Silver Chariot

## Info

**Silver Chariot** is a tier 5 stand, making it obtainable when using any stand arrow at level 30. Silver Chariot is generally a melee stand, with very fast attacks. It has a pilot range of 10 meters. It is regarded to be the best stand for pvp, excluding time stop abilties. However it is notorious for being the simplest stand of just "Sword", therefore he has a lot of QOL/general improvements for battles granting him the title of **"Best PvP stand" .**

**He arguably has the lowest strenght in the mod currently, if using his sword he cannot break stone.**

## Resolve Progression

* **Resolve 0 -** Silver Chariot has the most basic moves, in general the more he levels up nothing changes besides their effectivnes. He has a normal attack, barrage with both the shift variants being a Thrusting Dash.
* **Resolve 1 -** Chariot gains his finisher, Sweeping attack, which is a close ranged AOE attack.
* **Resolve 2 -** Chariot gains Rapier launch, if used it disables he can only do normal punches.
* **Resolve 3-** Chariot gains Armor off, it sacrifices his entire defence for incredible speed.

## Attacks

**All of Chariots attacks have a "passive" of deflecting projectiles, excluding Rapier Launch. This includes deflecting ALL stand projectiles, making stands such as Hierophant, Magicians Red worthless in a 1v1 with him.**

* **Thrust attack-** Chariot does a normal attack with his rappier, it works just like any normal punch from most stands with the added bonus of deflecting projectiles.
* **Thrusting Dash( shift variant of Thrust Attack/Barrage)-** Chariot launches himself 3-4m towards the players camera, if any entity enters his path he would deal damage/impale them.
* **Sweeping Attack (Chariots finisher)-** AOE swiping attack, deals the same damage as **Thrusting Dash.**
* **Barrage-** Long lasting barrage, which deflects all projectiles. If armor is taken off it will become a infinite lasting barrage as long as you keep pressing it. If it comes in contact with any attack from Magicians Red, the rapier will be set on fire which further sets entities it hits on fire. If a Hierophant uses its **Tentacle Attack** chariot can damage it by cutting up its strands and forcing them to retreat.
* **Rapier Launch-** Chariot fires his rapier wherever the player is looking, it can be used if under the effect of "stun". Shooting the rapier leaves you completely defenceless, you only have access to the slowest/weakest normal punch in the mod. The rapier itself can ricochet against walls and attempt to hit the closest entirty, if aimed correctly it can pierce 2-3 enemies. To get the rapier back you can manually go retrieve it, unsummon then resummon your stand, get it fixed by a Crazy Diamond user. **If in resolve the cooldown for the rapier launch is lost, unsummoning and resummoning him and spamming the attack will give you a type of handgun.**

## Abilities

* **Block-** Blocks projectiles, stand attacks, damage from mobs. If unarmored it is the weakest block in the mod.
* **Armor Off-** Increases Silver Chariot's speed, making him the fastest stand in the mod creating afterimages when it moves. Chariot's barrage can be hold indefinetly, however his durability greatly suffers. It has the same durability as a armorless player, he takes the same amount of damage from stand attacks as a armorless player. Regardless, his pure speed can outdamage all stands, atleast in barrage DPS, however it itself will most likely perish during them because of his low durability. The most common outcome between a stand clash is both the players dying (if they have the same stats). Chariot's barrage has a range of 1.7 m but without armor it becomes 3.49m.