recursal/Fanatic-Fandom huggingface dataset:
Banana yucca fruit

**Banana yucca fruit** is a consumable item in *Fallout: New Vegas*.

## Characteristics

The yellow, fist sized fruit of the banana yucca plant can be found growing wild throughout the Mojave wasteland and Zion Canyon. Bighorners enjoy eating the fruit.

Like all other Mojave Wasteland plants, ripe banana yucca plants found in the wasteland will eventually regrow after being picked by the player, making them an unlimited supply of free food. Picking one plant yields two fruits.

Banana yucca fruit is an ingredient in the gecko kebab and slasher campfire recipes.

### Crafting

With the add-on *Old World Blues*, this item can be crafted by the player.

## Locations

* Banana yucca fruit can be found in various places throughout the wastes, especially around packs of bighorners, as the Bulls prefer to spawn or graze nearby them. Plants can be found in the following places:
	+ In a garden in Goodsprings, west of the Goodsprings general store.
	+ Near the Legion Raid Camp, due east from the lowest tent.
	+ In the garden at Wolfhorn Ranch.
	+ Outside the home directly east of the Nipton Hall.
	+ Outside the home north of the Nipton General Store.
	+ There is various number of plants in sight of the road leading towards Jacobstown from the north, just before the woods.
	+ South of Raul's Shack
	+ South of Bloodborne Cave.
	+ Two growing at the Northern Passage located north of the H&H Tools Factory.
	+ There are four plants growing in Westside, in the north-east corner (near the entrance to the Northern Cistern).
	+ Some growing due west within Westside, halfway between Klamath Bob's, and Miguel's.
	+ A large amount of plants can be found growing in Zion Canyon.
* There are four fruit in the Boomer's mess hall.
* One can be acquired every 3 in-game days after the completion of Field Research, once you have upgraded the biological research station.

## Behind the scenes

* *Yucca baccata* is the scientific name for the banana yucca, and it can be found throughout the American Southwest.

## References

1. ↑ The Courier: *"What would you suggest I do instead?"*
Follows-Chalk: *"Hmm... you might try luring the baby out with some banana yucca. These Bighorners go crazy for the stuff."*
(Follows-Chalk's dialogue)
Burn Cards

Burn Cards are a series of cards that are equipped for a single game (Attrition, Hardpoint, Last Titan Standing), and grant status effects. The effect goes away when you die. These cards are often given as a result of completing Challenges.

## How to Use Burn Cards

Before each match, you need to select three burn cards you'd like to have with you. During the match, you can select a burn card to use before spawning, which will grant you abilities, better weapons, and everything in-between! Be careful though, Burn Cards are one time use only, so use them when they'll count!

## Card Packs

Card packs are given as experience and level rewards, and contain a set range of cards as opposed to random or challenge oriented cards.

### Pack 1 (Level 25)

Pack 1 grants the following Burn Cards: Adrenaline Transfusion x2, Smuggled Stimulant x2, Prosthetic Legs, Amped EVA-8, and Amped Charge Rifle.
Note: Could be different.

### Pack 2 (Level 30)

Pack 2 grants the following Burn Cards: Ghost Squad x1, Active Camo x2, Satellite Uplink, and Personal Alarm System.

### Pack 3 (Level 40)

Pack 3 grants the following Burn Cards: Map Hack x2, Satellite Uplink x2, Amped Mag Launcher, Amped Archer, and Amped Sidewinder.

### Pack 4 (Level 45)

Pack 4 grants the following Burn Cards: Ech 000o Vision x2, Aural Implant x2, Packet Sniffer, Amped DMR, and Personal Alarm System.

### Pack 5 (Level 50)

Pack 5 grants the following Burn Cards: Atlas Refurb, Reserve Ogre, Spare Stryder, and Spectre Camo x3.

## When Do You Unlock Burn Cards?

Burn Cards are unlocked by completing challenges or earning levels. See the above data and the relevant Challenges page for more information.
Amped Hardpoint

**Amped Hardpoint** is a game mode in Titanfall 2.

## Summary

Two teams compete for control of three objectives called hardpoints. Staying within the area around a hardpoint generates progress towards capturing it. Once captured by a team the hardpoint will generate points. If a player remains on the objective they will begin to amp the hardpoint, which will make it generate twice as many points for that players team. Both capturing and amping can be done faster if more than one player stays on the objective. An amped hardpoint will slowly lose its amp if there is no friendly player on the hardpoint.

## Tips

* *Hold the point!* Staying behind and amping the first point may not be the most exciting thing to do but holding amped points is the key to winning the game.
* It's not always best to try to capture every point. Capturing the point closest to the opposing team's spawn may cause the team spawns to swap. This means they can quickly overwhelm the points on the opposite side of the map.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Blood and Rust (Mission)

**Blood and Rust (Mission)** is a mission in Titanfall 2.

## Blood and Rust

Head towards the marked location where Militia members are asking for assistance. Help them on your way, and get ready for a fight - there are 6 Titans to take down in this section. Once inside the sewers as marked on the map, you'll find a new Titan Tone. Keep pushing into the control room, and defeat the guards, Titans, and drones here. BT will ask to separate so that you can open the Flow Regulation Gate. Exit and follow the marker into the control room to do so.

When the gate is opened, the room will start emptying of toxic gas. Head towards the marked location to find some surviving militia members. Take down the IMC guards here, and keep moving through the level. Eventually, you'll come across a horrible group of IMC bots known as the Stalkers. These creatures will rush you, latching on and exploding, so you want to take these out earlier rather than later.

Exit after saving the troops and take down the room of IMC scouts. You'll then be tasked with shutting down the toxic sludge in this area. After you do that, you'll be able to progress and rejoin BT. Take down the guards, ticks, and scouts as the shutdown is completed, and you'll face your first real boss - Kane, an Apex Predators affiliated Pilot with the IMC. Take down his allied Titan, and then use the pillars in this area to avoid fire. Take him down and defeat him. Grab his helmet.

### Collectibles

* **Helmet 4** - Inside the sewer entrance, turn right and go through the round pipe tunnel. There's a helmet through the grating to the left. To get there, look for the large pipe near the ceiling with a red light on the upper left, and wall-run and jump to get onto the back part of the pipe.

* **Helmet 5** - In the area with the huge fan on the ceiling in the back of the room with a raise control panel to the left, exit BT and move up the stairs to the right of the entrance. Move up the second set of stairs on the right wall, and climb the large cylindrical vat. On top of it, there's a helmet.

* **Helmet 6** - When you exit BT, go through the large shaft with pipes and meet up with the militia forces in the next chamber. Up on the left is a catwalk that you can double-jump and wall run to for the helmet.

* **Helmet 7** - Outside of the combat area, there's a large chamber with acid on the floor. Turn left through the set of doors, and there's a helmet on a pipe in the back left corner.

* **Helmet 8** - Enter the room with the two drones. Jump up to the yellow pipes above and opposite the entrance. Wall-run across the Inlet 13 sign, then against the opposite wall, then double-jump to the high catwalk.

* **Helmet 9** - In the next room, jump onto the first inner ring to get tot he upper level of the sewage drainage tract. On the upper level, wall-run then double jump over and over until you get tot he run-off drain near the ceiling where this helmet is.
Callsigns

**Callsigns** are badges and patches used to differentiate Pilots in the multiplayer mode of Titanfall 2.

## Summary

In Titanfall 2, Callsigns allow for aesthetic customization in multiplayer matches. Each callsign is shown for players when displayed. More callsigns are planned moving forward, especially for special events and DLC - but as with everything else DLC-oriented, they are going to be freely distributed.
BT-7274

**BT-7274**, who is also referred to as "BT", is a Vanguard-class Titan featuring heavily in Titanfall 2's single player campaign.

## Pilot

His pilot was killed in action; after this, he immediately linked with Jack Cooper, who is his current pilot. He wasn't interrogated by command for this bonding, which apparently violated several rules and practices.

He is asked his three protocols during this interrogation, which he states as "(1)Link to Pilot", "(2)Uphold the Mission", and "(3)Protect the Pilot". These three protocols govern his interactions with Jack Cooper and how he handles combat in the field.

His previous pilot was the famous Captain Lastimosa, who perished during combat on the planet Typhon; his last words were accordingly to BT, to take Jack on as a pilot and to carry out the mission.

As a Vanguard-Class Titan, BT has an interesting ability in that he can acquire loadouts from the other 7 regular Titans(one of them being exclusive to the singleplayer instead of being given the Monarch loadout), and synthesize their weapons and abilities. You can switch between each ability on the fly, allowing for some quick manipulation of skillsets.

## Summary

BT-7274 is a Vanguard-class Titan, the first to be designed by the Militia. With Vanguards, The Militia no longer needed to steal IMC Titans off the production lines to supply their Pilots. A Vanguard-class Titan must obey three protocols:

Protocol 1: Link to Pilot

Protocol 2: Uphold the Mission

Protocol 3: Protect the Pilot

While the IMC considers its Titans and Pilots to be interchangeable and disposable, the Militia views each of its new Vanguard Pilot-Titan units as a long-term investment. As a result, an experienced Vanguard Titan-Pilot team is far more flexible and deadlier than any single IMC Titan and Pilot on the Frontier. To BT-7274, his Pilot isn't just a teammate, but also a friend.

## Quotes From BT-7274

* "Trust Me."
* "got you."

* "My original Pilot was K.I.A. I am now linked to rifleman Jack Cooper."
* "Protocol one: link to Pilot. Protocol two: uphold the mission. Protocol three: protect the Pilot."
* "Protocol three: I will NOT lose another pilot."
* "We had no other option"

* "I detect sarcasm"
* "It is good to see you too, Pilot"
* "You will have to explain that expression later"
* "Noted."
* "A human‘s concept of love requires admiration, attraction, and respect. Conclusion; I am 50% in love"
EVA-8 Shotgun (Titanfall 1)

The **EVA-8 Shotgun (Titanfall 1)** is a Primary Weapon for Pilots appearing in Titanfall.

## Summary

The EVA-8 is a semi-automatic shotgun featured in Titanfall. It holds 6 Rounds per magazine of what is assumed to be a regular non-explosive shotgun shell.

### Real Life Counterpart

The EVA-8 appears to be inspired by the QBS-09 and Fostech Origin-12 shotguns.

## Strategy

The EVA-8 is most effective when used in closed combat situations where it is capable of downing an enemy Pilots with 1-2 shots. When using the EVA-8 players should stay away from open environments or areas with long sight lines. The EVA-8 can be used at distance in a pinch, but the damage fall off and small magazine size makes this approach impractical.

Note that aiming with sights has no effect on pellet spread, coupled with the weapon's limited effectiveness at range, it may be advisable to simple use hip-fire at all times.

## Mods

Iron Sights: Offers the lowest magnification of optics. Because pilots will be hip-firing with this weapon most of the time, there are no other optical options availble for the EVA-8.

High Capacity Ammo Drum: This modification boosts the ammo capacity of the EVA-8 from 6 rounds to 9. while only a small increase, it is more than enough for the purpose that the shotgun is used for.

Suppressor: The suppressor helps keep pilots off radar but comes at the cost of increased damage. With the Suppressor attached, pilots using the EVA-8 will still be able to kill enemy pilots with 1 shot, but the enemy pilots will have to be very, very close.

Leadwall: Increases the pellet spread of the weapon. This mod allows for the shotgun to be fired in a crowd and has an increased chance of hitting something. While this can be good for helping to kill enemy pilots one-on-one, it will not be as effective when fired into a crowd.

### Screenshots

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
All I Do Is Win (General)

**Requirements:** Win 10 rounds.
**Reward:** 500xp
**Category:** General

All I Do Is Win (General) is one of the many challenges in Titanfall.

## How to Get All I Do Is Win (General)

Just do what it says on the tin, win 100 rounds! This is easiest to do in Attrition, as your entire team pulls for you instead of relying on your efforts alone.
Remember to use your best class/titan setup and focus on the gametype goal. (Attrition - minions, Pilot Hunter - pilots)
Charge Rifle

**Magazine Capacity**

**Charge Rifle** is a Pilot Secondary Weapon in Titanfall 2.

## Summary

Charged precision beam Anti-Titan sniper. It is a one shot kill against pilots. It can't equip a scope.

Pros
* Has infinite range and no travel time.
* Does increased damage on titan crit points.
* Is also effective vs. pilots - one shot will kill.

Cons
* Each shot takes time to charge up.
* Unlike other anti-titan weapons, has a risk of missing shots.
* As an anti-titan weapon, has limited ammo per life.
* Bright, Orange beam may reveal the shooter’s position to perceptive enemies.
Drive-By (Mobility Kills)

**Requirements:** Get 5 kills while wallrunning.
**Reward:** 500xp
**Category:** Mobility Kills

Drive-By (Mobility Kills) is one of the many challenges in Titanfall.

## How to Get Drive-By (Mobility Kills)

Wallrunning is a good way to evade enemies, but means that you have to be near enemies to get kills. This is easiest to do with the Smart Pistol Mk5, which will allow you to remotely target enemies while wallrunning without breaking stride.
Cheng "Bish" Lorck

The **Cheng "Bish" Lorck** is an MCOR character appearing in Titanfall.

## Summary

The name Bish is short for Bishamon, the mythological god of warriors within the Japanese Seven Gods of Fortune. Bish is an IMC-trained electrical engineer, born and raised on Earth. After getting screwed over by the IMC on a Frontier job placement that cost him all his savings just to move out there, he ended up in the right place at the right time – the notorious ‘Bish bar brawl’ - to take the Militia’s timely offer of employment.

Bish now serves as a Combat Intel Specialist, remote hacking into IMC systems during combat on behalf of ground forces, tracking mission progress, and giving tactical guidance to Pilots on the ground.
Amped R-101C

**Replace Primary Weapon with a more lethal R-101C Carbine.**

***"They'll call us terrorist or worse, but we can't win playing by their rules." - MacAllan***

**Amped R-101C** is a Burn Card in Titanfall. This card replaces your Primary Weapon with a far more lethal variant of the R-101C Carbine, equipped with much more damaging munitions.
Forwardbase Kodai

**Forwardbase Kodai** is a map in Titanfall 2.

## Summary

Forwardbase Kodai is a satellite communications array and intelligence base. Accordingly, it is pockmarked with satellites, systems to power them, and communications relays.

The map is bad for titans as they can only access the outside of the main building and a walkway through the centre of it which guarantees a bombardment by pilots. Most of the map is focused in a large rectangular centre building with wasteland and a few pillars on the edges. A lot of the fighting takes place in close quarters as the building has many rooms and short corridors. On both sides of the building are two vents lit up red which lead to the roof . the roof has two large gaps which can by shot through as not many people come to the roof or even look up The three evacuation zones are all accessible by the roof and placing turrets in strategic places can get many kills. A glitch in titanfall means that if you grab on to a ledge you can see over it but anyone looking at the ledge cant see you unless they look at it from above. hiding in the tops of the vents until the dropship arrives is a good strategy.

In amped hardpoint B is located in the corridor in the very centre of the map which has an entrance on either side and is inaccessible to titans, it is hard to defend. C and A are at either side and one of them is hard to defend as although titans can't enter they can see all of the zone counted as near the hardpoint. The other one is in a square area inaccessible to titans and with lots of cover from them it is very easy to defend as the building in one corner of the zone has a semi-circle area which is safe from titans and can be easily camped with a shotgun.

This map is usually full of campers but you don't have to go through the building which most people do. If an enemy is waiting round a corner jump outside the building through one of the many windows then run along the building to a window further up so you can get behind them.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Big Punch

**Big Punch**
Your Titan's melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further.

The **Big Punch** is a Tier 2 Kit for Titans appearing in Titanfall. Your Titan's melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further. Note that your titan's melee attack animation will be longer.

## Strategy

Big Punch is a good choice for those players that tend to get into close quarters with their Titans. It is good for both dealing high damage for players that prefer to stick close to the enemy, and at the same time can be used to keep enemies away from those who prefer to stay at long range. On maps like Fracture, keep an eye on your location, as it may be possible to knock enemy Titans off the map.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Gooser (Mobility Kills)

**Requirements:** Kill a Pilot who is ejecting 5 tmes.
**Reward:** 500xp
**Category:** Mobility Kills

Gooser (Mobility Kills) is one of the many challenges in Titanfall.

## How to Get Gooser (Mobility Kills)

The two weapons which seem to have the best success with achieving ejecting pilot kills are the chaingun and the arc cannon. Below are methods on how to achieve these with each weapon.

**The Chaingun**

When engaging a Titan, wait until it starts to melt down, then quickly dodge backwards. Begin firing just above the Titan with a chaingun (accelerator decreases the accuracy of the chaingun so use extended magazine for better odds of getting the kill), and as soon as the enemy Pilot ejects, you should get an air-borne kill.

For those pilots with auto-eject, watch for the jetpack lights, it usually gives away their location in the air.

For those pilots with nuclear ejection, when their titan is going nuke, it takes about second until the pilot ejects. Back up away from the titan because the nuclear explosion WILL shake your screen and lower your accuracy making it a lot harder to aim at the ejecting pilot if you're not far enough.

**The Arc Cannon**

With the Capacitor attachment, the Arc Cannon does not possess the ability to discharge at any time. The key is to keep the gun charged and ready to go. You can do this by tapping the trigger and letting go, doing your best to keep the charge in the middle of the bar. This can be compared to keeping the mini gun running as a Heavy in Team Fortress 2. Once you get used to the flow of the gun, you will be able to discharge a shot in a second or less, which will be key to getting ejecting pilot kills.

The tricky part of all this is the range that you will need to be in to position yourself for these kills. The Arc Cannon's range can be described as average to poor. The only way to get a true feel for the range of the gun is with practice. When you see a Titan getting ready to eject, try to be at least a dash's length away and keep the Arc Cannon charged and ready to go. When you see the Pilot eject, wait for the peak of his eject and fire away. The arc cannon has excellent splash damage and there will be room for error with your shot.
Crash Site

Loved by some and hated by even more, crash site is the wreck of the militia ship the James McAllan, named after one of the great heroes of titanfall one, shot down on the invasion of the IMC, it is where the titanfall 2 campaign starts after the training anyway. With its many walls and rocky outcroppings and its hidden tunnels and narrow lanes and also a smattering of small buildings, it is a haven for campers and G2 users \*everyone rolls eyes\*.

```
This map can be dominated by pilots if they use correct mobility or titans if they know how to fight pilots effectively. Cloak can come especially handy on this map to hide or get out of a difficult situation or pulse blade or map hack to expose the location of the campers and dreaded G2 users.

```

The lush scenery is very well designed and the map itself is very well balanced between pilot and titan combat, given that the pilots stay off the ground. You can be damaged by fires in parts of the map, so be mindful where you're stepping!

The enemy spawns in either two locations, either in the ship itself or directly opposite to the ship in an open space.

While it is a nice alternative than jumping from a dropship, the spawn points are not balanced. If the enemy spawns on the other side of the ship, they have the high ground and can easily snipe opposing players.

Players spawning in the ship have limited view and can be shot almost immediately. Although it can give an advantage to certain types of players, such as the debris above one spawn can be grappled easier to slingshot over the map.

This map is ideal for Stim, Cloak and Grapple type players. A-Wall can be used inside the ship and certain corners of the map.

Overall this a map that has nice environment, but fails to balance the game initially. Map spawn rotations are more or less balanced.

Written jointly by DoomGuy and Crabbeoooooooo
Grapple

**Grapple** is a Pilot Tactical in Titanfall 2.

## Summary

The grapple provides greatly increased mobility.

At its most basic usage, the grapple can be used to quickly ascend walls or reach ledges by simply targeting the top and activating the ability. The line will reel in, drawing the pilot towards the attach point.

However, with practice, the grapple can be used very effectively to swing around or under the attached point.

The grapple can be used to accelerate to extreme speed. This can be done by grappling the edge of a building, looking 90 degrees away from the point the grapple connects to the wall and pressing forward while gradually looking back towards the point. Combine this with 'bunny hops' to maintain your speed.

Grapple can also be used to pull in enemy pilots and grunts. When they are reeled in you can use a melee to kill them.

While Grapple is a great mobility tool, it is usually outclassed by stim due to the healing and sustained speed
Dropships

**Dropships** are unarmed spacecraft that appear in *Titanfall*. They act primarily as troop transports, and are capable of making short-range FTL jumps to and from their destination to rapidly deploy or evacuate personnel. The Militia version of the dropship is called the **Crow**, while the IMC version is known as the **Goblin**; despite the differences in names, both models are virtually identical.

At the beginning of matches in all *Titanfall* game modes except Last Titan Standing, Pilots enter the battlefield via dropship deployment. During matches, two kinds of dropships will appear. The first variety of dropships bring in teams of Grunts; they appear randomly throughout the match at various locations. They also lack shields, and can quickly be destroyed by a single Titan for a handful of extra EXP. The second variety of dropships only appear at the conclusion of matches in certain game modes, during the Epilogue. These dropships arrive to evacuate surviving Pilots from the losing side of a match, and are equipped with heavy shields that require concentrated fire from multiple Titans to take down. If the evacuation dropships are not destroyed in time, enemy Pilots who reach them will escape and earn bonus EXP. If they are destroyed, then the enemy team's evacuation is denied and the winners gain the bonus.
Blisk

**Blisk** was a deuteragonist of the IMC in Titanfall and is the secondary antagonist and faction leader for the Apex Predators in Titanfall 2.

## Summary

Kuben Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC’s offer of renewal was just too good to pass up. Serving as a Intel officer and later Commander after the Battle of Demeter he would later end up leaving the I.M.C to form the Apex Predators.

Blisk's character is based off Rhodesian mercenary Michael Rousseau, who popularized the shooting technique known as the Mozambique drill.

## Titanfall

Blisk is working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up. Formerly a sergeant in the IMC's military, Blisk served as an intelligence officer and was the right hand man of Vice Admiral Marcus Graves. After the Battle of Demeter, Blisk was promoted to commander following Graves defection to the Militia and made it his mission to make the latter suffer for his betrayal.

## Titanfall 2

In Titanfall 2, following his departure from the I.M.C two years after the events of Titanfall he leads his self made mercenary group consisting of Militia war criminals known as the Apex Predators. To him, this isn't his war; he doesn't care which side he fights for. As long as the paycheck's good, he'll get the job done.

## External links

* [The IMC - Titanfall](https://www.titanfall.com/titanfall/news/the-imc)
* [J. B. Blanc on IMDb](http://www.imdb.com/name/nm1072611/)
* [J. B. Blanc on Wikipedia](https://en.wikipedia.org/wiki/J.\_B.\_Blanc)
Conductor (Arc Grenade)

**Requirements:** Kill 5 enemies with Arc Grenades.
**Reward:** 500xp
**Category:** Arc Grenade

Conductor (Arc Grenade) is one of the many challenges in Titanfall.

## How to Get Conductor (Arc Grenade)

The easiest way to do this challenge is to wait for drop pods to drop Spectres and Grunts, and lob a grenade before the doors open. This should allow you to get mass casualties.
Deadly Apparition (Kills)

**Requirements:** Get 10 kills while being cloaked.
**Reward:** 500xp
**Category:** Kills

Deadly Apparition (Kills) is one of the many challenges in Titanfall.

## How to Get Deadly Apparition (Kills)

Cloak and quickly run into Marvins, Grunts, or Spectres, and you should be able to complete this relatively quickly.
Use a grenade or melee attack so you can stay cloaked to kill multiple minions/players.
Hammond P2011

The **Hammond P2011** is a Sidearm for Pilots appearing in Titanfall.

## Summary

The Hammond P2011 is a semi-automatic handgun in Titanfall. It fires a .45 ACP pistol cartridge.

## Acquisition

The Hammond P2011 is available from the start of the game.

Using the Amped P2011 Burn Card, players can use a modified P2011 which fires three round bursts.

## Strategy

The Hammond P2011 is a precision semi-automatic pistol best used for close-quarters combat against other pilots.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Guardian Chip

**Guardian Chip**
This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.

The **Guardian Chip** is a Tier 2 Kit for Pilots appearing in Titanfall. This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Cluster Missile (Titanfall 1)

The **Cluster Missile (Titanfall 1)** is a Titan Ordnance in Titanfall.

## Ammunition

The Cluster Missile utilizes rockets for ammunition.

## Strategy

The Cluster Missile is an inaccurate but high damage weapon. It is best used in close proximity against groups of small targets or nearby titans due to its spread and travel time.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Expedition

**Expedition** is the first map pack for *Titanfall*. It will be released in May 2014, and includes three new maps with corresponding campaign sequences set after the events of the main campaign.

## Official Summary

*"In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra."*
Complex

Complex is a map with many small corridors and high roofs for effective
wall running and the small nature of the rooms lend themselves to scorches ability to hold areas, a broken roof allows pilots to eject and get a vantage point especially when fighting titans.

Outdoor simulation domes are excellent for both pilot and titan combat, for titans have space to strafe while pilots have a large curved wall to run on and
rocky tunnels to hide in if low on health.

Small pilot sized corridors are excellent for escapes and also for choke points, an effective ronin or scorch can control all traffic coming in and out of these hallways.

It is loved by many and is based on the arc mission in the campaign, and although is much smaller, it still does justice to its blueprint mission.

Effective weapons on this map are grenadier weapons like the softball and cold war, for they effectively hold small spaces.

A neat addition is that you can stand on top of the massive doorways into the simulation domes, this is excellent for ambushes

Crabbeooooo, Titanfall 2 superfan
Apex Predators

Kuben Blisk is the leader of the Apex Predators, one of the most ruthless mercenary units on the Frontier. He will stop at nothing to get his paycheck. To him, this isn't his war; he doesn't care which side he fights for. As long as the paycheck's good, he'll get the job done.

The Apex Predators are the primary antagonists of the Campaign in Titanfall 2. After landing on Typhon, the Predators attack and kill Captain Tai Lastimosa. The Predators include: Kane, an insane criminal who uses a Scorch titan; Ash, a simulacrum who runs Vinson Dynamics and the World Foundry who uses a Ronin titan; Richter, a brutal hunter who uses a Tone titan; Viper, a pilot that uses a modified Northstar titan that can maintain constant flight; Slone, Blisk's right hand who uses an Ion titan with the ability to phase; and Kuben Blisk, the group's leader who uses a Legion titan.

After Jack Cooper kills all the Apex Predators except Blisk, Jack and BT attempt to remove the Ark, with BT becoming damaged. Blisk is then ordered by General Marder to kill Jack, but Blisk refuses, stating that it wasn't in his contract. Because Blisk believes that if Jack managed to kill all of his men, he deserves to join his team, tossing Jack a business card and leaving him to escape on his own.
Critically Conditioned (Charge Rifle)

**Requirements:** Get 10 critical hits with the Charge Rifle.
**Reward:** 500xp
**Category:** Charge Rifle

Critically Conditioned (Charge Rifle) is one of the many challenges in Titanfall.

I'm fairly sure that rodeo hits using the charge rifle count as critical (Note: This only counts as a critical hit if the titan you are rodeoing has lost its shields). No splash damage to worry about.

If you have trouble getting the Titan's shields down while you're on top of it, consider throwing an Arc Grenade while rodeoing. This will hurt you for 50% of your health but will take down the Titan's shields as well, allowing you to charge the rifle and gain point towards the challenge.

This is misleading, as it is far easier to charge and hit red areas from a distance.
Amped EVA-8

**Replace Primary Weapon with an automatic EVA-8 Shotgun.**

***"Wait, we have to go back. I left my shotty at the bar. I ain't leaving town without it!" - Barker, Angel City***

**Amped EVA-8** is a Burn Card in Titanfall. This card replaces your primary weapon with a much more powerful variant of the EVA-8 shotgun.
Ash

**Ash** is an IMC boss in Titanfall 2.

## Summary

**Ash** is the second boss in the Titanfall 2's campaign during the third mission "Into the Abyss". Her Titan is a Ronin class, and she is accompanied by many spectres during the bossfight.

## Lore

Once an elite Pilot, she was severely injured, and her mind was transferred to a robot body. She was subsequently hired by Kuben Blisk and joined the Apex Predators. After her defeat by jack cooper and BT 7274 on typon she was later rebuilt by Vinson Dynamics after the destruction of the Automated Testing Facility.

Ash seeks to discover the secrets of her past and believes the answers lie in the data banks of the IMC Remnant Fleet. so she leads field ops on behalf of Vinson Dynamics in hopes of discovering the truth about her.

## See also

* Titanfall 2
* Titanfall 2 Walkthrough
* Into the Abyss
* Ronin
Gun Shield

**Gun Shield** is a defensive ability in Titanfall 2.

## Summary

Deploys a protective shield from the Predator Cannon. Should be advise that the shield only covers the torso and cockpit, Legion's shoulder vents and feet are still vulnerable to fire. It can also be shut down prematurely by Ronin's arc wave. The shield is also surprisingly effective in taking most of Tone's salvo core.

## Navigation

*This article is a stub. You can help Titanfall Wiki by expanding it.*
B3 Wingman (Titanfall 2)

**Magazine Capacity**

The **B3 Wingman** is a Pilot Secondary Weapon in Titanfall 2.

## Summary

The B3 Wingman is described as a high powered revolver. It is. The Wingman trades rate of fire and magazine size for damage and accuracy. It is essentially the opposite of the RE-45 Auto, which trades accuracy, range and damage for magazine size and rate of fire. The following are all the stats and mods of the Wingman.
Extended Magazine

**Extended Magazine**
Increased magazine capacity.

Extended Magazine is a weapon mod that appears on many of the weapons in Titanfall. In all cases, it increases the magazine size without any downsides. This makes it a direct upgrade to these weapons, should the player decide to not use one of the side-grade mods available to the weapons.

## Weapons

C.A.R. SMG
Longbow-DMR Sniper
G2A4 Rifle
Hemlok BF-R
Spitfire LMG
R-97 Compact SMG
R-101C Carbine
Smart Pistol Mk5
Kraber-AP Sniper
40mm Cannon
Quad Rocket
Triple Threat
XO-16 Chaingun
Plasma Railgun
Boneyard

**Boneyard** is a map in Titanfall.

## Summary

The new map, Boneyard, is a desert environment set amidst the ruins of an old engineering facility. Huge leviathan-like creatures wander the distant backgrounds, warded away from the battlefield with dog whistle-like apparatuses. Boneyard is the result of a malfunctioned dog whistle, with the tremendous bones of a fallen leviathan setting the surface-side stage for combat. Respawn says players can fight within the huge skeleton and even perch atop it and snipe. Indigenous flying NPC creatures can also swoop down to pester your allies and enemies, creating a livelier match. Down below the surface is the facility itself.

## Strategy

Boneyard is naturally divided by a large mountain in the center of the map, so use this to your advantage. Both areas have places that you can jump to as a Pilot and get a decent line of sight for sniper shots, but you need to make sure you control your area before camping. Also, be wary of the turrets on either side, as they can lay waste to Titans, and considering the choke point you have to move through to get to the enemy's area, this can result in a bunch of Titans being forced into a funnel of death with no way to escape.
Characters

## MCOR

* **James MacAllan**

MacAllan is a main character of the game Titanfall. He is a former IMC pilot and was highly decorated in the Titan Wars. After his colony is destroyed by IMC forces he joins the Militia to help them rid the Frontier of IMC presence.

* **Sarah**

Sarah is a main character of Titanfall, and was previously known as "The Protagonist". Her likeness can be seen in the promotional artwork for Titanfall.

* **Cheng "Bish" Lorck**

Bish is a main character of Titanfall. A protagonist serving as a Combat Intel Specialist for the MCOR.

* **Robert "Barker" Taube**

Robert "Barker" Taube is an ace pilot for MCOR who has been captured by the IMC. His current status is unknown.

* **Captain Dunham**

Captain Dunham is a character shown during the gameplay footage video. He is thought to be the captain of the MCOR, though little is known about the Captain at this point.

* **Captain Hainey**

Captain Hainey is the captain of the mission Get Barker.

* **Lieutenant Riggins**

Riggins is a lieutenant in charge of defensive measures during the Assault on the Sentinel.

* **Captain Droz**

Droz is a frontier captain responsible for the war effort during the mission The Three Towers.

## IMC

* **Marcus Graves**

In the IMC command structure, Vice Admiral Graves is formally known as the CINCFRONT, or Commander-in-Chief, Frontier Command.

* **Blisk**

Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services.

* **Spyglass**

Spyglass is a physical manifestation of the IMC’s vast computational network identity, handling logistics, navigation, deployment, and communications between all IMC forces on the Frontier.

* **Captain Riggs**

Captain Riggs leads is the squadron captain for the response team in the campaign mission **The Refueling Raid**.

* **Captain Bracken**

Captain Bracken is an IMC captain charged with squad command orders during Get Barker.

* **Captain Hackathorn**

Hackathorn is an IMC captain mounting defenses during the mission Here Be Dragons.

* **Captain Gates**

Captain Graves is an IMC captain responsible for the effort at The Three Towers battlefield.

## Minor Characters

* Pilots

𝙹𝚎𝚜𝚜𝚒𝚌𝚊 𝚋𝚕𝚊𝚍𝚎

* MCOR Militia

* IMC Soldiers
40mm Tracker Cannon

**40mm Tracker Cannon** is a primary weapon in Titanfall 2.

## Summary

The 40mm Tracker Cannon is a semi-automatic 40mm cannon that fires explosive rounds. When utilized by a Tone titan, each successive hit on a valid target adds an amount of partial-lock on for Tracker Rockets. Titan Kit can be used to allow 3 bullets to be stored when aiming down sight, which allows for a burst fire to occur. This can make it easier to lock onto enemy Titans.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Explosives Pack

**Explosives Pack**
The Explosives Pack increases your Ordnance ammo capacity as a Pilot.

The **Explosives Pack** is a Tier 1 Kit for Pilots appearing in Titanfall.

## Summary

The Explosives Pack increases the amount of ordnance that your Pilot can carry, increasing your destructive footprint as a Pilot.

It increases the carry capacity of any Pilot Ordnance by 1.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Archer Heavy Rocket

**Magazine Capacity**

The **Archer Heavy Rocket** is an Anti-Titan Weapon for Pilots appearing in Titanfall and Titanfall 2.

## Summary

The Archer fires a powerful homing rocket. It must be locked onto a target before it can be fired. When aimed, a targeting window flips out, allowing target acquisition. Hold this window over the target continuously until a lock is achieved, then fire.

The Archer Anti-Titan Launcher appears similar to a normal rocket launcher with a futuristic display and high-end RPGs built specifically for destroying the Titans and Pilots possibly located inside. It has high recoil, making it hard to fire multiple times at a moving target. And a slow reload time for damage control and balance. The Archer fires one auto-aiming Gyrojet RPG capable of incapacitating a Titan in a limited amount of shots.

### Real Life Counterpart

The Archer has marked similarities to the standard RPG as well as the toolset of a FGM-148 Javelin.

## Strategy

The Archer Launcher has a massive amount of stopping power when used against Titans. However the Archer's inefficient reload time and ammo capacity make it an unreliable side arm in a quick battle, and the lock-on makes it useless against enemy Pilots. Players need to keep a line of sight with the enemy Titan to be able to launch the rocket. The slow rate of a fire is made up for by the high burst damage. Try to assist friendly Titans, as the Archer can easily turn the tide of those battles. If taken off guard by an enemy Titan, try to flee. The Archer is not made for actually fighting Titans head on. This weapon is best used from the rooftops and when near cover. Players can use the Archer after ejecting from their Titan, perhaps allowing them to finish off the enemy if it is low on health.

Player controlled Titans will receive a notification on their HUD that they are being locked onto, and a rough estimate of the direction from which the missile will come. When locked onto, the player should attempt to move into cover, breaking the lock.

It is possible for a Pilot to be killed with the rocket, though they have to be in the right place at the wrong time. The Archer should never be used as an anti-infantry weapon, as it is incredibly unlikely that a player will be near the flight path. Rockets that hit pilots will be destroyed, and will not reach their destination.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Guard Dog (Kills)

**Requirements:** Have your Auto-Titan get 10 kills while in Guard Mode.
**Reward:** 500xp
**Category:** Kills

Guard Dog (Kills) is one of the many challenges in Titanfall.

## How to Get Guard Dog (Kills)

After ejecting from your Titan, toggle your Titan mode to guard, and run into a crowd of Spectres and Grunts. This should net you the challenge in one fell swoop.
Executioner (Melee Kills)

**Requirements:** Get 5 execution kills as an Atlas Titan.
**Reward:** 500xp
**Category:** Melee Kills

Executioner (Melee Kills) is one of the many challenges in Titanfall.

## How to Get Executioner (Melee Kills)

Execution Kills are easiest to do on already damaged Titans, as they will put up the least amount of resistance.
Must melee doomed titans with an atlas titan
Death Reincarnate (Mobility Kills)

**Requirements:** Get a kill while ejecting 5 times.
**Reward:** 500xp
**Category:** Mobility Kills

Death Reincarnate (Mobility Kills) is one of the many challenges in Titanfall.

## How to Get Death Reincarnate (Mobility Kills)

The easiest weapon to use this with is either the grenades or the various sniper rifles. Just get used to missing the shot, because this one does take quite a while to do.

Though the tip above works, I've been using this tactic: Wait to get rodeoed, eject, and then kill the enemy pilot in the air. When you manually eject with someone on your back they will fly up with you and be right in front of you. (Just be ready). Cons: Losing your titan. Pros: Easy challenge kills.

Another way to get this challenge is by using the Stryder titan with Nuclear Ejection, Survivor and Minion Detecter. Once your titan gets doomed use the survivor time to look for a group of grunts/specters. Once in position eject and get 2-3 easy kills.
General Marder

**General Marder** is the antagonist of the single-player campaign of Titanfall 2. He is a commander of the IMC incursion at Typhon.

## Official Bio

A high ranking officer within the IMC’s military research division, General Marder oversees the operations on Typhon. He sees the Militia as a shortsighted, angry mob blocking humanity’s progress on the Frontier - a nuisance to be eliminated. Employing high quality mercenaries to bolster his allocation of IMC forces, Marder’s ARES Division seeks “emergent technologies” to decisively resolve the Frontier War in favor of the IMC.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Atlas

The **Atlas** is one of three default Titans in Titanfall. The Atlas is the starting Titan for all players, and functions as a balance between speed and armor.

## Summary

The *Atlas Titan* was the first Titan produced by Hammond Robotics, and is the workhorse of any Titan fleet. Though it is more mobile than the Ogre, it is more armored than the Stryder, sitting right in the middle of the group in terms of ability and talents. The Atlas is entered through an entry port in the chest, which opens for Pilots upon request; the Titan has an emergency hatch in the top which functions as both an emergency entrance and an ejection port. According to the Respawn Reveal Video for the Atlas, it is the oldest of the Titans, which began the development of the Ogre and Stryder models.

## Acquisition

The Atlas Titan is the first Titan available to new players, serving as a well rounded introduction. It can be used from the get-go.

The Atlas Refurb Burn Card can be used to immediately call down an Atlas.

## Trivia

* In Greek Mythology Atlas was one of the Titans, primordial beings who predated the Greek Gods. After the Titans lost their war against the Gods, Atlas was punished by Zeus, God of the Sky and Thunder, and Father of the Gods. While most of the Titans where imprisoned, Atlas was made to hold Uranus (The Sky) away from Gaia (The Earth), as the union of the two was what had created the Titans. The etymology of Atlas' name itself remains uncertain.
* The naming of this particular Titan likely derives from its ability to deal increased damage, drawing a parallel to the immense strength of Atlas himself.