PlaceFace

### Added in

*Baldi's Basics Classic* (V1.3.2)\* *Baldi's Basics - Field Trip demo: Camping* (V1.1)\*

### Designed by

mystman12

**`PlaceFace`** is a character who appears in the *Baldi's Basics* series as a recurring Easter egg.

## Description

`PlaceFace` is a giant, floating disembodied human head model (presumed It's a Bully) with brown hair, brown eyebrows, orange (light-brown, due to dithering) eyes, a large nose, and a red-lipped mouth.

## Artificial intelligence

### *Baldi's Basics Classic*/*Birthday Bash*

If activated in the Schoolhouse with hacks, `PlaceFace` will wander around randomly in hallways or entering the rooms. If he spots the player, he will chase them. If they leave its line of sight, he will continue to wander randomly.

## Locations

### *Baldi's Basics Classic*

`PlaceFace` was added in *Baldi's Basics Classic* before all the characters were finished but was not seen from gameplay even since the first released version, V1.0.

As of V1.3.2, it was confirmed `PlaceFace` exists outside (at the time) non-implemented `TestRoom` as a deactivated invisible character in the Schoolhouse's left-wing. This is proven by decompiling the game in a Unity program or messing with the `level2` file in the game's files.

Since V1.4.1, two `PlaceFace`s appear in `TestRoom` where the player teleports after inputting **31718** into the You Can Think Pad. One `PlaceFace` stays still while the other slowly follows the player harmlessly if he sees them. The code for these `PlaceFace`s was fixed, but the pre-V1.3.2 `PlaceFace` still remains invisible, but still working.

### *Baldi's Basics Birthday Bash*

    `PlaceFace` has a same appearance in *Baldi's Basics Classic*. Another one is in the glitched school, a massively resized `PlaceFace` appears in one of the rooms with multiple Playtime frames. Due to his size, the lower part of his size is clipping through the floor but does not move.

### *Baldi's Basics Classic Remastered*

In Story Mode of Party Style, `PlaceFace` is in the same room in the glitched school like from the original *Birthday Bash*. He now appears in his normal size and floats idly above the floor instead of clipping through it.

`PlaceFace`s also appear as one of the random barriers in NULL/Glitch Style. His face also appears darkened at the very end of the fake error sequence after the image of the lake vanishes.

### *Baldi's Basics - Field Trip demo: Camping*

    If the player clips out of the map in the player spawn location of the demo and goes behind the Super Schoolhouse, `PlaceFace` can be seen, with only his eyes visible, behind a swinging door and two "**NO**" signs as an Easter egg.

## Trivia

### General

* `PlaceFace` first appeared in mystman12's unlisted "I'm a CGI Pro Now!" video (also revealing one scene that will be reused as It's a Bully's head) since April 29, 2014, considering himself as one of the very first *Baldi's Basics* characters ever created back before the game's existence. It was not revealed until mystman12 tweeted a reply on June 9, 2020.
* The overall model of `PlaceFace`'s head may be a strong resemblance to the customizable Mii character. Interestingly, Mii for Nintendo consoles is mystman12's interest/hobby.
* `PlaceFace` was originally made as an old attempt to recreate a 3D model of Joe based on his Mii character.
* It's a Bully's head is a heavily distorted version of `PlaceFace`'s sprite.

### *Baldi's Basics Classic*

* `PlaceFace` was previously only used during NPC AI development of the game as a placeholder, hence the name. This is seen in a few screenshots on mystman12's Twitter.
	+ `PlaceFace` actually appears to exist in the main gameplay outside of `TestRoom`, and has been observed as early as V1.3.2; although he is only found deactivated from the corner of the Schoolhouse's left-wing. It is possible to make him appear visible by using the decompiled Unity project or enabling the `TestEnemy` game object in `level2` via UABE and a test editor. However, he is frozen in place due to his `NavMeshAgent` component being missing.
* Strangely, a development oversight reveals where `PlaceFace` looks blurry in quality if the player gets close to him. His blurry appearance is due to his texture filter being bilinear. This was later fixed in an update patch.[*version information needed*]

### *Baldi's Basics - Field Trip demo: Camping*

* The texture of `PlaceFace` behind swinging doors was first teased by mystman12 on his twitter, March 17, 2018. This is 4 months and 6 days before the release of the game.

## Gallery

* Image files
* Screenshots
* Videos

*Baldi's Basics - Field Trip demo: Camping*
`PlaceFace` hidden behind the swinging doors as the Easter egg.
*Baldi's Basics Classic Remastered*
`PlaceFace`'s darkened face in the fake error sequence.

*Baldi’s Basics Classic* in development
`PlaceFace` during a playtest.`PlaceFace` seen behind the swinging doors.`PlaceFace` moving to the player, to test AI.

I'm a CGI Pro Now!The origin of `PlaceFace`.
## References

1. ↑ mystman12. June 9, 2020. Twitter
2. ↑ Q: "*were joe, johnny, and placeface (any by extension, its a bully) originally miis?*" / A: "*Joe was. Placeface is just an old attempt at making a 3D model for Joe based on his Mii, so he's kind of a Mii. Johnny is not though.*" - Gmail (question), Gmail (response)
3. ↑ "*Well, things are going pretty good so far! I've pretty much got player movement down, and now I'm testing out billboarding sprites (Thanks to the Unity Wiki for the billboarding script!) now. I'm going to look into AI next. #MetaGameJam*" - mystman12. March 18, 2018. Twitter
4. ↑ "*The basics for AI is almost complete! Simplified the baking process by creating paths with quads for the AI to follow, which keeps NPCs along a much nicer, straighter line than otherwise. Now I just need to program each NPC's behavior, and the AI will be all set! #metagamejam*" - mystman12. March 25, 2018. Twitter
5. ↑ "*Today was pretty slow. I had to create some textures, which was pretty time consuming and the results were pretty meh... Despite that though, the day ended with this, sooooo I'll consider it a success! #MetaGameJam #Gamedev*" - mystman12. March 17, 2018. Twitter