Gear

**Gear** have their own slots in the inventory. There are four types of equippable gear: Helmets, Armor, Knockdown Shields, and Backpacks.

Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.

* Level 1 is Common.
* Level 2 is Rare.
* Level 3 is Epic.
* Level 4 is Legendary.
* Level 5 is Mythic.

The game prevents players from swapping gear with gear of equal or lower level. However, players can swap armor for one of an equal or lower level if their current armor has fewer shields. Also, players can swap between the two armor types— Body Shield and  Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.

In addition to equippable gear, there are also deployable gear known as Survival items.

As part of the **Starter Kit** for Battle Royale, each Legend drops with a Level 1  Helmet, a Level 1  Evo Shield, and a Level 1  Knockdown Shield (alongside 2  Syringes and 2  Shield Cells). Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.

## Helmet

**Helmets** decrease damage from headshots.

* Level 1
* Level 2
* Level 3
* Level 4

 Time to use
 Description

* Info
* Tips

* Reduces the extra damage from headshots by **20%**. The expression is

x
(
0.2
0.8
y
)

{\displaystyle x (0.2 + 0.8y)}

 where

x

{\displaystyle x}

 is the base damage and

y

{\displaystyle y}

 is the headshot multiplier.
	+ For example, if the base damage is **100** and the headshot multiplier is **2**, the equation is

	100
	(
	0.2
	0.8
	∗
	2
	)
	=
	180

	{\displaystyle 100 (0.2 + 0.8 \* 2) = 180}

	.

 Time to use
 Description

* Info
* Tips

* Reduces the extra damage from headshots by **50%**. The expression is

x
(
0.5
0.5
y
)

{\displaystyle x (0.5 + 0.5y)}

 where

x

{\displaystyle x}

 is the base damage and

y

{\displaystyle y}

 is the headshot multiplier.
	+ For example, if the base damage is **100** and the headshot multiplier is **2**, the equation is

	100
	(
	0.5
	0.5
	∗
	2
	)
	=
	150

	{\displaystyle 100 (0.5 + 0.5 \* 2) = 150}

	.

 Time to use
 Description

* Info
* Tips

* Reduces the extra damage from headshots by **65%**. The expression is

x
(
0.65
0.35
y
)

{\displaystyle x (0.65 + 0.35y)}

 where

x

{\displaystyle x}

 is the base damage and

y

{\displaystyle y}

 is the headshot multiplier.
	+ For example, if the base damage is **100** and the headshot multiplier is **2**, the equation is

	100
	(
	0.65
	0.35
	∗
	2
	)
	=
	135

	{\displaystyle 100 (0.65 + 0.35 \* 2) = 135}

	.

 Time to use
 Description

* Info
* Tips

* Reduces the extra damage from headshots by **65%**. The expression is

x
(
0.65
0.35
y
)

{\displaystyle x (0.65 + 0.35y)}

 where

x

{\displaystyle x}

 is the base damage and

y

{\displaystyle y}

 is the headshot multiplier.
	+ For example, if the base damage is **100** and the headshot multiplier is **2**, the equation is

	100
	(
	0.65
	0.35
	∗
	2
	)
	=
	135

	{\displaystyle 100 (0.65 + 0.35 \* 2) = 135}

	.
* Reduces Tactical & Ultimate recharge time by **20%**.

* It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
* Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.

## Armor

**Armor** grants the player shields. The shields can be recharged using  Shield Cells,  Shield Batteries, or  Phoenix Kits; or by completing a finisher. The shields are also restored when the player dies, allowing other players to loot the Death Box for armor.

There are two types of armor:  Body Shields and  Evo Shields.

### Body Shield

* Level 1
* Level 2
* Level 3
* Level 4

 Time to use
 Description

* Info
* Tips

* **Level 1 is no longer available. See Level 2 or Level 3 for  Arenas, or Level 4 for Battle Royale.**

 Time to use
 Description

* Info
* Tips

* **Level 2 is no longer available for Battle Royale. See Level 4.**

 Time to use
 Description

* Info
* Tips

* **Level 3 is no longer available for Battle Royale. See Level 4.**

 Time to use
 Description

* Info
* Tips

* Syringes and  Shield Cells heal **50** instead of **25**.

* On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using  Shield Cells or  Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
* Completing a Finisher refills all Shield health.
* Carrying more small heals, such as  Shield Cells and  Syringes rather than big heals, such as  Shield Batteries and  Med Kits will get the most use out of the [IMPROVED MINOR HEAL] Perk. Give your bigger health items to your teammates if possible.

### Evo Shield

* Level 1
* Level 2
* Level 3
* Level 5

 Time to use
 Description

* Info
* Interactions
* Tips

* Evolves to Level 2 after dealing at least **200** damage to enemies.
	+ Does not count downed enemies.
	+ Only **25%** of damage to PvE enemies count for Evo Shields.
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

* Using 50  materials, a Replicator can reduce the points needed to evolve by 200, or craft a Level 2 Evo Shield if the points needed was already 200 or less.

* Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
* Completing a Finisher refills all Shield health.

 Time to use
 Description

* Info
* Interactions
* Tips

* Evolves to Level 3 after dealing at least **300** damage to enemies.
	+ Does not count downed enemies.
	+ Only **25%** of damage to PvE enemies count for Evo Shields.
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

* Using 50  materials, a Replicator can reduce the points needed to evolve by 200, or craft a Level 3 Evo Shield if the points needed was already 200 or less.

* Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
* Completing a Finisher refills all Shield health.

 Time to use
 Description

* Info
* Interactions
* Tips

* Evolves to Level 5 after dealing at least **750** damage to enemies.
	+ Does not count downed enemies.
	+ Only **25%** of damage to PvE enemies count for Evo Shields.
* If dropped or if the wearer dies, progress towards the next level is saved for the next wearer.

* Using 50  materials, a Replicator can reduce the points needed to evolve by 200, or craft a Level 5 Evo Shield if the points needed was already 200 or less.

* Try to look for a used Evo Shield from other dead players so that you don’t have to deal as much damage for the max level.
* Completing a Finisher refills all Shield health.

 Time to use
 Description

* Info
* Tips

* Does not spawn in Battle Royale.

* Try to look for a used Evo Shield from other dead players.
* While  Shield Cells still heal only 1 bar (25 health) with the Evo Shield equipped,  Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
* Although it may come to preference, sometimes a Legendary **Body Shield** may still be more valuable than a Level 5 **Evo Shield** due to its [IMPROVED MINOR HEAL] passive, especially if you are running low on  Shield Batteries and  Med Kits, e.g. in the last few circles, when there probably is less loot available.
* Completing a Finisher refills all Shield health.

## Knockdown Shield

**Knockdown Shields** allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.

* Level 1
* Level 2
* Level 3
* Level 4

 Time to use
 Description

* Info
* Interactions
* Tips

* Reduces movement speed to **55%**.

* When used for  Retrieve the Wounded, it has 200 health.

 Time to use
 Description

* Info
* Interactions
* Tips

* Reduces movement speed to **55%**.

* When used for  Retrieve the Wounded, it has 300 health.

* Consider prioritizing Newcastle for Knockdown Shield as it helps his passive  Retrieve the Wounded

 Time to use
 Description

* Info
* Interactions
* Tips

* Reduces movement speed to **55%**.

* When used for  Retrieve the Wounded, it has 500 health.

* Consider prioritizing Newcastle for Knockdown Shield as it helps his passive  Retrieve the Wounded

 Time to use
 Description

* Info
* Interactions
* Tips

* Reduces movement speed to **55%**.
* Restores **50** shields and **50** health, in addition to the 20 health restored by the revive. In other words, the revived player will have **50** shields and **70** health.
	+ The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of **50** shields, unless they had more remaining.
* In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
* The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
* While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.

* When used for  Retrieve the Wounded, it has 500 health.

* There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.

## Backpack

**Backpacks** increase inventory size.

* Level 1
* Level 2
* Level 3
* Level 4

 Time to use
 Description

* Info
* Tips

* Gives the player **12** inventory slots.

 Time to use
 Description

* Info
* Tips

* Gives the player **14** inventory slots.

 Time to use
 Description

* Info
* Tips

* Gives the player **16** inventory slots.

 Time to use
 Description

* Info
* Tips

* Gives the player **16** inventory slots.
* Increases the max stack size for  Shield Battery,  Med Kit, and  Phoenix Kit by one.
* In Mobile, players who have it equipped can revive their teammates with bonus health.

## Survival

**Survival** items are deployable items that are situational but they provide immense utility. There are three survival items: the  Heat Shield, the  Mobile Respawn Beacon, and the  Evac Tower. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.

### Heat Shield

 Time to use
 Description

* Info
* Interactions
* Tips

* Spawns in stacks of 2.
* Up to 2 Heat Shields can be stacked in the Survival Slot.
* Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
* The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
	+ **5%** for Rounds 1 and 2. (Maximum duration is **30** seconds.)
	+ **6%** for Round 3. (Maximum duration is **25.5** seconds.)
	+ **8%** for Round 4. (Maximum duration is **19.5** seconds.)
	+ **15%** for Round 5. (Maximum duration is **10.5** seconds.)
	+ **25%** for Round 6. (Maximum duration is **6** seconds.)
	+ **100%** while Round 6 is closing. (Maximum duration is **1.5** seconds.)

* Can be placed on the Trident.

* It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
* You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.

### Mobile Respawn Beacon

 Time to use
 Description

* Info
* Tips

* Deploys a small respawn beacon. Takes about 15 seconds to land.
* Takes **7** seconds to use (instead of 5 like regular  Respawn Beacons).
* Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.

* Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
* Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his  Surveillance Drone.
* Like a normal  Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
* Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal  Respawn Beacon.

### Evac Tower

 Time to use
 Description

* Info
* Tips

* Deploys a jump tower. Takes roughly 5 seconds until ready.
* Once ready, the Evac Tower starts at **100%**.
	+ **4%** is taken off every second. (Maximum duration is 25 seconds from ready.)
	+ An additional **1%** is taken off every 20 damage received.
	+ The Evac Tower will not self destruct if a legend is riding the zipline.

### Node Tracker

 Time to use
 Description

* Info
* Tips

* Exclusive to the Node Tracker Takeover mode.
* When held, points the player towards the nearest Compute Node Zone.
* Disappears after Nodes are granted.

### Copycat Kit

 Type
 Time to use
 Description

* Info
* Tips

* Exclusive to the Tricks N' Treats Trios mode.
* Can be Rare or Epic. Picking it up grants usage of an additional Tactical (Rare) or Ultimate (Epic) Ability from another Legend.
	+ Possible Tactical abilities include: Bloodhound's  Eye of the Allfather, Wraith's  Into the Void, Mirage's  Psyche Out and Horizon's  Gravity Lift.
	+ Possible Ultimate abilities include: Caustic's  Nox Gas Grenade, Octane's  Launch Pad, Ash's  Phase Breach and Catalyst's  Dark Veil.
* Legends cannot equip a Copycat Kit for one of their own abilities.
* Copycat abilities are on cooldown immediately after picking up a Copycat Kit.

## History

	+ Crafted evo points increased to 200

 May 09, 2023 Patch* Added  Evac Towers.

 August 09, 2022 Patch* Added Deep Pockets Perk to  Level 4 Backpack. Increases  Shield Battery and  Med Kit stack sizes from 2 to 3, and  Phoenix Kit stack size from 1 to 2.
* Moved Guardian Angel Perk from  Level 4 Backpack to  Level 4 Knockdown Shield.
* Removed Resurrection Perk from  Level 4 Knockdown Shield.

 May 10, 2022 Patch* Increased  Helmet headshot damage reduction from 40% to 50%.
* Increased  Helmet headshot damage reduction from 50% to 65%.

November 02, 2021 Patch* Damage to wildlife now counts for Evo Shields, but only 25%.

September 22, 2021 Patch* Players can once again swap an Evo Shield for a Body Shield of a lower level, by holding.

September 14, 2021 Patch* Armor health now shows up in Death Boxes.
* Players no longer have to hold to swap an Evo Shield for a Body Shield of a lower level with more health. (However, players can no longer swap from an Evo Shield to a Body Shield of a lower level, unless that Body Shield has more health.)

August 03, 2021 Patch* Gold Backpack:
	+ Now has a unique sound when reviving.

May 04, 2021 Patch* Starter kit:
	+ Players will now start a match with a “Starter Kit” consisting of a Level 1  Evo Shield,  Helmet, and  Knockdown Shield, plus two  Shield Cells and  Syringes each.
	+ Helmets and  Knockdown Shields have been removed from ground loot.
	+ Spawn chances for  Evo Shields in the loot pool have been significantly reduced.
	+ Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)

March 23, 2021 Patch* Added  Heat Shields to all game modes.
* Removed 50% faster healing item usage.

March 22, 2021 Patch* Added the ability to enable/disable the Survival Slot button on the settings. If disabled, the button will become an “Inspect Weapon” button.

March 15, 2021 Patch* Heat Shield
	+ Removed from the  Crafting pool.
	+ Fixed an exploit allowing players to deploy infinite heat shields.
	+ Fixed an issue with the audio from it playing with no falloff.

March 12, 2021 Patch* Removed  Heat Shields from Ranked Leagues and private matches until further notice.

March 09, 2021 Patch* Added the Survival Slot.
* Added  Heat Shields, initially only available in Ring Fury.
* Reclassified the  Mobile Respawn Beacon from Regen (Special) to Gear (Survival).
* Gold Backpack: Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished.

November 04, 2020 Patch* Increased the damage requirement for the  Evo Shield to evolve:
	+ Level 0 to Level 1: 50 to 100.
	+ Level 1 to Level 2: 125 to 150.
	+ Level 2 to Level 3: 250 to 300.
	+ Level 3 to Level 5: 500 to 750.

October 06, 2020 Patch* Players can now swap an  Evo Shield for a  Body Shield of a lower level.
* Players can now swap their current  Evo Shield for one of the same level with less HP if it is closer to evolving.
* Loot prompts now show how much damage an  Evo Shield has acquired, so players can make a better decision when switching.

September 10, 2020 Patch* Fixed cases where  Knockdown Shields were not blocking shots.

September 03, 2020 Patch* Increased the shield values of all armor (except the Level 0 Evo Shield) by 25.

August 20, 2020 Patch* Reduced the number of  Knockdown Shields,  Helmets, and  Backpacks that spawn in the world.

August 18, 2020 Patch* Introduced the Level 0 Evo Shield that is automatically equipped when the player drops.
* Increased the damage requirement for the Evo Shield to evolve:
	+ Level 0 to Level 1: 50 (new).
	+ Level 1 to Level 2: 75 to 125.
	+ Level 2 to Level 3: 150 to 250.
	+ Level 3 to Level 5: 400 to 500.
* Reduced the shield values of all armor except the Level 1 and Level 2 Evo Shields by 25.
* Removed Level 1, Level 2, and Level 3  Body Shields from the loot pool.  Evo Shields of the same level spawn in their place.

July 07, 2020 Patch* Added  Mobile Respawn Beacons to all game modes.

June 23, 2020 Patch* Added the  Mobile Respawn Beacon, initially only available in the Armed and Dangerous Evolved gamemode.

June 15, 2020* Removed  Knockdown Shield from custom lobbies.

May 12, 2020 Patch* Removed [Fast Use] perk from Level 4 Body Shield.
* Added [Improved Minor Heal] perk to Level 4 Body Shield.

April 07, 2020 Patch* Reduced the amount of damage required for  Evo Shields to evolve.
	+ Level 2: 100 to 75.
	+ Level 3: 300 to 150.
	+ Level 5: 500 to 400.

March 17, 2020* Added  Evo Shields to all game modes' loot pools.

March 03, 2020 Patch* Added  Evo Shields - initially available only in Déjà Loot
* Base inventory slots increased from 8 to 10.
* Common Backpack: expanded inventory to 12 slots.
* Rare Backpack: expanded inventory to 14 slots.
* Epic Backpack: expanded inventory to 16 slots.

February 04, 2020 Patch* Gold Backpack: UI update to better convey to the player when they are using or being revived with the perk.

December 03, 2019 Patch* Knockdown Shield protection now extends over and behind the player's head.
* Level 1 Knockdown Shield HP increased from 100 to 200.
* Level 2 Knockdown Shield HP increased from 250 to 450.
* Movement speed while the knockdown shield is active decreased from 65% to 55%.

October 01, 2019 Patch* Removed [Executioner] perk from Level 4 Body Shield. (All finishers will restore shield health now)
* Moved [Fast Use] perk from Level 4 Backpack to Level 4 Body Shield.
* Added [Guardian Angel] perk to Level 4 Backpack, restoring extra health and shields to revived squadmates.

## Trivia

* Initially, all armor were  Body Shields. The  System Override event introduced  Evo Shields as a high risk, high reward alternative that only spawned in Level 1. As of  Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4).
	+ Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
* Despite being the fourth stage in evolution, red Evo Shields are actually Level 5.
* Evo Shields also come in Level 0. They do not actually exist (they are treated as no armor), but they do evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It is still possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
* Before the addition of the Survival Slot in the  Chaos Theory event, the  Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.

## See also

* Attachments
* Regen
* Weapons
* Cosmetics