recursal/Fanatic-Fandom huggingface dataset:
Shoriland

Shoriland is a nation along the small strip of taiga between the Blue Mountains and Belegaer. The region is surprisingly culturally diverse, with Northmen, Haladin, Lossoth, Elves, and Dwarves all inhabiting this region.

## History

In the First Age, Shoriland was known as Lothlann and was part of Ossiriand. With the Sinking of Beleriand, only a small sliver of land remained, and Lossoth tribes as well as the Haladin who did not go to Numenor settled there. After the Fall of Cardolan in the Third Age, the Northmen mercenaries fled to Lothlann, conquering the region and forming the nation of Shoriland. Shoriland grew in power, and soon dominated Lothlann. The mercenaries eventually interbred with the local population, forming the unique Shorilander culture of raiders and seafarers that exists today.

## Culture

Shorilander culture is well adapted to the wilderness of Shoriland. They worship Eru as a war god and often raid richer nations for wealth. Despite this, they are good and trustworthy merchants and only raid their enemies. In fact, the "Lothlien Guard" of the Kings of Arnor are an order comprised mostly of highly-trained Shorilanders.
Zdarvok

## General Information

Zdarvok is a state located in far-eastern Rhûn, past the Orocarni, on a peninsula in the Eastern Sea. It has no government, and is a land of wanderers and outlaws. The people who live here are not one singular race -- they are a conglomeration of men, orcs, dwarves, half-trolls, and Avari, living as peacefully together as one might find in an anarchy.

## Capital City

Life in Zdarvok is dangerous. Crime is legal, but nearly everyone is packing. Amongst the gangs, vagabonds, and mercenaries is their capital city, Dulfury.

"*You will never find a more wretched hive of scum and villainy." - Obi Wan*

Imagine a gigantic Wild West city mixed with South-Central Los Angeles, and then take away all government and you have Dulfury. Capital city is hardly a term to describe it, as it is the only city on the small peninsula. All other residents live in small clans in the hills.

## The People

The people of Zdarvok are unruly and boisterous. Not all of them are inherently immoral, but everyone in Zdarvok has a strong distrust in authority. They prefer to keep things in a state of controlled chaos.

## Allies

* Certain tribes in Rhûn
* The Avari

## Enemies

* Mordor, or more specifically, Sauron as he represents control and tyranny

* The Elves, as they represent order

## Neutral

Zdarvok is neutral with all other faction, either because they have no knowledge of Zdarvok, or vice versa.
Perorch

**The Perorch, AKA The Forgotten Ones, are a desperate race of half-orcish elves. They are outcasts to everyone, and most live as extremely efficient sellswords.**

## Characteristics

The Perorch, meaning half-orc, look like filthy, stout Elves, with pale white, to dark green skin. Most have long but unkept dark hair, and lime-green to yellow eyes. They had odd short legs, but tall bodies and long arms, perfect for their deadly bows. All Perorchs were immortal, and had almost double the regeneration speed, and double the starvation duration of any man or elf.

## Culture & Domains

The Perorch's originated from Nan Ungol. They were once a fell race of orcs. But one day, a company of Dark Elves visited the forbidden valley, and breeded with the orcs that lived their. The results were the Perorchs. Today, they live in the Easternmost part of Harondor, in the fortress Barad-Morsigil. The Perorch's lived the lives of a mercenary. Haradrims, Orcs, Gondorians, and other factions hired them for extremely high prices in Barad-Morsigil, a fort also used for war. They only interacted with other factions with war, or mercenary work. In eastern Harondor, an ocean is nearby; the source of their food. The Perorch's lived on mostly fish, and ate scarcely.

## Etymology

Perorch means "Half Orc". Another name for them would be Orchedhel, meaning "Orc-Elf"

## Military

The Perorch's were mostly all sellswords, but when they have a feud with another faction, all are called to war. Their wraith is extremely mighty, due to them being faster than men, stronger, longer-armed, and extremely naturally healthier. Their feud was mostly with the Half-Elves of Promethea. They were evenly matched with them. Other orc faction often asked them for aid in war against Promethea, which the Perorch's accepted by being payed extravagantly. They often used Galvorn and Wraivorn weaponry.

## Allies/Enemies

**Allies**

* White Uruks (Allies)
* Mordor (Employer)
* Near Harad (Employer)

**Enemies**

* Promethea (Mortal Enemy)
* Southgard (Enemy)
* Gondor (Enemy)
The Wandering Haradrim

> The Wadering Haradrim aa group of wandering H and Moredain people who founded a PURPL weed in the shire that when burned, gave them halutionation. A common phrase is "Smoke weed eveeyday."
>
>

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
SOME STROOOONG WEED!
Fist of Tulkas

**The Fist of Tulkas is one of the most dominating valarous artifacts a man could ever dream to bear, as it demolishes any enemy who dare challenge the might of Valinor.**

## Lore

The Fist of Tulkas was a magical gauntlet first created in the First Age by Aulë, Smith of the Valar and Tulkas the Champion. However, it was not used in battle by the Valar, but for the mortal champions of Tulkas as a rewarding boon. It was first given to Fingolfin in the First Age by Tulkas, but lost shortly after losing to Morgoth. It remains lost today.

## Appearance

The Fist of Tulkas is similar in terms of appearance and size to the gauntlet of a knight, but can be magically increased or decreased in size to fit the hand of the bearer. It is gold in color, with strips of blue to highlight the Fist. It owns a unique bright-blue aura surrounding it, which glows brighter when orcs are nearby. It can be worn on one's hand, just like any other gauntlet. Sorcerous runes of golden-brown dot along the gauntlet part of the Fist.

## Effects/Uses

The Fist of Tulkas is extremely deadly combat-wise. One such aspect of the Fist gives the user the power to magically launch golden fists of energy at any enemy by only swinging your fist. In depth, the Fist of Tulkas enables the bearer to smash, choke, grab, or push opponents with a gold-colored fist of energy as sturdy as mithril hundreds of times larger than a human hand simply by making a motion with one's hand. If you make a flicking motion with one of your hand's, the Fist will produce a magical fist that will flick an enemy directly in front of you. Another aspect of the Fist of Tulkas is it's magical durability and defensive capabilities. If a Mountain Troll wielding a mithril hammer swung down on the Fist as hard as he could, the only effect would be the hammer shattering.
Qadjadar

Qadjadar was a short-lived state in modern-day Bellakar, founded by the Tedjin Queen Joam-Tuv.

## History

Qadjadar was founded by the Tedjin Queen and former concubine of Ar-Sakalure Joam-Tuv in the year TA 930. Tired of her people being raped, enslaved, and their culture suppressed by their Bellakarani overlords, she assassinated the King and his guards and took control in a coup. Though she was originally reviled as a traitor and evil, she soon won the hearts of her people and by the time of her death in TA 1002 was seen as a saint in both Kâthasaptha and the Cult of Ishtra for her institution of gender equality, freeing the Tedjin people, and re-establishing friendly relations with Gondor.

Her successor Dzingilush, however, was a cold-hearted ruler who believed militarism and order was necessary to maintain the security of his people. He was swiftly deposed, and a civil war continued until circa TA 1069 when the patricians of Urezayan founded the Second Entaile. Bellakar would never again have such power and standing in the world as they did under Joam-Tuv.
Thorongodil and the Golden Pyramid

Thorongodil was a Gondorian Lord. He ruled most of the Sea that Gondor bordered. At the Battle of Minas Morgul, Thorongodil made a alliance with Sauron, and he agreed to tell Sauron the plans of Gondor, if Sauron would give him a reasonable amount of money. However, times had changed, and he did not have access to Gondor's Archives, and was rarely told the ideas of Gondor on council meetings. While Sauron was waiting for the new, Thorongodil disappeared with the money. Sauron in rage decided to destroy the Lord at all costs. Mordor's ships hunted Thorongodil to Tol Falas, where his story was thought to be ended. For 20 years this story has been told, and once when a small fellowship of Elves sailed to Tol Falas, they found a Golden Pyramid. When they entered, they were surrounded by Bandits. The King of the Bandits was none but Thorongodil himself! The Company was hunted, and at one last Battle, Thorongodil fell, with all his precious gold, and he fell to the bottom of the Great Sea, that once he ruled. The Golden Pyramid however was not broken, the thieves decided to take it apart. When they moved one brick of Gold, the Pyramid fell on the remaining thieves.
Queen Claire of Gondor

Queen Claire of Gondor, born Clayra Abashimonel, was the unlikely heir to the Gondorian throne who reestablished power after the Gondorian Age of Chaos.

## Childhood

Clayra was born Fifth Age 369 in the small hamlet of Minastris in Harondor. Raised by her parents the famous general Taswell and his wife Ivriniel, she lived mostly unaware of her royal ancestry and her destiny to rule Gondor. She grew up with those who would later become her council members - Merielda and Eirielda, twin sisters, as well as Costandin and Padchir. She took an early interest in linguistics, studying not only Harondorim and Sindarin but also Quenya and Mitauvilk, the native language of the Gondorian Peasantry.

## Early Adulthood and the Fall of Minastris

Later on, she fell in love with a handsome young man named Mors, yet tragically days before their wedding the forces of the Easterling Khatuun Lunghur killed him and her parents in a devastating assault on Minastris that left only her and her close friends alive. After this event, she fled to the Sultanate of Akhor, where she petitioned Sultan Abathanardu to conquer Harondor and install her as a vassal ruler. Suprisingly, the plan worked, and Clayra became Amira of Harondor.

## Rise of the Queen

Abathanardu died of the Crimson Flu a few years later, and the nobles of Akhor ended up electing Clayra as Sultan. Unsure what to do with her newfound power, she built a new capital at Minastris, moving it away from the city of Gibil on the Akhorite Coast. Though her kingdom prospered, soon she was attacked by a coalition of Haradrim Sultans led by Haram of Chelkar. With the help of Dol Amroth, she successfully drove them off and became enthroned the puppet Serpent Lord of Harad by the Dol Amrothi Prince.

With the support of Harad and Dol Amroth, she stood poised to reclaim the throne of Gondor. Though she faced much resistance in Lebennin and Ithilien, she eventually reached the royal court of Minas Tirith, where the old and childless King proclaimed her as his successor for her popular support in both Gondor and Harad and her efforts to mend the wounds between the peoples.

With the endorsement of the King, she led her armies to conquer the western Princes, and despite the general populace being somewhat displeased with her foreign origins at first, many commended that she had restored unity to the Gondorians. With her mission complete, Clayra took her title as Tar-Claire of Gondor and Ar-El Claire of Harad. The new royal capital of Minastris, with its great subterranean delvings, would prosper for years to come.
Itallië Cal'endurë/ Idril

## Backstory

As soon as she arrived in Valimar, she took a shine to Varda, and vice versa. Before long she was one of the leaders of the Vardilli and high up in the world. However, she was sent along to watch over the Noldor when she left with a small group of highly skilled friends. Now, she is all that remains of that group. She survives from her cunning, and her sheer will to live. Without her, Arda would not be the place it is. She alone has prevented wars, but longs to return to Valimar and leave Endore to its fate. But she knows that until all of Melkor's corruption is gone, she cannot. And that is her fate, to fight evil 'til the end of time.
Rangers of the South

The Rangers of the South are the last remnants of the "lost colony" of Gondor on Tol Hith, thought to have been destroyed but actually thriving.

## History

Under Cemendur, the Fourth King of Gondor, Gondor prospered and voyagers set sail from her ports across all of Arda. One Gondorian Ranger and Mariner, Aegnor, had a bold plan to establish a colony in Far Harad on the island of Tol Hith. After gaining royal approval and a large company of followers, Aegnor and his men set sail for Tol Hith, where they established the city of Niadenud atop the great Baobabs of the island. No ships ever sailed back from the colony of Niadenud, and it was deemed an unsuccessful effort and the colony dead.

However, Niadenud was not destroyed or lost. Aegnor and his colony allied with and interbred with the local Sarpa and Kurakakun natives of Tol Hith's central mountain range. Niadenud grew to be a great treetop city, and the newly deemed Rangers of the South unified much of the island. Now under the rule of Pachaquti Inqa Yupanqi, a Ranger with Kurakakun ancestry, the Rangers of the South are poised to unite the isle of Tol Hith and the surrounding islands.
Anardil the Destroyer

*"If my power was in my weapon, what use would it be when I died?"*

Anardil the Destroyer is the most powerful of the Lost Men of Udûn. He is the only one of the Lost Men of Udûn to not be captured or killed during the Battle of Pelennor Fields. He is the greatest swordsman in Middle-earh, fighting with the strength of an Uruk, the agility of an elf, and the doggedness of a man. He is also a very good at tracking people over long distances

## History

Anardil was already a very good fighter before he was corrupted by Sauron, but when he was turned, he was made to believe that he was abandoned by Gondor. After this, he was able to channel his rage into strength. Sauron knew that he could not afford to lose Anardil, so he taught him how to put his life into whatever he chose. Anardil, being very clever, chose to put his life in his anger, because he knew then that he could never die if he was in anger. After the defeat of Sauron, he assembled a group of Gundabad orcs to hunt down and kill the leaders of the free peoples of Middle-earth. Whenever Anardil the Destroyer is defeated, there is little reason to rejoice, because he will soon be back.

## Allies and Enemies

### Enemies:

* All elves
* All races of men, except those who were allied with Sauron
* All dwarves
* All who oppose him

### Friends:

* All surviving orcs
* Near Harad
* Trolls
Zemgal League

The Zemgal League is a nation of merchants and sailors native to the island of Hrafnaland in Forodwaith.

## History

The Zemgal League was organised during the rule of Svarnar, eighth Stadthrat of the city of Zemgale. Svarnar had connections to the patrician families in Kiel and Kurgal, and he used his great wealth to persuade the other city-states to join his confederation. After a small war with the city-state of Hirmayei on the small island of the same name near Hrafnaland, the Zemgals had secured control of a major trade route between the Lossoth in the west and the Fourteen Kingdoms of Illuin in the east. The city-states were soon to prosper more than ever!

The League of Issgard, being jealous of this wealth, launched an attack soon after the formation of the Zemgals, and while their war still continues, the Issgardians are focusing on their war with the Aristaeus and the Zemgals care more for trade than war so the conflict only consists of minor skirmishes.

## Diplomatic Relations

Friends: Northern Hrafnalanders

Trading Partners: Fourteen Kingdoms of Illuin

Lossoth

Neutral: Aristaeus

Enemies: Issgard
Bandix

The Bandix are small creatures not related to any creature in Arda. They kill/steal from people in the Region of Eriador. They are small creatures who are evil.

## History

The Bandix have unknown origins, some say they were created by Melkor or Sauron. While Others say Eru made them as a mistake. They were known to protect hoards of gold and other things. One adventurer even reported he found a Silmaril in one of the Bandix hoards, but that simply cannot be true.
The Celebtaurë

**The Celebtaurë (Silver Forest) is the vale of the White Stag of Orõme, bearer of the Ring of the Beast, and home to many other sacred animals.**

## Location

The Silver Forest is located at a medium sized island near Numenor. Few hunters know of its location, but if they did, they would be drawn here to hunt because of the beautiful natural features (Pure white trees) and majestic animals (Silver stags and the White Stag of Orõme).

## Inhabitants

The Celebtaurë is home to many sacred animals, created by Orõme the Valar of the hunt himself. These sacred animals include pure-white stags, silver eagles, and very deadly golden bears, who have hides as tough as gold, but don't attack unless anything in the sacred forest is harmed. It has also been said Orõme himself hunts here one every age.

## Landscape

This forest is no ordinary green and brown forest; but a cloud-forest on an island filled with pure-white trees, said to be from the same order of the tree of Numenor; Nimloth (White Tree). Most of the ground is covered with foot tall grass, and the magical fruit Celoth; a large silver colored apple when, upon eating, closes all the consumers wounds. Celoth only drops from the white trees of the Celebtaurë, like how an apple tree drops apples.

## Notable Treasures

The Celebtaurë forest contains the legendary Ring of the Beast, and the majestic hides of the slain sacred animals.
Malaeevar

## Queen of Darkness

Malaeevar used to be a cheerful, funny, and happy elf. She use to care for creatures among the world and life on Middle Earth. She would always lend a helpful hand and always create happiness among people. But then one day while visiting Mirkwood she came across a black orb. She touched it and it changed her personality. She became darkness and ruled it. She was vile and now she rests within Mirkwood. She has no master and nor hails anyone. She is neutral in ways.

## Race

She was an Elf. But now legends tend to call her a different race called the Venya. She was Noldor. But time seemed to fade her away from the noldor.

## Weapons

She has a bow that is engulfed by darkness and she plans to create weapons of destruction. She also has a dagger that is still used by her even though there is no darkness within it. She still holds tiny specs of her old self. She also has a Ring that she forged her self out of Darkness. The Ring of Darkness. She uses it to control other life beings.

## Achievements

* She once was captured by the Mirkwood elven guards. But managed to escape in some sort of way.

* She managed to corrupt any light in her way.

* She can corrupt any creatures or race.
Siamese Kitten

**“Every cat in here is having catnip withdrawals at the same time and it's TERRIFYING!”**  - Talking Kitty Cat 67 - Sylvester Goes To Rehab

*This page is a stub. You can help Sylvester by expanding it with more information.*

## Spencer

### Family

Unknown

Spencer is the brother of Zack when he was 16 years old. He is a Siamese Cat that is white with black on his face, black legs, brown shadows, and blue eyes.
Staff

The Custom Lotr Wiki is a new wiki, so there are few staff members. This page is to inform you about the current staff members, and some stuff about them

###

## Staff

Currently, there are only two admins on this wiki. More will be added in time. Feel free to add info, staff members!

**User:VideoGamer0516** (**Owner)** is not an admin, but far greater; the creator of this wiki! He is also the creator of the Black Archives mod!

```
  **VideoGamer0516, Lord of Dol-Aronarr** (Send me a quest request!)

```

**User:Gil~Galad of the Fair Realm (Admin)** is the most intelligent cat the universe ever saw, and an and admin on the wiki. After the Crisis of ToA, he now searches through the Black Archives, editing old articles, and making new ones.

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   **Gil~Galad, King of the Fair Realm** (Send a messenger!)

```

**User:Obsidianwiz (Co-Owner/Admin)** is a fellow player from the LotR minecraft mod. He has been promoted to Co-Owner due to his activeness and edits on the wiki, and will try to improve it as much as he can. He helps with the Black Archives mod, along with Videogamer and 7777c.

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  **Obsidianwiz, the Purple Wizard** (Send a sacrifice!)

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**User:7777c (moderator)** is a fellow LotR mod for minecraft player. He is the King of the White Uruks, and a moderator on the wiki. He is part of the Black Archives Minecraft Mod team.

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    **Apocalypse (7777c), King of the Mountains** (Send a warg!)

```

**Dunethunder76mx (Moderator)** is a minecraft server owner and a friend of VideoGamer. He is a mod, as well as rollback, on the wiki. He too helps with the Black Archives mod, in textures and pixel art.
Axilya

## Queen Axilya of Resanor

Axilya is the queen of the Blood-elves of Resanor. She like all elves originated as an Avari and went with the other Future Blood-elves into the underground, to found the great empire of Resanor. She sits apon her jagged throne, ruling upon her subjects.

## Race

She is a blood-elf, with very dark red eyes and, of course, blood red hair. She is usually wearing her bulky sarnarcan steel armor painted blood red with a ruby in the center. She is decently tall, at around six feet.

## Faction

Axilya is Queen of Resanor, the kingdom of the blood elves. Some of the blood elves were unsatisfied with her laid back and calm leadership, so they rebelled against her. So she sent her guards to stop the rebellion, and stop it they did.

## Weapons

She wields a blade made of elven steel and alloyed with sarcarcan steel. Also has a bow made from bloodwood. She is very adept at using both these weapons. she also has much experience with spears, less so with battleaxes and warhammers.

## Achievements

* Stopping the Blood Elf rebellion
* Slaying Naltar the wicked, of Nalt-Illska
* Founding the kingdom of Resanor

## Friends/Enemies

**Friends**

* Lords of all the Orcani dwarf clans.
* Chiefs of the Avari.

**Enemies**

* Orcs
Rules

**Here are the wiki rules!**

## General

1. VideoGamer0516 shall be hereby referred to as "The Mememaster".
2. Don't swear too much.
3. No porn.. anything else is fine.
4. Respect the admins!
5. Don't go too far off topic- unless you're on the fun and games board.
6. GrieferGuy is to be banned on sight!
7. If RedExtremeXD makes a comment that involves criticizing this wiki, delete the comment..

## Forum

1. No off topic threads.
2. No ridiculous swearing.
3. No godmodding on the roleplay forum, unless the rules state you can.
4. Try not to insult other players ideas; but constructive criticism is appreciated.
5. Only use characters/factions/weapons/locations from this wiki on the RP forum. If you want to use another character/weapon/location from another source, go ahead and create a new page!

## Roleplay Pages

1. Do not make your custom faction, character, or location insanely overpowered (Example: don't be Goku the Saiyan god).
2. the maximum OPness for a character is a really strong maiar/just below valar.
3. No stupid page names/page content.

## Roleplaying Ratings

**Each Roleplay has a rating. Roleplays are rated depending on their content. For example, a Roleplay with Strong Language and/or Blood and Gore would be rated R.**

**G** - No suggestive themes or violence whatsoever. These are the mildest of Roleplays and have no action or anything of the sort. These RPs are mostly based around conversations in an age-appropriate location, such as a house.

**PG** - Mild violence or suggestive themes. These Roleplays may have fighting or conflict, but never descriptions of violence or death. They may have action, or describe locations such as taverns and casinos.

**PG-13** - Violence and/or mildly disturbing content. In these roleplays mild swears may be used, and torture may be described. Your characters may drink, fall in love, or make references to mature content. Action is frequent and descriptive.

**R** - These are the harshest of roleplays. mature content, drug use, torture, and things of that sort.
Gondorian Age of Chaos

The Gondorian Age of Chaos was a time on the Fifth Age when Gondor was divided into many warring principalities and kingdoms, after having suffered heavy losses from the war against Nalt Illska. With the Death of Romendacil VII, The princes Aingeru of Andrast and Senyarion of Anfalas revolted to claim independence, and the revolts eventually led to the total collapse of authority and the King's role becoming purely ceremonial.

## Political Situation

Dol Amroth led by Pannion, Lebennin led by Culion VII, and Ithilien led by Farathmor were the strongest of the Princes, with Dol Amroth ruling Mornan and Lebennin ruling the Ringlo. However, the Princess of Ithilien Tinuviel, the Prince of Anfalas Elendor, and the Prince of Andrast Otxoa retained strong positions in the north and west respectively. Little would they know however, that the order would be restored by a native Harondorian descended directly by the female line from Arwen herself.
The Erechian People

#### ***The Erechian People's Geography***

The Erechian People are multiple Elven Tribes around the South of the Ered Nimrais White Mountains).

Around the middle of the 4th age they moved to this place, and prospered with Gondorian aid.

After the Hussar Anarion rebuilt Erech, those Elven Tribes started to live there, and learned magics of the oldest times.

The Erechian People were key in the Harad-Gondor Conflict.

#### ***The Erechian People's Life Style***

The Erechian people were tribal, until Erech was rebuilt by Hussar Anarion, They mainly farmed for food, but also hunted with great skill.

They grew: Corn, grapes, potatoes, carrots, wheat, and beans (They also gathered Wild Rice)

They hunted: Boar, pigs, sheep, deer, Orcs (If they saw them) rabbits/hares, and Cows

The Erechian people were very smart, so they had strong buildings and equipment, much better then the Far Harad People

They Built mainly with Spruce woods, and the Gondorian Rock from the Ered Nimrais.

#### ***The Erechian People's Military***

Before Gondor started helping these elves, they fought like Indians, nice and quite, they were known for their archers.

After Gondor showed them shields and better armors, they had people like Legionaries of Rome, they were tough to beat, and almost never tired. They used metals like Copper, Tin, and Silver before Gondor aided, then it also include Iron, Gold and Diamond (rarely). They were ranked like this: Swordsman = Privates and up, Archers = Recruits and up, Heavy Armored were Lieutenants, and Corporals were Cavalry led by Anarion of Lebennin. They never used Scythes, Axes, or rocks in their fighting.

#### ***Leaders of the Erechian People***

The first was Hussar Anarion after the rebuilding of Erech, He died after the Harad-Gondor Conflict

The 2nd was Elphir Hammerfist of the Gilderim Tribe. He died fighting Harad for a raid.

The 3rd was an elf named Imlaridan of the Sylian Tribe, He died on a trip to Imladris.

The 4th is Gwindor Tiwele of the Nolderin Tribe.

#### ***Tribes of the Erechian People***

There are the Nolderin People known for their blades and swordsmen.

There are the Sylian People Known for their Archers and Assassins.

There are the Gilderim known for their builders and architects.

There is the Dorwidrim known for their brewers and bakers.

There is the Avrin known for their Silent Cavalry.

Last is the Eldadain known for their scouts, spies, Scholars and Magic Users
The Redwood

It is located over the Ruins of Fornost

#### ***Inhabitants of The Redwood***

Many orcs hide within the dark thickness of the trees of the wood and at the edges

Redwood Guardians are the finest troops in this wood and usually come from Elf Warriors and Redwood Rangers

Redwood Rangers are the 2nd strongest troops in these woods coming from Rangers

Huorns and Ents reside within the trees and in the secret grove a Balrog is trapped forever in its cage

### ***Cities and Towns***

The Main Castle/city is Celon Redwood, located in the middle of the Redwood

A Large town to the Southwest of Celon Redwood is Plainsfood which is out on the Plains across the Rivers

Hidden Halls is located in the west in the Greenwood, a place turned green by the last druids in the area

Medium Town is Britfar south of Celon Redwood

Small Towns are Wildfire which is East of Celon Redwood and Trenchwood directly North of the Castle

Rebel Villages are: Neverholt Village (Fallen) Windwhistle, Hardshot, Many Orcs home, Surgeattack

Orc Citadel is in the north in the Fallen Wood, a place corrupted and chopped down by orcs.

### **Reign of The Redwood Ends**

Redwood's Bane he is named,

slaughterer of good,

He has not been baned,

End of the wood.

The Balrog, Redwood's Bane has escaped and burned The Redwood to ashes, a monument is the only reminder left besides charred wood and metal.
Peredhel

**The race of the Peredhel is one of the fairest, but most valiant races of good. The Peredhel are half elven, half man, and are immortal. Peredhel itself means "Half Elf".**

## Traits

The Peredhel are half elven, half man, so they are immortal, meaning they can only die in battle, not from old age. The Peredhel are tall, the average height of one is six foot two. They are swift and agile like elves, but bulky and tall like men. They are usually light-skinned, with short, thick hair to long hair. Most have blue or green eyes, with a curved straight nose.

## Culture & Domains

Nobody knows where the Peredhel originated from. Some say they were from a nameless island much like Numenor. They had a rich and unique culture. They loved the arts but were also valiant warriors. They had glowing white and blue cities, with white roads and nature everywhere. The valley Nan Pervan which housed the great city Minas Beinost; home of the King of Promethea.

Aranuir •
Kaldaron

Nan Pervan •
Promethea

Nimrolite •
Nimrolite Blade •
Aglaredhel

**Peredhel** •
Gondorians •
Rohirrim •
High-elves •
Galadhrim Elves •
Fjárinnvörð

**"We are the Guard that stands at the Doors of Hell itself" - Unknown, attributed to Haraldr Blátonn.**

## The Hellguard

The Fjárinnvörð, or Hellguard, is an elite order of the Free Peoples dedicated to ensuring that the evil within Utumno remains confined there and unable to threaten Middle-Earth. They were founded by the Issgardian adventurer Haraldr Blátonn, when he stumbled upon the ruins of Utumno and managed to rescue hundreds of tormented elves from its grasp.

## Out of the Pits of Hell

Haraldr Blátonn was an esteemed adventurer who scouted out Forodwaith for the League of Issgard. One day, he stumbled upon a strange ruin in a dark valley between the Mountains of Ice.
Sultanate of Raj

The Sultanate of Raj is a powerful nation located in the Cloud Forests of Far Harad, known as a center of trade between the north and the south and having a unique culture that remains unstudied by even the great explorers of Gondor..

## History

The Rajians have had a long history, beginning with the rise of the Everlasting Sun Empire in the First Age. The Everlasting Sun Empire was founded by the Chyan, the Near Haradrim people who lived in the delta of the great river that runs through Near Harad. From there, they quickly founded a powerful empire, stretching over most of Near Harad and even into the Moredain lands. At its height, the Everlasting Sun Empire had even subjugated the Bozishnarod tribes of the Cloud Forest, and as many Chyan immigrants and Moredain slaves migrated there, the Rajian people began to form.

The Everlasting Sun Empire fell at the end of the First Age, and quickly collapsed into squabbling warlords and petty chieftains. In the Cloud Forest however, the Rajian people soon established a government and the great port city of Bozisha-Dar was built. Raj thrived throughout the Second Age, controlling the trade routes of the region to become a major power and expanding into the neighboring lands.

The coming of the Black Numenoreans disrupted this order, as southern Bellakar was lost and the trade monopoly collapsed. Raj soon became a mess of petty princes and vengeful chieftains, and it would not be until the coming of Rajankwed in the middle Third Age that Raj would be unified once more.

## The Coming of Rajankwed

Rajankwed Hubin Locke-uk was a great philosopher and teacher, native to the highlands of Isfahan on the border of Raj. He is said to have been born to the local ruler and his Moredain slave-girl Cat'n. Rajankwed was prophesied to be either a great leader or an enlightened being by a wandering sage and he was raised pampered, shielded from the struggles of life by his father. One night, Rajankwed discovered the suffering outside the castle walls, and he escaped at the break of midnight to become a wandering sage.

It is said that Rajankwed starved himself for 30 days, going with little food and water and owning nothing. When he grew emaciated by his starvation, it is said he saw clear visions that the path to enlightenment is a balanced one, leaning to neither hedonism or asceticism. The sage who prophesied his destiny nursed him back to health, and Rajankwed soon was said to have reached enlightenment through twenty-four hours of deep meditation under a Baobab tree.

Though these details of his life are heavily influenced by the religion he started, it is certain that Rajankwed fulfilled both parts of his destiny: After his enlightenment, he displayed his miraculous powers to the various scattered rulers of Raj, founding the religion of Darme Raskudria, and his disciple Peroosswahr would come to rule a reformed Sultanate of Raj into a golden age that continues even through the Fourth Age.
Meiyo Calender

**The Meiyo calander is used specifically by he Meiyo peoples to tell the year until the prophecy comes true.**

## How it works

The Meiyo Calander counts the blood moons. There are 128 blood moons in one Meiyo year, and the old stories tell of the true Shogun appearing on the night when the 7th moon meets the 8th moon. This most likely means that there is a night in the future that there will be two blood moons in one night and the true Shogun will reveal himself.

## Prophecy

"On the night of when the 7th blood moon meets the 8th blood moon the true Shogun of the Meiyo people will appear in the palace and be crowned immortal Shogun"

Saiki Takuya •
Zearus Silvershade •
Seven Warlocks

Meiyo •
Enedwaith

Cytite & Crysinite •
Crysn & Cryivin •
**Meiyo Calender**

Meiyo •
Enedwaithians
Southgard

## Lore

Quenta Silmarillon: Lost chapter

Regarding Southgard

"Thou fellow noldor and sindar. You shallest not go to the southern lands of Ea, the wild elves have taken up lives there.

- Fingon, high king of the Ñoldor.

The Southgard are the elves of the southern seas and jungles, and are a hidden race of elves. Very few mortal men, dwarves and even elves know they exist. Southgard is made up of Elves who went first west to valinor, but turned south to the massive jungles of the south. There they established their capital city of Southgard. Many of the elves pondered on what befell these elves, wether slain or taken. Many rumors appeared about these elves. All were rumors until of course fingon saw them with his own eyes. He hated them, with a burning passion. "They dared to upset the Valar with their selfishness," Fingon would say. As generations passed by, they slipped out of the worlds knowledge, and founded the city of Seagard in the high-seas of the southern ocean. These elves were like gods to the Tauredain. The Tauredain respected the elves and payed tribute and sacrifece, building great temples. But even that did not last for long, Sauron's rise to power forced the Tauredain to disappear into forgotten parts of the jungle abandoning the temples made for Southgard. Southgard for the next few thousand years grew in population and strength until the one ring was destroyed. By that time Southgard had great cities and castles spanning the ocean and the jungles of far harad. A few years later the corrupted elves, also known to be Nalt Illska rose to power conquering the east. Southgard made a stand lunging from the edge of the jungle at the corrupted elves at the battle of the rain (Far harad jungle Fourth Age: 1400) and defeating Nalt Illska. Southgard's victory only channeled the peoples of middle earth to fight back. Nalt Illska was defeated in a Southgard siege of the city Skior-Doraz and Nattie was defeated in the battle of Nalt Illska. Southgard today is mighty and all races of elves, men and dwarves look up to them. Until of course Nalt Illska's second rise. Then Southgard fell to the sea, lost.

## Major People

King Pyrder: Wisest and founder of southgard, one of the first elves who awoke in the elven awakening, slayer of foron.

Queen Tanelia: Wise, beautiful and powerful.

Prince Zelphar: Prince of the southgard, killer of morgulon.

Princess Sarya: Practices morgul crafts

Princess: Chalia: The only southgard elf to ever leave the ocean before Nalt Illska.

General: Tehlmar: Greatest battle tactician in middle earth.

Admirial: Pharom: King of the oceans as some people refer to him as.
AethelWulf

**AethulWulf is the current leader of the Arctic claws.**

Aethelwulf is the alpha of the Arctic Claws. He has cold, icy blue eyes; slick, thick, snow white fur with rippling muscles, black tribal war paint from the muzzle to the top of his hunches, with jaws stronger than a hyena, claws sharper than razors and teeth like knives,

## Race

AethelWulf is an Arctic Claw, which were werewolves but after the downfall of Morgoth ran to the misty mountains with Durin's Bane they then started the transformation from Werewolf to beast, later they headed north to the rising power of the White Uruk-Hai. With Tribal painting on their faces and sleek white fur, the alpha has paint down to his upper legs, they have razor sharp claws and they retained the intelligence of man, so they are untrainable.

## Faction and Role

Aethelwulf is the alpha and leader of the Arctic Claws, a race of wolves with white fur that once served Morgoth before his downfall. He led them to the Misty Mountains where they befriended Durin's Bane and later the White Uruk leader Apocalypse.
The Overlord

The Overlord is the Greatest Rival of Eru Illuvitar. The Overlord is not one of his Kin, nor did Illuvitar create him, but it is thought of him being the Dark Side of Eru. He had a small humble servant, that did all that he told. The Overlord is known as the greatest ally of Nalt Illska, when Eru tried to stop it. However, just like Eru, The Overlord is immortal, and can only be stopped by putting him in a unbreakable prison, a cube out of the hardest rock that ever existed.

## The Unknown War

The Overlord is known to have lingered long in the War of the Unkown, and as well as falling into the Ruin of Time, and staying there, wrecking the Unkown's houses, ruining their crops, and corrupting them. Once, he will be released, and the Universe and all of Eru's making will be His, and only His. He will use the Universe and destroy some, and devour the rest, for the Overlord is always hungry, and only destroys and corrupts...

## Not to be confused with:

The Overlord is NOT Nattie of Nalt Illska. Nattie is the Overlord's Wife, also referred to The Overlady. The Overlord has no relationship to Morgoth, and if they fought, The Overlord would crush Morgoth with his pinky toe.

## Weakness

The Overlord's great weakness is his Greatest Strength. Nobody knows his Greatest Strength, so nobody knows His Greatest Weakness. Shall I say more?
Juagua

**The Juagua live in the jungles of far Harad. They are adaptable and able to change skin color to blend into their environment.**

## Physical Characteristics

The Juagua are short but muscular allowing them to swing from vines and hide on thin branches. They are quick and infamous for their tactics of attacking enemies. They are one of the very few races in middle earth that can change skin color to blend into their environment.

## Culture & Domain

These elves are known for their secretiveness, and their rouge like nature. They preform many ceremonies honoring their friendships with the Taruedain and even accepting the Taruedain to live in their cities. They live in the far south of the far Harad jungle.

## Military

These elves are sneaky and can swing from vines, jump from trees and anything else to ambush attackers. They commonly wield weapons of Magua, an alloy found only in the jungle. Their weapon of choice is blow darts and daggers, but can be seen using waraxes, warhammers, swords and bows. They are overall the best at setting ambushes and laying traps.

## Enemies/Allies

**Enemies**

* Near Haradirm
* Moredain
* Mordor

**Allies**

* Southgard (Vassal)
* Galadhirm (Friends)
* Tauredain (Friends)
Jojor the Fat

Jojor, or just Jojo, was the fattest Dwarf that ever existed. He was the Last King of the Blackbeards. He was fatter than Bombur of Erebor in 7 times, and couldn't exactly stand up straight. He ate approximately 191 Blogies (Black juicy worms, size about 18 centimeters), 1398 califries (potatoes that grew in the Black Mountains), 36 whales, and 19 Fish burgers (burgers made out of calories, whale meat, and Blogies) per day, not including the snacks he had every 15 minutes. When he wasn't eating, he was sleeping. Jojo is believed to become King by crushing Steward King with his weight.

## The Red Treaty is broken

When the Blackbeards no longer had food to feed Jojo, the Dwarves went to the foothills of the Orocrani. The Red Dwarves did not like this, for more and more supplies were lost. Tron the Red King attacked the Blackbeards, and slaughtered them. Open War has begun. Jojor the Fat's foes suffered heavily from the weight of Jojo. No arrow could pierce all the fat he had. Tron successfully killed Jojor the Fat, but he had been fatally crushed by Jojor's falling headless body. Thus, the Black Mountains fell, for no supplies did the Blackbeards have left, and slowly became slaves to the all free people....
Arundalr

The Kingdom of Arundalr or Konungariket Arundalr is a Shorilander kingdom located next to Everdale in the alpine valleys of the Cape of Forodwaith.

## History

Arundalr was founded in the middle Third Age by the Shorilander captain Harald Arun-King. He was a firm believer in the "manifest destiny" of the Shorilanders to civilize the wild lands of Middle-earth, and knew when he found the broad, fertile valley that this is how he would actualize this dream. Soon the towering Gothic Castle Arundalr was built, and the next king Vikar would reestablish contact and trade with the Shorilanders in the south. Harald II caused a war between Arundalr and the Trolls of the Forodwaith Mountains, which claimed his life and was only resolved when the shapeshifter King Bjearing wiped the trolls out of the valley. Vigbrands and Herbrand, his successors, had moderately prosperous reigns, with many Lossoth and Shorilanders coming to see the legendary ice carvings of the people of Arundalr. Under Kissa's reign the trolls returned and ravaged the countryside until Ollof Trollsinger learned their crude language and made a pact with them, ending the war.

## Recent History

Kissa's crown passed to Agnar upon his death, who carried on the pact between the Trolls and the Arundalar and sponsored building projects in the capital. Upon he and his wife's death in a shipwreck however, their inexperienced twin daughters Esje and Ajne took power during the time of the War of the Ring. Sauron, angry that the Arundalar had made an alliance with the trolls but still did not send troops to aid him, had one of his ringwraiths use his morgul blade to corrupt a Shorilander thane named Hansell, turning him into a wicked Cargul with no free will. Hansell, having been taken over by Sauron's power, infiltrated Arundalr, seducing the co-queen Ajne and then attempting to kill her, but the vengeful trolls and their king Peter Gynte captured Hansell and froze him in a block of ice, as Ajne married her childhood friend Kastrof, a reindeer herder of the inner Arundalr. Now, with the evil of Sauron vanquished, a strong winter sweeping over Arundalr, and Esje looking to marry Sigride the sister of Kastrof, Arundalr's future lies in the balance. No one knows what next will come........
Magua

**Magua is a flexible and hard metal only found in the jungles of Far Harad. It has the rarity of iron so it is not that durable or strong.**

## Appearance

Magua in ingot form is a dark green color with a brownish tint, in ore form Magua is purely green color.

## Obtaining

Magua is found in the jungles of Far Harad and only there. It is common in the earth, and rare on the surface. It is found in veins of 10-23 ounces at a time, enough to make 2-4 ingots of Magua.

## Uses

It is used commonly by the Juagua for light armor, and weapons. Mainly daggers. Magua armor is flexible to to fit the movements of the Juagua and the daggers are reliable to hold up and stay sharp in a battle. It is also used for heavier armor and swords/battleaxes/warhammers for the heavier legions of Juagua warriors. Some Tauredain warriors also use Magua.
Crysn & Cryivin

## Lore

Crysn & Cryivin were forged orgininally for Saiki Takuya the last Shogun of the Meiyo. They then were handed down to Zearus around TA 728. They are made from Crysinite so they are worthy weapons of the Shogun.

## Characteristics

The are made from Crysinite and are the best forged swords ever forged by the Meiyo smiths. They as most Shoguns blades are forged, they are straight and long, used mainly for slashing but also with a deadly stabbing tip.

## Other history

They have felt the blood of many races.

Never Dulls or breaks

Thin and light

{{

Saiki Takuya •
Zearus Silvershade •
Seven Warlocks

Meiyo •
Enedwaith

Cytite & Crysinite •
**Crysn & Cryivin** •
Meiyo Calender

Meiyo •
Enedwaithians