GDI Tech Tree

### Tiberium Items/Misc (Apparel)

There are quite a few items that come with Tiberium, mostly it is raw Tiberium and maybe some ingredients. These items do no damage and are harmless for now.

The “Raw Tiberium” items are gathered from harvesting the corresponding type.

These items may be “unstable”, that means if they deteriorate or break they spawn Tiberium Crystals of the corresponding type. They do not deteriorate while stored, for now.

-Raw Green Tiberium Crystal, this mysterious box can be refined at any Tiberium refinery.

10 Green Tib => 35 Steel

Gathered from Green Tiberium, Tiberium Pods, Green Tiberium Shards, Green Tib Rock.

-Raw Blue Tiberium Crystal, just as raw green Tiberium it can be refined.

10 Blue Tib => 15 Plasteel

Gathered from Blue Tiberium, Blue Tiberium Shards, Blue Tiberium Rock.

-Raw Red Tiberium Crystal, see above.

5 Red Tib => 4 Gold, 2 Uranium

Gathered from Red Tiberium, Red Tiberium Shards, Red Tiberium Rock.

-Raw Tiberium Veins, see above.

5 Veins => 5 Uranium, 5 Raw Green Tiberium Crystals

Gathered from Tiberium Veins, Vein Rock.

-Tiberium Fuel, this item is needed to fuel Tiberium power plants.

25 Raw Green Tib, 5 Chemfuel => 5 Tiberium Fuel

-Tiberium Riparius book, this book is mostly a lore item, it explains the nature of Green Tiberium as known from lore but is also a necessary ingredient in structures.

-Tiberium Vinifera book, same as above but for blue Tiberium.

-Tiberium Rutila book, same as above, but for red Tiberium.

All books are crafted at the Tiberium Research Crafting Adapter and require up to 3 corresponding raw Tiberium.

-Tiberium Protection Suit/Mask, both parts are available after Tiberium Knowledge research and can be crafted at the TRCA. They offer full protection against Tiberium if both parts are worn. Once at least one part is below 30% or so HP the suit will start “leaking” and your pawn will experience reduced Tiberium exposure.

Mask cost: 30 Steel. 60 Cloth

Suit cost: 5 Plasteel, 75 Steel, 120 Cloth

-TiberAdd Drug, a recently added drug to make it easier to handle pawns with Tiberium Mutation, it basically fills their Tiberium Need for a short time.
Cost: 3 Tiberium Grass, 1 Tiberium Shroom, 5 Neutroamine

-Tiberium Chunks, these new items were added to prevent simple chunk deterioration and the abuse to prevent Tiberium from spreading.
They will slowly deteriorate on their own and corrupt adjacent chunks as well as slowly damage buildings. They are not used in any recipe. Upon destruction, they spawn Tiberium crystals of the corresponding type.

### Tiberium Research

This mod also adds a small research tree, which will allow you to do more and more with Tiberium. All of these require the Tiberium Research Station(TRS) available at the Production tab after the Microelectronics-Research.

If you are a tribe and are afraid of Tiberium, fear no more as now you have your own little addition.

-Tiberium Growth Block, this is a very small research that allows you to build a cooling box that will act as a Deep Ground Freezer but unpowered, with a small radius and it will break after a certain amount of use-time.

Requirements: Passive Cooler-Research

-Tiberium Base Research, this is needed to start basic Tiberium research.

Requirements: Microelectronics - Research

-Tiberium Knowledge, this is further research on Tiberium, it allows the construction of the lore books and Tiberium Protection Suits at the Tiberium Research Crafting Adapter(TRCA).

Requirements: Tiberium Base Research

-Tiberium Refining, the name says all, build that refinery, at the Production tab, and get your lovely resources.

Requirements: Tiberium Knowledge - Research

-Tiberium Power, this is another handy addition, the basic Tiberium Power Plant and it also allows you to craft Tiberium Fuel at the refinery.

Requirements: Tiberium Refining Research, Multianalyzer and TRCA connection to the Tiberium Research Station

-Tiberium Inhibition, this is one of the more advanced researches, this allows you to build the Deep Ground Freezer, a measure to protect yourself against Tiberium.

Requirements: Tiberium Base Research, Multianalyzer and TRCA connection to the TRS

### Tiberium Buildings (Production/Research/Defence)

TiberiumRim adds a lot of new buildings to deal with Tiberium, or use it, these can be acquired by research as explained above. Most of the structures do spawn Tiberium when destroyed, especially those containing Tiberium in the cost list.

-Tiberium Research Station (TRS), this is most likely the first building that you will build in this mod. It is the core for all Tiberium research and even further Faction research(if you have that addon) It can be built after the Microelectronics Research has been finished and can be found in the Production tab.

Cost: 10 Uranium, 350 Steel, 10 Components, 50 Raw Green Tiberium Crystals

-Tiberium Research Crafting Adapter (TRCA), this is just as likely to be your second Tiberium Structure, it fits graphically to the TRS and should thus be placed as close as possible to the TRS. This is mostly used as the crafting station of various Tiberium items but also acts as a necessary building to allow more research at the TRS. It is available after the Tiberium Knowledge research and is also found in the Production tab.

Cost: 5 Gold, 75 Steel, 2 Components

-Tiberium Refinery, next up is our first production structure, the refinery. This structure is used to refine all types of raw Tiberium into useful materials. It is also the place to create Tiberium Fuel once available. There are no dangers to this structure besides it spawning Tiberium when destroyed.

Cost: 5 Uranium, 10 Plasteel, 5 Gold, 150 Steel, 6 Components, 1 of each Tiberium books (Riparius, Vinifera, Rutila)

-Tiberium Power Plant, this is an advanced power producer. Available after Tiberium Power research. It will use up Tiberium Fuel and creates 2250 Watts. Can be found in the Power tab.

Fuel usage: 0.75/d

Cost: 250 Steel, 25 Uranium, 15 Plasteel, 5 Components, 5 Tiberium Fuel, 1 Riparius Book

-Tiberium Spike, if you ever played Command & Conquer you will remember these structures as money sources, lovely, right? Since lore-wise it is a harvester and refinery in one. But this is RimWorld, and I cannot give you unlimited silver. Instead, I can give you unlimited raw Tiberium!

To use this structure you need both Tiberium Power and Tiberium Refining - which is silly since Power depends on Refining but whatever - once you can build it you only need an infected Steam Geyser, which is then a Tiberium Geyser. Place the Tib Spike on top of it, power it, and watch Raw Green/Blue Tiberium Crystal boxes appear around it.

While it is on the Tib Geyser, the Geyser will lose its threatening abilities, so it’s a win-win situation. You can also press the Hand Symbol on the bottom bar to forbid newly spawned Tiberium, so pawns don’t start running to haul it. It can be found at the Production Tab.

Cost: 425 Steel, 75 Plasteel, 30 Components

-Deep Ground Freezer (DGF), this is the first “defensive” structure which is available after acquiring the necessary research “Tiberium Inhibition”. It can be found in the Security tab.

After being constructed it acts as the water pump, just a bit faster, and will slowly “freeze” and place snow on the ground around itself in a radius of 10.5 max which takes 3.5 days to reach.

It also freezes water and kills plants but does not kill Tiberium.

It is meant as a preventative measure to be built on places Tiberium has not reached yet. It will not affect Tiberium soil (as it does not hold snow).

Cost: 175 Steel, 10 Components

-Ground Freezing Box, this is the tribal version of the DGF. It is acquired after researching “Tiberium Growth Block”. It will slowly freeze the ground in the same manner as the DGF but it only has a radius of 3.5 and takes 1.5 days to reach it.

After a few days, it will be destroyed as it has a limited life span.

Cost: 75 Steel