recursal/Fanatic-Fandom huggingface dataset:
Skirmisher Cap

* Level 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+17 max health (+2)
+9 armor (+2)
+1.7% range attack speed (+0.2%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+20 max health (+5)
+10 armor (+3)
+2% range attack speed (+0.5%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+22 max health (+7)
+10 armor (+3)
+2.2% range attack speed (+0.7%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+25 max health (+10)
+12 armor (+5)
+2.5% range attack speed (+1%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+27 max health (+12)
+13 armor (+6)
+2.7% range attack speed (+1.2%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+30 max health (+15)
+14 armor (+7)
+3% range attack speed (+1.5%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+32 max health (+17)
+15 armor (+8)
+3.2% range attack speed (+1.7%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+34 max health (+19)
+16 armor (+9)
+3.5% range attack speed (+2%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+37 max health (+22)
+18 armor (+11)
+3.7% range attack speed (+2.2%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+39 max health (+24)
+19 armor (+12)
+4% range attack speed (+2.5%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+42 max health (+27)
+19 armor (+12)
+4.2% range attack speed (+2.7%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Details

### Effects

+44 max health (+29)
+21 armor (+14)
+4.5% range attack speed (+3%)

### Tooltip

A headpiece worn by caveling skirmishers which has been cobbled together with larvaskin, leaves and dirty cloth.

## Salvage and Repair

### Salvage materials

* Scrap Parts (19)
* Fiber (3–5)
* Larva Meat (2–3)

## Technical

### Internal name

`SkirmisherHelm`

The **Skirmisher Cap** is a rare armor piece.
Wood Stool

### Tooltip

A simple, workable stool made from wood. A true hobbyist might turn this into something more beautiful.

## Technical

### Internal name

`WoodStool`

The **Wood Stool** is a furniture item which can be sat on by pressing `Interact with object`. Paint Brushes can be used to change colors and shapes.

## Colors

BlackBlueBrownCyanGreenGreyOrangePinkPurpleRedWhiteYellow
Wood Table

### Tooltip

A simple, workable table made from wood. A true hobbyist might turn this into something more beautiful.

## Technical

### Internal name

`WoodTable`

The **Wood Table** is a furniture item that can also store up to 4 items, which are displayed on top of it. Paint Brushes can be used to change colors and shapes.

## Colors

BlackBlueBrownCyanGreenGreyOrangePinkPurpleRedWhiteYellow
Version history

## References

1. ↑ 0.7.2.2 Minor post-update patch
2. ↑ 0.7.2.1 Minor Post-Update Patch
3. ↑ Core Keeper - Year-End Update Patch Notes - 0.7.2
4. ↑ Core Keeper - Halloween Patch Notes - 0.7.1
5. ↑ Core Keeper - Patch Notes - 0.7.0.4
6. ↑ Hotfix 0.7.0.3
7. ↑ Core Keeper - Patch Notes - 0.7.0.2
8. ↑ Hotfix 0.7.0.1
9. ↑ Core Keeper - The Shimmering Frontier Patch Notes - 0.7.0
10. ↑ Hotfix 0.6.3.3
11. ↑ Hotfix 0.6.3.2
12. ↑ Hotfix 0.6.3.1
13. ↑ Core Keeper - Mod SDK Patch Notes - 0.6.3
14. ↑ Core Keeper - Patch Notes - 0.6.2 (August 2023)
15. ↑ Hotfix 0.6.1.2
16. ↑ Hotfix 0.6.1.1
17. ↑ Core Keeper - Patch Notes - 0.6.1
18. ↑ Hotfix 0.6.0.3
19. ↑ Hotfix 0.6.0.2
20. ↑ Hotfix 0.6.0.1
21. ↑ Core Keeper - Paws & Claws Patch Notes - 0.6.0
22. ↑ It's Time for Another Egg Hunt!
23. ↑ Our Cherry Blossom Event Is Live!
24. ↑ Core Keeper - Anniversary Patch Notes 0.5.3
25. ↑ Core Keeper - Update 0.5.2.5
26. ↑ Core Keeper - Update 0.5.2.4
27. ↑ Hotfix 0.5.2.3
28. ↑ Hotfix 0.5.2.2
29. ↑ Hotfix 0.5.2.1
30. ↑ Core Keeper's Quality of Love Update is LIVE!
31. ↑ Hotfix 0.5.1.2
32. ↑ Hotfix Patch - 0.5.1.1
33. ↑ It's Time for the Core Keeper Christmas Seasonal Event
34. ↑ Core Keeper - Patch Notes - 0.5.0.1
35. ↑ Welcome to The Desert of Beginnings!
36. ↑ Hotfix Patch - 0.4.8
37. ↑ The Core Keeper Halloween Seasonal Event is LIVE!
38. ↑ The Core Keeper and Terraria Crossover is Live!
39. ↑ Hotfix Patch - 0.4.5
40. ↑ Get Creative with Our Cozy Caverns Update!
41. ↑ Core Keeper - Patch Notes - 0.4.3
42. ↑ Core Keeper - Patch Notes - 0.4.2
43. ↑ Hotfix Patch - 0.4.1
44. ↑ Introducing Core Keeper’s First Major Update: The Sunken Sea Update!
45. ↑ Hotfix Patch - 0.3.13
46. ↑ Core Keeper - Patch Notes - 0.3.12
47. ↑ Hot Fix Patch 0.3.8
48. ↑ Hot Fix Patch 0.3.7
49. ↑ The Great Egg Hunt Seasonal Event!
50. ↑ Hot Fix Patch 0.3.5
51. ↑ Hot Fix Patch 0.3.4
52. ↑ Core Keeper - Patch Notes - 0.3.3
53. ↑ Core Keeper Early Access Patch Notes 0.3.2
54. ↑ Hot Fix Patch 0.3.1
55. ↑ Welcome to Core Keeper Early Access!
56. ↑ Patch Notes Version: 0.2.9eec8ca Demo Version
Wood Shovel

## Wood Shovel

* Level 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Details

### Tooltip

A crude shovel, useful for digging up ground.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Wood (1–2)

## Technical

### Internal name

`WoodShovel`

The **Wood Shovel** is a common early-game shovel.
Tin Workbench

The **Tin Workbench** is a crafting station.

## History

* **0.6.0.0-62a8**: Various Recipe Changes:

	+ **New Crafting:** Woven Straw Floor and Straw-Bale Walls can now be crafted.
	+ **Added Crafting:** Loose Flooring and Loom have been moved from the Carpenter's Table to the Tin Workbench. Automation Table has been moved from the Scarlet Workbench to the Tin Workbench.
	+ **Removed Crafting:** Tin Sword has been removed from the Tin Workbench and added to the Tin Anvil. Carpenter's Table, Paintable Walls and Paintable Floors have been moved from the Tin Workbench to the Copper Workbench. Wood Fence and Wood Fence Gate have been moved to the Basic Workbench.
	+ **Renewed Crafting:** The crafting recipe for the Tin Hoe has been returned to the Tin Workbench.
* **0.5.2.0-b84a**: Workbenches now have the option to select earlier tier Workbenches in their UI to allow crafting items from those Workbenches. The new Music Workbench can now be crafted at the Tin Workbench
* **0.5.0.0-9b96**: The Bug Net can be crafted in the Tin Workbench, replacing the Tin Hoe and taking it's spot in the crafting interface
Shrooman

* Default
* Christmas

* Standard
* Casual
* Hard

The **Shrooman** is an enemy found in the The Dirt Biome. They are one of the first enemies players will encounter. When they spot a player, they will attempt to headbutt them in a straight line.

## Spawning

Shroomen spawn on clusters of Fungal Soil.

## Tips

* A Shrooman makes a tiny grunt when they find a target, so listening for this can prepare you to avoid them.
* Shroomen cannot change directions while headbutting, making sidestepping them from a distance fairly simple.
	+ Additionally, when they hit a wall they will stun themselves, leaving a very large window for retaliation.
* Try to avoid getting caught with a Shrooman in a tight corridor. It will be much harder to avoid them this way.
* If your movement speed is high enough and you have a small gap between you and an attacking Shrooman, simply walking backwards and swinging a melee weapon can defeat them very easily.
Water Objects

## Underwater Objects

* Sun Kelp
* Azeos Lily
* Lumen Coral
* Gem-Jellyfish

Underwater objects can be retrieve and placed elsewhere by digging them up with a shovel.

## Surface Water Objects

* Crimson Coral
* Large Crimson Coral
* Small Bicolor Coral
* Bicolor Coral
* Large Bicolor Coral
* Dish Coral
* Large Dish Coral

As of 0.7.0.0-2cab, all surface water Objects can be found within The Sunken Sea. These decorations can be removed like any other; a player swinging a tool at them or an enemy hitting them with an attack will cause them to break into an item that can be picked up and placed elsewhere.

## Also See

* Natural Decorations
* Lava Rock
Vehicles

**Vehicles** are mountable objects that can be driven around by the player. Once placed, a player can enter and exit a vehicle by pressing `Interact with object`.

## Types

### Minecarts

Minecarts are items crafted in the in the Railway Forge used to travel on Rails.

  Minecart | Allows riding the railways with high speed.

### Boats

Boats allow the player to quickly travel across water. Players cannot exit a Boat unless it is stationary and there is solid ground nearby.

### Go-Karts

Go-Karts allow the player to travel quickly across solid ground.

## History

* **0.6.3.2-3228**: Fixed an issue where the player might be ejected from a vehicle if they tried to enter right after placing it.
* **0.6.0.0-62a8**:
	+ Added the Wonky Minecart.
	+ Reduced the cost of Go-Karts and they now also require some of the new resources produced by cattle.
* **0.5.2.0-b84a**: Go-Karts and Boats can now be rotated before being placed down.
* **0.5.1.0-5633**:
	+ Added honking sound effects for each type of Go-Kart.
	+ Players can no longer sometimes traverse through bridges with fences while riding a Boat.
* **0.5.0.0-9b96**:
	+ Added Go-Karts.
	+ Players can now fish inside Minecarts and Boats.
	+ Players will no longer be able to leave a Boat while connecting to the world.
	+ The rotation of Boats not occupied by any player will now remain the same after restarting the game.
* **0.4.0-3f9c**:
	+ Added Boats.
	+ Players can now eat food, drink potions, place objects, and fight while in a Minecart or a Boat.
* **0.3.12-8ddf**: Fixed Minecarts teleporting back to start if the player used it immediately after placing.
* **0.3.0-297a**: Added the Minecart.
White Cherry Blossom

### Tooltip

A silky white blossom that fell from a beautiful tree. In full bloom it has a faint almond fragrance and reminds one of the joys of life.

## Technical

### Internal name

`WhiteCherryFlower`

The **White Cherry Blossom** is an uncommon recipe and crafting material.

They can be found lying on the ground throughout the world during the Cherry blossom seasonal event.

## Notes

* White Cherry Blossoms lying on the ground will disappear once the Cherry blossom event ends.
Vitality

* Level 0–99
* Level 100

**Vitality** is a skill that increases the player's maximum health by +1 per level, up to a maximum of +100 at level 100.

Vitality experience is gained by defeating creatures. The amount of experience a creature will give is equal to its maximum health, capped at 1000.

## Notes

* The 1000 experience cap is unaffected by Casual mode and Hard mode.
Yellow Paint Brush

The **Yellow Paint Brush** is a paint brush used to paint certain objects yellow.

## Gallery

BedChestDecorative TorchDresserFloor PillowGlass Bridge (Snow Ground)Glass Floor (Dirt Ground)Glass Wall (Paintable Floor white)LampLamp light sourceLit FloorLoose FlooringMannequinPaintable Festive Wall LightsPaintable FloorPaintable WallPaintingPedestalPressure PlateRugThin Glass Wall (Paintable Floor white)Wash BasinWood StoolWood TableWooden PillarGeode Wall Display
White Glass Ring

* Level 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+39 max health (+3)
+10% dodge chance (+0%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+43 max health (+7)
+11% dodge chance (+1%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+46 max health (+10)
+12% dodge chance (+2%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+49 max health (+13)
+13% dodge chance (+3%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+52 max health (+16)
+13% dodge chance (+3%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+56 max health (+20)
+14% dodge chance (+4%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Details

### Effects

+59 max health (+23)
+15% dodge chance (+5%)

### Tooltip

This ring is made from a milky, translucent material. The light it reflects makes it harder for enemies to hit you.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Octarine Bar (2)

## Technical

### Internal name

`WhiteGlassRing`

The **White Glass Ring** is a common ring.
Wooden Hoe

## Wooden Hoe

* Level 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Details

### Tooltip

A crude tool to prepare ground for farming.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Wood (1–2)

## Technical

### Internal name

`WoodHoe`

The **Wooden Hoe** is a common hoe.
Wood Pickaxe

## Wood Pickaxe

* Level 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Details

### Tooltip

A crude tool, useful for breaking down walls.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Wood (1–2)

## Technical

### Internal name

`WoodMiningPick`

The **Wood Pickaxe** is a common early-game pickaxe.
Walls

**Walls** are what much of the world of *Core Keeper* is made up of. Most walls can be collected and placed elsewhere in the world. Some walls can be crafted into other useful items.

Each wall has its own *health* and *damage reduction* value. The player deals damage to walls using their *mining damage* stat. If the player's mining damage is equal to or less than the wall's damage reduction, they will deal no damage to it.

One mining experience point is granted every time the player hits a wall and deals at least 12 damage to it.

## History

* **0.6.0.0-62a8**:
	+ Walls no longer take a minimum of one damage but instead take zero damage if the player does not have enough mining damage.
	+ Adjacent walls of different types will now have a border between them instead of being seamless.
Wooden Shield

## Wooden Shield

* Level 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Details

### Type

* Shield
* Accessory

### Tooltip

A useful off-hand item to block hits from enemies.

## Salvage and Repair

### Salvage materials

* Scrap Parts (8)
* Wood (3–5)
* Copper Bar (2)

## Technical

### Internal name

`WoodShield`

The **Wooden Shield** is a common shield.
Settings

**Settings** can be accessed through the main menu or pause menu.

## History

* **0.6.2.0-51b7**: Added a Spanish translation of the game.
* **0.4.0-3f9c**:
	+ Added German, Japanese and Korean translations.
	+ Added particles quality.
	+ The "low" light quality setting also disables shadows on several objects.
	+ The language of the game will default to the language set in Steam instead of the device language.
* **0.3.1-f29c**: Streamer mode removed. Game ID visibility can now be changed by a button next to it. It is also hidden by default.
Valuables

**Valuables** are items whose sole use is to be sold for Ancient Coins. All valuables have a rarity of poor.

## Footnotes

1. ↑ Except for the Crystal Star, which can also be used to craft the Decorated Winter Tree.

## Also See

* Repurposed Valuables
* Cards (Previously Valuables)
* Ocarina (Previously a Valuable)
* Kelp (Previously Valuables)
Wooden Thorn Ring

## Wooden Thorn Ring

* Level 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Details

### Tooltip

A circular, brambly root with sharp thorns pointing outward.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Wood (3–5)

## Technical

### Internal name

`WoodenThornRing`

The **Wooden Thorn Ring** is a rare ring.
Designer Babies vs their parents

Old immortal parents are now trying to compete with their designer babies. Older generations have modified their genes aswell, but their old structures are still done with old DNA, why the new kids are smarter from the bottom up. So now there is competition between entrenched aristocracy that is not as smart, and young gene perfect kids, wondering why old fogies are still around.
Logic Engine

Logic engine is what romans would refer to AI (artificial intelligence).

INsert cool name here

One of the reasons the Militia Apostant is so damn effective, is because of their superior tactical planning. It has been theorised that they possess a superior Logic Engine that is somehow capable of calculating complex strategic and tactical. They think that they have developed some holy grail of logic engineering. They are capable of completing tasks that would be considered impossible for machines. It's not just the fact that machine can solve certain problem, it's also the smallness of data, accuracy of data and speed of solution. One might say that Militia Apostant are just better soldiers, better at tactical thinking. And perhaps they are, but truth is lot more interesting.

Later it is discovered that their Logic Engine is none other than Grand Master himself. Who's soul drifting into the Empyrean is bathed with millions of combat scenarios, and since within the empyrean time passes differently, in a second Grand Master is capable to calculating what it would take a million years in a second. And this information is then fed to the forces on the front lines.

And worst part is, the man responsible for all of this could pull him out of it at any time. This state of being causes him endless agony, and is quite literally hell.

When confronted with this the only answer that Paulus has to give is

"No sacrifice to great, no threat to small" the very words of Grand Master, as he sends his soldiers to death when necessary. The very words of Grand Master as he sppearheads boarding action putting himself at massive risk just to rile up the soldiers. Paulus, he can navigate the streams of Empyrean, find his way in and out of it.

Also as Grand Master was carrying Paulus out, the soldier was bathed in the world of Tiberius, getting many of the memories of Tiberiuse's son.
Mount Olympus

**Mount Olympus and new pantheon**

One of the alien spaceships happens to have crash landed on top of mount olympus itself. A small group of researchers, adventurers went to investigate the area. What came back was not human. What they saw there, and what they gained there, turned them into something more than men and women. The crash landing of the alien mothership may have been accidental. But the thematic results were not, the mountain was too steeped in context and theme, it meant too much. Even if it was once upon a time, and what that place represented, still lives. So now, gods of olympus are real, and real enough the same way santa claus could be real to be concerning. They are bit more than someone pretending to be a god at the expense of technology.

And these gods, they are trying to spread their influence, their existence, trying to make others believe in them. The basic humans are exactly way they like them, smart enough to believe, to be indoctrinated and yet too dumb to figure out the charade or at least half-a-charade. The gods of olympus are almost real. And they use technology, but thrive on ancient aesthetic and belief, to further their powers. They are real enough to be out of ordinary even for weird world of semper fi, but not enough to be above good old nuclear bombardment, or a decently sized force of power armored psychopaths.

And sometimes, some mortals can ascend, become demigods. Also they use latinized names (Jupiter, Vulcan etc. etc)

They control the temperatures and landscapes, so, entire area, really feels like a pathway to another universe, rather than just anomalous location.

(they have ability to change the weather and the stuff) They try to keep people in basically hellenic fantasy, forcing them to wear really hellenic looking stuff.
Man in the mirror.

A very cool mirror. And a man inside of it. If you lookinto that mirro you and the reflection man switch places. Up until the mirror man looks into the mirror again when you are back.

When asked his name. he says that he has forgotten it. Blucher is sent to apprehend him, which results in Blucher being trapped in the mirror. The mirror. SOmehow Blucher succeeds in trapping him in the hall of mirrors. as this man has no idea, he is forced to rely on Blucher. What results is an uneasy alliance between the two.

"DO YOU KNOW ME?"

Apparently the name is Samael? which sounds kinda like Samuel. During their fight Blucher and he wrestle? Leaving Blucher permanently limp forcing him to get the leg brace.
Horse-Men

This is a story of how Roman Empire In the Cold Harbor created it's own worst enemy.

Horse-Men, named so by the native inhabitants of the terra nova, are a nomadic tribe of horse archers, very similar to those Roman Empire dealt with back on the Ecumene. They are the scourge of thousand tribes, actively slaughtering and subjugating tribes under their one banner. Their history is wrought with mystery as there are no other tribes like them and locals seem to be defenseless against them.

Under a particularly strong warlord, named "He-who-sits-under-the-horses-rear-with-his-mouth-open" (translate this to some native language will be a perfect joke). managed to unite the many tribes of prairie creating the first great empire on the continent, coming into constant conflict with Roman forces and the civilizations down south.

Modern scholars theorize, that these are Huns who somehow managed to migrate from the east across the Orient. However, there is another theory, in the year (bla bla bla) there was a mutiny amongst the Hunnic garrison of the cold harbor. They were unhappy to have been brought over a long journey here and their pay seems to have been late. The riders assaulted a local settlement, slaughtered many, burnt everything to the ground and rode off, never to be seen again. 40 years after this incident, Romans first contacted the new tribe of Horse-Men, who have seemed to migrated further east. They were instantly hostile to Rome and seemed to have possessed metal tools and many other things uncommon in hands of Natives,
Wedding Dress

### Tooltip

A simple, white dress elevating the beauty of its wearer. There are many occasions to wear it but the most important one is being a bride.

## Salvage and Repair

### Salvage materials

* Scrap Parts (2)
* Wool (2–3)

## Technical

### Internal name

`WeddingDressArmor`

The **Wedding Dress** is a common vanity armor item.

## History

* **0.6.0.0-62a8**: No longer crafted using 10 Fiber; now requires 6 Wool.
* **0.5.2.0-b84a**: Introduced.
XYZ : "Someone who Watches"

Making leviathan just a dumb creature coming to eat you. Well it works, but at the same time it doesn't. What I was thinking about was making leviathan more evil. I had this line.

"Maybe there is someone else that's watching" and zoom pan towards a crucifix. Saul Invictus says it. Meaning all of this cruelty and straight up malice is a show, it is an act. Leviathan is torturing god by corrupting and destroying mankind. Add onto that the cosmology that universe is just god's imagination//memory . And motive becomes clearer, it is revenging itself against creator. Another way to look at this, what if it's the god who needs to be convinced of utility of existence. WHat if it is just like us, able to bear only so much pain and misery before it doesn't want to be anymore. And what if that's what leviathan wants to do.

Crucifix is here to symbolize the suffering of God and his helplessness to intervene.
XYZ "Murder of crows"

A couple of segments regarding some military commander and the crows.

An officer comes out the balcony with his chest and barrel belly pumped. He takes in a deep breath and looks around, sees a crow next to him. He gracefully offers it some bread crumbs, Crows comes eat picks up some crumbs but eventually bites commander. Commander snaps back and slaps the raven, the raven dodges it and stabs him with a beak. Angered commander pulls out a pistol and starts firing at the ravens. Then the whole murder of crows comes right at him forcing to run back into his office and close the window.

The crows raids continue as they keep him terrorized. AT one point they catch him outside and stab his face badly. So the next day he comes out with a machine gun and starts blasting away.

The following day, as he comes out armed with machinegun again a white flag drops on his head as the crows fly away.

Later in the credits he is sniped and when showing the window and the rifle from which he had been shot from there is a criek of a crow (but nothing crowlike is shown)
A little poem

\*\*\*\*

Who will don my helmet and shield?

Who will dust it of my ashes?

to brave a fate already sealed,

as my end before him flashes

Will he raise the sword, defiant?

or will he kneel compliant?

A fool to expect pity

A coward to ask for mercy.

Your fathers it has slain

and your mothers despoiled

and your children will it claim.

Inevitable is thy name.

But its been broken once before

and it bleeds all the same

A day to dream where we suffer

and endure its tyranny no longer.
Wood Crossbow

## Wood Crossbow

* Level 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Details

### Tooltip

A small wooden crossbow that swiftly shoots bolts.

## Salvage and Repair

### Salvage materials

* Scrap Parts (4)
* Wood (4–7)
* Fiber (2)

## Technical

### Internal name

`WoodCrossbow`

The **Wood Crossbow** is a common bow.
Frozen Continent

After the planets spin was altered radically, unbeknownst to all antarctic started to melt, however northern europe began to freeze. It was relatively warm under the ground, so people subisted in bottom layers of the cities, the food was stored during the logn winter in big bungers on top of the surface. The temperatures -50 degrees celsius kept the food preserved for extended periods of time. In the south too, closer to mediterranian the frost was rather a big prolbem, however there was enough of a thaw to do agriculture, especially with frost resistant crops. So the northerners started to raid the south, and taking the supplies to the north. The Academy and other settlements did not have the resources necessary to stop them and the citizens of under Empire didn't care to help them. They had nothing to trade with, nothing to offer to the underground. So they suffered.

So the academy genetically engineered numerous monstrous species designed to hunt down and slaughter the northern raiders. These creatures were extremly cold resistant, and yet even mildly warm temperature would kill them dead. so there was little threat of them going rogue. However, they became extremly vicious hunters of northern raiders. Populating the ruins of the cities and hunting for flesh, They could live for a very long time on extremly small amount of food.

There are certain communities and little feudal holdings above ground, some tiny states as well, where temperature is far milder. The weapons and armor used by them is often just sturdy wooden rifles and carbines. There is access to some of the old world technology as well, many of the basic ammenities are provided for. However the states are clearly struggling with food and scarcity of many other resources. This situation gets a lot worse ones the raiders from the north start emerging, drunk on wine and begin pillaging and attacking villages and industrial areas.
Narrative: "Senate"

I had this idea of developing Roman Worldview. For example the word Senate and Senator are slurs. It's as if we called todays politician a mafioso. So is the word Praetorian. It means the exact opposite of loyal guard. And both words are often used in modern Semper fi with their negative connotation.

Over the centuries within Roman Empire, it was eventually the Caesarian narrative that won out. A proud noble son of Rome forced to defend himself by a corrupt and envious oligarchy that hated competent people. So caesar strangely enough serves as a Chegue-vara of Roman world, as a symbol of rebellion against tyranny. (it also helps that he became a dictator for life, slides really well along the authoritarian tendencies of revolutionaries).

This idea came from the fact that in the modern world throughout history there has been a disagreement. Was Caesar the evil Tyrant? Or was the Brutus the arch-traitor (see Dantes inferno, where Brutus is literally in the jaws of Satan eaten perpetually for his betrayal) In Semper Fi this conflict has been more or less settled in favor of Caesar. Although Strangely enough, many of Caesars great enemies: Cicero, Cato, Pompeus and some others are still highly regarded in history. This mostly comes from the fact that, people just don't know the history properly.
Solar Empire

**THE ROOTS**

Solar empire started out as space habitation and death ray implacements around the sun. It was much cheaper to build massive housing in space, as you have no pesky gravity to worry about. All required materials can be mined off asteroids easily, processed around earth and moon orbitals easily and sent of to wherever to be assembled as housing. Naturally best place to settle would be around the sun as you are guaranteed infinite amount of energy to do whatevevet you wish to do.

**DOWNFALL**

After the downfall of old Roman Empire, it being executed by a surprise alien invasion. The entire galaxy and solar system found themselves without the leader. Eveything was controlled from earth and Earthborn Roman Legions were controlling the colonies. With the center of administration gone, Roman Empire quickly disintegrated as in outer space as well as withing solar system. One of the new upstarts to arise from the ashes was solar empire. They found themselves left pretty much intact from the war on account of SUN SIZED DEATHRAY that they could blast off in any direction. Some of the military fleet was also docked around the sun. So the citizens of a new Empire, found themselves virtually unchallenged in the space, with a weapon capable of atomizing planets behind their backs...

First actions of this "Empire" was to scavenge the old orbitals. While the rings around the earth were broken, much of the infrastructure around the moon was intact. Given this situation, it may have been the moon that dominated the new world order on account of them having the only true cosmic scale manufacturing capabilities. But what moon didn't have anymore were soldiers, or raw materials or any other reserves. And given how quickly the solar fleet came to "comandeer" and "Nationalize" the full industrial capacity of the moon , they simply could not do anything. There were skirmishes and even conflict, but the writing was already on the wall. And many simply decided to join Solar Empire especially as few moon cities were vaporized by concentrated blast from the sun... After all, it made little difference to them, if they would continue to do their jobs on the moon or around the sun . Many factories and orbital installations were simply toed away towards the sun. The orbital rings, were actually collection of independent segments, that could be detached and flown off as separate space ships. Moving them was not an issue
XYZ "This is not place of worship, but mourning"

In Roman empire, there are 2 places where you are going to find the classical gothic style, the cemeteries and the places ruled over by legion and Grand Master.

One of the bishops, whoever it is, dressed in red and yellow, with a hood. is visiting one of the cathedrals, and he notes in shock, that this is no place of worship but that of mourning.

"I thought we were to meet at place of worship, not that of mourning. You are obsessed with death. The streets, the clothing, the faces. All drained of life, here and on the streets. And yet the people are not poor, they are not sick and their homes haven't been torn down by war. Tell me why is it that you abhor color so much?"- he asks to grand master.

Grand Master does not answer, but the shot switches to his point of view, where he looks at the bright red colored robe of the bishop, but instead he sees everything in gray and dark. Grand Master sees no color, less literally and more melancholically.
XYZ : "Eat Hearty"

This entire scene revolves around the first arrival of the legio comitatensis. Where the citizens think that the tunnel has collapsed and that the armored train is stuck and will no longer arrive. People despair and question is asked.

"What do we do now?"

"Eat a hearty breakfast" is the answer from one of the commanders. This is reference to Leonidase's line. "For tonight we dine in hades/hell".

Proceed then to show just how methodical and robotic romans are. The absolute grit and terrifying willingness to just face horrible death, calmly. Do not show the soldiers as cowardly bumbling fools with paper armor. No, show them as mad professionals, brave and ready to die. Have them kill one alien, second, third only to get killed by a sixth. Show how they are unloading entire clip into one foe, because aliens don't quite have weak points, they are not like humans, that will cry when receiving a headshot. No, you have to literally dismember every part of their body, like a sallad to keep them down. Show these troopers whip out their daggers, and go stabbing, brutally again and again. like unloading dozen wounds into the aliens, literally carving their bodies apart. But still show that the aliens are winning and pushing them back. That these soldiers, as brave as they are just cannot hold them back.

And then out of fucking nowhere the comitatenses show up. Show just how effortlessly they slaughter the aliens, when it took normal soldiers so much energy. With initial fights, we establish the weight, strength, mass and durability of the aliens. They are chunky, and tough, like tree. And now show them being popped like grapes. Literally mauled by commitatenses and ripped in half by their 50.cal machinegun fire. Emphasize the cruellty and brutality of comitatenses, they are not here to merely kill, they want to make aliens suffer. Show their speeds, agility and strength. Emphasize the force and weight of Comitatenses, it is a walking tank a tractor. So they quite literally walk over their enemies to kill them. Show their antics, crushing a skull with one hand. double palm clapping skull between, picking up enemy and twirling them around only to slam them into the wall. And have aliens explode with each punch, a punch from comitatensis is liek getting hit by a frag grenade.Emphasize the aimbot accuracy, where one big armored enemy appears, and several commitatenses snap towards it and shoot it in a single place drilling a hole in the armor, and then some guy fires a grenade launcher into the wound, and alien implodes from within.
Tartarus Core

(RENAME PAGE TO TILPHOUSIA]

Tilphousia/Tisiphone was one of the Roman military units created as an aspect of psychological warfare against the enemy. Named after the Greek deity of vengeance, one of the furies, this unit was used as a means to "punish" the enemy for "not playing by the rules". This force was equipped, at least in theory, with exclusively pyrotechnical munitions. All of the munitions in this unit were exclusively incendiary (at least on paper) and were geared towards causing a painful and horrifying death. Armed to the teeth with Siphons, incendiary grenade launchers and other pyrotechnical explosives these forces were used to ruin "that one guy" in particular's day. The forces were draped in blood red uniform with their facemasks being phosphorus white.

"Do not surrender. It is no use. Run."- A motto as well as announcement Tisiphone cohort made before engaging the enemy.

Their combat effectiveness was average but adequate. But, what the true utility of this force was in sheer amount of fear and terror their mere mention spread amongst the enemy forces. Entire trench lines scorched to a crisp, pieces of charred meat and horribly disfigured survivors, burned beyond all recognition. This was the message Tisiphone cohort was made to spread.

Preferred time for launching an assault was in the dead of night. With their phosphorus facemasks glowing in the dark and fire consuming everything shortly thereafter. Those who lived to tell the tale, spread stories of supernatural and daemonic apparitions manifesting in the middle of the night, invincible and impervious to conventional weaponry. In truth, casualty rates for Tisiphone were on the larger side and their ability largely depended on good planning, shock and awe and overwhelming fire and manpower supremacy. Night battles concealed the shortcomings of the unit. It is hard to tell one glowing facemask from the other and it would seem that one trooper was able to withstand several shots from a rifle, when in truth several men had died falling facedown and dissappearing. The opposition had no way to see, that they were quite effective at repelling the assault, succumbing to panic and running away only to succumb to the all consuming inferno.

Often the cohort was split into several maniples and used to assault multiple areas, supported by more conventional troops. They were an excellent cover for massed armored assault, enemy neglecting to pay attention to way more deadly conventional forces in favor of repelling Tisiphone.

With time and escalation of wars, Tisiphone reduced to urban legend, a useful propaganda myth. Put on some phosphorus paint and pick up couple of flamethrowers,
Salting the earth

Salting the earth can refer to Roman doctrine of dropping cobalt bombs on depopulated areas to ensure that nobody settles there ever again. This is used as ultimate sanction against populations and states Romans wish to never see on the rise again. Romans have noticed that rise of powers often correlates with georgraphical locations and benefits, so this is their tool of denying the enemy that advantage.

When Romans say, We will salt the earth. They mean cobalt bombs.
Corpse Bees

At some point Romans genetically splice flesh eating flies and bees to create a sanitation animal. These creatures fly around in search of organic refuse and dead organisms actively eating them/ They are quite large and bulky, large enough to fit in two palms. They will only eat dead and rotting stuff. Once they have fed, they will fly back to their nest and slowly digest the material turning it into sludge known as honey. "honey" is rich in protein and all the other good stuff. Sometimes they released into the city and you may see them eating dead people. Like bees swarming over the corpse cannibalizing it. Not fun to watch. They will not eat you if you are alive though.

Other creatures that are utilized are snail. these eat elastic materials
Paradise can wait: Oracle of Delfy

Oracle of delfy. Draw her as rather good looking brunette. she is kinda blind. but can see future.

She gets a call from her son from time to time.

One time he asks her if certain girl will love him. She tells him she doesn't need prophetic powers to answer that.

"Muuuum, my dick is stuck in a toaster..."

"Muum where is bread?"

"It's right in front of you!" she answers from a room away.

"Mum, how do I turn on the stove?"

"Don't, you will burn down the temple. I am coming"

She gets up and attempts to walk to the back. She stands still trying to prophesize whether or not she will bump her head if she takes another step. she manages to put herself in the corner and she is confused that no way avoids her bumping her head. she takes off her eye scraf

"what did I expect" and proceeds to try and walk.
The Druidic Circle

In the frozen wastes of north, life is ruthless. Temperatures so horrid people live in the underground ruins of once massive megapolises. Survivors have degenerated into primitive settlers, hiding out in the ruins of their ancestral and at times, their own homes. Now they find comfort and guidance in a new worldview and a new faith. The ways of the gods and spirits. And their true faith, seems to be rewarded