Vinehelm Guild

# Guilds in Vinehelm

```
**OCC: THIS PAGE IS A REPRESENTATION OF ICC KNOWLEDGE. Do not use this knowledge In Character if your character hasent been introduced to the concept of Vinehelms Guilds before.**

```

Vinehelm is organized into Guilds, the Guilds are being represented by one Guildmaster.

Each Guild represents a profession, Each Guild is represented and managed by a Guildmaster. Each Guildmaster is responsible for the provision of Workplaces for their Guild members. Anyone who wishes to join a Guild can contact the Guildmaster to get Hired to work at an official Business of the Guild or to be trained in the profession. Each Guild is responsible for providing the Kingdom with their Skills and ensuring that their Business stays open and is operational.

## The Guilds

###### Professional Guilds:

Blacksmith Guild

Tavern Guild

Alchemist Guild

Fletchers Guild

Farmers Guild

Enchanters Guild

## Guild Members

If your character has made known to the Guild or the Kingdom to have learned the profession, you become member of the Guild by default.

Everyone can apply for apprenticeship at a Guild. But, it is up to the Guildmasters decision if you become member of the Guild.

Any Member of a Guild can apply to be Hired in one of their Guilds Businesses.

## Guild Events

Every Guild has a unique responsibility within the Kingdom, and mre be announce over time.

### Tavern Guild

A Feast, the Tavern should have a Feast on regular occasions.

Possible Clubbing Tournament?

### **Merchants Guild**

#### Bank Transfer

Once per Week a Cart Guarded by two will be moving 2000 Gold to the Bank.

##### Rules

1. Only 3v3, everyone else leaves the Region
2. The Cart is never pulled with enhanced movement speed. (The Cart is too heavy)
3. The Cart will not run if it hasnt been attacked yet.
4. The Cart is in Safety once it reached the Banks inner Yard.
5. The Robbers have succeeded if the Cart remains in their Hands for more then 10 Minutes or the finish line has been reached (TBA).

## Guild Masters

Every Guild Member can become Guild Master by Challenging the current one, after 7 days.

Every Guildmaster is paid by the Kingdom.

Every Guildmaster has a duty and right too:

##### Controll Business

A Guild Master can prosecute any Shop in Vinehelm opperating without her/his permission.

1. A Guildmaster will contact the Shop/Workplace owner via Pigeon/Sign.
2. Guild Members will Siege the Shop / Workplace.
3. The Shop / Workplace will be destroyed by the Guild Master and the Shop owner will become a fuggitive

##### Hiring and Trade

A Guild Master will allways try too ensure that enough Material and Workforce is at his disposal and contact the Crown if anything is lacking.

##### Royal Order

Guildmasters will be provided with an Order from the Crown to ensure enough reserves a prepared for the Defenses and other Events.

**Safety**

A Guild Master is the Master of his Craft and will allways ensure that our Kingdoms Secrets are not found by the enemy. He will rather Buy rather 20 Iron Gates from the Blacksmith then allowing the enemy too find his Secret Recepies.

### Challenging a Guild Master

Every member of the Guild is entitled to the Right to challenge the Guildmaster, but only every 7 days (irl).

The Challenges are as following:

##### Blacksmith Guild

Blacksmith standoff

1. Each Smith is provided with equal amount of Metal and Food.
2. Forge Armor and Weapons.
3. Only selfmade Armor and Weapons are allowed.
4. The Challenger provides Metals and Food

##### Tavern Guild

Best Meal fastest wins, no Storage

**Alchemist Guild**

Healers Race, who can cure injurys the fastest, in the wild only workplace. (Fire, Frost, Heal, Stamina)

##### **Fletchers Guild**

Forage Race, who can find the most at a dedicated place. (Map Marker on, no Storage)

##### Farmers Guild

Forage Race, who can find the most seeds at a dedicated place. (Map Marker on, no Storage)

##### Enchanters Guild

Enchant 3 Items each, best enchanting wins.