Perks

## Mythic Perks

Frontier Justice - [Allows you to PK/CK someone anywhere but in turn, you can be pked/cked anywhere as well. Still requires a pk/ck reason. Requires: Survivalist, Combatant, Assailant. Dodger, Steady Aim, Hasty, and Tying Up Loose Ends to achieve this perk]

Master of None - [+10 to All Rolls (Tier 2 Perk of JoAT, More RP is required, Must have and replaces JoAT)]

Professional Expert - [+15 INT [Replaces Scientist] (Required Perks: Scientist, Biologist, Gun Nut, Doctor, Robotics Expert, Scrapper, Demolition Expert, Nuclear Physicist) [Must have at least have 5 accepted research projects]]

## +10 Perks

- Hacker  - [allows one to hack robots + bonus towards robot hack rolls: +10 roll bonus]

- Scientist - [bonus towards intelligence level: +10 intelligence level] (Requires at least 2 of the following: Green Thumb, Robotics Expert, Doctor, Gun Nut]

- Doctor - [bonus towards medical rolls/can be helpful for medical-related research: +10 roll bonus]

- Tamer - [bonus towards taming creatures of the wastes: +10 roll bonus]

- Armor Smith - [bonus towards armor-related research roles: +10 roll bonus]

- Gun Nut - [bonus towards projectile weapon-related research roles: +10 roll bonus]

- Jury Rigging - [bonus towards repair roles: +10 roll bonus]

- Robotics Expert - [bonus towards all roles regarding robots: +10 roll bonus]

- Chemist - [bonus towards all roles involving chemicals in research and rp use: +10 roll bonus]

- Nuclear Physicist - [+10 roll bonus to all energy, fusion, nuclear-related crafting, and research rolls]

- Demolition Expert - [+10 roll bonus to all explosive research-related rolls]

- Local Leader - [+10 to all Charisma Rolls]

- Green Thumb - [+10 roll bonus to all agricultural research and farming rolls]

-Gourmet - [+10 to Food-Related rolls]

-Biologist - [+10 to Non-Combat RP Rolls revolving humans, animals, and creatures]

-Historian - [+10 to Non-Combat Rolls involving Old-World Tech/Knowledge]

-Big Leagues - [+10 to melee-based weapon-related research roles]

-Grease Monkey - [+10 to rolls involving Vehicles/Vehicle research]

## +5 Perks

- Computer Expert - [+5 to terminal based rolls]

- Scrapper - [+5 roll bonus to material-gathering rolls].

- Assailant - [+5 roll bonus to all kidnapping rolls and torture rolls].

- Well Read - [+5 Int Shows knowledge of the area and it's surroundings]

-Jack of All Trades - [+5 to All Rolls (Requires a Large Mixture of RP) Hard to get]

- Dodger - [+5 to any DEFENSIVE Combat Rolls]

- Survivalist - [+5 on rolls based on the wasteland]

- Confirmed Bachelor - [+5 roll bonus against males (Male perk only)]

- Cherchez La Femme - [+5 roll bonus against females (Female perk only)]

- Helping Hand - [+5 When assisting someone in a roll]

- Librarian - [+5 to research roleplay involving blueprints and books]

- Miner - [+5 roll bonus for RP/research involving ores & minerals]

- Virologist - [+5 roll bonus for RP/research involving viruses, diseases, cures for diseases]

- Hermit - [+5 roll bonus for SOLO research projects]

- Firestarter - [+5 roll bonus for RP/research involving fire]

- Aquaboy - [+5 roll bonus for RP/research involving water (and fishing)]

## Fodder Perks

- Combatant - [Requires atleast 2 of the following: Hasty, Assailant, Steady Aim, Dodger]

- Hasty - [First combat RP (You have to make the first /me)]

- Lady Killer/Black Widow - [Combat against people of the opposite sex]

- Assailant - [Kidnapping rolls and torture]

- Steady Aim - [Combat revolving non-explosive guns (Gun combat RP required)]

- Dodger - [Defensive combat RP]

- Tying Up Loose Ends - [Attacking someone within your own faction]