Battlemaster (Power Armorer Archetype)

#### **Wait, I’m average? (Ex)**

The Battlemaster starts at level 1 with medium power armor and cannot upgrade to heavy, nor downgrade to light. In addition, when the Powered Armor class feature would grant a size increase, the Battlemaster gains all of the positive effects of the size change without actually increasing the armors size. The Battlemaster still counts as his default size for combat maneuver checks.

This ability modifies, and counts for all purposes as the Powered Armor Class Feature.

#### **It’s all about the stamina! (Ex)**

The Battlemaster knows that being a juggernaut doesn’t always mean being huge. They focus on miniaturization and density increases, this increases the weight of their medium armor by 50% above norms. At 4th level, the Battlemaster may select any plating option for his armor and apply it (0 cp). At 8th level the Battlemaster gains the Leg Servos modification.  At 12th level the Battlemaster gains the Lock-Down mode modification. At 16th level the Battlemaster gains the Improved Lockdown modification.

This ability modifies medium power armor and the modifications table.

#### **Make it rain (Ex)**

At 10th level the Battlemaster gains the Master Siege Engineer feat as a bonus feat, ignoring the prerequisites. In addition, if the Battlemaster installs the Autoloader modification twice, while using the Improved Anchor ability, the Battlemaster may make an extra attack with an Integrated Siege engine, but all attacks are made at -2.

#### **Modifications**

**Improved Anchor**: The Battlemaster fires anchoring spikes into the ground all around it as a move action. The improved anchors give the Battlemaster increased stability. Improved anchor gives the benefits of anchor. In addition, while anchored, the battlemaster takes advantage of the improved stability for attacking. The battlemasters ranged attacks for integrated weapons gain a +1 and double their first range increment.

This modification requires the Anchor modification and Integrated Ranged Weapon modification.

**Improved Lock-Down**

If used in conjunction with Improved Anchors, the Balltmaster may initiate lock-down without taking any other actions. The Battlemaster gains the benefits of lock-down mode without the need to fight defensively, allowing him to gain large defensive bonuses while still operating his integrated ranged weapons.

This modification requires the lock-down modification and the improved anchor modification.

**Immovable Object**

The Battlemaster integrates more magical technology into his armor, namely Immovable Rods. When the Battlemaster activates Improved Lock-down, which he may do without activating Improved anchors, nothing short of an act of god will move him (If a creature pushes against the battlemasters armor, it must succeed at a DC 60 Strength check to move the armor up to 10 feet in a single round) In addition, thanks to the increased stability provided, the battlemaster triples his range increments for all integrated weapons. The range increase does not stack with the range increase from Improved Anchor.

This modification requires both the Improved Anchors modification and the Improved Lock-Down modification.

#### **“I can go all night!” (Ex)**

The Battlemaster gains a +6 bonus to resist all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) from Shared Link and Greater Link instead of +2 from each.

This ability modifies the Shared Link and Greater Link class features.