Felgrun Moltenforge

Felgrun Moltenforge is a member of Clan Moltenforge, the Church of Emerald Skies and an Emerald Knight.

## Felgrun Moltenforge

* Chapter 1
* Chapter 2
* Chapter 3

## Character Info

### Affiliations

Emerald Knights
Church of Emerald Skies
Clan Moltenforge

## Status

### Status

Alive

> *"O Great Shivati, I beg of thee, turn your eyes upon this loyal servant. I, Felgrun, swear myself to your service. I will uphold the laws of the Altharan Empire and punish those that would break them. My words will carry nothing but truth. When duty calls, there shall be no fear in my heart, only purpose. O Shivati, the greatest of Altharans, enrich my judgement, so I may never use my axe in vain. Lead my arm, so my blade may always reach evil. Strengthen my armor, so I may stand longer to protect the innocent. In your name, I swear this, from this day until my last."*
>
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> - Felgrun Moltenforge's oath
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## Description

Felgrun is a 34 years old, 5 foot tall Xantenian Mountain Dwarf that weights 183 Ibs. He has dark skin and brown hair. He has a long brown beard that extends to the middle of his chest. It is styled with braids on each side with a metal rings near the end. The beard in the middle is loose. He is clad in chain mail, styled with the characteristic green of the Emerald Knights. He wields a silvered one bladed great axe with small spike on top.

## Biography

Felgrun Moltenforge was born into the forge Clan Moltenforge in Holstein to Forge-Lord Gernik and Lady Ketmora. Felgrun led a fine life training to succeed his father as Forge-Lord of Clan Moltenforge. At least until the time came that the strength of the dwarfs of Xanten was truly tested. It did not take a smart dwarf to see that Xanten was done for when the Ashen King’s army appeared on the horizon of Holstein. His father and mother sent him on the fastest horse he could find to escape pass Lothair’s Gate and seek safety in the Altharan Empire. Forge-Lord Gernik and Lady Ketmora refused to leave and fought with Lord Otto von Bayern. To his knowledge, Felgrun is the only one of Clan Moltenforge to escape the fall of Xanten.

Felgrun, stuck in a strange new land with nothing, found himself lost. Before, his path in life was straightforward, succeed his father. With the fall of Xanten, he was without direction or purpose. Hoping to ply his father's teaching, he made his way to Val Izali. With his skill at smithing, he had little trouble finding employment during a war. He made good money from his smithy, but he still felt lost.

Until the fateful day came that he meet Bishop Torlee at city marketplace. After a lengthy chat with the bishop, Felgrun was embolden with new purpose. Selling his smithy, he donated all his money to the Church of Emerald Skies, keeping only his armor and weapon, and joined. He trained to become a paladin, hoping to serve Emperor Shastra in the Hundred-Year War. A few years after swearing his oath, his skill and dedication caught the attention of Archbishop Myril, who recommended him has a candidate for the Emerald Knights. He was ordered to complete a special mission to investigate Rudra Vayu with Ulric Ironguard and Jan Wycliffe. After defeating Sir Rudra, Felgrun was selected by the Archbishop to be promoted to the elite ranks of the Emerald Knights.

## Combat Capabilities

Felgrun possesses a great knowledge of divine magic and skill with many weapon types.

### Magic

Felgrun frequently channels his divine magic into his weapons, allowing him to deal large amounts of damage. He also uses his magic to shield himself and his allies from harm.

### Weapons

Felgrun, while skilled at numerous types of weapons, prefers axes, the symbol of his clan.

* **Echo** - A greataxe forged by Felgrun before selling his smithy and joining the church. It was forged in the image of Forgekeeper.
* **Silvered Greataxe** - A sliver greataxe found in Raoul's Pass.
* **Guardian's Greataxe** - A greataxe given to Felgrun by Commandant Ahkein before the Emerald Knights left on their voyage to Etherea. It grants Felgrun additional options to defend his companions when summoning the strength of Shivati.

## General Abilities

* **Smithing Expertise** - Felgrun possesses great skill with smithing tools, being trained by his father to succed him as Forge-Lord and running a smithy in Val Izali.
* **Spellcasting** - Felgrun is capable of casting and using divine magic.
* **Axemanship** - Felgrun was trained from a young age to wield an axe effectively by his father. His experiences in the Hundred-Year War served only to increase his skill.