Emma Woods

— Rumor

 Difficulty
 Gender
 Birthday
 Age
 Career
 Item
 Clues
 Echoes
 Voice Actor

**Emma Woods**, **Lisa Beck**, or the **Gardener**, is one of **33** Survivors  currently featured in *Identity V*. Emma is able to dismantle Rocket Chairs (aside from the basement chairs) onsite with her personal External Trait, Ingenuity . However, deconstructing rocket chairs will alert the hunter to the destroyed chair.

## Quotes

— Emma

— Emma

## Background

Emma Woods was born as Lisa Beck to a factory owner around 1877. Her father made her small toys and treated her well. However, her father was severely in-debt with the factory that he was tricked into buying by the Lawyer after he ran off with the factory owner’s (Leo Beck) wife. He burned himself in the fire after sending Lisa to an orphanage, where she stayed for five years.

The orphanage resulted in children suffering from psychological trauma and various disorders, so Lisa was sent away to a clinic. At the clinic, she was operated on by Dr. Lydia Jones who also used electroconvulsive therapy on her. After this, Lisa fled and changed her name to Emma Woods.

At the manor, Emma meets Emily Dyer (formerly Lydia Jones) and Kreacher Pierson. Kreacher acts very predatory towards her and slaps her when she rejects him. She is saved from Kreacher’s advances multiple times by Emily. She is very close with Emily, and calls her “my angel”. Emma was getting closer to her very quickly. She also shows an attachment to a scarecrow. She is diagnosed (by Emily herself) to have a combination of unhealthy obsessions with objects, hypochondria, and possibly Borderline Personality Disorder.

## Event

The simple yet lonely gardener lost her father at an early age. It would appear that she did not come here for the money. Money, it seems, is not the only thing on offer here.

Caught up in this strange game, what befell the gardener? More worthy of thought is where have all these participants gone? Why is this happening?

## External Traits

The more active rocket chairs that remain, the faster her destroying speed is.
**Recall**

## Deduction Target

*All completed Objectives reward the player with +335 Logic Points  for the Logic Path*

1. **Happy Life**
Your companionship gives me hope.
	* Basic Objective: Escape through the exit gate
	* Advanced Objective 1: Escape through the exit gate
	* Advanced Objective 2: Escape through the exit gateConclusion
Photo: A short-haired, middle-aged man in yellow overalls standing in the center of the frame. The lower left corner reads, "Father."
2. **New Friend**
Who will I meet here?
	* Basic Objective: Encounter 1 teammate
	* Advanced Objective 1: Encounter 2 teammates
	* Advanced Objective 2: Encounter 3 teammatesConclusion
Little Girl Diary 1: Dad's new friend is a young gentleman with a suit and shiny hair. He is very friendly and always brings flowers.
3. **Impending Doom**
Don't let those people near me!
	* Basic Objective: Escape from the hunter 1 time(s)
	* Advanced Objective 1: Escape from the hunter 3 time(s)
	* Advanced Objective 2: Escape from the hunter 5 time(s)Conclusion
Happiness is fleeting. No matter how hard you strive, the next misfortune is always right around the corner.
4. **Secret Departure**
Leave before they notice and maybe then you can avoid heartbreak.
	* Basic Objective: Heal 1 teammate
	* Advanced Objective 1: Heal 2 teammates
	* Advanced Objective 2: Heal 3 teammatesConclusion
Little Girl's Diary 3: Mother is gone. I didn't fall sleep that night. The last word she uttered before she left was, "sorry."
5. **Cooperation**
Perhaps disputes are unavoidable when we work with others.
	* Basic Objective: 50% co-op decoding progress
	* Advanced Objective 1: 70% co-op decoding progress
	* Advanced Objective 2: 100% co-op decoding progressConclusion
Little Girl's Diary 2: Father and mother quarreled. Mother said that father’s clothes were always dirty. Father didn't say anything.
6. **Curiosity**
I want to know what's inside!
	* Basic Objective: Open 1 chest
	* Advanced Objective 1: Open 2 chests
	* Advanced Objective 2: Open 3 chestsConclusion
All junk. At least this stuff is somewhat usable. I mean, we should turn waste into wealth.
7. **Maintenance**
Seems like these cipher machines can still be used. Perhaps I should restore them.
	* Basic Objective: 100% decoding progress
	* Advanced Objective 1: 200% decoding progress
	* Advanced Objective 2: 300% decoding progressConclusion
I know how to open that gate.
8. **Escape**
He sent me away before disaster struck. And now it's just me here.
	* Basic Objective: Escape from the hunter 2 time(s)
	* Advanced Objective 1: Escape from the hunter 4 times
	* Advanced Objective 2: Escape from the hunter 6 timesConclusion
Photo: An eight- or nine-year-old girl stands at the door of an orphanage. The lower right corner reads: "My beloved Lisa"
9. **Destroy**
If there's one thing I've learned over the years, it's that you'd better nip a problem in the bud before it gets out.
	* Basic Objective: Dismantle 2 rocket chairs
	* Advanced Objective 1: Dismantle 4 rocket chairs
	* Advanced Objective 2: Dismantle 6 rocket chairsConclusion
Little Girl's Diary 4: Father drank too much and began selling things from home. Sometimes strangers would break into the house and take things. I don't know what has happened, but this feeling is awful.
10. **Redemption**
I often think, if only there was someone that had lent me a hand. Then maybe now I could help others?
	* Basic Objective: Rescue 1 teammates from rocket chairs
	* Advanced Objective 1: Rescue 2 teammates from rocket chairs
	* Advanced Objective 2: Rescue 3 teammates from rocket chairsConclusion
Photo: A fourteen-year-old girl is bound to a chair receiving electroshock therapy. A female doctor is operating the device.
11. **Residual Image**
I never thought I would meet him like this. No, this can't be true!
	* Basic Objective: Stun the hunter with a pallet 1 time
	* Advanced Objective 1: Stun the hunter with a pallet 2 times
	* Advanced Objective 2: Stun the hunter with a pallet 3 timesConclusion
Photo: A building in flames. Its worn signboard reads, Minerva Armory.
12. **Pursuit and Escape**
The hunter and prey are liable to switch places, perhaps even completely out of the blue.
	* Basic Objective: Escape from the hunter 2 time(s)
	* Advanced Objective 1: Escape from the hunter 5 time(s)
	* Advanced Objective 2: Escape from the hunter 7 time(s)Conclusion
Lisa Beck's Invitation Letter: We sincerely invite you to join a special game. In the manor, you will meet a long-lost "friend". There is a flattened thistle flower between the pages of the letter.

**After deducing Node 12: Pursuit and Escape, Gardener's Worn Clothes costume will be unlocked.**
### Full Conclusion

There is Lisa and her father, a factory owner. There is a Lawyer, who visited often. Lisa begins to see less and less of her mother. Her mother and father would fight over the father's unclean appearance. Her mother is soon gone, and Lisa is left upset and confused. Her father is drinking more and more and sells things from their home. Many objects are removed from the home.

Later, Lisa is seen in an electrotherapy chair, being operated on by a Doctor.

## Character Story

### Gardener's Diary 2

*My angel.*
*I feel at peace when I look into her eyes.*
*Is this the beauty of friendship?*
*I think I'll go chat with her again today. I want to get to know her better.**"
— Emma Woods

**Entrance Hall**
*Emma is standing to the east of the entrance hall.*

**Gardener:** Today is the day I'm supposed to meet with Mr. Skelkro in secret. But before I go to the garden, I'm going to check that handrail.
I'm going to get that toolkit. No one is going to use it except for me anyway.* **Objective:** Get the toolkit

**Optional Interactions**

**Pick up Toolkit*** **Objective:** Inspect the broken handrail

**>Inspect** [2F]
*Emma feels the handrail.*

**Gardener:** The wood has completely rotted. There is no quick fix for this problem.
Just like father used to say. "You have to break a few eggs to make an omelette."
But I don't have time to replace all the rotten wood. Mr Skelkro is still waiting in the garden and I don't want to make him angry.* **Objective:** Avoid others and go to the garden

**>Go to the Dining Room** [West Door, 1F]
**Dining Room**
*Upon entering the room, Mr. Pierson is on the other side of the table and moves to the right of the dining room.*

**Gardener:** Why is he in the dining room?
It's best that I'm not seen by Mr. Pierson when I'm alone.
I need a way to stay out of sight.
**Thief:** Why is she still not here?
**Optional Interactions**

 Overturn
 Move in proximity
You have been discovered.

**>Overturn** [Chair]
*Emma must move around the dining table to avoid Mr. Pierson. After exiting the dining room, Emily approaches from the west hall.*

**Doctor:** Strange. Where is Miss Woods?
*If Emma takes too long, the following events will occur.*

**Doctor:** Should I go to the garden or the entrance hall?
The garden.
**Gardener:** Emily went to the garden. Mr. Skelkro will surely be mad.
I should have been faster. It's all my fault.

*Emma can avoid Emily by using the various closets or hiding behind the panels.*

**>Go to the Garden** [West hall]
**Garden**
**Gardener:** Late.
I better go and apologize to Mr. Skelkro.
I hope he's not upset with me.

* **Objective:** Meet with Mr. Skelkro

**Optional Interactions**

 View

*Emma moves in proximity to Mr. Skelkro.*
* **Objective:** Talk with Mr. Skelkro

**>Talk**
**Gardener:** I'm late. I'm sorry to have made you wait so long.
Why aren't you answering me? Is it because I was late?
There was something that needed to be done. I hope you can understand.
I've been thinking of you. If it was possible, I would want nothing more than to watch you here all day.
*Emma hugs the scarecrow, and Emily approaches from behind her.*

**Doctor:** Sorry for bothering you.
Perhaps you can introduce me to this man?
You seem as though you are good friends.

*He seemed to become another person.*
*Despite the brief return of his logic and reason,*
*he looked even more unnerving when he left.*
*Emily was right, this person is dangerous.*
*I'll have to be more cautious.**"
— Emma Woods

### Gardener's Diary 3

*My angel, my cure.*
*I feel at peace when I look into her eyes.*
*Is this the beauty of friendship?*
*I think I'll go chat with her again today. I want to get to know her better.**"
— Emma Woods

**Gardener:** Breakfast finished not too long ago. Emily should still be in her room.
Go to 1F02 and talk with her about Mr. Skelkro again.* **Objective:** Talk to the Doctor in 1F02

*The Thief closes the Garden door, and runs up to the Gardener.*

**Thief:** G-good morning, Miss Woods!
**Gardener:** Good morning, Mr. Pierson.
I’m sorry. I need to talk to Emily. Could you let me pass?
**Thief:** Are you refusing Kreacher?
Unforgivable.
[cutscene]
[audio, no subtitles]

**Thief:** Rejected… Again? [cracking knuckles] You stupid ungrateful girl… [punches towards the Gardener, the Gardener dodges and runs away] You will regret this.
[cutscene end]

**Gardener:** He looks crazy.
What happened? It’s as if he has lost his mind.
I must find a way out of here.* **Objective:** Escape from the dining room

**>Go to the Garden**

**Gardener:** Damn, the door is locked.
**[Walk near 1F02]**

**Gardener:** I can’t get Emily involved.
**>View Door [far end north corridor]**

**Gardener:** Damn, the door is locked.
**>View Door [north corridor east wall]**

**Gardener:** It looks I can only use one of the doors.
I can only go to the entrance hall.
[Camera moves to Thief]

**Gardener:** That brute!
Damn, why hasn’t he come?
He knows! He knows.
Apart from the door that he is guarding, I have no other way out.
I need to find a way to get him away from the door.
*If you enter the Thief's line of sight, the following will happen:*

**Thief:** Aha! I see you, sweetheart.
We are meant to be together!
***Diary reconstruction failed!***

**>Interact with Vase**

**Thief:** You should behave yourself!
**Thief:** Come here and let Kreacher teach you how to be a lady.
[Hide in closet, wait for him to look elsewhere, run past]

**Thief:** Kreacher is waiting for you!
**>Go to the Entrance Hall**
[cutscene]
[audio, with subtitles]
*Thief and Gardener are running through the entrance hall door, Thief chasing whilst the Gardener attempts to escape him.*

**Gardener:** Mr Pierson! No!
What are you doing?! No!
*Thief shakes Gardener by the shoulders.*

**Thief:** What am I doing?
I’m trying… to be nice!
*Gardener shoves Thief away.*

**Gardener:** No!
**Thief:** Miss Woods… Look at me!
At least I’m a man!
*Gardener whimpers and takes a step back.*

**Thief:** I see.
You will regret this.
*Thief walks up west staircase.*

*He seemed to become another person.*
*Despite the brief return of his logic and reason,*
*he looked even more unnerving when he left.*
*Emily was right, this person is dangerous.*
*I'll have to be more cautious.**"
— Emma Woods

### Gardener's Diary 4

*Freddy Riley said that he escaped.*
*Who knows for sure, but it’s a good thing for me.*
*The owner of the manor summoned everyone today.*
*Fortunately my trunk is big enough to bring Mr. Skelkro. The game has begun.**"
— Emma Woods

**Gardener:** Darling, You’re much heavier than you look.
I can’t imagine what you’ll look like in 10 years.
*[muffled screams]*
Don’t worry! I won’t leave you. I’ll keep you in my suitcase and take good care of you.
As for my angel, Emily, we will share the fruits of my labor and never be apart.
**Gardener:** I need to think of a way to split them up
That lawyer is a serious danger to her.
[cutscene]
*Camera zooms on Hell Ember.*
[end cutscene]

**Gardener:** The hunter! I can’t let him find me.
Darling, you’d better keep quiet.* **Objective:** Bring the luggage
* Find the Doctor in the abandoned factory

*If the player is caught by Hell Ember:*

It’s him…

**Objective complete:** Bring luggage
* **Objective:** Search the grounds

[Enter basement]

**Gardener:** Prison-like basement. Creepy.
[Move in proximity of rocket chair]

**Gardener:** I don't want to know what that is.
**>View [Syringe]** [Outside window of arms factory]

**Gardener:** This is Emily’s syringe.
The syringe is missing. That’s not a good sign.
She and Freddy Riley went into this factory. But where are they now?
I need to make some noise and draw the lawyer out.
I have no other choice.* **Objective:** Bring the luggage
* Return to the exit and light the signal

**>View Green boxes in crate**

Gardener: Minerva Arms Factory.
That was a horrible joke.
**>View Graffitti** [I WILL FIND YOU]

Restored everything but he still left his mark.
What’s your plan?
Dear Host…
[Reach objective]

Gardener: I have no other choice.
Sorry, darling. Your time is up.
Helping me makes you happy, right? My little angel.
After all, in a sense, you’re also a part of me, aren’t you?
[cutscene]

Sorry darlings. Perhaps what I really need… Is neither of you.
Farewell.
I hope you can see the pyre, Emily.
I’ll be here, waiting for you. Don’t disappoint me.
[end cutscene]

*Upon completing this diary, you will receive the Gardener's Costume, Dark Side.*

## Tips

* Since the hunter can repair Rocket Chairs, do not bother taking down chairs at the start of the match as it attracts the hunter's attention. Instead, focus on decoding and take down chairs only when the hunter is trying to tie a survivor to a chair to waste the hunter's time. Be careful not to get terrorshocked.
* Although it's not recommended to break Rocket Chairs as soon as the match starts, a useful thing to do is prime those chairs near you every time you move to a cipher.
* Thanks to Emma's shield, you can successfully rescue a teammate even if you're already injured or if the hunter has Detention. Be careful though, once you recall the shield, it'll only last 6 seconds, therefore you should recall it near the Rocket Chair so you don't risk getting downed.

## Trivia

* Her birthday is on the 21st of December.
* Although not his birthday, Leo Beck (now known as the hunter Hell Ember) considers this as the most important day in his life, hence his Character Day.
* She likes Atlantic Canaries.
* She is interested and skilled in gardening, repairing, and handicrafts.
* She dislikes mice and foxes.
* Her mother's name is Martha Beck, née Remington.

## References

1. ↑ Revealed after completing Node 12 of the Gardener's Deduction Target
2. ↑ Doctor's Diary 2
3. ↑ Screenshot
4. ↑ Screenshot