Velka

### Relations

Protection (Mother), Demon Lords & Demons (Children), First Spirits & Spirits in general (Estranged children)

## Common Knowledge

Anyone unfortunate enough to have lived on Ashain one to four years ago has probably been to Sin City, a hellish realm filled to bursting with demons where all actions revolve around indulging in the worst sins mortals can imagine. Such people might have heard from demons that the city’s queen is named Velka.

Demons who lived in the Abyss, or who now live in Narak, would know that Velka is the goddess of sin, queen of demonkind and Narak.

## Powers

Velka is the daughter of the Elder Goddess of Protection, and the goddess of sin. She wields great power over Elemental magic, as well as many other powers. She also has total dominion over Narak, the plane which she rules.

## Personality/Appearance

Velka exhibits, to some degree, the traits of all seven “deadly sins”, though her pride is about on par for a goddess of her station. As not only a goddess, but also a goddess of sin, she doesn’t grasp the concept of “morality”, or if she does she chooses not to let it influence her decisions. The affairs of mortals are just entertainment for her, and the only people that really matter are the demons and spirits of the world.

Velka appears as a goat-folk, often with some kind of elaborate outfit, and sometimes wearing sunglasses.

## Relations

Velka is the daughter of the Elder Goddess of Protection, and the mother of the various species of Demons and Spirits, as well many of the countless monsters that roam Narak.

## History

### Creation, the Birth of Demonkind

Velka was created in the early days of reality, when by the decree of Life the Elder Gods and Goddesses created beings to shape the world to come. Taking inspiration from her brother Knowledge, Protection channelled directed and undirected thought to create a daughter for herself.

Protection’s daughter, who was not yet named Velka, wished to create things like her mother. Though she lacked the power to do so, like her cousins Everlife and Death, that certainly wasn’t going to keep her from trying. Siphoning away the darkest reaches of the earliest ents’ and elementals’ minds, she infused them with her own power to create the first demons -- humanoid creatures who embodied a vice of the mortal psyche, and who could tempt others to indulge those vices with powerful bargains.

Protection saw her daughter’s actions, and though she didn’t necessarily like the outcome she felt that they could come to an arrangement. To her daughter’s exacting demands Protection created the Abyss, an inherently corruptive realm where her daughter and her demons could live without interfering in the natural wonders of the Material Plane. At her daughter’s request, Protection transformed her into a goddess, like Death and Everlife, who existed for a purpose and could create as she saw fit. Thus was born Velka, the goddess of sin.

### Queen of the Abyss (???,???,??? B.B. - 10,016 A.B.)

Velka would install her first demons as Demon Lords, powerful beings who held dominion over both their weaker counterparts and their own terraform, or layer, of the Abyss. She herself became the Queen of the Abyss and its people, ruling with a firm but kind hand from the sixth terraform. Under her rule, demonkind thrived and occasionally lured mortals to indulge in the worst parts of themselves.

### Rise of the Spirits (???,??? B.B. - ???,??? B.B.)

Four of the original Demon Lords, Cinead, Avani, Nanami, and Zeru, decided that they simply did not wish to rule their domain of the Abyss any longer, and sought to escape to the Material Plane. Velka, and a great deal of other weaker demons, did not wish to potentially anger Protection by their entry into supposedly-hallowed ground and as such tried to prevent their escape. When that possibility vanished, Velka sent hordes of demons into the Material Plane to capture her disobedient children.

Their battles were fierce, but in the end the four stood triumphantly, and the latent magical energy of their surroundings changed the four Demon Lords irrevocably. Cinead became the first Ifrit, Avani the first Nymph, Nanami the first Nayad, and Zeru the first Venti - the first elemental spirits of their kind. Protection mediated the dispute before it could escalate once again (as it was in part by her influence that the four had been changed), and the spirits and Velka reached an understanding.

In the aftermath of this, Velka promoted four demons to be the new Demon Lords of the layers the spirits once ruled.

### “Warden” for an Imprisoned Fateweaver (10,015 A.B.)

In 10,015 A.B., the Fateweaver of Madness Belladonna entrusted Velka with guarding the captured Fateweaver of Knowledge Lendessa. She offered neither reason nor reward, but simply ejecting her from the Abyss would probably make Belladonna start trouble. As such, when the Binturians arrived hours later to free the Fateweaver Velka simply turned her over to them and thrust the lot of them out of her plane of existence.

### Fel Invasion (10,016 A.B.)

In 10,016 A.B., the Abyss suffered under an attack like none ever seen: a corrupting magical energy from the Void entered through the plane’s magical conduit. This force, the Fel, robbed the minds and bodies of any who opposed it, and offered immense power to those who accepted it. The Fel and the corrupted demons laid waste to the Abyss in mere days, and despite her best efforts Velka was unable to halt it for more than hours at a time.

Velka and the refugees of the Fel fled to the deepest reaches of the Abyss, the thirteenth terraform. In a last bid to save her people, and possibly herself, from a terrible fate, Velka used all the powers she could summon to change the rules governing the plane her mother made for her. The thirteenth terraform would be separated from the rest of the Abyss, and none could cross between the two. As she was completing her task, the Fel crept closer and closer to the bottom. The Demons Lords of the Abyss fought against it tooth and nail, and one by one each was struck down or corrupted (save Acrinar, Demon Lord of Pride, who still rules the shambles of their kingdom in the Mordant Realms) but bought just enough time for Velka to succeed.

### Queen of Narak (10,016 A.B. - Present)

With the new realm, called Narak, separated from the rest of the Abyss, called the Mordant Realms, and her Demon Lords dead, mad, or missing, Velka rules over what remains of demonkind as she did before in her own terraform. She sectioned parts of the new city-state to emulate the climates and topography of the original terraforms, but it is a far sight short of her realm’s original glory.

The act of severing a plane created by Protection, a being far stronger than she could ever hope to be, also drained much of her power, making her substantially weaker. She has chosen not to elevate any demon to be a Demon Lord, perhaps because doing so may drain her even further.

### Sin City (10,016 A.B. - 10,019 A.B.)

When she was rebuilding Narak, one of the first things that Velka did was to give herself a city-sized demiplane mansion, named Sin City. Not unlike her new plane itself, she sectioned Sin City into a number of different districts, corresponding with some of the more popular vices: envy, gluttony, greed, lust, pride, sloth, and wrath. Each district she populated with some select demons, who she knew had no problem serving her and even less problem with messing with the minds of mortals.

Speaking of mortals, a unique feature of Sin City was a gateway on the Material Plane leading directly to Sin City which draws mortals to it like moths to a flame. These mortals would enter the city and be eventually consumed by whatever sin held deepest root in their hearts, providing quality entertainment for both the demons and Velka herself. Mortals unlucky enough to fall in are first mildly convinced of their death by the Boatman, a Greater Reaper recruited by Velka to ferry mortals from the gateway’s exit to Sin City across the river of lethal poison surrounding it.

This became a problem when, after three years, the gateway had drained nearly the whole population of the subcontinent Ashain. In desperation, the last survivors reached out to the Binturians for help, indirectly luring them into Sin City themselves. With the guidance of the Boatman, who had become quite fed up with this mess by now but lacked the guts to do anything about it, the Binturians unseated the seven pillars keeping the plane of Sin City in place, and confronted Velka about her actions and their consequences. The conversation did not resolve anything, but at the very least Velka decided that it would be too much work to simply rebuild another Sin City (though even if she did it would still draw in mortals, that was apparently a lot of fun for her).

### Current Residence

Velka currently resides within Narak, the remains of her former home the Abyss, and rules it as its monarch.

## Further Information

* The Abyss
* Ashain
* The Binturian Party
* Demons
* Elder Gods
* Fateweavers
* Fel Demon
* Fel Invasion
* Fel Magic
* First Spirits
* Magic
* The Mordant Realms
* Narak
* Protection
* Reality
* Spirits