Prestige Classes/Weapon Collector

*A master of all weapons. They collect weapons either for their own pride and joy in the training of such weapons, as trophies of strong adversaries or sometimes more personal reasons. Whatever the reason may be, the weapon collector journeys across worlds to find the strongest weapons to add to their collection.*

**Hit Die:** d10.

**Requirements**

To qualify to become a weapon collector, a character must fulfill all the following criteria.

**Base Attack Bonus:** +6.

**Skills:** Acrobatics 6 ranks, Appraise 6 ranks.

**Feats:** Weapon Focus (Any manufactured martial or exotic melee weapon)

**Class Skills**

The weapon collector’s class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Intimidate (Cha), Perception (Wis), Sense Motive (Wis), Survival (Wis), Swim (Str).

**Skill Points Per Level:** 4 + Int modifier

## **Class Features**

All of the following are class features of the weapon collector prestige class.

### **Weapon and Armor Proficiency**

A weapon collector is proficient with all simple and martial melee weapons, including two exotic melee weapons of his choice. He is also proficient in light and medium armor but no shields.

### **Limit Break (Su)**

At 1st level, the weapon collector receives the limit break (Strongest Sword).

*Strongest Sword (Su):* This Limit Break allows the weapon collector to summon one of four legendary swords to attack his foes. The weapon collector rolls a d5 for a chance to summon Excalipoor on a 1, Masamune on a 2, Excalibur on a 3, Genji Blade on a 4, or Zantetsuken on a 5. The Weapon Collector is proficient with any weapon summoned using this Limit Break.This legendary weapon persists for a duration of 1 round plus an additional round every two Weapon Collector levels after the 1st, after which it returns to the void. The enhancement bonus present on each weapon increases by 1 for every three Weapon Collector levels after the first.

Each blade has a special full round action ability that, upon use, prematurely ends the limit break, dismissing any weapons it has summoned. This limit break can be activated with a Swift Action.

* *Excalipoor:* *Knight Sword, dmg: 1, Crit x2, type: S* - Special Ability: **Throw**: Deals 1 damage to a single target up to ten feet away.
* *Masamune:* *+1 Keen Nodachi; Damage: 1d10+1 ; Crit 16-20 x2 ; Type: S or P* - Special Ability: **Moonlight Slash:** Make a single melee attack against a target. This attack is a critical threat on a roll of 15 or higher. Deals 3d6 bonus damage plus 1d6 per two weapon collector levels. This bonus damage is not multiplied on a critical hit.
* *Excalibur: +1 Shining Knight Sword; dmg 1d10+1, +1d6 holy, crit 19-20 x2, type: S -* Special Ability: **Ultimate Illusion:** Deals 3d6 points of holy damage plus 1d6 holy damage per two weapon collector levels to all enemies in a 20-ft.-radius. A Reflex save (DC 10 + the weapon collector level + his Constitution modifier) can halve this damage. Targets who fail the save are also *Staggered.*
* *Genji Blade: +1 Defending Greatsword: Dmg: 2d6+1, crit: 19-20 x2, type: S -* Special Ability: **Genji Punch:** Make a single ranged touch attack against an enemy in 30’ range. On a successful hit deals an additional 3d6 Damage plus an additional 1d6 per two weapon collector levels past 1st. This additional damage is not multiplied on a critical hit.
* *Zantetsuken: +1 Cunning Elven Curve Blade; dmg: 1d10+1, crit: 18-20 x2, type: S* - Special Ability: **Zantetsuken:** A single target in 30 feet must make a Fortitude save (DC 10 + the weapon collector level + his Constitution modifier) or die.

### **Mastery of Collection (Ex)**

The weapon collector is a master with weapons they wield and collect. At 1st level, their Weapon Focus feat applies to all manufactured melee weapons they are proficient with. They also gain Weapon Specialization with all manufactured melee weapons they are proficient with.

At 3rd level, the weapon collector gains the Greater Weapon Focus feat for all manufactured melee weapons they are proficient with.

At 6th level, the weapon collector gains Greater Weapon Specialization for all manufactured melee weapons they are proficient with.

At 9th level, the weapon collector gains the Improved Critical feat for all manufactured melee weapons they are proficient with.

### **Continued Training (Ex)**

The weapon collector does not stop their training of their core abilities. Their weapon collector levels count as levels for 1 class of their choice that they possess for class features with level scaling. However, this does not advance the class and gain new class features.

### **Talented (Ex)**

At 2nd level and every two weapon collector levels thereafter, the weapon collector can choose a fighter talent, a thief talent, a knight talent, or an acrobatic talent. They treat their weapon collector level as double for the associated talent’s class level for the purpose of its effects and prerequisites, to a maximum of their character level. All melee weapons the weapon master is proficient with are treated as their chosen weapon for the purpose of fighter talents.

### **Genji Stance (Ex)**

At 5th level, the weapon collector gains Two-Weapon Fighting and Double Slice as bonus feats. If they already have either of these feats, he can choose another related two-weapon fighting feat to replace the ones he has.

### **Heavy Weapon Training (Ex)**

At 7th level, the weapon collector treats all manufactured weapons as one category lighter for the purpose of being able to be held in one hand, and two weapon fighting penalties. One handed weapons are treated as light weapons and two handed weapons are treated as one handed weapons. This does not affect weapons that are not the same size category as the weapon collector.

### **Weapon Master (Ex)**

At 10th level, the weapon collector has mastered all weapons in the known world. Any attacks made with all manufactured melee weapons the weapon collector is proficient with automatically confirm all critical threats and have their critical hit threat range increased by 1. This stacks with Improved Critical and similar abilities, but is calculated after all other modifiers.  In addition, he can never be disarmed.

This Prestige Class created by Nines.

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