Captain Falcon

## Summary

**Captain Falcon** is a character that first appeared in the F-Zero series and eventually became famous thanks to his appearance in the very first Super Smash Bros game.

Captain Falcon is known for his iconic moves such as the Falcon Kick and the iconic Falcon Punch, as well as the
Knee Smash. Falcon is also well known for his iconic lines such as "Show me your moves!".

## Powers and Stats

**Tier:** At least **High 7-A,** **higher** with Final Smash

**Name:** Captain Falcon

**Origin:** Super Smash Bros.

**Gender:** Male

**Age:** 37 (Likely based on his appearance from F-Zero GX)

**Classification:** Human, Trophy Fighter

**Powers and Abilities:**

* Standard Abilities
* With Spirits and Items
* Skill Tree
Superhuman Physical Characteristics, BFR (via Blue Falcon), Paralysis Inducement (via Lightning Falcon Kick), Vehicular Mastery, Enhanced Senses, Martial Arts, Acrobatics, Fire Manipulation, Electricity Manipulation, Forcefield Creation, Acrobatics (All Smash characters are capable of doing flips around the battlefield and are agile)

Healing, Damage Boost (When fighting against giants, metallic foes, summoned foes, and forcefields), Summoning (Can summon weapons and objects depending on the spirits wielded), Ice Manipulation (via Freezie), Durability Negation (Death's Scythe allows the user to One-Hit-Kill the foe if they have low health. Lip's Stick inflicts a flower which drains the health of the target for a short period), Plant Manipulation (Via Lip's Stick), Energy Projection (Can wield energy swords and ray guns), Fire Manipulation (via Fire Flower), Electricity Manipulation (Via Screw Attack and Hothead), Homing Attack (Via Beastball granting sort of spirits), Gravity Manipulation and Pseudo-Black Hole Creation (Certain spirits allow the wielder to use the Black Hole item), BFR (Certain spirits allow the wielder to use the Star Launcher item), Metal Manipulation (Certain spirits turn the wielder into metal for a while, reducing knock-back while also increasing their weight), Resistance to Poison Manipulation (Can resist and even heal from poison attacks with certain spirits), Gravity Manipulation (Can ignore changes in gravity with certain spirits), Air Manipulation (Can resist strong winds with certain spirits), Adhesive Manipulation (Can move normally on sticky floors with certain spirits), Electricity Manipulation (Certain spirits severely reduce the effects and damage sustained by electric attacks), Ice Manipulation (Certain spirits severely reduce the effects and damage sustained by ice-based attacks), Sleep Manipulation (Can resist sleep inducement with certain spirits), Fire Manipulation and Explosion Manipulation (Certain spirits severely reduce the effects and damage sustained by fire-based attacks), Water Manipulation (Certain spirits severely reduce the effects and damage sustained by water-based attacks), Energy Projection (Certain spirits severely reduce the effects and damage sustained by energy-based attacks), Weapon Mastery (Certain spirits severely reduce the damage sustained by weapon-based attacks)

Damage Boost (Deals extra damage to opponents made of metal), Poison Manipulation (Can poison enemies with his attacks), Attack Reflection (Can completely reflect an attack with his shield), Healing (Can heal himself by parrying attacks), Life Absorption (Can drain the life of his opponents with his attacks), Enhanced Acrobatics (Gains another extra jump), Empowerment (Gets stronger when both damaged, undamaged, and after eating food), Magnetism Manipulation (Can magnetically attract all healing items towards him), Resistance to Weapons (Reduces the damage taken from weapon-based attacks), Fire Manipulation and Explosion Manipulation (Reduces the damage taken from both fire and explosions), Air Manipulation (Can resist the effects of strong winds and air)

**Attack Potency:** At least **Large Mountain level+** (Can harm characters who can survive the Majora's Mask Moon crashing onto them and survive taking full-on blasts from Entei, who can cause a volcano to erupt by barking), **higher** with Final Smash

**Speed:** **Massively FTL+** (Can keep up with the rest of the cast, who were able to briefly react to Galeem's rays of light to different degrees, such as Link parrying some of them or Kirby outpacing them with a Warp Star, vehicle he can react with while maneuvering at interstellar distances. All combatants can also use a Warp Star to quickly crash-land on targets, and it's possible for them to react to and dodge it)

**Lifting Strength:** **Class M** (Should be comparable to King Dedede, who can swing his hammer with this much force)

**Striking Strength:** At least **Large Mountain Class+**

**Stamina:** Very high

**Range:** Standard melee range, dozens of meters with items

**Standard Equipment:** None

* **Optional Equipment:** Spirits and Items

**Intelligence:** Above Average

**Weaknesses:** Using his forcefield for too long will cause it to break and stun him

**Notable Attacks/Techniques:**

* **Falcon Punch:** Captain Falcon's neutral special (and his most iconic move) charges a burning punch for a few seconds, while he yells his move name. Captain Falcon then striking the opponent, and ce can change direction of the punch which will cause greater damage depending on the angle
* **Raptor Boost:** Captain Falcon's side special, he covers his arm in fire and lunges forwards, and uppercutting an opponent and launching them into the air
* **Falcon Dive:** Captain Falcon's up special, he leaps upward and grabs any opponent near him. If this happens, the opponent will explode and Captain Falcon will be pushed upward, and will be able to use this move again. This move also can grab shielded opponents
* **Falcon Kick:** Captain Falcon performs a flaming fire kick, launching himself forward and shouting "Falcon Kick!" while doing so. If Falcon Kick is used in midair, he will launch himself downwards at a diagonal angle.
* **Knee Smash:** Captain Falcon performs a midair knee strike. If the knee hits the opponent at the right angle, the opponent is knocked back greatly.
* **Blue Falcon:** Captain Falcon screams *come on!* and summons his vehicle, the Blue Falcon, which flies through an area right in front of him. If any opponents are hit by the Blue Falcon while he summons it, they are transported to a racetrack where Captain Falcon runs them over at high speeds.

### Custom Moves

* **Falcon Dash Punch:** Captain Falcon dashes towards his enemy while charging a Falcon Punch, releasing it at the end of his dash. This variation of Falcon Punch does less damage than the original.
* **Mighty Falcon Punch:** Captain Falcon releases a less-powerful version of the standard Falcon Punch that has a much higher area of effect, though this attack leaves him vulnerable for longer than normal
* **Heavy Raptor Boost:** Captain Falcon performs a Raptor Boost that has a slow-starting process and travels less distance, but does more damage and allows him to ignore knockback from weak attacks.
* **Wind-up Raptor Boost:** Captain Falcon steps back before charging at the enemy with a Raptor Boost. The charge is faster in midair and leaves him less vulnerable to attack.
* **Explosive Falcon Dive:** A stronger variation of Falcon Dive, but it takes longer to charge and Captain Falcon doesn't jump as high compared to the original.
* **Falcon Strike:** Captain Falcon jumps up and performs an explosive uppercut, damaging opponents above him. This move is faster than the original Falcon Dive and makes Captain Falcon much faster in the air. However, he cannot grab opponents.
* **Lightning Falcon Kick:** Captain Falcon performs a faster variant of the standard Falcon Kick that deals significantly less damage and takes longer to charge, but it pierces through opponents and paralyzes them for a short moment.
* **Falcon Kick Fury:** Captain Falcon performs a faster variant of the standard Falcon Kick that deals less damage than normal, but hits the enemy multiple times