recursal/Fanatic-Fandom huggingface dataset:
Ships (sorted by character)

**Ships** shorted by character.

## Jeremy

* Boyf riends: Jeremy and Michael
* Stagedorks: Jeremy and Christine
* JerRich/Bicycles/Spicy Bis: Jeremy and Rich
* Puppy Love: Jeremy and Brooke
* More Than Hang: Jeremy and Chloe
* Deere: Jeremy and Jake
* Survivre (aka Bonjour Hamlet): Jeremy and Madeline
* Technical Difficulties:Jeremy and the Squip
* Meremine: Jeremy, Michael, and Christine
* Boardwalk Boys: Jeremy, Michael, Jake, and Rich
* Expensive Skates: Jeremy, Rich, and Michael

## Christine

* Stagedorks: Christine and Jeremy
* Upstage: Christine and Jake
* Cinnabun: Christine and Jenna
* Apocalypse Play: Christine and Michael
* Meremine: Christine, Jeremy, and Michael
* Expensive Play: Christine and Rich
* Tech Crew: Christine and the Squip
* PlayRide: Christine and Brooke Lohst

## Michael

* Boyf riends: Michael and Jeremy
* Expensive Headphones: Michael and Rich
* Weed Bros: Michael and Dustin
* Pins N Patches: Michael and Jake
* Apocalypse Play: Michael and Christine
* Meremine: Michael, Jeremy, and Christine
* Boardwalk Boys: Michael, Jeremy, Jake, and Rich

## Rich

* Expensive Headphones: Rich and Michael
* RichJake (aka Neglected Pyromaniac, Height Differences, Rake or Arson Bros): Rich and Jake
* JerRich/Bicycles: Rich and Jeremy
* Boardwalk Boys: Rich, Jeremy, Michael, and Jake
* Expensive Play: Christine and Rich

## Chloe

* Pinkberry: Chloe and Brooke
* Royal Pains: Chloe and Jake
* More Than Hang: Chloe and Jeremy

## Brooke

* Pinkberry: Brooke and Chloe
* Puppy Love: Brooke and Jeremy
* PlayRide: Brooke and Christine Canigula

## Jenna

* Cinnabun: Jenna and Christine
* Sporty Rolos/Digital Upgrade: Jenna and Jake
* Techno Gossip: Jenna and the Squip

## Jake

* RichJake (aka Neglected Pyromaniac, Height Differences or Arson Bros): Jake and Rich
* French Kiss: Jake and Madeline
* Upstage: Jake and Christine
* Royal Pains: Jake and Chloe
* Deere: Jake and Jeremy
* Pins N Patches: Jake and Michael
* Sporty Rolos/Digital Upgrade: Jake and Jenna
* Boardwalk Boys: Jake, Jeremy, Michael, and Rich

## Madeline

* French Kiss: Madeline and Jake
* Survivre (aka Bonjour Hamlet): Madeline and Jeremy

## The Squip

* Technical Difficulties/Jealousy: The Squip and Jeremy
* Techno Gossip: Jenna and the Squip
* Tech Crew: Christine and the Squip
Survivor 3

Survivor 3 Character Selection Menu

Survivor 3 is a playable character in Mini DayZ. Survivor 3 is the third unnamed protagonist on the Character Selection Menu, since Survivor 4 and onward have names and starting perks.

## Physical Appearance

Survivor 3 is an African-American (possibly Hispanic) male with brown eyes and shaved black hair. He wears a green t-shirt, light gray shoes, fingerless gloves and blue jeans.

## Trivia

* This character is a **Starter**
* Like Survivor 2, he was probably added to give the players more choice instead of having one playable starting character
* Survivor 3 has 3 inventory slots
	+ His jeans hold 2 of those slots

## Related Pages

* Survivor 1
* Survivor 2
* Dave "Boxer"
Englishodon

Englishodon is a fighter in Scout Deluxe. He has the ability called *Slip and Slide*. It makes Englishodon summon a path of water behind him so he can go 75% faster for 20 seconds.

## Bio

Englishodon was a baby shark dying in the beach. He was brought in by a group of rich people and they taught him the fancy ways. After weeks, those rich people were amazed to see Englishodon all grown up and out of his tank, being able to breathe AIR.

## Stats

**Ability:** Slip and Slide

**Flavor Text:** *Englishodon feels like his name is misunderstood because he can't speak english.*

**Speed:** High

**Health:** Semi-Medium

**Attack:** Semi-High

**Range:** Low

## Quotes

"Rawr"

"ROAR!"

"GRRR!"

"grrr..."

"rawr?"

## Trivia

* Englishodon doesn't speak English, but instead makes shark noises.
* Englishodon was supposed to be named Fancy Shark, until Chemiql\_ thought of a better name.
* This is the 4th character made by TheFandomBoy.
Billy "Red"

Survivor 4 Character Selection Menu

Billy "Red" is the fourth character in the character selection menu. He is unlocked by killing five zombies with shotguns. When the player starts as Billy, they will start with a bandanna and the perk sharpshooter in addition to the simple jeans and t-shirt of the three stock survivors.
Normal Infected

The normal infected has the appearance of a normal zombie,ripped clothing,bits of flesh sticking out and pale skin.This is the most common enemy in Mini DAY Z being met everywhere,firestations,hospals,villages and cities.
The best ways of dealing with such a zombie is either by avoiding him or taking him on in combat.Fist fighting is uneffectiive as it barely does an damage.We recommned taking him on with either a weapon or firearms.
This infected has medium health,A couple of hits with a weapon or a few shots with a firearm will be enough to take him out.
The speed of this infected is normal. He can catch up with the player if it isn’t fast to react to his movements.
Queen Donut the 3rd

**Queen Donut the 3rd** (or Queen Donut for short,) is one of the playable fighters in Duel Token.

## Appearance

Queen Donut appears to be a lavender holed donut with stick limbs, donuts for hands and simple shoes for feet. She has eyes on the top of her body with floating eyebrows and a golden crown behind.

## Trivia

* Crown Boomerang could possibly be a reference to the cap attack/Capture Ability from Super Mario Odyssey.
Mini DayZ Wiki

Welcome to the Mini DAYZ wiki. Where fans can learn about Bohemia Interactive's new game, Mini DayZ! A pixel art rendition of the iconic PC survival game, available for mobile gaming and 100% free!
Mini DayZ, like its PC counterpart, is a post-apocalyptic survival game where the player must scavenge the map for supplies. The game is about surviving for as long as you can alone: seeking shelter in abandoned buildings, protecting yourself against the hostile infected, and keeping stocked up on food and drinks.
DayZ can be downloaded from the App Store and was developed by Bohemia Interactive AS

*For information about the other DayZ games see the DayZ Standalone or the DayZ Mod Wikis.*

## **Getting Started**

* Survivors
* Infected
* Equipment
* Crafts

## Featured Articles

* Hazmat Zombie
* Specialist Hazmat Zombie

The wiki all about ***Mini DayZ***
Anyone can edit it and we hope you do.
Click here to play on browser.
Samuel

## **Sam**

Sam is a fighter in Scout Deluxe. He can controll certain areas of his surroundings. Everytime he uses his power he gets happier by the minute making him a bit crazy everytime.

## **Bio**

He was a normal boy who was quiet at times and wished he had powers. One day when he was walking home he saw a black jacket on the ground. He picked it up and wore it. It gave him powers that he exacly wanted but he laughed crazily as he used his new powers.

## **Stats**

**Ability**:Ground Controll

**Flavor Text**:*Sam was gonna leave the black jacket on the ground but he thought he would look cool in it.*

**Speed**:High

**Health**: low

**Attack:**Medium

**Range**:Medium

## **Quotes**

"This is gonna be fun!!!"

"Another day another Win"

"I'm not crazy!!!"

"I like how you think your strong"

"Where's my food!?"

"You Liar!!"

## **Trivia**

* Sam is the first character made by FinnFire123
* Sam was gonna have white hair and red eyes but Finn realized that Sam was gonna look like his OC from Trio in time so he changed it.
* Sam is short for Samuel
Advanced Molecular Immobilization

**Category:** | Defensive Power

**Advanced Molecular Immobilization** is an advanced version of Molecular Immobilization. It allows the user to slow down molecules to the point where objects and people are frozen. Nothing else is known about the power.

## List of Users

* Piper Halliwell (Possibly)
* Wyatt Halliwell (Possibly)
Fortress

* Fortresses are level 4 Celestial Objects in primary maps and level 14 Celestial Objects in advanced maps, signified by the number attached to the name
* Fortresses are scattered in the inner ring of primary maps and advanced maps.
* Each faction is allowed to have only 1 fortress on a map. Fortress guarantees that a faction can have at least 1 Celestial Object on each map. After being occupied and controlled by a faction, the ownership cannot be changed anymore,which means other factions cannot launch a Star War and attack on it.
* Applying for a lord is not available for fortresses.
* Fortresses produce the same plans.

***Collectible Drops:***
Neutral Survivors

Neutral Survivors are NPCs that do not attack the player. Unless you attack them.

## Appearance

They are usually found lingering around near a campfire. Near towns or cities in the streets.

## Trivia

* If you attack any of them, They will now attack you.
* One of the Survivors with a star above them gives a quest to find an item.
* The reward varies from a item to coordinates to a location. Examples would be the location of the boat or a underground bunker.
* Neutral Survivors will attack enemies such as zombies, wolves, or bandits
* This may prove useful if unable to fight enemies. Seeking help from them may help you.
* Although take care of running towards Neutral survivors. If enemies are in your back, Neutral Survivors are very prone to having friendly fire.
Stanley House

* Ryder Stanley † (formerly; pre-apocalypse)
* Kate Stanley † (formerly; pre-apocalypse)
 **Owners:** | * Kate Stanley † (formerly; pre-apocalypse)
* Unnamed Stanley Father/Husband (formerly; pre-apocalypse)

The **Stanley House** is a house located in Bristol, Tennessee.

## Trivia

* The inside of the Stanley House was seen for the first time in "What's Going On? and Why's Happening?"
Equipment

1. Equipment are items that can be worn or used. In Mini DayZ, almost all equipment has limited use, indicated by the percentage. When an equipment's percentage reaches zero, that equipment will be "Ruined" or the equipment is no longer functional. Some equipment can be partially repaired by using "**duct tape**", which adds 15% more durability on clothing items, "**sewing kits**", which add 50% durability to any clothing item, or "**cleaning kits**", which are used to add 25% more durability to firearms.
2. If **clothes** break down to 0% durability, they will no longer store the items they carried and drop them immediately where you stand. So, keep an eye on your surroundings when this occurs and pick back up what you really need. If you can't carry that much anymore, but have **food** or something to **drink**, eat it and/or drink it, to get space. You will find plenty of **food and drinks** along the way at first, so take something rare with you.
3. It is rare to find **guns** in military tents at the road intersections along the map, but you can more commonly find **knives**, **bandages**, and **ammunition** within the tents.
4. If you find a **civilian tent**, it is smart to place it somewhere between the middle of your current map and the next zone. This way, you have a spot between the two zones and often can get faster to your tent. You can store Items in your tent, find shelter from bad weather and warm yourself up, so, it is something like "your first home".
5. You may find **barbed wire** and **bear traps** along your way. You may want to use these to secure the area in which your **tent** is, or secure your swift retreat.
Saline Solution

Medical saline bag

Saline solution is a consumable that has medical properties. Typically found in hospitals, they are quite rare and replenish the health bar of the player. They are similar to Blood Bags but do not stop bleeding. The item can only be used once and restores 25-30% of the player's blood.
Stein

**Stein** is a fighter in Scout Deluxe. He is part skeleton and part zombie. His ability is called *Trap Frenzy.* This gives Stein five Plasma traps that eliminate an enemy immediately when stepped on.

## Bio

Stein was a mad scientist who lived life on the edge. One day, he decided to drink a chemical that made him strong, but sadly, he was killed in the process. He had muscles, but he laid on the ground. 10 years later, Stein woke up somehow and he was a skeleton zombie? Stein wishes to figure out what happened to him, but in the meantime, why not make some traps and help fight in Scout Deluxe?

## Stats

**Ability:** Trap Frenzy

**Flavor Text:** *To bring out the mad scientist in you.*

**Speed:** Low

**Health:** Low

**Attack:** High

**Range:** Medium

## Quotes

"Get Trapped on!"

"For the undead!"

"I gave up my lab career for this?"

"That's right, I defied death!"

## Trivia

* Stein's first quote was based off of Undertale's Sans, "Get dunked on."
* TheFandomBoy never liked Stein's hands
Scout Deluxe

Scout Deluxe is a fighting game created by Chemiql\_, with help by TheFandomBoy, FinnFire123, Potato Smasher, and Pinacoin, The game was originally a fan wiki called Scout Prestige, and was runned by Chemiql\_, the creators of this game, and Bearjedi, an amazing artist. Scout Deluxe is a game that mixes a 3-D enviroment with 2-D scribble-like characters, and it has a variety of characters.  It will be released in the summer of 2018.

## Gameplay Mechanics

**Gamemodes-**There are various game modes to play.

* **Competitive-**The regular, and standard gameplay. 5v5 gameplay! Verse your foes in a team battle!
* **1 v All!-**The insane gamemode where you are against other people. Instead of teams, you can hit anyone!
* **Ranked Battle-**The gamemode where you upgrade attack by the amount of foes you destroy. The person who is most upgraded wins.
* **Take the Tower-**A gamemode where you are on a 5v5 team. There is a tower in a certain area on the map. The team who takes it over gets the tower, and they have to ride it over to their base to win. The other team can re-claim the tower by destroying the other teams fighters.
* **Singleplayer-**A gamemode that doesn't involve fighting, well, yourselves. It involves fighting ROBOTS, taking over the world. Play as the main resistance fighter, Agent 1, and go through different levels in 5 worlds, defeating 2 mini-bosses and bosses, and stop General Bothead from taking over the world.

​**Guns-**Guns are a special ability that all characters have. There are different types of guns, each having more or less power than the last one. They are rechargable, but you have to sit in one spot to use them. Move your mouse to aim your target, and right click to shoot.

**Smoke Bombs-**Smoke Bombs are another ability that all charaters have. Throwing them makes a mist that your enemy is weakened it. They cannot move for 5 seconds. This gives the player time to destroy them!

**Team Healers-**A healer at the team base. It is only used in Competitive play. Going under it heals the teammate. However, if the other team tries to use it, they lose health instead, so watch out!

## Items

####
Bex Taylor-Klaus

**Bex Taylor-Klaus** is an American actress. She is best known for the role of Bullet on *The Killing*, Sin on *Arrow*, and Audrey Jensen in the *Scream TV Series*. Bex also portrays Audrey in *Scream TV Series Rewrite*.

Her IMDb can be found here.

Her Twitter can be found here.

Her Instagram can be found here.

Add and follow her on Snapchat - **@bextk**

## Trivia

* She began acting by performing Shakespeare in an after-school program while in the 3rd grade, and it became a consistent part of her extracurricular and summer activities.

* She loves comedy and improvisation, and performed in her high school's Improv Troupe.
* Bex was the starting catcher on her high school's Varsity Softball team while only a Freshman; she also played 3rd base.
* Bex was a baby model at 6 months of age.
* She nicknamed her new-born sister "The Mayor of the Munchkin City".
* Her favorite hang-out spot is up in a tree.

* She has her hand-print in concrete in the cul-de-sac of her childhood home.
* She spent 19 days rafting and kayaking the Colorado river.
* Bex designed her first (real) tattoo.
* Bex has a scar in her left eyebrow from when she had a hole drilled into her skull (no more details available).
* She split her pants on her first day on the set of Arrow (caught them on a car while doing her own stunt work). Filming was paused until a replacement pair was found.
* Bex calls her parents Ema and Aba.
* Her first paid acting role was "Bullet" on *The Killing*.
* She designed the doodles & artwork on Bullet's and other homeless kids' backpacks in *The Killing*.
* Bex went to 7+ different schools in 14 years (was only asked not to return to one of them).
* Bex has donated to Locks of Love - several times. The first time, she had a very bad "Harry Potter" haircut by a hairdresser who had not yet seen Harry Potter. It looked more like Peter Pan. Her mom cried.
* She does magically fabulous arm doodles.
* She once broke a window at the Oakwood Apartments with a pine cone (and fessed up!).
* Bex would randomly "meow" on the set of *Riley*, making the sound guy crazy.
* Bex was fluent in Hebrew in her teens.
* She has ADD/ADHD, Anxiety, Depression and Celiac Disease (or severe Gluten Intolerance - not really sure). She is dedicated to raising awareness to support and empower others.
* Her favorite holiday has always been Halloween.
* She officially moved to LA on her 18th birthday.
* Bex grew up next door to a graveyard.
* As a 9 month-old, Bex was featured on the cover of 3 different toys for Kids II. (Yes, pictures do exist!).
* She went to sailing camp and returned with her Expert Marksman in riflery.
* She finished high school in a trailer on the set of *The Killing* in Vancouver, BC.
* Bex named her dog Bullet so that Bullet would live on.
* She has a younger brother (Josh) and a younger sister (Syd).
* She designed Bullet's "FAITH" tattoo, and drew it on her wrist by hand every day during *The Killing*.
* Bex is from a Jewish family (from Ukraine, Germany, Romania, Latvia, Russia, Poland, and Lithuania).
* She came out as a Lesbian in November 2016.
Hazmat Zombie

The Hazmat Zombie is a type of infected that possesses average speed, and deals medium damage to the player. The danger in encountering the zombie, however, is not in its speed or attack. Upon killing it, toxic liquid immediately spills out of the infected hazmat's suit, which can be very dangerous to the player.

The toxic liquid causes the player to contract illness upon contact, which is harmful to survivors and leads to death, in most cases. The toxic liquid will eventually disappear over time.

## Guide

If you are able to kill the zombie in melee combat, **do not** walk over the green pool it leaves behind.

The way to deal with this infected type is to run away from its corpse after defeating it, outrun it, or use firearms to take it out from a distance if absolutely necessary. The first option is the best and easiest option if you face it alone, because the split-second that it takes for the zombie to fall and leak the poison is enough for the player to evade the spillage.

An uncommon variant of the hazmat zombie is a far more lethal encounter, and can serve as an enemy boss especially to survivors who are ill-equipped. Unless the player has firearms in his possession, seeking shelter is definitely the best option. The Specialist Hazmat Zombie leaves puddles of the same liquid as it pursues the player, and leaves a devastatingly large toxic spill upon being killed.

## Appearance

The hazmat zombie can be easily identified by its bright yellow hazmat suit, including a silver visor. They are seen wearing protective grey boots and gloves with a bluish hue. Blood can be seen dripping out through what is likely a hole in the suit. Specialist hazmat zombies wear distinctive red-orange hazmat suits with the same silver visor, leaving green puddles as they prowl.

## Trivia

* This toxic liquid can put an end to most survival playthroughs, as it is only cured through either maintaining the warmth, hunger and thirst bars over 75% for a short time, or through rare medical consumables such as tetracycline.
* Ironically enough, these zombies are the only known enemies to produce toxic spills, presumably coming from inside the suits which are, as the name suggests, meant to protect against hazardous material.
* Though unconfirmed, they have a higher chance of dropping loot, tricking new players into stepping into the puddle to retrieve the item(s).
	+ Any food items that drop from the zombie can be picked up after the puddle is dissolved, and is somehow safe to eat.
		- This is probably an overlook, as well as the fact that poisoned consumables do not exist in game.

* The Hazmat zombie somewhat resembles the Gas Tank in Dying Light.

## Gallery

Hazmat Zombie running towards the playerHazmat Zombie front view
Don't Krill Me Now

Whee! Song!

LYRICS

Tonight I'm gonna have myself a real good time

I feel alive and the world I'll turn it inside out - yeah

And floating around in the sea!

So don't krill me now don't krill me

'Cause I'm having a good time having a good time

I'm a shooting star leaping through the sky

Like a tiger defying the laws of gravity

I'm a racing car passing by like Lady Godiva

I'm gonna go go go

There's no stopping me

I'm burnin' through the sky yeah

Two hundred degrees

That's why they call me Mister Fahrenheit

I'm trav'ling at the speed of light

I wanna make a supersonic man out of you

Don't krill me now I'm having such a good time

I'm having a whale

Don't krill me now

If you wanna have a good time just give me a call

Don't krill me now ('Cause I'm having a good time)

Don't krill…
Grocery Store

The grocery store is a location found in villages. A village will not commonly spawn with a store, but finding a store by the corner of a medium to large sized village is not a rare occurrence either.

## Loot

Grocery stores commonly spawn with food, drinks and sometimes, seeds. The fruits and consumables of the sort that are often found are always the same level as the loot found in the surrounding village. Reasonably so, more loot will be found in the grocery store than in the surrounding houses. There have been several occasions where other loot has spawned in the building, such as a common road flare, beside the cash register so it can be deduced that the loot is not exclusively of food items.

## Appearance

The building is larger than the tool sheds and residential bungalows that will always be found within the village and it is around the same size as some of the buildings in the cities in terms of area. It is rectangular in shape save for the overhang at the entrance. It has large, shattered windows on the side facing the player, and a smaller next to the entrance.

For a store, the interior is empty with four metal shelves lining the walls of the building. There is a counter with a cash register where low level loot can sometimes be found.
Сериинги

## Биология

Высокие худощавые гуманойды, ростом достигают двух метров. Гермафродиты. Откладывают яйца большими гроздьями.

## Социум

Основное население живет в городе-мегаполисе Эфъялот и делится на 6 древнейших родов. В городах поменьше живут представители малых родов. Представители родов считаются чистыми Вблизи городов, в том числе и Эфъялота располагаются районы-гетто в которых обитают изгнанные.
There Ain't No Bath for a Buglips

A tribute piece for "our favorite goblin, as long as he's downwind."

LYRICS

I was chillin at the con when out the corner of my eye

I saw an orange dude come up to me

He said I never seen a paint, that paints as nice as this

From any other mini company

It's extra super fine and vintage just like wine

I can't get enough of every shade

I said who the hell are you

And why do you stank so bad

He looked at me and this is what he said

There ain't no bath for a Buglips

Pro Paint don't grow on trees

I got things to steal, I got minis to paint

All the pretty colours must belong to me

I know my sack is full

I can't stop even if I wished I could

No there ain't no rest for a Buglips

So long as a paint pot's still good
Survivor 1

Survivor 1 Character Selection Menu

Survivor 1 is a playable character in Mini DayZ. The character model of the protagonist in Mini DayZ is chosen by the player, however Survivor 1 is chosen by default.

Survivor 1 is a "faceless" character, much like other video game protagonists, in order for the player to relate to the character. This is the reason behind him being both a silent protagonist and having no official name.

## Physical Appearance

Survivor 1 is a Caucasian male with green eyes and short light brown hair. He appears to have a shaved beard and has his hair . He wears a green t-shirt, light gray shoes, fingerless gloves and blue jeans.

## Trivia

* This character is a **Starter**
	+ Survivor 1 is the game's chosen default model
* Survivor 1 has no physical characteristics to make him stand out and is designed to be an *Average Joe*
* He starts with 3 inventory slots
	+ 2 slots are from the jeans

## Gallery

Survivor 1 Idle SpriteSurvivor 1 Running SpriteSurvivor 1 wielding a Pipe Wrench
## Related Pages

* Survivor 2
* Survivor 3
* Billy "Red"
Krilliterally, The Krilling Song!

A song about krilling!

LYRICS

*It was the summer of 793*

*When we sailed across the Great North Sea*

*Comets crossed the skies that night*

*Must have known something wasn't right*

*We arrived upon your English shore*

*And you offered friendship*

*But we wanted more*

*Yeah, so much more!*

*We're tearing up this place tonight*

*Krilliterally!*

*We're gonna set this sleepy town alight*

*Krilliterally!*

*We'll kill and steal and burn and drink*

*'Cause us krillings don't care what you think*

*Woah oh oh!*

*Let me in, won't you please*

*We're here to raid your monasteries*

*We're primed and ready to attack*

*And we love how monks just don't fight back*

*You'll die or become a slave to me*

*Though our slaves often get chucked up in the sea*

*If the boat's heavy! Yeah, yeah!*

*You're gonna lose your head, my friend*

*Krilliterally!*

*We're gonna getcha in the end*

*Krilliterally!*

*And I'll drink a toast from your skull*

*'Cause we're krillings and that's how we roll!*

*\*\*\* Plays that axe \*\*\**

*We're gonna paint the whole town red*

*Krilliterally!*

*With the blood of the dead*

*Krilliterally!*

*We'll take everything that you own*

*And get back on our ship, and go back home*

*Woah, oh oh!*

*We're going home*

*Woah, oh oh!*

*We're going home*

*Woah, oh oh!*

*We are going home*

*Woah, oh oh!*

*We are going home*

*Woah, oh oh!*
Pyramids

The Pyramids are a monument to your civilization's engineering. In addition to providing refuge for the dead, they may serve useful to preserve the fruits of your labor during times when otherwise they may be lost.

## Requirements

* 20 Production points
* 10 Culture points
* A unique sim must have reached the top of the Manual Labor career track. This same sim may not be used to build any other wonders.

## Grants

* +10 Production/turn
* 10 Tourism if built during the Ancient era
* Negative lot trait may be removed: Cursed
* May store collectables(anything that has a collection associated with it) on this lot, keeping them safe from theft. However, stored items are only accessible by sending a household sim to this lot to retrieve them, and such attempts are subject to limitations such as sieges.

## Lot Specifications

See the wikipedia page on the Egyptian Pyramids for inspiration. While other structures and scenery may be present on the lot, the main focus should be on the pyramid(or pyramids, if you decide to build more than one) itself. A large lot(at least 3x4) is recommended. You may build as many floors as necessary even if you have not researched the appropriate technologies.
Stonehenge

Stonehenge is a cultural monument that could serve to inspire your civilization. In addition to serving as a burial ground, this circle of stones may be the site of a spiritual awakening.

## Requirements

* 10 Production points
* 20 Culture points
* A unique sim must have reached the top of the Manual Labor career track. This same sim may not be used to build any other wonders.

## Grants

* +10 Culture/turn
* 15 Tourism if built during the Ancient era
* Positive lot trait unlocked: Ley Lines
* Unlocks the Wellness skill. Your sims may now meditate, but may not perform yoga or give/receive massages.
* Reward traits unlocked: Morning Sim and Night Owl
* May store graves of family members on this lot, even if you have no Shrine built yet.

## Lot Specifications

See the wikipedia article on Stonehenge for inspiration. The standing circle of stones should be the most prominent part of this lot, but you may have other features present. There should be an area for practicing meditation.
Lot Traits

Lot Traits are assigned to your lots when you build them, and may be changed once per era, with the exception of Wonders, which will always retain the original set of traits(bad traits may still be negated, however). How you determine your lot traits depends on your civilization's current Happiness. In general, bad traits are randomly determined and may be removed through technological advances or wonders, while good traits are chosen from a pool of possibilities unlocked in much the same manner.

## Bad Traits

Bad traits may be negated if certain conditions are met. Negating a bad trait will remove it from the list of lot traits, but will not replace it with a good trait. If lot traits are re-rolled, a new bad trait should be determined.

Bad traits relating to vampires have been removed.

## Good Traits

Good traits relating to vampires have been removed.
Happiness

Happiness is one of the core statistics of your civilization. It starts at 0 and drains as each turn passes, depending on your current era. You can increase your happiness regeneration each turn by purchasing buildings and unlocking luxury resources. When your happiness value reaches -10, your civilization is considered Unhappy. Likewise, when your happiness value reaches +10, your civilization is considered Happy. Happiness values from -9 to +9 are considered neutral.

## Neutral Civilizations

Neutral Civilizations must abide by the following conditions:

* The first two traits a child develops must be random. Only the third trait, earned upon aging into a young adult, may be chosen.
* Lots should have one bad trait, chosen randomly.
* Good lot traits must be assigned randomly from the pool of unlocked traits.

## Unhappy Civilizations

Unhappy civilizations face the following penalties:

* All child traits must be randomly determined.
* All aspirations must be randomly assigned.
* Lots should have two bad traits, chosen randomly.
* No aspiration rewards may be purchased or used.

## Happy Civilizations

Happy civilizations enjoy the following perks:

* Only the first trait a child develops, upon aging up from toddler, must be random.
* Lots should have one bad trait, a choice between two randomly-determined traits.
* Good lot traits may be chosen from the pool of unlocked traits.
* The Potion of Youth may be purchased and used, abiding by the rules on that page.
Resources

There are two types of resources that you can unlock to fuel your civilization's growth: luxury resources and strategic resources. Securing access to luxury resources boosts your happiness, while tapping strategic resources allow you to purchase certain units and buildings.

## Luxury Resources

There are 19 luxury resources randomly spread across the territories of the sim world. In order for your civilization to have access to a given resource, two conditions must be met: you must own or have trade access to the territory the luxury resource is found in, and you must have researched the technology required to tap the resource. Each resource, once access is secured, grants +1 happiness per turn. The resources organized by unlocking technology are as follows.

**Mining:** Copper, Gems, Gold, Salt, and Silver.

**Calendar:** Citrus, Cotton, Dyes, Incense, Silk, Spices, Sugar, and Wine.

**Masonry:** Marble.

**Sailing:** Crab, and Pearls.

**Trapping:** Furs, Ivory, and Truffles.

## Strategic Resources

There are six strategic resources available for your civilization to unlock by completing gameplay challenges. These challenges begin when the unlocking technology is researched, and any progress made towards them prior to that point may not be counted. The strategic resources are: Horses, Iron, Coal, Oil, Aluminum, and Uranium.

 Iron
 Coal
 Oil
Стихийная магия

## Механика

Фир напрямую воздействуют не первоэлементы вселенной, не используя никаких заклинаний. Поэтому, единственный критерий, может Фир сотворить магию или нет - хватит ли у него на это сил. То есть по сути мана и стамина для фира это один показатель. Измотанный физически фир не сможет сотворить магию, а измотанный магией вряд ли сможет делать что-то тяжёлое и трудозатратное. Этот показатель называется "жизненная энергия" и зависит от изначальных характиристик героя. Показатель жизненной энергии можно увеличить за счет тренировок в использовании магии (распределение очков опыта) или за счет амулетов жизненной энергии.
Duel Token Wiki

## Welcome to the Duel Token Wiki

Welcome! This is the official Wiki page for WwwWario's game Duel Token. Duel Token is a 2 player flying-fighting game with characters like you've never seen before! Here you can learn about the characters, learn tips, and more!

## Sections

Characters

Stages

Features

About

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Buildings

Buildings are to be constructed on their own lots in territory you own. If you do not have any open lots, you may not construct any buildings, except those which upgrade existing buildings. All buildings should conform to current construction capabilities of your civilization. For example, no electric lights in the Ancient Era, or metal objects before Iron Working has been researched. If a lot type requires objects you can't yet buy, creating an un-routeable basement and stashing them there is allowed.
Mods

Here are some rulings on mods that are ok for use in this challenge, and suggestions for historical CC to download to make your game thematically appropriate.

## Allowed Mods

### General

* MC Command Center - Many QoL improvements, allowed except for the MC Woohoo module.
* Zerbu's Uncomfortable Changes - Uncomfortable moodlets effect negative emotions like happy does positive emotions. Allowed if you have a copy, but it is no longer on the internet to download.
* Candyd's Food, Drink and Exercise Changes - Changes how the metabolism, weight and fitness gain works. Also, alcohol. All are allowed, as no real gameplay advantage is granted.

### Autonomous Actions

All mods which remove autonomous actions such as using the computer, getting drinks, or hugging other sims are allowed. It is highly recommended to get mods for the computer and cell phone, but as patches frequently break these mods I won't be linking any here. The list would just be outdated next week.

### New Features

* Writing Without Computers Mods - Allowed, and encouraged. I've found a typewriter. PlasticBox's Notebook mod is not allowed, as it makes several changes to the writing skill and book writing process.

## Historical CC

Here are some resources for historical CC:

* Historical CC Directory - Historical CC for all eras. Not as broken as it currently looks, click through the images to get to the directory. Links go from early(top) to later(bottom).
* History Lover's Sims Blog - Seems to contain mostly CC for medieval and later eras.
* The Historical Sim - Contains mostly industrial and modern era clothing. According to the description(pre-1970's) it should also be applicable to the atomic era, but a brief search didn't turn up anything.
* Zxta's Medieval CC - Medieval/Renaissance stuff, seems to be mostly sims medieval conversions.
* SrslySims Historical CC - Has stuff for a variety of eras. Search under "History Challenge."
Sustenance

At the start, your civilization will find it difficult to secure sustenance, but with time and technological advancement this need will become easier to meet.

## Ancient Era

Your civilization begins as a hunter-gatherer society. You may fish and gather food from plants, and even plant and evolve crops. You may not fertilize or graft plants.

You may not make quick meals, or food which you don't have all the ingredients for(if the food has no ingredients, such as grilled cheese, it's okay to make). Since you will only start with a campfire, this means you're limited to grilling fish for your cooked meals.

## Classical Era

You may now purchase the stove and fridge. However, you may not store leftovers in the fridge, only produce and fish.

## Technologies

Ancient technologies that improve sustenance:

* Trapping
Architecture

Your civilization's architecture will start off bare-bones, but improve rapidly through the early eras. Researching technologies is key to advancing in this area.

## Ancient Era

At the beginning, you can't construct much. Floors, roofs and fences may be purchased, but build materials are limited to rough wood and grass. Indoor rooms should be kept to a minimum, living outside as much as possible. The exception is for outhouses(use the bushes if possible), which require enclosed rooms for privacy's sake, and therefore may use walls. You may purchase as many natural(trees, bushes, flowers, rocks) decorations as you wish, but they should look wild rather than groomed.

## Technologies

Ancient technologies that improve architecture:

* Animal Husbandry
* Mining
* Pottery
* Masonry

Classical technologies that improve architecture:

* Construction
* Engineering
* Iron Working
Great Library

The Great Library is a repository of knowledge, a collection of scrolls and manuscripts from all corners of your civilization. This early center of scholarship could be vital in the technological advance of your civilization.

## Requirements

* 20 Production points
* 10 Culture points
* A unique sim must have reached the top of the Manual Labor career track. This same sim may not be used to build any other wonders.

## Grants

* +10 Research/turn
* 10 Tourism if built during the Ancient era
* Positive lot trait unlocked: Good Schools
* May purchase up to 10 skill books from skills your sims have unlocked.
* May use the computers on this lot only to write and complete career objectives.
* May pick one unlocked(but not yet researched) Ancient or Classical era technology to receive for free, upon the completion of this wonder.

## Lot Specifications

See the wikipedia page on the Great Library of Alexandria for inspiration. The main structure of this lot should be the library itself, but you may build grounds for it within the architectural constraints of your civilization. As with the library, you may have the minimum number of computers accessible on the floor, but they may not be used in any way other than what is listed above.
Swim To Krill

The band's first break-out song, and the one that catapulted them into popularity.

LYRICS

All you women who want a krill of the seas

But don't you know I'm from Pacific Rim

Just keep a comin' and put your hand out to me

'Cause I'm the one who's gonna make you swim

I'm gonna take you down – down, down down

So don't you fool around

I'm gonna swim it, swim it, swim the riptide

Swim to thrill, play to krill

Too many women with too many gills

Swim to thrill, play to krill

I got my tail at the ready, gonna swim at will

Yeah

I'm like baleen, I get under your skin

Just like a bomb that's ready to blow

'Cause I'm legal, I got everything

That all you Krillers might need to know

I'm gonna take you down – yeah down, down, down

So don't you fool around

I'm gonna swim it, swim it, swim the riptide

Swim to thrill, play to krill

Too many women with too many gills

Swim to thrill, play to krill

I got my tail at the ready, gonna swim at will

'Cause I swim to thrill, and I'm ready to krill

I can't get enough, I can't get the thrill

I swim to thrill, play to krill

Yeah, swim the riptide

Swim it

Swim it, swim it, swim the riptide

Oh

Swim to thrill, play to krill

Too many women with too many gills

I said, swim to thrill, play to krill

I got my tail at the ready, gonna swim at will

'Cause I swim to thrill, and I'm ready to krill

And I can't get enough, and I can't get my thrill

'Cause I swim to thrill, play it again

Yeah

Chill you down

Yeah

I'm gonna swim wi' ya down to the bottom and chill you

I'm gonna chill you

Oh hoo yeah yeah yeah

I'm gonna pull you down yeah

I'm gonna get you down

Yeah yeah yeah yeah

Chill you, thrill you, krill you, chill you down

Chill you, thrill you, krill you down

Oh, oh, oh, oh, oh, oh

I'm gonna swim to thrill

Play to krill

Swim to thrill

Yeah, oh yeah
So What Can I Even Do?

At the beginning, not a whole lot! Activities and build features unlock by advancing in eras, researching technologies, and completing buildings and wonders. See the following pages for overviews by category:

* Architecture
* Education
* Habitation
* Recreation
* Sanitation
* Socialization
* Sustenance
* Miscellaneous

## Banned Activities

The following activities and features are straight-out banned for the sake of this challenge:

* Vampires and all vampire-related aspirations and lot traits.
* The use of alien powers other than disguises, though alien and crossbreed sims are permitted.
* Residing in apartments.
Military Actions

Military Actions can be performed by you against other civilizations or against you by those same civilizations or barbarians. These actions all cost Might Points to perform, the cost increasing based on the era you're in. You may only use one military action on each civilization per turn, unless otherwise specified.

 Raid
 Incursion
 Invasion

## Basics of Attacking and Defending

To make an offensive attack, generate a random number x from -50 to +50 and use that as a percentage modifier to your Attack value. Defending works the same way, except you should be modifying your Defense value. To determine who wins a conflict, compare the two modified values. The higher will win, with a tie going to the defender.

Example: Willow Creek(Attack 5) attacks Oasis Springs(Defense 6). Willow Creek rolls 24, so 5 \* 1.24 = 6.2. Oasis Springs rolls -3, so 6 \* .97 = 5.82. 5.82 < 6.2, so Willow Creek wins, reaping the spoils of whatever attack they launched. Had Oasis Springs succeeded in defending, Willow Creek may have suffered a penalty, depending on the type of attack launched.

## List of Actions

### Defend

**Prerequisites:** N/A

**Conditions:** May not take any other Military Actions this turn.

**Effect:** Gives a bonus to defense based on your current era.

### Raid

**Prerequisites:** Bronze Working

**Conditions:** N/A

**Effect:** Initiates a raid on another civilization for the purpose of looting or sabotage.

**Consequence:** Subtract 10 relationship with that civilization, or set the relationship to +9, whichever results in a lower number.

**Victory:** If you are the attacker, roll from the Raid Rewards table below. If you are the defender, nothing.

**Defeat:** If you are the attacker, there is a 50% chance you must roll from the Consequences table below. If you are the defender, you must roll from the Consequences table below.

## Consequences

Roll from 1-55 and look on the chart to see what consequence you face.
Getting Started

Getting started in the Sims 4 Civilization challenge can seem intimidating, but following these steps will ensure you won't miss anything.

## Prepare Your Mods

### Prune Your Mods

Check your mods folder and remove any mods that will give you an advantage over other players who don't use those mods, such as faster skill gain or less fun drain from certain activities. Mods which make your game more difficult(higher bills, etc) are allowed, but this challenge has been designed without them in mind, so you may find the game's difficulty to be higher than you anticipated. See this page for more details on mods.

### Download Appropriate CC

If you desire, you may download CC to better fit the thematic tone of this challenge. Keep in mind that these items should not give you a significant advantage over those who don't use them, so for example a cheap bed that has stats on par with a $8000 bed would be disallowed, even if it looks perfect for the Medieval era. See this page for some suggestions to begin your search.

## Prepare Your World

### Clean a New Save

Make a new save with a dummy NPC, stashing them anywhere you see fit for the time being. Then, evict all NPCs and demolish all lots except for Willow Creek and Oasis Springs park lots, which should be cleared all except their fish ponds. Yes, I know. I highly recommend you back up this clean save somewhere, because you're not going to want to do this step more than once.

### Create Your NPCs

You can either purge the population and create all-new NPCs, or edit existing households to fit the Ancient era theme. You should also assign NPCs to different civilizations at this point. Each civilization should have a roughly equal number of NPCs, at least 4-5 for each.

### Choose Your Civilization

Decide if you want to play as Oasis Springs or Willow Creek. Both civilizations are roughly equal, but have certain differences in features that may give you a preference based on your play style, or perhaps simply aesthetics.

### Build Your Meeting Place

The Meeting Place for your civilization should be on the large park lot. Think of this as your palace, from the civilizations game. The Meeting Place will be very important in your sims lives while your civilization is young, so take your time with this. See the Meeting Place page for more details on what can and can't be included.

## Create Your Starting Sims

### Create a Couple in CAS

Create a married young adult couple, one male and one female, in CAS. You may choose their aspirations and traits.

### Decide on a Home Lot

You must decide which lot will be your Home Lot for the duration of the challenge. This lot may never change, so choose carefully! I recommend at least a 40x30 lot, with access to fish and a variety of food.

### Build Your Home Lot

Decorate your home lot as you see fit, keeping in mind the restrictions in place at the start of the challenge. You are limited to your starting funds, and remember that, at the start of the challenge, you may only buy or sell on Sundays!
The Power of Three Spell

**Alignment:** | Good Magic

**The Power of Three Spell** is the name given to a spell that invokes the Power of Three to vanquish any evil being and/or protect the Charmed Ones.

## History

*For more information about the spell in Charmed please visit Charmed Wiki*

### Vatos

Prue, Phoebe Halliwell and Paige Matthews used this spell to try and kill the walkers that were attacking the Atlanta Survivor Camp as well as to protect themselves. Though it only created a shield around the three witches and blew up the walkers that got close to them.

## Appendices

### The Power of Three Spell

*The power of three*
*will set us free*
*The power of three*
*will set us free*
*The power of three*
*will set us free*