Classes

There are 3 main class types - Melee - Mage - Ranged that evolve slowly over the progression of the game.

Level 10 offers the ability to choose another class type to further the type of character you wish to play.

There are 5 offered classes for each archetype, for a total of 25.

Melee:

**Swordsman** - The swordsman duels their opponent with a trained blade. Swordsmanship is a skill to be developed and can be developed in many ways. They typically use one handed attacks, though some may sport a greatsword. Their strength lies in being able to withstand some attacks while dishing out damage in return. They are the widely considered the best melee skirmisher as their close range and mastery of the sword typically makes them great opponents in physical combat. Their basic ultimate ability is "Secret of the Sword" which depends from person to person. It is the only ultimate to not immediately be accessible at Level 10.

Mastery Rating: 3/5

Popularity Rating: 4/5

**Berserker** - A class type typically taken by those who focus on power rather than technique. The strength of a Berserker comes from their ability to dish out high burst damage at the cost of their own health. Rather than relying on armor, they tend to focus on natural ability of their body to survive in battle. Their basic ultimate ability is "Enrage", which allows them to keep fighting for a base total of 3 rounds if their HP is reduced to 1.

Mastery Rating: 1/5

Popularity Rating: 2/5

**Rogue** - A class type specializing in mobility rather than offensive. Similar to the swordsman, the rogue uses one handed attacks, and may carry a crossbow. Their strength lies in their strategist tactics and fast attacks to wear an enemy down. Their basic ultimate ability is "Blackout", the only ultimate ability that allows one to disengage or escape from a fight.

Mastery Rating: 4/5

Popularity Rating: 4/5

**Shielder** - A class type specializing in tanking up damage. The shielder typically uses their shield as a weapon on top of baring a one handed weapon. Their strength lies in having a strong defensive capability against weapons such as swords at the cost of being slower than average. However, though they seem to be primarily focused on tanking, their ability as a warrior is not hindered. The shielder's ultimate ability is "Guardian" allowing them to do 1 of 3 things: Take damage that an ally would have otherwise taken, buff their own defenses, or stun the enemy.

Mastery Rating: 2/5

Popularity Rating: 4/5

**Lancer** - A class type specializing on the offensive, the lancer is a class that has a slightly longer reach than the swordsman as their weapon choice are pole arms such as the halberd or naginata. This class is one of the few classes capable of fighting with mounts, which allows them greater mobility throughout the battlefield. Their main drawback is that they have a disadvantage against close ranged combatants once their defense has been broken through. Their ultimate ability is "Pierce", which allows their weapon to break through capable defenses such as the shielder.

Mastery Rating: 4/5

Popularity Rating: 2/5

Mage:

**Druid** - A caster focusing on using elementalist magics to wear down their foes. The most focused may find themselves with the talent to speak to animals. Their strength lies in their utility and offensive capabilities once they reach a stage where experience truly shines. Their ultimate ability is "Elemental Pride", allowing them to cast protection against elemental damages or summon a single elemental to fight for them in combat.

Mastery Rating: 3/5

Popularity Rating: 3/5

**Enchanter** - A caster focusing on spells affecting items and armor with a buff temporarily or appraising items. The enchanter is a highly valued class as it allows base classes to temporarily have a power up. The enchanter's strength lies in giving a sneak peek at one's potential. The enchanter's ultimate ability is "Awaken Weapon" which is a temporary effect.

Mastery Rating: 3/5

Popularity Rating: 2/5

**Warlock** - A caster class capable of casting powerful spells with the potential to cause heavy damage, the warlock is a heavy dps, mana hungry class. The warlock's strength lies in their high magical offensive capability and the freedom to chain spells until their mana depletes. Their ultimate ability, "Tomu Warrior" is the only ability that allows the warlock to learn a new spell permanently every 10 levels from a suitable spellbook.

Mastery Rating: 5/5

Popularity Rating: 4/5

**Summoner** - Similar to the druid, the summoner has an affinity for raising, caring, and taming familiars or wild animals. The summoner usually finds their strength in numbers and is mainly a late game mage due to time and resource investment towards raising their familiars. Their potential is the summon's potential. Their ultimate ability is "Strog'heig" - which allows them to temporarily copy any summon's abilities within their party.

Mastery Rating: 5/5

Popularity Rating: 1/5

**Priest** - A mage trained in the arts of healing, the priest is the only class to provide class based healing skills when starting out. Their strength is the ability to keep one from death, though they are somewhat mana reliant and must juggle mana usage to effectively maintain a healthy and happy party. Their ultimate ability is Resurrection, but can be casted in two ways:

Total Resurrection: Allows a user to totally resurrect a player. This ability is dependent on user's mana and may require the sacrifice of experience if the player is extremely hard to resurrect. This will in effect, keep a player alive and the player will not lose any XP. Can only be used once player is dead.

Minute Resurrection: Allows a user to resurrect a player with some health and keep them alive for a certain amount of time in return for a steady drain of mana.

Mastery Rating: 5/5

Popularity Rating: 1/5