La Marca

**La Marca** es una Mecánica del Juego de *Dead by Daylight* .

## Visión General

**La Marca**, como la bautizó Benedict Baker Benedict Baker, es un siniestro resplandor rojo que se emite desde la cabeza del Asesino.

It is a mechanic to betray the Killer's location and movement direction to the Survivors, as they can see it edging out from around corners even if they cannot see the Killer themselves yet, allowing them to adapt their jukes accordingly. An apt Killer can use this to their advantage and hide **The Stain** by momentarily walking backwards or sideways around corners or walls to prevent the Survivor from knowing the Killers location and potentially catching them off-guard.

Es una mecánica para delatar a los Supervivientes la ubicación y dirección de movimiento del Asesino, ya que pueden verlo doblando las esquinas, incluso si aún no pueden ver al Asesino, lo que les permite adaptar sus trucos en consecuencia. Un Asesino apto puede usar esto en su favor y ocultar **La Marca** caminando momentáneamente hacia atrás o de lado alrededor de las esquinas o paredes para evitar que el Superviviente conozca la ubicación de los Asesinos y atraparos desprevenidos.

## Visibilidad

The Killer cannot see their own **Stain**, with the exceptions of it sometimes being reflected off of their Weapon under specific circumstances.

Survivors are constantly able to see **La Marca** on the floor in front of the Killer, unless it is hidden by the use of cloaking-Perks or Powers.

Unlockables can be used to change the behaviour of **La Marca**:

### Accesorios

Triggering a **Phantasm Trap** causes the following effects for its tripped duration:
* **Suppresses** the Terror Radius  of **The Hag**.
* **Increases** the *Fake Terror Radius* of the **Mud Phantasms** to **16 metres**.

*"Bring me another slice of the girl." — Grandma*
* **Reduces** the Detonation delay of *Shock Therapy* by **-0.1 seconds**.

Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
* *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.
	+ This effect persists for **6 seconds** after the Chase ends.
* *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.

**The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
*"We re-educate our patients with the greatest care." — Léry's Memorial Institute*
* **Reduces** the Detonation delay of *Shock Therapy* by **-0.2 seconds**.

Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
* *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.
	+ This effect persists for **6 seconds** after the Chase ends.
* *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.

**The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
* **Reduces** the Detonation delay of *Shock Therapy* by **-0.3 seconds**.

Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
* *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.
	+ This effect persists for **6 seconds** after the Chase ends.
* *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them.

**The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
Survivors with ***Madness***  suffer from all available *Afflictions: Calm, Discipline, Order, and Restraint*.
* Survivors **Plantilla:Values** hear a distant ***Illusionary Terror Radius***.
* During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were directly behind them.
	+ This effect persists for **6 seconds** after the Chase ends in *Madness II* and is constantly active in *Madness III*.
* **Broken Pallets**  have a chance to become replaced with ***Illusionary Pallets*** that persist until approached.
	+ Every **20 seconds**, a new ***Illusionary Pallet*** is generated at the location of a random **Broken Pallet**.
* **Increases** the ***Illusionary Doctor*** duration by **+6 seconds**.

**The Doctor** shares in his patients' ***Madness*** in order to see the various *Afflictions*, including the Auras  of ***Illusionary Pallets and Doctors***.
* Continues to **suppress** the Terror Radius  and the **Red Stain** of **The Wraith** for **6 seconds** after uncloaking.

### Habilidades

*Bestia de presa* tiene un tiempo de recuperación de **120 segundos**.

### Poderes

* Crouching as The Pig
* Evil Within I  as The Shape
* Wailing Bell  as The Wraith
* Night Shroud  as The Ghost Face

## Trivial

* Up until Patch 2.4.0, Killers would see their own **Stain** during the initial camera panning when loading into a Trial. That is no longer the case.
* It is suspected that the intensity of **La Marca** is directly linked to the range of the Terror Radius the Killer has, meaning that Killers with a shorter Terror Radius have a fainter **Stain** and Killers with a larger Terror Radius have a stronger **Stain**.
* It is also suspected that **La Marca** works as means for The Entity  to watch over the Trials directly through the Killer's eyes. An indication of this being the case is the description of the Perk Beast of Prey , as **La Marca** is hidden because the Killer momentarily loses their connection to The Entity and is *"free to roam"*.