recursal/Fanatic-Fandom huggingface dataset:
Pixar Heroes confront Scared Villains Resistances

Flik: Y'all listing here, Frightened Evil Tex, Braveless Evil Animators, Hardest Headache Anti-Sidaba Bunch, Scared Kazuya Mishima Army and Cowards of Villains' Resistances, we heard everything what all of you've done for the first time. For what? Being bad in our precious years 2000 and our beloved 21st Century, disrespected us, THX, Star Wars, Marvel, National Geographic, Disney, our Hero Empires and Disney+? This no reason to be those disrespectful liars!

Buzz Lightyear: Think about us you just disrespected. What are you thinking?

James P. Sullivan: No more scaring children we now officially making children laughing.

Mike Kowalski: And no more kidnaping children all because of Mr. Waternoose's evil plain.

Mr. Incredible: Don't even think about disrespecting us all except you and your precious animator friends, Evil Tex.

Lighting McQueen: You're the letter ever, F the Coward from Alphabet Lore.

Nemo: Don't you dear try to eat me and my beloved people, Outlands Invasion.

Remy: I agreed with Nemo said, All Hail King Julien, you and your resistance deserve to be R-Rated.

WALL-E, Eva and Rejected Robots: You lied to us all, THX 1977!

Dug: It's payback time, people.

Merida: You will regret what all of you done, Kazuya Mishima!

Joy, Sadness, Anger, Disgust & Fear: (all growling at Scared Dimmsdale Resistance)

Arlo: Long Live Dinosaurs of Jurassic World!

Miguel: Anti Sidaba Bunch, you cowardly dangermakers, this for becoming a disrespectful traitorous army.

Ian: TIme to hide, Cowards!

Joe Gardner & 22: You all have gone top far, Chicken Little 2K05!

Luca and Alberto: You lied to us really good!

Meilin Lee, Priya Mangal, Abby Park, & Miriam Mendelsohn: Y'ALL IN MAXIMUM DANGER!

Wade and Ember: And we don't like being disrespected by you!

Coach Dan: Meet Arnold Resistance, we have to put you and your people to Scarton, South Carolina.

Woody Sheriff: I agreed with everybody, if y'all going to keep this report you to authorities, police officers FBI, and military and have your lives execution for good.

Elio: Including CDA.

Tex (the THX Mascot): I agreed with my partners from Pixar. real Turbo Kaio Kincaid, you and your people are no better to disrespecting us, except Scared Evil Tex and his animator friends. But we won't let Scared Kazuya Mishima Army survived their punishment. Because of they done this we are calling Hero First Orders.

Lexu .Jr: Your pathetic techniques doesn't always help all of you . But you and your people came here to become a every cowardly Villain. If you give up for the first time, think of all your schemes won't save this year.

Luxo: Your prescious techniques and your beloved schemes are now taken away from you, Frightened Evil Tex, Braveless Evil Animators, Hardest Headache Anti-Sidaba Bunch, Scared Kazuya Mishima Army and Cowards of Villains' Resistances, and there's nothing that you useless cowardly troubles can't survive as your punishment during your execution.
Lost THX "Tex" Trailer: SuperMarioLogan

## RULES FOR PLOT AND STORY

1. Don't copy Rohan Hordern's stories
2. Make the story very original
3. Don't type your parts stupidly
4. Don't make the story shitty
5. Make sure the story gets very good comments
6. Do not make it a bad story
7. Enjoy your script!

## Disclaimer

This story is made up and not real. It also will contain graphic violence, and mature content that may scare readers. If you are concerned about the story, then click on something else and close this tab.

Thanks, and read at your own risk!

## Introduction

Look, I know everybody likes this YouTube channel under the name of, SuperMarioLogan. If you don't know what I'm talking about, let me explain in context. SuperMarioLogan, usually abbreviated to SML refers to a YouTube channel made by a Floridian man named Logan Thirtyacre that relatively uploads Mario plush videos. The channel has constantly reused many memes in their videos.

SML started on December 8, 2007, with a video titled "SUPER MARIO GOT MILK", a reenactment of the Super Mario 64 "Got Milk" commercial. In The Draw My Life video Logan created, he states that he had started YouTube because of his brother Lance told him that one of his friends found out about the site and had fun creating and uploading videos. When the video was made, he was in the 7th grade and was 13 years old. SML gained popularity in 2008 after they uploaded a series premiere called "Mario and Luigi's stupid and dumb adventures". This included concept such as the meme Mama Luigi as one of the main characters. In 2009, the channels uploaded videos dubbed "SML Movies" and "SML Shorts" featuring Mario and his friends. Another YouTuber named FroggyCompany gave Logan advice about using characters outside of the Mario franchise, which is where characters such as Tony the Tiger, Shrek and Woody make an appearance.

In 2012, The channel started to make what is called by fans "Bowser, Bowser Junior and Chef Pee Pee Videos" which marked the debut of Chef Pee Pee, the chef/slave of Bowser who gets bothered by him and Junior all the time. On January 27, 2016, an SML Movie featuring Mario titled "Mario the Babysitter!" debuted the original character "Jeffy", which led to more popularity on the channel. On October 22, 2016, the channel had hit 1,000,000 subscribers and 7 months later, the channel reaches 2 million.

You know what, enough explanation, I'll tell you my story now. It was November 9, 2023, and I was just doing stuff as usual, full on relaxing, and watching SML videos on YouTube. But not long after, I got a private message on Gmail from Logan himself. I opened up Gmail, and I scrolled down to one of the recent messages. Then I found it. I clicked on the message, and here's what he said.

"Hey, SML fan in America, I had been not feeling okay, after what video I just got from a private user. However, I didn't want to watch the video link that I got from him, because I would've had nightmares. So, please, watch the video yourself."

From, Logan Austin Thirtyacre

[UNDER CONSTRUCTION, PLEASE ADD YOUR PART OF SCRIPT].
Tex Story Part Nine: Tex Gets Trapped In An EXE Vending Machine

Viewer discretion is advised.

Woody, Buzz, Jessie, Hamm, Tex, Slinky, Mr. Potato Head, Mrs. Potato Head, Rex, Toppy, Rohan, Dave, Bullseye, and I looked and looked throughout the entire arcade at Pizza Planet to try and find the vending machine that Tex was in. We spent eight hours looking, until we finally found Tex inside the Rocket Claw Vending Machine game that had the Aliens inside. Only problem was that the machine was covered head to toe in EXE!

"Oh no," said Toppy. "EXE is effecting vending machines now!"

"Guys, help!" yelled Tex, as he pounded on the machine. "The EXE is all over this vending machine!"

"Oooh!" said the EXE Aliens. "The Multiverse Protectors think that they are gonna save their friend from our grasp! Well, that's not how it works!"

"Let him go!" yelled Dave.

"Not gonna happen," said the EXE Aliens. "If you want your friend back, you have to go through the claw! The claw is our master! It chooses who will go and who will stay!"

"They're serious, guys!" said Tex, in horror.

"Well," I said. "It looks like someone will have to play that machine to get Tex back. I'll take one for the team."

So, I inserted enough quarters to last us five hours, and I started playing the game. On the first round, I got an EXE alien.

"I have been chosen!" said the EXE alien, as he was dropped into the basket. "Farewell, my friends! I am off to a better place!"

"Kadin!" said Toppy. "That's an alien! We need Tex!"

"Save the aliens, too!" said Tex.

"What?!" said Toppy, in shock. "We're trying to save you right now, Tex!"

"But we can't leave them here!" said Tex. "These are my brothers!"

"You don't even look alike!" said Toppy.

"Yeah," said Tex. "But within the eight hours I've been in this machine, we've sort of connected like family! In hour one, we discussed the claw. Hour two: The logo. Hour three: Pizza! Hour four: Pizza Al!"

"Ok," said Toppy. "Fine! Kadin, save the aliens too."

"OK," I said.

An hour later, everyone except for Tex was out of the vending machine. Lucky for us, the EXE was completely off of it. But Sid, Stinky Pete, and Zurg were right on our tail.

"OK, guys!" I said, as I grabbed Tex. "I got Tex! Bringing him in now!"

"Fine!" said Toppy, as he noticed Sid, Stinky Pete, and Zurg coming for them. "Just hurry!"

I nodded and got Tex out of the vending machine. We all hugged Tex, after he got out.

"Thanks, Kadin!" said Tex.

"Of course!" I said. "Now, let's get that Pizza Planet Truck.

We all went into the Pizza Planet Truck garage and got ready to get that truck to save the multiverse from EXE. But the three villains would be there too.

(To be continued....)
Tex Story Part Six: Hamm. EXE Eats An Entire Country Ham Pizza At Pizza Planet

Viewer discretion advised.

Asriel, Toppy, Rohan, Dave, Tex, Rex, and I watched in horror as Hamm, who was covered in EXE, started changing into Hamm. EXE. As usual, he became black with red eyes and sharp teeth. But this time, he had horns sticking out of his nose like a wild boar.

"Hamm?" said Rex, in fear. "Buddy, how can I help?"

But Hamm. EXE grabbed Rex by the throat and shoved him into a country ham pizza. We all gasped in horror as Hamm. EXE continued to make Rex eat the entire country ham pizza with him.

"EAT THE COUNTRY HAM!!!!!!!!!" yelled Hamm. EXE, as he took a bite out of it too.

"What are we gonna do?!" I asked, frantically. "That is the most powerful EXE transformation I've seen yet?!"

"I don't know!" said Toppy.

"What even is country ham?!" added Rohan.

"Cured ham!" said Dave.

"Isn't all ham cured?!" asked Rohan.

"No," said Dave. "Some ham is smoked, but country ham is cured. You know the ham you have at Christmas time?"

"Yeah," said Rohan.

"That's the type of ham country ham is," said Dave.

"No, no," said Toppy. "The ham you have at Christmas time is smoked."

"Oh," said Dave.

"OK," I said. "How is this helping us save Hamm from the EXE?"

"Leave that to me," said Asriel, as he hopped onto the pizza. "Hamm, stop this! We love you!"

"NO!" yelled Hamm. EXE, as he dragged Asriel onto a pizza maker with him, and put him in the Lego Asriel body. "I hate love! So as punishment, we're going through the pizza maker!"

At that moment, the pizza maker started and dragged Asriel and Hamm. EXE into it, as they continued fighting. But at that moment, Woody, Buzz, Jessie, and Bullseye appeared.

"Guys!" I said. "Where were you?!"

"Well," said Jessie. "Buzz and Woody had way too long of a makeout session behind the pinball machine! It was crazy!"

"No," said Woody. "It was epic."

"You're here just in time," said Tex. "Look!"

Woody, Jessie, Buzz, and Bulseye watched in horror as Asriel and Hamm. EXE fought on the pizza that was being made.

"I think I'll have a country ham pizza with goat," said Hamm. EXE.

"How about a country ham pizza?!" yelled Asriel, as he shoved an entire country ham pizza down Hamm. EXE's throat and hugged him, turning him back into Hamm. But at that moment, the pizza maker exploded, leaving only Hamm and Asriel alive.

"Hamm!" said Woody, as he embraced his friend in a hug.

"I'm back!" said Hamm.

"Asriel," said Toppy. "I gotta say that was pretty good."

"It was only my first EXE pig," said Asriel. "No biggie."

"Now, we gotta find the Potato Heads," I said. "I think I know where they could b..."

At that moment, I was interrupted by Mr. Potato Head. EXE and Mrs. Potato Head. EXE walking up to me and smacking me. Our next battle would be a spuddy one.

(To be continued...)
Braingirl Wiki

## Welcome to the Braingirl Wiki!

#### **About Braingirl**

*Braingirl* is a Yume Nikki fangame developed by dmn. You take the role of a girl named Mikan, wandering across a gamut of different dreams. Much like the original Yume Nikki, there are various effects scattered across the dream world, with the main goal of collecting them.

The wiki intends to provide players information regarding the game's various dream worlds, with the goal of assisting those who are lost or unable to find the whereabouts of certain effects or collectable elements, or are curious about what the game has to offer.

As the wiki contains spoilers, it is advised for new players to play as much of the game as possible before consulting the wiki.

#### **Gameplay Controls**

**Arrow Keys** - Player and menu navigation

**Shift** - Run; press and hold to sustain speed

**Z/Space Bar/Enter** - Interact

**X/C/V/B/N/Esc** - Open/exit menu

**1, 2, 3** - Use currently-equipped effect

**9** - Pinch cheeks and wake up
Shukrah

**Shukrah** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the anti-invasion assault force. Shukrah led the assault on the Sol Cresta hidden base Amano-Iwato on Laomedeia, the 12th moon of Neptune. It succeeded in destroying the base, but upon pursuing and attacking the surviving members who had descended to Neptune, it was shot down in its Chubo Mark II ship by the Yamato's counterattack.
Noboru Tendo

**Noboru Tendo** is the protagonist of *Terra Cresta*.

## Profile

A soldier with Earth Recovery Army Terra Cresta, and an ace pilot who fought in countless battles with the famed docking combat ship, the Wing Galiber. His outstanding piloting and telepathy skills enabled him to control the five composite fighters of the Wing Galiber by himself, earning him the awe of friend and foe alike.

Near the end of the First War of Terra Cresta, his vessel took heavy damage during a solo mission against a Mandler stronghold, and Tendo fled via escape pod. Go Kurogane picked up distress signal, rushed to the source, and escorted the pod to the nearest base, but Tendo had already succumbed to his fatal wounds and was pronounced dead on the scene. A four year old child, an apparent ward of the Mandler Army, was also discovered in the escape pod, but had no life-threatening injuries and was taken to a hospital.

Neither the Wing Galiber nor its wreckage were discovered in the search that followed, and it was feared that it had been captured by the Mandler Army. However, as the automated self-destruct feature had not been activated, it was presumed that the Wing Galiber had been completely obliterated by Mandler. In a final unfortunate turn of events, Noboru's son was born the same year he was killed in battle, too late for him to gaze upon the face of his firstborn child.
3D Simulator

**3D Simulator** is a story element from *Sol Cresta*.

## Details

A fighter pilot simulator created by Sol Cresta engineer Dril Martin. It contains a training program for the docking combat ship Yamato, and uses combat data from the First and Second Wars of Terra Cresta. The ship used in the simulator is a modified version of the Wing Galiber, the flagship fighter of Terra Cresta, that uses a three-fighter composition to emulate the Yamato instead of the usual five. The enemies used in the simulator are reproductions of ships and weapons used by the Mandler Army, and not only did pilots become more skilled as a result, but their data was also used to tune the Yamato's controls and improve its performance.
Effects

Across the many locations within the dream world, there are 2 effects that Mikan can acquire. These effects may alter Mikan's appearance, grant unique abilities for cosmetic or practical purposes, or affect interactions with certain elements throughout her dreams.

*Do keep in mind that Braingirl is a work in progress; as such, this page is subject to further changes across future versions*

## Effects

### **Duckling Dress**

*Wear a Duck Outfit*

***(Effects recommended to have before retrieving: none)***

**Appearance:** Mikan wears a yellow sweater dress and a cap resembling a duck's head.

**Passive Effect:** None

**Action:** (1) Mikan's outfit changes color from yellow to brown, with the eyes on her cap blinking briefly.

**Location:** Found in an isolated section of the Cubic Ruins by stepping on an eye mark in an interior section. Avoid the Fish Spiders that give chase and exit through the glowing wall with two small statues beside it. Interact with the egg outside to get the effect.

**Practical Uses:** None

### **Electric Light**

*Light up dark places by turning into a light source*

***(Effects recommended to have before retrieving: none)***

**Appearance:** Mikan wears an electrician's uniform, with her body functioning as a light bulb.

**Passive Effect:** Lights up dark places, enabling easier navigation within them.

**Action:** (1) Mikan illuminates herself, where the light can be switched back off by pressing 1 again.

**Location:** Found in the topmost cave of the Garden Ascend, the upper section of the Shrine Garden. In the Shrine Garden, look for a shrine whose pathway is somewhat hidden by foliage. Break the orb inside by interacting with it. This will awaken the statues blocking the path to the Garden Ascend, whom you must avoid in their awakened state. In the aforementioned cave, interact with a bloodied bulb to obtain the effect.

**Video:**

**Practical Uses:** Can be used to navigate dark places such as the Crypt more easily.
Tex Story Part Two: Woody. EXE's Roundup

Warning: The following contains graphic content that may not be suitable for children. Viewer discretion is advised.

Toppy, Rohan, Tex, Dave, Woody, Buzz, Jessie, Bullseye, Rex, Slinky, Mr. Potato Head, Mrs. Potato Head, Hamm, The Aliens, and I were gathered around a desk, trying to make a plan to get the Pizza Planet Truck that we needed to save the multiverse from EXE.

"OK, guys," said Woody. "So, there will be security guards on all sides of the Pizza Planet restaurant. Some may be armed. So, our first concern should be getting past them."

"OK," said Buzz. "What can we do?"

"Well," said Rohan. "When we were in the Monster's Inc world getting the door knob, we disguised ourselves as muffin bakers to try and not draw attention to ourselves, since we were also breaking that world's Child Harboring Law. So, I think disguises could be our best bet."

"Good thinking, Rohan," said Toppy, sarcastically. "Only problem is that we are toys. So, how are we gonna get a proper disguise?"

"Well," said Dave. "Maybe we could stack on top of ourselves and put a trench coat and a hat over ourselves to pose as a health inspector or something. With each one of us controlling a limb."

"Then," said Rohan. "We can easily sneak in without drawing any attention to ourselves."

"Genius!" said Woody. "As long as that EXE stuff doesn't get us, we should be..."

Woody's sentence was interrupted by the EXE landing on him. Woody screamed in pain as the EXE spread all over him and corrupted him.

"Woody!" said Buzz, with genuine concern. "Are you OK?!"

"Guys! The EXE! It's got me! RUUUUUUUN!" yelled Woody, as the EXE transformed him into Woody. EXE.

"Guys! GO!" yelled Toppy.

"Woody's gone!" said Woody. EXE, sinisterly.

"We'll save you!" yelled Buzz, as he went near his corrupted friend.

"I don't think so!" yelled Woody. EXE, as he threw Buzz into a wall, breaking his arm.

"Oh my god," said Mr. Potato Head, with fear. "Woody! NO!"

At that moment, Woody. EXE reverted back to Woody and realized what he did to Buzz.

"Buzz? NO! What happened? What have I done?! I'm sorry!" yelled Woody, as the EXE continued to corrupt him.

"Guys! Hug him now! That's the only way to stop the EXE!" yelled Toppy to the toys.

At that moment, the toys went up to Woody. EXE and hugged him, and changed him back to Woody.

"I'm back! Thank you guys!" said Woody, before he noticed Buzz's arm. "I'm sorry, Buzz. That was my fault."

"It's OK," said Buzz. "We can fix it, babe."

"Wait, wait, wait," said Toppy. "Babe? Are you and Woody dating? Not that there's anything wrong with that."

"Yes," said Woody. "We've been friends for a while. So, we figured this is the next best step. At least until Andy goes to college."

"Yeah," said Buzz.

"Well, we support it," I said. "Now, let's set up a mode of transportation, so we can get to Pizza Planet quickly."

So, we proceeded to fix Buzz's arm and start the process of designing a mode of transportation to get to Pizza Planet to get the Pizza Planet Truck. But the EXE would strike again. To infinity and beyond.

(To be continued...)
Dream Worlds

This page lists all of the currently available worlds in Braingirl accesible from the equivalent of the nexus, Streets Hub.
For a list of the available locations in the game as of now, check the Locations category page.

*Do keep in mind that Braingirl is a work in progress; as such, this page is subject to further changes across future versions*
Psychedelic Farm

**Map ID** | 0058, 0059, 0063, 0065

The **Psychedelic Farm** is accessible from a pink gateway in the Cellar.

## Features

The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.

Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.

A scarecrow in one of the fields below the corn maze will react to the Duckling Dress effect by running away from the player.

### Red Barn

Heading directly south of the entrance leads to the **Red Barn**. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.

### Green Barn

Further south of the Red Barn is the **Green Barn**, a small building overlooking the lake. Inside is a door locked with a code. Using the Electric Light effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.

## Directions

Streets Hub → Hamlet → Cellar → Psychedelic Farm
River Path

**Map ID** | 0055

The River Path is accessible from the ghost creature by the campfire in Tanuki Woods.

## Features

The River Path is a walkway made of purple tiles and surrounded by orange rocks, transmission towers, and road signs. Some notable features include a flock of birds that fly past in certain areas, another ghost creature visible in the distance, and a large submerged shape that looks similar to the faces of the ghosts.

Heading along the path will eventually lead to a crossroads. Both the northern and southern paths lead to under-construction warps shaped like CDs.
Museum

**Map ID** | 0046, 0053

The **Museum** is an area accessible from the mannequin in the southwest of Tanuki Woods.

## Features

The Museum is a building with yellow walls and somewhat dilapidated tiled floor that houses paintings, sculptures, and plants.

To the north of the entrance is more exhibits, mostly paintings. Two rooms north from the entrance is a doorway that leads to the **Museum Tunnel**, a long passage depicting a starry sunset and ending with a black cat. Waiting in this area for a few moments will cause the image of a departing plane to be shown in the background. Northeast from the Museum Tunnel door is a room with 4 CDs.

To the right of the entrance are several exhibits and a room sectioned off with red ropes. A red entry ticket can be found and collected in the top right corner of this room. Moving further right will summon a chaser that looks to be a small purple spider. At the bottom right of the area is a protruding hall that leads to an under construction warp.

The very northeast corner of the Museum, just to the right of a balcony section, is a room with a paper on the ground. Interacting with the paper shows a drawing of a green bottle and a danger sign. Interacting with the green bottle on the pedestal nearby will make the room shake and play a loud groaning noise.
CDs

CDs are a collectable currency found scattered throughout the dream worlds in Braingirl. The player can check how many have been collected at any time in the bottom left of the main menu.

The main uses for CDs include buying soda from the vending machine in the Streets Hub and betting on horses in the Red Barn.

*Do keep in mind that Braingirl is a work in progress; as such, this page is subject to further changes across future versions.*
Crypt

**Map ID** | 0064, 0066

The **Crypt** is accessible from a building on the left in the Graveyard.

## Features

The Crypt is an underground area filled with pots, bones, and a few doglike NPCs. The main area has green, grassy floors with flowers sprouting from the ground. Sub-areas called the **Crypt Tombs** can be accessed through doorways throughout the Crypt. These consist of blue stone rooms that can be lit up with the Electric Light effect.

Going up from the entrance leads to two doors. The door on the left leads to a small section of the Crypt Tombs with 3 CDs. The door on the left is empty.

Going down from the entrance leads to a roundabout path with an inaccessible section visible in the middle. To the upper left of this section is a gateway with an under-construction warp. To the upper right is a hole in the wall that leads to a looping pathway in the Crypt Tombs. The Tapestry menu theme can be found lying on the ground here near some pots.

After acquiring the Tapestry theme, then returning to the main area, you will notice that pink-eyed figures with hats are present, watching you as you go. Near the path to the passageway under construction is the bloodied remains of one of the dog creatures; this is assumed to be the work of the aforementioned pink-eyed figures. Returning to the area, the other dog creature can be seen investigating the corpse, and returning once more will bring said dog creature back to his original position. The other dog's corpse will also be buried, with a grave erected, seeming as though the grave was built by his friend.
Mikan

**Mikan** is the main protagonist of Braingirl.

Unlike other Yume Nikki protagonists, she seems to actively be conscious of her outfit when utilizing effects.

While in the real world, Mikan wears a large green shirt. While in the dream world, Mikan's default outfit includes a white windbreaker jacket, black stockings, and red ankle-boots, as described by her inventory. She also appears to be wearing a backpack.
Streets Hub

**Map ID** | 0009

The **Streets Hub** is an area found by sleeping in the bed in the bedroom of Mikan's apartment. It serves as the ingress to the rest of the dream world.

## Features

The Streets Hub is a network of roads along a neighborhood of wooden houses. The area is always set at night and its starting point is marked by a smiling crescent moon symbol on the ground. Scattered around the area are four different statue-like objects that act as "doors" to other dream worlds. Unlike most conventional Yume Nikki fangames, the Streets Hub is a full-fledged environment with a specific structures and other background elements, as opposed to an open space with a set of doors leading to other worlds.

Above the Ecstasy Grasslands entrance is a vending machine that offers Marble Sodas for 3 CDs, which increase running speed temporarily when used. Behind the vending machine is a hidden alleyway with 3 CDs, obtainable by walking all the way to the back of the alley and interacting with the trees on right side.

Click the figures below for more information on the dream worlds found in each area.

Ecstasy GrasslandsShrine GardenTanuki WoodsHamlet
Amano-Iwato

**Amano-Iwato** is the main base of operations of the protagonists in *Sol Cresta*.

## Profile

The Sol Cresta base constructed in secret on Laomedeia, the 12th moon of Neptune. The facility was originally built as a way-stop on an old Neptunian trade route, but long after the trade route was discontinued and the way-stop was abandoned, it was discovered by Earth Federation Forces during their retreat from the inner solar system with Mega Zofer at their heels, and turned into a military base.

Because the structure had initially been built to withstand the harsh environment, the Earth Federation Forces armed and reinforced it to turn it into a fortress in preparation for the final battle with Mega Zofer. Fortunately, there were still ample supplies in storage, and they were able to develop new weapons like the Yatagarasu and the Yamato. It was the last bastion of humanity as they fought back against the invasion, and it was here that the Earth Federation Forces declared the formation of Sol Cresta ahead of the battle to come. For some time they were able to take advantage of their location and avoid detection by Mega Zofer, but were eventually found by Mega Zofer's relentless search and the base was destroyed in a surprise attack.
Ecstasy Grasslands

**Map ID** | 0006, 0007, 0008, 0013, 0050

**Ecstasy Grasslands** is an area accessible from the bush-like creature in Streets Hub's southwestern section.

## Features

The Ecstasy Grasslands is a large field of blue grass with scattered towering bushes and cubic structures that have eyes and mouths. There is a pair of small lakes, one of which has an isle with a fast-moving bug running around. Inhabiting the area are humanoid creatures with avian heads, as well as green bugs. By entering the open mouths on the structures, you can enter the Grasslands Labyrinth's different sections from various starting points.

### Grasslands Labyrinth

The **Grasslands Labyrinth** is a disjointed series of corridors interconnected with the Ecstasy Grasslands, whose walls are either orange, purple with eye-like marks, or red and veiny. Initially, the area is silent, but if you find a speaker next to a white dog and interact with it, there will be music playing from it all throughout the labyrinth. The music will continue to play even if you wake up and return to the labyrinth later, unless you turn the speaker back off.

Much deeper within the labyrinth, there is a door with eyes next to it. This leads to an isolated section of the Ecstasy Grasslands. Here you can find a green creature named Morris in one of the buildings, who gives off a loud static noise. If you enter his room and exit, then go back inside, 3 CD'S will appear in his place.

There is also a green creature stalling near the deepest section of the labyrinth named Leonard, who provides a shortcut to outside the labyrinth upon interacting with him. From Leonard's room, you can find a doorway to a dark corridor that leads to the Cubic Ruins via a star-shaped hole in the wall.

## Gallery

The isolated section from Grasslands LabyrinthGrassland labyrinth CDs
Bedroom

**Map ID** | 0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045

The **Bedroom** is the main area accessible in the real world.

## Features

When the game begins, the protagonist Mikan is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, and other loose items like books and clothes.

Points of interest in Mikan's room include:

* **The bed**. Sleeping in the bed will take Mikan to the Streets Hub, where the player can begin exploring her dream worlds.
* **The black book**. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the music room, change the menu theme, or enable Debug Mode.
* **The wardrobe**. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.
* **Time of day**. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm.

### Balcony

The door at the bottom of Mikan's room leads to the **Balcony**. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the house is in. Each variation of the Balcony has its own unique music and background.

### Apartment & Bathroom

The door at the top of Mikan's room leads to the rest of the **Apartment**. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the **Bathroom**. The Bathroom is in similar mild disarray to the rest of the house and includes a large shower, sink, washing machine, and a usable toilet.

## Gallery

The Bathroom.The Apartment.The Balcony...during the day...during the night...in the morning...and during the storm.
Soundtrack

Mikan can access a list of soundtracks by interacting with a book on the table in her bedroom. By selecting the Music tab, the player can view soundtracks they have unlocked through exploration, as well as a few tracks that are available by default. Soundtracks are sorted by CD colors that indicate which artists composed them.

*Do keep in mind that Braingirl is a work in progress; as such, this page is subject to further changes across future versions.*
Menu Themes

Mikan can access a list of menu themes by interacting with a black book on the table in her bedroom. By selecting Menu Settings in the Extras menu, the player can change their menu themes. New themes can be found through exploration.

Menu themes can change the color palette, background, patterns, outlines, and/or text colors of various menu and selection screens. Each theme also has a unique color for the heart and text labels in Mikan's status menu.

*Do keep in mind that Braingirl is a work in progress; as such, this page is subject to further changes across future versions.*
Cellar

**Map ID** | 0051

The **Cellar** is an area Mikan is transported to after being attacked by pink-eyed figures in a house in the Hamlet.

## Features

The Cellar is an underground area lit up by hanging lamps that stores green stools, chairs, books, and other furniture. Several blue chests are scattered around, most of which are empty. However, a chest containing 2 CDs is northeast of the spawn point. Another chest releases a purple spider when opened.

A ladder back to the Hamlet can be found to the left of the spawn point. Mikan can return to this ladder in the Hamlet, now occupying a hole in the ground, to access the Cellar in the future.

A pink gateway found northwest of the Hamlet ladder leads to the Psychedelic Farm.
Cubic Ruins

**Map ID** | 0054, 0056

The **Cubic Ruins** is an area accessible from the deepest section of the Grasslands Labyrinth in Ecstasy Grasslands.

## Features

The Cubic Ruins, as the name describes, is a large structure under a bright sky and over a large body of water, whose exterior is made out of concrete cubes with grass and some dead trees on some of its floors, along with trees showing up in the background.

Interacting with the lower edges of the cubes will let Mikan jump off them, allowing you to access lower levels of the area, all the way to the lowest section, and jumping into the water will send Mikan back to the summit. Just near the area you start from, there is an egg which seems out of your reach, which can only be obtained by entering an exit from the **Catacombs**, whose entrance is south of this egg.

There are 2 CDs in the southwestern end of the area, as well as 3 CDs near the southeastern end.

### Catacombs

The Catacombs serves as the Cubic Ruins' interior, and is a horizontally-looping labyrinthine area, consisting of a mossy floor and some water-filled pits, with broken bridges that Mikan can jump over upon interaction.

Going south of the entrance, then going east and then taking the northern corridor, you can find a tile with an eye. When stepped on, this tile unlocks several exits and sends some Spider Fishes jumping out of the watery pits. By avoiding these creatures and making your way to the exit between two statues, you can enter the section of Cubic Ruins holding the egg, which grants the Duckling Dress effect upon interaction.

## Directions

Streets Hub → Ecstasy Grasslands → Cubic Ruins
Chario

**Chario** is an enemy from *Sol Cresta*.

## Profile

A heavily armored, anti-air mobile artillery platform. It has large caterpillar treads that allow it to move freely over rough terrain and deploy anti-air formations. In addition to cannon-equipped Charios, there are several other variations equipped with weapons like guided missiles and energy bullets.
Shrine Garden

**Map ID** | 0025, 0027, 0028, 0060, 0061

The **Shrine Garden** is an area accessible from the bloodied shrine statue in Streets Hub's southeastern section.

## Features

From the Streets Hub, you start at one of the shrines, with two branching paths leading to the main Shrine Garden itself.

The Shrine Garden is a gloomy, forested location that features sets of small concrete shrines, brown buildings, and fields of white flowers.

North of the starting terrace is a concrete pathway with some streetlights next to it. Taking the western route here leads to the Industrial Tunnels.

Continuing north along the pathway, you can find a building that takes you to a flight of stairs leading to the Saloon.

Further north of the Saloon building is one of the **Spirit Shrines**, a mostly empty room that ends in a bed where a gray cat sleeps.

Going west past this building, there is a large set of shrines. A suspicious-looking shrine leads to an under-construction warp.

By choosing not to follow the concrete path, and instead taking the route east of it through the trees, you can find a section that branches north and south. Up north is a field of flowers, as well as some egg-shaped statues, one of which is blocking a staircase. Down south is a fairy near a patch of flowers. To the west of this fairy is a path partially covered by foliage, which leads to a shrine. Entering the shrine, you can find a white orb at the end of the path, which you can break.

Upon exiting the shrine after breaking the orb, the Shrine Garden will now have a more ominous appearance. The atmosphere is more gloomy with some significant changes, such as pink blood splattered across some of the shrines, blocked access to the Streets Hub, streetlights switched off, and the flowers turning pink. If you go to the Saloon at this point, it will have changed to the Midnight Saloon. If you go to the Industrial Tunnels, it would appear to be a dead end. Heading back up to the large flower field, the egg statues now gain life as pink-eyed chasers with sinister grins on their faces, running around erratically. If you manage to outrun them on the way to the previously-blocked stairs, taking the upper stairs will lead to the **Garden Ascend**.

### Garden Ascend

This is the upper section of the Shrine Garden, which consists of terraces and caves leading to dark passages. Inside the first cave, you can follow a set of passages that leads to the Moss menu theme. In the second, though it is empty, a point of interest is an eye seen within the walls. The third cave has a bloodied bulb, which grants the Electric Light effect when interacted with. The stairs on the topmost area do not lead anywhere yet, since they are still under construction.
Brihas

**Brihas** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the Neptune defense force.
Entrusted with the defense of Mega Zofer-controlled Neptune, Brihas launched an assault against the Sol Cresta squadron who had defeated Shukrah, using the massive warship Whelgar. Outfitted with a massive plasma cannon, the Whelgar proved to be a formidable opponent for the Yamato, but the Yamato destroyed all of its cannons and Brihas and the Whelgar were vaporized in an explosion.
Saloon

**Map ID** | 0031, 0032, 0033, 0049, 0052

The **Saloon** is an area accessible by descending down the stairs of a building in the Shrine Garden.

## Features

The Saloon is a western-style wooden building filled with boxes, tables, and a bar. Many NPCs wander around, including birdlike people and one-eyed green octopi. To the left and right of the entrance are the restrooms. Mikan will only go in the women's restroom.

Directly north of the entrance is a bar with red floors. An NPC playing billiards just north of the bar will teleport Mikan to the **Billiard Zone** when interacted with. This is a small area depicting a billiard table where Mikan can jump in and out of the holes at the edges.

On the left of the bar is a small set of stairs to a green upper floor. At the end of this path are three doors that lead to the **Saloon Backrooms**. The right door leads to an empty room. The left door leads to a large red room, and heading to the right here reveals a passageway into another section.

In this gray room, interacting with the southern wall between the two boxes allows Mikan to enter the vent system. Walking through the vents will cause Mikan to fall into a room with 3 CDs. Exiting will send her out of the middle door in the green hallway. The door will be locked behind her and she can only re-enter by returning to the vent system.

Entering this area after triggering the Spirit Shrine event will make the **Midnight Saloon** accessible. There are several changes, most notably more NPCs, different music, and a crowd gathered around a stage near the bar.
Tanuki Woods

**Map ID** | 0001, 0002, 0004

**Tanuki Woods** is an area accessible from the golden tanuki statue in Streets Hub's northeastern section.

## Features

Tanuki Woods is a large, looping forested area with scattered rocks and logs that is set in the middle of the night. A raccoon prowls across the area and will run away from the player when approached. Upon catching it, the raccoon sends the player back to the entrance with a startled shriek and a thwapping sound, implying that the player was attacked or knocked unconscious.

Near the entrance is a sign that reads "TANUKI," and north of it is a field of flowers. Further north of this field is a mannequin that leads to the Museum.

East of the mannequin is a ghost-like creature that, when interacted with, flashes and disappears.

Northeast of the ghost is a bonfire with some people gathered around it. If you have interacted with the ghost already, it will be present there, albeit much bigger than it was initially. Interacting with the ghost now that it's near the bonfire will take you to the River Path.

West of the entrance is a group of buildings, one of which has a locked entrance that can be opened by stepping on four different red buttons scattered throughout the woods. Once all of the buttons are pressed, the unlocked building leads to the **Hot Springs**.

Southwest of the Hot Springs building is a TV set that displays different things depending on the effect that you currently have equipped. Without an effect, it displays static and text that reads "NO SIGNAL." Equipping the Electric Light effect will display an image of a light next to a gasoline container, and equipping the Duckling Dress effect will display an image of a girl and text that reads "FRIED SOAP BARS."

### Hot Springs

This area is a wooden-walled bathhouse that features several hot spring pools of various sizes and is inhabited by raccoons. It is decorated with bushes along the walls and the windows in the northern section show urban scenery.

At the far right of the area is a changing room where Mikan can put on a swimsuit. This allows her to enter the area's pools. Interacting with the rack of towels after changing will also let Mikan put a towel on her head.

Yellow rubber ducks that float atop the water will teleport Mikan to other pools when interacted with. The rubber duck in the southern pool leads to an isolated pool, while the one in the small pool in the northern section leads to a bigger pool that acts as a path to a view of a mountain.
Hamlet

**Map ID** | 0010, 0011

The **Hamlet** is an area accessible from the statue of a crow's head in Streets Hub's northwestern section.

## Features

The Hamlet takes place in a barren land whose structure can be described as somewhat diagonally-looping. Small shrubs and dead trees dot the place, with houses of varying sizes along the way, many of which are locked.

North of the entrance is a set of houses with a well nearby. The house with an opened door is inhabited by a horned humanoid creature.

Going west, you can find an apple surrounded by dead trees, which leads to the Graveyard upon interaction. Nearby, there is a green alien-like creature that teleports when touched.

Further west of said creature is another house inhabited by a purple-robed creature with a green jug-like head, with three of what appears to be its children roaming around.

Northwest of this house is a pit with some creature peeking out of it, and north of the pit is a dark house where you can get 3 CDs. Shortly after obtaining the CDs, pink-eyed humanoid shadows will appear, ready to accost Mikan, sending her to the Cellar.
Budah

**Budah** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of Mega Zofer's last line of defense, the Mercury defense force. Leading an assault against the Yamato with the heavily armored and newly upgraded Daicon Mark III, Budah's true aim was to stall Sol Cresta for more time to complete Mandler's reincarnation. While it was ultimately overpowered by the Yamato, the ploy was a success, resulting in a new predicament for Sol Cresta.
Amoeba

**Amoeba** (アメーバ) is an enemy from *Terra Cresta*, *Terra Cresta II* and *Sol Cresta*.

## Profile

An invasion army ship armored with a special organic metal. This ship was used in the First and Second Wars of Terra Cresta, and usually appears in groups of ten or more, forming geometric patterns.

## Details

Amoebas appear as enemies comprised of a small core with metallic wings. They can appear either by themselves, moving erratically around the screen, or in large group formations, moving in preset patterns.
Reflector Cannon

**Reflector Cannon** is an enemy from *Terra Cresta* and *Sol Cresta*.

## Profile

A large, fixed cannon constructed on the surface. Equipped with a high-powered anti-air radar, it detects approaching enemies and quickly rotates its cannon to fire. Several improvements like extra armor have been added to the model originally used during the First War of Terra Cresta to allow it to endure attacks from airborne enemies.

## Details

Reflector Cannons appear as ground structures with a mounted cannon on top. While the structure is immobile, the cannon is able to rotate 360° to follow the player's movement, firing a missile in the player's direction.
Kethu

**Kethu** is an antagonist of *Sol Cresta*.

## Profile

One of the commanding officers of Mega Zofer. An android personally constructed by Mandler, it was the captain of the Trimurti convoy and the anti-invasion vanguard. In order to supplement Dita's lack of practical battle experience, it set a course for Earth in the Chubo Mark III cruiser. However, the Yamato had used the data from previous encounters with Mega Zofer to boost maneuverability, thwarting Kethu's coordinated attack and leading to its defeat.
Power of Void

**Power of Void** is a story element from *Sol Cresta*.

## Details

The collective term for the supernatural abilities wielded by Mandler, Archfiend of the Void. Known abilities include the power to create twisted monsters from the DNA of ancient, extinct lifeforms and forcing the Wing Galiber II to time slip during the Second War of Terra Cresta, but the extent and nature of these powers have yet to be determined by human science.