The Nomad

Faction sheet

Lore

## Faction Abilities

* **THE COMPANY** - During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.

* **FUTURE SIGHT** - During the Agenda phase, after an outcome that you voted for or predicted is resolved, gain 1 trade good.

## Faction Promissory Note

**The Cavalry**

> At the start of a space combat against a player other than the Nomad:
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> During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship
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> Return this card to the Nomad player at the end of this combat.
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## Faction Technologies

 **Temporal Command Suite**

> After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent, you may perform a transaction with that player
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> Prerequisites:
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## Flagship

Anti-Fighter Barrage 8(x3)
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.

Note: This unit can be upgraded.

## Faction Unit Upgrades

Anti-Fighter Barrage 5 (x3)
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.

## FAQ

**Q**: Does the Duranium Armor technology allow you to repair Nomad Mechs that have used their ability to cancel a hit during space combat?

**A**: No, Duranium Armor only affects units participating (rolling dice) in a combat.

**Q**: Does Nomad’s Temporal Command Suite faction technology bypass transaction limits?

**A**: Yes, Temporal Command Suite’s transaction does not affect performing a second transaction with the same player that turn.

**Q**: Does the Nomad’s Hero, Ahk-Syl Siven, allow their flagship to pick up groundforces in systems that contain their tokens?

**A**: Yes.

## Trivia

* According to Dane Beltrami[1], the Nomad claims to come from the future, despite their faction sheet never explicitly stating this. The following factors point to this being true:
	+ Their emergence shortly after and deep interest in the Acheron disaster.
	+ Quickly gaining recognition out of no where with seemingly infinite wealth and resources.
	+ Having an agent able to revert time.
	+ Having an ability called "Future Sight".
	+ Starting with their flagship.
* The Nomad was accompanied by The Company, the five characters that make up the Nomad faction's leaders.[1]
	+ Artuno the Betrayer is in charge of the Space Station Sumerian at the behest of the Nomad, and answers to the Nomad. [1]
* The subtitle for the Nomad's hero Ahk-Syl Siven is "Sole Survivor", which according to Dane Beltrami[1] is because he is (supposedly) the last living Creuss in the future from which the Nomad comes.
	+ Alternatively, it would make sense for him to be the sole survivor of the Creuss expedition to Acheron
* In the Aug 2020 Reddit AMA, Dane Beltrami confirmed that the Nomad's Flagship, Memoria, is a reference to the penultimate dungeon of Final Fantasy IX.
	+ Memoria is Latin for 'Memory' or, specifically, the ability to remember/recall the Arguments of a Discourse.

[1] Discussed on Space Cats Peace Turtles episode 147.