recursal/Fanatic-Fandom huggingface dataset:
Races

These traits depend on the origin and the background of a person, and while they tend to follow a the persons birthplace, this is not always the case.

## Standard Humans

You know em, you love em, honestly pretty boring.

+1 to all stats

## Legionnaire

Life in Zevstan space is hard, and is generally marred with high gravity planets and tough conditions, encouraging physical bulk in their build.

+2 STR, +1 CON

Offensive Mentality - Legionnaire seem to have some inborn talent and bias for offensive tactics. When an enemy makes an attack against you, you may use your reaction to throw yourself into the attack while retaliating with one of your own. The attack will automatically hit you, but you may imminently make an attack action against that enemy.

## Imperial Unit

In the Imperial Hegemony body modifications and transhumanistic ideals are commonplace, and are seeen in a large portion of the imperial population. While some of the most wealthy tradesmen are able to afford to replace their entire bodies, most simply stop after an arm or a leg

+2 INT, +1 DEX

Body Modification - When making this character you may chose one body part to replace with a functionally similar artificial replacement. You also have the proper contacts to replace another body part, should you have the funds for it

## Federation Frontiersmen

For many in the federation, life revolves around the ever ongoing colonization process of rimworld planets. Because of the harsh conditions on these rimworlds, many federation peoples grow up in extremely hostile environments, encouraging durability and quick wit.

+2 WIS, +1 CON

## Blessed Son

In the Blessed Commonwealth, life is almost constantly under assault by its neighbors. The raiding runs of the the Zevstan Legion and the political machinations of the Federation encourage an extremely isolationist and defensive mentality amongst the populous of the Commonwealth.

+2 , +1
The Popular Scientist (Magazine Brand)

**The Popular Scientist is a fictional Magazine company that makes magazines on the most popular scientists of the time and science. It will only ever be seen on a board in a combine rebels base and a science lab.**

During the 30 Hour War

During the 30 Hour War, the magazine had the same fate as the 'The Times' Newspaper company.
Zaktonia

Zaktonia is a large country located in the southern parts of Dalbor Region, it is one of the prime industrial exporting countries in the region, with many tens of thousands of tons exported a week.

Their Grand Leader is Zakarius 5th, who was the leader up until his son took over in 1993 during Zakarius's abdication after war with Imperia.

## History

The country was founded in 1890, and was involved in the Great war of 1913-1915, The Second Great war of 1938-1945. After 1945, the country had a communist revelution, in which a communist goverment was put in charge, but it soon changed to a socialist republic with Zakarius 5th in charge.

It prospered during a time known as the golden age (1969-1992), in which their industry grew a large amount of the years.

During News Years 1992, the Imperian army began the invasion of the country, inflicting heavy losses on the Zaktonian Army, until the capital was taken in 6 weeks. Zakarius 5th Abdicated and fled to Erostonia, while his son took charge. Zaktonia then fell in 1995.
Stamina

**Stamina** is an important mechanic in *Baldi's Basics in a Bunch of Shet* for the player to run from Baldi and gather the seven notebooks faster and more efficiently.

The Stamina GUI moves outside the hallway where you see the splash screen, along with the item GUI, and the notebooks GUI. This can only be seen with hacks.

## Stamina Meter

Throughout the game, the player needs to keep constant watch of their Stamina Meter, located in the bottom left corner of the screen. When the player runs by holding Left Shift as a heads-up display, the Stamina Meter begins to deplete. There are four ways to recover Stamina, which are:

* Stopping and waiting
* Eating an Energy Flavored Zesty Bar
* Completing a notebook
* Playing jump rope with Playtime

However, it should be noted that running near the Principal of the Thing will land the player in detention, so caution should be taken while running. If the Stamina Meter is emptied, it will say "**YOU NEED REST!**" and the player won't be able to run, making The Protagonist easier for Baldi to catch.

## Trivia

* Even though Playtime's game is jumping rope, which would seemingly consume energy, the player actually recovers Stamina while they are jumping rope. This might be due to the fact that you are standing still when you do the jump rope, and the original developer did not program the jumping to use stamina.
* Before V1.3, the player would slow down when they've run out of stamina. This has been fixed so the
MalBrace

The **MalBrace™** is a bracer utilized by Hellbent Factions to give humans power equivalent to Demons.

    It uses concentrated amounts of "Malice" to enhance the user, but causes some side effects in the process. The MalBrace can be Augmented and modified, and each faction has it's own unique version modified to their vision. A generic brand of MalBrace can be edited by a common user as well, usually found by those within the Heretic faction.

No one really knows who developed the MalBrace originally. It's a mystery. One can assume they make lots of money off of the sale of these things, regardless of who has them.

## Known Side Effects

Extended use of a MalBrace can lead to corruption of an individual. Isolated studies have shown darkening of limbs, violent urges, and a hightened sexual urges, but these are small and isolated cases. It varies from user to user. You'll probably be fine.
Other Types of Characters

## Androids

For starters, androids can be categorized as either Humans, Demons, or Angels depending on their physical features and powers. An android character categorized as a Human will have no special powers unless programmed to have them and function similarly to a human. They share the same benefits in that if they die, they get to ascend/descend depending on their alignment. When this happens, they will gain an organic body upon reviving. Androids categorized as Angels or Demons share their physical appearances and power but unlike "human" androids, they will not get a second chance.

## Cannibals

Cannibals are usually cultists or individuals living a lifestyle that are more common for Humans and Demons. Angels cannot be cannibals as it is a cardinal sin and a one way ticket to Hell; keep this in mind should you consider writing a cannibalistic Angel. It won't work, but it's totally acceptable if it explains why an Angel became a Demon. Obviously they're going to be secretive about their lifestyle regardless which species they are.
Nephilim

**Nephilim** are not exactly ghosts as we know them. The best descriptor of them for Earthlings is that they’re a type of alien ghost, entities that Originals have dealt with in their hayday. According to Originals, Nephilim have been properly eradicated from the galaxy, but there appears to have been an oversight when it came to Earth.

Their Soul Stones are valuable to Originals for many reasons, used as batteries for their ships and even distilled into a Soul Gem for their own use. If gifted to an Earthling, not only is it a high honor, but they can be traded in for a Soul Gem, Legendary Weapon, or extra currency of choice.

## Types of Nephilim

There are two types of Nephilim in addition to your regular ones that inhabit the planet, both of which are equally dangerous; Lesser Nephilim and Fledgling Nephilim.

### Lesser Nephilim

The literal half-baked version of a true Nephilim. These are energy deprived entities that never achieved their true potential. This makes them ravenous creatures that seek out any and all energy sources even if it won’t help them keep growing.
In terms of what a Nephilim should be, they’re very small but still tower over Originals. Despite their stature, where they can easily overpower most, they’re cowardly and skittish.

### Fledgling Nephilim

“im baby” but Nephilim. These are literally what they say on the tin. They consume more energy than a Lesser Nephilim and will continue to grow if they aren’t eradicated. Fledglings are curious, but destructive. Their immobility forces them to assess anything that comes within their field of influence, where they may prod into the mind of any passing creature. This, of course, ends up being fatal. Not all Fledglings behave this way as some are hostile, while others try to scare away potential threats through their special abilities.

## Repenting Process

Lesser Nephilim are simple to deal with. While they can’t be repented through normal means, Originals either dispose of their Soul Stones by breaking them or using them as energy sources. Fledgeling Nephilim require a little more work. While they can’t move and are often exposed, they’ve developed several ways to protect themselves. This involves actual body armor, creating hazards around them, or create illusions to confuse potential threats. With the help of an Original, it’s possible to nullify the hazards and safely approach and seize the Soul Stone or destroy it.
Things that are canon in DCM

Here's a list of things from other universes that are canon within DCM lore (whether we're serious about this or not is up for debate).

* Panty and Stocking with Garterbelt (DUH)
* Undertale (mainly Temmies)
* Star Wars
* Predator VS Alien
* Steven Universe (Homeworld Gems)
* Homestuck (Pesterchum)
* Dragon Ball
* Bayonetta
* Featuring Dante, from Devil May Cry
* Final Pam
* Most pop culture space franchises
* Kill la Kill (mostly the tech and threads)
* Dick Kickem
* The Brandon Rogers cinematic universe
Bienvenue

## Wiki SpaceEngine

**Cet encyclopédie est gratuit,** Bienvenue sur Space Engine et tout le monde peuvent editer.

Il y'a 11 articles, et 406 modifications dans la version francophone

### Fermeture

Le 12 novembre à 9h, c'est la fermeture pour la raison : (un peu ennuyeux)

### Conseil

Pas de vandalisme

Pas des images inutiles

Pas des images non SpaceEngine

### Sinon

Un blocage temporaire ou définitif sera accès a l'écriture
Heaven's Cradle

**Heaven's Cradle** takes up the area that is the Middle-East in Heaven.

It's considered to be the Central Hub of Heaven with the most historical importance out of any Region to-date.

## Reigning Seraph

The current Reigning Seraph is "Ultraviolet" or "UV." They are the Virtue of Temperance.

UV is a very blunt character who loves to dress up prettily.  Despite the smug look on UV's face that seems painted on, UV is a very compassionate sort, especially when it comes to UV's brothers (especially Ampallang).  UV loves to play games with people, enjoying seeing how they react, UV's favorite being chess.  UV just tends to view himself as a more subdued version of Ampallang but with better fashion choices and a prettier voice.  Still Russian.  But prettier.
The Cradle

The Cradle is considered as a central hub by all species on Earth. It's regarded as the birthplace of Immortals and a very sacred section of Earth coveted by both humans and Immortals alike.

## History

The Cradle was nothing more than territory staked out when Thrones first arrived on Earth. Back then, neither Hell or Heaven existed, and to avoid a confrontation with Inquisitors in space did Thrones take refuge on the planet.
From there, Thrones began their primary mission of finding the original 7 Virtues before Inquisitors could. To help cover more ground, they began collecting members of different fauna to infuse with Soul Stones and sent them out to look for these Virtues. One of these species being the ancestors of humans.

News of Thrones' efforts made it to Inquisitors who began doing the same. To help increase their chances, they instilled a leader for political leverage in hopes of deterring Thrones from the planet, a young Inquisitor matriarch. Seeing how Thrones weren't backing down, clashes between the two Originals became common enough that it scarred the planet. To avoid falling into the Inquisitor's game, Thrones created what would become Heaven and retreated to it.

Eons passed as neither Original was successful in locating these Virtues. Thrones began reconvening but left some members behind once they came to find out that Inquisitors planned on turning the planet into a Quartz Soul Gem colony. Shortly after these decisions was Hell made, as a method for high ranking Inquisitors to keep an eye on Soul Gem production.

After the two young realms were established that Earth's Cradle became a war zone. A revolution broke out between Inquisitors and with the aid of Thrones and early humans was the planet liberated. This victory granted Originals and humans to live in harmony, each taking residence in their realm.
Demons

**Demons** is a term defining those who reside in Hell. Normal, non-subspecies-aligned demons came to be who they are through long lines of demonic lineage or just generally the basic look of those who denounce God in some way, shape or form.

In many cases, Demons are born in Hell. There are a good number of cases as well of the sinful having died and aligned with Hell as well- there's no real percentages or statistics about it.

Demons are descended from Inquisitors.

## Physical Appearance

Regular Demons tend to be within the Red, Orange, and Blue color spectrum, including Albinism. This also includes colors such as subtle hues of violet (red-purple), generic purple, or deep red and blues. These demons don't typically show colors outside of this spectrum and if they do, they're probably hybrids.

Normal demon eyes are known to have two colors -an outer and inner ring of color- surrounding a catlike pupil. The sclera of the eye is white, this only differing with hybrid traits as well.

*Albinism* usually only lightens up their skin and hair color, the condition making other colors like yellow, cyan, and peach, possible for these demons. It can turn hair completely white, much like it may when humans with blond hair are albino, but it cannot turn their skin completely white. White is reserved for demons of old lore (See: Demons of Lore). Their eyes also end up having only 1 color instead of the standard double-colored iris.

## Mannerisms and Culture

Mannerisms for demons depend on the individual, but as a rule many Demons have a preference for control and order. Many demon societies, if not all of them, concentrate on conquest and corruption of Humans to join the ranks of the Damned. This is something simply ingrained in their being.

Individuals not born as Demons do not always reflect this manner, the most out-of-place possibly being former humans who still have some moral code (but not enough to keep them from being damned) and Angels who could not correct their behavior as a Fallen and realized too late.

## Subspecies

Through their eons of life and afterlife, Demons have developed several different subspecies, each with their own unique powers, struggles, and cultures:

* **Berzerkers**: *The brutal, physically powerful species of demon descended from Satan, known for their feral and uncontrollable behavior. Where they lack in magical ability, they make up for with raw muscle.*
* **Concubi:** *Also simply known as succubi and incubi these magically inclined demons, descended from Asmodeus, suck the life from their victims both on and off the battlefield.*
* **Sirens**: *The aquatic race of demons, descendants of Leviathan, who hold many magical talents.*
* **Therianthreads**: *An anthropomorphic species of demon descending from Beelzebub who can shift form. Their talents are comparable to both Berzerkers and Concubi combined.*
Ghost: Pyromania

## Pyromania

**Pyromania** is a Ghost that currently inhabits the Great Library of Hell. He is one of Amulet's lackeys.

**Current Status:** ACTIVE

**Heavens Reward:** 6 Heavens

## Abilities

Causes spontaneous combustion and explosions at will

## Information

Pyro was a pyromaniac when he was alive, causing his own imminent demise by setting a house on fire and... Going out with a bang.
Amulet made his soul into a ghost to do his bidding above ground.
Top Coat Ophir

**Top Coat Ophir** is the heir to the Ophir Fashion Company's fortune, now their president since his father's passing.

An advocate against Angels since the attack from Thirst King destroyed his company, not much has been heard from him personally since, but it's been obvious that he started the media war against the Angels.

He is the nephew of Swing Coat, and cousin to Hot Pants and Pleated Skirt.

His cane is a hidden blade, but he also carries a double-barreled sawed-off shotgun with him in his coat.

## Appearance

Top Coat is physically weak, resulting in his need for a cane and leg braces. Because of this, it's difficult for him to stand up straight.

His skin is a pale peach tone. His ginger-blonde hair is swept back in fashionable mess. He has cold silver-blue eyes.

Dressing in layers because he is always cold, Top Coat wears a black turtleneck shirt under a vest and a white belted suitcoat, draping his top coat over is shoulders. The inside lining of his top blazer is a striking gold silk color. He wears white trousers, black tipless gloves and black oxfords. He usually carries a silver cane with him.

## Personality

An extremely calm and collected man, Top is the perfect vice-president for the Ophir Fashion Company. He's quick-witted and silver-tongued, able to talk himself out of anything. He's incredibly respectful to women, having had a close bond with his late mother. He's a hell of a gentleman, too.

## Background

Top Coat and his family own the Ophir Fashion Company, the most prestigious fabric and fashion company in the world. His father is the president, and Top was named the vice president shortly after his 18th birthday. His family takes pride in their business, which began as a simple tailor business about 70 or so years ago by the hands of Top's grandfather. Since then it has grown astronomically, and is known by all as the most successful brand of fabric and clothing- it's clothing boasts incredibly sturdy build and longevity.

    Top Coat takes pride in his business, making efforts to help his father improve it at any point he can. He and his father don't always agree on many subjects, but they try to make compromises for the sake of the company.

Soon after his father's death, the city entered a terrible drought worse than the usual California drought- an Advanced Drought. This was found to be the fault of the ghost of Loungecoat, and the Angels were contacted in an attempt  to keep his company and family name clean. The Angels did their job, and  when the ghost died it flooded his company building and the city on its  way back to the source, effectively destroying much of the fabric and research Lounge had done with Soul Threads and magic.

Since then, Top Coat has done everything in his power to recover his losses while also ruining the Angels' reputation in a media war.

## Abilities

* Top Coat has no known abilities at this time.

## Trivia

* He wears leg braces, because he has a degenerative bone disease. Because of this, he has a noticeable limp.
* Tends to be in poor health
* Sarcastic and snarky
Dermal

Normal Form

The Tower

**Dermal** is a Seraph from Western Heaven who arrived to take Ampallang's place advising the Fallen Angels at Strappon's Abbey after Ampallang apparently went to do "important Seraph business".

## Appearance

Dermal is a fit-looking, well-dressed man with pale-yellow-ish skin. His knee-length pink and purple hair is particularly well-kept. He has dual-colored pupil-less eyes (signature of Seraphim) are purple and blue with thick, luscious eyelashes.
Due to his apparent profession, he dresses in high fashion, often adorned with gold jewelry, especially showing off his dermal piercing and the rest of his chest. He tends to wear white and black.

## Personality

Very boastful for a Seraph, particularly the Seraph of the Virtue "Humility", but he usually means well. He works for the best interest of Humanity, after all. Though, mentions of God tend to get him a little salty. He's a hard worker, and he loves organization almost as much as mirrors.
Though, there still is much to be learned about this new member of the family.

## Background

Very little is known about Dermal, for the type of bragger he is. He has a performing career as some type of pop-star, with his co-worker Go-Go Boots. His arrival at the Abbey came as a shock to many, and he doesn't seem to care too much about his role, but he tends to oversee many major events, at the very least.

He has generously taken Cowlneck under his wings to show him how to rise to stardom with Gogo as well.

## Trivia

* He and Go-Go boots are often found together. They seemed to have been performers.
South-Eastern Hell

Southeastern Hell is run by a competent female Absolute. This sector is not known for its military, despite its high density of Berzerkers. The sector runs through where Australia is located, including New Zealand and New Guinea.

Generally separated into tribes and factions, they all have a representative that reports to the Queen Absolute.

## The Absolute

The Absolute, or Queen, of South-Eastern Hell is Pantyhose. Pan is an intelligent and easygoing demon who runs her sector on her own terms, liberating it from her parents' originally very prejudice rule. She can bench-press a kangaroo, though.

More about Pantyhose

## History

Founded much later than most of the other sectors, the South-East was created originally for the amnesty of oppressed subspecies. Many Berzerkers found this section of Hell to be far more removed from the East's continuous warfare, and had joined in the religion that had been developed by the native Sirens.

Native Sirens, and later the migrant Berzerkers, had centered their lives around the worship of The Great Serpent. Their practices remained mostly hunter-gatherer-based for centuries until a push to become more modernized due to the immigration of the East's excess population forced them to develop- eventually rising up to become the last Sector of Hell. The first Absolute was a tribe leader, and many tribe leaders continued to lead the South-East- until the last Chieftain was killed and a takeover ensued. Many successive Absolutes after that had made policies against the native tribes, evening out over the years to more equal standing after the Great Emu War.

Many aboriginal Sirens still remain in their groups, and Absolute Pantyhose' new reign was able to integrate their practices more seriously into the culture.

## Hierarchy

The hierarchy of South-Eastern Hell is less unique than others as many of the militant practices were based on the East's structure, save for the requirement of military practice to move up and down the ladder of social status.

After Pantyhose took over, she rose the status of many tribal leaders to be included on the council she holds in making decisions for the Sector. She felt it was necessary to lessen tensions between all the tribes for land, food, and emus.

## Ranking

### Standard

The most harsh word to describe someone literally at the bottom of the list. Standard Demons are citizens of the South-East, common people, and beginners within the force.

### Soldier

Beginning to climb the ranks, demons gain the Soldier rank. Generally, these demons are in the police force, the defense force, business owners, and technical workers.

## Culture

Though the development of politics came separate from religion, worship of The Great Serpent is still integral to the development of the South-East due to its large population of Sirens.

Sirens claim to be descendants of the Great Leviathan, and as such they worship him as a god. Each genus of Siren has a representative within a large shrine, each claiming to be able to communicate with the spirit of the Great Serpent.
Ghost: Icarus

## Icarus

**Icarus** is a Ghost that currently inhabits the Great Library of Hell. He is Amulet's right-hand flunky.

**Current Status**: ACTIVE

**Heavens Reward:** 10 Heavens

## Abilities

Causes doubt in the minds of his victims, making them doubt their usefulness and abilities.

## Information

Icarus was a man who was envious of angels and aspired to be one. He eventually made himself a pair of wings and attempted to be the vigilante justice. Unfortunately, this got him killed, as he fell from a very, very high building.
Amulet coerced him to the demon’s side, taking advantage of the rage he felt from being sent to Limbo, rather than heaven. He is currently Amulet’s right-hand ghost and the most powerful of the three.
Eastern Heaven

**Eastern Heaven** is the region of Heaven which covers most of the Asian continent, including half of Russia, China, Korea, and Japan. It also spans through India and some of South-East Asia.

If Angels were allowed to take Pride in something, it'd be their legacy as creators of all magic used in all 3 realms. Eastern Heaven is a peaceful Region that is adamant about neutrality in others' Heavenly affairs, or those including Hell's for that matter.

Despite their best attempts to remain peaceful, their Fallen population tends to be aggressive towards Eastern Demons. It's ranking system and government function similarly to Western Heaven's, with the only difference being a more organized council.

## Reigning Seraph

The current reigning Seraph for Eastern Heaven is **Monroe**, whose Virtue is Charity.
The Abbey

Daten City's Abbey, also known as **Strappon's Abbey** is housing for all Angels and Heavenbent Humans.

## History

Founded some time long, long ago by a group of **Templars**, the Abbey was originally from an undisclosed location in Europe, placed in Daten City as an attempt to keep Hell's Gate and the lay-line safe from tampering.
A fine job they did, but regardless it stands to keep the city safe and house Angels as needed.
Ownership within the Abbey traditionally belongs to the Grand Masters of the Holy Knights within the city, and has since moved to Strappon's ownership after the dismantling of the group.
Angels

**Angels** is a term used to refer to Holy individuals born or reborn in Heaven. This species is more human-like than their damned counterparts, being nearly indiscernible from Humans in general. Not unlike humans as well, many of them like very mortal lives- with the exception of Ghost Hunting and many of the jobs gifted to the higher ranks.

They are descended from Thrones.

## Physical Appearance

Very much like Humans, Angels have a wide range of traits. As stated, they are basically human-looking. The one thing setting them apart from humans is their ability to Henshin and their Holy Powers.

Sometimes, they sport wings. That's about it.

## Mannerisms and Culture

Though their individuality, trends, and cultures mimic Humans nearly identically, there is another thing setting them apart: Lack of Sin.

Though individuals tend to have their vices, Angels are considered Sinless. We're not saying they're prudes, or that they never have sex or drink beer- they are simply those who refrain from sinning in excess. Angels live by helping others, each other, and the World around them. It is their job to protect Earth and those who dwell there.

That is where Fallen become a problem.

### Fallen Angels

Angels are not as strict to rules as Demons are, which can lead to Angels who take darker paths through life as a Human would. Many times, their behavior is correct without severe punishment. It's those who have sinned and hurt one or many others- or may severely hurt themselves- that are cast down to Earth for rehabilitation. They are given to a Holy Figure, such as a Priest, to guide them as they guide humans. Successful rehabilitation can lead to an Angel rejoining the ranks of their Peers as normal.

### Ranking and Virtues

Though Angels do not always strive for power, those who wish to serve God at the highest level will pull themselves up the rank. Each job has its own individual perks and challenges, with its benefit more toward helping others and their world.

The highest ranking Angels- the Ophanim and Seraphim- are highly regarded as some of the most outspoken and powerful beings in Heaven. They are given incredible respect and in turn command a great deal as well. Ophanim i the highest obtainable rank for any Angel to achieve, and it's well worth the struggle.

## Subspecies

Differing from humans greatly are the subspecies of Angels that hold their own individual traits.

* **Cherubim**: *Angelic empathic healers! These Angels specialize in healing-based spells.*
* **Choirs**: *Angels with song-based magic whose talents are meant to buff their allies or ruin their enemies.*
* **Dominions**: *Angels whose abstinence is their power.*
* **Erelim**: *Birdlike Angels with specialty in long-ranged attacks.*
Kami-Shinjin

The Kami-Shinjin or Kamishin are a Mercer group found in Japan. They’re an enigmatic population that is credited for most technological advancements seen in other Mercer groups such as the Dolomites.

## Culture

Kamishin are rarely seen in Japan despite their contributions to the world. They’re secretive, staying within their own communities and keeping their distance from cities and towns alike. Rarely do they leave the countryside and if they do, it usually indicates something negative. In rural areas, though, they’re seen as local heroes for helping dispatch ghosts.

### Society

Settlements are usually made up of three or so major families or clans, with their biggest settlements getting no bigger than large villages. Their disconnection from the outside world has given them the opportunity to keep even the most archaic of Japanese traditions alive.
Rarely do Kamishin venture out of these villages. They view those who live in cities and towns as untrustworthy or even downright dangerous. This train of thought has created rules that it’s forbidden to go out and seek these cities.

Kamishin who go out and live among other humans often have different reasons as to why they’re there. Most are exiled and others are merely descendants of exiled Kamishin. It’s not common for Kamishin to voluntarily go out and interact with other humans. Regardless of the reason, they’re seen as either dead or outsiders in the eyes of other Kamishin.
Even entire clans who chose to live among other humans are scrutinized heavily, an infringement of their holy duties to simply protect the Earth.

In olden times, Kamishin were seen as heroes. They were, and still are, ghost hunters who often collaborated with Angels to take on Yokai (ghosts). Their tag-teaming between them and Angels isn’t as frequent as it is today and it’s usually televised. Kamishin who hunt ghosts in cities and towns are masked heroes who helped popularize the image of Sentai and even inspired Kamen Rider. Little about their own personal life is known or if they even live in clans, still.

### Technology

Kamishin technology has been seen in other Mercer groups but it’s been lost to themselves over time. They’re responsible for creating magnificent structures such as the satellite towers in the European mountains for map making and even terraforming technology. These structures are found in Japan as well and like the ones found in Europe, they lie dormant until a tablet-like piece of tech comes into contact with it.

## Hellbent Kami-Shinjin

These Kamishin are structured and orderly, taking many cues from Demon structure. They’re some of the bigger families found only in Underground Japan, Yakuza who heavily collaborate with Demons for their power.
They’re not exactly secretive as to who they are in the Yakuza world and are considered some of the most skilled assassins. Exiled Hellbent Kamishin, however, are nearly nonexistent as most are dead.
Good Samaritans

Probably that kid Kenny from down the street just wanting to get his credit for his sociology class at

high school.

**Good Samaritans** are helpers at the Abbey or around Daten that mostly hang around for just about anything. They could be youths in rehabilitation, someone with too much time on their hands, or church goers who simply want to support the good of mankind without the commitment.

## Weapons

Though they seem old, these weapons pack a punch. Originally toted by Templars, Volunteer weapons are given as protection, donated to various churches and communities of Good Samaritans throughout Daten. These weapons tend to look old-fashioned, but are fastened to help against the supernatural. Their colors are silver/iron, wood and brass.

Perk: Gives an additional attack dice (1d20) against Ghosts or Demons; Damage triples if initiative is 20+.

## Dress Code

They are identified by a pin or a cloth sporting a golden cross. Not required.

## Ranks

Rank I

* Access to weaponry and shops
* Can bring two weapons to battle by default
* When reasoning with a Lost Soul, resistance is -2

Rank II

* Obtain Double Rep Points for Roleplays (Unlocked once)
* When using an item in battle, end value is doubled between 17-20 initiative roll
* When reasoning with a Lost Soul, resistance is -4

Rank III

* Critical hit chance lowered from 20 to 17-20 on initiative
* Initiative to be hit is +3 (enemy must roll 3 higher than your initiative to hit you, so if you roll a 1 they have to roll higher than a 4. If you roll a 20, they miss completely)
* When reasoning with a Lost Soul, resistance is -6

Rank IV

* Twice per roleplay, your attack cannot miss.
* May add one more mod per weapon in addition to standard ranked mod additions.
* Once per battle, you can choose a weapon (yours or anothers’) and that weapon does double damage for the rest of the battle (or until a debuff is applied)
* When reasoning with a Lost Soul, 17+ doubles effectiveness of words.
South-Western Heaven

**South-Western Heaven** spans across South America. It's general environment is a rich, lush landscape teeming with life. It's most notable feature is a large waterfall at the center that leads all the way into the mortal realm.

The culture of Southwest Heaven is incredibly diverse, much like that of Latin America on Earth.

## Reigning Seraph

The current reigning Seraph is Septum. He holds the Virtue of Humility.

Septum is kind and is often considered mute from how quiet he is. He speaks little, as he feels actions speak louder than words. Septum is possibly the gentlest of all the Seraphs.
Zombie-Ghosts

Corpses reanimated by Malice. Like your typical zombie movies, **Zombie-Ghosts** are dangerous entities that can infect just about anything through various methods. Usually they bite but different strains require simple contact with their victims, eye contact, or in rare instances, dragging down their victims into pools of Malice.

## Repenting Process

These “spirits” are tricky when it comes to dispatching them. Nothing seems to affect them and attacks by Angels appear to be absorbed. The only known method that keeps them down is having their heads blown out.

### Corruption

If attacks by Angels barely do anything, then Demons barely do fuck all. Zombie-Ghosts are the manifestation of corruption itself and this energy prevents any influence of Demons from affecting them. This includes taming and capturing. At that point, Demons trying to capture Zombie-Ghosts are asking to get turned.

## Infection

Zombie-Ghosts have the ability to infect literally everything. Demons, Angels, the family dog, other Ghosts, even Ted from Accounting. Once infected, not even a good dose of Dayquil can help. But feel free to let others know how it feels, for science.

### Prevention and “Cure”

Currently, there’s no known cure for the infections, even in the early stages. However, there are ways to prevent outbreaks. If the person who first contracts the infection has it repented, then it ensures the safety of everyone else. Unfortunately, this will come at the cost of that victim’s life.
Panty Raiders

**The Panty Raiders** are the resurrected Templars who were once Daten's protectors. This is Strappon's group of city-approved ghost hunters.

They work closely with Angels as they both have a common goal. They take care of less dangerous ghosts or Lost Souls. Their activities aren't limited to just ghost hunting as they're a big part of neighborhood watches and city-wide community services.

## Weapons

Blessed weapons bearing similar colors to those of their Angelic brethren. Given to those willing to serve Strappon and the Angels directly, their weapons are nearly identical to those of Angels. They can be modified by blessings from Ampallang.

**Perk:** Weapons do double damage to Demons.

## Dress Code

They're identified by a cloth or pin bearing the old Templar logo in red and silver. They also have access to the old Templar garb, though lower ranks may start out with some simple priest robes (which are optional).

Standard uniform, grey shirtIdeas for customization/identification
## **Ranks**

### Rank I

* Raiders are handed out their faction-issued weapons.
* May obtain 2 free Miracle/Vitus spells (No need to purchase element)

### Rank II

* Obtain Double Heavens for Roleplays.
* Gain an additional 1d20 for Vitus/Miracle spell casting damage/heal
* If a Templar heals an ally that can go through a Henshin, the henshin is prolonged by 10 points

### Rank III

* Very light halo manifests- it’s barely visible, but it’s starting to appear!
* Can begin to manipulate their own energies mildly, which can vary from person to person. (See: Yu Yu Hakusho, DBZ)
* All Vitus/Miracle attack/heal rolls are doubled
* Do 1d20 extra damage to Demons.

### Rank IV

* Gain an actual halo that can be seen when using powers.
* Once per battle, your Vitus/Miracle initiative roll can be changed to 20.
* Once per battle, you can re-invigorate all allies’ henshins to full OR you can completely heal one person. You must skip your next turn.
* Damage against Demons is doubled.
Malice

**Malice** is the manifestation of corruption in a physical form. Generally it shows up as this nasty, viscous liquid that’s commonly seen in bodies of water. It’s unclear where the substance originated, but theories suggest that its presence is linked to opened Hell’s Gates. What is known is the effects this disgusting soup has on both the living, the dead, and Immortals alike.

## Effects

Upon contact, pure Malice begins infection by corroding the body first, the soul second. Those who are infected show inky black blotches on their skin, their energy appearing drained. Prolonged exposure to Malice then affects the soul by turning it into a physical substance similar to Malice itself. Those that stay in close proximity to a source of Malice, whether it’s an infected person or the substance itself
Those with Soul Stones aren’t spared either as Malice can corrode the stone or even fill it up.

It’s effects on Ghosts and even Lost Souls is peculiar. If these spirits come into contact with Malice, their essence is destabilized, making them completely feral. Any semblance of sentience is completely gone for them.

## Practical Uses

Although it’s properties do more harm than good, Demons have been able to harness some of its more useful qualities. When used on a Ghost, it causes a Ghost to lose any semblance of free will and easier to control, as well as a substantial power boost. Malice, in recent times, has started to be used as an energy source.

Despite it being highly illegal, it can also be used for practices in Necromancy if the store is out of spirits that reanimate corpses.
Shop NPCs

**Shop NPCs** are characters that have the sole role of providing services, items, and skills to characters. They each have their own stories, but they don't tend to be relevant to Plot.

## Obi | Hell Magic Shop

**He/Him | Demon | Several Thousand Years old**

Obi is one of those people you just know has a long, interesting story to them. However, he's not partial to telling long stories. He has an air of mystery that surrounds him, and doesn't seem to answer questions that aren't direct.

His shop is small and looks similar to a small tea hut. The smell of incense wafts into the street through the vents about the doors. When one enters, the walls are lined with scrolls and shelves of trinkets as well as brightly colored decorations and lanterns. The more valuable books are behind his counter, where he sits.

## Bowclips | Heaven Magic Shop

**She/Her | Angel | 13 Years Old**

 Bowclips is a very young Angel with incredible magical talent. She seems to have perfected the art of teleportation, divination, and conjuration.

She's hyperactive, constantly seeming to bounce from one end of the shop to another. She's always excited to see new people, and provides quick commentary about spells.

Bowclips' shop is a bright little shop nearby the Abbey. It's littered with cat-themed trinkets, cutesy bows and smells of fresh fruit. The shelves are in meticulous order, and the older scrolls sitting behind the counter, however, not so much. The counter has several sticky notes that are addressed to her. No one knows who she's talking about when she talks about her 'Master.'

## Wristwatch | Hell Item Shop

**They/Them | Demon | A Couple Hundred**

Wristwatch is Kro's character. They are obsessed with the Absolute. RIP.

## Heretic Duster | Heaven Item Shop

**He/Him | Human? | At Least 200**

Also Kro's character. Move along pls.

## Zhuózi | Hell Species Skill Shop

**They/Them | Siren (Draco) | At least 5000 Years Old**
Thoren

**Princ Thoren** je Skyov rođak i Daphninov muž. On je Paladin.

Kada su Sky i Thoren bili mlađa djeca, bili su u zasjedi, Thoren se uplašio, paničario i otišao, ostavljajući Skya koji je jedva mogao pali. Međutim, on i Sky su se pomirili kada se Thoren ispričao zbog svojih akcija i sada su obojica ponovno prijatelji.

Kada vidi Daphne, zaljubi se u nju. Oni počinju vezu, i na kraju šeste sezone, Daphne se vjenča s Thorenom.
Daphne

**Daphne** je Bloomina sestra. Znači, ona je starija kćerka od kralja i kraljice planeta Domina.

Ona je kad je gorio Domino Bloom poslala na Zemlju a nju su ubile vještice. Daphne je bila duh. Ona je bila nimfa jezera Rocalucce. Ima žutu masku koju će dati Bloom. Daphne je prvo bila duh i pojavljivala se u Bloominim snovima. U prvom filmu, "Winx Club I: Tajna Izgubljenog Kraljevstva" je Daphne dala svoju masku Bloom, te je Bloom kroz nju vidjela Domino kakvo je bilo prve uništenja. U filmu "Winx Club II: Čarobna Avantura" se Daphne na početku pojavila kao zlatna ribica koju su služavke dale Bloom za doručak ali je Bloom to odbila pojesti. Daphne se iz ribice pretvorila u sebe (još tadašnjeg duha).

U petoj sezoni, Daphne je zarobio Tritannus jer je htio da mu kaže tajnu Sirenixa. Ona je javila Bloom pomoću snova u jednom dijelu i nekoliko epizoda s Daphne je bila zarobljena i Layla. E sada kako je Daphne ponovno postala čovjek? U zadnjoj epizodi 5. sezone Bloom je dobila svoju Sirenix želju i zaželjela da Daphne ponovno bude kao što je bila i prije. Nakon toga događaja Winx vile su imale koncert na kojemu je bila i Daphne, kada Daphne je rekla: "Imam najbolju mlađu sestru na svijetu, slatko".

U šestoj sezoni, Daphne se vjenča s paladinom Thorenom, Skyjim nećakom.
DVD izdanja/Winx Club

DVD izdanja Winx Cluba u Hrvatskoj se objavljuju od 2008. godine. Do sada je na DVD-ovima bilo objavljeno prvih šest sezona serije.

## Sezona 1

Prva sezona u prodaju je bila puštena krajem 2008. godine. Na svakom DVD izdanju nalazile su se po četiri epizode prve sezone. Posljednje DVD izdanje (vol. 6) sadrži i prve dvije epizode druge sezone.

* vol. 1
* vol.2
* vol.3

Objavljeno: listopad 2008.

Epizode:

* Neočekivani događaj
* Dobrodošli u Magix!
* Alfea, škola za vile
* Crna močvara

Objavljeno: listopad 2008.

Epizode:

* Sastanak s katastrofom
* Zadatak Mračni toranj
* Prijatelji u nevolji
* Raskinuto prijateljstvo

Objavljeno: 2008.

Epizode:

* Iznevjerena
* Test
* Čudovište i vrba
* Miss Magixa

## Sezona 3

Prve dvije epizode treće sezone prvotno su bile objavljene 2009. godine na specijalnom izdanju DVD-a. Nova verzija prvog DVD-a te DVD-ovi s ostalim izdanjima u pridaju su krenuli u ljeto 2010. godine prije nego se sezona počela emitirati na programu Nove TV.
Za razliku od prve dvije sezone, DVD-ovi treće sezone sadrže po samo dvije epizode.

* vol 1 (2009.)
* vol. 1 (2010.)
* vol. 2
* vol. 3
* vol. 4
* vol. 5
* vol. 6
* vol. 7
* vol. 8

Objavljeno: 2009.

Epizode:

* Bal princeza
* Valtorov znak

Objavljeno: ljeto 2010.

Epizode:

* Bal princeza
* Valtorov znak

Objavljeno: ljeto 2010.

Epizode:

* Vila i zvijer
* Ogledalo istine

Objavljeno: ljeto 2010.

Epizode:

* More straha
* Laylin izbor

Objavljeno: ljeto 2010.

Epizode:

* Društvo svjetlosti
* Nelojalan protivnik

Objavljeno: ljeto 2010.

Epizode:

* Srce i mač
* Alfea pod opsadom

Objavljeno: ljeto 2010.

Epizode:

* Zamka za vile
* Suze crne vrbe

Objavljeno: 2010.

Epizode:

* Posljednji treptaj krilima
* Gnjev!

Objavljeno: 2010.

Epizode:

* Otok zmajeva
* Iz pepela
Riven

**Riven** je pomalo arogantan Specialist i Musin bivši dečko. U prvoj sezoni Darcy ga je začarala i iskoristila. Njegovo oružje je rozi bumerang. Ne voli raditi u timu i misli kao su njegove odluke najbolje, no usprkos nekim lošim manama Riven je ujedno jako suosječajan i brižan kad su puitanju priatelji u nevolji.
Daisuke Endo

Daisuke is the father of Achi and Suzune as well as the owner of Endo Electronics. His relationship with his son is slightly strained but they try to get along for the sake of his daughter, who is currently ill with a disease that has a low chance of being cured. He is determined to save his daughter, no matter the cost.

## Daisuke Endo

### Actor

Junpei Morita(Present)
Takami Kagawa(aged 17)
Roy

**Roy** je vozač jahti koji radi za Laylinog oca, kralja Teredora. Dolazi s planeta Androsa. On je zaljubljen u Laylu, ali ona se još uvijek sjeća Nabua.

U 5. sezoni, nakon što je Nabu umro, Layla misli da Roy također nije loš, ali Nabu je ipak najbolji za Laylu i on baš nedostaje u cijelom crtanom. U 6. sezoni, Layla upoznaje Nex, koji je također zaljubljen u Laylu, i dvoumi se između njih dvojice.
Sezona 6

## Pregled

**Šesta sezona** Winx Cluba u Hrvatskoj je s prikazivanjem počela 11. listopada 2014. godine na Novoj TV subotom i nedjeljom u jutarnjem terminu. Serija se kasnije počela emitirati i na Mini TV i na Nickelodeonu.

Sezona je bila mnogo puta reprizirana zajedno sa ostalim sezonama počevši od 2. prosinca 2017. na Novoj TV i Mini TV.

## Radnja

Nova vještica Selina pridružuje se Mračnom Tornju. Ona posjeduje zlu knjigu Legendarij pomoću koje legende pretvara u stvarnost. Trix preuzimaju leteći Mračni Toranj te narede Selini da pozove legendarna stvorenja iz Legendarija i natjera ih da napadnu škole Magixa. Bloom vodi Winx u borbu protiv protiv vještica, pri čemu Winx, isključujući Bloom, slučajno izgube svoje moći. Hoće li Winx uspjeti vrattit svoje moći i sačuvati škole Magične Dimenzije kojima prijeti svijet legendi? Komedija, akcija, prijateljstvo, romansa - u novim uzbudljivim avanturama za fanove Winx Cluba… i svih ostalih!

## Epizode

1. **Inspiracija Sirenixa**
2. **Legendarij**
3. **Leteća škola**
4. **Moć Bloomixa**
5. **Zlatni auditorij**
6. **Vrtlog plamena**
7. **Izgubljena knjižnica**
8. **Napad Sfinge**
9. **Svetište zelenog zmaja**
10. **Tajni staklenik**
11. **Propali snovi**
12. **Bljesak u tami**
13. **Dobra vila**
14. **Mythix**
15. **Misterij Calavere**
16. **Invazija zombija**
17. **Prokletstvo Zloglasne Šume**
18. **Čarobni totem**
19. **Kraljica na jedan dan**
20. **Stellina velika zabava**
21. **Zaljubljeno čudovište**
22. **Glazbeni kafić**
23. **Himna**
24. **Legendarni dvoboj**
25. **Acheron**
26. **Winx zauvijek**