recursal/Fanatic-Fandom huggingface dataset:
The Vire Gambit

**"The Vire Gambit"** (Ses 19) is the nineteenth session of The Exiled Abyss. NovaTome make their escape from Xor Volicana. The Dreadmen return and Sog and Torglug have a taste of the powerful side of vire.

### Synopsis

#### Escape

NovaTome had made a daring escape from Xor Volicana's inner city with their friend and double agent, Gweli. They are faced with the task of getting off Xor Volicana itself. They are given a flare and are told that hell will break lose once it's fired, but it's the only way to convey their position to Smitle. They searched for a place to hunker down. With the help of a strange kobold, they found an old watch tower. The flare was lit and the volcano rumbled

#### Return of The Dreadmen

Giant rocky spheres of vire was launched from the volcano and rained upon our adventurers. Out came the zombie army of vire from the days of The Old Empire, Dreadmen. Waves of dreadmen crashed upon the our adventurers. Our adventurers were starting to feel overwhelmed, but Sog and Torglug had a gambit. One of the symptoms they received from their sickness gave them a strange feeling of power. They decided to risk it and contract enough vire to awaken it. After almost dying in a pool of vire Torglug arose with power. Gaining temporary vire lichdom, he was granted temporary invulnerability. Sog followed soon after and turned the tide of battle even taking down a Dreadman Titan. The surprised Smitle and Faehar came down on the White Dragon Mythlekesh taking our adventures away from the mountains and to the sky. Smitle had a chat with our adventurers on their current standing explaining that he is a reincarnation of the prince of old. He's stated his reinforced trust in the group. Afterwards Gweli had revealed the secrets she gathered before her capture, The Fourth Lord of Entropy has been brought back, now independent from The Lords of Entropy he now serves the traitor soul. Smitle recommended that our group to find their young warlock friend Ashe with the help of The New Order.

#### Sulanbright

Touching down at the holy city of Sulanbright most of our party makes it way towards the House of Order, The New Order headquarters. At the same time Tog is distracted by a ghost that seems to be leading him away from the city with Torglug following. At the House of Order, our adventurers meet up with Smitle's contact a tiefling paladin who seems to recognize Sog's great sword. They don't end up having any luck convincing the old Sir Etinal to help them, however as they meet they run into a familiar face. The paladin that our party embarrassed back at Gloverwood promised to help. Meanwhile Tog makes his way to a mysterious temple, being robed by a bandit. Unmasking this bandit Tog found a vision of himself. He goes inside the temple solving the puzzles within.
The Empire of Rythia

Ruins of The Old Empire

**Rythia** (or **The Old Empire**), is a long-dead empire of the days before Exile.

## Description

Rythia was once one of the strongest empires in the world, conquering all of The Fairlands in it's height of power. A lot of Rythia's history has been lost to time as much of those alive in the Empire had died in The Vire Cataclysm and the Empire's main cities lay in dangerous ruins. Historians have been able together that Rythia was as ruthless as it was prosperous. The Empire was also Human ruled and very oppressive to the races it had conquered. It is assumed that Rythia had something to do with The Vire Cataclysm during a time of civil war, but this is only a popular theory. It's capital The Vale of Swords lays as a dangerous ruins covered in Vire. Other monuments to the dead empire can be seen all over The Exiled Abyss. One of the most well known monuments are the six The Rythia Towers.
Town of Grim

The ruined town of Grimsby

**"Town of Grim"** (Ses 03) is the third session of The Exiled Abyss and final part of the Prologue. Our party was able to successfully able to prevent Belrik from "ascending". All that remains is to tend to Smitle's heavy wounds and report back to the council.

## **Synopsis**

### The Town of Grim:

Last time our adventurers have arrived in the town of Grimsby, Smitle’s old town. That morning they had a discussion on what they had encountered yesterday, a Lord of Entropy. Torglug has mentioned that the letters he received an indication that there are multiple and Inxibis had received a dream with her god mentioning The Lords of Entropy and The Dark Seldarine. After a bit of conversation, the goal of the day was to help Smitle get his legs up and running again from absorbing a heavy amount of vire. Smitle said he had an old friend left in Grimsby named Minnji. A large group of our adventures first went to check the hospital where they were told the hospital was pact up. In order to get Smitle, a spot was to get permission from the mayor. Turns out this mayor is Smitle’s old friend Minnji. However, it seemed she still had held some spite from Smitle moving and said that her top priority was helping the town. Smitle suggested that he could get the group to disperse Vire with their newfound ability. Meanwhile, Sog taught Jenavive how to use the flail they stole the only way he could figure out, by having her repeatedly hit him with it. To Mayor Minnji’s surprise, our adventurers were able to disperse a major area of vire in the area. As promised Minniji got Smitle and Tiben help from a Vire Specialist, Myst, who has been said to have been sent my Fate (perhaps it was that weird tiefling). However, for Smitle it was too late and his legs had to removed for his survival. Afterward, Myst asked to take Torglug for a personal aside in the graveyard and Inxibis + Tibben spent some quality time with Minniji.

### The Council

All that was left was to return to Arytal City, Capital of Lyria. But before our adventures reported to The Council they decided to get fucking smashed. Some incidents involving a ham, a Torglug lookalike, an unbelievably beautiful elf, a weird deer thing, a coffin, and a naked bear like Sog. After all that was resolved, it was time to face the council. The meeting did not go off to a smooth start with furious pressing from a human aristocrat council member, Milhil. However, Smitle came in hot and angry, furiously refuting for his assigned party. Things got heated and the Dragonborn council head, Kardin had to calm things into order. Things got better when the half-elf member Medwin came in bearing news, that Braveateer members have been sent to other towers and have not returned hinting at a larger threat. Smitle advertised the group as their best option at investigating this new threat. In the end on a 4 to 1 decision, the Council decided to promote our adventures, preferring if they’d stay as a group. NovaTome was formed and introduced to the perks of officer including a magic item, a base of operations and servants.
Sog

Tog (blood brother)

Thomas (consciousness in headband of intellect)

Knight of The Sewers (member)

**Sog**, is a Half-Orc Barbarian and member of NovaTome. Played by Gary.

## Feats & Notable Moments

* Grappled mini boss Dunzard Rye for an entire fight (Ses 02)
* Made a death defying jump in the destruction of The Swallowed City (Ses 06)
* Landed the killing blow on Krinkle, The Sixth Lord of Entropy by "eating his ass" (Ses 08)
* Had the least amount of influence in the Ancestor Palace Ball (Ses 10)
Storic Kye

Area of The Storm in Raghalla

**Storic Kye** is a championed Confederacy in The Exiled Abyss.

Stroic Kye is ruled by the Khan that has won the tri-annual tournament called the Contest of The Storm Crown. This is currently being held by Gulneer Hard-Nipple. It is located in the Western end of the Fairland continent.

## Description

Considered the most uncivilized of The Exiled Abyss’ civilizations. Storic Kye is less of a unified state and more of a confederacy of city-states. These city-states are joined for protection of each other and their ideas of fighting and freedom. The current ruler of the Confederacy is determined by a tri-annual multi-arena tournament where the Khan of each city-state sponsors a group of champions. This is called the Contest of The Storm Crown. Storic Kye is known for its loose laws, arenas and strong drinks. While the population is quite unruly, they are also quite loyal and patriotic to the ideals of Storic Kye. The population is mostly made up of Dwarfs, Half-Orcs, and Goliaths while there is also a large amount of diversity within some of the city-states. Storic Kye doesn’t fear either Lyria or Ryevalene but a lot of the city-states opt-in wars separately. Lyria and Ryevalene often lobby their own campaigns to get Khans that supports them in power.

## Relations

* City states support both Lyria and Ryevalene efforts.
Raath Uindir

Raath Uindir is the current Omin of Wwarfel.

## The Omin of Wwarfel

Raath Uindir was chosen as Omin in 643 GA, when the previous Omin died due to natural causes. Endel had chosen Uindir due to his mastery of Dharn and extreme intellect, being an avid magic user. The people of Wwarfel were skeptical at first, but his personal charm has led him to be critically acclaimed by all citizens. He is uplifting and praises the Wwarfelian people, furthering their nationalistic views more than ever before.

In 654 GA, Uindir signed a defensive pact with the Republic of Eorn, as their military is vast and could be a threat. Uindir and Erzo Edge, Eorn's Premier, became great friends. Edge has started to be taught Dharn under Uindir, leading to the Wwarfelian people to follow his footsteps; they have started letting outsiders to learn the ways of Endelism for the first time in history.
Gweli Unipuri

### First Appearance

"The Stolen Prince" (Ses 05) (First Mentioned)"A Party of Angels and Demons" (Ses 11) (First Appearance)

### Status

Alive

> "*\*Gives a slight bow and wink\* I guess your all in my debt now huh.*"
> ― Gweli Unipuri after sneaking NovaTome's items to them
>
>

**Gweli Unipuri,** is a Ryevallene Spy who currently appears to be assisting NovaTome. NPC in The Exiled Abyss.

## Description

### Appearance

Gweli is a young Drow with blue hair put into fancy buns, a sharp face and narrow eyes. She is tall even for an elf and is slim and athletic. Gweli is normally found wearing dark clothing with high boots and fancy capes. While spying Gweli uses a black silk scarf to cover her face. Like most Drows, Gweli protrudes an aura of confidence.

### Personality

Similar to most Drow Gweli is confident and quite haughty. While she can be very agile and clever, she will admit she overestimates her abilities from time to time. However, Gweli is also a lot more lively then most Drow. She is often acts in a cheeky manner and is a tad cheerful. Gweli also has her secrets, but isn't hesitant to engage people.

## Biography

### Background

Not much is known about Gweli. Why she is helping NovaTome and how she knows about The Lords of Entropy remains a mystery.

### "Access Denied"

NovaTome had received a mysterious note telling them their mailbox was trapped with a bomb. This turned out to be true. Later this note changed saying a Lord of Entropy would be attending the Ancestor Palace Ball. This note was signed from "A Friend"

### "A Party of Angels and Demons"

Gweli had later engaged Sarya and took her up on a dance. During the dance she had hinted at her knowledge of The Lords of Entropy by noting Sarya's Mark of Heavens. After the dance Gweli had disappeared. Jenaveve and Torglug later found Gweli protecting Faehar to prevent Ryevallene spies from framing NovaTome for another murder. She was suprised to find that Princess Bryona was dead and said The Fifth Lord's heart was planted within Bryona. She later assisted NovaTome's escape and chase while telling them to go to the Faded Graves.
Inxibis

Ghaunadaur (warlock patron)

Knight of The Sewers (member)

**Inxibis**, is a Tiefling Warlock and member of NovaTome. Played by Emma.

## Feats & Memorable Moments

* Had "fun" with Grimsby's Major Minniji (Ses 03)
* Stopped a difficult encounter by charming a Chain Demon (Ses 05)
* Set up Sog in landing the killing blow on Krinkle, Sixth Lord of Entropy (Ses 08)

## Trivia

* Inxibis' weapon is a scythe that uses the stats of a rapier.
* Inxibis is the only member of NovaTome that is currently worshiping a god.
The Braveateer Council

**The Braveateer Council** is an administrative sub-group of The Braveateers of Lyria. They are a central authority for NovaTome and also their main source of income.

## Description

The Braveateer Council are leaders of the guild and have been given a large amount of administrative roles and responsibilities. Most members of the council are retired adventurers who became captains with a great amount influence in the guild. There are always five council members. Positions are elected by captains and current council members.

The main role of the council is to decide on the current goals and directions of the guild. This comes in the from but is not limited to hiring new members, managing guild structure and rules, maintaining a positive guild image and sponsoring operations. To assist them the council has a set of overseers.

When it comes to Braveateer Officer groups like NovaTome, the council decides whether or not to sponsor operations proposed by captains. This decision comes from a majority. Operations are large-scale quests that either have large-scale political consequences or if many lives are at risk. Sponsorship for these operations are partly paid by Lyrian Government and provide thousands of gold pieces.

## Members

* Arckath Kardin (Guild Master)
* Lilsin Medwin
* Banner Milhil
* Ome
* Scratcher

## Story So Far

### Prologue

The council had set up a test for the eight promising Braveateers that would become NovaTome to put an end to The Red-Eye Boars. NovaTome technically successful from this task with Red-Eye Boar leader Dunzard's head, but had returned without their assigned overseer Ot'kor. Milhil chastised NovaTome for losing their overseer and advocated suspicion. NovaTome claimed Ot'kor was traitorous and Smitle now legless lashed out at the council. Kardin was able to calm things down, but the council was torn. It wasn't until Medwin who arrived late advocated for NovaTome claiming others have been sent to different towers have not returned hinting at a bigger threat. With Smitle and Medwin's backing most of Council was convinced that NovaTome would be the best in investigating this new threat.

The decision to promote NovaTome succeed with a 4 to 1 decision. with Milhil opposing.

### Act I: Curse of Gloverwood

Although NovaTome had stopped the curse, the political situation in Gloverwood was a mess. NovaTome gave a lot of push back on the council's initial reactions. Some members felt disrespected, but in the end the council agreed in the end NovaTome did what they were asked to do.

Again, the decision to reward NovaTome succeed with a 4 to 1 decision. with Milhil opposing.

### Act II: The People's Princess

Following NovaTome's recent venture and them barging in on the council due to the mail bomb incident, The Council pulled their sponsorship for The People's Princess operation. NovaTome managed to convince Scratcher, Ome, and Lilsin to sign off on the operation and regain the sponsorship.
Prologue

During the **prologue** of The Exiled Abyss, our new adventurers meet up to take down the remnants of a criminal organization known as The Red Eye Boars, but they are intercepted by a mysterious cult...

Next Act: Act I: "The Curse of Gloverwood"->

## Episode Summaries

 2
 3
 Our party was able to successfully able to prevent Belrik from "ascending". All that remains is to tend to Smitle's heavy wounds and report back to the council.
Sly

> "*Haha, you thought it was Faehar. But it was actually Sly! Performer and trickster magnificar!*"
> ― Sly after disguising himself in front of Ryevallene spies
>
>

**Sly**, is a Ryevallene performer and trickster. NPC in The Exiled Abyss.

## Description

### Appearance

Sly is a black tiefling with long black hair, large rough horns and of course a devilish smile. Sly is very tall and skinny. Sly wears loud and unique clothing, most of his outfits are red and show a good amount of skin. Sly is very expressive and it shows on his face, if he displays an emotion it will be clear. Normally he wears a big white smile.

#### Forms:

Sly is known to have shape-shifting abilities. He has disguised himself as Faehar. The nature of his abilities is unknown.

### Personality

Sly is a over the top, jovial narcissist. Sly talks in the third person. He claims he knows this is grammatically incorrect, but he loves the sound of his own name. Like most Tieflings in The Abyss Sly is a hedonist, although he claims he takes this to another level. Sly is also dodgy when it comes to allegiances. Sly rarely makes commitments and also rarely keeps the ones he makes. Sly doesn't care too much for politics, but offers services as a "trickster" for the money and because he finds it fun.

## Biography

### Background

Not much is known about Sly's background. It is rumored he used to work for the Ryevalene government, but had a "falling out" with them.

### Act II: The People's Princess

During The Ancestor Palace Ball Sly served as the main performer. He disappeared shortly after the dance. NovaTome soon found out that he was working with Gweli and had disguised himself as Faehar. After him and NovaTome fended off an assassination of Faehar targeted at the disguised Sly, he admitted his role in Bryona's death. Sly had been working with Gweli to destroy a heart of a Lord of Entropy. Bryona had the heart within her. He had sneaked into Bryona's room as Count Ludvon for later framing purposes. When he went to stab the heart, Zega showed up tried to stop Sly, leading to Sly stabbing the wrong heart. Sly later ditched NovaTome when they were confronted by Zega.
Arckath Kardin

Ebongale (Ex-Leader/Friend)

**Arckath Kardin**, is the guild master of the Braveateers. NPC in The Exiled Abyss.

## Description

### Appearance

Arckath is an intimidating Dragonborn with large horns, narrow eyes and a large snout. Arckath is a large and muscular Dragonborn. Arckath wears black and gold scale armor that is as fancy as it is tough. It has a blue gleam and radiance to it hinting at enchantment. Arckath never shows himself in public without his armor or trusty longsword. Arckath always has a serious look on his face and he walks with purpose.

### Personality

As the leader of the Braveateers, Arckath represents the guild as a whole and to some extent Lyria. Arckath always has this in mind when he acts. Arckath is very serious and quite reserved, only and always speaking and acting when he needs to.

Arckath believes "The world needs adventures" and that a little bit of chaos is not only necessary, but beneficial. When it comes to unorthodox methods Arckath is fine as long as it results in serving the forces of good. Although Arckath has his limits and in the end expects his people to be responsible for any side effects.

There are rumors that Arckath regrets taking the Guild Master job and misses his days of adventuring.

## Biography

### Background

Arckath was one of the founders of Ebongale. The success of that group during wartime led to Arckath being offered a council position.

### Prologue:

During Smitle and Banner's feud Arckath had intervened. Arckath approved NovaTome promotion.

### Act I: Curse of Gloverwood:

Arckath had approved NovaTome actions in Gloverwood.

### Act II: The People's Princess

#### "Access Denied" (Ses 09):

"Arckath’s room is dimly lit. The furniture in the room is dark wood decorated with red velvet and gold. All around the room are trophies of slain monsters. Beholders, Litches and behind him is the claw of a dragon as a centerpiece of the room. Arckath hardly seems to notice you as he seems buried in paperwork." (Ses 09)

Arckath did not sign off on NovaTome to attend the Ancestor Palace Ball.
Microbe (Marvel Comics)

**Zachary Smith, Jr.**, also known as ***Microbe***, is a mutant son of a medical researcher who once thought he discovered a method of curing incurable diseases. However, it was later revealed that Microbe had unknowingly used his emerging mutant powers to influence microbes to do what his father wanted them to do. Disgraced, Microbe's father disowned him and left him heartbroken and alone until he was recruited by the New Warriors.

## Powers and Abilities

### Powers

**Microbial communication/control:** Microbe is a mutant who possesses the ability to communicate with microorganisms in his vicinity. He anthropomorphisizes the sensations he receives from these microorganisms and believes the germs are actually talking to him. He can use this power to sense the presence of humans around him by the bacteria they carry with them at all times and recognize the difference between humans and androids or shape-shifters attempting to pass as another person. His ability is sensitive enough to tell him how long it had been since a person had last bathed and brushed their teeth, and he can also tell how long an animal had been dead.

Microbe can exacerbate the effects of different bacteria on people, causing them to become sick or nauseated to varying degrees, or do the opposite and sterilize wounds by keeping microorganisms away from open and exposed injuries. With the proper microorganisms present, he can fix a flat tire, cause metals to rust, prevent milk from spoiling, manipulate flesh-eating bacteria to consume cancerous cells, and other specific effects.

## Notes

* Microbe's adoptive father, Night Thrasher, may possess superhuman abilities.
NovaTome

**NovaTome** is an adventuring party and the protagonists of The Exiled Abyss.

## Founding

### Becoming Officers

Our adventurers were first apart of The Braveateers of Lyria before they met up for their first mission. Beforehand our adventurers had little to no contact with each other (with the exception of Sog and Tog). They were tasked with taking down the remnants of a criminal organization known as The Red-Eye Boars and their leader Dunzard Rhy. This group was hiding in The Fourth Tower. Our adventurers would be accompanied by Smitle Braxkeep and Ot'kor. However, our adventurers were set up and the tower was to be the site of some kind of ritual held by Belrik Donrin. Our eight adventurers worked together to stop the ritual. During this, our adventurers learned Belrik was apart of an emerging threat, a group called The Lords of Entropy. The Braveateer Council decided to promote this group of adventurers and task them with further investigating this new threat. These Adventurers would call themselves NovaTome.

## Members

**Main Members**

* Feyeria Marihgold "Fly Eyes" Jenavive
* Inxibis
* Sarya Xyrnorin
* Sog
* Tiben Wynwyn
* Tog
* Torglug

**Side Members**

* Smitle Braxkeep (Captain in Management)

**Companions**

* "Kevin" Forehead (Ashe's Imp, left in the care of Torglug)
* Panther (beast companion of Sarya)
* Thomas (consciousness within Sog's Headband of Intellect)

**Former Members**

* Glug (Canonical Limbo)
Bevatron (Marvel Comics)

**Fabian Marechal-Julbin**, also known as ***Bevatron***, is a French mutant and a member of the Hellions, a team of adolescent mutants formed by Emma Frost.

## Powers and Abilities

### Powers

**Bioelectrical blasts:** Bevatron has the ability to increase the personal storage of bioelectricity within the cells of his body. Bevatron can then channel this energy into radiant discharges of high voltage energy from his hands.
Belrik Donrin

### Cause of Death

Killed with the combined force of NovaTome during his ascension ritual ("The Traitor Lord", Ses 02)

**Belrik Donrin**, The Fourth Lord of Entropy was a human warlock and a member of the Lords of Entropy. He played a main villain in The Exiled Abyss.

## Description

### Appearance

Belrik is a man with long thick black hair and beard. He has touched skin and bad posture.

### Personality

Belrik has deceitful nature and quiet and studious. He represents himself as commanding and cold.

## Biography

### Background

Not much is known about Belrik. Although it is inferred that he betrayed many in the times before the abyss. Belrik's aspect is of treachery, due to his deceitful nature and ability to convince others to betray their own.

### Prologue

Belrik convinced Ot'kor and Dunzard to betray their own men to use them as sacrifices for his ascension. Part of those betrayed was NovaTome and Smitle. NovaTome was able to break free and kill Belrik before his ascension could be completed.
Elias Bogan (Marvel Comics)

**Elias Bogan** is a mutant who is rumored to have been the inspiration for the founding of the Hellfire Club, a social club for the elite and wealthy. He served as the first Lord Imperial for the Hellfire Club.

## Powers and Abilities

### Powers

**Possession:** The exact nature of Bogan and his mutant powers are unknown, but he has never been depicted with a physical body of his own, only as a floating pair of red eyes. He prefers to work by possessing telepaths, and once a telepath is under his possession, he can use that telepath to possess others. However, this raises the question of how he possessed the first telepath. There is some evidence that he may in fact be a psychic entity like the Shadow King; when Bogan's associate Oliver Ryland was temporarily resurrected as part of a Danger Room scenario, he taunted Sage that only his body had been killed, and that she could have joined him as part of Bogan, for whom flesh is nothing and the mind is all.

Whatever his nature, Bogan is extremely powerful and is able to possess some of the most powerful minds on the planet, including Emma Frost and Rachel Summers at the same time. Those under his possession will usually bleed from their eyes.

**Advanced longevity**
Cordelia Frost (Marvel Comics)

**Cordelia Frost** is a mutant and the youngest of the Frost siblings. She is known as the rebellious one of the Frost children, being argumentative and having sullen, sulky moods. She is a member of the Hellfire Club.

## Powers and Abilities

### Powers

**Mind control:** Cordelia is able to create personalities that possess her victims' mind. In this way, she controlled the mutant Mondo.

**Empathy:** She possesses the power to read and project emotions. However, this is a minor ability at best.

**Psionic blasts**

**Familial power immunity:** She is immune to the telepathic abilities of her sister Emma, which is a normal quirk of mutant physiology.

### Weaknesses

**Power limitation:**Due to a lack of practice with her mutant powers, she is not able to control powerful mutants.

## Notes

* All three of Cordelia's older siblings, Christian, Adrienne, and Emma, are also mutants.
Karma (Marvel Comics)

**Xi'an Coy Manh**, also known as ***Karma***, is a Vietnamese mutant who manifested her powers alongside her twin brother. While her brother enjoyed using his power to kill, Karma was afraid oher power and kept it a secret. Karma eventually joined the X-Men.

## Powers and Abilities

### Powers

**Telepathy:** Karma has limited to moderate telepathic and empathic capabilities which were never truly touched upon by Professor Xavier. She has received some training with Emma Frost in that regard, but her psychic powers are no where near those of Frost's. Like most telepaths, Karma can read an individual's thoughts and feelings, sift through memories, and discharge mental blasts to overwhelm opponents. It has been speculated that Karma's possession abilities are not her core mutation but a sub-power of her other mental abilities.

* ***Psychic possession:***This psionic ability allows Karma to project a mental energy surge that overwhelms her victims' consciousness while placing her mind in command, operating their bodies as if they were an extension of her own, experiencing what her victim's senses perceive. During the possession, her subject's higher brain functions revert to diminished levels, similar to their state in a dreamless sleep, and the subject is left with no memory of the actual possession. When Karma first takes possession of someone, she can only move her subject's body awkwardly until she acclimates herself to her new host.
	+ ***Mass possession:*** Although Karma can possess multiple subjects simultaneously, her control over her subjects is fragmented as she shifts her attention from one to another.
	+ ***Remote possession:*** Karma can host individuals over a distance while maintaining her original body, but her control is limited.
* ***Mind control:***She can control her subject's actions and thought patterns, allowing her to alter their perceptions and memories and command entranced opponents to divulge information.
* ***Sensory link:***Karma may establish a scrying link either through partial or remote possession and gain the feelings and sensations of her target. While ranged possession means controlling a body in another location and requires her to see through her victim's eyes, she needs greater focus to control them and has sometimes appeared to be in a meditative state.
* ***Psychic shield:***Karma generates a psychic shield that disrupts incoming psi-signatures, protecting her from all manner of psychic assaults.

### Weaknesses

**Subordinate personality:** If Karma remains in possession of a host for too long, she will begin to think and act as her host would, and eventually, her own personality will become subordinate to the host's.

## Notes

* Karma's twin brother, Tran, and half-sister, Da'o, are also mutants.
Lash (Marvel Comics)

**Lash** is an Inhuman who was born in the city of Orollan, Greenland, and was one of the few among his generation to receive the gift of Terrigenesis. Lash holds the belief that not all Inhumans deserve to undergo Terrigenesis and began hunting down Inhumans affected by the Terrigen Cloud to judge whether or not they were worthy to live with their new abilities.

## Powers and Abilities

### Powers

**Energy conversion:** Lash can convert energy from various sources and subsequently emit it from his palms. His powers are capable of disintegrating a living beings.

* ***Energy absorption:***He can draw the necessary force needed to convert said energy into another energy form for him to use.
* ***Energy manipulation:***Lash has shown that he can control whatever energy he happens to have on hand at the time for a variety of effects beyond just disintegration blasts.
	+ ***Energy shields***

**Teleportation:**Lash seems to have an undefined ability to teleport from place to place either through the city of Orollan or by himself.
Black Tom Cassidy (Marvel Comics)

**Thomas Samuel Eamon Cassidy**, also known as ***Black Tom Cassidy***, is a mutant criminal and a member of the Hellfire Club.

## Powers and Abilities

### Powers

**Bio-organic thermokinetic blasts:** Cassidy has the ability to generate blasts of concussive force or heat by using wood as the focus for his power. Typically, he uses a wooden shillelagh to channel this power. Following genetic engineering, Cassidy became able to channel the energy he generates directly through the parts of his body that were grafted to a wood-like substance.

**Energy shields:**Recently, he has been shown to form energy barriers using his shillelagh to deflect energy blasts.

**Plant form**: After being seriously injured by Cable, Cassidy's body was healed by an artificial wood-like growth introduced into his body. This substance initially served as a focus for his bio-blasts and later gave him plant control abilities. The substance was surgically removed after another series of injuries, reverting him back to his previous appearance. Later, Cassidy underwent a secondary mutation which naturally recreated and improved upon the plant-based powers he previously had gained artificially.

* ***Plant growth:***Cassidy can grow to immense sizes.
* ***Superhuman strength***
* ***Healing factor:***He can regenerate damaged or destroyed body parts with great speed.
* ***Chlorokinesis:***He can mentally control all plant life within his vicinity.
* ***Plant consciousness:***Cassidy can distribute his consciousness amongst the plants he controls.
* ***Life force absorption:***Cassidy can drain the life force of organic beings.

After M-Day, Cassidy seemingly lost all of his powers and reverted back to his normal human appearance. However, he has since demonstrated both bio-blasting and plant control abilities.

**Genetic immunity:**Cassidy is highly resistant, if not immune, to Banshee and Siryn's sonic screams, and they are similarly protected from his bio-blasts.

## Notes

* His cousins, Banshee and Siryn, are also mutants.
Kywyn

**Kywyn** is a theocracy in The Exiled Abyss.

Kywyn is currently under the protection of Celestials while having a ruling body of two priest-kings under the Snowflowers and Slyadins families.

## Description

One of the most isolated kingdoms and the most beautiful land in The Exiled Abyss. High up north-west beyond a valley of mountains lays a beautiful forest untouched by the chaos of Vire and harsh civilization. The forest is rumored to be kept alive by the corpses of astral beings who fought The Void Dragon. A friendship between High Elf and Aasimar to protect the blessed forest. Kywyn holds strict rules for isolation for protection of the forest. None are allowed to enter and only a select few are allowed to trade with the outside world. Some leave Kywyn to document the outside world and later return home. Besides protection, Kywyn also focuses on pursuing art and learning in the darkness of the savage world. Kywyn and Lyria sit on an uneasy alliance as Ryevalene has attempted to take Kywyn on a few occasions. However, Kywyn royalty rarely speaks to the outside and often breaks its agreements.

## Noted Locations

* Altia (Capital)
* Faded Graves (graveyard outside of borders)

## Relations

* Distance allies with Lyria
* Enemies with Ryevalene
Herramientas colaborativas en el aula. Google Drive

**Google Drive** ofrece un servicio de almacenamiento en línea gratuito de Google, una alternativa a un dropbox. Y al igual que esto permite almacenar y compartir documentos, fotos y videos en la nube para tenerlos disponibles en nuestro sitio web o dispositivo móvil. Tambien permite sincronizar archivos y desde allí se puede editar en línea documentos guardados en Google docs.

**Url**  https://drive.google.com

**Uso en el aula**

Autoevaluación
haciendo uso de form para el feedback inmediato

Generación
de cuadernos digitales de los estudiantes o cuadernos grupales para añadir
comentarios.

Aprendizaje
por proyectos; asignar tareas y organización ya sea para trabajos individuales
o grupales;

Generar o compartir recursos multimedia, vocabulario temático, posters, etc.

**ejemplo**

Pedirle a los estudiantes el 7º que abran un documento y realicen un ejercicio de resolución de problemas. Tras su↵finalización los estudiantes guardan el
documento en Google Drive para que el profesor pueda corregirlos.

https://espacios-tic-colaborativas.fandom.com/wiki/Herramientas\_colaborativas\_en\_el\_aula.\_Edublogs
Super Powers and Characters Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Briar Raleigh (Marvel Comics)

**Briar Raleigh** is a human whose family was killed during one of Magneto's terrorist rampages in Seattle. Raleigh's leg was permanently damaged in this incident as well. Following these events, Raleigh tracked down Magneto and began working alongside him. She is a member of the Hellfire Club and the Brotherhood of Evil Mutants.

## Powers and Abilities

### Powers

**Cybernetic implants:**Raleigh has cybernetic implants of Shi'ar technology, the full extent of which are presently unknown. However, at the very least, these implants protect her from telepathic attacks or intrusion, as well as shield her from other forms of influence, such as Daken's ability to control people via pheromones.
Oracle (Marvel Comics)

**Sybil**, also known as ***Oracle***, is a member of the Imperial Guard of the Shi'ar Empire. She is a member of an unknown alien species.

## Powers and Abilities

### Powers

**Telepathy:**Oracle is a member of an unidentified alien race whose members all possess telepathic abilities to varying degrees. Oracle is one of the stronger members of her race, being able to read the thoughts of other sentient beings, project her own thoughts into the minds of others, stun her opponents with bolts of pure mental energy, and perform other various telepathic feats.

**Psychoscopic awareness:** Oracle possesses the ability to expand her over-consciousness which allows her "mind-sight" to read the impressions left by events in the fabric of time and matter. She can also extend the awareness to other people, showing them what she sees.

### Abilities

**Unarmed combat:** Oracle has some training in unarmed combat.

## Notes

* Oracle's husband, Flashfire, is also a member of the Imperial Guard.
Silverclaw (Marvel Comics)

**Maria de Guadalupe Santiago**, also known as ***Silverclaw***, is a South American demigoddess daughter of Peliali, an Incan goddess of volcanoes.

## Powers and Abilities

### Powers

**Shapeshifting**: Silverclaw possesses the superhuman ability to mimic the physical characteristics of various animals native to rain forests and jungles. Thus far, she has demonstrated being able to mimic the following animals: jaguar, anaconda, cockatoo, monkey, sloth, puma, cheetah, and crocodile. When assuming an animal form, Silverclaw does not need to transform fully into the animal. Instead, she assumes a form that combines elements of the animal with her normal appearance. These were-forms are similar to the transitional states assumed by other animal shapeshifters, such as the mutants Wolfsbane and Catseye. Each of these forms grant Silverclaw additional abilities. Silverclaw has demonstrated enhanced strength, speed, and agility, claws, flight, and enhanced senses while transformed. She has also shown the ability to alter her size to some degree, such as when she transformed into a giant sloth.

In her powered form, Silverclaw's skin assumes a silver-like quality. This silver skin also manifests whenever Silverclaw assumes an animal form. It has not been revealed if her silver skin is merely cosmetic or if it possesses superhuman qualities of its own. As a shapeshifter, Silverclaw has complete control of her form. Through force of will, she has overcome powerful transformative enchantments and reverted to her true form.
Martinex (Marvel Comics)

**Martinex T'Naga** is a Pluvian from an alternate reality in which present day is in the 31st century and mankind has colonized several other planets in the solar system, including Pluto.

## Powers and Abilities

### Powers

**Pluvian physiology:** As a Pluvian, Martinex is descended from the original human colonists of Pluto who were genetically-engineered to survive on that planet.

* ***Silicon-based life form:***Martinex is composed of silicon crystal instead of carbon matter. This makes him stronger and more durable than a normal human. However, when injured, his body heals slower than a human.
* ***Enhanced vision:***Martinex can adapt his eyes to see in blinding light or near-total darkness.
* ***Vacuum survival***
* ***Temperature resistance:***Martinex can withstand a greater range of temperatures than a normal human.
* ***Thermokinesis:***Martinex's physiology can further improve his resistance to temperature extremes by siphoning excess heat from the environment to warm up or venting his own body heat to cool down. Martinex can also focus this effect offensively to project thermal beams of heat or cold.
Jetstream (Marvel Comics)

**Haroun ibn Sallah al-Rashid**, also known as ***Jetstream***, is a Moroccan mutant who nearly killed himself while using his powers. To save him and allow him to continue using his powers safely, the Hellfire Club turned him into a cyborg.

## Powers and Abilities

### Powers

**Thermochemical energy generation:** Jetstream can generate thermochemical energy and release it from his skin, which is accompanied by plasma. So far, Jetstream can only release this energy in one direction: beneath him. The equal opposite reaction to this thrust causes his body to be propelled into the air like a human rocket.

**Cybernetic physiology:** Jetstream's body was unable to withstand the tremendous energies he generated. This led to his body catching fire as he flew. In order to save him and enable him to use his power, the Hellfire Club provided Jetstream with a bionic system that enables him to contain, focus, and control his power. Among these systems are a bionic backpack that can fold into his body and contains computerized scanning devices and aerial navigation.
Roulette (Marvel Comics)

**Jennifer Stavros**, also known as ***Roulette***, is a mutant who was recruited by Emma Frost into the Hellions.

## Powers and Abilities

### Powers

**Probability alteration discs:** Roulette can create discs of psionic energy which alter the probability field around the victim at whom she throws the disc. Her black energy discs create "bad luck", while her white energy discs bestow "good luck".
Anti-Heroes

video File:Placeholder
**Anti-Heroes** or **Neutrals** are protagonists or main characters whose characters are contrary to traditional heroes, although they may still have heroic qualities. Characters who are allies and, at one point, enemies (the word for that is Neutral). This list also includes characters which play no specific role as to whether they are allies or enemies.

"*.*"

—About Anti-Heroes.

## Groups

Whether they operate independently or in a partnership, anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Heroes

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**Heroes** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Fullmetal and Akame Ga Kill: Twin-Verse Wiki

## Welcome to the Fullmetal and Akame Ga Kill: Twin-Verse Wiki

The Fullmetal Alchemist and Akame ga Kill! Universe Database is a wiki anyone can edit, full of characters, comic books. anime, and movies!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Villains

video File:Placeholder
**Villains** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
The Exiled Abyss Wiki

## Welcome Exiled

This is the wiki of the home ran D&D Campaign: The Exiled Abyss. This wiki hosts public information about The Exiled Abyss' people and places.

## Origins of The Abyss

There was once the powerful Empire of Rythia. What we know of it comes from incomplete findings and obscure legends. All we are truly sure of is its fall from grace. After conquering the small continent of The Fairlands, Rythia seemed to have angered a primordial being of incomparable power. A void-like substance named vire spread throughout its lands causing continent-wide devastation. After intervention from all around the world and some celestial assistance, this Vire Dragon was slain and the continent was banished to another plane of existence preventing the rest of the world from being infected with vire. This plane would be known as The Exiled Abyss. This dimension would soon be multi-purpose as a prison, but this purpose would soon be abused. The Exiled Abyss is now a world filled with survivors trying to make the best out of this cold, dark world. This world is now threatened by a mysterious group known as The Lords of Entropy who possess the power to control Vire and their own mortality.

## Latest activity

* The hole in the sky of the Exiled Abyss to the Overworld.Go to The Exiled Abyss
* The fabled Arena of Storms in Storic KyeGo to Storic Kye
* One of the Kywyn castles.Go to Kywyn
* Woman looking over Ryevalene's capital Xor VolicanaGo to Ryevalene
* Distant view of Lyria's captial Arytal City.Go to Lyria
* One of the massive Rythia Towers.Go to The Rythia Towers
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Faucon

Le Faucon est un allié de choix pour tout dompteur amoureux des plumes. Puisque rapaces, les peuples Rokhs et même Owlman ont beaucoup d'affecte pour ce brave animal qui ne lâche jamais son maître ni ses proies grâce à ses griffes acérées. Le bec aquilin des faucons est tout aussi léthal pour percer les yeux de leurs agresseurs.

Ces créatures recoivent tellement d'attrait de la part des dompteurs que le milieu de la fauconnerie a émergé spontanémment. Utiles pour la chasse ou la vigie, les fauconniers liant une amitié solide avec leur bête fournissent un excellent service aux plus grandes forteresses maverickiennes grâce à leur vision quasi-parfaite et leur vitesse de pointe fulgurante. Bien que dépourvus de magie, certains comparent ces rapaces à des éclairs vif et puissant.
Fly Eyes Jenavive

Torglug (current lover)

Knight of The Sewers (member)

**Feyeria Marihgold "Fly Eyes" Jenavive**, is a Halfling Druid and member of NovaTome. Played by Logan.

## Feats & Notable Moments

* Tricked Tog into thinking her telepathic voice as god (Ses 01)
* Attempts to Weekend at Bernie's Dunzard's body with Torglug (Ses 02)
* Made a New Order paladin captain appear to piss himself (Ses 07)

## Trivia

* Jenavive is the only heterosexual female in NovaTome.