recursal/Fanatic-Fandom huggingface dataset:
Boxxy

Boxxy

Boxxy est une jeune et jolie fille (genre de teen next door) qui avait posté il y'a quelques années une vidéo d'elle complétement surexcité, sur-expressive, et sur-mignonne avec un charme de fille intelligente. Cette vidéo était destinée à des potes à elle, des amis qu'elle côtoyait sur gaiaonline.com un site d'avatar communautaire.

Un an après des mecs de 7chan (équivalent et précurseur japonais de 4chan) ont trouvé la vidéo et l’ont posté sur 4chan, de suite une ribambelle de gens sont tombé “amoureux” de cette fille. Inutile de préciser que quand 4chan s'emparent de l'anonymat d'une personne, il veut retrouver son facebook, son twitter, son mail, son adresse physique, ses amis etc, pour boxxy ils ont appelé ça l'opération valkyrie, mais ça n'a rien donné…

Le temps passe puis boxxy refait surface, on découvre de nouvelles photo d'elle, le phénomène est relancé, s’en suit une guerre entre les vieux membres de 4chan les « oldfags » et les jeunes les « newfags », les jeunes déclarant que boxxy est la « Queen of /b/ » (/b/ c'est la section de 4chan ou ont peut trouver le pire d’internet), les vieux déclarant qu’elle est le cancer de /b/ ,qu’elle représente le mièvre, le kikoolol et surtout la recherche du meme forcé! Certains sont allé jusqu'à faire une attaque DDOS sur le site, ce qui a eu pour effet de le rendre indisponible pendant plus de 6 heures.

Il n’a pas fallu longtemps pour que les videos dépasse le million, le phénomène et le meme étant bel et bien lancé. Bien sur boxxy, Catherine Wayne de son vrai nom n’était au courant de rien avant que le phénomène s’installe (ou peut être que si en fait…) Elle aurait pu peter un plomb, d’une video posté dans l’anonymat elle est devenu célébrité, mais en y réfléchissant bien, quand une bonne centaine de millier de gens t’adulent pour ton expressivité et ta mignonitté, y’a pire comme traumatisme.
Kreuzberg-Viktoriapark

Viktoriapark is a 16-hectare park built around Kreuzberg Hill. Situated on its very peak is the Prussian National Monument for the Liberation Wars, made of cast iron, sixty feet tall and resembling the spire of a Gothic church. Sculptures on the monument commemorate different battles in the Liberation Wars. The spire is topped with an iron cross and its elevated height allows it to be seen from miles away. On the northern face of the hill is a man-made waterfall, constructed with boulders from the Giant Mountains. The sculpture at the base of the waterfall is of a fisherman struggling to get hold of a mermaid in his net.
The park is an oasis of green tucked away from the main centre of Kreuzberg. It has a hilly topography, rare in Berlin, and winding paths that lead visitors to various secluded spots. As a historic wine-growing region, it has a vineyard run by the city, cultivating the “Kreuz-Neroberger” wine of which 600 bottles are pressed each year.
Occult

The hidden world of the supernatural teems with secrets, conspiracies and unusual factions. Obviously, most supernatural creatures are aware that strange things exist out there by dint of their very existence, but acquiring hard knowledge of such things is a function of Abilities. By using Occult Influence, you can dig up information to improve your knowledge, get inside the occult community and find rare components for magical rituals. Cult leaders, alternative religious groups, charlatans, occultists and New Agers can be found here.

Western Occultism really came into its own during the Age of Enlightenment. It was the German esoteric tradition that gave rise to the Illuminati, the Oculists, the Rosicrucians, the Ordo Templi Orientis, the Thule Society, and the Vril Society. The Nazis—through a division known as the SS Ahnenerbe—hoarded relics and sent their agents on expeditions all over the globe. The artefacts and manuscripts that they collected are now lost to history. West Berliners are considered more liberal (and godless) than their brethren in the Federal Republic of Germany. Besides mainstream religion, the people may turn to New Age philosophy or folk traditions in order to find spiritual fulfilment.

## **Status**

••••• Leader of Major Religious Organisation

•••• Spiritual Guru, Celebrity Medium

••• Occult Shop Owner, Ghost Hunter

•• Local Fortune Teller, Attendant to High Priestess

• Initiate, Amateur Researcher

## **Tasks**

### **Level 1**

Contact and make use of common occult groups and their practices
Know some of the more visible occult figures
### **Level 2**

Know and contact some of the more obscure occult figures
Access resources for most rituals and rites
### **Level 3**

Know the general vicinity of certain supernatural entities and (possibly) contact them
Access vital or rare material components
Milk impressionable wannabes for bucks ($250)
Access occult tomes and writings
Research a common Basic ritual or rite
### **Level 4**

Research a common Intermediate ritual or rite
Command certain favors from impressionable followers
### **Level 5**

Access minor magic items
Unearth a common Advanced ritual or rite
Circle of the Crone Events

### **Winter Solstice**

The longest night of the year, falling in late December. It is traditionally a time of triumph for the elders of the Circle, those who have slept through the most assaults of ever-angry day, the wizened and wise who can no longer feed on the blood of mere mortals, those reputed to dine on viands darker than even Vitae. The Solstice is the night of the Crone. The Winnowing is typically performed before the Solstice.

### **Spring Equinox**

At the Vernal (or Spring) Equinox, days and nights are in balance, and the Kindred of the Circle celebrate their members who best balance Humanity and the Beast. The Equinox ceremony is held to celebrate the Maiden and the Fool.

### **Summer Solstice**

It is fitting that this least venerable of seasons holds the festival of the Acolytes’ outsider roles, for the Summer Solstice is when the Scarlet Woman and the Hero have their chance to shine. The Summer Solstice is a festival, a bash, a dance, a party, a spectacle and an opportunity to get noticed. Declaration starts around one or two in the morning, taking the form of boasts about what the Acolytes intend to accomplish in the following year.

### **Autumn Equinox**

The Autumnal Equinox is sacred to the Mother and the Father, and just as the Spring Equinox, the Autumnal Equinox is regarded as a time of balance. The Autumn Equinox occurs in three phases - the Dusk Seranade, the Equinox Feast, and the Rite of the Borderlands - broken up by what can only be termed intermissions. During these gaps in the ceremony, people often leave and show up, and this is expected. Not every element of the ritual is right for every Acolyte.

### **Midwinter Sacrifice**

In one of the urban centers of Germany, the Circle of the Crone practices a modern initiation rite that traces its origins back to a Kindred variation on the traditional Norse “blót” ceremonies of old. On the night before the Midwinter Sacrifice, the chosen Kindred are stripped bare and painted with a runic inscription of deep significance. They are then laid into a grave where they rise the next night, to hunt for a mortal victim to sacrifice to the gods.

### **Walpurgis Night**

Occurs on the night of April 30th, the night when witches are reputed to hold a large celebration on the Brocken and await the arrival of spring. The Kindred dedicate Walpurgis Night to a celebration of the Beast. Kindred typically do not prepare much for the Walpurgis feast beyond fasting for a couple of nights and locating sun-proof spots along their hunting routes. Some Kindred may wear paint or makeup or simple costumes to emphasize the nature of their Beast. During Walpurgis Night, the Kindred rise from their grave and engage in the Hunt, lead by a Kindred who plays the role of Holda or Woden. Kindred typically fall into frenzy sometime over the course of the night, lasting until dawn when the sun drives the Beast to seek shelter. The mortal practice of lighting bonfires on Walpurgis Night to ward off evil also manages to ward off the Kindred, causing quite a few of them to succumb to Rötschrek during the night.
CG/Merits

Characters get 34 dots of Merits to spend, in addition to 2 free Languages and 3 free Vampire Statuses (City, Clan, Covenant). You must spend 10 Merit dots before heading on to the next stage. At the end of CG, unspent dots will be converted to XP, and handed out to you after approval at a small amount of XP per week.

Status Merits that are above 2 cannot be bought in CG. Merits associated with Influence Spheres cannot be bought in CG. Merits dependent on location (Haven, Wyrm Nest, etc.) cannot be bought in CG.

Mortal characters should type +finish to submit their sheet for approval. Vampire and Ghoul characters head on to the next room.

### Commands:

* set <Merit>=<value>/<notes>
* +sheet
* +sheet/check merits
	+ +sheet/check returns the following:

You have x dots of Merits left unspent.
You must spend at least 10 dots in Merits.
* +stat/list Merits
	+ Lists all the Merits that we have in our database.

Back

Next
## Comments:

* Before completing this step, the system checks that:
	+ At least 10 dots have been spent (not including Languages and Vampire Status).
	+ 2 dots of languages have been spent, representing a character's first and second language. Both of these dots are free.
	+ For Vampire characters, 3 dots between City, Clan, and Covenant. The first 3 dots are free.
* No Status stat can be above 2.
* Some Merits have pre-requisites. Some Merits require comments or notes. The system could have some way to check that the requirements are met before letting players purchase the Merit.
* Unspent Merits are converted to XP at 1XP per dot at the final stage of CG, and then put in an XP "bank" for the character.
Carthian Events and Practices

## **Carthian Events**

### **May Day**

May Day for the Carthian Kindred occurs on the night of April 30th, well into the wee hours and early mornings of the first day of May. May Day is the traditional day for the mortal leftists of Berlin to stage their protests which usually devolve into riots. The Carthians join in on the fun, instigating their mortal pawns and hunting amidst the chaos. May Day Night is for the Carthians to celebrate their independence from the oppressive Invictus regime. The atmosphere is bawdy and revelrous. The Carthians will perform speeches and soliloquies with an overwhelmingly pro-Carthian message; the political plays will feature Dominated mortals playing farcial, Punch-and-Judy-esque depictions of their former Invictus overlords. Nobody tells the rookies what happens to the mortals when the play ends; for many Carthians, their first May Day Night is considered a rite of initiation.

### **Party Congress**

Every year the Party holds a Congress—the rally to end all rallies—to elect the delegates to the Central Committee. Speeches are held throughout the night; important policy decisions will be “made”. Party members will be able to “cast ballots” to “elect” the Central Committee from a series of candidates. The party leadership will take the opportunity to express party line and disseminate ideology. This event is open to the general public; it is normally meant as a show of strength from the ruling Carthian Democratic Party.

## **Carthian Practices**

### **The Chain**

At almost every Carthian gathering, at some point in the evening, some Kindred (usually the Prefect) steps forward and requests that everyone present take part in a long-standing custom that Carthians call the Chain. The idea is simple. All the Carthians present gather in a circle, and following a few inspirational words from the Prefect, each passes a single artifact that is esteemed by the local Carthians to the Kindred beside him, thus forming a symbolic chain representing that what one Kindred does affects all others.
Siegfried Theodor Walther

Comrade Siegfried, styled the Glorious Leader of the Democratic Praxis of West Berlin, is fair and magnanimous and greatly beloved by all his subjects. The Great Leader teaches that all Kindred are equal and can be made equal through policy and appropriate governance. The Kindred are locked in an eternal struggle against their beast; only when their most basic needs are met are they free to pursue a higher purpose. The Great Leader proposes that it is the system that will meet these needs. The Invictus sought to enslave Kindred by locking them in perpetual serfdom and debt. In this new regime, blood is FREE and all Kindred are guaranteed safety and shelter from the unforgiving sun.

Our Great Leader awoke from torpor sometime during the German Revolution of 1918-1919. The revolutionaries met the Imperial soldiers in a series of bloody clashes; the resultant bloodshed seeped through the ground and nourished him, and he awakened with a mission—to bring revolution and enlightenment to all of Kindred society. In Berlin, Comrade Siegfried was a warrior, battling the Strix using his indestructible might. He won a hard-fought victory against the Strix and eradicated them from the city, and the people loved him so much that they decided to make him their Leader, indefinitely.

## Description

This older gentleman has a receding hairline and his brows knotted in a perpetual furrow. His years had craved creases around his mouth, cheeks and eyes. He has a strong nose and a square jaw framed by a short but respectable beard. His dark hair is streaked with grey, and he conducts himself with a firm, lordly air. His eyes twinkle with good humour. His dress is always a well-worn three piece suit, with a stiff, highly starched collar, and on occasions worn with a Lenin-esque flat cap.

## Hooks

* The Dear Leader is a very busy man. The privilege of speaking to him is not granted to just anyone; if one has business with the Dear Leader, one will need to go through proper channels by first making an introduction with the Seneschal.

## Rumours

* Spreading rumours about the Dear Leader is a serious offence, punishable by short-term incarceration and/or re-education.
Chocolate Rain

Chocolate Rain

Chocolate Rain est une chanson écrite et interprétée par Tay Zonday.

Après avoir été postée sur le site YouTube le 22 avril 2007, la chanson est très vite devenue populaire ; la vidéo a été vue plus de 100 millions de fois. La vidéo a reçu un YouTube Awards dans la catégorie musique en 2007. Le chanteur a été parodié à de très nombreuses reprises et notamment dans l'épisode de South Park Canada en grève.

Le chanteur Tay Zonday s'est fait remarquer par sa voix de basse qui contraste avec son apparence de jeune adolescent, son âge surprend aussi puisqu'il a 25 ans lors de l'enregistrement alors qu'il a l'apparence d'un garçon d'environ 14 ans.

La chanson Chocolate Rain (Pluie de chocolat en français), parle de la traite des Noirs et du racisme.

Popularité[modifier | modifier le code]

Le batteur du groupe Green Day, Tre Cool, a repris cette chanson.[réf. nécessaire]
Lichtenrade

Lichtenrade is a quiet, neglected suburb in the southern outskirts of West Berlin. It consists of mainly residential suburbs and undeveloped woodlands. The Berlin Wall zigzags across its south and eastern border, separating it from the territory of Brandenburg.

Lichtenrade is the last stop for the S-bahn line in West Berlin. People don't ride the S-bahn because it is controlled by the GDR-owned Deutsche Reichsbahn. The GDR still runs empty trains; they have shut down the southern access tunnel that leads out of Berlin. GDR officers from the Interior Ministry called “Bahnpolizei” sometimes make an appearance.

In Lichtenrade, real estate is cheap and it is easy to buy large blocks of land. The private properties are not well-maintained and have a tendency to fall into disrepair. Properties end up abandoned for one reason or another; their structures are then taken over by mold and graffiti. People feel uneasy here and don't like interacting with strangers.

## **Locations**

### **Sachsenhausen**

* Intimidation 4 Sachsenhausen

A few abandoned buildings can be found in this secluded corner of Lichtenrade. About half a dozen blocks all, squat and painted yellow, lined facing each other on the barren field. The walls are of clapboard siding and the windows have been installed with rusted iron bars. Thick barbed wire fences coil around the perimeter, tangled up among the weeds.

The doors aren’t locked, and inside one may find small, narrow rooms and cramped cells. Some of these rooms are outfitted with desks and filing cabinets, which appear to have been cleaned out sometime in the past. Some rooms have steel bed frames with questionable metallic implementations. Some rooms are just bare, with nothing in it except for peeling wall paint and occasionally strange scratches on the walls. Everything is covered in a fine layer of dust. The air smells stale and stagnant.
Geheim

**Parent Clan**: Ventrue

**Disciplines**: *Blut Alchemie*, Animalism, *Dominate*, Resilience

## **Bloodline Weakness: Slaves to Appetite**

-1 penalty for Vitae addiction. If a Geheim fails to feed the night prior, for the next night, she suffers a -2 to frenzy rolls made as a result of anger. The penalty fades when the Geheim consumes at least one Vitae.

## **Bloodline Gift: Sanguine Analysis**

**Cost**: –

**Dice Pool**: Intelligence + Investigation + Blut Alchemie

The character garners one piece of the following
information regarding the sample:

* The age of the character (if mortal) or time since the character’s Embrace or last torpor, whichever was most recent (if Kindred).
* Whether the character suffers from or carries any diseases (one disease per success).
* The general health of the character (if mortal).
* The amount of blood that was in a human or Kindred’s system at the time the sample was taken.
* The presence of animal, human or lupine blood in the sample (the presence or lack thereof of each is garnered per success).
* The presence of another Kindred’s Vitae in the sample.
* The clan the Kindred who provided the sample hails from (whether or not he originates from a given clan per success).
* Whether or not the sample came from a ghoul (one success) and the clan of the ghoul’s regnant (whether or not the regnant is a member of a given clan per success).
* Whether or not the Kindred is a member of the Geheim family (the Geheim may be able to test for members of other bloodlines if he has confirmed samples available from a member of said line).

Each success is considered a successful test of the
sample, allowing the player of the Geheim to ask the Storyteller one of the above questions and gain an accurate
answer. The character is limited to a number of rolls equal
to her Blut Alchemie.
Industry

The grinding wheels of labor fuel the economies and markets of the world. Machines, factories and blue-collar workers line up in endless drudgery, churning out the staples of everyday living. Industry Influence sways the formation of unions, the movements of work projects, locations for factories and the product of manufacturing concerns. Union workers, foremen, engineers, construction workers, manual laborers and all manner of professionals exist among these ranks.

Trade unions in West Germany came together under an umbrella organisation, the German Trade Union Confederation (Deutscher Gwerkschaftsbund or DGB). The DGB is made up of 16 trade unions, representing 5 million members nationwide, in professions as diverse as metalworking, railway, mining, construction, agriculture, food and catering. Various other Union organisations exist; they include the German Civil Service Federation (1 million members), the German Christian Workers’ Federation, and the German Salaried Employees’ Union. Worker welfare in Germany is serious business. Employees' representation in Germany has a binary structure: trade unions that set the framework for working conditions, such as collective wage agreements, and "work councils” elected by employees to represent their interests in a company.

## **Status**

••••• Industrialist, Executive of Trade Union Confederation

•••• Union Lawyer, Director of City Planning, Chairman of Professional Association, Executive of Engineering Firm

••• Factory Foreman, Leader of Local Union Chapter, Engineer

•• Union Worker, Skilled Machinist, Intern at Architectural Firm

• Apprentice, Seasonal Labourer

## **Tasks**

### **Level 1**

Learn about industrial projects and movements
Gain access to work sites that are normally off-limit to civilians
### **Level 2**

Have minor projects performed
Dip into union funds or embezzle petty cash ($500)
Arrange small accidents or sabotage
Cause minor delay on a work project
### **Level 3**

Organize minor strikes
Appropriate machinery for a short time
Report a company for work conditions violation
### **Level 4**

Close down a small plant
Revitalize a small plant
Threaten local politicians
### **Level 5**

Manipulate large local industry
Revitalize the economy of a region
Affect legislation
Cost a politician re-election
Architects of the Monolith

**Parent Clan**: Ventrue

**Disciplines**: *Auspex*, *Dominate*, *Gilded Cage*, Resilience

### **Bloodline Weakness: Conspirator**

Architects are prone to conspiracy. They gain an additional Mask or Dirge: Conspirator. They cannot regain Willpower or use Willpower to add +3 to rolls if they go a month without satisfying their Mask/Dirge (Conspirator).

### **Bloodline Gift: Unyielding Monolith**

When an Architect is in full control of a Domain (having both Claim and Clout), all their Resistance rolls taken from within the domain gain a bonus equal to their City Status.

## **Devotion**

### **Urban Machinations**

*(Gilded Cage 1, Dominate 2)*

Roll: Extended. Intelligence + Politics - Awareness. Target successes is level x5. Each level must be rolled for individually.

**Alignment** is a separate stat for the Territory only accessible to Architects. The stat has five levels, and each level must attained individually like normal territory stats. Alignment gives a bonus to Gilded Cage rolls where the ritual is performed.

With this power, the Mason manipulates territory by influencing road works and construction projects, placing occult symbols hidden and in plain sight, installing “eyes” both living and mechanical, and installing structures or artwork such as a giant glass pyramid or a statue of a blue horse with flaming red eyes. When the Territory is “aligned” with the purposes of the Mason, he will find that his Gilded Cage rituals work more effectively. He gains a bonus to his Gilded Cage rolls equal to the level of Alignment where the ritual is performed.

The effects of this Devotion lasts as long as the Mason's Vitae flows in this Territory (by hunting, ghouling, maintaining a Herd, residing in or claiming the Territory). If the Mason returns later on, he can pick up where he left off provided that the changes he had made are still in existence. If someone torn town his statues or defaced all his occult symbols, he will have to start all over again.
Invictus Titles

## **Titles of Esteem**

Master – **Junker**
Miss – **Junkfrau** or **Fraulein**
Mister – **Herr**
Madam – **Frau**
Alder – To refer to someone as “Alder”, use “**Herr**” or “**Frau**” and prefix “**Edler von-**” to their surname. For example, Herr Leopold *Edler von* Hohenzollern. If the same person has a higher ranking Title of Tribute, that title takes precedence and “Edler” will be dropped. For example, Herr *Markgraf* Leopold von Hohenzollern.
## **Titles of Tribute**

Lord/Lady – **Herr/Dame**
Sir/Dame Knight – **Ritter**
Baron/Baroness – **Freiherr/Freifrau**
Viscount – **Burggraf/Burggraefin**
Count/Countess – **Graf/Graefin**
Marquis/Marquise – **Markgraf/Markgraefin**
Duke/Duchess – **Herzog/Herzogin**
Prince – **Fuerst**

## **Terms of Adddress**

#### **Submissive Voice**

The Most <descriptor> <Title of Tribute/Esteem> <full name>
*The Most Regal Markgraf of Berlin-Brandenburg, Leopold von Hohenzollern*
#### **Formal Voice**

<Title of Esteem> <Title of Tribute/Title of Function/last name>
*Herr Markgraf/Herr Kurfuerst*
#### **Familiar Voice**

<Title of Esteem> <first name>
*Herr Leopold*
#### **Intimate Voice**

<first name>
*Leopold*
#### **Disparaging Voice**

My <Title of Tribute> <last name>
My Markgraf von Hohenzollern
## **Useful Notes**

Germans do not distinguish between “Mister” and “Lord” when it comes to terms of address; both use the term “Herr”. Similarly, Germans have no word for “sir”. If a German person wants to say “Yes, sir,” they will say, “Ja, Mein Herr,” (which may be interpreted as the disparaging voice), “Jawohl,” (in military contexts), or “Ja, Herr <rank or title>,” (generally the safest and most formal).
Grid

## Domains

West Berlin is divided into 11 boroughs and 47 localities. The boroughs and localities roughly correspond to mortal administrative districts, simply because it is OOCly convenient and ICly easier to control a territory when it is under the same administrative system.

Territory System: For a guide on how the Territory System works.

Sites: How to use and build sites.

Site Directory: A list of sites available on the grid.
CG/Skill Specialties

In this room, you can set Skill Specialties. Characters get 6 dots to spend on Skill Specialties. You must spend at least 3 points.

### Commands:

* set <skill.specialty>=1
* +sheet
	+ To look at what you have so far.

Back

Next

## Comments:

* Checks the following before approving characters for the next stage:
	+ At least 3 skill specialities have been set.
	+ Skills must have a value of 1 or more before a Specialty can be set on it.
* Unspent Skill specialties are converted to XP at 1XP per dot at the final stage of CG, and then put in an XP "bank" for the character.
Gudrun

The Crone of Berlin is an ancient being, dwelling somewhere within the woods near the outskirts of the city. She is known for her powerful knowledge of blood sorcery, of which she is willing to impart to Acolytes, for a price. Her domain is known only to the members of the Circle. It is off the beaten path, marked with runes and sharpened twigs and the occasional bloody carcass.

## Description

Gudrun is a slight girl who looks about eighteen, with an appearance that is anything but human. Her skin is pale and lifeless like the belly of a fish. Dirt clings to her hair and the fabric of her simple floral skirt. There is always dirt underneath her fingernails, and she prefers to be barefoot, and moves with an unnatural, animalistic gait. Her pupils are vertical slits, with a second set of eyelids that shut sideways, like a crocodile.

## Hooks

* A bloody witch of the wilds, her mastery of **Cruac** is unparalleled.
* Cultivates a garden of mandragora in her domain. Can be persuaded to part with a sample of **lacrima**, for a price.

## Rumours

* The Carthians can't touch her. They're too afraid.
* Heard about what happens to her suitors? —And yes, there have been some. Those Daeva boys will try anything. Anyway, after *coitus*, she bites their head off, like a female praying mantis. It's not pretty.
Influence System

Influence is a realm in mortal society that the character has power over. Influence is represented on your sheet by Merits. Influence must be acquired and maintained. They can be used to further your own ends or used against you by your enemies.

## **Influence Spheres**

**Influence Sphere Overview**—A summary of the domain of each Influence Sphere.

**Academics**
**Bureaucracy**
**Counterculture**
**Espionage**
**Health**
**High Society**
**Industry**
**Legal**
**Media**
**Occult**
**Police**
**Politics**
**Transport**
**Underworld**
**Influence Sphere Assets**—House rules for Retainers, Allies, Status, and Contacts.

## **Actions**

**Influence Actions I** — Investigating, Acquiring and Maintaining. This is a starter guide that helps you grasp the basics of obtaining Influence.

**Influence Actions II** - This lists actions that can be taken using Influence Merits.

**Influence Actions III** — Attacking, Defending, and Covering-up. Read here if you really want to mess up someone’s day.

## Interactions with other systems

* **Territory and Influence**
* **Sites**
* **Crises**
* **Downtime**
Downtime

To simplify things, we have decided to make 1 Downtime equal to “the time spent making a roll off-screen” or “the time needed to maintain a dot of Merit per month". It is roughly a few hours (up to half a night) in length. A vampire or mortal of average capabilities would be able to complete 1—3 tasks per night (accounting for time spent procrastinating, hitting the snooze button, hanging out, getting stuck in traffic, etc.). A ghoul of average capabilities would be able to complete 3–5 per day/night (accounting for time spent fawning over Regnant), and a mortal of average capabilities would be able to complete 2–4 tasks per day/night.

#### **Good Time Management**

Grants extra downtime equal to half of (Intelligence + Resolve + Stamina).

## **Maintaining Merits**

See here.

Certain Merits will cost 1 downtime per dot per month. They will be deducted from your downtime at the end or start of each month. Status will always cost downtime to maintain. Covenant, Clan, and City Status all cost downtime, because it represents time spent carrying out tasks, showing up to Elysium, getting seen and be seen, managing underlings, answering to superiors, returning correspondence, etc etc.

### **Delegating**

Up to half of your Status maintenance downtime can be delegated. You may appoint one (or several) minions to act on your behalf, carrying out mundane tasks that you can’t be bothered doing yourself. The minion must be the same or lower in Status than your character in the given faction (Ghouls are always considered lower status than Vampires). The minion must also share membership in the same faction. NPCs cannot be minions.
Mekhet

The Mekhet are often quiet, often invisible, and yet they see everything. Spies and prophets, they go where they will and learn what they want to. No secret is safe from the Mekhet. “We are the Y incision cut into this dark, dark world,” whispers a voice. “Shall we loosen our stitches?”

Berlin is a city crawling with spies and double agents. Information is a lucrative business and the Mekhet control the trade. That embassy building down at Friedrichstrasse is wired up to the nines. Those white domes at Teufelsberg are used by the NSA to listen to your every move. It's true; it's right there staring you in the face.

**Nicknames**: Shadows

**Favored Attributes**: Intelligence or Wits

**Disciplines**: *Auspex*, Celerity, Obfuscate

**Clan Bane (The Tenebrous Curse)**: Mekhet blood is the blood of shadows. Their Requiem is one of secrecy and symbolism. For this reason, Mekhet each suffer a single bane that is not tied to a breaking point. When the Mekhet reaches Humanity 6, choose a bane. This bane counts toward the three banes a vampire is allowed, so a Mekhet is less able to mitigate detachment. As well, consider a Mekhet’s Humanity to be one dot lower for all Humanity-based banes (including sunlight and torpor).

### **Mekhet Members:**

* Elvira Hochberg (NPC)
* Geralt Vogt (NPC)
* Lazarro Sangiovanni (NPC)

### **Mekhet Bloodlines:**

* Agonistes
* Alucinor
* Bak-Ra
* Csalad
* Iltani
* Khaibit
* Norvegi
* Panoptes *(Lynx)*
* Sangiovanni
Carthians

When the Russians came and brought with them the ideas of Marx and Lenin, the Kindred were understandably skeptical. It was philosophy for the sheep, they said, not fit for those who are predators of the night. When the world descended into war, the Kindred continued to play lords and ladies, wilfully ignorant as their mortal influences crumbled around them. 16th of April 1945 saw the Red Army march in on Berlin, and the city burned for fourteen days and fourteen nights. And on the heels of the machine gunfire came an even greater terror—the Strix—who unlike the Red Army, stayed and hunted the Kindred like prey, driving them to madness.

The Kindred who survived remembered the ensuing years as a fiery haze. The Masquerade was a non-issue as mortals died by the thousands from disease and starvation. Buildings were razed; civilians were massacred. And then, the Berlin Blockade. The Soviets cut off all travel routes to West Berlin from June of 1948 to September of 1949. For one year no news came out of the Kindred Court of Berlin. And when the Blockade was lifted, the Invictus was no more; in their place was the Carthian Party— authoritarian, social utilitarian, and toting their pamphlets of Hobbes' *Leviathan* in place of the Little Red Book. Hobbes states that the natural state of man was “*bellum omnium contra omnes*—a war of all against all”, and to avoid a perpetual state of war, man must lay down their right to all things to a man or to an assembly of man, called the Commonwealth, which is known as “the Leviathan”.

In the ensuing vacuum, the Carthians picked up the pieces, forming a stable government and securing blood and safe haven for those that came under their protection. Within the Carthian Movement, a selected elite formed the Central Committee. Behind them pulling the strings is an even more selected elite, called the Politburo. Those who oppose the Politburo are known to disappear into the night. We do not talk about the Politburo.

The Carthians do not all belong to The Party. Hippies, anarchists, collectivists, and all other sorts have splintered away from the main group. The Party considers these people harmless but misguided—prospective comrades to be one day brought back into the fold. The Party is founded on the philosophy that shapes the Carthian Movement—the four tenets; Tolerance within reason, Collective action, Individual rights, and Duty to be a complete being.

### **Carthian Members**

* Siegfried Theodor Walther
* Olga Fedorova
* Helmut von Mansfeld
* Geralt Vogt
* Joachim Reiter
* Elvira Hochberg
* Egon Schenck

## **Source books**

* Secrets of the Covenants
* Blood and Smoke: the Strix Chronicles

All stats and abilities from the above books are approved for use unless stated otherwise.

### **Other references**

* Vampire: the Requiem (Fluff only.)
* Carthians (Fluff, Bloodlines, and some Merits.)

## **Links**

* Carthian Events and Practices
* Carthian Titles
* Carthian Abilities
Renate Sommer

Wild, spirited, and pretty as a picture, Renate Sommer is the poster child for the hippie movement that swept the world during the 1960's. She lives her unlife on the edge, challenging the establishment and skirting the rule of law. Renate is a neonate who prefers to explore alternative philosophies. She was embraced a decade ago by some nomadic Daeva who blew in with his psychedelic rock band and entourage of hippie followers. She was taught that the Carthians stood for freedom, peace, and equality. But then fascists came along, winning the majority vote in a Praxis takeover. They proceeded to ban everything that was remotely fun or cool. And then the knives came out and it was like June 1934 all over again. Worst party ever.

## Description

A perfect statue of a woman, Renate cuts a figure of hedonism incarnate with just the right touch of grime. Her rich auburn hair is worn slightly dishevelled, flowing around her pale face and down her shoulders. Her lips are a captivating shade of red, and her lashes flutter from above coal-dark eyes. She is dressed in the latest fashions, with a little bit of wear and tear that says—this one knows how to party. A light overcoat opens up to a cleavaged loose shirt and a pendant of Ganesh hanging on a leather cord. Her long legs are clad in stockings and buckled boots.

## Hooks

* A **rebel** with a cause, working to bring down the Man.

* Are you a **Individualist**? An **Oppositionist**? A **Bodhisatcrat**? An **Anti-Obstructionist**? Renate is interested in exploring the Carthian philosophies suppressed by the Man.

* **Hungry**? Renate maintains a Herd that is freely available to neonates and newcomers with less than a month of residency in the city.

## Rumours

* How to find Renate: head out to Gesundbrunnen; find the park littered with the most used condoms and populated by the most hoodlums and drug dealers. Ask the nearest pusher for “Cherries in the Snow”. Eventually you will be guided to a compound, where Renate resides with her commune.
Kreuzberg-Kottbusser Tor

Kottbusser Tor is the centre of Kreuzberg's SO36 district. This traffic square is hemmed in on all eight sides by social housing blocks; the main roads extend from here outwards like the arms of an octopus. The neighbourhood is occupied by cheap, crumbling apartments, kebab shops, 24-hour florists, ethnic businesses, dive bars, and gay clubs. The locals call it “Kotti”—a haven for punks, hipsters, and junkies. Crime is common and not even a cause for alarm. Vagrants and the homeless sleep on street corners. Gangs of kids roam around late at night, harassing passerbys for spare change.
### **Neue Kreuzberger Zentrum**

These mass-housing projects are a maze of back alleys and side streets, zigzagging their way around crumbling blocks ten to twenty storeys high. The buildings have been constructed quickly and cheaply and it shows. Their facades are covered in exposed wiring and satellite dishes. Public utilities are barely maintained; the sidewalks are littered with cigarette butts and scraps of paper. The graffiti here is stark and ugly—mostly chickenscratch, racial sentiments, and obscene symbols.

A typical apartment block would have a courtyard in the middle, originally meant as a play space for children but filled with trash and scrap metal. Sometimes small businesses and entertainment venues operate on the ground floor. A typical room would consist of nothing more than the bare necessities. A bathroom, a kitchen, a bed—and sometimes not even. The windows never let in much light, and the size is small enough to be suffocating.

### **SO36**

This small, dingy club is the cradle of Berlin's punk rock culture. The entrance on the ground floor doesn't bear anything more than the sign of “SO36”. Thumping, raucous music blares through here at all hours of the night. There is usually a line waiting to get in, of kids dressed in their Sunday's best—leather jackets, spiked collars, and multi-coloured mohawks.
The inside of the club is cramped and never well-lit. There is a stage for performing artists—from unknown "so cool you've never heard of it" acts to international rockstars like David Bowie and Iggy Pop. The strobe lights pump out flashes at 20 Hz per second. At the bar, cheap drinks are poured down dirty glasses and no one cares to look at what they're drinking.

**Skills**: *Expression ••••*
**Controller**: n/a
**Access**: Public
**Prerequisites**: n/a
**Merits**: *Feeding Pool •••*
**Location**: Kreuzberg
**Contributors**: n/a
**Cornerstone**: *Counterculture*

### **U-Bahnhof Kottbusser Tor**

The Kottbusser Tor station has an overhead crossing and an underground platform. The overhead portion is made of steel and glass, with an elongated design and a long, green roof. This station is a draw for criminals, drug dealers, vagrants, and the homeless. Every inch of the wall of the underground platform is covered by graffiti. It is not uncommon to find junkies passed out on the street or the homeless taking up semi-permanent residence in one of the dark recesses of the platform.
Siemensstadt

Beyond the Spree, massive red brick buildings rise out of the ground, each five to ten-storeys tall and several hundred metres long. A shipping canal leads up to the plants and countless railroad tracks cross the wide terrain. This is Siemensstadt—a tract of land first developed by Siemens & Halske in the 1900's. The famed “German engineering” keeps this place operational and in business. The factories employ thousands of workers, manufacturing all manner of appliances.

The aesthetics of Siemensstadt harken back to the Industrial Revolution. The buildings loom—with their soot-lined walls and rows of tiny, identical windows, framed by the harsh line angles of New Objectivity architecture. Of note is the Siemens administration building, and nearby, the clocktower called Siemensturm. The Wernerwerks, numbered from I—XV, are the factories of the Siemens Company. They are named after their founder, Werner von Siemens.

## Locations

#### **Siemens Research Laboratory**

* Status: Industry
* Science 2

Siemens Forschungslaboratorium, as it is known, is a U-shaped building on Wernerwerkdamm, close to the Siemens administration building. It is six-storeys in height and constructed from red brick. The vertical extensions of the “U” are about 50-metres long.

The research laboratory operates closely with the Siemens administration. Their main function is quality control and monitoring production, and maintenance of test and calibration equipment.
Heiligensee

Heiligensee is a suburban settlement west of the Tegel Forest, on the shores of the Havel. The land was founded on agriculture and fisheries before it became integrated into Berlin. An interesting feature of Heiligensee is the Baumberge dune, a sandy formation formed after the last ice age, unique in Berlin. The barren land is mostly used by the French to conduct military exercises.

The old village centre of Alt-Heiligensee contains some small churches, schools, local shops, and community centres. Heiligensee is cut off from the rest of Berlin by the river and the Tegel Forest to the east. The houses are spaced widely apart, and it is possible to find traditional stables and farmhouses among the residencies there.
Buckow

Buckow has quite a strange configuration in that it is split into “Buckow I” and “Buckow II”, seperated by the neighbourhood of Gropiusstadt. It is primarily a residential suburb, full of trees and greenery and small, quiet streets. Its landmark is the old mill of Buckow, considered to be the oldest mill in Berlin.

Buckow lacks any U-bahn station of its own. The roads are passably maintained, traversable by cars or private vehicles. Nothing much happens in Buckow. The residents are used to the quiet and are quick to notice anything out of the ordinary. Buckow does not have much prestige; every year it sees more young people leaving, attracted by the glitz and glamour of the city.
Mariendorf

Mariendorf is a pleasant suburb made up of middle and high income households. The wealthier residents of Mariendorf live towards the south end, where a “mansion colony” developed in the late 19th century. Alt-Mariendorf is the old village centre where the village church and the village mill still sits. The main highway, Mariendorfer Damm, runs north to south through the district.

Mariendorf is known for the Trabrennbahn, a horse-trotting course which is popular among the locals, and the Volkspark Mariendorf, a large beautiful city park. The houses in Mariendorf range from terraced houses to single-family detached homes.

Mariendorf has three U-bahn stations and several main roads connecting it to neighbouring districts. It is a safe suburban area with low crime. The residents value community and actively promote sporting and cultural events happening in their district. The social scene is conservative upper middle class and anyone who doesn't fit the mould tends to stick out like a sore thumb.

## Locations

### **U-Bahnhof Alt-Mariendorf**

Yet another subway station. This one is underground and has north and south exits. The walls are lined with large white ceramic tiles, while the centre columns are clad with natural stone. Of note are the dark blue and red tiles of the walls near the stairs.

### **Trabrennbahn Mariendorf**

* Animal Ken 2

Horse trotting, also called harness racing, is a sport where the horse pulls a two-wheeled cart and race along using a trotting gait. The natural trotting gait of the horse is prized and selected for among specific breeds of horses. The horses are not allowed to break pace and will be pulled out of the course if they break into a gallop.The jockeys (called “drivers”) sit in carts, using the whip to give direction to the horses.

The Trabrennbahn races were started in 1913, and continued uninterrupted through the Second World War. Breeders and horse enthusiasts will meet to compete every year in the German Trotting Derby. Derby Week is from the last weekend of July until the first weekend of August, with the final race held on the second Sunday. The race is nationwide and attracts participants from all over Europe.

The Mariendorf spectator gallery has five storeys and can seat five thousand visitors. It is a modern construction with a sleek new glass front, completed in 1972. The stables can keep up to 800 horses and are built in the traditional half-timber style with a mix of modern and old constructions.

### **Volkspark Mariendorf**

* Athletics 3

The park covers 13 hectares and has three lakes, a rose garden, a soccer stadium, a hockey ground and a public swimming pool. The park becomes very popular in the summer as it caters to a wide variety of activities. There is an international culture festival that happens around Ascension Day, and small and large music festivals throughout the year. The local football team is called “Mariendorfer Sportverein 06” (or “Mariendorfer SV 06”) and draws quite a crowd during matches.
CG/Bonus Clan Attribute

Please choose your bonus Clan Attribute. The bonus Attribute for each Clan is as follows:

Daeva - Dexterity or Manipulation
Gangrel - Stamina or Composure
Mekhet - Wits or Intelligence
Nosferatu - Strength or Composure
Ventrue - Presence or Resolve
### Command:

* set bonus\_clan\_attribute=<attribute>

Non-vampire characters may skip this step.

Back

Next
## Comments:

* The command adds 1 dot to the specified Attribute stat.
* Command will be denied if the bonus makes an Attribute exceed 5.
* *\*Optional\** System checks that the bonus Attribute is correct for the player's Clan.
Underworld

The world of crime offers lucrative possibilities to strong-willed or subtle leaders. Anyone talented or simply vicious enough to do so can traffic in guns, money, drugs and vice. Underworld Influence lets you reap the benefits of all manner of illegal dealings, and its ranks are filled with drug-dealers, bookies, hit-men, fences and criminal gangs.

In Berlin, a major source of revenue for the gangs is drug trafficking. The heroin comes from the poppy fields of Afghanistan, smuggled here to the city and distributed to the rest of Europe. The gangs are divided along ethnic lines—Turkish, Lebanese, Italian, African, and others. Back in the day, the Germans organised in groups called the Ringverein (Ring Clubs), where signet rings on the finger signified membership. The Ringverein survived in some form or other after the Nazi regime, in a dwindling and reduced capacity. In contrast, the modern youth are far more drawn to skinheads and Neo-Nazis.

## **Status**

••••• Boss, Regional Drug Kingpin

•••• Underboss, Consigliere

••• Pimp, Fixer, Middle Management, Man with a Specific Skillset

•• Street-level Dealer, Respected Thug, Nightclub owner

• Crook, Street Rat, Hooligan

## **Tasks**

### **Level 1**

Locate minor contraband (knives, small-time drugs, petty gambling, scalped tickets)
Know someone in prison
Have “street cred”
### **Level 2**

Obtain pistols, serious drugs, stolen cars
Hire muscle to rough someone up
Fence stolen loot
Prove that crime pays (and score R3)
Obtain an alibi
Obtain low quality forged documents
### **Level 3**

Obtain a rifle, shotgun or SMG
Arrange a minor “hit”
Meet someone in “the Family”
Have someone clean up a major crime scene
Obtain the services of a skilled defense lawyer
Obtain high quality forged documents
Launder a small amount of money (Cover up source of R3 or below)
### **Level 4**

Make white-collar crime connections
Rig a horse race or boxing match
Dispose of a body with minimal trace
Launder large sums of money (Cover up source of R4 or above)
### **Level 5**

Arrange gangland assassinations
Hire a demolition man or firebug
Supply local drug needs