Dark Eldar: Archon

Our prey shall cower in fear!

50s

10 sec

## Lore

### Archons

Archons constitute the ruling elite of the Dark City. Each Archon leads a "kabal" (part criminal cartel, part political entity, part meritocratic successor to the old noble houses), or sub portions of a kabal called "shards" as subordinate Archons.

Archons have access to very best and exotic weaponry and equipment Commorragh has to offer. All Archons are master schemers and excel at treachery and machinations. To be at the top in the Dark City is to have to be permanently on your guard against the ambitions of your both your underlings and rival archons.

### Incubus

Incubi are extremely skilled mercenaries that are highly valued as bodyguards and shock troops. They are organised in different shrines where aspirants undergo a long and gruelling training process. At the end of this process an aspirant is given a final task of besting an Asuryani aspect warrior in single combat, and crushing that warrior's soulstone. That soulstone is rebuilt into a psychic torture device: a tormentor.

The armour of an incubus is so superbly made that it is hard as ceramite when struck, but flows as silk when the Incubus moves. The weapons of the Incubi are built to a similar degree of excellence.

Incubi search perfection in their art and revel in killing, in battle the incubus will strive for the most efficient ways to kill and perfection in that execution.

## Unit Summary

The Archon is the primary commander of the Dark Eldar. He can have up to 4 incubi bodyguards (with the appropriate researches) each of which will increase the potency of the Archon's abilities. The Archon is a good early game tank and can get 2 crowd control abilities: the "Animus vitae" ability which he starts with, and the "Crucible of Malediction" which can be researched at the Wych-Cult arena at tier 2.

## Weapons

### Archon

**Starting Weapons**
 Claw | Anti-Infantry

**Weapon Upgrades**

### Incubi

**Starting Weapons**
 Punisher | Anti-Infantry

**Warning. The table below is for advanced users only! Check the glossary here.**

## Passive Abilities

* Ability duration: +20%
* Life leech: +10%
* Ability cooldown: -10%

## Active Abilities

* Target Squad is immobilized for 3 seconds
* Each squad member in the targeted squad suffers two ticks of 8 life leech (sec 1 and 3), for a total amount of 16.

Target squad cannot be controlled and will attack any nearby units, friend or foe. Including own squad members.

## Upgrades that Affect this unit

40
(None)

Archon Retinue Enhancement I

* Increases the max number of incubi by +1
* Increases the max health of all incubi by +50HP
* Increases Klaive damage by +10%.

Archon Retinue Enhancement II

* Increases the max number of incubi by +1
* Increases the max health of all incubi by +50HP
* Increases Klaive damage by a multiplicative +10%.

Archon Retinue Enhancement III

* Increases the max number of incubi by +1
* Increases the max health of all incubi by +50HP
* Increases Klaive damage by a multiplicative +10%.

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Archon and Incubi ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect for 10s to the melee attacks of the Incubi (6 dmg/sec) and the Archon (18 dmg/sec).

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Replaces the Archon's Splinter Pistol with a Splinter Cannon

Wargear: Power Blades (Haemonculus Laboratory)

* Replaces the Archon's Claw with a Power Claw

Wargear: Agonizers (Haemonculus Laboratory)

* Replaces the Archon's Power Claw with an Agonizer

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Archon HP by 300HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Archon HP by 300HP