recursal/Fanatic-Fandom huggingface dataset:
Manami Hozuki

## **Background Information**

Born from the well known Kunoichi, Kasumi Hōzuki gave birth to this beautiful baby girl when she was 22. As she's one of the best female Hōzuki's in Konoha she knew she wanted to carry her strong ninja genes into a large family... Which led to her having 5 children with a man named Zen Hōzuki. In order being Amaya and Kohaku the twins, Manami, Mieko then Ren. Growing up together they are very protective over one another and all of Kasumi's children especially Manami excelled in the academy as well as shinobi, making their parents proud they've become some of the best Hōzuki's the entire clan has even seen. Which also places them on hunt lists from jealousy. However once Manami was born, they knew the family would be safe for years to come... Her grandmother Naomi prophesied that there 3rd child would raise their clan to be extremely successful. She would be known as a protector of all. So as Manami grows her parents watch her and wait for her to the shinning star she's destined to be.

## **Personality**

Manami is a very interesting young girl. Very spirited and is usually in calm state. She is very unique in a way where she can go from Zen to total chaos easily. A very crazy personality mix for the most part. She is also a social butterfly, just because she's calm doesn't mean she doesn't socialize with as many people as possible. She has a strong character about herself, that when it comes to bad days... No matter what she'll pick herself up and make the most of what she's dealing with or has. She also has a temper, if you mess with her friends or family... You better be a hour away from the village as a head start before she hunts you down. She's not the one to give up quick, so when she's on missions it doesn't matter if she's limping on one leg. For her its either Fight hard or die trying. She desires to be an influential woman within the village, become a shark sage and train her students to be some of the best shinobi, the leaf has ever seen.

## **Behaviour**

Like I said in personality, Manami is quite edgy when it comes to how she acts. If you see her around the village she's very zen and seems like a surfer. She seems like a slow thinker, but when you talk to her you'll realize she's beyond mature for her age. Speak of missions and she'll snap into mission drive, going chaotic until the mission starts. She's extremely high energy, but knows how to control it to the best of her abilities so that she doesn't become a destructive crazy person.

## **Appearance**

Manami is an extremely gorgeous young girl. Having her parents mix in looks, She has her Fathers eyes and her Mothers hair colour. Her skin tone is like her mothers and gets her beautiful figure obviously from her mother. Manami is usually always wearing light toned clothes, if you see her with dark colours... her mom didn't get to laundry the rest due to the fact she has 4 other siblings.

## **Roleplaying Library**

(Ask anyone ranked Jounin and above to help filling out your library.)
Goodie Goods

Saloon Cards:****Goodie Goods',******William Wealths, Jakob Ammanns, James Spencers, Doctor Waltzs, Sam Steeles , Mr Cowbell**

Goodie Goods is a non-sidekick card you can get from the Saloon. Similarly to William Wealth, it doesn't cost anything to merge. The merge from Regular to Rugged rewards a 75% bonus value in addition to the face value of the 4 cards. The merge from Rugged to Veteran rewards a 357% bonus value. The merge from Vetran to Notorious rewards a 250% bonus value.

Tip: If you save up 64 Regular Goodie Goods cards to make 1 Notorious card, each Regular card instead of being worth 500 goods would be worth 7,812 goods.

 Rugged
 Veteran
 Notorious
Hachurui Clan

## Clan Information

The Hachurui clan are known for being Brutes and Juggernauts of the Ninja world. They are fierce in battle and are known for trying to get into fights with anyone weather they are man, beast, ninja or not

## Clan Traits and Features

They have dark brown/black hair with bright almost demonic like eyes that have a shape close to that of a aligator or other such reptiles. They have ash gray to dark gray skin tone and scales that seem to go down there body again like aligators.

## Clan History

The Hachurui clan were a solitary clan that lived in the swamps between the rain, stone, and mist villages.  That was until the 2nd great ninja war destroyed there swamps and forced them to flee. When they fled they scattered into smaller nomadic groups till one such group went west to a swampy wetlands on the outskirts of the Hidden Leaf.  Without even asking the Members of the clan took claim of the swamp near by and begin to rebuild there lives.

## Clan Hiden / Kekkei Genkai

The clan has a natural ability of hardened skin. from 5 years old there skin starts to harden at first its as strong as leather armor but the more a member of the hachurui clan ages the harder and stronger the skin gets. this doesnt mean the organs or bones are any stronger just the skin itself. making cutting and most physical attacks nearly useless against a aged hachurui like that of a alligator or crocodile . they also get spines down there body like that of a alligator  letting there physical attacks tear oppents apart like that of a alligators tail whipping you. They are skilled at tai and ninjutsu and refuse to lose to any one going full force from the start and never letting a foe go  like a gator bitting down on its pray. The weakness of the hachurui's is also in there strength while the skin may toughen as they get older first mimicking the toughness of leather armor by the time a clan member reachs the age of 10 years old. there bones nor muscle harden so they are still able to take damage from attacks that break bones etc. They are able to receive internal injuries with bypassing the cuts of the external skin. No harm will come to the skin, but will come to internal organs, and bones. At age 15 the skin hardens further the hardness level of iron armor and continues to harden as they age
Mystery of the Missing Necklace

## Mission Details

There were many houses ravaged by the recent earthquake in Konoha. One house in particular, still stands in ruins. A young girl has lost her family heirloom within the damaged building and she and her parents have asked the young ninja of Konoha to help retrieve it. This would be a simple mission except for the fact that the family heirloom was seen being taken by a looter. He is of genin level strength. He was last seen vacating the village with the item in question.

## Mission Precautions

(This is a new system in which will convey a little bit more detail onto what expect as for the journey. For each factor below as to what expect, it goes in five according levels: None, little, some, dangerous; severe.)

***Bandits- 1***

***Aggressive Wildlife- None***

***Missing Nin- None***

***S-Rank Individuals-***  **None**

***Bijuu- None***

***Other- None***

## Mission Summary

(This part of the Mission template allows you to summarize all that has happened during the mission in a shorter length than to what it was and allowing convenience for those who want to document certain missions such is for the assigned squad, etc.)
Mac Inuzuka

## **Personality and Behaviour**

Mac is extreamly friendly and can sometimes be very over bearing, but dude to his wolf like qualitys once you gain his trust and loyalty he will die for you at a momnets notice, but he is a bit of an airhead and idiot. HE is very strong willed, and never gives up. he is also prone to starting fights with any and all people he may encounter wether it be friendly or a battle to the death.

## **Scars/Tattoos**

scars cover 75 percent of his body from the experimentation and living in the wild. aswell as the iconic red fangs on his cheeks.

## **Summoning**

(Character's summoning goes here. Summoning has to be taught to you, unless you're a Jounin or higher. Nothing too big or fancy for Tier 1. Can go a little crazy at Tier 2. Tier 3 allows for big beasts and monsters alike. Examples: Toads, birds, slugs, ect.)

## **Background Information**

Mac Inuzuka was abducted from his home at 5 months old in the Inuzuka clan, his parents were the leaders of the Inuzuka clan but were murdered during the abduction, baby Mac was subject to genetic enhancements by some evil company to create the perfect ninja. Given his Inuzuka blood they cross mutated his genes with that of wolves which gave him an increase in strength, speed, agility, as well as an even kneener nose then the rest of the Inuzuka's but this also gave him Wolf-like personality traits. at age 5 he was able to escape from this labratory and he wondered the forsts and learned how to survive untill he came across a wolf pack who took care of him and he then also met his partner Kakushi Ken the runt of the litter.2 years later Mac was found by the remaining members of the Inuzuka clan at age 7 and then he began to train as a ninja along side his partner KaKushi Ken. Due to his enhanced abitites he was able to learn extreamly quickly and gradutated from the Academy at age 9.
Tetrodoxine

## Poison Effects

In the first stage of this poison, which would occur in the time period of 10-45 minutes. (About the second post of the opponent after initial contact) Numbness and sensation of prickling and tingling of the lips and tongue, followed by facial and extremity paralysis and numbness, headache, sensations of lightness or floating, profuse sweating, dizziness, salivation, nausea, vomiting, diarrhea, abdominal (epigastric) pain, difficulty moving (motor dysfunction), weakness, and speech difficulties. Within the 2nd phase: Approximately in the period of 1-2 hours (about 5-6 posts) the symptoms as follows would be; Increasing paralysis, first in the extremities, then in the rest of the body, and finally in the respiratory muscles; difficulty breathing or shortness of breath, abnormal heart rhythms, abnormally low blood pressure, fixed and dilated pupils, coma, seizures, respiratory arrest, and finally, death.

## Poison History

This poison can be extracted from the liver, or sex gonads of the following animals; puffer fish, blow fish, balloon fish, toads, sunfish, porcupine fish, toad fish, globe fish, and swell fish. The name of the poison is Tetrodoxine. Its appearance gives off a colorless appearance. A crystalline solid that's color can be darkened through high temperatures about 400 degrees Fahrenheit. This poison is highly toxic. Through which when it is ingested and/or circulated throughout the bloodstream of a human being, it can be lethal. The reason for its lethality is because of its effect on the human body. When the poison has been introduced throughout the bloodstream, it interferes with the transmission of signals from nerves to muscles. It blocks voltage-gated sodium channels in nerve membranes by binding to a peptide group at the opening of the channel. This means that sodium ions cannot enter the cell, so that the nerves do not fire and signals are not transmitted.This can cause a paralysis to the muscles of the body.The smallest amount of this poison could kill a human being. 1/1000 of a gram is all that is needed to be lethal. There is no antidote to this poison. The only way for it to not kill the human being, is for the poison to be extracted from the infected by a medical ninja by using the Delicate Illness Extraction Technique.

## Poison Pros & Cons

Pros: This poison can kill a human if needed. Can kill in medium dosages.

Cons: Only transferable through injection or ingestion.
Konoha Roster

## **Hokage**

**1st - Arata Senju**

**2nd - Kaito Senju**

**3rd - Hiroto Sarutobi**

**4th - Minoru Namikaze**

**5th - Moriko Senju**

**6th - Nakara Haruno**

## **Chunin**

Bijin Yamanaka

Hidetada Uzumaki

Kisa Aburame

Shinn Fuma

## **Genin**

Akemi Hatake

Ryota Hachurui

Lilus Haruno

Kane Hatake

Harley Nara

## **Academy Students**

Yuri Uchiha

Emiko Hyuga

## Teams

### **Squad 1**

Team Leader:Bakku Nara

* Wolf Senju

* Ryota Hachurui

### **Squad 2**

Team Leader: Hayate Namikaze

* Harley Nara

### **Squad 3**

Team Leader: Nakara Haruno

* Akemi Hatake
* Lilus Haruno
* Kane Hatake

## Players on Hold

Eveline Cross

Solstice Senju

Ryo Sarutobi

Kaiko Hatake
Friend or Foe

## Mission Details

At some point throughout the journey, the caravan comes to a complete stop because of an injured female laying on the ground. One of the medical-nin onboard rushes to her aid the instant he notices that she's wearing a Konohagakure forehead protector, even though the majority of the caravan are opposed to aiding her.

## Mission Precautions

Hostile Wildlife: Unlikely

Bandits: Definitely

Missing-nin: Likely

S-rank: Highly Unlikely

Tailed Beasts: Highly Unlikely
Hard Light

## Jutsu Effects

After the user activates the jutsu lightning will begin to pool into one of the his palms. It will be a loose ball of lightning that crackles and sparks spontaneously around his arm. After it has been condensed enough, the user will thrust his arm forward and shoot the ball of lightning towards an opponent. It is very similar to Chidori Sharp Spear but lacks the condensed and beam-like structure of it. Instead, it is a more erratic and cackling bolt of lightning that can be used against enemies. It is similar to Sharp Spear in the sense that it has penetration power on an enemy and can cause serious heart problems to the designated person.

## Jutsu History

Hayate invented this jutsu after attempting to emulate the Chidori is mixing his Lightning nature into his Rasengan technique. He of course found it to be impossible to truly mix and later found a way to use the condensed nature of that Lightning and shoot it off in a designated direction. He quickly found that the heightened density of the Lightning crafted in the Rasengan was much more powerful and had a lot of penetration power and damage.

## Jutsu Pros & Cons

**Pros:** The condensed nature of the Lightning provides a lot of penetration power, heightened damage and speed to normal chakra-made lightning. It can also be used without the need for hand seals since it was originally created through Rasengan.

**Cons:** Drains a fair amount of chakra and can only be used a handful of times before the user becomes inept with Ninjutsu. The user must stand still when using it and becomes fixed in that position until the jutsu is done.
Aki Yotsuki

## **Basic Information (continued)**

### **Background Information**

Aki yotsuki and her parents do not originate from the land of fire, instead they hail from Lightning, Immigrating for reasons only her father knows alone. She can still recall all her friends from lightning. However that was a good six years ago, and since then she has blossomed in the land of fire. At first when she arrived to this country she was very much shy, but that faded off as she made friends at the Academy. Soon acquiring much to her fathers dismay, quite the attitude. Getting into fights with the boys and some girls if they Pick on any of her friends. This is the Yotsuki clan mentality that was bred into her since day one, loyalty to your friends and allies. At the age of 11 she has finally graduated from the Ninja Academy and is currently waiting her team asignment.

### **Personality and Behavior**

Aki is somewhat of a tomboy seeing no need for the female arts. often times more so enjoying a good fight then growing flowers. She has a sharp tongue and does not possess a brain to mouth filter when it comes to the defense of her friends, and this has led more often than not., to some very interesting situations for the girl. Aki however is the type of person you want at your back when the chips are down. Because come heaven or hell that is where she is gonna be guarding her friends back in the thick of a fight. the girl has only two settings at this point Hyper and Asleep

### Appearance

Bright Orange hair, with wisps of white in her hair, how she got those her father would not say, bronze skin often times seen on people from Kumo. this comes from her earlier years of being out in the sun more oft then not, bright green eyes full of mischief, starting to develop into her own beauty. Favors black clothing for there ease and comfort when sneaking at night.

### Motto

Oh come on!

Statsbook

## **Roleplaying Library**

(Ask anyone ranked Jounin and above to help filling out your library.)
Rules of Combat

## Combat Role-play

Combat Role-play can be used for many activities that go on within and even outside of your village. It is used when we spar, when we fight to the death, and even in special events such as matches. These are the rules of said combat as follows:

1. There **MUST** be a proctor present for all **GENIN and CHUNIN**  spars, deathmatches, and missions.
2. There are to be **NO** attacks in the entrance post. If you attack in your entrance post, you will automatically be either disqualified, or lose the match. It does depend on the circumstances; however, you will lose the match either way.
3. Each post is allowed to be made up of **2** attacks. This means your rpc is allowed **2** combative attacks upon your opponent.
4. Each post is allowed to be made up of **2** deflections. This means your rpc is allowed **2** evasions. Do understand that your rpc **MUST** dodge properly. You cannot say you just simply dodged your opponent's attack because you can. If it comes to the proctor's attention that you are being unfair with evasions; you will be asked to repost by a proctor.
5. Each post is allowed to be made up of **1** movement. This means your rpc is allowed one movement towards, away, or whichever direction you wish to move your rpc within that post.

## Role-play Lock

* **The Explanation**

When someone is in a training session, they generally cannot progress in the storyline until their training is complete. This also goes with Combat, Spars, Story Progression, Casuals, and anything else that takes part in a role play.

* **The Guidelines**

1. If your rpc is involved within a spar, mission, casual, training, or self-training; you are not allowed to move on to another roleplay session until that certain session is completed. You are allowed **ONE open roleplay session.**
2. If you become stuck in a situation where you are involved in a roleplay session with an inactive roleplayer, the inactive roleplayer will have ( ) days to reply to the session or the session will be voided. Please also notify a council member if this situation occurs.

**NOTE:** The reason we choose to enforce role-play lock is because we want your rpc to have a steady progession in their storyline. There is also a possibility of your rpc being caught up in various sessions, and if something happens to your rpc; the other person's involved in that session would have to have a session voided. Since you would not be able to reply to the roleplay session within the specified time-frame. Please understand the necessity of such a rule. If you have any questions or concerns, please bring it to the council.
Mob Infiltration

## Mission Details

You or your squad have been assigned to discover what has been going on inside what is believed to be a Mob Hideout located outside the village. The shop they are running out of is two miles outside the main gates. You are to enter the shop and discover what is going on within. If there is Mob activity, you are to take them down and assassinated the Mob Boss.

## Mission Precautions

High amount of Mobsters working inside shop. All about genin to chunin level. Mob Boss would also be around a Chunin level. Mob Boss might escape if too much commotion is made inside. This will result in mission failure.

## Mission Precautions

(This is a new system in which will convey a little bit more detail onto what expect as for the journey. For each factor below as to what expect, it goes in five according levels: None, little, some, dangerous; severe.)

***Bandits- None***

***Aggressive Wildlife- None***

***Missing Nin- Little***

***S-Rank Individuals- None***

***Bijuu- None***

***Other- Dangerous***

## Mission Summary

(This part of the Mission template allows you to summarize all that has happened during the mission in a shorter length than to what it was and allowing convenience for those who want to document certain missions such is for the assigned squad, etc.)
Yellow Art: Zombie Assault

This section of the wiki will be comprised of a list of things needed in order to create a draft for a jutsu. A jutsu template is used by members of the community who want to create their own jutsu. After you create your own jutsu from this template, please notify a member of the council so that the custom jutsu can be reviewed. Ultimately, your jutsu will at most have a few tweaks of it so don't be afraid to bring your ideas to the table. DO NOT WRITE ON THIS TEMPLATE! Ask a member of the council to help you with this stage of the jutsu creation.
Senji Hyuga

## **Personality and Behaviour**

He is a straight foward person, tends not to lie, a Honest, and Kind person. He likes to spend most of his free time perfecting his taijutsu, and speed. Questioning him about his heritage will make him angry.((most of the time.))

## **Background Information**

\*Senji
 Hyuga was a small man from the village hidden in the leaves, he
didnt think of himself as a man who could change the world even though
he was born into the Branch family of the Hyuga clan from his mother
Zara Hyuga and His father Zulgo Hyuga.Senji was sent to the training field everyday with his father learning the Hyugas main taijutsu, the Gentle Fist, while also learning to use his byakugan. Him being a special Hyuga he was also able to see chakra
points. When Senji turned 3 he had the main families juinjutsu placing
the Hyuga seal on his wrist. after that day  he spent his time in the
training field, with his father learning to perfect the jutsu 8 trigrams
 32 palms, while also learning 8 trigrams palms rotation. He was entered
 into the academy when he turned 5 he
spent 5 years there soaking up every bit of knowledge that was
obtainable he was then promoted to genin a couple days ago he is now
waiting to be placed in a squad.
Electro Paralysis

## Jutsu Effects

The user of this technique grabs their opponent and flows their lightning chakra into the hand that is grabbing the opponent. Due to the lightning being dimmed down from physical touch at this point, the user then forces their lightning affinity into the target which then electrocutes the target. This technique is simple to the highest degree however, it revolves around pure chakra control. With this technique, it is used to paralyze the opponent to where they either may pass out, stay awake however, nerves are disabled around the body which makes them completely useless or if the highest amount of chakra used for the certain ranks which will almost drain the user, it can indeed kill the target.

## Jutsu Pros & Cons

Pros

* This technique can be used for stealth missions to capture a specific target.
* Electroction to shoot out the nerves which paralyzes the enemy.
* The target can be grabbed by any limb for this to work.

Cons

* Within using this, each level of paralysis is controlled through the user's chakra.
* Lightning release is dimmed down only to electrocute the target.
* To kill an enemy with this will take about 85% of the user's chakra if not more, depending on the size of the opponent.
* In order for full paralysis, the user must send it throughout the entire body of the target which makes their chakra control drain the user's chakra.
* This technique does harm the user with physical pain however, does not paralyze them.
Kaiko Hatake

## **Basic Information (continued)**

### **Background Information**

Kaiko and his twin sister Kaisa were both born in Konohagakure from Akio Hatake (dad) and Rikona Haruno (mom). Kaisa moved with Akio and Rikona to the Village Hidden in the Stars. Kaiko lives alone in an apartment on Main Street.

### **Personality and Behavior**

Kaiko is always starting conversations as an effect of being alone and he is friendly. He likes animals, books, swords, and new inventions. He is nice to everyone unless they give him a reason not to. Most of the time he can be found on the rooftops enjoying the view.

### Appearance

Kaiko usually wears black clothing to stay hidden. He wears a black mask that covers half of his face, He also wears a red Haruno shoulder cape due to his graduation of the academy. His skin is pale and his eyes are aquamarine. He has black boots and black pants. His hair is gelled and it is black and stylish.

### Motto

Psh baka.

###

## **Roleplaying Library**

(Ask anyone ranked Jounin and above to help filling out your library.)
Lightning Release: Lightning Beast Running (Purple Monkey Assault)

## Jutsu name

Lightning Release: Lightning Beast Running (Purple Monkey Assault)

## Jutsu Effects

By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a monkey that is about 5'2 in height. The monkey remains connected to the user's hand, allowing them to control it during its attack. When the Monkey comes into contact with the target it will give them a jolt, numbing their body also causing them to be unable to move, depending on the amount of chakra poured into the attack it can even kill. The technique uses 15 percent of the user's chakra however more can be poured in to make it more deadly

## Jutsu History

Toki created this Jutsu while training to become stronger

## Jutsu Pros & Cons

Pro: If missed you can control the technique for another try, it can also stun an enemy leaving them open for another attack from yourself or a teammate

Con: You are open to attack while using the technique. It takes alot of chakra to keep controlling it and using it from a longer time
All Hands Hoay Pt. 2

## Mission Details

As the caravan make it to the eastern coast of Uzushiogakure, they meet up with the sailors who are anchored off the coast and climb aboard their small cargo vessel. The caravan makes sure that all of their cargo is in place and they set sail. Somewhere in between Uzushiogakure and the unknown island, a heavy mist sets in and the caravan's vessel is rammed from both sides by two galleys and the pirates attempted to board their ship and capture the caravan as slaves. While occupied with the pirates trying to board their vessel, the sailors were trying avoid being sunk by the caravel the group encounter off the coast of the Land of Fire. With their vessel slowly sinking into the ocean, the caravan must act quick to fend off the pirates, rescue their precious cargo, and make sure their navigators aren't sunken.

## Mission Precautions

Hostile Wildlife: Unlikely

Bandits: Definitely

Missing-nin: Likely

S-rank: Highly Unlikely

Tailed Beasts: Highly Unlikely
Ryota Hachurui

## **Personality and Behaviour**

Hot tempered and quick to anger. Ryota is like most hachurui. He acts like a ass to most people but he does care deeply for his friends even if he doesnt know how to show it. upon getting praise he will become flustered not being able to get his words out. He is also shy when around girls often blushing

## **Weapons Inventory**

Maximum capacity at Genin and Chuunin (50 pieces).Jounin/ANBU (70 pieces)Sage/S-Rank/Kage (80 pieces).

* **Kunai (cost 2 pieces):x5 (10 pieces)**
* **Shuriken (cost 1.5 pieces):x10 (15 pieces)**
* **Senbon (cost 1 pieces each): None**
* **Makibishi (cost 0.5 pieces each):x10 (5 pieces)**
* **Smoke Bomb (cost 3 pieces each):x5 (15 pieces)**
* **Paper Bomb (cost 4 pieces each):x1 ( 4 pieces)**
* **Any sword (cost 6 pieces each):none**
* **Any other weaponry: (cost 10 pieces each): none**

Total:49

## **Jutsu List**

***Academy Jutsu***

* Transformation Technique
* Clone Technique
* Body Replacement Technique
* Genjutsu

***Ninjutsu***

Earth Release: Earth Shore Return -Rank C

Earth Release Subterranean Voyage -Rank C

Earth Release: Tearing Earth Turning Palm -Rank C

## **Background Information**

**Childhood/Academy Years: Ryota Harusono only has 1 parent his father who is the clan lord atm named Mukuro Hachurui. In his early years among the other leaf kids he was treated like a outcast among his classmates and had no friends to speak of. this lead to anger issues and many in school fights where his hachurui blood line seemed to take over. He Graduated the acadmey at age 10. His father didnt help the stituation . his father was a bully and tyrant who believed that power is for those to take what they want and who they want.**

###
MV Britannic

Astillero
 Tipo
 Operador
1934-1950: Cunard White Star Line
 Puerto de registro
 Botado
 Viaje inaugural
 Baja
 Desplazamiento
 Eslora
 Manga
 Propulsión
 Velocidad
 Tripulación
 Capacidad

El MV***Britannic*** fue un transatlántico de la White Star Line, el tercer buque de la compañía en llevar este nombre. Fue construido por Harland & Wolff en Belfast. Fue botado el 6 de agosto de 1929. Al igual que su nave gemela, el MV *Georgic*, el *Britannic* era un barco propulsado por motores diésel.

Estos dos fueron los únicos barcos de White Star Line propulsados por motores diésel. El *Britannic* fue bastante popular debido a que representaba lo que entonces era lo último en decoración interior, así como su mobiliario y también por el diseño de sus chimeneas.

## Historia

Viaje inagural

El *Britannic* hizo su viaje inaugural (Liverpool-Belfast-Glasgow-Nueva York) el 28 de junio de 1930. Por lo general pasaba los veranos en el Atlántico Norte y los inviernos como crucero recorriendo el Mar Caribe. Permaneció en esa ruta hasta que se convirtió en parte de Cunard White Star en 1934. En 1935, se trasladó al servicio de Londres-Nueva York, donde permaneció hasta el comienzo de la Segunda Guerra Mundial.

Segunda Guerra Mundial

El *Britannic* sirvió como transporte de tropas durante la guerra, llevando a unos 180.000 soldados y recorriendo un total de 376.000 millas (605.000 kilometros). Reanudó el servicio comercial con la ruta Liverpool-Nueva York en 1948.

Servicio de Posguerra

En 1950, la Cunard White Star volvió a ser Cunard Line, dejando al *Britannic* y a su hermano el *Georgic* como los últimos barcos de la White Star Line en servicio. Tanto el Georgic como el Britannic conservaron los colores de la White Star Line.

### Último Viaje

El *Britannic* hizo su viaje final desde Liverpool a Nueva York el 25 de noviembre de 1960, siendo el último viaje transatlántico hecho por un barco de la White Star Line. Este viaje se caracterizó por la escolta de botes de bomberos, los mismos que normalmente acompañan a los barcos durante su viaje inaugural. Llegó a Liverpool por última vez el 2 de diciembre de 1960, para que el 16 de diciembre de ese año saliera para ser desmantelado, poniendo así el fin definitivo a la White Star Line.
Arcs

## **Arc Explanation**

Arcs are what drives our group to keep going. They push character development. They are what keep the role-play interesting. Each arc will be listed as completed or upcoming and a short summary of the event will be kept here.

## **Arc 1: Initiations**

The first Arc within our group will be much less linear than the ones to follow. 'Initiations' will include and focus on the three Genin squads as they begin to form and take on various missions. This Arc acts as the precursor to the legendary Chunin Exams as well. Genin will focus on improving their skill and gaining action points that will allow them to qualify for the Exams. Squads will not interact with one another much but may cross paths with one another here and there. This is the time for each squad to get to know one another and create character dynamics between their comrades. Genin should strive to flesh out their character the way they like it to be. Squad leaders should take on the leading role in story progression by constantly creating new missions and stories for their squad to follow. Each squad should dive into their own Arc as well. (i.e Zabuza Arc). Now get out there and explore!

## **Arc 2: Chunin Exams**

The second Arc will be the coveted Chunin Exams that will see the nine Genin currently listed compete for a possible promotion to the Chunin rank. This will also allow those who pass to wear the unique green flak jacket that will set them apart from all of their fellow Genin. The higher ups in this group will also be playing Genin from outside villages to flesh out the world and add in some more enjoyment and competitiveness to those playing. This Arc is where each squad will truly get to meet one another and create their own dynamics for the Genin that each one has yet to meet so far. The Council will also be bringing in outside roleplayers to play possible villains and other Genin as well.

## **Arc 3: TBA**

*(Will be announced after the conclusion of the First Arc)*
Rescue From The Rubble

## Mission Details

This is a simple mission for genin available now and until the Earthquake arc is over.

The recent Earthquake has triggered the Ninja Academy building to crumble under the devastating weight of the natural disaster. A small academy student has wandered into the Academy to grab something she left inside what is left of the building. A small fire begins to spread in the building on the top floor where the student is now trapped with a fallen bookshelf covering their ankle. You must save the student and also put out the fire in the building.

## Mission Precautions

Raging fire, and possibility of more of the building collapsing

## Mission Precautions

(This is a new system in which will convey a little bit more detail onto what expect as for the journey. For each factor below as to what expect, it goes in five according levels: None, little, some, dangerous; severe.)

***Bandits- None***

***Aggressive Wildlife-***  None

***Missing Nin- None***

***S-Rank Individuals- None***

***Bijuu- None***

***Other- None***

## Mission Summary

(This part of the Mission template allows you to summarize all that has happened during the mission in a shorter length than to what it was and allowing convenience for those who want to document certain missions such is for the assigned squad, etc.)
Clase Olympic

La **clase Olympic** fue un trío de transatlánticos construidos por los astilleros Harland and Wolff de Belfast (Irlanda del Norte) para la compañía naviera White Star Line a principios del siglo XX, y operaron entre los años 1911 y 1935.

## Historia

La clase Olympic se concibió en la actual embajada española en Inglaterra. Una noche de 1907, Lord Pirrie, dueño de los astilleros Harland and Wolff de Belfast invitó a cenar a su casa, la cual es la actual embajada española en Inglaterra, a J. Bruce Ismay, presidente de la compañía White Star Line, operadora de una poderosa flota de transatlánticos, los cuales habían quedado anticuados al lado de las dos nuevas joyas de la compañía rival Cunard, el Lusitania y el Mauretania. En esta cena, Pirrie propuso a Ismay construir un trío de grandes transatlánticos que superaran a los de la Cunard Line. El trío de barcos, originalmente planeados con tres chimeneas y cuatro mástiles estaba formado por el RMS Olympic, el RMS Titanic y el RMS Gigantic. Los tres colosos fueron construidos por los astilleros Harland and Wolff, propiedad de Pirrie. Aunque los tres fueron los mayores y más lujosos de su tiempo, uno se perdió a principios de su carrera: el RMS Titanic, en la infame catástrofe de la noche del 14 al 15 de abril de 1912, y otro mientras prestaba servicio como buque hospital en 1916, el Britannic, que se hundió el 21 de noviembre a causa de la explosión de una mina durante la Primera Guerra Mundial. El RMS *Olympic* fue el único de los tres que se mantuvo en servicio, hasta que fue desguazado en 1935 junto con el RMS Mauretania.

### Nomenclatura

Los tres barcos de la clase Olympic originalmente se iban a llamar *Olympic*, *Titanic* y *Gigantic*, en honor a las razas de la mitología griega: los dioses olímpicos, los Titanes, y los Gigantes. Como dato curioso, al hundirse el Titanic y el Britannic (Gigantic) y quedar solo el Olympic, ocurrió lo mismo que en la mitología griega: los Titanes y los Gigantes fueron sometidos y enviados al tártaro (parte más profunda del inframundo) por los dioses olímpicos (en la Titanomaquia y Gigantomaquia, respectivamente), y al final solo vivieron y gobernaron los Olímpicos. El RMS *Gigantic* fue renombrado después como *Britannic* en el último momento, pues este tipo de ostentación en los nombres de los barcos pasó de moda cuando se hundió el *Titanic*.
Bio App 1

## **Personality and Behaviour**

(Character's personality goes here. Provide at least 100 words, preferably 200+. A well developed character is the key to a well developed RP.) (Character's behaviour goes here. Consider manners, etiquette, social behaviour, ect. Example: does not swear, socially awkward, charismatic, shy in large groups, ect.)

## **Scars/Tattoos**

(Character's scars and/or tattoos go here. A brief description of why/how one got them would be nice.)

## **Nindo**

(Character's nindo goes here. What is your characters catchphrase? If nothing yet, and the people of your village do not know of it themselves. Do not put anything. Examples: "Dattebayo!!" or "How troublesome..")

## **Summoning**

(Character's summoning goes here. Summoning has to be taught to you, unless you're a Jounin or higher. Nothing too big or fancy for Tier 1. Can go a little crazy at Tier 2. Tier 3 allows for big beasts and monsters alike. Examples: Toads, birds, slugs, ect.)

## **Bloodline/Clan**

(Character's bloodline/clan goes here. Here, you can provide information about your clan or family. If you are making a new clan it must have a Clan Page written about it using the Clan Template and it must be approved by multiple sources and figures. Example: Uchiha clan.)

## **Background Information**

(Character's backgroud information goes here. Include somewhat of a story of how your RPC came to be.)
Kala

Kala is an anthropomorphic Kangaroo who lives in a remote fallen Dungeon within the continent of Thistleland. Much like many places of a similar nature, Kala's home is a mixture of stone, metal and white surfaces, though obviously in greater repair then the usual ruined dungeons.

Kala is a light tan kangaroo with green eyes who usually wears loose yellow and orange fabric, has bead wrist bands, necklace and dyes her hear green-blue. She is a little over six feet tall, and much like many kangaroos, built for hopping, kicking, and brawling.

Formally working at the Dungeon she lives in before it fell to Roofection attack, Kala was saved from the monsters, transformation and Roofection due to the fact these creatures cannot infect other kangaroos and wallabies, much like the Roofection they were based on. After the Dungeon workers fell one by one to infections of various forms despite valiant defenses, she had all but lost hope of ever seeing any form of sanity and civilisation inside or outside the dungeon before coming across Tea Spot being recued by one of the 'monsters', a non-anthro genet.

Realising there is still civilisation outside the Dungeon due to Tea's existence, she is slowly, room by room, gaining control and taking back the Dungeon from the beasts and monsters running wild within. Kala has access to a restoration shrine in the Dungeon and will use it if any beast proves so dangerous as to kill her in combat. Kala will sometimes leave the Dungeon to explore Thistleland for supplies and materials.

Kala is skilled at various based studies, specialising in magic artifacts, chemistry and geology. She is also trained in a fighting style similar to kickboxing and has learned how to easily hold her own dealing with most monsters that would shake an Adventurer's resolve. Kala likes to take control of situations physically and has a large reserve of willpower and strength of personality. She seems to enjoy wrestling with the remaining Roofection trapped in the Laboratory with the monsters, and considers it exercise.

While apparently immune from Roofection infection, and infection from monsters that catch her, Kalas actual long term immunity is unknown.

Kala has hinted she somehow has first hand experience with how Thistleland first formed at least a thousand years ago, though she has no knowledge of how the continent has been shaped over the last few centuries, and rejects claims that she is any older then she appears or that she has been frozen during this time. She was apparently genuinely surprised to discover Tea, as she assumed the entire continent was full of nothing but horrors.

Strangely, despite using magic herself Kala does not believe in the concept of magic, and insists that the Mages, magic artifacts, and monsters are simply mundane, often accusing them of lying about their powers. This puts her at odds with most Mages and creatures that use magic, though curiously The Gamanic she has encountered do not dispute her despite themselves using some of the most advanced magic commonly available.

Kala is currently in a relationship with Tea Spot
SS Afric

Astillero
 Clase
 Tipo
 Operador
 Puerto de registro
 Botado
 Viaje inaugural
 Baja
 Destino
 Desplazamiento
 Eslora
 Manga
 Propulsión
 Velocidad
 Capacidad

El **SS Afric** fue un barco de vapor británico propiedad de la White Star Line. Era el primero de los cinco buques de la clase Jubilee, unos transatlánticos capaces de transportar más de 300 pasajeros así como carga refrigerada con destino aSudáfrica y Australia. La carrera del Afric en este rumbo sólo fue interrumpida por una misión de transporte de tropas durante la Segunda Guerra Boer.

Durante la Primera Guerra Mundial fue requisado por el gobierno australiano para el transporte de tropas. Bajo estas circunstancias, fue torpedeado y hundido en la costa británica en 1917.

## Historia

### Construcción

El *Afric* fue construido en Belfast por los astilleros navales Harland and Wolff, al lado del *Medic* y el *Persic*, con el fin de servir en Sudáfrica y Australia para la White Star Line. Al igual que los otros dos buques, el Afric pertenecía a la clase Jubilee, la cual posteriormente estaría formada por dos buques más: el *Runic* y el *Suevic*. El Afric fue botado el 6 de noviembre de 1898 y fue terminado en los tres meses siguientes. Era capaz de transportar 320 pasajeros,1 así como una considerable carga en unos compartimentos refrigerados situados en la proa.2

### Carrera y naufragio

El 8 de febrero de 1899, el *Afric* realizó su viaje inaugural entre Liverpool y Nueva York. Después regresó a Belfast, donde se le hicieron algunas modificaciones para realizar su servicio australiano.3

Posteriormente, el *Afric* realizaría una carrera casi permanente en la ruta Liverpool - Ciudad del Cabo - Sydney. También llegó a transportar algunas tropas a Ciudad del Cabo durante la Segunda Guerra Boer.4 En 1900 (un año después de su viaje inaugural), el Afric realizó otra travesía transatlántica hacia Nueva York.5

Cuando empezó la Primera Guerra Mundial, fue requisado por el gobierno australiano para el transporte de tropas. El 12 de febrero de 1917, mientras navegaba al sur de las costas inglesas, fue atacado por el submarino alemán *UC-66* comandado por Herbert Pustkuchen, que primero disparó un torpedo, matando a cinco miembros de la tripulación. Después dejaron evacuar el buque antes de hundirlo con un segundo torpedo. El naufragio del Afric causó un total de 22 víctimas.6 145 personas lograron sobrevivir.7
Spooky Pumpkin

Rumor has it that recently this creepy, carved squash was seen flying around the town terrorizing the locals. It took a brave Ranger's steady arm to shoot it out of the skies.

This came out after the Halloween event. Can be used; I guess, to deter players when they attack your camp. Kinda silly as it only has 100 hitpoints.
Forty Niner

Sidekicks (Troops):

1.Gunslinger 2.Tin Man 3.Forty Niner 4.Gatling Gun 5.Shaman 6.Mercenary7.Rangers 8.Wrangler

The **Forty Niner** is the third Sidekick you unlock in Compass Point: West. He has a long range and splash damage as well as bonus damage to buildings. However don't leave him unprotected because he has very low health. He is best used with Tin men to protect and block damage.
Action Points

Here at N.O.L, we use Action Points, to help RPC's further advance. After completeting a certain RP, you will be given action points by a member of the Council. Amount of Action points given and total Action Points of RPC's will be listed below:

### **Missions:**

Missions will be Ranked as follows (AP stands for Action Points):

D-Rank = 4 Action Points

C-Rank = 6 Action Points

B-Rank = 8 Action points

A-Rank = 10 Action Points

S-Rank = 15 Action Points

### **Special Events:**

(Determined by Council)

 Lilius Haruno | 6
 Ryota Hachurui | 4
 Harley Nara | 3
 Kaiko Hatake | 1
 Hiro Uchiha | 1
 Keji Mezi | 0

 Kisa Aburame
 Hidetada Uzumaki
 Shinn Fuma | 0
SS Britannic

Astillero
 Tipo
 Operador
 Botado
 Viaje inaugural
 Destino
 Desplazamiento
 Eslora
 Manga
 Propulsión
 Velocidad
 Capacidad

El **SS *Britannic*** fue un transatlántico de la White Star Line, el primer barco de la empresa en llevar dicho nombre. En un principio se iba a llamar *Hellenic*, pero antes de ser botado se le cambió el nombre. Era el hermano del SS Germanic, y estuvo en servicio durante casi treinta años.

## Historia

### Construcción y servicio

Fue construido en los astilleros navales Harland and Wolff de Belfast (las máquinas fueron construidas por Maudslay, Sons and Field, en Londres).1 Fue botado al mar el 3 de febrero de 1874 y realizó su viaje inaugural el 25 de junio de ese mismo año. El Britannic era un barco de vapor equipado con mástiles. Era utilizado principalmente para el transporte de emigrantes desdeLiverpool y Queenstown hacia Nueva York, siendo la parada esencial para los emigrantes irlandeses. En diciembre de 1876 unió la línea transatlántica de Sandy Hook y Queenstown en 7 días, 12 horas y 41 minutos a una velocidad media récord de 15,94 nudos, consiguiendo la Banda Azul, la cual poseía desde el año anterior el SS City of Berlin de la empresa Inman Line.2 Fue derrotado por su gemelo el Germanic al año siguiente.

### Colisión con el Celtic y final de su carrera

El 19 de mayo de 1887, alrededor de las 17:25 de la tarde, el SS Celtic (otro barco de la White Star) colisionó con el Britannic, a 560 km de la costa de Sandy Hook, Nueva Jersey. Los dos barcos chocaron en ángulo recto y el Celtic rebotó varias veces, abriendo varias brechas en el casco del Britannic. Cuatro pasajeros del Britannic murieron en el impacto, y otros 13 resultaron heridos.3 El Celtic transportaba 870 pasajeros, mientras que el Britannic (que se dirigía hacia Liverpool) transportaba unos 450. Ambos barcos estaban gravemente dañados, pero el Britannic más, teniendo un gran agujero bajo su línea de flotación. Temiendo que el barco se hundiese, los pasajeros aterrorizados se subieron a los botes salvavidas. El capitán, con una pistola en la mano, logró restablecer el orden.3 Los botes estaban llenos de mujeres y niños, aunque algunos hombres habían logrado forzar el paso. Después de la partida de los botes, parecía ser que el buque se mantenía a flote. Los botes cercanos fueron recuperados, y los otros llegaron al Celtic. Los dos barcos permanecieron juntos toda la noche, y a la mañana siguiente, llegaron los barcos Marengo de la Wilson Line, y British Queen de la Inman Line, para prestar ayuda a los dos navíos accidentados. Los cuatro buques se dirigieron lentamente hacia el puerto de Nueva York. Después del accidente, el buque continuó su carrera hasta que fue desguazado en Hamburgo (Alemania) en 1903.