Dictionary

# Prefixes:

## Buildings:

* Ark: means the same as ‘Academy’ or ‘university’ does in English
* Sko: means the same as ‘school’ does in English, but is not a blanket term that includes academy or university, it only applies to lower schooling.
* Tet: means the same as ‘Temple’ or ‘church’ does in English. It basically saying that the building is a place of religion or other forms of worship.
* Taū: Means the same as 'Tower' or 'Skyscraper' does in English. This refers to any building that is many times taller than it is wide or long, and is overall very tall.
* Pal: means the same as ‘Palace’ does in English
* Feit: means the same as ‘Castle’ or ‘Fortress’ does in English. It refers to any from of defensive building that is reinforced.
* Set: Refers to a city as a whole, though may exclude the outer suburbs / slums.

## Social:

Note: Social naming follows a 3 letter format, with each of the letters used in each of the placemats dictating a different piece of information.

* --p: Refers to negative behavior.
* --s: Refers to neutral, unknown, or unpredictable behavior.
* --n: Refers to positively behavior.
* J--: Used to refers to an familiar male adult, can also translate as Mister or father.
* F--: Used to refers to an familiar female adult, can also translate as Missus or mother.
* M--: The gender neutral form of J-- & F--.
* G--: Used to refer to a familiar male child, can also translate to brother or son.
* V--: Used to refer to a familiar female child, can also translate to sister or daughter.
* B--: The gender neutral form of G-- & V--.
* ---tr: Used to distinguish older age.
* ---kr: Used to distinguish younger age.
* Note: If the subject is of an unknown or similar age, nothing is added to the end of the word. The add-ons dictating age are only used relative to the group the subject belong, not relative to the speaker's age specifically.
* -u-: Familiarity to a physical being
* -ū-: Formality to a physical being
* -o-: Familiarity to a spiritual being
* -ō-: Formality to a spiritual being
* -e-: Familiarity to a somnial being
* -ĭ-: Formality to a somnial being

## Magic Sects:

### Dimensional:

* T
* B
* J

### Plainer:

* Ð
* Ʒ
* Ʃ

### Mental:

* P
* M
* L

### Constructive:

* Z
* N
* S

### Connective:

* W
* Y
* V

### Cyclical:

* H
* G
* D

## Miscellaneous:

* Oz: capital, Superior
* Kel: refers to anything surrounding or enveloping another thing
* N - means power, specifically amount when attached to a number, or a prioritization if attached to an occupation / hobby.
* W - means skill, specifically amount when attached to a number, or a prioritization if attached to an occupation / hobby.
* M - means knowledge, specifically amount when attached to a number, or a prioritization if attached to an occupation / hobby.
* R - Overall level or rank, only retains this meaning if attached to a number. Without further context, such as grading in school, or quality of food etc., it's default meaning is in relation to overall prowess of magic.

#### Use:

1. Prefix-Place (city / town / village name)

# Suffixes:

## Time Related:

* ari: one of the first 5 months of the year or simply the first half of the year in general.
* embr: one of the last 5 months of the year or simply the second half of the year in general.
* ust: Refers to month that starts one season and the ends another. There are two seasons; Summer & Winter.

## Realm Related:

* Rius: Refers to a realm as a whole, Riius is pronounced like Ree-us.
* Rit: means inhabitant of a realm, is used in conjunction with the name of a realm.
* Ryt: Title for most powerful / dominant inhabitant species of a realm.

## God Related:

* Lefu: For those gods on the right/positive point of their trinity.
* Degu: For those gods on the left/negative point of their trinity.
* Temu: For those gods on the top/neutral point of their trinity. One of the five faces of The Architect.
* Fi: Lesser gods under the one on the right/positive point.
* Ji: Lesser gods under the one on the left/negative point.
* Hi: Lesser gods under the one on the top/neutral point.

## Miscellaneous:

* Not: This is a title reserved for mages of level 9 or higher.
* Kin: Eidolon Spirits who have affinity for connective magic.

#### Use:

1. Month-Suffix
2. Race-Suffix
3. Place-Suffix

#### Examples:

1. Janu-ari > The first month of the year
2. Norfir-Rius > the realm that is named Norfir (aka reality).

## Magic Sects:

### Mind

* Ʊkau
* Ūrūi
* Eroʊe

### Dimension

* Okwu
* Oʊbi
* Ūwe

### Construction

* Engu
* Shupi
* Kelle

### Plaines

* Epu
* Ūmi
* Imppe

### Connection

* Iku
* Anoi
* Uite

### Cycle

* Ushi
* Eshu
* Otte

# Words:

## Magic Users:

* Mage: A magic user and scholar, usually a teacher or used as a default term for high level employed magic users.
* Sorcerer: Usually self taught, these are very powerful magic users who have trouble controlling their magic but can perform wonders.
* Warlock: A magic user who has trained their magical ability to be used in combat.
* Enchanter: A magic user who has trained to be able to enchant people and objects with charms, hexes, and curses, etc.
* Seer: A magic user who has trained to be able to see the various possible futures or has studied temporal magic.
* Artificer: A material magic specialist who has studied and trained to be able to analyze and inscribe runes as well as enchanting objects with higher level magic.

* Alchemist: A material magic specialist who has trained to work with both natural and unnatural materials to create potions, powders, and other compounds and physical spells. Alchemists also train highly in transformation magic.
* Wizard / Witch: Refers to the male and female counterparts respectively. These terms refer to an unemployed, self employed, or otherwise freelance magic user. For more in-depth information, go to the page specifically about them by clicking the link.

### Titles:

* Ozrit: The most powerful / dominant / influential individual of a realm.
* Ozryt: The most powerful species to exist. This refers to only mortal species and not to any form of Gods or spirits.
* Oznot: The most powerful mages to exist. There is a single standing Oznot for each category of magic.

### Biological Families:

* Ĭlvz: The pointed ears family.
* Nĭmfs: The green skin family
* Trulz: The blue skin family
* Oips: The fleshy horned family
* -:The swift legged family
* iin: shows that this species is part of the aquatic family.
* uua: shows that this species is part of the titan family.
* en: shows that this species is part of the demuko family.
* za: show that this species is part of the valir family.
* Klopsis: shows that this species is part of the giant family.
* ek: shows that this species is part of the fae family.

## Events:

### Sports:

* White Wake, aka Wit Weik: Zoif Racing over water, also sometimes underwater. Refers to the great clouds of mist that get sprayed up from the water due to the Zoifs close proximity.
* Grey Wake, aka Gat Weik: Zoif Racing in the open sky. Refers to the smoke released from the Zoifs thrusters, which are often times of rocket in races.
* Black Wake, Bek Weik: Zoif Racing close to and over ground, also sometimes underground. Refers to the great clouds of dust, dirt, and mud that get sprayed up from the ground due to the Zoifs close proximity.
* Boir Loop: An endurance Zoif race which goes around the full circumference of the Boir. Can take anywhere from 5 Deiz to 1/2 a Dei depending on the level of the racers.

## Realms:

* Norfir / Oz-Rius: The realm in which all the aspirant spirits live, most commonly in the form of mortals which live and die. Also called reality. Norfir is the actual name for the realm, but Oz is more commonly used because it is the realm which acts as the central point. This is also the realm that serves as limbo for souls which do not progress to one of the other realms after it's body dies.
* Hai: The realm in which morally good people inhabit after death. Also called heaven.
* Eðri: The realm in which the gods & Eidolon spirits live.
* Loʊ: The realm in which morally bad people inhabit after death. Also called hell, or tartarus.

### Physical & Spiritual Worlds:

* Eipox / Portaū: The single world within Hai.
* Vaū / Fohaim: Inner world within Norfir.
* Oʊth / Slūm: Outer world within Norfir
* Kezĭlin / Threpe: Outer world within Eðri.
* Zandelum / Ufron: Inner world within Eðri.
* Eʒeīn / Nūtaū: The single world within Loʊ.

### **Locations & Nations:**

* Thym-Fel: a isolationist nation of elves that live on floating chunks of land in the sky.
* Marutalii: A continental isle nation that is covered by blue colored flora and is mostly mesa and jungle type biomes.
* Gykii: an underwater republic run by the Gykiin
* Wen: an underwater confederacy run by various water folk.
* The EC: a confederacy run by various races of elves.

### Currency:

#### **AC:**

Aetonic Credit, system of currency the Aetons use, is completely digital.

1. 1 AC = 5.74$

#### **SC:**

Standard Credit, system most developed nations use, is in the forms of colored coins. These are octagonal with a square hole in the middle.

1. 1 Rev (Red) = 0.01 Lym
2. 1 Oeru (Orange) = 0.1 Lym
3. 1 Yoz (Yellow) = 0.5 Lym
4. 1 Lym (Lime) = 0.6 AC or 3.444$
5. 1 Sy (Sea G) = 2 Lym
6. 1 Kiil (Cyan) = 5 Lym
7. 1 Bluu (Blue) = 10 Lym
8. 1 Pur (Purple) = 20 Lym
9. 1 Mak (magenta) = 50 Lym
10. 1 Bar (Black) = 100 Lym

#### **RC:**

Runic Credit, system used by the low tech society, and the rich, in the form of metal coins. These are circular with a circular hole in the middle.

1. 1 Rynr (runam) = 105 AC or 627$
2. 1 Jeiidr (jade) - 0.5 Rynr
3. 1 Solr (gold) = 0.2 Rynr or 20 AC
4. 1 Luunr (silver) = 0.01 Ryner or 1.05 AC or 6.27$
5. 1 Ifr (iron) = 0.1 Luunr
6. 1 Kopr (copper color) = 0.5 Ifr
7. 1 Bodr (bronze color) = 0.01 Ifr or ~3 US cents
8. 1 Mutr (dark grey) = 0.1 Bodr or ~0.3 US cent

### Time Conversions:

* Sekn: 1 seconds.
* Minit: 60 seknz / 60 seconds
* Awr: 60 Minits / 60 minutes
* Dei: 30 Awrz / 1.25 days
* Wik: 10 Deiz / 12.5 days ( ~1.8 weeks)
* Mos: 5 Wiks / 62.5 days ( ~2 months)
* Yot: 12 Mosn / 750 days ( ~2 years)
* Aj: 50,000 yotn
* Tip: 500,000 yotn
* pek: 5,000,000 yotn
* Kog: 50,000,000 yotn
* Der: 500,000,000 yotn
* Gir: 1,000,000,000 yotn

### Speed Conversions:

* 2 km/awr = 1.6 km/h = 1 miles/h = 0.67 ke/awr
* 1 ke/awr = 3 km/awr = 2.4 km/h = 1.5 miles/h

### Length Conversions:

* 3 cm = 1 Centi-Enf
* 100 ce = 1 Enf / 3 m
* 1000 e = 1 Kilo-Enf / 3 km
* 1000 ke = Mega-Enf / 3000 km
* 10 me = 1 Boir Circumference, aka 30,000 km

### Creatures:

* Angel: A Fully developed morally good spirit that lives in the realm of Yiuut, inhabits a physical body. Usually associated with selflessness and the Super Ego. Angels are the type to help at their own expense.
* Forling: A fully developed amoral or morally neutral / balanced spirit that lives in the realm of For, inhabits a physical body. Usually associated with logic & the Ego. -- are the type to help if it not inconvenient / if it benefits themselves, or to hurt others if it protects themselves.
* Demon: A fully developed morally bad spirit that lives in the realm of Yiuut, inhabits a physical body. Usually associated with selfishness and the Id. Demons are the type to be cruel to others for the fun of it.
* God: A Trans-dimensional spirit that represents an entity that is not itself. There are two main types of gods. Those which simply come into existence when the thing they represents comes into existence, and the other are those who represent a group of people and was created by their worship & belief.
* Spirit: A non physical entity that has a consciousness.
* Roev: A rogue spirit that stays in Niir after its physical body has died. This is a soul that refuses to move along the cycle of a spirit and instead haunts the realm of Niir.
* Soul: A spirit in its developmental stage, it inhabits a physical body. A soul is what inhabits a mortal body within the realm of Niir. A soul will only form within a body if the species is capable of sentience.
* God Woekin: A spirit that has been blessed or cursed by a high tier god and mutates as a result of being in contact with divine magic, which can cause changes physically, mentally, and magically.
* Dragon: A lizard like creature that possesses 4 legs and a pair of wings that allow it to fly. Dragons also possess horns and the ability to shoot various gases or materials from its mouth. (ex. Ice, fire, poison gas, etc)
* Aezh Dragon: This is snake like lizard that has the ability to fly without wings. Aezh dragons also have horns and the ability to control magic. Aezh dragons may or may not have legs.
* Wyvern: A Wyvern is just like a Dragon, except it only has 2 back legs and no front legs.
* Drake: A Drake is just like a Dragon, except it does not have any wings.
* Wurm: This is a large serpent like creature that has no legs and burrows underground.

### Miscellaneous:

* Pyr: (naming initial inspiration came from vampire & pyre) Refers to something which sucks in or steals life. Most commonly associated with the spiritual disease and resulting monsters which are created from it.
* Byr: (initial naming inspiration came from briar / brier) Refers to something which gives away or preserves life. Most commonly associated with tube-segments which make up the Oz Riius Mega Structure.