Travelers' Hub

This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.

## Travelers' Hub

Travelers' Hub's location on the world map (marked by Dominic).

### Inhabitants

Town Guide
Travelers

The **Travelers' Hub** (known as **Traveler's Hub** in the Nintendo 3DS version of the European English version; **Traveller's Hub** in the Nintendo Switch version of the European English version) is a region in *Miitopia*, located at the very center of the world. It is first accessible after defeating the Dark Lord in Karkaton. This serves as the main location for finding new quests. The player can also check the percentage of their collected medals by talking to the Town Guide at the entrance.

In the Nintendo 3DS version, visitor Mii characters are randomly generated either from *Wii Sports Club*/*Wii Party U* CPU characters or from the Mii Central if Spotpass is enabled. In the Nintendo Switch version, the first time the player unlocks this location, the player will be asked whether to allow popular Mii characters visit Travelers' Hub or not, the setting of which can be changed later via the "Mii characters" option on the title screen. This will download said Mii characters into the Travelers' Hub (indicated by a loading screen upon entering), mixing them in alongside the Mii characters from the player's in-game Mii list that have no role(s) assigned to. However, popular Mii characters are only available to players with a Nintendo Switch Online subscription, so players without it will normally have *the Wii Sports Club*/*Wii Party U* CPU Miis appear instead.

## Characters

### Town Guide

*"The number-one man for intel. If someone's heard it, he knows it."*

The first Mii to greet the player when they first arrive at Travelers' Hub. After the player beats the game, he will tell them the percentage of the medals they have collected so far if they agree to show him their medal collection.

### Traveler

*"A traveler in need of assistance who found a way to the hub."*

The main source of new quests (and thus, more items and gold). Travelers come in various appearances, jobs and even levels. Three quest-giving travelers are randomly-generated each real-time day, though this can be regenerated again with different characters on the same day by resetting the game before going past the visitor announcement screen. Some ask the player to do simple errands like delivering a present to an NPC Mii, some ask the player to travel through a specific dungeon, and some ask the player to escort the Traveler while traveling through a specific dungeon. These Travelers are more likely to be recruitable when the player talks to them again after completing their favors (if the player chooses to recruit them when the prompt shows up), with the only confirmed exceptions from this category being the delivery Travelers and the default "world Mii" characters that are based on CPU characters from *Wii Sports Club* or *Wii Party U* regardless of whether they gave Errand quests or not. Travelers based on unique NPCs (the Youngest Fab Fairy, the Worried Explorer, and the Quizmaster) always have their own type of quest based on the character instead of being decided randomly, though the quest locations tend to be still random. Unlike the randomly-generated Travelers, these NPCs remain unrecruitable.

When a Traveler accompanies the party during a quest, there is a chance that an event dedicated to said Traveler will play (which varies based on their skill-based personality, but only if their quest matches their personality. These events will never play if the Traveler's quest is a generic quest that any personality can have (Such as "I want a vacation in [location]. Take me with you!"), and thus no event will play. The sole exception is quests involving Lost or Abducted Friends, as these quests will override whatever personality-based quest they would originally have.

Prior to the post-game, the player has to collect Sky Scraper Jewels from completing preset quests from this region, presumably as a way to introduce the Hub's "quest" mechanic to players.

### Friend from Nimbus

*"Friend of a mage. Supposed to have been living happily in Nimbus..."*

The friend from Nimbus is a main story NPC that only appears in one of the Travelers' Hub's main story quests. As the role name suggests, this Mii is a friend originated from Nimbus, a location the Mage NPC requested the hero to go to with while looking for the Darker Lord's whereabouts. The friend from Nimbus ends up having their face attached to a UFO, so the hero has to defeat it to clear the quest.

The Mii for this role is decided randomly by the game only after the player takes the Mage's quest, so it is not possible to preemptively recast this character in the Mii Cast menu until said condition is fulfilled.

### Kidnapped Friend

*"Friend of a thief. Dragged off by a monster to the Powdered Peaks."*

The kidnapped friend is a main story NPC that only appears in one of the Travelers' Hub's main story quests. As the role name suggests, this Mii is a friend of a traveler, specifically that of a Thief, that ended up kidnapped by a monster. Said kidnapped friend is said to have found one of The Sky Scraper jewels only to be whisked away to the Powdered Peaks, specifically at Ghontu Cave, where the face ends up attached to the Ice Queen. Rescuing this Mii rewards the player with the left eye jewel.

The Mii for this role is decided randomly by the game only after the player takes the Thief's quest, so it is not possible to preemptively recast this character in the Mii Cast menu until said condition is fulfilled.

### Lost Friend

*"Loves going sightseeing, but somehow always winds up in the wrong place."*

A character that only appears when the player decides to take a quest with the objective of rescuing a Traveler's missing friend. As its role name suggests, this Mii ends up getting separated from their friend (the quest giver) and thus getting lost in a random dungeon, where their face ends up attached to a boss monster. So, boss battles involving the Lost Friend allow the guest Mii that temporarily accompany the party to participate.

As mentioned before, the Lost Friend won't appear in the game until the player takes a quest involving said Mii, so it is not possible to preemptively recast this character in the Mii Cast menu until said condition is fulfilled.

### Abducted Friend

*"Whisked away by a monster, leaving a worried friend behind."*

A variant of a Traveler's friend who, as its role name suggests, is captured by a monster. Despite the different wording, quests involving this Mii and the Lost Friend share the same objective: Find a Traveler's friend inside a random dungeon, where said friend's face ends up on a boss monster. If the quest giver joins the party for that quest, he/she will get to fight alongside the player's party.

Because their appearance is triggered by taking a quest involving this type of NPC, it's not possible to preemptively recast them in the Mii Cast menu until said condition is fulfilled.

## Quest types

There are a few quest types given by Travelers. The following are the quest types by general mechanics.

### Story

Story quests are quests that are available in the main story and must be completed to progress the game. These quests introduce the general Travelers' Hub mechanic to players as well as new worlds to explore. Quests of this type are not affected by visitor randomness, meaning that all quest givers are always the same NPC types.

### Once

There are also optional quests that can be taken in the main story as they appear alongside the story ones. As their name suggests, these quests can only be cleared once and are thus non-recurring.

### Random

*Read more: Rank*

The most common quest type, denoted with a paper icon and a difficulty name when the player walks close to a Traveler with this request. Despite the different wording of the request (dependent on the Traveler's personality trait), all quests belonging to this type involve the party traveling into a random dungeon to defeat a boss monster hiding there. The boss monster can either be a rare, powerful variant of a certain species, possess the client's face, or possess the client's friend's face.

Random quest levels are determined by the party member with the highest level in the Inn at the time they are generated. However, quest levels do not correspond to the respective client if he/she chooses to accompany the party. Unlike the story quests where their job levels actually fit the quest level, random quest clients are set to level 30 for such occasion, which is only known internally.

Depending on their request, the client may join the party temporarily. However, if the client's face is attached to the boss monster, the player will be left fighting with their usual party.

After clearing a quest of this type, it is possible to recruit the client that requested it. The client will have preset weapon and clothing (the former can only be seen earlier if they became a random party member) and level (based on the quest level) as well as preset personality not previously seen until the player recruits them.

The Rank of the quest will determine the amount of gold rewarded, with each rank having a different range of gold reward, though if possible the reward will often be a weapon or clothing that is an upgrade to any party member at the Inn.

Table of possible Gold rewards
 26
 29
 32
 35
 38
 41
 44
 47
 50

### Errand

Denoted with a gift box icon. Usually pops up one at a time whenever the Travelers' Hub updates the quest list (though sometimes this quest type does not pop up at all for the day), this quest type involves the player delivering a package or gift to a random NPC found throughout Miitopia. Similarly to the "present" event in the Inn, the receiver's reaction varies depending on the package/gift given, however it does not influence the quest success or reward.

List of possible recipients:
* Cheery Granny
* Sassy Child
* Worried Mother
* Lovey-Dovey Couple (Man)
* Lovey-Dovey Couple (Woman)
* Sarcastic Guy
* Lax Soldier
* Royal Support (Left)
* Royal Support (Right)
* Princess
* Rambling Old Man
* Shady Merchant Daughter
* Shady Merchant Father
* Desert Celebrity
* Middle Fab Fairy
* Scaredy-Cat
* Fab Fairies Fan 1
* Fab Fairies Fan 2
* Fab Fairies Fan 3
* Green-Eyed Lady
* Lazybones
* Mischievous Witch

Travelers associated with this favor are either Stationmaster Cats who introduce themselves as deliverymen/women, or Mii characters with random equipment of a random level, including those under level 20 (the minimum level for post-game quests) .

Rewards from this quest can be either Game Tickets, Outing Tickets (Nintendo Switch version only), or a set of three grub belonging to a specified selection. There are various grub selections which influence the type of grub that will appear in the rewards screen.

### Any Time

Quests that can appear at any time every new day starting from the post-game. Internally, the Youngest Fab Fairy's and the Worried Explorer's post-game quests belong to this category.

#### Sweets

Exclusive to the Youngest Fab Fairy. Like the common random quest type, it involves the party going into a random dungeon to fight a boss monster. The Youngest Fab Fairy will always accompany the party when this quest is taken, and her reward is always in the form of some grub.

#### Rare Snurp (RareMimit)

Exclusive to the Worried Explorer. It is much like an random quest type, and is denoted by the same icon, but all monsters encountered belong to the Snurp species (except for encounters triggered via certain events).

The boss battle consists of two common Snurps plus either a Rich Snurp, a Delicious Snurp, a Very Rare Snurp, two Gold Snurps alongside a Rich Snurp, two Tasty Snurps alongside a Delicious Snurp, or two Rare Snurps alongside a Very Rare Snurp. At higher difficulties, the two Gold, Tasty, and Rare variants are replaced with the stronger ones (which makes two common Snurps plus three giant Snurps), though it is also possible for the boss battle to involve all three "giant Snurp" variants. No quest rewards are gained from this type of quest, as the reward is part of the quest itself.

The following table lists all the possible levels for this quest type. Bosses that become the focus of a given quest level depend on the Worried Explorer's quest wording. However, his very first favor, a level 12 quest (Very Rare Snurp boss), is part of the main story as one of the introductory quests and thus can only be played once.

 44
 47
 50

### Quiz

Exclusive to Quizmaster, denoted with the Quizmaster's hat as the quest icon. Like "errand"-type quests, this quest does not involve battling monsters. Instead, the Quizmaster requests the player to visit him in a random dungeon where the player has to take on three quiz challenges.

The quizzes are randomized per challenge (even if the player fails and retries), so the player has to be ready for all quiz types from various difficulties, especially the final challenge, where the quiz type is always "Quiz Remix", meaning the player has to face against three consecutive questions each with a random quiz type and difficulty.

Clearing this quest will reward the player with 5 Game Tickets.

## List of possible random quests

Below is a list of all random quests that randomly generated travelers can provide, not counting the unique NPC quests. All wordings are associated with a certain personality, with a few exceptions which can be given by travelers of any personality.

## Post-game story quests

*Main article: Permanent Quest*

After viewing the credits the first time, the Travelers' Hub will provide six bonus story quests (only differentiated by quest level (though still have preset level range each) and quest giver) that will not go away even if the player does not take them for the day. Half of them, especially the first of such quest, focus on the post-game region Galados Isle as a way to introduce it to the player. Internally, these quests are categorized as "StoryRandom". Despite the name, these quests appear in a fixed order, thus clearing one is required to unlock the next. However, it takes a new day for the next one to appear after the requirement is met, as these quests are affected by the system clock.

## Clock manipulating

Due to the fact that the player will receive new quests every 24 hours, some players have attempted to adjust their Nintendo 3DS or Nintendo Switch clocks to refresh the Travelers' Hub quests faster. However, adjusting the 3DS/Switch clock in any way will reset the 24-hour timer. It will not resume until the next day, thus halting the player's progress in the post-game.

The 24-hour timer controls not only the quests, but also the daily questionnaire in the Nintendo 3DS version and the daily letter in the Nintendo Switch version, and the refreshing of the bosses in New Lumos.

## Unused content

There are "test" quests defined in quest.sarc but are never called by the game proper, befitting their purpose for the developers. Three of them (one Errand, two random) are all given by level 99 Warrior Travelers, are set to level 50, and would reward 100 G upon completion, but no random dungeon and boss assigned.

The rest of them are presumably used to test quests given by every playable job (all set to level 30), as they are defined internally as TestFighter (for Warriors), TestWizard (for Mages), and so on. All of these test quests' difficulties are set to level 99, which is never possible in the game proper, but there are no quest types, quest location, and reward assigned.

## Trivia

* This is the only region to have no region map of its own, and thus, the only region to have no explorable stages.
* Unlocking this region will activate the "sickness" mechanic that lasts for the whole game.
* Lost/Abducted Friends will be shown wearing the clothing of Travelers in the Mii Cast menu, however, while being rescued, they will wear clothing identical to some male Greenhorne residents.
	+ In the Switch version, when randomly assigned during the daily quest generation, Miis in the game's Save Data will never be chosen to be a Lost/Abducted Friend; it will always be a default CPU Mii or if Popular Miis are turned on, a Mii from Mii Central.
* Inside random dungeons, if the whole party is at max level, the map Snurps will be replaced with larger variants, such as Very Rare Snurps or Delicious Snurps. Oddly enough, changing the main character's job can cause the type of the Snurp to change, possibly related to the level range.
* The notification for "popular Mii" setting upon unlocking this region on the US Nintendo Switch version uses the Europe menu term "Mii" when it should be "Mii characters".
* For some reason, on the Nintendo Switch version, even though the quest giver's icon is displayed properly if he/she has makeup on, upon completion his/her icon lacks it on the "quest completed" screen. This seems to happen to quest givers based on certain NPCs like the Worried Explorer. This also happens if a quest gives out equipment, with the giveaway screen having only the Mii characters in the active battle party keep their makeup.
* The Town Guide is known as the Well-Informed Bod in the European English version. In the Nintendo Switch version, his default name in that region is Snoop.
* The Town Guide, like other recurring NPCs, use one of the Personality voices. In this case, he uses the Stubborn voice.
* The deliverymen/women being Cats for Errand quests (when it is not a random Traveler with level <20 equipment) is a reference to the Yamato Transport, one of Japan's largest door-to-door delivery service companies, whose logo is the black cat. Note that the primary color for the Stationmaster Cat Suits they wear is black.
	+ In addition, the secondary color of the Stationmaster Cat Suits are often yellow, orange, blue, or brown.
* For some reason, the Healthy Selection group lists the Forest Nuts grub type twice in the game code.
* Though never spelled out in-game, all Errand and Quiz quests are set to level 1. Also, all quest givers for this quest type, whether he/she is a Stationmaster Cat or from any job, are set to level 99. This can only be seen by looking into the game's quest.sarc file.
* Outside the story quests (and the Bat Charm quest), all quest givers' personalities for the random and Errand quests are set to Kind regardless of their randomly-picked personality when recruited (if applicable).

## Gallery

### Nintendo 3DS

The Town Guide standing by the entrance to Travelers' Hub.Two NPC-based Travelers with their own quest bubble.An example of a Traveler that can be found in this region.An example of a Lost Friend.Example of an Abducted Friend.The message shown when asked to whether recruit a traveler or notAn example of a traveler encountered in the Traveler’s Hub.Notification about new Travelers (and thus new quests) that pop up each day.An Errand-type quest giver, an Adventure-type quest giver, and the Worried Explorer needing helpOne quest giver needing help (this will happen if there are not enough slots for three new travelers)An example of a quest the player can accept.An example of a completed quest: The Lost/Abducted Friend reunited with their friend.Example of the errand, unfortunately the Mii receiving the gift does not like it at all.An example of an errand, where a gift being sent where the recipient was not too pleased.The Traveler's Hub background.
### Nintendo Switch

The Town Guide in the European English version, known as the Well-Informed Bod.A Traveler's profile in the European English version.The notification for enabling popular Mii characters to visit the Travelers' Hub (spelled "Traveler's Hub" here) upon unlocking the region.The message after showing new visitors.Ditto, but the hub updated as you entered the Traveler Hub.Accepting the quest in the Nintendo Switch version. Note the quest giver's proper look with makeup.Said quest from the same NPC cleared. Note the missing makeup.The quest completion screen featuring the quest giver in makeup, displayed properly.Talking to the Town Guide.An example of an Errand quest.A good Errand outcome.A group of daily visitors consisting of a Popular Mii (left), a Mii taken from the player's list (middle), and a recurring NPC (right).