recursal/Fanatic-Fandom huggingface dataset:
Lily Saphire

**Lily Saphire** was the 97th Elemental Master of Fire. She is grandmother of Jake Saphire and Nikki Saphire.

## History

Lily Saphire was the 97th Holder of the fire Element. She Was a fearsome Warrior who got the Nickname 'Burning Lady' because she was always seen with a Burning body when on duty. Armored in Red Coloured Steel, She defended Local towns from bandits and the like.
Saphire Family

The **Saphire Family** is an ancient Clan of Workers dating back millennias.

## Elemental Masters:

* Tomohiro Saphire, 67th Elemental Master of Fire
* Karasuma Saphire, 95th Elemental Master of Fire
* Shiro Saphire, 96th Elemental Master of Fire
* Lily Saphire, 97th Elemental Master of Fire
* Ray Saphire, 98th Elemental Master of Fire
* Jake Saphire, 99th Elemental Master of Fire

## Members

### Genetic Members:

* Karasuma Saphire
* Shiro Saphire
* Lily Saphire
* Ray Saphire
* Jake Saphire
* Nikki Saphire
* Marcus Shiota
* Hime Shiota
* Hiromi Shiota
* Nagisa Shiota
* Norman Parker
* Tommy Parker
* Peter Parker
* Gwen Parker
* Thalia McGuffin
* Jael McGuffin
* Steven McGuffin
* Marc McGuffin
* Thomas Wayne
* Damian Wayne
* Marcel Wayne
* Nicole Grace Wayne
* Franziska Saphire
* Jessica Berger
* Jessica Berger Jr.
* Koro Tahl
* Nele Tahl

### Married Into Family:

* Irina Jelavic Saphire
* Diamond Saphire
* Peter Saphire
* Kazezuma Saphire
* Kayano Shiota
* Satoshi Shiota
* Sadako Ijuin Shiota
* May Parker
* Mary Parker
* Charles McGuffin
* Sven McGuffin
* Autumn McGuffin
* Grace Wayne
* Echo Wayne
* Josephine Clover
* Jimmy Saphire
* James Berger
* Kaede Tahl
Ice Berries

A Sketch of an Ice Berrie Branch

**Ice Berries** are plants found in Ninjago. Resembling light blue cherries covered in ice, they are also known as "Burr-berries" due to their extremely low temperature - it's been said that they can freeze a Humans to death from the inside out if consumed.

## Description

Also know as "Burr-berries," **Ice Berries** are frozen blue and cold to the touch. It's no joke, Ice Berries should never be eaten 'cause they'll crack you up from the inside.
Village in the valley

The **village in the valley** is a small village located under Haunted Hill near Ninjago City.

## History

Megumi Achan Was born to a Saleswoman and a Revolutioner in Technology, in the Village In the Valley. A small town in the outskirts of Ninjagos center of Attention. There, she was told stories of Ancient Samurai protecting the land.

## Inhabitants

* Rice farmers
* Achan Family
	+ Shinji Achan
		- Tadokoro Achan
		- Megumi Achan
* Mayer Family
	+ Aaron Mayer

## Appearance

The village is in a valley with many rice fields.
The Alabaster Academy

**Alabaster Academy - The White Tower**

The preeminent center for magical learning in the realm - anyone who calls themselves a wizard is required to have received training at the Alabaster Academy, or from one of its appointed sages.

Ruled by a rigid hierarchy of wizards, and independent from the rule of any nation, the Alabaster Academy seeks to guide the rulers of all lands through their wisdom and knowledge. The towering spires of the Alabaster Academy are visible from far off - slender white peaks that rise impossibly far into the air. Though they lie within sight, actually reaching the wizards’ conclave proves a more difficult challenge. Any wanderer or explorer who passes into the rounded hills of the wizards’ territory finds themselves confidently lost. Powerful enchantments confuse even the most skilled navigators into returning again to the same location, somehow even further away from the Academy. Only members of the Academy know the path to pass through the protective barrier and enter the protected domain.

The White Tower itself seems to float in the air from afar, but actually sits upon an impossibly slender pillar of earth in the middle of what appears to be a great crater. Reaching the walls of the city requires traveling over a long bridge of solid rainbow, which the mages can turn on and off at will. Garbed in colored robes according to their chosen school of study, the apprentices and archmages of the Academy toil ceaselessly in their quest for arcane supremacy. Occasional “experiments” escape the boundaries of the academy, wreaking havoc on the Greenwold. Recent examples include a storm of dust mephits, an ever-expanding slimy ooze, and a sentient bathtub known for its melodic singing voice.

The archmages of the Academy send advisors to the rulers of the Greenwold to counsel them and shape the flow of events they have foreseen - with varying degrees of success. Their greatest legacy to date is the realm-wide ban on the study of necromancy. Declared a dark art following a series of calamities involving the drow and the wizards of the “Gray Tower” near Stonefast, the practice of necromancy is illegal in every city in the realm.

**Recent Developments**

Spies of the Merchant Princes of Slew recently intercepted missives from the wizards requesting assistance from a sorcerer society within the city. The caverns underneath the Academy have become infested by nothics, and though the wizards manage to kill the creatures, they seem to return within a few weeks. Their source remains a mystery to the mages. The high council suspects a powerful magical influence must live down there to attract them. But so far, they have unearthed no such source
Serpentine Pyramid

The **Serpentine Pyramid** is a large stone temple in the Sea of Sand that housed the Constrictai Fangblade until it was taken by Clutch Powers and turned into the Blade Cup.

## History

At some point the Constrictai Fangblade was placed here, presumably shortly after the pyramids construction.

At a later date, Clucth Powers retrieved the Fangblade.

## Gallery

Inside the PyramidThe Fangblade's former resting spot
Shurikens of Ice

The **Shurikens of Ice** are one of the four Golden Weapons used to create the realm of Ninjago.

## History

The First Spinjitzu Master Forged the Shurikens at the Golden Peaks with the Gold From Said Mountains. He later used them to create Ninjago.

When the First Spinjitzu Master died, he entrusted the weapons to his two sons, Yin Garmadon and Yang Wu. Yin wanted power for himself and attempted to take them. Wu defeated him and banished him to the Underworld. Wu then hid the four weapons, including the Shurikens.

## Abilities

* The Shurikens of Ice were able to freeze anything on contact and shoot ice beams.
* They were able to form the Snowmobile when the User focused his thoughts.
* The Shurikens of Ice return back to the User after being thrown, similar to a boomerang.

## Trivia

Filled with the biting power of a snowstorm, these icy throwing stars cut through the air, and chill to the bone. Master them, and this powerful Weapon of Spinjitzu will always come back to your hand.
Staff

The world of Fanfics Wiki's staff is currently an amount of 3 people. Our founder is @HeatherJoveson2009, and the other current staff are @Beanieandtheducks and @Encanto fanfics Isabela. If you are a part of the staff and your name isn't included or want to be, feel free to comment on this page to have your name included. (If you want to be a member of staff, please speak to our founder).

### Active:

@HeatherJoveson2009 (founder)

@Zaxarita (mod)

#### Inactive:

@Encanto Fanfics Isabela(admin)

@Encantodollsdisneyandmore(mod/admin)
Mirabel's Kids (Encanto Fanfic)

**Mirabel's Story** is written by Encanto,frozen,dollsandmore2.0 and more (Insert your name then erase this once it is finshed.

## Story

Mirabel had kids at 23 they knew how too talk at a young age. Their names were Marina, Alyssa and Josh Madrigal-Sailors. (You may add more if you like.)

## Charachters

Marina Madrigal-Sailors-She has water powers.

Alyssa- She has Invisibility powers.

Josh- He has no powers.

Isabela and Luisa- The aunts of Alyssa, Marina and Josh.

Dolores, Camilo and Antonio- Their first removed cousins.

Pepa-Their great-aunt who has controlling weather powers.

Bruno-Their great-uncle who can see the future.

Alma- Their great-grandma who was one of the first 2 who started the miracle.

Rose Madrigal-Fowers-The cousin of Marina who has super-speed.

Jack Madrigal-Fowers-Tge cousin of Marina and her siblings who can fly.

Fiona Madrigal-Fowers-The cousin of Marina and the others who has super-sense of smell.

((You may insert more.))
Mambo's advisor

*“They are the children of the First Spinjitzu Master, sire. We must proceed cautiously.”*
— Mambo's advisor to Mambo V regarding Wu and Garmadon

## Information

### Voiced by

Vincent Tong

**Mambo's advisor** was the advisor of Mambo V.

## History

### Never Trust a Human (flashback)

While a young Wu and Garmadon were standing in front of Mambo V, the advisor told his king that the children are the sons of the First Spinjitzu Master and they should be careful. After Mambo V ordered them to be placed in a cell, he agreed. The advisor later served Aspheera with Char, fanning her and handing her a staff to fight with.

## Behind the scenes

* Mambo's advisor is female in the Czech and German dubbing of "Never Trust a Human."

## Trivia

* It is unknown what happened to him or whether he was awakened by Aspheera after her release. Since he has the same design as the other Pyro Vipers, it is not clear.

## Gallery

Screenshotter--NEW1111-1’40”.jpgScreenshotter--NEW1111-2’06”.jpgMambo's advisor warning Mambo about the Sons of the First Spinjitzu MasterScreenshotter--NEW1111-7’48”.jpgScreenshotter--NEW1111-8’11”.jpg
## References

1. ↑ Credits; slightly altered for grammar

de:Mambos Berater
Making Pages

## Titles

Ahen making a title, please use proper and spelling grammar if possible.

If the title does not use proper grammar, it may be moved by an admin. You can contact one of us to let us know if there is a page title without proper grammar.

Try to keep the title similar to what the fanfic is about. It doesn't have to relate directly or literally to the story, but do not make it something unrelated, for example, so not name a fanfic about a Star Wars character story "Bananas grow on trees." Also, make sure the title does not include inapporpriate or offensive language.

## Writing

For writing, a similar rule apples. Please use proper grammar and spelling to the best of your ability. If it doesn't have proper grammar, you may be contacted saying you need to fix something. If you do not fix it, minor errors may be fixed by a staff member. Please do not include anything offensive (such as racist, sexist, homphobic, transphobic, xenophobic, etc.) in your fanfic, unless it is part of the story or to deal with a difficult issue and ***not done purposely to be offensive***. If anything in your fanfic can come off as offensive when it was not your intention, you will be kindly warned about it and it may be edited.

### Topics

Your fanfic can be about anything. Fanfics are based off of some sort of media, such as a book, comic, or movie. It could also be inspired by something more abstract such as a piece of art or music. Be sure to include what your fanfic is about or based on somewhere on its page.

### Rating

Fanfics may have different ratings depending on their topic, details, and age they're aimed at. Fanfics may include inappropriate language or references, but they *must* have a warning for this and the fanfic's rating may be bumped up. Here are some basic ratings to go by:

 G
 PG
 PG-13
 MA

## Character Pages

When making character pages, please add an info box and fill out as much as possible.----->
Ed & Edna's Scrap N Junk

**Ed & Edna's Scrap N Junk** is a large junkyard located in the Sea of Sand, not far from the original resting place of the *Destiny's Bounty*. The owners, Ed and Edna Walker, live in a trailer parked near the entrance of the junkyard.

The junkyard is rigged with a security system to ward off intruders. Several vehicles and sculptures are present, being worked on by Ed in his spare time.
Court of the Wise

The Court of the Wise is a group of witches operating within the kingdom of Cenningstōwa Wiss. The regulation of the witches within the kingdom and its territories were within its purview, and were the ones who built the Tower of Tomes as a further means of regulating information within the witch society. They also acted as advisors to the kingdom, and would do magic in service of it.

The Court of the Wise have existed since the conception of the kingdom of Cenningstōwa Wiss. They would regularly be seen as the voice of wisdom and reason in Castle's court, where discussions on politics and international trade would occur, wherein at least one member of the group must be present before it can begin.

They began allied to the kingdom, however after the Day of the Pact, dissolved and became the Three Wise, without allegiance to any particular kingdom.

## History

See also: Cenningstōwa Wiss § History
The Court of the Wise was the group that established the kingdom of Cenningstōwa Wiss and had one of its members be its first monarch. By decision of the Court, they have decided that the monarch be treated as being separate from the group, with the wise as its advisors and teachers of both the monarch and their heir.

Upon realization that there were far too many issues in deregulated magic use, they worked together with other witches to create the Pointed Hat Group and the Knight Moralis to enact its laws.
Paasverhalen

## hey

hallo, allemaal hier kun je een eigen bedacht paasverhaaltje plaatsen ( natuurlijk niet te groot).

De bedenker is : perzikpootjes en dankjewel vinkhart voor je toestemming :D

## regels

(• = moet. ●= mag.)

• pas iemands verhaal niet zomaar aan, tenzij diegene dat vroeg.

• hou het klein anders krijg je te grote verhalen.

● doe iets origineels dan krijg je veel verschillende en dat is leuk.

ps. zet wel even van wie het verhaaltje is erbij

Dankjewel voor het luisteren :D

oke genoeg geklets schrijven!!

## De verhaaltjes

### paaseieren (ps kan spoilers bevatten van donder en schaduw)

*vonkvacht trippelde naar een grote groep katten op de open plek*

*vuurster sprong op de rots*

vuurster : dames en heren, de paashaas heeft eieren verstopt en die gaan jullie vinden!

vonkvacht : eieren?! Dat eet ik toch niet slimmerik! Geef mij maar die paashaas of wat dat dan ook is.

*zandstorm geeft vonkvacht een zwijgende blik*

vuurster : Het zijn speciale eieren. Wie de meeste vind kan ook de meeste opeten.

*vele katten begrepen het nog steeds niet, maar gingen toch opzoek.*

elshart : Ik ga er meer vinden dan jij in je hele leven kan bedenken.

vonkvacht : ik kan me er überhaupt niks bij voorstellen, maar ik win deze wedstrijd.

*de twee stoven het kamp uit*

leeuwvlam : ik heb er één gevonden!

elshart : hahahah, ik al drie. Ik ben nergens bang voor en zal daarom deze wedstrijd winnen.

vonkvacht besluipt elshart en laat hem schrikken

elshart : whaaa.

vonkvacht en zandstorm : nergens bang voor?!

elshart : umhhh, dat was eenmalig ik bedoel maar heb je jezelf gezien?

vonkvacht : ja, jij blijkbaar niet, want je shrok van mij!

elshart : nou, weet je we vergeten dit allemaal en gaan gwn veder met zoeken.

vonkvacht : poesieee! En trouwens dit vergeet ik nooit meer.

*vonkvacht besluit een andere kant op te gaan dan elshart.*

*bij het water blijven zij loofpoel en zandstorm even staan om te drinken, maar wat zij niet weten si dat er een eitje is gesmolten in de rivier.*

loofpoel : dit water smaakt naar iets lekkers en zoets. zou het in die eieren zitten?

zandstorm : ik de k van wel, maar dan ga ik mijn best doen om er zoveel mogelijk te hebben!

vonkvacht : anders ik wel!

*bij elshart*

elshart : leeuwvlam gaaiveder?

gaaiveder en leeuwvlam : ja?

elshart : ik ga de eitjes van mijn zus stelen wie doet mee?

*leeuwvlam en gaaiveder deinsen achteruit*

elshart : poesie

*elshart steelt de eieren van vonkvacht, terwijl vonkvacht precies hetzelfde doet.*

*aan het einde gaan ze beide terug naar het kamp om zich te verzamelen onder de grote rots*

vuurster : en de winnaar is geworden.....................

elshart : ikke natuurlijk!

vonkvacht : ja, in je dromen met de sterrenclan!

vuurster : grijstreep!

vonkvacht en elshart : WAT!!??

vuurster : ja, hij speelde tenminste niet vals en heeft het meeste gevonden, maar misschien wil hij wel delen.

grijsstreep knikt en vonkvacht, elshart en grijsstreep geieten nog van de heerlijke eieren.

EINDE

bedenker : perzikpootjes
Ray Saphire

Ray during the Serpentine War

**Ray** is the former Elemental Master of Fire, the husband of Maya, and the father of Jake Saphire and Nikki Saphire. Ray fought alongside the Elemental Alliance in Serpentine War, which resulted in their adversaries being sealed in various tombs, with him personally imprisoning the Anacondrai tribe within their tomb in the Sea of Sand.

## History

One night, Ray and Master Wu were searching for samurai bandits, but when he spotted the silhouettes of scarecrows, he mistook them for the bandits and sprung into battle. The next morning, he was forced to apologize to the farmers that owned the scarecrows for his mistake.

At one point in their lives, Ray and Maya were handcuffed to a pole, and they were able to get loose by climbing over the top.

As part of the Elemental Alliance, Ray fought alongside Wu and Garmadon in the Serpentine War. Not long Ray sealed the Anacondrai into their tomb using a Sacred Flute, the Time Twins betrayed the Alliance, planning to take over Ninjago. Wu had an idea and commissioned Ray and Maya to build blades made of Chronosteel, which would absorb the twins' powers. The crafting exhausted Ray and Maya, but they completed the weapons and rested while the rest of the Elemental Masters defeated the twins. Shortly afterward, Wu found the Reversal Time Blade, which he instructed Ray and Maya to hide in the Boiling Sea, so that it would be impossible to retrieve without the combined efforts of the Elemental Masters of Fire and Water.
Protyeia

>
>
> Protyeia
> --------
>
>
>
>
> ### Relatives
>
>
> Father: Teus Mother: Ia
>
>
>
>
> ### Affiliation
>
>
> Pointed Hats
>
>
> ### Occupation
>
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> Witch
>
>
>
> Biographical information
> ------------------------
>
>
>
> ### Date of birth
>
>
> April 12
>
>
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> Physical description
> --------------------
>
>
>
> ### Species
>
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> Human
>
>
> ### Gender
>
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> Female
>
>
>
>
>
> *"I think the only thing that could match the boundlessness that is magic would be your own passion and perspective on it, so surprise me with what you've got, and maybe I'll help you out!" — to fellow aspiring witch apprentices*
>
>
> Protyeia is a newly fully fledged witch with dreams of completing her foresight. Being the former apprentice of Reva, she has mastery over water magic and is fond of shapeshifting magic.
>
>
>
>

## Personality

Playful, mischievous, and carefree are what would come to Reva's mind whenever she was asked about her former student. However, Protyeia is more than that.

She is shown to be kind and considerate, and even going as far as to selflessly help her clients further to ensure their happiness. When not around her clients, she often tries to find time in between to play with children, fellow witches, or animals around to pass the time.

Although generally goodwilled, Protyeia isn't always honest. She tends to be secretive and will often attempt to bluff her way out of situations in order to escape them. She is also shown to be systematic with her approach towards problems, usually planning in detail despite being regarded as carefree in nature.

## History

As a child, Protyeia’s parents had always indulged her in her fantasies. “The brightest witches, tend to be the biggest dreamers.” as they would often say. At the age of four, they taught her a wide range of basic magic, but out of all of them, they ultimately saw her interests and curiosity leans significantly towards water and shapeshifting magic more than the rest.

Despite being taught a lot magic for her age, she never had her curiosity fully quenched. Whenever she turned to her parents for questions their answers would usually wind down the lines of asking her to be patient and letting her future self figure it out for her.

At the age of seven, Protyeia studied under Professor Reva whose atelier was on the outskirts of the town. She, at first, was a bit reluctant and soft spoken being under a different wing but her general playful nature still seeped through. Mischievous and stubborn were the words of her professor to her parents after the first week of handling her, though she gradually grew to open up more, especially to her fellow sister apprentice Thorne, over time.

Due to their atelier being close to the forest, Protyeia would often venture through the woods in a shapeshifted form. On one particular visit to the woods, she stumbled upon a Brimhat’s atelier. There she met a Brimhat who taught her the secrets to the forbidden arts after a number of frequent visits. As time went by, she gradually turned to him as found family and eventually inherited his dreams of perfecting his foresight spell and merged it with her own.
Staff of the First Spinjitzu Master

The **Staff of the First Spinjitzu Master** was a staff that belonged to the First Spinjitzu Master. Shortly before his death, he engraved three clues on the staff that was passed to Yang Wu to be sure that it fell in good hands; unfortunately, a Ghost Warrior named Ghost King received the item and later retrieved the Realm Crystal from the Tomb of the First Spinjitzu Master.

## History

### Prior to the series

At some point before his death, the First Spinjitzu Master engraved three symbols onto his staff that gave the location of his tomb, and passed it on to his youngest son, Yang Wu. He hid the other one in his tomb.

## Description

Yang's staff originally belonged to his father, the First Spinjitzu Master. Unknown to Yang, the staff’s engravings were clues to the location of the First Spinjitzu Master’s tomb. Yang had spent many years searching for his father’s final resting place, never knowing he held the clues in his hand.

## Appearance

In the show, the Staff of the First Spinjitzu Master resembles an ordinary, wooden bo staff, the main difference being the three, nearly invisible symbols carved into its side. However, in the sets, the Staff has a golden and more ornate appearance, additionally being longer.

## Trivia

* In "Battle between brothers," Yin Garmadon breaks Yang's staff by shooting fire at it with the Sword of Fire. He has it later on, though, so his could have been either a different staff, or Yang repaired it.
Zemia

> *“I don’t care about what you’ve done, or how you did it. But if it, in* any *way, leads to my family getting hurt… I will make sure of your death.”*
>
>

Zemia is one of the two personalities split from Kyzel as a result of Altev's experiment. She is the counterpart to Kyru.

## History

Zemia experienced all the thoughts, feelings and memories of Kyzel up until the split.
The Curator

Curastre is a brimmed-hat witch who specializes in medicine. Prior to becoming a brimhat, he specialized in water magic. He owns a library filled with books of anything and everything medicine written by himself. After officially being a pointed-hat witch, Curastre left the corners of the Pointed Hats to perform medicine alongside his magic.

Upon sensing his familiar's enigmatic aura, Curastre's morals took a turn and decided to use what was his adopted child into a tool to find out what goes on inside this witch's head.

**Appearance**

Curastre once adorned a plain and dull gray hat made with rough cloth. After adopting Fantoccio, his once mediocre hat turned into one with intricate patterns drawn on it. When asked whether these are tiny spells or scribbles of a clueless child, he will not answer. His head is crowned with his black asymmetrical shoulder length hair. He wears a black cape with dancing waves along the bottom of it, and beneath it lies a white, long-sleeved top with frills and long dark pants. Curastre brings a small powdered sample of one of his medicines inside the right earring of his, shaped like a golden sword with a detachable handle. He wears heeled boots.

**Personality**

During his time as a pointed-hat witch, Curastre was very friendly and helpful. If the word “amiable” had a living epitome, Curastre is the best candidate. He loved to help people and enjoyed talking to children full of hopes and dreams about becoming witches. After leaving, he maintained his attitude despite his rough relationships with some of the brimhats. He is able to interact to Unknowings without having any suspicion to his name. Curastre can be materialistic. He does not cling to relationships that cannot benefit him.
The Lost Heroes - Ships list

This page includes the list of all the ships from the PJO/HoO fanfiction The Lost Heroes. The ships order is random and has nothing to do with the roles of the characters (protagonist, minor etc).

Warning: Some of the ships mentioned here as canon do not exist in the books, everything on this page doesn't have to do (only) with the books.

Warning 2: This page may include spoilers.

\*Currently unfinished information below\*

## Canon ships

### ***Perstella***

Perstella is the ship between Percy and Stella.

### ***Leoanna***

Leoanna is the ship between Leo and Orianna.

### ***Jasper***

Jasper is the ship between Jason and Piper.

### ***Charlena***

Charlena is the ship between Charles and Silena.

### ***Frazel***

Frazel is the ship between Frank and Hazel.

\*UNFINISHED\*

## Fanon ships

### ***Stellanna***

Stellanna is the ship between Stella and Orianna.

### ***Jasorianna***

Jasorianna is the ship between Orianna and Jason.

### ***Steleo***

Steleo is the ship between Stella and Leo.

### ***Stelzel***

Stelzel is the ship between Stella and Hazel (formerly).

\*UNFINISHED\*
DATA LOST

DATA LOST is a very powerful Boost, which its origin is unknown. It was first seen being used by The Cloaked Man, in a battle with The Detective. It must’ve been another boost form long ago, but its appearance and name is redacted. It is also rumoured to have another form inside of it, upgrading the redacted form.
Alyss

At 18, Alyss had all the makings of a promising Pointed Hat witch, especially in his aptitude for runes. However, his teachers noted that had a tendency to question the laws upon which the witches operate, particularly on ones pertaining to runes on the body. Their no tolerance policy finally pushed him to tattoo himself with a rune of his own creation, with which he fled into the world, wandering as a composite of man and shadow.

Since his escape, Alyss has not shied away from breaking the witch rules, continuing to tattoo runes onto himself, to propel him to what Unknowing humans would perceive as superhuman strength and speed.

Though he seldom uses magic for combat, he uses a modified version of his “Shadow Form” spell to form constructs from shadows.
Fantoccio

Fantoccio (referred to as Assente by the Brimhats) is a 8-year old brimhat who was found and rescued by her master as an unknowing. She is currently being raised and honed as a tool and a weapon for reasons unknown to her - the reason being her role to become the living record of a certain witch's plans.

## Physical description

### Eye color

White

**Appearance**

Her eyes are devoid of pupils. This is slightly covered by the holographic object in front of her eyes, circling her head loosely. Her brimhat is made of dull dark blue cloth, swirled on top of her head, and her cape was made with the same material. She wears a white layered dress beneath it. Fantoccio purposefully grew her gray hair out as long as possible to conceal a spell located on her nape.

**Personality**

Fantoccio is an soft-spoken, absent-minded brimhat who does not perform magic for herself. She is poor at maintaining casual conversations. Lacking a personality and enough free will, she relies solely on her master's orders or a contraption that her master has given her - one that resembles a metronome, with two words written on its sides: yes and no. The back side lies a timer that she presses whenever she starts a conversation with anyone. This contraption allows her to make decisions without her blank mind.

Jack of all trades, master of none. Her master taught her magic at a young age with his pedagogy and the Mirror Spell. Fantoccio does not specialize in any particular magic as she only wanders through places, looking for something or someone that needs her spells. Despite this seemingly helpful nature, her master strictly ordered her to never be with anyone for too long due to the Mirror Spell that her master has put upon her. This spell restricts Fantoccio from interacting with other human beings for more than two hours - should she exceed the mark, she will start to mimic said person.

**History**

When Fantoccio was found by her master as an infant, it was evident that she was blind. This is the function of said holographic object - it was given to her by her master so as to grant her the gift of sight. She was given a masculine name due to her master mistaking her for a male infant when she was rescued, but Fantoccio paid it no mind.

Fantoccio learned magic with the help of the Mirror Spell. Whenever his master would teach her, The Curator's knowledge slowly manifested into her character.
14

14
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I need you to create the STRONGEST creature to ever walk the table.

### Relations

15, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Guard 1, Guard 2, Guard 3, Guard 4, Guard 5, Poolballmination, The Cloaked Man

### Orb Type

N/A

14 was the second Poolian to become alive, and is the queen of poolians and cardians. She normally is found around the hallways with guard 3 and 4 beside her. She isn't very close with 15, despite being his wife, but more close with her minions. After Keiz emerges from the dungeon, she glares at him, and tells the guards to create "The STRONGEST creature to ever walk the table." The guards then grabbed her, escorted her to the lab, and then hooked her up to a strange machine. 8 then found this room with Keiz, and tried messing with the controls. After many attempts, the machine exploded, killing 8 in the process. 14 tried reviving him, but it didn't work. She then time travelled with Keiz and Kyrr to get 8 from an alternate universe. This 8 isn't as cheerful as normal, but more violent. 14's violent side then fell in love with him, so they got married. In the past, Fishe said; "I can see.. A happy couple here in the future.", referring to their honeymoon at Auklo.
Cenningstōwa Wiss

The kingdom of Cenningstōwa Wiss (also called Cenn or Cennin, name meaning 'B*irthplace of the Wise')* was one of the great political powers prior to the Day of the Pact. It is a Noocratic kingdom, with the throne's seat is given only to those wisest in political matters. The throne is guided by the Court of the Wise. It was established during 865 by the Court of the Wise.

It acted as the center of magic in the world, with many professors, apprentices, hobbyists and artisans coming to learn how magic could improve their craft. Education and practice of magic was free for everyone in the kingdom, and its establishment would lead to a boom in witch population.

## History

The prevailing philosophy at the time prior to its founding was Autoprotego (self-protection) by means of self-research and the keeping of secrets of their research. This made the use and advancement of magic among the witches difficult, and at times development would come to a halt. Annios, considered at the time to be the wisest witch, offered to teach his magic to select individuals if they agree to certain conditions. Annios offer became the basis of the Court of the Wise, which vowed to the idea of Protego Universalis, the universal protection of magic knowledge and witches, which lead to the necessity of a central governing system which lead to the creation of Cenningstōwa Wiss in 865.

Cenningstōwa Wiss was initially a small castle and barren land wherein witches could gather and share their research and findings. In 868 they constructed the Tower of Tomes to collect all of the written magical works by the witches. As the population slowly grew and grew, commoners (non-magic users) began living there thanks to the bountiful crops and goods that could be found nearby the grounds of the castle. As commerce grew and a boom in the population increased, the range of influence of the kingdom expanded and by 884, they officially establish themselves as a kingdom.

## Geography

### Location and Borders

Cenningstōwa Wiss was in the Valtsk continent and was located above the Meridra sea, with its borders extending nearly half the length of the Estadia division. It shared borders with the Aldos kingdom to its north-west, had Setse region to the north, and the Balhes plateaus to its east. It was also next to the small Magten kingdom.

### Geology, topography and hydrography

The geology is a mix of large swaths of plains, with very mountainous terrain near the middle of its borders. There are several running rivers that spring from the mountains occupying most of the kingdom, some of which were made artificially by witches. On the Eleste region of the kingdom, there is a range that contains floating earthen orbs much like the Dadah rannge of the Zozah peninsula.
Poolian

Poolians are a race that are pretty basic looking people. They wear jackets, Based on the pool balls, to their respective numbers. They were created by accident after The Cloaked Man dropped an elixr on his pool table, causing them to mutate and become sentient. The first two to come alive were 14 and 15, instantly deciding to become leaders over the others. 14 Saw the pool table, and told 15 that they could travel far off to space, create a replica and make that their base, so that's what they did.
Kyru

>
>
> Kyru
> ----
>
>
>
>
> ### Affiliation
>
>
> Pointed-Hat
>
>
> ### Occupation
>
>
> Independent witch (specialisation: Wind)
>
>
>
> Biographical information
> ------------------------
>
>
>
> ### Date of birth
>
>
> Created in 1427 (age 21)
>
>
>
> Physical description
> --------------------
>
>
>
> ### Species
>
>
> Human
>
>
> ### Gender
>
>
> Female
>
>
> ### Height
>
>
> 178cm (5'10")
>
>
> ### Eye color
>
>
> Hazel
>
>
>
> *“But why? Why do something so cold-blooded? How could you see her – us – only as subjects to be exploited?!*
>
>

Kyru is one of the two personalities split from Kyzel as a result of Altev's experiment. Unlike Kyzel and Zemia, she is loyal to the Pointed-Hat witches.

## Appearance

Kyru bears identical appearance to Kyzel and by extension, Zemia, as the body was essentially cloned; 178cm (5'10") tall, with hazel eyes and long midnight-blue hair. However, Kyru prefers to don long, flowing dresses with embroidered flowers, and wears her hair in a singular braid. She wears her baby-blue pointed-hat at all times, along with the matching cloak.

## Personality

Kyru's personality was derived from the kind, sympathetic side of Kyzel. Kyru is timid and soft-spoken, choosing to keep to herself if not prompted to act. However, she shows kindness to those she comes across and enjoys bringing a smile to people's faces. Kyru is a firm believer in the laws of the Pointed-Hats and follows them not only to keep herself out of trouble, but out of fear of chaos reigning once more. When challenged on her views, Kyru can become stubborn and unwilling to admit defeat.

Similar to Kyzel, Kyru cares deeply for her family. However, she is afraid of contacting them again, especially Ilura, due to their conflict in beliefs.

## History

Kyru experienced all the thoughts, feelings and memories of Kyzel up until the split.
Reset

A Reset is an event that can reset a timeline, certain time, or travel back in time, in the Billy universe. It is activated by the reset switch, which can be found in over 5 different locations, in every realm. The reset switch's appearance is a circle, with a curve and T-like shape on it. To use the switch, you need to push the T-like shape, until something happens. The further the push, the more time is reset. The reset can cause some events to occur or not, and can change small details, like some people's appearance or name changing. The first reset occurred after Billy took the "orb of time travel or whatever". It wasn't actually the orb that caused the reset, it was the switch. The Jimmy that gave Billy the orb, was just a clone of the actual. Behind the scenes, Jimmy was actually one of the switches, so Billy couldn't know about the reset.
Souls

Souls are an important concept in Witch Hat Atelier: Souls of Witches Alternate Universe. A soul is a physical manifestation of the personality and memories of a person, and is a crucial point in the events and new magic in WHA:SoW. They have an orb-like shape and a glow that does not cast light in any object that surrounds them.

### Process of separating souls from bodies

The soul can be separated from the body through the use of biological manipulation and time reversal glyphs. The entire nervous system of the body is slowly diverted to an artificial extension of the body. Once this is accomplished, the artificial extension is cut and completely destroyed. A time reversal glyph is then used to bring it to its former state. After the expiration of the time reversal glyph, the artificial extension is yet again destroyed, but this time leaving the soul behind as it was unaffected by the destruction resulted by magic.

There is an older, cleaner method which requires a special form of time reversal glyphs, however it has been lost after the death of the founder of the magic. It is said that the Tower of Tomes contains a book that has the original process, but it is forbidden magic and even the most respected witches are not allowed to read it.

### Rules of souls

The souls follow strict physical laws that allow for its manipulation.

1. The souls are tangible (e.g. they can be touched).
2. Once a soul leaves a body, the body remains alive but unconscious.
3. The souls are inert: it cannot move unless external force is applied.
4. The souls are weightless.
5. It can only be cut though the use of spatial magic.
6. The souls cannot think or feel.
7. A soul can only exist for 7 days without a body.
8. Souls are not directly affected by magic.
Keiz Kazzlion

### Friends

Kerazz, Kedu Kughe (past), Kyrr Keigh, Ren Zuerre, Kurenvi Zoren, Death, REEREE REBEM

### Enemies

Kedu Kughe, Reex, The Blind Man, Enered, The Spider Queen, Roix, Rax,

### Likes

Staring into the abyss, Traffic cones, Fire, Swords, Combat.

### Dislikes

Hammers, Interrupted when staring into the abyss, Triangle shaped sunglasses, Water, Gods.
Billy's Adventures Wiki

**Welcome to the Billy's Adventures Wiki!**
This website is about a webcomic i'm making, which will be accessible soon.

We're a collaborative community website about Billy's Adventures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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Nhật ký của 6 người tù nhân PZBC.

*"Chúng tôi đã thành công đánh bom vào trụ sở của họ rồi! Trung tâm thành phố Aqulanian đã được giải phóng khỏi tay kẻ ác và trụ sở Roqueteria A-12 đã sụp đổ! Chiến dịch Light Sight đã hoàn thành! Nơi tôi đang ở và làm việc là tổ chức UUPNCGO, nhiệm vụ đã hoàn thành và hãy trở về M.E.G!"*

Lời nói trên đài phát thanh căn cứ trên không của tổ chức UUPNCGO bởi **Sara Edward**.

## Thông tin của Câu truyện:

**Nhật ký của 6 người tù nhân PZBC** là một câu truyện là lời kể của một cuốn nhật ký đã viết lại bởi 6 người trong một tiểu đội đã từng là tù nhân PZBC và lại trở thành một tiểu đội phi công đã thành công công kích ném bom vào trụ sở Roqueteria A-12 của tổ chức chính phủ độc tài The Federation of 4 Flag.

## Chiến dịch Light Sight:

Cuộc ném bom này đã diễn ra vào ngày 12/3/████, khi mà Henry Daniel và Srg. Nathan Michael đã ra một kế hoạch đó ném bom vào trụ sở Roqueteria A-12 ở trung tâm thành phố Aqulanian, tại đây cũng có một nhóm kháng chiến của quân phiến loạn đã đào ngũ đã đồng ý kế hoạch này, nên họ đã thỉnh cầu tổ chức kháng chiến The Resistance Militia Groups giúp đỡ họ bằng cách tiếp tế lương thực, đạn dược, vũ khí và thuốc men cho nhóm kháng chiến chuẩn bị cho một cuộc cánh mạng lật đổ tổ chức chính phủ độc tài The Federation of 4 Flag.

* Chapter 1: Sự khởi đầu:
Lý thuyết

## Lý thuyết sáng tạo:

### Thuyết vô thức tập thể / Thuyết duy tâm:

Theo nhà tâm thần học nổi tiếng, Carl Jung, con người có “vô thức tập thể”, một loạt các ý tưởng mà tất cả chúng ta đều chia sẻ chung như một loài với Backroom là một trong những khái niệm này. Các không gian giới hạn được ghi nhớ vào tâm trí tập thể của chúng tôi, vì những nơi chung và The Backrooms chỉ đơn giản là một nhận thức chung về những không gian danh nghĩa này. Trên thực tế, con người chỉ bị ảnh hưởng bởi thế giới khi anh ta nhận thức nó, vì vậy khi một con người ngủ thiếp đi và mơ, ảo giác một tầm nhìn về nhận thức tập thể này, anh ta bị hút vào nó. Như vậy, những người ở Phòng sau thường mơ hoặc mê sảng. Một cách giải thích khác cho rằng Backroom sẽ là những giấc mơ / thực tại song song khác nhau của Vũ trụ / Thần trí.

### Lý thuyết giấc mơ:

Lý thuyết này cho rằng phòng sau là một giấc mơ kỳ lạ của tâm trí. Vũ trụ là một ảo giác, The Backrooms sẽ là bằng chứng về điều đó. Nó kết nối với Ý tưởng Solipsist rằng Thực tại là ảo ảnh của Cái tôi và có những điểm tương đồng với Lý thuyết Duy tâm.

### Lý thuyết va chạm:

Các nhà khoa học trước đây của Frontroom đưa ra giả thuyết rằng Backroom là một vũ trụ thay thế đã va chạm với vũ trụ thực, dẫn đến việc cả hai trở nên liên kết với nhau và do đó tại sao việc du hành giữa hai người là có thể. Mặc dù đây chỉ là một lý thuyết, với nhiều cách giải thích khác của Backroom gián tiếp bác bỏ hoặc mâu thuẫn với nó, nhưng nó chắc chắn là một khả năng.

### Lục địa trỗi dậy:

Được đề xuất trong trang thực thể Children Of The Empyrean Sea, lý thuyết này cho rằng toàn bộ vũ trụ liên tục, bao gồm Backroom, Frontroom và tất cả các vũ trụ túi tồn tại ở các độ cao khác nhau trong cái gọi là 'Empyrean Sea', một chiều. không gian vô hạn nơi các chiều không gian và vũ trụ khác có thể được biểu diễn bằng các vùng đất có độ sâu và kích thước khác nhau.

Theo lý thuyết này, Frontroom là một hòn đảo nhỏ không gian 3D ở độ cao mực nước biển, được sử dụng làm đường cơ sở cho tất cả các vũ trụ khác. Backroom được cho là đã được tạo ra khi Đấng tối cao, một thành viên của tộc Empyrean, tăng độ cao của một lục địa dưới nước một cách giả tạo, dẫn đến việc tạo ra Backroom. Vì Backroom về cơ bản là không gian có chiều cao hơn hoặc thấp hơn bị ép buộc vào không gian ba chiều, không gian đã nói là không ổn định, dẫn đến cấu trúc kỳ lạ và không tự nhiên của Backroom.

Ngoài ra, Đấng tối cao, người đã tạo ra 'lục địa' trên cao này ngay từ đầu đã biến nó thành các chủng tộc có tri giác, chẳng hạn như loài người, sẽ có khối lượng The Backrooms tương ứng của họ (gắn với vị trí của họ trong Frontrooms) được định hình bởi ý thức tập thể. của chủng tộc nói trên. Điều này giải thích phần lớn sự xuất hiện kỳ ​​lạ quen thuộc của nhiều cấp độ.

Tương tự như Thuyết Duy tâm, ngoại trừ một vài bước bổ sung.
Origin tales of The Backrooms.

**MỞ THÔNG TIN DỰ ÁN KV-31**

# MAJOR EXPLORER GROUP

 **SỞ HỮU CỦA TỔ CHỨC M.E.G.**

TÀI LIỆU NÀY CHỨA THÔNG TIN BẢO MẬT.

TẤT CẢ CÁC CÁ NHÂN XỬ LÝ TÀI LIỆU NÀY BẮT BUỘC ĐỂ BẢO VỆ NÓ KHỎI SỰ ​​CÔNG BỐ KHÔNG ĐƯỢC CÔNG BỐ.

VIỆC XỬ LÝ, LƯU TRỮ, SINH SẢN VÀ XỬ LÝ TẬP TIN NÀY PHẢI THEO CÁC QUY ĐỊNH ÁP DỤNG.

THÔNG TIN NÀY ĐƯỢC BẢO QUẢN BỞI TỔ CHỨC M.E.G.

`**TO:** Giám thị A Aka Stretch.`

`**FROM:** Phó giám đốc Ivan Beck.`

`**SUBJECT:** Dự án KV-31.`

`**DATE:** 23/4/████.`

 ``Dự án KV31 là một chương trình kỹ thuật chiều được phát triển bởi ASYNC Foundation vào những năm 1980 với mục đích tạo ra không gian lưu trữ và dân cư không giới hạn. Dự án được tài trợ bởi chính phủ Hoa Kỳ và liên quan đến việc sử dụng Hệ thống Biến dạng Từ tính Tiệm cận Thấp có tính thử nghiệm cao. Nó được đặt tại Cơ sở Nghiên cứu ASYNC ở California. Các nhân viên của ASYNC cũng gọi dự án là "The Machine", "The Door", "The Back Rooms", "The Complex" và "Hallways".``

 ``Các thử nghiệm đầu tiên của một hệ thống biến dạng từ tính nguyên mẫu được tiến hành vào năm 1982 tại Phòng thí nghiệm Quốc gia Oak Ridge dưới sự giám sát của Philip Heymann. Trong một thử nghiệm, một bài báo thử nghiệm hình cầu nhỏ dường như không còn tồn tại.``

 ``Một phiên bản quy mô đầy đủ của Hệ thống Biến dạng Từ trường Tiệm cận Thấp đã được hoàn thành vào cuối những năm 1980. Trong một cuộc họp báo tháng 4 năm 1988, Phó Giám đốc ASYNC, Ivan Beck, tỏ ra lạc quan, nói rằng "chương trình này, nếu được chính phủ Hoa Kỳ hỗ trợ đầy đủ sẽ đưa ra giải pháp cho tất cả các nhu cầu lưu trữ và dân cư hiện tại và tương lai, đồng thời tiết kiệm hàng tỷ đô la cho xây dựng và quản lý tài sản ”. Một chiến dịch thử nghiệm rộng rãi tiếp theo, với thử nghiệm thứ ba của công nghệ được hoàn thành vào ngày 2 tháng 7 năm 1988.``

``Chương trình đã thành công một phần vào ngày 17 tháng 10 năm 1989 khi, trong lần thử nghiệm thứ sáu của phần cứng Project KV31, một tổ hợp phòng rộng lớn đã xuất hiện vượt quá ngưỡng của Hệ thống Biến dạng Từ Tiệm cận Thấp. Tình trạng của dự án từ thời điểm đó trở đi dường như là tài liệu và khám phá không gian mới, nhằm đảm bảo an toàn cho việc sử dụng trong tương lai.``

``ASYNC không biết, không chỉ thử nghiệm cuối cùng đã gây ra một trận động đất đáng kể ở khu vực địa phương. bài kiểm tra năm 1989; kết cấu của thực tế dường như đã bị hư hại và nó có thể rơi vào khu phức hợp qua mặt đất vững chắc. Thi thể đầu tiên được phát hiện trong khu phức hợp vào ngày 3 tháng 2 năm 1990 trong một chuyến thám hiểm nghiên cứu.``

``Một số hướng dẫn nghiêm ngặt được đưa ra vì lý do an toàn khi nói đến KV31. Có ít nhất 5 trong số đó, nhưng chỉ có 2 được biết đến:``

``* Không bao giờ đạt đến ngưỡng mà không có sự giám sát có hướng dẫn.`* `Không bao giờ vào Khu phức hợp một mình. Bạn phải luôn đi du lịch theo nhóm không ít hơn ba người.`

`KV31 có thể được đặt trong hoặc gần cơ sở Async ở California để cho phép dễ dàng tiếp cận Khu phức hợp, mặc dù không có chi tiết chính xác nào được biết.``