recursal/Fanatic-Fandom huggingface dataset:
Entombed

The **Entombed** is a monster based on the mummy. "Entombed" is an English word that means "buried", relating to the monster's basis.

## Biology

Inside the Entombed lies a violent spirit. The bandages restrict it from being released and moving freely, though it still retains its dangerous temper. The bandages are thick and are of varying blue shades. It has no movable limbs, and it relies on its single loose wrapping to move around.

Hundreds of years ago, dead desert criminals whose souls still wonder the temple they were laid to rest in were trapped in a mystical wrapping to forever restrict them from tormenting temple goers. They are immortal and, someday, they will get their revenge on those who sealed them...

## Behavior and abilities

Usually appearing immobile, Entombeds will suddenly lash out and attack suddenly, fueled by eternal rage.

Entombed can perform the following.

**Snare**. The Entombed throws out its loose wrapping to wrap an enemy. The Entombed can then either pull itself to the enemy hit, pull the enemy hit to the Entombed, or throw the enemy aside.

**Dustbringer**. The Entombed spins around, repeatedly battering enemies around it while simultaneously releasing noxious dust, attempting to blind or disrupt an enemy.
Beverly McClellan

**Beverly McClellan**was a contestant on Season 1 of The Voice. At the time of auditioning, Beverly was 41 years old and was from Fort Lauderdale, Florida. Beverly came in 3rd/4th place.

## The Voice

### **Blind Auditions**

In the Blind Auditions, Beverly was the 15th artist to audition and sang "Piece of My Heart" by Erma Franklin. Both Adam Levine and Christina Aguilera turned their chairs around but Beverly chose to join Team Christina.

### **Battle Rounds**

In the Battle Rounds, Beverly was paired with Justin Grennan and they were given the song "Baba O'Riley" by The Who. Christina chose Beverly as the winner of the battle and Justin was eliminated from the competition.

### **Quarterfinals**

In the 1st week of the Quarterfinals, Beverly performed 3rd and sang "I'm the Only One" by Melissa Etheridge. She also performed with the rest of Team Christina and their coach to "Lady Marmalade" by Christina Aguilera, Lil' Kim, Mya and Pink. Beverly was saved by the public and moved to the next stage of the competition with fellow team member Frenchie Davis.

### **Semi-finals**

In the Semi-finals, Beverly performed 5th and sang "The Thrill Is Gone" by B.B. King. She also performed with the other 7 contestants to a "Faith/Freedom '90" medley. Beverly advanced to the Finals and Frenchie was eliminated from the competition.

### **Finals**

In the Finals, each contestant had to perform an original song and a duet with their coach. Beverly's first performance was her original song called "Lovesick". She then dueted with Christina Aguilera to her coach's song "Beautiful". During the Finals results show Beverly sang with Ryan Tedder to "Good Life" and was later announced as joint 3rd/4th place with Vicci Martinez.
Slip

The **Slip** is a monster based on a snail. "Slip" is derived from the slippery slime it leaves behind.

## Biology

Slips are large gastropods with long curly feelers. It has a large, thick, spiral shell with gradually enlarging spikes at its back. It has no limbs. It relies on its mouth to feed itself. Slips grow to an average of 1.2 meters and weigh an average of 100 kilograms. They lay eggs to reproduce, though they do not take care of them and rather just leave them to live on their own.

Slips are herbivores and feed on grasses and berries that fall on the ground. They thrive in forests, particularly in areas with soft (not muddy) ground. Thanks to its large shell, it does not have many predators.

## Behavior and abilities

Slips, seeing as how they are incredibly slow and lack any real offensive abilities, are very peaceful monsters. They only really attack when wildly provoked, which is hard in its own right. The spike on its back doesn't serve much as a weapon but more of a way to scare off predators.

Slips can perform one of the following actions, depending on the situation.

**Withdraw**. The Slip withdraws into its thick, spiked shell, blocking most offensive attacks and deterring predators from attacking it further.

**Slime track**. Even though the Slip is slow, it excretes a sticky mucus that covers pursuing enemies' feet. The mucus makes it hard for grounded enemies to pursue it.

**Shell spin**. The Slip winds its body back, then hurls itself at a foe, spinning vertically violently. While mid-air, the Slip withdraws into its shell, appearing like a swift blade. Upon hitting a foe, it is knocked back, and the Slip pops up from inside its shell. It is rare to see this ability be performed, and can only be seen from highly aggressive Slips.

## Gallery

Original sketch.Old original art.Old original sketch.
Spearbeak

The **Spearbeak** is an avian monster based on a sea gull. "Spearbeak" is derived from its spear-like beak.

## Biology

Spearbeaks are monsters capable of flight. They have white feathers all over their body with blue feathers on half of their wing and tail. They have webbed feet. Their beaks resemble that of a spear. Spearbeaks have a tuft of feathers in front of their face. They also have slightly curly feathers at the back of their heads.

Spearbeaks usually live on areas near to the sea, such as shores or docks. Obviously, they lay eggs to reproduce. Because of a lack of twigs and sticks, Spearbeaks usually do not have a traditional bird nest, and instead find a hole or someplace similar to lay their eggs in. They strictly only eat sea creatures such as fish or crabs.

## Behavior and abilities

Spearbeaks are usually seen fishing for food, both for themselves and for their young. They execute the following two abilities in catching fish.

**Aerodynamic prowess**. In addition to its ability to fly, the Spearbeak can effortlessly gain altitude, suspending itself in midair. This ability can also be used in fights to dodge opponents' attacks.

**Stoop**. After Aerodynamic prowess, the Spearbeak dives down, spearing prey with its long, pointy bill.

Spearbeaks become very aggressive when they catch egg-raiders shuffling through their "nest", and would usually perform the following.

**Spear peck**. The Spearbeak flies straight into the enemy, piercing it with its sharp bill. The Spearbeak flies so fast that it can pierce even through the thickest armor.

## Gallery

Original sketch.Old original sketch.Old original art.
Kiraken

The **Kiraken** is a monster based on a squid. “Kiraken” is derived from the mythical sea monster, Kraken.

## Biology

Kirakens are marine monsters. The most defining physical aspects of the Kiraken are its missing eye and its single bent “tentacle arm”, seemingly looking like a hook, both of which the Kiraken is born with. Its head is wide and bent at the edges, appearing like a pirate hat. It has three “tentacle legs”. The Kiraken has a very slippery exterior and a very squishy body. There is a large difference in size of among Kirakens; they can be as small as a feet long or as big as 10 feet long.

Kirakens are seen deep underwater, seeing as how they travel with their tentacles. Kirakens are predators, ruthlessly hunting smaller fish and sea creatures to feed on. During mating season, male Kirakens fight for the heart of female Kirakens.

## Behavior

Kirakens are natural bullies, scaring off smaller creatures using its threatening appearance. Kirakens usually find themselves in fights because of their aggressive nature. When in a skirmish, they can perform the following attacks.

**Ink**. The Kiraken lobs a blob of ink at the enemy’s eyes in an attempt to blind them. The ink is sticky and dark, making it very hard to remove and very disruptive.

**Constrict**. The Kiraken lashes out its tentacle. The Kiraken then wraps its enemy in its hook-like tentacle before attempting to wring the enemy.

**Tentacle**. The Kiraken winds its tentacle back, than whips an area in front of it to hit its enemies. Though very powerful, the Kiraken will usually not perform this ability because it is very slow, seeing as how Kirakens only have one tentacle for battle (the others are more for movement).
Sandhopper

The **Sandhopper** is a sand elemental monster. "Sandhoppper" is derived from its ability to "hop" around sandy areas.

## Biology

The Sandhopper is a sentient mass of sand, with a buffalo skull as a head and arms (but no feet). It is similar to a sack of sand when held. The Sandhopper is only roughly 1 feet tall and 5 pounds heavy.

The Sandhopper is an extremely hard-to-find monster, thanks to its color and sand-like properties, coupled with its wide desert habitat. It does not need to eat or sleep, seeing as it is an elemental. It wanders the sandy desert, serving as something like a guardian.

## Behavior and abilities

The Sandhopper wanders the desert day and night, protecting it from those who seek to desecrate it.

It uses the following abilities to move around and fight.

**Sandfall**. The Sandhopper fuses with a large amount of sand around it, growing hundreds of times larger and appearing like a gigantic sphere of levitating sand. The Sandhopper then leaps up a large distance along with the massive amount of sand clumped with it then crashes down on the enemy in an attempt to bury the opposition in the avalanche.

**Bury**. The Sandhopper buries itself in the sand, vanishing entirely. The Sandhopper can than resurface absolutely anywhere in the desert, even when the distance from the original location is a thousand miles. The Sandhopper can travel any distance in a second.

**Dune storm**. The Sandhopper manipulates the sand around it, forming a massive, violent sandstorm. The storm follows the Sandhopper, and lasts for up to a few hours or until the enemy either falls or leaves the desert entirely.

## Gallery

Original sketch.Old original art.Old original sketch.
Monkfu

The **Monkfu** is monster based on the monkey. "Monkfu" is derived from a combination of "monkey", the animal it is based on, and "kung fu", a real-life martial art.

## Biology

Monkfus are bipedal monsters, covered everywhere in maroon fur except for its face, hands, feet, and tail. It has two loose locks of furs along with a larger mass of fur behind its head.

Monkfus live in jungles, thriving atop tall trees with their families, which can usually reach up to 20 family members. Most Monkfus become incredibly physically fit, able to move through the jungle canopy with ease, thanks to their strong arms, legs, and even tail.

## Behavior and abilities

Monkfus are intelligent creatures, almost as intelligent as an average human. They tend to be very passive creatures. When under attack or threatened, they'll usually first try to find a different solution other than brute force.

In combat, Monkfu performs the following.

**Beatdown**. The Monkfu lets out a loud shriek, summoning other nearby Monkfus in the premises. The Monkfus then proceed to dog pile the target, delivering a wave of brutal punches and kicks. If no Monkfus are present near the premises, the Monkfu would just lash out itself.

**Force palm**. The Monkfu winds back before delivering a potent blow with its palm, attempting to knock back the target. The Monkfu is fast enough to catch up and deliver another blow while the target is mid-knock back.

**Dodge**. The Monkfu's fast movements allow it to anticipate the enemy's attacks (to some extent) and dodge them accordingly.
Jaw-o

The **Jaw-o** is a predetory aquatic monster based of sharks. The name "Jaw-o" is derived from "jaw", a shark's most prominent feature.

## Biology

Jaw-os are powerful marine predators. Their black bodies are covered in small, rough scales that may cause wounds upon contact. They have a large, rounded snout with a pair of nostrils. These nostrils are not used for breathing, as Jaw-os have gills for the purpose, rather it was used to smell for prey. It doesn't need to inhale the scent, as the scent entering their nostil is sufficient. They have seven fins - two front fins, a dorsal fin (the fin has a half-circle cut for males only), three dorsal fins and a tail fin. Red splat marks can be seen on their head, their tail and their front fins. Contrary to their appearance, these are not blood; they are simply marks. A Jaw-o's mouth is lined with sharp, white teeth with one single gold teeth. Jaw-o jaws are powerful, able to break bones with ease. When pursuing prey, it folds its fins to lessen water resistance when going against current.

Jaw-os hunt for their food. Jaw-os form packs, but they do not hunt together. Instead, each Jaw-o hunts a different target, then they pool their catch. Jaw-os who failed to hunt anything are kicked out of the pack. The male Jaw-o who caught the most would mate with the female Jaw-o who has also caught the most. Male Jaw-os who caught less would mate with female Jaw-os who caught less, and so on.

## Behavior and abilities

Jaw-os are downright aggresive predators of the sea. A single Jaw-o can take down monsters that are much larger then it.

Jaw-os are able to perform the following abilities when hunting and taking down prey.

**Hunting sense.** A Jaw-o's most powerful hunting tool is its nose. It can detect both cold-blooded and warm-blooded creatures alike from roughly 10 miles away. When a target is bleeding, the range is boosted to 20 miles.

**Bloodthirsty pursuit.** Upon whiffing blood, Jaw-os enter a frenzied state. The Jaw-o's fins fold into its body, then the Jaw-o swims towards its target with incredible speed, appearing like a torpedo and moving almost as fast. The Jaw-o can maintain this fast speed indefinitely until either it reaches its target or it is defeated before reaching it.

**Lunge.** The Jaw-o opens its jaw before lunging forward, attempting to either capture its target in its mouth or kill it outright. Jaw-os usually perform this ability after Bloodthirsty pursuit to give it the extra distance it might need when chasing prey.
Jujutamus

The **Jujutamus** is a monster based on the hippopotamus. Its name is a portmanteau of "juju" or Western African magic, and "hippopotamus", the mammal it based on.

## Biology

The Jujutamus is a large and heavy, purple-skinned aquatic monster. A large upper jaw extends their rounded heads. They have pupil-less eyes with deep blue eyebrows. Their arms and legs are very thick, and they typically have large stomachs. Despite their appearance, the Jujutamus is surprisingly athletic, able to move quickly and elegantly. Jujutamus skin is decorated with red birthmarks that appear like tattoos. These birthmarks glow a bright red whenever the Jujutamus uses its magic.

Jujutamus are omnivorous, though they prefer to feed on fruits and shrubs as opposed to hunting at is takes too much work for them. They do not need to eat a lot, despite their appearance. Jujutamus are relatively rare creatures, as it is not urgent for them to reproduce and they live very long life spans. They do not have many predators.

## Behavior and abilities

Jujutamus are intelligient creatures. They are able to speak natural language and have a morality. As opposed to a monster like Maginus who chooses to use its intelligence for study and discovery, Jujutamus are in a quest to have more potent summoning powers and unlock its secrets. They can be seen travelling long stretches of land to gather wisdom on conjuration.

The Jujutamus can cast one spell that does not involve summoning.

**Annihilating necro.** The Jujutamus extends its arms, opposite of each other before thrusting them forward. A white circle outline appears beneath a target's feet. After a brief delay, copious amounts of pitch-black particles erupt from the circle, draining the life force of anything that is unable to resist the spell.

Jujutamus can summon the following the monsters instantly as familiar, calling them from their place of rest and arriving in a flash of purple smoke to fight alongside the Jujutamus who summoned them. Each individual familiar is assigned to a specific Jujutamus. After summoning a familiar, the Jujutamus cannot be stunned or disrupted, else the familiars would return to their place of rest and the Jujutamus must resummon them. When a familiar falls in combat, the familiar would not return to their place of rest. An average Jujutamus can summon up to two familiars at a time, though skilled Jujutamus can summon more.

**Summon Oak-a.** The Jujutamus slams its feet into the ground with its arms extended, summoning an Oak-a as a familiar in a flash of purple smoke. The Oak-a is a more defensive creature compared to the other familiar.

**Summon Lilian.** The Jujutamus circles its arms before thrusting them forward, summoning a Lilian as familiar in a flash of purple smoke. The Lilian has a variety of both offensive and supportive water spells.
Trunkle

The **Trunkle** is a monster based on a tree trunk, which is also what its name is derived from.

## Biology

Trunkles appear like large, sentient trees. Their head resembles that of a bare tree and looks somewhat like a wooden skull with a single branch extending from it. Its body and head are encased in thick bark, while its wrists are covered in a large mass of hard bark. They are tall creatures, reaching heighs of up to 10 meters. New Trunkles materialize every few years.

Trunkles wanders forests, serving as something like its guardian. It does not sleep or eat.

## Behavior and abilities

Trunkles can usually be seen walking aimlessly all throughout the day. They get excited over anything they find interesting, especially birds. Trunkles are usually peaceful until provoked.

When provoked, or when it senses that its forest home is in danger, they can do one of the following:

**Wooden punch**. The Trunkle winds back, then releases its thick log arm forward to punch a being it deems hostile. This attack is strong enough to crush bones.

**Log crush**. The Trunkle leaps into the air, then slams both of its arms on the ground. The Trunkle usually only does this when faced with multiple opponents to deal with them simultaneously.

Trunkles are not ones to back off from a fight, and will usually stay in a brawl until knocked out.

## Gallery

Original sketch.Old original art.Old original sketch.
Aerigami

The **Aerigami** is a monster based on a paper crane. The name "Aerigami" is derived from a combination of "aero", a word referring to air and "origami", a form of Japanese paper art.

## Biology

Aerigamis are essentially paper avian monsters. They are composed completely of thin multicolor paper. Aerigamis have one dominant color and numerous minor colors. Their heads and part of their wings have this dominant color while the long head streamers, chest and wing "feathers" are in minor colors. Their tail "feathers" also have a different color palette. These colors vary from region to region. When an Aerigami's pseudo-feathers get wet, it is almost impossible for it to fly. The Aerigami's beak is folded paper. Aerigamis have flimsy legs that can just barely hold its weight. An average Aerigami is 2 feet tall and weighs a quarter of a pound.

Aerigamis are fairly rare creatures that are found in dry forests. They almost never leave their forest home because of fear that the wind would blow their flimsy bodies around. When rain falls, the Aerigami would seek shelter under a tree capable of shielding it from the water to prevent its pseudo-feathers from getting soggy.

## Behavior and abilities

Aerigamis are very timid creatures, living in constant fear of their plumage getting shredded. They are also, unusually enough, very conscious with keeping their pseudo-feathers clean, oftentimes compromising their hiding spot to dust their wings. In a pinch, however, Aerigamis would fight back.

Aerigamis would use the following abilities when in trouble.

**Paper cut.** The Aerigami's wing feathers are hardened. The Aerigami then spins rapidly in a circle, slashing enemies in an area around it. Aerigamis are capable of performing this from both the ground and the air.

**Stationary.** The Aerigami crosses its wings before beating them forward, releasing a fan of sharp paper. The paper flies fast enough to push enemies back, nailing them down upon hitting hard terrain.
Friral

The **Friral** is a monster based on an arctic wolf. The name "Friral" is derived from a combination of "frigid", referring to its affinity with ice, and "feral", referring to its wild nature.

## Biology

The Friral is a predatorial quadpedal beast. A Friral's blue fur is coarse and stiff, and is as cold as the tundras it thrives in. Male Frirals have a small, scruffy beard below their mouths. Friral eyes are powerful and can detect prey from miles away. Their sense of smell, however, are substandard compared to most other predators. A Friral's most defining characteristic is the ice spike that pierces through their abdomen. This ice spike is with the Friral when they are born, and grows with the Friral.

Frirals are carnivorous beasts, and are widely feared by the denizens of the tundra. Foggy nights are immensely dangerous, as a Friral can lunge out at any time. During the day, they typically hide out in the forest to protect their young.

## Behavior and abilities

Frirals are relentless hunters. Their boundless energy brought about by the ice spike piercing their bodies make them very dangerous. They hunt alone, and would often be seen fighting other Frirals over prey.

All of their abilities are ice-based, and are empowered when under sub-zero temperatures.

**Fogbringer**. The Friral exudes a thick, cold fog from its mouth. The Friral's ice spike glows as it releases the fog. This fog is then used by the Friral for its other abilities.

**Frostbite**. Thick, white, cold smoke envelop the Friral's mouth. The Friral then lunges forward in a flash of white mist, chomping on a target with their sharp, cold teeth. Blood instantly freezes under the jaw's low temperature.

**Tundra's fang**. The Friral is enveloped in a thick, white fog that erupts from its body spike, appearing invisible amidst the tundra.
Lily Elise

**Lily Elise**was a contestant on Season 1 of The Voice. At the time of auditioning, Lily was 20 years old and was from San Anselmo, California.

## The Voice

### **Blind Auditions**

In the Blind Auditions, Lily had sang at some point but it was not shown on the show other than that none of the coaches turned their chair around and Lily did not join any team. Due to some of the coaches not having filled their team of 8 by the time they had seen all of the auditions, some were given a second chance, including Lily. For her second audition she sang "If I Ain't Got You" by Alicia Keys. Christina Aguilera was the only coach to turn her chair around making Lily an immediate member of Team Christina.

### **Battle Rounds**

In the Battle Rounds, Lily was paired with Cherie Oakley and they were given the song "Since U Been Gone" by Kelly Clarkson. Christina chose Lily as the winner of the battle and Cherie was eliminated from the competition.

### **Quarterfinals**

In the 1st week of the Quarterfinals, Lily performed 6th and sang "Big Girls Don't Cry" by Fergie. She also performed with the rest of Team Christina and their coach to "Lady Marmalade" by Christina Aguilera, Lil' Kim, Mya and Pink. Lily was later eliminated from the competition with her fellow team member Raquel Castro.
Wildbell

The **Wildbell** is a monster based on a bell flower plant. "Wildbell" is derived from the plant it is based on, the bell flower.

## Biology

A Wildbell's skin is a lush, green epidermis that covers it from its head to its stem. Its head resembles that of a bird's wherein it is similar to that of a beak. It has a mouth, however it doesn't use it for eating or pecking but rather for spitting bullet seeds. It has a collar of leaves around its neck. Wildbells have roots that extend below the ground to absorb nutrients, limiting tgeir movement. The average Wildbell is 3 feet tall and 2 pounds heavy.

Wildbells thrive in forests, and can usually be found in groups with ample space between them to prevent overcrowding. Similar to plants, they undergo photosynthesis for sustenance, as well as rely on their roots for water and nutrients.

## Behavior and abilities

Wildbells are usually hostile at broad daylight and become passive around sunset and nightfall. During nightfall, it enters a deep sleep, putting its head down and closing its eyes, though its stem still stays relatively upright. Wildbells do not mind or care about nearby Wildbells or other plant-based monsters.

When it is active, it can do one of the following:

**Seed toss**. The Wildbell fires a blunt seed at a creature or human it deems neutral or hostile. The seed then rapidly grows roots on the target, making it rather irritating to remove, though not particularly dangerous. Wildbells also sometimes shoots seeds at the ground to reproduce. A child Wildbell will grow from the seed within a week.

**Photosynthesis**. The Wildbell slows down its metabolism and draws solar power. This is its way of feeding as well as healing itself. The Wildbell can not perform synthesis at all during the night.

## Gallery

Original sketch.Old original art.Old original sketch.The seed Spitbells fire.
A Monstrous Bestiary Wikia

**This is A Monstrous Bestiary, a compilation of all sorts of fantasy monsters in a fantasy world!**

## Creating a New Monster

Would you like to create a new monster? Enter your monster's name below! Please upload a picture of your monster first.

<createbox>
width=24
break=no
buttonlabel=Create new monster
</createbox>

Want to read about a random monster? Click here!

Click here to know what a monster is (and for a list of monsters) or click here to know the rules and standards in creating a new monster.

## Community and Help

Visit the Getting Started page if you need a heads-up on what you can do.

Explore the Help Wiki if you need help on stuff like editing.

You can ask questions directly to me, Zephyr PH, the creator of the Wiki! Ask here!

Go to the Community Portal if you want to discuss something about the Wiki.
Owter

The **Owter** is a monster based on the otter. "Owter" is derived from "otter", the semi-aquatic animal it is based on. The name is also an anagram for "tower", referring to its tendency to stack shells into towers.

## Biology

Owters are bipedal, semi-aquatic monsters with soft, pink fur. They have pink snouts with rounded, orange noses. They have pairs of ears that are almost always drooped, and a pair of eyes that are almost always closed. They have pairs of paws and pair of webbed feet.

Owters are omnivorous, leaning more towards carnivorous. Typically, they can be seen at rivers either scouting for shellfish or hunting fish to eat. During mating season, female Owters select a shell from their individual collections they deem the best. The female Owter would then place the shell on their head. Male Owter who spot a shell to their liking would mate with the female Owter who owns the shell.

## Behavior and abilities

Owters are playful monsters. They find pleasure in causing mischief to both other Owters and other monsters. They are hard to catch, thanks to their sheer athleticism, small stature that allows them to hide very easily and their ability to swim.

The Owter's most bizzare ability involves balancing on a stack of shells.

**Owter tower.** The Owter, shells in arms, places a shell below its feet. The Owter hops and places another shell below it, stacking with the previous shell, before landing on top of the stack. The Owter repeats this until all the shells in its arms are placed.

The Owter can then use this stack for its other abilities.

**Aquatic athelete.** The Owter dives from the stack before curling up into a ball. The Owter then rolls at a target, attempting to stun it. When there is water nearby, the Owter can empower this ability by jumping into the water first. The Owter can then manipulate this water to spin around it before surfacing. Upon colliding with a target, it spins back to its original position.

**Flush.** The Owter performs a backflip to place itself behind the stack of shells. The Owter then gives the stack a flurry of quicks kicks, firing off each shell at targets like a projectile, attempting to stun targets hit. When all shells have been fired, the Owter proceeds to run away.
Quelly

The **Quelly** is a monster based on a koala. Its name, "Quelly" is derived from "koala", the mammalian creature it is based on.

## Biology

Quellies are short, pudgy creatures with blue fur around their bodies. They have large, rounded ears, a black nose and a collar of orange fur that appears like a scarf. They have small, yellow claws at their arms. They have weak cognitive senses, making it difficult for them to keep balance at all times. Adult Quellies reach a height of two feet tall.

Quellies feed on berries and leaves that grow within their forest habitat. The claws on their hands help with both reaching said berries and leaves and also for keeping balance by attaching themselves trees.

## Behavior and abilities

Quellies are peaceful creatures. They are relatively defenseless, which is why they spend most of their days up trees to prevent confrontation.

Quellies are notrorious for performing the following ability.

**Ancient reforestation**. Quellies are unique in that they are the only creatures capable of controlling the ancient Overgrowth - titanic creatures of the forest. Every Quelly is born with this ability, and any Quelly is capable of controlling any Overgrowth as long as the colossal beast is not under control of another Quelly. When the Overgrowth is "activated", the Quelly would climb up its arm and attach itself to the Overgrowth's back, appearing like it is driving the Overgrowth. Despite this potent ability, Overgrowths are incredibly rare creatures. Most forests do not even have a single Overgrowths, and most Quellies go through their lives without using this power.

## Gallery

Original sketch.Old art.Old original sketch.
Spiniard

The **Spiniard** is a monster based on a spider. "Spiniard" is derived from "spider", the arachnid it was derived of.

## Biology

Spiniards are small, squishy monsters covered in short, black fur with six legs. Their heads have extended, needle-like mouths and six green eyes - the front pair of which are larger than the other four. A bright, yellow line runs across the top of their abdomens. A tuff of stiff fur is at their bottom. The average adult Spiniard is 2 inches from the tip of their nose to their bottom.

Spiniards are herbivores, feeding on fruits and berries growing around the swamps it lives in. Spiniards would usually lay dozens of eggs at a time when reproducing, which works to the advantage of Spiniard since they have a lot of predators.

## Behavior and abilities

The majority of the Spiniard's behavior revolves around their ability to produce sticky silk.

**Tiny tailor.** The most noteworthy aspect of a Spiniard is its ability to produce sticky, multicolored silk from its bottom and "sew" it into vibrant wrappings that it wears on its six legs, each leg having a unique pattern. The design of these wrappings vary drastically from Spiniard to Spiniard, however Spiniards that are biologically related have more similar designs. Spiniard legs are special in that they are the known material capable of handle the silk without sticking. The Spiniard does this to disuade predators from consuming it, as the bright colors of the wrappings as well as their foul taste makes them appear less appetizing.

**Rappel.** The Spiniard aims its bottom upwards before shooting a thread of special silk that is stickier than the normal silk it uses for its wrappings. The length of the thread can extend up to 100 times its body length. When it hits a ceiling, it pulls itself up swiftly. This ability is often used to run away from predators or to reach fruits on trees.

**Snaring silk.** The Spiniard aims its bottom forward and fires sticky silk that is similar to the silk it uses when rappeling to attempt to ensnare a target. The Spiniard can then choose to pull the target to it when it is capable of doing so, or detach the silk altogether and leave the target ensnared. When confronted by enemies, it can also choose to aim directly at the target's eyes, attempting to blind them.

**Spider feet.** Spiniard legs are able to attach and traverse nearly any surface. Their feet are also notoriously mobile, able to quickly dash from one point to another.
I'm Yours

**"I'm Yours"**is a song by Jason Mraz and released April 15, 2008. See Also: "I'm Yours" - Jason Mraz.

This song was performed by Devon Barley on Season 1 of The Voice.

## Lyrics

<poem>
*Well, you done done me and you bet I felt it*
*I tried to be chill, but you're so hot that I melted*
*I fell right through the cracks*
*Now I'm trying to get back*

*Before the cool done run out*
*I'll be giving it my bestest*
*And nothing's gonna stop me but divine intervention.*
*I reckon, it's again my turn*
*To win some or learn some.*

*But I won't hesitate*
*No more, no more.*
*It cannot wait,*
*I'm yours.*

*Well, open up your mind and see like me,*
*Open up your plans and damn you're free.*
*Look into your heart and you'll find love, love, love, love.*
*Listen to the music of the moment, people dance and sing, we're just one big family*
*And it's our God-forsaken right to be loved, loved, loved, loved, loved*

*So I won't hesitate*
*No more, no more.*
*It cannot wait,*
*I'm sure.*
*There's no need to complicate.*
*Our time is short.*
*This is our fate,*
*I'm yours.*

*Do you want to come on, scooch on over closer, dear*
*And I will nibble your ear*

*I've been spending way too long checking my tongue in the mirror*
*And bending over backwards just to try to see it clearer*
*But my breath fogged up the glass*
*And so I drew a new face and I laughed.*

*I guess what I'll be saying is there ain't no better reason*
*To rid yourself of vanities and just go with the seasons.*
*It's what we aim to do.*
*Our name is our virtue.*

*But I won't hesitate*
*No more, no more.*
*It cannot wait,*
*I'm yours.*

*Well, open up your mind and see like me,*
*Open up your plans and damn you're free.*
*Look into your heart and you'll find that the sky is yours.*
*So please don't, please don't, please don't...*
*There's no need to complicate.*
'*Cause our time is short.*
*This oh, this oh, this is our fate.*
*I'm yours.*

*Oh, I'm yours*
*Oh, I'm yours*
*Oh, oh,*
*Baby, do you believe, I'm yours?*
*You best believe, you best believe, I'm yours.*
Hardshell

The **Hardshell** is a monster based on a mollusk. "Hardshell" is derived from the hard shell that protects it.

## Biology

Most of the Hardshell is protected in a thick, hard, violet shell, with a number of cracks on it from predator attacks. This means that the counting the number of cracks is a great way to estimate the age of the Hardshell. The only parts that are left exposed are its face and legs, which shows its black-fleshed interior. The purple shell edges around its face and legs are significantly thicker, and the edge at the former has a multitude of sharp, pink spikes. It also has a hard, curvy tail.

Hardshells are not very active monsters, and often only need to eat once a week. They feed on algae growing at wet beach rocks. The only other time Hardshells become active other than feeding is during mating and reproduction. The Hardshell, after finding a mate, would dig a hole to lay two to three eggs in. The partner Hardshells than remains relatively motionless on top of their "nest" until the eggs hatch, willingly fasting to protect their future children. Baby Hardshells would than dig out of their "nest" and live their life, while the parent Hardshells would lay another batch of eggs.

## Behavior and abilities

Thanks to their extremely tough and durable shell making them oblivious to threats, Hardshells are passive for most of their lives. However, when they are attacked by a predator that they find to maybe able to crack their shell open, they do the following.

**Sharp spikes**. The Hardshell makes sharp spikes suddenly jut out of its shell to repel the attacker.

The only time they become aggressive is when their eggs are in danger from a predator, in which case they do the following.

**Enrage**. The Hardshell enters a state of pure rage, gaining extreme agility and power, as well as gaining an empowered version of Sharp spikes with longer and sharper spikes. The Hardshell than rushes at the enemy repeatedly with its spiky body until the enemy falls or flees.
Nightsting

**Nightstings** are aquatic creatures based on sting rays. Their name, "Nightsting", is a combination of "night", referring to their dark appearance, and "sting", referring to the stingers that sting rays have.

## Biology

Nightstings are aquatic creatures. They have long, snake-like bodies covered in a slippery, dark blue skin. They have a snouted head with a pair of black eyes with yellow iris. Their mouths can be seen at the bottom of their snouts, containing a pair of crimson fangs. Four tendrils extend from the top of their heads, each tipped with a green barbs filled with the Nightsting's poison. Their two arms have a large flap of skin connected to it. Their hands have two crimson-nailed fingers each. They also have a tail with a larger green barb of poison attached to it, similar to those on its head.

Nightstings are carnivorous underwater hunters, thriving in deep waters. They hunt solo at night, because of their nocturnal nature. Their eyes and poison barbs are luminescent, meaning they glow under darkness.

## Behavior and abilities

Nightstings are aggresive creatures. At night, they are relentless hunters. During daylight, the Nightsting buries itself in sand before sleeping.

Nightstings are able to perform the following abilities.

**Triggersting.** This ability is only performed by the Nightsting when it is in its sleeping state during the daylight and buried in sand. When it senses a threat, it reflexively lashes its 5 stingers and strikes the threat, attempting to deter it from disturbing it again. The Nightsting does not wake up unless the threat aggresively striked it or threat either disturbs it again.

**Shadowblur.** The Nightstings moves swiftly in a serpentine pattern at a target, appearing like a blur. This ability tires the Nightsting when used repeatedly.

**Vampiric fang.** The Nightsting swiftly bites on a living target with its crimson fang, attempting to feed on its blood. The Nightsting feeds quickly, able to suck a target dry of its size in a few minutes. The Nightsting does not use the blood for sustenance but rather to perform more Shadowblurs.

**Death toxins.** The Nightsting stings a target with any or all of its stingers, attempting to deliver a fatal dose of poison to the target. This poison, when successfully injected into a target, instantly stuns the target. Afterwards, the target's senses would shut down quickly, one by one.
Cactutu

The **Cactutu** is a monster based on the cactus. "Cactutu" is derived from "cactus", the plant it is based on.

## Biology

The Cactutu is a plant-like rooted green monster. It's spiked head is attached to its similarly spiked, limbless body. It has a single flower as its "mouth" with a dark green streak above it. Cactutus usually reach 0.5 meters tall.

Large groups of Cactutu can be found all over deserts. Its roots dig deep into the ground to find water for sustenance.

## Behavior and abilities

Cactutus are immobile, and do not attack unless heavily provoked. They spend most of their day standing still, and their night in a sort-of sleeping state.

Cactutus can perform the following.

**Spike shoot**. The Cactutu's flower slides up a few inches to expose its mouth. The Cactutu than shoots a fast-moving barb from its mouth.

**Thornskin**. The Cactutu is protected by a skin of spikes that deter enemies from attacking it up close. Its spikes regenerate extremely quikly.

**Pain kill**. An extremely rare ability of the Cactutu, the Cactutu's flower slides up a few inches to expose its mouth. The Cactutu than shoots a special long barb from its mouth. The being it hits develop a pain-killing complex that allows it to shrug off most physical and magical attacks for a few hours.
Arach

The **Arach** is a monster based on the scorpion. "Arach" is derived from "arachnid", the class that includes scorpion, the animal it is based on.

## Biology

The Arach is a large, 8 legged monster, protected by a thick, durable red-orange exoskeleton. Arachs have a scissor-like head with a hinged lower jaw. The mouth is similar to that of a saw. It has thick protective plates on its shoulders and chest; the former of which has a large spike jutting out from each. It has a pair of scissor-like pincers, and its lower body is segmented. It has a spiked, poison-lined tail. An average Arach is usually about 1.8 meters tall and weighs 300 kilograms.

Groups of Arachs can be spotted deep within deserts, usually around ruins or cliffs. Arachs, as apex predators, hunt in groups, and would often trek a hundred miles through the desert to find prey.

## Behavior and abilities

Arachs are fast and powerful predators. Their multiple legs and segmented body allows them to quickly maneuver through both vast and tight spaces.

Arachs can perform the following.

**Guillotine**. The Arach winds back, then quickly releases its arm to grab a target with its pincers. The Arach then attempt to execute by snipping the enemy into two.

**Venom tail**. The Arach usually only uses this to fend off rear attackers. The Arach stabs with its poison-lined tail. The poison attacks the victim's insides, ripping through veins and arteries, leading to internal bleeding.

**Scorpion fell**. The Arach's most infamous combo. The Arach grabs an enemy with its jaws, scissoring it in between the spikes. The Arach then throws the target upward, readying one of its claw. It then delivers an uppercut, slicing the target before slamming it with its tail while the target is mid-air, poisoning the enemy.

**Sand blot**. Both used for hunting and for retreat, the Arach summons a large sand cloud, concealing itself for a few second.

**Cross-bite**. The Arach strikes forward with its mouth, attempting to execute the target by slicing the enemy in two.

## Gallery

Original sketch.Old original art.Old original sketch.
Eldyba

The **Eldyba** is a monster based on the ladybug. The name "Eldyba" is a corruption of "ladybug", the insect it is based on.

## Biology

Eldybas are small, winged, bipedal monsters. An Eldyba's head and body is protected by layers of black exoskeleton which visibly cascade around their chest and stomach areas. Its horned head resembles a knight's helmet with visible grooves around the jaw line and holes for the Eldyba's bright aqua eyes. Two large concave wings that resemble a cape envelop the Eldyba and are used by the Eldyba to fly. These wings beat extremely fast when in use. They are also durable and can be used by the Eldyba as a shield from back attacks. Similar protection can be seen on their thighs. Each arm has two clawed fingers, and they have spindly legs. An Eldyba's arsenal consists of a highly durable, rounded shield and a rose sword with the rose's spike for a blade, the rose flower and leaves for its hilt and the rose's root for a handle. An Eldyba isn't born with its gear; the Eldyba typically crafts one when they come of age. Eldybas grow to be very small, usually reaching a maximum of 3 inches in height.

Eldybas thrive in large, open places with lots of grass and flowers. Eldyba diets consist only of two things: flower nectar and flower leaves. Eldybas have short life spans, but this is offset by the fact that they reproduce fairly quickly. Eldybas can typically seen in groups of ten.

## Behavior and abilities

Wherever there is a large flower bed, Eldybas can typically seen hovering about. As soon as they are born, an Eldyba's goal in life is set - to defend the flower bed they were born in. Despite their small size, their speed and skill with the blade is usually enough to deter would-be intruders who threaten to destroy the integrity of the flower bed they call home.

Eldybas are capable of doing the following combat maneuvers.

**Rosy ring.** The Eldyba points its sword downwards before spinning swiftly on itself while simultaneously thrusting its sword upwards, slashing enemies in a circle around it. Rose petals visibly fall from the sword while the Eldyba rotates.

**Shield bounce.** The Eldyba spins and hurls its shield at a target, attempting to stun it. Upon collision, the shield bounces back at the Eldyba for it to catch. Sometimes, the shield fails to bounce back, and the Eldyba is forced to fight without a shield.

**Ladycleave.** The Eldyba flies full speed at an enemy before slashing down forcefully. The Eldyba then flies back with its shield raised to prevent any counter attacks.
Gaius

The **Gaius** is a legendary rock-magic-based monster. "Gaius" is derived from "gaia", the Greek personification of the earth, which refers to its rock-based theme.

## Biology

The Gaius appears to be a collection of different sized rocks held together by a magical force. It has noticeably larger rocks for its head, chest, and shoulders. It has a pair of special rock as its hands but it has no legs. The Gaius is still able to move, however, through levitation. A violet aura keeps its individual rock pieces together and floating. The Gaius is roughly four meters tall and weighs roughly 700 kilograms.

The Gaius is a mythical creature. It is unknown where it thrives, however some people have seen the legendary being in the deepest caves, decorated with walls of beautiful gemstones and streams of the purest waters. Some people revere the Gaius as a god or as a protector of the earth.

## Behavior and abilities

Gaius stands ever still at its cave. It is an intelligient monster, able to communicate with humans. Its power is of the manipulation of the earth to either defend or attack. The Gaius is also rather agile, able to reconstruct or deconstruct its pieces temporarily to dodge attacks.

In battle, Gaius' primary abilities revolving around the following.

**Crustal displacement**. The Gaius telepathically coats an area of earth in a violet aura. The Gaius than commands the earth to shoot up from the earth at an unimaginable speed, clobbering enemies from below. The Gaius can perform this ability in quick succession, and the crusts the Gaius manipulated remain in a levitated state for further manipulation from its other abilities.

After Crustal displacement (and only after Crustal displacement), the Gaius can perform the following.

**Earthen bombardment**. The Gaius commands all floating crusts to fly quickly towards the enemy, crushing it under the rocks the Gaius was able to previously displace. The crusts collide so strongly that they all break and are reduced to rubble.

**Terra barrier**. The Gaius commands all floating crusts to assemble, creating a wall of rock, strengthened by the Gaius' own magical power. The barrier is partially sentient, able to move around the Gaius to protect it from all sides.

The Gaius has two further abilities it can use whenever necessary.

**Anima beam**. The Gaius projects a powerful beam of unknown energy at the enemy. The beam is stronger the longer it has been since the last use of the Gaius' magic power.

**Natural cure**. The Gaius roots itself to the ground, temporarily limiting its movement.and empowering its aura, gaining additional defenses against both physical and magical attacks. In this state, the Gaius steadily recovers its wounds.