Derrk Pflifer

Derrk Pflifer joins the Mystery County Monster Hunters club at the end of Season 1.

## Description

### Physical Appearance

In his natural form, Derrk Pflifer appears as many concentric wheels of rotating wings and eyes. His body is non-Euclidean and capable of changing shape and size to match his needs/surroundings.

As a teenager, Derrk Pflifer is a conventional high school hottie with broad shoulders and a perfect smile.

### Personality

Derrk's personality defaults at bubbly. He is almost always positive to the point of gullibility, and often unflappable. He's quick to agree to almost any suggested activity and honest to a fault--even when it might compromise his identity or the Club's plans. The only things that seem to get a negative reaction out of him are the presence/interference of demons, imminent threats to Krashlee's well-being, and reminders or consequences of his failures with the Bondlegrob.

After losing his original body in a traumatic fit caused by Krashlee's death, Derrk rebuilds himself using the body of a turkey. This gives him some minor birdlike affectations and physical features, including spurs at the backside of his ankles. Eventually the conflict between his inner turmoils and turkey instincts comes to a head with the creation of Darrk Plifer, an entity that splits off of Derrk to pursue the closure of the chore wheel tasks Derrk neglected. The two eventually re-fuse after the events of Episode 339 - Dungeons and Derrks and disappear in pursuit of angelic goals.

## Relationships

* Krashlee Grenadine
* Adam Miller
	+ Derrk lives with Adam and his mom during Season 2.
* Susan Wexler
* Shamanda Felt
* Diane Miller
* Lailah
* Darrk

## Season 1

**The Power Station**

Derrk is introduced in episode 17, as a bystander at the Quivik house. CEJ and Adam run into him, literally, and CEJ recognizes Derrk as one of his classmates at Denver Broncos Memorial High School. After the Club exorcises the ghost of Melvin Quivik from the Christmas house, Shamanda convinces everyone that what they witnessed was just a pre-Christmas show. Everyone buys it but Derrk.

While walking through town, Derrk notices that buildings and people are shifting into different versions of themselves. He knows that the Coherence has begun. Derrk heads to the Haverford Generating Station, where everything always ends. He meets up with Adam and Krashlee, who have just seen Susan captured by Shamanda, the new queen of Hell, and her minion softball team. They try to find Susan, although the corridors of the generating station have become long and twisting.

While searching for Susan, Prime and Rebecca Ernst find the trio and attack them. Working together, the three teens force the two Moth Men out of the Haverford Generating Station and into the Coherence. Adam loses his hopeless condition and fully becomes a Moth Man. They eventually find Marcus Verhmese and Tom Knutts who work for the Haverford Chamber of Commerce, an organization that is revealed to have been founded to keep Lailah, an angel, bound to the Haverford Generating Station. They also discover from Marcus that Philadus Haverford IV, who captured Lailah, used her to create the state of Superior.

Krashlee, Derrk, and Adam capture Marcus and Tom, and they bring them to the central chamber where Lailah, Shamanda, and Susan are. Susan summons CEJ into existence. Lailah tells them about the Coherence and Susan's role in it. While she does so, Marcus Verhmese uses the power of belief to free himself and get more powerful. He attacks, and Derrk tries to defend, but his connection to his angel side becomes tenuous. He loses control, becomes angry, and shifts into the character Ralph Kramden from The Honeymooners.

Shamanda also shifts, and she becomes a 45-year-old Cold Stone Manager, and Derrk starts to order ice-cream from her. After a while, he hears what is being said between Susan and Lailah about sacrifices needed to change the world. He gets angry and goes over to the angel and pushes her. Adam calms down Derrk and he is able to remove all the additional people who aren't club members or angels into his interdimensional pocket. Some of his power is gone, and he is more connected to the human body he wears. He now has to eat, and his hair will now grow.

In order to change the world, Lailah tells the club that they must perform the ritual and make a sacrifice.

## Season 2

**New Season Changes**

**The Hodag**

**The Tooth Fairy Arc**

**The Townhall and Aftermath**

**The Chipheads and the Hydroelectric Dam**

**Chadriel Interlude**

**The Black Site**

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

## Playbook

### The Divine

***Luck***

* When you spend a point of Luck, you get word your Mission requires something difficult that must be done. By you. Urgently.

***Moves***

* **What I Need, When I Need It** - You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.
* **Soothe** - When you talk to someone for a few seconds in a quiet voice, you can calm them down, blocking any panic, anger, or other negative emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.
* **Lay On Hands** - Your touch can heal injury and disease. When you lay your hands on someone hurt, roll +Cool.
	+ On a 10+, heal 2 harm or an illness, plus they’re stabilized.
	+ On a 7-9, you can heal the harm or illness as on a 10+, but you take it into yourself.
	+ On a miss, your aura causes them extra harm.
* **Cast Out Evil** - You may banish an unnatural creature from your presence. Roll +Tough.
	+ On a 10+ it is banished.
	+ On a 7-9 it takes a little while for the banishing to take effect—the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on unnatural hunters (e.g. the Monstrous).
	+ On a miss, something is keeping it here. That’s bad.

## List of Appearances

* Episode 17 - Have a Scary Christmas and a Haunted New Year