recursal/Fanatic-Fandom huggingface dataset:
Snot Nose

### Description:

"Pigs till Moist Soil - Crops remove moisture from soil for first watering. While soil is moist, crops grow very fast."

**Snot Nose** is an Item that allows for Pigs to till Moist Soil.

## General Description

Snot Nose is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all of the players current and future Pigs and Hogs will till Moist Soil whenever they till Soil. This effect waters the next Crop planted on the given tile for its first watering sessions. In addition, Crops on Moist Soil will grow significantly faster than regular Soil.

## Comparison

Compared to other Pig Items, Snot Nose is the only one that allows for them to water Crops, and as such hold high value in that regard. In addition, compared to other means of watering, Snot Nose is one of the few that allow for the creation of Moist Soil, making this Item even more valuable. However, it is important to note that this Item does not allow for Pigs and Hogs to water Crops directly, and will only benefit their first couple watering sessions at most. Due to this, Snot Nose cannot be relied upon to be the player's sole source of watering their Crops. Regardless, this Item remains beneficial note just for watering the first stages but also for speeding up Crop growth.

## Beneficial Upgrades

The following is a list of possible Items that can affect Snot Nose:

* Mud Pit
* Pig Wings
Cleats

### Ability:

Walking over soil will instantly till it. The Golden Hoe Item will provide its bonus to this effect.

### Description:

"Running tills soil."

**Cleats** is a Golden Pupa loot Item that allows players to till soil by walking over it.

## General Description

Cleats is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, players will gain the ability to till all Soil by walking over it. This ability allows for players to till soil much faster than by doing it manually. However, any soil till through this Item does not contribute to becoming energized. Regardless, this Item is especially useful when paired with the Golden Hoe, due to how it will allow players to effectively keep their soil constantly tilled even while Crops are occupying the given space. Cleats cannot spawn if the player is playing as Dandelion, as they start with this Item initially.

## Comparison

Compared to other means of tilling soil, Cleats serves as one of the most efficient means to do so, only being exceeded by utilities like Earthquake Scrolls or the Megaton Tractor due to their near instant effect. The ability to walk over all soil to till it is much faster than any other possible means regardless. Because of this, Cleats can be especially beneficially for times when the player is farming large amounts of Crops within a short time frame and need to continuously re-till their soil.

## Beneficial Upgrades

The following is a list of possible Items that can affect Cleats:

* Burrowed Butterfly
* Fat Grub
* Golden Hoe
* Helpful Worm
Rye

**Rye** is the second Character to be unlocked.

## General Description

Rye is a Character designed around an offensive playstyle. Their passive perk of a guaranteed Bonus Gun Mod activation and starting Turret support this this. Rye also does not feature any direct downsides. They are the second Character to be unlocked, given after beating Summer.

## Upside

Rye features two upsides; their additional Bonus Gun Mod chance and their starting Turret.

### Mechanic

Rye's primary upside can be found in their custom Item, known as Mechanic. This provides Rye with an additional 100% Bonus Gun Mod chance. This can be utilized to reliably gain stronger Weapons throughout a run. This can be especially useful when the player manages to purchase a higher rarity Weapon, as players will potentially have a very strong weapon for a lower price than other characters. Likewise, players can better choose which Weapons they wish to use when clearing Camps in the various Biomes, as lower rarity Weapons will also be stronger. As a whole, Rye will allow players a more offensive playstyle, as the extra mods will make exploring Biomes and defending the farm more efficient..

### Starting Turret

Rye's other perk is always beginning with a free Turret at the start of each run. This can assist with defending Crops during the nightly attacks on the Farm. In fact, it is possible that during the first few nights, especially on earlier Years, the Turret will be able to completely defend the Farm all on its own. This can allot players more chances during the first Spring nights to further explore the various Biomes instead of focusing on defending their Crops. This free Turret also pairs well with various Turret upgrades, including but not limited to Turret Growth Aura and Sprinkler Head. This is especially true of the player manages to acquire one or two of these upgrades from the Time Capsule or through any means immediately at the start of the player's run.

## History

* Rye used to have a different perk, giving 50% Gun Repair instead of 100% Bonus Gun Mod. This was changed along with the former Weapon System in Patch 1.5.0f1, as Weapons no longer break at the end of each day.
	+ Prior to Patch 1.1.12, this Gun Repair chance was 25%.
		- Even before that, Rye's perk always made Weapons last one extra day from when they were purchased.

## Trivia

* Rye is the sole Character with the highest possible Bonus Gun Mod chance possible, beginning at his base 100% but potentially up to 115% with all related Home Improvements and 200 Yorkie Cats with the Yorkie Cat plushie recovered. This has no different behaviour than 100% Bonus Gun Mod
Daily Orchard

The **Daily Orchard** is an Item that gives the player a Fruit Tree every day.

## General Description

The Daily Orchard is an Item that can be found from common locations, including certain enemy Camps, from Spouses, rarely as a reward from Season Yield, or from the Rose Market during Seasonal Festivals. Upon being picked up, a sack will appear next to the well on the player's Farm. A random Fruit Tree will appear in the sack at the start of each new day. In addition, a single Fruit Tree will be available on the same day that the Item is acquired. This allows the player a consistent source of Fruit Trees for the remaining duration of the run. In order to maximize its effect, Daily Orchard should be obtained as early as possible during a run, as it will only provide a benefit for days occurring after the item is obtained. This item can be especially helpful when attempting the Arboral Deal Achievement.

## Comparison

Compared to other means of obtaining Fruit Trees, Daily Orchard acts as an extremely reliable source. The player can count on this item to consistently provide Fruit Trees throughout the run. However, due to this item's random nature, it is not possible to control the type of Fruit Tree provided. This can make the Sprinkler Tractor or clearing Camps more reliable methods for obtaining specific Fruit Trees.
Fighting Stat Up

**Fighting Stat Up** is an Item that increases the players Fighting Stat by 2.

## General Description

Fighting Stat Up is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the phrase "Fighting Stat Up" will appear over the player's head twice and their fighting stat will be increased by 2 levels. The player can see their current fighting stat on the menu screen. More info about the Fighting Stat.

## Comparison

Fighting Stat Up increases the movement of the speed of the character slightly, not as much as items like Sweatband and Track Pants. However, there is no way to increase the player's raw damage other than increasing the Fighting Stat, so this item holds a lot of value in that regard. Also, in increasing the Fighting Stat, the controllability of Dandelion also increases, making this item of higher value when playing that Character. However, when compared to the Stats Up, Fighting Stat Up is less beneficial, due to only affecting one Stat instead of two. Because of this, if the player is ever confronted with the choice between these two Items it is advised to take Stats Up every time.
Pig Wings

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Pig Wings** is an Item that causes Pigs and Hogs to move faster.

## General Description

Pig Wings is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all of the player's current and future Pigs and Hogs will begin to move faster. This can pair well with Nasal Spray or Swine Turret Tumors, as it will allow for them to further utilize these Items.

## Comparison

Compared to other Pig and Hog related Items, Pig Wings is the only one that can make these Farm Animals move faster. This in turn allows for them to break Crust and till Soil much more frequently. This can make it more valuable than other Pig Items in that regard.

## Beneficial Upgrades

The following is a list of possible Items that can affect Pig Wings:

* Nasal Spray
* Swine Turret Tumors
Beet Drop

The player's **Beet Drop** increases their chance to drop a Heart Beet Seed upon taking damage.

## General Description

The player's Beet Drop} adds a chance for the player to drop a Heart Beet seed on taking damage from any and all sources of damage. Upon being activated, a "Beet Drop" message will appear, and the seed is dropped at the player's location. As with any other regular drop, the seed is picked up automatically by walking over it, but it will disappear if not picked up in time. Initially, the player's save begins with zero Beet Drop, which cannot be increased through any Items during the run. However, if they obtain the  Beet Drop upgrade during a run, Beet Drop will be increased by 25%. Otherwise, Beet Drop can only be increased through Cat Plushies, Cat Shrines, Home Improvements, Topiaries. Unless otherwise stated, all of the following increases are permanent and will affect all runs after being obtained. The specific sources can be seen below:

Note that for the above sources they are all additive, not multiplicative. For example, if the player already has Beet Drop at 2% and purchases the Historian Ant upgrade, they will have a new Beet Drop value of 3%.
Weed Wacker

**Weed Wacker** is an Item that causes the player to cut weeds twice as fast.

## General Description

Weed Wacker is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will be able to manually cut weeds twice as fast. This does not extend to any other methods of cutting weeds.

## Comparison

Weed Wacker effectively allows the player to cut Weeds twice as fast as normal. It has similar Weed-cutting capabilities to Herbicde. However, Weed Wacker lets the player become energized in half the time and be more precise when deciding what Weeds to cut. This item synergizes very well with items that give the player a bonus when energized. Weeds can also be cut much more quickly and passively with Crampons, so it is unadvised to pick up Weed Wacker if the player already has it. While the Wacker Tractor is capable of cutting more Weeds in a shorter time-span, its cooldown time greatly limits its efficiency. Due to this, the player may desire to take this Item even if they already have the Wacker Tractor. In addition, if the player has already acquired several means to generate Flowers then this Item may be of minimal value, simply because of how Flowers can be collected by walking into them or with the Harvest Circle as well.

## Beneficial Upgrades

The following is a list of possible Items that can affect Weed Wacker:

* Herbicide
* Squaredown
* Succulent Weeds
* Vinaigrette
Darfari

Un royaume noir de jungles chaudes et humides s’étendant entre Kush et le Keshan, au sud du Marais du Lotus Mauve et de la Stygie centrale. Il est habité par des cannibales et parcouru par des esclavagistes de Shem.La coiffure des hommes est mise forme avec de la boue séchée afin de lui donner l’aspect de cornes.Leurs dents sont taillées en pointe.Les cannibales vivent de la chasse car les préceptes de Yog les empêchent de toucher aux plantes.Leurs chasses sacrificielles visent surtout les faibles et les malades,et quatre Darfari peuvent s’attaquer à une même victime.Ils n’ont aucun animal domestique et vivent dans des huttes sommaires rendues étanches par l’usage de la boue, réunies en villages de 40 à 80 individus.Ces villages sont occasionnellement attaqués par des esclavagistes stygiens qui vendront leurs prises en Stygie, en Shem ou en Turan. Seules deux agglomérations assez imposantes existent, il s’agit de Gazal et de Tibu, ce sont plus des conglomérats de village que des cités à part entière.

La vie sauvage est très diversifiée en Darfar. Les lions hantent la jungle; une variété de petites antilopes y est très fréquente également.Les arbres sont remplis d’oiseaux,de singes et de paresseux géants. Un type de singe particulier,le waguke, est très prisé pour sa forme humaine.Les cannibales apprécient également de consommer sa cervelle.Les natifs du Darfar adorent le dieu-démon Yog. Les cannibales Darfari sont les derniers à le vénérer. Les anciens temples de Khari sont toujours considérés comme sacrés, même si l’impact spirituel de Yog s’est affaibli au fil des années, jusqu’à ce que seule la soif de sang reste dans les mémoires. En Stygie,Yog est perçu comme un démon subordonné à Set, et se voit assigner la tâche de brûler les ennemis du dieu-serpent dans l’audelà.
Desert

The **Desert** is the name of the Biome west of the farm. On the map, it is shown in orange.

Both sections of the Desert contain Enemies, Camps and Mushrooms.

## Desert I

The first Desert area is already unlocked at the start of the game, and is directly to the west of the farm.

### Enemies

The following Enemies may be found in the first Desert area.

### Camps

The following Camps may be found in the first Desertt area.

## Desert II

The second area requires 2  Bridge Repair Kits to unlock. Alternatively, it can be reached with Duck Wings.

Once the area is reached, a shortcut to the farm will become available at the farm's western bridge.

### Enemies

The second Desert section has stronger Enemies, many of which are upgraded versions of those in the first section.

### Camps

The following Camps may be found in the second Desert area.

## Crops

The following Crop seeds can be found in the Desert.
They may be dropped by Enemies or Camps. Desert seeds can also be bought from the Seed Shop in town, or found by cutting Weeds on the farm.

Higher tier seeds have a greater chance to be found in the second Desert area, or as drops from defeating a Tree Guardian.

Heart Beet and Rose seeds may also be dropped by enemies in the Desert.
Years

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

Gameplay in Atomicrops is divided into levels of difficulty called **Years**.

There are currently 10 Years in Atomicrops, and each consecutive year is unlocked by beating the prior Year, with Year 1 being every player's first experience. The difficulty increases with each Year, with features such as faster and more numerous Enemies, higher Cashew requirements, and lower max Health at start. Before each run, the player can select which Year they would like to play by interacting with a sundial at the Farmhouse. While in a run, the current Year is displayed in roman numerals in the calendar located on the upper right side of the screen.

Some Years may unlock additional features the first time they are completed:

 Year 2
 Year 3
 Year 4
 Year 5
 Year 10

## History

* Feline Good: Elite Enemies now spawn beginning in Year 3.
* Feline Good: Surplus Mode added as a new unlock for completing Year 3.
* Feline Good: Unlock of Dicey's Casino moved to Year 5.
* Feline Good: Ambient Vegetaskulls removed from Years 7, 8, 9, and 10.
Townsfolk

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Townsfolk** are NPCs that offer a variety of services to the player.

## General Description

Townsfolk are NPCs that the player will meet in Town between each new day. During this time, they will offer various services to the player, some providing seeds, others Weapons, and more. Certain NPCs will only be able to accessed during Seasonal Festivals.

## Romanceable Characters

*Main article:* Spouses
Romanceable Characters appear on the right side of Town. They will each offer Items or Heart Beet seeds to the player in exchange for sums of Roses. They can be married and will perform various tasks for the player should that occur.

## Trivia

* In the files, the sprites for the Flower Merchant begin with the name "Bob". This indicates that his real name is Bob.
Surplus Mode

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

## Stats

### Special Attributes/Abilities:

Unlocked after beating Year 4.
Grants  Cornucopias for harvesting Crops.

**Surplus Mode** is an event after Nuclear Winter.

## General Description

Surplus Mode is a special event that is unlocked after the player first beats Year 3. It will then occur after any and all Corpse-a-Copia kills, even when revisiting Year 1 and Year 2. Surplus Mode can also be accessed during Daily Runs after is has been unlocked. Surplus Mode's function is to serve as a victory lap and a chance for players to utilize their remaining seeds and Scrolls for  Cornucopias. During this, no Enemies will spawn on the Farm and the player will be unable to be harmed.

## Mechanics

Surplus Mode has a few of its own mechanics that differ from other aspects of the game.

### Faster Farming

During Surplus Mode, the player will commence any and all manual farming-related actions faster. All Soil tilling, Weed cutting, seed sowing, and Crop watering done by the player will all be done faster.

### Timer

Surplus Mode is placed in a timer, which will deplete as the event continues. Collecting any sources of  Cashews adds more time momentarily. Eventually, the event will conclude itself after enough time has passed, regardless of the player's actions.

### Crop Values & Multiplier

In Surplus Mode, all Crop and other income values will be cut down to 10% of their original number. The value of income sources is multiplied in accordance with the on-screen multiplier, up to a maximum of 5. The multiplier increases as the player harvests Crops or other collectables, and depletes when they are not. This means that, at best, income sources will be worth 50% of their original amount during Surplus Mode. However, the player will gain additional  Cornucopias as their score in Surplus Mode increases, making Surplus Mode one way to mass-gather  Cornucopias.

### Misc. Interactions

* If the player has Hotwire, it will be removed from their inventory when entering Surplus Mode. In its place, one charge per each full unit of Health will be given to the currently equipped Tractor.
	+ If the player has two Tractors via Extra Tractor Slot, only the currently selected Tractor will gain the charges.

## Bugs

* The music playing during Surplus Mode can stop suddenly, perhaps on account of the mass amount of entities the event can generate at once.
Thyme Flies Update

**Thyme Flies** was the first free major update for Atomicrops.

## Patch Notes

The following information is quoted directly from the steam page for reference, with links added to relevant wiki pages.

### New Content

* New Character: Dandelion - Flying. Starts with Cleats and Crampons, unique movement system.
* New Character: Thyme - Days are longer, lose time when damaged. Starts with a pig.
* New Weapon: Catling Gun - Aim, hold the trigger and watch things die.
* New Weapon: Biodegrader - Flings massive explosives for great area damage.
* New Tractor: Tunneler Tractor - Creates a tunnel back to your farm or breaks a crust if already on the farm.
* New Upgrade: Fraidy Fert - Create fertilizer when damaged
* New Upgrade: Early to Rose - Harvesting Roses increase day length
* New Upgrade: Chill Beets - Harvesting Heart Beets increase day length
* New Upgrade: Chrono Seeds - Sowing seeds increase day length
* New Upgrade: Chrono Weeds - Cutting weeds increase day length
* New Upgrade: Hotwire - No tractor cooldown but 25% chance to take damage when using a tractor
* New Upgrade: Beet Drop - 25% chance to drop a Heart Beet Seed when damaged
* New Upgrade: Duck Wings - Fly! (allows player to pass to zones without repairing bridges and allows them to traverse connecting passages to other zones)
* New Upgrade: Bundit's Foot - Increases luck by 50%
* New Upgrade: Daily Orchard - Gain a tree every day.
* New Upgrade: Shroom-mates - Mushrooms grow near the well every day.
* New Permanent Upgrades - added 12 new permanent upgrades
* Online Leaderboards
* Daily Runs
* Definitely didn’t add a secret reward which only the very best players will unlock. (PS: Remove from patch notes. We shouldn’t tease them like this. Nobody is even gonna be able to unlock this, it’s so difficult.)
* Added new tutorial popups
* Added Key Rebinding
* Added Streamer Mode: Replaces all leaderboard names with friendly names

### Balance

* Year 1 has been made easier.
* Heart Beets now drop as seeds, requiring you to farm them to gain health.
* Buffed Sniper Rifle damage
* Increased health of tree monsters
* Increased health of Gatling Gun Bundits
* Reduced Rain Cloud scroll duration by half
* Final boss now drops Cornucopias
* Final Boss skull spawn rate ramps up slower on year 10
* Final boss has less health on year 10

### Misc.

* When planting final crop in a 2x2 arrangement with controller, the final crop will snap into place to avoid misplacement
Tiny Thundercloud

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The **Tiny Thundercloud** is a Golden Pupa loot Item that zaps nearby Enemies.

## General Description

The Tiny Thundercloud is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, a cloud will orbit around the player and zap a any nearby Enemies. This zap will reduce the current health of that given Enemy by 25%. This is unless the Enemy is a Boss, in which case the zap will not reduce their health by 25%. This item cannot appear in the Time Capsule.
Wasp

**Wasps** are a type of Enemy in Atomicrops.

# General Information

There are two different kinds of wasp, differing depending on the Plains section in which they are found. They behave identically, although the purple wasps found in the second area has significantly more max HP. They also have a 20% chance to drop a heart beet seed when killed.

# Behavior

Wasps are exclusive to the Plains areas. They roam around the biome, and quickly charge at the player on sight (sometimes as soon as they spawn). They have a large aggro range: generally, if the player can see a wasp, it is liable to attack. If they hit, they deal contact damage. They move very quickly and leave little room for error when dodging, especially in later years.
The "Rusty Car" Camp in both Plains areas includes the first level of wasp, which unlike other wasps will only attack the player if they get close, or attack them or another member of the camp.

## Difficulty Scaling

The max health of Wasps increases depending on the Year.

Health on Each Year (Plains 1 Type)

Health on Each Year (Plains 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn
Herbicidal Blood

**Herbicidal Blood** is an Item that allows Enemy kills to cut Weeds.

## General Description

Herbicidal Blood is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all killed Enemies will cut all Weeds in a 2x2 area relative to the location of the Enemy's death. Note that this does not necessarily guarantee that four Weeds will be cut each time an Enemy is killed; the Enemy needs to be positioned directly on top of Weeds in a 2x2 area in order to cut the maximum amount. Otherwise, only the given amount of Weeds in that immediate 2x2 area will be cut, which can potentially be fewer than four.

## Comparison

Compared to other means of cutting Weeds, Herbicidal Blood is among the most efficient, as the only effort on the player's part will be killing Enemies. This means that the player can potentially clear several Weeds in a single night should they aim to kill Enemies by them. By comparison, purely in regards to clearing Weeds, Pollen Blood is less efficient, due to its ability to alter only one Weed instead of four. Because of this, if the player is aiming purely for removing Weeds then Pollen Blood is a less effective option. However, unlike Herbicidal Blood, Pollen Blood is able to spawn Flowers, and hence serves as an overall better source of Cashews. This alone can make Pollen Blood more valuable overall, and as such the player may desire to take it over Herbicidal Blood when given the option between the two.

## Beneficial Upgrades

The following is a list of possible Items that can affect Herbicidal Blood:

* Chrono Weeds
* Herbicide
* Psychoactive Weeds
* Razor Weeds
* Squaredown
* Succulent Weeds
* Vinaigrette
The Crew

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Provides one of each tier I Farm Animal. Upgraded versions and the Alien Pet are not given.

### Description:

"Gain one of each animal"

**The Crew** is an Oregacrow-specific Upgrade Item.

## General Description

The Crew instantly grants the player four basic Farm Animals: one Bee, one Chicken, one Cow, and one Pig. It can only be found once.

## Obtaining

The Crew has a chance to be obtained from the  Oregano Cauldron while playing as Oregacrow. There is no other way to obtain this item, and it cannot be transferred in the Time Capsule.
Whiskey Shot

**Whiskey Shot** is an Item that reduces cooldown timer on Tractors when the player takes damage.

## General Description

Whiskey Shot is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, whenever the player takes damage their current Tractor's cooldown timer will be reduced by a 35 seconds.

## Comparison

Compared to other means of recharging Tractors, Whiskey Shot is among the fastest, due to having an immediate effect. In this regard, it is only outcompeted by the Recharge Mushroom, due to it providing a full unit of charge instead of a small amount. Unlike this Home Improvement, Whiskey Shot is never permanently consumed however. In addition, it does not rely on other Items in order to function. This can make Whiskey Shot superior to those Items in that regard. This can be further enhanced with damage-incentivizing items like Hotwire. However, because of how this Item only functions upon taking damage the player will have to weigh losing health intentionally against its benefits. Should the player not have much health to spare they may not desire to utilize this Item. This can make it especially less helpful as Thyme, and even more so with Items that terminate when taking damage like Hamsters and Irrigating Moles. Because of this, Whiskey Shot may be best seen as a benefit for accidently taking damage as opposed to utilizing it intentionally.

## Beneficial Upgrades

The following is a list of possible Items that can affect Whiskey Shot:

* Air Freshener
* Backup Generator
* Beet Drop (Item)
* Blood Bouquet
* Extra Tractor Slot
* Fraidy Fert
* Fume Additive
* Garden Cry
* Hotwire
* Organic Armor

## Trivia

* Prior to Patch 1.5.3f1, Whiskey Shot removed only 20 seconds from a Tractor's cooldown time.
* Prior to Patch 1.5.3f1, there existed a bug interaction between Whiskey Shot and Hotwire where the damage from the latter would not activate the effect of the former.
Turret

*This article or section may not have been updated for the current version of the game, potentially resulting in any listed information as being outdated or invalid.*

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

## Stats

### Cost:

200 (Spring), 400 (Summer), 800 (Fall), 1600 (Winter)

### Found In/From:

Camps, Spouses, Flower Merchant, Seasonal Festivals, Rye (Starting item)

### Ability:

Can be placed on the Farm and will shoot at any nearby enemies.

### Description:

"Defends your crops."

The **Turret** is a pickup designed to defend Crops on the Farm.

## General Description

Turrets are common items that can be found within various locations on the map, including choice enemy Camps, sold in Town by the Flower Merchant, and rarely as rewards from Seasonal Festivals. Upon being picked up they will be added to the Seed Inventory, and can be "planted" like Crops. Unlike Crops, however, Turrets can be placed regardless of if the soil underneath is tilled or not, and may be removed at any point by using the farming key over an already placed one. While placed down, Turrets will automatically shoot projectiles for 15 damage each within a 12x12 range around themselves, allowing them to effectively defend any Crops nearby.

## Comparison

Compared to Drones, Turrets are significantly weaker per shot, dealing only 15 over 100, equating to only 15% of a Drone's damage per shot. In addition, Turrets are completely stationary, and cannot leave the farm. However, Turrets feature an overall higher fire-rate than Drones, giving them an edge in that regard. Similarly, Scarecrows also lack mobility, but can hit multiple Enemies at once and feature higher knockback. However, Turrets still outrange Scarecrows and possess a faster fire rate.

## Beneficial Upgrades

The following is a list of possible Items that can affect Turrets:

* Laser Tracker
* Microchip
* Rusty Shocks
* Sprinkler Head
* Turret Growth Aura
* Turret Stakes

## Gallery

* A Turret watering Crops after being affected by the Sprinkler Head item and emitting a growth aura after being affected by the Turret Growth Aura item.
Thymepiece

**Thymepiece** is an Item that causes Days, Dusks, and Nights to be 50% longer, but the timer is reduced by 20 seconds whenever the player takes damage.

## General Description

Thymepiece is the Item that Thyme has inherently. There is no other way to obtain this Item. It causes Days, Dusks, and Nights to be 50% longer, but the timer is reduced by 20 seconds each time the player takes damage. Other items that increase day length are not affected by the extra 50% time and will behave as normal. On being hit, "-20 seconds" appears above the player's head and the timer rapidly decreases by 20 seconds. If the player takes damage during Dawn, the timer will not decrease and they will still be picked up by the helicopter after the same amount of time. The timer will not be decreased if the player is protected by Bark Skin. This item cannot be found in the Time Capsule.
Volcano

**Volcanos** are a type of Enemy in Atomicrops.

# General Information

Volcanos are found in the Tundra areas. There are two different kinds, with the green one having more HP.

# Behavior

Volcanos are exclusive to the Tundra areas, and will only spawn in Camps. Regardless if the player has aggroed them or not they will fire off a ring of explosive projectiles centered around them, each marked by a highlighted area. These projectiles will shortly fall down and make an explosion after being spawned. However, when the player is nearby Volcanos will attempt to aim their ring of explosives closer to the player, whether that'd be farther or closer to themselves.

## Difficulty Scaling

The max health of Volcanos increases depending on the Year, as does the speed of their explosives.

Health on Each Year (Tundra 1 Type)

Health on Each Year (Tundra 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm
Garden Cry

**Garden Cry** is an Item that energizes all friends when the player takes damage.

## General Description

Garden Cry is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, whenever the player takes damage all of their friends will immediately become fully energized.

## Comparison

Compared to other means of energizing friends, Garden Cry is among the fastest, due to having an immediate effect. In addition, it does not rely on other Items or a cooldown in the case of the Motivator. This can make Garden Cry superior to those Items in that regard. This can be further enhanced with damage-incentivizing items like Hotwire. However, because of how this Item only functions upon taking damage the player will have to weigh losing health intentionally against its benefits. Should the player not have much health to spare they may not desire to utilize this Item. This can make it especially less helpful as Thyme, and even more so with Items that terminate when taking damage like Hamsters and Irrigating Moles. Because of this, Garden Cry may be best seen as a benefit for accidently taking damage.

## Beneficial Upgrades

The following is a list of possible Items that can affect Garden Cry:

* Beet Drop (Item)
* Blood Bouquet
* Fraidy Fert
* Hotwire
* Organic Armor
* Whiskey Shot
Vinaigrette

The **Vinaigrette** is an Item that allows for players to harvest Weeds for profit.

## General Description

Vinaigrette is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up Weeds will become harvestable for 2 (Cashews) per Weed cut. With the exception of the smallest Weed growth stage, the size of the harvested Weed does not relate to it's profitable value. This Item effectively allows players to utilize the normally troublesome Weeds for profit.

## Comparison

Vinaigrette has some interesting interactions with other Items and means of gaining Cashews.

### Crops

Compared to other forms of profit, primarily Crops, the Vinaigrette yields the least amount of Cashews per collected object. In addition, the amount of effort required to gain an equal amount of profit to the majority of Crops, including even the least valuable ones, makes it far preferable for players to focus their efforts on growing Crops instead of relying on this Item as a large source of Cashews. For instance, a unfertilized mega Prickly Pear is worth 30 upon being harvested. This equates to cutting 15 separate Weeds just to reach the same level of profit, which requires more actions than simply growing one large Crop. This gap becomes more apparent with the most valuable Crops, such as mega Aloe or mega Carrot, which with their 240 would require 120 Weeds to be cut for the same profit. The specifics between Vinaigrette and Crops can be seen in the table below:

#### Table of Crops vs. Vinaigrette

Because of this, Vinaigrette best serves as an added, bonus means for acquiring more Cashews rather than being the largest source of profit.

### Farm Animals

It is important to note this Item's interact with Chickens and Turkeys. Due to how both of these Farm Animals focus on cutting Weeds they pair well with this Item. This effectively allows for both of these Farm Animals to generate profit outside of their eggs, and therefore become more valuable overall. Likewise, the Alien Pet benefits from this Item, and can quickly generate a small profit using it.

## Beneficial Upgrades

The following is a list of possible Items that can affect Vinaigrette:

* Chrono Weeds
* Crampons
* Herbicidal Blood
* Herbicide
* Psychoactive Weeds
* Razor Weeds
* Sprout Energy
* Squaredown
* Weed Wacker
Zealot

**Zealot** is an Item that gives a chance for an ally to become energized when a Enemy is killed.

## General Description

Zealot is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, there will always be a chance for a random ally in the player's immediate vicinity to become energized once an Enemy is killed. This can make Zealot especially useful while clearing Camps while the player has Drones or is married to certain Spouses, as they can become energized and more efficient because of that.

## Comparison

Compared to other means of energizing friends, Zealot is among those that normally require the most action on the player's part in order to be utilized. This is because of how it will likely be the player who will be killing most Enemies in order to trigger this Item's ability. In addition, Zealot is only capable of impacting a single ally at a time rather than multiple. These two attributes can make it inferior to other means of energizing friends. However, Zealot is one of the few ally energizing Items that can be used outside of the player's Farm. Furthermore, Zealot's ability pairs well with the fact that the majority of the time the player spends outside their Farm will likely be spent clearing Camps. Due to that it can be more valuable for followers that leave the player's Farm, including Drones and certain Spouses. This fact relies on whether or not the player has any of such followers however. Because of this, Zealot is situational on the player's build and may not be the strongest means of energizing their allies, and as such may make other energizing Items more valuable.
Time Mushroom

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

## Stats

### Cost:

3  to 20 , depending on the amount of Home Improvements purchased from the Chemist Ant beforehand. There is no cost to pick it up while in a run, only to purchase it beforehand.

### Found In/From:

Biomes, near Bridges (with a certain Home Improvement).

### Ability:

Instantly provides extra time. See below for more details.

### Description:

"Increase current day's length."

**Time Mushroom** is a special Home Improvement.

## General Description

Time Mushroom is a Home Improvement purchased from the Chemist Ant for Cornucopias. The exact cost of the upgrade depends on how many upgrades have been purchased beforehand from this Ant. For example, if the player has purchased three upgrades from the Chemist Ant before then the cost of the Time Mushroom will be 6 . After the upgrade is purchased, Time Mushrooms will appear randomly in Biomes or near Bridges should an additional certain Home Improvement be purchased. Upon being picked up, the current clock will be increased by a set amount of time. By default this is +15 seconds but can be extended up to +21 seconds through certain Home Improvements.

## Duration of Time Provided

The exact amount of time the Time Mushroom provides is determined by the amount of  "Slightly increase duration of mushroom effects." Home Improvements the player has purchased beforehand. Each one of these upgrades will add +2 seconds of time to the Time Mushroom's ability. For example, if the player purchases the first one of these Home Improvements then the Time Mushroom's duration will be +17 seconds instead of its default +15 seconds. The exact rates are listed below:

 1  | +17 seconds
 2  | +19 seconds
 3  | +21 seconds

## Comparison

Compared to other means of gaining time, Time Mushroom is among the most efficient, as it has an instant effect. Many other time providing Items do not provide as much time as easily or as quickly as the Time Mushroom can. Despite this, unlike nearly all other means of providing time, Time Mushroom's success is relative to the amount of Home Improvements purchased. Should the player not have purchased many that increase it's spawning locations then it may be relatively hard to acquire. In addition, Time Mushrooms are always permanently consumed after picking them up, due to how they will never respawn in that given spot. Furthermore, the duration of time added is also relative the amount of a specific Home Improvement purchased. Without these upgrades the Time Mushroom will provide less time overall, an issue other methods of gaining time do not have. Because of this, the player may desire to not solely rely on Time Mushrooms for sources of gaining more time, and may instead want to utilize other means as well.

## Beneficial Upgrades

The following is a list of possible Items that can affect the Time Mushroom:

* Shroom-mates
Ant Builder

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

**Ant Builders** serve as the meta-progression merchants for the game.

## Ability

*Main article:* Home Improvements
Ant Builders offer Permanent Upgrades for the player to purchase in exchange for Cornucopias. Once unlocked, they will be found before starting a run, and will change the appearance of the player's Farmhouse as new upgrades are purchased.

## Unlock Method

There are 5 different Ant Builders in the game which are discovered at random during a run: the Historian, the Sage, the Chemist, the Engineer, and the Alien. According to the official Atomicrops Twitter account, the spawn locations are controlled, but the spawn order is random. All Ants can be found during any year, and only one can spawn per run. Ending a run via the menu after an Ant is collected will still grant the given Ant. The Ants will spawn in these locations and order:

1. Tier I Jungle or Tier I Tundra biomes.
2. Tier II Desert or Tier II Plains biomes.
3. Tier II Tundra or Tier II Jungle biomes.
4. Tier I Jungle, Tier I Tundra, Tier II Desert, Tier II Plains, Tier II Tundra, or Tier II Jungle biomes
5. Tier I Jungle, Tier I Tundra, Tier II Desert, Tier II Plains, Tier II Tundra, or Tier II Jungle biomes

## Gallery

* The portrait for the Sage Ant.
* The portrait for the Chemist Ant.
* The portrait for the Historian Ant.
* The portrait for the Engineer Ant.
* The portrait for the Alien Ant.
Thorn

### Ability:

Spawns an orbital that damages Enemies on contact. All kills made with this Item drop Fertilizer. Does not block bullets.

### Description:

"Orbiting thorn that damages nearby enemies."

**Thorn** is an Item that orbits the player and deals damage to Enemies on contact.

## General Description

Thorn is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, a Thorn orbital will start circling the character slowly clockwise. On contacting an Enemy, it will deal 80 damage in roughly 1 second intervals. Any enemy killed by Thorn is guaranteed to drop 2-3 Fertilizer.

## Comparison

The Thorn can be quite an effective way to kill Enemies and provides a reliable way to get Fertilizer. However, in many cases it can be dangerous to get close enough to Enemies to effectively use Thorn. Also, as a run progresses, the Thorn will lose its ability to kill most enemies in one hit, making it even riskier to use. This is no problem for Enemies that do not deal contact damage, such as Locusts, however.

## Beneficial Upgrades

The following is a list of possible Items that can affect Thorn:

* Gourd
* Helpful Worm
* Sweatband
* Track Pants

## History

* Prior to Patch 1.2.1f4, it was possible to have up to three Thorns at once. To make up for this, the Thorn began to orbit faster and closer to the player's Character.
Thankful Crops

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

### Ability:

Most Crops will have a chance to drop a seed of their type and Fertilizer when watered.

### Description:

"Crops have a chance to drop a seed and fertilizer when watered."

**Thankful Crops** is an Item that adds a chance for Crops to drop seeds and Fertilizer when watered.

## General Description

Thankful Crops is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all future Crops will have a chance to drop a seed of their specific variety as well as Fertilizer when watered. For example, Cabbage will drop have a chance to drop a Cabbage Seed and some Fertilizer when watered. This seed drop chance does not apply to Heart Beets, Roses, or Fruit Trees; they will remain completely unaffected by Thankful Crops in that regard.

## Comparison

Compared to most other Items, Thankful Crops is one of the few that allows for the player to gain more seeds from already planted Crops. In this regard, the main rival is Fertilseed Pro, which sometimes awards seeds when Crops are harvested. However, unlike Fertilseed Pro, Thankful Crops can also award Fertilizer. Depending on the circumstance, Thankful Crops may be stronger for collected more of both resources. Furthermore, for Crops that require more water the player may have a better chance to get more resources overall. Despite this, Fertilseed Pro may be better for collecting seeds due to its high chance to activate and the chance not being split between two resources. As such, when given the choice between the two players need to think carefully based upon their current build and what Crops they are going for before deciding.
Ymir

Fichier:Ymir icon.pngLes Aesirs et Vanirs vénèrent Ymir, le Roi Géant des Glaces. Celui-ci règne sur le Valhalla, le royaume de l’après vie fait de grands halls creusés dans la glace où les morts passent l’éternité à boire, se battre et s’accoupler. Ymir représente la terre pour les deux peuples du Nordheim,les Aesirs et les Vanirs, dont la culture est a priori similaire. Les deux peuples ne se font donc pas la guerre pour des questions d’idéologie mais parce qu’il en a été ainsi depuis des siècles.

Le combat fait intimement partie de leur vie sociale et de leur économie, même de leur religion puisque l’on ne vénère pas mieux Ymir qu’en se battant le jour avant de chanter et boire le soir. Boire est d’ailleurs considéré comme une activité tout aussi religieuse puisque l’on dit qu’il n’est pas possible d’entrer en contact avec Ymir sans avoir consommé une quantité d’alcool suffisante pour perdre conscience. La vie des Nordheimers est rude mais les deux peuples nordiques mordent dedans à pleines dents. Pour la commun du peuple, l’éternité sera passée au service des guerriers qui, eux, se battront et festoieront éternellement dans les plains enneigées et les salles du Valhalla. Ymir est le dieu originel pour les Aesirs et les Vanirs et apparaît de manière proéminente dès les mythes de la création. On dit qu’il a été le premier être vivant, créé de la glace en train de fondre juste avant la vache originelle, Audhumla.Il fut nourri au pis d’Audhumla et son corps engendra les premiers humains, un homme et une femme nés de la sueur de son aisselle gauche,qui sont les ancêtres des Vanirs et des Aesirs.

Les maigres informations transmises en Hyborée au sujet de la religion du Nordheim parlent également d’Atali, fille d’Ymir,enchanteresse qui est connue pour attirer les blessés hors des champs de bataille pour les perdre dans la glace et les amener à ses frères (s’ils ne meurent pas avant). La légende dit que ceux-ci tuent les malheureux qui parviennent à suivre leur sœur afin d’emporter le cœur encore chaud sur la table d’Ymir,en revanche elle guide les braves tombés pendant la bataille jusqu’au royaume de son père.