recursal/Fanatic-Fandom huggingface dataset:
AMOS

Death has arrived!

53 (Elite)

71 (Heroic)

159 (Heroic)

## Introduction

The **Advanced Mortar System Vehicle (or AMOS)** is General Alexis Alexander's Tier 1 artillery vehicle.

## Overview

For years, Alexander wanted to dispose of a fast and highly mobile self-propelled artillery of her own to catch up with the GLA's Rocket Buggies (and mostly to catch up with her long time rival General Townes who disposes of the Libra). She then thoroughly looked for possible candidates to fit her expectations; that's when she chose the AMOS self-propelled artillery vehicle as it was matching exactly what she was looking for. Alexander concluded an agreement with the Finnish Army to buy them multiple AMOS units as well as a copy of the blueprints to build her own in exchange of several millions of dollars and a non-disclosure agreement upon the blueprints with consentment of both countries' governments.

The AMOS is indeed a satisfyingly fast but foremost highly mobile and very reactive artillery vehicle, ideal for assault as much as for defense, especially when Cyclones and Atlases are not yet available. Plus it is rather cheap so you can build them in rather large numbers and it can gain veterancy, which will make it an even deadlier weapon. But you first need to pay attention on certain drawbacks: the AMOS is not as fast as a Rocket/Mortar Buggy and it is definitely not well armored. If you want to send it out for an assault, have it escorted, otherwise it risks to fall to enemy fire if he/she can catch up. Furthermore, its fire range is rather poor for an artillery unit so be sure the enemy lacks the range to retaliate. Last but not least, it is a manned vehicle, meaning that it can be depiloted by either a lucky sniper shot or a Neutron shell, it is also sensible to electronic countermeasures, electromagnetic impulses and anti-tank weapons. Look after it with care.

## Assessment

Pros:

* Reasonable price (950$).
* Early-game unit.
* Decently fast.
* Effective for both offense and defense.
* Most effective in numbers.
* Can gain veterancy.
* Very mobile.

Cons:

* Weakly armored.
* Vulnerable to ECM, EMP and AT weapons.
* Can be depiloted.
* Too slow to escape enemy fire. Needs an escort.
* Mediocre range for an artillery unit.

## Trivia

* The AMOS currently uses the *Warhammer 40000: Dawn of War* Space Marines Whirlwind's voice lines. Same voice lines are shared with Ironhand's Phobos.
* Funnily enough, Amos is also a Spanish male name.
Chinese Barracks

The Chinese Barracks as it appears prior to Patch 3 and for General Leang

## Introduction

The **Barracks** are the China infantry training structure for all Chinese Generals.

## Overview

From the Barracks, all infantry are trained for battlefield command. The Barracks also houses medical facilities where injured soldiers could return to be healed back to a battle-ready state. the Barracks is one of the few buildings that does not require a power plant of some kind to also be in the vicinity. China can train its soldiers to capture buildings if the General purchases the Capture Building upgrade at the Barracks. Barracks are quite fragile however.

## Units Created

* **Red Guard (Kwai and Tao)** - Basic infantry unit. Can be upgraded with Nuclear Ammo to increase damage and effectiveness against vehicles *(This upgrade is exclusive to Tao)*.
* **Flamethrower** **(Bao variant)** - Basic infantry, replaces Red Guard.
* **Flamethrower** **(Leang variant)** - Unlike Bao's flamethrower units, these soldiers are armed with conventional flamethrowers.
* **Tank Hunter** - Anti-tank infantry.
* **Minigunner** **(Fai only)** - Basic infantry, armed with an advanced assault rifle, swaps it for a minigun once Chain Guns upgrade is purchased.
* **Hacker** - Support infantry, serves as income generator.
* **Grenadier (Fai only)** - Armed with an automatic grenade launcher, can clear garrisons.
* **Nuke Tank Hunter** **(Tao only)** - An upgraded Tank Hunter armed with a launcher that fires tactical nukes creating small nuclear explosions that deal a lot of damage and leaves radiation fields behind.
* **ATGM Operator** **(Fai only)** - Fires powerful anti-tank missiles, needs deploying before attacking.
* **Field Engineer** **(all except Kwai)** - Immune to toxins and radiation, cleans up contamination, detects and detonates mines.
* **Sniper (Fai and Leang)** - Stealthed unless under fire, a group of snipers can damage structures.
* **Red Arrow** **(Fai, Tao and Leang)** - Anti-air infantry.
* **ECM Trooper** **(all except Kwai and Leang)** - Support infantry, disables enemy vehicles.
* **Super Hacker** **(Fai only)** - Support infantry, generates additional income. Can disable vehicles.
* **Black Lotus** - Hero unit, can disable structures and vehicles, detects all stealth units.
* **Super Lotus (Fai only)** - Hero unit, can disable structures and vehicles, detects all stealth units, and steals cash.

## Upgrades

* **Capture Building** - Allows basic infantries to capture enemy and neutral structures.

* **Nationalism** - **(Fai only as this upgrade is researched by all other Chinese Generals in the Propaganda Center)** - Increases Horde bonus by 25%.
* **Armor Vests (Fai only)** -Makes all infantry harder to kill. +25% more resistance to everything. However, vests decrease their movement speed by 10%.

## Assessment

Pros:

* Cheap structure ($800).
* Can be built unlimitedly.
* Heals infantry when they are ordered to get inside.
* Does not need any requirements to be built.
* Does not consume power.

Cons:

* Can easily be destroyed.
* If destroyed, all training infantries will also perish.
Aladdin

70 (Elite)

93 (Heroic)

210 (Heroic)

Upgraded twice: 50

Upgraded twice: 65

Upgraded once VS ground: 180

Upgraded once VS air: 280

Upgraded twice VS ground: 200

Upgraded twice VS air: 300

### Notes

Far better mobility than the Flak CannonSalvage upgrade increases damage and range

## Introduction

The **Aladdin** is the GLA Boss General's mobile flak cannon.

## Overview

The Aladdin is a combination of two vehicles: the weapon of a Flak Cannon built on the chassis of a Dana. While this design gives the Aladdin far better mobility than the Flak Cannon, it no longer possesses the Flak Cannon's stealth capabilities. This, combined with the Flak Cannon's weak armor, makes it unsuitable for direct confrontations, and best left as a support vehicle.

Like most GLA combat vehicles, the Aladdin can upgrade itself by collecting scraps from destroyed enemy vehicles.

## Trivia

* Aladdin's name (Arabic: علاء الدين) is based off the protagonist of a Middle Eastern tale written on a book called the *One Thousand and One Nights*. His name means "Nobility of Faith" or "Nobility of Creed/Religion".

## Gallery

Three veteran Aladdins, from left to right: upgraded once, stock and upgraded twice.
Vortex Cannon

88 (Elite)

118 (Heroic)

### Notes

Four Vortex Cannons can create a turbulence zone in the air to better take down enemy aircraft

## Introduction

The **Vortex Cannon** is General Huang Lin Bao's basic anti-infantry and anti-air defence, replacing the Gatling Cannon. It attacks by firing whirls of fire at enemies.

## Overview

The Vortex Cannon is an anti-infantry and aircraft turret that is shaped like an irregular prism body installed on a pentagram support base. Its ammo consists of pellets filled with flammable gases that can be ignited and fired to burn infantry or set aircraft armor ablaze. To fire the pellets while it is still alright, the turret has a high-efficiency hybrid blower/air compressor to increase the pressure of air inside the firing tube. Then, a spark plug will ignite the pellet and the high pressure inside the tube will then eject the burning pellet to a target. The turret can be upgraded with even hotter ammunition that is so hot that, upon impact, will cause the hot air to swirl around at the edge of an object due to air friction and create a brief fire vortex that deals even more damage.

During his research on incendiary weapons, a question that has intrigued General Bao for a long time is how to create an effective incendiary AA weapon. Flamethrowers are out of the question for very obvious reasons, incendiary bullets don't pack much punch, and napalm and thermite warheads are also not quite viable as the substance will simply fly off a fast moving aircraft.

That's when he discovered the air vortex cannon, something the Americans use as a toy or as a prank tool. But to Bao, this is nothing but wasted potential. Thus he began his project to weaponize this seemingly harmless contraption.

To increase the effective range of the Vortex Cannon (which is normally quite short), a very powerful blower motor is needed. This resulted in the weapon being quite large and thus needed to be placed on a stationary platform or a vehicle. Due to the high amount of compression, the air vortex fired out of the weapon is so hot that it can set its target ablaze on its own. While the process of compressing the air and firing it out takes time, resulting in a lackluster rate of fire, the size of the air vortex it fires allows for some margin of error with accuracy.

During his various experiments, General Bao also discovered an interesting trait with his new weapon: if the cannon itself it's powerful enough, when multiple air vortexes impact at one spot simultaneously, a turbulence zone can be created and throw everything flying into this area off balance.

## Upgrades

**Turbulence**

* Allows four or more Vortex Cannons to create a turbulence zone upon impact, aircrafts in the turbulence zone will receive 25% more damage. Available at the Propaganda Center at rank 3.

## Assessment

Pros:

* Effective against infantries, light vehicles and aircraft.
* Can one-shot most infantries.
* Very effective in large groups when upgraded.
* Can be used in conjunction with the Fuel Tube with great effect.

Cons:

* Ineffective against heavy armor.
* Low rate of fire makes it vulnerable against rushes.
Shandian

41 (Elite)

59 (Heroic)

123 (Heroic)

## Introduction

The **Shandian** (閃電) is a Chinese Infantry General's high-speed Armored Personel Carrier.

## Overview

Shandian is a High-Speed Amphibious Armoured Personnel Carrier that has a rather "boat-like" chassis with eight large rubber wheels. It is basically an APC for carrying troops. However,it comes with a twist: At its back there are two rocket engines installed for greater speed boost. In necessary situations, the APC can accelerate itself to jump through cliffs with its rubber wheels to cushion the impact upon landing. Being amphibious, it could also cruise itself in water with decent speed.

Probably the fastest and most performing infantry transport vehicle of Fai's arsenal thanks to its rocket-powered engine. This formidable APC can transport 8 footmen as well as move on water, and it moves very fast, making it highly effective for a fast troop delivery. There is, however, a drawback: the infantry garrisoned inside cannot fire thus making the vehicle a fragile and defenseless target. Once destroyed, its passengers will not die with it. However, they will lose half of their health.

## Assessment

Pros:

* Very fast for a land based troop transport.
* Amphibious.
* Passengers will survive upon destruction (but will lose half of their health).

Cons:

* Lightly armored.
* Unarmed.
* Passengers cannot fire from inside the vehicle.
* Comes empty.

## Quotes (in English)

Prior to Contra X, the Shandian uses the voice set of Troop Crawler.

### When Selected

* Shandian's thrusters on!
* You can call me Military Roller Coaster!
* I heard you're having an Arms Race!
* I wanna join!
* We are now Formula 009!
* I am speed! Ka-chow!
* Do you like my little modification?
* Eh, these jet engines can get me anywhere!
* Speed is my weapon!
* You heard it right, I am jet powered!
* This is how China is supposed to speed limit!

### When Ordered to Move

* Just try to catch me!
* In a blink of an eye!
* Do you like it, guys?
* The faster, the better!
* It will be a fun ride!
* Around the world in eighty days!
* Entering hyperspace!
* I'll bring them there in no time!
* Keep your belts on, boys!
* Got the speed of light!

### When Ordered to Attack

* No no no, I am but a humble transport!
* Hey! You have Troop Crawlers to do that!
* My Shandian is not a killing machine!
* Sorry General, I didn't sign for killing people.

### When Ordered to Evacuate

* Did you like the journey? Oh don't tell me I know you did!
* Oh that's a lot of war meat!
* Much better than in Troop Crawler isn't it?
* I hope you walk just right after that!
* We have arrived already!

## Trivia

* Shandian means "Lightning" in Chinese, which is quite befitting for such a fast unit.
* The Shandian's driver sounds like a pacifist since he signed up for transporting troops and not killing.

## Gallery

A pair of Shandian APCs zipping across the battlefield.Gotta go fast!Shandians jumping off cliffs (Pre-Patch 3).
Coyote

Who needs heavy armor when you got speed?

40 (Elite)

55 (Heroic)

126 (Heroic)

## Introduction

The **Coyote** is General Granger's main battle tank unit. It's a light tank designed to make up for the lack of armor in General Granger's arsenal.

## Overview

Where the USAAF's general, Malcolm Granger, originally lacked effectively offensive ground units, he compensated it with the Coyote tanks. Although these light MBTs can be considered to be among the worst of their category in terms of firepower and armor, their usefulness is far from negligible, especially when their cannons are specially designed to inflict greater damage to anti-air vehicles.

Even though your air units will be your best assets as an Air Force player, you cannot count on them alone for all situations and you will not necessarily need them depending on which enemy you are fighting, especially when the enemy amasses large amounts of anti-air units like Quad Cannons or Gatling Tanks, or fielding large amounts of ECM Tanks and Banshees (which are mostly immune to missile based AT weapons). Coyote Tanks will also do a great job. Even if they are not as strong and durable as most other MBTs, their lighter weight will increase their speed and their cheaper price will allow you to build an army of them quickly. Think of this as quantity over quality. A tank blob early game can actually help in at least taking advantage of the terrain over your enemy.

## Assessment

Pros:

* Light weight increases speed.
* Effective against vehicles and structures.
* Can equip its own drone to increase combat effectiveness.
* Cheap unit ($800), can be rapidly created in masses.

Cons:

* Low durability.
* Vulnerable to AT weapons.
* Ineffective against infantries without the Jet Sniper Drone.
* Cannot attack aircraft without the Stinger Drone.
* Mediocre firepower for a tank.

## Quotes

### When Selected

* Coyote here.
* Like a trickster, Sir.
* Who needs heavy armor when you got speed?
* Light armor reporting in.
* Where do you need some light tank support?
* Yes, Sir?

### When Ordered to Move

* I'll be driving circles around 'em.
* Yes, Siree! Moving out.
* Yup!
* Gotcha.
* Zipping there!
* Ain't no road runner escaping me!
* Coyote moving in.

### When Ordered to Attack

* Hit 'em!
* Let's hammer them!
* Come on, let's dance!
* They're gonna get wiped...
* Let's rock 'em!
* Engaging target.

## Trivia

* The Coyote Tank shares its name with a North American canine animal.
* Before Patch 2, The Coyote reused the Crusader Tank's voice lines.
* The vehicle is based upon the HSTV-L (High Survivability Test Vehicle – Lightweight) light tank, an experimental project in the late 1970s that was cancelled.

## Gallery

The HSTV-L prototype light tank, which the Coyote is based on.
## See also

* **Centurion**
* **Laser Crusader**
* **Challenger II**
Amphibious Transport

See the countryside!

## Introduction

The **Amphibious Transport** is, as its name suggests, a transport vehicle that can travel as easily on water as on firm land. It is used by all US generals except Ironhand and Ironside.

## Overview

The LCAC is a large landing hovercraft that can give an American commander the advantage of the terrain thanks to its ability to transport troops on land and on sea. This is a pretty convenient method to invade an enemy base by getting around his/her defenses and attacking from a place where he/she would expect you the least: water.

This transport vehicle is also one of a kind for it can transport infantry AND vehicles, thanks to its size large enough to accomodate them. Besides, its affordable price of 800$ can allow you to build it by the number. When travelling overseas, the Amphibious Transport is pretty much safe from danger except other amphibious units and aircrafts. Make sure to keep your enemy too busy to watch over these transports.

A little warning: this vehicle is unarmed so it will fall easily to enemy attacks and there will be nothing you can do except sending reinforcements to back it up. Furthermore, it is a slow unit; be careful where you send it and make sure to keep it away from danger as much as you can. If you manage to build a little group of those and fill them with either infantry or vehicles then sneak them into your enemy's base, you will have the perfect weapon for harassment and backdoor attacks.

## Assessment

Pros:

* Can transport up to 8 infantries.
* Can transport vehicles (except ground super units).
* Affordable price (800$), thus can be produced in masses.
* Amphibious.
* Perfect for sneak attacks.
* Safest on water.
* Available at Rank 1.

Cons:

* Not really durable.
* Unarmed.
* Slow.
* A vehicle takes more room than a foot soldier.
* Vulnerable to AT.

## Trivia

* The Amphibious Transport reuses the Allied Nations' Amphibious Transport's voice lines from *Yuri's Revenge*.
American Dozer

## Introduction

The **American Dozer** is an American generic construction unit used by all US generals except for Ironhand who uses a mechanized builder instead.

## Overview

The dozer is the first unit to appear on the map along with the Command Center. He can build all kinds of American structures, from the Cold Fusion Reactor to the Particle Cannon. He is, however, a fragile and unarmed unit (although he can crush most infantries) so if you need to build defences away from your base for example, make sure to escort it appropriately for he can fall to enemy attack or worse: be hijacked or de-piloted so the enemy can have access to your arsenal.

## Assessment

Pros:

* Can build all American structures.
* Can crush most infantries.
* Decently fast.

Cons:

* Unarmed.
* Can be easily hijacked or depiloted.
* Very weak armor.
* Quite expensive (1000$). Alexander's dozers are cheaper however (800$).

## Quotes

The American Dozer reprises its vanilla *Zero Hour* quotes.

### When Selected

* Yeah?
* Laying the foundation.
* Wanna make some improvements?
* Let's build!
* New construction?
* Always ready.
* Clocked in.
* Have a job for me?
* What's the story?

### When Ordered to Move

* Sounds good!
* Loud and clear.
* Make my own road!
* Like the neighborhood?
* I'll build anywhere.
* Getting to work.
* Keeping busy.

### When Ordered to Build a Structure

* Good area!
* Made in the US of A!
* Bring on the scaffolding.
* Going up!!
* On the job.

### When There is no Room for Construction

* Oh, can't do that...
* Let's find a better place.
* Can't build there, Sir...
* Sorry, I can't build there...

### When Construction is Complete

* That one's done!
* All finished!
* Any more projects?

### When Ordered to Repair a Structure

* I'll fix her up.
* Making repairs.
* Gonna be like new.
* Could use some attention...
* Oh, that one's pretty banged up...

## Trivia

* According to his accent, the dozer's driver is from New York City, USA.
* General Ironside's dozer can be found either on his Challenge map or on the *Operation Hot Oasis* Skirmish map along with the Chinese and GLA bosses'.
"Suicide" Tactics - by Kur-zaz

Since Contra has rank system, gaining experience in battle is critical. The one who gets higher rank faster - wins. This tactics allow to reduce the speed your enemy gains experience with. It consists in the following. If you see your unit low on health and it is hopeless to evacuate and repair it - destroy it yourself. Don't allow enemy to do it.
Toxin Rebel

Ready for war!

23 (Elite)

31 (Heroic)

69 (Heroic)

Camouflage

Neutralizers

## Introduction

The **Toxin Rebel** is the GLA Toxins General Dr Thrax's basic infantry.

## Overview

Just like Juhziz's Demo Rebels, the Toxin Rebel is very good against infantry thanks to his toxin sprayer; not only that but he can also clear garrisons, which will prove very useful at the start of a battle. He also has a better resistance to toxic wastes than any other Rebel variant. He has a weakness however: his short firing range. Besides, his attacks can harm allied troops. Using those soldiers in large numbers will be much more relevant but watch out where you aim them at.

## Upgrades

**Capture Building**

* Allows the Toxin Rebel to capture enemy and neutral tech buildings except Command Centers. Available at the Barracks at rank 1.

**Anthrax Gamma**

* Increases the Toxin Rebel's damage output by 25%. Available at the Palace at rank 3.

**Camouflage**

* The Toxin Rebel will be stealthed permanently when not attacking. Available at the Black Market at rank 1.

**Neutralizers**

* Increases the duration of the Toxin Rebel's toxic attacks on the battlefield. Available at the Palace at rank 3.

## Assessment

Pros:

* Can be quickly produced en mass.
* Very deadly against infantry.
* Can clear garrisons.
* Can capture buildings.
* Strong in numbers.

Cons:

* A rather expensive basic infantry unit (350$).
* Lowest health points for a basic infantry unit.
* Can cause friendly fire.
* Ineffective against armored vehicles.
* Irrelevant in small numbers.
* Short firing range.

## Quotes (In English)

The Toxin Rebel reuses the Rebel voice lines.
Retaliator

77 (Elite)

103 (Heroic)

232 (Heroic)

## Introduction

The **Retaliator** is the Chinese Boss General's advanced anti-air vehicle.

## Overview

The Retaliator is built on a modified Gatling Tank chassis, it's primary armament is a large, accurate and powerful SAM. It's capable of dealing severe damage to enemy aircraft, even heavily armored aircraft like Helixes will be downed in just a couple of hits. The SAM's long firing range also allows the Retaliator to respond quicker to enemy aerial threats.

The Retaliator's SAM can also target ground units, it has quite impressive range and can outrange basic base defences. However, the missile cannot lock onto ground targets. Against structures and armor, the Retaliator cannot do much besides scratch damage, however, it's surprisingly effective against enemy infantry. This makes the Retaliator a rather versatile unit like the Gatling Tank.

Like the Gatling Tank, the Retaliator gains horde bonus when grouped in numbers equal or greater to five.

## Upgrades

**Nationalism**

* Increase the effect of Horde Bonus by 25%. Available at the Propaganda Center at Rank 3.

**Nuclear Tanks**

* Increase the Retaliator's speed by 25% but will cause it to explode and leave behind radioactive contamination upon destruction. Available at the Nuclear Missile Silo at Rank 5.

## Assessment

Pros:

* Very effective against enemy aircraft.
* Long firing range, can outrage basic base defences.
* Effective against infantries as well.
* Rockets deal splash damage.
* Anti-Aircraft vehicle armor is resistant to bullets and aircraft weapons.
* Gains fire rate bonus when grouped in numbers of 5 or higher.

Cons:

* Low rate of fire.
* Ineffective against structures and tanks.
* Vulnerable to AT weapons.
* Missiles cannot home into ground targtes and can be deviated by ECM, countermeasures or intercepted by PDL.

## Quotes (In Native Chinese Language)

The Retaliator reuses the Gatling Tank's voice lines.

### When selected

* 是，首长！
* 准备就绪！
* 我们弹药充足！
* 别忘了加润滑剂。

### When Ordered to Move

* 遵命！
* 出发出发出发！
* 寻找敌人的步兵和飞机！
* 好勒！

### When Ordered to Attack

* 进攻，进攻！
* 子弹像下雨一样！
* 扫射他们！

## See Also

* Rocket Truck, the GLA Boss General's counterpart.

## Gallery

A group of 5 Retaliators, boosted by the effect of Horde Bonus and Nationalism.
Colossus

Strategy Center

311 (Elite)

449 (Heroic)

## Introduction

The **Colossus** is General Malcolm "Ace" Granger's tier 2 long range defensive structure, replacing the old Target Designator. The Colossus launches a Sparrowhawk VTOL Gunship at its enemies which will proceed to bombard enemies with missiles.

## Overview

The Colossus (alongside Sparrowhawk) is a long-range aircraft-based anti-surface defensive structure that consists of a small control tower and a landing platform tower, the combination unfortunately is shaped like a toilet seat (that's according to the engineers). It does not have any weapons on board. Instead, it can dispatch a unique unit of its own: the Sparrowhawk.

The Sparrowhawk is a VTOL gunship shaped like its namesake bird of prey and is propelled by two ducted fan rotors. It was developed by engineers serving under General Granger as a close air support unit, focusing on armor, firepower and ease of assembly and deployment, allowing the aircraft to be operated directly from the front line. The Sparrowhawk's armed with numerous high explosive guided missiles which can easily obliterate ground targets of all kinds. Its advanced composite armor platings are some of the toughest aircraft armor in the world and allows it to absorb impressive amounts of enemy firepower. The aircraft can be operated by either a pilot or remotely controlled from a Colossus platform nearby, when damaged, the mall landing pad on the tower allows the Sparrowhawk to dock and undergo maintenance.

If the Sparrowhawk is shot down, the Colossus can reassemble a new one, however, the assembly process takes time and during that period, the structure is left defenceless. The Colossus is also not capable of attacking airborne targets, which means it's best accompanied by Patriot Missile Batteries, King Raptors, Comanches or Avengers.

## Assessment

Pros:

* Long operating range.
* Very effective against ground units.
* Sparrowhawk is very durable and can distract enemy AA units.
* Sparrowhawk can be replaced for free when shot down.
* Doesn't need power to operate.

Cons:

* Mid-late game structure, available only after reaching rank 3 and constructing a Strategy Center.
* Cannot attack air units.
* Expensive (2,800$), will likely draw the attention of enemy offensive support powers.
Lin Zhong

## Introduction

**Lin Zhong** is the Chinese primary Communications Officer in *Command & Conquer Generals Zero Hour: Contra*.

## History

The daughter of a Navy Officer and an Air Force elite pilot, Lin Zhong entered the PLA's Second Department of the Joint Staff Headquarters in 2010 after brilliant studies at the PLA National Defense University in Beijing. She was even a good friend of both future Generals Bao and Leang although she was from a different promotion and chose a different path. Her talent for communication and coordination was rapidly noticed by her superiors and she was promoted a Class CC Lieutenant in 2012, a year before the First War against the GLA, where she played an important role in providing instructions to the Commander. Even after the war, she kept practicing her profession with passion. The Second War against the GLA in 2023 placed her again in a Primary Comms Officer role although she now just provides live reports on the battlefield. As for her private life, there is no known information.

She serves as the announcer for China players.

## Trivia

* In the vanilla *Generals* and *Zero Hour* games, Lin Zhong also provided intel to the Commander during Chinese campaign's briefing sequences.

## See also

* **Lieutenant Eva** - American primary Communications Officer.
* **Kanwar Khan** - GLA primary Communications Officer.
Spider Web

## Introduction

The **Spider Web** is General Ironside's tier 2 defensive structure that was once fielded by General Ironhand. It is a combination of Ironhand's Spider Nest and the Patriot Missile Battery.

## Overview

The Spider Web consists of two parts: a square base with a door on each side and a Patriot Missile Battery on top. Should it detect the presence of an intruder, the doors will open, releasing 4 deadly spider mines which move towards the unfortunate enemy and explode. Meanwhile, the Missile Battery rarely attacks ground targets and usually defends Ironside's airspace.

Thanks to additional weaponry, it is much less vulnerable to rush attacks than its predecessor and is very effective against any ground target that decides to attack it (except artillery). Additionally, if a spider mine's original target is destroyed, they switch to another target, which is likely further away. This means that the Spider Web's effective range is larger than it looks. Furthermore, the Missile Battery allows it to help other defensive structures against aircraft. Last, but not least, it consumes no power due to having an internal power source, allowing it to protect the base even if Cold Fusion Reactors fail.

However, even with this much power and versatility, it is bound to have some flaws. First of all, it is very, very expensive, so before you build it make sure the enemy can't destroy it easily, and that the investment is worth it. Besides, it is less durable than it looks, meaning it should be well-protected. It also isn't very effective against fast-moving jet aircraft, but helicopters drop like flies if they dare approach it. Finally, it is rather large for a defensive structure, meaning you have to be careful where you place it.

With all of this in mind, it is clear that The Spider Web isn't designed as a self-sufficient defender, but rather a centerpiece of a already strong defense lane. If you surround it with Stixes and Grendels properly, nothing will ever get close to your base.

When destroyed, the Spider Web spawns two Cyborgs, this is the only method for General Ironside to obtain Cyborgs.

## Assessment

Pros:

* Effective against all targets.
* Resistant to rush attacks.
* Spider mines deal heavy damage to all ground targets in a small radius.
* Spider mines can distract enemy artillery units.
* Can repair itself like most other USA structures.
* Consumes no power.

Cons:

* Very expensive (3,000$).
* Not very durable for its price.
* Mid-late game structure (requires Strategy Center).
* Somewhat weak against aircraft due to the low fire rate of its Patriot missiles.
* Quite large, its high price and durability also make it a lucrative target for enemy offensive powers.

## Gallery

An older render of the Spider Web, note the camera that's not present in the current version.Ditto.
J-10

## Introduction

The **Chengdu J-10** (歼-10,lit. translation:Destroyer-10) is a Chinese Tier 1 strike fighter aircraft serving Under Generals Kwai, Fai and Leang.

## Overview

The J-10 functions similarly to the MiG from vanilla *Generals: Zero Hour*, it's a fighter jet designed for precision strikes. The J-10 carries onboard two napalm missiles that will set the target ablaze, when multiple napalm missiles strike, they can create a firestorm which will severely damage anything caught in it, thus the J-10 is best used in numbers. The missiles can be upgraded to carry Black Napalm warheads which deals even more damage.

Unlike American aircraft, Chinese aircraft like the J-10 are not fitted with countermeasures, instead, the PLAAF opted to outfit reinforced armor platings on their aircraft to increase survivability. Unfortunately, even with armco upgrade, the J-10 remains a rather fragile air unit and will fall quickly to sustained AA fire.

## Variants

General Leang also has access to the J-10 which serves as her tier 1 strike fighter unit, as she does not have access to the MiG MFI until rank 3. Instead of napalm missiles, her J-10s are armed with two Energy Cumulation missiles which are highly effective against ground vehicles but not much else.

## Upgrades

**Black Napalm**

* Increase the damage output of the J-10's napalm missiles, available at the War Factory at Rank 1.

**Aircraft Armor**

* Increase the J-10s durability by 25%, available at the Airfield at Rank 3.

## Assessment

Pros:

* Effective against ground targets, particularly structures, light vehicles and infantries.
* Can create firestorm when striking in groups.
* Can melt even the toughest of armor in numbers.

Cons:

* Mid-late game unit, only available at Rank 3.
* Fragile armor, very vulnerable to AA weapons.
* Cannot engage air units.
* Not very effective against armor when striking out in small numbers.
* Hard to promote, as the J-10 only gains veterancy when killing an enemy with its missile strike.

## Quotes (in Chinese)

### When Selected

* 歼十待命！
* 随时投入战斗！
* 保卫祖国领空！
* 空中雄狮/雄师！

### When Ordered to Move

* 明白，明白。
* 稳住！
* 加速，加速！
* 转向，出发！

### When Ordered to Attack

* 目标锁定！
* 出击！
* 发射火箭！
Emperor

I am… BIG.

Flamethrower (add-on)

215 (Elite)

308 (Heroic)

645 (Heroic)

20x2 (splash damage)

Uranium Shells

 Introduction

The **Emperor**, previously known as Huang Di ("皇帝", Chinese for Emperor) before 009 Final release, is General Kwai's advanced anti-tank assault vehicle. It belongs to the Overlord-class tanks, others being the Manticore, Earth Shaker and Banshee.

## Overview

Equipped with two powerful cannons capable of piercing armor and decimating structures, the Emperor is truly a force to be reckoned with. In comparison with the traditional Overlord tank, the Emperor boasts with its improved armor and firepower, along with pre-built propaganda tower. Similarly, it can also be upgraded with additional attachments for more specific combat roles.

However, being an advanced class of tanks, it requires rank 3 and a Propaganda Center to unlock and produce.

## Abilities

* Passive healing and firepower boost from the propaganda tower.
* Can be equipped with a variety of extra attachments, including battle bunker, sniper cannon, flamethrower, radar and explosion proof armor.
* Can be transported by Bixi.

## Upgrades

**Subliminal Messaging**: Increases the healing rate and fire rate bonus of the Propaganda Tower.

* (available at rank 3, researched at the Propaganda Center)

**Nuclear Tanks**: Increases speed by 25%

* (available at rank 5, researched at the Overlord Headquarters)

**Uranium Shells**: Increases damage by 25%

* (available at rank 5, researched at the Overlord Headquarters)

### Modules

* **Sniper Cannon**: Install a long range sniper cannon which can outrange enemy tanks and defenses.
* **Explosive Resistant Armor**: Makes the Overlord more resistant to artillery shells and demo traps, slightly increases resistance to aircraft rockets, infantry rockets and tank shells.
* **Radar**: Install a radar to detect stealth units.
* **Battle Bunker**: Install a bunker which allows five infantries to fire from inside it.
* **Flamethrower**: Install a flamethrower on the tank's turret, highly effective against infantry.

## Assessment

Pros:

* Heavily armored.
* Highly effective against structures and ground vehicles.
* Can be effective against infantry when equipped with flamethrower.
* Can detect some stealth units when equipped with radar.
* Mobile propaganda tower, boosting morale of surrounding friendly units.

Cons:

* Vulnerable to aircraft as it possess no anti-aircraft weapon upgrades.
* Expensive ($2300).
* Slow movement and turret rotation speed.
* Vulnerable to depiloting and hijacking.
* A mid-late game unit that requires rank 3 + Propaganda Center.
* Does not have a long-range anti-infantry module.

## Quotes (in native Chinese language)

### When Selected

* 黄道吉日，宜杀戮。
* 收到，请讲！
* 升级是有用的！
* 人民需要我！

### When Ordered to Move

* 正合我意！
* 加速到70码！
* 288吨移动钢铁！
* 哪根轴断了？

### When Ordered to Attack

* 万岁！
* 小菜一碟！
* 所有武器，确认目标！

## Gallery

All variants of the Emperor, from left to right: sniper cannon, flamethrower, bunker, radar and explosive resistant armor.
Jammer Station

This is no ordinary phone tower...

## Introduction

The **Jammer Station** is a harassment structure built by Prince Kassad, it has the ability to cause every movement and action of any land unit to be suspended for some time.

## Overview

As Kassad was trying to rebuild his own stealthed army after being reaccepted into the GLA, he started to find some ways to delay enemy advance to his base to quickly finish the opposing forces off. During his day off, he surfed on the internet and found out declassified PDF documents about Project MKULtra, a mind control research program designed by the CIA during the 1960s. By using the research reports from the documents, he was able to reverse-engineer a mind-controlling device that - although it can't completely take over someone's mind - can order the person's basic movements. Then, he uses a jamming radar installed on a telephone tower to stun any vehicles that come close. Worse than that: he also managed to emit such radio waves from a satellite via unknown means.

The Jammer Station is a makeshift electronic jamming tower that consists of a two-storey cuboid building with a tall telephone tower above its roof. The top of the tower houses a high-efficiency jamming radar that can emit interfering waves a far as 10km across. These waves work similarly as the ECM Tank, where they will penetrate a vehicle armor and mess up with their navigation/control systems, bringing them to a halt. The radio waves also can mess up the electric impulses firing among the neurons, especially the Cerebellum area, to instruct the brain to send "remain your ground" impulse signals back to the effectors (muscles), causing an infantryman to stand still (be warned that the radio waves only affect the effectors on the lower limb but their arms can still move). The rooms in the tower are used to monitor the emitter's condition and control its process.

The Jammer Station is very useful to tackle masses of enemy units coming to your base. The radio waves can freeze all land units (including landing aircraft plus hovering helicopters) and render them uncontrollable. The player then can destroy these units with ease.

However, it must be known that the effect only lasts a few seconds and needs a hefty time to reload. Also, the enemy units can still fire at you, so do not send your units blindly to a paralyzed enemy unit battalion and bring in effective guns. Don't forget that the structure itself can be garrisoned if you need a better protection.

## Assessment

Pros:

* Can freeze all land units.
* Can be garrisoned by 3 infantry for more protection.
* Blacks out enemy's minimap.

Cons:

* Very expensive ($5,000).
* Long build time.
* Long effect reload time.
* Requires Rank 5 + a Palace.

## Trivia

* The structure might be inspired from the Project MKUltra declassified government-funded military experiments by the USA to determine ways to control the mind.
* One of the general powers available to Kassad also uses the tower's ability, albeit from a satellite with the same range and capability.
Tech Reinforcement Pad

## Introduction

The **Tech Reinforcement Pad** is a neutral tech building that can be found on various skirmish maps. When captured by a regular infantry unit, the player could periodically receive their faction specific vehicles every two minutes.

## Overview

In vanilla *Zero Hour*, the Tech Reinforcement Pad was poorly balanced and often considered not worth the effort to capture for certain generals, for instance General Fai will receive a fully loaded Assault Troop Crawler, while General Granger will get only an empty Humvee.

In *Contra*, the reinforcement pad has been rebalanced. Capturing one of these structures will allow a general to periodically receive reinforcements in the several tier 1 vehicles via airdrop (variant depending on the faction that owns the structure) every 2 minutes. The vehicles delivered are free of charge, and in a short time it is possible to amass a reasonably decent army, making this an important structure to either own or destroy when found. The Reinforcement pad is also less easy to destroy, as its health has been increased to twice the original amount.

If a reinforcement pad is destroyed while vehicles are being dropped, the vehicle will no longer be destroyed with it.

Just like for other neutral tech buildings in *Contra*, the Tech Reinforcement Pad benefits from the ability to rebuild itself a while after it was destroyed. Although, it is more advisable to take-and-hold it rather than destroy it. This is a precious building to make your army more robust, so protect it well and do not let the enemy capture or destroy it.

## Reinforcements

### USA

* General Ironhand: 2 Guardian Droids & 2 Trackhounds.
* General Alexander: 2 AMOS Strykers & 1 Hummer.
* General Towns: 3 Laser Crusaders.
* General Granger: 3 Coyote tanks.
* General Ironside: Nothing (supposed to drop 2 Challenger II tanks, 1 Microwave Tank & 1 Avenger).

### China

* General Fai: 2 AT Troop Crawlers & 1 MG Troop Crawler.
* General Kwai: 3 War Master tanks.
* General Tao: 2 Nuclear Battlemaster tanks & 1 Irradiator Tank.
* General Bao: 1 Battlemaster Tank, 1 Dragon Tank & 1 Vortex Tank.
* General Leang: Nothing (supposed to drop 1 Dragon Tank, 1 Dual Battlemaster tank & 1 Gattling Tank).

### GLA

* Dr. Thrax: 2 Scorpion Tanks & 1 Poisoner.
* General Juhziz: 2 Suicide Scorpion tanks & 1 Quad Cannon.
* Prince Kassad: 2 Scorpion II tanks & 1 Quad Cannon.
* General Huchum: 3 Scorpion Tanks.
* General Deathstrike: Nothing (supposed to drop 3 Scorpion Tanks & 2 Quad Cannons).

## Trivia

* The cargo plane carrying the reinforcement vehicles cannot be attacked.
Leang's Particle Cannon

## Introduction

This **Particle Cannon** is a Chinese unique superweapon that belongs to General Leang, the PLA's highest ranking officer.

## Overview

As the Second War against the GLA went on and both the United States and China seemed to have the hardest of times defeating their common enemy - surprisingly suffering heavy losses on the process - the two nations agreed to support each other at 100% and exchange high-tech blueprints. This explains why General Leang had access to a particle cannon. Even though the US Military was quite reluctant on giving up their PC blueprints to China, Leang's rank gave her such a privilege; besides she was trustworthy enough to keep the plans to herself and never share them with any other PLA general, as fiercely secretive as she is.

With the blueprints under her eyes, Leang had the means to build her own particle cannon. However, she also wanted to give it a different design, therefore her particle cannon had a more personalized touch to it.

Leang's Particle cannon has more cultural aesthetics than American version's sleek design: The buildings are a small pentagon-shaped tower joined with a small house-shaped building (reminiscent of ancient Chinese peasant homes) acting as the control room. Other than that, the others are pretty much the same (see the American Particle Cannon for full details). Another element is the beam fired from this superweapon, which is red instead of blue, distinguishing it from its American Counterpart.

The weapon itself technically isn't much different from the American version other than its aesthetics (the control center building has a Chinese design) and the color of its beam (red instead of blue, perhaps to represent the color of the Chinese People's Republic). Otherwise, it works just like a classic PC and its reload time is the same (5 minutes). However, this variant is not as sophisticated as its American counterpart: first of all, it is more expensive to build (1000$ more than a normal PC); secondly, it consumes more power (2 points more). Other than that, its weaknesses are the same as the classic variant: small area of effect, immediate deactivation in case of power shutdown, etc.

## Assessment

Pros:

* Strong against anything.
* Particle Cannon can be moved while retaining its firepower.
* Can overrun enemy units even the MiGs and Raptors when double clicked.
* Leaves a trail of fire that deals moderate damage for some time.
* Does not cause collateral damage and can be safely used to defend against giant waves of incoming units.

Cons:

* Very expensive (5,000$).
* Long build time.
* Very power hungry (costs 10pts).
* Very small area of effect.
* If the base power is down when the particle cannon is still active, it will automatically cancel itself with no resuming even after the power is restored.

## Trivia

* Interestingly, the scaffoldings deployed when building General Leang's Particle Cannon are American steel ones instead of Chinese wooden ones.

## Gallery

The original Zero Hour Particle CannonCameo
C-27 Spartan

180 (Elite)

241 (Heroic)

60000 (Heroic)

## Introduction

The **Alenia C-27J Spartan** is a Tier 2 plane owned by General Malcolm "Ace" Granger. It is used to conduct infantry assault and reinforcement operations.

## Overview

The C-27 Spartan is a transport aircraft that has the shape of a typical transport/cargo aircraft but instead of jet engines, it moves with two rotors. It is unarmed but has a huge compartment used to carry numerous infantry units (Rangers and Missile Defenders). To deploy in a quick way, the transported infantry will make a paradrop to the designated drop area so that they could start their operations immediately. Although they "refill" in at least one Levitation Pad, it is said that roughly 30% of Granger's men are obliged to stay in the plane for reinforcement or assault operations. It can be upgraded with stealth coating painted on the chassis for stealth operations, concealing it from enemy sight.

The C-27 Spartan is essentially a passive-aggressive aircraft that does not attack on its own, but rather uses soldiers to do the job. A well-placed paradrop can provide more firepower support or distractions for infiltrations or ambushes. A perfectly placed paradrop will provide you valuable time in the battlefield and increases your chances of victory. Another tactic with the aircraft is to produce many Spartans beforehand and paradrop them in a place (can be used multiple times if the number is too low) and conduct an offensive human wave attack strong enough to demolish bases if in sufficient numbers and paired with King Raptors. However, be warned that they cannot defend themselves and they are quite slow, so do not let them cross through AA positions unless it is absolutely necessary and unless they're well escorted.

## Assessment

Pros:

* Can train infantry free of charge.
* Paradrops can be quite useful.
* Quite tough armour compared to other standard transport aircrafts.
* Amassed Spartans can paradrop a horde of infantry.
* Can become stealth for ambushes.

Cons:

* Requires Rank 3 and an Advanced Levitation Pad.
* Unarmed.
* Takes a very long time to "reload", making it vulnerable to weapon strikes.
* Expensive (2000$).

## Trivia

* The C-27 reuses the quotes of the Nod Carryall from*Command & Conquer 3: Tiberium Wars*.