Attributes

In Wartales, each character has 9 (nine) attributes that can be increased by Level, Equipments and Passive Skills. If you have an Injury or Debuff, some attributes can also be decreased. If your party is Fatigued, for instance, you will see that Strength and Dexterity are reduced by 30%.

## Strength

Increases the damage of **Strength**-based attack skills as well as **Critical Damage** Multiplier.

* Damage: Every 1 point of Strength increases the base damage of Strength-scaling attack skills by 1.
* Critical Damage: You gain an additive percentage increase to your damage on critical hits equal to your Strength^0.6/100 (maximum +30% critical damage).

This is the main attribute for **Warrior**, **Swordman**, **Spearman** and **Brute** attacks, as well as Throwing Axes.

## Dexterity

Increases the damage of **Dexterity**-based attack skills, as well as your **Critical Hit** chance.

* Damage: Every 1 point of Dexterity increases the base damage of Dexterity-scaling attack skills by 1.
* Critical Hit: You gain an additive percentage increases to your chances of scoring a critical hit equal to your Dexterity^0.6/100 (maximum +30% critical hit chance).

This is the main attribute for **Archer** and **Ranger** attacks, as well as Throwing Knives.

## Constitution

Determines how much **Health** the unit has and increases their **Carrying Capacity**.

* Health: Most characters gain 2 points of HP for every 1 point of Constitution (Bears get 4 per 1).'
* Carrying Capacity: Humans and Ponies (only) gain a bonus to their carrying capacity equal to 30% of their Constitution.

## Movement

Increases the maximum distance a unit can reach while moving.

* Each point of movement increases the distance you can move on your turn by 1m.

## Willpower

Used to boost the troop's Morale in combat. Also increases the Critical Hit.

* The sum of your party's morale is compared to the sum of your opposing party's morale for determining morale-based effects.
* Every 5 points of Willpower increases your Critical Hit chance by 1%.

## Critical Hit

Determines the % of chance an attack will land a critical hit and deal additional damage. Also increases the damage dealt by critical hits.

* Critical Hit Chance: Each point of critical hit increases your chance to score a critical hit by 1%.
* Critical Damage: Each point of critical hit increases the damage bonus you gain when scoring a critical hit by 1%. The base critical damage bonus is +25%.

## Wages

Shows how much wages are paid for a respective character. Wages are paid every three days for all members in the troop; members of the troop left behind at trading posts do not need to be paid a wage, but also do not earn XP. Wages increase as the character gains levels.

## Consumption

Daily food consumption. Members of the troop left behind at trading posts do not accrue daily food consumption, but also do not earn XP.

## Carrying Capacity

Increases the weight that can be carried in the Inventory.

## Health

Represents health points. Regenerates to full after each fight. Taking too much damage (end battle with less then 1/2 HP) has a chance of causing injuries.

## Armor

Protects health and allows the user to benefit from Guard so long as they have at least 1 armor point remaining. Must be repaired after each fight.

## Guard

Reduces the damage of incoming attacks as long as the unit has Armor. The reduction is expressed as a percentage. Attacks from behind ignore 50% of this reduction.