Starscourge/Dawnbreaker

**Starscourge** and **Dawnbreaker** are two weapons within the same blade; a **Divine Artifact** of **Aeronwen** capable of swallowing all light within an area, and then unleashing that light with a searing burst of radiance rivaling the wrath of the Heavens. Made from the absolved blade **Heartrender**, its properties change with its state, switching from ice cold and inky black to searing hot and shining gold depending on the wielder's intentions.

Under its form as Heartrender, Starscourge was acquired by Aeronwen Morgan after her defeat of Loec Erskine at the twilight of the Eighth Blood Night. It functioned as the vessel within which she contained the essential fragment of the Bloody God until the Year of the Black Sun.

With the Lord of Murder devoured by the Hunger, Heartrender lost all of its magical potency. Vorai, sensing this and believing in the Godeater's potential, infused Her essence within the blade, granting it the power to slay the corrupted stars above. With it, Aeronwen hunted each of the Hunger's Elder Evils, slaughtering the usurupers as she crusaded through the Astral Sea at the behest of the Divine Dark. Eventually, at the climax of her battle with the Hunger, it would be used to strike down the manifestation of Reality, banishing it back to the Far Realm, and thus forever tying the weapon to the Ascendant One.

After the Godeater's Ascension, the blade remained at Hope's Rest near the blighted Isle of Wights, until Dante of Alikandri rescued the weapon from the machinations of Syr Kritza Anduri and the Sworn Swords of Ogham. It has since remained in his possession, operating as the primary link between the Champion of Hope and his patron.

## Abilities

Like all artifacts, Starscourge and Dawnbreaker draw their strength from their user. The more powerful their user becomes, the more powerful the artifacts get.

### Dormant (Starscourge)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

### Awakened (Starscourge)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to speak this magic sword's command word, causing gravity to shift and light to be drawn into the blade. This anomaly snuffs all magical and nonmagical light within 10 feet of it. While the sword is activated, you have resistance to radiant damage, and the sword deals an extra 1d6 force damage to any target it hits. The anomaly last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

### Epic (Starscourge)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to speak this magic sword's command word, causing gravity to shift and light to be drawn into the blade. This anomaly snuffs all magical and nonmagical light within 20 feet of it. While the sword is activated, you have immunity to radiant damage, and the sword deals an extra 2d6 force damage to any target it hits. Additionally, once per turn, when you hit a creature with an attack using this magic weapon, it must make a Constitution saving throw or take an additional 2d6 force damage and have its speed halved until the end of its next turn. The anomaly last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

### Exalted (Starscourge)

You have a +4 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to speak this magic sword's command word, causing gravity to shift and light to be drawn into the blade. This anomaly snuffs all magical and nonmagical light within 30 feet of it. While the sword is activated, you have immunity to radiant damage, and you regain hit points equal to half of any radiant damage you are dealt. If you regain 100 or more hit points in this way within 1 minute, Starscourge transforms into Dawnbreaker.

Additionally, the sword deals an extra 2d6 force damage to any target it hits, and, once per turn, when you hit a creature with an attack using this magic weapon, it must make a Constitution saving throw or take an additional 2d6 force damage and have its speed halved until the end of its next turn. The anomaly last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

### Exalted (Dawnbreaker)

You have a +4 bonus to attack and damage rolls made with this magic sword.

When you hit with an attack using this magic sword, the target takes an extra 4d6 radiant damage, and, once per turn, when you hit a creature with an attack using this magic weapon, it must make a Charisma saving throw or take an additional 4d6 radiant damage and have its soul branded by a wrathful light. While branded in this way, the target takes 1d10 radiant damage at the start of each of its turns, sheds bright light in a 10-foot radius, and can’t become invisible. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

As an action, you can unleash the stored light within this blade in a massive eruption of radiance forming a line 100 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a DC 20 Dexterity saving throw. A creature takes 20d6 radiant damage on a failed save, or half as much damage on a successful one. The target is incinerated if this damage leaves it with 0 hit points. Once this special property has been used, Dawnbreaker transforms into Starscourge.