recursal/Fanatic-Fandom huggingface dataset:
Block Bucks

**Block Bucks** are a form of wealth in TerraTech, useful for buying blocks from a number of different outlets.

### Sources of Block Bucks

Block bucks can be earned through a number of means such as:

* Selling resources at a trading station or delivery cannon.
* Killing enemy techs.
* Completing missions.

### Uses for Block Bucks

* Buying blocks from the shop terminal on Trading Stations.
* Buying blocks from Payload Terminals.
* Buying blocks you do not possess in your inventory when trying to respawn your last used tech from the respawn menu after your cab is destroyed.

* Selling resources to make Block Bucks
* Buying blocks with Block Bucks
* The Respawn Menu giving the option to buy blocks to rebuild and respawn your last used tech.

#### Show Me The Monies

*Have at least 1,000,000 Block Bucks in your possession (Campaign only)*

##### Completion criteria:

Accumulate ≥1,000,000 block bucks by any means in a **single campaign world.**
Fabricators

**Fabricators** are a group of production blocks that are manufactured by each corporation. They are used to craft blocks from a specific corporation that the specific Fabricator corresponds to, using resource chunks, or components.

Fabricators allow the player to discover and acquire blocks more reliably than buying them from Trading Stations, though much slower due to the time that one may potentially spend gathering the ingredients. As a production block, they have their own anchor, and must be attached to an anchored tech for it to work. Also, since most blocks require components to produce and there might be a lot of resources to sort out, silos and the Component Factories should be paired with them. One advantage that Fabricators offer is that undiscovered blocks may be fabricated (the fabricator will show the recipe normally, allowing blocks up to one grade higher to be crafted). This is useful in the acquisition of otherwise rare blocks absent from enemy tech populations.

There are six variants of Fabricators, currently:
GSO Cosmonaut SAP Cab

Standard cab module from the Galactic Survey Organisation.

The **GSO Cosmonaut SAP Cab** is GSO grade 1 cab control block, forming the central heart and control centre of many techs throughout the entire game. It is equipped with a pair of lasers, a lamp and some fuel storage. When detached from other blocks, four tiny wheels pop out of the underside, allowing it to be driven on its own.

It a bounding box of 1 cell and has 6 APs, one on each face.

Like all GSO blocks, it can be crafted with a GSO Fabricator.

It is a smaller counterpart to the GSO Cosmonaut Wide Cab.

## Usage

The GSO Cosmonaut SAP Cab is noteworthy for its many attachment points and small size, allowing for versatile placement. Being such a natural origin for tech design to branch out from in all directions, an abundance of enemy techs feature a GSO Cosmonaut SAP Cab at their core.

The cab is also rear heavy and its lasers' recoil is high enough to push it backwards slightly. While generally not outstanding, it remains a solid, plentiful, and cost-effective.

Like all cabs, it only pushes other blocks when destroyed and its explosion deals no damage to them.

## Tips

* While used on its own, the cab drives extremely slowly. It is faster to repeatedly toss the block with the mouse pointer than to drive it to a destination.
* Owing to the affordability of additional cabs, in addition to the relatively easily-found resources they require to craft, GSO cabs can represent a more affordable alternative to dedicated fuel tanks until said fuel tanks become avaliable, with the added bonus of being less explosive.

## Trivia

* In almost all cases, the player is provided with this block to begin the game.

* During TerrorTech, the model of this block changed into the Pumpkin Head with additional wheels and weapons.

* Cosmonaut is a term for Russian astronauts. This is a reference to GSO's Soviet-Style Design.

* Concept Art
* GSO Concept art including cab
* GSO concept art including cab
* GSO concept art including cab
* GSO concept art of cab
GSO 2-Way Explosive Bolt №2

Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 2nd in a series of 4 explosive bolts. Each one pops with just another press.

The **GSO 2-Way Explosive Bolt №2** is a grade 3 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 100 HP, but this isn't terribly important considering it's designed to be destroyed.
GSO Down Conveyor

A conveyor that lets you transition from one plane to another. 3D bases!

The **GSO Down Conveyor** is a grade 3 manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).

## Usage

This block primarily finds use in certain specialized base designs, particularly those involving vertical transitions.

## Trivia

* It shares its description with the GSO Up Conveyor.
Cab

**Cab** is a subclass of Control Blocks. It is used to differentiate the blocks that enable player-control from AI Modules. Cabs are one of few elements that are necessary to make a tech, other than an AI Module or an active anchor. Cabs are arguably the most useful of all these, as it allows the tech to respond to player input when the tech is currently being controlled. Cabs are necessary to toggle anchors and swap techs, as both can be done only while the tech is currently controlled.

Player-control can be swapped between techs with cabs though using the right-click radial menu or with a double-left click.

When not connected to any other blocks, many default cabs will animate to reveal wheels or hover-drives to allow them to travel on their own. Some cabs also include basic weapons, a very simple navigational aid, and basic fuel reserve for booster use.

If a cab is destroyed on a tech, and there are no more Control Blocks or active anchors attached to the tech, it will no longer act as an entity and its blocks will fall apart. If the tech was under the control of the player, they will either be switched to the closest allied tech that has a cab or presented with the death menu, depending on whether there is an available tech nearby.

If an enemy Tech only has a cab left or is effectively disabled with the currently attached blocks, the cab will rapidly receive damage and then explode. Explosions from a control block can damage and destroy other blocks but is usually negligible. Cabs, like all control blocks, cannot be salvaged after the battle, and must be purchased from trading stations or Payload Terminals, crafted, or recovered from an allied Tech after a completed defense mission (the Tech will become allied to the player and it's blocks become available for the player's use, and those techs, regardless of type, will ALWAYS contain a Cab and an AI Module).

**Cab may refer to**:

 **GSO Cosmonaut SAP Cab,** a GSO **cab** equipped with a pair of weak lasers, a lamp and four wheels.
 **GeoCorp Foreman GPR Cab,** a GeoCorp **cab** equipped with a small drill, a lamp and four wheels.
 **Venture Cruz Cab**, a Venture **cab** equipped with a pair of weak guns, a glowing windscreen and three wheels, it also has a built in speedometer.
 **Hawkeye Hunter Cab**, a Hawkeye **cab** equipped with a weak gun, a glowing windscreen and three wheels, it also has a built in radar.
 **Better Future eCab**, a Better Future **cab** equipped with a pair of weak lasers, a glowing windscreen, a gyroscope, some hover steering and four hoverplates.
A Slippery Slope

**XP Reward**: 1000
 **Block Bucks Reward**: 10000
 **Blocks Reward**: 4

**A Slippery Slope** is a unique Grade 3 mission assigned by Venture. This mission was added in version 1.4.6.

## Synopsis

The Ice Crawlers siblings Vana and Zozo want player to scale their icy mountain obstacle course.

The obstacles include indestructible turrets with Venture Sonic Lance and its mini-variants, 2 mobile techs with Venture Contact Shotguns, 2 indestructible turrets with the same Shotguns, and hoverbug-powered rotating swatters.

Hovers, Anti-Gravity, and flight blocks (excluding boosters) are banned and techs with them have to be removed from the course vicinity.

The race has no timer, but will reset after each failed attempt.

## Strategy

The tech's wheels do not have to be speedy, high-power might actually make it harder to not lose control on the ice or accidentally fall off the mountain. The impulse that is necessary to clear some traps can be provided by a booster. The last jump *requires* booster or some very powerful wheels.

It is possible to use the Better Future eCab alone, as despite hovering, it acts as a control block and is not prohibited.

The 2 mobile enemies require at least *some* weapon, but can be skipped completely if the player clears the turn fast enough and moves past them before they can get in the way.

Repair Bubbles can counter some damage to tech from rough traversing as well as enemies' shotguns.

Shields can fully counter sonic lances and prevent damage from shotguns.

Having tech's heigh limited to one block will help to bypass swatters.

It's theoretically possible to use Better Future Gravity Magnifier Engine to counter sonic lances and provide additional grip to the tech.

You can bypass the spinners by using build mode and pushing into them, though lighter techs will be unable to push the spinners.
Blaster Battle

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**:  ?

**Blaster Battle** is a grade 1 mission assigned by Reticule Research.

## Synopsis

During the mission, Atom (after tricking the player into thinking that he will kill them) asks the player to help them in an experiment. He says that the player must use a Proto Buggy equipped with a Sonic Blaster and head into the test crater to test its effectiveness. Once the player buys the Proto Buggy for 100,000 BB, the player then heads into the test crater to fight off various enemies. Once the player survives 2 minutes and 30 seconds in the crater, the mission is complete.

## Strategy

* It is advisable to attach better batteries for the Buggy such as a GeoCorp, Better Future or Hawkeye one to absorb additional damage.
GSO Crafty Mike Cab

Known con man Michael Croft (street name "Crafty Mike") is known to operate in this quadrant. Don't be fooled by his quick charm and disarming nature. This guy will nick your Nan's dentures if you give him half a chance.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Crafty Mike Cab is a watered down version of GSO's standard cab and is inferior in every way, including it's lack of weapons, APs, and propulsion systems. It merely functions as a simple cab and is only useful for special purposes, but otherwise, it has zero utility.

## Trivia

* This block serves as some lore on Crafty Mike.
	+ Ironically, due to game limitations Mike is unable to steal anything.

* The Crafty Mike Cab was already in the game long before 1.3.9.1. However, it only appears on the NPC Crafty Mike and is unusable for players, unless they enter RND Labs or Creative Mode and load a Hacked Snapshot.
	+ In that case, the block's name will be replaced with "This Block No Longer Exists".
GSO Altimeter

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This will tell you how high above or below sea level you are. It doesn't mention which direction the sea is in though… hmmm…

The **GSO Altimeter** is a information accessory block, useful for seeing more data about the off-world.

It has 1 Attachment Point.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Altimeter

*Main article:* Meter Accessories

As with all altimeters, equipping it adds a readout to your HUD declaring your tech's distance above or below sea level.

## Notes

The same effect the GSO Altimeter lends is provided by being in the R&D Test Chamber whether the tech currently being controlled has an altimeter or not.

## Trivia

The GSO Altimeter's description jokes about the fact there is no sea in TerraTech, a highly requested feature.
GSO Fabricator

Fabricators take two or more resource chunks and craft them into a block.
The GSO Fabricator was first devised by Dr. Lawrence Hartley during his work on the Good Day Project. The original inspiration for the Fabricator came from a vintage sci-fi TV show, aired in the late 20th century, in this show a device called a 'Replicator' could make any food instantly from pure energy. Dr.'s Hartley and Lovejoy saw the potential applications for a real replication device and began work on this project together. Their labour soon bore fruit in the form of a prototype device that they dubbed, the Fabricator. Operators could combine different materials in this machine and it would produce something completely new.

The **GSO Fabricator** is a grade 2 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a **GSO Fabricator**.

It has 4 attachment point(s) and takes up 12 cell(s).

It must be anchored to function.

## Usage

The GSO Fabricator is relatively simple and straightforward, as with all of it's counterparts from other corps. It is able to produce blocks from plain or refined resources/components.

It has great utility especially in the early game, since there are many useful GSO grade 2 blocks (like the GSO Bumper Wheel), which it can craft. Though this requires the player to scavenge a lot of resources, the results are hard to argue with.

## Trivia

* The description refers to the replicator in the Star Trek Universe from "The Next Generation" onwards, a teleporter technology derived system creating physical objects from energy. Most commonly used to dispense food throughout the different series, it is capable of producing oxygen (established in Deep Space Nine), replacement parts, clothing and other objects of daily life.
* This block appears in a Crafty Mike mission and the player is allowed to keep it afterwards.
* When deployed, the red exhaust nozzle will extend and tilt to the side. It does not have any animation when it contracts, however.
GSO Four Block

This block is four units long.

The **GSO Four Block** is a grade 4 basic block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 18 attachment point(s) and takes up 4 cell(s).

## Usage

The GSO Four Block is relatively simple. It's useful for replace multiple smaller blocks with one single unit, primarily to reduce vulnerability to splash damage. While avaliable earlier than most other equivalents, it's stats are only average, easily beaten by Basic Blocks from other corps in their specializations.

## Trivia

* Tis block was formerly known simply as EXP Four Block.
Better Future Medium Fuel Tank

A tough little fuel tank. Make sure to take one of these with you if you're using boosters.

The **Better Future Medium Fuel Tank** is a grade 2 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 2 cell(s).

## Usage

Better Future Medium Fuel Tank has good fuel capacity and durability, however its refill rate is only 2. It serves as a compromise between mass and capacity.
Better Future Large Booster

A good large booster. It's pretty powerful and it will drain your fuel fast too so make sure you bring extra fuel tanks to supply it.

The **Better Future Large Booster** is a grade 3 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

All three Better Future Booster have the same thrust to mass ratio of 5556.
Better Future AI Module

The Better Future Artificial Intelligence Module is a clever controller that acts as the brain for autonomous Techs

The **Better Future AI Module** is a grade 1 Control block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 6 attachment point(s) and takes up 4 cell(s).

## Description

This block is similar to GSO Gruntle Guard AI Module, only more expensive and with an energy weapon. Also, when not secured, it folds out into a small flying drone.
Better Future Large Fuel Tank

A good sized fuel tank with some nice curved edges. This will provide plenty of fuel for your boosters.

The **Better Future Large Fuel Tank** is a grade 3 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 8 attachment point(s) and takes up 4 cell(s).

## Usage

Better Future Large Fuel Tank has good fuel capacity and durability, however its refill rate is only 2 and it is heavier than other tanks, heavy enough that it becomes fully outclassed by equally heavy Hawkeye Fuel Tank, leaving only resource-cheapness going for it.
GSO Big Poppa Fuel Tank

A large big daddy fuel can.

The **GSO Big Poppa Fuel Tank** is a grade 4 flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

It is highly explosive when destroyed.

## Usage

This is quite a potent fuel tank for when it can be obtained. It stores 50 more units of fuel than 4 GSO Popper fuel tanks which occupies the same amount of room, so it's slightly more efficient. The only disadvantage it has is the slow refill rate, as once drained, it will take 100 seconds to refill entirely. It's also quite heavy, meaning that it's usage as a flight block is near impossible with all that weight. Fragility is also a problem as it's hard to protect. Rather, it would serve a similar purpose to the GeoCorp Eagle Heavy Booster - For a grounded vehicle to gain some extra force for uphills.

## Trivia

* The Big Poppa Fuel Tank is the largest fuel tank in the entire game, taking up eight cells whereas the second-largest ones take only four. Even as a flight block it's still quite large on it's own.
* It is also the third-least effective fuel tank in terms of fuel stored per cell, at 31.25 per cell, only more than the 25 of the Popper Fuel tank, and 20 of the Venture Fuel Pod.
Better Future Battery

This Better Future Battery can be charged up with any generator, or via a Wireless Charger from another powered Tech.

The **Better Future Battery** is a grade 3 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

The Better Future Battery is tied with the Geo Corp Mega Gluon at the best energy storage efficiency at 1875 units per cell, and additionally is useful for building a streamlined design for a BF Tech, effectively replacing two Better Future Stream One Blocks with something functional at the cost of slightly lower HP. It also relatively cheap, compared to titanite-heavy GeoCorp and Hawkeye variants.

The price to pay for the high capacity and low mass is its strange AP count distribution which makes it difficult trying to accumulate power properly.

## Trivia

* The description mentions wireless chargers, despite Better Future not producing any.
Explosive Bolts

*This **disambiguation** page lists articles associated with the same title.*

**Explosive bolts** may refer to

 **GSO 2-Way Explosive Bolt №1,** a simpler explosive bolt.
 **GSO 2-Way Explosive Bolt №2,** a simpler explosive bolt.
 **GSO 2-Way Explosive Bolt №3,** a simpler explosive bolt.
 **GSO 2-Way Explosive Bolt №4,** a simpler explosive bolt.
 **GSO 6-Way Explosive Bolt,** a more advanced explosive bolt.
 **GeoCorp Frame Explosive Bolt**
File:VentureShove-itExplosiveBolt.png **Venture Shove-it Explosive Bolt**
 **Hawkeye Z4 Explosive Bolt**
GSO 3-Pound Cannon

A solid basic cannon turret. Very little but packs a nice punch.

The **GSO 3-Pound Cannon** is a grade 2 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

Being the first splash damage weapon one can obtain, the 3-pound cannon does much higher damage than most other GSO weapons around this stage. Its fire rate is average from expectations - Slow in both projectile velocity and fire rate, but surprisingly devastating if it is on target. It is also quite compact and nimble, allowing techs with large surface areas to mount many of them and get good results with.

It is extremely effective in the early game, as enemy techs around this period have weaker shields, and when they are depleted, the 3-Pound cannon can quickly take them out with heavy splash damage, provided if the user compensates the weapon's slow projectile velocity. However, keep in mind that this will make recovering parts difficult, as early game parts are often too fragile to survive more than a handful of shots from the cannon.

## Trivia

* This block was introduced in the earliest version of the game.
GSO Anchored SCU Storage Device

A Singularity Containment Unit Storage Device. This clever gizmo creates a wormhole to another dimension allowing blocks to be stored there remotely. You can also access the blocks and get them back from said dimension with the inventory in build beam mode. Surely there must be some other applications for this technology? This one only works whilst anchored.

The **GSO SCU Storage Device** is a GSO Grade 2 Manufacturing Block. Like all GSO blocks, it can be crafted with a GSO Fabricator.
It must be anchored to function, has 2000 HP and 12 Attachment Points.

## Usage

SCUs, after a set heat-up period, will automatically grab nearby loose blocks and add them back to the inventory. Damage to itself or techs it is attached to will force it to restart.

The GSO SCU has acceptable general stats with a 5-second heat-up and decent range, although it needs to be anchored before it can function. It drastically eases the trouble of block storage with its early availability and is a common sight in early bases.

## Trivia

* An unobtainable block with similar function to this block is a part of most GSO Trading Stations. The biggest difference is that it's not usable by the player and can't take damage. It will grab blocks from the player and return them to the their inventory.
* Despite the description, singularity technology has no other applications.

## History

### 1.3.5.1

* Reclassified as Grade 2
* Crate drop rate increased.
Better Future Small Rotor

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A very small but reasonably powerful rotor. Remember to use a control scheme that has lift controls to operate a vertically aligned rotor.

The Better Future Small Rotor has an unique property among propellers - being equally effective in reverse-thrust orientations.
Deely Boppers

None

}}
**Deely Boppers** are seasonal cosmetic accessory blocks. They offer no regular function other than bobbing around and looking jolly.

### Variants

##### Figgy Pudding Deely Bopper

> *This figgy pudding is a bit divisive. Do you like it?*
>
>

This deely bopper looks like a Christmas Pudding.

##### Bauble Deely Boppers

> *What a lovely shiny bauble!*
>
>

These blue, silver and gold baubles are all identically spherical.

* Blue Bauble Deely Bopper
* Gold Bauble Deely Bopper
* Silver Bauble Deely Bopper

##### Present Deely Boppers

> *Oh a present! For me? You shouldn't have! I haven't got you anything.*
>
>

These deely boppers look like celebratory presents.

* Red Present Deely Bopper
* Green Present Deely Bopper
* Silver Present Deely Bopper

##### Star Deely Bopper

> *It's time to decorate everything! Here, use this star!*
>
>

An astral deely bopper suitable for topping a seasonal tree

##### Robin Deely Bopper

> *Look at this rocking little Robin. He'll bob back and forth if you move him around. Careful he doesn't get whiplash.*
>
>

The Robin Deely Bopper appears to be a chubby bird on a log.

* Bauble Deely Boppers
* Present Deely Boppers
* Star Deely Bopper
* Figgy Pudding Deely Bopper
* Robin Deely Bopper

## Trivia

* The Robin Deely Bopper is the only Deely Bopper to not feature a red stand and black spring. It also seems to have a higher inertia than others and only rocks back and forth, no lateral movement.

* When Deely Boppers were added to the game they were extremely common drops from GSO crates. This annoyed many players who preferred to get regular blocks instead. The drop rates have since been reduced.

* Deely Boppers (along with Reindeer Antlers, Rudolf Red Nose, Roast Turkey and Christmas Tree) were all added to TerraTech to celebrate Christmas 2017. During this time, techs in the menu brawl could be seen wearing all of these locks.
A Perilous Prototype

*This article is a stub. You can help TerraTech Wiki by expanding it.*

  **XP Reward**: 10,000
 **Block Bucks Reward**: 50,000
 **Blocks Reward**:  ?

**A Perilous Prototype** is a unique Grade 3 mission assigned by Reticule Research. This mission was added in version 1.4.4.

## Synopsis

It's is similar to Laser Laboratory and Tesla Base missions.
Better Future Stabilising Computer

This clever little computer will help you stay in one place when you stop driving most types of ungrounded Techs (hovercraft, helicopters and anti-gravity craft, not so much for planes though). When you stop driving, this computer will take over and steer your hover pads, adjustment thrusters and propellers to try to keep you in one place and stop you from drifting around out of control.

The **Better Future Stabilising Computer** is a grade 2 Accessory block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

The Stabilizing Computer is a vital component of many hovercraft, keeping them from drifting. It sees limited use elsewhere.

## Trivia

Although not mentioned anywhere, large techs need multiple Stabilising computers in order to activate stabilisation
GSO Exotic Component Dongle

This Component Dongle can be attached to a Component Factory to allow it to produce Exotic Component Chunks.

The **GSO Exotic Component Dongle** is a dongle manufacturing block, useful for augmenting Component Factories.

It has 2 Attachment Points.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Component Dongle

Component Factory Dongles are addons to augment Component Factories. When connected to a Component Factory, each dongle unlocks a class of components for it allowing it to craft them. Dongles do not allow Component Factories to craft components below them; each tier of components requires its own dongle.
Better Future Plasma Furnace Generator

This Plasma Furnace generator burns fuel chunks to produce electricity. This generator can burn any refined or unrefined chunks (no components though). It won't give you the best return in terms of energy produced on whatever you burn, but it's not picky, it will burn pretty much any resource chunks.

The **Better Future Plasma Furnace Generator** is a grade 1 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 21 attachment point(s) and takes up 27 cell(s).

## Usage

The Better Future Furnace Plasma Generator is the ultimate replacement for anyone seeking a powerful Anchored Generator. The main gimmick is it's ability to burn ALL resource chunks. It will not burn component chunks, as they are not technically considered resources. While this might not necessarily be a useful addition to most bases, it makes excellent use of any excess resource chunks you might have. The most important thing, however, is that it takes much less time to burn fuel. For example, the GeoCorp Anchored Furnace Generator can produce 29850 units of energy with a single Carbius Brick, but takes 50 seconds just to burn a single Chunk. The Better Future Plasma Furnace Generator produces 13650 units of energy with the same quantity of resources and only takes around 15 seconds, which, by rate, much faster than the GeoCorp Generator. The downside of it is that electricity generation is made more costly due to the increased consumption rate, which is easily brushed off if you've got the resources to spare. Overall, the generator is about high investment and high profit - It will eat up a lot of your most valuable resource chunks fast, but if you let it, it's the fastest way to get electricity.

**WARNING! RESULTS MAY VARY**

## Trivia

* This block existed as an nonfunctional experimental block for several months before the Developers implemented its functionality and added it to the Better Future corporation when it was teased, making it the oldest block from BF.
* Despite capable of burning every resource chunk, the description still says that it burns fuel chunks to produce electricity, even though in reality it's able to burn a lot more than that.
* Even though it is a plasma furnace generator and produces electricity, it requires Fuel Injectors.
	+ These may be required to begin the initial reaction that produces the plasma required to melt down materials. Although plasma reactions are usually catalyzed with electricity, there must be some material to ionize which may be provided by the Fuel Injectors.
GSO Dropper

This manufacturing block can be attached to any conveyor to let the held chunk be picked off and dropped onto the floor.

The **GSO Dropper** is a manufacturing block, useful for releasing chunks from conveyor chains around a processing base.

It has 2 Attachment Points, one for both the back and the bottom sides.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Dropper

Droppers are useful for removing resource and component chunks from conveyor chains by dropping them on to the ground. They perform this by receiving a chunk, then removing their hold on said chunk.

Droppers can only be fed chunks into their back side.

#### Droppers pull from

* Conveyors
* Collectors (excluding Venture Collector and Hawkeye Pack Collector.)

#### Droppers will receive from

* Refineries
* Scrappers
* Filters
* Alternators
* Receivers

#### Droppers push to

* The environment (loose chunks.)

Droppers can only hold one chunk at a time. They will not accept any more until their chunk is released, which allows another to be admitted.
GSO Agent Pow Cab

No nonsense Agent Pow doesn't pull her punches or suffer fools gladly. She was really mean to me the other day, right to my face too. She just insulted me in a slightly quieter voice than normal and then she just carried on the conversation as if nothing had happened. It actually made me feel quite upset.

The **GSO Agent Pow Cab** is a grade 3 Control block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Agent Pow Cab does not have any additional abilities other than granting the player control of a tech, just like most player cabs, not to mention having fewer attachment points. There is no purpose for using it over most other cabs as a consequence, besides the unique appearance.

## Trivia

* Due to a display bug, in 1.3.9.1 it appeared as a red helmet on the block icon, though it's actual appearance is otherwise identical to Agent Pow's head.

* This block serves as some lore on Agent Pow.
	+ It appears that it is based on a dialogue between her and an unknown recipient.
	+ Ironically, there are no signs of any audible speech in the world of TerraTech, so it is unknown how Agent Pow talks.

* The Agent Pow Cab was already in the game before 1.3.9.1. However, it only appears on the relevant NPC and is unusable for players, unless they enter RND Labs or Creative Mode and load a Hacked Snapshot.
	+ In that case, the block's name will be replaced with "This Block No Longer Exists".
Better Future Swipe Collector

The Swipe Collector holds more chunks than any other small collector. It also has a high beam strength to hold chunks on a reasonably fast moving Tech. However it is fairly expensive too.

The **Better Future Swipe Collector** is a grade 1 accessory block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has ? attachment point(s) and takes up 1 cell(s).

## Collector

*Main article:* Collectors
The Swipe Collector probably is the best of single-cell collectors, it has a high beam strength (can hold unto item at 200+mph), above average capacity of 6 and the second best pick up range of 17 blocks.
GSO Anchored Furnace Generator

A small Generator. It generates a fair amount of energy, but needs to be anchored to function. This furnace generator consumes any fuel resource type.

The **GSO Anchored Furnace Generator** is a power block, useful for charging your batteries.

It has 6 Attachment Points.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

This block can only be placed upright.

## Furnace Generator

The **GSO Anchored Furnace Generator**, when anchored and supplied with resource chunks, will begin to fill any batteries on the same tech. If there are no batteries present on the tech, it will still power projectors on that tech. Bear in mind, however, that these projectors will shut down if the generator stops burning a fuel chunk. In addition, shields will shut down if they need to block munitions.

It is not as efficient as the GeoCorp Anchored Furnace Generator, but it is more compact. It is twice as efficient as the GSO Mobile Furnace Generator but double the size. It also only works when anchored.

The **GSO Anchored Furnace Generator** has one input node which will pull any fuel chunks present in any adjacent collectors, receivers or silos.

Fuel sources include:
Fibrewood Chunk, Fibron Chunk, Carbite Ore, Carbius Brick, Oleite Jelly, Oleus Capsule

The **GSO Anchored Furnace Generator** produces about 14000 energy units for every Oleus Capsule it burns, filling about 1 GeoCorp Battery Packs.
Exporting Block Models from Blender

For your block to appear as you intend in TerraTech, it needs to be at the correct scale and facing in the right direction. A 1x1x1 block in TerraTech is a 1m cube, and blocks are made in multiples of 1m cubes called cells.You should build to the same scale in Blender, and ensure your Pivot is at the centre of a cell. Blender uses +Y as the forward direction, so you should build as if the front of your block is facing along the Y axis.

When you are happy with your block model you should move it to the world origin (0,0,0) then reset the transforms to remove any local rotation or scaling and ensure the block will behave correctly in game.

To reset the transforms, press CTRL A and select All Transforms from the pop-up menu;

Your Position and Rotation transforms should now all be 0, and the Scale transforms 1.

Unity uses a different coordinate system to Blender, and in order to get it to appear correctly in Unity your block model must be rotated into the correct orientation;

1. Rotate your model 90° in the X axis (Hold CTRL to snap to exact values)
2. Rotate your model 180° in the Z axis
3. Your Rotation Transforms should now be X=90°, Y=0°, Z=180°
4. Reset the Rotation Transforms by pressing CTRL A and selecting Rotation form the pop-up menu
5. Your Rotation Transforms should now all be 0°

You can now rotate your model back to the correct orientation for working in Blender, but be sure not to reset the Transforms again;

Note how the object’s Local Pivot shows Z(blue) is Forward, Y(green) is up, and the Rotation Transforms are X=90°, Y=0° and Z=180°. This matches the coordinate system used by Unity and your block model is now ready for export.

Select only the block you want to export then choose File > Export > FBX;

This brings up a dialog that lets you set export options and choose where to save your file;

Ensure the options highlighted above are set correctly. Name your block model something appropriate then choose an export path that will save it into your TerraTech Mod Tool Unity project. Hit Export FBX and the model file should appear in the project ready for use in your mod.

You will now be able to drag and drop your block mesh into the Physical Prefab Editor, and it will appear at the correct scale and orientation.
Better Future Medium Booster

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A solid mid-range booster. It's not as powerful as something from Venture, but it doesn't drain your fuel as fast either.

The **Better Future Medium Booster** is a Better Future Grade 2 Flight block. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

All three Better Future Boosters have the same thrust to mass ratio of 5556.
GSO 6-Way Explosive Bolt

A versatile explosive bolt with 6 attach points. As with the 2-way version, this block is a single use item that will self destruct when you trigger it. Its primarily used to split one large Tech into several smaller ones without damaging them.

The **GSO 6-Way Explosive Bolt** is a grade 5 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 6 attachment point(s) and takes up 1 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 150 HP, but this isn't terribly important considering it's designed to be destroyed.
Better Future Gravity Magnifier Engine

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This curious block is the exact opposite of an Anti Gravity Engine. As the name suggests, it increases the effects of gravity on all blocks under its influence. It can be used to temporarily change the centre of gravity of a Tech. Just like an Anti Gravity Engine, it requires power to function.

The **Better Future Gravity Magnifier Engine** is a grade 1 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

The Better Future Gravity Magnifier Engine magnifies gravity, as it's name suggests.

There is no limit to how many of these can effect a single block, in turn you can get thousands of mph using this block.
Better Future Edge Shield

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is rounded to fit the edges of your Tech.

The **Better Future Edge Shield** is a grade 2 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 4 attachment point(s) and takes up 1 cell(s).

The **Better Future Edge Shield** is a power block. Once powered up, this shield will protect you from enemy attack as long as you have the energy to power it. This shield only points straight ahead at all times leaving you venerable in other directions.

## Functionality

This shield has a projection in the form of a curved plate.

The shield takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when the shield is attacked.

Explosions pass though shields, completely ignoring them, the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft, making bigger shields more useful against explosions.
Wizard Model

There are currently 28 **Wizard Models** or "**Robes**" in the game. Each one with a different set of default starting equipment. Some Wizard models also have different stats.

## Vanilla robes

 Added on
 Default Traits
 Notes

 Left hip
 Right hip
 Image

## Mea Culpa DLC

 Added on
 Default Traits
 Notes

## Magicka: Wizard's Survival Kit DLC

 Added on
 Default Staff
 Default Traits
 Notes

## Limited Edition DLC

This particular wizard model was tied in to a promotional item which was available from March to April of 2011 and is currently out of production. It's unknown if this model will become available again in the future.

 Added on
 Default Staff
 Default Traits
 Notes

## Magicka: Vietnam DLC

 Added on
 Default Traits
 Notes

## Magicka: Nippon DLC

 Added on
 Default Staff
 Default Traits
 Notes

## Magicka: Final Frontier DLC

 Added on
 Default Staff
 Default Traits
 Notes

## Magicka: PvP

 Added on
 Default Traits
 Notes

## Magicka: The Stars Are Left DLC

***Note:** Cultist Model only available after beating The Stars Are Left campaign.*

 Added on
 Default Staff
 Default Traits
 Notes

 Added on
 Default Staff
 Default Traits
 Notes

## Community Updates

**Note:** Community updates appear pretty much whenever. This is listed according to the date of the very first one.
GSO Large Armour Plate

A large armour plate. For defence against large threats.

> *An large armour plate. For defence against large threats.*
>
>

The **GSO Large Armour Plate** is an armour structure block, useful for protecting the superstructure of your tech.

It has 4 Attachment Points. It has an extremely low profile that allows weapons to fire through the space its construction hitbox occupies, provided the weapon has a visually clear line of sight.

This block has 2400 HP, making it useful for shielding your tech from munitions.

It, like all GSO blocks, can be crafted with a GSO Fabricator.
Better Future Cyber Disc Laser

A very powerful persistent beam Laser Cannon that can aim in a full 360 degree circle. This weapon will continuously burn away at its target with pin point focus.

The **Better Future Cyber Disc Laser** is a grade 3 Weapon block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 1 attachment point(s) and takes up 9 cell(s).

## Usage

This is perhaps one of the deadliest Better Future weapons avaliable. Although it's still an energy weapon, meaning that shields stop it outright, it will burn through blocks with great intensity thanks to it's high DPS. It's a great improvement over it's smaller counterpart as while it trades attachment points and occupies more than twice the space for just double the damage, these disadvantages are ultimately ignorable. Surely it's much harder to stack them without special preparations and they must be placed properly, but just a few would be complete devastation to any tech.

The beam's range is quite significant, though not as far as most ballistic weapons, and the slower turn rate will cause it to fruitlessly drag behind a fast target unless the player compensates the aim by turning their tech as well. The beam's short travel time should also be taken into account when in use, as they are not hit-scan attacks.

One advantage is that, like the FS Laser and every other weapon block in the game, it aims at the cab but since it has perfect accuracy, it will only destroy a few blocks before eliminating the cab. It also does not inflict splash damage on its own, so as long as a volatile block doesn't go off, you'd get to salvage most of what a tech's made of.

Like plasma cutters, it also doubles as a great long-range alternative to them, as it does enough damage to easily mow down trees. It may prove difficult aiming at rocks, where drills and jackhammers are preferred instead.

## Trivia

* Like the FS Laser, it has a lightly carved arrow on the top of this disc, which signifies the default direction it is aiming at. When rotating, only the beam would turn.
* Unlike many BF weapon blocks, it does not have any integrated streamlined accessory as the only non-streamlined part is the attachment point, which is easily concealed when mounted anywhere on a tech.
* Like the FS Laser and various plasma cutters, the beam will take a short time before it reaches maximum range, and will gradually disappear (at a rapid pace) after the weapon's usage has ceased.
* Despite seemingly incapable of such, the Cyber Disk Laser has limited elevation and depression, but lacks animations for it.
GSO Buzz Striplight

None

> *This strip light has good coverage and also doubles as a bug zapper too.*
>
>

The **GSO Buzz Striplight** is a light accessory block, useful for shining your way in the night.

It has 2 Attachment Points.

This block has about 250 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*

## Notes

The GSO Buzz Striplight can be used to provide a white underglow for your tech. It is thin enough that it will fit without trouble, under most vehicles.
GSO Block Magnet Mini

A small Block Magnet that will pick-up and hold any nearby loose blocks.

The **GSO Block Magnet Mini** is a magnet accessory block, useful for hauling loose blocks around.
It has 1 Attachment Point.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Block Magnet

*Main article:* Magnets
Equipping a **GSO Block Magnet Mini** to a tech will activate the magnet, enabling it to attract and hold blocks that are not attached to a tech. It has a carrying capacity of 7 blocks. While more space-efficient, it has a limited radius and might fail to capture some heavy blocks.
GSO Five Block

This is pretty much the longest GSO block around.

The **GSO Five Block** is a Grade 5 Basic block manufactured by GSO. Like all GSO Blocks, it can be crafted with a GSO Fabricator.

It has 22 Attachment Points.

## Usage

This is a unique basic block on it's own. Primarily it's to reduce vulnerability to splash damage due to consisting the health quantity of five blocks within a single unit. However, it does not have enough health density per cell occupied, and is easily outclassed by the strength of most other corp's blocks.

## Trivia

* The GSO Give Block was formerly an EXP Block, known simply as EXP Five Block.
GSO 2 Slot Refinery

None

The GSO 2 Slot Refinery was available in 0.5.11 and previous versions. It allowed a player to combine refined resources into something more useful. It can still be found rarely on enemy and invading techs but no long has any use and can not be interacted with. If found this block can be sold to the GSO Trading Station.
This worked much like the Foundry 0.5.12 - 0.7, but was smaller. In 0.5.10 it was given a white texture to help people tell it apart from the Fabricators.