recursal/Fanatic-Fandom huggingface dataset:
Trail

## Description

After a normal attack, launches a fierce attack at the enemy target again (damage rate 200%)

## Study Description

'This skill can be obtained through dismantling [Coeus][Geb] the research degree of the skill can be increased by 10% using an Epic Gairo card from Olympus the research degree of the skill can be increased by 30% using [Coeus][Geb]'

## Notice

1 Gairo can be deployed before the research of the skill succeed
Ymir (SP)

Giant ancestor, he was born from flames, steam and ice. Due to his mother, Aubhumbla, feeding him as he grew up, he became the ancestor of ice giants.

## Skill: Desperate Fight

Loses a certain number of soldiers in every turn during the battle, and launches an attack on a single enemy (damage rate 85%).

## Detachable Skill: Mortal Combo

In the first 2 turns after the battle begins, allows self troop to move first and make two normal attacks in each turn, and increases attack by 15
Inlaudetus

**Inlaudetus** was a time period in the MAGIQverse.

## Description

Inlaudetus. More commonly referred to as The Obscured Age. A time known in classical magimystic parlance as The Book of the Hidden. 40.7038, -74.0108.

## Usage

Inlaudetus is the name of Fragment Thirteen. It was found after Mountaineers sent the name to Augernon, who then plugged it into the 1998 Book of Briars. The coordinates contained in the fragment description were necessary to find the next series of knocks to unlock the Fletcher Dawson website, after it was shut down once recruits lost contact with Augernon. The coordinates were given to Cole Sumner, who was then taken to various landmarks around New York City which mapped to the various knock directions.

## References

1. ↑ http://forum.basecamp33.com/t/fragment-14-obscuriotempus-found/1333/161
Macha

One of Ireland's goddesses of war. Her name is a symbol of ""battle"" and ""anger."" Different from other war gods, Macha uses magic instead of weapons to fight.

## Skill: Fervor of Battle

Allows self troop to make two normal attacks in each round and increases attack attributes by 15

## Detachable Skill: Rise

After the battle starts, increases self attack damage by 4%, and this effect can be stacked once each round.
Gilbert du Motier, Marquis de Lafayette (Sebastian Roché – Liberty! The American Revolution)

**Marie-Joseph Paul Yves Roch Gilbert du Motier, Marquis de La Fayette** (September 6, 1757 – May 20, 1834), known in the United States as **Lafayette**, was a French aristocrat, Freemason and military officer who fought in the American Revolutionary War.

## Links and references

### External links

* Gilbert du Motier, Marquis de Lafayette at Wikipedia
Thunder

## Description

1 turn Prepares and launches a fierce spirit attack against the enemy army (damage rate 102.5%, affected by spirit), and decreases their attack attributes by 5 (affected by spirit), which lasts 2 turns

## Study Description

'This skill can be obtained through dismantling [Dionysus][Aengus] the research degree of the skill can be increased by 10% using an Epic Gairo card from Nordic, Celtic or Egyptian the research degree of the skill can be increased by 30% using [Dionysus][Aengus]'

## Notice

1 Gairo can be deployed before the research of the skill succeed
Nothing Will Be The Same

The book ***Nothing Will be The Same*** is the book after Dawn's life. It features Dawn leaving Red in ShadowClan. It is followed by Blackstar and Russetfur.

## Detailed plot description

Dawn leaves her kit, Red, In ShadowClan, as she sees how badly Red wanted to be in ShadowClan. Red also enjoys playing with Blackkit, her playmate.
Thoueris

Ancient Egyptian goddess Taweret is the patron saint of women.

## Skill: Medium Binding

Decreases the speed attributes of the enemy army by 7.1 (affected by spirit), which lasts 2 turns

## Detachable Skill: Intermediate Hunt

Decreases the single enemy's speed attributes by 7.1 (affected by Spirit), which lasts 2 rounds.

## Detachable Skill: Advanced Hunt

In the first 3 rounds after the battle begins, decreases the speed of the enemy team 13.5 (affected by Spirit)
Urd

Goddess of death, one of the three Norns. She represents the ""past.""

## Skill: Last Illusion

Increases the spirit of self and a single ally by 11% and randomly inflicts the enemy team with chaos, confusion, cowardice, or Silence. Lasts 2 turns

## Detachable Skill: Ambush

1 turn prepares and launches a spirit attack at the whole enemy army (damage rate 65%, affected by spirit), and sharply decreases all the damages caused by a random single enemy in the next turn (affected by spirit)
Tyr

God of War, lived in Valhalla. His hand was bit off when he was trying to bind the evil wolf Fenrir. His bravery is admired by the people, so warriors often pray to Tyr before battle.

## Skill: Bloodbath

Once receive an attack, self attack attributes will be increased by 15%, and self forces will be divided. Nearby enemies will be attacked after you casting a normal attack (damage rate 45%), which lasts 2 turns

## Detachable Skill: Fierce Attack

At the cost of losing a certain amount of soldiers, launches a fierce attack against a single enemy (damage rate 117.5%)
Ve

Ve
--

Odin's brother, together with Odin and Vili, overthrew the giant Ymir's rule and created mankind after the flood. Ve was responsible for giving humans body warmth and the five senses.

## Skill: Heroic Rune

Increases the damage of self troop attacks by 22.5%, and splits , causing damage to enemies nearby after normal attacks (damage rate 100%), which lasts 2 turns

## Detachable Skill: Rush Attack

Launches an attack against a single enemy target (damage rate 95%)
Urania

The muse of astronomy and a daughter of Zeus by Mnemosyne and also a great granddaughter of Uranus.She is able to foretell the future by the arrangement of the stars.

## Skill: Fire Attack

1 turn prepares and deals a spirit attack to the enemy army (damage rate 34.5%, affected by spirit) and makes target enter burn status and lose a certain amount of soldiers each turn (damage rate 34.5%, affected by spirit), which lasts 1 turn

## Detachable Skill: Fire Attack

1 turn prepares and deals a spirit attack to the enemy army (damage rate 34.5%, affected by spirit) and makes target enter burn status and lose a certain amount of soldiers each turn (damage rate 34.5%, affected by spirit), which lasts 1 turn

## Detachable Skill: Split Attack

Splits the forces, dealing damage to enemies nearby after normal attacks (damage rate 37.5%), which lasts 1 turn
Wadjet

Wadjet was originally the ancient local goddess of the city of Dep. She was said to be the patron and protector of Lower Egypt and upon unification with Upper Egypt, the joint protector and patron of all of Egypt ""goddess"" of Upper Egypt. The image of Wadjet with the sun disk is called the uraeus, and it was the emblem on the crown of the rulers of Lower Egypt. She was also the protector of kings and of women in childbirth.

## Skill: Uraeus Ward

After the battle has begun, reduces the damage received by allied team by 30%, and reduces the effective damage from attacks or spirit attacks by 1/5 every time allied team are attacked.

## Detachable Skill: Premeditation

Each time this Gairo uses its default skill, there is a 25% chance of skipping 1 turn of preparation time
Tristan

He was a Cornish knight of the Round Table. He is the son of Blancheflor and Rivalen, and the nephew of King Mark of Cornwall, sent to fetch Iseult back from Ireland to wed the king. However, he and Iseult accidentally consume a love potion while en route and fall helplessly in love. The pair undergo numerous trials that test their secret affair.

## Skill: Rear guard

Blocks attacks against the allied troop's rear position Gairo, and decreases all incoming damage to this Gairo by 25%. Lasts 2 turns

## Detachable Skill: Enduring Renewal

Starting from the 5th turn of battle, a large amount of allied armies' soldiers will be restored each turn (recovery rate 70%, affected by Spirit)
Verthandi

Goddess of moonlight, one of the three Norns. She represents the ""present.""

## Skill: Disperse

Removes the positive effects from the single enemy and decreases his defense attributes by 5, which lasts1 turn

## Detachable Skill: Exorcism

Removes the positive effects from the single enemy and decreases his defense attributes by 5, which lasts 1 round.

## Detachable Skill: Ambush

Deals a Spirit attack to a single enemy (damage rate 52.6%, affected by Spirit)
Vidar

Son of Odin and giantess Grid. He is the god of the forest.

## Skill: Last Defender

Makes you enter Divine state and be immune from chaos, silence, cowardice, confusion, and taunt effects. Increases self troops defense attributes by 12.5.

## Detachable Skill: Iron Armor

Decreases the damage user receives from attacks by 17.5%, which lasts 2 rounds.

## Detachable Skill: Harvest

Makes the user's team enter recovery state and recover a certain amount of soldiers each round (recovery rate 43.5%, affected by Spirit), which lasts 2 rounds.
Pandora

The first woman Fire god Hephaestus made from clay. Gods gave her many gifts, of which the most dangerous one is a magic box. Once the box was opened, there would come out different kinds of evil spirits to endanger the world.

## Skill: Misfortune

Curses the enemy team and makes the enemy team enter shaking status whenever they try to cast active skills. Deserters will appear each round (damage rate 85%) and it has a 50% chance of making them enter cowardice status and unable to launch normal attacks, which lasts 2 turns

## Detachable Skill: Psychological Attack

Launches a Spirit attack at the targets after a normal attack (damage rate 53%, affected by Spirit), causing a certain number of targeted soldiers to defect.
Dawn's life

***Dawn's life*** is the first book of a rouge's life series. Dawn and some of her family are on the front cover.

## Detailed Plot Summary

when Dawn and her new mate Hal were resting with their 8 kit and 1 new born when a shadowclan patrols finds them and kills Hal but when they find out that dawn has kits with her they fell guilty and offers to join their clan which to she accepts the offer where she and her kits take up warrior names, Dawnleap. The youngest was a little she- kit named Red and she took up the name Russetkit, the second oldest she- kit named Glimmer and took up the name Lilykit, the oldest tom Fang took up the name Slashkit, the second oldest tom named Smokey took up the name Smokeykit, the third oldest tom named Night took up the name Nightkit, the third oldest she- kit named Heather took up the name Featherkit, the fourth oldest she- kit named Bree took up the name Flowerkit, the fifth oldest she- kit named Sorrow took up the name Poolkit and the oldest of all the kits name Duchess took up the name Hollykit . later on Dawnleap fell in love with Scorchwind and was expecting his kits but when her old rouge group attacks the clan looking for Dawnleap to ask her to come back after Talon's father the leader of the group kicked her out everything changed Scorchwind got a different mate named Crowtail who was also expecting after Dawnleap's gave birth and the kits where fit to travel she took and her older kits that where now new warriors and left with them except Russetkit who was now Russetfur and went back to her former rouge group. she fell back in love with Talon and had 7 kit, 4 tom and 2 she- kit.
Thor

Odin's son, possesses Thor's title. In charge of war and agriculture. Protector of meetings and contracts.

## Skill: Mjolnir

Launches spirit attacks to all enemies within a range (damage rate 71.5%, affected by spirit), making them unable to recover the soldiers, which lasts 1 turn

## Detachable Skill: Blockade

After a normal attack, launches a fierce attack at the enemy target (damage rate 100%) and causes them to be unable to cast active tactics. Lasts 1 round.
Hal

Hal

### Relatives

Mates:Featherstorm (formerly), Dawn (formerly)Sons: Raggedstar, Scorchwind, Fang, Blaze, Somey, Night

Daughter: Duchess, Glimmer, Heather, Bree, Sorrow, Russetfur

## Physical description

### Eye color

amber

**Hal** is a big, broad-shouldered, dark brown tabby tom with amber eyes.

## History

#### Dawn's story

He is first seen when he and his family where resting after travelling when His mate, Dawn started giving birth and being the older kits to meet their younger sister after Shadowclan portal finds them, a warrior Raggedpelt attacks him and kills him.
Siren's Lace

**Siren's Lace** is a type of flower in the Magiq-verse.

## Description

Little is known about the Siren's Lace, except that its seeds are used in a Kindly Brew for Finding Hidden Things: Second Draft potion.

## Usage

Siren's Lace was the name of Fragment Four. Recruits were directed to the fragment's page after successfully answering a series of questions based on Brandon Lachmann's book report on The Forest of Darkening Glass. The plant was utilized in answering questions during the first Magimystical Assessment.

## References

1. ↑ http://forum.basecamp33.com/t/fourth-fragment-the-secret-mission-part-three/226/67
2. ↑ http://forum.basecamp33.com/t/fourth-fragment-the-secret-mission-part-three/226/331
3. ↑ http://forum.basecamp33.com/t/fourth-fragment-the-secret-mission-part-three/226/337
Aliquary

An **Aliquary** is a magimystical object created when a powerful magimystic passes away.

## Description

As described by Avis Green, an aliquary is an ingot of pure magimystic energy. Aliquaries are sometimes left behind when a powerful magimyst dies. An aliquary is pear-like in shape. According to Saberlane, the aliquary gets warmer as you hold it.

## History

An aliquary was unlocked by Saberlane during the Ackerly Green Secret Society. After Saberlane went to Neithernor and obtained his Walking Stick, he was able to combine the items gained throughout the Secret Society with the cabinet he had found in a lost Ackerly Green shipment. Inside was the aliquary with a note from Avis Green.

[A blurred out passage]
I can’t imagine what the world is like now. I’m not even sure where I am if it has come to you finding this. But with this aliquary, you will have a chance. You were led to this. Chosen to find it. Use it well, but judiciously. It may be all the magic that’s left.
Fight for wonder in the world, whether it is our world, or some new and unknown world beyond.
Remember that nothing is by chance.
Trust in magic,
Avis Green

## References

1. ↑ https://forum.ackerlygreen.com/t/the-secret-society-of-two-minds/2560/66
2. ↑ https://forum.ackerlygreen.com/t/the-secret-society-of-two-minds/2560/79
Prometheus (SP)

One of the most intelligent Gods. He created mankind, provided fire to them, and also taught them a lot of knowledge.

## Skill: Generosity

Sharply reduces the damage from your attacks, and reduces the damage received from active skills and chase skills by 23% (affected by defense). Also offers protection to all allied forces to help them withstand enemy attacks. Effects last 2 turns .

## Detachable Skill: Defensive Stance

After the battle starts, decreases all received damage by 4%, and this effect can be stacked once each turn. And when you are attacked in the first 3 turns , increase self defense by 45, which lasts 1 turn
Fragment

Fragment One, Fraylily

**Fragments** are the magimystical words used to unlock the Book of Briars' Keyholes. There are sixteen in total, with four used to open each lock.

## Overview

Fragments are broken up into four general groups - phase one, phase two, phase three, and phase four. Within each phase are four fragments that must be found in order to obtain the key.

The fragments within a phase seem to have a prevailing theme. For instance, the Phase One fragments were all paper scraps that had to be assembled into a completed page . Similarly, the Phase Two fragments were animal puzzle pieces that had to be printed out and assembled, after which a 3D model was provided by the Book .

### Obtaining a Fragment

Fragments are obtained via puzzle solving. The method varies, from finding magimystical words in emails and blog posts to recreating the story of a pen and paper game.

Once a suspected fragment word is obtained, recruits must enter it into the Book's website. This is done by adding the word to the end of the Book's URL. For instance, to unlock the fragment FrayLily, the url became www.bookofbriars.com/fraylily. If the word is indeed a fragment, it will redirect the recruit to a special page. If the word is not a fragment, then the recruit will simply by redirected back to the Book of Briars home page.

Fragment words are typically unique to the Magiq-verse, not being able to be defined in real word terms. This fact makes them easier to spot in puzzles where the word is not necessarily obvious.

## Fragments List

* Fragment One - FrayLily (Site Link)
* Fragment Two - Eye of the Moons (Site Link)
* Fragment Three - Siren's Lace (Site Link)
* Fragment Four - Vhelicorus (Site Link)
* Fragment Five - Brachursis (Site Link)
* Fragment Six - Galluskulk (Site Link)
* Fragment Seven - Furomaris (Site Link)
* Fragment Eight - Tigrantula (Site Link)
* Fragment Nine - Galifanx (Site Link)
* Fragment Ten - Gladitor (Site Link)
* Fragment Eleven - Durkonos - (Site Link)
* Fragment Twelve - Aorthora - (Site Link)
* Fragment Thirteen - Inlaudetus
* Fragment Fourteen - Current

## Gallery

Compilation of Phase Two Fragment paper scraps3D Version of the Phase Two Fragment animal pieces
## References

1. ↑ http://forum.basecamp33.com/t/the-fragment-paper-scraps/108/15
2. ↑ http://forum.basecamp33.com/t/tetrahedron-assembly/432
Book of Kings

The **Book of Kings** is the book that replaced the Book of The Wild, sometime around the early 2000s.

## Description

The Book of The Wild was the term The Monarchs used for the time before everything changed. Some unknown individual changed the Book of The Wild and in its place was The Book of Kings. This individual edited out the Book of Briars and all magiq after that.

The changes were complex, in the way the one imagine a book and then someone decided to edit that book to remove something fundamental. Stories would have to be changed, characters rewritten, outcomes altered and the ripples of all those changes would extend into the future chapters and the past. It would be impossible to catch all the hanging threads. Scattered memories would be missed… and wells. Wells in the Book of Kings were like hidden themes that remain, despite the narrative being altered.

## History

The Book of Kings was first mentioned in Mr. Wideawake. Mr. Wideawake explained to Deirdre Green the names for the time periods that the Monarchs had created, and the fact that the timeline had been altered by an unknown entity.

The Book of Kings was again mentioned in "Wonder" when Saberlane discovered the Ackerly Green Secret Society pins. Knowing that Ackerly Green Publishing was a failure in the Book of Kings, he surmised that the pins must have been an untouched relic from the Book of the Wild.

## References

1. ↑ http://www.deedsdone.co.uk/2017/09/21/mr-wideawake/
Crimson Hall

**The Crimson Hall** was the location of The Cagliostro's final performance and the site of his death on January 31st.

## Description

The Crimson Hall is a temple dedicated to the Rosicrucian. The venue contains 32 seats. The building itself is in the shape of a hexagon, with seats being placed around the edge of the room. A platform is on the upper left portion of the room, presumably where the Cagliostro performed his tricks. In the center of the room is a pattern of six circles, each touching a corner of a smaller hexagon. Somewhere in the building is a side door, which Martin Rank used to escape with Lauren Ellsworth after the Cagliostro performed The Translation.

## History

The Crimson Hall is a Rosicrucian Temple located deep within Grand Central Station. It was chosen by The Cagliostro to be the location for his final performance . The building itself was torn into chaos after The Translation was performed, which opened up a magical portal that "looked like it went on for miles inside. A million miles."

## References

1. ↑ http://forum.basecamp33.com/t/the-cagliostro/282/103
2. ↑ http://forum.basecamp33.com/t/the-cagliostro/282/195
3. ↑ http://forum.basecamp33.com/t/the-cagliostro/282/83
Apollo

Son of Zeus. God of sun. God of light.God of healing who taught man medicine. God of truth , who can not speak a lie. Apollo also was the god of music and poetry. He could stir up all feelings. These feelings are expressed in lofty songs. With his lyre of gold and the sweet accents of his godlike voice held the choir of the Muse sat Olympus.

## Skill: Blazing Bolt

Launches an attack at the enemy team (damage rate 70%) and decreases damage they dealt from active skills by 25% or increases all damage they receive from active skills by 12.5%. Lasts 2 turns .

## Detachable Skill: Amplify Damage

After each time the enemy troop is attacked, all damage they receive is increased by 2.6% (affected by Speed). This effect can stack up to 5 times
Amon

Protector of many Pharaohs. King of the gods, god of supreme heavens.

## Skill: Throne Guard

Removes negative effects from the army and increases the defense attributes by 14.5 (affected by spirit), which lasts 2 turns. At the same time, makes the army enter avoidance status to immune from 1 time damage

## Detachable Skill: Deserted City

In the first 2 rounds after the battle begins, there is a 40% chance of entering avoidance state when attacked, allowing the player to become immune to damage.
A&L Printing

**A&L Printing** was the rebranded name of Ackerly Publishing House. Although A&L printing was perceived to be a renamed Ackerly Green, it was actually the original publishing house owned by the Ackerly family.

## History

After Warner Green distanced himself from the failing Ackerly-Green Publishing, he secretly made a deal to go back to Ackerly Publishing House, which had been labeled as A&L Printing. The company attained massive financial success as a paperback printer.

Warner worked as a floor manager of the company, eventually rising back up to the top of the company in the 70s. When Warner died in 1978, Sullivan Green inherited the company, though his heart wasn't in the business. The building the company ran out of burnt down in 1979, effectively shutting down the company.

## References

1. ↑ http://forum.basecamp33.com/t/what-we-know-about-ackerly-green-publishing/46
2. ↑ http://www.deedsdone.co.uk/2016/09/15/the-elusive-mr-wallace/
Fanon

**Fanon**, also known as Fan Canon, are theories and ideas presented by the fans of The Monarch Papers. They are an integral part of the MAGIQverse.

## The Guilds

### Guild Houses

The Guild Houses was originally started as a creative experiment on the Basecamp 33 Forum. Recruits shared their ideal house for the guilds, with some of the popular early ideas being a lighthouse for Thornmouth, a treehouse for Balimora, a sunken ship for Weatherwatch, a sentinel tower for Ebenguard, a workshop for Flinterforge, and a compound for Gossmere. The guild houses were later found in Neithernor and were influenced by the ideas brought forth by the recruits. When PRSFNE began, the guild houses became a major hub for exploration, with many of the recruits first knocking into their respective guild homes.
Mirumagiqum

**Mirumagiqum** was a period of time in the MAGIQverse.

## Description

Mirumagiqum. More commonly referred to as The Age of Magiq. A time known in classical magimystic parlance as The Book of Briars.

## Usage

Mirumagiqum is the name of Fragment Sixteen. It was found after the Book of Briars was resurrected by the Mountaineers. The Book created an account and began liking the posts that recruits had written to it, then it posted the word on the forums.

## References

1. ↑ http://forum.basecamp33.com/t/fragment-sixteen-the-book-of-briars/1518/120
Vhelicorus

**Vhelicorus** is a type of flower in the Magiq-verse.

## Description

Vhelicorus, also known as Obenhedge, was described by Cole Sumner as being "a bunch of green branches". The stems of a young, burnt vhelicorus are used in a Kindly Brew for Finding Hidden Things: Second Draft.

## Usage

Vhelicorus was the name of Fragment Three. After Cole successfully remembered the complete The Minnying of Ojorad, he was able to remember that the plant The Last Traveler had been trying to give him in his dream was named vhelicorus . Vhelicorus was later used to answer questions in the first Magimystical Assessment.

## References

1. ↑ http://forum.basecamp33.com/t/solved-the-last-of-the-travelers-the-third-fragment/71/173
2. ↑ http://forum.basecamp33.com/t/solved-the-last-of-the-travelers-the-third-fragment/71/192
Aten

The sun god, represents the sun that has just started to rise above the horizon. The creator of the universe.

## Skill: Scorch

Launches an attack against the enemy team (damage rate 65%), decreases their defense attributes by 11 (affected by spirit), and makes target enter burn status, with a 50% chance of losing a certain amount of soldiers each round (damage rate 54%, affected by spirit), which lasts 2 turns

## Detachable Skill: Armor Penetration

After a normal attack, launches another attack at the enemy target (damage rate 75%) and decreases its defense by 7.5, which lasts 2 rounds.
Herman the Hippocampus

Intial sketches of Herman

**Herman the Hippocampus** is a recurring mascot and half-horse/half-fish character throughout Ackerly-Green Publishing.

## Overview

Herman was first seen in Deirdre Green's blog post "Up all night and down the rabbit hole", as a pile of sketches for potential Ackerly-Green Publishing logos. Deirdre noted that the sketches were signed by Sylvia Green, her grandmother. Deirdre also mentioned notes in the margins of the sketches that suggest the design represented the personalities of the company's co-owners, with Ackerly represented as the "stubborn horse" and Green the "mercurial fish."

According to Eaves, in a response to the blog post, Herman was always the logo for the Lost Collection . In the current timeline, the Ackerly-Green logo is a grey box with no illustrated character.

A necklace of Herman appeared in the blog post "What to Do" and a Herman plushie appeared in "Upstate of Mind".

## Hermie

    During the Ackerly Green Secret Society, it was revealed that a variant of Herman had been created by the former Ackerly Green. In an old shipment found by Saberlane, the proofs for Hermie merchandise were found.

## As a Time-Zone

Herman is often used to describe the timezone where Ackerly Green events occur, using the name Herman Standard Time (HST). The time zone is the same as the Eastern Time Zone (EST), or UTC -5. The timezone is used as a standard because the major events took place in New York City, which is on the Eastern Time Zone.

## Meta-Game

In a November 8 email,  CJ Bernstein introduced Herman as a way to report out of game issues:

>
> "There have been a few instances when readers wanted to contact us, to report something or let us know about an early revelation.
>
>
>
>
>
>
> I wanted to give readers an easy way to reach out without breaking the level of immersion we've all built together.
>
>
> So when we ramp back up in the next couple weeks you may notice the silhouette of the Ackerly Green hippocampus show up on sites around the experience.
>
>
> If you have questions, concerns, or need any kind of out-of-world assistance, you can click on the hippocampus and reach out for help through the "@meta" account."
>
>
>
>
>
>
>
>

Herman lived at the Basecamp33 website in the section Here Be Dragons. Clicking Herman's icon would lead to an option to contact CJ with any metagame queries.

## References

1. ↑ http://forum.basecamp33.com/t/new-dg-post-up-all-night-and-down-the-rabbit-hole-urgent/149
2. ↑ http://forum.basecamp33.com/t/time/1730
Ava Fallon

**Ava Fallon** was the wife of Theodore Fallon and mother of Nate Fallon.

## Biography

Ava was mentioned by Theodore Fallon during Martin Rank's visit in Fragment Fifteen. When Nate was young, he ha little understanding of how his powers as an adept function, causing him to "unhook" people and objects from one time and displace them in another time without realizing that he needed to exchange them for something else. This caused various objects around the Fallon household to go missing. When Ava's engagement ring was found in an untouched memento box in the roof of the Fallon house, Teddy realized it was serious, that his son was an adept.

When Nate was nine years old, he learned that his parents were passionate about tracking down Savarina's canon. In order to impress his father, Nate displaced Ava in exchange for the lost sixth book. She had been transported to the 16th century where she died, alone. It was weeks before her body was returned to the present, plucked from a potter's field.

## References

1. ↑ http://forum.basecamp33.com/t/found-fragment-fifteen-reunions-and-revivals-gnascorius/1464/484
2. ↑ http://forum.basecamp33.com/t/found-fragment-fifteen-reunions-and-revivals-gnascorius/1464/488
Chronos Key

The **Cosmos Key** was the fourth key to be unlocked by fragments thirteen through sixteen.

## Description

The Chronos key was shown on the final video on the Book of Briars website after the Book was restored.

## History

Each of the images unlocked at the end of each phase had a series of roman numerals. Using this, the Mountaineers were able to translate them to a series of numbers: "5 18 24 27 44 52 59 88 104 108 182 192 221 267 299 314 323 326 385 394 395 410 435 451 464 537 554 671 919 953 955 981 993 1007 1011 1089 1128 1132 1139 1324 1376 1409 1413 1416 1627 1647 1654 1664 1667 1852 1865 1872 1887 1945 1951 1995 2006 2070 2087 2357 2359 2366".

Deirdre came back to the forums, revealing that she had visited Orvin Wallace. There, she found the true ending to The Monarch Papers on Orvin's shelf. Sullivan told Orvin to burn it, but he couldn't bear following his request. The book was Sullivan's journal and it was a record of Sullivan's life and what he knew of magiq. The Storm had nearly taken Sullivan away in exchange for another magiqal artifact. In order to ensure that Sullivan's plan to open the book succeeded, Sullivan allowed himself to be taken away by the Storm. He began living in Neithernor, both to hide from the Storm and to use the slowed time difference to live long enough to see his plan succeed. However, this meant Sullivan was full Neithernorian, and returning to the mundane world would kill him. Sullivan was not dead, but he could only return in glimpses, leaving the door to Neithernor open. Orvin also told Deirdre about her walking stick - that the magiq she used was not from the mundane world, so the stress was slowly breaking it. This led Deirdre to realize that, like the stick, she was not meant for this world.

Deirdre decided to go to Neithernor herself, with Cole agreeing to join her. She wanted to find her father and return his walking stick to him. Before leaving, she gave one last hint to the Mountaineers "The foreward was all you'd need to open the book."

This was your favorite story the last time I saw you.You would have me read it to you every night before bed. Do you remember?
Memory, after all, is a very funny friend.
Sometimes he loses the fondest of thoughts and sometimes the saddest he holds onto forever. I hope that he has kept for you more fond memories than not, and I hope that I am somewhere with you, in a memory held tight.
The way things are can’t be undone, only perhaps rewritten someday. The corvids have come and gone. It’s time to leave the glade.
For now, I go to a place where you can’t.
But I am always your caterpillow, and you are my ant."

Adding in the foreward, Mounties were able to use the numbers to count through various words in The Ant and the Caterpillow. The final result was:

"The Book of the Wild
The Book of Kings

Two worlds rebound

In butterfly wings"

When Mounties put the phrase into the Book of Briars, it led to a new page. The book was finally open.

## References

1. ↑ http://forum.basecamp33.com/t/fragment-sixteen-the-book-of-briars/1518/191
2. ↑ http://forum.basecamp33.com/t/fragment-sixteen-the-book-of-briars/1518/394
Tigrantula

**Tigrantula** is a type of animal in the Magiq-verse.

## Description

The name Tigrantula is thought to be derived from the names tiger and tarantula .

## Usage

Tigrantula is the name of Fragment Eight. After Deirdre Green found herself open to magic from the Calling the Corners spell, her blog was open to comments. On her first blog post, the Book of Briars had posted Tigrantula, the key to the eighth fragment. The animal pieces contained on the fragment page were used to assemble The Translation, which was necessary to solve the second Magimystical Assessment.

## References

1. ↑ http://forum.basecamp33.com/t/flora-and-fauna-of-the-magiq-verse/565/10
Seven Cradle Songs

**Seven Cradle Songs** is a book by Ackerly-Green Publishing.

## Description

Little is known about Seven Cradle Songs except for the fact that it was at one point published by Ackerly Green. It was mentioned by Deirdre Green in the blog post "Books! Books! Books!"

## Usage

During Fragment Seven, it was revealed that Seven Cradle Songs was stored in the Morgan Library. The book held a letter from Sullivan Green to his daughter, Deirdre Green. The book was originally found by The Mountaineers with the help of Cole Sumner, but was stolen by Lauren Ellsworth who believed that it could rescue The Cagliostro from the cult that enslaved him. The current status of the book is unknown, but it is likely still held in The Cagliostro's loft.

## Gallery

The letter that was inside of Seven Cradle Songs
## References

1. ↑ http://www.deedsdone.co.uk/2016/09/08/books-books-books/
2. ↑ http://forum.basecamp33.com/t/solved-fragment-seven-yule/341/318
3. ↑ http://forum.basecamp33.com/t/solved-fragment-seven-yule/341/311
Basecamp 33 Forum

The front page of the Basecamp 33 Forum

**The Basecamp 33 Forum** is the headquarters for Mountaineer activity. It is connected to the Basecamp 33 website and is where most of the puzzle solving occurs.

## Overview

The Basecamp 33 Forum was developed by Bash on August 2nd  to better facilitate conversations between the Mountaineers. On August 30th, Endri became the main forum moderator, switching places with Eaves. Due to her record keeping and information gathering skills, it was decided that she would be a better fit for that aspect of the Mountaineers' social media . From then on, Eaves would take care of the Weekly Recaps.

The Forum works in tandem with the main Basecamp 33 website. Real-time puzzle solving and character interaction occurs on the forums, while that information is compiled into weekly updates on the blog.

## The Forum as a Hub for Puzzle Solving

The Basecamp 33 Forums are the primary location where puzzles are solved. The Fragment Category separates each fragment into its own section, and with most of the legwork being consolidated into a few threads. There are a few notable exceptions - such as Fragment Four when recruits utilized group private messaging to hide their knowledge from The Devoted. In addition to the fragments category, the Exploration Category holds loose threads, often with information spanning multiple fragments or even phases.

In many instances, the Forum has also served as the point of contact for major characters. Cole Sumner eventually joined the forum at the end of Fragment Three and was a 'ground operative' for much of Fragment Four, posting his information on the forum. Similarly, Reader joined the forum to relay information to Mountaineers in secret and Martin Rank posted his audio recording of Fragment Eight's finale.

## The Forum as a Movement

After the events of Fragment Four, Itsuki had a revelation - to empower other Mountaineers to create magic through artistic means. In doing so, he created The Campfire Project, a space for Mountaineers to discuss magical endeavors and theorize about the guilds.

One of the most noteworthy projects in the Campfire section is Operation Nepenthe - an endeavor spearheaded by recruit OracleSage to knit scarves in Guild colors for the homeless.

## Hidden Categories

Hidden Categories are sections of the forum that don't appear on the main page of the forum. The most notable of these is the CJ Bernstein category, which holds notifications of CJ's vlogs, fragment recaps, and other meta-game related subjects.

The other hidden category is the Cabinet of Otherworldy Wonders - which is the off-topic section of the forum. It holds general discussions like music discussions and other things that might not fit on the rest of the forum.

Hidden categories can be found in the latest section of the forum, or by using a direct link to the category.

## References

1. ↑ http://basecamp33.com/2016/08/the-basecamp-forum-is-live/
2. ↑ http://basecamp33.com/2016/08/basecamp-33-changes/
Simon Arrowsmith

**Simon Arrowsmith** is the composer of The Monarch Papers soundtrack and one of CJ's collaborators.

## Biography

Simon Arrowsmith is a creative consultant with over two decades of experience in creating stories, the world of the arts, and learning development. Simon has worked with a wide array of companies, such as BUPA, Associated Newspapers and Theatre Royal Drury Lane. He has consulted in the use of stories with companies like Nestlé, Sony Pictures, Edelman, Pearson and many more. Simon runs the company Grow the Story, which helps organizations relate to their own story and how they share their story with others.

In addition to his career as a consultant, Simon is a passionate musician, which he discusses on his Youtube channel, Bearded Beeps.

## Involvement with The Monarch Papers

Simon was first known to the Mountaineers as the producer of The Monarch Papers Soundtrack. During the run of The Monarch Papers, readers were able to ask Simon about the Cagliostro performance at the end of Phase Two, which he was responsible for producing.

    In The Making of the Monarch Papers - Episode Zero, CJ and Simon discussed the two year process leading up to the creation of The Monarch Papers. Simon told listeners the story of how he and CJ met. For his business, Grow the Story, Simon and his husband, Johnny, met with a man named Tyler. Tyler referred them to CJ, who was interested in picking their brains on how to develop a brand mythology, especially since he had written his publishing company into the actual book he was hoping to publish. Simon had intended to help CJ in the same way that he did with other companies through his company Grow the Story. CJ initially had intended to publish the Book of Briars in the summer of 2016, but Simon suggest that CJ develop an interactive storytelling experience, leading to the creation of what became the Monarch Papers. In addition, the number of books ended up expanding from one book to five books. Simon and Johnny helped develop the build up to the Monarch Papers, as well assisting in Ackerly Green's Guide to Magiq, through a framework similar to the Meyers Brigg's personality test, which Simon had experience in as an aspect of learning development. Before the release in August, Simon also helped anglify the blog posts for Deirdre, to make sure she had the correct dialect.

Simon and Johnny were integral in developing the Monarch Papers, which Simon and CJ discuss in the Making of the Monarch Papers podcast. At some points, Simon jokingly referred to him and Johnny forgetting about their day job in lieu of assisting with The Monarch Papers.

## References

1. ↑ http://forum.basecamp33.com/t/the-monarch-papers-volume-one-flora-soundtrack/553
PRSFNE

**PRSFNE**, or the Polyguildic Research Society For Neithernorian Exploration, is an organization dedicated to exploring and cataloging Neithernor.

## Description

PRSFNE was named after Persephone, the goddess who leaves the world, but returns. The organization was formed by the Mountaineers after they were able to unlock the door to Neithernor once the Book of Briars was opened. Mountaineers posted their travel journals on the forums, as well as describing their adventures on the Ackerly Green Discord Server. Initially, PRSFNE was more open on the forums and Discord, but it was later given a 'soft reset' and access was restricted to forum members at a certain trust level. According to Saberlane, this was because it was up to the Mountaineers to protect Neithernor, so they needed some way to vet who had access.

## History

PRSFNE began in the winter of 2018. Initially, it was freeform, allowing Mountaineers to roam and discover their guild halls and general surroundings. However, with Ghosts of Neithernor, Mountaineers soon had a goal in mind - exploring the echoes of the past to learn more about the Monarchs and the way that Neithernor used to exist before it was turned to ruins. PRSFNE is largely a freeform adventure, allowing Mountaineers to do whatever they wish, whether that be exploring new land, cataloging creatures and objects, or attempting to rebuild the Guild Houses and other areas in Neithernor.
Sound of the Storm

**Sound of the Storm** was one of four spells cast in Fragment Fifteen to take down the Storm.

## Description

The Sound of the Storm was an altered version of the Lantern of Low Hollow spell, to account for multiple lantern bearers. Each of the lantern bearers would light a candle and chant one of the lines in the Lantern of Low Hollow incantation. One central lantern bearer was chosen that all of the other lantern bearers would rally around.

## Usage

During the casting of the spell, the lantern bearers had their account hijacked, and posted the commands of the Storm: "Find a way in. Seek them all out. Take their minds. Til none remain who know."  The lantern bearers held the line while the storytellers in Telling the Tallest Tale chanted the story to Nate Fallon in the eye of the Storm. The spell successfully allowed the Mountaineers to momentarily take control of the Storm to exchange The Little Red House for the Book of Briars.

## References

1. ↑ http://forum.basecamp33.com/t/the-day-of-change/1509/56
2. ↑ http://forum.basecamp33.com/t/the-day-of-change/1509/52
The Living Spirit

**The Living Spirit** was a spell performed by The Mountaineers during the Ackerly Green Secret Society in order to metaphysically visit locations that contained Woolie's memories.

## Description

The Living Spirit spell was initially created by a coven that formed in Japan sometime in the 12th or 13th century. The spell itself was recorded in pieces on various sites throughout The Low, as well as records from the coven. The coven who created it initially only dealt in minor magiq before discovering the spell and it overwhelmed them, a lesson in abusing power. The coven found a way to leave their bodies while they were asleep, akin to dream astral projection? The more they did it, the farther they could explore, and the more they realized they could manipulate the physical world, as “spirits.” The coven began to misbehave, realizing they could act without consequences, leading to chaos and death. The bodies of the coven members were eventually found in their beds, unable to wake up, and they were comatose until they died.

The spell requires two objects. The first item is a totem with objects from far off places that is placed under one's bed or pillow that frees the spirit or “essence” from the body. The second is a box or a closed vessel under one's bed, or house, with some translations mentioning adding a nail to the vessel to ground you. Something is needed from one's home that will create a tether to bring the spirit back safe. To remind one where to return if you get lost while outside one's body.

## The Incantation

A remembrance to guide my journey with purpose.
An emblem of the unseen to lift my steps upon unfamiliar winds.
A symbol to illuminate my path and lead me where I want to go.
I place this totem beneath my head: my freedom, my friend, my hope.
Within this vessel, I entrust the safe return of my spirit:
A token from my home, to ground me should I wander far.
A relic of water, to bear me should I find myself adrift.
A vestige of flame, to warm my body should my spirit grow cold.
I place this vessel beneath my bed: my tether, my kite string, my home.

## Usage

The Living Spirit spell was given to the Mountaineers by SpiritSeer who believed it could help them travel to locations far away for the Ackerly Green Secret Society. The Mountaineers ultimately decided to use the spell, successfully finding new memories from Woolie through their travels. However, multiple Mountaineers were unnerved by the events, being haunted by untethered spirits. They chose not to use it unless it was a last resort.

## References

1. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/131
2. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/140
3. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/142
4. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/143
5. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/159
6. ↑ https://forum.ackerlygreen.com/t/the-secret-society-buzzed/2385/162
The Campfire Project

**The Campfire Project** is a section of the Basecamp 33 Forum that is dedicated to the study of magic and learning to embrace creativity.

## Description

### Custom Badges

Users who post frequently in the Campfire section are granted special badges to reward them for their contributions. These badges include:

* Kindler - You've been rewarded for posting in the Campfire project or one of its sub-categories.
* Stoker - You have continued exploring your creativity and the world of MAGIQ.

## History

**The Campfire Project** began November 14th, 2016, it was started by the late Itsuki as an exploration of the artistic expression of Magiq. His inspiration came from the words of the late Brandon Lachman; "imagination is nothing more than memory transposed." Itsuki believed that art brought magiq into the world and hoped that the Campfire Project would encourage Mountaineers to create that art.

The first ever submission to the Campfire Project, titled *Burning Papers*, was written by the user OracleSage on the same day the project began. Other works soon followed. Works have mainly been literary but they have branched out into photography and illustration.

## Phase Four

The campfire was integral in awakening the Book of Briars in Fragment Sixteen. Mountaineers were encouraged to share their memories of the Book, through writing, poetry, visual art, or any other type of creative expression. When the Book finally awoke, it began liking the posts, giving Mounties the final fragment when it was done.

## References

1. ↑ http://forum.basecamp33.com/t/welcome-to-the-campfire/247
2. ↑ http://forum.basecamp33.com/u/Itsuki/summary
3. ↑ http://forum.basecamp33.com/t/burning-papers/276
4. ↑ http://forum.basecamp33.com/t/new-dg-post-goodbyes/1533/12
The Wolf and the Wild

The Wolf and The Wild, with a note from The Last Traveler

**The Wolf and the Wild** is a book by Ackerly-Green Publishing.

## Description

The Wolf and the Wild was an incredibly dark, adult-oriented suspense/thriller novel published by Ackerly-Green. According to Deirdre Green, The Wolf and the Wild starts with " a man with a (so far) mysterious past who’s preparing for a terrible winter in Canada a thousand miles from civilization. He settles into his cabin surrounded by ice and snow and nothing else… and then there’s a knock at the door." In Cole Sumner's blog post "Not a Writer," he describes the book as "four words. Murder. Bear Traps. Cannibalism."

## Usage

The Wolf and the Wild was one of the first books recovered by Deirdre Green, who was able to find a seller in Hong Kong with a copy. When the book finally arrived in "Should I Stay or Should I Go Now?", it included a note from "LT" with the final line of The Minnying of Ojorad.

In 'The Big Idea and the Real Reality", a paper fell from The Wolf and the Wild which was used to solve Fragment Five.

The Wolf and the Wild was the book that connected Deirdre with Cole Sumner, whose father had owned a copy when he was a child. After Cole made a blog post about the book, Deirdre was able to find his post via Google Alerts, allowing the two to meet.

## References

1. ↑ http://www.deedsdone.co.uk/2016/10/06/up-all-night-and-down-the-rabbit-hole/
2. ↑ http://www.deedsdone.co.uk/2016/09/08/books-books-books/
3. ↑ http://www.deedsdone.co.uk/2016/12/08/progress-at-last/