recursal/Fanatic-Fandom huggingface dataset:
Cell: Long

## Description

*Cell: Long* is a room on the second floor of Cucurbit Prison within Hush House. Prior to opening, the *Cell: Long* is labeled as "Trapped Cell"

The librarian can access this room from Cell: Adepts with a 13 Edge or 13 Knock assistant aspect.

This location exposes Sealed Cell.

## Workstations

Guest Bed: Long Cell is a Scale, Lantern, Edge, Heart bed.

## Objects

* Uncatalogued Book (Curia)
* Uncatalogued Book (Nocturnal)
* Cudgels: Dyddgu and St Twrog x2
* Wasters: Darling-Dear and Father Turk x2
* Bokken: Captain Torgue and Mistress Dearday x2
Nether Update 2.0

These Are Some Things That Would Make "The Nether Update 2.0" A Great Update.

Back To Home: Minecraft Features Wiki

Zombie PigmanZombified Piglin ChangesPigmenNether OrcsZombified OrcOrc BruteNether VillagesPiglin Brute ChangesPiglin ChangesWildfire/The Hovering InfernoNetherstone WastesNether Reactor CoreStonecutter MotorGearsSteel OreSteel IngotSteel BlockRuby OreRubiesRuby BlockNether Iron OreZombified Piglin BruteZombified Piglin Fungus ThrowerPiglin Fungus ThrowerNether WoodsWither Skeleton ArchersThe Skeletal ForestThe Overgrown ForestThe Withered BiomeUpdated Nether FortressZombified Orc BruteCobalt & MagnetsAshesBlue Nether Wart & Blue Nether BricksLight Nether BricksNetherrack VariantsPiglin ChiefPumiceInfernal StalkNether Hight & Dephs AdjustmentsBig Nether CavesWarped Forest ChangesVolted PigmanVolted PiglinGreen Eyed SpiderGreen Eyed Enderman
Desk: Reading Room

Desk: Reading Room is a Workstation located in the Reading Room.

Like all Desks, Desk: Reading Room can be used to read or re-read books, read or reply to letters, or craft.

Desk: Reading Room is the only Desk not named after or otherwise associated with a single specific character from Hush House's past.
Brancrug Village

The Rectory

Mrs and Mr Kille

The Post Office

A Walk on the Moor

**Brancrug Village** is the first Location unlocked in The Beginning, after choosing your initial Elements of the Soul. The buildings allow recruiting assistants with different aspects to explore the rooms of Hush House. One of these will be a Friend, and need only an appropriate Element of the Soul to recruit. Others will also cost a Shilling to be recruited. The Sweet Bones allows spending a Tuppence to refresh a fatigued Element of the Soul. The Post Office serves minor progression purposes and allows breaking down large denominations of mundane money into smaller, and The Smithy serves the same purpose for Spintria.

In the bottom-right corner of the area is the Walk in the Moor Gathering station.

Once Brancrug Village is unlocked, it is possible to unlock Cucurbit Bridge.

## Buildings

 The Rectory | The Rectory | Knock, Lantern, 12 pence (if not friend)

## Gathering: A Walk on the Moor

Like all Gathering activities, the item is drawn from a deck that is only reset when exhausted. Seasons changing switches which deck is being drawn from. Some items appear multiple times in a deck, making them more likely to be drawn from a full deck, but eventually the deck is emptied and every item will be drawn before already-drawn items become available again. Percentages are approximate for a full deck.
Dr Arun Peel

Dr Arun Peel is known for his humorous poetry and lectures.

## Hidden Interactions

Peel is the author of several books. Discussing them with him will give unique dialogue and an additional bonus such as: an additional Lesson, a persistent memory, and/or Tally. This interaction takes 60 seconds, and he will not leave after discussing the books.

### Collected Hush House Lectures

Reward(s): Sickle & Eclipse and a Wormwood Dream

### The Radical Measure

Reward(s): Preliminal Meter and a Horizon-Sight

### The Radical Measure (Glossed)

Reward(s): Trade this book for a Silver Spintria

### The Victory of Crowns

Reward(s): Trading this book for two random books
Bag of Tricks

## Scrutiny

Opening the Bag of Tricks provides Memory: Touch and one of the following. Each but the first has a 1/13 chance:

* Armagnac d'Ys (Bottle) (2/13)
* Arsenic
* Bolt of Pale Silk
* Cinnabar
* Domaine Raveline (Bottle)
* Nivine Parchment
* Paint: Bosk-Green
* Paint: Moth-Gold
* Schloss Jannings (Bottle)
* T.R.N. Limited Drinking Cocoa (Packet)
* Veiled Goddess Lapsang Souchong (Packet)
* Wire (Silver)
Eva's Locks

Hush House:

* Windlit Gallery
* Narthex
* Catacombs

## Trivia

A hint for gathering this item at the beach can be read in Fekri's Herbary as he describes as follows:

> "Ehsan identifies a pale sea-weed found on the beaches of Cornwall as a useful source of Rose and Winter aspect. His tone here is a little guilty - perhaps because he's showing an interest in sea-produce, which might be thought unwise for a skaptodon, and perhaps because his proposal to name it 'Eva's Locks' suggests a tiny crush on the Pale Lady of Brancrug..."
>
>
Feather-decked journal

*In Caer Adar I heard the secret gods speak one to another. I thought that would be the end of my journey, but the more I heard, the more I knew I must be missing. I am the Librarian of Hush House, and I will find what has been lost.*

*The Symurgist came to the House to master Birdsong, so they can find the songs that have fallen to silence; but you can complete the game by mastering any Wisdom.*

Librarian: the Symurgist (Birdsong)

Mystery: Winter

Elements of the soul : choose Chor, then Wist
A Journey to the Grove

## Mystery

Grail
10

A Journey to the Grove is a book of the Grail principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Orchids & Narcotics. Reading it always provides Memory: Satisfaction.
Warped Forest Changes

The Warped Forest Is A Nether Biome That Is Made Of Blue Blocks Called Warped \* Like Warped Fungus Warped Wood Warped Wart Block Ext. Heres Some Updates To It And The Nether All Together. So Now Endermites Can Spawn In The Warped Forest, But Wait, Don't Endermen & Endermites Attack Each Other? Yes They Do But Not In The Nether Anymore. So Now There's Double Trouble In The Warped Forest.
Fekri's Herbary

## Mystery

Nectar
6

**Fekri's Herbary** is a book of the Nectar principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Herbs & Infusions. Reading always provides Satisfaction.
Dr Ibn al-Adim

## Dr Ibn al-Adim

### Languages

Aramaic, Phrygian, Latin, Greek, Sanskrit, Sabazine

### Interested In

Scale, Rose

Dr Ibn al-Adim is a visitor interested in Rose and Scale incidents.

His description reads:

## Incidents

### The Affair of the Claw and the Clouds

Upon discussing the incident with him:

After giving him an appropriate Scale book:

After acting on the incident, it reads:

### The Affair of the Other Horizon

Upon discussing the incident with him:

After giving providing an appropriate Rose book:

After acting on the incident, it reads:
Fet

> *That part of us which dreams.*
>
>

Fet is one of the nine Elements of the Soul

Fet has the properties of 2 Rose, 1 Moth. Evolving gives one more to each aspect to a maximum of 5 Rose, 4 Moth when +++.

## Acquiring

Fet is one of the elements the Librarian can acquire at the start of the game. Doing so means forgoing Chor and Shapt which can be later acquired by other means.

Committing to Horomachistry Wisdom: Anbary & Lapidary, Door & Wall, The Great Signs and the Great Scars, Ouranoscopy, Sacra Solis Invicti, Sky Stories, Sabazine

Committing to Nyctodromy Wisdom: Auroral Contemplations, Edicts Liminal, Furs & Feathers, Insects & Nectars, Path & Pilgrim, Pearl & Tide, Sights & Sensations, Watchman's Paradoxes, Vak

## Fet: Gisting

> *In dreams I have visited the House behind the world... and some part of me is trapped there now, even when I wake.*
>
>

Fet: Gisting has only the aspect Rose. It can be cured in a bed, with drink and 5 Grail.

When the malady is inflicted, it gives the message "As my concentration fails, a part of my soul flutters away, drawn by a distant half-imaginary light."

It can be inflicted by Winkwell and Fifth Eye Curse.

## Using at the *Sweet Bones*

Placing Fet in the Sweet Bones creates the 'fortune telling' action, which supplies twopence as reward.

## Trivia

The term *gisting* may be derived from an Icelandic/Old Norse word referring to a night's lodging.
Against the Sisterhood of the Knot and the Foulness of Their Depraved Customs

## Mystery

Sky 6

*Against the Sisterhood of the Knot and the Foulness of Their Depraved Customs* is a book of the Sky principle written by Hieronymus Pseudo-Hypnerotomachus. It is from the Solar Gothic period and is written in Greek.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates  Lesson: Sky Stories and  Memory: Intuition. Reading it again provides .
Bancroft Diaries

## Mystery

Lantern
Lantern 4

Bancroft Diaries is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Pyroglyphics and Memory: Foresight. Reading it again provides Memory: Foresight.
Encaustum Terminale

**Encaustum Terminale** is an Aspect of certain Inks, described as the "Great Inks". These inks can be used with the Librarian's Journal to record a History and fulfill the Librarian's purpose at Hush House. The name *encaustum terminale* can be translated as "Inks of Conclusion".

There are five Great Inks. All must be crafted at Keeper-level, with a magnitude of 15 of the required Principle.
Chapel Ascite

## Description

Chapel Ascite is a Dawn Period location in the lower depth of Hush House. You will need Chapel Calicite unlocked and an assistant with 14 Edge or Knock to unlock this area.

This location exposes:

* A Honeyed Forbidding
* A Red Forbidding

## Workstation

Altar: Ascite is an Edge, Scale, Winter, Knock crafting station with Evolve via Nyctodromy.

## Objects

* Uncatalogued Book (Dawn) x4
* Cat of Depths
* Owl of Spirals
* Serpentinite Slab
* Granite Slab
Chronsichord

**Chronsichord** is a Knock Tool. Can only be used once.

## Crafting

Chronsichord can be crafted at Foundry with 15 Knock, Gervinite and one of the following Skills:

* Lockworks & Clockworks
* Preliminal Meter
* Glassblowing & Vesselcrafting
* The Great Signs and the Great Scars
* Glaziery & Lightsmithing

Chronsichord can also be crafted at <WORKSTATIONS> with 15 Sky, Wire (Silver) and one of the following Skills:

* Lockworks & Clockworks
Elegiac Poet

**An Elegiac Poet** can be hired from The Sweet Bones in Brancrug for one Florin during any season except Numa. As with all assistants, he will leave at dawn. Unlike other assistants, his Principles can also be boosted by providing him with Flower.

The Poet's Principles are 4 each of Winter, Moth, and Sky.
Candle

Candle is an aspect form assigned to a variety of objects. Skills with the Chandlery aspect are used to create them.

One of the ways in which The Rector can be empowered is by talking to him with a Candle. Candles can be crafted using Beeswax when using a skill with Chandlery.

## Candles in Hush House

The following candles can be found in Hush House:
A Shape in Smoke

## Mystery

Forge
8

*A Shape in Smoke* is a book of the Forge principle written by Ambrose Westcott.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Pyroglyphics and Memory: Revelation. Subsequent consideration of the book produces only Memory: Revelation.
Commandments For the Preservation of All That Exists

## Mystery

Heart 14

*Commandments For the Preservation of All That Exists* is a book of the Heart principle written in Deep Mandaic.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Stitching & Binding x2 and Memory: Satisfaction. Subsequent consideration of the book produces only Memory: Satisfaction.
Desk: Nonna

Desk: Nonna is a Workstation located in Chapter House.

Like all Desks, Desk: Nonna can be used to read or re-read books, read or reply to letters, or craft.

Desk: Nonna is the only Desk that specifically allows Nectar cards and items to be used in its slots. All other Principles have at least two choices of Desk.
A Second Glory

## Mystery

Winter 12

*A Second Glory* is a book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Snow Stories x2. Reading it always provides Memory: Hindsight.
Collected Hush House Lectures

## Mystery

Moon
4

**Collected Hush House Lectures** is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sickle & Eclipse. Reading it always provides Memory: Intuition.

Talking to Dr. Arun Peel about the book (talk with no subject, give him the book afterwards) will result in a Wormwood Dream memory.
De Bellis Murorum

## Mystery

Edge 6

*De Bellis Murorum* is a book of the Edge principle written in Latin.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Disciplines of the Scar. Reading it will always provide Memory: Contradiction.
Bryan Dewulf

## Hendrik Dewulf, 1st Baron Brancrug

*Bryan Dewulf'* was the eldest son of Walter Dewulf and therefore the heir apparent to the Barony of Brancrug until his death.

## Biography

### Early Life

Bryan was born in 1626. When the English Civil War broke out he disagreed with his father who supported the Parliamentarians and on his 16th birthday joined the Royalist forces.

### During the War

Bryan was very quickly captured by the Parliamentarians and ransomed back to his father on Parole. During his time back at Hush House he enjoyed hunting, and especially enjoyed hunting for unorthodox trophies and putting them to unorthodox uses.

In 1648 Bryan ran off again to join a Royalist uprising, where he was spotted at Gear Camp before his eventual death.

### Death

In 1650 Bryan was tried and hung as a witch

### Works

* **Hunting Journals of Bryan Dewulf** - The personal hunting Journals of Bryan Dewulf. In it he gives advice on hunting in the Bounds.
Chionic Theoplasma

## Description

Chionic Theoplasma is a Theoplasmic Contamination. This contamination can affect your Trist and Health, and spread to nearby objects. You can remove it with a skill that's effective against Theoplasmic Contamination, and at least 7 Heart.

## Removal

Chionic Theoplasma can be removed with Inks of Containment, Meniscate Reflections, and Quenchings & Quellings although only the last has the required aspect.
Eva's Treasury

## Mystery

Sky
6

*Eva's Treasury* is a book of the Sky principle written by Eva Dewulf.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Anbary & Lapidary. Reading it always provides Memory: Foresight.
A True History of Valentine DeWulf

Redirect to:

* A True History of Valentine Dewulf
Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

## Details

### Tally Price

3

*A True History of Valentine DeWulf* is a book of the Sky principle written by Valentine DeWulf.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

~ I'm Reading...

~ I've Read...

## Rewards

After completing mastery, the Librarian learns: Lesson: Furs & Feathers and Memory: Fear.
Duelling Hall

## Dim Hall

### Required Aspects

* Assistance
* Edge 8 or Grail 8

### Contents

* Azita's Practice Sword
* Mehrdad's Practice Sword
* Natalia's Practice Sword
* Fraser's Practice Sword
* Dearday's Foil
* Torgue's Foil
* Red Quarterstaff
* Dappled Quarterstaff
* Poacher's Bow
* Matched Flintlock Pistols
* Greene's Practice Sword
* Red Drake Shield
* Green Stag Shield
* Golden Lion Shield
* Hunter's Bow
* 'The First Threshold'
* Wine-Dark Chair
* 'Natalia Brulleau'
* Wine-Dark Chair
* Dappled Practice Sword
* Sentry's Bow
* Crossbow
* Sebastian's Swords
* Red Practice Sword

# Duelling Hall

This location exposes:

* Rattling Bridge
* Web-Snared Room
Against Vitruvius

## Mystery

Sky
6

*Against Vitruvius* is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Lockworks & Clockworks. Reading it always provides Memory: Pattern.
Crate of Supplies

## Aspects

### Location Found

* Windlit Gallery
* Smuggler's Den
* Loading Dock

## Consider this

Convert this to Memory: Sight and one of:

* Bolt of Buttercup Linen
* Bolt of Moss-Green Velvet
* Bolt of Pale Silk
* Glue
* Kerosene
* Oscillate Oil
* Paraffin
* Petrol
* Saw
* Scintillate Oil
* Square
* Turpentine
* Umbrous Oil
* Wire: Copper (2 chances)
* Wire: Silver
* Wire: Steel
* Wire: Tin
Confounding Parable

*Let the wind-sounds gradually recall a subtle memory.*

Confounding Parable is a Memory of aspects 2 Moon, 2 Rose, 2 Sky

## To obtain

Confounding Parable is a Prentice level craftable memory, requiring 5 aspect and a valid workstation

### Crafting:

* Sky Stories or Preliminal Meter with 5 Rose
* Applebright Euphonies or Sacra Solis Invicti with 5 Sky
* Preliminal Meter or Tridesma Hiera with 5 Moon

### Reading:

* Letters from a Fugitive (Rose 6)
* A Novel Method for Invocation & Contrition (Rose 14)
* Isaac of Karth's History of the Shadowless Kings (Rose 14)
* A Tower Rises (Rose 18)
* The Locksmith's Dream: Portions and Proportions (Sky 4)
* A Seventh Voice (Sky 8)
* The Origins of Hours (Sky 16)
* The Moon's Egg (Moon 4)
* One Hundred And Eight (Scale 4)
* It Is Written (Scale 8)
* The Devoured Tantra (Grail 6)
* Snare of the Tree: Collected Proverbs of Aunt Mopsy (Grail 8)
* A Tower Falls (Knock 16)
* Xenodicene Odes (Knock 21)
* The Other Line (Heart 4)
* The Locksmith's Dream: Incursus (Lantern 6)
* The Serenity of the Black Wood (Moth 12)
Auroral Contemplations

Auroral Contemplations is a Skill card that starts with 2 Lantern and 1 Edge.

## Acquiring the Skill

Auroral Contemplations can be acquired via studying:

* Wainscot Histories
* The Rose of Waznei
* The Book of Thrones
* Sunrise Awakenings

## Committing to Wisdom

*The Sunset Road*
*Each journey is a day, and we are tested as travellers and as pilgrims.*
Committing Auroral Contemplations to Nyctodromy provides Fet. It cannot be used to upgrade Fet by itself. It requires a memory with the Evolve via Nyctodromy to upgrade. As an example; Wormwood Dream at Shire: the Chancel.

*The First Sunrise*
*Yesterday's light determines the colours of tomorrow... and through Illumination, we learn that we all began in light.*
Committing Auroral Contemplations to Illumination provides Phost, which can be evolved at the Practice Equipment or Shrine: The Watchman.
Didumos

## Crafting

**Didumos** is crafted with 15 Sky, Ascendant Harmony, and one of the following skills:

* Ouranoscopy
* Sights & Sensations
* Bells & Brazieries
* Applebright Euphonies
* Sacra Limiae

It can also be crafted with 15 Moon, Asimel and Ouranoscopy.

### Crafting tips

Early on, Didumos and the required Ascendant Harmony can be repeatedly crafted easily in the Windlit Gallery with the Windlit Workbench, Bells & Brazieres and 2 Mazarine Fifes

The same strategy applies to the Telescope in the Observatory and any of the above skills, as the Telescope can take two Tools.

## Other Ways to Acquire

* Looted from Royal Casket and Imperial Casket.
Chandlery

Candles can be made using a skill with **Chandlery** in any workshop that can take Material or Fuel, by adding Beeswax. Specific plants can be added to create a specific scented-candle. There is no requirement on Principles or their levels. One Beeswax can be found in the Pantry, and more can be gathered in the Beehive of the Kitchen Garden.

The following skills have **Chandlery**:

* Pyroglyphics
* Transformations & Liberations
* Glaziery & Lightsmithing
* Insects & Nectars

These different candles can be created:

 Aglaophotis | Aglaophotis-Scented Candle | Heart 2 Knock 2 Lantern 2 Rose 2
Door & Wall

**Door & Wall** is a Skill card that starts with 2 Knock and 1 Forge.

## Acquiring the Skill

*Lesson: Door & Wall* can be acquired via studying the following books

* Diaries of Walter Dewulf
* The Temptations of Architecture
* Travelling at Night, Vol 3
* The Road to Janus

## Wisdoms

Door & Wall can be committed to Horomachistry, providing Fet. It can be evolved at the Telescope or Altar: St Tentreto.

There is a prophecy, of a shining City that mortals might build. There is a paradox, that a City Unbuilt can always be greater than one that exists. The Bright Arts teach this resolution: that the Hours will always forbid the raising of that City, so that it will remain a great hope and a great travelling.

Door & Wall can be committed to Nyctodromy, providing Shapt. It can be evolved at Altar: Ascite, Shrine: St Januarius, Mirrors, or Altar: St Tentreto.

There is a prophecy, of a shining City that mortals might build. There is a paradox, that a City Unbuilt can always be greater than one that exists. The Night Arts teach this resolution: that the gate to that City must be fashioned from black sapphire, and raised in dreams.
Anbary & Lapidary

Anbary & Lapidary is a Skill card that starts with 2 Sky and 1 Forge.

## Wisdom Attunement

Horomachistry - Fet (2 Rose, 1 Moth) evolvable in Telescope.

Black Sapphire: The Bright Arts speak of a shining City Unbuilt. One day, we might build it in the Mansus, the great house of dreams… with a foundation-stone of black sapphire. This would be a great matter of Horomachistry.

Ithastry - Phost (2 Lantern, 1 Sky) evolvable in Shrine: the Madrugad, Instrument: Bells, Oubliette Containment.

Amber: The Bright Arts speak of a shining City Unbuilt. One day, we might build it in like a jewel in the sea… with a foundation-stone of amber.  This would be a great work of Ithastry.

## Acquiring the Skill

Anbary & Lapidary can be acquired via studying:

* Eva's Treasury
* In the Malleary
* The Other Eye of the Serpent
* The Manner in which the Alchemist was Spared
Book of Miah

## Mystery

Rose
10

Book of Miah is a book of the Rose principle.

## Location

The book can be found as an Uncatalogued Book (Dawn) book in the Librarian's Quarters.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2xLesson: Sand Stories. Reading it always provides Intuition.
Amiranis Beteli

## Mystery

Forge
10

Amiranis Beteli is a Book of the Forge principle. It can be found in the Iron Vault.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Bells & Brazieries and Numen: the Bells of Ys. Reading it again provides Numen: the Bells of Ys.
Essential Periost

Crafting

**Essential Periost** is a Scholar-level Remains.

## Crafting

Essential Periost can be crafted at Calicite Altar or Workbenches with Moon 10 or Winter 10, Remains and one of the following Skills:

* Sharps (Moon)
* Sickle & Eclipse (Moon)
* Wolf Stories (Moon)
* Rhyme & Remembrance (Winter)
* Snow Stories (Winter)
De Horis book 3

*De Horis book 3* is a book of the Edge principle written in Latin.

## Mystery

Edge
4

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Disciplines of the Scar. Reading it always provides Memory: Contradiction.
Blank

**Blank** is an Aspect of Thing, including assisting in mastering Codices. They can be found around Hush House. The type of Work Station used does not matter as long as it will accept Skills, Elements of Soul, and materials of the required Principles.

Blanks are required when summoning Numa. But as the recipe rejects Winter, Edge and Heart, Hallowed Anthropoderm and Nivine Parchment are ruled out.

## List of available Blanks

 Typewriter | 1 Forge | Now they call it unromantic. In fifty years it'll be the most romantic thing in the room.
De Horis book 2

## Mystery

Edge
4

*De Horis book 2* is a book of the Edge principle written in Latin.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Disciplines of the Hammer. Reading it always provides Memory: Foresight.
A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House

## Mystery

Heart
4

**A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House** is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Weaving and Knotworking. Reading it always provides Memory: Impulse.
Columbic Crypt

## Description

*Columbic Crypt* is dawn period room in the lower depths below Hush House. Prior to opening, the *Columbic Crypt* is labeled as *Fluttering Crypt*

The librarian can access this room from Lower Pump Room with a Winter 15 or Moon 15 assistant.

But in Cornwall they speak of his thirteenth companion, a 'hybrid beauty' called Rowena who was perhaps his tutor, perhaps his seducer, or perhaps his daughter. At his death, the monks sought to stone her for her impurities. She bore Columba's bones away so the monks would not have them - substituting, out of tact or mischief, the bones of a horse. She brought the bones to a hidden Isle, where she made a double foundation of nuns and monks, and become its first abbess: but she would admit none to her order who was a virgin, nor innocent of any crime. Since then, the Isle has been a refuge for all the world might consider impure.

This location exposes:

* Rattling Tunnels
* Sealed Vault (Ivory Vault)

## Workstations

Columbic Sarcophagus is a Moth, Winter crafting station with the Evolve via Hushery aspect.
Brian of Brittany

Brain of Brittany became of Earl of Cornwall after the Norman Conquest of England. Implying that Hush House lies on Cornwall.

He wrote the three books of Brittany (Black, Red and White) and built the Watchman's Tower to defend the Abbey, which must have been after the Conquest, so after 1066 during the Solar Gothic period.
Cell: Worm-Inhabited

## Description

*Cell: Worm-Inhabited* is a nocturnal period room on the third floor of 'Cucurbit' within Hush House. Prior to opening, the *Cell: Worm-Inhabited* is labeled as "Impermeable Cell."

The librarian can access this room from Cell: ? with a 15 Forge, 15 Knock or 15 Sky assistant.

This location exposes:

* Trapped Cell
* Mazed Cell

## Objects

* Midnight Mark
* Stargall Ink
* Whispering Sand
* Desiccated Witchworms
Edicts Inviolable

**Edicts Inviolable** is a Skill card that starts with 2 Heart and 1 Moon.

## Acquiring the Skill

Edicts Inviolable can be acquired via studying:

* EXPERIMENT BEYOND SIGHT
* The Three and the Three (Kerisham Manuscript)
* The Three and the Three (St Chiavi Manuscript)
* The Three and the Three (Vatican Manuscript) (Moon 14)
* Velletri Interviews
* What Does Not Bark

## Committing to Wisdom

Committing Edicts Inviolable to Preservation provides Chor. It can be upgraded at the Barber's Chair, Instrument: Hallowed Drum, or Altar: Malachite.

The Velvet is not the oldest Hour; but she is the oldest Hour of Calyptra. The Black Flower on the Watchman's Tree is the preservation of secrets, and without it the Tree would fall. This is a matter of Preservation.

Committing Edicts Inviolable to Horomachistry provides Mettle. It can be upgraded at the Telescope.

The Mare-in-the-Tree is not the youngest Hour; but she is the youngest Hour of Calyptra, for she has been born many times in many places. The Red Flower on the Watchman's Tree is the fire fuelled by truth, and without it the Tree would fall, as all horomachists know.

## Crafting

Edicts Inviolable has the following recipes.
By Their Marks Shall Ye Know them

## Mystery

Knock
6

*By Their Marks Shall Ye Know Them* is a book of the Knock principle written by Little Sophia.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Surgeries & Exsanguinations. Reading it always provides Memory: Pattern.
Exorcism for Girls

## Mystery

Edge 6

**Exorcisms for Girls** is a book of the Edge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sickle & Eclipse. Reading it always provides Memory: Fear.
De Motu Corporum Vetitorum

## Mystery

Sky
10

**De Motu Corporum Vetitorum** is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Ouranoscopy. Reading it always provides Memory: Storm.
Cuckoo-Honey

The Blomberende were rogues and trickster-heroes among the Carapace-kinds: ingenious, brave, prolific, untrustworthy. In Numa, their children might yet bring their gifts to ordinary hives…

**Cuckoo-Honey** is a Heart 1, Moth 3, Nectar 2, Scale 3, Edge 2 Sustenance and Liquid

## Gathering

Cuckoo-Honey can be obtained by Gathering at the Beehive in Numa.
Consulting Engineer

**A Consulting Engineer** can be hired from The Sweet Bones in Brancrug for two shillings during any season except Numa. As with all assistants, she will leave at dawn. Unlike other assistants, her Principles can also be boosted by providing her with Fuel.

The Engineer's Principles are 4 each of Forge, Sky, and Lantern.
Cucurbit Prisoner Records 1928

## Mystery

Scale
12

Cucurbit Prisoner Records 1928 is a book of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2xLesson: Hill & Hollow. Reading it always provides Memory: Salt.
Edicts Martial

**Edicts Martial** is a Skill card that starts with 2 Moon and 1 Edge.

## Acquiring the Skill

Edicts Martial can be acquired via studying:

* The Ascendant
* An Exorcist's Field Manual (Moon 6)
* The Leonine Tantra

## Wisdoms

Edicts Martial can be committed to Horomachistry for Mettle. It can be upgraded at the Telescope or Shrine: The Chancel.

> *Conflict Creates Gods: All the Hours are defined by their opposition to other Hours... just as we are defined by the battles we choose. This is a matter of the Horomachistry Wisdom.*
>
>

Edicts Martial can be committed to Illumination for Phost. It can be upgraded at the Practice Equipment.

> *Understanding Creates Conflict: When we name our differences, we learn our enemies. Where there are no names, there are no enemies. This is a matter of the Illumination Wisdom.*
>
>

## Crafting

Edicts Martial has the following recipes.
Damascene Traditions of the House of Lethe

## Mystery

Sky
8

*Damascene Traditions of the House of Lethe* is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sacra Limiae x2 and Memory: Impulse. Subsequent consideration of the book produces only Memory: Impulse.
De Ratio Quercuum

## Mystery

Nectar 8

*De Ratio Quercuum* is a book of the Nectar principle written in Latin.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2xLesson: Rites of the Roots. Reading it always provides Earth-Sign.
Dr Serena Blackwood

Dr Serena Blackwood was the tenth librarian of the Hush House. Her bust is found in the Watchman's Tower: Gatehouse.

While librarian, she arranged rooms for Christopher Illopoly in the Motley Tower, perhaps because she saw a potential ally against the Governor of the Cucurbit since relations between the Cucurbit and the House were badly strained at that time.

She assisted George Collers with his clock project in the early twentieth century. She was known to spend time reading in the Church Tower to avoid Collers.

The painting 'Dr Serena Blackwood' has no-one in the picture - only an empty garden.

She spent time in Greece, bringing back Cyprian's Lamp from her travels.

## Incidents

* The Affair of the Royal Endeavour
* The Affair of the Unfettered Eye

### The Affair of the Particular Mystique

Upon discussing the incident with her:

After giving her an appropriate Lantern book:

### The Affair of the Unfinished Lark

1. ↑ [[1]]
2. ↑ [[2]]
3. ↑ [[3]]
Ascite Supplications

## Mystery

Scale 8

**Ascite Supplications** is a book of the Scale principle written in Greek.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Stone Stories and Memory: Impulse. Subsequent consideration of the book produces only Memory: Impulse.
Cell: ?

## Description

*Cell: ?* is a room on the third floor of 'Cucubit' within Hush House . Prior to opening the *Cell: ?* is labeled as "Mazed Cell."

A leathery burgundy mesentery has spread out of and around the doorway of this cell. Chitin? Fungus? It crumbles beneath my hands, emitting choking fumes. It will be impossible to enter the cell without clearing it.

The librarian can access this room from Crucible Tower: Governor's Office with a 14 Grail, Moth, or 14 Scale assistant.

This location exposes:

* Impermeable Cell
* Smoky Chamber

## Workstations

Chrysalis is a Sky, Heart, Scale, Moth crafting station.

## Objects

* Vase of Lilies
* Asimel
* Rubywise Ruin
Determination

A Determination can be written in your Journal at a Desk with an Ink and at least 20 of a Principle. Each Principle yield a different Determination.

A Determination makes it easier to write a History and win the game, as they give your Journal two Principles at a magnitude of 1, making it easier to reach the 25 of a Principle necessary to write a History. You can write several in your Journal, which combine their benefits, for a maximum of magnitude 2 of a Principle.

There are four kinds of Determination: Origin, Speech, Oldest and First Flower. You can only have one of each kind.
Cracktrack

Cracktrack is a Language in which books may be written. There are few books written in Cracktrack, but several of them contain Numens. It is spoken by Lalla Chaima and Fr. Stanislav John Schaller, and may be learned from them for the price of 1 Tally.

## Cracktrack

### Secondary Principle

Scale

As a skill, it provides aspects 2 Nectar and 1 Scale. Languages can not be used in crafting recipes, but can be used to explore the Tree of Wisdoms.

## Wisdom Attunement

Committing Cracktrack to Illumination provides Phost. It can be upgraded at the Practice Equipment and Shrine: the Watchman, as well as with memories that have the Evolve via Illumination aspect.

Committing Cracktrack to Preservation provides Chor. It can be upgraded at the Altar: Malachite and Instrument: Hallowed Drum, as well as with memories that have the Evolve via Preservation aspect.

## Books

The following books are written in Cracktrack :

* Echidnalia
* Green Jasper Tablet
* Serpent-Root
* The Sun Disfigured
* The Sun's Design
* White Jade Tablet

## Trivia

Cracktrack is not one of the languages available in Cultist Simulator
Echidnalia

## Mystery

21
Scale

Echidnalia is a book of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 x Stone Stories and Memory: Impulse. Reading it again provides Memory: Impulse.
Earth-Sign

An Earth-Sign is an auspice traced on the cloaked shape of the earth, perceptible to the sensitive, interpreted only by the wise.

Talk to a tamed Spider or Viper for a chance to receive the Omen.

It can also be received by reading or re-reading the following books:

* De Ratio Quercuum (Nectar 8)
* Rapt in the King (Heart 8)

It might be gathered from A Walk on the Moor during Numa.
Deeplight Caves

## Description

*Deeplight Caves* is Dawn Period room in the depths underneath Hush House. Prior to opening the *Deeplight Caves* is labeled as "Menacing Phosphorescence."

The librarian can access this room from the Sea-Caves with a 14 Moon or 14 Nectar assistant.

This location exposes Pulsing Darkness.

## Workstations

Deeplight Corals is a Nectar, Rose, Scale, Moon crafting station with the Evolve via The Bosk aspect.
Ascendant Harmony

**Ascendant Harmony** is a Sky memory. It can be crafted with any of the skills listed below with Sky 10 and an Instrument.

* Applebright Euphonies
* Bells & Brazieries
* Furs & Feathers
* Purifications & Exaltations
* Sky Stories
* Strings & Songs

### Crafting tips

Early on, Didumos and the required Ascendant Harmony can be repeatedly crafted easily in the Windlit Gallery with the Windlit Workbench, Bells & Brazieres and 2 Mazarine Fifes

The same strategy applies to the Telescope in the Observatory and any of the above skills, as the Telescope can take two Tools.
Bells & Brazieries

**Bells & Brazieries** is a Skill card that starts with 2 Forge and 1 Sky.

## Acquiring the Skill

Bells & Brazieries can be acquired via studying:

* Amiranis Beteli
* On Resonance
* Vinzant's Minglings
* Old Coppernose and the Softer Metal

## Committing to Wisdom

*The Toll: In the right mortal's hand, the right tool can become the weapon that begins a war. This is a high consequence of Horomachistry.*
Committing Bells & Brazieries to Horomachistry provides Mettle, which can be evolved at the Telescope or the Great Clock.

*The Chime: In the right mortal's hand, the right tool can become the weapon that ends a war. This is a high purpose of Ithastry.*
Committing Bells & Brazieries to Ithastry provides Wist, which can be evolved at Shrine: The Madrugad or Oubliette Containment.

## Crafting

Bells & Braziers has the following recipes.
Crowcross Sands

**Crowcross Sands** is a Location to the east of Brancrug, which is initially locked when you begin the game. You will need assistance to gain access.

Once unlocked, you can use an Element of the Soul and a Skill, each with either Heart, Rose, or Moon, to obtain a random item. The possible rewards change depending on the season. Choice of Element of the Soul and Skill have no impact on the result.

There is also a Sea's Edge activity on the far left side of the Location, which allows abandoning Things and releasing Beasts.

## Gathering

Like all Gathering activities, the item is drawn from a deck that is only reset when exhausted. Seasons changing switches which deck is being drawn from. Some items appear multiple times in a deck, making them more likely to be drawn from a full deck, but eventually the deck is emptied, and every item will be drawn before already-drawn items become available again. Percentages are approximate for a full deck.

### Spring

* Sea-Glass 7%
* Eva's Locks 7%
* Vase of Rushes 7%
* Driftwood Fragment 7%
* Mackerel x3 21%
* Sand x2 14%
* Whispering Sand 7%
* Curious Seashell 7%
* Contraband Flotsam 7%
* Contraband Jetsam 7%
* Stray Cat 7%

### Summer

* Sea-Glass 7%
* Eva's Locks x2 14%
* Vase of Rushes 7%
* Driftwood Fragment 7%
* Mackerel x3 21%
* Sand x2 14%
* Whispering Sand 7%
* Curious Seashell 7%
* Contraband Flotsam 7%
* Stray Cat 7%

### Autumn

* Sea-Glass 7%
* Eva's Locks x2 13%
* Driftwood Fragment 7%
* Mackerel x3 20%
* Sand x3 20%
* Whispering Sand 7%
* Curious Seashell 7%
* Contraband Flotsam 7%
* Stray Cat 7%

### Winter

* Sea-Glass 6.6%
* Eva's Locks 6.6%
* Driftwood Fragment 6.6%
* Sand x7 47.2%
* Whispering Sand 6.6%
* Curious Seashell 6.6%
* Contraband Jetsam 6.6%
* Contraband Flotsam 6.6%
* Stray Cat 6.6%

### Numa

* Salt-Sign 7%
* Human Hair 7%
* Misshapen Fruit 7%
* Rose-Pearl 7%
* Whispering Sand x2 14%
* Curious Seashell x2 14%
* Mackerel 7%
* Ambergris Chunk 7%
* Contraband Jetsam 7%
* Contraband Flotsam 7%
* Savage Relic 7%
* Stray Cat 7%
Cheerful Ditty

## Summary

**Cheerful Ditty** is a Memory and a Sound. It can be crafted at any Workstation.

## Obtainable by Considering

* Opening the Sky (Sky 10, Phonograph recording)
* Perugian Diaries (Sky 4)
* The Instruments of the Heart (Heart 10)
* The Invisible Opera (Unfinished Recording) (Sky 12, Phonograph recording)
* Awakened Feather (crafted item)

Also obtainable by considering an Awakened Feather.
COLOURS IN THE LIVER

## Mystery

Grail 6

*COLOURS IN THE LIVER* is a film of the Grail principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Projector or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Resurgences & Emergences and Memory: Revelation. Subsequent consideration of the book produces only Memory: Revelation.
Chione at Abydos

## Mystery

Winter
6

*Chione at Abydos* is a book of the Winter principle and the second in a the Orchid Transfigurations series. It is written by Apollo Fireweaver.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Snow Stories and Memory: Regret. Reading it again provides Memory: Regret.
Abbot Thomas

## Trivia

* In the book The Wind's Ruin, it describes how Abbot Thomas used to be a raider called Toke. As much as he regrets being a raider, he also misses the memories, especially with his companion, Trygve.
* In the book The Moon's Egg, it narrates how Trygve raided Abbot Thomas' Abbey as he fought back, and both became mortally wounded.
Examination Room

## Description

The Examination Room is an area in Hush House which is unlocked decently into the midgame. You will need assistance to unlock this area.

*Of course the equipment in this room dates from the current century. But Gideon's other nickname was 'the Cutter'. It was rumoured that he bought corpses for dissection - even that he was a vivisectionist. The latter was probably a slander, but one way or another, scholars have been cutting up corpses in here for a very long time.*

## Interactable Items

Once unlocked, you can access the Necropsy Table, there are also:

* 1 Bucket of Seawater (1 Moon), Comfort, Liquid
* 1 Morgue Boots (1 Winter), Comfort
* 1 Serpentine Slab (1 Knock, 1 Scale), Thing, Material, Stone
* 1 Phosphorscent Scrapings (2 Moon, 2 Nectar), Thing, Material, Remains
* 1 Essential Periost (2 Moon, 4 Nectar, 4 Scale, 4 Winter), Thing, Remains
* 1 Heart in a Jar (2 Heart, 1 Winter), Thing, Remains

The Necropsy Table is a workstation that uses Scale, Heart, Knock, and Winter, and can render carcasses into animal bones.

This location exposes Grand Ascent - Third Floor.
Earthquake-Name

Everything comes when it is called - even the nightmares that trouble stone's deep sleep.

### Aspects

Scale 6, Forge 3, Memory, Persistent, Omen

## Crafting

Earthquake Name is crafted using 15 Scale, Memory: Old Moment, and one of the following skills:

* Coil & Chasm
* Hill & Hollow
* Stone Stories
* Wolf Stories

Earthquake Name is crafted using 15 Lantern, Memory: Old Moment, and the following skill:

* Disciplines of the Scar

## Strategy for Crafting

One of the easiest ways to craft this recipe is to use the Stymphling (3 Scale), Living Relic (4 Scale), and Health (1 Scale) in the Cage in Gullscry Tower. Since the Old Moment has 4 Scale, the librarian will only need to provide a skill with 3 Scale to create this Omen. The pets will not be consumed, but they will need to be fed before they can be used again.
Commandments for the Preservation of All that Exists

Redirect to:

* Commandments For the Preservation of All That Exists
Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

## Mystery

14
Heart

## Details

### Type

Codex

Commandments for the Preservation of All that Exists is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lessons: Stitching & Binding. Reading it always provides Satisfaction.