Patch Notes/June 16th 2022

**June 16th, 2022** are patch notes that were released for VEILED EXPERTS.

## Summary

**Patch Schedule**

* To be shown in KST - 6/16 16:00 / PST - 6/16 00:00

## Dev Comments

* Weapon recoil
	+ With regard to weapons recoil, each weapon feature has been elaborately designed through repeated closed-testing and is consistently balanced based on store purchases and weapon usage statistics tailored to different levels of terrain and strategies.

We always coordinate it through a deep thought and decision-making process because it is so closely related to VX's various strategic tactics.

During the beta global test, many players complained of difficulty in controlling the initial weapon recoil, so we decided to adjust the weapon recoil because we thought it was difficult to expand from the most fundamental combat experience to tactics in the shooting game.
Above all, considering the expansion of various control operations macroscopically, we believe it needs to be adjusted more.

* Maps
	+ The VX development team is currently undergoing a global beta test and collecting valuable data from active participation.

We found issues with the newly added level change systems in beta and confirmed that among the maps where the SEED installation area is changed, the share of attack and defense of ‘Derailed target A&D’ is slightly imbalanced compared to other maps, and we are working on improving and validating this part.

The map patch will be updated during the beta service period, but please understand that it may take some time.

* Character Change
	+ It is being completed gradually through various verification processes during the beta service. We intend to validate the core content during the remaining beta period.

Currently, the game method provides an environment in which only a few lepton presets can be selected and played at a random level based on your chosen character. In this case, it is determined that the frequency of the gap between VX orientation and strategy connecting to strategy and tactics grows over time in situations where the same character proportion is unintentionally high in some matches.

Because you don't know which characters will be composed by matching, choosing only the most stable characters in the individual preferences and play indicators does not provide an active direction for level, lepton composition, and 5 stacks play. We would like to verify that we can improve consistent play style.

## Changes

### Shop Upgrade Changes

* Juggernaut price 3,500 → 4,000.
* Changed Weapons Upgrade Configuration

 Level 5 | Unlock muzzles | Unlock muzzles

### Changed weapon loadout

* Added a function that the automatic activation of weapon parts preset number 1 is limited to users with less than 10 matches for beginners (not provided for users with more than 10 matches).

### Character buffs, nerfs and changes

* Simon Character Balance Adjustment
	+ **Loot**: Loot time required 3.5 secs → 3 secs
		- The time spent in the Loot process was intended to take risks to earn rewards in the Loot process, but the behavior tended to lag behind the game tempo, which reduced the time required slightly.
	+ **Melee Attack**: Melee attack <V> damage 70 → 77
		- With a "warrior" lepton, you can eliminate enemies with a single attack.
		- Simon is expected to have the perfect mix of close-range assaults and the ability to use them. It has been updated to allow fast attacks while using a gun without switching to a melee weapon.

### In-game Changes

* Apply the character select at the start of the game
	+ In addition to the Lepton Preset setting on the in-game entry screen, the character selection function is added.
	+ Character selection does not apply to users who enter a game in progress

* Change Link Command Preferences
	+ Modified to set the "Operation" category to default when the link command is opened.

* Effects changes
	+ When shooting in first person, the gun muzzle effect has been adjusted to a level that does not interfere with combat.
* Action changes
	+ Increased pistol aim speed
	+ Increased juggernaut landing motion speed
* Status Board Improvements
	+ Improved the area near the installation icon on the status board where the sketching range was limited
* Remove some icons and text
	+ Removed the cheering icon while spectating
	+ Removed the magnetic field reduction time from the top of the minimap
* Change tooltip image
	+ Changed the image for M4 Super 90

### Out game Changes

* Reinforced notification for the inbox
	+ We have reinforced the notification for the inbox when new mails arrive.
* Configuration setting changes
	+ Added alerts for duplicate key binds in the key settings.
	+ Allowed duplicate key binds for unallocated actions in the key settings.
	+ Added alerts for deleting key binds when a mouse cursor hovers a set key bind.
	+ Added outlines for customizable items for better cognitive recognition.
* Improved display of Leptons on agent growth page
	+ Improved UI design for locked Leptons
* Penalty removed from leaving custom matches
	+ Removed abandonment penalty from leaving custom matches applying to normal matchmaking

### Improvements & Bug fixes

* Improvements
	+ Stiffening and overpowering effects do not happen anymore when damaging teammates
	+ Youngsik has a higher chance of spawning with the SEED at the start of the round.
	+ Improved texts and shortcut key displays in the tutorial.
* Bug fixes
	+ Fixed an issue where kill logs weren't displaying in spectator cam after intruding a match.
	+ Fixed an issue where leaving a custom match would get reflected on the stats on the reports.