Accomplishment

Your selection of proficiencies and traits in the table below determines your proficient saving throws, your weapon and armor proficiencies, some of your skill proficiencies, and your starting wealth. Read more about proficiency bonuses in the "Rules" chapter. ***Take note that this selection is your primary source of income in character creation, and thus you probably want to invest a few points at least into starting wealth to buy the weapons, armor, and adventuring equipment you want. You may only gain up to three proficiencies in saving throws through this section.***

#### **Number of Accomplishment Points**

How many points you have to spend depends on the campaign's power level.

 Heroic
 Champion

#### **Purchase your Accomplishments**

##### Armor

 Light to medium
 Light to heavy
 Shields

Upgrading Armor Proficiency during a level up only costs the difference between current and new proficiency's cost; upgrading from "Light" to "Light to medium" costs 1 accomplishment point, and from there to "Light to heavy" costs another point.

##### Extra Starting Money

The player picks their points in the table above in accordance with what would make sense for their character. The GM has the final say if the selection is suitable or not. Skill points can be used to purchase ranks in skills, tools and languages. Weapons, armor, and other equipment is found in the "Equipment" page, and saving throws in the "ability score" section.

**Starting Wealth on Higher Levels**

Depending upon the needs of your adventure and the desires of your players, you might want to start a campaign at a higher level. Starting wealth for your player’s characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use this table as a guide. This wealth can be used to pay for magical items, buy property with, hidden in a strongbox somewhere, invested in art and jewelry, etc.

#### Examples

***Character Creation Example 1 "Helos"***

Eve has 16 points to spend on Accomplishments as the power-level of the campaign is Heroic. She spends it on:

* The armor proficiency of light armor (1 point)
* The weapon proficiency of crossbows (1 point)
* Another skill point in Empathy (1 point)
* A skill point in Investigation (1 point)
* Two skill points in Leadership (2 points)
* A skill point in Medicine (1 point)
* A skill point in Occult (1 point)
* Another skill point in Persuasion (1 point)
* Proficiency for Resolve saving throws (2 points)
* An extra 125 gp (5 points)

*As Helos haven't needed to practice that much martial self-defense, Eve only assigns him proficiency with light armor and crossbows. She spends 7 points in skills, improving his Empathy and Persuasion, and gives him some more social and utility skills that he has come across in his education. Eve spends two points on the Resolve saving throw to empathize his confidence. As a priest blessed with celestial ancestry in Crowhill, Helios' would earn a handsome salary. Thus, it makes sense to invest the rest of the Accomplishments points into money.*

***Character Creation Example 2 "Rogath"***

Carl has 18 points to spend on Accomplishments as the power-level of the campaign is champion. She spends it on:

* The armor proficiency of light armor to heavy armor (3 points)
* The weapon proficiency of heavy (3 points)
* The weapon proficiency of thrown (3 points)
* A skill point in Medicine (1 point)
* Another skill point in Survival (1 point)
* Proficiency for Brawn saving throws (1 point)
* Proficiency for Resolve saving throws (2 points)
* An extra 100 gp (4 points)

*Rogath has been training with weapons and armors his whole life, so Carl assigns many points in armor and weapon proficiencies. Rogath prefers powerful and heavy weapons but has taught himself to throw weapons, too, to ensure that he can defend himself with a ranged option as well. There have been many scrapes and bruises from all the training, duels, and the savage land he grew up in. Therefore, it makes sense for Rogath to have rudimentary experience with Medicine. Carl picked another skill point in Survival from his experience helping the village to hunt and survive. Carl also decides that Rogath should have two saving throws, Brawn and Resolve. Rogath has focused a lot on his physique, so Brawn is an obvious choice, and so is Resolve due to Rogath's exceptionally stubborn nature. Lastly, the rest of the Accomplishment points are put into money since Rogath has earned good arms and armor from the village to reward his prowess.*