recursal/Fanatic-Fandom huggingface dataset:
River Nymph

## Lore

River Nymphs inhabit the rivers of the Splinterlands. Shy and reclusive, they usually remain hidden beneath the water's surface. However, they have a strong respect for life, and they have been known to aid those in need. They are also fiercely protective of their homes and will defend it if it is threatened.
Chimney Wallstop

## Lore

They say that smoking is bad for your health, but so is facing off against Chimney Wallstop in single Gladiator arena combat. When he is not fighting, he is rarely seen without a smoking pipe in his hand and a smile on his face. Before embarking on his Moxian journey to become a professional Gladiator, Wallstop lived alone in one of the slums of Azad, the largest city in the Burning Lands. He scraped a living as a trapper, collecting, crafting and selling wares from the creatures he obtained in the open Ashlands, especially the radiated land near Mitreyya’s Hand. This treacherous rocky land has been Chimney’s home since he was a boy, when he migrated to the Burning Lands from Anumün by stowing away on a goblin ship. This alone was an incredible accomplishment because goblins are especially vigilant (and severe in punishment) for stowaways. Wallstop has never looked back from his decision to leave his green and lush homeland for the desolate waste of the Burning Lands. He is far more comfortable fighting to survive. As he says: “The world is always trying to kill you. Why let it be sneaky about the effort?”
AK Magri

**Athlitikí Koinonía Magri**, commonly known as **AK Magri**, is an Ekionian professional football club based in Magri, Magri Province that plays in the Protáthlima Ekionia, the top flight of Ekionian football.

## History

AK Magri was one of the founding clubs of the Protáthlima Ekionia, the top flight of the Ekionian football league system. They qualified to the 1957 Fadian Cup for the first time in their history after finishing 4th in the 1956 Protáthlima Ekionia, in which they were eliminated in the First round.

AK Magri qualified to the FFC Champions Cup for the first time in the club's history after finishing 4th in the 1960 Protáthlima Ekionia. In their debut in the competition, they were eliminated 5–6 on aggregate by Leran champions Ololis Tyras in the First Round of the 1961 FFC Champions Cup.

## Honours

AK Magri has yet to win any major honours.

## League History

**1956–present** – *Protáthlima Ekionia (I)*

## Continental Competitions

 1960
 1961
 Fadian Cup | First round
Gem Meteor

## Lore

When the cosmos was borne into creation and the stars were placed into the heavens, everything had its place and travellers crossed the known worlds by the shapes they had joined together in the sky. As centuries passed, some of these stars were destroyed, either striking other objects or simply their light dying away, obliterated into tiny pieces. Meteors lit up the night for evermore, tracing lines in the blackness as they shot through the sky.

Astronomers have studied this phenomenon for many years and attribute the trailing light to a gathering of crystal dust upon the meteor. A crystal that holds great value when it falls to the land and is acquired by the people. But then chaos arrived, angry that mortals should benefit from such riches thrown from the heavens. Uul breathed life into these dead rocks and created the Gem Meteor, a creature that soars through the sky and flings crystal shards from its body at anyone unfortunate enough to get in its way. These crystalline missiles splinter and crack upon impact, ricocheting into everything nearby and inflicting devastating damage. Sometimes the meteorites descend into such a frenzy that they become completely indiscriminate about who or what they fire their shards at.
Ajax Lightfoot

## Lore

Ajax Lightfoot has incredible stories of adventures on the other side of the world, but few Splinterlanders believe them. Since his migration to Lyveria with the first of the Khmer ships, he has regaled countless passers by with these stories in an effort not to brag about his conquests, but to make friends. The land of his origin was called Adelfo, otherwise known as the kingdom of brothers. Families of Adelfo grew incredibly large in numbers, often becoming so vast they required their own villages. Most fathers in this land had multiple dozens of children, and the average mother gave birth to some twenty brothers and sisters. These families always remained together through everything, until they were brutally ripped asunder by the nameless evil. Ajax always trails off or makes a joke when it comes time for this evil to be mentioned in his tales, choosing instead to focus on the adventures of the past, before the great invasion. Sadly, he was the only Lightfoot clansman to escape the calamity and find his way to the Splinterlands, where he has not yet found the same level of camaraderie as he misses from home. Ajax hopes that by joining up with the Moxian Gladiators, he will find a new family, and together they will make adventures anew.

Ajax carries a long spear with a three-edged blade made of gold. He says that the three blades of his spear each represent the most beloved of his family: The longest blade is for his father, the one who taught him to never be afraid. The sharpest is for his mother, who taught him that everything in life is for learning. The third blade (which is never sharpened) is tarnished and worn. It represents the endurance of his brothers and the idea that a blade need not be edged to cut.
Lorna Shine

## Lore

The White Plains of Khymeria boast an extremely mild climate that allows for some Khymians to live in the elements throughout the year. Lorna Shine is one such Khymian. She wanders throughout the valley, visiting acquaintances and attending celebrations. Her skin is incredibly fair, no matter how much time she spends outdoors, and her red hair shines like a flame as she approaches from a distance at sunset. Lorna carries a huge sword on her back. When the sword is removed from its sheath for combat, it always does magnificent work.

Lorna has never much discussed it among her Khymian friends, but she has always felt a strong magical surge deep within her body. She knows that with proper training, and with the attention of the watchful Angels that protect her always, she has what it takes to become a formidable summoner in the Mount Mox tournament games. Lately, Lorna is ready for a new challenge, and something is calling her to combat. The arena awaits.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

## Gameplay

 Mana
 Rules
 Link
Captain's Ghost

## Lore

The Captain of a great pirate ship perished in a battle against Old Frank, one of the most ruthless Sea Monsters of the Splinterlands as his ship was dragged under. While he died, the burning desire for the treasure the Captain was seeking ripped his soul from his body. The Captain simply could not cope with the fact that he would never behold the treasure, so he defied reality and life itself. As his lifeless body sank with the ship, the Ghost of the Captain sprang for the surface and began to wander the Splinterlands, lost and seeking a hopeless treasure that he would never find. After nearly a hundred years of wandering, the Captain has finally chosen to appear in battle at Mount Mox. The mere sight of his ghostly presence is enough for many opponents to collapse in fear.
Defender Of Truth

## Lore

The Defender of Truth is a powerful wizard of Khymeria, as well as an important political figure for the Order of the Silver Shield. When the Khymian warriors march to war, the Defender of Truth is their General. He inspires his troops with the divine protection of the Silver Shield.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Child of the Forest

## Lore

The rivers of Life and Power make it easy to survive in the Forests of Anumün. Runaway Human and Goblin children have always found their ways into the enchanted Forests where they can live without parental rule. These children are as dangerous as they are resourceful, having taught themselves to survive in a world of natural chaos and social alienation.
Nerissa Tridawn

## Lore

Nerissa is a proud warrior of the water. Armed with her enchanted trident, she defends the seas, the rivers, and the lakes. She is well known across coastal villages, and they often call on her for help. She has slain great sea beasts that would otherwise kill everyone in their path. She has rescued sailors from hurricanes, and even warned villages of incoming tsunamis to save lives. Her bravery and brilliance in battle have led to her being called Nerissa the Hurricane.

Nerissa was born and raised by the ocean, and could swim before she could walk. She always felt the sea called to her. And within her it stirred a deep magic. An ancient mana of tides and waves. Nerissa answered the call, and travels between the continents of the Splinterlands.

When settlers and explorers made their way to Praetoria, Nerissa was there to help with every step of the journey. But the blight that gripped the land worried her deeply. Its corruption spread into the waters that she loved so dearly. She often caught herself crossing paths with Igor the Finback and his tribe of Trench Dwellers. Each time she had to pull back or risk all of them attacking her at once.

When Nerissa learned of the deeper plot of the Chaos Legion, she vowed to defend Praetoria and its inhabitants with her life.
Flamesmith

## Lore

The strongest weapons and armors in the Burning Lands are crafted by the Ferox, a silent race of fire people who live beneath the mountains. A Ferox body consists of flowing magma held together by a single ferox stone that sits at its core. If a Ferox is killed in combat, its ferox stone ceases to glow, the magma cools and stops flowing, and the two horns fall to the ground. Ferox are made for the forge; they can handle superheated metals with their hands, and they can harden and reshape parts of their bodies at will. This means that a Ferox blacksmith not only has all the tools it needs. It is the tools.
Diemonshark

## Lore

Diemonsharks travel alone throughout the stars searching for prey and territory. They are fearsome beasts with lightning-fast reflexes. Diemonsharks are extremely territorial and attack any creature that encroaches on their land. The Chaos Legion trains them as transports for equipment. Since they can travel by air, ground, or sea, they are ideally suited for the task.
Centauri Mage

## Lore

The magic of the Centauri people of northern Anumün is so secretive that it is a wonder their Mages make any demonstrations of their powers in the Mount Mox Arena at all. The audiences are always thrilled to see their magic attacks, especially at dusk and sunset, when they create a chillingly beautiful (and deadly) green light show. Not only does this magic rain green fire onto the enemy, but with proper concentration from the Mage, it also refortifies the defenses of the friendly team. Among the Centaurs, those who practice these ancient ways of magic are extremely rare. They spend most of their time close to Kron, protecting him from all the wild creatures outside his Citadel.
Lira The Dark

## Lore

 *Lira was turned into a vampire as a young woman when she attended a party of the rich and powerful, only to later realize that the majority of the guests were vampires. However, Lira did not see her new self as a monster. Rather, she saw her vampirism as an opportunity. Lira was born into a high-standing family that struggled with maintaining their wealth, so she embraced the transformation and set to work building her power and influence.*
*After her parents passed away, Lira took over their ancient manor nestled deep within the mountains. It is a manor always wreathed in shadow, and it is there that Lira conducts her rituals. A pact with shadow itself gave Lira immense spellcasting prowess. It enabled her to traverse the Splinterlands by moving from shadow to shadow. It also enabled her to use shadows as weapons against her enemies, allowing her to attack from afar.*

*Over the years Lira has led a cult of vampires. With her guidance, they have infiltrated the sects of the rich and powerful. Lira can make anyone do as she wishes through exploitation and threats, but if those don't work, she is more than happy to feast on her prey.*

*Across the Splinterlands, the name Lira the Dark is said with fear and awe. Other vampires envy the power she has achieved. She has had to defend her manor many times against those seeking to unseat her. The corpses of those who have tried now hang from her walls as a warning to others.*
Iza the Fanged

## Lore

Rumors spread in the villages that if you wander too far into the jungles of Azmare that you'll be snatched by Iza the Fanged. She does not use her fangs, or her teeth to grab you—but the very jungle itself. She'll drag you off to some deep cave and place you before her to serve as dinner or plaything, depending on her mood. It is a tale that parents use to keep their children close to home. It is laughed off by villagers and travelers as a spooky campfire story. But every year the disappearances continue, so the rumors persist.

Iza enjoys the rumors spread about her, although she would point out her appetite is not for children. Iza does not know where she came from, except that she was born with the heart of a serpent. Her earliest memories are of trees all around her, covered in snakes. Iza moves silently, almost invisible, within the jungle. The earth mana wraps around her and flows through her, enabling her to control vines, thorns, and trees. Iza does not need weapons, for she is the very jungle itself. She prefers to string her victims along and play with them, taking her time to render someone paralyzed with her fanged bite.

Iza will prey on anyone who enters her territory. She has a particular fondness for snatching men after peering at them from between the trees, sparking their interest. She grabs them with twitching vines and hauls them towards her cave before striking. The last thing her paralyzed victims see is a dark, plant covered cave, decorated with human bones.
Exploding Rats

## Lore

There are some places in the Burning Lands where rats are especially easy to find, so the discovery of Exploding Rats has been beneficial to the Torch in several ways. In most cases, the strange but simple combustion spell is only used for extermination purposes in the caves and around the city of Azad. Combustion works better on some species than others. When used on humans for example, the same spell only catches their hair on fire, which is easy enough to put out. For some unknown reason, rats explode with enough force to take down a brick wall. Because of the intensity with which they explode, rats are also weaponized in several interesting ways.
Bortus

## Lore

Many of the Turtle people known as Tortisians are skilled in magic, but only Bortus has risen to the level of summoner in the Mount Mox Tournaments. He taunts and summons like he has something to prove to everyone who watches, and he absolutely hates the fact that his name rhymes with tortoise. Frankly, the comparison of a glorified Tortisian summoner to a common tortoise is offensive to Bortus.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Baakjira

## Lore

*Few had borne witness to the mighty Baakjira before the Chaos Legion arrived. Some believe that the void gates disturbed the polarity of the land and oceans, skewing the gravitational fields; others say it was simply another native of the Splinterlands come to defend their home. One thing is for certain however, when Baakjira breached the surface of the sea and his enormous body crashed back into the water, every man, beast and invader stopped what they were doing, in complete awe of such a wondrous sight.*

*Hailing from the deepest ocean in all of the World, the Delortane Trench, Baakjira, is one of a few remaining Baleenvast left, a monstrous whale so big that it dwarves everything else native to the Splinterlands, even the largest of dragons. They rarely stray from the safe depths of the Delortane Trench but on rare occasions fishermen have seen them breach for the mouthful of air that will last them an entire year before they need to breath again. Ancient maritime folklore says that seeing one of these beasts is supposed to bring you good fortune and bless you for the remainder of your voyage.*
Charlok Minotaur

## Lore

The Minotaurs of Charlok are friends of the Exploding Dwarves of the Burning Lands. Although Minotaurs and Dwarves come from very different genetic backgrounds, both Charlok races emerged from the wreckage following the underground fall of Prujic, the Dwarven city of greed. These Minotaurs of flame hail from the same molten origins of the deep as the Exploding Dwarves, which Ferexia scholars have recently named Charlok. It was so named because only creatures of pure fire could have survived in the superheated furnace of the Planet. Since Prujic’s fall, Dwarves and Minotaurs alike have continually emerged and found their way to the surface, where the greater levels of oxygen have only made their flames and powers grow. In the shadow of the highest Molten Mountain, they have built together the emblazoned camp, where the two races are seeming to consolidate their power in the Splinterlands. The Charlok Minotaurs can also be summoned to tournament battle, where they are happy to demonstrate their thirst for fiery destruction.

## Strategy

Strengths

Weakness
Igor Darkspear

## Lore

Igor Darkspear is the leader of an aggressive tribe known as the Trench Dwellers who patrol the depths of the ocean around the island of Praetoria. The Trench Dwellers are highly territorial and will not hesitate to kill any who trespass in their waters.

As settlers and explorers came to Praetoria, Igor grew more and more angry. His waters were being invaded by ships, fishermen, and outsiders. Igor cared not for why these people had arrived and had no sympathy for their plight. Using his powers over water, he led his tribe in coordinated attacks around the coasts. And still more outsiders came.

During one attack, Igor was approached by a strange, bird-masked man who called himself Doctor Blight. The Doctor talked of wiping the land clean and promised complete death and devastation to all who stood in the Chaos Legion's path.

Igor liked this. He aligned his tribe with the Chaos Legion to help cleanse his waters of all who would trespass. He yearns for the day when the ocean is stained red with blood.
Isgald Vorst

## Lore

Some people of ΛZMΛRÉ have been battle-hardened by the most brutal land in the known world, the Frozen Hell ice shelf of the north. The clan Vorst is the largest ice clan that has inhabited this frozen world, and a young lady named Isgald is their champion. Through years of enduring bitter cold every day and night, her skin has taken on an eerily beautiful shade of blue. Several other members of the Vorst clan have similar complexions, but because Isgald is one of the only Vorst clanspeople who has traveled outside of ΛZMΛRÉ, she has become known as the blue princess. She is in fact not a princess at all; residents of ΛZMΛRÉ recognize the power of no government nor royalty.
Almo Cambio

## Lore

It oozed into the Mount Mox arena as a puddle through one of the drains in the outer walkway. It then took the form of a Gloridax Guard and watched with intent curiosity as the next pair of summoners entered the tournament grounds and began ritualistically summoning their monsters. Then with a breeze, it assumed the shape of an Air Elemental and joined the battle in progress, which made the scoremasters think that Tyrus had performed an illegal resurrection. Once it realized it was the subject of a heated argument, it turned into a small beetle, which was nearly crushed under a falling Serpentine as it made its way to the outer edge of the battle ground, where it inhabited the form of a lamp-lighting servant. When the Lord of Darkness entered the arena, the thing became jealous and took on a monstrous form so large that even the Lord of Darkness became lost in its shadow. From then on, no one could deny that a powerful unknown monster had joined their midst. Its name was Almo Cambio.

Almo is drawn to the arena, never wanting to leave and always watching each battle with keen interest through whichever eyes it has at the moment. Once it became more comfortable around the people of Mount Mox, it began occasionally revealing its true form to others. Almo wears an absurd smile at all times and revels in pleasant conversation with anyone who will indulge it. It seems however to have no voice of its own, but merely mimics the voice of anyone to whom it is speaking. Almo’s good will and friendliness is often mistrusted, especially because of the way it consistently obliterates its competitors on the battlefield when summoned.
Collection Power

## **ABOUT**

* Collection Power or CP is the sum of the Burn Rate of all the cards that are **PLAYABLE** in your account.
* Cards listed on the market and cards delegated out to other players do not contribute to your CP.
* Collection Power only limits a player's league, not their rating.

For example, a player might have a rating of 1400 - which would normally place them in the Silver II League - but if they only have a collection score high enough for Silver III then that is the league they will be in. And also, win streak bonus stops after reaching your highest eligible league.

## **HOW TO INCREASE IT ?**

Gold Foil cards have 50 times the burn value compared to Regular Foiled cards. Acquiring them is the easiest way to increase CP. Following points are various ways to acquire more CP.

* Rent : Its a temporary measure to boost your CP for a little fee. You can rent Gold Foils here : https://peakmonsters.com/
* Purchase : A permanent solution to your CP requirement. You can buy cards which will increase your CP. You can check the burn values of different cards here : Burn Value
* Delegation : Another Temporary measure similar to renting with the difference that you don't have to pay the fee. Delegations are only possible if you ask for it from someone in the community and they agree to delegate the CP to you. You can join the Discord channel displayed on the right and ask for delegations.

## **APPLICATION**

* League Leaderboard : Collection Power directly affects the league you'll be able to play in. You can check the CP requirements for each League Here : League Details
* Tournaments : 20 % of Burn Value of the full deck possible for a given tournament is kept as the bare minimum an account must posses as Collection Power to be able to enter that tournament.

Burn Value of Full Deck (used as reference by the game developers) : All Credit for this table goes to our cat-man : BYZANTINIST
Magnor

## Lore

Magnor is a remainder of the Titans and Giants that used to thrive in the Splinterlands, before nearly all of them destroyed themselves through war. He resembles a Human, but stands about fifteen feet tall with far greater strength and more durable flesh. Several hundred years ago, Magnor retreated from the public eye to tend the rivers and dams of lava that are always flowing beneath Molten Mountains. Without Magnor's constant and diligent maintenance of the lava, many of the great Ferexia cave cities would have collapsed long ago.
Failed Summoner

## Lore

The exclusive academy in the Western Wood known as Summoner’s Green cuts ninety percent of its students each year, so there are lots of failed Summoners. Since many of them have nowhere to go, they choose to stay in the Forest, forming into crude groups and families. Many of them are savage and violent.
Daria Dragonscale

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

Daria is the only Gloridax summoner who is also a member of the elite Dragonsguard. Not only is she trained to summon the largest and fiercest Dragons, but she is herself proficient in all the arts of war. Daria is clever, quick, and beautiful. Though she carries the purest Fire Blood, she refuses to take a mate.

## Stats

 1
 2
 3
 4
 5
 6

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Earth Elemental

## Lore

The Earth Elemental, when properly summoned, takes the form of the terrain upon which it is summoned. It can be a tree, a pile of living mud, a sandstorm, the possibilities are endless. No matter the form, the Elemental has mystical healing powers that it draws from the planet itself.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Flesh Golem

## Lore

The ghastly Flesh Golems of Anumün reside in the damp root tunnels of the Elder Tree. These remnants of the lost tribes from before the Splintering have incredible powers of regeneration. Since they drink from the River of Power, the Flesh Golems each attack with the strength of a hundred men.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Broken Arrows

### Strategy

* No monsters with ranged will be available to choose from. So, only two options are left : melee or magic.
* A high HP first monster (tank) with void ability will deal with both melee and magic. Give your tank a back up with a tank heal support at the back.
* Using Thorns or Magic Reflect is also very useful in this rule set.
* Here is a pro tip : Defend against either Magic or Melee attacks by using the right summoner and then use monster's abilities to deal with the other attack type.
* A balanced team of magic and melee monsters will get you the victory.
Djinn Chwala

## Lore

Dawn of the Djinn 4 of 4 - Only a short time after the Djinn were released, most of them were already seeing their elemental captivity as a blessing rather than a curse. They had far greater power than before, now that they were working with the force of the Planet at their backs. Pursuit of power was at the core of Belludae beliefs, so most of them would make small sacrifices for greater power.
The Djinn have not all found one another, and it will be difficult for them to do so since many of them reside in different elements. This is why several of the Djinn have submitted themselves as cards in the Moxian games, so they can connect with their lost brethren. Gradually they will come together to Praetoria as part of the last lines of defense, channeling the power of the Planet into an impenetrable wall to hold back the Chaos Legion.
Cursed Slimeball

## Lore

It's sticky, stinky and revolting. If any of this stuff gets on you, you'll be scrubbing for ages to no avail. The Slimeball flies throughout the Splinterlands seeking fresh linens to soil, stomachs to upset, and parties to putrify. Much to the dismay of the Mount Mox audiences, the Cursed Slimeball can be easily summoned to tournament battle.
Herbalist

## Lore

Khymian Herbalists make use of every known plant that grows in their Splinter, as well as many exotic species from the Jungles of Azmaré. They carry a vast assortment with them wherever they go. While their collections typically focus on healing plants, Herbalist bags also contain a wide variety of deadly poisons.
Mother Khala

## Lore

At nearly eighty years old, Mother Khala is the oldest practicing summoner of Khymeria. Khala always wears a smile, and even in tournament battle she hums and whistles happy tunes to herself. She wears heavy knit clothing of various bright colors and carries a hand carved staff that seems to be the source of many of her magical powers.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

## Gameplay

 Mana
 Rules
 Link
Healed Out

### Strategy

* Countering enemy's heal abilities won't be an issue in the battle now. So you can skip monsters and summoners having Affliction ability.
* Since healing abilities like Tank Heal, Triage, Heal are rendered useless, try to avoid those monsters if you were using them only for these abilities.
* Life Leech is not impacted by this rule.
Efreet Elder

## Lore

Efreet Elders carry a vast array of mystical secrets and spells that were gifted to them in ancient times by Mishna, Mitreyya’s steward who resides in the Burning Lands deep. The most impressive of these is called the envelation of flame. With this spell, which is simple for the Elders but endlessly complex for anyone who does not know the secrets, the castor is entirely enveloped in fire for a short time. This spell is strikingly similar to the natural skills of famed summoner Malric Inferno, who can convert any part of his body to fire, bringing out the part of him that summons with ease the most powerful monsters of flame.
While the Efreet Elders’ council is often sought by those wishing to learn some secrets of their sorcery, the secrets are only shared with the worthy and the old. It is becoming exceedingly rare to find anyone among the Efreet clans that possess both of these qualities.
Battering Ram

## Lore

The strongest weapons and armors in the Burning Lands are crafted by the Ferox, a silent race of fire people who live beneath the mountains. A Ferox body consists of flowing magma held together by a single ferox stone that sits at its core. If a Ferox is killed in combat, its ferox stone ceases to glow, the magma cools and stops flowing, and the two horns fall to the ground. Ferox are made for the forge; they can handle superheated metals with their hands, and they can harden and reshape parts of their bodies at will. This means that a Ferox blacksmith not only has all the tools it needs. It is the tools.
Bila The Radiant

## Lore

Only weeks after the thaw of the Khymian north, a lone woman descended from the heights of Angel Summit and trekked toward Shimmer City. She is a beautiful, luminous vision of a woman, and no Khymian could argue the divine origins of her journey. She came to the city as a benevolent savior, a selfless servant of the people, but also a wizard whose magical powers are unmatched on the Mount Mox battlefield. She fights solely for Khymeria, a fact which has attracted the suspicion of not only the Order of the Silver Shield, but the Gloridax and the Dragon Masters. Bila has made no pretense about the land from which she hails. She is one of the Solaki, the original Moon Daughters who live today on an island in the sky.
Twilight Basilisk

## Lore

The Twilight Basilisk is one of the fiercest predators that lives in the sands surrounding the Draykh-Nahka city of Centrum. They are considered reptiles in the snake family, although some older residents of the Dragon Splinter think of them as Dragon relatives. Basilisks are the largest type of snake in the Splinterlands, but it only takes a small amount of their venom to kill a bronk.
Flagulon Reine

## Lore

The incredibly tall stormcaster called Flagulon Reine always speaks softly, for one who commands such power with their movements rarely needs to make verbal commands. He is Khymian by race, meaning that he was not born of a mother, but delivered from the sky as an infant by Kralus the sacred flying tiger. As a young man, Flagulon became so serious about his stormcalling magic that he left the land of his ancestors and traveled to the lawless Splinter of ΛZMΛRÉ, where storms are far more plentiful, to learn the true potential of his powers. There over the next thirty years, Flagulon resided in the islands, practicing and mastering his own special system of certamine expugnatum, meaning “combat by storm.” In this strangely beautiful method of hand-to-hand combat, the stormfighter rarely must make physical contact with his enemy, relying instead on small storms and forces of nature that extend from his fists and feet.

As with most stormcasters, Flagulon’s preferred method of attack power is lightning. He even spent a couple years in the Sands of Draykh-Nahka, living in a cave and observing the wild Lightning Dragons from a safe distance. By watching them and studying their movements, he was able to determine that they instinctively call upon ancient magic when they release lightning attacks, doing so by subtle motions of their claws and jaws. Reine has never taught a student, but he hopes that serving as a professional Gladiator at Mount Mox will provide him the opportunity to meet his protege and to pass on what he has learned.

## Details

 Gold Foil Burn Value | 50000 DEC per BCX
Grenadier

## Lore

A small motley band of thieves called the Fist of Nob in Anumün recently made a big score by hijacking a caravan that was moving serious weight in seed coins. After taking a vote on how to use the money, the Fist decided that with the power of handheld explosions, they would be unstoppable. For what would be considered a fortune to any king, the thieves made a shady deal with one of the chief Engineers of Gobson. In return, the thieves were educated and equipped in the ways of Goblin explosions. With the Goblins’ help, the Fist of Nob was able to design a throwable weapon that causes a large and destructive proximity explosion on impact.
According to an ancient Lyverian text discovered by one of the more scholarly of the gang, the weapon was called a grenade. Thousands of years ago, grenades were wielded by wizards who used them to dominate fields of combat. Now that that power has been rediscovered, those who hold it may be able to turn the tides for the free people of the Splinterlands. The Fist of Nob renamed themselves the Grenadiers and set sail for Mount Mox.
Grim Reaper

## Lore

Grim Reapers are often spotted by the dying, or reported by those who return from near-death experiences. Their faces are not shown. The Reapers’ black cloaks are so heavy that they scrape on the ground as they approach. Each Reaper’s long bony fingers clutch the handle of a great scythe. It is said that the Reaper’s scythe is used to literally cleave a soul asunder from its body at the time of death. In battle, the scythes are generally used as an unblockable projectile.
Neb Seni

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

This exotic summoner Prince from the other side of the world settled in Draykh-Nahka and was immediately accepted into the Gloridax elite. He is highly educated, extremely attractive, and possesses a control over his powers that the Gloridax summoners have never seen.

## Stats

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## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Mischievous Mermaid

## Lore

The female mages of the ΛZMΛRÉ Merfolk take great pleasure in the destruction their magic creates. Mermaids can often be found swimming gleefully around the edge of the Dark Water, destroying the homes of innocent Crustaceans with their plasmatic waves and laughing as they go.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Divine Healer

## Lore

Known commonly around Khymeria as simply Healers, these Khymians are easy to find. Using medicines synthesized from plants all around the Splinterlands, the Divine Healers can alleviate the symptoms of nearly any ailment. Most of their time is occupied with attempting to cure the Burn.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Zalran Efreet

## Lore

Zalran is one of the most powerful spellsmen of the Efreet clans. The concentrated power of his mind is said to have cleaved the great boulders of Luzka in two to retrieve the ancient and radiant \*Puyo Stone\*. The Torch would pay any sum for the Stone to gain its untold powers, but against the wishes of the Torch, Zalran kept the Puyo Stone. He is one with the Stone. By holding it forever close to his heart, Zalran’s abilities will continue to grow. To lose the Stone after the forming of such a bond would mean certain doom for Zalran’s soul.
Molten Ash Golem

## Lore

The Molten Ash Golems are birthed from a creature known as the Forgotten One. Created by the High Magus of the Crypteia and serving as his personal servant, the Forgotten One is a fiery beast of might and malice.

The Forgotten One's great power sometimes spills over, leaving trails of molten ash in its wake. And within these beats the strong enchantments the Magus originally put on his Forgotten One. Within a day, these piles of burning ash become sentient.

Rising from the ground and forming into loose humanoid shapes, these Molten Ash Golems have only one desire. Find their creator. They will travel the lands searching for the Forgotten One, never tiring and never needing to stop. Once reunited with their source, they serve faithfully for as long as they continue to burn.
Sniping Narwhal

## Lore

While a regular Narwhal can sink a ship with a single thrust from its giant horn, a Sniping Narwhal can actually release the horn, launching it up to a mile underwater with precision. The cartilage material of the horn reforms in about 24 hours and is ready to be loosed again. Sniping Narwahls are also considerably larger and more territorial than the kelp garden variety Narwhal with which we are all familiar.
Uraeus

## Lore

There is a famous circus camp in the Smoldering Forest of the Burning Lands called The Sirk. It has the boldest daredevils, the most agile acrobats and the most distinguished freaks anywhere in the Splinterlands. These performers are especially well known for their daring games with the most dangerous creatures in the world. They hold staring contests with sabrecats and shut themselves into small boxes with rabid Maglarian wolverines. When it comes to snakes, these daredevils have one rule: Don’t mess with a Uraeus.
Gargoya Lion

## Lore

The new gargoya creatures have all developed distinct personalities and gone separate ways. Many of them cannot be controlled by any authority, but others among them are natural leaders. The one with the most commanding presence is the Gargoya Lion that used to perch just above the tower’s drawbridge as a guardian. Not only is the lion the largest of the gargoya race, but he appears to be the strongest as well. The fight against the Chaos Legion has called him to Praetoria, where he now waits with a small band of gargoya followers.
WAX-Splinterlands Bridge

## Transfer Assets to WAX

The following assets will be able to be transferred to and from WAX, with additional assets planned to be added in the future:

* Cards
* Pack Tokens
* Land Claim Tokens

To transfer any of the above items to the WAX platform you can use the normal method of transferring them through the Splinterlands game website and there will be a new option to transfer to WAX once the bridge is live. Additionally, bots or other automated scripts may transfer any of the above assets to the `sl-wax` account in the game to send them to the WAX platform once the bridge is live.

## **How To Send Assets From WAX to Splinterlands?**

* Assets can be transferred from WAX into Splinterlands using any WAX wallet by sending them to the splintrlands account on WAX and including the recipient's Splinterlands/Hive blockchain account name in the memo.

* Please note that the Splinterlands account on the WAX blockchain is splintrlands (without the "e") since custom WAX accounts must be 12 letters long."

* Also note the mint # does not persist when removed from WAX as well.

For More Information Check Out The Official Post : https://peakd.com/splinterlands/@splinterlands/splinterlands-wax-integration-announcement
Katrelba Gobson

## Lore

The eldest daughter of Rock Gobson, Katrelba, has gotten the city into trouble for the last time. Her last spree nearly resulted in a full-out war with the Centauri people of the north, who could easily use their astral magic to level the entire goblin city. Luckily, the centaurs are more forgiving than goblins, so when Katrelba (while flying high on poppypoof) desecrated their most sacred shrine with a band of her unruly cronies (also flying high on poppypoof), she was grudgingly released by Kron the Undying without a fight. Still, a band of Centauri messengers brought the Gobson patriarch a stern warning two days later that led him to send the reckless daughter across the sea. Knowing how tough and formidable in combat his eldest daughter was, Rock Gobson decided to enlist her as a Gladiator. It was his hope that Katrelba could be someone else’s problem for a while.
Undead Priest

## Lore

The Dark Eternals do not consider themselves religious. Their skilled magical sorcerers are known throughout the Splinterlands as Undead Priests. It is said that the Undead Priests have the power of mind control, that they are able to destroy an opponent’s very will.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Gold

## Basic Strategy

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* we need content here.we need content here.

## Fire Strategy

* we need content here.
* we need content here.we need content here.we need content here.we need content here.we need content here.
* we need content here.
* we need content here.we need content here.
* we need content here.we need content here.

Battle Links

## Water Strategy

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* we need content here.
* we need content here.we need content here.we need content here.v
* we need content here.

Battle Links

## Earth Strategy

* we need content here.
* we need content here.
* we need content here.
* we need content here.
* we need content here.
* we need content here.

Battle Links

## Life Strategy

* we need content here.
* we need content here.
* we need content here.v
* we need content here.v

Battle Links

## Death Strategy

* we need content here.
* we need content here.we need content here.v
* we need content here.we need content here.we need content here.v
* we need content here.

Battle Links

## Dragon Strategy

* Dragons can do it all. They are versatile and can give you some extra flexibility. They also have some very strong cards in the early game meta in Fire Spitter and Manticore.

Battle Links

## Top Performers in Gold

* we need content here.
* we need content here.
* we need content here.

\*All prices were taken on xxxx

\*\*You can also purchase at https://monstermarket.io/ for a discount.
Bone Golem

## Lore

Bones are plentiful in the land of the dead. The creation of Bone Golems is one of the few ways that Dark Eternal Sorcerers can express their individuality. Zintar Motalis, for example, is known for crafting Golems from sharpened and jagged bones, while the Cryptmancer creates behemoths of polished and rounded bones, designed to smash and batter. No matter how it was built, a Bone Golem is a destructive and unnatural beast of the dark.
Exchanges

### Warning

Always test a new method of handling your crypto by exchanging a small amount first and confirming the result.

### Exchanges to Swap DEC

Exchanges use underlying markets and/or liquidity pools to fulfill orders. Their may be a difference between the quoted and executed price of the exchange. This is known as "slippage."

#### Cub Finance

Link: https://exchange.cubdefi.com/#/swap

Cub Finance runs on the Binance Smart Chain (BSC), an Etherium clone. Popular ERC-20 tokens such as USDT are available on BSC but cannot be sent to Etherium wallets unless first "bridged" on an exchange (e.g., Binance) or DEX supporting both protocols. Note: Coinbase does not support BSC.

#### Tribaldex Diesel Pools

Link: https://tribaldex.com/dieselpools/

Allows trading of many HIVE tokens.

#### Uniswap

Links:

* Buy DEC with ETH: https://app.uniswap.org/#/swap?outputCurrency=0x9393fdc77090f31c7db989390d43f454b1a6e7f3
* Sell DEC for ETH: https://app.uniswap.org/#/swap?inputCurrency=0x9393fdc77090f31c7db989390d43f454b1a6e7f3

Uniswap runs on the Etherium blockchain. Etherium is more widely used and decentralized than BSC. "Gas fees" or the cost of running operations on Etherium are, however, orders of magnitude higher than BSC.

### Markets to Buy/Sell DEC

Markets allow you to set the price that you are willing to buy/sell at but it may take time for another participants to take you up on your offer, especially if you aren't offering the best price. In other words, you may get better value on a market, but if you want an instant swap use an exchange.

* Hive Engine
* Leo DEX

### References

#### Articles About Exchanges

* DEC is on Uniswap
* Splinterlands Diesel Pool on Hive-Engine: SWAP.HIVE vs DEC
Kotriphus Bayne

## Lore

Some criminals are too dangerous for even the Gloridax to keep, so occasionally they are sold in dark deals to even darker entities. In one such transaction, control of the ruthless and scarred destroyer known as Kotriphus Bayne was transferred one night to the Lord of Darkness and the Death Splinter. Those held captive in the Draykh-Nahka prison are said to be the most dangerous criminals in the world, and Bayne was too dangerous to be held even there. It is well known that Gloridax prisoners never emerge from captivity, but in certain rare circumstances these prisoners are found useful (or profitable). Now the rumors around Mount Mox say the Dragons have built an even larger prison than Draykh-Nahka’s north of Mount Mox, not far from the great Arena in Praetoria. This new prison, which allegedly has even greater security than the Draykh-Nahka dungeons, was built to hold prisoners so deadly and powerful that their very existence must be kept secret from the Splinterlands. They say that even before the Praetorian land was unveiled, dark and terrible secrets were held in this prison. Kotriphus Bayne was one of these secrets, and he will now be unleashed as a Death Gladiator.
Serpentine Mystic

## Lore

For the bodyguards of the most important figures of the United Gloridax, Serpentine Mystics are brought in from the southern Burning Lands. In the lands of their home, the mind magic of these Serpentines is forbidden. In Draykh-Nahka however, they are given fancy quarters, exotic meats and allowed to mingle with Dragons. Plus, their magic is not only encouraged, but put to great use by the Gloridax High Council.
Venari Crystalsmith

## Lore

Banished from Below 1 of 5 - There are many civilizations on the Planet whose existence has always gone unknown in the Splinterlands. Some of them are part of distant continents, with whom the Splinterlands became disconnected centuries ago, long before the great Splintering. Others reside under the deep water of the Outer Ocean, similar to the way merfolk thrive in the Water Splinter of ΛZMΛRÉ. Still, when considering all the people of the world, it is always easy to overlook those who dwell under the ground. For a round Planet as large as this one, there is nearly endless three-dimensional space beneath the surface, and much of that space is inhabited.

At the center of the Planet, there is a living core, believed to be made of molten rock. This core engine is the origin of all mana and magical power on and around the Planet. From the core, mana arteries extend upward toward the surface and emerge as mana flows, springs and fountains on every part of the Planet.
Qid Yuff

## Lore

Qid Yuff is one of the most well known Trolls in the Burning Lands. Although he has never bothered to learn the common tongue, his skills of summoning are unmatched at Mount Mox. He uses ancient Troll methods that are unknown even to the Magi of the Forest, who invented modern essence summoning. When he summons, Qid becomes a mysterious whirlwind of scattered runes, bones, scrolls, blades and blood. The monsters he summons appear at the field with a relentless fervor and crazed looks in their eyes. Even the weakest of them can strike like the blow of a piercing lance, and Qid just watches the mayhem with a grin.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.