Soren Wells

* Casual
* Hero

Remember to copy the template from the source editor to be able to have a perfect looking template on your page like the one you see here.

And remember to copy it into the source editor of the page first, before attempting to edit.

## Appearance

### General Appearance

Soren is an average height rather slender man with brown hair and eyes, he has a small set of tattoos on his left arm that can usually be seen due to his fondness for short sleeve shirts, he enjoys comfort and maneuverability over fashion. He can usually be seen with his headphones on

### Costumed Appearance

Sorens hero costume consists of a black overcoat with a white undershirt and a pair of long black pants along with his headphones sitting atop his head and a long strip of bandages wrapped around each arm up to just past the elbows

## Personality

Soren is a rather laid back individual choosing to sit in the back and watch a crowd rather than jumping in to mingle, he enjoys listening to his music in peace though he won't shy away from talking to you if you approach him, overall he just wants to see everyone he cares for happy and healthy and will stand in the way of anything preventing that.

## Character Background

Soren is an only child, originally an orphan but taken in by two loving parents, he lived a rather quiet life before going to UA doing decently well in school and working hard to repay his foster parents for everything they had done for him, it was just before he had to go to high school that he realized the best way he can give back to everyone is to be a hero, so he moved and enrolled hoping to make the world just a little bit better in any way he could

## Aspects

Aspects are a roleplaying mechanic, that can be about your character's personality, their skill, their beliefs, their looks, or whatever you choose. They can be activated by during roleplay, by anyone involved in the scene to cause certain actions or lack of action to have more impact. Aspects are not inherently positive or negative, meaning they can be used to hinder a character or help them, depending on who makes use of them. ***Most importantly,*** Aspects are always true of your character. Think carefully when thinking up one. ***Every character starts out with 3 Character Aspects.***

1. Won't Back Down
2. Soft Hearted
3. Desires Reading Lips

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning. Remember, Will is an average of your 4 Stats and does not count towards the total.***

 Agility
 Perception
 Durability
 Will

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * Music Too Loud(-7): In order for the user's quirk to function, they have to listen to music so loud that they can't hear anything else, effectively making them deaf whil their quirk is functioning.
* Clear Trail(-1): When the user is 'imbued' they leave a trail of light behind them whenever they move. This trail extends behind them for about a meter.
* Tinnitus(-1): Because the user is always listening to loud music, they suffer from minor hearing damage, causing their ears to be in distress whenever something isn't occupying their eardrums.
* Super Strength(+4): The user can imbue themselves with super strength, raising their strength tier by one.
	+ Attach(+1)
	+ Super Strength(+4): The user can imbue themselves with super strength, raising their strength tier by one.
		- Attach(+1)
	+ Nervous Habit(-2): The user's super strength is tied to listening to a specific song, called The Strong.
	+ Clear Trail(-1): The user gains an obvious red aura.
* Super Speed(+4): The user can imbue themselves with super speed, raising their agility tier by one.
	+ Attach(+1)
	+ Super Speed(+4): The user can imbue themselves with super speed, raising their agility tier by one.
		- Attach(+1)
	+ Nervous Habit(-2): The user's super speed is tied to listening to a specific song, called The Fast.
	+ Clear Trail(-1): The user gains an obvious blue aura.
* Hyper Durability(+4): The user can imbue themselves with hyper durability, raising their durability tier by one.
	+ Attach(+1)
	+ Hyper Durability(+4): The user can imbue themselves with hyper durability, raising their durability tier by one.
		- Attach(+1)
	+ Nervous Habit(-2): The user's hyper durability is tied to listening to a specific song, called The Unbreakable.
	+ Clear Trail(-1): The user gains an obvious green aura.
* Hyper Perception(+4): The user can imbue themselves with hyper perception, raising their percepti1n tier by one.
	+ Attach(+1)
	+ Hyper Perception(+4): The user can imbue themselves with hyper perception, raising their perception tier by one.
		- Attach(+1)
	+ Nervous Habit(-2): The user's hyper perception is tied to listening to a specific song, called The Vigilant.
	+ Clear Trail(-1): The user gains an obvious gold aura.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining