Gideon/Divine Majin

Dashing across the battlefields at a terrible speed the Gideon is a powerful force to be reckoned with. Also known as "Demon Lords" and for spiritual casters "Divine Majin" the Gideon is a powerful soldier whom has honed his body and mind to perfection in wielding the destructive forces of magic.

**Hit Die:** D8

***Requirements***

to become a Gideon, a character must fulfill all of the following criteria

**Base Attack Bonus: +5**

**Skills:** Intimidate 5 ranks, Bluff 5 ranks, at least 10 ranks in any one martial knowledge skill

**Feats:** Leadership or Deva

**Spells:** Must be able to cast 2nd level Arcane or Divine spells

**Special:** Must be approved by the Dark Senate or an equally powerful Legislature.

**SKILLS**

A Gideon’s class skills (and the key ability for each skill) are: Craft (Int), Diplomacy (Cha), Gather Information (Cha), Fly (Dex), Handle Animal (Cha), Intimdate (Cha), Athletics (Dex), Perception (Wis), Perception (Wis), Spellcraft (Int), Use magic Device (Int), all knowledge skills (Int), Martial Knowledge (Any one from previous class).

**Skill Ranks at Each Level**: 6 + Int modifier.

**Spells and Techniques Per Day**:

At levels 2 and 4 the Gideon gains new technique slots and at levels 1, 2, 3, 4, 5 they gain new spells and spell slots as if they had leveled up in it's previous class. If it had more than one previous class you must choose which class at Each level. You do not learn new techniques from this and must still train to learn them just as before.

**Inheritance of Evil (Ex)**

At 1st level you gain the ability to purchase Omega Sentinel Evilties at the normal price.

**Violence Edict (Su)**

At 1st level, a Gideon’s extremely intimidating demeanor allows them to threaten creatures with fairly little effort. The Gideon gains a bonus to intimidate checks equal to it’s Gideon class level. In addition the Gideon can make an intimidate check once per round as a free action against any creature that can see or hear it within 60 feet. When the Gideon successfully demoralizes an opponent it lasts an additional +1d6 rounds.

**Aura of Superiority (Su)**

At 1st level, a Gideon radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects and to the DC required to intimidate them. Creatures that are normally immune to fear lose that immunity while within 10 feet of a Gideon with this ability. Creatures within this area also suffer from a -2 penalty to attack rolls, damage rolls, and armor class. This ability functions only while the Gideon remains conscious, not if he is unconscious, Dead or Defeated. This aura’s distance increases by 10 feet, and the penalty increases by -1 at levels 3 and 5.

**Majin Form (Su)**

At 2nd level, as a free action, even when it isn’t your turn, the Gideon can drastically increase his fighting capabilities.  For A number of rounds per day equal to 3+ your relevant spell casting modifier, you can increase any two mental ability scores by +4. You also gain a +2 Bonus to your will saving throw, and a +2 bonus to the saving throw DC of all supernatural abilities, techniques, and spells. At 4th level this becomes a +4 bonus to all 3 mental ability scores. You can also choose to use this on any ally within 30 feet, you must expend rounds for them as well. These rounds need not be consecutive. This bonus does not stack with itself from multiple instances of it being used.

**Gideon's Wrath (Ex)**

At 3rd level, You gain combat reflexes as a bonus feat without needing to meet the prerequisites. You use your relevant spellcasting modifier instead of your dexterity to determine your number of attacks of opportunity you can make in a round. Finally you can now make attacks of opportunity with touch spells. Doing so costs two spell slots however. This can be done any time you can perform an attack of opportunity.

**Aura of Malice (Su)**

At 3rd level, the Gideon gets to select an aura of malice. The Gideon selects one ability from the following list. This ability always effects creatures within it’s Aura of Superiority. Once selected it can only be altered when you gain another level in Gideon.

·        Enemies are effected by a slow spell using your character level as your caster level. A successful will saving throw DC: 10+twice your Gideon level+ Relevant casting modifier is needed to avoid this effect.

·        The penalty that enemies receive within the aura is also applied to armor class and saving throws.

·        Enemies that are intimidated by the Gideon and enter his aura, or whom are intimidated while within the aura must make a will saving throw or be effected by an Accursed Glare spell. This curse only lasts for the duration of the intimidation.

·        Enemies within the aura have their movement speed cut in half. Intimidated enemies have their movement cut by a further 5 feet per level in Gideon to a minimum of 5 feet.

·        Intimidated enemies within the aura are effected by a dimensional anchor spell for as long as they remain within the aura.

·        Intimidated enemies within the aura take damage equal to the Gideon’s relevant spellcasting modifier every round that they remain within the aura.

**Giga Majin Strike (Su)**

At 4th level, Your power is immense and your dark energies can end worlds. As a free action that must be stated before you roll an attack roll, a number of times per day equal to 3+ your relevant spellcasting modifier, you can declare an attack to be a Vile Strike. You add your relevant spellcasting modifier to the attack and damage rolls for this attack. You can expend it when casting a spell to apply it to the attack and damage roll as well. If the spell has multiple rays or missiles that it fires out, it applies only to the first, but multiple points can be spent to apply it to each of them.

**Last Battalion (Su)**

At 5th level, your army stands strong by your side and will give their lives for you. As such, you take no penalties to your leadership score when a follower dies. In addition, the level of your cohort from leadership is increases to be able to be just 1 level lower than your own. If you possess the Deva feat the enemy gains a +4 bonus to their knowledge check to know who you are. Once per day as a full round action you can rally your followers and troops and grant them all the advanced creature template for 1 minute. This only effects allies who can see or hear you.

**Aura of The King (Su)**

At 5th level, You can always take 10 on intimidate checks. The Gideon can now spend a use of it’s Giga Majin Strike to apply it’s intimidate ability to every enemy within 60 feet instead of just one. The Gideon selects another ability from the Aura of Malice feature, and finally creatures who are demoralized by the Gideon are effected by a bestow curse spell. The creature gains a will saving throw DC: 10+twice the creature’s levels in Gideon+ Relevant spellcasting modifier to negate the curse effect. This curse isn’t permanent and lasts only for the duration of the demoralization effect.