Astral Angels

Astrals are guardians of the Astral Pathways, protecting them from the demon lords and their armies, they are the sole reason, along with their celestial dragon companions; the Transitive Dragons. Astral angels attempt to remain hidden from mortals by guiding them subtly from the murky edges of the pathway, using their ability to create light to guide travelers.

*"Guides and guardians of the pathways between realms it is not hard to see how they have proven their worth time and time again to both their deities and the mortals who require their guidance."* - Graham Cruleker

## Physical Appearance

Astral angels are pixie-like in size and appearance, often standing between 6 inches to 1 foot tall with large ember colored wings lined with a golden pattern. There are a number of variations in appearance besides their size and wings that distinct every astral from another - it is often no two look the same - with some taking more animalistic appearances; such as snouts, ears, tails, claws, etc.; others having more bug like features; such as antennae, tri-sectional body, pincers, and bug-like eyes; while others may have features of a certain race such as an elf, slimeoid, human, or taurian. Astral angels aura is roughly the same size and power as an ethereal's, though an astrals aura glows ember rather than yellow-gold.

## Personality

Astral angels are typically cunning and kind, unlike many other types of angels they have entirely no interest in bedding mortals, their mind is solely focused on the work they have been tasked to do and as such their powers limit them further from even being able to do this as they cannot travel to the other realms but those of celestial nature and thus have no chance of meeting mortals outside of the danger of the realm passageways.

## Possessions

Though astrals are small they are far from weak, equipped firstly with their divine magical ability they also hold a number of powerful items to aid in their commonly encountered combat with the monsters which inhabit the passages as well as the less savory sort which walk its ways. The most visible items are: Ring of Greater Protection, a golden ring engraved with thin celestial runes on the outside enchanted with the power to negate power hits; Circlet of Foresight, grants the wearer the abilitiy to see into the future a number of times which replenish at sunrise; Staff of Spell Empowerment, a simple wooden staff carved with runes and fine imagery scaled to the size of a pixie, it empowers any spell a being attuned to it casts and holds a number of spellslots itself. Items hidden within the astrals clothes are: a single radiant bomb, chains of binding, and an elixar of greater restoration.

## Abilities

### Spellcasting

Astral angels are said to be level 16 spellcasters with access to spells that they otherwise would need to be more powerful to understand from their radiant blood. The spells which astrals can cast require only somatic and verbal components, these spells are:

Cantrips (at will) : *bladeward, guidance, message, project sound, circle of radiance, mockery, radiant bolt*

1st level: *command, protection from harm, cure wounds, health bolt, white flame, sanctuary, shield of faith*

2nd level: *calm emotions, fright, detect thoughts, quiet step, guardian, zone of truth*

3rd level: *speak with dead, curse, protection sphere, gaze of judgement, scorching flame*

4th level: *greater invisibility, illusiory terrain, compulsion, charm creature*

5th level: *hold monster, mass cure wounds, death bolt*

6th level: *mass suggestion, radiant storm*

7th level: *resurrection, indestructable sphere*

8th level: *dominate monster, banishment*

9th level: *powerword heal, powerword kill*

10th level: *powerword resurrect*

## Combat

Astral angels prefer distance in combat as the majority of their abilities is their spellcasting though that is no reason to see them as less than as they are still capable in melee combat with the use of their Staff of Empowerment. Though if they find the need to cast powerful ranged spells they can simply use their innate ability of teleporation to teleport a suitable distance away in order to cast it.