recursal/Fanatic-Fandom huggingface dataset:
Monster Hunt II

Unlock to hunt Level 2 monsters

### Upgrade Results

Energy Recovery I: Lv.1
Energy Limit I: Lv.1
Energy Saver I: Lv.1

## **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

**Monster Hunt II**

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Medal

**Medals** are used to hire and enhance Heroes. Medals can also be sold for Gold.

## Obtaining

Sweep Hero Stages to obtain Hero Medals. Higher grade Heroes will require more Medals to enhance. Some Hero Medals can only be obtained through Limited Challenges in special event or purchasing special bundles in Mall.

## Tips

* It is recommended not to sell Medals until that particular Hero has reached Legendary Grade.

 Speed Up
Pact 4

Unlocks Pact 4.

## Upgrade Results/Requirements

* Anima Storage II: Lv.10
* Pact Merging Speed II: Lv.10
* Merging Cost (Pact 3): Lv.10

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

**Pact 4**

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Petite Devil

**“**Let's play a game of life and death!**”**
–**Beatrix**

## Background

Beatrix is a mischievous devil with a heart of gold. For that, she was banished by her brethren. Though kind at heart, her thoughts on death and dismemberment startle others.

## How To Obtain

The **Petite Devil** can be acquired by purchasing either of the following bundles:

* The packs gives 15/15/20/35 medals.
* Cost of packs: $4.99, $19.99, $49.99, $99.99
* Cost to max with $4.99 packs option: $110Cost to max with one shot option: $800
 *A New Adventure*
* The packs gives 15 / 20 / 20 / 25 medals and may contain 25 medals ($19.99 and $49.99 packs) for Witch Doll
* Cost of packs: $1.99, $4.99, $19.99, $49.99
* Cost to max: $ ?

There are also "Limited Challenges" where up to 10 medals can be obtained. The first was the "Trick vs Trick" event on 14-20 December 2020.

Hero Medals

## Skills

*Ultimate*
      **Annoying Flash**
*First Active*
      **Prank**
*Second Active*
      **Devil's Lineage**
*Passive*
Beatrix's lust for the dark powers defines the devil in her. Increases MATK.

## Trivia

* The Petite Devil was released in April of 2016.
* In December 2020 , A Limited Challenge That Allow You To Unlock Her For Free Consist Unique Challenge With Unique Hero For That Solution

## See also

* Equipment/Sacred Set - the equipment obtained from buying "A New Adventure" pack
Relocator

The **Relocator** is a unique item which allows a player to teleport to another location within their current Kingdom.

To use a Relocator go to the Kingdom Map, tap on the coordinates, and tap "Transfer". If the player doesn't have a Relocator in their Bag, a message will pop up which allows them to buy one with Gems.

If players are under Castle Level 5, they will be able to move between Kingdoms with Relocators.

If a Relocator is used when a player is being attacked or rallied, the troops will reach the players castle instantly.

## How to Obtain

Relocators can be purchased in the Gem Mall for 1,500 Gems or in the Guild Shop for 270,000 Guild Coins.
They can also be obtained by Monster Hunting, in Guild Gifts and from Event rewards, like Guild Fest.

 Speed Up
Kingdom

Kingdom 1

**Kingdoms** are the individual realms, or servers, that players interact on. Each Kingdom has a similar layout with various Wonders arranged around the map, but activity will vary depending on the occupants. Certain Kingdoms, such as the Royal Battleground and Dragon Arena, will have special rules about entering.

In your Turf, press the  Kingdom Map button to view the current Kingdom.

And when in the Kingdom Map, press the  World Map button to view all the kingdoms.

Kingdoms are divisions which players are assigned to as they begin the game. Each of the kingdoms have their own ruler, and those rulers are capable of assigning their guilds to fight for the rank “Emperor”. The rank Emperor is the leader of all the kingdoms and therefore best in the game.

## Gallery

Kingdom OverviewKingdoms in the World Map
Luminous Gear

**Luminous Gears** are used in the Barrack to upgrade Tier 4 Troops to Tier 5. Luminous Gears are crafted in the Lunar Foundry. Each Luminous Gear adds 12 Might.

Each Luminous Gear costs the following, assuming the Gear research tree is complete:

Luminous Gears are combined with T4 soldiers at a 1:1 rate to create T5 soldiers of the corresponding troop type. For example, to train a batch of 5,000 Luminary Guards would require 5,000 Luminous Gears and 5,000 Heroic Fighters.

Crafting Speed and Crafting Capacity (amount of Gears that can be crafted at once) can be increased through upgrading the Lunar Foundry, through Research, and through Steampath equipment and jewels available in mall bundles.

 Speed Up
Pact Case

Familiar related items can be found in the **Pact Case**, which is accessed from the Monsterhold.

There are four tabs in the Pact Case.

 EXP Potions
 EXP Elixirs
 Chaos Core
 Bright Talent Orb
 Brilliant Talent Orb

## Tips

Although Anima is classified as a familiar item, it is located in players Bag instead of the Pact Case.
Sharpshooter Subsidy

Reduces the cost to train and heal Sharpshooters.

Gladiator Subsidy • Catapult Subsidy • **Sharpshooter Subsidy** • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Mine

* 1-8
* 9-16
* 17-24
* 25

The **Mines** are buildings that produces Ore. The player may have as many Mines as they wish, as long as the total number of Farm, Lumber Mill, Mine and Quarry does not exceed 18.

Upgrading the Mine will increase its production rate and maximum storage. If the Mine's storage is full, production will stop.
Monster Hunt I

Unlock to hunt Level 1 monsters

## **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Ranged Durability (Wonder) II

Increases Ranged Max HP in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • **Ranged Durability (Wonder) II** • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Food Production III

Increases Food Production. Requires Gathering II Level 5 to unlock.

## Upgrade Results/Requirements

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • **Food Production III**

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Leadership (Cavalry HP) II

Increases Cavalry Max HP when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • **Leadership (Cavalry HP) II**

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Leadership (Infantry ATK) I

Increases Infantry ATK when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

**Leadership (Infantry ATK) I** • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Shade

**“**All I need is one good stab!**”**
–**Blink**

## Background

In the dead of the night, a Shade sneaks past any guard. Slipping into the room of its quarry, Blink quietly slides a dagger across its victim's throat. Seconds later, Blink vanishes back into the dark night. Unnoticed and looking for his next kill.

Blink is a brutal and efficient assassin who has never failed a mission. Nothing gets in the way of Blink and its prey.

## How to Obtain

Shade medals can be obtained from Elite Hero Stages.

* Elite 3-9
* Elite 5-12

After obtaining 10 medals, Shade is available for hire. In total 330 medals are required to upgrade Shade to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Elusion**
*First Active*
     **Muting Missile**
*Second Active*
     **Assassin's Lore**
*Passive*
The Shade's training enables him to target an enemy's weakest point consistently.
Monster Hunter III

Boosts Monster Hunt DMG.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • **Monster Hunter III**

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Mystery Box

**The Mystery Box** appears in the player's Turf with a countdown just below it. The countdown lasts for 1 to 60 minutes. Open the Mystery Box when the countdown ends to claim a random reward.

After 20 boxes have been opened, 5x rewards will be given.

There are some Guild Fest Quest where a number of Mystery Boxes must be opened within a given time.
Sabotage

Weakens enemy Army DEF.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

**Sabotage** • Plague

**Demoralize**
Ranged Durability (Wonder) I

**Ranged Durability (Wonder) I** is a branch in the Research tree, Wonder Battles. It increases Ranged Max HP in War for Wonders

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • **Ranged Durability (Wonder) I** • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Reptilian Rider Subsidy

Reduces the cost to train and heal Reptilian Riders.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • **Reptilian Rider Subsidy**

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Monster Hunt V

Unlock to hunt Level 5 monsters

## **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

****Monster Hunt V****
Limited Challenge

**Limited Challenges** are special Events where players can complete special Hero Stages, and receive Medals for a specific Hero as the reward. Limited Challenges are unlocked at Castle Level 5 and after completing Skirmish 3 - Vantage. Each Limited Challenge event will last for 7-10 days (there was an exception for Cosmo Unleashed, which lasted for 60 days). The same Limited Challenge may appear again at a later date, in which case, the stages will be reused and you can increase the number of shields obtained for the hero.s

The Stages are located inside a players Turf, to the right of their Castle, where the hero that can be obtained will be perched on a rocky outcropping. Tap on the hero to enter the stages.

* Unlike regular Hero Stages, the stages in the Limited Challenge do not cost Stamina.
* There are between six to ten stages in total, and one stage is unlocked per day, on the first six days. You can leave it until the last day and unlock all stages .

## Requirements

Each stage in the Challenge has requirements, or restrictions, that must be met in order to complete it. These may include the following:

* All heroes must survive
* Not more than (number of) hero(es) can die
* Must use (a specific hero)
* Clear stage with the imposed restrictions
* Reduced time limit (for example to 60s)

Note: When players must use a specific hero to complete a stage, that hero is locked into the Lineup (represented by chains over the icon) and can't be withdrawn. If the player already has that hero, it is taken from their hero list, so duplicate heroes cannot be used. Regarding the hero survival restrictions, heroes that use Revival (such as Death Knight) can still die once.

## Hero Lineups

Given that 1-5 heroes are always locked into the stage lineups, players only need to add 0-4 heroes, to complete the lineups. These heroes must be chosen from the players existing hired heroes, and there are often multiple lineups that work for each stage.

Note: not all of the combinations will work first time. You may need to retry multiple times to succeed.

## Rewards

Players will receive a premium reward consisting of 1-3 Hero Medals, the first time they clear a stage. Players can only get each stage's reward once. All the Hero Medal rewards so far, have been for Paid Heroes.

 2
 3
 4
 5
 6
 Total

The only exception is the Cosmo Unleashed challenge, which grants event items alongside Hero Medals.

## Gallery

Grove Danger Stage 1BloodlustGrove DangerCosmo Unleashed
Lore Weaver

**“**Everyone deserves a happily ever after.**”**
–**Thalia**

## Background

Born in the Depths, Thalia the faun knew only a life of slavery and toil. Despite the grim circumstances, she remained optimistic and yearned to be free. Freedom came calling when Thalia chanced upon a mysterious book of tales, a powerful relic that granted her the ability to bring the stories to life.

Armed with this magic, Thalia and the other prisoners fought their way to the surface. The liberated Thalia now travels the world, listening to new stories and writing her own tale. Will she have a happily ever after? Follow Thalia on her journey to find out!

## How to Obtain

**Lore Weaver** medals can be purchased in a package for 4.99 USD.

* [Buying packs in 1 shot]: Cost to max: $2,175
* [Buying only 5 USD packs]: $165

Hero Medals

## Skills

*Ultimate*
      **Spirit Hammer**
*First Active*
      **Requiem of Rebirth**
*Second Active*
      **Final Gift**
*Triggered*
The Storyteller unleashes the book's magic upon her death, healing all remaining allies.

## Trivia

* The Lore Weaver was released on February 23, 2017.
Reduce Upkeep

The **Reduce Upkeep** item, when used, reduces Upkeep, which is the amount of food your Troops consume per hour. There are 25% and 50% varieties that last either 24 hours or 7 days. All can be purchased with Gems:

 50% | 7 days | 11,200

## Tips

* Use this item to maintain positive Food production while constructing and upgrading farms if you still have an army in your Barrack.
* This will not be useful if you have a large number of high-tier Troops, as Upkeep will be too high to reduce enough to achieve positive Food production. High-grade Champion Armor would be required alongside this item.

 Speed Up
Main-hand Sigil

Unlocks the Sigil Slot for Main-hand Equipment.

## Upgrade Results/Requirements

Furious Durability (Infantry): Lv.10
Furious Durability (Siege): Lv.10

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

**Main-hand Sigil** • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Night Raven

**“**Why do we exist?**”**
–**Icarus**

## Background

Ravens are a rare species scattered across the world.

Icarus is a Raven who yearns to meet his own kind. But when this desire nearly destroyed his friend Coral, he lost himself to despair and guilt.

Ever since, he soars above the world in search of a way to redeem himself.

## How to Obtain

**Night Raven** medals can be obtained from Hero Stages. Players will receive 10 Night Raven medals after they complete Stage 1-18 on Normal Mode.

* Elite 1-15
* Elite 4-12
* Elite 7-15

After obtaining 10 medals, Night Raven is available for hire. In total 330 medals are required to upgrade Night Raven to Legendary grade

Hero Medals

## Skills

*Ultimate*
     **Wing Blades**
*First Active*
     **Owl's Charge**
*Second Active*
     **Wind Groove**
*Passive*
The swift Night Raven leads the way, increasing DEX of all Heroes.
Ranged Offense (Wonder) III

Increases Ranged ATK in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • **Ranged Offense (Wonder) III** • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Infantry Wedge

Unlocks the **Infantry Wedge** Army Lineup option. Places Infantry and Ranged troops at the frontline.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

**Infantry Wedge** • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
License to Kill

**License to Kill** allows a player to Execute a captured Leader immediately, skipping the Execution Wait Time, and granting an Altar Stat Boost. There is no limit to the number of Leaders that can be instantly executed. The only requirement is that the Leader must be capable of being executed in the first place, which requires that the captured Leader be from a Castle Level 17 or above.

They cannot be used on prisoners that have Poisoned themselves with a Devil's Cap.

## How to Obtain

Licenses to Kill can be obtained mainly by purchasing special bundles. They can also be obtained rarely as a reward in Kingdom Tycoon.

## Gallery

Wonders of the World Bundle

 Speed Up
Merging Cost (Pact 3)

Reduces Merging Cost for Pact 3.

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • **Merging Cost (Pact 3)**

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Leadership (Ranged DEF) II

Increases Ranged DEF when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • **Leadership (Ranged DEF) II** • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Labyrinth Alert

During **Labyrinth Alert** special monsters appear in the Labyrinth, instead of the regular Dark-Frostwing. These monsters are the Dark-Jade Wyrm, Dark-Terrorthorn, Dark-Gargantua and Dark-Hell Drider. The loot from these special monsters can include Rare Materials (Common Grade).

## Calendar

Labyrinth Alert lasts 7 days, beginning on Fridays during uneven weeks. The event always coincides with Guild Fest, from either Monday to Thursday, or from Friday to Saturday.

## Gallery

Labyrinth Alert bannerDark-Frostwing (Default)Dark-Jade WyrmDark-GargantuaDark-TerrorthornDark-Hell DriderDark-Fortune Dragon
Merging Cost (Pact 4)

Reduces Merging Cost for Pact 4.

### **Resource Requirements**

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • **Merging Cost (Pact 4)**

**Skill EXP Boost**
Ranged Defense I

Increases Ranged DEF.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • **Ranged Defense I** • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Material

**Materials** are used to forge Equipment. Collected Materials can be viewed in the Cabinet in the Workshop, under the Material Fusion tab.

Materials have five Grades. Players can upgrade Materials by fusing 4 of the same effect and grade.

Material Grades

## Resource Material

Resource Materials can obtained from Resource Tiles when Gathering, as well as from Turf Quests, Admin Quests and Guild Quests. They can also be obtained from Material Chests.

###  Field

* **Linen**: Common textile woven from flax plant fibers.
* **Fur Pelt**: Extremely soft hide from a rare beast.
* **Vines**: Tenacious plant with stems that cling to anything.

###  Rocks

* **Platinum**: Light and hardy metal that is stronger than steel.
* **Amber**: A gemstone prized for its red and golden hues.
* **Copper Coil**: A coil of highly malleable copper.
* **Lava Mud**: Earthen material extracted from extinct volcanoes.

###  Woods

* **Feather**: A bird plume.
* **Logs**: Sawed timber.
* **Ancient Bark**: Ancient piece of tree bark that wards off bugs.

###  Rich Vein

* **Coal**: Sedimentary rock formed from fossilized plants over millions of years.
* **Minerals**: Fine powder milled from various minerals.
* **Metal**: Shiny, hard and malleable material.

## Monster Material

Monster Materials can be obtained from Monster Hunting and from Monster Chests. They can also be obtained from the Labyrinth rewards and purchased in special Bundles.

## Other Material

These Materials can only be obtained from special Bundles, Cargo Ship trades and Event rewards:

* Blazing Ember
* Hunter Set Materials
* Champion Set Materials

 Speed Up
Prima Donna

**“**There's no place safer than your dreams!**”**
–**Felicia**

## Background

Pixies are petite, winged sprites with magical voices. Many have claimed to witness miracles after listening to a Pixie sing.

Legends also claim that Pixie wings serve as a portal to the dream realm. In theory, it's possible for one to live in dreams.

Amidst this endless war, Felicia can't shake the doubt that her reality is merely a dream.

## How to Obtain

Players will receive **Prima Donna** after they complete Hero Stage 1-5 on Normal Mode. Prima Donna medals can be obtained from Elite Hero Stages.

* Elite 2-12
* Elite 4-9
* Elite 6-15

In total 320 medals are required to enhance Prima Donna to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Sonic Howl**
*First Active*
     **Arcane Aria**
*Second Active*
     **Flower Power**
*Passive*
Felicia covers herself with magical pollen, increasing her Healing Focus by a percentage.

## Tips

Prima Donna is the go-to healer for the Colosseum and Hero Stages. She pairs well with Tracker, Child of Light, Incinerator, Demon Slayer, Death Knight, Trickster, Rose Knight, and Black Crow.

## Trivia

* Upon victory from battles where Prima Donna deals the final blow, she will sometimes quote deceased singer *Freddie Mercury*, when she asks "Is this real life? Or is this just fantasy?". Clearly referencing the *Queen* song *Bohemian Rhapsody*.
* Prima Donna doesn't necessarily live up to her name. Fans know her in-game as a light hearted fairy. In reality, a Prima Donna can be one of two things:
	1. noun: the chief female singer in an opera or opera company.
	2. modifier noun: a very temperamental person with an inflated view of their own talent or importance.
Ranged Offense II

## Research

**Ranged Offense II** is a Research branch located in the Gear Research Tree. It increases Ranged ATK.

## Talent

Requires Squad Health I Level 3 to unlock.

### Upgrade Results

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • **Ranged Offense II** • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • **Ranged Offense II** • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Lunar Foundry

* 1-8
* 9-16
* 17-24
* 25

The **Lunar Foundry** is a late-game resource building that produces Lunite, which is used to craft Luminous Gears to upgrade Tier 4 Troops to Tier 5 (see also Barrack). This building is unlocked through the Lunar Foundry Research in the Academy. The building is located on a small cliff to the west of the Watchtower. Upon tapping the tile, if the player has not unlocked the Lunar Foundry yet, it will simply display the following message:

**“**A mysterious mine. What lies within the depths unknown?**”**

Lunite production stops when storage is full. Upgrade the building and research technology in the Gear tree to increase efficiency.

## Research

Unlocks the Lunar Foundry, which can be used to craft Luminary Gear.

Bigger Infirmary III Lv.4
Barracks Expansion II Lv.4
 Stone 366,044
 Timber 305,037
 Ore 305,037
 Gold 572,165
 Archaic Tome 30

## Construction Results and Requirements

Research Lunar Foundry to unlock this building at level 1. Upgrading the Lunar Foundry from level 24 to 25 requires 1 Gold Hammer in addition to the other resources.

### Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

**Lunar Foundry**

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Oath Keeper

**“**For kin and country!**”**
–**Wesley**

## Background

Wesley is the last surviving member of a prestigious clan of knights. When civil war broke out, his family marched to war, leaving young Wesley to fend for himself. Though conditions were harsh, he never forgot his roots and has now become a man of honor.

Wesley dedicated his life to serving his lord. His usual duties include keeping the peace and repelling invaders. A tough job for a tough man.

## How to Obtain

Players will get **Oath Keeper** at no cost when they begin the game. Oath Keeper medals can be obtained from Elite Hero Stages.

* Elite 2-3
* Elite 3-6
* Elite 8-3

In total 320 medals are required to upgrade Oath Keeper to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Divine Shield**
*First Active*
     **Shield Bash**
*Second Active*
     **Hot Blooded**
*Passive*
The Oath Keeper's will to live keeps him fighting. Just check him and see. Increases HP Recovery per second.
Nox

In Lords Mobile, **Nox** is the Goddess of Darkness, opposite to Athena. She is never directly seen in-game, but referenced several times throughout the game, in various character descriptions.

* Twilight Priestess - Serves as Priestess in a cult that worships Nox. However, followers of Nox killed her family, so she has vowed to eliminate them all.

* Phantom Knight - Referenced as a servant of Nox in Stage 6 of the Dark Disaster Limited Challenge.

* Necroduke - Implored to Nox for help in becoming the true Emperor, but was slain, and then resurrected.

* Grim Wolf - The leader of a cult that worshipped Nox. For their service, Nox transformed them into lycans.

## Trivia

* Nox is most likely a reference to Nyx, who in Greek mythology, was the exceptionally powerful Goddess of the Night. With Erebus (the personification of Darkness), Nyx birthed many deities, including those of Sleep, Death, Destruction, Vengeance, Pain, and Deceit. A number of cults were known to worship her. In fact, Nox is the name of the Nyx equivalent on Roman mythology.
* It is likely that Nox or her followers were responsible for the resurrections of Death Knight, Vengeful Centaur, and Necroduke.
Jewel Chest

**Jewel Chests** provide the player with Jewels for their Equipment. Jewels will vary depending on the type and grade of the chest.

  Turf Jewel Chest | Assault jewels or monster jewels | Common - Legendary

## How to Obtain

Jewel chests can be purchased either with Gems or Guild Coins, or through completing special events. Rare-grade jewel chests can also be obtained when transmuting high-level Dark Essences. Sacks of Jewels, Turf Jewel Chests, and Assault Jewel Chests can only be obtained by purchasing special bundles.

 Legendary | 6,000 Gems

 Speed Up
Lunite Storage

**Lunite Storage** is a Research branch located in the Gear Research Tree. It increases Max Lunite Storage.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • **Lunite Storage**

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Siege Attack II

**Siege Attack II** is a Research branch located in the Gear Research Tree. It increases Siege Engine ATK.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • **Siege Attack II** • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Reptilian Rider

Reptilian Riders are Tier 2 Cavalry Troops.

 Siege Engines
 Spikes

Unlocks Tier 2 Cavalry [Reptilian Rider]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • **Reptilian Rider**

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Research I

Increases Research speed. Requires Construction Speed I Level 3 to unlock.

## Upgrade Results

 2
 3
 4
 5
 6
 7
 8
 9
 10

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • **Research I**

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Leadership (Siege ATK) I

Increases Siege ATK when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • **Leadership (Siege ATK) I** • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Monster Hunt III

Unlock to hunt Level 3 monsters

### Upgrade Results

Survival Tactics I: Lv.1
Animal Handling: Lv.1
Hunter Recovery I: Lv.1

## **Resource Requirements**

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

**Monster Hunt III**

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Migration Scroll

**Migration Scrolls** allow a player to transfer their Turf to an unrestricted Kingdom of their choice.

## How to Obtain

Migration scrolls can be purchased from the Guild Shop, priced at 810,000 Guild Coins for each Scroll. They can be also be purchased in the "Up and Away" Special Bundle, at the following prices:

Scrolls per Bundle

Migration Scrolls can also be obtained as one of the possible gifts at the end of Guild Fest.

## Migration Process

* If a player's Castle level is under level 6 and they haven't used their one Novice Relocator to move already, they can only use their Novice Relocator to move their turf.
* If player's Castle is level 6 or above, then they have to use a migration scroll to move their turf to another kingdom.

## Migration Requirements

 *See also: World Map#Migration*

Migration is possible if:

* The destination kingdom is more than 90 days old; these kingdoms no longer have migration restriction.
* The destination kingdom is less than 90 days old, but is still older than the player's current kingdom.

Players cannot migrate if:

* They have any troops out on an expedition. (ie. moving, scouting, occupying, gathering, reinforcing, in a coalition).
* They have unclaimed Extra Supplies, which is received when the player is attacked.
* The event Kingdom Clash is taking place, or right after the event when Gem Lodes appear in kingdoms. During this time, migration is restricted.
* The target kingdom is newer then the current kingdom. However, if migration protection has expired, it doesn't matter when the kingdom was created.

### Might Rank

The number of Migration Scrolls needed for migration will depend on the player's Might Ranking in the target Kingdom.

## Things to note

* Players can only migrate to kingdoms where there are no migration restrictions.
* Players will be placed last in the Colosseum Ranks in their new Kingdom.
* Returning troops or reinforcing troops will return to the player's turf immediately.
* If gathering troops have not returned before a player migrates, all collected resources will be lost.
* All remaining guild help in a player's original Kingdom will be removed.
* Titles given by the overlord will be removed after migrating.
* Players can only bring a certain number of resources to their new kingdom. This number can be found in their Vault, with one exception: they can also bring an amount of Gold equal to the other resources, even if their Vault is not level 25. If the amount of resources a player has exceeds the numbers in their vault then those resources will be lost.

## Gallery

Up and Away Bundle with Migration Scroll

 Speed Up
Leadership (Cavalry DEF) I

Increases Cavalry DEF when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • **Leadership (Cavalry DEF) I**

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Luminary Lion Force

Luminary Lion Forces are Tier 5 Cavalry Troops. To unlock and train them, the following is required:

* complete the entire Gear tree in the Academy to Level 10
* build a Lunar Foundry to produce Lunite and process this into Luminous Gears
* have T4 troops unlocked and trained in order to convert them to T5

Healing Luminary Lion Forces in the Infirmary will also cost Lunite along with the other resources.

## Troop Info

 Siege Engines
 Spikes

## Research

Unlocks Tier 5 Cavalry [Luminary Lion Force]

### Upgrade Results

Crafting Speed II: Lv.10
Crafting Capacity: Lv.10

### Resource Requirements

  Trivia

* The Luminary Lion Force was introduced in Feb 2020.

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • **Luminary Lion Force****
Ranged Offense (Wonder) II

Increases Ranged ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • **Ranged Offense (Wonder) II** • Cavalry Offense (Wonder) II

**Wonder Rally II**
Merging Cost (Pact 1)

Reduces Merging Cost for Pact 1.

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Leadership (Ranged HP) II

Increases Ranged Max HP when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • **Leadership (Ranged HP) II** • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Pact 2

Unlocks Pact 2.

## Upgrade Results/Requirements

Anima Harvesting I: Lv.3
Merging Cost (pact 1): Lv.3
Food Harvesting II: Lv.3
Gym Training I: Lv.3

## Resource Requirements

---**Food Harvesting II • Gym Training I

**Pact 2**

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**