EA Content Update 3 - The Truth is Out There

This was the third content update after the Project Winter early access release. Its technical name was v0.1.7174. This was a very large update that introduced many new features. Notably, it introduced the truth serum lab, the power station objective, and the survivor airdrop. The following is a transcript of the patch notes.

## Patch Notes

The third content update is now live and it is filled with goodies! This update includes the new Truth Serum! The Truth Serum is used to reveal another player’s role as either a traitor or survivor, so use it wisely. Players will have to work together to unlock the professor's lab to get the serum inside. A second serum will be available after a certain amount of time, so you’ll have another chance to catch the traitor!

### **Power Station**

In place of the objective locator we have now added a new objective system! The power station can be found on the main tile of the map; once found, players will need to work together to repair the power station which will restore power to the grid. Once restored players can then move on to the escape vehicle and repair that to escape.
With the power station addition, we have also done an Objective UI overhaul to help with first-time user experience and clarity.

### **Truth Serum**

The Truth Serum is finally here! The serum can be found in the professor's lab; find the lab and work together to activate the consoles to gain access to the serum. The Truth Serum is used to reveal a player’s true role as either a Survivor or Traitor. The Lab can only be unlocked after the first 10 minutes of the game has passed. There are two truth serums per game with the second serum becoming active 5 minutes after the lab is opened.

### **Survivor Airdrop**

An emergency airdrop for the survivors! This airdrop will spawn when there are 2 survivors left in a game with 7-8 players, or will spawn when there is 1 player left in games of 5-6 players. The survivor airdrop will have repair supplies, survival supplies, and guns to help out the remaining survivors.

### **Drunk Effect**

If you drink too much Vodka in game, you’ll get drunk! We encourage you to try this out for yourself to see what the effect is.

### **Ghost Mode Overhaul Part 1**

We’ve added some changes to the Ghost mode to make being dead more enjoyable! Ghosts are now able to teleport between living players, and can also see any traps that are placed. Ghosts can also now switch between radios to hear the remaining player’s conversations. Collisions have also been tweaked for ghost mode. Stay tuned for Ghost Mode Part 2!

### **Game End prompt**

A prompt will now tell players when they die, the game ends, etc.

As always we also have a list of bugs that we have fixed! Please see the full build notes list below for more details.

* Ability to teleport to other players when in ghost mode
	+ Ability to teleport has a cooldown, HUD will let the players know when they can or cannot teleport
	+ When a player is inside a structure they can't teleport
	+ Ghosts will now have visibility of all traps
	+ Ghosts can now swap between radio channels with the tab key to listen in (but not talk) to living players

* Implementation of Power Station & changes to objectives
	+ First objective is now always near the cabin
		- The cabin map now displays indicators for the objective locations
		- Objective locator has been removed
		- Objectives UI text is now identical for survivors and traitors
		- Exiling will now also prevent access to the first objective
		- First objective can be sabotaged 3 times, which will require survivors to gather more resources in order to repair (with the items needed for repair decreasing for subsequent sabotages)
		- The “activate beacon” contextual action is no longer available on the first objective
		- The “objective sabotaged” banner notification will no longer appear when a repaired survivor objective is sabotaged
		- Traitors will no longer have indicators on the edge of the screen pointing towards repaired objectives (unless the “activate beacon” action is used by a survivor on the second objective, in which case traitors will have an indicator pointing to the second objective)

* Truth Serum implemented
	+ Truth serum laboratory now spawns near the cabin
	+ Lab becomes active after 10 minutes into a game
	+ Consoles to open lab are spread far apart, all must be used at the same time to open the lab
	+ Truth Serum item can be obtained from two crates in the lab, the first one is available when the lab is opened
	+ A second truth serum crate becomes available inside the lab 5 minutes after the lab is opened
	+ Timeline event listing the player who used the truth serum and the player who it was used on (and their respective roles)

* Survivor Airdrop added
	+ Survivors will receive an airdrop when there are very few of them left alive and enough time has passed in the round

* Proximity Chat voice range decreased
* Added game over message which indicates what condition triggered the game ending (all survivors escaped, all survivors died, or last escape departed) prior to the results screen appearing
* Added drunk effect to vodka item, which blurs the screen and slightly offsets the player's movement direction by either 30 or -30 degrees every time vodka is consumed. This lasts for 10 seconds. Note that drinking while a previous effect is ongoing does not re-randomize the effect but rather extends the existing effect.
* “Best” region in the lobby will now display the actual region the player is being connected to, ex. “Best [USA East]”
* New cosmetic items added to reward drops Localization updates
* Added warning popup for post-processing setting change
* Added first-time user popup for the cabin map the first time the user walks up to it
* Added button sounds to the settings menu in a few places where they were missing
* Fixed controller UI support and added extra support
* Fixed "Click and Drag" Japanese text going off screen
* Meat item should not instantly create blood puddles when swapped to
* Downed survivors at the end of the match should now count as traitor kills
* Energy drink tooltips should now display the correct values
* Changed traitor contextual options to the new white credit icon where applicable
* Cabin radio can no longer be sabotaged
* Fixed issue where landmines wouldn't deal the correct amount of damage to the player that stepped on it
* Fixed vanishing animals
* Mouse prompt near cabin should now appear on top of the tree it's meant for
* Adjusted position of campfire refuel prompt so that it no longer overlaps fire duration meter
* Healing items should no longer heal stats of players when thrown at them
* Join Game tooltip explaining why a lobby can't be joined should now only appear when the lobby is in fact unable to be joined
* New flag viewpoints should show more of the world and follow the players rotation only when you enter them.
* New aiming icon added making it easier to see on controller
* Added a shine effect and bouncing animation on MVP screen
* Changed recycle text to 'Choose items to recycle'
* Changed ESC position from center to top left on crafting/cooking stations
* Changed all survivor icons to the correct diamond logo
* Traitor should no longer be prompted to sabotage a fulton that's already been sabotaged
* Cursor lock should work on the main menu
* Hitting ESC on the main menu will now bring up the quit prompt rather than the settings screen
* Ghosts can no longer die by falling off a sabotaged bridge (they will be teleported back to the cabin)
* Fix cases where player status could be listed as “none” on the results screen

Important contest news! We will be having a Traitor Highlights contest this weekend, to enter all you need to do is send in your funniest/best clips of betrayal to the #clips channel on Discord. The contest will run from NOW until April 1st 11:59 PM EST. We will be accepting only three clips from each participant, so make sure you send in only the best. We will not be accepting videos that exceed 30 seconds, and the clips need to be from the latest version of the game (so during the weekend of the contest). The top 5 traitor highlight clips will be featured in a video uploaded by the Project Winter team and all content creators will be credited. All participants who are chosen in the top 5 will receive 20,000 survivor points, with 40,000 awarded for the #1 clip. This contest will replace the MVP contest for now, we will update you on future contest news after the conclusion of this one.

Our next content update is scheduled for April 11th, our main focus is:

* Holiday Progression and Crates
* Swapping Clothes with Dead Players
* A new Global Event
* New Bonus objectives
* A new Objective type with Animals
* Animal AI Improvements
* Steam Item Store Updates

That’s everything for this update! Don’t forget to join our discord (http://discord.gg/projectwinter) to stay up to date on anything that is happening, contests, and the occasional sneak peak of things to come!

**- Your friendly Neighbourhood Project Winter Team**