Issac Clarke

**Issac Clarke**, known publicly as **"The Guardian"**, and otherwise referred to as the **"Max Level Hero"** is a foreign Professional Hero who now takes up residence in Japan, having travelled from the United States of America to undergo his studies at the top Hero Academy in the world. Issac is currently affiliated with the Hero Association he founded himself, **GUILD**, and has connections to several other Hero Associations that he is not a member of. Getting into the high school through nothing but recommendations thanks to a combination of his good nature, intellect, and general proficiency with his Quirk, Issac hails from a lineage of persons who have *"light"* within their Quirk Factor and is the first of his bloodline to take up heroism. In addition, Issac is publicly known as the former protege of the retired hero, Arata Hibiki: the Battlemage, that passed away when Issac was 22, and is said to have inherited the hero's legacy, as well as heavily associated with the **HAWK** agency during his younger years.

An ex-professional gamer, Issac gave up his gaming habits in order to pursue his dream of changing his hobby into his everyday life. Issac is considered to be the role model and idol to young children and gamers everywhere, who consider him to be unfathomably "cool". Marketing extremely well due to his iconic style of outfit and flashy powers, Issac as a hero is considered to be a household name in both USA and Japan, his popularity transcending over as well to the place of his birth. With his end goal being to become one of the world's greatest heroes, if not the greatest, Issac's journey is one that has not yet ended, and only just beginning, making him relatable to many around the world. Utilzing his platform amongst the world's greatest heroes, Issac has made himself an integral part in the fight against obesity, disease around the world, poverty and the push for factors such as education, counselling, exercise, and general healthcare. In fact, Issac is known for physically going around the world to help people, as his ideology of global heroism would dictate that one does not need a Quirk to help others, transcending the boundaries of conventional professional heroism; doing so for no economic gain of his own.

## Appearance

Issac Clarke is considered to have quite an interesting appearance, appearing to have been ripped straight out of a fantasy game world and is easily considered to have one of the most iconic appearances in the heroic profession, standing out in a crowd of heroes due to his distinctive features and characteristics. Issac can be considered to be quite a handsome young man, with a powerful athletic build, having been well built and at the same time not musclebound, somewhere between the level one might imagine being the build of mythological heroes. In fact, his dashing looks are such that after having achieved his status as a hero, he admits on an interview that he had actually once been asked if he would like to take up the role of a male model, to which he refused. As superheroes are the modern day equivalent of these mythological heroes, Issac's appearance is quite fitting of such a thing. Having incredibly bright white windswept hair with a metallic sheen, this forms bangs of hair over his face that splits apart in order to order to reveal one of his faintly golden eyes, both of his eyes drawing those around him in as if the pull of gravitational attraction, the pearlescent orbs as if black holes. In fact, Issac's eyes are such that often times in interviews, making eye contact with say, the reporter or other persons tends to be counter-productive as persons often forget what they were saying. With a permanent, confident, almost smug smile on his face, Issac's smile is as inspiring as it is mysterious, his face's golden orbs often looking both serious and analytical simultaneously.

However, it is Issac's costume that is truly unique, having been created by himself as he desired to become a hero, hailing from a long line of Support Heroes, with the ability to create powerful and effective gear being in his lineage. Consisting of an elaborate blue robe with an upward collar appearing to be outlined with a silver material, perhaps metallic in composition, yet split down the middle to reveal his muscular physique, Issac goes a step further and draws parallels to video games in that the fact that the gap in front of his hero attire is connected by an amazing work of embroidery, taking the appearance of a sword with a red spherical gem at the hilt. He also wears an intricate golden necklace, and what can only be described as a uniquely styled black pants within an armoured plating that covers his legs from his knees down. Finally, Issac wears white gloves on both hands, with the ability to react chemically, and harmlessly with air to produce a deep scarlet emission that is carried through the air like black smog. However, those who know Issac know that he could potentially be replicating a similar effect with his Quirk, giving him a one-up in combat due to his opponent's being unaware of if his hand is actually a threat or not, a simple psychological game. Issac also has a tendency to occasionally adorn this outfit with things that are a resultant of his Quirk, adding to his fantasy theme.

## Personality

The professional hero is known as the Guardian, and by his alter-ego, Issac Clarke, is considered to be quite a prominent figure. Being naturally extroverted, almost any scenario Issac is in turns into a social one. Showing up on numerous advertisements and documentaries promoting things such as scientific research, exercise, the fight against obesity, and even the merits of video gaming, Issac has only further cemented his position as effectively a household name. Even going so far as to give back to his academy by helping to fund the annual Sports Festival, as well as to encourage the continuous blossoming and growth of new heroes, Issac is known to be incredibly altruistic, a quality he sees to be the bread and butter of any individual who wishes to possibly deem themselves worthy of the title of Professional Hero. Motivated intrinsically for the betterment of all mankind and to do his part in putting an end to global human misery, Issac stands against villainous individuals and vigilante radicals alike, while inspiring those around them to put on their shoes and socks, and take a stand for a good cause, pushing for what they know to be right.

Issac is known to be incredibly good-natured to the point to the point that his "heroics" extends to things beyond his profession, answering the call of duty and going even further beyond. Issac's kindness and love for the common folk extends to the point that he is genuinely interested in the well-being and even fitness levels of civilians within Japan, and around the world. Issac uses his connections and influence as the eldest son of two wealthy company owners and the heir to the company to push for programmes and donates to charities that have a good cause, as well as visit children and persons from around the world and attempt to alleviate their situation. In Issac's mind, heroism is not something that one can limit simply to their district, to their city, their nation, or even their beliefs. Heroism must be a global phenomenon, a drive to do good and help others, save innocent lives, and improve the standard of living and security of everyone from those who would threaten this. True heroism cannot be defined by the number of resolved cases, true heroism cannot be defined by one's popularity, and true heroism cannot be defined by just words, but the actions and sacrifice that one puts forth in order to achieve something one could consider truly selfless. Heroism is the bravery to do something that will change society for the better, and while simply saving persons helps, doing solely this does not make you a true hero. One does not need to have a Quirk, to be a true hero, as a good policeman, or good policewoman should be a hero, having admirable courage, noble qualities, and a desire to do good and prevent or rectify social injustices in any shape or form in any way they can. Being a good hero is being a good friend, being a good role model, being a good father, being a good son. Issac wishes to have heroism travel throughout the world and strike persons at the core of their being. Simultaneously, despite his classic heroic personality, Issac is known to be interested in the morality of the opponents he faces and their perception, their way of thinking, and why they think this way in particular, due to believing that all individuals have the potential for good, just that for some this potential is either twisted or extremely dormant. As a result, Issac does believe some individuals are redeemable but has played enough video games to know that this is often times a difficult ordeal and that some are even irredeemable, unfortunately.

It is partially due to this nature that Issac is considered to be incredibly charismatic, with his burning passion for all that is good and true, his burning passion for the improvement of society, and his fiery love for the innocent of the world coming out in his every word and every appearance, being radiated as if a stellar mass composed of such immensely potent goodwill. Those that affiliate themselves with the good in society find his presence to be incredibly calm and relaxing, putting their minds to ease while setting the unkindled wood of their determination alight, while those that affiliate themselves with evil find themselves seeing their own demise standing right before their eyes, his aura becoming as if a terrible poison to all those who are evil.  In fact, Issac's aura is of such potency, that civilians around him begin to start carrying out their "one good deed of the day". Apart from his aura, however, Issac is known to speak incredibly smoothly, and with his tendency to smile while carrying out his duties, it becomes incredibly hard not to see this man in a good light. With a smooth, silky, masculine voice that goes as well with the ear as butter to bread, Issac is known to accidentally cause persons to "melt" as he speaks and has a way with words, speeches, and hand gestures that make every word he says feel very motivational. Issac's tall, muscular figure, as much as it grants those who consider him to be on their side a sense of safety, is known for only further contributing to the rumours that Issac has once scared a villain to the right path through a combination of surprise, and the powerful heroic aura he radiates.

This aura is said to come from three sources that synchronize and can be considered incredibly similar; his determination, his willpower, and his perseverance. Issac is determined to become a hero that sets the groundwork for the heroes after him like Hideaki Mamoru did for his generation, and as a result, shows an unwavering level of focus in his duties regardless of how menial the task might be without exhaustion. Focused on his goals and dreams of a better world for members of the global society, Issac has developed his opinion on the meaning of heroism, and what it means to him. Being inspired by Japan's Superman, as well as the comic books he has continued to read, Issac wishes to one day take up the mantle that Hideaki currently holds. Another great bit of his determination is noted to come from his desire to inspire his little brother, who is currently an eleven-year-old boy who plans to become a hero just like his brother.

Issac also has a seemingly indomitable willpower, and will not sway from the path of light regardless of the situation or what has happened to him, with most situations only helping to strengthen his conviction instead of breaking him like they would be expected to, taking his blaze and transforming it into a raging wildfire. Issac will continue to go on regardless of the situation, and will at least once have a smile during battle despite the gravity of a particular situation, though he is known to at times get incredibly serious to the point that the air is known to feel quite thick around him. Finally, Issac's perseverant attitude is such that regardless of the difficulty of a task such as heroism, Issac will be unwavering in doing so, putting duty before self and justice before all. This is only considered possible because, despite the nature of his personality, his ego, superego, and id, all harmonize within the profession of heroism, each being given what they desire, and thus being at peace with this unwavering heroism. As a result, Issac can go for days without doing anything else but being a hero.

It should also be noted that in combat, Issac is not necessarily above utilizing deceptive tactics such as faints and other methods in order to restrain or subdue a villain, and will do what is necessary to protect those around him and others in general from the current threat he is facing.

Not so much a flaw as it is a quirky part of his personality, despite his switch to athleticism and heroism, Issac still has a place in his heart for video games, and it is well known that the number one thing on his wishlist is his own video-game, as seen on his wishlist when posted on the blog of his best friend. As a result, those who consider themselves to be great fans of his heroic career like to make jokes about the release date of his video game, without truly believing that it will happen. However, Issac himself is still pushing for such a thing to become true, being one of the few things he has desired from childhood. Issac, having built his suit himself, is also incredibly intelligent, demonstrating architectural/structural/mechanical knowledge as well as scientific knowledge, factors he needed to be able to work his Quirk as well as he does now in tandem with a great imagination and creativity. Due to travelling, Issac has seen and is incredibly tolerant of most cultures, and loves that persons within society preserve their cultural identity as it contributes to diversity within a society. Issac has never quite boasted of any of his feats or accomplishments and is considered to be quite humble, despite being unfathomably happy with himself on the inside, for if he was not, he could not be that happy.

In terms of love, and carnality, Issac admits that while younger, he would attempt to exude the same nonchalance of his role model, but as he grew older and puberty began to step in, Issac could no longer deny himself and deny the fact that he is attracted to others. **However**, despite his ability to fall in love, be attracted to others and his quite flirtatious personality should a special female individual catch his eye, he will **never, ever** let this stop him from being a hero, and as a result, any relationship he has with an individual who is not a Hero is considered to be bound to be temporary. In fact, villainesses have attempted to seduce Issac down a path of darkness before, however, that has never gone the way they expected it to be, simply replying to them with, "I apologize, but I'm afraid your villainy is a turn-off."Thanks to his attractive appearance, Issac is considered to swim in fangirls and female attention, having said on some interviews jokingly that he's read the fanfictions at least once. Regardless, Issac is not averse in any shape or form to sex, and if given an opportunity to mate, upon considering his choices, level of desire, and consequences of engaging in this activity, if the result of this is positive, he will agree, and among heroes, is not against dating or being involved sexually or romantically with them. This of course, has led to some of his friends calling him **" The Guardian of Perversion"**, a title started from a certain red-haired friend of his to remove media attention from himself and his own relationships jokingly, but his libido is a natural part of him that he cannot refuse.

Issac is also known to have an incredible love for food, regardless of its type. Seafood, cheeses, meats, vegetables, eggs, the works, Issac has a comedic appetite and eats such gargantuan quantities that one often wonders if he inherited the remnants of a metabolic Quirk on his father's side, as Issac has often attributed this incredible level of consumption to his father. Eating right before going out to heroics is normally frowned upon, but Issac is seemingly unfazed by doing so, and can simply go out to battle immediately while having eaten much more than most are actually capable of. As a result of his love for food, Issac has said that he has a desire for every individual on the planet to be able to experience food, and encourages persons around the world to share food to those who do not have. He also expresses the desire to establish soup kitchens, among other facilities for the betterment of those who struggle at the bottom of the totem pole of society.

## History

### Guardian

Issac Clarke was born to loving parents with Quirks that served them perfectly in the technology department, being bleeding-edge developers and having contributed immensely to the support technologies often utilized by Hero Associations, and their union signified the consolidation of a new grand project that saw their assets being split evenly amongst them both, at which point love soon followed. Kent Clarke and Martha Clarke, Issac's parents, would notice that their child was considered to be progressing at a rate that was much faster than the ordinary child, and despite not understanding what was in the books, Issac would throw tantrums when he was read conventional bedtime stories, preferring to hear his parents read college-level physics books.  As a result, Issac grew up with science in the same way others would grow up with toys, especially with his parents having unique inventions that allowed parenting to be much easier than it would have been usually. As a young child, Issac slowly developed a love for fantasy and would spend extended periods of time on the internet, eventually coming across his first video game, a relatively new MMORPG known as "Aether Star" and invested copious amounts of time into it.

When he eventually moved to Japan, Issac expected life to be much for fun and exciting, like the world he would read about in his favourite manga or watch in his favourite anime. However, he realized that no matter what, life was still plain old, ordinary life. There was no special magic sword one could find and then wield in order to work themselves to rule the world, no wacky phenomenon except for persons just having Quirks, and some being qualified to use them in their professions. That was all there was to it. He expected all his teachers to be fans of the same animanga series he watched or at least fans of something in general, and expected Japanese classes to be much more fun. The harsh reality was, that he, like many other American transfer students, simply had unrealistic expectations, and was bound to feel disappointed when he found out that they were not true. Regardless, Issac moved to the small town of Coreilla, a seemingly serene, happy little community, and a quiet place to be in, that Issac enjoyed being in, despite his somewhat shut-in life at the time. The entire community felt warm and welcoming.

Going to Orudera Junior High, within Musutafu, Issac was known for not showing up to school until there was some sort of coursework due to being fully immersed in Aether Star, constantly playing the game every day and night. Elementary courses in Junior High were far too simple for him for now, having been studying from a young age, years in advance of his current courses, grasping the concepts better than most individuals due to his lineage and parentage, everyday experience, and natural intelligence. Due to the fact that Issac kept his grades up, Kent and Martha had no real problems and were otherwise quite busy working on new developments in their consolidated company. Despite the fact that Issac was naturally good looking, one could say that he squandered his God-given physique, as his lack of real physical activity only lowered his ability to properly burn calories, stacking on pounds and continuously gaining weight despite valiant efforts by his parents to prevent this. Issac's natural intellect and his lack of activity allowed him to get by through life with the most minimal of efforts while focusing in on his burgeoning skill in games, eventually becoming a legendary player of the MMORPG, and the first to ever hit the final level cap of the game.

As much as he was a casual, laidback child, Issac idolized his in-game avatar, and called him "The Guardian, Aether Sorceror of the Mystical Planes of Azaaroth", but was convinced that he could never live up to the might and potential the Guardian had. This incredibly deep love for his character would eventually convince him to effectively prove to the world that his character was the greatest character in the game that the world had to offer, fully maxing each one of his stats and clearing every dungeon of the game in miniscule amounts of time, and eventually, take up competitive battling against those who wish to gain a name by taking down The Guardian himself. Issac completely obliterated his competition, moving up the ranks to regional competitions, national competitions, and once representing the country internationally as a gamer. However, Issac's infatuation with his character would only rise up and lead to constantly increasing frustration, due to desiring to become this character, believing he could never become this character, and his dual states of existence, being the character, but not being the character simultaneously. His real life could never be like the in-game world he made himself believe, and he would have to settle for following in his family's footsteps. However, at this moment, Issac opened up a video from one of his colleagues, a student going by the name of Hayabusa Kenzen , of heroes, effectively ordinary men and women, making a difference, fighting powerful monsters, and defeating evil adversaries. Issac had talked to Hayabusa only just a bit when hanging outside in Coreilla when he rarely did, but unknowingly Hayabusa had set the events in motion for Issac to become the hero he is today. While Issac always knew that heroism was a possibility, he never quite felt the drive to become a hero. Until now, upon reaching his lowest point. This burning passion within the boy with burst into a raging inferno, as Issac was utterly moved by the gesture made by the future hero, and friend, **Redhawk**.

### Initiate

Having found his calling, Issac instantly began to train for the most intense challenge of his life, becoming a hero, the profession that quite literally allowed him to become a guardian of justice, peace, and everything about a society. This unmatched passion to this new goal on a level never seen before for anything that was not a video game was considered to be absolutely astonishing by his parents, as their son began to quite literally take an interest in life like he had never done before. Going out and leaving the house to run errands for his parents as well as beginning to socialize with those around him, even going so far as to bond with the student who helped inspire him, Issac quite frankly began to finally live his life. After all, as a legendary, unbeaten player, Issac had hit the ceiling of how far the game would allow himself to progress according to the mechanism in the game, so instead, he was determined to become what he considered to be his idol, and then become an idol for those around him. Issac began to undergo incredibly intense training, being nothing more than just a teenager by just a year.
At this point in time, Issac's brother had just been born, and, as a result, Issac also took this as additional motivation to become a hero that his brother could look up to and be proud of like no other hero before him, wishing to be his brother's primary motivation.

Seeing firsthand the incredible impact heroes could have on people, even though simply a video, Issac focused his brain and training into learning how to find ways to develop his Quirk to levels those around him would consider being simply magic, and within his last year of Orudera Junior High, it was said that Issac was no longer simply content with just getting by, but wished to become a paragon of excellence that he believed his character to be. Growing up around heroes on one hand due to the nature of his best friend's lineage, as well as immensely adept inventors and craftsmen from his own lineage, Issac was in a position where he had found himself having an ample support group around him for him to further his training. Desiring training that he could never put himself under alone, Issac is said to have started his training to become a hero extremely early, quite literally walking into Redhawk's family agency's building, now known as **HAWK**, and asking to be taught. While at first the heroes were surprised that such a small, somewhat relatively chubby child wished to be trained for a job as rigorous as a Professional Hero, Issac's sheer determination was almost inhuman, eventually being humoured and taken in as less than an intern, a part-time trainee by a sole hero who observed his progress. Regardless, this was all Issac needed, as from now on, Issac's life was about to become tremendously more exhausting, and similarly rewarding. Being taught by Hayabusa's uncle, considered to be a physical trainer for heroes, surprisingly along Hayabusa himself Issac noticed a dramatic shift over time in his physical fitness.

Resonating with the character that he roleplayed on a level that he could only consider spiritual, Issac forced himself to undergo intense training, pushing his little teenage body to incredible levels, levels worthy of a U.A Student.  Throught  Issac always had the potential to become The Guardian, but what he needed, was the drive, a drive that could only have ever truly been attained by socialization and understanding the ways that others think, allowing him to gain the belief that he himself could be a hero. Issac never thought of himself becoming a hero due to the nature of the profession of his parents, believing that in any case, he would inherit the company of his parents. However, simply inheriting that was not enough for him, his contribution to the world had to be both personal, and not simply something that could be summed up as achievement points in a virtual world. Tapping into stores of determination that even he didn't know existed, the transcript of Issac's movement up to U.A High has written down, that he joined every club in the school, including the athletics club, a club that he was considered woefully unfit for at the beginning within his junior high school, joining even before he had begun to train as intensely. Refusing to be anything else but the pinnacle of excellence he should be as The Guardian, Issac finally applying his intellect and natural Quirk with an actual desire to do so was considered a feat that in turn inspired even Hayabusa, who at this point was considered Issac's best friend. Experiencing the world of a high school boy while maximizing his everyday time as one would do with a video game character one wishes to aggressively develop, Issac 's incredible effort was said to perhaps cause him to burn out soon.

It was true, Issac was beginning to feel tired. However, baring properties similar to a tachyon, Issac never stopped, and by the end of the year, combined with his outstanding academic performances prior to this school year, and the unprecedented accomplishment seen in the final year of Orudera Junior High, Issac was easily accepted into U.A Academy through recommendations, a feat that he was commended on by every student, and teacher in his school. Issac stayed in contact with everyone in his class, and to this day, has the contact information for every one of his classmates, occasionally showing up to appear to their children as a Hero as a gesture of kindness. Developing a repertoire of skills, it is noted that the activity of the clubs had an incredible spike, and suffered an incredible drop during and after the final year of Issac's education at the institution. Training for the following year with his best friend, Issac would develop a brotherly relationship with his fellow student, and cheered up Hayabusa for not getting in through recommendations as well, telling him that he was sure he would pass the entrance exam. However, unlike most students who were calm and relaxed through a period of inactivity, the dynamic duo were perhaps the most active in training for their future school, Hayabusa for the entrance exams and Issac to attain his goal, their training perhaps comparable to the training one would need to undergo to properly harness perhaps the most powerful Quirk in heroics, One For All.

However, it was not always that intense. Issac and Hayabusa were still children after all, and despite their unnerving focus in transcending their perceived limits, they still occasionally made mischief, Issac picking up Hayabusa's occasional habit of graffitiing the main buildings of his parent's Hero Association. Walking home later that night, Issac heard a crash into the windows of a nearby house. Immediately calling the police, Issac figured that by the time the police got there, it would be too late. Beginning his first steps to becoming the Guardian, Issac ran to the building without backup, hopping through an open window before seeing an armed thief, knife in hand, threatening an elderly woman who was screaming and panicking in terror. The thief quickly turned around and noticed the boy. With a swing, the knife inched closer and closer to Issac's face. The metallic sheen of the knife reflected the brilliant gleam of the moonlight. At the last moment, Issac evaded the knife of the attacker and disarmed his opponent on reflex. Engaging the man in hand to hand combat, Issac delivered a devastating blow to the guts, and then followed up with a series of attacks that left the man as unconscious as an intensive surgery patient. By the time the situation cleared up, the thief was apprehended, and the old woman was saved, Issac staying a little while to ensure the woman was alright. An open and shut case, the man was given a simple breaking and entering charge.

Issac's parents, however, were worried sick and put him on house arrest for a week, where he missed the May the 4th festival. His friends from school visited him, giving him a little bit of everything there was at the fair. Issac's true journey was only just about to begin, however, but with his social connections, constant training, and support, he was well-equipped for whatever U.A would bring.

Just a few months after this incident, Issac would begin high school in U.A High, the premier school for heroics in the entirety of the world, with no other institution coming close to matching this academy in prestige and reputation, producing some of the greatest heroes known to this current age. The first step of his goal, Issac felt very proud of himself for standing before the compound, entering it and providing his Student ID. Being assigned to his class, Issac could almost taste his dream before him and would ensure that he would not lose sight of it. Being around so many individuals effectively living his dream right before him, Issac stood within the campus in awe of so many powerful heroes, with some of these heroes even being his teachers. Issac would take his heroic courses at U.A incredibly seriously while getting involved in community activity and extracurricular activities such as martial arts. After all, this was the moment of his life where he first began to internalize one of the quotes of one famous hero, Eraserhead. Issac trained and learned how to use his Quirk, but simply being physically powerful, and having a powerful Quirk was not all there was to being a hero in terms of combat. Issac continued to push himself, and with his training no longer being simply in his own hands or the hands of a hero holding back on him, Issac's life was somewhat easier as he covered essential training within a period allotted for this.

A few weeks would pass, but Issac would begin to realize that, the more he interacted with Hayabusa, the intensity of the training Hayabusa willingly subjected himself to was way too much to simply be for an entrance examination. Hayabusa had to have some sort of intrinsic motivation, but he had already told Issac that he had never wished to become the world's greatest hero like the desire Issac had, despite the fact that he admired Issac's drive? Then why? Issac was considered to be a good influence on Hayabusa, whose parents at the time were full-blown heroes who had married and had a son, encouraging him to train. However, Hayabusa trained not only for Issac's request but due to the fact that he had grown up his entire life believing he was completely lazy due to the fact that he appeared to be incapable of working hard enough to satisfy his parents. As a result, Issac was never separated from Hayabusa, and he actually garnered the indirect interest of Hayabusa's parents.

Issac would eventually confront his best friend about it, who left without explaining to him the situation. The next day, Hayabusa came back with a scar over his left eye, with Issac's initial plan of letting Hayabusa keeping this to himself being thrown out of the window. Confronting Hayabusa a second time, Issac demanded that he be told exactly what was going on with his friend, being able to clearly see that it was a fresh scar and that something was going on when he was not around. While Hayabusa tried to play it off as none of Issac's business, Issac was having none of this, and again, demanded answers from his friend out of concern for him and his safety. Hayabusa struggled not to break down but explained to Issac what was going on at his home, which boiled down to domestic abuse. Being birthed from a Quirk Marriage, Hayabusa had unrealistic expectations placed on himself in every regard, and as the son of two heroes, he felt incredible parental pressure to the point that he had become disillusioned with heroes. Punching Hayabusa in the chest lightly, Issac simply told him that if he felt that there were no true heroes, become one and inspire others by being the only real hero in existence..apart from himself.

Slowing down the hustle, Issac would encourage Hayabusa to calm down, figuring that he was feeling incredible levels of pressure during his stay at U.A High, and as a result, Issac himself slowed down for a bit to enjoy the life he was experiencing. During this time Issac would occasionally revisit Aether Star to see what new content had dropped but did not let gaming consume his life like it once did. However, perhaps most notably, Issac made yet another group of allies and friends who would grow up to become the next generation of some of the world's most prominent heroes as students of U.A High. Already well known as a first year due to his heroic act, popularity as a former wunderkind professional gamer, and close association with a family of popular heroes, Issac was considered to be outstandingly well-known for a first year. However, among those who he befriended, were people who would make a lasting impact on himself, and vice-versa, persons he would consider to be perhaps the best of friends. Despite growing up in the same town, Issac would for the first time fully interact with a high-spirited idealistic girl, who would grow up to be a heroine in her own right, **Hitomi Chiyoko**. Enjoying his interactions with his friends, Issac would often find himself simply happy to be around them, being closer due to all hailing from the same community. Bonding over time, the three would go on many an adventure.

During his apprenticeship period, Issac took to being trained by now-retired professional Hero calling himself the Battlemage, where he was taught several things, including how the "guilds" of the real world; hero associations worked, the marketing system of heroics, and what it meant to be a hero. A hero was not simply fighting crime. A hero was a person who is admired for their courage, outstanding achievements or noble qualities, so a superhero was twice that, supposed to be larger than life, and a champion of their values. No matter the number of persons saved, one could never truly experience the essence of being a professional hero if that was all one did. As a result, Issac went along with the Battlemage to experience the life of a hero, accompanying him in attempting to stop crime while simultaneously taking training from his mentor, being completely in awe of both his Quirk and fact that he achieved exactly what he wished to do before him, becoming his video game persona in reality. Admiring him would only get so far, as Issac was quickly plunged and thought about the depths of society, learning that reality was not as happy and alright as it appears to be from the outside, meaning that it was the job of the heroes to make it such. "To combat the villainous scourge of Gaia, and wipe it clean!" That was the motto of his mentor and a saying that would stick with him for the rest of his life. The Battlemage focused heavily on Issac's development of his Quirk, encouraging to come up with new ways to utilize and to understand what his Quirk truly was on a fundamental level. A key step to becoming a powerful hero is getting a grasp on your Quirk and it's limitations to effectively utilize it in combat.

During the following month, villains targeting Hayabusa due to his parentage to get to his parents would appear and attempt to kidnap the young child. Despite Hayabusa putting up a valiant attempt to defend himself, Issac received the distress call and forwarded it to the district, as a crackle of thunder could be heard from above him. Heading quickly to the location, Issac came across The Crimson Thundress and The Surveillance Hero side by side, Hayabusa being captured and him walking up and taking the central position. Aiding in battle by creating what he called digital golems forward to protect himself and attack his opponents, Issac assisted the professional heroes in battle, serving as a diversion and eventually saving Hayabusa while his parents dispatched the foe. Issac could not be afraid, his pride would not allow him. However, upon being saved, Issac watched his best friend quickly break free of his confines with his help and rush back into action, determined to prove that he was not lazy. Despite this going well, Issac was still concerned for his friend, who seemed to be developing a slight streak of vengeance.

Upon the completion of his Provisional License Examinations, Issac and the rest of the trio developed a somewhat radical idea. While many Professional Heroes didn't even think about forming a Hero Team even well into their career, Issac, Hitomi, and Hayabusa, formed a hero team together as still students in training that would go on to immortalize their friendship. Eating in the communal area assigned to their level, Hayabusa randomly came up with a name that stuck with Issac and that Hitomi simply didn't care to refute, the **Eternals**, perhaps one of the most prolific student hero teams in the history of the academy; lasting until their eventual graduation and seemingly reacting to threats as well as any other hero-in-training with this license could. As the years went by, the trio only would grow in prominence, with Issac ascending to the ranks of his generation's Big Three.

As a senior, Issac was considered to be extremely warm to the lower class students in his school, seemingly breaking away from the common stereotype of the older years sticking to themselves, and genuinely interacting with the first years, and as a third year, with the second years, sitting with them whenever he had an opportunity to. As a result, Issac made friends with quite the number of heroes that would graduate after him, putting himself in the position to be a guide for the younger students and a confidant among the younger years. Sitting at the table with many an aspiring hero, Issac made it his responsibility to impart his own experiences onto the younger years while training under the Battlemage for the entirety of his student career. During this time, Issac would...

*More TBA*

### Heroism

Issac would eventually graduate on the honour roll as a student of U.A High, eventually touching his dream and finally becoming eligible for adopting his hero name, gaining the alias of The Guardian and being qualified to start a career as a hero. Immediately getting into action, Issac was known to operate for extended periods of time, working at least forty hours nonstop, saving cats from trees, stopping criminals, and even dealing with minor Quirk related issues at the age of nineteen, quickly building a name for himself. At the same time, Issac encouraged his parents to put their money to good use, convincing them to create a charity against obesity, becoming the face of this fund and becoming known as an individual who wishes to put an end to the epidemic. In addition, Issac created several gyms in order to facilitate this endeavour, called **"Exercitum"**, that anyone could join, albeit being specifically targeted at the overweight and obese, complete with self-defence classes among other things to empower civilians with the ability to defend themselves if need be.

Prodigious in the field of engineering and as a formerly prominent figure in the gaming world, Issac would travel the globe and introduce new technologies to countries that were struggling out of the kindness of his heart and helping to alleviate problems that persons face both in and out of Japan. Simultaneously, Issac would advocate for the benefits that gaming had while warning that gaming is something that should be done in moderation, based on personal experience, attributing his entire life to gaming but at the same time, attributing his lack of his motivation partially to such a medium.

Eventually, Issac would go onto founding a Hero Association called GUILD, a Hero Association that fits thematically with everything his character as a hero is, and filled with others who have a similar theme and background. Issac's rise to fame has led to both a rise in gaming and a sudden decrease of obesity, and as a result, Isssac has seen a sudden influx in heroes who wish to be similar to him in some shape or form, either for motivations such as monetary rewards and fame, or genuine kindness. GUILD does not discriminate against the motivations of any one member once it does not break the law, or does not directly imply harming another member or civilian in any shape or form. However, if one's motivations are deemed to be insufficient for saving persons, as simply having that motivation, in general, might detract from a member's efficiency.

Around this time, Issac would still hang around with Hayabusa, with them both chilling in each other's respective Hero Association buildings from time to time, but they both led separate paths as heroes. Regardless, a few years later when Hayabusa found out the real reason behind his parents' radicalism, media coverage shows that he was there to meet his friend and console him, figuring it would be hard to cope with taking to the hospital two individuals that you actually hated. GUILD is known to donate to many charities, and contribute to the trust fund for children of Quirk Marriages.

## Powers and Abilities

### Physical Prowess

Issac, due to being a Professional Hero, and a former U.A.Student who idolized an incredible hero of the past, Eraserhead, was inspired by the words that impacted the generation after him the most, and has this saying deeply interred within his being, "You can't be a pro-hero if you only have one trick." As a result, Issac has trained his body extensively, in many forms of armed combat as well as with incredibly intensive physical training regimens to increase his physical capabilities and to drastically bolster his physical stamina, allowing him to effectively engage in combat and hold his own even against villains with physical strength type Quirks. Knowing how important it was for him to constantly keep his stats up and upgrade them whenever he could in video games, Issac has taken that approach to his entire life while combining it with the harsher, grim conditions of reality, resulting in a seemingly unshakeable force of will and determination. It is this willpower and perseverance that allowed him to survive this brutal training, and it is this aspect that he attained and learned how to master from a young age by having been a gamer for such extended periods of time in his childhood. Combining his mental honing and training for his job, as well as physical training from U.A, his family, and self-imposed training that would have been considered too much for a person his age to handle, Issac has claimed to have pushed himself to his limits, and went beyond, a statement one could consider being expected of a student of the Academy given its motto.

* **Enhanced Strength:** Issac, is considered to be as strong as an extremely skilled martial artist, capable of feats akin to Shaolin Monks in that he can shatter concrete blocks with his hands, and cause internal bleeding with a powerful enough strike, meaning that he must be quite careful when fighting crime, something that he has easily managed to become, knowing exactly the amount of force he can put into his attacks. However, also being a good judge of one's affinity for combat, Issac can quickly release his strength that is evenly distributed throughout his entire body, his leg strength allowing him to outmanoeuvre beings stronger than him in raw physical strength. When combined with a specific application of his Quirk, Issac is capable of superhuman feats of physical strength, easily ascending to heights incapable of being achieved by most human beings.
* **Enhanced Speed and Reflexes:** Issac is capable of feats of immense speed, reacting to some of the fastest of attacks on a level that one can not truly consider being human. The reason for this is that his reaction speed and response rate is far faster than the average human, having attained this through sheer training, processing things on a entirely different "sensory level" as he often times reacts to things that would logically be too fast for him to see, with humans with this characteristic known to be capable of cutting an extremely fast moving pellet in half with a katana. Then combined with his incredibly rigorous training and everyday heroics, Issac's reflexes are truly admirable. In addition, his speed is considered to be remarkable, even without the amplification gained by a smart usage of his Quirk.
* **Enhanced Durability and Stamina:** Issac is known for having quite an incredible resistance to pain, and other things that would otherwise greatly injure or put out of commission the average human being, being almost a trick of the trade that even U.A Students are seemingly capable of achieving, moving his body despite receiving a punishing blow or continuing to fight even against individuals with powerful pain related Quirks, his willpower and determination, as well as his endurance allowing him to go for extended periods of time in terrible situations. Issac also, as if a skill acquired from his sleepless nights in his past, possesses the ability to go extended durations of times without getting tired, as if somehow he does not need to rest like regular human beings. When Issac first became a hero, it was known that he would go on 40-hour heroic sessions without ever stopping, and is known to occasionally operate for lengths of time that one would consider worthy of a marathon runner. In fact, this might be because, during his training, Issac did run marathons, triathlons even.
* **Enhanced Agility:** As hinted earlier, Issac has quite the great deal of agility, capable of pulling off incredible leaps and somersaults in the middle of combat, allowing him to creatively dodge attacks and maximize distance in combat, rolling out of the range of the attacks of his opponents and coming back into deal a powerful blow, amongst other tactics that this agility allows him to pull off.

### Quirk

**Digitization** is an Emitter type Quirk that grants the user the ability to control, emit, and absorb digital projections, and shape these digital projections and give them any form they wish, currently wielded by the Pro Hero, Issac Clarke. The perfect Quirk for the Guardian, this particular Quirk is said to be most predominantly limited by the user's imagination and the theme that the user chooses to create projections in. Originally being seen as something that could not do more than simply project things and allow for a much more in-depth way of creating mechanical sketches or analyzing a structure, Issac has harnessed and honed this once much underrated Quirk and turned it into a powerful ability that can be considered to be quite more powerful than the Quirk of simply a highly skilled architect. While it can still be used for this purpose, Issac prefers to utilize his Quirk to replicate feats that most would just give up and consider to be magic, despite there being a mechanism behind how his Quirk works. This Quirk is rumoured to achieve these incredible feats through the creation of hard-light constructs, though on a level that can no longer be considered light manipulation. However, this has not been completely confirmed.In addition, Issac can regain his stamina from assimilating light, allowing him to continuously engage in combat for extended periods of time. Issac is known for being capable of creating incredibly realistic constructs, among other things.

Regardless, this Quirk is known to be incredibly versatile, allowing Issac to effectively create and utilize almost anything he desires in battle, being compared to Creation. Issac is known to be capable of creating wings to allow for flight, weapons to assist in combat and even produce decoys. Despite Issac's Quirk not naturally giving him superhuman physical characteristics, Issac demonstrates the ability to utilize a fighting style that would have others swearing otherwise. By utilizing his ability to manipulate digital projections, Issac is capable of emitting these virtual constructs in the middle of combat through a little materialization of imagination, turning something like a simple kick into a powerful kick of immense force and cutting power, releasing a digital projection in the form of a blade that extends from his legs. Similarly, Issac can attack opponents from a distance by using digital projections of his fist and sending them forward to knock opponents in the jaw or other reasons of the body should he so choose, but he must be careful how he wishes to do this, as doing this technique with a finger or any pointed object can turn out to be fatal for his opponent.

However, this Quirk also has its fair share of limitations. Firstly, Issac is vulnerable to electromagnetic pulses that are meant to disarm technology in the nearby vicinity, with these pulses managing to temporarily disrupt his Quirk as a result. Secondly, despite the incredible power of Issac's Quirk, the Quirk works effectively by summoning and thus does not naturally give him a defence against physical attacks like other Quirks such as say, the Explosion Quirk type would, instead simply giving the user an indirect method of defence. However, a good offence is the best defence, and one can use this wisely, or simply come up with a new trick to cover one's weakness. Thirdly, Issac cannot absorb all light, only light from artificial sources, and as a result, is effectively weakened without the presence of artificial light in the nearby vicinity due to being incapable of continuously replenishing his stamina. In addition, this Quirk can only produce what Issac believes he can and can imagine, as if Issac does not have a fair understanding of what he wishes to project, he cannot create it. When Issac originally started using his Quirk, the Quirk once took quite the deal of concentration for him, though, with mental practice and constant exercise of his Quirk like a muscle, this limitation was overcome, though still exists.

#### Moves

Issac Clark is naturally quite extravagant when it comes to naming moves, deriving names based on moves and having them considered as spells belonging to particular schools, or in the bigger picture, simply a stereotypical role-playing game skill tree. Due to the incredible flexibility that the video game spell and skill system allows for, Issac has been commended by hero and villain alike for his thematic choice for his Quirk, perfectly complimenting a Quirk as versatile as his own.

* **Smithing:** The school of craftsmanship and the Forge, blacksmithing plays an important role in role-playing games directly or indirectly, with the presence of it being almost universally felt in most games with any sort of armour system. However, in Issac's case, it has been shown that he categorizes this particular school as one that can be described as such; the Smithing school simply refers to the ability to produce weapons, armory, or other forms of equipment capable of being used directly on one's person that one can consider being a portion of one's arsenal as a warrior. Most of Issac's creations either have a mythological, or video game themed name and background, allowing him to properly visualize a given concept. It should be noted that these moves are not the limits of his smithing prowess, but are simply the creations that have been assigned names.
	+ **Smithing: Icarus:**Through the utilization of his Quirk, Issac can replicate a supernatural feat akin to conjuration through harnessing the ability of his Quirk and utilizing it to form a  digital projection in a certain shape, and it is this particular method of application that he considers to be Smithing. However, through harnessing his enhanced levels of concentration and imagination, as well as occasionally the superior information transfer system that Phantasmagoria grants him, Issac is known to be able to create these majestic constructs. Harnessing his power to create incredibly realistic projections of man-sized wings, comparable to a fusion between those of a bird and those of a brilliant angelic being, these wings have been known to appear incredibly beautiful, and paint the picture that Issac is a being of divine proportions.  Projecting them on a grand scale, Issac is known to be capable of using and manipulating these wings to protect him in battle from attacks that might be considered to be "surprise attacks", as well as knock his opponents back using these wings with inhuman levels of concussive force and raw striking power. Issac can also use the aerodynamic nature and sturdy nature of these wings to allow for far-reaching flight at quite surprising speeds.
	+ **Smithing of Heavy Magic Armour: Guard of Eternal Justice:**Issac's personal creation, and an item that marks him as the truly unbeatable champion of Aether Star, and the only individual ever to be granted this Exalted-rarity item, a rarity that transcends all other forms of rarity that exist in the game. Having an intimate picture of this particular item, having sketched it and designed a full-scale model of this armour in his spare time in meticulous detail, the item that Issac wields in battle is considered to be almost exactly, if not the very same piece of armour found in the game, cloaking his body at all times. When Issac is covered in this, this particular construct is unique in that it can react to his physical motions, effectively granting him an armour made out of digital projections. This particular ability is known to tremendously amplify Issac's outstanding durability and endurance to outstanding levels in battle, allowing him to go into combat with those with extremely powerful physical Quirks, as well as granting immense levels of superhuman strength that regular individuals could not hope to achieve. The pinnacle of properly utilizing one's gifts, Issac, when donned in this armour, has been described as an indomitable force of Justice that will continue to rise no matter how hard an opponent may try to make him fall, becoming more than a hero, but an unshakeable ideal. The pinnacle of Blacksmithing, created from the titular Aether Star itself by the Skyfather of the Gods of Aeshalan for their champion, Issac wields this incredibly imposing armour with incredible impunity, and even considering the combination of this Move with the former one (Icarus), to be representative of his ascendance into becoming an Angel of Justice, hero to good, nightmare to evil. Due to the nature of his Quirk, while one might believe this comes in exchange for reduced speed and mobility, one is often surprised by the interval of time, or rather, the lack of thereof, that the fist suddenly appears before their faces within.
	+ **Smithing of Block: Svallin:**
	+ **Smithing of One-Handed: Alondite and Ragnell:**
* **Sneak:**
	+ **Sneak: Shroud of Invisibility:**
* **Conjuration:**
	+ **Conjuration: Decoy**
	+ **Conjuration: And Now There Are Many:**
* **Destruction:**
	+ **Destruction: Data Stream:**
* **Enchantment:**
	+ **Enchantment: Enchantment of Reinforcement:** Based on the nature of Enchantment being the ability to modify something, Issac basically utilizes his Quirk to project something directly onto a given item or weapon, greatly amplifying its capabilities. For example, if given a stick, Issac can project onto this stick a powerful sword, effectively reinforcing anything he puts his hands on. This applies even to regular weapons, utilizing this reinforcement in battle in order to produce effects that would appear almost magical. Alternatively, Issac can imbue a portion of a very durable item or material into something, greatly amplifying it's nature and turning it into things worth going against opponents of a power that something like a conventional rod would be incapable of opposing.

## Equipment

### Phantasmagoria

While operating as the Guardian, Issac is known to wear quite stylish attire, to the point that it would appear to exist only for aesthetic purposes, being an incredibly fashionable design, but at the same time, this uniform is much more than simply for appearances. Despite any piece of gear's appearance, any bit of legendary gear is known to be incredibly appealing to the eyes, but also have quite amazing defensive powers and unique traits that most regular armaments would not allow the user to have normally. Issac's Hero Uniform, while consisting of an incredibly flashy and iconic design, is actually much more important to Issac's Quirk than it would be otherwise., and goes by the name **Phantasmagoria.** This outfit was named after Issac's exclusive robes in the game of Aether Star and can be considered to do exactly what would expect. Issac's gear is made out of a special type of material that fundamentally operates on the principles of electromagnetic shielding, creating an external shield that defends himself from electromagnetic radiation impacting him, allowing him to resist the power of electromagnetic pulses to a much greater degree than he would be capable of ordinarily, greatly reducing the amount of time that electromagnetic pulses with cause his Quirk to stop working to an incredibly small period of time, allowing him to continue on fighting as if nothing had ever happened to him. This material is also a tough, self-healing synthetic polymer, healing over time, though not at incredibly fast rates. It's natural insulative properties also allow him to effectively engage in combat in extremely hot and cold areas, and naturally emanates a force field over the revealing areas of his attire to effectively provide the same amount of protection across the body.

Issac is also known to have integrated something he refers to as the **" Grimoire"** into his Hero Uniform. Originally being nothing but just an extensive book compiling every one of his ideas for creation he has had up to this point, Issac eventually managed to make it a part of both his outfit, and to some extent, himself, using his natural intellect and technology lying around in his parent's basement in order to create a built-in compilation of everything he had planned to create with his Quirk due to detecting a mental trigger. As a result, this means that when wearing this uniform, Issac temporarily gains a symbiotic relationship with his suit with data and information being passed to and from his brain to greatly amplify his creativity and ability to create digital projections in combat. The uniform's synergy with his Quirk enables him to create digital projections almost subconsciously when layered with his enhanced concentration and focus as a result of adapting to his limitations before getting the fully built Hero Uniform. Currently, Issac has been told to search out Tekkou Shokunin by Raimei Hayabusa, former heroine going under the alias of the Crimson Thundress, mother of his best friend Redhawk, and recovering psychological patient, to put the finishing touches on his Hero Uniform. The Grimoire also effectively provides Issac with constant knowledge of his own disposition, a lot like a status line, enabling him to see his health, exhaustion levels, general attitude and mood, while enabling him to make a distress call rapidly and inconspicuously should he need to, as well as enables to calculate his effective Hero score (based on his own parameters) for each day,

It is said that Issac is actually always wearing this outfit and that the outfit can change forms to become regular clothing through its nature as being made of programmable matter, though this has not been shown to be true.

## Trivia

* Kent Clarke and Martha Clarke are anagrams and allusions respectively for the Earth alias of the DC Comics Superhero, Superman, otherwise known as Clark Kent, and his earthly mother, Martha Kent.
* The names of the schools that Issac bases his moves off of come directly from *The Elder Scrolls V: Skyrim*.

## References

1. ↑  RAID: Omoikane Cartel: Issac Clarke is introduced as the Guardian, a Professional Hero and the founder of the Hero Association, GUILD.
2. ↑ 2.0 2.1 Hero Billboard Chart: Issac Clarke ranks second amongst the greatest heroes in the world, at 700 points.