Humanoid Races

This is a list of all the sentient humanoid races present in Lindar. The first list has all of the humanoid races in alphabetical order. The following four sub-lists show the races based on how they came into existence.

## The Races

* **Aarakocra**. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.
* **Aasimar**. Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
* **Bugbear**. Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. Gentler versions also make their home in the Feyrealm.
* **Centaur**. The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. They fill similar roles as cavalry warriors, messengers, outriders, and scouts.
* **Changeling**. A changeling can shift its face and form with a thought as a form of artistic and emotional expression.
* **Cynoceph**. A dog like people whose society values loyalty above all other virtues.
* **Demon**. Demons mostly exist within the eight hells, after their loss in the Demon Wars. Now they usually only travel to the material plane to make deals with mortals.
* **Dhampir**. Dhampirs are creatures who have an unnatural hunger and have been granted a portion of vampiric power.
* **Dragonborn**. Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.
* **Dwarf**. Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.
* **Elf**. Elves were the first people of Lindar. They are a magical people of otherworldly grace, living in the world but not entirely part of it.
* **Fairy**. Infused with the magic of the Feywild, fairies share a few commonalities with one another but can differ widely in appearance, behavior, and attitude.
* **Firbolg**. Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods.
* **Genasi**. Genasi wield the power of the Elemental Plane. They carry air, earth, fire, and water in their blood.
* **Gith**. Long ago, the gith rose up to overthrow the demons that held them in servitude, but two factions arose that remain bitter enemies today.
* **Gnome**. A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.
* **Goblin**. Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Friendlier versions also make their home in the Feyrealm.
* **Goliath**. Strong and reclusive, every day brings a new challenge to the honorable goliath.
* **Grung**. The frog-like grungs have an assortment of inborn abilities, part and parcel of grung nature.
* **Half-Elf**. Half-elves combine what some say are the best qualities of their elf and human parents. However they are often at odds with their dual heritage.
* **Halfling**. The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
* **Half-Orc**. Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.
* **Harengon**. Bounding across the wilds, harengon embody a spirit of freedom and travel.
* **Hexblood**. Hexbloods are people who have been infused with eldritch or fey energy or some form of witchcraft after encountering a hag. These people might have struck a bargain with a hag or drawn the eye of a hag for some other reason. Each hexblood has an irremovable living crown, among other physical characteristics that make their cursed nature evident.
* **Hobgoblin**. War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don’t feature in their nightmares. Kinder versions also make their home in the Feyrealm.
* **Human**. Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
* **Hybrid**. The hybrids use magic to transfer the traits of animals into humans, elves, and vedalken.
* **Kalashtar**. The kalashtar are a compound people created from the union of humanity and renegade spirits from the Dream World.
* **Kenku**. Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society.
* **Kobold**. Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered.
* **Leonin**. Nomadic, lion-like humanoids who rarely interact with other peoples, having all they need in their shimmering homeland.
* **Lizardfolk**. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.
* **Locathah**. These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures.
* **Loxodon**. Humanoid elephants, loxodons are strong, calm, and wise.
* **Minotaur**. The minotaurs are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
* **Naga**. The serpent creatures known as naga are naturally charming and persuasive, but some use their natural cunning and charisma to lead others down a darker path.
* **Orc**. Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.
* **Owlfolk**. Distant kin of giant owls, owlfolk come in many shapes and sizes, from petite and fluffy to wide-winged and majestic.
* **Reborn**. The reborn are creatures who have died yet have not passed on to the afterlife. Science or magic could have brought them back. All reborn bear scars or other physical characteristics that reveal their undying nature. They might have the scars of a fatal wound or bloodless veins. Memories from their past life linger. They simply exist as a shade of their former selves.
* **Rodentfolk**. The small but brave rodentfolk are known for their tenacity and their tendency to live an adventurous lifestyle. Most commonly they come in rat and mouse varieties and have onomatopoeias for names.
* **Satyr**. Satyrs embody a fusion of humanoid civilization with the freedom of wild beasts.
* **Shifter**. Shifters - sometimes called the weretouched - are humanoids with a bestial aspect.
* **Tabaxi**. Wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders.
* **Tiefling**. To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the demon-born tieflings.
* **Tortle**. What many tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness.
* **Triton**. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.
* **Vedalken**. The blue-skinned vedalken are logical thinkers who strive for perfection above all else.
* **Verdan**. The verdan evolved from goblins, and are doing their best to find their way in a world that looks down on them.
* **Warforged**. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they are slowly finding a place in society as citizens.

## Created By Gods

* **Aasimar**. Created by Flazer to be noble protectors of the meek, and punishers of the wicked.
* **Arakocra**.
* **Centaur**.
* **Changeling**.
* **Cynoceph**.
* **Demon**.
* **Dragonborn**.
* **Dwarf**.
* **Elf**.
* **Firbolg**.
* **Genasi**.
* **Gith**.
* **Gnome**.
* **Goliath**.
* **Halfling**.
* **Harengon**.
* **Human**.
* **Lizardfolk**.
* **Loxodon**.
* **Minotaur**.
* **Orc**.
* **Owlfolk**.
* **Satyr**.
* **Tabaxi**.
* **Tortle**.
* **Triton**.
* **Vedalken**.

## Uplifted Monsters

* **Bugbear**.
* **Goblin**.
* **Grung**.
* **Hobgoblin**.
* **Kobold**.
* **Locathah**.
* **Naga**.

## Evolved Naturally

* **Fairy**. Fairies evolved from some of the first elves who settled in the Feyrealm.
* **Half-Elf**. Half-Elves are the children of an elf and another race. Most commonly they are half human, but they can have parents of other races as well. They can not have an orc parent because orcs and elves are biologically incompatible.
* **Half-Orc**. Half-Orcs are the children of an orc and another race. Most commonly they are half human, but they can have parents of other races as well. They can not have an elf parent because orcs and elves are biologically incompatible.
* **Tiefling**.
* **Verdan**. Verdan evolved from goblins, much to the displeasure of Gork. This is a point of shame for many of them.

## Created by Mortals

* **Dhampir**.
* **Hexblood**. Hexbloods are people transformed by a hag's magic. This can be because of a curse or a voluntary contract with the hag.
* **Hybrid**.
* **Kalashtar**.
* **Kenku**.
* **Reborn**.
* **Shifter**.
* **Warforged**.