Damon Wolfe

### Alias(es)

The Cursed Marauder, Treasure Hunter, Professor Wolfe, Fighter Pilot 49, Dr. Wolfe

### Affiliations

Wayne College
The A.R.C
Bruiser Brigade
US Air Force; formerly

### Family

Malcolm Wolfe (grandfather, deceased)
Eliza Wolfe (grandmother, alive)
Charles Wolfe (father, deceased)
Dr. Sarah Witwicky (mother, alive)
Titus Wolfe (brother, alive; estranged)
Leia Wolfe (ex-wife, alive)

### Occupation

Archeologist/Treasure hunter (2002-)
Professor (2013-)
A.R.C. Consultant (2004-)

### Creator(s)

Morpheus

> It belongs in a **museum**!!
>
> **Dr. Damon Wolfe**

A cursed archeologist of the prestigious archeology family, The Wolfe's. **Damon Wolfe** is a renowned occultist treasure hunter who has uncovered several lost artifacts. After discovering a token at 13 inside the lost Dutchman Mine in the Sonoran Desert, he has since been cursed with "Unhappiness". In Damon's happiest moments, the curse removes whatever makes him happy. This has led to his father's death, a failed marriage, and discovering a biblical vampire. He has worked with **Edward Nalence** and **Ethan Graves** several times while moonlighting as a Professor of Archaeology at Wayne College and working with The A.R.C.

## **Attributes**

Damon, for starters, tested out of school at 10. He has the uncanny ability to absorb knowledge in large quantities. It is a form of photographic memory. Once he reads it and his brain comprehends it, he remembers it forever. Therefore, he excelled in his aEthanmic studies, but in particular in history. He gravitated towards history because there were too many unanswered questions which meant he didn’t understand. This led to a need to answer the unanswerable. Due to him having a mental library of history, he also knows the occult. He knows most things relating to lost mystical artifacts and other earthly beings that were said not to exist. Though he was skeptical about all of it, he eventually believed but his knowledge pales in comparison to his peers.

For some unknown reason, Damon had an unknown mystical connection to The Head of A Faun. This led to terrifying visions and dreams. They were powerful and often left him immobilized, though it led him to the Head of a Faun itself but at great personal cost. After ARC cataloged it, he hasn’t had these visions or dreams again. Though, he fears that one day it may come into play again.

### **Weaknesses**

After stealing a gold coin from The Lost Dutchman Mine, Damon was cursed. In his happiest moments, the curse will force him to lose whatever makes him happy. This is why his marriage fell apart and his father died. This curse is the main source of all of his problems but it is breakable. There is a ritual he must perform. However, the way to solve his curse vanished after Taza, the tribal leader that told him about the curse, died. Damon also has a deep fear and hatred for spiders. It is borderline irrational and he cannot stand them. He described it as “his skin starts to crawl and it feels like he will have a panic attack”. Ethan shares this sentiment.

## **Paraphernalia**

### **Equipment**

Damon owns a simple 44 Magnum Revolver. He would later add more to the weapon such as a better grip and engraved symbols onto it that had allowed him to identify if it was his or not. After nearly falling to death numerous times, Damon fashioned a grappling gun that could be retracted after firing. Based on his own design, it has become his main tool in archeology. It has various applications. Though, much like his grandfather, Damon has been known to use this in combat.

Overtime, Damon has taken diligent notes and found letters and other pieces of information along his journeys. He has marked each search by creating a journal tied to that adventure. This journal contains all of the information and clues he discovered along the way. This also includes drawings, ancient letters, dossiers of people he met along the way, and even sometimes full photographs of locations for proof of existence. His journals are a gold mine of information and knowledge but must be kept secret to avoid falling into the wrong hands. This is to preserve the locations he found and the culture and/or people found there.

As stated before, Damon owns a gold coin that he absconded with at 13. It is what placed a curse on him and no matter how hard he tries, he cannot get rid of it. It is mysteriously connected to him. Regardless of the curse, Damon believes it gives him good luck. Most interestingly, the coin has Captain Henry Avery’s sigil on it. How or why the coin ended up in the mine is unknown.

## **Appearances**

* Occult Studies Volume I: Abyss Callin'
* Occult Studies Volume II: Madmen's Shadows
* Occult Studies Volume III: Dare Iz A Darkside

## **References**

1. ↑ 1.0 1.1 Occult Studies Volume II
2. ↑ 2.0 2.1 Occult Studies Volume I
3. ↑ Occult Studies Volume III