The Tough Hero

**Ability**: Constitution

**Hit** **Die**: 1d10

**Action** **Points**: Tough heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

**Class Skills**

The Tough hero�s class skills (and the key ability for each skill) are: Climb (Str), Concentration (Con), Craft (mechanical, structural) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Profession (Wis), Read/Write Language (none), Ride (Dex), Speak Language (none), Spot (Wis), and Survival (Wis).

Also, the starting occupation the character selects can provide additional class skills to choose from.

## Starting Feats

In addition to the two feats all characters get at 1st level, a Tough hero begins play with the Simple Weapons Proficiency feat.

## Damage Reduction Talent Tree

The Tough hero has an innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). Before the hero can select a talent from this tree the hero must have previously selected at least one talent from the Energy Resistance or Unbreakable Talent Tree.

**Damage Reduction** 1/�: The Tough hero ignores 1 point of damage from melee and ranged weapons.

Prerequisite: One other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree.

**Damage Reduction** 2/�: The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 2/� total).

Prerequisites: Damage reduction 1/�, one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree.

**Damage Reduction** 3/�: The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 3/� total).

Prerequisites: Damage reduction 1/�, damage reduction 2/�, one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree.

## Energy Resistance Talent Tree

The Tough hero is particularly resistant to certain kinds of deadly energy effects. These talents can be selected in any order.

**Acid Resistance**: The Tough hero ignores an amount of acid damage equal to his or her Constitution modifier.

**Cold Resistance**: The Tough hero ignores an amount of cold damage equal to his or her Constitution modifier.

**Electricity Resistance**: The Tough hero ignores an amount of electricity damage equal to his or her Constitution modifier.

**Fire Resistance**: The Tough hero ignores an amount of fire damage equal to his or her Constitution modifier.

**Sonic/Concussion Resistance**: The Tough hero ignores an amount of sonic or concussion damage equal to his or her Constitution modifier.

## Unbreakable Talent Tree

The Tough hero is particularly resilient thanks to the following talents.

**Remain Conscious**: The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero�s hit points reach �1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches �10 hit points (and dies) or the hero�s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.

**Robust**: The Tough hero becomes especially robust, gaining a number of hit points equal to his or her Tough level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Tough he or she gains.

**Second Wind**: The Tough hero can spend 1 action point to gain a second wind. When the hero does this, he or she recovers a number of hit points equal to his or her Constitution modifier. This talent does not increase the Tough hero�s hit points beyond the character�s full normal total.

**Stamina**: The Tough hero recovers twice as fast as normal. So, the hero recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest, and awakens in half the normal time after being knocked unconscious.

Prerequisite: Robust.

## Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level, the Tough hero gains a bonus feat. /

The following are recommended feats for tough heros

Alertness, Athletic, Brawl, Confident, Endurance, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Feint, Knockout Punch, Power Attack, Streetfighting, Toughness, Vehicle Expert.