recursal/Fanatic-Fandom huggingface dataset:
Can't Let Go

**Can't Let Go** (рус. *Не может отпустить*) - саундтрек от DJVI в стиле драм'Н'басс, выпущенный 12 мая 2012 года.

## Создание

DJVI сказал только, что этот трек - его первая работа в данном стиле.

## Описание

Этот трек не отличается особым разнообразием звуков. Пианино, грубые звуки дропа, некоторые звуковые эффекты, да барабаны. Однако мелодии сделаны отменно, они очень эмоциональны. Особенно мощны смешение пианино и дропных звуков в первом и втором дропе.

Пианино имеет несколько разных, немного отличающихся мелодий. Тональность основного инструмента дропов отличается в первом и втором дропах. Так как этот трек имеет стиль драм'Н'басс, то и скорость барабанов у него достаточно большая.

## Сюжет

Трек начинается со спокойного пианино. Затем присоединяются барабаны, и потом следует билдап со словами - начинается дроп. Попозже к нему присоединяется пианино. Но сам дроп довольно короткий, поэтому скоро вновь идет одно пианино.

Но барабаны возвращаются... Затем при помощи фильтра возвращается дропный сэмпл... И идет второй, самый протяженный и даже слегка растянутый дроп с более высокими, чем в первом дропе, звуками. Затем присоединяется пианино также с особой мелодией.

Потм все затихает. На пианино трек завершается.
Алексей Чупов

**IMDb:** | nm5689944

**Алексей Чупов** — сценарист сериала «Гоголь». Работает в тандеме с Натальей Меркуловой.

## Биография

Родился в столице, в благополучной, довольно состоятельной семье. Известно, что отец имеет инженерную специальность. Учился в ФРГ в школе при посольстве. Окончил международное отделение факультета журналистики МГУ, получив специальность телевизионного журналиста. Также посещал курс истории мирового кино в университете Уэйк Форест (Wake Forest) в Северной Каролине, США.
Пробовал работать в пиар-бизнесе. Решив работать в кино, прошел В 2008-м году интенсивный курс повышения квалификации сценаристов и режиссеров А.Н. Митты.

## Карьера

До начала своей деятельности в кино он работал тележурналистом (канал МТК, ТВЦ, Россия-1), а также занимался рекламой и связями с общественностью. Он является автором сценария серии исторических документальных фильмов канала России 1.

Был сценаристом российских интернет-ситкомов «Вконтакте с одноклассниками» и «Вся правда о Еве». Также писал сценарии для телесериалов «След», «Обручальное кольцо», «Спальный район», «Знаки судьбы», «Не ври мне», «Закрытая школа», «Деффчонки» и др.

В 2013 году он выпустил свой первый полнометражный фильм «Интимные места», сценаристом и режиссером которого он является вместе с Натальей Меркуловой. Также Алексей сыграл в фильме одну из ролей. Фильм был признал лучшим дебютом на 24-м фестивале «Кинотавр», также оба режиссера получили специальным дипломом Гильдии киноведов и кинокритиков. Их следующими совместными проектами стали сериалы «Кризис нежного возраста» и «Колл-центр», а также драма «Человек, который удивил всех».

## Фильмография

### Сценарист

* Гоголь (2019)
* Человек, который удивил всех (2018)
* Про любовь. Только для взрослых (2017)
* Салют-7 (2017)
* Яна+Янко (2017)
* Интимные места (2013)
* Волосы. Запутанная история (2012)
* Спальный район (2009) (сериал)
* Вконтакте с одноклассниками (2008) (сериал)

### Режиссёр

* Человек, который удивил всех (2018)
* Про любовь. Только для взрослых (2017)
* Интимные места (2013)

## Интересные факты

* Алексей женат на своей неизменной коллеге Наталье Меркуловой. Предложение, коленопреклоненно протянув будущей жене кольцо, он сделал ей прямо на сцене «Кинотавра» вовремя вручения им премии.
Nine Circles (Xtrullor Remix)

**Nine Circles (Xtrullor Remix)** (рус. *Девять кругов (ремикс Xtrullor'а)*) - саундтрек в стиле дабстеп от Xtrullor, выпущенный 13 октября 2015 года.

## Создание

Xtrullor написал, что работал над этим треком 4 дня.

## Описание

Этот трек имеет три дабстепные части, и два (для кого-то три) дропа. За основу взят дабстеп от Rukkus, но добавлено множество эффектов - хруст, искажение звука. Был полностью изменен первый дроп. Все это поддерживает страшную атмосферу.

Недабстепный транс не особо изменился. Пианино осталось таким же. Но перед вторым (или третьим) дропом идет мощный транс, которого не было в оригинале. В самом конце трека есть особый эффект "выключения" и пасхальный крик.

## Сюжет

Трек начинается с усиливающегося напряжного звука. Затем идет первая дабстепная часть, содержащая какой-то рев, и эффект хруста. Сперва она еще спокойна, но добавление барабанов напрягает атмосферу и усиливает ее. Затем идет спокойный пианино. И за ним следует дроп...

Идет вторая дабстепная часть. Она сильно похожа на первую - почти идентичные эффекты. Затем дабстеп вновь спадает, и вновь идет пианино. На этот раз дроп отступает, и идет сильный Руккусовский транс, переходящий в сильный Икструллоровский. И только затем идет медленный дроп...

Третий дабстеп самый самобытный. Здесь больше искажений звука и различных эффектов. Оригинальный мотив Руккуса здесь часто перебивается. Затем дабстеп вновь кончается. Мелодия пианино растянуто идет, а затем плавно завершается...
Adventure Fantasy

**Adventure Fantasy** (рус. *Фантазия приключения*) - саундтрек от F-777 в стиле дэнс, выпущенный 8 мая 2014 года.

## Создание

F-777 написал, что создал этот трек под впечатлением от игра детства: Sonic'а, Final Fantasy и других.

## Описание

Трек имеет два вида дропов: "светлый", повторяющийся два раза и в обеих случаях имеющий одинаковую длину, и "темный", тоже повторяющийся, но во второй раз более короткий. Светлый и темный дропы сперва разделены мелодией начала, а во второй раз уже следует сразу один за другим.

Мелодия начала и перед первыми тремя дропами веет светлой энергией. Билдапы перед светлыми дропами очень качественно выполнены. Трек отличается некоторой грубизной, сочетающейся с идеальным лидом.

## Сюжет

Трек начинается с мягкого и доброго мотива. Затем добавляется особый инструмент. Потом слелует билдап, после которого играет основной светлый дроп из двух идентичных частей. Затем следует мелодия, как в начале, но с барабанами. Быстрый билдап...

Идет темный дроп. Он повторяется два раза, и после него идет особая часть с интересными инструментами. Затем играет мелодия начала. Опять появляется особый инструмент, вновь билдап. И снова играет светлый дроп, идентичный первому...

Потом следует резкий переход в темный дроп, который довольно короток. Затем барабаны исчезают, снова присоединяются, и финал...
Łukasz Jakowski

Łukasz Jakowski, born on May 15, 1992, is a Polish game developer based in Kraków, Poland. He is best known for creating Age of History II, a grand strategy video game formerly known as Age of Civilisations II. The game was released on November 21, 2018, and is available on both mobile and desktop platforms. Łukasz Jakowski has a YouTube channel with 31K subscribers and 66 videos. He shares content related to Android, C++, Java, Design, C#, Windows Phone, ASP.NET, PHP, HTML, CSS, and his game, Age of History II. He has also developed other games, as listed in his portfolio. Some of these include Age of History II Europe, Age of History Africa, Age of History Americas, Age of History Asia, and Age of History Europe.
Theory of Everything

**Theory of Everything** (рус. *Теория Всего*) - саундтрек от DJ-Nate в стиле транс, выпущенный 24 июля 2010 года.

## Создание

DJ-Nate создал этот трек специально для конкурса NGADM. Затем он несколько раз изменял и фиксил трек, в частности, изменил начальное пианино и финал; а в скором времени создал пятиминутную XL-версию.

## Описание

Этот трек обладает сюжетом, впоследствии характерным для всех частей серии TOE - начальное пианино -> особый грубый мотив -> трансовое успокоение -> основной дроп -> (далее части XL-версии) трансовый дроп (отсутствует в ToE3) -> возвращение особого грубого мотива -> финал.

Дроп сильный и интересный. Пианино выполнено профессионально. Грубый мотив занимает много времени, а для кого-то даже слишком много. Успокоение выполнено отлично, оно расслабляет перед главным дропом, перед которым, разумеется, присутствует женский голос.

## Сюжет

Трек начинается с тихого пианино. Затем усиление звука - билдап, и идет основной длинный грубый мотив из четырех частей! Потом следует женский голос, и идет трансовое успокоение, все набирающее обороты... Вновь женский голос - и начинается основной дроп!

Он состоит из двух частей. После дропа следует пианино. Оно затихает - трек завершен.
Spain

**Spain** is one of the civilizations present in Age of History and Age of History II in Europe. A kingdom which once was a colonial empire in both north and South America, Asia and also Africa.

## Spain

* Monarchist
* Communist
* Fascist

## Location

### Scenario

* Modern Day
* World War II
* Napoleonic Wars
	+ as Spain (Empire)

## Info

### Base Ideology

* Monarchy
* Democracy (Only for World War II)

### Modern Day

In the *modern world*, Spain is a monarchy that naturally tends to have relations with Portugal or  France, in addition to being one of the only countries in the modern world to have the core of another civilization, being Catalonia.

### Napoleonic Wars

*See more in Spain (Empire) (not to be confused with Spanish Empire)*

## Trivia

* Due to the limitations of the normal Age of History II, the *Spanish Civil War* does not naturally occur in World War II.
* Spain is one of the civilizations that has the most variations, from common to Imperial Spain.
* By uniting with  Portugal, Spain could form the  Iberian Union, whether in war or union.
Die Wildnis ruft

**Die Wildnis ruft** ist eine Episode der ersten Staffel.

## Handlung

"Das Leben in der Wildnis"

Im Fernsehen kam es so verlockend rüber, dass Mr. Bean zur Kamera greift und sich auf in die freie Wildbahn macht. Tiere ‚schießen‘ ist angesagt. Doch ganz schnell muss Bean feststellen, dass er vom Jäger zum Gejagten wird.
Malmedy

Malmedy is a province in Age of History II. It is on a regional scale in the Benelux Region, and on a continental scale, in Europe. It's terrain is Forest.

## Scenarios

### 5

In 5, Malmedy is a Province and Core of Rome. Cherusci make up a minority of the population.

### 1200

In 1200, Malmedy is a Province and Core of Liege. Cologners, Brabantines, Trierians and Luxembergers make up a minority of the population.

### 1440

In 1440, Malmedy is the Capital, Province and Core of Aachen. Brabantines, Cologners, Burgundians, Liegians and Trierians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Malmedy is a Province and Core of Liege. Trierians, Cologners and Dutch make up a minority of the population.

### Victorian Era

In the Victorian Era, Malmedy is a Province and Core of Belgium. Dutch, Prussians and Luxembourgers make up a minority of the population.

### World War II

In World War II, Malmedy is a Province and Core of Belgium. Luxembourgers, Dutch and Germans make up a minority of the population.

### Modern Day

In the Modern Day, Malmedy is a Province and Core of Belgium. Luxembourgers, Dutch and Germans make up a minority of the population.

## Surrounding Provinces

* Eindhoven to the North
* Cologne to the Northeast
* Coblenz to the East
* Trewir to the Southeast
* Luxembourg City to the South
* Liege to the West

## Associated Civilizations

### Cores

* Rome
* Liege
* Aachen
* Belgium

### Minorities

* Cherusci
* Cologne
* Brabant
* Trier
* Luxemburg
* Burgundy
* Austrian Netherlands
* Netherlands
* Prussia
* Luxembourg
* Germany
Royce Mordred

## Early Life

Royce was born in Blackmire  to the king of Jutlend, Azrahnah Mordred.

His teenage years brought struggle and pain. He joined the Jutlend military when he was 20. He fought in numerous skirmishes, killing bandits and northern raiders. His father pulled him out of the military to serve the temple.

## The Dead Lord's Feast

Royce eventually left the temple, and adventured out into Ajorun. As he adventured, he employed the services of the mercenary, Otto Von Slauf, and the assassin Theodora Kazaria.
They took many jobs in the kingdom of Imperia. However, when the king of Imperia was assassinated by John Codley, the "Vergers" investigated the murder, discovering the Raven King, an ex soldier who took control over Lisvar.
The Vergers assisted the new Imperian king, Emmet Alsonz, in defeating the Raven king.
Aragon

**Aragon** or the **Crown of Aragon** is a civilization in Age of History II. It appears in two base game scenarios.

## Appearances

Note, it can form Spain in both Scenarios.

### 1200

Aragon starts in modern day Catalonia as a Great Power. They start with 11 provinces, with plains concentrated in the coastal south, and the north and central parts of the country either being hilly or mountainous. They border the tiny Kingdom of Navarre and the decently sized kingdom of Castille to the West, and the Large Morocco to the South. They start with Peter II (+2% Population Growth and +1% Economic Growth), Technology level is 0.35, Happiness 75%, Stability at 100%, Average Development 0.15, and The Capital, Zaragosa, only has the most income, and the most economy, development and growth rate goes to Barcelona.

### 1440

In this scenario, Aragon has gained more of Spain's East Coast, as well as the Balearic Islands, Sardinia and Sicily. They are friends with Scotland, and are enemies with Genoa and Aq Qoyunlu. They start as a great Power. The Territories that they have gained are Plains, sans eastern Sicily. They start with Alfonso the Magnanimous (-1% Defense Bonus and Research, +1% Attack Bonus, -2% Administration and +2% Population Growth and Economic Growth), and Zaragosa has the most Development now. Technology Level is 0.43, Happiness 73%, Stability at 79%, and Average Development is 0.12. There is Unrest in Sardinia, Toulouse, Sicily and Catalonia.
Eswatini

Eswatini, officially the Kingdom of Eswatini and formerly and still commonly known in English as Swaziland, is a landlocked country in Southern Africa. It is bordered by Mozambique to its northeast and South Africa to its north, west, and south. At no more than 200 kilometres (120 mi) north to south and 130 kilometres (81 mi) east to west, Eswatini is one of the smallest countries in Africa; despite this, its climate and topography are diverse, ranging from a cool and mountainous highveld to a hot and dry lowveld.
Mr. Bean

**Mr. Bean** ist die Hauptfigur der gleichnamigen Zeichentrickserie.

## Über ihn

   Er ist sehr tollpatschig und lebt mit seinem Stofftier Teddy im zweiten Stock von Mrs. Wickets Haus. Er hat einen Leberfleck rechts neben seiner Nase und sein größter Feind ist das blaue Auto, das öfters in der Serie vorkommt. Sein Nachname Bean bedeutet übersetzt "Bohne".

   Mr. Bean ist sehr altmodisch und Outfit ist seit 100 Jahren out.

Die Haare könnten Mutti geschnitten haben. Der Gesichtsausdruck ist zum Weggucken dämlich. Doch wehe, wenn der Loser losgelassen. Dann wird sein Mini-Cooper zum Möbelwagen, sein Ausflug in ein Hallenbad zur exhibitionistischen Peinlichkeit und sein Teddybär zum Auslöser für den Supergau. Er wusste bis zu Episode "Wettkampf der Telefone" noch nicht mal was ein Smartphone ist.

   Als Mr. Bean noch klein war, trug er eine Mütze und besaß ein weiteres Stofftier das ihm aber von zwei Jungen zerissen wurde.

## Trivia

Im englischen wird er von Rowan Atkinson gesprochen, dem Original Schauspieler der Reallife Serie.
Philippines

## General Information

Philippines is an archipelago country located in Asia in Modern Day and World War 2. The Philippines can be formed by Tondo. If Tondo Conquered all 22 province of the Philippines and has the right amount of condition (Not in war, Population etc.), The Philippines can be formed. During the Modern Age, The Philippines has no alliance or relation to other countries. It's recommended to make alliance to more powerful countries nearby (China, Japan and Indonesia), so your army have some help and support.

Not much in World War 2, The Philippines has no alliance like the Modern day.

## Province

1. Manila
2. Calapan
3. Atimonan
4. Legazpi
5. Olongapo
6. Rizal
7. Alicia
8. Tuguegarao
9. Puerto Princesa
10. Iloilo
11. Masbate
12. Calbayog
13. Tacloban
14. Bacolod
15. Cebu
16. Tagbilaran
17. Butuan
18. Davao
19. General Santos (Gen. Santos)
20. Cagayan de Oro
21. Zamboanga
22. Baguio

## Government

The Philippines can change into Republic, Democracy, Monarchy, Facism, and Communism

### Republic (Republic of the Philippines)

* Default of the Philippines
* Income Taxation: -2%
* Administration Cost -2%
* Research Cost -2%
* Cost of Move: 0.8
* Cost of Recruit: 1.8
* Defense Bonus +4%

### Facism (The Philippines)

* Income Taxation +1%
* Income Production +4%
* Cost of Move 0.8
* Cost of Recruit 1.8
* Military Upkeep -2%
* Defense Bonus +5%
* Good at making alliance to China (Facist) on World War 2 and/or effective on military

### Communism (Communist Republic of the Philippines)

* Income Taxation: -2%
* Administration Cost: +8%
* Research Cost: +4%
* Cost of Move: 0.8
* Cost of Recruit: 1.6
* Military Upkeep: -3%
* Defense Bonus: +3%

### Monarchy (Philippines)

* Income Taxation +1%
* Income Production: +1%
* Administration Cost: +2%
* Cost of Move: 0.8
* Cost of Recruit: 1.8
* Defense Bonus: +4%

### Democracy (Republic of The Philippines)

* Income Taxation: +4%
* Income Production -2%
* Administration Cost +4%
* Cost of Move 0.8
* Cost of Recruit 1.8
* Military Upkeep: +4%
* Defense Bonus: +6%
Press Start

**Press Start** (рус. *Нажмите на старт*) — популярный трек от MDK.

## Создание

Композитор саундтрека фактически ничего о создании его не говорил, но тот, несмотря на то, что не был выложен на Newgrounds (создатель не имеет там аккаунта) завоевал широкую известность, а позже был даже использован в Geometry Dash SubZero. Считается одним из лучших произведений автора наряду с Fingerbang и некоторыми 2017-работами.

## Описание

Press Start — невероятно бодрая и весёлая композиция, кишащая резкими, ритмичными звуками в стиле Chiptune. По сути, имеет два дропа, которые разделяет недолгий момент вроде "кульминации" трека; сами же они прерываются на мощные однообразные части, кончающиеся неожиданными неразборчивыми человеческими словами (в одном случае даже криком), конечно же, характерными для MDK.

## Сюжет

Всё начинается с тихой, набирающей ритм, немного задумчивой, но уже бодрой музыки. Позже, неким "роботизированным" голосом раздаётся словосочетание:"Press Start".

Тогда начинается первый дроп. Звук здесь часто бывает очень резок и громок. Сам он при этом весел.
После следует некоторое затишье, и после него — постепенное возрастание громкости, которое кончится нежданным криком.
Затем повторяется первая часть дропа, но уже с некоторыми отличиями. Она будто "готовит" к финалу.

Начинается одна из лучших частей саундтрека — музыка стала немного грустной, и, становясь чуть тише, вновь "поднимается", словно "завиваясь", но уже мягче. Наконец она достигает наивысшей точки, после чего на мгновение мы слышим слово "Continue!" (рус. *Продолжаем!*), причём с какой-то забавной, задорной интонацией, свойственной почти всей композиции и являющейся её символом.

И всё на самом деле продолжается — повторяется тот же дроп, ненадолго прерывающийся словами (только уже не такими громкими и не похожими на крик). Наконец всё стихает, и идут те же резкие, но уже тихие звуки.

Press Start заканчивается.
Entrados

## The World of Entrados

   The world of Entrados is large and expansive. The world is divided into two lage continents, Jorn and Ajorun.

## Jorn

*Geography*

The continent of Jorn is mostly temperate with wild expansive forests in the south and cold godforsaken tundra's in the north. The land of *Tyria*is split in half by the Old Stone mountains,

*Politics*

The countries in Jorn are almost always monarchical with one exception in the Western Isles. The Western Isles are an administratve monarchy with a senate called the Moot and the hoise of local governments called the *Locile.*

The king's on the continent meet in a council called the *Pan Continental Freedom Council*. It was founded in 1209 after the Jornic independence war from *Lisvaria.* The men meet to discuss laws and address problems in the nations.

*Economy*

The people of Jorn have an organized economy with one currency, the Copper Ingle. It was approved as a Continental curency by the Pan Continental Freedom Council in 1211.

The currency is minted and exported to the king's from Albemarne in the Western Isles.

## Ajorun

Geography

The continent of Ajorun is heavily differentiated with cold ice flats in the north, to a great desert in the southwest and a expansive jungle to the south.

It's mostly plains and flatlands with a large mountain range to the north of *Imperia*

*Politics*

The continent is highly feudal with no one central government.

However, throughout history, great empires emerged from the deserts, tundra's and plains of Ajorun.

*Economy*

The economy is incredibly diverse. The currency is different in each region.

The continent is incredibly poor however with most of the citizens living in squalor.
Maya the Bee

**Maya the Bee** (**Maja the Bee**, known as **Maya the Honey Bee** or simply **MTB**) (German: Die Biene Maja) is a German book written by Waldemar Bonsels that has been adapted many times.

* **The Adventures of Maya the Bee** 1912 book
* **Maya the Bee** 1924 film
* **Maya the Honey Bee** 1975 anime
* **Maya the Bee** 2012 TV series / 2014 movie
* **Maya the Bee: The Nutty Race** 2019 mobile racing game
AoC:Europe

## Age of Civilizations: Europe

AoC: Europe is available on Android, IOS and Windows Phone. This game is set in the map of Europe (plus parts of Asia and a bit of North Africa). The map is split into 270 provinces (normal map) and 165 provinces (small map) with different civilization options.

Game- The rules are the same as other AoC games.

Scenarios:

Modern World

Modern World Full

1914

1936

1939

1941

Doomsday 1945

Cold War

Greatest Civilizations
Theory of Everything XL

**Theory of Everything XL** (рус. *Теория Всего Иксель*) - саундтрек от dj-Nate в стиле транс, выпущенный 11 августа 2010 года, удлиненная версия Theory of Everything.

## Создание

dj-Nate выложил XL-версию отдельно, так как оригинал и так на тот момент набрал множество просмотров.

## Описание

XL-версия в начале никак не отличается от оригинала. Первые две с половиной минуты идентичны. Однако, в отличие от него, новая версия имеет мощный трансовый дроп после главного дропа и другое окончание, напоминающее по своей форме "затухание".

Плюс присутствует довольно странная и короткая смесь грубого мотива и дропа, следующая за трансовым дропом. В целом создается ощущение, что трек был специально растянут для того, чтобы иметь длину около пяти минут, но это не отменяет его великолепия и ценности.

## Сюжет

Трек начинается с тихого пианино. Затем усиление звука - билдап, и идет основной длинный грубый мотив из четырех частей! Потом следует женский голос, и идет трансовое успокоение, все набирающее обороты... Вновь женский голос - и начинается основной дроп!

Он состоит из двух частей. После дропа следует пианино. Оно постепенно начинает усиливаться, превращаясь в самый настоящий, сильно растянутый трансовый дроп. Затем короткий билдап - и возвращается грубый мотив, смешанный с главным дропом.

Затем следует очень длинное окончание, создающее ощущение, словно трек начинает затухать. Удар цимбалы, все наконец затихает - финал.
Population

**Population** is a gameplay mechanic in Age of Civilizations 2. With higher populations, regular income and amount of recruitable soldiers increase, which is between a tenth and a fifth for a stable province. Nationalities are identified by countries that can exist in the game by releasing a Vassal or Rebels. Each person in a province has a defined nationality, and if enough of the population has a certain nationality, the nationality's home nation gains a core on it. It could say ([80%], Ottoman Empire, [20%], Byzantine empire). Assimilating a province leads to more of the population converting to the nationality of the assimilator's nation. Populations can be increased by increasing goods spendings in the Economy Interface, and by disbanding an army group. The disbanding leads to the population increasing by the amount disbanded, and approximately a twentieth are added to the province that it's on directly. Population growth can be increased by building farms, as a part of Buildings. Population can be decreased by recruiting solders, by plundering that province when it is occupied, or not spending enough on goods.

Population can be changed as part of the scenario editor. In an unedited 1440 scenario, Italian countries will have populations in provinces of around 40 thousand, while deserts have as little as hundreds. These can be changed proportionally by a tab. Growth rates for population and economy can also be both increased, and reduced.

When the population reaches the 32-bit integer limit in the positive, it may overflow and become negative. The stability is decreased to 1% when it does this, but the population is made positive the next turn with a positive population growth. If this happens enough time, the proportions of the player country's presence in a population may be reduced, with the size of the population probably returning to tens of millions.
Polargeist

**Polargeist** - саундтрек от Step в стиле драм'н'басс, выпущенный 15 февраля 2013 года.

## Создание

Step подробно расписал об создании этого трека. Он написал, откуда он взял различные сэмплы для трека.

## Описание

Этот трек довольно короткий, поэтому по мнению многих он является вообще лупом. Тем не менее, присутствует один сильный дроп в середине после затишья. К сожалению, его повтора не происходит, но трек все равно выполнен качественно.

Звуки (большей частью взятые из одного набора звуков) действительно веют ледяной атмосферой. Трек почти наполовину состоит из тихих и спокойных частей, что довольно редко для данного стиля, но только способствует атмосфере.

## Сюжет

Трек начинается со спокойной мелодии. Затем она усиливается. Билдап... И идет основной лид! Снова следует билдап, и трек успокаивается. Идет затишье из 2 частей с относительно спокойной игрой барабанов. После него идет главный дроп, несколько короткий.

Потом идет спокойная мелолия, как в начале. Билдап - и вновь играет основной лид! На нем трек завершается.
Boston

Boston is a province in Age of History II. Boston, on a regional scale, is in Atlantic Seaboard, and on a continental scale, North America. Boston is a forest province and has access to the Gulf of Maine.

## Scenarios

### 1200

In 1200, Boston is a uncolonized province.

### 1440

In 1440, Boston is a uncolonized province.

### Victorian Era

In Victorian Era, Boston is a province of the United States.

### American Civil War

In the American Civil War, Boston is a province of the Union.

### World War II

In World War II, Boston is a province of United States.

### United States

In the United States, Boston is the capital of Massachusetts. Rhode Islanders and New Hampshirites make up a minority of the population.

### Modern World

In Modern World, Boston is a province of the United States.

## Surrounding Provinces

### By Land

* Concord, to the north
* Providence, to the west
* Cape Girardeau, also to the west

## Associated Civilizations

* United States
* Massachusetts
* Union

* Rhode Island
* New Hampshire
Releasing a vassal

Release a Vassal is a button with a white dove. Essentially, when you press it, you can select a part of your annexed territory and either establish a nation again where you once invaded as a vassal or form an entirely new nation. When you do either of those, the nation will become a vassal.

This is a good button because you immediately get good relations with the vassal, so there is no fear of independence. Plus, vassal taxes can pay for war expenses, and you can very easily demand annexation afterward.
Rostock

Rostock is a province in Age of History II. Rostock, on a regional scale, is in Germania, and on a continental scale, Europe. Rostock is a forest province and has access to the Southern Baltic Sea.

## Scenarios

### 5

In 5, Rostock is a province of Rugii. Saxons make up a minority of the population.

### 1200

In 1200, Rostock is the capital of Mecklenburg. Danes, Brandenburgians, and Hamburgians make up a minority of the population.

### 1440

In 1440, Rostock is the capital of Mecklenburg. Pomeranians, Brandenburgians and Saxe-Lauenburgians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Rostock is the capital of Mecklenburg. Swedes and Prussians make up a minority of the population.

### Victorian Era

In the Victorian Era, Rostock is the capital of Mecklenburg. Holsteiners make up a minority of the population.

### World War II

In World War II, Rostock is a province of Germany.

### Modern World

In Modern World, Rostock is a province of Germany.

## Surrounding Provinces

### By Land

* Greifswald, to the East
* Waren, to the South East
* Schwerin, to the South
* Lübeck, to the West

## Associated Civilizations

### Province of

* Germany
* Mecklenburg
* Rugii

### Bordered by

* Holstein
* Sweden
* Prussia
* Pomerania
* Brandenburg
* Saxe-Lauenburg
* Denmark
* Hamburg
* Saxony
Circassia

**Circassia** was a historical region and/or country located in the Caucasus, on the northeastern side of the Black Sea.

In Age of History 2, Circassia is a nation that, as mentioned, is found on the Caucasus.

## Scenarios found in

### Earth map

* 1200 - Circassia owns 6 provinces, defaults to 0.38 technology level, 75% happiness, and has capital as Sochi.
* 1440 - This time around, Circassia has gotten larger. They now own 12 provinces, 0.44 tech level, and remain at 75% happiness. Capital is still Sochi.
* Napoleonic Wars - Circassia gets smaller, going back to 6 provinces. They also are at 0.45 tech level (the default) and are still at 75% happiness.

### Europe

*Note that due to the Europe map generally covering more provinces in its respective continent than Earth, province values may differ a tad. This also applies to other maps like Asia.*

* 1440 - Circassia has 15 provinces, 0.44 tech level (again), and are still at 75% happiness.
* Napoleonic Wars - Just like with Earth, Circassia has the same attributes here as it does there.

### Asia

* 1200 - Circassia has 7 provinces, 0.45 tech level, and 75% happiness, just like it always has.
* 1440 - Circassia is at its finest, having 17 provinces, 0.45 tech level, and 75% happiness.

## Difficulty

Thanks to its geographic placement relative to its neighboring countries and ease of playability with it, Circassia is a good pick for new players, but somewhat underused. It can easily subdue the smaller nations around it, like the Imereti, Georgia, and Gazikumukh. It can even pick a fight with the larger Crimea, thanks to its access to the Black Sea allowing it to attack their capital via sea while hassling them on land.
Texas

Texas is a state in the South Central region of the United States. At 268,596 square miles (695,662 sq km), and with more than 29.1 million residents in 2020, it is the second-largest U.S. state by both area (after Alaska) and population (after California). Texas shares borders with the states of Louisiana to the east, Arkansas to the northeast, Oklahoma to the north, New Mexico to the west, and the Mexican states of Chihuahua, Coahuila, Nuevo León, and Tamaulipas to the south and southwest, and has a coastline with the Gulf of Mexico to the southeast.
Argentina

* Democratic
* Confederation

## General Info

Argentina is a country in Age of History 2. It is possible to play it in 3 scenarios, they are: Modern World, World War II and Victorian Era.

### Victorian Era

In Victorian Era, Argentina exists as Argentine Confederation. It is 35th strongest country. Country is ruled by Juan Manuel de Rosas. He gives +3% administration and -3% military upkeep. The population is 543,446. Largest and also capital city is Buenos Aires. Happiness is 75%. Democracy is the government. Technology level is 0.38. Economy is 39,185.

### World War II

In World War II, Argentina is 21st strongest country. It is ruled by Agustin Pedro Justo. He gives +1% population and economy growth. Population is 835,045. Largest and also capital city is Buenos Aires. Happiness is 75%. Republic is the government. Technology level is 0.45. Economy is 59,141.

### Modern World

In Modern World, Argentina is 21st strongest country. It is ruled by Mauricio Macri. He gives +1% population income and 2% economy growth. Population is 856,424. Largest and also capital city is Buenos Aires. Happiness is 75%. Republic is the government. Technology level is 0.41. Economy is 95,052.
Budapest

Budapest is a province in Age of History II. Budapest, on a regional scale, is in Dacia, and on a continental scale, Europe. Budapest is a plains province.

## Scenarios

### 5

In 5, Budapest is a province of the Quadi. Iazyges and Romans make up a minority of the population.

### 1200

In 1200, Budapest is the capital of Hungary.

### 1440

In 1440, Budapest is the capital of Hungary.

### Napoleonic Wars

In the Napoleonic Wars, Budapest is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Budapest is a province of the Austrian Empire.

### World War II

In World War II, Budapest is the capital of Hungary.

### Modern World

In Modern World, Budapest is the capital of Hungary.

## Surrounding Provinces

### By Land

* Košice, to the north east
* Miskolc, also to the north east
* Szolnok, to the south east
* Kecskemét, to the south
* Székesfehérvár, to the west
* Nitra, to the north west

## Associated Civilizations

* Hungary
* Austrian Empire
* Quadi

* Iazyges
* Rome
Regions

List of regions:

* Iberia
* Galia
* East Mediterranean
* South Mediterranean
* West Mediterranean
* Adriatic Coast
* Anatolia
* Fertile Crescent
* Arabia
* Germania
* South Germania
* Benelux
* British Isles
* North Islands
* East Scandinavia
* West Scandinavia
* Central Euorpe
* Eastern Europe
* Dacia
* Karelia
* Rus
* Caucasus
* Siberia
* Kamchatka
* Eastern Steppes
* Western Steppes
* Eastern Islands
* North China
* South China
* Xinjiang
* Central Asia
* Persia
* India
* Southeast Asia
* Indonesia
* Australia
* Mauretania
* Sahara Desert
* Central Africa
* East Africa
* Horn of Africa
* Inner Africa
* West African Coast
* Gold Coast
* Lower Nile
* Upper Nile
* Atlantic Seaboard
* South Atlantic Coast
* Cape of Good Hope
* Madagascar
* Northern Territories
* Quebec
* Great Lakes
* Great Plains
* Pacific Northwest
* Central America
* Caribbean
* Gran Colombia
* North Amazonas
* South Amazonas
* Andes
* South Peninsula
* California
* Brazil
* Crimea
* Baltics
* Ireland
* Japan
Malwa

The **Malwa Sultanate** was a late medieval Islamic sultanate in the Malwa region, covering the present day Indian states of Madhya Pradesh and south-eastern Rajasthan from 1392 to 1562. It was founded by Dilawar Khan, who following Timur's invasion and the disintegration of the Delhi Sultanate, in 1401/2, made Malwa an independent realm. In 1562, the Sultanate was conquered by the Mughal empire from its last ruler, Baz Bahadur and it became a subah of the empire. The Sultanate was predominantly led by Afghan, and Turco-Afghan dynasties throughout its existence.

5

In the 5 scenario Malwa is the 80th most powerful country. It's capital and largest city is Bhopal. It is surrounded by Padmavati and Kosala in the north, Garha in the east and Kshaharatas (Western Satraps) in the west which is 5th great power nation in the scenario. Malwa has only 3 provinces in this scenario.

## 1200

In the 1200 scenario Malwa is the 14th most powerful country. It's capital is Chhindwara. It is surrounded by Baglana and Yadavas from the south, Gujarat and Udaipur from the west, Bundelkhand and Ghurid Empire (7th great power) from the north. Malwa has 10 provinces in this scenario.

## 1440

In the 1440 scenario Malwa is the 10th great power. It's capital is Chhindwara. It has 9 provinces and two vassal states -Bundelkhand and Gondwana. It is surrounded by Hadoti, Gwalior, Bundelkhand from the north, Gondwana from the east, Chanda and Bahmanis from the south, Khandesh, Rewa Kantha and Udaipur from the west.
Polish-Lithuanian Commonwealth

The Polish-Lithuanian Commonwealth is a Civilization in the Napoleonic Wars Scenario, a Formable of Poland and Lithuania and a Union between them.

## **Appearances**

### **Napoleonic Wars**

The Polish-Lithuanian Commonwealth starts out as the 8th strongest Civilization with a Population of 946,915. They are lead by Stanisław August Poniatowski. They start out as Enemies with the Austrian Empire , Prussia , Russian Empire and Ottoman Empire and with Non-Aggression Pact for 40 Days with them. They have a Happiness score of 64%, Technology points of 0.35 and 56,847 Industry.
Targu Mures

Targu Mures is a province in Age of History II. Targu Mures, on a regional scale, is in Dacia, and on a continental scale, Europe. Targu Mures is a plains province.

## Scenarios

### 5

In 5, Targu Mures is a province of Dacia.

### 1200

In 1200, Targu Mures is a province of Hungary. Bulgarians make up a minority of the population.

### 1440

In 1440, Targu Mures is a province of Hungary. Transylvanians make up 58% of the population, while Moldavians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Targu Mures is a province of the Austrian Empire. Moldavians make up a minority of the population.

### Victorian Era

In the Victorian Era, Targu Mures is a province of the Austrian Empire. Moldavians make up a minority of the population.

### World War II

In World War II, Targu Mures is a province of Romania.

### Modern World

In Modern World, Targu Mures is a province of Romania.

## Surrounding Provinces

### By Land

* Suceava, to the north
* Bacau, to the east
* Galati, also to the east
* Cluj-Napoca, to the south west
* Baia Mare, to the north west

## Associated Civilizations

* Romania
* Austrian Empire
* Hungary
* Dacia

* Moldavia
* Transylvania
* Bulgaria
Portugal

Most common version of the Portugese flag

Portugal is a civilisation appearing in 5 scenerios. Located on the Iberian peninsula on the end of Europe that sometimes control area in Africa and Asia.

## Scenerios

### 1200

In 1200, Portugal is Bordered only by Leon and Granada, It is led by Sancho I, It has 12 provinces which all of them are in Europe.

### 1440

In 1440, Portugal is only bordered by Castile, It is led by John II, It has 15 provinces which all of them are in Europe.

### Victorian Era

In the Victorian Era, Portugal is bordered by Spain in Iberia, Zulu in Africa and Qing in Asia. Headed by Maria III it is a monarchy. It controlls 45 provinces. Of which 14 are in Europe, 3 in Asia and 28 in Africa. Its capital is in Lisbon.

### World War II

Portugal is bordered by Spain in Europe, France, Belguim and United Kingdom in Africa and Dutch East Indies and Guangxi in Asia. Headed by Antonio de Oliveria Salazar with a democratic government. It controlls 70 provinces. With 14 in Europe, 2 in Asia and 54 in Africa.

### Modern World

In Modern World it is bordered only by Spain to the east and north in Europe. It is democratic with its leader being Marcelo Rebelo de Sousa. It contolls 14 provinces with them all being in Europe.

## Governments

### Democracy

Democratic Portugal appears only in the World War II and Modern Day scenerios. When used it causes the country to have a emerald green colour.

### Monarchy

Monarchy Portugal appears solely in Victorian Era. When utillised it causes the country to have a parakeet green.

### Communism

Communist Portugal does not appear in any scenarios. When used it causes the country to have a seaweed green colour.

### Fascism

Fascist Portugal does not appear in any scenarios. When used it causes the country to have a emerald green colour.

### Republic

Republic Portugal does not appear in any scenarios. When used it causes the country to have a emerald green colour.

### Horde

Horde Portugal does not appear in any scenarios. When used it causes the country to have a emerald green colour.

### City State

City State Portugal does not appear in any scenarios. When used it causes the country to have a pickle green colour.
Austria

* Democratic
* Monarchist
* Communist
* Facist

* Modern Day/WWII
* Victorian Era
* 1444
* 1200

**Austria** is a Landlocked civilization in Central Europe in the 1200, 1440, Victorian Era, World War II and Modern World scenarios.

## **Appearances**

### **Modern World**

**In the Modern World**, Austria starts as the 58th strongest nation on the Map. Austria can restore the monarchy and reform the Austrian Empire. The ruler is Alexander van der Bellen who doesn't grant anything. Its Technology level is 0.45, Happiness level is 75%, Stability level is 100%. Population is 349,997

### **World War II**

**During World War II**, Austria starts as the 38th strongest nation on the Map. From now on, Austria is a Democracy. Austria can restore the monarchy and reform the Austrian Empire. The ruler is Kurt Schuschnigg, who grants +1% Economy Growth, and +1% Population Growth. Its Technology level is 0.57, Happiness level is 74%, Stability level is 100%. Population is 350,566.

### **1444**

**In 1440**, Austria starts as the 23rd strongest nation on the Map. Austria starts as the Emperor of the HRE. They include Tyrol and Styria. The ruler is Maximilian I, who grants +2% Economy Growth, and +1% Population Growth, as well as +2% Research and +1% Attack Bonus. Its Technology level is 0.44, Happiness level is 75%, Stability level is 98%. Population is 417,693

### **1200**

**In 1200**, Austria starts as the 54th strongest nation on the Map. The ruler is Matthias, who grants +2% Economy Growth, and +1% Population Growth, as well as +2% Research. Its Technology level is 0.34, Happiness level is 73%, Stability level is 100%. Population is 262,066.

## **Trivia**

* Austria is the Emperor of the HRE in the 1444 scenario.
Government

Government type is a gameplay mechanic that alters the amount that one needs to spend on goods and investment. It defines the maximum limit of income tax and more things. Modifying the governing body asks for an amount of gold, usually in the thousands, and can multiply tenfold. Each nation's capital projects an image of a crown, representing the type of government that the civilization has.

## Gallery

Crown for DemocracyCrown for CommunismCrown for FascismCrown for MonarchyCrown for a TribeCrown for HordeCrown for City StateCrown for RepublicCrown for RebellionCrown for Holy Roman Empire
Abbasid

**Abbasid**, better known as the **Abbasid Caliphate**, is a civilization in Age of History II that only shows up in the 1200 scenario.

## Background (History)

> *Note: this is focusing on the **later** Abbasid era as this is the one that appears in game.*
>
>

The Abbasid Dynasty, while once a powerful Arab dynasty, had preety much fallen by the start of their later era, and was riddled with political problems and rulers being deposed. The Abbasids would keep losing territory until their eventual conquest to by the Mongols in 1258.

## Appearances

### 1200

While it was a great empire in real life for many years, it is smaller in the 1200 scenario due to invasions by other countries. Its capital is Baghdad, and has the Monarchy ideology. Territory is akin to Modern day Iraq, Kuwait, and the Iranian province of Khurestan. It is ranked 31th.

## Trivia

* The actual Abbasid flag was just a black standard without any symoblism.
Ethiopia

* Democracy
* Monarchy
* Communism

* 1440
* Victorian Era

**Ethiopia**, also known as the **Federal Democratic Republic of Ethiopia**, is a civilization in Age of History II. It appears in 4 scenarios, 3 as it's Monarchist form Abyssinia, and 1 as Ethiopia.

## Appearances

### 1440

In the 1440 scenario, Abyssinia is a small country with territory in Oromia and Amhara sandwiched between neighboring countries including Adal, Alodia, Medri Bahri, and a few other small civilizations. Its leader is Dawit II (who gives 3% more population growth, 1% less administration and 1% more research), and has the Monarchy ideology. Their capital is Addis Ababa. In this scenario Abyssinia is ranked 61th

### Victorian Era

It is again shown in the Victorian Era scenario as Abyssinia. The territory is nearly to it's modern day counterpart, except for most of the south regions. Its only neighboring country is Egypt, with most of its land bordered by uncolonized provinces. Its leader is Yohannes III, without an image (Economic Growth +1%), again with the Monarchy ideology, and the capital is now Gondar. In this scenario, it is ranked 32nd.

### World War II

The final scenario in the base game that includes monarchist Abyssinia is World War II. It has 3 neighboring countries, the predominant being the United Kingdom in Somaliland, Sudan, and East Africa; next is Italy with Somalia and Eritrea, and finally France with Djibouti. It now has the same shape as modern-day Ethiopia, and the leader is Haile Selassie (+2% Population Growth and Research and +1% Income Taxation) without an image again. Its capital is again Addis Ababa and as mentioned, the ideology is Monarchy. In this scenario it is ranked 27th.

### Modern World

The Modern World scenario includes normal modern-day Democratic Ethiopia led by Haile Selassie and bordered by Eritrea, Djibouti, Somalia, Kenya, Uganda, South Sudan, and Sudan. Its capital is Addis Ababa. Here it is ranked 26th. However you will not be able to see modern day Ethiopia past the first turn because the ai will form a country as soon as it becomes available.

## Ideologies

### Monarchy

As a Monarchy in-game, the country becomes Abyssinia, also known as the Ethiopian Empire. This version of the civilization as mentioned is used for 3 scenarios.

### Communism

The Communist version of Ethiopia would be the short-lived People's Democratic Republic of Ethiopia. This isn't used as a preset ideology for any base-game scenarios.

## Trivia

* due to the provinces required to form Abyssinia already being owned by Ethiopia in Modern World, Ethiopia will always form Abyssinia on turn 1
Decisions

The list of **Decisions** is a gameplay mechanic in Age of Civilizations 2 that is seen when the Civilisations Informations View is opened, that allows a player to do such things:

## Decisions

* **Form Formables**
* **Technology** - This allows the player to see which areas it has applied Technology points in and to invest more.
* **Vassals** - This allows the player to see its vassals and to see how much tribute is being collected from them and to change the amount
* **Release a Vassal** - This allows the player to create a new vassal selecting specific land for it.
* **Move Capital** - This allows the player to move their capital region using money
* **Change type of Government** - This allows the player to change their Government type.
* **Take Loan** - This allows the player to take a Loan
* **Repay Loans** - This allows the player to repay a Loan
Russia

* Democratic
* Monarchist
* Communist
* Fascist

Russia (Monarchy: Russian Empire, Communism: Soviet Union) is a country located in Eastern Europe and Asia. It appears in the victorian era, World War II, and Modern World scenarios

## Borders

It borders China, Kazakhstan, North Korea and Mongolia to the south, Ukraine, Belarus, Lithuania, Latvia, Finland and Estonia in the west and Poland through the provinces of Kaliningrad and Gusev.
Chiba

* 1440
* 1200

**Chiba** was a Japanese State located on the island of Honshu in the 1440, 1200 and Sengoku Scenarios.

## **Appearances**

### **Sengoku**

Chiba is the 14th Strongest nation in Japan with 2 Provinces and a population of 35,869. They start out with 1,000 Gold and +837 Income. They border Uesugi, Utsunomiya and Satake. They have a Happiness of 72%, Technology of 0.8 and Economy of 12,133.

### **1440**

Chiba is the 195th ranking Civilization with it's capital in Tateyama and Largest City of Chiba, again they only border Uesugi, Utsunomiya and Satake. They have a Happiness of 77% and 0.41 Research Points with an Economy of 11,621. Starting out they are Enemies with Korea with -53 Relations.

### **1200**

Chiba ranks 276th with 1 Province being it's capital Tateyama, They only border Hojo and have an Income of -19 with starting funds of 2,250 Gold. They have 73% Happiness, 0.33 Technology Points and 2,110 Economy.