East Mainland Jeogeot

The Eastern part of Jeogeot has some common features and can be considered a Subcontinent. SLGI team gave it the transitory name **B056**.

## History

This subcontinent is the oldest part of Jeogeot. It did not take shape all at once, but gradually, starting from 2006. The oldest sims are older then Heterocera, which is the second oldest continent after Sansara.

Basically, the Lindens first built a group of sims here, then built other ones surrounding them and so on, until they ended-up with a whole continent. First intended as a Korean island, the new continent grew-up and became an international place. Only sim names are a remembrance of what it was firstly intended to be.

## Structure

The subcontinent is composed of 260 sims and has an almost rectangular shape. The borders of this subcontinent are usually set as straight lines drawn along sim borders. Technically, there are many similarities along the continental plateau and not too many Geographic features to be noticed.

## Geography

The subcontinent can be considered a vast plateau. Most of the land is flat or almost flat, with small altitude variations. There are a few massive hills located within, as the altitude map clearly reveals. There are a few valleys too. One distinctive feature for the area is the presence of sinkholes. Such phenomena is common in karst areas. Most sinkholes are flooded and host lakes.

Unlike other continents, there is almost no difference in ground texture between lower and higher places. So, without the altitude maps, the real shape of the continent would had never been known.

### The Plateau

Most of the continent forms a large, continuous plateau, that extends all the way to the coast. The plateau has an average elevation of 50 m close to the coast and 65 m deeper inland. All the other Geographic features are located inside the plateau.

### Welcome Area

This is formed of four sims, Gukyeol, Hanja, Idu and Hangeul. The design is almost identical with the similar feature in Sansara, at the Eastern end of Bay City and with another similar feature located in Sharp Continent. The four sims have large buildings and spaces created for newcomers. The buildings are surrounded by a large forest, which is in turn surrounded by empty space.

In past, the four sims in *welcome area* did not allow scripts to operate. Because of this, many Geographic surveys conducted by SLGI team ended-up with major errors.

Average altitude is 108 m.

### Depressions

One major aspect of the subcontinent is presence of lakes, located in depressions. Some of these depressions look like karst sinkholes.

**Tunnel Lake.** It has no official name. It is a long and narrow lake stretching through 6 sims. The lake is crossed from North to South, on its entire length, by a long tunnel, which allows route 9 to pass through. The lake is located inside a rift. Surrounding plateau has an average elevation of 55 m. Water level is 20 m, the same as the oceans. The tunnel is usually built at an elevation of 9 m and is transparent, allowing passengers to see outside. Even so, it appears that the tunnel is flooded.

**Han Loso Lake.** Located in the sim with the same name, the lake is partially crossed by route 9 through a bridge. Water elevation is 40 m, while the deepest point is at an altitude of 10 m. The lake is located inside a round karst sinkhole. Average altitude on the surrounding plateau is 65 m. Given the fact that water surface is located higher then sea level, we can speculate that the lake has fresh water.

**Masan Lake.** The lake is placed at a sim corner, most of this lake is inside Masan sim. The lake is small and located inside a round sinkhole. Water elevation is 20 m, while surrounding plateau is 50 m high. Lake bottom is at 0 m high. The sinkhole hosting the lake is placed inside a large valley that flows towards South-West, reaching Jeogeot Gulf. The valley is very large. However, in order to flow towards the gulf, water elevation in the lake needs to be at least 34 m.

**Yeot Lake.** This lake, located at a sim corner, is very small and placed in a huge sinkhole. Water elevation is 20 m, lake bottom is at 16 m and surrounding plateau is 56 m high. During the 2020 survey, the lake was completely surrounded by Abandoned Land. Most of the water surface is inside Yeot sim. Access is easy from nearby roads. A long valley seams to form North from the lake, flowing towards East Coast. However, in order to flow, water in the lake would need to reach at least an elevation of 38 m.

**Central Depression.** The altitude map reveals the presence of highlands in the middle of the subcontinent and a valley. At a close analysis, the valley is in face made of a few, interconnected depressions. If flooded, there will be a few small lakes. The first depression is located in Pak and Taesot sims and has an elevation of 70...75 m. It appears like a large valley. A second one is located more to South (Iseul sim) and has the same altitude. Both depressions are placed along route 10.

### Hills

The subcontinent is home to some of the highest features on Jeogeot. They are not mountains, but large, smooth hills.

**Central Plateau** is located in North-West and is home to altitudes of 136 m around Myeon sim. Despite its high altitudes, the plateau is surprisingly flat. A long and smooth hill extends to North-East. The plateau continues South, with a large flat surface. Altitude decreases slowly, almost unnoticed. To South, one massive and very smooth hill can be found in Hanbok (119 m).

**East Hills** can be found East from the Central Depression, closing it. They are very smooth and wide. Highest detected point is in Seopophang (115 m).

**West Hills** can be found close to the West coast. There is a gap between Central Plateau and West Hills. This gap looks like a very large valley and is used by a road. The hills are smooth. Climbing them is very easy. Highest peak is located in Amondeu sim (122 m). There is another peak nearby, in the same sim, 111 m high.

**South Hills** are located in the Southern part of the subcontinent and extend further West. They are home to some of the highest altitudes detected. In Nari, altitude was measured to be 151 m. The summit is not quite a peak, but a smooth hill on a large plateau. Another high point is in Mindulle (152 m). Another high point exists in Noru (142 m). It should be noted that land is seriously affected by repeated terraforming and abandoning. Initial Geographic features are sometimes very hard to detect. Another high point is in Noul (159 m). Despite the high altitude, there are no mountains or significant slopes. Please note that terraforming will change altitude in some places and it is possible in the future that other parcels from nearby sims will reach similar elevation.

### The Coast

Most of Jeogeot is a large plateau. However, close to the coast, this plateau ends-up fast.

**West Coast.** Jeogeot Gulf is located to West. In most sims, the shores are outside the *East Mainland* subcontinent. Land abruptly ends with cliffs around the coast. However, there are a few places where there is a smooth transition between shoreline and inner plateau. One of them is *Mugunghwa - Buyeo*, a flat area where terraforming created a few islands and ponds. The other one in further North and smaller, around Mu sim.

**East Coast.** The East Coast is long, measuring 18 sims. It is, in many regards, similar to Sansara's East coast (see East Coast Cities for details). There are almost no protected waterways along the coast. Only five sims are Protected Land and even they are not connected to form a continuous area for navigation. All the five sims also have small areas of dryland, continental shoreline.

All the other coastal sims are made of Inhabited Land, usually divided into many small parcels. Abandoned land is rare, but still present.

## Land Status

There are various types of land found in the subcontinent. Protected Land is located along the roads, the four sims in *Welcome Area* and the five protected waterway sims on the East Coast. The land appears like a multitude of small, alternating parcels of Inhabited Land and Abandoned Land. Most abandoned land is found in remote parcels, away from the coast and roads. Land With Restricted Access also exists and creates problems accessing remote areas.

Highlands have the same ground texture. This feature makes identifying Geographic features (like hills) highly difficult.

## Transportation

The subcontinent has a large network of roads. The roads give access to many sims and helped boost local economy. They have many rezz zones, which are easy to identify. Navigation is possible along the Jeogeot Gulf in West. Border parcels have easy access to the water. The West Coast is not suitable for navigation at all.

The Yavascript pods operate on all roads. The SLGI Fleet has two dedicated ships running along the road infrastructure.

## See Also

* Second Life Geography
* List Of Subcontinents
* Jeogeot