recursal/Fanatic-Fandom huggingface dataset:
RPK-74M

RPK-74M

The **Ruchnoy Pulemyot Kalashnikova model 1974 Modernizirovanniy** (*Kalashnikov Light Machine gun, model 1974, Modernized*) is a light machine gun that appears in Survarium.

## Background

Originally introduced in 1974, along with the AK-74, the RPK-74 was intended to be a squad support weapon with an increased effective range and sustained fire capability. Notably, it features a longer, heavier barrel and heavyweight receiver. The "Modernized" version features lighter polymer furniture, along with a side-folding stock and side-rail for optics. It continues to see use in Russia and neighbouring countries.

## Overview

The RPK-74M is a high-tier light machine gun, available from the Fringe Settlers at their sixth rank, "Elder". Compared to the lower-level RPD, it features higher damage and lower armor penetration, bringing it closer in line with most assault rifles. It also features the same high first shot accuracy, comparable to some battle rifles.

Its most notable difference when compared to other LMGs is that its magazine is less than half the size at 45 rounds (though still larger than most other weapons). However, it is significantly lighter than other LMGs and only somewhat heavier than some assault rifles. This means that the RPK is a much more mobile option, offering a mix of assault and suppressive capabilities.

## Gallery

* RPK-74M in Lobby.
* The player holds the "RPK-74M".
* The player aims to "RPK-74M".
* The player reloads "RPK-74M".
* The player reloads "RPK-74M".
* Stock attack of the "RPK-74M".
0.26d

0.26d

 ◄◄ 0.26a◄ 0.26c
0.26e ►0.27a►►

**0.26d** is a minor update for Survarium that replaced random spawns with bases in Team Deathmatch.

## Changelog

### Gameplay

* Significantly revised TDM mode, players now appear in their bases when respawning

### Equipment and weapons

* Significantly reduced the damage of all weapons at a distance
* Mosin rifle, armour-piercing reduced from 50 to 35, and damage from 110 to 100

### User Interface

* Added links in the game client to video tutorials for beginners

### Bug Fixes

* Fixed many lighting bugs on all locations
0.26c

0.26c

 ◄◄ 0.26a◄ 0.26b
0.26d ►0.27a►►

**0.26c** is a minor update for Survarium that adjusted the rules and spawning conditions for Team Deathmatch.

## Changelog

### Gameplay

* Increased the number of respawn locations on all maps for TDM mode
* The number of points in Team Deathmatch reduced to 100 on all locations except Tarakanovsky Fort and Cologne Bridge
* Removed damage from the water on Vostok Radar Station

### Equipment and weapons

* 9x39 SP-5 ammo: level of equipment changed from 14 to 12;
* 7.62x54 7N1 is on sale at the Renaissance Army store on the 7th level of reputation (Captain)

### User Interface

* Fixed the display of the clan team
* Redesigned clan window
* Fixed displaying of chance to find the object in the victory screen
* Fixed displaying time of repair

### Bug Fixes

* Fixed render error which led to frequent game crashes during battle
* Fixed some synchronization errors
SKS

SKS

The **Samozaryadnyj Karabin Simonova** (*Simonov Self-loading Carbine*) is a semi-automatic carbine in Survarium.

## Background

Based on experiences during World War II, the SKS was developed in the 1940s as a replacement for full-power rifles like the Mosin carbine, whose effective range was observed to be well beyond the typical engagement distances. Following the war, the SKS was adopted by the Soviet Army and remained in second-line service for decades. It has been widely exported and was highly popular on the civilian market in several countries.

## Overview

The SKS is a mid-tier rifle, available from the Fringe Settlers at their first rank, "Hunter". It is one of the few battle rifles in the game, boasting high damage, armor penetration and accuracy. Its main downsides are its need to for frequent reloads due to its small magazine size and limited damage per second potential, both of which hinder its use in close quarters combat when compared to other weapons.

## SKS-MF

The **SKS-MF** is a unique variant only available by purchasing it from the shop for 1,000. It features identical base stats but also possesses +10% silver received, +10% rate of fire and +25% reliability bonuses. It features a spot-style camouflage pattern on the wooden furniture in brown and light green.

## Gallery

* SKS “Arrow Head”
* SKS in Lobby.
* The player holds the "SKS".
* The player aims to "SKS".
* The player reloads "SKS".
* The player reloads "SKS".
* Stock attack of the "SKS".
Missions

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Missions** are goals or side quests given to the player by factions in Survarium.

## Overview

Camps and shelters always need heroes to perform important and dangerous tasks for protecting and providing all that is necessary. Hunting for artifacts, food, water, fuel and medical supplies, the destruction of competitors, clearing areas of mutants and other everyday tasks.

Camps reward heroes with money and reputation for performing tasks. The higher the reputation, the broader the access survivors will have to rare equipment and weapons.

## Teamplay

Special action-focused tasks for the team match. For example, missions based on special ways to beat the enemy (headshots), special types of victory (all key items collected) or special actions (survive the entire battle).

## Free play

Quests consist of various missions, spread over a large map and reveal the basic story of a camps survival.

## Cooperative game

Missions based on accomplishing large story tasks which play a key role in the Survarium world events.
AKM

AKM

The **Avtomat Kalashnikova Modernizirovanniy** *(Kalashnikov automatic rifle, modernized)* is an assault rifle in Survarium.

## Background

Entering service with the Soviet Army in 1959, the AKM is an updated version of the ubiquitous AK-47, made to be lighter, more accurate and more reliable. By far the most common variant of the entire AK series of firearms, it continued to see usage in both Russia and their allied countries well after its replacement, the AK-74, was produced and entered service.

## Overview

In Survarium, the AKM is one of the first assault rifles survivors can acquire. It is a low-tier Renaissance Army weapon, available after reaching the first rank of "Soldier". It has one of the lowest damages for any assault rifle, but has higher than average armor penetration and stopping power. Its major downsides are its rate of fire, which is one of the lowest for automatic weapons, and recoil.

## AKM '65

The **AKM '65** is a unique variant only available by purchasing it from the shop for 1,000. It features identical base stats but also possesses +10% silver received, +10% rate of fire and +25% reliability bonuses. It features a spot-style camouflage pattern where the stock and handguard use a tan-brown colour scheme and the metal work uses a grey scheme.

## Gallery

* AKM “Avenger”
* AKM in Lobby.
* The player holds the "AKM".
* The player aims to "AKM".
* The player reloads "AKM".
* The player reloads "AKM".
* Stock attack of the "AKM".
Trapper

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Trapper** is a role in Survarium specialising in ambush devices.

## Overview

Mobile light combatants who rely on disabling opponents with various traps and snares. They also possess the skills and tools to disable traps set by their foes.

A player is considered a Trapper if they place emphasis on using the various types of traps in the game. They will likely be using Subversive or Sniper equipment to remain undetected and will prioritise Technical skills to improve their efficiency when placing and disarming traps.

## Tactics

* Trappers set traps and snares to injure foes.
* They find and disarm enemy traps.
* They work at the rear and finish off wounded foes.

## Equipment

* Close-range weapons
* Powerful traps
0.12f

0.12f

 ◄◄ 0.12a◄ 0.12e
0.12g ►0.13a►►

**0.12f** is a minor update for Survarium that fixed some issues with third-person weapon sounds, shaders and materials.

## Changelog

* Fixed weapon sounds from a third person perspective
* Added English localization
* Fixed some bugs in the shaders and materials
* Refined animations
TOZ-122

TOZ-122

The **Tulsky Oruzheyny Zavod model 122** *(Tula Arms Plant, model 122)* is a bolt-action rifle that appears in Survarium.

## Background

The TOZ-122 is a multi-calibre hunting carbine intended for both professional and amateur hunting. First shown at an international exhibition in 2002, where it attracted the attention of experts due to its quality, it was based on the reasonably reliable and easy to use TOZ-109 carbine. It became a relatively common civilian rifle in Russia and surrounding regions, available in hunting stores across the country.

## Overview

The TOZ-122 is a low-tier sniper rifle, available at the third Scavengers rank, "Experienced". It serves as an upgrade to the starting Mosin carbine, with better damage, armor penetration and rate of fire with no downsides. Compared to other bolt-actions, it has a high rate of fire (only beaten by the Winchester Model 1894) and otherwise average stats.

## Gallery

* TOZ-122 in Lobby.
* The player holds the "TOZ-122".
* The player aims to "TOZ-122".
* The player reloads "TOZ-122".
* The player reloads "TOZ-122".
* Stock attack of the "TOZ-122".
SOK-94

SOK-94

The **Samozaryadnyy Okhotnichiy Karabin, model 1994** (*Self-loading Hunting Carbine, model 1994*) is a semi-automatic carbine that appears in Survarium.

## Background

Part of a series of rifles and shotguns produced since 1995 by the Molot Weapons plant, the SOK-94 is designed for both professional and amateur hunting of medium to large size game. Like all Molot products, it's based on the RPK-74's heavyweight receiver and is available in a variety of calibres and configurations.

## Overview

Available at the first Renaissance Army rank, "Soldier", the SOK-94 serves as a low-tier battle rifle and alternative to the Fringe Settlers' SKS. Like all battle rifles, it features good damage and armor penetration but low magazine capacity and rate of fire. Compared to the SKS, it is both lighter and has a faster fire rate but is less accurate and deals less damage overall.

## Gallery

* SOK-94 in Lobby.
* The player holds the "SOK-94".
* The player aims to "SOK-94".
* The player reloads "SOK-94".
* The player reloads "SOK-94".
* Stock attack of the "SOK-94".
0.11a

0.11a

 ◄◄ 0.1◄ 0.100b
0.11b ►0.12a►►

**0.11a** is a major update for Survarium that adjusted automatic weapon recoil and various weapon statistics.

## Changelog

* Reduced recoil of the gun “TT”
* Changed the recoil of automatic weapons
* Introduced invulnerability upon spawning of Character (2 seconds)
* Decreased weapon accuracy when firing from the hip
* Reduce the effects of the skill level of "weapons training" on the accuracy of the hip, as well as the accuracy when moving
* Remington 700 sniper rifle now much less accurate when firing from the hip.
* Reduced damage of the Remington 870 pump-action shotgun
* Improved damage model character. Now the helmet does not protect a shot to the face.
* On the location "Radar" fixed rules of spawning for the team, who will begin in the automotive hangar. Now, if the opponent is in any room in the hangar, you will spawn in the barracks.
* Added a source of light when shooting
* Now while waiting for the start of the match the players' names are displayed
* Added the ability to download the game using a torrent
* Optimized loading file

### Bug fixes

* Game crashing when using HD audio through GFX cards
* Fixed errors which caused the player to fall through the ground
* Fixed a bug with that prevented the player from entering the game with a long e-mail address (greater than 32 characters)
* Slightly improved synchronization of characters on the network
* Fixed a bug prevented the CAPS LOCK key from working
* Fixed bug which caused the player to continually reload the shotgun
* Fixed scope for rifle Remington 700
* Fixed the tooltip for traps and Drug Administration in the inventory
* The names of the dead characters are no longer displayed
Colt Python

Colt Python

The **Colt Python** is a revolver that appears in Survarium.

## Background

A traditional swing-out cylinder style revolver, the Python was first introduced in 1955 to wide acclaim and was produced up until 2005. Originally intended to be a target revolver, it was known for its accuracy and was eventually marketed as Colt's top-of-the-line model for the premium revolver market.

## Overview

The Python is the Black Market's sidearm, available at their third rank, "Foreman". It is unique in that it deals double the raw damage of any other handgun and has a higher armor penetration value than most. It also has the highest accuracy and dropoff range, making it an ideal sidearm for short-range primaries like submachine guns and shotguns.

Interestingly, despite having high damage and accuracy it has the same recoil pattern as most pistols, making it easy to keep on target. To compensate for this it has an incredibly long reload time, more than double that of any other pistol. It also has the lowest magazine size and rate of fire, making it difficult to use in close quarters, and is very heavy for a sidearm.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Gallery

* Colt Python
* Colt Python in Lobby.
* The player holds the "Colt Python".
* The player aims to "Colt Python".
* The player reloads "Colt Python".
* The player reloads "Colt Python".
* Stock attack of the "Colt Python".
Remington 870

Remington 870

The **Remington Arms model 870** is a shotgun in Survarium.

## Background

Introduced in 1950, it is the fourth major design in a series of pump-action shotguns by Remington Arms. It became one of the most popular all-purpose shotguns available, used by the public, law enforcement and military organisations worldwide. The version that appears in Survarium has had both its barrel and stock sawn off to make it more compact.

## Overview

The Black Market's mid-tier shotgun, available at the fourth rank, "Centurion". Compared to the MP-153 Baikal (the Scavengers equivalent), the R870 possesses slightly higher damage but a much lower rate of fire and accuracy. This means that, save for few situations where 10 extra damage can guarantee an instant kill, the R870 is inferior in almost all aspects.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Trivia

* Despite being modeled as a sawn-off, maneuverable firearm, the R870 weighs about the same as most other shotguns. It is unknown whether this is an oversight or intentional.
	+ In particular, it weighs exactly the same as the MP-153 Baikal, which has both a full barrel and stock and is known in real-life for its heavyweight construction.

## Gallery

* Remington 870 in Lobby.
* The player holds the "Remington 870".
* The player aims to "Remington 870".
* The player reloads "Remington 870".
* The player reloads "Remington 870".
* Stock attack of the "Remington 870".
0.15a

0.15a

 ◄◄ 0.14a◄ 0.14h
0.15b ►0.16a►►

**0.15a** is a major update for Survarium that made item weight affect the player's movement speed and damage dropoff.

## Changelog

* Added dependence of character's movement and drain of energy from the weight of their equipment
* Added piercing to materials
* Add a dependency on bullet damage from the distance to the target
* Added ability to bring several types of ammunition for a weapon in combat
* Added damage scale on the icon for your character in battle (yellow - great damage , red - critical)
* Removed debug information (camera\_position, crosshair\_distance)
* Removed a debug display of fire points for weapons

### Bug fixes

* Fixed lighting bug on "Rudnya" location
* Fixed game crash when pressing Alt
* Fixed overflow error in the queue of playing sounds
* Fixed multiple synchronization errors, including:
* Fixed synchronization using first aid kits
* Fixed synchronization when jumping
* Fixed synchronization when shooting
* Fixed ability to accelerate and jump with insufficient stamina
APS

APS

The **Avtomaticheskiy Pistolet Stechkina** (*Stechkin Automatic Pistol*) is a pistol that appears in Survarium.

## Background

Originally entering service in 1951 alongside the Makarov pistol, the APS was intended to be used by artillery and tank crewmen as well as aircraft personnel. Due to its lack of power in comparison to the bulkiness of it and its stock, it was eventually replaced by the AKS-74U carbine assault rifle.

## Overview

The APS is currently the highest level sidearm in Survarium, available at the fourth Fringe Settlers rank of "Pathfinder". It performs similarly to most other pistols with the key exception being that it is also capable of fully-automatic fire. In addition to this it has the largest magazine size for a sidearm, almost double that of the Fort 17, and also has the fastest reload time. This makes it an excellent sidearm for snipers as it provides a good amount of close-range firepower.

Its main downside is that it has significantly more recoil than other pistols, making it difficult to control in fully-automatic fire. It also has a slightly shorter damage dropoff range of 30 metres and it is the heaviest pistol available, slightly more so than the Colt Python.

## Recommended Upgrades

* +10% rate of fire.

Optionally

* +15% reload time.

## Gallery

* Stechkin APS.
* Stechkin APS in Lobby.
* The player holds the "Stechkin APS".
* The player aims to "Stechkin APS".
* The player reloads "Stechkin APS".
* The player reloads "Stechkin APS".
* Stock attack of the "Stechkin APS".
Mosin carbine

Mosin carbine

The **Mosin crbine** is a bolt-action rifle that appears in Survarium.

## Background

Originally developed in the 1880s by Captain Sergei Ivanovich Mosin, the Mosin rifle was designed as a replacement for the Berdan single-shot rifle. After initial trials, evaluators were split in their decision between the Mosin rifle and another entrant by Léon Nagant. After subsequent trials, the Mosin was selected and it entered service in 1891 with improvements borrowed from the Nagant rifle.

## Overview

In Survarium, the Mosin carbine is one of the starting weapons available to all players along with the PPSh 41 submachine gun, TT-33 pistol and the Winchester Model 1894. Compared to most rifles, it features average damage, armor penetration and rate of fire, but high accuracy and weight. It serves as a reasonably effective early-game rifle, capable of killing most mid-level armored survivors, even at higher levels.

## Gallery

* Mosin carbine in Lobby.
* The player holds the "Mosin carbine".
* The player aims to "Mosin carbine".
* The player reloads "Mosin carbine".
* The player reloads "Mosin carbine".
* Stock attack of the "Mosin carbine".
Remington 700

Remington 700

The **Remington Arms model 700** is a bolt-action rifle that appears in Survarium.

## Background

Produced since 1962, the Remington 700 was primarily designed for ease of manufacture and became America's most popular bolt action rifle on the market. It saw further success as the basis for both the US Marine Corps' M40 and the US Army's M24, along with several other rifles in use with law enforcement and military agencies around the world.

## Overview

In Survarium, the Remington 700 is a mid-tier sniper rifle available from the Scavengers at their highest rank, "Veteran". It is one of the first scoped weapons survivors will be likely to acquire, allowing them to line up shots more easily at long range than with previous rifles.

Compared to other sniper rifles, it has good damage and accuracy and above average armor penetration. Like most bolt-action rifles it has a low rate of fire and magazine size, meaning it's difficult to use in close combat, but otherwise it has few downsides when compared to other sniper rifles.

## Gallery

* Remington 700 *Executioner*
* Remington 700 in Lobby.
* The player holds the "Remington 700".
* The player aims to "Remington 700".
* The player reloads "Remington 700".
* The player reloads "Remington 700".
* Stock attack of the "Remington 700".
H&K UMP45

H&K UMP45

The **Heckler & Koch Universale Maschinen-Pistole 45** (*Universal Machine Pistol 45 caliber*) is a submachine gun that appears in Survarium.

## Background

Designed in the mid to late nineties, the UMP was primarily intended to be a lightweight, powerful submachine gun that was also cheaper to manufacture than H&K's flagship MP5 submachine gun. It was initially targeted for US law enforcement agencies but has since been adopted in several other countries.

## Overview

One of the early Black Market weapons for allied survivors, the UMP-45 is made available after only a few ranks. It has the single highest damage and stopping power out of all the submachine guns, damage in particular being roughly 40 to 80% stronger than other choices. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi.

## Recommended Upgrades

* +15% Reload Speed.

Optionally

* +10% rate of fire.

## Gallery

* H&K UMP45
* H&K UMP45 in Lobby.
* The player holds the "H&K UMP45".
* The player aims to "H&K UMP45".
* The player reloads "H&K UMP45".
* The player reloads "H&K UMP45".
* Stock attack of the "H&K UMP45".
Rankings

# Achievements and tournaments

The competition element has always been an important ingredient of the online games. You can challenge yourself by accomplishing various interesting achievements, fight for victory in the weekly player rankings or test your skills by taking part in the tournaments.

## Achievements

Achievements are a way to distinguish the player’s successes. By looking at the player’s achievements you can always tell what he has gone through and how good he is. Certain achievements are easy to achieve (for example, kill an enemy with headshot), others are tough (for example, never die throughout the battle).

With some particularly challenging achievements the player obtains additional rewards which will allow him to stand out from the rest of the players. This could be a special rank displayed alongside the player’s name or a cosmetic effect demonstrated on your character.

## Rankings

Rankings are used to compare your deeds to those of other players. Rankings last for a limited time, following which the winners are determined and the rankings get zeroed. With achieving top rankings the player will receive a valuable reward.

Here are just a few rankings examples: best player, best sniper, best artifact hunter, best support player, best explorer.

## Tournaments

If you prefer to meet the player face to face, the tournaments definitely fall within your interests. In order to take part in a tournament, you need to create and register your team. With certain tournaments there is a limitation – the team players must represent one clan. The timing for certain tournaments is strictly regulated, while other tournaments just impose a window which the teams are able to come to an agreement about the time for the tournament.

Keep in mind, by participating in a tournament the team obtains ranking which is taken into account when drawing teams for other tournaments. On top of that, with some tournaments teams with a low ranking are not admitted.
VG Entertainment

**VG Entertainment (former Vostok Games)** is a game developer based in Kyiv, Ukraine, founded in March 2012. The company developed the battle royale game Fear the Wolves and is working on Survarium, a free-to-play shooter game in early access since 2015. In July 2023, the company rebranded as VG Entertainment and announced that it was working on a new game.

## Background

The development team of VG Entertainment (former Vostok Games) is originally from GSC Game World until that company closed down operations in December 2011. They are most well known for the development of the S.T.A.L.K.E.R. series of games, which includes S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, and S.T.A.L.K.E.R.: Call of Pripyat.

During the development of S.T.A.L.K.E.R. 2, the project was unexpectedly frozen and the studio closed. The team, having worked on the game and franchise for several years at this point, were unable to accept this. They secured funding from Vostok Ventures Ltd. and formed a new studio, Vostok Games.

## Games

### Survarium

After the closure of GSC Game World, the team tried to come to an agreement with the S.T.A.L.K.E.R. rights holder to make use of the brand, but were ultimately unable to. At this point Vostok Ventures asked what they would be able to make without the brand and the team were prompted to start developing a new game. In March 2012 they reached an agreement with Vostok Ventures to supply financing for their new game, Survarium.

## References

1. ↑ About us | Vostok Games, Vostok Games. Retrieved 12 March 2013.
0.20c

0.20c

 ◄◄ 0.20a◄ 0.20b
0.20d ►0.21a►►

**0.20c** is a minor update for Survarium that fixed a bug that improved player identification in the HUD and adjusted various stats and UI elements.

## Changelog

* Biker helmet is now only available for the elite Black Market
* The game no longer gives unranked players a job to search for an artifact
* Changed the display of minimap so that allies should be more visible
* Changed the visual style of player indicators. Snipers displayed with triangles, stormtroopers with squares, etc.

* Increased font size for combat chat
* Increased font size for combat log
* Increased size of the icons of items in battle
* Increased the size of the mini-map
* Slightly repositioned chat combat log and quick access items in battle

* Reduced the value of all weapons in the game by 2-4 times
* Reduced sound dispersion of machine gun pistol
* Increased buckshot damage, reduced damage of buckshot with distance
* Increased armour of the vest for Renaissance Army
* Reduced ammunition effect when hit

### Bug fixes

* Accelerated the procedure of loading character when connecting to the lobby server
* Fixed bug with hanging lobby
* Fixed out of sync error in the calculation of recoil
* Optimization of server lobby
* Fixed bug in the mechanism of match selection
* Fixed display of character model damage
* Fixed some text
* Fixed hanging in the lobby with a large quantity of messages in game chat
PKP Pecheneg

PKP Pecheneg

The **Pulemyot Kalashnikova Pekhotnyy "Pecheneg"** (*Kalashnikov Machine gun, Infantry, "Pecheneg"*) is a light machine gun that appears in Survarium.

## Background

A modernised version of the PK machine gun, the Pecheneg was developed in the 1990s as a result of experience in Afghanistan and Chechnya. It was intended for use as a dedicated squad-level weapon in mobile units and designed to be able to provide much more sustained firepower than previous versions. It has been in service since 2001 and has been issued to Russian Army Spetsnaz and other troops in significant numbers.

## Overview

The Pecheneg is one of the top-tier weapons available at the top Renaissance Army rank, "Colonel". It has extremely high damage, armor penetration and stopping power, comparable to some battle rifles, but also features a 100 round magazine capacity and high first shot accuracy. Its only statistical downside is its weight, which is one of the highest for any weapon available.

## Gallery

* PKP Pecheneg in Lobby.
* The player holds the "PKP Pecheneg".
* The player aims to "PKP Pecheneg".
* The player reloads "PKP Pecheneg".
* The player reloads "PKP Pecheneg".
* Stock attack of the "PKP Pecheneg".
0.21c

0.21c

 ◄◄ 0.21a◄ 0.21b
0.21d ►0.22a►►

**0.21c** is a minor update for Survarium that attempted to make the matchmaking system more strict and increased the recoil of the AKS-74U.

## Changelog

### Gameplay

* Connection to consecutive battle bug fixed
* Match-making rules enforced. Matching time may increase, especially for the players in high-profile outfit. This will reduce the number of cases when new players get to fight against fully-armed opponents

### User interface

* Incorrect display of ammo packs in the gear window fixed;
* Players list sorting bug fixed
TT-33

TT-33

The **Tula-Tokarev, model 1933** is a pistol that appears in Survarium.

## Background

Originally designed in the 1930s as a modern, semiautomatic pistol for the Soviet military to replace the aging Nagant M1895 Revolver. While it saw widespread use during World War II, it actually ended up being used alongside the M1895 and continued to do so until 1952 when it was replaced by the PM.

## Overview

The TT-33 is one of the starting weapons available to new survivors, along with the Mosin carbine, Winchester Model 1894 and PPSh 41, making it very cheap to maintain and resupply. With its poor stats, it is clearly the weakest pistol, particularly in damage and accuracy. It's only notable factor is its armor penetration, which is identical to the Colt Python and superior to most other pistols, making it marginally more effective against higher armored targets.

## Recommended Upgrades

* +5% Damage.

Optionally

* +15% Reload Speed.

## Gallery

* TT-33
* TT-33 in Lobby.
* The player holds the "TT-33".
* The player aims to "TT-33".
* The player reloads "TT-33".
* The player reloads "TT-33".
* Stock attack of the "TT-33".
AK-74M

AK-74M

This article is about the Renaissance Army rifle. For the unique rifle, see AK-74N.
The **Avtomat Kalashnikova model 1974 Modernizirovanniy** *(Kalashnikov Automatic rifle, model 1974, Modernized)* is an assault rifle that appears in Survarium.

## Background

Developed in the 1970s by Mikhail Kalashnikov, the AK-74 was designed as an update for the aging AK-47 rifle to use the lighter and higher velocity 5.45x39mm round. It was introduced in 1974 and became the military service rifle of most former USSR countries. The "Modernized" version has several production improvements and features a synthetic handguard and folding stock.

## Overview

In Survarium, it is one of the mid-tier Renaissance Army rifles, available at the seventh rank of "Captain". It features fairly average stats, with a good mix of accuracy, damage and armor penetration. It has no notable downsides, other than lacking an especially good base statistic. It can also use both the 7N10 and 7N22 ammo variants to slightly improve its armor-penetrating potential.

## Gallery

* AK-74M in Lobby.
* The player holds the "AK-74M".
* The player aims to "AK-74M".
* The player reloads "AK-74M".
* The player reloads "AK-74M".
* Stock attack of the "AK-74M".
0.22d

0.22d

 ◄◄ 0.22a◄ 0.22c
0.22e ►0.23a►►

**0.22d** is a minor update for Survarium that attempted to disable spotting and grenade markers along with various connectivity fixes.

## Changelog

### Gameplay

* Enemy marks on spotting switched off
* Enemy grenades marks switched off
* Balance tweaked
* New sounds of walking on wooden surfaces added
* Camouflage textures arrangement procedure sped up
* Lobby traffic decreased
* Redundant information sent by client when in lobby, but not in queue has been removed
* Extremely big character textures decreased. Smaller, but unique textures are used instead

### Bug fixes

* Lobby server crash when loading squad fixed
* Bug on the side of the client which led to deviation of other players' inputs has been fixed
* Mouse controls disappearing in the game has been fixed
* Message delivery guarantee mechanism which could lead to 'parallel realities' has been fixed
* Double reconnection to lobby server has been fixed
* Double reconnection to match bug has been fixed
* Bug on creation/removal of firewall rules has been fixed
0.29b

0.29b

 ◄◄ 0.29a
0.29c ►0.30a►►

**0.29b** is a minor update for Survarium that added Spanish and French localizations as well as fixing various bugs.

## Changelog

### Gameplay

* Increased number of parts required for equipment modifications.

### User Interface

* Added Spanish and French localizations.
* Supplies color in the player's inventory changed to blue.

### Bug Fixes

* Fixed several critical errors leading to game crashes.
* Fixed a matchmaking bug that caused to start matches with fewer players more often than intended.
* Matchmaking will now be restricted to appropriate players’ levels.
* Fixed a bug with 'Keeper of the Sun' gear set. The modifiers have been added.
* Fixed bugs with awarding incorrect achievements.
* Fixed bugs with 'Solstice Days' event. Tokens should now drop correctly.
* Fixed a bug with modification of the first-tier boots.
* Fixed several bugs with sound system.
* Fixed a number of Killcam bugs.
* Corrected a number of localization mistakes.
* Fixed a number of UI bugs.
Black Market

Black Market

The **Black Market** is a faction that appears in Survarium.

## Overview

It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions.

## Background

Located on an a spacious ex biker lot, the market is a notorious place. It is where marauders, gangsters, various fighters and those of all sorts from all factions meet to trade weapons, drugs and sometimes even slaves. Force is the deciding factor for everything at the Black Market. Man is like a wolf to every other man and it is the right of the strong to take what they like from the weak.

The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death.

## Equipment

A wide variety of biker goods can be found at the black market, including leather jackets, weapons for both close and medium range, traps, stimulants, and alcohol.

Their equipment mainly consists of plundered and modified biker goods. In relation to their outfit, the Black Market could be compared to the Mongol-Tatar Horde. That is, they could easily add armour elements that are of no functional value.

The Black Market residents believe that good equipment brings them luck, so it is not uncommon that after a legendary fighter's death his equipment is handed over to his friends who wear it with the same dignity or it is put on sale for those who have enough money to buy it.

## Available roles

* Trapper
* Punisher
* Goon

## Gallery

* A Trapper carrying a TOZ-66
* A Punisher carring a Remington 870
* A Goon carrying an AKS-74U
* High tier concept art
Anomalies

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Anomalies** are a type of environmental hazard which have formed within areas of the New World.

## Overview

Not long before the catastrophe, scientists started discovering strange phenomena occurring in ecologically polluted areas. The effects varied: new species of bacteria, intense mutations, changes to electro-magnetic fields. The scientific world was shaken by the sensational news that the decomposition of noxious substances accelerated in anomalous territories. Ecstatic about the discovery, mankind didn’t spot the benevolent anomalies turning into deadly man traps.

In Survarium they serve as threats in the world which survivors must have special equipment and knowledge to safely navigate. Their most notable feature is that highly prized artifacts are formed within them.

Some survivors, known as artifact hunters, train and equip themsleves to be able to remain in anomalous areas for long periods of time, allowing them to search for artifacts more effectively than others. In addition to this, anomalies can be used as a tactical advantage. Due to their harmful nature, survivors can lure other, more poorly-equipped foes into an anomaly's area of effect to hinder their abilities, injure them or ultimately kill them.

## Known Types

* Vine-type found in the School's central yard and basement.
* Ore-type found in the School's sports hall.
* Chemical-type covering a main route through Vostok Radar Station.
* Electrical-type found on Vostok Radar Station.
* Beating heart of a tree on Mamayev Kurgan

## Gallery

* Electric anomaly in Vostok Radar Station
* Chemical anomaly in Vostok Radar Station
* Anomaly in the School sports hall
* The same anomaly in the room above
* Vostok Radar Station chemical anomaly (right)
0.22e

0.22e

 ◄◄ 0.22a◄ 0.22d
0.22f ►0.23a►►

**0.23g** is a minor update for Survarium that fixed a critical memory leak and bug with the packet sending system.

## Changelog

* Fixed memory leak which could lead to crash during match loading.
* Fixed packet sending mechanism, which could lead to 'parallel realities' and lobby and match servers hanging
0.19a

0.19a

0.19b ►0.20a►►

**0.19a** is a major update for Survarium that added artifacts, faction missions and redesigned the lobby interface.

## Changelog

* Artifacts have been added to the game. To raise an artifact, you need to be equipped with an artifact container
* Lobby interface redesigned completely. Part of the secondary windows still remain in the old form (e.g. the "Options")
* Game tasks added for the factions. By accomplishing quests you gain reputation with the appropriate faction and move up the career ladder within it
* Now the game items in the store require a certain reputation with the faction selling the item
* The auto-refill mechanism of equipment has been changed. Now this is an option that affects all the replenished items equipped on the player (ammo, first aid kits, grenades, traps, etc.)
* License Agreement window added when you enter the game first time
* Sounds of hitting the opponent added. If your bullet pierced the body armor of the enemy, the hit sound will differ
* Changed spawn locations on "Tarakanovsky Fort" map
* The anomalies on School and Vostok Radar Station changed
* The formula for damage calculation when wounded with fire arms changed. If the bullet does not pierce the body armor, the minimum damage is applied ("protection" parameter in the body armor). Maximum damage is applied if the armor piercing parameter of the bullet is twice higher than the armor vest’s
* Complete rebalance of weapons and armor with the new formula changes
* The effectiveness of the respirator and the oxygen container reduced
* Reduced the damage from falling
* Parameters for piercing and ricochet of level elements

### Bug fixes

* Fixed a bug that caused the resyncs when using grenades
* Fixed some bugs that caused resyncs when jumping
* Fixed a game freeze bug at the splash screen stage when loading the game
* Fixed a critical error occurring if you do not assign a key to use the quick access slots
* Fixed a bug that caused the death of a character when staying in crouch for a long time
* Fixed the player getting stuck on complex geometry
Svu

The SVU is a weapon designated as a sniper rifle, available from The Scavengers at rank 8.

Damage: 65
Armor Penetration: 60
Rate of Fire: 200
Dispersion: 0.1
Recoil: 2.50
Distance: 100m
Magazine Size: 10
Weight 6kg.

Available modifications for the SVU, and its' premium variant the SVU-M1, are:

Stock Scope 4x Magnification
Scope x6
Scope x2
Scope x3
Scope x8
Scope x4/x8 (Variable zoom)

Muzzle Break Vert (-5% Recoil)
Silencer

Potato Grip (Sight Sway -10%)
Laser Sight (Dispersion off the hip -10%)

The Premium Variant, the SVU-M1, has an additional inbuilt modifier, which is 25% extra silver earnt from matches.
AKS-74U

AKS-74U

The **Avtomat Kalashnikova Skladnoy model 1974 Ukorochenniy** *(Kalashnikov Automatic rifle, Folding, model 1974, Shortened)* is a carbine assault rifle that appears in Survarium.

## Background

The AKS-74U was developed as part of a competition for a fully-automatic carbine, following reports of the US's Vietnam experience with carbine versions of the CAR-15. Intended for use by special forces, paratroopers and vehicle crewmen, the basis for the weapon is largely a shortened version of the AK-74. After large-scale testing by airborne divisions, it entered full service in 1979.

## Overview

Serving as one of the Scavengers' high-tier assault rifles, the AKS-74U is available after reaching their seventh rank of "Veteran". It features mostly average stats, though a lower than average damage. Its most notable feature is its weight, which is almost 25% lighter than average. However, it has a significantly shorter effective range both due to its general inaccuracy and short falloff distance.

## AKS-74U "Corsair"

The **AKS-74U "Corsair"** is a unique variant only available by purchasing it from the shop for 700. It features identical base stats but also possesses +10% silver received, +10% rate of fire and +25% reliability bonuses. It features a spot-style camouflage pattern where the magazine and handguard use a woodland colour scheme and the metal work uses a grey-green, "mossy" scheme.

## Trivia

* Before 0.28a, the AKS-74U was a Black Market weapon owing to its compact, lightweight design.

## Gallery

* AKS-74U "Corsair"
* AKS-74U in Lobby.
* The player holds the "AKS-74U".
* The player aims to "AKS-74U".
* The player reloads "AKS-74U".
* The player reloads "AKS-74U".
* Stock attack of the "AKS-74U".
0.18c

0.18c

 ◄◄ 0.18a◄ 0.18b
0.18d ►0.19a►►

**0.18c** is a minor update for Survarium that adjusted the maximum height an avatar can reach and fixed some issues.

## Changelog

* Launcher now loads correctly even if http site is not available
* Maximum height which can be reached by moving characters has been changed

### Bug fixes

* Fixed stalls in memory which were the cause of most re-syncs
0.14d

0.14d

 ◄◄ 0.14a◄ 0.14c
0.14e ►0.15a►►

**0.14d** is a minor update for Survarium that transitioned the client to a production version (as opposed to debugging) and fixed some connection crashes.

## Changelog

* Game launch files compiled into "master gold" version. Increased productivity. Debugging console commands are no longer available.

### Bug fixes

* Fixed game crashes part that occurred when connecting to a new match
0.18a

0.18a

0.18b ►0.19a►►

**0.18a** is a major update for Survarium that added the Tarakanovsky Fort location and English localization. It signified the start of the Closed Beta for Teamplay and opened up access to international players.

## Changelog

* Added a new location “Tarakanovsky Fort"
* Added RGD-5 grenades
* Using a faster torrent client and change the mechanism for applying patches
* Added English and Ukrainian localization
* Poisoning “thermometer" was removed from the interface
* When spawning the player is completely invulnerable. When you exit the base invulnerability decreases (total time: 4 seconds)
* Changed the base at the ATP area on the map “Rudnya”
* Changed the base on the map “School”
* Modified the base on the map “Chemical Plant”
* Introduced a new algorithm for selection of players in the match; Depending on the items worn by the character. High ELO rating can change this level of combat. For every minute spent in the queue waiting for a match the limits of permissible fights are constantly expanding. Now new players have much less chance of being in a match with fully equipped characters
* Changed the character jump animation
* Improved game performance on minimum settings
* Allies indicators now decrease in size with distance
* Temporarily disable all the perks of the character
* Temporarily disabled support for multiple characters on your account
* Reduced rate of fire for Vityaz (from 750 to 700)
* Change cartridges 9x19. HP is now the patron base and does not give any bonuses. FMJ cartridge has a 10% bonus to penetration and a 10% penalty to the damage
* Changed the settings for shotguns to strengthen their close-range and weaken their long-range
* Removed buckshot from the game (12x70, 3/0)
* Reduced the bonus damage when hit in the head

### Bug fixes

* Fixed a bug causing a crash associated with a large number of simultaneous sound playbacks
* Fixed a bug causing a crash while selling items
* Fixed a bug causing a crash during installation of trap
Vepr

Vepr

This article is about the Fringe Settlers assault rifle. For the Renaissance Army shotgun, see Vepr-12.
The **Vepr** (*Wild Boar*) is a bullpup assault rifle that appears in Survarium.

## Background

Announced in 2003 as the first Ukrainian-designed assault rifle, the Vepr is based on a bullpup conversion of the AK-74. Until that point, the Armed Forces of Ukraine were still using Soviet-era weapons such as the AKM and AK-74. As of 2015, the weapon is still being demonstrated and has not officially entered service.

## Overview

In Survarium, the Vepr is a mid-tier assault rifle available from the Fringe Settlers at their fifth rank, "Devoted". It features mostly average stats, nearly identical to those of the AK-74M, but is slightly lighter than most assault rifles. Additionally, it is one of the few bullpup weapons currently in Survarium, meaning that it is easier to hide around corners than with other weapons.

## Vepr Wanderer

The **Vepr Wanderer** is a unique variant only available by purchasing it from the shop for 1,500. It differs from the base version in that it is two levels lower (8) but has lower damage (48) and lower accuracy (0.25). It also possesses +10% silver received, +10% rate of fire and +25% reliability bonuses. It features a spot-style camouflage in brown and black that covers the entire gun.

## Gallery

* Vepr in Lobby.
* The player holds the "Vepr".
* The player aims to "Vepr".
* The player reloads "Vepr".
* The player reloads "Vepr".
* Stock attack of the "Vepr".
0.23h

0.23h

 ◄◄ 0.23a◄ 0.23g
0.24a►►

**0.23h** is a minor update for Survarium that adjusted the bonuses of some equipment and added the "Scout" and "Explorer sets for the Renaissance Army and Fringe Settlers.

## Changelog

### Gameplay

* Added system of complaints and praises. Each player is allowed to file a complaint against another player, or to praise him. Praise is possible only in the results menu after a match
* The quest reward now depends on the level of match, in which the quest was completed. The award in the lobby is displayed according to match level that corresponds to your current equipment. The real reward may be different in case a player joins a more difficult or easier match
* Automatic tracking of "unfair" players
* The price of sold items reduced by half
* Improved search algorithm of obscene language

### Item properties change

* A character without equipment now has one pocket
* 7.62x39 7N23 ammunition with a 10% bonus to armor-piercing for AKM and SKS are now on sale at The Renaissance Army and The Fringe Settlers shops

### Black Market

* Leather vest now gives additional space for bullets instead of pockets
* Ropers now give speed bonus, instead of stamina bonus
* Choppers now don’t give any bonuses
* Leather pants now give speed bonus, instead of stamina bonus

### Scavengers

* Quilted jacket now gives additional space for bullets instead of pockets
* Military Boots now give stamina bonus instead of speed bonus

### Renaissance Army

* Added new equipment: Scout’s armor set
* RPD damage reduced from 48 to 46
* Backpack now only gives bonus to the size of the pockets; its weight is reduced to 6 kg
* Army pants now have additional cartridges instead of pockets
* Pants "Storm" have no bonuses now
* Bullet-proof vest "Storm" now has one pocket instead of two

### Fringe Settlers

* Added new equipment: Explorer’s armor set
* Hunter’s pants now have a pocket instead of speed bonus
* Stalker’s pants have speed bonus instead of pockets

### User Interface

* Now properties of items are displayed in tooltips
* Buttons of modification, repair, purchase and sale were moved to the right side of the screen and integrated with the inventory
* Added a button following a user to the Knowledge Base from the lobby
* Now the chat messages of the administration and moderators are color highlighted

### Bug Fixes

* Fixed issues with Survarium launcher’s "Play" button