Bloody Tear

Evolution of the whip. Can deal critical damage and absorb HP.

* Base

**Bloody Tear** is a weapon in *Vampire Survivors*. It is the evolution of Whip, requiring Hollow Heart. It is the starting weapon of Minnah Mannarah.

Bloody Tear and Vento Sacro can be united into Fuwalafuwaloo.

## Effects

Bloody Tear's attack, similar to the Whip, creates a slash horizontally that originates from the character's torso.

Bloody Tear's slashes are larger when evolved.

Consecutive slashes from increased Amount alternate between firing towards and away from the direction the character is facing, getting progressively higher.

By default, it is capable of dealing critical hits, which deal 2x damage and have 10% chance to occur. This is lowered by 10% compared to Whip with Slash (XVI). The chance is affected by Luck.

The character can heal 8 points of health if an enemy was damaged by a critical hit. This lifesteal effect has a one second delay before it can be triggered again.

### Arcanas

Selecting Sarabande of Healing (VI) Arcana allows Bloody Tear's critical hits to heal 16 points of health and trigger a pulse, dealing the same amount of damage in an area.

Slash (XVI) doubles the damage of Bloody Tear's critical hits, causing them to deal 4x damage.

### Levels

With Limit Break, Bloody Tear can be further leveled up.

 Area +2.5%
 Amount +1
 Crit Chance +2.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Higher Max Health does not increase amount healed. However, any healing benefits from a bigger buffer of health
2. ↑ Affected by Area
3. ↑ Affected by Might and Area
4. ↑ Indirectly affected by bonuses to Might and Area
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* With enough Amount, Bloody Tear can be a very deadly weapon when you are positioned south of enemies.
* Bloody Tear can deal critical damage by default. The more Luck you have, the more likely you are to deal critical hits. Luck can be increased with Clover, Little Clovers, or the Luck PowerUp.
* Bloody Tear's lifesteal effect can only trigger once per second and only on critical hits. This means that to heal the fastest, you must maximize your Luck and Cooldown bonuses to decrease the downtime of it not attacking with critical hits.
* Bloody Tear has a normal amount of knockback but it has an Area-of-Effect that can be controlled unlike most weapons, so it can be useful when trying to escape enemies closing in on you.
	+ This is especially useful when combined with the lifesteal effect, which can let you take some damage if necessary to get away.
* Quickly switching between facing left and right will allow multiple slashes in the same direction rather than alternating.
* If you already have Slash (XVI) and do not plan on getting Sarabande of Healing (VI) or uniting into Fuwalafuwaloo, evolving Whip into Bloody Tear is not worth it. By evolving Whip, it lowers the critical chance to half, takes up a passive item slot with an item that does not benefit other weapons, and only comes with a marginal increase in Area. Greatly lowering the potential damage output and limiting other weapons when survival is not usually the main concern is not ideal.

## Trivia

* This weapon is inspired by the iconic whip weapon from the *Castlevania* series. The icon is similar to whips from Portrait of Ruin.
* This named is referencing the famous *Castlevania* Song "Bloody Tears".

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special