Classes

There are 6 different playable classes in Mirage Online Classic, Each class has its own two unique Abilities that can be toggled between.

To change Abilities and Stats visit an Inn in Towns and click on the Stats button on top left.

Stat loadouts can be updated by clicking "Abilities" then "Stat" within the Stats menu. The 3 stat loadouts are:

* **Standard:** Base class build. Only max stats increase on level.
* **Balanced:** Min & max stats gained per level are even.
* **Turtle:** Max SP reduced by 50%; HP increases by 6 per lost SP.

As a character level up, you gain specific amount of stats for each level.

To toggle your Ability, click "Abilities" then Ability" within the Stats menu.

## Knight

The Knight class is formidable in combat with abilities Parry and Battle Ready. Parry prepares the Paladin to deflect and counterattack, while Battle Ready reduces damage taken based on damage dealt. These abilities make the Paladin well-rounded and effective in battle.

### Abilities

* **Parry:** Self-Interact. Prepare yourself to deflect incoming physical attacks and land a counter attack for with 66% effectiveness for 1 second. Does not impact attack cooldown. Weapon must be equipped. [5 sec CD]
* **Battle Ready:** Passive. Reduces damage taken by 30% of damage dealt if a weapon is equipped; Value is cumulative if not hit with a cap of 300. This doubles to 600 at level 25. [Expires after 15 sec of inactivity].

## Mage

Magic range; Passive: NPC Kill Returns Mana; Self Click Ability: Magic AOE Attack

### Abilities

* **Necromancer:** Interact. Summon an undead companion that attacks based on your 150% of your highest damage type for a single strike. Requires weapon to be equipped. [6 sec CD] [PVP only]
* **Death & Destruction:** Passive. Increases AOE damage by 250 & doubles to 500 at level 25. Requires weapon to be equipped. [8 sec CD]

## Paladin

Healing Tank; Passive heals self & allies for 30% of damage dealt every 5 seconds

Paladins heal for 20% of their damage dealt. Maximum heal is 1000 per target.

### Abilities

* **Angel:** Passive. +15% healing based on damage dealt. Maximum heal increased by 750 per target.
* **Empowered:** Self-Interact. +300 ATK for 4 seconds. This double at level 25. Requires weapon to be equipped. [8 sec CD]

## Assassin

Fighter; Self Click Ability: Invisibility (Drops NPC Targeting); Passive: Heal with Strike while Invisible

Self-Interact. Become invisibile for 3 seconds. [6 sec CD]

Heal for 33% of damage from invisible strike.

Default heal cap from NPCs is 200% of max health.

### Abilities

* **Poison:** Passive. Invisible attacks apply a poison based on 100% of damage dealt evenly over 5 seconds
* **Houdini:** Passive. +1 second to invisibility; Heal value from invisible strike is tripled.

## Barbarian

Fighter; Self Click Ability: Frontal AOE with Increased Damage

### Abilities

* **Brute:** Self-Interact. Frontal AOE for 50% passive damage. Requires weapon to be equipped. [8 sec CD]
* **Anger:** Self-Interact. +250 ATK at the cost of 500 hit points for 15 seconds. Both values double at level 25. [15 sec CD]

## Ranger

Range; Self Click Ability: Bombs or Traps

### Abilities

* **Best Friend**: Self-Interact. Deploy a hunting dog that attacks based on your 100% of your highest damage type. Requires weapon to be equipped. [8 sec CD] [PVP only]
* **Trap & Shoot**: Self-Interact. Traps target in place for .5 second and increases damage by 275 & doubles to 550 at level 25 for 3 seconds. Requires weapon to be equipped. [7 sec CD]