Bard Spell List

* Mage Hand - A spectral, floating hand appears at a point you choose within range.

***Divination***

* True Strike - Your magic grants you a brief insight into the target's defenses.

***Enchantment***

* Vicious Mockery - You unleash a string of insults laced with subtle enchantments at a creature you can see within range.

***Evocation***

* Dancing Lights - You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
* Light - Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

***Illusion***

* Minor Illusion - You create a sound or an image of an object within range that lasts for the duration.

***Transmutation***

* Mending - This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
* Message - You point your finger toward a creature within range and whisper a message.
* Prestidigitation - This spell is a minor magical trick that novice spellcasters use for practice.

### 1st-Level Spells

***Conj***

* Unseen Servant - This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

***Div***

* Comprehend Languages - For the duration, you understand the literal meaning of any spoken language that you hear.
* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.
* Identify - You choose one object that you must touch throughout the casting of the spell, and learn of its properties
* Speak with Animals - You gain the ability to comprehend and verbally communicate with beasts for the duration.

***Ench***

* Animal Friendship - This spell lets you convince a beast that you mean it no harm.
* Bane - Whenever a target makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
* Charm Person - You attempt to charm a humanoid you can see within range.
* Heroism - A willing creature you touch is imbued with bravery.
* Hideous Laughter - A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
* Sleep - This spell sends creatures into a magical slumber.

***Evoc***

* Charm Person - You attempt to charm a humanoid you can see within range.
* Faerie Fire - Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
* Healing Word - A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
* Thunderwave - A wave of thunderous force sweeps out from you.

***Illus***

* Disguise Self - You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
* Illusory Script - You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
* Silent Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.

***Trans***

* Feather Fall - A falling creature's rate of descent slows to 60 feet per round until the spell ends.
* Longstrider - You touch a creature. The target's speed increases by 10 feet until the spell ends.

### 2nd-Level Spells

***Abjur***

* Lesser Restoration - You touch a creature and can end either one disease or one condition afflicting it.

***Div***

* Detect Thoughts - For the duration, you can read the thoughts of certain creatures.
* Locate Animals or Plants - Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
* Locate Object - You sense the direction to an object's location, as long as that object is within 1,000 feet of you.
* See Invisibility - For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.

***Ench***

* Animal Messenger - By means of this spell, you use an animal to deliver a message.
* Calm Emotions - You attempt to suppress strong emotions in a group of people.
* Enthrall - The target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you.
* Hold Person - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
* Zone of Truth - You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.

***Evoc***

* Shatter - A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.

***Illus***

* Invisibility - A creature you touch becomes invisible until the spell ends.
* Magic Mouth - You implant a message within an object in range, a message that is uttered when a trigger condition is met.
* Silence - For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

***Necro***

* Blindness/Deafness - You can blind or deafen a foe.

***Trans***

* Enhance Ability - You touch a creature and bestow upon it a magical enhancement.
* Heat Metal - Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot.
* Knock - A loud knock, audible from as far away as 300 feet, emanates from the target object.

### 3rd-Level Spells

***Abjur***

* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Glyph of Warding - When you cast this spell, you inscribe a glyph that harms other creatures
* Nondetection - For the duration, you hide a target that you touch from divination magic.

***Conj***

* Stinking Cloud - You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.

***Div***

* Clairvoyance - You create an invisible sensor within range in a location familiar to you
* Tongues - This spell grants the creature you touch the ability to understand any spoken language it hears.

***Evoc***

* Sending - You send a short message of twenty-five words or less to a creature with which you are familiar.
* Tiny Hut - A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.

***Illus***

* Fear - You project a phantasmal image of a creature's worst fears.
* Hypnotic Pattern - You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
* Major Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.

***Necro***

* Bestow Curse - When you cast this spell, choose the nature of the curse from the following options:
* Speak with Dead - You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
* Feign Death - You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

***Trans***

* Plant Growth - This spell channels vitality into plants within a specific area.
* Speak with Plants - You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.

### 4th-Level Spells

***Abjur***

* Freedom of Movement - For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.

***Conj***

* Dimension Door - You teleport yourself from your current location to any other spot within range.

***Div***

* Locate Creature - You sense the direction to a creature's location, as long as that creature is within 1,000 feet of you.

***Ench***

* Compulsion - Each affected target must use as much of its movement as possible to move in that direction on its next turn.
* Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.

***Illus***

* Greater Invisibility - You or a creature you touch becomes invisible until the spell ends.
* Hallucinatory Terrain - You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.

***Trans***

* Polymorph - This spell transforms a creature that you can see within range into a new form.

### 5th-Level Spells

***Abjur***

* Greater Restoration - You imbue a creature you touch with positive energy to undo a debilitating effect.
* Planar BindingEx - With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.

***Conj***

* Teleportation Circle - You draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.

***Div***

* Legend Lore - The spell brings to your mind a brief summary of the significant lore about the thing you named.
* Scrying - You can see and hear a particular creature you choose that is on the same plane of existence as you.

***Ench***

* Dominate Person - You attempt to beguile a humanoid that you can see within range.
* Geas - You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
* Hold Monster - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Modify Memory - You attempt to reshape another creature's memories.

***Evoc***

* Mass Cure Wounds - A wave of healing energy washes out from a point of your choice within range.

***Illus***

* Dream - This spell shapes a creature's dreams.
* Mislead - You become invisible at the same time that an illusory double of you appears where you are standing.
* Seeming - This spell allows you to change the appearance of any number of creatures that you can see within range.

***Necro***

* Raise Dead - You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.

***Trans***

* Animate Objects - Objects come to life at your command.
* Awaken - A Beast of plant gains an Intelligence of 10. The target also gains the ability to speak one language you know.

### 6th-Level Spells

***Abjur***

* Guards and Wards - You create a ward that protects up to 2,500 square feet of floor space

***Div***

* Find the Path - This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
* True Seeing - This spell gives the willing creature you touch the ability to see things as they actually are.

***Ench***

* Irresistible Dance - The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
* Mass Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.

***Illus***

* Programmed Illusion - You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.

***Necro***

* Eyebite - For the spell's duration, your eyes become an inky void imbued with dread power.

### 7th-Level Spells

***Abjur***

* Symbol - When you cast this spell, you inscribe a harmful glyph

***Conj***

* Magnificent Mansion - You conjure an extradimensional dwelling in range that lasts for the duration.
* Teleport - This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

***Evoc***

* Arcane Sword - You create a sword-shaped plane of force that hovers within range.
* Forcecage - An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.

***Illus***

* Mirage Arcane - You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
* Project Image - You create an illusory copy of yourself that lasts for the duration.

***Necro***

* Resurrection - You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

***Trans***

* Etherealness - You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
* Regenerate - You touch a creature and stimulate its natural healing ability.

### 8th-Level Spells

***Abjur***

* Mind Blank - Until the spell ends, one willing creature you touch is immune to psychic damage

***Ench***

* Dominate Monster - You attempt to beguile a creature that you can see within range.
* Feeblemind - You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
* Power Word Stun - You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

***Trans***

* Glibness - Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

### 9th-Level Spells

***Div***

* Foresight - You touch a willing creature and bestow a limited ability to see into the immediate future.

***Ench***

* Power Word Kill - You utter a word of power that can compel one creature you can see within range to die instantly.

***Trans***

* True Polymorph - You transform the creature into a different creature, the creature into an object, or the object into a creature