recursal/Fanatic-Fandom huggingface dataset:
Hyena

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

Beware the were-hyena! This therianthrope hails from the Horn of Africa and is said to be a hyena taking on a human disguise. All said, they're mighty good with a musket considering their canine origins.

## **Fight Pattern**

The Hyena will be found kneeling from a position generally difficult for a fighter to reach, such as from a high perch. When they spot a foe, they will prep their musket, ready to shoot.

## **Attacks**

### **Musket**

The Hyena fills its musket, taking a second or two to prep before carefully taking its shot. The bullet it projects travels about as quickly as and with similar properties to Revolver Ocelot's ammo. So, if it doesn't hit an opponent at first glance, it will bounce around the area, garnering an additional few points of damage to deal with the more momentum that it builds. If a foe is shot at point-blank range, the Hyena's musket will dish out more damage than it would from afar and might also deliver a meteor smash along with it.
Dribble & Spitz

Character
 Stage
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Owners and only known employees of Diamond Taxi, Dribble & Spitz have a need for speed as they race down the road. It's a wonder how they're able to stay in business as they constantly forget to collect the fare from their customers. Ah well, at least they were able to get their taxi souped out by Dr. Crygor. Did you know it can travel through space?

## **Spirit Battle**

This Spirit Battle puts you up against the duo that is Dribble & Spitz! Dribble, played by Isabelle, will be under the effects of a Super Mushroom while Spitz, played by Incineroar, will be under the effects of a Poison Mushroom.
Hell Bovine

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Hell Bovines can only be found in what’s described as a “secret cow level”. Once normal cows, these Hell Bovine were given sentience by Diablo and driven mad by heroes who would slaughter them as practice. Now the Hell Bovines are armed with halberds and seek vengeance against all those who abused them, and those who would abuse them if given the opportunity.

## **Spirit Battle**

The Hell Bovines are represented by 4 Ganons who seek out the player's destruction. These Ganons are aggressive and come armed with the Devil Axe item. When all four Ganons have been defeated, a fifth Ganon under a Giant effect will spawn with a Devil Axe and the same behavior as the previous Ganons. This final threat is meant to represent the Cow King. None of these Ganons are capable of using their Extra Skill to transform into Ganondorf.
Flage

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Flages are ghostly gelatinous creatures in service to Viridi and the Forces of Nature. With their ability to turn invisible and the blades that form at the end of their arms, they make for deadly assassins that are able to strike without being seen. Some consider them to be Viridi’s answer to the Underworld’s Zuree who can similarly turn invisible before attacking with their deadly claws.

## **Fight Pattern**

Flages will start out invisible with the only hint of their existence being their shadows along the ground. When a fighter gets close to a Flage the Flage will reveal itself and begin to attack. While invisible, Flages are immune to all forms of damage and they may turn invisible again for a couple seconds in between attacks.

## **Attacks**

### **Slashing Flurry**

Flages will attack with a series of random sword slices in front of them. These slashes will trap an opponent inside of them until the final slash knocks them back. After a Flage finishes its flurry it will rest for a couple seconds allowing for a counter attack against them.
Hoppip

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Hoppip is a rather joyful little Pokemon that loves to drift on the wind. It and it’s evolutions Skiploom and Jumpluff are quite light allowing them to drift through the air with ease. In fact, Hoppips are so light that when they don’t want to drift away too hard they’ll either gather in clusters in the air or grip onto the ground with their little feet to stay rooted against the wind.

## **Attack Description**

With Acrobatics, Hoppip will lazily drift about the stage through the air as a small obstacle. Contact with Hoppip will cause minor damage and it can be reflected away with certain reflection style attacks such as Fox’s Reflector which sends Hoppip back in a different direction.
Fiona

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

Fiona is the commander of Colony Mu, a Copper-Rank colony located on the western edge of Erythia Sea. Her Signifier class lets her boost her allies with various buffs in addition to providing healing. Though she may be relatively young compared to most other commanders, beneath her gentle compassion lies a strong resolve. As her saying goes: trust your crew, trust yourself, trust in victory!

## **Mode of Assistance**

“The future awaits!” With this declaration Fiona will appear on the stage. Twirling her blade she’ll use her Talent Art, Cry of Faith, to invigorate the fighter(s) that summoned her. This will apply two random buffs from the following list:

* **Attack Up:** Attack power is temporarily increased.
* **Defence Up:** Damage from opponent’s attacks is temporarily reduced.
* **Speed Up:** Walking/running/air speed is temporarily increased.
* **Evasion Up:** Cooldown and shorter invulnerability from repeated dodging is temporarily nullified. Also reduces end-lag between dodges/air dodges.
* **Regenerate:** Health is slowly recovered overtime, to a maximum of 30HP.
* **Super Armor:** Fighters won’t flinch when attacked.
* **Power Charge:** Powers up the next move that inflicts damage on an opponent.

The buffs will last for roughly 15 seconds before deactivating, after which Fiona will disappear. If there are multiple fighters on a team who summoned Fiona, buffs will be randomized for each one.
Hypno Mist

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Hypno Mist is one of several Infiltration Tools that Joker can craft at his workbench in Leblanc. Hypno Mists require 3 Silk Yarns, 1 Plant Balm, and 3 Iron Sands in order to craft them and they require Morgana to teach Joker how to make them after reaching Rank 6 of the Magician Confidant. When used, Hypno Mists can cause nearby Shadows to fall into a deep sleep which allows Joker and the Phantom Thieves to sneak past them with ease.

## **Item Usage**

Hypno Mist spawns in as a small vial containing a pink smoke inside of it. Once the Hypno Mist has been picked up it will need to be thrown in order to have any effect. Once it's been thrown the vial containing the Hypno Mist will break on impact with anything (and deal a minor amount of damage) before releasing the Hypno Mist from within. The Hypno Mist spreads out in an area roughly as big as Ridley and will cause any opposing fighter that enters it to fall asleep. Fighters will not immediately fall asleep, but the more damage they have taken the quicker it will occur and the harder it will be for them to break out of their sleep. If a fighter takes any damage they will wake up instantly and have a brief moment to escape before the Hypno Mist can affect them again. The Hypno Mist cloud will vanish after a few seconds, but any sleeping fighters will remain asleep until either their timer hits or they take damage.
Doshin the Giant

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

On the island of Barudo there lies an ancient legend of a giant yellow god who rises out of the sea. Doshin seeks to help out the people of the island by creating trees, adjusting the landscape, and helping the four tribes on the island come together. While Doshin is known as the Love Giant, he has another form called Jashin the Hate Giant. Jashin is Doshin's opposite and lives for destruction. The villagers hate Jashin and their hate only serves to give him strength.

## **Mode of Assistance**

The towering form of Doshin the Giant will rise up out of the background and smile down on the battlefield. Due to Doshin taking up the background there are some stages such as Shadow Moses Island and The Great Cave Offensive that he cannot appear on. When Doshin does appear he will gently extend out his hands towards the battlefield, palms up, and gently move them around the stage. These hands cannot destroy the environment so when they get too close to a stage element they'll back away. The hands aren't necessarily always moving either as they can pause and stay in place for a time if Doshin desires. Naturally, fighters can use Doshin's hands as platforms.

Beware however because if Doshin's hands are attacked the smile on his face will look pained and as he takes more damage that smile will become a grimace, then a frown, and then finally a look of pure hate. When this occurs Doshin transforms into Jashin and his once gentle hands will become fists that will swing about wildly onto the stage. While the tops of Jashin's fists can still be used as platforms, being hit by the bottom or sides will damage both players and stage obstacles. Generally speaking, we advise not to anger a peaceful giant or he just might turn against you.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Diglett

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Digletts are a tiny mole-like Pokemon whose feet have never been observed by human eyes. Upon evolution a trio of Digletts merge to share a single body together. They are known to burrow about their own tunnels and their evolution greatly increases this capacity as they can now work together seamlessly to burrow practically endlessly.

## **Attack Description**

When Diglett appears it’ll burrow down into whatever platform it was on. Diglett will then randomly pop out of the ground on any other vertical surface of the stage and pop their heads out from the platform. If an opponent was standing where Diglett popped out of the earth they'll not only be damaged but be launched into the air. Diglett will burrow in and pop back out of the ground at varying points on the stage several times over before finally disappearing.
Frederick

Chance of Appearance
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 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Frederick is a veteran knight who now serves as the loyal deputy of Chrom in the Shepherds. Alongside Chrom and Lissa, he finds an unconscious Robin, triggering the events of *Fire Emblem Awakening*. Serious to a fault, the no-nonsense paladin is a natural skeptic, putting even Corrin under the microscope when they enter the Northroad.

## **Mode of Assistance**

Frederick appears on-stage atop his noble steed, wielding a silver lance. He'll trot forward until he nears an opponent, then shouting, "Pick a god and pray!" or grunting before he and his horse leap forward. Subsequently, he dishes out a critical hit with a jab of his lance, dishing out serious damage and knockback akin to a critical from the Killing Edge or Devil Axe. Once he's landed a hit, Frederick will say, "Hmph," before riding off and away. From afar, Frederick might instead opt to throw his lance in a half-circular arc like a javelin, its devastating end result remaining the same.
Hoohooros

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

Hoohooros is the venerable protector of Hoohoo Mountain. A wise sage, this statue-esque creature tests Mario and Luigi during their quest to see if they are worthy of advancing up the mountain.

## **Mode of Assistance**

Hoohooros will initially remain in-place from where he was summoned, breathing heavily as he prepares for a quick-moving laser beam attack. The beam focuses from Hoohooros' eyes into a purple beam that travels on a conical radius, usually aiming for the nearest opponent before sweeping into the opposite direction. It deals a build-up of electric damage to anyone that it touches, sans Hoohooros' summoner. If a foe attempts to hit Hoohooros, chances are he'll dip into the ground for a moment, only his shadow visible as he travels to a new spot to dish out his attack. Hoohooros may even hide inside of a platform or column, if possible, calling back to his ability to hide inside of pillars in *Superstar Saga*. Although difficult, Hoohooros can be caught and, ultimately, knocked out.
Icicle Mountain

Stage Size
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## **Stage Info**

There once was a mountain. A beautiful mountain. A mountain that to climbers seemed to stretch out for an eternity. That is until they made it to the mountain’s summit. Many climbers have set out to scale the Icicle Mountain, but only two have ever been remembered by history. Popo and Nana, the Ice Climbers, didn’t seek out fame nor fortune. Instead they scaled the mountain to retrieve their supply of vegetables that had been stolen from them by a Condor so that they could return them to their mountain village. The Condor isn’t the only creature that calls the mountain home however. Polar Bears and Topis can be found there as well, and much like the Condor, they share an appreciation for tasty vegetables.

## **Stage Layout**

As a scrolling stage, Icicle Mountain moves at a constant pace as the screen scrolls from top to bottom. This means that as the players are fighting each other, they’ll also have to take the time to jump up from platform to platform to navigate the Icicle Mountain. If players find themselves stuck on a platform that’s about to disappear below the blast zones they’ll end up being KO’d! Icicle Mountain can be a bit treacherous however. Some of its platforms are covered in ice making them slippery and difficult to run across. While other platforms can be attacked and broken making it harder for other players to navigate their way up the mountain. Icicle Mountain’s scrolling is endless and once it reaches what would be considered it’s “top”, the bottom starting area of the stage will appear above it. From here the cycle continues endlessly.

## **Soundtrack**

* **Ice Climber**
	+ Ice Climber - A synthesized arrangement of the Bonus Stage Theme and Stage Theme tracks with a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth. [SSBM]
* **Mahjong**
	+ Mahjong Medley
* **Sutte Hakkun**
	+ Title
* **Tank Troopers**
	+ Garage
Geemer

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

An evolutionary offshoot of the Zoomer, Geemers are insect-like creatures found on several planets throughout the galaxy in various forms. Geemers are slow moving and use the spikes along their bodies to protect themselves from predators. Their ability to climb along walls is also utilized in their attempts to find safe places to hide. On the Planet Zebes they are treated as common pests, unsurprising considering they scavenge through garbage like a common racoon.

## **Fight Pattern**

Geemers are rather simple enemies in Smash Bros. They do not actively seek out opponents are are content to skitter along whatever platform they find themselves. They will commonly spawn on soft platforms and patrol them from one side to the other, but can sometimes be found clinging to walls and ceilings serving as obstacles to the player. Geemers have no actual attacks in Smash, instead they merely damage those who make contact with them much like a Goomba. Damage in this manner is minor, however if a fighter makes contact with a Gemmer from below they will find themselves meteor smashed. Attacking Geemers directly can also cause harm to the player, while dealing a smaller amount of damage than usual to the Geemer. Projectile attacks are the way to go here.
Muk

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Muk is an amorphous Pokemon known to be both stinky and sticky. It is a living biohazard whose toxins can instantly kill any plant life that it touches. They are known to live mostly in wastelands and urban areas as just their mere presence in an environment can leave the landscape barren for three years. It is extremely attracted to pollution which makes it both a friend and foe to environment groups as it’s harmful to the environment, but can be used as evidence to expose companies who aren’t properly disposing of their waste. Muks are a bit more loved in the Alola region however and are actually used by environmental groups to absorb waste and toxins as their bodies do not produce the foul stench that most other Muks do.

## **Attack Description**

When Muk arrives it will seem to melt as its body squishes itself down into a puddle on the stage the size of Ridley. While Muk is in this form it is effectively a poison trap and walking through it or staying atop it will cause any opposing fighters to take poison damage. If a fighter stays on Muk’s body for 3 seconds then they will be considered “badly poisoned” and even after getting off of Muk they will continue to take a small amount of poison damage every second for the next 7 seconds. When Muk is ready to leave the field it will reform its body and give a slow wave before vanishing.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Fountain of Dreams

Stage Type
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 Release Date of Origin
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## **Stage Info**

The Fountains of Dreams are known as holy locations on the different planets across Popstar’s galaxy. These fountains supply good dreams to the residents of their respective planets as well as collecting their hopes and dreams. Each Fountain also has a Star Rod, a powerful relic that serves as the power source of the fountain and can control the stars. Over his years of adventure, gluttony, and heroship Kirby has visited several of these fountains.

## **Stage Layout**

The layout of this stage is very similar to that of Battlefield and Midgar however as opposed to the two of them the left and right platforms of Fountain of Dreams can move a little. The center platform eternally stays in place however the other two platforms can gently rise or sink on their own at any given time. The highest they can go is just below the height of the center platform and they can go so low that they actually sink into the stage itself and are no longer platforms. In time though they will rise back out of the stage as a platform.

## **Soundtrack**

* **Kirby's Adventure**
	+ Nightmare Battle
	+ Rainbow Resort
	+ Yogurt Yard
* **Kirby Super Star**
	+ Candy Mountain
	+ Gourmet Race - A dramatic and orchestrated remix of Gourmet Race. [SSBM]
* **Kirby Super Star Ultra**
	+ Galactic Nova
* **Kirby's Return to Dream Land**
	+ Sky Waltz
	+ Snowball Scuffle
Golem (Fire Emblem)

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Stoneborn creatures created by the Nabiteans as a defense mechanism, they are later altered by the Church of Seiros to serve their purposes. They are powerful machines meant for defense and can take numerous, umpteen blows before being felled.

## **Fight Pattern**

The Golem floats slightly above the ground, allowing it to traverse freely over most terrain without issues in pace. It tends to move at a crawl, but will speed up considerably if a fighter comes too close, ultimately achieving a pace similar to Ganondorf's run. It towers over fighters, standing at about Galleom's height.

## **Attacks**

### **Lance of Light**

The Golem manifests a lance made of light, wielding it in one hand as it stabs it downwards at its foes, dishing out considerable, piercing light magic damage when it does. It can also be treated like a javelin, being thrown at great distances to pierce its enemies.
Fly Guy

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Fly Guys are just Shy Guys with a propeller on top of their heads. These propellers allow Fly Guys to fly freely through the sky where they tend to drop items from above. Sometimes they drop harmful bombs, but strangely some Fly Guys have been known to drop coins, extra lives, or even Winged Clouds. Why some Fly Guys decide to help out is unknown, but I guess not all bad guys are all that bad.

## **Fight Pattern**

Fly Guys in Smash are entirely harmless. They’ll fly in from off screen carrying either a Food item, a Custom Part, or a large Stat Boost. These Fly Guys are weak and to get them to drop the item in question they need to be KO’d. If Fly Guys aren’t KO’d in time they’ll fly away offscreen and disappear.
Issun

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Issun is the diminutive companion of Amaterasu and Chibiterasu. Often mistaken for a glowing bug, Issun is actually a traveling Poncle artist! With his perverted, sarcastic attitude, his personality begets the beauty of his art. However, he is a close friend of the wolf deities, helping them to wield the Celestial Brush with his top-notch skills as a painter. He is equipped with his trademark sword-brush, Denkomaru, and hails from the village of Ponc'tan.

## **Item Usage**

Issun appears as tiny as he does in *Okami*, perhaps even being mistaken for a small, hopping green insect by fighters. He will leap in place, rising two Kirbys or so in the air at the apex of his leap. Catch Issun and throw him at your foes! He will then attach himself to the fighter, slashing at them with Denkomaru, racking up 1%-2% damage per second. As he is using Denkomaru to assail his foe, the sword's brush attach will also be at-play, gradually covering them in ink that slows them down the more that they are covered in it. Due to his small stature, Issun can be easily blown around or knocked off. Watch out, buddy!
Musharna

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A strange pink rounded Pokemon that evolve from Munna. Musharna appear to spend a lot of their time sleeping as they float through the air. Dream Mist is emitted through its forehead which Professor Fennel studies to learn about the power of dreams. The mist emitted from a Musharna may vary in color depending on what kinds of dreams it’s eaten from other Pokemon.

## **Attack Description**

Musharna will appear to be doing nothing when it’s summoned to the field as Musharna will just be floating in place emitting Dream Mist from its head. However if you look close, both Musharna and the player that threw the Poke Ball will be covered in a sparkling blue outline. Calm Mind will grant the player a huge boost in defense against Knockback. You’ll still be damaged as normal, but the distance you are sent flying is significantly decreased.
Hope's Peak Underground

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

This stage is based on the courtroom where the trials are held in the Danganronpa series.

## **Stage Layout**

It features a wide central area with walk-offs on the sides. The center features the stands in a circle, which players can jump into for close-quarters combat (functioning like a smaller version of the Boxing Ring stage). The stands in the foreground can turn transparent to avoid obstructing the view. Characters from the Danganronpa series will sometimes appear among the stands in the background. There are also several overall appearances and colour changes the courtroom can take based on the series as well.

## **Soundtrack**

* **Danganronpa: Trigger Happy Havoc**
	+ BOX-15
	+ BOX-16
	+ Discussion -HEAT UP-
	+ Discussion - -HOPE VS DESPAIR-
* **Danganronpa 2: Goodbye Despair**
	+ Dive Drive
	+ Ekoroshia
	+ Ms. Monomi's Practice Lesson
	+ Objection -CROSS SWORD-
* **Danganronpa Another Episode: Ultra Despair Girls**
	+ It's a Monokuma World
	+ Wonderful Dead 001
* **Danganronpa V3: Killing Harmony**
	+ Climactic Return
	+ Despair Searching
	+ Discussion -PANIC-
	+ Discussion -SCRUM-
High Hrothgar

Stage Size
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 Release Date of Origin
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## **Stage Info**

High Hrothgar is a fort located near the top of the tallest mountain in all of Skyrim, the Throat of the World. Many people choose to make a pilgrimage to High Hrothgar and those that do start their quest at Ivarstead before climbing 7,000 steps up the mountain and meditating at each of the ten shrines along the way. Beyond High Hrothgar travelers can also find the great dragon Paarthurnax who is the grandmaster of the Greybeards.

## **Stage Layout**

High Hrothgar is a bit unique for a stage as the right side of it features a grounded platform with walkoffs while the left is an empty mid-air void. The grounded portion is roughly 2/3rds of the screen and has a solid platform at the bottom with two soft platforms above that which are the same length as the main platform. These platforms are all cut in half by a solid tower dividing the area. This tower must be jumped over in order to get to the other side and the top of the tower can be fought on.

While the left third of the stage is usually empty, the dragon Paarthunax will descend from the top of the screen and fly roughly in the middle of the empty area. For a time, Paarthunax will reluctantly allow fighters to ride and fight on top of him which gives fighters a bit of safety on the left side of the stage. After a while however Paarthunax will have had enough of the fighter’s antics and will ascend back over the screen and leave the stage. Be sure to disembark before Paarthunax leaves as any fighters who were still on his back will be carried past the upper blast zones and KO’d.

## **Soundtrack**

* **The Elder Scrolls V: Skyrim**
	+ Blood and Steel
	+ Dragonborn
	+ The Gathering Storm
	+ One They Fear
	+ Sovngarde
	+ Steel on Steel
	+ The Streets of Whiterun
	+ Tooth and Claw
	+ Unbroken Road
Monster Seeking Monster

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Monster Seeking Monster is one of five games that makes up Jackbox Party Pack 4 and features 14 different monsters who are all participating in a dating show. Each night the Monsters can send up to four total messages to other Monsters to try and get to go out with them for the night. But be warned, because each Monster has a different special ability that can help them out. At the end of the game the Monster who has obtained the most points will be the winner!

## **Spirit Battle**

This Spirit Battle pits the player against two Monsters who are on a team together. After the team has been defeated, another pair of Monsters will spawn in to take their place. This continues until the player has defeated all 7 pairs of 14 monsters without being taken out themselves. Luckily for the player, they have 2 stocks to accomplish this. The order of the Monsters (and their partners) is randomized making this Spirit Battle a challenge that’s slightly different every time it is played. The Monsters (and what characters represent them) are as follows:

* Mummy - Rhea
* Vampire - Dracula
* Vengeful Ghost - King Boo
* Serial Killer - The Trapper
* Leprechaun - Makoto Naegi
* Zombie - Manny Calavera
* Monster Hunter - Leon S. Kennedy
* Glob - Gooey
* Two-Faced Creep - Wario
* Witch - Bayonetta
* Body Swapper - Kirby
* Ventriloquist Puppet - Jigglypuff
* Werewolf - Wolf
* Invisible Person - Snake
* Mother - Rosalina
Ferrothorn

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Ferrothorn is the evolved form of Ferroseed, regarded for its formidable, steely form that takes some notes from the mighty durian. It fights with its three spiky vestiges while amicably defending itself with its metallic body.

## **Attack Description**

Once on stage, Ferrothorn immediately begins spinning in place, almost like a top. Its vines will commence to whip at top-speed as it travels haphazardly throughout the stage, ramming into opponents while dishing out hefty damage and knockback, while also potentially grounding them.
Isabelle (Assist Trophy)

Chance of Appearance
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## **Assist Trophy Info**

Isabelle is a hard working pup who seems to have some connection to Tom Nook. She considers the town (or island) she works for to be her family and is quite capable in dealing with misbehaving Villagers. During New Leaf, Isabelle worked as the secretary to the town’s new mayor and assists them with anything that needs doing. In this game Isabelle is responsible for organizing most of the town events, taking over Tortimer’s role from previous games. As a child Isabelle grew up alongside her brother Digby living in a cardboard box. Isabelle still looks back fondly over those times, especially her more mischievous moments when she would eat her brother’s shoes.

## **Mode of Assistance**

With a joyful smile Isabelle will pump a fist up into the air before throwing fruit items onto the stage. Isabelle will try to throw these fruits at the player that summoned her from the Assist Trophy and if the fruit makes contact with the player then they will be instantly healed for a small amount of damage. These fruits are pulled directly from the fruits you can grow in Animal Crossing and each fruit heals for the same amount. If the fruit can’t reach the player then they’ll just land straight on the ground. If the fruit is on the ground then anyone, the player or their opponents, can pick the fruit up as if it were Food and eat it. If the player is KO’d while Isabelle is still on the field she’ll have a really sad look on her face and won’t throw anymore food unless the player respawns while Isabelle is still on the field. At this point Isabelle will look joyful again and resume throwing food at the player.
Lurchthorn

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Lurchthorns are considered to be Viridi’s answer to the Underworld Army’s Fire Wyrm. Lurchthorns resemble skeletal fish and are capable of firing projectile attacks from the eyes found on each of their bony segments, While taking out the head will destroy the Lurchthorn, it’s also possibly to destroy each of its body segments individually to cut down on the amount of projectiles it fires.

## **Fight Pattern**

Lurchthorns will slowly fly through the air paying no real attention to nearby enemies. That said, their body segments will fire on anyone that is near. While fighters can attack Lurchthorn’s body segments to cut down on its projectile attacks, this doesn’t actually affect the amount of HP the Lurchthorn has. Only attacks made against the Lurchthorn’s head will cause real damage to it.

## **Attacks**

### **Energy Shot**

Lurchthorns can fire small projectiles from each of their body segments individually. These are all weaker, however they can build up and having each segment firing at you at once can be dangerous.
Nintendog

Chance of Appearance
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 Game of Origin
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 Other Appearances
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## **Assist Trophy Info**

The Nintendog is just like a regular dog except it exists solely as a simulation in a video game. You can choose from a number of different breeds of cats and dogs. You can feed them, pet them, and raise them to be your own virtual pet.

## **Mode of Assistance**

In Smash, the Nintendog has always served as a distraction for the fighters. The cute puppy will appear right in front of the screen blocking the view of the battlefield as the puppy barks and jumps up against the screen trying to get the human players to just stop and give it some love and attention. Pawing at the screen he'll bark at you and give you the classic puppy dog eyes until finally giving up in sadness before disappearing and letting you get back to fighting. In previous games the Nintendog would be displayed as a Labrador Retriever, French Bulldog, or a Toy Poodle. However for Smashtopia the Nintendog is seen as a new breed, the Dachshund.
Manaphy

Generation
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 Pokemon Attack
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## **Pokemon Info**

A Mythical Pokemon hailing from the Sinnoh region. Known as the Prince of the Seas, 80% of Manaphy’s body is made up of water and will swim any distance to return to its birthplace. Manaphys can create a powerful bond with any Pokemon and can even have two Pokemon or two humans swap bodies for a time. At this time, Manaphies are the only known Pokemon able to breed with another and create an Egg. Interestingly the Pokemon that hatches out of these eggs are not Manaphies. Phiones will hatch from the eggs instead which makes one wonder where Manaphies come from.

## **Attack Description**

When Manaphy appears it will spin about in the air for a brief two seconds before its tentacles glow and raise above its head. At this point two glittering hearts will fly out from Manaphy and towards two nearby players. If two players are not within Manaphy’s range the hearts will blink out of existence and Manaphy will have a sad look on its face, almost as if its heart broke, before disappearing from the stage.

If the hearts are able to make contact with two different players then those players will switch bodies. To explain, let’s say that Player A was playing as Mario while Player B was playing as Sonic. With Manaphy’s hearts impacting them both, the two players now switch characters and locations on the stage so Player A would now be playing as Sonic. Don’t think you can just throw your opponent’s character off the map however. While they’ve switched characters they retain everything else such as their damage %, remaining stocks, and any other Poke Balls or Assist Trophies that are under their control. This effect will last for 20 seconds.
Meteion

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## **Spirit Info**

Meteion was created during ancient times by Hermes and is sustained by an emotion-based energy known as dynamis rather than aether which most beings are made of. This allows Meteion to be extremely in tune with the emotions of others. Meteion is one of several entelechy as she has several identical sisters which are collectively called Meteia. Meteion’s sisters were sent out to other worlds by Hermes so that he could learn what the meaning of life was. However, the Meteia did not find a satisfying answer and through their shared consciousness Meteion concluded that if the end result of life was despair and suffering, that it would be a mercy to bring all life to an end. Thus did the Meteia become the Endsinger and bring about the Final Days.

## **Spirit Battle**

This Spirit Battle will pit the fighter against 6 Falcos, all wearing their default outfit, representing the Meteia. Once all 6 Falcos have been dispatched, one final Falco will spawn. This Falco will be Giant and wear its black alt to represent the Endsinger. The Giant Falco will get a free Final Smash every 50% damage it takes.
Duo

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## **Assist Trophy Info**

Duo the owl is the official mascot of the language learning app, Duolingo. He is a green owl who symbolizes knowledge, wisdom, and learning, and is very encouraging towards his students. He sees himself as a motivational coach, cheering Duolingo users on to achieve higher goals, and is also an esteemed website technician. During lessons, he will often pop in to offer words of affirmation to his students.

## **Mode of Assistance**

Duo flies upwards, perching himself upon a word bubble at center-stage that contains a single word in a given language. This language might be English, Spanish, French, Japanese, or the dozens more that Duolingo has to offer. Fighters are presented with three translated options that represent what the word in the center box might mean. Fighters are encouraged to hit the box of their choosing. Those who hit the wrong box will have it flash red with an "X" overhead. A small explosive dropped over them that is relatively easy to dodge, but it can dish some respectable damage if you're not careful. Those who hit the correct box will have it flash green with a checkmark overhead, and will be healed anywhere between 10%-100% damage at random. Duo may appear fairly often, but higher healing options are rarer. Those who didn't hit any box will be granted neither punishment nor reward. Those who hit Duo will have the bird slap them with a rolled-up diploma, dishing out a small amount of damage and all of the laughs. Duo is only present for about 5 seconds, so get your answers in quick!
Jessica Albert

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## **Spirit Info**

Jessica Albert comes from a wealthy family from the small village of Alexandria. Despite her upbringing, Jessica is in constant conflict with her mother as she doesn’t put much care into social niceties or behaving with proper decorum. When the Hero comes to Alexandria, Jessica decides to join him as the party mage fighting with both offensive magics and her whip.

## **Spirit Battle**

Jessica is represented by Zero Suit Samus in this Spirit Battle and will start out equipped with the Fire Flower. Zero Suit Samus will start out by prioritizing using the Fire Flower over other moves and once the item has run out she’ll switch to mainly using her whip-based attacks and throws. Fire Flowers will be the only items that spawn during the fight and if she grabs one then Jessica will go back to using mainly the Fire Flower item.
King's Row

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## **Stage Info**

An upscale, cosmopolitan neighborhood of London, and yet just beneath it's peaceful surface the tensions between the human species and the Omnics (artificially intelligent robots). Much of modern England has been built by Omnic laborers and yet they have been denied basic human rights. Omnics have been forced to live underground King's Row leaving the citizens above quite concerned and scared. Some of these citizens have have come up with a plan to escort a payload filled with EMPs underground into the Omnic city and wipe them all out at once.

## **Stage Layout**

As this is a traveling stage, it's more difficult to truly detail the layout of how it looks. The above image is an approximate mock up of what the stage would look like in the beginning. The black line in the lower left represents a double decker bus. Players can fight both in front of it and on top of it. Above the double decker bus is a rooftop as well as over on the far right. In the middle there is a statue but only the Podium can be fought on top of. The statue itself is back in the background and does not affect the fight. The gray lines on the sides of the statue's podium represent that beneath the status is a small hollow center that players can run through and fight in. Next to the statue on the right is the payload.

This can be fought on top of. The stage stays in this position for about 10-20 seconds before the payload starts to move forward through the streets of King's Row. When the traveling portion of this stage begins the payload will begin to center itself in the middle of the stage. Various buildings and structures will pass by as the payload moves through King's Row. Naturally these can be fought on. Eventually the payload will reach the door to go down into the Omnic City and the background will begin to change as the payload delves deeper into the city. When the payload has reached the end of it's journey, it will start to spark and spit off energy from it in spikes before exploding. Shortly after the screen will fade to black and reset back to the beginning. The whole journey from the start of a match to the explosion of the payload takes about 2-3 minutes.

## **Stage Hazards**

### **EMP:**

When the payload explodes it will burst into electric attack damaging anyone who was on top of the payload at the time or just too close to it.

## **Soundtrack**

* **Overwatch**
	+ ...And Overwatch For All
	+ King's Row
	+ Rally the Heroes
	+ Situation Critical
	+ Temple of Anubis
	+ The World Could Always Use More Heroes
Haze

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## **Assist Trophy Info**

Haze is one of two Blades that resonated with Lora with the other being Jin. Haze has the unique ability to manipulate the flow of ether which she is able to use to suppress the abilities of other Blades and prevent them from using their abilities. Haze is even able to affect the Aegises to some extent. Though Mythra allowed Haze to lock her out of using Foresight for a spar, Malos was able to shrug the effects off. Sometime after Lora’s death, Haze was reawakened by Praetor Amalthus and went under the new name of Fan la Norne.

## **Mode of Assistance**

Haze will use her abilities to manipulate ether to restrict the usage of special moves by all fighters except for her summoner. A large sphere will surround Haze and be filled with wind-like streams that demonstrate clearly how much of the stage she can affect. Opposing fighters who are in this field cannot use any of the special moves whether that’s Mario’s Fireball or Mewtwo’s Teleport. If you want to use those moves, you’re going to need to get out of Haze’s range. This can be especially dangerous if Haze is summoned near the edge of a stage which could prevent fighters from being able to recover back to the stage.

That said, projectiles that come from special moves can still travel through Haze’s field and special moves that are more melee based won’t be canceled if they cross into Haze’s field mid-activation. Haze will only prevent the actual activation of specials in her field.
Mii Imp

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## **Assist Trophy Info**

Imps are a job class available to Miis in the world of Miitopia. Imps are considered to be an intermediate class that fairly skilled Miis are capable of becoming. Imps are known for using their pitchforks both for magic as well as attacks and are capable of draining energy from their enemies.

## **Mode of Assistance**

The Mii Imp can appear as any of the Miis stored on your console, or in the event you have a small number of Miis created one of a few generic Miis. When the Mii Imp appears it’ll utter a short cackle as it twirls its pitchfork before plunging its tips down into the stage. When the Mii Imp does this, magical pitchforks will burst up out of the ground all along the platform that the Mii Imp is on. These pitchforks disappear rather quickly, but they deal a nice amount of damage to anyone who was in their way when they spring out. Extra damage and a high amount of vertical knockback is dealt to any fighters who were actually on the platform at the time the attack comes out.
Linkle

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## **Assist Trophy Info**

While Cia lead her invasion against Hyrule Castle a young Cucco farmer learned of the impending threat. Linkle, believing herself to be the latest incarnation of the legendary hero Link suited up and traveled for the castle along with her cuccos. Though her horrible navigation skills lead to her getting lost, Linkle was still able to play her part by helping Fi to prevent the summoning of The Imprisoned, protecting Darunia and Princess Ruto from Volga, and restoring Midna to her true form.

## **Mode of Assistance**

While Link uses his trust bow and arrow, Linkle comes equipped with dual hand crossbows that she uses with ease. Linkle is a bit dynamic in how she uses these crossbows as she can point them both omnidirectionally around her and doesn't have to be pointing them in the same direction. She might even leap up into the air and spin around causing crossbow bolts to go flying in all directions! These crossbow bolts are small and fast which makes it very hard to dodge them. They do minimal damage and no knockback, but they are great at interrupting movement and attacks which will leave your opponents open to being punished.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Midas' Testament

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## **Item Info**

A small handheld bell with a likely connection to the ancient myth of King Midas. It’s said that whoever rings this bell shall be blessed with unexpected wealth. In Bayonetta 2, when the bell gets rung it will cause all angels and demons to glow for a short time. When these enemies are attacked the glow will cause them to bleed out more halos and and orbs than they normally would.

## **Item Usage**

In Smash this item will only appear during Coin Matches as it has no other effect in other modes. When the bell is picked up and rung, all opposing players will be surrounded by a supernatural glow. When any of these characters get damaged (no matter the method) the amount of money that comes flying out of them is doubled so long as the bell’s chime remains in effect.
Forest Maze

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## **Stage Info**

When the great sword Exor crashed through Bowser’s Keep it brought with it several creatures from another dimension. One of these was Bowyer who under the orders of Smithy took up the Forest Maze as his base and laid siege to Rose Town firing arrows at the townspeople. When Mario ventured into the Forest Maze to save the city he encountered the puppet Geno and learned of the great threat that was affecting his world; the destruction of the Star Road.

## **Stage Layout**

Forest Maze as a stage is laid out just like Battlefield with its platform arrangement. While this may seem boring and completely uninspired, the real trick to this stage comes in the form of its hazard.

## **Stage Hazards**

### **Bowyer:**

At random periods throughout the match, an arrow will fly through the air which pierces through anything it hits until it lands itself in one of the three platforms above the base platform. For the next 15-20 seconds that platforms becomes translucent and essentially stops being a platform. You can’t stand, land, run, throw things at, or do anything at all with that platform. It’s effectively been removed from the match. After the time period is up the platform will return to its base form and can be used again.

No more than 2 platforms can be disabled by the effects of these arrows at any given time. If there was anything or anyone on top of a platform at the time it gets disabled they will simply fall through it as if the ground they were on had just evaporated. This is all in reference to the special attack patterns of Bowyer in SMRPG where he could disable the use of either your Regular Attacks, Special Attacks, or Items by shooting a button the field that corresponded to each command.

## **Soundtrack**

* **Super Mario RPG: Legend of the Seven Stars**
	+ And My Name’s Booster
	+ Beware the Forest’s Mushrooms
	+ Fight Against an Armed Boss
	+ Fight Against Monsters - A remix of Fight Against Monsters & Fight Against a Somewhat Stronger Monster
	+ Fight Against Smithy - A remix of Fight Against Smithy & Fight Against Smithy, Who Likes Transforming
	+ Grandpa and the Delightful Tadpoles
	+ Happy Adventure, Delightful Adventure
	+ Happy Parade, Delightful Parade
	+ Hello, Happy Kingdom
	+ Let’s Go Down the Wine River
	+ The Road is Full of Dangers - A remix of The Road is Full of Dangers & Still, the Road is Full of Dangers
	+ Rose Town