Bathurst 200 Rules & Regulations

Section 1 – Qualifying:

1.1 – Do not ruin someone’s fast lap when you are running an out lap or running slower. When you do this, race control might put you to the back of the grid after qualifying. If you are impeded during a lap, please mention it to the Race Control.

1.2 – If you are not able to come back to the pits after your latest lap it will not count. If the last lap was your fastest, the time will not be counted and you will be given a 10 second penalty at the end of the race. Of course this includes pressing “ESC” after a lap, too.

1.3 – Leaving the pits under red will result 10 second penalty to your race result.

1.4 – Lining up at the red light before the Qualifying begins has to happen in a single lane. Drivers who overtake other cars might be penalized after the event!

Section 2 – Starts:

2.1 – We will have standing starts.

2.2 – Restarts will be made when 30% or more of the drivers crash out in Lap 1! Only one restart.

2.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention it in the ingame chat ONCE, by writing 'crash'. If you start a discussion in the chat after you’ve crashed you will be Disqualified or maybe penalized at your next start. Do not abuse the ‘crash command’ if you have only minor damage!

Section 3 – Racing:

3.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.

3.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.

3.3 – If there is an accident causing front splitter or rear wing to be missing, and the aggressor is found guilty, then the aggressor will receive a penalty of the time lost by the victim, including pit stop to repair the car.

3.4 – Using your car's headlights during any official session is allowed.

3.5 – Automobilista will handle track limit violations during the race. You will be permitted five (5) track cuts during the race. For each track cut starting with your sixth, you will receive a DTP (drive-through penalty), which you must serve during the race or risk disqualification by the game engine.

Section 4 – After the race:

4.1 – Returning to the pits after crossing the chequered flag is mandatory! If you fail to return to pits you will be given a 60 second penalty at the end of the race.

4.2 – Race control will watch the replay within one week of the conclusion of the race.

4.3 – All incidents reported to the stewards will be looked at post race.

4.3.1 – Form

As aforementioned, an incident that a driver wishes to have reviewed should be reported to a series administrator by private message on Discord. Use the following form:

4.4 – Drivers will have until 19:00 GMT on Monday following the race to report the incidents.

4.5 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.

4.5.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

Section 5 – Race weekend schedule:

5.1 – The race weekends will look like the following:

Sunday:

Practice: 60 minutes, 16:30 UTC

Qualifying: 20 minutes, 17:30 UTC

Warm-Up / Break: 10 minutes, 17:50 UTC

Race: 18:00 UTC

5.2 – The grid for the race is set by Qualifying times.

Section 6 – Pitstops:

6.1 – Watch the Speed Limiter in the pit. If you get speeding during the race, you will receive a DTP (drive-through penalty), which you must serve during the race or risk disqualification by the game engine.

6.1.1 – respect white/yellow line at pit entry and exit. if you ignore them, a 10 second penalty will follow after the race.

6.2 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ after the race.

Section 7 – The game itself:

7.1 – We prefer using real names on the server, so please use your real name when you enter the server.

7.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

Section 8 – Custom teams:

8.1 – B-Teams (like Toro Rosso in F1) are allowed.

8.2 – Different cars in one team are not allowed, which means that all cars within a team have to run with the same car manufacturer.

Section 9 - Penalty Catalogue:

- Dangerous rejoin - warning
- Ignoring blue flags - warning
- Cutting / extending the track limits - variable time
- Cutting / extending the track limits and overtaking another car - +5 sec on race result
- Pushing another car and overtake - +5 sec on race result
- Weaving in front of another car to avoid overtake - +5 sec on race result
- Jump start - +30 sec on race result
- Crashing another car after the race has finished - +30 sec on race result
- Crossing the white / yellow line at pit entry / exit - +10 sec on race result
- Pressing ESC on the lap after the race has finished +60 sec on race result
- Crossing the start / finish line with a puncture (twice) - Warning (+30 sec on race result)
- Causing a collision - +(the time the other car loses) on race result
- Dangerous rejoin and causing a collision - +(the time the other car loses) on race result
- Pushing another car off the track - +(the time the other car loses) on race result
- 3 Warnings - +5 sec on race result

Appendix 1 – Disclaimer

A1.1 – Any cases or situations not covered by the rules listed above will be handled by the IVRC Administrators as the need arises. These rules may be updated accordingly.