recursal/Fanatic-Fandom huggingface dataset:
Abilities

Abilities are user activated actions that require taking Fatigue damage to which normal Fatigue resistance applies. As usual, if a character is immune to Fatigue damage he takes a equal amount of Hit point damage.

Any character can learn any ability, as long as he meets the prerequisites. Learning abilities on a class list, count toward the xp cost for completing the class.

Certain abilities are known to all classes and are considered to be trained by all characters.

Push

Pull

Restrain

Trip

Stomp

Grapple

Charge

Feint

Disarm
Versifier

Versifier

+2hp +5fp

Light Armor, Light melee weapons, Crossbows, Small shield

Soothing Notes: if a Versifier is allowed to play music or sing during rest, he can increase the quality of the resting area by 1 step (up to merchant).

Phantasmal Flanker: 4FP, Standard, 15m range, 1 target. Make a Focus+Power vs Will. If successful target gains Flanked condition, with the duration equal to #.

Vulgar mocking, standard, 4 FP, 6m range, 1 target, 1 round duration. Make a Cha+Power vs Will (mind affecting). Affected target has -# on all attack rolls (except against the caster), and you gain a +C bonus on melee attacks against the target.

Psychic scream: 8 FP, Standard, Cone (2+C). Make a Cha+Power. Any affected target moves 1+# down the will condition track.

Aura of Unluck: 4FP, Standard, aura 6, sustain (-2, 4FP). Make a Cha+Power vs Will attack the first time a creature enters the aura. While the creature is in the aura it must reroll L successful dice.
Races

Orcs: Orcs treat sustenance levels as one higher, up to where a medium meal benefits the orc as much as a Rich meal. Orcs still suffer from starvation. Additionally Orcs increase their resistance to ingested poisons, drugs and alchemical items by 2.

Humans: Every time a human would lose a Fatigue point, roll a d6. On a 5 or 6 the point is not lost.

Dwarf: Increase your Physical (radni naziv) by 2.

Elves: Unencumbered elves move through difficult terrain as if it was clear, and through onerous terrain as if it was difficult.
Knave

Knave

+3 hp +4 fp

Light Armor

Light weapons, medium slashing and piercing

Cunning opportunist: When attacking a target using the cunning attribute, and that target is flatfooted, flanked or has condition track damage (of any kind), deal a extra 100% # damage. For ranged attacks you must be in short range.

Escape, Complex, 4 FP. Ignore your movement condion track damage for B rounds. Then you can move your speed and you gain +Cunning to all acrobatics checks you make.

Risky Feint: Standard, 4 FP. Perform a Feint check, after which make a normal attack. If you fail to Feint the target, you are flatfooted until the end of your next turn.

If it bleeds...: Standard, 6 FP. Make a normal attack. If you hit count that you dealt 0 #, but instead deal + Might\*. If you had 3# or more, deal Might\* at the end of your next turn as well.
God's Society

God's Society is a country on an unnamed planet that worships the Zeikronam, and wants the user of it to be their king. It was founded by Reroane, Jessica and Sieden Gondilie, awaiting their brother's arrival.

## Areas/Landmarks

### Emperor's Castle

Emperor's Castle stands high above God's Society in it's centre, and is the planned home for the owner of the Zeikronam. It is a palace that bears resemblance to medieval castles and has a throne room, five massive bedrooms, a huge dining room, a huge kitchen and a dungeon, from what has been seen. Reroane claimed Jessica and Sieden used their tavanigis to build it, along with the citizens of God's Society.

### The Coliseum

The coliseum's purpose is unknown, as God's Society was supposed to be pacifist to their citizens and only to fight intruders, but Reroane does reference that it is often used to settle disputes. It's exterior is entirely made of marble and quartz, while the arena itself is made of bricks reinforced with Seiboi. There is also a force field separating the arena from the seating area, though it is unknown where the force field comes from or how it is created. The foyer is often used for meeting of the civilians of God's Society, before the decisions of read out by God's Society's government (the government was planned to be disbanded following the finding of Tona as he was planned to be their absolute monarch). Sieden mentioned that The coliseum serves soft drinks, snacks and meals, in both the seating area and in the interior of the coliseum.

### Oceans View

Oceans View is the name of the street overlooking the beach of God's Society and is found adjacent to Emperor's Castle. It runs all of the way along God's Society's coast and has many bars, restaurants, motels and convenience stores, all of which taking advantage of God's Society's hot weather (as the unknown planet it is located on is close to a sun). It has palm trees running across it and is known to be the main spot for tourists to come to when visiting God's Society.

### The Coast

The coast is the enormous beach that runs across the coast. It has many native and bizarre sea creatures, and is a good spot for fishing as a result. It also is home to many sand sculptures and artists. Tona and Rawr both agree it's the best part of God's Society, and is the main spot the DOJ visit.
Actions

There are 5 types of action a character can take.

Standard. Can be converted into a move action.

Move. Can be converted into a minor action.

Minor

Complex. Created by combining a standard and a move action.

Reaction. Unless otherwise noted, 1 per round. It cannot be taken during your turn.

Opportunity attacks are always reactions, and thus cannot be taken during your turn.
Resolution system

Decadence uses six sided dice, commonly known as a d6. When the GM asks
 for a roll, a player will roll a number of d6's equal to his pool for
that particular roll. Note the number of dice that come up as 4+, those
are the number of hits you scored. You must exceed the difficulty of the
 task by at least 1 hit in order to succeed.

At any time you
cannot roll more then 10 dice. If at any time you would roll more then
10 dice, remove two dice from the pool and add one automatic hit.

For
 example if you would roll 13 dice, you only roll 9 dice and add two
automatic hits to your result. The nomenclature for this is 9d + 2.

Attacks are always rolled, while defenses are always displayed as fixed values.

Damage codes:

* Damage is usually displayed as 1d6+X. Such damage is resisted normally, by the relevant ability tied to the damage code
* Damage that is displayed followed by asterix (\*) is termed unresistable damage, and it can not be reduced by any means.
Polychain

Polychain is a member of Mone-nibe's sqaud alpha 4. She has spikes made of ice pretruding from her back and elbows. The ice is tough and almost unbreakable but basically useless.

Her real skill is her incredible knowledge of weaponry and technology. She dual wields laser pistols.

She wears a light blue leather suit, the same colour as her ice spikes, and always wears a pair of super thermal-binoculars.
2D blue squiggly thing

The 2 dimensional azure conformado inkoid (or 2D squiggly thing) is a hive mind that was created to defeat peri. He can only exist in the paper realm but can control anything in any books, paintings and the like.

It was created by the light void master to destroy peri when he went insane. It can take the form of anything on paper but when on the same page as Peri, appears as a large collection of squiggles and dots, with arms and legs in all directions, and often several misshapen heads.
Route Completion

Zwift has over 100+ defined cycling and running routes in its various worlds. When you complete a Zwift defined route for the first time, you will receive a route achievement badge on your achievements screen. You will also be awarded extra Experience Points (XP) which vary by difficulty level of the route. For a list of all the routes and their XP awards, see the Master Route List.

In order to receive a route achievement badge and extra XP, you must finish the route completely. This means that you don't stop until you see a 'Route Complete' banner flash on the screen. Some routes have 'lead-ins' which means the route doesn't start right away but starts at a given start point further down the road usually at a banner or marker. An example of this is the Lutscher route in Innsbruck. The route doesn't officially start until after a 10.9km lead-in at the top of the KOM. Similarly, some routes will have you start in the 'starting pen' but the finish is at a banner or marker passed the 'starting pen'.

As of March 2023, there are a total of 129 cycling route badges and 16 run route badges.
Combat

Basic principles:

Symbol # denotes number of net hits. Number of net hits is equal to the number of hits you roll - the defense stat. For example if you have a attack dicepool of 9 dice, and roll 5 hits, and the target has a defense of 4 then # = 1.

Your attacks are always a dicepool. Your defenses are always a fixed value (difficulty treshold)

When dividing or multiplying values always round down.

* Melee attack: Might(M) + Strength (S) + 1 (Might + Agility +1 for finesse weapons) +1
* Ranged attack: Cunning (N) + Agility (A) +1 (or Might + Strength + 1) for throwing weapons in close range)
* Magic attack: Magic Power (P) + Focus (F) + 1
* Melee defense: Evade [Agility + Armor] or Block [Cunning / 2 + Armor (+shield/weapon modifiers)]
* Ranged defense: Evade [Agility + Armor] or Block [Cunning / 2 + Armor (+shield modifiers, requires shield)]
* Fortitude defense: Body (B)
* Reflex defense: Agility (A)
* Will defense: Charisma (C)

Inflicted damage: Base weapon damage + # + S - B - DR

The type and size of weapon determines how much damage you do.

* Piercing\*:50% S, 200% #, 100% DR
* Slashing\*:150% S, 100% #, 150% DR
* Blunt:100% S, 50% #, 50% DR

* Small\*: 1d6-2, - 1 Evade
* Medium\*(\*\*): 1d6
* Large: 1d6+2, -1 Block

\*finesse weapon are small slashing/piercing and medium piercing weapons

\*\*add +50% S to medium and large weapons when wielded in two hands

\*\*\*ranged weapons provide a additional -1 Block in addition to their size penalties
Defenders of Jaakkon

The Defenders of Jaakkon (DOJ) are a force founded at the end of the Dark Planet arc. They are made up of the Pet Fnders, Gondilie Force and various other smaller groups, such as Rawr's group, Mustard's group, and, later on, God's Society.

## Duties

The DOJ are primarily different allied groups, and still obey their own rules set out by them, for example, the Gondilie Force will still follow their duties. The DOJ do always come to each other's aid if a strong enough enemy attacks a planet that they are allied with. The DOJ government (those whom rule the planets and groups in the DOJ) meet whenever they are about to face a significant threat, or to address other important happening which will affect the DOJ. Those whom own planets allied with the DOJ have more power over the leaders of organisations within the DOJ due to the fact that each of the groups act as a police force for the planets under their protection, and thus need to come to their aid.

The DOJ meet within their new massive fortress, the Jaakkon Tower, (the Pet Finder Tower, after having been massively expanded upon during the timeskip), which has tens of thousands of workers, monitoring security cameras all over their empire, building new technology, monitoring strange disturbances, training deep below the tower or waiting on high ranking officials of the DOJ, staying in luxury rooms in the Jaakkon Tower. Below the tower, their soldiers sleep, eat and train, preparing for the inevitable war against the darkness. The stronger members of the DOJ also occasionally have to be guards on the sixth floor of the Prison Tower

Every organisation in the DOJ has agreed that, if the darkness ever returns, they will all go and mercilessly hunt it down as soon as they can to prevent an outbreak, and have named the darkness and the Dark Void Master their greatest foes.
Jaakkon safe houses

The Jaakkon safe houses are located inside volcanoes under the Jaakkon sea. These are used to store items that need maximum security.

The items currently held there are:

Zeta's prototype lists.

1 remaining original crystal that made the void masters.

Peri's dagger

Earth chronicals

A prototype BHDS (Black hole defence system)

The security guarding the Jaakkon safe houses is made up of 90 squads of light soldiors, three sea dragons and a liaplurodon. Also countless magma beasts.

Prisoners are also kept there, there prisoner log looks like this:

 Assault, possession of secret knowledge
 Mass Murder, Terrorism
Fire Tavanigi

The Fire Tavanigi is a Tavanigi that allows the user to create and be immune to fire. This Tavanigi, while being a Personal Tavanigi, bears powers of a Manipulation Tavanigi, as it somewhat allows the Manipulation of fire, a Creation Tavanigi, as it allows the user to create fire, and a Personal Tavanigi, as it allows the user to be immune to fire. It has been confirmed, however, to being a personal Tavanigi, however.

## Strengths & Weaknesses

The Fire Tavanigi allows the owner to be immune to the effects of fire, control it, and create it, while also reversing it's burning effects and using it as sonar, giving it many more powers than average fire.
Omega Planeta

Omega Planeta is one of the most powerful beings in the universe. However he is not actually a being. Nobody knows if he (or it) is a single powerful being, a hive mind, a force or something else. It is known to exist because it has been seen. The light void master, the dark void master, the pet finders and zeta were all destroyed to near death during a battle. Omega Planeta has destroyed all other universes other that universe 1 and 2. It did this to stop too many powerful beings destroying him. Only it knows that if he gets destroyed, fabrics of reality and rules of the universe will be destroyed one by one. It can travel between universes in an instant.
Stine

Stine is a member of the pet finder's squad alpha 4, the squad led by Mone-nibe. He is a giant rat humanoid who has the power to control animals and humanoids that are infected with malaria.

He uses grenades that, when exploded, release hordes of mosquitoes infected with malaria.

He is rather tame in nature and will not kill people. When he gains control of infected people he prefers to make them stand still or run away than kill themselves.
The Reset

When GREY was created, time and space couldn't handle a nother force other than light and dark. So it created a giant inter-dimensional space storm. It tracked GREY to warstruk, and later Jaakkon. However the fact that the storm last for more than 5 hours meant that it spread to the cyber, dream and pocket dimensions. It caused tornadoes, hurricanes, flooding, giant hail, cyber charged lightning and mass earthquakes, but that wasn't enough to kill GREY. So the storm developed more crazier ways of destruction. Opening portals between dimensions, radioactive abominations called distorted ones being created, giant EMP waves, mass hypnotisms, warstruk shrinking in size, planets being ripped off their axis. This was something no one, no matter how powerful, could stop. The only one with the capability of stopping the reset was GREY. So the heroes of Jaakkon banded together in order to hunt and kill GREY.
Rasp

Rasp is the leader of the darkness' special ops unit, code poison, the group responsible for releasing the kaiju. He takes the form of a typical dark humanoid with a WW2 style gas mask. He has the ability to control and manipulate gravity, he can only do this once every 50 secs but he is a master at using assault rifles and is an incredible shot, he also uses gas grenades to distract his opponents.
Arengeit Desvriclle

Arengeit Desvriclle (pronounced Aran-gate Day-sevri-kill) is an antagonist in the Jaakkon War saga and Tona Gondilie's love interest. She sacrificed herself, like the rest of the Krei Resurrection Team during the Dark Planet arc to help the DOJ bring down the Dark Void Master and his army.

## Appearance

Arengeit has long brown hair and wears a female version of Tona's Andromleiconn costume (much to his disapproval), which managed to trick 'Iron-Jaw' Maiden into thinking that Tona had turned into a woman. She is also exactly between Maiden and Tona's heights, which infuriates the former. During the Jaakkon war saga, she had bandages wrapped around her fists, but it is unknown why.

## Personality

Arengeit is often seen smiling or laughing, and is very infrequently seen angry or crying. She also follows Tona's methods of doing things, and often acts cocky towards her opponents, much like he does. She often does the impossible just so she can help her allies, such as thawing herself out after Mirequen froze her in the Discie-Disco arc by doing nothing or by hacking the doors of the Shield Centre in the Dark Planet Breach arc by just looking at the screens for a few minutes. She is also often seen being very oblivious, as she did not know who the infamous Keisshan was and also did not even recognise the Ramianers when they passed her although Manipulation Man told her to keep a lookout in case they passed by. Other times, however, she is the most observant of the group, pointing out that the Ramianers actions took place for a reason and pointing out the pattern on the map in the Jaakkon war saga, and being one of the first to realise that 'The Strongest' was sentient in the F4CT0RY\_47 arc.

## Relationships

### Allies

#### Tona Gondilie

Tona and Arengeit have a love-hate relationship (literally). While Arengeit purposefully tries to annoy Tona by doing things such as wearing the same clothes as him, they still love each other, and when Tona found out Arengeit died, he was devastated. She will not believe any lies told about her, and Krei called her 'the most stubborn person I know' because of this. She tried to help Tona as much as she possibly could, and cried when Miressen apparently killed him. Tona has brought her to many romantic hotspots in Universe 1, and bought her a restaurant chain for her birthday, as well as a hot tub and a spa in his mansion on Jaakkon for Christmas.

#### 'Iron-Jaw' Maiden

Maiden and Arengeit initially met during Maiden's training with Tona, and mistook her for a feminized version of Tona, which she played along with, much to Tona's chagrin. While Maiden often refers to Arengeit as annoying and tries to leave her behind or get rid of her, she still likes him and works with him during the Jaakkon War saga and the Universal Plan saga.
The true carnivours

When some wierd dark plant form of darkness, not given a short name, was formed. They went to war with Jaakkon. In order to avoid a war, a three year truce is agreed. Some rebel plants form the true carnivours, a terrorist organisation who believe that nature should reclaim Jaakkon. They attempt to revive the archaic rot but fail. More arcs are planned but they are a fairly new villian.
Jaakkon wildlife

In the various RMPFTD comic series based in Jaakkon, several different species and clans have been seen and explained.

Most of the prominent ones are listed below.

## Aether-Critters

Aether Critters are insect like creatures with little intelligence. They are all light elementals. They are known to spread various illnesses.
Gittarra

Gittarra is a mercenary and member of Tha Rockin' Gondilie Force whom amasses huge strength and has a small Gatling-gun turret mounted onto each of his arms. He also plays the electric guitar, and is a minor antagonist during the Discie-Disco arc.

## Appearance

Gittarra is a very large man, and wears a huge grey, red and orange metallic suit with large black gloves and boots. He can also activate gatling-gun turrets on his arms, which are silver and black. On his back he holds his electric guitar, which is connected via cable into the back of his suit. Also, on the back shoulder pads, there are speakers, yet they have not been shown to produce any music. He wears a metal mask with a painted smiley face on, yet the bottom left corner of the mask has been smashed off. From behind, it has been shown the Gittarra has long brown hair.

## Personality

Gittarra is quiet and normally only talks to people to give or go over plans. He does, however, have a very sadistic and satirical sense of humour.
Pet Finders - The Anomaly Wars

The Anomaly is a trans-dimensional rock made of unknown metals. It has 4 large spikes sticking out from either end, the spikes let off a gravity bending field of light and darkness, constantly changing the appearance and anatomy of the surface of the anomaly. Worried by what this could do in the wrong hands, the defenders of Jaakkon decreed that it be studied by various scientific and military squads from across the universe (pet finders included). However, all who entered lost their minds and started to attack each other. The more blood that was spilt on the anomaly the more powerful it became, opening portals to other, previously unknown dimensions and planets. Enemy factions like the darkness soon tried to use the anomaly for their own purposes, they too lost their minds. The space around the anomaly soon became a warzone, with thousands of factions unable to assert overall control. New allies were forged and enemies were made.
Achievements

Achievements (badges) are a series of goals a Zwifter can attain while progressing in the world of Zwift. Zwifters can view their completed badges by opening the in-game 'Menu' and then opening 'Badges'. Alternatively, you can access Achievements and Badges from the Home screen by clicking on the Achievements icon. As of March 2023, the total badges and achievements shown on your Home screen may vary between 185 (new user) and 197 (received all extra credit badges for cycling and running). Some of the completed achievements may award extra experience points as well. Mission badges are also displayed in the Achievements menu. Achievements are broken into four types:

1. General Achievements (12)
2. Cycling Achievements (17)
3. Extra Credit Achievements (10 cycling, 2 running)
4. Running Achievements (11)

Completion of any cycling or running routes (except event only routes) will award bonus Experience Points (XP) for the first time completion of the route. The cycling & running route achievements are shown using the same badge icon. For a complete list of all available routes, see the Master Route List page.
Annabeth Wiki

## Welcome to the Wiki

She is beautiful, witty, charming, and capable of annihilating entire cities.

Welcome to the wiki all about the beautiful efficient, complex character from the D.I.T. Literary Universe. We’re a collaborative community website about your Annabeth-related topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Annabeth Black's biography

Annabeth Black, Grandmaster of the Dark Order: page on Annabeth, her appearance, personality, biography, skills, tasks, and relationship with other people in her complex life.

Annabeth Black's wardrobe: links to the parts that made up Annabeth’s iconic wardrobe.

Other Beings and Possessions Encountered by Annabeth

Hell Burnbottom : page on Hell’s physiology, personality, and biography and role in Annabeth’s life

The mighty Mr. Stupid NoHead : page on the Dark Lord’s physiology, personality, and biography and role in Annabeth’s life

Annabeth’s allies : links to Annabeth’s allies, who helped her maintain her evil empire and her control over her servants.

Annabeth’s Possessions: links to things, particularly physical objects, owned by Annabeth

**\*\*NOTE: This is a wiki dedicated to Annabeth Black, along with a handful of other individuals involved in her life. Although this wiki blurs the line between fanfiction and events that likely occurred outside of what was shown in the *The Super Babies* series, it is not a place for pure fanfiction. Instead, fanfiction and “choose your own adventure” stories should be directed to another wiki where they would be better suited for other audiences.**

* + **NOTE: Annabeth Wiki in no way claims to own or created Annabeth, Hell Burnbottom, or the characters and images featured on this site. They are the property of D. Isaac Thomas and are used for educational and entertainment purposes only.**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Un

Un is a member of Alpha special units squad, the pet finder squad sent out to rescue people from disasters, mainly disasters caused by Kaiju.

Un looks like an anubus, he wears a robotic suit of armour that can fire energy beams that can knock people back.

He has the power to sense shifts in the ground and can use vibrations and echos to his advantage in battle.
The Spectre

Cover

**The Spectre** is a song by Norwegian record producer and DJ Alan Walker, incorporating uncredited vocals provided by Norwegian songwriter and producer Jesper Borgen. It was composed by Jesper Borgen, Alan Walker, Marcus Arnbekk, Mood Melodies and Lars Kristian Rosness, with production handled by the latter four, and lyrics written by all composers as well as Tommy La Verdi and Gunnar Greve. The song was released via Mer Musikk on 15 September 2017.

## Description

The song is set in common time and has a tempo of 128 beats per minute. It is written in the key of Db minor with a chord progression of Dbm-A-E-B.

## Background

"The Spectre" is a vocal remake of Alan's 2015 single "Spectre", which was released through NoCopyrightSounds on 6 January 2015. On 22 December 2016, Alan debuted the song during the live show "Alan Walker is Heading Home", in his hometown Bergen, Norway. He has included the song in his live sets months ahead of the song's release, as well as playing a revised version of the song on the main stage at Tomorrowland Belgium 2017. In an interview with Dance Music Northwest, Alan described the song as "a newer version of my old song Spectre", similar to "what I did with 'Fade' to 'Faded'". Alan said of the song in a press release: "The reactions and feedback from people have been truly amazing, I'm very excited that's it's now being released officially. It's a song that I specifically want to dedicate to my core fans who've been following me since the start."

## Critical reception

Your EDM felt the song "contains all of the common Alan Walker elements that international EDM fans have come to find and love", including "the sound design, faint dreamy vocals, the anthemic drop, and the patented Alan Walker lead". Comparing to Faded, they deemed it "a sleeker, more refined record".

## Lyrics

Hello, hello

Can you hear me

As I scream your name

Hello, hello

Do you need me

Before I fade away

Is this a place that I call home

To find what I've become

Walk along the path unknown

We live, we love, we lie

Deep in the dark

I don't need the light

There's a ghost inside me

It all belongs to the other side

We live, we love, we lie

We live, we love, we lie

Hello, hello

Nice to meet you

Voice inside my head

Hello, hello

I believe you

How can I forget

Is this a place that I call home

To find what I've become

Walk along the path unknown

We live, we love, we lie

Deep in the dark

I don't need the light

There's a ghost inside me

It all belongs to the other side

We live, we love, we lie

We live, we love, we lie

We live, we love, we lie

## Trivia

* **The spectre** was not mentioned in the lyrics.
* There were no vocals in both drops.
* It is currently the only video that is available in YouTube Kids.
* The **We live We love We lie** meme started on september 9, 2023 which features the Smurf Cat with a slowed version of this song
Peri

Peri is a recent addition to universe 1. He is a small creature and first appears in Rawr and those people issue 1. He is a radioactiveoid who killed an infinity creature from universe 1 after it tried to kill him. After being exposed to cosmic gas from the infinity creature he gained the ability to teleport in and out of paper. He is able to act within fictional worlds and pictures. If someone draws on the page, that will happen within that world. He can travel in and out of them at ease. He quickly became a close ally to Rawr.

He can use many things as weapons, anything which has ever been written about. The only downside to this is that whenever he brings something/one out of a book they disintegrate within 48 hours.

The only person Peri is unsure of is the darp. He feels the darp is too simple yet too powerful to actually exist. Therefor, he refuses to call him 'the darp' Instead calling him 'that one round headed powerhouse'.

Peri was a radioactivoid of a dog mixed with spliced DNA of lefugeywugeylewoofwoof, DuckMcDuck, the darp, red, blue and Rawr. Unfortunately, he had to give up all the enhanced DNA in order to not be destroyed by the darp, as one day the darp found out some of his DNA was used to make Peri, this angered the darp. The darp would've destroyed Peri if he hadn't given up all his DNA enhancements.

## RMPFTD war arc

Peri sides with the people wanting to kill the void master as he is suspicious of the void masters true intentions.

## Weapons

Peri can use ink as a weapon and create literally anything. Any ink can be used. But he cannot change the mass of ink. So if he has a little ink and wants to build a skyscraper, it would be a small skyscraper.

When peri uses ink as a weapon, his eyes grow wide and sketchy.
Cyber Dimension

When the first computer in universe 1 was created, so was the cyber dimension. Whenever anyone does anything on a computer or smartphone, the cyber dimension is infected in some way. Three types of entity live in the cyber dimension:

The Code-men; a race of blue men who can manipulate the cyber dimension and help build and expand their utopia. If they enter reality they become warped and disfigured.

The Virus'; The virus' look like stegosauruses with the faces of beetles. They are actually peaceful creatures but when threatened, release harmful things like EMPs. So powerful they can wipe out entire cyber civilisations.

The Anti Virus'; The anti virus' were made by the code-men to combat the destructive powers of the virus'. They are robots with emoji-like faces who create force fields that limit the virus' power.

If someone from reality enters the cyber dimension without permission, they are turned into code and fed to virus' and anti virus'.
Decadence Wiki

## Quick Menu

Navigate the site by following links:

* Resolution system
* Character creation
* Actions
* Combat
* Attributes
* Derived statistics
* Skills
* Classes
* Abilities
* Weapons
* Armor
* Races
* Travel

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Judan

###

### Origin

Judan lived an average, normal life in a rural are with his parents and siblings. He had a knack for hunting via bow and projectiles. So naturally when he was 7, he came across a creature of rather great proportions offered him a new pair of eyes of immeasurable accuracy; enhanced speed and agility and overall strength and toughness. Judan glad fully accepted, not taking any draw backs into consideration. After a few seconds of excruciating pain, Judan got the powers the creature talked about. But what he realized soon after was that there was a serious draw back that Judan had to learn about the hard way. If he were to say that he loved someone, that person would die. And because he was 7 and he had a very close relation ship with his family you can probably piece it together.

## Physical description

### Weapons

Judan carries around a custom gun made by himself that can use/fire any kind of bullet or ammunition. Because of Judan's incredible sight and accuracy, he does not have a scope on his gun as he does not need it. He is well trained in quite a few martial arts and he is also armed with smoke grenades and throwing knifes.
Clone Tavanigi

The Clone Tavanigi is a Tavanigi that allows the owner to create four clones of themself, each with a quarter of the original's strength (though the max strength of these clones appears to be limited, as, after the timeskip, all of Tona's clones are much weaker than him).

## Strengths & Weaknesses

This Tavanigi's greatest strength is the fact that it allows the user to create clones of themselves, which can be very useful in fights against an enemy with very similar strength to your own. It's other strongest strength is the fact that it can be used to allow you to be in two places at once, to gather information, trick enemies, or do various other things. That is probably the reason for this Tavanigi, as most do not have such extraordinary strength.

The greatest weakness of this Tavanigi is the amount of energy and stamina it depletes from the user, and can apparently wither them to the point that they die. This was exploited when Darp fought the Endgamer and later when the Gondilie Force used it to make Endgamer return to Andromleiconn.

## Stages

### Base Stage

The initial stage of the Clone Tavanigi allowed the user to create four, weaker, clones of themself, each a quarter of their own strength. These clones are all identical to the original, and each will obey orders from the original, though they have their own sentience. When they disappear and join back into the original, the original gains all of their clones memories and information they took in.

### Second Stage

The second stage of the Clone Tavanigi allows the user to create a further two clones, meaning that the original can now create six clones, though their strength compared to the original is unknown. With these, the original can see whatever any six of the clones can currently see, and also swap the original's sentience between them, instead of actually having to swap position between them.

## Attacks

### Base Stage

* **Team Blastphemy -** Team Blastphemy is a lot like the original Blastphemy, in which Tona uses enough speed and force to blast away his opponents with the palm of his hand, apart from he uses himself and his four clones to do so.

## History

The Tavanigi was initially gained when Tona killed Wheely Woo, an Infinity Creature who had the Vehicle Tavanigi. He gained it and practiced with it until it was powerful enough to take on the owner of the Darkness Tavanigi at the end of the saga.

## Trivia

* The Clone Tavanigi is noted to be descended from the same Infinity Creature's Tavanigi that the Army Tavanigi descended from.
Skyline

**Skyline** is a popular Alan Walker styled song produced by **YaSsine DJS** in 2018. It sounds similar to Fade, another instrumental song. It is commonly believed that this song was produced by Alan Walker, but it is not.

## Song Link

https://soundcloud.com/search?q=skyline%20alan%20walker

https://music.youtube.com/watch?v=\_MfSaBRtSnw
The 27

The 27 is the biggest threat to the elemental islands.

It is made up of 27 elements: Fire, Magma, Ice, Sea, Oceanic, Tide, Blue fire, Sound, Mind, Ghost, Plant, Animal, Electricity, Metal, Plain, Space, Time, Gravity, Air, Light, Darkness, Radioactive, Unknown, Sand, Earth, Power and Shapeshifting

The unknown element inside it allows it to destroy entire planets at the cost of some of its sanity. It wants to become the ruler of the elemental islands but has never gotten that far... yet.

He has battled most of the other elemental warriors.

It has died twice and is currently dead.

Zeta became the 27 by collecting all the elemental stones.
Vile Oona

Vile Oona is a scientist from Earth. He was sent to Jaakkon to find a permanent cure for the darkness. When he arrived on Jaakkon he met squad 9 theta. He was sent with them to warstruk in order to study darkness. However, when there, a portal to the dream dimension opened above his head. He got an idea, what if instead of locking the darkness inside a physical dimension, he locked them in a dimension where only their worst fears exist. This eventually led him to create the saucy-dust, a powder that, if breathed in or thrown into eyes causes the mind of the victim to travel to a special dimension, parallel to universe 1, but where everything is dark and creepy. Vile Oona can travel into this dimension and become a powerful monster, and beat them up in that dimension, which he named his fear dimension. If someone dies in the fear dimension, their mind is destroyed in the real world. Vile Oona's constant experimentation with the saucy-dust and his nightmare form in the other dimension eventually led him into madness. He later battled Squad 9 theta, heavily damaging them mentally.

## Appearence

In his real form, Vile Oona wears a sock on his head. He can easily see through it. The sock has a distorted smiley face on it. Other than that he wears a backpack with chemical tubes in it. These tubes contain the antidote for saucy-dust.

In his nightmare dimension, Vile Oona appears as a demon like creature, humanoid in appearence. He has bat-like wings, wooden horns which are on fire, long fingers surrounded by a blue energy. His face is the sock he wears in the real world but the mouth is spitting flames.

## Weapons

In his real form, he carries gas bombs filled with saucy-dust. However, if the opponent is immune to saucy-dust, he can be easily killed. He is incredibly weak and flimsy, he relies on his other form to kill opponents minds. If an opponent breaths in or get saucy-dust into their eyes, nose, mouth or ears their mind is transported to the fear dimension. This dimension is one where all fears are possible. Vile Oona then switches on his backpack, allowing him to control his nightmare form in the fear dimension remotely.

In his nightmare form, he carries a giant sword and has fingers long enough to break ribs. He controls the fear dimension fully and can basically create anything there.
Sub-space port

The Sub-space port is an intergalactic port town. People stay there overnight when travelling around universe 1. It is also home to Rawr and his detective agency. The mountains that surround the subspace port are replicas of the scottish highlands of Earth. This is where Rawr lives. The port is also plagued by 2 major threats: the study time zombies which live in the caves near the mountains and Boxy the boxer, a maniac who wants to control intergalactic trade.
The Seven of Spades

The Seven of spades is a mysterius clan made up of 7 members. It can only ever have seven members so if someone new wants to join they have to kill an old member. The leader of the 7 is the ace. Depending on what position you're gained in the 7 you will gain a different power. These are as followed:

Seven: The ability to control a power that would otherwise be uncontrollable.

Six: The ability to mind control people with Tavanigis

Five: The ability to control gravity

Four: The ability to create new elements

Three: The ability to grow and shrink

Two: A Tavanigi

Ace: The ability to control all 27 elements

Nobody knows where they get the powers to give the members. The members all wear masks but one was revealed to be Vile Oona.

This is a group that exists after the time skip.
Darp

### Personality

Well.....the Darp is pretty emotionless and only speaks in random words and, very rarely he changed his facial expression. Speaking of which, he's never moved any of his muscles, Except his kegel muscles.

### Forms

The Darp has quite a few forms, each one significantly bigger than the other. So far there's only been 3 forms and there might as well be an infinite amount of forms.

### Power

The Darp from his general, simplistic appearance gives of the impression that he isn't very powerful and is useful as a dead shark in a guitar factory. Well your kinda right but despite this, He is the most powerful character in Universe 1. He has infinite power but barely uses it. The Darp usually follows around Mustard (an alien,mustard thing with a top hat who found him randomly on a planet he crashed-landed on.....creative isn't it?).
Different World (disambiguation)

**This article is a disambiguation page.**
The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
***Different World*** may refer to:

* Different World, a song in the album *Different World*
* Different World (album), an album released by Alan Walker
Jerredah

Jerredah is a giant humanoid of an unknown species, an expert at playing the guitar, and a member of "Tha Rockin' Gondilie Force". He is also a minor antagonist during the Discie-Disco arc.

## Appearance

Jerredah is a giant muscular man who has blonde hair and a blonde goatee, who wears brown trousers and large boots. On his back he holds his enormous sword, which, thanks to Dechae, can turn into his guitar. He has bandages tied around his fists and his left shoulder, but it is unknown why. There are no obvious signs showing that Jerredah is not human.

## Personality

Jerredah is normally sociable, but when arguments break out (usually between Dechae and Bloire) he is quiet, unlike his fearsome appearance. He is the kindest out of Tha Rockin' Gondilie Force, but still kills people like the rest of his band, though only if he deems them to have committed evil actions. He can be oblivious to things going on around him, however, and this often makes him miss important information. He is also constantly telling people that he is not human, for reasons unknown, even if they already know this.

## Relationships

### Allies

#### Gittarra

Gittarra and Jerredah get along well and often work together to defeat their enemies. They have similar personalities and interact with each other much differently to how Bloire and Dechae do. They also both play the guitar, and they practice playing together.

#### Dechae

Dechae thinks that Jerredah is annoying, as he is always hanging around and asking the former about his work. Dechae does, however, help Jerredah, such as allowing the transformation between his guitar and his sword, and he is also intrigued to where Jerredah comes from, considering that he is not human, yet looks it.

#### Bloire

Jerredah is afraid of Bloire and his mentally unstable personality and prefers to stay out of his way. Bloire rarely converses with him, but when he does, he often asks Jerredah if he wants to play cricket with him, where a bomb is the ball and Jerredah's sword is the bat. Jerredah is afraid that Bloire has a short fuse, and soon he will go crazy, leaving the band in ruin while he runs free.

#### Tona Gondilie

Tona and Jerredah rarely converse, but Tona does respect Jerredah's musical talent. Jerredah respects Tona as their boss, and thinks that if they continue working with him, good things will happen to them.
Travel

Moving rates:

Walk: A character moves his movement rate. A character can walk 6 hours per day, after that he takes a cumulative 1 FP damage per hour walked (1 FP damage after 7 hours walked, 2 FP after 8h, 3FP after 9...

Hustle: A hustle increases your movement rate by 50%. You can hustle B hours, but every hour after that you take a cumulative 2 FP damage per hour hustled.

Run(distance): Double your movement rate. You can run for B-2 hours, and after that take a cumulative 3FP per hour.

You can also run triple your rate, but can only run for B-3 hours, and take 4FP per hour after that.

OR you can run quadruple your rate, but only for B-4 hours, and take 5FP per hour after that.

If your fatigue free movement would be negative, you take the difference as \*damage half an hour into the movement mode.

You can combine movement speeds, but you add the durations and take the combined Fatigue damage.

If PEDRO (B=2) walked for 5 hours and then hustled for 3 hours after that, he would take 1FP at the end of the 7th hour, and 4 FP (2 FP from hustle, and 2 FP from walking).

If PEDRO (B=2) ran(double) for 2 hours, he would take 3FP after the first hour, and 6 FP after the second hour. If PEDRO then walked for 4 hours he would take no fatigue damage for that period, but would take 7FP if he walked another hour.

Forage(hunt): You can forage while you travel, but each forage attempt takes at least 2hours and counts as walking. You make no prog

Careful travel: You can travel to avoid encounters. You halve your movespeed but the GM will reroll the dice to determine if a encounter occurs (choosing the no encounter option). You increase your stealth level by 1 while travelling carefully.

Exploration: You halve your movespeed and must move at walking speed. The DM will reroll the dice if a encounter occurs and will add +1d6 on the encounter table.

Orient: Take 1d3 hours to find a vantage point (you can observe objects up to 12km away if at your hex height or lower (normal view distance is 6 km)).

Terrain type movement modifiers

Tactical movement:

Move action: 6m (hexes) per round for most humanoids.

Difficult terrain: requires 2 m of movement to move 1 m through.

Onerous terrain: requires 3 m of movement to move 1 m through.
Void Masters

In the early days after humans went to Jaakkon (exact day is not known) two brothers went playing in a light crystal cave, one of the many mysterious caves to appear on Jaakkon. One tripped and was impaled on a crystal and the other felt so guilty he impaled himself. The one who tripped later became the dark void master and the suicide one became the light void master. During a trip back in time (courtesy of a mysterious Tavanigi) Drew of the pet finders accidentally spilt some of skelliots chemicals on the dead bodies creating the void masters. However, this had the added affect of destroying the crystals. Only 5 small crystals remained. 2 of which fused with the light and dark void master, one was transported via space typhoon to a cave filled with young Allecrysts, this leads to a sub-arc of the universal plan.

## Light Void Master

The light void master is very mysterious and cunning. He is believed to have a tavanigi but no-one knows what it is. No-one truly trusts him but he is very very very powerful, possibly in the top 3 of power. But he is stubbern and won't use it. He is bound to a light crystal hidden in pet finder tower. This is the crystal that fused with his body as a child. He appears to be immortal, and only speaks with those associated with the pet finders. He legalises all portals that open around the galaxy, and is notified when an unauthorised portal is opened. He owns a large space station orbiting warstruk, he uses it to experiment with portals and voids. When the Dark Void Master created the darkness as an army. The light void master created the light. No-one knows how, but Rawr has figured out that creating them involved tavanigis, Allecrysts and a time machine.

## Dark Void Master

The dark void master is head/ king of the darkness. He has been killed a dozen times but since he has an Allecryst he carrys on being revived in different forms. He is downright evil and hates all of light. Even if his Allecryst is adorably innocent. He destroyed his bound crystal which is what initially turned him to the evil side. He can shapeshift, and turn others into dark warriors. He created an army of darkness when he destroyed his bound crystal. He did this by possessing innocent civilians and then getting them to breed with each other. When he was locked inside the pocket dimension by the pet finders, he created even more dark warriors until his army became a civilisation. Whenever he dies, his Allecryst brings him back to life, this is difficult for the pet finders as his Allecryst is both innocent and adorable. All he wants to do is to make his master happy. No-one has plucked up the courage to kill his Allecryst, so he is constantly reborn. Each time he is reborn he takes a new form. All his known forms are as follows:

Killed by the light void master: Dark Humanoid shape

Killed by Brad the lad: Dark Dragon Kaiju

Killed by the darp: Dark slug with tentacles

Killed by the pet finders: Dark orb

Killed by Brad the lad: Dark humanoid

Killed by the light void master: Dark snake kaiju

Killed by Brad the lad: Dark humanoid