recursal/Fanatic-Fandom huggingface dataset:
Fisherman (codex entry)

Fishing was one of the most traditional ways of making a living. Fishing in running water had been done the same way for centuries; only in the 13th century did monasteries begin to establish fishponds, particularly for breeding carp. Fish was considered Lenten food and, given the frequency of religious holidays and fasting days (up to one third of the days in the year) they became an essential part of the diet. The greatest boom in fisheries and fish farming in the Czech lands came in the 15th and 16th centuries.

Fishing methods made use of various tools and traps, such as bones, wicker baskets, bottomless baskets, fishing line or rod with hook and hemp nets with stone weights. All rivers belonged to the King and were leased to towns. Fishing was permitted only on prescribed days and hours. Some noblemen, despite this regulation, banned townspeople from fishing on pain of death.

Nets were set by day, because fishing at night was prohibited. Rod and line fishing was allowed even by those without a net fishing permit, since the catch rate of rod fishing was insignificant.

## See also

* Fisherman (Uzhitz)
* Fisherman Tomkin
* Fish trap
* Fishing spot
Clothing and fashion

## Clothing

Clothing for villagers and other commoners above all had to be comfortable, durable and practical. It had to last for years and be worn in all kinds of weather. It generally consisted of simple shirts and tunics. Men also wore linen knickers down to their knees and in winter they wore hooded cloaks, fur jackets and caps. Wide-brimmed hats protected their heads from the sun and footwear was simple. Most items were of natural colours without ornamentation. An exception was festive apparel, intended for special celebrations and church holidays. In the towns, clothing held greater significance, reflecting status, wealth and even membership in certain factions, such as tradesmen, soldiers or apprentices.

Accessories included belts, bags, gloves, hats and other head coverings.

Most of the garments in Kingdom Come: Deliverance are based on actual historical records of Medieval fashion.

## Hairstyles

In the 14th and 15th centuries, unwed young women had long hair, which they wore down or in braids. Women in towns adorned their hair with ribbons, pearls, wreaths and vines.

Older married women wore pearled nets on their heads, white or coloured veils or hats.

Fashionable men in the 15th century had long, coiffured hair and they liked to shave their chins. They covered their heads with brimmed hats, caps or hoods.

## Jewellery

In the Middle Ages, jewellery was fashioned from gems, wood, leather and metals. All gold tended to be worn around the neck and breast rather than on the hand. The most common type of jewellery consisted of earrings and various types of crosses.

The most common motifs adorning jewellery were flowers and animals; figural decoration was often associated with religious themes.

## Rings

were very popular in the High Middle Ages and were worn for both prestige and symbolic meaning.

They were either made entirely of metal (mostly bronze, in rare cases silver plate or copper wire) or adorned with precious stones and worn on all fingers.

## Footwear

was made of leather (cow, calf, goat), as well as grass, straw, bast fibres, wood, cloth or felt. In the countryside people often went barefoot in the summertime.

Shoes were originally made from a single piece of material and fitted with straps. Soles (left and right) on shoes first appeared in the mid 14th century while heels were added in the 15th century.

The most common type of footwear consisted of sandals that covered the entire sole of the foot and slippers made of wood or cork. Stitched shoes could be either low or above the ankle.
Drahomira

**Drahomira** is a character in *Kingdom Come: Deliverance*. She is located at the Butcher shop, to the northeast of the Tavern, in Ledetchko.

## Goods

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage

## Notes

* The name Drahomíra means "who values peace".
Executioner

The profession of **executioner** dates back to ancient Egypt and Rome, reappearing in Europe in the 13th century. Before this, capital punishment was meted by the judges themselves, or the prosecutors or relatives of the condemned, or other persons as suited. It was only with the advent of the executioner that all tasks were under his remit. Although the executioner by his profession came in to considerable money and it was a status symbol for a town to have its own, the hangman or headsman would be a social outcast. For an honest citizen to make any contact with the executioner was to lose respect, and the executioner himself had to endure a lot of discriminatory measures – sitting at a separate place in the church and at the inn, not taking part in social functions and celebrations, etc.

The executioner took charge of punishments such as hanging, breaking knees, quartering, burning and torturing, drawing by horses, or beheading. He had his assistants—his henchmen – who helped him with preparation and took away the bodies of the executed. Other tasks done by the executioner included the role of the knacker, who cleared away animal cadavers, caught stray dogs and even sometimes just cleaned up filth from the streets. The executioner might also oversee the town brothel, was somewhat familiar with surgery, could set broken bones, dislocated limbs, or to amputate them in cases of gangrene. Sometimes the executioner sold articles directly related to the an execution to the superstitious, for example, the hanging ropes or the hanged man’s fingers or amulets made from his hair.

## See also

* Executioner Hermann
* Heinz
Easter eggs in KCD

*This article is a stub. You can help Kingdom Come: Deliverance Wiki by expanding it.*

*Kingdom Come: Deliverance* not only has actual Easter eggs as food items in the game (introduced in the Easter patch), but also a number of Easter eggs of the software joke/reference kind sprinkled throughout the game map.

## References to other media or lore

* The description of the torch: *"May it be a light for you in dark places, when all other lights go out"* is a quote from "The Lord of the Rings", *The Fellowship of the Ring*, by J.R.R. Tolkien. These words are spoken by Galadriel to Frodo, when she gives him the phial with the light of Eärendil’s star.
* Otesánek, a tree with a face, wearing boots, can be found in the forest east of Rattay, near the edge of the map.
* A rock cairn with a skeletal hand completely with metal claws can be found, a reference to Wolverine.
* A witch can be found along with her broom, having crash landed.
* All the horses in the game are named after famous legendary horses, or horses in other computer games.
* Southwest of Uzhitz there is a Cottage with some remains inspired by Hansel and Gretel.
* There is a traffic cone on a hunting deer stand south of Vranik. To get there you have to get drunk so much you pass out. If you get lucky, this spot will be randomly selected and you will be teleported there. It's a reference to an episode of cult British sitcom Red Dwarf where Lister, a crew member on a mining ship in deep space, wakes up from hangover and finds a traffic cone in his bed.
Farmer

Medieval villages comprised some 90% of the populace, the majority occupied with agricultural and livestock farming. Even though **farmers** were freemen and had always owned their homesteads, the land beneath it was on lease from the monarch, or rather from the nobleman who had obtained it from the King in fiefdom. They would pay a portion of their annual earnings in rent – whether in cash, honey, wheat or other crops. Sometimes they were also required to labour for the nobility, i.e. to work unpaid on farmlands belonging to the liege Lord.

The Territorial Diets (councils) of the 15th and 16th centuries decreed that the common country folk could not bear arms or engage in hunting. With special permission from the liege Lord, the were allowed to hunt hares and small birds.
Drei Wunder: Wrist

**Drei Wunder: Wrist** is a combat perk in *Kingdom Come: Deliverance*.

## Description

*The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist.*
## Combo

**Rhythm**: slash  –  slash   –   stab   –   stab
Drunkenness

***Drunkenness** comes on gradually and its level is shown by the gold background on the buff's icon. It increases according to how much you've drunk. Up to the halfway point of the buff, your Strength, Speech, Vitality and Charisma increase up to a maximum of +2. The closer you get to the halfway mark, the greater the bonus. But your Conspicuousness will also rise considerably.*
*When you pass the halfway point of the buff, the effect of drunkenness will change, which is also shown by the icon. Your Strength, Speech, Vitality and Charisma will be penalised by -2 at most. The closer you get to filling the buff, the more severe the penalties. If you continue drinking and increase your drunkenness to the maximum, you will black out.*
*Once you've digested all the alcohol you drank, your drunkenness will gradually fall. If you drank a lot, after the buff ends you still face a hangover. The amount you can drink before suffering negative effects depends on your Drinking skill.*
*If you drink often, you can become an alcoholic. How soon it happens also depends on the level of your Drinking skill.*

## Associated quests

* Next to Godliness
* Mysterious Ways

## See also

* Alcoholic
* Hangover
* Hair o' the Dog potion
Fast travel

A **Fast travel destination** is a type of map location in *Kingdom Come: Deliverance*. Once a fast travel point has been discovered, it is added to the map and Henry can use it to get to the location more easily later.

## List of fast travel locations

* Inn in the Glade
* Ledetchko
* Merhojed
* Monastery
* Neuhof
* Pribyslavitz
* Rattay Lower Gate
* Rattay Mill
* Rattay Upper Gate
* Rovna
* Samopesh
* Sasau
* Skalitz
* Talmberg
* Uzhitz
* Vranik

* Inn in the Glade
* Ledetchko
* Merhojed
* Monastery
* Neuhof
* Pribyslavitz
* Rattay Lower Gate
* Rattay Mill
* Rattay Upper Gate
* Rovna
* Samopesh
* Sasau
* Skalitz
* Talmberg
* Uzhitz
* Vranik
Dollmaker potion

**Dollmaker potion** is a type of alchemy potion in *Kingdom Come: Deliverance*.

*Induces a muscular rigour that renders the victim incapable of movement. When the rigour has passed, the strength and agility are still afflicted.*
## Description

*If this decoction comes into contact with anyone's skin, that place will instantly be numbed and incapable of movement. He will stand on the spot like a pillar of salt with no power over his muscles. It is suitable especially for cut wounds, for the patient will no longer feel pain. Beware of giving it to the healthy.*

## Brewing

**Step 1:** You will need spirits, two handfuls of herb paris and one of valerian.
**Step 2:** Drop in the herb paris and boil for three turns.
**Step 3:** Grind the valerian.
**Step 4:** Leave to cool.
**Step 5:** Drop the valerian in the cauldron, but do not simmer or boil any longer.
**Step 6:** Distil.
Gambeson

A **gambeson** is a padded armour made of layers of dense wool. It is often used as a base combined with other armour like plate armour or chainmail. It is also possible to use it on its own, as a gambeson is basically the cheapest armour and most easily attainable. Of course, more expensive and noble padded jackets are possible and they are a good compromise between a charismatic outfit and protection.

In general, a gambeson is weak against stabbing attacks and it only mildly protects against cutting attacks. However, it is good against blunt attacks.

## Types of gambeson

* Aachen dyed gambeson
* Aachen gambeson
* Aketon dark
* Aketon dyed
* Aketon short
* Bavarian gambeson
* Common gambeson
* Dark Saxon gambeson
* Dark Silesian gambeson
* Decorated arming doublet
* Dyed Bavarian gambeson
* Green doublet
* Heavy gambeson
* Heavy quartered gambeson
* Hungarian gambeson
* Kuttenberg gambeson
* Kuttenberg split gambeson
* Light gambeson
* Light padded armour
* Long Silesian gambeson
* Ordinary tarred jacket
* Quilted dyed jacket
* Quilted vest
* Saxon dyed gambeson
* Saxon gambeson
* Saxon halved gambeson
* Short Kuttenberg gambeson
* Short quilted jacket
* Silesian dyed gambeson
* Silesian gambeson
* Sturdy dark gambeson
* Sturdy gambeson
* Threadbare dark gambeson
* Warhorse gambeson

* Aachen dyed gambeson
* Aachen gambeson
* Aketon dark
* Aketon dyed
* Aketon short
* Bavarian gambeson
* Common gambeson
* Dark Saxon gambeson
* Dark Silesian gambeson
* Decorated arming doublet
* Dyed Bavarian gambeson
* Green doublet
* Heavy gambeson
* Heavy quartered gambeson
* Hungarian gambeson
* Kuttenberg gambeson
* Kuttenberg split gambeson
* Light gambeson
* Light padded armour
* Long Silesian gambeson
* Ordinary tarred jacket
* Quilted dyed jacket
* Quilted vest
* Saxon dyed gambeson
* Saxon gambeson
* Saxon halved gambeson
* Short Kuttenberg gambeson
* Short quilted jacket
* Silesian dyed gambeson
* Silesian gambeson
* Sturdy dark gambeson
* Sturdy gambeson
* Threadbare dark gambeson
* Warhorse gambeson
Decorated arming doublet (variant 1)

The **Decorated arming doublet** is an armour item in *Kingdom Come: Deliverance*. It can be purchased from the Armoursmith in Rattay or the Artisan.

## See also

* Decorated arming doublet (variant 2)
* Decorated arming doublet (variant 3)
* Decorated arming doublet (variant 4)
* Decorated arming doublet (variant 5)
Furniture

At the beginning of the 15th century, Czech **furniture** was made of planks and boards using construction of varying intricacy. The timber used was oak, fir, walnut, linden, ash, larch or spruce. The surface was treated with beeswax or linseed varnish. By the end of the Gothic period shellac varnish came into use. Staining was done by smoking using fermented cabbage water, or blanching with limewater.

Tables and chairs had much the same design, with flat side panels or x-shaped boards. Chests were made in various sizes, for keeping dry goods, garments or other small items of property. Townspeople slept on beds with drapes. Village homes were very simply furnished. The peasants made their own furniture from split and dressed planks and posts. In peasant cottages they slept on beds of hay or straw laid on the ground.

Joiners and carvers decorated furniture with ornamentation. The most expensive furniture had metal elements, which served to brace and reinforce as well as having a decorative function.

Most of the furniture in KCD is based on medieval examples from the 12-16th centuries.
Garments

Garments are a type of item in *Kingdom Come: Deliverance*. With the exception of the body garment and outer garment slot types, garments are generally women's clothing items that Henry can not equip.

## List of women's garments

### Notes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 There are multiple versions of this item.

## See also

* Armour
* Horse tack
Folk songs

Folk music, as distinct from Church music, inclined to major scales and was more joyful and upbeat. In Bohemia and Moravia it was for centuries a part of rural daily life. Most of the songs were passed down by oral tradition, while a few can be found in hymnals and chronicles. Some have been preserved to this day in variations.
Family Values

**Family Values** is a main quest in *Kingdom Come: Deliverance*.

## Description

*Istvan didn't wait for the outcome of the skirmish, but took advantage of our departure and attacked the few men left guarding our trebuchet.*
## Objectives

* *Go quickly and help defend the trebuchet!*
* *Join the briefing in the tent.*

## Rewards

* 925 (defend the trebuchet)
* 625 (interrogate Erik)
* 625
Dagger

The **Dagger** is a weapon in *Kingdom Come: Deliverance*.

A dagger can not be used as a melee weapon, but it can be used to instantly kill an enemy if Henry has the Stealth Kill perk.

## Sources

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Miller Simon
* Miller Woyzeck
* Swordsmith (Rattay)
* Swordsmith (Sasau)
* Trader (Skalitz blacksmith)
* Vitus
* Zach
* Pickpocketing

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Miller Simon
* Miller Woyzeck
* Swordsmith (Rattay)
* Swordsmith (Sasau)
* Trader (Skalitz blacksmith)
* Vitus
* Zach
* Pickpocketing

## See also

* Peshek's dagger
* Old whore's dagger
Emergency Supply

**Emergency Supply** is a side quest in *Kingdom Come: Deliverance*.

## Description

*Hanekin Hare's band of poachers isn't as merry as it was. They were attacked by the Talmberg soldiers and Hanekin had to hide out in a mine shaft with a handful of his faithful followers. But one of them, Black Lukesh, has lost the faith and plans to desert Hare. He doesn't want to go empty-handed though, especially since he has something put away for a rainy day at his house. Only his house is being watched by the soldiers.*
## Objectives

* *Find Lukesh's last ditch supply.*
* *Bring Lukesh his last ditch supply.*
* *Bring Lukesh his last ditch supply.*
Florian

**Florian** is a character in *Kingdom Come: Deliverance*. He is the apprentice engraver in Sasau, employed by Master Jerome. He lives in the cellar of the Sasau bakery.

## Inventory

* Axe (variant 1)
* Fashionable blue hose
* Orange felt hat
* Pretzel
* Work shirt
* Working boots

* Axe (variant 1)
* Fashionable blue hose
* Orange felt hat
* Pretzel
* Work shirt
* Working boots

## Associated quests

* All that Glisters
* Damsel in Distress
Dugout shelters

A **dugout shelter** is a form of smaller and more makeshift housing, one room dug into the ground with steps leading down into it. It was covered with a simple thatched roof. These were home to poor people, or a provisional shelter for woodcutters, charcoal burners and shepherds, who did not live in them all year round.
Chumps on the River

*This article is a stub. You can help Kingdom Come: Deliverance Wiki by expanding it.*

**Chumps on the River** is one of the activities available in *Kingdom Come: Deliverance*.

## Description

I met an interesting fellow. He’s an archer by the name of Vatzek and he told me about this game. It’s called “Chumps” and is about hitting logs floating down the river.

## Objectives

* Talk to Vatzek.
* Come in the morning to the Ledetchko ford and bring your bow.
* Move to the starting point for the contest.
* Shoot the most coloured arrows into the logs.
* Talk to Vatzek at his home.
* Shoot with Vatzek again sometime.
Dandelion syrup

## Description

*Good for a cold or cough and for better humour, as well as for flavouring drinks and improving the taste of sweetmeats.*
## Brewing

**Step 1:** You will need water, two handfuls of dandelions, one of mint and a honeycomb.
**Step 2:** Grind the mint.
**Step 3:** Drop the dandelions in the cauldron and boil for one turn.
**Step 4:** Then add the mint and boil for one more turn.
**Step 5:** Finally add the honeycomb.
Armour

**Armour** is based on a 20-slot system in *Kingdom Come: Deliverance*.

## Codex entry

*In the 14th-century manufacturing capabilities grew to include the forging of stronger, often combined armour. Plate armour was developed thanks to improved steel-making techniques and the ability to beat out larger sheets of metal at forging mills. The soldier’s head was protected by a helmet: e.g. the kettle helm (‘kettle hat’), the sallet or the great helm.*
*Armour was crafted by plate-smiths and helmers, often from one piece of tempered sheet metal (skullcaps, sallets) or riveted together from several smaller pieces (kettle helms, great helms). The best armour of the early 15th century was considered to be that made in Germany and Italy. 'Combination’ armour was used by heavy cavalry – it was based around chain-mail, supplemented by plate armour on the limbs and a simpler version of the cuirass or plackart, or just a gambeson (quilted breastcoat). Some cuirasses and breastplates were equipped with a hook to support the knight’s spear or lance in combat. If the armour lacked a hook, the spear or lance was lodged in the bouche, a notch in the shield, which covered the left arm controlling the reins and the lower part of the helmet. A very common helmet type was the bascinet, with its distinctly shaped 'klappvisor', giving rise to the name 'hounskull'. In addition, pictorial sources frequently show iron hats, often with one or two viewports. The shoulders were [protected] either by chain-mail sleeves or pauldrons. An essential part of the armour was the shield.*
## Armour types

* Brigandine armour
* Chainmail armour
* Gambeson
* Lamellar armour
* Plate armour
* Pourpoint

## Armour slots

### Head

* Helmet
* Coif
* Head chainmail
* Neck chain

### Body

* Outer garment
* Body plate
* Body chainmail
* Body garment
* Gloves
* Arm armour

### Legs

* Leg chainmail
* Hose
* Leg plate
* Boots

### Hands

* Off hand
* Main hand
* Bow
* Arrows
* Ring
* Spurs

## List of armour

### Notes

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 There are multiple versions of this item.

## See also

* Garments
* Horse tack
Fritz

**Fritz** is a character in *Kingdom Come: Deliverance*. He is one of Henry's friends and an Unarmed combat trainer. After the Sacking of Skalitz, he relocates to Sasau, along with Matthew, until such a time as Henry finds the two of them a job at the Ledetchko Mill in Ledetchko. Later, they leave their jobs at the mill and take up residence at the Inn in the Glade.

## Inventory

*After completing Masquerade.*

* Boots
* Brigandine pauldrons
* Chainmail
* Light gambeson
* Nobleman's blue hose
* Noble's hunting sword
* Reinforced mail collar
* Saxon gauntlets
* Short brigandine chausses (variant 1)
* Short light brigandine (variant 2)

* Boots
* Brigandine pauldrons
* Chainmail
* Light gambeson
* Nobleman's blue hose
* Noble's hunting sword
* Reinforced mail collar
* Saxon gauntlets
* Short brigandine chausses (variant 1)
* Short light brigandine (variant 2)

## Associated quests

* A Friend In Need...
* ...Is a Friend Indeed
* A Costly Brawl
* Masquerade
* A Rock and a Hard Place
Decorated red waffenrock

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Decorated red waffenrock** may refer to:

Decorated red waffenrock (variant 1)
Decorated red waffenrock (variant 2)
Charlatan

The **Charlatan** is a character in *Kingdom Come: Deliverance*. He can be found in the Sasau town square. He sells a variety of unusual items.

## Inventory

* Brown hose
* Charlatan's tunic
* Dagger
* Door key
* Linen shirt
* Slippers
* Trunk key

* Brown hose
* Charlatan's tunic
* Dagger
* Door key
* Linen shirt
* Slippers
* Trunk key

## Goods

* Bone
* Bone powder of St. Thomas
* Chamomile
* Dandelion
* French altar candle
* Kyffhauser crystal
* Mandrake root
* Mint
* Powdered unicorn horn
* Rosehip wine
* Sage
* Salt of St. James' Madonna
* Silence is Golden and Other Myths II
* Treasure map XX
* Urim and Thummim

* Bone
* Bone powder of St. Thomas
* Chamomile
* Dandelion
* French altar candle
* Kyffhauser crystal
* Mandrake root
* Mint
* Powdered unicorn horn
* Rosehip wine
* Sage
* Salt of St. James' Madonna
* Silence is Golden and Other Myths II
* Treasure map XX
* Urim and Thummim

## Notes

1. ↑ This item is only available during the quest *Saintly Remains*.
Farming

Unlike today, when the land has long been given over to agriculture, the burgeoning of **farming** in the Middle Ages brought the need for new fields where there were only forests or untilled land. The timber from forest clearing was used for construction, the remaining roots, stumps and scrub were burned, and the ground then levelled. The finished fields were cultivated by the 'three-field system' – a third of the land lay fallow for two years to recover nutrients - this was used for grazing livestock, which added manure. It was then returned to use and tilled, while in turn another third, which had been used for raising crops, was left to lie fallow. There was thus a regular crop rotation to save exhausting the soil.

In the earliest times, ploughing was done with a simple device called an ard- or scratch-plough. Where the soil was stony, working it was very hard. The tiller had to keep watching the plough and used great force to push it into the ground. Similarly clumsy and imperfect were the 'harrows' of the time. After harrowing, any remaining clods of earth would be crumbled with a mattock or wooden mallet. This work was typically done by women and children.

The most common crop, wheat, used to be full of weeds, and as such not very economical, 15 largish sheaves yielding only about 18 kg of grain, often even less. Harvesting often had to be done using only a sickle for cutting. After drying, the grain was threshed out.

Vegetables and legumes were cultivated to a greater extent than today, grown in fenced gardens next to houses. These were mostly peas and lentils, but also vetch and beans, and around the villages, flax and hemp were grown extensively. Hops were grown in signorial fields for the liege lord's brewery.
Father Simon

**Father Simon** is a character in *Kingdom Come: Deliverance*. He is the former priest of Rovna and lived there near the church of St. James. People say he's now living as a hermit, after having a love affair with his housemaid Mary, who had his child and subsequently died, causing him him a lot of grief.

Henry must find Father Simon in the quests *In God's Hands*, to cure Philip from Skalitz from poisoning, and *A Man of the Cloth*, which starts after talking to the lone villager in Rovna. He can be found in the Pribyslavitz Woods west of Skalitz, after Henry has spoken with the family of Father Simon's housekeeper.

## Associated quests

* In God's Hands
* A Man of the Cloth

## Trivia

* The two tramps who have taken Father Simon hostage can be dealt with in several ways: kill them, fist-fight them, or shoot arrows at them to scare them off. If Henry kills the tramps, then Simon will mention that he'll have to bury the poor souls.
* After saving him, he'll give Henry the Artemisia potion for Phillip in the Sasau Monastery.
* Philip can end up dying if Henry takes too much time.
* The locations depicted in Ancient map V and Treasure map XXV (a grave) can be found in this area.
Gertrude

**Gertrude**, also known as the **Herb Woman** or **Uzhitz Herb Woman**, is a character in *Kingdom Come: Deliverance*. She is an herb woman located at the herbalist hut in the woods west of Uzhitz. She provides training in Herbalism, for a fee.

## Goods

* Amor potion
* Artemisia potion
* Bandage
* Bane potion
* Belladonna
* Black feathers
* Cave mushroom
* Chamomile
* Comfrey
* Dandelion
* Dollmaker potion
* Embrocation
* Eyebright
* Grasses and Herbs III
* Hair o' the Dog potion
* Herb Paris
* Marigold
* Mint
* Nettle
* Padfoot potion
* Poison
* Poppy
* Preserver
* Raven feathers
* Recipe for Amor potion
* Recipe for Artemisia potion
* Recipe for Bane potion
* Recipe for Dollmaker potion
* Recipe for Embrocation
* Recipe for Hair o' the Dog potion
* Recipe for Padfoot potion
* Recipe for poison
* Recipe for Preserver potion
* Sage
* St. John's wort
* Thistle
* Valerian
* Wormwood

* Amor potion
* Artemisia potion
* Bandage
* Bane potion
* Belladonna
* Black feathers
* Cave mushroom
* Chamomile
* Comfrey
* Dandelion
* Dollmaker potion
* Embrocation
* Eyebright
* Grasses and Herbs III
* Hair o' the Dog potion
* Herb Paris
* Marigold
* Mint
* Nettle
* Padfoot potion
* Poison
* Poppy
* Preserver
* Raven feathers
* Recipe for Amor potion
* Recipe for Artemisia potion
* Recipe for Bane potion
* Recipe for Dollmaker potion
* Recipe for Embrocation
* Recipe for Hair o' the Dog potion
* Recipe for Padfoot potion
* Recipe for poison
* Recipe for Preserver potion
* Sage
* St. John's wort
* Thistle
* Valerian
* Wormwood

## Associated quests

* A Rock and a Hard Place
* Playing with the Devil
* Siege

## Trivia

* The Herb Woman is revealed to be Gertrude in the quest *Playing with the Devil*.
* It is not possible to steal her trade goods, as she does not use any type of container to store them.
Gambling

If you want to try your hand at **gambling**, it’s possible to play the dice game of Farkle in every respectable tavern. The goal of this two-player game is to be the first to reach a certain number of points. Six dice are thrown and the players alternate turns. Points are gained for every one or five thrown, and for three or more of a kind of any other number. A full description of the scoring is included in the game’s help menu.

A player’s turn always begins by throwing all six dice. The player then selects and sets aside scoring dice (at least one dice must always be set aside). Then the player can throw the remaining dice again and the situation repeats. Scoring combinations are counted for present throw, not the entire turn.

The key element of the game is that if a throw does not produce a single scoring dice, then the player’s turn is over and all points gained up to that point during the turn are lost. It is then the opposing player’s turn to throw. Therefore, it is advisable to end your turn before there is a significant increase in the chance that not a single dice will score. It is also often worth not setting aside all scoring dice so that you will have a better chance of scoring higher on the next throw. And since each player throws his own dice, there is also an opportunity to cheat. But it is more difficult to find loaded dice.
Dandelion

**Dandelion** (latin: Taraxacum) is one of the herbs which can be picked.

## Game description

Drinking it drives the urine strongly and thus purges the body. It is used for prevention of various ailments. It strengthens the endurance of the body under stress and in a syrup drives away colds in long winters.

Grows everywhere as weeds, but mostly on grassy slopes and meadows it is to be found.

It strengthens vitality and stamina.

Taraxacum
Dandelion

Drinking it drives the urine strongly and thus purges the body. It is used for prevention of various ailments. It strengthens the endurance of the body under stress and in a syrup drives away colds in long winters.

Grows everywhere as weeds, but mostly on grassy slopes and meadows it is to be found.

It strengthens vitality and stamina.

## Ingredient in

* Aqua Vitalis
* Buck's Blood potion
* Dandelion syrup
Ecumenical Council

**Ecumenical councils** were ecclesiastical assemblies of representatives who discussed and debated on the topic of faith and Church administration. For example, the great Council of Constance (1414 - 1418), which lasted four years and dealt with the issues of the reformation and the Papal Schism, and also condemned the preacher Jan Hus of heresy, resulting in his execution by burning.
Eyebright

**Eyebright** or Eyewort (latin: Euphrasia) is one of the herbs which can be picked.

## Game description

A miraculous herb for all ailments of the eyes and sight. In a compress it relieves inflammation, in suitable combination it improves agility and dispels night gloom from the eyes. He who desires to have sharp eyes should drink regularly a tonic boiled from Eyebright.

Grows on pastures and heaths and in all places where there is light enough, as well as wet ground.

Increases agility and speech.

Euphrasia
Eyebright

A miraculous herb for all ailments of the eyes and sight. In a compress it relieves inflammation, in suitable combination it improves agility and dispels night gloom from the eyes. He who desires to have sharp eyes should drink regularly a tonic boiled from Eyebright.

Grows on pastures and heaths and in all places where there is light enough, as well as wet ground.

Increases agility and speech.

:{{#slice:file=File:Ingredients.png|name=Spiritus|resize=64px}}

## Ingredient in

* Bowman's Brew
* Embrocation
* Nighthawk potion
* Padfoot potion
Dodger

**Dodger** is one of the Agility perks in the game *Kingdom Come: Deliverance*.

## Description

Lets you jump aside during combat to avoid an incoming melee attack. Perfect timing is required when pushing the movement arrow in the direction that you want Henry to dodge. A successful dodge will grant you a small window to strike your opponent while his weapon is still extended, and becomes easier with lighter armor and higher agility. Henry will not dodge if he is already blocking, attacking, or grappling.
Gallows Brothers

*This article is a stub. You can help Kingdom Come: Deliverance Wiki by expanding it.*

**Gallows Brothers** is a side quest in *Kingdom Come: Deliverance*.

## Description

*All my life I’ve been asking myself one thing: “Who to pin the blame on?"*
## Objectives

* *(Optional) Snitch to Sir Robard about the quarry robbery.*
* *(Optional) Tell Matthew about everything.*
* *Get the money bag that's headed for the Talmberg quarry.*
* *Put the empty bag by the barrels in the Tavern in the Glade.*
* *Go and snitch to Robard.*
* *Go and take a look at the crossroad by the Tavern in the Glade.*
Custodian

This was a role, sometimes annual, appointed by the Abbot of the monastery or the sovereign, similar to the office of Bailiff or Mayor. The **Custodian**’s duties included overseeing property or premises in which the monarch or Abbot were not continuously resident, but his permanent housing was at his own expense.
Dice

If you want to try your hand at gambling, it's possible to play the **dice** game of Farkle in every respectable tavern.

The goal of this two-player game is to be the first to reach a certain number of points.

Six dice are thrown and the players alternate turns. Points are gained for every 1 or 5 thrown, and three or more of a kind of any other number. Scoring is as follows:

* a single  is worth 100 points;
* a singe  is worth 50 points;
* **three of a kind** is worth 10 points multiplied by the given number, eg. three  are worth 400 points;
* **three 1s** are worth 1000 points;
* **four or more of a kind** is worth double the points of three of a kind, so four 4s are worth 800 points, five 4s are worth 1600 points etc.

A player's turn always begins by throwing all six dice. The player then uses  to select and set aside scoring dice, and at least one die must always be set aside. Then the player can throw the remaining dice again using  and the situation repeats. Scoring combinations are counted only for the current throw, not the entire turn. If the player manages to set all six dice aside, he can get another turn by pressing . He then regains all six dice and newly gained points are added to the current turn tally.

The key element of the game is that if a throw does not produce a single scoring die, then the player's turn is over and all points scored up to that throw are forfeit. It is then the opposing player's turn to throw. For that reason, it's best to end your turn using  before the risk that not a single die will score gets too high. Sometimes it's better *not* to set aside all the scoring dice you've thrown, so you stand a better chance of scoring higher on the next throw.

Since each player uses his own dice, there's also an opportunity to cheat. But finding loaded dice isn't so easy.
Bailiff (Sasau)

The Sasau **Bailiff** is a character in *Kingdom Come: Deliverance*.

## Inventory

* Black-yellow hood
* Nobleman's brown hose
* Noble's dark shoes
* Torch
* Yellow chaperon
* Yellow-grey tunic (variant 2)

* Black-yellow hood
* Nobleman's brown hose
* Noble's dark shoes
* Torch
* Yellow chaperon
* Yellow-grey tunic (variant 2)

## Associated quests

* If You Can't Beat 'em
* Rattled
Foreigners

Since ancient times, a '**foreigner'** meant not only anyone who came from outside one's town or village (and was thus potentially an enemy), but also any person without legal status. Foreigners were without legal rights until they paid a surety. This matter was handled by courts of law and there were various regulations setting fees for running a business or renting a house (foreigners were not allowed to acquire or inherit ownership of their them).

The Bohemia lands were long open to foreigners, relatively speaking, with lively trade and cultural exchanges. First were the Celts, then Germanic tribes and later the Slavs, but a large portion of the populace consisted of German-speaking people. The Germans were mainly courtiers, or [working] entrepreneurs and merchants. Relations with the Germans were neutral at first, cooling off later and ending up with animosity 'against all things German', though that was still far removed from the strident nationalism of the 19th century.

Worse relations existed between the Czechs and Germans, on one side, and the Jews on the other. They lived outside of society, which often (having got permission from the King for a handsome price) carried out pogroms against them.

Plague and disease in the mid-14th century affected migration, and fewer foreigners came to Bohemia. During the Hussite Wars, most of towns had a majority Czech citizenry. Only the main centres in Moravia remained largely German: Brno (Brünn), Jihlava (Iglau) and Olomouc (Olmütz). The Czech language gradually permeated from rural society to the higher social strata. A fundamental change in how language and ethnicity was views came with the Hussite Wars, in which most Czech-speakers identified with the Hussites, while (most) Germans supported Sigismund and the Pope. This was exacerbated by the foreign (often German) crusades summoned by Sigismund against the "upstart Hussites".
Fabrics

**Fabrics** were made from plant and animal fibres. Bast fibres especially were used from the very beginning (from willow and linden trees) as well as various grasses. Later on, particular plants were selectively cultivated to be particularly suitable for cloth production, such as flax or hemp. Hemp fibre is tough, rougher and darker than flax, but unyielding; hence not too suitable for clothing and better utilized for ropes and strings. Cotton was unknown in Europe until the late Middle Ages.

The most widely used animal fibre was wool, for its good insulation properties, high absorbency, flexibility and ease of dying. It was combed or shorn from sheep. A highly prized and rare import from Asia was silk.
Gardens

Medical remedies in the Middle Ages and Antiquity were the product of good practical knowledge of medicinal plants. Therefore, many medical schools had their own **gardens** so that fresh garden herbs (dried in winter) were always on hand. Likewise, gardens had their place in monasteries and hospitals. In Bohemia the first secular pharmaco-botanical garden was established in 1341 by John of Luxembourg’s apothecary – Henricus Schwab. Expansive, aesthetically pleasing ornamental gardens came along only later.
Decorated arming doublet (variant 3)

The **Decorated arming doublet** is an armour item in *Kingdom Come: Deliverance*. It can be purchased from the Armoursmith in Rattay or the Artisan.

## See also

* Decorated arming doublet (variant 1)
* Decorated arming doublet (variant 2)
* Decorated arming doublet (variant 4)
* Decorated arming doublet (variant 5)
Divish of Talmberg

**Divish of Talmberg**, also known as **Sir Divish**, is a character in *Kingdom Come: Deliverance*. He is the lord of Talmberg.

## Codex entry

Diviš z Talmberku (Sir Divish of Talmberg) owned Talmberg Castle in the years 1390–1415. In 1391 the castle was conquered and Diviš was taken captive and by his neighbour Havel Medek of Valdek, though we no longer know how the dispute arose between them. Due to the king's inability to settle the matter, Diviš was imprisoned in his own castle for seven long years while his young wife, Stephanie, attempted to raise the ransom to free him. Thanks to the help of friends - including Racek (Radzig) Kobyla - he was finally liberated and Medek was condemned for his actions as a rebel. From 1400 onwards, Diviš held the office of Prague Burgrave and in 1401 moved his seat to Prague. Meanwhile, Talmberg Castle was repaired and he gave it to his wife. Diviš returned there in 1414, and in 1418 his son Oldřich governed the estate. According to some sources, Diviš died in 1415, while others attest that in 1418 Jan Jankovský sold him Jankov Castle, where the Talmberg family lived until 1702. Diviš had three sons – Oldřich, Vilém and Mikuláš, who governed Jankov from 1433 onwards.

## Associated quests

* An Oath is an Oath
* Baptism of Fire
* Cold Steel, Hot Blood
* Nest of Vipers
* Payback
* Raiders
* Run!
* Siege
* Talmberg Horse Race
* The House of God
* The Sport of Kings
Duplieren: Doubling

**Duplieren: Doubling** is a combat perk in *Kingdom Come: Deliverance*.

## Description

*After several strikes from unexpected sides, evade the opponent's blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique.*
## Combo

**Rhythm**: slash  –  slash  –   slash  –  slash
Daniel

*This article is a stub. You can help Kingdom Come: Deliverance Wiki by expanding it.*

**Daniel** is a character in *Kingdom Come: Deliverance*.

## Inventory

* 12.3
* Apple
* Bardiche (axe)
* Bread
* Brown tunic
* Coif
* Door key
* Grey hood
* Onion
* Red hose (variant 1)
* Straw hat
* Trunk key
* Working boots

* 12.3
* Apple
* Bardiche (axe)
* Bread
* Brown tunic
* Coif
* Door key
* Grey hood
* Onion
* Red hose (variant 1)
* Straw hat
* Trunk key
* Working boots
Feather

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Feather(s)** could refer to any of the following:

* Black feathers
* Raven feathers
* Red feather
* Rooster feather
* White feathers
* Quill
Farm horseshoes

**Farm horseshoes** are a type of horse tack in *Kingdom Come: Deliverance*.

## Sources

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Johann
* Vitus
* Zach

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Johann
* Vitus
* Zach

## Related

* Head armour
* Covers
* Bridles
* Saddles
* Horseshoes
Everyday Labours

**Everday Labours** is a book that Henry is given when he joins the monastery during the quest In the Cloister.

## Contents

*Brother Novices,*
*The following Schedule describes the daily Activities you shall attend to in your first years in our Monastery. Order and discipline are the cornerstones upon which the Order of Saint Benedict is built. Any Violations of the schedule (thus marked: !) shall be disciplined by the Punishment of solitary confinement. When it is meditation that you seek, prayer and study can be substituted for food and sleep.*
*3 a.m. start of the day*
*4 a.m. morning prayer (!)*
*6 a.m. common meal*
*8 a.m. work in the fratery (!), assigned by Brother Nevlas*
*12 noon. work in the library (!), assigned by Brother Librarian*
*4 p.m. afternoon worship (!)*
*6 p.m. vespers, common supper*
*7 p.m. compline, free time before retiring*
*9 p.m. rest and nighttime curfew*
*Jesus Christ be praised!*
*Father Demetrius (Prior)*
Drei Wunder: Forearm

**Drei Wunder: Forearm** is one of the perks in the game *Kingdom Come: Deliverance*.

## Description

The 'third wonder' of swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

## Combo

**Rhythm**: slash  –  slash  –  slash   –  slash
Forged leave of absence

The **Forged leave of absence** is a quest item in *Kingdom Come: Deliverance*. It can be drawn up by the Sasau scribe if Henry brings him Karel's commission.

## Content

*I, Peter of Zbyshov, Abbot of the Monastery of St. Procopius in Sasau, do hereby consent that Master Engineer Konrad Kyeser may interrupt his work on construction engines for the monastery and may depart from the monastery to lend his skills to Sir Divish of Talmberg and aid his endeavours to besiege Talmberg Castle, which has fallen to the enemy. Master Konrad shall return within one month.*
Diseases

In addition to the most common medieval disease – the **plague**, known also as the 'Black Death' - other prevalent diseases were whooping cough, cholera, influenza, malaria, tuberculosis, typhus, leprosy, anthrax and diphtheria. Great risks stemmed from commonplace mould and from giving birth. People commonly suffered from parasites, bladder problems, kidney stones and hernias. Fractures were also commonplace. Cataracts could be removed by a surgeon or an executioner.

Diseases spread due to poor hygiene, natural disasters, crop failures, famine, cold, humidity, wars and animal-borne contagion.
Dog

Location | Most settled areas

A **Dog** is a type of animal in Kingdom Come: Deliverance. They are very common domesticated creatures and can be found most anywhere that people live. They are quite effective property guards but can be distracted by meat. They are also used to hunt.

They can be killed by using a weapon and their remains can be looted for dog lard, dog meat and dog skin.
Flea and wart remedy

**Flea and wart remedy** is one of the books available in *Kingdom Come: Deliverance*.

## Content

***Remedies for Fleas and Warts***
*Scabies and growths of the skin of all manner, the same as insects and all low, crawling creatures, have been the bane of mankind since time immemorial. For he who wishes to protect his body, he must sleep less amongst cattle, at least once a fortnight wash himself in water or visit a bath, and expose his clothes to the sun. For water and sun drive away all ailments of the skin, whilst sickness does flourish where there is the filth and stench of the human body. Keep distance from vagrants and beggars, for it is they who are the greatest bearers of illness and they can easily infect you.*
***Fleas***
*Take a new pot and grease it well with goat’s lard, and it shall draw all fleas into it or they shall congregate around it. You may also pour a decoction of wormwood in your hearth room. It is also said that fleas shall die when in your hearth room you boil wolf’s dung or wormwood with rue. But there is nothing surer than oft sweeping the floors of debris with a broom and every morn hanging and drying your bedding in the sun. It is likewise advisable to take a warm bath, but if the bath is not warm, then cold will suffice as well, and to have your clothes laundered and dried in the sun. If you follow these instructions, you are sure to rid yourself of fleas.*
***Warts***
*Take young dandelions and apply a thick layer of their milk to warts and they shall die. Or take groundsel (Lat. Senico) and churn it and mix it with liquid vinegar and apply it to warts. Or rub them oft with but salt and warm vinegar. Or take a grey-spotted Amanita mushroom and rub it on a wart. In all of these manners can you rid yourself of warts. You should not cut them off with a knife, nor should you burn them with a hot iron, for then they shall quickly return, and often in greater abundance.*
Executioner's henchman

The **Executioner's henchman** is a character in *Kingdom Come: Deliverance*. Three of these NPCs accompany the Kuttenberg Executioner during the quest *Money for Old Rope*.

## Inventory

Henchman #1
* Brown felt hat (variant 3)
* Coif
* Green hood (variant 2)
* Hunting boots
* Merchant's sword
* Patched hose (variant 1)
* Yellow shirt

Henchman #2
* Linen hood (variant 2)
* Loose hose
* Piercer
* Red cotehardie (variant 2)
* Working boots

Henchman #3
* Beige scarf
* Brown tunic
* Hunting boots
* Patched hose (variant 1)
* Piercer
Fehler: Blinding strike

**Fehler: Blinding strike** is a combat perk in *Kingdom Come: Deliverance*.

## Description

*Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.*
## Combo

**Rhythm**: slash  –  slash   –  slash   –  slash