Halloween Emilia 5 Star

## Breakthrough Art

**Passive Skill** - "Brilliant Feat of Virtuosity": When you inflict  to an enemy for the first time, apply it to all enemies instead (this effect occures every WAVE). Each time your  or  cause damage, heal HP equal to 60% of your attack.

Effects Increase per Level:

Lv 2: At the start of each WAVE, give self  for 1 turn. Increase heal to 90%.

**Basic Skill -** "Vampire Blow": Attack a single enemy two times with power equal to 100% of your attack and give all allies  for 2 turns. If the enemy has , remove it. Deal damage equal to [10% of your attack x the number of  removed x the number of Debuffs they have x the duration of  the enemy had before the removal].

Effects Increase per Level:

Lv 2: Increase power to 105% of your attack and has a 20% chance to give an additional .

Lv 3: Increase power to 110% of your attack and has a 40% chance to give an additional .

Lv 4: Increase power to 115% of your attack and has a 60% chance to give an additional .

Lv 5: Increase power to 125% of your attack and has a 100% chance to give an additional .

**AP Skill -** "Vampire Assault":Attack a single enemy 3 times with power equal to 120% of your attack and inflict  for 3 turns. Cry of the Earth: Each attack will randomly apply either  or  for 3 turns on the enemy and has a chance to inflict an addtional  or  for 3 turn equal to [15% x the number of  you have].

Effects Increase per Level:

Lv 2: Increase power to 126% of your attack and has a 20% chance to inflict an additional .

Lv 3: Increase power to 132% of your attack and has a 40% chance to inflict an additional .

Lv 4: Increase power to 138% of your attack and has a 60% chance to inflict an additional .

Lv 5: Increase power to 150% of your attack and has a 100% chance to inflict an additional .

**SP Skill** - "Vampire's Cat Guardian": Give self 2  and 2  for 5 turns, 2 and 2  for 2 turns and for 1 turn.

Effects Increase per Level:

Lv 2: Increase the duration of one of these Effects, chosen randomly, by 1 turn.

Lv 3: Increase the duration of two of these Effects, chosen randomly, by 1 turn.

Lv 4: Increase the duration of three of these Effects, chosen randomly, by 1 turn.

Lv 5: Increase the duration of all of these Effects by 1 turn

**Ultimate Skill** - "Vampire's Dancing in the Night Sky": Attack all enemies with power equal to 240% of your attack. Give self  for 3 turns and activate the "Give self 2  for 4 turns" effect of  once.

Effects Increase per Level:

Lv 2: Increase power to 252% of your attack and has a 20% chance  will be extended by 1 turn.

Lv 3: Increase power to 264% of your attack and has a 40% chance  will be extended by 1 turn.

Lv 4: Increase power to 276% of your attack and has a 60% chance  will be extended by 1 turn.

Lv 5: Increase power to 300% of your attack and has a 100% chance  will be extended by 1 turn.

Other Skills -

Character Rank Effect

Lv 1: When an enemy is inflicted a debuff by the effect of , inflict a number of  for 2 turns, equal to the total number of debuffs the enemy has, divided by 4, rounded up.

Lv 2: The number of  inflicted by the AP Skill is increased by a number equal to every 10  you've given self, rounded up.

Lv 3: The effect of  is increased from 75% to 90%. SP Skill will give self 1  for 1 turn after being used (1 turn Cooldown).

Lv 4: When attacking an enemy with , with your Basic Skill, damage without removing  and deal 50% of the damage to the other enemies as well.

Lv 5: For each  you inflict , increase the Fighting Spirit Gauge by 10. When using the Ultimate Skill, if there is only 1 enemy, the number of  and  inflicted by  is doubled.

Lv 6: When inflicting debuffs by the effect of , the number of  inflicted is increased by the number of  that you have and the number of  inflicted is increased by the number of  that you have.

## References-

1. ↑ Earth
2. ↑ Remove all , ,  from the one that inflicted , and the same number of , ,  will be inflict with the same amount of turn(the attack power of status ailment is refers to the attack power of the one that inflicted . For each  inflicted at the end of the turn, deal damage equal to "the number of status ailemt inflicted to the target x 5% of the one that inflicted .
3. ↑ Inflict , ,  to all enemies when  is given.At start of the turn give self 2  for 4 turn.
4. ↑ Depend on the number of  you have, the skill that have Cry of Earth effect will be activated
5. ↑ At the end of the turn,deal damage equal to 30% attack power of the one that inflicted it per stack.
6. ↑ At the end of the turn,deal damage equal to 20% attack power of the one that inflicted it per stack.
7. ↑ Using the skill have Cry of the Earth effect activate the additional effect of that skill.
8. ↑ Attack power increase by 10% for each stack.
9. ↑ For each stack, the damage dealt by status ailment inflicted by self is increased by 10%
10. ↑ Reduce damage from status ailment inflicted by self by 75%
11. ↑ Damage taken from Abnormal Status Condition (debuffs) increase 10% per stack.
12. ↑ Increase the number of action you have once(up to once per turn, the increase in the action doesnt overlap, including skill effects.