Scepter Guide

Scepters are magical focuses used to cast spells. Spellcasting will involve crafting, imbuing, exploring, and the perseverance to upgrade your scepters, unlocking even more powerful magics. First, follow the first steps guide to get setup for scepter crafting. That accomplished, your path to spell mastery begins as follows...

## Opaline Scepter

Your first step is to craft an Opaline Scepter.

This scepter the most basic, beginner tier of scepters. Nonetheless, it can cast an assortment of basic spells from the list of always-available spells to get you started on your journey.

All scepters come pre-equipped with the Magic Missile spell, a simple bolt of magical energy for damaging your foes.

## Scepter Tiers

The opaline scepter is only the first, most basic tier. There are two higher tiers the scepter can be upgraded into. In some ways the opaline scepter can be considered the zeroth tier, since there are tier-one upgraded scepters available.

### Basic Progression (not recommended)

The opaline scepter can be directly imbued into the iridescent scepter and then from that the lustrous scepter. This progression is not recommended, as the resulting tier 3 scepter will have no special traits or modifiers that improve it's power and usefulness for your specific tasks. If you still decide to go forward on this path (or built your lustrous scepter before the Scepter Update), you can still pick a scepter path and at least benefit from the last tier of modifiers and traits.

### Scepter Upgrade Tree (recommended)

Besides the three basic scepters, Amethyst Imbuement offers 27 unique upgraded scepters that each come with unique abilities, modifiers, and looks. To start progression on an upgraded scepter check out the Upgrade Guide.

## Mana

Scepters have a limit to the magic they can expend at one time. Upon using a scepter you will see a blue bar where the item damage indicator would normally be. That is the scepters mana bar. **NOTE: Scepters cannot break via overuse. They will simply not cast the selected spell if there isn't enough mana available.**

Your scepter will regenerate it's mana slowly over time, with higher tier scepters regenerating more quickly. For a mana boost, a Mana Potion can be drank to help recharge all mana-type items in your inventory.

## Adding a Spell

Scepter spells are actually specialized Augments that are added in the imbuing table in a similar manner to other augments. Spells cannot be found in enchantment form naturally, but they can be disenchanted from a scepter and then act as a normal enchantment would in the anvil etc.

Spells only need to be added once. Adding additional copies of a spell has no effect, the enchantment level shown in the tooltip is visual only, so trying to artificially inflate it will not work.

### Basic Spells

There are a set of spells that are basic enough to be imbued without a knowledge book (below). These spells are useful first steps on your scepter journey. They will help level up the required magical levels as well as provide something to cast before you've found any knowledge books.

Starter Spells

### Knowledge Books

Knowledge Books are special books that hold the secrets to a certain spell within them. Once used to determine which spell is within, they are added to a crafting template in the imbuing table as part of the imbuing recipe. This consumes the knowledge book.

### Removing a Spell

Spells are simply enchantments at their core, so any enchantment manipulation will work on them. While you *can* remove spells in a grindstone, this is highly discouraged, as you lose all effort put into adding them for little return. The recommended procedure is to remove undesired spells in the Disenchanting Table.

## Active Spell and Casting Spells

Scepters have an active spell which is cast upon using the scepter (right click by default). This active spell defaults to magic missile. You can view the active spell at any time by looking at the top of the scepter's tooltip.

Some spells have "persistent effects". These spells will continue to perform some actions after the initial spell casting.

In order to change the active spell (once other spells besides magic missile are added), crouch and scroll with your mousewheel. The new active spell will be shown in the chat window.

## Scepter Leveling

Casting spells with a scepter increases it's magical potential, granting access to more powerful spells and increasing the power of existing spells.

Magic in Amethyst Imbuement is arranged in three "schools" that each have a distinct focus. Any spell will be a part of one of those schools, and casting that spell will increment the corresponding school's level on the scepter. **NOTE: Magic Missile does not have a magical school! Casting it does not increase the level of your scepter. In order to start leveling your scepter, imbue it with another spell and start casting that.**

### Fury

The magic of warfare, anger, and of offensive spells. Spells in this school will deal with dealing damage and directly defeating your foes.

### Wit

The magic of cleverness and creation, and of utility spells. Spells in this school will relate to manipulating the world, teleportation, summoning, etc.

### Grace

The magic of healing and helping, and of support-type spells. Spells in this school will deal with status effects, healing, shielding, etc.