Beetle

Speed | 6 m/s

The **Beetle** is a monster introduced in Risk of Rain 2, and is part of the    Beetle monster family.

## Environments

* Other Environments with the Artifact of Dissonance enabled

## Skill & Behavior

Beetles spawn by digging out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn. They hop around aimlessly until spotting a player.

Any single instance of damage that deals more than 20% of the Beetle's total health will stun it and interrupt its attacks or movement.

### Primary: Headbutt

A Beetle's only attack is to headbutt a target within 2m. This deals 200% damage with a proc coefficient of 1.0 and moves the Beetle slightly forwards.

This attack has no cooldown, but has an animation duration of 1.5 seconds which scales with attack speed.

### Secondary: Sleep

Note: This content is not functioning within the game.

This is a leftover from development, in which monsters were intended to have states that would make them look like they were in the middle of an action before the Survivors showed up. This was scrapped due to the pace of the game being too high and the time available being too low.

Attempting to use the skill will freeze the Beetle, preventing any further input. Regardless, the skill has a cooldown of 1 second.

### Behaviors

1. **Use primary off nodegraph**: the Beetle must be within 2m from its target. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
2. **Chase off nodegraph**: the Beetle must be within 10m from its target and have line of sight. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
3. **Chase**: no requirements. Similar to the chase behavior of any other monster, the Beetle will go from node point to node point in an attempt to close in on its target. As a result, it may look like walking in a zig-zag pattern, depending on where the next node might be.

## Tips

* The Beetle is by far the least threatening enemy the Survivors will face on the planet. While its headbutt can deal respectable damage, its range is extremely short, and can be dodged by simply jumping above the Beetle. Beetles should be considered the lowest priority when fighting groups of enemies.
* Alternatively, the player may consider Beetles an easy way to activate powerful on-kill effects, such as , , and  to deal large amounts of area damage.

## Lore

```
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This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

We have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground.

I will describe its properties below. I have assigned their common name as ‘Worker Beetle’.

• About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.

• The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.

• Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.

• Tharson has reported to me that the Beetles are highly aggressive and territorial.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ - Summon Beetles
			* Beetle Count: 5 ⇒ 2
			* 🌧 Now summons  instead of Beetles

Early Access Artifacts Content Update
* Gameplay Changes
	+ 🌧Change bullseye hurtbox from the chest to the head so  can attack earlier during the spawn animation

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Monster Lore Entry: Beetle

1. ↑ (https://discord.com/channels/562704639141740588/567832879879553037/844393228798787604 ROR2Modding Discord) *DestroyedClone — 05/18/2021*
> ghor was their sleep state planned for anything their m2
>
>

*Ghor — 05/18/2021*
> yeah. the idea was that sometimes you'd discover monsters in "act busy" states that made it seem like they were in the middle of something before you showed up
>
>

(https://discord.com/channels/562704639141740588/567832879879553037/844393337863274507) *Ghor — 05/18/2021*
> pace of the game turned out to be too high and time available too low
>
>