recursal/Fanatic-Fandom huggingface dataset:
Colonial Viper MK I Fighter

**Name**: Viper
**Craft**: Colonial Military Viper mark I
**Type**: Space Superiority Fighter
**Scale**: Starfighter
**Length**: 8.8 x 4.6 x 4.2 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Passengers**: Mk 1: 0; Mk 1a: 1
**Cargo Capacity**: 58 kg
**Consumables**: 8 hours
**Maneuverability**: 2D+2
**Space**: 7
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **2 Medium Autocannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D
* **6 Missiles**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 3D+1
* **Medium Missiles**

Scale: starfighter
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Damage: 6D
* **Heavy Missiles**

Scale: starfighter
Space Range: 1-7/18/36
Atmosphere Range: 10-700/1,800/3,600m
Damage: 8D
**Notes**:

* **Missiles**: The Viper mark I may either carry 4 Medium Missiles or 2 Heavy Missiles, not both.

**Description**: The primary Colonial space and atmosphere fighter during the first part of the Cylon War, the type gave good service, but was quickly superseded by newer and more capable models, and was relegated to service with militia and guard units.

**Quirks/Special Characteristics:** These fighters can still occasionally be found in military reserves, and if disarmed, in select civilian service (mostly with aerobatics companies and the like).

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 117)
* thedemonapostle
Civilian CR02 Ogan Transport

**Name**: CR02 Ogan-class
**Craft**: Civilian CR02 Ogan-class Transport
**Type**: Transport
**Scale**: starfighter
**Length**: 36 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: 56
**Cargo Capacity**: 550 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 8D
**Shields**: 8D
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Dual Turret A**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The Ogan is a civilian medium transport design available on the civilian market in the Tri-System. The Ogan entered service before 2778.

Notable Ogans include D357\_571N (2786), which flies a Crius, Anhur, Desolia run, S232\_264Q (2783) licensed to fly in the Irrulan System and M236\_257S, which is wanted in relation to weapons running charges. E476\_456J (2778), which flies the Hermes-Destinas route, is a specially modified refrigeration ship variant. All of these Ogans belong to Universal Freight.

**Source**:

* Wing Commander Encyclopedia: Ogan Heavy CR02
* The Wing Commander Role Playing Game (pages 339-340)
* thedemonapostle
Babylon 5 Shyairel Outpost Lander

**Name**: Shyairel
**Craft**: Abbai Matriarchate Shyairel Outpost Lander
**Type**: Lander
**Scale**: Capital
**Length**: 304 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 15; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 2D+1; Capital Ship Piloting: 4D; Capital Ship Shields: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 2D+1
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 2 months
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D+2
**Shields**: 1D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **3 Tri-Linked Combat Lasers**

Fire Arc: 2 forward, 1 turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 9D
* **2 Particle Impeders**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage:
* Offensive: None
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 15

* Officers: 1
* Pilots: 3
* Sensor Operators: 2
* Crewmen: 9

* Average Crew Experience Level: Abbai Civilian
* Stealth: 8 (Base Difficulty to detect ship)
* Gravitic Shield Generator
* Atmospheric Capable (Aquatic)

Gravitic Engine

**Complement**:

* Light Shuttles: 2
* Hovercraft Cargo Loaders: 10 (count as 2 fighters)

**Description**: The best supply ship the Abbai Matriarchate ever designed, the Shyairel – meaning ‘armored savior’ in their native tongue – is a well-armed and armored landing craft. Made to land on solid ground or under water whenever necessary, the Shyairel carries huge amounts of cargo and several delivery vehicles to bring it to wherever it is needed. Being a sizeable ship capable of making planetside landings, it often must choose a landing point miles outside of a colony or outpost, relying on its hovercraft cargo vehicles and personnel shuttles to interact with the intended rendezvous.

Being that the expensive craft and its precious cargo will commonly be alone in the wilderness, it carries a powerful set of quad arrays ready to blast anyone coming within five miles with hostile intent. While the gravitic shielding will not function very well when landed, the thick hull and reinforced bulkheads can handle most small vehicle fire – but make the ship rather vulnerable to other atmospheric craft. Even though it can withstand a significant amount of damage, a Shyairel would much rather take on a spacecraft in the void of space than have to defend itself against attack runs on the ground.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 150-151)
* thedemonapostle
Babylon 5 Riva Cruiser

**Name**: Riva
**Craft**: Brakiri Syndicracy Riva Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 150 meters (estimated)
**Skill**: Capital Ship Gunnery
**Crew**: 20; Skeleton: 2/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: none
**Cargo Capacity**: 240 kg
**Consumables**: 2 months
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Grav Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 8D
* **3 Gravitic Bolts**

Fire Arc: 1 aft, 12 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 20

* Officers: 2
* Pilots: 3
* Sensor Operators: 5
* Crewmen: 10

* Average Crew Experience Level: Brakiri Line
* Stealth: 13 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: The Brakiri once experimented in superheavy fighter technology. Having created a smaller ship designed solely to fill a much needed hole in the Brakiri fleet, that of the fast attack destroyer, the Riva uses a touch of advanced weaponry to give it the necessary offensive punch it needs to break through an enemy’s lines and pick on softer targets often deployed in the rear of a normal fleet. A single Riva may not be able to break a defensive position, but they are commonly deployed in squadrons of three and backed up by a number of long-ranged support ships to draw fire away from their attack runs.

Using its bow-mounted grav cannons on the approach and its aft-mounted gravitic bolts as they pass by, the Riva can cause significant damage to a lightly armored vessel and hopefully be agile enough to avoid suffering too greatly at the hands of nearby targets. Too small to be fitted with adequate shielding, the Brakiri often use ‘expendable’ crew on the cruiser just in case the investment turns out to be a bad one.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 107-108)
* thedemonapostle
Colonial Cloud Nine

**Name**: Cloud Nine
**Craft**: Colonial Hotel Ship
**Type**: Luxury / Hotel Ship
**Scale**: Capital
**Length**: 1,044.9 meters
**Skill**: Capital Ship Pilot
**Crew**: 800; Skeleton: 80/+10
**Passengers**: 1,000
**Cargo Capacity**: 9,141 metric tons
**Consumables**: 16 weeks
**Hyperdrive**: x410
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 1D
* Scan: 60 / 2D
* Search: 90 / 3D
* Focus: 3 / 4D

**Weapons** - None

**Description**: Cloud 9 is a massive luxury liner. Heavily damaged during the Cylon attack, the ship has undergone significant repairs and was only recently returned to full service. Unlike most of the fleet, Cloud 9 was designed as a living space, not unlike a hotel. It includes a huge pressurized dome that provides a fairly realistic simulation of a planetary surface. This artificial environment includes a pool, fountains, gardens, buildings, and an artificial skyscape. Cloud 9 serves as the venue of Quorum of Twelve meetings.

**Source**:

* Battlestar Galactica Role Playing Game Corebook (pages 141-142)
* thedemonapostle
Blockade Runner

**Name**: Sangheili Blockade Runner
**Craft**: Covenant Navy / Sangheili Hekar Taa-pattern fast interdictor
**Type**: Escort / Fleet Command / Ship – to – Ship Warfare
**Scale**: capital
**Length**: 2,020 meters
**Skill**: capital ship pilot
**Crew**: 2,020; skeleton: 202/+10
**Passengers**: 2,750
**Cargo Capacity**: 50,500 metric tons
**Consumables**: 8 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 6D+2
**Shields**: 3D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **Very Heavy Energy Projector**

Fire Arc: forward/ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 11D+1
* **3 Medium Energy Projectors**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D
* **24 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **16 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **10 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The Sangheili Blockade Runner was a Covenant class of ship. It was employed as the primary ship of Jul 'Mdama's Covenant Remnant in 2558.

**Source**:

* Halo Wiki: Sangheili Blockade Runner
* thedemonapostle
Babylon 5 Starship Defensive Systems

While a wise Earth man once said ‘the best defense is a good offense’ there are some shipbuilders and purchasers in the galaxy who disagree – they would rather have better defenses hands down. Races like the Abbai, Brakiri, Humanity and the Pak’ma’ra have all but mastered the use of defensive fire, chaff rounds, flak cannons and the like in order to soften incoming attacks or stop them altogether.

Armor protects a ship from taking too much damage once it has already been hit, whereas defensive measures hopefully keep the ship from being hit at all. The idea being that if no weapons can get through the defenses, it will rarely need to worry about amour stopping damage at all.

Any ship can add defensive measures just as they would any other type of weapon or ship feature retrofit. Once in place the defensive component will act like a separate weapon system that can be fired as an ‘Interceptor’ or as an offensive tool. They are not designed to cause massive amounts of damage, so they are rarely useful against anything except fighter craft if used offensively.

Active defenses are commonly interceptor turrets or shield generators and require crew attention to work properly, but are generally effective against most types of weapons.

Defense Grids

Advanced Defense Systems

Shield Generators

**Source**

 Babylon 5: Ship Builder's Manual (pages 66-69)

thedemonapostle
Babylon 5 Tiraca Frigates

**Tiraca Frigates**

Used on the defended borders during the Dilgar War, the Tiraca is basically a hull built around a combat laser with quad particle arrays added to provide a means of defeating many enemies at once. The ship is simple in design and simpler in function, but remains a mainstay craft in the Abbai fleet – even purchased and used by other races over the years. It is fast and maneuverable, exactly what some of the more stalwart Abbai vessels desperately need in order to best an opponent.

The hull also stirred a bit of a controversy concerning the sheer number of weapons aligned on the ship in contrast with the number of defensive measures – thereby calling for the less offensive (in both senses of the word) variant, the Bisaria. This vessel is more dedicated to the supporting role of an escort ship. Even so, it still carries a significant number of reminders that the Abbai are not solely peaceniks.

Tiraca Attack Frigate

Bisaria Escort Frigate

**Source**

Babylon 5: Ships of the Galaxy (pages 97-98)

thedemonapostle
Babylon 5 Xirr Bombardment Saucer

**Name**: Xirr
**Craft**: Vree Conglomerate Xirr Bombardment Saucer
**Type**: Bombardment Saucer
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 3 months
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Antimatter Cannons**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **Antimatter Torpedo Launcher**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 24

* Officers: 2
* Pilots: 4
* Sensor Operators: 6
* Crewmen: 12

* Average Crew Experience Level: Vree Line
* Stealth: 7 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: Among the oldest ships in the Vree military forces, the simple ‘war saucer’ is outclassed by most modern capital ships but remains a fantastic basis on which the Vree can modify and test new design ideas without spending too much in refits and design costs. The dodging motions and flat saucer shape of the Xorr often confuses enemies in battle without impairing the adaptable firing arcs of the saucer itself – as it can quickly change direction and momentum to face new threats without trouble. This, combined with its main weaponry mounted on two lateral turrets, can remind captains of far larger vessels why the venerable basic model is still around.

Using similar component-style weapon layouts, the Xorr can be transformed into a number of varied brethren and back again in any of the dozens of Vree spacedocks hidden away in League territory. For instance, stripping the larger turret weaponry off in favor of a number of fighter-seeking antiproton guns creates the inexpensive and utterly expendable Ximm escort. While Vree fighters are nothing to ignore, they are often outnumbered and require the Ximm’s backup to stay in the battle and complete missions they were deployed for. A rare and unusually static version of the Xorr, the Xixx ‘torpedo saucer’ is little more than a firing platform. Even the menacing Xirr, an experimental vessel that abandons antiproton technology altogether in favor of an impossibly large-bored antimatter cannon, is based on the old hull, making the Xorr the most used hull in Conglomerate space in one form or another.

**Source**:

* Babylon 5: Ships of the Galaxy (page 125)
* thedemonapostle
Bumblebee Class Homestead Transport

**Name**: Bumnlebee
**Craft**: Bumblebee Class Homestead Transport
**Type**: Transport
**Scale**: Starfighter
**Length**: 42.7 x 24.4 x 24.4 meters
**Weight**: 1,000 tons
**Skill**: Space Transports
**Crew**: 3; skeleton: 1/+5
**Passenger Capacity**: up to 8
**Cargo Capacity**: 400 tons of external modules and loose cargo.
**Consumables / Fuel Capacity**: 20 tons (1,200 hours)
**Cost**: 850
**Maintenance Costs**: none
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 1D+1
**Space**: 1; Hard Burn: 3
**Atmosphere**: 210; 600 kmh; Hard Burn: 260; 750 kmh
**Hull**: 2D+2
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 1D
* Search: 30 / 1D+1
* Focus: 1 / 2D

**Weapons** - None

**Description**: Not all settlers of the frontier come via commercial transport. Historically, settlers and homesteaders came West in their own wagons. A classic example is the Conestoga wagon of the nineteenth century—the “prairie schooner” of the North American West on Earth-That-Was. The wagon was used for a one-way trip, and then served as the basis for the new homestead. This was the theory behind the Bumblebee Class homesteading ship from Munroe Heavy Industries.

A minimalist vessel, a Bumblebee has a small pulse engine and weak reaction thrusters on a long spire, set at a right angle to the circular descent shield. The crew and passenger accommodations cluster behind the heat shield. In traveling configuration, the top and bottom decks contain two double cabins each. The mid-deck includes the drives, common areas, and access through a long boom to the flight deck, which is located in front of the shield.

“Cargo modules” are attached externally to the spire. These are not standardized; shipping crates, freight boxes, feed silos, water tanks, tractormules, and tools are held in place with straps and occasionally cable netting, making the whole overburdened and haphazard and the oversized heat shield a necessity.

A unique feature of these ships is their ability to “circle the wagons” when traveling in groups of six or more. Fore and aft universal structural clamps allow them to dock together to form stable geodesic “balls” so as to allow free movement among them during the trip, providing a measure of security and redundancy. The clusters then split apart for landing.

A Bumblebee is designed for one trip and one planet fall, using an ablative heat shield to unload most of her descent energy. She lands “head down” and then unfolds the basic homesteading structures and equipment from around her central access core. The Bumblebee essentially cannibalizes herself to establish the homesteader’s farm. Structural panels and framework are also modular and designed to be disassembled into standardized components with hand tools and then reassembled as needed.

**Source**:

* Serenity Role Playing Game (page 119)
* thedemonapostle
Chirichan ML04 "Heron" Medium Fighter

**Name**: ML04 Heron
**Craft**: Chirichan ML04 Heron Medium Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 20 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 3D
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Stream Lasers Mk. II** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 5D+1
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 9D
* **Brute Mk II Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 16D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 20D
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Heron is the Chirichan pirate clan’s primary medium fighter. Statistically they are a stand up fighter which can hold their own against the average civilian counterpart. Visually, they are far more striking – their unusual hull is a strange reverse of the even stranger Veldor-class ship.

**Origin's Official Guide to Privateer 2: The Darkening**

The Chirichan Heron is like the Jincilla Veldor — it is well-armed and a little on the slow side, but easy to kill if you can avoid its guns. You should make it a priority, though, because you could really take a pounding from one if you leave it alone long enough to concentrate on something else.

**Source**:

* Wing Commander Encyclopedia: Heron Medium Fighter ML04
* The Wing Commander Role Playing Game (page 326)
* thedemonapostle
Babylon 5 Nightfalcon Heavy Carrier

**Name**: Nightfalcon
**Craft**: Drazi Freehold Nightfalcon Heavy Carrier
**Type**: Heavy Carrier
**Scale**: Capital
**Length**: 820 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 118; Skeleton: 12/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 15 months
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 5D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Heavy Particle Blasters**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-9/23/45
Damage: 12D
* **8 Twin-Linked Particle Blasters**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/10
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 118

* Officers: 4
* Pilots: 12
* Sensor Operators: 12
* Crewmen: 90

* Average Crew Experience Level: Drazi Line
* Stealth: 5 (Base Difficulty to detect ship)
* Fusion Engine
* Skyhook Catapult: 3

**Complement**:

* Light Shuttle: 2
* Star Snake Light Attack Fighter: 18
* Sky Serpent Fighters: 3

**Description**: The Stormfalcon is the heaviest ship in the Drazi fleet, armed with the most powerful assault technologies they could manage to get onto a hull of its size. More than capable of shredding any vessel its size or smaller into scrap, it has thick armored plating, powerful weapons and fighter compliment to augment its capabilities in nearly any situation. Able to withstand a significant amount of punishment, the Stormfalcon has become one of the most common flagships in any fleet mission. Multitalented and ready for nearly any foe, the Drazi have a real gem in the Stormfalcon. It would seem that it would be impossible to make better.

The Drazi can try, however. By stripping a few guns and adding larger hangar systems, the Nightfalcon was created as a deadly example of evolving technology in the Freehold. This vessel carries a larger compliment of darting Star Snakes and a trio of the massive Sky Serpent superheavy fighters on launch catapults where external weapons were once mounted. Since its inception and deployment in several patrolling fleets, the Nightfalcon has become a commanding asset almost immediately. Using the power of the Stormfalcon and the augmented communications network needed to keep its fighters in line, it can track the motions of an entire battle single-handedly.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 112-113)
* thedemonapostle
Babylon 5 Star Snake Light Attack Fighter

**Name**: Star Snake
**Craft**: Drazi Freehold Star Snake Light Attack Fighter
**Type**: Light Attack Fighter
**Scale**: Starfighter
**Length**: 15 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 5D
**Space**: 9
**Hull**: 2D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Light Particle Gun**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/4/8
Damage: 3D
* **Grapple**

Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Range: 5 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1
* Average Crew Experience Level: Drazi Line
* Stealth: 10 (Base Difficulty to detect ship)
* Fusion Engine
* Pivotal Thrusters

**Description**: The Star Snake is a reliable, fast fighter with a fine balance of
capabilities, making it a common sight on many Drazi ships and starbases, and throughout nearly any battlefield they are involved in. The Star Snake is produced each year by the hundreds, as not only are they fielded in large numbers when the Drazi go into combat, but they have a high attrition rate.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 119-120)
* thedemonapostle
Babylon 5 Pikatos Heavy Fighter

**Name**: Pikatos
**Craft**: Brakiri Syndicracy Pikatos Heavy Fighter
**Type**: Heavy Fighter
**Scale**: Starfighter
**Length**: 25 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starship Shields: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 100 kg
**Consumables**: 10 days
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D
**Shields**: 2D+1
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **Twin-Linked Light Gravitic Bolt**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 11D
* **Graviton Pulsar**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Brakiri Line
* Stealth: 13 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: The primary offensive fighter of Brakiri attack fleets, the Pikatos is a bigger version of the Falkosi packing a much bigger weapons array and thicker armor. Nowhere near as fast or as agile, the heavy fighter relies on the smaller interceptors to keep them safe from dogfighters until they can be put into a good attacking position. A full wing of Pikatos, can tear a long line of destruction in even the thickest of capital ships’ hulls.

Using a frightening combination of light gravitic bolts and beams, the Pikatos fear very little from smaller targets. When they receive their lock on tones they can unleash streams of gravitons at the press of a button. The Brakiri have never been known for their subtlety in weapons design, knowing that if it has come to the point of such hostilities – no amount of force is too great. The Pikatos may not be fast or elegant, but pack a mighty punch that many would find surprising from a fighter.

**Source**:

* Babylon 5: Ships of the Galaxy (page 110)
* thedemonapostle
Babylon 5 Redhelm Fighter

**Name**: Fighter
**Craft**: Redhelm Fighter
**Type**: Fighter
**Scale**: Starfighter
**Length**: 20 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D
**Passengers**: none
**Cargo Capacity**: 80 kg
**Consumables**: 8 days
**Maneuverability**: 4D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Prismatic Bolt**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-4/10/19
Atmosphere Range: 2-8/20/38km
Damage: 5D
* **2 Anti-Muon Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 7D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Redhelm Line
* Stealth: (Base Difficulty to detect ship)
* Afterburners
* Atmospheric Capable
* Fusion Engine
* Pivotal Thrusters

**Description**: Mysterious attackers that swarmed in from the Rim, the ‘Redhelms’ had advanced technology built into their vessels. They were able to sneak up on the Ipsha Baronies using a new stealth ECM technology, smashing through their growing fleet without stopping. Moving on into Gaim space and then onto Babylon 5, where they were halted at some major cost to the station’s resources, the Redhelm fighters were enough to give major concern to three of the galactic governments.

Aerodynamic and fast, the Redhelm fighter is armed with strange weaponry that (scans later determined) were ‘anti-muon’ projectiles. These weapons actually superheat the atmospheric content inside of a target vessel as it drills into the hull, killing the occupants in a brilliant flowering explosion from within the ship without having to breach the fusion reactor at all. Their technologies made them very difficult to target and lethally effective against other fighters – but were no match for the might of the White Stars.

**Source**:

* Babylon 5: Ships of the Galaxy (page 159)
* thedemonapostle
Babylon 5 Molecular Slicer Beam

**Molecular Slicer Beam**

**Dominant Faction**: Shadows

**Description**: The primary weapon of the heaviest of Shadow vessels is the molecular slicer beam. A condensed beam of molecular energy capable of simply disintegrating matter at a molecular level, the slicer beam was named by the Younger Races thusly due to the image of the brilliant violet beam lopping off sections of ships with ease. Impossible to face and difficult to avoid, the slicer beam is a nightmare of Shadow technology. The same weapon was later modified and fitted to the infamous ‘Omega-X’ Shadow Omegas, who stood defiantly in the way of the White Star fleet in the latter days of the Earth Civil War. Even with the marriage of Shadow and Human technology, they were defeated and, supposedly, no more of the deadly weapons are in Earth hands.

* **Bypass Interceptors**: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.

**Source**

* Babylon 5: Ship Builder's Manual (page 81)
* thedemonapostle
Earth Alliance Delphi Class Scout

**Name**: Delphi
**Craft**: Earth Alliance Delphi Class Advanced Scout
**Type**: scout
**Scale**: capital
**Length**: 334.5 meters
**Skill**: capital ship pilot
**Crew**: 58; Skeleton: 7/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 5D+2; Capital Ship Piloting: 6D; Communications: 6D; Sensors: 6D; Starship Gunnery: 5D+2
**Passengers**: 30
**Cargo Capacity**: 60 metric tons
**Consumables**: 6 months
**Hyperdrive**: x10
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 11
**Hull**: 3D
**Sensors**

* Passive: 60 / 1D+2
* Scan: 120 / 3D+2
* Search: 180 / 5D+2
* Focus: 6 / 7D+1

**Weapons**

* **2 Medium Pulse Cannons**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/7/13
Damage: 4D+1
* **6 Particle Beams**

Fire Arc: 3 port, 3 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 6D
Space Range: 1-2/4/8
Damage: 3D
* **2 Mark II Interceptors**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 58

* Officers: 5
* Pilots: 8
* Sensor Operators: 15
* Crewmen: 30

* Average Crew Experience Level: EarthForce Veteran
* Stealth: 11 (Base Difficulty to Detect Ship)
* Fusion engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 1

**Description**: The most advanced vessel – electronically speaking – in the Earth Force navy, the Delphi has revolutionized scouting practices since its emergence in 2261. Using a fully tachyon-enhanced communications array like those found on military stations, the Delphi can stay at extreme ranges well beyond those of a normal warship and fully scan entire systems without even triggering the long-range scanners of the enemy.

Due to the nature of its role in a military intelligence gathering aspect, Delphi vessels tend to be well protected and held in extremely tight reserve during an actual encounter. Also the first Earth Alliance warships to be equipped as standard with a dual-jump drive for emergency exits from ambushes or battlefield errors, the Delphi has been known to simply jump into a system, have a look around, then jump right back out again with everything that the awaiting attack fleet needs to know.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 7-8)
* thedemonapostle
Earth Alliance EarthForce One

**Name**: EarthForce One
**Craft**: Earth Alliance EarthForce One
**Type**: Diplomatic Ship
**Scale**: Capital
**Length**: 292 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 76; Skeleton: 8/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 50
**Cargo Capacity**: 100 metric tons
**Consumables**: 10 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 3D+1
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **3 Particle Beams**

Fire Arc: 3 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 3D
* **4 Mk II Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Atmosphere Range: 2-6/12/22km
Damage:
* Offensive: 0D+2
* intercept: 3D

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 76

* Officers: 4
* Pilots: 6
* Sensor Operators: 9
* Crewmen: 57

* Average Crew Experience Level: EarthForce Line
* Stealth: 11 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Diplomatic Shuttle: 3
* SA-23E Aurora Starfury Class Heavy Fighter: 3

**Description**: A vessel specially designed to carry only the highest level political diplomats in the Earth Alliance, EarthForce One (and its copies) are like floating resorts.

EarthForce One is designed to be fast and secure yet also comfortable and classy, for it serves as the personal transport for the President of the Earth Alliance. A total of four Earthforce One craft exist – one for the President, one for the Vice-President (designated EarthForce Two) and two additional vessels in reserve. Armed only for emergency situations, EarthForce One is usually accompanied by an escort rather than relying on its own capabilities in a combat environment. For this vessel, it is far better to survive and command the fleet to respond accordingly than try to slug it out with raiders or enemies of the state.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 8-9)
* The Babylon 5 Project: Earthforce One
* thedemonapostle
Babylon 5 Xill Battle Saucer

**Name**: Xill
**Craft**: Vree Conglomerate Xill Battle Saucer
**Type**: Battle Saucer
**Scale**: Capital
**Length**: 350 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 39;Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 1,250
**Cargo Capacity**: 2,500 metric tons
**Consumables**: 4 months
**Hyperdrive**: x7
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 14
**Atmosphere**: 485; 1,400 km/h
**Hull**: 5D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **8 Twin-Linked Antiproton Guns**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+2
* **Antimatter Cannon**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **2 Heavy Antimatter Shredders**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 11D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 39

* Officers: 3
* Pilots: 8
* Sensor Operators: 8
* Crewmen: 20

* Average Crew Experience Level: Vree Line
* Stealth: 8 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 2

**Description**: With the added hull space of a cruiser, the Xill battle saucer is a bewildering ship, as it possesses both strong firepower in every possible arc or angle and exceptional maneuverability. The design originally dates back to the Dilgar Invasion, but the Vree have had it constantly tested and upgraded to use their highest forms of technology. The current antimatter and antiproton weaponry are the best versions they have invented to date, and most races are aware of the mighty firepower of the Xill.

Using the favored hull to create their first true command asset for war purposes, yet retaining the exceptional maneuverability of the mainline Xill, the Xaak is one of the most powerful vessels to be found in any Vree fleet – commercial or military. The original design saw this major internal update and was modified to become a sledgehammer of antimatter weaponry built around a mobile command center and fully functional market base. The Xaak has always been kept, in the minds of the Spacer’s Guild masters, at the forefront of Vree naval design. It is, therefore, a far more expensive ship to build and deploy than other Vree hulls and so tends only to be called upon outside of Conglomerate space in the most important missions.
**Source**:

* Babylon 5: Ships of the Galaxy (pages 122-124)
* The Babylon 5 Project: Xill Class Cruiser
* thedemonapostle
Centauri Republic Balvarix Strike Carrier

**Name**: Balvarix
**Craft**: Centauri Republic Balvarix Strike Carrier
**Type**: Strike Carrier
**Scale**: capital
**Length**: 1,611 meters
**Skill**: capital ship pilot
**Crew**: 189; Skeleton: 19/+10
**Crew Skill**: Astrogation: 5D+1; Capital Ship Gunnery: 4D; Capital Ship Piloting: 5D+1; Communications: 5D+1; Sensors: 5D+1; Starship Gunnery: 4D
**Passengers**: 3,500
**Cargo Capacity**: 7,000 metric tons
**Consumables**: 20 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 5
**Hull**: 7D+1
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **8 Matter Cannons**

Fire Arc: 4 forward, 4 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/20/41
Damage: 5D+1
* **15 Particle Arrays**

Fire Arc: 4 forward, 4 port, 4 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage: 5D+1
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 189

* Officers: 10
* Pilots: 15
* Sensor Operators: 22
* Crewmen: 142

* Average Crew Experience Level: Centauri Veteran
* Stealth: 7 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Sentri Class Medium Fighter: 36

**Source**:

* Babylon 5: Ships of the Galaxy (page 46)
* thedemonapostle
Cheops Class Warship

**Name**: Cheops
**Craft**: Goa'uld Cheops Class Warship
**Type**: Mothership
**Scale**: Capital
**Length**: 300 x 300 x 200 meters
**Skill**: Capital Ship Pilot
**Crew**: 15; Skeleton; 1/+10
**Passengers**: 250
**Cargo Capacity**: 45,000 tons
**Consumables**: 1 months
**Hyperdrive**: x140
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D+2
**Shields**: 2D
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **20 Type VII Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 4D
**Ship Complement:**

* Udajeet: 2-16

**Description**: The Cheops class warship, also known as the Pyramid ship, was a type of spaceship used by the Goa'uld. Ra and Heru'ur were both known to own at least one of these ships.

**Source**:

* Stargate Wiki: Cheops class warship
* Stargate SG-1 Sourcebook (page 163)
* thedemonapostle
Colonial Arvak Class Battlestar

**Name**: Arvak
**Craft**: Colonial Military Arvak Class Battlestar
**Type**: Carrier / Battleship
**Scale**: Capital
**Length**: 1,120 x 420.6 x 180 meters
**Skill**: Capital Ship Pilot
**Crew**: 1,640; skeleton: 164/+10
**Passengers**: 3,200
**Cargo Capacity**: 12,250 metric tons
**Consumables**: 20 months
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Hull**: 6D
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **400 Medium Point-Defense Autocannons**

Fire Arc: 200 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 3D+1
Space Range: 1-4/10/20
Damage: 5D
* **24 Primary Assault Railguns**

Fire Arc: 4 forward, 10 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-11/27/53
Damage: 7D
* **24 Heavy Missile Systems**

Fire Arc: 2 forward, 11 port, 11 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-11/27/53
Damage: 8D
* **12 Nuclear Missile Systems**

Fire Arc: 2 forward, 5 port, 5 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-13/34/67
Damage: 10D
**Complement**:

* Viper MK VII Fighter: 60
* Raptor Class Multipurpose Ship: 25
* Assorted Craft: 12

**Description**: The eight Arvak Class Battlestars are contemporaries of the Aesir Valkyrie and Mercury Class designs, and like the Aesir’s, were an attempt to field a fully capable Battlestar on the smallest and cheapest hull possible. In that attempt, they failed, miserably. The design was too lightly built, and as a result each Arvak Class Battlestar had to be fitted with additional structural bracing and extra armor, which led to serious cost overruns, and in turn, political scandal. The Arvak class Battlestars are robust, capable, and flexible, but are not worth the price Colonial taxpayers wound up paying for them.

**Quirks/Special Characteristics:** One of the primary concerns surrounding this Battlestar design was the comparatively light construction of the hull, and as a result the class were fitted with additional armor-specifically, a cast armor shell that covered roughly two-thirds of the ship’s length. These innovative laminate armor shells comprised the largest cast structures every built by Colonial science, and each boosted the cost of the Battlestar by almost thirty percent, taking them well over budget. Needless to say, in an era of tight budgets and fiscal restraint, this experiment was not repeated.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 94)
* thedemonapostle
Centauri Republic Haven Class Patrol Boat

**Name**: Haven
**Craft**: Centauri Republic Haven Class Patrol Boat
**Type**: patrol boat
**Scale**: capital
**Length**: 86 meters
**Skill**: space transports
**Crew**: 26; Skeleton: 5/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Communications: 4D+2; Sensors: 4D+2; Space Transports: 4D+2; Starship Gunnery: 3D
**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 3 weeks
**Maneuverability**: 3D
**Space**: 8
**Hull**: 2D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Matter Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/20/41
Damage: 5D+1
* **4 Twin-Linked Particle Arrays**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage: 6D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 26

* Officers: 2
* Pilots: 4
* Sensor Operators: 5
* Crewmen: 15

* Average Crew Experience Level: Centauri Line
* Stealth: 10 (Base Difficulty to Detect Ship)
* Gravitic Engine

**Description**: The Haven is a small but valuable ship to any system and fleets of them patrol the major worlds of the Republic on a constant state of readiness. They are a very common sight throughout Centauri space and most fleets have a few in their deployments, if only as reserves. Haven crews overall are a mixed group; many are wary and alert to any danger that might enter their territory – eager to do battle for the Republic. Others have served their entire careers and never engaged an enemy ship. It has become common practice to begin rotating Haven duty assignments to maintain better readiness from all their crews.

The smallish Haven packs a rather impressive assortment of wide firing arcs and fast-firing weaponry to keep fighters from sweeping under its primary weapon – a matter cannon assembly. Too many Havens have met their demise from swarms of super agile fighter craft tearing into them from every angle while the particle arrays try to keep up.

**Source**:

* Babylon 5: Ships of the Galaxy (page 49)
* thedemonapostle