Primid (Enemy)

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## **Enemy Info**

The Primid, the most basic, common, and low-level mook in the Subspace Army. They’re incredibly simplistic and cost-effective for the Subspace Army as they can be formed by using just a small amount of Shadow Bugs. This also leads to their being a wide variety of different types of Primids. Some come wielding different weapons while others have unique properties about them.

## **Fight Pattern**

Primids are capable of basic movement patterns that actual fighters can perform. This includes walking, running, jumping, and even crouching. They are not however capable of performing double jumps. Primids are weak and can be defeated in just two good hits or a grab on the highest difficulty. To compensate, Primids will typically spawn in as a group, and will sometimes include a Primid variant in their number. The face of a Primid is variable and pulls from a wide bank of options making each Primid look just a little bit unique compared to the rest.

## **Attacks**

### **Rapid Punch**

Primids can unleash a series of rapid punches as they stand in place similar to Kirby’s neutral attack. Even if they miss, they’ll be locked into this attack as they punch 11 times in a row giving the player ample time to either run or attack from behind. Be careful though as if you get hit by this attack you’ll end up trapped in it taking the full force of the remaining punches.

### **Triple Combo**

With a punch, kick, and a push Primids can unleash a triple combo of melee hits similar to Mario’s jab combo. Each hit comes out slowly with the first two dealing no knockback allowing the third to connect and knock opponents back away.

### **Faceplant**

Primids will run forward before tripping over their own feet and face planting into the ground similar to King Dedede’s dash attack. This move does a fairly average amount of damage and knockback.

### **Smash Punch**

This attack is essentially the equivalent to a smash attack for Primids. Primids will start winding up a fist for a couple seconds before throwing a powerful punch forwards. This is Primids’s strongest attack, however with the windup being as long as it is it’s pretty easy for players to get away in time.

### **Spear Jump**

If a Primid crouches down for a second, they might just be about to use this attack! Once it begins the Primid will leap up high and spin through the air at an angle as they try to land near where the player was. It’s not much, but the hits while spinning can deal a small amount of damage and knockback to players who try to meet them in the air.

### **Foot Plant**

While Primid jumps through the air they are capable of using this attack. When they do they’ll end up trying to stomp down on a player’s head from above to knock them down into the stage.

### **Front Kick**

While Primid jumps through the air they are capable of using this attack. This attack sees them jut out their foot with a kick similar in nature to Mario’s neutral aerial.

### **Acrobatic Stomp**

If a Primid has somehow managed to knock a player down on the stage they’ll initiate this attack. The Primid will jump at the player and attempt to stomp down onto them dealing additional damage and knockback. Following this the Primid will perform a backflips and strike a pose as if to both celebrate the attack and to back up before the player can counterattack. The Primid will perform this flip even if they missed the attack.