recursal/Fanatic-Fandom huggingface dataset:
Celeste

**Celeste** is one of the faiths practiced in After the End. Celeste is part of the Christian religious group, and is considered a heresy of the Apostolic faith.

## Description

*"Far from the yoke of Sao Paulo, the gaúchos of the pampas have drifted away from the rigid dogma of the Empire. Emergent messianic practices are preached by mystical monks who claim to be reincarnations of previous figures, chief among them the "Christ-Woman" Jacobina. These mystical practices, combined with their egalitarianism and rejection of the material world has made them be seen as heretics by most Apostolics." In-game description of Celeste*

## Gods

* **High God:** Deus
* **God Names:** Deus, Jesus, Cristo-Mulher, The Monges and the Blessed Virgin
* **Evil God Names:** The Devil, Satan and Lucifer
* **Scripture:** The Bible

## Holy Sites

Like most invaders, Celeste holy sites are more along the lines of major cities they'd like to have, being as the important cities to their faith are likely off the map.

* **Amapá**
* **Boa Vista**
* **Bogotá**
* **Caracas**
* **Panamá**

As of 2666, no Holy Sites are controlled by Celeste rulers.

## In-Game Features

* The Altíssimo-Monge can Excommunicate Celeste characters
* The Altíssimo-Monge can grant divorces
* Priests (Temple Holders) can inherit titles
* Priests can marry
* Religion allows women to hold Temple Holdings
* Fleets can navigate major rivers
* A religious (the Altíssimo-Monge) head can be created by a special decision

As of 2666, Celeste has 20.0 Moral Authority. A temple holder of the Celeste faith is called a Bishop.

### Religious Head

The religious head of the Celeste faith is the Altíssimo-Monge if male and the Jacobina if female of the Contestado. As of 2666, there is no Altíssimo-Monge, but the title can be created through a decision if a ruler has a rank higher than duke, controls 2 or more holy sites, and has more than 1000 purity (piety).

## Trivia

* Celeste means "Heavenly" in Portuguese.
Reform

**Reform** is one of the Religions practiced in After the End. Reform is part of the Jewish religious group and is considered a heresy of Orthodox.

## Description

> "*Reform Judaism split from Orthodox Judaism in the 19th century, under the belief that in order for Judaism to survive in the modern age, it should reform to be more compatible with a modern, secular lifestyle. Reform Judaism regards Halacha (Jewish religious law) as non-binding, permits women to be ordained as rabbis, and is overall more open to external infuences than Orthodox Judaism. Reform Jews actually outnumbered Orthodox Jews prior to the Event, but after the "modern age" ended, Reform Judaism's popularity dropped sharply.*"
> ― In-Game description of Reform
>
>

## History

The history of the Jewish faith is long, and often filled with troubles. Their history in America is no different. To add to this, Reform Judaism also experienced a drop in popularity among the Jews because of the end of the "modern age" that had made the faith gain its popularity. Overtime, Reform Judaism disappeared almost completely, leaving
Orthodox as the main Jewish faith. Despite this, there are still a few nobles that practice Reform Judaism.

## Reform Characters in 2666

### Vassals of a Lord of Different Faith

* Earl Leonard Horowitz of Palm Beach;
* Patrician Adam Blumenkrantz (Miami);
* High Chief Viracocha Chasca of Cauca (secret religion);

## Holy Sites

* Manhattan
* Brooklyn
* Washington
* Charleston
* Palm Beach

## In-Game Features

Priests can marry and inherit titles. Women can hold temple holdings.

Rulers can use the Absolute Cognatic succession law and have no opinion penalty for female rulers or heirs.

As of 2666, Reform has 25.0 moral authority.

A temple holder of the Reformed faith is called a Rabbi.

## Trivia

* Like many other religions in the game, Reform Judaism is an existing faith.
* The addition of Judaism in After the End started as a Judaism Submod by 9kbits, while the dev team for the original mod was still active. Thus, it was one of the first new features added to the Fan Fork.
Gulfard

**Gulfard** is a Culture in After the End. It's part of the South Anglo Culture group.

## Description

The people of Florida. Spanish and French influences have led to them having a distinct identity from their northerly cousins, but frequent Brethren raids and foreign rule by the Caribbean Empire often keeps them down. From a religious point of view, they are divided: most adhere to Americanism or Evangelicalism, with some Rastafari and Brethren among them.

## Gulfard Characters in 2666

* Duchess Caroline Pensacolle of Nanchez;
	+ Lord Mayor Tristan of Bayou Pierre;
* Duke David Duvol of Mobile;
* High Chief Elias Waltney of The Mouse;
	+ Chief Neil Aldrin of Canaveral;
	+ Chief Soto Gump of Ocala;
	+ Chief Harley Earl of Daytona Beach;
* Duke Neptune Pensacolle of Muskogee;
* Commodore Macond Philippi of Suncoast;
* Major Eduard Buford of Everglades;
* Major Panfile Tensaw of Lochloosa;
* Count Pelecand Jubillard of Chipola;

## Gulfard Titles

### Traditional Titles

* Florida
* The Mouse

* Natchez
* Tangipahoa
* Itta Homma
Appalachian

**Appalachian** is a Culture in After the End. It's part of the South Anglo Culture group.

## Description

The people of Old Appalachia. Famed for their remarkably strong traditions and odd religious beliefs, with most of them subscribing to either Charismatism or its devolved cousin, Revelationism, with some of them adhering to the Rust Cult.

## Appalachian Characters in 2666

* Oligarch Mary Harris of Transallegheny;
	+ Magnate Hugh Scruggs of Kanawha;
	+ Conductor Silas Busby of New River;
	+ Conductor Jules Stanley of Monongalia;
* Grand Duke Lilburn Kay of Blue Ridge;
* Grand Duke John Clapp of East Tennessee;
	+ Count Adam Spiegel of Chattanooga;
* Lord Mayor Simon Strate of Carthage;
* Conductor Edward of Laurel Highlands;
* Count Sander Harland of Corbin;
* Chief John Lee Pettimore of Sequatchie;

## Appalachian Titles

### Traditional Titles

* Appalachia
* East Tennessee
* Blue Ridge
Paiute

**Paiute** is a Culture in After the End. It's part of the Plateau Culture group.

## Description

The Paiute people live on the fringes of the Californian lands. Marginalization by the Celestial Empire has led to the Death Valley prefecture becoming independent and embracing the Battleborn Culture, and another player, if an unlikely one, on the scene of Old Cali. The Paiutes beyond California seem to instead want to consolidate themselves against their foreign domineers, them being one of the last nations to be ruled over by strangers. The Californian Paiutes adopted the Cetic faith, while those beyond Cali generally seem to lean either towards Gaianism or to Mormonism.

## Paiute Characters in 2666

* High Chief Isappu Tagötöka of Northern Basin;
* Chief Paggwe Tagötöka of Duck Valley;
* Chieftess Lulu Tagötöka of Hart Mountain;
* Count Numaga Numagid of Carson;
* Count Wesepooggoo Wesepooggoo of Black Rock;
Altiplanense

**Altiplanense** is a culture in After the End. It is part of the Norteño culture group.

## Description

Between the Occidental and Oriental ranges of the Sierra Madres, atop the dry Mexican Plateau, the Altiplanense bring life to the sparse deserts. They are a people of many and myriad traditions, adopting many faiths including Fidencista, Sol Invicta, Sagrado Corazón, and even odd sects of Mormonism.
Mixtec

**Mixtec** is a culture in After the End. It is part of the Mesoamerican Culture group.

## Description

Throughout much of their history, the Mixtecs were a divided people, with polities usually being separated by the Highlands and Lowlands. Like many mesoamerican peoples, they saw a great decline in power and population when the Spanish Conquistadors claimed Mexico as their own. However, for the first time since the legendary rule of Eight Deer Jaguar Claw, the Mixtec are united under a single ruler. They have adopted the Mictlantec faith, and are ready to reclaim their past glory.

## Mixtec Characters in 2666

* Tlatoani Pinopiaa Omacatl of Mixteca
	+ Huecalpixqui Tanok Atzompa of Costa Chica
		- Calpixqui Dagoberto Coqui of Pochutla
	+ Calpixqui Leonardo Ostersen of Acatlán
	+ Calpixqui Véeni Zne Yel of Huajuapan
	+ Calpixqui Na Yel Íñigo of Tlapa
* Captain Zniá Quiñuu of Dead Sun
* Captain Comau of Lightbringers
* Captain Benechaaba Cayo of Prowling Jaguars
Brooklyn

**Brooklyn** is an Americanist Gothamite county south of Manhattan, east of Palisade, and west of ???. Its southern border is ocean, so it should be watched for raiders coming to seek its riches. It is currently owned by the Rothschild family, and makes them one of the richer houses in the Republic of New York. It is in the de jure territory of the Duchy of Long Island, but is de facto territory of the Republic of New York.
Kingdom of Socal

A kingdom encompassing the southern end of Old California from Santa Monica to the Colorado River. It is neighbored by the Atomicist tribes to the east. It was the first Kingdom to be proclaimed in the wake of the collapse of imperial authority following the Green Sash uprising. It is one of the oldest titles in the Americas as it is established in the 2050's by the first known ancestor of the Abbas family shortly after the event. The current ruler is Ronald Carmine.
Keowee

**Keowee** is a county of Appalachian Charismatics in the High Chiefdom of Blue Ridge. It is governed by Chief Dale McPoyle of Green River.

## Notes

* Keowee County consists of territory comprising of South Carolina's Pickens and Oconee County.
* Keowee is named after Lake Keowee and the old town of Keowee which was a Cherokee township in Northern South Carolina.
* The Keowee Tribe potentially inhabits the lands around the old Keowee Hydro Station or was formed out of the commercial vacation and retirement homes around Lake Keowee.
* Clemson University, a center of learning, comprised the heart of old world Clemson. The Event has not taken it's focus on learning.
Maori

**Maori** is a Culture in After the End. It's part of the Polynesian Culture group.

## Description

The Maori hail from two large islands in the Pacific Ocean, and are known for their skills at sailing and fighting. Unlike their Hawaiian cousins, they are not part of the Californian Empire's sphere of influence.

## Maori Characters in 2666

There are no Maori characters in America in 2666.
Contenido Personalizado Kagic Wiki

### This page in English.

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

## Actividad reciente

Esta es una comunidad del MOD Go Steven Go! y tambien para encontrar los ADD-ONS, Contenidos Extra o Fan del Mod Kagic de Minecraft, que añade el Universo de Steven Quarzo Universe en Minecraft.

Ahora sera más fácil encontrar texturas extra para Gemas, complementos Add-On, mods compatibles de Gemas y mucho más. Para ayudar al resto a encontrar contenido tambien puedes comentárselo a el Administrador Aritfroz y darle los enlaces para que lo añada en una pagina. Gracias por visitarnos.

```
Chat en Discord: https://discord.gg/dahzUVc

```
Charismatic

**Charismatic** is one of the Religions practiced in After the End. Charismatic is part of the Christian religious group and is considered an heresy of the Evangelical faith.

## Description

> "*Charismatics are not known as such because of their charm, but rather their belief in 'charismata', gifts of the Holy Spirit manifested in miracles and signs that can be endowed simply by baptism and faith in the Holy Spirit. Such wonders include the ability to speak in tongues, miraculous healing of the cripples, gifts of prophecy and more evnets often considered 'supernatural'. Although the Evangelical Convention declared these belief heretical, The Charismatic faith continues to thrive outside the jurisdiction of the Holy Columbian Confederancy.*"
> ― In-game description of Charismatic
>
>

## History

Charismatics have existed at least for as long as the Evangelicals. Despite being considered Christian, their belief makes them an oddity in the old American Christian circles. Mostly surviving around the Appalachian Mountains and ironically inside the Confederacy, the Charismatics have held for generations against the Holy Columbian Confederacy and the Evangelical faith. It is portrayed by some opponents as a stage in decline from Christianity to Revelationism with the common aspect being the handling of serpents. Charismatics handle serpents due to Mark 16:18 of the KJV Bible which reads "They shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover." The belief in gifts comes from Mark 16:16-17; "He that believeth and is baptized shall be saved; but he that believeth not shall be damned. And these signs shall follow them that believe; In my name shall they cast out devils; they shall speak with new tongues;". which proceeds 16:18.

## Charismatic Characters in 2666

### Independent & Their Vassals

* Grand Duke Stephan Earle of Bluegrass;
* Duke Wall Clampett of Clinch;
* Grand Duke Lilburn Kay of Blue Ridge;
* Duke Micagear Breedlove of Cumberland;
	+ Count Sander Harland of Corbin;
* Lord Proprietor Tatham Locklear of Watauga;
* Grand Duke John Clapp of East Tennessee;
	+ Count Adam Spiegel of Chattanooga;

### Vassas of a Lord of Different Faith

* Duke Heron McGillin of Altamaha;
	+ Count Fred Dunwoody of Golden Isles;
* Count Patricis Daverrazant of Palisades;
* Count Alan Jackson of Chattahoochee;
* Count Abe Kinstry of Athens;
* Count Pelecand Jubillard of Chipola;
* Canon Roger of Genesee;
* Count Harvey Troup of LaGrange;
* Count Ricky Bobrell of Talladega;

## Holy Sites

* Philadelphia
* Washington
* Atlanta
* Augusta
* Chapel Hill

## In-Game features

Priests of the Charismatic faith can inherit titles, and women can hold temple holdings. There is and can be no Religious Head.

As of 2666, Charismatic has 20.0 moral authority.

A temple holder of the Charismatic faith is called a bishop.

Charismatics may under go a snake handling rite of passage.

## Trivia

* In 2666, the Charismatic faith is the most widespread heresy followed, both by rulers and local populations.
Cascadian

**Cascadian** is a Culture in After the End. It's part of the North Pacific Culture group.

## Description

The less populated area of the Cascadia region is home to the native Cascadians, a land strung between the encroaching First Nations and Californian kingdoms. Though a chunk of South-West Oregon is ruled by the Portlanders and Paiutes, the coast and the Californian kingdom of Jefferson are all Cascadian. Only the Oregon coast, however, is fully Gaian and Cascadian, as part of their lands are ruled by the Cetics "under" the Emperor of California.

## Cascadian Characters in 2666

* King Stanford Gable of Jefferson;
	+ Prefect Jedediah Honeyman of Shasta Cascade, also known as The Hunter;
	+ Prefect Milo Gearhart of Redwoods;
* Duke Joaquin Thielsen of Willamette;
* Captain Ladd of Keepers of the Green Peace;
* Chieftess Alexandra Washburne of Deschutes;
* Count Irrigon Tolovana of Josephine;
* Count Jello Deschutes of Crater;
* Chieftess Melissa Helmick of Klamath Falls;

## Cascadian Titles

### Traditional Titles

* Empire of Cascadia
* Kingdom of Cascadia
* North Jefferson
* Highdesert
* Willamette

## In Game Features

* No opinion penalty for female rulers.
* Can form the Cascadian Empire (not to be confused with the Empire of Cascadia).
* Ranger Barracks building is active with this culture.

## References

1. ↑ 1.0 1.1 The Cascadian Empire is the formable culural Empire.

The Empire of Cascadia is the existing de jure Empire.
Mekatelyu

**Mekatelyu** is a culture in After the End. It is part of the Centrolatino culture group.

## Description

When Jamaican Migrants arrived in the ancient Costa Rica, they brought their culture and language with them. The fusion of these cultures created something new, a creole language based almost solely in Limon. This evolved into blended traditions and eventually, an all new culture that survived the apocalypse and remains to this day.
Portland

Portland is a Gaian county of Cascadians that's considered a Holy Site by the Cetics. During the Queendom of Cascadia's existence Portland was established as the capital of the Duchy of Portlandia by the Freeland dynasty which continues to hold that title even as the Queendom has collapsed.

## Religion

Portland is traditionally a Gaian county in the Post-Event world. It is the historic capital of the Duchy of Portlandia established by Johnathan the Hammer as part of the Kingdom of Cascadia.

### Holy Sites

* Grove of Troutsdale is considered a holy site by the Cetics if only for the ambition of claiming it.
Edward Glasmacher

**Edward Glasmacher** is the current tycoon of the Petty Tycoonship of Maumee and Tycoon of The Strip. He is a scheming Rostmann Rust Cultist who will do anything in his reach to make his lands the envy of the world, to the point of assassination and cruelty towards his subjects. As of 2666 Edward is 23, becoming tycoon at the age of 8 in 2651, mainly due to his father dying at 30 to an infected wound, with a regency council being put in place. He has no vassals and no hiers of his blood, though his brother will inherit if Edward dies. His sister is married to Gelbin Musbach of Miami Valley, giving the bordering tycoon a claimant to Edward's lands if they manage to out compete Edward. His realm borders Michiana, Detriot, Indianapolis, Miami Valley, and The Reserve, all of which have more land and soldiers than him. He rules from the county of Maumee, but also holds Todelo and Black Swamp. All of his land holds 1 castle holding, 1 city holding, and 1 temple holding. Maumee and Black Swamp both have 4 holding slots and Todelo has 5, and only maumee isn't coastal. Due to the lack of defenses and Proximity to detriot, Edward will almost constantly be experiencing raids by the norse and occasional Pelegic or Occultist coming from beyond the Hudson.
Nonconformist

**Nonconformist** is one of the faiths practiced in After the End. Nonconformist is part of the Christian religious group, and considered an heresy of the Anglican faith.

## Description

"*The term "nonconformist" is used by antediluvian Anglicans to refer to all non-Ursuline Canadian Christians who, for one reason or another, reject the authority of the Anglican Church. Many different Protestant groups have been persecuted using this lable over the centures, and present-day Nonconformists are primarily known for their acceptance of female clergy and opposition to the idea of religious hierarchy in general.*" ― In-Game description of Nonconformist

## Gods

* **High God:** God
* **God Names:** God, the Lord, Jesus and the Blessed Virgin
* **Evil God Names:** Satan, Lucifer and the Devil
* **Scripture:** The Bible

## Holy Sites

* **Toronto**
* **Ottowa**
* **Hochelaga**
* **Meduxnekeag**
* **Halifax**

As of 2666, no Holy Sites are controlled by nonconformists.

## In-Game Features

* Rulers can order adult unlanded courtiers to take the vows.
* Priests (Temple Holders) can inherit titles
* Priests can marry
* Religion allows women to own Temple Holdings
* No opinion penalty against female rulers and heirs
* Fleets can navigate major rivers
* There is (and can exist) no religious head
* Homosexual Nonconformist rulers may marry other homosexual characters.

As of 2666, Nonconformist has 20.0 moral authority. A temple holder of the Nonconformist faith is called a Bishop.

## Nonconformist Characters in 2666

### Vassals of a Lord of Different Faith

* Earl Lester Montrose of York;
* Matyr Micheal Hobbs of Lakehead;
Sassanid Empire

## **Overview**

**Sassanid Empire** is the first Persian country to appear in the game. It's formed around the Res Publica era from Parthian Empire. It's the faction that has the most max province count out of all Persian factions, an impressive number of 51, the exact same as the Byzantine Empire. **Sassanid Empire**is fully annexed by the Caliphate during the Rise of Islam.

## **AI**

The AI of The **Sassanid Empire** is very aggressive towards its middle east and Arabic neighbors. Often invading them and attempting to annex them, only to get revolted quickly afterward.

## The Sassanid Empire

Sassanid Empire Ai attempting to annex its neighboring countries.
Petty Tycoonship of West Michigan

The Petty Tycoonship of West Michigan is the northernmost Rust Cultist realm. One of two tycoonships ruled by a Rostenhauer, all it would take is one wrong turn for the ruler of West Michigan to unite the western half of Michigan under the leadership of Steppen and a powerful tycoon like his father. It is bordered by the Jarldom of Upnorth, Petty Tycoonship of Midmichigan, and Petty Tycoonship of Michiana ruled by his brothers Walther and Ludewis. If they do not succeed in unifying, Michigan is sure to fall to the Northmen. It is ruled by the middle child of the great Tycoon Ludewis, but his older brother died in a strange hunting accident after ascending the throne, and his lands where fought over and split between Steppen and Ludewis. Steppen currently is stronger than Ludewis II, but has been a target of the Adventurer Queen of Upnorth for quite a long time.
Chino

**Chino** is a culture in After the End. It is part of the Norteño Culture group.

## Description

The Chino are unlike any other culture in Mexico. Their language is an odd blend of Spanish and some unknown tongue. They use odd pictograms in addition to the standard Latin Alphabet. They put their surname ahead of their given name. Even visually, they appear different from the rest of the Norteño population. It is unknown where exactly they came from, only that their odd traditions are shared by the Calaotians up north, and every now and then, an odd visitor from across the sea speaks of similar traditions...

## Chino Characters in 2666

* Lord Proprietor Yuk Chang-Lin of Baja Sur
	+ Count Cao Vicente of Loreto
	+ Countess Zhang Xiang of Los Cabos
	+ Patrician Takamura Isamu
* Duke Zhuo Minhua of Altar, often called "the Dragon"
* Count Huo Reizo of Imperial
Orientalist

A new "Muslim" sect based on the Shriners, mostly centered around southern Florida, worshipping such gods as Allah, Mohammed, Ali Baba, and Aladdin. The only Orientalist realm in the world is Agrabah, lead by the Ababwa dynasty, on Tampa Bay.

## Description

> "*Once a society of nobles known as the Shriners, centuries of isolation and outside influence set the Orientalist fiath on a path of its own. Orientalists try to incorporate the ancient rites of their order and legends from the old world into their religious practices, which many non-Orientalists decry as "distortions" in the faith. The Orientalist religious heirarchy answers to a high priest known as the Grand Sultan.*"
> ― in-game description of Orientalist
>
>

## Holy Sites

These are the five Orientalist holy sites in North America:

* Tampa, location of the pre-event Shriner headquarters
* Orlando
* Chicago
* Mototown, site of the Highland Park Mosque, the first ever mosque in North America
* Manhattan, the site of the founding of the Shriners in 1870.

All of the cities these holy sites are in have major Muslim communities. As of 2666, only the site of Orange is held by the Imam, who is a vassal to the Cetic king of Socal. The other two holy sites in Socal are ruled by the Cetics, the holy site of Mototown is ruled by Rust Cultists, and Hochelaga is ruled by Ursulines.

## In-Game Features

* The Grand Sultan can Exommunicate Orientalist characters.
* The Grand Sultan can grand divorces.
* The Grand Sultan can grant the Invasion Casus Belli.
* The Grand Sultan can grant Claims on titles.
* The Grand Sultan can call for a Jihad.
* Priests can inherit titles
* Priests can marry.
* Fleets can navigate major rivers.
* Rulers can raid infidel neighbors for loot.
* Population of other religion groups pay the infidel tax.
* Orientalist men can have up to 4 wives.
* There is always a Grand Sultan, landed or not.
* Orientalist rulers may gain access to the Mystic trait by decision.

A normal realm led by an Orientalist ruler will used the "Ghazi" government type instead of Feudal.

As of 2666, Orientalist has 30.3 moral authority.

A temple holder of the Orientalist faith is called an Genie.

## Orientalist Characters in 2666

### Independent & their vassals

* Za'eem Ammon-Jaffar of Suncoast
* Grand Sultan Tusi (Religious Head)

### Mercenary Bands

* One Thousand and One Knights, currently led by Grandmaster Elias
* Shaolin Company, currently led by Killah Priest

### Holy Orders

* Fruit of Islam, currently led by Captain ad-Dawlah
Lucumí

**Lucumí** is a Culture in After the End. It's part of the Caribeño Culture group.

## Description

At the south-eastern edge of the island of Cuba lay the Lucumí people, the culture that founded the Santería religion. They are descended from West African slaves brought by the ancient Colonial Empires of yore.

## Lucumí Titles

### Traditional Titles

* Oriente
* Gitmo
Wakashan

**Wakashan** is a culture in After the End. It is part of the Northwest Coast culture group.

## Description

Rather than a unified culture, Wakashan refers to a diverse group of tribes and peoples who are united by a similar language. The Makah of Cape Alava, the Nuu-Chah-Nulth of Upper Victoria, and the Heiltsuk of Bella Bella are only a few of these groups. Under threat of their peoples subjugation (or, as some suggest, even extinction) by Haida overlords, these people have come to band closer together for their survival.
Haida

**Haida** is a Culture in After the End. It's part of the Northwest Coast Culture group.

## Description

The Haida are one of the indigenous peoples of the Pacific Northwest. Unlike many of the other peoples of the Americas, The Event has been very good for them, allowing them not only to take back their old ancestral lands but also expand their dominion over the lands of what was known as British Columbia and the State of Washington, subjugating the Canucks, Portlanders and Salishans who lived there. Considered by many as both lucky ship builders and aggressive conquerors, they are as feared by the people of the Pacific like the Vikings of the Midwest and East. Their faith is their ancestral Raven Tales (Xhuyée Kh'igaang).

## Haida Characters in 2666

* King Tsahtsaa Chaahl of Ts'aagws Xaat'aay;
* King Tsaa Hamjuuwee Tlgunghung of Haida Tlagaang;
	+ Duchess Kagan Yaogus of Gujuugalaay;
	+ Duke Gidansda Tlgunghung of Jaaguusd;
		- Count Kithlaigaa Yagun of Tl'aaj;
		- Count Hluuwee Tlgunghung of 'Laanaa;
	+ Countess Sgaana Dadens of Tlat'uu;
* Duke Giteewans Dadjingits of Tajáaw;
* Duke Hiellan Atana of Gyuu;
* Duke Hluuwee Chuga of Uunaay;
	+ Count Tahaygen Chukeu of Kiid Hlgwaay;
* Duke Sgaana Kadadjans of Kuunjaaw;
* Duke Skidegate Hlagi of Gii Tl'agang;
	+ Count Ghaltsaakw Hlagi of Xanj'Laas;
* Chief Hiitl'daa of Lekwiltok Kiidaaw;
* Shaman-Chief T'lajung Nung Kingaas of K'aad aw;

## Haida Titles

### Traditional Titles

* Georgia Strait
* North End
* Monashee
Holger Rotvig

**Holger Rotvig** is the Sheriff of Mandan in 2666.

## Personality

Holger Rotvig is a thrifty clerk. A trusting and straightforward man who has a reputation of being a coward and with jealous tendencies towards his courtiers and other rulers.

## History

Born in 2640 from unknown parents. Holger ascended to the title of Sheriff of Mandan in 2663, at the age of 23, in unknown circumstances.

## Sigil

The Sigil of House Rotvig is a blue and white viking longship on a white field.

## Rumors

* The Norse of Mandan are said to see themselves as heirs to Albert Soady's legacy of terror upon foreign faiths and take inspiration from old stories of horse riding bandits and lawmen such as Jesse James.
Venteux

**Venteux** is a Culture in After the End. It's part of the Antillais Culture group.

## Description

Meaning "windy" or "windswept" in English, the Venteux people are descended from the French speaking inhabitants of the Antilles. While centuries isolated from the French and Haitians have made marked differences in their culture, their language is still fairly intelligible to other Caribbean French cultures. Like most Antillais cultures, the majority of the Venteux practice Voodoo.

## Venteux Characters in 2666

* Marquis Jean-Luc Flessel of French Antilles
Trifinio

**Trifinio** is a culture in After the End. It is part of the Centrolatino culture group.

## Description

Before the Event, the three nations of Guatemala, El Salvador, and Honduras shared many similarities. Be them in heritage, religion, culture, or simply environment, these three Central American nation states have always shared a bond. Even separated, they were, and are, the Trifinio.
Religions

Religions play a great role in the Americas of 2666. Be it religions surviving from the ancient times, or new religions born from the centuries of isolation of the New World, many faiths divide the lands. This page lists all in-game religions by Religion Group, linking each to the corresponding page.

## Afro-Syncretic

* Candomblé
* Rastafari
* Santería
* Tres Potencias
* Voodoo

## American Native

* Midewiwin
* Xhúuyee K'iigaang

## Amero-Syncretic

* Exovedate
* Kanéist Átk'aheen
* Peyotist

## Christian

* Anabaptist
	+ Neo-Batenburger
* Anglican
	+ Nonconformist
* Apostolic
	+ Celeste
* Catholic
	+ Neo-Gnostic
	+ Nestorian
	+ Sedevacantist

* Cristo Rey
	+ Reformista
* Confederated
* Evangelical
	+ Charismatic
	+ Jacobite
	+ Postadventist
* Falling Star
	+ Moravian
	+ Unitas Fratrum
	+ Wormwoodist

* Nazarene
	+ Edenite
	+ True Cross

* Ursuline
	+ Angeline

## Cult of Saints

* Fidencista
* Navegante
* Patria Grande
* Sagrado Corazón

## Indigenous Mexican

* Mictlantec
* Neomayan
* Qab'antajik
* Sol Invicto
* Uahomche

## Jewish

* Haredi
	+ Meshichist
	+ Reform

## Latter-Day Saints

* Lamanita
	+ Furiegi

* Mormon
	+ Neo-Godbeite
	+ Strangite
	+ Woolleyite

## Muslim

* Imamite
	+ Alawiyya
	+ Qingzhen
* Orientalist
	+ Misrist
* Traditionalist
	+ Revivalist
	+ Transcendalist

## Nautical

* Brethren
* Pelagic

## Old World Cultist

* Americanist
	+ Hamiltonian
	+ Jeffersonian
	+ Libertarian
* Atomicist
	+ Aphite
* Consumerist
	+ Monetarist
* Glorian
	+ Thelema
* Rust Cultist
	+ Chrome Cultist

## Pacific

* Cetic
* Gaian
* Nousthreskeia
* Shinto

## Pagan

Pagan faiths are those that aren't related to any other religion, meaning that there is little to no correlation between them. The Pagan faiths are mainly practiced in the former United States or Canada (except Aria de Machete, which is a South American faith). You need The Old Gods or Holy Fury DLC to play them.

* Aria de Machete
* Druidic
* Norse
* Occultist
* Pagan
* Revelationist
* Trailwalker

## Removed Faiths

#### Christian

* Anglican
	+ Anglo-Catholic (removed after v. 0.4)
	+ United Church (removed after v. 0.5)

* Apostolic
	+ Folclorista (Removed)

* Evangelical
	+ Antinomian (removed)

### Indigenous Mexican

* Sol Invicta (Jurihiata Ikikunari after v. 1.0)(removed?)

### Latter-Day Saints

* Mormon
	+ Bickertonite (removed February 5th, 2021)
Calabaza

Entidad de calabaza: Aritfroz

......

### Curiosidades

* Fue la primera entidad en tener toda su textura (junto a su modelo 3D) acabada antes que Sugilita.
* Es la segunda entidad hecho en el mod, la primera que no es una gema, pese a que se empezó después de empezar a Sugilita, se acabo de hacer antes de acabar a Sugilita, por lo que la convierte en la primera entidad en ser acabada en todo el mod.
* Se tardo 1 hora y 20 minutos aproximadamente en hacer su modelo y textura.
* Así que por el momento tiene el primer puesto como entidad que menos se ha tardado en modelar y texturizar.

### Galería

Sentimos este HYPE, pero hasta la primera o segunda salida oficial del MOD no se mostraran imágenes.
Traditionalist

Traditionalism is a branch of Islam that merges Sunni and Shi'ite traditions in an effort to preserve the muslim faith. It is currently found most prominently in the Guianas under Shareef Geert-Jan Zonnebald and Hakim Osman Battal in Central America, whilst also appearing in the County of Milwaukee under the Catholic Countess Gertrude Stoklasa. The Duchy of the Chiapas can become Traditionalist by event.

The Mufti is a King-tier title, and cannot be vassalized.

## Description

> "*The Traditionalist commmunity are descendants of pre-Event lay Shi'a and Sunni Muslims. With the trauma of the Event putting the already persecuted religion in grave danger, many reached across sectarian lines, seeking to set aside minor differences in the name of preserving the faith.*"
> ― in-game description of Traditionist
>
>

## History

With the trauma of the Event putting the already perscuted religion in dire straits, many of the Muslim faithful reached across sectarian lines in order to preserve their Faith united.

## Traditionalist Characters in 2666

### Independent & their vassels

* Shareef Geert-Jan of Guyana
	+ Za'eem Lyrical of Cayenne
	+ Sayyida Aderi of Mazaruni

* Hakim Osman of Comayagua

### Vassalized by a different faith

* Hakim Jajme of Palisades
* Hakim Abdool of Pomeroon

### Holy Orders

* Guardians of Tradition, currently led by Grandmaster Kenneth

## Holy Sites

The Traditionalist faith has five holy sites:

* **Paramaribo**
* **Pomeroon**

* **Chicago**

* **Motown (Detroit)**
* **Manhattan**

At game start only one site (Paramaribo) is held by a traditionalist ruler. The other four are held by Dharmicists (Pomeroon), Catholics (Chicago), Rust Cultists (Motown), and Americanists (Manhattan). However, whilst King Stokely the Conqueror holds Pomeroon, the province itself is directly controlled by Hakim Abdool Khan - a traditionalist.

## In-Game Features

The Traditionalist faith boasts an autocephalous religious hierarchy as well as sect mechanics, with three available sects to chose from. Mechanics include:

* Autocephalous patriarchs under Kings
* The Mufti can Excommunicate Traditionalist characters
* The Mufti can grant divorces
* The Mufti can grant Invasion Casus Belli
* The Mufti can grant Claims on titles
* Priests can marry
* Traditionalist counties and characters are hard to convert
* Traditionalist men can have up to 4 wives (unless they are allowed concubines)
* Populations of other religions pay infidel tax
* There is also a Mufti, landed or not
* Traditionalists can follow one of three schools: As-Sunnah (pro-Tradition), Imamiyyah (pro-Reform), Unitarianism (cross-sect unity)

## Heresies

There is one heresy in the mod, Revivalist
Kriol

**Kriol** is a Culture in After the End. It is part of the Caribbanglo Culture group.

## Description

The Kriol people could be called the sum of all Caribbanglo culture, with European, African, Jamaican, Miskito, and native Mayan ancestry. Developed by colonial populations in Belize, the Kriol people have largely kept to the coast, as the further inland jungles were difficult for colonial powers to penetrate. While the Kriol population is small, they are currently under the protection of the Caribbean Empire, and have adopted it's Rastafarian faith.
Uahomche

**Uahomche** is one of the religions practised in After the End. Uahomche is part of the Mesoamerican religious group.

## Description

> "*Uahomche blends aspects of both Christianity and the traditional Mayan faith, and adherents believe that the Event was the end of the 5th world cycle, which was caused by both a lack of sacrifices and the conversion of Mayan believers to monotheism. Gods in the Uahomche pantheon are referred to as 'angels', however these 'angels' are largely unchanged from what they was before Spanish colonization.*"
> ― In-Game description of Uahomche
>
>

## History

While putting on airs of Christianity, Uahomche is largely unchanged from traditional Mayan beliefs, and their gods' depiction as "angels" is largely an aftereffect of Spanish colonization. As such, the religion is practised throughout the Mayan lands of the Yucatan, and only slightly interrupted by the younger Neomayan faith.

## Uahomche Characters in 2666

### Independent & Their Vassals

* Duke Gilbratar Carbajal of Guatemala
* Marquis Gordito Marquise of Atlántida
	+ Earl Vincento Nottwood of Colón
* Ajaw Damil Mendivil of Chiapas
* Ajaw Popol Hol Nakbe of Zapata
* Ajaw Camazotz Xlapak of Verapazes, often called "the Ill-Ruler"

### Vassals of a Lord of Different Faith

* Duke Tabscoob Bolonchen of Petén
* Duke Salvador Marin of Quintana Roo
* Count Maximon Lubaantun of Chetumal

### Mercenary Bands

* Plumed Archers, currently led by Captain Chac-Xib-Chac
* Warriors of Itza, currently led by Captain Qaholom

## Holy Sites

* San Salvador
* Sian-Ka'an
* Chichén Itzá
* Coyatoc
* Nojpetén

As of 2666, only one of the holy sites (Coyatoc) is completely under the control of the Uahomche faithful. Two other holy sites (Sian-Ka'an and Nojpetén) are held by lords of the Uahomche faith but are vassals to the king of Yucatan. Meanwhile, the last two holy sites (San Salvador and Chichén Itzá) are not held by a member of the Uahomche at all.

## In-Game Features

The Uahomche faith has two general features in-game, which it shares with the Neomayan faith:

1. There is (and can exist) no religious head
2. As of 2666, Uahomche has 40.0 moral authority.
3. A temple holder of the Uahomche faith is called a Priest.

## Trivia

Uahomche is currently one of the least developed religions in the mod, with the only mechanics belonging to it being fleet river movement (which belongs to *all* religions) and no religious head.
Llanero

**Llanero** is a culture in After the End. It is part of the Orinocoense Culture group.

## Description

Crossing the Cordillera Oriental, the Río Orinoco, or leaving the Venezuelan Coast, one might think they have found an empty land, ready to be settled, farmed, and claimed. These are the Llanos, a vast plain stretching between Colombia and Venezuela, with miles and miles of open land with few jungles. Then they hear the sound of thundering hooves. An arrow flies past from a vast distance at an outrageous speed. And then the war cries of the Llanero can be heard. They are a nomadic people, led by a strong Caudillo and with riding traditions dating back to the Latin Wars of Independence. Several Caudillos roam Los Llanos, but if one were to bring the others to heel, the whole of South America would tremble...

## Llanero Characters in 2666

* Caudillo Orlondo Gutiérrez of Gran Meta
	+ Caudillito Milagro Izask
* Caudillo Aquila Magaz of Orinoquía
	+ Caudillito Niguel Barón
	+ Caudillito Ezequiel Cabuto
* Caudillo Santiago Sayalero of Portuguesa, often called "the Unready"
	+ Caudillito Raul Oviedo
	+ Caudillito Montes Ureno
Valluno

**Valluno** is a culture in After the End. It is part of the Andino culture group.

## Description

Nestled between the Cordillera Occidental and Central, the Valluno people enjoy the protection afforded them by their mountains. Their relatively small populace, however, leaves them vulnerable to subjugation. They hope their mountain forts are able to protect them from aggressive neighbors.
Valleyan

**Valleyan** is a Culture in After the End. It's part of the Californian Culture group.

## Description

The simple, hardworking people of California's central valley. Despite being poorer than their coastal cousins, they take great pride in being the home and people of the illustrious Imperial house of Yudkow and the golden city of Sacramento.

## Valleyan Language

The Valleyan language ultimately derives from the language of Old America though over five hundred years of slower communication over great distances has caused it to morph considerably to a level that would make it unrecognizable to the speakers of that archaic tongue. Some fragments of old texts indicate a proto-Valleyan language believed to be close to that used by the Old Americans though it's hard to understand even for today's Valleyan speakers. Words of this proto-Valleyan language include; Fetch, Fetching, Lyke, Ohmgee, and Totes. Words that do have modern equivalencies in today's Valleyan tongue.

## Cultural Retinue

The Valleyan culture has the Wheeler cultural retinue. It has 150 Heavy infantry and 150 Pikemen with combat bonuses of +10% Infantry Morale, +40% Heavy Infantry Attack, +10% Pikemen Morale, and +40% Pikemen Defense. It costs 825 retinue cap, monthly maintenance of 0.21, and 116 creation cost.

## Valleyan Characters in 2666

* Celestial Emperor Elton Yudkow;
* King Pollock Armour of The Valley;
	+ Prefect Nolan Muir of Central Valley;
	+ Prefect Morris Winkler of North Valley;
		- Count Gary Winkler of Butte;
		- Count Victor Winkler of Glenn;
		- Count Samuel Winkler of Colusa;
		- Count Howard Winkler of Yolo;
* Supreme Knight Oleander of Steel Brotherhood;
* Master Johan Shortell of Tollhouse;
* Prefect Jedeiah Honeyman the Hunter of Shasta Cascade
Woolleyite

**Woolleyite** is one of the faiths practiced in After the End. Woolleyite is part of the Latter-Day Saints religious group, and is considered a Mormon heresy.

## Description

> "*The Woolleyites split from mainstream Mormonism in the early 20th century after polygamy was officially banned from the Church. Led by Lorin Woolley, the "Woolleyites", as they are known after the Event, stubbornly continue to practice polygamy to this day. Mainstream Mormonism considers plural marriages to be heretical, and will excommunicate anyone who is found to be part of one.*"
> ― In-Game description of Woolleyite
>
>

## History

Woolleyite split from the Latter-Day Saints church before the Event, due to their disagreement on the validity of polygamous marriages. The split survived through the event and even to this day. However, in 2666 there is no religious head, nor any ruler that follows the Woolleyite faith, suggesting that they have for the most part gone into a decline.

## Historical Woolleyites

* Emil, who was leader of the Republic of Cook from 2537 until 2555 when he was assassinated upon the orders of his fourth wife.

## Woolleyite Characters in 2666

There is no notable Woolleyite character in 2666.

## Holy Sites

* Flagstaff
* La Moine
* Salt Lake
* Moks
* Provo

## In-Game Features

There is no religious head of the Wolleyite faith, but The President can be nominated by a powerful character's decision. Priests can inherit and are allowed to marry.

Woolleyite men are allowed to take up to 4 wives, unless they are allowed to have concubines.

As of 2666, Woolleyite has 20.0 moral authority.

A temple holder of the Woolleyite faith is called a Bishop.

## Trivia

* Woolleyite is based on various churches such as the Fundamentalist Latter-Day Saints founded by various member of the Latter-Day Saints that refused to renounce their plural marriages. Specifically the name refers to Lorin C. Wooley however the name is spelled as Lorin Woolley in game. This coupled with the description would suggest that the world of After the End diverged in history from our world long before the Event took place.
Tuskegean

**Tuskegean** is a culture of people in After the End. Tuskegean is part of the Afro-Anglo culture group.

## Description

The Tuskegeans are descended from the more heavily African-American communities in the South-East. Taking their name from the city of Tuskegee, Alabama, they have few powerful realms among them, with the few that exist mostly being under the thumb of the Holy Columbian Confederacy. While it is legally possible for one of these dukes to become Emperor, the more powerful Southron and Dixie cultures throughout the Confederacy would cause much tension between the people and their ruler.

## Tuskegean Characters in 2666

* Council President in Atlanta Sheridan Ellingborn
* Duke Kayton Backus of Savannah
* Guke Julius Gee of Peachtree
* Duke Deandre Haralson of Yazoo
	+ Countess Teayonna Haralson of Arkabutla
	+ Canon Marlo of Yalobusha
* Duke Huey Latimer of Tuskegee
	+ Count Omar Hillyer of Birmingham
* Metropolitan Coleman of Choctaw
	+ Count Claudius Jackson of Jackson
	+ Count Lamar Jackson of Meridian
* Count Samuel Bevel of Oconee
* Count Cincinnatus Driver of Covington
* Count Stephanus Idlewild of Deepstep
* Count Robert Rowan of Fayetteville
* Chieftess Violet Turner of Little Mo

## Tuskegean Titles

### Exclusive

* Duchy of Tuskegee
* Kingdom of Tuskegee
* Tuskegean Empire

## Rumors

### On the relation of the Afro-Anglo and the Holy Columbian Confederancy

While the exact nature of the relation between the ancient Southanglo and the Afro-Anglo population is lost to history, most erudite believe there was once great strain between the two cultures. It is believed that once the Afro-Anglo population was enslaved (a form of servitude today not considered legal in the HCC) and divided, something that the Holy Columbian Confederacy would only suffer from. Still, it appears that some of this old strain of relation exists in the form of a lack of intermarriage between the Tuskegean lords and the other lords of Southron or Dixie heritage within the Confederacy.

## Notes

1. ↑ https://www.reddit.com/r/AfterTheEndFanFork/comments/avdh2y/weekly\_fanon\_prompt\_write\_about\_the\_afroanglo/ehef66l
Motowner

**Motowner** is a culture of people in After the End. Motowner is part of the Laurentian culture group.

## Description

The Motowner culture was conceived out of the urban sprawl of the great post-American chaos of the former Midwest. While most of the Rust-lands are inhabited by the Rostmenn, the great broken cities of Detroit and Cleveland are home to the Motowners. Gary is the smallest of the Motowner cities. Several Motowner-led realms, notably the High Chief of the Burning River and the Republic of Detroit, are predominantly Rostmann but have, affixed upon them, a ruling, Motowner elite that is greatly outnumbered by the peasantry. Effectively the only territory populated by Motowners are the capital cities themselves.

Most Motowners generally follow the 'Rust Cultist' faith, a religion centered around the ritualization and worship of old world machinery, architecture, and so on.

## Motowner Characters in 2666

* High Chief George Carter of Burning River
	+ Magnate Donovan Carter of Columbus
* Overseer Coleman Kirkpatrick of Detroit
	+ Patrician Lucius Cass
Wastelander

**Wastelander** is a Culture in After the End. It's part of the Ozzi Culture group. It has been renamed to Strine.

## Description

Wastelanders are Australian people that survived in the harsh outback. Hardened by their experience in the dangers of the Australian lands, they sometimes appear to offer their service on the Eastern coast.

## Wastelander Characters in 2666

There are no Wastelander characters in 2666.

## Culture Sprawl

The Wastelander Culture does not appear on the map.
Páginas futuramente añadidas

* **Monstruo Gema Cangrejo +++ ???**

* **Gem Driller tambien conocida como Bestia de la cueva (normal y amarilla de Gem Bound)**

(tambien con la adición de esta se añadirían los **parásitos perforadores**)

* **La escurridiza**
* **Monstruo Gema Tardígrada**
* **Escarabajos Celestial y Terrestre**
* **Ave Gigante** (episodio Mujer Gigante)
* **Monstruo Gema** (episodio El chico de la Guarderia)
* **Monstruo Gusano Transparente**
* **Monstruo Invisible**
* **Monstruo de Hielo y su versión eXtra Monstruo de Hielo Fuerte**
* **Monstruo Planta** (princesa de la calma en Zelda BotW)

### Gemas Corruptas (Jefes de fases en SU Tap Together)

* Calavera Eléctrica (Piloto de Steven Universe)
* Bestia nube
* Turmalina Sandía
* Desayuno Juntos
* Guerrero de tormenta
* Nube cíclope

### Tecnología Gema

* Ojo rojo
* Friton/Frybo
Wayuu

**Wayuu** is a Culture in After the End. It's part of the Arawak Culture group.

## Description

Along the coast of the Guajira peninsula reside the Wayuu, a branch of the first indigenous people to come into contact with the Europeans. While this contact did not end particularly well for them, they survived for the next millennium. The Wayuu in particular were Early adopters of European weapons, and gave no end of trouble to their colonial overlords. Today, they still run the risk of subjugation, but have much more even footing.

## Wayuu Characters in 2666

* Queen Oneida Epiayú IV of Zulia
* Count Wattawai Soccarras of Riohacha
Yukoner

**Yukoner** is a culture in After the End. It is part of the North Pacific culture group.

## Description

In the furthest northern reaches of the Old Canadian tundra, the people of the Yukon still survive. Despite the harshness of the frozen wastes, and the hostility of their neighbors, the Yukoners still vie for hegemony over their former homeland.