recursal/Fanatic-Fandom huggingface dataset:
Vine

Refresh Cache
* Base
* NG+

**Vine** is one of the items found in the Golem Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Vine** is one of the items found in the Golem Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Tech Recycled Metal Ball

*Items included on this page are only available if you own the DLC Between Dimensions.*

 Refresh Cache
* Base
* NG+

**Tech Recycled Metal Ball** is one of the items found in the Interdimensional Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Tech Recycled Metal Ball** is one of the items found in the Interdimensional Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Rich Jelly

Refresh Cache
* Base
* NG+

**Rich Jelly** is one of the items found in the Merchant Culture.

* HP Potion II

* HP Potion III

* HP Potion IV

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Rich Jelly** is one of the items found in the Merchant Culture.

### Used to Craft

* HP Potion I +1

* HP Potion II +1

* HP Potion III +1

* HP Potion IV +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Spore Sword Blueprint

*Items included on this page are only available if you own the DLC Between Dimensions.*

 Refresh Cache
* Base
* NG+

**Spore Sword Blueprint** is one of the items found in the Interdimensional Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

*This item cannot be sold.*

**Spore Sword Blueprint** is one of the items found in the Interdimensional Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
* Trick Weapons
Plastic Film

Refresh Cache
* Base
* NG+

**Plastic Film** is one of the items found in the Tech Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Plastic Film** is one of the items found in the Tech Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Soldering Iron

Refresh Cache
* Base
* NG+

**Soldering Iron** is one of the items found in the Desert Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Soldering Iron** is one of the items found in the Desert Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Tech History I

Refresh Cache
* Base
* NG+

**Tech History I** is one of the items found in the Tech Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Tech History I** is one of the items found in the Tech Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Plastic Cloth

*Items included on this page are only available if you own the DLC Between Dimensions.*

 Refresh Cache
* Base
* NG+

**Plastic Cloth** is one of the items found in the Interdimensional Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Light Power Crystal

## Selling & Reactions

**Plastic Cloth** is one of the items found in the Interdimensional Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Light Power Crystal +1

## See Also

* Items
* Crafting Materials
Trick Weapons

*Items included on this page are only available if you own the DLC Between Dimensions.*

*This article is a stub. You can help Moonlighter Wiki by expanding it.*

**Trick weapons** are special weapons only found in the Wanderer Dungeon, although it is possible to acquire them in the previous dungeons if you find a portal to the Wanderer Dungeon while inside it. These weapons each have a new special ability that allows Will to consume his health in order to use them. They come with a unique curse that destroys them upon leaving the current dungeon (or dying). The only way to keep them legitimately is to complete the Wanderer's Dungeon - you receive 1 random weapon after getting back to your shop.

## Trivia

* Completing the Wanderer Dungeon again when all Trick Weapons are already unlocked still results in the same cutscene, but when the Watcher says he is giving Will a weapon, none will appear in the cutscene and none is received.
Shop Level 1

The shop now contains a total of:

* Eight item tables
* One counter decoration spot
* Two shop chests and 1 upgradeable personal chest

## Bonuses

### Decorations

* Using decorations allows you to get increased tips, longer days, less thief activity, and more!

### Rich Customers

* These fancy customers will buy an item without regard to the price.

## See Also

* Shop Upgrades
* Town Board
Volcanic Stone

Refresh Cache
* Base
* NG+

**Volcanic Stone** is one of the items found in the Desert Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Volcanic Stone** is one of the items found in the Desert Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Quests

This comes with the Shop Level 2 shop upgrade. Allows Will to take on quests for his customers. You can only receive one quest per day, with up to three quests active at any given time.

## Accepting Quests

You may notice that upon upgrading your shop, there is now a blue cloth and a white cloth on either side of your cash register. Customers will occasionally approach the counter without an item, standing on the right side in front of the white cloth.

When Will approaches them, there will be an option to **Talk**. Pressing the corresponding keybind will pause the game and open the Quest interface.

## Quest Types

### Fetch

Requires Will to bring back a certain amount of a specific item. It does not tell you where the items can be found, so you may need to reference your Merchant Notebook.

### Kill

Requires Will to kill 10 of a specific enemy and collect notes from them. The Notes do take up inventory space, so you'll need to manage that. It does not tell you where these enemies can be found however so you may need to do some serious dungeon diving to find them.

## Turning in Quests

Will has 3 days from the day he accepted the quest to complete it (the number of days can be increased with decorations however) and, on the day it is due, Will will need to open The Moonlighter for business (having your Shop Assistant selling things does *not* suffice) so that the customer can collect. The customer who made the request will come in shortly after the shop opens and approach the white cloth again. Speak with them and hand over the items to complete the quest.

The items they request do not need to be in your inventory; they will collect them even if they are in a chest, but not if they are on a sales table.

### Completion

Upon completion, you will receive a specified sum of gold. For fetch quests, the sum should be greater than what you would receive by selling (requires confirmation).

### Failure

If you do not have the requested items or fail to open the shop on the day the quest is due, it will be marked as failed in your calendar.
Shop Level 5

*Items included on this page are only available if you own the DLC Between Dimensions.*

**The shop now contains a total of:**

* Sixteen sale tables
* Four showcases
* Four counter and six wall decoration spots
* Five shop chests and 1 upgradeable personal chest
* A Quest point
* A Shop Assistant
* A Roomba

## See Also

* Shop Upgrades
* Town Board
Chapter 16 - The Chase

Main Page: The Last Tinker: City of Colors

**Synopsis**

Shortly after entering the Green Dome Koru finds the Green Spirit who seems to be scared of everything. He accuses Koru of abducting his brother, the Red Spirit and flys away leading to a fast paced chase through the water-gardens of the Green Dome. The spirit finally hides inside a small panic room that Koru has to break open using Bomber. When talking to the Green Spirit after getting him out of the panic room the Bleakness attacks, sucking the characters into a Bleak Dream.

**Trivia**

* The door the spirit tries to get through before tricking Koru actually really leads to the panic room.
* It was never planned to use the race music track for the chase, but when we tried it out, we thought it was a perfect fit.
Water Sphere

Refresh Cache
* Base
* NG+

**Water Sphere** is one of the items found in the Golem Culture.

* Fabric Boots

* Fabric Chestplate

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Water Sphere** is one of the items found in the Golem Culture.

### Used to Craft

* Fabric Bandana +1

* Fabric Boots +1

* Fabric Chestplate +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Star Platinum Gloves

Refresh Cache

Star Platinum Gloves is a tier 4 weapon. This is a reference to the "stand", Star Platinum, particularly Star Platinum's future variant, Star Platinum: The World, from the series *Jojo's Bizarre Adventure.*

## Crafting & Acquisition

### Used to Craft

*This item is not currently used to craft anything.*

## Enchantments

Damage Increase
 ++
 +++

## See Also

* Items
* Weapons
* Gloves
Stone Butler

Description | A stone golem with a giant shield and a staff it uses to fire magical beams of light.

### Strategy

It launches small attacks from time to time that are aimed towards the character. Its huge shield prevents you from attacking it from the front or the sides. The best strategy is to roll through it then attack its exposed back.

### See Also

* Enemies
* Quests
Tesla Coil Engine

Refresh Cache
* Base
* NG+

**Tesla Coil Engine** is one of the items found in the Tech Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Tesla Coil Engine** is one of the items found in the Tech Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Welding Gun

Refresh Cache
* Base
* NG+

**Welding Gun** is one of the items found in the Tech Culture.

* Fighter Spear

* Fusion Big Sword

* Hero's Bow IV

* Hero's Sword IV

* King Short Sword

* Star Platinum Gloves

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Welding Gun** is one of the items found in the Tech Culture.

### Used to Craft

* Exeter Bow +1

* Fighter Spear +1

* Fusion Big Sword +1

* Hero's Bow IV +1

* Hero's Sword IV +1

* King Short Sword +1

* Star Platinum Gloves +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Plasma Charge

*Items included on this page are only available if you own the DLC Between Dimensions.*

 Refresh Cache
* Base
* NG+

**Plasma Charge** is one of the items found in the ICT Culture.

### Used to Craft

* Ether Sable III

* Ether Sable V

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Plasma Charge** is one of the items found in the ICT Culture.

### Used to Craft

* Ether Sable III +1

* Ether Sable V +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Secret Rooms

**Secret Rooms** are hidden rooms that are accessed by rolling into a pit with a 'sparkle' in it. Around 1-2 of these rooms are generated every floor. There will be a rope that appears when you fall into a secret room. Using it will bring you to where you entered the room (as in, the door you came in). They all contain either of the following:

### Chest Room

A room containing a single Green Chest, which is used to teleport items back home. Interact with the chest and fill it with items; once you close out of the menu, the chest will shut and send your items back to the shop.

### Wave Room

A room with a pillar connecting to an empty stone slab. This room allows you to activate Horde Mode, in which you fight waves of enemies for loot. **After killing all enemies, you can activate the pillar again instead of opening the chest to upgrade it and fight more waves of monsters.**

### Pedestal Room

A large pedestal appearing in the middle of the room. A single item will be resting atop it (most often the first edition of that dungeon's book collection that you can usually only get from the last boss) that you can acquire yourself by interacting with the pedestal. It is possible to summon the Wanderer when you collect the item **unless** you leave another item behind, Indiana Jones-style.

### Abandoned Room

A room with a bunch of abandoned minecarts and cracks on the ground, usually containing rare loot often found in chests.

### Empty Room

Simply an empty room with nothing but the rope to return you to the dungeon.

## Between Dimensions

### Dimensional Rift

This room is signified by a swirl of green slime and a cloud of smoke over a pit in a room. Falling into the pit, you'll find a room with a green portal in it. Entering the portal will teleport you to a floor of the Wanderer Dungeon with monsters matching the strength and culture of the dungeon you started in. At the end of the chain of rooms, you'll fight one of the wanderer dungeon minibosses and successfully killing it will drop a Slime Chest, rewarding you with one of the new amulets or trick weapons (but **not** blueprints) that are scaled for the level of your current dungeon.

Completion of this extra floor also counts as completion of the floor you were previously on, and will teleport you to the next floor of the dungeon. Eg. if you were on floor 1 when you entered a dimensional rift, completing it will drop you back on floor 2.

## Trivia

* It is possible for secret rooms to be inaccessible. For example, the pit could be surrounded by barriers. This is however not intended and is supposed to be fixed in a future update of the game.
Chapter 23 - Therapy

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru and Doc Brown arrive in the Blue District, where colossal architecture rises over narrow canals and bridges. The Bleakness already took over huge chunks of the area and the district obviously is in a very bad shape. When Koru tries to enter the Blue Dome to find the Spirit a guard tells him that nobody is to enter the building on direct order of Admiral Bluebeard. After talking to the depressed bear and rallying his soldiers Admiral Bluebeard heads to the blue harbor, which is said to be under attack by an abomination.

**Trivia**

* Next to some citizens frozen by the Bleakness there are speech bubbles lying on the ground that fell down the moment they were taken by the Bleakness.
* This area is the only place where two new enemy types are introduced at the same time.
* There actually never really was a plan to make the Blue District a night-level. After we did the night scene in Koru’s hideout, we felt confident enough to try. It’s a nice change of atmosphere, even if daytime completely changes on the way from Market do Blue District.
* There are several posters that advertise the singing flower in the Blue Dome hanging on some of the building walls.
* Bolzo is the only NPC besides Tap that Koru meets in every major district of Colortown.
Update 1.8

Update 1.8, also known as the **Adventure Update**, was released on October 11, 2018.

### Details

* Implemented New Game +, allowing you to replay the game with much higher difficulty and bigger numbers (health, damage, money, etc).
* Added Amulets, special new items that give Will powerful bonuses but come with drawbacks.
* A new weapon set, the Pirate weapons. Can be enchanted with one of any of the elemental effects.
* Introduction of game slots so players can have more than one game on the go.
* Upgrade to the Merchant Mirror, allowing players to select the mirror and click on multiple items at a time instead of dragging each item to the mirror.
Rynoka

**Rynoka** is the main village in the game Moonlighter. Rynoka is a small commercial town near an access to the dungeons. All the lifestyle of the village is closely related to the wealth obtained from the ones that wander into the dungeons. We wanted Rynoka to feel like a quiet, friendly and safe place in contrast to the permanent aggression of the dungeons. Inside Rynoka Will finds everything he needs to progress in the game: his shop, the other shops, some NPCs (like merchants that visit the town) and the access to the dungeons.

Will can attack the trees scattered throughout the town to acquire gold randomly.

## Interactive Map

***Click a location to go to that page!***

## Locations List

* The Moonlighter
* Town Board
* Farm
* The Wooden Hat
* Vulcan's Forge
* Le Retailer
* Banker
* Hawker
* Dungeons
Potions

The following is a list of potions in the game Moonlighter. They can be acquired at the The Wooden Hat from Eris. Health potions are also rarely dropped by smashing skeletons in dungeons. You can also kill mimics for 2-3 HP potions. (The tier of the potions depend on which dungeon you're in.)

## List of potions

### Healing Potions

#### Between Dimensions DLC

18,999

### Guidance Potions

15,199

### Map Reveal Potions

30,399
Chapter 2 - Working Hard

Main Page: The Last Tinker: City of Colors

**Synopsis**

At Muddy’s farm, Koru learns how to work with Biggs and Bomber, members of the mushroom folk that can be found all over Colortown. After some whistling and shroom harvesting, Koru meets with the old farmer at the farm house and receives half the registration fee, with a sweet backpack thrown in as a bonus.

Brik is waiting for Koru at the entrance to the combat area. He has been training Koru and other Outers for some time now to give them a fighting chance against the Red Gang. Today he has decided to give Koru a special challenge. Koru passes with flying colors, and Brik rewards him with special combat gloves, as well as the other half of the registration fee.
Returning to the race fair, our heroes are attacked by members of the Red Gang. Apparently, the gang’s leader Bolzo, who is Koru’s longtime rival, doesn’t want him to take part in the race. Having had a nice warm up with Brik, Koru can quickly chase off the bullies. Now the only thing left to do is pay the fee and take position at the starting booth next to Bolzo.

**Trivia**

* If you try to go back to the marketplace after earning half the registration fee, the way will be blocked by some depressed bears from the Blue District.

* You can see Koru’s hideout from the seashore parts of Muddy’s farm, and vice versa.

* Brik’s workshop used to have an exercise where Koru had to jump between tires, but it proved neither challenging nor fun and was replaced with the dodge-punch-exercise.

* If you can pay the fee without doing Muddy’s farm or Brik’s workshop, the NPC in the registration booth will comment on that.
White Stone

Refresh Cache
* Base
* NG+

**White Stone** is one of the items found in the Golem Culture.

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**White Stone** is one of the items found in the Golem Culture.

### Used to Craft

*This item is not currently used to craft anything.*

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Treated Wood

Refresh Cache
* Base
* NG+

**Treated Wood** is one of the items found in the Tech Culture.

* Fabric Boots IV

* Fabric Chestplate IV

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Treated Wood** is one of the items found in the Tech Culture.

### Used to Craft

* Fabric Bandana IV +1

* Fabric Boots IV +1

* Fabric Chestplate IV +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Triple Cell Battery

Refresh Cache
* Base
* NG+

**Triple Cell Battery** is one of the items found in the Tech Culture.

* Lightning Rod Spear

* Storm Big Sword

* Thunder Gloves

* Vampire Short Sword

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Triple Cell Battery** is one of the items found in the Tech Culture.

### Used to Craft

* Lightning Bow +1

* Lightning Rod Spear +1

* Storm Big Sword +1

* Thunder Gloves +1

* Vampire Short Sword +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Chapter 34 - Lion's Den

Main Page: The Last Tinker: City of Colors

**Synopsis**

The inside of the palace is completely infested with Bleakness. Blue’s power is in high demand as Koru makes his way to the gallery. The Bleak Spirit is already waiting for our heroes, luring them into his trap before trapping them in the bleak dreamscape.

**Trivia**

* In the original version of the fight in the hall, the colors of the shield crystals could only be seen when the enemy stepped into the light of the lamp.
* Before the Bleak Spirit ambushes you, the camera takes his point of view as he peeks out from behind a pillar. There actually is no pillar at this position; it can only be seen in the cutscene.
Wanderer Dungeon

**Wanderer Dungeon** is one of the Dungeons in the game Moonlighter. It is the "sixth" Dungeon.

This dungeon contains nine floors followed by the Enraged Wanderer boss fight.

## Shortcuts

Shortcuts can be purchased on every even floor from the Slime Alchemist that will allow you to re-enter the dungeon from the start of that floor. It requires increasing amounts of gold and slime chunks while also requiring two unique cursed items.

 8 | 960,000  | 480  | 2
Fireproof Cloth

Refresh Cache
* Base
* NG+

**Fireproof Cloth** is one of the items found in the Desert Culture.

* Fabric Bandana III

* Fabric Boots III

* Fabric Chestplate III

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Ghost in a Bottle

## Selling & Reactions

**Fireproof Cloth** is one of the items found in the Desert Culture.

### Used to Craft

* Composite Armor Helmet +1

* Fabric Bandana III +1

* Fabric Boots III +1

* Fabric Chestplate III +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Ghost in a Bottle +1

## See Also

* Items
* Crafting Materials
Sand Swirl

*Items included on this page are only available if you own the DLC Between Dimensions.*

 Description | A greenish orange flame that teleports to defend itself.

### Strategy

Hide behind objects just after it teleports, as it will shoot a 360 degree AoE of fireballs around it. Being at a distance allows you to stand between fireballs if necessary.

### See Also

* Enemies
Chapter 29 - Line-up

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru enters the caves of Colortown and while looking for the legendary singing flower Marla meets the conductor of the famous Colortown Orchestra. He tells him that the diva will only sing if presented with a prelude by the orchestra but since they lost their sheets of music they are not capable of doing so. Koru now has to enter different parts of the cave to retrieve the lost pages.

**Trivia**

* The cave is built almost exclusively from the cliffs used in other parts of the game since we never planned to have indoor levels in the first place.
* In a first version of the level the player could slide along a rail that was holding torches to get through the main cave faster.
* The cave is the only real indoor level of the game.
Skeletons

Description | Skeletons of fallen Heroes and long ago explorers. Their remains may hold unknown wealth or better weapons.

### Additional Info

There are different variations of skeletons, which can allude to what it could potentially be holding. Each dungeon drops weapons a tier lower than it and all weapons from the dungeons previous to it, so the Golem Dungeon drops Tier 0 weapons, while the Tech Dungeon drops Tier 0-3 weapons. The Wanderer Dungeon does not drop weapons; instead, it drops different tiers of potions depending on what floor you're on.
Slime

Description | A large slime that can engulf you.

### Strategy

The slime charges at the player and if the charge is successful the slime traps the player for several seconds. Engulfing the player itself does not do any damage. The Slime uses it's swipe attack instead to cause some damage. The player can still receive damage from enemies while inside the slime. Use a shield to block the slime's charges or use a pit or obstacle to keep the slime away from the player while they strike the slime through the obstacle.

Will can roll from inside of it much sooner than he can leave it by running out, making the roll almost necessary move to avoid extra damage.

### Additional Info

The slime often spawns with other contact damage enemies such as baby slime to provide the most difficulty to the player.

### See Also

* Enemies
The Wooden Hat

**The Wooden Hat** is one of shops in the game Moonlighter. It is run by the green-haired witch Eris.

## Potions

One of the main functions of The Wooden Hat is to craft potions. Each potion can be crafted with either a small amount of gold and certain Jelly items, or at a heftier gold-only price. Generally speaking, potions are not profitable to make and sell in your shop.

## Enchantment

In exchange for 3 Empowering Crystals and Gold, the player can enchant weapons and armor. Enchanting boosts that equipment's stats by a significant amount. This process has a cost that varies according to the tier level of the item being enchanted. Weapons contrary to armor can be enchanted up to three times, while every armor part can be enchanted once.

Enchanting armor raises Defense, and enchanting weapons raises Attack; if you’re enchanting a status weapon, that status will not disappear upon enchanting.

## Tips

* Buying potions during the day costs around 5% more than at night

## See also

* Shops
* Selling and Reactions
* Items
Recharger Egg

Refresh Cache
* Base
* NG+

**Recharger Egg** is one of the items found in the Tech Culture. To acquire one, players must kill 10 Rechargers. It grants the Recharger Familiar after hatching at the farm.

## Selling & Reactions

*This item cannot be sold.*

**Recharger Egg** is one of the items found in the Tech Culture. To acquire one, players must kill 10 Rechargers. It grants the Recharger Familiar after hatching at the farm.

## See Also

* Items
* Crafting Materials
* Familiars
Rob Boss

Main Page: The Last Tinker: City of Colors

**Name:** Rob Boss

**Home:** Market District

**Background Information:**

Rob Boss is the greatest painter in all of Colortown. His sometimes corny landscape paintings seem to appeal to a great audience. Over the years he has tought many of the great painters a bunch of neat little tricks in his workshops. He is very interested in Floaty Brushes that can be found all over the city, since he uses them to give his paintings that final last Bob Ross touch. It is rumored that many of the paintings he sells in his Happy Colors shop were initial designs for some of the most iconic characters and areas in the City of Colors…

**Role in the game:**

Bob Ross is located in the blue part of the Market District. Here he runs a shop called Happy Colors where the player can unlock special game modes and concept art for the Floaty Brushes he found.

**Fun facts:**  Loves to paint happy little trees.
Tap

Main Page: The Last Tinker: City of Colors

**Name:** Tap

**Home:** Outer District

**Background Information:**

Tap is Koru’s best friend. While Koru rarely thinks things through and just goes for it straight away, Tap usually is the voice of reason that stops him from getting into trouble. Still his honesty sometimes causes problems aswell, since he never misses an opportunity to speak up if he THINKS it is the right thing to do so. Even if the timing might not be the best.

**Role in the game:**

Tap is in Korus backpack, always ready to show Koru the way if he is lost or do the talking during dialogue.

**Fun facts:**

In an earlier version Tap was the most intelligent being in the world that was utterly bored by everything around him. That old Tap was ordered to help Koru save the world and at first didn’t like the in his eyes simple monkey at all. He slowly grew fond of him over the course of the game, though.
Chapter 36 - Eye of the Storm

Main Page: The Last Tinker: City of Colors

**Synopsis**

The Bleak Spirit offers our heroes a simple choice: if they really want to save the city, they will have to fight him for it. Using the power of all color spirits and all his wit and creative thinking besides, Koru finally manages to defeat the bleak monstrosity. In his death, the Bleak Spirit releases the Colortown painting, which is still deeply tied to the essence of the city. Koru puts all four colors back onto the canvas and, with this act, purges all the Bleakness from the city. Now all that’s left for the to do is to return, rebuild and rejoice.

**Trivia**

* Designing the final boss went surprisingly smooth. After just some basic iterations, very few adjustments had to be made, which was fortunate since we were running out of time. It’s certainly not the greatest boss fight in gaming history, but we’re still proud of it.
Mr. Mi

Main Page: The Last Tinker: City of Colors

**Name:** Mr. Mi

**Home:** Market District

**Background Information:**

Mr.Mi is rumored to be the oldest citizen in the City of Colors. He has been looking over things at the Market District for as long as people can remember and is so old, that nobody really knows where he came from or what he did before this. He is also an expert in the martial arts and trained Brik when the lizard still was a child. Due to his undoubtedly vast wisdom and calm nature people have been seeking him out for guidance a lot. He respects all living beings and views them as equal, making him an important ally when trying to reunite the people of Colortown.

**Role in the game:**

Mr.Mi is in the Market District throughout the game.

**Fun facts:**

When Mr.Mi started training Brik one of the first exercises he made him repeat over and over again was painting his fence.
Chapter 27 - Color Matters

Main Page: The Last Tinker: City of Colors

**Synopsis**

After leaving the Dome a soldier tells Koru that the Admiral is looking for him in the residential area. The path is blocked by a new enemy: The Shielded Enemy. The Admiral tells Koru he is heading to a small town called Blue Creek to evacuate the people living there. It so happens that this is also where the Blue Spirit hopes to find his Marla…

**Trivia**

* There used to be a complete level about saving blue citizens using Bombers Blue Power. At that point Bomber could place mines that exploded if an enemy went near it if hit with blue. The section was a short tower defense-like segment that sadly couldn’t be finished and thus had to be cut.

* The Bluedistrict once was planned a a more open area where the player could choose what area to tackle first. This had to be cut aswell.
Colors

Main Page: The Last Tinker: City of Colors

Tink's powers are used for either combat, or puzzle solving. He can manipulate enemies and NPC's (mainly Biggs and Bomber) using the three different colors he unlocks throughout the game.

## Red

The color Red has the power to aggravate.

**Effect on enemies:** Damages enemies.

**Effect on Bomber:** Makes him explode, which damages enemies and destroys certain objects like cracked walls.

**Effect on Biggs:** Makes him stomp the ground. Knocks enemies back and can press large buttons.

## Green

The color Green has the power to frighten.

**Effect on enemies:** Makes enemies run away. Like this they can be chased off of ledges or into spikes.

**Effect on Bomber:** Makes him run away and explode when hitting an enemy or wall.

**Effect on Biggs:** Koru jumps on his back and can steer him around like a horse.

## Blue

The color Blue has the power to cause grieve.

**Effect on enemies:** Stuns enemies, which allows Koru to perform a powerful backstab attack from behind.

**Effect on Bomber:** Makes him cry causing explosions around him that damage enemies.

**Effect on Biggs:** Makes him cry which spawns a flower that colorizes a small area around it.
Chapter 7 - Nightmare

Main Page: The Last Tinker: City of Colors

**Synopsis**

The dreamscape is almost unrecognizable. The warm, milky space has been replaced by a cold bleak void that Koru has to wander aimlessly. Suddenly, red symbols appear and start guiding Koru through the surreal environment. He finally meets up with the angry Red Spirit, who accuses Koru of being somehow tied into the appearance of what he calls the “Bleakness”. Since the dreamscape becomes increasingly hazardous, Red decides to lead Koru to safety before beating some answers out of him. They ultimately become separated, with Koru being thrown back to reality and landing hard in his own hideout.

**Trivia**

* In an earlier version there were gigantic shielded enemies walking around in the background. They were planned to slam the ground with a certain pattern so the player had to time his moves carefully.
* There was a whole sequence that showed all three spirits in this level to tease their powers to the player. The Blue Spirit stunned a bunch of enemies so they would get crushed by giant rocks and the Green Spirit chased away a bunch of enemies into thornes. The whole section turned out to be a little too confusing so it was changed.
Chapter 30 - Rhythm

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru enters a side-area of the cave, an underground sea with giant waterfalls and turtles swimming in them. After making his way through he meets a whale that offers him a sheet of music if he makes the orchestra stop playing so horribly.

**Trivia**

* The whale at the end of the level was actually planned to be a common asset used for fast travel between areas. The idea was scrapped fairly early, but the creature just looked too goofy to not put it in the game in some form.
* Everything in this level is either synched to the rhythm of the music or emits music itself.
* There is an invisible boat somewhere in this level that leads to a secret area. Getting there, the player finds a citizen sitting in his chair smoking and listening to reggae music. The smoke from his pipe takes the shape of small paper boats.
* If the player has already collected the sheet of music and returns to the whale there is a special dialog in which the whale talks about life as a whale in a cave and the turtles bullying him.
Chapter 9 - Tension

Main Page: The Last Tinker: City of Colors

**Synopsis**

At first it seems that the Red District is still untouched by the Bleakness. From other refugees Koru and Tap gather that everyone is supposed to gather at Colortown’s central Market District. However on the way there, our heroes find their path blocked by a huge mass of Bleakness.

Again, the Red Symbols appear to guide the team onto a side alley, which turns out to lead towards a massive dome that’s home to the Red Spirit. The Red Gang already awaits them at the entrance, trying to prevent Koru from entering so that Bolzo can talk to the Red Spirit undisturbed. After a quick brawl, Tap convinces them to rather help the other refugees and leave the matter of Bolzo and the spirit to Koru.

**Trivia**

* The fishermen trio from the Outer District is scattered throughout this area. One is taking a break near the start of the level, another waits for Koru near the path to Market District and the third is haggling with a Red District merchant.
* Originally, you were supposed to reach a small harbor where all the refugees waited for Muddy’s group to bring boat building materials. You would then set out to find them, and pass through the dome in the process. Thankfully, we decided to streamline the level, which allowed us to keep up the pace and also build the harbor area entirely around the battle sequence.
* We thought the idea for the glowing red symbols guiding you to the dome was pretty sweet, until we realized that most of the environment also had to be red.
* Though some red symbols can be found at the beginning of the area, the once guiding you to the dome only appear after the path has been blocked by the Bleakness.
Characters

Main Page: The Last Tinker: City of Colors

The characters of The Last Tinker are brimming with charm and personality. They will have you smiling constantly, and as the events of the game unfold, you will be surprised at how genuinely you care for them. They are all made of colored papier-mâché and completely unique to the IP.

## Important Characters

Throughtout the game you will encounter many different NPC's. Some of them help Koru on his journey, others need his help.

Koru
Tap
Bolzo
Brik
Doc Brown
Mr. Mi
Rob Boss
Muddy
## Mushrooms

Mushroom folk are friendly creatures that help Koru on his adventure. They come in two sizes: the tall, bumbling Biggs and the small, explosive Bomber. They are very expressive and their reactions to Koru will always make you chuckle.

Biggs
Bomber
## Color Spirits

Each of the spirits embodies one specific color and the emotion that is associated with it, which informs their entire design. The Red Spirit is spiky and aggressive. The Green Spirit looks like he wants to run away in two directions at once. The Blue Spirit is a watery drop of sadness. The Purple Spirit is friendly and charming. The Bleak Spirit emits vile hostility and danger.

Spirit Bleak
Spirit Blue
Spirit Green
Spirit Purple
Spirit Red
## Colortown Citizens

The inhabitants of Colortown are colorful and genuinely loveable. The citizen roster includes big-headed lizards, tiny bunny-turtle-hybrids and lumbering big-bellied bears. They each have distinct personality types, and different clothing and coloring depending on their jobs and circumstances.the red lizards represent strength and courage,the green bunny-turtle hybrids represent swiftness and curiosity,the big blue bears represent wisdom and fortitude,and the purple spirit represents unity.
Chapter 11 - Cooperation

Main Page: The Last Tinker: City of Colors

**Synopsis**

Using his newly acquired skills, Koru has no problem clearing out the Bleakness and recoloring the drained refugees. Moving forward, they happen upon Muddy, who tells them that most of the others are waiting near the harbor. As it turns out, all streets to the Market District have become inaccessible, so in order to make the escape through the canals. There are no boats left however, so Muddy has set out with some volunteers to gather building materials.

The team escorts Muddy’s group back to the harbor, where Outers and Reds immediately battle over who is going to build the boats, Brik and Bolzo leading on opposite sides. However their haggling is interrupted by another wave of Bleakness raining down from the Tower. Fused together by a common problem, everyone immediately starts boatbuilding while Koru holds back waves of Bleakies.

During the fight, the Red Spirit gets swept up in Koru’s bravery. He suddenly remembers his true power of strength, and thus can give Koru the edge he needs to battle the overwhelming hoards of the Bleakness. Finally, the boats are ready, and the group makes their escape, leaving the destroyed Red District behind.

**Trivia**

* Some NPCs obviously have made it past the blocked path before Koru cleared the way. They were escorted by members of the Red Gang, who know every back alley in the city.
* Muddy’s group consists of both Reds and Outers, showing early on that cooperation is indeed possible.
* Though it is possible to rush ahead and clear the entire way to the harbor with Bomber, new enemies will only appear when Muddy’s group draws near.
* You can’t take Bomber into the fight with you; he always disappears at the entrance to the harbor.
* The dialog between Brik and Bolzo makes clear that they know each other pretty well, which is the first clue that they are actually father and son.
* Naturally, the fishermen trio is among the boat builders.
Zenon

**Zenon** is a character in the game Moonlighter. As a protector of sorts and a guide for Will, he serves as a parental figure for the young Will after his parents passed away from old age. Always worrying about Will's adventurous personality, he will always come check on Will after each Boss defeated. He also serves as your guide during the Tutorial.

## Dialogues

### Start of the game

*If you insist on diving deeper into the Golem Dungeon... Please, Will. Make sure to buy some better armor. Andrei over at Vulcan's Forge is actually very talented.*
*Your grandpa was a great friend of mine. You take after him in so many ways. His stubbornness definitely being one of them.*

*I've noticed more foot traffic through Moonlighter. How are sales? Are your customers happy? Offering the perfect price was always a strength of your family.*
*Have you thought about purchasing some new equipment for Moonlighter? A catalog of available shop equipment an be found over on the Town Board. It's just to the right of the new shop section.*

### After killing the Golem King

#### Storyline

*...*
*A lock on the door opened? Maybe Pete was on to something... Regardless. Just leave it. That door isn't worth your life. Pete didn't heed our warnings and... well.*
*Due to the buzz your "heroics" are creating, the town has decided to reopen the Forest Dungeon. But with the Golem King dead by your hands, now is a great time to focus on the Moonlighter.*
*Take advantage of this momentum to expand the shop a bit. The Town Board should show what contractors are available. A somewhat strange looking traveler is looking to set up shop in town as well. He specializes in crafting odd ornaments and such. Could make for some great decorations once you expand.*
*And finally. Andrei over at the Vulcan's Forge is preparing some new gear.. He predicts an influx of materials from the Forest Dungeon to occur. As people become more brazen due to your recent actions... Go there. See what he can offer. I won't have your demise on my shoulders, boy.*

#### General

*Heed the advice of an old man, Will. Only trouble will come from this tomfoolery.*
*Get moving, boy. Moonlighter won't run itself.*

## Campfire Talk

On the path to the Dungeons, there is a campfire on the right side. At night, Zenon will appear here, offering to share stories with Will, depending on how far he is in the story so far.

* Warning
* Dungeons Closed
* Zenon
* Near Lands
* Mother
* Father
* Rynoka
* Grandfather
* Tomo
* Crazy Pete
* Discovered Dungeons
* Father's Death
* Mother's Death

***The following quotes are the stories Zenon tells Will in the order "unlocked".***
Chapters

Main Page: The Last Tinker: City of Colors

The game is split into 36 levels, each with their own objectives, characters, and mechanics that the player encounters.

Chapter 1 - Morning Routine
Chapter 2 - Working Hard
Chapter 3 - The Race
Chapter 4 - Stranger
Chapter 5 - Shortcut
Chapter 6 - Pictures
Chapter 7 - Nightmare
Chapter 8 - The Bleakness
Chapter 9 - Tension
Chapter 10 - Spirits
Chapter 11 - Cooperation
Chapter 12 - The Portal
Chapter 13 - Infiltration
Chapter 14 - Errand Boy
Chapter 15 - Malfunction
Chapter 16 - The Chase
Chapter 17 - Scattered
Chapter 18 - New Friends
Chapter 19 - Detour
Chapter 20 - Hazards
Chapter 21 - High Point
Chapter 22 - The Slo-mo Thing
Chapter 23 - Therapy
Chapter 24 - Pipes and Leaks
Chapter 25 - The Beast
Chapter 26 - Eva
Chapter 27 - Color Matters
Chapter 28 - Noir
Chapter 29 - Line-up
Chapter 30 - Rhythm
Chapter 31 - Melody
Chapter 32 - The Orchestra
Chapter 33 - Last Hope
Chapter 34 - Lion's Den
Chapter 35 - Memories
Chapter 36 - Eye of the Storm
Chapter 33 - Last Hope

Main Page: The Last Tinker: City of Colors

**Synopsis**

On their final return to Market District our heroes find the area almost completely flooded with Bleakness. Luckily everyone has already been evacuated onto ships, with Mr. Mi, Muddy and some other staying for last to wish Koru good luck. After a final speech from Mr. Mi, Koru uses Blue’s power and enters through the portal.

**Trivia**

* A new Brik’s Dojo appears near the portal in this chapter, since the original one is covered in Bleakness by now.
* The painting Bob Ross does bears little resemblance to the actual scene. Apparently, not even the destruction of Colortown can drag him down.
* While all major NPCs are down at the piers wishing Koru luck, the fishermen trio can be seen on one of the smaller boats.