Mii Fighters

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**Mii Fighters** (Miiファイター, *Mii Fighter*) are three playable characters in *Super Smash Bros. All Stars*. They were confirmed alongside Palutena and Pac-Man during E8 2018 on August 23rd, 2018. Three variations exist: the Mii Brawler, who relies on physical combat, the Mii Swordfighter, who relies on skilled sword combat, and the Mii Gunner, who relies heavily on projectiles. Mii Fighters cannot be used when playing With Anyone online, but can be used for With Friends online and when playing any offline mode except Smash Tour.

## **Mii Brawler**

**Mii Brawlers** (格闘タイプ, *Hand-to-Hand Fighting Type*) are one of the three different types of Mii Fighters that appear in *Super Smash Bros. All Stars*, along with Mii Swordfighters and Mii Gunners.

The Mii Brawler is currently ranked 56th out of 58 characters in the current tier list. Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo and KOing ability.

However, Mii Brawlers also possess notable weaknesses: their overall range is poor relative to the cast and they have trouble approaching without Shot Put. Their grab game is subpar, with a short ranged grab and no reliable KO throws. The Brawler's recovery is also poor, with none of their special moves providing much upward distance and most of them being easy to gimp. Lastly, the universal ban of custom moves post-EVO 2015 (as well as ban of Miis) forces them to rely on their otherwise below-average special moveset, with Shot Put being a miserable projectile in general, Soaring Axe Kick not providing a good recovery, and Head-On Assault being considered its worst move, as it cannot KO (unless used as a meteor smash), can lead to a self-destruct, and is hard to land.

As such, the Mii Brawler has very poor tournament representation, despite their decently high tournament results.

## **Mii Gunner**

**Mii Gunners** (射撃タイプ, *Shooting Type*) are one of the three different types of Mii Fighters that appear in *Super Smash Bros. All Stars*, along with Mii Brawlers and Mii Swordfighters.

The Mii Gunner is currently ranked 53rd out of 58 characters on the tier list, making them the highest ranking Mii fighter. Mii Gunner's positives include their fast attacks, wide range of projectiles making them very versatile in different situations, fast grab, and their superb range. However, they have some noticeable flaws. If using their default size and height, their mobility is very unimpressive: Tying with Zelda in terms of dash speed at 49th place, tying with Lucario in walking speed at 39th place, tying with Sonic in falling speed at 36th place and ranking 25th overall in air speed.

Also, despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range. Despite their fast grab, they have a very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since EVO 2015 all custom moves have been banned, forcing Mii Gunners to resort to their default moveset, removing the versatility of their moveset.

All of these flaws have landed the Mii Gunner in the bottom tier, and has resulted in very poor tournament representation, much like the two other Mii Fighters.

## **Mii Swordfighter**

A **Mii Swordfighter** (剣術タイプ, *Fencing Type*), or **Mii Sword Fighter** in the PAL version, is one of the three different types of Mii Fighters that appear in *Super Smash Bros. All Stars*, along with Mii Brawlers and Mii Gunners.

Mii Swordfighter is ranked 57th out of 58 on the current tier list, placing them in bottom tier and making them the lowest ranked newcomer and Mii Fighter. The Mii Swordfighter has several noteworthy strengths, such as solid range compared to most non-swordsmen, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting projectiles, along with being the only swordsman with access to a reflector in Reversal Slash.

However, this versatility is made null by the banning of custom moves, and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset with a very poor approach. This fact is further pressed due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others (especially Shulk and Cloud), below average ground movement (tied with Ike if using a default Mii), and less power than most. Because of this, the Mii Swordfighter is notoriously one of, if not the least popular character on the entire roster, with virtually no tournament results or dedicated mains to its credit, barring the few tournaments that allow customs. As such, some top players believe that the Mii Swordfighter is the worst character in the game.