Tluanis ee Soliir

### Class

Shadowcaster 3/ecclesitheurge 3/mystic theurge 7//champion invidian symbiat 3/psychic mage 3/bokor 7

## Physical description

### Eye color

Red

**Tluanis ee Soliir** is an albino draegloth living in Sollum. She is one of the many refugees who have fled from Lolthite society, and is currently trying her hardest under the advice of her twin sister Lirlael to be a more social and "good" person. As a result, she has fallen in with Tamarie's friend group, which Lirlael is a part of. She is also a member of Suji's Garden of Night organization, in fact as the ordained Chosen of Suji, which offers her a number of beneficial powers over shadow and illusion, the respect from her organizational subordinates, and some degree of mild political clout within Sollum.

## Personality

Soliir acts with a vaguely nerdy "chill girl" persona, but in truth this is a mask. She is deeply curious, but also deeply confused, about the new world around her. Having lived a sheltered life in her youth, she has little life experience unlike her sister Lirlael. As a result, she tends to fall back on Lirlael when she is put into new situations. Contrarily, she readily takes charge when it comes to matters she is well versed in, particularly when it comes to talking to people or in scholarly pursuits. She wrestles with ingrained evil urges from the conditioning she had as a child, and combined with her long-lived mindset, is extremely slow to trust others or open up. She used to have anger issues and would perceive small slights as worthy of full-scale retribution, but she has been working on her emotional resilience.

She is not as wicked as one might think. Since she pushes herself to socialize, she has a cold aura but is surprisingly easy to talk to once that barrier is overcome. She loves to go off on long tangents about her interests, of which she counts literature and the occult as her main hobbies. She is also a fan of shogi, ball games that involve nets like netball and volleyball, and practicing *naginatajutsu* with her Dark Champion's Scepter, each things she does with varying levels of frequency as she juggles the activities weekly.

Many of her traits stem from her being raised as an infiltrator. She hides her emotions instinctively, and therefore does not express herself well even when she has no reason to. She is also deeply analytical and picks up on things that most people wouldn't care about. She can come off paranoid for that reason.

## History

Soliir was born in 1867, in the drow enclave of Ir'Sylin. As a szarkai draegloth, her birth was something of a mixed blessing for her house. She was separated from her sister in her childhood, and more or less the two knew *of* each other, but largely didn't socialize until much later. The war that Lirlael fought on behalf of her house, and which set her free, was something that didn't affect Soliir because she was sheltered safely away. The drow priestesses and attendants that raised her trained her extensively in transmutation magic primarily, and a curriculum focusing on navigating political intrigue, manipulation and exploitation of others, stealth and slight of hand, disguises, and all manner of other skills relating to deception and espionage.

She would've been reared for her first mission to infiltrate snow elf society in 1987, but as part of a bid to teach her sister true happiness, Lirlael broke her out of her living quarters after attacking their matron mother and decimating the city with the help of Kojurin. After this event, Lirlael, Kojurin and Soliir lived together on their own, roaming the Underdark and scavenging for food and water. It was on this trip that they met Sumire who Kojurin bonded with. In 2000, they passed into the Ancient City and settled there for a while, loitering there for a while before meeting Suji's Garden of Night group. This would be where Soliir learned the rest of her abilities, training in sinister shadow magic as well as conventional wizardry. However, since they have nowhere to live, Suji suggested them to settle in Sollum, a proposal they accepted. In 2005, with the help of the Gardeners' caravan, they relocate to Sollum where they setup shop in the drow ethnic enclave. It is here that they meet Tamarie, who they befriend due to a mutual hatred of Lolth's ways and the society that practices them, and her friend group which consists of The Trader, Sohaarim and Nerinerurumi. In 2012, they meet Zoey Uroboros and she becomes sort of part of their friend group. Lirlael is noticed by Nikuiko who offers to train her as a possible successor or right-hand, while Soliir continues her studies and is chosen by Suji as her divine champion.

## Abilities

* Raw Attributes
* Abilities

* **Strength** (20/+5): As the spawn of demons, Soliir's physical prowess is naturally practically otherworldly, and her relatively light frame for her size does not at all betray her capacity for tremendous physical feats. She can outwrestle a trained horse, shatter wood into splinters and dent common steel with her fists. She is usually outclassed by dedicated fighters such as Tsubaki, but against even normal body builders or martial artists she can usually take them down in a fight. She can also lift up to 400 pounds over her head, move around twice as much with relative ease, and push or drag as much as five times as much (2,000 pounds), making her good for heavy lifting jobs, a role she despises as she was raised to expect others to do all the manual labor for her.
* **Dexterity** (24/+7): Perhaps moreso than her physical strength is the limits of her agility. She has reflexes and balance that surpass even predators known for their speed such as large cats. She is not particularly fast over time, but can make incredible short bursts of speed, and evade danger with ease. Because she is unarmored, she relies on this, her magic bracers and her psychic powers to avoid harm, rather than physical armor. Of note is that her Dexterity is empowered magically through the mystic crafts of the Garden of Night; namely, her shadowform belt. Without it, her Dexterity is 18/+4, which is *practically* superhuman, though not as viscerally impressive.
* **Constitution** (16/+3): While she is generally healthy and rarely gets ill, her fortitude is not nearly as notable as her speed or strength. To that extent, she is perhaps much of a glass cannon-type. She can labor for an entire day or stay awake for a few days on end if she is willing or forced to strain herself, so it could be said that her endurance is deadly animal-levels of high.
* **Intelligence** (24/+7): Though not nearly as much of a masterclass genius as Choko or Suji, she is both inborn with a natural talent for understanding complexities in a given system, and has had that ability honed and magically improved to an acceptable limit. She can do basic math on her head essentially instantly without the need for physical aids, assess mathematical properties with her eyes almost perfectly accurately, digest large amounts of data and formulate appropriate plans that take into consideration all of the data, and has an eidetic memory. Her intellect is improved by her earrings of mental prowess, another creation of the skilled artificers of the Garden of Night. Said earrings also improve her Charisma, and are something of a status symbol. Without them, her Intelligence is 20/+5, which is still practically superhuman due to the rigorous mental training she went through to develop her mystic arts.
* **Wisdom** (20/+5): Her intuition, awareness of the self and world around her, and understanding of her ideals and the ideals of others are all essentially *secondary* abilities she has developed through her training, from having to be aware of her surroundings to evade possible traps or detection by hostile or compromising parties, to having to read the body language, expressions and faces of others to gather intent or see through deception, to requiring a strong intuitive understanding of her ideals and the ideals of her patron in particular to channel her divine magic. The end result is that she is very experienced and therefore very skilled in all of these interconnected abilities.
* **Charisma** (24/+7): Much like her Intelligence, Soliir's Charisma is bolstered by her magical earrings. This raw attribute represents her raw willpower and force of personality, which manifests more mundanely as simply personal magnetism and an intuitive understanding of socialization. She develops much of this in her youth learning to manipulate others or resisting attacks against her inner self. She has the capacity to keep a crowd entertained for hours, but usually focuses this power to deceive or subtly intimidate.

### General Abilities

* **Casting mysteries**: Soliir can manipulate shadow energy, usually drawn from the Plane of Shadow through its coexistence with the Material Plane. Rather than spells, shadowcasters rely on abilities called mysteries, and their cantrip equivalents called fundamentals. She has mastered apprentice mysteries but is still learning initiate mysteries. She has mysteries that can create treacherous or obstructive terrain to impede movement and trap targets, empower her vision to bend her perspective, see invisible beings or create a dangerous gaze attack, talk to others or compel them magically through shadows, flicker through conduits of shadow to teleport freely for a time, put people to sleep or summon creatures of nightmare, or use symbolic shadows to make it easier to lie, intimidate or charm others. She can manipulate memories, uncover truths, and create fortifications out of realized shadowstuff. Her fundamentals can produce bolts of darkness that drain vitality and tire people to the point of unconsciousness, conjure or dispel shadows to create darkness or light, create minor auditory or visual illusions or brief magical effects, create small blades of magical force, and produce free and infinite ink to use on paper.
* *Casting divine spells*: While the original seeds of this power were planted in her by her upbringing as a noble drow female, its true potential was mainly harnessed by the Garden. Part of the cult training that has accelerated Soliir's skill with shadow magic has also enabled her to draw from Suji's mythic power to cast divine spells. Though not as focused as she could be due to having to balance it with the powers of shadow, this versatile and conventional power is one of miracles, and can be harnessed for all kinds of beneficial, utilitarian or destructive ends. She can heal or harm in equal measure by channeling positive or negative energy, smite enemies with the power of purifying flames, remove afflictions and purge poison and disease, and summon otherworldly creatures. She can also use this power for religious rites, and can therefore technically wed two lovers together, among other things. Suji has few limitations on how this power is used, particularly against outsiders, but doesn't tolerate acts that would jeopardize the safety of the organization or its members.
* *Casting arcane spells*: On the other side of her teachings are arcane studies that enable her to command forces both cosmic and natural. This lends her destructive arcane abilities, as well as more subtle enchantments and manipulations. Overall, she is a generalist wizard, with powers relating to her most commonly encountered scenarios. As a result, she has powers that allow her to detect and influence advanced technology, since she lives in Sollum. She sacrifices skill with the Transmutation and Necromancy schools in exchange for the ability to manifest psychic powers using her arcane abilities.
	+ *Manifesting psionic powers*: As part of her wizardly power, Soliir can manifest true psychic powers. She has a special way of inscribing the powers in their totality into her spellbook, and can then-on prepare and cast it, using arcane energy as a substitute for psionic energy. She has offensive psionics and powers that are the superior versions of arcane equivalents, if she can help it. For instance, the arcane *plane shift* requires a focus in the form of a tuning fork, whereas the psionic *planar travel* does not, so she invested time to learn that instead.
* *Spherecasting*: Part of her spherecasting stems from her shadow powers, part from her psionics. As well, she was inducted in basic magical training in her youth to develop Alteration-sphere abilities to shapeshift into humanoid form. She has many magical abilities, their power sources blending together to create some mishmash of mental, arcane and shadow power that fuels their collective. This is to say, her shapeshifting has become slightly psychic in nature since developing the mental arts in college, and slightly shadowy while training with Suji's group. She can control the minds of others to induce fear or make them regard her as a friend, manipulate darkness and step through shadow, use basic telekinesis and create life-like illusions.