recursal/Fanatic-Fandom huggingface dataset:
Bulbine

### Notable

Bulbine named a 2006 Plant of the Year by the Florida Nursery Growers and Landscape Association

### Size

"grass" 6inches tall ground coverflowers 1ft tall

We have four of these in the back right of the lanai, a nice surprise addition from our designers, Shonene and Jacob. They look grassy, but the grass part is a bit thick and waxy- like a succulent.

And what an interesting flowering offshoot they have! Look forward to learning about how bulbine grows.

### **Facts and Trivia**

Popular in Florida because it tolerates heat, grows well in poor soil, and blooms repeatedly in the warm months.

A great pass-along plant. Easy to cut and pot for a friend.

Dead-heading can encourage flowering.

### **References:**

University of Florida Information Sheet on Bulbine

University of Florida Bulbine "Hallmark" Information

Learn to Grow Bulbine.
Kinds of Philodendron

https://balconygardenweb.com/different-types-of-philodendron-varieties-indoors/

Here are 16 types from the link above (I have the Congo Rojo, Split Leaf, and Xanadu):

1. Heartleaf
2. Red Leaf
3. Elephant Ear
4. Moonlight
5. ***Congo Rojo***
6. ***Split Leaf (Selloum)***
7. ***Xanadu (Winterbourn)***
8. Brasil
9. Fiddleleaf
10. White Knight
11. Velvet-Leaf
12. Naugahyde
13. Brandi
14. Grazielae
15. Prince of Orange
16. Tree
Wasteland of Death

The **Wasteland of Death** is a land that was left to grow wild. From afar, the entire wasteland was overrun with dry withered grass; rocks lined the rugged terrain; Spanning nine hundred and fifty kilometers long and eight hundred kilometers wide, countless of profound beasts roam the wasteland, and these profound beasts were mostly wild and ferocious. It is one of three most dangerous areas within Blue Wind Empire. The number of profound beasts that reside within it is at least a hundred times more than the Ten Thousand Beast Mountain Range. It is heaven for profound beasts and hell for practitioners.

Along with its reputation, its dense population of profound beasts attract large numbers of practitioners and treasure hunters. However, every year, deaths of practitioners within the area number more than a hundred thousand. Hence, from this, the place was named “Wasteland of Death”.

## Locations

**Center**

* Dragon God Legacy Trial Grounds - The faint aura of the Primordial Azure Dragon attracts all sorts of beasts to the wasteland. Out of all the Primordial Divine Beasts, the Dragon God is at the top of the list; its level, far surpasses that of the Phoenix, which is why the Wasteland of Death has a much higher concentration of more dangerous beasts than the Ten Thousand Beast Mountain Range.

## References

1. ↑ Chapter 169, Wuxiaworld
2. ↑ Chapter 179, Wuxiaworld
Bromeliad Aechmea Del Mar

### Notable

pronounced EEK-me-uhAechmea gets its name from a Greek word meaning “spear tip”cultivar patented, as many are

### Bloom

long lastingone per plant, then pups created

### Size

1ft high

What a stunning flower for the Del Mar! Like a piece of art.

For more in formation about Bromeliads, see this page.

### **References**:

Aechmea Del Mar.

The Beginner's Bromeliad.
Mom Hedgehog

**Brenda Hedgehog** (also known simply as Mom Hegdehog) is a supporting character on SonicTales. She is the mother to Classic Sonic and wife to Paulie Hedgehog.

## Voice Actors

* Gail Freeman-Bock (1993)
* Lisa Vischer (1995 onwards)
* Jackie Ritz (2002, 2004)

* Megan Murphy (2006)

* Keri Pisapia (2011-2012)

* Tress MacNeille (2015-2017)

## Fun Facts

* + Along with Madame Rouge and Amy Rose, Lisa is one of the most frequently recasted female VeggieTales characters.
	+ According to the book Classic Sonic's Colors, Lisa's favorite flowers are lilacs and orchids.
	+ Brenda is named after Brenda Nawrocki.
		- Like her husband, she wasn't given a proper name until SonicTales in the House.
	+ In SonicTales in the House, she has a Midwest American accent.
Rojo Congo Philodendron

I have a Red Congo in prominent position from the lanai, just to the left of the hot tub. I love its rich, tropical color and sturdy stalks.

I look forward to seeing Red Congo mature and spread to give a lush feel inside the cage.

### **Facts and Trivia:**

Red Congo does not have a climbing or vining habit, as other philodendrons do.

The single stem is barely visible- leaves grow upward and outward.

New leaves have a rich red, burgundy color- turning green as they mature.

### **References:**

How to Care for and Grow Your Red Congo.

Red Congo Information.
Heliconia

I am getting to know heliconia pretty well now. At the Palma Sola Botanical Park, I've cleared out a big section of them. Now I'm the proud owner of 6 or 7 of them in the back of the lanai. Unfortunately, the recent winds knocked half of them down, and the transplanting shocked them all. They are all trimmed down to the soil, and we shall see how they regrow! See the section below on their progress.

I do not know exactly which type of Heliconia I have, but my guess is Heliconia psittacorum. or the "sherbert" variety.

### **Facts and Trivia:**

Closely related to banana, bird of paradise, ginger, canna lily.

From Barbados Pocket Guide:

*"The actual heliconia flower is fairly insignificant and is hidden inside the bracts. What most people refer to as the 'flower' is actually a group of colourful specialised leaves, called bracts."*

Named after Mount Helicon from Greek mythology, home of muses.

Some heliconia are huge!

May not bloom for a couple years.

### **How are the heliconia growing for me?**

11/14/2020: Trimmed all of the heliconia because their leaves were curling up, yellowing. Many were snapped in the heavy winds of Tropical Storm Eta.

11/7/2020: Initial planting by Shonene and Jacob.

### **References:**

Heliconia society.

Heliconia psittacorum.

Barbados Pocket Guide.

How to grow heliconia.
The Grapes of Wrath

One day, a wrathful group of cranky hedgehogs named Pa Hedgehog, Ma Hedgehog, Tom Hedgehog, and Rosie Hedgehog are riding around in their car. They are hedgehogs that live their lives insulting and upsetting people. After Pa Hedgehog runs into a tree stump and launches Tom and Rosie out of the car, Rosie spots Classic Sonic outside his house playing. They begin to assume that he is a bean wearing cheese on his head. Junior then speaks up saying that he's an hedgehog and that he isn't wearing cheese on his hands but gloves. He takes off his gloves exposing his hands. The hedgehogs begin to mock him saying that he glued hair to his head, which upsets him dearly. Dad Hedgehog comes out and Classic Sonic tells him the situation. He then tells the hedgehogs that what they done is mean and it hurts people's feelings when they are insulted. The hedgehogs apologize for their wrongdoing, and Dad asks Classic Sonic to forgive the hedgehogs after their sincere apology. Classic Sonic forgives the hedgehogs and Dad tells Classic Sonic to come inside for dinner.

Tom and Rosie, overhearing Classic Sonic's name, begin to laugh and make fun of his name. Grumpy and enraged, Classic Sonic comes to confront Tom and Rosie, but is hit by a gardening hoe which makes fall back into his toy truck which then rolls into his sandbox making Classic Sonic fly up in the air and land in the sandbox. This causes Tom and Rosie to laugh some more, but makes Dad Hedgehog, Pa and Ma Hedgehog not happy with them. After Tom and Rosie apologize again, Sonic and Tails intervene in the story and say that Classic Sonic forgives the hedgehogs again. Classic Sonic is unwilling to forgive the hedgehogs after insulting his name, but the hedgehogs are really sorry again and Tails mentions that when we offend God and say we're sorry to him, he will forgive us no matter what. Classic Sonic then asks Sonic and Tails how many times he needs to forgive the hedgehogs.

Unknown how many times to forgive someone, Sonic and Tails go to Qwerty on how many times we need to forgive them according to the Bible. Qwerty pulls up Matthew 18:22, Jesus answered, "I tell you, not seven times, but seventy times seven." Sonic and Tails don't know the answer and ask everyone from the story what the answer is, and Rosie says we need to forgive 490 times. Classic Sonic then forgives the hedgehogs, and the hedgehogs say that they will change their names since they will no longer be mean. Dad Hedgehog suggests that they should be call the "Hedgehogs of Math" after Rosie's great math skills. The hedgehogs are happy with the new name and they drive off to share their niceness with the rest of the world, while Classic Sonic and Dad go inside their house for dinner.
Variegated Ginger

I love the striking look of the variegated pattern, and I think these will look great along the back of the lanai. My hope is to keep them trimmed so they don't crowd out the other colorful plants in its planter. Ginger is often found in public spreading quite large.

### **Trivia**:

Named for Italian physician and botanist Prospero Alpini (1553-1617).

Many health benefits of shell ginger in different cultures.

### **References:**

General info.

More good info.
Xanadu Philodendron

The Xanadu looks much like a scaled-down split leaf philodendron, with a deeper green color. They will complement each other nicely around the hot tub in our lanai.

### **Facts and Trivia:**

Originally "discovered" in Australia in 1983, patented in 1988 as Philodendron winterbourn.

Later found in Brazil native, after patent had expired.

Nearly impervious to pests.
Malleable Symbol of Channeling

Malleable symbol of channeling

A silvery symbol of Orcus. Initially firm to the touch, focusing on the symbol for one minute allows the holder to configure the symbol into their own deity’s symbol. The symbol can be worn as a necklace or affixed to weapons, shields, or armor. As a free action, the user can alter the area of their channel energy into one of the following:

-15ft burst anywhere within 30ft

-45ft cone

-90ft line

The symbol also increases the amount of damage or healing done by +2d6

CL 10 20,000gp
Foxtail Fern

Foxtail Fern was the one "MUST HAVE" in our lanai design. Both Molly and Fiona simply had to have it. Non-negotiable. Who can resist the fuzzy things?!

They're known to be low-maintenance, although I see many around town that look scraggly. A strong and extensive root system can dominate other plants, but that's why it's so hardy apparently.

Foxtail Ferns are good in flower arrangements, because they last a couple weeks at least after being picked.

Fertilize this guy in growing season with slow-release granular type at start of spring, summer, and fall.

### **References:**

Growing Foxtail Ferns.

Growing this Sly Perennial.

### **How are my Foxtail Ferns doing?**

2020-11-10: So far so good after an initial planting by Jacob and Shonene, of course. Right now, they're small, but 2 or 3 feet in size might make that planter start to feel small. Time will tell.
Cat Tail Palm

The cat tail palm anchors the back right part of our lanai. It will get morning and early afternoon sun. With a lot of sun, it may need extra water. We shall see. It should grow slowly according to references, which will help with keeping the cage free of damage.

Turns out that the cat tail is a clustering palm without any trunk at all- just STEMS and FRONDS.

Can be hardy in cold- maybe toughest of all the chamaedorea genus. Some sites say it's high maintenance, some low maintenance. They like humidity, and people put them near showers.

Apparently, Victorians decorated with palms indoors, including cat tail palms. Also, they seem to have gone out of fashion due to their fussiness. Different claims of how hard they are to manage!

### Care and Feeding

Fertilize 3 times per year: spring, summer, autumn. More if sun seems to be taking a lot out of it (also water more, in that case). Should keep it deep green.

Trim fronds close to ground to keep palm manageable.

### Interesting Trivia and Facts

Palm trees aren't really trees. From the reference below:

"*Botanically speaking, they are large, woody herbs. A true tree is woody with “secondary growth”: its stems thicken over time, in fact, considerably so. That’s why the thin stem of a sapling turns into a wide trunk as it puts on layer after layer of new wood. Palms are monocots (more closely related to grasses than oaks or maples). Their “trunks” are actually stems (called stipes) and have no rings nor true wood. Whatever width the stipe has as it forms, it will keep all its life.*"

### References

Cat Palm- How to Grow and Care.

South Florida Plant Guide- Cat Palm.

Caring for a Cat Palm.

Surprising Facts about Palms.
Draconic healing, greater

**School** conjuration (healing)[electric or fire]; **Level** Druid 3, Ranger 3, Shaman 3, Witch 3

**Casting Time** 1 standard action

**Components** V, S, M (A gold or silver dragon scale)

EFFECT

**Range** 60ft

**Area** 30ft cone or 60ft line

**Duration** 1 minute

**Saving Throw** Reflex negates (harmless) see text; **Spell Resistance** Yes

DESCRIPTION

You exhale draconic vital force. Any number of creatures in the area heal 3d6 hit points. The amount healed increases by 1d6 at caster levels 7, 9, and 11. Any other creatures in the area take that same amount of damage (reflex negates). This damage is fire if the area is a cone or electric if the area is a line. You may repeat this healing and damage once as a standard action after 1d4 rounds.
Ti Plant

There are 15-20 species of Cordyline plants, and the only one I have currently is the Ti Plant. I think most of what I write applies to the other 14.

When I first arrived in Florida (for good) in May 2020, the Ti Plant coloration was incredibly striking. As it turns out, that seems the prime time for the plant.

When we designed our lanai, Molly knew right away that a Ti plant needed to go exactly where our designers, Shonene and Jacob, put it.

One issue to watch is that they can grow tall and leggy, with foliage only on top. There are ideas out there how to keep that from happening too badly, if we don't like that look.

There are interesting comparisons out there between Cordyline and Dracaena genuses.

### **References**:

Cordyline vs. Dracaena.

More info on both.
ElephantInTheRoom

Elephant in the room is a set of changes to feats that makes meaningful feat choices more available.

- These feats are granted for all characters and have no prerequisites: weapon finesse, agile maneuvers, power attack, combat expertise, deadly aim.

- These feats are combined: Dodge and mobility; Improved unarmed strike and improved grapple; Two weapon fighting, improved two weapon fighting, and greater two weapon fighting, but the additional attacks are only usable when you meat the BAB requirements; Improved sunder, improved bull rush, improved overrun, and improved drag combined into one feat, Powerful Maneuvers; Improved dirty trick, improved trip, improved reposition, improved disarm, improved steal, and improved feint combined into one feat, Deft Maneuvers.

-If you get redundant bonus feats, you can replace one with any feat that you qualify for and normally uses the redundant feat as a prerequisite.

-Point blank shot is not a requirement for any feats except snap shot. Int 13 is not required for any feat that also normally requires combat expertise.

-Class specific: Rogues get Deft maneuvers instead of weapon finesse at level 1, Other determinations will be made as requested.
Gold Mound Duranta

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Bromeliads

I have taken a liking to bromeliads.

They're hardy. They grow in or out of soil. As I read at the nursery, bromeliads THRIVE on NEGLECT. And many are quite stunning.

They flower a long time. Their growing and blooming season is all year.

You can't get more tropical than a Bromeliad!

At Palma Sola Botanical Park, the bromeliads have reproduced prolifically, so I'll need to manage these closely in our small space.

### **Facts I've gleaned that apply to all bromeliads I have in our landscape** (as far as I know):

Bromeliads **do not get their nutrients from roots**. That's why they can be raised out of the soil (in a a trellis, for example). They get their organic material from the scoops of water that need to stay moist- enough matter gets in there that the plant can get what it needs that way.

Bromeliads **bloom once**, and they **sprout "pups"** that will bloom. I want to learn how to manage the parents after they bloom, so stay tuned. Do you separate the pups from the parents? Do they grow multiple pups of each? The pups feed off the parent until they develop independently. When they develop their own roots, they are getting ready for independence and will flower when they mature.

They **don't need too much water**. Keep a small amount in the cups, but don't overdo it. The cups are a small ecosystem with algae, organic material, and other life like frogs, insects, worms and snails.

Most bromeliads are native to **Brazil**.

There are about 3000 members in the Bromeliad family, called **Bromeliaceae**.

The **pineapple** is a bromeliad! Columbus brought pineapples back from the West Indies to Europe.

**Spanish moss** is a bromeliad!

As bromeliads mature, new leaves sprout from the center.

Bromeliads are sometimes known as "**air plants**" because the roots can be exposed to air. Air plants are usually in the **Tillandsia genus**, inside the **Bromeliaceae family**.

Here's a great video on how to split out pups from the mother: https://youtu.be/Pf92v6ZkxeI

### **My bromeliads:**

Aechmea Del Mar

Aechmea Chantinii

Neoregelia Freddy

Neoregelia Paprika

Neoregelia Romance

Neoregelia Hannibal Lector

### **References**:

Aechmea: Beginner's Bromeliad.

Interesting facts about Bromeliads

Tropical Rainforest- Bromeliads

Air plants and bromeliads

Ephiphytes and Air plants.
Bird of Paradise

With it's orange (and blue) flowers, I had a tough time distinguishing this bird of paradise from heliconia initially. Now, I can see enough differences that I can't remember why I was confused at first. Along the way, I learned how similar many plants were in the order, Zingiberales. Banana plants, travelers palms, white bird of paradise are strikingly similar when you look at them.

I'm also amazed that a close cousin of orange Strelitzia reginae, the white bird of paradise Strelitzia nicolai, can grow so tall! At Palma Sola Botanical Park, the white bird of Paradise plant has to be at least 20ft tall.

I'm looking forward to see these flower on our lanai. As I understand, they are sturdy enough to host 3 birds who are needed for pollination, due to the design of the flower. Each hard beak-like sheath is called a spathe, and they can generate 6 flowers during blooming season, in succession.

### **Trivia:**

Bird of Paradise was introduced to Europe in the 1770's. The reginae part of its name refers to Charlotte Sophia of Mecklenburg-Strelitz who became Queen to George III in 1761.

Virtually disease-free.

Official flower of Los Angeles, where many of the flowers in the florist trade are grown.

A great video on Bird of Paradise: https://youtu.be/k8TP3pFKflI

### **References:**

Heliconia Society.

General Info.

Bird of Paradise.

More info.

And more info...

Last one.
Allamanda Cherries Jubilee

Shonene and Jacob spoke very highly of Cherries Jubilee, and an expert neighbor was very interested in it too. I think it'll be a great privacy plant with a larger trellis. I have read it is a good spreader and a climber, so I wonder if I need to let it spread out as well.

I also look forward to seeing the blossoms on it. We had one at installation, but it dropped off after a couple days.

### **Facts and Trivia:**

Needs frost-free climate.

Regular pinching may be needed to keep it contained, but flower buds are on new growth.

### **References:**

University of Florida information sheet.

How to Grow and Care for Allamand Cherry Jubilee.
Hala Belt

A belt made of smooth demonskin, grey like thunderclouds. Adorned with a large red cyclopean eye in place of a buckle. Grants a +2 enhancement bonus to constitution and dexterity. Once per day when the wearer suffers a critical hit, they can cast wind wall as an immediate action. This casting of wind wall does not affect attacks made by the wearer.

CL 8 20,000gp
Advanced Weapon Expert Gearsman

Made of what appears to be silver, this construct resembles a suit of armor with a glowing glass orb for an eye.

**CR 5** N Medium construct (robot)

**Init** +3; **Senses** darkvision 60 ft., low-light vision; Perception +10

DEFENSE

**AC** 22, touch 13, flat-footed 19 (+3 Dex, +9 natural)

**hp** 68 (4d10+20+8)

**Fort** +1, **Ref** +6, **Will** +4

**Defensive Abilities** hardness 10; **Immune** construct traits

**Weaknesses** vulnerable to critical hits, vulnerable to electricity

OFFENSE

**Speed** 20 ft.

**Melee** slam +13 (1d4+12 19-20/x2 plus 1d6 electricity)

Bolt spear +13 (1d8+13 19-20/x3 +1d8+1d6)

Power Attack Bolt spear +11 (1d8+19 19-20/x3 +1d8+1d6)

Ranged

Bolt spear +9 (1d8+2 19-20/x3+1d6)

Laser Rifle +9 touch (2d6+2 19-20/x3) or +7/+7

Deadly Aim Laser Rifle +7 touch (2d6+6 19-20/x3) or +5/+5

STATISTICS

**Str** 24, **Dex** 17, **Con** —, **Int** 14, **Wis** 17, **Cha** 5

**Base Atk** +4; **CMB** +11; **CMD** 24 (+4 CMD vs disarm and sunder)

**Feats** Combat Reflexes, Lightning Reflexes, Point Blank Master, Improved Critical (all)

**Skills** Climb +14, Disable Device +10, Perception +10, Sense Motive +10

**Languages** Common

**SQ** adaptive, charge weapon, nanite repair

SPECIAL ABILITIES

**Proficiencies**: Gearsmen Robots are always proficient with simple weapons
Xiao Wuji

## [source]

**Xiao Wuji** is the Chief Elder of the Xiao Sect's Medicinal Sect.

## Background

He betrothed his granddaughter to Xiao Luocheng, the young master of the Xiao Sect branch sect in New Moon City. The granddaughter's aptitude and appearance were mediocre and he wanted her to live a good life and be respected in the branch sect.

## Plotline

He heard that the Xiao Sect branch in New Moon City obtained an Emperor Profound Dragon Core and he visited the branch. He was angered when he discovered the branch sect had been plundered by a 16 year old swindler and that the branch sect refused to give him the Emperor Profound Dragon Core. He pulled his support from the branch sect and canceled the marriage agreement.

He attended the the Blue Wind Ranking Tournament with his grandson, Xiao Nan.

## References

1. ↑ Chapter 122, Wuxiaworld
2. ↑ 2.0 2.1 2.2 Chapter 201, Wuxiaworld
Canna Lily

I love the look of a bold and exotic canna lily, with its strong stems and rich banana-like leafiness. In our lanai, we have two canna lilies that anchor the back row. It will be interesting to see how tall these grow. I hear that in their natural habitat, some canna lilies can be 7-15ft high, although often can be far shorter.

The canna lily also sounds voracious for organic material and can look "ugly" if it doesn't get nutrients. Will keep an eye on that.

### **Facts and Trivia**

Very popular during **Victorian er**a.

Like ginger, propagate by **rhizomes**.

Native to North and **South America**. Natively, they like river and lake banks, in shade and moist environments. In gardens, they can take sunnier and drier environments well.

Rhizomes high in **starch** and have been used in other cultures for food.

Cannas not brought to Europe until after Columbus, obviously. Widely popular in mid to late 1800s (Victorian).

Fell out of fashion during world wars.

Slow spread occurs via rhizomes.

### **My notes:**

11/14/2020: Thus far, the canna lilies look strong. I do see some browning of leaves and one leaf looks to have been a food source for some bugs. Will keep an eye on it. No drooping noticeable. Flower petals constantly drop off, as new ones seem to fill in behind them.

Note: Here is a reference for **fighting pests on Canna Lily**.

11/7/2020: Planted in lanai by Jacob and Shonene.
Yun Wuxin/Relationships

## Yun Che

Even though he was absent from her life for so many years, she greatly loves and cares for Yun Che, to the point of disregarding her cultivation in order to save him without hesitation.

## Chu Yuechan

Yun Wuxin loves and cares for her mother more than anyone else.

## Feng Xue'er

Yun Wuxin respects her master, Feng Xue'er, and they have a very good relationship.
Cloak of Holding

Cloak of Holding

Price 6,000gp (+2); Slot back; weight 1.0lbs; Aura: Moderate conjuration and abjuration

-This functions as a cloak of resistance granting a bonus on saving throws equal to it's bonus.

-It also holds two sets of objects in extra dimensional spaces. Drawing one is a free-action. A set of objects can be up to 10 bolts or arrows, a one-handed weapon, or a wand with a total volume no greater than ½ cu ft and no more than 20lbs. Placing a set of objects into a pocket is a move action.

Requirements: Feats: Craft Wondrous Item; Spells: Resistance, Secret Chest, caster level at least 3 times the bonus; Cost: 3000gp (+2)
Players/Spells

## Ana

### Level 1

Color Spray, Grease, Obscuring Mist, Ray of Enfeeblement, Shield, Shocking Grasp, True Strike, Vanish

## Jolliel

### Level 1

Shield of Faith, Bless, Comprehend Languages, True Strike

## Quetzli

### Level 1

Charm Person, Command, Comprehend Languages, Enlarge Person, Ill Omen, Mage Armor, Obscuring Mist, Shadow Trap, Infernal Healing, Ray of Enfeeblement, Identify

## Zazid

### Level 1

Grease, Color Spray, Enlarge Person, Summon Monster I, Break, Thunderstomp, Vanish, Mage Armor, Hydraulic Push, Discern Next of Kin, Ear Piercing Scream

## Sanvil Trett

### Level 1

Call weapon, chill touch, corrosive touch, enlarge person, hide weapon, magic missile, magic weapon, shield, true strike, vanish

### Level 2

Bull's strength, levitate, mirror image, mount communal

## Birdfood

### Level 1

Endure elements, expeditious retreat, heightened awareness, longshot, regrowth, true strike

### Level 2

Acute senses, blistering invective, cat’s grace, cure moderate wounds, lesser restoration, spider climb

## Marrow

### Level 1

Break, chill touch, grasping corpse, mage armor, snowball, sculpt corpse, whispers of the grave, wave shield

### Level 2

Disfiguring touch, ghoul touch, resist energy, spectral hand, summon monster 2

### Level 3

Abyssal rift, animate dead, reshape, waves of blood
Tornado funnel

**School** conjuration (creation) [air]; **Level** bloodrager 3, druid 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3;

CASTING

**Casting Time** 1 standard action

**Components** V, S

EFFECT

**Range** medium (100 ft. + 10 ft./level)

**Effect** Cone 15ft tall

**Duration** 1 round/level

**Saving Throw** Reflex negates; **Spell Resistance** no

DESCRIPTION

You create a spinning funnel of extreme wind that can engulf those it strikes. The tornado funnel can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically extinguishes any non-magical fires and functions as *dispel magic* against magical fires as long as those fires are size Large or less.

Any creature in the path of the tornado funnel takes 2d6 points of nonlethal bludgeoning damage. A successful Reflex save negates this damage, but a Large or smaller creature that fails its save must make a second save or be engulfed by the tornado funnel and carried along with it. A creature with a fly speed can use a fly check in place of a reflex check to avoid or escape the engulf effect. Engulfed creatures are lifted into the top area of the funnel and are deafened by the roar of the wind. They gain concealment against attacks from outside the tornado funnel but are considered entangled by its constant lifting gusts, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the funnel may attempt a new Reflex save as a free action each round to escape into a random square adjacent to the tornado funnel. The funnel may hold one Large creature, 7 Medium, or 14 Small or smaller creatures within it. Casting a spell within the funnel requires a concentration check DC equal to the spell's DC plus the level of the spell being cast. This is in addition to failure due to deafness.

The funnel moves as long as you actively direct it (a move action for you) moving any engulfed creatures along with it; otherwise, it stays at rest and spins in place. A tornado funnel stops if it moves outside the spell’s range.

Note:This is a conversion of the aqueous orb spell. The funnel occupies a 5ft cube at ground level and a 10ft cube between 5 and 15ft off the ground. 10ft cube follows the 5ft cube so that it stays above.
Kineticist

Changes to the Kineticist class:

Burn: Unlike in RAW, most burn possessed by a kineticist does not apply nonlethal damage. Only the maximum point of burn applies nonlethal damage equal to the character's hit dice. This nonlethal damage cannot be healed as along as the kineticist cannot accept more burn.

Every other class resource does not diminish the ability score's benefit to other statistics like burn does.

Kinectic Blade: The kinetic blade can be comprised of objects held by basic telekinesis, not only objects held in hand. This does not alter the number of hands occupied by the object.

New talents: Charged Object Blast, Launching Infusion, Telekinetic juggle
Kinetic conversion

**School** evocation [light]; **Level** Magus 1, Sorcerer/wizard 1, Summoner 1

**Casting Time** 1 standard action

**Components** V, S

EFFECT

**Range** touch

**Target** living creature touched

**Duration** 1 min/level or until discharged

**Saving Throw** Fort negates (harmless); **Spell Resistance** Yes

DESCRIPTION

Kinetic conversion turns heavy physical blows light. The first 5 points of lethal physical damage are converted to non-lethal damage each time the target takes damage. When this happens, the affected character shines as bright as a torch for 1 round. This spell can only convert up to 5 points plus 5 points per caster level. (max 25)
Book End Bonus

At the end of the first book you can choose one of these options. You do not need to meet the prerequisites:

Technologist bonus feat

Exotic weapon proficiency (any) bonus feat

Battery Drain bonus feat

Recharge Technology bonus feat

Technomancy At-will spell like ability

Cybernetics Expert bonus feat

Robot Commander bonus feat

Technological Weapon Expert bonus feat

Weapon Power Component bonus feat

Technological Power Component bonus feat

Grenade Power Component bonus feat
Zi Ji

## [source]

***Zi Ji*** is the guild master of the Black Moon Merchant Guild. He normally resides in the guild headquarters building in Divine Phoenix City.

Zi Ji always treated Yun Che very courteously and respectfully. It was his business style to show preferential treatment to those with high strength or innate talent.

## Appearance

His appearance is that of a medium stature old man dressed entirely in purple.

## Background

He is married to the leader of Supreme Ocean Palace, Qu Fengyi. Their parents arranged the marriage so that the merchant guild and the Sacred Ground can be united as one entity.

## Plotline

Zi Ji first meets Yun Che a few days prior to the Seven Nation Ranking Tournament where he helped Yun Che deal with an unruly Divine Phoenix Sect disciple. After Yun Che lights up the purple crystal, Zi Ji invited him to the 7th floor to talk. He sold Yun Che a Heavenly Brahma Jade for seven thousand eight hundred purple profound coins. He agreed to assist Yun Che in trying to locate Chu Yuechan and also informed him about Xia Yuanba.

On the Supreme Ocean Palace, Zi Ji helped Yun Che to enter the Moon Slaughter Devil Nest in exchange of some of his Overlord Pellets.

## References

1. ↑ Chapter 404, Wuxiaworld
2. ↑ 2.0 2.1 Chapter 403, Wuxiaworld
3. ↑ Chapter 772, Wuxiaworld
4. ↑ Chapter 402, Wuxiaworld
Sentinel Robot

*A robot made for reconnaissance and ranged support, it consists of only a head, two legs, and a weapon.*

**CR 2** N Medium construct (robot)

**Init** +5; **Senses** darkvision 60 ft., low-light vision; Perception +6

DEFENSE

**AC** 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)

**hp** 50 (3d10+20)

**Fort** +1, **Ref** +8, **Will** +1

**Defensive Abilities** hardness 5; **Immune** construct traits

**Weaknesses** vulnerable to critical hits, vulnerable to electricity

OFFENSE

**Speed** 30 ft.

**Melee** slam +7 (1d4+3) [using power attack]

**Ranged** Grenade launcher +9 touch (2d6+4 plus trip and splash) or Laser Rifle +9 touch (2d6 /x3) or Semi-Auto Laser Rifle +7/+7 (2d6 /x3)

STATISTICS

**Str** 10, **Dex** 20, **Con** —, **Int** 16, **Wis** 10, **Cha** 1

**Base Atk** +3; **CMB** +8; **CMD** 18

**Feats:** Lightning reflexes, Weapon focus (Laser Rifles or Grenade Launcher)

**Skills** Acrobatics +11, Perception +6

**Languages** Common

**SQ** Minimal Build, Loadout, Grenades, Laser Rifle.

**Minimal Build:** A sentinel has no arms or torso. It cannot wield weapons or use items.

**Loadout (Ex):** Sentinels can armed with concussion grenades, plasma grenades, or a laser rifle when activated. By default they use concussion grenades.

**Grenades (Ex):** Sentinels can launch one grenade per day per caster level (minimum 6). Grenades resolve as touch attacks with a range increment of 30ft, maximum range 150ft. Creatures within 5ft of the target takes minimum damage unless they succeed at a reflex save (DC 14) for half. If a target is missed, they are affected by splash as well. Concussion grenades deal 2d6+4 bludgeoning damage and trip directly hit targets unless they succeed at a reflex save (DC 14). Plasma grenades deal 2d6 plasma damage.

**Laser rifle (Ex):** This functions as a laser rifle. It deals 2d6 damage on a hit, x3 on a critical, and can use full-auto. A sentinel can use the laser rifle one round per caster level per day (minimum 6). Using full-auto consumes two of these uses. Note: You may want to use semi-auto and deadly aim for +6/+6 (2d6+2) against touch.

**Scaling:** A sentinel with a template that adds 4HD increases its hitpoints by 47, its BAB, CMB, and CMD by 4, its saves by 1, its grenade damage by 2d6, its DCs by 2, its skills by 4, and gains rapid shot and toughness as feats. Increase the minimum number of grenades or laser rifles rounds by 4. With grenades it can take a -2 (+11/+11) to attack twice as a full-round action. With a rifle it can attack a maximum of 4 times (+7/+7/+7/+2) with semi-auto. Note: you probably want to use only use rapid shot and deadly aim for a total of +9/+9/+4 (2d6+4) against touch

### Templated

Advanced Sentinel (CR 3)

Security Sentinel (CR 3)

Weapons Expert Sentinel (CR 3)

Advanced Weapon Expert Sentinel (CR 4)
Blood Clay

Blood clay:

Price 5,000gp; Slot held; weight 1lbs; Aura: Moderate necromancy

This clay has been softened with the blood of a dozen humanoids. While using the evil eye hex or a spell with the curse descriptor that does not deal damage, the user may manipulate the blood clay into the form of her target. If the target fails their save against the hex or spell, they take 1d6 + the character's int modifier in magic bludgeoning damage. This damage is precision based.

//Additional unknown feature//

Requirements: Feats: Craft wondrous item; Spells: Boneshaker; Special: Creator must have hexes as a class feature; Cost: 2500gp
Magus

Bladebound archetype, Technology variant

The nanites in your body act as your blackblade for the purposes of its intelligence and storing arcane points. Your designated weapon (see below) acts as your blackblade weapon for abilities that modify your attacks.

The blackblade uses your senses and knows all languages you know. It communicates with you telepathically.

As long as your blackblade as at least 1 arcane point, you are treated as having the Technologist feat. This replaces Alertness.

As a full round action you can designate any finessable weapon or technological weapon as your blackblade until you reuse this ability. You are considered proficient with any weapon designated this way. This replaces Unbreakable.

As long as you have at least 1 arcane point, you can draw any technological weapon or tool as a free action. You can also stow a technological weapon or object as a free action so long as you are drawing another one as part of the action: This replaces Teleport blade
Endure the suffering

**School** enchantment (compulsion); **Level** Bard 2, Cleric/oracle 2, Sorcerer/wizard 2

**Casting Time** 1 standard action

**Components** V, S

EFFECT

**Range** touch

**Target** living creature touched

**Duration** 1 minute/level

**Saving Throw** Will negates (harmless); **Spell Resistance** Yes

DESCRIPTION

Fight through the pain treats non-lethal damage as lower for the duration of this spell. Up to 10 points plus 10 points per caster level (max 60) of non-lethal damage do not count towards whether the target is rendered unconscious. This does not affect non-lethal damage caused by thirst or starvation.

As a standard action, as long as your non-lethal damage is 10 less than the spell's maximum, you may reduce the maximum by 10 to end a fatigue effect.

As a standard action, as long as your non-lethal damage is 10 less than the spell's maximum, you may reduce the maximum by 10 to reduce the duration of a sickness effect by 10 rounds.
Volume 16 - Emperor of the North

The **sixteenth volume** of **Against the Gods**.

## Major Events

* Xia Qingyue cripples Shui Qianheng and takes Shui Meiyin to the Moon God Realm because they helped Devil Yun Che.
* Yun Che transforms Zhou Qingchen into a Devil.
* Yun Che meets again with Caizhi.
* Yun Che and Yun Qianying meet with Chi Wuyao.
* Yun Che kills Zhou Qingchen in front of Zhou Xuzi.
* Yun Che opens the Heretic God sixth gate and kills the Burning Moon God Emperor.
* Yun Che killed the Burning Moon God Emperor, Fen Daojun.
* Yun Che enslaved the Three Yama Ancestors.
* Yun Che finds out Chi Wuyao is the second personality of Mu Xuanyin.
* He Ling told Yun Che that Chi Wuyao is a virgin.

## References

1. ↑ Chapter 1607, Wuxiaworld
2. ↑ Chapter 1608, Wuxiaworld
3. ↑ Chapter 1617, Wuxiaworld
4. ↑ Chapter 1618, Wuxiaworld
5. ↑ Chapter 1634, Wuxiaworld
6. ↑ Chapter 1653, Wuxiaworld
7. ↑ Chapter 1683, Wuxiaworld
8. ↑ Chapter 1695, Wuxiaworld
9. ↑ Chapter 1696, Wuxiaworld
Cybernetic Surge

**School** Transmutation; **Level** bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2

CASTING

**Casting Time** 1 standard action

**Components** V, S, F (A full battery)

EFFECT

**Range** Close (25ft plus 5ft/2 levels).

**Target** One robot or one creature with cybernetics implants.

**Duration** 10 minutes/level

**Saving Throw** Fortitude (harmless); **Spell Resistance** yes (harmless)

DESCRIPTION

The targeted creature chooses any number of cybernetics they possess with implant values up to your caster level. The bonuses to ability scores, armor/CMD, skills, saving throws, attack rolls, and damage rolls affected by those cybernetics are increased by 2, up to double the original bonus. An increase to movement speed is increased another 10ft, up to double the original bonus. A character that chooses implanted weapons or cybernetic arms gains a +2 circumstance bonus on attack and damage rolls with those weapons or arms.

A robot instead gains a +2 enhancement bonus to all attack rolls, skills checks, and saving throws.
Advanced gearsman

Made of what appears to be silver, this construct resembles a suit of armor with a glowing glass orb for an eye.

**CR 5** N Medium construct (robot)

**Init** +3; **Senses** darkvision 60 ft., low-light vision; Perception +10

DEFENSE

**AC** 22, touch 13, flat-footed 19 (+3 Dex, +9 natural)

**hp** 68 (4d10+20+8)

**Fort** +1, **Ref** +6, **Will** +4

**Defensive Abilities** hardness 10; **Immune** construct traits

**Weaknesses** vulnerable to critical hits, vulnerable to electricity

OFFENSE

**Speed** 20 ft.

**Melee** slam +11 (1d4+10 plus 1d6 electricity)

Bolt spear +11 (1d8+11 /x3 +1d8+1d6)

Power Attack Bolt spear +9 (1d8+17 /x3 +1d8+1d6)

Ranged

Bolt spear +7 (1d8/x3+1d6)

Laser Rifle +7 touch (2d6 x3) or +5/+5

Deadly Aim Laser Rifle +5 touch 2d6+4 or +3/+3

STATISTICS

**Str** 24, **Dex** 17, **Con** —, **Int** 14, **Wis** 17, **Cha** 5

**Base Atk** +4; **CMB** +11; **CMD** 24

**Feats** Combat Reflexes, Lightning Reflexes

**Skills** Climb +14, Disable Device +10, Perception +10, Sense Motive +10

**Languages** Common

**SQ** adaptive, charge weapon, nanite repair

SPECIAL ABILITIES

**Proficiencies**: Gearsmen Robots are always proficient with simple weapons
Vital might of earth

**School** conjuration (healing) [earth]; **Level** Druid 2, Ranger 2, Shaman 2, Summoner 2, Witch 2

**Casting Time** 1 standard action

**Components** V, S, M (a ball of clay)

EFFECT

**Range** close (25ft +5ft/2 levels)

**Target** 5ft radius burst

**Duration** 1 round

**Saving Throw** Fortitude negates (harmless); **Spell Resistance** Yes

DESCRIPTION

You summon the restorative powers of earth. The targeted area begins to glow. Any creature within the area are healed for double the amount. When this spell ends, living creatures in the area are healed for 5 hit points. The amount healed increases by 1 at levels 5, 7, and 10.
Rod of Gripping Smoke

Rod of Gripping Smoke (Minor Artifact)

**Slot** none; **CL** 20th; **Weight** 4 lbs.; **Aura** strong conjuration

A Rod of Gripping Smoke is continuously in motion and roils in your grip. It acts as a +1 ghost touch light mace. It also functions as a greater metamagic rod of Dense spell.

* **Darkness Infused**: The possessor of the Rod of Gripping Smoke in suffused with dark energy. They add their intelligence modifier to their hit points per hit die instead of their constitution modifier. This does not affect the amount of damage beyond their maximum hit point required to kill or destroy its possessor.
* **Protective Cloud**: Smoke constantly encircles the possessor of the Rod of Gripping Smoke. They adds their intelligence score to their AC as an armor bonus. This also applies to laser and light-based attack rolls.
* **Smokey Grip**: While wielding the Rod of Gripping Smoke, as a move action, the owner can attempt a combat maneuver against a creature within an area of magical concealment created by the owner. The maximum range of this effect is 60ft. This can include a bull rush, disarm, grapple, pull, reposition, or trip. The CMB used is equal to the user’s highest caster level, the user’s intelligence modifier, and the level of the spell that created the concealment effect. This effect ignores concealment and cover. When used to grapple, the wielder is treated as having the constrict ability dealing damage equal to striking with the rod, using the wielder’s intelligence modifier in place of strength. The CMD to escape is equal to the CMB + 10. This cannot be used to tie up a creature.
Draconic healing, lesser

**School** conjuration (healing); **Level** Druid 1, Ranger 1, Shaman 1, Witch 1

**Casting Time** 1 standard action

**Components** V, S, M (A gold or silver dragon scale)

EFFECT

**Range** 30ft

**Area** 15ft cone or 30ft line

**Duration** instantaneous

**Saving Throw** Reflex negates (harmless); **Spell Resistance** Yes

DESCRIPTION

You exhale draconic vital force. Living creatures in the area heal 1d4 hit points. The amount healed increases by 1 at caster levels 3 and 5.
Hardness

A character with Hardness X reduced all non-magical, non-adamantine physical damage by X. Magical and non-adamantine damage is reduced by half of X. Hardness is not applied to adamantine, force, disintegration, or any damage listed as a weakness.

Robots are typically weak to electricity. Non-combat robots have hardness of 5. Medium combat robots have a hardness of 10. Larger robots can have more.

Undead-constructs are typically weak to positive energy.
Susurrus of life

**School** conjuration (healing) [air]; **Level** Cleric, Druid 3, Ranger 3, Shaman 3, Sorceror/Wizard 3,Summoner 3, Witch 3

**Casting Time** 1 standard action

**Components** V, S

EFFECT

**Target** you

**Duration** 1 minute

**Saving Throw** Will negates (harmless); **Spell Resistance** Yes

DESCRIPTION

You inhale deeply, forming a connection to the air. You heal 5 hit points. As a swift action you can heal yourself and two other living creature within close range for 5 hit points. You can only takes this action 3 times, plus an addition time at levels 8 and 11. As a full-round action you can expend any number of these uses.
Advanced Sentinel

*A robot made for reconnaissance and ranged support, it consists of only a head, two legs, and a weapon.*

**CR 3** N Medium construct (robot)

**Init** +2; **Senses** darkvision 60 ft., low-light vision; Perception +6

DEFENSE

**AC** 21, touch 17, flat-footed 14 (+7 Dex, +4 natural)

**hp** 53 (3d10+20)

**Fort** +3, **Ref** +10, **Will** +3

**Defensive Abilities** hardness 5; **Immune** construct traits

**Weaknesses** vulnerable to critical hits, vulnerable to electricity

OFFENSE

**Speed** 30 ft.

**Melee** slam +9 (1d4+5) [using power attack]

**Ranged** Grenade launcher +11 touch (2d6+4 plus trip and splash) or Laser Rifle +11 touch (2d6 /x3) or Semi-Auto Laser Rifle +9/+9 (2d6 /x3)

STATISTICS

**Str** 14, **Dex** 24, **Con** —, **Int** 20, **Wis** 14, **Cha** 5

**Base Atk** +3; **CMB** +10; **CMD** 22

**Feats:** Lightning reflexes, Weapon focus (Laser Rifles or Grenade Launcher)

**Skills** Acrobatics +13, Perception +8

**Languages** Common

**SQ** Minimal Build, Loadout, Grenades, Laser Rifle.

**Minimal Build:** A sentinel has no arms or torso. It cannot wield weapons or use items.

**Loadout (Ex):** Sentinels can armed with concussion grenades, plasma grenades, or a laser rifle when activated. By default they use concussion grenades.

**Grenades (Ex):** Sentinels can launch one grenade per day per caster level (minimum 9). Grenades resolve as touch attacks with a range increment of 30ft, maximum range 150ft. Creatures within 5ft of the target takes minimum damage unless they succeed at a reflex save (DC 16) for half. If a target is missed, they are affected by splash as well. Concussion grenades deal 2d6+4 bludgeoning damage and trip directly hit targets unless they succeed at a reflex save (DC 16). Plasma grenades deal 2d6 plasma damage.

**Laser rifle (Ex):** This functions as a laser rifle. It deals 2d6 damage on a hit, x3 on a critical, and can use full-auto. A sentinel can use the laser rifle one round per caster level per day (minimum 9). Using full-auto consumes two of these uses. Note: You may want to use semi-auto and deadly aim for +8/+8 (2d6+2) against touch.