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Judgement

**Judgement** is a Paladin Melee Attack Skill which is unlocked at Passives level 30.

## Skill Description

A powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.

Allies on the Consecrated Ground are healed for 50 Health each second.

Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers).

### Attribute Effects

Strength: 4% Increased Damage per point
Attunement: 4% Increased Damage and 4% increased Healing Effectiveness per point

### Additional Details

Added Melee Damage applies to the attack at 300% effectiveness

Consecrated Ground's damage does not scale with increases to Melee Damage
Lightning Ward

**Lightning Ward** is one of the Skill nodes on the Flame Ward skill tree.

File:LightningWard.png

## Node Description

Flame Ward is converted to Lightning, unless it has been converted to cold. This converts the base damage of the retaliation, and any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to lightning, unless it has been converted to cold.
Maximus

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

* The in-game information in this article or section is kept purely for historical purposes.

## Maximus

### Has Dialogue

No

The **Maximus** is a Non-Hostile NPC dog found in Breir's Watch and The Square.

## Appearances

Maximus is first encountered in Brier's Watch on the path after encountering the Unnamed Town Guard. When found Maximus will be attacking an Undead Legionary. Maximus can later be found in The Square next to a tree.

## Mechanics

Maximus will draw aggro from and attack nearby enemies, including ones that chase the player to him. Despite attacking enemies, Maximus deals 0 damage to them. Maximus is immortal and will not die. Maximus regenerates health very quickly. If his health reaches 0 he will not die, nor will he regenerate health. Maximus wanders around a set area when there are no enemies are nearby.

## Trivia

After Maximus was removed from the game, they were replaced by an identical character, Minimus.
Island Battlefield

**Island Battlefield** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 75.

It appears in the alternative timeline Ending the Storm.

## History

After Thetima was evacuated, the Traveler travels to Lagon's Isle to grant access to his temple. In order to access to the alter at the entrance, six moon fragments must be collected to assemble there.

The Traveler encounters Meruna and an Osprix foothold in the coastline, where siege engines bombard the temple itself. The Meruna have however retained their numeric superiority, holding back the Osprix successfully from the inner sanctum.

At the entrance, Architect Liath appears. She warns the Traveler about Lagon's insane rage and her futile attempt to stop him. The Traveler tries to convince her to join, but Liath refuses, stating how his fortune lies in Lagon's hands and Lagon must be killed. Eventually, Liath either leaves on her own, leaving Lagon to the Traveler to put off forever, or she will face the Traveler defending her master.
Melee Physical Damage Shard

**Melee Physical Damage** is an Affix Shard, which gives Added Melee Physical Damage.

## Melee Physical Damage

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Increased Stun Chance Shard

**Increased Stun Chance** is an Affix Shard, which gives Increased Stun Chance.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Marrow Armor

* The in-game information in this article or section is kept purely for historical purposes.

**Marrow Armor** is one of the Necromancer Passives which is unlocked at level 5. Requires Acolyte level 20 and masteries unlocked.

## Description

You have 40 additional armor per allocated point, but 1% of your current health is drained per second per allocated point.
Items

**Items** are physical objects which are interacted with by Player Characters. Items may be stored in a player's Inventory, in their Stash, or in their Crafting supply depending. Some items may also be used in Trading.

Newly dropped items will have a glow on them in the player Inventory until they have been hovered over, or the Inventory window opened and closed.

## Equipment

Equipment is a subset of items which can be equipped to a player to enhance their stats. Equipment can be found as loot from Enemies or Containers or purchased for Gold from the Blacksmith.

## Crafting Items

Crafting items are used as part of the crafting process.

The crafting items include:

* Affix Shards
* Runes
* Glyphs

## Cosmetics

Cosmetics are a subset of items which are used by characters but which have no effect on their stats. Instead they create cool visual effects! Cosmetic items can be purchased as part of Supporter Packs, earned in Events such as the 2018 Kickstarter Fundraiser, purchased in the cosmetic shop with cosmetic points, or earned through gameplay.

## Potions

Potions can be picked up as loot and used to heal the player. The number of potions a player can hold is determined by the number of Potion Slots on their Belt.

## Interactable Objects

The following interactable objects can be found within the game environment and create some form of effect when interacted with. They are generally not labeled by the UI.

* Containers
* Stash
* Waypoints
* Notes
Manifest Armor

**Manifest Armor** is a Forge Guard Summon Skill which is unlocked at level 15.

## Skill Description

Manifests an animated set of heavy armor, which attacks slowly.

Stats granted by your Body Armour, Helmet, Gloves, and Boots also apply to your **Manifest Armor**

### Attribute Effects

Strength: Gains 10 Health per point
Attunement: Gains 10 Health and 4% Increased Damage per point

### Additional Details

Manifested Armor has 10 added Health per character Level

Manifested Amrmors have 400 base Health.
Mage

An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.

### Master Classes

Runemaster
 Sorcerer
 Spellblade

**Mage** is one of the base classes in Last Epoch.

## Master classes

Mage allows players to choose the following masteries:

* Runemaster (planned)
* Sorcerer
* Spellblade

## Passives

The following are the Passives for the Mage and its mastery classes.

* Mage
* Sorcerer
* Spellblade
* Runemaster

The Runemaster does not yet have any passives.

## Skills

These are the Skills for the Mage and its mastery classes.

* Mage Base Skills
* Mage Passive Skills
* Sorcerer
* Spellblade Skills
* Runemaster Skills

These are the Mage skills unlocked from your base character level.

These are the Mage skills unlocked from leveling the Mage's base passive tree.

The Runemaster does not yet have any skills.

## Backstory

The art of wielding the arcane has been passed down for generations from master to apprentice for ages in the city of Welryn, a place ruled by mages known as the Elders.

The Mage was born into this station like the Elders before him and trained in the arcane arts as they were, harsh and uncompromising. The Mage let himself be sculpted and shaped until he too could sculpt with the wild energies of the arcane that suffused through existence. He once thought himself kind, more compassionate than his peers. He spared his young apprentice the severity and coldness he was subjected to, yet he learned his kindness was a weakness in truth. The Elders exiled his apprentice for her defiance. The Mage’s his skill in magic the only thing sparing him from being exiled himself.

The Mage began growing old, his refusal to foster such weakness again making him pragmatic yet cold. His guilt over the fate of his apprentice drove him to seek her out, traveling from Welryn to the lands beyond in hopes of finding her. He scoured the world for her until he heard of the conquering of Welryn by Rahyeh and the god’s holy army, its Elders ousted or taken prisoner. The Mage resolved to return to the city and free it from the conquerors.

## Starting Equipment

* Brass Sceptre
* Traveling Coat
* Traveller's Belt
* Worn Boots

## Physical Appearance

* A front view of the Mage character model
* A left side view of the Mage character model
* A back view of the Mage character model
Lightless Arbor

**Lightless Arbor** is a Dungeon. It can be found in the Last Refuge. The level of Enemies and maximum Equipment drops in this zone is 22. Lightless Arbor is a Dungeon.

## Access

The dungeon is accessible from the Shrouded Ridge, connected to the Surface. The Lightless Arbor can be entered by expending a *Lightless Arbor Key* at the entrance.

## Overview

Deep down in the heart of the mountains of Last Refuge lies a pristine arbor that has not yet been conquered by the devouring Void. The dark arbor houses bewildered, animated plants and rocks that pose a threat to anyone venturing there. One of them is a massive rock formation, the Mountain Beneath, which moves with such mass that it constantly shakes Last Refuge, causing cave-ins and avalanches that claim more and more casualties. Beyond the dense overgrowth lie vaults of abundant riches long lost to history.

### Darkness and the Pyre Amber

In the Lightless Arbor, the entire dungeon is shrouded in darkness, where monsters thrive, gaining massively increased damage and resistance. In order to counteract this, a lucent crystal called Pyre Amber accompanies the player, illuminating their surroundings.

The Amber can be sent to a nearby location to control lighting with the dungeon ability, Illumination. Using the ability again recalls the Amber to the player. When the player takes damage, the power of the Amber drains (proportional to the player's maximum health), reducing its radius. It can be recharged by collecting Amber from slain Amber Elementals.

### Reward

After the last room lie The Vaults of Uncertain Fate: a massive treasury that houses a great deal of items. Once per run, one player can interact with the vault by tailoring dropped loot. The player must spend gold on accepting or denying options presented, until being able or willing to afford to do so. After that, the vault opens and spawns treasure chests.

Much like in other dungeons, one of two modifiers can be chosen between level transitions. Besides increasing enemy health and damage, the following rules also apply:

* the first modifier enhances drops from monsters,
* the second modifier enhances drops from the dungeon boss.

## Dungeon Tiers and Modifiers

*Note: Tier 2 is automatically unlocked upon reaching level 55.*

 Tier 2
 Tier 3
 Tier 4
Keepers

The **Keepers** form one of the Organizations in the World of Eterra.

## Description

Keepers are human servants of Eterra, sworn to follow her path to creation and unity.

When The Epoch was created by Eterra and later fragmented, the Keepers were entrusted with the safekeeping of its three shards, never to slip their existence to anyone. Secretive by nature, Keepers were never staying at one place so that their location remained hidden. They are known to migrate between sacred shrines, which the Keepers redesigned as nigh impenetrable strongholds.

With Eterra's departure and their unity threatened, the Keepers eventually reconsidered their old ways and decided to seek alliances with other Gods. As Keeper Balthas travelled to the future, the organization has been reformed into the Elders of Last Refuge.

## History

### Divine era

As the Keepers carry out their duties, Rahyeh launches an invasion against Eterra. In order to facilitate unity among the divided factions, Heorot offers his and Heoborea's protection, so the Keepers organize peace talks. Much to their dismay, the Osprix forces deploy an expedition force led by Haruspex Orian, who deciphers the Keeper's movement patterns and tracks them and the Epoch, eventually laying siege on their Fortress.

Cornering Balthas in his fortress, the Traveler saves him and the two fight their way out, when suddenly Orian strikes on his drake Emberwing and snatches Balthas along with the Epoch, hoping to have his worth proven for his master. He is confronted and dealt with by the Traveler on a nearby summit, recovering two Epoch shards. As the Traveler heads back to town, Balthas decides that the shards are to bestow a great power on them and suddenly he opens a time rift into the Ruined era, vanishing with them.

### Ruined era

Balthas's plan has not gone as expected, as he ends up in a desolate land ravaged by The Void, while only one Shard of the Epoch travelled with him. Soon enough, he encounters the remnants of his kin and decides to shelter both them and the Epoch's remnants in order to uphold his Keeper traditions, taking the mantle of the first Elder and marking the end of the Keepers.
Last Epoch Wiki/Section 2

Classes

Classes

Skills

Passives

Sentinel

Forge Guard

Paladin

Void Knight

Acolyte

Lich

Necromancer

Warlock

Mage

Runemaster

Sorcerer

Spellblade

Primalist

Beastmaster

Druid

Shaman

Rogue

Bladedancer

Falconer

Marksman

Game Info

* Guides for beginners and more
* System Requirements
* User Interface

* Game Versions
* Developers
* Release Date

Game Mechanics

* Character Stats
* Modes
* Game Features

* Modifiers
* Combat Calculations
* Characters
Julra

**Julra** is an Enemy Nagasa Boss Non-Player Character. They can be found in Temporal Sanctum. They are a prominent Story Character in the World of Eterra.

## Overview

Chronomancer Julra is a Sapphire Nagasa priestess, who has extensively studied time in order to find purpose in the court of her goddess. Long ridiculed by the Diamond Matrons, Julra perfected her knowledge by becoming obsessed with controlling time, forging timelines so that the Epoch would once come into her possession, done so by the Traveler.

## Tactics

Julra is fought in a circular arena, where the four side areas are harmful. She is fairly stationary, however confronting her requires extensive shifting between the two eras, mainly to dodge abilities. Julra can also freely use Temporal Shift.

Julra herself uses a few basic spells, summoning homing water orbs and bursting out water in a cone that chills. Occasionally she also summons a healing fountain that rapidly restores her health until destroyed.

Julra also uses more dangerous Void abilities. She can summon rotating void beams, channel an arena-wide implosion and strike an area with lightning. She can also summon pillars discharging lightning in a line at the same time: these can only be destroyed in the Divine era.

Finally, Julra can also tear parts of time apart, causing Dimensional Tears to appear: these Void anomalies deal void damage in an area and shred void resistance. Unlike other ground effects, Dimensional Tears exist in both eras and persist as long as Julra is undefeated. Julra will always summon one Dimensional Tear upon switching eras on the player's location, however she must wind up in order to do so. When Julra channels the ability, the player has a little time in order to choose the location of the "puddle", making it's possible to stack them up in one era.

## Drops

* Julra's Stardial (Tier 1 Temporal Sanctum)
* Somnia (Tier 2 Temporal Sanctum)
* Julra's Obsession (Tier 3 Temporal Sanctum)
* Vessel of Strife (Tier 4 Temporal Sanctum)
Reaper

**Reaper** is one of the Lich Passives which is unlocked at level 15. Requires Acolyte level 20 and masteries unlocked.

## Description

Kill Threshold increased 2% per alocated point. Damage you deal instantly kills enemies that are below a Health threshold (a percentage of their Maximum Health.

### Mechanics

If you have a similar effect from an item or Skill tree node then the highest threshold is used.
Lumirra's Salve

**Lumirra's Salve** is one of the Beastmaster Passives which is unlocked at level 45. Requires Primalist level 20 and masteries unlocked.

## Lumirra's Salve

### Modifies

Increased Health Gained on Potion Use and Added Poison Protection

## Description

Your potion restores 8% increased health per point.
 You have 15 additional poison protection per point if you have used a potion in the past 4 seconds.
Last Epoch Wiki/editcopy/Section 1

Welcome to the official Last Epoch Wiki!Welcome to the Official Last Epoch Wiki!
Last Epoch is an upcoming ARPG being developed by Eleventh Hour Games.

This wiki relies on its contributors to provide detailed and up to date information on the game.
Visit the Community Portal to see how you can help out.

Take a look at our Projects Page to see what we're working on, visit the Wiki Forums to get involved in our conversations and review our Guidlines for contributing to the wiki.

Register an account to keep track of your contributions.

Items

Equipment

Unique Equipment

Weapons

Offhands

Body Armors

Helmets

Boots

Gloves

Belts

Rings

Relics

Amulets

Crafting

Affixes

Shattering Stones

Cosmetics

Equipment Skins

Skill Effects

Pets
Infernal Shade

**Infernal Shade** is a Acolyte Spell Skill which is unlocked at Passives level 20.

## Skill Description

Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades.

### Attribute Effects

Intelligence: 4% Increased Damage per point.

### Additional Details

Added spell damage applies at 125% effectiveness each second.

Your maximum number of shades is shared with Dread Shade.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Melee Void Damage Shard

**Melee Void Damage** is an Affix Shard, which gives Added Melee Void Damage.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Isadora's Tomb Binding

**Isadora's Tomb Binding** is a set Belt based on the Plated Belt with a level requirement of 19.

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Ignite

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Ignite** is a Damage Over Time Status which can also be applied on hit based on Ignite Chance or through various skills.

Ignite damage is not considered a hit and cannot trigger any on hit effects in Combat Calculations, such as Critical Strike Chance.

## Scaling

Ignite's Damage scales with the following:

* Increased Damage
* Fire Damage
* Elemental Damage
* Damage over Time
* Ignite Effect

Spell Damage does **not** affect Ignite.

## Description

Ignite deals Fire Damage over 3 seconds. An enemy can have multiple instances of Ignite at once.

The base ignite damage is 40 (over 3 seconds).

## Known Modifiers

### Character Stats

* Ignite Chance
* Ignite Damage

### Damage

Ignite's Damage scales with the following:

* Fire Damage
* Elemental Damage
* Damage over Time

Spell Damage does **not** affect Ignite.
Mark of Punishment

**Mark of Punishment** is one of the Necromancer Passives which is unlocked at level 15. Requires Acolyte level 20 and masteries unlocked.

## Description

When one of your Minions dies you have a 10% chance per point to mark the nearest enemy to it for Death for 5 seconds.

Mark for Death is a curse that lasts for 8 seconds and reduces all Resistances by 25%. It cannot stack.
Lingering Chill

**Lingering Chill** is one of the Skill nodes on the Shatter Strike skill tree.

File:LingeringChill.png

## Node Description

You deal increased cold damage and are more likely to freeze enemies if you have used Shatter Strike recently (past 4 seconds). Adds 20% Global Increased Cold Damage per point and adds 40% Global Freeze Rate Multiplier per point.
Last Epoch Wiki/editcopy/Section 2

Classes

Classes

Skills

Passive Grid

Knight

Skills

Passive Grid

Paladin

Void Knight

Acolyte

Skills

Passive Grid

Necromancer

Warlock

Mage

Skills

Passive Grid

Sorcerer

Spellblade

Primalist

Skills

Passive Grid

Beastmaster

Druid

Rogue

Skills

Passive Grid

Bladedancer

Marksman

Game Info

* Character Creation
* System Requirements
* User Interface
* Release Date

* Beginner Guide
* Getting Started
* Game Versions
* Developers

Game Mechanics

* Character Stats
* Modes
* Game Features

* Modifiers
* Combat Calculations
Melee Attack Skills

**Melee Attack Skills** are one of the Skill Types. All Melee skills take time to attack which is influenced by Melee Attack Speed and the skills base attack time.

## Known Modifiers

### Character Stats

* Increased Melee Damage
* Increased Melee Attack Speed
* Strength

### Affixes

* Added Melee Cold Damage
* Added Melee Critical Chance
* Added Melee Fire Damage
* Added Melee Necrotic Damage
* Added Melee Lightning Damage
* Added Melee Physical Damage
* Increased Melee Damage

### Equipment Implicits

* Most Weapons have added melee damage and/or melee damage types
* Some of the One Handed Blunt Weapons and Two Handed Blunt Weapons have increased melee physical damage
* Stone Hammer and its variants and Nodachi have Increased Melee Damage
Idol of Loathing

**Idol of Loathing** is a Enemy Void Monstrosity Boss Non-Player Character. They can be found in The Precipice and The Arena.

The Idol of Loathing is a large Void monster, resembling a towering worm with multiple mouths. It resides in The Precipice, guarding an abyss. Its death results in opening a Time Rift to the Ancient Cavern.

## Tactics

The Idol uses powerful abilities with slow windup time.

Most often it charges up for a powerful shot that deals damage in a line. It can summon reinforcements by spawning Void cocoons which hatch Voidform and Void Despair enemies, and it can also conjure whirling void pools that travel forward.
Immortal Eye

**Immortal Eye** is a Enemy Undead Non-Player Character. They can be found in Imperial Welryn, The Great College, The Sapphire Quarter and The Arena.

The Immortal Eye is a large eyeball with necrotic ganglia, which attacks with a barrage of homing necrotic bolts. It will attempt to crawl to the player and self-destruct, once it gets to low health.
Pre-Alpha 0.4.9.6

**Pre-Alpha 0.4.9.6** is a Game Version of Last Epoch that was released on April 25th, 2018.
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## Download

This version was available from the community Discord.

## Commentary

We weren’t expecting a patch so soon, but there were a number of issues with the new crafting menu that were not encountered during testing. So those have been fixed, and we managed to add in a few features too!

## Patch Notes

### UI

* Characters no longer appear in the character select window if they are from a different version (they can still be loaded with the old build)
* Added a second page to the character sheet with more stats such as ailment chance
* Increased and Added shards are now marked as such in the shards window
* Added the ability to sort by shard type (prefix vs suffix)
* Can no longer press the forge button if you cannot craft
* Added a difficulty display to the bottom screen UI
* Added the animated logo to the start screen

### Items

* Changed Humming Bee to grant 2 ward on all hits
* Increased Health Recovered on Potion Use can now spawn on helmets, but can no longer spawn on gloves

### Skills

* Added two new nodes to the Meteor tree, you can now make your meteors fall in a line
* The attack speed on hit node on the Swipe tree no longer stacks, but grants twice the amount of attack speed and can have 4 points allocated to it (up from 2)
* Primal Challenge now has a 4 second cooldown, but costs no Mana
* Vale Spirit now uses a lightning beam attack that can't miss
* Bleed now deals 48 damage over 4 seconds (up from 36 damage over 3 seconds)

### Visuals

* Added a new bleed particle effect
* Minor lighting/post-processing tweaks

### Bug Fixes

* Fixed various issues with the new shard storage by doing it over
* Fixed a node overlapping with Volatile Reversal’s root node
* Fixed invisible walls in the Arena
* Fixed movement issues with pillars in Temple of Eterra
* Fixed a bug where Eye of Reen did not work with Shield Rush or Tempest
* Fixed the welcome screen and difficulty selection screen not being displayed
* Fixed a bug where clicking back on the character creation screen opened the confirmation box for exiting the game
* Fixed a bug with saving nodes on the fireball tree
Keeper Leena

**Keeper Leena** is a Non-Combative Human Non-Player Character. They can be found in The Ulatri Cliffs.

## Location

Keeper Leena can be found next to Haruspex Orian at the end of The Ulatri Cliffs

## Dialogue

This dialogue is part of the A Long Detour quest:

Keeper Leena

Did Balthas send you?... I see. Rahyeh's forces are not finished with us, we don't have much time before more of them arrive! Why were they attacking you?

My people have guarded The Shard since the days when Eterra still spoke with us. Rahyeh's commanders learned of its existence and have been hunting us down, they do not know the threat it poses if it were to be rejoined with the others.File:QuestionMarkIcon.png What do we do?

Please, take the shard with you and protect it with your life. I'll distract the reinforcements, quick! Use the shard!Goodbye.
Melee Cold Damage Shard

**Melee Cold Damage** is an Affix Shard, which gives Added Melee Cold Damage.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm and Sceptre

## Tier Ranges

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Mechanics Guide

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

The **Mechanics Guide** is a window which can be opened to view explanations of mechanics.

## Mechanics Guide Interface

The Mechanics Guide has a categorized list of topics on the left, with a scroll bar to the right of these topics.

Information regarding the selected topic - including a related formula, where applicable - is displayed on the right.
Juggernaut Stance

**Juggernaut Stance** is a Sentinel Spell Skill which is unlocked at level 19.

## Skill Description

Toggles **Juggernaut Stance**. While in **Juggernaut Stance** you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once.

### Additional Details

All stats granted by juggernaut stance are multiplicative with other modifiers.

## Skill Tree

This skill does not yet have a skill tree.
Last Refuge

**Last Refuge** is a Town Place.

## Lore

Humanity has been driven underground to escape the all-consuming darkness, destined to live out its final days in the subterranean city of Last Refuge. The art of wielding the arcane has been passed down for generations from master to apprentice far before the void ruined the world and drove humanity below the surface. The inheritors of this legacy now make up the Elders of Last Refuge, the Mage being one of them.

Tomes detailing the dark secrets of the Imperial Empire were stored in the Elders' archives which the Acolyte studied to learn of necromancy, resulting in her exile to the slums of Last Refuge. Corruption is a mainstay of Last Refuge, the Rogue taking advantage of shady deals, while the Sentinel fights alone to combat it as the other guards turn a blind eye. The Primalist is housed on the outskirts of the city with his mother, kept from the public eye so as not to alert the general public of life outside of the caverns of Last Refuge.

The day eventually came when the void came crashing through the rocks into Last Refuge spreading their corruption and wiping the settlement clean of life.
Minions

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Minions** are Non-Player Characters which are summoned by other characters and are under the summoner's control.

## Interface

Minions summoned by Player Characters have health bars can be seen in the upper left of the screen. Minions can also be targeted by hovering over them, this will show their name and health bar at the top of the screen. Some minions have a random chance to spawn with a unique name.

Using the minion attack command button ("A" by default) the player can make minion prioritize attacking the enemy they are currently targeting.

Minions are affected by their summoners minion stats, which can be found in the minion stats tab of the Character Stats window for players.

## Interactions

Minions will typically follow their summoner and are considered allies by skill effects.

Minions will draw aggro from nearby Enemies with a higher priority than Player Characters. Minions will aggro onto nearby enemies, while aggroed they will stop following their summoner and continue to attack enemies.

## Friendly Minions

### Summoned by Minion Skills

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## Enemy Minions

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Primal Strength

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* For the passive from the primalist base passives tree see Primal Strength (Primalist Passive)
* For the pass from the beastmaster passives tree see Primal Strength (Beastmaster Passive)
Merchandise

**Merchandise** are real world items relating to Last Epoch sold by Eleventh Hour Games.

## Kickstarter Merchandise

The following merchandise was available as part of the 2018 Kickstarter Fundraiser:

* Last Epoch T-shirt
* Crystal Chronowyrm Figure
* Last Epoch Game Mat
* Last Epoch Original Soundtrack
* Last Epoch Digital Collector's Edition Story Book
Necromancer's Crow

### Locations

Imperial Thetima, The Darkling Pier, The Imperial Dreadnought, The Dreadnought's Deck, The Shining Cove, The Majasan Desert and The Arena

### Has Dialogue

No

**Necromancer's Crow** is a Enemy Avian Non-Player Character. They can be found in Imperial Thetima, The Darkling Pier, The Imperial Dreadnought, The Dreadnought's Deck, The Shining Cove, The Majasan Desert and The Arena.

It is vulnerable to melee attacks.
Reverence of Duality

**Reverence of Duality** is one of the Paladin Passives which is unlocked at level 40. Requires Sentinel level 20 and masteries unlocked.

## Reverence of Duality

### Modifies

Increased Health, Increased Damage, Increased Healing Effectiveness and Increased Mana

## Description

2% increased health, damage, healing effectiveness and mana per allocated point.
Note From the Villagers

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Alpha 0.5

The **Note From the Villagers** is one of the Notes which can be found at the end of the map in The Cliffs just before the last bridge.

It reads,

Note From the Villagers

If you are reading this you are already too late. If you are from the village, forgive us, you will understand in time. We all know that the shard that protects our town is the key to our salvation, it is only fear that has stopped us from taking it to the temple and rejoining it to the whole and wielding its true power. The power of the Epoch. If you are from the Empire, know that you will never have us, we would rather give our souls to the cold and dark than let you touch it.
Orobyss

**Orobyss** is a God Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

Orobyss is a mysterious entity commonly associated by the Void, and the embodiment of madness, despair and oblivion: the dark end of all things. His existence is not confirmed, however he is feared and is frequently mentioned by those who have fallen under the Void's influence. Among those that remain in this shattered world some claim there is a purpose to this chaos, a grand design that rules over the ruin of the world and directs the darkness of the Void.

The Void is thought to be Orobyss's influence, power and lifeforce in tandem: a formless material that seeps into existence and bends them to their own will. The lasting effect of the Void devoids anything of life, but other living things are instead preserved and warped. In the end, it is destined that nothing but the Void remains.

## History

### Ruined Era

In 1290 AG, the Void enters the world of Eterra and consumes all but a little remnant of untouched area, led by the remaining humans in existence. It is unknown how the Void or Orobyss came to be, nonetheless the voice of the Epoch states "he is free", when the Traveller reforms the Epoch and travels forward to the End of Time.

### The End of Time

Avatars of Orobyss continue to exist in timelines at the End of Time, where his numberless shades work on bringing oblivion closer and closer. His shades seem to contaminate and disrupt the flow of time, as defeating them would not propel time forward, but instead reverts it back, only to leave their nigh irreversible marks of corruption.
Rhythm

**Rhythm** is one of the Bladedancer Passives which is unlocked at level 10. Requires Rogue level 20 and masteries unlocked.

## Description

Buff Duration is increased by 1 second per point. 5% increased melee and throwing attack speed per stack of Flow generated.

### Mechanics

Generating a stack of Flow increases your melee and throwing attack speed for a short duration. This buff can stack.
Pre-Alpha 0.4.1

**Pre-Alpha 0.4.1** is a Game Version of Last Epoch that was released on December 17th 2017.
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## Download

This version was made freely available for Windows on the original community Discord server.

## Patch Notes

### UI

* Added a new inventory panel
* Added a new crafting panel
* Updated quests panel to new style
* Added a basic overlay map, toggled with the tab key
* Minimap shape can be toggled with the [ key
* Added tooltips to crafting panel
* Added tooltip descriptions for non-equipment items
* Changed locations of levels on the world map
* Updated tooltips for armor

### Items

* Added support for unique items as well as the first unique, Decayed Skull
* Item affixes can now be restricted to particular item types
* Item implicits now have ranges
* Implicits are now compared between items
* Added percentage values now display on items

### Balance

* Reduced health of enemies and increased player speed to shorten the demo
* Melee skills now have little base damage, but weapons now give more added melee damage
* Reworked undead enemies
	+ All types of Bone Fiend now use melee attacks and have a different attack animation
	+ Heroic Bone Fiends gain access to bone shard instead of resurrect
	+ Dark Fiends have been replaced by Cremated Bone Fiends, which retaliate with ash mortar
	+ Imperial Necromancers have been replaced by Imperial Acolytes in early levels, which do not cast shields
	+ Void Touched Necromancers have been replaced by Imperial Necromancers

### Other Changes

* Added a skill tree to Meteor (work in progress)
* The Mage now unlocks Static Orb at level 6
* Water no longer reflects rain (performance improvement)
* Decreased impact of lightning and rain on performance
* Added a new final room to the demo

### Bug Fixes

#### UI

* Fixed some particles causing the UI to flash
* Fixed the visual effects of Swipe
* Fixed incorrect wording on increased damage nodes for skills and passives

#### Items

* Fixed characters appearing to have a weapon with none equipped
* Fixed affix comparisons showing when the difference is zero
* Fixed items not visually equipping when a character is loaded
* Fixed affix values rounding incorrectly

#### Other

* Fixed changing zones causing animations for one-handed weapons to be used with a two-handed weapon equipped
* Fixed a boss being impossible to hit with some skills
* Fixed enemies having too much fire or lightning protection
* Fixed some enemies being killed in mid-air
* Fixed Void Meteor Shower using normal meteors
* Fixed Tornado and Black Hole pulling too strongly
* Fixed a bug preventing summons from regenerating health
* Fixed a bug causing health regeneration to sometimes be negative
* Fixed a bug that prevented the player from being stunned
* Fixed the player moving when a skill icon is dragged
Partner

**Partner** is one of the Beastmaster Passives which is unlocked at level 25. Requires Primalist level 20 and masteries unlocked.

## Partner

### Modifies

Increased Damage and Increased Minion Damage

## Description

You deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point.
Physical Resistance

Physical Resistance is one of the Defenses which mitigates Physical Damage during Combat Calculations.

## Value

Physical Resistance is a percentage value with no upper limit.

By calculations, it is negatively affected by Shred and natural enemy penetration. It is possible for Physical Resistance to go negative, increasing incoming physical damage.

## Calculations

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{\displaystyle TotalResistance=\min(75\%,\%\_{Resistance}-5\%\*n\_{ShredStacks})-n\_{zoneLevel}\%}

### Shred

Physical Shred stacks reduce Physical Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Primal Wolf

## Primal Wolf

### Has Dialogue

No

**Primal Wolf** is a Friendly Wolf Minion Non-Player Character.
The Primal Wolf may be summoned by the Summon Wolf Skill.

## Known Unique Names

The Primal Wolf has been observed to spawn with the following unique names;

* Alfie
* Bark Bark
* Bjark
* Blue
* Egbert
* Hugh
* Mouse
* Murphy
* Oscar
* Owl Face
* River
* Spot
* Terry
* Roger
* Yappy
Increased Stun Chance

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Increased Stun Chance** is one of the Character Stats which increases the chance a Hit will stun an enemy.

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{\displaystyle Stun Chance = 2 \* (1 + Increased Stun Chance) \*(Damange Dealt / (Health + Stun Avoidance) - 0.1)}
Modifiers

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Modifiers** change base stats, such as the damage a character deals or the health that they have, and influence the way characters interact with the game environment and Combat Calculations.

## Types of Modifiers

* Added Modifiers: These modifiers are added to the base value of a stat before increasing or reducing modifiers.
* Subtracted Modifiers: These modifiers are subtracted from the base value of a stat before increasing or reducing modifiers.
* Increased Modifiers: These modifiers positively multiply the base value of a stat after added and subtracted modifiers, the effect is additive with other increasing or reducing modifiers.
* Reduced Modifiers: These modifiers negatively multiply the base value of a stat after added and subtracted modifiers, the effect is additive with other increasing or reducing modifiers.
* More Modifiers: These modifiers positively multiply the base value of a stat after added/subtracted and increased/reduced modifiers, the effect is multiplicative with other increasing/reducing and more/less modifiers.
* Less Modifiers: These modifiers negatively multiply the base value of a stat after added/subtracted and increased/reduced modifiers, the effect is multiplicative with other increasing/reducing and more/less modifiers.
* Switch Modifiers: These modifiers change the effects of certain stats, for instance the Damage Taken Dealt to Mana Before Health modifier will subtract a portion of damage taken from a character's Mana instead of their Health.

## Sources of Modifiers

* Character Stats
* Affixes
* Equipment implicit stats
* Some effects from Skills and Passives are modifiers
Legendary Equipment

**Legendary Equipment** is an Equipment are items with higher rarity in Last Epoch.

## Characteristics

Legendary equipment are essentially unique items with up to four additional attributes. Like all uniques, they can carry unique mechanics, implicit stats, and/or affix stats that cannot be attained via regular Crafting. They have a red colored name/border, a unique name, and unique icons/models. When dropped on the ground, they will be indicated by a red beam of light from the sky.

Legendary items can have Legendary Potential, a number which determines the number of transferrable unsealed affixes, when used in the Eternity Cache.

## Limitations

Much like Unique equipment, legendary items cannot be used in crafting, meaning it cannot be shattered nor can affixes be attached to them.
Notice

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Alpha 0.5

The **Notice** is one of the Notes which can be found at the end of the map in The Cliffs just outside of a tower building.

It reads,

Notice

This building is dangerous and hereby condemned.
Mirror Breath

**Mirror Breath** is one of the Sorcerer Passives which is unlocked at level 40. Requires Mage level 20 and masteries unlocked.

### Modifies

Increased Lightning Damage, Increased Fire Damage and Increased Cold Damage

## Description

Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage.

### Mechanics

10% per point skilled into Dragon Mage increased lightning damage if you have used a cold skill in the past 4 seconds.

10% per point skilled into Dragon Mage increased fire damage if you have used a lightning skill in the past 4 seconds.

10% per point skilled into Dragon Mage increased cold damage if you have used a fire skill in the past 4 seconds.
Isadora's Revenge

**Isadora's Revenge** is a set Helmet based on the Bronze Casque with a level requirement of 7.

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Redemption

**Redemption** is one of the Paladin Passives which is unlocked at level 40. Requires Sentinel level 20 and masteries unlocked.

## Redemption

### Modifies

Increased Damage and Increased Bleed Effictiveness

## Description

7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.

### Mechanics

Recently refers to the past 4 seconds.

Bleed Effictiveness increses the damage dealt by Bleed. This effect is multiplicative with other damage increases.
Mite

**Mite** is a Non-Combative Human Non-Player Character. They can be found in The End of Time.

## Dialogue

Bazaar Vendor

Traveler! Just got in some goods that you may find... bizarre! Get it? Because this is the Bazaar! Are you okay?

I can't remember how long I've been here and every day I have to try just that much harder to not throw myself into the endless abyss that calls out to me from just over the edges of this place! But aside from that, I'm doing fine! Goodbye.
Imperial Scout

### Locations

Welryn Outskirts, Imperial Welryn, The Soul Wardens' Road, The Risen Lake and The Arena

### Has Dialogue

No

**Imperial Scout** is a Enemy Undead Non-Player Character. They can be found in Welryn Outskirts, Imperial Welryn, The Soul Wardens' Road, The Risen Lake and The Arena.

Imperial Scouts are the basic ranged forces of the Immortal Empire, roaming all across Welryn.
Cycles

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Cycles** are one of the Game Features in Last Epoch. They are intended to keep the game fresh to new and old players for their entire game experience. When a new Cycle starts, the Ladders that track your progress will reset, your current characters will be moved to a different non-Ladder mode, and most importantly, new quests, items, or even game systems may be added for players to enjoy.

There will be both Hardcore Mode and regular variations and they are planned to last for approximately three months.
Regrowth

**Regrowth** is one of the Druid Passives which is unlocked at level 35. Requires Primalist level 20 and masteries unlocked.

## Regrowth

### Modifies

Gain Mana and Increased Mana Regeneration

## Description

Whenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds.
Reaper's Reward

* The in-game information in this article or section is kept purely for historical purposes.

**Reaper's Reward** is one of the Necromancer Passives which is unlocked at level 40. Requires Acolyte level 20 and masteries unlocked.

## Description

You have 15% increased critical strike chance per point if you have used a minion skill in the past 4 seconds.
Posting: "Blacksmith"

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Alpha 0.5

The **Posting: "Blacksmith"** is one of the Notes which can be found due east from the entrance in Breirhold.

It reads,

Posting: "Blacksmith"

Seeking talented smithy and businessman to open a shop in town. Talk to the elders.
Penance

**Penance** is one of the Paladin Passives which is unlocked at level 30. Requires Sentinel level 20 and masteries unlocked.

## Penance

### Modifies

Chance to Bleed on Hit and Chance to Bleed when Hit

## Description

20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.
Reign of Dragons

Reign of Dragons is a level 85 timeline in the Monolith of Fate.

## Plot

In the Divine era, the gods throughout Eterra didn't exterminate dragons, resulting in their survival for several thousand years. As the dragons rise to rampancy and terrorize humanity, mankind desperately tries to bring back the gods to their senses.

## Quest Echoes

* The Burn of Deceit (Heorot's Sanctum)
* Lair of Storms (Dragon's Grotto)
* Emperor of Corpses (The Rotting Hoard)
Primal Strength (Beastmaster Passive)

**Primal Strength** is one of the Beastmaster Passives which is unlocked at level 30. Requires Primalist level 20 and masteries unlocked.

## Primal Strength

### Modifies

Increased Melee Damage, Increased Minion Melee Damage and Added Strength

## Description

Grants 3% increased melee damage per allocated point to you and your minions. Adds 1 strength per allocated point
Minion Physical Damage Shard

**Minion Physical Damage** is an Affix Shard, which gives Increased Minion Physical Damage.

## Minion Physical Damage

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Relic, Ring, Amulet, Gloves and Sceptre

## Tier Ranges

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