recursal/Fanatic-Fandom huggingface dataset:
The Shieldwoods

The Shieldwoods is a giant, temperate evergreen forest, bordering the Iron Mountains on one side, and the Feydorian Empire on the other. It is the longest forest range in the MFK universe.

A large majority of the forest is on the side of the mountain range. Although the crowded forest mainly consists of large conifer trees, there has been a rapid growing coconut population, due to littering.

Currently, there are no civilizations in the Shieldwoods, as the mountainous terrain is much too difficult to traverse, let alone build on.

The Shieldwoods are a mainly untouched place, as they are unsafe for hunters. Despite this, their snake population is on a decline, due to the masses of small animals gaining sick-ass karate skills.
Ironhide Family

The Ironhide Family, is a family of Northern sergals who live in Iron Blood Village. The head of the family (Althalos) pretty much runs the basic tides of the Family, While his brother, Kain handles pretty much everything else. The family pretty much keep to themselves, except Delite Ironhide, who is crazy about showing off his muscles and strength. One of the youngest of the Family, Rarnir Ironhide, Owns a farm at the base of the Iron mountains where he supplies the village with Hides, food, and other necessaties.

The ironhides grew up being taught to hate lawbreakers, so as a hobby in their later years, they attack and pillage bandit camps, brutally murdering all its inhabitants.
Aeromancy

Aeromancy is a discipline of magic focused on air and wind.

It is a relatively common school of magic with a big variety of uses.

Aeromancy is powerful against other magical disciplines that rely on their opponents being on the ground, like geomancy, but also excels at knocking back lighter targets.

## Examples

One of the main benefits of aeromancy is that it is usable anywhere, anytime (with the exception of vacuums).

### Movement

Novice aeromancers are able to thrust themselves forward slightly, allowing them to run faster than normal.

Intermediate aeromancers are able to launch themselves into the air, but unable to suspend themselves or others afterward, leaving them at the mercy of gravity (or a well-timed gust downward before landing).

Aeromancy's main and most sought-after utility is that of flight. It takes an expert aeromancer to lift himself off the ground and another few years of practice to master mid-air control. It is extremely useful, though, and serves an incredibly wide array of uses in combat, travel, scouting; the list goes on.

Not even the most skilled aeromancers are able to grant others the powers of flight through just aeromancy, but they are still able to make them fly; the aeromancer will be the one in control of the flight, though, and this is especially hard to do on a person fighting against it.

### Breathing

Novice aeromancers are able to create pockets of air around their own and others' heads. This will grant them the ability to breathe underwater.

Intermediate aeromancers are able to recycle carbon dioxide back into oxygen, allowing these pockets to last indefinitely. They're also able to create bubbles instead, shielding people from hazardous gases or granting them the ability to breathe in a vacuum (but the air cannot be "created" inside the vacuum).

Expert aeromancers can do this the other way around; they're able to asphyxiate people by literally pulling the air out of their lungs. This takes incredible focus and concentration and can usually only be done at close range.

### Offense

Aeromancy sports a number of "crowd-control" options, the most basic version and usually the first offensive spell an aeromancer learns being a strong gust of wind to throw off opponents' balance or even knock them down completely.

As the aeromancers' skill improves, this gust of air can "specialize" in various ways. It can be focused into a smaller area, it can grow in terms of "raw strength", it can even move outwards all around the aeromancer when they are being surrounded.

Masters of aeromancy are able to push the limits; a "gust" can turn into a full-blown (pun intended) hurricane, destroying anything in its path. This takes a huge deal of concentration and power from the aeromancer, but can be truly devastating. A slightly toned-down version of this are other

## Known Aeromancers

*Please feel free to add your characters here!*
James the sergal!

* James the sergal is the most majestuous creature within the kingdom, his glorious white furred described to be flowing in the wind as a shopping bag floating in the wind like an airy spirit is playing along with the ample piece of plastic. His cunning blue eyes shimmering with something that looks like candle light, with the intensity of our love and life providing sun.

But the beauty that the physical plane has granted him, was a side on the scale of his life. As there was a file side to this tremendous looking beast.

His words are like acid, his actions morally unacceptable. A rebel who lives of friction, a conversation gone smooth is one lacking in passion. May it be anger, fear, love or lewd. Or the one thing that appeals to his ego and greed, gold. He was truly turned mad by his obsession with the most perfect metal on this planet, and his madness lead him to wealth. Yet, left with nothing besides it to show for it. Turning him bitter, and judgeful against others.

But very few, manage to carve the hideous rough unpolished stone that his personality is. And end up with a brilliant diamond, a stable and strength based friendship will form. But like an actual diamond, under high pressure and out of ashes! And for there to be ashes, there has to be fire. And those that play with fire, likely get burned.
Quelmak

They are a peaceful old tribe that was forgotten but after the attack on earnwold, they have been forced to secure their tribe more than usual . They value nature and have special bonds with animals. They live peacefully in the chumkao tree which has grown to a staggering size so that the whole tribe can live in it.
Richard Moreau

Unnamed Brother

Unnamed Sister

Richard Moreau (born 22nd of March, AT 390) and now operating under the alias "Raik" is the third child born of the minor noble Beata Moreau, and the merchant Vespasien Moreau. He was expelled from his home after charges of adultery with a married noble were laid against him. He has since cloaked his name and accent, and headed to other lands in order to create a new home for himself.

## Background

### Childhood, Family and Education

Richard was born at the beginning of Spring, in late March. He was the third child of the family, following a first son, and a first daughter. His father, Vespasien Moreau was one of the few merchants that made the long trek from Boreus to Earnwold, and one of even fewer to turn a tidy enough profit from it. His mother, Beata Moreau was born of a minor noble, and quite far down the line of succession. His parents married as part of a deal brokered by Vespasien that involved lands and a wife in exchange for financial assistance. His older brother was to take over lordly duties, going with their father to court in Earnwold on occasion. His sister was taught math and magic, and travelled across the Traveller's Sea to attend the Brimstone Academy. Raik had no head for counting, and no silver tongue for politics, so he was trained to fight, and to lead the small group of men that his father would contribute to any raised army the Fedorian empire needed. As such, Raik was often found without his parents, raised by a nanny and the old swordsman his father hired to teach him. He was, at the very least, taught basic math and reading, and he spent his 20th year on a pilgrimage to the Monastery at the peak of the Iron Mountains, where he leaned proper worship of the gods, and Maeliel in particular.

### Incident with Lady Hansen

Raik was always a little 'adventurous', and this led him to a chance encounter at quite a boring event. The young warrior, not one for stuffy meetings of lords, went out to get some air, where he found a woman, apparently doing the same as him. The two sparked up conversation, and soon hit it off together. Over the next few bored events, the two got closer and closer. The Lady was curious about him, at the scars he held from training, at his travels over the land. Raik found someone willing to listen, and perhaps a mother figure that was proud of him, for the first time. While Raik would not call if love, some others would insist the zebra was infatuated by her. The two took bed together for a few weeks, before word got out, and Raik was caught in the act by Lord Hansen. Furious, the Lord demanded his arrest, and only quick thinking and a handy whip saved Raik's life. He galloped home, charging in and grabbing his sword and something slightly more practical for travel than the tight leather chaps he was in, and set off south, not wanting to face a trial for what was almost certainly an assured crime.
Liara Amiella

## Personality

### Summary

Liara is normally loyal, hot-headed, and seems very innocent, but behind that innocent mask, she is very sexual and flirtatious

### Likes

Combat, drinking, people, going new places, training, food, killing her enemies, and winning

### Dislikes/Fears

Losing fights, killing innocent people and creatures, cheaters, liars, murderers, and being called short

## Attributes/Abilities/Conditions

### Physical

Liara is 4'7'' and weighs 117 lbs. and she's obviously a woman. She can lift up to 930 lbs. and she can run as fast as 50mph.

### Mental

Liara does like to make a battle plan, she prefers to charge into a fight and strike the enemy quickly, but she knows when to take a step back and come up with a strategy. She is a quick thinker, but prefers to use her brawn over her brain.

### Biological

When Liara was 11 years old she found out that she has been training, that she has enhanced speed and strength. She has discovered that she has night vision at the age of 8.

## Heritage

### Family

Stephanie Amiella (Mother)- Deceased

Kazma Amiella (Father)- Deceased

Alisa Amiella (Older Sister)- Alive

Artemis Amiella (Older Adopted Sister)- Alive

## Equipment

### Weapons

She only uses hand-to-hand combat, the only weapons uses are her teeth, claws, fists, feet, and tail in combat.
Direwolf Guild

The Direwolf guild is the second strongest guild of magical users in the world of Langar, run by guildmaster Syra Galera the Dragon Slayer mage.

## Location

Currently, the locations of it's whereabouts are unknown. Though it is shown to be in a meadow, surrounded by trees and plains. The climate around it looking relatively peaceful. The main building of the Direwolf guild has a simple appearance, having only a hall, stables, a farm, a watchtower and the quarters for all the members to sleep and eat. However, the Direwolf guild seems to have resources and guild halls spread out across the continent, to the extent of the former HQ of a guild of Sergal hunters who resided in the mountains.

## Power

Before Syra became the guildmaster, the Direwolf guild was a simple and average guild with not them much fame and renown. Syra and Luke worked together to improve their guild, the morale of the members, the territory, and even the power. It has reached an astounding level as the second most powerful guild of mages in Langar.
Sonomancy

Sonomancy is a subdiscipline of aeromancy and renders the caster capable of controlling sound waves and noises.

It isn't particularly common, but has a wide range of applications in utility, support and offense.

Combat-wise, it excels against smaller, more evasive creatures, as the sound waves are difficult to dodge. Creatures with sensitive hearing or that otherwise rely on verbal communication will find themselves at a disadvantage against sonomancers.

Sound waves are also able to deal great damage to structures; they will make quick work of rock golems, causing them to shatter near-instantly.

## Examples

Controlling sound can do a wide array of things.

### Echolocation

Not unlike *Toph* in *Avatar: The Last Airbender*, sonomancers can use echolocation to "see". It takes time to hone this skill, but effectively renders the user immune to blindness and lets them navigate in low-light environments with ease. They're even able to "see" invisible things and can tell apart illusions from real objects.

### Sound-morphing

Likewise, sonomancers are able to morph sounds and voices. They can use this in disguises to come across more convincing, can instill fear in their enemies by speaking in a demonic voice, or soothe allies in an angelic one. They're not just able to mimic voices, they're also able to replicate sounds like explosions or animals growling.

### Silence & Deafen

Extremely skilled sonomancers are able to (permanently) deafen or silence people, and even able to give people their hearing/speaking back. This can be used offensively to cripple people in battle, which is especially effective on spellcasters relying on vocal components. It also works great against small teams that rely on verbal communication.

### Offense

In terms of direct offense, sonomancy mostly relies on empowered sound waves to deal damage and cause knockback all around them. Intermediate sonomancers can begin to focus the sound into a cone in front of them, and as the skill level in this school increases so does the ability to focus (and the destructive power, too).

This sound-based area attack only deals moderate damage to fleshy (or, rather, flexible/soft/firm) beings, but has a much greater power on structures; especially ones made out of rock, marble, crystals or other things prone to shattering. *No window is safe.*

Another property of this attack is pain and ringing in the ears, especially for creatures with sensitive hearing, with hearing loss after prolonged exposure.

Masters of sonomancy are able to focus the sound waves in an incredibly small area, allowing them to make objects vibrate, allowing items like swords to cut through armor with ease or even allowing bare fists to pack a whole lot of extra punch.

## Known sonomancers

Jem has an inherent ability (replacing his regular speech) to shout powerful but uncontrolled empowered sound waves all around. This also affects Jem himself, who already has sensitive hearing, so he is careful to use this ability. He himself is not a sonomancer.
The Heart of the Forest

Deep in the thick of the Livewoods, in the heart of the magic and the vast sea of green brush and wild oak, there is what some have called a natural gift of the gods. An oasis to the weary and the essence of the Livewoods plentiful nature, therein lies The Heart of the Forest.

This place is one of calm, untouched by outside hands in eons and guarded carefully by the spirit of the woods herself. The way to this paradise is guarded behind walls of seals and magic, creatures, and tricks from the mischievous young woman who calls the woods her home, but those who do manage to reach its inner most sanctum are met with a sight few eyes have seen in the lifetime of any kings.

The Guardians Wood

## The inner sanctum

In the deepest reaches of the heart of the forest, there exists the guardians wood, a vast beautiful expanse touched by the gods themselves that bring healing, prosperity, and enrichment to those who lay theirs eyes upon it. Magic is sealed here, and none dare bare arms against this place, so its peace has remained for untold ages.

Those lucky enough to find this paradise may be fortunate enough to meet the guardian herself and, should this rare meeting occur, she may grant her power on those she deems pure and strong, gifting them her boon in the forms of wealth, strength, or in very rare instances only written in history....a wish.
Remora

"Violence isn't *always* the answer, but it, like, still is most of the time." *- Remora*

## Personality

Remora is an easy-going guy who loves a bit of friendly competition. A lot. He'll playfight with anyone over anything.

It doesn't take much to make him happy and he's easily content. Digestible food, a warm bed, and a distinct lack of lions trying to eat his face off is all he needs.

He doesn't like to think, and finds it hard to keep paying attention to things that require a lot of thinking. He 's convinced anyone who uses words with more than three syllables is pretentious and would rather avoid them from that point onward.

He gets along well with most people, taking on the role of a guardian for weaker people and creatures but following commands from persons he recognizes as stronger (usually after being been defeated in playfights by that particular person). He has a complete disregard for traditional ranking and authority and won't respect someones' authority until they're convinced that person deserves said authority.

## Appearance

Remora is a 5'8/172cm anthropomorphic nurse shark with a rather thick and powerful lower body. He doesn't usually wear a lot of clothing, keeping his wardrobe restricted to simple and crude leather shorts with a hole in the back for his tail.

Remora has short, black hair, with a red highlight through the middle. His eyes are emerald green and usually carry a bit of a playful expression.

His skin is usually covered in bruises, but fortunately his natural navy-gray sandpapery shark skin does a decent job at hiding these. His underbelly is a lighter shade of gray-blue, and he has some royal blue accents on the rest of his body, like his ears and arms.

## Abilities

Remora has no magical ability whatsoever. He "doesn't want anything to do with that heretic mumbo-jumbo".

He does have several physical feats, though; as a shark, he's inherently a great swimmer and has a great sense of smell underwater. He's also able to breathe inside of the water.

His nose remains sensitive out of water, but can only pick up scents in a much smaller range (with the same intensity, though). It also really, really hurts when it gets punched.

Remora has great physical resilience and strength- nothing supernatural, but definitely a lot above average. In return, he has mediocre speed and is far from intelligent. He does not become fatigued easily.

Remora is able to use both his deadly shark-teeth to tear through armor if nessecary and his muscular and thick shark-tail to knock people off their feet or hold them in place.

Remora doesn't like weapons and mostly prefers fighting unarmed, but can deal out some decent blows using a warhammer.

## History

Remora has no extensive history. He was born as the child of an alchemist and a guardsman, left home at 15 and settled in Earnwold, where he quickly made friends with the rowdier guards. He joined them shortly after, and has served as guard since then, respecting the others greatly.
Demon

## Origin

Demons are creatures from a shadowed and chaotic plane of existence. They are born from the energy of negative emotions and experiences. They are given form in the swirling vortex of chaos at heart of their home plane. Because of this, each Demon has within it an inherent disposition towards evil, and in most cases a chaos.

## Nature

Demons are for the most part disorganized. They only work together on short terms goals or for quick gains. Such pacts are often fraught with paranoia and treachery.An exception to this is when the creatures can be cowed or controlled by a more powerful creature, or by magic that can compel them to service.

Demons come in many shapes, sizes and forms, this variance can be attributed to their nature being tied to emotion and the inherent chaotic nature of such a force. No two fits of rage are the same and thus no two demons are exactly alike in the same manner.
Salem Bloodrose

Salem, left by her parents with the raven beasts, grew up in a crystal filled cave with her family since she was little. She doesn't remember much about her real parents, only that they saved her from being killed with the rest of her clan, and for this she is grateful. She has never left the area around Earnworld and she is now a mother of a young cub named Ember.

Salem is a kind and careful dragon and defends those she holds dear furiously. She glows to show her moods and changes like the seasons her hobbies. The tree she lives in is a great oak tree where birds, owls, bats, and herself live contently with each other. Also after growing up with them, she believes that they are her family and her thoughts are stored in her soul. she does hunt prey like other beings in the world, but she is mostly partial to herbs, grasses, fruit.

During the hardships she had fitting in with the other creatures of the woods, she gained their trust slowly but gradually. This is her strength and what she uses to defened her family. Now, her friend Silver claw and the others are her family too.
Queen Celestial/Meadow Fire

## Introduction

Queen Celestial, or more commonly known as 'Meadow Fire' is a powerful magical creature, who's true form is still unknown. She is commonly seen as a human, about 6'5 feet high, has light brown hair, purple eyes, and caucasian skin.

## Personality

* Meadow Fire is a friendly person. She doesn't mind cheering someone up or making someone's day if it costs her something. She has a strong sense of duty and loyalty, but when both conflict, she can give up her friends to do what she thinks is right. She often acts young, carefree, and somewhat immature, but there are moments when she speaks with great wisdom and confidence, or when a friend is in need, she'll be glad to help guide them through their troubles and offer a hand in support. She is shy about using her powers, and uses them as little as possible.

* Queen Celestial is formal, regal and wise. She acts independently most of the time, but occasionally has a soft spot for a mortal being, and becomes very close to a few people. She will not usually interfere with the conflicts of others; she will stand by and watch, but she'll be there in the darkest of times to lend a helping hand, a guiding light. In her eyes, every being deserves the benefit of the doubt, the second chance, the freedom from others' thoughts and opinions. Unfortunately, she does not take kindly at any attempt to harm or kill her, and responds with equal brutality. To Celestial, Meadow Fire is like an outlet to feeling what it's like as a normal being. A mortal creature, who changes every lifetime. She experiences a thousand different lives, she lives and she dies with her friends. It doesn't hurt as much as watching the world slowly burn for an endless amount of time.

## Powers

While Queen Celestial is obviously at her strongest in a purer form, Meadow inherits a lot of power and affinity for solar magic. She can use and manipulate the radiation and energy coming from the sun, to do anything from firing a destructive blast of energy to assisting her in other kinds of spells to giving her minor physical advantages during the day. In both forms her magic is much stronger against demons and darkness-based enemies than angels or light-based creatures.
Bufferman

Bufferman

*"He could be bad for business. Be sure to take care of him"*

**Bufferman**, Episode 1

"Heroes are so predictable!"

**Bufferman**, Episode 2

Bufferman is a fictional character created by William Osborne for the Lego App Man web series and is voiced by Jay Silver. He is the ring-leader of the Glitchers (an organisation which are accountable for many crimes - from black market trade to terrorism).

## Biography

Bufferman started off as an IT expert. In the years that followed, he took a dark path, and became a computer hacker. He came to create the Glitchers. His mission was to build up an army of henchmen and join his secret organisation. After doing so, he would become the head of the Glitchers, being backed by corrupt officials of high authority, with the one aim of world domination, and killing anyone who stood in their way in the process.

Using his knowledge for hacking, Bufferman was able to create a software with the capability of hacking into people's phones. Once he has hacked into their phones and knows enough information about them, he installs a buffer-symbol on their phones, which has the power to hypnotize them. In his control, he then forces them to join his cause.
Livelock

****Livelock**** is an upcoming top-town shooter developed by Tuque Games and published by Perfect World.
Livelock was originally planned under the name of **World War Machine** as a crowd-funding project. The game will feature three different characters that will define the class. The characters' appearance and abilities – called Functions – can be customized. Livelock is scheduled to be released in 2016 on PC, PlayStation 4 and Xbox 1.

*Livelock is a cooperative top-down shooter where you and up to two others must work together to break the cycle of infinite war between machines. As one of "The Few" remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.*

– source: arcgames.com

## Links

* https://www.arcgames.com/en/splash/ads/livelock
* https://www.facebook.com/playlivelock
* https://twitter.com/playlivelock
Ouch Time

Ouch Time is a giant among giants, and it has been this way since his birth.

His name is an odd one, but not too strange for his people. His name comes from the great pain he caused him mother, Synthesia as she delivered him. His sheer size put his mother in the hands of the care of healers. Since his birth though, he has caused many others to suffer, most of which was either by accident, or by his anger being stirs beyond it's brim, and hence the name. His real name is Lidelse in the Trollish tongue, but is translated better as Ouch Time.

Ouch Time's father and king of the Northern Trolls, (or Ice Trolls), Tusk, watched him closely as he grew and roamed in their home of Frostfell. And grow he did, for at his peek, Ouch was a full head and shoulders taller than Tusk. His great size frightened his people, and only made them all the more afraid of him. Tusk, although it hurt him and Synthesia to do so, they told Ouch Time that he had to leave the Kingdom, for he was far too dangerous.

Unexpectedly, Ouch Time complied with the good attitude he was taught to keep. Ouch Time fully understood the danger he put his people in, and thought his father's decision was for the best. Ouch Time traveled to what is known as the Iron Mountains, which is far from where Northern Trolls are expected to live, but it was cold enough for him to survive.

Ouch Time bares with him a sword crafted by his own hands from his Ice Smithing practice. The sword contains magic, not only just to hold to together, but also for the most urgent of times. These people of Trolls that he came from were indeed magic users, and he was no different, but he tends not to use it too often, for he is not practiced well in that art. (Northern Trolls use 'Frozen Magic' as the name implies, though only their greatest of mages can to magic outside of 'Frozen realm'). Ouch Time stands at about 17', whereas most Northern Trolls stand at about 12-14' tall, and weighs in at about 50 tons.
Deinonychus

Deinonychus,or better known as Nych, is a 15 year old raptor with an uncontainable sense of adventure. He can't help himself but to do anything to get out an run around. But there was a time that he was not so excitable. When he was much younger, he lost his father and mother to a Serpentine invasion. They were easily recognized as the Crotalus tribe, but which Crotalus was still unknown. With his home lost and his family gone, he ran as far and as fast as he could from that place.

His survival skills were entirely dependent on his instincts, which caused him to act more like a dumb animal that had no sense of right and wrong. This changed one day when a fearsome monster caught him, intending to be relived of hunger. The giant snake that had Nych on the brink of death...spared him, saying it was just too painful to watch himself kill a child again...

From thence Crotalus Atrox, as he was named, became a soft hearted father to the little boy and raised Nych up to be a better man that he ever was.
Ariel Blackwell

## Personality

Ariel is a serious man as he works as a Private Investigator, ready to put down the law at anytime, anywhere. He is not really a violent man, he doesn't really care to be honest, as long as he gets what he wants to get done, then you don't really bug him. He has belief that the world will never become "perfect" and that everyone should accept the life they have, and care for one another.

## History

### Early Life

When he was born, he was actually born a woman. There was supposed to be triplets, but they fused together into one girl body, till Ariel took over as the girl body shaped into a boy body after he was around 4 months old. He then decided to become a detective, like his brother Kai the 3rd was and became a Private Investigator and had a partner who was named, Zandra.

### Private Investigator

During his time as a P.I, he was taking a case that involved some sort of cult group, but during the case investigation, his partner was pierced in her lung by an arrow. Before she died, she told Ariel to drop the case, for her. Since she didn't want him to get hurt in the process. Then she died, and the guards were coming in, and then...someone else came by and took the blame for Ariel. It was his little brother Liam, Liam was born after Ariel was born, and was a P.I with Ariel and so they both worked together on this case. This event has caused Ariel to feel emotional depression and guilt but has kept it hidden with his chill/calm personality.

### Loneliness

After the death of his partner, he continued his work but lone wolfed it for most of his life now, feeling too much regret to work with a partner. He then didn't realize he was alone as well, noticing his sisters were in his mind, waiting for them to have a body of their own. So Ariel decided to find more energy to use it to give them both bodies and spent time searching for it, while doing cases.

## Abilities & Skills

### Agility

He has undergone many acts of training to test his speed and reflexes, because his father wants him to be faster, not stronger. He can be quick on his feet, like he is quick with his thinking. But even if he's fast, he can still get hit.

### Imagination

Ariel's left eye will glow when this ability activates. The world will go completely white as the scene would reshape itself, the scene then unfolds with the evidence given to him and then he'll be able to solve what would have possibly happened in the crime scene ahead.

### Mindscape

Ariel's mind can be completely blank at times, so he literally thinks over the crime scene. But when he sleeps, he enters his mind and can do whatever he wants inside his own mind, and so that's how he pieces it all together within his mind.
D.C.I

The D.C.I (Department of Cyber Intelligence) is a top secret government-run organization, which specifies in tackling organized crime. Their Headquarters is located on a private island off the cost of Blockam City.

In Season 1, Episode 4, the D.C.I help App Man and Andrew in their fight against the Glitchers.
The Gates

The Gates are a series of international public building projects made by and maintained by the Mages Guild and with permission from each of the kingdom they established a gate in. The Gate serves as a magical portal that can take one to any of the other gate, the one they go to being controlled by a mage attendant at the gate. Of course you can't just go through it for free. In order to help make up for the incredible finanices it took to establish an outpost for every gate, it costs 1 gp to use the gate even once.
Tyrronious (Spiritlink) Spirit Medium

Name: Tyrronious Tyrrantraek

Species: Wyvolf (Half Wyvern half wolf)

Ability: Spirit channeling. (Linking of the soul to Tyrro's. Spirit-linking)

Current possesser: "???"

Other links: Vexor (M Demon Tiger)

Kailaeron (M Wolf spirit)

Eleanor (F Fox ghost)

Ralos (M Lizard Ghost)

Kyra (F Sergal/wolf Hybrid Ghost)

Bio: Tyrronious is a strange individual with an even more complex past. When he was born, the mother and father disowned him for his... qualities. Left for dead in the deepwoods. There, he was left to fend for himself against predators and hunters. This is when his ability sparked, for when a hunter threatened his life, the spirit of Vexor inhabited Tyrro. Not knowing what had just happened, Vexor fell asleep and Tyrro got control over his body once more. He was soon adopted by a pair of Felines, raised by them up till he was too big to take care of. Unfortunately the set of parents met their end as Vexor took control once more and ate the parents out of bloodthirst. Tyrro was once again alone, paranoid and scared of the demon inside him. He was then adopted by a smaller sergal by the name of Kyra. She too met the same fate as the feline parents. The Wyvolf by this point has grown to its full size and now is paranoid about the danger within himself
Dmitri Leskov

Dmitri Leskov

Dmitri Leskov is a fictional character that features in the pilot episode of App Man Season 1, and is played by William Osborne. He was the head of the notorious Leskov Gang, that smuggled weapons illegally onto the docks of Blockam City, to sell to criminals. His gun-smuggling gang were active from the 1990s, up until 2016, when App Man took them down. He, along with his gang, were sentenced to jail.
Irene Velra

## Appearance

Like most of her kind, Irene is rather short, only being roughly 5'5 *when stood upright, though this height does not include her long ears. Her entire body is covered in a very short and fine coat of charcoal grey fur which she obviously makes the effort to keep clean and soft. On the top of her head rests some long a*

*nd flowing hair that is a solid white colour and her eyes are bright yellow, some people have even said that her eyes were woven from gold. And of course like all Bats, she has a set of membranous wings beneath her arms and joining at her hips and waist. Though they serve no real purpose as they clearly are not capable of flight. Though she has been known to decorate them in various ways.*

Despite her short stature, Irene certainly has a very well endowed and curvaceous body. Though she will never tell anyone what her wait is. Though it's more likely that she either doesn't know, or perhaps she simply doesn't care. Either way she has shown that she enjoy her figure. Usually wearing clothes that accentuate her curves when she can. Something that she has stated does annoy her is the fact that she often needs to get her clothing specially made due to her wings. Though she has sometimes been seen wearing something similar to a Poncho from time to time.

When she can get custom clothing made however, she can usually be seen wearing a low cut white shirt with sleeves that travel to about her elbows before hanging down. A light brown corset like piece that has straps over the shoulders (most likely to keep it on her due to the winges). Followed by a Leather belt which is followed by either a pair of dark pants or a skirt, and then some shoes or Boots. As well as having a small leather bag hanging from a strap over her chest. While she does have a collection of other outfits this is the one that she is most likely to be wearing day to day. Something that she always has however is a Necklace. A silver chain with a smiling white mask hanging from it. The mask seems to have an odd black symbol carved into the forehead.

## Personality

Irene is very much a child at heart, often taking every opportunity she can to cause mischief. Rarely seeing anything wrong with what she does as she believes herself to be making the world a much more fun place to be. They usually consist of moving items around in shops. Leaving ominous and mysterious messages in books at a library. Though her pranks have fallen into the catagory of Vandalism from time to time. Such as when she draws mustaches and crude images on statues, be it god or historical figures.

Despite her antics however, Irene has a very clear kindness to her.Easily being motivated to help those in need with her talents. She hates seeing people struggle and suffer, which has lead her to be rather gullible at times. She has however often shown to follow some personal code of honour. She has stolen from people in the past but makes it a point never to steal from those who do not have much, or those who do well in life thanks to the misfortune of others.
Dennis Daniels

Dennis Daniels in Johny's Pizzaria

Dennis Daniels was a vigilante who attempted to assassinate John Herman. He features in App Man Season 1 Episode 3 and is voiced by Chris Boyer.

## History

Dennis Daniels was the son of Robert Daniels, who was once the Vice President of Herman Inc.

Working for John Herman, his father discovered some revealing secrets about him - Money laundering, avoiding tax and donating money to the Glitchers. Because of this, Robert was threatening to expose him, but before he could do so, John Herman assigned the Glitchers to kill him, therefore keeping his terrible secrets.

The only other person who knew about this was Robert's son, Dennis. For 4 years, he plotted his revenge.

After these 4 years had past, Dennis was finally ready to avenge his father, by shooting John Herman through the window of his office, from across the road. Adam Monk, who was in the office at that very moment, jumped on top of Mr. Herman, causing the approaching bullets to miss him. After this, he flew through the window of the building across the road in his jet-pack and chased after Dennis Daniels.

Adam tried to stop him from escaping, but Dennis was too fast.

After this attempt on his life, John Herman, with links to the Glitchers, hired Bufferman to find him and have him killed.

In his second attempt to kill John Herman, Dennis disguised himself as one of his employees and injected him with a high dose of insulin, once he was alone in his office. As he tried to escape the building, he was murdered by one of the Glithcers, and John Herman was sent to hospital, after suffering from a hypoglycemic coma from the insulin injection.
LiveLock Wikia

Livelock is a cooperative top-down shooter where you and up to two others must work together to break the cycle of infinite war between machines. As one of "The Few" remaining Capital Intellects, you will need quick reactions and decision-making to overcome the chaos.

### Reviews

**Tuque Games rebrands as Invoke Studios - GamesIndustry.biz - - 2022/10/12 07:00**

Tuque Games rebrands as Invoke Studios  GamesIndustry.biz...

**Dark Alliance Brings 4-Player Action to Icewind Dale, Lets You Play as Drizzt - Wccftech - - 2019/12/13 08:00**

Dark Alliance Brings 4-Player Action to Icewind Dale, Lets You Play as Drizzt  Wccftech...

**Wizards of the Coast acquires Canadian developer, Tuque Games - MCV/DEVELOP - MCV/Develop - - 2019/10/30 07:00**

Wizards of the Coast acquires Canadian developer, Tuque Games - MCV/DEVELOP  MCV/Develop...

**Wizards of the Coast Acquires Montreal Based Studio Tuque Games - Wccftech - - 2019/10/30 07:00**

Wizards of the Coast Acquires Montreal Based Studio Tuque Games  Wccftech...

**Wizards of the Coast acquires Tuque, which is making a D&D triple-A game - VentureBeat - - 2019/10/29 07:00**

Wizards of the Coast acquires Tuque, which is making a D&D triple-A game  VentureBeat...
Olivia Anderson

Olivia Anderson is an agent of the D.C.I (Department of Cyber Intelligence). In Season 1, Episode 4, she was one of the main coordinators in the raid of Bufferman's Mansion.

She is Voiced by Mary Charles.

## Biography

Olivia was born in a wealthy household in the city of London on the 14th of August, 1981, the only child of London bank manager, Charles Edward Anderson.

From a very young age, she was known to be highly intelligent and started college at age 15. She would later go on to study Law at Oxford University.

In 2005, Olivia moved to America and became a member of the D.C.I 2 years later.
The Glitcher Database

The Glitcher Database is an online private archive located on the deep web, which holds information about Glitcher activity, including the Glitcher wanted list, list of Glitcher supporters and also the list of all the members of the organization.

Andrew Monk uses it in Season 1, Episode 3 to find out about Dennis Daniels.
Season 1

Season 1 of App Man was announced by William Osborne on Bricks in Motion on the 20th of October 2015.

http://www.bricksinmotion.com/forums/topic/21926/lego-app-man-season-one-production-log/

Episode 1 was released on Saturday the 30th of January 2016, and Episode 2 was released on Saturday the 2nd of April 2016. The 4th and final episode of the season was released on Friday, April the 14th 2017.

## Episode

Pilot

The Lost Son

The Repayment

The Finale
Vlae Rumid

A series of islands in Xentoohra. Magic is broken here. Also there's a whirlpool that might have a demon in the middle. The party has found out that the islands of Vlae Rhumid used to be a single large continent at one point. The elves that used to live there had used strange magics and unleashed a demon that caused the continent to break apart and the whirlpool to form.

It was recently discovered that the Cult of Septos has their main base of operations on one of the southern islands. From gathering some info from captured cultists the party has discovered that the cultist base is not affected by the randomness that magic seems to be affected by in Vlae Rhumid. The party also finds out that Felix went mad on the islands and thats why the previous adventurers never found the cultist base.

## Notable Locations

Phillip Island

The Whirlpool
Lego App Man Wikia

## Welcome to the Lego App Man Wikia

The free encyclopedia for everything related to Lego App Man. The wiki allows anyone to create or edit any article, so everyone can contribute their knowledge to help create a decisive database of Lego App Man information.

## Main Pages

Season 1

Adam Monk/App Man

Bufferman

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Sai

"Sai" Salvador Hornraven is a Human Paladin of Bahamut played by SonoBryce. Sai starts off this journey in search of his brother who went missing one and a half years ago.

## Description

Sai has a pale complexion and is 6' 5" and very muscular. He has brown hair and a light scruff on his face. He also has a Squire named Terrance that accompanies him on his travels. He has recently mentioned that he has been in torture rooms but not as the one being tortured.

In episode 6 of OneShotDND, Sai was brought to the Nexus to protect the inhabitants. In the process, he lost his left arm from the elbow down. After defeating the invaders, Sai was given a cyberpunk mechanical arm before being sent back to his world. Watch the OneShotDND episode here.

## Stats

 DEX
 CON
 INT
 WIS
 CHA

* Proficiency: +2
* AC: 18
* Initiative: +1
* Speed: 30'

#### Features

* Divine Sense
* Lay on Hands
* Fighting Style
* Divine Smite
* Divine Health
* Sacred Oath

#### Skill Proficiencies

* Athletics
* History
* Intimidation
* Persuasion

#### Weapon and Armor Proficiencies

* All Armor
* Shields
* Simple Weapons
* Martial Weapons

#### Languages

* Deep Speech
* Orcish
* Common

## Equipment

In large part Sai's inventory is unknown. When contacted Sono Bryce stated "I like to keep people guessing on what Sai's carrying around." that is a direct quote. Always the mysterious one...

#### Armor

* Chainmail
* Shield

#### Weapons

* Longsword
* Javelins
* Dagger
* Metal Arm

#### 1st Level

* Bless
* Command
* Cure Wounds
* Shield of Faith
* Hunter's Mark
John Herman

John Herman

John Herman is a fictional character created by William Osborne for the App Man web series and is voiced by Jay Silver. He is the CEO of Herman Inc., a multi-business that offers Pay-day loans, as well as being a real estate agency. He took over the business from his late father, Howard Herman in 1998.
The Cast

## The Pungeon Master

Sarah (aka Marine, aka MarineMermaidSar, Rosalee): A 20 year old marine biology major at the University of Hawaii at Manoa. Currently the Dungeon Master for 3 different games, likes to play tabletop games, snorkel, talk about nerdy things, and loves puns. Whaley, you'll sea for yourself as soon as you get her out of her shell. You otter know too, she also loves sciencey things, creative things, and all sorts of other shenanigans.

"I hear she does car commercials...under the sea." ~Somebody, probably

"One time, she met Ariel on a coral reef...and Ariel told Marine she was pretty." ~Dory, Finding Nemo.

## The Players

### Patrick (Faolán)

Patrick's just this guy, you know?

Twitter/Twitch: @jd2319

### SonoBryce (Sai)

"Sono" Bryce is the insane baby of the group. Just barely passed his teens, his plans for world domination are slowly coming to fruition.
Twitter Twitch YouTube
Adam Monk/App Man

Adam Monk as 'App Man'

Adam Monk, also known as 'App Man', is the brother of Andrew Monk and son of Tom & Helen Monk. He is fairly shy, but also strong, courageous and is the main protagonist in the App Man Series.

## Biography

   Adam Monk was born in Queens, New York, on February 15, 1994. With his parents, Tom & Helen Monk and his brother Andrew Monk, they lived in Queens until 2005, when they moved to 55 Oakland Avenue, in the district of Brickbrooke, just outside the city of Blockam.

In 2011, his brother, Andrew ran away from home and was captured by Bufferman. For 5 years, he remained missing, forced to serve under the evil super villain as a Glitcher

That same year, Adam attended college in the city and graduated in 2013, moving back to his parent's house in Brickbrooke, before they moved to Philadelphia.

He then got a job at Herman Inc., and is currently working as a collection officer, working very closely with the CEO, John Herman.

Adam was raised a Catholic, and still is one today, attending church every Sunday.

## Alter Ego

Adam became the superhero 'App Man' when his phone was struck by lightning.

The lightning gave his phone 'super apps', and he now had a new set of abilities.

His powers consist of many abilities, most notably - the ability to fly, invisibility, and the ability to move objects by pointing his phone at said object.

His main motivation for working for Herman Inc. was the prospect of helping people, but when he found that the company wasn't all it was cracked up to be, and he wasn't contributing to society in the way he hoped to, his new abilities and alter ego gave him the perfect opportunity to fix that whole in his life.

He started to dedicate all his spare time in assuring that the City of Blockam was safe, by rescuing people from harm, and catching criminals on the run. As news stories started to catch on that a new superhero was on the rise, he was given the nickname 'App Man'.
The Glitchers

The Glitchers are a criminal organisation with the ultimate aim of world domination.

They are known to secretly plot acts of terror and eliminate anyone who finds out.

They partake in organised crime, often assigned by their leader, Bufferman, to murder individuals that pose a threat to them. They are also hired assassins, payed by other wealthy criminals, to take down their enemies.

The Glitchers are slaves, forced to do their job, unwillingly. They have attached to them at all times, a recorder, a tracking device and a detonator. If they are caught disobeying their leader, then he/she will detonate their bomb, blowing them up. They usually form in groups on their missions, but they sometimes split up, hunting down their opponents.

They use 3 different laser guns - a blue tip stun gun (used to knock someone out), a red tip gun (used for killing), and a bazooka.

The Glitcher Database contains information about their opponents, and also a list of people to eliminate. One of the current names on the list is App Man, and it is quite likely that there is an account of known information about him on their database. There is some information on the database that only Bufferman has access to, including information about their clients, who in return for a generous amount of money, will have their enemies eliminated for them.