Terrifier Chapter Concept

Welcome to Dead by Daylight, Fan Concept #22. If you seek entertainment, then step right in. Come one and all, short and tall, men and women, all of you are invited to see Art the Clown, and his sweet and sadistic games unfold in the realm of The Entity.

Fan Concept #22: **Terrifier**

A creepy sight to the unaware, Art the Clown seems like your ordinary **mime**. Goofy, Funny, and creepy, all as normal. But when you let him get closer, if he pulls out his bag, start to run. For if you stay to watch the show, he will laugh silently at you as your face melts away as he pours acid on you. Art has ways to mess with people, even as a clown he holds many weapons in his bag, but his favorite Needle Whip is used for special occasions. But now in the Entity's realm, the sound of a clown horn and the peddling of the tricycle, spells doom for the survivors, for Art is coming for them, and he will laugh at their misery.

# New Killer: The Mime

## The Mime

### DLC

Terrifier

The Mime is a Sadistic Killer, able to rummage through his Bag of Mischief and pull out his Tricycle to traverse the map quickly, or use his favorite weapon to hit survivors from a distance, reveling in the pain and suffering as he gets more powerful with their consonant bleeding.

His personal perks Twisted Humor, Hex: Unhinged Show, and Surprise! cause survivors within his terror radius to scream, inflict Exposed to survivors and Haste to himself when they so much as look at him, and disappear into the night by becoming Undetectable when touching lockers or generators.

## Power: Bag of Mischief

*Art always comes prepared with his trusty bag. While he carries his vast array of weapons, 1 is indeed his favorite to use to bring pain and suffering from a distance.*

By pressing the *power button*, **The Mime** will begin to *rummage* through his bag of items. It takes **10 seconds** to completely *rummage* through the bag, and when fully *rummaged* through, **The Mime** is able to pull out either his **Tricycle**, or his *Needle Whip*.

When **The Mime** hits a survivor with a basic attack, **Bag of Mischief** gains a **token** up to **5 tokens**. For each token **Bag of Mischief** has, it removes **1 second** off of *rummaging* and allows **The Mime** to attack with his *Needle Whip*.

### Special Ability: Art’s Tricycle

When fully *rummaging* through the bag, press the *active* *ability button* to pull out **Art’s Tricycle**. When pulling out the **Tricycle**, it takes **4 seconds** to set up before **The Mime** hops on it and begins to ride it. While on the **Tricycle**, **The Mime** moves at **7.5 m/s** and can use the *Needle Whip* by holding the *attack button* and releasing. However, if **The Mime** continues to ride the **Tricycle** for more than **20 seconds** or misses a *Needle Whip attack*, he falls off of his **Tricycle** and suffers from a **3 second stun**.

By pressing the *power button* while on a **Tricycle**, The Mime will take **2 seconds** to get off of it.

Upon either falling off of the **Tricycle** or hopping off of it, **Bag of Mischief** goes on a **25 second** cooldown, and **The Mime** cannot *rummage* through his bag.

### Special Weapon: Needle Whip

When fully *rummaging* through the bag, press the *attack button* to pull out the *Needle Whip*. While holding the *Needle Whip*, **The Mime** is able to ready it to attack by holding down the *attack button*. The longer the *attack button* is held, the farther the strike will be. Releasing the *attack button* will have **The Mime** swing the *Whip* forward and any survivor hit by it will lose a Health State and gain the *Hemorrhage* *effect* until healed. The *Needle whip* has a Maximum Range of **8 meters** and a Minimum Range of **3 meters**. (Whip Charge Time - 4)

By pressing the *power button*, **The Mime** will put away the *Needle Whip* and **Bag of Mischief** goes on a **25 second** cooldown.

If a *Needle Whip* attack is successful or misses, **Bag of Mischief** loses a **token**. If **Bag of Mischief** has no **token’s**, The *Needle Whip* cannot be used.

“Please welcome, Art the Clown!” - Banjo Woman

## Perks

### Twisted Humor

*You love the sight of suffering.*

Whenever you injure a survivor, all Healthy survivors within your terror radius scream and reveal their aura to you for **5/6/7 seconds**.

“They used me to get to you... They lured you here for a reason” - Jonathan Shaw

### Hex: Unhinged Show

*Everyone has eyes on you when you appear.*

When a survivor completes a healing action, a dull totem becomes a **Hex Totem**. Survivors who are not cursed by **Hex: Unhinged Show** cannot cleanse its totem.

When a cursed survivor looks at you, they scream and the following effects happen:

* Their aura is revealed to you for **3/4/5 seconds**.
* They suffer from the Exposed Status effect for **10/13/16 seconds**.
* You gain a **7% *Haste* effect** for **10/13/16 seconds**.
* They see the aura of **Hex: Unhinged Show** for **10 seconds**.

When this triggers, the effects do not happen again after **25 seconds**.

“I wonder what I got?” - TV Kid

### Surprise!

*You are a masterclass magician. You can make yourself disappear from your victims minds, having them guess where you could be as you wait around the corner for them.*

Whenever you interact with a Locker or Generator, **Surprise!** activates for **25/29/33 seconds**.

While this perk is active, you become ***Undetectable*** and any survivor you injure with a basic attack suffers from the ***Broken*** and ***Blindness* status effect’s** for the rest of the duration of **Surprise!**

## Mori

Art grabs a pair of scissors and quickly scalps the survivor. He then pours a hefty amount of bleach on them before pulling out his Hacksaw. He then drives his hacksaw directly into the survivors crotch and starts to saw upwards, stopping halfway before pulling it out and laugh at the survivors corpse.