The Map

## Starting Regions

   There are 8 starting regions around the outside of the map. All players will begin their journey in one of these 8 regions. There is thick fog covering the map that needs to be explored with your scout to discover the area. Everyone gets one scout which behaves the same as any other unit. You can freely move it however you like and if someone kills it, you can easily replace it. Once you discover new land you will need nearby units to gain vision of enemy troop movement. However, you can always see buildings, resources, and neutral targets like barbarians even through the fog of war (Not the thick fog). If a Town Hall is under attack, then a large area around it will become visible to any observers.

You will begin with a few Region Relocation items. So if you want to try another region, you're able to. Although if you join an alliance that's in a different region while you're still weak then you may get automatically teleported to your alliance. The automatic teleport triggers at odd times so give it some time to activate after you join a new alliance (Only works in the beginning while you're still weak, first few days or so.)

Each starter region has various Hero Trials, level 1 Shrines, and level 2 Shrines. Build your alliance territory carefully and methodically because if you don't choose a good path that gives you the proper alliance resources, then your alliance territory expansion rate will be stifled. Take control of villages to expand your alliance territory.

**The main rivers split the map into 5 separate sections,** 4 consisting of two starter regions, and one tier 2 region, and the last one consisting of the 3 tier 3 regions and the tier 4 region. For example, Stuttgart will not be able to reach Nice **ever** unless they use regional relocates. Maybe they could go from the Holy Ground (Tier 4 region) to Nice, but we will have to wait and see if it works like that.

## Tier 2 Regions

Tier 2 regions will open after the "Combat and Conquer 3" Kingdom History event is complete. You must construct a new Alliance Citadel in the new region in order for your alliance to gain territory in the region. This region unlocks

* New shrine types
* Level 3 shrines
* New Hero Trials
* Ruins - Attach your territory to ruins and bring as many troops as possible when the event starts. Whichever alliance controls the ruins at the end of the event will be rewarded.
* Ports - Whoever controls these can gain access to Tier 3 regions when they become available.
* more abundant resources

## Tier 3 Regions

Tier 3 regions are accessed by controlling the ports in T2 regions.

* More abundant resources
* Level 4 shrines

## Tier 4 Region

The Holy Ground is the final region where the most powerful alliances will fight for dominance of the entire kingdom.

* Most abundant resources
* Ancient Temple

Resource difference between tiers of region

## Shrines

There are many shrines of various levels scattered throughout each Kingdom. Starting regions have level 1 and 2 shrines. Tier 2 regions have level 2 and 3 shrines. More information about Tier 3 and 4 regions will be added when they open.

Shrines provide various alliance-wide buffs, but not until you level them up. Captured shrines start at level 0 and you must perform shrine quests to level them up to unlock their buffs. There's a variety of shrine quests including raising your might by 20k, using speedups, training troops, collecting resources, and more. You can complete 10 shrine quests per day so if your alliance owns multiple shrines you will have to prioritize which shrines you want to level up first.

Shrines are open for capturing every 3 days. Any alliance with adjacent territory can attack the shrine when it's open. Whoever holds it for 4 hours will secure ownership of it. Buffs granted by shrines of the same type or level do not stack.

* Shrine of Development - Resource Load
* Shrine of Collection - Resource collection speed
* Shrine of Gale - Resource collection speed + Training cost reduction
* Shrine of Attack - Troop ATK
* Shrine of Wisdom - Research speed
* Shrine of Training - Training speed
* Shrine of speed - Troop movement speed
* Shrine of Civilization - Damage dealt to barbarians
* Shrine of Courage - Hero EXP
* Shrine of Hope - Rally troop HP
* Shrine of Defense - Troop DEF

## Hero Trials

There are various Hero Trial Statues scattered throughout the Kingdom. You can send troops to them and challenge them for rewards. Epic hero trials have 15 levels of increasingly difficult challenges and legendary hero trials have 20 levels. Each hero trial is weak to a specific unit type, so bring the right units to defeat the most difficult challenges.

## Ancient Ruins

Ruins give rewards to any alliance that controls it. An alliance gains control of the ruins when it has adjacent territory and all units within the ruins area belong to the same alliance. The ruins becomes contested if there are units from multiple alliances within the ruins zone. When the Ancient Ruins is owned, all people inside will gain personal points. Point rewards will not stack with multiple troops, and an alliance can only control one ruins at a time. Ruins will become available for contest on a regular basis and ownership of the ruins will be removed after the event ends.