recursal/Fanatic-Fandom huggingface dataset:
0.0.4.0

**0.0.4.0**

```
was released on the 14th of March 2018 and was succeeded by 0.0.5.0.

```

## Changes

**0.0.4.0**

```
provided the following major changes:

```

* Profession Books scattered about various buildings around the town.
* Book Pages which can be found in the Mines, then placed within their Profession Book to permanently provide information about said Profession
* Wyrm Legs temporarily removed until physics issues are fixed.

## Full Patch Notes

##### PAGES & BOOKS FEATURE UPDATE

* Empty profession books can be found in various buildings.
* Pages can be found in caves, that give information about various little features.
* Pages can be placed in the correct book for permanent storage.
* Books cannot leave their lecterns, making it the first permanent collection feature!
* Smelters should now drop large items in a more friendly direction, ingots may currently get hung on the output slope, just scoop them into the tray if you need to stack them.
* Added light source at spawn, spawn will also regenerate fire-lighting material.
* Smelters can no longer be lit by fire starters or flaming items, they will simply light on being fueled. Previous version was a bug.
* Dynamite radius is now size correctly in docks.
* Dynamite radius now displays when docked in a bag.
* Minor optimizations to explosion effects.
* Improved performance for groups of dynamite exploding.
* Wyrm Arm drops temporarily removed from spawning, until physics issues are addressed.
* Update to shield colliders, they should now block a bit more reliably.
* Wyrm spits now collide with trees!
* Mild damage reduction on Wyrm spit attacks.
* Minor optimizations on Wyrm spit effects.
* Leather armor bulked up! Reduced clipping with character mesh.
* Metal Hammer Head Combat damage nerfed.
* Spikes, pommels and guards now stack!
* Arrow shafts and arrows now get pulled out of docks in a friendlier direction, but will still be pulled out in an arrow grip when grabbing from quivers.
* Street signs mildly updated to remove legacy asset.
* Fired the DJ! Clouds won’t be scratching back and forth any more.
* Fixed issue causing voice chat to slow down other networked elements
* Fixed issue where when choosing some hairstyles and wearing a hat, characters would appear bald.
* Fixed issue where tangs of weapons would clip through handles.
* Fixed issue where skybox gradients ‘banded’, should now look buttery smooth.
* Fixed issue where crystal lances played the wrong sound when blocking/hitting.
* Fixed visual bug of stairs leading to blacksmith building looking crooked.
* Fixed issue where the fuse particle effects displayed when lit dynamite was docked.
* Fixed issue where players saves corrupted when servers saved whilst players were in customization.
* Fixed issue where players were stuck in purgatory if disconnecting whilst dead. (If game crashes whilst dead for any reason, you shouldn’t get screwed out of the server.)
* Fixed issue where servers were showing incorrect player lists in the server selection menu

## Related Links

https://www.reddit.com/r/TownshipTale/comments/84jfr3/a\_township\_tale\_official\_patch\_notes\_0040\_books/
Controls

## Oculus Rift/Quest Controls

* Your right stick's (or a stick of your choosing) left and right snap turn you left and right respectively.
* Pressing the trigger and pulling your hand, will gather the resource you are interacting with.
* Holding the grips will hold an item until the grip is released.
	+ Double pressing the trigger will lock an item to your hand.
* Pressing A will teleport you; Alternatively you can use the left joystick (or the stick of your choosing) for smooth locomotion.
* Crafting is done by holding two compatible items, and lining up the glowing blue strings.
* Pressing in either the Y or B button will pull up the menu.

## HTC Vive Controls

* Your right Touchpad (or a touchpad of your choosing) left and right snap turn you left and right respectively.
* Holding the trigger will hold an item until the trigger is released.
	+ Double clicking the grip will allow you to lock an item to your hand.
* Pressing in the touch pad will teleport you.
* Crafting is done by holding two compatible items, and lining up the glowing blue strings.
* Clicking and holding the grips will pull up the menu.

## Valve Index Controls

* Your right stick's (or a stick of your choosing) left and right snap turn you left and right respectively,
* Holding the finger sensor area of the controller or the trigger will hold an item until released.
	+ Double pressing the pill-pad with lock an item to your hand.
* Either B button will teleport you; Alternatively you can use either joystick for smooth locomotion.
* Crafting is done by holding two compatible items, and lining up the glowing blue strings.
* Either A button will pull up the menu.
Chest

**Chests**
are items found throughout The World or on Cave Structures that contain Loot.

Some **Chests**
can be found in various locations around the Overworld and can be used to temporarily store items. As a warning however, a **Chest**
can be opened by any player, so stored items are at risk of being stolen. If a player wants to protect their loot from theft, then they can use the Lockbox found in the Town Hall.

**Chests** regenerate new loot every day, so they are always ready for Players to take from them.
Lockbox

**Lockboxes** are mystical storage devices inside of the Town Hall. There are currently three **Lockboxes** in the Town Hall.

## Purpose

Lockboxes can be opened by placing the Player's hand onto the hand symbol which is on the Lockbox. This will cause the **Lockbox**
to open and reveal 6 Docks which the Player can place any of the items they are carrying. Lockboxes have a stack multiplier of 3x, this means it can hold 3 stacks of an item in one dock. These items will be stored here permanently and can only be accessed by the player opening the Lockbox even if another player opens the same Lockbox. Lockboxes are persistent through the wipes performed during every game update.

## Notes

If a Player logs out while using a Lockbox, the Lockbox will become unusable by other players until a server reset, or until the Player logs back on and moves away from the Lockbox.
Overworld

The **Overworld**
is a compilation of every Location that is above-ground in A Township Tale.

Below is a list of all known Locations within the **Overworld**

* The Spawn
* The Town
* The Dust Bowl
* The Cliffs
* The Mountain Pass
* The Mines Entrance
* The Ponds
* The Battlefield
* The Camps
* The Forest
* The Rocklands
* The Tarn
* The Climbing Canyon
* The Climbing Tower
0.0.39.0

0.0.39.0 is a pre-Alpha update for A Township Tale pushed live on the 21st of August, 2019. It was succeeded by 0.0.40.0.

## Full Patch Notes

* New Server Tech (see above)
* Tomatoes now splat when thrown
* Chopped food can no longer be destroyed, this should reduce accidental wastage while chopping
* Embedded arrows and kunai now decay

* Digging mechanic added
	+ Currently the only digging tool are rusty shovels that can be found in various locations
	+ Craftable shovels will come in the future
	+ Mounds of earth appear around the overworld, digging these will get you some loot!

* Fixed PvP exploits involving Spin2Win

* Fixed issue causing attachments to be destroyed when woodcutting the stick/handle of a Primitive Tool
	+ The attachments now fall off.

* Fixed issue causing pots and boxes to spawn underneath platforms in the caves.
* Fixed issue preventing corks being plucked off bottles/gourds.
* Fixed grab points on pumpkins and pots.
* Leaves of vegetables can not be cut off while still planted any more.

* Removed effect from gourd smashing.
	+ It was triggering an issue in the engine.
	+ We'll hopefully add it back or replace it soon.

* Fixed bug causing smelter to break down when loading.
* Changed how AI's get targets to improve server performance.
* Various server-side physics optimizations.

## Related Links

https://www.reddit.com/r/TownshipTale/comments/ctayd1/a\_township\_tale\_official\_patch\_notes\_00390\_server/
0.0.63.0

**0.0.63.0**
was a pre-Alpha update added to "A Township Tale" on September 4th, 2020.

## Full Patch Notes

* Added Climbing Challenge Tower to the game.
	+ Make a trek to this distant tower to begin!
	+ Currently, you MUST enable Smooth Locomotion to climb. The challenge doesn't allow for teleportation, and there's this bug down here.
	+ **Known Bug :** If you have Smooth Locomotion Disabled, you won't be able to climb at all and your hand will freeze where you tried to grab a hold.
		- The climbing challenge itself disables the valid surfaces to teleport in various places to avoid trivializing the challenge, so you HAVE to have smooth locomotion enabled.
		- If you're prone to sickness and use teleport-only, climbing may be uncomfortable for you so exercise caution.
* Landmark System added to the game.
	+ Key, large-scale features of the world now persist across larger distances!
* Changes to Terrain Textures
	+ Various textures of the terrain have been updated to improve their look, and give a bit more detail/substance to the surfaces you're travelling across.
* Build Process Changes
	+ We started using a system called "Addressables", which helps us pack up aspects of the game's build with some more control.
	+ This allows us for asynchronous content loading for the 'chunk' pointers.
	+ This should result in reduced spikes when travelling across chunks. (Let us know!)
* Fixed issue with wooden net autodocking when it's already docked.
Gotera Core

Type | Item

The **Gotera Core** is a common loot drop from a Redwood Gotera.

## Obtaining

The **Gotera Core** can only be obtained by slaying the Redwood Gotera Variant, which is rather rare compared to other variants.

## Use

The **Gotera Core** is used to craft a Mould Press, which is used in the process of Mould Crafting.

The **Gotera Core** is also used to repair the Climbing Tower Bridge. (150 Redwood & 1 **Gotera Core**)
0.0.30.1

**0.0.30.1**

```
was a hot-fix released on the 11th of April 2019 and was succeeded by 0.0.31.0.

```

## Changes

**0.0.30.1**

```
provided the following changes:

```

* Fix for bug causing player saves to not load properly.
* Fix for unplayable WMR issue.
* Fix for logs decaying while being chopped.
* Improvements to cave generation, reducing chances of un-passable layers.
* Fix causing items to take longer to decay than expected.
* Moving US server back to windows. We've tracked down some issues with Linux, unfortunately not something we could fix in a day.
* All servers PvP damage and cripple multipliers now properly set (Quite low on Co-op servers, twice as much on PvP server).
0.0.20.0

**0.0.20.0**
was released on the 30th of October 2018 and succeeded by 0.0.21.0. This update added and fixed a ton of new things.

## Changes

The most notable changes are:

* The new in-game menu
* Smooth Rotation
* A new Lightning system

## Full Patch Notes

* In-VR Main Menu Added
	+ Settings and Join Servers are accessed here.
* Tweaked our photons for increased resistance (updated light rendering model, that emulates "bouncier" lights, improving visuals on low light situations)
* What rhymes with smooth locomotion? Smooth Rotation! (Smooth rotation option is available in the settings menu.)
* Smoother smooth locomotion.
	+ Moving while looking up/down should be more reliable.
	+ Comfort vignetting is more reliable on Oculus.
	+ Oiled turning gears. Rotating inputs on Oculus joysticks are easier to perform.
* Stronger Kneecaps (Visual/Sound effect for landing will scale based on distance dropped.)
* Barrel in the tavern is no longer infinite, liquids can be added/removed from it.
* Townies able to repair an old water well and gain access to 'infinite' water there.
* Pumpkins can now be docked to bags.
* The way of the samurai should be walked alone. (Katanas and Wakizashis can no longer be held by multiple players at the same time.)
* Smoothed some instances of stairs being too steep to move through nicely.
* Increased sensitivity of chisel deck rotation lever.
* Fixed an issue where players stepped up the anvil when trying to forge.
* Fixed issue where items did not collide with the explosion boulders.

## Riddle

In the patch notes of this new update there was a riddle included:
***If there is one of us, there are six of us.***

The community is still not sure what it really means.
0.0.23.0

0.0.23.0 was released on the 12th of December, 2018. It is the final major update for the calendar year of 2018. It was succeeded by 0.0.23.1

## Changes

* Improved Shrine Communication
	+ Shrines now display your progress to the next skill point around a skill deck.
	+ Skills are now purchased and sold on this deck, and not on the tree itself.
	+ Skills can be sold at any shrine.
* Next available skills can now be tested before the required experience is attained, letting you test skills before deciding to gather experience for it.
* Increased XP gain from Melee, Ranged and Forging paths, since they have fewer targets for XP gain.
* New Shrine can be found that displays all your current experience and skill points.
* Skills that cast area of effect damage, now display effects on all afflicted targets.
* Extra dressing near the shrine locations.
* Christmas Time!
	+ Breakable boxes are temporarily replaced by gift boxes.
	+ Gift boxes drop candy cane, and if you're lucky a Santa hat!
	+ Gather at Town Hall to bask at the town's Christmas tree.
* Mushrooms and Spriggull drumsticks can be cut down into pieces.
* Fixed issue with Gotera Masks that could kill servers.
* Server Orbs can just be held to the face to join a server, letting go is optional.
* Reduced mining power of rusty pickaxes.
* Fixed issue where spikes couldn't be attached to metal bows.
* Small changes to Spriggull texture.
* Updated model for blueberry bushes.
* Increased base spawn rates of Gotera.
* Fixed issue where players could fall through the world when losing tracking.
* Fixed cave lighting exploit.
0.0.57.0

**0.0.57.0** was a pre-Alpha update added to "A Township Tale" on June 10, 2020

## Full Patch Notes

**Game Changes**

* Nutrition value is now kept on death unless it's below 30%.
	+ If nutrition is below 30% on death, it will return to 30%.
* Fixed an issue where an issue one AI has could cause others to cease functioning.
* Added the ability for sword-type weapon heads to be crafted onto the metal knuckles handle.
* Increased the time it takes to eat most edibles to help prevent accidental consumption.
* Improvements to AFK Timeout to avoid disconnecting players only teleporting
* Fixed bug which allowed you to move items from a pouch into the bag side attachment before attaching it to a bag.
* Added collision to Geode Diggable.
* Fixed skill tree skipping exploit.
* Adjusted damage and cripple values for Scythe blade.
* Fixed Carsi Alloy appearing as Copper on generic crafting recipes.
* Fixed dock position for slingshots on backpack tool loops.
* Disallowing embeds on signs, smelter, postbox and chiseling deck to avoid physics issues.
* Better errors on being rejected by the server on join.
* Fixed an issue that allowed players to connect to servers with an old version.

## Related

https://www.reddit.com/r/TownshipTale/comments/h02p0q/a\_township\_tale\_official\_patch\_notes\_00570\_ai/
A Chatty Township Tale

**A Chatty Township Tale**
is a game used in the official Discord for the game.

## Commands

Base commands (for general channel use):

* !roll - Rolls a D6
* !flip - Flips a coin

The remaining commands (**A Chatty Township Tale**
specific) will start with !tc followed by:

* where - shows current location
* explore - explore nearby locations
* location list - list all locations you have explored
* health - view your health
* coins - view your coins
* equipment - view all equipped items
* inventory - view equipped and unequipped items
* These were all removed when Town Crier got miagrated

## Useful Information

* The game is still very much incomplete (even less than A Township Tale).
* A dice is needed in your inventory to use !roll
* You need at least 1 coin to use !flip
Mining Hut

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

The **Mining Hut**
is a location in A Township Tale off the left of the path on the way to Town Hall and  The Mines.

## Inside

The Mining Hut has several features inside of it.

* The Mining Book
* Rusty Tools spawn location on the roof.
* A 2 level shelf
* a backpack
* coins
* a shield or two
* possibly a secret or two
Archery Shrine

Reason: "*Requires some new images for both the Shrine and the directions*"

**This page is In need of updating.**
Reason: "*Requires some new images for both the Shrine and the directions*"

 Type | Shrine

The **Archery Shrine**
contains Skills associated with the Ranger profession.

As with the other shrines, each skill must be demonstrated before you can add it to yourself.

Note: When drawing a bow to its limit, you may have to put the controller behind your hear. This may be counter intuitive if you have done archery in real life, however allows the bow to be pointed directly where you are looking.

## List of skills

### Sniper Path:

*(Light Beam can also slightly illuminate the surrounding area.)*
**Caution**: Main Arrow will Be destroyed upon impact from Light Beam explosion. Don’t bother going to retrieve it.

### Multishot Path:

*(Spectral Arrows deal roughly 1/3 of the arrow's un-buffed damage)*

## Location

To get to the archery shrine, go up the hill by the Town Hall where all the blueberry bushes are located. From there, go to the right at the top of the hill, to a small pond that goes through an opening into the mountain side. You will need to wade through the water, and from there the shrine should be easily located.

* head past town hall
* past the trade stalls
* continue up the hill
* head to the right, past this rock and towards the tree
* through the water passage in the rock
* up the hill to the shrine

## List of other shrines

These are the other current shrines found in the game (from Category:Shrines):

* Woodcutter Shrine
* Mining Shrine
* Warrior Shrine
* Blacksmith Shrine
0.0.16.0

**0.0.16.0**
was released on the 11th of September 2018 and was succeeded by 0.0.17.0.

## Changes

This update was more of a technical update so you wouldn't notice a lot of changes in-game.
 Although the most notable changes are:

* A Launcher Update
* New Server-Side API
	+ New Login/Register System
	+ Moved from Key to Verification System
	+ Changes to Server Joining
Leather Strip

Type | Item

The Leather Strip is a generic crafting item added in 0.0.45.0, and is used in the creation of many items.

## Uses

Leather Strips are a very important item when using the Assembly Deck. A list of the Items that require it can be found on the Assembly Deck page.

## Obtaining

* Leather Strips can be obtained by destroying Pots and Crates in the Overworld.
* Leather Strips can also be found in chests and mine crates.
* Leather Strips can be made by cutting a Leather Roll. One roll will provide 3 strips.
0.0.59.0

**0.0.59.0** was a pre-Alpha update added to "A Township Tale" on July 8th, 2020

## Full Patch Notes

**Game Changes**

* Edible and Stew Ingredient Page Information
	+ Pages that describe the effects of edibles and stew ingredients added to the game.
	+ Pages describe:
		- Edible/Ingredient Item
		- Provided Stats
		- Cooking State
* Added 2 new lecterns to the 2nd floor of the Cooking Building.
	+ For Edibles Collection, and Stew Ingredients Collection.
* Added new page Discovery method.
	+ Edible and Stew Ingredient Pages will not appear in loot.
	+ You can 'learn' what food/stews provide by eating them!
	+ More actions for more pages in future, like weapons.
* Reduced fullness consumed by single stew portion from 4 to **3.**

## Related

https://www.reddit.com/r/TownshipTale/comments/hn8t23/a\_township\_tale\_official\_patch\_notes\_00590\_edible/
0.0.72.0

0.0.72.0 was a pre-Alpha update added to "A Township Tale" on March 4th, 2021.

## Full Patch Notes

* Added Friends Board to Main Menu
	+ You can manage your friends list in the Main Menu now!
	+ Tabs include:
		- Friends List
		- Outgoing Requests
		- Incoming Requests
* Added Mail Board to Main Menu
	+ You can view a summary of group + friend requests in your mail board.
	+ Requests can be declined/accepted in the mail board.
* Added Server Management Board to Main Menu
	+ Replaces 'Server Creation Lever' process, but is located elsewhere at the moment.
	+ Create Server
		- Lets players control, name, description, region, and permissions type.
	+ Server Management
		- Allows users to manage members and view server details.
* Fixed timeline jumping on server bootup when timespeed wasn't set to 1. (Caused respawn timers to be offset drastically.)
* Fixed issue with backpacks flipping when equipped with a lantern holder.
* Fixed certain collisions on beams and terrain pieces.
* Fixed potato plant spinning when picked up.
* Fixed potato plant being un-interactable if grabbing at the last potato when the sapling is on the ground.
* Fixed ingredient leaf break effects having incorrect texture display.
* Fixed chopped logs not aligning resulting wedges to log orientation.

## Related

https://www.reddit.com/r/TownshipTale/comments/lxbmi0/a\_township\_tale\_official\_patch\_notes\_00720\_invr/
Bucket

Type | Container

The **Bucket**
is a Container with which to hold liquid in.

## Obtaining

* **Buckets** can be found within chests in Cave Structures or scattered about the Overworld.

* **Buckets** can be crafted at the Crafting House, using one of the Assembly Decks and it's respective recipe page.

## Construction

The Bucket requires 5 Metal Plates, 2 Wooden Wedges, 6 Metal Buckles. You are able to customize each piece in the steps below with a different material.

* Bottom metal ring - 1 Metal Plate
* Wood bucket - 1 Wood
* Top metal ring - 1 Metal Plate
* Six handle attachments - 6 Buckles
* Two side handles, one top handle - 3 Metal Plates
* Bucket bottom - 1 Wooden wedge

## Uses

A **Bucket**
can be used to carry liquids such as:

* Water
* Teleportation Liquid
* Stew

A **Bucket**
may be filled with up to five volumes of liquid, making it an ideal tool for filling up the kegs in the Tavern.
0.0.73.0

0.0.73.0 was a pre-Alpha update added to "A Township Tale" on March 17th, 2021.

## Full Patch Notes

* Re-Added the ability to dock to bag attachments from your back.
	+ Specialized pouches will be prioritized for their valid resources.
* Fixed Slingshot incorrect string positioning.
* Fixed Lantern Crafting meshes positioning.
* Fixed Hebios Mould not being craftable.
* Fixed issue with fully-grown Pumpkin Plants not being destructible.
* Fixed Forage Side Pouches appearing with missing material when re-docked to Crafting Decks.
* Fixed some instances of Death Fern poison sticking to players. (May still occur.)
* Fixed issue with 'Stacking' Visuals not being displayed on Communal Storage and Timber Bag.
* Fixed issue with Wooden Barrels not being fillable.
* Fixed issue with Pouch Dock visuals being enabled when not crafted.
* Fixed issue with Christmas Tree appearing in Town.
* Fixed issue with terrain artefacts when approaching the Mountain Pass.
* Fixed certain items not registering their docks for weight calculation.
* Fixed visual issue where normal map lighting information wasn't displayed correctly on static models.
* Improvements to ensure players respawn in correct position after death.

## Related

https://www.reddit.com/r/TownshipTale/comments/m6rsfl/a\_township\_tale\_official\_patch\_notes\_return\_of/
0.0.22.0

**0.0.22.0**
was released on the 27th of November 2018 and was succeeded by 0.0.22.1.

## Changes

**0.0.22.0**
provided the following changes:

* Profession Leveling Added
	+ You can level up specific professions at shrines found around the world.
		- Currently includes: Mining, Woodcutting, Blacksmithing, Melee Combat and Archery.
	+ You can gain up to 3 skill points at a time per profession.
		- This means you can't technically max out unspent skill points for every profession, so you can't completely flip professions if you choose to.
	+ You can have a maximum of 8 skills.
		- This means you can't have every ability in the game all at once.
	+ You MUST 'practice' a skill before you can 'purchase' it.
		- When selecting a skill orb (by clicking on it), the required tools will appear with glyphs somewhat describing what needs to be done.
		- Once successfully practiced once, big feel good ding will sound out and you can purchase that skill.
	+ Skills are currently purchased by HOLDING down on an orb. (Will change next update.)
		- Available skills are white, owned skills are blue, and red are unavailable.
	+ Experience can be reclaimed by HOLDING down on an owned skill orb.
		- You lose some XP when you do this, so think carefully.
		- This interaction will also change to be much more deliberate, but be careful for now.
* Added unique sounds for forging.
* Kunai (Throwing knives) now embed into things.
* Rusty, and Karimata type arrows do a bit more damage.
* Slight improvements to arrow impact reliability.
* Added decay to sandstone.
* Fixed issue with cave populations. (Boulders, wyrms, etc...)
* Fixed minor orientation issue with stake crafting slots.
* Fixed quivers spazzing out with crystal tipped arrows.
* Fixed issue where wyrms could spit through chest lids.
0.0.32.2

**0.0.32.2**

```
was released on the 23rd of May 2019 and was succeeded by 0.0.33.0.

```

## Changes

**0.0.32.2**

```
provided the following changes:

```

* Fixed issue causing some objects to load incorrectly.
* With the above, fixed issue causing corrupt players to crash servers on joining.
* Fixed incorrect settings for Oculus controllers.
* Other minor control fixes.
* Added safeguards for chunk loading issues. (To prevent an entire chunk from loading.)
* Improved logging and safeguards in a few different areas of troublesome code...
* Removed (very old) unused screen fader.
* Fixed issue while teleporting into the caves and falling through the floor.
* Added precautions to reduce the chances of the new crashes happening.
Map Board

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

A **Map Board**
is an object that can be found in many different locations around the Overworld, the most noticeable being one placed on the Respawn Structure.

## Use

**Map Boards**
are used as maps to find other players as well as specific locations. Use your hand to discover new areas on each **Map Board**
you encounter. (You can use the Game Map too!)

## Related

Respawn Structure

Player
0.0.69.0

0.0.69.0 was a pre-Alpha update added to "A Township Tale" on December 9th, 2020.

## Full Patch Notes

* Combat Trials Added to the Game
	+ There are 3 combat trials.
	+ They can be found in the caves.
	+ They provide smelter upgrades, that allow you to make some of the current metals and improve the smelting speed.
	+ Not gonna say more, you can go see for yourself.
* Cave Layer Insert Tech
	+ We're now capable of inserting custom layers in the caves.
* Logic System
	+ Many events, variables and interactions can now interact and trigger each other.
	+ This is the foundation of the trials, and is a new portion of the game that wasn't previously explored.
* Fixed issue with teleporter pointers jumping to random places when pointing at angles.
* Starting items on a fresh server won't start decaying until they're interacted with.
* Fixed issue with fog plane appearing in the lower portions of the forest.
* Reduced archery damage from crystal shards.
* Tweaks to silver/mythril spawn depths.
* Reclaimed stolen Christmas tree.
* Few extra bits of festive flourish.
* Improvements to player locomotion clipping issues.
* Corresponding changes to cave generation system to accommodate cave layers.
	+ Let us know again if you still experience voidout layers, the changes to caves may have solved that, but we'd like to know if it hasn't.

## Related

https://www.reddit.com/r/TownshipTale/comments/k9kpk6/a\_township\_tale\_official\_patch\_notes\_00690\_the/
Audio Mic Issues

Some players experience problems with their audio or microphone on first play. Because ATT doesn't use Steam or Oculus Home, it may not use the default audio configuration setup through your usual setup.

* Make sure your microphone is set as default in the Windows audio setting (do this before starting the game)
* Audio mirror doesn't work with in game voice chat
* While in the game, make sure you're not muted (see Game Menu)
* If the above don't fix mic issues, try restarting your computer (works for some people).
* If all else fails then head back to your sound control panel and disable the headsets/microphones you're not using (make sure you restart the game after doing this)
0.0.71.0

0.0.71.0 was a pre-Alpha update added to "A Township Tale" on February 2nd, 2021.

## Full Patch Notes

* **Texture Atlassing**
	+ Fewer draw calls, less textures flying around, more performance!
* Optimized Static Geometry
	+ Includes rendering and physics.
* Optimized overall geometry.
	+ New level of detail models and simplified shaders.
* New Impostors!
	+ (Edit) No, not a game reference...This is a technique in which a 3D model's different angles are baked into a texture so that only a flat polygon needs to be loaded and rendering to represent that object.
* Improved mob rendering.
* Improved tree rendering.
* Improved forged items rendering.
* Better RAM usage.
* Fixed issue with comfort view not displaying.
* **Field Hebios Camp Issues**
	+ The camps there are no longer procedural (for the time being).
	+ ***You'll need to wipe these chunks, or you'll experienced doubled up assets that may freak your server out.***
	+ We weren't happy with how the camps were made procedural from a system perspective, it was a bit of a hack. This means their layout won't be randomized anymore, but you'll see them from a greater distance again.
	+ *See how to wipe chunks below. You can access the command console in dashboard.townshiptale.com*

```
Command:

chunks wipe [chunk id]

Chunk IDs to wipe:

25-29
27-29
30-29
29-32
30-35

```

* Added in-game server settings quick access.
	+ Server owners can change some basic settings for their server live.
		- *Drop Items on Death*
		- *Player Damage taken.*
		- *PvP Damage Multiplier*
		- *All Damage Multiplier*
		- *Experience Multiplier*
	+ This is a debug tool we've been wanting to use internally, and is going to be useful for anybody who doesn't want to use the dashboard for some of these settings.

## Related

https://www.reddit.com/r/TownshipTale/comments/lba7x6/a\_township\_tale\_official\_patch\_notes\_00710\_client/
Dais Meat

**Dais Meat** is one of the loot drops from the Dais, and it's main purpose is as a Food Source.

## Uses

**Dais Meat**
can be Eaten to recover health after taking damage by satisfying nutrition that depletes over time.

**Dais Meat** can be cooked by creating a Campfire and being placed near the fire. It will burn if left near the Fire too long or placed directly into the fire. Its color will flash to brown upon being Roasted.

If cut with a Knife, a **Dais Meat Leg** will split into 4 **Dais Meat** **Chunks**. These chunks provide a small Speed Buff when eaten, though this effect does not stack.

## Obtaining

**Dais Meats**
can be obtained by hunting and killing a Dais.
Trade Decks

**Trade Decks** are booths in the marketplaces (two marketplaces: one near Town Hall, another near the Tavern) which allow you to buy and sell items with Coins.

Trade Decks let you sell items when you're not around to do it by hand. You can 'stock' a trade deck with what you want to sell, set its cost (in Gold Coins) and other players can make the transaction on the public-facing side of the trade decks.

You can sell unique items like things you've crafted, or sell stacks of resources. So, bundles of 10 logs for 5 coins, say.

## How to use

To book a Trade **Deck****,** you have to pay the Trade Deck. You can stock coins in the gold coin slot, and the trade deck will consume one every two hours to keep operating for you. A gauge above the slot will show how long before the next coin is consumed.

The lever on the back will allow you to adjust how much of each item you wish to sell for your given price.

Your items will be dispensed under three conditions.

1. If you pull the lever next to the gold coin slot. Any earnings, stock, and stored tax payments, will be dropped at the Trade Deck.
2. If it's time to pay tax, and there's no more coins stored for that, all your outstanding items will be sent to your post box.
3. If it's time to pay tax, you still have coins to pay tax, but you're out of stock, the items will be sent to your post box.

The first option, pulling the lever, will close your occupation of the store. Allowing someone else to take it up.

Earnings can be found on the right side of the Trade Deck, if your Trade Deck is still operational and hasn't dumped everything to your post box.

If you want your earnings, it's probably best NOT to use the lever, but taking the earnings from the dock instead.

## Postbox

Postboxes can be found in two places around town. What they store are per player, based off trade deck usage right now. Simply pull it open, and it will spit out what you're due. If the flag is up, it means you have something to collect. If it's down, it's empty. You can't individually select what to extract from the post box, you have to keep extracting until there's nothing left.

## Notes

(from 0.0.27.0 release notes: "As a gift from us, there's 20 Gold Coins in there to get you going")

A Coin Press can be used to generate coins from Gold Ingots. The current exchange rate is 1 Gold Ingot = 5 Gold Coins.
0.0.58.0

**0.0.58.0** was a pre-Alpha update added to "A Township Tale" on June 24, 2020

## Full Patch Notes

**Game Changes**

* **Updated Tutorial Islands**
	+ Re-structured Tutorial Boards to encompass quests per island.
	+ Added quests to discover each island.
	+ Added Meta Island.
		- Added quest to interact with Quick Access Menu Board.
		- Added quest to interact with Fullness Board.
		- Added quest to interact with Health Board.
		- Added quest to interact with Nutrition Board.
	+ Additions to Crafting Island
		- Added quest to create a pouch.
		- Added quest to transfer items 10 times between pouches.
		- Added quest to craft a stone hammer.
	+ Additions to Woodcutting Island
		- Added quest to eat 3 pieces of food.
	+ Changes to Mining Island
		- Elevated island, added some bridges to scale up there for fun.
* Fixed instance where a cosmetic caused a character to be invisible.

## Related

https://www.reddit.com/r/TownshipTale/comments/hergbe/a\_township\_tale\_official\_patch\_notes\_00580/
0.0.8.0

**0.0.8.0**
was released on the 10th of May 2018 and was succeeded by 0.0.9.0.

## Changes

**0.0.8.0**
provided the following changes:

* Health Rework, health is now a flat point system instead of tier-based, and regenerates based off Hunger.
* Hunger Stat Added, players will now lose hunger over time, and lose health when starving. Teleportation distance gets reduced, and teleporter changes color when that occurs.
* Stat bars added to player's wrist, appears when looked at and wrist is angled in line with view.
* now gives reduced healing, but satiate Hunger.
* Some can now be cooked, and burnt over player-made campfires.
* Blueberry bushes added to the world, you can pick blueberries from them, and they will re-spawn.
* Fuel Items last longer, making your own campfires last longer too.
* New Wyrm AI.
* Collision radius on Wyrm spit reduced.
* Wyrms now spit forwards from their body, rather than directly towards the player.
* Wyrm spit can now be inaccurate.
* Wyrms now roam around underground. Once they dig down, they may head elsewhere!
* Wyrm body physics updated, should respond to collapsing on the environment better.
* Reduced instances of Wyrm spit going through shields.
* Fixed issue where Books would duplicate.
* Backpack Offering cost reduced, to 10 stones, 5 copper ingots, and 10 wood.
* Spriggulls now drop fewer feathers.
* Adjustments to Bow accuracy.
* Promethean Crafting Levels (You can now put grass on arrow shafts to make fire arrows!)
* PPE's are now allowed in the chiseling house (chisels are functional with single or double guards on).
* Ninja archers! (reduced the volume of arrows hits)
* Non-slippery combat shoes! (fixed bug that prevented teleportation while in combat mode)
* No more stealthy boxes (when interacting with boxes and pots they play the standard pickup sound)
* Fixed issue where one of the repair boxes you never filled played the wrong sound when building.
* Customization Room randomizer button moved over.
* Completion lever moved, reducing clutter on left side of character customization room.
* Fixed issue where skin color would change on completion.
* Guards now disable their tight grip when crafted, should make the irregular looking guards get held correctly on your weapons.
* Slight adjustments to hand alignment vs controller.
* Gap in the Water's Edge! (Tututututu, pond access restricted. Soz, fam.)
* Physical material items that stack, now only stack with their own physical material.
* Players have a more drastic visual effect when dead, the world turning a deeper hue of blue.
* Reset password button added to the menu.

## Trivia

* Blueberries added in this update can be eaten straight off the bush by moving your head/mouth down to eat them.
0.0.17.0

0.0.17.0 was released on the 18th of September, 2019, and was succeeded by 0.0.18.0.

## Changes

**The most notable changes are:**

* Players can now mix metals to make alloys!
* Metals now vary in their hardness to forge, some shaping easier/harder under your strikes when fully heated.
* Pages get automatically added to their respective books.

## Full Patch Notes

* Players can now mix metals to make alloys!
* Metals now vary in their hardness to forge, some shaping easier/harder under your strikes when fully heated.
* Durability has been increased dramatically.
* Pages get automatically added to their respective books.
* Mould Rack Repair costs have been reduced.
* Fixed issue where fire would continuously burn a player.
* Fixed issue where hunger blurriness and damage visuals persisted in vision.
* Fixed issue where docking items behaved strangely when servers were slow to update.
* Fixed issue where chiselling recipes would break if the server restarted mid-way through working a recipe.
* Fixed issue stopping wooden stakes from being crafted.
* Fixed issue causing servers to not auto-reboot on crash.
Customization House

Type | Location

Have you just bought some new clothes from the store and want to try them on? Or perhaps you are bored of your current style and want a new look. Either way, the **Customization House** is for you.

## Location

The Customization House can be found in the middle of Town, situated next to the Carpenter's Workshop.

## Usage

When entering the Customization House, you will notice the three Teleportation Pedestals at the back of the room. Standing on one of these will Teleport you to Character Customization where you can edit every part of your player. When you wish to leave, simply step onto the Pedestal and you will be teleported back.

## Related

* Character Customization
* Cosmetic Store
0.0.70.0

0.0.70.0 was a pre-Alpha update added to "A Township Tale" on January 19th, 2021.

## Full Patch Notes

* Added Hebios Guard item to the game.
	+ Added Hebios Guard Mould
* Modifications to weapon blade orientations.
* Modifications to handles' docking orientation to make them more useable on first draw.
* Hebios loot content and balance changes.
* Added Stone and Sandstone Stone to Ore Storage Dock items.
* Increased stack size of Stone and Sandstone Stone to 50.
* Fixed issue with items broken on wall hook docks.
* Fixed issue with woodcut wedges burning indefinitely.
* Fixed issue with wood duplicating when on fire.
* Fixed Fullness appearing as full when respawning.
* Disabled loot respawn on Surface Televator staging area.
* Moved Generic Crafting tutorial board to not obstruct it by Weight Scale.
* Fixed a door in a trial not being openable.
* **Server / Command Changes**
	+ Teleport Potions can now send players to 'Player Home' instead of Respawn Point.
	+ Changed 'player set-home' first parameter from 'Player' to 'PlayerList'
	+ Changed 'player set-unlock' first parameter from 'Player' to 'PlayerList'
	+ Added "HealthRegenMultiplier" server setting to affect passive health regeneration from being well-nourished. (Does not impact health regained from active food consumption.)
	+ Moved serialization and sending of websocket subscriptions to another thread.

## Related

https://www.reddit.com/r/TownshipTale/comments/l0szi8/a\_township\_tale\_official\_patch\_notes\_00700\_hebios/
Equipment

can be worn on different areas of the Player to gain resistances to certain damage types, such as physical, heat/fire or Wyrm Acid.

## Obtaining

Currently, as of 0.14.1 **Equipment**
cannot be crafted, and must instead be found as loot in Chests in the Mines, Dust Bowl or Wooded Valley.

## Types

There are 3 different types of **Equipment**
, and 8 different slots on the Player with which **Equipment**
can be worn:

**Armour Slots**

• Helmet

• Left/Right Pauldron

• Left/Right Gauntlet

• Chestplate

• Left/Right Faulds

### Leather Armour

**Leather Armour**
removes 3/5 of all incoming physical damage and greatly resists fire/heat.

* Leather Pauldron
* Leather Gauntlet
* Leather Chestplate
* Leather Faulds

### Iron Armour

**Iron Armour**
removes 1/2 of all incoming physical damage, but increases your susceptibility to heat/fire damage.

* Iron Helmet
* Iron Pauldron
* Iron Gauntlet
* Iron Chestplate
* Iron Faulds

### Wyrmscale Armour

**Wyrmscale**
slightly reduces incoming physical damage (less even than leather), but greatly resists the ranged acid spewn from Wyrms.

* Wyrmscale Helmet
* Wyrmscale Pauldron
* Wyrmscale Gauntlet
* Wyrmscale Chestplate
* Wyrmscale Fauld

### Vanity Hats

There are plenty of **Vanity Hats**
that can be encountered in the game as well. Note that all **Vanity Hats**

```
that are **Leather**

```

carry with them the same buffs/debuffs as **Leather Armour**
.

**Leather/Cloth Hats**

* Sun Cap
* Peasant Hood
* Newsboy Cap
* Bowler Cap

**Mushroom Caps**

* Spotted Mushroom Cap
* Toadstool Cap
* Glowshroom Cap

**Misc**

* Gotera Mask
* Bucket Helmet
0.0.11.0

**0.0.11.0**
was released on the 27th of June 2018 and was succeeded by 0.0.12.0.

## Changes

**0.0.11.0**
provided the following changes:

* Players can now cook stews in pots!
* Stews take ingredients in a cooking cauldron, and cook similarly to current foods.
* Stew recipes add on extra effects to cooking.
* New building in town for cooking!
* Pots and buckets can currently be found as loot. (Temporary).
* Glowing mushrooms can broken cut into chunks.
* Barrel and water boxes offer water sources, but ponds and the river do not.
* New chiseling recipes for bowls and ladles.
* Added new mould recipe for wall hooks. (edit)
* Changes to pouring liquid effect behavior. (It should be possible to do more of a drinking motion, rather than pouring on your face.)
* Liquid has been drunk sound added to confirm consumption.
* Water sources extinguish fires more reliably.
* We've contained the radiation leak in the mines, no more mutant boulders. (Fixed bug that made boulders spawn on top of each other.)
* After some counseling, blades are more confident about their positions. (Fixed bug that allowed blades and decorations to swap crafting positions and disable others.)
* Various changes to spawn counts.
* Stabilized flux capacitor. (Fixed issue where crashed servers would roll far back in time on reboot.)
* Balances to fire temperatures. (Grass clumps now burn hotter, fire arrows are viable again.)
* Fixed issue where stack-able, smelted items would revert to iron in docks.
* Tweaks to chiseling effects.

## Character Customization Issue

* Character Customization was broken in this version, only allowing for hair/etc. to be removed, and for the random button to be pressed.
0.0.56.0

**0.0.56.0** was a pre-Alpha update added to "A Township Tale" on May 27, 2020

## Full Patch Notes

**Game Changes**

* Hunger Changes
	+ Fullness Count Added to Player Status Bars
		- Each food adds a different amount of fullness to this.
		- If you're full you can't eat anymore.
		- Being 'full' doesn't mean your 'Nutrition' bar will be filled to the top, so choose your foods a bit more wisely.
		- Fullness pips count down over time.
	+ Hunger Bar Changes
		- Reduced the threshold for walking slowly when hungry.
* Food Values Re-Balance
	+ Increased buff time for Damage, Damage Protection, and Speed stews from 3:20 → 15:00.
	+ Reduced efficacy of foods/stews that provided above effects. Now longer-duration, lower-potency buffs.
	+ Rebalanced all food values for both directly eating and usage as ingredients.
	+ Removed Damage buff from Spriggull Meat.
	+ Added Damage buff to Cave Mushroom Small.
	+ Added Damage reduction buff to Cave Mushroom Large.
	+ Added Speed buff to Onion.
	+ Added Speed buff to Tomato.
	+ Added Luminocity buff to chopped Carrot.
	+ Reduced efficacy of Garlic.
	+ Updated all stew recipe pages to reflect the new system and values.
	+ Added additional graphic to stew recipe pages to differentiate stats bonuses and stat multipliers.
	+ Added additional Keg Repair Project to Tavern.
		- If you're a server owner, you will need to *wipe this chunk* to see the changes here, things will appear misaligned if you don't. This will reset everything around the tavern, so remove your goods from there before you do this.
		- (*See command below to input into dashboard.townshiptale.com*)

* Reduced Crystal tool durability.
* Removed the uncraftable spike from all loot tables.
* Fixed bug where Onion Halves weren't considered valid in Onion recipes.
* Fixed issue where Wooden Stick behaved erratically when held with two hands.
* Fixed issue where wood wasn't appearing in communal storage boxes.

## Related

https://www.reddit.com/r/TownshipTale/comments/gr94s4/a\_township\_tale\_official\_patch\_notes\_00560\_hunger/