Angrim/Dialogue

* Add details for dialogue before the quest is started.
* Add details for options when the player sides with Duncan with use of force.
* Investigate how completing the game affects his dialogue (the player surely knows what's the Black Legion by then).

Angrim's dialogue in *Grim Dawn* focuses on his disagreement with Duncan about the ownership of Malleum Menhir, which is initially owned by Angrim.

## Tale of Two Blacksmiths, when first meeting him

When meeting Angrim, the player can talk to him about his intentions to join the Black Legion and/or ask for the Malleum Menhir. Or not really "ask" for is.

Angrim
Greetings, stranger. I hope you're out here fighting the good fight.

1. I'm here for the Malleum Menhir.Dialogue advances to section 5.
2. What are you doing out here?Dialogue advances to section 2.

Angrim
Same as you, I suppose. Seeking my purpose in our fight to save Cairn. The Black Legion is out there still and they could surely use a blacksmith.

1. The Black Legion?Dialogue advances to section 3.
2. I'm here for the Malleum Menhir.Dialogue advances to section 5.
3. Farewell.Dialogue ends.

Angrim
The Black Legion? Death's Bannermen? Surely you've heard of the Imperium's elite? Or were you living under a rock before the Grim Dawn?

1. Why are you looking for them?Dialogue advances to section 4.
2. I'm here for the Malleum Menhir.Dialogue advances to section 5.
3. I...um, nevermind.Dialogue ends.

Angrim
I heard solid rumors that some of the Legion escaped the chaos that broke out in the capital. I intend to seek them out and aid them in the fight against the invaders.

1. I'm here for the Malleum Menhir.Dialogue advances to section 5.
2. Good luck in your search.Dialogue ends.

Angrim
What do you know about that?

1. Duncan needs it to help with refugees.Dialogue advances to section 6A.
2. Doesn't matter. I'm taking it, by force if I must.Dialogue advances to section 6B.

Angrim
He is a talented boy, that one. The way he weaves magical properties into his craft astounds even me sometimes. I prefer a finely honed blade and a solid shield to that nonsense though.

Duncan was my finest apprentice, but he still needs to learn some priorities. Those people he's trying to help can't even help themselves. Our knowledge is a rare gift. We cannot squander it on those that refuse to fight for Cairn.

1. I have a group in Devil's Crossing. You could join us.Dialogue advances to section 7A.
2. It is time the hammer was passed on.Dialogue advances to section 7B.
3. Doesn't matter. I'm taking it, by force if I must.Dialogue advances to section 6B.

Angrim
You don't really think I'm going to just let you take it, do you?

1. Don't try to fight me for it.Dialogue advances to section 7C.
2. I'm sorry, I'm just trying to help Duncan.Dialogue advances to section 6A.
3. Then I guess you have to die.Angrim becomes hostile. Dialogue ends.

Angrim
Devil's Crossing, eh? You certainly do seem like the capable sort. If the rest of your group is anything like you, well...humanity just might stand a chance.

Very well, I will be your armorer. Together, we will strike back against the invaders and retake Cairn for humanity!

1. On second thought, it's time the hammer was passed on.Dialogue advances to section 7B.
2. Actually, I think I'll just be taking the hammer.Dialogue advances to section 6B.
3. I'll see you in Devil's Crossing. (Side with Angrim: Open Riftgate)Angrim is transported to Devil's Crossing. Dialogue ends.

Angrim
It is true, Duncan brings a fresh approach to the forge with his arcane weapons and he goes about his work with unrivaled energy, but he still lacks the experience to make weapons for real soldiers and masters of the blade.

I cannot have the power of Malleum Menhir wasting away when we are at war.

1. I will see that his work benefits humanity. (Side with Duncan)Duncan gives the hammer to the player, and the quest switches to the next stage. Dialogue advances to section 8B.
2. We could use your talents in Devil's Crossing.Dialogue advances to section 7A.
3. Guess I'll just take it by force then.Dialogue advances to section 6B.

Angrim
I don't just make weapons, you know. I know how to use them too.

If you want the Malleum Menhir, you'll have to get it over my dead body.

1. I'm sorry, I'm just trying to help Duncan.Dialogue advances to section 6A.
2. Don't make me ask again. (Side with Duncan)[?]
3. So be it. (Side with Duncan: Attack)Angrim becomes hostile. Dialogue ends.

Angrim
You'd put him to work, eh? You certainly do seem like the capable sort.

\*Angrim sighs.\*

Very well, Duncan will inherit the Malleum Menhir. Take it to him. Let him do his charity work, but after that...

1. Thank you. He and I will do great things.Dialogue ends.

## Tale of Two Blacksmiths, when siding with him and talking to him in Devil's Crossing

If chosen as the blacksmith of Devil's Crossing, Angrim thanks the player for the opportunity and gets to work.

Angrim
Many strong people; my hammer will be put to good use. Thank you for bringing me here.

1. Glad you decided to join us.The player gets the reward for the quest Tale of Two Blacksmiths. Angrim becomes available as a blacksmith. Dialogue ends.

## Tale of Two Blacksmiths, after siding with Duncan

If Angrim isn't the player-chosen blacksmith, he understands this choice and asks the player to make sure the hammer is put to good use.

Angrim
Please see that Duncan uses the hammer to bring justice for Cairn.

1. What will you do now?Dialogue advances to section 2.
2. I will.Dialogue ends.

Angrim
Much as you, my path still lies before me. I will find a way around this avalanche, and then I will seek out the Black Legion.

1. What's the Black Legion?Dialogue advances to section 3.
2. Good luck out there.Dialogue ends.

Angrim
The Black Legion? Death's Bannermen? Surely you've heard of the Imperium's elite? Or were you living under a rock before the Grim Dawn?

1. Why are you looking for them?Dialogue advances to section 4.
2. I...um, nevermind.Dialogue ends.

Angrim
I heard solid rumors that some of the Legion escaped the chaos that broke out in the capital. I intend to seek them out and aid them in the fight against the invaders.

1. Good luck in your search.Dialogue ends.