Artie Wong

**Arthur Wong**, or usually known as **Artie**, is a character in the Black Axis series. He is the protagonist of *The Crimson Manor* and *The Siren Banner*. He is also one of the main playable characters in *Atrose*.

## Arthur Wong

### Affiliation

Free Transporter's Guild (formerly)Ghostfreight Logistics and Security

## Appearances

### Appears in

Atrose
The Crimson Manor
The Siren Banner

## Profile

### Appearance

Artie appears as a tall man with a lean and muscular build; he has a broad chest, and a pair of toned abs. He has very short hair which is styled in a buzz cut. He is generally described as having the face of a kind and innocent man; had it not been for his facial hair, which is his moustache and beard, he would look more youthful and pure. He has thin, almost rectangular eyelashes, and his eyes are narrowed, typical of those who are of his descent. His has a big and funneled nose, and perfectly-proportioned lips.

His D-size is "regularly small", which is he is very conscious of.

### Personality

Artie is described as a "quiet man with an amiable charm". He is a man of few words, yet he possesses an attractive aura of tranquility and warmth that the people close to him often find comforting, which is a trait that his husband, Samuel, finds very endearing. He is generally kind and tolerant towards others, especially children and the elderly, some of whom see him as a kind and approachable man, not just due to his 'innocent' facial features, but also due to the calmness and sincerity in the tone of his voice. He is also usually laidback and easygoing, which is why most people find it easy to be around him even after a slight exchange of words.

Even when dealing with people in the "underworld", Artie displays a neutral, calm and easygoing countenance, though he is noticeably much more serious in such circumstances. He does not discriminate his clients, regardless of whether they are from the overworld or the underworld; he treats them equally with sincerity, if and only if the respect is deserved and earned.

Levi noted that Artie became quieter and more isolated after the death of his husband, though he still carries the warmth that he acquired from his husband.

Artie reveals that his outlook on life and his own life in general have improved after meeting Santana and Nash, as well as being reunited with Levi.

## Role

### Black Axis: Atrose

Artie is Gunther's one of good friends. Artie is one of the heroes who join Gunther's party to defeat Ignatius Caesar and Zebulon.

### The Crimson Manor

The story of *The Crimson Manor* takes place a year after the events of *Atrose*, Artie is tasked with transporting goods to a boarding house with his partner, Jung. However, both of them are caught in a conflict between two cults. A cult member reveals that one of the items in transport is actually an ancient relic that can be used to summon a powerful entity. Jung is killed in the crossfire, while Artie, who retrieves the relic, attempts to flee from the scene. Artie meets Nash, an archaeologist and magician, who tells Artie of the relic.

Eventually, Artie is caught by the Azure Cult, where he is imprisoned along with another man, Santana. They eventually break out with the help of Nash and Levi, who perpetrated the escape.

### The Siren Banner

*The Siren Banner* is set three years after *The Crimson Manor* and four years after *Atrose*. Artie, Nash, and Santana are vacationing at the Richeart Province of Andrasia. They stay at the seaside town of Evanshaw and head to Fort Amos for an award-giving ceremony known as The Misao Awards. However, the ceremony was cut short when a terrorist bombing occurred in town. As they are helping to evacuate citizens, Artie notices a strange man heading down the basement. They go after the strange man, finding him in a dungeon below the building, and discovering an artifact. The three of them engage the strange man, but are unable to defeat him. Eventually, the three are separated; Artie is taken by Andrasia's Special Forces, Nash is kidnapped by the Andrasian terrorist group Liberation Warriors, and Santana is left alone at the city.

## Powers and Abilities

### Magic

Artie possesses innate magical potential, though he lacks a myriad of magical talents and can only perform certain forms of magic. As such, he can only be categorized as a Spellcaster and will not reach the High Ranks of the Mage Towers. However, such limits are insignificant to him, as he never desired to pursue magic education or reputation within the Mage Towers to begin with.

Artie views magic as a tool or a means to an end; a perspective commonly adopted by mercenaries in the magical underworld. However, he will continue to practice magic as far as work and self-defense are concerned. Although he may not be able to utilize them, it is important and beneficial to him that he familiarizes himself with various magic concepts and systems as his dealings often involve solitary mages or magic groups from the world of mages. Thanks to his work and the network of acquaintances that he established over the years of his career, he has accumulated extensive knowledge of magical artifacts, and he even possesses some of them which he can readily sell or trade to wanting clients. He does keep some of them as his personal collection, or adding them to his paraphernalia to help aid him at work or in battle. He continues to hone his own craft to improve its strength and effectiveness, as well as his techniques and strategy, as magical combat is most of the time is inevitable in the line of work.

Artie is born with few magic circuits that boast an above average quality. An evaluation of his magic circuits that were conducted at the Mage Towers reveals this his circuit quantity is "D" and his circuit quality is "B", while his circuit composition is designated as "normal". His Elemental Attribute is earth.

#### Earth Magic

The magic specialty which Artie excels in, which is based on his Elemental Attribute. Artie's specialization in this type of elemental magic allows him to use earth-based spells with reduced casting time. However, he still needs to observe his magical energy consumption as he does not possess a large reserve of magical energy. This limitation was mitigated after he learns of his Origin and casting spells through it, which considerably reduces consumption of magical energy and increases the strength of his earth spells.

Artie can manipulate various forms of earth, from sand to dirt and rocks, allowing him to utilize them creatively based on the situation. Several instances using the given examples include creating a sandstorm from beach sand, melting and hardening dirt to immobilize foes, and creating a strong armor to withstand both physical and magical attacks. Overtime, Artie can manipulate other subsets of earth, such as rare earth elements, jewels, and even maga which indicates extensive progress in his craft, as such forms of manipulation are already considered magic types of their own.

##### Jewel Magic

During the events of *Arcton Rising*, Artie develops the capacity to utilize jewel magic, with some guidance from Jeremiah Colles. Gemstones are known to have different attributes assigned to them by various spiritual beliefs or magic systems, and those that have remained underground for a very long time have accumulated magical energy from nature, while those that have remained with a person throughout their lifetime or has been a part of history have "essences" infused with them. Artie can channel his energy into gemstones to manifest their attributes into the external world, which allows him to use other types of elemental magic for offensive purposes, generate strong magical shields or barriers, or healing wounds. He can also draw out the "essences" contained within a gemstone to gain information on past events psychometrically.

#### Other Magical Abilities

Artie has a few magical talents which he at least has some fundamental knowledge and practical skills in, such as Reinforcement and the creation of Boundary Fields.

### Origin

Artie's Origin is "Moving and Transferring", which to most mages is somewhat at odds with his Elemental Attribute of earth, which is usually identified with concepts such as "standing one's ground" and "immovable". However, such concepts do not generally correlate with the earth element. In fact, the changes in Earth, the planet itself, and the geological aspect of earth have been observed taking place since the planet's conception, no matter how gradual or rapid. However, it is still not accurate to identify the aspects together. Rather, one must look at the Origin that gives birth to a person's unconscious inclination or character.

After discovering his Origin, Artie learned how to make use of it to lessen his magical energy cost to cast earth spells. By casting spells through them, he is also able to raise their raw power and allow them to have finer control over their magical abilities. It also affects Artie's Reinforcement techniques, especially when it comes to increasing his speed by coursing reinforcement spells through his legs.

### Weaponry

Artie is good at using a wide repertoire of weapons.

#### Spearmanship

During the time he spent training with the monks in magic, Artie also learned the art of spearmanship, and he has mastered the use of spears and pikes and prefers them as his primary weapon of choice in battle.