Qil

Qil is a Player Character, portrayed by Matt. He is a tortle druid, who seemingly found his way to Aodra from another plain.

## Appearance

Qil is a large tortle, different from others as he stands very upright and confident. He is incredibly muscular, weighing approximately 450lbs. His skin is army green and brown, and his large, wide shell is covered in mushrooms and other plant life. When he activates his 'good berry' spell, pink fluorescent stripes appear on his skin, the same color as his irises. He also has a 5 o'clock shadow of lichen.

He wears a wide, red, samurai hat, and has a septum piercing. His only other clothing is a loin cloth of foliage, leather, and furs, held up by a belt with jars and bobbles on it. He carries a fisherman spear with him.

## Personality

Qil is a very friendly individual, possibly due to his lack of knowledge of capitalism and other social conventions present on the continent.

## Abilities

Qil has many interesting abilities arising from his druid powers.

* Good Berry
* Halo of Spores
* Find Familiar
* Speak to Animals
* Enhance Ability
* Druidcraft

## Items

* Silver Ring (former)
* Heavy Leather Cloak
* Wakeheart: +1 Warhammer, gives wielder immunity to cold damage
* Farseers Scope: Advantage on investigation and perception for 10 minutes 1/day
* The Tome of the Dying Reef

## Life

### Pre-Campaign

Qil hails from Chantli, a land largely unknown to outsiders. He appeared on Mhor shortly after Kissander. His parents died when he was young, which is when Qil inherited his fishing spear, and he spent much of his life alone, except for when visiting trading posts. He was self-sufficient from a young age. He met the human Lenny who was stationed on his island as a liaison to the outside world, and counts him as his only friend.

### Meeting the Party

Qil makes his way to Hangman's, frightening others in line as he asks them if they are waiting to die - misunderstanding the name of the bar and assuming that an actual hangman is within. He joins Kissandre at the bar, and order's the Wymar Reserve. He attempts to pay through bartering his mushrooms, but is eventually helped to pay with coins.

He seems to easily fall in with the party as he meets them, being both inquisitive and friendly to the party members. He states that they 'all look like his friend Lenny', but offers no explanation for this. He agrees to go along with them for an adventure. Following an altercation with Lincoln, he befriends the goat Jeffrey, and secures him lodgings for the night.

### Hunting the Nanabush

When the party arrives at Lorelai's farm, Qil remains outside to help the farmhand Duncan trench the field for planting. When he later gets paid for his work by Lorelai, he gives the money to Duncan.

After a battle with the Dog Men at the Quinn homestead, Qil uses the spell 'Find Familiar' to enter the consciousness of a fae elk, who he uses to find the nest of the Nanabush. The Nanabush was nested in a large, hollowed-out tree trunk, where it had laid 3 eggs, from which it was raising three young, each the size of a large dog. After the death of the mother Nanabush, Qil insists on speaking to the young before making the choice to kill them or not, and casts speak with animals. He then discovers that the creatures are not quite animals, and therefore cannot speak to him through the spell, but they do sense that he does not pose any danger to him, and rub themselves on him before flying off. He finds a silver ring in the nest.

### The Jeffrey Incident

Upon returning to Hangman's from their battle with the Nanabush, the party meets Ellric, the night-barman. He inquires as to the well-being of Jeffrey the goat, and although the party tries to get Ellric to lie, it is discovered that the goat was butchered and made into stew. Qil, upset at having been lied to, and at having lost a friend who he hoped to help achieve his life goal of shitting in a bed, intimidates Ellric into serving them the stew. He states that they must eat it all out of respect, so that Jeffrey may live on in all of them. After having thoroughly upset the boy, Kiss realizes that no one has checked the barn to be sure that this goat is Jeffrey. It is then discovered that Jeffrey is alive, and Qil happily moves on, though Ellric remains shaken by the incident.

### Visiting the Wharf

After visiting Solfred for their payment for defeating the Nanabush, the party is sent to the fishing wharf to inspect some weird goings on. They find a shed with a door that won't open, and Qil transforms into a mouse to get inside, finding a dead half-elf man. Qil then leaves the shed, and lifts it up (it does not have a floor) so that the others can pull the body out to inspect.

The party decides to split up, and Qil summons a fey familiar to go out to the ships to recall the fishermen to shore so that they can question them regarding the dead body. After speaking with Koleta once the team regroups, they learn the identity of the body is that of Lester Dollin, son of Old Kristor. They party chooses to investigate Kristor's house for further clues, and Qil decides to take the magic war-hammer on the mantle, reasoning that Kristor's two children are dead and therefore no one is left to inherit the item, which was also left undefended.

It is also revealed that Qil has never seen a bear before, and he is intrigued by the large skin on the home's floor. He lays down on the rug and rolls about to gain understanding of what a bear is.

The party then travels to the lighthouse where they assume Kristor is currently located, but instead find Ben hiding out, fully overtaken by his illness. After a brutal battle, Qil uses his herbalism kit to take samples from the body, so that he might study the affliction later.

### Getting Answers about Ben

The party heads to meet Koleta at the King's Hand, and there meets Mother Alessandra who cared for Ben during his illness. Qil is very intrigued by Alessandra's tales, specifically regarding her culture and religion. He entrusts her with his silver ring and his samples from Ben's body so that she may further investigate them. He seems immediately fond of her, and there appears to be a burgeoning flirtation between the two.

Qil informs his party members that he doesn't plan to spend his life on the island, although he would like to thoroughly search it for mushrooms before he leaves, and that he intends to be nomadic from here on out. He also shares that he does not respect Naledian property laws.

### Treasure Hunting

The party returns to Hangman's for a meal before they make their next move, and meet two gentlemen having a drink when Qil attempts to clear off their table for Kiss to perform on. While Kiss plays, Qil and Kaz meet the two gentlemen who are named Jens and Emmil, and share the fact that they are here looking for the treasure of Captain Goldtoe from a map they acquired. While Qil is not swayed to join them by the promise of gold, he is interested in finding cool rocks and friendship. While tortles do not have nipples, the scales on Qil's chest harden at the idea of friends. Qil uses his excellent cartography skills to identify that the treasure seems to be close to where he first emerged on the island after disembarking from the back of his god.

After travelling to the beach, Jens and Emmil attack the party, and after a brutal battle are both killed. In the aftermath, Qil searches for the treasure, and using mold earth, he finds a large rock. It is dull grey, 3 feet by 1.5 feet large, and has a strangely craggy surface. Using a crowbar, Qil manages to split the rock open, revealing a splintered wooden chest inside. Along with some gold, Qil finds a telescope, a set of dice, and a small blade, which he takes into his shell with him to investigate. He decides to give the blade to Kaz, and the dice to Kiss, while he keeps the scope for himself.

Before leaving the beach, Qil tries to discus Jens into the ocean, but he is too heavy, so instead Kaz kicks his dead body into the water. Qil then reveals to the party an incredibly important piece of information about his moral code: he *will definitely kill a little girl*, especially if she attacks him first, starts summoning skeletons and zombies, or is racist. He assures Kiss that he will not kill her unless she wrongs him.

### Getting Kicked out of Hangman's

The party returns to Hangman's to rest after their adventure, and find a very upset Maiwenn. Qil tries repeatedly to speak to her, but she gets more and more upset each time, despite the fact that Qil is genuinely trying to be kind and helpful. It is clear that Qil's grasp of social convention fails him here. Qil speaks with Indigo regarding his odd behavior during the day, wherein he had turned into a rabbit, then disappeared and reappeared randomly, at one point summoning a skeleton and a zombie on the beach. Indigo replies that he didn't recall being gone, more that he was just teleporting around between blinks, and also that he doesn't know what a rabbit is. To demonstrate, Qil turns into a rabbit, then climbs onto Kiss' head.

While Indigo and Kaz decide to stay downstairs and party, Kiss and Qil go upstairs to rest, and try to determine if their rooms are still open for them. Unfortunately, the first room they open has a fully naked man with a beautiful penis in it, shaving his legs. Kiss shuts the door, but when asked, Rabbit Qil informs her that he saw what was in the room. They eventually find an empty room, and settle down to sleep for the night. They are later awoken by Indigo who tells them that they are being evicted from the bar and have to leave as Kaz has started a fight and upset Maiwenn. Qil bundles up Kiss and carries her outside, then offers to make the trio a mud hut to sleep in. Indigo suggests that maybe they should go to the King's Hand instead.

The party meets up with Kaz at the King's Hand and has a brief conversation regarding his behavior, wherein he reveals that he is having a hard time adjusting to this new life of his after having lost his ship, and the party does their best to cheer him up, Qil giving him his own gold to further fund his commissioning of a new ship. Kaz also tries to explain what looking cunty means to Qil, and he does his best to look cunty. After this, Mother Alessandra speaks with the party and reveals what she has learned about the ring Qil gave her to investigate: it can only be used by praying to Cide, an evil god of vengeance, and that it is best if she keeps it with her until she can determine if she can unlink the usage of the ring from the god. Qil does learn that it is called the 'Ring of Minor Obscurance' and in DM speak, the ring gives +3 to stealth, adds 1d6 damage to unseen attacks, and is from the school of illusion.

After meeting Yuot, and having him and Indigo head off to make use of Samson's room for the night, Qil asks Samson if he might tell him some stories about Cide, and learns that he was a betrayer god who represents vengeful, selfish victory. Qil then goes to sleep, but not before telling Samson that if he needs help during the night, he should wake him up.

### Samson's Call for Help

In the night, Qil is woken up by a very shaken Samson, who begs him to come help him, as he is afraid of what he has done. Samson says that he is nervous around the other party members, but that he trusts Qil. He brings him outside to the cemetery, where he explains that after he lost his parents young, he had wanted to go to Hireath Academy to learn magic, but having no money, he instead came to Aodra as the crown was paying people to settle here. He was taken in by the chapel, and has been here since. One night, Samson was on the beach when he heard a beautiful sound calling him to the water, and after diving under, he awoke the next morning with a book beside him. The book seemed to contain spells, which Samson had been studying at night on days where he was on night watch. He had later returned to the spot where he was when he dove in, and explored underwater until he found a hidden grotto, where he found a peculiar mushroom.

Qil inspects the area and sees that along with the book and weird mushroom, Samson has also brought some bones and Cide's ring out to cast this spell. Samson informs him he thought the spell was to prolong life, but since he has cast it, he can now hear voices and is growing increasingly upset. Qil buries the book in the dirt under the tree and holds Samson before bringing him back towards the chapel. He then starts to hear a voice on the wind demanding that he 'return the boy to them', it is unclear if the speaker is using formal plurals or is referring to a group of individuals. Qil tries to speak to the voice, asking who it is, but gets told that he doesn't belong, and that Samson needs to be returned to them.

Qil then turns back to grab the ring, but a skeletal finger erupts from the earth and puts on the ring. Several undead then begin to emerge from the cemetery. Qil instructs Samson to go to the chapel for help, and he wakes the party and brings them back to help Qil fight. After a harsh battle, the party is left confused in the cemetery, where they are confronted by Mother Alessandra, demanding to know what has occurred. It is at this moment that Samson disappears.

Qil covers for Samson, saying that he heard voices and came outside to find the ring outside, and that the battle started shortly after. Qil then asks if any arcane practitioners are buried here, and how old the cemetery is. Mother Alessandra responds that the only person of note buried here is Solfred's father Renfield Varvek is buried here, and that the cemetery is only as old as the settlement of Aodra.

Seemingly finished with the conversation, Qil offers to clean up the cemetery while the party goes back inside to sleep. Indigo and Yuot return to the chapel, but the other two stay outside to help him. He and Kiss talk about zombies, as she is upset at having seen so many in such a short time, but Qil says he's seen plenty just going about their lives prior to coming to Aodra. While in the graveyard, he further inspects the treasure map he got from Gens and Emil, and discovers that it is stamped with a diamond and the initials 'AH'.

He then investigates the mushroom that Samson had been using for his ritual, and discovers it is the Coral's Friend mushroom, and that it is an uncommon organic reagent. Qil tries again to pray to Cide, telling him that he doesn't think he's actually a bad guy, and that he hopes he has a nice day. The ring gets colder in his hand, but he again fails to attune to it. He shares with the party he's starting to feel personally hurt by Cide's continued rejection, but Kaz comforts him that it is likely the hallowed ground preventing the two from bonding. Qil however thinks that the failure to connect is from Cide having a crush on someone else, and gives the ring to Kaz to try to attune to.

### Dreaming of Cide

After cleaning up the graveyard, Qil finally goes back to sleep, and awakes in the chapel. He tries to use the Farseer's Scope to see what is going on, but can't seem to get a clear view of the black candle burning in front of him. Qil tries to ask if this dream is Cide praying to *him*, but receives no reply. He tries to put his hand near the flame, and then to grab it, but it is so painful that he can't bear to touch it for more than a moment. When he wakes, he goes back outside and sleeps in the cemetery.

### The Search for Samson

In the morning, Qil is doing handstand pushups in the garden, and after speaking outside with the party, he asks Kaz to go inside to retrieve his samples of Ben from Mother Alessandra. She is reluctant, but eventually gives them to Kaz to give back to him. After stopping quickly at Hangman's and discovering that Maiwenn is missing, Qil seems annoyed that the party is deviating in their task to search for her when they should be looking for Samson.

Finally, the party heads to the beach where they believe Samson found the spellbook, and the party searches the area for any signs of who might have left it for him. Eventually, Kaz finds an opening in the cliff face that leads inward, and he and Qil decide to swim in to see where it leads. They arrive in a large cavern with several hallways branching off of it, which holds a smooth stone altar in front of a smooth wall bearing mysterious etchings and two sconces casting orange light around the room. Kaz becomes frightened and leaves, but Qil remains, and wanders down a hallway to investigate the area. He hears heavy breathing coming from above him, and when he looks up at the ceiling he sees a woman clinging to the rockface with dark green hair and piercing yellow eyes. After a short conversation, he discovers that this woman is named Desmua, and is the one whose voice he heard on the wind in the graveyard, demanding the return of 'the boy' who he presumes is Samson. She informs Qil that Samson brought her something she was missing and now she needs to find him to help him. Qil agrees to find Samson for Desmua, and leaves the cavern to relay his information to the party, but is met with Indigo swimming towards him. As the tunnel is too narrow to turn around or pass one another, he is forced to swim backwards into the cavern to allow Indigo entrance.

Indigo becomes frightened upon entering the cavern and leaves, and Qil follows shortly after.