The Floating City

The Floating City is the main hub and home of the Players.

A city once abandoned city that Tabaqui found and restored, as well as upgraded with Magitech. It consists of several different districts and has the ability to float, as well as cast a protection barrier. on top of more common functions It is the main base of the Players. A seemingly endless amount of clones made by Tabaqui via cell division, which they dub Tabacopies ensure that the city runs properly as long as it lacks the correct numbers to work as community by itself. Each of the copies has an assigned duty in the city.

## District 1

The core of the city, including the cockpit that controls all of its functions. The immediate area around the cockpit is the only area in the city that features alien architecture created by Tabaqui. The housing area that also resides within this district features a number of Victorian style mansions and houses with large gardens, all of which have automated sprinklers to water the grass and plants.

**Manager(s):** Tabaqui

**Includes:** City Cockpit, Player Memorial

**Residents:** Tabaqui, Kalan, Yuzai, Eden, Willium

## District 2

*Education District.*

The education center which features anything that is needed to broaden the horizons of the citizens, as well as other important faculties needed, such as hospitals. It has a modern, artistic look that would appear strange to residents from primitive worlds.

**Includes:** School, University, Library, Museum, Hospital

**Residents:** Arthur, Dahlia, Laverna, Kara

## District 3

*Trade and Service District.*

Serving as main hub for trade and service, this district features the market place and shopping street, as well as restaurants and taverns, on top of service locations, such as barbers. Most of the shops come with little apartments to accommodate people who run their own business.

**Includes:** Market Place, Tavern, Bank, Requiem's Hair Salon, "Dirty Noodles" Shop

**Residents:** Immokalee, Ainsel, Zenon

## District 4

*Recreational District.*

Offering all kinds of recreational activity centers, this district is best for those who need to lift some stress from their shoulders and bond with others over shared interests, such as sports, religion and hobbies. The houses in this district are in a peaceful environment, long parks and water sources offering a nice setting for walks or hikes.

**Includes:** Main Park, Church, Bathhouse, Swimming Hall, Athletic Ground

**Residents:** Cherroque, Wolfgang, Chrono

## District 5

*Arts and Entertainment District.*

A district dedicated to the fine arts and related entertainment types. The main street features a long row of stores with front booths, ready to be used by individuals who wants to sell their works of art, as well as food and other necessities to provide for those wishing to have a good evening. The alleys are decorated by weeping willow trees that stand between the buildings and paper lampions that light themselves via magic during the late evening hours. The highlight of the district is the Opera Hall, where the majority of grand performances occur.

Previously out of use, the district is being brought back to life under the management of Kalan.

**Manager(s):** Kalan

**Includes:** Opera Hall, Teahouse, Winter Pavilion, Art Gallery, Outdoor Stage

**Residents:** Requiem, Shae

## District 6

*Redlight District.*

A district than can only be accessed by individuals whose Digit can verify a status of physical adulthood. Minors who should attempt to sneak into the district by any means will be instantly ported back out by a specially made Magitech spell and will receive a three day lasting sticker on their forehead marking them as 'naughty'. In the district, adults may freely explore their mature needs and guilty pleasures under surveillance of Tabacops who ensure the safety of all individuals.

**Includes:** Erotic Shops, Brothels, Strip Club, Various Pubs & Clubs, Casino

**Residents:** Chitter, Sae

## District 7

*Housing Disrict.*

A housing district that is dominated by water channels. Solid stone bridges enable access from one street to the next between the channels. Travel via small boats is encouraged, and residents may request a boat for their personal use. The houses are densely built near each other, so they provide a lot of shade, even during summer. The architecture typically features fan style windows in their facade.

**Residents:** Fin, Eleanora, Neeltje

## District 8

*Housing District.*

A peaceful housing district inspired by traditional Austrian architecture. Most houses have a wooden facade, as well as balconies, and reside on an arrangement of high hills that have pathways, as well as staircases, leading up to them. Beyond the hill area, fertile land stretches out to accommodate farm-and grassland. In the opposite direction, there is a woody area with cottages to live in on even ground.

**Residents:** Morgen, Kairos, Tartarus, Mirage, Icarus

## District 9

*Housing District.*

A housing area inspired by traditional Asian architecture.

**Residents:** Metri, Zhang Fai Chao, Jangmi, Locke, Ranmaru

## District 10

*Housing District.*

A district veiled in a perpetual mist, where sun rays rarely grace its grounds. Seemingly abandoned by its citizens due to unknown reasons, leaving nature to start to overrun its Gothic styled buildings. Vines and greenery clutch on eerily on the cold and gracefully caved stones.

**Includes:** Cathedral, Clocktower, Manor

**Residents:** Tierney, Nyx, Pip, Kaine

## District 11

*Amusement Park.*

A formerly abandoned Amusement Park, closed off to the public, as a Glitch resided inside and harbored mutants that had been the original citizens before Tabaqui discovered the city. After the Glitch was removed, they no longer continued to mutate and instead began to refurbish the Amusement Park to bring joy to everyone as park employees.

**Includes:** Amusement Park Rides, The Chimera's Cage (Hidden)

*This district does not feature housing options.*