recursal/Fanatic-Fandom huggingface dataset:
Big Recover Fruit

Eating a big recover fruit restores 100 health. It can also be used by Compounder Barbara to add the Attack Recovery mark to swords or the Damage Recovery mark to shields. It isn't recommended to use it for special synthesis, however, as the Small Recover Fruit can produce exactly the same marks and is sold very cheaply by Tanukichi in First Village.

In the sequel, this is called Big Heal Fruit. Using synthesis to convert it into a mark produces an Atk Recovery Lv2 or Dmg Recovery Lv2 mark.
Contract Slash

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. It takes 200 turns to charge the mark. Once it is charged, it allows you to make an attack that causes the monster it hits to become charmed for a long time. It is a purple mark, so it cannot be transferred to any other sword.

In the sequel, this mark is called Charm Slash.
Tangle

**Tangle** is an enemy in **FNaF** World and can only be fought in the Pinwheel Funhouse. ... **Tangle** first appeared in **FNaF** World: Halloween Edition. **Tangle** is a redesign of Adventure Mangle. **Tangle's** name is an alteration of Mangle's name replacing the "M" with a "T". Tangle is also a meaner version of mangle. Tangle is the sister Lolbit.

# Appearance

Tangle is a different version of **Mangle**, but has green and white (also purple ) instead of white and pink. She is also related to Lolbit's model, but different colors.
Acceleration Fog

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. It takes 200 turns to charge the mark. Once it is charged, it allows you to apply the swift condition to yourself and any adjacent allies. It is a purple mark, so it cannot be transferred to any other sword.
Barbatos

Warrior from the Heavenly Realm sent to give a pep talk to fallen angels. She is harsh to others and easily incensed. She often destroys property and has herself fallen...but it seems better not to talk about it.

### Pro skills

* Thunderbolt Magic
* Holy Wave

### Terms of friendship

Triggers Unreasonable Blessing 10 times then give her any gift.

### Drops

* Large Feather
* Kashmir Cloth
* Anger Fruit

### Recruitment locations

* Mysterious Adventure (Sequel) 852+F (Only found one on the same floor)
Beginner Dungeon

The Beginner Dungeon is the game's first dungeon, and has 36 floors in total. It is started at the northeast corner of First Village. A few floors are special and have only major bosses, including Coco, Arachne, and Melt. You only fight the major bosses once, and that floor will subsequently be cleared for you in future dungeon runs. If you clear the entire dungeon in a single run, you can expect to be around level 20-25 by the end of it.

The beginner dungeon is pretty easy most of the way through, though there's a definite step up in difficulty starting at level 33. Floor 33 has two rooms, one of which is a monster house. If you have the bad luck to start in that room, it's probably not going to go well for you. You can restart the floor until you start in the other room, which is mostly empty. That allows you to keep your friends back, then peek into the monster room and back up to force monsters to fight you one at a time in the hallway. Alternatively, you could restart the floor until neither your starting location nor the floor exit are in the monster room.

The final floors have a lot of monsters that are level -3, which makes them not recruitable. In particular, there are Dragons near the end of the dungeon, but you can't recruit them. The strongest friend that you can recruit is likely Pink Slime, due largely to her high max level. She can help you finish the dungeon, but you'll get much stronger friends in later dungeons.

You can start the dungeon at floor 1 every time, but Porter Puree can also allow you to start at other, later floors. Before you've cleared the dungeon, the farther in you wish to start, the fewer items you can bring. After clearing the dungeon, she becomes stronger, so that she can take you to any possible starting point, even with a full inventory.
Collecter Pot

Demon Tribe who devotes her life to collect valuable things. She finds value in rotten bread and rusty armor, and as as result, she pack everything. People say she stock piles of assembled models at home.

### Skills

* Item Storage Lv3
* Float
* Magic Pot

### Terms of friendship

Give her an Elixir. This item doesn't seem to drop, but materials to craft it are readily available in Route Phoenix Place.

### Drops

* Magic Solt
* Magic Stone
* Synthesis Pouch

### Recruitment locations

* Village Mayor's Trial 2
* Mysterious Adventure (Sequel) 250+F
Artemis

This species of moth girl is considered to be a messenger of the moon. She loves the full moon.

### Terms of friendship

Give her a frozen fruit. There are a variety of ways to freeze fruit, but the easiest is to put an arbitrary fruit on the ground in front of you and then use a Grimoire of Ice Magic. The fruit will only remain frozen for the rest of the floor, so do that at the start of a floor that you know contains Artemis.

## Artemis

### Cap Agi

21

Moth demon tribe that lives in the Black Forest and is said to be messengers of the moon. They love moonlight and are in a good mood when the moon is full.

### Skills

* Recovery Scales
* Like Night

### Terms of friendship

Give her a bracelet that costs at least 5000 gold.

### Drops

* Magic Powder
* Moon Piece
* Magic Bread

### Recruitment locations

* Route Great Fairy Place, floors 25-27
Blow Off

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. It takes 60 turns to charge the mark. Once it is charged, it allows you to knock back the target in front of you. It is a purple mark, so it cannot be transferred to any other sword.

## Blow Off (Sequel)

### Effect

Blow the target away until they hit a solid surface or travel about 10 squares.

### Monsters that can learn it

WIP

In the sequel, there is a monster skill called Blow Off. In the original game, the same skill was called Turning Kick. This is one of the few cases where the original game had a better translation, and not only because of the name collision.
Angry

The angry condition causes you to move and attack automatically. In other words, the game decides what to do on your turn for you. While monsters can get the same condition, it doesn't have any obvious effect on most of them, as the game always decides what they do. The exception is for Alraune, Delphine, Nemophila, and Dandelion, who get a ranged attack when angry.

The most common source of the angry condition is Blue Witch's Anger Magic skill. The condition can also be caused by Angry Fruit. Plant monsters become angry when hit by a ranged attack. You can cause your enemies to become angry with a Grimoire of Rage. A Rage Attack sword mark has a small chance of making your enemy angry when you attack, while you can prevent anger with an Anti-Rage shield mark.

In the sequel, an angry character will deal +50% bonus damage on top of any other modifiers.
Blinding Fruit

Eating a blinding fruit will cause you to gain the blind status condition. You usually don't want that condition, but you can inflict it on enemies by throwing the fruit at them. Alternatively, Compounder Barbara can use it for special synthesis to add an Anti-Blinding mark to shields. It cannot be used to add a mark to swords.

In the sequel, this is called Blind Fruit.
Bastet

The god of a cat with bad habits. When she touch items, it is in a curse state, so she usually work gloves.

### Skills

* Cat Jump Ex
* Anti-Theft Hate
* Curse Addition

### Comments

Unlike the other cats, an Anti-Theft mark will not prevent her from stealing items from your inventory. Furthermore, while you can recover the stolen item by killing her, it will be cursed when you recover it. Even so, she can only steal items from a charged attack, so you might wish to avoid that attack.

## Bastet

### Cap Agi

38

She is a kind of cat god with bad hand habits. Since the things she touches are cursed by her hands, so when she curses Silver Vine, she is extremely depressed.

### Skills

* Theft
* Curse
* Cat Jump
* Add Curse
* Anti-Theft Hate

### Drops

* Soft Hair
* Demon Hair
* Kashmir Cloth

### Recruitment locations

* ~~Village Mayor's Trial~~
* Mysterious Adventure (Sequel) floor 200+
Blue Fox

A child of the Inari God, who is considered to be an angel of the gods. She dislikes God's angels and training.

## Skills

Tail Whip

Quick

## Terms of friendship

Clear The Beast Road dungeon while playing as each of six different monsters. You do not recruit her by inviting her inside of a dungeon as you do with all other monsters who can join you as a party member.

## Comments

Blue Fox is among the weakest monsters in the game at a given level. She has the lowest maximum health in the game, and approximately tied for the lowest defense rating with such weak monsters as Slime and Fox. However, she has an initial level cap of 200, which allows her to go all the way to the hard level cap of 200 without needing to have her level reset by Melt. She also has the Quick skill, allowing her to attack or move twice per turn, which can make her a formidable attacker at high levels.
Blue Witch

She is an elf-breed who is learning magic. She seems to be learning how to easily offend her opponents.

### Recruitment locations

* Village Exit, floors 9-14
* Demon Kingdom, floors 15-19
* Mysterious Adventure

## Blue Witch

### Cap Agi

20

A tribe of elves who live in the forest. Because of their lack of aptitude for archery, they are studying magic as their major.

### Skills

* Use Staff
* Anger Magic
* Picking Staff
* Aiming Staff
* Item Knowledge

### Terms of friendship

Give her a staff with at least 10 charges. Because such staffs do not naturally appear as drops, you'll have to use synthesis to create one. The easiest way to do this is to buy multiple Heal Staffs from Tanukichi in Hope Village and then use synthesis to combine them into a single staff with more charges.

### Drops

* Rienel Cloth
* Mana Piece
* Anger Staff

### Recruitment locations

* Route Great Fairy Place, floors 4-6

Because you cannot bring items into Route Great Fairy Place, you'll have to synthesize multiple staffs together inside the dungeon. The way to do this is to bring in Pot Fairy or equivalent as one of your friends, then find two unidentified staffs with the same name and have Pot Fairy synthesize them together. That isn't guaranteed to get you to ten charges, but if you can find three of the same staff, that probably will. You don't actually need to know which staff you're giving Blue Witch as a gift.
9tails Fox

A divine fox kuko who lives a long time. She has fulfilled her duties and is now living on taxes.

## Fox 9tails

### Cap Agi

40

Kuko, the fox of God, who lives many years. She has fulfilled her duties and is now living on a pension.

### Skills

* Aburaage Dance
* Homing Foxfire
* Possessed Tail
* Fox Bressing Lv2

### Pro Skills

* Magic Turbulence
* Dance Tips D

### Drops

* Demon Hair
* Aburaagelize Grimoire
* Great Aburaagelize Grimoire
5tails Fox

A five-tailed fox that has accumulated magic power and changed its fur color.

## Sequel

A fox who has stored magical power and changed the color of her fur. She has five tails. In recognition of her training, she was given dance lessons by Seven-tailed fox.

### Skills

* Waving Tails
* Item Sealing Dance

While not formally listed as a skill in the sequel, foxes still effectively have the same Item Mimicry skill as in the original game.

### Pro Skills

* Tickle
* Dance Tips D

### Drops

* Soft Hair
* Demon Hair
* Small Heal Fruit
7tails Fox

The fox living a long time. They are always talking about making themselves young with Alraune.

## Fox7tails

### Experience

777

A changed fox who has lived a long time and has come to be known as he Senko. She devotes herself to training the next generation of foxes, the Five-Tailed and Six-Tailed Foxes.

### Skills

* Aburaage Dance
* Homing Foxfire

### Pro skills

* Magic Turbulence
* Dance Tips D

### Drops

* Demon Hair
* Aburaagelize Grimoire
* Great Aburaagelize Grimoire

### Recruitment locations

* Route Fog Origin floor 44~46
* Mysterious Adventure (Sequel)
Clutters

Impersonation of Human which has originally developed from Mana with its own personality. She has enjoyed creative activities and the border between Demon Territory and Human Territory is filled with her traps.

### Skills

* Making Traps
* Float
* Trapper Lv2
* Earplugs

### Pro Skills

* Blow Off
* Spirit Attack

### Terms of friendship

Give her a Small Gear. This item doesn't appear to drop, but can readily be crafted in Route Great Fairy Place, as all of the components drop fairly abundantly there.

### Drops

* Copper Iron Ore
* Gold Silver Ore
* Magic Slate

### Recruitment locations

* Village Mayor's Trial 2
* Mysterious Adventure (Sequel) 300+F
Anti-Rage

This is a shield mark that grants you immunity to the angry condition. It is obtained by having Compounder Barbara perform special synthesis using an Angry Fruit. It is a blue mark, so multiple copies of the mark on the same shield are allowed but do not stack. Once you are completely immune to the condition, there is nothing more for additional copies of the same mark to do.

In the sequel, mark is called Anger Guard, and is available on both shields and accessories. As before, you get it using synthesis to combine the target item with an Anger Fruit.
Amaterasu

This is a sword mark that can only be obtained randomly from swords dropped by Alpha Monsters. In the original game takes 500 turns to charge the mark. Once it is charged, it allows you to remove all water from the floor and dry out books, like a Grimoire of Sunshine. It is a purple mark, so it cannot be transferred to any other sword. In the sequel, the mark does not charge, but can be used for 35 MP.
Damage Recovery

The damage recovery mark is a shield mark that can be obtained by having Compounder Barbara use special synthesis to convert a Small Recover Fruit, Recover Fruit, Big Recover Fruit, or Large Recover Fruit into the mark. It causes you to recover 2 health every time a monster hits you. It is a green mark, so its effects can be stacked, and you'll recover 2 health per copy of the mark on your shield. All four fruits create the same mark, so you might as well just buy the cheap, small version from Tanukichi if you want this mark on your shield.

In the sequel, this mark is called Dmg Recovery and is only created from a Heal Fruit and not the other sizes of it. Instead, a Big Heal Fruit or Large Heal Fruit will create a Dmg Recovery Lv2 or Dmg Recovery Lv3 mark, respectively. Meanwhile a Small Heal Fruit does not create a mark at all. The mark can also be put on an accessory to give the friend that wears it the same 2 health recovery upon taking damage as the mark would give you on a shield.
Curse Breath

Kerberos's signature skill is quite a nasty one, as it will inflict the Attack Down and Defense Down status conditions on anyone in the cone area that it hits. If it hits you, it will also curse a random item in your inventory. The skill does not distinguish between friendly and hostile monsters, but will debuff both. It takes a turn to charge, which gives you time to get out of the way.
Casa

A spider demon tribe with a hobby of showering their opponents with threads of mana and admiring them when they are weakened.

Casa is only present in the sequel and not in the original game.

### Skills

* Assault Attack
* Spider Silk
* Spider's Sight
* Silk (Weakness)
* Plump

### Pro Skills

* 5 way Attack
* Insect Attack

### Terms of friendship

Step in her webs three times, then give her an item. It doesn't matter what the item is, so it might as well be something cheap. She seems to really only want you to be friendly even after getting stuck in her webs. It isn't necessary to actually be affected by the webs, so it's easier to recruit her if you read an Immunity Grimoire ahead of time.

### Drops

* Soft Shell
* Carbonized Shell
* Dispel Grimoire

### Recruitment locations

Route Great Fairy Place, floors 28-30
5 way Attack

This skill allows a monster to attack five squares in a very wide arc in front of her and hit all hostile targets in any of those squares. She will not damage her allies. It uses 3% SP per swing so you may need to manage your monster's SP usage if you plan to take a friend for an extended exploration.
Anima

Demon Tribe who governs the brightness of the stars and the moon. It is said that their mana rises to the heavens and become moonlight. Their scales are highly valued as as tonic that brings strength and has been supporting office workers who suffer from drowsiness.

### Skills

* Sharpness Scales
* Like Night

### Terms of friendship

Give her a bracelet that costs at least 10000 gold.

### Drops

* Magic Powder
* Moon Piece ?
* Magic Bread ?

### Recruitment locations

* Mysterious Adventure (Sequel) 700+F or lower floor of Monster Houses
3tails Fox

It's now safe to be touched when they're turned into items. She's turning into a young fox for gets allowance.

### Skills

* Tail Whip
* Item Mimicry

### Recruitment locations

* Village Exit, floors 30-39
* Demon Kingdom, floors 31-33, 35-37
* Mysterious Adventure

## Fox 3tails

### Cap Agi

29

A fox that has become one of a kind. The fur has turned white. Her tail has grown to 3 tails, and her skills are becoming more polished.

### Skills

* Waving Tails

While not formally listed as a skill in the sequel, foxes still effectively have the same Item Mimicry skill as in the original game.

### Pro Skills

* Tickle
* Dance Tips D

### Drops

* Soft Hair
* Demon Hair
* Small Heal Fruit
Chalkynos

Crab Tribe who grew up healthy, drinking extra-concentrated milk every day. She was not good at defense, but has been reinforced healthy and even invalidates magical leno. Everyone should drink milk!

Chalkynos is only present in the sequel and not in the original game.

### Skills

* Breaking Attack
* Water Blessing
* Aquatic
* Magic Guard
* Breaking Up III
* Plump

### Drops

* Sturdy Shell
* Carbonized Shell
* Water Piece

### Recruitment locations

* Mysterious Adventure (Sequel) 400+F
Dragon Embrace

Dark Dragon's signature skill allows her to lob fire rather than shooting it straight, so that she can hit any target on the floor, even if someone else is in the way, and even if a wall is in the way. This is quite a dangerous attack, as it can allow several monsters at once to pepper you with damage without you even knowing where they are.

In the sequel this skill is called Dragon Blessing Lv2.
Aisle Lover

The aisle lover prefix is available for both swords and shields.

### On swords

It increases the damage you deal by about 25% while standing in a hallway. That is, an area that is displayed in green on the map, as opposed to a room that is displayed in blue.

### On shields

It decreases the damage you take in the same circumstance.
Anti-Blinding

This is a shield mark that grants you immunity to the blind condition. It is obtained by having Compounder Barbara perform special synthesis using a Blinding Fruit. It is a blue mark, so multiple copies of the mark on the same shield are allowed but do not stack. Once you are completely immune to the condition, there is nothing more for additional copies of the same mark to do.

In the sequel, mark is called Blind Guard, and is available on both shields and accessories. As before, you get it using synthesis to combine the target item with an Blind Fruit.
Cancer

Crab demons that live by the water. They use a large pair of scissors to claw at people they don't like. Protected by a shell that nullifies magic.

Cancer is only present in the sequel and not in the original game.

### Skills

* Breaking Attack
* Water Blessing
* Aquatic
* Magic Guard
* Plump

### Drops

* Sturdy Shell
* Sturdy Shell
* Water Piece

### Recruitment locations

* Route Phoenix Place, floors 5-7
Daedalus

A doll loved by traps and loved traps. When she finds a target, she sets very dangerous traps all over the place. She does whatever he wants, not only by setting traps but also by releasing crazy rays of light.

### Skills

* Laser
* Making Traps
* Float
* Trapper Lv2
* Earplugs

### Pro Skills

* Blow Off
* Spirit Attack

### Terms of friendship

Give her a Small Gear. This item doesn't appear to drop, but can readily be crafted in Route Great Fairy Place, as all of the components drop fairly abundantly there.

### Drops

* Copper Iron Ore
* Gold Silver Ore
* Magic Slate

### Recruitment locations

* Village Mayor's Trial 2
* Mysterious Adventure (Sequel) 350+F
Amnesia Fruit

Eating an amnesia fruit will cause all items in your inventory to become Unidentified Items, if they are of types that are affected by that. It is largely there as a trap in case you try to identify fruit by eating it. You might identify several, then hit an amnesia fruit that causes you to have to start over. It cannot be used by Compounder Barbara for special synthesis.

Amnesia fruit costs 1000 in the original game, but only 500 in the sequel. It is the only fruit to change price between the two games. It also gains additional uses in the sequel, as you can take it to Al-Choo in Mountain Village to remove a skill from a friend. You can also use it to create the Confusion Guard mark on an accessory.
Camasots

A bat demon tribe who is always thinking about what happiness is. She once left her workplace to improve herself, but voluntarily came back to her old home.

### Skills

* Crazy US
* HP Absorption
* Float
* Confusion Guard
* Blind Guard
* Moody

### Pro skills

* Absorption Tips Lv2
* Bad Shape Magic

### Terms of friendship

Read a Grimoire of Dispel next to her when she is under contract to an Elder Rich. A Camasots who was not summoned by an Elder Rich cannot be recruited.

### Drops

* Soft Hair
* Demon Hair
* Garlic

### Recruitment locations

* Mysterious Adventure (Sequel) 800+F
Beniteng

A demon tribe of mushrooms skilled in handling poison. They live deep in the forest, forming settlements with only their own kind.

Beniteng is only present in the sequel and not in the original game.

### Skills

* Poison Counter
* Poison Guard

### Pro skills

* Cold Blood Attack
* Poison Attack
* Defensive Stance
* State Extension

### Terms of friendship

Eat a Poison Fruit and be poisoned while standing next to her. The in-game text that says you have to be sealed rather than poisoned is incorrect.

### Drops

* Magic Powder
* Fiber Grass
* ???

### Recruitment locations

* Route Phoenix Place, floors 21-24
* Route Great Fairy Place, floors 14-16
* Route Fog Origin, floors 14-16
Charmed

The charmed condition makes you friendly to your enemies. On a player, it prevents you from attacking or opening your inventory. A monster who is charmed will typically try to attack her allies rather than her enemies, which is far worse than just doing nothing. The charmed status only lasts three turns.

There are several sources of the charmed status effect, but you cannot cause it yourself. Rather, it can be caused by the Charm Handler skill by Pink Slime and Succubus Slime, the Charm skill used by Succubus, the Throw Kiss skill used by Empusa and Hekate, or the Charming Dance skill used by Lilyth. The defenses against being charmed are eating Pumpkin Soup at Coco's cafe before the dungeon run, wearing a Charm Bracelet, or standing next to Fairy, Periwinkle, Flame Lily, or Titania, all of which have the Spirits Blessing skill.

Hekate and Lilyth also have the High-Succubus skill, which makes their charming skills stronger than the others. Pumpkin soup or a charm bracelet alone will not protect you against them. A friend with the spirits blessing skill will protect you against Hekate. In order to block Lilyth, you must have both the spirits blessing skill and one of the other sources of charm protection.
Algernon

A rat monster tribe who suddenly became smart. She is a wish general who uses her skill in reforming the social welfare system of the monster tribe while also making critical judgments in battle. Many monster tribe members admire her dynamic behavior.

Algernon exists only in the sequel and not in the original game.

### Skills

* Hit and Away
* Maiden's Prayer
* Distance

### Drops

* Stiff Hair
* Demon Hair
* Bread

### Recruitment locations

* Mysterious Adventure (Sequel) 200+F
Anti-Seal

This is a shield mark that grants you immunity to the sealed condition. It is obtained by having Compounder Barbara perform special synthesis using a Seal Fruit. It is a blue mark, so multiple copies of the mark on the same shield are allowed but do not stack. Once you are completely immune to the condition, there is nothing more for additional copies of the same mark to do.

In the sequel, this mark is called Seal Guard, and is available on both shields and accessories. As before, you get it using synthesis to combine the target item with a Seal Fruit. It can also be placed on an accessory by synthesizing the accessory with an Anti-Sealing Bracelet.
Anti-Decrease in Pow

This shield mark will protect you against the effects of a Poison Arrow or Rotten Bread that would otherwise lower your power by 1. It is obtained by having Compounder Barbara perform special synthesis using an Antidote Fruit. It is a blue mark, so there is no benefit to having multiple copies if it on the same shield.

In the sequel, this mark is called Depower Guard, and it is available on both shields and accessories. It is still created by using synthesis on a Depower Fruit.
Bread

Bread is your main way of restoring stamina. All bread restores at least 20 stamina, and some types can restore 100 or more. Restoring stamina is the main effect of bread, but some types also have other effects.

The price is only given for the sequel because I didn't bother to record it in the original game. You can sell bread in both games, of course.
Anti-Flip

Anti-flip is a shield mark that comes on a Flip Shield. It prevents Goblin's Item Flip attack from knocking a random item out of your inventory. It likewise prevents the Ring Flip, Shield Flip, and Sword Flip attacks of Hob Goblin, Goblin Hero, and Goblin Lord, respectively, from knocking off your equipped gear. It is a blue mark, so there is no benefit to putting more than one copy of the mark on the same shield.

In the sequel, this mark is called Flip Guard.
Anti-ItemSealer

The anti-itemsealer will prevent items in your inventory from becoming sealed. In spite of not having the word "bracelet" like most other bracelets do, it is a bracelet. It exists only in the sequel and not in the original game. Meanwhile, I haven't yet found anything in the sequel that can seal items. I'm guessing that this would protect you from things like the Item Sealing Trap or 5tails Fox's Youko Dance skill.
Absolute Zero

This skill allows a monster to deal ice damage at the start of each turn to each opponent adjacent to her. The damage may be increased with the Ice Blessing skills, and the ice-spirit accessory prefix. Absolute Zero itself costs 25 TP to teach to other monsters. At this point, the Fenrir is the only other known monster besides the snow-spirits that can learn this skill.

Ice Blessing Effect on **Absolute Zero**
 Ice Blessing 1
 Ice Blessing 2
 Ice Blessing 3
 Ice-Spirit

###### Usage:

* This skill cannot deliver a finishing blow. If this damage would normally defeat an entity, they are instead brought to 1HP.
* Not affected by Sleep, Petrification, or Paralysis. Feel free to petrify her in a doorway while enemies rack up damage on themselves.
* Affected by Silence/Seal.
* Damage is applied at the start of her turn, therefor
* There seems to be a beneficial bug where if you force her to move while you have the Battle Buddy Bracelet equipped, she can apply her Absolute Zero damage multiple times in one turn. Once at the start of the round, then once before she attacks. It then activates one more time at the start of the new round, before you can act again, giving her 3 activations between your turns.
* This is more like trivia because of how situational it is, but you can actually see the outline of monsters through the dark fog of war if one of her orbs floats between you and the monster. See the image on the right.
Chicken

The chicken prefix is available only on shields.

While you have such a shield equipped, taking damage will sometimes cause you to warp to a random location. It's kind of like having a small chance of eating a Teleport Fruit whenever you take damage. That may get you out of a jam, but it's also likely to get your friends killed if you had any.
Dandelion

A monster with high vitality and fertility. She wants to plant a lot of flower, but she has complaints from other.

### Skills

* Flower Planting
* Thorn Attack EX
* Hate Flying Items
* Confu Protection

## Dandelion

### Experience

1273

A demon with high vitality and fertility. They like to stand in line and put down roots.

### Skills

* Thorny Attack
* Planting
* Hate Flying Tools
* Not Want to Move
* Thorns Tips Ex

### Drops

* Fiber Grass
* Fog Grass
* Mysterious Seed

### Recruitment locations

* Mysterious Adventure (Sequel) 350~400+F
Atk Recovery Lv3

This mark causes you to recover 4 health every time you hit a monster. It is a green mark, so its effects can be stacked, and you'll recover 4 health per copy of the mark on your sword. It can be created from a Large Heal Fruit using synthesis. It exists only in the sequel and not in the original game.
Arachne

Whenever she has time, she knits something with her own string. According to story, it's for her future husband.

### Skills

* Spider Thread
* Confu Protection
* Sleep Protection

### Boss event

Arachne is the second major boss that you'll meet, on floor 21 of the Beginner Dungeon. After defeating her, she'll return to First Village.

### Town role

Arachne can remove the curses from any cursed items that you have in your inventory. She charges a fixed price of 500, regardless of how many items you want the curse dispelled from. She only removes curses from items in your main inventory, and not also from items inside of bags.

Once you reach the Mysterious Adventure dungeon, you can talk to Aide Gabli to have Arachne help you in that dungeon or not. If you want Arachne's help, she'll sometimes appear in the dungeon and offer exactly the same curse removal service that she offers in town.

## Alkeny

### Cap Agi

37

A spider demon tribe that manipulates sticky threads. They are good at following their targets without leaving them, and pouncing on them when they see an opening.

### Skills

* Assault Attack
* Spider Silk
* Spider's Sight
* Plump

### Pro Skills

* 5 way Attack
* Insect Attack

### Terms of friendship

Step in her webs twice, then give her an item. It doesn't matter what the item is, so it might as well be something cheap. She seems to really only want you to be friendly even after getting stuck in her webs.

### Drops

* Soft Shell
* Soft Shell
* Dispel Grimoire

### Recruitment locations

* Route Maxwell Ruins, floors 25-27
* Route Great Fairy Place, floors 14-16

### Comments

In the sequel Alkeny is a regular monster rather than a boss and NPC, which means she can be recruited by the player as a friend. Her name is likely a mistranslation of "Arachne".
Cait Sith

A noble cat with a bad habit. She robs and buys items from travelers to make donations to underprivileged bat girls.

### Skills

* Cat Jump
* Scalpmya

### Recruitment locations

* Elven Hidden Village, floors 27-30
* Mysterious Adventure

## Cait Sith

### Cap Agi

35

A cat nobleman with a bad habit. She has no savings because she cashes in stolen items and donates them to the less fortunate Bat Tribe.

### Skills

* Theft and Sell
* Cat Jumping
* Thief Move

### Drops

* Soft Hair
* Demon Hair
* Kashmir Cloth

### Recruitment locations

* Route Fog Origin, floors 41-43
Brave Shield

Brave Shield is by far the best shield in the game with the highest base defense and slots. However it does not come with a prefix or purple marks without finding Smith Nana to grant it a random bonus. It is only available by using a Magic Key on floor 400 of the Mysterious Adventure (Sequel) dungeon.

It only exists in the sequel and not in the original game.
Crystal Shield

A crystal shield could be briefly useful in the very early game before you're able to get the enhancement level up on a better shield. The mark will reduce the enhancement level of the shield by 1 with every time you take damage, so it can't be useful for very long.

The crystal shield only exists in the sequel and not in the original game.
Asleep

Falling asleep means that you do nothing on your turn until you wake up. Some hostile monsters are asleep at the start of a level, but are likely to awaken if you stand next to them, and will certainly awaken if you attack them. When an item or skill causes someone to fall asleep, they will not be awakened by damage.

There are numerous ways to make your enemies fall asleep. Sleepy Fruit works on a single target, while a Grimoire of Sleep will affect all enemies in the room. You can also fall asleep by stepping on a Sleeping Gas Trap or being hit by a Sleep Arrow. Additionally, Nemophila's Sleeping Fog and Sleep Handler skills and Seiren's Lullaby can cause the condition. A Sleep Attacks sword mark has a small chance of making your enemies fall asleep when you hit them, while an Anti-Sleep shield mark or Sealed Bracelet protects you against the condition. Lullaby will bypass the usual sleep defenses and make you fall asleep anyway, however.
Critical Statue

When a Critical Statue is present, any attacks made in the room are guaranteed to be critical hits. Physical attack skills will also deal critical hits due to this statue, but elemental skills will not be affected. This statue looks like a Minotaur, who represents the family of monsters that specializes in dealing critical hits.
Bags

In the original game, there was only type type of bag: the Magic Pouch. It sold for 2000, and started with 4-6 slots. It could be expanded by one slot using a Grimoire of Pouch Expansion, up to a maximum of eight slots.

Bags sometimes break when dropped, such as by a Drop Item Trap.

## Sequel

The sequel has many types of bags, and bags initially start out unidentified in some dungeons. Purchase prices listed below are per slot.

Unlike other types of unidentified items, bags can mostly be distinguished without needing to formally identify them. A bag that starts out completely full of mana is either a Heal Pouch or a Summons Pouch, and you can use it once to determine which. A bag that starts out partially full with random-seeming items is a Someone's Pouch.

Beyond that, you'll need to put an item into the bag. It's preferable here to use a cheap piece of fruit, as the item could be destroyed. If you can take the item back out, it's a Magic Pouch. If that causes the fruit to have its effect, it's a Sharing Pouch. If the bag remains empty but has its maximum size decrease by one, it's a Transport Pouch. If the item changes into something wildly different from what you put in, it's a Change Pouch, unless it changed into Epic Aburaage, in which case, it's an Aburaage Pouch.

Distinguishing between a Synthesis Pouch and a Weaken Pouch is trickier, and if you think you have one of the two, it may be best to just hold onto it until you can identify it. The former is valuable, but you don't want to have waste items on the latter thinking that it is the former.

Bags in the sequel are also fragile. If you throw a bag, it normally will break. You can make your bags sturdier with a Pouch Strengthen Grimoire. However, this can prevent you from recovering items placed into most types of bags, so you shouldn't do this unless you know for certain that you're dealing with a magic pouch and not some other type of bag.

Once you get very far into the game, you'll probably carry a magic pouch with you most of the time, which will cause any other magic pouches that you find to come identified by default.
Anti-Sleep

This is a shield mark that grants you immunity to the asleep condition. It is obtained by having Compounder Barbara perform special synthesis using a Sleepy Fruit. It is a blue mark, so multiple copies of the mark on the same shield are allowed but do not stack. Once you are completely immune to the condition, there is nothing more for additional copies of the same mark to do.

In the sequel, this mark is called Sleep Guard, and it is available on both shields and accessories. It is still created by using synthesis on a Sleep Fruit. It can also be placed on an accessory by synthesizing the accessory with an Anti-Sleep Bracelet.
Arrow Plant

This is a shield mark that can only be obtained randomly from shields dropped by Alpha Monsters. It takes 400 turns to charge the mark. Once it is charged, it will create an arrow and drop it on the ground, then reset the skill's charge back to zero. It is a purple mark, so it cannot be transferred to any other shield.

In the sequel, this mark is called Create Arrows and costs 50 MP to activate. It also creates several of the same type of arrow rather than only one arrow.
Anti-Poison

This is a shield mark that grants you immunity to the poisoned condition. It is obtained by having Compounder Barbara perform special synthesis using a Poison Fruit. It is a blue mark, so multiple copies of the mark on the same shield are allowed but do not stack. Once you are completely immune to the condition, there is nothing more for additional copies of the same mark to do.

In the sequel, this mark is called Poison Guard, and it is available on both shields and accessories. It is still created by using synthesis on a Poison Fruit. It can also be placed on an accessory by synthesizing the accessory with an Anti-Poison Bracelet.
Heavy Equipment

Heavy equipment is a shield mark that comes on a Heavy Shield. It prevents Griffin, Cockatrice, or Quetzalcoatl from carrying you with their Grab skill. It doesn't prevent them from using the skill, but makes it so that the skill only wastes their turn when they use it on you. It similarly prevents Ogre or Ogre Head from throwing you with their Tossing skill. It does not prevent Hraesvelgr or Kijin from using the same skills on you, however, as their Strength skill allows them to bypass the effects of the mark. The mark similarly prevents Were Wolf, Fenrir, Red Fang, or Kerberos from knocking you back with their Turning Kick skill. The skill will still damage you when they use it, but will not knock you back. It also protects you from an unlisted knockback skill that Lord Tarte uses. It is a blue mark, so there is no benefit to putting more than one copy of the mark on the same shield.

In the sequel, this mark is called Heavy Armor, even though the protagonist doesn't really seem to wear armor.

The extra stamina cost listed in the description ("SP decreases easily") is 1 SP for every 14 turns, as opposed to the default 1 SP per 16 turns. This can add up over the course of longer runs. For every 700 turns you take with this mark, you will need to consume 1 extra Big Bread to reach the same distance than if you didn't have it equipped.
Cockatrice

Every time she sigh, others will be petrified, so it is strictly forbidden to have a something negative talk.

### Skills

* Petrifying Breath
* Grab
* Stone Protection
* Stone Attack

### Recruitment locations

* Demon Kingdom, floors 33-37
* Mysterious Adventure

## Cockatrice

### Cap Agi

22

Every sigh petrifies them, so dark talk is strictly forbidden during a girls' night out. When they are released from petrification, dead skin cells are removed.

### Skills

* Grab
* Petrifying Breath
* Petrifaction Guard
* Petrification Attack

### Pro skills

* Rushing
* High Energy

### Drops

* Large Feather
* Large Feather
* Petrify Fruit

### Recruitment locations

* Route Phoenix Place, floors 28-30
Anti-Dragon

The anti-dragon mark is a sword mark that comes on a Dragon Hater sword. It increases your damage against dragon type monsters: Lamia, Medusa, Echidna, Melusine, Lizard, Blue Lizard, Red Lizard, Dragon, Blue Dragon, and Dark Dragon. It is a green mark, so multiple copies of it can be stacked on the same weapon for an increased effect.

In the sequel, this is called Dragon Attack.
Floating Bracelet

The floating bracelet allows you to walk both on water and air. It does not allow walking through walls. This allows you to take shortcuts between rooms in a variety of maps, as well as reaching the islands with items on them surrounded by water. It effectively makes the Water Bracelet obsolete, as it includes the full effects of that bracelet plus more. The floating bracelet is not sold and is not available as a random drop. Rather, it is acquired only by using a Magical Key on floor 49 of the Demon Kingdom dungeon.
Antares

The Scorpion Tribe who works behind the historical scenes. She punishes or guards VIPs for her living. There are rumors that she has connections not only with the Demon Lord, but also with the King of Human, but she is not allowed to tell anyone due to her confidentiality obligation.

Antares is only present in the sequel and not in the original game.

### Skills

* Triple Attack
* Quarter Needle
* Like Night
* Poison Guard
* Dancing Guard

### Pro skills

* Energizing Dance
* Dance Tips R

### Terms of friendship

After 1000 turns, give items to her until you maximize her like level. She'll then ask to join you. The third fog level makes monsters extremely strong, which is very dangerous. Alternatively, if you find **Antares** near the exit or sent her there using Postpone Staff, you could use a Jealousy Grimoire to instantly bring the third fog level, recruit her, and head for the exit.

### Drops

* Soft Shell
* Carbonized Shell
* Rienel Cloth

### Recruitment locations

* Mysterious Adventure (Sequel) 600+F
Fire Breath

This skill allows Dragon to breathe a fireball in a straight line, dealing 20 damage to whomever it collides with. If it hits the player it has a small chance of destroying a flammable item in their inventory. (Fruit, Staffs, Bread, and Books.) This skill is very similar to her analogous Breath of Fire from the original game, but deals less damage and doesn't seem to have exactly the same item destruction properties.
Carbuncle

Her green body hair is rich in mana and may be traded at a high price. Their spears are leased.

### Skills

* Land Allocation
* Spear Attack
* Magic Reflection

### Terms of friendship

Hit her hard enough to defeat her in a single attack. The more damage you deal above what it would take to defeat her in a single attack, the more likely she is to respond by asking to join you. It can be helpful to make a sword with many Anti-Beast Sword Marks, which will tend to convince her to join you very quickly.

## Carbuncle

### Experience

956

A rabbit tribe that has been transformed into a phantom beast through the use of high-quality mana. Because of their noble appearance they are forced to use elegant language.

### Skills

* Piercing Attack
* Earth Shatter
* Magic Shot Reflection

### Pro skills

* Winged Attack
* Aquatic Attack
* Distance

### Terms of friendship

Give her an Iron Spear with an enhancement level of +10 or better. This is totally different from what it was in the original game.

### Drops

* Stiff Hair
* Zuluan Cloth
* ???

### Recruitment locations

* Mysterious Adventure (Sequel) 400+F
Curing Fruit

Eating a curing fruit will remove all negative status conditions from you. It cannot be used by Compounder Barbara for special synthesis.

In the sequel, this is called Antidote Fruit. It is not the same item as is called Antidote Fruit in the original game. The name collision is unfortunate, but the one used in the sequel is a better description of what the item does.
Drop Item Trap

A drop item trap will cause several items from your inventory to drop onto the ground. Some items may break when they drop. Some may end up falling into the water or otherwise somewhere that you cannot reach them. As such, this type of trap is very dangerous, as it can destroy items that you need. Its effects can be disabled by a Hold Bracelet. If you drop items, you may wish to just close the game and restart the floor rather than trying to determine whether anything important was destroyed.

In the sequel, this is called Item Drop Trap.
Blow-y

The blow-y prefix is available on accessories in the sequel. It increases the damage that your friend deals to hostile monsters with full health, in a similar manner to how the Crowbar sword mark does so on your swords. No, that name doesn't make any sense, but neither does crowbar.

Prefix variation deals 125% of normal damage, its 5% higher than 120% from the Crowbar (skill) version.
Empusa

Succubus friends. Recently, her belly gets cold, so she wears warm clothes when she is not meeting humans.

### Terms of friendship

You must resist her attempt at making you charmed. There are multiple ways to do this, but the simplest is to eat Pumpkin Soup at Coco's cafe before the dungeon run.

### Recruitment locations

* Village Exit, floors 31-36
* Demon Kingdom, floors 12-16
* Mysterious Adventure

## Empusa

### Cap Agi

22

She is a mid-level succubus who has learned to throw kisses after hard work in sales. Her body temperature is drained away when she kisses with magic power.

### Skills

* Charm Kiss
* Like Night
* Kissing Tips

### Pro skills

* Sperm Kiss
* Human Attack

### Terms of friendship

You must resist her attempt at making you charmed. The dungeon where she first appears has a lot of Immunity Grimoires, and using one is the easiest way to recruit her or just equip Anti-Charm Bracelet.

### Drops

* Mana Piece
* Mana Piece
* Golden Magic Water

### Recruitment locations

* Route Great Fairy Place, floors 21-24
Accessories

Accessories are a type of gear that the player can give their friends to wear. The in-game name is "Equipment of Friends", which is descriptive, but clunky. For this wiki they are referred to as "accessories", which is not a term used in the game. Thus far, they all seem to be head pieces, perhaps out of necessity, as other parts of monsters' bodies can vary wildly.

An accessory is given to a friend by using the gift option, then the game will display the stats that the accessory will provide and ask for confirmation. If the friend is already wearing an accessory, then she will return it to the player when gifted another. There is also a "remove item" option to take back an accessory that a friend is wearing without having to gift another. Thus, it's easy to move accessories around between whichever friends are active.

As with swords and shields that the player uses, accessories have enhancement levels, and they can be enhanced once the Ornament Store has been built. Unlike player equipment, the number of enhancements isn't limited to once per dungeon run, but instead the price increases based on upgrade level. They also have mark slots that can be filled by synthesizing them with bracelets or fruit. These marks can be removed at the Ornament Store. Accessory marks are not yet documented on this wiki, however.

When a monster house is cleared, it will leave behind a chest that contains either an accessory or a Magic Ball. If it has an accessory, then the accessory will come with a prefix on it, like swords and shields dropped by Alpha Monsters do. The list of prefixes available for accessories is different from that of swords or shields, however. It will also have some bonus stats. Accessories that are sold by vendors do not come with a prefix or bonus stats.

There are three types of stat bonuses for accessories. Some will increase a friend's attack value, some will increase her defense value, and some will increase both. The third type has been labeled as "mixed" in the table below. For a mixed accessory, the stat increase to each of attack and defense is only half of the nominal value, rounded down. For example, a +5 mixed accessory would provide +2 to attack and also +2 to defense, even though those only sum to +4.

Thus far, the maximum enhancement level and number of mark slots do not vary on known accessories, but may be changed by the bonus stats provided by a prefix.
Counter Shield

A counter shield could have a little value early on for its own sake if you haven't found anything better. The other use of the shield is for its Damage Reflection mark. Unfortunately, that mark isn't very useful.

## Counter Shield

### Mark

Dmg Reflection

The Dmg Reflection intrinsic mark in a counter shield still isn't very useful, but it now has among the best base stats of any shield in the game.