Aber

Aber, otherwise known as the city of tents serves as the primary port city in the tribes of Akere. The first city of the catfolk and dominate majority of the miqo'tei variant of the Akere catfolk. It servers as the capital and in general the melting point between outsiders and Akere catfolk. They follow the customs and traditions of the Celt for the most part leaving behind the alienating dark customs of their people in favor of becoming more relatable to the public.

## History

The short time it has been around what used to be a collects of temporary long houses and tents rapidly became the wooden structures of today. However given its short existence there is not much history to the area other then the local legends. Aber was built on what is to be believed their peoples first landing upon this world to be fair their first steps where upon long since melted ice, but this place is believed to be their first on land.

Since its founding exactly 10 Nunh have taken over this place a reflection of the fickle nature of catfolk other nations might say. If you ask them it is more about the fact that only the best, strongest, and most powerful should have the rights to lead them.

## Settlements Laws

Laws of the settlement are fluid and often change with the changing of the Nunh miqo'tei. The following laws are the most notable enacted ones by Nunh S'bhevi other then most laws of common man:

* Males/futa are not allow with in the castle unless for official business violation is public lashes number determined by the Nunh. Outsiders are exempt from this particular law.
* Outsiders are not allowed on grounds of the castle or the central estates of Aber punishable by fine.
* Laying with the Nunh's Houri is a punishable by imprisonment for outsiders or death for Celts.

## Settlement Qualities

* Sexist: Against Males -2 Society
* Academic +1 Lore and +1 Spellcasting level
* Militarized +4 Law and -4 Society
* Rule of Might +2 Law and -2 Society
* Supportive +2 Society | Guaranteed two meals per day and a place to sleep if a citizen of Aber

## Buildings of interest

**The Nunh Miqo'tei Estate:** found in the heart of the town upon the high hill with in Oaks Way. Only Houri are allowed to enter other then the Nunh Miqo'tei themselves. The estate is original design of the Celt utilizing what they had learned from the people of this world incorporating both stone and wood. The grounds themselves believed to be the historical site for where the earliest Nunh broke the Celt into the two clans with in the walls of the grounds. Other then that it is the residence and place of work of most Nunh Miqo'tei whom take control of Aber.

**Deasghnáth na fola:** The arena beyond the walls of Aber. The grounds where Nunh whom do not wish to have the clans ravaged by a war come to settle their differences here. A large raised cold iron slab to inhibit any mind influencing magics as wells as make it a true battle of strength in every sense as only the strongest of martial or magical can effectively fight in this arena. Cold Iron sand covers the surface to ensure this. Stained with the blood of many Nunh this place is considers sacred to the Celt. Victors of this arena find their body marked by it during their battles leaving Cold Iron embedded in their bodies in elaborate patterns.

**Balla Baintrí:** a popular bar beyond the wall and one of the few standing structures beyond it as well. The atmosphere is rather enjoyable if not mostly dominated by beta presence with pressed against the outer wall near a gate it acts as the go between for the inner city and the outer shanty. It is also a considered a shady establishment but other then the fights between beta's over free women and outsider women the guards have little reason to try and disband the establishment.

## Notable NPCs

S'bhevi: The Nunh of this settlement and an Ex-Beta she fought her prior master in singles combat and won with no combative training. She now rules the settlement with a degree of not entirely undeserved paranoia as many doubt her ability to rule in the last few months she has been in charge. The only one she trusts is her sister a houri of the prior Nunh of the settlement. Given she never went on to the mercanarium she is vulnerable to the issue of suppling for an ever growing population of men and women.

**S'retra:** Sister Houri to the current Nunh and the only person that Nunh trusts. She hold court over the other Houri of her sister and helps weed out futa beta that the prior nunh wove into the ranks of the Houri. When her sister would other wise be engaged with other pursuits she manages the settlement ensuring things are running smoothly dispute how S'bhevi Nunh some times unintentionally acts against her in their own paranoid attempts to uncover hidden plots. In the short time she has worked with her sister though improvements have been made to the city including building housing beyond the wall. She has a reputation of being reasonable and comes of motherly to those whom have had the pleasure to converse with her.