The Case of the Burned-Out Fish

**The Case of the Burned-Out Fish** is the forty-second episode of Season 2 of Fishtronaut and is the ninety-forth episode of the series.

## Summary

The episode opens with Rosy taking pictures at the bottom of the sea, such as seaweed, clownfish, lobsters, eels, jellyfish, and a strange-looking fish with a light on its head. Meanwhile, Fishtronaut, Marina, and Zeek are making balloon animals in the shape of a turtle, a giraffe, and an armadillo curled up into a ball. Suddenly, a P.O.P. arrives towards the trio.

**P.O.P. Clues:** an antique lantern and a barometer

Receiving the clues, Marina started thinking that the lantern clue is used by ships to light their way and no one can see anything with a blacked out lantern, just like the clues. Fishtronaut tells Zeek that the other clue he has is actually a barometer, an object used for measuring air pressure and for predicting rain. Marina tells Zeek that the barometer *does* measure air and by telling him that a full balloon is heavier than the empty one. Fishtronaut then tells the tow that the barometer on his Bubblex measures higher air pressure areas than on the ground with low pressure and is curious where higher air pressure could be. Suddenly, Rosy calls Fishtronaut that she saw a very strange fish at the bottom of the lake that looks scared and Rosy was unable to find him after asking every creature who never saw this fish. Fishtronaut then knows that the strange fish has something to do with the mission, as he knows that high pressure like the barometer clue has can only be found underwater, which weighs more than air pressure. The trio decides to go underwater to start the mission.

Underwater, Marina and Zeek board the submarine Fishtronaut made and spend time at the bottom of the ocean, in which Marina describes the ocean with beautiful and colourful creatures underwater. Meanwhile, the same fish that Rosy took a picture of appears behind a rock after Rosy thinks someone noticed him with some of his details of his appearance and the gang is surprised when they see him getting near him. The fish represents himself as his own species: an anglerfish, which lives at the bottom of the sea where no other lake creatures ever reach the abyssal zone, where regular light barely appears. Rosy asks the anglerfish why he ended up in the upper part of the sea. The anglerfish says that the light on his lure turned off and couldn't find his way back to his home. Marina found out that she learned in school that a lot of fish in very deep water can make their own light. The anglerfish's light is linked to the lantern clue and the mission is to take him back home to the deepest part of the ocean, where the air pressure is very higher than at the upper surface (also linked to the barometer clue). Before reaching the deep sea, the submarine Marina and Zeek are in cannot reach the abyssal zone, because it cannot handle the weight of the water in this area, and neither can Rosy and Fishtronaut, since they're not deep water fish. Fishtronaut decides to make a bathyscaphe, a type of submarine for high pressures (like the abyssal zone) while Rosy tells the anglerfish to stay.

Fishtronaut finds parts of the bathyscaphe and builds it in his lab. Having built the bathyscaphe, the gang continues reaching the deepest part of the ocean as the bathyscaphe helps them see things in dark places. They suddenly arrive at the abyssal zone full of strange animals (such as hatchetfish, vampire squid, chimaera fish) in which Zeek is afraid of. While trying to find the anglerfish's home at the abyssal zone with the super powerful headlight, the headlight from the bathyscaphe suddenly turns off. Several sorts of creatures (gulper eels, basking sharks, blob fish, etc.) approach the bathyscaphe and Zeek is afraid of them, Zeek scream. Then, Marina, Fishtronaut and Rosy both screams, scaring them away. It is revealed that the creatures that Zeek scared away are the anglerfish's friends. Suddenly, the anglerfish's parents appear and the lost anglerfish is finally reunited with his parents, but the case is not solved yet: the anglerfish's light is still turned off. The anglerfish remembers that his light went out by accidentally meeting an octopus, which was startled and sprayed ink on his face, causing him to lose his sense of direction. Fishtronaut then solves the case by cleaning the anglerfish's light so his light turns on again, making him happy again. Back at the upper surface at nighttime, another P.O.P. arrives towards the gang.

**P.O.P. Rewards:** lightning bugs

Receiving the reward, the lightning bugs use light like the anglerfish does and form an arrow to help the gang find their way home by following them.