Telurian Weapons

Weapons from the World of Telur.

+D = Druid Proficient

+R= Rogue Proficient

Antler: These are weapons made of the antler of a deer or elk attached to a handle. Common as trophy weapons.

Deer Antler- Proficiency: Simple/ Damage: 1d4 Piercing /Cost: 5 sp / Weight: 4 lb /Properties: Light

Elk Antler- Proficiency: Simple / Damage: 1d6 Bludgeoning  /Cost: 1 gp / Weight: 20 lb /Properties:

Hextar:  This is a light mace-like weapon can double as a grappling hook. It is also used to pull branches of trees.

Proficiency: Simple/ Damage: 1d4 Bludgeoning /Cost: 5 gp / Weight: 3 lb /Properties: Light

On a rope it can be used in a different style to those with Martial proficiency:

Proficiency: Martial+R/ Damage: 1d6 Bludgeoning /Cost: 5 gp / Weight: 3 lb /Properties: Two Handed, Finesse, Reach

Battle Claw Inspired by Litorian claws these glove-like devices have built-in metal claws. The wielder cannot be disarmed and is

considered to have a free hand with the hand using the claw, however since unlike Litorian claws they are not retractable it causes Disadvantage to any check with that hand that requires adroitness.

Proficiency: Martial+D/ Damage: 1d4 Slashing /Cost: 7 gp / Weight: 1 lb /Properties: Finesse, Special (see description)

Blade-tooth Sword: In the past this was made of wood and obsidian, but as the teeth had a tendency to break a more durable version became prevalent when Telur bestowed the secrets of metalworking to his people.

Proficiency: Martial/ Damage: 2d4 Slashing /Cost: 15 gp / Weight: 3 lb /Properties: Special- on a critical hit it deals an additional 1d4 that is not doubled.

Long Face Axe: These axes come to a point and count as both piercing and slashing on attacks. The face of the blade are often marked with pictograms to tell stories and are given as gifts or rewards related to the story on the face.

Proficiency: Simple/ Damage: 1d6 Piercing OR Slashing /Cost: 10 gp+ / Weight: 5 lb /Properties: Light

Double Crescent Staff: Can use both sides for two weapon fighting as if with light weapons or focusing on one side for better damage.

Proficiency: Martial / Damage: 1d8 Slashing  /Cost: 20gp / Weight: 8 lb /Properties: Dual, Heavy, Two-Handed, Versatile 1d10 (when not using both sides)

Khopesh: A sickle like sword with the blade on the outside of the curve. It is Telur's version of a battle-axe &/or longsword as the work-horse melee weapon.

Proficiency: Martial+R / Damage: 1d8 Slashing  /Cost: 10 gp / Weight:  3 lb /Properties: Versatile 1d10

Shotel: A two handed Khopesh with not only a larger blade, but also a more significant curve to it.

Proficiency: Martial / Damage: 3d4 Slashing  /Cost: 50 gp / Weight:  8 lb /Properties: Heavy, Two-Handed

Bolas: Weighted cord(s) with 2-4 weighted heads.

Proficiency: Martial/ Damage: 1d4 Bludgeoning /Cost: 5 sp / Weight: 1 lb /Properties: Special, Thrown, Finesse, Range 20/60

A Large or smaller creature hit by a Bolas is made Prone until it is freed. Bolas have no Effect on Creatures that are formless, or Creatures that are Huge or larger. A creature can use its Action to make a DC 8 Strength check, freeing itself or another creature within its reach on a success. Dealing 1 slashing damage to the net (AC 10) also frees the creature without harming it, Ending the Effect and destroying the Bolas. When you use an Action, bonus Action, or Reaction to Attack with a Bolas, you can make only one Attack regardless of the number of Attacks you can normally make.

Xistera: A wooden hollow hooked item that propels sling bullets with incredible speed and force. In a pinch normal appropriately sized and shaped rocks can be used, but doing 1d4 points of damage instead.

Proficiency: Martial+D&R / Damage: 1d6 Bludgeoning  /Cost: 20 gp / Weight: 2 lb / Properties: Ammunition, Range 40/180

Bonettle: Though it can be made of other materials it was originally made of sharp bone shards bound together with dried sinew. Popular with hunters since it can be made with the previous kill they can be thrown by hand or slung with a special thrower similar to a Xistera that is traditionally made by binding together two ribs of a reasonably large beast.

Proficiency: Simple+D/ Damage: 1d4 Piercing /Cost: 5 cp / Weight: 1/10th lb /Properties: Light, Range: 20/60 ft, Special- some break when thrown- recover as ammunition

Bonettle Thrower: Proficiency: Simple+D/ Damage: 1d4 Piercing /Cost: 1 sp / Weight: 2 lb /Properties: Ammunition, Range: 40/120

In a pinch the thrower can be used as a weapon, but has a chance of breaking if so:

Bonenettle Thrower as Melee: Proficiency: Simple+D/ Damage: 1d4 Piercing /Cost: 1 sp / Weight: 2 lb /Properties: Finesse, Special- breaks on a natural 1 made on attack, though being made of stronger materials can negate this.

AtlAtl: This isn't a weapon but a tool used to enhance weapons. As a bonus action the wielder can use it in conjunction with certain weapons (dart, javelin, or spear) to double the range (both short and long) of an attack with that weapons that comes directly after that.  In a pinch it can be used like a club, in which case it breaks on a natural 1 due to the hollow nature, though being made of stronger materials can negate this.

Proficiency: Martial+R/ Damage: NA /Cost: 1 sp / Weight: 2 lb /Properties: Special