Bianka Ramos

MIND+2

SPIRIT+2

POWER=0

WILD+1

## **Intro**

**Jak Bianka nauczyła się posługiwać magią?**

W młodości brała udział w eksperymentalnym projekcie ADEPT, finansowanym i doglądanym przez Radę Magii z Miasta. Projekt okazał się nieudany i po kilku latach został zamknięty.

**How long have you been in the city?**

**•What mistake keeps you up at night?**

**•What have you sacrificed for your power?**

**•What conflict are you trying to mediate?**

## **Gear**

* Simple house
* a crappy car
* a decent cell phone
* **a sanctum**

Choose and underline 4 features of your Sanctum: an extremely knowledgeable assistant, a testing ground, a library of old tomes, a mystical prison.

Choose and underline 2 downsides of your Sanctum: it attracts otherworldly attention, its location is known by many.

When you go into your sanctum to work on something, the MC will tell you, “Sure, no problem, but...” and then 1 to 4 of the following:

* •It’s going to take you hours/days/weeks/months of work or recovery time
* •First you’ll have to summon/build/construct \_\_\_\_\_\_\_\_
* •You’ll require the services of \_\_\_\_\_\_\_\_ to complete it
* •You require a rare and expensive ingredient or material
* •It will only work for a short time, and may be unreliable
* •It’s going to mean exposing anyone nearby to serious fallout
* •Your sanctum lacks \_\_\_\_\_\_\_\_; add this and you’ll be able to complete it
* •It will require a part of yourself or comparable sacrifice to complete
* •You must journey to\_\_\_\_\_\_\_\_ in order to complete it

The MC can combine any set of requirements or oer two sets of costs to the same task. Once the requirements arecompleted, what was set out is completed. The MC will stat itup, reveal some info, or whatever is called for now.

* Snubnosed revolver (2-harm close loud reload concealable)

## **Debts**

* Pomoc psychologiczna.
* Ochrona,
* Ochrona.
* Pomoc z tablicami.

## **Moves**

**CHANNELLING:** When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene.

* •Take -1 ongoing until you rest
* •Suer 1-harm (ap)
* • Mark corruption

Your hold lasts until you spend it or the scene ends. You can spend it to cast any spell you have as per the spell’s details.

1. **Memory Wipe:** Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place.
2. **Shielding:** Spend 1 hold to provide armor+1 to yourself or someone nearby,or spend 2 hold to provide armor+1 to everyone in a small area,possibly including yourself. This armor lasts until the end of the scene. You can stack multiple uses of Shielding at once.
3. **Teleport:** Spend 1 hold to teleport yourself a short distance within a scene you’re in.

**SANCTUM SANCTORUM:** When you go to your sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some significant way. On a miss, you don’t have what you’re looking for, but you know someone from another Circle who probably has it in stock.

## OLD FRIENDS, OLD FAVO: RS **rama moves**

### **Wizard Corruption Trriger**

When you strike a deal with someone dark or powerful, mark corruption.

### **Intimacy Move**

When you share a moment of intimacy—physical or emotional—with another person, decide if you care about them. If you do, you form a sympathetic connection; you can target each other with magics at any range and intuitively know if the other is in danger. If you don’t, mark corruption.

### **End Move**

When you die, you may place a devastating curse on someone nearby. Specify the eects of the curse and how they may end it.

## **Corruption**

* take +1 to any stat (max+3)
* take +1 to any stat (max+3)
* take a new corruption move
* take a new corruption move
* take a new corruption move from another archetype or your own
* retire your character; they may return as a Threat