recursal/Fanatic-Fandom huggingface dataset:
Zarvok-7RV Warmech Mark II (Colossus)

The Zarvok-7RV Warmech Mark II is the second variation of the rare, but highly feared Mark I. The Mark II Warmech is a smaller, moderately armored and shield giant mech that has far less armaments than the older Mark I. However, the Mark II is more maneuverable and even has the capability to fly via propulsion systems near it's joints, which even give the mech the ability to oost in any direction, increasing it's maneuverability and speed. As for it's armaments, the mech is armed with a Warmech2-42 Plasma Rotary Autocannon (that makes up an arm cannon on it's left arm), a Warmech2-39 Plasma Wristblade (located on the wrist of it's right arm), along with a Warmech2-27 Anti/Dark Matter Cannon (mounted on it's right shoulder) and finally a Warmech2-02 EMP Missile Launcher (mounted on it's left shoulder). In terms of speed and maneuverability, the Mark II can outmatch it's older Mark I variation. However, much like the Mark I, concentrated fire on it's leg joints will eventually cause it to tip over and be dysfunctional, while it's size, propulsion systems, and weaponry making it also a rare deployment on the battlefield, usually reserved for important battles. The mech itself is deployed in Offensive and Defensive.

## Stats

Vehicle Type: Colossus Mech

Country of Origin: Zarvok Federations

Weapons: 1 Warmech2-42 Plasma Rotary Autocannon, 1 Warmech2-39 Plasma Wristblade, Warmech2-27 Anti/Dark Matter Cannon, 1 Warmech2-02 EMP Missile Launcher.

Armor: Moderate

Shields: Moderate

Height: 106 Feet Tall

Length: 53 Feet Wide (Torso)

Weight: 176.3 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: February, 3237
G7-NH1 Railgun

The G7-NH1 Railgun is a weapon ideal to use against other Land Vehicles. The Railgun itself is able to pierce through armor of multiple units, (Cannot pierce more than 5, however) but usually it depends on the Armor the hostile unit has. The railgun is also effective on Infantry, as well as Aircraft, but the Railguns would be used more commonly on Land Vehicles. The railguns themselves have a 30 second recharge period after one shot. While incredibly accurate (Because it's a freaking Railgun) and has a High Damage and Armor-Piercing output, the Railguns are unable to pierce through Shields (However, depending on the shield, it will take damage) and they have a low range output. These Railguns are seen mounted on Seravix Assault Mechs.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Energy (Electromagnetic)

Ammo Capacity: 1 Shot until 30 Second recharge period.

Unit Specialty: Land Vehicles

Equipped by: Seravix Assault Mech
ES-DF4 Plasma Flak Cannon

The ES-DF4 Plasma Flak Cannon is a vessel-mounted weapon that comes equipped with two separate Autocannons, both of which fire Plasma (hence the name). The weapon boasts a high Rate of Fire, along with moderate Range, Damage, and Accuracy output, as the weapon's role is mainly that of basic Anti-Air, specifically to be used against hovering VTOLs (such as Helicopters). However it's chance of hitting an aircraft resembling a jet are lowered (though it is dependable), as most jets possess high speed and maneuverability, as well as it cannot target anything on the ground. The weapon itself is mounted on the Protector-YB8 Patrol Vessel.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 400 shots until two minute recharge period

Unit Specialty: Aircraft

Equipped by: Protector-YB8 Patrol Vessel
Astred Plasma Pistol

The Astred Plasma Pistol is mainly a defensive semiautomatic weapon that's mainly used when a user's primary weapon has exhausted all of it's ammunition. It being a plasma weapon, said pistol is able to go through the toughest of armors, even though the plasma fired is at a lower intensity than most Zarvokian plasma weapons. They are equipped by personnel in the Demolition Trooper, Reconnaissance/Sniper Trooper, Combat Engineer, Anti-Infantry Pyromaniac, Special Commando Unit, Supportive Defense Units infantry classes.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 12 shots until battery recharge

Unit Specialty: Infantry

Equipped by: Demolition Trooper, Reconnaissance/Sniper Trooper, Combat Engineer, Anti-Infantry Pyromaniac, Special Commando Unit, Supportive Defense Units
NG67 Missile Launcher

The NG67 Missile Launcher is a deadly Anti-Spacecraft weapon, that is able to Lock onto it's target, and hit it with EMPs. With a High Range output, but Moderate Accuracy and Low Rate of Fire and Damage, these Launchers can disable hostile Spacecraft from afar, increasing the safety of the Weapon's user slightly, however the Missiles are able to be intercepted. They are mounted on the GT42K Interceptor.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Explosive (Electromagnetic)

Ammo Capacity: 6 Shots until Reconstruction

Unit Specialty: Spacecraft

Equipped by: GT42K Interceptor
Trivia

Trivia on James Maslow. Please help contribute to this article by adding facts about James.

## Did you know?

* James describes his upcoming album as more honest to him.
* James likes writing.
* Three things James can't live without are his phone,  car, and excercise.
* He loves living in Venice.
* His favorite cake flaver is Red Velvet
GA-84S Vehicle Drop Pod

The GA-84S Vehicle Drop Pod is the standard, and only Drop Pod, that is used by (Non-Experimental/Combination) Land Vehicles, and is only Moderately Armored and Lightly Shielded, but when deployed, can reach immense speeds during it's travel time, and would then suddenly activate it's downward engines so the Drop Pod may decrease it's speed, so it may stabilize, and to avoid the Vehicle's carried in the pod to avoid damages to said vehicle, upon landing. These Drop Pods are only able to deploy 1 Vehicle max, and are deployable from some Aerostats, along with the Tereado Mobile Drop Pod Bay.

## Stats

Vehicle Type: Capsule (Transportation)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Light

Weapons: N/A

Capacity: 1 Vehicle

Height: 45 Feet High

Length: 54 Feet Wide

Weight: 587 Pounds

Deployment: Transportation

Month/Year of Service Entry: November, 3234
Republic of Acorn

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below.)

Zarvokian Database Faction Entry: Republic of Acorn

Relations w/ Faction: Allies

Governing Body: Council of Acorn

Council Figurehead: Ixis Naugus

Council Members: Sir Charles Hedgehog, Rosemary Prower, Dylan, Hamlin, Penelope Platypus, Isabella Mongoose

TBA

(http://sonic.wikia.com/wiki/Republic\_of\_Acorn)
ZOSS-04 Heavy Plasma Cannon

The ZOSS-04 Heavy Plasma Cannon is the fourth weapon designed for the Zarvokian Orbital Supremacy Station (Z.O.S.S). Having a High Range and Damage, along with Moderate Accuracy and Rate of Fire, these cannons are used for the sole purpose of Orbital Bombardment upon the requested battlefield, and therefore making it effective against Ground Forces. However, they are unable to target Airship/Aerostats and Aircraft/Spacecraft. They are mounted on the Zarvokian Orbital Supremacy Station.

## Stats

Type: Burst Fire (3 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3 shots until Recharge

Unit Specialty: Infantry, Land Vehicles

Equipped by: Zarvokian Orbital Supremacy Station
Covers

James has been doing covers on YouTube since 2013. His most viewed covers are Clarity, Love Somebody, Cheerleader, and Want to Want Me

## All covers

* Better Together
* Cheerleader
* Clarity
* Controlla
* Flashlight
* Let Your Hair Down
* Love Somebody
* One Call Away
* See You Again
* Sugar
* The Hanging Tree
* Thinking Out Loud
* Toothbrush
* Want To Want Me
NT58 Proton Torpedo Launcher

The NT58 Proton Torpedo Launcher is an Anti-Airship/Aerostat and Aircraft/Spacecraft weapon, that is ideal for use at Long Range. Having a High Range and Damage, with Moderate Accuracy, but Low Rate of Fire, they are very dangerous against any hostiles that stand in their way. However, they are unable to target Ground Forces. They are mounted on the Regiment G26 Frigates.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Protons

Ammo Capacity: 6 Shots

Unit Specialty: Aircraft, Spacecraft, Airship/Aerostat

Equipped by: Regiment G26 Frigate
Revolution Space Transport

The Revolution Space Transport is a moderately armored/heavily shielded transport capable of Interstellar Travel, and is a suitable transport for boarding hostile Aerostats. Only armed with four GS-55 Plasma Cannons for self-protection, this Transport can carry up to 16 Infantry w/Supplies, a large quantity of supplies, or 24 Infantry. When possible, the Transport can carry two vehicles, or 1 Vehicle w/ 8 Infantry. It is a very good use when in Space-based Battles, however it is recommended for it to be escorted, as while it can hold it's own, any serious attacks will leave the Transport vulnerable to destruction. They are deployed in Transportation.

## Stats

Vehicle Type: VTOL (Transport)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Heavy

Weapons: 4 GS-55 Plasma Cannons

Height: 28"8 Feet Tall

Length: 75"4 Feet Wide

Weight: 1.085 Tons

Transport Hold: 16 Infantry w/Supplies, large quantity of supplies, 24 Infantry, 2 Vehicles, 1 Vehicle w/ 8 Infantry.

Deployment: Transportation

Month/Year of Service Enter: July, 3235
Madison Battalion

The Madison Battalion is a battalion that was founded, and currently commanded by Commander Madison Sedvor. The entire battalion consists a full 1,300 members, mainly consisting of Infantry, with several vehicles (both Land and Air), each unit being highly experienced in times of War and is very effective. The entirety of the Battalion is always on the move in their personal aerostat; the ZFAS Seratord. They are usually deployed in Battles against Level 2: Moderate and Level 3: High Threats, and sometimes Level 4: Massive threats, mainly on the Ground.

## Member Capacity

Commanding Officer: Madison Lipison Sedvor

800 Infantry (All Classes, includes Experimental)

350 Land Vehicles (All Vehicles, Non Experimental)

150 Aircraft/Spacecraft (All Vehicles, Non Experimental)

The ZFAS Seratord (Reaper X3Y Airship/Battleship)

## Stats

Battalion Rating: A

Member Capacity: 1,300

Country of Origin: Zarvok Federations

Deployment: Offensive, Defensive

Threat Level Deployment: Level 1: Minimal - Level 5: Maximum
Zetriavo Light Submersible

The Zetriavo Light Submersible is a manned submerged stealth vessel designed to go behind enemy lines within Naval combat, or to combat other hostile submarines/submersibles. Lightly Armored and Shielded, these Submersibles are armed with two AT-67 Plasma Cannons on the front, and equipped with Detection Jammers and Invisibility Cloaking. The Submersible is a useful asset in Naval Warfare, but can't deal a large amount of damage, and once firing its weapons, they will disable the cloaking. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Submersible (Manned)

Country of Origin: Zarvok Federations

Weapons: 2 AT-67 Plasma Cannons

Armor/Hull: Light

Shields: Light

Height: 12"2 Feet High

Length: 36"5 Feet Wide

Weight: 865 Pounds

Deployment: Offensive and Defensive

Month/Year of Service Enter: April, 3237
BKY5 Plasma Autoturret

The BKY5 Plasma Autoturret is a Defensive Autoturret, that is mainly used to protect the vehicle the weapon is mounted on. With a High Rate of Fire, but moderate Range, Low Damage, and Variable Accuracy, this weapon is only able to be used against Hostile Aircraft, and cannot target Ground Forces. The weapon lacks any effectiveness against any Aerostats. They are mounted on the CSR9 Bomber.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 500 Shots until Recharge

Unit Specialty: Aircraft

Equipped by: CSR9 Bomber
Termanix Mass Teleportation Structure

The Termanix Mass Teleportation Structure is a teleportation structure, that is able to teleport any and all types of Ground Troops within it's area of effect, and able to teleport them to another Termanix structure at any location within the known galaxy. While extremely useful for providing reinforcements and supplies, it isn't without faults. For one, the teleportation structure cannot teleport any kind of Aircraft or Vessel, as well as only to teleport a maximum of 500 units before having a 2 minute cooldown period. The structure is also massive, at about 18 stories tall due to it requiring a lot of energy to allow units to teleport (so about 17 of the 18 stories are power stations made to power said structure), which makes it an easy target. Luckily, the structure is Moderately Armored and Heavily Shielded, so it can take quite a bit of hits. These are seen rarely within Zarvokian military Installations.

## Stats

Building Type: Transportation

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Heavy

Capacity: 500 Infantry/Land Vehicles (Teleportation Area of Effect)

Weapons: N/A
Protocol 19: Outbreak

Protocol 19: Outbreak, is an emergency/quarantine protocol, that can only be issued by a City's Chief of Police, or any Commanding Officer in the Military. This is the 1st Level out of 3 Levels, the 2nd being Protocol 25, and the 3rd being Protocol Z.

## What the Protocol Does

Protocol 19: Outbreak, when active, immediately authorizes the deployment of Medical Specialists whenever a threatening Disease is sighted in a Civilian Installation. Law Enforcement will also issue a Quarantine Order in the effected areas that the Disease has been sighted, attempting to contain the Disease, while the Specialists attempt to determine what the symptoms the disease has, while also attempting to find a cure for said disease. If the Disease is successfully contained, and if a cure is found or if all victims are dead before the Disease can spread once more, then the Protocol will not ascend to Level 2 or 3. If the Disease however manages to escape Quarantine and spreads to other installations, then the Protocol will ascend to Level 2, and the Military will take over operations. If the Disease were to have Zombie-like symptoms, the Protocol will automatically ascend to Level 3.

### The Conditions needed to Authorize the Protocol

* A Disease of any type, Bio-engineered or not, which has a moderate/high Infection,Severity, and/or Lethal Rate, effects a portion of a civilian population.
Euclid-01 Destroyer

The Euclid-01 Destroyer is a very effective Combat Vessel, that is mainly used to Escort other Vessels, or to serve as an Attack Vessel. Moderately Armored/Shielded, these Destroyers are armed with 4 Herajevo Naval Plasma Cannons, 6 U7-332 Torpedo Launchers, and 4 Ladison Plasma Cannons. These Vessels are quite effective against other Vessels, Aircraft, and Ground Forces when bombarding. However, they are easily vulnerable to mass hordes of Units, and usually relies on Support from other Vessels when in Fleets. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Naval Destroyer

Country of Origin: Zarvok Federations

Weapons: 4 Herajevo Naval Plasma Cannon, 6 UR-332 Torpedo Launcher, 4 Ladison Plasma Cannon

Armor/Hull: Moderate

Shields: Moderate

Height: 45 Feet Tall

Width: 142 Feet Wide

Weight: 231.5 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: April 3228 (Equipment and Model was different during time period)
EB5 Surface-to-Air Missile Launcher

The EB5 Surface-to-Air Missile Launcher is a notorious Anti-Air weapon, that is able to pursuit and destroy any Aircraft that gets in it's range. With very low Rate of Fire, but high Damage and Accuracy, along with moderate Range, these SAM launchers will sure take down any Aircraft, with 6 Missiles in each launcher. However, it lacks any sort of ability to engage any hostile upon the Ground. The weapon is mounted onto the MX46 Mobile Anti-Air.

## Stats

Type: Variable (Single Fire, Double Fire, Quad Fire, Etc.)

Country of Origin: Zarvok Federations

Ammo Type: Explosive

Ammo Capacity: 6 Missiles until Regeneration Process

Unit Specialty: Aircraft

Equipped by: MX46 Mobile Anti-Air
Gelehoad Plasma Machine Gun

The Gelehoad Plasma Machine Gun is an advanced vehicle-based that boasts itself as a powerful anti-infantry weapon. Being a machine gun, it has a high rate of fire that allows it to fire upon multiple targets at once, although accuracy is lacking upon prolonged use. The plasma shots from the Gelehoad can also go through the toughest of armors as it is also a plasma weapon. The weapon is seen mounted on the U7-R95 Heavy Tanks.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 300 Shots until battery recharge

Unit Specialty: Infantry

Equipped by: U7-R95 Heavy Tank
BG-471 Space Fighter

The BG-471 Space Fighter is the main manned Fighter that is deployed in Orbital/Space engagements. These moderately armored/heavily shielded Space Fighters are armed with Two YI-78 Plasma Autocannons and two FSR4 Missile Launchers, which prove to be effective against Spacecraft. This Space Fighter itself, requires two trained pilots, and is vulnerable to Interceptors, Armor/Shield Piercing Weapons, EMPs, and Airships, but nonetheless, useful in all Zarvokian Fleets. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Space Fighter

Country of Origin: Zarvok Federations

Weapons: 2 YI-78 Plasma Autocannons, 2 FSR4 Missile Launchers

Armor: Moderate

Shields: Heavy

Height: 27.4 Feet High

Length: 40.2 Feet Wide

Weight: 1.9 Tons

Unit Specialty: Spacecraft (Non-Interceptor)

Month/Year of Service Enter: September, 3234 (Weapons were different during time period)
Argentium High Council

(OOC Disclaimer: This is merely a faction's perspective on another, and is not meant to be taken seriously. As such, the actual page of the faction being reported shall be listed below. The Bem names that are given below, excluding Ceneca-10050, are all non-official names given to the officially unnamed court and council members to the nation)

Zarvokian Database Faction Entry: Argentium High Command

Relations w/ Faction: Allies

Governing Body: Republical Council

Council Members: Ceneca-6742, Ceneca-9402, Ceneca-4130, Ceneca-3189, Ceneca-5705, Ceneca-2552

Law Court: Tribunal Magistrate

Court Members: Ceneca-10050, Ceneca-9760, Ceneca-14269

TBA

(http://sonic.wikia.com/wiki/Argentium\_High\_Command)

(http://sonic.wikia.com/wiki/Tribunal\_Magistrate)
ACC-344 70mm Cannon

The ACC-344 70mm Cannon is a vehicle-based weapon from the Allied Countries of the Confederation that fires high explosive 70mm rounds, mainly useful against other hostile vehicles. Although the cannon doesn't have the damage output of Zarvokian plasma weaponry, the 70mm cannon is still quite a formidable force with it's three shot burst feature, though even so it has a difficulty with shielded targets, while also unable to target hostile aircraft. The weapon is mounted on the Xavier Class Spider Mech.

## Stats

Type: Burst (3 shots)

Country of Origin: Allied Countries of the Confederation (A.C.C)

Ammo Type: Bullet (Millimeter)

Ammo Capacity: 3 Shots until forty second reload.

Unit Specialty: Land Vehicles

Equipped by: Xavier Class Spider Mech
C-T59 Plasma Rifle

The C-T59 Plasma Rifle is a popular, advanced plasma rifle that boasts itself as a powerful infantry-based weapon. The shots fired from the plasma rifle can go through the toughest of armors, even acting as an anti-armor weapon by default due to the plasma fired from the rifle. The C-T59 also consists of a switchable rate of fire output of semi-automatic to full automatic, the weapon's accuracy varying within the two firing modes, usually the semi-auto firing mode boasting the best accuracy. Though with it's base variation, the rifle doesn't include any special modifications such as a reflex scope and whatnot, though these modifications are able to be added on. The weapon is equipped by a variety of infantry classes, which consist of the Primary Infantrymen, Combat Support Medic, Supportive Defensive Units, Armored Infantry Suit, Special Commando Unit, and Combat Engineer.

## Stats

Type: Semi Automatic, Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 100 Shots until battery recharge.

Unit Specialty: Infantry

Equipped by: Zarvokian Primary Infantrymen, Zarvokian Combat Support Medic, Zarvokian Combat Engineer, Zarvokian Supportive Defensive Units, Zarvokian Armored Infantry Suits, Zarvokian Special Commando Unit.
Ladison Plasma Cannon

The Ladison Plasma Cannon is a good AA weapon that is primarily mounted on Non-Cruiser Vessels. With Moderate Damage, Rate of Fire, Range, and Accuracy outputs, it is a balanced weapon to use against Aircraft. However, the Cannon is unable to target Vessels or Ground Forces, but they have a small effect of Aerostats, depending on said Aerostat, however. They are mounted on the Euclid-01 Destroyers, Fermadix Battleships, Gaster-05 Aircraft Carriers, and Isotrese Landing Crafts.

## Stats

Type: Burst Fire (3 Shots)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 250 Shots until Recharge

Unit Specialty: Aircraft

Equipped by: Euclid-01 Destroyer, Fermadix Battleship, Gaster-05 Aircraft Carrier, Isotrese Landing Craft
Battle Group: Colossus

Battle Group: Colossus, is the 3rd Battle Group within the Zarvok Federations Military. The Battle Group has a member capacity consisting of 34,500 - 125,350 Members, almost surpassing Invasion Group: Redemption. The Battle Group mainly consists of Infantry, Land Vehicles, and Aircraft, with a few Aerostats/Vessels should Space/Naval combat be necessary, along with Spacecraft to support said Aerostats. They are usually only deployed in Space, if they are on their way to another planet, or if a High Priority Target is present in Space. The Battle Group serves as an immediate response, should Battle Groups: Assault and Invasion require support. This is typical the 3rd, or 2nd Battle Group a Level 3: High Threat faction will encounter, should they be at war with Zarvok.

## Stats

Battle Group Rating: Colossus

Member Capacity: 34,500 - 125,350 Personnel

Country of Origin: Zarvok Federations

Deployment: Offensive and Defensive

Threat Level Deployment: Level 3, or Above
VG12 Assault Rifle

The VG12 Assault Rifle is an Automatic Weapon that is used in Close to Medium range, that is highly effective against Criminal Infantry. Having a High Rate of Fire, Moderate Damage, Range, and Accuracy outputs, this Assault Rifle fires 5.56x45mm Rounds, and is able to fire forty-six rounds until it's clip has to be reloaded. The rifle also comes with a Grip and Reflex Scope for better effectiveness. While very effective, it has little effect on Shielded targets, as well as Vehicles. This Assault Rifle is equipped by personnel within the Zarvokian Special Weapons And Tactics Unit Law Enforcement infantry class.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Bullet

Ammo Capacity: 46 Shots until Reload

Unit Specialty: Infantry

Equipped by: Zarvokian Special Weapons And Tactics Unit
Diamondhead

Diamondhead is the Omnitrix's DNA sample of a Petrosapien from the planet Petropia.

## Appearance

Diamondhead is a silicon-based life form. His body is composed of durable pale green crystals. He sports four crystal shards on his back and has a sharp head.

Diamondhead wears a uniform which is black on the right half and white on the left with a black patch on the left shoulder where the Omnitrix symbol is.

## Powers and Abilities

Diamondhead's body is composed of extremely thick organic green crystals. He has the ability to manipulate the atomic structure of his physiology at will, allowing him to form his limbs into diamond weapons such as blades and bludgeons. Moreover, he can control all crystals he generates. He can fire crystal shards sequentially out of his hands.

he can create a powerful attack in which he expels shards in all directions, and as he aged the shards, they began to explode upon impact.

He can also explode his body parts into crystalline formations.

as well as cause crystal constructs to grow from his body, the latter of which he protected Minerva from an energy blast with his body and causing large crystalline spikes to appear on his back and then disappear.

He can make monstrous and large clusters of crystals, conjuring walls and forming crystal shields and ramps. He can also generate crystals from the ground at a distance. He can reshape his projectiles into limited shapes, and can also form gaping hands to capture enemies.

Diamondhead's body resembles a living prism, allowing weapons similar to lasers to be refracted and rendered useless. In *Daddy Issues*, he was able to absorb energy blasts and redirect them, rather than just refracting. Diamondhead is also resistant to fire and heat.

Diamondhead has inhuman physical abilities, enough to easily able to overpower Vilgax in a one-on-one brawl.

Diamondhead can regenerate, but to a limited extent.

## Weaknesses

Diamondhead can crack and shatter if impacted with enough force or exposed to strong sonic vibrations and might even fall unconscious.

While Diamondhead can regenerate limbs, there is a limit to how much damage he can recover from.

The two shards on his back can also leave him stuck on a wall or on other surfaces that he gets knocked into. Gwen as Diamondhead lacks this weakness.

## Appearances

* Daddy Issues

* Enter Sandman

* Joke's On Me

* Hunted

* TBA

* TBA
Bemix Plasma Autocannon

The Bemix Plasma Autocannon is an aircraft-mounted weapon that boasts as a highly versatile weapon against any type of land and naval unit, while excluding that of aircraft and aerostats (unless they are caught within it's range). It being a plasma weapon, it's powerful plasma blasts can go through the toughest of armor, even more beneficial that the weapon also boasts of an impressive range from the skies it is used from. They are mounted on the A74-UT Paratrooper/Support Plane.

### Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 150 Shots until 1 Minute 30 Second battery recharge

Unit Specialty: Infantry, Land Vehicles, Vessels

Equipped by: A74-UT Paratrooper/Support Plane
H-45U VTOL Platform

The H-45U VTOL Platform, is, to put it simply, a flying VTOL Hangar, that is able to carry 3 T7-N4 VTOLs in said hangar. This is the only Aircraft that has a Hangar, by far, and it doesn't just rely on it's T7-N4 support. The Platform has 6 BT36 Anti-Matter Cannons (2 Front, 2 Back, and 1 on each side), along with 4 XR-90G Surface to Air Missile Launchers on the top of it, making it a deadly unit when put up against Ground and Air forces. However, the VTOL's size makes it easily vulnerable to Anti Air/Anti Air Artillery weapons, along with assaults from Fighters (however the VTOL is able to hold it's own against a couple of said fighters). They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: VTOL (Flying Hangar)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 6 BT36 Anti Matter Cannons, 4 XR-90G Surface to Air Missile Launchers.

Height: 45 Feet High

Length: 70 Feet Wide

Weight: 1.8 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: August, 3236
Protocol 35

Protocol 35 is a highly dangerous, Retaliation Protocol this can be issued by anyone at the Rank of General. This protocol is similar to that of Order 0: Devastation.

## What the Protocol Does

Protocol 35, when active, immediately authorizes the use of 3 uses of Overcharged Blasts of the Xervedia Orbital Plasma Cannon, or 9 Normal Blasts, upon a single or multiple targets. These WMDs will target at a very massive hostile force, Military Strongholds, or otherwise a target posing a very massive threat. The threat level of the hostile force being targeted must be Level 3: High, or above, in order for this protocol to be active.

### The Conditions needed to Authorize the Protocol

Only one or multiple conditions may need to be applied, as it mainly depends on said condition.

* Hostile Force reaches Level 3: High on the Threat Scale
* A Key Planet is in the process of being Overrun
* A Hostile Force has authorized a similar or more deadly protocol, launching multiple WMDs at Zarvok
* One or More Nuclear Weapons have been launched

This Protocol is very destructive, and if used, would likely decrease Public Opinions on Zarvok, unless a good reason is given to why such a protocol was given.
Vakom-47 Watchtower

The Vakom-47 Watchtower is a defensive lookout structure that can be manned by three Infantry Units at a time, of which said infantry posted on the Watchtower can monitor an area within their line of sight. Of course the Watchtower is also armed with defensive weaponry that may support the Infantry stationed on it, with it's three HT97Y Plasma Machine Guns that are manned automatically. While effective, they are only Lightly Armored and not shielded, and can barely tank a explosive shot before getting destroyed. Despite that, they are seen within most Zarvokian military installations.

## Stats

Type: Defensive

Country of Origin: Zarvok Federations

Armor: Light

Shields: N/A

Weapons: 3 HT97Y Plasma Machine Guns
Terraspin

Terraspin is the Omnitrix's DNA sample of a Geochelone Aerio from the planet Aldabra

## Appearance

Terraspin is a green, turtle-like alien with eight holes in his shell. He also has large, flipper-like arms and stumpy legs. The tips of his arms have three holes each, which can extend finger-like claws to use as fingers.

## Powers and Abilities

Terraspin can create devastating wind blasts. When doing so, he retracts his head into his shell, opens a hatch to see, his fins become triangular, and his legs combine into a similar shape. His shell stays static and suspended while his limbs rotate at absurd speeds. The holes on Terraspin's shell eject powerful winds, as well as do the vice versa to create strong vacuums. He can use his winds to fly, blowing air to hover over the surface and uses his rotating limbs as propellers.

Terraspin possesses enhanced strength, as he was able to lift and throw a car. He also has superhuman durability when he is completely withdrawn into his shell.

Terraspin can extend the black holes at the tips of his flippers into finger-like claws.

Terraspin is immune to Magic

Terraspin is immune to poisonous gas.

Like all Geochelone Aerios, Terraspin is capable of using magic, but doesn't know how.

## Weaknesses

Terraspin's holes on his chest get blocked, his wind powers will decrease.

If Terraspin gets stuck to something and can't spin his arms and legs, his wind powers will be decreased even further.

Unless he is flying, Terraspin's body is cumbersome and not very agile. The position of his face gives him a very big blind spot and he has to turn his entire body around to see behind him.

If a small object is jammed in Terraspin's shell, it can cause him to stop in order to remove the obstruction.

Terraspin can be affected by magic if he isn't using his magic immunity.

## Appearances

* Enter Darkness

* Chemicals

* Carnage

* TBA
DX1-4 Armored Personnel Carrier

The DX1-4 Armored Personnel Carrier is a Hovering Manned APC that is able to transport 10 Infantry units, and escort them to their destination. Heavily Armored, but Lightly Shielded, they have a HT57 High Velocity Plasma Cannon, and a LRTC9 Napalm Mortar mounted upon it in order to escort the Infantry they are transporting. Although effective against Infantry and Aircraft (Especially Infantry), they are vulnerable against Land Vehicles. Despite this, they are deployed in Support.

## Stats

Vehicle Type: APC (Hover)

Country of Origin: Zarvok Federations

Weapons: 1 HT57 High Velocity Plasma Cannon, 1 LRTC9 Mortar

Armor: Heavy

Shields: Light

Height: 12"6 Feet Tall

Length: 18"2 Feet Wide

Weight: 1.1 Tons

Deployment: Support

Month/Year of Service Enter: April 3233
B439 Plasma Minigun

The B439 Plasma Minigun is a Anti-Infantry Weapon that is designed specifically for the B980 Defensive Turret. Having a High Rate of Fire, with moderate range, and low Damage and Accuracy, this weapon can potentially devastate entire platoons of Infantry, though when put up against Vehicles and Aircraft, there's going to be a major problem. This weapon is mounted onto the B980 Defensive Turret

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 1500 shots until 1 minutes and 45 second recharge

Unit Specialty: Infantry

Equipped by: B980 Defensive Turret
VA30 Vessel Factory

The VA30 Vessel Factory is a military production structure, seen uncommonly in any Zarvokian Military Installation. This factory is ideal for building all kinds of Vessels, along with their armaments and ammunition. They use Atom-Construction Technology to build these Vessels from Atoms, as well as any other production structure. These Moderately Armored/Shielded Factories are able to build/deploy one Vessel and its' armaments, or 40 of its' ammunition. While they lack any weapons, they are very useful for constructing Naval Vessels to bring fear in the waters. They are only able to be built on Water.

## Stats

Building Type: Production

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Capacity: 1 Vessel, 40 Vessel Ammunition at a time during Production

Weapons: N/A
Units (Civilian)

This page specifies all Units that are used within Civilian Territories.

## Law Enforcement (Includes S.W.A.T as well)

The E.C.R and S.W.A.T may also work as Military Police, given the nature of the situation (and the fact that they have a Tank in their arsenal, as well as an Attack VTOL). They also serve as an exceptional defense against hostile forces, when necessary.

1. Zarvokian Law Enforcer
2. Zarvokian Emergency Criminal Response Unit (E.C.R)
3. Zarvokian Special Weapons And Tactics Unit (S.W.A.T)
4. Zarvokian Special Enforcement Officers (S.E.O)
5. Deliek Police Vehicle
6. Deliek-02 Police Truck
7. TSR-62 VTOL
8. Rusher-NS4 SWAT Vehicle
9. Enforcer-57 SWAT Transport
10. Overwatch-R31 SWAT VTOL
11. Breacher-H57 SWAT Tank

## Fire Department

1. Zarvokian Firemen
2. Quecker-U7 Firetruck
3. Handersen-P55 Firetruck
4. Tremender-W38 VTOL

## Medical Personnel

1. Zarvokian Medical Specialist
2. Zarvokian Emergency Paramedic Response
3. Greyfield Ambulance
4. Yakosor VTOL

## Civilian Vehicles

1. Caderson-V32 Vehicle
2. Mender-4G Truck
3. ???
Asvlimen-01 Plasma Cannon

The Asvlimen-01 Plasma Cannon is a continuous beam of plasma that has a massive amount of intensity that allows it to boast massive damage to anything it comes into contact with while having extreme range and precision, allowing it to be purposed as an Orbital Strike weapon to use on unexpecting ground targets, and even on hostile aerostats. The weapon however takes up a lot of energy to fire, and when fired upon whilst charging up, the resulting damage could cripple the aerostat it's mounted on. This weapon is mounted on the Asvlimen Experimental Supercarrier.

## Stats

Type: Single Fire (Continuous)

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 3 minutes to charge up, 30 seconds of continuous fire

Unit Specialty: Infantry, Land Vehicles, Vessels, Aerostats

Equipped by: Asvlimen Experimental Supercarrier
HT57 High Velocity Plasma Autocannon

The HT57 High Velocity Plasma Cannon is a Anti-Aircraft/Infantry weapon that has a High Range and Rate of Fire output, while having a low Damage and Moderate Accuracy output. While the low Damage output might seem like a problem, the Rate of Fire and Range makes up for it. It's usually not effective against most Land Vehicles as well. The weapon is mounted on the DX1-4 Armored Personnel Carrier.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 135 Shots until 45 Second Recharge

Unit Specialty: Infantry, Aircraft

Equipped by: DX1-4 Armored Personnel Carrier
Warmech-35 Anti/Dark Matter Arm Cannon

The Warmech-35 Anti/Dark Matter Arm Cannon is a massive Arm Cannon designed specifically for the Zarvok-7RV Warmech Experimental Colossus. Having a Massive Damage output, with moderate range and accuracy, but very low Rate of Fire, this cannon is effective against Infantry, Land Vehicles, Structures, and possibly other Experimentals/Combination Units and Vessels. While not designed to take on Aircraft and Airships, the cannon is quite effective against them as well. The Cannon is able to fire Dark Matter and Anti Matter, but can only fire one of them at a time until it switches to the other. This weapon is mounted only upon the Zarvok-7RV Warmech Experimental Colossus.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Anti Matter, Dark Matter

Ammo Capacity: 1 Shot until 1 Minute and 30 Second Cooldown.

Unit Specialty: Infantry, Land Vehicles, Structures, Vessels

Equipped by: Zarvok-7RV Warmech Experimental Colossus
RD-ES8 Spider Drone

The RD-ES8 (Robotic Drone Explosive Saboteur 8) Spider Drone is a small, but fast Robotic Drone, that is designed to sneak onto enemy vehicles/structures, and self destruct to cause major damage. The Spider Drones are outfitted with explosives, that are equivalent to 3 1/2 pounds of TNT, which alone is enough to bring down a Tank. The drones are lightly armored however, and usually work individually, or work in groups of 3 - 10. They are easily susceptible to being destroyed easy by just stepping on them (However the drone will self-destruct upon destruction), due to their size and armor. They are usually deployed in Offensive.

## Stats

Infantry Type: Robotic Droid (Spider)

Country of Origin: Zarvok Federations

Armor: Light

Shields: N/A

Weapons: Explosives (Plasma)

Height: 9 1/4 Inches Tall

Length: 1 Inch Wide

Weight: 105 grams

Deployment: Offensive

Month/Year of Service Enter: February, 3236
Baxter Mobian/Militant Naval Trooper

The Baxter Mobian/Militant Naval Troopers, are Militoids and certain aquatic species of Mobians (Such as Turtles and Alligators), that are deployed with aquatic environments, in order to take on Aquatic Opponents. Personnel within this class are Moderately Armored/Lightly Shielded, and are armed with C-T17 Plasma Rifles to take on Aquatic Infantry. These units may also use Aquatic Environments to stealthily travel through enemy territory, and choose to engage hostiles upon reaching land, or also infiltrate hostile submarines (if possible) and while both are popular strategies, it is not recommended. Some troops in this Class are equipped with Oxygen Generator Tanks, in order to breathe in the aquatic environments, for as long as they are needed to.. however if the Tank is destroyed, then they are able to drown. They are deployed in Offensive and Defensive.

## Stats

Species: Mobian, Militoid

Country of Origin: Jkirk Federations

Armor: Moderate

Shields: Light

Weapons: C-T17 Plasma Rifles

Height: 3"3 - 3"11 (Mobian), 3"8 - 4"5 Inches (Militoid)

Weight: Variable (Mobian), 165 - 240 Pounds (Militoid)

Deployment: Offensive and Defensive

Month/Year of Service Enter: January, 2017
ZOSS-01 Heavy Railgun

The JOSS-01 Heavy Railgun, is the first developed weapon for the Zarvokian Orbital Supremacy Station (Z.O.S.S). The Railgun has a High Damage and Accuracy, with Moderate Range and Low Rate of Fire, making it a deadly weapon to use. The Railgun is very effective against Airship/Aerostats (depends on said unit, however), along with any Aircraft/Spacecraft that decides to get within it's sights. However, the Railgun is unable to target Ground Forces. This weapon, like described earlier, is mounted on the Zarvokian Orbital Supremacy Station.

## Stats

Type: Single Fire

Country of Origin: Zarvok Federations

Ammo Type: Energy (Electromagnetic)

Ammo Capacity: 5 Shots until Recharge Period

Unit Specialty: Airship/Aerostat, Aircraft, Spacecraft

Equipped by: Zarvokian Orbital Supremacy Station
GS-55 Plasma Cannon

The GS-55 Plasma Cannon is a defensive Spacecraft-based Weapon that can help it's user defend against attacks. With a Moderate Damage, Range, Accuracy, and Rate of Fire output, the GS-55 is mainly effective against attacking Spacecraft, and can help it's user hold it's own, though the Plasma Cannon cannot effect Aerostats. It is mounted on the Revolution Space Transport.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma

Ammo Capacity: 200 shots until Recharge

Unit Specialty: Spacecraft

Equipped by: Revolution Space Transport
Structures

This page specifies all Military Structures within the Zarvok Federations.

## Factories (Unit Production Buildings)

1. S31Y Infantry Factory
2. T41C Land Vehicle Factory
3. GTS5 Aircraft Factory
4. ML8-74 Spacecraft Factory
5. VA30 Vessel Factory
6. LUXA7 Airship/Aerostat Factory
7. QT401 Experimental/Combination Factory

## Defensive (Turrets, Shields, Artillery, Etc.)

1. B980 Defensive Turret
2. B980-2 Defensive AAA Turret
3. Mako75 Shield Generator
4. Galix4 Stationary Weapons Platform
5. M.P.A.N.S Stationary Anti-Nuke Facility
6. Vakom-47 Watchtower
7. Mako82 Shield Defense Network
8. Ambushe-86 Defensive Turret Trap
9. ???

## Offensive (Artillery, Missile Launchers, Etc.)

1. Greene-R41 Missile Launcher
2. Tromasee Stationary Long-Range Artillery
3. ???

## Transportation (Mass Teleportation, Etc.)

1. Termanix Mass Teleportation Structure
2. ???

## Other

1. FU317 Infantry Armory/Barracks
2. Merasio Planetary Communications Array
3. Valercondra Interstellar Communications Array
4. Yakamaso Firing Range
5. Headhunter-01 Command Center
6. ???
Xavier Class Spider Mech

The Xavier Class Spider Mech is a Walker Mech (with 6 Spider-like Legs), manufactured by the Allied Countries of the Confederation (A.C.C), that is used against Infantry and Vehicles. Only Moderately Armored, these Vehicles are armed with 6 ACC-345 .50 Caliber Machine Guns, and 2 ACC-344 65 Millimeter Cannons. Due to it have 6 Machine Guns, the Mech is able to fire on multiple fronts, allowing it to engage multiple Enemies. However, the Mech has a problem when dealing with Aircraft, and is ineffective against Shielded Targets. The Mech requires 1 Driver, 3 Gunners, and 1 Operator, in order for it to be functional. The Mech had gained Zarvokian interest, due to its effectiveness in combat, and after the Fermodix Conflict, the Zarvok Federations had bought the schematics for the Mech, and are now producing them in Zarvokian Colors. They are deployed in Offensive and Defensive.

## Stats

Vehicle Type: Walker Mech (Spider)

Country of Origin: Allied Countries of the Confederation

Weapons: 6 ACC-345 .50 Caliber Machine Guns, 2 ACC-344 65 Millimeter Cannons

Armor: Moderate

Shields: N/A

Height: 13 Feet High

Weight: 1.4 Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: September, 3236
C-T17 Plasma Rifle

The C-T17 Plasma Rifle, is a modified version of the popular C-T59 Plasma Rifle. The modifications include a Scope for the Rifle, and it now has High Rate of Fore, Moderate Range and Damage, but Low Accuracy, then it's older brother. The C-T17 also has a mounted Grenade Launcher on it, so it is able to take out a small group of enemies, along with Light Armored Vehicles. They are equipped by personnel in the Zarvokian Primary Infantrymen and Zarvokian Reconnaissance/Sniper Trooper infantry classes.

## Stats

Type: Automatic

Country of Origin: Zarvok Federations

Ammo Type: Plasma, Explosive (Grenade)

Ammo Capacity: 100 Shots until Recharge, 1 Shot until Reload (Grenade)

Unit Specialty: Infantry

Equipped by: Zarvokian Primary Infantrymen, Zarvokian Reconnaissance/Sniper Trooper
Khyber

## Appearance

Khyber has a black suit covering his upper body with a red stripe in the middle and grey pants. He has grey gloves and a grey belt, as well as black boots with grey soles. He wears bones as ornamentation over his clothes, the broken up skeletal remains of the creatures he has hunted, described as "some of the most vicious quarry in the universe", which consists of:

* A ribcage on his chest.

* A tail bone on his right shoulder and a skull of a horned animal on his left shoulder.
* Ribs covering the back of his black suit and boots.
* Claws on his shoes.

The only part of Khyber's body that is exposed is his face, which is turquoise with a large lower jaw. His jaw has teeth fused with his lips, similar to Detrovites. He has dark red sunken eyes. He also has gills under his cheeks, which he used for whistling in order to summon his Panuncian pet when under his command.

## Appearances

* Hunted

* TBA

* TBA

* TBA
Weapons (Civilian)

This page specifies all weapons used by the Zarvokian Law Enforcement. Some of these weapons can also be acquired by Civilians to use in Self-Defense.

## Infantry Weapons (Law Enforcement)

1. VG65 7mm Magnum
2. VG87 Assault Shotgun
3. VG36 Carbine Rifle
4. VG12 Assault Rifle
5. VG43 Sniper Rifle

### Civilian-Grade Weapons

These weapons are authorized by the Zarvokian Faction Leader, for use by Civilians in Self-Defense, or otherwise hunting in permitted hunting areas. He does not condone the use of hostile aggression towards others with the use of these Firearms. The acquire these firearms, one must obtain a permit to own, possess, and use these weapons.

1. CG05 .40 Caliber Pistol
2. CG12 Short-Barrel Shotgun
3. CG09 Hunting Rifle
4. CG02 Revolver

## Land Vehicle Weapons (S.W.A.T only)

1. VG53 Light Machine Gun
2. VG102 7.62mm Machine Gun
3. VG85 50mm Cannon

## Air Vehicle Weapons (S.W.A.T only)

1. VG23 Rocket Pod
2. VG09 Minigun
Masotrevo-92 Cruiser

The Masotrevo-92 Cruiser is an anti-air/spacecraft and long-range missile artillery aerostat, that is usually deployed alongside other aerostats to support. Moderately Armored/Shielded, these aerostats are armed with six JU72 Missile Launchers (all of which are on the top of the aerostat), along with twenty-six MH65 Missile Launchers (placed randomly on all sides except the bottom) and forty-six I8-3R Plasma Cannons (placed randomly on all sides) that make it a deadly threat to any aerostat and aircraft in it's line of sight.

The aerostat also comes with one hangar for each side, each able to hold one Genesis Transport, or several aircraft/spacecraft in total so it may deploy units to support. This aerostat is very useful in Indirect assaults (due to it's long-range weapons), however the aerostat is very vulnerable to weapons with a more direct approach (such as plasma Cannons, railguns, etc.) from aerostats such as destroyers and the like. Nevertheless, it is usually seen deployed in Offensive and Defensive deployments.

## Stats

Vehicle Type: Cruiser (Aerostat)

Country of Origin: Zarvok Federations

Armor: Moderate

Shields: Moderate

Weapons: 6 JU72 Missile Launchers, 26 MH65 Missile Launchers, 46 I8-3R Plasma Cannons

Height: 163"9 Feet Tall

Width: 146"4 Feet Wide

Length: 423'5" Feet

Weight: 925,500 Metric Tons

Deployment: Offensive and Defensive

Month/Year of Service Enter: February, 3237
Tereado Mobile Drop Pod Bay

The Tereado Mobile Drop Pod Bay, is a Manned Transport Plane, that is used only for the purpose of deploying Drop Pods within an Area of Operation. This Plane is unarmed, but is Moderately Armored/Shielded, making it able to tank a considerable amount of Damage, but will require an escort if it doesn't want to come crashing down. The Plane is able to carry either 4 GT-61V Infantry Drop Pods, 1 GA-84S Drop Pod, or 12 GR-27H Weapon/Supply Drop Pods at a time, and requires 2 Pilots in order to be operational. These Planes are deployed in Transport.

## Stats

Vehicle Type: Transport Plane (Manned)

Country of Origin: Zarvok Federations

Weapons: N/A

Armor: Moderate

Shields: Moderate

Height: 35 Feet Tall

Width: 60 Feet Wide

Weight: 965 Pounds

Transport Hold: 4 GT-61V Infantry Drop Pods, 1 GA-84S, 12 GR-27H Weapon/Supply Drop Pods

Deployment: Transportation

Month/Year of Service enter: January, 3235
Joke's On Me

Joke's On Me is the 17th episode of Sting 10.

## Plot

Joker begins another rampage, this time turning people into playing cards.

## Characters

* Sting Eucliffe

* Rogue Cheney

* Yukino Agria

* Lector

* Frosch

## Villains

* Joker

* Punch and Judy

## Aliens Used

* Ditto

* XLR8 (Accidental Transformation: Selected Alien was Water Hazard)

* Water Hazard

* Diamondhead