Knowledge Taker

## Gallery

The Knowledge Taker is an ancient beast with only one goal: consuming knowledge. The last of his kind, it lurked through the Epistemose Catacombs in fear of powerful guardians like the Kin of Law. Eventually he was discovered and destroyed by the Heralds of Retha.

## Appearance

This creature's head, torso, and hands are dark purple for the most part. Its entire lower body is comprised of telekinetically-controlled crystals. He has sharp claws and sharp teeth along with singular crystals as his arm. Additionally he has a tongue and no normal facial features.

## Brief History

Born around the 9th dusk, the Knowledge Taker immediately killed its siblings in attraction for knowledge. Since then he stayed within the Epistemose Catacombs, eating the brains of wandering adventurers and staying clear from the attention of the Kin of Law and other powerful entities. At one point Wick Hickens also wandered into the cave and was ultimately killed.

In the 12th dusk Wibbot sent the Heralds of Retha into the catacombs in search of special herbs and tasked to destroy the Knowledge Taker. This monster managed to copy samples of Pappen and Pagranor's knowledge before beginning a battle with the heroes. The Knowledge Taker gave Daniel Skrimir information regarding Wick Hickens in exchange for them to leave. Daniel then revealed his age, tempting the Knowledge Taker into attacking them once more. He was finally destroyed by Finik Emot.

## Abilities

The Knowledge Taker only has one purpose, to consume the memories and knowledge of others. He has very few natural secondary powers. Over the millenniums this monster has taken knowledge from many adventurers, gaining many powers.

* **Multilingualism-** The Knowledge Taker is capable of speaking and understanding common, draconic, dwarvish, elvish, and magma-speak.
* **Knowledge Consumption-** By ingesting the brains of individuals this monster is able to take the knowledge of others, giving him their memories and abilities.
	+ **Telekinesis-** By absorbing the knowledge of another, the taker can now move and lift objects with his thoughts. This ability has some form of limit.
	+ **Telepathy-** By absorbing the knowledge of another, the taker can now telepathically speak to others at will. This ability presumably has a range limit.
	+ **Fire Breath-** By absorbing the knowledge of another, the taker can now release a powerful fire attack from within his mouth. This attack can presumably hit multiple opponents at close-range.
	+ **False Clone-** By absorbing the knowledge of another, the taker can now create a false illusion of himself. The illusion cannot physically interact with the environment, serving as a mere distraction.
	+ **Body Separation-** By absorbing the knowledge of another, the taker can now detach other parts of his body without damaging himself. This power can be used tactically alongside telekinesis.
	+ **Superior Immune System-** By absorbing the knowledge of another, the taker's immune system has been augmented, giving him resistances to viruses and bacteria.
	+ **Cold Resistance-** By absorbing the knowledge of another, the taker is now resistant to colder temperatures.
	+ **Advanced Intellect-** By absorbing the knowledge of another, the taker's intelligence has increased, allowing him to think more critically and logically than before.
	+ **Cloning-** By absorbing the knowledge of another, the taker can now create a perfect duplicate of himself. This clone has all his knowledge and abilities.
* **Knowledge Duplication-** The knowledge of others can be duplicated with a mere touch of its claws. Duplicated, not taken. Using the hive mind ability he was able to create spikes around the catacombs that duplicate and give the taker a bit of knowledge from whoever they pierce.
	+ **Perfect Duplication-** By absorbing the knowledge of another, the taker can now perfectly use his knowledge duplication ability. Any flaws or drawbacks that it may have had were removed.
	+ **Light Ball-** By duplicating a sample of Pagranor's knowledge, the taker can now create a small blast of light to stun and damage his enemies with. This attack is small, not nearly as powerful as Pagranor's other spells.
	+ **Vice Spirit Sword-** By duplicating a sample of Pappen's knowledge, the taker can now materialize and use a replica of the Vice Spirit Sword. He isn't as good at using it as Pappen, but the sword itself is a perfect recreation.
* **Thought Materialization-** The Knowledge Taker can turn his thoughts into reality, albeit to a limited extent. He uses this power to properly use the abilities and weapons of others. For example, this is how he materialized Pappen's sword.
* **Night Vision-** Being a Epistemose, the taker is naturally nocturnal, and can see in the dark.
* **Echo Location-** A natural abilitiy, sound can be used as a radar for the environment and things in it.
* **Hive Mind-** The taker can naturally create other lifeforms that he has control over. These are technically other creatures, but he can control what they do, even unconsciously.
* **Asexual Reproduction-** This creature can naturally reproduce asexually and without the need of a partner.

## Weaknesses

* **Knowledge Temptation-** The Knowledge Taker's insatiable hunger for knowledge can bring out his animalistic instincts regardless of logic or intent. Daniel Skrimir was able to exploit this weakness by telling him about his high age number. This caused the taker to attack, breaking their previous agreement.
* **Unimaginative-** The Knowledge Taker can quite literally bring his thoughts into reality but is not creative enough to do it himself. Without the knowledge of others that ability is rendered ineffective.
* **Mono-Digestion-** Being an Epistemose, the taker can only consume brains as a form of nutrition. Unable to digest anything else, he relied on the occasional wandering adventurer to feast on. Without any brains to ingest he would surely die.