Adventurer’s Association

First mentioned in chapter xxx, when..

## Description

The Adventurer's Association is an organisation that assists players and guilds by providing them quests, and other opportunities.

Services provided:

* Insued many Commission Quests of various ranks daily.
* Test NPCs suitability to become an adventurer (also used to choose personal guards).
* Hire out NPCs for various tasks.
* Help in defending a player-town when monsters attacked it, but that reduced the town's Popularity Points.
* For Guilds that are registered with the association, they will be provided a free lounge for their personal use.
* Completion of Tier Promotion Procedures.
* Completion of Guild Promotion Procedures.
* Recognition as a Large-scale Guild, after reaching 4-Star and above.
* Application for tests that determine the Adventurer Rank. This will also determine the rank of the commission quests them were allowed to accept.
* Application of the Adventurer Certification Test.

Normally, the Adventurer’s Association only charged 3% to 5% of a quest’s reward as a deposit fee, preventing players from picking up quests they had no hope of completing. Payment in Gold Coins or Magic Crystals.

## Adventurer Rank

After a player completes their Tier 2 Promotion Quest, they would have to register at the Adventurer's Association and be tested before they were recognised officially as a Tier 2 Player. Only when a player has reached Tier 2, are they considered as a true adventurer in God's Domain and qualify to receive personal commissions.

Overall, **six ranks** divided adventurer players: Bronze, Mysterious-Iron, Secret-Silver, Fine-Gold, Dark-Gold, and Epic.

Only ten Epic adventurers could exist in Star-Moon Kingdom at a time. The position could practically rival the Association’s 4-star adventurers.

Once mainstream players reached Level 50, players would start determining strength based on this adventurer rank.

## Star Adventurer

Only after obtaining 500 Reputation Points would one be considered an official member of the Adventurer’s Association. That activated the Adventurer’s Association’s **Star-rank System**.

### 1-star Adventurers

* Official members started in the one-star position.
* Received plenty of advanced quests.
* Only after completing a sufficient number of one-star quests could players challenge the promotion test to become 2-star adventurers.

### 2-star Adventurers

* Two-star adventurers were the equivalent of Adventurer’s Association’s elite members and enjoyed far more benefits.

### 3-Star Adventurers

* Three-star adventurers were equivalent to core members in the Adventurer's Assossiation.
* Able to take on **Exploration Quests**, which allows them to visit the cities and towns of neutral races and attempt to activate them.

### 4-Star Adventurers

* Four-star adventurers were equivalent to the Vice Branch Association Masters.

* Even NPC cities’ major nobles would have to treat with great respect a 4-star adventurer that could even enter a Palace freely.
* Can hire more powerful NPC mercenaries for Trade Route Quests.

### 5-Star Adventurers

* Five-star adventurers were equivalent to Branch Association Masters in the Adventurer’s Association, which were the equivalent of the War God’s Temple’s Branch Temple Leaders and the Magistrates in major NPC cities.

## Trivia

* The Advanced title **[Spirit Slayer]** allows Shi Feng enjoy four-star treatment when interacting with the Adventurer’s Association.

## References

1. ↑ Chapter 1344
2. ↑ 2.0 2.1 Chapter 1987
3. ↑ 3.0 3.1 Chapter 1320
4. ↑ 4.0 4.1 4.2 Chapter 1318
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Chapter 1004
6. ↑ Chapter 1823