Plasma Hammer (Wasteland 3)

## Plasma Hammer

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 15% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

 **Heavy Attack**: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier6-1\_PlasmaHammer

**Plasma Hammer** is a blunt weapon in *Wasteland 3*.

## Description

Scientists finally found a way to embody *Fuck You* in a weapon.

## Characteristics

Despite preinstalled Energy damage, it is possible to convert this weapon to other damage types (Fire, Cold or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Energy damage.

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 295 - 357 damage in weapon stats.

In fact damage will vary depending on a target:

* 383 - 464 damage against mechanic targets (+30% Damage).

Fire damage maximization example

* -10% Melee damage from Incendiary Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+100% Melee damage +95% Fire damage) leads to the following result:

* 319 - 393 damage in weapon stats.

In fact damage will vary depending on a target:

* 414 - 510 damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Melee damage from Cryo Capsule  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10

Applying all bonuses (+133% Melee damage +30% Cold damage) leads to the following result:

* 248 - 305 damage in weapon stats.

In fact damage will vary depending on a target:

* 322 - 396 damage against organic targets (+30% Damage).

Explosive damage maximization example

* -10% Melee damage from HE Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+100% Melee damage +95% Explosive damage) leads to the following result:
* 319 - 393 damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Peterson Air Force Base: Sold in armory (only appears after the first meeting with Angela Deth).
* Yuma County Speedway: Sold by The Mechanic.
* Peterson Air Force Base: Possible drop from second vault. Access requires siding with La Perla in Slaver's Bounty quest.
* Massacre site: Possible drop from the two digsites (high perception is required).
* Possible drop from the two world map Scorpitron encounters.
* "Snowed Inn" Resort: Possible drop from Lockpick 9 safe in Nelius' cabin.
* Patriarch's Palace: Possible drop from Lockpick 10 safe in Liberty's room.