Trosk

A religious minority of Kalts located in the northeastern portion of Kaltlan, far away from the prying eyes of the Temple of Eight.

## Core Beliefs

The Troskal believe that there are innumerable Gods, both named and unnamed, that control every aspect of life and the world you inhabit, and that the best way to please these gods and earn their favor is to respect all aspects of the world around you. They believe that one must add to and enhance the land and the people around you, rather than take and destroy for your own needs. As such Trosk is an inherently environmentalist religion, though that comes with the knowledge that one will take away from nature in order to survive, one must only take what is necessary and no more and to thank the gods, both named and unnamed, for the land's sacrifice.

Trosk also teaches that mortalkind used to exist in a grand paradise with their gods in a large mountain known as the Great Mount, a place of eternal peace without suffering and hardship. The Gods, as part of the creation of the world and mortalkind, accidentally created the Twisted Things, abominations that coveted what mortalkind had, and as such waged war with mortalkind in the Great Mount. Mortalkind was weak in those days, unused to strife and conflict, and were easily removed from the Great Mount and onto Telar, the Gods both named and unnamed unable to help, as they were sworn not to harm their creations, be they deliberate or mistakes. The afterlife for the Trosk is one of a great war to retake the Great Mount, where the most skilled will lead the charge against the Twisted Things. As such, combined with their naturally hard nomadic lifestyle, the Trosk are encouraged to hone their skills as much as possible in as many areas as possible, both for their survival on Telar and for the war in the afterlife, so that the greatest among them may finally defeat the Twisted Things, and mortalkind may live in the Great Mount once more.

## Major Gods

The Trosk venerate 11 gods as Major Gods, also known as the Grand Makers due to their part in creating and shaping the world and it's inhabitants. These Gods are the most often prayed to and depicted in artwork.

Oendal, the Bringer of Life

Bani, the Bringer of Death

Grund, Lord of Stone and Earth

Dyar, Master of Beasts

Hraggel, Who Brings Water from the Sky

Byoer, Bringer of Civilization

Brena, Master of Fire

Snjof, Lord of Ice

Breta, Who Breaks What Was Mighty

Skror, Master of the Deepest Places

Maenna, Who Brings Intelligence to Mortals

## Minor Gods

Though there are a large number of Gods named here there are believed to be countless other Gods that go unnamed but still exert control over aspects of the life and the world. The Minor Gods were not present in the shaping of the world or it's main inhabitants, but instead were created by the Major Gods to rule over smaller aspects of the world, or to create more for the inhabitants of the world.

Laega, God of Medicine

Drykke, God of Drink

Bargi, God of Battle

Veida, God of The Hunt

Vegir, God of Roads

Saemed, God of Honor

Kavald, God of Night

Draumar, God of Dreams

Sola, God of the Sun

Kalpey, God of Trade

Stenin, God of Jewels

Fyro, God of Rivers

Graeyal, God of Grass

Elgyr, God of Elk

## Religious Structure

Trosk lacks a formal hierarchy and holy book, any can claim to speak on behalf of the Gods, and any who dedicate themselves to the worship of the Gods can name themselves Clerics. Clerics are typically known as Shamans or Speakers in Trosk, while Paladins are known as Divine Warriors. Shamans and Divine Warriors will often spend a large portion of their time ruminating on the Gods and reciting stories of the Gods and Demi-Gods. Shamans are more common, and will act as religious advisors for a village or tribe, helping to guide others to best serving the Gods in life, and how to best prepare themselves for the battle to retake the Great Mount after death. As the Trosk are a nomadic people Shamans and Divine Warriors are still jacks of all trades, able to meet the needs of their tribe and themselves in the harsh conditions of the Kaltic North, though they will spend more time on their religious practices than others of the tribe, but are usually given more respect and sought for advice because of this. Druids also commonly serve as Shamans, focusing more on the natural world than of the Gods, though the difference is less distinct for the Trosk than other faiths.

## Mechanical Information

Clerics and Paladins do not choose a specific God to follow, instead worshipping all Gods at once, both named and unnamed. Instead you choose a domain that reflects your religious focus the most, a War Cleric may focus on the Gods' need for capable warriors in the afterlife, while a Life Cleric may decide it's best to keep the living alive long enough to hone their skills for that battle. A Cleric or Paladin must also choose an Alignment and stay within one step of that Alignment (choosing NG means you may be LG, NG, N, or CG) or else risk loosing access to their abilities unless they Atone, a long and extensive ritual of forgiveness for transgressing against the oaths you made to the Gods. Your Alignment choice should reflect the Domain chosen, a Cleric of Order is unlikely to be of Chaotic Alignment.