recursal/Fanatic-Fandom huggingface dataset:
Computers

Computers are a category of equipment that provide various bonuses, have an energy cost, but do not take up any equipment space, and you can only have 1 of each kind equipped.

* Asteroid Analyzers
	+ Asteroid Analyzer 1.0
	+ Asteroid Analyzer 2.0
	+ Asteroid Analyzer 3.0

* Battle Computers
	+ Battle Computer 1.0
	+ Battle Computer 2.0
	+ Battle Computer 3.0
	+ Optronic Computer
	+ Nodolo's Combat Mod

* Debris Analyzers
	+ Debris Analyzer 1.0
	+ Debris Analyzer 2.0
	+ Debris Analyzer 3.0

* Pathfinders
	+ Pathfinder 1.0
	+ Pathfinder 2.0
	+ Pathfinder 3.0
	+ Nodolo's Warp Mod

* Trader Codex's
	+ Trader Codex 1.0
	+ Trader Codex 2.0
	+ Trader Codex 3.0
Ghostly and Gwen the Ghosts

In a town a ways a away from Elemental city that is no longer inhabited except by 2 ghosts and a fuzzy and a Dog. the younger and smaller of the ghosts is Ghostly. He was killed by his mother, a few years later the dad jumped off a cliff and his twin sister Gwen was assassinated. After that the mother who was also the mayor took the mansion and Ghostly and Gwen made a plot to get rid of their mother and step family. they scared out the twins and threatened the parents out. a Few years Later around Halloween when they had started doing a haunted house sort of thing, a guard came to see and clear out anyone living in the area. the Ghosts took him captive and freed him after halloween ended. years later the town would be evacuated due to the radiation in the sewers. Ghostly has forgotten his name so he is called ghostly, they live in the mansion and are slowly clearing out the radioactive waste so the town can be populated. Every year around halloween the mansions lights turn on and decorated. The same guard lives there but in a pod in the sky.
Bonde

#### Class: **4 - Frigate**

* Weapon Cooling: **30** / sec
* Max Weapon Heat: **130**
* Weapon Range: **+20**
* Default Enhancement Slots: **2**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **460**

Hull Points: **380**

Speed: **8**

Agility: **7**

#### Space

* Weapons: **7**
* Equipment: **58**
* Cargo: **175**

#### Crew: **7** (**2** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1**
* Pilots: **1** (**1** required)
* Supervisors: **1** (**1** required)
* Gunners: **2**

* Passengers: **3**

### Notes

The Bonde is an independent trader frigate.
Lacewing

* You will often attract more powerful enemies (+10 points).
* Weapon Range: **+20**
* Max Weapon Heat: **+20**
* Bonus Tech Level: **+5**

Mass: **72**

Hull Points: **130**

Speed: **10**

Agility: **13**

* Passengers: **2**

* The "You will often attract more powerful enemies." effect on the Lacewing is twice as powerful as the perk versions of the effect, and stacks with all other sources of bounty.
Mining Drone Bays

Launches mining drones that deal damage to asteroids every second to help you mine their resources. This requires Drone Parts to be kept in the ship's cargo and it also has an energy cost. Point Defense weapons can damage and destroy your mining drones. Recalling damaged drones into the ship and launching them again will repair all drone damage done to them. If there is not enough cargo space in the ship when the drones are recalled, the Drone Parts will be left floating out in space. Mining drones can only be equipped on a ship that is of the Yacht class or higher.

The default key to launch and recall attack drones is 'K'.

This item is under the Equipment category.

Note: the damage done is higher then attack drones but can only be used against asteroids. You can't use them for fighting.
Feisar

#### Class: **1 - Shuttle**

* Weapon Cooling: **12** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **25%**
* Default Enhancement Slots: **2**

#### **Interceptor:**

* Bonus Space Pilot: **+5**
* Max Speed: **+25%** with active Flux
* Critical Damage Bonus: **+50%** with active Flux

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **40**

Hull Points: **50**

Speed: **13**

Agility: **12**

#### Space

* Weapons: **3**
* Equipment: **16**
* Cargo: **15**

#### Crew: **1**

* Captain: **1**

* Passengers: **1**
Indoctrinated

*He was a tool of the boss, without brains or backbone*

 *- Franz Kafka, The Metamorphosis*

Indoctrinated is the background perk affiliated with the Venghi Ascension. It is unlocked by becoming Honored by the Venghi Ascension while your background perk is Outis, Miner, or Trader.

* Starting Spaceship Size: **Yacht (2)**
* Starting Credits: 1,000

#### Reputations

* **Venghi Ascension** is Friendly
* **Children of Terra** is Hostile *cannot reach* Neutral
Raven

#### Class: **4 - Frigate**

* Weapon Cooling: **30** / sec
* Max Weapon Heat: **130**
* Weapon Range: **+20**
* Default Enhancement Slots: **2**

#### **Corsair:**

* Crew Efficiency: **+5%**
* Ship Enhancement Slots: **+1**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **420**

Hull Points: **630**

Speed: **9**

Agility: **8**

#### Space

* Weapons: **14**
* Equipment: **66**
* Cargo: **100**

#### Crew: **8** (**1** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1**
* Pilots: **1** (**1** required)
* Navigators: **1**
* Supervisors: **1**
* Gunners: **2**

* Passengers: **10**

### Notes

The Raven is a green tier Civilian frigate.
Perks

Perks are additional bonuses that can generally be acquired in-game, and once unlocked can be started with in any new game. There are 4 types of Perks: Background, Experience, Feat, and Karma, each with their own differences. Most Perks are permanent, but some can be overridden, and Marauder expires with time.

Perks can be unlocked in normal and hardcore, and show an additional border if unlocked in hardcore at least once. Most perks cannot be unlocked in easy difficulty, however.

Perks do not set your ship size, but some perks do however add +1 or -1 to the size of the largest starting ship you can pick. This does not mean you can lock yourself out of starting a game with a given set of perks due to ship size, as the game caps the minimum value to be no lower than a Shuttle (size 1).

1/31

#### Background Perks

* Indoctrinated
* Lone Wolf
* Miner
* Outis
* Pirate
* Rebel
* Trader
* White Collar

#### Experience Perks

* Acceleration
* Armor Plating
* Command
* Commerce
* Excavation
* Maneuverability
* Navigation
* Ordnance
* Piloting
* Power Management
* Power Optimization
* Prospecting
* Scanning
* Technology
* Velocity

#### Feat Perks

* A True Miner
* Acquired Wisdom
* Battle Rush
* Battleship Raid
* Combat Genius
* Fun With Maps
* Gold Rush
* O.C.D.
* The Last Starfighter
* The Perfect Predator

#### Karma Perks

* Ace
* Aggressive
* Anaximander
* Defender
* Dogfighter
* Early Supporter
* Genocidal
* Guardian Angel
* Hard Worker
* Hoarder
* Just me and the boys
* Legionary
* Marauder
* Near Miss
* Sloppy
* Star Killer
* Techie
* Temperate
* The Real Space Janitor
* Traitor
* Traveler
* Trial by Fire
* Tutor
* Space Janitor

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Repair Systems

Repair systems in Star Valor repair a percentage of your total armor at the cost of an energy upkeep. The upkeep cost depends on the ship class and if you run out of energy, the repair system will be turned off and you will have to turn it on again once you regain some energy.

Adding equipment that increases your ship's health such as Superior Hull Reinforcement or Venghi Heavy Armor will also increase the amount that repair systems will heal per second.

Repair systems are only available for Corvette class ships or higher.

* Automated Repair System
* Improved Repair System

Return to Star Valor Wiki or Equipment
Dominance

Weapon Range: **+50**

Fleet ships gain: Mining Laser Damage +20%

Mass: **2450**

Hull Points: **2900**

Speed: **7**

Agility: **4**

* Passengers: **35**

### Notes

The Dominance is a blue-tier Proxima Mining Company dreadnaught. It has the largest cargo space, surpassing the Sanctuary. All of the Dominance's hardpoints are at the back, but this is compensated for by a built-in +110 weapon range.

This ship may have the highest front DPS in the game. Most ships have weapon mounts spread out and pointing in different directions. For most ships, only 8 to 15 weapon space worth of weapons are capable of hitting what's in front of them. Dominance can have all weapons hitting forward. A fully geared Dominance can destroy a lvl 50 space stations and ravager bosses in seconds, but you do have to get in closer so your weapons can hit.

### Background

The design and construction of the Dominance was a contentious point among PMC executives. Some saw the concept as a massive waste of time and resources - a vanity project. Others believed it a necessary demonstration of the corporation's resources, technical, and logistical might. Ultimately, the project went ahead. Although the primary purpose of the Dominance is to act as a carrier, and perform as a robust base of operations in distant sectors, it is also capable of storing a large amount of cargo. Typically, a Dominance would enter a sector with a significant escort, clear out all pirate activity and establish a mining operation. The dreadnought would stay and perform as a base of operations, while Donkeys fly back and forth with the mineral output and supplies.
The Last Starfighter

*Hold it! There's no fleet? No Starfighters, no plan? One ship, you, me, and that's it?*

*- Alex Rogan, The Last Starfighter*

#### Requirements

* Defeat an attack fleet your level or higher, doing more than 80% of total damage.

#### Bonuses

* Bonus Tech Level: **+2**
* You will often attract more powerful enemies.

#### Starting Bonuses

* Starting Spaceship Size: +1
* Starting Credits: +5,000

#### Notes

* This is the only non-background perk to increase starting credits.
* The "You will often attract more powerful enemies." effect on the Lacewing is twice as powerful as than the perk versions of the effect, and they stacks with each other.
Hawk

Mass: **190**

Hull Points: **330**

Speed: **10**

Agility: **9**

* Passengers: **3**

### Background

The PMC heavy hitter. This combat ship is a blatant encroachment into military-grade firepower with its spacious hardpoints — far more openly than most would expect from a civilian corporation. The board has deflected criticism of its use over the years, alleging that the Hawk was a powerful deterrent to piracy. Although this is technically true, it’s equally true that some PMC competitors’ destruction attributed to 'pirate activity' later present evidence of typical Hawk firing patterns when scrutinised.
Item Hunting

While you can acquire weapons and equipment through mission rewards, through crafting, by picking up floating debris, by scavenging Ship Graveyards and through trading at stations, you will most likely want to have a ship that's combat-worthy to hunt down enemy ships in order to find specific items that are restricted to a faction or items of higher rarity than purple.

To hunt down items is relatively simple.

* Each item has an item level. You can check what the item level is and you will generally want to go to a sector or find enemies that are close to that item's level to increase its chance of dropping. If you want an item that has an item level of 15, hunting down enemies in a level 15 sector is ideal.
* Higher level enemies can still drop lower level items. If you cannot find enemies of the right level, you can still hunt higher level enemies, but the chance of the lower level items dropping is reduced. Even level 55 enemies can still drop level 15 items, but it will be very rare.
* Enemies that are of higher difficulty will have a higher chance to drop rare items. This means you want to hunt down silver star and gold star elites such as hunter fleets and ravagers.
* If you want to buy the item from a station, try to go to sectors that are close to the item's level and see if you can buy it there.
* One way to farm silver star elites is to farm portal guards which have a good chance to spawn them. This means entering a portal that has hostile guards, kill them, go back through the portal and repeat.
* Another way to farm silver star elites is to go to a conflict sector and fight the attack fleets that spawn. These will usually have a high number of silver star elites.
* To hunt down gold star elites, you will need to enter a sector controlled by a hostile faction. After awhile, gold star hunter fleets will warp in to hunt you down.
* You can also hunt down bosses called Ravagers which have a good chance of dropping higher quality items and a guaranteed chance to drop an Ancient Relics.

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Mi-laoshu

Critical Chance: **+10%**

Mass: **50**

Hull Points: **80**

Speed: **13**

Agility: **12**

* Passengers: **1**

### Notes

The Mi-laoshu is the only purple-tier shuttle, with stats equivalent to some Yachts. It is a Children of Terra ship, but is never sold and can only be found as a derelict, or from looting graveyards. It is also the only Shuttle to have a co-pilot. 米老鼠 (Mǐ lǎoshǔ) is Chinese for Mickey Mouse.
Wizard

-Ranger

Camouflage

Scavengers wit

Repair when scavenging

Ship enhancement slots: +1

#### Class: **4 - Frigate**

* Weapon Cooling: **30** / sec
* Max Weapon Heat: **130**
* Weapon Range: **+20**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **420**

Hull Points: **620**

Speed: **8**

Agility: **7**

#### Space

* Weapons: **8**
* Equipment: **75**
* Cargo: **105**

#### Crew: **11** (**1** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1**
* Pilots: **1** (**1** required)
* Navigators: **1**
* Supervisors: **1**
* Staff: **1**
* Gunners: **4**

* Passengers: **8**

#### Space occupied: **250**

1. ↑ Ranger class

Camouflage

Scavenge wii

Repair when scavenging
Gyroscopes

Gyroscopes improve your ship's turning speed. Large gyroscopes can only be used by corvettes or larger, but there is no special size tier for cruisers.

* Gyroscope
* Gyroscope Mk.II
* Gyroscope Mk.III
* Gyroscope Mk.IV
* Large Gyroscope
* Large Gyroscope Mk.II
* Large Gyroscope Mk.III
* Large Gyroscope Mk.IV

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Hornet

Weapon Cooling: +5/s

#### Class: **1 - Shuttle**

* Weapon Cooling: **12** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **25%**

#### **Gunship:**

* Projectile speed: **+40**
* Weapon Heat Generated: **-10%**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **60**

Hull Points: **78**

Speed: **11**

Agility: **11**

#### Space

* Weapons: **3**
* Equipment: **18**
* Cargo: **20**

#### Crew: **1**

* Captain: **1**

* Passengers: **1**
Falcon

*This article describes something which was removed from the game.*

#### Class: **2 - Yacht**

* Weapon Cooling: **15** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **12%**

* Mass: **75**
* Armor: **110**
* Speed: **13**
* Agility: **10**

#### Space

* Weapons: **4**
* Equipment: **22**
* Cargo: **24**

#### Crew: **2**

* Captain: **1**
* Co-Pilot: **1**

* Passengers: **2**
Cloaking Devices

Cloaking Devices are used to make your ship invisible at a substantial energy cost while lowering your energy production. Firing weapons will end the effect. Only one cloaking device can be equipped at a time per ship.

* Cloaking Device

* Ardonian Cloaking Device

* Terran Mantle

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Asteroid Rush

Asteroid Rush sectors are sectors that have unlimited asteroids flying from the right side of the screen to the left. They are in isolated sectors that are not connect to any others through jumpgates so you will need to use a warp drive on your ship in order to access them. Not all isolated sectors are asteroid rush sectors though, so keep that in mind.

The asteroids in asteroid rush will damage your ship and constantly knock it back. It's recommended to have large, heavy ships to reduce this effect and having powerful upgraded or crafted mining lasers can help destroy asteroids before they hit your ship. You can also use repair systems or repair drones to mitigate the damage done by asteroids.An easier way to defend against asteroids is with high absorption shields.It is also noted that in this location, ancient relics often appear, showing low speed

Asteroid Rush minimapShip getting damaged in asteroid rush.Loot from asteroid rush mining.Return to Star Valor Wiki or Sectors
Pelican H44

Mass: **480**

Hull Points: **620**

Speed: **10**

Agility: **8**

* Passengers: **6**

### Background

As inter-system transportation routes became safer, entrepreneurs lived increasingly long enough to amass some wealth and grow their businesses. But this also resulted in increasing competition. For a very long time the fear of putting all of one's eggs into one hold forced the market to bet on safe and familiar Beatle fleets, leaving virtually no demand that could justify investment by the Syndicate into a larger cargo vessel of their own. It was only much later that this trend began to revert, and a market for larger cargos took form. The Syndicate's response to these new trends was the H44, first-generation Pelican.
Sectors

The various nodes on the map are called Sectors. Each sector usually has points of interest such as stations that you can dock into, hideouts that have pirates or mercenaries, asteroid fields that have an abundance of asteroids that you can mine, ship graveyards that you can scavenge to acquire loot and increase your tech level, enemies such as bosses that you can fight for loot as well as various items that can be found floating in space that you can pick up like escape pods. You might also find jumpgates that will allow you to travel to another sector, but these are not always present so be wary if you're warping in using energy cells because you can get stuck if you run out of them. Sectors connected via lines will have jumpgates connecting each other while sectors that are not connected to any other sector by a line will be isolated.

### Sector Information

If you click on a sector on your map (M), you will usually see the following information:

  ? Parsecs Away  | The distance of the sector in parsecs from your current location.

### Sector Types

The different types of sectors are:

* Normal Sector
* Nebula Sector
* Dark Sector
* Asteroid Rush

In addition to the regular types of sectors, they can also contain a boss or have conflicting factions within them:

* Boss Sector
* Conflict Sector

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Reactors

Reactors generate energy for your ship, and are an essential part of every ship. Most reactors also store a small amount of energy, with Venghi reactors as the exception.

* Solar Reactor
* Nuclear Reactor
* Fusion Reactor
* Ion Reactor
* Large Nuclear Reactor
* Large Fusion Reactor
* Large Ion Reactor
* Miners Reactor
* Large Miners Reactor
* Venghi Reactor
* Venghi Large Reactor

To compare all of the Reactors and their Size/Energy Generation ration, click here.

Return to Star Valor Wiki or Equipment
Crafting

Weapons can be crafted from the Stations menu. Choose one or more Components from the top section to choose the type of weapon and Speed, Range, etc. upgrades and optionally add Modifiers from the bottom section. Customize the weapon name in the "Result Weapon" field and then click the Build button to complete the creation.

Take note that you can stack the same type of weapon to increase the base damage. For example, you can add 2 or 3 Vulcan Cores to raise the base damage of your vulcan. You can then add components which you can find at the bottom of the same list such as heatsinks to reduce the weapon heat or add more critical chance for your weapon. Anything you pick from this list will increase the weapon space required. The modifiers at the bottom list will not increase the weapon space requirement.

The total number of components and modifiers that you can have (combined) for one weapon is limited by your tech level. You will not be able to craft anything unless you add at least one base weapon component.

The base weapon components as of January 2020 are:

* Mining Laser Core
* Blue Laser Core
* Red Laser Core
* Purple Laser Core
* Green Laser Core
* Cannon Core
* Vulcan Core
* Ion Core
* Plasma Core
* Small Warhead
* Large Warhead
* Mine Core

The base enhancement components as of January 2020 are:

* Speed Booster - Increases projectile speed
* Range Booster - Increases range
* Critical Booster - Increases crit chance
* Heatsink - Reduces heat

The Venghi Dreadnought, V6B-A must be crafted.

**Return to Star Valor Wiki**
Background Perks

Background perks are perks which describe your characters background. You must have a background perk, defaulting to Outis, and you can only have one background perk at a time. Background perks specify how many credits you start with, and what the maximum ship size you can select to start is, although these can also be modified by other perks. Background perks also count as Allied status for meeting the reputation requirements for the ships of the faction it goes with (if any). Generally the better your starting credits and bonuses, the smaller ship you are forced to select.

#### Background Perks

* Indoctrinated
* Lone Wolf
* Miner
* Outis
* Pirate
* Rebel
* Trader
* White Collar
Engineering Skills

Engineering is the first of the 5 skill sets. It focuses primarily upon energy, scavenging/scrapping, and crafting. Each point in Engineering skills grants 5% item value as XP on crafting (5% of a crafted item's value is granted as XP when it is first crafted), and +3% Scavenging / Scrapping XP.

###  Power Capacitors

* Requirements: None
* Max Points: 5
* Bonus: +8% energy storage / point
* Max Bonus: +40% energy storage

###  Scavenging

* Requirements: None
* Max Points: 5
* Bonus: 3% chance to gain tech level when scavenging and +12% scavenging and scrapping loot / point
* Max Bonus: 15% chance to gain tech level when scavenging and +60% scavenging and scrapping loot

###  Reactor Optimization

* Requirements: Engineering 5
* Max Points: 5
* Bonus: +5% energy generation / point
* Max bonus: +25% energy generation

###  Expert Scavenging

* Requirements: Engineering 5
* Max Points: 5
* Bonus: +16% chance to obtain a weapon or equipment when Scavenging / point
* Max Bonus: +80% chance to obtain a weapon or equipment when Scavenging

###  Nano boosters

* Requirements: Reactor Optimization 5
* Max Points: 1
* Bonus: Boosters use half the space on crafting

###  Master Scavenging

* Requirements: Expert Scavenging 5
* Max Points: 1
* Bonus: +1 rarity level for items obtained through Scavenging

###  Harder Components

* Requirements: Engineering 15
* Max Points: 1
* Bonus: +10% equipment space

### Notes

10 points in Engineering is also a prerequisite for the Hybrid Skills Advanced Cooling, Debris Scanning, Coming Soon (A not-yet implemented skill that provides no bonus), and Research Support
Combat Skills

Combat is the second of the 5 skill sets. It focuses primarily on damage and defense. Each point in Combat skills grants +1% damage (capped at +15%) and +3% XP per enemy defeated.

###  Weaponry

* Requirements: None
* Max Points: 5
* Bonus: +1 damage per second for each weapon / point
* Max Bonus: +5 damage per second for each weapon

###  Hardness

* Requirements: None
* Max Points: 5
* Bonus: +5% armor / point
* Max Bonus: +25% armor

###  Gunner

* Requirements: Combat 5
* Max Points: 5
* Bonus: +3% critical chance / point
* Max Bonus: +15% critical chance

###  Deflectors

* Requirements: Combat 5
* Max Points: 5
* Bonus: +4% shield / point
* Max Bonus: +20% shield

###  Precision

* Requirements: Gunner 5
* Max Points: 1
* Bonus: +40% damage bonus on critical hits

###  Improved Plating

* Requirements: Deflectors 5
* Max Points: 1
* Bonus: 12% damage reduction from all attacks

###  Nano Components

* Requirements: Combat 15
* Max Points: 1
* Bonus: +1 weapon space per ship class

### Notes

10 points in Combat is also a prerequisite for the Hybrid Skills Advanced Cooling, Probing, Beam efficiency, and Mercenary (A not-yet implemented skill that provides no bonus)
Proxima Mining Company

In the early days of space expansion this was one of the competing mining corporations formed in a rush for exploring the unlimited richness scattered through the Galaxy. The most distinguished characteristic of the Proxima Mining Company (PMC) was the ruthlessness through which it always pursued its objectives. This machiavellian disposition owned PMC numerous PR disasters over the years, and even accusations of piracy against its competitors. Rumours are that when the Venghi arrived, the PMC was on the verge of losing all its board to the Terra authorities when the sentencing for numerous counts that go from fraud to murder were finally ruled. PMC ships were seen taking over competitors across the Galaxy in the chaos that followed, applying deadly force when necessary, even after the conflict had already stopped. Without the Terra Military to promote order, virtually every mining corporation of any significant size had been “acquired” by PMC, which is now the single source of mineral resources for everyone, including the Venghi.

Disposition: The Proxima Mining Company is practical, objective and prioritizes its goals over everything else. Without any external authority to impose order and owning themselves impressive military and economic power, the PMC's board knows that disrupting their operations is of no interest to any significant faction, and virtually impossible for any small one. PMC is at the top of the food chain and has its hands full, so it knows not to threaten the Galaxy’s balance. They’ll do business with anyone.

Ship Design: PMC has no use for expending resources with anything that has no direct practical application, and so it is reflected on the ships they build. The vessel often looks more like parts that have been weld together, than a single object with a well-thought design. Their ships also share the typical protective paint colour applied to the metal in its manufacturing without using any additional decorative paint coat. Their specialisations are: mining, transporting (Freighters), escorting (Interceptors, Fighters and Gunships) and overseeing mining operations (Carriers). 2 PMC sometimes implements freighters to deliver its goods to buyers, but in most cases that transportation is sub-contracted. More commonly, PMC freighters are used as an intermediary storage for minerals to optimise miners’ operation. Pirate activities forces PMC to secure their mining operations and cargo transportations. So they maintain a few ships of their own to support routine activities as a cost-effective approach, but for more valuable cargo or risky operations PMC contract mercenaries with more powerful combat ships. The PMC has a small number of Cruiser size ships operating as mobile operation bases, which are hybrid ships between Carrier and Freighter.

#### Related Perks

* Miner
* White Collar
* Prospecting
* A True Miner
* Gold Rush

#### Ships

* Zeep
* Driller
* Fido
* Reaper
* Bolder
* Hawk
* Scourge
* Mule
* Donkey
* Dominance

#### Unique Equipment

* Miners Reactor
* Heavy Tractor Beam
* PMC Mobile Refinery
* Miners Laser
* Asteroid Analyzer 3.0
Scourge

Fleet ships gain: Mining Laser Damage +20%

Mass: **490**

Hull Points: **620**

Speed: **8**

Agility: **8**

* Passengers: **8**

### Background

The Scourge is a fascinating creation, one of the smallest interstellar dedicated carriers ever built. This ship’s primary function is to safely carry a wing of Drillers deep into asteroid fields and act as a tender and outpost for the mining operation. Thus, the vessel is at its best in dense or dangerous territory, where it is more likely to remain unnoticed thanks to its size. As with any carrier, the Scourge proves as flexible as the ships it can carry. With the PMC shuttle trio so readily available the vessel can easily be repurposed as a weapons-platform to launch and lead Fidos and/or Zeeps in a direct assault. This, by itself, makes hostiles think twice about approaching a Scourge, as when its doors open, it’s impossible to predict the level of danger it will present.
Feat Perks

Feat Perks are perks acquired by completing various feats, as described by the perk. Once obtained a Feat perk is not lost, and remains unlocked to start new saves with. They are very similar to Karma Perks, but cannot be lost, and Karma Perks do not tell you the requirements until you have met them at least once.

#### Feat Perks

* A True Miner
* Acquired Wisdom
* Battle Rush
* Battleship Raid
* Combat Genius
* Fun With Maps
* Gold Rush
* O.C.D.
* The Last Starfighter
* The Perfect Predator
Social Skills

Social is the fifth of the 5 skill sets. It focuses primarily on Reputating and Crew. Each point in Social skills grants +3% reputation gains (capped at 45%) and +3% Ship Crew XP

###  Renown

* Requirements: None
* Max Points: 5
* Bonus: Other ships will treat you as 2 levels higher before attacking or negotiating / point
* Max Bonus: Other ships will treat you as 10 levels higher before attacking or negotiating

###  Prestige

* Requirements: None
* Max Points: 5
* Bonus: Crew hire cost and expenses reduced by 10% and and all level requirements by 2 / point
* Max Bonus: Crew hire cost and expenses reduced by 50% and all level requirements by 10

###  Presence

* Requirements: Social 5
* Max Points: 5
* Bonus: 10% higher chance of intimidation to work and lower mercenary costs / point
* Max Bonus: 50% higher chance of intimidation to work and lower mercenary costs

###  Born Leader

* Requirements: Social 5
* Max Points: 5
* Bonus: Crew efficiency: +1% (+0.6 aiming for gunners) / point
* Max Bonus: Crew efficiency +5% (+3 aiming for gunners)

###  Leadership

* Requirements: Presence 5
* Max Points: 1
* Bonus: Fleet Commander is twice as effective

###  Prodigy

* Requirements: Born Leader 5
* Max Points: 1
* Bonus: The first Crew member (usually Co-Pilot or First Officer) gets +1 tier level and enhanced effects to all skill bonuses

###  Master and Commander

* Requirements: Social 15
* Max Points: 1
* Bonus: Crew members evolve and gain new skills twice as fast

### Notes

10 points in Social is also a prerequisite for the Hybrid Skills Research Support, Mercenary (A not-yet implemented skill that provides no bonus), Logistics, and Industry (A not-yet implemented skill that provides no bonus)
First time player basics - Miner

The focus of this guide, is starting out as a Mining focused pilot. As a miner, this guide will NOT focus on combat, but rather staying out of harms way and staying alive. Speed and Maneuverability will be important as you will likely not have the offensive power to take the fight to the enemy. This guide assumes the following; "Play tutorial mission" is checked. This is highly advised for first time pilots, as it will provide you with valuable information and guidance.

**Background**: Outis

**Experience**: Power Optimization | Maneuverability | Prospecting

**Ship**: Galaxy (Worn)

**Other Perks**: None

### Starting out

Upon entering the game, you will have 1 skill point to use. Open your character panel and spend this point on "Navigation" under the "Exploration" skill tree. The reason for this is to out run your attackers. They can not hit what they can not catch and thus your survival probability is higher.

The tutorial mission will direct you to the nearest station. On your way, if you see any Asteroids, mine them! After docking at the station, your next tutorial mission will direct you to a nearby asteroid field. Before departing, check the Mission Board for any local or regional type missions. Other mission types may be available, the choice is yours, if you want to take these as well.

Having arrived at the nearby asteroid field, mine until your cargo hold is full (don't forget the two blue crystal for your tutorial quest). You may also have to fend off an attacker or two during this period. They should be easy enough at this level, so dispatch any enemies that give you trouble. You may also level up again, spend this point on "Navigation" again under the "Exploration" skill tree. Head back to the station after filling up your cargo hold.

Once back at the station, turn in your tutorial quest and accept the next one. Scrap the "Blue Holocron" item you received, this gives you a "Tech level" which is required to use better equipment. Sell any ore, crystals and metals (like iron) you can. IF the station does not want an item, hold on to it for now and check the next station to see if they might buy it instead. You should have between 500 and 1,000 credits at this point. Check the station for any green equipment they might have in stock. Look for items like Reactors, Batteries, etc. Do not purchase Amplifiers or Capacitors at this time as they are not necessary. IF you have enough for a weapon, look for a "Burst Light Laser" to replace your starting "Light Laser".

### Station #2

Now that you're done selling and shopping, head to the second station, as directed by the tutorial mission. Mine any convenient asteroids you come across, long the way.

\*\*\* WIP \*\*\*

Return to Star Valor Wiki or Mining
Combat Genius

*His height was six cubits and a span. He had a bronze helmet on his head and wore a coat of scale armor of bronze weighing five thousand shekels.*

*- 1 Samuel 17, David and Goliath, The Bible*

#### Requirements

* Defeat an elite (silver star) enemy, that has a ship at least 2 sizes bigger and is at least 2 levels higher than you, without assistance.

#### Bonuses

* Agility: **+1**
* Weapon Damage: **+5%**
* Armor: **+50**
Rising Sun

#### Class: **6 - Dreadnought**

* Weapon Cooling: **55** / sec
* Max Weapon Heat: **180**
* Weapon Range: **+60**

#### **Carrier:**

* Fleet Ships gain:
* Hull Points: **+100**
* Max Speed: **+10%**
* Energy Generation **+20**

Mass: **2150**

Hull Points: **1600**

Speed: **7**

Agility: **5**

#### Space

* Weapons: **22**
* Equipment: **136**
* Cargo: **250**

#### Hangar

* Ships (In fleet space): **20**
* Max ship size: **Corvette**

#### Crew: **23** (**5** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1** (**1** required)
* Pilots: **1** (**1** required)
* Navigators: **2** (**1** required)
* Supervisors: **3** (**2** required)
* Staff: **4**
* Gunners: **10**

* Passengers: **26**
Warp Drives

Warp drives are used to quickly travel between sectors, without requiring jumpgates. They use stored energy or energy cells, and have a cooldown based on ship size. You can only have one warp drive equipped at a time.

* Deuterium Warp Drive
* Iridium Warp Drive
* Thorium Warp Drive
* Neutron Warp Drive
* Ardonian Warp Drive
* Optronic Warp Drive
* D. O. Sweeper Drive

Return to Star Valor Wiki or Equipment
Claymore

#### Class: **5 - Cruiser**

* Weapon Cooling: **40** / sec
* Max Weapon Heat: **150**
* Weapon Range: **+40**

Mass: **950**

Hull Points: **750**

Speed: **9**

Agility: **7**

#### Space

* Weapons: **18**
* Equipment: **95**
* Cargo: **130**

#### Crew: **12** (**4** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1** (**1** required)
* Pilots: **1** (**1** required)
* Navigators: **1** (**1** required)
* Supervisors: **1** (**1** required)
* Staff: **1**
* Gunners: **5**

* Passengers: **10**

#### Space occupied: **318**

Ranger type

-camouflage

-scavengers wit

-repairs when scavenging
Exploring Pyrrhia: Day 1

*So, majority voted for a change in wiki style, and we might as well try it out.*

You smile as you walk down the street. Everything is so unfamiliar, but everyone seems so friendly. Dragonets tromp around with their toys, and shopkeepers wave as you pass by. Your snout twitches as you walk by the bakery. Buttery rolls are piled high in a tower. Tiny sugar dragons glimmer in the window. You'd been meaning to go to the library, but everything smells so delicious...
Taurus

Built-in Equipment: Advanced Mobile Refinery

#### Class: **4 - Frigate**

* Weapon Cooling: **30** / sec
* Max Weapon Heat: **130**
* Weapon Range: **+20**

#### **Mining:**

* Mining Laser Damage: **+20%**
* Built-in Equipment: **Collector Beam**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **560**

Hull Points: **600**

Speed: **8**

Agility: **8**

#### Space

* Weapons: **8**
* Equipment: **72**
* Cargo: **150**

#### Hangar

* Ships (In fleet space): **2**
* Max ship size: **Shuttle**

#### Crew: **10** (**2** required)

* Captain: **1**
* First Officer: **1**
* Engineers: **1**
* Pilots: **1** (**1** required)
* Navigators: **1**
* Supervisors: **1** (**1** required)
* Gunners: **4**

* Passengers: **8**
Star Valor Wiki

## Welcome to the Star Valor Wiki

Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), and slowly but surely, grow big and powerful.

### Notice

This Wiki is ~~in development~~ very out of date. If you see a problem, or would just like to help out, feel free! Any assistance is appreciated. If you have questions not yet answered by the Wiki, there is an active Discord and someone will be happy to help. Discord: https://discord.gg/4myYGEr

If you are looking for an up to date resource for ships, equipment, crew or almost anything else in the game you can check out the Ships and Information spreadsheet.

### Videos

* Star Valor video by Splattercat Gaming Jan 17, 2021
* Star Valor video by ZiggyD Gaming Mar 4, 2019
* Star Valor archived stream by Nookrium Jul 6, 2019
* Star Valor Let's Play by Stone Legion Let's Play Feb 20, 2020

### Guides

If you have a guide that you want posted or linked to on this wiki, give a headsup to Weaversong or Extatica in the Discord.
 No Fat Ships | Flying Small ships and their tactics
 Fluxing Clusterflux | Flux equipment and their uses
 Crewmates Guide | Crewmates and Ancient Relic Hunting

### Patches

* Patch 1.3.5 Update
* Patch 1.3.4 Battleships Update
* Patch 1.3.3 Update
* Patch 1.3.2 Small Update
* Patch 1.3.1 Update
* Patch 1.3.0a Small Patch
* Patch 1.3 Carriers + Patreon
* Patch 1.2.9c Update
* Patch 1.2.9 Update
* Patch 1.2.8b Small Update
* Patch 1.2.8 Hephaestus
* Patch 1.2.7 Player Fleet (Ship Crew Update Part 2

### Future plans for the wiki

* Updating the skills page to 1.3.5.
* Updating the Cloaking device, adding cooldowns per ship size and quality.
* Changing Nodolo's Combat Mod
* Adding Sensors
* Adding Energy Barriers

### Latest activity

* Added Categories (not fully implemented) for Faction and Ship size requirements, and for faction equipment generally.
* Added Energy/Size comparison table for Reactors
* Added categories for almost all Equipment
* Updating the wiki for 1.3.5 (Tech level changes)
* Added a new Knowledge and Crew page.
* Added all new ships and equipment from updates 1.3.4.
* Updated Perks page to include the new perks introduced in 1.3.1 Update.
* Updated item rarity colors for better readability. Added backlinks to many item pages.
* Added Missions, Locations, Mining and Debris pages.
* Added New Game Settings page.
* Updated Goods page to table format and included all items including rarity and weight.
* Updated Skills page to include skill description. Changed format from bullet points to tables.
* Updated Weapons page to include images of weapons being fired in-game.
* Added Enemy Types page.
* Updated Ancient Relics page with more info.
* Updated Weapons page with base values and sample crafted weapons.

An excerpt from the title screen showing a Valor Mk.III and a Triton.
Starbeam

Armor Penetration: +20%

#### Class: **2 - Yacht**

* Weapon Cooling: **15** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **12%**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **65**

Hull Points: **100**

Speed: **11**

Agility: **11**

#### Space

* Weapons: **6**
* Equipment: **25**
* Cargo: **22**

#### Crew: **2**

* Captain: **1**
* Co-Pilot: **1**

* Passengers: **2**
X-27 Flak Cannon

This fires projectiles that cause area of effect explosions. This can be made to explode are closer ranges by clicking on a spot with your mouse. Uses Cannon ammo. Does not use energy.

* Values for DPS/Damage were taken from a save with Trial By Fire's +2% damage modifier. Values were divided by 102 and then multiplied by 100. Results were rounded up
* Value for white dps/damage is purple dps/damage divided by 2. Reason: Upgrading from white to purple is a 100% increase.
* Value for green dps/damage is white damage multiplied by 1.2. Reason: Upgrading from white to green is a 20% increase.

This is an item under the Weapons category.
Mercury

Speed Booster Cost: **-15%**

#### Class: **1 - Shuttle**

* Weapon Cooling: **12** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **25%**
* Default Enhancement Slots: **2**

#### **Independent:**

* Ship Enhancement Slots: **+1**

Mass: **40**

Hull Points: **35**

Speed: **17**

Agility: **13**

#### Space

* Weapons: **0** (Unaffected by weapon space bonuses)
* Equipment: **15**
* Cargo: **12**

#### Crew: **1**

* Captain: **1**

* Passengers: **1**

### Notes

The Mercury is a green-tier Civilian shuttle.
Temperate

*Courageous people do not fear forgiving, for the sake of peace.*

*- Nelson Mandela*

#### Requirements

* Retreat from 10 combats with Civilian, Syndicate and/or Proxima ships without damaging them.

#### In-game Reputation Changes

* **Proxima Mining Company:** +500 reputation
* **The Syndicate:** +500 reputation

#### Bonuses

* Ships tolerate **+20%** damage before returning fire
* Stations tolerate **+20%** damage before returning fire

### Notes

This perk is lost if you obtain Aggressive, and similarly Aggressive is lost if you obtain this perk.
V6B-A

#### Class: **6 - Dreadnought**

* Weapon Cooling: **55** / sec
* Max Weapon Heat: **180**
* Weapon Range: **+60**

#### **Venghi Ascension**

* Energy Damage: **+25%**
* HP regeneration per **5** seconds: **3%**

Mass: **2800**

Hull Points: **4000**

Speed: **6**

Agility: **4**

#### Space

* Weapons: **30**
* Equipment: **175**
* Cargo: **220**

#### Hangar

* Ships (In fleet space): **7**
* Max ship size: **Corvette**

#### Crew: **15**

* Captain: **1**
* Co-Pilot: **1**
* Gunners: **13**

* Passengers: **12**

### Notes

The V6B-A is a purple tier Venghi dreadnought.

The ship must be crafted, the materials needed are:

* 200 Microchips
* 100 Robotics
* 1000 Titanium
* 1000 Aluminum
* 200 Base Component
* 50 Fine Component
* 33 Superior Component
* 25 Ardonian Component
* 20 Thermal Regulator
* 20 Transmitter
V1I-A

#### Class: **1 - Shuttle**

* Weapon Cooling: **12** / sec
* Max Weapon Heat: **100**
* Inertial Stabilization: **25%**
* Default Enhancement Slots: **3**

#### **Interceptor:**

* Bonus Space Pilot: **+5**
* Max Speed: **+25%** with active Flux
* Critical Damage Bonus: **+50%** with active Flux

#### **Venghi Ascension**

* Energy Damage: **+25%**
* HP regeneration per **5** seconds: **3%**

Mass: **40**

Hull Points: **70**

Speed: **12**

Agility: **15**

#### Space

* Weapons: **3**
* Equipment: **17**
* Cargo: **15**
Kurma

* **+2%** chance to mine special metals
* Global Trading: **+2%**
* Damage Resistance: **3%**

Mass: **1100**

Hull Points: **1050**

Speed: **6**

Agility: **6**

* Passengers: **18**

### Notes

The Kurma is a blue-tier Civilian cruiser. It is heavily focused on trading and mining, with low weaponry, but high cargo and additional trading/mining bonuses
Stations

Stations are where you can dock your ship to do some trading, get a mission, install or remove equipment from your ship, repair your ship, hire crew, store items or craft weapons. Equipment or weapons that you store in a station is available to you in every other station, but materials such as ores, Ancient Relics, ships, ammo or other goods will only be accessible in the station you deposited them in.

Stations are affiliated with a faction, and missions done for that station will increase your standing with that faction. They are often found near planets in the system, but not always.

Stations currently do not respawn when destroyed. If enough stations of a certain faction are destroyed within a large area, it might make attacking fleets of that faction disappear from conflict zones.

**Return to Star Valor Wiki or Enemy Types**
Earth Types

*Earth Types* are an element known for being muscly, being brutes, and also using Rocks and the Earth in general as weapons or protection. *The Earth Types* have the ability to manipulate Rocks, Dirt, basically anything that is on the planet. They can also generate earth from their hands and just with their mind. *Earth Types* typically have Brown hair, Black hair, or Blonde Hair, they also have Brown eyes. *The Earth Types* are also pretty Muscly, mostly smart and can do a lot of damage to the enemies due to their strength. They are also *core types.*

## Earth Type History

The *Earth Types* came around in 4500 BC, way before the *Shadow Ruler Types*. They came around around the same time as the others types like *Fire, Water, Lightning, and Ice*. *Earth Types* are one of the core elements, this means that they were one of the original elements. *Earth Types* were commonly used as the brutes in huge wars, such as *The Great War*, and the *Remaining Knights War*. These two wars mainly used brutes and sometimes stealthy classes.
Energy Armor

Very high damage resistance.

* Item Level: **32**
* Space: **5**

### Notes

It is worth noting that the energy cost is dynamic - it is based on both Rarity and Ship Size.

Your armor and all Shield Generators need to be removed in order to equip this.

The armor plating modifier does not negatively affected items like Superior Hull Reinforcement therefore you can partially negate the health penalty by equipping those items on your ship along with this type of armor.
Exploring Pyrrhia

"I might like to go exploring," You say boldly. "I want to know where I am."

Fantasy nods approvingly. "I can show you around, if you like. The town square is down there. We live on the ruins of the Talon Peninsula- where the NightWings used to live."

"NightWings?"

"A tribe of dragon," Fantasy said. "I'm a RainWing." She swiftly changes her scales from pink to gray, and you jump back, surprised.

"Anyway," Fantasy continued. "The town square is where all the shops are, and things like the hospital and the library."

"Library?"

Fantasy smiles. "You can go read there, I suppose."

**If you say you'd like to go to the library, go to The Library.**

**If you shake your head and say you'd like to meet everyone else, enter the LIVE CHAT.**
White Collar

*He who wishes to be obeyed must know how to command.*

*- Niccolò* *Machiavelli, The Prince*

White Collar is the culmination of in-game business. It requires both the Trader and Miner backgrounds, and can be seen as the upgrade to both of them. It grants the bonuses from Trader and Miner, with additional effects. It is unlocked by selling over 20k credits worth of trade goods in a single sale (with one click of the sell all button), while Honored by the Syndicate and Proxima Mining Company, and with Trader or Miner as your background perk.

* Starting Spaceship Size: **Shuttle (1)**
* Starting Credits: 6,000

#### Bonuses

* Market Insight
* Global Trading: **+1%**
* **+2%** chance to mine special metals
* Bonus Fleet Commander +3
* You will often attract more powerful enemies

#### Reputations

* **Proxima Mining Company** is Honored
* **The Syndicate is** Honored
* **Red Skull Pirates** is Hostile
* **Venghi Ascension** *cannot reach* Honored
* **Children of Terra** *cannot reach* Honored