High Astromancer Solarion

Grand Astromancer Solarion is the second boss you encounter in the Eye (TK 4), the fourth and final wing of Tempest Keep. Al'ar must be defeated before you can reach her.

## **Mechanics**

* At the beginning of the battle, the boss invokes her dark copy which shares her health.

* Mark of Solarion [Passive] - The farthest target from the real Solarion is marked with a debuff that deals damage over time. The damage continues to increase the longer the mark stays on the same player. The Mark of Solarion will instantly deal some damage to the receiver of the Mark when it is swapped from one player to another.

         *Mark of Solarion*

* Shadow Waves [Every 11 seconds] - Solarion calls two dark waves from the center of the room which select the position of a random hero by the motion vector. The waves deal damage if a player comes into contact with them.

* Wrath of the Astromancer [Every 32 seconds] - Solarion and the copy become empowered if they are close to each other for a brief duration. Their base damage increases by 50% and they gain attack speed until they are separated.

* Void Demons [Every 49 seconds] - Solarion summons 2 Void Demons that pursue two random targets (preferably ranged heroes) until they are killed.

* Enrage [360 seconds]

### Adds

* Void Demon [From Void Demons] - Void Demons spawn in the middle of the room and target two random targets (preferably ranged heroes). They move slowly, but have a high base damage.

## **Tactics**

* Both Solarion and her clone should be tanked on the outer edge of the room. The group should circle around the edge of the room throughout the encounter to avoid Shadow Waves. Avoid standing in the middle throughout the fight because Shadow Waves and Void Demons spawn there.

* Designate a Main tank to tank Solarion at the back of the group while the Off-tank tanks the copy toward the front of the group.

* Designate a ranged hero (preferably a healer) to hold the Mark Of Solarion, and have another player help them juggle the mark to reset the accumulating damage over time.

* Avoid juggling the Mark of Solarion too often to avoid unnecessary bursts of damage that the target receives after it is juggled.

* Keep Solarion and the copy at a distance from each other just before Wrath of the Astromancer activates for about eight seconds, then the Main tank should merge with the group with Solarion so the group can cleave both bosses until Wrath of the Astromancer is close to activating again.

* Damage dealers should kill the Void Demons when they spawn, if they get too close to the group they will deal a lot of damage to their targets.

## **Drops**

### Items:

Fel Reaver's Piston - {Epic} - [Agility DD] - [Trinket] - (Ilvl 80)

Void Star Talisman - {Epic} - [Healers] - [Left Hand] - (Ilvl 80)

Wand of the Forgotten Star - {Epic} - [Intelligence DD] - [Right Hand] - (Ilvl 80)

Heatrazor - {Epic} - [Strength DD] - [One-Handed Weapon] - (Ilvl 80)

Boots of the Resilient - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 80)

Solarion's Sapphire - {Epic} - [Healers] - [Trinket] - (Ilvl 80)

### Rare Items:

Greaves of the Bloodwarder - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 85)

### Essences:

Marked for Death - [Assassination Rogue] - [Epic Essence]

Ground - [Elemental Shaman] - [Epic Essence]

Shadow Word: Death - [Shadow Priest] - [Epic Essence]

Sudden Doom - [Unholy Death Knight] - [Epic Essence]

Spiritual Focus - [Windwalker Monk] - [Epic Essence]