AURAE

aurae ( singular aura ) are a race of fae that come under the umbrella term of nymphs, they are closely related to asteriae. they are considered protectors of the breezes, and messengers to the gods. they are thought to be shy creatures, just like dryads and satyrs.

## HEREDATORY

### appearance

much like dryads, aurae are a very elusive race - in fact, even more than their other nymph cousins. however, like their cousins, they look human. of the nymph umbrella - they are the smallest, ranging from 4'11 to 5'5, and have a very slender build. their build seemingly changes, like that of the wind, or an accordion or a slinky if you'd like. aurae appear like ghosts a lot of the time, due to their connection with the wind, and often appear somewhat translucent ( if not completely invisible at times ). sometimes they appear in colours of grey, blue and purple - however, when connected with their water cousins, or water itself, they can turn themselves into an array of different, shifting colours - just like a rainbow. unlike dryads, aurae males and females look very similar. they do, however, often look quite delicate and ethereal. their hair is long and straight, or, in the case of the nephele offset, cloud like curls.

### personality

aurae are the most elusive of the nymph races - which is only doubled by the fact that they can barely be seen. unlike their cousins, they're less hedonistic, and more like wallflowers, and often don't really show their faces to other fae creatures, let alone humans ( though, other air elementals often see them ). of the nymphs, they're also the most flighty - and are not easy to impress or coax out. they're also a lot more serious than their cousins. much like winds, some can be gentle and calming, while others can be harsh and strong. much like the rest of the nymphs, aurae are more likely to associate with other nymphs than humans or other humanoids ( though, even then, aurae tend to only stick to . . . well, aurae ).

however, sometimes, an aura takes a liking to another creature or object, and sticks with them, and take the form of what is known as that person's 'aura', floating silently behind the person, and taking the colour of their innermost soul. it's a two way relationship, the aura will feed off the creature's energy or emotion, and will protect and do the creature's bidding in return - often in the form of repelling people the person dislikes, or attracting the people they deem worthy.

### powers

they tend to have air based abilities. this includes air embodiment, aeromancy, aeroportation. air absorption, air boundary, air empowerment, air energy manipulation, air/wind generation, enhanced breath, esoteric wind generation, air manipulation, esoteric wind manipulation, sacred wind manipulation, spiritual air manipulation, tornado manipulation and air mimicry. some also have temperature control and weather control abilities, depending on where they're from - some, often the nephele offset, control rain and storms.

### lifespan

aurae are more or less immortal, or at least reach a very old age - with some aurae already being thousands of years old when the purge happened. generally speaking, they age like humans until they're twenty seven to fifty, which is when it starts to slow down. however, very few dryads reach much older than humans, roughly eighty to one hundred, due to pollution of their air.

## SOCIETY

### names

in original aurae language, their names simply sound like the sound of wind in the air. however, they do have 'human' names, which are easier to pronounce for other humanoids. their names tend to be related to wind or air or sky. for example, names such as aella and aither, or zephyr. along with this, they're often given colour related names - due to their association with rainbows - such as jade, kelly, roux and morado - or, just straight up green, red or purple. much like other nymphs, they might have two word, more descriptive names such as west wind, or north breeze, or whirl wind, or tropical storm.

although it's not common for aurae to be changelings, it still occasionally happens. this means there are some aurae with non wind related human names, who may incorporate said names into their fully human names when they find out about it. for example, abigail williams-blue.

### hierarchy

there is somewhat of a hierarchy among aurae, and it depends on strength - just like in the case of wind itself. stronger aurae, which are able to cause storms or tornados, are considered higher up than mild wind aurae. there are often fights between different directions ( which sometimes include nephele and hyades ), or different temperature aurae, which humans do notice, and call "storms" or "thunder and lighting", however, do not fully understand the gravity of the situation.

### abode

aurae live in the air. they may be absolutely anywhere, from the cold winds of the mountain. however, there are constantly on the move - they do not keep still and do not sleep at all, meaning they do not have an 'abode' in the general sense of the word. the only aurae that do have an "abode" are ones who have latched onto a creature, and may call the creature their home.

### diet

aurae are able to sustain themselves by air or an object's energy, which is relatively harmless so long as they don't take too much. however, some more aggressive aurae, especially ones connected to negative energies, tend to drain those around them.

### combat

along with their powers, aurae tend to use weapons they can throw, or that go through the air. these might include a bow and arrow, javelins, spears, throwing daggers, darts, etc. they may also lift up rocks and stones, or other objects with their strong wings, and throw them at people with great strength. unlike some, aurae's connection to temperature and lack of connection to humans means some might defect to help the skeles, colder ones might, along with ones that feed on negative energy.