recursal/Fanatic-Fandom huggingface dataset:
Ashlite Sea

The Ashlite Sea is a Subcontinent located in West Satori. It is the Southern end of Satori Rift. SLGI team gave it the transitory name **B101**.

## History

The sea was built in 2007, together with the continent. It never had an official name. While looking for a possible name, we proposed the name *Satori South-West Sea* until a resident suggested that it should be named from the most important sim in the area. Ashlite is a central sim and has a small peninsula to land on.

When Satori was built, there was a road reaching to the coast in this area. Soon after that, land was sold and the road connection vanished forever. No resident-made road was ever developed.

## Structure

The subcontinent is very small, measuring 10 sims. It is elongated and never wider then two sims.

## Geography

Water is relatively shallow in North and deeper in South. In North, the shallow water forms a large gulf, while in South it behaves like a coastal waterway. There are three pieces of dryland: in Ashlite (center), in Chiffre (South) and in Ulsay (North). To North, there are private-owned waterways that advance through two more sims through a very flat terrain, entering the Satori Rift. The rift further extends to Little Sea.

## Access

There is a narrow passage way towards North West, leading to West Satori Coast. It can be used by boats. The sea has no rezz zones and residents owning land close to the shores can rezz their own boats when they want.

The YavaScript pods reach this area on a regular basis, as they can reach the road network of Satori by teleporting. The SLGI Fleet has regular service in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori
A336 Sim Cluster

**A336** is the transitory name of a Sim Cluster located at Coordinates 1068-1076/1255-1265, Grid Sector J12, Northern Ocean.

## History

A336 might have been a part of the much larger A192 Sim Cluster, located to North. SLGI team identified A336 as a distinct grid structure in August 2015.

## Structure

A336 is made of 19 sims and has mathematical disposition (to form squares). Between each sim, there is a gap, so that for every real sim there are 3 void sims. However, the structure has many holes in it, meaning that there are more void sims.

## Geography

Majority of sims are made of a central island, with low Altitude (no mountains, only rare hills). In some cases, land is flat and covers entire sim. Land has multiple destinations: residential, commercial or recreational.

## Land Status

It looks like there is a single estate corporation in the area. Land With Restricted Access exists. In majority of cases, a sim has a single owner, land subdivision is rare. There is available land for sale.

## Sim Examples

* Le Petit Trianon
* Mi Cielo
* Keely
* Amor Verdadero

## Status update

In 2023, A336 has lost in size but is still present.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Caneth Stairs

There are a few stairs beneath sea surface inside *Nautilus - Caneth* sim, Nautilus City. Their position can be found as they are close to a small island. If you follow them, you will reach a pit with red crystals.

The crystals are used for various reasons in the city. They are worshipped inside Nautilus City Temple, they are used to provide light inside Pharaohs' Lighthouse and they can be seen throughout the city in many other places. The presence of these crystals here finally solves the mystery where they come from. Some speculations were made that they might be gift from gods or brought from overseas. The crystals were mined on the sea floor in the area.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Cheesecake

This is a Microcontinent identified at Coordinates 543-545/1018-1019, inside Grid Sector E10, Far Western Ocean. The name is not official. SLGI team gave it the transitory name **A391**.

## History

The microcontinent did not exist in 2020. It was identified in February 2023. The area where the microcontinent lies has witnessed massive changes during the years.

## Geography & Structure

The microcontinent consists of 5 sims grouped together, two of them sharing the name *Cheesecake*. The area is flat and divided by square-like roads, resembling a rural or suburban landscape. It appears to have an English heritage. Access is easy, thanks to the many roads within the area.

## Sim examples

* Cheesecake
* BellaBrook
* Stony Brook
* Ante

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Denny

Denny is a Water Sim hosting an island of Protected Land inside Northwest Nautilus Sea. It is the third island from West to East.

The island has undergone massive transformations in 2023.

It has a large dock surrounded by walls. The dock is a large rezz zone which can host large boats. Part of the beach is lined with concrete. There is a central cylindrical building in front of the dock. Inside, there are a few crates and a free diving gear. There is a wooden hut to left which hosts a desk and a few advertising papers about other destinations. It has a few chairs, a desk and some drinks. There are a few other things around the building: a boat, a cable drum with the *LDPW* mark, fishing traps and tires. To the right, there are a three fish nets and behind them one can see a fountain on a hill. An electric substation is further away to right.

The island is made of sand. Vegetation is present. There are many trees but not palm trees. Highest point is to West and is 29 m. A tiny island, with two buoys and a lamp, is located further North-East.

Divers can find some coral reefs in front of the island (the highest of them reaching surface). Further from the reefs, there are some large stones.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Bear River

Bear River is a Geographic Structure, a river, connecting Sutherland Abyss with Central Abyss in Sansara Highlands. It is the deepest river on the grid and is completely navigable.

## History

It is still unknown how this river was formed. It never had an official name because, by the time it was built, the need for land expansion was already too high.

The river took shape as Sansara Highlands were built and gain some importance once Bear Infohub was built.

## Geography

The river connects Central Abyss and Sutherland Abyss, flowing through Pine, Timmerman, Cranberry, Bear, Nepessing, Sawdel and Oyster. It is 1913 m long. Two bridges pass over the river, one in Cranberry and one in Bear. There is a road connecting the two bridges, at some distance from the river.

Water level is 80 m high, similar to the level in the abysses. However, the river is very deep. Altitude on its bottom varies from 10 to 35 m. Because it is so deep, the river can be explored with a submarine and can be a good destination for divers. From a submarine, the river looks like a deep ocean trench, as not much sunlight makes it to the bottom. A diver would also find two wrecked ships in Cranberry sim.

From the surface, the river hides most of its majestic depth. The river is crossed by two roads and followed by a road only for a short distance.

The river crosses Bear sim. Close to the bridge, there is an infohub, which, at some times, is the most populated area in the region.

## Access

The river can be explored by boat, by submarine, by swimming and even by walking on its bottom. It can be crossed by road. Sailors must beware that in some parts the protected land path does not follow the deepest part of the river.

SLGI Trains travel along the river submerged, offering an unique landscape otherwise not possible to see.

## See Also

* List Of Geographic Structures
* Sansara Highlands
* Sansara
* Second Life Geography
Aditi

Aditi is the preview grid, it is a small world map with about 100 sims. It is used for testing and can be accessed by residents if they specify this in the viewer. The name comes from an ancient goddess. Aditi is a place for research and testing and it has little use.

The main grid (the main world) is called Agni.

## See Also

* Agni
* Second Life Geography
* Introduction To Second Life Geography
* Grid Map And Dimensions
Cape Microcontinent

Cape is a Microcontinent located at Coordinates 1113-1115/1007-1008, Grid Sector K11, Northern Ocean. SLGI team gave it the transitory name **A511**.

## History

The microcontinent was identified in February 2023.

## Structure & Geography

It consists of 4 sims, 3 of them sharing the common name *Cape*.

The whole microcontinent looks like an exposition, with beautiful and coloured buildings, amazing textures and land opened to visitors. Land is ranked *moderate* and each sim has a different ground texture. Mountains and hills are present, as well as a short railway.

## Sim examples

* Cape Able
* VAI Sanctuary
* Cape Heron
* Cape Serenity

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A306 Microcontinent

**A306** is a Microcontinent located at Coordinates 872-875/1040-1041, Grid Sector H10, Western Ocean. It has no official name.

## History

According to Gridsurvey, some parts of A306 were created in 2008, so it is a very old grid structure. SLGI team mapped the microcontinent in July 2015.

## Structure

A306 is made of 6 sims placed in a non-compact shape.

## Geogrphy

Most of the land resembles a Tropical Beach Paradise. There are many islands separated by water channels and rivers. In some places, high mountains (up to 50 meters) are found near the shores. However, most of the land has low altitudes, but is not flat. Some sims have more water then others. There is land for sale available.

## Sim Examples

* Lily Pad Deux
* Botanika
* Lily Pad
* Pipe Dream

## Status update

As for February 2023, the microcontinent exists, composed of 3 sims, while one former sim is at some distance.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A300 Microcontinent

**A300** is the temporary name of a vanished Microcontinent identified at Coordinates 865-866/1126-1128, Grid Sector H11, Western Ocean. Currently there are two small microcontinents within the same area.

## History

Data from Gridsurvey shows that construction on this microcontinent started in 2013. However, due to its small size, it was identified by SLGI team in July 2015.

The February 2023 survey found two sims from the former microcontinent and not far from them two small microcontinents consisting each of 3 sims.

## Structure

There are two small microcontinents within the area where the former one once was. Each one has 3 sims and are *L* shaped. They both resemble a Tropical Beach Paradise.

## Geography

* Southern microcontinent has most of its sims named *Lake DelaCruz*. It contains more water and ground is greener.
* Northern microcontinent has its sims named *Serenity*. Land is more sandy and has less water.

## Sim Examples

* Lake DelaCruz
* De La Cruz
* Serenity NW
* Serenity SE

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A117 Sim Cluster

A117 is the temporary name of a Sim Cluster found at Coordinates 757-784/951-972, Grid Sector G9, Western Ocean.

## History

The sim cluster was identified by SLGI team in autumn 2013. At that time, it was estimated to have 40 sims. However, since density of Unassociated Sims has decreased, some nearby sims could also be included into A117.

## Structure

The West part of this sim cluster is more visible, sims are placed to form squares and between each two sims there is a void sim. In East, sims are placed in random and are more diffuse. There are 72 sims.

## Geography

Geographic features are not impressive. If there is something notable in this sim cluster, it's arhitecture of the buildings. Our survey found castles and clubs. Shops are also present.

## Land Status

There is a single estate owning land in here.

## Sim Examples

* Area
* Unfulfilled Dreams
* Brando Estate
* Relax

## Status update

In February 2023 the sim cluster was found at the same coordinates, without major changes.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
All Pages

Main page

To see an updated list of all pages, look HERE. Type something to help your search (for example, from letter A to letter D). This wiki has too many pages and the system refuses to list them all on a single page.

If the information you require is not here, you can take a look on other Geographic projects of Second Life, which operate independent from SLGI team:

* Second Life Aviation Wiki
* Drivers of SL Wiki
* Second Life Wiki - Wikia

Additional information might be found here:

* Second Life Wiki - our former site
A124 Sim Cluster

A124 is the temporary name of a Sim Cluster located at Coordinates 761-813/1260-1291, Grid Sector G12 and Grid Sector G13, North - West Ocean.

## History

The sim cluster is old and massive. It has been here for a long time and it can be considered a good orientation spot.

## Structure

This is a large sim cluster. It contains 300 sims. Majority of sims are placed in mathematical distribution (to form squares) and each two sims are separated by a void sim. It is a large structure, larger then any private-owned continent. By surface, it is even larger then any existing continent.

## Geography

Skyboxes exist in the area and sometimes they are surrounded by a cosmic environment.

Like all large sim clusters, there is a huge variety of sims, including tropical beaches, green hills, snowlands, wilderness sims and many unconventional sims, including fight clubs and combat sims.

## Land Status

The sim cluster is owned by an estate. If you decide to visit this place, beware of excesive use of entity orb teleporters. It is almost entirely a residential area.

## Sim Examples

* Sinn City
* Seducer
* Club Ibiza
* Treasure Island

## Status update

The February 2023 survey successfully identified A124 at the given coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Achemon Railway

The Achemon Railway was part of the former Second Life Geography Institute. It stretched through the sim of Achemon, with tunnels and bridges and at some point even with a rail that spiralled up to 1000 m high. Currently, there is only a small railway that serves the **SLGI West** (House Of Freedom) base. The institute was moved to Valarian, Corsica. The SLGI Trains and SLGI Taxis both use this railway.

## See Also

* Second Life Geography
* SLGI Technology
* Second Life Geography Institute
* SLGI Trains
A344 Microcontinent

**A344** is the transitory name of a Microcontinent discovered at Coordinates 1072-1073/1169-1170, Grid Sector J11, Northern Ocean.

## History

Data from Gridsurvey shows that A344 was built in 2014. SLGI team discovered it in 2015.

## Structure

A344 is made of 4 sims and has a compact, rectangular shape.

## Geography

Land is flat, with little altitude variations. There are a few modern buildings and a few roads. The sim *TMD* shows a huge population density. Shops are also present.

## Sim Examples

* TMD
* Cheeky Pea
* Theory
* The Pea

## Status update

The February 2023 survey confirmed that A355 exists within its coordinates.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
Blake Deep Sea

There are three sims located in the heart of Blake Sea that cannot be linked to a nearby Subcontinent and form a region on their own. SLGI team clasified them as a standalone subcontinent and gave them the transitory name **B115**.

## History

It is not clear how they came into existence. What is known is that the three sims existed as a destination for deep sea creatures since 2016.

The Blake Depths are located in various places around Blake Sea. There seems to be a large community of mermaids and divers interested in this.

## Structure & Geography

Please note that there are many *Blake Depths* destinations (places dedicated for undersea life). However, the three sims forming *Blake Deep Sea* seem to be entirely designed for this. Also, battleships and large boats are forbidden from entering the area. This is in high contrast with the sims located to West, which are designed for battle roleplay.

The three sims have a lot of surprises to see for divers and explorers.

## Access

There is no Land With Restricted Access. However, one should respect the request not to use large boats and especially not to use warships.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea.
Circle River

The Circle River is a Geographic Structure located inside Bellisseria Forest. There are eight almost identical circle rivers. This is a clear example of Cloned Geography.

## Overall

Cloned Geography happens when the Lindens or their moles are pressed to do things fast, facing a huge demand. It saves time and resources. It was used before, while cloning Sims between Sansara and Sharp Continent. Sharp Bay City was copied and added as a suburb to Bay City. Later, it happened again when the Premium Continents where created, as all four continents look almost identical. Again, as Bellisseria took shape, the huge demand for land and premium houses forced the Lindens to suddenly copy-paste large areas. This can be seen very well within Bellisseria Forest and Water Paradise, where the same group of sims have been copied, cloned, several times, sometimes with small changes.

The main advantage of cloned Geography is speed, which combined with resource saving, justifies the process. The main disadvantage is the lack of new features, the monotony that comes when you explore and end-up within the same type of land, combined with the confusion that follows when you think you've already visited a place that actually is different.

## Structure

The river stretches through 6 sims and has an oval shape. It is endorheic (it does not flow into the sea). Unlike any river within the real world, the Circle River has no beginning and no end. It is a circle. Against the laws of physics, it flows back to the place where it started. Also, it is impossible to say for sure which way it flows. It could, in the same time, flow to left or to right.

Water elevation is 59 m (that is, 39 m above sea level). There is no point where the river bottom reaches sea level.

There are two islands in North, both small and covered with vegetaiton and boulders. The river is crossed by one bridge in North, one in South, two in East and two in West. The same bridges tend to appear everywhere. Also, there are places where the river gets wider (in North-West and South-East) and areas where it gets narrower (especially in South).

All Circle Rivers look similar. There is only one difference, one river that flows West into the Forest River, which is also endorheic.

There are no rezz zones. The river can be used for navigation only if you live nearby, rezz your boat at home and carry it to the shores.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Forest River
* Bellisseria Forest
* Bellisseria
Coastal Channel

The Coastal Channel is a Subcontinent located in South - East Nautilus and North - West of Blake Sea. SLGI team gave it the transitory name **B077**.

## History

The area was built around 2009 as a waterway. A major change happened with the construction of Blake Sea, which transformed the area into an important passage way for boats and airplanes. Over time, a few islands were built in the area, with a few attractions.

## Structure

The subcontinent consists of 25 sims. It measures 14 sims from North to South and 3 sims from East to West. It is highly elongated. It is Protected Land, except for 3 sims located in South-East. It forms a continuous waterway, continued to North with Linden Pathway after a small passage through Turara Fiji Subcontinent (which is an efficient way to reach Corsica to North). To South, the waterway ends near Nautilus City and Blake Sea, allowing further navigation South to Satori.

According to the names of parcels, the subcontinent can be divided in three areas:

* North part, where land is known as *Coastal Waterway*
* Central part, where land is known as *The Channel*
* South part, where land has no name. There are 3 inhabited sims in the area.

## Geography

The altitude map reveals some land features. For example, there are almost no sand dunes on the sea floor, like in Dire Strait. Small slopes and depressions come from the coastline, continuing the gulfs and peninsulas. Water is deep enough to facilitate navigation for most ships and is large enough to allow airplanes to fly.

There are three sims in South - East, which are Inhabited Land. They contain a long and narrow island, with highest measured altitude of 46 m.

There are several other islands in the area, usually small and protected. From North to South, they are listed here:

* **Psychwar** is actually the and of a peninsula.
* **Arezzo** hosts a small building and palm trees.
* **Pieve** hosts a beautiful island with a small lake, surrounded by palm trees.
* **Cortona** consists of two islands surrounded by cliffs but with a flat plateau on top.
* **Bisaccia** hosts a small island with a beach house.
* **Skradski** hosts a castle on an island.
* **Dizadare** is a rocky island with a beach house.

## Land Status

Land is Protected Land, except for the three sims in South-East, which are owned by a rental corporation. Some parcels limit objects entry.

## Access

The area is an important passage route through Nautilus, allowing ships and planes to pass between Satori and Corsica. It has access to Nautilus City. Bingo Strait and Blake Sea in South (from where it is easy to go further into Satori), connections with Turara Fiji Subcontinent and Linden Pathway in North (from where it is easy to reach Corsica) and side access to Dire Strait in West and Blake Sea in East from the central area.

Because of its important position, the Coastal Channel is constantly used by many ships and planes.

The YavaScript pods routinely visit the area. The SLGI Fleet also has scheduled service in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
City & Town

A city is a multisim Grid Structure that has a highly-developed infrastructure (roads, rails, trams and others), many urban-themed buildings and can be differentiated from nearby surrounding sims. If this city is placed on a Continent and the city is large enough, it can be considered a Subcontinent.

A town is a Grid Structure that has a highly-developed infrastructure (roads, rails, trams and others), many urban-themed buildings and can be differentiated from nearby surrounding sims. The main difference from a city is that a town covers a single sim.

Like in real world, a city or a town is not always made by sky-scrappers. There are places without a single building with two levels. Also, in some parts industrial areas and trainyards are present.

According to these definitions, the following list can be made. The list includes the name of a Geographic structure and official (or proposed) city name:

Linden - owned land:

* Heterocera - Calleta City
* Heterocera - Bembecia City
* Nautilus - Nautilus City
* Sansara - Bay City, Chamonix City
* Sharp Continent - Sharp Bay City
* Zindra - Kama City

Private - owned land:

* **Arabian Microcontinent** - Jeddah City (defunct)
* Meisterbastler-Kreis Microcontinent - the city in East
* Dark Urban Microcontinent - entire microcontinent is a city
* Babbage Microcontinent - entire microcontinent is a city
* Lionheart Microcontinent - Lionheart City (defunct)

From time to time, new urban places are created and deleted, on private-owned land.

A list of towns is impossible to be made.
A147 Sim Cluster

A147 is a Sim Cluster identified in Grid Sector H11, North - West Ocean, at Coordinates 808-833/1149-1170.

## History

Its structure changed over time. The sim cluster was made of two lobes, one in North and one in South. The North group vanished at the beginning of December 2013. In 2014, the South group had 25 sims placed without an order.

## Structure

It contains 22 sims, placed at random. They are very close to A148 Key, Bay, Island Microcontinent. Since sim density has fallen among the surrounding Unassociated Sims, to West, a new lobe could emerge. Still, in July 2015, that possible Western lobe was not differentiated enough to be listed.

## Geography

Part of the sims have a common design: they are divided in 4 by a mountain range and sometimes also by water channels. Mountains are high (Altitude detected is 67 meters) and vegetation is tropical. The second type of land is a large simwide plain, also with tropical vegetation.

## Land Status

There are multiple estates in the area. Most probably this sim cluster is the result of random sim creation and not the development of a single estate owner. A bg part of the sims were closed, so the sim cluster might soon vanish into the Unassociated Sims nearby.

## Sim Examples

* Druza
* Lolita Park
* Giliead
* Bonny Doon

## Status Update

The February 2023 survey successfully identified A147 at its coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Blake Passage Railway

This railway located in North of Blake Passage Estate and connects that connects Blake Inlet with Juneau Regional Airport. The railway is 1544 m long and passes through 6 sims. It has a station (Skagway) at 949 m from Blake Inlet and 595 m from the airport. There are ruins of a former station halfway between Skagway and Blake Inlet. The railway is home of some scenic views, as it passes between sea and the mountains. It is not compatible with conventional Second Life Railroad trains and has its own train service.

* Blake Inlet: 0 m
* Glacier Bay Islands: 600 m
* Skagway: 949 m
* Juneau Regional Airport: 1544 m.

## See Also

* Second Life Geography
* List Of Railways
* Blake Sea
* Blake Passage Estate.
A112 Sim Cluster

A112 is a compact Sim Cluster detected at Coordinates 696-703/1238-1244, inside Grid Sector F12 and Grid Sector G12, Northern Ocean.

## History

When first detected (early 2014), it consisted of 30 sims (the number was approximated at that time). In June 2015, it had 29. The 2023 survey located the sim cluster too, but found out that it has significantly grew in size to 450 sims. This is a radical change, as for 2020 it still had less than 100 sims.

The huge change in size (over 10 times) comes as Eden Continent has moved to a new location.

## Structure

It is composed of 450 sims usually in contact one to the other at their corners. Majority are of light green color, but not all of them share this characteristic. A112 is, at its huge size, an easy landmark for orientation along the map.

## Geography

All sims are created after the same pattern: parcels separated with mountains. The main difference is that mountains in here are wider and with a plateau on top, somehow similar to Western canyons. They might have decorative waterfalls. Some sims are black on map, but are very similar to the other ones.

Vegetation is present and there are large parcels full with trees.

## Land Status

Land is owned by a single estate. There is available land for sale.

## Sim Examples

* Aurea
* Sylvain
* Ryleigh
* Neytraya

## See Also

* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Second Life Geography
* List Of Oceans
Glirm

Glirm is a Sim located inside North Channel, Nautilus. The sim is along an important navigation route. Also, since large airports are nearby, air traffic is also significant.

Glirm is home to probably the smallest island on the grid. The island is about 2 m wide and rises only a few cm above sea level. Ground surface is sand. It is possible to walk for a significant distance from the island without the need to swim, as the island is the only piece of land reaching surface of a **V** shaped sandbank. This might cause problems to sailors which might get stuck with larger ships. There is a shipwreck nearby, which proves how dangerous the area can be.

100 m further West, inside *Ishlon* sim, there is a big and white lighthouse, built directly on the sea floor.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
A275 Sim Cluster

**A275** is the transitory name of a Sim Cluster located at Coordinates 714-757/1185-1247, Grid Sector G11 and Grid Sector G12, North - West Ocean.

## History

The sims composing this sim cluster are not young. In July 2015, because many sims in West and East vanished, sim density decreased significantly. In this context, the sims remaining in South of sector G12 and North of G11 became more dense and could be included into a large sim cluster.

## Structure

It is made of 130 sims, with random disposition. This means that the composing sims are not placed in any order. To North, sim density is gradually decreasing. Being so large, it includes a few smaller structures:

* A271 - Hangars Microcontinent
* A067 Sim Cluster
* A123 - Junkyard Blues

## Geography

A275 is not the work of a single estate, but the result of merging many Unassociated Sims. As a result, a travel will find a high variety of landscapes. And indeed, our survey identified anything, from pet shops to beach clubs and places for furries.

## Land Status

Land is owned by many estates. Majority of sims are opened for visitors and also majority of parcels are.

## Sim Examples

* Village of BloodStone
* Bliths Island
* Bely
* FuriZona

## Status update

The February 2023 survey found A275 to be more diffuse and easily can be confused with surrounding Unassociated Sims.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A251 Microcontinent

A251 is the temporary name of a Microcontinent located at Coordinates 612-613/1253-1254, Grid Sector F11, Far West Ocean.

## History

This tiny microcontinent was identified by SLGI team in June 2015, but for sure it is older.

## Structure

The microcontinent is a square composed of 4 sims.

## Geography

There is a surprising variety of geographic features. In AEnid sim, there is a high mountain, with Altitude rising to 99 meters. On the other side, Asta is an oceanic sim.

## Land Status

Land is owned by a single estate. No access restrictions were detected. In fact, in every sim, travelers receive landmarks and greetings.

## Sim Examples

* AMdis
* Asta
* AEnid
* Alvita

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector M10

Grid Sector M10 is located at Coordinates 1300-1399/1000-1099, South - East Ocean. It is bordered by Grid Sector M11 in North and Grid Sector L10 in West.

## General Info

* Sim population: 1
* Sim density: 0%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

M10 contains only one grid structure which appears to be made of only one sim.

## Internal Grid Structures

* A205 A205 Sim Group - (I) - 1323-1324/1094-1104, grid sector M10

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector G8

Grid Sector G8 is located at Coordinates 700-799/800-899, South - West Ocean. It is bordered only by Grid Sector G9 in North, Grid Sector G7 in South, Grid Sector H8 in East and Grid Sector F8 in West.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 0%
* Unassociated Sims: 100%

## Structure

There are only a few unassociated sims in North, everything else is Void Ocean.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Henry Allen

**Henry Allen** is a retired police officer and the father of Barry Allen and Jay Allen. He is also the husband of Nora Allen and a supporter of The Flash.

## Appearances

### *The Flash*

#### Season 1

* "Pilot"
* "Sins of the Father"

## Notes

* In the comics, **Henry Allen** was a doctor married to Nora Allen and father of Barry Allen. He was framed for his wife's murder by Professor Zoom and died in jail before Barry could prove his innocence.
* John Wesley Shipp who portrays Barry Allen also portrays Henry Allen in the 2014 adaptation of The Flash.
Isolated Sim

An isolated sim is a sim that cannot be included into a Continent, Microcontinent, Sim Cluster, Sim Group or included into Unassociated Sims. They are at high distance to any nearby sim, sometimes alone inside a Grid Sector, separated by Void Ocean. Isolated sims are Grid Structures.

## List

The following list contains Coordinates in a similar format with toe fromat used on Gridsurvey.

According to List Of Microcontinents And Sim Clusters, there are the following isolated sims:

* Grid Sector D8:
	+ A080 - (I) - 498/829 (isolated island)
* Grid Sector E5:
	+ A084 (Silent) - (I) - 518/519, single sim, most isolated sim
* Grid Sector F8:
	+ A101 (Toretto) - (I) - 610/860, isolated sim
* Grid Sector G6:
	+ A115 (Wild Canyon Country) - (I) - 704/684, isolated sim
* Grid Sector H8:
	+ A136 (Open Life Village) - (I) - 810/813 - isolated sim (no access)
* Grid Sector I8:
	+ A157 (Surreal Brown) - (I) - 891/868 - isolated sim
* Grid Sector K10:
	+ A196 (The East End) - (I) - 1145/1164, isolated sim
* Grid Sector L13:
	+ A204 - (I) - 1300/1240 - remote sim
* Grid Sector Q12
	+ A206 - (I) - 1797/1200 - Zindra, Vortex Adult Sandbox

## See Also

Second Life Geography

Continent

Microcontinent

Sim Cluster

Sim Group

Unassociated Sims

List Of Microcontinents And Sim Clusters
DEV Sim Cluster

DEV is a Sim Cluster that also contains at least one Microcontinent located at Coordinates, 437-470/655-680, Grid Sector D6, South - West Ocean. SLGI team gave it the transitory name A378.

## History

The sim cluster was identified by SLGI team during the February 2023 survey. Previous to this, there was nothing in the map area. The grid sector D6 was listed among vanished grid structures as it previously had no active sim.

## Structure

It appears that there are 13 sims within the area, one of them without a name (probably recently vanished). Also, if the map is zoomed, four other sims might pop-up, but again without a name or option to teleport.

Four sims are united into a square-shaped microcontinent. Other three form an elongated, small microcontinent.

## Sim names

All sims share the common name *DEV*:

* Elemenoh Dev
* LH DEV 2
* SSP Dev Final3
* Side Project Dev

## Access

There is no access, so no further information can be extracted.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Hephaestus Island

Hephaestus Island is shared between *Flores* and *Banda* sims, inside Sea Of Fables. It is a long and narrow island. Highest point is 26 m high. Except for a few bushes, there is no vegetation. Ground texture resembles barren gland.

Most of buildings are inside *Banda* sim. There are five narrow and tall columns that hold an uncomplete arch. A pigeon sits on one of the columns. There are remnants of a few walls and a fallen column too. Stairs can be seen on the Western end leading inside the sea. There is nothing behind them in the water. An old and broken Greek vase can be seen East of the columns. South-East from the columns lies a Rezz Zone, where a boat can be seen.

A shipwreck is located further North below water surface.

A small cave with access from the sea can be seen at the border between the two sims. Inside, one can see a fire with a big tongs and on a low bench a sword and a hammer.

Inside *Flores* sim, aside from a few bushes, the only object is a blacksmith pool.

Hephaestus was the god of fire who brought the blacksmith technology to humans. The names of the two sims, Flores and Banda, come from the Philippines, where they are two seas. The use of these names shows that Greek-Roman mythology is of universal importance and it has become known all over the world.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Brenner

Brenner is a Sim part of Bay Of Space Pigs. It is entirely Protected Land. The sim is most notable for the three dinosaur skeletons placed on display on the island.

The skeletons are at real size. Two of them are placed on platforms, while the third is built directly on the ground. Avatars can come, sit, admire and touch them. There is no mark or indication to show which dinosaur species they represent. The skeletons are a good place for comparation to see how big the dinosaurs really were, as one can take an avatar in and zoom out as needed.

The island has a triangular shape, with one peninsula extending South-West. The island is partially covered with grass.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Ballast Isles

There is a group of islands located inside *Ballast* and *Scar* sims, West Satori Coast. These islands are less developed.

**Northern Island.** It is flat and 70 m long. There is nothing on its surface. The island is sandy and surrounding water is very deep.

**Central Islands.** There are two islands separated by a narrow strait. A stretcher, fixed between two palm trees, is just above the strait. Maximum altitude is 26 m. The Western part of these islands has a rugged terrain, while the Eastern part is flatter. There are two palm trees and a lot of weeds growing around the strait. If you decide to take a nap on the stretcher, be careful. Water is very deep. When you wake-up, you might need to swim.

**The Reef.** Just South-East from the central islands, there is a colourful coral reef. It is also populated with fish and algae. The whole sea floor is full with algae of all types.

**Scar Islands.** There are two islands within *Scar* sim. One of them is very small and only hosts some plants growing on its surface. The second one is larger and has a dock in a bad shape. There are four things on the larger island: bottles of beer, a campfire, free beach clothes and three beach towels to sit on.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Fymatigue Marine Preserve

Fymatigue is a coastal Sim on Jeogeot South Coast, inside Jeogeot. The sim is Protected Land.

Route 10 from Jeogeot Road Network crosses the North-East part of the sim. From there, a small beach continues along a peninsula. Beyond it lies only water. If you dive inside, you will find marine vegetation (algae of various types) and little fish.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
Grid Sector L12

Grid Sector L12 is located at Coordinates 1100-1199/1200-1299, Northern Ocean. It is bordered by Grid Sector L13 in North, Grid Sector L11 in South, Grid Sector M12 in East and Grid Sector K12 in West.

## General Info

* Sim population: <10
* Sim density: <0.1%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Internal Grid Structures

* A203 A203 Sim Cluster - (S) - 1290-1315/1180-1220, grid sector L11, L12, M11, M12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector E16

Grid Sector E16 is located at Coordinates 500-599/1600-1699, Tranquillity Ocean. It is bordered by Grid Sector E15 to South, Grid Sector D16 to West.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: 95%
* Sims inside grid structures: 100%
* Unassociated Sims: 00%

## Structure

There is only one isolated sim within the sector.

## Internal Grid Structures

* A423 Dirty Rythms - (I) - 515/1602, grid sector E16

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Crustacea Island

The island is located inside *Crustacea* Sim, Sharp Sandboxes, Sharp Continent. It is entirely Protected Land and is along a major waterway.

The island has two palm trees placed one near the other and a small bench. Its topside is a small platform placed at an elevation of 25 m. The island is about 30 m wide and has no docks or rezz zones. It appears as the most isolated point on the continent.

There is no sea vegetation and there are no fish in the surrounding water.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sharp Continent
Funsies

This is a Microcontinent identified at Coordinates 777-778/1237-1238, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A471**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 4 sims placed in a square.

## Geography

Land is mostly flat. It is a place dedicated to scripted babies, which includes roleplay areas.

## Sim Examples

* FUNSIES Animesh Babies
* FUNSIES Estates
* Funsies Babies
* Eden RolePlay

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Fin Microcontinent

This is a Microcontinent identified at Coordinates 780/1226-1229, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A470**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 4 sims placed in a row, all sharing the common name *Fin*. A 5th sim appears on the map, but it is inactive.

## Geography

Most of land is covered by water. There are a few large islands, which are not too elevated. This is a Tropical Beach Paradise, but with modern facilities like a heliport and a modern boats.

## Sim Examples

* Black Fin
* Yellow Fin
* Blue Fin
* Red Fin

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Forgotten Gardens

The Forgotten Gardens are located inside *Hanshin* sim, Jeogeot North Islands, inside Jeogeot but close to Bellisseria's Magic Subcontinent. They are located on an isolated island with plenty of water.

The island is small, at the North-East corner of the sim. Before the creation of Bellisseria, they appeared like if they were at the end of the world. It is not known when the gardens were built, if they were made together with the continent or they were added later.

On the Western shore, the island is separated by walls from the sea. There is a small Rezz Zone for boats there. The walls continue inside the island, separating it into three parts. Although the name is linked to a garden, there is no such things. There are no flowers or whatever one would expect in a garden to find. There are a few palm trees and bushes. At the South-West corner, there are stairs that go nowhere.

The South-East part of the island is separated by walls. There is a large circular hole in a wall that allows access. The area, surrounded by walls, has a few stairs that also go nowhere. There are a few trees, wild flowers and a bench.

The highest point is in North-East (29 m), where a lighthouse is built. There are no stairs inside it and it is non-functional. The lighthouse has a round roof and rises to 65 m high.

Access to the island is possible by sailing through a narrow passage that separates the Northern islands from Jeogeot's Northern peninsula. However, there are not many sailors venturing this far because most of them prefer to sail North-west towards Bellisseria. The SLGI Fleet has a dedicated vehicle, *SLGI Ship Stardust*, which explores the Jeogeot Gulf, Pyri and has its last stop here.

Divers have plenty to see in this area. The sea floor in all nearby sims is full with vegetation, sometimes of outstanding beauty.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
A281 Microcontinent

**A281** is the transitory name of a Microcontinent located at Coordinates 738-739/1072-1073, Grid Sector G10, Western Ocean.

## History

According to [www.gridsurvey.com Gridsurvey], this microcontinent was created in late 2014.

## Structure

It is made of 4 sims, forming a compact square.

## Geography

Unfortunately, land does not allow visitors to come, so there is no clear data about how this place might look like.

## Sim Exmaples

* Lone Tree
* Seminoe
* Alcova
* Niobrara

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
ID3D Island

ID3D Island is a Microcontinent located at Coordinates 1129-1130/1256-1257, Grid Sector K12, Northern Ocean. SLGI team gave it the transitory name **A512**.

## History

The microcontinent was identified in February 2023. It appears to be very new, as one sim is not visible on the map despite being active.

## Structure & Geography

It consists of 4 sims displaced in a square and sharing the same name. Land is ranked *general* and access is not granted to public. Nothing is known about surface features other than what can be seen on the map.

## Sim examples

* ID3D Island
* ID3D Island 2
* ID3D Island 3
* ID3D Island 4

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
GAY Microcontinent

**Important:** In 2023, this microcontinent has split. 3 surviving sims have merged within Unassociated Sims.

A126 is the temporary name for GAY Microcontinent. It is located at Coordinates 796-799/1340-1343, Grid Sector G13, Northern Ocean.

## History

It was discovered in late 2013. At that time, there was a massive lack of data.

## Structure

This microcontinent is made of 7 sims and has a diffuse shape.

As the name of each sim indicates, this is a gay place.

## Sim Examples

* GAY ISLAND Tropic
* GAY ISLAND Resort
* GAY ISLAND Beach
* GAY ISLAND Reef

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Dark Urban Microcontinent

**Important:** This microcontinent has moved, and it is now called **Crack Den**

**A264** is the temporary name given to **Dark Urban**, a Microcontinent discovered at Coordinates 749-751/1393-1395, Grid Sector G13, North - West Ocean.

## History

The oldest part of the microcontinent was created around 2009. SLGI team added it to the list of microcontinents and sim clusters in July 2015.

## Structure

A264 is made of 7 sims, placed in a nearly compact structure.

## Geography

Land is flat or almost completely flat. Ground texture resembles exposed ground, without grass. Vegetation is present under the form of some trees.

The entire microcontinent is a City, created for dark urban roleplay. There are many buildings and a network of roads connects all. It has all what a city needs, including some underground structures and an university.

## Land Status

There is a single estate in the area. Flying is not allowed. Land rating is *Adult*.

## Sim Examples

* Hathian
* Black Bottom
* Vodou
* Batterie

## Status update

The microcontinent was confirmed to exist during February 2023 survey, but it has shifted its position a bit, and is now called Crack Den.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Grid Sector D4

Grid Sector D4 is located at Coordinates 400-499/400-499, South - West Ocean. It is bordered by Grid Sector D3 to South.

## General Info

* Sim population: <10
* Sim density: <0.1%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

The only structure inside this sim is A377, which is commonly shared with grid sector D3.

## Internal Grid Structures

* A377 PaleoQuest - (M) - 400-401/392-400, grid sectors D3 and D4

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans