recursal/Fanatic-Fandom huggingface dataset:
Duskbringer Controlled Sector

Duskbringer Sector Entrance Background

*The Duskbringers are much more aggressive than the Zoltan Ministry, and their sectors are a testament to it. Even worse, the Duskbringers and Rebels have been known to work in junction against the Federation, so you'll see few friendly faces here.*-Hyperspeed flavor text

## Guard

Duskbringer Controlled sectors have a Duskbringer guard at the entrance beacon. The guard will be hostile and will attack on sight, unless you bribe them with 20-25 scrap. An ASB will spawn when the guard is on 5 to 6 hull.

If you have a Zoltan crew, you can attempt to persuade the guard, which has a 50% chance of success. If you have a Duskbringer Devotee crew, the guard will let you past.

You can attempt to escape the guard with cloaking (33% chance of success), level 5 engines or level 3 piloting (both 50% chance). You cannot attempt to mind control the guard, as the guard has an active Zoltan Shield.

## Beacons

* 1 Multiverse Traveler Event
* 1-2 Stores
* 1-2 Distress Beacons
* 0-1 Quests
* 2-3 Items
* 2-6 Nebula Beacons
* 5-6 Neutral Encounters
* 6-8 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Zoltan (1)
* Duskbringer Devotee (3)
* Crystal (3)
* Rock (4)
* Engi (4)
* Rock Outcast (5)
* Human (5)

## Soundtrack

* Zoltan
* Cosmos

## Aliases

Duskbringer Controlled Sectors can have the following names:

* Duskbringer Sector
* Duskbringer Colonies
* Duskbringer Space
* Duskbringer Settlements
* Duskbringer Frontier
* Duskbringer Territory
* Duskbringer Domain
* Duskbringer Rimworlds
* Duskbringer Regions
* Duskbringer Precinct
* Duskbringer District
* Duskbringer Parts
* Duskbringer Dominion
* Duskbringer Turf
* Duskbringer Realm
* Duskbringer Quarter
* Duskbringer Shire
* Duskbringer Outreaches
Engi Monster

Occurs in:

1. Engi Controlled Sector
2. Engi Harmony (Sector)

## Event

Ship: none.

*As you jump in you're hailed urgently by an Engi science vessel in the distance. "We propose that you do not see the creature." There's nothing on the scanner, which is when you realize you can't see the creature because you're inside it!*

1. Jump away ASAP.
	* Nothing happens.
2. (Improved Sensors) Scan the monstrosity.  (Requires level **3** Sensors)
	* *You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.*
		+ You gain a **low** scrap+Augment reward.
3. (Long-Ranged Scannerss) Scan the monstrosity.  (Requires **Long-Ranged Scannerssss**)
	* *You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.*
		+ You gain a **low** scrap+Augment reward.
Large Asteroid Field

Occurs in:

1. Civilian Controlled Sector
2. Civilian Coreworlds
3. Coalition Controlled Sector
4. Duskbringer Controlled Sector
5. Engi Controlled Sector
6. Engi Harmony (Sector)
7. Free Mantis Controlled Sector
8. Pirate Controlled Sector
9. Automated Shipyards
10. Liberated Sector
11. Zoltan Controlled Sector
12. Zoltan Capital

(Civilian Controlled as exit event only)
(Engi Controlled and Zoltan Controlled can also have it as an exit beacon event)
(Outcome list can also appear when out of fuel and choosing to explore the beacon)

## Event

Ship: none.

*Scans reveal a large asteroid field nearby. Short-range scanners may discover useful materials while we wait for the FTL to recharge*

1. Explore the asteroid field.
	* You explore the field
2. Too dangerous. We'll just wait for the FTL to charge.
	* You move on from the asteroid field.
		+ Check the storage.
		+ Do nothing.
3. (Scrap Recovery Arm) Attempt to mine the asteroids.
	* *You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.*
		+ You gain a **high** scrap-only reward.
4. (Magnetic Arm) Attempt to mine the asteroids.
	* *Your magnetic arm is not well suited to the task, but it is able to salvage a very small portion of space junk drifting around nearby..*
		+ You gain a **low** stuff reward.
5. (Mining Beam) Attempt to mine the asteroids.
	* *You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.*
		+ You gain a **high** scrap-only reward.

## Explore the Field

*A brief exploration yields nothing of interest.*

*Scans reveal a number of asteroids with useful compositions. You extract some fuel.*

* You gain a **high** fuel reward.

*You discover the remains of ship embedded into an asteroid. It still has some functional missiles.*

* You gain a **medium** missile reward.

*You happen upon an abandoned mining site. A few mining drones were left behind and could be repurposed.*

* You gain a **medium** dronepart reward.

*The asteroid field proved more dangerous than expected. Some asteroids managed to get through your ship's defenses.*

* Your ship takes 5 hull damage total, a random system room takes 1 damage and a random room takes 1 damage and catches fire.

*A pirate ship hiding behind one of the larger asteroids attacks you! You're able to escape from the asteroid field, but you can't lose the pirates.*

* Fight a random Pirate with standard rewards.

## Trivia

* ID: ASTEROID\_EXPLORE.
* (Drop point) and (Lost Sun) event is very similar but have the pirate outcome modified: the droppoint variation spawns a droppoint pirate and the Lost Sun variation does not have any fight whatsoever.
Distress: Free Mantis vs Federation

Occurs in:

1. Free Mantis Controlled Sector
 at a distress beacon.

## Event

Ship: none.

*Your computer appears to be detecting two separate distress signals here, one from a Federation ship and the other from a Free Mantis ship.*

1. Continue...
	* *Indeed, it appears a Federation vessel has gotten into a conflict with some Free Mantis. Who will you help?*
		1. Assist the Free Mantis!
			+ *This is Free Mantis territory, and you could use their help. You attack the Federation vessel.*
				- Your general notoriety raises by 1 and you fight a Federation ship.
					* (**After defeating the enemy ship by any means**) *The Federation vessel has been defeated. You scrap what's left.*
						+ You gain a **medium** standard reward.
							1. Contact the Free Mantis
								- *"You are most kind! Federation so loyal, they kill own men to prove loyaler than before! Take this bomb, you have our thanks."*
									* You gain a random Bomb Launcher
		2. Assist the Federation!
			+ *The Free Mantis might usually be friendly, but the Federation are with who your true loyalties lie.*
				- Your Free Mantis notoriety raises by 1 and you fight a Free Mantis ship.
					* (**After defeating the enemy ship by any means**) *The Free Mantis vessel has been defeated. You scrap what's left.*
						+ You gain a **medium** standard reward.
							1. Contact the Federation ship.
								- *"Thank god you came. These Mantis things are overbearing as hell, and we've about had enough. Here, have some supplies."*
									* You gain a **medium** stuff reward.
		3. No one, let's get out of here!
			+ Nothing happens.
Arrogant Tiiikakak Slaver (Drop point)

Occurs in:

1. Multiverse Drop Point

## Event

Ship: random drop point Tiiikakak transport

*A slaver ship approaches, one of the Tiiikakak clan's distributers. In a bold display of characteristic pirate arrogance, the ship opens comms with you and offers several slaves.*

1. See the slaves they're offering.
	* You check their list of slaves
2. We can't let pirates waltz in Federation space. Take these guys down!
	* *These pirates have gotten out of hand. Best you clean this reality up of their kind.*
		+ Your reputation with slavers decreases by 1 and you fight the Tiiikakak ship with standard slaver rewards
			- **(When the ship surrenders)***"Stop! Stop! Take a slave and let us go. Kill us, and they all die regardless!"*
				1. Accept their offer.
					* You gain a random crew member.
				2. Surrender is not an option.
					* The fight continues.
3. Decline.
	* *The pirate scoffs and cuts comms.*
		+ Do something aboard the ship
		+ Do nothing.

## Slave List

Note: Purchasing a slave will increase general notoriety by 1 and reputation with slavers by 1.

*The slaver gives you a tour of the cramped dungeon that he considers fit for keeping living things. It's deplorable, but with some scrap, you can free one of these slaves to work for you instead. It's probably a better fate.*

1. Buy an Engi slave (costs 35-45 )
2. Buy a Mantis slave (costs 45-55 )

*The slaver gives you a tour of the cramped dungeon that he considers fit for keeping living things. It's deplorable, but with some scrap, you can free one of these slaves to work for you instead. It's probably a better fate.*

1. Buy a Rock slave (costs 45-55 )
2. Buy an Orchid slave (costs 40-50 )
Free Items

Occurs in:

1. Civilian Coreworlds
2. Engi Controlled Sector
3. Engi Harmony (Sector)
4. Nebula Sector
5. Zoltan Controlled Sector
6. Zoltan Capital
7. Monk Haven

## Event

Ship: none.

The intro text for this event varies, and could be any of the following:

* *You arrive in a system and immediately discover a pirate ship nearby. Strangely, scans indicate there are no lifeforms aboard. You salvage anything useful, but find no clue as to the whereabouts of the former crew.*
* *Not much remains in this abandoned system; however, scans reveal a nearby mining platform with some salvageable materials.*
* *As you arrive in the system you are hailed by a loyalist settlement. Upon learning of your quest, they offer you supplies.*
* *Debris from a forgotten battle still orbits the gas giant in this system. Some of it still might be usable.*
* *You receive a message from a nearby station, "A Federation cruiser jumping into Rebel territory? Quite the bold move." You quickly move to arm the weapons but he continues, "Lucky for you we're not all in support of the Rebellion. Perhaps these supplies will help you get to friendlier space alive."*
* *You happen upon the remains of a space station. It has been mostly picked clean but there appears to be a few materials that will aid you in your mission.*
	+ You gain a **medium** standard reward.
		1. Check the storage
		2. Do nothing.
Aenwithe's Crewser

*The gang's all here! This cruiser carries every single unique crew in the mod, and can fit quite a few too. Don't expect it to be balanced; that's not what it's here for.*

* Default Name: Makt-Lithe Gaethpro
* Starting Crew: 1 Aenwithe, 1 Haynes, 1 Sylvan, 1 Nights, 1 Slocknog, 1 Tully, 1 Billy, 1 Metyunt, 1 Ellie (Level 6), 1 Obyn, 1 Irwin, 1 Devorak, 1 Anurak, 1 Tintan and Rig, 1 Ruwen, 1 Tuco, 1 Ariadne, 1 Turzil, 1 Lord Vortigon, 1 Kazaaakplethkilik, 1 Freddy, 1 G.A.S. Queen, 1 Guntput, 1 Jerry, 1 Crystalline Equinoid 'Sparkle', 1 OOJ MAJOO, 1 Alkali, 1 Ivar, 1 Dianesh, 1 Stephan, 1 Anointed, 1 Beacon Eater, 1 Dessius, 1 Tyrdeo, 1 Wealsey, 1 Alkram, 1 Tony Sr, 1 Mayeb, 1 Ty E' Rel
* Starting Reactor: 12
* Max Hull: **45**
* Crew Capacity: **80**
* Starting Systems
	+ Shields (2)
	+ Engines (3)
	+ Oxygen (2)
	+ Weapons (6)
	+ Drones (4)
	+ Medbay (2)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Ancient Artillery (2)
	+ Mind Control (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ Eradicator MK III
	+ Plasma Cannon MK II
* Starting Drones
	+ Ancient Roomba
	+ A5540L3
	+ Gana
* Starting Augments
	+ Aether Shields
	+ Replica A-Drive
	+ Ancient Protocols
* Starting Resources
	+ 3
	+ 10
* Slots: 4 Weapons, 3 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Your ship looks like the holograms I've seen of the original Multiverse drive. I hope that means you've brought the best tech you could, because you're our last line of defense."* **(SHIP\_ANCIENT)**

### **Unlock**

* Unlock every other Crewser to unlock the ultimate Multiverse cruiser.

### **Trivia**

* This ship has the highest crew capacity in the game (80).
* The ship's name can be read as "MLG Pro".
* The special crew have the following default positions:

* Piloting: Aenwithe, Sylvan, Nights, Slocknog
* Sensors: Haynes, Turzil
* Weapons: Tully, Billy, Metyunt
* Engines: Obyn, Irwin
* Shields: Devorak, Tintan and Rig
* Doors: Ruwen, Tuco, Ariadne, Vortigon
* Teleporter: Laiiikarkapi, Kazaaakplethkilik, Freddy, Queen
* Oxygen: Jerry, Sparkle
* Medbay: Guntput, OOJ MAJOO, Alkali, Dianesh
* Mind Control: Anointed, Dessius
* Hacking: Beacon Eater
* Battery: Tyrdeo, Alkram, Tony Sr
* Cloaking, Drone Control and Artillery do not have any crew.
Guide to Contributing

Welcome to the FTL: Multiverse wiki! Like many other wiki projects, we need help from the community to make and manage this wiki! Any help is appreciated, though there are always some things to keep in mind. **Anyone can edit and add content to this wiki as long as they are logged into an account**.

### **Always make sure of the following:**

1. Never make up or estimate statistics. Make sure you check the game files for specifics before writing any exact values.
	1. To do this you need a program that allows searching through a lot of files at once, like VSCode for the unzipped mod or winrar for the compressed files. Notepad++ is also recommended for the same reason though inside the text files.
2. The same goes for lore. Make sure you know what you're writing about if writing any important lore articles! If you aren't sure about something, leave that section blank for someone else to write it. Better to leave it empty than to put incorrect information.
3. When uploading images, **make sure the one you are adding does not exist first!** If it does, you should update it instead and it will appear on every page that uses that image, whereas adding it as a new file (and then changing the link) will mean only that specific page will have the updated version. For a full list of images in use, check Images.
4. If updating weapon stats, **check the Weapon Tables page first**, that page will be the main target to keep up to date so as to have coherent tables that can then be copied to each weapon category page (laser/energy/ion and so on).
5. Make sure to appropriately assign {{spoiler}} or {{stub}} templates to pages. To do this, open the source editor and add {{}} with either spoiler or stub between the two pairs of brackets. If you wish to apply both templates to the same page, add them both separately. Stubs are uncomplete articles that should be worked on, you can see all stubs at Category:Stubs. For a full list of templates, see Templates.
6. Make sure your information is up to date. This mod is a WIP and as such certain things are always subject to potential changes. Make sure you always have the latest mod version! If you're not sure if some info is out of date, you can check the changelogs included in the mod-appendix folder.

The latest game version is 5.3

If you have any questions or wish to co-ordinate further with other wiki contributors, or just talk about the mod, feel free to join our discord! https://discord.gg/Z4jpChJ There is a #wiki-discussion channel down there.

Thanks for your help!
Massacre of Node 17

The Massacre of Node 17 was the result of the Last Stand, the last battle of the Federation Civil War. It is the term for the kamikaze order given by Flagship CICA after the defeat of the Flagship.

After the Flagship was destroyed, CICA activated their last command, ordering every automated vessel within Node 17 to kamikaze into Federation allied personnel. This attack lead to the death of many Federation officers, and allowed Vance to escape unharmed, which would later allow him to discover and utilize the Multiverse tech to invade other realities.

The Massacre of Node 17 resulted in the destruction of the automated fleet in Universe 0 and the disbanding of the Engineer Corps.
Distress: Pirate Ambush

Occurs in:

1. Crystal Controlled Sector
2. Multiverse Drop Point
3. Duskbringer Controlled Sector
4. Duskbringer Capitol
5. Engi Controlled Sector
6. Mantis Controlled Sector
7. Nebula Sector
8. Rock Controlled Sector
9. Slug Controlled Sector
10. Slug Home Nebulae
11. Zoltan Controlled Sector
 at a distress beacon.

## Event

Ship: random Pirate ship.

The intro text for this event varies, and could be any of the following:

* *You arrive at the beacon and immediately detect a pirate ship. It seems this distress beacon was a trap!*
* *"Haha! I knew someone would fall into our dastardly trap!" It appears this distress beacon was nothing but a decoy for a pirate ambush.*
* *Your cockpit lights up with warning signals. You are being targeted by a nearby ship. The distress call was a lure to attract unwitting ships into weapons range. You prepare for a fight.*
* *As soon as you arrive at the distress signal, shots are fired toward your ship. A trap!*
	+ Fight the Pirate ship with standard rewards.
Auto-Pilot Scrambler

* Can limit the enemy ship's piloting system to level 1 for free, or can completely disable piloting indefinitely for 2 reactor power.
* Disabling the enemy's piloting also has the useful side effect of preventing them from ever charging their FTL Drive.
* The cost can be removed completely if you have the Emergency Generator internal upgrade for the Backup Battery.
* Can only be purchased through a special bidding event in the Spectral Capital[!] unique sector. Depending on how the auction goes, it can cost as low as 40  and as high as 65 .
* Can be considered a direct upgrade to the Engine Disabler, as it entirely disables evasion when activated instead of merely weakening it, has no fuel cost, and lasts indefinitely.
* Its ID is "COMBAT\_PILOT\_JAMMER".
* It costs 50  and has a Rarity of 0.
Child Crewser

## **Orchid Children Crewser**

*No one's sure who authorized this vessel, or why. It just showed up one day, with a small sticky-note stuck to the side which reads "cry about it".*

* Default Name: Weedwacker
* Starting Crew: 1 Morph, 1 Rockman Crusader
* Starting Reactor: 4
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ Clone Cannon [Baby]
	+ Clone Cannon [Baby]
	+ Solar Kernel
* Starting Augments
	+ Orchid Children
	+ Orchid Children
	+ Orchid Children
* Starting Resources
	+ 10
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Orchids, hmmm? I didn't think your kind would take it upon yourselves to assist in this battle. I'm grateful for the reinforcements, we're running thin on soldiers and ships and every ounce of help is worth millions."* **(SHIP\_ORCHID)**

### **Unlock**

* Consult the advice of a pile of dead Orchid Children about a certain artifact after finishing True Ending to unlock this ship.
Hard Sci-Fi Sylvan

Occurs in:

1. Sylvan's Nexus

Ship: Hard Sci-Fi ship

*Another strangely colored Sylvan is flying past, but stops when he sees you. "Ssstranger, look at yourssself! Do you not feel any ssshame for usssing that technology? I mean, ssserioussssly Ssstranger!"*

## Events

1. What?
	* *"Your ssssoft-ssscifi technology. You're literally cheating the lawsss of physssicsss! Do you not feel any ssshame for your usssse of sssuch thingsss? I mean, teleportation makes no ssssensssse, it'sss literally the transssfer of matter between two completely dissssconnected pointssss. And what even are ssshieldsss and why do they ssstop Flak and asssteroidsss but not missssilessss. FTL isn't even posssssible, Einsssstein sssaid ssso himssself. It'sss all nonsssensse. Hell, my floor isss magnetic! Artificccial gravity isssn't real!"*
		1. Don't you have an MV Drive though?
			+ *"I-what? Uhm uh I... How dare you inssssult me like thisss, ssstranger! I won't ssstand for sssuch insssults! And yessss, my floorsss really are magnetic! Deal with it!"*
				1. Continue...
		2. Play along.
			+ *Sylvan continues to rant for a while but eventually get tired and stops. "Well, sssinccce you ssseem to have learned your lessson, perhapssss I will trade with you, ssstranger."*
				1. (Hard Sci-Fi Sylvan starts trading with you.)

## Fight Hard Sci-Fi Sylvan

**(After defeating the enemy ship by any method)**

* *Despite his imminent death, Sylvan is still complaining. "Why can we even hear the explossionss? It'sss ssspacce? There'ss no sssound in ssspacce.*
	+ You receive 10 , 13 , 9 , 250  and a 'Laser' Beam.
		1. Continue...
Pirate Ship Offers Upgrade

Occurs in:

1. Multiverse Drop Point

## Event

Ship: random Drop point Pirate

*You're surprised to find another Multiverse ship at this beacon, bearing markings of a pirate vessel.*

* *The pirates hail you. "Ah, a fellow traveller! I'm sure we can both relate over the difficulty of upkeep with these MV drives, yes? Well, we've been running low on fuel and I'm sure you could use an upgrade, maybe we can trade?"*

1. Buy an engine upgrade. (-3 )
	* Your engines system is upgraded by 1 level.
2. Attack them!
	* *"Wait wait wait, before you do that. Look, do the math, right? It's only a handful of fuel, 3 scrap each, right? What I am offering is an upgrade for basically 9 scrap. Think about it! It's a great offer!"*
		1. Take the upgrade. (-3 )
			+ Your engines system is upgraded by 1 level.
		2. Nah, we'll just kill you.
			+ *"Wow, you must really be bad at math, or desperate for fuel. Your stupidity bodes well for me!"*
				- Fight a pirate ship with standard rewards.
3. No thanks.
	* *"Your loss"*
		1. Do something aboard the ship
		2. Do nothing.
Separatist vs Engi Fight

This event appears in the following sectors:

1. Liberated Sector

## Event

*Two ships, both Engi, are fighting at this beacon. One belongs to the Harmony, and the other to the Separatists.*

1. Hail the ships.
	* *The Harmony Engi tell you that they have been trying to convince the Separatists to come back to the Harmony and once again embrace sameness. The Separatists refuse, wanting to live their lives in peace.*
		1. Side with the Harmony.
			+ *Neither ship seems particularly disturbed at you getting involved, and the Separatist continues to fight as if nothing had changed.*
				- Fight a random Separatist fighter
					* (**After defeating the enemy ship by any means**) *"Success achieved. Gratitude is ours. Accept [Drone] as reward." The Engi ship jumps away, accepting the fate of the Separatist ship as necessary.*
						+ You gain a **medium** standard reward and a random Drone.
		2. Side with the Separatist.
			+ *"Impossible. Failure to honor truce. Federation has broken promise. Fight imminent."*
				- Your Engi Notoriety goes up by 1 and you fight a random Engi fighter
					* (**After defeating the enemy ship by any means**) *"An unfortunate death. We wish the Harmony would leave this sector. Still, I thank you Federation. Perhaps if I take refuge on your ship, I will be safe from their scouts."*
						+ You gain a **medium** standard reward and a Separatist crewmember named "L-6437".
2. Fly away.
	* *You can hear the shots of the two ships echoing through your comms until you're a safe distance away.*
		+ Do something aboard the ship
		+ Do nothing.
Multiverse Travelers

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

"Multiverse Traveler" is a generic term for the pilot or captain of a Multiverse-Drive equipped vessel. They are often explorers, hands for hire, or part of an MV Fleet, such as the ones built the Federation or Rebellion as part of the Inter-Dimensional War.

The first Multiverse Travelers were from Universe 0, the place were the Multiverse Tech was discovered.

## Appearances

Bellow are a list of all instances of Multiverse Travelers that can be discovered or found in-game.

### **The Player**

Regardless of what ship they play, the Player is always aboard a Multiverse-Drive equipped vessel. As such, this makes them a Multiverse Traveler. They are a Federation citizen but not explicitly part of the Federation's Multiverse fleet.

### **MV Rebels**

There are certain events where the Player can encounter Multiverse Rebel ships.

MV ColonizerMV ExplorerMV Node-SetterMV Wayfinder
The Flagship the player is tasked with killing at the end of the game is also a Multiverse Drive equipped vessel.

### **MV Pirates**

The player can occasionally encounter pirate variants of the MV Rebel ships as part of the standard pirate pool. These ships don't have any special mechanics but usually have higher engines.

### **MV Generic Travelers**

The player can occasionally find randomly spawning MV ships in numerous sectors, these don't belong to any particular faction, but they do reuse familiar ships, although in different paintjobs

### **MV Cruisers**

The player can occasionally encounter enemy variants of certain player ships as post sector 5 events. These ships have set layouts and crew, and can drop unique weapons when killed.

### **The Detective**

In the murder mystery event in the Militia Encampment the player encounters the Detective Sherlock Haynes, a Multiverse traveler and famous detective, who claims to be "The greatest detective in the entire Multiverse!"

### **Sylvan the Traveling Merchant**

The player will encounter Sylvan many times throughout their travels. He will offer them various trades and occasionally tell them stories that will start various important quests. Sylvan is a Multiverse traveler himself, and acknowledges he may have met the player previously before.

### **Leah, The Beam Master**

The player will encounter Leah many times throughout their travels. She says that she has chased the player across space and time. Each time the player meets Leah she will threaten the player but have a really bad loadout that cannot damage the player.
Pandora's Box

This augment will cause one of two possibilities upon activation, with a 50% chance for either to occur.

(50%)Receive a Harbringer Laser MK I, 20 repairs, as well as 20 fuel, 90 scrap, 10 missiles, and 10 drone parts

(50%)Take 10 hull damage, lose a crew member, lose 20 scrap, 5 missiles and 5 drone parts.
Queen Leikonpliiinakra

Leikonpliiinakra is the Queen of the Mantis Hive. The player never meets her, though they are given the opportunity to raid her palace in the Mantis Hive sector.

## Trivia

* Bishop Cruiser type A is also named after her.
* Kazaaakplethkilik, the famous Mantis warrior and Suzerain, was her mate, but is either killed by the player before they can have a child, or recruited as a crew member.
* In the Crystal gatekeeper event the player is asked 2 normal questions followed by a difficult lore question. One of the possible questions is *"What... is the name of the mantis queen?"*.
	+ The other options are Karaplinka, Kawarliiinka, and Liekonpokawara.
Slip-Scanner

The Slip-Scanner can be used whilst jumping between sectors. For the cost of 3 fuel, it will reveal the beacons of the next sector, giving the same information that Long Range Scanners will reveal about beacons, ie. whether a ship is present, distress, stores, or unique events such as an Engi link within the next sector.
Repair Gel

## Slug Repair Gel

* Starting augment on:
	+ Kleptocracy Cruisers (all layouts)
	+ Guild Cruisers (all layouts)
	+ Sylvan Cruisers (A and B)
	+ Hacker Cruisers (all layouts)
	+ Knighted Cruisers (all layouts)
	+ Coalition Cruisers (A and C)
	+ Vanilla Slug Cruisers (all layouts, unlocked)
	+ Sylvan's Transport (A)
	+ Clairvoyant Cruiser
	+ Alt-Knight Cruiser
	+ Nights' Crewser
	+ Slocknog's Crewser
	+ Irwin's Crewser
	+ Partly on R.U.E.S Cruiser
* Applies a 0.65x combat damage taken multiplier and a 0.5x fire/suffocation damage+stun resistance to allies on empty rooms
* As the description mentions, it can be used at any storage check to repair 7 hull for 21
* ID: SLUG\_GEL
* Costs 60

## Hektar Ultra-Stick Gel (tm)

* Starting augment on:
	+ Hektar Cruisers (all layouts)
* Applies a 0.5x damage taken multiplier (that affects ALL damage, including weapon fire), a 0.8x movement speed multiplier and a 0.5x stun resist multiplier to allies on empty rooms

## Suspicious Gel

* Starting augment on:
	+ Slug Pleasure Barges (all layouts)
* Applies a 0.5x damage taken multiplier (that affects ALL damage, including weapon fire), a 0.8x movement speed multiplier and a 0.5x stun resist multiplier to allies on empty rooms
The Dread Pirate Tuco

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## The Dread Pirate Tuco

### Species

Rockman

The Dread Pirate Tuco is a famous Rockman pirate captain known for pulling off incredible heists and one working as a mercenary. He is also known for his massive gambling addiction, spending most of the money earned from his operations at the Sky-Drifter Casino.
Tuco owns a unique vessel that resembles Rebel design manufactured by Hephaestus Shipyards before it was stolen.

Tuco is based off a reference in one of the generic pirate encounter texts in Vanilla FTL.

## History

Tuco's life before he became a pirate is unknown, though as a Rockman it is likely he was once a part of the Theocracy. He bears the marking of an Outcast, a Rockman who was banished from Rock Territory. He worked as a solo mercenary for several years until he made it big raiding a Militia warehouse. Now, he goes by Dread Pirate Tuco and has his own crew and legacy.

WIP

## Gameplay

The player first hears of Tuco in the Black Market while eavesdropping at a random tavern. They learn of his most successful heist and his current location at the Sky-Drifter Casino. They can then travel there to meet Tuco.

The Player will be given the option to either help Tuco attack the casino after being thrown out for cheating, or kill Tuco for a reward from the Casino. If the player helps Tuco, they'll get him as crew and unlock his cruiser.
Abandoned Sector

Abandoned Sector Entrance Beacon

*This was once a civilian sector, but after heavy conflict it was abandoned. Now, it serves as a melting pot of scavengers from all over the galaxy hoping to make a profit off of not just the ruins, but ships like yours as well.*-Hyperspeed flavor text

## Guard

Abandoned Sectors will has a 50% chance of having a Militia guard at the entry beacon. The guard will be friendly unless your notoriety with the Federation or Militia is 3+, in which case a fight will occur automatically. Fighting the Militia Guard will spawn an ASB once the guard is on 5 to 6 hull.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having an Human crewmember makes this guaranteed. If you have a Medic crew, you can request medical supplies which gives some missiles and a Heal Bomb. If you have a Soldier crew, you can request military supplies which gives you a high amount of scrap, some missiles and an Osiris Minelauncher.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of supplies and one third a fight.

## Beacons

* 1 Multiverse Traveler event
* 2 Stores
* 2-4 Items
* 6-7 Neutral Encounters
* 2-3 Distress Beacons
* 6-7 Hostile Encounters
* 1 Quest
* 1-2 Empty Beacons

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Phantom (1)
* Lanius (2)
* Human (2)
* Engi (4)
* Human Engineer (4)
* Rock Outcast (4)
* Slug (5)
* Crystal (5)

## Equipment Rarities

The following equipment appears more/less often in this sector compared to others.

* Quick-Splitter TM (0 -> 4)

## Soundtracks

* Lanius
* Lost Ship
* Hacking
* Deepspace

Abandoned Sectors can have the following names:

* Abandoned Sector
* Abandoned Frontier
* Abandoned Territory
* Abandoned Regions
* Abandoned Space
* Abandoned Colonies
* Wrecked Sector
* Wrecked Frontier
* Wrecked Territory
* Wrecked Regions
* Wrecked Space
* Wrecked Colonies
* Ruined Sector
* Ruined Frontier
* Ruined Territory
* Ruined Regions
* Ruined Space
* Ruined Colonies
* Abandoned Wastelands
* Ruined Wastelands

## Atlas

* Name: Abandoned Sector
* Type: Uncolonized
* Unique: False
* Dominant Faction: None
* Rebel Threat Level: Medium

This was once a civilian sector, but after heavy conflict it was abandoned. Now, it serves as a melting pot of scavengers from all over the galaxy hoping to make a profit off of not just the ruins, but ships like yours as well.
Drop Point Store under Attack

Occurs in:

1. Multiverse Drop Point

## Event

Ship: drop point MV Rebel Explorer/Wayfinder/Node-Setter.

*To no surprise, an MV Rebel is accosting a nearby civilian store owner.*

1. Rescue the store.
	* Fight the Rebel ship.
		+ (**After destroying enemy ship**) *The ship breaks apart and you quickly salvage what you can.*
			- You gain a **medium** standard reward.
				* You contact the store owner
		+ (**After killing enemy crew**) *With the crew dead you quickly salvage what you can.*
			- You gain a **high** standard reward.
				* You contact the store owner
2. Ignore the merchant.
	* Fortunately the ships remain oblivious to your presence.

## You contact the store owner

*You have rescued the store from their attackers. The store owners offer to trade.*

* A Store opens.
Rock Plating

Rock Plating is an augment used by Rock A and B, Ember cruisers, Inquisition Cruisers, and Coalition Cruiser C.

### Effects:

Rock Plating grants a 20% of negating hull damage. Also, when doing last minute checks, an option called "Ram the Bastards!" will be present. Using it will deal 1 hull damage to the player, but deal 4 hull damage to the enemy as well as deal 4 system damage to a random system or sub-system.

#### Trivia:

The Rock Plating is always used by enemy rock cruisers.

Rock plating is used by some events, mostly the ones from vanilla.
Maid Sylvan

Occurs in:

1. Sylvan's Nexus

Ship: Travelling Merchant Maid Base

## Event

* *A painfully bright pink vessel approaches and hails you. On the screen appears Sylvan, dressed as a french maid. "Look, Sssstranger. I know thisss isss embarasssssing but I don't have any time to explain. I made an awful trade and now some very embarassssing photosss have ended up on the intergalactic-web and I need them deleted! Can you help me, sssstranger?"*
	1. (Adv. Hacking) Hack the internet. [Only occurs if the player has level 3 Hacking]
	2. (Saboteur) Hack the internet. [Only occurs if the player has a Slug Saboteur.]
	3. Put him out of his misery.
		+ *No mortal creature should be forced to endure such tortures as dressing in a maid outfit. Death is the only suitable escape from such pain.*
			- Continue...
	4. You don't need to get involved in whatever the hell this is.
		+ (Perform a storage check or do nothing)

## Fight the Travelling Merchant Maid Base

**(After Maid Sylvan has been defeated)**

* The strange pink vessel has fallen, a shower of explicit items come tumbling out of the cargo bay. It is truly a blessing to the universe that such a being no longer exists in it, though not everyone might feel that way.
	+ You receive 10 , 13 , 9 , 250  and a **random weapon**.

## Hack the Internet

* *Using extremely questionable methods and a lot of hackerman jumbo you manage to break into the internet and delete all photos of maid Sylvan. Except not really, because that's not possible and you can never actually erase something from online. After trying fruitlessly for a few moments you explain to maid Sylvan there's simply no solution to his problem.*
	1. Continue...
		+ *"Sssshit Ssstranger, well now what? I need to run. I can never let anyone ssssee my facccce again here! Gahhhh! Pleasssse, take me with you, so I can get asss far away from here assss posssible!"*
			- You gain a crew member - **Maid Sylvan**
Orchid Gathering

The Orchid race’s origins come from a planet whose entire population consisted of primarily vegetation and a few smaller animals. The flora was so plentiful that some even developed a higher intelligence, eventually becoming a sentient race that would be known as the Orchids.

The Orchids developed a Utopian society on their home planet, largely due to their emphasis on environmental preservation and willingness to work together. They have a socialist society, working together to provide for their communities without a direct input from any government. A small, elected council of Orchids known as the Gathering helps make decisions for the betterment of their species, regulate funds, deter invaders, and manage relations with other races.

## Relations

### **The Federation**

The Orchids are accepting of the Federation government, letting them enter their sectors, but have not officially joined them.

### **The Rebellion**

The Orchids disapprove of the Rebellion, who have brought suffering among the Orchid people. Orchids have been captured by Rebels as slaves, used to maintain oxygen on their ships. This enslavement has caused increased security in Orchid sectors.

## Ships

Orchid AssaultOrchid BombardOrchid BomberOrchid FighterOrchid GuardOrchid InstigatorOrchid OutriderOrchid ScoutOrchid StationOrchid TransportOrchid TrapperOrchid Cruiser
## Elite Ships

Chieftain AssaultChieftain BombardChieftain BomberChieftain FighterChieftain GuardChieftain InstigatorChieftain OutriderChieftain Scout
Rebel Sylvan

Occurs in:

1. Sylvan's Nexus

Ship: Rebel Travelling Merchant

## Events

* *"Well, well, well. Well. Well... well. If it issssn't a Federation sssship that'sss come barging into thisss placcce. It'ssss no sssurprissse. The Federation alwayssss pokesss itsss nossse into everyone elsssse'sss busssinessss. You know, that'ssss why I killed the Federation Hero in my reality, ssstranger. Yeah, that'sss right. I let the Rebelssss win. And I regret none of it. What're you going to do about it?"*
	1. You're a murderer. You have no right to gloat.
		+ *"HAHAHAH! Assss if you aren't a murderer too, sssstranger! Oh, I'll make quick work of your ship and ssshow jussst how the Rebellion handlessss pitiful ssscum like you."*
			1. (Fight the Rebel Travelling Merchant)
	2. Ignore his gloating and leave.
		+ *"Predictable, sssstranger, predictable! The Federation issss full of cowardsss like you!"*
			- (Perform a storage check or do nothing.)

## Fight the Rebel Travelling Merchant

**(Once the enemy's ship hull is reduced to 3)**

* "Okay, okay, I lied, I lied. Ssstranger, pleasssse. I wasss jussst gloating. Truth issss, none of usss would ever dare go against Sssylvan Prime. He would kill ussss inssstantly! The Rebelsss in my reality lossst, and I couldn't sssave them! I didn't even try! But... when I became known assss the 'Rebel Sssylvan', it felt sssso good to feel like I had a purpossse."
	1. Spare him.
		+ *"Sssso you're sssparing me, ssstranger? Really? I did not expect thissss. Perhapssss it'sss time I ditch all thisss Rebel ssstuff. No one ever thought it wasss cool anywaysss..."*
			- You gain a crew member - **Rebel Sylvan**
	2. Finish him off.

**(Once the enemy ship has been defeated)**

* *"I ssshould have tried harder to kill you... if only... I couldn't sssave my Rebellion, and I couldn't ssstop you... Well, I hope it wassss worth it ssstranger..."*
	+ You receive 10 , 13 , 9 , 250  and a **random weapon**.
		1. Continue...
Steel Plating

* Unique starting augment on Iron Fist
* Works by combining the effects of Rock Armor and Titanium System Casing (at 25% value) with the effect of Ion Field (at 10% value), which gives this augment the blue options for all of those augments for events.
* All three effects work independently of each other.
* Costs 80  (cannot be bought, but it is not a locked augment so it can be sold)
* ID: SUPER\_ARMOR
Pirate Fight with Engines Hacked

Occurs in:

1. Engi Controlled Sector
2. Pirate Controlled Sector

## Event

Ship: random Pirate ship.

*Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down your Engines. Your crew manages to keep them barely operational and you move into attack.*

* Your Engines are down, and you prepare for combat
	1. Continue...
		+ Fight the Pirate ship with your Engines limited to 1 power bar.
	2. (Anti-Virus) Restore your engines.  (Requires **{{{display}}}**)
		+ *Your engine system is restored to full power and you fight the Pirate ship.*
			- Fight the Pirate ship.
	3. (Hacking System) Counter the remote hacking.  (Requires **{{{display}}}**)
		+ *Your Hacking System automatically counters the digital assault and you move in to fight the ship.*
			- Fight the Pirate ship with your Hacking disabled.

## Pirate Fight

* (**After destroying enemy ship**) *With the pirate ship destroyed, your ship's system is restored to full functionality. You salvage what you can from the debris.*
	+ You gain a **random** Fuel+scrap reward and your systems are restored to normal.
* (**After killing enemy crew**) *With the pirate ship disabled, your engines come online again. You salvage what you can from their ship.*
	+ You gain a **medium** Fuel+scrap reward and your systems are restored to normal.
Pirates Raiding a Federation Outpost

Occurs in:

1. Multiverse Drop Point

## Event

Ship: random drop point Pirate ship.

*It appears this beacon is home to a Federation outpost... or at least it was, until a band of pirates came by and ravaged the place! There might be some supplies left behind if you can clear out the attackers.*

1. Attack the pirates!
	* *Those supplies belong to the Federation, not these damn pirates! You prepare for combat.*
		+ Fight the Pirate ship
			- (**When the ship surrenders**) *The pirates hail you. "Ok, you've made your point Mr. Feddy Man. These are your supplies, yes yes, but we need to be able to feed ourselves too! How about we make a compromise?"*
				1. Agree to their compromise and split the supplies.
					* You collect the supplies and leave the pirates alone.
						+ You gain a **Medium** stuff reward and the ship turns neutral.
				2. Refuse.
					* The fight continues.
			- (**After killing enemy crew**) or (**After destroying enemy ship**) *You've defeated the pirates. Not eager to mess with you further, the rest of their clan scatter.*
				* You gain a **Low** standard reward.
					+ Salvage the remaining supplies.
						- You skirt around the edge of the depot, looking for any remaining loot. Though the pirates took all of the weapons and armor, quite a few resources remain.
							* You gain a **High** stuff reward.
2. Ignore them, it's not worth the effort.
	* *The pirates can help themselves to those supplies, they'll need everything they can get until the Rebel fleet catches up and destroys them.*
		1. Do something onboard the ship.
		2. Do nothing.
Rebel Controlled Sector

Rebel Sector Entrance Background

*This old civilian sector has been captured by the Rebellion. Though you'll probably find a few Federation allies left, the bulk of encounters here will be with the Rebellion supporters.*-Hyperspeed flavor text

## Guard

Rebel Controlled sectors have a Rebel guard at the entrance beacon. When you enter the sector, the Rebel Fleet will be boosted by one jump. The guard will be hostile and will attack on sight, unless you bribe them with 20-25 scrap. An ASB will spawn when the guard is on 5 to 6 hull.

If you have a Human crew, you can attempt to persuade the guard, which has a 33% chance of success. If you have an Engineer crew, you can persuade the guard which always lets you pass and undo the fleet boost.

You can attempt to escape the guard with cloaking (33% chance of success), level 5 engines or level 3 piloting (both 50% chance). You can also attempt to mind control the guard, giving a 50% chance of ending the fight, and a 50% chance of continuing the fight with the guard having disabled piloting.

## Beacons

* 0-1 Dynasty Outpost
* 1 Jerome Protectorate Coordinates Event
* 1 Multiverse Traveler Event
* 1 Store
* 1 Store-Distress Beacon
* 2-3 Items
* 0-2 Quests
* 1-2 Distress Beacons
* 5-6 Neutral Encounters
* 6-8 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Human (1)
* Human Engineer (3)
* Human Medic (4)

## Soundtracks

* Colonial
* Wasteland
* Lost Ship
* Hacking

## Aliases

Rebel Controlled Sectors can have the following names:

* Rebel Sector
* Rebel Colonies
* Rebel Space
* Rebel Settlements
* Rebel Frontier
* Rebel Territory
* Rebel Domain
* Rebel Regions
* Rebel Precinct
* Rebel District
* Rebel Parts
* Rebel Dominion
* Rebel Turf
* Rebel Realm
* Rebel Quarter
* Rebel Outreaches
Player Weapons

There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event.

### List of current player weapons:

* Laser Charger
* Heavy Laser Mk 2
* Hull Laser Mk 1
* Hull Laser Mk 2
* Anti-Bio Laser
* Frost Laser Mk 2
* Artemis Missiles
* Breach Missiles
* Pegasus Missiles
* Hades Missiles
* Swarm Missiles
* Torch Beam
* Halberd Beam
* Cluster Med-Burst
* Energy Cannon Mk 2
* Chain Stunner

## Trivia

* There used to be a similar type of weapon variant using the ^ symbol. These were special piercing variants of existing weapons. These were also only found as player starting weapons, but were not sold in the power efficient salesman event.
	+ The only existing versions of these were the Heavy Pierce and the Piercing Torch, both of which became their own normally occurring weapon types.
* These weapons use the ID of their normal weapon variant with an \_PLAYER at the end.
* There also exists enemy weapon variants for certain weapon types, which use 1 MORE power than their usual variant.
* The Overcharger drone has both a "+" variant but also a "++" variant, which has a reduction of 2 power. The Overcharger++ can only be found on either Zoltan B or in the Zoltan Information Hub event.
Salt Plating

* This armor plating is used on the playable Salt Cruisers and also spawns on the enemy version of it during the Saltman quest.
* The chance for system damage resistance is 5%.
* The ion immunity extends to the Zoltan Shield should you have one, making it a particularly strong defensive duo, it also means Mares/Alpha Mares will no longer ion your own ship, pulsars will give you a great advantage over the enemy ship as well.
* Its ID is "SALT\_ARMOR".
Utility-Bot Dispersal

* Starting unique augment in Harmony Cruiser
* Carries over the same effects as Murder-Bot Dispersal and a fixed 75% speed of level 1 medbay healing effect:
	+ 75% of level 1 medbay healing speed (4.8 hp/s) for the rest of the ship as long as the medbay has power.
	+ 2.7 damage per second to hostile boarders
* It can stack with either of its individual components as well, additively
* ID: MEDBAY\_DEFENSE
* Costs 110

For a comparison between every Boarder-Damaging Augment, this table lists the damage per second dealt depending on door level

All of these augments can stack additively with each other, however Utility-Bot Dispersal and Emancipation grid cannot normally combine as they are starting-only augments on different ships.

 LV1
 LV2
 LV3
 LV4 | 5

1. ↑ Manned doors increase level by 1
2. ↑ Only comes equipped on Harmony Cruiser
3. ↑ Only comes equipped on Innovation Cruisers and A55H0L3's Crewser
4. ↑ Only happens when doors are broken or non-existent
5. ↑ Only obtainable by manning LV3 doors