recursal/Fanatic-Fandom huggingface dataset:
Helen Wick

## Whole Story

### Chapter 1

As one final gift in the wake of her passing, Helen sent John a beagle puppy named Daisy, alongside a letter written by her that asked John to accept her death and find peace for the remainder of his life.

This was cut short when Iosef Tarasov - Viggo's son - broke into the Wick residence, stole John's car, and killed Daisy. With his wife's final gift gone, John reverted to his former self and proceeded to avenge both Daisy and the last memory of his wife, decimating the Tarasov Mob in the process.

### Chapter 2

Four days after killing Viggo and Iosef, John assaulted the business of Viggo's brother Abram to reclaim his car. After making a truce with the last survivor of the Tarasov family, John claimed both his car and a picture of him and Helen within it.

Following this incident, John was visited by his old associate Santino D'Antonio, who helped him finish Viggo's "impossible task", which allowed him to marry Helen. After John initially declined a job offer by Santino to assassinate his sister, the Italian mobster blew up the Wick residence, destroying many of John's photos and mementos from Helen.

### Chapter 3

During the grace period afforded to him by Winston, John retrieves a photo of Helen from a hidden stash in the New York Public Library, along with Sofia's marker, several gold coins, and his ticket.

### Extras

She is still revived by a crucified cross from John Wick. He is so proud when he revived by him.

## Voices

IRL (In Real Life) - **Rachel House**

Goanimate/Vynod - **Catherine**
Ante

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Breatheable mix

Temperature: Variable temperate-to-warm

Biosphere: Hybrid

Population: Fewer than a million inhabitants

Tech Level: TL4

## History

***2216**: In the Leusa Chi sector, the Monastery of Ante is founded as an isolationist society seeking enlightenment through spiritual growth. Being a blend of varying eastern religions, the Monastery accepts only devout pilgrims and turns away all others, though the inevitable need of infrastructures and commerce make total isolationism impossible for survival, small population centers around the monastary are established. The Monastary of Ante encounter the alien race, the Mantidae, and become some of the first humans to learn about psionics. While humans in this time did not have access to psionic abilities (that will come in a couple short decades), the practice of blending spiritual meditation with aspects of alien psionic training regimens lays the groundwork of the oldest human psionic tradition in the Leusa Chi sector.*

***2665**: The monks of Ante and the Mantidae reel from the effects of The Scream, plunging both civilizations into turmoil. While the monks of Ante are one of the first to recover from the psychic devastation, the Mantidae face near extinction but survive.*

***2845**: Contact between Ralliange and Ante is established and the nation states of Ralliange agree on a potential proposal to colonize Ante. While resources and the infratructure to build enough system ships have to be reconstructed from ground zero, a tentative cooperative peace has been formed as the remaining civilians of Ralliange exhibit signs of societal exhaustion from violence and death. Though in the background, attempts to sabotage the infrastructures of opposing nation states remain the primary source of warfare.*

***3113:** The nation states of Ralliange begin to start attempting to carve out entire regions of Ante for themselves to sustain enough agricultural land and infrastructure to both feed the people at their homeworld and expand their influence.*

## Factions

* Monastery of Ante
* Mantidae

## World Tags

#### Battleground

The world is a battleground for two or more outside powers. They may be interstellar rivals, or groups operating out of orbitals or other system bodies. Something about the planet is valuable enough for them to fight over, but the natives are too weak to be anything but animate obstacles to the fight.

#### Ritual Combat

The locals favor some form of stylized combat to resolve disputes, provide entertainment, or settle religious differences. This combat is probably not normally lethal unless it's reserved for a specific disposable class of slaves or professionals. Some combat may involve mastery of esoteric weapons and complex arenas, while other forms might require nothing more than a declaration in the street and a drawn gun.
Antorgi

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Corrosive

Temperature: Temperate

Biosphere: Human-Miscible

Population: Fewer than a million inhabitants

Tech Level: TL1

## World Tags

#### Minimal Contact

The locals refuse most contact with offworlders. Only a small, quarantined treaty port is provided for offworld trade, and ships can expect an exhaustive search for contraband. Local governments may be trying to keep the very existence of interstellar trade a secret from their populations, or they may simply consider offworlders too dangerous or repugnant to be allowed among the population.

#### Prison Planet

This planet is or was intended as a prison. Some such prisons were meant for specific malefactors of the Terran Mandate, while others were to contain entire "dangerous" ethnic groups or alien races. Some may still have warden AIs or automatic systems to prevent any unauthorized person from leaving, and any authorization permits have long since expired.
Aethilo

The Aethilo System is the known star system surrounding a yellow main sequence star orbited by a couple planets of note as well as an outer asteroid belt that was formed from what is hypothesized to be a planetoid too small to clear it's orbit.

## Asteroid Belt

* 080 Karpinsk - A cold asteroid belt that is dotted with ancient ruins. Asteroid miners make their trade in these belts and many of them have never been on a planet before. An older place, some alien remnants also exist in this asteroid belt.

## Planets

* Ante - Home to the Mantidae as well as to an old spiritual monastery that was founded during the early years of the First Wave.
* Ralliange - A frigid planet that was abandoned after a failed terraforming experiment went wrong during the Scream. The terraforming failure still allowed a habitable, but brutally cold planet with limited agricultural capacity. Nation states of Ralliange fight tooth and nail for arable land and the nation states have their eyes on Ante.

## Space Stations

* Yalgoo 5 - An mysterious and abandoned station that lost contact during the Scream. It still floats in the void, but very few official exploration missions have gone there at all.
Gome

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Invasive, toxic atmosphere

Temperature: Variable temperate-to-warm

Biosphere: Human-miscible

Population: Hundreds of millions of inhabitants

Tech Level: TL3

## World Tags

#### Secret Masters

The world is actually run by a hidden cabal, acting through their catspaws in the visible government. For one reason or another, this group finds it imperative that they not be identified by outsiders, and in some cases even the planet's own government may not realize that they're actually being manipulated by hidden masters.

#### Xenophiles

The natives of this world are fast friends with a particular alien race. The aliens may have saved the planet at some point in the past, or awed the locals with superior tech or impressive cultural qualities. The aliens might even be the ruling class on the planet.
Guenist

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Thick atmosphere, breathable with a pressure mask

Temperature: Variable temperate-to-warm

Biosphere: Hybrid

Population: Several million inhabitants

Tech Level: TL3

## World Tags

#### Quarantined World

The world is under a quarantine, and space travel to and from it is strictly forbidden. This may be enforced by massive ground batteries that burn any interlopers from the planet's sky, or it may be that a neighboring world runs a persistent blockade.

#### Sealed Menace

Something on this planet has the potential to create enormous havoc for the inhabitants if it is not kept safely contained by its keepers. Whether a massive seismic fault line suppressed by pretech terraforming technology, a disease that has to be quarantined within hours of discovery, or an ancient alien relic that requires regular upkeep in order to prevent planetary catastrophe, the menace is a constant shadow on the fearful populace
Melides

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Breatheable mix

Temperature: Variable temperate-to-warm

Biosphere: No native biosphere

Population: Fewer than a million inhabitants

Tech Level: TL4

## World Tags

#### Cybercommunists

On this world communism actually works, thanks to pretech computing devices and greater or lesser amounts of psychic precognition. Central planning nodes direct all production and employment on the world. Citizens in good standing have access to ample amounts of material goods for all needs and many wants. Instead of strife over wealth, conflicts erupt over political controls, cultural precepts, or control over the planning nodes. Many cybercommunist worlds show a considerable bias toward the private interests of those who run the planning nodes.

#### Restrictive Laws

A myriad of laws, customs, and rules constrain the inhabitants of this world, and even acts that are completely permissible elsewhere are punished severely here. The locals may provide lists of these laws to offworlders, but few non-natives can hope to master all the important intricacies.
Protes

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Inert Gas

Temperature: Temperate

Biosphere: No Native Biosphere

Population: Several Million Inhabitants

Tech Level: TL2

## World Tags

#### Tomb World

Tomb worlds are planets that were once inhabited by humans before the Silence. The sudden collapse of the jump gate network and the inability to bring in the massive food supplies required by the planet resulted in starvation, warfare, and death. Most tomb worlds are naturally hostile to human habitation and could not raise sufficient crops to maintain life. The few hydroponic facilities were usually destroyed in the fighting, and all that is left now are ruins, bones, and silence.

#### Radioactive World

Whether due to a legacy of atomic warfare unhindered by nuke snuffers or a simple profusion of radioactive elements, this world glows in the dark. Even heavy vacc suits can filter only so much of the radiation, and most natives suffer a wide variety of cancers, mutations and other illnesses without the protection of advanced medical treatments.
Mercou

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Breatheable mix

Temperature: Temperate

Biosphere: Microbial Life

Population: Fewer than a million

Tech Level: 4

## World Tags

#### Anthropomorphs

The locals were originally human, but at some point became anthropomorphic, either as an ancient furry colony, a group of animal-worshiping sectarians, or gengineers who just ha

#### Psionics Worship

These natives view psionic powers as a visible gift of god or sign of superiority. If the world has a functional psychic training academy, psychics occupy almost all major positions of power and are considered the natural and proper rulers of the world. If the world lacks training facilities, it is likely a hodgepodge of demented cults, with each one dedicated to a marginally-coherent feral prophet and their psychopathic ravings.
Montiz

Short Descriptor of the Planet

## Planetary Properties

Atmosphere: Breatheable mix

Temperature: Cold

Biosphere: Human Miscible

Population: Hundreds of Millions

Tech Level: TL4

## World Tags

#### Cyborgs

The planet's population makes heavy use of cybernetics, with many of the inhabitants possessing at least a cosmetic amount of chrome. This may be the result of a strong local cyber tech base, a religious injunction, or simply a necessary measure to survive the local conditions.

#### Exchange Consulate

The Exchange of Light once served as the largest, most trusted banking and diplomatic service in human space. Even after the Silence, some worlds retain a functioning Exchange Consulate where banking services and arbitration can be arranged.
Lore of Bosconian

Redirect to:

* Bosconian Wiki
**Sorry, I am still working on it.**

*"I will try to be as fast as possible to make this page, keep in mind that this wiki is being created and managed by one person (I like to work alone, it's more comfortable) so the lore might be a bit late".*

-Telecripers

**What will be here? as the title says, there will be the backstory of the game (not the development story). In the meantime I plan to add the following:**

1. Explanation about the 2 factions (the player's faction and the Bosconians).
2. A little more details about the Bosconian race, although I might discard it since I haven't found any information about it (although I will probably have to create it myself).
3. A timeline of the lore events in detail (Bosconian ->Blast Off->Vs. Star Luster)
E-type

**E-Type missiles** are cruise missiles, they do not have a guidance system, so they cannot follow the player.

## appearance

It looks like a classic orange missile, has 8 control fins (only 6 are visible in the sprite) and has a pointed tip.

## Description

E-Type missiles do not appear naturally like the other fighters. They are fired from the core of the Bosco-bases when the hatches are opened, they only fly in a straight line but they are quite fast and if you don't anticipate their launch they can be a problem. Even if they are considered a projectile, they do not damage other E-Type missiles and fighters (I-Type and P-Type). But like their other partners (I-Type and P-Type), if they hit an obstacle, they will explode.

Due to arcade limitations and most probably to balance the game, they are only launched by the Bosco-bases that are on screen.

## Trivia

1. They are the only enemy that is a missile (E-type and P-type are fighters).
2. By Bosconians, the I-type is known as "Eddore Missiles".
Exclusive enemies

**The following enemies are not currently found in the original arcade game, so they are probably not as well known to many fans. They are only on a specific platform (like Atari for example) and usually replace the main enemies.**

## Forgotten enemies

### ?-type ( Bosco-UFO )

**The UFO** is the replacement for the I-Type and the only enemy (along with Bosco-base and E-type. on the **Sord M5 platform**).

Its mechanics are quite confusing. But apparently it is generated in the same way as I-Type and P-Type (by the edges of the screen). But with the difference that only one can be on the screen.

It also contains 2 types of pathfinding

* **A1**: When it appears it will cross the field and will not follow the player. Sometimes when it is generated it will change course abruptly in the form of an arc (apparently the UFO also knows how to avoid obstacles).
* **B1**: When in direct fire with the player's cannons, it will flee the battlefield.

due to the limitations of the Sord M5. The UFO moves very slowly and it is almost difficult for it to crash into your ship.

### ?-type (Bosco-**Fighter)**

The **?-type is a fighter** that is a copy of the Star Fighter (the only difference is that it cannot shoot, but it can move in 8 directions and can turn sharply). only appears on the **ZX Spectrum** and **Amstrad** platforms).

The ?-types are the most direct and unpredictable fighters in the game. Like the I-type and P-type, they will try to crash into your ship.Unlike the other fighters they are faster than the Star Fighter, so it is somewhat difficult to avoid them.

They can only move in 8 directions as well as the player, so it is quite difficult to know when they will change direction and may suddenly crash into your ship.

It is the only fighter to have a unique pathfinding that is quite abrupt.
Wilanowska

**Metro Wilanowska** is a station on Line M1 of the Warsaw Metro, located in the Mokotów district of Warsaw at the junction of Aleja Niepodległości, Puławska Street, and Aleja Wilanowska, all main streets of Warsaw. It is an important transfer point to a large bus station, serving routes through the city and to the surrounding towns and villages.

The station was opened on 7 April 1995 as part of the inaugural stretch of the Warsaw Metro, between Kabaty and Politechnika.

## Wilanowska

The Platform as shown from the concourse hall
Rate

**The Rate** are the fastest enemies in the squadron.

## appearance

The Rate is a somewhat small ship, its body is a kind of sphere that has some red lines. In the front part it has a pointed beak where it is used as an energy weapon, and finally it has a wing at the top and another at the bottom.

## Description

Rates are the fastest in the game, it is quite likely that they will dodge your shots. The best thing to do is to chase them and shoot them when their back is turned. Don't rely on the classic rule (Faster enemies = enemies with low damage power), as they are quite strong in their offensive and it is best to move to dodge their attacks, otherwise they will damage your ship a lot.

Fortunately, it is very rare to encounter them, so you won't always have to deal with them.

## Trivia

1. Its sprite looks very much like a wristwatch.
2. Rate is the fastest enemy in the game.
Obstacles

Rocks/asteroids and Cosmo-mines are inanimate objects that only serve as an obstacle and rarely as a shield that can help you against other enemies. The most dangerous are the Cosmo-mines, when destroyed they cause an explosion that can kill you and the duration of the explosion lasts a few seconds (they can also kill several enemies with a single explosion).
Ragra

**Ragras** is a common enemy in the squads along with the Allef.

## appearance

The Ragra is a somewhat small ship in the shape of an "X", its body is a kind of sphere with red lines. At the front it has a pointed beak where it is used as an energy weapon, and finally it has 2 wings at the top and one at the bottom.

## Description

Ragras are the weakest enemies of all squadrons, but they are found in large numbers. They shoot at you when they are within range of your ship. Regardless of the difficulty level, Ragras can be destroyed with one shot.

They can be a bit annoying because of their speed, so it is a good technique to shoot them quickly when they are in the aiming range.
Disruptor

**The Disruptor** is a kind of boss, which will come out when you defeat most of the squadron.

## appearance

Its appearance is of a colossal sphere (similar to the Death Star), it has a line that divides half of it horizontally and another one vertically (not visible in the sprite). It also has 5 red squares that are used to shoot projectiles.

## Description

Disruptors always appear when the squadron has few members alive, they will only appear once per game (this does not apply to adventure mode). They are the strongest enemies in the game (Star Luster), they are offensively and defensively stronger than the other enemies. Despite this they are very slow, but as you get closer to them they will have more chances to shoot you, so it is a good idea to be constantly on the move. They can also fire a purple projectile that will instantly destroy Gaia if it hits.

## Trivia

1. They are the strongest enemy of all but at the same time the slowest.
2. It is very similar to the Death Star
3. They are the only enemy that can instantly kill the player.
4. The Disruptor is bigger than the Bosco base.
Allef

**Allef** is a common enemy in the squads along with the Ragras. It has a strong defense

## appearance

Allef looks like Solvalou from the game Xevious.  It has 2 rather thick wings and on them it has thrusters. On the body of the ship in its lower part it has an energy cannon. It has an irodynamic shape and is decorated with black lines. The cockpit glass is white (in the game it is black).

## Description

The Allef are average combat ships, they usually need one shot to be destroyed but there will be others that require more shots. They fly at a normal speed, but nevertheless you have to be careful, as their attacks can damage the shield of the player's ship, leaving it vulnerable to other enemies.
Dawnwich

Dawnwich is a new city in the lunar vale, built by the owners of the surrounding factories as a place to house its workers, many of which are non-native to the planet, because of this the city is a full of light and imported flora to keep the new denizens of the planet happy, even though the light is too much for many natives of the planet and the plants don't hide the pollution killing the native wildlife
Bosconian Wiki

**Welcome to the Bosconian Wiki!**This wiki is dedicated to the little known Bosconian series , which provides knowledge of the Bosconian universe.

### uncategorized:

* Formation Attack
* Obstacles

### The Federal Council's army:

* Star Fighter
* GAIA
* Blaster FR

### The Bosco army:

List of Bosconian units

List of Blast Off units

* I-type
* P-type
* E-type
* Spy ship
* Bosco base
* UFO and Bosco-Fighter (Exclusive enemies)
* Blast Off Army

### Star Luster army:

List of Star Luster units

* Ragra
* Allef
* Rate
* Disruptor

## External links

### Game + sequels (External links):

* Bosconian
* Blast Off
* Star Luster

*N*
I-Type

**I-Type fighters** are the most common enemy and the first one the player sees at the start of the game (along with P-Types and Bosco-base)

## appearance

The I-type's appearance is inspired by the *F-22 Raptor stealth aircraft.* It is shaped like a "T", the color of the aircraft is pink and the cockpit glass is red.

## Description

I-Type fighters are the most direct fighters in the game. They will try to crash into your ship, they are slightly faster than Star Fighter so it is not a good idea to let them follow you. They are quite clumsy when turning, they have to form an arc to turn and will almost always hit an obstacle and explode (except for the Bosco-base, they will just bounce and not explode). If an I-Type is on the screen for a long time its pathfinding will be replaced by the E-Type's pathfinding (they will go in a straight line and will no longer follow the player's ship).

Being a somewhat clumsy enemy, you don't have to be confident, as they can appear in front of your ship's trajectory, causing an ambush. Numerous enemies also appear, but due to the limitations of the arcade, only a maximum of 6 can appear (also the counter is shared with the P-Types).

## Trivia

1. They are unmanned fighters, they are remotely controlled and perhaps this is the explanation for their clumsiness.
2. By Bosconians, the I-type is known as "Eich Missiles".
3. If an I-type or P-type hits an obstacle without high speed it will bounce off and then dodge it. This only happens once per enemy, if it hits again it will explode. This does not apply in the case of going too fast (although there is a chance it will happen).
4. The I-type and P-type could be considered as suicide drones instead of fighters.
P-Type

**P-Type fighters** are the most common enemy and the first one the player sees at the start of the game (along with I-Types and Bosco-base)

## appearance

The P-type's appearance is inspired by the *B-2* aircraft. It has a "U"/"V" shape, the color of the aircraft is light blue and the cockpit glass is orange.

## Description

P-Type fighters are more unpredictable than I-Types. They will try to crash into your ship from the sides where you can't shoot, they are slightly faster than the Star Fighter so it's not a good idea to let them follow you. They are very clumsy when turning, they have to form a wide arc to turn and will almost always hit an obstacle and explode (except the Bosco base, they will bounce off and not explode). If an P-Type is on the screen for a long time its pathfinding will be replaced by the E-Type's pathfinding (they will go in a straight line and will no longer follow the player's ship).

Being a very clumsy enemy, do not underestimate them, as they are quite unpredictable and it is quite common for them to cause you to collide with other P-types or other I-types. Only a maximum of 6 can appear (also the counter is shared with the I-Types).

## Trivia

1. They are unmanned fighters, they are remotely controlled and perhaps this is the explanation for their clumsiness.
2. By Bosconians, the P-type is known as "Ploor Missiles".
3. If an I-type or P-type hits an obstacle without high speed it will bounce off and then dodge it. This only happens once per enemy, if it hits again it will explode. This does not apply in the case of going too fast (although there is a chance it will happen).
4. The I-type and P-type could be considered as suicide drones instead of fighters.
Bosco base

**The Bosco-base** is the only stationary enemy and is the most abundant enemy on the map.

## Appearance + Description

The Bosco-base is a green base in the shape of a hexagon, it has 6 cannons in orb-shaped structures, which if they see the player will launch projectiles similar to the Star Fighter but with the difference that they are slower. These projectiles can also be used to your advantage as they destroy any other enemy or obstacle except for other bases. Also a random base can launch a formation of 5 fighters/missiles (I-Types, P-Types, and E-Types) that will follow the player until the formation is destroyed or the leader of the formation is destroyed.

Their way to be destroyed is to finish with the 6 cannons and another more difficult option is to shoot the core directly.

In stage 2, they will start to have hatches in the core, which will open and close every so often. If you try to shoot the core with the hatch closed nothing will happen.

In stage 3, they will start launching E-Type missiles when they open their hatches. They are extremely fast and very dangerous if you don't anticipate their launch from the base.

## Trivia

1. Although they look small in the game, they are actually more gigantic.
Cryptic Heights

the mountains were the first place people evacuated to once the false moon made life on the surface painful, many different groups going into the cave systems to escape the light. unfortunately already the native people are being forced out of the mountains or deeper underground by the mining companies harvesting the land of its natural resources.
Gaia

The **Gaia** is another main ship in the series and the one controlled by the player in Star Luster.

## Description

The Gaia has more equipment than Star Fighter. Which are as follows:

### Energy and shield level indicator:

* The energy indicator will show how much energy is left. Energy is vital to Gaia, as the game progresses, energy will be consumed by the player's actions). If it is lost the game will end.
* The shield indicator will show the life of the shield, depending on the color of the projectile of the enemies. Without the shield it will leave you vulnerable to any shot and if you get hit by a Gaia projectile it will explode, but you don't have to worry about the shield as it regenerates automatically.

### Radar:

The rada is located in the center of the cockpit (the blue screen). The radar will allow you to know the real time position of the enemies. The enemies that are inside the lighter cone, are the ones that are visible in the cockpit window.

### Subsystems status indicator

It has 3 small screens on the lower right side. They inform you about the status of the 3 subsystems. When some of the subsystems are working an "OK" will be displayed. But if Gaia receives a direct trigger, it will deactivate any function of any subsystem. If only one function is lost, DA (damaged) will be displayed on the screen, but if both functions of the subsystem are lost, it will be displayed as NG (each subsystem has 2 functions each, which will be mentioned below).

 COM
If this function is damaged, it will not allow you to move it and will cause you to be forced to put enemies within range of your weapons.
 ENG
If this function is lost, it will prevent the shields from regenerating and a shot towards your ship will be enough to destroy it.

## Trivia

1. Gaia is a variant of the Star fighter.
Polluted Plains

What used to be the heart of the farming community for the native people of the lunar vale was destroyed when the colonists came, wiping out the lush moss that fed their livestock and forcing the people out so they could build their factories, now all thats left is a smog filled wasteland that is inhospitable.
The Undying

Massive WIP

## Appearance

The Undying resembles a Male DD model with several differences like lack of wings and simple toy-like claws for arms. there also appears to be multiple injuries within its body like missing limbs. oh yeah and it wears a red cap

## Abilities

* **Immortality:** unlike most puppets which have a weakspot that can be targeted to kill them, The Undying does not as it was designed to be
Claire and Friends Wiki

**Welcome to the Claire and Friends Wiki!**
Welcome to the Official Claire and Friends Wiki

We're a collaborative community website about Claire and Friends that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bosconians

Notice: This page has been removed and will not be used in the future. Information that may be here may be outdated or imperfect.

**An extraterrestrial life** **form** with technological expertise

## Prologue

The Bosconians were discovered because of their multiple bases built in the star systems governed by United Galaxy.

The UGSF / Federal Council listed them as ETI-2 (Next Extraterrestrial Intelligence) and their codename was "Bosconian".

## Information

The Bosconians possessed slightly superior technology and knowledge to the UGSF/Federal Council. Since their bases for a time were impenetrable and caused many losses to the UGSF / Federal Council.

It is unknown how is the physical aspect of this race. It is theorized that they may have been similar to humans, with very unseeable differences in appearance compared to humans. Their language is very similar to Japanese (probably a variation with many differences).

Probably the placement of their bases in the territories of United Galaxy could have been accidental. But the Bosconians didn't care about this (United Galaxy tried to negotiate with the Bosconians, but in the end a conflict arose and a war against them started).

## Trivia

1. The Bosconians started the second part of the war, which resulted in the sequel to Bosconian called Blast off.

## Reference used pages.

1. ugsf-series ( https://ugsf-series.com/en/#bosconian)
2. strategywiki ( https://strategywiki.org/wiki/Bosconian )
Spy ship

The **Spy Ship** is the only one in the enemy game that does not go straight for the player. But they can indirectly cause their death.

## appearance

The Spy ship's appearance resembles a Stingray and a military bomber (B-2). It is yellow and green in color. It has 2 black cockpit windows (which make it look as if the ship has eyes).

## Description

It is important to prioritize and destroy the Spy Ship. If they manage to escape they will trigger a red alert, which will cause the generation time of I-types and P-types to shorten significantly and there will be large numbers of them. If you fail to destroy the Spy Ship for the first time per round, they will do a 180 turn and you will have a chance to destroy them. Don't let it get away if it's your second chance or else you will end up with a red alert.

To avoid a red alert you just have to shoot the Spy Ship, it will also give the same result if it crashes into an obstacle.

## Trivia

1. It is the only enemy that is manned and not remotely controlled like the others.
2. Although the spy ship is manned, it is quite clumsy when trying to escape. this is probably because the crew members are panicked/fearful of dying and do not focus on trying to avoid the obstacles.
3. ~~His sprite was redrawn in galaga and used for the enemy Midori.~~ The Spy ship used an enemy of Galaga (Midori) as inspiration for its creation.
4. It is not known whether it is an aircraft or a living species.
5. The Spy ship is considered a reconnaissance aircraft.
Hagfih

the Hagfihs(daemonium) refer to a genus of flying demonic organisms native to the Thanatoverse

## Appearance

Hagfihs resemble medium sized bipedal lifeforms with a pair of wings and 2 pairs of limbs(2 legs and 2 arms). they have relatively smooth underbellies constantly covered with mucus similar to that of a hagfish's(hence the name). their arms posses 2 digits that end with 4 opposable claws, the same goes for the wings.

## Behavior:

* The hagfih commonly inhabit the humid swamps and wetlands in the planets scattered around the Thanatoverse
* Due to their frail nature, the hagfih specialize in ambushes
	+ They are known to set up glue traps using their mucus
* The hagfih are blind and use heat vision to detect prey
* They can swim

## Abilities:

* **Flight**
* **Teleportation**

## Trivia

* like most of the other Thanatoverse fauna, the hagfih was inspired by an AI generated image
The False Moon

The false moon is the main way of tracking time within the lunar vale as it provides its denizens with a day/night cycle. since the industrialization of the lunar vale, most of the native people of the planet have either fled underground, underwater or deep into the artic wilds to escape the light of the false moon.
Clort

The first picture of Clort

**Clort,** or by his full name, Clort Johnson, is a cybercriminal capybara and the person who arrested Gort. He is currently in the prison in The Handitious Hand-eaters' secret base in The V∅IĐ. He is also the 7777777th inhabitant of Unnamed Country.

## List of crimes committed by Clort

* Scamming
* Stalking
* DDoS attacks
* Cyberbullying
* Deleting people's System32
* False advertising
Longest Ultra Deepest Longest Behavior Integer Day / Shadow John Wick Gets Sent to Hell Forever

## **Story**

Jonathan Roundtree appears in class. Jonathan Roundtree is on a different schedule for the Longest Ultra Deepest Longest Behavior Integer Day. Jonathan posts the schedule on the whiteboard.

**7:30 to 8:00: Breakfast**

**8:00 to 8:50: LUDLBID begins.**

**8:50 to 9:20: Specials**

**9:20 to 10:50: LUDLBID continues.**

**10:50 to 11:05: Lunch**

**11:10 to 2:30: LUDLBID continues and ends.**

**2:30: Dismissal**

After breakfast, Jonathan Roundtree began the Longest Ultra Deepest Longest Behavior Integer Day. A list of 761 numbers was readied. The Longest Ultra Deepest Longest Behavior Integer Day begins.

John Wick gets 1,000 because he is the best student ever.

Helen Wick gets 975.

Daisy Wick gets 950.

Boy Wick gets 925.

V-Male gets 900.

V-Female gets 875.

Batman gets 850.

Superman gets 825.

Wonder Woman gets 800.
Hellraiser

Hellraisers(Infernalis) refers to a genus of creatures native to Thanatoverse

## Appearance

Hellraisers resemble large pterosaurids with 2 pairs of eyes located in their lower jaw. their arms posses large talons while their legs are membranous wings. their scales are tough, capable of withstanding certain explosives.

## Abilities

* **Ranged attack immunity:** hellraisers are immune to all forms of ranged weaponry and anything that is being thrown at it
* **flight**

## Weaknesses

* **Explosives:** while immune to the shrapnel, they are not immune to the knockback and sometimes even the heat of the explosion and the radiation if it was a nuclear warhead

## Trivia

* like most of the other Thanatoverse fauna, the hellraiser was inspired by an AI generated image
Capybaraverse Wiki

welcum to da Capybaraverse Wiki, a collaborative encyclopedia for riggity roo ahh scallywags. Created by User:Hypercosmologynikoplush
## Rules

1. No NSFW
2. No vandalism

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Thanatium

thanatium is a fairly uncommon mineral in the Thanatoverse, commonly located in roughly 80% of all planets and planetoids with an even higher 99% of all asteroids and meteoroids.

## Appearance

   thanatium crystals are always in shades of purple, with the darker shades being more powerful

### The stages

there are a total of three stages of thanatium, each one more powerful than the first

* Stage 1: light purplish pink color, a shard the size of a grain of salt could power a television for 10 years
* Stage 2: purple color, a shard the size of a grain of salt could power a whole house for 15 years
* Stage 3: dark bluish purple color, a shard the size of a grain of salt could power a whole city for 20 years
* Monothium: bright red color, a shard the size of a grain of salt could power a whole world for 5 years

## Usage

thanatium has a plethora of other uses besides being an energy source, such as ammunition for laser technology and even bombs

### Power levels

#### Laser tech:

* Stage 1: small conventional laser-based firearms
* Stage 2: basically antitank weaponry
* Stage 3: world destroyers

#### Thanatium bombs

* Stage 1: literally as powerful as the Tsar Bomba itself
* Stage 2: literally can wipe out all life on a single planet(basically atmospheric ignition)
* Stage 3: utter planetary annihilation

## Symptoms

long term exposure can cause the victim to undergo Rapid Anomalous Mutation(RAM), slowly and agonizingly turning them into a thanatocrown after a painful process of rapid skeletal growth and reformation
Monoliths

monoliths are one of(if not the) tallest terrestrial fauna in the Thanatoverse and are also one of the most successful, being found in almost every planet even before the Clawing

## Appearance:

despite their title, monoliths are one of the most simplest form of life in terms of appearance, being simply a long black tower covered in tough, segmented, scales made of an unknown material

## Reproduction:

monoliths(despite their plantlike nature) have one of the most complex and successful reproductive strategies for a plant analogue. once a month, a single monolith will shed all their scales simultaneously. out of the many scales only 30% of these shed scales(the large ones) will metamorphosize into mites, growing legs and rudimentary eyes capable of detecting light levels. once they locate a suitable location, they will either bury their legs into the sediment or even drill into a hard surface once they found a suitable area. a unique thing about these mites is that they are somewhat intelligent, capable of identifying objects that will assist in long distance travel and are even able to identify obstacles like snow or leaf piles

## The storm:

when a monolith feels threatened, a large red ring will surround the peak of a monolith. after 5 seconds of the ring's manifestation, bright red lightning will strike near the base of the monolith for a total of 10 seconds before the ring vanishes. the impact strike of said lightning would produce 2 byproducts

* an odd metal-like glass produced at the impact site
* a red crystalline substance with similar properties to stage 3 thanatium produced near the impact site
The WarpSpace

the WarpSpace is a pocket dimension connected to the Thanatoverse and is the only way to enter the Thanatoverse itself.

## Overall Appearance

the WarpSpace is a vast purple space of what appears to be of infinite size. amongst the purple 'ocean' are random asteroids and planetoids seemingly dragged in by the eye of terror, some even possessing plant analogues and even alien life originating from the Thanatoverse itself.

## Entry/Exit

the only way to actually enter the WarpSpace is via the eye of terror which is rather suicidal unless you have some sort of vehicle to enter safely. to exit the WarpSpace you either have to make a dimensional rift or look for one(the former is suggested as the latter is rather the hardest way out)
The Tideless Sea

due to the false moon not orbiting the lunar vale, the seas have no waves or tides, this doesn't mean the sea is without hazards though as extreme storms are commonplace on the surface so most travel takes place beneath the waves. most natives of the shallows of the sea are blind due to the darkness and have found it easiest to flee to the infernal depths to escape the pollution being dumped into their waters.
The magic system

The magic system of the Thanatoverse revolves around two things: glyphs and spellbugs

## Glyph system

glyphs are considered a starter's usage of magic. glyphs can be used in any scenario as long as one is drawn on a surface and interacted with.

### Known Glyphs:

* Calidum(pyre) glyph: involves fire based magic
* Frigus(glacis) glyph: involves ice based magic
* Humus(terra/herba) glyph: involves plant and/or earth based magic
* Spiritus(umbra) glyph: involves psychic and matter based bagic
* Potentia(navitas) glyph: involves energy based magic

CalidumFrigusSpiritusPotentiaHumus
### Combinations

glyphs can be combined to form specific spells. the more glyphs involved the more stronger they are(note: they can be arranged in ANY manner, as long as a circle is involved to connect the two)

#### Known combos

* Blight(calidum + humus) combo: causes natural matter to decay
* Fertility(potentia + humus) combo: increases plantgrowth and soil fertility
* Lightning(potentia + calidum) combo: self explanatory
* Paralyze(frigus + potentia) combo: induces paralysis on the target
* Spikes(spiritus + humus) combo: causes large thorns to shoot out from the ground
* Solidification(frigus + humus) combo: causes the afflicted object to harden
* Summoning(spiritus + potentia) combo: teleports a random entity 3k feet away to the spell user's location
* Water(frigus + calidum) combo: self explanatory
Misty Coast

the misty coast borders the tideless sea closest to the artic wilds. despite the temperature and harsh weather blowing in from the sea it used to be a popular point of trade for the lunar vale before unapproved trade was outlawed, more recently the coastal towns have been abandoned as the native people went into hiding to escape persecution and the false moon.
Monothium

monothium refers to the crystalline material produced from a monolith storm, it can only be found in monolith forests

## Appearance

monothium is commonly of a blood red coloration. unlike thanatium in which the darker variants(called phases)being more powerful, the exact opposite if for monothium, with the brighter stages being more powerful

### The stages:

* stage1: regular red, could power a whole city for 1 year
* stage2: bright red, could power a whole world for 5 years

## Usage

due to the rather faster depletion for monothium crystals, monothium is only used for ranged or melee laser weaponry and as energy for small locomotives
Thanatoverse

a mirror clone of the MOD cyberverse, made to suit it's needs

## Overview:

the Thanatoverse is a clone of the entire MOD cyberverse down to its timeline(albeit altered to a major degree)

Everything negative about the MoD cyberverse is transformed into something good, however the positive parts of it are then transformed into bad.
Architects

The architects(Informis Aedificator) are entities native to the Thanatoverse

## Appearance

Architects commonly take the form of rotund, formless masses consisting of eyes, mouths, and tentacles

## Abilities

* **Petrification beam:** architects posses the ability to petrify anything by glaring a beam of light from their eyes.
* **Petrification immunity**
* **Levitation**
Thanatosteel

thanatosteel refers to the pseudo metal produced during a monolith storm, it cannot be replicated by any other means due to its unique properties

## Appearance

thanatosteel(to put it simply) is a transparent metallic substance of a dark color, a unique property of thanatosteel besides it being a glass with the properties of a metal is that the darker variants are usually more durable than the brighter variants

## Usage

due to it's perplexing blend of metal and glass, lighter variants are commonly used for a durable glass substitute due to its metal-like properties, darker variants are used as weapon hilts or armor reinforcement and decoration. a rather unique usage is mirrors and lens for Light-based Laser Weaponry(LbLWs)
Birds of the World (Cincinnati Zoo)

Birds of the World features a wide-variety of bird species from throughout the entire world, including a selection of aviaries that guests can enter to get up close and personal. Birds housed include Bali mynas, boat-billed herons, buff-crested bustards, Guam rails, Inca terns, masked lapwings, peacocks, umbrellabirds, sunbitterns, thick-billed parrots, penguins and puffins.

## Species list

### Outside

* Salmon-crested cockatoo
* Cape Barren goose
* Major Mitchell's cockatoo

### Inside

* Indian peacock
* Long-wattled umbrellabird
* South America: Scarlet ibis, Sunbittern, Boat-billed heron, Southern lapwing, Peruvian pigeon, Cattle egret, Blue-grey tanager, Red-capped cardinal, Yellow-rumped cacique, Inca tern, Guira cuckoo, Matamata turtle
* Blue-faced honeyeater, Asian fairy bluebird
* Australasia: Bali mynah, White-breasted woodswallow, Guam rail, White-naped pheasant pigeon, Nicobar pigeon, Masked lapwing, Shama thrush, Collared finchbill, Blue-crowned laughingthrush
* Mexico: Thick-billed parrot, Northern bobwhite
* African Savannah: Buff-crested bustard, Golden-breasted starling, Red-and-yellow barbet, Yellow-fronted canary, Crested coua
* Southeast Asia: Rhinoceros hornbill
* Northern Oceans: Atlantic puffin, Pigeon guillemot, Common murre, Smew, Common eider, King eider, Harlequin duck, Horned puffin
* Southern Oceans: King penguin, Magellanic penguin, Southern rockhopper penguin, Chiloe wigeon, Black-faced ibis
* Free Flight Aviary: Victoria crowned pigeon, Ruddy shelduck, Chestnut-bellied malkoha, Magpie goose, Lady Ross's turaco, Red-legged seriema, Pied imperial pigeon, Ring-billed gull

## References

1. ↑ Peacocks and New Animals Announced!
2. ↑ Umbrellabirds Announced!
Franklin Park Zoo News of 2023

## What's Next for Franklin Park Zoo of 2023?

Our white-naped cranes will be moved to the Stone Zoo's Himalayan Highlands and the good news is the Chilean flamingos will return to their new enclosure. The white-naped cranes will join the black-necked cranes for the first time in Stone Zoo. It will be scheduled for June 11, 2023
Our free-flying Ruppell's griffon vultures will return to the pygmy hippopotamus exhibit again in the Tropical Forest Exhibit,
It will be scheduled for June 23, 2023.
The Heretic

massive WIP

## Appearance

The heretic is a large ventriloquist-like puppet uncannily resembling samuel makyr albeit with major anatomical differences such as elongated limbs and needle like legs alongside facial features like sad eyes with streaks of black. it's horns are shattered too.

## Appearances

### Portrayed by

hollowkirby(OG)
 Gav(Thanatoverse)

## Abilities

* **Haemokinesis:** The Heretic can manipulate it's own blood to be used as a weapon due to its mostly useless limbs and frail body