Episode 1: Elmer Plays Hide And Seek With Sylvester

Elmer Plays Hide And Seek With Sylvester Is The 1st Episode Of Season 5 Of The Looney Tunes Show.

## Segments

### Scene 1

Early in the morning, Playboy Penguin and Micki greet each other as they open the library. Micki turns on the lights to reveal the library in disarray. As they start cleaning, Micki tells the viewer that the library had been open late last night, and they both wanted to go home, so they came in early to clean up together.

The screen dissolves to them finishing up. They both acknowledge that they like to see the library this way and decide now to open it for the day. Micki switches the "closed" sign to "open" and lets in a crowd of people who spread out around the library. Playboy Penguin and Micki agree that they like it better this way.

### Scene 2

Porky is reading an animal book when he comes to a word he doesn't know. He wants to look it up in the dictionary nearby but worries that his seat will get taken. Playboy Penguin shows him a few ways to save his seat: he can leave his book open, or tip his chair against the table, or write a note. Porky decides to do all three, but before he leaves, Noah asks him to watch his chair while he goes to read the dictionary. Porky recognizes this as another way to save one's seat, before realizing he won't be able to leave himself. He gets the idea to lean Noah's chair against the table, but notices he still can't go to use the dictionary because that's what Noah's doing.

### Scene 3

Elmer Fudd (Richard Hunt) wants to play with Sylvester and knocks on his can. Sylvester tells Elmer to scram, which he interprets as a game and keeps knocking. Realizing that Elmer Fudd won't quit, Sylvester uses his "Pussy smarts" to get rid of him. Sylvester suggests playing hide-and-seek, having Elmer Fudd hide while he counts to 20. Sylvester covers his eyes and counts only to find Elmer hasn't moved, as he doesn't know what "hide" means. Sylvester explains that Elmer needs to go where he can't see him.

Sylvester counts again and doesn't see Elmer Fudd, until he appears from behind the can. Sylvester instructs Elmer to find a harder hiding place and stay there. Sylvester counts once more, and finally, Elmer is gone. Sylvester looks forward to not seeking and not being bothered, but he soon fears that Elmer may stay hiding and not come home to his mother. Sylvester guilts himself into looking for Elmer after all.

### Scene 4

Doudrop is fixing a toaster at the Candy Kitchen when Elmer Fudd rushes in, hurriedly trying to hide. She points out to Elmer that covering his eyes or sticking his head in the toolbox won't work. Doudrop is surprised when she learns that Elmer's playing hide-and-seek with Sylvester Cat. Just then, Doudrop spots Sylvester coming and has Elmer hide under her jacket. She tries not to blow his cover while talking with Sylvester Cat, who's clearly worried about not being able to find him. Doudrop assures Sylvester that if she sees Elmer, she'll let him know he's worried about him. Sylvester refuses, not wanting it known that he's worried about anybody. Having overheard, Elmer feels bad and decides to help Sylvester find him.

### Scene 5

Elmer comes up from behind Sylvester, letting him win the game. Sylvester's done playing, but Elmer insists that now it's Sylvester's turn to hide. Sylvester thinks he can speed things up by standing in place, but his plan backfires as Elmer struggles to count up to 20. Doudrop announces the sponsors.