recursal/Fanatic-Fandom huggingface dataset:
Vincent Pierce

A Rodian hunter of some renown, Vincent began his rugged adventure around the galaxy at an early age. He never liked the clan struggle that characterized his race, and for that was disowned by his family. Luckily, Vincent was a natural survivalist, and was able to thrive in the wilderness of galaxy. Eventually, he was able to join a small expedition group that prided itself on hunting prized beasts.

As the years passed, Vincent was able to hone his skills as a big game hunter, and found himself more at home in the wilds of whatever planet he was tracking prey on than the civilized worlds his company visited to sell off their prizes. There finally game a time where Vincent decided to strike off on his own, but his lifestyle couldn't support his needs. So, Vincent started to produce a holo-show featuring his hunts, which gained a surprising amount of popularity as galactic public both enjoyed watching his hunts, the sight of new and unknown worlds, and learning interesting survival tips.

However, the show was more of a burden than a boon, as Vincent was constantly hassled by customs agents all over the galaxy as he traveled from world to world, and the Imperial establishment only grudgingly accepted his existence as entertainment for the worlds under their control.

Then, there came what Vincent thought was going to be a run-of-the-mill Wrix hunt on Felucia took a more interesting turn as Vincent encountered the Agents of the Broker, Balken Oppen being among them. (SotB XI: Saber's Edge) After chatting about Balken's work and how Vincent's skills at hunting could help the Drall's Research Team procure interesting specimens. With some convincing, Vincent agreed and joined up with Balken's endeavors.

After joining up with the Team, Vincent has more or less been left to his own devices, though is occasionally asked to acquire a specific subject for research. He has yet to be deeply involved with Balken's activity with the Broker, but after the destruction of the safehouse on Coronet, Balken has arranged for Vincent to relocate and resume his work with better proximity of Dr. Maronea. This led to Vincent scouting out the rather-domesticated wilds of Traxus, where he ended up getting stuck after the corporate leadership enacted a quarantine to maintain control over a special find they uncovered on the planet. While the team Balken arranged to help him get off planet was successful...they contributed to an occupation of Traxus by the Empire. (SotB XXII: Cutting the Red Tape)
Strongholds of Resistance: Phantoms in the Dark

*We blast off for Polis Massa with GM Dee at the helm!*

*In the last few weeks, the 88th Y-Wing attack wing that is TAD (Temporary Attached Deployment) to Polis Massan base in the Outer Rim off the Hydian Way Trade route has suffered multiple casualties. Reports include Single Patrol Boats to Skipray Blastboats and Corvette sized ships. The Broker's SpecOps team is sent in to investigate.*

## Agents

### Session 1

* Gristle
* Rogesh Vai
* R0C-K4 "Rocky"
* Seela Vida
* Alro
* Hawk

### Session 2

* Jokan Benn
* Gear

## Mission Report (Session 1)

*Summary by Ben*

To be added soon.
PVP

## Player Vs Player

PvP is unlocked after clearing The First 19 Levels. While it is possible to participate in pvp immediately after clearing the first 19 levels of the campaign this is not recommended as winning will be extremely difficult. There are better ways (tournaments, campaign map) for newer players to build a collection.

### PVP Decks

To see a list of player-created blogs regarding PvP; Click to view all BLOGS. (CURRENTLY IN BETA)

1. Manaco's Sample Blog

### Types of PVP decks

<TODO: add descriptions+general strategies>

1. Quick kill decks (shamalix+zug and dragan+dravy for example)
2. Stall decks (paby decks or most water decks for example)
3. Power burst decks (decks such as mech w/ n-ri or the new crabbie and earth)
4. Pressure/non-evolving decks (decks that rely very little if at all on evolving and seek to apply constant pressure on all lanes)
Abyss Fortress

**Easy:**

18.000 HP

At the start of the turn applies -4/-4 to all your monsters.

**Medium:**

22.000 HP

At the start of the turn applies -4/-4 to all your monsters.

Electric: Cubix(Mega), Tropix(Mega), Mamvolt(Leg), Batix(Leg), Porkix(Epic), Electric Emblem

Dragon: Demon Draku(Mega), Evolon(Mega), Drach(Leg), Rokuon(Epic), Cockatrice(Rare), Dragon Emblem

Fire: Chef Ashy(Mega), Flamite(Mega), Ichire(Leg), Dark Suri(Leg), Sharkire(Epic), Fire Emblem

Universal: Abyss Portal(Leg), Dark Portal(Epic)

**Hard:**

26.000 HP

At the start of the turn applies -6/-6 to all your monsters.

**Expert:**

30.000 HP

At the start of the turn applies -6/-6 to all your monsters.
Card Template Setup

## Card Templates

Hi, this page will allow you to effortlessly add card pages to the wiki. Follow the 9 simple steps and you're done. You can use this TEST PAGE to try it out and learn from your mistakes first.

Directions:

1) Click on blue Edit button in topleft on this card template page. (Do not pick Classic Editor, click directly on the word 'Edit')

2) Click on the dropdown menu with the three black lines (next to Cancel/Save page buttons)

3) Select Source Editor. This brings up the coding for the page.

4) Highlight the text from "START HERE" to "END HERE" and copy the text. (be sure the categories are included)

5) Create the page if it doesn't exist yet. Click on Contribute button in topright corner to do this.

6) Go to your newly created page, select Source Editor, paste the text and Apply Changes.

7) Edit again and add in all the appropriate values and words to each section of the template. Save.

8) To add the appropriate image; Click on the empty image. Type in the specific card's name in the search bar. If the card shows up, click on the Plus sign in the corner to add it. Save.

8b) If the card does not show up in the search, you will need to upload the image yourself, either by an external link or uploading the image from your computer. You can enter the link in the search bar and it should work.

9) Go to the bottom of the page and look for Categories. Click on Edit and add in the appropriate Rarity and Element. Be sure to click Save. This will add the card to specific lists for easier access for everyone to see.

### **MONSTER CARD**

START HERE

END HERE

### **STONE CARD**

START HERE

 **Description** | -

END HERE

### **ASPECT CARD**

START HERE

 **Evolves From** | -

END HERE
Cards

Mega Legendary cards are created by fusion. There currently is no mention of them in the wiki.

There are 73 uncommon cards, 89 rare cards, 60 epic cards, and 42 legendary cards you can collect. Cards are classified as **Monsters** or **Stones**. Total: 264 collectible cards. Some monster cards can evolve, so there are actually more than 264 unique cards. Exact number to be determined later. **Aspect** cards are cards with extra skin(s) with no actual change to their stats or abilities. It is purely decorative.

There are ten elements in the game, **Mystic, Fire, Water, Electric, Earth, Plant, Wind, Dragon, Mech,** and **Rainbow**. All monsters belong to a specific element, except rainbow. Stones may be any of the elements, including rainbow. Stones can be divided into evolution or utility. All cards, monsters and stones, have five possible rarity, **Starter, Uncommon, Rare, Epic, and Legendary**.

Most cards belong to a generation. Currently there are two generations, **Core** and **Origin**. All rewards (mostly eggs and packs) can only belong to a specific generation. For example, the Mystery Pack for 100 gold is of the Core generation, and the Origin Pack for 150 gold is of the Origin generation. Cards that do not belong to a generation usually are one-time rewards or tournament fragments, and such are classified as **Special** generation.

.

To view ALL the cards; Click HERE.
Grand Safari Raid

AI deck (need to see if anchie, drah, and wich are x2): anchie, cubix, darkwid, drah, evolon, garadion(x2), mimi(x2), pigly(x2), rire(x2), wichin, zephyr, evolution stone, magic stone, seed stone

On expert uses the one stone and darkvoo in place of darkwid

Ability = Life Anguish: At the end of the turn deals 6 damage to the enemy trainer.

Player health/ai starting health:

Easy = ?/12000

Medium = ?/16000

Hard = ?/21000

Expert = ?/26000

Rewards:

Easy =

Medium =

Hard =

Expert =

Recommended strategies: When attempting the grand safari raid, the player faces two main challenges. The first is the constant drain on health due to life anguish, so protecting is important if the player is to survive to the final round. The second is that the ai loves to play wichin or drah, both of which totally destroy big damaging creatures. While the player's options are limited by the cards at his/her disposal, following are some sample strategies:

Pure earth: The key to using an earth strategy depends on having a couple of key cards. Drilly is vital as it allows the player to play koar and coreon and is essentially a free creature which can cover a lane. Crabbie shells the players monsters so that drah/wichin are less effective and also will lead to open lanes since the ai will place creatures in front of shelled monsters, which will then die. Core stone will allow the player to evolve multiple creatures at once which is very likely due to crabbie shelling them, and being an evolver triceroc is just good to have in the deck. The one stone lets the player boost the damage of all his creatures and is very effective since the player will often have 3 creatures on the field. Drilly, koar, crabbie, core stone, and triceroc are the key cards (koar can do insane amounts of damage), but the ideal earth deck would be similar to the following:

1 shukat, 1 coreon, 1 shellu, 2 drilly, 2 koar, 2 crabbie, 2 triceroc, 2 stroc, 2 castory, 2 sandophorus, 2 core stone, 1 the one stone

Big creatures + seally: The general idea with this strategy is to evolve big creatures such as dravlimir or volthor and use seally to limit ai plays (an unblockable creature won't kill an ai creature), do extra damage, and keep lanes open (the unblocked creature kills whatever is put in front of it). Ideally seally is used on a large creature though it can target itself if the situation warrants. There are many ways to build around this strategy, following is an example deck:

1 water emblem, 2 seally, 1 shamalix, 1 electric emblem, 2 eelix, 2 zug, 2 moox, 1 batix, 1 zardi, 1 dragon emblem, 1 evolon, 2 dravy, 2 dragan, 1 evolution stone

High damage lower rarity + evolver (ideal for those with limited collections):
Lake Tournament

**Lake Rewards: 10-70 Gold, Mystery Egg, Special Egg, Lucky Pack, Super Pack**

---General info---

TODO: Add info, esp. newbie info. [NOTE: DIFFERENT DIFFICULTIES USE DIFFERENT DECKS]

Player deck: 1 raino, 1 phon, 2 wichin, 1 anchie, 1 seally, 1 zak, 1 sartzur, 1 gladi, 1 manpray, 1 cupio, 1 mistah, 1 somio, 2 crocky, 1 evolution stone, 2 lake stone, 1 sea stone, 1 mystic stone

--- Strategy ---

Easy:

Round 1: Electric. Cards the computer uses = <1 cubix, 2 squeaky, 2 mamvolt, moox, hypnoad, morky, chargio, electric stone, 1 evolution stone >

Round 2: Earth. Cards the computer uses = <2 skully, sandophorus, 2 castory, duppy, 1 evolution stone, earth stone>

Round 3: Wind. Cards the computer uses = <2 vultor, wary, garadion, owly, 2 stuky, 1 evolution stone, wind stone, wind/dragon sto e>

Hard:

Round 1: Water. Cards the computer uses: Manpray, Crocky, Anchie, Wally...

Round 2: Electric. Cards the computer uses: Morky, Hypno, Chargio, Moox...

Round 3: Earth. Cards the computer uses: Turtu, Castory, Skully, Shellu, Sandophorus, Duppy, Camelin...

Round 4: Wind. Cards the computer uses: Stuky (x2), Vultor, Ptery, Owly (x2), Garadion...

Tips for Rd 4: The main approach is to reduce a fully evolved (or non-evolvable) monster to 0 or 1 attack and play in 2 lanes. This is not foolproof in rd 4 because the ai can play One Stone. Evolve your sharpshooters as quickly as possible. (Note: general idea is right, add more detail on how to optimize chances to live long enough to evolve sharpshooters)
Area 52 Tournament

**Area 52 Rewards: 5-15 Gold, Mystery Egg, Special Egg**

**Area 52 Fragment Rewards: Kingbot, Jungle Stone, Technostone**

**Area 52 - Hard:**

1. Round: Electro
2. Round: Earth + Wind + Plant
3. Round: Electro + Mystic + Dragon, 3 Action Points. Be careful with your Mech cards.
4. Round: Water + Plant + Mech, 3 Action Points. Has lots of "can't block" water cards. Use plant to kill them fast.
Jungle Tournament

**Easy:**

Round 1 - 6 Turns: Spinny, Seally, Sharky, Glacear, Carpy, Yili, 2x Lobcrank, Sizar, Ocean Stone, Water Emblem, Grand Relic

Round 2 - 6 Turns: Spinny, Crocky, 2x Moebi, Sharky, Elkzard, Sizar, Lobcrank, Yili, Seally

Round 3 - 6 Turns: 2x Glacear, Koar, Coreon, Shukat, Armi, Seally, Otti, Zephyr, Blaswan, Dark Zephyr, Birdytri, Sand Stone, Evolve Stone

**Hard:**

Round 1 - 6 Turns: Lemalf, Dreamy, Foxy, Mimi, Wichin, Chopina, Giru, Clochip, Mistah, Phon, Cupio, Wizardry Stone, Mystic Emblem, One Stone

Round 2 - 6 Turns: Carpy, Sizar, Seally, Yili, Lobcrank, Sharky, Glacear, Spinny, Water Emblem, Ocean Stone, Grand Relic

Round 3 - 5 Turns: Sizar, Sharky, Elkzard, Lobcrank, Crocky, 2x Seally, Moebi, 2x Yili, Evolve Stone

Round 4 - 5 Turns: 2x Glacear, Seally, Coreon, 2x Koar, Shukat, Dark Zephyr, Birdytri, Blaswan, Zephyr, Otti, Sand Stone
Guia passo-a-passo para morar na Alemanha

Não existe uma maneira simples, em 3 cliques do mouse para se mudar para Alemanha. Mas alguns passos são comuns a todos que se mudam para cá.

1. Tomar a decisão
2. Visto: você precisa de uma autorização legal, baseada num motivo bem fundamentado: trabalho, estudo ou casamento.
3. Alugar apartamento: a opção adotada pela grande maioria dos que se mudam.
4. Trabalhar: conseguindo trabalho e obtendo permissão.
5. Anmeldung: se registrar na cidade onde vai morar ou pra qual vai se mudar (se já morar na Alemanha).
6. Seguro Saúde: obrigatório.

Guia dos primeiros passos na Alemanha, da Berlinda.
Eggs and Packs

Unless otherwise specified cards are chosen from the original set rather than the Origins expansion set. Also random cards can be of any rarity from uncommon to legendary.

## Packs

* **Mystery Pack**: Costs 100 Gold or can get as a possible reward from raids or reward for members of the gym with the 2nd highest weekly score. 5 cards, 4 random and one guaranteed to be rare.
* **Origin Pack**: Costs 150 Gold. 5 cards, 4 random and one guaranteed to be rare. Cards are chosen from the Origins expansion set.
* **Lucky Pack**: Possible reward from Lake tournament or can buy for 10 Kreds. 5 cards, 0-5 uncommon and 0-5 rare.
* **Super Pack**: Possible reward from Lake tournament or can buy for 30 Kreds (as of update may be other ways to get). 5 cards, 2 uncommon, 2 rare, 1 epic.
* **Master Pack**: Can buy for 100 Kreds (may be other ways to get). 5 cards, 3 rare, 1 epic, 1 legendary.
* **Ultra Pack**: Costs 2000 quest shop coins or can buy for 50 Kreds. 5 cards, 3 rare and 2 epic.
* **Legendary Pack**: Can buy for 180 Kreds. 5 cards, 1 rare, 2 epic, 2 legendary.
* **Origin Mega Pack**: Can buy for 30 Kreds. 5 random cards from the Origins set.
* **Origin Hyper Pack**: Costs 2500 quest shop coins or can buy for 60 Kreds. 5 random cards from the Origins set, no uncommons.
* **Luxury Pack**: Can buy for 300 Kreds. 5 legendary cards.
* **Raid Pack**:

## Eggs

* **Mystery Egg**: Costs 30 gold. 1 random card.
* **Special Egg**: Possible reward from medium or hard Ruby tournament. 1 rare or epic card (50% chance?)
* **Epic Egg**: Possible reward from hard Ruby tournament. 1 epic card.
* **Origin Egg**: Costs 50 gold. 1 random card from the Origins set.
* **Legendary Egg**: 70 Kreds. 1 legendary card.
* **Legendary Origin Egg**: Costs 70 Kreds. 1 legendary card from the Origins set.
Game Updates

-30 New Levels have been added.

-30 New Cards have been Added.

-Skins! You are now able to change the skin of your character.

-Aspects! Some Legendary Monsters can unlock new unique Aspects!

-Auction House, wait no more to try the coolest trading feature! You get 5x Tokens for free and 11xx Tokens Weekly to make your own auctions or bids!

-New Difficulty modes! You can now play the campaign in Hard and Master difficulty!

-Tourney leagues! Playing tourneys will give exclusive rewards at the end of the season! (Starting 4th March)

-New PvP Seasons with unique rewards! (Starting 4th March)

**Fixes:**

-Fixed an issue enqueuing on PvP

-Fixed an issue playing the "CORRUPTED GLYPH" card.

-Fixed an issue accepting a PvP match while playing a Raid

-Fixed an issue playing PvP when using the Void Stone.

-Fixed an issue where the PvP opponent moves weren't being sent until reaching the time limit

-Fixed an issue where the login in Browser wasn't working from time to time

**Changes:**

-Battle Screen UI modified.

-Due to the PvP enqueuing issues, the game no longer allows to cancel a match once an opponent has been found.

-Changing your in game nick now costs a small amount of gold

-New items added to the Quest Shop

-New Quests have been added

**Balance**:

- Paby: Stats changed from 9/12, 14/20, 20/24 to 10/12, 16/20, 22/28

- Zak: Stats changed from 7/11, 13/17 to 8/12, 14/18

- Nyx: Stats changed from 7/9, 10/13, 13/19 to 7/10, 11/15, 14/20

- Glacear: Stats changed from 7/12, 12/18 to 7/13, 12/20

- Gladi: Stats changed from 5/10, 8/15, 12/20 to 6/10, 10/15, 14/20

- Felstorm: Stats changed from 8/10 to 8/12

- Dinot: Stats changed from 8/9, 14/15, 20/21 to 8/10, 14/16, 20/22

- Clawtron: Stats changed from 6/10, 12/16 to 8/12, 14/18

- N-RI: Stats changed from 8/8, 12/14, 18/22 to 8/10, 12/16, 18/24

- Crabbie: Ability Changed (We had to rework Crabbie and Stroc abilities due to technical issues on our engine with their abilities, this change was forced as we couldn't find a fix for them other than changing the whole engine which is impossible at this point).

- Stroc: Ability Changed (We had to rework Crabbie and Stroc abilities due to technical issues on our engine with their abilities, this change was forced as we couldn't find a fix for them other than changing the whole engine which is impossible at this point).
Abyss Tower

**Easy:**

At the start of the turn applies -3/-3 to all your monsters.

Electric: Tropix(Mega), Cubix(Mega), Mamvolt(Leg), Porkix(Epic), Electric Emblem

Fire: Chef Ashy(Mega), Sharkire(Epic)

Dragon: Evolon(Mega), Drach(Leg), Cockatrice(Rare)

Universal: Abyss Portal(Epic)

**Medium:**

At the start of the turn applies -3/-3 to all your monsters.

**Hard:**

At the start of the turn applies -5/-5 to all your monsters.

**Expert:**

At the start of the turn applies -5/-5 to all your monsters.

Fire: Flamite(Mega), Chef Ashy(Mega), Dark Suri(Leg), Ichire(Leg), Sharkire(Epic), Fire Emblem

Dragon: Evolon(Mega), Demon Draku(Mega), Rokuon(Epic), Cockatrice(Rare), Dragon Emblem

Electric: Cubix(Mega), Tropix(Mega), Batix(Leg), Mamvolt(Leg), Porkix(Epic) Electric Emblem

Universal: Abaddonus(Mega), Dark Portal(Mega)
Fusion

### What is Fusion?

"Fusion" is a feature which allows a player to merge multiple copies of the same monster card into a more powerful version of the next rarity. The monster can gain stats, acquire new abilities or improve the effects of current abilities.

### How do you Fuse a card?

* Select DECK
* Select the SUMMON button on the Deck page.
* Use the Filter Buttons to narrow down your search by card type.
* As you scroll down the card list, you will see Fusion capable cards marked by "FUSION", click on one you are interested in to be taken to the card's FUSION page.

* Select the "FUSION" button.
* The "CARD FUSION" popup will appear. You will find displayed, the number of cards you need to obtain the fusion variant, the change in stats/abilities across each evolution of the new card (if it has any), and the price for the fusion. By selecting this last "FUSION" button, you will fuse the card.
Monster Battles TCG Wiki

## Monster Battles: TCG Wiki Version 0.58

### Sections

If you are here to help add pages for each card; start your visit at the CARD TEMPLATE page.

#### Main Pages

* GAME MECHANICS (Learn the basics of the game)
* CARDS (General list of every card in the game, including all monsters, stones, and otherwise)
* CAMPAIGN (General list of every campaign level detailing what deck the AI uses and what you should use)
* EGGS/PACKS (General list of all eggs and packs)
* QUESTS (General list of all quests and quest shop)
* TOURNAMENTS (General list of every tournament in the game)
* RAIDS (General list of every Raid in the game, Solo and Gym. Raid Shop details)
* PVP (General list of do's and don'ts in PVP, including what decks to use)
* AUCTION (General page for in-game auction house)

#### Miscellaneous Pages

* GAME UPDATES (Keep up to date on game changes, new features, fixes, glitches)
* POLLS (Check out all the polls and vote on them. You can also create your own polls)
* LIVE CHATROOM (Chat with other players on the wiki)

.

### External Links

You can visit the official FORUMS for more details, updates, and messages from the developers.

Visit the wiki forums for wiki-specific questions, updates, and general information.

#### Download the Mobile Game

App Store

Google Play

#### Play The Game on the Web

Facebook

Kongregate
Auction House

Note: Information on this page is inaccurate, misleading and out-of-date.

The auction house is a feature where players can either put their cards up for sale or bid on cards that other players have put up for sale. Both selling and bidding on cards requires spending non-refundable auction tokens. If a player puts a card up for sale and no one bids the card is returned but the tokens are not. Likewise if a player bids on a card but is outbid by another player gold is refunded but tokens are not.

## Selling

To sell a card players must spend a set amount of auction tokens which varies depending on the rarity of the card being sold; 1 token for an uncommon or rare card, 3 tokens for an epic, and 5 tokens for a legendary. Players can also set an initial price for cards which varies depending on the rarity of the card being sold. Legendary cards can range from 500-1500 gold, epics 250-750, rares 200-400, and uncommons 50-250. Once put up for sale a card can be bid on by anyone for 5 hours.

## Bidding

To bid on a card players must have at least as much gold as the current maximum bid plus one auction token. Gold is immediately deducted from the player's account (this prevents players from spending more gold than they have) and is only permanently deducted if the player wins the card. There are two primary phases of bidding. First there is the 5-hour initial round where anyone can bid on a card. The first player to bid on a card pays the card's initial offer price in gold plus one token and is set as the leader of the round. If another player wishes to bid on the card, the player must pay the initial offer price +10 gold and one token, and is set as the leader for the round. This process continues for any number of players until the initial 5-hour round is over.

After the initial 5-hour open bidding round, any players who bid on the card enter a second 5-minute "knockout" round. Only players who bid in the first round are eligible to bid in the knockout round. Whoever was the last to bid in the initial round of bidding is the initial leader of the knockout round, and if no one bids that player wins. Otherwise bidding continues the same as in the initial round until the 5 minutes is up. After the first knockout round, any players who bid in the first knockout round enter a second 30-second knockout round which is the same as the first. Typically by the second knockout round a winner is decided as players run out of tokens to continue bidding with, however so long as at least two players bid there will be additional 30-second knockout rounds until a winner is determined.
Magic Pillar

**Easy**

2.000 HP

At the start of the turn protects one of the enemy monsters preveniting damage until next turn.

Water: Doltile(Leg), Hippogut(Leg), Spinny(Leg), Manpray(Leg), Turtean(Epic), Water Emblem

Mystic: Foxy(Mega), Purky(Leg), Cloship(Leg), Wandis(Leg), Mistah(Epic), Mystic Emblem

Earth: Shukat(Mega), Coreon(Leg), Pebbly(Leg), Duppy(Epic), Earth Emblem

Universal: Keeper Portal(Epic), Evolution Stone

**Medium**

2.300 HP

At the start of the turn protects one of the enemy monsters preveniting damage until next turn.

**Hard**

2.600 HP

At the start of the turn protects one of the enemy monsters preveniting damage until next turn.

**Expert**

3.000 HP

At the start of the turn protects one of the enemy monsters preveniting damage until next turn.
Gold/Premium Shop

The gold shop is where you can buy and spend your gold coins. Also included are premium offers, also known as microtransactions, and requires real money. Such offers include unique eggs, packs, boosts, and limited time offers. also this game is pay to win.

* Chests
	+ Mystery Box (30 Gold)
	+ Mystery Chest (100 Gold)
	+ Origin Box (50 Gold)
	+ Origin Chest (150 Gold)
	+ Champion Chest (150 Gold)
	+ Portals Chest (150 Gold)
* Microtransaction Chests
	+ Special dead game Box (99¢ USD)
	+ Portals Mega Chest ($2.99 USD)
	+ Legend Pay To Win Portals Box (One Time Only: $9.99 USD)
	+ Origin Hyper Chest ($2.99 USD)
	+ Legend Origins Box (One Time Only: $9.99 USD)
* Offers
	+ There is usually a bundle containing a Master Chest and a sum of gold for cheap (Usually ~$2.99)
	+ Elemental Master Chests, containing 3 rare, 1 epic and 1 legendary monster of that type ($10.99 USD)
	+ A random legendary monster, resets daily ($13.99 USD)
	+ A random epic monster, resets daily ($5.99 USD)
	+ A random rare monster, resets daily (200 Gold)
	+ A random epic monster, available for a week ($5.99)
Quests

Quests are challenges that the player can attempt in order to earn either quest coins (used to buy unique cards available only in the quest shop) or player skins. Quests come in three categories; daily, one-time, and secret.

Daily Quests reset every 24 hours, and can be reset immediately for $0.99/each time in real money.

One-time quests (also known as Lifetime Quests) accumulate over time. When a Lifetime Quest is achieved, a larger one will become available until the coin value has reached 100 coins. For example, after "Defeat 250 Monsters" is achieved, "Defeat 1000 Monsters" will become available.

### Daily Quests

* Play a solo raid (10 coins)
* Play a raid (10 coins)
* Bid 1 auction (10 coins)
* Open 1 pack or egg (10 coins)
* Fusion a Card (10 coins)
* Win 2 pvp matches (25 coins)
* Complete 1 tournament (25 coins)
* Complete tourney (hard) with 50+hp (50 coins) (Note: can complete with exactly 50 hp)
* Complete all Daily Quests (50 raid coins)

### Lifetime Quests (Incomplete List)

* Summon an Uncommon Card (5 coins)
* Complete 10 solo raids (10 coins)
* Complete 10 raids (10 coins)
* Complete Safari (hard) (10 coins)
* Complete Grand Safari (hard) (10 coins)
* Complete Zhepyr's Nest (hard) (10 coins)
* Summon a Rare Card (10 coins)
* Summon an Epic Card (15 coins)
* Win 25 pvp matches (20 coins)
* Complete 1 Solo Raids (Expert) (20 coins)
* Complete 1 Raids (Expert) (20 coins)
* Complete Ruby Tourney (Hard) (25 coins)
* Complete Tempest Tourney (Hard) (25 coins)
* Summon a Legendary Card (25 coins)
* Defeat 50 Monsters (PVP) (25 coins)
* Bid 25 Auctions (25 coins)
* Win 5 Auctions (25 coins)
* Complete level 75 (hard) (25 coins)
* Defeat 50 monsters (raid) (25 coins)
* Complete 50 Tournaments (30 coins)
* Fusion a Legendary Card (30 coins)
* Complete Level 210 (40 coins)
* Summon 10 cards (50 coins)
* Deal 10000 damage on Raids (50 coins)
* Deal 10000 damage on Raids (Expert) (50 coins)
* Create 25 Auctions (50 coins)
* Sell 25 Auctions (50 coins)
* Fusion 50 Cards (50 coins)
* Fusion a Mega Legendary Card (50 coins)
* Change Monster Aspect (50 coins)
* Defeat 250 monsters (50 coins)
* Defeat 250 monsters (pvp) (50 coins)
* Defeat 250 monsters (raids) (50 coins)
* Complete level 270 (50 coins)
* Defeat 1000 monsters (100 coins)
* Play 1000 monsters (100 coins)
* Deal 80 damage on one turn (100 coins)
* Play 500 Stones (100 coins)
* Evolve 1000 monsters (100 coins)

### Secret Quests

* Lose a level (hard) - enemy 5 hp or less (Defeated Joey skin)

### Quest Shop

* Carpy (30 coins)
* N-ri (100 coins)
* Carnivirus (100 coins)
* Ryo stone (600 coins)
* Sandor's stone (600 coins)
* Gregold's stone (600 coins)
* Mastic (600 coins)
* Dragan (600 coins)
* Grand sacrificial stone (2000 coins)
* Ultra pack (2000 coins)
* Coreon (2000 coins)
* Shamalix (2000 coins)
* Hyper Origin Pack (2500 coins)
Tournaments

Tournaments are unlocked after clearing The First 19 Levels. To play a tournament one must pay an entry fee which varies depending on the difficulty level and tournament (lake is cheaper). However for all the tournaments there is no fee to play on easy level so for players starting out other than the campaign map tournaments are the primary way to earn gold for packs. Tournaments offer varying rewards upon completion, ranging from a bit of gold to packs to epic and legendary cards obtainable only from the tournament.

During a tournament the player must survive for three (four on hard) rounds with a set amount of health that does not replenish between rounds using a predetermined deck. Since it does not matter what cards the player has this is another reason why tournaments (lake and ruby in particular) are a great way for newer players to build a collection. Note also that winning a hard tournament requires a certain amount of luck (tempest in particular), but with proper play it is possible to win fairly constantly.

As of version 1.5.2.853, there are six tournaments:

* Lake
* Ruby
* Rainbow
* Area 52
* Tempest
* Jungle
Raids

## Raid Information

Raids are unlocked after clearing level 49. Solo raids and gym raids each can be played up to four times per day by using raid tickets which are provided automatically (it is possible to purchase a new set of tickets with real money). Currently there are two solo raids and two gym raids. Completing a raid gives the player varying rewards depending on the difficulty level of the raid and whether the raid was a solo raid or gym raid. The primary reward for completing a raid is raid coins, which are spent in the raid shop or fusing mega legendary cards.

## Solo Raids

* Safari
* Zephyr's Nest
* Magic Pillar
* Abyss Tower

## Gym Raids

* Grand Safari
* Hurricane Mount
* Abyss Fortress

## Raid Shop

All items in the raid shop are bought using raid coins (separate from normal gold). Currently the only items available in the raid shop are soul shards. Soul shards are used to "summon" monsters into your collection. The larger a player's collection is the more useful summoning monsters becomes as the chance of getting repeat cards from packs/tournaments increases.

* Uncommon soul shard: 125 coins. 5 of these plus 150 gold allows you to summon an uncommon monster. Note that not all monsters can be summoned (true for other rarities as well).
* Rare soul shard: 300 coins. 5 of these plus 300 gold allows you to summon a rare monster.
* Epic soul shard: 600 coins. 5 of these plus 500 gold allows you to summon an epic monster.
* Legendary soul shard: 1200 coins. 5 of these plus 1000 gold allows you to summon a legendary monster.
Solo Level

## Level 5 Juliet

She use only uses Plants. Use your Fire and Plant monsters to win.

## Level 6

This is the first level where you have limited turns with a challenge.

You must - Defeat the opponent in 8 turns -

The trainer uses only Lightning monsters. Do not use Wind.

## Level 7 - 8

You must - Defeat the opponent in 8 turns -

The trainer uses Lightning and Water monsters.

## Level 8

You must - Defeat the opponent in 8 turns -

The trainer uses Lightning and Water monsters.

Use Plant monsters to defeat the Water sniper monster.

## Level 9

You must - Defeat the opponent -

The trainer uses Fire and Mystic monsters.

## Level 33

You must - Defeat the opponent in 4 turns -

Trainer use Fire and Water monster.

He has 85 life ; You have 50.

## Level 80

You must - Defeat the opponent -

The trainer uses Dragon and Earth

He has 100 Life and 3 AP ; You have 50 Life and 2 AP
Raid Shop

All items in the raid shop are bought using raid coins (separate from normal gold). Currently the only items available in the raid shop are soul shards. Soul shards are used to "summon" monsters into your collection. The larger a player's collection is the more useful summoning monsters becomes as the chance of getting repeat cards from packs/tournaments increases. You can only summon Core generation monsters. Stones and Origin generation monsters cannot be summoned.

* Uncommon soul shard: 125 coins. 5 of these plus 150 gold allows you to summon an uncommon monster.
* Rare soul shard: 300 coins. 5 of these plus 300 gold allows you to summon a rare monster.
* Epic soul shard: 600 coins. 5 of these plus 500 gold allows you to summon an epic monster.
* Legendary soul shard: 1200 coins. 5 of these plus 1000 gold allows you to summon a legendary monster.
Quest Shop

Quest gems, different from gold coins, are earned by doing daily quests, completing lifetime quests, and any other quest. Most cards available in the Quest Shop is unique to the shop, and cannot be found anywhere else.

* Carpy (30 gems)
* N-Ri (100 gems)
* Carnivirus (100 gems)
* Ryo Stone (600 gems)
* Sandor's Stone (600 gems)
* Gregold's Stone (600 gems)
* Mastic (600 gems)
* Dragan (600 gems)
* Grand Sacrificial Stone (2000 gems)
* Coreon (2000 gems)
* Shamalix (2000 gems)
* Origin Hyper Chest (2500 gems)
* Portals Hyper Chest (3000 gems)
* Cryox (3000 gems)
Safari Raid

Details regarding the Solo Raid, Safari, here.

---Ability---

Corruption: At the end of turn deals 4 damage to the enemy trainer.

---Health---

Easy = 1500

Medium = 1800

Hard = 2200(?)

Expert = 2600

---Rewards---

All difficulty levels reward 20-50 gold and a mystery pack upon completion. The amount of raid points varies based on difficulty.

Easy = 100

Medium = 130

Hard = 160

Expert = 200

---Strategy---

TODO: Post strategy info including what cards the ai uses, optimal deck(s) (assumes every card available), general good cards to use, ai behavior (lowering attack to zero, targetting rarer cards first etc.).
Ruby Tournament

**Ruby Rewards: 10-60 Gold, Mystery Egg, Special Egg, Epic Egg**

Details regarding Ruby Tournament here.

Player deck: Bushi (1), Pinschi (2), Drah (1), Shen (1), flamb (1), rire (1), kitte (2), rokuon (1), mantio (1), mawy (1), feech (1), dinojaw (2), minigon (1), ruby stone (2), flame stone (1), draconic stone (1)

Ruby(easy)

Round one: Enemy uses Water, you should use Dragons

Round two: Enemy uses Mystic, you should use Fire

Round three: Enemy uses Fire, Wind and Dragons

Ruby(hard)

Round 1 : Enemy uses water

Round 2 : Enemy uses mystic

Round 3 : Enemy uses electric

Round 4 : Enemy uses wind
Sgt. Kira Kinkade

Sgt. Kira Kinkade serves as a the head of security aboard the Eclipse.

## Life before the Rebellion

Born on Naboo, Kira Kinkade was a good girl. Her mother and father had a farm worked by Gungan farmhands. The Kinkades and their farmhands got on very well, even havings meals together at least three times a week. In later life, Kira started target shooting with her father at the farm range.

Many years later she won a shooting competition that carroed enrollment into the Imperial Army as a prize.

## Career with the Rebellion

Kira Kinkade was an Imperial sniper, attached to the 212th Infantry Force. Though there were stories of brutality by the Imperial Army, Kira believed these stories to be fabrications intended to incite unrest. She signed up intending to promote peace and defeat pirates and rabble rousers. During an operation to clear a small settlement Kira refused to hurt any innocent villagers, and broke with her unit to defend the people. Her commanding officer declared her a traitor and ordered a summary execution. Kira was shot and thought dead. When the Rebellion came to defend the town, her body was picked up. Thinking they’d found a valuable Imperial, they took her in and treated her wound. Before she could be sent to a POW camp, the village leaders stepped up and explained her part in the raid. She was given the option to defect and accepted, joining the Rebel Alliance.
Polls

How to add your own polls to this page;

**1)** Copy this code,

- - - - - - - - - -

== Name of Poll ==

<poll>

Write Your Poll Question Here

Choice One

Choice two

Choice three

</poll>

- - - - - - - - - -

The == line will automatically add your poll to the table of contents, Make sure there is a space between the starting == and the first letter in the name, and a space between the last letter in the name and the ending ==.

**2)** Click on Edit, and find the source code.

**3)** Scroll to the bottom after the last poll and paste the copied text. If you save the changes at this point, it should look exactly like a poll with three choices, and it should now be visible in the table contents.

**4)** Change text as desired. Adjust for number of choices as you like. It can be only two choices, up to infinite? choices. Save changes. You're done!

# Polls

## Mobile Poll Test

== Auctions ==

<poll>

Should auctions allow for greater flexibility to price your items for sale?

Yes, forced prices are restrictive and don't match the card value

Yes for other reasons

No, this would lead to balance issues

No for other reasons

</poll>
Narsus

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**Narsus** (ナルサス, *Narusasu*?) fue una vez un jefe de asesores y táctico bajo el mando del rey Andrágoras, cargo que alcanzó tras lograr destruir la una alianza tripartita que planeaba invadir Pars. Pero fue destituido de su cargo porque él habló en contra de continuar la práctica de la esclavitud.

Además de ser un estratega brillante, Narsus también es un espadachín increíble, un filósofo inteligente, y un pintor no tan especializado. es asesor de Arslan, y amigo íntimo de Daryun.
Hiromu Arakawa

**Hiromu Arakawa** (荒川弘, *Arakawa Hiromu*), nacida el 8 de mayo de 1973 es una mangaka japonesa con origen en Hokkaido.

## Descripción

Creció en una granja dedicada a la cría de ganado vacuno, donde aprendió la ética del trabajo que inspiraría la idea del "intercambio equivalente" en su manga Fullmetal Alchemist.

Arakawa es conocida principalmente por haber creado el manga de Fullmetal Alchemist, y realizó la adaptación al manga de Arslan Senki basada en la novela del mismo nombre escrita por Yoshiki Tanaka.
Daryun

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   **Daryun** (ダリューン, *Daryūn*?) era un oficial militar de alto rango de 27 años de edad. Su nueva misión es proteger y servir a Arslan, lo cual lo lleva a convertirse en amigo cercano de Arslan. Sus habilidades de combate son tan legendarias que, en un momento dado, el príncipe Lajendra lo alaba como el guerrero más grande tanto en Palse y Shindra.
Arslan Senki (anime)

**Arslan Senki** una serie de anime que se basa en el manga Arslan Senki de Hiromu Arakawa se anunció el 2 de noviembre de 2014. La serie de televisión será dirigida por Noriyuki Abe, con Makoto Uezu actuando como guionista.La serie se estrenará en abril de 2015 en MBS y otras estaciones de Japón.

## Trama

En el reino próspero de Pars se encuentra la capital real de Ecbatana, una ciudad de esplendor y maravilla, gobernado por el invicto y temible Rey Andrágoras. Arslan es el joven y curioso príncipe de Pars, que, a pesar de sus mejores esfuerzos, no parecen tener lo que se necesita para ser un rey adecuado como su padre.

A la edad de 14, Arslan va a su primera batalla y lo pierde todo cuando la niebla de la guerra empapa de sangre todo su paso, llevándole a enfrentarse a la desaparición de su pasado glorioso reino. Sin embargo, es el destino de Arslan para ser un gobernante, y a pesar de las pruebas que le enfrentan, ahora debe embarcarse en un viaje para recuperar su reino caído.
Arslan Senki

El término **Arslan Senki** puede referirse a más de un artículo:

* Arslan Senki (manga) La adaptación al manga de Arakawa Hiromu.
* Arslan Senki (anime) La adaptación animada del manga de Arakawa Hiromu.
* Arslan Senki (novela) La obra original escrita por Yoshiki Tanaka.

**Esta es la página de desambiguación de Arslan Senki**

La lista ubicada más abajo contiene enlaces a las páginas que contienen el mismo título.

Puedes seguir alguno de los enlaces o utilizar la búsqueda para encontrar la página que necesitas si es que no está incluida en la lista. Si un enlace interno te condujo a esta página, quizás sea necesario que cambies el enlace para que apunte directamente al artículo correcto.
Lorcant the Hutt

Lorcant the Hutt runs a food stand call the Scuttled Beetle on the spacestation over Zanzi. The Scuttled Beetle serves Hutt cuisine. Lorcant is operating a mere food stand in the Outer Rim due to having been exiled for some unknown transgression.

Lorcant met the team during Grinding Gears 2 when Zeevo and Rogesh visited the Scuttled Beetle for a quick meal. Quickly bonding with the exiled Hutt, Zeevo sadly was called away to work before he could spend more time with Lorcant. However they have stayed in touch as Zeevo has uploaded some of Lorcant's recipies into the food processor of the Sunflare.
Vahriz

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**Vahriz** (ヴ ァ フ リ ー ズ, *Vafurīzu*) servía como el brazo derecho de Andrágoras III e instructor de esgrima para Arslan.

## Apariencia

Vahriz era un hombre viejo y calvo. Era bajo en altura y un poco gordo. Apesar de ser calvo tenía un grueso bigote blanco, cejas y barba. Él también era muy fuerte.

## Personalidad

Él era un hombre amable y elegante. Él siempre se veía formal y serio. Él era amable hacia Arslan y se preocupaba por él en gran medida. Él ha estado cuidando de Arslan desde su primera infancia, y se preocupaba por su futuro debido a su naturaleza tímida. Su manejo de la espada era de primera clase.

**Vahriz murió en la batalla de Atropatene**
Elam

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**Elam** (エラム, *Eramu*?) es un joven de 13 años quien fue entregado a Narsus por sus padres como gratitud por liberarlos de la esclavitud, Elam tiene la intención de servir a su "maestro" hasta que tenga edad suficiente para vivir por su cuenta.

## Personalidad

Astuto a su manera, él actúa como espía para reunir información útil a través de varios disfraces. El se encarga de la cocina, en la cual destaca mucho y esa fue la principal razon por la que Arslan acepto que los acompañara, pues ninguno de ellos sabia cocinar.

También se hacia cargo la limpieza y de hacer las compras de los utensilios de arte de su amo, en el tiempo en que estuvieron viviendo en las montañas.Es muy maduro para su edad, lo contrario a Narsus.Y maneja bien el arco y la espada, además sabe poner trampas.
Alfrid

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**Alfrid** (ア ル フ リ ー ド, *Arufurīdo*) es uno de los personajes principales de La Heroica Leyenda de Arslan. Ella es la hija del líder de la tribu Zott y uno de los miembros del grupo de Arslan.

## Apariencia

Ella tiene el pelo corto de color rojo y los ojos rojos a juego. Ella tiene dos marcas rojas en las mejillas, similar a otros miembros de la tribu Zott. Lleva un pañuelo azul en la cabeza. Lleva una camisa de color salmón bajo su chaqueta de color naranja. Ella luce un spaulder de metal en el hombro izquierdo y el brazo izquierdo está cubierto de adornos metálicos.

## Personalidad

Ella tiene una personalidad infantil e irascible. No tiene miedo a nada y a veces puede sobreestimar sus propias capacidades, como se muestra cuando intentó enfrentarse a Hermes. Ella está enamorada de Narsus.
Azrael

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**Azrael** (ア ズ ラ エ ル, *Azuraeru*) es un halcón de Kishward.

## Apariencia

Tiene un pico de color amarillo oscuro y plumas marrones.

Azrael parece estar más encariñado con Arslan que su propietario, Kishward.
Capítulo 2

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"**La Batalla de Atropatene**" es el segundo capítulo del manga Arslan Senki, escrito por Yoshiki Tanaka e ilustrado por Hiromu Arakawa.

## Resumen

El príncipe Arslan se prepara para comandar su primera batalla contra los invasores lusitanos. A pesar de que el ejército de Pars es numeroso y con la reputación de nunca haber sido vencido desde la coronación del Rey Andragoras, Arslan se siente inquieto cuando Azrael llega con su plumaje húmedo. Tiempo después la humedad en las plumas del ave se justifican al llegar una espesa niebla hasta las filas del ejército de Pars. Daryun intuye que algo anda mal e intenta advertirle al rey, sin embargo este se indigna ante la poca fe de su oficial y le degrada. Las cosas empeoran cuando un jinete llega anunciando que el enemigo está detrás de ellos. A pesar de la niebla el rey ordena el avance de la caballería confiando en conocer perfectamente el terreno. Sin embargo la caballería cae en una trampa, escondida por la niebla hay una zanja escavada y llena de aceite en la que gran parte de los jinetes cae de inmediato flechas ardientes encienden el aceite condenado a los soldados. El príncipe logra salvar apenas y ve como su ejército es masacrado. Desesperado Arslan intenta encontrar ayuda entre la niebla. Finalmente divisa a Kharlan, pero este no está solo, está acompañado de soldados lusitanos aclarando que él fue el traidor.
Rainbow Tournament

**Rainbow Rewards: 5-15 Gold, Mystery Egg, Special Egg**

**Rainbow Fragment Rewards: Drimy, Core Stone, Wizardry Stone**

In rainbow hard, you have the chance to get drimy, evolve all earth stone, or evolve all mystic stone.

In the easy rainbow, you should try to use earth in first round, then mystic, then earth.

In the hard rainbow, earth, mystic, earth, earth.

**Enemy Decks are for hard:**

* 1: Electro only
* 2: Earth + Plant + Wind
* 3: Electro + Plant + Mystic (3 action points)
* 4: Water (3 action points)

Med rainbow is just a easier hard rainbow.

Drimy/giru/crabbie are good in all rounds, since drimy has sharpshooter abilities, giru is as good as a tank as you can have, and crabbie just deals always damage to the opponent (meaning it can take down even wind, and its great to take down yili in last rainbow hard round) (NOTE: Due to a recent update crabbie's ability has been changed and this advice may no longer be valid)

Possible combos:

drimy+cupid

earth+sandophorus (especially skully)
Gieve

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**Gieve** (ギ ー ヴ, *Gīvu*) es un músico ambulante que es experto en tiro con arco y la esgrima. Se une al grupo de Arslan para ganar el corazón de Farangis pero pronto se convierte de alguna manera en alguien leal a Arslan.

## Apariencia

Él tiene el pelo corto de color púrpura oscuro y un paño envuelto alrededor de la cabeza. Sus ojos son azules.

## Personalidad

Gieve es un mujeriego, que ama el oro y la riqueza. Él cree ser irresistible y un poeta dotado. A pesar de no ser la mejor persona, se negaba a seguir a cualquier noble, considerando que son todos unos tiranos codociosos que no se preocupan por su gente, hasta que conocio a Arslan.