Permitted Deities

## Avandra, the Change Bringer

Also known as "She Who Makes the Path”, Avandra champions freedom, travel, trade, and adventure across the lands. Her will heralds open frontiers, and her call beckons her followers to discover that which awaits them beyond the known. There are few urban temples dedicated to the Change Bringer, but her shrines are often found along well-travelled roads and off the beaten path. Her worship is common among merchants, free spirits, and adventurers, and tavern cheers celebrate her as a bringer of luck and fortune. Avandra calls no domain in the planes her residence, instead eternally wandering through the Outer Planes where serenity can be found, distantly watching over the potential of mortals.

### Depiction

The Change Bringer is often depicted as a young woman of dark complexion and long brown hair that cascades to form the road left behind her. Most art shows her in constant motion, her face turned away, ever leading into the unknown.

### Commandments

* Luck favours the bold. Your fate is your own to grasp, and to do so is to have the Change Bringer behind you.
* Change is inevitable. The righteous can ensure that such change is for the better.
* Rise against tyranny. Fight for the freedom of yourself and others when you can, and inspire others to fight when you cannot.

## Erathis, the Law Bearer

The inspiration behind many great inventions, the creation of vast cities, and law and order within society, Erathis claims dominion over civilisation. Judges and rulers pay respect at her temples, which are central structures in many cities across Sunri. Peace and order through structure and law guides the will of her devout followers. The Law Bearer has a tempestuous romance with Melora the Wild Mother, a furious love that is tempered only when civilisation and nature are in balance.

Erathis resides within the glorious divine metropolis of Hestavar, the Bright City. This glowing utopia is its own plane of existence, and the Law Bearer watches over the denizens bathed in the endless daytime that illuminates the busy streets.

### Depiction

Erathis is shown in most texts and statues as a hooded, armoured woman sitting atop a throne of pillars. Her face is generally obscured or depicted without expression, giving her presence an impartial yet imposing nature.

### Holy Day

Erathis' holy day is Civilisation’s Dawn, the 7th day of Brillia.

### Commandments

* Utilise the company and aid of others. The efforts of the individual often pale against the capabilities of the community.
* Strive to tame the wilds in the name of civilization and defend the points of light and order against the chaos of darkness.
* Uphold and revere the spirit of invention. Create new settlements, build where inspiration strikes, and expand the edicts of the Law Bearer.

## Kord, the Storm Lord

Where thunder booms and conflict rises, prayers to the Storm Lord are shouted into the maelstrom. Revelling in all tests of strength, Kord blesses those who prove themselves on the battlefield. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts.

### Depiction

Within his temples, Kord is shown as a quintessential warrior, often nude with a beard and short, curled hair. As the epitome of muscle and strength, most art depicts the Storm Lord in a stance of dominance, and perhaps wrestling a terrible beast or a raging storm.

### Holy Day

Kord's holy day is Stormsbrawl, the 28th day of Siteth.

### Commandments

* Bravery above all. There is no glory in cowardice.
* Strength is the path to greatness, but greatness is the responsible use of strength.
* The glory of the Storm Lord lives through your own glory on the battlefield.

## Moradin, the All-Hammer

The All-Hammer is the deity of craft and creation. He is worshiped by smiths, artisans, and miners alike, granting inspiration where respect and prayer are given. He stands as the patron of home and family. The devotion to the All-Hammer is strongest in dwarven communities, and many temples to Moradin mark the centre of a mighty dwarven stronghold.

### Depiction

Many guild halls and workshops contain images of Moradin, a faceless, stout dwarven being of immense strength, hunched over a flaming heart clasped within his massive hands.

### Holy Day

Moradin's holy day is Solace, the 22nd day of Maghi.

### Commandments

* Remain stoic and tenacious in the face of catastrophe.
* Uphold and promote loyalty to your family, loyalty to your clan, and loyalty to your people.
* Legacy is paramount. To create something that lasts is to change the world for the better.