All Tips

This is a list of all the tips that you will see in-game during a loading screen (except the secret ones):

* You can combine dodges and wall jumps to climb almost any structure
* You can parry attacks and projectiles if you block at the right time.
* Mobs will not spot you while you are crouching or hiding in the darkness.
* You can hide from mobs in the darkness of the caves. But beware of the Grues, Shades, Darklings or eyedrudens.
* Certain mobs can see you in the dark, but cannot see you in the light.
* You can deal Stealth strikes if you hit an enemy without it seeing you.
* Breaking blocks could alert the mobs nearby.
* Using a torch in the offhand helps while exploring caves.
* All dimensions are very dark. Bring torches.
* Some plants drop food when broken.
* Leaves can cushion some fall damage.
* Cactus plants have magical properties.
* The grave key lets you know where you died.
* Graves are useful to harness the power of souls.
* You can make alloys for some metals.
* Olive oil increases the amount of food provided by items.
* Olive trees can be found and used to make olive oil.
* Ironwood trees can be found and used for alchemy.
* Monsters can drop bandages on death.
* Search the name of your class in JEI. It will show all avaliable armors.
* Belt Baubles can be found in a special structure, in the Overworld.
* Dimensions increase the stats of all monsters, so do not enter them without the proper gear!
* If you dodge before immediately jumping, you can get the same speed boost of an air dodge while only wasting one feather.
* Dodges give you invulnerability, even if you are not moving, so if you are stunned or cannot move for any reason, dodge to prevent getting hit.
* Dodging underwater will help you move faster.
* Even if your class is not good with a certain weapon, still try to have it, to ensure that you never have a disadvantage in melee or ranged combat situations.
* Spells are meant to be used as side weapons. Make sure to use them alongside your main weapons.
* Summoning staffs exist. Craft them.
* Filling the End with torches gets rid of the Eyedruden problem.
* The Builders Bag is a small storage upgrade that also eases some of the pains of building.
* Spartan weaponry will most certainly always be the main set of weapons, but other swords can be used as side weapons with their abilities.
* Monster charges can be turned into xp bottles in the Equipment Infuser.
* Monster parts can be turned into weapons using the Equipment Forge.
* Monster parts can be upgraded using their respective charge in the Equipment Infuser.
* Devout Crystals can be crafted using a flower, found in the world, or even mined in the Deep Caverns.
* Crystal shards can be used to upgrade your health. Find them through killing mobs, bosses, or mining the ore in the Deep Caverns.
* It is technically possible to fish in the Midnight and find the rings from the End dungeons, as well as the secret weapons from the Midnight dungeons.
* The Erebus is full of parasites and insects which all give useful loot.
* The most useful biome in the End is the Volcanic Plains. If you find them, mark their location.
* Slime can be found as loot from intestines, meaning that almost all entities can drop slime.
* The Deep Caverns are meant to be a "run-and-loot" type of section, meaning that running is many times better than fighting.
* Even though the Deep Caverns are dark, light sources can help you see from further away, making torch placement a great strategy for survival.
* If your subclass attacks slowly, you can compensate you lack of crowd control with other weapons that are not affected by your armor ability.
* Heart Containers can be turned into dust, which can be used to craft bandages.
* A funny thing happens when you hold an iron stick with the copper armor set.
* Ruined structures are very likely to have chests with unobtainable potions and tipped arrows.
* The empty pendant can be used to make a variety of pendant-based baubles that vary in abilities.
* Monsters drop scrolls that give you random effects.
* The Flamethrower can be crafted after killing the first set of bosses.
* The Crusher can be used to crush ores, which will turn the metal into a dust that can be smelted into more ingots.
* The Alloyer, as the name suggests, helps make alloys in a more cost efficient way.
* If weaker weapons that you found have enchantments that you might like, you can extract them using the Book of Disenchanting.
* Wild wolves and bears drop their fur, which can be crafted into an armor bauble.
* Many of the different crops have a variety of other uses besides food.
* In the Erebus, none of the insects are affected by the stealth system, but the parasites are.
* Bosses are not affected by the stealth system, so do not try to sneak up on them.
* Many accessories and items give you resistance to fire damage. Try to have any of them before traveling to the Nether.
* A compass will display your coordinates in your screen, even if it is not in your main hand.
* A clock will display your current time in your screen, even if it is not in your main hand.
* Pigs drop tallow on death, which can be used to smelt items.
* All Cattle mobs have a chance to drop a Forbidden Fruit.
* All poisonous mobs have a chance to drop a Bezoar.
* Most Lycanites mobs that are related to cold temperatures, can drop the Ring of Overclocking.
* Mobs that give weakness can drop Vitamins.
* The Black Elytra, which can be crafted using dragon scales, is a reforgeable version of the regular Elytra.
* You can grab storage and some passive mobs with your hands by Shift-right-clicking them with an empty hand and offhand.
* Some parasites can adapt to certain damage sources, so try to be able to deal all damage types possible before you fight the parasites.
* If you want to randomize a selection of blocks to place, craft a Trowel. With it, you will randomly place any block from your offhand.
* Side weapons can be used to stack effects alongside your main weapon, increasing the overall damage output and/or survivability if you create a good combo.
* You can build relations with villagers, making them loyal to you and willing to fight alongside you.
* There are more than just wolves to tame. So try to find a possibly tamable animal.
* You can view the description of enchantments by pressing "Ctrl".
* The durability of your equipment can be seen on the top-left of your screen, along with your main hand.
* If you reach the build limit, The Rift will start to suck you up and kill you with radiation.
* Creeper explosions can be dodged with the "Dodge" ability.
* String can be turned into wool, which can be later turned back, making wool a compact storage of string.
* Mobs with yellow, red, or purple particle effects, can drop a variety of enchanted books as well as baubles and unique weapons.
* If you or another mob has the "Call of the Hive" effect, they will turn into parasites on death.
* Beckons can create/expand the Parasite Biome, so kill them before they do so.
* Red boulders can be spotted in the parasite biome. Remove their core to prevent the biome from spreading.
* You can increase the amount of mana you can use on your baubles with the Mana Crystals.
* Magic Wands need to be charged with "Power", by using devout crystals to make power flasks.
* The inside of leaves is dark, making them a viable option for hiding from mobs.
* Runes give a different color to the enchantment glint of an item, if you put the rune with the item on an anvil.
* Recall and Wormhole potions can be found on main dungeons as well as ruined structures around the world.
* If you are playing in hard mode, kill an Eye Druden with an anvil
* Crushers can be naturally found in a small andesite structure.
* All classes deal -30 percent of the damage type of other classes, making melee-based classes deal less ranged damage, and ranged-based classes deal less melee damage.
* Blindness on mobs will make them less likely to spot you.
* Throw torches into a dark pit to see exactly how deep it is.
* Try saving all your effect scrolls to use them during a boss battle.
* More armor points mean less stealth.
* You cannot wall jump on ice.
* You can craft different arrows that all have different abilities.
* More rows of hearts/armor are determined by the color they are displayed in.
* Heart crystals are the fastest method of healing.
* All helmets are damaged greatly with headshots, but many give resistance to headshot damage.
* Sneaking near items will let you automatically pick them up.
* Right-clicking an item from atmost two blocks away will let you pick it up.
* Hotspring water gives you regeneration.
* Dodging right before landing from a fall, will not negate fall damage. But doing so with a bucket in hand, will make water clutches easier to perform.
* Silk worms can be used to farm an alternative of string.
* If any harvestable block feels too rewarding to obtain, this might mean that such block has a chance to spawn a monster when broken.
* You can try to roll for a better quality on an item, if you repair them in your inventory.
* Entities will dissapear from your screen if they are successfuly hidden with the stealth system.
* Beware the Rifters! They will drag you towards a Rift.
* You do not need to read the entire guidebook in one sitting.
* The guidebook is supposed to be used only for when you are stuck in progression.
* The guidebook has a list of helmets before every chapter, determining the next tier of armor.
* You will find everything to know about the player mechanics in the guidebook.
* Natural dissasters cannot destroy your base.
* Cactus wood can be insta-mined, making it good for building your way out of a situation.
* Some non-main dungeons are very good xp farms.
* The most common main dungeons from early game can be found in the ocean.
* The guidebook has all the basic information about the different classes.
* Lycanites dungeons are the main structures for the other dimensions.
* Metal detectors can help you find ores more easily.
* Molten metals can be found in the Deep Caverns.
* You can see all the tips in the guidebook.
* Mimicrabs are more commonly found where you died.
* Every time you summon the Ender Dragon or the Wither, the fight will get harder.
* Dodges work differently in other dimensions.
* Crystals from Crystal Caves can be crafted into cosmetic runes.
* All metals can be turned into different building blocks.
* Many structures have traps.
* Darkness damages you in the Deep Caverns.
* You can use Devout Crystals to reforge items in the Reforging Station.