Bukijutsu (Class)

Bukijutsu ( Weapon techniques ) are attacks that utilize various forms of powerful tools in order to achieve severe and swift results. Those of this class are often dedicated to their weapon of choice—acting as if it were a beloved member of the family. Through this love and devotion, the shinobi is able to carve his or herself into a lethal weapon all their own. Like taijutsu, most bukijutsu do not require hand signs or chakra, but rather than causing blunt physical damage; weapon techniques deliver morbid damage. Slashes, smashes, stabs, and skewers: the end result of a bukijutsu attack may depend on what kind of weapon is actually being used, but such results are always tremendous. Just as the weapons they wield, the shinobi of the bukijutsu class come in all shapes and sizes; one need only have a dedicated heart to follow this path.

## Notes

* When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum Energy Pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)
* When you select this class you may choose [1] Signature Style of Bukijutsu to be listed beneath your chosen discipline. The Signature Style is the martial art that the warrior relies on the most and thus [1] custom technique slot that is representative of the Signature Style is added per stage of the style mastered. Up to [6] Signature Style-based custom technique slots are added once all six stages have been mastered. The Signature Style can be changed at any time without a respec. Specialists can only choose [1] Signature Style. Place this code beneath the chosen Bukijutsu discipline's description:
* This class grants a cap of [8] per stat. Take this stat cap even if your other class's cap is lower.

```
Signature Style: [ Insert the bukijutsu style you use the most here ]

```

## Disciplines

### Juggernaut

The user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.

### Expert

The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.

### Mystic Hero

The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.

* E-D - 0
* C-B - 1
* A-S - 2
* S+ - 3

## Cross Class Benefits

### Bukijutsu – Bukijutsu

If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

```
Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

```

```
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.

```

### Bukijutsu – Ninjutsu

Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

### Bukijutsu – Genjutsu

Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.

### Bukijutsu – Taijutsu

All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.

### Bukijutsu – Scholar

Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.

### Bukijutsu – Bloodline

Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

### Bukijutsu – Medical

The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

### Bukijutsu – Performer

While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]

### Bukijutsu – Puppeteer

Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks.

### Bukijutsu – Tamer

The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.

* E-D - 0
* C-B - 1
* A-S - 2
* S+ - 3

The pet also gains access to the following technique.

```
▰ Blade Blitz | Rank X | Complex

```

```
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.

```

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Energy Pools:

* 175 chakra.
* 275 stamina.

#### Base Jutsu Limits:

* 5 Ninjutsu slots.
* 3 Genjutsu slots.
* 1 Taijutsu style.
* 1 Bukijutsu style.

### **C-Rank**

#### Energy Pool Increase:

* +25 chakra.
* +30 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Bukijutsu style.

### **B-Rank**

#### Energy Pool Increase:

* +25 chakra.
* +30 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Bukijutsu style.

### **A-Rank**

#### Energy Pool Increase:

* +25 chakra.
* +40 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Bukijutsu style.

### **S-Rank**

#### Energy Pool Increase:

* +25 chakra.
* +50 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Bukijutsu style.

### Energy Pool Increase:

* +25 chakra.
* +50 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.