recursal/Fanatic-Fandom huggingface dataset:
Black Market

The black market is a building found above the command center. It allows the player to purchase tech and scrap for cash or units and unit parts for gold. The player starts with three slots but can unlock up to six. If nothing interests the player, they have to wait for up to six hours before the items refresh and new items replace the old ones or spend 10 gold to refresh it right away.

When an item is purchased, it will be sold out and cannot be purchased again until the items refresh. No item will show up twice at any one time, meaning if the player specifically wants two of the same tech or unit, they can only buy one and have to wait for the market to refresh before potentially being able to buy the item again.

The player initially starts off with only scrap and level 1 tech offers with a level 1 black market. As the black market is upgraded, higher amounts of scrap and higher levels of tech becomes available, as well as unit parts and units themselves. Upgrading the alliance embassy is required to upgrade the black market.

## Prices

\*The amount depends on the current level of the black market. Once a higher amount is unlocked, the lower amounts will never appear again, unlike tech, in which once higher levels are unlocked, it's still possible to buy lower-level tech. However, it is possible that there are two different offers for scrap with different amounts and prices offered at the same time.

\*\*Is a special offer and may not appear in a lower-level black market.

## Trivia

* The price of a level 2 or above tech is more expensive than if the player was to buy multiple lower-level tech and upgrade the tech to the next level in the hangar.
* Unlike other events that happen on a timed basis such as flashpoint and onslaught missions refreshing, the time for when the black market wares refresh is always on a consistent schedule (6:00 and 12:00 am and pm) whereas flashpoints and onslaughts may have their refresh time altered by one hour due to daylight savings time.
Enfield

Enfield is a natural 4-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Enfield is an infantry unit with strong firepower who can snipe enemies from a long distance of 32 meters but he has a poor defense. He fires only a single shot for the amount of his attack damage.

Enfield's critical strike can boost his firepower quite a lot. When he lands a successful shot he can stun his target with his stun ability which is very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them. His stun revenge can also stun all nearby enemies when he is taken out.

His energy consumption rate is around 200 which is higher than the rate most infantry units have.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Enfield RP18

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - UNKNOWN

## Trivia

* The Enfield rifle is a .30 caliber bolt-action repeating rifle used by U.S. and British troops in World War I.
Morpho

A Whitehawk 6-star Morpho

Morpho is a natural 3-star aircraft unit that can be obtained from campaign chests, generals chests, and also available as a Black Market offer. It is a small helicopter with an elongated round front. It has two wings on the side and a 3-bladed propeller at the top (Changes to 2 propellers at rank 5).

Morpho is a balanced type of aircraft, which means that it doesn’t excel in attack nor defense, but rather has above-average attack and defense.

Morpho may be a 3-star unit but its stats are comparable to those of 4-star units. It does however have its drawbacks and weaknesses.

 Statistics and Info

Morpho is a 3-star unit with powerful stats. It has both good firepower with a medium attack range (26 meters) and a high defense. But even with those strong stats Morpho has, it does have its weaknesses which are its relatively slow attack speed of 0.33 and a high energy cost. It fires 5 shots for the total amount of its attack damage.

Morpho can stun its target with the stun ability when it lands a successful shot. If it kills the target it may be empowered by the strengthen ability that increases its firepower. Most importantly, the major critical strike is very deadly but it can damage only a specific type of enemy according to the Morpho's color.

The biggest drawback of the Morpho is that it has a high energy consumption rate which is around 323.

## Strategies

Morpho, having very balanced and all-around good stats given its 3 star rating, can be equipped with virtually any kind of tech in a useful manner. Speed can be used to quickly call one in when needed, range to sit behind tanks and shoot while protected, fire rate to increase the chance of stunning or critting, or defense to have it become more of a defensive wall. However, since this unit lags behind common 4 and 5 star aircraft, its best use in later stages of the game is a damage specialist, based on its colour. Its final ability can deal huge damage to its specific unit type, and equipping it with specialist damage tech can boost this unit’s damage against them immensely.

## Variants Available

Redpoint (red) - Morpho A-58

Greenbrake (green) - Morpho E-16

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Morpho S-36

## Trivia

* Like the original 3 star aircraft, the Morpho is named after a type of butterfly
* After being promoted to 6 stars, Morpho fires rockets. This one of the few air units that fire rockets at some point. This is also one of the few units to have a change to their projectiles after promoting.
Mithras

## **Lore:** Mithras, The Blood God

Mithras is the Blood God worshiped by the Cult faction. Although not much is actually known about Mithras *(or if it, in fact, even exists)*, but it is known that the Cult faction members desire Mithras' power. Followers of this god are rumoured to draw necromantic powers from Mithras' favour, even through death.

      Due to the ritualistic nature of being called a *blood god*, it is definitely for a good for a reason - let's just say that The Cult Leader is not carrying wine in that chalice, which would explain the Cult's desire to end life in exchange for such ancient power.

 For those deemed worthy of its power, it is said that Mithras will bring absolution to both this world and the next.

Some say there is a connection not only between The Cult Leader and Mithras, but also Corax, the God of Darkness. The Cult Leader has been seen to have the **Mark of Mithras** carved or tattooed on left arm and the **Mark of Corax** on his right, although more-guised within his robes.
Maki

Maki is a natural 4-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Maki has moderate firepower with a short attack range (24 meters) and a light defense. He fires 3 shots at once for the total amount of its attack damage. Although these shots look like they all hit at the same time, Maki can actually hit multiple different units in one burst, giving it an advantage against grouped units.

Maki has 2 damaging abilities. His shots may inflict poison on its target to deal additional damage over time, slightly increasing his DPS (damage per second). More importantly, the major critical strike can burst a large amount of damage that can take out most infantries and recons in only a single burst of shots. Although his stun ability can only affect a single type of target according to the Maki's color.

Maki costs only around 125 energy which is pretty low.

## Variants Available

Redpoint (red) - Maki LH18

Greenbrake (green) - Maki KU12

Bluesteel (blue) - Maki RX11

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Maki UJ11

## Trivia

* The unit icon for the Maki is the old icon for the Disruptor.
* Maki is a Japanese dish consisting of sushi and raw vegetables wrapped in seaweed.
Lamia

Lamia is a natural 4-star artillery that can be obtained from general chests and crafting.

Well known as the unit with the **longest attack range** in the game, it is said that Lamia can shoot an enemy base from a distance even further than a half of the map.

## Statistics and Info

Lamia has moderate firepower and a light defense. Lamia fires only a single shot for the amount of its attack damage and has an extremely long firing range of 48 meters and as an artillery, it is effective against infantries who have slow movement speed and thus they can be taken out even before they can get into their attack range. Even though having the advantage with its firing range, Lamia actually lacks enough firepower so if without the damage boost from its manufacturer Lamia will have some hard time taking down enemies with a high defense, especially tanks.

Lamia has a block ability that can negate a shot from most enemies except an artillery. Its heal ability also has a chance to heal most allies to full HP whenever Lamia is deployed. Most importantly, Lamia has the explosive shot that can significantly boost its damage output up to almost double and allows its shots to deal additional damage to enemies near its target.

Lamia has an around 265 energy cost which is an average number for artillery.

## Strategies

Being the unit with the most range at a staggering 48m base, it does not need to be equipped with range tech, thus freeing up space for its weaknesses to be patched up, especially in damage and fire rate. However, equipped with range, it can shoot the enemy base from 2/3rds the field away, allowing it early shots, and giving it time to kill units before they reach it.

## Variants Available

Redpoint (red) - Lamia L82/8

Greenbrake (green) - Lamia K82/4

Bluesteel (blue) - UNKNOWN - only available from vip chests and by crafting with parts from raid leagues

Goldfire (yellow) - UNKNOWN - only available from vip chests

Whitehawk (white) - Lamia U74/5

## Trivia

* Lamia (Greek: Λάμια), in ancient Greek mythology, was a woman who became a snake-like child-eating monster after her children were destroyed by Hera, who learned of her husband Zeus' affairs with her.
* In the game's trailer, several Lamias can be seen while a Kumiho is being swapped into the squad. However, they are classified as natural 2-star units, unlike the Lamia in its current state.
Breeze Dancer

### Lightning Resistance

0

Wind

## Mysteries

1. Hurricane Jutsu
	* Ninjutsu Wind
	* Size of Damage: 1
	* Effect of Target: Blindness
2. Giant Rasengan
	* Taijutsu Ninjutsu Wind
	* Size of Damage: Entire Lineup
	* Effect of Target: Repulse
3. Dance of Impetus
	* Ninjutsu Wind
	* Size of Damage: Entire Own Team
	* Effect of Target: Reset Mysteries Cooling time
4. Sage Art: Wind Style - Sand Dust
	* Taijutsu Ninjutsu Wind
	* Size of Damage: 3
	* Effect of Target: 4 combo, Cancel Buffs, Debuffs, Shields

## Standard

1. Gust Dance
	* Ninjutsu Wind
	* Size of Damage: front
	* Effect of Target: 10 combo (probability)
2. Shadow Clone Jutsu
	* Taijutsu
	* Size of Damage: 1
	* Effect of Target: 1 Wind Clone with Standard Attack
3. Wind Style - Gale Fan
	* Taijutsu Ninjutsu Wind
	* Size of Damage: 3 front
	* Effect of Target: Repulse
4. Sage Art - Rasengan Barrage
	* Taijutsu Ninjutsu Wind
	* Size of Damage: front
	* Effect of Target: Lowfloat (probability)

## Chase

1. Shoot-Down Rasengan
	* Taijutsu Ninjutsu Wind
	* Size of Damage: 1
	* Effect of Target: Repulse to Knockdown
2. Wind Style - Blowing
	* Taijutsu Ninjutsu Wind
	* Size of Damage: 1
	* Effect of Target: Lowfloat to Highfloat
3. Wind Style - Vacuum Blast Barrage
	* Ninjutsu Wind
	* Size of Damage: 3
	* Effect of Target: 10 Combo plus
4. Combo Blade of Wind
	* Taijutsu Ninjutsu Wind
	* Size of Damage: 1
	* Effect of Target: Highfloat to Repulse

## Team Support

1. Flower Guard
	* Ninjutsu
	* Size of Damage: 3 female
	* Effect of Target: Shield, Cancel Debuff 1
2. Wind Dance
	* Ninjutsu
	* Size of Damage: same row
	* Effect of Target: Ninjutsu plus, Resistance plus
3. Wind Style Enhancement
	* Ninjutsu
	* Size of Damage: 3 wind
	* Effect of Target: Ninjutsu plus, attack plus
4. Chakra Coordination
	* Ninjutsu
	* Size of Damage: 1
	* Effect of Target: Recover Chakra to Recover Life

## Self Support

1. Multi Shadow Clone Jutsu
	* Ninjutsu
	* Size of Damage: 3
	* Effect of Target: 3 Wind Clones with Standard Attack
2. Queen Momentum
	* Ninjutsu
	* Size of Damage: 1
	* Effect of Target: Female ally to Ninjutsu plus, Attack plus
3. Super Sexy Harem Jutsu
	* Ninjutsu
	* Size of Damage: 3
	* Effect of Target: Blindness
4. Natural Draining
	* Ninjutsu
	* Size of Damage: entire lineup
	* Effect of Target: Recover Chakra
Talos

Talos is a natural 4-star tank unit that can be obtained from general chests and VIP chests.

Talos is a perfectly balanced tank for beginners.

## Statistics and Info

Talos is a durable tank with an affordable energy cost, although its defense is weaker when compared to both Jinn and Valkyrie which are the tanks among the same tier that can be found in the same chest. It also has low firepower with a very short attack range (22 meters) and fires 2 shots at once for the total amount of its attack damage.

Talos's abilities are very useful in various situations. Its defense relies on the block ability that can repel a shot from most enemies except artillery. The heal ability can also restore HP to itself and friendly units on its side. It also has a stun ability which is very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them.

Talos takes around 320 energy to deploy.

## Variants Available

Redpoint (red) - Talos LW-7

Bluesteel - only available from vip chests

Whitehawk (white) - Talos UY-9

## Trivia

* In Greek mythology, Talos, also spelled Talus or Talon, was a giant automaton made of bronze to protect Europa in Crete from pirates and invaders.
Gungnir

Gungnir (pronounced “GUNG-neer”) is a natural 5-star recon unit that can be obtained from general chests and VIP chests.

Unlike most recons, Gungnir has an especially high defense which makes it fit more with the front-line role rather than a marksman. Manifesto and Xi also share this trait.

## Statistics and Info

Gungnir has good firepower but it has a very short attack range (20 meters). What makes Gungnir different from most recons is its high defense, combined with its short firing range the Gungnir works better as a front-line rather than being a marksman. Gungnir fires 3 shots for the total amount of its attack damage.

Gungnir is the only recon that has the explosive shot which will improve its firepower and deal additional damage to enemies near its target. The blind ability is also very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by blinding them. Its credit drain ability can also drain energy from the enemy's energy reserve if Gungnir lands a successful shot onto their base.

Gungnir costs around 160 energy to deploy.

## Abilities

* 1st Ability(Minor) - Explosive Shot
* 2nd Ability - Blind
* 3rd Ability(Major) - Credit Drain

## Variants Available

* Redpoint (red)
* Bluesteel (blue) - only available via VIP chest
* Goldfire (yellow)
* Whitehawk (white) - crafted with parts from beating epic difficulty campaign missions or VIP chests

## Trivia

* Gungnir is the name of the mighty spear that belongs to the god Odin.
Silkworm

Silkworm is a natural 2-star recon unit that can be obtained from free chests, campaign chests, and also available as an offer in the Black Market.

Silkworm is a good supportive unit due to its long range and low energy cost. It can also be deployed in large numbers and works well with other, tougher recons in rushes.

## Statistics and Info

Silkworm has low firepower with a long attack range (30 meters) and a low defense. It fires 4 shots for the total amount of its attack damage.

Silkworm has a weaken ability that can temporarily reduce an enemy's attack damage when it is hit by the Silkworm. It also has a major heal ability that can heal most allied light units to full HP when it is deployed. But unfortunately due to this firing pattern, the explosive mine is only doing 1/4 of the damage it should do, this also occurs on other units that fire more than a single shot for total damage.

Silkworm requires around 185 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Silkworm M1-X1

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Silkworm P4-E5
Sigma

Sigma is a natural 5-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Just like most tanks, Sigma has low firepower with a very short range (21 meters) but a very high defense. It fires only a single shot for the amount of its attack damage.

Sigma is one of the few tanks in the game that have the poison, although it is not so effective on a tank which has low firepower but it can still slightly increase the damage output. With the major heal ability, Sigma can literally get its squad back to full HP instantly, which can easily turn the tide of the game in some situations. But unfortunately, the blind ability can only affect a certain type of unit.

Sigma requires around 350 energy to deploy.

## Variants Available

Redpoint (red) - Sigma ET-7

Greenbrake (green) - Sigma YM-2

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Sigma AV-9

Whitehawk (white) - Sigma HE-3
Kasuga

Kasuga is a natural 4-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

A unit very similar to the Sniper and Hastatus, the Kasuga is a long range, slow firing, high damage unit, doing very high burst damage in a single shot. It deals the most damage out of all natural 4-star infantry and has the third-longest range. Fighting a Kasuga has various risks, since a non-lethal hit can trigger its frenzy ability, giving it a 40% boost to its already high damage. Upon a death, it may activate a death refund, which not only covers its own deploy cost, but can easily be more than enough to deploy additional units. A deploy discount can also reduce the Kasuga's cooldown, allowing it to quickly redeploy and keep up the pressure, especially with the help of the aforementioned death refund.

The Kasuga does possess various flaws as well, all of which are rather glaring if the player does not account for them. The Kasuga is the most expensive natural 4-star infantry, making it difficult to utilize effectively during the early stages of battle. Its fire rate is the slowest of all natural 4-star infantry, causing it to struggle in defending itself, especially against multiple enemy units. This is made worse by the fact that the Kasuga is also tied for lowest defense, giving it very poor survivability. As a result, this unit relies heavily on protection. The Kasuga also has no abilities that can help out directly in battle, since frenzy requires the Kasuga to take damage and the other two abilities only activate upon death.

## Abilities

* Minor - Frenzy
* Intermediate - Deploy Discount
* Major - Death Refund

## Variants Available

* Redpoint (red) - Kasuga LW12
* Greenbrake (green) - Kasuga KR18
* Bluesteel (blue) - Kasuga RK19
* Goldfire (yellow) - Kasuga JL11
* Whitehawk (white) - Kasuga UA19

## Trivia

* Despite wielding a laser railgun-like weapon, its shots can still arc.
* Kasuga means spring day in Japanese.
* Although the Hastatus exists as another unit, the Kasuga bears a strong resemblance to the Hastatus units in League of War, the prequel to LoW: Mercenaries. Unlike the Kasuga, the Hastatus units were unable to hit air units and dealt reduced damage against recon units.
Alliance

Alliances are groups of players that have united together as a team and serve a big role in interactions with other players. After the player builds the alliance embassy, they can either create a new alliance or join an existing one. When part of an alliance, the player gains access to several things that can only be done so in an alliance. The most prominent of these is being able to partake in alliance team and invasion events. As part of a team, alliance members can help the player in various ways, such as answering questions the player may have, exchange and improve strategies, and sending aid to other members when requested. If the player has a building upgrade that is taking a long time or want to speed up a research project, they can ask their alliance members for aid. This effect can add up by multiple assists, effectively speeding up upgrades, projects, or crafting. This, however, only goes up to a certain point before alliance members can no longer send aid. As a nice bonus for being part of an alliance, any time an alliance member makes a purchase in the gold store, everyone else in the alliance gets a small gold gift that must be claimed within 24 hours after being distributed. If the player wants, they can test their squad against other alliance members in a practice battle. When the battle is over, the result of the battle will be printed in the alliance chat as either "[player] defeated [alliance member] in a friendly battle" or "[player] lost to [alliance member] in a friendly battle.
Gemina

Gemina is a natural 5-star infantry unit that can be obtained from crafting, event unit chests, and through event rewards.

Gemina is a popular and excellent infantry that is very commonly found in many squads that utilize infantry units. He is very well-known for his excellent death refund ability.

## Statistics and Info

Gemina has powerful firepower with a medium attack range (26 meters) and a light defense. His high DPS (damage per second) will allow him to take down units with a high defense like tanks quite effectively. Gemina fires 3 shots for the total amount of his attack damage.

If many Geminas are grouped together, it can be very tough to take on, as not only do they inflict large amounts explosive splash damage and the occasional critical hits, a group means more chances of the death refund and killing the entire group could mean a sudden blitzkrieg of enemy units coming in that side's way.

Gemina needs only around 150 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Gemina VR03

Whitehawk (white) - Gemina ZL09

## Trivia

* Gemina is the female in the Gemini constellation.
Swarm

Swarm is a natural 5-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Swarm is a type of support aircraft, this type of aircraft isn't so strong when compared to other types of aircraft but they cost much lesser energy.

## Statistics and Info

Swarm has moderate firepower with a very short attack range (22 meters) and an average defense. It fires 5 shots for the total amount of its attack damage.

Swarm's defense relies on its block ability while its stun ability is very useful in various situations. Its bounty ability will also grant additional energy when Swarm is hit by certain units.

Swarm has an only around 135 energy cost.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Swarm Y-68

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Swarm Z-92
Assignments

Assignments are optional objectives that reward the player when completed. They can be accessed by tapping on the ops button above the larger loot button located on the lower left corner of the screen. There are two types of assignments available to the player, daily and special assignments.

Daily assignments are minor tasks such as defeating players in raids or making a purchase in the black market and reward one gold and one vip point per completed assignment. There are assignments that the player might not be able to complete, such as being assigned to start a research project when the player is unable to research anything due to the fact that the player has already researched everything they can. Fortunately, daily assignments are refreshed on a timed basis, meaning the player can start working on a fresh set and get more rewards. The time left before an assignment is refreshed is displayed beneath the directions of the assignment.

Special assignments are a series of assignments that grant various other rewards and are usually aimed to guide the player early on. These missions do not expire and remain in the player's list indefinitely until the player completes them. However, when the player successfully upgrades their command center, time-limited special assignments will appear and will not be replaced like daily assignments if the timer expires.

## Trivia

* Winning a battle in the alliance team event map is considered as defeating a campaign mission by assignments. This allows players who have beaten campaign to complete the "Defeat x campaign missions" assignment
Archon

A bluesteel 6-star Archon

Archon is a natural 4-star aircraft that can be obtained from event unit chests, crafting, and through event rewards.

Archon is a marksman type of aircraft. This type of aircraft has weaker a defense than most aircraft but stronger firepower than them and also a quite lesser energy cost.

With a fire rate of 1/sec, this makes the archon the **fastest firing** unit in the game, tied with Astro.

## Statistics and Info

Archon is an aircraft that prefers the back-line position rather than front-line due to its stronger firepower but a weaker defense than most aircraft. Archon has powerful firepower with a long attack range (30 meters) and an average defense. Its high DPS (Damage per Second) allows it to break through the steel wall of tanks quite effectively. Because of Archon's firing pattern and fire rate, this allows it to spew a constant stream of rockets, allowing it to do as much damage as possible before dying.

Archon has a poison ability that can increase its DPS by dealing additional damage to its target over its duration. The strengthen ability may increase Archon's attack damage as well as including its poison ability when it takes out an enemy. The major shield ability also has a chance to grant an extended defense to the Archon and its allied units when whenever it is deployed.

Archon has an around 250 energy cost which is an average number for an aircraft.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Archon R-63

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - UNKNOWN

## Trivia

* Archon (Greek: ἄρχων) is a Greek word that means "ruler", frequently used as the title of a specific public office.
* An important note is that any players with weak devices should try to avoid Archon as the flurry of rockets along with their explosions can cause a lot of lag and potentially freeze the game.
Catoblepas

A white Catoblepas

Catoblepas is a natural 6-star artillery unit that can be obtained from crafting, whose parts can only be found in Dark Ops, or the unit itself through raid event rewards.

Catoblepas is one of the elite 6-star units in the game for which you can tell that this unit must be very strong.

The Catoblepas is an artillery unit that may seem to be something else at first. Similarly to the Cullen, it is a transforming unit, turning into a spider-like robot and shoots long-range rockets. Once transformed, this unit will choose to walk instead of transforming back when it needs to move. Just like the Cullen, this unit is unable to do anything while transforming, allowing enemy units to freely attack it. It is recommended to protect this unit with other distractions, as this unit has the lowest health out of all of the natural 6-star units and is very fragile. However, it does have the highest DPS out of any artillery unit, and is one of the 5 units to surpass 3000 DPS (the others being Mahun, Omicron, Killerbee, and Cullen).

## Statistics and Info

Catoblepas has an extremely powerful firepower with a very long firing range (38 meters) and a light defense. With the highest DPS (damage per second) out of all artillery units, no tank will be able to endure the shots from Catoblepas for too long. And as an artillery with this very long attack range, Catoblepas may be able to take out an enemy infantry who has a relatively short attack range event before he can fire his first shot because of his slow movement speed.

Although Catoblepas has a weak defense, but it is equipped with 2 defensibe abilities which are the block ability and the armor ability; the block ability can completely negate an enemy's shot while the armor ability  will reduce the damage of the incoming shots. But most importantly, the major critical strike that the Catoblepas possesses is one of the most destructive abilities in the game, it can take out most types of enemy in only a single shot.

Catoblepas takes around 330 energy to deploy which is a lot for an artillery.

## Variants Available

Redpoint (red) - Catoblepas V79/7

Greenbrake (green) - Catoblepas U56/5

Bluesteel (blue) - Catoblepas S39/0

Goldfire (yellow) - Catoblepas T41/2

Whitehawk (white) - Catoblepas W92/3

## Trivia

* When destroyed, the broken robot will stumble and fall backward, sinking into the ground, unlike other artillery which will explode when destroyed and the pieces will disappear in their own mini-explosions.
	+ Similarly, if the base is destroyed, the Catoblepas does not explode unlike other tanks
	+ This behavior is usually only seen in infantry units, whose corpses sink into the ground when killed
	+ This behavior is shared with the Cullen, a tank unit
* Unlike most other units, the Catoblepas shoots more than one kind of projectile, though this is a purely cosmetic feature.
Hivegunner

Hivegunner is a natural 5-star infantry unit that can be obtained from general chests and VIP chests.

## Statistics and Info

Hivegunner has light firepower with a short attack range (25 meters) and a light defense. He fires 4 shots for the total amount of his attack damage.

Despite his weak firepower but his critical strike and final revenge can significantly increase his damage output. The stun ability is also very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them.

But most importantly, Hive gunner has a very low energy cost which gives him an advantage in battle especially the early game where the energy is very limited, he costs only around 90 energy to deploy.

## Abilities

* 1st Ability(Minor) - Critical Strike
* 2nd Ability - Stun
* 3rd Ability(Major) - Final Revenge

## Variants Available

* Redpoint (red) - Crafted with parts earned from beating epic difficulty level campaign missions
* Greenbrake (green) - UNKNOWN - (only available from VIP rewards)
* Bluesteel (blue) - UNKNOWN
* Whitehawk (white) - Hivegunner ZT02
Astro

Astro is a natural 6-star unit that can be obtained from crafting, whose parts can only be obtained from Dark Ops, or the unit itself through raid event rewards.

Atron is one of the elite 6-star units for which you can tell that this unit must be very strong.

The Astro features the same attack pattern as the Archon, shooting flurries of rockets in a constant stream. Due to this, it is advised that players with weaker devices should avoid the Astro by not turning on speed mode due to its rocket barrage causing lag in many cases.

Astro is currently the infantry unit with the highest defense.

## Statistics and Info

Astro has a strong firepower with a very short attack range (19 meters) and a high defense. Its high DPS (damage per second) will allow Astro to take down units with high a defense like tanks quite effectively.

With the armor, the more shots Astro takes is the more chance to slightly increase his resistance to incoming damage for the duration of the armor. His constant attacks can be even worse when he takes down an enemy unit to increase his firepower with the strengthen ability. His major critical strike can deal a lot of damage that can take out an enemy with average defense or weaker in only a single strike, although it can only affect a specific type of enemy.

Another thing that can gain an advantage is that Astro requires only around 105 energy to deploy, which allows him to easily outnumber his enemies. This also enables him to be easily deployed along with a tank.

## Variants Available

Redpoint (red) - Astro ZN30

Greenbrake (green) - Astro FE26

Bluesteel (blue) - Astro AL13

Goldfire (yellow) - Astro HE02

Whitehawk (white) - Astro NB41

## Trivia

* Currently, the Astro is the only natural 6-star infantry unit.
* This unit is tied with Archon for having the highest fire rate out of all units.
Command Center

The command center is possibly the most important building in the player's base and serves as the main control building. Although the command center does nothing beneficial for combat purposes, it is not to be ignored if the player wants to be successful.

## Increasing Building Level Caps

The main purpose of the command center is to increase the level caps of other buildings. All other buildings can only be upgraded to a level lesser than or equal to the command center's level. Upgrading the command center is the only way the player can increase the maximum level of the other buildings.

## Storing Messages

Another big purpose of the command center is to store messages for the player. These messages can be anything from update notes by the developers to a reminder about ongoing events to rewards from the event after it is over based on the player's alliance (or their own in case of raid events) performance. If the player has purchased a daily gold card form the shop, the daily gold that is delivered is also stored in the command center. Any messages that have been viewed will be removed from the command center and any items contained is given to the player upon viewing. Messages that are meant to remain for some time such as ongoing event notices and update patch notes will stay after viewing and change their icon to an opened envelope instead.

## Storing Resources

The command center has a small reserve for storing cash and oil. Any resources that are stored in the command center is completely safe from raids and cannot be stolen. The amount stored however is minuscule compared to the vault and oil silo and the player should focus on upgrading those buildings instead for increasing their resource storing capacity.
Scarab

Scarab is a natural 1-star tank unit that can be obtained from free chests, campaign chests, through event rewards, and available as a Black Market bargain.

## Statistics and Info

As a natural 1-star tank, the Scarab is the cheapest to deploy and is more of a "cheaper cost but lower stats" unit compared to the Borer and Megasoma. However, the Scarab has more firepower than the Borer, being in the middle for both fire rate and damage out of the natural 1-star tanks. The Scarab's armor ability can help increase its survivability and makes the Scarab more of a defensive counterpart to the Megasoma, which has strengthen as its minor ability. A death refund can let the player instantly deploy more reinforcements to help the player's units already on the battlefield. A deploy discount lets the player deploy another Scarab to hasten the process of sending in a replacement.

Although the difference is only slight, the Scarab is tied with the Borer for having the shortest firing range behind the Megasoma. The Scarab also has the weakest defense out of the natural 1-star tanks and even with the help of its armor ability, the Borer also has armor as its minor ability, meaning that on average, the Borer still beats the Scarab in defense. Although death refund can grant the player more deploy credits to use, it requires the player to have already deployed a Scarab and needs it to be destroyed in order for death refund to activate. Since players using natural 1-star tanks likely don't have the benefits of high level tank depots, the death refund is more of a minor bonus given its somewhat expensive initial investment, whereas units like the RPG Trooper or Scout can provide the same death refund at a lower deploy cost.

## Abilities

* Minor - Armor
* Intermediate - Death Refund
* Major - Deploy discount

## Variants Available

* Redpoint (red) - Scarab BV-1
* Greenbrake (green) - Scarab DX-2
* Bluesteel (blue) - Scarab IT-4
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Scarab GY-4

## Trivia

* This unit is loosely based on the BMP-1.
* This unit is always the first unit to be uncrated by the player.
	+ The two crates in the game's tutorial always drop a greenbrake Scarab and Scout.
Antlion

Antlion is a natural 3-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Antlion has good firepower with a long range (34 meters) but a light defense. It fires only a single shot for the amount of its attack damage.

Antlion has 2 defensive utilities that can protect itself when it is exposed to enemy shots, one that can temporarily increase Antlion's resistance to all incoming damage and another that will completely negate the damage from an enemy fire, but it doesn't work against an artillery. Antlion also has explosive shots that can effectively improve its firepower and also deal damage to all surrounding enemies.

Antlion takes around 300 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Antlion S44/5

## Bugs

* Featured in an event in the form of unit parts that can be crafted into a unit, a second, different version of this unit exists, specifically the whitehawk variant. This second version features type-specific critical hits, deploy discount, and explosive shots as its minor, normal, and major abilities respectively. It has a lower deploy cost, longer range, less health, and less damage when compared to the regular version.

## Trivia

* When attacking enemies, instead of rotating its cannon to aim, this unit rotates the entire unit model to face the target. This trait is shared with the Tyche.
Hoplia

Hoplia is a natural 2-star tank unit that can be obtained from craftingand through event rewards.

## Statistics and Info

Just like most tanks, Hoplia has weak firepower with a very short attack range (21 meters) but a very high defense. It fires only a single shot for the amount of its attack damage.

Hoplia has very versatile abilities, its armor will slightly increase its defense while the critical strike will do some damage. As a front-line unit that is always being close to the enemy line, its stun revenge can easily disable its enemy as well.

Hoplia requires around 275 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Hoplia GE-1

## Trivia

* *Hoplia* is genus of scarabs called monkey beetles
Revenant

Revenant is a natural 4-star infantry unit that can be obtained from general chests and VIP chests.

## Statistics and Info

Revenant has moderate firepower with a long attack range (30 meters) but weak defense. He fires 4 shots for the total amount of his attack damage.

Although Revenant's firepower is only moderate, he has a lot of excellent damaging abilities that will increase his damage output, the explosive shot and final revenge can do a lot of damage as they can damage multiple units at once while the strengthen ability can amplify his attack damage up to almost double when he takes out an enemy which will also boost the power of his other two abilities too.

Revenant needs around 155 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN only available from the vip chest

Greenbrake (green) - Revenant KR10 - (only available from VIP rewards)

Bluesteel (blue) - Revenant RD17 (unobtainable)

Goldfire (yellow) - Revenant JU19

Whitehawk (white) - Revenant UP17

## Trivia

* A revenant is a person who has returned, especially supposedly from the dead.
Tozoztli

Tozoztli is a natural 5-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

Tozoztli is an excellent infantry that has a very low energy cost.

## Statistics and Info

Although Tozoztli's firepower isn't that strong and a has very short attack range (20 meters) but he has an advantage which is that he doesn't require as much energy to deploy. He also has a light defense and fires only a single shot for the amount of his attack damage.

The stun ability is very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them. Most importantly, the twin critical strikes, which is one of the best ability combinations, can combine to cause a devastating strike that can even take out a unit with a high defense like tanks in only a single strike.

Tozoztli costs only around 95 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tozoztli ZJ03

## Trivia

* This unit is the only unit to have both forms of the critical strike ability.
Dani

A White 6 star Dani

Dani is a natural 5-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

Dani is a tank that is well-known for its surprisingly great firepower for a tank and most importantly full of damaging abilities.

## Statistics and Info

Unlike all the tanks, Dani has a very strong defense and good firepower that is even more powerful when combined with its fully loaded damaging abilities. It has a very short attack range (2 meters) and fires 2 shots at once for the total amount of its attack damage.

Although Dani lacks defensive abilities, the thing that makes it special are its 3 damaging abilities. The explosive shot and ricochet will allow Dani to damage multiple units at once while the critical strike can amplify the damage of its shots as well as its other two abilities. The combo of these abilities can be almost as devastating as a Durendal's and Sagitta‘s critical-explosive-shot combo.

Dani requires around 340 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Dani YN-8

Bluesteel (blue) - Dani QY-6

Goldfire (yellow) - Dani VT-8

Whitehawk (white) - Dani ZD-8

## Trivia

* This tank was likely named after Dani, leader of The Phoenix Squad (currently known as Phoenix Aurora) alliances.
* Originally, this unit was supposed to be named “Razor”. But upon release, it was renamed to “Dani”
Weevil

Weevil is a natural 2-star recon unit that can be obtained from free chests, campaign chests, and also available as an offer in the Black Market.

This unit can easily overrun other units especially when combined with another high damage recon unit. Weevil also has quite good overall stats for a 2-star unit.

Weevil is also well-known for its excellent death refund that can regain a lot of energy, it is usually widely utilized by many high-leveled squads primarily for that ability.

## Statistics and Info

Weevil has moderate firepower with a very short attack range (19 meters) and a light defense. It fires 4 shots for the total amount of its attack damage.

Weevil's armor can reduce incoming damage when it is hit by the enemies. It also has a weaken ability that can temporarily reduce an enemy's attack damage when it is hit by the Weevil. Most importantly, the major death refund can restore a very large amount of energy, up to 700 energy at max level, when the Weevil is taken down.

Weevil requires around 145 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Weevil C1-G1

Bluesteel (blue) - Weevil M4-K6

Goldfire (yellow) - Weevil F1-A5

Whitehawk (white) - Weevil P3-T8
Birdeater

Birdeater is a natural 3-star recon that can be obtained from campaign chests, general chests, crafting, and also available as a Black Market bargain.

## Statistics and Info

Unlike most recons, Birdeater has a relatively higher defense but lower firepower. Birdeater also has a long firing range (35 meters) which makes it viable for protecting artillery who have a slightly longer firing range than it. Alternatively, the player can utilize the long range to snipe enemy units and defense towers. Birdeater fires 4 shots for the total amount of its attack damage.

Birdeater has 2 stun abilities that can paralyze an enemy unit preventing it from moving or firing; one that allows its shot to stun a target and another that activates to stun all nearby enemies when Birdeater is taken down. Birdeater also a strengthen ability that can increase its firepower when it takes out an enemy.

Birdeater consumes around 215 energy to deploy which is quite expensive for a recon.

## Variants Available

Redpoint (red) - A4-V4

Greenbrake (green) - E3-K3

Bluesteel (blue) - T2-C6

Goldfire (yellow) - N5-A5

Whitehawk (white) - S5-O9
Cetan

Cetan is a natural 3-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Cetan is a decent 3-star unit that is an ideal for new players.

Cetan is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Cetan has good firepower and also a good defense. It has a short attack range (24 meters) and fires 5 shots for the total amount of its attack damage.

Armed with both the stun and weaken abilities, Cetan will have an advantage when facing small numbers of enemy, especially in the first wave of the game, as both the CC (crowd control) abilities together can very easily suppress an enemy unit. This also makes Cetan a formidable duelist and it might be able to defeat a stronger enemy with it. Cetan also has a block ability that will protect itself from most enemy fires, except artillery.

Cetan has an average energy consumption rate for an aircraft which is at around 230.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Cetan T-57

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Cetan S-51
Ranger

Ranger is a natural 2-star infantry unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

Equipped with a semi-automatic assault rifle this unit is a jack-of-all-trades but master of none. This unit can fulfill any role a infantry unit can. From leading an early infantry rush to being a support unit behind tank lines.

## Statistics and Info

Ranger has low firepower with a medium attack range (26 meters) and a low defense. He fires only a single shot for the amount of his attack damage.

Ranger has a lot of damaging abilities. The poison ability can effectively increase his damage output. His attacks also have a chance to deal bonus critical strike damage. Most importantly, his major strengthen ability can temporarily significantly increase his attack damage for almost double when he takes out an enemy, which will also boost the effectiveness of his other damaging abilities.

Although Ranger is not so powerful overall but he can gain an advantage from numbers. Ranger requires only around 100 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Ranger CJ37

Bluesteel (blue) - Ranger MF35

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Ranger PP31
Tarantula

Tarantula is a natural 3-star tank unit that can be obtained from campaign chests, general chests, crafting, and also available as an offer in the black market.

## Statistics and Info

As usual for a tank, Tarantula has low firepower but a very high defense, it is also the toughest tank among its tier. It has a very short attack range (20 meters) and fires only a single shot for the amount of its attack damage.

Tarantula has the explosive shot which will slightly increase its damage output. However, its block and blind abilities affect only a certain type of unit.

Tarantula costs around 365 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tarantula SG-5

## Trivia

* Despite never having been featured as the crafted natural 3-star for an event cycle, at least 3 variants (redpoint, greenbrake, and whitehawk) can have their parts obtained in event unit part chests.