Peppepery's Magnificent Mansion

Peppepery's Magnificent Mansion is the slightly altered variant of the spell Mordenkainen's Magnificent Mansion used by archmagister Peppepery Sparkspell. It works as a two-way enchantment.

Unlike the normal version of the spell, this spell creates a door that connects to a physical mansion that exists in a folded pocket of reality, functioning more as a method of quick transportation to and from the interior of the constructed location, as opposed to Mordenkainen's, which creates the mansion wholecloth each time. As such, items and people placed in the mansion are kept there even after the portal is closed, as the mansion permanently exists in a folded pocket of reality.

Everything in the mansion is created in scale with it's gnome occupant, although the roof space is more than high enough to allow humans and other species ease of entry.

The mansion is shaped like a large circular tower, with rooms jutting out at angles. Rooms and their architecture and contents are based on various places the Mansion's owner was inspired by.

## Servants

The servants are half-magical, half-technological. They appear as creatures with dark, indistinguishable faces and glowing yellow eyes. They tend to wear ornate clothing that distinguishes their position in the household staff. They tend to be human height.

They will perform their tasks as assigned dutifully, but will also serve as aids to any guests of the mansion. Sparkspell tends to name them after friends she has travelled with. Most of them don't talk, although there are a couple with limited vocabulary. Some of the most notable ones include...

### Hester Pester

Wearing a chef's hat to distinguish himself, Hester Pester is in charge of food and drink in the mansion. Although he doesn't speak he does have quite an attitude, expecting his food and drink to be appreciated by guests and getting very annoyed if it isn't. Those who don't show appropriate appreciation had better learn to like the taste of garlic, as they will have to eat a lot of it in the near future.

### Sir Gurnsdorf

Wearing an open knight's helmet and sporting a moustache of grey hair on it's face, Sir Gurnsdorf is the head of "Household Security and Training" and the armsmaster. Named after a long-dead paladin friend of Sparkspell, Gurnsdorf spends his time in the training hall.

He is always willing to spar, and has a set of stock phrases that he barks out, making him sound like a medieval knight. "What ho, what ho!"

### Librarian

The Librarian is old, cantankerous, and notable for wearing a scholar's cap and a monocle. Apparently, he was created partly to mock a Guild librarian that Sparkspell disliked. Like most of the servants, the librarian is incapable of speaking.

## The Library

Located at the top floor, up four sets of stairs from the entrance foyer.

A huge sprawling library containing every book that the Archmagister has collected in her travels. From fiction to non fiction, the clutter is organized in a way that appears very disorganized. The librarian is capable of finding books if asked for directly by title, or a list of recommendations based on a genre or topic.

The large room is covered in bookshelves, some of them are on the roof facing down, defying gravity in impossible ways. Despite this, there are still piles of books left out with nowhere to put them, as the library frequently runs out of space.

There are several cluttered desks and couches to sit on and read, each one is very ornate, comfortable, a bit worn and of a radically different design and style.

## The Training Hall

The Training Hall is a large stone room with a smooth marble circle in the floor. Although Sparkspell herself mostly uses it to practice casting new spells, and for magical experimentation, it is largely unused.

Sparkspell created the room when she was younger, for a particular warrior in her party, and has subsequently kept it around, partially in his honour.

When called for, the Training Room creates floating shield "targets", which zip about until hit by a spell or arrow. Sir Gurnsdorf, the Armsmaster, keeps track of these in competitions, with the ones that move quicker granting a higher score than the slow-moving.

## Dining Hall

The Dining Hall is laid out professionally, and like all rooms has a secret hatch for the ingress and egress of the servants.

The large ornate mahogany table has room for easily two dozen people, with a seat at the head of the table for the master of the house. This room is where Hester Pester awaits orders for what meals to cook.

## Hot Springs

Based on an Onsen that Sparkspell visited in the Draconic Empire, but was far too embarrassed to stay in once she discovered it was mixed bathing. Nevertheless, she recreated it when creating the mansion so that she could bathe more privately, with perhaps a book and a drink provided by her servants.

Most peculiarly, perhaps due to her shyness, the servants who enter this room cover their glowing "eyes" with bandages first, although this does not seem to impair their ability to see.