recursal/Fanatic-Fandom huggingface dataset:
Trousers

**Trousers** are a type of clothing for men and women by Diesel.

## Description

Trousers, in America also called "pants", are an item of clothing that covers the hip and legs of the human body. Different from other types of clothing like skirts or dresses that cover both legs together, trousers cover the two legs separately.

Trousers generally extend from the waist to the ankles and have long trouser legs covering the entire legs. However, trousers are also available as "shorts" with trouser legs ending above or shortly below the knee.

Normally, trousers is a generic term referring to all kinds of trousers including denim jeans. In fashion, however, jeans is often taken as a product group of its own, while
trousers generally refers to trousers which are not made from denim, but from other types of woven or knitted fabrics or from leather, or to trousers made from denim which do not have the normal cut of a jeans.

Diesel further has an own product group jumpsuits for women, whereas jumpsuits for men are included in the product group trousers.

## Images

* for men
* for women

P-Aily chino trousers in beige
P-MAD-ICHIRO chino trousers in olive green
P-MADOX-CARGO cargo trousers in military green
P-Hermas leather trousers in black
P-TA Cotton-fleece jogging trousers in dark green

Fayza-P chino trousers in beige
## References

1. ↑ The word "pants" in the meaning of trousers mainly is used in American English, while it generally means underwear in British English.

## External links

* Trousers at Wikipedia
* Trousers for men at diesel.com
* Trousers for women at diesel.com
Meat

Meat can be acquired by killing animals. There are currently several types of meat that can be acquired then cooked:

* Beefsteak (from Cows)
* Bacon (from Pigs)
* Ribs (from Pigs and Boar)
* Raw Chicken (from Chickens)

Each raw meat has a different cooking time, and all will burn if left in or on a cooking device for too long. Raw meats will raise hunger and thirst stats, cooked meats will raise health and hunger stats, and burned meats will **lower** health and thirst stats.
Black Gold Menswear Spring Summer 2014 Milan Show

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The **Black Gold Menswear Spring Summer 2014 Milan Show** was a fashion show in Milan for the Diesel Black Gold Collection for men in spring and summer 2014.

## Event

The fashion show was held during the Milan Men's Fashion Week on Monday, June 24, 2013, at 9.30am.

31 models presented 31 outfits from the Diesel Black Gold SS 14 collection.

## People

* Robin Ahrens
* Aiden Andrews
* Alexander Beck
* Chris Beek (closed)
* Matthew Bell
* Paul Boche
* Pascal Bonvie
* Ibra Cisse
* Botond Cseke
* Alex Dunstan
* Charlie France
* Gerhard Freidl (opened)
* Mattias Hok
* Kim Tae Hwan
* Benjamin Jarvis
* Miles Langford
* Anatol Modzelewski
* Sung Jin Park
* Dylan River
* Samuel Roberts
* Guerrino Santulliana
* Rutger Schoone
* Ian Sharp
* Andrey Smidl
* Tomek Szczukiecki
* Bastian Thiery
* Aaron Vernon
* Elliot Vulliod
* Jakob Wiechmann

## Images

Gerhard FreidlDylan RiverBenjamin JarvisPaul BocheYannick AbrathSung Jin ParkPascal BonvieAaron VernonAnatol ModzelewskiMatt KingMiles LangfordRutger SchooneMattias HokAlex DunstanMatthew BellTomek SzczukieckiCharlie FranceAlexander BeckRobin AhrensBotond CsekeAiden AndrewsElliot VulliodJakob WiechmannAndrey SmidlGuerrino SantullianaIan SharpSamuel RobertsIbra CisseKim Tae HwanBastian ThieryChris Beek
## Video

Diesel Black Gold SS14 Menswear Fashion Show
## See also

* Black Gold Womenswear Spring Summer 2014 Show

## References

1. ↑ Fashion Weeks / Milan / Men's / Spring-summer 14 at www.modemonline.com
2. ↑ Diesel Black Gold S/S 2014 Milan at forums.thefashionspot.com, June 24, 2013

## External links

* Menswear SS14 at www.dieselblackgold.com, archived at web.archive.org on December 24, 2014
* Diesel Black Gold S/S 14 Men's Show at models.com
* Diesel Black Gold Spring/Summer 2014 at fashionablymale.net, June 24, 2013
* Diesel Black Gold Menswear Spring Summer 2014 Milan at nowfashion.com, June 24, 2013
* Spring 2014 Menswear Diesel Black Gold at www.style.com, June 24, 2013
* Diesel Black Gold Spring/Summer 2014 | Milan Fashion Week at www.thefashionisto.com, June 24, 2013
* Diesel Black Gold SS14 at www.hero-magazine.com, June 25, 2013

**Fashion shows:**
Black Gold fall/winter 2013 (men /
women) -
Black Gold spring/summer 2014 (**men** /
women)
Couch

The couch is a decorative item that can be crafted from the Seating list of the Sawbench drop-down menu. It has left and right arrows to cycle through the different colour options for the fabric areas (red, white, black). To craft it requires the following items:

* Lumber (24)
* Cloth (16)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default, a player can sit on the couch. Hitting the Escape key will stand the player back up. It can be picked up to the player's inventory by holding the F-key while aiming at the couch.
Armchair

The armchair is a decorative item that can be crafted from the Seating list of the Sawbench drop-down menu. It has left and right arrows to cycle through the different colour options for the fabric areas (red, white, black). To craft it requires the following items:

* Lumber (24)
* Cloth (16)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default, a player can sit in the chair. Hitting the Escape key will stand the player back up. It can be picked up to the player's inventory by holding the F-key while aiming at the chair.
Corpse

A corpse is a disembodied, floating head left behind by a player who has run out of health. When a player dies, this head is left floating in the world for a few minutes to give them a chance to return and loot the inventory left behind with the head (assuming the cause of death didn't already loot it). After the designated time allowance, it decays into a grave instead and any items carried at the time of death are forever lost.
Smelting Furnace

Left - Small furnace, turned on. Right - large furnace - turned off.

## Description

The smelting furnace is a crafting station used for smelting ore into ingots.

## Crafting

The furnace is crafted using a Workbench. The small furnace holds 1000 units of fuel and 24 units of ore. The large furnace carries 48 units of ore.

During placement, rotate the furnace with the left/right arrow keys and place it with a right click (held until the timer bar completes; this can take up to 10 seconds).

* Stone (128)
* Iron plate (8)
* Lumber (4)

## Use

### Fueling the Furnace

The furnace requires fuel to operate. Fuel is placed in the fuel hatch, which is located on the left of the furnace (if the player is facing the front of the furnace). The cursor will change to a chest as it does for storage items. As of update 2017-05-06, a small notification will show up if you try to refuel the smelting furnace at the back door. Open the fuel hatch using the interactiona key (the F key is default), and with your fuel choice in selected in the quickbar, aim inside the hatch to position the fuel. It will snap into place if you've got it in the right position. Right click to drop the fuel in the hatch.

### Fuel Types

The following items can be used for fuel:

* Sticks (1 fuel)
* Lumber (5 fuel)
* Coal (40 fuel)

### Smelting

   Open your inventory and add an ore to the quickbar, then select the ore.

Stand in front of the furnace. As the mouse cursor is moved across each pocket, the ore will snap to place in the trays. Right click to place the ore into a slot.

Hover over the furnace (the cursor will change to a small fire symbol) and start the furnace using the F key. You can stop the furnace by pressing the interaction key again; while the furnace is running, the fire cursor will change to a fire symbol with a diagonal line through it to indicate you will stop the furnace.

It takes 6 minutes for any ore to convert into ingots of the corresponding type.

After 6 minutes, when the chunks of ore have changed into ingots, you can remove the ingots either while the furnace is still running or after turning it off. Hover the mouse cursor over each ingot (the cursor will change to a hand) and collect it by pressing the interaction key.

## References

1. ↑ "Rising World Forums. Changelog 2017 04 20."
Plants

Plants grow all over the surface of the world in Rising World. Many of them yield saplings for the player to plant, providing the next generation of their species. Some plants yield food, some yield resources and some yield nothing. The plants in the game are as follows:

* Fern
* Bush
* Tree (group)
* Watermelon plant
* Tomato bush
* Strawberry bush
* Lettuce sprout
* Broccoli sprout
* Carrot plant
* Potato plant
* Flower (group)
* Pumpkin plant
* Cotton Plant
* Hemp Plant
Moose

A moose in a wooded area

Moose are large animals that are always visible above the grass, though as they are found in forest biomes, they frequently are concealed behind bushes, ferns and trees. Moose are dark brown and will not run away from players. If struck, they will become aggressive and attack. They currently yield one antler and one moose pelt if killed. Moose make a distinct bellowing sound regularly.
Beefsteak (Raw)

Raw Beefsteak is a consumable item obtained from cows. Raw Beefsteak can be cooked on a Grill, Smoker or Cooking Grill to become cooked beefsteak. It takes 4 minutes to cook, and will become burned beefsteak at 6 minutes.

Cows currently drop between 2 and 4 of these. They are better than cooked bacon for restoring health, but restore less than cooked ribs.

To cook the beefsteak, hold it on your cursor and hover over the grill, smoker, or cooking grill. Right click to place it down, and it will begin the timer to cook.
Pumpkin plant

The pumpkin plant can be found growing naturally all over the surface, usually partially concealed by long grass. They can be harvested with the F-key by default, as with most plants that can be harvested. The entire plant disappears after being harvested, meaning (like the watermelon plant) revisiting the spot later won't yield anything. If harvested using a sickle and a left-click instead of the F-key, the player will receive two pumpkins instead of one.
Tiger

**Tigers** are medium-sized animals that are usually visible above the grass, though they can often be concealed by bushes and trees. They are white-to-orange with black stripes and often make warning noises prior to charging at the player. They are exclusively found in desert and savannah biomes. They currently yield one tiger pelt and two venison when killed.
Weapons

Rising World has a variety of weapons that can be crafted, initially you will only have a stone axe but will later acquire more powerful and versatile weapons. Some items like the Mining Drill and Chainsaw can be used as weapons although it is not their primary function.

### Meele Weapons

* Club
* Wooden sword
* Sword
* Longsword
* Small battleaxe
* Small mace
* Mace
* Morningstar
* Warhammer
* Bow
* Reflex bow
* Crossbow
* Musket
* Riffle (Repeater)
Lemon (tree)

The lemon tree is one of the smaller trees in both height and girth. The foliage tends to start further up from the ground than the maple, spruce or willow, making them less likely to conceal potentially dangerous creatures.

When they first are generated with the terrain, they bear 6 lemons which can be collected by targeting any part of the tree and hitting the F-key, by default. It will generate more fruit if left alone. The lemon tree is likely to spawn in a Mediterranean grassland biome, which can be revealed by activating the debug screen.

When chopping it down with an axe, it takes four swings to fell the entire tree. From there, a further two whacks will break the tree into two to three logs and up to three saplings, which must be collected from the ground with the F-key.
Cooking Grill

The cooking grill is one of several options available to the player for cooking meat (or burning it, if you aren't careful). It can be found in the Miscellaneous list of the Workbench drop-down menu. The cooking time for meat is the same regardless of where it is cooked (Grill, Smoker, Cooking Grill over a Fireplace). It cannot be rotated using the left and right keys, as it locks to a Fireplace. It can be placed with the F-key by default. BE AWARE: Once placed, there is no way to pick it back up in the inventory presently, it must be broken, which loses all materials. To craft this requires the following items:

* Iron plate (1)
* Iron rod (4)

Unlike the other cookers, the cooking grill is 'always on'. Once in place, if the player has meat items (Bacon, Ribs, Beefsteak, Chicken) in hand, dragging the reticle across the grill surface will show a projection of the item in hand on the cooking surface. Right-clicking will place it there; watch for a subtle change in the lighting on the item to indicate the shift from projection to real item.

Once the item is cooked, the colours and texture of it will change noticeably, at which point aiming at it and hitting the F-key again will put it into the players inventory. There is no difference in stack limit for cooked or uncooked meat items - they remain the same (for example, eight for beefsteak when raw or cooked).
Vase

The vase is a decorative object that can be crafted from the Decoration list in the Sawbench drop-down menu. It can be rotated using the left and right arrow keys and placed using the F-key by default. To craft it requires the following items:

* Stone (4)

It currently does not serve any purpose beyond decorative. It can be picked up to the player's inventory by holding the F-key while targeting it.
Tomato

Tomatoes can be harvested from tomato plants found growing in the wild. To harvest them approach the plant until the reticle turns to a hand when aimed at any part of the it, and (by default) the F-key will collect them. Each harvest of tomatoes will yield four.

The plant remains after being harvested, meaning (like the strawberry bush) revisiting the spot later allows further harvests. If targeted with a left-click using the sickle, a player can collect multiple saplings from a single bush and take them to a location of their choosing for replanting and farming.

Tomatoes can be eaten by putting them in the active item slot and holding the right mouse button for a second or two. They will replenish 10 points of the player's hunger and 20 points of thirst, as well as approximately 1 point of health, if the player is injured.
Inventory

By default, the inventory is accessed by pressing i while in-game. This brings up a window that is sectioned off into three parts, each with their own unique storage criteria and limitations.

## Armor

Currently there are no items that can be put into this section (as of Alpha 0.8.2) but in the future, armor will be something a player can craft. There are four slots for items here, likely assigned to:

* Head
* Torso
* Legs
* Feet

This section will be updated as more information is made available.

## Equipment

This area contains things that don't necessarily have to be in an active item slot to be used by the player, and have an assigned keyboard command. As of Alpha 0.8.2, only the clock, compass and map may be placed in this section, preserving more of the player's main inventory for items gathered from the world.

## Inventory

The main section of the inventory page, and the largest. As the world is explored, items and resources are accumulated (e.g. ore, logs, food, items dropped by creatures, etc.). Above the 32-slot inventory area is the hotbar, with numbered slots one through five.

The items in these numbered slots will be used when in-hand (with quick selection using keys 1, 2, 3, 4, 5 and the mouse wheel). Some items have a single function (such as food, which is eaten with a long right-click of the mouse). Other items are at the start of a resource chain (e.g. ores, logs), while tools may be used indefinitely (as of Alpha 0.8.2).
Trees

Trees naturally-occurring plants that (in some cases) provide ground cover to hide irregularities in terrain (bumps, hollows, etc.) as well as camouflaging various other creatures that may be encountered. Some bear fruit that can be collected with the F-key, by default.

Each of the trees has specific types of biome that it is naturally associated with, so when looking for a particular type (for example, to plant decoratively around your base) travelling to a specific biome might be necessary.

They vary in height greatly, but all can be taken down with multiple strikes from the axe, yielding logs and potentially saplings. There are several varieties of tree that may be encountered in the game, each dropping a different kind of log and sapling. While they have visual differences, the logs all produce the same results when used to make lumber or blocks at the Blockbench. The species of tree found in the game currently are:

* Acacia
* Apple (tree)
* Birch
* Cherry (tree)
* Lemon (tree)
* Maple
* Poplar
* Spruce
* Spruce Lodgepole
* Willow
Map

A map showing player location (red) and explored landscape

Shows your position along with the map of everywhere you explore, also shows the direction you are facing. After crafting a map, press M, by default, to bring it up. You can also place markers with right click and remove them by hovering over them and pressing the Del (Delete) key.

## History

* Maps were first implemented in Alpha 0.8.2 (21 April 2017)
Update 0.6.1.7

Oct 20, 2015

## Alpha: Blueprint fix and a new tool

Hey folks, another small update is available! It fixes some issues with blueprints as well as some other bugs (e.g. the infinite-lumber-bug).

Apart from that, we did some changes to blueprints, for example it is possible to store them in different categories now.
Old worlds will also be converted, so all duplicate objects and constructions (due to erroneous blueprints) will be removed. If something goes wrong during conversion, please let us know.

Last but not least this update introduces a small gadget: An ore detector, which helps you to find veins of ore. Admittedly it's still not easy to find ores, so we will increase the spawnrate with the next update ;)

Changelog:

* [New] Ore detector which helps you to find veins of ore
* [New] Blueprints can be separated into categories now
* [Change] Cannot pickup chests anymore as long as there are items in it
* [Change] Blueprint filenames contain the name of the blueprint now
* [Change] More objects are now considered as table (relevant when placing items on them)
* [Change] It's slightly easier to place plant pots now
* [Change] Cleanup of duplicate objects and construction elements on old maps
* [Bugfix] Fixed "infinite-treelog-bug" when crafting
* [Bugfix] Fixed erroneous preview images of blueprints
* [Bugfix] "Inventory full" warning works properly now when picking up objects
* [Bugfix] Camera no longer flips out when dying

Bugfix 2015-10-20:

* [Change] Removed some unnecessary debug output
* [Bugfix] Fixed an issue related to picking up objects

Bugfix 2015-10-23:

* [New] Implemented fallback when Steam Web API is offline (so you can start the game anyway)
* [Change] Audio outputtype can be specified manually if necessary
* [Change] Added missing ornament block texture (id 212) to blockbench
* [Bugfix] Fixed crash related to blueprints
* [Bugfix] Fixed "null" entries in journal when deleting a blueprint
* [Bugfix] You should be able to browse blueprint groups correctly now
Sugar beets

The sugar beet plant can be found growing naturally all over the surface, often hard to see due to a combination of the coloration and being partially concealed by long grass. The entire plant disappears after being harvested, meaning revisiting the spot later won't yield anything.

If harvested using the F-key, the player will collect **1 sugar beet**. If harvested using a sickle, the player will receive **1 sugar beet and 2 seedlings**.
Update 0.5.6

12 Apr, 2015

## Alpha: First hostile animals and MySQL support

Finally the new update is available! This time it took longer than expected, since we also did some preparations for some bigger updates. We will give you more information about that soon ;)

This update introduces three new animals, a bear, moose and rabbit. As you may expect, the bear will attack you on sight. The moose on the other hand only attacks you when you attack it first (the goat has the same behaviour now). Unfortunately they don't drop any loot yet, that will be changed soon.

Apart from that, we have an important addition for dedicated servers: You're now able to use MySQL or MariaDB instead of SqLite. This can be defined in the server.properties file (instead of a worldname, you specify a database name now).
We will release a small converter tool this evening that allows you to convert a SqLite World to MySQL.

We have also improved the serverbrowser, giving you the ability to sort the list by playercount (or alphabetically), and also to specify some filters.

Another change concerns the networking: If you lose the connection, you will be reconnected automatically. This should solve some issues when having slight connection interruptions.

Apart from that, we added new lua functions and also renamed some old functions. Make sure you update your scripts, you find all information about it in our official forum. An updated AreaProtection script is now available.

Changelog:

* [New] New animals: Bear, moose and rabbit
* [New] Bear attacks player on sight, moose and goat defend themselves against the player (if he attacks them)
* [New] MySQL and MariaDB support for dedicated server (for World database). It's recommended to use MySQL now instead of SqLite
* [New] Implemented automatic reconnect when losing connection to a server (multiplayer). This should solve some of the disconnect problems
* [New] Lua functions to get the game language "player:getGameLanguage()" and system language "player:getSystemLanguage()" of a player
* [New] Command to spawn animal: "spawnnpc [name]" (e.g. spawnnpc goat)
* [New] Added filter for serverbrowser
* [New] Ability to sort servers in browser either by playercount or alphabetically
* [Change] Renamed Lua functions for player and npcs (e.g. 'getPlayerPosition' -> 'getPosition' etc.)
* [Change] Increased max value for mouse sensitivity (in settings)
* [Bugfix] Fixed wrong hitbox when aiming at dead animals
* [Bugfix] Fixed network problems in multiplayer
* [Bugfix] Fixed some typos
* [Bugfix] Fixed wrong description of hoe and hoe head
* [Bugfix] Fixed a bug which caused the game to crash

Bugfix 2015-04-12:

* [Bugfix] Fixed MySQL issue when loading a world (dedicated server)
* [Bugfix] Fixed Nullpointer Exception in multiplayer
Grassland

Grassland biome is the default world-biome for worlds created prior to 0.6.4 Alpha. The ground is rarely flat, normally having lumps and low spots, hills and even mountains breaking up the surface regularly. The foliage includes long grass, flowers, sparse-to-dense forests of nearly every species of tree, every variety of plant that bears fruit or vegetables, and the widest variety of animals found in any biome.

In the featured picture, the grassland is the middle section with a Poplar, and can be seen to border on savannah on both the left and right side of the image.
Iron ore

Iron ore can be found at nearly all elevations, spawning within caves as well as on the surface of the world. It is characterised by a reddish, rusty hue that sets it apart from the rich brown of copper or the pale brown of tungsten, both of which can appear with similar textures.

When harvested with a pickaxe, iron and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. These nuggets can then be placed in a Smelting Furnace to be cooked for 6 minutes, turning them into iron ingots at a rate of 1 ingot per nugget.
Throne (stone)

The stone throne is a decorative item that can be crafted from the Seating list of the Sawbench drop-down menu. It has left and right arrows to cycle through the different colour options for the fabric areas (red, white, black). To craft it requires the following items:

* Stone (128)
* Cloth (16)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default, a player can sit in the throne. Hitting the Escape key will stand the player back up. It can be picked up to the player's inventory by holding the F-key while aiming at the throne.
Small shelter

The small shelter (crafted in the inventory crafting screen) is one of several sleeping options for passing the night. Functionally, there is no discernible difference between the different beds, aside from requiring different materials, such as wool, lumber, iron plate, or cloth. To craft this bed requires the following items:

* Stick (32)

The bed can be rotated with the left and right arrow keys and placed with the F-key by default. It can be picked back up into the inventory by holding the F-key. As with any bed, this bed serves the very important purpose of acting as a player's spawn point in the even that they die. If the bed is removed, their spawn location reverts to the next previous bed location.
Cotton (plant)

The cotton plant can be found nearly anywhere in the world.

When harvested it will yield 4 cotton and the plant will be destroyed.

When harvested with a Sickle it will also give the player 2 cotton seeds.

If the cotton seeds are grown on a farm, it will produce a cotton plant which can be harvested multiple times.

FR :

Le cotonnier peut être trouvé presque partout dans le monde.

Une fois récolté, il donnera 4 coton et la plante sera détruite.

Lorsque récolté avec une faucille, il donnera également au joueur 2 graines de coton.

Si les graines de coton sont cultivées sur une ferme, cela produira un plant de coton pouvant être récolté plusieurs fois.
Gramophone

The gramophone is used to play records in the game. It can be created with the following recipe on the Sawbench under Miscellaneous:

* 8 Lumber
* 8 Iron Plate
* 2 Gold Plate

Records have been found in world spawned dungeons/ruins and abandoned shacks.

When moving or removing the gramophone from a location, remove the record first or it will be lost. Records cannot be stored in the gramphone but can be stored in any other regular storage item.

### Usage

In order to play the record disc placed on to the gramophone, the crank has to be accessible to get the gramophone spinning the disc.
Sickle

## Description

A sickle, which can be used to cut grass and collect saplings and fruit from plants. If looking to cut a large quantity of long grass down, it is advisable to use the scythe, instead, as it affects a larger area. If turning an area to dirt with the rake, it is not necessary to use sickle or scythe to cut the grass first.

## Crafting

This item is crafted at the first workbench a player can create. In order to construct it, the following items are required:

* Stick (1)
* Iron ingot (1)
Fishing Rod

## Description

A fishing rod.

Can be used to catch fish.

Requires bait (\***Note:** Although it states that bait is required, as of right now it **does not** appear to be so.)

## Crafting

A fishing rod is an essential utility for fishing. It is crafted by combining 8 sticks, 4 iron rods, and 2 thread reel at a workbench.

## Use

To use a fishing rod: hold and release the right click in front of any body of water, right click again when the bobber is splashing. Although bait does not seem to be required right now, one can get bait by raking dirt.

## Items

Fish are specific to where you catch them such as:

Ocean: Tuna, Plaice, Herring

Pond: Catfish, Perch, Salmon

Non-edible items can also be caught such as:

Fish bones

Oldboot (wearable feet item, has 10 insulation and 1 protection). It is not possible to wear 2 of these, though.

Pouch - possible loot includes:

* compass (old)
* clock (old)
* canteen
* flare
* sickle
* paper
* thread reel
* pumpkin seeds
* (x1) arrow
* Gold ingot
* leather (x1)
* waterskin
* saddle
Desert

Desert biome was added for worlds created in 0.6.4 Alpha or newer. The ground is exceedingly flat, normally having small lumps or low spots - hills are even more scarce. The foliage includes palm trees, scrubs, cactus and some sort of low-laying plant that may be the Welwitschia. Small, shallow oases may be found in the desert. Animals native to the desert include:

* Camel
* Tiger

In the featured picture, the dry grass is visible yielding to sand, as desert biome slowly takes over from the savannah biome.
Tomato bush

Tomato bushes can be found growing in the wild nearly everywhere. They stand nearly as tall as the player and when generated with the terrain, have bright red tomatoes on them that makes them quite easy to spot under most circumstances. The plant will remain if harvested with the F-key.

If harvested using the F-key, the player will collect **4 tomatoes**. If harvested with the sickle, a player will collect **3 seedlings and 4 tomatoes** from a single bush.
Aluminum ore

Aluminum ore can be found at primarily higher elevations, spawning within caves as well as on the surface of the world. It is characterised by a pink-yellow colour, with a texture similar to a sponge.

When harvested with a pickaxe, aluminum and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. These nuggets can then be placed in a Smelting Furnace to be cooked for six minutes, turning them into aluminum ingots at a rate of one ingot per nugget.
Update 0.5.1.4

1 Jan, 2015

## Alpha: No more Java issues, new LUA events, bugfixes

First of all: HAPPY NEW YEAR TO ALL USERS! :)

A new update is available, which does not bring very much content, but a lot of important changes!
First of all, the game is delivered with an own JVM now. This means that it does not matter anymore which Java version is installed on your computer. Even if no Java is installed at all, that should be no problem.

Please note that this change only affects Windows, on MacOS, you simply need to install the JDK.

Apart from that, we added new LUA objects and events, for example events when players interact with chests. Effectively you can now restrict players to steal items from other players chests now via LUA scripts.
We are also updating our basic area protection script right now (so that objects, constructions and chests are now also protected), it will be available shortly.
This is another important step forward to prevent griefing.

Last but not least this update contains several smaller changes and some important bugfixes. See the full changelog below.

Changelog:

* [New] Game uses own JVM now, so it does not matter anymore what Java version is installed on your system or if Java is installed at all (in other words: No more Java problems!)
* [New] New LUA objects: Vector2f, Vector2i, Vector3f, Vector3i
* [New] New LUA events: ChestItemDrop, ChestToInventory, InventoryToChest, PlayerChestPlace, PlayerChestDestroy, PlayerChestRemove, PlayerGrassRemove, PlayerObjectPickup, PlayerVegetationDestroy, PlayerVegetationPickup
* [Change] Console no longer opens when chat is active
* [Change] Added new server information to the http server
* [Change] Blockfavorites and serverfavorites are now synced with Steam Cloud
* [Bugfix] Fixed a bug that caused servers to not save the world in some cases (it's still recommended to restart the servers daily)
* [Bugfix] Fixed a bug causing the game to crash when placing objects while other objects in the same chunk are still in move (e.g. doors)
* [Bugfix] Eventually fixed the fullscreen bug, please check it out, need feedback
* [Bugfix] Fixed multiplayer issues under Windows 8
* [Bugfix] Fixed problems with wrong username, no longer uses computer name as fallback (need feedback)

Have fun and stay tuned for the next update :)
Improvised Shelf

The Improvised Shelf can be constructed from the Cupboards list of the Sawbench drop-down menu. It can then be rotated using the left and right arrow keys and placed by holding the F-key by default. It requires the following material to craft:

* Lumber (4)
* Stone (10)

At the present time, it does not provide any functional use, such as storage, and is purely an aesthetic object. It can be picked back up to the inventory by holding the F-key while aiming at it.
Resource

A resource is a raw material in Rising World, collected from the world by mining, chopping wood, killing animals, or harvesting plants. Resources can be used to make materials for building, farming or survival.

## Wood

* Logs - obtained by chopping down trees. Used to craft Lumber or Sticks
	+ Acacia
	+ Birch
	+ Maple
	+ Palm
	+ Poplar
	+ Spruce
	+ Willow

## Mining

Ores - obtained by mining coloured patches found amongst stone. Ore types have specific elevations they can be found at.

* Iron - necessary for crafting an anvil, and then all tools, weapons, and better cooking and crafting stations, lighting and some blocks.
* Copper
* Aluminium
* Tungsten
* Sulfur
* Gold - necessary for creating blueprints.
* Silver
* Mithril - as of Alpha 0.8.2, Mithril has no use.
* Coal - used as a long-lasting fuel in the furnace.

## Fibres

* Cotton
* Wool
* Hemp - used to make hemp fibres. As of Alpha 0.8.2 Hemp Fibres have no use. (As of Alpha 0.9.6\_39 Hemp Fibres can be spun on the spinning wheel for Thread Reel)

Cotton and Wool fibres can be used to make the following, in order of crafting:

* Thread Spool
* Cloth - used to make bandages, curtains and beds
* Rags
* Paper - used to make maps

## Other

* Water - used to sate the player's thirst, and as part of the process of making paper.
* Sand - used to make window panes.

## History

* Cobalt was removed from the game in Alpha 0.7.4.
Boar Hide

## Description

Boar Hide is tough and bristly, able to take quite a bit of punishment which means it works well for armor. Tanning Boar Hide takes 9 strokes with a Hunting Knife and gives 2 Leather once completely tanned.

## Obtaining

The only way to obtain Boar Hide is to kill a Boar. It can also be found randomly inside chests in Cabins.
Thread Reel

## Description

Thread Reels can be made on the Spinning Wheel from Cotton or Wool. Spinning a Thread Reel requires 2 of either material. This process takes approximately 5 seconds.

## Recipes

Thread Reels are used in the following recipes (in addition to any other materials required):

Cloth: 1 Thread Reel

Bow: 1 Thread Reel

Reflex Bow: 1 Thread Reel

Crossbow: 1 Thread Reel

Fishing rod: 2 Thread Reel
Rising World

Rising World is an open world Survival game with a focus on exploring, building, and crafting.

## World Customization

Players have seven customizable categories when creating a new world.

1. World Type (Normal, Superflat, Surreal)
2. Ores (Low, Medium, High, Very High, Off)
3. Caves (Enabled, Disabled)
4. Vegetation (Enabled, Disabled)
5. Animals (Check-boxes for each animal currently implemented in the game)
6. Water (Check-boxes for Ponds, Lakes and Oceans)
7. Dungeons (Check-boxes for dungeon types: Underground, Underwater, Surface, Cabins)

## Game-modes

There are currently 2 game modes in Rising World

1. Survival
2. Creative
3. Stranded *(Not currently implemented as of Alpha 0.8.2)*
4. Adventure *(Not currently implemented as of Alpha 0.8.2)*
Silver ingot

Silver ingots are created in the Smelting Furnace with silver ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Silver ingots are used to craft silver plate and silver rod at the Anvil currently but no uses for them beyond this currently exists in the game.
Jaguar

A Jaguar spotted in grassland

Jaguars are medium-sized animals that are usually visible above the grass, though they can often be concealed by bushes and trees. They are white-to-tan with black spots and often make warning noises prior to charging at the player. Jaguars deal 10 damage per hit, and take three strikes with an iron sword to kill. They are typically found in savannah and grassland biomes. When killed, a jaguar will provide one jaguar pelt.
Spruce Lodgepole

The spruce lodgepole is the tallest tree in Rising World, tending towards dense branches higher up. The foliage low to the ground is usually sparse, comprised of bare branches, making them minimally useful for concealing dangerous creatures.

When chopping it down with an axe, it takes ten swings to fell the entire tree. From there, a further six to eight whacks will break the tree into eight to nine logs and up to three saplings, which must be collected from the ground with the F-key.
Keyboard Controls

Below is a list of default keyboard controls. These can be changed according to player preference in the Settings panel.

## General

* Accessing the console. Console Commands can be found here.
	+ Windows/Linux: ~ (Tilde), ` (Grave), OR ^ (Carat)
	+ Mac: | (Pipe)/\ (Back Slash)
* F1 - Help
* F2 - Flymode *(Notes: as of Alpha 0.8.2, Flymode is still available to use in Survival mode. This will eventually be removed, but since you may sometimes fall through the ground, you can save your life by pressing F2 fast enough. Flymode is disabled on some multiplayer servers, so if you fall through the ground, double tap F2 to warp yourself to the surface.) Source*
	+ Normal Speed - Page-Up
	+ Slow Speed - Page-Down
* F3 - Debug/display information (it will take 4 presses to cycle through these to clear them)
* L - Player sourced strong white light

## Player Movement

* Forward - W
* Backward - S
* Strafe Left - A
* Strafe Right - D
* Sprint - ⇧ Shift
* Jump - space

## Player Actions

* Interact - F
* Place - Right Click
* Open Inventory - I
* Open Journal - J
* Drop Item - Q
* Zoom In - Z
* Show Compass - K
* Show Clock - O
* Show Map - M

## Building

* Rotation, scaling and movement
	+ X-Axis - ↑ ↓
	+ Y-Axis - ← →
	+ Z-Axis - Page-Up and Page-Down
	+ Enable Scaling - Hold down Shift (R)
	+ Enable Manual Positioning - Hold down Ctrl (R)
* Reset Rotation - ← Backspace
* Toggle Modular Snapping - ↵ Enter
* Change gap size (when modular snapping is enabled) or grid size (when the grid is enabled) - + or -
* Toggle grid and grid snapping - G
* Place element at current position - Right Mouse Button
* Place multiple elements at once - Click, hold and drag Left Mouse Button

## Trivia

* Previously, F12 was used on Windows and Linux to access the console.
Varrous

The **Varrous** (Vah-rew) are small, black bird-like creatures not unlike crows or ravens. Rarely any bigger than a large dagger, the **Varrous** typically hunt in flocks of 2-7. Weak but quick, their beady eyes can allow them to react impossibly fast to most attacks, allowing the flock to avoid damage from most projectiles. Even from attacks and skills designed to hit multiple targets, *you* *will only hit one **Varrous**,* at best.
Update 0.6.4

Christmas update! (2015-ffre12-24)

## Alpha: Biomes! Plants! Creatures! Sounds! Music! Bugfixes!!

First of all: We wish you all a Merry Christmas!! :)

Finally the long awaited biomes arrived, just in time for Christmas! You will find a bunch of new landscapes in Rising World now, among others deserts, savannas, snowy areas and more. Of course this also includes a bunch of new animals (for example penguins, giraffes, elephants or tigers) as well as new plants (cactus, acacia, poplar and more).

More biomes will follow in the future, together with the water update.

You will also find new sound effects (especially new ambience sounds for the different biomes) and 4 new music tracks in this update.

As usual we also fixed several bugs or did other improvements, you find the full changelog attached.

Have fun and a Merry Christmas :)

Changelog:

* [New] Biomes, among others desert, savannah, tundra, taiga, polar region
* [New] New animals: Penguin, giraffe, elephant, rhinoceros, tiger, jaguar
* [New] New tree types: Acacia, cactus, palm, poplar, dead trees (spruce, maple, apple)
* [New] New plants: Welwitschia, scrubs
* [New] New grass types: Flowers, dry grass, frozen grass, snowy grass
* [New] New ambience sounds for different biomes
* [New] Added 4 new music tracks
* [New] New decoration object: Christmas tree (3 different sizes)
* [New] Added version check for multiplayer server (you see a notification in the output console on startup)
* [New] Old serverlogs will now be deleted after a given amount of time (can be adjusted in server.properties)
* [New] Added beep to ore detector
* [New] New Lua function: 'player:getPlayerGroup()' to get the current (permission) group of a player
* [Change] Increased max world height (sky) by 64 blocks (total world height: 1216 blocks)
* [Change] Changed ore textures
* [Change] Changed some world textures (e.g. sand) and added new ones (e.g. dry grass)
* [Change] Adjusted some animal sounds (e.g. rooster)
* [Change] Adjusted previews when placing objects/plants/constructions etc.
* [Change] Keybinding for console can be changed in the config.properties now
* [Change] Plants will now be influenced by static light
* [Change] Reduced strength of tree stumps
* [Change] Adjusted some item sounds (e.g. sickle)
* [Bugfix] Fixed wrong sounds when breaking blocks
* [Bugfix] Fixed "transparency" of plants
* [Bugfix] Fixed issues when creating a world with too long seed
* [Bugfix] Fixed wrong calculation of light direction on plants
* [Bugfix] Fixed glass panes being partly visible through plants
* [Bugfix] Fixed bug which caused a crash in some situations
Grassland grass

Grassland grass is the natural, healthy-looking grass that grows in a grassland biome. It's got a much more vivid shade of green than savannah grass and is the default ground cover in worlds created prior to 0.6.4 Alpha. It also has a somewhat coarser appearance in the texture. This gives the impression that the individual blades of grass are actually thicker and heavier than those found in savannah.
0.5.7.2

1 June, 2015

## Alpha: New workbench and several tweaks

Here is another update! It introduces a new modern workbench. At the same time we moved some recipes to this new workbench. Expect more crafting stations (especially a "modern version" of the blockbench and sawbench) in the near future

We also added new items, e.g. a wooden torch holder, and many new basic resources (e.g. lightbulb for lamps).

Apart from that, this update brings several tweaks: First of all, you can now move items to chests directly by a doubleclick on them. Of course this also works the other way around.
Now you also find a "MIN" and "MAX" button in the crafting menu. When hitting the "MAX" button, the count is automatically set to the maximum (note: it only sets the amount that is still craftable, i.e. if you can craft 24 items, the count is only set to 24 then).

Another change concerns the construction elements: We changed the minimum and maximum size of these items, allowing you to build with even higher precision. You can now also change the rotation precision (currently only via console command: 'setconstructionrotation [value]').

Last but not least this update contains a lot of bugfixes. Among others the "falling through ground" bug should now occur less often.

Have fun!

**Changelog:**

* [New] New item: wooden torchholder (made out of sticks instead of iron)
* [New] New items: lightbulb, fluorescent lamp (needed to craft lamps)
* [New] New items: copperplate, copperrod, aluminiumplate, aluminiumrod, silverplate, silverrod, goldplate, goldrod, tungstenplate, tungstenrod
* [New] New craftingstation: Modern workbench
* [New] When using a chest, double click on an item to move it directly into the chest (and vice versa)
* [New] Added MIN and MAX buttons to the crafting menu
* [New] New global Lua functions: 'httpRequest(string)' to send a Http POST or GET (result is returned as string), and 'getVersion()' which returns the current game version (as string)
* [New] Consolecommand to change rotation precision for construction elements: 'setconstructionrotation value' (low, default, high, veryhigh).
* [Change] Reduced occurrence of the "falling-through-ground" bug
* [Change] Changed minimum size of woodplanks and woodbeams
* [Change] Slightly increased max length of woodplanks to match with woodbeams
* [Change] Changed some recipes
* [Change] You can no longer craft items if there is no more room in your inventory
* [Change] Added smoke effect for fireplaces
* [Change] Lua Vector library is now accessible to create Vector2f,2i,3f,3i,4f,Quaternion (usage example: local vector3f = Vector:createVector3f(0.0, 1.0, 0.0))
* [Bugfix] Fixed problem causing the fireplace grill not to cook meat
* [Bugfix] Fixed bug with smelting furnace light
* [Bugfix] Fixed tiling issues with silver- and tungsten textures
* [Bugfix] It is no longer possible to pick up the same object or plant multiple time (item duping)
* [Bugfix] Fixed issue with disappearing tree when cutting it into pieces too fast (using creativemode command)
* [Bugfix] Fixed minor typos
* [Bugfix] Fixed rotation of lamp when placing
Bear

**Bears** are large animals always visible above the grass, but often concealed by ferns, bushes and trees. They are light-and-dark brown mottled and often make warning noises prior to the bellowing roar as they charge at the player. Once killed, bears will provide one bear pelt, which can be crafted into a Bearskin Rug.
Strawberry bush

Strawberry bushes can be found growing in the wild nearly everywhere. They stand nearly as tall as the grass that grows around them and when generated with the terrain, have bright red strawberries on them that makes them a little easier to spot in the grass. The plant will remain after being harvested using the F-key.

If harvest using the F-key, the player will collect **1 strawberry**. If harvested with the sickle, a player will collect **2 seedlings and 1 strawberry** from a single bush.
Wooden torchmount

The wooden torchmount is a quick and easy way to place illumination around the area when a player finds themselves in the dark, either due to nightfall or exploring in caves. It is found in the inventory crafting section under Lights in the drop-down. To craft it requires the following items:

* Stick (1)

Each use of a stick will create two torchmounts. They can be rotated using the left and right arrow keys and placed by holding the F-key by default. They can be placed on nearly any surface including perfectly vertical walls (but not ceilings). Once placed, a player with a torch in their hand can target it (cursor changes to a circle with a + inside) and by holding the F-key again, place the torch in the mount. In the same way, a torch can be removed from it and the torchmount can be collected to their inventory, though used ones will not re-stack with brand new ones. This is likewise true of the torch removed from the mount.

These can be mounted to natural stone or dirt terrain above and below ground, as well as manufactured surfaces but will not anchor to trees.
Update 0.5.1.3

26 Dec, 2014

## Alpha: Tree replanting, field of view, offline mode

Another update is available, it introduces the tree replanting feature (still work in progress, needs finetuning), as well as an setting to adjust the field of view (FOV) ingame.

This update also brings a gift object, which you can interact with ;)

Apart from that, the game now also works when Steam is in offline mode.

\*Note for serverowners: You need to update the servers as well, download the latest version from our homepage\*

Changelog:

* [New] Option to adjust fov ingame
* [New] Tree replanting, when chopping trees, they drop some saplings randomly. These can be replanted (work in progress!)
* [New] Steam offline mode supported
* [New] Ability to start dedicated server with launch parameters for max players and port (which override the setting in the config)
* [New] Gift object, serves as a simple chest ;)
* [Change] Changed default fov to 60
* [Bugfix] Grass now gets also removed when placing multiple blocks in a line
* [Bugfix] Fixed a bug which prevented the game from starting when no language was selected
* [Bugfix] Multiplayer setting to enable/disable pvp does work now

Bugfix 2014-12-27:

* [New] Multiplayer: Serverowner now has the ability to ban players
* [Bugfix] Fixed wrong selected language
Corn

Corn is a consumable food item that can be found growing on stalks in grassland and Mediterranean biomes. Corn can be harvested by hand using the interaction key which will leave the stalk to regrow more ears of corn. Alternatively, the stalk can be cut down using a sickle, providing both ears of corn and corn saplings to be replanted. Eating corn will raise all three status bars. Corn cannot be cooked.

## Gallery

Inventory IconCorn stalk found in the wildCorn stalk grown as a crop