recursal/Fanatic-Fandom huggingface dataset:
Empathy

Sometimes called "Emotion Control" or "Rapport", Empathy is the ability to perceive, replicate and/or correctly interpret other people's emotions. Empathy covers a wide range of telepathic abilities relating to emotions but certain characters can be more direct than others.

Certain characters may steal emotions from others, discern truth or a lie, absorb pain to induce rapid healing, replicating emotion to allow a Lantern Ring to function, track through emotions, discern secrets or past events through emotional traces, overload the mind with emotional bombardment, cause cardiac arrest through emotional stress as well as many other create uses.

***See Also:***

* Telepathy
* Illusion Casting
* Energy Absorption
Matter Absorption

Sometimes called "Inorganic Duplication", Matter Absorption is a term used to describe the ability of some characters to absorb extraneous mass and add it to an individual's overall volume. The direction and application of this ability vary however most characters seem to absorb certain kinds of matter into their person and use it's mass to increase their own (such as absorbing glass to become razor sharp).

Other characters will simply absorb the mass and either replace it or place the mass elsewhere as to 'eliminate it'. In some cases, an individual with this ability uses their body simply as a circuit by which to shunt matter from one destination to another.

***See also:***

* Molecular Reconstruction
* Metamorphosis
Computer Hacking

Sometimes confused with "computer operation", Computer Hacking is a term used to describe the ability of some characters to exploit weaknesses in a computer system. Characters that *hack* do so for many reasons such as profit, information, challenge or simply for fun.

***See also:***

* Computer Operation
Indomitable Will

Sometimes called simply *willpower*, Indomitable Will is a term used to describe the ability of some characters to control their impulses and emotions in order to make their choice clear. Characters with this skill have the internal strength to overcome fear and resist mind control.

***See also:***

* Survival
* Intimidation
* Genius Level Intellect
Variant

Variants existence as far as known do not predate the death of the star known as Panacea. Since their appearance they have only ever truly been seen appearing in human organisms. These special and unique abilities or appear randomly within a person's

## Origins

### Universe

Central Earth

A **Variant** is a super human ability displayed in individuals.

## History

Variants existence as far as known do not predate the death of the star known as Panacea. Since their appearance they have only ever truly been seen appearing in human organisms. These special and unique abilities or appear randomly within a person's life, displaying no set discernable pattern to them surfacing. Those unique individuals who have developed a Variant are known as **Outliers**. To date, it appears impossible to detect a person with a dormant variant.

## See Also

* Appearances of Variant
* Item Gallery: Variant
* Images featuring Variant
Superhuman Durability

Sometimes called "enhanced durability", Superhuman Durability is a term used to describe the ability of some characters to withstand unnaturally high levels of physical harm. It differs from invulnerability because they can still sustain damage from a sufficient source. Some characters may only withstand sharp attacks, blunt attacks or are vulnerable to energy.

***See also:***

* Invulnerability
* Unique Physiology
Hydrokinesis

Sometimes called "water manipulation", Hydrokinesis is a term used to describe the ability of some characters to control bodies of water in a large number of ways. Users of this ability can create water, control ambient water, remove water molecules from the air, freeze water and/or use water as a slicing tool.

Other uses of Hydrokinesis include magical applications and construct creation.

***See also:***

* Energy Construct Creation
* Elemental Control
* Weather Manipulation
Thievery

Sometimes called "stealing", Thievery is a term used to describe the ability of some characters to illegally take another person's property without their consent. Forms of *Thievery* may include burglary, embezzlement, larceny, looting, robbery, or shoplifting. Criminal masterminds that plot bank robbery are some that fall under this category.

***See also:***

* Espionage
* Piracy
* Lock Picking
Cybernetic Enhancement

Sometimes called "cyborgs" or "weapon enhancements", Cybernetic Enhancements allow one or more pieces of a person's anatomy to be substituted with a mechanical replacement. In nearly all cases, the replacement organ or appendage is superior in functionality to the original, but often at great cost to the recipient. Some cyborgs may have nearly all of their biological components replaced with cybernetic enhancements. However, more often than not, cybernetic enhancement is restricted to specific limbs or organs. Cybernetic enhancement also applies to those whose bodies are enhanced by nanite technology or mechanical implants.

***See Also:***

* Cyborgs
* Superhuman Strength
* Superhuman Durability
Mimicry

Sometimes colluded with *deception*, Mimicry is a term used to describe the ability of some characters to copy another person. Not simply an act of imitation, characters that mimic another person well. They are masters of disguise, they're able to change their voice pitch perfectly and become someone else entirely.

***See also:***

* Deception
* Disguise
Elemental Control

Elemental Control is the ability to conjure, create and/or control the elemental forces of the Earth. Certain characters with this power can generate it from themselves or from it's natural environment. Some characters are more specialized than others such as creating fire or ice, lightning or water, earth or air and/or other combinations.

***See Also:***

* Geokinesis
* Aerokinesis
* Hydrokinesis
* Pyrokinesis
Hand-to-Hand Combat (Basic)

Sometimes compared with "advanced hand-to-hand combat", basic Hand-to-Hand Combat is a term used to describe the ability of some characters to fight in melee combat. It usually applies to police officers, prisoners, low level street heroes, gang members, basic soldiers and low level vigilantes.

***See also:***

* Hand-to-Hand Combat (Advanced)
Photokinesis

Sometimes called "Light Manipulation", Photokinesis is a term used to describe the ability of some characters to control photons or light. Characters who use this ability can create light, become invisible, generate power beams of light, illuminate an area and/or create optical illusions.

***See also:***

* Energy Projection
* Illusion Casting
* Invisibility
Regeneration

Sometimes confused with "healing", Regeneration is a term used to describe the ability of some characters to heal from grave and deadly injuries with their lives intact. It differs from Accelerated Healing in that it can, in fact, repair and regenerate entire cells and separated limbs in a range of time. Certain characters can completely recover lost limbs in seconds whereas others take some time to regenerate brains or other complex body parts.

***See also:***

* Accelerated Healing
* Healing
TV Brasil

**TV Brasil** é a rede de televisão pública brasileira pertencente à Empresa Brasil de Comunicação (EBC), conglomerado de mídia do governo do país. Tem cobertura nacional pela retransmissão de três emissoras próprias — sendo a matriz na capital federal Brasília e as filiais nas cidades do Rio de Janeiro e de São Paulo.
Enhanced Senses

Sometimes called "Superhuman Senses", Enhanced Senses covers the ability to perceive the world in greater detail than the five sense the average human possesses. This includes augmented or superior versions of sight, hearing, smell, touch, and taste as well as "extra" senses.

***See Also:***

* Unique Physiology
* Alien Physiology
Superhuman Stamina

Sometimes called "enhanced stamina", Superhuman Stamina is a term used to describe the ability of some characters to function without tiring or undue strain. Characters who possess this power can often go for long periods of time without rest or even sleep. An individual may develop enhanced stamina either through alien heritage, genetic manipulation or biological augmentation. Other characters may develop enhanced stamina through mystical means, or through divine intervention.

***See also:***

* Unique Physiology
* Superhuman Endurance
Henry Mathis

## Powers

* **Superhuman Strength**:

* **Superhuman Durability**:

* **Superhuman Speed**:

* **Superhuman Stamina**:

* **Flight**:

* **Energy Projection**: Henry is able to project energy from his body via way of his hands, fingers or even his eyes. Th energy released is not fixated in one particular manner, taking on a variety of properties. The energy released by Henry can be concussive in nature, superheated, cold to freezing, acidic, electric, adhesive or simply destructive. It is the seemingly limitless application of this energy that he gains his hero name. Henry is incredibly skilled at controlling this power, able to project multiple different types of energy separately such as heat from both eyes or from one eye while the other projects cold, or projecting two separate energies from his hands. He is also able to shape this energy at the very least forming a sphere of harmless energy to protect others and move them or objects.

### Abilities

* **Hand-to-Hand Combat (Advanced)**:

* **Multilingualism**:
DC Database:Column Template

}}

```

```

```

```

## Category Magic

```
This template automatically categorizes articles that use it. The following is a list of categories handled:

* Always:
** Category:Columns

* If Defined:
** Category:{{{Year}}}
** Category:{{{Year}}}, {{{Month}}}
** Category:{{{Pubyear}}}, {{{Pubmonth}}} (Publication)
** Category:{{{Title}}} Vol {{{Volume}}}|{{{Issue}}}
** Category:{{{Cast1}}}/Appearances
** Category:{{{Location1}}}/Appearances
** Category:{{{Item1}}}/Appearances
** Category:{{{Vehicle1}}}/Appearances
** Category:{{{Executive Editor}}}/Executive Editor
** Category:{{{CoverArtist1}}}/Cover Artist
** Category:{{{Editor1_1}}}/Editor
** Category:{{{Writer1_1}}}/Writer
** Category:{{{Penciler1_1}}}/Penciler
** Category:{{{Inker1_1}}}/Inker
** Category:{{{Colorist1_1}}}/Colorist
** Category:{{{Letterer1_1}}}/Letterer

* If Not Defined:
** Category:Image Needed   (if {{{Image}}} is undefined)
** Category:Articles in need of summaries      (if {{{Synopsis1}}} is undefined)

* Special Cases:
** If {{{Year}}} is defined, Category:Golden/Silver/Bronze/Copper/Modern-Age will be set

```

## Note

```
* To specify data for additional stories, add the new section and
increment the number at the end, up to 4 total sub-stories.
(eg. Writer1_1 -> Writers2_1 )
* Limit of 300 cast appearances and 30 each for locations, items and vehicles, total.
* Limit of 5 contributors per role, per storyline. (Only 5 editors can be
listed for the 3rd story, for example.
* If {{{Volume}}} is undefined, Volume 1 is assumed.
* TODO: Think of a better way of handling Column Title categorization.
(see bottom of source code)
* TODO: Should it be {{{Title}}/Covers or {{{Title}}} Vol {{{Volume}}}/Covers?
* TODO: Add 'conversation' support. (eg. Iron Man (Vol 4) 15)

```
Elasticity

Sometimes confused with "Size Alteration", "Unique Physiology" or "Metamorphosis", Elasticity is the ability to stretch and deform one's form beyond its base state. Certain characters with this power are able to form their bodies into different shapes but that is *not* a byproduct of this ability. Cyborg and artificial life form characters who have been designed with intrinsic systems to stretch and deform their form beyond its base state are included here.

***See Also:***

* Alien Physiology
* Unique Physiology
* Metamorphosis
* Size Alteration
Miraculous Works Universe Wiki

**Welcome to the Miraculous Works Universe Wiki!**
A world of heroes villains and powers

We're a collaborative community website about Miraculous Works Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Animal Mimicry

Sometimes called "Animal Morphing", this ability allows the characters to mimic the abilities and even powers of an animal. When the animal has physical abilities that are higher than that of a human (elephant strength, speed of a cheetah, sight of a hawk) then normally there isn't a physical change but a demonstrated one. When the user gains abnormal abilities to that of the human physiology their bodies may change such as the claws of a crab, wings of a bird and luminescence of a bug. However, in extreme cases where the human physiology is malleable they may turn entirely into the said animal and adapt all of their abilities.

***See also:***

* Mimicry
* Metamorphosis
Molecular Acceleration

Molecular Acceleration is a term used to describe the ability of some characters to speed up the molecules of objects, and/or their own bodies. By speeding up the molecules of objects, characters can cause them to explode, and by accelerating the molecules in their own bodies, they can makes themselves intangible and manipulate the vibrational frequency of their body.

***See also:***

* Intangibility
* Superhuman Speed
Gravity Manipulation

Sometimes confused with "Telekinesis", Gravity Manipulation is a term used to describe the ability of some characters to manipulate or otherwise control the gravity of objects, people or the source of gravity itself. It differs from other forms of Psychokinesis because the ability does not need to be controlled mentally and can be an 'outside' ability.

Other uses of Gravity Manipulation include flying on gravity waves, reversing polarity, creating a null gravitational zone and creating anti-gravity.

***See also:***

* Telekinesis
* Dimensional Travel
* Flight
* Density Control
Invulnerability

Sometimes called "Superhuman Durability", Invulnerability is a term used to describe the ability of some characters to withstand any amount of physical damage, pressure, or harmful force of any kind, causing little, if any, harm, or pain, to the individual gifted with this power.

Things like knives or bullets will not penetrate the skin, and punches or kicks will cause no pain. The skin and exposed areas of the body become resistant to damage, either from the the very cells becoming highly durable, or some kind of physically projected force field that protects the body. The amount of invulnerability can differ between individuals, from being completely invulnerable to any and all forces, to slightly invulnerable to specific things.

***See also:***

* Superhuman Durability
* Immortality
Animal Empathy

Sometimes called "Animal Senses", it can be described as the ability to sense the presence of animals due to a "sixth sense" other than Enhanced Senses. This ability allows the character to feel the animal, understand its needs and wants as well as understand its emotions and even connect with the animal enough to understand it totally.
MW Universe

The **Miraculous Works Universe** (**MWU**) is

This article suffers from a lack of quality writing. You can help the DC Database by improving this article's grammar and sentence structure to bring it up to a higher standard of quality. Poor Perry's gonna have a heart attack if you don't!File:Robin - Burt Ward.JPG**Holy anachronisms, Batman!**

This article is in need of updated information.
Please follow the guidelines in the Help section and complete this article to the highest level of quality. Remove this message when finished.
TBF Wiki

**The** TBF **Official Wiki!
 The web's best one-stop shop for everything related to Trial By Fire!**

**Trial By Fire** is a BFDI-Inspired long-form **elimination based contest show** that features 20 unique and wacky contestants all on the same warpath to try and win control of the fabled YouTube channel created by the show host Zezo's Hat through challenges and competitions hosted during every single episode.
Robert Wise

xxx

## Powers

* **Power Replication**: Mr. Wise is what some would call a power chameleon. His variant is a subtle one, allowing him to adopt the variants of others. This is done via a special field around him which he can expand and contract at will. Any Outlier within proximity of this field have their powers replicated by him in their entirety. This allows him to not only possess multiple abilities at once, but being able to do so without the tedious little caveat of requiring physical contact with them from himself. Any power being replicated, Robert is intuitively aware of what they are and how to use them,, allowing him to bring out the potential of abilities not known or realized by the original owner of the power. While he is aware of when he has gained an ability he isn't aware of who the owner of the power is (unless its blatantly obvious), and thus cannot track or trace them back to their owner. Once a person has left his field, and remains removed from it for some time the replicated power begins to weaken and diminish in strength until it fades from him altogether.

### Abilities

* **Genius Level Intellect**:
	+ **Eidetic Memory**:

* **Business Management**:

* **Leadership**:

* **Polymath**:
	+ **Chemistry**
	+ **Electrical Engineering**
	+ **Law**
	+ **Medicine**
	+ **Political Science**
	+ **Psychology**
	+ **Computer Science**
	+ **Rocket Science**
	+ **Science**

## Weaknesses

* He must maintain a certain range of those with powers to maintain the powers in question. Replicated powers are also not permanently retained by him.

## Trivia

* xxx
Telekinesis

Sometimes called "tactile telekinesis" or "T.K.", Telekinesis is a term used to describe the ability of some characters to move physical material through the use of mental energy. Certain characters require physical contact with objects to move them and mostly others have a glowing colored aura of light when using their telekinetic abilities.

***See also:***

* Energy Projection
* Psychokinesis
ESPN

**ESPN** é uma rede de canais de televisão por assinatura brasileira, franquia local do canal homônimo dos Estados Unidos, sendo controlada diretamente pela The Walt Disney Company e pela Hearst Corporation. Transmite eventos esportivos de várias modalidades, tanto nacionais quanto internacionais. No Brasil, a Disney conta com seis canais de esportes na TV por assinatura, sendo eles a ESPN, ESPN 2, ESPN 3, ESPN 4, ESPN Extra e o Fox Sports 2, todos distribuídos por meio do serviço de *streaming* Star+ e pelo Watch ESPN, além de operar o portal de internet ESPN.com.br.

A ESPN Brasil entrou no ar em 17 de junho de 1995. Os fundadores do canal de esporte foram Laércio Roma, Júlio Bartolo e José Trajano.
Atmokinesis

Sometimes called "Atmokinesis", Weather Control is the term used to describe the ability to control patterns of weather. By extension, one can generate storms, dissipate storms and control very fundamental aspects of air and wind on a whim.

***See Also***:

* Aerokinesis
* Cryokinesis
* Magnetokinesis
	+ Electrokinesis
* Geokinesis
* Hydrokinesis
* Pyrokinesis
Resurrection

Sometimes confused with Immortality, Resurrection is a term used to describe the ability of some characters to return to life after having died. It differs from reincarnation in that the affected character is not physically reborn as an infant, but rather, they return to life possessing the same physical characteristics that they maintained prior to being killed. In many cases, resurrected beings also maintain all of the memories they once possessed prior to their death, but this is not always the case.

Other uses of Resurrection include gaining new abilities, new skills or a rejuvenated body. However, this almost always happens with a negative or unforeseen consequence.

***See also:***

* Immortality
* Healing
Pencak Silat

**Pencak Silat** is an umbrella term for a class of related Indonesian martial arts. In neighboring countries the term usually refers to professional competitive silat. It is a full-body fighting form incorporating strikes, grappling and throwing in addition to weaponry. Every part of the body is used and subject to attack. Pencak silat was practiced not only for physical defense but also for psychological ends.

Silat is a collective word for a class of indigenous martial arts from the geo-cultural area of Southeast Asia, more precisely in the Malay Archipelago, a region known locally as Nusantara. While the word silat is widely known throughout much of Southeast Asia the term pencak silat is used mainly in Indonesia. Pencak silat was chosen in 1948 as a unifying term for the Indonesian fighting styles as a compound of the two most commonly used words for martial arts in Indonesia. Pencak was the term used in central and east Java, while silat was used in Sumatra, Malay Peninsula and Borneo. In Minang usage, pencak and silat are seen as being two aspects of the same practice. Pencak is the essence of training, the outward aspect of the art which a casual observer is permitted to witness as performance. Silat is the essence of combat and self-defense, the true fighting application of the techniques which are kept secret from outsiders and not divulged to students until the guru deems them ready. While other definitions exist, all agree that silat cannot exist without pencak, and pencak without silat skills is purposeless.

The earliest evidence of pencak silat being taught in a structured manner comes from 6th-century Riau from where it spread to the Minangkabau capital in West Sumatra. Military officers called hulubalang acted as bodyguards to the king or yam tuan. Minang warriors were skilled horsemen and expert bladesmiths, producing arms both for their own use and for export to Aceh. Traditional Minang society was based around matrilineal custom, so pencak silat was commonly practiced by women. As pencak silat became widespread in Srivijaya, the empire was defeated by the Tamil Cholas of south India in the 13th century. The Tamil stick fighting art of silambam is still the most common Indian fighting system in Southeast Asia today.

***See also:***

* Archery
* Stick Fighting
* Swordsmanship

## References

 This page uses content from **Wikipedia**. The original article was at Pencak Silat. The list of authors can be seen in the **page history**. The text of Wikipedia is available under the Template:W.
Accelerated Healing

**Accelerated Healing** is the ability to recover from bodily injuries or disease at a superhuman rate. It differs from Regeneration because although the character can repair from major tissue damage and even regenerate entire cells it cannot repair separated limbs or torn cells. So knee injuries will heal but if the knee is torn off then Accelerated Healing cannot help.

Other uses of Accelerated Healing include recovery from diseases and illnesses at an accelerated state. These can range from not being affected by colds to healing diseases such as Cancer or HIV in a matter of days.

***See also:***

* Regeneration
* Healing

es:Curación acelerada
Escapology

Sometimes called "stunt performance", Escapology is a term used to describe the ability of some characters to escape from restraints. These characters are often called "escape artists" and can escape from both conventional and unconventional traps with little to no effort.

***See also:***

* Magic
* Prestidigitation
Self-Sustenance

Sometimes confused with "interstellar travel", Self-Sustenance is a term used to describe the ability of some characters to survive in harsh environments without air, sleep, food or water. This ability also enables some individuals to survive unaided within the vacuum of space.

***See also:***

* Interstellar Travel
* Invulnerability
Phasing

Sometimes confused with "Intangibility", Phasing is a term used to describe the ability of some characters to move through solid objects. It differs from intangibility by it's fundamental process; characters who phase move through physical objects whereas characters that are intangible cannot be touched. Although they are different powers, Phasing can be an effect of Intangibility.

Other uses of Phasing include passing their atoms through other atoms while moving, temporarily merging with objects, as well as time phasing. Certain limitations like other 'phasers' or energy might stop the action or ability from occurring.

***See also:***

* Density Control
* Intangibility
Energy Absorption

Sometimes called "Energy Manipulation", Energy Absorption is the ability to absorb varying waves of energy into their body for a variety of purposes. In many cases, this energy can also be expelled for offensive attack or visual effect. Certain characters can only absorb ambient energy and re-purpose it for nourishment whereas others can direct absorb enough energy to re-channel it into controlled blasts.

***See Also:***

* Energy Projection
* Matter Absorption
Multilingualism

****Multilingualism****

## Purpose

This template is essentially a quick way to both add a link to Category:Multilingualism (where the skill is described) and also include the article in the category. Further details on the applications of this skill should be included on the Character's page.

## Usage

```
{{Multilingualism|term}}
```

An override term can be added if "Multilingualism" is inappropriate for the character.
Superhuman Agility

Sometimes called "enhanced agility" or "superhuman equilibrium", Superhuman Agility is a term used to describe the ability of some characters to have perfect balance, bodily coordination, and/or perfect equilibrium to a point far in excess to that of a normal human being in Earth's gravity. This term is also applied to non-human characters when describing superior agility. Specimens' bodies may be extraordinarily limber as well as it's tendons and connective tissues can become much more elastic than possible. These characters have enhanced acrobatic prowess to the point that exceeds even the most accomplished circus aerialists.

***See also:***

* Superhuman Reflexes
* Superhuman Speed
Deception

Sometimes simply called "lying", Deception is a term used to describe the ability of some characters to convincing others to believe information that is not true. Characters that can deceive often use tools like distraction, concealment, and propaganda. In many cases it is difficult to distinguish deception from providing unintentionally wrong information. One of the reasons for this is that a person or an entire organization may be self-deceived.

To be skilled in deception does not mean simply lying. The character must show that they have not only lied but directly lead people to believe incorrect information such as breaking into a maligned group, or using double talk as a way of manipulating others.

***See also:***

* Acting
* Disguise
* Mimicry
DC Database:Race Template

{{DC Database:Race Template

}}
```

```

```

```

## Category Magic

```
This template automatically categorizes articles that use it. The following is a list of categories handled:

* Always:
** Category:Races

* If Defined:
** Category:{{{Eyes}}} Eyes
** Category:{{{Hair}}} Hair
** Category:{{{Skin}}} Skin
** Category:{{{NumberOfLimbs}}} Limbs
** Category:{{{NumberOfFingers}}} Fingers
** Category:{{{NumberOfToes}}} Toes

** Category:{{{Universe}}}
** Category:{{{GalaxyOfOrigin}}}
** Category:{{{StarSystemOfOrigin}}}
** Category:{{{HomePlanet}}}

* If Not Defined:
** Category:Image Needed         (if {{{Image}}} is undefined)
** Category:Race History Needed            (if {{{HistoryText}}} is undefined)

* Special Cases:
** Category:Bald Characters      (if {{{Hair}}} is Bald)
** Category:No Hair              (if {{{Hair}}} is No Hair;No hair;None)

```

## Note

```
* TODO: Handle: Bald / No Hair (two different things), Reddish Blond, etc
** Could be handled by | HairOverride =     or something to that effect?
* TODO: Should 'ImageText' be part of the default empty sytnax?
* TODO: QA [[:Category: {Universe}]] code (see bottom), if works, then deploy to all wikis.
* TODO: Add {{#ifexist  logic to gallery/quotes/appearances etc and make 'tasks' out of them.
** Could also be done for any/every undefined field!

```
Electromagnetism

Sometimes called "Magnetism" or confused with "Magnetic Manipulation", Electromagnetism is the ability to manipulate electrically charged particles. Characters with this ability can attract or repel objects, create or manipulate magnetic poles and create or manipulate electrical currents. Certain characters with this power use their own bodies as magnetic poles whereas others will charge an object with a polarity to all it to attract to their bodies.

***See Also:***

* Electrokinesis
* Magnetic Manipulation
* Flight
* Reality Alteration
Superhuman Endurance

Sometimes called "enhanced durability", Superhuman Durability is a term used to describe the ability of some characters to withstand unnaturally high levels of physical harm. It differs from invulnerability because they can still sustain damage from a sufficient source. Some characters may only withstand sharp attacks, blunt attacks or are vulnerable to energy.

***See also:***

* Invulnerability
* Unique Physiology
National Security Agency

The **National Security Agency** (**NSA**) is a US government intelligence agency responsible for (oftentimes clandestine) information gathering to protect the United States from foreign and domestic threats.

## See Also

* Appearances of National Security Agency
* Images that include National Security Agency
* Organization Gallery: National Security Agency
Mechanokinesis

Sometimes called "Mechanical Communication", “Cyperpathy”, “Cyberkinesis”, "Technopathy" or "Technokinesis", Mechanokinesis is a term used to describe the ability of some characters to mentally control technological constructs, computers, robots, hardware and other devices that can be termed as "technology".

To a finer extent, this ability allows the user to control or manipulate these devices or pieces of machinery simply because of their technological process.

***See also:***

* Psychokinesis
* Telekinesis
Force Field

Sometimes called a "force shield" or "barrier", Force Field is a term used to describe the ability of some characters to shield themselves or others from harm. These force fields can be projected in a number of ways; including, personal force fields, deflection shields, repulsion barriers and/or large force bubbles.

Some characters have specific uses for their shields or certain restrictions, these differ from character to character.

***See also:***

* Deflection
* Energy Construct Creation
Intangibility

Sometimes confused with "Phasing", Intangibility is a term used to describe the ability of some characters to become untouchable. It differs from phasing by it's fundamental process; characters who are intangible cannot be touched physically whereas characters that phase have the ability to go through solid objects.

Other uses of Intangibility include *air walking*, ignoring gravity, levitation and physical disruption. They can walk on physical particles, float upwards through solid walls, levitate through or fall through solid objects and disrupt atoms which hold physical things together.

***See also:***

* Density Control
* Phasing
United States Army

xxx

The **United States Army** is a military branch of the U.S. Government. They are primarily men and women fighting on the ground to protect America from foreign threats. The United States Air Force split off from the Army in 1947, made up from the personnel of the former Army branch the United States Army Air Force which itself succeeded the United States Army Air Corps in 1941.

## See Also

* Appearances of United States Army
* Images that include United States Army
* Organization Gallery: United States Army
Eidetic Memory

Sometimes confused with Genius Level Intellect and known as "photographic memory", Eidetic Memory is a term used to describe the ability of some characters to mentally recall anything and everything a character has ever been allowed to remember over the course of their entire lives.

***See also:***

* Genius Level Intellect
* Enhanced Intellect
SBT

O **SBT** (Sistema Brasileiro de Televisão) é uma rede de televisão brasileira. Ela foi ao ar pela primeira vez em 1981 e está sediada em Osasco no Centro de Televisão da Anhanguera Anhanguera.

Às 10h do dia 19 de agosto de 1981, o SBT  **Sistema Brasileiro de Televisão** entrava no ar já com a proposta inédita de mostrar a solenidade de assinatura da concessão, ao vivo e em cores, diretamente do Ministério das Comunicações, em Brasília.
Tracking

**Tracking** is the science and art of observing a place through animal footprints and other signs, including: tracks, beds, chews, scat, hair, etc. Specifically, mapping a changing landscape and soaking up sensory data like a sponge. Another goal is the further understanding of the systems and patterns around you, including that of the animal life. So called, "master trackers", are able to know an animal through its tracks and trails, also known as spoor. These include not only identification and interpretation of tracks, but also scat (or feces), feathers, kills, scratching posts, trails, drag marks, sounds, marking posts, and more. There is a story in most of these marks to be found. The skilled tracker is able to discern these markings and recreate what transpired. Tracking has been traditionally practiced for thousands of years by the majority of tribal peoples all across the world.

## References

 This page uses content from **Wikipedia**. The original article was at Tracking (hunting). The list of authors can be seen in the **page history**. The text of Wikipedia is available under the Template:W.
Federal Bureau of Investigation

The FBI has investigative jurisdiction over violations of more than 200 categories of federal crimes. They often work in tandem with other U.S. law enforcement agencies.

## **Federal Bureau of Investigation**

### Base of Operations

Washington, D.C.

The **Federal Bureau of Investigation** (**FBI**) is the primary investigative arm of the United States Department of Justice, serving as both a federal criminal investigative body and a domestic intelligence agency.

## History

The FBI has investigative jurisdiction over violations of more than 200 categories of federal crimes. They often work in tandem with other U.S. law enforcement agencies.

## See Also

* Appearances of Federal Bureau of Investigation
* Images that include Federal Bureau of Investigation
* Organization Gallery: Federal Bureau of Investigation
Geokinesis

Sometimes called "Terrakinesis", Geokinesis is a term used to describe the ability of some characters to move, shift, manipulate and otherwise control the very earth they stand on. These characters have full or limited control over rock, mud, crust and sometimes magnetic fields.

Some characters can only use this ability to shake and disrupt earth to cause earthquakes while others have finer control which allows them to create constructs or rapid state change such as turning rock to quicksand.

***See also:***

* Psychokinesis
* Electromagnetism
* Pyrokinesis
* Telekinesis
Psychic Link

Sometimes called **"mind link",** Psychic Link is a term used to describe the ability of some characters to connect their minds with others. It is a form of passive Telepathy that can create an empathic bond between one or multiple individuals. Certain characters are connected by their hybrid births and others simply use it as a means of communication.

***See also:***

* Empathy
* Telepathy
* Psychokinesis
Dancing

Sometimes compared with "choreography", Dancing is a term used to describe the ability of some characters to use their body as an art form by gesturing to music, often with steps and rhythm. Dancing is form of movement dating back to antiquity and is used not only by humans but animals as well as a form of communication.

***See also:***

* Athletics
* Swimming
* Martial Arts
TTemplate:TypeNS

Identifies the Type of Template the given page is using.

It is only meant to be used **WITHOUT** the 'subst:' command at the beginning.

## Usage: (fields)

```
1 = Page to check

```

## Examples:

### Comic

```
{{TypeNS|Batman Vol 1 30}}

```

Results in: **Template:TypeNS**

```
{{TypeNS|Batman #30}}

```

Results in: **Template:TypeNS**

### Character

```
{{TypeNS|Batman (Bruce Wayne)}}

```

Results in: **Template:TypeNS**

### Team

```
{{TypeNS|Suicide Squad (New Earth)}}

```

Results in: **Template:TypeNS**

### Organization

```
{{TypeNS|Wayne Enterprises}}

```

Results in: **Template:TypeNS**

### Location

```
{{TypeNS|Gotham City}}

```

Results in: **Template:TypeNS**

### Vehicle

```
{{TypeNS|Batmobile}}

```

Results in: **Template:TypeNS**

### Item

```
{{TypeNS|Batarang}}

```

Results in: **Template:TypeNS**

### Race

```
{{TypeNS|Kryptonians}}

```

Results in: **Template:TypeNS**

### Reality

```
{{TypeNS|New Earth}}

```

Results in: **Template:TypeNS**

### Event

```
{{TypeNS|Crisis on Infinite Earths}}

```

Results in: **Template:TypeNS**

### DC Staff

```
{{TypeNS|Gail Simone}}

```

Results in: **Template:TypeNS**

### User

```
{{TypeNS|User:Hatebunny}}

```

Results in: **Template:TypeNS**

### Episode

```
{{TypeNS|Batman (1992 TV Series) Episode: Pretty Poison}}

```

Results in: **Template:TypeNS**

Other parts of this template include:

* Template:Type/DPL
* Template:Fetch/CNL
Martial Arts

**Martial Arts** are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. There is a great diversity and abundance of martial arts but, broadly speaking, martial arts share a common goal: to defeat a person physically or to defend oneself from physical threat.

Includes various Martial Arts techniques and fighting styles. Very few characters should be categorized directly under Martial Arts. Whenever possible, characters should be categorized under the sub-category of the martial arts form(s) that they are most proficient in. Some characters are proficient in more than one style. The only exception to this should be if a character's fighting style is unknown or unidentifiable or is an expert in so many different martial arts styles that cataloging them all is practically impossible.

**Note:** Expertise in Martial Arts implies proficiency in Hand-to-Hand Combat (Basic) and Hand-to-Hand Combat (Advanced). This category and all sub-categories should be used **in place** of the lesser fighting forms, not in addition to.

### References

 This page uses content from **Wikipedia**. The original article was at Martial arts. The list of authors can be seen in the **page history**. The text of Wikipedia is available under the Template:W.
Reality Alteration

Sometimes confused with "omnipotence", Reality Alteration is a term used to describe the ability of some characters to warp the fabric of reality itself to the whims of the user. These characters are capable of changing, warping or somehow manipulating almost any facet of reality with little distinction for laws of nature or rules of the cosmos. Certain characters, however, do have limitations such as only being able to negatively affect the universe, not taking direct action or being easily defeated and rendered inert.

***See also:***

* Illusion Casting
* Matter Absorption
* Molecular Reconstruction
Power Replication

Sometimes called "power duplication", Power Replication is a term used to describe the ability of some characters to replicate and/or duplicate the powers, strengths, abilities and weaknesses of their opponents. It differs from Power Absorption due to the fact that no absorption needs to take place for the character to replicate powers. Certain characters are gifted the full knowledge of their abilities whereas others are not so lucky and therefore must learn how to use their new powers immediately.

Other uses of this power includes 'power mimicry' in which the character can pretend they have these abilities however making a cannon out of your arm doesn't mean the energy will come out of it.

***See also:***

* Power Absorption
* Metamorphosis
Electrical Engineering

Sometimes called "electronic science", Electrical Engineering is a term used to describe the ability of some characters to use techniques, theories and general knowledge of devices such as semiconductors, resistors, inductors, capacitors, nano-structures, and vacuum tubes. These characters can apply these electronics for power or information. The designs of electrical engineering usually are essential to computer engineering and many medical fields.

***See also:***

* Genius Level Intellect
* Computer Operation
Genius Level Intellect

Sometimes confused with "Enhanced Intellect", Genius Level Intellect is a term used to describe the skill of some characters to naturally obtain a great level of intelligence. It differs from Enhanced Intellect because the intellect gathered and understood is done so naturally without any enhancements.

Many scientists and businessmen are geniuses, however, many others are not.

***See also:***

* Enhanced Intellect
* Omniscience
U.S. Government

The executive branch is run by the President of the United States who is decided by democratic vote and the electoral college process. There are many other divisions run as government agencies.

## Affiliations

### Organization Leader(s)

President of the United States

The United States of America is a democratic republic and its government is divided into three branches, the executive, the judiciary and the legislative.

## History

The executive branch is run by the President of the United States who is decided by democratic vote and the electoral college process. There are many other divisions run as government agencies.

### Divisions

* **S.T.F**
* **Central Intelligence Agency**
* **Department of Homeland Security**
* **Federal Bureau of Investigation**
* **National Security Agency**
* **U.S. Air Force**
* **U.S. Army**
* **U.S. National Guard**
* **U.S. Navy**
* **U.S. Marine Corps**

## See Also

* Appearances of U.S. Government
* Images that include U.S. Government
* Organization Gallery: U.S. Government
Lock Picking

Lock picking is the art of unlocking a lock by manipulating the components of the lock device without the original key.

Although lock picking can be associated with criminal intent, it is an essential skill for the legitimate profession of locksmithing, and is also pursued by law-abiding citizens as a useful skill to learn, or simply as a hobby (locksport).

***See also:***

* Escapology
* Espionage
* Thievery

## References

 This page uses content from **Wikipedia**. The original article was at Lock picking. The list of authors can be seen in the **page history**. The text of Wikipedia is available under the Template:W.
Photography

Sometimes simply called "taking pictures", Photography is a term used to describe the ability of some characters to take or process photographs. Whether for fun, art or commercial use, photography records pictures by capturing light on film or a senor. These patterns are exposed to chemicals or electronic means to produce the photo.

***See also:***

* Artistry
* Archaeology
Fishing

Sometimes called *trapping*, Fishing is a term used to describe the ability of some characters to simply catch fish. However, "angling" as it's also known, it can be much more complicated than that. Fishers have a working knowledge of how to catch their prey, including using tools, patience and aptitude. All of which, and more, are employed when a fisher casts their net.

***See also:***

* Hunting
* Seamanship
* Weaponry
Dimensional Travel

Sometimes confused with "teleportation" or "portals", ****Dimensional Travel**** is the ability to bodily pass from one reality into another through an act of will. Certain characters with this power are able to open portals or teleport with direct control of their destination and others may be limited to specific destinations.

***See Also:***

* Magic
* Teleportation
* Time Travel
Metamorphosis (Power)

Sometimes called "shape shifting", Metamorphosis is a term used to describe the ability of some characters to alter their physical structure into a variety of shapes and sizes. It differs from Transformation because the user is not limited to one form or a direct form.

In many cases, the shifter in question can alter their form to mimic the physical characteristics of people or animals. Some shape shifters can mimic another's form down to the molecular level, while others may be hampered by certain restrictions.

***See also:***

* Elasticity
* Size Alteration
* Transformation
* Unique Physiology
Superhuman Reflexes

Sometimes called "enhanced reflexes", Superhuman Reflexes is a term used to describe the ability of some characters to physically react quicker than humanly possible. It differs from Superhuman Agility in that these characters may react quickly in order to dodge but they cannot maintain this and can be knocked off balance.

***See also:***

* Superhuman Agility
* Superhuman Speed
Sound Manipulation

Sometimes called *sound control*, Sound Manipulation is a term used to describe the ability of some characters to generate or manipulate and control various audio waves for different purposes. Some can generate hypersonic waves and sonic bursts in various colors; such as purple, green, or blue, but are mostly colorless and clear. Certain characters generate a cry that becomes physical in nature, others could control others based on sound.

***See also:***

* Energy Projection
* Mind Control
Chronokinesis

Sometimes called "time manipulation" or "stasis control", Chronokinesis is the ability to manipulate the time stream. This power includes the ability to perceive events outside the confines of the normal Space/Time continuum, the ability to travel forward or backwards through the time stream, or the ability to manipulate the time stream from a remote location. When applied as stasis, characters with this ability can control time within a person, place, thing or a specific sphere of influence creating a sort of "time bubble".

***See also:***

* Psychokinesis
Investigation

Sometimes called *analysis*, Investigation is a term used to describe the ability of some characters to use deductive reasoning to come to a conclusion. In most cases, this skill is applied to the arena of criminal investigation. Classes of people known to possess this talent include detectives, secret agents, police inspectors, private investigators, and pulp era gumshoe detectives.

***See also:***

* Tactical Analysis
* Espionage
United States of America

### Aliases

America; the Colonies; the States; U.S.A. U.S. of A, Confederate States of America (Southeast regions between 1861-1865 only).

## Location Details

### Country

United States of America

The **United States of America**, is a federal constitutional republic comprising fifty states and a federal district. The capital is Washington, D.C.

## See Also

* Appearances of United States of America
* Location Gallery: United States of America
Clairvoyance

Sometimes called "ESP or a sixth sense", Clairvoyance is the ability to see or sense information that is not readily available to them by normal human means such as sight, smell or sound. This extra-sensory perception may or may not have boundaries such as time or place. A person said to have the ability of clairvoyance is referred to as a clairvoyant.

It is differentiated from telepathy in that the information is said to be gained directly from an external physical source, rather than being transferred from the mind of one individual to another.

***See also:***

* Enhanced Senses
* Precognition
* Telepathy