Benjamin Colburne

* Character
* Unit (UFN Trinity)
* Unit (UFN Ulysses)
* Unit (UFN Fenrir)

Benjamin Colburne circa 2232

* Lieutenant (2218–2223)
* Commander (2223–2226)
* Captain - 12th Fleet under Adm. Sterling Buckner (2226 – October 1st, 2232)

Ship Captain - UFN Trinity (2226 – June 22nd, 2232)
*Command transfered to Greg Leskovski*Ship Captain - UFN Ulysses (June 22nd, 2232 - October 1st, 2232)
*Reassigned after the Battle of Gaugamela** Admiral (October 1st, 2232 – May 26th, 2236)

-*Promoted after the Siege of Tereshkova*Ship Captain - UFN Fenrir (July 10th, 2232 - June 21st, 2236)
* Sky Marshall (May 26th, 2236 - June 21st, 2236)

-*Promoted following Victor Komarov's passing.*-*Dismissed by Jacques Boyer following power transition.*

### Known Associations

 Greg Leskovski
 Sterling Buckner
 Vera Vargas
 Salamon Zamor
 Victor Komarov
 Jacques Boyer
 Adikara
 Nephral
 Unizar
 Cura
 Thalok

### Accomplishments

* Saving of Albumasar refugees in Caribou System (2232)
* Assistance in lifting the Siege of Tereshkova (2232)
* Critical role in Battle of Gaugamela (2232)
* Neutralization of Sylon forces in Sol System (2232)
* Destruction of Sylus Core in Hathor-4 System (2232)
* Reclamation of Tereshkova Station during Zhogarn Onslaught (2236)
* Leadership in Battle of Umbriel during Zhogarn Onslaught (2236)
* Assistance in destroying the Zhogarn Transcendent Source (2236)

## Real Life

### Portrayed by

Dan Kazda

**Benjamin Franco Colburne**, also known as **Ben** or **Col** is a former United Federation officer, fleet commander and temporarily a Sky Marshall, and thus had become a major figure, especially during the **First Galactic War** period. While serving as the commander of United Federation Navy, he led most of the Human-Athrael and (briefly) Human-Sylon coalition forces, as well as participated in major encounters such as the **Battle of Gaugamela**.

## Production

### Researches

Fast Charging, Armor Plating (Federation), Weapon Systems (Federation)

## Psotnik Laser (x2)

### Description

Anti-Shield and fighter directed-energy system

## Seraph Missile

### Description

Long-range cruise missile, only aim above fighter/interceptor unit classes

## Flechette Missile

### Description

Launch Missile to a target area to deal 40 damage to HULL and 80 to SHIELD in 4x4 tiles

## EMP Burst

### Description

Launch a pulse of electromagnetic energy which effects of rendering the target immobile for 10s

### Can attack fighters

Yes

The **UFN Trinity**, under Benjamin Colburne, is a modified Trinity Frigate with available shielding and abilities.

## Overview

The Trinity, under Colburne, is made available to the player in *Distress Call* in Chapter 01 - Hostile Visitors, and serves as the player's first and sole heroic unit in *The Cavalry Has Arrived*, *Bear Rock* and *Point Custer* until it's portrait and sound are replaced with Greg Leskovski's in *Convoys to Salvation*.

Strong, noticeable differences from the normal Trinity frigate, used only in Prelude - Calm Before the Storm and *Operation Gaugamela* in Chapter 01, are the inclusion of shields, two separate weapons (one suitable against fighters), being devoid of hangar space for fighters or Harpy UAVs to deploy, and two separate abilities, the EMP Burst and Flechette Missile.

## Strategy

While possessing shielding and more hull and abilities - and thus more utility - than a normal Trinity, the UFN Trinity won't have an available source of repair until *Bear Rock*, hence some caution should be taken with it in certain engagements. Outside that, the Trinity is ideal in spearheading some attacks and can lightly tank damage from some early opponents across the missions it's used, the player only requiring it's accompanied by at least a couple of Pasteurs for repairs, as well as an Orca or two for fire support.

The UFN Trinity possesses two of the most useful and powerful abilities for a heroic unit in so early a campaign. The first is the Flechette Missile which is a small area of effect missile that utilizes the same graphic of a Teller's Nuclear missile, but deals a small fraction of damage and a very smaller area in comparison to a Teller as well. This proves useful in neutralizing cluttered groups of units, in particular fighters and small corvettes such as Orcas, Gunboats and Twinblades. The second ability is the EMP Burst which can leave an enemy unit or station completely inert - unable to move, attack or use abilities - and should thus be used on the more important, heavy targets, an example being a Khan battleship, the Black Caesar, in *Bear Rock*, or enemy defenders that can deal severe damage, such as the Sylon Aegis and Arson.

## Production

### Researches

M.R.A, Moored Mines, Armor Plating (Federation), Weapon Systems (Federation)

## Brimstone Missile (x2)

### Description

Guided missile with explosive warheads following its target

## ASR Missile (x4)

### Description

Long-range cruise missile, only aim above fighter/interceptor unit classes

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

The **UFN Ulysses**, under Benjamin Colburne, is a modified Hailstorm Cruiser with available shielding and abilities.

## Overview

The UFN Ulysses is made available to the player in *Convoys to Salvation* in Chapter 01 - Hostile Visitors, and is the player's second heroic unit (aside from the UFN Trinity but now under Greg Leskovski) in *The Bargain*, *Siege Breakers* and *Operation Gaugamela*, before both ships are retired and replaced with the UFN Fenrir in *Blackout*.

The Ulysses possesses twice the shields of a normal Hailstorm and almost double the hull, as well as a second attack that allows it to target fighters, extended sight and detection, and the ability to lay down Moored Mines.

## Strategy

While seconded by the UFN Trinity in regards to abilities, the UFN Ulysses is **not** devoid of uses, it's greatest strengths relying on it's attack range, detection abilities and long sight, allowing it to scout an enemy base entrance or attack group from afar and thus allowing the player to plan for it. Much like a normal Hailstorm, the Ulysses' attacks can also hit their targets directly, not being blocked by enemy structures in it's path, such as Supply Silos or Support Centers serving as barricades. However, while being potent, the Ulysses can still get caught off-guard in an unprepared fight, so an escort is still as necessary as with the UFN Trinity.

The sole ability of the UFN Ulysses is building and deploying the Moored Mine, which behave much like Sylon Leech Mines placed by Caldrons. Like Leech Mines, Moored Mines possess detection capabilities and deal a considerable damage on impact, and can be used for defensive or offensive purpose. Defensively, it can protect critical points from which enemy forces can attack (*Operation Gaugamela* being a good example, here) or setting up a trap before luring in defenders from an enemy base. Moored Mines, however, do cost resources to the player, in both Metal and Energy.

## Production

### Researches

Armor Plating (Federation), Weapon Systems (Federation)

## Capital gun (x4)

### Description

Large caliber of artirelly, can capable of firing high explosive shells

## Siege Artillery

### Description

Large artillery gun deisgned to eliminate Captial ships

## Bofors AF (x2)

### Description

Anti-fighter autocannon system designed for capital ships

## Release Furie UAVs

### Description

Temporarily releases 3 Furie UAVs to defend the carrier against enemy interceptors

## Release a Pegasus UAV

### Description

Temporarily releases a Pegasus UAV, which can be used to scout the map

### Power cost

75

The **UFN Fenrir**, under Admiral Benjamin Colburne, is a prototype Avenger II battleship with strong weaponry and drone vessel abilities.

## Overview

The UFN Fenrir is made available to the player in *Blackout* in Chapter 01 - Hostile Visitors, and is the player's final Federation heroic unit to the end of the chapter, before it makes a comeback at *A New Beginning* in Chapter 02 - Ascension, at *Counterattack* and *Operation Reckoning* in Chapter 03 - Cataclysm, and lastly at *Jigsaw* in Chapter 04 - Endgame.

Aside from possessing the same weaponry as the Avenger II, the UFN Fenrir also has double the shields and more than half the health amount the Avenger II has as well. In addition, it can also deploy two drone types to support it considerably.

## Strategy

Combining both the range and sight of the UFN Ulysses and the useful abilities of the UFN Trinity, along with a serious boost in health, shields and firepower, the UFN Fenrir is the definitive spearhead unit, which in an able player's hands is capable of clearing entire enemy positions or small to medium-sized attack waves single-handledly, due to both it's damage and range. It's only shortcoming can arguably be it's anti-fighter capabilities, which are easily remedied with an Orca or two, but other than this a couple of Pasteurs are more than enough an escort for this vessel. The Fenrir also readily possesses the upgraded speed of an Avenger II when the Hermes Thruster upgrade is researched.

The Fenrir can deploy over two drone types to support it, both costing only Power, hence the Fenrir can benefit with Fast Charging upgraded. The first is the Pegasus UAV, which serves for scouting and detection when there is no immediate detector unit such as a Hailstorm present, and that can also fly over asteroids and other obstacles, favoring artillery and planning surgical fighter strikes. The second is a trio of Furie UAVs which act as an anti-fighter deterrent as well as a temporary strike craft that can neutralize potential dangerous defenses such as Aegises and Ion Cannons.

However, such tremendous power can instill some arrogance in players, which can still lead to a bad engagement in certain situations, hence caution still serves the UFN Fenrir's wielder quite well.