Guided by Rubiss's Light: Legend of Erdrick

This is an event that loosely follows Dragon Quest I, II, and III game and storylines, where you replace the main hero for each story.

## Mission Tables

### Boss Rush

Final Battle! In the Footsteps of Erdrick
Difficulty: 92 Stamina: 35 Battles: 1

* Clear quest in 25 turns: Metal King Key
* Defeat final boss with Skilful: Big Bushy Bazaar Tray
* Clear without dying: 500 Gems

**Please note:** This is a true boss rush - once you beat a boss, you will auto-magically move on to the next boss with absolutely no walking break in between

## Resistance Tables

(Information courtesy of Game8)

Zoma
 Sizzle
 Normal
 Fire Breath
 Normal

### Player Tips/Strategies vs Zoma

* **Lead up**
	+ **King Hydra**
		- Nothing too threatening here, just make sure you keep your health up and kill him quickly
	+ **Soul of Baramos**
		- Beware of his Kafuddle Bar Breaks, a good strat is to line up attacks to go off right as he Kafuddles, so that way you can still do damage on the confused people. Also he opens up with Kaboom, so might be best to shield that before you start triggering his Kafuddle.
	+ **Bones of Baramos**
		- He'll open with Scream, which will stun everyone, other then that, he is harmless, be aware that he is immune to Whoosh
* **Zoma**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Frozen World** (All: Ice Breath: *~130 DMG* and Frozen State [3 random skills frozen, excluding shield])
		- Yellow to Red: **Rage** (Self: Attack and Defence increased 2 steps (40%))
		- Yellow to Red: **Destructive Flash** (All: Run [*1/4 Max HP DMG* every action, wears off after 3-4 turns])
	+ **Regular Moves**
		- **Normal Attack** (Single: Physical: 2x *~30 DMG*) (Can interrupt)
		- **Fridged Wave** (All: Removes all Buffs)
		- **Auto HP Recovery** (Self: ??? HP Recovery every turn) (used on Turn 1)
		- **Engulf** (Single: Magic Zam: *~20 DMG* and Lock) (Can interrupt)
		- **Kacrack** (All: Magic Crack: *~115 DMG*) (only on Final Health Bar)
		- **Freezing Blizzard** (All: Ice Breath: *~150 DMG*) (only on Final Health Bar)
		- **Cursing Eye** (Single: Curse) (Giga-Legendary Only)
		- **Darkness Wall** (All: Physical and Magical Attack decreased 1 Step (20%)) (Can Interrupt)
	+ **Skill Gauge Moves**
		- **Kacrack** (All: Magic Crack: ~115 DMG)
		- **Freezing Blizzard** (All: Ice Breath: ~150 DMG)
		- **Destructive Light** (Single: Ruin [*1/4 Max HP DMG* every action, wears off after 3-4 turns])
		- **Kafrizz** (Single: Magic Frizz: *??? DMG*) (only on Final Health Bar)
		- **Frozen World** (All: Ice Breath: *~130 DMG* and Frozen State [3 random skills frozen, excluding shield])
	+ **Strategy**
		- For the Solo version, he'll be "Cloaked in Shadow" which will reduce all DMG by 75%, wait for the Cyril cs where you use the Sphere of Light before starting damage.

Dragonlord - First form
 Sizzle
 Normal
 Fire Breath
 Resist

Dragonlord - Second form
 Sizzle
 Resist
 Fire Breath
 Resist

### Player Tips/Strategies vs Dragonlord

* **Lead up**
	+ There will be 3 waves of monsters, focus on keeping HP up and skill gauges full when defeating them.
* **Phase 1**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Great Defence Wall** (Self: Barrier State (90% damage received reduced)) (Can be removed by Dispel or killing both Alter Egos)
		- Green to Yellow: **Call Shadows** (Self: Call 2 Alter Egos)
		- Yellow to Red: **Rage** (Self: Attack and Defense increased 1 step (20%))
		- Yellow to Red: **Angry Brimstone** (All: Flame Breath: *~150 DMG*)
	+ **Regular Moves**
		- **Normal Attack** (Single: Physical (High Critical Chance): *~140 DMG*)
		- **Great Defence Wall** (Self: Barrier State (90% damage received reduced)) (Can be removed by Dispel or killing both Alter Egos)
		- **Call Shadows** (Self: Call 2 Alter Egos)
	+ **Skill Gauge Moves**
		- **Sizzle** (All: Magic Sizz: ~95 DMG)
		- **Sweet Whisper** (Single: Confusion or Charm + Spell Resistance decreased 2 steps (40%))
		- **Kerfrizz** (Random: Magic Frizz: 4x ~120 DMG)
	+ **Strategy**
		- For the solo version, you will have a cutscene where Dragonlord will offer you half the world, regardless of your choice, the fight will commence.
		- He does not use Frigid Wave, so bring your buffs! They will be invaluable to this fight, especially Accelerate and Defence/Breath buffs like Insulate/Kabuff or Pirate's High Seas Shanty.

* **Phase 2**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Anger** (Self: Attack and Breath Attack and Defense increased 1 step (20%))
		- Green to Yellow: **Engulfing Hellfire** (All: Fire Breath: *~250 DMG* and Burning State [*1/6 Max HP DMG* per action, lasts 3-4 turns])
		- Yellow to Red: **Anger** (Self: Attack and Breath Attack and Defense increased 2 step (40%))
		- Yellow to Red: **Engulfing Hellfire** (All: Fire Breath: *~250 DMG* and Burning State [*1/6 Max HP DMG* per action, lasts 3-4 turns])
* **Regular Attacks**
	+ **Normal Attack** (Single: Physical (High Critical Rate): *~150 DMG*)
	+ **Snap** (Single: Physical: ~40 DMG and Attack + Defence decreased 2 steps (40%))
	+ **Tail Swipe** (All: Physical: *~40 DMG,* Unable to Dodge)
* **Skill Gauge Moves**
	+ **Darkness Barrage** (Random: Dark Breath: x4 *~100 DMG*)
	+ **Scorch** (All: Fire Breath: *~200 DMG*)
	+ **Violent Roar** (All: Physical: *~20 DMG* + Stun)
* **Strategy**

Hargon - First form
 Sizzle
 Normal
 Fire Breath
 Normal

Malroth - Second form
 Sizzle
 Resist
 Fire Breath
 Resist