Link

> *This article is about Link's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see **Link**. For his clone counterparts, see Young Link or Toon Link.*
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## Link

### Also Appears In

Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS & Wii U

## Character Statistics

### Has a Tether

No

**Link** (リンク. *Rinku*) is a playable veteran in Super Smash Bros. Switch, being the main protagonist from the Legend of Zelda series. He was one of the first characters to be revealed for the game, along with Zelda and Sheik, as the first Zelda series characters to be shown. He uses voice clips from Super Smash Bros. Brawl.

Link's basic design is still transferred from 3DS/Wii U, having more vibrant colors, and sharing some animations from the most recent Zelda game, Breath Of the Wild. Most of his moveset is the same, with him having a few updates here and there.

## Attributes

Link is a tall, low-heavyweight swordsman who sits in the Precision archetype, revolving around spacing and utilizing his unique tipper mechanic to deal high damage and knockback at a distance from his opponent. Link's walk speed and run speed, and jump height are average, but has slow air speed, and high fall speed. Link overall has excellent range, and high KO power if his spacing is precise, and have a very solid recovery, however, Link generally suffers from poor frame data, slow attack speed, and very poor throws. He also lacks useful OOS options, too.

Link's Neutral Special, Bow & Arrow, received a big change! While your holding B to charge the bow, you can now change your trajectory by pressing Up or Down to shoot the arrow, and move around slowly with left and right, and jump, just like in BOTW! The arrows can also be picked up if it's on the ground, and can be used to shoot two arrows in one go, increasing it's power.

## Moves

### On-Screen Appearance

* Link's new inertance animation will have him transport via the Travel Medallion from BOTW.

### Taunts

Side - Turns his back to the camera and gives a thumbs-up.

Up - Swings the Master Sword twice and then twirls it behind him before sheathing it

Down - Link assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head.

### Idle Poses

* Assumes a battle stance.
* Looks behind him.

## Victory

### Theme

A flourished and abridged remix of the theme that plays when Link obtains a Triforce Piece in *The Legend of Zelda.*

### Poses

* Link thrusts the Master Sword in front of himself, then brings it near his face before thrusting it upward while giving off a battle cry. Based on the animation that occurs when he pulls the Master Sword in *The Legend of Zelda: Breath of the Wild*.
* Link swings the Master Sword three times and looks to his right. It resembles the Hero of Time's "character chosen" animation in *Super Smash Bros.*, albeit with Link facing a different direction.
* Link swings the Master Sword briskly, then turns his back to the camera and sheaths it. It resembles the Hero of Twilight's victory pose in *The Legend of Zelda: Twilight Princess*.

## Reception

Reviews for Link in *Ultimate* were average to positive. Many were somewhat shocked that the alternate colors of his Champion's Tunic form were dyed in different colors. Normally, the Champion's Tunic in *Breath of the Wild* cannot be dyed by the Kochi Dye Shop in Hateno Village, but the developers of *Ultimate* decided to dye it under their own cause. Witnesses criticized the companies for dyeing the Champion's Tunic in *Ultimate* and later stated that Link should have stuck with just the Hero's Clothes based on the outfit from *Twilight Princess*. Nevertheless, those were mightily impressed that Link retained his look from *Twilight Princess* and had colors based on the ones in *Hyrule Warriors Legends*. The media further commented that having both the Champion's Tunic and Hero's Clothes is better than just spoiling another generation for a legendary swordsman.