Level 6

## Level Classification

* Difficulty: 4/5

* Security System: 1/5

* Entity Count: 4/5

* Stability: 2/5

**Level 6**, also known as Underground Tunnels, is the 6th level of The FullRooms.

## Description

   **Level 6** takes on the appearance of tunnels that seem to be located deep underground. The walls of these tunnels appear to be made out of cobblestone, while the floor is a mixture of dirt and stone. The area where explorers start out is highly different from the rest of the level. This specific part of the level is the only safe zone on the level, and it is the only area that has LED lights on the walls. These LED lights are commonly seen on the left side of the wall. If you happen to see them on either the right side or right in the middle, it means that you are about to leave the safe zone.

Another thing you can notice is that there are wooden support beams on the ceiling of the level, which can sometimes fall. Unlike the lights, the support beams are going to appear throughout the whole level, and as one continues to go deeper into the level, they will eventually stumble upon some that even reach the ground. After leaving the safe zone, the level will become a dark, dangerous, and uninhabitable place. Throughout the safe zone, explorers can find objects such as flashlights, bags, lanterns, and bottles of fresh water, so it is recommended to stock up on supplies. The level is presumably infinite, but the safe zone only takes around 15 km2. As soon as one leaves the safe zone, they will begin to encounter entities.

**Level 6** isn't inhabited by a lot of different beings; however, they are known to appear quite frequently. The entities that can appear on this level are Lurkings, which are usually the first entities explorers encounter on this level; Shadows, which are actually quite rare to encounter here despite the darkness; Stalkers, which attack right away; and Stealers, which are just a pain to deal with. The level is overall a physical challenge, as most deaths at this level are caused by entities. Experiencing hallucinations and paranoia is possible, but it is quite rare, and they usually aren't that severe.

Due to all this, **Level 6** is considered to be the first real challenge of The FullRooms. It is said to be the second-most dangerous main level. As one spends more time on the level, more entities will appear. Dead ends do exist on this level, but they aren't common. While running, it is also quite uncommon to trip over a rock and fall. If this happens to you, entities will use it as an opportunity to attack you. Navigating through this level is difficult due to the fact that most of the level is in complete darkness. Disorientation leads to explorers spending weeks trapped on this level before finding an exit.

Once you've gone far enough, you start to encounter metal doors, which are usually rusted. Some of these doors remain unlocked, while others are locked. The unlocked doors will either send you to Level 7 or lead into small rooms, similar to the ones on Level 2. Like in Level 2, you can find numerous objects, such as shelves, crates, closets, and barrels. However, unlike the rooms on Level 2, the rooms on this level can be filled with entities, and if any food or water supplies are found, they aren't safe for consumption. You can close the doors, but that does not give you any protection, as the entities will easily break them due to them being corroded.

While wandering around **Level 6**, something strange might happen to anyone who enters the level. At first, they will start to feel weak, and it is going to become harder to breathe. After a short period of time, your vision will eventually become darker and blurry. Following this, you will eventually black out. During this state, the explorers will be unconscious, and the entities will not attack. After waking up, explorers will find themselves in a completely different part of the level with no explanation of how they got there. All of this can happen in just a minute, and after waking up, explorers will feel confused and might experience severe pain in their neck or at the back of their head.

## Entrances and Exits

### **Entrances**

* You can enter this level by going inside The Basement on Level 5. When you get far enough, the basement will start to collapse and you might faint.

* Falling through the floor on the first floor of Level -2.

* Going up on Level 6.1 will eventually lead you back here.

* Like for Level 8, certain claustrophobic places on Level 34 can lead here. This way of entering is unconfirmed.

### **Exits**

* Jumping into a clay puddle will bring you to Level 6.1.

* As said above, certain unlocked metal doors are an entrance to Level 7.

* Going deep enough will eventually bring you to Level 8.

« Level 5 | Level 6 | Level 7 »

## Author and Image credit

Underground\_Flatrod\_system\_2,\_Rammelsberg,\_Lower\_Saxony,\_Germany,\_2015-05-17 is licensed under CC BY-SA 4.0

This level was written and rewritten by FullCraft99.