Faction System

Factions are organizations that operate across Gautland. Joining a Faction will provide the Players with a unique additional route in relation to RoE’s plot moving forward.

There are Job Requirements and Quest Requirements to join a Faction. The Job requirements will be listed under each Faction below. The Quest to join a Faction is called a **Faction Quest**. These quests will be posted in **The Union’s Quest Board** once they are available.

Other than **The Union**, the other 6 Factions are currently not available for Players to join. Please do not write in your character's backstory that they belong in a Faction other than **The Union.**

Without further ado, here are the Seven Factions of Gautland Empire:

### THE UNION

The Union is an international non-governmental organization acting as an Adventurer's Guild with the purpose of protecting civilians wherever its numerous and continent-spanning branches reach. Branches of The Union’s Guilds are spread across Midgard.

In Gautland, The Union's Headquarter is located in the capital city of Camelot, Avalon. The Emperor posted his Request there and relied on The Union's international reach to spread the news to all Adventurers from across the realm.

**Your Character most likely learned about Gautland's request for aid through The Union's branch in their hometowns. Upon arriving at Gautland, your Character will make their first stop at The Union’s Headquarter in Avalon to receive the Quest Instruction.**

The Union offers a range of useful services and facilities to support Adventurers. One of its primary functions is to accept Requests from the civilians and turn them into Quests for Adventurers. Additionally, the Union serves as a central hub for Adventurers to socialize with each other.

The Union is the only Faction whose membership does not require the completion of Faction Quest. All Adventurers residing in Gautland are members of The Union.

The Union offers these services:

1. Free access to Union facilities: Members can freely utilize the Union's facilities, including public dormitories, taverns, restaurants, and training grounds. Roleplays in the Union will not reward players with bonus stats.
2. The Union Locket: Upon registration, members receive a hexagon-shaped locket with The Union's emblem engraved on it. Adventurers typically put their Lux Crystal inside the locket. The locket is also used for identification purposes.

### LUCERNA CORPORATION

The Lucerna Corporation is the largest pharmaceutical and technology industry corporation in Gautland. They operate the most advanced hospital at the capital city of Camelot, Avalon. Their research department is responsible for the groundbreaking inventions in this field. For successfully monopolizing the industry, in terms of assets, the Lucerna Corporation is one of the wealthiest in the nation.

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(*This Faction is currently not recruiting.*)

### ROYAL AVALON ACADEMY

The Royal Avalon Academy, often referred to as the Royal Academy, is the largest and most prestigious educational institution in the Empire. The Royal Academy was initially intended for Nobles, but due to the crisis the Gautland Empire is facing, it is considering opening its door to anyone competent.

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(*This Faction is currently not recruiting.*)

### MERLIN CIRCLE

The Merlin Circle is one of the oldest organization in Gautland, established as early as the year 333 B.N., long before the formation of the Empire itself. They are a Magician’s Guild, where magic practitioners gather to study all things relevant to magic. The Circle has birthed many distinguished magicians and their discoveries in the field of magic have helped the world better understand magic and its potential.

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(*This Faction is currently not recruiting.*)

### TEMPLAR ORDER

The Templar Order is an order within the congregation of the Church of Odin. Unlike regular clergymen and sisters of the Church, the Templar Order is a military organization consisting of faith-driven chevaliers. They are the Army of the Church, trained to serve Odin by protecting His children from evil.

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(*This Faction is currently not recruiting.*)

### CHURCH OF ODIN

The Church of Odin is a monotheistic religion formed around the God Odin. Its first appearance was within the first Century of the Norman Calendar. As the dominant religion in Gautland, its churches and chapels are present in almost all major settlements, while cathedrals are present in most major cities. The church also oversees the vast majority of children's education through Sunday Schools. The Church of Odin warmly embraces the people and dedicates themselves to helping those in need.

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(*This Faction is currently not recruiting.*)

### BLACK WARDEN

The Black Warden is possibly the oldest organization in the realm, founded by a legendary swordstress at the year 445 B.N. They are an improvised military created with the sole purpose of combating Demiurges during The Scourge. They were revered organization, but their glory days ended at the dawn of the Common Era. The Black Wardens’ service towards humanity was since then forgotten and they gradually lost their place in the Empire due to the rise of new military powers.

Their Headquarter is up of Northland adjoined with the Northern Walls. However, due to inactivity, the members are allowed to be stationed near their hometowns. The Black Wardens of today consist of outcasts, lowborns, and former convicts. They live under scrutiny as civilians deem their organization a waste of taxpayer’s money.

(*This Faction is currently not recruiting.*)