recursal/Fanatic-Fandom huggingface dataset:
Dicetiny Wiki

*Dicetiny* is a Digital Tabletop Board Game with RPG & Card Collecting elements where Epic Fantasy and Humorous Parodies coexist.
A fate brings four Heroes together which have to use dice and cards to kill Monsters and defeat the Evil Dragon... In this RPG Board Game, four players have to work together using dice and Cards as well as their unique Skills to battle monsters and Bosses alike, and ultimately save the world. Dicetiny is a four player co-op board game with RPG elements coming soon this winter, and will be playable on PC. You will also be able to collect cards by clearing the stage, and build your own Decks with those cards.
While circling the board, you will meet monsters, be stopped by booby-traps, carry out Quests, get cards, and earn gold. Once you make a full circle, your character levels up. But be careful, as monsters will level up as well, and quests will be more difficult to complete. However, the more difficult it is, the faster you will level up.
Every Map as a different goal to accomplish, and once completed, a boss appears. You must work together with your teammates to bring it down. The one who delivers the final blow gets the best reward and becomes the ultimate winner.

 **Unique Game Features**

* Four Player Co-Op With Memorable Moments!

Both single player and co-op supported, so grab your chips and coke or beer and play with your human (or AI) friends and find parodies scattered throughout the game that will put a smile on faces.

* Randomly Generated Events and Quests!

Every step you take, there's an unexpected event or quest that unfolds before your eyes! The Board is literally full of surprises!

* Fun and Unique Card Skills & Personalized Decks!

Influenced by CCG, after every game, you gain a random Card which can be collected to build your own customized Deck, which you can then use to teleport, blind your enemy, kick the monsters ass, as well as tons of additional possibilities!

* Unique Handmade 2D Art Style!

Thanks to "genius" artists at Fake Dice, they were able to actualize never before seen aesthetic styles.

* Board Spaces
* Characters
* Monsters
* Bosses

The Heroes* Classes
* Races
* Tactical Strategies
* General Tips

Miscellaneous* Deck Building
* Cards
* Structures
* Quests

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help:Contents** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Dicetiny

***Dicetiny*** is a Digital Tabletop Board Game with RPG & Card Collecting elements where Epic Fantasy and Humorous Parodies coexist.

A fate brings four Heroes together which have to use dice and cards to kill Monsters and defeat the Evil Dragon... In this RPG Board Game, four players have to work together using dice and Cards as well as their unique Skills to battle monsters and Bosses alike, and ultimately save the world. Dicetiny is a four player co-op board game with RPG elements coming soon this winter, and will be playable on PC. You will also be able to collect cards by clearing the stage, and build your own Decks with those cards.

While circling the board, you will meet monsters, be stopped by booby-traps, carry out Quests, get cards, and earn gold. Once you make a full circle, your character levels up. But be careful, as monsters will level up as well, and quests will be more difficult to complete. However, the more difficult it is, the faster you will level up.

Every Map as a different goal to accomplish, and once completed, a boss appears. You must work together with your teammates to bring it down. The one who delivers the final blow gets the best reward and becomes the ultimate winner.
Banen

ALGEMEEN

bouwers werkplaats

Één van de eerste gebouwen die geplaatst kan worden in het begin van het spel.
• Bouwers kunnen hier aangenomen worden voor bouwwerkzaamheden rond het dorp.

Kosten: geen

Materiaal kosten: 5 x hout

Onderhoudskosten: 5 munten

Max. Bouwvakkers: 3

Houthakkerskamp

Een van de eerste gebouwen in de stichting.
Toegewezen dorpelingen zullen werken als houthakkers en hout produceren door bomen om te hakken in een ontwikkelingsgebied. Hout wordt gebruikt als bouwmateriaal en als grondstof. Eenmaal gebouwd, heeft het houthakkerskamp een negatief effect op de nabijgelegen woonwenselijkheid. Bij het plaatsen van het gebouw, zal een rode cirkel het nabijgelegen gebied aangeven dat negatief zal worden beïnvloed.

Kosten: 20 munten

Materiaalkosten: 5 x gereedschap

Onderhoudskosten: 5 munten

Max. houthakkers: 3
Hoofdpagina

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Raadpleeg de handleiding voor informatie over het gebruik van de wikisoftware.

## Meer hulp over MediaWiki

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Singularity

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Creates a singularity

The **Singularity** is a secondary upgrade for the railgun. Pressing your trigger will fire a slow-moving, glowing orb. If this hits an enemy directly, the geonic particle field will dissipate, the orb will go dark and the weapon will be useless, but it will stick to walls and ceilings. Press the second trigger again (with an active orb) to horribly warp any nearby enemies over a period of several seconds - the spacetime disruption is lethal even for resilient monsters like rocks. This is an exceptionally destructive weapon and works well for creating traps, but it can be a bit unreliable in the heat of battle unless you're well-practised and a little lucky.

## Tips

* This weapon is prone to hardware failures and occasionally will not work for no apparent reason at all. Beware.
* The quantum foam transducers on the side of your gun will light up when a singularity orb is ready to fire.
* Somehow you can survive the gravitational warping effect, and objects like crates won't be damaged by it either.
Polymorph Games

**Polymorph Games** is een videospel bedrijf in Quebec City, Canada, opgericht in Februari 2016 door twee ervaren spelontwikkelaars. Het is onze missie om immersieve stedenbouw ervaringen te leveren voor PC en spelcomputer platformen. Het bedrijf is welbekend vanwege zijn werk voor videospel bedrijven als Eidos Montreal en anderen.

Ze werken op dit moment aan Foundation.

## Team

**Philippe Dion**
Mede-Oprichter, Creatief Directeur
**Léo Carnaut-Delord**
Mede-Oprichter, technisch Directeur
**Vincent Longpré**
3d Artiest
Zoektochten

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

**Zoektochten** zijn een deel van Foundation en ze kunnen geïmporteerd en geëxporteerd worden door andere spelers. Ze zijn meestal verbonden aan een specifieke taak die de speler moet voltooien. Zoektochten kunnen deel zijn van een groter Scenario.

## Related

* Gebouwen
* Karakters
* Gebeurtenissen
* Scenarios
Default Loadout Wiki/Bottom section

What is *STRAFE*?

Write a blurb about the game here. Cover the basic information and link to pages with more complete information.

*STRAFE* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
System requirements

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

The following are the minimum and recommended **system requirements** for *Foundation*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Zie ook

* How to play guide for Foundation
* Release date
Pneumatic Helix Mk. I

**Pneumatic Helix Mk. I** is one of the Components in The Surge.

## Description

Used to assemble Mk. I leg gear.

CREO's proprietary self-compressing pneumatics are your best bet when it comes to high performance force delivery. Building upon a solid and powerful foundation is crucial when approaching challenging, max-weight industrial tasks.
Tarwe Boerderij

**Benodigde Middelen** |  Planken (20)
 Gereedschap (10)

Een **Wheat Farm** is één van de Gebouwen in Foundation. Het wordt gebruikt om  Tarwe te produceren.

Nadat dit gebouw is gebouwd heeft de speler toegang tot de Boerderij veld zone. De boeren van de boerderij zullen  Tarwe in de nabijgelegen Boerderij veld zone planten en zullen het oogsten wanneer het volgroeid is.

 Tarwe wordt gebruikt om  Meel te maken, dat in combinatie met  Water gebruikt wordt om  Brood te maken.
Tony Dawson

*This article is a stub. You can help Not For Broadcast Wiki by expanding it.*

**Tony Dawson**

Personal Information
Aliases
"Titwank Tony"

Status
Alive

Residence
Prison (Former)

Affiliation
Big Chris' House of Chrises
 Biological Information

Identity
Male

Pronouns
He/Him
Hair Color
Brown

Actor
Brinsley Terrence

Russian Voice Actor
Seraphim Elistratov

**Tony Dawson** is a character in *Not For Broadcast*.

## Description

Tony Dawson is a former prison inmate and guest on the National Nightly News, having served three years for aggravated assault, burglary, and menacing a swan. He appeared in an interview with Jeremy Donaldson during his birthday party, discussing the state of prisons and rehabilitation within the country.

## History

### Episode 1

#### Day 8: The Fallout

*Main article:* Day 8: The Fallout
Tony Dawson's first and only appearance in *Not For Broadcast* is during the third interview of the Law and Order segment, where he tells Jeremy that prisons and rehabilitation aren't what they used to.

## Gallery

* Tony Dawson And Big Chris
* Tony Dawson And Little Chris
* Tony Dawson And Vampire Chris
* A Barbershop Quartet Singing For Tony Dawson
* Tony Dawson And Group Partying Crazily
Foundation Wiki

Welkom bij de officiële Foundation Wiki
De ***Foundation*** gids geschreven en onderhouden door de spelers.

Draag alstublieft bij door nieuwe artikelen te maken, of door bestaande artikelen uit te breiden en te verbeteren.

Over *Foundation*
***Foundation*** is een rasterloos, uitgestrekte middeleeuwse stedenbouw simulator met een zware focus op organische groei, de bouw van monumenten en grondstof beheer.

[Lees verder...]

Versie

**1.9.4.6.0529**

Uitgelichte Gebouwen
Houthakkerskamp

Zagerij

Steenhouwerskamp

Tarwe boerderij

Fruithut

Windmolen

Bakkerij

Kerk

Inhoud
Dorpsbewoners
Banen
Scenarios
Snelstart
Systeemeisen
uitgavedatum
Vragen en Antwoorden
Zoektochten

Trailer

Wijzigingen voor de hoofdpagina kunnen hier worden voorgesteld.
Steenhouwerskamp

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 **Benodigde Middelen** |  Gereedschap (5)
 Hout (10)

Het **Steenhouwerskamp** is één van de Gebouwen in Foundation.

Toegewezen Dorpsbewoners hakken Steen uit Steengroeves gemarkeerd als extractie zone om  Steen te verzamelen.
Planken

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

Een **plank** is een grondstof die door een Zagerij kan worden gemaakt van Hout.

Planken worden op dit moment gebruikt in de constructie van de volgende Gebouwen:

* Opslagplaats (15)
* Windmolen (10)
* Bakkerij (20)
* Houtvesterij (10)
* Tarwe Boerderij (20)
* Kleermaker (5)
* IJzermijn (20)
* IJzersmelterij (20)
* Smederij (20)

Planken worden ook gebruikt voor de constructie en het opwaarderen van Huizen. ze kunnen ook worden verhandeld via Handels Routes.
Bakkerij

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 **Benodigde Middelen** |  Planken (20)
 Steen (20)
 Gereedschap (20)

De **Bakkerij** is één van de Gebouwen in Foundation. De **Bakkerij** is belangrijk in het voorzien van de behoeften van de populatie.

Toegewezen Dorpsbewoners produceren  Brood door  Meel en  Water te gebruiken.
Steen

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

**Steen** () wordt verkregen uit een Steengroeve door een Steenhouwerskamp.

Steen wordt op dit moment gebruikt in de constructie van de volgende Gebouwen:

* Zagerij (10)
* Waterput (5)
* Magazijn (5)
* Windmolen (10)
* Bakkerij (20)
* Schapenboerderij (20)

Steen wordt ook gebruikt voor het bouwen en opwaarderen van huizen.
Windmolen

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 **Benodigde Middelen** |  Planken (10)
 Steen (10)
 gereedschap (10)

De **Windmolen** is één van de Gebouwen in Foundation.

Toegewezen Dorpsbewoners zullen 1  Tarwe gebruiken om 1  Meel te maken.  Meel wordt gebruikt om  brood te maken in de Bakkerij.
Hout

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

**Hout** is een basisgrondstof, Verkregen van Bomen in een bepaalde radius rondom een Houthakkerskamp.

Het kan een hernieuwbare grondstof zijn als je een Houtvesterskamp bouwt, een houtvester toewijst en een herbebossings Zone kleurt.

**Hout** is gebruikt voor vele verschillende Gebouwen en andere materialen zoals planken gemaakt in een Zagerij en Houtskool gebrandt in een Kolenhut.

Het wordt op dit moment gebruikt in de constructie van de volgende gebouwen:

* Fruithut (10)
* Steenhouwerskamp (10)
* Zagerij (20)
* Waterput (10)
* vissershut (20)
* Jagershut (10)
* Steenhouwershut (10)
* Schapen boerderij (10)
* Kolenhut (20)
* IJzermijn (10)
* Markt Kramen en Tenten (10)
* Rustieke Kerk Deur C (10)
The Trail Wiki/Section 1

Welcome to the Official The Trail WikiWelcome to the Official The Trail Wiki
The official wiki for The Trail, written and maintained by the players and the developers.
Please feel free to contribute by creating new articles or expanding on existing ones.
Check out our website and Discord server!

What is The Trail?

Travel across the world, meet and help new people, explore new areas and defeat monsters, save the world, collect hundreds of items, and even more! Click the link just below to learn more.[Read more...]
Dorpsbewoners

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

**Dorpsbewoners** zijn een deel van Foundation en zullen de verscheidene Gebouwen betrekken.

Dorpsbewoners hebben verscheidene niveaus:

1. Nieuwkomen
2. Horige
3. Burger
4. Staatsburger
5. Bourgeois

Op ieder niveau hebben de Dorpsbewoners meer behoeften.

Water
 Horige
Huis (niveau 1)
 Burger
Kledij
 Staatsburger
Huis (niveau 2)
 Bourgeois

**Belangrijk om te weten:**

Dorpsbewoners volgen een cyclus. De cyclus kan variëren.

Zorg ervoor dat je de afstanden tussen de plaatsen waar dorpsbewoners wonen,werken en hun behoeften vervullen goed optimaliseert.

Horige:

Huis - Bessen - Kerk - Huis - Werk - Werk - Water en het Huis weer.

Huis - Werk - Werk - Huis - Bessen - Vis of Brood - Kledij - Honing, Wijn or Kruiden - Huis - Werk - Werk - Water - Kerk en het Huis weer
Foundation

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 Genre(s) | Simulation/Construction

**Foundation** is een grid-loze, uiteenlopende, middeleeuwse stedenbouw simulatie met een sterke nadruk op organische ontwikkeling, monumenten bouw en grondstof beheer..

Het spel is ontwikkeld door Polymorph Games, een videospel bedrijf uit Quebec City, Canada.

## Externe links

**Soundtrack:** Audinity
**Kickstarter:** Foundation on Kickstarter
## Languages

* Frans
* Engels
* Spaans
* Duits
* Italiaans
* Russisch

## Kenmerken

* Organisch Urbanisme uit de middeleeuwen
* Modding ondersteuning
* Uniek Monument creatie gereedschap
How to play guide for Default Loadout

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

This page will serve as a basic **how to play guide for *Foundation***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Zie ook

* Release date
* System requirements
The Trail

Ah yes, The Trail, a path that will take you on the journey of a lifetime! Read below to find out what your journey entails.

## Game support

This wiki does not provide technical support for The Trail. For support, please contact Andrew and Brendan.

Now for the cool descriptions of the game!

## Travel across the world

The Overworld features quite a few continents filled with many biomes, including (but not limited to) sprawling grasslands, snowy peaks, hot deserts, and even a lava island!

## Meet and help new people

People can offer you quests, show off their items in shops, and help you in other ways.

## Explore new areas and defeat monsters

The Overworld is plagued by monsters (and the occasional villain), and it's your job to stop them. Use equipment you find to your advantage, enter dungeons you find, and defeat those fiends!

## Save the world

You've got a big job to deal with. If Apocalypse isn't brought back down, he may very well destroy the Overworld! Don't worry, though. You don't have to rush. Evil has waited a thousand years to be defeated, I'm sure you'll have a couple months to explore the world at your own pace.

## Collect hundreds of items

There's so much for you to find and use in The Trail. You can get items from opening chests, defeating enemies, completing quests, finding them in the open world, and a few special ways as well.

## And even more!

There's so much more to The Trail than just what we wrote here. Play the game for yourself to experience the fun!

Just note that while this looks like your typical RPG where you have to go save the world from the big bad guy... well, let's just say that depending on your choices, things can start to get a little different.

The Trail is always being updated, so there's always going to be something new around the corner. You, the players, have an influence on what's coming out, so make sure to speak up, whether by an email, message in our Discord server, or any way you can find to reach out to us.

Ready to play? Check out our releases page!
Release date

This page contains the **release information** for *The Trail*.

The Trail does not currently have a set release date. v1.0.0 is expected to release sometime in late 2021 or early 2022.

New major versions of the game's alpha are released roughly every couple of months. Sometimes the wait is longer than others, but there generally is plenty of information and minor updates supplemented between releases.

The latest downloads of the game can be found at releases page.

## Release information

There is no information on what will come in v1.0.0, as it is still very far in the future.

## See also

* How to play guide for The Trail
* System requirements
Goud

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

**Goud** () is een belangrijke grondstof en functioneert als het betaalmiddel van het land. Het is verkregen door het verkopen van Voedsel, Goederen en Luxegoederen op Markten aan Dorpsbewoners of door de verkoop van Grondstoffen via Handel routes. Goud wordt vaak gebruikt voor als beloning voor een voltooide Quest.

Goud is nodig voor het bouwen van verschillende Gebouwen, het uitbreiden van je Grondgebied en het kopen van Grondstoffen via handel.

De maximale goud opslag kan worden vergroot door het bouwen van het Landhuis van de Heer; iedere schatkamer module verhoogt de goud capaciteit met 200-300.
System requirements

The following are the minimum and recommended **system requirements** for *The Trail*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

### Windows

* **OS**: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
* **Processor**: Intel Core2 Duo or better
* **Memory**: 4 GB RAM
* **Graphics**: DirectX 9/OpenGL 4.1 capable GPU
* **Storage**: 500 MB available space
* **Additional Notes**: 1280x768 or better Display

### Linux

* **OS**: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
* **Memory**: 4 GB RAM
* **Storage**: 500 MB available space
* **Additional Notes**: Editor best in Desktop mode (Steam OS)

## Recommended requirements

Computers featuring better CPU, GPU, and RAM will run at a smoother FPS than lower-end devices. There's really no "recommended requirements" for the game, as it's not very graphics-intensive.

### Windows

* Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration.

## See also

* How to play guide for The Trail
* Release date
Arc Cannon

*This article is a stub. You can help Livelock Wiki by expanding it.*

Arc Cannon is a weapon in Livelock.

## Weapon Base Stats

* DPS: ?
* Damage Type: Electrical
* Firepower: ?
* Firerate: ?
* Clip Size: ?
* Critical Chance: ?
* Upgrade Cost: ?

## Description

* The ARC Cannon is an energy weapon that releases a burst of electricity on impact, chaining between nearby enemies.
Small Potion

The **Small Potion** is an early-game recovery item. It is the lowest tier of HP recovery potion, with the next tier being the Potion.

## Obtaining

#### Shops

* General Store: 20B
* Matilda's Magical Warehouse: 18B
* Adon Recovery Merchant: 20B

#### Enemy Drops

* Big Mouth (1st Encounter): 100% 1
* Green Slime: 7.69% 1
* Big Mouth (2nd Encounter): 100% 3
* Skeleton Warrior: 20% 1

## Notes

* Due to its availability in the 1st tier of General Store, the Small Potion can be obtained as early as the very beginning of Chapter 1.
The Trail Wiki/Section 4

Wiki Community

We are currently maintaining 304 pages (23 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to The Trail Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
The Trail Wiki

Welcome to the Official The Trail WikiWelcome to the Official The Trail Wiki
The official wiki for The Trail, written and maintained by the players and the developers.
Please feel free to contribute by creating new articles or expanding on existing ones.
Check out our website and Discord server!

What is The Trail?

Travel across the world, meet and help new people, explore new areas and defeat monsters, save the world, collect hundreds of items, and even more! Click the link just below to learn more.[Read more...]

Content

**Characters**
* **The Team**
	+ Player 1
	+ Player 2
	+ Player 3
	+ Player 4
* **Major Characters**
	+ Matt

**Game Mechanics**
* **Inventory**
	+ Items
	+ Equipment
	+ Skills
	+ Team Setup
* **Battle**
	+ Encounters
	+ Boss Fights
* **Other Mechanics**
	+ Classes
	+ Stats
	+ Quests
	+ Crafting

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides

* How to play The Trail
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @nolongerluckywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 304 pages (23 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to The Trail Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Default Loadout Wiki/Top section

Welcome to *STRAFE* Wiki
the *STRAFE* compendium by the players, for the players.
We are currently maintaining 383 pages (55 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Heading A
Heading A item 1Heading A item 2Heading A item 3Heading A item 4

Heading B
Heading B item 1 display textHeading B item 2 display textShips
Fusion pulse cannon

Windup | A few seconds

The **fusion pulse cannon** is the default secondary firing mode for the railgun. It's a little more complex to use than the Impact Grenade or Flak Grenade. Hold down the second trigger to start energizing the fusion coils. A red orb of plasmasical energy will start to inflate in front of the weapon; when it turns blue you can release the trigger to fire it. The orb travels fairly slowly in a straight line towards enemies and will do decent damage if it hits something, but that's not how to use it best. If you shoot the orb mid-flight, it will explode and do heavy damage to anything in a fairly large area.

The warmup time and large blast radius of this weapon make it risky to use at close range, and it can be hard to know when the orb is at the right distance to detonate it at long range. As a potentially very powerful weapon that is easy to get your hands on, though, it can be worth the time to master. A new life with your limbs re-attached is only a press of the C key away...
Fruithut

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 **Benodigde Middelen** |  Hout (10)

De **Fruithut** is één van de Gebouwen in Foundation.

Toegewezen Dorpsbewoners zullen  Bessen verzamelen zodat deze op de markt verkocht kunnen worden.

**Huidige berekeningen voor de productie:**

1 dag in het spel staat gelijk aan 1 minuut in het spel.

1 Dorpsbewoner heeft iedere 6 dagen 1  Bessen nodig.

1 verzamelaar produceert 1  Bessen / werkdag.

**het schema:**

2 werkdagen 1 dag vrije tijd.

1 verzamelaar produceert 4  Bessen per 6 dagen,

en hij consumeert er 1, daardoor produceert hij 3 overtollige  Bessen per 6 dagen.

**Berekening**

Totale Populatie / 4 = benodigde verzamelaars, of andere bronnen van voedsel.
How to play The Trail

*This article is a stub. You can help The Trail Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Trail***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
The Trail Wiki/Section 3

Guides

* How to play The Trail
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Equipment

*This article is a stub. You can help The Trail Wiki by expanding it.*

**Equipment** may be obtained in The Trail to augment your characters.

#### Armor

1. Squire Armor
2. Apprentice Robes
3. Training Vestments
4. Novice Leathers
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Drone missile

Unique attribute(s) | Chases your line of sight

The **drone missile** is a secondary upgrade to the machine gun. The missile meanders quite a bit, making it hard to land on isolated foes, but it will turn to follow your crosshairs after you fire it. With a bit of practise you'll be able to hit enemies around obstacles or guide it into a wall to ensure you're detonating it somewhere useful. The explosion is about as powerful as simpler impact grenade, but the drone missile has greater flexibility (and is more entertaining).
Shop

The Shop can be accessed every 2nd level of every zone, where you can buy items or exchange scrap to credits. The shopkeeper, 4 purchasable items, a Scrap Lord and 4 MKII Turrets can be found inside.

To get the items in the shop, you can buy them using credits you gained, Or by killing the shopkeeper. (Be careful killing the shopkeeper though because the MKII Turrets will activate and try to kill you and these Turrets will appear in future levels for the entire run if you survived.)

Note: MKII Turrets are more powerful and deadly than the normal turrets. Unless you have a powerful gun, Do not kill the shopkeeper to avoid the risk
Trishot

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Bullet tracking

The **Trishot** is a machinegun that fires three bullets per pull. It's great for fighting groups of monsters and the barrels "track" enemies allowing you to score hits more easily. A powerful gun that's hard to get wrong - just point it at an advancing front and strafe away.

## Tips

* As you hold the trigger down, the bullets spread horizontally, allowing you to kill multiple enemies with the single pull of a trigger
* The gun won't fire if there are less than three bullets in your magazine, which can happen if you've used secondary weapons.
* Tapping the trigger repeatedly, no matter how fast you hit it, produces a slower rate of fire than if you hold the trigger down.
Nailgun

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Exploding nail ammo

The **Nailgun** is a high-skill machinegun. Nails will stick to walls and enemies, and will explode either three seconds after they're shot, or when the trigger is released. It's highly inaccurate and eats through ammo, but can rip through groups of baddies at close and medium range once you master it. Because of its powerful explosive damage, careful aim is less important than with the standard machinegun, so you can concentrate more on dodging enemy fire and staying free of obstacles. You will need a backup weapon for taking out enemies at a distance.

There's an upgraded nailgun available as a pickup weapon, so you can try it out if you're using the railgun or the shotgun as your primaries.

## Tips

* If you feather the trigger, you'll have the bullets exploding in mid-air
* Holding the trigger down will cause each bullet to explode after a lag time of only 3 seconds
* Allows you to fill multiple enemies with nails then have them explode at the same time
* Nails do very little damage until they explode
* The nailgun has a very small default clip size, so it might be worth holding off on upgrading if you've only one or two ammo bonuses.
System requirements

STRAFE® is pushing the limits of what humans can safely experience with computer generated graphics. Never before has such realism been rendered on screen and maybe never again.

STRAFE® has amazing bleeding edge features such as:

* Endless levels! Every game load creates a unique and new level with billions of possibilities!
* 100% Virtualized "real" environments
* ÜBER-GORE ® Tech
* BLAZING Fast gameplay and responsive controls
* Realtime first person upright biped simulation
* Full-Featured 3d projection matrices
* Unsigned 32 bit colors!
* Colored lighting!
* Ultra large resolutions with a unique 16:9 screen ratio
* Digital Gravity
* Multidemention poliginal meshes derived from over a thousand unique vertices's

STRAFE® is for hardcore players. It is not recommended for children.
Default Loadout Wiki/Section 2

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Harvester

Harvesters are enemies that appear in the black canyon.

Warped and vicious, Harvesters once awoken will try and rip the nearest scrapper to pieces. They crawl towards their prey and can lunge to close the distance quickly. Always have an exit strategy when facing them. Their thick skulls can be hard for machine gunners to deal with - but ammunition is much cheaper than shields, and a grenade shot will finish them.

It's possible to ride them.
Orbital Blast-Fuzor

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Shoots exploding discsInherits player's velocity

The **Orbital Blast-Fuzor** is a type of railgun that fires a disk of energy. It's accurate so long as you're standing still, but the disk inherits the player's momentum which can make it harder to land shots when you're dodging, and it fires a fast projectile that takes a little time to reach distant enemies. These quirks are offset by the blast-fuzor's exceptional per-shot damage, which is among the highest of any suborbital weapon. A few shots can take down the hardest enemies, and with firing rate upgrades you can cover an area in deadly energy shurikens that will rapidly thin out a crowd of monsters.

## Tips

* The disk has a small blast radius - be careful when discharging it at close range!
Impact grenade

Damage | High

The **impact grenade** is a simple and effective secondary weapon that comes standard issue with your machine gun. The machinegun has trouble hitting things reliably at a distance, and you need to keep your crosshairs on harder targets for a few seconds which exposes you to retaliation. The grenade launcher covers for both of these weaknesses, right from the beginning.

The grenade can take down a few gluttons with a well-placed shot, but it's really best for instantly taking down awkward opponents like sluggards, floater vents and grenaders.
Railgun, Secondary

Ammo: 10 (per pickup)

Damage: High

Range: Long

Rate of fire:

Accuracy: Perfect

This upgraded railgun hits hard and with perfect accuracy. It's great for dropping enemies that like to stay at long range and blast you, like spectres and hostesses, that you'd otherwise have trouble dealing with with your own machine gun or shotgun. It is available only if you didn't pick up the railgun on the ship.
Default Loadout Wiki/Section 3

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STRAFE Wiki

About STRAFE
STRAFE ® is a unique singleplayer 3D action experience where the player can pick up a gun and shoot hordes of things in the face. Sounds crazy right? WELL IT GETS CRAZIER, WE PUT YOU IN THE EYES OF A DIGITAL PERSON! YUP, RIGHT BEHIND THE GUN.
We've created groundbreaking technology that changes the levels every time you play for endless replayability! There are BILLIONS of experiences to be had with crazy secrets to find! We give you the levels, you paint them red.

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Stalker

Stalkers are one of the many enemies you encounter in STRAFE®. They are first seen in ICARUS. They have a little more health than a Glutton and attempt to find a good vantage point to shoot you from. Each plasma shot they fire deals four points of damage to the player. Later zones have variants that have higher health. Grey Stalkers fire in bursts of two shots.
Gun

*This article is a stub. You can help STRAFE Wiki by expanding it.*
STRAFE is packed with guns. Applying the emissions from these guns to your enemies with vigor, flair and passion will help you survive.

There are three guns aboard your ship, which you choose from at the beginning of the game to defend yourself from whatever horrors await on the other side of the teleporter:

* the shotgun, for close range
* the machinegun, for mid-range
* the railgun for long-range

Each gun has four different primary and secondary firing modes, and you can change these by visiting upgrade robots.

Scattered throughout the game are various pickup guns. These have very limited ammunition, but give you a bit of flexibility. Picking up more than one of the same gun will add to its ammo count - you don't ever need to reload guns you find on the floor.

Occasionally, if you have a sharp eye, you might notice an orange bug skittering around. This little guy will disappear through a wall, and if you use a barrel to smash the wall down you will get to play with a secret gun.
Plasma beam

Windup | Momentary

The **plasma beam** adds a powerful long-range secondary attack to your machine gun. It's got a similar role to the impact grenade, although it works differently - slash it across a crowd of weaker enemies to cut them down, or keep your crosshairs on the enemy from a distance to blast enemies at long range.

If you focus on a single target, the plasma beam can do some serious damage. Even tough enemies won't be able to shrug off more than a couple of bursts. Overall a very flexible and effective secondary weapon.
Burst rifle

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Three round burst

The **Burst rifle** is an upgraded railgun. Instead of a single projectile that travels instantly to a point more-or-less where you put the crosshairs, the rifle shoots a quick burst of energy bolts that take a little time to get to the target, are less damaging and less accurate. Landing all three shots does slightly more damage than a single railgun round, but that's a big ask given the rifle's inferior accuracy. Firing rate is also low and clip size is very small, so this isn't a reliable weapon for fighting at mid or close-range either. To do real damage, you end up having to aim for the enemy's head to drop them quickly - something you can usually forgo with the railgun when dealing with gluttons at least. Finally, the burst of shots makes it harder to score kills when strafing, because you can't just time your shots for when the crosshairs is over an enemy - you have to stay on target to get maximum damage.

On the plus side, it looks cool.

## Tips

* Recycling this upgrade at a bench will net you 500 scrap!
Railgun

*This article is a stub. You can help STRAFE Wiki by expanding it.*
The **Railgun** is one of the three main guns in Strafe, and the one with the coolest firing noise. It works great for people who prefer clinically nailing monsters from a distance.

## Standard issue

 Unique attribute(s) | Incredibly accurate

When you first get it, the railgun is an accurate single-shot weapon made for efficient long-range combat. The simple point-and-click interface belies the amount of difficult strafing you'll have to do at close range to evade and set up shots on swarming enemies, but one hypervelocity metal slug is enough to end the career of most monsters no matter which organ it ends up in.

The railgun is probably the most functional and powerful starting weapon, being both strong and accurate right off the bat. Because of this it's hard to improve on much through bonuses (though accuracy bonuses helps with very long shots).

## Primary upgrades

* Orbital Blast-Fuzor
* Burst rifle
* Ricochot

## Secondary upgrades

* Fusion pulse cannon (default)
* Repulser
* Electrolaser
* Singularity

## Gallery

* Railgun as primary weapon
* Base Railgun
Slaughterfaust

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | Fires three grenades

The **Slaughterfaust** is an upgraded shotgun that significantly changes what it can do. The slaughterfaust lobs three grenades that explode violently if they hit an enemy, but otherwise will bounce around erratically on a three second fuse before detonating. No other primary weapon packs so much explosive power. While the grenades will make chunks out of monsters, they'll also blow chunks out of you if you mistreat them. With this gun, you'll start giving your enemies some space, and you'll need to concentrate on where you're positioned relative to crowds if you want to survive.

In spite of being the most formidable and hilarious primary weapon, it's also quite impractical simply because it's so dangerous. It's hard to land the inaccurate, arcing grenades on small, fast moving baddies and every missed shot can be disastrous. You'll have enough explosive power to ensure that any armoured soldier that tries to rush at you will arrive in bitesize chunks, but those explosions also mean that if a crowd of gluttons ambush you, you'll have a choice between blowing off your nose to spite them or being helplessly cut to ribbons.

For these obvious reasons it would be the act of a wimp and an oaf to turn down the opportunity to use this gun.

## Tips

* The grenades fire in an upward arc from the front of your gun. If you want to hit something straight in front of you, you'll need to look slightly down.
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Welcome to the STRAFE WikiWelcome to the STRAFE Wiki
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Please feel free to contribute by creating new articles or expanding on existing ones.

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Cluster Buster

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Damage | Moderate to high

The **Cluster Buster** is a 2-tiered secondary upgrade for the shotgun.

The first pull of the trigger launches a cluster shell in an arc, like a grenade. Pulling the trigger when this shell is in the air will cause it to release four bomblets onto the area below. This is a good way of taking out a large number of weaker opponents, although timing your shot to land the bomblets on a single strong enemy is difficult.

## Tips

* Judging the right time to pull the trigger can be hard - if you sidestep after firing, it can help give you some perspective.
* The shell doesn't do much damage if it hits an enemy without bursting. Make sure you aim high and use that second trigger.
Machinegun

*This article is a stub. You can help STRAFE Wiki by expanding it.*
The **Machine gun** is used for shooting things in the face at mid-range. It is one of three starter guns in *STRAFE*.

## Standard issue

 Damage | Low

The **Standard machinegun** is the basic model of **machinegun**. It's very effective if you have steady enough nerves to decapitate incoming enemies at medium range. The individual bullets don't do very much damage at close range and it can be hard to aim, so you will burn through ammunition and probably come out with a few scratches if you engage in a melee too often. Although you will struggle to headshot enemies at long range, if they notice you firing at them and approach you over open ground, you have a good chance of shooting them down.
This gun starts out doing modest damage and has some key weaknesses, but with enough bonuses (a few accuracy and plenty of firing-rate) it can become a very flexible and powerful weapon, able to take down foes at any distance. All three of its primary upgrades are very good in their own right, too.

## Tips

* When you hold the trigger down, you experience decreasing accuracy over time
* If you feather the trigger, you maintain accuracy

## Primary upgrades

Standard machinegun (default)

* Trishot
* Nailgun
* Heavy machinegun

## Secondary upgrades

* Impact grenade (default)
* Plasma beam
* Drone missile
* Remote mine

## Gallery

* Machinegun as primary weapon
* Base Machinegun
SF4 Gas

*This article is a stub. You can help STRAFE Wiki by expanding it.*

 Unique attribute(s) | The gas dissipates over several seconds

The **Sulphur Tetrafluoride Grenade**, or **SF4 Gas** for short, is a secondary upgrade for the shotgun. The grenade flies in an arc before exploding into an expanding cloud of gas that lingers as it dissipates. The gas will injure anything caught in it, and is not affected by wind or pleas for mercy.

Whereas explosive weapons can shred enemies in an instant, the SF4 grenade adds a new dimension to the grievous harm you inflict on other lifeforms - time. The gas needs a little time to spread before it becomes dangerous, so you have to anticipate where your enemies are going to be. This makes it a little harder to use than your fragmentation grenade, but the fact that the gas lingers for a good few seconds opens up more tactical possibilities, and it can be even better than a grenade at thinning out a crowd of baddies who are trying to rush you.
Zagerij

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

 **Benodigde Middelen** |  Steen (10)
 Hout (20)

De **Zagerij** is één van de Gebouwen in Foundation.

Toegewezen dorpsbewoners gebruiken Hout () om Planken () te maken.

Probeer om het in de buurt van het Houthakkerskamp te bouwen. Op die manier hoeven je Dorpsbewoners het Hout maar over een korte afstand te vervoeren.
ICARUS

The **ICARUS** is the location to which you teleport at the beginning of the game.

It is where the player begins their adventure through the game to try and get home, ICARUS is host to a number of enemies that spawn here, some are specific to ICARUS only:

* Glutton
* Glutton (armored)
* Glutton (sprinter)
* Stalker
* Crawler
* Sluggard (ICARUS only)
* Pyro (ICARUS only)
* GlowBrite Hive (ICARUS only)
* Turrets