C2 E23

We continue our rescue mission to save the remaining OT from the bug hole. Things go from bad to worse pretty quickly. This all better be worth it… if we end up going to jail after all this...

## **Story**

### Long Story

Deep in the tunnels beneath Rimeford, four adventurers stand in front of a door. On the other side of the door, sounds of a scuffle are fading away. Before going through the door, T'Chuck decides to heal Screech (Drop Bear) using magic, something neither Screech nor Selene are too keen on. Although, Screech does seem to notice for the first time that magic can be used to help, rather than to hurt. Selene realizes nothing, deliberately distracting herself both from both the magic being used, and from her personal responsibilities as a member of the OT. Anyway, the party now decides to go through the door, so T'Chuck goes to town on the door, throwing hammers and himself at it, until he crashes through. Screech realizes that they never just tried to open the door, but oh well.

On the other side of the door is a small cramped bedroom. In the corner, lies a headless skeleton, but they don't have to look too long for its head. They find it floating in front of a door to their right. And the skeleton eyes are on fire. Which is Pretty Freakin' Bad-ass, if you ask me. That's right, it's a PFB situation. The skull attacks everyone in the room: T'Chuck, Selene, and Screech. R'Oarc didn't enter this room, as she was too busy investigating the previous room. She finds a cabinet with a red cross on it, and inside are 8 mysterious vials. She decides to test these out by immediately drinking one. Fortunately, it doesn't kill her. They are, in fact, *Potions of Greater Healing*!

The fight with the skull begins. Selene blasts it with frosty rays, but it appears to be unaffected. Screech sneaks closer and throws some of his throwing weapons at it. No, they're not Batarangs! They are small, metallic eucalyptus leaves! That will be good to keep away spiders! Anyway, the skull gets angry and blasts everyone in the room with fire, which knocks out Screech and T'Chuck. Selene manages to remain conscious, so she summons *Maximilian's Earthen Grasp* to grapple the creature. R'Oarc (in a real Lahni maneuver) runs into the room, and feeds a potion to T'Chuck, bringing him back to consciousness. She then peaces back out of the room. The newly awakened T'Chuck creates a *Spiritual Weapon*, and together with Selene's hand, the two proxy battlers are able to crush the skull, and destroy it!

R'Oarc uses another of her new potions on Screech, so everyone's fine again. T'Chuck calls out to any other OT members that may be up ahead, but there's no answer. The only thing they can hear are the sounds of battle coming from beyond the door in front of them. Instead of busting down the door immediately, like last time, they decide to peer through the keyhole. Inside the room (which appears to be a Wizard's alchemical lab), the party is shocked to see the last OT member, Kyle Oakenbacher, locked in battle with what appears to be a giant metal snake!

### Short

T'Chuck breaks through a door that they never tried opening, and finds himself face to face with a skull with flaming eyes! It attacks them, and almost kills T'Chuck and Screech. R'Oarc finds some potions, and uses them to heal her two fallen friends. T'Chuck and Selene finish the skull off, and then they look on through the next door. They find the last OT member, Kyle Oakenbacher, fighting a giant metal snake.

## **Trivia**

* Day 7 of the campaign.
* Screech is shocked to find that magic can be used to heal people. This actually makes sense, I think, because Screech has only been healed with magic 3 times before this, and all of those times were to resurrect him back to consciousness. So, he wouldn't have known that magic was being used to heal him.
	+ Granted, one of those times was by Beary, who was very insistent that he used magic. Oh well, that was a tense time.

## **In This Episode...**

### **Cast and Player Characters**

* Michael DiMauro - *Dungeon Master*
* Tim Lanning - T'Chuck
* Jennifer Cheek - Selene von Esper
* Nika Howard - R'Oarc
* Mike Bachmann - Drop Bear (Screech Echo)

### **Locations**

* Drunkeros
	+ Whispering Peaks
		- Rimeford
			* Underground tunnels

### **Quest Log Updates**

* [Active] - Survive the impending attack from the Order
	+ [Complete] - ~~Find the missing Adepts in the tunnels~~
	+ [NEW][Active] - Save Kyle Oakenbacher
* [On-Hold] - Investigate the mysterious goings-on in Rimeford

### **Quotes**

* **"I'm gonna go check the body for a dick."** ~ *T'Chuck/Tim Lanning*

* **"I thought the OT was gonna be in here. And in that sense...................... Whoops!"** ~ *Tim Lanning*

* **"I'd better butt chug this potion..."** ~ *Mike Bachmann, unfortunately*

* **"Magic's not bad!"** ~ *R'Oarc*
**"WHAT!!!"** ~ *Drop Bear/Screech*

## **Rolls**

* **T'Chuck** rolls *Perception* to see if he notices anything "fucked up" at the door - 16
	+ The sounds from the other side of the door have faded away

* **Screech** rolls *Stealth* to be stealthy, as you do - 22
	+ Success - He hides behind a bag of spell components.

* **T'Chuck** makes an attack roll against the door - 19
	+ Hit - 4 Bludgeoning damage
		- It's broken, but still closed

* **T'Chuck** rolls *Athletics* to break through the door - 17
	+ Success - He bursts through

* **T'Chuck** rolls *Perception* while looking around the new room - 11
	+ It appears to be someone's bedroom

* **R'Oarc** rolls *Investigation* to check out the first room - 18
	+ She finds a cabinet with a big red cross on it, inside are 8 potions

*Combat Begins vs Flaming Skull*

* Initiative
	+ **Selene** - 19
	+ **R'Oarc** - 18
	+ **Screech** - 15
	+ Flaming Skull
	+ **T'Chuck** - 5

*Round One*

* **Selene**
	+ Casts *Ray of Frost* on the Skull - 21
		- Hit - It's immune to Cold damage, but its speed is reduced
	+ Uses a Bonus action to *Telekinetic Shove* the Skull, requiring a DC 13 Strength Saving Throw - -1
		- Fail - It is shoved 5 ft back

* **R'Oarc**
	+ Drinks one of the potions, requiring a Constitution Saving Throw - 17
		- This was a joke
		- She does roll 4d4, though - 8
			* She gets 12 HP back
	+ Uses a Bonus Action to grant Bardic Inspiration to T'Chuck

* **Screech**
	+ Ranged Attack (Not a Shortbow) vs the Skull - 19
		- Hit - 18 damage

* **Flaming Skull**
	+ Casts *Fireball* against everyone (except R'Oarc), requiring Dexterity Saving Throws
		- T'Chuck - 27
			* Success - 12 damage - *Downs Him*
		- Selene - 15
			* Success - 12 damage
		- Screech - 11
			* Fail - 24 Fire damage - *Downs Him*

* **T'Chuck**
	+ Death Saving Throw - >10
		- Success (1 Success)

*Round Two*

* **Selene**
	+ Casts *Maximilian's Earthen Grasp* on the Skull, requiring a Strength Saving Throw - 11
		- Fail - 5 Bludgeoning damage, and is grasped
	+ Uses her movement to run out the door and stand just outside it

* **R'Oarc**
	+ Feeds a potion to T'Chuck, healing him for - 17 HP
		- Restores him
	+ Moves back out of the room

* **Screech**
	+ Death Saving Throw - 3
		- Fail (1 Failure)

* **Flaming Skull**
	+ Casts *Fire Bolt* against T'Chuck (with Disadvantage) - 12
		- Miss

* ''*T'Chuck*
	+ Casts *Spiritual Weapon* to create a black ooze, which attacks the Skill (with Advantage) - 21
		- Hit - 8 Force damage
	+ Uses a Bonus Action to ~~take the Dodge Action~~ Melee Attack vs Skull - 23
		- Hit - 4 damage

* **Selene**
	+ Crushes the Skull with Maximilian's hand, requiring a Strength Saving Throw - 11
		- Fail - 6 Bludgeoning damage - *Kills It*

* **R'Oarc**
	+ Feeds a potion to Screech, healing him for - 15 HP
		- Restores him

*Combat Ends*

* Everyone makes *Perception* rolls to see what they hear
	+ **T'Chuck** - 22
		- He hears distant sounds of battle further on
	+ **Screech** - 19
		- He only hears blood
	+ **Selene** - 10
		- She hears nothing
	+ **R'Oarc** - 15
		- She hears nothing

* Some of them make *Perception* rolls again to check out the door/what's behind it
	+ **R'Oarc** - 17
	+ **T'Chuck** - 22
		- They see a wizard's alchemical lab on the other side of the door