Highway 13

## Cluster Designation: H i g h w a y 1 3

Highway 13 also known as "The Clusteroads or Roadclusters", is a cluster composed of levels with 3 properties that differentiate them from numeric levels, they're all road/highway/route themed, they feature unique creatures not present on other clusters and objects have totally different properties to the ones present on their original clusters. Highway 13 also possess it's own level, difficulty, creature and object designation system.

Another aspect of this cluster, is it's high instability, levels here dont have a permanent shape and form in the sense, their appearance is always the same, but their structure keeps changing, making colonies and outpost really hard to form.

***No creatures of other clusters or universe can be found inside Highway 13.***

## Levels

*It is estimated Highway 13 has from 47 to 117 levels.*

Level designation is defined by difficulty, Alpha, Beta, Gamma and Delta.

### **Alpha**

Alpha levels have higher stability than other designations, despite this they're still more unstable than the average Cluster 1 Level, they have a low creature and object number.

### **Beta**

Beta levels are more unstable than alpha and gamma levels, but still more stable than delta, they have a low creature amount and the lowest object count, levels of the Beta designation are known for being the most lonely.

### **Gamma**

Gamma levels are more stable than beta but not as alpha, they have a high creature count and a high object count, these levels are known for being hard but rewarding for wanderers.

### ***D e l t a***

Delta levels are the most unstable levels of highway 13, they have medium creature numbers and no objects, they're the rarest and hardest levels of this cluster but the only way of exiting it too.

## Creatures:

Creatures on highway 13 are known to be more humanoid looking and silent, loud creatures are not present on this cluster, they are defined a designation system of 4 types.

##### ***Hostile***

As the name's sake, hostile creatures are an agressive and hostile type of creatures that most of the time are carnivorous.

##### ***Neutral***

Neutral creatures are a type that ussually is known to be passive, but it is known that getting near one or making loud noises will trigger them and switch into a hostile attack type.

##### *Passive*

Passive creatures are a rare type of creatures only found on gamma and delta type levels, these dont react to any type of action from the wanderer and roam the level alone or in pairs of 2.

## Objects

Objects on this cluster can be differentiated by 2 types and 1 subtype.

#### ***Altered property type objects:***

These are objects from other clusters wich properties have been changed when brought to Highway 13, they have a subtype known as "viarum".

##### ***viarum Subtype objects:***

These objects are unique to Highway 13 and cant be found in other clusters, they have a property then when brought to other levels, they change properties, but when brought to another cluster they keep them, being a weird version of altered property objects from normal clusters.

#### ***Servat type Objects.***

Servat type objects are rare type, they have the specialty of not changing properties when on another level or cluster, they are highly valued and have only been reported being objects brought from other clusters or from delta type levels.

**Author Information >**Page written by Borea.