Portal to Magnula Wiki

**Welcome to the Magnula Archive**
This is the official wiki for the Magnula-based series of Dungeons and Dragons games.

Within the confines of this archive you can find information on everything from countries to wildlife to weapons to cities.

The ultimate dream of this wiki is to turn it into a comprehensive and, as some might say, borderline-excessive database.

Please consult the sections below for information on vital aspects like races, classes, and major factions (countries).

## **Campaigns**

For a general overview of when campaigns take place and the events that take place in and around them, see the Campaign Timeline page.

* **Raiders of the Lost Ruin -** three money-hungry adventurers are hired by the Mecklen Corporation to assist in uncovering a long lost ruin. A simple enough job, in theory. But nothing is ever easy in the hostile province that is the Sea of Sand...
* **An Empire Fractured** - ongoing

## **The Threatnonomicon**

Widely considered to be one of the greatest book series ever written, the Threatnonomicon is a series of books that contains detailed information on practically all threats a typical adventurer might face in their travels. Multiple editions (also known as threat lists) have been created as part of the series, each tailored to a specific region.

## **Countries of Magnula**

Magnula is populated by many different nation states. The pages for these nations can be found below, as well as links to more in-depth pages relating to them, like sub-factions or specific cities.

* **Carrion Kings of the Dead Sands -** a collection of autonomous kingdoms and micronations that are grouped together out of simplicity. Led by the vulture-like Carrionites, they are almost all obsessed with wealth and controlling trade markets. However, it is a somewhat unstable nation, with smaller kingdoms almost always fighting for more power and influence.
* **Empire of Man -** a monastic nation that is comprised of 16 smaller 'Representative States.' It is currently one of the largest nations in the modern world and is known for its economic, culture, military, and diplomatic influence. Nevertheless, it is also a nation with a history of internal conflict and disagreement between the counties.
* **Scaled States -** a union of various tribal nations that are all united through a similar dedication to their shared religion. They are a community-centred nation that emphasises the collective good rather than individual wants and needs. However, their religious fervour also controls many of their actions and the clairvoyant visions gifted to priests by their god are followed to the letter, no matter what they might be.
* **The Northmen -** a term given to multiple autonomous clans. These peoples have an ancient warrior culture and are deeply spiritual people, but they are also brutal raiders that attack foreign settlements for resources and plunder. As a result, The Northmen have a false reputation as evil barbarians and unenlightened savages.

## **Administrative Pages**

### **Character Creation**

These pages revolve all around character creation and how to fit your character or characters into the world of Magnula. You can probably find much of the information here in the D&D 5e Player's Handbook, but some of it has been reworded and/or edited to better fit this setting.

* **Step-By-Step Characters -** an in-depth character creation guide to help you in the creation of your character and to direct you toward the necessary pages. If you are in the process of creating a character, you will almost certainly want to consult this.
* **Races -** a guide to how races work in Magnula (including tips for character creation) as well as a comprehensive list of all playable races.
* **Classes -** an introduction to how classes work in Magnula and a list of all playable classes.
* **Personality and Background -** a guide to the physical and mental traits of your character such as height, languages, alignment, sex, etc. Also includes their potential history before becoming an adventurer.
* **Equipment -** a detailed explanation of weapons, armour, tools, and practically every other type of item. Also has information on coinage and trade.

### **Rules and Gameplay**

These pages revolve around how the game works. This includes rules and restrictions as well as how certain gameplay features work, like combat. Like before, much of this is included in the D&D 5e Player's Handbook but some of it might be reworded and/or edited to better fit the setting.

* **Using Ability Scores -** a guide to ability scores, how to calculate them, and how to use them. Also includes information on skill checks and when they might be required.
* **Adventuring -** a general introduction to the ins-and-outs of adventuring. This includes time, social interaction, resting, movement, etc.
* **Combat -** a guide to how combat works. This includes turn order and initiate, actions, movement and positioning, and healing.
* **Spellcasting -** information on how magic works and Magnula, as well as how to cast spells and use magic effectively. Also includes a brief introduction to the different magic types - or lores.
* **Conditions -** a brief explanation of the various conditions that you or other can be afflicted with - such as exhaustion, incapacitated, charmed, and poisoned.