Dreadwolf (Octopath Traveler II)

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

* Battle
* Beast Lore\*

**Stats**

 650
 500
 520
 520

 350
 300
 190
 200

**Status Effect Effectiveness**

**Provoke Stats**

 657
 657

**Beast Lore Skill [1]**

**Notes:**
 \*   May not be captured on first encounter. Capturable only on successive encounters.
1.   May only be summoned once per battle. Requires MAX Boost.

**Dreadwolf** is an enemy in *Octopath Traveler II*. It appears as a optional boss that can be fought in the deepest reach of the Infernal Castle. Players must defeat it to get the second license for Cleric job, .

After defeating the Dreadwolf inside the Infernal Castle, the player has a 5% chance of fighting a Dreadwolf (and two War Wolves) as a random encounter there, where it can be captured.

## Battle

* **Attack:** Physical attack, single target.
* **Howl:** Used at the start of battle as well as around 50% health. Summons two War Wolf enemies. Locks all weaknesses except  until the War Wolves are defeated.
* **Crunch:** Physical attack, single target. Inflicts  **Decreased Physical Defense** and  **Decreased Elemental Defense** for some turns.
* **Vengeful Fang:** Effect. Grants Dreadwolf the ability to counter physical damage non-skill if attacked under Heightened Senses. Removed on a break.
* **Heightened Senses:** Grants Dreadwolf the ability to evade and counter boosted attacks and Latent Powers. Removed on a break.
* **Frigid Flurry** : Elemental damage, . Targets entire party.
* **Observe** : Used at roughly 75% health. Increases Shield Points up to 11.
* **Pressure:** Effect. Target entire party. Inflicts  **Decreased Physical Attack** and  **Decreased Elemental Attack** for 3 turns.
* **Vorpal Fang:** Physical attack, single target. Hits twice.
* **The beast is filled with rage!:** Dreadwolf enters boost mode for 1 turn. Uses **Mortal Fang** if not broken before Dreadwolf's next action.
	+ **Mortal Fang:** Physical attack, target entire party. Hits thrice. Chance Inflicts  **Decreased Physical Defense**.
* **Lightning Speed:** Effect. Used at roughly 25% health. Grants Dreadwolf the ability to act three times per turn cycle.

## Strategy

Both Dreadwolf and the War Wolves are vulnerable with Bow and Fire, once the War Wolves are summoned all Dreadwolf's weakness except fire is locked until all War Wolf gets defeated. So it's important to bring at least one Hunter and/or Scholar for their bow attack and multi-target fire element. Having Hikari learn Frenzied Fire is also effective.

Fortunately, most of Dreadwolf's attacks are physical, so using Sidestep will negate most of Dreadwolf’s attacks. The problem is Dreadwolf's **Vengeful Fang** and **Heightened Senses**. Both are counter ability that can sap away Sidestep status with ease and flip the battle to disadvantage if the player is not careful. **Vengeful Fang** is the most dangerous one as it can deal 4000+ counter damages. Avoid hitting Dreadwolf without skills/boosts lest you take heavy damage from its counters.

## Summon

Dreadwolf can be captured as a summon monster after defeating it in its initial encounter it once by randomly encountering it again in Infernal Castle with a 5% chance of appearing. Dreadwolf only can be summoned once per battle and with max boost. It will use **True Mortal Fang**, which deals 4x  damage and inflict  **Decreased Physical Defense** and  **Decreased Speed** to all enemies for 3 turns.