Rise of the Dead

Rise of the Dead is a quest in First Undead Book.

## Background

The three-way wars between Humans, Orcs and Demons have affecting Aridon the Watcher's warped interpretation of "balance", so he moves to "restore" it.

## Opening

Largoth and Aridon the Watcher are bickering on how to deal with Selior Cleavehand and the Demon threat on the Dead Mountain, the former wanted his full power against him, while the latter commanded him to use another form to make the Imperial commander in control. After Largoth left, he activated his Nexus while Krom the Immortal reported the events, while Rahandir Drakeskull left for a "mission".

## Quest

### Main Quest:

* Activate all Nexus (4).

Description: The main nexus of the Undead has been activated, but some of the other have been cut off by the local Orcs and Nerubians. In order to activate them, Aridon must reach the Necropolis of the nexus to activate them himself. Once this is done, he can gather his forces in order to proceed.

* Destroy the Orc base.

Description:

### Side Quest:

* Find and kill the Nerubian Overlord

Description: The Nerubians, a race enslaved by the Undead, who are bred to support the Undead forces with the corpses necessary to create Crypt Fiends, have gone rogue over the past centuries and Aridon decided that their rebellion is done. Killing their leader should put an end to their pathetic rebellion.

## The Battle

Aridon the Watcher and Krom the Immortal built up a bunch of Ziggurats to be upgraded with Spirit Towers in the place where Icewind Clan attacks will come from, then built up a force to reclaim several Inactive Undead Nexuses. Then, the Inactive Nexuses can give you units and bases once Aridon reactivates them. The rewards are: one in the South-West can give you Banshees but guarded by Nerubians, South-East has Meat Wagons but has Nerubians guarding them, North-East has Necromancers and North-West has Abominations, but both of them have Orcs.

But first, the Nerubian problem must be first. The duo took the path where the Nerubian Overlord are. The duo and their forces met up separate Nerubian sentries. They followed the way towards a cavern full of Nerubian eggs. They fought the desperate attempt of the Nerubians to resist the Archlich. After a lengthy battle, the Undead killed the Nerubian Overlord, then the Undead regrouped on the crossroads. They replenished their ranks, and after that, they liberate the 2 nexuses on the path of the Nerubians. After killing the Nerubians in one, Aridon then commands his forces to built up the bases as resource centers.

Then they repelled another major Icewind attack, then liberated the next 2 nexuses. In one, they have to eliminate the guards, then in other, the duo have to climb up and destroy the guards on the other area. There is also Kakuzu, and another Blademaster in the forests, the latter was stuck in the middle. Killing them gets loot for the duo. Then, after reclaiming the Nexuses, Aridon then builds a strong force and attack the Orcs.

Despite strong Orcish defenses, the Undead were victorious in wiping out the Orcs and the Rogue Nerubians in their battle.

### True Story

The gameplay was still the same, but the inactive Nexuses were now identified: Zirr Nexus (where Banshees are), Ardoz Nexus (where Meat Wagons are), Screc Nexus (where Necromancers are), and Rohir Nexus (where Abominations are).

## Aftermath

After the battle, Krom reported that all opposition are cleared and reanimated to serve Aridon. Now, the Archlich plans to put Imperials in his control.

## True Story

The mission is still the same, but this time, the Inactive Nexuses were named: Zirr Nexus (Temple of the Damned base), Ardoz Nexus (Slaughterhouse base), Rohir Nexus (Hill base), and Scarec Nexus (Crypt base). And the Nerubian Overlord was named Haran'tel-kazor.