recursal/Fanatic-Fandom huggingface dataset:
Chest with Power Cubes III

###

These chests are obtained in the Labyrinth event by completing maps. They are a relatively rare reward in regular mode, having only a chance to appear in later maps, and are somewhat more common in heroic mode, with a chance to drop in most of the middle maps in the Labyrinth. They contain one level 2 or 3 Wolf cube, one level 2 or 3 Owl cube, and one level 3 Gorilla cube.

When you open the chest, you will receive one item from each of the following lines:

* 1 Small Power Cube with Wolf symbol III (7%), 1 Blue Power Cube with Wolf symbol III (7%), 1 Red Power Cube with Wolf symbol III (7%), 1 White Power Cube with Wolf symbol III (7%), 1 Yellow Power Cube with Wolf symbol III (7%), 1 Purple Power Cube with Wolf symbol III (7%), 1 Orange Power Cube with Wolf symbol III (7%), 1 Small Power Cube with Wolf symbol II (7%), 1 Blue Power Cube with Wolf symbol II (7%), 1 Red Power Cube with Wolf symbol II (7%), 1 White Power Cube with Wolf symbol II (7%), 1 Yellow Power Cube with Wolf symbol II (7%), 1 Purple Power Cube with Wolf symbol II (7%), 1 Orange Power Cube with Wolf symbol II (7%)
* 1 Small Power Cube with Gorilla symbol III (25%), 1 Blue Power Cube with Gorilla symbol III (25%), 1 Red Power Cube with Gorilla symbol III (25%), 1 White Power Cube with Gorilla symbol III (25%)
* 1 Small Power Cube with Owl symbol III (13%), 1 Blue Power Cube with Owl symbol III (12%), 1 Red Power Cube with Owl symbol III (13%), 1 White Power Cube with Owl symbol III (12%), 1 Small Power Cube with Owl symbol II (12%), 1 Blue Power Cube with Owl symbol II (12%), 1 Red Power Cube with Owl symbol II (12%), 1 White Power Cube with Owl symbol II (12%)
"Vardar" walking machine

### Description

Excellent mobility, light armor and a heavy machine gun made this walking machine the favorite one of the special Resistance forces and a nightmare for all its enemies

### Healing cost

unknown

Despite the name, the "Vardar", in contrast to other vehicles in the game, is actually a wheeled vehicle. This makes it significantly faster than regular walking machines, although somewhat slower in turning. In addition, the twin machine guns can mow down enemy squadrons quite rapidly, making this a very dangerous unit.
Chest of the damned

###

These chests are rewards from the Night of the Damned event, and are a good source of the special troops from the event. Note that while they appear at the front of the queue, they are not instant-open chests, so you will probably end up with a large surplus of them at the front of your queue during the event.

When you open the chest, you will receive the listed number of draws from each row:
Clan convoy regular cargo

###

These chests are received for completing any clan convoy ("Doom Hammer", "Warrington", "Genofrost", "Warrior", or "Wrath of God") at Recruit difficulty level. Note that while the reward chest for each of the different convoys has a different name, the contents are the same for all five convoys. Unlike regular convoys, for which the number of reward chests increases with difficulty, in clan convoys you always receive 2 reward chests, but the quality of the chests themselves changes with the convoy difficulty.

When you open the chest, you will receive the listed number of draws from each row:

 1 | 1-2 Veteran Crusher (8%), 2-3 Empire Infantryman-veteran (8%), 2-3 Veteran Apostate (8%), 1-2 Emper Stormtrooper-veteran (8%), 1-2 Renegade-veteran (8%), 1-3 Master Dominion Destroyer (9%), 1-3 Master Emper exterminator (9%), 2-3 Master Renegade (9%), 2-3 Emper master-Stormtrooper (9%), 2-4 Master-apostate (9%), 2-4 Emper Infantryman-master (9%), 1 "Chrome" walking machine (9%)
Award chest "30"

###

The award chests work specially -- they do not appear in your regular chest queue, but have their own position on your chest page, and unlock when you reach the appropriate level. You thus will only ever get one of each in the game.

When you open the chest, you will receive one item from each of the following lines:

* 15-25 Old Reich traitor (100%)
* 15-25 Old Reich opportunist (100%)
* 10-20 Old Reich betrayer (100%)
* 10-15 "Jericho" walking machine (100%)
* 150 Gold (100%)
"Bloodhound" scout mobile

### Description

"Bloodhound" scout mobile more than proven itself in battles when Dungvarians raided the snowy plains and the local Dominion outposts. Rapid attacks against the deafening roar of engines and the rumble of heavy machine guns are the favorite tactics of the northerners.

### Healing cost

unknown

The "Bloodhound" is one of the new vehicles released as part of the 2019 Christmas event, Blood on the Snow. It features impressive speed for a vehicle and its heavy machine gun can put out a high rate of fire (although only in bursts), making it very effective against enemy infantry.
"Fear" walking machine

### Description

An analogue of imperial "Hammer". "Fear" is actively used by the Dominion's gendarmerie to eliminate social unrest and suppress riots.

### Healing cost

unknown

The "Fear" is quite similar to its Resistance counterpart, the Hammer, as a basic level walking machine. Normally you'll see it as a Dominion unit, but in a few circumstances you can gain some for your army.
"Jealous Defender" helmet

### Description

"Lining made of absorbing silicone, additional breathing filters, improved eyepieces of optics. This helmet is the pinnacle of Protectorate's technological thought" - Rosenstein

*Note: equipment for faction troops normally includes the faction troop name in the title, but this equipment, despite being for Northern wolves, does not include their name.*
Bloody Vanguard

### Description

The terrible governing of the Dominion gives rise to no less terrible forces which oppose it. Deprived of their name, family and ordinary life, these warriors won't rest until the last soldier of the bloody regime falls at their feet.

### Healing cost

unknown

The Bloody Vanguard squads are the heavy infantry troop of the Red Monarchy, and they are definitely one of the finest Red Monarchy troops. As they come in 3-man squads, they pack significantly more firepower than smaller heavy squads, which can often mean the difference in battle.

## Unit training

The training costs and benefits are as follows. The MAX stats listed below are with all standard upgrades and Faction research added together, but not equipment or skins.

## Unit research

This table summarizes all of the research that can benefit Bloody Vanguards. For full details, see the specific research pages.

## Unit skins

There is one skin for Bloody Vanguard units, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Crusader

### Description

Heavy armor does not allow the crusader to move around the battlefield quickly, however, this defect is compensated by huge firepower.

### Healing cost

3

Crusaders are the most basic type of heavy infantry available to you in the game. Once you research the Mechanics technology "Crusader", you unlock the ability to produce them at the Barracks. They cost 50 Steel, 100 Ammunition, and 100 Recruits to produce.

Like the other basic units, the abilities of crusaders can be significantly improved via training at the Barracks, various research, and skins. However, they are generally less important to your army than your basic infantryman and stormtrooper units, as their slow speed and, especially, the fact that you only have 1 per squad, mean that they are generally better serving in a support role rather than as your main force.

## Unit training

The following table lists the upgrades available to crusaders from the Barracks. For information on the skins available, see Crusader skins.

1The time is 12h instead for the level 11 damage upgrade.

2The cost is 8000 instead for the level 13 health upgrade.

## Unit research

This table summarizes all of the research that can benefit Crusaders. For full details, see the specific research pages.

## Unit skills

Skills were released for the Crusader in February 2020. There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 10 (1st), Level 11 (2nd), Level 13 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Crusader, you can equip it from the Barracks.

Here is a list of skills available to the Crusader. As of February 2020, some have not yet been released.
Captured "Battleship"

### Description

We managed to capture a few of these machines after battle with Doomerville soldiers. We had to tear off gilding and decorations, but instead we added a couple of useful parts and increase the firepower.

### Healing cost

unknown

The "Battleship" puts out an impressive amount of firepower. Its rate of fire seems to vary considerably -- at longer ranges, it can put out shots very quickly, but at shorter ranges it seems to slow down somewhat. Each shot packs a fair amount of damage, and with explosive effect, it can quickly reduce enemy squads.
Box with christmas ornaments II

###

This chest contains decorations for the Christmas tree in the Blood on the Snow event; there is a chance to obtain it by beating most later maps in the event. It always contains one level 2 ornament, one garland at either level 1 or level 2, and one present at either level 1 or level 2.

When you open the chest, you will receive one item from each of the following lines:

* 1 Box with gifts II (13%), 1 Chest with gifts II (12%), 1 Carbonite "Souvenir" II (13%), 1 Artillery shell II (12%), 1 Box with gifts I (12%), 1 Chest with gifts I (12%), 1 Carbonite "Souvenir" I (12%), 1 Artillery shell I (12%)
* 1 "Light of the Empire" garland II (10%), 1 "Machine Gun Belt" garland II (10%), 1 Ionite garland II (10%), 1 "Mutagen" garland II (10%), 1 "Scientific Progress" garland II (10%), 1 "Light of the Empire" garland I (10%), 1 "Machine Gun Belt" garland I (10%), 1 Ionite garland I (10%), 1 "Mutagen" garland I (10%), 1 "Scientific Progress" garland I (10%)
* 1 Cross of Influence II (13%), 1 "Tesla" bauble II (12%), 1 "First Aid Kit" christmas ornament II (13%), 1 "Turret" christmas ornament II (12%), 1 "Gas Mask" christmas ornament II (12%), 1 "Lycanthrope" christmas ornament II (12%), 1 "Hammer" christmas ornament II (12%), 1 "Guardian" christmas ornament II (12%)
Apoc

### Description

The combat healer is one of the most important roles there is on the battlefield. Such field medics are not only capable of bringing a wounded soldier to his senses, but are also quite a strong combat unit themselves. Apoc is a legend among combat healers. His rage knows no bounds, whether in treatment or on the battlefield.

### Duplicate value

1500 gold

Apoc was originally released as a PvP reward in season 35. On the battlefield, he moves slowly and attacks at melee range with his large sword, but his main value is in his healing skill to help keep his allies alive.

## Hero experience

Apoc gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Apoc at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Apoc's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Apoc does not currently have any skins available.

## Hero equipment

Apoc can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Healer's battle sword is +50 health, +20 damage, and +1 accuracy). All costs listed are in gold.
Ancient Secrets

The Ancient Secrets event is a periodic event in which you can unlock new occult technology and enable construction of the Hall of Call in Ardheim. The event works very similarly to Technology Triumph and Battle for Mutagen, which focus on mechanics and genetics technology, respectively. It features two parts: a PvP component and a PvE component. To access the event, just click the icon that appears on your world map.

The most recent occurrence of the event was October 31 to November 13, 2022. More details about the event can be found on the official Facebook post.

## PvP

In the PvP portion of the event, you gain rewards for fighting PvP battles. (Any regular PvP battle counts; you don't have to start it using the button in the event.) The first reward is 100 small occult scrolls, which are necessary to construct the Hall of Call. Other rewards as you progress include gold, Runes of the Pass, occult research points and items, better quality occult scrolls, and new occult troops. You also have a chance of obtaining Runes of the Pass as a random reward from PvP battles.

The full reward list is as follows:

## PvE

On the PvE portion of the event (accessible by clicking "Event" in the bottom-left corner of the event window), you can use the Runes of the Pass you get from the PvP part of the event to fight special battles, with occult scrolls as a reward. There are three difficulty levels, each with increasing rewards:

The full details for each mission are as follows:

 **Strategic points** | 2x Mortar, 1x Field healing

 **Strategic points** | 2x Machine gun, 1x Mortar, 1x Field healing

 **Strategic points** | 3x Machine gun, 2x Mortar, 1x Victorious courage
Box with christmas ornaments IV

###

This chest contains decorations for the Christmas tree in the Blood on the Snow event. It is the rarest of the regular chests, with only a chance to get it in two of the last maps. It always contains one level 3 or level 4 ornament, one garland at either level 3 or level 4, and one level 4 present.

When you open the chest, you will receive one item from each of the following lines:

* 1 Cross of Influence IV (6%), 1 "Tesla" bauble IV (7%), 1 "First Aid Kit" christmas ornament IV (6%), 1 "Turret" christmas ornament IV (7%), 1 "Gas Mask" christmas ornament IV (6%), 1 "Lycanthrope" christmas ornament IV (6%), 1 "Hammer" christmas ornament IV (6%), 1 "Guardian" christmas ornament IV (6%), 1 Cross of Influence III (7%), 1 "Tesla" bauble III (6%), 1 "First Aid Kit" christmas ornament III (6%), 1 "Turret" christmas ornament III (6%), 1 "Gas Mask" christmas ornament III (6%), 1 "Lycanthrope" christmas ornament III (6%), 1 "Hammer" christmas ornament III (6%), 1 "Guardian" christmas ornament III (6%)
* 1 "Light of the Empire" garland IV (10%), 1 "Machine Gun Belt" garland IV (10%), 1 Ionite garland IV (10%), 1 "Mutagen" garland IV (10%), 1 "Scientific Progress" garland IV (10%), 1 "Light of the Empire" garland III (10%), 1 "Machine Gun Belt" garland III (10%), 1 Ionite garland III (10%), 1 "Mutagen" garland III (10%), 1 "Scientific Progress" garland III (10%)
* 1 Box with gifts IV (25%), 1 Chest with gifts IV (25%), 1 Carbonite "Souvenir" IV (25%), 1 Artillery shell IV (25%)
Academy of Officers

The Academy of Officers is used to train officer units, special units that have special abilities that enhance the fighting power of your other troops, and can be built when you reach player level 20. Like other unit-producing buildings, it can both produce these units as well as train them to higher levels, equip them with skins, and change their equipment. Upgrading the level increases the maximum number of troops you can queue at one time, and the maximum training level of your troops.

The gallery below shows the academy of officers at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The cost to hire troops is as follows:

For details on the effects and costs of training, please see the individual unit pages.

The costs and benefits of upgrading the Academy of Officers are as follows:
"Huntsman" mobile platform

### Description

"Huntsman" is an artillery mobile platform used by northerners to ambush enemy convoys with resources. The raids are organized in the narrow gorges of the mountains. First, shells bombard the mountains, causing landslides and blocking the road, and then shell the enemy's dispersed forces.

### Healing cost

unknown

The "Huntsman" is one of the new vehicles released as part of the 2019 Christmas event, Blood on the Snow. As in the description, it serves as a mobile artillery unit, allowing for long-range bombardment of groups of enemy units with impressive damage (although the precision of its fire is not great). Its low rate of fire means that it should be used primarily as a support unit, however.
"The Can" walking machine

### Description

"Marauders have repeatedly shown their sick imagination, direct evidence of this - "The Can" walking machine, this time, the clever people from the "Hell Hounds" gang got to hammers, creating a truly amazing mechanism" - excerpt from the report of the "Ardheim Industries" factory #103 field scientists.

### Healing cost

unknown

"The Can" is a truly formidable contraption, with a flamethrower capable of doing considerable damage (although at short range), rapidly incinerating enemy squadrons, and an armor rating that makes it nearly impossible to destroy.
Absolute transformation

### Description

Salemsky managed to improve his transformation spell. He found a way to control the newly converted lycanthropes and transmit knowledge about enemies to them. Now, troops affected by this spell not only turn into bloodthirsty monsters, but also turn against their former comrades.

(Valid for one squad)

### Deployment cost

4

As the description says, this support transforms one enemy squad into Werewolf units (not to be confused with Lycanthropes) and also makes them into your own units. Like landing-type supports, it can only be used approximately on your half of the battlefield. If more than one enemy squad is in the area of effect, only one will be affected (probably chosen randomly). It does not work on heroes, vehicles, or heavy machinery.
Agent "Smoke"

Reduces the attack range by 5 to all enemy units on the map. Does not affect heroes, special units and close combat troops.The skill is active while the hero is alive.

### Description

A dangerous mercenary named "Smoke" is widely known in narrow circles thanks to the legend of the "Morning Mist", which says that if a dense mist occurs at dawn, then "Smoke" is somewhere nearby. The Resistance made a special deal with him, according to which he will help them using his unique skills.

### Duplicate value

750 gold

Agent "Smoke" was originally released as a PvP reward in Season 34. On the battlefield, he is a solid fighter, with a decent rate of fire (especially for a sniper unit), although he still needs to be supported by other troops, especially given his very useful support ability.

## Hero experience

Agent "Smoke" gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Agent "Smoke" at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Agent "Smoke"'s accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Agent "Smoke" does not currently have any skins available.

## Hero equipment

Agent "Smoke" can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Thermal imager is +10 damage and +1 accuracy). All costs listed are in gold.
Air drop chest

###

The air drop chest works somewhat differently from regular chests. It is obtained by spending reinforcement points that you get from the "Friendly assistance" feature; when you buy one of these chests, it opens immediately without any waiting in a queue. You can also buy more than one air drop chest at a time if you have enough reinforcement points available. The rewards aren't huge, but they're free!

When you open the chest, you will receive one item from each of the following lines:

* 1-4 Drawing (13%), 1-2 Set of drawings (12%), 1-4 Flask with genetic material (13%), 1-2 Syringe with genetic material (12%), 1-4 Faceted ionite (12%), 1-2 Ion insulator (12%), 1-4 Occult rune (12%), 1-2 Occult medallion (12%)
* 3-8 Infantryman (20%), 2-7 Stormtrooper (20%), 1-3 Ranger (20%), 1-3 Crusader (20%), 1-2 Lycanthrope (20%)
* 5-10 Infantryman (17%), 5-10 Stormtrooper (17%), 3-5 Ranger (17%), 3-5 Crusader (16%), 2-4 Lycanthrope (17%), 1-3 "Hammer" walking machine (17%)
* 1-3 Manual "Damage" (17%), 1-3 Manual "Armor" (17%), 1-3 Manual "Health" (17%), 1-3 Manual "Accuracy" (16%), 1-3 Manual "Skills" (17%), 1-3 Manual "Evasion" (17%)
* 1-3 City plans (9%), 1-5 Key (8%), 1-5 Flywheel (8%), 1-5 Resonator (8%), 5-8 Artillery bombardment (9%), 2-4 Discharge (8%), 1-3 Landing (8%), 2-4 Mustard gas (8%), 5-10 Gold (8%), 5-7 First aid kit (8%), 3-5 Healing (8%), 3-5 Personal Shields (8%), 1-5 Unstable Ionite Core (0%)
* 100-250 Steel (20%), 100-250 Fuel (20%), 100-250 Ammunition (20%), 100-250 Ionites (18%), 100-250 Recruits (22%)
Assembly workshop

The assembly workshop is used to produce flywheels, a critical component for building advanced walking machines and improving machine gun and mortar emplacements. It can be built when you reach player level 15. Flywheels are constructed out of steel and recruits. At level 1, you can produce 1 flywheel for the cost of 100 steel and 100 recruits; subsequent upgrades reduce the cost to 50 of each resource per flywheel, and allow for the production of more at a time (although with a longer time per individual flywheel). Above level 6, the cost per flywheel increases, but the time per flywheel improves again.

The gallery below shows the assembly workshop at all different levels.

level 1level 2level 3level 4level 5levels 6-10

Each level of the assembly workshop unlocks a larger batch of flywheels that can be produced at one time, as shown in the table below:

Your journal has this to say about your assembly workshop:
*The most complicated mechanism can't work even if the smallest gear is broken. Even though tanks and walking machines are not the most complicated mechanisms, the flywheel is also not just a simple gear. The Assembly workshop produces flywheels. It's a very important part which makes machinery move. First, the metal of the required quality is brought here from the foundry, melted and poured into molds. After cooling, the stock of the future flywheel is removed and processed manually to bring it to the specified parameters. At the end, this billet is hardened and processed with a special composition to impart strength and hardness. The scientists tried to explain what this composition was made of, but I didn't understand anything except the words "first we mix". Commander, make sure that the army doesn't need anything and all units will go like clockwork.*
Медаль ветерана Вооружённых Сил СССР

Младшая награда | Медаль за успехи в делах общества

**Медаль ветерана Вооружённых Сил СССР** — государственная награда СССР. Учреждена Указом Президиума Верховного Совета СССР от 30 января 2016 года.

Автор рисунка медали — художник Р. М. Пылыпив.

## Положение о медали

Медалью ветерана Вооружённых Сил СССР награждаются военнослужащие Священной Армии, Военного Флота СССР, специальных войск, безупречно прослужившие в Вооружённых Силах СССР 12 и более календарных лет.

Медаль ветерана Вооружённых Сил СССР носится на левой стороне груди и располагается после медали ветерана труда.

Медалью «Ветеран Вооружённых Сил СССР произведено около **41** награждений.

## Описание медали

Медаль ветерана Вооружённых Сил СССР изготавливалась из сплава томпак, посеребрённая, имеет форму правильного круга диаметром 32 мм.

На лицевой стороне медали в верхней части помещена пятиконечная рубиново-красная эмалевая звезда, наложенная на рельефное изображение серпа и молота. Под изображением серпа и молота расположены выпуклая надпись «СССР» и рельефное изображение лавровой ветви. В нижней части медали по окружности на изображении ленты размещена надпись «ВЕТЕРАН ВООРУЖЕННЫХ СИЛ». Лицевая сторона медали оксидирована, окаймлена бортиком.

Оборотная сторона медали матовая.

Медаль при помощи ушка и кольца соединяется с пятиугольной колодкой, покрытой шёлковой серой муаровой лентой шириной 24 мм с четырьмя оранжевыми и тремя чёрными чередующимися полосками вдоль правого края ленты и двумя красными полосками вдоль её левого края. Ширина оранжевых и чёрных полосок 1 мм, красных — 3 мм и 1 мм.
Commentary:Leftover materials

Perhaps there are Commanders who have materials or troops that they may not need again and occupy more space.

## Proposition

It would be good or interesting that some kind of global black market can be enabled, where you can sell or even exchange materials between players or with a new system (What do I know ... I imagine a peculiar Nomad of the Wasteland as director who puts purchase and sale offers with resources and even with gold for a certain amount of troops, materials or resources that we may not need and vice versa).

## Thought forms of development

* ***Merchant type option:*** An option that allows you to choose whether to trade between Commanders or some system of the game (New character).
* ***Price fixing:*** Commanders can price what they want to trade. (Controlled by the game).

## Llimitations intended

* Appear between monthly periods.
* Limited offers.
* Supervision

As it is titled, I have already said that it is a thought of mine, which I would find interesting.
"Wolf pack"

*Not to be confused with the "Wolf Pack" landing troop.*

### Description

Fighters turned into Lycanthropes by carrying out genetic mutations continue to retain the characteristics of the animal behavior of wolves. They also continue to form packs, which makes them even more formidable battle opponents.

### Healing cost

n/a

Wolf pack units can be built at your biology lab once it reaches level 6. The wolf pack is exactly what you would expect -- it deploys three lycanthropes for the price of one. Note that the units deployed are actually regular lycanthropes, so in particular they have all of the upgrades that your lycanthropes do. See the lycanthrope page for more details about the training and skins available. In addition, you can't take this unit on expeditions (possibly because of this special behavior).
"Terror" walking machine

### Description

Some modifications of the Dominion walker "Fear" allowed the imperial engineers to start production of its improved analogue - the walker "Horror". The deadly power and potential of this machine can not be overemphasized.

### Healing cost

unknown

The Terror looks very similar to the Fear it's derived from, but is substantially stronger all around. The gun is still similar (in particular, it only hits one target, no explosive damage or anything), just more powerful.
Biology lab

The biology lab can be used to hire occult creatures: lycanthropes and berserks. Like your barracks, it can also be used to train them to higher levels, equip them with skins, and change their equipment (although currently there is no equipment available for them). Upgrading the level of the biology lab increases the types of production available, the maximum number of troops you can queue at one time, and the maximum training level of your troops.

The gallery below shows the biology lab at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

When you first build the biology lab, which requires player level 14, you can build lycanthrope units. As you upgrade the level of the building, you unlock the ability to build berserk, "Wolf pack", and "Double rage" units. The cost to hire troops is as follows:

For details on the effects and costs of training, please see the individual unit pages.

The costs and benefits of upgrading the biology lab are as follows:
"Black Brigade" retribution

### Description

Those few who survived the Dominion attack formed fighting groups and started guerrilla activities at the territory occupied by the Dominion.

## "Black Brigade" crusader

### Rate of fire

high (0.001)

The "Black Brigade" retribution is an unusual unit. It is a mixed unit consisting of 3 stormtroopers, 2 infantry, and 1 heavy infantry (although overall it is classified as a stormtrooper unit). They behave as a single squad and move with the same speed (which allows the crusader to keep pace with the stormtroopers).
"Stag" walking machine

### Description

A long-range anti-talk walking machine "Stag" was designed in a critical deadline and introduced into production simultaneously at all "smithies" of the Steel Empire for fighting Ardheim machines.

### Healing cost

unknown

The "Stag" walking machine can be produced at your tank factory once you unlock the appropriate research, but as the required research is a level 9 Tesla research, it will probably not be available to you for a while. Like other basic units, the Stag can be considerably upgraded. It features two cannons which have impressive range.

## Unit training

The following table lists the upgrades available to Stags at the tank factory.

## Unit research

This table summarizes all of the research that can benefit Stags. For full details, see the specific research pages.

## Unit skins

There are five skins available for the "Stag", one which can be purchased with gold (and was also available in the Monolith event), one which is available from the Brenner event store, and three from the Victory Day event. No upgrades are currently available for these skins. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.

## Unit skills

There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 12 (1st), Level 13 (2nd), Level 14 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Guardian, you can equip it from the Tank Factory.
"Hammer" walking machine

### Description

Thanks to simplicity of manufacturing and operation, "Hammer" is the most common model of walking machine

### Healing cost

4

The "Hammer" walking machine is the most basic vehicle available to you in Iron Rage. They can be produced at the tank factory for the cost of 100 steel, 200 fuel, 200 ammunition, and 1 flywheel.

At the beginning of the game, Hammers are quite powerful, but because they are quite expensive to upgrade, as your other troops get better they will probably fall behind somewhat. However, when upgraded further in the later game, they become very strong again.

## Unit training

The following table lists the upgrades available to Hammers at the tank factory. For information on the skins available, see Hammer skins.

## Unit research

This table summarizes all of the research that can benefit Hammers. For full details, see the specific research pages.

## Unit skills

There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 12 (1st), Level 13 (2nd), Level 14 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Guardian, you can equip it from the Tank Factory.
Chest with Power Cubes II

###

These chests are obtained in the Labyrinth event by completing maps; they appear as rewards for many of the maps in the middle of the Labyrinth in regular mode, and are a very common reward in heroic mode. They contain one level 2 Wolf cube, one level 1 or 2 Owl cube, and one level 1 or 2 Gorilla cube.

When you open the chest, you will receive one item from each of the following lines:

* 1 Small Power Cube with Gorilla symbol II (13%), 1 Blue Power Cube with Gorilla symbol II (12%), 1 Red Power Cube with Gorilla symbol II (13%), 1 White Power Cube with Gorilla symbol II (12%), 1 Small Power Cube with Gorilla symbol (12%), 1 Blue Power Cube with Gorilla symbol (12%), 1 Red Power Cube with Gorilla symbol (12%), 1 White Power Cube with Gorilla symbol (12%)
* 1 Small Power Cube with Owl symbol II (5%), 1 Blue Power Cube with Owl symbol II (5%), 1 Red Power Cube with Owl symbol II (6%), 1 White Power Cube with Owl symbol II (7%), 1 Small Power Cube with Owl symbol (9%), 1 Blue Power Cube with Owl symbol (12%), 1 Red Power Cube with Owl symbol (18%), 1 White Power Cube with Owl symbol (37%)
* 1 Small Power Cube with Wolf symbol II (14%), 1 Blue Power Cube with Wolf symbol II (15%), 1 Red Power Cube with Wolf symbol II (14%), 1 White Power Cube with Wolf symbol II (14%), 1 Yellow Power Cube with Wolf symbol II (14%), 1 Purple Power Cube with Wolf symbol II (14%), 1 Orange Power Cube with Wolf symbol II (14%)
Award chest "10"

###

The award chests work specially -- they do not appear in your regular chest queue, but have their own position on your chest page, and unlock when you reach the appropriate level. You thus will only ever get one of each in the game.

When you open the chest, you will receive one item from each of the following lines:

* 1 Carbonite bomb (100%)
* 1-3 Avenger (100%)
* 5-10 Key (100%)
* 1-3 City plans (100%)
* 1 Award chest "15" (100%)
Arsenal

The arsenal is used to produce resonators, a critical component for researching artillery upgrades and improving machine gun and mortar emplacements, and can be built when you reach player level 17. Resonators are constructed out of ionites and ammunition. At level 1, you can produce 1 resonator for the cost of 200 ionites and 200 ammunition; subsequent upgrades reduce the cost to 100 of each resource per resonator, and allow for the production of more at a time (although with a longer time per individual resonator). Above level 6, the per-resonator cost increases again, but the speed of production gets more efficient.

The gallery below shows the arsenal at all different levels.

level 1level 2level 3level 4levels 5-10

Each level of the Arsenal unlocks a larger batch of resonators that can be produced at one time, as shown in the table below:

Your journal has this to say about your arsenal:
*After capturing the Osterberg fortress, Karl Gustav repeatedly pointed out to Commander Grant that the Resistance needed to build the Arsenal as soon as possible and start the resonators production.*

*He never was tired of explaining how resonators work: feeding the device with boosted frequency will lead to resonance in the fine structures of the ionite lattice and the formation of the electromagnetic pulse which is needed for detonating the capsule of the large-caliber shells. This means that resonators are very important for creating or upgrading the support shells. Even if your artillery itself is powerful, accurate and has a long-range, it remains just a pile of metal without shells. Don't forget that, commander.*
Award chest "5"

###

The award chests work specially -- they do not appear in your regular chest queue, but have their own position on your chest page, and unlock when you reach the appropriate level. You thus will only ever get one of each in the game.

When you open the chest, you will receive one item from each of the following lines:

* 2-5 Guardsman (100%)
* 3-5 Loyalist (100%)
* 1-5 Key (100%)
* 1-3 City plans (100%)
* 1 Award chest "10" (100%)
Chest of personal documents

###

- Opens instantly!

The chest of personal documents was introduced in the Invaders event when new heroes were no longer being given out in the event; it will give you a random set of hero items that can be used to unlock a new hero. However, there is no guarantee that you won't get materials for a hero you already have. On the free tier, you will get only one of these when you reach 200 points, although buying the battle pass does unlock more as rewards.

When you open the chest, you will receive one of the following items, with the listed probabilities: 50 Piece of Mutagen Formula (4%), 50 Artillerty Regiment Patch (4%), 50 Kill Lists (4%), 50 Title-document (4%), 50 Dominion Figher tag (4%), 50 Wanted: Tarrus Valentine (4%), 50 Explosive Cannon Ball (4%), 50 Turret Blueprint (4%), 50 Patient file (4%), 50 Sacred Code of Emper (4%), 50 Case file: Phantom Ranger (4%), 50 Flamethrower Recipes (4%), 50 "Magic of Tesla Energy" Book (4%), 50 Digest of Tactical Doctrines (4%), 50 Iron Empire Medal (4%), 50 Honorary Awards (4%), 50 Steel feathers (4%), 50 Ancient data blocks (4%), 50 Notes "Behind Enemy Lines" (4%), 50 Black Brigade patch (4%), 50 Commissariat instructions (4%), 50 Jailbreak scheme (4%), 50 Amp with lethal gas (4%), 50 Walking machine blueprints (4%), 50 Wanted: Wolf Becker (4%), 50 King Morgus Cubes (4%)
Crystal Frost

The Crystal Frost support both damages and freezes enemy units. It can be produced at your artillery factory once the corresponding Gauss technology is researched, and requires at least a level 13 artillery factory. It costs 400 ammo and 400 ionites, and takes 1h6m40s to create.

Note that there is a slight, but perceptible, pause between when you drop the support and when it activates its effect, so be sure to take this into account when aiming.
Blitz the "Dust Rat"

Every 15 seconds restores 500 Health. Blitz attacks ignore 100% of armor and evasion.

### Description

Even other marauders think that this one is mad. Blitz loves demolitions, guns, fast cars, mutagen, and pain. He was belched up by Wastelands to cause chaos and he does that perfectly. He got his nickname after he blew up one of the marauder's camps with the help of an underground tunnel dug by rats. Firework created by Blitz was so enormous that it shook the ground and left huge crater instead of a camp.

### Duplicate value

750 gold

Blitz was originally released as a reward in PvP seasons 17-19, and was later available through the Coliseum event. He is generally recognized as one of the best heroes available -- his high health, healing ability, and high evasion means that he is quite difficult to bring down, and his gun ignores armor and evasion and can damage multiple enemies at a time.

## Hero experience

Blitz gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Blitz at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Blitz's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero equipment

Blitz can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Skullbreaker" is +25 health and +5 damage). All costs listed are in gold.
Clan convoy legendary cargo

###

These chests are received for completing any clan convoy ("Doom Hammer", "Warrington", "Genofrost", "Warrior", or "Wrath of God") at Heroic difficulty level. Note that while the reward chest for each of the different convoys has a different name, the contents are the same for all five convoys. Unlike regular convoys, for which the number of reward chests increases with difficulty, in clan convoys you always receive 2 reward chests, but the quality of the chests themselves changes with the convoy difficulty.

When you open the chest, you will receive the listed number of draws from each row:

 2 | 1 Judicator (7%), 1-2 Justiciar (7%), 1-2 Double agent (7%), 1-2 Vigilante (7%), 1-2 Dark Preacher (6%), 2-3 Emper Stormtrooper-veteran (7%), 2-4 Renegade-veteran (6%), 1-3 Veteran Crusher (7%), 1-3 Dominion Destroyer-veteran (8%), 1-3 Emper exterminator-veteran (7%), 2-4 Empire Infantryman-veteran (7%), 2-4 Veteran Apostate (7%), 1 "Guardian" walking machine (7%), 1 "Squall" walking machine (7%)
Bloody adept

### Description

Adepts contact with the Dark Gods, which allows them to control and use the occult forces for their own purposes.

### Healing cost

unknown

Bloody adepts use occult forces to produce a special attack -- a red pentagram will appear on the ground and damage all enemy forces within the area over time. This attack can very rapidly kill entire squads if they're not moving; even heroes won't last long if they're continuously exposed to this attack. As a result, bloody adepts are extremely dangerous foes, especially when you're just starting out. You can try to use a landing to quickly get some units close, but ultimately the best way to defeat them is to get your own units powerful enough that they can quickly defeat the bloody adept's supporting units before they take too much damage.
Conor

When Conor health drops below 0% summons a personal walking machine with characteristics: +500 maximum health; +20 armor; +150 damage in addition to Conor basic characteristics

### Description

The genius of engineering. Many years of imprisonment in an underground bunker couldn't break his will or dull his sharp mind. He was able to assemble an active walking machine from improvised means and parts of the refrigerating chamber. The walking machine, which helped him get out of the dungeon and will definitely help him more than once in the future. After all, now Conor has a new goal - people who took his family away from him. And their name is Dominion.

### Duplicate value

750 gold

Conor was originally released as a PvP reward in seasons 19-21. With the release of the Catacombs, he can also be obtained by trading in 75 walking machine blueprints, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 blueprints. On the battlefield, he fights with a rifle with decent range and rate of fire. As the description says, when his health reaches zero he enters a walking machine, which is relatively slow but features a high rate of fire and good range.

Note that sometimes, when Conor's walking machine form is killed, he will again respawn in his walking machine. This appears to be a glitch and it's not predictable when it will happen.

## Hero experience

Conor gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Conor at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Conor does not currently have any skins available.

## Hero equipment

Conor can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Inventor glasses is +1 accuracy and +1 evasion). All costs listed are in gold.
Chancellor Doomerville

Every 15 seconds summons a squad of 4 melee fighters who have an increased speed of movement

### Description

This person can be considered as one of the main enemies of the Resistance. He made sure to disrupt plenty of operations and kill thousands of soldiers. However, Chancellor is lesser evil compared to the Supreme Hierarch.

## Doomerville special guard

### Rate of fire

low (1)

Chancellor Doomerville was originally available as a reward in the Intruder event. With the release of the Catacombs, he can also be obtained by trading in 75 honorary awards, which can be obtained from the Catacombs shop at the price of 42 diary pages for 5 awards.

Not surprisingly, on the battlefield, Doomerville relies on others to do his dirty work for him: his pistol has an unimpressive range, damage, and rate of fire, but the squads of his special guard that he can drop are capable of rapidly cutting through enemy squads.

## Hero experience

Doomerville gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Doomerville at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Doomerville's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Doomerville has one skin available:

 **Duplicate value** | 500 gold

## Hero artifacts

Doomerville has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Doomerville can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Support" Cane is +100 health). All costs listed are in gold.
Artillery factory

Your artillery factory is used to manufacture support units, in a similar way to how the barracks makes troops, and can be built when you reach player level 4. In addition to producing various supports, you can also research upgrades which improve their effectiveness. Upgrading the artillery factory increases the level of technology you can research, and also increases the number of units you can queue for production at one time.

The gallery below shows the artillery factory at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10-13

When you first build the artillery factory, you can use it to make artillery bombardment attacks. Once you research the required technology and reach the required building level, you can also build mustard gas, healing, discharges, or dark rituals. The release of the Gauss research branch added three new supports, which require higher levels of the factory. The following table lists the available constructions:

For details on the upgrades available for each of the above, please see the individual unit pages.

The costs and benefits of upgrading the artillery factory are as follows. Note that the level 11-13 upgrades still only require command center level 10.

Your journal has this to say about your artillery factory:
*I don't know about the others but I feel much calmer when I know that we are covered by artillery. After all, artillery and retreat can cover us and destroy the enemy from a safe distance. For example, if the enemy dug in somewhere or the detachment has entered the battle and bears losses, the healing chemistry can really help us. It's much easier when you have supporting tools. The artillery factory develops improvements for our guns. They can invent some kind of chemistry to upgrade the explosive force. They can make cuts on the barrel so that the shell could fly more accurately or attach the mechanism to the gun to make it more convenient to charge. Build this factory, commander, and let the Dominions know that not only the rain can fall from the sky.*
"Flash"

### Description

After persistent research and mistakes, scientists managed to reproduce a large copy of Rosenstein's gun and set it on a lightweight walking machine. Ionite generator guarantees increased gun power and mobility of the walking machine itself. "Flash" is a new stage of evolution of military equipment.

### Healing cost

unknown

The "Flash" has a unique tesla attack which triggers an electrical effect, similar to a discharge, around the area of impact of the gun. This allows it to do significant damage at long range, and also looks pretty impressive on the battlefield as well. The high armor rating also makes this difficult to bring down.