Weaponry

## Overview

There is a huge variety of weaponry on offer to suit all play styles, ranging from single-handed and two-handed weaponry to dual-wield and long-range styled weaponry. Each style will bring unique advantages and weaknesses to combat and play an important part in your combat strategy.

Weaponry can also have elemental damage which will need to be considered in your strategy when attacking different enemies, as certain enemies may be weaker to some elements and have resistance to others. Also, they may include bonus effects, that will provide extra stat points to that specific stat.

Through use in combat, weaponry will take damage and start to break. You will need to keep an eye on this are repair your equipment before it becomes completely damaged and unusable.

You can acquire different weaponry through loot after winning a battle or  crafting the on forge. You can also check the Marketplace to trade pieces with other players.

## Attributes

The attributes found in each weaponry piece are **Rarity**, **Buff**, **Durability**, **Attack**, **Crafting Required** and **Bonus Points**.

### Rarity

There are nine levels of rarity:

Shoddy

Normal

Uncommon

Rare

Epic

Legendary

Artefact

Mythical

Fabled

Base attributes will be higher for each rarity level of the weaponry.

### Buff

There are three levels of buffs that a weaponry may possess, these are:

Great - Gives a 100% bonus to generated stats

Enchanted - Gives 200% bonus to generated stats

Superior - Gives 300% bonus to generated stats

## Weapon types

These multipliers apply to the damage dealt when using a specific weapon against a target wearing a particular type of armor.

In all other cases, the damage dealt remains the same.

### Heavy

* Against heavy armor, the damage is increased by 25%.
* Against normal armor, the damage remains the same.
* Against light armor, the damage is increased by 25%.

### Blades

* Against heavy armor, the damage is reduced by 30%.
* Against normal armor, the damage remains the same.
* Against light armor, the damage is increased by 35%.

### Axes

* Against heavy armor, the damage is increased by 20%.
* Against normal armor, the damage is reduced by 10%.
* Against light armor, the damage is increased by 25%.

### Close Combat Weapons

* Against heavy armor, the damage is reduced by 35%.
* Against normal armor, the damage is reduced by 15%.
* Against light armor, the damage remains the same.
* More likely to double hit, critical hit all enemies.
* More likely to double critical hit to all enemies when equipped with same weapon.

### Polearm

* Against heavy armor, the damage is reduced by 25%.
* Against normal armor, the damage is reduced by 15%.
* Against light armor, the damage is increased by 15%.

### Range

* Against heavy armor, the damage is reduced by 25%.
* Against normal armor, the damage remains the same.
* Against light armor, the damage is increased by 25%.

### Magic

* Against heavy armor, the damage is increased by 20%.
* Against normal armor, the damage remains the same.
* Against light armor, the damage is reduced by 25%.

*The Legend of Aurum Draconis is currently in active development and extensive testing.*
*The information presented here may be outdated. Check out the DCG Discord Server for the latest developments.*