The Sword Pathway/Abilities

## Sequence 9: Leader

**New Abilities**

* **Unmatched Charisma:** A Leader’s Charisma becomes Unmatched. With this Unmatched Charisma, they can easily attract other people and lead them into doing what they see fit.
	+ They can make people go into war, they can make enemies kill themselves, they can make people give them money, etc.
	+ They become much better looking whether they are a female or a male.
	+ The things they do become much more appealing to the eyes of other people.
		- This makes even the poorest and ill-mannered person look like a high-status royal.
* **Courage Enhancement:** Beyonders of this sequence become much more courageous. They are always willing to go into battle without any fear.

## Sequence 8: Harmer

**New Abilities**

* **Wound Making:** They are able to make wounds like cuts and bruises on another person's body without using excessive forces like a sword or punching. They cause these wounds by either touching the other person with their bare hands, touching them with the tip of a weapon like a sword or the other person touching something they have implanted wounds into.
	+ For the third method, they can implant a wound on something like a ball or coin and hand them to another person. After, they can, like a bomb, “detonate” the coin or ball and make wounds appear on the person who holds the ball or coin.
		- They are limited to a certain amount of wounds they can implant on an object. When they first consume the potion, they can only implant 5 wounds. This increases to 12 as they fully digest the potion.
		- They are also limited to a certain range before they are not able to “detonate” the ball or coin that has been implanted with wounds. The range limit when they first consume the potion is 5 meters. This increases to 10 meters as they fully digest the potion.
	+ They can make a certain amount of wounds at once. They can only create 10 wounds when they first consume the potion. This increases to 17 once they fully digest the potion.
		- However, if they want to make a fatal wound, they must sacrifice the amount of wounds they are able to make.
			* For example, if they wanted to make a fatal slash wound, they must sacrifice all 17 wounds they are able to make.
	+ The wounds created by them are not able to be healed before 3 days have passed.
* **Wound Immunization:** They are immune to small wounds like cuts and bruises but are not immune against fatal wounds.
	+ However, they are somewhat resistant against fatal wounds.

**Strengthened Abilities**

* They only gain a slight increase in their charisma.

## Sequence 7: Hematologist

**New Abilities**

* **Blood Manipulation:** Beyonders of this sequence are able to manipulate blood with ease. However, they can only manipulate the blood of their own body.
	+ The only condition to manipulate blood is that they must pour their spirituality into their blood to manipulate it.
	+ **Blood Levitation:** With this manipulation of blood, they can place their blood on objects and control those objects to make them float.
		- The heavier the object, the more blood they must put on the object to make it float.
	+ **Blood Guidance:** If they place their blood on projectiles like bullets or arrows, they can control the arrow or bullet like a homing missile.
	+ **Flowing Scales:** They can increase their blood circulation and cause their body to strengthen and reach a new peak.
		- They can’t do this for long, at most, they can circulate their blood flow for about 3 minutes max.
	+ **Blood Hardening:** They can make blood as hard as rocks and use the hardened blood as a shield.
		- The hardness of the blood depends on how much spirituality is poured into the blood.
	+ **Piercing Blood:** They can condense blood extremely hard and use it as a projectile weapon and shoot it at their opponents. Depending on how condense the blood is, it can either pierce through building walls with ease or struggle with piercing through human flesh.
		- To condense it at the point it can pierce through building walls, they must pour a lot of spirituality into it.
	+ **Blood Weapon:** They are able to make weapons out of their own blood.
		- The weapons they make come from their imagination but it takes a decent amount of spirituality to make these weapons.
	+ The only limitation to this ability is that they have to be wary of their blood. They use their own blood, so if they lose too much blood at once, then it will be really dangerous. However, they are able to replenish their lost blood much faster than regular humans can.
* **Hematology:** **Hematologists** become much more knowledgeable about blood. They also know how to use blood more efficiently than regular humans.

**Strengthened Abilities**

* The amount of wounds they can make at once increases from 17 to 23.
	+ The amount of wounds they can implant in an object increases to 17.
		- The range they can “detonate” increases to 13 meters.
	+ The wounds they make don’t disappear before 4 days have passed from the initial making of the wound(s).

## Sequence 6: Swordsmith

**New Abilities**

* **Sword Creation:** They are able to create all types of swords. They can either create swords out of materials they hold or out of nothing. For example, if they held iron in their hands, then they are able to make a sword out of iron. If they decide to make a sword out of nothing, the strength of the sword will be much weaker than swords made out of materials they hold. The design of the sword solely depends on the Swordsmith’s imagination.
	+ If they make a sword using a sealed artifact as a material, the sword will then gain the abilities of the sealed artifact.
	+ When making swords out of materials, they can make up to 3 swords when they first consume the potion, this increases to 5 when they fully digest the potion.
	+ When making swords out of nothing, they can make up to 10 swords when they first consume the potion, this increases to 17 when they fully digest the potion.
* **Way of the Sword:** Their mastership over the sword becomes unparalleled underneath the heavens. No one on earth is able to match up to them when it comes to sword techniques and mastery.
* **Heat Resistance: Swordsmiths** become very resistant to heat. However, anything above 10,000 degrees is too much for them.
* Beyonders of this pathway become much more knowledgeable about the sword. They know the strengths and weaknesses of all the swords.

**Strengthened Abilities**

* The amount of wounds they can make at once increases from 23 to 30.
	+ The amount of wounds they can implant in an object increases from 17 to 25.
	+ The range they can “detonate” increases to 15 meters.
	+ The wounds they make don’t disappear before 5 days have passed from the initial making of the wound(s).
* Their **Flowing Scales** can now last up to 6 minutes.
* They can now replenish their blood loss back nearly instantaneously.

## Sequence 5: Soldier of Wrath

**New Abilities**

* **Powerful Anger:** **Soldiers of Wrath** are able to turn their anger into a strength boost. This power can increase the strength of the Beyonder’s pathway abilities or the Beyonder’s physicals.
	+ Depending on the level of anger they feel, the amount of strength boost they get varies.
		- If they are not fuming or showing extreme anger, the boost they gain is the equivalent of a human who can’t punch through a thin wall to a human who somewhat struggles to punch through it.
		- If they are fuming with anger to the extreme level, the boost in strength they gain is the equivalent of a human who can’t punch through thin walls to a human who can level two story buildings.
	+ The strength they gain from being extremely angry can affect their body. If they are not careful, they can destroy their very own body.
	+ The boost in strength only runs out once their anger has run out. During the time period of them being angry, they are not clear in mind, they are nothing more than a wild tiger who is backed into a corner.

**Strengthened Abilities**

* The amount of wounds they can make at once increases from 30 to 50.
	+ The amount of wounds they can implant in an object increases from 25 to 35.
	+ The range they can “detonate” increases to 18 meters.
	+ The wounds they make don’t disappear before 9 days have passed from the initial making of the wound(s).
* Their **Flowing Scales** can now last up to 10 minutes.
* They can now replenish their blood loss back instantaneously.
* Depending on what they create swords out of, the amount they can make increases.
	+ If they make swords out of materials, they can make up to 8 swords now.
	+ If they make swords out of nothing, they can make up to 25 swords now.

## Sequence 4: Sword General

**New Abilities**

* **Army Creation:** They are able to create an army of soldiers. However, these soldiers are only carrying swords.
	+ There are three limits to this ability.
		- The first limit is that It cost spirituality to create a singular soldier. The more soldiers created, the more spirituality it cost.
		- The second limit is that there is a limit when they first consume the potion. The limit is 10 when they first consume the potion, however, this increases to 20 once fully digested.
		- The third limit is that the soldiers can only last up to 10 minutes.
	+ These soldiers are not alive and don’t have a conscious mind, they are like marionettes being controlled by a puppeteer.
	+ These soldiers, although not having life and a conscious mind, are the very definition of loyal and obedient.
	+ Super Soldier: Combining the many soldiers they have created, they can create a Super Soldier. This Super Soldier gains the strengths of the soldiers combined together times 5.
		- For example, say 1 soldier has a power level of 5. When combining 10 soldiers, the Super Soldier's power is 50 but when multiplying by 5, it increases to 250.
		- A Super Soldier can’t last forever, the Super Soldier can only last up to 3 minutes.
		- A Super Soldier is very much like the regular soldiers. The Super Soldier, like the regular soldiers, is devoted to the Sword General.
	+ The soldiers they create can wield the swords they make.

**Strengthened Abilities**

* The amount of wounds they can make at once increases from 50 to 75.
	+ The amount of wounds they can implant in an object increases from 35 to 50.
	+ The range they can “detonate” increases to 23 meters.
	+ The wounds they make don’t disappear before 12 days have passed from the initial making of the wound(s).
* Their **Flowing Scales** can now last up to 25 minutes.
* Depending on what they create swords out of, the amount they can make increases.
	+ If they make swords out of materials, they can make up to 15 swords now.
	+ If they make swords out of nothing, they can make up to 50 swords now.
* Their body becomes stronger to hold the power of their wrath.

**Mythical Creature Form**

* As a Sequence 4 **Demigod** they receive some level of Godhood, and with it comes an incomplete **Mythical Creature Form**. In extreme situations, they can manifest this form, although it would cause intense madness and provide strong inclinations towards losing control.
	+ In this form, their presence releases an amazingly magical aura, spawning Beyonder creations like **Soldiers** and **Swords**.
	+ Their incomplete **Mythical Creature Form** looks like a feline’s head with white fur and red markings on its face that seem to glow and It also has sharp and long teeths.
		- Just the mere sight of them would make one’s body and mind become chaotic. Even the Spirit Body would turn chaotic in nature.

## Sequence 3: Despair of Darkness

**New Abilities**

* All of the Despair and Darkness of the cosmos are gathered at the **Heart of the Sinners**. Despairs of Darkness are able to gather the Despair and the Darkness of this place, implant them into whatever they choose, and unleash a devastating attack. There are three conditions to be able to tap into the **Heart of the Sinners** and use the gathered Despair and Darkness of the cosmos as an attack.
	+ **Tapping Into:** They must first tap into the Heart of the Sinners to be able to use all of the Despair and Darkness.
	+ **Absorbing:** They must then absorb the Despair and Darkness from the **Heart of the Sinners** into something that is capable of containing the Despair and Darkness of the cosmos. They can gather the Despair and Darkness of the cosmos into either a sword they make, a soldier they create, or their very own body.
		- However, whatever absorbs the Despair and Darkness of the cosmos must be able to contain it in them.
	+ **Sinning Release:** After completing the steps before, they are now able to use the Despair and Darkness of the cosmos as a devastating attack. After tapping into the **Heart of the Sinners** and gathering all of the Despair and Darkness it contains, they can unleash a giant beam-like attack at their opponent.
		- Such power is very devastating, being able to destroy even continents. Of course, the level of destruction all depends on the amount of Despair and Darkness gathered and released.
	+ The only drawback to this is that they can’t do it very often everyday. At best, they can unleash the powerful beam attack 3 times per day.

**Strengthened Abilities**

* The amount of wounds they can make at once increases from 75 to 120.
	+ The amount of wounds they can implant in an object increases from 50 to 80.
	+ The range they can “detonate” increases to 30 meters.
	+ The wounds they make don’t disappear before 15 days have passed from the initial making of the wound(s).
* Their **Flowing Scales** can now last up to 50 minutes.
* Depending on what they create swords out of, the amount they can make increases.
	+ If they make swords out of materials, they can make up to 25 swords now.
	+ If they make swords out of nothing, they can make up to 100 swords now.
* Their body becomes a tad bit stronger than before to hold the power of their wrath.
* They can create up to 35 soldiers now. Each soldier can last up to 20 minutes.
	+ The super soldier can now last up to 7 minutes.

**Mythical Creature Form**

* Their **Mythical Creature Form** develops further and becomes covered with the symbols of **The Sword Pathway.**
	+ Anyone who lays their eyes upon it would have their Minds flooded with nothing but suicidal thoughts. They will be exposed to the horrors of the cosmos, causing their body to tremble uncontrollably.
* As a Sequence 3 Beyonder, they can listen to prayers within a certain range. They can grant **Swords** and **Soldiers** for protection to those who pray to them and send divine revelations this way.

## Sequence 2: Uneasy Void

**New Abilities**

* There are in total, nine **Uneasy Voids** Beyonder characteristics in existence. A maximum of six **Uneasy Voids** are allowed to exist at once if there are three **Borrower of Power**  already due to the limited amount of Beyonder characteristics.

**Authorities**

* **Negation**: “They” are able to **Negate** all sorts of things. Whether it’s something physical or something abstract, “They” are able to **Negate** it.
	+ With such an authority, there are two limiting factors so that “They” are not all powerful.
		- The first limit to this authority is that “They” cannot **Negate** things of higher power than “Them.”
			* If “They” try to **Negate** something of much higher power than “Them,” “They” will not be able to and could possibly lose control.
		- The second limit to this authority is that “They” can only **Negate**, at most, 10 things at once. If “They” try to Negate 11 or more things, “They” risk the chance of losing control.
	+ “They” can **Negate** things consciously or subconsciously.
	+ “They” can **Negate** things such as strength enhancement and regeneration. “They” can even **Negate** things such as a beyonder’s power or a beyonder advancing to the next sequence.
* “They”  are able to utilize **The Center of Death (Hearts of the Sinners).**
	+ Dying: “They” can travel to **The** **Center of Death** and bring with “Them” a person who “They” can kill by placing the person in **The Center of Death.**

**Strengthened Abilities**

* The amount of wounds “They” can make at once increases from 120 to 200.
	+ The amount of wounds “They” can implant in an object increases from 80 to 150.
	+ The range “They” can “detonate” increases to 100 meters.
	+ The wounds “They” make don’t disappear before 25 days have passed from the initial making of the wound(s).
* “Their” **Flowing Scales** can now last up to 1 hour and 30 minutes.
* Depending on what “They” create swords out of, the amount “They” can make increases.
	+ If “They” make swords out of materials, “They” can make up to 50 swords now.
	+ If “They” make swords out of nothing, “They” can make up to 200 swords now.
* “Their” body becomes much stronger than before to hold the power of “Their” wrath.
* “They” can create up to 100 soldiers now. Each soldier can last up to 50 minutes.
	+ The super soldier can now last up to 15 minutes.
* “They” can now unleash the powerful beam-like attack 5 times per day.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**. "Their" **Mythical Creature Form** is a giant feline-like creature with 8 legs and a tail that splits off into three parts. "Their" **Mythical Creature Form** also has the symbols of **The Sword Pathway** glowing a blood-red color.
	+ Due to “Their” abstract nature, “Their” **Mythical Creature Form** is able to be immune to things such as the concept of life and death, order and disorder, yin and yang.
	+ Those who gaze at “Them” in this form will be charred by the inextinguishable fire that comes out of the creature's mouth.

## Sequence 1: Borrower of Power

These are **Angels** closest to **True Godhood**. “They” have gained initial control of the corresponding domain's authorities.“They” can borrow the powers of other pathways.

New Abilities

* **(Super)Soldier of Life:** “They” can bring a soldier to life. This **Soldier of Life** is much stronger than a super soldier who is combined with all of the regular soldiers. “They” can also give life to “Their” super soldier and make them a **Super Soldier of Life**, this makes the super soldier 5x stronger than a regular **Soldier of Life**. A **Soldier of Life** is able to gain the abilities of **The Sword Pathway** and use them for their own sake or gain the abilities of other pathways by choosing to consume the potions of the other pathways, of course. However, The **Soldier of Life** must start from Sequence 9. No matter what, the **Soldier of Life** cannot be stronger than the one who gave the Soldier life.
	+ There are some limitations to this new ability.
		- One limitation is that “They” can’t give life to more than 5 Soldiers.
			* “They” can’t, also, give life to more than 1 Super Soldier as that’s the max “They” can make.
		- Another limitation “They” face is that “They” can’t revert a soldier who has been given life.
		- Another limitation “They” face is that these **Soldiers of Life** have a mind of “Their” own. This can lead to betrayals and disobedience.

**Authorities**

* **Borrowing:** “They” are able to **Borrow** the abilities of other beyonder’s pathway abilities and use it to the maximum efficiently without the consent of who “They” are **Borrowing** from. Whether it be the pathway abilities of the **Sun, Fool, Visionary, Tyrant, Wheel of Fortune,** etc. “They” are able to **Borrow** another beyonder’s pathway abilities and use them to the maximum efficiency. While **Borrowing** the pathway abilities of the other beyonder, the beyonder loses the capability of using that ability until the **Borrower of Power** returns it.
	+ However, there are three limitations “They” cannot ignore.
		- The first is that “They” can’t **Borrow** the pathway abilities of more than 3 pathways.
		- The second limitation is that, since “They” are **Borrowing**, there is a time limit to how long “They” can **Borrow** the abilities of the pathways “They” choose.
			* The time limit is 10 minutes, this can increase once “They” reach **Godhood**.
		- The third limitation is that “They” must give the beyonder, who “They” have **Borrowed** power from, an ability from “Their” own pathway. Of course, the **Borrower of Power** is able to choose what “They” give.
	+ If “They” ignore these limitations, “They” can easily lose control.

**Strengthened Abilities**

* The amount of wounds “They” can make at once increases from 200 to 500.
	+ The amount of wounds “They” can implant in an object increases from 150 to 225.
	+ The range “They” can “detonate” increases to 150 meters.
	+ The wounds “They” make don’t disappear before 35 days have passed from the initial making of the wound(s).
* “Their” **Flowing Scales** can now last up to 3 hours and 30 minutes.
* Depending on what “They” create swords out of, the amount “They” can make increases.
	+ If “They” make swords out of materials, “They” can make up to 100 swords now.
	+ If “They” make swords out of nothing, “They” can make up to 500 swords now.
* “Their” body becomes capable of holding the power from all “Their” wrath.
* “They” can create up to 150 soldiers now. Each soldier can last up to 2 hours.
	+ The super soldier can now last up to 1 hour.
* “They” can now unleash the powerful beam-like attack 7 times per day.
* “They” can now **Negate** 15 things at once.

## Sequence 0: The Sword

This is a **True Deity**. In a sense, "They" are the embodiment of the **Sword** and the corresponding **Authorities**. “They” are a master of **Slashing** and making things **Bleed**, doing everything possible to **Kill** all things.

**Authorities**

* **Slashing(Bleed):** No matter if it's something physical, abstract, or of a higher dimension, “They” are able to **Slash** through all things in existence and make it **Bleed**.
	+ If “They” **Slash** through Time and cause it to **Bleed**, Time will then be **Killed**.
	+ If “They” **Slash** through Space and cause it to **Bleed**, Space will then be **Killed**.
	+ If “They” **Slash** through Life and cause it to **Bleed**, Life will then be **Killed**.
	+ If “They” **Slash** through Death and cause it to **Bleed**, Death will then be **Killed**.
	+ If “They” **Slash** through Matter and cause it to **Bleed**, Matter will then be **Killed**.
	+ If “They” **Slash** through the Spirit and cause it to **Bleed**, the Spirit will then be **Killed**.
	+ If “They” **Slash** through the Mind and cause it to **Bleed**, the Mind will then be **Killed**.
* **Camelot (The Sword Realm):** This is the **Divine Kingdom** of **The Sword.** “He” can create a higher dimension that is filled with blood and the dead.

**Strengthened Abilities**

* “They” gain a huge increase in strength.
* The amount of wounds “They” can make at once increases from 500 to 10,000.
	+ The amount of wounds “They” can implant in an object increases from 225 to 5,000.
	+ The range “They” can “detonate” increases to 1000 meters.
	+ The wounds “They” make don’t disappear before 1 year has passed from the initial making of the wound(s).
* “Their” **Flowing Scales** can now last up to as long as “They” want.
* Depending on what “They” create swords out of, the amount “They” can make increases.
	+ If “They” make swords out of materials, “They” can make up to 2,500 swords now.
	+ If “They” make swords out of nothing, “They” can make up to 10,000 swords now.
* “They” can create up to 3,000 soldiers now. Each soldier can last up to as long as “They” like.
	+ The super soldier can now last up to as long as “They” like.
* “They” can now unleash the powerful beam-like attack 50 times per day.

* “They” can now **Negate** 25 things at once.
* "They" can **Borrow** abilities for 1 hour now.