recursal/Fanatic-Fandom huggingface dataset:
Centrium City

**Centrium City** is the main setting of *Elliott from Earth*. It is a large, futuristic city, and serves as the central area of the Centrium. The city includes a wide variety of stores, habitation pods, parks, and other points of interest, and notably includes a mall, an observatory, a movie theater, and a formal restaurant. Centrium City is divided into many different sectors and areas, such as Centrium City East.

## Properties

Centrium City is an advanced and bustling city which serves as the largest area and central hub of the Centrium as a whole. It is designed to accommodate as many of the species that inhabit the Centrium as possible, resulting in many kinds of unique architecture such as tubes of water for aquatic or amphibious species or miniature habitation pod neighborhoods tucked underneath curbs for extremely small species. Like the rest of the Centrium, Centrium City's atmosphere includes translation gas which allows for its inhabitants to communicate with each other.

Transport through Centrium City takes a variety of forms, including elevators, buses, flying vehicles, and teleporters. These transport methods also connect the city area to the many nearby neighborhoods and biospheres that are situated around or within it.

As the central area of the Centrium, the city is home to some of the main facilities and most important areas on the Centrium as a whole, such as the Hive, the hub of education and organization.
Noam

**Noam** is a recurring character in *Elliott from Earth*. A linguistics expert and part-time customer service worker, with the ability to recreate objects entirely from others' memories, Noam is one of the many aliens that make up The Head. He makes his first appearance in Memory Mayhem, and is voiced by Gyles Brandreth.

## Appearance

Noam is a tall adult alien with a round blue body, four long tentacle-like limbs and two similar arms, a moustache-like pair of barbels on his face, and two yellow eyes on stalks above his head. Noam's body is semi-transparent, and appears to have a somewhat liquid or gelatinous consistency inside. Noam typically wears a red bowtie.

## Personality

Noam is very formal, welcoming, and well-educated, with a polite but eccentric personality. He usually acts very helpful and open, and seems to enjoy being able to assist others. Noam also shows some academic curiosity in his fascination with linguistics, knowledge of different alien languages and the workings of the translation gas, and dedication to many different hobbies and areas of study. Despite being quite knowledgeable overall, he can sometimes be prone to making clear mistakes in his understanding of other species or languages, such as his many misunderstandings of common phrases in English.

## Trivia

* Noam's voice actor, Gyles Brandreth, is well known in real life for being a writer and linguist, like his character in the show.
Unmet NPCs

NPCs we have only heard about in rumors or been told about through other NPCs etc.

## Iarno Albrek

* Sildor said this wizard may be able to help
* Lives in Phandalin
* Sildor has not heard from him for some time

## Halia

* Owner of Miner’s Exchange.
* Hates the Redbrands and wants them destroyed
* Is a ~~lover~~ merchant, not a fighter
Tony Hull

**Tony Hull** is an editor, writer, director, and voice actor. He is the co-creator of *Elliott from Earth*, as well as a supervising director, writer, editor, and voice actor for various characters. He is known for working on the Cartoon Network animated sitcom *The Amazing World of Gumball* as a picture editor and writer, as well as the voice of Anton.

## External Links

* IMDb
* LinkedIn
* Twitter
Hive

The Hive is the hub of knowledge on The Centrium. It serves as the center of education and organization for the Centrium, as well as the home and archive of all information. The Hive functions as a school as well, and is where Elliott and Mo attend different classes as students. The Head and the Hive Director act as the overall authorities and directors in the Hive. Lord Kallous the Merciless works there as a schoolteacher.

## Properties

The Hive is a large, school-like facility with a variety of buildings, hallways and rooms. It includes a variety of different classrooms and facilities, a large cafeteria, a gymnasium, a chamber for The Head, as well as areas for public gatherings such as the lobby and a convention center. The Hive also includes vast archives of knowledge and materials spanning a wide range of subjects and cultures. The multicultural nature of the Centrium means that the Hive offers a very diverse listing of classes on subjects from different planets and species.

The Hive is built to be able to accommodate many different kinds of aliens, with features such as the ability to shift the rooms of the Hive on their axis, potentially in order to allow reorientation for species that live on ceilings or walls instead of standing on the ground. The Hive cafeteria is also designed around this diverse range of species, including a variety of foods for different alien diets and embracing the many different eating behaviors that different aliens have.
Gym

**Gymnasium**, commonly called Gym, is an alien inhabitant of the Centrium and a teacher at the Hive. She makes her first appearance in Inadvertent Inversion, teaching a class on different species' cuisines and dining.

## Appearance

Gym is a large, bulky alien species with pink skin and a few darker pink spots. At the bottom of her large head are many short, tentacle-like protrusions that sit over her body, with the ability to produce a flavorful, edible substance. Gym's face includes two narrow, yellow eyes that protrude out from the head with a thick unibrow over both of them, and a large mouth with purple lips. She wears a typical "lunch lady" outfit with a soda jerk hat, a white shirt with a small blue line on the right side of the chest, white gloves, a pale tan apron around her waist, and short white shoes.

## Personality

Gym acts in a strict but fair way as a teacher, with a very direct and somewhat monotone way of speaking. She is shown to be professional and calm even in chaotic situations, maintaining order and overseeing all of the students in her class. Despite a generally blunt, contained, and unchanging demeanor, Gym does also seem to encourage boldness, openness and dedication in her students as she teaches new subjects to them.
Babbledrogs

**Babbledrogs** are small, frog-like alien creatures that live in a small sector of Biosphere 1138. They are able to produce translation gas for the Centrium, and notably croak out noises that sound like random words to those who hear it. Babbledrogs also have a natural bioelectricity, which immediately shocks any being that makes contact with it.

Babbledrogs seem to be the source of the Centrium's translation gas, as they are said to "create language" for the Centrium and are essential to keeping the translation gas working.

## Appearance

Babbledrogs have a frog-like appearance including a large head and mouth, and smaller eyes and torsos. They can have a variety of different sizes, different markings and patterns on their back, as well as different numbers and shapes of antennae or eyelashes on top of their head and eyes.

Their coloration includes turquoise skin, a yellow-green underbelly, dark blue spots or markings, yellow or orange eyes, pink or light blue lips, and bright yellow tongues. At night, the babbledrog shifts colors to a bioluminescent appearance with dark blue skin, a pale blue underbelly, and a bright blue glowing tongue, eyes, and markings.
Yadveer

Yadveer is 105E's mutualite. He usually resides within her body, connected to her circuit boards. Yadveer has a symbiotic relationship with 105E, just like other mutualites with their droid hosts; in exchange for warmth from her circuit boards, he grants her the ability to project others' memories. 105E appears to appreciate him, such as when she says that not all mutualites are "as good as him".

## Appearance

Yadveer is a small, squishy, pink blob-like creature, with six long tentacle-like limbs and a rounded heart-shaped body. His face consists of large round eyes, and a small mouth.
Dugg

**Dugg** is an alien inhabitant of the Centrium, whom Elliott throws a goodbye party for after deciding to do a good deed for a stranger in Parallel Paradox.

## Appearance

Dugg is a green alien of relatively tall stature, with a large head, slightly recessed jaw, pursed lips, yellow eyes, and a thick unibrow. He wears magenta and light blue overalls with a white shirt worn underneath, accompanied with purple and white shoes. However, this outer appearance of Dugg's body seems to be a fake suit made to increase his height, with his real appearance inside being a small alien with a round head and body, one eyebrow, and only a few hairs on its head.

## Personality

Dugg is aloof and appears somewhat irritable at times, as well as seemingly insecure about his true height. He also is shown to be at least somewhat antisocial, and doesn't seem to enjoy being the center of attention much. Despite these traits, he does have a kind and tolerant side to his personality, as shown in his effort to attend the party Elliott organized for him in Parallel Paradox because of how much Elliott seemed to care about it.

## Trivia

* Dugg was one of the first characters outside of the main trio to be revealed, after he appeared in Cartoon Network's Southeast Asian and Australian promo  in early 2020.

## Gallery

Elliott and the alien, who stands aloof from him
## References

1. ↑ Cartoon Network Australia (3 February 2020). "20 Things in 2020! | Music Video | Cartoon Network." *YouTube*. Accessed 8 February 2020.

Template:Navbox characters
Mrs. Argolis

**Mrs. Argolis** is Elliott and Frankie’s three-headed next-door neighbor. She usually has a sour or fussy attitude and a habit of making rude remarks, as well as a tendency to complain at any problem or inconvenience. However, after their initial meeting, she soon becomes somewhat more tolerant and kind toward her neighbors. Her three heads appear to sometimes bicker with each other.

## Appearance

Mrs. Argolis is a purple-skinned alien with three heads, each one on a long neck branching out from her body. Each head has one eye and eyebrow. Her leftmost head has light brown hair, wears a white headband and round white earrings, and has orange lips and freckles around her cheeks. Her middle head has brown hair, golden hoop earrings and blue lips. Her rightmost head has reddish-brown hair, green lips, blush around her cheeks, and small earrings consisting of two golden spheres and a triangular ornament. Her body is large and rounded, and she wears a yellow dress with short sleeves, white trim at the bottom, and a circular white and blue button at the waist, as well as white shoes with heels.

## Personality

Mrs. Argolis is oftentimes very brash, picky, and even hostile towards others, with a tendency to make rude or passive-aggressive remarks from all three of her heads. She can also be somewhat argumentative and act demanding or accusatory toward others at times, and sometimes her three heads may even argue amongst themselves. Mrs. Argolis also tends to complain often about any inconvenience, or bluntly point out any flaws or imperfections in something. Despite this nature and her oftentimes rude behavior, she later is seen being more open and tolerant towards others and becomes kinder toward her neighbors, although her overall fussy personality remains.
Earth

Earth is the home planet of Elliott and Frankie, and supposedly Mo. It is a terrestrial planet located extremely far from the Centrium, often referred to as being on "the other side of the Universe" from it.

Earth was where Elliott and Frankie lived for all of their lives prior to activating the Transport Sphere and coming to the Centrium. It is also the planet where Frankie first discovered the Transport Sphere, finding it in its dormant state within ancient sediment.
Transport Sphere

* Rock form
* Sphere form

The Transport Sphere is an object, seemingly a piece of alien technology, that transported Elliott and Frankie across space and to the Centrium. According to Frankie, it may have first landed on Earth roughly 65 million years ago. Since landing, it stayed in a dormant hibernation mode, in which it takes the form of a small rock-like object, before being accidentally activated by Frankie many years after she first discovered it in Mesozoic-age rock layers. Much of the Transport Sphere's programming, function, history, and purpose is unknown.

## Appearance

In its dormant form, the Transport Sphere takes the form of a dark gray rock with a geometric rounded shape, about the size of a human palm. Once it has gained some power through the absorption of electricity, it is able to glow purple in this rock form.

In its sphere form, the Transport Sphere takes the form of a large, solid, glowing sphere of purple energy, wide enough to easily fit two users within it. It is also able to generate solid glowing steps leading up to the sphere for entry if required. The Transport Sphere is able to preserve its rock form as well while generating the sphere around it, or turn entirely into the sphere form.

## Abilities

In its dormant form, the Transport Sphere is little more than an ordinary inanimate object, but it does possess the ability to absorb electricity it is exposed to and use it for activation.

After activation, the Transport Sphere displays a wide variety of abilities. It appears to possess some kind of programmed intelligence, and can communicate with its users in their native language. It is able to hover and move by itself, can seek out and absorb more electricity if required, can attach itself to the hands of its users after activation to lift users with it, and can open and travel through channels for hyperspace travel.
Kane

**Kane**, along with his other head **Brett**, is a two-headed maintenance worker on the Centrium. Kane works in the tunnels beneath Centrium City, where he monitors the status of biospheres there such as Biosphere 1138 and the maintenance droids within. Kane helps Elliott, Frankie and Mo out of Biosphere 1138 and into the city above, working to sneak them past the security scanner in the tunnels.

## Appearance

Kane and Brett are a tall, two-headed alien with a green body, darker green spots, two arms and three legs. Kane, the lower head, is positioned on the chest, and has a defined brow ridge, red-tinted eyes, and flat nostrils. Brett, the higher head, has wide yellow eyes atop eyestalks, flat nostrils, and a large mouth that usually sits in a frown shape. Brett notably only speaks in "mah" sounds, unlike Kane, who is able to understand the meaning of these sounds.

He usually wears a biosuit, the typical outfit for the biosphere maintenance workers, which consists of a yellow spacesuit-like outfit with a dome for the top head, another dome on the chest for the lower head, black gloves and boots, a black utility belt and an device on the wrist for operating the biosphere controls.

## Personality

Kane is rather gruff, seemingly lazy or irresponsible, and somewhat self-centered or uncharitable beyond whatever is necessary. However, he also shows cleverness and wit in his ability to find a way to sneak Elliott, Frankie and Mo out of the maintenance tunnels while avoiding trouble with his boss.

Though Brett doesn't show as much personality since he doesn't speak like Kane does, he does share this cleverness with Kane as he helps in creating and performing the plan. Brett is also later noted to be "the kind one" of the two after he convinces Kane to give the earthlings a pack of snack food so that they won't be sent off into the city with nothing.
Elliott from Earth Wiki

Welcome to the ***Elliott from Earth* Wiki**, an encyclopedia dedicated to Cartoon Network's sci-fi adventure comedy series Elliott from Earth!

 Cartoon Network's *Elliott from Earth* revolves around earthlings Elliott, Frankie, and Mo as they embark on an unexpected journey through outer space, and settle on a diverse space station full of different alien species called the Centrium. There, they explore and settle into their new home together, while investigating the mysterious circumstances that brought them to it in the first place.

**Characters**

**Episodes**

**Locations**
Centrium

The Centrium is a large space station, which serves as an intergalactic place of refuge and immigration for many different alien species. Because of this, the Centrium is notably populated by a diverse range of species from all over the Universe. The Centrium is composed of multiple different areas and sectors, including the different areas that make up Centrium City as well as hundreds of biospheres that create unique living conditions for the different species there.

## History

The Centrium serves as a safe haven for species from all over the Universe to travel to, usually in the event of danger on their home planet that they must flee from, or the outright destruction of their home planet leaving them in need of another place to live. The Head notes that "everybody comes [to the Centrium] for a reason." This purpose is likely what led to the diverse population and multispecies culture of the Centrium, and the reason why it is designed so heavily around being able to accommodate every different kind of alien species.

## Properties

The Centrium is extremely large, with a vast size and a huge, diverse population. Many different regions, areas, sectors and biospheres make up the Centrium, all of which provide different kinds of environmental conditions and living spaces for the species that inhabit it. It is located near a large yellow star.

The main area of the Centrium is an enormous, futuristic city area known as Centrium City, which is designed to be habitable for almost all of the species that live on the Centrium. This area houses some of the main and central facilities of the entire Centrium, such as the Hive, the hub and archive of knowledge there. This city area is surrounded by, and even sits on top of, a variety of other structures and areas that serve as smaller residential areas, maintenance or travel passageways, or other kinds of biospheres (such as the wilderness environment of Biosphere 1138).

Translation gas is used on the Centrium to allow the different alien species to communicate with one another instantly, and is an essential part of the multispecies culture there. It is seemingly supplied to most, if not all, areas of the Centrium. Without translation gas, both individual communication and the overall workings of society on the Centrium quickly fall apart.
Mutualite

Multiple mutualite individuals

**Mutualites** are a species of small symbiotic alien creatures on the Centrium, which inhabit the body of every droid as part of a symbiotic relationship between it and its host droid. The mutualite lives on the droid's internal hardware, where it can get warmth from the circuit boards, and in return the mutualites can give the droid a specific ability (which varies depending on the individual).

## Yadveer

Yadveer, the most notable individual of this species, is 105E's mutualite, and provides her with the ability to scan and project the recent memories of others.
Preston

* Young
* Baby
* Teen
* Older teen
* Thirties
* Fourties
* Old man
* Elderly

**Preston** is a classmate of Elliott and Mo. He talks and moves extremely slowly, due to the necklace that he wears to slow his species' rapid aging, and is able to regenerate once he reaches the end of his lifespan.

## Appearance

Typically, Preston appears as a small round alien, with a body that looks somewhat similar to a green slime ball and includes a long, hairstyle-like protrusion atop his head. His face includes two small, closed eyes, one eyebrow, and a small mouth. He wears red and white shoes, and most of the time, a round light blue necklace with an infinity symbol on it.

Preston's appearance quickly changes between the different phases of his life cycle. As a baby, Preston is small and smooth with a large head, a tiny body, stumpy limbs and only a single, curled hair-like protrusion from the top of his head. As a younger teen, he has a more humanoid body, long limbs, bumps on his face, small hairs above his mouth, and braces, with his hairstyle now falling down over the sides of his head. As an older teen, his hairstyle changes to long, dark hair, and he wears dark makeup beneath his eyes. In his 20s, Preston has a longer hairstyle partially worn up in a bun, which includes a beard. In his 30s, his hairstyle is now slicked back and his face includes a much larger mouth. In his 40s, his hairstyle becomes shorter and includes a darker-colored "mustache". As an older man, Preston has a balding hairstyle and a smaller "mustache", he carries a cane with him, and his eyes have the appearance of glasses. In his elderly stage, Preston's body has turned from green to a pale brown color with darker spots, and he has more wrinkles and a few white hairs around his head and chin.

## Personality

Preston typically acts very in a very slow, mild and simple way, due to the effect of the time-slowing necklace he wears. Although he seems dull or boring due to this, under the surface Preston can be very skilled, lively, and outgoing, as seen when he takes the necklace off and is able to move and speak at regular speed. Preston is also rather clever and mischievous, and notably enjoys pulling pranks on others even when in his usual slowed state. Overall, Preston has a friendly and fun-loving nature, both at regular speeds and at his typical slow pace.
Наканака Омохару

* Аниме
* Манга

**Наканака Омохару** (中なか々なか 思おも春はる Nakanaka Omoharu) — персонаж аниме «У Коми-сан проблемы с общением». Одноклассница главных героев на первом году обучения. Страдает «синдромом восьмиклассника», обожает аниме, мангу и видеоигры. Очень стеснительная и неуверенная в себе девушка. Открыто недолюбливает Рен Ямаи.

## Внешность

Наканака придерживается стиля чунибье, носит повязку на левом глазу, обматывает левую руку бинтами и поверх школьной формы накидывает куртку.

## Личность

Хоть Наканака и имеет синдром восьмиклассника, у нее много тайных поклонников. Дружбу с Коми она называет «Кровавым Договором». И все же, из-за довольно замкнутого характера, она часто ощущает одиночество. Наканака с энтузиазмом относится ко многим вещам — например, к компьютерным, карточным и настольным играм. Вся ее комната увешана плакатами на оккультную тематику, а ее книжные полки заставлены мангой.

## История

Наканака сначала пытается подружиться с Коми единственным известным ей, и, притом, довольно странным способом — сказав Шоко, что Сила Дракона, запечатанная в ней, реагирует на Коми, Омохару просит ее взять ее за руку. Но Коми ничего не понимает. Однако позже, увидев Наканаку одну и без партнера во время физкультуры, она подходит и предлагает стать ее партнером.

Обожание как Наканаки так и Рен к их общей подруге Коми является причиной вечного соперничества между ними, в котором они выясняют, кто из них лучший друг для Коми.

## Интересные факты

* Ее фамилия, Наканака, происходит от слова «Чуу», что значит Чунибье и является синонимом слову «Нака», распространенным в лексике отаку. Эта параллель подтверждается ее именем, которое состоит из кандзи 思 ("верить, воображать, мечтать") и 思 ("весна; юность, половое созревание"), намекая на то, что чунибьё - это состояние подростка, страдающего синдромом восьмиклассника.

* Она купила деревянный меч во время школьной поездки в Киото и назвала его "Даркнесс Кикуичимондзи".

* Ее идея по проведению Культурного фестиваля состояла в том, чтобы создать музыкальную группу, хотя ее скрытым мотивом было услышать певческий голос Шоко.
Biosphere 1138

* Day
* Night

**Biosphere 1138**, also known as **B-1138**, is the wilderness biosphere that Mo formerly lived in, and which houses the babbledrogs within a small sector of its area.

## Properties

Biosphere 1138 consists of a wide expanse of swampy, forested, and mountainous wilderness. It features a wide range of alien flora, including large mushrooms, bioluminescent flowers and fungi of many different kinds, enormous trees and vines, and some potentially carnivorous plant species. Much less fauna inhabits the biosphere; most notable are the babbledrogs, which only inhabit a small sector of the biosphere's large area.

Its sunset occurs very quickly, rapidly changing to darkness before the bioluminescent life of the biosphere begins to glow in blue, green, and pink hues. Because of this behavior, the visual appearance of the environment in Biosphere 1138 undergoes a very dramatic shift between daytime and nighttime. This day and night cycle in Biosphere 1138 can be directly controlled by maintenance workers' remotes, as shown by Kane in Wednesday Part 3.

Biosphere 1138 is accessed through the maintenance tunnels below Centrium City, where a teleporter beacon serves as the entrance and exit. Usually, it is only able to be accessed by authorized maintenance workers.

## Trivia

* It is possible that Biosphere 1138's name is a reference to the number 1138 commonly appearing in Lucasfilm movies and other media as an in-joke or tribute.
Richard Overall

**Richard Overall** (born January 1, 1978) is an English film and television editor, director, writer, voice director, actor, and voice actor. He's known for working as a voice director, animatic editor, and writer for the Cartoon Network series, Elliott from Earth. He's also known for working on The Amazing World of Gumball as a picture editor, voice director, writer, director, and voice actor.
Season 1

The **first season of *Elliott from Earth*** consists of 16 episodes. It premiered on March 6 on Cartoon Network in the UK and Africa, and on March 29 in the US.

## Season synopsis

Elliott and his mother find themselves suddenly transported to an amazing alien city. Who brought them there, and why? With the help of his dinosaur best friend Mo, Elliott will discover there is plenty of room for adventure in space.

## Trivia

* The season was originally going to premiere in 2019, but it was postponed to 2020 and then 2021 for unknown reasons.
* This season was produced as 20 episodes, but ultimately comprised of only the first 16 upon airing.

## References

1. ↑ https://www.animationmagazine.net/tv/cartoon-network-gives-the-all-clear-to-elliott-from-earth/
Audio-visual Wiki

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The Eternal War

The Eternal War is a term used to describe the fundamental cosmic conflict of the world of Nightfall. The conflict is actually composed of several fundamental conflicting cosmic forces:

* The Dawnlight, known as E’dite, aspect of good
* The Hellfire, known as Verasil, aspect of evil
* The Lifestream, known as Nevah, aspect of life
* The Nightmare, known as Kahena, aspect of death
* The Regulus, known as Nervanus, aspect of order
* The Pandemonium, known as Ozgamoth, aspect of chaos
* The Harmonus, known as Ajani, aspect of harmony
* The Strix, known as Xumades, aspect of strife

These forces make up the fundamental physics of Nightfall, and they are responsible for existence itself.
Fenris

Fenris was one of the three Arch-Dryads responsible for creating the basic lifeforms of Anura, and for making the plane habitable for higher lifeforms. Fenris himself was specifically responsible for the creation of the fauna of Anura.

Fenris was killed by the Vampire Matriarch Silvanna Doomrise during the War of First Light. He was entombed by the Lavenderis at Niruvegan.
Quirune

The continent of Quirune is one of the seven continents found on the world of Anura. Quirune is the home continent of the Othinian Empire, and boasts the largest population of humans of any of the continents.

Quirune consists of several regions, each with a number of provinces.

## Morovia

Morovia is the most populated region of Quirune, and the epicenter of the Othinian Empire.

### Shadowrun

Shadowrun consists of dense, unsettled jungle.

## The Hinterlands

The Hinterlands are the frigid northern regions of Quirune. These regions are sparsely populated, generally by humans of Yellaen descent. Most of the Hinterlands is divided up into Sheoths (Yellaen for "Homeland") which are ruled by Khans.

Sheo Zokun

Sheo Jotun

Sheo Isul

Sheo Gorub

Sheo Thaden
Quests

Any "quests" or general tasks we've been asked to complete by NPCs

Current Quests

* ~~Transport the cart~~
* ~~Return goods / location of further goods to Lionshield Coster~~
* ~~Meet with Sildor at the Stonehill Inn~~
* Ask about the wizard Iarno Albrek
* Investigate the Old Owl Well to the north east where prospectors report of the undead walking (Daran)
* ~~Investigate the murdered woodworker’s home to find his missing family (Innkeepers wife)~~
* ~~Ask at the Alderleaf farm for information about the secret tunnel found that involves the Redbrands (possibly an entrance to the manor)~~
* Check out the Sleeping Giant location in town - criminal den of some sort
* Talk to the owner of the Miner’s Exchange to see if we can get more info about the Redbrands
* ~~Talk with the town leader to find out info about the Orc raids and see if we can find out any more about the Redbrands (who the town leader seems to protect)~~
* A priest gave us a silver comb to summon Agatha the banshee to obtain a spell book from her
* The owner of Alderleaf farm told us about a druid in the area that may be able to help us in the ruined town of Thunderleaf
GFRIEND

* **Artista:** GFRIEND
* **Origen:** Seúl
* **Creador:** Source Music
* **Sello:** Source Music, King Records
* **Ex integrantes:** 6 chicas
* **Debut:** 16 de enero de 2015
* **Estado:** Hiato

## Discografía

* Season of Glass
* Flower Bud

* **Tipo:** Mini álbum
* **Publicación:** 15 de enero de 2015
* **Formato(s):** CD
* **Tiempo:**
* **Sello(s):** Source Music; KT Music

## Videografía

Season of Glass (2015)Flower Bud (2015)Snowflake (2016)LOL (2016)The Awakening (2017)PARALLEL (2017)RAINBOW (Re-editado) (2017)Time for the moon night (2018)Sunny Summer (2018)Time for us (2019)FEVER SEASON (2019)回:LABYRINTH (2020)
## Discos en japonés

Kyou Kara Watashitachi wa ~GFRIEND 1st BEST~ (今日から私たちは) (2018)Memoria / Yoru (Time for the moon night) (夜; Night) (2018)SUNRISE (2019)FLOWER (2019)Fallin' Light (2019)

### Coreana

MV GFRIEND(여자친구) Glass Bead(유리구슬)Glass Bead여자친구(GFRIEND) - 유리구슬(Glass Bead) M V (Choreography ver.)Glass Bead
(Choreography ver.)여자친구 GFRIEND - 오늘부터 우리는 Me gustas tu M VMe Gustas Tu여자친구 GFRIEND - 오늘부터 우리는 Me gustas tu M V(Choreography ver.)Me Gustas Tu (Choreography ver.)여자친구 GFRIEND - 시간을 달려서(ROUGH) M VRough여자친구 GFRIEND - 시간을 달려서 (ROUGH) M V (Choreography ver.)Rough (Choreography Ver.)여자친구 GFRIEND X AMERICAN TOURISTER - 파도 M VWave여자친구 GFRIEND - 너 그리고 나 (NAVILLERA) M VNAVILLERA여자친구 GFRIEND - FINGERTIP 핑거팁 M VFINGERTIP여자친구 GFRIEND - FINGERTIP 핑거팁 M V (Choreography A ver.)FINGERTIP
(Choreography A ver.)여자친구 GFRIEND - FINGERTIP 핑거팁 M V (Choreography B ver.)FINGERTIP
(Choreography B ver.)여자친구 GFRIEND - 귀를 기울이면 (LOVE WHISPER) M VLOVE WHISPER여자친구 GFRIEND - 귀를 기울이면 (LOVE WHISPER) M V (Choreography ver.)LOVE WHISPER (Choreography ver.)여자친구 GFRIEND - 여름비 (SUMMER RAIN) M VSUMMER RAIN여자친구 GFRIEND - 여름비 (SUMMER RAIN) M V (Choreography ver.)SUMMER RAIN (Choreography ver.)여자친구 GFRIEND - 밤 (Time For The Moon Night) M V-0Time for the moon night여자친구 GFRIEND - 여름여름해 (Sunny Summer) M VSunny Summer여자친구 GFRIEND - 여름여름해 (Sunny Summer) M V (Choreography ver.)Sunny Summer (Choreography ver.)여자친구 GFRIEND - 해야 (Sunrise) M VSunriseMV GFRIEND(여자친구) Fever(열대야)FeverV (Choreography ver.)Fever (Choreography ver.)GFRIEND (여자친구) '교차로 (Crossroads)' Official M VCrossroads
### Japonesa

-MV- GFRIEND - 今日から私たちは (Me Gustas Tu) -JP ver.-Kyo Kara Watashitachi Wa (Me Gustas Tu)-MV- GFRIEND - MemoriaMemoria-MV-GFRIEND - SUNRISE -JP ver.-SUNRISE (JP ver.)【MV】GFRIEND FLOWERFLOWER
## Enlaces externos

* Página web de Source Music
* Twitter coreano
* Twitter japonés
* Facebook oficial
* Instagram coreano
* Instagram japonés
* Canal oficial de YouTube
* Página web oficial japonesa

## Referencias

* Wikipedia
* Bugs
* Music Naver
* Melon
* Youtube
* Soribada
Arch Dryads

The Arch Dryads are a group of three extremely powerful dryads--Lavenderis, Fenris, and Belladonna--who came to Anura in its earliest days. Belladonna was responsible for the creation of the flora of Anura, and Fenris for the fauna. Lavenderis created the lesser dryads (commonly just called dryads) to continue to nurture the development of life on Anura.

Fenris was killed by Silvanna Doomrise. His death caused Belladonna to descend into a state of madness.
Worldofnightfall Wiki

Nightfall is a fictional fantasy world. The setting gets its name from the tendency of dangerous called The Dark Ones to come out at night, making it particularly dangerous to settle, travel, or camp beyond the walls of well-fortified cities.

The stories of Nightfall take place primarily on a world known as Anura ("The Allplane"). Anura sits at the center of a vast cosmology and because of its centralized location, it is a strategic location in the context of The Eternal War. For most of its history, Anura has been caught in the crossfire of cosmic conflict, all the while embroiled in its own internal struggles.
Silvanna Doomrise

Silvanna Doomrise was the first Vampire Matriarch on Quirune. In life, she was an Eladrin soldier, but in death she became their fiercest enemy. Silvanna Doomrise became a vampire in t he early years of the War of First Light, and went on to lead the forces of death throughout the remainder of the war.

Silvanna Doomrise was responsible for the death of Fenris, the Arch-Dryad who created the fauna of Anura.

Silvanna met her end in her fortress, the Doomrise Bastille . Beseiged by the Eladrin for several years, she was finally killed by the Eladrin in the final confrontation of the War of First Light.
War of First Light

The War of First Light was a conflict that broke out in the earliest years of Anura between the Shades and the Eladrin. The conflict began when the Shades passed from the plane of Shadow into Anura and began attacking the Dryads. The Arch-Dryad Lavenderis called upon his Feywild allies, the Eladrin, to aid him. The Eladrin promptly led a force into Anura to combat the shades.

The Eladrin had never before been exposed to the true force of death. While they won the war, many Eladrin were killed by the shades, and succumbed to undeath, creating the first vampires. While the Shades were few, the Vampires quickly became numerous. The war raged for years, with the Eladrin struggling to overcome the Vampire hordes.

Eventually, the Eladrin gained the upper-hand, fighting the Vampires to a standstill at the Doomrise Bastille. After two years of beseiging the Doomrise Bastille, the Eladrin at last conquered the fortress, slaying the Matriarch Silvanna Doomrise in the process. Thus ended the War of First Light.
Valkyrie

The Valkyrie are one of the Ancient races. They came to Anura from the plane of Elysium near the beginning of the first age, and immediately became embroiled in a conflict with their the demons.

## The First Age

The Valkyrie spent much of the first age engaged in an endless war with the demons. The demons attacked in hordes. The Valkyrie thought the demons mindless and savage, and they fought them with vigor and zeal.

## The Second Age

### The Shattering and Withdrawal from Anura

While all the Ancient races were betrayed by the demons, it was The Valkyrie who took the betrayal most to heart. They withdrew from Anura in the moments before the Shattering was complete.
Othinian Subcultures

The Othinian Empire is the largest and most powerful nation to ever exist on Quirune, but a close analysis reveals the cultural diversity, and even disunity of the peoples of the Empire. Seven common subcultures are typically identified:

1. The Othinians originated in Morovia, eventually establishing the fledgling kingdom that would one day give rise to the Othinian Empire.
2. The Assorians hail from the desert north of Morovia, and are descended from the citizens of the now-defunct Assorian Empire.
3. The Yellaens hail from the frozen Hinterlands in northern Quirune
4. The Jaics are a seafaring people based on the island of Mos'el
5. The Krogs are the remnants of the Bae'Guhn Republic
6. The Shil are a collection of tribal cultures common in the less civilized parts of Quirune, mostly the west.
7. The Zyreol are descended from Othinian exiles, though their territories have been incorporated into the modern Empire.
Belladonna

Belladonna is one of the three Arch-dryads responsible for seeding the basic lifeforms of Anura, and for making Anura habitable for life. Belladonna was specifically responsible for creating the flora found in the world.

Belladonna was driven mad by the death of Fenris, and turned against all life forms that she did not trust--namely those life forms that she herself had not created. In her insanity, Belladonna posed an existential crisis to the world of Anura.

## The Pursuit of Belladonna

The Voken, who had only recently come to Anura, pursued Belladonna with the intention of killing her, but Belladonna had a major advantage evading the Voken in the primal forests she herself had created. When the War of First Light came to a close, a group of Eladrin led by Elnaril turned their attention toward Belladonna and pursued her with greater success. The Eladrin were closely allied with Lavenderis and had agreed to capture the mad dryad alive. As the Voken and the Eladrin closed in on Belladonna, the two groups came to open conflict.

The Eladrin managed to corner Belladonna first, and out of desperation the mad dryad fled into The Undercaverns. The Eladrin followed, but the Voken were only a few days behind them. For weeks the Eladrin plunged deeper into the undercaverns and with the aid of Lavenderis they at last confronted the mad dryad. Belladonna was defeated and imprisoned in the undercaverns, but as the Eladrin returned toward the surface they were ambushed and scattered b y the Voken. A handfull of Eladrin survived and returned to tell their people of the Voken assault.

## Source of the Underwood

In the years that followed her imprisonment, Belladonna's influence transformed the undercaverns around her prison, giving rise to an underground region known as The Underwood.
The Underwood

The Underwood is a region of The Undercaverns. The Underwood is located beneath Western Quirune, most directly beneath The Farwood. Despite its subterranean locale, the Underwood is home to a variety of flora and fauna, most of which is found nowhere else on Anura.

## Origin of the Underwood

The origin of the Underwood traces to the imprisonment of the Arch Dryad Belladonna
Session 4

* Session 1 & 2
* Session 3
* **Session 4**
* Session 5
* Session 6
* Session 7
* Session 8

## Day 2 (continued) (session 4)

* Elsa the chatty barmaid was bringing Balasar lots of beer and told him about Daran Edfermath - a former adventurer and suggested we meet with him
* The drunken patrons of the inn heard of Orc raiders attacking the trail to the north of the town, the Town Master is paying to have them killed
* One of the patrons child mentioned the son of the Alderleaf farmers found a secret tunnel in the woods that is connected in some way to the Redbrands
* One of the other patrons mentioned that the Redbrands bother all of the merchants in town apart from the owner of the Miner’s Exchange who they seem to be afraid of
* We left a message with the innkeeper, Toblin, to let the rest of our group know where we went if they should return, and Altharen, Balasar and Erynel set off to meet with Daran Edermath
* Before leaving the inn, the innkeeper’s wife approached the group and asked them to investigate the woodworkers home, he was murdered (possibly by Redbrands) and the rest of his family are now missing
* We visited Daran Edermath at his orchard where he told us some information about the Redbrands - they rough up the local stores and are usually located in the manor at the east of the town. It is not well kept but is well guarded and may have a secret entrance in the woods but he hasn’t been able to find it yet
* He also said the owner of the Miner’s Exchange, Halia, wants to destroy the Redbrands and has a lot of influence in the miner’s town but is a merchant not a fighter
* Prospectors have told Daran stories of being chased by the un-dead at Old Owl Well in the north east of the town. There used to be an old watch tower made by ancient civilizations with dangerous magic there
* After talking to Daran, we carried on to the Lionshield Coster to deliver some of the supplies we found in the goblin hideout
* The owner was a bit twitchy due to the Redbrands harassing their store but was glad when we returned some of the supplies to her
* We were given a sack of 50 gold for returning the supplies we had, and wrote out a map of the location where the rest of the goods could be found - making sure to outline where any traps had been
* We bought some items from her and were given a free antitoxin worth 50 gold as well to help with our future adventures
Session Notes

I'm going to do my best to bullet point the sessions we do based on any notes I write. These will likely not be entirely complete or organised as much as the rest of the site, but will be a record of the things we come across as and when it happens!

* Session 1 & 2
* Session 3
* Session 4
* Session 5
* Session 6
* Session 7
* Session 8
When God Shut the Door

**Datos técnicos:**

* **Título:** When God Shut the Door
* **Artista:** Jerry Heil
* **Sello:** ENKO
* **Publicación:** 09/12/2022
* **Contenido:** 1 pista
* **Medio:** Stream
* **Género:** Viral
* **Idioma:** Ucraniano

## Letra

When God shut the door
I fell on the floor
I don't want war
But He knows, sure
When God shut the door
He opens one more
When God shut the door
I fell on the floor
I don't want war
But He knows, sure
When God shut the door
He opens one more
Sunrise brought another reality
Woke up with a different mentality
I hear music — must be the violins
Prelude to the symphony of violence
Detuned awful minor chord
They use instead the bow's the sword
Pulled the doorknob. My door locked
**Coro (bis)**

Закричали півні
Не зранку, та в північ:
Встань, одягнися
Богу помолися
Дзвонять дзвони мідні
На сході та півдні
Богу помолися
Тричі охрестися
Повставали рідні:
Багаті і бідні
Тричі охрестися
Прости і простися
Злим будуть злидні
А ми — волі гідні
Не вірю, а знаю:
Нам Бог помагає
Session 6

* Session 1 & 2
* Session 3
* Session 4
* Session 5
* **Session 6**
* Session 7
* Session 8

## Day 2 continued (again) (Session 6)

\*Picking up where we left off, with our bugbear friends charging in to beat up the people in the other room\*

* The bugbears rush in and attack the room at the other end of the corridor
* Erynel and Rogelio follow them to help take out the bandits, Balasar and Sinlin stay behind for a couple of rounds (playing cards? I think!)
* During the fight, one bandit tries to flee but is followed by Rogelio who finds a mage's room when chasing the bandit
* Eventually all bandits are killed, and the bugbears head back to their room
* Rogelio finds many alchemist potions in the mage's room but no one in the party knows enough about them to complete their brewing, though they seem to be potions of invisibility as recognized by Sinlin
* Sinlin also knows that the mouse Rogelio found when searching the room was from the Find Familiar wizard spell - wizard's can see through their familiar's eyes so it is likely the wizard knows the group is there already
* Sinlin found a dwarven book talking about the history of the Wave Echo Cave and notes talking about Lightbringer - a mace of the god of dawn, which was lost at the same time as Wave Echo Cave
* The party intended to question the bugbears, offering ale as a reward, but found the goblin, Droop, sneaking out of the room after the bugbears fell asleep
* When questioning the goblin he revealed that:
	+ 3 "humans" have been captured and held in the east side of the cave system
	+ there may be some dwarves too
	+ the wizard is evil
	+ there are traps in the cave to the east
* in the wizard's room, there is a letter from the Black Spider on the desk
	+ there are spies in Neverwinter
	+ any dwarven maps are to be delivered to the Black Spider
* Erynel finds a secret door leading from the wizard's bedchamber
* the group pass through a storage room with food stored in it
* the group entered a corridor with two doors, choosing the top door which took them to an armory
Session 8

* Session 1 & 2
* Session 3
* Session 4
* Session 5
* Session 6
* Session 7
* **Session 8**

## End of day 2 / Day 3 (Session 8)

* No sign of a leader in the caves
* Droop our (second) goblin son is still with us at this point but is unable (or unwilling) to give us anymore information about the leader. After some discussion we let him go.
* the group decides to head back to town to the inn they had paid for to recover and get some rest
* on the way back, Erynel and Altharen decide to check on the bodies of the bandits that attacked them in town earlier on. The bodies are gone and seem to have been moved towards the town hall. They rejoin the group to get some rest.
* Sinlin and Balasar go to the inn and wake the innkeeper at the bar to get drinks and the food previously ordered
* Everyone spends some time with their items that were found in the hideout to figure out what they do, before heading to sleep for the evening.
* In the morning, Erynel seeks out the innkeeper's wife to let her know about the woodworker's family. She tells Erynel that the family have returned safely and told her of what happened.
* The group heads to the town hall to talk to Sildor and the town leader to tell them what happened.
* The group decided to investigate the Old Owl Well and the sightings of undead there. They checked in with Daran before leaving the town to see if he could offer them any further information.
* After a day of travelling, the group make camp to spend the night in the wilderness, and are ambushed by a group of hobgoblins. Erynel almost died in the fight, but was saved by Altharen!
Session 1 & 2

* **Session 1 & 2**
* Session 3
* Session 4
* Session 5
* Session 6
* Session 7
* Session 8

## Day 1 (session 1 & 2)

* Traveled for a number of hours on the road after setting out from Neverwinter with the oxen and cart of supplies
* Found dead horses on the road and got ambushed by goblins during the investigation of the site. Killed all but one, Barf, who gave us information on what happened and where to go
* Made our way through the forest to the goblin hideout. Killed the guards outside with help from Barf
* Altharen placated some worgs as we made our way through the hideout, killing the goblins as we went. We eventually found Sildor held captive in a room with a goblin shaman
* Found out information about Wave Echo Cave and the Forge of Spells, that Gundren was taken to Cragmaw Castle under orders from King Grol who works for the Black Spider, and that Gundren had a map to the Wave Echo Cave that has possibly been taken too (we found an empty map case when investigating the dead horses)
* We made our way to the leader of the hideout and after looting the chamber he was in, we split the party to attack him, with some going down a space in the chamber and the rest retracing our steps to meet them near the entrance of the cavern
* With the hideout cleared, we continued back to the place we left the cart and continued our journey to Phandalin to get help