Level 26

## Level 26: "Otherwordly"

### Description:

**Level 26** is a finite level that expands over millions of kilometers. The level is reminiscent of a typical urban household from the 1980s. It can be described as similar to Level 0. For example, the walls are made of concrete and covered in wallpaper that has the same mono-yellow aesthetic; the carpet is almost always in perfect condition and appears to have been used most of the time, but it is still very dusty and usually beige, green, or gray with many patterened designs; the ceiling is made of plaster and concrete, giving it an ivory hue, and the ceiling lights are fluorescent light fixtures. Despite fluorescent lighting across the majority og the level, there are still some spots that remain dark. Wanderers should avoid certain regions since entities are likely to be present. **Level 26**'s darker areas are occasionally damaged and exhibit claw marks. These claw marks might be from Hounds; however, this is unconfirmed. Many segmented rooms can be found along with confusing architecture. This includes random doorways, stairways, and hallways that lead nowhere doors that lead into walls, and may others. Some hallways are very compact and dangerous to go down.

The atmosphere in **Level 26** is eerie, to say the least, with the space illuminated by flickering lights that cast ominous shadows across the furnishings. The halls are narrow and claustrophobic, with the occasional room serving as a respite between the interminable passageways. Ceiling vents can also be found; they give the level a chilly atmosphere, comfortable enough for anyone to stay, though the same cannot be said for the darker rooms, as the vents there are, for some odd reason, colder than the rest of the level.

**Level 26** also shares similarities with Level 0. As mentioned, rooms are of similar size and layout, while hallways are narrow and enclosed, around two meters to half a meter wide, with some requiring one to crouch or walk sideways through them, due to the odd ceiling height; sometimes hallways may be completely inaccessible. Hallways may sometimes be obscured by objects and furniture, posing obstacles for wanderers. The design elements of this level include random doorways, stairways, and hallways that are compact and hazardous to navigate. The architecture of **Level 26** is confusing and noncensical, as the overall structure is full of anomalies and oddities, with hallways that lead to dead ends, doors that lead into walls, and rooms that seem to overlap and intersect with each other in impossible ways. The houses on this level appear to be stitched together, with mismatched walls and floors thaat create a surreal and unsettling atmosphere. But of course, this is and has always been the nature of the Backrooms.

The rooms are often sizable spaces that can be expected to look similar to various rooms found in typical homes, such as bedrooms, living rooms, kitchens, dining rooms, among others. Strangely, there have been no reports of bathrooms in **Level 26**.

The following offers an incomplete list of architectural variations within **Level 26**.

### The Empty Rooms:

These rooms are almost completely devoid of furniture, with just carpet and mono-yellow wallpaper. The rooms are vacant and offer a solitary, isolating feel. There are a few ornamental objects, like paintings and flower pots with the flowers notably absent. There are a few furniture pieces that may be present, since they are frequently those that are strictly necessary and desired in these particular rooms, such as bedrooms where the only piece of furniture would be a bed.

### The Decorative Rooms:

In direct contrast to "The Empty Rooms", these rooms contain a large amount of furniture and ornamental oddments scattered along the floor, on tables, and sometimes adhered to the walls. These items are arranged in such a way that the space appears disorganized, making it difficult for individuals to locate a different area with the absence of a vantage point.

### The Messy Rooms:

These rooms are primarily damaged, derelict, and unclean, with the furniture and decorative items in the room being spread out and abandoned, making it appear as if the room has not been cleaned or organized in a long time. Though of course, it never was clean to begin with. The majority of food and drink present are often expired or somehow poisonous. Entities are known to frequently lurk in these rooms.

Many pieces of furniture and other items are arranged and adorned throughout the space; these pieces of furniture and other items date from the era of the 1980's or perhaps much earlier. Many things in this level can also include physically impossible connections. These may include a chair with no legs, with the seat floating an appropriate distance above the ground, a table standing on the wall, paintings with the paint and canvas separated by more than a few feet, among others. Attempting to interact with these "glitched" items will result in immediately no-clipping into any one of the Negative Levels—often leading to Level -2. Plant pots, chairs, wall lamps, paintings, and other items in the rooms can also appear in the hallway. There are also bookcases, with the books on them having various strange and nonsensical titles (examples include *"A Delicious Hallway"*, *"[INSERT TITLE HERE]"*, *"Do Not Not Not Not Not Not Not Not Read Me"*, *"I'm Not a Book, I'm An Entity"*, and *"Aieehghhdkkeief aldl"*; there are also several titles in alternate and unknown languages). Some of the pages are also entirely transparent and blank, without any text or illustrations. There is a theory that, if read for a long enough time, these books can take one to The End, although this has been dismissed on the grounds of being pure speculation.

The residence on ***Level 26*** appears to be a composite of many houses sewn together unexpectedly, resulting in numerous segmented rooms and hallways with unclear designs, bizarre architecture with no function, and another building that rises plainly. It also results from doors and hallways that lead nowhere, but to walls. Some corridors are also exceedingly small and unsafe to descend, since they may lead to dangerous locations. **Level 26** also has a stairway running up that looks identical to the other stairs, and because it repeats, the house appears to have an unlimited number of floors. The downstairs section will not lead back to the suburban house however, it will lead to Level 26.1 or Level 27.

Many items are present inside **Level 26**, such as flashlights, bottles of Almond Water and Liquid Pain, and normal food without anomalous properties. All of these can be found stocked in fridges and kitchens throughout this level. Other objects, such as Level Keys, can be found in other locations. Wi-Fi is available occasionally as well. They are most commonly found inside rooms.

### The Outside:

One of the most remarkable aspects of **Level 26** is the presence of windows spread around the level. Most of these windows are simply Entity 2; needless to say, you should not open them, because of their disastros consequences. However, ther are windows that are not part of Entity 2, and can take one to "The Outside". This outdoor environment, however, is unlike any other level of the Backrooms, as it mimics The Frontrooms exactly, with the exception of a permanent blue mist. This mist is not toxic; however, it will melt eyes. The Outside appears to be a vast landscape of trees (Sequoiadendron giganteum) and grass (Poa pratnesis). There is also a path surrounded by blue mist and a massive forest. The pathway is made of stone that randomly twists and bends, occasionally generating useless loops and curls. Because of this aspect, wanderers on the outside are likely to become lost.

The forest contains dangerous entities that must be avoided at all costs. The entities don't seem to be affected by the blue mist, but rather, it seems to give them additional strength. It is best to stay away from The Outside, but if you must go there, stay on the path. Finding an enormous building with an open window will return you to the suburban house. Since The Outside appears to be the most dangerous part of **Level 26**, there isn't much information available about it at the moment. Many explorers who visited The Outside have gone missing, and only a small number of explorers have managed to survive and return with photographs of The Outside. Currently, The Outside is being investigated and researched for further information.

### Entities:

Large amounts of entities can be found on **Level 26**. Some appear in specific rooms. These entities include Windows, Smilers, Deathmoths, Clumps, Dullers, Hounds, Facelings, Skin-Stealers, and many other entities. These entities infest the entire level. Although Wretches may be detected in the house's darker parts, they don't seem hostile towards wanderers.

### Entrances and Exits:

#### Entrances:

* Entering an Elevator on Floor 1000 on Level 13 will lead to **Level 26**.
* Rarely, one may get here randomly, through Level 21, Level 25, The Hub.

#### Exits:

* You can exit to negative levels by noclipping through certain furniture.
* Going up certain stairways may lead to Level 26.1. If the stairways go down, there's a chance they'll lead to The Basement.