StarSpace Demo

## About

**StarSpace Demo** is an HTML5 based game featuring a demo version of StarSpace that was originally released on ***February 2nd, 2022***. 3 days later it was announced on the StarSpace Wiki as publicly available. It has the first five out of the original eight levels. The level and character designs are stiff when presented differently from the upcoming official game. In contrast to the original game, this demo will function as an unofficial game that aids the actual game's development.

## Title Screen

The title screen is the first out of six site pages that start up the game. It features the **PLAY** button that can be clicked on to play the game. While the theme song autoplays for most browsers, there is an exception to some operating systems. This usually means that the autoplay function is not always available to play it automatically. The bottom left text in the title screen says ***"Press ENTER to listen to the main theme here"***, implying that you can optionally listen to the main theme on the title screen. The bottom right text says ***"Created by ANIMNADE"***. Animnade is the founding game development studio for this version of the demo.

## Levels

The levels consisting of the first five are only available in this game version. StarSpace Demo can be also regarded as the prototype game to the original, with the levels being the most defining feature of it. Each level ranges in ascending difficulty with a target score that increases each time you pass a level. However, the same is true concerning the increased player speed and score multipliers given in the game. Per each level, there are some common assets like the scoreboard, time display, a countdown timer for the upcoming sequel to the demo version, and tabs that can help you gather information regarding game updates, settings, instructions on how to play, and the story behind each level in the game itself.

### Starspace City

**Starspace City** is the first level in the demo version of the game. In this level, you start off with the basic use of arrow keys and speed keys. Speed keys (***"Z" for left** and **"X" for right***) allow you to go faster than the set speed when using the arrow keys. There is no ability to use down for the arrow keys in any of the levels beyond the up, left, and right keys. This causes most of the levels to be action platformer friendly (meaning for a majority of the game, the player will be moving at all times once you press left or right). The enemy of the level is **Amethion**, who has a basic moveset that consists of running back and forward from hitting the sides to help a beginner utilize the beginner patterns of gameplay. Amethion is the slowest enemy out of the five and can easily be outran using the arrow keys alone.

The score required to beat this level ranges at 100/200 JPS (*Joules Per Second*). Most times, game multipliers in any level can affect how fast the scoreboard must update the numbers. This means that occasionally if a multiplier exceeds the target score number, it may freeze at a certain number that is closest to the target score. Beating each level requires you to choose between avoiding/fighting the enemy. Fighting can require a specific skill set depending on what the level environment offers. You have to jump at an enemy to gain a multiplier. Otherwise, falling or running straight into an enemy will result in losing the game. In both cases, winning or losing results in the enemy stating a speech to match the outcome.

### Rainbowfall Arena

**Rainbowfall Arena** is the second level in the demo version of the game. It holds the same arrow and speed key controls for the player, but the enemy **Topazion** has a new moveset pattern which involves jumping in small increments while bouncing off of the boundaries of the game. The player is matched at base speed to the enemy. A special tactic that is only achievable in this level is to gain multipliers faster by juggling Topazion across the screen. The goal is to reach 200/400 JPS while fighting/avoiding enemy attacks.

### Skyway Suite

**Skyway Suite** is the third level in the demo version of the game. Previous controls are implemented into this level with an additional feature of flight for both the player and enemy. While flying, both the player and enemy can only move in diagonal directions. The boss of this level is **Sapphirion**, who is more faster than the player at base speed and can bounce off of almost all the game boundaries except the floor. The goal is to reach 300/600 JPS while fighting/avoiding enemy attacks.

### Brightbay Beach

**Brightbay Beach** is the fourth level in the demo version of the game. All previous moves including the feature of flight have been applied to both the player and enemy. In this level, the player is given the weapon "Omnikra" which can fly and be thrown at an enemy to deflect their patterns, as well as earn multipliers from it. The player can do this by pressing **"A" *(move left)***, **"D" *(move right)***, and **"W *(move up)*"** to control Omnikra's movement. **"C"** allows the ability to call Omnikra back to the player. The fourth boss, **Citrinion** is faster than the previous boss and can fly against all boundaries (including the floor) making Citrinion difficult to catch. The goal is to reach 400/800 JPS while fighting/avoiding enemy attacks.

### Whimsical Woods

**Whimsical Woods** is the fifth level in the demo version of the game. It essentially combines all of the previous moves of the player and allows them to assess it by facing them off against **Emeraldion**. Not surprisingly, it is the most difficult boss to fight against in StarSpace Demo. It has the fastest pattern which can be avoided if properly timed. It can also bounce off of any boundary, but it has heavy gravity if it jumps from a large height. This boss normally jumps in small increments (like Topazion). The only difference is its established attack range can get faster over time on occasion. The goal is to reach 500/1,000 JPS while fighting/avoiding enemy attacks.

## StarSpace Demo Site

**starspacedemo.com** was a previously accessible website that launched the testing of a new domain where the StarSpace series could promote content/games to be downloaded. The site was created on January 28, 2022 and ended February 19, 2022 to create an official site for all StarSpace content, rather than just promoting the demo itself. The demo's download can still be found on a github page, or on the new official StarSpace site.