recursal/Fanatic-Fandom huggingface dataset:
Quarantine Zone (level)

*"Parasites, humans - no matter. The Icon must be found."*

- In-game summary.
**Quarantine Zone**is the eleventh campaign level of Halo 2, and the second part of a two-part Library level. Alongside Rtas 'Vadumee and his forces, Thel 'Vadamee fights through Flood and Sentinels alike to reach the Library, all the while racing the humans to get to it. Finally reaching the Library, Thel 'Vadamee manages to defeat Johnson, although Tartarus intervenes and captures Miranda, as well as the Icon. The Jiralhanae treachery is revealed, and Thel 'Vadamee is cast down into the bowels of the Library, seemingly killed by Tartarus.

This is the last level in the game, and by extent the series, where Sentinel Majors and Enforcers appear. This is the last level in the game where Aggressor Sentinels make an appearance in any form; this includes Constructors. It is the first and only level in the game, and by extent the series, where Flood-controlled vehicles appear, as well as enemy UNSC vehicles (also controlled by Flood). It is the second of three levels in the game, and by extent the series, where humans (in this case, UNSC Marines) appear as enemies. This is the first level in the game, and by extent the series, where the Spectre appears, and is the first of three levels in the game where it appears.
Outskirts

*"Rally scattered marines, clear hostile contacts from the old-city."*

- In-game summary.
**Outskirts**is the fourth campaign level of *Halo 2*, and the first part of a two-part Mombasa level. Shot down by a Scarab, John-117 rallies scattered marine forces throughout Old Mombasa and battles Covenant forces as he approaches the landing zone of Regret's carrier. Successfully breaking through, he makes it to the bridge seperating New and Old Mombasas.

This is the first level in the game to feature Kig-Yar and Mgalekgolo. It is the first level in the game, and by extent the series, to feature Phantoms, Kig-Yar Snipers and a Scarab. It is the first and only level in the game to feature Shadows. It is also the first level in the game to feature Kig-Yar Minors and Kig-Yar Majors. It also features the most Kig-Yar snipers in the game with a total of 22.
Opening Suite

***Opening Suite*** is the first track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* 0:00 to 0:01 plays very briefly (but noticably) as soon as John-117 interacts with the console that activates the light bridge in a cutscene on the level Halo.
* 0:00 to 0:11 plays when the Bungie logo is appearing on the screen, just before hitting the main menu.
* 0:12 to 0:36 plays when the player enters the game's main menu when first loading the game.
* 0:37 to 1:06 plays on the main menu.
* 1:07 to 3:33 plays during the beginning of the opening cutscene of the game (alternatively the opening cutscene of The Pillar of Autumn). It also plays on loop when the player is in a Banshee heading for the second pulse generator on the level Two Betrayals.

## Remixes

* The Bungie logo sequence is remixed in *Halo 2* as the track Prologue.
* *Cold Blue Light* of the Cairo Suite in *Halo 2*.
* This track is entirely remastered (except the Bungie logo sequence) as the tracks Random Slipspace Trajectory and Unreliable Exploration in *Halo: Combat Evolved Anniversary.*

 Next
Relic (map)

*"Covenant scripture dictates that structures of this type are memorials to Forerunners who fell in battle with the Flood."*

- In-game summary.
**Relic**is a multiplayer map in *Halo 2* added in the Maptacular map pack. It is know canonically as **War Games Map\_Set/: 209-4**. Set on an island with a single Forerunner structure dominating the middle, the map is designed for large-scale battles with 6-16 players, including vehicles.

Relic was remade as Remnant in *Halo 2 Anniversary.*
Pascal

*"The enemy ship has stopped above the ring, ma'am. We're going to pass right over it*.*"*

- Pascal during the opening of the Battle of Installation 05.
**Pascal**was a junior officer in the UNSC Navy, and served on the UNSC *In Amber Clad* as its weapons officer. It is unknown how long he held this position before the events of Halo 2, or if he served on any other ships before he was assigned that post. He served on the ship during the First Battle of Earth and the Battle of Installation 05. He was presumably killed and infected by the Flood when they hijacked the *In Amber Clad* and used it to spread over *High Charity*.
Prophet of Mercy

*"Halo! Its divine wind will rush through the stars, propelling all who are worthy upon the path to salvation."*

- Prophet of Mercy.
The **High Prophet of Mercy**, born as **Hod Rumnt** was the oldest of the three Hierarchs that led the High Council during the Human-Covenant War. He was considered the mediator of the three, and served as the equivalent of a "Speaker of the House" in terms of the Council itself.

Mercy was set apart from his two cohorts in that he was much older, more experienced and considered more "wise" than the other two. He was also much more religiously devout, and less prone to action like Regret. He met his end during the First Battle of High Charity, when a Flood infection form managed to pierce his chest. Before he could be infected however, John-117 pulled the infection form from his chest and killed it, allowing Mercy to die. Later on, he was found and consumed by the Gravemind.
Prophet of Pity

The **Prophet of Pity** is a San'Shyuum who's existence and name is known only by a name tag used in the *Halo 2* match held at E3. During this match, players used premade accounts with the names of *Halo*characters. One team played as Spartans, using well known marine names, while the other team played as Elites, using the names of Prophets. One of these names was "Pity."

It is unknown whether or not this character is present in the game, but just not seen. However, it is more likely Pity was a planned character for the game, but was scrapped as a result of *Halo 2*infamously being finished at the last minute.
Prophet of Truth

*"**I**...am **Truth**! The voice...of the **Covenant**!"*

- Prophet of Truth's last words before his death at the hands of Thel 'Vadam.
The **High Prophet of Truth**, born as **Ord Casto**, and previously known as the **Minister of Fortitude**, was the head of the three Hierarchs that led the High Council during the Human-Covenant War, and the leader of the Covenant Loyalists during the Great Schism.

Truth was seemingly the leader of the Covenant during the war and one of the key instigators in initiating the conflict. He was also manipulative and calculative, which is proven by his successful scheme to eradicate the Sangheili and replace them with the Jiralhanae, and to eliminate the other two Hierarchs, as well as the entire High Council, so as to make himself the sole Hierarch of the Covenant. Because of this, this makes him the main instigator in beginning the Great Schism, especially when he ordered Tartarus to retrieve the Index and kill Thel 'Vadam.

He was the sole leader of the Loyalists, and despite his best efforts to activate the Halo Array, he was ultimately stopped by John-117 and Thel 'Vadam, ironically by allying with the Flood. Thel 'Vadam killed Truth, although it can be assumed that Truth's body was recovered by the Gravemind and consumed by it.

Truth is considered the primary antagonist of *Halo 2* and *Halo 3*.
Prisoner

*"Get on Top."*

- In-game summary.
**Prisoner**is a multiplayer map in *Halo: Combat Evolved.* It is a multi-levelled map with numerous bridges and rooms, and only two definable bases. It is also one of the smallest maps in the game.

Prisoner is remade as Solitary in *Halo: Combat Evolved Anniversary.*
Prophet of Objection

*"Nay! It was heresy!"*

- Objection in the High Council in regards to Thel 'Vadamee's guilt.
The **Prophet of Objection**was a member of the Covenant High Council and was present during the trial of Thel 'Vadamee. Devout in his belief of the Great Journey, Objection was outraged by Thel 'Vadamee's failure to stop John-117 from destroying Installation 04. He then rallied the rest of the High Council to his cause, eventually gathering their mutual agreement. It is unknown what became of him afterwards, although it is assumed he remained part of the High Council right up until the First Battle of High Charity, where he was either killed by Loyalist/Separatist forces, or was infected by the Flood.
Regret

*"You heard the lady. Locate the Prophet, take him down."*

- In-game summary.
**Regret**is the ninth campaign level of *Halo 2*, and the second part of a two-part Installation 05 level. With the knowledge that Regret plans to activate Halo, stopping him has become a number one priority. John-117 fights through the main temple network and eventually confronts Regret in the main temple. Regret is successfully killed, and John-117 only just manages to escape as Regret's carrier glasses the temple. A mysterious lifeform however, has claimed John-117 for an unknown purpose.

This level features the second boss of the game. The boss is the Prophet of Regret.
Prophet of Disdain

The **Prophet of Disdain** is a San'Shyuum who's existence and name is known only by a name tag used in the *Halo 2* match held at E3. During this match, players used premade accounts with the names of *Halo*characters. One team played as Spartans, using well known marine names, while the other team played as Elites, using the names of Prophets. One of these names was "Disdain."

It is unknown whether or not this character is present in the game, but just not seen. However, it is more likely Disdain was a planned character for the game, but was scrapped as a result of *Halo 2*infamously being finished at the last minute.
Sidewinder

*"Red Blood, White Snow."*

- In-game summary.
**Sidewinder**is a horseshoe multiplayer map in *Halo: Combat Evolved*. It is a horseshoe-shaped snowy canyon, with two symmetrical bases on the end of each side of the horseshoe shape. It is also one of the many maps in the game that is built for vehicles.

Sidewinder was remade into Avalanche in *Halo 3*.
Slipstream Space

**Slipstream Space**(also known as simply **Slipspace**or **Slipstream**), otherwise known as the **Shaw-Fujikawa Space**or **Subspace**by the UNSC and the **Void** by the Covenant, is a dimensional subdomain of alternate spacetime consisting of eleven non-visible infinitesimal dimensions used for faster-than-light travel. Making a transition from one space to another via slipspace is known as a "slip" or "jump". A device which allows a spacecraft to perform slipspace transitions is generally referred to as a slipspace drive (to the UNSC, they refer to it as a "Shaw-Fujikawa Slipspace Drive ", in honor of the people who invented it for their species).

According to the Forerunner Technological Advancement Tier Scale, achieving slipspace travel is the prerequisite to achieving Tier 3 civilization status.
Rock Anthem for Saving the World

***Rock Anthem for Saving the World*** is the sixteenth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* It entire track plays on the level The Silent Cartographer, but only on Normal difficulty and up. It plays near the end of the level, just after Cortana has told Foehammer that they have located the Control Room and are leaving the Cartographer.
* It plays again on the level Assault on the Control Room (if you chose not to go through with the "Banshee Skip" Method) and plays when the player has reached the base of the Control Room.
* It plays once more (but only briefly) on the level Two Betrayals, when the player reaches the bottom of the Control Room.

### Other Appearances

* Appears in *Halo 3 ODST* and begins to play when the players are going for the Rocket Launchers and Mongooses for the Vidmaster Challenge: Deja Vu.

## Remixes

* This track is remixed as part of the tracks Unyielding and Reclaimer in *Halo 2*.
* This track is remixed as part of the track To Kill a Demon in *Halo 3*.
* This track is entirely remastered as the track Rock in a Hard Place in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track is listed as being 1:18 seconds long, but the main track ends at 1:17, a reference to John-117.
* The track's name is likely to inspire the player. The music is meant to be encouraging and "epic", and make them feel like they are "Saving the World" (in this case, they are saving the galaxy).
Rtas 'Vadum

*"Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace."*

- Rtas 'Vadum before setting out to find the remaining San'Shyuum.
**Rtas 'Vadum**(formerly **Rtas 'Vadumee**) was the Sangheili Special Operations Commander of the Covenant before the Great Schism, and currently a high-ranking official in the Swords of Sanghelios. After the Battle of Installation 05 and the fall of High Charity, he became Fleet Master of the Fleet of Retribution, and would lead it to victory against Truth's Fleet in the Battle of Installation 00.

Before the Great Schism, he served as Special Operations Commander of the Covenant, and was attached to the Fleet of Particular Justice, and was present during the Battle of Installation 04 and after. Long after the war, he continues to lead Sangheili operations, and is currently appointed the duty of locating the remainder of the San'Shyuum and either capturing or killing them.
SPARTAN-II Program

*"Your mistake is seeing SPARTANs as military hardware. My SPARTANs are humanity's next step - our destiny as a species. Do not underestimate them."*

- Dr. Catherine Halsey referring to the SPARTAN-IIs in her interrogation.
The **SPARTAN-II Program**, originally known as the **ORION Project Generation II**, was part of the overall SPARTAN program, which was an effort to produce elite supersoldiers through mechanical and biological augmentation. The SPARTAN-II Program would be the first in a series to meld advanced exoskeleton technology with the soldiers' superior physiques. The program was also the most controversial, as ONI went to great lengths to hide the fact that the SPARTAN-II weren't marine volunteers, but kidnapped children.
Second Battle of Earth

*"Earth...is all we have left."*

- Terrence Hood.
The **Second Battle of Earth**was one of two conclusive engagements in the Human-Covenant War. It was the second of two battles to take place on Earth, and one of the lesser engagements in the war. The second battle ended upon the activation of the Artifact, the arrival of the Fleet of Retribution and the eradication of the brief Flood outbreak in Voi.
Riley

*"Get it off! Get it off me!"*

- Riley as he is attacked by an infection form.
**Private Riley**was an infantryman in the UNSC Marine Corps. He presumably took part in the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He was a member of Fireteam Charlie and a friend of Private Kappus. He was present during first contact with the Flood, and the first attacked by an infection form. Despite Kappus' success in removing the infection form from him, another found and quickly infected him. It is unknown what happened to him afterwards, although its likely he was either killed by John-117 during his venture into the facility, or his infected body destroyed when the ring exploded.
Sangheili

*"On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant!"*

- Rtas 'Vadumee.
**Sangheili**(Latin, *Macto Cognatus*, meaning "I glorify my kin"), nicknamed by the UNSC as **Elites**, are a saurian species of strong, proud and intelligent warriors, as well as skilled combat tacticians originating from their homeworld of Sanghelios from which their species is named. The Sangheili are one of the two founding members of the Covenant Empire, and remained part of it until the Great Schism, where they were betrayed by the San'Shyuum. Ever since the collapse of the Covenant, the Sangheili have been at war with the Covenant Remnant, pockets of the Jiralhanae and with themselves.

Considering their status as a founding species, the Sangheili were the highest species of the Covenant hierarchy (second only to the San'Shyuum), and due to their skill in combat and affinity for tactics, were given full command and management of the Covenant military, both Army and Navy. Due to their views on honor, integrity and military efficiency, they did not respect the Unggoy, despised the Kig-Yar and were bitter enemies of the Jiralhanae, even before the Great Schism. The Sangheili would later be the founding/leading species of the Covenant Separatists, later known as the Swords of Sanghelios.

The nickname "Elite" was given to them due to their extreme military efficiency, both navally and ground-based. Sangheili were known to led ground assaults personally, and the higher the rank of a Sangheili was, the more dangerous they were considered to be on the field. This tactical superiority would be the undoing of the Jiralhanae in the civil war, as the Jiralhanae were incompetent when it came to naval warfare. Before, during and after the Covenant, the Sangheili were a Tier 2 civilization according to the Forerunner Technological Advancement Tier Scale.
Sacred Icon

*"Succeed where others have failed. Lower the shield protecting the Sacred Icon."*

- In-game summary.
**Sacred Icon**is the tenth campaign level of *Halo 2*, and the first part of a two-part Library level. Thel 'Vadamee is tasked by the Hierarchs to retrieve the Sacred Icon from Installation 05's library. Landing on the ring, Thel 'Vadamee battles the numerous Sentinels and lowers the containment shield, allowing him access. He then proceeds to fight through hordes of Flood and squadrons of Sentinels to reach the other side, eventually linking up with a Sangheili camp.

This is the first and only level in the game, and by extent the series, with Kig-Yar allies. It is also the first level in the game, and by extent the series, to feature Sentinel Majors and Enforcers and it is also the first of wo where they appear. It is the first level in the game, and by extent the series, where Constructors appear. It is also the first level in the game where Flood Human Combat Forms appear. It is the first of three levels in the game, and by extent the series, where humans (in this case, UNSC Marines) appear as enemies. It is also the first level of the series, and by extent the series, that Jiralhanae officially appear in gameplay (although they are only corpses).
Sniper Rifle System 99C-Series 2 Anti-Materiel

The **Sniper Rifle System 99C-Series 2 Anti-Materiel**(**SRS99C-S2 AM**, **99C-S2 Sniper Rifle** or simply the **Sniper Rifle**) is a United Nations Space Command anti-material sniper rifle part of the SRS Series. Its predecessor was the 99B-S2 Sniper Rifle, and its successor was the 99C-S2 Sniper Rifle B.
Shreddin' (Old Stuff)

***Shreddin' (Old Stuff)*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. It was originally just a concept track, but Martin O'Donnell eventually found an excuse to place it in-game. However, it still isn't present on the soundtrack.

## Appearances

* The only time this track plays is during Jenkins' recording on the level 343 Guilty Spark. Johnson plays it in the opening of the recording during the Pelican ride, claiming that this "stuff is your history." It was likely meant to be an attempt to connect the UNSC further with past human history.

## Trivia

* The track's end name is a reference to a marine's quip at Johnson's music in the same cutscene. When one of his marines questions his music, he says, "Why do we have to listen to this *old stuff*, Sarge?"
Strung

***Strung*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. It is essentially the "Warthog Run" theme present in the Truth and Reconciliation Suite, but with a subtle added beat.

## Appearances

* It only plays once in the game. It plays during the final battle of the level Keyes, when the Banshees arrive in the hangar, and Cortana suggests hijacking them. It continues playing until the end, concluding at the end of the ending cutscene of the level.

## Remixes

* The track is entirely remastered under the same name in *Halo: Combat Evolved Anniversary*.
* This track more than likely inspired the addition of metal into the Halo Theme MJOLNIR Mix track in *Halo 2*.

## Trivia

* Remastered in *Halo: Combat Evolved Anniversary*, its remastered track, Strung, was included in the *Halo: Combat Evolved Anniversary Original Soundtrack*, rectifying the issue.
Sanctuary

*"Though its original purpose has been lost to the march of eons, this structure is now a cemetery to countless brave warriors."*

- In-game summary.
**Sanctuary**is a multiplayer map in *Halo 2* added in the Killtacular map pack. It is known canonically as **War Games Map\_Set/: 951-7**. It is set within the ruins of a Forerunner memorial, and despite sharing similiarities with Warlock, it is much bigger in size. It supports 2-10 players, but not vehicles.

Sanctuary was remade as Asylum, a Forge World variant, in *Halo Reach* and as Shrine in *Halo 2 Anniversary*.
Segur

**Segur**was an infantryman in the UNSC Marine Corps. His existence in the *Halo*canon is heavily questioned as his only appearance was in the E3 2000 Trailer; he did not make an appearance in the final game. In the events of the trailer he is present during the Battle of Installation 04, fighting alongside a squad of marines in a raid on a Covenant-held Forerunner facility. He was killed in the ambush that followed.

## Biography

### Battle of Installation 04

There is no information pertaining to Segur's life before the Battle of Installation 04. He served on the UNSC *Pillar of Autumn* and survived the crash on Halo. There, Segur and the rest of his squad infiltrated a Covenant-held Forerunner facility. Segur and two of his teammates drove there in a Warthog,  while the other three proceeded on foot. Geoff and McLees distracted the Covenant, leading them away from the facility. The plan worked, but as they turned to draw the Covenant away, Segur was shot in the back by several Needler rounds, which exploded in his back as he retreated down the hill.

## Trivia

* The marine crouching on the far right of the picture above is Segur.
	+ The picture above also serves as the exemplary image used in the *Halo: Combat Evolved*manual for PC when describing the UNSC Marines.
* The E3 2000 Trailer was shot while Bungie was still working on the game. Because of this, alot of the events in the trailer are non-canon, as John-117 was present despite no mention of such an operation in *Halo: Combat Evolved*or *Halo: The Flood*. Because of this, it is likely Segur is also non-canon, and therefore never existed as a character.
* He was most likely named after one of the Bungie employees involved in the programming of *Halo: Combat Evolved*, Matt Segur.
Slayer Pro

**Slayer Pro**is a custom multiplayer gametype. In its original state in *Halo: Combat Evolved*, the player started with an MA5B Assault Rifle and M6D Magnum with a few grenades, but no motion sensor. The match continues until 25 kills has been achieved. The gametype is loosely based on the official MLG settings. Slayer Pro is only playable on *Halo: Combat Evolved* and *Halo Reach*. However, in *Halo 2*, the default number of kills on regular Slayer is 25 in matchmaking on Xbox LIVE. When you play it you can exercise for single player and multiplayer or just have some fun.
Shadows

***Shadows*** is the twenty-fourth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* The entire track plays during the opening cutscene of the level Halo.

## Remixes

Shadows went on to make a major influence on recurring Flood themes. The sounds were used to make most of the Flood music in *Halo 2* and *Halo 3*, especially in Gravemind in *Halo 3* and Mausoleum Suite in *Halo 2*.

* This track is entirely remastered as Between Beams in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is likely a metaphor for hiding. Shadows are usually considered scary in horror literature, and used to represent evil, as well as something hidden. Considering the track's usage in further games as the Flood theme, it can be acknowledged that is likely a nod to the Flood, who are, in themselves, "shadows", representing evil, and being very well hidden.
Singh

*"Explain this, I'm starting to think that you look like a Grunt. Lovell, check her face, I bet it peels right off."*

- Singh while holding a pistol to Dowski's face after she tries to convince the command crew to surrender to the Covenant.
**Crewman Singh**was a junior non-commissioned officer serving in the UNSC Navy aboard the UNSC *Pillar of Autumn* during the Human-Covenant War. He served aboard the *Autumn*during the Fall of Reach and Battle of Installation 04, and managed to escape with the rest of the command crew on an escape pod. He, and the rest of the crew with the exception of Keyes, were then found by the Covenant and killed.
Special Operations Commander of the Covenant

**Special Operations Commander of the Covenant**is one of the highest ranks in the Covenant Army, and the highest rank in the Special Operations division. The rank holds a major amount of political and military authority within the Covenant, and when it comes to special operations missions, they have the final say on resources, troops deployment and equipment used. They also have the ability to lead the missions personally, as was the case in the Battle of the Gas Mine and the Battle of Installation 05. They also had the unique honor of presenting reports directly to the Hierarchs themselves and relaying their messages to the High Council.

The only known Special Operations Commander was Rtas 'Vadumee, who led numerous special operations missions during the course of the Human-Covenant War, and eventually became the *de facto*second-in-command of the Swords of Sanghelios, as well as the Fleet Master of the Fleet of Retribution.

## Appearances

* *Halo 2*
	+ *Halo 2 Anniversary*
* *Halo Graphic Novel*
* *Halo: The Flood.*

## *​*Sources

1. Halo 2: The Official Strategy Guide, page 121
2. **Making of *Halo 3***, *Director's Commentary*
3. ***Halo 2***, level Sacred Icon.
Sentinel Beam

*"You can totally dig the bug-bots' own blasters out of their guts and use 'em yourself!"*

- Otto-031.
The **Sentinel Beam** is a Forerunner directed energy weapon and the primary weapon of standard model Aggressor Sentinels and Major models. The weapon fires a directed lance of energy at a target, and is good at stripping energy shields quickly. The weapon is extremely effective (and likely designed for) containing small Flood outbreaks, and can sweep through a swarm of infection forms or break down a combat form swiftly and is effective as a crowd control weapon. Although typically built into the structure of a Sentinel, it can be retrieved from the wreckage of destroyed Sentinel or forcibly torn from a damaged or live one, and used as a hand-held weapon.
Solemn Penance

*"He's on that carrier, and he's calling for help."*

- Cortana.
The ***Solemn Penance***was a CAS-Class assault carrier and the personal command ship of the High Prophet of Regret as well as the flagship of the Fleet of Sacred Consecration. It was the only ship of the fleet to escape the First Battle of Earth, and the first Covenant ship to arrive at Installation 05. It was likely destroyed during the outbreak of the Great Schism or became part of Truth's fleet/Separatist fleet. If the former, it was likely destroyed during the Battle of Installation 00. If the latter, than its fate remains unknown.
Sesa 'Refumee

*"The Elites are blind, Arbiter! But I...will make them **see**."*

*-*Sesa 'Refumee shortly before engaging Thel 'Vadamee.
**Sesa 'Refumee** was the head of an artifact-retrieval unit previously attached to the Fleet of Particular Justice. Upon learning the truth of Halo from 343 Guilty Spark, he led a rebellion against the Covenant, earning himself the title of **Heretic Leader**. He and his heretics were situated on the Threshold gas mine, where he led them in battle against a Covenant strike team led by Rtas 'Vadumee. Despite his attempt to escape, he was forced into battle with Thel 'Vadamee; during the battle, he was slain, ending his brief rebellion. Unknowingly however, his warnings of the truth of Halo would play an integral part in coming events.

He is the quinary antagonist of *Halo 2*. He is also the first boss of *Halo 2.*
Sniper Rifle System 99C-Series 2 Anti-Materiel B

The **Sniper Rifle System 99C-Series 2 Anti-Materiel B** (**SRS99C-S2 AMB**, **99C-S2 Sniper Rifle B**), also simply known as the **Sniper Rifle**, is a United Nations Space Command anti-material sniper rifle part of the SRS Series. Its predecessor was the 99C-S2 Sniper Rifle, and its successor was the 99D-S2 Sniper Rifle.
Shadow of Intent

*"Hail humans, and take heed. This is the carrier, Shadow of Intent. Clear this sector, while we deal with the Flood."*

- Rtas 'Vadum, Floodgate.
The ***Shadow of Intent***is a CAS-Class assault carrier formerly serving in the Covenant Navy. During the Great Schism, it fought for the Swords of Sanghelios as the flagship of the Fleet of Retribution. It later became Rtas 'Vadum's command.

The ship participated in the Battle of Installation 00, but was severely damaged by a Flood dispersal pod. It later returned to Sanghelios, where it continued to serve the Swords of Sanghelios. During the post-war era, it took part in a diplomatic mission to Earth and a naval exercise with the UNSC. It also engaged Covenant Remnant forces on numerous occassions.
Type-46 Directed Energy Weapon/Mounted

The **Type-46 Directed Energy Weapon/Mounted** was a mounted energy weapon used by the Covenant Empire. It served as the primary armament of the Type-46 Infantry Support Vehicle. The weapon was first observed by the UNSC during the Battle of Sargasso in 2546. The weapon is fundamentally similiar, in both operation and purpose, to the Type-42 Directed Energy Support Weapon.
Sangheili Minor

*"All who walk the path will find salvation...even in death."*

- Sangheili Minor's mantra.
**Minor**is the lowest regular rank for a Sangheili soldier in the Covenant Empire and, later, the Swords of Sanghelios. It is not only the lowest regular military rank for a Sangheili, but also the lowest possible rank entirely for a Sangheili. The rank is roughly equivalent to a UNSC Marine Sergeant, as Minors, even being the lowest rank, are still capable of leading Unggoy and Kig-Yar.
Type-29 Anti-Infantry Weapon Emplacement/Mounted

The **Type-29 Anti-Infantry Weapon Emplacement/Mounted**, also known as the **Medium Plasma Cannon**, was a mounted defensive weapon used by the Covenant Empire. It served as the primary armament of the Type-29 Troop/Vehicle Transport and the Type-27 Anti-Infantry Stationary Gun. An automated variant is used by early model Type-52 Phantoms and as anti-aircraft gun on the back of Type-36 Scarabs.
Type-33 Light Anti-Armor Weapon

*"Those things are scary as hell. Ya hear that weird 'whump' sound and even if ya see it comin', you're transfixed, these big green blobs flying at you throwin' off sparks!"*

- Anonymous serviceman.
The **Type-33 Light Anti-Armor Weapon**, also known as the **Fuel Rod Gun**, or simply the **Fuel Rod**, is a shoulder-mounted explosive-projectile weapon that fires mortar-like radioactive projectiles and was used heavily by the Covenant Empire and its successor state, the Covenant Remnant. Its design and purpose make it analogous to the human rocket launcher . The weapon is employed heavily in assaulting entrenched infantry positions and works well against lightly-armoured vehicles, although it has trouble against heavily-armoured vehicles such as tanks and walkers. Unlike the human rocket launcher, the **Fuel Rod Gun**is capable of semi-automatic fire, but at the cost at being less devastating and effective.

A larger, more powerful version called the Fuel Rod Cannon is used by vehicles. Another version called the Assault Cannon is used by Mgalekgolo. The weapon eventually became obsolete, and after the Second Battle of Requiem, its successor became its replacement: the Type-58 Light Anti-Armor Weapon.
Type-52 Anti-Aircraft Artillery

The **Type-52 Anti-Aircraft Artillery**, also known as the **Anti-Aircraft Wraith** or simply the **AA Wraith**, was an armoured anti-aircraft artillery variant of the standard Type-26 Assault Gun Carriage used by the Covenant Empire during the Human-Covenant War. So far, its only documented use was during the Great Schism by the Loyalists.

Its design is, overall, similiar to the standard Wraith. The main difference is that it sports a different color scheme (being more orange in appearance), and that the heavy plasma mortar is replaced with twin Class-2 Projectile Cannons. Otherwise, the design and function is the same, even possessing a single plasma turret for dealing with infantry.
The Silent Cartographer

*"Search for the map room that will lead you to the secrets of Halo."*

- In-game summary.
**The Silent Cartographer**is the fourth campaign level of *Halo: Combat Evolved*. The Covenant believe the Silent Cartographer holds the secrets to locating the control room of Halo. John-117 leads a mass marine assault on the island to take control of it and locate the control room before the Covenant do.
The Gravemind

*"**I**? **I** am a monument to all your sins."*

- The Gravemind to John-117.
**The Gravemind**(not to be confused with Flood Graveminds) is the Flood Gravemind that controls all Flood on Installation 05, and consequently the last Flood Gravemind. It was formed an unknown amount of time ago in the bowels of Installation 05's Library, and controlled all Flood right up until its demise on Installation 00.
The Artifact

**The Artifact**, simply known as **The Portal** or the **Voi Portal**, known to the scientific community as the **Excession at Voi** or simply the **Excession**, is a gigantic Forerunner structure previously located under the city of Mombasa, Republic of Kenya on Earth. The entire structure is designed to act as a slipspace portal to Installation 00, and was supposed to be the only way to access it. It was uncovered by the Covenant Loyalists when Truth ordered Mombasa glassed to uncover it. Despite their best efforts in the Battle of Tsavo, UNSC forces were unable to stop Truth from activating the portal.

The portal was later used again by a multi-species strike team to investigate the damaged Ark in the post-war era.
Timberland

*"An enemy behind every tree!"*

- In-game summary.
**Timberland**is a multiplayer map in *Halo PC.*The entirety of the map is set inside a large section of forest, with two symmetrical bases at each end of the forest, built into the sides of the canyon walls. It is a vehicle-oriented map, and one of the largest maps in the game.

The shape and layout of the map likely inspired Valhalla in *Halo 3*. The map was remade as Ridgeline in *Halo: Combat Evolved Anniversary*.
Type-27 Anti-Infantry Stationary Gun

The **Type-27 Anti-Infantry Stationary Gun**, also known as the **Shade Turret**, or simply **Shade**, is an anti-infantry gun emplacement that was used by the Covenant Empire to defend bases, camps or other such facilities. It saw extensive use during the Battle of Mombasa, Battle of Installation 05, Battle of the Quarantine Zone and likely during the First Battle of High Charity.

Its main armament is the medium plasma cannon, firing a single semi-automatic stream of crimson plasma bolts. The main turret is connected to a platform of three "legs" grafted to the ground, and the gunner is protected by a forward facing energy shield. It also possesses a 360 degree field of fire.

The turret can alternate between single burst fire and semi-automatic.
Turf

*"Though they dominate an open terrain, many Scarabs have fallen victim to the narrow streets of Earth's cities."*

- In-game summary.
**Turf**is a multiplayer map in *Halo 2* added in the Killtacular map pack. It is known canonically as **War Games Map\_Set/: 409-3**. It is set in one of the many sectors of Old Mombasa. It supports 2-10 players, as well as vehicles.
Supreme Commander

**Supreme Commander**is one of the highest ranks in the Covenant Navy and was used in the Covenant Remnant. The rank is most often denoted to well-known, devout and acknowledged fleet masters. The rank itself gives the person in question command over a much larger fleet, typically an armada. It acts as a Covenant equivalent of a high-ranking admiral. The most well-known Covenant member to hold the rank was Thel 'Vadam.

Before the Great Schism, the rank was almost always held by Sangheili, as it was nearly impossible to attain by anyone else due to the Sangheili's superiority in tactics and naval experience. It was not until after the Great Schism that presumably Jiralhanae began assuming the role, although it is not known to what effect; by that time, much of the Covenant military had been fractured.
Single Occupant Exoatmospheric Insertion Vehicle

*"Where were you a minute ago?"*

- Edward Buck.
*"Still trapped inside my pod."*

- Veronica Dare.
The **Single Occupant Exoatmospheric Insertion Vehicle**(abbreivated **SOEIV**), colloquially called the **Human Entry Vehicle** (**HEV**), and commonly called the **Drop Pod** or **Egg**, is an atmospheric insertion pod used by the UNSCDF to deploy and individual and his/her equipment from orbit to the surface without the need for a dropship deployment. They are primarily used by the Orbital Drop Shock Troopers.
Teleportation Grid

The **Teleportation Grid**is a piece of technology found on several important Forerunner installations.

Despite its name, the teleportation grid does not actually "teleport" its users; rather, it encases them in a compressed slipstream field, transporting them from one position to another almost instantaneously. This happens much in the same way that a starship uses slipspace to travel between star systems - time passes for the individual, but due to the short distances involved it is negligible.

Both Installation 04 and Installation 05 were equipped with teleportation grids, allowing their monitors to reach vital areas rapidly, and supervise their Sentinel charges. Onyx also possessed a teleportation grid. Although it is uncertain, it's likely that even Installation 00 had one, and that other installations do as well.
Type-29 Troop/Vehicle Transport

The **Type-29 Troop/Vehicle Transport**, also known as the **Shadow**, was a ground troop/vehicle transport used by the Covenant Empire during the Human-Covenant War. The vehicle is likely the Covenant equivalent to a human APC. The vehicle's primary armament was a single medium plasma cannon mounted on its front. The vehicle was capable of carrying vehicles inside it, as well as acting as a restricted troop transport. It was capable of incredible speeds, as was noted during the Battle of Mombasa when John-117 had to destroy a convoy of them.

The vehicle was very rarely seen, with the Covenant preferring the more effective aerial deployments, and therefore employing Spirits and Phantoms more often. Because of this limitation, the vehicle saw very little deployment after the Battle of Mombasa (that is noteworthy, anyway) and by the outbreak of the Great Schism, it is likely the vehicle ceased development. By the Battle of Installation 00, neither the Swords of Sanghelios or Loyalists used it.
Tombstone

*"The UNSC decommissioned this munitions testing complex after safety concerns came to light."*

- In-game summary.
**Tombstone**is a multiplayer map in *Halo 2* added in the Blastacular map pack. The map is set in an abandoned munitions testing complex on Earth, with a wide open space and two symmetrical platforms on a diagonal axis. It supports 4-16 players, but with no vehicles.

Tombstone is a remake of Hang 'Em High from *Halo: Combat Evolved*.
The Truth and Reconciliation

*"Board a Covenant ship in an attempt to rescue Captain Keyes."*

- In-game summary.
**The Truth and Reconciliation** is the third campaign level of *Halo: Combat Evolved*. John-117 leads a team of marines in the boarding action of the Covenant CCS-Class Battlecruiser, the Truth and Reconciliation  to rescue Captain Keyes. After boarding the ship through a gravity lift, the Master Chief fights his way through the ship and rescues Keyes as well as other surviving command crew. This is the first level in the game, and by extent the series, that features Hunters. It also introduces the Sangheili Zealot, Stealth Sangheili and the Shade turret. It also features the first appearance of the Ghost and Wraith , but neither can be operated or fought.
The Great Journey

*"Form an unexpected alliance, keep Tartarus from activating the ring."*

- In-game summary.
**The Great Journey**is the fifteenth and final campaign level of *Halo 2*, and the second part of a two-part Control Room level. Rtas 'Vadum escorts Thel 'Vadam to a Scarab, which he believes will help him break into the Control Room; he then departs to board and hijack a Loyalist-controlled battlecruiser. Aided by an unlikely ally (Johnson), Thel 'Vadam and Johnson break into the Control Room, allowing Thel 'Vadam to confront and kill Tartarus, which in the process allows Miranda to retrieve the Index and halt the ring's activation. Back at Earth, Truth's dreadnought arrives, with John-117 aboard, ready to finish the fight.

This is the first and only level in the game, and by extent the first time in the entire franchise, where a Covenant species has human allies. It is also the last level of the entire franchise to feature the Spectre and Jiralhanae Honor Guardsman, as well as the last game-based appearance of the *Halo 2*-era Scarab. The level also features the game's third and final boss. The boss is Tartarus.
Type-36 Ultra Heavy Assault Platform

*"We've all run the simulations. They're tough, but they ain't invincible!"*

- Johnson, Metropolis.
The **Type-36 Ultra Heavy Assault Platform**, also known as the **Scarab**, is a mobile mining platform that was used by the Covenant Empire. The vehicle, as seen during the Battle of Mombasa and Battle of Installation 05, could also be adapted for use in combat, allowing it to be transformed into a mobile fortress. Its main weapon came in the form of a heavy focus cannon, which allowed it to obliterate everything in its path. It also possessed a heavy plasma cannon on its back to be used against aircraft. It also possessed heavy armor that made it almost impervious to explosives or any form of projectile weapon.

Many different types were used during the Human-Covenant War, but the vehicle was largely succeeded by its smaller but much more practical cousin the Type-47 Scarab. It also had a Super Scarab variant, but it rarely saw combat due to the resources needed to build and maintain it. By the end of the war, it appears the Type-36 ceased production, as even the Covenant Remnant don't seem to employ its use.
Type-31 Exoatmospheric Multi-Role Fighter

The **Type-31 Exoatmospheric Multi-Role Fighter**, more commonly known as the **Seraph**, is the main starfighter of the Covenant Empire during the Human-Covenant War. Serving as the successor to the obselete *Tarasque*-class heavy fighter, it is largely used in escort operations, fighter-to-fighter engagements and air strikes. It can also be assigned to squadrons, and acts as a more expensive, but far more effective alternative to the unshielded, cheaper and smaller Type-27 Space Banshee.

The Covenant Remnant continued to employ their use during the post-war era, right up until their destruction. It is likely they are also used by the Swords of Sanghelios.
Type-25 Directed Energy Rifle

*"You know, it looks delicate and so you feel like you need to hold it kinda gingerly - but then you see an Elite crack a Bravo Kilo's head with one - the things are built tough."*

- Anonymous serviceman.
The **Type-25 Directed Energy Rifle**, also known as the **Plasma Rifle**, was the standard infantry weapon of the Covenant Empire. It was most commonly used by more capable Covenant ground troops, but is one of the Sangheili's signature weapons. However, the Jiralhanae also used it alongside their own variant of the weapon. The weapon was also occassionally used by higher-ranking Yanme'e. The weapon is extremely effective against infantry, and can take down enemy shields very quickly.

The **Plasma Rifle**eventually fell out of use at the end of the Human-Covenant War, and its successor, the Type-55 Directed Energy Rifle/Advanced, replaced it in the Covenant Remnant. However, it appears the Swords of Sanghelios still use the weapon, and it is likely to have its way onto the post-war black market.
The Great Schism

*"This is the third vector of chaos."*

- Zo Resken, former Prophet of Clarity to his Sangheili liberators.
The **Great Schism**, alternatively known as the **Covenant Civil War**, or the **Great Betrayal**among the Sangheili, was a major conflict between the Covenant Loyalists and Separatists. The conflict was a full-blown escalation of the Purge, where Truth attempted to have the Jiralhanae murder the Sangheili councilors on the High Council to precipitate the Jiralhanae usurp of the Covenant military. The conflict shattered the Covenant Empire, and would be the primary event that led to its collapse.
Type-33 Guided Munitions Launcher

*"It's about as close to a fire-and-forget small arm as we're likely to ever see, and it ain't ours. This is why we're losing."*

- Anonymous serviceman.
The **Type-33 Guided Munitions Launcher**, also known as the **Needler**, is a Covenant anti-infantry weapon used primarily by the Covenant Empire and its successor, the Covenant Remnant. The weapon saw widespread use amongst all the member species of the Covenant, more commonly by the Unggoy, Kig-Yar and Yanme'e, whilst occassionally used by the Sangheili and Jiralhanae. The weapon consists of explosive crystalline shards of around 4.8 to 6.3mm thick. They impact the target and then explode shortly after, tearing skin and ripping flesh and muscle. By itself, the effect is dangerous, but when needles are fired on automatic and impact around a particular area, the explosion can be combined to create a "supercombine" detonation; this detonation is large, and tears the target apart, usually killing infantry instantly regardless of shields and damaging vehicles. This makes it one of the more effective Covenant weapons. It is also one of the few Covenant weapons in existence that requires ammunition.

After the Second Battle of Requiem, the Type-33 Needler has fallen out of use and has since been replaced by the Type-56 Guided Munitions Launcher.
The Heretics

*"Our Prophets are false! Open your eyes, my brothers! They would use the faith of our forefathers to bring ruin to us all!"*

- Sesa 'Refumee.
**The Heretics**were a faction of Sangheili and Unggoy that initiated a brief, but pivotal, rebellion against the Covenant  post-Battle of Installation 04. They were deemed enough of a threat to the Covenant religion that the Hierarchs sent a strike team to the gas mine to silence them, whilst also invoking the title of Arbiter on Thel 'Vadamee so that he could aid in the strike team's efforts. Despite fierce resistance, the strike team, combined with the Heretics accidentally instigating a Flood outbreak, were able to wipe out the Heretics and kill their leader.

The Heretics were originally an artifact-retrieval team attached to the Fleet of Particular Justice. When their fleet was ordered to abandon Installation 04, they were left stranded on the gas mine, thus allowing 343 Guilty Spark to run into them and inform them of Halo's true purpose. Rallying around their leader, Sesa 'Refumee, they rebelled against the Covenant, attempting to rally more Covenant to their cause. They were, however, unsuccessful, although to what effect is unknown.