Masks

Masks are items able to be equipped by a specific Masketeer, increasing their power. Each Masketeer has their own set of masks that can not be equipped by any other Masketeer. Masks are randomly generated and have five main parts: the name/appearance, the Main Stat, it's rune slots, an elemental property, and the extra effects. The strength of the Main Stat and Extra Stats is based on the highest Stage reached.

## Names, Appearances, and Legendary Stats

The name of any mask is directly tied to its appearance. Additionally, if a mask is of legendary rarity, its legendary stat is determined by its name. There is currently no evidence to suggest that the name of a mask has any influence on the rest of the parts. For a list of legendary masks and their associated legendary effects, see the below table.

**Legendary Mask Collection - Caine**

**Legendary Mask Collection - Pixie**

**Legendary Mask Collection - Coro**

**Legendary Mask Collection - Falcon**

**Legendary Mask Collection - Titan**

**Legendary Mask Collection - Nightingale**

**Legendary Mask Collection - Felina**

**Legendary Mask Collection - King**

## Main Stat

Each mask has a Main Stat which is displayed as a large white number underneath the visual display of the mask. By equipping a mask to a Masketeer, the Main Stat will automatically multiply the Masketeers HP and damage by its value. The value of the Main Stat appears to be directly linked to the rarity of a mask, though it is possible there are other factors. The Main Stat can be increased by rune matching or upgrading.

### Rune Matching and Main Stat Multiplier

Each mask has one of two Main Stat Multipliers, either 130% or 150%. The value of the Main Stat Multiplier is directly correlated with the number of preferred rune colors it has. The preferred rune colors are shown as a small Yin-Yang type symbol near the mask's display. The specific preferred colors appear to be randomized, though three of the same color has yet to be seen. By equipping a Masketeer with a mask's preferred rune colors, the Main Stat Multiplier will become active and multiply the Main Stat by its value. While this bonus is active, the Main Stat will be displayed in a light blue color. The order in which runes are equipped does not matter, and equipping a rune color not included in the preferred colors will not prevent the Main Stat Multiplier from being achieved (equipping two blue and a green can satisfy a preferred color combination of one green and one blue).

### Extra Stats

Each mask is given a number of extra stats, determined by its rarity. These stats appear to be completely random, though they can be rerolled with Dust. Masks that are of epic or legendary rarity will have one additional stat with a unique name and purple color. These are referred to as epic stats.

## Elemental Properties

There are three different elemental effects, but a "neutral" element is also a possible element for a mask to have. The neutral element simply applies a 30% damage increase, while the other three effects have an elemental damage as well as an elemental status effect. Elemental properties can be increased with specific Guardians, Relics, or Runes.

## Crafting

Masks can be crafted through the collection menu located next to the players inventory:

Crafting a new mask grants you a mask for the Masketeer that you choose, the feature states you will receive a mask you haven't obtained yet, however can still grant "doubles" if you haven't found every element per mask.

Legendary crafting starts at 240 dust and grow (+40 dust) per unique mask already owned on that Masketeer.

Epic masks start at 120 dust and grow (+20 dust) per unique mask owned on that Masketeer.

## Mask Sets

Mask sets are completed by collecting epic and legendary masks. The masks do not need to kept in order to complete the sets. There are ten total mask sets for each masketeer: the foundation set, 5 aspect sets, and 4 elementalist sets.

## Main Stat Formula

(Credit to Px\_Ushi for figuring out the main stat formula.)
There is a formula to determine the Main Stat of any mask, thanks to the formulas found by Px\_Ushi.

Common, Rare, Epic, and Legendary masks all have a Base value:

3.75
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C

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3
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2
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L

{\displaystyle 3.75\*Base\_C=3\*Base\_R=2\*Base\_E=Base\_L}

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m
m
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≈
1

/

4.35

{\displaystyle Base\_{Common}\approx1/4.35}

B
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R
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1

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3.48

{\displaystyle Base\_{Rare}\approx1/3.48}

B
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p
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≈
1

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2.32

{\displaystyle Base\_{Epic}\approx1/2.32}

B
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≈
1

/

1.16

{\displaystyle Base\_{Legendary}\approx1/1.16}

Using these Base Values, you can plug it into the formula below and it will give you the MainStat.

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1.15

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1

{\displaystyle Main Stat = Base\*1.15^{(HiddenLevel-10)}+1}

## Hidden Level and Calculations

Each mask has a "hidden level", a value based on a player's max stage that determines the values of the Main Stat, Elemental Stat, Secondary Stat(s), and Epic Stat. The hidden level has no effect on the Legendary Stat, specific element, nor Rune color synergy.

The easiest way to find a mask's hidden level is by looking at its +XX% elemental damage. A mask with +12% Fire Damage will have a hidden level of 12. If the mask is neutral element, the hidden level can be found by using the following formula:

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224

25

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{\displaystyle hiddenlevel = RoundUp({maxstage+224\over25})}

With the hidden level, you can predict the values of any stat on a mask. This can be useful if a player is looking to re-roll stats or craft a mask.