1.6.0.0

**Thorium Mod 1.6.0.0** served to expand on the Throwing class, including a plethora of new items, accessories, and other changes to give the class a more unique identity. Additionally, the update reworked the Tracker's contract system, added new placeable tiles, and fixed many long-standing bugs.

## Additions

### Throwing

* Added Cactus Needle, Icy Tomahawk, Iron Tomahawk, Lead Tomahawk, Shinobi Slicer, Enchanted Knife, Demonite Tomahawk, Crimtane Tomahawk, Meteorite Cluster Bomb, Harpy's Barrage, Arcane Anelace, Bolas, Wack Wrench, Spiky Caltrop, Naiad's Shiv, Phase Chopper, Obsidian Striker, Light's Anguish, Embowelment, Cobalt Throwing Spear, Palladium Throwing Spear, Axe Blade, Adamantite Ricochet, Titanium Ricochet, Corrupter's Balloon, Festering Balloon, Crystal Balloon, Shadow-Tipped Javelin, Shadow-Purge Caltrop, Swamp Rot, Captain's Poignard, Carnwennan, True Embowelment, True Light's Anguish, True Carnwennan, Terra Knife, Stalker's Snippers, Playing Card, Chlorophyte Tomahawk, Bud Bomb, Proximity Mine, Electro-Rebounder, Dragon Fang, Witchblade, Soft Serve Sunderer, Star Eater, Angel's End

* Added Magneto Grip, Olympic Torch, Deadman's Patch, Canteen, Mermaid's Canteen, Assassin Potion, Technique - Hidden Blade, Technique - Meteor Stomp, Technique - Smoke Bomb, Technique - Soul Pulse, Technique - Sticky Explosive, Technique - Blood Lotus, Technique - Blinding Dash, Technique - Gravity Well, Technique - Stone Palm, Technique - Cobra's Bite, Technique - Shadow Clone, Technique - Shadow Dance

* Added Blank Technique Scroll, Benign Balloon, Broken Hero Hilt, White Dwarf Fragment

### Other Additions

* Added Tracker's Board, Sand Shifter's Pouch, Icy Gaze, Wormhole Mirror, Falconeer's Cane, Rod of Flocking, Creeping Vine Staff, Magic Blood Dropper, Onyx Gemspark Block, Onyx Gemspark Wall, Offline Onyx Gemspark Wall, Opal Gemspark Block, Opal Gemspark Wall, Offline Opal Gemspark Wall, Pearl Gemspark Block, Pearl Gemspark Wall, Offline Pearl Gemspark Wall, Thorium Brick, Thorium Brick Wall, Yew Wood Fence, Gold Duck Cage, Steam Battery, Blue Knight set, Halcandran set

* Added Lethal Injection

* Added Useless set, Mineral Launcher, Aeon Staff, Charged Splasher, Gut Wrencher's Gauntlet, Teslanator, Guild's Staff, Snow White, Blood & Glory, Umbra Blaster, Blood Drinker, Charon's Beacon, Arthropod, Hydro Pump, Emperor's Will, Astral Fang, Hippocrati-crossbow, Hungering Blossom, Midas' Gavel, Frostburn Pouch, P.L.G. 8999, Exotic Myna Egg, Rubber Chicken's Wrath, Soul Reaver, Incandescent Spark, Mantis Cane

* Added Onyx Butterfly, Opal Butterfly, Unstable Energy Anomaly, Scissor Stalker, Myna

## Changes

### Tracker

* Revamped the Tracker's contract system.
	+ Now features a new UI window, complete with custom achievement-styled icons for each contract.
	+ Can now complete any contract in groups based on progression.
* Added contracts for Dr. Bones, Rune Wizard, Ice Golem, and Sand Elemental.
* Changed Whip to Dr. Bones' contract reward.
* Changed Totem Caller to Hag's contract reward.

### Other Changes

* Added dynamic pitch shifting for all Bard weapons that use an instrument noise.
	+ Note this is not perfect, and still needs some tweaking.
* Added placeable Magma Bar, Blood, and Strange Plating.
* Added proper inventory sprites for many Banners.
* Added equipped sprites for Wreath and Spartan Sandals.
* Added Geode recipes using Opal and Onyx.
* Added Exhaustion debuff to all non-consumable throwing weapons.
* Added an alternative Grim Pedestal sprite for Crimson worlds.
* Removed Fiery Totem Caller, Grounded Totem Caller, Misty Totem Caller, Windy Totem Caller, Shade Dagger, Frost Burnt Tongue, The Complete Set, Life Leech Coating, Widow Venom Sack, Ancient Dragon Scale, Obsidian Ingot, Ranger's Tunic, Nearly Petrified buff, Terrarium Defense buff, Eviscerated buff, Martyr's Loss buff, Rag Fail buff, Shadow Dance buff, Sakura Acorn, Yew Acorn, Dark Glare debuff, Blue Paralyze Debuff, Desert Wind Rune, Death Grip, Bag of Potential, and the Druid's free Herb Bag
* Renamed "Shade-Hold" to Stunned, "Melting" to Schmelze Fury, "Volt Tomahawk" to Volt Hatchet, Magma Shiv to "Magma Shortsword", "Durasteel Javelin" to Durasteel Throwing Spear, "Hydro Cannon" to Aqua Pelter, "The Kill Counter" to Supersonic Bomber, "White Dwarf Kunai" to "Galaxy Cutter", "Gorged Eye" to Engorged Eye, "Unstable Ice Anomaly" to Snow Elemental, "Magmatic Ricochet" to Magmatic Reflector, "Ocean Throwing Axe" to Coral Caltrop, "Bugenkai Shuriken" to Shade Shuriken
* Changed Padded Grip, Bone Grip, Guide to Expert Throwing, Guide to Expert Throwing - Volume II, Guide to Expert Throwing - Volume III, Spartan Sandals, Bone Baton, Adamantite Staff, and a few other item effects.
* Changed Molten Knife and Music Note Statue crafting recipes.
* Changed Magma Bar to require 4 Magma Ore instead of 5.
* Changed Thorium Dagger into a throwing weapon.
* Changed Cursed Hammer into a radiant weapon.
* Changed Plague Doctor Vials to now be retrievable, regardless of equipment effects.
* Changed Plague Doctor armor, Lich armor, and Shade Master armor set bonuses.
* Changed Flight armor from a classless armor set into a throwing armor set.
* Changed Ancient Dragon set and Ancient Obsidian set into simple vanity sets.
* Changed Explosive Coating to apply On Fire! to every enemy in a close vicinity, as opposed to directly dealing AoE damage.
* Changed Shade Weapons to now briefly inflict Wither instead of granting Shadow Dance.
* Changed Prehistoric Amber Staff to now alternate summoned minion every use (thus removing situations where only one type of dinosaur was summoned).
* Changed Grim Pointer to be more helpful when your world does not have a Blood Chamber.
* Changed Marshy Astroturf and Cherry Astroturf to now grow 'grass weeds' and not require specific acorns to grow Yew and Sakura Trees.
* Changed Earthen Bat, Earthen Golem, and Snow Ball sprites, stats, and mechanics.
* Changed Hag sprite, loot table, and spawn chance, and made them spawn only after defeating your world's Evil Boss.
* Changed Druid to now sell Seeds as opposed to Herbs.
* Changed Spartan Sandals to be sold by the Cobbler instead of dropped by Hoplites.
* Changed Shadowflame Warhorn category from Other to Brass.
* Changed Drowned Doubloon's inner workings a little bit.
* Changed Strange Bulb and Blooming Hornet to take longer to shoot when being hit.
* Changed **Melting** into Schmelze Fury and created a new Melting debuff.
* Changed Unholy Shards to only drop on the surface during a Blood Moon.
* Changed the Treasure Bags for Dark Mage and Coznix, The Fallen Beholder to always provide two item drops.
* Changed Granite Surge debuff from -1 life per second and -8 defense to -2 life per second and +10% damage received.
* Changed Beholder's Gaze so now pressing `Special Ability` grants 100% throwing critical chance for 10 seconds but afterwards decreased throwing damage by 15% for 1 minute.
* Changed the wording on some items, making their effect more clear to players.
* Changed a ton of item prices to better match vanilla.

## Balance

* Rebalanced some enemies, including Pre-Hardmode bosses.
* Changed the multiplayer boss health multiplier from a flat 20% per additional player to the vanilla formula, resulting in 35% base increase and even higher for each additional player.
* Rebalanced all thrower armors.
* Properly buffed damage and movement speed of The Queen Jellyfish.
* Buffed Heretic Breaker use time from 31 to 23.
* Buffed Super Anvil to now reflect some damage when you are falling.
* Buffed Terra Staff homing projectile damage from 100% to 125%, changed use time from 15 to 10/30 (three attacks in 30 ticks) and mana cost from 30 over "three uses" to 20 over "three uses".
* Buffed Whispering armor total defense from 52 to 62.
* Buffed Terrarium Defender defense and life regen increases to both activate at 25% life.
* Buffed some enemies by giving them appropriate Thorium debuff effect immunities.
* Buffed Crude Bat damage from 10 to 16.
* Buffed Baseball damage from 5 to 6.
* Buffed Sound Sage's Lament damage from 130 to 145.
* Buffed Scorpain damage from 12 to 14 and knockback from 3.5 to 4.
* Buffed Aerial, Illustrious, The Whirlpool, Nocturnal, Sanguine, Eye of the Destroyer, Red Hourglass, and Bat Wing knockback from 3.5 to 4.
* Buffed Flesh Frenzy damage buff from 8% to 10%.
* Buffed Enchanted magic damage buff from 8% to 10%.
* Buffed Mightily Enchanted mana cost reduction from 10% to 15%.
* Buffed True Hallowed Repeater damage from 48 to 52, use time from 12 to 10 and nerfed critical chance from 10% to 4%.
* Buffed Bloodboil mana cost from 10 to 8.
* Buffed Bronze Spear damage from 18 to 19, nerfed Petrify chance from 33% to 25%, duration from 3 to 2 seconds.
* Buffed Gorgan Gaze Staff damage from 8 to 10 and nerfed Petrify chance from 50% to 25%
* Buffed Boulder Probe Staff damage from 18 to 20 and nerfed mana cost from 15 to 20.
* Buffed Granite Crossbow use time from 34 to 26, nerfed knockback from 7 to 6 and Granite Surge chance from 50% to 25%.
* Buffed Granite Reflector damage from 24 to 26, use time from 24 to 22 and nerfed Granite Surge chance from 50% to 25%.
* Buffed Granite Saber use time from 27 to 21, nerfed knockback from 7 to 6 and Granite Surge chance from 50% to 25%.
* Buffed Life Mote healing duration from 2.5 seconds to 5 seconds and refurbished its visual.
* Buffed The Black Staff projectile damage from 50% to 60%.
* Buffed Durasteel Blade damage from 37 to 38.
* Buffed Rocket Fist critical chance from 4% to 10% and knockback from 6 to 7.
* Buffed Dracula Fang damage from 16 to 18, critical chance from 15% to 20% and nerfed blood projectile damage from 125% to 100%.
* Buffed Life and Death damage from 55 to 80 and use time from 24 to 21.
* Buffed Destroyer's Rage damage from 36 to 40 and nerfed use time from 10 to 12.
* Buffed Dynasty War Fan projectile damage from 35% to 100%, nerfed damage from 30 to 15, use time from 17 to 21, critical chance from 10% to 4%, mana cost from 8 to 10 and changed projectile spread to be more condensed.
* Buffed Aphrodisiac Vial and Corrosive Vial damage from 30 to 32.
* Buffed Plasma Vial damage from 48 to 64 and nerfed use time from 22 to 26.
* Buffed Sandstone Throwing Knife damage from 9 to 10 and use time from 20 to 19.
* Buffed Celestial Burst Staff damage from 68 to 108, mana cost from 18 to 15 and heal amount from 6 to 8.
* Buffed Terra Bow use time from 18 to 16 and nerfed critical chance from 10% to 4%.
* Buffed Terrarium Longbow by changing projectile spread to be slightly more condensed.
* Buffed Terra Scythe homing projectile damage from 50% to 75% and nerfed projectile frequency by 25%.
* Buffed Back Stabber use time from 17 to 15 and critical chance from 4% to 10%.
* Buffed Rapier use time from 15 to 13.
* Buffed Danger Daikatana damage from 16 to 18 and use time from 23 to 21.
* Buffed Butterfly Staff IV damage from 28 to 32.
* Buffed Reality Slasher damage from 96 to 200 and critical chance from 8% to 10%.
* Buffed Trench Spitter projectile spread slightly.
* Buffed Counter Strike duration from 1 second to 2 seconds.
* Buffed spawn chance and stats of all spiders.

* Nerfed Cosmic Dagger damage from 84 to 70.
* Nerfed Widow's Kiss from 99% of the player's maximum life to 50% of the player's current life.
* Nerfed Crier armor defense total from 10 to 5.
* Nerfed Crietz damage from 3×25% to 3×10%.
* Nerfed Metallurgy Shield shield generation from twice every second to once every second.
* Nerfed Blooming Staff damage from 25 to 22, use time from 19 to 23 and mana cost from 6 to 8.
* Nerfed White Dwarf Cutter echo kunai damage from 100% to 33% and use time from 10 to 14, buffed chance not to consume on throw from 10% to 15%.
* Nerfed Shooting Star Blast-Guitar use time from 20 to 24.
* Nerfed The Sick Throw knockback from 6 to 4.5.
* Nerfed Mythril Staff damage from 30 to 28 and mana cost from 10 to 12.
* Nerfed Life Bloom armor minion heal chance from 33% to 25%.
* Nerfed Gold Bugle Horn and Platinum Bugle Horn projectile damage from 80% to 75%.
* Nerfed Bone Trumpet use time from 14 to 16.
* Nerfed Chlorophyte Staff use time from 25 to 29 and cloud damage from 80% to 50%.
* Nerfed True Hallowed Staff use time from 29 to 37 and projectile damage from 100% to 75%.
* Nerfed True Eternal Night damage from 44 to 42 and critical chance from 10% to 4%.
* Nerfed Hemorrhage heal from 3 to 2 and buffed knockback from 4 to 5.
* Nerfed True Hemorrhage damage from 42 to 40, critical chance from 10% to 4%, heal from 3 to 2 and buffed knockback from 4 to 5.
* Nerfed True Bloodboil damage from 44 to 36, use time from 7 to 9 and mana cost from 8 to 10.
* Nerfed Sol-Scorched Slab use time from 15 to 19, projectile damage from 100% to 75% and buffed damage from 80 to 94.
* Nerfed Bronze Gladius knockback from 6 to 5, Petrify chance from 33% to 25%, duration from 3 to 2 seconds, buffed use time from 21 to 19, and removed autoswing.
* Nerfed Essence of Flame damage from 160 to 150 and use time from 17 to 19.
* Nerfed Energy Projector knockback from 6 to 5 and projectile damage from 100% to 50%.
* Nerfed Bountiful Harvest use time from 21 to 23 and buffed damage from 13 to 14.
* Nerfed Night Staff use time from 17 to 21 and projectile damage from 65% to 60%.
* Nerfed Hot Pot damage from 40 to 34, use time from 18 to 20 and buffed projectile damage from 45% to 50%.
* Nerfed The Cryo-Fang damage from 42 to 34, use time from 18 to 28, velocity from 15 to 12.5, and buffed AoE projectile damage from 25% to 50%.
* Nerfed Eviscerating Claw use time from 11 to 13 and buffed damage from 28 to 30.
* Nerfed Venom Kunai damage from 38 to 33 and use time from 12 to 17.
* Nerfed Legion Ornament projectile AoE damage from 85% to 50%.
* Nerfed Aquaite Knife use time from 16 to 18.
* Nerfed Mantle of the Protector defense from 5 to 4 and health from 15 to 10.
* Nerfed Hallowed Scythe hit rate and damage from 42 to 38.
* Nerfed True Hallowed Scythe hit rate slightly and buffed damage from 45 to 46.
* Nerfed Molten Knife use time from 18 to 22.
* Nerfed Dark Tome damage from 24 to 20, use time from 20 to 30 and projectile damage from 100% to 75%.
* Nerfed Spark Taser damage from 40 to 38.
* Nerfed Hail Bomber minion explosion damage from 150% to 100%.
* Nerfed Sacrificial Dagger damage from 48 to 32, use time from 12 to 14 and minion spawn chance from 33% to 20%.
* Nerfed Gas Container damage from 40 to 30 and buffed use time from 22 to 20.
* Nerfed Combustion Vial damage from 36 to 32.
* Nerfed Chum damage from 34 to 26, use time from 18 to 20, shark hit rate and buffed velocity from 8 to 12.
* Nerfed Stone Throwing Spear damage from 10 to 8, knockback from 6 to 5 and buffed use time from 34 to 30.
* Nerfed Coral Caltrop use time from 22 to 26 and buffed velocity from 8 to 11.
* Nerfed Volt Hatchet use time from 14 to 16 and Paralyzed chance from 25% to 20%, buffed maximum projectile count from 2 to 3.
* Nerfed Champion's God Hand use time from 22 to 30, knockback from 4 to 3, Petrify chance from 33% to 20% and duration from 1.5 to 1 second, buffed damage from 26 to 30 and critical chance from 4% to 8%.
* Nerfed Gauss Flinger damage from 28 to 24, use time from 16 to 26 and velocity from 19 to 15.
* Nerfed Soul Cleaver use time from 16 to 18, buffed damage from 52 to 54 and changed its effect to applying Ichor.
* Nerfed Shade Kunai damage from 78 to 72, use time from 9 to 12 and buffed knockback from 4 to 5.
* Nerfed Shade Shuriken use time from 11 to 14.
* Nerfed Soulslasher damage from 72 to 64, use time from 11 to 12, velocity from 18 to 12, damage increase from 50% to 25% and buffed knockback from 3 to 5.
* Nerfed Kunai damage from 30 to 27 and use time from 14 to 17.
* Nerfed Grim Flayer damage from 40 to 36 and life steal chance from 33% to 20%.
* Nerfed Steamgunner Controller damage from 24 to 22.
* Nerfed Lodestone Javelin use time from 16 to 18 and buffed damage from 40 to 42.
* Nerfed Lihzahrd Kukri use time from 12 to 16 and buffed velocity from 10 to 12.
* Nerfed Titan Javelin damage from 50 to 44 and use time from 12 to 15.
* Nerfed Prehistoric Amber Staff damage from 21 to 18.
* Nerfed Butterfly Staff II damage from 14 to 13.
* Nerfed Butterfly Staves butterfly attack frequency based on butterfly tier.
* Nerfed Titanium Staff use time from 23 to 25 and projectile damage from 115% to 100%.
* Nerfed Adamantite Carbine damage from 68 to 48, use time from 24 to 26 and it now automatically shoots.
* Nerfed Titanium Rifle use time from 18 to 20 and buffed damage from 38 to 39.
* Nerfed Glacier damage from 50 to 45, use time from 15 to 14 and knockback from 7 to 5.
* Nerfed Pod Bomb use time from 18 to 22.
* Nerfed Singed damage from 5 life per second to 3 life per second.
* Nerfed Flamekin Caster spawn chance and Molten Scale drop chance.

## Fixes

* Fixed Marine Kelp not interacting with the Staff of Regrowth properly.
* Fixed *some* Marine Kelp Planter Box placement and orientation inconsistencies from vanilla boxes.
* Fixed "Limited Item Equip" accessories acting weird with autopause.
* Fixed Nova Rifle, Spirit Band, Midnight Oil, and Cursed Hammer interactions with vanilla stealth.
* Fixed Biome Keys not dropping.
* Fixed Bouncing Flame Potion effect not giving the debuffs the proper damage priority.
* Fixed Metallurgy Shield life shield generation stacking.
* Fixed the beach sometimes being counted as a "desert" for certain modded item drops.
* Fixed Cyber Punk armor set bonus interactions in multiplayer.
* Fixed Spirit Trapper armor set bonus persisting in situations where it shouldn't.
* Fixed Danger Dagger not damaging the same target twice when splitting.
* Fixed Inferno Staff knockback to properly knock back approaching enemies.
* Fixed Honeysuckle being craftable only in Hardmode.
* Fixed Palm Cross not affecting a couple of forgotten undead creatures.
* Fixed Conduit armor sometimes draining life when at max shield.
* Fixed Drift Boots not slowing descent properly.
* Fixed Celestial Burst Staff not healing the proper amount.
* Fixed Ebon Leggings visual bug.
* Fixed Pocket Guardian mana bug.
* Fixed Omega Drive bug where it took forever to catch up to the player sometimes.
* Fixed Cosmic Dagger bug that made it not target "fresh enemies".
* Fixed Sol-Scorched Slab sometimes attacking enemies that ‘do not exist’.
* Fixed Dark Contagion acting weird against Shadowflame Apparations.
* Fixed Crystal Scorpion incorrectly giving 2 minion slots instead of 1.
* Fixed Demon Blood Helmet and Depth Diver Helmet setting base throwing critical strike chance to fixed amount.
* Fixed Durasteel armor helmet and chestplate not applying bonuses correctly.
* Fixed Fungus armor applying higher bonuses than intended.
* Fixed Ocean armor and Naga-Skin armor interacting with the Drowned Doubloon incorrectly.
* Fixed Star Caller being usable slightly too low.
* Fixed some items / buffs including vanilla ones not affecting some damage types.
* Fixed a bug where weapons that exploded at the player's cursor would be slightly off.
* Fixed many items dropping without random modifiers.
* Fixed some debuffs dealing wrong damage to enemies / player.
* Fixed Borean Strider and The Primordials health not scaling in multiplayer.
* Fixed radiant / symphonic damage having 1% higher critical chance than intended.
* Fixed Funggat and Terrarium Pulser Shot sometimes passing through enemies at longer distances.
* Fixed 'most' items with right-click functions that changed use time or mana cost, thus breaking modifiers.
* Fixed some typos.