recursal/Fanatic-Fandom huggingface dataset:
Titan

**Titans** stand as the most ancient and colossal members within the pantheon of Giant species.

The Titans hold a distinctive status among all races, boasting the highest prevalence of individuals recognised as Divine. This phenomenon traces back to the inception of Titans' affiliation with the Inum faith. Every Titan, without exception, has been endowed with a blessing, an homage to their symbiotic relationship with the religion. This sanctification of Titans has forged a sacred connection between the species and the divine realm. Prior to their extended slumber, the ranks of Divines predominantly comprised Titans, with only a scarce presence of non-Titan deities.

## Fundamental Characteristics

Within the spectrum of giants, Titans stand as the most intellectually endowed, embodying a remarkable level of cognitive prowess.

Titans possess the unique ability to enter a deep slumber known as Altnum, a state that can span thousands of years. Typically, this hibernation is chosen out of boredom, prompting Inum to assign a Guardian to each Titan. Guardians play a vital role in keeping Titans informed of critical developments during their dormant phases. This encompasses matters encompassing:

* Divine Affairs - Notifications of a Divine's demise, appointment, or alteration of crucial laws.
* Environmental Conditions - Forewarnings of impending natural disasters such as floods, volcanic eruptions, earthquakes, tornadoes, hurricanes, tsunamis, and other events that might disrupt the Titan's slumber or warrant their attention.
* Geographical Changes - Updates on the establishment of new settlements near the Titan's resting place, construction of towns, migrations of populations, etc. Guardians also provide current maps to illustrate these developments.

The epoch of the Great Sleep transpired in the year 0 After Altnum (AA). During this period, Titans collectively chose to withdraw into the Altnum, relinquishing the reins to the other species of Ediaric and Divindi to foster their progression.

Numerous calendars initiate from the inception of the Great Sleep, marking a fundamental turning point in the history of the realm.
The birthing of new Titans has remained an event of extreme rarity across millennia. Ancient Titan cities and settlements have gradually succumbed to decay, with select locales adapted to accommodate the emergence of the 'younger' races.

Titans prefer solitude during their slumber, and disturbances that awaken them from Altnum without substantial cause are met with punitive measures.
.
Monthow

**Monthow** is a continent made up of four main islands in Divindi.

Monthow used to be called **Monthrow**, and some still refer to it as such.

## Biomes

* Wetland
* Temperate Rainforest
* Temperate Deviduous Forest
* Tropical Rainforest
* Taiga
* Tundra
* Grassland
* Glacier
* Tropical Seasonal Forest

## History

During the Great Fey Migration, many Elves settled in Monthow.

The continent was also the site of many of the first Multisen civilizations. It is thought that the Elves living on Monthow might have helped them develop.

Due to the two species being in close quarters, they has been baby booms of Half-Elves a many times in Monthow. These populations don't usually last too many generations however, becoming Multisen or Elves again after a few years of only breeding with one species. Many Half-Elves also didn't have children themsevles.

There are a few Dwarven settlements in some Monthow counties, with many scholars believing that there was a small Dwarven migration at some point in history.
Varurd

**Varurd** is the capital city of Vizd.

The city looks impressive for its size. With its willow wood rooftops, redstone walls and calming ocean front, Varurd has a entrancing atmosphere.

## Demographics

Varurd is 45% Elven, 45% Multisen, and 10% other speices.

## Defences

The city is surrounded by large wooden walls with frequent guard towers embedded within.

## Geography

The river Six goes through Varurd, the capital being at the mouth of the river. Varurd is surrounded by farms because of the fertile land the river makes.

## History

Varurd has been a fishing settlement for centuries.
Solspace

**Solspace** is a Crystal Sphere.

It containes wildspace (empty vacuum), three suns, a planet and its satellites, and a variety of asteroids, comets, and nebulae.

Solspace is a part of a triangular configuration that also included Wardspace and Guardianspace.

## History

The crystal shell of Solspace is significantly larger than that of Wardspace. The wildspace of this sphere is also much colder than that of Wardspace, with clouds of freezing vapor being found in orbit around its planet.
Grasyndé's Crown

> You may become distant. But a connection can never truly be lost.
>
>

**Grasyndé's Crown** is a crown that is capable of bringing back connections, even with those who are lost. Lost can be dead, in which the dead will walk among Purapía again fully animated.

It is owned by Grasyndé, the Intermediate God of Connections and Friendships. Only Grasyndé can use the Crown, allowing the select few of his followers reap the benefits of it. Because of this Grasyndé has his own branch of Inum and many followers.

The crown is actually Grasyndé's second pair of arms, that are not usually visable. These arms allow Grasyndé to access his full power, as well as Vitamorsaths full power of resurrection.
Aepas

**Aepas** is the Elemental Plane of air.

Air is one of the four elements that make up the known universe and therefore of keen interest to cosmologists as well as spell casters that wish to harness and wield the raw power of the elements.

## Description

Aepas is filled completely with air but has various impurities that form pockets or bubbles in the otherwise pure atmosphere. Gaseous bubbles includ clouds of every type, fog, steam, mist, smoke, poisonous clouds and acidic vapors; also the rare intrusion of elemental fire which is flame without fuel.

Liquid impurities are usually water or water-based and tend to form floating spheres when not buffeted or frozen by the winds. Solid matter can be found, from dust, ash, salt, or sand, to chunks of earth approaching the size of a large asteroid. The larger chunks are often brought into the plane by intelligent beings and are either inhabited or formerly inhabited.

The very substance of the plane radiates a magnificent sapphire hue of a clear summer day on Purapía. Weather is the primary natural hazard in this plane. The winds are normally light to moderately strong throughout the plane but can intensify into tornadoes, maelstroms, and hurricanes with powerful lightning.

These extreme weather events are common, and when other elements get caught up in the storm it can produce pounding rain, blinding snow, pelting hail, freezing sleet, and storms of choking smoke, biting sand, burning ash, scalding steam, or searing fire. The worst of these is the maelstrom, a toroid-shaped tornado that can last for decades. Being caught in one is like being in a violent dust storm and death is only a matter of minutes away unless the victim is able to achieve great speed (escape velocity), perform an act of great strength or receive outside assistance.

Spellcasting is impossible within a maelstrom.
Guardianspace

**Guardianspace** is a Crystal Sphere.

It containes wildspace (empty vacuum), a sun, five planets and their satellites, and a variety of asteroids, comets, and nebulae.

Guardianspace is a part of a triangular configuration that also included Solspace and Wardspace. It is the smallest of the three known crystal spheres. Guardianspace and Wardspace are known to have many interactions with each other, with portals in both crystal spheres linking to the Astral Plane.
Blessed Plane

The **Blessed Plane** is one of the Upper Planes.

The plane embodies the concept of pure good without being overly restricted by law nor dissipated by the randomness of chaos. It is known to be Purum's favourite Plane, and maybe the first.

## Geography

Most features of the four layers of the Blessed Plane are found on or near the banks of the river Oceanus which linked the plane with two other Upper planes: the Ten Heavens and Twin Paradises. Oceanus has only natural hazards and containes potable water.

Lands near the riverbanks are lush with pines and flowering trees that filled the air with natural perfume. Farther from the river smaller trees grew and started to thin until finally, after hundreds of miles, the forest gave way to fertile veldt regions, vast grasslands, and eventually badlands and desert.

There are no suns, moons, or stars in the Blessed Plane except those that the inhabiting Powers manifested, created by moving about in various vessels, or moving their entire realms across the skies. Depending on who or what is aloft, the shade of the sky could be deep indigo to a bright cerulean at any given moment.
Merrow

**Merrow** are undersea Mermaid-like monsters. They are Merfolk, but over the years have become more and more beast like, being corrupted by the Abyss Plane where they now reside. Their closest relative are the Mermaid species.

## Basic Infomation

Merrow's lifespans are comparable to a shark's, maturing between the ages of 6 to 8, and they can see in the dark.

## Civilisation and Culture

Merrow are bullies, attacking all creatures smaller and weaker than themselves. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory.

Merrow don't get along with most aquatic life forms. The best relationship they have are with the Mermaids, and it is still strained peace. Merrow are known to speak Giant Tongue, but haven't interacted with Giants in a long time.
Bleak Plane

The **Bleak Plane,** sometimes known as the **Bleack Eternity,** is one of the Lower Planes.

## Geography

The four layers of the Bleak Plane are infinite planes with gravity at a forty-five degree angle to the ground, making travelers feel as if they are on the side of a mountain with no base or peak.

Anyone losing their footing can tumble for miles before finding enough purchase on the slope to halt their fall. Nearly all terrain that is not a river of water or lava is slightly slippery to quite slick. All structures are either built onto or carved into the slopes.

Heat and light comes from the ground, but the source is volcanic: lava flows, vents, fumaroles, and mud pots are very common.

Earthquakes and volcanic eruptions occur often, tearing the land apart. On the hotter layers, unprotected flammable items and creatures would catch fire from the glowing ground or superheated gases being ejected. The barriers between layers are underground, usually in dead end corridors.
Ten Heavens

The **Ten Heavens,** sometimes known as **Mount Celestia,** is one of the Upper Planes.

The Ten Heavens are dedicated to goodness shaped by law and justice tempered with mercy.

## Geography

Celestia is the ultimate in law and good. All aspects of Celestia are beautiful and perfect; it is where the souls of many creatures went to after death. Celestia is home to numerous celestial creatures.

As an outer plane, Celestia is spatially infinite and consisted of ten infinite layers (or sub-planes). The ten individual layers form a colossal mountain that rises from an infinite sea of holy water on the bottommost layer, to the summit on the topmost layer. Ascending the mountain is analogous to travelling through subsequently higher or 'deeper' layers to the top.

Each of the ten layers containes at least one mountain or high structure rising into the sky, and most have whole mountain ranges. The barriers between the ten layers are arranged such that entrances are at the lowest geographical points and exits were at the highest, so a traveler from the Astral Plane will enter the first layer at the base of a mountain and have to climb to the peak to reach the next layer, only to emerge at the nadir again. The sky of each layer has its own hue which softly bathed everything in gentle shades of luminance.
Sylph

**Sylphs** are small fey who often inhabit Aepas and Purapía.

They often appear as petite, beautiful women with translucent, brightly colored wings that resembled those of a dragonfly. Their hair is generally worn long and range from colors that humans considered "normal" to blues, purples, or greens.

They often prefer wearing filmy-seeming, silky, or loose clothing and brightly colored jewelry. Though some are said to wear shifting garments that are woven from mist.

## Civilisation and Culture

Sylphs are capable of turning invisible at will and conjuring air elementals, though prior to the Time of Troubles they were only known to be capable of the latter once per week.

Particularly furious sylphs are said to be capable of calling upon thunderstorms.

Sylph nests are highly individualistic and elaborate retreats, generally carved into mountains, though some are perched within tall trees. Their homes tend to contain gems and various magical items.

Sylphs are known to congregate every 28 years in a sort of grand festival in which they will trade, share news, renew friendships, and welcome new members of their race.
Half-Celestial

A **half-celestial** is the offspring of a celestial and some other creature.

## Description

Depending on their parents, Half-Celestials can have many forms, but they are always attractive and pleasing to the senses. Their skin is often golden, or they might have sparkling eyes or some other feature indicative of their celestial heritage.

All Half-Celestials bare feathered wings like an angel, even if their parent did not have such wings. All Half-Celestials can emit a sphere of radiance around themselves as bright as daylight at will and can daily smite evil creatures with holy power.

## Society

The supernatural nature of celestials allows many of them to produce offspring with nearly any intelligent and good natural creature. Because all celestials are truly good creatures, such pairings are always voluntary and demonstrations of mutual love.

Because most celestials have divine duties that demanded their time, the vast majority of Half-Celestials were thus raised by their mortal parent.

They are the ancestors of the Aasimar and Celadrin.
Reaper

**Reapers** are beings who serve Simamace and Vitamorsath.

They assist in maintaining The Natural Order and used to be thought as completely neutral, aligned with neither the Upper Planes nor the Lower Planes nor Limbo. Reapers will sometimes appear in mass gatherings in prelude to a great disaster.

Reapers are required for death to occur. They wait until a person meets the end of their life (either through accident, or simply the natural end point of that person's life) and then touch the person causing them to die, they then escort their souls to it's correct Plane.

They do not however possess the power to force souls to go with them.
Shedu

**Shedim** are intelligent and wise, noble and orderly beings related to lamassus, whom people seek out for guidance, aid or for the protection of their temples.

## Description

A shedu has a body of a muscular bull or equine; strong, short-feathered wings; and a humanoid head, which was somewhat dwarf-like. Their head hair is long, bristly, and tightly curled. Males have intricate, braided beards and mustaches.

Lesser shedim are about as tall at the shoulder as a mule, while greater shedim are as large as a draft horse, standing 6 feet tall at the shoulder.

A Shedu, while powerful in other ways, is not known for its physical prowess. While it can trample smaller foes and is next to impossible to knock over, a Shedu preferres to stay airborne from where it could control its foes mentally.
Guardinal

**Guardinals** are animalistic Celestials.

When at home, they are among the most peaceful beings in all the planes, but outside their home plane, they hunt down evil to stop it.

## Description

Like other celestials, the appearances of guardinals varies—both among varieties and individuals—but most look like attractive and fit humanoids with distinct animal traits. Some guardinals appear more animal-like, while others appeared more Multisen-like.

Subraces include:

* Avoral (Eagle)

* Cervidal (Goat (Most common))

* Equinal (Horse)

* Leonal (Lion)

* Lupinal (Wolf)

* Musteval (Mouse)

* Ursinal (Bear)

The style of combat favoured by a guardinal depends on its type and its power. Among all varieties, they prefer to incapacitate, unless the enemy are irredeemably evil, in which case, they do not hesitate to use deadly force.
Vin

**Vin** is is the Elemental Plane of earth.

Earth is one of the four elements that make up the known universe. The abundance of large gems and huge ore deposits lure many greedy prospectors to brave the significant dangers of this plane.

## Description

Vin is an infinite expanse of solid matter, pockmarked by bubbles of other elements and riddled with fissures and tunnels created by burrowing creatures or the occasional small mining operation.

Ensconced in a few of these pockets are trading outposts and the rare hidden wizard fortress. Solid does not imply stationary: the substances of this plane are constantly moving in a slow, grinding motion punctuated by earthquakes from small tremors to massively violent upheavals.

Open spaces are gradually filled by the relentless shifting (or marauding earth elementals) unless action is taken to prevent it.

Air can be found in scattered pockets but unbreathable gasses are also present—unprepared travelers lucky enough to arrive in a cavern might slowly asphyxiate while the unlucky quickly suffocated by being buried alive.

Other pockets of magma, water, ooze, dust, or ash are particularly dangerous for miners, if they accidentally breached one of these. No light existed in the Plane of Earth except for rare luminous gems buried in the crushing darkness.

Travelers able to pass through stone are effectively blind unless they used magic, or until their eyes reach an open space where darkvision could operate or a source of light could be produced. Hearing is enhanced while encased in earth, to the point where travelers can detect any movement through the rock within a certain radius of their position.

Every type of rock, soil, mineral, metal ore, sand, and dirt can be found in abundance, ranging from talc soft to marble tough to diamond hard. Mining operations tend to be small and short-lived because the movement of the substance of the plane and intense gravity causes cave-ins, and the native population defendes their territory and/or food supply.
Dragon Horse

Dragon Horses are a species that are only seldom ever encountered on Purapía.

## Description

On average a dragon horse grows to be 6 ft tall at the shoulder. They largely resemble a Ki-rin, but lacked any horns. Their coats vary from shades of pale azure to silvery blue, while their flowing tails and manes are either pure white or silver. Their hooves rang in color from deep sky blue to indigo.

Dragon horses primarily inhabited the Elemental Plane of Air, though they could travel to the Astral plane and thus were occasionally encountered in that planes. They were also known to inhabit the Ten Heavens.
Tempusia

**Tempusia** is the Greater God of Time. A Blessing from Tempusia makes you a Puer.

Their associated colour is Purple, and their magic is refered to as Temporal magic. Tempusia is one of the Ten Original Gods.

Tempusia is the oldest of the Original, after Purum. This is because controlling time was the first thing that Purum wanted help with, it being one of their most powerful abilities.

Tempusia governs the orderly passage of time and guards against those who would alter the path of history. Tempusia is also thought to be the one who chooses a species life expectancy, and their favouritism of the Titians is what gives the Titians their long life. Being the Greater God of Time means that Tempusia is also the God of the Space-Time Continuum, and in turn the God of Reality Warping. The space-time continuum, the fabrics of reality in which all exist in.

Most mortals don't put the two together and realise Tempusia's full power.

Tempusia once forgot to unpause time after doing so to fix something, so the sun was stuck in the same place in the sky for a month. Wheat didn't grow, new animals weren't be born. The weather didn't change, there was no rainy days and the fresh water supply diminished.  Vitamorsath noticed that there wasn't anything being born, and realised what had happend. Tempusia then unpause time. The Gods decided to not let Tempusia rewrite time to remove their mistake, to show the mortals that Gods too make mistakes.

Tempusia has three Intermediate Gods under them:

* Fontikós - Future, Fate and Endings
* Parelathón - Past, Transitions and Beginnings
* Mallatio - Change, Adaptation and Free Will

They also share a Lesser God with Vocaren:

* Gylena - Song and Dance
First Crown Wars

The **First Crown War** was a war fought early in the history of Divindi.

## History

The ruling clan of a sun elf kingdom discovered an alleged link between their family and the ruling families of dark and wood elves and chose to make a claim toward the rulership of the latter kingdom.

When peaceful overtures were rebuffed, the sun elves began raiding the borders of the wood elf kingdom until war broke out in earnest in 12,763 BA.

By 11,300 BA, the sun elf family occupied the wood elf kingdom, but the country did not come fully under sun elf control for another fourty-one years. The remaining elven kingdoms were both shocked and spurred by the aggressive war, and the Second Crown War broke out while the first was still being waged.
Lamassu

A **lammasu** is a noble and stern magical beast that looks like a cross between a lion and an eagle. Lammasus seeks to promote goodness throughout the world, living in isolated ruins and abandoned temples.

## Description

A lammasu has the body of a lion, the wings of a giant eagle, and the face of a Multisen. They are capable of flight.

Lammasus are creatures who prefer isolation but concerned themselves with the well-being of good creatures in general. They are cordial in nature towards other good creatures and are often willing to assist them in combating evil. Their outwardly stern demeanor belied their capacity for compassion.
Karlens One-Eye

> "Insolent pig. Die!"
>
> -Karlens One-Eye

**Queen Karlens One-Eye** is an undead who lives in the crypt of Dead Queen's Respite.

In life, she was a Jarl of Faulton who rose to power as a High Queen of Etherrate after defeating a dragon.

## Biography

### In Life

Karlens One-Eye fought a dragon in the presence of several witnesses. Drawing the battle toward Faulton, Karlens contained the dragon within a prison. The dragon stayed there, trapped, until his death.

Karlens became High Queen of Etherrate after the battle, facing mixed opinions from her peers. Because most witnesses of her victory against the dragon became extremely wealthy after she became High Queen, many believed that they were paid to provide false testimony to the events that took place.

Sometime during Karlens' reign as High Queen, Karlens expanded Etherrate's boundaries when she conquered the Hark, and took over the city of Porthark.

An academic at the college of Natuide wrote an article defaming Karlen and labeling her a traitor. Copies of the academic's article were burned until none remained, save the one buried with Karlens in Dead Queen's Respite, the tomb of Karlens where the academic's body was also laid to rest in.

## 'Death'

At some point Karlens was resurrected into an undead. It is unkown who did this.

During the Burning of Queen Karlens festival, Karlens is depicted as a tyrant, and an effigy of her is burned.

Some beleive Karlens One-Eye was a dragon in human form.
Hodol Donerson

* IRL
* Outfit
* Before
* Outfit Before

> I’m going to defeat you with the power of friendship! ... And this knife I found.
>
> - Hodol Donerson

**Hodol Donerson** is the current Divine. He is Ediarician, specifically Dunshamian.

Like his predecessor, his Divine powers are dwindling.

## Biography

### Birth

Hodol was born in Windheaven, in the country of Kharb. His parents were Lord Bryce Donerson and Lady Jocelyn Donerson. Hodol's twin brother, Beric, was born hours before Hodol was, and in turn was the heir of the House of Donerson.

### Early Life

Hodol has two younger siblings: Damon and Tyene.

## Abilities

Like all Guardians Hodol was given the magically ability called Guardian cloak. He also has a weapon called the Ten Arms of the Gods, which can become any weapon.

Able to rise up the ranks to become a Mani Guardian, Hodol is skilled and fully trained in his bless magic of Life, and the ways of Inum worship. He is also an especially good fighter, having been picked out by the late Yatjerit Vyara to be her guard.

As the Divine he also has access to Pure Magic. This includes but isn't limited to:

* Healing powers
* Blessing powers
* Power to see and feel the emotions of others
* Power to affect the emotions and psyché of others
* Power to see the dead
* Power to become a ghost
* Weather manipulation
* Teleportation
* Power to kill an enemy in an instant
* Power to fly

## Trivia

* Hodol is quite camp and he is very open about how he is feeling.
* Most people don't know he's from a noble family, due to the fact Inum doesn't used family/house names when refering to people.
Eahôma

**Eahôma** is the Lesser God of Earth.

Eahôma works under Alimatuer, the Greater God of Matter. Enpia is the mother of Eahôma.

The Kingdom. There is a mighty Tree and at the root of it, there is a Kingdom. So much light emanates from beyond the leaves above it. The people live in the shadows of those leaves and that is how they know Eahôma.
Abyss Plane

The **Abyss Plane,** sometimes known as the **Infinite Abyss,** is one of the Lower Planes.

The plane is a violent, malevolent place where the strong survive on the backs of the weak, the weak conspire to overthrow the strong, alliances only last while convenient, and the landscape itself torture the mind and body of all who dared to pass.

## Geography

The number of layers in the Abyss is unknown and perhaps unknowable. Each layer has its own characteristics, which are as varied as the demons themselves. All types of terrain, atmosphere, weather, gravity, and material composition are represented in the myriad layers.
Multi-Souled

> "The greater the power, the more dangerous the abuse."
>
>

## Causes

Multi-Souled people can be born from two different ways:

* From having both parents have two souls (can be two Two-Souled parents, one Two-Souled parent and one Artificially Two-Souled parent, or two Artificially Two-Souled parents)
* From having at least one Multi-Souled parent, and one parent with two souls (can beTwo-Souled or Artificially Two-Souled)

## Symptoms

Two-souls are more in touch with the Spirit Realm, and are more likely to succeed in learning and performing powerful magic, especially that of Essence.

They have the chance to be blessed by at least two Gods, with the maximum being nine. Most deities see Multi-Souled people as multiple people, since they perceive mortals through their souls.

Being multi-souled also means they always have conflict in them, as all souls have their own longing and desires.

## Treatment

Soul-Splitting has been attempted, but has been unsuccessful.

## Cultural Reception

Due to it being so rare, it is mostly not known about. People who do know believe that Multi-Souled people are dangerous and unpredictable.
Vitamorsath

**Vitamorsath** is the Greater God of Life. A Blessing from Vitamorsath you a Puer.

Their associated colour is Red, and their magic is refered to as Life magic. Vitamorsath is one of the Ten Original Gods.

Some texts say that Vitamorsath was originally a mortal, picked from time by Tempusia on Purum's command. This is because they needed someone with humanity to take up the mantle of God of Life.

Tempusia once forgot to unpause time after doing so to fix something, so the sun was stuck in the same place in the sky for a month. Wheat didn't grow, new animals weren't be born. The weather didn't change, there was no rainy days and the fresh water supply diminished. Vitamorsath noticed that there wasn't anything being born, and realised what had happend.

Tempusia then unpause time. The Gods decided to not let Tempusia rewrite time to remove their mistake, to show the mortals that Gods too make mistakes. Other religious texts state that Eclipsisk and Vitamorsath are good friends.

The text explains that Celestials and Fiends were given a boost in power by Vitamorsath, but Vitamorsath was unable to push them to their full potential. Eclipsisk volunteered her blood in order to help Vitamorsath. Her blood worked in powering the Celestials and the Fiends, but the sacrifice almost killed Eclipsisk, already weakened from taking up Facticiue's old duties.

Vitamorsath nursed Eclipsisk back to full health, and the two Gods have been intertwined since.

Vitamorsath is also close to the God Aimamace, as she being the Greater God of Essence, has a deep respect for life and death.

Vitamorsath has four Intermediate Gods under them:

* Linslity - Fertility and Girth
* Janápaxi - Agriculture and Growth
* Kynígial - Animals and Hunt
* Apónthos - Death and Loss
Cup of Life

> The Cup cannot be destroyed. Its magic is eternal, unbound by time or place.
>
>

 The **Cup of Life** is a magical chalice, blessed by many years of powerful magic.

If water is drunk from the Cup, the drinker will survive death. However another life must be given in return in order for the balance of the world be restored. The Cup of Life has another use: it can give any person the gift of immortality. This can be done by placing a drop of a person's blood into the cup. When close to the Cup those with magic can feel its power. The Cup of Life is so powerful that it cannot be destroyed. Its magic lasts forever and cannot be bound by time or place.

## History

Many centuries ago, a great warlord collected a drop of blood from each of his soldiers and due to the power of the Cup the army was made immortal, causing unimaginable carnage. Only when the Cup was emptied of the blood that it contained was the enchantment broken and the army destroyed.
Unlimited Runestone

The **Unlimited Runestone** is a runestone that had absorbed enough power for it to become Quasi powerful.

Haemir Dobragsten wanted to become powerful, and he had heard a rumor that a runestone could give him unlimited power. Being 'Orange' blessed it was a perfect fit for him. Haemir joined Inum to learn about this runestone, and found out that any runestone could become super powerful, if it was given enough power.

Looking further into things, Haemir found with the right runes, a stone could absorb the power of people, and store it. If a stone could become powerful enough, the wielder could even rise to Quasi or Demi powerful.

The Unlimited Runestone is the result of Haemir feeding a runestone multiple Elder's powers. It had only reached Quasi powerful when Haemir was overthrown, and the stone was taken and quarantined by the Divine Order. The Order hopes to give the Elders back their powers.
Eclipsisk

**Eclipsisk** is the Greater God of Chiaroscuro. A Blessing from Eclipsisk makes you a Puer.

Her associated colour is White, and her magic is refered to as Chiaroscuro magic. Eclipsisk is one of the Ten Original Gods.

According to religious texts, Facticiue used to be known as Lunavac, and was the God of Darkness and Illusions, and Eclipsisk used to be known as **Serasol**, the God of Light and Energy. They were lovers, but when the magic school of Mineral started to become more popular, and Magitech was made, Lunavac abandoned his post to become Facticiue, the God of Mineral.

Lunavac abandoning his post threw everying out of balance.  The heart broken Serasol took up her ex-lovers duties, and became the God of Chiaroscuro: Dark, Light, Illusions, and Energy. Because of this her followers don't get along with the followers of Facticiue.

Other religious texts state that Eclipsisk and Vitamorsath, the God of Life, are good friends. The text explains that Celestials and Fiends were given a boost in power by Vitamorsath, but Vitamorsath was unable to push them to their full potential. Eclipsisk volunteered her blood in order to help Vitamorsath.

Her blood worked in powering the Celestials and the Fiends, but the sacrifice almost killed Eclipsisk, already weakened from taking up Facticiue's old duties. Vitamorsath nursed Eclipsisk back to full health, and the two Gods have been intertwined since.

Danietar was the first mortal to befriend Eclipsisk. Eclipsisk cried the day she lost Danietar, his wife had already passed and his children grown and all moved away, but one. That one loved to talk about the sky above and stars and the moon and sun. And so Eclipsisk did something to give Danietar a proper send off, and to encourage that love of the sky.

The first star to be named was a bright one and seemed to always be clear to his children's eyes. The Star named Danietar.

Eclipsisk has two children who are named Loxis and Stradi in the Inum religion. They help her manage the light and dark aspects of her powers. Some believe that they are also the children of Facticiue.

Children of the Light believe that Eclipsisk gave her light and dark godhood to Loxis and Stradi, then left Purapía, not wanting anything to do with life. They are called Lufos and Skoris in this religion.

She has three Intermediate Gods under her:

* Lugári - Moon
* Sostéri - Stars
* Tuton - Balance and Miracles

Her children also work under her:

* Loxis - Light
* Stradi - Dark

Some people believe that Lugári and Stradi are the same people, and that Sostéri and Loxis are the same people. This connection is heightened by the fact their names are similar, just swapped, and the fact that Lugári and Sostéri are twins and Loxis and Stradi are also twins.

Others think that Eclipsisk named her children after Lugári and Sostéri, since they were created after the Intermediate Gods were. It has also been pointed out that Lu used to mean moon and So sun, where as Lox still meant light in old common, and Strad meant dark, showing that the names may look similar but they do have their own meaning.
Triton

**Tritons** are merfolk that decended from the Mermaid species. They live underwater, but are amphibious.

They are the sister species to the Semyreni species. Tritons look like adult Semyreni, but they live underwater.

## Basic Infomation

Tritons hands and feet are webbed, and they have minor dorsal fins that run from their mid-calf and end at their ankles. They also usually have fins and crests along their arms, and sometimes their heads.

Tritons nostrils are narrow and slitted, and they can close these slits at will, for when they are swimming.

## Civilisation and Culture

Tritons typically dressed in light clothing or armor made for ease of movement from oceanic materials. They also wore shell armor and Mermaid style clam clothing.

Triton society is a patriarchal feudal system that consisted of inherited noble titles.

Tritons get along with Semyreni but they don't usually cross paths. Tritons aslo get along with Sirens and Sahugins. Like with most Merfolk, Trtions have a neutral relationship with Mermaids. Tritons can have fertile offspring with Sirens, Semyreni and Sahugins.
Ten Hells

The **Ten Hells**, sometimes shortened to **Hells**, is one of the Lower Planes.

It is a plane of sinister wickedness and institutional cruelty, its denizens organised into a strict caste system with a very rigid chain of command. Each of the Ten Hells has its own physical laws or properties of matter, but all are inhospitable or deadly to outsiders.

## Geography

Each of the Ten Hells is unique and usually mirrores the malevolent characteristics of its ruler, or perhaps the archdevils are shaped by the domains they schemed to control.

Each Hell is a separate infinite layer rigidly joined to its neighbors by barriers at fixed locations.
Tears of Leira

**Leira** is an asteroid cluster, visible from the surface of Divindi as following the moon Leira in its orbit around the planet.

From Divindi, while Leira appeares to fit within the size of a Multisen fist an arm's length away, the Tears of Leira extend for almost three handspans wide and three fingers deep at the same distance.

From the ground, the Tears appear as stars and are often identified as nine in number (the other bodies that made up the cluster are too indistinct to make out).

## Geography

The Tears are an ordinary asteroid cluster that trailes in the wake of Leira.

There are hundreds of them, circling each other. The closest asteroid to Leira lies about 100,000 miles from the moon, while the farthest lies about 183,000 miles from it.

Since all Tears follow Leira's orbit, they all stand about the same distance from Divindi as the moon itself, that is, 183,000 miles.

Most of the asteroids are too small to have a sufficiently large breathable atmosphere. However, several dozen had air envelopes that can sustain life quite comfortably.
High Elf

**High Elves**, also known as Noble Eladrin, are a species of Elf decended from the Eladrin and the Fey Eladrin, and a natives to the Feywild Plane. High Elves ancestors travelled between the Feywild Plane and Purapía often. Because of this they are the second most common type of Elf in Purapía.

## Civilisation and Culture

High elven clothing is often simple and functional, but doesn't lack beauty and grace any more than other clothing, with complex and beautiful patterns woven into the cloth. The clothing is often made of superior materials to those used in other clothes. Most high elves prefer clothing of natural colors such as green, but others wear garments of garish hues, particularly during holy days or festivals.

High elven society straddles the boundary between Purapía and Feywild. High elven cities are magnificent marvels of elegant architecture made of wondrous towers and structures that blended seamlessly into places of natural beauty. Many high elven cities are in locations where the border between Purapía and the Feywild is particularly thin—isolated mountain vales, green islands, storm-wracked coasts, and the deepest reaches of ancient forests.

Some high elven realms exist entirely in the Feywild. High elves live in grace with the touch of magic found throughout their lives. High elven practices of all sorts are influenced by dance and song to swordplay and wizardry. The cities of the high elves are stunning locations of beauty, formed and shaped by the blending of magic with graceful and elegant designs. Most high elves train themselves in the use of a longsword, a weapon important to their culture, religion, and heritage.

Although most High Elves reside in isolated communities of their kin, a few have interests or dealings in the outside world, and it is not uncommon to find High Elves living among Dragonborn, Flinünnǵk, other Elves, Multisens, and Tieflings.
Sprites

**Sprites** are a grouping of fey that live in forests and enjoyed making mischief.

The term "sprite" actually has two meanings: the first meant the specific race of tiny warriors, while the second refer to the group of tiny, insect-featured fey that the specific kind belonged to.

## Basic Infomation

All sprites are small creatures with elven features, ranging from the 1‑foot-tall (0.3‑meter) atomie to the 4‑foot-tall (1.2‑meter) nixie. Except for the nixie, sprites have insect-like wings and can fly.

Most sprites are hunter-gatherers who live in small groups, either as nomads like the grigs or in tiny villages. Sprites typically prefer to live in temperate forest regions.

## Civilisation and Culture

Most Sprites speak Sylvan and Common.

As a group, sprites are shy, mischievous fey who hate ugliness and evil. They will fight to protect their homes if necessary, whether through combat or trickery.
Ignisatic

## Ignisatic

### Aligned Affiliations

Alimatuer

**Ignisatic** is the Lesser God of Fire.

Ignisatic works under Alimatuer, the Greater God of Matter.

Feel the embrace of fire and rejoice,

You are free at last god of flame,

Let your purifying embrace take us in whole,

Bring to us your pure kiss,

And free the sinners from their torment-

Hail Ignisatic! Lord of purification and bringer of flame!
Unicorn

A **unicorn** is a mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead.

## Description

A unicorn resembles a horse with a white coat, mane, and tail. However, it has a number of traits that distinguished it from a horse, including cloven hooves and a long ivory-colored horn that protrudes from its forehead. Males have a white beard.

There several varieties of unicorn recorded besides the so-called "regular" unicorn (or sylvan unicorn, according to some scholars).

Black unicorn
Black unicorns are the evil counterparts of regular unicorns.

Celestial charger
Celestial chargers are unicorns from Celestia that are the enemies of all evil creatures that would destroy woodlands.

Sea unicorn
Sea unicorns are a rumored variety of aquatic unicorn, resembling a hippocampus with a horn.
Lamborghini Espada S1

The ***Lamborghini Espada*** ([esˈpaða] meaning "Sword") is a grand tourer car produced by the Italian automobile manufacturer Lamborghini. It is the S1 variant.

## History

It was designed by Marcello Gandini at Bertone. Gandini drew inspiration and cues from two of his Bertone show cars from 1967, the Lamborghini Marzal and the Bertone Pirana. initially sold alongside the Islero and the mid-engine Miura. The Espada and Islero is a replacement for the outdated 400GT 2+2. 186 S1 were made before January 1970.

During 10 years of its production, it underwent changes making 3 series: S1 (1968–1970), S2 (1970–1972), and the S3 (1972–1978). Each model underwent minor changes to exterior and mechanical, with the interior all redesigned.
Dark Elf

**Dark Elves**, also known as Grey Elves, were a subrace of High Elves, and are the ancestors of the Drow.

When the Dark Elves were defeated in the Crown Wars, they were banished to the subterranean Underdark. There they slowly became the Drow.

## Basic Infomation

Dark Elves have dark brown skin, as opposed to the the ebony skin that drow have, and pale hair. White is the most common hair colour, but some did have black hair. Those with Black hair didn't have the Dark Elves natural ability of darkvision.

## Civilisation and Culture

Dark elven society long straddled the boundary between Purapía and the Feywild Plane. Dark elven cities were marvels of architecture made of wondrous towers and structures that blended seamlessly into place. Many Dark elven cities were found in locations where the border between Purapía and the Feywild was particularly thin—isolated mountain vales, green islands, storm-wracked coasts, and the deepest reaches of ancient forests.
Time

## Planetary

Divindi and Ediaric both have the same days in the year that Edivandic had, and in turn have kept the names of things.

* 360 days in a year
* 12 months in a year
* 30 days in a month
* 7 days in a week, the seventh being a rest day

### Months

Months in common and their meaning:

* Bitem - 'Month of Acid'
* Aieraem - 'Month of Air'
* Mallaem - 'Month of Change'
* Waqauem - 'Month of Water'
* Ignienm - 'Month of Fire'
* Blaiem - 'Month of Blood'
* Fontiem - 'Month of Endings'
* Ectruem - 'Month of Lightning'
* Parelaem - 'Month of Beginnings'
* Metoem - 'Month of Metal'
* Eahoem - 'Month of Earth'
* Tempaem - 'Month of Time'

### Days of the week

Days of the week in common and their meaning:

* Leiradas/Sariadas - 'Moon day'
* Ouradas - 'Sky day'
* Alimadas - 'Matter day'
* Enpiadas - 'Land day'
* Madas - 'Mass day'
* Okeladas - 'Sea day'
* Bosodas - 'Body day'

The first day of the week has a different name depending on if you are on Ediaric or Divindi, as it is named after the planets moon.
Deep Duerra

**Deep Duerra**, or simply **Duerra**, is the duergar Demi-God of conquest, expansion, and psionics, and is venerated by those Multisen skilled in the mysterious Invisible Art.

Ever the imperialist, the Axe Princess of Conquest is a resolute believer in the supremacy of psionics and the manifest destiny of the duergar to rule all the Underdark.

He was a mortal King, before he rose to Godhood before the Time of Troubles.
Alu-Fiend

A **Alu-Fiend** is a Half-Fiend, with a Multisen father and a Succubus mother.

## Description

The mothers of true cambions always die in childbirth, serving to strand the newborn on Purapía, where it would be orphaned, or in the Abyss where it would be abused by the demons who look down upon such children. Never accepted by either society, Cambions invariably grow up bitter and twisted but, due to their powers, they often become exceptional assassins.

Females are attractive or beautiful, going to great lengths at times to conceal their needle-like teeth and diminutive wings. They often possess a high degree of sexual proclivity.

Males however, are harder to distinguish, as its "cousin", the Cambion, possess many of the same "abyssal" traits.
Vepo

**Veop** is is the Elemental Plane of water.

This plane is abundant with life: native creatures born of the elemental nature of the plane itself, sentient water-breathing peoples, and most species of aquatic life that can survive in water, after being sucked through a vortex from their plane of origin.

## Description

There is no deep or shallow, no dark depths nor wavy surface, just an endless ocean that feel as if you are submerged several feet in any body of water on Purapía. There is no sun, yet the water itself glows dimly with a bluish green luminescence. Volumes of water at any temperature and salinity can be found if you know where to look or have a guide.

Life that depends on particular conditions flow along with their preferred environment or suffer the consequences. Impurities such as bubbles of air, chunks of earth, and even short-lived balls of fire can be found floating about due to elemental vortices or the workings of powerful beings. Habitats and settlements are typically near sources of food and shelter, or near portals and vortices to facilitate trade.

Supporting the teeming life of this plane are the corals and plants that made their way to Vepo. Huge drifting three-dimensional reefs and loose spheres of freshwater grasses, kelp, and seaweed are home to myriad species and are fertile fishing spots. Travellers need to keep in mind that large predators know of these fishing grounds also, or else they might discover just how bite-sized they actually are. Just like a Purapía ocean, Vepo seemed to have no limit on how large some creatures can be, as giant squid, aboleth, and kraken are known to prowl the plane. Small creatures can be deadly too, with poisonous spines or barbed tails.

Weather in Vepo is more currents, whirlpools, tidal bores, and flows of ice, steam, or silt that can inconvenience travellers or be a deadly surprise. Usually invisible, currents can be strong enough to pull visitors off in some direction for long distances before they are able to exit the current. Tidal bores are the most dangerous currents, hitting like a thrown boulder and carrying the unlucky creature away for miles. Whirlpools are caused by countervailing currents that sucked everything in a tightening spiral, some of which lead to vortices to other planes.