Alpha 0.3.0

**Alpha 0.3.0** is a major update to Mini Militia Classic.

Alpha 0.3.0 is a major update to Mini Militia Classic, also known as "Loadouts A & B Update" as Loadouts is now also available in Custom Games, and allows the host of the lobby to enable/disable loadouts and 50K BC Limit. Added default loadouts that are customizable and can do dual sniper, SMAW, etc. Find all official release notes on the Appsomniacs' new page: https://appsomniacs.com/Static/Games/DoodleArmy2/news.html#id.releasenotes

* Not compatible with previous versions
* Fixed Flame weapon so doesn't pull target toward shooter
* Fixed Phaser weapon so it doesn't push target to right only
* Adjusted all weapon damage forces adjusted (tweaked/toned down, maybe needs more/less, testing feedback will tell)
* Tweaked weapon drop forces. Grenades and weapons should not fly off "as far" on death. They will fly in some more extreme cases.
* Fixed spawning right next to other enemy players.
* Fixed the starting position spawn issues in Survival, Training, and as a LAN player in Spectate Mode
* Fixed logic error that was drawing the player too early when spawning (making them appear to jump, fly through walls, or fall off a map briefly without their spawning gear/loadouts.)
* Fixed password bug on custom servers
* Sorted the Loadouts menu by Battle Coin cost
* Fixed player name display bugs (there may be more, let us know when and where you see more after this update)
* Fixed Survival and Training TMX so they could be used correctly in our new game engine architecture.
* Fixed Survival death related bugs (menu and spawning)
* Fixed crashes introduced with Loadouts regarding memory usage (more aggressive solutions to avoid out of memory errors on older devices. more )
* Removed the quit add penalty. If people quit now in ranked games they don't get a score. That is enough of a deterrent. They do get to keep all their deaths and kills though and would be marked as a game that was quit and thus affecting their game completion percent on their profile.
* Updated the loadout builder to allow you to add/remove/edit your own loadouts
* Fixed list picker issues (wrong items offered, several, there may be more.)
* Fixed spectate mode so it can actually spectate without being kicked (spawn timer related)
* Adjusted text alignments on the game over scoreboard
* Fixed the player's GID not displaying incorrectly on the profile page
* Added in a new game configuration system (enables us to add as many game configuration elements as necessary to achieve game mode nirvana in the future)
* Replaced the Store/Loads button with a placeholder to hype the "Subscriber/elite forces/officers lounge" area (whose name has not been determined.) Which is "Under Construction"
* Fixed bug on server that thought you were hacking and stopped you from doing damage (related to dual wield options)
* Fixed extra "ghost weapons" being drawn (just a graphical glitch during loadout selection)
* Added new custom game configuration settings screen (added two new settings "Spend Limit" [0 = off, and a max of 50k ] and "Map [Weapon] Drop" [on/off]
* Adding in a loadouts builder (access via the Armory Button)
* Specials can be added to a loadout in name only (the graphic placements are wrong, and they do NOT affect gameplay... yet.)
* Added a button under Settings->Configure labeled "DEFAULT LOADS". This will reset your loadouts to our factory settings.