Citizen

In Boundless, the player controls a character known as a **Citizen**. Players also sometimes informally refer to a Citizen as a *character*, *alt*, *paperdoll*, or *toon*.

* "Character" from early development.
* Early concept art of characters.
* Early monochrome concept art.
* Characters from the developed game production.

## Inventory

A Citizen has an inventory space of four rows, 8 spaces each, for a total of 32 spaces.

The inventory is where all items go when they're picked up. Many items and blocks can be grouped into a Smart Stack, which is a special stack of several of the same item type, without having to take up additional spaces in the main inventory. One can see "inside" a Smart Stack by right-clicking on it (on a PC). For example, a Citizen can have up to 9  Stone Heavy Hammers all in one inventory space. Or they could have  Igneous Stones and  Sedimentary Stones in the same Smart Stack.

Some items of different types but similar functions can be combined together into a single Smart Stack. You can have  Copper Swift Hammers and  Iron Heavy Hammers mixed together in a single stack, for example; but you can also stack  Glue,  Nails and  Sackcloth together.

## Experience

Each Citizen gains a Level after obtaining the required number of experience points.
Gaining a level results in the Citizen receiving a Level Coffer in the exchange, which can be opened to receive 2 Skill Points, some Skill Cleanse Points, some Coins, and some additional cubits. A maximum of 100 skill points can be allocated to a Citizen's Skill Set but cubits can be exchanged for additional skill sets for Citizens over level 50.

## Health

A Citizen has a starting maximum health of 600. It can be improved by spending skill points on the Vitality attribute.

Health is reduced by taking damage from creatures, falling, or environmental threats such as lava or a hazardous atmosphere.
When health reaches zero, the Citizen is defeated and must return to the sanctum with an experience gain penalty.
The experience penalty may be avoided by using a Reviver Brew or by being *Revived* by another player.

Health can be restored either through Brews, an epic Skill, or slowly if the Citizen has the *Full Up* status buff.

The current health status is shown by the green bar in the bottom middle of the screen.

## Energy

A Citizen has a base value of 600 maximum Energy. It can be improved by spending skill points on the Zeal attribute.

Maximum energy is reduced by *hunger*. As a Citizen performs actions, hunger will increase, which will in turn limit the maximum amount of energy available, until the missing portion of *Max Energy* is replenished by Food.

## Plots

A **Plot** is a claimable cubic volume of a world, 8m to each side (a total of 512 m3). A Plot can only be claimed as a contiguous part of a Beacon. Plots belong to an individual **Citizen** and can not be lost, given, or traded.

A citizen can only claim a limited amount of regions depending on their plot capacity, which can be increased by purchasing plot coffers in the exchange using  Cubits. Each citizen starts off with 2 available plots.

Plots allow a citizen to build Beacons by placing (and fueling)  Beacon Controls or  Campfires, and they can be expanded by using Beacon Plotters on an unclaimed adjacent plot. Plots assigned to a Campfire or Beacon Control are returned to you when they're expired, reclaimed, or deleted.

## Coffers

A citizen's plot limit can only be increased by buying coffers. All coffers have the same cost per plot (30 cubits for 1 plot), and the only benefit from buying higher tier coffers is time saved (due to purchase animation).

## Skill points

Skill points are earned by levelling up and can be spent on Skills.

### See the main article on skills for lists of information.

Skill points can be spent on:

* Attributes
* Skills
* Crafting recipes
* Masteries