Warmaster

When you become a Warmaster at Professional tier, you gain proficiency in Electrokinesis, Pyrokinesis, Telekinesis and your choice of two Speechcraft Skills.

##### **Distraction!**

At Professional tier, when a target within 20 Meters would make a Ranged Attack against an ally, you can spend your Reaction to reduce the Attacks Armor Penetration by 2. This Feature costs 4 Psionic Energy.

##### **Paralytic Touch**

At Professional tier, you can spend an Action to reach out towards a target within Melee range that you can see and force them to make a Fortitude check against your Save DC. When they would fail, they become Stunned until the start of their next Turn. This Feature can be used a number of times equal to your Observation modifier.

##### **See That Which I Do**

At Professional tier, you can spend an Action to give an ally Advantage on Perception checks for the next 3 Rounds. Allies who are Blind will be provided sight for the duration. This Feature can be used a number of times equal to your Observation modifier.

##### **That Which you Fear**

At Professional tier, you can spend an Action to make a Speechcraft check against a target’s Willpower that you can see, causing them to become Frightened for the next 3 Rounds on a success. Target’s that are Blind or Deaf cannot be affected by this Feature. This Feature costs 4 Psionic Energy.

##### **Immolate**

At Professional tier, you can spend an Action to choose up to 5 targets within 50 Meters that you can see and force them to make a Fortitude check against your Save DC. When a target would fail, they suffer the Burning condition for the next 3 Rounds. This Feature costs 6 Psionic Energy.

##### **Bound by None**

At Veteran tier, you can spend an Action to destroy Light and Medium Cover, as well as items and obstacles that would fall into this category, that is within 20 Meters. This Feature can be used a number of times equal to your Observation modifier.

##### **Retaliation**

At Veteran tier, when you would take Damage, you can spend your Reaction to increase the Damage of your next Psionic Feature by an amount equal to the Damage taken. This Feature can be used a number of times equal to your Observation modifier.

##### **Focused Agony**

At Veteran tier, you can spend an Action to force a target within 20 Meters that you can see to make a Willpower check against your Save DC. When they would fail, the target’s Movement is reduced by 1 and it has Disadvantage to everything but Save checks it makes for the next 3 Rounds or until the target succeeds a Willpower check at the end of its Turn. This Feature costs 6 Psionic Energy.

##### **Lightning Strike**

At Veteran tier, you can spend an Action to make a Ranged Attack against a target that you can see within 50 Meters, using Psionics for the modifier. When you would successfully hit, you deal 10 Electric Damage at an Armor Penetration of 12. When you would Critically hit against a target, you cause them to be Stunned until the start of their next Turn. This Feature costs 8 Psionic Energy.

##### **Purification**

At Veteran tier, you can spend an Action to make a Ranged Cone Attack against any targets that you can see within 10 Meters, using Pyrokinesis for the modifier. When you would successfully hit, you deal 5 Fire Damage to three Body Parts at an Armor Penetration of 10. When you would Critically hit against a target, you cause them to Burn for the next 3 Rounds. This Feature costs 4 Psionic Energy.

##### **Null Star**

At Veteran tier, you can spend a Reaction to create a barrier and negate the Damage of a Ranged Attack. This Feature costs 4 Psionic Energy.

##### **Ethersight**

At Elite tier, you can perceive psionically sensitive creatures within a 20 Meter radius of you. You can spend an Action to make a Survival check to track these creatures, and while within 5 Meters of a psionically sensitive creature you can hear what they say regardless of what obstacles are between you and it. Additionally, you have Thermal Vision that is effective within the same radius.

##### **Etherveil**

At Elite tier, when you would take Damage from a Psionic Technique, you can spend your Reaction to increase your Psionic Energy by an amount equal to the Damage taken.

##### **Shattered Comet**

At Elite tier, you can spend an Action to make a Ranged Cone Attack against any targets within 10 Meters, using Psionics for the modifier. When you would successfully hit, you deal 4 Piercing Damage to three Body Parts at an Armor Penetration of 14. For every consecutive hit on a target, the Damage is multiplied by 1.5x the last Damage dealt to the target. This Feature costs 12 Psionic Energy.

##### **Reflect**

At Elite tier, you can spend an Action to create a barrier over yourself or an ally that you touch. Until the end of your next Turn, any Ranged Attacks that would hit you are reflected back at the Attacker using your Psionics modifier. Explosive Damage is halved and can’t be reflected. This Feature costs 6 Psionic Energy.

##### **Zeus’ Wrath**

At Heroic tier, you can spend two Actions to make a Ranged Attack against a target within 200 Meters, using Psionics for the modifier. When you would successfully hit, you deal 20 Electric Damage at an Armor Penetration of 16. Light and Medium Cover is destroyed when targeted with this Feature, and when it would penetrate through Armor it continues through the target until it would either hit a target it cannot penetrate through or a wall. This Feature costs 12 Psionic Energy.

##### **Special Feature**

At Heroic tier, you gain access to one of the following Special Features of your choice:

* **Molten Sorrows**

You can spend two Actions to force a target that you can see within 20 Meters to make a Reflex check against your Save DC. When they would fail, the target becomes Restrained and takes an amount of Fire Damage equal to 12 + your Observation modifier to three different body locations at an Armor Penetration of 10. The target can make a Strength check against your Save DC on their Turn to attempt to break free. This Feature costs 6 Psionic Energy.

* **Orion’s Judgment**

You can spend two Actions to create a weapon that only you can use. For the next 3 Rounds, you can spend an Action to make a Psionics check against a target within 200 Meters, dealing 20 Electric Damage at an Armor Penetration of 18 on a success. This Feature costs 8 Psionic Energy.