recursal/Fanatic-Fandom huggingface dataset:
Stones

Stones are rocks of different elements that can be collected in the various levels and used in Alchemy with Essences to make Materials. Stones come in 5 elements: Earth, Air, Fire, Water and Energy.

## Combinations

Every material has a different combination that requires one essence and one stone. To figure out the respective combination for a certain material, select it within any inventory. Under the material's name, the combination to make it is represented as two icons - the leftmost icon indicates the essence required and the icon to the right of it indicates the stone required.

## Sources

Essences and stones will never appear in chests. Rather, they are commonly found as item drops from enemies. If the player leaves a level without entering the treasure portal, then proceeds to the hub world, any gems collected by the player will break, yielding essences and stones.

## Descriptions

In previous versions of Magicmaker, the game had described each individual stone as shown below:

* **Stone of Earth:** A stone that pulses with an earthen energy. Causes nearby plant life to flourish, even in toxic conditions.
* **Stone of Air:** A stone that exerts a force on the air. It stirs up a gentle gust around it.
* **Stone of Fire:** A stone of elemental fire. Remains warm to the touch, even in the cold.
* **Stone of Water:** A stone that has properties of water. It secretes water to constantly remain damp.
* **Stone of Energy:** A stone that contains vast amounts of energy. Chipping it releases a violent, explosive force.
Peur

*Cet article est une ébauche. Vous pouvez aider Cultist Simulator Wiki en ajoutant à l'article.*

**La Peur** est une Cartes temporaire qui est produite par 1 Agitation qui a expiré. Quand l'action DÉSESPOIR est active, il recherchera et consommera périodiquement toute peur existante ; quand le désespoir consomme 3 peur, le joueur mourra à moins qu'au moins un (1) Bonheur soit disponible pour contrecarrer la peur. La Peur peut être dissipée en rêvant avec une (1) peur et un (1) Bonheur ensemble. La peur peut aussi être utilisée pour contrer la Fascination.

La peur a plusieurs aspects : 2 Bord, Influence, Mauvaise Santé, Source de Désespoir

Parce que la peur est une influence qui possède 2 Bord comme aspect, elle peut être utilisée (et même consommée) dans certains rites pour exécuter des rituels.
Crystal Ball

Internal Values | **ID:** #2**Name:** HOMING\_MAT

The Crystal Ball is a material. The game states that "*The evil spirits trapped in this crystal can find any object... except for a friend. Will you be that friend?*"

## Effects

#### Robes

Description: *Points to the nearest loot.*

"Loot" here refers to any collectible except for gems. This includes quest items, mana pickups and even arrows from the Quiver material. Unlike the Vacuum Cleaner, the Crystal Ball will also point at loot inside chests.

The nearest loot and the player will create purple Crystal Ball-esque particles that go towards each other, creating a line for guiding the player. The loot itself will also emit white particles resembling a rose.

* **F Level:**

Detection Range: +20 magcimeters
* **D Level:**

Detection Range: +30 magcimeters
* **C Level:**

Detection Range: +40 magcimeters
* **B Level:**

Detection Range: +50 magcimeters
* **A Level:**

Detection Range: +60 magcimeters

#### Spells

Description: *Projectiles home in on the nearest enemy.*

Projectiles will experience an acceleration toward the enemy, but will still have a maximum velocity of 20 magicmeters per second (unless increased by the Quicksilver Gear material).

Homing Force is in terms of magicmeters per second squared (magicmeters/s2).

* The first Crystal Ball slotted will grant an additional +25 Homing Force.

* **F Level:**

Homing Force: +25
* **D Level:**

Homing Force: +50
* **C Level:**

Homing Force: +75
* **B Level:**

Homing Force: +100
* **A Level:**

Homing Force: +125
Harpy Feather

Internal Values | **ID:** #5**Name:** KNOCKBACK\_MAT

The Harpy Feather is a material. The game states that "*This feather creates unusually strong gusts of wind. Do not insert into nose.*"

## Effects

#### Robes

Description: *Reduces fall speed. This effect can be disabled by crouching.*

This material does not reduce fall speed caused by spellcasting knockback.

* The first Harpy Feather slotted will grant an additional 55% of Fall Speed Reduction.

* **F Level:**

Fall Speed Reduction: +10%
* **D Level:**

Fall Speed Reduction: +20%
* **C Level:**

Fall Speed Reduction: +30%
* **B Level:**

Fall Speed Reduction: +40%
* **A Level:**

Fall Speed Reduction: +50%
The maximum fall speed reduction is 99%, which can be achieved by slotting 1 Grade A Harpy Feather onto the robe.

#### Spells

Description: *Enemies hit are knocked back. They take damage if knocked into terrain.*

Enemies hit are afflicted with the Knockback status effect. If they collide with a wall with an angle difference of 45° or more, they take damage equal to 10 times of the distance remaining.

* **F Level:**

Knockback Distance: +3 magicmeters
* **D Level:**

Knockback Distance: +6 magicmeters
* **C Level:**

Knockback Distance: +9 magicmeters
* **B Level:**

Knockback Distance: +12 magicmeters
* **A Level:**

Knockback Distance: +15 magicmeters
* Knockback Distance is 33.3333% affected by spellpower - a 100% increase of spellpower will result in a 33.3333% increase of the Knockback Distance.
Magicmaker

Mode(s) | Single-player

## About

**Magicmaker** is a spellcrafting-focused platformer/dungeon-crawler where you can be the wizard you've always wanted to be. With over 100,000 unique spell combinations to discover, powerful artifacts and charming environments, Magicmaker has something for every playstyle.

## Developers

The game is developed by **Tasty Stewdios**, based in Kirkland, WA. The studio's founding date was October 2011.

## Features

* Total customization

Take full control over your outfit and spells.
* Five colourful zones

Explore randomly built levels and discover an array of bonus challenges awaiting you!
* "Weaponized Creativity"

Build your own magic spells!
Explosive Powder

Internal Values | **ID:** #3**Name:** AOE\_MAT

The Explosive Powder is a material, one of the first six that the player obtains. The game describes it as "*A dangerous powder that is prone to exploding. Tastes sweet. Makes for excellent pranks.*"

## Effects

#### Robes

Description: *If killed, you explode after a delay. If the explosion kills an enemy, you are revived.*

The player always explodes after 3 seconds regardless of material count and grade.

* **F Level:**

Explosion Damage: +100
* **D Level:**

Explosion Damage: +200
* **C Level:**

Explosion Damage: +300
* **B Level:**

Explosion Damage: +400
* **A Level:**

Explosion Damage: +500

#### Spells

Description: *Explodes on hit, damage and applying effects to nearby enemies (falls off with distance).*

* The first Explosive Powder slotted will grant an additional +2 magicmeters of AoE Radius.

* **F Level:**

AoE Radius: +1 magicmeter
* **D Level:**

AoE Radius: +2 magicmeters
* **C Level:**

AoE Radius: +3 magicmeters
* **B Level:**

AoE Radius: +4 magicmeters
* **A Level:**

AoE Radius: +5 magicmeters
Extract of Monday

Internal Values | **ID:** #43**Name:** ROLL\_MAT

The Extract of Monday is a material. The game states that "*Ironically, it is collected on Tuesdays.*"

## Effects

#### Robes

Description: *A rain cloud follows you and damages enemies.*

The rain cloud generates 50 raindrops per second and is always above the player at a height of 5 magicmeters, overcasting 6 magicmeters (3 magicmeters to the left and right of the player). All raindrops are affected by gravity and bounce once before disappearing upon contact with the ground.

* **F Level:**

Damage: +1 per drop
* **D Level:**

Damage: +2 per drop
* **C Level:**

Damage: +3 per drop
* **B Level:**

Damage: +4 per drop
* **A Level:**

Damage: +5 per drop

#### Spells

Description: *Projectiles start slow and weak but speed up and increase spellpower.*

The projectile's speed, damage and spellpower increases linearly from 0% to 100% during the speedup.(**Confirm**)

All materials that affect the trajectory of the projectile such as Crystal Ball and Tonna Bricks do not have any effect until the projectile is fully charged. However, the Chaos Butterfly material still increases the projectile's spellpower during speedup, even though the projectile's trajectory remains unchanged at the time.

Additionally, the projectile's lifetime is also extended by the amount of time required to fully speed up the projectile.

* The first Extract of Monday slotted will grant an additional +0.5 Time until full speed and power.

* **F Level:**

Time until full speed and power: +0.5
Damage and Spellpower: +20.0%
* **D Level:**

Time until full speed and power: +1
Damage and Spellpower: +40.0%
* **C Level:**

Time until full speed and power: +1.5
Damage and Spellpower: +60.0%
* **B Level:**

Time until full speed and power: +2
Damage and Spellpower: +80.0%
* **A Level:**

Time until full speed and power: +2.5
Damage and Spellpower: +100.0%
Bord

6: Une opération du Labhite
10: Les Noms du Lionsmith
14: Les Mystères de la Force
8: Les Noms du Colonel
 Converts from
8: Peinture 'Le Colonel et le Lionsmith'

* Victor
* Rose
 Hirelings
 Summons
* Hint
* Percussigant
* Dame-Blanche
* Roi Creuset
* Ezeem, la Seconde Soif

Le Bord est le principe du Colonel, du Lionsmith, et du Loup-Divisé, de la violence, de la trahison, de la ruse et de la douleur. Ses adeptes se caractérisent par la ruse, la soif de sang et souvent un sens de l'art dans leur violence. C'est l'aspect auquel l'Église du Bord Lumineux est dédiée.

## Fragments de Lore

**Un secret du Couteau** [ **Bord** 2 ]: *"Quand nos ancêtres forgeaient des épées, enseignaient les arts du mouvement martial, prononçaient des malédictions la veille de la bataille - toutes ces choses partageaient certains modèles. [Utilisez ceci dans un rite avec un cadavre et l'aspect Hiver, et le cadavre s'élèvera.]"*

**Leçon de Chiliarch** [ **Bord** 4 ]: *"Ce sont les histoires que le millénaire a appris pendant l'antiquité, du sang et des échecs. L'évoquer à haute voix, c'est comme entendre le sifflement de l'épée."*

**Une opération du Labhite** [ **Bord** 6 ]: *"Une série d'exercices mystiques qui demandent à la fois dévouement et terreur."*

**Les Noms du Colonel** [ **Bord** 8 ]: *"Le Colonel a été beaucoup de choses à beaucoup d'époques. Il est aveugle, il est sourd, il ne peut être blessé, il ne peutêtre ignoré. Ses Noms aussi sont très rusés, comme seuls les anciens peuvent l'être."*

**Les Noms du Lionsmith** [ **Bord** 10 ]: *"Le Lionsmith est jeune selon les critères des Heures, mais vieux selon les critères de la guerre. Ses Noms sont des recrues récentes, et leur récitation a un pouvoir sauvage."*

**L'Alignement des Meurtres** [ **Bord** 12 ]: *"Ce sont les arts qui assurent la fin."*

**Les Mystères de la Force** [ **Bord** 14 ]: *"Le Colonel et Le Lionsmith sont des Dieux-de-la-Chair, mais le Loup-Divisé est un Dieu-du-Sang. La ruse, la force et l'agonie sont les trois racines de la victoire, et voici leur doctrine secrète..."*

## Outils

 Biedde's Blade | 8
 Furious Sliver | 12
 Meteoric Bullet | 4

## Ingrédients

* Spintria de fer [ **Bord** 2, Secret Histories 1, Vendable 2, Spintria Value 2 ]: *"Les initiés du monde caché utilisent des spintriae pour payer leurs services. Les spintriae de fer en sont la plus petite devise et présentent des scènes de meurtre au verso. [Les Spintriae peut être vendue pour des fonds plus traditionnels dans une ventes aux enchères.]"*
* Pâte de Martensite [ **Bord** 4, Vendable 2, Pigment]: *"Le chrysme sacré de l'épée. Et est aussi d'un vert-argenté attrayant."*
* Grains labhitiques [ **Bord** 8, Vendable 4 ]: *"Les Labhites sont les plus jeunes des serviteurs du Lionsmith. Une fois réduits en poussière, ils conservent leur puissance mais pas leur beauté..."*
* Dent de Skaptodon [ **Bord** 12, Vendable 6 ]: *"De nos jours il est rare que le Lionsmith fasse des Skaptodons, mais ils sont difficiles à tuer, et ils vivent très longtemps."*
Hiver

6: Une opération du Soleil couchant
10: Récitation des heures perdues
14: Le Mot du Loup
8: Invocation de la Colombe d'Ivoire
 Converts from
8: Peinture du 'Loup-Divisé'

 Hirelings
 Summons
* Burgeoning Risen
* Voiceless Dead
* Dame-Blanche

L'Hiver est le principe du Soleil-en-Lambeau, de l'Elégiaste, et du Loup-Divisé, de la mort, du souvenir, de l'immobilité, de l'affaiblissement et de la beauté. Ses adeptes sont parfois caractérisés par une grande misanthropie ou par la bonté de l'euthanasie, mais ils sont toujours caractérisés par le silence. C'est l'aspect auquel les Enfants du Silence se consacrent.

## Fragments de Lore

Un secret de Sexton [ **Hiver** 2 ]: *"Certaines connaissances, dit-on, ne peuvent s'exprimer que par la qualité particulière du silence. Il a été suggéré qu'on ne peut lire un tel savoir qu'avec les yeux fermés, mais seulement par des commentateurs malicieux."*

Une cérémonie blanche [ **Hiver** 4 ]: *"Quand je le dis, mes lèvres ne se fissure avec le givre. Chaque fois, c'est surprenant."*

Une opération du Soleil couchant [ **Hiver** 6 ]: *"Ceci invoque, reconnaît et accueille le passage vers le silence."*

Invocation de la Colombe d'Ivoire [ **Hiver** 8 ]: *"Il y a un pouvoir qui commémore et pleure, dont rien n'est pris, mais qui ne peut être trompé. Vous pourriez vous attendre à pouvoir l'écraser dans votre main, en fragments d'os d'oiseau."*

Récitation des heures perdues [ **Hiver** 10 ]: "" Six sont partis. Cinq venait de la pierre et un de la Lumière. Tous sont allé dans le Néant. Leurs souvenirs ont encore du pouvoir, et maintenant nous y faisons appel.""

La Division des Noms [ **Hiver** 12 ]: *"Quand le Soleil-en-Splendeur a été divisé, les Noms se sont fracturés aussi. Ici, comme les tessons de leurs noms qui étaient jadis entiers. [Utilisez ceci dans un rite avec Pâte de Martensite et un assistant dédié à Knock - ou d'autres ressources d'égale puissance - pour convoquer une* Dame-Blanche*.]"*

Le Mot du Loup [ **Hiver** 14 ]: *"Quand la Forge est froide et que la Gloire est sombre et que le Bois est en poussière, peut-être que le Loup-Divisé se reposera, mais seulement jusqu'à ce qu'il puisse se dévorer. Ce mot exprime presque toute la haine du Divisé. [Parlez-en avec un chasseur, ça pourrait le rendre fous sur-le-champ.]"*

## Outils

 Bone Flute | 4
 Division Bell | 12
 Elagabaline Manacle | 8

## Ingrédients

* Huile d'aube grise [ **Hiver** 4, Vendable 2, Pigment ]: *"La couleur précise des heures pendant lequel l'on ne peut pas dormir."*
* Neige-De-Loup [ **Hiver** 8, Vendable 4 ]: *"Beaucoup trop froid pour fondre sous un autre soleil que celui du plus chaud des midi. Elle consumera, très progressivement, la chair humaine."*
* Vers-Gardien [ **Hiver** 12, Vendable 6, Poison 3 ]: *"Un petit vase remplit de restes larvaires rabougris et desséchés de la Première Guerre des Vers, relégué avec le pouvoir des Heures mortes."*
One-Sided Coin

Internal Values | **ID:** #41**Name:** CURSE\_MAT

The One-Sided Coin is a material. As the game states, "*It doesn't exist on the other side.*"

## Effects

#### Robes

Description: *Charges a shield that grants immunity to negative status effects.*

By default, the shield takes 11 seconds to recharge. The recharge delay can be reduced by casting a Sundial spell.

* **F Level:**

Recharge Time: -1 second
* **D Level:**

Recharge Time: -2 seconds
* **C Level:**

Recharge Time: -3 seconds
* **B Level:**

Recharge Time: -4 seconds
* **A Level:**

Recharge Time: -5 seconds
The minimum recharge time is 1 second, which can be achieved by slotting 2 Grade A One-Sided Coins onto the robe.

#### Spells

Description: *Curses the enemy on hit, causing them to explode on death. Curse grows stronger with each hit.*

Enemies hit are afflicted with the Curse status effect, causing them to explode on death.

The default explosion radius is 5 magicmeters.

* **F Level:**

Curse Explosion Damage: +19 per hit
Curse Explosion Radius: +1 magicmeter
* **D Level:**

Curse Explosion Damage: +38 per hit
Curse Explosion Radius: +2 magicmeters
* **C Level:**

Curse Explosion Damage: +57 per hit
Curse Explosion Radius: +3 magicmeters
* **B Level:**

Curse Explosion Damage: +76 per hit
Curse Explosion Radius: +4 magicmeters
* **A Level:**

Curse Explosion Damage: +95 per hit
Curse Explosion Radius: +5 magicmeters
* Curse Explosion Damage is 68.4211% affected by spellpower - a 100% increase of spellpower will result in a 68.4211% increase of the Curse Explosion Damage.
Green Belt

Internal Values | **ID:** #42**Name:** THREE\_POINT\_STRIKE\_MAT

The Green Belt is a material. The game states that "*Let's not get ahead of ourselves- you're not a black belt just yet!*"

## Effects

#### Robes

Description: *After running a distance, movespeed is boosted and an explosion triggers when you stop.*

The movespeed boost is +100% and stacks additively with the Fast Movement status effect.(**Confirm**)

The minimum distance required is always 10 magicmeters regardless of material count and grade.

* **F Level:**

Burst Damage: +25
* **D Level:**

Burst Damage: +50
* **C Level:**

Burst Damage: +75
* **B Level:**

Burst Damage: +100
* **A Level:**

Burst Damage: +125

#### Spells

Description: *Every third hit on a target deals bonus damage.*

Enemies hit are afflicted with the Three Point Strike status effect that lasts for 10 seconds, where 3 stacks of the effect will cause it to expire and inflict bonus damage.

Bonus damage is not affected by the damage reduction due to this material.

* **F Level:**

Bonus Damage: +50
Damage: -10.0%
* **D Level:**

Bonus Damage: +100
Damage: -20.0%
* **C Level:**

Bonus Damage: +150
Damage: -30.0%
* **B Level:**

Bonus Damage: +200
Damage: -40.0%
* **A Level:**

Bonus Damage: +250
Damage: -50.0%
* Bonus Damage is 100% affected by spellpower - a 100% increase of spellpower will result in a 100% increase of the Bonus Damage.

## Notes

1. ↑ Actual values are -9.9999%, -19.9998%, -29.9997%, -39.9996% and -49.9995%, respectively.
Quicksilver Gear

Internal Values | **ID:** #16**Name:** DELAY\_MAT

The Quicksilver Gear is a material, one of the first six that the player obtains. The game describes it as "*A gear made of a rare, precious metal. Can be ground into a fine powder to waste perfectly good materials.*"

## Effects

#### Robes

Description: *Increases movespeed.*

By default, the player moves at a speed of 10 magicmeters per second.

* **F Level:**

Move Speed: +2 magicmeters per second
* **D Level:**

Move Speed: +4 magicmeters per second
* **C Level:**

Move Speed: +6 magicmeters per second
* **B Level:**

Move Speed: +8 magicmeters per second
* **A Level:**

Move Speed: +10 magicmeters per second

#### Spells

Description: *Causes projectiles to travel faster.*

By default, projectiles move at a speed of 20 magicmeters per second.

* **F Level:**

Projectile Speed: +5 magicmeters per second
* **D Level:**

Projectile Speed: +10 magicmeters per second
* **C Level:**

Projectile Speed: +15 magicmeters per second
* **B Level:**

Projectile Speed: +20 magicmeters per second
* **A Level:**

Projectile Speed: +25 magicmeters per second
Chaos Butterfly

Internal Values | **ID:** #40**Name:** DIRECTIONCHANGE\_MAT

The Chaos Butterfly is a material. The game describes it as "*Predictably chaotic, it flutters about in an erratic path known only by fate.*"

The material itself resembles a purple butterfly with five outlines of the Mandelbrot set on its wings.

## Effects

#### Robes

Description: *Randomly boosts damage, defenses, or movement speed.*

Every time this material rerolls, it grants either the Extra Damage, Defense Boost or Fast Movement status effects for 5 seconds. Rerolling occurs every 5 seconds, regardless of material count and grade. However, Sundial spells can reduce the reroll timer, allowing some overlap between the buffs granted by this material.

* **F Level:**

Buff Strength: +10%
* **D Level:**

Buff Strength: +20%
* **C Level:**

Buff Strength: +30%
* **B Level:**

Buff Strength: +40%
* **A Level:**

Buff Strength: +50%

#### Spells

Description: *Randomly changes direction, increasing spellpower each time.*

Each redirection will cause the projectile to turn left or right by a random angle between 0° and 60°. Damage and spellpower of the projectile is always increased by +20% for every redirection before colliding with an enemy, regardless of material count and grade.

By default, the redirection timer is 0.6 seconds.

* **F Level:**

Redirection Timer: -0.1 seconds
* **D Level:**

Redirection Timer: -0.2 seconds
* **C Level:**

Redirection Timer: -0.3 seconds
* **B Level:**

Redirection Timer: -0.4 seconds
* **A Level:**

Redirection Timer: -0.5 seconds
The minimum redirection timer is 0.1 seconds, which can be achieved by slotting 1 Grade A Chaos Butterfly onto the spell.
Spellpower

Spellpower is intrinsic to spells and the wand. By default, a spell has 100 base spellpower while the wand has 10, though these values are never shown to the player in-game (aside from base projectile damage). The robe does not have any spellpower and any effects of any material slotted onto the robe are completely unaffected by spellpower.

Materials with effects affected by spellpower will have their strength increased/decreased by a certain amount, depending on the spellpower change and how much spellpower affects the effect. For example, Poison Damage caused by the Noxious Spore material is **50%** affected by spellpower. If it was slotted onto a wand, spellpower is decreased by **90%** but since the material is only **50%** affected by spellpower, this results in only **90% × 50% = 45%** less Poison Damage.

If a Grade A Philospher Stone is slotted onto the same wand, its spellpower will increase from 10 to 35. However, spellpower is still **65%** less than that of a spell, resulting in **65% × 50% = 32.5%** less Poison Damage.

If, instead, all of the above was done to a spell instead of a wand, its spellpower will increase from 100 to 350 (+250% increase). However, since the material is only **50%** affected by spellpower, this results in only **250% × 50% = 125%** more Poison Damage.

## Spellpower-Boosting Materials

* Philospher Stone: up to **+250%** per slot
* Chaos Butterfly: up to **+200%** per second
* Soul Contract: up to **+150%** per slot
* Extract of Monday: up to **+100%** per slot
* Tonna Bricks: up to **+100%** per slot
* Repulsor Energy: up to **+50%** per slot
* Rainbow Prism: up to **+25%** per slot

## Spellpower-Reducing Materials

* Trick Bullet: **-20%** per hit
* Lightning Rod: **-25%** on arc shot
* Seashell: down to **-25%** per slot
* Illusion Dust: down to **-42.5%** on first slot, **-22.5%** on each successive slot

## Spellpower-Effected Materials

* Green Belt: **100%** affected
* Guillotine Blade: **100%** affected
* Necrom-nomicon: **100%** affected
* Rune: **100%** affected
* Shade Spirit: **100%** affected
* Miniature Sun: **90%** affected
* Fire Crystal: approximately **83%** affected
* Rainbow Prism: approximately **83%** affected
* Sundial: approximately **83%** affected
* Rift Crystal: **80%** affected
* One-Sided Coin: approximately **68%** affected
* Caustic Ichor: **50%** affected
* Noxious Spore: **50%** affected
* Repulsor Energy: **50%** affected
* Vacuum Cleaner: **50%** affected
* Evercold Ice: approximately **47%** affected
* Harpy Feather: approximately **33%** affected
Lightning Rod

Internal Values | **ID:** #4**Name:** ARC\_MAT

The Lightning Rod is a material, one of the first six that the player obtains. The game describes it as "*A device for attracting lightning. Emits a steady stream of sparks that immediately return to it.*"

## Effects

#### Robes

Description: *Walking builds up an energy shield that destroys enemy projectiles.*

The energy shield charges at a rate of approximately 1 magicmeter for every 10 magicmeters walked.

* The first Lightning Rod slotted will grant an additional +2 magicmeters of Maximum Shield Size.

* **F Level:**

Maximum Shield Size: +1.5 magicmeters
* **D Level:**

Maximum Shield Size: +2.5 magicmeters
* **C Level:**

Maximum Shield Size: +4 magicmeters
* **B Level:**

Maximum Shield Size: +5 magicmeters
* **A Level:**

Maximum Shield Size: +7.5 magicmeters

#### Spells

Description: *Shocks on hit, damaging the nearest enemy.*

Despite the material's description, the arc will actually prioritize newly spawned enemies, not close ones. Additionally, the arc will hit enemies with 25% less damage and spellpower. This reduction takes place **after** all other effects that change the spellpower of the spell.

* The first Lightning Rod slotted will grant an additional +4 magicmeters of Arc Range.

* **F Level:**

Arc Range: +2 magicmeters
* **D Level:**

Arc Range: +4 magicmeters
* **C Level:**

Arc Range: +6 magicmeters
* **B Level:**

Arc Range: +8 magicmeters
* **A Level:**

Arc Range: +10 magicmeters
Castle Zone

Doctorate | 0 | 10 | 5

The **Castle Zone** is one of the five zones that the player encounters, accessible via a portal below the Dörwall Community College's alchemy lab. Mobs such as Ghosts, Skeletons, Spiders and Statues are native to this zone.

The zone itself has no ambient light - all tiles by default have a brightness of 0, requiring the player to search for sources that emit light such as chandeliers, torches and Cauldron Fires, all of which are exclusive to this zone. Rainbow Prism spells can also be used as an alternative light source.

On Bachelors difficulty and above, the paintings of various NPCs will also start firing projectiles from their eyes. Every time a projectile is fired by a portrait, there is a grace period of 10 seconds before it may fire another projectile.

Additionally, on Masters difficulty and above, the various bookshelves in the castle will also hurl books towards the player. For each bookshelf, there is a grace period of 3 to 13 seconds between book tosses.

## Zone-Specific Quests

* The Cleansing
* We're Ready To Believe You
* Got a Light?
* A Match Maid in Dörwall

## Zone-Specific Artifacts

* Pocket Tombstone
* Haht the Wizard's Wizarding Hat
* Owl Medallion
* Lantern of the Spectral Maid
Magicmaker Wiki

About Magicmaker

Magicmaker is a spellcrafting-focused platformer/dungeon-crawler where you can be the wizard you've always wanted to be. With over 100,000 unique spell combinations to discover, powerful artifacts and charming environments, Magicmaker has something for every playstyle.

The game is developed by Tasty Stewdios, based in Kirkland, WA. The studio's founding date was October 2011.

**Features:**

* Total customization

Take full control over your outfit and spells.
* Five colourful zones

Explore randomly built levels and discover an array of bonus challenges awaiting you!
* "Weaponized Creativity"

Build your own magic spells!

Portal

Alchemy

Essences

Materials

Spells

Stones

Wand

Screenshots

Guides

* How to play guide for Magicmaker
* System requirements
* Release date
* Game support

Videos

Released by Tasty Stewdios on YouTube December 17, 2014.
Watch more Videos -

*Magicmaker* Links

Official page

Demo on Steam

Wiki

Help Wiki

General Help

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Fairy Wing

Internal Values | **ID:** #12**Name:** RAPIDFIRE\_MAT

The Fairy Wing is a material. The game states that "*It's a common misconception that the wings are what allows fairies to fly, though they certainly help.*"

## Effects

#### Robes

Description: *Allows you to jump several times while mid-air.*

* **F Level:**

Extra Jumps: +1
* **D Level:**

Extra Jumps: +2
* **C Level:**

Extra Jumps: +3
* **B Level:**

Extra Jumps: +4
* **A Level:**

Extra Jumps: +5

#### Spells

Description: *Increases rate of fire at reduced damage.*

By default, the player's spellcasting delay is 0.5 seconds, allowing the player to take 2 shots per second.

The damage penalty of this material is applied **after** all other effects that affect damage.

* **F Level:**

Cast Speed: +0.75 shots per second
Damage: -1
* **D Level:**

Cast Speed: +1.5 shots per second
Damage: -2
* **C Level:**

Cast Speed: +2.25 shots per second
Damage: -3
* **B Level:**

Cast Speed: +3 shots per second
Damage: -4
* **A Level:**

Cast Speed: +3.75 shots per second
Damage: -5
Robe

The robe serves to provide **passive** effects to the player, unlike spells and wands. The robe itself does nothing without any materials slotted into it.

The player can slot materials into the robe by talking to the Tailor. Materials will behave very differently on robes when compared to spells and wands, though their effects will never consume mana (with the sole exception being the Philospher Stone material).

The Upgraded Robe upgrade that grants an additional material slot can be found in the Cavern Zone.
Adepte

"Adepte" est l'un des nombreux aspects du jeu. Celui-ci décrit les membres de votre secte. Chaque Lore, à l'exception des Secrets Historiques, possèdent de 2 à 3 adeptes, des pions et des mercenaires pouvant être recrutés.

Les adeptes qui ont un nom sont uniques dans le sens ou ils ne peuvent être recrutés qu'une seule fois et qu'une fois perdus, ils ne peuvent pas être récupérés. Ils ont généralement plusieurs niveaux dans des lores primaire et secondaire.

Les pions sont des adeptes plus faibles. Il y en a un pour chaque aspect. Ils n'ont initialement qu'un seul point de Bord, mais peuvent être promus Disciples, auquel cas ils ont 2 points de leur Lore respective, et 1 point de Bord, à l'exception des Pions de Bord, qui n'ont que 2 Bord.

### Promouvoir les adeptes

Pour promouvoir un adepte, placez votre carte culte dans l'action "parler", puis placez l'adepte que vous souhaitez promouvoir. Vous aurez également besoin de 7 lore de votre culte (lore du Bord pour de l'Église du Bord Lumineux par exemple) pour la première promotion, ou de 21 pour la seconde.

Les pions ont besoin d'un point de lore en moins pour être promus. Les pions promus sont de 8 type différents. Un disciple erratique se désintègre au bout de 600 secondes pour devenir un pauvre fou, tous les autres sont permanents.

Les adeptes ont 2 points de leur aspect avant toute promotion, 5 points après la première promotion, et 10 points après la seconde.

Il est important de noter que pour la Société de St Hydra, vous ne pourrez pas promouvoir vos disciples au-dessus du rang de Disciple, mais à la place, vous pourrez utiliser n'importe quel Lore dans le rituel de promotion.

### Actions des adepetes(Affaires du culte)

Vous pouvez utiliser vos adeptes pour effectuer certaines actions bénéfiques pour vous en utilisant l'adeptes avec l'action "parler" et en ajoutant votre carte de culte.

## Mercenaires

Les mercenaires sont des adeptes temporaires que l'on peut recruter en explorant avec un adepte ou de la santé. Ils peuvent être engagés pendants 180 secondes en utilisant une seule pièce de monnaie.

Les mercenaires peuvent être embauchées à plusieurs reprises, ce qui en fait des remplaçants pratiques des adeptes dans des opérations risquées comme la destruction de preuves ou l'élimination des chasseurs.

 Un poseur de bombe
 Un compagnon musclé
 Muscle professionnel
 Une femme changeante
 Un escroc expérimenté
 Un conseiller

## Esprits (Serviteurs)

Les esprits sont des adeptes qui peuvent être invoqués via des rituels. Ils peuvent généralement remplacer les adeptes normaux et ont des aspects plus élevés que ces dernier. Comme les mercenaires, les esprits sont des cartes temporaires qui disparaîtront à la fin du temps imparti.
Desert Zone

Doctorate | 10 | 5s to 15s | 10 per second

The **Desert Zone** is one of the five zones that the player encounters, accessible via a portal to the right of the Dörwall Community College. Mobs such as Lamias, Harpies, Salamanders and Antlions are native to this zone.

All indoor areas of the zone are covered in darkness while the player is not in an indoor area. Rainbow Prism spells and all other light sources do not remove this darkness.

On Bachelors difficulty and above, sandstorms will occur periodically. All sandstorms last for 2 to 8 seconds before dissipating. If the player is not in an indoor area and a sandstorm is about to occur, a warning is displayed on the HUD, urging the player to get indoors. The player will rapidly take damage from sandstorms while outside.

## Zone-Specific Quests

* Proof Humans Can Work Magic
* A Stranger Traveling From the East
* A Particularly Refined Art
* Forged In the Fiery Breath

## Zone-Specific Artifacts

* Bazel's Hourglass of Regret
* Haht the Wizard's Wizarding Hat
* The Heartseeker
* Angry Gorgon Head
* Merry's Bottled Storm
* Bibi's Chaotic Evil Ring
Rune

Internal Values | **ID:** #11**Name:** MANACRYSTAL\_MAT

The Rune is a material. The game states that Runes are "*Known for their ability to make anything a little more magical. They'll RUNE your enemy's day. Get it? Because... nevermind.*"

## Effects

#### Robes

Description: *When you cast a spell, mana costs are reduced for a time.*

Casting a spell adds 2 stacks of the Mana Cost Reduction status effect on the player, which reduces all mana costs by 1% per stack. This effect always lasts for 3 seconds after casting a spell, regardless of material count and grade. The status effect is stackable, up until the reduction cap is reached.

* The first Rune slotted will grant an additional +20% of Reduction cap.

* **F Level:**

Reduction cap: +5%
* **D Level:**

Reduction cap: +10%
* **C Level:**

Reduction cap: +15%
* **B Level:**

Reduction cap: +20%
* **A Level:**

Reduction cap: +25%
The maximum reduction cap is 95%, which can be achieved by slotting 3 Grade A Runes onto the robe.

#### Spells

Description: *Enemies hit drop mana-restoring crystals on death. This effect stacks per hit.*

Enemies hit will be afflicted with the Crystalized status effect for 1 hour, causing them to drop mana crystal pickups on death.

* The first Rune slotted will grant an additional +1 per hit of Mana Crystals. Spellpower does not affect this bonus.

* **F Level:**

Mana Crystals: +0.3 per hit
* **D Level:**

Mana Crystals: +0.6 per hit
* **C Level:**

Mana Crystals: +0.9 per hit
* **B Level:**

Mana Crystals: +1.2 per hit
* **A Level:**

Mana Crystals: +1.5 per hit
* Mana Crystals is 100% affected by spellpower - a 100% increase of spellpower will result in a 100% increase of the Mana Crystals.
Tunic Wiki

Welcome to the Tunic WikiWelcome to the Tunic Wiki
The guide for Tunic written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Tunic

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.[Read more...]

Content

* **Environment**
	+ TBA
* **Items**
	+ TBA

* **Enemies**
	+ TBA
* **Puzzles**
	+ TBA

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Evercold Ice

Internal Values | **ID:** #8**Name:** FREEZE\_MAT

The Evercold Ice is a material. The game states that "*It is so cold, frost accumulates instantly wherever it is placed. A component of the world's finest pillows.*"

## Effects

#### Robes

Description: *Creates a damage-absorbing shield. Shield regenerates if no damage is taken for some time.*

The shield regenerates at a rate of 5 per second, but only after 3 seconds of not taking damage, regardless of material count and grade.

* **F Level:**

Shield Strength: +5
* **D Level:**

Shield Strength: +10
* **C Level:**

Shield Strength: +15
* **B Level:**

Shield Strength: +20
* **A Level:**

Shield Strength: +25

#### Spells

Description: *Slows enemy movements and attacks on hit.*

Enemies hit with an Evercold Ice spell are afflicted with the Slow status effect which reduces their movement and attack speed. On the player, it also decreases the spellcasting rate. Any status effects on enemies and the player will still tick down as normal.

Note that this value is rounded down in UIs.

* The first Evercold Ice slotted will grant an additional +10% of Slow Strength. Spellpower does not affect this bonus.

* **F Level:**

Slow Strength: +37.5%
* **D Level:**

Slow Strength: +45%
* **C Level:**

Slow Strength: +52.5%
* **B Level:**

Slow Strength: +60%
* **A Level:**

Slow Strength: +67.5%
* Slow Strength is 46.6667% affected by spellpower - a 100% increase of spellpower will result in a 46.6667% increase of the Slow Strength.

The maximum slow strength is 99%, which can be achieved by any of the following:

1. Slotting 2 Grade D Evercold Ice onto a base-spellpowered spell
2. Slotting 1 Grade A Evercold Ice onto a spell with 69% more spellpower than normal
3. Slotting 3 Grade C Evercold Ice onto a base-spellpowered wand
4. Slotting 2 Grade A Evercold Ice onto a wand with 170% more spellpower than normal
5. Slotting 1 Grade A Evercold Ice onto a wand with 1583% more spellpower than normal
Release date

*This article is a stub. You can help Space Company Simulator Wiki by expanding it.*

This page contains the **release information** for *Space Company Simulator*.

## Release date

Space Company Simulator is scheduled to release in Q3 of 2019.

## See also

* Version history
* How to play guide for Space Company Simulator
* System requirements
Tunic Wiki/Section 3

Guides

* How to play guide for Tunic
* System requirements
* Release date

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Le Refuge

*Cet article est une ébauche. Vous pouvez aider Cultist Simulator Wiki en ajoutant à l'article.*

**Le Refuge** est un aspect qui apparaît sur les lieux. Le joueur peut monter des expéditions vers ces lieux en les utilisant avec l'action Explorer. Cela nécessite des adeptes et des fonds. Plusieurs obstacles peuvent être rencontrés par vos adeptes lors de leur expédition, et il n'est pas certain qu'ils survivront. S'ils y arrivent, ils rapporteront des récompenses sous forme de fonds, d'outils et d'autres cartes.

Les refuges sont situées dans l'une des ces sept régions : Dans la capitale, dans les pierres dressées, sur le continent, dans les terres au-delà de la forêt, dans les montagnes en détresse, dans les sables solitaires, et dans les îles du soir.

Vous trouverez la liste complète des refuges et des obstacles que vous pouvez rencontrer dans le tableau suivant :
Instruction Booklet

The **Instruction Booklet** provides important information regarding game play, items, locations, and enemies as well as valuable hints and secrets. Booklet pages appear as glowing rectangles and can be found throughout the game world. Some pages are only accessible after obtaining the Hero's Laurels.

## Pages

* Front Cover
* Page 1
* Page 2
* Page 3
* Page 4
* Page 5
* Page 6
* Page 7
* Page 8
* Page 9
* Page 10
* Page 11
* Page 12
* Page 13
* Page 14
* Page 15
* Page 16
* Page 17
* Page 18
* Page 19
* Page 20
* Page 21
* Page 22
* Page 23
* Page 24
* Page 25
* Page 26
* Page 27
* Page 28
* Page 29
* Page 30
* Page 31
* Page 32
* Page 33
* Page 34
* Page 35
* Page 36
* Page 37
* Page 38
* Page 39
* Page 40
* Page 41
* Page 42
* Page 43
* Page 44
* Page 45
* Page 46
* Page 47
* Page 48
* Page 49
* Page 50
* Page 51
* Page 52
* Page 53
* Page 54
* Back Cover
小型プリンター

ティア
 種類
 作成手段

小型プリンターは、中型ソーラーパネルやダイナマイトなど、小型、中型サイズのアイテムを作成するための製作アイテムです

コンパウンド（小型プリンター本体を作成するのに必要）1つと十分な電力、そしてレシピに適した材料があれば、どの惑星のどこにでも拠点を作ることができます。

地上に置くと、その下に2つの電源コネクタを備えた小型プラットフォームが出現します

## **小ネタ**

* Resource Update以前はSmall Fabricatorと呼ばれていました
* 早期アクセス段階ではプリンターと呼ばれ、風力発電機や席などのTier2アイテムを作成するためのベースモジュールとして作られていました
* 小型プリンターは2種類のティアのアイテムが作成できる唯一のプリンターで、小型プリンターだけが作成できる中型アイテムと、バックパックプリンターと同様のアイテムを一部作成することで自動生産を可能に出来るという、２つの選択肢を持っています
How to play guide for Space Company Simulator

*This article is a stub. You can help Space Company Simulator Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Space Company Simulator***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Fire Crystal

Internal Values | **ID:** #27**Name:** FIRE\_MAT

The Fire Crystal is a material, one of the first six that the player obtains. The game states that "*This crystal emanates a soft, warm glow, like a sunbeam. Cracking it releases a magnificent flame from within.*"

## Effects

#### Robes

Description: *Leaves a burning trail on the ground you walk on.*

The trail will always last for 3 seconds regardless of material count and grade.

* **F Level:**

Damage: +25 per second
* **D Level:**

Damage: +50 per second
* **C Level:**

Damage: +75 per second
* **B Level:**

Damage: +100 per second
* **A Level:**

Damage: +125 per second

#### Spells

Description: *Ignites enemies on contact, dealing damage over time. Fire can spread to nearby foes.*

* The first Fire Crystal slotted will grant an additional +5 over 5 seconds of Fire damage. Spellpower does not affect this bonus.

* **F Level:**

Fire damage: +18 over 5 seconds
* **D Level:**

Fire damage: +36 over 5 seconds
* **C Level:**

Fire damage: +54 over 5 seconds
* **B Level:**

Fire damage: +72 over 5 seconds
* **A Level:**

Fire damage: +90 over 5 seconds
* Fire damage is 83.3333% affected by spellpower - a 100% increase of spellpower will result in a 83.3333% increase of the Fire damage.

## Old Effects

#### Robes

Description: *Nearby enemies take damage each second.*

The range is always 6 magicmeters regardless of material count and grade. This effect appears to have been re-implemented as the Miniature Sun's robe effect.

* **F Level:**

Damage: +3.0
* **D Level:**

Damage: +6.0
* **C Level:**

Damage: +10.0
* **B Level:**

Damage: +15.0
* **A Level:**

Damage: +20.0

#### Spells

Description: *Sets enemies on fire, dealing damage over time. Fire can spread to nearby foes.*

* **F Level:**

Fire Damage: +13
* **D Level:**

Fire Damage: +21
* **C Level:**

Fire Damage: +26
* **B Level:**

Fire Damage: +39
* **A Level:**

Fire Damage: +52
* Fire Damage is 75%(**Confirm**) affected by spellpower.
System requirements

*This article is a stub. You can help Space Company Simulator Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Space Company Simulator*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 Processor
 Memory
 Graphics

## Minimum requirements

 Processor
 Memory
 Graphics

## See also

* How to play guide for Space Company Simulator
* Release date
Forest Zone

The Forest Zone is the first Zone encountered by the player, accessible in the treasure level of the Dörwall Community College Aptitude Test and in the Dörwall Community College. Entities such as Fairies, Goblins, Turret Flowers, Leaf Piles and Golems are native to this zone. In Bachelors difficulty and above, Bee Hives also spawn.

Wind gusts will appear in Masters and Doctorate difficulties, except wooden debris will also be present on the latter. Gusts occur for 3 to 7 seconds, with a rest time of 5 to 15 seconds between gusts. Wooden debris have 10 health and deal 10 damage on contact.

## Zone-Specific Quests

* Get Lost!
* Burning Vengeance
* Make Like a Tree and...
* Treasure Hunt!
* Bonus Mission: Long Live the Queen!

## Zone-Specific Artifacts

* Staff of the Maple Leaf
* Spellblade of the Legion
* Stella's Incendiary Tome
* Periwinkle's Fairy Companion
Space Company Simulator Wiki

Welcome to *Space Company Simulator* Wiki
the *Space Company Simulator* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Space Company Simulator

Space Company Simulator is an upcoming management game where you are put in control of a private space corporation. Hire staff, research technology, launch rockets, and explore space while competing against rival corporations for funding and fame.[Read more...]

Content

Contracts

Rivals

Staff

Technology

Guides

How to play guide for Space Company Simulator

System requirements

Release date

Game support

Videos

Featured images

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
酸素タンク

ティア
 種類
 作成手段

**酸素タンク**は、バックパックに内蔵されている酸素ストレージを小型化したものです。補助装置用スロットを含む、バックパックのどのスロットにも取り付けることが可能です

## **使い方**

* 拠点のモジュールや乗り物にテザーで接続することで酸素タンクに酸素が充填出来ます
* 酸素タンクはどの小型スロットにも装着可能で、バックパックと同様の酸素（何もしてない時に72秒間、走行時50秒間）を蓄えることが可能です
* バックパックに酸素タンクを一つ装備することで、プレイヤーの酸素貯蔵量を倍に出来ます
* テザーに繋がっていない状態では、バックパック内蔵の酸素より先に酸素タンクの酸素を消費していきます。酸素が使用されると、タンク内の酸素ゲージが目に見えて減っていきます
* バックパックと地形ツールの補助スロットや補助装置スロットに満タンの酸素タンクを装着して何もせずにいた場合、約16分間はテザー不要で呼吸し続けることが可能です
* もしその状態で走った場合でも、約12分間はテザー不要で呼吸しつづけられます