Critonian

## GEOPHYSICAL DESCRIPTION

( Critonian years are longer then earth years due to its planetary spin being much slower. so for the sake of all years base system is an earth year  X 1.8 is equal to a Critonian year. all years in the document however are earth years for convenience sake.)

###### PLANETARY SYSTEM:

The Critonian home world  known as Xion 3 is a large CLass L world, very cold during the winters reaching -130 in the most extreme areas. In the more heavily populated areas the temperature can reach a high of over 60c.  orbits a Blue-White Super Giant Star. The brightness of this sun is nearly twice that of sols system. due to the size of the plant and the star the years are there for 1.8X longer then a usual M class planet.

There are 6 planets in the system, as follows:

# Name Class Moons Notes

1 Ro-trak F - small moon that orbits Xion 3. Holds a very minor outpost for minerals and research. all dust and rock.

2 Mari-tak - A medium sized moon with a breathable atmosphere and the usual vegetation and water. This was a small planet that during creation of this solar system was caught in Xion 3's large size.

It houses another research and manufacturing plant and has already been started to be populated with citys. The first city which is still under construction is New Makosis Which is destined to be the capital and freighting center as its size makes landing easier then the large planet body.

##### PLANET:

###### Xion - 1

• Population: 0

• Gravity: 5.30 m/s

• Diameter: 9045 km

• Percent Land Mass: 100%

• Planetary Rotation: 12.7 hours

• Moons: 0

• Atmosphere: none

• Climate: Cold,

• Resources: unknown.

###### Xion - 2

• Population: 0

• Gravity:  8.21 m/s

• Diameter: 11,563 km

• Planetary Rotation: 24 hours

• Moons: 0

• Atmosphere: None

• Climate: Cold,

• Resources: Unknown

###### Xion - 3

• Population: 12.1 billion

• Gravity:  21.5 m/s

• Diameter: 15,300 km

• Equatorial Circumference: 47,595 km

• Percent Land Mass: 67%

• Total Land Area: 270'352'503 Sqm

• Total Sea Area: 195'262'431 Sqm

• Planetary Rotation: 43.2 hours

• Stellar Rotation:  657 days

• Moons: Rea & Sura

• Atmosphere: medium

• Climate: Cold,

• Resources: Normal Metals 73%, Radioactive 34%,    Gemstones 57% and large Industrial Crystals.

###### Xion - 4

• Population: 0

• Gravity:  9.31 m/s

• Diameter: 12,563 km

• Planetary Rotation: 24 hours

• Moons: 3 Sho'lan, Meca's, Lorac'ti

• Atmosphere: None

• Climate: Cold,

• Resources: Unknown

###### Xion - 5

• Population: 0

• Gravity:  9.85 m/s

• Diameter: 13,306 km

• Percent Land Mass: 76%

• Total Land Area:150'352'503 Sqm

• Total Sea Area: 95'262'431 Sqm

• Planetary Rotation: 24.2 hours

• Stellar Rotation:  376 days

• Moons: 4 Ro'shan, Mek'sat, Le'ran, Cri'tos

• Atmosphere: medium

• Climate: warm

• Resources: Normal Metals 84%, Radioactive 29%,    Gemstones 54%, Precious metals 72%.

###### Xion - 6

• Population: 0

• Gravity:  5.31 m/s

• Diameter: 9,866 km

• Planetary Rotation: 22.3 hours

• Moons: 0

• Atmosphere: None

• Climate: hot,

• Resources: Unknown

DESCRIPTION:

Xion has 2 major Land masses or continents. both are located on the same plain and span from cold to hot to cold reaching close to each pol of the planet. The contents are other wise known as Crosios and Makosios. The contents range from frozen tundra to thick jungle vegetation and desert's. It houses for the most part a moderate environment with many forests and many plains. The rest of the planet is ocean with ice caps at its polar north and south.

It has a population of 12.1 billion

The largest continent is Crosios.

It houses the largest amount of moderate climate. The main population of the planet is housed on this continent with many city's and one large capital which spans 25% of the moderate zone. industry is ranged very limited on this continent and is mostly just small mineral dig sights for some of the more rare materials located on Zion-3. The main industry of this continent is the business and office side since this is where the bulk of the population is located.

The second continent is Makosios.

This continent is roughly 18% smaller then Crosios it hosts a larger portion of the dessert regains at a rate of 35% with a moderate area of 34% and the rest is jungle at 24% and the last bit is into the icecaps on the polar north and south.

Due to the amount of sun on this side it makes the days slightly longer and is great for collecting energy from the sun. There is large scale mines and processing facility's on this continent everything is built and or manufactured here and shipped to the other continent for distribution. The second capital is Makosis and it spans most of this continent with its industry. The Citonian race makes a very low environmental imprint on their world having found the cleanest and greenest ways to produce their materials. They also recycle and reuse any and all by products such as antimatter into power and such.

ASTEROID BELT:

Their is 2 asteroid belts located in this system.

Belt 1 is located between Zion 4 and 5 and spans a circle around the entire solar system it houses large medium and small asteroids. there is large quantities of dilithium in these fields among other things. Critonian's do not use this material as of yet so they are unaware of them.

Belt 2 is sporadic and spans different intervals around the extreme perimeter of the system.

PHYSICAL DESCRIPTION

APPEARANCE:

Critonian's are for the most part human in appearance the major variations is their digi grade legs and 3 toed feet which look more like a rodent foot then a proper foot. Their heads are mouse like in appearance such as a elongated muzzle puffy cheeks and large rounded ears. The only other variation is they are covered head to toe in fur.

They poses 5 fingered hands like humans. They are twice as strong as a human due to their planets heavy gravity so have a much stronger muscle tone. Their hand and eye coordination is excellent and they have Sharp and acute hearing due to their large ears. Their large eyes allow them to see better in their brighter environment and allows them to see much better in the dark but for most thier eyesight range is poor and alot require corrective lenses to see at a distance.

As far as smarts go they have gone from nothing to star travel in less then 200 years after the discovery of power. Critonans are extremely intelligent but with it comes nervousness. they have evolved from a lessor species so timidity is a built in trait so they are shy around most other species. Their high intellect makes them speak fast and keep to them selfs and they often will group together with like minded individuals to work out new ideas.

The average height does not range very much from male to female. They range any where from 4',6" to 5',8". Males take up the more significant taller portion while the females never get taller then 5',4". Average weight is from 78 lbs -120 lbs in females and for males ranging from 89 lbs - 140 lbs.  They have on average a 25% body fat and they do not mind a good swim. they are as agile in the water as they are on land but not nearly as quick.

Fur color ranges fairly widely. The main colors are listed followed normally by a white front. which can very up to a caramel color and very rarely a black front. (all values are based on chance percentage.)

Black 5%

White 15%

Gold 8%

Auburn 40%

Copper 20%

Brown 70%

Grey 43%

Caramel 56%

Critonian's have 4 finger hands and an opposable thumb.

Both hands and feet have claws but they can be maintained to be stubbed for better use of there hands which is common practice with Critonian's.

They usually do not need to wear shoes, as their padded feet are quite durable, and allow them to move with impressive silence. But for space walks and other hazardous environments they do.

CRITONIAN PHYSIOLOGY:

Critonian's are extremely dexterous and agile. they have mammal like features, they have large ears, skinny long mouse like tails and digi grade legs with mouse like feet. their hair can range up to half their length simalure to human style hairs. It is not uncommon for them to not have any hair at all but simply only fur covered heads tho it is only in 23% of the specious that this happens to and it happens to both female and male specious and the trait is slowly bleeding out. Their eyes are twice the size of a humans if not a bit bigger which gives them very acute vision at night how ever most of them have poor range vision seeing accurately at a range of 20ft very well but anything past that often requires corrective lenses. approximately 34% of the population how ever have perfect vision and the number slowly grows of new generations. They also have excellent hearing with a range of frequency beyond that of most humanoids. This comes with also an acute sensitivity to piercing nosies much like a ferengi. Their voices are more or less humanoid tho they speak a bit with a squeak to there words it sounding a bit more high pitched then a regular humanoid.

Critonian bones structure is simalure to carbin fiber. their bones are extremely light and very strong as they have adapted to their environment. thier muscle have also adapted in a simalure fashion. Their muscle strutcure is more condensed and the muscle fibers are twice as strong as regular species. this results in a much leaner and skinnier frames which is why most critonians are fairly slim in appearance. so even if a critonian was struck by a car at 60mph they would not have any muscle or bone damage at most a bone hair line fracture or pulled muscle. all thier organs had to adapt as well so to the heavy environment so they can withstand alot more pressure as well. there organs however are still organs and a critonan can still be killed by ussal means as thier skin is like any other species. its just slightly hard to penatrae due to thier muscles and bone strutuce reinforcement.

Critonian's walk upright like any other humanoid, but still rely on their tail for an acute sense of balance.

Critonian's have fur, but this is an evolutionary left over, as they evolved from a mouse like life form. Critonian's have the ability to jump higher then most other species due to the heavy mass of their world.

Any one who sees a Critonian often compare them to mice from earth but even tho there is a physical resemblance they are not the same species. For an example Critonians have bigger brains and a more evolved dna with variances in some of the lessor strands.  few other things

temporary look over the natural way. To speed the shedding process along a lot of research has been done in the field and after decades of perfecting the formula the re-growth now take about the same time it takes to shed the old fur. Shedding will also occur from injuries or cuts, where the fur around the cut may fall away to allow unobstructed healing. It also may occur from illness, or a mutated virus, but that is exceptionally rare these days.

Critonian's have a tighter muscle structure when compared to most species with exception to Klingon's and Cardassians and Caitain's. This allows for large bursts of strength from a standing or sitting position. From a crouch, a Critonian could easily jump around 20 feet into the air and land cleanly without injury. This is mostly due to how their muscles and bones evolved over the years of evolution.

Vision: Critonian's eyes are not very sharp and most use glasses or tech for extending thier view. they posses a heightened sense of danger which has made up for the lack of sight.

Hearing:  Their range of hearing is much wider than that of many other species, which also lends them well to Sonic Science. Their hearing is above Vulcan levels. They hear ranges far above and below normal human ranges much like the ferengi.

Their senses of taste and smell are more developed than humans, though it is far less developed than that say, of an Antican. They also gain strong scent impressions when in close contact with another being.

An extremely fast and agile people, Critonian's reflexes, fine and gross motor movement are about 3 to 4 times faster than the human norm. Their range of flexibility is also greater than human, all this combining to in fluid, graceful movement. They can run at speeds of up 25 mph, but for only for short periods at a time. As their musculature is more developed for speed & mobility. Normal Critonian's tend to be about as strong in lifting terms as a very fit human male of equal height, with a toned rather than built musculature. Critonian's are able to exceed this strength only due to the fact that they grew up on a world with a bit better then double the earths gravity. For those that have been born and raised off world they often have the strength in comparison to that of a fit human male but with the capability of more if they train.

Critonian's often are a very family oriented group and they show this with the others outside of there family in thier own race as well. Most often tho Critonian's don't show much affection in public due to the fact that they are ussaly to busy or to focused to even bother showing it. but when they are not working or are relaxing they can be very caring and affectionate to family friends and loved ones a bit timid in these affections but for the most part timidity is not an issue.

Some Critonian's can often be flirtatious tho this is usually brought on by hormones in the females or a strong and positive attitude which can be rare in a Critonian.

MATING:

Females have a cycle simalure to that of a humans. They produce a more detectable pheromone when in heat that the males can detect but usually does not cause an issue where drugs are needed. tho it is often suppressed to keep population down and work steady with out distractions. they often like humans take a mate that they like but it have simalure relation ships to that of humans so a form of divorce is not unheard of on their world. Tho it is not called divorce on there world they simply split up and either find a new mate or stay single. this has caused family's to become quite large.

PSY  ABILITIES

Critonian's have not got a very strong psy defense and are fairly easily to be subjected from it. even with their high intellect they have not developed any psy abiltiys tho they have created tech that can mimic it threw computers which can also bolster thier defense against it.

DIET:

Critonian's primarily eat vegetables but can digest and eat meat but often do not do so. they eat all sorts of vegetables and nuts and such they can also digest meats but as stated before prefer not to eat meat. tho they have no feelings against eating fish.

CRITONIAN LANGUAGE

Critonian's speak in a serious of high pitched squeaks and subtitle movements of the face. there language is a bit complex but it flows and works quite logically. its not beautiful but flows fluidly and requires alot of squeaks wiggles of the nose and whines with a few guterial sounds and a mixture of voiced words which has been forming over the last few years due to recent contact with other species.

NAMING:

Names did not really fall off the mark from names from earth tho alot of the cultural names can be more mammal in nature which follows with the suit of there language such as cer'ish would be a name for a female. aside from that they have started moving on with names they like that they over hear during interspecies relations.

Critonian SOCIETY

SOCIETY:

Official Name: United Critonian Republic

The Critonian government is a United group of Industry leaders. all decisions are followed threw a group of representatives. All decisions are made threw votes of all the heads of these groups. To name a few of these groups There is the head of Industry, Business Burro Leader, and Ministry Of Space Leader. The meetings take place in a large chamber where all the heads can join and vote on matters of state. The main government center is located at Crosis which is the main business hub of their world.

Meetings are often held twice a year to keep all interests on track. Most of their focus these days is pushing towards space and exploration.

Critonian city's are built more out of industry need then for personal want so all city's are built for their own specific purposes.

Fashion: Critonian's have much of the same style sense as the people or earth. they for the most part keep well groomed and produce some quite exquisite clothing style's. how ever all critonian cloths have their tail in mind so their garments will always have a hole in the back of all their cloths. Critonians range from not having any hair to hair that is on par with most humans and they always keep their hair in a rather stylish. bodily hi-gene is very important in the Critonian race most due to the parasites that are on their planet that love to get in their fur if they do not stay clean.

GOVERNMENT:

The plantery government is very stable on Xion. As the whole of their society is built on working together their government is always in the view of what is best for them as a whole.

The government consists of one group of all the separate branch's of industry. This was decided as the best means to have all the separate divisions to work as a whole and to keep the entire race on track for their goals.

The only exception is the military branch which is responsible for planetary security. The major branch's here are the law enforcement, Civil Space Initiative and Ground Special Forces Division.

The military works primarily on its own in its own governmental structure simalure to the civil side but they also work closely with the civil government to make sure they always have their peoples best interests in mind.

RELIGION:

Most religion is very minor based and is mostly revolving around beliving in a mechanical god that put them there to create and make masterfully built machines. it is not very closely followed but is mostly just a idle belief among the people.

Culture

Critonian Culture mostly resolves around building of machines and so allot of their attentions goes into their work which over time has come to be some what of a art form for them. Most mechanical machines are a semblance of the personality of its creator. As a result most Critonian machines are very artfully put together with various designs and styles.

Critonian's also are not above helping another in need. They often go out of their way to help other people out of kindness which is what sparked their interest in the united federation of planets after its first contact. Their was also a heavy hand in a want and need to see how other races machines worked so that they can improve upon theres and their own technologies. As a result of this their culture has boosted decades ahead in a very short period of time.

Art

As discussed in the previous tap most art is found with the design of machines. Even most of the sculptures are made of intricately put together machines which move and do things. Earlier age art was made of woods and rock however and their is still plenty of evidence of this in the city's. A lot of the earlier art also has very detailed drawings of machines that their ancestors dreamed up but never had the means to build. as a result of this most art gallery's usually depicted the portraits of the creators and all the various thought inventions and sculptures of early Critonian years.

the museums usually host the machines but most sculptures are in art museums. and modern art galores have the more modern age sculptures and designs.

Attire

Most garments are fit towards being productive but with some aspect of personality such as most engineers will add their own touch s to their jump suits. Woman will often lean more towards bright and full colors of their choice usually pink, red and purple. alot of their garments are tight to show their feminine curves with some tasteful frills. a goodly number will actually work in a jump suit that is more like a dress but posses shorts underneath do to safety regulation but allows the females to stand apart from the males in their industry.

Males often pick hues in Green, Blue and Yellow. They often sport short sleeves and loose fitting garments  with some variations in semi tight to show off their muscle tones. most do not add much to their suits preferring to keep them the way they are but most common adornments are undershirts so they can have their suits open during work hours and logo's of their favorite company's or engineer and designer.

Now industry aside there is the business end. Most business's have suits that are on par with 2000 century earths suit's and office ware. womans garments are often made of intricate materials that will often give off a shin as simalure to silk in nature. the same goes for their casual ware which is usually a bit more subdued then the office environment.  current popular fashion set is the short skirted dress which many fashion designers modify into more and more interesting designs every weak.

Military ware is often the same thing Modification is not aloud so each personal wares the same suit in all the military branches. the civil policing force has its own separate uniform as well which is not far from the military attire.  Military attire often consists of a jumpsuit of either blue or gray with rank markings on the chest bellow the shoulders and a hat simalure to a marine barre. policing attire is simalure but is found in deep black and in the industrial area in a bright yellow so that they stand out. their attire also consists  of a reflective material that makes them easy to spot at night but they also have uniform that has this reflective strip not installed for when stealth is needed.

FEDERATION:

Xion Is very new to the federation having only been a part for less then 15 years they were discovered in kirks time but they were not as technologically advanced as they are today. Early ambassadors visited the enterprise back in their early days which inspired the Critonians to further advance their space age programs.

Xion decided that it would wait till it reached a stronger technology base before they joined the federation. In the recent years they began slowly sharing their new technology's and personnel with the federation. its been slow at first but more and more are slowly joining each year.

Most usually find them selfs in engineering but there is a good deal in medical and science and a few working towards command positions. Critonian's are well known for there complete commitments to there jobs and long drive and hard work. With most cases if they are not watched they will often work up to 40 hrs in a single stretch with out rest which is mostly due to there long days on their home planet and work ethics.

Before joining the federation tho the Critonian's made sure to have their solar system claimed under Critonian sovereignty for expansion. They were sure to leave open a policy how ever to welcome any federation races to live on their worlds but to strictly follow the same rules and government set so's to keep the main course of focus on target.

Critonian's temperature tolerance can vary there is some very cold and very hot temperature zones on their planet so depending on where they came from they can either have a high tolerance to hot or cold but never both due to evolution of the race.

CAITIAN HISTORY

Most Critonian history is pretty much the same. from the earliest days of Critonian society they have been very smart. They evolved from a small life form closely related to the mouse on earth. early days were mostly survival and a lot of there early history is of wood work and the creation of crude tools. the Natural history Museum houses many examples and oddity's of there early day tools and dish ware. by the end of there first 100 years they progressed to the stage of metal working and even threw their lack of modern tools managed to make quite intricate works of early day marvels.

One such item is housed in the museum which is a mechanical machine made of a mixture of wood and metal that resembles a car that even had leaf spring suspension and could be peddled as a source of power by 4 separate people if a harnessed animal was not handy. This is the only one of its design and was not mass produced it was mostly made as a proof of what could be done from the designer who was one of the smartest of his day and went by the name Crat'is Mecrti's.

After that industry and invention was born and each person of their race began designing and engineering new marvels by the year. this also inspired a very artful age which started to show with murals and paintings of a lot of these new inventions. this also had cloths evolve in much the same way tho cloths more or less followed the same suit as human history's but with less frills near the middle age as their cloths mostly evolved for better convenience of working.

The one exception was in the late mid evolution there was a famous cloths designer by the name Grat'eris Morat'is who began a new trend which lasted and developed for over 200 years till it slowly weeded its way out of history to more sliming cloths. The cloths of that era were very refined for gentlemen with long wasted coats and funny looking hats that often would be refereed to as steam engines in hat form. These engines often were just to produce smoke but with the advancement and fascination with it people would begin showing off their skills and made them look more flashy looking and complicated and a lot would even be able to make different shapes with the smoke. Ladys garments were of simalure inception often they would be found to have these packs that could easily be put on that could show there skills with machines as well. a few examples are in the museum one lady in particular of unknown name made a dress sole made out of a steam engine which she used wheels to roll around with. tho she unfortunately did not account for the heat and suffocated of heat before realizing what was going on. all these works and a good amount of examples are shown and are in working order in the museum still making their intricate smoke.

fashion slowly just followed suit with industry however and evolved to what it is today. as for industry once the discovery of electricity was made their civilization nearly jumped head 500 years in under 150 years which is where they are today. the race has remained in constance since they discovered fire always staying as a whole and always looking forward.

What took some races thousands of years to develop they did in a mere 1000 years of evolution. at that goes to show what dedication and global cooperation can do for a race.

SPACE EXPLORATION:

Some time in 917 the race began longing to reach new heights and with all the vast space above them they began striving to reach the stars. their early space program was aimed at their green moon. in 10 years they managed to send a team to the moon and found out it was actually a full of life and they could colonize it so they began working towards populating their moon where space development would be much much easier due to its small size and lessor gravity. by their years 967 they had a good size space port that could move between their home planet and the moon easily. It was at this point that star-fleet made their discovery of their race and they began to have bigger goals in mind for space exploration.

WARP DEVELOPMENT:

Warp theory is still relatively new to this race they had a very early modal when star fleet found them the ship was only capable of warp 0.45 but it was this initial warp that alerted the nearby star fleet vessel to the system to investigate. By the time they made first contact there ship could handle warp speed 1.25 after some modification.

There is a lot of theories going around and in recent years theories  have even gone as far as quantum slip stream.

CRITONIAN FIRST CONTACT:

In 967 The first indication of warp was picked up from the Critonian home system in the Xion solar system. star fleet sent Enterprise to greet this race. They were received well and welcomed warmly by this new race of mixed aliens. there was a little tension at first due to Critonian nerves but after a few days of talk they were welcomed and invited to join the federation. Of course they declined and said they would get back to them once their technology evolved a bit but said they would gladly work with the federation in any way they could till the day they reckoned would be the right time to join.