Remo

Art by mariah\_art

**Remo** is a member of the *Curious Curios* party. A rough-and-tumble Lagomon with a tough attitude, Remo used to work as muscle for a crime syndicate. As part of his contract, this would also include partaking in pit fights for money. However, when Remo refused to throw a fight, he was forced to become a fugitive. Remo fled to the village of Lundy where he would be left in peace, or so he believed... He is played by Gmart.

## Description

### Appearance

Remo is a tall muscular Lagoman, a humanoid with rabbit features. His fur is predominately white with lines and splotches of black along the arms, chest and on his ears. The fur around his left eye is also black, giving the illusion of bruising. A set of three parallel scars cross over the other eye, indicating a potential claw wound. His long tapered ears extend vertically almost a foot in length, with the left one exhibiting damage in the form of tears and missing flesh. Remo's long face is often set in a hard expression, accentuated by his piercing orange eyes.

Remo typically wears a worn light grey sleeveless duster that extends to his knees. He is otherwise bare-chested. An equally weathered pair of brown trousers covers his legs, held up by a dark brown leather belt with a large brass buckle. A series of dirty white wrappings can be seen from his knees down to his ankles along with a pair of diamond shaped metal kneecaps as his only form of armor.

### Personality

Remo is an "act first, think later" type of person, with the aforementioned action often being a swift punch. He is highly confident in his combat ability and will almost never turn down the opportunity to have a good scrap. Remo's hot-blooded nature makes him easily bored on matters that don't include violence or thrills. Due to his past, Remo has a particular passion for gambling, a trait he shares with the hopelessly addicted Kopi Yeom, as well as pit fighting. In these environments, Remo lets loose and acts in a more excitable manner, which doesn't exactly help him win these games of chance.

While Remo does not appear to be in any way learned, he possesses a certain degree of "street smarts" from his time in criminal circles. He is usually cautious around strangers, even those who treat him with respect and kindness, evidenced by his distrust of Count Corbett despite a pleasant dinner talk. He is also rather guarded about his own past and lets very little slip in conversation, even with close associates.

When dealing with others, Remo is often blunt and rude. He is not shy about voicing his thoughts, especially the insensitive ones. This often resulted in him upsetting the grieving Tontu upon accidentally insulting his people. Though his gruff demeanor seems robust, he does warm up to people over time. This is perhaps best seen in his relationship with Tontu, going from mocking the young Tanookin for his knightly appearance to actively complimenting and encouraging him in and out of combat.

Despite his predilection for violence and tendency to look the other way, Remo has some semblance of a moral code. He endeavors to avoid killing his opponents, considering it to be "unsporting" and will often refrain from being the aggressor unless he deems it justifiable. He also seems to have a sense of honor, as he refused to throw a fight despite being targeted as a result and prefers having a fair fight with his adversaries. Remo is also quick to call out others on their behavior, be it as innocent as naming a sword (which he finds stupid) or as worrying as trying to force-feed sugar to a dying centaur.

## History

### Early History

Remo's parents or ancestors came to Io from Faewunder, an alternate Veil of nature and whimsy. Much of Remo's personal life is yet unknown as he is very guarded with that information. As such, nothing is known about Remo's family, his place of birth or his early childhood. What is evident from his gruff streetwise nature is that Remo spent much of his life in relative poverty with limited access to education. Remo became accustomed to fighting for his own survival, learning to use his own body as a weapon. It was during this period that Remo learned of his innate skill to channel healing energy into his fists, giving him power to harm and heal as he deemed fit. Remo also sustained permanent injuries during his life, such as the scars across his left eye and the missing chunks from his right ear, but it unknown when and why he received these wounds.

### A Fighter by His Trade

As Remo grew older, his love of fighting brought him into the world of pit fighting, a popular bloodsport with a long history in Io. However, Remo's promising career in this field was not so straightforward. At some point, he fell in with criminal elements, though the exact details are uncertain. It is clear that Remo had chalked up significant debts over his life, partially due to his love of gambling, and his involvement with the criminal underworld is possibly tied to that. While employed for this syndicate, Remo acted as an enforcer for the gang and often conducted interrogations on behalf of his employers. Remo would often rough up the interrogatee to get information, though it is not known to what end or how successful he was. Meanwhile, Remo would continue to fight in the pit, this time backed by the syndicate, who started to manage his matches more intently as time went on.

### Going on the Run

Eventually, Remo was asked to deliberately lose a fight on behalf of the gang, presumably to profit off of betting on the fight. Remo, however, had no intention of throwing, and fought in the same way he had always done. What happened next is still unclear, but a mishap occurred during the fight. As a result, Remo was forced to flee to avoid retribution from his former gang and his debtors. Fending for himself once again, Remo managed to escape their clutches and went into hiding. His search for safety brought him to the remote village of Lundy, nestled in the floating Eshonia Isles of Etropa. There, Remo laid low for a time, attempting to adjust to the peaceful and slow rhythm of country life.

## Mechanics

### Powers and Abilities

#### Monk Abilities

* *Unarmored Defense*
* *Martial Arts*
* *Ki* (8)
	+ *Flurry of Blows*
	+ *Patient Defense*
	+ *Step of the Wind*
* *Unarmored Movement*
* *Deflect Missiles*
* ***Radiant Sun Bolt***
* *Slow Fall*
* *Extra Attack*
* *Stunning Strike*
* *Ki-Empowered Strike*
* *Evasion*
* *Stillness of Mind*
* Mercy Abilities
	+ *Implements of Mercy*
	+ *Hand of Healing*
	+ *Hand of Harm*
	+ *Physician's Touch*

#### Feats

* *Crusher*
* *Mobile*

### Notable Items

* *Glabrezu Hooves* (Attunement)
	+ Your base movement speed becomes 40ft.
	+ When you move up to 20ft on your turn, you may make a free attack with an unarmed strike or a weapon of your choice.
* *The Lucky Foul Foot* (Attunement)
	+ When you use your Combat Recovery feature, you roll an additional 1d8.
* *Ioun Stone of Insight* (Attunement)
	+ This Ioun Stone adds a +2 to your Wisdom Score. This can go past the 20 cap.

## Etymology

In Romance languages, the word "*remo*" means oar (a bladed pole used to propel a watercraft) and is derived from the Latin word "*remus*". Remus was the name of the one of the mythological founders of Rome, the other being his twin Romulus.

Alternatively, "Remo" could be a corruption of "Reno", a masculine given name and a surname which both have their roots in Spanish. The Spanish name is in turn derived from the Italian masculine name *Moreno*, meaning "dark-skinned". The city of Reno, Nevada is named after Jesse L. Reno, a Union general of the American Civil War, and is well known for its casinos and tourism.

## Trivia

* Remo is the first Lagoman seen in the Ioverse, as well as the first player character of that race.

## Official Art

Remo wearing Esal's armour in Episode 2 and 3 of Curios Curios Season 2.