Specializations

Specialization is what makes your companion unique. Depends on your level, you'll have three options on Specialization Tree to choose. That's how you build your companion the way you want. The Specialization Tree change depends on your primary class.

## Companion

### Archer

Level 2
 Valorous Victory (*Passive*)
 Valorous Support (*Passive*)

Level 3
 [Beastmaster] ATTACK! 12m range, **Light armor** | Cost 1 : All allied animals next to the target attack them with an attack of opportunity.
 [Infantryman] Barrage 9m area, **Light armor** | Cost 2 : Performs an attack of opportunity against the first 3 enemies crossing the area.
 [Marksman] Aimed Shot 8m Shot, **Light armor** | Cost 2 : Deals 70% damage to the target. Damage increased by 5% for each meter separating the target from this unit.

Level 5
 Precision (*Passive*)
 Beast Mastery (*Passive*)
 Subtlety (*Passive*)

Level 8
 Thrill of the Hunt (*Passive*)
 Easy Prey (*Passive*)

Level 10
 Anticipation (*Passive*)
 Lone Wolf (*Passive*)

Level 12
 Class Specialisation (*Passive*)

### Brute

Level 2
 [Smasher] Poisoned Impact, **Med armor** | Cost 1 : Deals 60% damage to all units in the area. Applies 2 **Poisons** to **bleeding** units.
 [Destroyer] Weakening Blow, **Heavy armor** | Cost 1 : Deals 70-90% damage and applies **Weakening** for 3 rounds.
 [Destroyer] Brawler, **Heavy armor** | Cost 1 : Deals 20-40% damage to the target. If engaged in combat with an ally, this skill forces them to disengage and the ally inflicts an attack of opportunity.

Level 3
 Valorous Chain (*Passive*)
 Valorous Duel (*Passive*)

Level 5
 Headbash (*Passive*)

Level 8

Level 10
 Defensive Riposte (*Passive*)
 Intervention (*Melee*)

Level 12
 Class Specialisation (*Passive*)

### Ranger

Level 2
 Valorous Victory (*Passive*)
 Valorous Support (*Passive*)

Level 3
 [Strategist] Smoke Screen (**10m area**), **Light armor** | Cost 1 : Forces enemies engaged in the area to disengage. They incur an attack of opportunity from their opponent.
 [Poisoner] Poison Vial (**9m area**), **Light armor** | Cost 1 : Applies 4 **Poison** to all units in the area
 [Assassin] Right between the Eyes (6m shot), Light armor **(Unlocked after Smot's Arena)** | Cost 1 : Inflicts 40-60% damage and applies **Bleeding**. if the target is already bleeding, 2x damage.

Level 5
 Instinctive Throw (*Passive*)
 Deadly Contract (*Passive*)
 Ordeal (passive)

Level 8
 Cold Blooded (*Passive*)
 Retreat (*Passive*)

Level 10
 Anticipation (*Passive*)
 Unstoppable (*Passive*)

Level 12
 Class Specialisation

### Spearman

Level 2
 Valorous Victory (*Passive*)
 Valorous Support (*Passive*)

Level 3
 [Pikeman] Spear Wall (*3m area*), **Med armor** | Cost 2 : Targeting. Performs 1 attack of opportunity and stops them in their tracks
 [Halberdier] Controlled Whirlwind (2.5m area), **Med armor** | Cost 1 : Deals 30% damage to all units in the target area and knocks them back by 2 metres. Damage increased by 40% for each unit in the target area.

Level 5
 Fervent Support (*Passive*)
 Sweet Spot (*Passive*)
 Inspiring Presence (Passive)

Level 8
 Harnessing Strength (*Passive*)
 Last Push (*Melee*)
 Change of Pace (Passive)

Level 10
 Alacrity (*Passive*)
 Unstoppable (*Passive*)

Level 12
 Class Specialisation

### Swordsman

Level 2
 [Fighter] Destabilizing Strike (*Melee*) **Heavy armor** | Cost 1 : 60-80% damage and applies **Destabilization** for 2 rounds
 [Swordmaster] Laceration (*2m area*) **Med armor** | Cost 2: Deals 80% damage to all units in area x2. Usable after 2 attacks.
 [Duelist] Final Blow (*Melee*) **Med armor** | Cost 1 : 70-90% damage and gains Riposte.

Level 3
 Valorous Chain (*Passive*)
 Valorous Duel (*Passive*)

Level 5
 Counter-attack (*Passive*)
 Daring (*Passive*)
 Duelist's Instinct (*Passive*)

Level 8
 Master Opportunist (*Passive*)

Level 10
 Defensive Riposte (*Passive*)
 Intervention

Level 12
 Class Specialisation (*Passive*)

### Warrior

Level 2
 [Executioner] Cutting Maelstrom (2m) **Medium Armor** | Cost 2 : Deals 35% damage to all the units in the area. Attacks 1 time for each unit in the target area.
 [Sentinel] Ovation (instant) **Heavy Armor** | Cost 2 : All allies engaged in combat gain **Riposte**.
 [Barbarian] Overbearing Strike (melee) **Medium armor** | Cost 1 : Deals 40-60% damage. The damage is doubled if the target's Health is higher.

Level 3
 Valorous Duel *(Passive)* | Every time this unit engages in combat, you gain 1  | -

Level 5
 Recklessness *(Passive)* | The first attack of each fight deals 100% extra damage.
 Fanaticism *(Passive)* | At the end of their turn, this unit loses 10% HP to gain **Fury**.
 First Blood *(Passive)* | Damage increased by 35% against units with full HP

Level 8
 Challenging Shout (3m)
 Ecstasy *(Passive)* | As long as this unit has less than 50% health, they always land critical hits.
 Limit Break *(Passive)* | Critical damage increased by 25%.

Level 10
 Alacrity *(Passive)* | The unit has a 40% chance to dodge ranged and AoE attacks.
 Lone Wolf *(Passive)* | As long as there are no allied units within 5 meters, this unit gains the **Lone Wolf** status (Damage increased by 10%, damage taken reduced by 10%.)

Level 12
 Class Specialisation *(Passive)* | Unlocks a skill from a previous level.

## Guard (Lieutenant / Phalanx / Foot Soldier / Tactician)

Lieutenant (Leader) are proficient with Polearms.

Tacticians are proficient with Daggers.

Lieutenants are proficient with Hammers and Shields.

All of them have the following Specialization Skills:

Level 5

Level 7

## Trackers (Runner / Blocker / Savage)

Trackers Specializations.

Runners are proficient with Axes, Off-Hand, and Light Armor.

Slaughterers are proficient with Two-handed Axes and Medium Armor

Blockers are proficient with Axes, Shields, and Heavy Armor.

Savages are proficient with Daggers, Off-Hand, and Light Armor. They also have permanent Berserk.

Pursuerers are proficient with Spears and Medium Armor. They also have Wild Lament which summons an allied Bear when they die.

Level 5
*(Passive)*

Level 7
*(Passive)*

## Outlaw (Ringleader / Hoodlum / Marauder / Poacher)

* Ringleaders (Leader) are proficient with Light Armour, Daggers and Off-Hands. They have the passive Skill Ringleader's Threat (all of their units have 30% more Critical Hit chance).
* Hoodlum are proficient with Light Armour, Daggers and Off-Hands.
* Marauders are proficient with Medium Armour and Two-Handed Axes.
* Poachers are proficient with Light Armour and Bows.

All of them have the following Specialization Skills:

Level 5
*(Passive)*

Level 7
*(Passive)*

## Deserter (Corporal / Raider / Henchman / Bomber)

* Corporals (Leader) are proficient with Heavy Armour, One-Handed Maces and Shields. They have the passive Skill Survival Strategy which reduced the damage taken by 15% for all of their units.
* Raiders are proficient with Medium Armour and Two-Handed Maces.
* Henchmen are proficient with Medium Armour, One-Handed Axes and Off-Hands.
* Bombers are proficient with Light Armour and Bows. Additionally their bow Skill Flaming Arrow creates an flaming area.

All of them have the following Specialization Skills:

Level 5
*(Passive)*

Level 7
*(Passive)*

## Brotherhood (Hired Goon / Hired Killer / Ravager / Crewmate)

* Hired Goons (Leader) are proficient with Medium Armour and Two-Handed Maces. They have the passive Skill Attack Strategy which increases 20% more damage.
* Hired Killers are proficient with Medium Armour and Two-Handed Swords.
* Ravagers are proficient with Medium Armour and Two-Handed Axes.
* Crewmates are proficient with Heavy Armour, One-Handed Swords and Shields. They usually equip the Brotherhood Buckler shield which provides the passive Skill Aggressive Shielding (they reflect 15% of the damage sustained to the attacker if they still have Armour).

All of them have the following Specialization Skills:

Level 5
*(Passive)*

Level 7
*(Passive)*

## Alazarian (Brigadier / Zealot / Sentry / Recruit / Sagittarius )

* Brigadiers (Leader) are proficient with Two-Handed Sword. They have the passive Skill Leader's Backing which makes the Guard of each of them equal to the highest Guard among their own and their nearby allies' (within 4 metres).
* Colossus are proficient with Heavy Armour and Two-handed Hammers. They have the Unwavering passive which grants Immovable (they cannot be knocked back)
* Mace Bearers are proficient with Heavy Armour, Hammers and Shields. They usually equip the Alazarian Heater shield which provides the passive Skill Powerful Counter (they retaliate with an Attack of Opportunity).
* Sentries are proficient with Heavy Armour, Swords and Shields. They usually equip the Alazarian Buckler shield which provides the passive Skill Shield Slam (they deal minor damage & apply Fragility for 1 round).
* Recruits are proficient with Medium Armour and Polearms. From level 5 above they have the passive Skill Eyes in the back of their head (they have no back weakness).
* Sagittarii are proficient with Light Armour and Bows. Additionally their bow Skill Mud Sling creates a puddle of mud.

All of them have the following Specialization Skills:

Level 5
*(Passive)*

Level 7
*(Passive)*

## Legion (Legionary / Duellist / Sapper)

Legion and Lord Laherat's Army Specializations.

Legionaries and Duellists are proficient with Swords and Shields.

Sappers are proficient with Bows.

All of them have the following Specialization Skills:

Level 5

Level 7

## Civilian

Civilians can be captured by attacking refugee caravans.

Civilians are proficient with all one and two-handed weapons, but only basic armor (rags).

They do not have any Specialization Skills.