Ryuga

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Ryuga** *(仮面ライダー龍騎 , Kamen Raidā Ryuga)*is a playable character in **Super Climax Heroes**.

Tho he may seems similar to Ryuki at first glance, his gameplan is much more rushdown oriented thanks to his dashing Rider Art and better normal strings.

**Pros**

* **Dragblacker** does a ridiculous amount of damage.
* Builds meter well with sword vent.
* Strike vent allows for projectile as well as quick approach and combo.
* Guard vent.
* Easy hit confirm with most of his strings.

**Cons**

* Meter reliant.

COMMAND LIST

**Normals and Strings:**

**5LLL** : (5L) Quick advancing left jab. (5LL) Right jab follow up. (5LLL) Left kick knocking the opponent down forward.

**4/6LLL** : (4/6L) Advancing forward swing. (4/6LL) Kick follow up. (4/6LLL) Back spin kick knocking the opponent down forward.

**2/8LL** : (2/8L) Forward kick. (2/8LL) Same as 4/6LLL.

**5HHH** : (5H) Quick headbutt. (5HH) Big swing follow up. (5HHH) Calf kick knocking the opponent down forward.

**6HHH** : (6H) Advancing left kick to the head. (6HH) Kick follow up. (6HHH) Same as 5LLL.

**2/8HH** : (2/8H) Advancing punch. (2/8HH) Right kick knocking the opponent down forward.

**j.L** : Active falling punch.

**j.H/SP** : Dive kick that knockdown the opponent on hit and very punishable on block.

**Specials:**

**5SP :** **Sword vent**

* **5LHH** : (5LH) Big downward sword swing. (5LHH) Side slash knocking the opponent down forward.
* **4/6LHHH** : (4/6LH) Downward slash dealing a good amount of hitsun to the opponent, can link back into 2L as well as 2/8L but only in the corner. (4/6LHH) Same as 4/6LH. (4/6LHHH) Heavy downward swing knocking the opponent down in front of Ryuga with a bit of ground bounce.
* **2/8LH** : Same as 5LHH.
* **5HHH :** (5H) Same as 5LH, but at the start of the string which can otg off of grab in the corner to combo into dragblacker. (5HH) Same as 5LHH but doesn't knockdown. (5HHH) Same as 4/6LH but does less hitstun to the opponent.
* **6HHH** : (6H) Same as 4/6LH. (6HH) Downward slash follow up keeping Ryuga close to the opponent. (6HH) Same as 5LH but knocks the opponent down in front of Ryuga with a bit of ground bounce.
* **2/8HH** : (2/8H) Advancing upward slash. (2/8HH) Follow up upward slash with decently quick recovery allowing for linking back into 5L and 2/8L.

**4/6SP : Strike vent**

* **5LH** : Fireball that causes knockdown.
* **4/6LHH :** (4/6LH) Same as 4/6L but with more hitsun. (4/6LHH) Same as 5LH.
* **2/8LHH** : (2/8LH) Same as non weapon 5H. (2/8LHH) Same as 5LH.
* **5HH** : (5H) Fireball that does a good amount of hitstun, can link into 5L and 2/8L upclose. (5HH) Same as 5LH.
* **6HHH :** (6H) Advancing punch covering great distance much like G3-X's 5H and can also link into 5L and 2/8L like 5H but much tighter. (6HH) Same as 4/6LH. (6HHH) Same as 5LH.
* **2/8HHH** : (2/8H) Uppercut launcher. (2/8HH) Same as non weapon 5H. (2/8HHH) Small hop kick.

**2/8SP** : **Guard vent**

* Equip Ryuga with shoulder shields granting him armor.

STRATERGY

COMBO

Any string into **Dragblacker** will always do great amount of damage while sword vent and strike vent allow for some meter efficient extension.

SAMPLE COMBO