recursal/Fanatic-Fandom huggingface dataset:
Голиаф

Голиаф

**Голиаф** - немецкий монстр сначала появившийся в Гладиаторских Боях, а уже потом в сюжете. Довольно слаб, но гордыни у него через край.

#### **Вооружение**

Основное орудие калибром около 160мм

Доп.орудие в передней башне калибром около 80мм

Доп.орудие в задней башне калибром около 30мм

2 пулемёта по бокам корпуса

## **История**

#### **Гладиаторские Бои**

Участвовал во втором сериале Гладиаторских Боёв, которой управлял танк Banotor. Первым его противником стал Инженерный Монстр, которого он быстро и умело победил, найдя его слабое место. Далее он спокойно находился в своём ангаре, пока Заражённый Ратте не начал нарушать правила. Ратте атаковал противника Голиафа - мортиру К-5. Голиаф не выдержал такой наглости и атаковал безумца. После он вместе с Королевским Ратте и немецким КВ-45 сбежал с арены.

#### **8 Сезон**

Засветился в одном из немецких городов, в котором жила мать Малыша Тигра. Оттуда был направлен на восточный фронт и сопровождал Густава. Когда Щука попытался атаковать в лоб выехал к нему и завязалась дуэль. Скорее всего Щука бы победил, но Голиафу помог PZ-44, Левиафан и адские самолёты. Щука отступил. По итогам боя Голиаф потерял переднюю башню и был сильно повреждён, но выжил.

#### **9 Сезон**

В Москве наткнулся на убегающего КВ-35. Пытался поймать его, но совет обманул его и смог сбежать.

Вскоре после он был замечен на заводе, куда отправились Щука и Бетонщик. Он атаковал последнего, но не смог пробить. Товарищу на помощь пришёл Щука и между монстрами завязался небольшой диалог, состоящий из обмена ехидными фразами. Щуке разорвало орудие, но он не растерялся и атаковал Голиафа предметами, которые попадались ему под руку. Тут оклемался Бетонщик и протаранил немца, вбив в станок. Голиафа сплющило, а добил его Щука, ударом молотка в башню. Голиаф отключился, а после был взорван вместе с заводом.
FV215b (183)

В 8-ой Серии

**FV215b (183)** - Сверхтяжёлый монстр Британии. Участвовал в битвах Египта и Нормандии.

## Описание

Примерно выглядит на образец ПТ-САУ FV21B. Искусственные глаза из-за их потерь в Египте.

## Вооружение

- Крупнокалиберная пушка 205 мм.

- Пулемет калибра 14 мм.

### Способности:

- Точный

- Быстрый

## Появление/Участие

#### 8 Сезон

Бабаха едет к компании крича "А ну посторонись!" показывая свою огневую мощь и познакомился с Ратте. Ожидая починки Ратте, Бабаха его дожидает и не понимает почему тот не выбрал крупнокалиберную пушку.

Далее вместе с Ратте отправились громить диверсантов на берегах Британии. Отряд немцев почти был уничтожен, но Бабаха остановил Ратте и приблизился к выжившему немцу говоря, чтобы тот сказал своей начальстве, что они готовы к любой атаке. Увидев как Ратте поднимается вверх, тот хотел остановить, но не успел. Увидев настоящую картину, Ратте угрожал Бабахе, но тот предложил всё разъяснить у штаба. Прийдя в штабххх Бабаху толкает Ратте и происходит разъяснения с генералом Кромвелом (там была и Матильда) которое благополучно оканчивается.

**Бабаха**, Ратте, Матильда, брат Т1 и армия Британии с США делают высадку в Нормандию и происходит ожесточённый бой. При помощи Бабахи, брат Т1 смог уничтожить 1 береговой бункер облегчив высадку. В эту битву входит Карл-44 которого сбросили вниз, идёт битва монстров. Матильда в обвалах, Бабаха сильно ранен и против Карла остался раненный Ратте. Бабаха очнулся когда к нему приблизились 2 инженера Британии и закричал "Я в порядке, я в порядке!", после идёт к Ратте спрашивая "Я что его убил?", но тот промолчал.

Бабаха с Ратте узнавшие о краже Карла-44 старались у кражу, но не смогли, Крайслер тоже пытался, но уже не мог догнать подводную лодку.

Вскоре FV встречает ГроссШтурмана в Бельгии и проигрывает ему почти всухую. Бабаху берут в плен и пытают.

**9 Сезон**

Во время штурма Парижа Бабаху восстанавливают французы-подпольщики, добавляя ему орудие и глаз Карла-44, вероятно из обломок Карла на берегу Нормандии. После починки он едет на ворота и разрушая их он сказал "Ну держитесь, клопы". Он пробился сквозь войска немцев в Париже и атаковал ГроссШтурмана. Немец легко отбросил его, но на помощь брату пришёл FV4005. Гросс победил и его и отправился на дуэль с Ратте, а братья FV должны помочь Матильде. Вместе с ней они побеждают Касиэль и он отправляется громить немецких статистов, что ему с лёгкостью удаётся. После битвы за Париж он был починен и перекрашен (пушка от Карла осталась) и он был улучшен выдвигающейся подножкой, что бы не переворачиваться от отдачи орудия. Вместе с братом, Ратте и Матильдой прорывают фронт и натыкаются на ИС-44 в теле Карла-44.

После он "прессовал" несколько немецких жителей в захваченном городе, нарушая приказ Ратте. Дело чуть не дошло до драки, но Матильда разняла их. После он вместе со всеми отправился на битву с группой Гусей.
The Strangers

### Goals

Promotion of science and reason, and to limit the influence of the Tempus Brand.

## Introduction

The Strangers are a secret organisation led by Masa Mantha. They are based around The Oak Bull, a magical tower/pocket dimension which is also the prison of Masa. The Strangers existed before the Lavarri conquest and colonisation of Ortheid, perhaps even before the Mistryén wars.

## Persecution by the Tempus Brand

The Strangers stand vehemently opposed to the ideals of organised religion, and have on occasion supported factions such as The Merchant's Alliance in The Dancing Coast that aimed at limiting religious authority. The Inquisition consider The Strangers heretics, and have on occasion burnt whole chapters.

## Confirmed Members

* Johann Bund (Session 3)
* Sha'ii (Session 6)
* Aren Methrihk (Session 6)
* Masa Mantha (Session 7)
Советский Ли-2

Советский Ли-2-Пассажирный-Грузовой Самолет.

-Хорошая Грузоподъемность.

## Факты

-Также как и его Имперская версия, Является Одним из самых огромных Гигантов В сериях Геранда, и Даже Дора уступает ему.

-У него есть Старая версия.

## Появления

#### 7 сезон

Через них отправил Помощь Кв-6 Старший Имперцам. Сами же Самолеты когда летели нарвались на Несколько Wirbelwind'ов, и Адский Месершмит. Их почти всех сбили(Вместе с Генералом Исом-7, но возможно он жив), Грозный же успел выпрыгнуть из нашего героя.

#### Альтернативная концовка

Советский Отряд расстрелял отряд Wirbelwind'ов, а Грозный сильно ранил Месершмита. В Итоге они прибыли как раз вовремя, и спасли Царя и Великого.

#### 9 сезон

Не зная перевез ЛТГ, и Вафлю к Ленд лизному кораблю США.
The Black Hand

*'Caya Calco, and Mereth Akure'* *redirects here.*

## Introduction

The Black Hand is an organised crime group based in Borrathan. Led by the mysterious (but well known) figure Caya Calco, they are responsible for killings all across The Free Cities.

## The Formation of The Black Hand

Not much is known about Caya before 805, with the breaking out of the war between Tarsaht and The Commonwealth. Records indicate that he rose to prominence as an enforcer of an organisation called 'The Black' in this year. In 809, he took power from Vedera Noir, killing her. In 812, he annexed another crime group named 'The Fists', gaining an absolute monopoly on the black markets around Borrathan. In 815, Caya purged many of his closest allies, securing total power for himself.

## Bloody Sunday

In 816, Caya openly threatened the leader of Sandshore Arrigo Calloci. He sent an empty cart and a note, asking for it to be filled with gold and returned in two weeks, or the fishing city wouldn't benefit from his 'protection'. Arrigo publically proclaimed Caya a menace, and replied with a letter from The Tempus Brand threatening him back. Within two weeks, 500 of Sandshore's best fishermen were lynched from the docks, plunging the city into internal strife. Arrigo was murdered in his bed a day later. This came to be known as 'Bloody Sunday'. (Introduction to Session 1)

## The Tempus Brand

After the events of 'Bloody Sunday', A Third Warden of the Tempus Brand named Ezekiel Kane proclaimed Caya *Hereticus,* signalling that anyone that killed him would be well rewarded. A year later, the town of Pessa was used by Mereth Akure to bring the attention of the Tempus Brand away from Borrathan. (Session 2 and 3)

## Members of The Black Hand

* Caya Calco
* Mereth Akure (met in session 3)
T1

Лёгкий Танк Т1

Т1 - Лёгкий танк-механик.

## Описание

Т1 - Лёгкий танк американец. Неизвестно как он попал на территорию СССР. Имеет темно-коричневую окраску.

#### **Вооружение:**

- Основное орудие калибра 37 мм.

- Коктейль Молотова.

**Способности:**

- Опытный инженер

- Робототехника

- Очень смелый для своих размеров (предотвратил взрыв кв-45, поставив свою жизнь под угрозу)

## Появления/Участие

#### **3 Сезон**

Проживал внутри погибшего Ратте, пока его не попытались выселить. Затем Т-1 начал ремонт Ратте, и на следующий день он смог запустить его во время атаки немцев. Ратте убил всех и они отправились к ближайшему ангару, чтобы полноценно починить Ратте и перекрасить его в Американские цвета. Сразу после окончательного ремонта на Ратте и Т1 нападает стальной Гусь которого Ратте практически сразу убивает.

**4 Сезон**

Ratte и T-1 отправились на радио-вышку чтобы подать сигнал США. У Т-1 получается подать сигнал, но из-за Королевского ратте вышка падает, тем самым чуть не убив Т-1.

**5 Сезон**

Советы чинят Т-1 и он после пропажи КВ-44 помогает создать КВ-45. Когда КВ-45 привозит на базу Зараженного Ратте и тот когда очнулся чуть не убил Т-1 (снова).

**6 Сезон**

Во время начала не очередного ремонта Ratte Т-1 с грустным лицом говорит: "Держись друг! Тебя подремонтируют." После уничтожения КВ-45 генерал МС-1 заставляет Т-1 придумать новый проект. В итоге группа других советских инженеров (Т-1, Гусеничный кран, шаротанк.) создают чертёж ИС-44. В итоге Т-1 и Гусеничный кран (без шаротанка, наверное потому, что тот только проектировщик) создают макет ИС-44. Спустя примерно неделю опытный образец был готов. Когда Кран заехал в кабинет Т-1, то тот лишь увидел разбитое окно и труп Т-1 внизу.

**И на этом заканчивается история персонажа, который подарил нам таких героев, как Американский ратте и ИС-44.**

Был Убит генералом мс-1 с (пьяном состоянии).
The World of Erde

## Erde

Erde is a world found on the Material Plane. It is an Earth-sized world that harbours many different species of complex life, including many races of conscious life capable of complex thought. Erde harbours four large main continents. Three of which; Ortheid, Kopeni, and Eshmalen, used to share land bridges until the planet warmed around 25,000 years before the founding of Lavarr. The fourth continent, Adanur, was traditionally considered by most to be a Sydan legend, but recently human merchants have made contact with ports from the continent.

## The Four Continents

* Ortheid
* Kopeni
* Eshmalen
* Adanur
Fritz

Fritz a Human Alchemist,

Fritz wearing his mask to cover facial wounds.

played by Dave in the COSAS campaign.

### Description

Fritz has spent his career in Lavarr, smuggling curios and trinkets for secretive clients in South Point. He has recently 'acquired' a hefty tome, a book of alchemical recipes which he intends to study and use to his advantage.  No stranger to transporting volatile items, he feels quite at home hiding bombs and mutagens in various pockets in his large coat.

Early 30s, often wears a mask on the street and passes as a sort of 'slum medic'. Being new to alchemy, he has a burn wound on his face from a failed bomb which has not yet healed. Even before alchemy, his appearance was gaunt and gollumesque, with patches of long wispy hair often hidden under his medic hood.
Mahir Vohyren

Mahir Vohyren is a merchant and council member of The Shining Revel. He befriended The Clive Five on the road to Port Dalron.

## Personal Life

Mahir is an extremely experienced gambler. He made most of his initial fortunes in The Citadel Sin before starting his trade empire. Some, namely Yzpik Zildrim, are attempting to prove him as a cheater but so far have not been able to.

He has a son, Asra Vohyren, and a wife, Anneliese Vohyren.
Emon Drax

Emon Drax, also known as Master Emon, is the governor of Nordhaunt and a chief figure in The Orthasaii. A productive scientist, Emon synthesised Lift, a drug with mutagenic properties which he uses to experiment on prisoners of his. With his accomplice Mereth Akure and Pietro Da Acolti, Emon plans to bring back The Iron Pariah to bring forth the End Times.
Pietro Da Acolti

Pietro Da Acolti is an explorer and historian from The Dancing Coast. Pietro has a strange appearance; he is entirely hairless, and has incredibly striking blue eyes. It is never explained why this is.

## Personal Life

* He is the curator of The Shining Revel's museum, using a vault to store his personal horde of wealth and magic items.

* He trained as a cleric originally, although he never explained where or to how much of a proficiency.

* He has a photographic memory, and can recreate scenes into art from memory with incredible accuracy.
* He speaks at least five languages.

## In the Campaign

Pietro accompanied The Clive Five into a Mistryén stronghold, discovering The Key in the Mountain. He is currently keeping the sword in his vault unbeknownst to The Shining Revel, as well as Scrimshaw's Elder Box.
The Trespasser

The Trespasser is the god of death from Ciril Danath.

*The seven deadly kings of Ciril Danath lived in constant fear of The Trespasser, and attempted to pay her tribute in the hopes that they wouldn’t fall to her dagger. Every day, thousands of livestock, human sacrifices, gold, and rare gems would be spent discovering any way to keep her away. But still, as they grew older one by one they fell. The last king, who had hired powerful sorcerers to help him stave off her influence for two hundred years cried out as he saw her in his room one night.*

*‘What have I done?’ he asked. ‘I have given you all the tribute anyone could ever ask for, and you still stand before me.’*

*The woman said nothing, expressionless, but the king tried to fight. He thrashed, screamed out, attempting to flee, but when all was done he lay peacefully in his bed, found by his helpers; devoid of life.*

*Only a few have escaped The Trespasser; those who have transplanted their deaths with the deaths of others. However, she knows she has been cheated. When their time comes, she will not be swift.*
Masa Mantha

Masa Mantha is an Ancient Gold Dragon and the leader of The Strangers. She lives in The Oak Bull; the base of The Strangers, and cannot leave. She takes the form of an old woman, and wears magical bracelets which seem to help to hide her true form.

In session 7 (The Mines of Ratford), Masa tells the party that she was deliberately imprisoned in The Oak Bull at least two thousand years ago by an elven wizard.
Tas

Tas is the capital city of Khai Mas and the location of The Sunken Throne. It is built onto an island chain, connected from one another with rope bridges.

## Locations

1. The Sandfort. The location of The Sunken Throne and the current Drift King.
2. The Wheel, the most popular inn.
3. Twinpeaks. The shopping district.
4. Smoky Sails, a private club for captains.
5. The Main Docks.
6. The Ash Mews
Ortheid

## Introduction

Ortheid is a continent located entirely in the Northern Hemisphere of Erde. It is bordered by The Western Sea to the West, The Inner Sea to the South-west, The Khuysuk Waters to the South-East, The Frozen Sea to the North, and the Panang Seas to the East. Ortheid covers about 15,000,000 square miles, and contains almost 300 million people.

It used to be connected by a land-bridge to Kopeni where Lavarr is today, but now is entirely surrounded by water except by a land bridge to a mostly-unexplored 'Frozen North' continent.

The continent has many major lakes, such as Lake Anorr in Shaw Cral, Lake Zapharo in Deane, ect. The Mistryén, the native population to the continent, believe that each lake hosts an ancient nature-spirit.

## Western Ortheid

Often thought of as an independent continent, western Ortheid has many differences to eastern Ortheid. The borders between the two are usually thought of as being the Lusenya Peaks because of the cultural identity of the people living west of them, however geographically the city of Lavarr presents a more central position in the continent.

## Eastern Ortheid

There are two major nations in Eastern Ortheid, namely the Qy Empire and Edine. There are a series of Regedai tribes who live in the Far Steppe, but their population hardly peaks at 500,000.

### Qy Empire

The Qy Empire is a collection of feudal kingdoms and states led by The Serene Emperor. Mostly populated with Elves, The Qy Empire is the only Sydan-majority state in Ortheid, due to its proximity to Adanur.
Marez, Scion of Neruzatar

Marez was a Scion of Neruzatar and enemy of The Clive Five until his death in 817. Marez was known for his violence, cunning, and strange fondness for Gideon Waters, attempting to convince him to return to Carnea with him. Little is known about his upbringing, other than he was the firstborn son of a peasant from Carnea.

## Marez in the Campaign

Marez was first introduced in Session 7, where Sha'ii scried on him conversing with the dead Black Hand bandits The Clive Five had slain the day before.

When Gideon and Vondal were taken after the failed raid on Mereth Akure's house, Marez was given responsibility of getting information out of them. After Gideon's escape, Marez slew Vondal in anger, before leaving the company of The Black Hand to go his own way.

He was killed in an ambush by The Clive Five after tracking them down to Port Dalron.
Lavarr

## Introduction

Lavarr is a city-state and the cultural and religious capital of the Lavarri people, as well as the ecclesiastical seat of the Pentastus. Founded by Titus Varr, its founding is the beginning point of the Lavarri Calendar.

## Areas of Lavarr

* The Arcanum
* The Ninespire
* The Tower of Whispers
* The Aquaneum
* The Nightwatcher
Kopeni

Kopeni is the third largest and least-populous continent in Erde. It is bisected by the Mata Swye, translated as the 'Middle Spine'; a large mountain range that runs from the west to east of the continent. North of the mountains is the 'Great Waste', a desert which since the fall of Kefu has made life incredibly uncomfortable for many who live there. To the south of the Mountains are the remnants of the original untouched Orc tribes that used to range the continent before the humans from The Golden Empire settled the region.

* The Ruins of Kefu
* Khai Mas
* Mannaca
* The Orc Tribelands
Khai Mas

Khai Mas is a confederacy of loosely affiliated pirate republics in the north coast of Kopeni that have sworn fealty to The Sunken Throne. Currently occupied by the Drift King Morxan Faernan, Khai Mas has recently played havoc with many of the Merchant Companies of The Dancing Coast by stealing and plundering their trade ships, leading many of the Dons to hire privateers of their own to fight back. Khai Mas allows anyone to become a pirate, as long as they swear fealty to the sunken throne, The Drift King, and the pirate code that their nation is based upon.

## Population

Khai Mas is fairly evenly mixed between Orcs(30%), Humans(35%), Dwarves(5%), Drow(15%), and Tieflings(15%). In most pirate republics, such as Tas, the population is mixed. However, some republics such as Syra, Kung Gana, and Den Dorna are purely based on one race (Usually Drow or Orc).

## The Pirate Code

1. Every person has one vote on any affair of the moment, equal share to plunder, food, and liquor, and may use them at their pleasure unless during times of conflict where they must work to their fullest capability to provide the best chance of victory.
2. No persons to game at cards or dice for money.
3. All lights are to be turned out at 8. No noise of cheering, laughing, or fighting must be heard after 9.
4. All persons must keep their weapons polished and presentable for battle at all times.
5. To desert a ship after signing a charter of piracy is to be punished by death or marooning.
6. No person is to steal money, plunder, or items from each other, or they will be punished by death or marooning.
7. No boy or girl under fifteen years of age will be allowed onto a ship for the purposes of piracy.
8. To duel and fight is acceptable only if both parties are accepting. The fight will continue until one side yields or is dead.
9. If a ship surrenders, all persons must do their utmost to stop needless death from occurring, and either bring survivors back to Khai Mas or leave them in the nearest neutral port.
Mereth Akure

Mereth Akure is the former lead magister of The Black Hand and the mage responsible for the killing of the Inquisitor in Pessa. The Clive Five attempted to raid her house to steal a ring for Father Bound, which led to the capture of Gideon and Vondal, leading to the death of the latter.

Later, the party briefly encountered Mereth Akure as she returned from a strange underwater temple off Sandshore bay. In the resulting chaos, she teleported away before a beam of divine energy destroyed her ship, after bagging a black crystal of some kind.

When the party arrived at Orristas, The Clive Five were introduced to Master Emon and Ethemyr, his quiet apprentice. After freeing Orristas from the Doppelganger invasion, it was revealed that Mereth Akure was in fact Ethemyr, and was also potentially one of a number of clones. It isn't quite clear whether the Mereth Akure that worked for Caya Calco and The Black Hand was the same one.
The Free Cities

The free cities are a collection of Kingdoms, Archduchies, Duchies, and Baronies with limited autonomy in the region of Nesfeneu. Headed by The Emperor of The Free Cities, Wolfram Guersh, The Free Cities stand in between the large nations of Farrenor to the west, The Commonwealth to the east, and Shaw Cral to the north.

In total, nearly 23 million people live in The Free Cities of Nesfeneu, belonging to any of the 19 major states.

Six major languages are recognised in the empire, and 15 minor languages can be found within the free cities too.

In total, The Free Cities harbour almost a quarter of the population of Ortheid, control about 30% of its economy, and produces the second highest amount of steel, the third highest amount of grain, and sixth highest amount of gold and precious gems. As an ambassador from Dormant once said; *'If The Free Cities ever united under a Guersh, Ortheid would fall in a night. Thankfully it is the prime mission of all nations in Ortheid to keep that from happening.'*
Grace of the Crow

Grace of the Crow are an all-woman order of monks from Dormant that follow The Trespasser, a god of death from the faraway land of Ciril Danath. The Trespasser’s symbol is a shadow, and symbolises that the monks of the order don’t consider anywhere to be off limits. Often, they are hired as assassins, spies, or advisors by merchants, nobles, and wealthy individuals.

## Ranks

There are four tiers,

* Esyr - This is the rank of orphans when they are taken into the temple. 95% of the girls who join never get past this tier, dying from the strenuous training or being caught and executed by the Yellowcoats of Dormant, the royal guard. This is where the basic survival skills are taught, as well as unarmed combat. For an Esyr to pass onto the rank of Ranyr they must complete a mission on the streets of Dormant alone, with no support, food or water. Usually the mission is to steal a token that had been placed under the pillow of a noble while they are sleeping, or to sprinkle a harmless powder into the food of a merchant. An Esyr usually becomes a Ranyr at around the age of 16-17

* Ranyr - The Ranyr are the first tier that are competent enough to be sent on a mission. They are accepted into the Undertemple; an area which is entirely pitch black through magic and the monks must rely on their other senses to get through the maze. Once a monk becomes a Ranyr, they pledge their complete allegiance to the temple and The Trespasser. After this, they are sent on their first mission outside of Dormant, which could send them to any part of the world. A Ranyr could take upwards of ten years attempting to carry out the mission, and isn’t allowed to return to the temple until it is done. The average age for a Ranyr to become a Tai’orr is about 29-30.

* Tai’orr - The Tai’orr are the teachers and mentors of the temple. They are assigned an Esyr, usually an orphan of about 6-7 years old, to live and train with. A Tai’orr usually cannot become a Ryath until their Esyr becomes a Ranyr and leaves on their mission. This means that many Tai’orr are very strict, as the goal of anyone in the Grace of the Crow is to become a Ryath, a master. The average age for a Tai’orr to become a Ryath is about 40. However, it is possible for a Tai’orr to refuse an Esyr, and continue out in the field. Only one person has ever become a Ryath this way, the current elder of the temple Ayen Ora.

* Ryath - The Ryath are the masters of the temple. They carry out judgements, and have the final say about the goings on of the temple. They also are the religious leaders, leading meditation and telling stories about The Trespasser. There are no more tiers after Ryath, but generally Ryaths have a hierarchy based on the oldest. The current elder is Ayen Ora, who is 117 years old.

Each girl in the Grace of the Crow is given a Tai’orr ranked monk as a mentor, who they live, train, eat, hunt, and learn with. When a Ranyr goes on their first mission, it can often be a lonely experience being away from their mentor for so long. The Tai’orr monk will usually take the opportunity to try and become a Ryath, a master of the temple.
Orristas

Orristas is a frontier town in the Kingdom of Tarsaht which is situated at the base of The Grey Mountains. It is notable in that it has one of the largest Elf populations by percentage of any town in Ortheid, and is the only town that has more elf citizens than dwarf in the continent. It is also the headquarters of The Zinfaren Mining Co. as well as the Ordo Serenitatem; an order of Lavarri arcanists who came to Orristas as refugees after the 785 Coup of Lavarr, where The Tempus Brand took power.
The Shining Revel

*'How can corruption exist in the dancing coast when the shining revel punish the usage of such a word with death?'*

The Shining Revel is the government of The Dancing Coast. Based in Port Dalron, the Dons and Donias of the five major merchant companies of the republic gather to discuss the best methods in which to sell off the world.

## The Council of Nine

There are nine major seats in the council of the Shining Revel. Five are reserved for the leaders of the five great merchant companies, and four are for upstanding members of the state.

* Ypik Zyldrim (Dead, previous Archon. Replaced by Pietro Da Acolti)
* Maresa Iara
* Mahir Vohyren
* Wrendin Fora
* Zara Loran
* Alphonse Jacobo (Dead, Replaced by Pietro)
* Azra Puccino
* Jayen Tewink
* Francisco Teva
The Tempus Brand

*'Ezekiel Kane' redirects here.*

## Introduction

The Tempus Brand (Formally known as The Tribunal of the Holy Office of the Pentastus of Lavarr) is a religious order formed in 275 in Lavarr by Emperor Titus VI to limit the religious authority of Mistryén and eastern groups in the empire.

The Tempus Brand were originally founded to identify and carry out judgement on heretics, but quickly became the armed wing of the Pentastus, fighting against evil sorcerers, demons, and followers of The Sword.

## The Hierarchy

The Hierarchy of The Tempus Brand refers to the rankings of inquisitors and paladins of the order.

### Patriarch

The Patriarch of the Tempus Brand is officially the voice of the 5 gods in Ortheid, however it is more of a ceremonial figure. The current Patriarch is Archades Tydon.

### First Warden

The First Warden of the Tempus Brand is the de-facto leader of the Pentastus, with the power to appoint Patriarchs. The current First Ecclesiarch is Icarus Zael, who came to power shortly before the 785 Coup of Lavarr.

### Second Warden

There are five Second Wardens, who appoint a First Warden from among themselves when the current one dies. To become a Second Warden, an Ecclesiarch must take a trial of strength set by the Patriarch. Usually, it involves hunting a particularly influential threat, such as a heretic. After the death of Episton Morrerax, many Ecclesiarchs are hoping to be promoted.

The current Second Wardens are:

1. Gariel Ventacus
2. Scico Thiel
3. Caldivus Tela
4. Nemeron Moradas

### Third Warden

Third Wardens, also known as Ecclesiarchs, are leaders of various temples in each nation which worships The Pentastus of Lavarr. The nations refer to the historical names of the regions, rather than current political borders.

Named Ecclesiarchs:

* Ezekiel Kane. (Session 3)
The Pentasta

## The Five Gods

### Fandarin, Truth.

Fandarin is the father of all life, and famously never told a lie, even when it led to his betrayal by his greatest angel Xul’Nakar. The most devout openly worship fandarin, because to worship fandarin is to vow to never tell a lie; an impossibility for most people.

### Ansiliara, Love.

Ansiliara is the mother of all life, and has a love for everyone and everything. Fortune tellers and mystics worship Ansiliara, as well as anyone who needs comforting and luck to be on their side.

### Sycodan, Compassion.

Sycodan is the god of death, and allows all people to travel to the underworld as long as they repent for their sins. Reformed gamblers, criminals, merchants and crusaders worship Sycodan, because they fear the other gods’ vengeance for their crimes.

### Farren, Contentment.

Farren is the Librarian of the gods. It is said that all of the Knowledge in the world can be found in his library. However, Farren is content with the work he has done so far, so he only furthers his knowledge because he loves doing it, instead of doing it for reasons of greed. People who seek answers and contentment pray to Farren.

### Eyo, Humility.

It is said Eyo is the most beautiful of all beings. Although she is beautiful, she is humble, and protects the reputations and innocence of those who worship her.
Carnea

Carnea is a country in the Nesfen Heights, situated inbetween Deane, Tarsaht, Shaw Cral, and The Commonwealth. It had long been considered a cursed land, but shortly after the fall of the Lavarri Empire the Lich Neruzatar made it his home, enslaving its population.

## The Organisational structure of Carnea

### The Ministry

Neruzatar heads the Ministry, which is effectively a church dedicated to him as its god. Not much is known about the head ministers, except they are incredibly powerful mages personally dedicated to Neruzatar.

### The Scion Class

The Scions are the first-born sons of the peasant families, taken at birth as a tithe and raised to be powerful warriors. Their jealousy, anger, and thirst for power is carefully conditioned to make them incredibly cunning. Many of them die before reaching adulthood, and those who do are subjected to horrific experimentation. Many people consider them ‘Ghouls’, or undead, but they have been proven to be just as alive - and killable, as any other mortal. In times of war the Scions are expected to act as officers for the peasant armies that are raised.

### The Obligator Class

The Obligators are the petit-nobility in Carnea, and carry out much of the basic administration work. They own much of the land, and are only expected to pay a few token taxes to Neruzatar. They are descended from those who supported the lich in his rise to power. There are five major houses, who will occasionally break into inter-house warfare. Neruzatar seemingly doesn't care what his nobility does.

### The Peasantry

The Peasantry, also known as Charr within Carnea, are the peasant class. It is said they were descendants of those who stood against Neruzatar when he rose to power, and he punished them by demanding their firstborn sons, and their souls when they die. It is illegal for a Charr to die without an Obligator noting it, and delivering the body to Carneath Hold for Neruzatar’s personal inspection.

## Carnea's Isolation

Very quickly after the fall of the Lavarri Empire the new nations springing up around the mountainous region came into border conflicts. Very quickly, these nations learnt that a prolonged war in a nation as resource-less and difficult to reach was not in their interests.

Ever since, Carnea has proclaimed total isolation and neutrality in the business of other nations, even to the extent of refusing citizens of Carnea the right to exit the nation. (Until Marez left in 817)
Hedge Wizards

Hedge Wizards are wizards who are not members of a formally established order. They are forbidden from providing their services as magisters, and are subject to harsh sentences for misusing their powers by The Tempus Brand. (Since 805)

## The Purges of 785-805

The Tempus Brand killed an estimated 15,000 hedge wizards during this time; many on trumped up charges (or for leaving the Arcanum in Lavarr). After the start of the Tarsaht-Commonwealth war, The Tempus Brand stopped the hunting of hedge wizards after The Commonwealth threatened invasion.
Uzul Danar Calendar

## The last 20 Great Karls in Uzul Danar

* Karl Alfjor Greyaxe - (35 years as of 817)
* Karl Rolfjor Greyaxe - 32 years
* Karl Torja Greyaxe - 42 years
* Karl Tanondir Ironset - 15 years
* Karl Renadast Ironset - 9 years
* Karl Turmin Helbejn - 50 years
* Karl Huarka Helbejn - 24 years
* Karl Hjrolfus Helbejn - 66 years
* Karl Ajen Helbejn - 19 years
* Karl Dej Helbejn (Dej the Great) - 85 years
* Karl Tursa Giantbejn - 25 years
* Karl Tjall Oakheart - 15 years
* Karl Burman Oakheart - 45 years
* Karl Dierja Ygjal - 55 years
* Karl Dornae Oakheart - 2 years
* Karl Pojarnal Oakheart - 32 years
* Karl Vondas Oakheart - 67 years
* Karl Esejal Oakheart - 37 years
* Karl Yman Oakheart - 51 years
* Karl Rjall Oakheart - 67 years
Адмирал Тигр-2

Работа Арлана Ержумана

Адмирал Тигр-2 единственный адмирал во вселенной Геранда. Прожил немного времени в сумме 4 серии. Является любимчиком Левиафана.

## Описание

В отличии от обыкновенных имеет седые усы и седые брови. Персонаж по своему виду стар. По фуражке видно что имеет довольно высокий чин, наверное Адмирал. Также на башне имеется пулемёт.

## Вооружение

* Главная пушка калибра 88 мм.
* Пулемёт

### Способности

* Опытный боец
* Лидер
* Статег

## Факты

До последнего момента своей жизни был верен Левиафану и присяге. Именно адмирал спас жизнь Паробащённому КВ-6

## История

### 6 сезон

Командовал кораблём Леопард. Очень хотел поймать советов. Отдавал разные приказы ради того чтобы не опозорится перед Левиафаном. Жизнь закончилась, когда уже на тонувшем корабле Адмирал отправил Кв-6 к Левиафану. После подплыл Крайслер и ядерным снарядом выстелил прямо в Адмирала.
Legend Rising Wiki

## **Welcome to the Legend Rising Wiki!**

Legend Rising (LR) is a Fantasy-TTRPG campaign written by Michael Hall. The campaign begins in the continent of Ortheid in the year 817 after the founding of the city of Lavarr and follows a group of adventurers that go by The Clive Five.

 This is the second iteration of my campaign setting, but a lot more thought has gone into the worldbuilding. To keep myself from going into worldbuilding overdrive, I am going to add to the wiki as the campaign progresses, so hopefully it becomes a useful resource for players. There will be ZERO spoilers here. Assume anything you read is either common knowledge, or something that has occurred in the campaign. I will try to give sources for the session each thing occurred in, but that might be tricky as the campaign progresses. We'll see. Hmph.

## Quick Find

Campaign One

Campaign Two

## Level Plan (LR)

CAMPAIGN ONE

CAMPAIGN TWO
Meiou Valenz

Meiou Valenz is the Crown Prince of The Commonwealth. In 817, he attacked The Clive Five, capturing Ehren Ceserah and almost killing Gideon Waters to bring to Orristas to face justice for the attack on Zoltar Zinfaren at dinner.

Ehren Ceserah and Meiou Valenz clearly have a long history, although it isn't explained how.

*'I have to say, I didn't expect us to meet again like this'*

*'I didn't expect us to meet again at all'*

- Ehren to Meiou.
Borrathan

The city of Borrathan

Borrathan is the largest city in The Free Cities, and is the seat of Lord Blackfire.

## Places across Borrathan

### 1: The Ten Spires & The Old Town

The Ten Spires is the home of Lord Blackfire and his family. Most of the nobility and upper class live in the Old Town, and many in the canal district look up to the towering tiered inner city with resentment or rightful jealousy.

### 2: The Agora

The Agora is the place for the residents of Borrathan to relax. Military drills often take place here, as well as theatrical performances in the open air theater.

### 3: The Graveyard

The residents of Borrathan lay their beloved to rest here. Like most places across the free cities, burial costs one gold piece.

The party fought a group of Black Hand thugs here (Session 6)

### 4: The Tempa Pallazio

The Tempa Pallazio is the seat of The Tempus Brand in the free cities. It has one temple for each of The Five.

### 5: The Green Hills District

The Green Hills District is the district for the middle classes and the artisans of Borrathan. The Rue Marche, a street of high class shops can be found here.

### 6: The Canal District

The poorest of Borrathan live in this district. It is the location of The May Helm, the inn and headquarters of The Black Hand.
City list

Paris: Levels 1-10.

New York: Levels 11-20.

London: Levels 21-40.

Berlin: Levels 41-60.

San Fransisco: Levels 61-80.

Phoenix: Levels 81-100.

Amsterdam: Levels 101-120.

Cairo: Levels 121-140.

Athens: Levels 141-160.

Moscow: Levels 161-180.

Merida: Levels 181-200.

Stockholm. Levels 201-220.

Venice: Levels 221-240.

Granada: Levels 241-260.

Rome: Levels 261-280.

Santa Monica: Levels 281-300.

Tokoyo: Levels 301-320.

New Orleans: Levels 321-340.

Barcelona: Levels 341-360.

Auckland: Levels 361-380.

Istanbul: Levels 381-400.

Shanghai: Levels 401-420.

Cambodia: Levels 421-440.

Rio de janiero: Levels 441-460l

Havana: Levels 461-480.

Cusco: Levels 481-500.

Beijing: Levels 501-520.

Bangkok: Levels 521-540.

Jodhpur: 541-560.
Ehren Ceserah

Lady Ehren Ceserah is a council member of the Ordo Serenitatem and the oldest daughter of Lord Yinfaxis Ceserah, the Lord Ruler of Lavarr, and Lady Rael Ceserah. She was born in The Ninespire in 785 into the Ceserah family, the richest family in Ortheid. Her father Yinfaxis was promoted to Lord Ruler of Lavarr by The Tempus Brand when she was just one year old, and she grew up at the height of luxury. When she was fifteen, she gained entry to the Arcanum in Lavarr, and graduated to Magister status in just a year. At some point between the age of 18 and 25, Ehren began to realise that the Arcanum had become corrupted by the influence of the The Tempus Brand, and fled to Orristas after she was caught smuggling books out of the Archives. Her father's influence saved her life, although it brought embarrassment to her family. In Orristas she purchased The Flickering Spire, and created the Ordo Serenitatem with her friend Eleriel Jain.

## Employment

Ehren is currently employed as a magister in the service of Zoltar Zinfaren, the Lord of Orristas.

In Summer 817, Ehren was captured by Meiou Valenz and is awaiting trial in Orristas.
Port Dalron

Port Dalron and Teersham

Port Dalron is a port city and seat of The Shining Revel; the government of The Dancing Coast. The Old Merchant's Road comes into the city from Bovin Quays to the north, and the road continues south towards Clarenwin through the fishing town of Teersham.

## History

Port Dalron was founded as a Lavarri colony around the year 120. In 221 it was annexed into the greater Lavarri Empire. After the fall of the empire, it joined the free cities in selecting Archduke Menas I of Tarsaht as the emperor of Nesfeneu. During the Tarsaht-Commonwealth war of 802 The Shining Revel declared neutrality in the conflict, leading The Dancing Coast to be considered outside of the free cities.

## Culture

The predominant culture of Port Dalron is similar to The Dancing Coast in general. It shares a large Lavarri influence in cooking, spices, and religion, although the climate is not as warm as it is in Lavarr. The merchant influence can be seen greatly in the city, with low taxes and no standing army; only hired mercenaries from Kopeni, Eshmalen, or elsewhere in The Free Cities. It is one of the only places in south Ortheid where gambling is not just accepted, but a common pastime, with the gambling house Citadel Sin a large draw for rich nobles from across Ortheid.

## Areas of the city

### 1: Citadel Sin

Citadel Sin is the largest gambling house in Ortheid. It is said nobody has ever cheated the house out of a single copper and lived to tell the tale. It has nine tiers, each more exclusive and more risky than the previous.

### 2: The Gang Dregs

The Gang Dregs is the slums of Port Dalron. Port Dalron is a city of sailors, dockworkers and fishermen, and the majority of those who work in those fields live in the shoddily constructed wood huts in the gang dregs above the sea. Occasionally a house will collapse into the water during a bad storm, only for the space to be sold to another family the next day to build in its place.

### 3: The Azure Palace

The Azure Palace is the seat of The Shining Revel. Known for their exquisite tastes, the Dons and Donias of The Dancing Coast have built a palace worthy of the name.

### 4&5: Fort Azaro and Fort Talliyen

Fort Azaro and Fort Talliyen is the principle line of defense before The Azure Palace. A natural dock, the navy of The Dancing Coast often docks within its safe waters. A series of thick iron chains can be lowered across the bay to allow ships in and out.

### 6: Isle of Elpas & The Magisterium

The Isle of Elpas, also known as 'the isle of knowledge' is mostly inhabited by Magisters.

### 11: Fountainford

Fountainford is the home to many of the rich of Port Dalron. Rows and rows of large manor houses line the streets, and armed private guards patrol to stop peasants approaching.
Basil Blackfire

Basil Blackfire is a magister-in-training in Borrathan and heir to House Blackfire. He came into conflict with The Clive Five when he tricked them into carrying a candle, an open flame, into the archives as punishment for not respecting his authority. This resulted in their being banned from the magisterium of Borrathan. This created a rivalry between the party and him, leading to further conflict during their stay in the city.

## Personal Life

Basil Blackfire has, unbeknownst to his father Kaysa Blackfire, informants around the city of Borrathan which are personally loyal to him. This has allowed him a lot of influence, especially with The Black Hand. He revels in making the lives of those less fortunate than his miserable, and is resentful of his father for having made him work in the magisterium.
Diamond Diaries Saga Wiki

Coming Soon....

* AlphaBetty
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* Bubble Witch 2
* Bubble Witch 3

* Candy Crush
* Candy Crush Friends
* Candy Crush Jelly
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* Diamond Diaries

* Diamond Digger
* Farm Heroes
* Farm Heroes Super
* Luna Light
* Papa Pear

* Pet Rescue
* Pyramid Solitaire
* Scrubby Dubby
* Crash Bandicoot: On the Run!
* Farm Adventure

* Knighthood

* Monster Fever

* Shuffle Cats
* Bubble Saga
* Bubble Witch
* Hoop De Loop Saga

* King Gold Games
* Mahjong Saga

* Miner Speed
* Pepper Panic

* Paradise Bay
* Puzzle Saga

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Social City •
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Wild Ones •
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**Puzzle Games**
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The Orthasaii

The Orthasaii, also known as The Knights of Myr Asath, are a cult in Ortheid who are attempting to bring back Ere'tsaa to bring The New Age.

## Beliefs

The Orthasaii have 5 core tenets in belief.

1. That the Mistryén-Sydan war was not fought on race lines as commonly thought, but between opposing viewpoints. Therefore, The Orthasaii are a pro-Mistryén AND a pro-Sydan organisation, but aim to bring all mortalkind together.
2. That Ere'tsaa was the one true prophet of Xul'Nakar
3. The Gods left the Elder Boxes as forerunner technologies to be exploited
4. Justice can only be wrought through Ere'tsaa
5. All those who stand against us will die.

## Members

* Emon Drax
* Mereth Akure
* Pietro Da Acolti
* Velos
* Rosin Yaskatebeg
Father Bound

Father Bound is a priest of the temple of Farren who resides in the Tempa Pallazio in Borrathan. Every day he takes part in an organised protest against The Tempus Brand named the 'Daily Rage'.

## Trivia

* In session 9, Mauna discovered that Father Bound is a secret worshipper of The Trespasser, who he refers to as 'The lady most kind.'
* Father Bound had a ring taken from him from an 'accomplice' of Caya Calco.
Lakitu

## Plushes

### Super Mario Kart Set (Takara)

The Super Mario Kart plush set released by Takara in Japan in 1993 contains the first Lakitu plush.

### Super Mario Set (San-ei)

The second plush of the character was included in San-ei's original 2008 Super Mario line.

### Super Mario All Star Collection

The latest plush of Lakitu was included in the Super Mario All Star Collection by San-ei in 2015.

## Gallery

Super Mario Kart Lakitu plushSuper Mario All Star Collection Lakitu Plush
Ascension of a new God

The arch-lich Vecna once again pressed the limits of arcane power. As of the events of "The Endless Atheneeum", and for only the second time in the history of the world, he, a mortal, attained the power of a god. Vecna sought then to gather worshippers and expand his power, while the Prime Deities sought to defeat him as the Betrayer Gods were once defeated.

Unlike during the last war, the Divine Gate now stands as a barrier between the Prime Deities and the newly ascended Vecna, who came to power on the mortal side of the gate. It seems that the responsibility for his banishment will therefore fall upon a select few mortal champions, bearing the gifts of their gods from across the Divine Gate.

Vox Machina, guided by blessings from Ioun, Pelor, Sarenrae, and the Raven Queen, took it upon themselves to confront and seal away Vecna. Atop his tower in the moving city of Thar Amphala, as Vecna led yet another assault against Vasselheim, they confronted the new god. By enacting the same rites of banishment that were used to seal away the Chained Oblivion, they successfully exiled him from the Prime Material Plane.

As a young god who was not able to fully realize his power before being banished, it is unknown how much influence Vecna will now wield.