Canto III: The Unconfronting/Story Episodes

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
*Curtains close on a blithe yet chilling comedy.
Afterward, I could vaguely sense
that a tragedy lies in wait.
The bus rumbled along.
In the window, I saw fall a silent night.*

## 3-1: Humming Along

*Vergilius informs us of where we will be going next. While everyone seems happy and energetic, one Sinner is reacting rather strangely…*

## 3-2: Inspection

*To everyone’s surprise, we’re told that our destination is K Corp’s Nest. The entry procedures one must go through to set foot in a Nest are supposedly quite complicated.*

## 3-3: Code Purple

*We wait our turn to undergo the checkpoint official’s interview, with Vergilius and Ishmael instructing us on the process. Here’s hoping we’ll pass…*

## 3-4: Taboo

*Our Dear Don Quixote’s intolerance for injustice rears its troublesome head again. Armed staff from K Corp. surround us on all sides, all the while Vergilius watches with his arms crossed, upset at our repeated failures to behave.*

## 3-6: HP Bullets

*HP Bullets infused with K Corp’s Singularity render all damage we inflict on our foes useless. The Sinners are running out of patience.*

## 3-7: Siegfried

*A man approaches from outside with tremendous speed. This exceedingly jovial and uncomfortably energetic fellow is Siegfried, who appears to have an acquaintance with Vergilius; after a friendly exchange, he rushes at our Sinners.*

## 3-8: Effie―Saude, too

*After a chaotic encounter with Siegfried, we meet with a couple of familiar faces at the exit, greeting us with the same confidence and comportment…*

## 3-9: The Deal They Struck

*Returning to the bus, I sense an uneasiness in the air. It looks like Vergilius isn’t going to let today’s incident go unpunished. Buena suerte, Don Quixote…!*

## 3-10: Inquisitors

*With everything sorted out, we finally resume out journey to the town of Calw. Before we can bask in our momentary peace, someone claiming to be an "inquisitor" leaves a hole in the back window of our bus.*

## 3-11: Inquisitors 2

*The advance party contacted us at last. The mysterious voice coming from the transmitter was a telltale sign that something was up, throwing Sinclair into another fit of terror.*

## 3-13: Silent Night

*We’ve reached the town of Calw. A familiar song welcomes us, followed by the morbid sight of trees festooned with horrifying things.*

## 3-15: Purification

*Prosthetic bodies pile up like a landfill in a corner of the town. It brings me to think about what my "true self" is.*

## 3-16: Fortitude

*I can only feel pity for Sinclair’s struggle to repress his fear. In looking at me, he is soon reminded of an old friend.*

## 3-17: Bonfire

*We arrived at the Sinclair family estate. Crucified prosthetic bodies await us in the courtyard. One of them is someone we can’t bear to see straight.*

## 3-18: Scheiterhaufen

*Kromer walked inside the burning mansion. The Sinners are dismayed by Guido’s unflinching advance.*

## 3-20: Underpass

*Sinclair showed us to the basement with a suspicious passage. Faust assumes this tunnel was made by N Corp’s staff.*

## 3-22: Branch K-02

*We’ve arrived at the branch. The room we walked into was like a torture chamber, lined with devices, contraptions, and bits of flesh.*