Alpha 0.15

Alpha 0.15 is a version of Cosmorists. It's predecessor version is alpha 0.14.1. It's biggest changes are graphical ones.

# Changes

## Crafting

* Research stations are immediately visible instead of being hidden by a silhouette.
* Halved the cost of wood for all tools in the crafting menu.

## Enemies

* Slimes are now peaceful at night when on the surface.

## Graphics

### Art Style

* + Tile variants for plains, savanna, desert, jungle, swamp, taiga, frozen plains, lunar regolith, and other biomes.
* ~ The textures of 22 different items, mostly swapping the current color palettes with a different one.
* ~ More glossy looking inventory slots.
* ~ Increased contrast in oceanic planets like Aquatica.

### Lighting

* + Smooth lighting, replaced the tiled lighting from the previous version.
* + Colored lighting, the previous version only had brightness lighting.
* ~ Lights detached from the tile grid, such as the player holding a light source.

### Other graphics changes

* All particles now cast a shadow, which will be more intense on places with little or no atmosphere like the moon Luna, and less intense on worlds with thick atmospheres.
* Researching a technology will now make the items in the crafting menu visible immediately, and show up as slightly blue if affordable until the player crafts it, or leaves the game.
* A slight gloss for important items for progression.

## Player

* + When using tools, the character will now have their arms out.
* ~ Navigational exhaustion debuff reduced from 5 minutes to 2 minutes.
* ~ Increased visibility of the built-in compass from 5 seconds to 10 seconds.

## Technical

* Changed the .NET version from 7.0.9 to 7.0.11
* Changed the MonoGame version from 3.8.0 to 3.8.1

UI
--

### Main Menu

* + Slider to zoom in and out clamped to the nearest 25%. It scales with the monitor's resolution.

### In Game

* ~ Once the player has crafted any form of science, the tech tree that pops up now flashes green until the player clicks on it, intended to make it more obvious.
* ~ When the player has heat stroke or hypothermia, the health icon now flashes faster, and with higher contrast to more easily alert the player.

## World Generation

* + Pebbles (Drop 1-2 Stone each) Generates on the surface, and in shallow and stone cave layers on Tierra. They generate on all planets and moons in some capacity.
* + Twig tiles (Drop 2 Oak wood each) Generates only on the surface in grassy / forested biomes.

## World Interaction

* Floors can now be placed under any tile except for trees, saplings, or other floors.
* Mining tiles with a durability less than the pickaxe's damage now has a probability of taking 1 durability from the pickaxe without guaranteeing a durability loss.

## Issues caused

* Tile generation for all seeds in all planets / moons has been shuffled around, leading to some tiles to generate inside houses.
* The switch from a new .NET version and a new MonoGame version simultaneously made it uncertain as to whether this one is an issue.

## Other changes

* The version that added this wiki page.
* The desktop icon now shows the planet Tierra instead of the MonoGame logo.
* Increased the damage of most melee weapons, and slightly decreased damage for some arrows.

## Bug fixes

* Item displays in the crafting menu show item variants the player hasn't unlocked yet.
* Mining a tile can affect the durability of another in a different chunk.
* Players can grab items from one save, leave with that item, and transfer it to another save.
* The mouse still interacts with the game when not in focus, which can lead to players accidentally crafting items, leaving the game, throwing away things, picking up items from the inventory, and more