Thunder

* Storm
* **Thunder**
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Thunder** is a close to mid-range (up to 500 meters, with a 75-meter optimal range) heavy kinetic weapon.

## Strategy

This weapon is essentially a massive shotgun and is best used in close range combat, and is the heavy version of the Gust and Storm.

Despite a maximum range of 500 meters, an optimal range would be about 75 meters or less, due to the wide spread of the shells. Below 100 meters a Thunder can quickly eliminate or at the least maim a heavy robot. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit.

Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300 meters. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its RWF system (reload while firing), it can continuously fire significantly more rounds than its full magazine.

However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 meters and under if possible.)

Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder Schutze, Thunder/Orkan Boa, and Pinata/Thunder Vityaz. However, Carnage and Lancelot possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool.

It is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of the Leo) by their very high HP, and with more than one heavy slot, moderate damage.

The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon.

However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly underperforming for its weapon class and role. While it remains effective in lower leagues, it isn’t advised to use Thunders beyond Diamond, as other weapon such as the Avenger perform far better.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)

## Accuracy By Distance

 100 meters
 150 meters
 200 meters
 250 meters
 300 meters
 350 meters
 400 meters
 450 meters
 500 meters

## Trivia

* This weapon can fire while reloading, similar to the Orkan, Gekko, Pinata, Pin, Trident, Exodus, Flux, and Tulumbas.
* The name Thunder may refer to the booming noise it makes when fired.
* Despite having a 5-round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1-second delay. This is due to the Thunder's ability to fire while reloading.
* There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine.
* The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected.
* The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5
* Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g. Punisher) to do double damage to physical shields (e.g. Ecu)
* This is the only heavy weapon to be weaker than one of its smaller counterparts (Storm)
* A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table.