recursal/Fanatic-Fandom huggingface dataset:
System: Trash Sense

A so-called Trash Sense is a Sense that overall player base agrees is not worth obtaining, due to one reason or another. The perception of which Senses are Trash can change over time. Players put together a list of non-worthwhile Senses before the official launch occurred, so many new players used that list to determine which Senses to avoid. On the other hand, Hiro went to that list and used it to decide which Senses to take.

A Sense can be consi

dered a Trash Sense for any number of reasons. The following are a few examples of which Senses were considered so, and why:

Bow was considered a Trash Sense because of its history, nearly causing everyone to lose an event due to its heavy dependence on consumables and low accuracy rate (because most players sought after increasing ATK instead of DEX) compared to magic.

Alchemy was considered a Trash Sense because of its horrible conversion rate compared with other crafting Senses that can accomplish the same function.

Cooking was considered a Trash Sense because it required a lot of effort for only minor, temporary gains and, as such, was less profitable compared to other crafting Senses.

Taming was considered a Trash Sense because of its abysmally low success rate and its difficulty in leveling.

Hawk Eyes was considered a Trash Sense because its main functions were either minor or could be accomplished with better Senses, and its other functions never had a chance to be noticed.

Enchant was considered a Trash Sense because it had such a low range that the backline players who could use it were usually too far away from the frontline players who could benefit from it.

However, just because a Sense is considered "Trash" doesn't mean it is useless or can't be effectively used. The downsides of each can be overcome with in-game information, experience, knowledge.

For example, the Bow Sense becomes more efficient when paired with a crafting build because of its DEX dependency and the ability to craft and improve arrows. The Alchemy Sense has unique functions that other crafting Senses don't have. Taming was given another chance by Young Beasts being found and given away, making it easier to level up. Hawk Eyes is uniquely effective when combined with magic Senses, including Enchant.
Species: Angel

**Angel** are a race of naturally occurring Spiritual Lifeforms similar to Elementals and Daemons.They are known to wage war on the world for a singular week every 500 years in an event known as the Great Tenma War.

### Description

#### General

Angels generally lack much in the way of ego and the capacity for desire – the very opposite of Daemons who are the incarnation of these things. They tend to follow orders like mindless drones.

#### Seraphim

Seraphim, as Spiritual Lifeforms, possess appearances dictated by their own ego. Each Seraph has their trademark three sets of white wings, which can be hidden at will. They were first created by Veldanava from the Great Holy Spirit of Light at the start of time and then again recently by Michael.

#### Mystic Angel

Mystic Angels, as Spiritual Lifeforms, possess appearances dictated by their own self image. They also retain a Seraph's trademark three sets of white wings, unlike Fallen whose wings turn black. They were first created when Feldway, Kornu, Obera, and Zalario were corrupted by the magicules of the Underworld and Ivarage.

#### Fallen

Fallen retain all the same physical characteristics they had as angels but their wings become darkened and shift from white to black. Fallen retain all of the power and abilities they had as angels and could even be considered stronger due to their increased reserves of magicules. The trade off is that they've lost their status as holy beings and become demonic/magical in nature. Their new nature makes them somewhat susceptible to holy-type attacks that they were previously immune to and can thus be considered their greatest weakness. They are the result of angels that have been corrupted by Magicules and fallen from grace.

### Status

#### Sense

Angels have intrinsic access to the following Senses, even if they have not been purchased, or they are not equipped.

* 【Flight】
* 【Holy Magic Talent】

#### Weakness

They wield a racial advantage over Elementals, but are respectively disadvantaged against Daemons.
System: Stamina

Stamina defines your actions that you can take within a turn, it is defined by your species and class.

When you hit 0 Stamina, your turn ends. If you go into negative stamina, an enemy can attack you if you are within range of them, but only if they have one or more stamina, attacking like this costs stamina, so it leaves you open to chaining. While your Stamina is below 1, you cannot take your turn, nor do a negative stamina attack.

### Stamina Costs

##### Physical Attacks

```
Weak Physical Attack: 3 Stamina

```

```
Normal Physical Attack: 4 Stamina

```

```
Strong Physical Attack: 5 Stamina

```

##### Magic Attacks

```
Weak Offensive Magic: 2 Stamina

```

```
Normal Offensive Magic: 4 Stamina

```

```
Strong Offensive Magic: 7 Stamina

```

##### Other Magic

```
Support Magic (Stats): 4

```

```
Stamina Support Magic (Other): 2 Stamina

```

```
Support Magic (Healing): 3.5 Stamina

```

##### Defensive Actions

```
Prepare Block: 2 Stamina

```

```
Prepare Dodge: 3 Stamina

```

```
Prepare Counter: 5 Stamina

```

##### Item Actions

```
Item (Item Subclass): 1 Stamina

```

```
Item (Subclassed): 2 Stamina

```

```
Noc arrow: 2.5 Stamina (1.5 QL)

```

```
Load Bullet: 2.5 Stamina (1.5 QL)

```

##### Specialized Actions

```
Allrounder: 7 Stamina

```

```
Multiattack: 8 Stamina

```

```
Charging: Remaining stamina

```

```
Arts/Techs: Dependent on tech

```

```
Equipment Changing: 3 Stamina

```

```
Command Pet/Summon: 1 Stamina

```

##### Notes

Normal Attack cost is the Releasing charge cost. After releasing a charge, if you have stamina left, your weapon will be in a cooldown state, and cannot be used until your next turn.

### Attack Variations

A Weak Attack will always do half damage (Before Flat Bonus), but your Accuracy is Doubled
A Normal Attack will behave normally. It is the only one that can be charged.
A Strong Attack halves your accuracy (Before Flat Bonus), but 1.5x damage (Before Flat Bonus). If you manage to attack multiple times in a single turn, each subsequent attack gains a flat +2

### Stamina Regeneration

Stamina regenerates at a rate based on your Health. You regen Stamina based on 25% intervals of Health.

* At 25%, you regen 1 Stamina per turn.
* At 50%, you regen 2 Stamina per turn.
* At 75%, you regen 3 Stamina per turn.
* At 100%, you regen 4 Stamina per turn.
Ancient Civilization

*Written By:* TonyPage

**Explanation**: The "Ancient Civilization" is a human-created civilization that produced the well-known ancient book within' both main canonicalities (AxelCraft & The Bois). Despite the fact that they are on separate timelines, the history of both canonicalities is identical. The majority of data concerning this civilization are unknown, however it is speculated that it was wiped off in a catastrophic wipeout over the planet owing to mysterious causes. Despite their catastrophic annihilation, there were enough survivors to allow the human race to repopulate over many centuries, which is why the human species still exists today. However, while some of their extraordinary technology has been lost to time, the ancient book contains the vast majority of their wisdom. Despite the fact that this book holds a significant quantity of information from this long-forgotten civilization, it is hidden behind an ancient language contained within the texts of the enchantment table. The technology of the "Ancient Civilization" greatly exceeds that of other timelines, allowing them to fully harness the obsidian's energy source. However, most people are still unaware of how the obsidian possesses such power. The energy of obsidian can be employed in advanced computers to construct totally mimicked environments or store a practically limitless quantity of data (Although not actually endless, it is incredibly difficult to use all of the storage). Not only can these powerful computers create simulated worlds and store almost infinite amounts of data, but they can also totally replicate the human brain, culminating in artificial consciousness. It doesn't stop with digital brains; they can manipulate any human's brain by sending electrical signals through the brain's electrical nature, allowing for telepathy or other forms of manipulation. Along with the amazing technology outlined above, machines were constructed that allowed humans to telepathically interact with and control machines that allowed them to entirely manufacture new organisms or objects using atoms, molecules, and subatomic particles. They also created a portable gadget that operates like the nether portal and were also able to explore different timelines using a technique known as "quantum entanglement." They have not only refined the previously described technologies, but they have also been able to apply genetic engineering in incredible ways. This civilization also built the planet's and timelines' most famous buildings, including the stronghold, underworld fortresses, dungeons, end cities, and ocean monuments. They might have been behind the mystery mineshafts as well, although they're more than likely from modern civilization. They are frequently referred to be gods, yet they are not necessarily gods because they are still susceptible to death.

**Ancient Book Obtainers** [Alternate Timelines]: Many people, most notably "GavinatorALT," have obtained and decoded the wisdom of the old text of the "Ancient Civilization." This character's backstory will not be discussed here.
Senses: Magic Power Senses

【Magic Talent】and【Magic Power】are basic Senses used for accessing MR. Almost everyone picks one or the other up at some point for use.

## Magic Talent

Magic Talent is used to access MR for use in basic Skills, like Techs, and Senses.

## Magic Power

Magic Power is used specifically to cast Arts, you cannot cost Arts without Magic Power.

### Concept Arts

Concept Arts are Magic that do not need a specific element to cast, they often times are connected to abandoned system functions.

### Round

Magic Power allows for casting an AoE variant of a spell at 1.5 Times the Cost of the base spell. This only works with Element Talent magic.

## Sorcery

At Level 40 on both senses, they can evolve into Sorcery, which allows for usage of both senses at once in one sense slot.
System: RANGE

Your range depends on what class you are.

Your bow defines a set amount of your range, and your DEX will give you more range, capping at +2 Range on top of your Bow.

### Mages

Mage's Range is tied to their MR and DEX. You can spend 2MR per extra square of range, up to 7 squares. Your DEX contributes up to 5 squares of range, so max range for a mage is 12.

Every free square of range tied to DEX is tied to 10 DEX per Square until you reach five squares, 20 per Square for the next 3, 30 per Square for the next 4.

### Throwing

The distance you can throw is determined by your P ATK and DEX. Every 5 of your PATK adds range, while your DEX gives you a max of 2 squares. This caps at 9 Squares.

### Gunners

Guns utilized your ACC and DEX for range. 10 Points in each increases your range by one, it caps at 7 Squares.
Magic: Light Element Talent

## Information

Light Element Talent allows the use of Light magic and Once Leveled to 20 can be Evolved into Radiance Element Talent.

Light, The Radience from the sun itself, and the natural opposite to Dark. Light Magic allows one to shoot beams of pure searing light at opponents, summon light to brighten up dark spaces, or even create constructs of light to protect allies or even trap foes.

Certain levels of Light Element Talent Also allow access to set Light Magic Skills.

Sol Ray: A laser beam of light magic <30 MR>

Light Wave: (offensive magic) <20 MR>
Magic: Wind Element Talent

## Information

Wind Element Talent allows the use of Wind magic and Once Leveled to 20 can be Evolved into Storm Element Talent

The essence of the very sky itself, Wind Magic Summons the power of the vast above. Summon Blades of wind To slash foes, tornado's around the caster to guard against enemy projectiles, and rain lightning down on your helpless foes.

Certain levels of Wind Element Talent Also allow access to set Air Magic Skills.
Luna Varga

## Series Info

**Luna Varga** (魔獣戦士ルナ・ヴァルガー, *Luna Varga*) is a Japanese light novel series by Tohru Akitsu. It was published by Kadokawa Shoten under its Kadokawa Sneaker Bunko label. The illustrations are done by Hiroshi Aro for volumes 1 to 9 before Aki Tsunaki took over.

## Plot

The small Kingdom of Rimzbel is in peril by the Danbas Empire and their quest for world domination. Luna de Rimzbel, the second princess and master swordswoman of the Kingdom manages to hold them off, but most likely can't hold off the next invasion.

To overcome this peril, Luna ventures into the castle depths to revive the Great Demon Beast Varga that obeys her commands. Though she manages to repel the Danbas forces, Luna finds herself physically attached to the demon beast in a most embarrassing way, by that meaning she is attached to its head and acts as its brain. To undo this predicament, Luna must journey up north to find the legendary sorcerer Zasham.
System: Advanced Actions

There are many actions one can take in a turn, but some of them come from a little more creativity from the user, these are known as Advanced Actions, they break down to 3 types, Arts, Techs, and Outside System Skills, and from those, Dual/Double Techs, and Triple Techs.

### Techs

A **Tech** (also known as **Technique**) is a special physical move a character can use.

Using a Tech costs a certain amount of MR or STA, with weaker Techs costing little of both and powerful Techs costing a large amount, their damage tends to use the P ATK roll in its damage calculations, using it directly as the damage stat, bypassing a weapons capped damage.

However, techs cause a cooldown on the weapon the user is using, so they can only perform one tech per turn.

For a list of existing techs, please check: System: Technique List

### Arts

An **Art** is a special magical move that a character can use.

Using an Art costs a certain amount of MR or STA, with weaker Techs costing little of both and powerful Art costing a large amount, their damage tends to use the M ATK roll in its damage calculations, using it directly as the damage stat, bypassing a weapons capped damage.

However, arts cause a cooldown on the user, so they can only perform one art of an element per turn.

For a list of existing techs, please check: System: Arts List

### Outside System Skills

**Outside System Skills** (Also known as OSS) are Skills not created or maintained by the system, they are generally loopholes in system behavior, or a form of social engineering a player can do to achieve an action.

### Multi-Techs

For a list of existing techs, please check: System: Multitech List
Gavin J. Williams (Axelcraft)

**Gavin J. Williams (Axelcraft)**

Gavin J. (James) Williams, the Axelcraft variant of Gavinator, is a slightly older Gavinator (Likely 16-19 years old) In contrast of his younger timeline counterpart, he never actually looked good upon the lower-class of the Islanisk populace and never made friends with some of the poorer kids, making him much more self-centered and selfish in this timeline. Gavinator would remain this way until the tragedy and mass amount of death that occurred in the Islanisk/Gavinator revolution. Which after feeling the trauma and literal-PTSD that resulted in the aftermath of the revolution he realized that maybe he and others selfishness was the reason to this, swearing to never be selfish again and instead of having to flee the Eakrin Islanisk Port, he instead makes the decision himself to leave the port. But he is still corrupted by the selfish ways of his past during the time when he was in the Islanisk Dynasty, so he comes off as more of a person that is selfish deep-down but masks it with the ideals of altruism. So when he does try to do selfless actions it more often than not hurts everyone in the process, which can stretch from petty hurtful actions to literal murder. But because he so desperately wants to be this image of himself and he still faces the PTSD from the Gavinator revolution (aka his loved ones dying) he often represses these memories to retain these images of himself. Dissociative Amnesia. Which could huge impacts on the launch of Axelcraft S1...
Species: Human

**Humans** are one of the races in Cardinal. They are a species of highly intelligent primates and currently have the biggest population of all humanoid creatures, occupying a vast area of the world. Unlike monsters, they are weak and vulnerable at birth. However, due to their intelligence, ability to cooperate with each other and high birth rates, they are considered the dominant species.

### Description

...do i really need to tell you what a human looks like? Weird little monkeys with both too much and too little hair.

Humans are actually unable to utilize Magic Power, while they can have Magic Talent, most Human cannot utilize Mana and Magicules in a way to form magic, even if they take the Magic Power sense. Only when evolving into a second stage evolution can they gain the ability to control magicules. Psychic Humans can only control psychic energy, Enlightened can wield holy energy, and High Humans can wield almost any magic type they train into, this also applies to their evolved forms in the case of Celestial Human and Saint.

### Status

#### Sense

Human's get 10 free SP for use, able to buy any Sense they could logically have, able to buy even evolved Senses, but having to buy the precursor senses.

Humans have a chance to carry over Senses from a prior Incarnation, even if the Incarnation was not human.

Psychic Humans do not get the 10 free SP, instead getting all Psychic related senses.

#### Weakness

The humans weakness is lack of specific specialization in any field.

#### Human

Humans do not start with any Innate Skills.

#### Celestial

If a Celestial Human is born of another Celestial, they get the genetic memory of their parents.
Andy

Andy is a laid-back individual who enjoys operating businesses and the economy in general. He has a friendly demeanor and is easygoing.

He keeps a lot of things hidden, though, because even he is unaware of his other personality, which was imprisoned inside his mind following an incident.

Andy has been through a lot in the past, but he has no recollection of it for unexplained reasons, though some assume it was because of the ancient book. Andy lost his memory after his first encounter with the book and transformed into the carefree and friendly guy in charge of his own body; yet, you don't want to unleash his trapped personality since the trauma has led it to have maniacal tendencies.

Andy has been a part of the team since the first season and is one of the founders and proprietors of the SMP. He built the most successful economy in the SMP in New Silcan, as well as his own successful firm, Averse, with his colleauge Reverse, however circumstances changed and Andy eventually became the sole owner.

Andy was also a member of the government in Seasons 1 and 3, serving as vice president of Terra and a member of the New Silcan council, allowing him to stand out and develop economic policies that were eventually implemented, not in Season 1 however, due to the destruction of Terra kingdom.

Andy built relationships with the majority of the players and was at peace with the majority of them before the nuclear bomb.

Andy's past is unclear since no one who knew him before his memory loss has been found but most think that it is something tragic since as stated, no one who had seen him in the past has been found alive.
System: Sense List

This is a near full list of Senses.

## Guide

 {C} = Like {H} or {M} but Sense not reobtainable.

## Equipment Sense {D}

Note: Armor can be equipped without using an armor Sense, the Sense merely adds an extra effect to the armor depending on type.

 lv5
Light Armour<3 SP>
Leather Armour<3 SP>
 [Cloth Garment] <1 SP>

## Magic Sense {H}

Magic costs MR, and has two basic required Senses for casting outside of class.

* [Magic Power] <1 SP> is mandatory for accessing MR and use abilities that consume MR.
* [Magic Talent] <1 SP> is mandatory for the use of magic abilities.

## Magical Effects

 【Naming】<1 SP>

## Defense Senses

 Ore Body <5 SP>
 Stealth <3SP>

## Movement Senses

 Athletics (1 SP)

## Leadership Senses

 【Creature Training】/【Taming】

## Species Based

 【Spider Thread 】(1SP)
 【Cutting Thread 】(1SP)
 【Thread Control 】(5SP)
Union of Communist Communes of CayNam (UCCC)

**CayNam, The Union of Communist Communes of CayNam (UCCC)**

The UCCC, more commonly referred to as CayNam, was one of the many nations/towns within the Boys Season 1. The nation follows and promotes a form of socialism called state socialism/ planned-economy socialism, by which the benefits of the workers and citizens of its nation and other areas are benefited by the state alongside state-controlled businesses, state-controlled deals and contracts with other organizations or persons, and state-controlled economy. It lived a relatively short life due to being destroyed by Ginger...
Class: Hunter

## Hunter

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Axelcraft SMP characters

Axelcraft SMP has a large cast of characters that all participate significantly to the plot; everyone has their own distinct personality, which contributes to the story's uniqueness. There are a total of 5 active characters inside the lore.

Andy

Tony J. Page/Tony S. Page

Gavin Williams/Gavinator

King Bingus

Zyn

However, other people went inactive for unclear reasons, despite the fact that they contributed to the lore on a tiny scale (with the exception of Icys, who made a significant contribution).

Icys

Gme

Eekmeep

AstroMan
Basics of Creating of Arts and Techs

Arts and Techs are unique attacks that can be done, they can be created, learned, or gained via Spirit Arms.

Arts are for Mages, and Techs are for Melee.

Both Arts and Techs have a Ranking System depending on the Power and Challenge to Learn of the Skill.

The more damage a skill can do, the more balancing is required, and the more Drawbacks a Skill needs.

### Overview

#### Techs

Techs come with a stamina cost, this cost is REQUIRED.

#### Arts

Arts come with a stamina cost and MR Cost, both are REQUIRED.

#### Buffs and Drawbacks

These are not all the buffs or drawbacks, you can come up with custom ones of both, these are just for example.

##### Buffs

* Unique Rolls
* Ability to have #dMATK/PATK rolls.
* Keep Best Rolls
* Whatever you can think of really.

##### Drawbacks

* MR/STA Cost: Your Art/Tech can have an MR/Stamina Cost.
* Charge: Your Art/Tech can have a Charge to have a buildup time to the attack. (Better for Rearguard.)
* Global Cool-down: Your Art/Tech can have a Global Cool-down during which you cannot use any arts/techs. (Best for High Power Arts/Techs)
* Art/Tech Cool-down: Your Art/Tech can have an Art/Tech Cool-down to where you cannot use that art/tech. (Better for Vanguard.)
* Damage Caps: Your Art/Tech can utilize the Weapon Based Damage caps.
* Self Damage: Your art/tech can self-damage.

### Rankings

* F: This Ranking of Tech/Art is the most basic, they are the easiest to perform with the fewest drawbacks, the AP Required for this rank is 25.
* E: This Ranking of Tech/Art is a little more complex, they can be a little more fancy, maybe even have a few 2 hit moves, the AP Required for this rank is 50.
* D: The AP Required for this rank is 75.
* C: The AP Required for this rank is 100.
* B: The AP Required for this rank is 125.
* A: This is where the power of the Art and Tech warrants some careful attention. The Vast Majority of your Techs/Arts should not fall under this rank. The AP Required for this rank is 150.
* S: This is the rank wherein the skills power becomes absurd, likely able to one shot anything you aim at. The AP Required for this rank is 175.
* S+: This is the rank wherein the skills power can either be absurd, or completely requiring a unique background to perform. The AP Required for this rank is 300.

I would suggest for many of these to check the Techs and Arts lists for a good frame of reference to the power levels of Rankings.
Class: Item Master

NEED TO UPDATE

## Item Master

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Alexandria Opal

## Biography

Coming from off-world, an isolated timeline, Opal is a demon-ghost who has lived alone for the vast majority of their existence.

Despite being quite long-lived, they tend to be somewhat immature, and also possess somewhat of a sadistic streak. They can be quite petty, and hold a great deal of pride in their abilities.

Like most demons of their world, they possess a core that, if broken, would kill them. The location of said core is unknown, and they have no intention of telling anyone- not even those they trust. It is, after all, a matter of them living or dying.

Since arriving from their world, they have acted as a sort of source of conflict, being stubborn and passive-aggressive, though this has lessened over time, making them a lot more tolerable to be around.

## Skills and Abilities

Though this is dampened by the game system, they have control over shadows and shadow magic. Usually this would allow for an array of abilities, such as 'possessing' shadows to control and see through, melding into shadows, and various magics- though, at the moment, it is limited to mostly just offensive magic and shadow crystals.

As a ghost, they are capable of possession.

They also possess fire magic, nature magic, the ability to hover and teleport, illusions and hallucinations, and telepathy, though they are currently locked by the system and completely inaccessible.

## Skills

#### Class abilities

**Sensor <2 MR/8 RANGE>:** Detects one piece of equipment held by the enemy.

**First Aid <Self><7 MR>:** Disinfects wounds to heal HP and cure status effects, Heals MR+10.

#### Learned abilities

**Sonic Edge <12 MR/5 STA>:** Move forwards 2 spaces, and attack.

## Traits and Perks

### Traits

**Small Frame:** You have plus +1 MOVE, but you are more susceptible to broken limbs, and paralysis and disable effects.

**Finesse:** You have a higher chance to score a critical hit on an opponent in combat, +4 to your crit range.

## Equipped Items

Head

Hat Slot: Top Hat

Head Slot 1: Phantom Barrette

Head Slot 2: Eden Borne Earrings

Face Slot:

Neck

Necklace Slot 1: Aries Necklace

Necklace Slot 2: Cravat

Body

Coat Slot: Zodiac Cape

Overshirt Slot: Coat

Undershirt Slot: Cardigan

Badge slot 1: No Slips Badge

Badge slot 2: Close Call Badge

Left Arm

Bracelet Slot 1: Necklace/Another necklace, they’re combined now

Bracelet Slot 2: Corsage of Corruption

Glove/Armlet Slot 1: Left Glove

Ring Slot 1: Substitute Gem's Ring (worn on the middle finger)

Ring Slot 2: Fairy’s Hope Ring

Ring slot 3:

Lower Body

Pants Slot: Skirt

Waist Slot: Vision Robes

3 undesignated slots
AxelCraft Wiki

## **The AxelCraft Wiki**

#### **Discord: https://discord.gg/y7PcGR7fUS**

This is where you can learn more about AxelCraft (Formerly "The Bois"), a survival multiplayer server based on a fictional canonicality with elements of science fiction and a gradual advancement of technology over multiple seasons. AxelCraft offers a continually shifting story with strong connections, uncertainty, tragedy, and the impact of trauma using these aspects. Join us and contribute to our wiki! We are all a part of it, and by working together, we can create a hub of information on ourselves.

We are a community of friends who like playing Minecraft together, and we have all made AxelCraft what it is today.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemAxelcraft SMP charactersMap:Multiverse map

*Make sure to check some important info:*

* Rules of this wiki
* Getting Started
* How to Contribute

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Axelcraft (Formerly The Bois SMP) Is a lore based minecraft server made by a group of friends who decided to expand and add many people, thus building a community. Axelcraft tells a profound story containing strong relationships, chaos, drama and a lot of emotional damage.
Species: Hybrids

**Hybrids** are a mixture of two races.

### Description

Hybrids come in many Shapes and Forms depending upon the Parentage of the Hybrid.

#### Dragon

Dragon Hybrids are the children of Dragons and another Species. Though typically their born from the union of Humans and Dragons. The most Famous (or infamous, this Author isn't one to judge) Dragon Hybrid is Milim the Destroyer.

### Status

#### Sense

All types of Dragon Hybrids have intrinsic access to the following Senses, even if they have not been purchased, or they are not equipped.

* 【Breath Lv1】
* 【Flight】
* Choice of【<Element> Talent Lv1】
* 【Dragon Scales Lv1】
* 【Natural MP Recovery Lv5】

Arch Dragon Hybrids Gain access to the Intrinsic Senses

* 【Magic Eyes】
* Choice of【Bodily Resistance】or【Spiritual Resistance】

Dragonoids Gain access to the Intrinsic Senses

* 【Dragon Eyes】
* The Resistance Sense you Didn't Choose as a Arch Dragon Hybrid

#### Weakness

All Elemental Dragon hybrids have a Elemental Weaknesses opposite to their Natural Element.

#### Innate Skills

All Dragon Hybrids Start With These Innate Skills

* Dragon Transformation: A Dragon hybrid Has the Ability to Take on their Pure Dragon Form, Gaining all the Strengths of their Dragon Type while also losing the Ability to Wield Handheld Weapons and Armour that Doesn't adjust to their Form.

Arch Dragon Hybrids Gain access to These Unique Skills

Dragonoids Gain Access To These Unique Skills

* Concealed Form: Take on a Concealed Form in the Shape of a normal Human. Species Stats become that of a Human
* Stampede State:???
Shinkyoku Soukai Polyphonica

**Shinkyoku Sōkai Polyphonica** (神曲奏界ポリフォニカ, *Shinkyoku Sōkai Polyphonica*), also known as simply **Polyphonica**, is a Japanese all-age visual novel media franchise created by Ocelot and first released for Windows on April 28, 2006.

## Story

In the continent of Polyphonica, spirits coexist with humans as they materialize and live on their plane by their music, while some spirits are strong enough to materialize on their own in either human or animal forms. Musicians called Dantists (神曲楽士, Shinkyoku Gakushi) play Divine Songs (神曲, Shinkyoku, also "Commandia") using special instruments called One-Man Orchestra (単身楽団, Tanshin Gakudan) which enable their spirit partners to manifest their true powers.

### Crimson Series

The Crimson series follows the adventures of a Dantist named Tatara Phoron and his contract spirit Coathicarte Apa Lagranges (Coatie). In the video game, the player plays Phoron as a student at Torvas Divine Song Players Academy (トルバス神曲学院, Torubasu Shinkyoku Gakuin).

### Black Series

Has a spin-off titled **Leon the Resurrector** & **Leon the Gold**
Blue Breaker

* PC-FX
* Sega Saturn
* Playstation

**Blue Breaker: Smiles than the Sword** (BLUE BREAKER 〜剣よりも微笑みを〜, *Blue Breaker: Smiles than the Sword*) is a Japanese fantasy RPG released by NEC Home Electronics for, and Human for Sega Saturn in 1996.

A remake version titled **Blue Breaker: Promise of Smiles** (BLUE BREAKER 〜笑顔の約束〜, *Blue Breaker: Promise of Smiles*) was released for Playstation with additional events and adjusted balance.
Gensou Jotan Ellcia

Template:OVA Infobox

**Gensou Jotan Ellcia** (幻想叙譚エルシア), or Ellcia for abbreviation, is a 4-part OVA produced by J.C. Staff from 1992 to 1993.

## Plot

The small kingdom of Megaronia have been annexing nearby kingdoms with its ancient technology becoming the current empire as it is. Now Princess Crystal of Megaronia has set forth on a quest to claim the legendary ship of gods, "Ellcia", and its ultimate weaponry. All that stands between her and total domination of the world is a small group of piratical misfits. Swords, sorcery and technology blend to form a mesmerizing tale of Good vs. Evil in Ellcia.
Species List

## Humanoid

Humanoids do not gain stat growth per Level Up, they instead, rely entirely on their physicality.

### Psydonian Human

Base Stats:

 Psychics: Species naturally has Psychic Abilities

### Human

Base Stats:

 Adaptability: If the humans natural magic is aligned with the equipped element talent, they get a 1.5x Same-type attack bonus.

### Demon

Base Stats:

 Intuitive Replication: After having an ability used on them many times, they learn them easier.

### Revenir

Base Stats:

 Demon State: Usage of Demon State

### Homunculus

Base Stats:

 Regeneration: Due to the nature of your creation, you naturally regenerate 2 health per turn.

## Monster

### Dragon

Base Stats:

 Flight: Allows for flight in the air

### Ghost

Base Stats:

 Possession: Allows for the possession of other creatures

### Andoglires

Base Stats:

 Limber: Protects the owner from paralysis.

### Mimic

Base Stats:

 Limber: Protects the owner from paralysis.
Detatoko Princess

Template:Manga

**Detatoko Princess** (でたとこプリンセス, *Detatoko Purinsesu*, lit. "Suddenly Princess") is a Japanese manga written by Hitoshi Okuda and serialised in Dragon Magazine from 1994 to 1999. The individual chapters were published in six tankobons by Fujimi Shobo.

The manga was adapted into a 3-episode original video animation, created by J.C.Staff and directed by Akiyuki Shinbo. The 3 episodes were released in Japan between December 1, 1997, and May 21, 1998. In the United States the OVA was released by AnimeWorks, a division of Media Blasters, in May 2004.
RPG Legend Hepoi

**RPG Legend Hepoi** (RPG伝説ヘポイ, *RPG Legend Hepoi*) is a Japanese-fantasy mecha produced by Studio Gallop.

The official DVD Box was released on April 27, 2007.

## Music

* Opening: "Come On! Hepoi"
* Ending: "Dynamite Cat"

## Trivia

* This series is known as Studio Gallop's very first anime to have a mecha-theme and aired on TV Tokyo channels.
* A Sega Megadrive game of the anime was supposed to be released, but never came to fuition.
Farland Series

The **Farland Series** (ファーランドシリーズ, *Farland Series*) is a simulation RPG series franchise developed by TGL.

## Game Listing

### Farland Story

1. Farland Story: Tales of a Fawaway Kingdom ファーランドストーリー 遠い国の物語 (PC-98/1993年)
2. Farland Story: King Ark's Expedition ファーランドストーリー 伝記 アーク王の遠征 (PC-98/1994年)
	1. Farland Story FX (PC-FX/1996年) - Remakes of 1 and 2
	2. Farland Story: The Four Seals ファーランドストーリー 四つの封印 (Win/1997年、PS/1997年) - Ported version of FX.
3. Farland Story: Tears of an Angel ファーランドストーリー 天使の涙 (PC-98/1994年)
4. Farland Story: Silver Wings ファーランドストーリー 白銀の翼 (PC-98/1994年)
5. Farland Story: Bonds of Earth ファーランドストーリー 大地の絆 (PC-98/1995年)
6. Farland Story: Legacy of the Gods ファーランドストーリー 神々の遺産 (PC-98/1995年)
7. Farland Story: Beast King Testament ファーランドストーリー 獣王の証 (PC-98/1995年)
8. Farland Story: Capital of Madness ファーランドストーリー 狂神の都 (Win/1996年)
9. Farland Story (SFC) (SFC/1995年) Original spin-off to "4 Seals", but with similar story.
10. Farland Story 2 (SFC/1995年): Sequel to 1995 SFC game.
11. Farland Story: Dance of Destruction (SS/1997年): Ported version of above.

### Farland Saga

1. Farland Saga (Win/1996年、SS/1998年)
2. Farland Saga: Sign of Time (Win/1997年、SS/1998年、PS/1999年)

### Farland Odyssey

1. Farland Odyssey: Inheriting the Legend (Win/1999年)
2. Farland Odyssey 2: A Serenade For You (Win/2000年)

### Farland Symphony

1. Farland Symphony + Farland Symphony: Encore (Win/2002年)
Yukyuu Gensoukyoku Series

**Yukyuu Gensoukyoku Series** (悠久幻想曲, *Yukyuu Gensoukyoku Series*) is a Japanese fantasy "dating sim" game franchise developed by Starlight Mary and published by Mediaworks.

## Media Listing

1. Yukyuu Gensoukyoku
2. Yukyuu Gensoukyoku: 2nd Album
3. Yukyuu Gensoukyoku: Official Collection
4. Yukyuu Gensoukyoku: Ensemble
5. Yukyuu Gensoukyoku: Ensemble 2
6. Yukyuu Gensoukyoku 3: Perpetual Blue
7. Yukyuu Gensoukyoku: All Star Project
Yurou: Transient Sands

**Yūrō: Transient Sands** (憂楼 ～Transient Sands～, *Yūrō: Transient Sands*)

## Story

Riku is a knight of the Yūrō Empire, part of a medieval fantasy world known as Varcias. One day, returning to Yūrō through the desert, Riku finds a girl lying nearly unconscious on the sand. Her name is Azusa, a modern-day Japanese schoolgirl who ended up in Varcias thanks to a time warp. Riku must now help Azusa return to her home world. But enemy forces are attacking Yūrō, and the Empress is in desperate need of assistance.
Worland Series

The **Worland Series** (ワーランドシリーズ, *Worland Series*) is a fantasy dating-simulation game franchise developed and published by Fujitsu that takes place on the fictional world of Planet Worland.

It was preceded by another listing called the **Fantastic Fortune Series** (ファンタスティックフォーチュンシリーズ, *Fantastic Fortune Series*).

## Game Listing

### Fantastic Fortune Series

1. Fantastic Fortune
2. Fantastic Fortune 2/☆☆☆

### Worland Series

1. Eberouge
2. Eberouge Special
3. Eberouge 2
4. Trifels Magic Academy
Ruin Explorers

**Ruin Explorers Fam & Ihrie** (秘境探検 ファム＆イーリー, *Ruin Explorers Fam & Ihrie*) is a Japanese manga series written by Kunihiko Tanaka. It was serialized by Hobby Japan's monthly "RPG magazine" from 1992 and remains incomplete, due to the author's repetitive delay and the drafts left published for serialization, leading to its discontinuation.

An OVA series co-produced by ANIMATE and Asia-Do were released for June 25, 1995 to February 25, 1996.

## Plot

A long time age, when the world flourished by its magic civilization, it eventually collapsed due to wars. Time pass by as the world slowly rebuilds itself, there appear those who tried to obtain the lost ultimate power from the past, including its magic and wealth, which remain in the ruins. They overcome traps, defeat monsters, all to risk their lives and obtain they desire, the people respect them as "Ruin Explorers". This is the story of two such adventurers, a duo of debt-driven damsels named Fam and Ihrie who do almost anything to make a buck.
Otto Von Gavin

**Otto Von Gavin. The True King of Islanisk...**

Otto Von Gavin, second king of Islanisk, son of Yoshua Gavin, and grandson of Xavier Gavin. Was the most powerful man in Gavinator history, he managed to manipulate an entire population into thinking that the Humans were at fault for what he had done, he stopped anyone who got in his way, he eradicated nearly all the humans off the face of Welkrin, and had created one of the most dangerous variants of the Withered Disease. Even after losing kingship, he held a firm grip on Islanisk's government. He had prolonged his life by developing a symbiotic relationship with an Orbisite. Even after DEATH, he managed to come back in some way, shape, and form. He might be one of the most powerful and dangerous men in the Axel universe...

**Personality**

Unlike the Godnator (GavinatorALT), instead of being an egocentric narcissist, he is just a cold hearted killer. Trained from a young age to be a manipulative mastermind, top-tier killer and torturer, all while following a strict code to complete the goal of eliminating the human race and forging Gavinator supremacy. He is an undeniable powerful genius, he knows how to manipulate, control, and get his way no matter what comes up due to his resources and how to use them... Now, an addition to his strict code, all while he's doing this, because he was trained like this at a young age, it's almost become a fun hobby for him to dominate, kill, and rule over people... *Theme:* Otto is a menace who self-reflects the tragedy of what the most powerful humans are, people who follow strict codes for their own self-interest, and the darker half of him represent the more sinister side of that tragedy, people who genuinely enjoy what they do to other people...

**History**
Living for the Day After Tomorrow

**Living for the Day After Tomorrow**  (あさっての方向。, *Asatte no Hōkō*) is a Japanese manga series written and illustrated by J-ta Yamada. The manga was serialized in Mag Garden's magazine Comic Blade Masamune between March 3, 2005 and June 15, 2007, completing up to five tankobon volumes.

A TV anime series produced by J.C.Staff aired in Japan between October and December 2006, to which it is licensed by Sentai Filmworks in the US, and a complete series boxset was distributed by Section23 Films on DVD on April 13, 2010.

The manga focuses on a more dramatic perspective between the protagonists, while introducing introduces several more characters who are also vying for the Wishing Stone. It also clarifies several points which are left ambiguous in the anime, such as the precise nature of Hiro and Karada's relationship.

## Plot

The story focuses on two girls; Karada Iokawa, a young girl about to enter junior high after summer is over, and Shōko Nogami, a young woman who returned from studying abroad, while also ex-girlfriend to Hiro Iokawa, Karada's older brother.

The day Shōko returns, she is dragged by Karada to the beach with Hiro and a couple of their friends since she used to know Karada's brother Hiro several years before. Having been irritated with Hiro for leaving her alone in the States, Shoko purposefully tells Karada that her ribbons are childish. This upsets Karada greatly because she doesn't like to be treated as a child. Later that same day, Karada is found by Shōko praying at a shrine, wishing to become older. Amazingly, Karada's wish becomes true and she instantly transforms into a young woman. Incidentally, Shōko then has her adulthood taken away from her and she reverts to about eleven years old.
Tweeny Witches

**Tweeny Witches** (魔法少女隊アルス, *Mahō Shōjo Tai Arusu*, lit. "Magical Girl Squad Arusu") is a Japanese dark-fantasy animation series produced by Studio 4°C, directed by Yoshiharu Ashino and written by Shinji Obara. Inspired by Lewis Carroll's stories such as Alice's Adventures in Wonderland and Through the Looking-Glass, the story follows a young human girl who finds herself trapped in a magical world filled with witches, warlocks, and fairies. The anime was announced at the Tokyo International Anime Fair in 2003. The series premiered from April 9, 2004 to March 4, 2005 for 40 episodes followed by a 6-episode OVA sequel titled **Tweeny Witches: The Adventures** (魔法少女隊アルス The Adventure, *Mahō Shōjo Tai Arusu: Ji Adobenchā*, lit. "Magical Girl Squad Arusu: The Adventure") which were released in 2007.

It was translated and dubbed into English by thr Animax vhsnnrl, who broadcast it in its respective networks in Southeast Asia and other regions, and was licensed for distribution in the United States by **AnimeWorks** (later called **Media Blasters**) until 2012.
Moonlight Brigade (Book)

* Current
* Original

## Moonlight Brigade

**"The Wild Ones: Moonlight Brigade"** is the 2nd book of The Wild Ones Series written by C Alexander London. The book was released on September 20th, 2016.

## Characters

### Main Characters:

* Kit The Raccoon
* Eeni The Rat
* (WIP)

### Side/Other Characters:

* Uncle Rik
* Mr. Timinson The Fox
* Dax The Squirrel
* Fergus The Frog

### Antagonists:

* Coyote
* The Thunder River Rompers
* (WIP)
Lute

**Este artículo es un esbozo**

Puedes ayudar a Wiki Hagar expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Lute** es un personaje de la tira cómica *Hägar the Horrible* de Dik Browne.

Fue expresado por Donny Most en el especial de televisión animado *Hägar the Horrible: Hägar Knows Best* de 1989.

## Acerca de Lute

Lute es un joven bardo. Él es el novio de Honi.
Eeni the Rat

*This Page may Contain SPOILERS to The Wild Ones Series:* (Page in WIP)

**“You know, you’re born under this sky howling, and most often as not, you go out with the snap of a trap. Same’s true for everyone. But what you do between that howl and that snap, well, that’s what matters. Every lie you tell or kindness you create. The stuff you do from howl to snap makes you who you are.”** - Eeni, The Wild Ones (2015)

## Eeni

* Current
* Original
* Japanese (Eenie)

## Appearances

### Appears in

The Wild Ones (2015) / Adventurer Kit (Japan), The Wild Ones: Moonlight Brigade,The Wild Ones: Great Escape

### Debut

The Wild Ones (2015) / Adventurer Kit (Japan)

**Eeni** is Kit's friend & a main character of The Wild Ones series.

## Appearances (WIP)

Eeni is an Albino Rat who is said to wear a oily brown vest with a bit of insignia which looked like it wasn't cleaned before.

In Adventurer Kit, she seems to wears a green/red leather vest. (WIP)

## Trivia (WIP)

* Eeni is a play-on words to the game Eenie, Meeny, Miny, Moe. Coincidently... shes called Eenie in Adventurer Kit.
Uncle Rik

**This Page may Contain SPOILERS to The Wild Ones Series:** (Page in WIP)

* Current
* Japanese

## Appearances

### Appears in

The Wild Ones (2015),The Wild Ones: Moonlight Brigade,The Wild Ones: Great Escape

## Appearances (WIP)

Rik is a Raccoon who is said to wear a tattered plaid robe, has a stubby snout, long whiskers, & big black-cherry eye. (WIP)

## History (WIP)

The Wild Ones (2015):

(WIP)

Moonlight Brigade:

(WIP)

Great Escape:

(WIP)
Species: Demon

**Demon**/**Daemon** are a race of are a major race of Spiritual Lifeforms and are magical beings derived from elementals. They have an advantage against Angels but are in turn disadvantaged against Elemental Spirits. Their existence is parallel to Devils.

### Description

Daemons have innately strong magic resistance, and while without a physical body, use a temporary medium made out of magicules known as a "Magic Body" to interact with the material plane. This magic body makes physical attacks borderline useless against them as, even if damaged, they can simply revert it back to it's original shape. Once a Daemon is incarnated into a physical vessel their energy sublimates inside of it and begins transforming into something truly their own. Their body however, does not retain the same benefits as a purely magical corpus and physical attacks can harm them. In particular, purely natural effects, such as those produced by elementals, are especially effective against them as their resistance towards magic is rendered meaningless.
The Wild Ones (C Alexander London) Wiki

**Welcome to the The Wild Ones (C Alexander London) Wiki!**
This wiki is for fans of The Wild Ones series by C Alexander London (WIP)

We're a collaborative community website about The Wild Ones (C Alexander London) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Trailer:

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