Nightshade Equipment for Sale

* **Game Notes:** Provides +1D *security* bonus in attempts to bypass or break through security measures.
* **Source:** Gundark’s Fantastic Technology (pg. 96), Tales of the Jedi Companion (pg. 122)

### Dalabar Surveillance Detector

* **Type:** Personal surveillance detector
* **Model:** Dalabar Micro-Electronics SDS-632
* **Skill:** Sensors
* **Cost:** 900-1,250cr
* **Availability:** 3
* **Game Notes:** The SDS-632 scans an area with a *sensors* skill of 5D. For an additional 350 credits, the optional noise inhibitor (NI-632) blocks aural receptors by blanketing a 10- meter diameter area with sonic disturbances to match the frequency of the sensors detected.
* **Source:** Galladinium’s Fantastic Technology (pg. 59-60), Arms and Equipment Guide (pg. 89)

### Disguise Kit

* **Type:** Typical disguise kit
* **Skill:** Con: disguise
* **Cost:** 1,000cr
* **Availability:** 2, R
* **Game Notes:** This kit contains an easily hidden voice-distorter, prosthetics, pigments, and contact lenses. It allows humanoids to pass for a member of some other humanoid species of similar size, adding a +1D bonus to any *con: disguise* skill rolls.
* **Source:** Coruscant and the Core Worlds (pg. 125), Ultimate Adversaries (pg. 155-156)

### Flesh Camouflage

* **Type:** Personal disguise device
* **Model:** Illicit Electronics Flesh Camouflage
* **Skill:** Computer programming/repair
* **Cost:** 22,000cr (computer), 1,000cr (per retinal contact part; non-reusable), 1,000cr (per SecCard taker), 500cr (per flesh concealment kit, non-reusable)
* **Availability:** 4, X
* **Game Notes:**
	+ Creates retinal contacts to replicate the retina pattern of the target to be impersonated (uses *security* for retinal scans), SecCard identification paperwork (uses *security* for card scans), and flesh disguise replicas to copy the physical characteristics of the target to be impersonated (uses *con: disguise*)
	+ The operator must make a *computer programming/repair* roll:
		- Very Easy: Contacts, SecCard, and flesh are all unusable
		- Easy: Contacts: +2 to associated component skills
		- Moderate: +1D to associated component skills
		- Difficult: +1D+2 to associated component skills
		- Very Difficult: +2D to associated component skills
		- Heroic: +3D to associated component skills

* **Source:** Galladinium’s Fantastic Technology (pg. 95-96)

### Master Coder Chip

* **Type:** Illegal security override
* **Skill:** Security
* **Cost:** 2,000-680,000cr (dependent upon quality and utility)
* **Availability:** 4, X
* **Game Notes:** A properly coded master coder chip gives the user a +1 to +4D bonus to *security* rolls involving electronic systems (electronic code locks, palm print scanners and retinal scanners, for example; the bonus modifier depends upon the sophistication of the computer system) but failure on a *security* roll (or a “1” on the Wild Die roll) means that the illegal master coder has been detected by the security system, sounding an alarm.
* **Source:** Gundark’s Fantastic Technology (pg. 98-99), The Truce at Bakura Sourcebook (pg. 138-139)

### Security Kit

* **Type:** Typical security kit
* **Skill:** Security
* **Cost:** 1,500cr, 3,000cr (mastercraft)
* **Availability:** 3, R or X (availability increased from source level for balance)
* **Game Notes:** A security kit is a set of special tools for bypassing electronic and mechanical locks. This item gives its user a +1D bonus on security rolls. It also provides a +1D bonus on any repair rolls relating to *security* systems. A master craft security kit provides a +2D bonus and contains a comlink that monitors frequencies typically used by silent alarms, so the user can know if such an alarm has been triggered at any point during the operation.
* **Source:** d20 Core Rulebook (pg. 143)

### Silence Bubble Generator

* **Type:** Anti-surveillance device
* **Model:** Audio Performance Inc. Sheer Silence Bubble Generator
* **Cost:** 6,000cr
* **Availability:** 2
* **Game Notes:** Sensor *stealth* code of 4D to counter audio pickups; failure indicates the bubble itself is detected.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44), Arms and Equipment Guide (pg. 91), Ultimate Adversaries (pg. 155)

### Smoke Generator

* **Type:** Mood effects stage smoke generator
* **Model:** GFBS SFX Smoke Generator
* **Cost:** 80cr
* **Availability:** 2
* **Game Notes:** Adds +2D of cover to blaster firer’s difficulty. Adds +1D to difficulty with physical weapons (due to obscuration).
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44)

### Voice Scrambler

* **Type:** Voice scrambler
* **Model:** Ulkop Securities SVC-700 Voice Scrambler
* **Cost:** 1,200cr
* **Availability:** 3
* **Game Notes:** The voice scrambler distorts conversation so that more than three meters away it is impossible to determine the content of the conversation.
* **Source:** Gallidinium’s Fantastic Technology (pg. 63)