recursal/Fanatic-Fandom huggingface dataset:
Everlasting Pathway

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## General Infomation

### Symbol

A Ouroboros forming an infinity symbol and eating its own tail.

### Main Abilities

Immortality,
Invulnerability,
Resurrection,
Reincarnation

## Pathway

### High Sequence Group

  Finality
   **Everlasting**
   Truth
   Balance

### Sefirot

Remnants of Inception

They are a bunch of maniacs! Friendship, Alliances and Organizational structures only exist for them to be betrayed. For them only they themselves matter and their aspiration to attain Immortality stands above all.

The Everlasting Pathway grants a distinct set of abilities, rooted in the concepts of regeneration, close combat prowess, pain suppression, and heightened physical and mental capacities.

At High Sequences, Everlasting Pathway Beyonders become wholly immortal, impervious to harm, and possess absolute regenerative capabilities. Furthermore, they gain the power of reincarnation. This Pathway embodies the undying spirit and an unbroken chain of existence, where they are bound to persist through countless lifetimes.

The title of Above the Sequence of the ****Everlasting Pathway**** is Epilogue of the Cosmos, and the corresponding Sefirah are the Remnants of Inception. This Pathway is adjacent to the Finality, Truth and Balance Pathways.

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## Pathway Symbol

A Snake eating its own tail, forming an infinity symbol.

## Mythical Creature Form

Their mythical creature form is an Ouroboros, a circular serpent with its tail in its mouth, symbolizing eternal cycles and the infinite.

## Trivia

* They do not fear injuries and their fighting style is often described as suicidal, especially at higher sequences.
* Even in high-level sequences, the predominant method of combat involves using fists, although they incorporate Spirituality to activate natural phenomena.
* Beyonders from other pathways often describe them as 'undying cockroaches'.
* In terms of survivability they stand at the top.
* The stereotype of the 'Arrogant Young Master' appears to be prevalent among them.
* They are easily angered and often scream lines like: 'I will tear you to shreds, I want to pull out your tendons, skin you alive and devour every drop of blood and piece of flesh you have!'
	+ Such lines are not only spoken, but at higher levels, complete devouring is regarded as the most effective method for slaying Beyonders of this Pathway. This is because, by consuming them entirely, it also takes away their Beyonder characteristic.
Vessel Pathway

The **Vessel Pathway** involves protagonism, heroism, egocentrism and pride. Beyonders of this pathway have increased deductive skills, can lead large groups of people and physicallly manifest their spirituality.

At higher sequences, they can control success and failure, launch devastating physical attacks and embody anything.

The title of Above the Sequence of the **Vessel Pathway** is the Great Beyond. The corresponding Sefirot is the Fourth Wall which is adjacent to the Maker Pathway and the Revelator Pathway.

## Sequence Levels

 9
 7
 4
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## Mythical Creature Form

A colony of brightly glowing angels. They are called **Heroes**. All of the angels operate together as a single organism.

## Trivia

* Originally finished on 17/06/2023 19:04 AM EEST
* I will not be creating any ingredients for advancement, as that part is not only very redundant and boring, but also I'm quite creatively bankrupt when it comes to it.
	+ The **Acting Methods** and **Advancement Rituals** are still provided.
Nightmare Pathway

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## General Infomation

### Main Abilities

Dreams
Derivation
Time
Space
Fate
Resurrection

## Pathway

### High Sequence Group

Mirage
**Nightmare**
Filth
**Applicable**
Chaos

### Sefirot

Reverse Flow River

The **Nightmare Pathway** encompasses a spectrum of abilities rooted in the domain of dreams. These individuals excel as adept spies, keen observers, possess foresight, adept at divination, can interact with the dreams of others, induce dreams, and even wield the power to kill through dreams.

At High Sequences, the **Nightmare Pathway** Beyonders acquire higher capabilities of interacting with dreams. They gain the ability to manifest dreams into reality, derive new knowledge, distort the fabric of dreams, comprehend the inevitable trajectory of the future, and achieve regression to revisit the past.

The title of Above the Sequence of the **Nightmare Pathway** is Distorted Shadow, and the corresponding Sefirah is the Reverse Flow River. This Pathway is adjacent to the Mirage and Filth Pathways.

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Fatality Pathway/Abilities

**NOTICE!**This article, **Fatality Pathway/Abilities**, belongs to **Auzne**. Please do not edit or add anything without the consent of the author(s).

## Sequence 9: Bad Omen

**Description**

When consuming the Bad Omen potion, they see the "End" of this cycle and are influenced by the Pathway to hasten the "End".

## Sequence 8: Scammer

**Description**

They start to scam others to make them fall into despair.

## Sequence 7: Mafioso

**Description**

They create an organization to increase their influence on the world.

## Sequence 6: Wizard

**Description**

They become capable of using dark magic to damage the environment.
Fourth Wall

Fourth Wall? Like the one in theater? Huh, well usually the Fourth Wall is the thing that separates the viewer from the world of the story. Maybe it acts simmilarly in this version of the world too. Certainly lines up with everything else I've observed.

 — T BD

The **Fourth Wall** is one of the Sefirot on Earth.

It corresponds to one the Great Beyond Group. It is unknown why or how exactly it exists. The current hypothesis is that it acts as the wall between worlds.

## Appearance

### Outer Appearance:

It appers as a somewhat holographic blue box.

### Inner Appearance:

Inside it is a giant blue void, with thousands of cracks in it, seemingly unable to hold something out.

## Powers and Abilities

It is the ultimate barrier. The only thing that keeps the previous world separate from the current world. Because of this it can ressist almost every single attack in reality.
Blue Pen

The Blue Pen is the Uniqeness of the Maker Pathway and is currently possessed by the council of the Creatives Society.

## History

The Pen has been in the poosession of the Creatives Society since it was first discovered by its first member, who then formed the society with the power it bestowed him.

## Power and Abilities

### Power

Anything that is drawn by the pen becomes real.

### Downside

Anyone who picks up the pen will never be able to put it down and continue to draw until they die. Additionally leaving it alone will not work, because it always appears next to those with high creative potential and uses the illusory and emotionally manipulative properties of the Maker Pathway to make people pick it up.

## Sealing Method

Give it to someone, and lock them up in a completely secure and isolated space. Repeat this process every few years by replacing prisoner if they die.

## Trivia

* The Uniqueness was originally meant to be a canvas.
Crossroad

**NOTICE!**This article, **Crossroad**, belongs to **n/a**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### God

Marker of CrossroadsGoddess of Chances and Choices †

### Mythical Creature Form

Illusory crossroads intersecting with one another covered in white mist

### Main Abilities

Confusion Illusion Mist Manipulation Mist Transformation Ambiguity ChoiceChance

## Pathway

### Above the Sequence

Absolute Potential

The **Crossroad Pathway** specialises in transitions, ambiguity, and choices.

The title of Above The Sequence of the **Crossroad Pathway** is Absolute Potential, and the corresponding Sefirah is the TBD. This Pathway is adjacent to the Certainty and Cocoon Pathways.

## Sequence Levels

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## Pathway Symbol

A crossroad with four paths, three leading forwards, left, and right, and the last going back.

## Mythical Creature Form

Illusory crossroads intersecting with one another covered in white mist, creating a large complicated structure. The pathways of the crossroads sometimes lead off into the white mist and seemingly disappear, while some loop back on one another, and others are dead ends.

## Power & Abilities

* Abilities
* Acting Method
* Advancement Ritual
* Potion Formula

This section is not support on mobile.

## Related Characters

* Wil Leclerc

## Related Organizations

* Innominate Order
* Cult of Geminus
Floor Pathway

**NOTICE!**This article, **Floor Pathway**, belongs to **n/a**. Please do not edit or add anything without the consent of the author(s).

## Floor Pathway

### Other Aliases

Mother Goddess of Depravity's Creation
 Pathway of Dwarves

## General Infomation

### God

Nasir Falenses
 Manifestation of Access (formerly)

### Mythical Creature Form

A dwarf with metallic, rock skin, with various gold symbols carved into "Their" skin

## Pathway

### High Sequence Group

Founder Pathway
 Mirror Pathway
 Bridge Pathway
 Wall Pathway

### Sefirot

Infinite Hotel

The Floor Pathway has powers related to essence and the foundation. They gain physically enhanced attributes and are stronger on land, can 'harvest' spirituality to empower themselves, are generally good at constructing long-lasting, durable constructs and can **Enchant** them with various effects, perform rejuvenation magic, and **Reinforce** and **Debase** others.

At High-Sequences, they can cause minor earth-related disasters, influence the 'health' of a given environment, set up cruxes to support or make an exploitable weak point in something, and tamper with 'necessary limitations' for various purposes

The title of Above the Sequence of the Floor Pathway is Will of Creation. The corresponding Sefirot is the Infinite Hotel, which is adjacent to the Founder Pathway, Mirror Pathway, Bridge Pathway, and Wall Pathway. The Beyonders of this group can exchange their pathways starting at Sequence 4.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
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 0

## Corresponding Tarot Card

The corresponding tarot card of the **Floor Pathway** is **Strength**.

**Strength (XI or VIII)**, historically it was called **Fortitude**, is a Major Arcana Tarot card, and is numbered either XI or VIII, depending on the deck, with the Cards of Blasphemy following the Rider–Waite Tarot (**No.VIII**). Strength predicts the triumphant conclusion to a major life problem, situation or temptation through strength of character. It is a very happy card if you are fighting illness or recovering from injury

## Mythical Creature Form

A dwarf with metallic, rock-like skin, with various gold symbols, and valuable ores carved/'infused' into "Their" skin. Their eyes are made of quartz, and have a precious gem at their center

## Related Characters

* Will of Creation (Character)
* Nasir Falenses
* Bob, The Builder

## Related Organizations

* Church of the Lord of Change
* Ways of the Worlds
* The Regulators

## Trivia

* Currently, it is nigh impossible to promote to the corresponding Above the Sequence, due to the Sefirots location, along with its current state.
* Dwarfs are good blacksmiths, not because they're actually talented per se, but because their abilities allow them to cheat
Finality Pathway

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## General Infomation

### Main Abilities

Evolution
Genetics
Potential
Elemental Manipulation
Physical Body

## Pathway

### High Sequence Group

  **Finality**
   Everlasting
   Truth
   Balance

### Sefirot

Remnants of Inception

Evolution knows no limits!

The Finality Pathway encompasses a set of abilities, primarily centered around the concept of evolution. At low sequences, Finality Pathway initiates exhibit atavism, experiencing a return to ancestral forms or characteristics, while at mid-sequences, they undergo a racial change to become Elemental Spirits.

At High Sequences, their power over evolution reaches its pinnacle. They gain the power to control evolution, continuously adapting to new challenges and experiences. The duration of this evolution is limitless, with their potential expanding boundlessly. They grow stronger and faster as they age, defying the conventional constraints of time and deftly adapting to the ever-changing tides of existence.

The title of Above the Sequence of the **Finality Pathway** is Epilogue of the Cosmos, and the corresponding Sefirah are the Remnants of Inception. This Pathway is adjacent to the Truth, Everlasting and Balance Pathways.

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## Mythical Creature Form

This mythical creature takes the form of pure concentrated energy, adorned with galaxy-like patterns across its body.
Magnifying Glass

### Downside

Flooding the vision of anyone within a hundred meters of it with an equal amount of truths and lies

The Magnifying Glass is the Uniqeness of the Revelator Pathway.

## Appearance

It takes the appearance of a an ordinary magnifying glass with gold and silver lining.

## Power and Abilities

### Downside

Being anywhere within a hundred meters of the Magnifying Glass will flood the vision of anyone with an equal amount of truths and lies.

## Sealing Method

No Sealing Method is currently known, because the Magnifying Glass will exemplify the little pressence properties of the **Revelator Pathway** and is impossible to detect.
Lord of the Mysteries :Usurper

Heh one mad man trying to ascertain the sanity of another

 — Festus Hughes

## Summary

A fan of Lord of Mysteries has a re-read of the masterpiece that is Lord of the Mysteries whilst waiting for Circle of Inevitability to build up more chapters so he can binge read, when he wakes up in an unfamiliar room and a new world. A world where his own knowledge begins drawing him further and further into insanity.

Now it is a race against time, Either he advances or the world he loves devours him.

Fortunately for our protagonist, he didn't come to this world empty handed.

## Characters

* Festus Hughes
* Thomas Alfortch

## Development and Design

I created a pathway and had an idea once it was done. What would happen if someone with knowledge of LOTM was reincarnated in LOTM with my Pathway, Uniqueness as well as sefirot.

## Trivia

* The Usurper Pathway enables for the user to advance with supplementary potions.
Emptiness Pathway

### Mythical Creature Form

A giant black sphere covered with mouths that have ugly teeths coming out of it.

### Main Abilities

Analyzation,
Deceiving,
Peace Inducement,
Stealing,
Constructing,
Using Numbers,
Seeing and Sensing,
Granting Victory,
Fundamental Force Manipulation,
Emptying

## Pathway

### High Sequence Group

Emptiness Pathway
Flawless Pathway
Spiraling Chaos Pathway
Manifold of Rupture Pathway

### Sefirot

Untainted Palace

The **Emptiness Pathway** seems to be about how everything will eventually be nothing but shattered pieces. They specialize in Analyzing and Deceiving people, making everyone be peaceful, stealing objects of all sorts, and making constructions.

At High Sequences, “They” can create things out of numbers, see and sense anything in the cosmos, always bring Victory, Manipulate the Fundamental Forces, and make all things be exposed to Emptiness. "Their" authority represents **Empty** and **Shatter.**

The title of **Above the Sequence** of the **Emptiness Pathway** is **Unparalleled Glory,** and the corresponding **Sefirah** is **Untainted Palace.** This pathway is adjacent to the **Flawless Pathway,** the Spiraling Chaos Pathway, and the Manifold of Rupture Pathway

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## Pathway Symbol

**A circle that is completely empty,** represents absolute **nothingness**.

## Mythical Creature Form

* "Their" **Mythical Creature form** is a giant black sphere covered with **Jaws of Filth** that has sharp but ugly teeth coming out of it.

## Related Organizations

* The Empty Cave
* Church of Nothingness

## Notable Emptiness Pathway Beyonders

* The Demiurge
* Melina Vermmont
* Alice The White Princess
* King of Faith
* Snake Titan of Mars
* Selene Erne
* Joshua Smith

## Related Mystical Items

* 0-298 Ring of God
* 2-473 Three Pronged Spear
* 3-5984 Displaced Rat
* Holy Spear: Longinus
* Nothingness Charm
The Morningstar

* Names
* Bio
* Origin

* Relationship
* Affiliation

**The Morningstar**, also known as **Lucifer**, was a **Sequence 0 Spiraling Chaos** from the Unparalleled Glory Group. "He" was created, along with "His" brothers The Demiurge and Tathagata, by The Honored One Throughout Heaven and Earth using the Untainted Palace.

After his Father's downfall, "He" received the Diamond Sutra: Bell of All Evils

Throughout "Their" lives, both of "His" brothers referred to **Lucifer** as "The God of Pride," "The Poison of God," "The Great Deceiver," and "The Fallen Creation."

"He" spent most of "His" life trying to reach the **Above the Sequence** Unparalleled Glory to do this "He" had to search for the Untainted Palace and the Uniqueness of The Flawless Pathway. However, the Uniqueness of The Flawless Pathway was inside the Untainted Palace and was held by Zhang Jie's soul.

During "His" fight with Matthias Richter, "He" had accommodated the Uniqueness of the Emptiness Pathway which was formerly held by "His" brother The Demiurge.

Later on in the fight, once Matthias Reached **Sequence 0 Flawless** along with fully accommodating the Uniqueness of the Flawless Pathway and the Manifold of Rupture Pathway and controlling more than half of the Untainted Palace, **The Morningstar** had finally been killed.
Great Beyond

## Power & Abilities

'They' can freely create anything through the **Authorities** of **Absolute Truth**, **Worlds** and **Fiction**. 'They' have nigh-omniscience. 'They' have a devastating potential for destruction and their power of **Spirituality Constructs** is enhanced dramatically because of **Fiction** and **Worlds**. Their manipulation of fate has also ben increased tremendously because of the combined strength of **Success** and **Absolute Truth**.

## Formula

Become the Sequence 0 of either Revelator, Maker, or Vessel Pathway.

Master and Accommodate:

* Fourth Wall
* The Uniqueness for each adjacent pathway of the group.
* One Sequence 1 Characteristic for each adjacent pathway of the group.

## Trivia

N/A
Template:References
Singularity Matrix

**Allow to edit!**This article, **Singularity Matrix**, is free for anyone to edit. Please feel free to make changes.**Fair Use!**This article, **Singularity Matrix**, belongs to **LegitMarkus** and is fair use. The author(s) allows to reference it in other pages and stories.

## Pathways

### High-Sequence Group

  Matter
  Antimatter
  Dark Matter

## Location

### Location

Inside Moras Body

The **Remnants of Inception** is the Sefiroth that correlates to the Tripartite Cosmic Keystone, the Above The Sequence for the Matter, Antimatter and Dark Matter Pathways.

## History

When the Original Creator created Mora, she was already created with this Sefirot inside her Body.
Ring of Destiny Pathway

**NOTICE!**This article, **Ring of Destiny Pathway**, belongs to **Limp\_Meat\_Rod**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Controlling Organization(s)

* Temple of the Imminent Eminence
* Order of the Providence

### Mythical Form?

A vast and illusory pond of mercury, filled with silver **Lotuses of Karma**.

### Main Abilities

* Precognition
* Fate Creature Summoning
* Curse/Blessing Magic
* Karma Sowing
* Prophecy Forcing
* Past Event Recreation
* Future Borrowing
* Fixed Probabilities
* Duality
* Reincarnation
* Destiny

## Pathway

### Sefirot?

Absolute Path

The **Ring of Destiny Pathway** is about the balance of the universe. It specializes in using fate creatures to reap and sow karma, create curses and blessings in a person's fate and future, and develop strong martial arts mastery.

At higher sequences, "They" can create an environment in which everything repeats itself, impose “Their” own predictions onto reality, make things that have already happened or will happen in the past or future occur in the present, and establish predetermined destiny. “Their” authority represents **Eternity** and **Inevitability**.

When the Dimensionless Nature corrupted and split the Key of Light (Sefirot) into two, comes the existence of its Above the Sequence, Sefirot, and its Pathway.

The title of Above the Sequence of the **Ring of Destiny Pathway** is Inexorable Illumination. The corresponding Sefirot is the Absolute Path.

In addition, it is exchangeable into the Wheel of Fortune Pathway, but in that case, there’s no way to become a Great Old One unless one thinks of a way to accommodate two Sefirots and ascend two Above the Sequences at the same time.

## Sequence Levels

 9
 7
 4
 2
 0

## Uniqueness

* **Never-ending Labyrinth**: An endless expanse of a maze, its walls contain mercury-colored wheel-like symbols acting as exits, each with unique requirements to unlock them.
Twilight Eclipse Sovereign

**Allow to edit!**This article, **Twilight Eclipse Sovereign**, is free for anyone to edit. Please feel free to make changes.**Fair Use!**This article, **Twilight Eclipse Sovereign**, belongs to **LegitMarkus** and is fair use. The author(s) allows to reference it in other pages and stories.

## Pathway

### High Sequence Group

  Yin
   Yang

### Sefirot?

Heaven Overseeing Tower

**Twilight Eclipse Sovereign** is the Above the Sequence title for the Yin, and Yang Pathways. The Twilight Eclipse Sovereign confers abilities a level below that of the likes of the Circle of Inevitability and the Mother Tree of Desire, enabling its achiever to become one of the higher ranking mid-level Outer Deities.

While the official title of this Above the Sequence is Twilight Eclipse Sovereign, many Outer Deities refer instead refer to it by the official title of the first achiever, **Forgotten Star**.

## Honorific Name

The Progressive Ruler of Dusk and Dawn,

The Eternal Cycle of Day and Night,

Yin and Yang's Radiant Embrace,

Femininity's Cold and Masculinity's Flame,

Twilight Eclipse Sovereign

### Explanation

* **The Progressive Ruler of Dusk and Dawn:** This line signifies the continuous transition between opposites, symbolizing the cyclical nature of Yin-Yang. It represents the ever-shifting balance between day (Yang) and night (Yin), with each giving way to the other in a perpetual cycle.
* **The Cycle of Day and Night:** Day and night are classic representations of the Yang (day) and Yin (night) aspects of Yin-Yang. This line emphasizes the harmonious coexistence and cyclical progression of these opposing forces.
* **Yin and Yang's Radiant Embrace:** Here, the line portrays the unity and interdependence of Yin and Yang. It emphasizes that despite their opposing natures, they come together in a radiant and balanced embrace, highlighting the idea that they cannot exist without each other.
* **Femininity's Cold and Masculinity's Flame**: This line represents the dual nature of Yin-Yang, where femininity (Yin) is associated with qualities like coldness and passivity, and masculinity (Yang) with heat and activity. It underscores how these seemingly contradictory aspects coexist within the concept of Yin-Yang.
* **Twilight Eclipse Sovereign**: The name of the AtS itself combines the concept of twilight, the transitional period between day and night, and eclipse, which signifies the temporary concealment of one celestial body by another. This name encapsulates the essence of Yin-Yang, where opposites converge, and one yields to the other, symbolizing the continuous dance of balance and change.

## Formula

Become the Sequence 0 of either the Yin or Yang Pathway.

Mastered and Accommodate:

* Heaven Overseeing Tower
* The Uniqueness for each adjacent pathway of the group
* One Sequence 1 Characteristic for each adjacent pathway in the group.
Celestia Eden,

* Names
* Bio
* Origin

* Relationship
* Affiliation

**Celestia Eden** was Sequence 1-Unalloyed of the Empyrean Pathway, being a King of Angels and the wife of Zerothrial Atrazark and the mother of Marika the Eternal. This makes "Her" the grandmother of Malenia and Miquella, and the half-mother of Paragon and Trinia Saint-Gold by extension.

Within the Golden Order, **Celestia** has a very minor presence, and is only mentioned a handful of times. "She" is often overshadowed by "Her" husband and daughter, but has a small part of the Golden Order's scriptures dedicated to "Her". Those who worship the Empyreans pay tribute to "Her" in passing, and Miquella constructed a statue in "Her" image within "His" cathedral. Gilgamesh similarly has "Her" painting within "His" Divine Kingdom.

**Celestia** fought alongside "Her" husband against the Void by fell to the assault of the Eternals just like Zerothrial. "Her" Characteristics landed in the hands of "Her" daughter Marika, allowing the young girl to assume control over the Sovereign's Empire for "Herself".

## Honorific Name

Queen of the Cosmos;

Blessed of the Sovereign;

Embodiment of Grace and Royalty;

Celestia Eden

## Appearance

A young woman in "her" thirties with luscious golden hair and eyes that were a crystalline and limpid gold. "Her" skin was fair and "Her" every limb proportioned to perfection. "She" could claim to be the ultimate destination for beauty in the Universe and none would c0ontest with "Her".

## Personality

**Celestia'**s personality is mostly unknown due to "Her" dying long ago, with very few people still celebrating "Her" existence and what little is known being a myth or legend. As an Empyrean King of Angels, "She" was likely benevolent, kind, loving and graceful but also likely had an apathetic and artificial side to "Her."

From what Marika said to "Him", Miquella states Celestia was a good person and excellent wife, but not all too good a mother. "She" apparently left Marika to "Her" own devices most of the time and only took care of "Her" when Celestia felt like it. However, since Marika got "Her" Unalloyed Characteristics from Celestia via inheritance, it is likely "She" loved "Her" daughter to a certain extent.

## History

**Celestia Eden** was born in the Void Lands several million years ago. All of "Her" past and youth in unknown, though Miquella states "She" may have been "created" by the Sovereign, rather than born naturally. Regardless, Celestia eventually became a King of Angels of the Empyrean Pathway and the wife of Zerothrial Atrazark.

"She" bore "Him" many children, of which was a daughter named Marika.
Founder Pathway/Advancement

* Potion Formula
* Acting Method

Supplementary Ingredients
* Revision Fox's Eyes

* Potion Formula
* Acting Method

Supplementary Ingredients
* 20 Blades of Turnover Grass
* 50 millimeters of Distortion Piranha blood

* Potion Formula
* Acting Method

Supplementary Ingredients
* 50 grams of Thinking Lotus stem
* 60 millimeters of Amplifying Fruit Juice
* 40 grams of Black Gold Quarts
* 50 millimeters of Strange Pigeon blood

* Potion Formula
* Acting Method

Supplementary Ingredients
* Hand of a Camouflaging Squirrel
* 10 Teeth of a Distortion Piranha
* 60 grams of Colonial Tarantula Silk
* 100 millimeters of Shapeshifters blood

* Potion Formula
* Advancement Ritual
* Acting Method

Supplementary Ingredients
* 40 grams of Rainbow Ore dust
* 30 grams of See-through Diamond Dust
* 10 Enlightening Bamboo Stalks

* Potion Formula
* Advancement Ritual
* Acting Method

Supplementary ingredients

* Carry out your own "reforms", then study the results, and improvise accordingly

## Sequence 3: Changes Manager

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

### Acting Method

* Make changes, whether they be good or bad, occur
* The changes made should work together to form a kind of system
* The changes that occur shouldn't throw the target(s) into chaos, nor should they be too stable and/or orderly

## Sequence 2: Refinement Executive

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 1: Administrator

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 0: Founder

* Potion Formula
* Advancement Ritual

### Potion Formula

Main ingredients
* All 3 Beyonder characteristics corresponding to Administrator.
* The Uniqueness of the Founder Pathway

### Advancement Ritual

Establish a new trend of the times, it has to happen suddenly and have the potential to influence future trends
Template:References
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**Under Construction!**This article, **Example/Notice Templates**, is work in progress by **Example Author**.
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## Notes

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Fatality Pathway

**NOTICE!**This article, **Fatality Pathway**, belongs to **Auzne**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### God

Blessed of the world which sees the End‡
Primordial Flame†
Casual God of Liberty

### Controlling Organization(s)

* Endless Liberty Church
* Order of the Flame

### Mythical Creature Form

A gaunt and burned giant whose chest contains a flame of the "End"

## Pathway

### High Sequence Group

Liberty
Foreigner
Fatality

### Sefirot

Abyssal Manor

This Pathway allows you to see the "End" of the world, the Beyonders must accelerate the "End" arrival to advance in the Sequences.

 — Roselle's Diary

## Sequence Levels

 9
 7
 4
 2
 0

## Mythical Creature Form

A gaunt and burned giant whose chest contains a flame of the "End"

## Related Characters

* Primordial Flame
* Lia Rosewood
* Arthur Morg
* Saul Ragn

## Sealed Artifact

* 0-66 Incense of Chaos
* 1-254 Contaminated Liquid
* 2-333 Black Pendant
* 3-0616 Bloody Bat

## Related Organizations

* Endless Liberty Church
* Order of the Flame
Mirror Pathway

**NOTICE!**This article, **Mirror Pathway**, belongs to **n/a**. Please do not edit or add anything without the consent of the author(s).

## Mirror Pathway

### Other Aliases

Celestial Worthy's Creation
 Lord of the Mysteries' Amalgamation

## General Infomation

### God

Nasir Falenses
 Manifestation of Access (formerly)

### Mythical Creature Form

A tinfoil-like 'slime' of various 'small' illusory mirrors reflecting themselves infinitely

## Pathway

### High Sequence Group

Founder Pathway
 Floor Pathway
 Bridge Pathway
 Wall Pathway

### Sefirot

Infinite Hotel

Fake it until your success, is the motto of us Deceiver Pathway Beyonders. Of course, there are those who don't make it, but it's part of how everything goes

 — Member of the Black Band

The Mirror Pathway appears to be about mirroring perceptions and reality. It specializes in emulating others and their abilities, comprehending anomalies, exchanging one thing with another, illusion manipulation, traversing the mirror world and 'projecting' various things onto reality.

At High Sequences, they can make separate Silhouettes of themselves, can 'consume' a being and replace them entirely, twist fate into making strange and warped situations, and 'embody' anything. Their authority represents **Parallels**, **Reversals**, and **Opposites**

The title of Above the Sequence of the Mirror Pathway is Will of Creation. The corresponding Sefirot is the Infinite Hotel, which is adjacent to the Founder Pathway, Floor Pathway, Bridge Pathway, and Wall Pathway. The Beyonders of this group can exchange their pathways starting at Sequence 4.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

A fancy mirror seemingly infinitely reflecting itself and its surroundings, with each reflection in the mirror showing a parallel (version) of the one before it

## Corresponding Tarot Card

The corresponding tarot card of the **Mirror Pathway** is **The Magician**

**The Magician (I)**, also known as **The Magus** or **The Juggler**, is number one of the 22 Major Arcana. The Magician is depicted with one hand pointing upwards towards the sky and the other pointing down to the earth, interpreted widely as an "as above, so below" refers to the spiritual and physical realms. The Magician as an object of occult study is interpreted as symbolic of power, potential, and the unification of the physical and spiritual worlds, and the conduit converting spiritual energy into real-world action

## Mythical Creature Form

A tinfoil-like 'slime' of various 'small' illusory mirrors reflecting themselves infinitely (albeit more and more warped and distorted the further it goes). The mirrors reflected within the construct are called **Limitless Refractions**. The creature is called a

## Related Characters

* Manifestation of Access
* Nasir Falenses

## Related Organizations

* Church of the Lord of Change
* The Black Band
* Ways of the Worlds

## Related Items

* Accord-Scrolls of Chulirsk
* Remembrance's Gate

## Trivia

* Currently, it is nigh impossible to promote to the corresponding ABS, due to the Sefirots location, along with its current state.
Jungle Blossom

## **NOTICE!**This article, **Jungle Blossom**, belongs to **Intermittence**. Please do not edit or add anything without the consent of the author(s).**Jungle Blossom

The **Jungle Blossom** is a Grade-0 Sealed Artifact formed from the Uniqueness of the Jungle Pathway.

## Appearance

It looks like an an arm-length plant stem with a lotus flower blooming on top.

## Power & Downside

### Power

The blossom will randomly distort (**Meander**) the trajectories of all kinds of different objects nearby, causing unexpected side effects from any completed trajectory. Additionally, it can even prevent any planned trajectories by **Disrupting** them, leading to even more unexpected side effects to occur instead.

If the blossom is currently owned, it is possible to bias these effects to be in favor of the owner.

### Downside

Inevitably, the blossom will involve the owner in the mayhem that it brings. If there is no current owner, then the blossom will continuously expand its range until the entire world is forced into a Natural Order where nothing goes as expected.

## Sealing Method

Seal the **Jungle Blossom** inside a complete total vacuum, and maintain laws that prevent the container from changing.
Trench Pathway

**NOTICE!**This article, **Trench Pathway**, belongs to **Intermittence**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Mythical Form?

A giant lobster made of illusory symbols and cloaked in a shade of dark blue.

### Main Abilities

* Intuition Development
* Claw Creation
* Water Manipulation
* Flow State and Aura
* Automation
* Liquid Manipulation
* Ancient Manifestation
* Natural Process Control and Creation

## Pathway

### High Sequence Group

Desert
Jungle
**Trench**

### Sefirot?

Element Core

The **Trench Pathway** involves water flows and different types of natural processes and orders. They are adept at learning new skills, developing their intuition, manipulating water, and have strong physical and spiritual bodies.

At higher sequences, they can automate spiritual tasks, manipulate all types of liquids, restore ancient properties, and manipulate natural processes.

The title of Above the Sequence of the **Trench Pathway** is Force of Evolution. The corresponding Sefirah is the Element Core which is adjacent to the Desert Pathway and the Jungle Pathway. The Beyonders of this group can only exchange their pathway starting at Sequence 3.

## Sequence Levels

 9
 7
 4
 2
 0

## Pathway Symbol

A fishing rod surrounded by many curved lines.

## Mythical Creature Form

A giant lobster made of illusory symbols and cloaked in a shade of dark blue.

## Sample Honorific Names

* Sequence 0

"The Flows of All Things;

The Perpetuator of the Natural Order;

The Embodiment of the Eternal Trench."

## Related Mystical Items

* Abyssal Rod
* Bane of Storms
* Flow Crown
* Diving Bell
The Blind Jester

* Names
* Bio
* Origin

* Relationship
* Affiliation

## Overview

**The Blind Jester** is a Sequence 1-Absurdity Jester of the Masquerade Pathway that originates from the Void Lands. "His" soul was brought to Earth in the Crucible by Miquella and eventually spat back out by Lazarus Asmodeus, who then left Earth.

The Blind Jester is the Co-leader of the Wandering Circus, a branch in the Hidden Brotherhood comprised mainly of Masquerade Beyonders, though there are several Fool and Error Beyonders too. "He" is in conflict with the Deaf Jester and Mute Jester over becoming a King of Angels.

The Blind Jester was the last of the three to become Sequence 1 and is therefore the weakest. However, "He" is also the most cunning and deceptive of the three Jesters and has a high chance of defeating the other two regardless.

## Honorific Name

"The Blind Jester;

Puppeteer of Madness and Chaos

Seeker of Everlasting Entertainment"

## Appearance

"He" always wears a a chequered suit in black and white, with a metal mask covering "His" eyes (hence the name "Blind Jester") with a maniacal grin pasted on. "He" wears a top hat and gloves, holding a metal cane and pointed shoes.

## Personality

Like all Masquerade Beyonders, the Blind Jester is insane, irrational and hyperactive. "He" is remorseless and psychopathic, with absolutely no moral restraint or inhibitions whats so ever. "He" takes great pleasure is suffering and carnage, seeing it as "splendid".

"He" is also incredibly shrewd and and can be surprisingly calm when the need arises. "He" uses "His" insanity as a cover for "His" true intentions, playing off people conceptions to hide "His" true prowess and plans. The Blind Jester is also impartial to discrimination, treating everyone (men, women, babies and all ethnic groups) the same: prey to be slaughtered or played with.

## History

Born somewhere in the Void Lands, the Blind Jester was one of countless souls consumed by Gilgamesh during "His" berserk rampage. "He" was a Sequence 2 at the time, though "He" had gotten hold of the Sequence 1 Characteristic in the form of a Sealed Artefact.

When the 5 King of Angel's fled to Earth, "He" was brought with "Them" as a part of the Crucible. The Blind Jester remained within the Crucible for thousands of years before being ejected alongside many others by Lazarus Asmodeus. Later, "He" advanced to Sequence 1 and helped found the Hidden Brotherhood alongside the other Council members.

As of now, the Blind Jester had kept a relatively low profile, though "He" has caused several violent spectacles in Feynapotter and Feysac before. "He" avoids confrontation with the Churches and native Gods of Earth, aware "They" are merely tolerating the Hidden Brotherhood, knowing that any troublemakers will be killed.
Venus

**NOTICE!**This article, **Venus**, belongs to **n/a**. Please do not edit or add anything without the consent of the author(s).

## Members

### Ruler(s)

Infinite Hotel
 Gods of Venus
 Monarchs of Venus

## General Information

### Population

2 Billion

["intro"]

## Layout

* Using the Sequence 1 characteristics of the Floor Pathway, and 3 Administrator characteristics of the Founder Pathway it has, it manipulated some of the early lifeforms it considered special, into gradually becoming suitable candidates for the stolen authorities from the Outer Deities
* The Infinite Hotel is used as a hyper space, or fast travel around the planet by Beyonders who have sufficient 'authorization' to it and such
	+ All of the "Gods" of Venus can access it, regardless of "Their" authorities
	+ All of Venus' "Gods" are allowed to be Sequence 1 at most, until the Manifestation of Access fully revives

* Additionally, using its authorities, it 'shrouded' the light coming between Venus and Earth, making it appear like how it used to in the pre-Epoch era in the perspective of Earth humans

## Trivia

* The Infinite Hotel, using its 2 Uniqueness and 6 Sequence 1 characteristics of the Floor and Bridge Pathway modified the lifeforms on Venus. This resulted in even normal lifeforms having on average, greater spirituality than normal humans. Though, compared to actual Beyonders, they wouldn't match even a sequence 9 in spirituality.
Unlucky One Pathway

**NOTICE!**This article, **Unlucky One Pathway**, belongs to **BlueMagician08**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

Negativity Amplify, Misfortune Controlling, Strings of Faith Manipulation, Faith Insight, Calamity Calling, Contaminations.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Mythical Creature Form

Mutated crow with torn blackish feather that keep oozing black liquid and bloodshot mutated eyes

## Power & Abilities

* Abilities
* Acting Method
* Advancement Ritual
* Potion Formula

Sequence 9: <Unlucky One>
* Enhance Physical's durability enough to survive almost every accident, fatal injuries
* High intuition and spiritual
* Having bad luck follows everywhere

Sequence 8: <Failure>

* Ensure Target's actions with resulted in Failure within the next 1min (usage: 5 time/day, cd: 10min)
* Possibility of failing all one's intentions increase dramatically

Sequence 7: <Reverse>

* Turn every Failure to Success and Vice-versa, this applied to both the target and you
* Gain some control over the frequency of bad luck happening around

Sequence 6: <Disastrous Wizard>

* Higher control over the frequency of bad luck happening around
* Divination
* Imbued target with bad luck (10 times/day)
* Can store oneself and other people's bad luck to create a disaster effect a certain area or something, someone (24 units of misfortune = 24 misfortune events big (5) or small (1), can only bare 240 units)

Sequence 5: <Clamity Caller>

* Accumulate Misfortune faster and bare more up to 2400 units thus create a calamity
* Some control over one's bad luck,

Sequence 4: <Destructive Kight>

* Sharply Enhance Physic, Mentality, Combat ability
* All attacks are imbued with bad luck effect and very destructive
* More control over Misfortunes
* Absorb Misfortune to get stronger

Sequence 3: <Ruination Walker>

* Presence alone enough to cause series of miseries, misfortune, disasters,
* Catch glimpse of important events relate to certain Individuals
* Replace one's luck with bad luck

Sequence 2: <Emanation of Negativity>

* Immune to all bad luck, mishaps, misfortune, negative effects
* Make everything evolves towards the negative side
* Total control over one's misfortune, Tamper the strings of faith
* Half Complete Mystical Form (humanoid crow)

Sequence 1: <Hazard Crow>

* Complete Mystical Form
* Plant hazards, misfortune events so happen along one's strings of faith
* Black liquid can contaminate everything = make everything become hazard, crazy, deteriorate, this includes faith, time, history...

Sequence 0: <Misfortune>

* Embodiment of Misfortune
* Bearer of All Miseries

This section is not support on mobile.

## Related Organizations

* Church Of the Lost
* Fortuitous Siphoner

## Trivia

* Most has died without advancing to sequence 8 due to not being able to survive the great tragedy alone to completely digest the sequence 9 potion, latter on with the insurance of the gods or other powerful beyonders (at least sequence 6) did they can safely advance.
The Sword Pathway

### Mythical Creature Form

A giant cat-like creature with white fur and red spots on the top of its body. It has 8 legs and a long tail that extends to three other tails.

### Main Abilities

Leading,
Creating Wounds,
Manipulating Blood,
Creating Swords,
Turning Wrath into Power,
Army Creation,
Energy Absorbing and Releasing,
Negation,
Ability Borrowing,
Sword Embodiment

## Pathway

### High Sequence Group

The Sword Pathway
The Shield Pathway
The Spear Pathway

### Sefirot

Court of Hearts

The Sword Pathway seems to be about how all of life will be killed by the sword. They specialize in leading others with their charisma, making wounds, manipulating blood, creating swords from nothing or something, and turning rage into strength.

At High Sequences, “They” are able to Create an Army of Soldiers Wielding Swords, Gather Energy and Emit the Gathered Energy, Negate all sorts of things, Borrow the Abilities of other Pathways, and become the Embodiment of the Sword. “Their” Authority represents Killing.

The title of Above the Sequence of **The Sword Pathway** is **Transcendent Warrior of Creation**, and the corresponding **Sefirah** is **Court of Hearts**. This pathway is adjacent to The Shield Pathway and The Spear Pathway.

 9
 7
 4
 2
 0

## Pathway Symbol

**Plain and Simple Sword dripping with Blood.** This represents the embodiment of the **Sword**, as well as absolute the **Killing** of all life.

## Mythical Creature Form

* "Their" **Mythical Creature Form** is a giant feline-like creature with 8 legs and a tail that splits off into three parts. "Their" **Mythical Creature Form** also has the symbols of **The Sword Pathway** glowing a blood-red color.

## Related Organizations

* Knights of The Round Table
* Church of Blood

## Notable The Sword Pathway Beyonders

* King Arthur
* Bedivere
* Agravain
* Gaheris
* Yvain
* Mordred
* The Lost Wanderer

## Related Mystical Items

* 0-572 Breath of God
* 2-444 Robe of the King
* 3-3798 Laughing Box
* King’s Armour
* Bleeding Charm