Athlete

A human... athlete

An athlete has trained into parkouring and gymnastics, and is capable of pushing the boundaries of their body.

They provide strength and dexterity based utility to their squad, are capable of using tactical consumables at greater efficiency and support their team with their inspiring talents.

## Features

### Athletic Training

Gain proficiency in melee martial weapons and tactical consumables. You gain proficiency in light and medium armor.

Additionally, for each feature picked in the athlete archetype, you may pick one of these athlete-specialization:

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> * ***Sprinter*** - You gain +5ft movement speed and you are not affected by the negative effects of exhaustion until the last stack.
> * ***Climber*** - You gain 15 ft additional climbing speed on top of your base climbing speed. You gain proficiency in acrobatics, if you already have proficiency you gain expertise.
> * ***Swimmer*** - You gain 15 ft additional swimming speed on top of your base swimming speed. You gain resistance to cold damage.
> * ***Team Player*** - When an ally within 5ft is grappled, you can use your reaction to give them advantage on their skill check to save or escape the grapple.   You gain proficiency in athletics, if you already have proficiency you gain expertise.
> * ***Eagle Eyed*** - You score a critical hit when rolling a 19 or 20.
> * ***Cunning*** - Use your reaction to half the damage, once per rest.
> * ***Endurance***- You gain +2 Health Points. You may repick this specialization multiple times unlike others.
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### Bulky

Your muscle mass makes you larger than life. You gain the following ability:

> ***Bulky*** - Your carrying capacity is doubled, and when handling grappling and carrying rules your size is handled as 1 level higher. For example, when you are medium, you are handled as a large creature when being grappled.
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### Athletic Perfection

Through control of your body you have perfected your efforts. You gain the following ability:

> ***Athletic Perfection*** - After seeing the result of a Strength or Constitution based saving throw, skill check or attack roll, you can decide to reroll. This must be done before the DM calls success or failure. This can be done time per sleep rest equal to the amount of Athlete features picked.
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### Leap

You are experienced in far jumps and can leap great distances. You gain the following ability:

> ***Leap***  - Once per turn,you can gain 20ft extra on your next jump.
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> ***Athletic Dash*** - Once per turn, you can use the dash action for 2AP.
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### Superior Throw

Your throwing hand is trained and your technique superior.  You gain the two following abilities:

> ***Superior Throw*** - You now gain double range for throwing items, weapons and consumables.
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> ***Tactical Throw*** - It only takes 2AP to use a tactical consumable when you don’t have any ranged weapons in your hands.
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### Fit Trainer

During your sleep rests, you motivate your allies in doing exercise and training. You gain the following ability:

> ***Fit Trainer*** - At the end of each sleep rest, up to 6 friendly creatures regain all their hit dice and for the day they can dash freely 6+Constitution Modifier times in sequence without risk of exhaustion instead of the usual 3+Constitution Modifier times.
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