Characters

Occidental Heroes features a number of **characters**, either playable or only appearing in quests. Click on the links for more information about each characters.

## Playable characters

### Main character

This character (default ♂ name: **Guy du Incognito**; default ♀ name: **Dawn Obscura**) is the founder of the adventure company. The player can choose a name, the class, and backstory for this character. Choosing certain backstories will replace other playable characters (i.e. dashing young lieutenant will replace Maerk Inulli).

### Benay Brassi

**Benay Brassi** (a jilted lover) is a playable archer. They say time heals all wounds, but the jilted lover would beg to differ. After months of wallowing in despair, he has decided to put some distance between him and the cause of his heartache, hoping to either put her out of his mind or for someone else to put him out of his misery. Either way is fine with him if the pain would finally end.

### Brother Hiri

**Brother Hiri** (a devout warrior monk) is a playable fencer. The militant order that had brought up the devout warrior monk is the only family he has ever known. The cloistered life came to an abrupt end when the monastery was destroyed by a fire. Seeing this as divine intervention, the monk has concluded he should venture out into the world and take a more active part in doing his god's work.

### Jeri Wind-Sense

**Jeri Wind-Sense** (a civilized native) is a playable archer. Taken from his homeland as a boy, the civilized native was to be a curiosity in a traveling circus before his aggressive nature forced his captors to sign him up with the army in an effort to be rid of him. He had since served out his term of enlistment as a scout in an infantry regiment, before deciding to return to his native homeland and to try to find a place among his people.

### Galin Ardanne

**Galin Ardanne** (an adventurous army surgeon) is a playable fencer. Even after having spent several years amputating limbs and ministering gruesome battle wounds, the adventurous army surgeon yearns for the thrill of danger. He has traded his saws and surgical blades for heavier and more destructive cutting implements, and has supplemented his medical training with months of swordsmanship lessons.

### Grif the Hand

**Grif the Hand** (a flamboyant brigand) is a playable fencer. Not the usual thug that is common around Trientier, the flamboyant brigand is also good at using his wit and charm to get what he wants. Alas, one too many high profile caper has forced him to set sail to the west and start anew, free from the persistent and often painful attention of the authorities.

### Dr. Kirran Laviotti

**Dr. Kirran Laviotti** (a wandering naturalist) is a playable archer. A man of science, the curious wandering naturalist has never been content to conduct his research in stuffy universities and libraries, preferring instead to venture out and experience the natural world himself. While not a trained fighter, he is aware of potential dangers and has made the effort to develop some skill with the bow.

### Maerk Inulli

**Maerk Inulli** (a dashing young lieutenant) is a playable fencer. Eager to prove himself outside the confines of army discipline and the training yard, the dashing young lieutenant is ready to leave the comforts of the capital behind him and seek fame across the great western sea. His youth and vigor give him an unmatched drive and will to succeed as an adventurer.

### Mickan Loyko

**Mickan Loyko** (a fugitive poacher) is a playable archer. One would think a nobleman who owns vast tracts of land and hundreds of heads of cattle would not miss a couple of scrawny deer, but as the fugitive poacher had discovered, the rich and powerful are often shockingly miserly with their possessions. Not willing to spend his best years working off the alleged crime, the poacher has decided to book a passage over the great western sea to a land not yet divvied up among the high and mighty.

### Nerian du Lucci

**Nerian du Lucci** (an impoverished nobleman) is a playable fencer. When a noble family falls on hard times, its members often find their educations and talents woefully inadequate for their newly challenging daily lives. Having taken up the gentleman's hobby of fencing at an early age, the impoverished nobleman has gotten quite competent at it over the years, so he has decided to offer his swordsmanship skills to an adventuring company in return for a share of the loot and a chance to reverse his family's fallen fortunes.

### Ryke Elliam

**Ryke Elliam** (a betrayed mercenary captain) is a playable man-at-arms. Stabbed in the back (both figuratively and literally), robbed of everything and left for dead, the betrayed mercenary captain is now out for revenge against his former lieutenants. He knows they have a new employer on the western continent, so he is determined to follow and teach them a lesson in the proper use of stabbing weapons.

### Simi the Boxman

**Simi the Boxman** (an unscrupulous war profiteer) is a playable man-at-arms. Wherever there is strife and conflict, there is also ample opportunity to amass wealth. The unscrupulous war profiteer has had a successful career of doing just that, but a recent mix-up involving the poisoning of an army regiment's wine rations has convinced him a drastic change of scenery would be very advisable.

### Tivoyn Sentieco

**Tivoyn Sentieco** (a cowardly army bowman) is a playable archer. Desertion is such an ugly word. That is why this cowardly army bowman prefers to use the term sabbatical when explaining the circumstances of his separation from the regiment he serves in. Ironically, this trip over the great western sea may end up placing him in even more danger than he would have been with the army.

### Torun Sacanti

**Torun Sacanti** (a disgraced palace guard) is a playable man-at-arms. Reprimanded for incompetence and dereliction of duty and subsequently stripped of his post, the disgraced palace guard finds himself without employment for the first time in his adult life. Realizing he will not live down his shame (or make a living) in Trientier, he is leaving his old life and old loyalties behind for whatever fate awaits across the western sea.

### Vissnir du Cireon

**Vissnir du Cireon** (a lord's second son) is a playable man-at-arms. Having grown up in the shadow of his older brother, the lord's second son feels a burning desire to make his father proud. Not realizing what a cliché he is (or knowing what the word means), he is singleminded in his intent to sail to the Occident and perform a heroic feat that will earn him the respect of his family.

### Vogl Hinnse

**Vogl Hinnse** (a grizzled army veteran) is a playable man-at-arms. Desillusioned with the harsh and unrewarding military life, the grizzled army veteran has decided that his first allegiance should be to himself. Just shipped home from a protracted campaign, he has quit the army and is sailing west to secure himself a comfortable retirement and provide for his daughters before his health begins to fail.

### Professor Irumea Risa

**Professor Irumea Risa** (an alchemist tinkerer) is a playable Grenadier only available with Expanded Edition. Curious and inventive, the alchemist tinkerer longs for the end of the days for brute force and cold steel. She sailed from Trentier to Capriss, but upon arrival, all she found was burnt piles of rubble. Still eager to use her crossbow, she decided to join an adventuring company.

(This description is not in the actual game, as you cannot select Risa from the start menu. Instead, you just blow up Capriss and investigate the ruins before she become available at a tavern).

### Ignus Farseer

**Ignus Farseer** (a shaman beast master) is a playable Beast Master only available with Expanded Edition. (Add description)

## Non-member character

### Escorted characters

Characters with 15, no defence and unable to deal damage.

#### A bureaucrat

"This pencil pusher cannnot attack or defend himself, and what he lacks in martial prowess he also lacks in likability, so it's up to the other party members to protect him."

Given to be escorted somewhere by a quest.

#### A tax-collector

"This bean counter cannnot attack or defend himself, so it's up to the other party members to protect him. Not that to many people would mind if he didn't survive."

Given to be escorted somewhere by a quest.

#### A monk

"This monk cannnot attack or defend himself, and his god is inconveniently absent, so it's up to the other party members to protect him."

Given to be escorted to a monastery by a quest.

#### A merchant

"This merchant cannnot attack or defend himself, so it's up to the other party members to protect him."

Given to be escorted somewhere by a quest.

#### A scholar

"This bookworm can barely wield a pen and cannnot defend himself, so it's up to the other party members to protect him."

Given to be escorted to Capriss by a quest.

#### Professor Svenning

"The old archaeologue's acerbic temper might intimidate his students and colleagues at the faculty, but out there it's only more likely to get him killed. It's up to the other party members to protect him."

An old archeologue from Capriss who ordered a replica of Hrok's axe for the headman of Hrok's Crossing, in order to complete a task he was given in his youth.

#### Yopi

The young grandson of one of Vorascombana's elders, an orphan he describes as "a brash boy, restless". He was fascinated by stories of travellers, and he left his village for Auhert's Beacon. He was kidnapped by the cult to the maiden of the lake, near Deadlake.

#### Maite

If tied: "This terrified peasant girl is hogtied ang hagged. She won't be getting in the way."

I not tied: "Though highly skilled at milking cows and churning butter, this young peasant woman cannnot attack or defend himself, so it's up to the other party members to keep her safe."

A young blonde farmgirl, whose parents were murdered when her farm was burned, and she was kidnapped by slavers. You rescue her during the quest *Taken*.

#### Arvanis

"This priest of the Inner Light has eschewed violence, and his god is inconveniently absent, so it's up to the other party members to protect him."

During the quest *The errant priest*, you must find him in Vorascombana, free him from the Yagights and bring him back to his monastery.

### Accompanied characters

In Occidental Heroes, some quests brings you to escort characters who are able to deal damage and who has a small defence.

#### Harland du Grier

With his spears: "Du Grier's throwing spears allow him to throw them as well as use them in melee, though his lack of experience and skill make him more of a liability than an asset."

A rich merchant you need to escort during the quests *Hunting expedition* and *Dangerous game*, at first to hunt wild boars then a rainbow stag.