Dragonborn

Dragonborns are a race of half-dragons that have inherited their predecessor’s ferocity and elemental affinity.

Dragonborns are playable using the Earthgard Dragonborn race found at the end of this race entry.

### Dark Origins

The first ever dragonborns were created by fire giants, designed to be used as relatively small foot soldiers in battle against giants. After the Thousand Year War, many dragonborns were left without any orders or masters to follow, so were free to spread around the realm, forming clans in the same habitats one would find their ancient ancestors.

In the modern day, some dragonborns are created directly from dragons; dragons with shapeshifting abilities can reproduce with dragonborns and even humans while transformed into a more convenient shape and size.

This history causes dragonborns to generally be greeted with fear or anger by other races, particularly nephilim and valkyries, as they were created purely as enemies.

### Draconic Fervour

Dragonborns were created with fury in their hearts and, while the average modern dragonborn is far less hateful, the strong emotions of the Thousand Year War still boil within members of the race.

A conversation with a dragonborn tends to be one accompanied with grand gestures and a great passion for the topic of conversation, and battling one will reveal the full wrath of The Leviathan’s bloodline.

### Arrogant or Ashamed

Much like the nephilim, a dragonborn’s powerful ancestry can lead them to have an air of pride. Unlike the half-giants, however, dragonborns may also feel only guilt or shame from their people’s history.

## Race: Earthgard Dragonborn

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

***Ability Score Increase.*** Your Strength score increases by 2, and your Charisma score increases by 1.

***Type.*** You are a Humanoid.

***Size.*** Dragonborns stand between 6 & 7 feet tall. You are Medium.

***Speed.*** Your walking speed is 30 feet.

***Draconic Ancestry.*** You trace your ancestry to a dragon, granting you a magical affinity. Choose one type of dragon from the Draconic Ancestry table. This determines the damage type for your other traits as shown in the table. If a dragon type has multiple damage types associated with it, you must choose one.

##### Draconic Ancestry

***Breath Weapon.*** When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. On a failed save, the creature takes 1d10 damage of the type associated with your Draconic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

***Draconic Resistance.*** You have resistance to the damage type associated with your Draconic Ancestry.

***Draconic Warding.*** Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Draconic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest.

***Languages.*** You can speak, read, and write Draconic and one language of your choice.