Vex.CO deeper insight on the Company

## Insight on the Company

Vex.Co previously known as "Hive" had to be rebuilt due to a large-scale accident that nearly exposed the company and countless of their assets due to Vex#001. After that the company would remove the name "Hive" along with enforcing extra percussions to ensure their lower working staff would no longer be in danger. The head of the company also decided upon the building of the eastern and north region Vex.CO buildings which took around 4 - 8 years to get built. The buildings all were built using a special Vex, Vex#246 "Rea", This Vex is able to manipulate reality to what it is asked to change it to. The Company was able to get this Vex to give each of the building's Infinite floors, so many that when the company scientist tried to determine how many they calculated it at around being comparable to the Aleph numbers which would be putting the number floors past a countable infinity. Which is exactly what we want.

Now each region and each building are known to have at best around three top leads or better known as **heads**. Each Company will have around three heads to each building with there also being several high admins, twenty supervisors and then obviously hundreds of scientists along with Logistics and regular joe workers all with different jobs and all into different branches. The Southern branch of the whole company has the most authority of all the different branches. Its supposedly built right on top of where most of the Vexes originate from, it could be a portal or a device. We'll never know as it is kept top secret and no one is allowed to know anything of the Souther branch unless the head of the company, Theodore Garfield says otherwise. Which is highly unlikely.

Going back to the structure of the buildings owned by Vex.Co, there is a Vex know as the "Elevator" which inhabits each building simultaneously. It takes co-workers and associates to just about any floor so long as its given treats, sweets or junk food. Refusal to feed it results in it refusing to take you anywhere until given food. All Vex.Co buildings run on the same database however each is locked away from one another through the tightest net code and firewalls money could buy. This allows for each building to be able to inform one another of current things without the other learning of what Vexes it's sister has. There are also smaller buildings owned by Vex.Co that store less Vexes than the regular main structures, so about a couple hundred. These outposts can be found in remote forest lands, islands and even small cities where the building is disguised to look one way and may even work like it is designed, but actually stores and runs data on Vexes secretly. Vex.CO does **not** use humans as lab rats, but instead uses other methods on contacting and monitoring the Vexes. Unless needed, humans should be the last thing to ever interact with a Vex.

## Jobs

### Borderline Positions

The Vex.Co company has a multitude of positions with the main ones being Logistics, Scientist and Engineers. Although the bottom of the barrel they are never and should never be treated less, they should have respect. Theses fine folk work on the frontlines to insure that Vexes are kept under watchful eye around the clock.

Vex.Co's engineering team and job site handles robotics and the improvements of technology for the company. Vex.CO handles the use of cyborgs and robots with the utmost care.  Certain robots are used to help with making sure certain Vexes are kept under 24/7 watch while others could be handling tasks such as taking care of cleaning the floors.

Cyborgs on the hand help with more delicate matter, some which aren't able to be documented. However they do aid in keeping certain Vex contained and even exterminating them if given the right equipment.

### Recovery Teams

Vex.CO has multiple teams that handle with different forms of containment, some teams even having the help of other Vexes.

Vex team #01 also know as the Vexcreans are a elite task force which is only put out for when Vexes are first discovered, they use multiple methods in order to lure, capture or even kill a Vex if it is uncooperative.

The second team Vex team #02 also know as Team Terror handle the more deadly Vexes, the ones that continue evade Vex.CO and try to prey upon mankind, they are on constant global portal and use deadly force at all times when encountering still active Vexes.

Finally Team #03, Team Thor, TT is know for capturing extremely deadly Vexes and ones that are too large for capture using out most up-to-date technology to bring them down such being able to capture Vex#108 "Floating City and Vex#43 "Shipwreck". Team Thor is most however for killing Vexes that escape containment and are no longer recoverable by Vex.CO.

#### Termination

Termination of Vexes should always be the first option if anything is to ever go wrong during containment or a breakout occurs.

No Vex is more valuable than the secrecy and enclosure of the company, unless the Vex proves to valuable otherwise.

There are other branches in the Vex.CO company that has "special guest" come and interview certain Vexs who have proven to be docile and passive, passing all the set test and attempts to show its true nature. Such special guest are Amber Queen, Richard Himmings and Doctor Mcyung to name a few.

These special guest are brought in to form a relationship with these certain Vex in order to study and observe as one of Vex.CO's oldest ideals when it was once know as Hive was the idea that perhaps some Vex could be used in human society and even perhaps futher evolution through possible breeding.

Such special guest like Fiona Cloverfield have shown incredible promise and even demonstrated being able to form a relationship with Vexes to he possible as she has been in a 5 year long friendship with the Vex#089 also know as "Scarecrow". Their relationship is what all Vex.CO companies and sister companies hope to see when it comes forming a relationship with Vexes.

However these interviews are highly dangerous of course and all offers to do so will be forced to sign a 200 long document stating you never existed and that Vex.CO is under no legal obligation to mention your existence hence you be terminated by the Vex you have chosen.

Those who seek to do interviews with Vexes are usually mentally stable and have watched all videos in the "Prepping room" in order to be ready to speak or interact with their wanted Vex of choice.

A bigger understanding of Vex.CO Vexes, know that these things while being able to posses a physical form that is comprehensive to us can still not need one. Some can take the form of objects, places and even whole cities such as with Vex#108 "Floating City".