recursal/Fanatic-Fandom huggingface dataset:
Plans

Location: Data/Scripts/AI/[LandMode/SpaceMode]

Plans are where Goals are put into action. Plans are Lua Scripts that run when a goal has been activated. The AI uses the Plan script to produce a TaskForce to achieve the goal, and then execute movements or production as necessary.

Plans are linked to Goals via the Category variable in the Definitions function of the script. Multiple plan scripts can be linked to the same Goal, however I am unsure as to how the AI decides which plan to use.

**Modding Note:**

The Set\_As\_Goal\_System\_Removable function in Plan scripts is very important: it tells the AI that once the goal has been activated and the plan has started it *cannot be stopped* until the script completes. This can be useful if you have goals that may rapidly become obsolete, but that you still want to run their course once activated.
Ability modifier types

Applied using the <Mod\_Multiplier> tag in the ability section. Effective for abilities with specific duration e.g. DEFEND

```
    WEAPON_DELAY_MULTIPLIER
    SHIELD_REGEN_MULTIPLIER
    SHIELD_REGEN_INTERVAL_MULTIPLIER
    ENERGY_REGEN_MULTIPLIER
    ENERGY_REGEN_INTERVAL_MULTIPLIER
    SPEED_MULTIPLIER
    TAKE_DAMAGE_MULTIPLIER
    CAUSE_DAMAGE_MULTIPLIER
    FIRE_RATE_MULTIPLIER
    SCATTER_RADIUS_MULTIPLIER
    TARGET_SPEED_MULTIPLIER
    TARGET_TAKE_DAMAGE_MULTIPLIER
    WEAPONS_ENABLED_FLAG
    CAN_BE_SQUASHED
    ALLOW_TARGET_DIMINISHING_FIREPOWER

```

e.g. <Mod\_Multiplier>SHIELD\_REGEN\_MULTIPLIER,            2.0f</Mod\_Multiplier>

This doubles the amount of shield points regenerated. Negative values act in the opposite direction, and can be used to drain shields if desired.
Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Download link

Blender is also compatible with modding 3D assets for Empire at War Forces of Corruption thanks to Gauklers Alamo Tools for Blender.

ALO importer and exporter

Training/tutorial for non-manifold in Blender
Lua and XML: EvaluatePerception

The Lua script function EvaluatePerception allows your scripts to "see" outside of their own variables. The function accepts arguments of: perception name (string), player object (PlayerObject variable), AI target location (a game "cell") or AI target (a unit, planet, or appropriate).

These arguments are based on the content of the perception you want to evaluate. You should always pass PlayerObject, but the other variables are perception-dependent. For example:

````
EvaluatePerception("Friendly_Land_Unit_Raw_Total", PlayerObject, priority_planet)
```` `from GalacticFreeStore.lua. The perception is:`

`````
<Friendly_Land_Unit_Raw_Total>
	Variable_Target.FriendlyForce.GroundTotalUnnormalized
</Friendly_Land_Unit_Raw_Total>

```````So to evaluate this perception, the game needs a valid Variable_Target, in this case a planet, and the PlayerObject so it knows what counts as Friendly.
Note that here priority_planet is a GameObject taken from``

``````
<code>priority_planet = FindTarget.Reachable_Target(PlayerObject, "Ground_Priority_Defense_Score", "Friendly", "Friendly_Only", 0.1, object)
if priority_planet then
	priority_planet = priority_planet.Get_Game_Object()
end

`````````because Reachable_Target doesn't return a GameObject. Note that Reachable_Target uses parameters that are the same as those used for Goals!```
Map Editor Lightmap Presets

[http:// Lightmap Presets] by Valerie for the EAW Terrain Editor

These were made for Rogue's maps, but I'm sure you'll fine half a dozen that work for any kind of map. You'll have to set things like skydomes on your own.

Since I don't have cards made for them yet, general rule of thumb for navigating them is L and S are if they were designed around Land or Space; Adj, Gen, Spec, etc are their color schemes (Adjacent, mono, triad, split, general, specific); and any other relevant information (such as if specific, it will list the inspiration. E.g. Korriban SWTOR concept art; Kashyyyk as portrayed in RotS).
How to use the Universe at War mod tools Dataminer

### Installing the DataMiner

The Universe at War Mod Tools contained a tool that is useful for Empire at War modding: the DataMiner. It is a small executable that can be used to obtain information on various stats/XML tags in the game. Access it here: http://modtools.petrolution.net/tools/MapEditor. If you don't have UaW, you can still get the DataMiner. Simply open the executable as an archive with 7-zip and extract DataMiner.exe and DataMinerXRef.xml.

Once you have the DataMiner and DataMinerXRef files, put the DataMiner in your mod's XML folder, and DataMinerXRefs into your mod's top level folder (the one where Data is located).

### Using the DataMiner

When you launch it, navigate to the DataMinerXMLFiles.xml in your mod's XML folder and select it

It'll run a quick analysis, throw some errors (some of which may be useful) then you can close the errors window and there will be a file structure. If the errors find that there are missing files, it may prevent the DataMiner from working, so either comment them out in e.g. GameObjectFiles or make sure they're in your mod.

To create a table, there's a couple of boxes at the bottom.

As an example, this setup finds all GroundVehicle type entries and lists their name, combat power and max speed:

To set that up, select a unit type and click "For Each". Then right click on the entry that shows up and edit it to this:

This example finds *all* specialstructures

(Slight error there, should be SpecialStructure not SpecialStructures)

If you have a valid For Each, in the Values box below you should see (ForEach) Attribute "Name". That lists all the Name attribute entries for the special structures. Then, you can expand an example of the object you want to tabulate, and select an XML tag e.g. Behavior, GUI\_Row, Text\_ID and so on. When one is selected, hit "Add" to the left of the Values box. You should see `(ForEach) -> Text_ID` and such start to come up.

Once you have a selection of XML tags in that Values box, you can hit Make Table and get a full list.

Table -> Copy in the top left puts it on the clipboard for pasting into e.g. Excel

Finally, in the main window, you can save the Table Rules to an xml file so they can be re-run at any time by loading them again.
Behaviours

Land and space behavior types

* LAND\_TEAM\_INFANTRY\_LOCOMOTOR
* SIMPLE\_LOCOMOTOR
* STARSHIP\_LOCOMOTOR
* SIMPLE\_SPACE\_LOCOMOTOR
* FLEET\_LOCOMOTOR
* SELECTABLE
* PLANET
* ASTEROID\_FIELD\_DAMAGE
* FLEET
* TRANSPORT
* PRODUCTION
* IDLE
* PARTICLE
* SURFACE\_FX
* TURRET
* TARGETING
* TEAM\_TARGETING
* STARSHIP\_COMBATANT
* WALK\_LOCOMOTOR
* LAND\_OBSTACLE
* BIKE\_LOCOMOTOR
* POWERED
* SHIELDED
* MARKER
* WALL
* REVEAL
* HIDE\_WHEN\_FOGGED
* TREAD\_SCROLL
* WIND\_DISTURBANCE
* UNIT\_AI
* TEAM
* SPAWN\_SQUADRON
* DEPLOY\_TROOPERS
* LANDING
* SPAWN\_INDIGENOUS\_UNITS
* HUNT
* GUARD\_SPAWN\_HOUSE
* BARRAGE
* LURE
* EXPLOSION
* SQUASH
* AMBIENT\_SFX
* DEBRIS
* TACTICAL\_UNDER\_CONSTRUCTION
* TACTICAL\_SELL
* TACTICAL\_SUPER\_WEAPON
* FIGHTER\_LOCOMOTOR
* TEAM\_LOCOMOTOR
* FLYING\_LOCOMOTOR
* SPECIAL\_WEAPON
* TELEKINESIS\_TARGET
* EARTHQUAKE\_TARGET
* VEHICLE\_THIEF
* DEMOLITION
* JETPACK\_LOCOMOTOR
* LOBBING\_SUPERWEAPON
* STUNNABLE
* LANDBOMBER\_LOCOMOTOR
* BASE\_SHIELD
* GRAVITY\_CONTROL\_FIELD
* SKY\_DOME
* CASH\_POINT
* CAPTURE\_POINT
* DAMAGE\_TRACKING
* TERRAIN\_TEXTURE\_MODIFICATION
* IMPOSING\_PRESENCE
* HARASS
* AVOID\_DANGER
* SELF\_DESTRUCT
* ION\_STUN\_EFFECT
* ABILITY\_COUNTDOWN
* AFFECTED\_BY\_SHIELD
* NEBULA
* SPACE\_OBSTACLE
* MULTIPLAYER\_BEACON
* HOLSTER\_WEAPON
* GARRISON\_VEHICLE
* GARRISON\_STRUCTURE
* GARRISON\_UNIT
* DISABLE\_FORCE\_ABILITIES
* CONFUSE
* PROXIMITY\_MINE
* GARRISON\_HOVER
* BUZZ\_DROIDS
* CORRUPT\_SYSTEMS
* BOARDABLE
* DYNAMIC\_TRANSFORM
* DUMMY\_GROUND\_BASE
* DUMMY\_STAR\_BASE
* DUMMY\_GROUND\_COMPANY
* DUMMY\_SPACE\_FIGHTER\_SQUADRON
* DUMMY\_ORBITAL\_STRUCTURE
* DUMMY\_STARSHIP
* DUMMY\_LAND\_BASE\_LEVEL\_COMPONENT
* DUMMY\_SPECIAL\_WEAPON\_SOURCE
* DUMMY\_TACTICAL\_SUPER\_WEAPON\_TARGET
* DUMMY\_DESTROY\_AFTER\_BOMBING\_RUN
* DUMMY\_DESTROY\_AFTER\_SPECIAL\_WEAPON\_FIRED
* DUMMY\_TOOLTIP
* DUMMY\_DESTROY\_AFTER\_PLANETARY\_BOMBARD
Budgets

Budgets control goal categories. They determine how many credits the AI should expend in a given category. They are assigned via Templates to Players and their value is decided by perceptual equations.

Budgets pull from a fraction of the current credit pool. For example:

If the Infrastructure budget is evaluated at a value of 40, and the Offensive budget is evaluated at a value of 60, then the AI with 1000 credits will spend 400 credits on infrastructure goals and 600 credits on offensive goals.

Budgets allow the AI to react to the situation, changing which goals it will fund. For example, you probably want the AI to build some structures on its newly acquired planet, so you write the Infrastructure budget equation to increase in value when the AI has empty base slots.

Remember: budgets are galaxy (or map) wide: they shouldn't be focused on individual units or planets.
Episode 4330 (6th December 2011)

When Afia declares she’ll only keep up Yusef’s lie provided he leaves Walford, he’s forced to admit to Zainab that he started the fire in Pakistan. Distraught, Zainab seeks refuge in the Minute Mart, lying to Denise that she’s argued with Masood. Later, a steely Zainab orders Yusef to leave. Yusef pleads that he loves her - he only did it because she’d left him. Upset, Zainab doesn’t know who he is anymore but later defends Yusef’s actions to Afia. As Yusef prepares to leave, he’s floored when Zainab declares it’s time to put the fire behind them and get married. C/H

The Square’s woken early as police raid Phil’s properties. They’re unable to find anything incriminating but Phil’s frustrated to discover another mystery gift in the Arches – a bottle of whiskey. Shirley suggests Jack never lost the file on Phil. When Jack reveals he’s discovered Ben’s fingerprints in his flat, Ben’s forced to admit he and Jay were there the night Amy nearly drowned. Roxy’s horrified that Ben’s mistake has cost her Amy. Phil gets a text message – the mystery stalker wants £2000 in cash.
After the raids, Anthony’s adamant that the booze and fireworks are moved from the Emporium. Patrick offers to store them at the B&B – for a fee. Alfie’s happy to learn that Shenice can stay for Christmas. When Kat tries to talk about her night out, Alfie avoids the topic. Later, Alfie assures Derek he’s moved their stock elsewhere.
Michael claims he can match Janine’s investment in their ladies gym, Janine reveals she knows he’s broke. Michael insists he’s grafted for everything he owns - he thought she loved that about him. Later, Janine finds Michael at the gym. Smiling seductively, she locks the door and starts to strip.
AI Guide

This guide is designed to be an introduction to the AI systems in the game Star Wars: Empire at War and its expansion. The game runs in the Alamo engine, and so the general outline of the AI written here may be helpful for other games using the same engine.

This guide may never be fully completed. However, it will hopefully aid modders wishing to make changes major or minor to the way the AI in the game works.

I recommend you have your favourite XML/Lua editor(s) ready to look through files as you read this guide.

### Getting the AI to Actually Work

So you wrote all the fancy stuff already and you want to get it working? Easy. Put your modded perceptual equations and evaluator scripts into a MEG file. Make sure the internal MEG file directories are set up the same as if they were extracted, except with the root folder as Data. Put the MEG file name into MegaFiles.XML. Now your mod has edited AI! Hopefully Petroglyph makes it so the game reads modded perceptions soon.

Drieck created a guide back in 2008 that covers much of this groundwork, you may find it useful as well: http://www.petrolution.net/item-206?apage=191

Overview: AI Framework

The Player

Budgets

Goals

Plans

Perceptual Equations

Lua and XML: EvaluatePerception

Lua and XML: Evaluator Scripts

Lua and XML: Goal Management

FreeStores

TaskForce

Galactic Markup

GameConstants AI Settings

Using Heroes with Plans: HeroPlanAttach

Perceptual Tokens Reference
Empire at War Modding Hub Wiki

## Welcome to the Empire at War Modding Hub Wiki

The place to go for your Star Wars Empire at War and Forces of Corruption modding endeavours.
Documentation, tutorials, free release resources ... we've got it all.

Modding Tools

Free released assets

How to? Tutorials from start to finish

How does it work? Explanations for the games mechanics

Coding and Scripting

Installation, game and mod related issues and solutions

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Episode 4331 (8th December 2011)

Billy buries Phil’s stash of stolen goods in the allotments. Leaving a bag of cash in the Square gardens, Phil watches from the Vic to confront his stalker but then receives a text – he was seen. After arranging a second drop off, the bag’s picked up by a masked figure. Phil, Shirley and Ben give chase, only to discover it’s Liam. He insists he was paid to pick up the bag and leads them to Billy’s flat where Lola waits. As Phil furiously advances on Lola she falls backwards down the steps, hitting her head, and lies, unconscious.

Zainab and Yusef announce they’ll be married today in a private ceremony. Masood’s floored but claims he won’t stand in their way. He’s later stunned to learn of the family’s move to Pakistan from Denise, who urges him to confront Zainab. Meanwhile, Zainab quashes Afia’s worries about the marriage; privately, she’s nervous. Later, Denise interrupts the ceremony, worried that Yusef is controlling Zainab. Zainab declares she’d never let herself be abused like Denise. Denise is stung but pleads that Zainab be certain about the marriage.
Derek claims he’s surprised Rainie hasn’t been to see Tanya when she’s starting internal radiation. Post treatment, Rainie supports Tanya but when she won’t apologise for aiding their father’s death Rainie declares she can’t be her sister. Cora’s appalled; Rainie accuses Cora of hiding behind alcohol. Later, Rainie defends Tanya to Derek, insisting she doesn’t hate her. Rainie apologises to Tanya, and leaves Walford so Tanya can get better. Emotional Cora apologises to Tanya for her absence - it won’t happen again. Derek’s humiliated when Rainie dumps him. He’s further angered when Tanya insists he leave and Max backs her up.
Billy’s delighted when he’s selected to be an Olympic Torch bearer.
Lua Commands

List of LUA commands by Commander Cody

# Forces of Corruption Lua Commands

This is a list of all hardcoded lua commands in Star Wars Empire at War: Forces of Corruption. I believe the list is complete but it is well possible that I missed one command or another. If something is missing or if you find any mistakes, please let us know in our forums: https://stargate-eaw.de/forum. Note that this list only contains hardcoded commands that are specific to the game and therefore does not and is not meant to include any functions that are part of the standard lua library or that are defined in the game’s lua files including the library. Furthermore, this list is a reference only and comments have only been added where we had useful information beyond what is obvious from the name. Question marks are used to indicate that we may not be entirely certain of the accuracy of the given information.

# General functions

## Game time

 `GetCurrentTime.Frame()` | -
 `GetCurrentTime.Galactic_Time()` | -

## Spawning Objects

 `Spawn_From_Reinforcement_Pool(X,Y,Z)` | player, position, type (in what order?)
 `Spawn_Unit(X,Y,Z)` | X = game object type, Y = position or game object, Z = player
 `Reinforce_Unit(X,Y,Z,U,V)` | X = type, Y = position or false, Z = player, U = bool, V = bool (obey\_zones)

## Randomization

 `GameRandom.Get_Float()` | -
 `GameRandom.Get_Float(X, Y)` | X = number, Y = number
 `GameRandom.Free_Random(?)` | -

## Global Values

 `GlobalValue.Set(X,Y)` | X = string, Y = value

## Thread Values

 `ThreadValue.Get(X)` | X = string
 `ThreadValue.Set(X,Y)` | X = string, Y = value
 `ThreadValue.Reset(X)` | X = string

## Weighted type lists

 `EvaluateTypeList(X,Y,Z)` | X = player, Y = game object, Z = weighted type list

## Fog of War Reveal (LuaFOWRevealCommandClass)

 `FogOfWar.Reveal(X,Y,Z)` | X = player, Y = position, Z = number(radius)
 `FogOfWar.Temporary_Reveal(X,Y,Z)` | X = player, Y = position, Z = number(radius)
 `FogOfWar.Disable_Rendering(X)` | X = bool

# Xml Event Manipulation

 `Check_Story_Flag(X,Y,Z,U)` | X = player, Y = string, Z = game object, U = bool
 `Get_Story_Plot(X)` | X = string (story\_file\_name.xml)

## StoryPlotWrapper Functions

 `.Suspend()` | -
 `.Activate()` | -
 `.Reset()` | -

## StoryEventWrapper Functions

 `.Set_Reward_Parameter(X,Y)` | X = number, Y = something that makes sense
 `.Set_Event_Parameter(X,Y)` | X = number, Y = something that makes sense
 `.Set_Dialog(X)` | X = string(dialog file name)
 `.Clear_Dialog_Text()` | -
 `.Add_Dialog_Text(X,...)` | X = string(text identifier from dat file)

# AI

## FreeStoreClass

 `FreeStore.Get_Object_Count()` | -
 `FreeStore.Is_Unit_Safe(X)` | X = game object
 `FreeStore.Is_Unit_In_Transit(X)` | X = game object
 `FreeStore.Move_Object(X,Y)` | X = game object, Y = planet
Episode 4329 (5th December 2011)

Afia is horrified as Tariq tells her what really happened the night of the fire. When Denise makes a comment to Afia about Yusef, Afia defends her father, but it’s clear she is unsure what to believe. Yusef uses Zainab’s ‘suicide’ attempt to guilt trip Tamwar into worrying about her. When Zainab becomes upset over leaving Tamwar, he eventually agrees to go to Karachi. Yusef smiles when he hears Zainab discuss how devastated Masood will be but it soon fades when he realises that Afia bumped into Tariq. Tariq informs Yusef that the sooner he gets the restaurant the better. Back at the Masoods', Afia confronts Yusef, giving him the ultimatum; tell Zainab the truth, or she will.
When Kat offers a night in with Alfie she is upset when he makes excuses, leading Kat to head for a night out with the girls. Kat knocks back the drinks and loses herself on the dance floor as she swerves Denise’s questions about her ‘happy’ marriage. Ending up alone in a stranger's flat, Kat stays for a drink whilst she waits for Kim. Kat explains she is allowed to do what she wants as long as she doesn’t tell Alfie, but this isn’t what she wants. After falling asleep, Kat rushes home but is hurt when Alfie tells her to have a shower before she gets into bed.
Tanya becomes frustrated with Max, telling him she needs space. Max tells Jane about Tanya’s cancer, Jane cancelling her night out to go and see her. Tanya wells up as she talks to Jane about her fears regarding her illness, glad to have her best friend’s support.
Janine and Michael tell Jack about plans to open up a ladies gym but Janine is shocked when Jack tells her that Michael’s broke.
Episode 4203 (29th April 2011)

## Synopsis

Zainab’s distraught that Masood lost their money gambling, and is ashamed to have to hide from the bailiff’s banging on their door. She goes to Yusef for another cheque, who readily obliges. Yusef moves into the flat above the surgery, and Denise reveals to Zainab that she and Yusef are taking their relationship slowly. Masood’s hurt when he overhears Zainab telling Yusef how much shame Masood has brought on her and the family. Yusef agrees and thinks Masood is nothing but bad news. Masood leaves before he can hear Zainab defend him to Yusef, insisting that Masood is a good man, and they’ll always have each other.

Fat Boy’s devastated when Grace tells him that Mercy’s leaving today. He offers to go with her to Nigeria but Mercy refuses. She tearfully says goodbye, and leaves in a taxi for the airport. Desperate, Fat Boy runs after the taxi, gets down on one knee and asks her to marry him.

The Royal Wedding celebration in the Vic is initially a flop until Alfie stops charging punters for tickets. The Vic fills up, but the TV cable blows. Unable to watch the wedding, everyone joins Dot’s street party in the square to watch ‘Princess’ Tiffany marry her ‘Prince’ Fat Boy.

Roxy agrees to go to the cemetery with Jack to visit James’ grave. Later, drowning his sorrows. Jack tries to kiss Roxy in an attempt to forget Ronnie. Roxy gently rejects his advances but gives him a shoulder to cry on.

Ben’s chased through the square by Nathan and his gang, and is frustrated that he can’t fight back or he’ll break his probation. He swears Abi to secrecy, but she accidentally lets it slip to Jay. Jay tries to force Nathan to apologize to Ben. Furious at Abi for revealing his secret, Ben storms off.

## Cast

Mercy Olubunmi - Bunmi Mojekwu

Arthur 'Fat Boy' Chubb - Ricky Norwood

Masood Ahmed - Nitin Ganatra

Zainab Masood - Nina Wadia

Dr Yusef Khan - Ace Bhatti

iAlfie Moon - Shane Richie

Kat Moon - Jessie Wallace

Jack Branning - Scott Maslen

Roxy Mitchell - Rita Simons

Ben Mitchell - Joshua Pascoe

Jay Mitchell - Jamie Borthwick

Abi Branning - Lorna Fitzgerald

Nathan - Sam Melvin

Dot Branning - June Brown

Tiffany Butcher - Maisie Smith

Lydia Simmonds - Heather Chasen

Mo Harris - Laila Morse

Grace Olubunmi - Ellen Thomas

Denise Fox - Diane Parish

Tamwar Masood - Himesh Patel

Afia Masood - Meryl Fernandes
Notes

## UBA Draft Hosts

2000: Tampa Bay

2001: Las Vegas

2002: Phoenix

2003: Baltimore

2004: Washington

2005: Houston

2006: Philadelphia

2007: Wichita

2008: Houston

2009: Milwaukee

2010: Nashville

2011: Louisville

2012: Dallas

2013: Atlanta

2014: Little Rock

2015: Hartford

2016: Ottawa

2017: San Antonio

2018: Anaheim

2019: New York

2020: Seattle

2021: Jackson

2022: Utah

2023: Virginia Beach

2024: Winnipeg

2025: Cincinnati

2026: Pittsburgh

2027: North Carolina

2028: New Orleans

2029: Portland

2030: Idaho

2031: Jacksonville

2032: Toronto

2033: Mexico City

2034: Twin City

2035: Vancouver

2036: Paris

2037: Montreal

2038: Boston

2039: Kentucky

2040: San Jose

2041: Denver

2042: Edmonton

2043: London

2044: Indianapolis

2045: Buffalo

2046: Oakland

2047: Orlando

2048: San Francisco

2049: New Jersey

2050: Tucson

2051: Amsterdam

2052: Los Angeles

2053: Sacramento

2054: Alabama

2055: Chicago

2056: New Mexico

2057: San Diego

2058: New York

2059: Memphis

2060: Miami

2061: Honolulu

2062: Puerto Rico

2063: Berlin

2064: Oklahoma City

2065: Los Angeles

2066: Detroit

2067: Calgary

2068: Kansas City

2069: St Louis

2070: Omaha

2071: Brooklyn
Episode 4328 (2nd December 2011)

Zainab prays as Yusef watches on. Continuing to take her pills Zainab flinches when Yusef goes to touch her. When Afia gives Yusef a birthday present Zainab is visibly shaken to realise she has forgotten. Yusef is shocked to find his cousin Tariq, who advises him to end his relationship with Zainab or face the wrath of the family. Yusef meets Tariq at the Argee Bhajee and offers him the restaurant in return for his silence. When Afia turns up she is surprised to see Tariq, who is furious to learn the restaurant was never Yusef’s to give. When Afia expresses her concern over what the family did to Zainab in Karachi she is floored to learn that it was Yusef who started the fire.
Janine is furious when she is locked out of one of her flats by a squatter. When Derek offers his assistance, Michael ushers her way, adamant she stays away from him. Janine approaches Derek for help, impressed when he gets rid of the squatters. Janine expresses her gratitude towards Derek but sees a different side to him when he relays a cruel trick he played on Michael during their youth. Finding him in the gardens, they kiss after Janine sends him a text reading ‘I love you too.’
Alfie is pleased with Derek’s delivery of fridges but when he fails to impress Janine with his sales pitch Derek is intrigued by her icy demeanour. Alfie asks Derek for more gear to sell, Derek informing him of a van load of booze and fireworks that’s his if he wants it.
Syed is dejected when the bank refuses to offer a loan for the business proposal but Amira has another solution; Janine. At Yusef’s party Syed announces that Janine is putting up the money.
Episode 4327 (1st December 2011)

Phil receives another note from the stalker, he’s ‘getting warmer.’ Breaking into Jack’s, Phil ransacks the flat looking for the file but to no avail. The Brannings discover the mess, giving Derek a brief rundown of Phil’s past. Jack confronts Phil, letting him know that Amy is his priority, all this has nothing to do with him. At a loss to his tormenter’s identity, Jack reminds Phil that on the night of Amy’s accident the whole square passed through his flat, anyone could have taken the file. Phil returns home to find ‘Kevin’ written on his door in black paint.
Zainab spots Masood and Jane kissing and is floored by their public display of affection. She later tells Yusef that Pakistan will be the best decision they ever make but is shocked when he proposes in the most unromantic of situations. Zainab tells Afia she couldn’t have asked for a better wife for Tamwar and that Yusef will be crushed if they don’t give Pakistan a try before confronting Masood over his relationship with Jane. Returning home, Zainab accepts another proposal from Yusef but he later lies to Afia when he tells her he won’t propose without her approval, using Zainab’s ‘fragile’ state to guilt trip her and Tamwar into leaving. Tamwar remains against the idea, disgusted by the thought of his marriage becoming incestuous. When Zainab begins to express doubts about the move, Yusef turns nasty, hitting her before immediately begging for forgiveness.
Amira continues to plant the Pakistan idea in Syed’s head, convincing him of the money they can make.
Alfie impresses Derek with his silver tongue as he sells Christmas trees, later accepting his offer to go into business. Alfie asks whether Phil would consider selling the Vic and is shocked when he half-heartedly expresses an interest.
Week 104

**Week 104** is the fourth week of Season 1 of *Sims Big Brother*.

The week's special guest is Austin Powers.

## HoH Competition

This week's HoH competition is called "Faces of the Past". In it, the houseguests are each assigned to a device which contains the portraits of Biggie, Saul, and Paige. Host Ashley asks them questions to which the answer would either be one of the three evicted houseguests, or "None of the above". To answer each question, the houseguests must rotate their device so their answer faces the camera. The device includes an empty side which would signify the "None of the above" option. Those that answer correctly stay in the running, and those that fail to are eliminated. The last person standing wins HoH.

## Shack Stop

Kristin and Will were chosen to take part in this week's challenge, where they chose to play for immunity for themselves as well as two other houseguests of their choice. The task consisted of being presented six bearded guests, five of which are males donning real beards. However, one is actually a female sim wearing a fake beard. Kristin and Will had two chances to correctly identify her. Having failed on both tries, they then visited Olaf's Shack but were not given a 50/50 choice for the trivia question. Having answered it incorrectly, Kristin and Will failed to win the immunity prize.

The six bearded guests that appeared for the Shack Stop challenge, one of which was actually a woman.
## Nominated

Dan nominated Lorraine and Patricia, with Patricia as his preferred target.

## PoV Competition

Justin, Pam, and Will were selected to compete alongside HoH Dan and nominees Lorraine and Patricia.

Austin Powers and Franz Jymyny returned to co-host the competition, which was DJ themed. In each round, the participants would be given a riddle referring to either a past houseguest, or one that was not selected to compete in this competition. After hearing the riddle, they would race and search through CDs spread all across the competition arena, looking for one with the name of the correct houseguest on it. Upon finding the CD, they would then run to one of the DJ booths, which would decrease numerically per round. If they play the song contained in the correct CD, they move on, and if they are wrong, they risk elimination. The last person standing wins the Power of Veto.

The order of elimination was Patricia, Justin, Pam, and Will, with Dan defeating Lorraine in the final round.

## PoV Ceremony

Dan used the Power of Veto and took Lorraine off the block.
Angels

Angels are the third most powerful beings in Divination; being created after God created Heaven. Angels are technically considered Primordial Beings except they don't have Nigh-Omnipotent abilities. Most angels are powerful via their connection to Heaven and a direct connection to God. They're represented as an Army and have over 250,000 troops, led by the Archangels, Michael, Raphael, Gabriel, Jophiel, Ariel, Azrael, Chamuel. Though there are a vast number of Angels in Divination, here is a list of the most known.
Goals

Location: Data/XML/AI/Goals

Goals are the aims of the Player. They are grouped into categories, which are activated by the player template. The value of a Goal to the Player is determined by a perceptual equation, which is linked to the goal using a GoalFunction XML file.

The AI ranks goals according to their value in each category independently of the other categories. The goal cost is checked against the budget for the category. If the goal is within budget, it is passed. This process repeats until the budget is empty. If there is spare budget in the category, goals that did not make the value cutoff are randomly chosen.

### Goal XML Tag Details

**AIGoalApplicationFlags**

The application of the goal, in an identify Friend-Foe sense: enemy, neutral, friendly, global, tactical\_location, enemy\_unit, friendly\_unit, friendly\_reinforcement\_point, enemy\_reinforcement\_point, enemy\_structure, friendly\_build\_pad

This limits the potential targets of the goal. This is important when you consider the perceptual equation linked to the goal, because the target may not match the equation's considerations.

**GameMode**

Galactic, Space, Land: the game mode that the goal applies to.

**Category**

Budget category of the goal.

**Reachability**

Connection to the AI- in galactic context, this is planetary, in tactical, it is "threat" (see later for more about threat)

**Time\_Limit**

This seems to be the time allowed to spend trying the goal before giving up. Very difficult to test.

**Build\_Time\_Delay\_Tolerance**

This is a multiplier of the total TaskForce build time, and lets the goal pass if production can be enacted within the total time. So if a speeder takes 20s to build, the tolerance is 1.5, the goal will allow a wait of up to 10s before production commences.

**Is\_Like**

Similar goals within the same category, preventing the AI from activating goals that achieve similar things on the same target. e.g. all building construction Is\_Like all other building construction.

**Tracking\_Duration**

Time spent tracking the target of the goal in the case of failure e.g.
"if the stealth unit failed in their plan (was killed) within the last 10 minutes the AI won't try that target again."

Per\_Failure\_Desire\_Adjust

Reduce the value of the goal perceptual equation by this amount every time the plan fails.

**Activation\_Tracking\_Duration**

How long to "track" the goal once it is started, to allow for failure desire reduction to apply.

Per\_Activation\_Failure\_Desire\_Adjust

Reduce the value of the goal perceptual equation by this amount every time the plan fails to even begin.

Global\_Exclusions

Completely prevent goals in this list from being attempted while this goal is active.
EastEnders Page Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
Liam Obfonteri

*"You are not my mother, and you are not my father. My parents are Kraglin and Nebula."*

## Family

* **Kraglin Obfonteri** (adoptive father)
* **Nebula** (adoptive mother)
* Thanos (adoptive grandfather)
* Corvus Glaive (adoptive uncle)
* Cull Obsidian (adoptive uncle)
* Gamora (adoptive aunt)
* Peter Quill (adoptive uncle)
* Merri Quill (adoptive cousin)
* Yani Quill (adoptive cousin)
* Kamaria Quill (adoptive cousin)
* Proxima Midnight
* Ebony Maw (adoptive uncle/biological father)
* Black Swan (biological mother/adoptive aunt)
Species

Species are beings that make up and fill the universe. Some Species are created by God, like humans, angels and Primordial Beings, while some Species are created by darker forces such as Death; creating Demons, ghosts and even evil forces. Some species are also created by Primordial Beings such as Athena; creating fairies and other creatures. You'll find a list below of the known Species in Divination. The list can/will change over the series when introducing a new species or exterminating one.

* Primordial Beings
* Angels
* Humans
* Vampires
* Werewolves
* Witches
* Ascendants
* Demons
* Faeries
MCU Next Generation Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Victoria Stark

## Relationships

### **Parents:**

Tony Stark (father)
Pepper Potts (mother)

### **Relatives:**

Howard Stark (grandfather)
Maria Stark (grandmother)
Unnamed great-grandmother
unnamed great-grandfather

**Victoria Morgan Stark** is the daughter of Iron Man and Pepper Potts.

## Family

* **Tony Stark** (Father)
* **Pepper Potts** (mother)
* **Howard Stark** (paternal grandfather)
* **Maria Stark** (paternal grandmother)
* **Mr. Stark** (paternal great grandfather)
* **Mrs. Stark** (paternal great-grandmother)
Kraglin Obfonteri

## Biographical Information

### **Age:**

At least a few years older than Peter Quill.

## Affiliation

### **Occupation:**

Yondu Udonta's First Mate (formerly)
Honorary member of the Guardians of the Galaxy

## Relationships

### **Allegiance:**

Yondu Ravager Clan (formerly)
Ravagers (Formerly)
House of Thanos
Obfonteri family

### **Relatives:**

Thanos (adoptive father -in-law)
Corvus Glaive,Cull Obsidian,Ebony Maw,Peter Quill (adoptive brothers-in-law)
Gamora, Proxima Midnight, Black Swan (adotpive sister-in-law)
Merri, Kamaria Quill (adopted nieces)
Yani Quill, Jay Midnight-Glaive (adopted nephews)

### **Significant Other(s)**:

Nebula (wife)

**Nebula** (wife)

* **Liam Obfonteri** (son)

* **Thanos** (adoptive father -in-law)

* **Corvus Glaive** (brother in law)

* **Cull Obsidian** (brother in law)

* **Gamora** (sister in law)

* **Peter Quill** (brother in law)

* **Merri Quill** (niece)

* **Yani Quill** (nephew)

* **Kamaria Quill** (infant niece)

* **Proxima Midnight** (sister in law)

* **Ebony Maw** (brother in law)

* Black Swan (sister in law)
Elraties models

From here you can download Elraties model pack.

Turrets

Starbases

CIS

* Lucrehulk-class
* Munificent-class Frigate
* Supply ship

Empire

* Acclamator-class
* Allegiance-class
* Arquitens-class
* Customs Corvette
* CR90
* Dreadnaught-class
* TIE Fighter
* Gladiator-class
* Immobilizer 418
* Imperial Escort Carrier
* Indictor-class Corvette
* Imperial I-class Star Destroyer
* Tector-class Star Destroyer
* Imperial II-class Star Destroyer
* Dominator-class Star Destroyer
* Kontos-class Frigate
* Lancer-class Frigate
* Procursator-class Star Destroyer
* Executor-class Super Star Destroyer
* Velox-class Frigate
* Venator-class Star Destroyer
* Vigil-class Corvette
* Victory I-class Star Destroyer
* Victory II-class Star Destroyer

Mandalorian

* Centurion-class
* Kandosii-class
How to change the Galactic Conquest view?

<GMC\_InitialPitchAngleDegrees>-30.0</GMC\_InitialPitchAngleDegrees>

**-  galactic view camera angle**

<GMC\_ZoomedPitchAngleDegrees>-35.0</GMC\_ZoomedPitchAngleDegrees>

**-  planet view camera angle**

<GMC\_InitialPullbackDistance>700.0</GMC\_InitialPullbackDistance>

**-  galactic view camera distance from the galaxy**

<GMC\_ZoomedPullbackPlanetRadiusFraction>3.0</GMC\_ZoomedPullbackPlanetRadiusFraction>

**-  planet view camera distance**

 <Galactic\_Zoom\_In\_Station\_Offset>-2.51 -9.11 14.93</Galactic\_Zoom\_In\_Station\_Offset>
 <Galactic\_Zoom\_In\_Station\_Rotation>0.04</Galactic\_Zoom\_In\_Station\_Rotation>

**- Station position and rotation**

### How to Change the Galactic Conquest Lighting

Scroll down to the line  "Galactic Mode camera settings"

<Galactic\_Zoom\_Light\_Level>0.5</Galactic\_Zoom\_Light\_Level>

**- Light amount**

 <Galactic\_Zoom\_In\_Light\_Angle>0 235 18</Galactic\_Zoom\_In\_Light\_Angle>

**- Zoom in light angle**

 <Galactic\_Zoom\_Out\_Light\_Angle>0 90 70</Galactic\_Zoom\_Out\_Light\_Angle>
**- Galactic light angle**
John Krew

The **John Krew** are a group of six John-obsessed fanatics, serving as his bodyguards (and in some cases, his "voice", such as during the Shack Stop challenge and giving the HoH's diary room speech before nominations), who entered the house during his Head of Household reign in the third week of Season 1.

Despite their surprise entrance at first being unexplained, it was later revealed that John had consulted Big Brother about them, and they allowed the crew to enter the house to serve John, with some restrictions. The crew can be considered the first "unofficial" guests of the season.

Although they were only allowed in to be John's guards and servants for the week, John had ultimately decided to use the Krew to pull off his own criminal deeds; The night before the Week 3 eviction, John had sent them, armed with weapons he had snuck into the HoH room, to attack the SRC production building as he had felt the show had been treating him "unfairly". The Krew's compliance to this order resulted in the police being called on location, which led to a shootout, unfortunately leading the Krew to their deaths.
Lua and XML: Goal Management

I have previously mentioned TaskForce.Set\_As\_Goal\_System\_Removable(false): this sets a TaskForce plan permanently "on" so that the goal system cannot re-evaluate it based on changes in perceptions. There are other functions that act as Goal - Lua go betweens.

**Purge\_Goals(PlayerObject)**

This resets every goal for the PlayerObject. If production is underway and remains affordable under the budgets after re-evaluation, the production should continue.

**TaskForce.Set\_Plan\_Result(boolean)**

This tells the goal system that the plan was succesfully executed. This allows for per failure desire adjusts to affect perceptual equation results based on the number of failures. Note that calling ScriptExit() will usually tell the AI that the plan has failed unless the result is set to True using TaskForce.Set\_Plan\_Result(true) first.

**Budget.Flush\_Category("goal\_category\_name")**

This Lua function empties the budget of a goal category so that it is forced to be reset to its current perceptual equation-defined fraction of the total budget. The vanilla game uses this to clean out the Empire player's tech budget if either they are upgrading tech (Can\_Reclaim\_Excess\_MajorItem\_Budget equation, Reclaim\_Excess\_MajorItem\_Budget goal) or if they need to free up the budget for more space forces, or they already have the Death Star (Need\_to\_Flush\_MajorItem\_Budget perception, Flush\_MajorItem\_Budget goal)
Olaf

**Olaf** is the mysterious owner of "Olaf's Shack", which is where the two houseguests chosen to perform in the "Shack Stop" each week will go, in an attempt to win prizes for themselves or the house. He made his first appearance in Season 1's second episode.

## Behind the Scenes / Trivia

* The Shack Stop challenges are inspired by the Dingo Dollar challenges on the UK version of *I'm a Celebrity... Get Me Out of Here!*, where two camp mates would be selected to go and win a small treat for their camp.
Atapi Vatapi

## Etymology

The episode is named after two demon brothers, Atapi and Vatapi, who trap and kill travelers in a unique way.

## Plot

The episode starts off with 'harmless' cop rivalry that involves a blow to the face between Sartaj Singh and Majid, in classic Vikramaditya Motwane style. The chase resumes as cop Sartaj uses evidence from the murder of the talent manager to track back to a TV soap actress, Nayanika, who is coerced into giving sexual favours to Gaitonde's most trusted gang member, Bunty. As before, a flashback starts and viewers are transported back to how Gaitonde met this gang member. It is then followed by Gaitonde's admiration and pursuit of a girl, Kukoo, who is involved with the rival gang's leader, Suleiman Isa. Events start pacing up fast and a shootout helps Gaitonde get the girl. Back in the current-day scenario, Singh and Mathur get closer to Bunty by laying a trap through Bunty's girlfriend.
Lois Vega

**Lois Vega** is a houseguest on Season 1 of *Sims Big Brother*.

## Bio / Beginning Comments

Name: Lois

Age: 57

Occupation: College Professor

Marital Status: Married

"My name is Lois. I'm a college professor from New Haven. Big Brother is a fascinating game to me. It is a perfect combination of psychology, a test of perception, and luck. I've been studying the game for a long time, and I feel like I am ready to be put to the test. To everyone in the house, I advise you to look out. This 57-year-old grandma is going to send YOU all to the retirement home.

I look forward to meeting these new characters, and playing with them. The kind of people I may have a harder time getting along with, are the loud ones. I prefer a peaceful, quiet atmosphere. I don't know if I'll get that in the house, but we will see."

The song used during Lois' intro was Antonio Vivaldi's "Spring".

## Weekly Stats

* Week 101: Safe
* Week 102: **Head of Household**
* Week 103: Safe
* Week 104:

## Votes Cast

* Week 101: Dan
* Week 103: Paige
Oprah Winfrey

**Oprah Winfrey** is the third special guest to visit the house in Season 1 of *Sims Big Brother*. She is an American talk show host, actress, television producer, media executive, and philanthropist.

Oprah visited the house in Week 103, first to take Lorraine on her downtown shopping reward after being given the new car by Pam and Patricia. She will also host the week's Veto competition.

Credit goes to: https://modthesims.info/d/289146/oprah-winfrey.html
Green Dean Horner

**Green Dean Horner** is the second special guest to visit the house in Season 1 of *Sims Big Brother*, along with co-guest Michael Bolton. He is the special event host and manager employed with SRC. Green Dean had previously appeared in *Sims Survivor*, and hosted its reunion.

He first visited the house to take them to the karaoke party that Lorenzo and Paige won during the Week 2 Shack Stop challenge, and later hosted the week's Power of Veto competition alongside Michael Bolton.
Вікі Кучмастар

**Вікі Кучмастар** — универсальная вики не только про Кучмастар, но и о всяких разных вещах. Один из проектов-основателей TRW и крупнейший проект внутри Пространства на сегодняшний день по всем основным показателям.

## Общие сведения

* Ссылка: uk.kuchmastar.wikia.com
* Число статей: 388 (на 15 июля 2018 года)
* Количество участников с административными флагами: 1 администратор, не являющийся бюрократом
* Дата вступления в TRW: 15 июля 2018 года (автоматически)

## Перевод интерфейса

Планируется сделать собственный перевод системных сообщений движка MediaWiki [1].
Season 1 SBB Awards

The **Season 1 SBB Awards** *may* be a special event held near the end of Season 1, giving away awards celebrating the people and events of the season. It would also likely be the ceremony that gives away the season-long Fan Favorite prize.

## Category Ideas

Besides the Fan Favorite award, some other awards that may be given away include one for the season's Best Villain, Best Character, Best Player, the Hottest Guy and Girl, and some more negative ones like Worst Player or Most Hated.

Other categories could include Best Guest, Best Challenge, Best Moment, Best Intro, etc.
Bride Yuno Encore Futaba Isurugi/Bond Story

*Ladylike daughter of the prominent Minazuki family. She is determined that marriage is for the future and prosperity of the Minazuki family," and is at odds with her childhood friend June, who dreams of getting married. From "Deux JUNO!? June Brides."*

*(Encore Series Stage Girls share the same bond stories as their original cards. This Stage Girl's bond story can be read here.)*
Buck Carlson

**Buck Carlson** is a houseguest on Season 1 of *Sims Big Brother*.

## Bio / Beginning Comments

Name: Buck

Age: 39

Occupation: Logger

Marital Status: Married

"Name's Buck Carlson. I'm a logger and competitive lumberjack, from Mississippi. I've been competin' in the lumberjack Nationals for nearly ten years now, so I know I'll be a competitive force in that house. It was my wife's idea to sign me up, thinkin' that it was time for someone of my proper values to represent on this show again. I'm definitely a redneck. I drive a truck, I drink beer, and I don't give a damn. I love my family, my country, my guns, and the good Lord above. I voted for Trump in 2016 and I'll do it again. Put me in that house and I'll show them knuckleheads how we do it in the South.

I get to wear my Trump shirt and hat in the house. If any of 'em pansy liberals get offended, they can go cry in the corner. I don't give a rat's ass. Liberals and SJWs are what's ruinin' this country. Build that wall and send 'em right over."

The song used during Buck's intro was The 126ers' "Poe's".
Lorenzo Juarez

**Lorenzo Juarez** is a houseguest on Season 1 of *Sims Big Brother*.

## Bio / Beginning Comments

Name: Lorenzo

Age: 30

Occupation: Personal Trainer

Marital Status: Single

"Ayyyy! Amigos! Me llamo Lorenzo y tengo 30 años. Soy originario del gran país de México! But now I live in California, where I work as a personal trainer! So I guess I gotta speak English, huh? \*laughs\* I want everyone in the house to enjoy their time, man. I want all of them to have fun! I wanna be a part of helping them do that, right? \*dances\* I still want to win the game though, of course. So I gotta make sure I send 'em all out with a smile on their faces, nah? I can't wait to start!

I'm a single pringle, amigo! If a pretty little chica come along, I'll work my charm, sure. No hay problema. If it get me further in the game, I am all for it!

AYYY! UNO! DOS! TRES AMIGOOOOS! LET'S GO!"

The song used during Lorenzo's intro was "Cherry ChaCha" from the Sims 2.