Resources

Factions must manage several key resources on Earth and, as the campaign progresses, in space.

Earth resources are generated from a variety of sources, but space resources (water, volatiles, metal, noble metals and fissiles) can only come from developing technology to mine space bodies other than Earth and using electromagnetic catapults to launch them to where they are needed.

### Money

Money (also known as "funds") is used to build components on Earth for your Factions space program, acquire many councillors orgs, conduct certain financially oriented missions, and support space assets.

It is gained from national funding, the spoils priority, orgs, councillor traits, hab modules, and the sale of space resources on Earth

### Influence

Influence represents political capital and the ability to swap institutions and people to pursue your goals.

It is gained from favourable global public opinion about your factions ideology, orgs, councillor traits, and hab modules. It is also spent on maintaining your control points each month

### Ops

Ops, or Operations, is your factions ability to conduct small-scale combat and espionage missions.

It is primarily gained from orgs, but also can come from councillor traits and certain hab modules in an Earth interface orbit.

### Boost

Each point of boost represents the capability to move ten metric tons of material from Earth's surface to Low Earth Orbit via rocket launches and other conveyances. Boost can also deliver items to more distant destinations at a significant penalty.

It is primarily generated from nations with a space program, but can also come from orgs.

### Mission control

Mission control is generated primarily by ground-based facilities on Earth, but some orgs and hab modules can also grant this resource.

### Research

Research is generated by nations, councillors, orgs, and hab modules. Many offer bonuses for specific research categories.

### Projects

The projects resource represents a faction's ability to engineer specific objects or outcomes.

The number a faction has determines how many simultaneous projects a faction may pursue and how fast it complete them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a councillor has an org with a project income value. They receive a third project slot if they have built a hab module with a project income value. Multiple orgs or hab modules with project income values provides bonuses to all projects the faction is working on.

### Water

Water is vital for life support and the production of hydrogen, which is used in propellant in many advanced space propulsion systems. It is rare in the inner Solar System but increasingly abundant beyond the Asteroid Belt. It is also a source of deuterium, which is used in nuclear applications.

### Volatiles

Volatiles are highly reactive substances like carbon, nitrogen, oxygen, sulphur, chlorine, phosphorous and many compounds that include hydrogen. These are critical for life support and self-sustaining space habitats. Carbon may also be fashioned into high-tech armours.

### Metals

Base metals include common materials such as iron, nickel, lead, zinc, coper, aluminium and tin. They are important for construction. Alkali metals like lithium and metalloids like silicon and boron also fall into this category,

### Noble Metals

Noble metals (also known as "Rare Metals") include precious metals such as silver, gold, and platinum, as well as corrosion-resistant metals such as titanium and tungsten. They are used in construction and also may be sold on Earth for profit.

### Fissiles

Fissiles include isotopes of uranium, thorium and (once processed) plutonium that are used to create nuclear fission reactions. These are used in nuclear propulsion systems and weapons.