The Game

## Structure of every game

Dungeon of Weirdos is composed of 18 different levels the player must traverse. The layout of each level is chosen between many different rooms, making every room and every game different. Most rooms contain a key room, accessible through the usage of the Key item. Key rooms can contain bonus rooms with many different rewards, usually Energy Orbs, Themed rooms, which offer a challenge themed around a certain enemy or item and reward the player with helpful and fairly high-tier items, and Shops.

Levels 6, 12 and 18 contain a boss. The boss in level 6 is picked randomly between Snake and King Seal, the boss in level 12 is picked randomly between Blossom and Stegosaurus, and the level 18 boss will always be Voodoo Doll. If you take the right steps, you'll always find the Shopkeeper (true form) boss in the next boss level. Beating each boss leads you to a different biome, meaning the appearance of walls and locked gates change dramatically to fit a different theme. In biome three, levels 13 to 18, two new environmental features are added: Switches and Switch Pillars, to make gameplay more complicated. As you progress through the game, the rooms become larger and there will be more enemies in them, so the levels will be more difficult.

## Endgame

The final boss, level 18, has a very large relevance in the run, as if you fight Voodoo Doll, it puts your supply of Energy Orbs you collected during the entire run to the test. The sword that is used to beat Voodoo Doll consumes one Energy Orb each shot, meaning that if you are somehow very short on Energy Orbs or very slow at defeating the boss, you might not have enough orbs to defeat Voodoo Doll and finish the run.

Level 19 is the final level in the game and has no enemies or threats. In this level, you find yourself in a square room, with your friend, who is stuck beneath a prickly cross-shaped tree branch, in the center. The appearance of your friend depends on what character you picked. There are three small circles drawn on the floor that are connected into a larger circle, which then connects to the branch subduing your friend. Moving over one of the small circles causes the icon of the first boss to appear on it. The second boss's icon will appear within the second circle you step in and the same can be said for the third. The icon for every boss is as follows:

* Snake: one of the eggs that you must collect during the fight against him.
* King Seal: its tiny head.
* Blossom: an unopened flower bud.
* Stegosaurus: a spike like the ones it has on its back.
* Voodoo Doll: a button.
* Shopkeeper (true form): a price tag.

Once all the boss icons have been placed into the circles, you yourself must step into the larger circle in the middle. After that has been done, you temporarily lose control over your character. The drawings on the ground light up, and around 100 Energy Orbs are transferred from you to your friend as a bar above fills up gradually. After that happens, the cross-shaped branch is lifted from your friend and shatters into a million splinters. Your friend's head then takes its normal shape, as it had been flattened by the cross, and the moment you regain control over your character, the walls all change to love hearts, while the music also changes to a much more cheerful one. It appears that your "friend" turned out to be your lover after all. If you ran out of Energy Orbs at any point during the Voodoo Doll fight, or if you've already beaten the game as the character you're playing as, this entire ritual will be skipped, and your friend will already be free the second you enter level 19. Your friend will then move freely around the room, often following you. Touching her causes a heart to show on the point of interaction. After you fulfill the freeing ritual, an Exit pops up in the center of the room, and you can go there to escape the dungeons along with your friend to end the game.

## Trivia

* Your friend seems to be programmed as an immortal enemy that cannot cause you harm, as you can see her movement path through the usage of the Prophet's Eye.