recursal/Fanatic-Fandom huggingface dataset:
Descent. Поместье Воронов

Дополнение для игры Descent: Странствия во Тьме

Отправляемся в новое приключение

Тёмный маг Итайндрус скончался, оставив после себя огромное поместье в горах. Нечистой силой веяло от этого места, чёрные вороны кружили над крышами дома, а люди старались обходить его стороной. Но годы шли, запреты превратились в слух и легенды, а в дом стали пробираться любопытные зеваки и охотники за могущественными артефактами. Дом потревожили, а тёмная сила пробудилась от долгого сна. Злобные призраки и жуткий страж лейтенант Скарн вновь обрели силы, и теперь только истинным героям подвластно остановить надвигающиеся бедствие и победить пробудившихся существ. Готовы ли вы вступить на запретную территорию проклятого поместья?

***Об игре***

«Descent: Странствия во тьме» - это фэнтезийное настольное приключение с подземельями, сокровищами и чудовищами для 2-5 игроков. Каждый сможет отправиться своим Героем в опасное странствие за славой и богатством или… взять на себя роль самого Властелина!

Классические правила первой редакции «Descent» дополнены полноценной кампанией. Отдельные приключения теперь объединяются в единое повествование. Герои и злодей набираются опыта и могущества с каждым боем, а сюжет истории зависит от их побед и поражений. Первые неловкие стычки в конце приведут к грандиозному финалу! Для любителей быстрой игры есть вариант отыгрыша любого из приключений как одиночного. «Descent: Странствия во тьме» перенесет опытных игроков в долгое приключение, полное захватывающих сражений и интриг, а новичкам поможет сделать первые шаги в приключенческих настольных играх.

***Что добавляет дополнение***

Дополнение «Descent: Поместье Ворона» — это новые приключения, которые внесут еще больше опасностей, интриг и сокровищ в вашу компанию; новая мини-кампания, которая проходит в заброшенном особняке и включает в себя четыре приключения; новые монстры: обычные бандиты, злобные духи и загадочный магическо-энергетический Скарн; два новых героя: Элис Рейн, которая с малых лет мечтала стать Хранителем закона, наконец-то обрела все навыки и знания и готова нанести смертельный удар всем, кто этого заслуживает. Тайден Мистпик, у которого с детства развит талант находить всё давно и, казалось бы, безвозвратно потерянное, но что же он ищет в заброшенном особняке? А также шестнадцать новых участков поля и новые реликвии.

***Комплектация***

* Книга правил и приключений
* 10 пластиковых фигурок
* 2 листа героев
* 21 карта классов
* 9 карт покупок
* 4 карты состояний
* 4 карты реликвий
* 18 карт Властелина
* 4 карты монстров
* 2 карты адъютантов
* 4 карты слухов
* 3 карты дополнительных приключений
* 1 карта слуги
* 16 участков поля
* 1 жетон задачи
* 5 жетонов состояний
* 1 жетон слежки
* 1 жетон адъютанта
* 1 жетон слуги
* 1 карта мини-кампании
Merryville

To the south of the Eastlands there are more hills, before the Ocean swallows the land with her waves. Between Tristan's Hills and on the banks of the Silver Run little villages are found. Here live halflings and humans, as well as some wood elves, but it is also the ancestral home of Aenín's southern dwarves, the hill dwarves.

## Geography

### Tristan's Hills

Many small villages dot the hills of southern Aenín, of which Meadow is of course the most well known. This is of course where the fable hero Tristan started his journey, where he left all those years ago to save the world. And it is the village where he still resides, retired of adventuring and enjoying old age together with his wife. Tristan's Hills have been named after him. Other halfling, dwarven or human villages are mostly too small for any map but Oaksby, a human town on Sionna Creek deserves a mention.

The Coast of Wonders runs along the southern edge of Tristan's Hills, its end marked by the Last Lighthouse.

### The Silver Run

These shining waters come down from the Thera mountains, flowing eastward. The river Steady then joins the Run before it reaches the city of Dunric, second greatest city of the county. From there the river veers southward and enters Tristan's Hills. In some places the water has carved small gorges in the land. Sionna Creek flows into the Run from the east. The land gets flatter as the river nears the ocean, and at it's mouth sits Gellarney Port, the county capital.

### Shimmervale Forest

North of Tristan's Hills there is a woodland called Shimmervale Forest. A road leads through it, but one does not need to fear when passing through. Groups of wood elves live here protecting the forest. They also have heavily influenced the town of Ithildris on the edge of the trees.

## Government

Merryville's ruler is Padraig O'Malley. Like most citizens of the East he isn't too bothered by power, and runs a healthy business as his second occupation. Paddy to his friends, he also isn't too occupied for a good pint every now and then.
Ergan Wandermind

Ergan 'Wandermind' Balor is a tall Goliath hailing from the Mountains of Madness in the north of Aenín.

## Appearance

Ergan stands tall for a Goliath, meaning he stands over eight foot tall. He wears large fur boots and wide baggy pants, fastened with a large studded leather belt. His upper body is bare except for a large leather and fur shoulder-pad. Scars cover his dark grey skin and bald head, and tattoos cover most of his body. He has two large black patches across his stormy grey eyes, and a giant eagle tattoo on his back that spreads its wings to reach past Ergan's shoulders. One of his eyes, the left one, has a large scar running down it, with the eye itself missing. Ergan usually leans on his large walking stick, made from an entire branch of stone-wood. A large raven perches hunched over on top of the cane, or on his shoulder-pad.

## History

Born into Balor Clan, Ergan used to be the tribe's shaman. However, years ago he left the clan, traveling out of the mountains to start a life somewhere else. His head had always been in the clouds and in dreams of distant lands, and he was given the nickname Wandermind on account of his odd behaviour. But, being a seer as well as a shaman, one day he received visions of the future where a terrible doom would befall the clan. Unable to convince the Clanhead to take action, he set out to at least secure his own future.

Wandermind has traveled southward from the Mountains of Madness, and has spent some time in Halfling lands. After that he visited Tristan's Hills, working some months as a farmhand, then he visited Shimmervale Forest, and then ventured into the unknown East. At some point there, he encountered a raven that pecked out one of his eyes before he was able to drive it off. Some time later he encountered the same raven, suffering from an injury. Rather than take revenge, he recognized it's fighting spirit and nursed it back to health. Ergan is now wandering somewhere along the coast, but it is unclear if he has made it back to civilized lands yet.
Gygas

Gygas is one of the Seven Isles in the Aegaic Ocean, being the southernmost one. It is also the smallest of the Seven, and the only one not to be colonized by the modern world. The natives are as primitive in their thinking as they are with their crafting. They live in thatch huts, deep within the jungle, undisturbed by the goings-on of the outside world, hunting the jungle creatures and gathering the jungle plants. They serve a deity, which they call K’ama-Iku. He is a god of rainfall, a god of fertile land, and a god of warm winds. But he is also a god of tempests, a god of monsoons, and a god of ocean storms. He is an unforgiving god, taking lives as easily as he gives them. The islanders hope to please him by praying, and burning a part of their catch as an offering. Infidelity is punished severely, as one person’s mistake can rain wrath down upon the entire village.
Octesian's Island

**Octesian's Island**, also known as **The Isle of the Mage**, is an island in the Aegaic Ocean. It is located a day and a half of sailing eastward from the Keys. It is a country of rolling, wooded hills, gentle cliffs and soft gravely beaches. In the middle of the island stands a tall tower known as the Infinitarium, surrounded on all sides by a sprawling Maze.
Evrotas

Evrotas is one of the Seven Isles in the Aegaic Ocean. Easternmost of the Seven, the island is topped by an active volcano. At its foot, a large swath of jungle has been cleared in favor of fields of crops, thriving on the fertile land. Despite the danger, people live there in small city called Leto. It has been destroyed time and time again, but rises again just as often.
Mithral

The legendary metal known as **Mithral** is a notoriously rare substance. Also known as Silversteel, it is coveted for its lightness, strength and durability, which is unlike any other metal. Besides this, it is well know for its ability to hold spellcraft. Many enchanted items are ones made of mithral.

Mithral is notoriously hard to work. It can only be heated in the hottest of flames. Only dragonfire or the flames that burn deep within the earth have such power. And even then it can only be worked by magic to craft it into detailed pieces.

## History

It was first discovered by the elves of Sylvanion. They first learned how to treat and work the metal, and how to engrave it with runes. They taught this to the dwarves, who have since perfected it. They started delving for the mineral and covet it like no other. Dwarven spellsmiths are unequalled in skill in all the world.

## Rarity

Nowadays, mithral is notoriously rare. The elven strongholds of old lie forgotten and in ruins, and no one can get to their ancient mines. Many of their artifacts are also lost, but every now and again an elven mithral sword or breastplate turns up. The dwarves keep digging for it, and sometimes small veins are discovered. The dwarf city of Rhûn is one of the places where it is still mined today.
Oaksby

Oaksby is a human town on Sionna Creek, in Tristan's Hills. It is populated primarily by Humans, Hill Dwarves and Halflings.

## Geography

Numerous streams combine in Tristan's Hills, flowing together to carve valleys between the hills. Along Sionna Creek, before it flows out the hills and joins the Silver Run, sits the town of Oaksby. The hillside south of the river displays the most houses, a large watermill being the tallest building in the town. A few farms fill the northern slopes, and acres of farmland stretch from the town. A road leads through the village, Oaksby having one of the only bridges across the Sionna. Northward it eventually turns west and follows the river towards the highway that leads from Gellarney on the coast deep into the Eastlands. Southward it splits, and leads to the other villages and hamlets dotted throughout the Hills like Willowby and Hillbarrier, and eventually to Shimmervale Forest.

A couple miles from the town is the estate of Master O'Downey, a local noble who oversees the couple of villages along the Sionna.

An hour's walk from Oaksby is Donegal Quarry, a mining facility owned by two dwarven brothers, Lyron and Damon Donegal.

## Facilities

### Oaken Hall

The Oaken Hall is the local office, where Master O'Downey sits. It is also the quarters of the Crown's Guard in Oaksby.

### Golden Goose Tavern

The Golden Goose is renowned for its hearty meals. It's owner is an elderly dwarf woman by the name of Ada Glimfeather. Her granddaughter Ulanna -a young dwarf- helps her run the establishment.

### Mulligan's Crafts and Supplies

A general store owned by Cadman Mulligan, a human in his mid-forties. They have many farmer's instruments, as well as all the supplies needed for the road. Cadman is a hobby woodcarver, and will appreciate compliments on his crafts.

### Chapel to Melgrim

Shrine to the Traveling Lorde. Run by one elderly priest (Human)

### Watermill

Along Sionna Creek there sits a watermill, operated by a Halfling family.
Gods of the Shunna

The Shunna share a polytheistic religion. A family usually has one god chosen from the multitude of deities in the Shunna pantheon. It is this Patron that most of that family's offerings go to, but never will they neglect to pay homage to the other gods.

## Shun

Though there are many gods and goddesses, some are more popular than others. The god most often associated with a family is, of course, Shun the Great. He leaps through the Heavens on his steed, Tarag, a horse that is as fast as lightning and creates thunder with every beat of his hooves. He brings rain to the dry steppes, and creates life as he does so. He is the Father of the rider people, they who call themselves the sons of Shun. He cares for his people, and he cares for their horses.

His animal is the horse, and his symbol is the lightning bolt.

## Ula

Then there is Ula the Gracious. She is the consort of Shun, who lives in his homeland far away together with him. When he is out riding she sits next to her well of crystal-clear water, and waits for him to return. She is the goddess of birth, and of family. She is there when a baby is born. She is with the mother as she nourishes the child. She is there when the child makes his rite of passage, earning his place in the family.

Her animal is the crane and her symbol is the woven basket.

## Dezar

There is also Dezar the Mighty. He is the Great Divider. According to a great myth, he shared the land with the mortals, and gave each race their home to stay in. The more warlike families have him as a patron, as to him the Shunna pray as they ride to battle. Whatever the outcome, it is decided by Dezar, therefore it is unchallenged.

His animal is the brown eagle, and his symbol is the spear-and-feather.

## Asha

Asha the Wild is the goddess of nature. When Asha is awake the land flourishes, the grass is aplenty and the goats give birth. When Asha is asleep the land declines, the ground is hard and the days are short. She is intimately connected to the land around her. Her sorrows affect the land as much as they affect her. Because of this, the Shunna are extra careful when worshiping her.

Her animal is the long-eared goat and her symbol is the sapling.

## Nezdar

The last of the Shunna gods is Nezdar the Just. He is the brother of Shun the Great, who lives in his hall down below. Death is ever-present on the unforgiving steppes, and Nezdar represents its cruelty and its necessity. He stalks in the night and is restless even during the day. But he keeps the herds sized, and gives the final relief those who cannot hunt anymore. He is Patron to no one family, but he governs all with equal justice.

His animal is the steppe cat and his symbol is the moon.

## Other Deities

Many, many more gods and goddesses roam the lands above and below, each with their own unique sphere of influence. For almost everything conceivable the Shunna can pray to a different deity.

However, the ones named here are the most influential to Shunna culture, and (with exception to Nezdar) patron to the most families.
Seleth Lune

Once a beautiful Elven capital, now it lies dark and brooding in the shifting fog of Evermist, corrupted by the presence of Count Bogdavich and his foul minions. Under the ever watching eye of Castle Rodenburg the townsfolk mill about aimlessly, only the unusually bold daring to hope for better a future.

## Layout

The town is built with the river Mistwash on its left, where it flows down through the valley to join more mountain streams. The ever-present fog of the mountain valleys slowly creeps its way into the town, slithering past the townhouses to hug the base of the spire upon which sits Castle Rodenburg. Located at the north-eastern end of the town, tall dark spires pierce the clouded sky. Barbed spikes line the roofs, and pointed arches form ominous windows. A lonely balcony looks out over the remains of what once was a beautiful city. On especially grey evenings, the Count can be seen standing there.

The grandeur of the ancient Elven capital has since been lost to the ages. Their ruins extend past the town limits, as in times past the city was much, much larger. Here and there a tall stone archway looms between the decrepit houses the townsfolk, but other than that nothing can be seen of the towns lineage.

The houses themselves stand tall, but grim. Stone masonry, made from the remains of the Elven buildings, stands as a foundation for the wooden frames that make up most of the exterior. They are detailed with gloomy overhangs and tall arched windows. Their dark interiors are obscured by heavy curtains and the absence of light inside. On a first glance the townhouses look grand, but upon closer inspection one notices the cracks in the wood, the wear of details, and the pockmarks of neglect. What you cannot see on the outside is that most of the houses are empty, abandoned by their owners long ago with no one left to look after them.
Steppes of the Shunna

South of the Anadurna the forest is no more. The land transforms into vast steppes, giant flat plains where the horsemen of the Shunna tribes live their nomadic lifestyles.

## Locations

From Illion on the Coast of Wonders to the hills of northern Xarahad stretch the Steppes of the Shunna. Bordering the desert, the earth is coarse and dry, though still covered in grass. However, other than the Eastlands where the grass is lush, green and long, the steppes are covered in short, tough, brown-yellow stalks. Occasional trees can be found, but other than that the horizon offers nothing new.

They exist in four separate counties, of which they cover two entirely. Xarahad contains the western tip of the steppes, while Abydos encompasses a bit more. Lirra, on the banks of the Anadurna, and Illion both consist entirely of this arid landscape.

## Fauna

This unique ecosystem is home to a variety of animals, of which the native people, the Shunna, have domesticated some. First and foremost is the horse. Once wild, these magnificent creatures have been tamed and trained to serve as mighty steeds for the nomadic people. They serve as more than just mounts, though. The horse is a symbol among the rider people, and determines pretty much everything in their culture.

Then there is the long-eared goat. One of the few animals capable of chewing the coarse grass, they once roamed the dry plains by themselves. The Shunna took to the task of herding them and protecting them from the large cats that prey on them. They use the goats for milk and meat. Shunna goat cheese is quite nice.

Of course there are predators on the steppes as well. As mentioned before, the steppe cats are vicious killers that stalk the herds of goats in the night. They make life difficult for the horsemen, but the nomadic people have accepted death as a inevitable part of life.

Another predator is one that roams the skies. The brown eagle soars high and mighty overtop the dry wastes, searching for the small rodents that burrow underneath the grass.
Ismarus

Located near the mouth of the great Anadurna is a city. This is Ismarus, capital of Odyssa county. It is the second greatest trade city in all of Aenín, being responsible for the distribution of trade goods from the Seven Isles to the mainland and vice versa.

## Location

Odyssa is the south-easternmost county before the Aegaic Ocean. It is bordered by Tristan's Hills in the east, the Ocean in the south and the Anadurna in the west. Its capital lies on the ideal location, on the east banks of the mouth of the Great River.

It is a hub for travellers, with ship routes over the Anadurna and into the great Ocean, as well as the two major roads feeding into it. There is the one disappearing to the west, into Illion and Lirra, and the one running further into the east, the Eastlands Highway.

## Facilities

The Weave has a somewhat large branch in Odyssa's capital. They have many agents operating all throughout the city, but with some searching you might find yourself in their, uhm, 'distribution center'. Find a restaurant called *The* *Spy-glass*. Ask for Allardyce Blyton.
Zuthara

Zuthara, also known as the Mistress of Fortune, or simply Lady Luck, is a Caradian deity that has since made their way into more widespread popularity.

## Appearance

Zuthara appears as a tall feminine form -sometimes human, sometimes elven- with long flowing robes whose color matches her skin. She has a shorter cut of hair, and a wide blindfold over her eyes (blindly trusting fate and all that). She often has a few playing cards in her hands, of a small set of dice.

Images of her are mostly monochromatic, with colors ranging from sandy to gold to brass. Whether this is the result of her early depictions being either small brass figurines or sandstone carvings, a later idea of sculptors and painters trying to rationalize her origins from the Dune Seas, or simply her association with gold coins and betting, remains the topic of much scholarly debate.

## History

Lady Luck, as she is now known, didn't start out as a widely known figure. Zuthara was a small name whispered in parlors in Amahdina, often before the deal of cards of the throw of dice. As the Sultanate spread through the desert, so did Zuthara's influence. Eventually she spread to the Coast of Wonders, and the sailors of the Aegaic Ocean all too eagerly took her as their patron. From there she spread to the rest of Aenín, and after the Great Unity her name is used in the back rooms of all of the 24 counties.
Langfeldian Calendar

Multiple races use multiple systems to count years, months and days, but the calendar that is used by the humans of the West is the most commonly accepted as standard. This calendar was named after the House of Langfeld, the royal house of Aenín Kingdom.

## Years

The Langfeldian Calendar sets the starting point of History at the date when the Kingdom of Aenín officially formed. Everything before that date is labeled BA, or "Before Anselm", and everything after is labeled AA, or "After Anselm". See the Aenín Timeline for notable events.

The current year is 863 AA.

## Months

There are twelve months in a Langfeldian year. They are:

* Frostfall
* Deepsnow
* Snowmelt
* Firstflow
* Blossomtide
* Highsun
* Goldleaf
* Harvesthaul
* Redfall
* Harrowing
* Whitewind
* Lastlight

(credit to user RuneWarp on Reddit for the month names)

## Holidays

### Sun's Reach

Sun's Reach is the traditional end of winter in most of Aenín. It symbolizes the departing of clouds and the cold and the coming of new life and warmth. Celebrated on the 26th of Snowmelt, it is also the holy day of the sun god, Amon. People usually decorate their houses with fresh flowers, as well as wear flowercrowns in their hair.

(The concept of Sun's Reach was provided by Dael Kingsmill of the YouTube-channel Monarchsfactory, in her video "Realistic Fantasy Holidays")

### King's Day

King's Day is a holiday celebrated in most of Aenín at the height of spring. It is traditionally held on the 21st of Firstflow, with this date marking the birthday of Anselm of Aenín, the first monarch of the Kingdom. It features large gatherings and festivals, and often features fireworks.

### Abundance Eve

Abundance Eve is a holy day of Tespater, the god of agriculture. It is usually celebrated with large festivals at the height of the harvest, and traditionally falls on the 6th of Redfall. Celebrations include drinking, telling stories, dance competitions and lots of food.
Octesian Cezarthim

**Octesian Cezarthim** is a Mage and retired star who lives in his tower on an island in the middle of the Aegaic Ocean.

## History

Once long ago, when the world was but young, the sky looked vastly different than it does now. Different constellations rose over the horizon each night, and in one of these shone Cezarthim as bright as any star. But, over time, even stars age, and this one in particular decided it was time for him to retire. He took up residence in the mortal world, and took on the name Octesian.

That was around five hundred years ago. Since then Octesian has devoted himself to quiet study. On his island he has built a Tower for himself, like many Mages do. He calls it The Infinitarium, and has surrounded it with a sprawling maze to keep out unwanted visitors. There he spends his time alone, pouring over notes and tomes and finding new magic himself.

Octesian has made many connections in his long lifespan. Powerful creatures know him and have offered him favors, and he is well-established in the magical community. The Magisters have on numerous occasions tried to pull him into their ranks, but he has always refused. Sometimes they send envoys and messengers, but they never get very far.

At some point he enlisted the service of an Imp from the lower planes, Druzil, who now serves as his familiar.

## Appearance

Octesian appears as a human male somewhere is his late fifties. He is tall, and could be described as handsome. He has close-clopped grey hair with small sideburns, but is otherwise clean-shaven. Most of the time he wears soft, deep midnight blue robes, with golden stars embroidered on them. He often wears silk slippers or goes barefooted.

## Personality

Octesian is a well-mannered individual. He is educated and calm, and values knowledge above all else.
Balor Clan

The Clan of Balor is one of several Goliath tribes that live in the mountains in the north of Aenín. The Balor primarily live in the area of Stormcaller Peak and the surrounding mountains. They share a great sense of community, and a Goliath that does not pull their weigth is exiled from the clan. They live in an unforgiving environment, constantly battling the orcs and other monstrous creatures of the Mountains of Madness.

Recently however, the invading orcs have been gathering larger in numbers, more aggressive and off their normal behaviour. And Balor Clan fear they might have to start traveling south if the situation gets worse.

## Members

### Vall Homeseeker

Vall was born to Turgan Wolfheart and Kuoni Fareye underneath the watchful eye of the Stormcaller. Unlike other Goliath Vall was given his first nickname, Tailsnatchers, at a young age when he caught a rat sneaking around the food supplies. In the precarious situation the Clan finds itself in, Vall was tasked by Zaroth to find another Goliath who had already travelled south to start a life there.

Before starting his journey Vall was given a new nickname to commemorate his mission: Homeseeker. He began his travels, and has picked up a trail that leads him to the village where Ergan was last known to be sighted: Oaksby.

### Zaroth Clanhead

Zaroth is the chief of the clan. He has faced many trials, overcome many challenges and earned many nicknames before he finally gained the nickname of Clanhead. He is not the strongest member of the tribe, but the most wise and resourceful and as such the most fit to lead according to Goliath culture.

### Ergan Wandermind

Years prior to the predicaments the Clan finds itself in now, Ergan travelled out of the mountains to start a new life somewhere else. His head had always been in the clouds and in dreams of distant lands, and he was given the nickname Wandermind on account of his odd behaviour. But, being both a seer and a shaman, one day Ergan gained visions of the future where a terrible doom befell Balor Clan. Unable to convince the Clanhead to take action, he set out to at least secure his own future.

Are Ergan's predictions coming true? Who is to tell...
Vall Balor

## Vall Homeseeker

Vall 'Homeseeker' Balor is a Goliath Barbarian from Balor Clan in the Mountains of Madness. After arriving in Oaksby in search of a home for his clan, he joined up with a group of adventurers, who later became known as the Saviors of Shimmervale.

## Backstory

Vall was born to Turgan Wolfheart and Kuoni Fareye in the Goliath clan of Balor, underneath Stormcaller Peak in the northern mountains of Aenín. Unlike other Goliath Vall was given his first nickname at a young age when he caught a rat sneaking around the food supplies. This earned him the title of Tailsnatchers and he still carries the tail of this rat with him to this day to remind him of his first victory.

While he was growing up his clan started to clash with the nearby orc and as such, like any young man wanting to prove himself, he decided he was going to protect their border from those savages when he grew up. He started his training with a small axe, appropriate for his size, but as he grew older it became too small for him. However instead of deciding to switch to a larger weapon he started using two smaller axes, one for each hand. According to him he preferred it that way as it made him too fast for the orcs to catch. Finally, he started work on patrolling the surrounding areas for traces of orcs, gaining him the nickname Bordertracker. Sometimes he found individual orcs whom he would surprise and fight off, other times he would quickly run back to their camp to warn the clan and arrange a hunting party.

Recently however the invading orcs have been larger in numbers, more aggressive and off their normal behaviour. Vall brought this up at the chieftain Zaroth Clanhead, who acknowledge that he too had notice the changes. He told him about stories he had heard about similar events and that he feared they might have to start traveling south if the situation gets worse. However, years prior another Goliath had already travelled south to start a life there, Ergan Wandermind. Thus Zaroth gave Vall the mission to find Ergan and inquire if he knew of a place they could travel to and claim as their new territory.

Before starting his journey Vall was given a new nickname to commemorate his mission, homeseeker. Finally he began his travels, after having picked up a trail that leads him to the village where Ergan was last known to be sighted: Oaksby.

Before arriving in Oaksby, he encountered a group of marauding orcs that had captured a dwarf. He battled the orcs, and enabled Halifax the Druid to escape. They traveled along further together.
Fill Me Up

For the 3rd HOH of the season, players needed to get the most people to comment a specific phrase on a blog... The objective was to get your bucket filled up the MOST in 24 hours...

Phrase Needed For Point (Jack A as an example): \*fills Jack A's bucket with water\*

 Jack A
 Clay
 Wakiza
 Nolan
 Michael
 Olivia, Raul, Jerry, Jack W, Nicky, Israel, Jalen, and Andrew
Xanthos

Xanthos is one of the Seven Isles in the Aegaic Ocean, also called The Middle Island due to its location. It is the most mountainous of the Seven. On top of the highest mountain, dubbed The Overlook, stands an outpost that warns of any incoming pirate ships. In its shadow lies the city of Piraeos. It is not nearly as big as Mykenai or Laconia, but it is a well-established town. This is where many seamen have their homes, and where they come to spend their pay after a long journey at sea.
Golden Tempest

The *Golden Tempest* is a ship currently owned by a group of pirate adventurers.

## History

It was built as a merchant ship and sailed the known trade routes from the Coast of Wonders to the Seven Isles. At some point in its history it was captured by the pirate James "Bootstrap" Herrington, and renamed the *Tempest*. He used it as a raiding ship until his retirement, whereupon it sat in Flintlocke harbor unused for some time. Eventually a group of adventurers, finding themselves in need of a ship, were hired by Ol' Bootstrap to retrieve an item stolen from him. In return he offered them the *Tempest*.

They renamed the ship the *Golden Tempest*, in honor of the glory and riches they hope to find on the High Seas.

## Crew

The current crew of the Golden Tempest is made up of ten individuals.

### Bolton Fiske

> Captain
>
>

Bolton is a bold adventurer and seasoned pirate in search of glory and riches. With his pirate Keky on his shoulder and his pistols in hand he is ready for adventure.

### Zaid el-Shahid

> First Mate
>
>

A Genasi who has little experience on the sea, Zaid is the main reason the ship has sailed out for unknown parts. He has a magical trident with which he hopes to find his distant father.

### Wynn Zelroth

> Quartermaster
>
>

Wynn is the resident bard of the group. He is an Aasimar fallen from grace and hopes to leave his troubled past behind.

### Jr'myeh

> Lookout, and Navigator (in training)
>
>

Jr'myeh is a Grung who hails from a remote island and has turned to pirating as a means of survival in the meantime, before he can return with his honor.

### Jim Bowes

> Cook
>
>

The old Jim Bowes is a well-known figure in Flintlocke, and he himself knows many people in the town. He acts as a spokesperson for the rest of the crew, and serves onboard as the ship's cook. He is frail of physique, has few hairs and even fewer teeth.

### Arms

> Carpenter
>
>

Arms is a giant of a woman. She has shorter, blonde hair and is very tall and muscular. Since her previous voyage ended in disaster, she has been drinking in Flintlocke to forget. When Jr'myeh, who served with her on the *Yellow Rainbow* and also survived it's wrecking, offered a place on board of the *Golden Tempest*, she was overjoyed and gladly accepted.

### Farouk

> Ship's Doctor
>
>

Farouk is a handsome man with a bright flashy smile. He has dark skin and a bald head, over which he wears a bandana. He used to be a King's Navy sailor and has served under Commander Percival Greaves. Now he acts as a healer onboard the *Golden Tempest*.

### Nila

> Lookout
>
>

Nila is a sexy-looking Triton woman with flowing red hair. Two shortswords are on her hips and she knows how to use them. She has never quite fitted in with the rest of pirate society, but she knows her way around the Ocean.

### Torgash

> Hand
>
>

Torgash is a proud and tough half-orc sailor. He dressed well and can be a bit of a dandy at times, but he knows how to handle his large, two-handed maul well.

### Mouse

> Hand
>
>

Mouse is a shifty gnome pirate, with long, slicked-back white hair. They are slow to trust, but fiercely loyal to the crew once they do.
Odius Halfgrinn

Odius Halfgrinn is a crooked merchant and smuggler. More commonly known as Caravanmeister Odius, he owns the Halfgrinn Merchant Caravan, a small number of carts that travel between cities to sell lavish wares (and smuggle plenty of them past the law).

He freelances for the Weave, who use him to smuggle their wares across eastern Aenín. Odius is well known at the courts of all the Weavemasters, and personally acquainted with the likes of Hugo Radcliffe and Zariel.

## Appearance

Odius is an ostentatious half-orc. On his face is an almost permanent grin, tusks and all. His belly is prominent and he always dresses most fine. Often he wears a scarlet vest over his off-white shirt, embroidered in gold with his signature grin. He wears multiple gold rings on his thick fingers, which he waves around plenty. On his head is a flat merchants cap, with a large feather on top.

## Personality

He is a half-orc and takes this fact to heart, even going so far as to incorporate his signature grin into his business' logo. According to himself: "I could of been an honest merchant like ma dad, but ma mom f\*cked me over. Can't take that dishonest orc streak out of me." He is a more civilized half-orc though, and loves the pleasures of life. His business allows him to spend freely, and he often doen so. Wines, fine clothes and jewelry are all favorites of his, as well as fine manicures.

However, he is not stupid. He is clever enough to not be caught by the law, and knows to avoid bad deals. He knows how to find his way into the graces of many officials higherup in the Weave, as well as some corrupt bureaucrats.

## Halfgrinn Caravan

The Halfgrinn Merchant Caravan is Odius' business. It is made up of three larger carts, each covered by scarlet canvas emblazoned with the Halfgrinn logo: a grin with two tusks sticking up underneath a scarlet merchant's cap and feather.

Odius employs several loaders and drivers that have been with him for several years now, but switches up his other personnel every trip. Depending on the journey there will be anywhere from five to fourteen people with the caravan.
Pantheon of Aenín

The pantheon of Aenín was once revered by the humans of the regions of Westland, but as the kingdom spread, so did its religion. Now people of all races worship the six deities.

## Amon

The Golden Charioteer rides along the heavens in his gilded chariot, banishing the darkness at the dawn of the day. Amon is the god of the sun and light, and of life, birth and renewal. He is the prime deity of creation, and is one of the most worshiped gods of the pantheon.

He is often depicted as a able-bodied, youthful man in shining golden plate armor, driving his chariot along the heavens. His holy day is Sun's Reach, celebrated on the 26th of Snowmelt.

## Horathis

The Adamantine Judge sits on his throne in the land of the dead, judging all before him. Horathis is the god of law and upholds order, and as such is also the god of civilization.

He is often depicted as a large, bare-chested and muscled man, with long grey hair, who sits on a large throne with stoic expression on his blind eyes.

## Tespater

The Benign Farmhand is always working. He sows the seeds of nature, then waters them from the heavens, then reaps the harvest with his sickle. Tespater is the god of agriculture, nature, and of the weather, and he is the patron of farmers all across Aenín.

He is often depicted as a bent-over, old man with tanned skin and wrinkles, and a small white beard and circle of hair, wearing a brown tunic while leaning on a shepherd's crook, wielding a sickle close to the ground.

## Doriandor

The Persevering Scribe sends his clerics in the world to gather knowledge, while he spends his time documenting and cataloging all of it in his library beyond the veil of this world. Doriandor is the god of knowledge, which he prizes above all else in this world.

He is often depicted as a middle-aged man with well-groomed, short, brown hair and beard, clothed in splendorous robes of dark blue, purple and silver standing next to a scribes desk, while holding a book and quill in one hand, the other with two fingers raised in the air.

## Tyrm

The Virtuous Warrior stands at the front of his armies, ever valiant and awe-inspiring. Where he strikes with his spear lightning shakes the ground. Tyrm is the god of battle, strength and warfare, as well as the god of storms and lightning.

He is often depicted as a burly man with long red hair and thick beard, sometimes in heavy armor, other times in nothing more than a bear skin, but always with his lightning-spear at his side.

## Melgrim

The Traveling Lord is always on the move, whether busy guarding travelers from thieves, aiding thieves in roadside ambushes, assisting shepherds on the move, helping doctors on the road, or guiding the spirits of the dead to the afterlife. Melgrim is the god of travelers and roads, but also of trickery, and he is the patron of merchants and doctors, but also of thieves.

He is often depicted as a handsome young man in traveling clothes, with sandals and a straw hat, and angel wings sprouting from his back, carrying a wicker basket with fruits and herbs.
Bay of Habdulla

The Bay of Habdulla is a large bay on the Coast of Wonders. On its shore stands the city of Hedina, largest trade center of the South. Here merchant frigates come from across the Ocean to deliver their goods to the Southern mainland. The camel riders will come here to pick up said goods, and transport them in long caravans further inland.

## Location

Where the Ocean meets the land in the South, tall waves crash against steep cliffs. They form the south wall of the Bay of Habdulla, which marks the start of the Coast of Wonders. Past it the Golden Mountains recede and shores, lined with glittery sand, start.

A river exits the mainland through the mountains, ending in the Bay. This river is called the Tifrat, and it is viewed as the life blood of this land. From Hedina, the large trade city on the Bay, goods are taken upstream in small boats with large sails called *dhow*. They arrive in the town of Shamal, before they are loaded onto camels and taken inland. The river has created a pass through the mountains that is frequented by the camel riders, before they face the unyielding sun of the Dune Seas.
Oldron Tempus

The King regards the woods of Drassfell as no use to him, as they are treacherous and offer no recompense. But they are part of his Kingdom, so he had to appoint a count. Thus, the ancient hermit that already lived there got the titles of Count of Drassfell, Keeper of the Royal Timberlands.

Oldron Tempus has no regard for these titles, and sees himself more of a self-appointed guardian of the forest rather than a lord instated by any monarch. To an outsider, he is as odd as the land he lives in, and spends his days drinking tea he makes from plants around him. But the true complications of his work are only known to him. Magic, and certainly in a place as filled with it as Drassfell, is powerful beyond measure. And someone needs to manage it.

## Bonds

### Ellestra Twinkledancer

More than just an adviser for the Queen of the Faeries, Oldron is a close personal friend. The two go way back, and have formed a bond that transcends the lifespans of mortals. He helps her maintain her realm, by taking care of the beasts and the plants. And in turn she has granted him some special abilities to aid him in this task.
Dwarf Pantheon

The Dwarven deities control various elements of nature and life. In the beginning of the world they fought the primordial Titans, and after that conflict they created the various races that now inhabit Aenín.

> *“Gûntera may be King of the Gods, but it is Helzvog who holds our hearts. It was he who felt that the land should be peopled after the primordials were vanquished. The other gods disagreed, but Helzvog ignored them and, in secret, formed the first dwarf from the roots of a mountain. When his deed was discovered, jealousy swept the gods and Gûntera created the elves to control Aenín for himself. Then Sindrí brought forth humans from the soil, and Urûr and Morgothal combined their knowledge and released dragons into the land. Only Kílf restrained herself. So the first races entered the world.”* ~Head Priest of Barûk Hold
>
>

The Dwarf Pantheon is central to the mountain dwarf culture of Ûrad-Dum, and their kin around Aenín. Although some hill dwarves worship these deities, many pray to the Aenían Pantheon, or different gods entirely.

## Gûntera

King of the deities and god of order. He is the husband of the goddess Kílf. According to legend, Gûntera was born fully grown from a she-wolf and then proceeded to battle with the primordials so that the deities could have a place in the universe.

## Helzvog

God of stone and artistry. He was most beloved of the dwarves, for Helzvog created the first dwarf from stone. If a dwarf is buried in stone, it is believed that their souls will pass into Helzvog's domain. If not, their soul will not rest.

## Kílf

Goddess of water and life. She is the wife of Gûntera. The dwarves associate her with water lilies and coral (which they see as “growing” rock). She is described as having flowing hair and merry eyes.

## Morgothal

God of fire and brother to Urûr. No one of the two brothers can live without each other. He is also the patron god of the smiths and warriors. Dwarves believe that honored dwarf warriors dine in Morgothal's Hall when they die.

The magma that burns deep within the earth is said to come from the furnaces of Morgothal's great forge. As a result, volcanoes are sometimes known as ‘Mouths of Morgothal’.

## Urûr

God of the heavens and the air, brother to Morgothal. No one of the two brothers can live without each other. He is not often hailed, but can be worshiped by dwarven sailors.

## Sindrí

Goddess of the earth, and as such she is prayed to by farmers, druids and other people that have business in Nature. She is more often honored by hill dwarves.

## Notes

### Author's Note

This Dwarf Pantheon was based on the pantheon of the dwarves in *The Inheritance Cycle* and the world of Alagaësia, by Christopher Paolini

### Popular Riddle

There is a popular riddle amongst the mountain dwarves, of which it is claimed that every dwarf child knows. It goes as follows:

> *Tall am I young.*
>
>
> *Short am I old.*
>
>
> *While with life I do glow,*
>
>
>
> *Urûr's breath is my foe.*
>
>

Can you guess the answer?
Withywimble

Withywimble is one of the Hill Folk that wander the land. With nothing but his big knapsack (as large as a person) over his shoulder he roams all across Aenín, enjoying simple things as the rushing of the river around his feet and the chirping of the birds on his shoulder. His head is often in the clouds, both figuratively as well as literally.

## Personal Information

### Appearance

As most of the Hill Folk, Withywimble stands over eight meters tall. His head towers above the ground and looks down at what wondrous thing he has found now with a smile. A small bit of curly hair grows on his head. His feet, which are bare, are as big as a small wagon. He is dressed in simple clothing (by hill folk standards, for us they could serve as bed sheets). A white shirt is a bit yellowed and not buttoned all the way up, covered by a light brown vest, and green woolen pants are held up by a pair of brown suspenders.

### Personality

Curious and simple, Withywimble is happy most of the time. He enjoys nature and walking, as well as exploring new things. He is also not against a good bit of company, whether they are big or small folk.
Whitestead

Whitestead is a very small village located where Sionna Creek joins the Silver Run. At this intersection of roads traders rest before traveling on into Tristan's Hills, or following the river to Dunric or the coast.

## Facilites

It is very small with only a few houses, but sometimes farmers from the surrounding area come to sell their excess stock.

### White Waters

There is one tavern for travelers, named White Waters. It is owned by Dominique, a short-haired human who identifies as non-binary.
Tomas

Tomas is a contestant on MJF Big Brother 3!

Tomas was evicted week 6 by a vote of 4-2 against Ny placing 9th. However, during the week 9 Head Of Household competition it was announced that every juror would be competing alongside the houseguests and whichever juror outlasted the others would return to the house. Not only did Tomas outlast the others jurors to return but he also won the Head Of Household competition, immediately placing himself into a power position.
The Disturbed Division- Quotes

The Disturbed Division's Quote page

Credit to Bryce for banner

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Welcome! This page was created in order to keep memories of the hilarious moments or inspirational statements said by our pack members. For the most part, please try to keep them appropriate.

Anyone is able to add quotes to the page, but must be careful with the coding. You are free to place a quote down in the comments and an editor will add it in as soon as possible.

"ありがとうございました!"
- O'samu

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Memories Of The Good Moments

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"HE'S GONNA EAT ME TO BITS" - Osamu to Onyx

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"Lemons are spicy" - Ruin

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"Shush Chaild" - Amethyst

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"I WILL SING!" - Onyx

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"Wait up! Lemme get my learning outfit on." -Akira

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"I just spilled a bunch of water on myself while making this page" - 5/15/16 - Osamu

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"I'm a lonely, happy child. Do not ruin it for me, stoopid shippers. \*Is secretly a shipp-\* I MEAN WHAT?"

- Horizon

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"I like turtles,"- Raikou

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"These cookies bring nothing but turmoil \*seethes\*"- Ruin

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"SHE'S GONNA RIP MY EYES OUT!" - O'samu to Delta & Stag, hiding from Horizon

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"kOI FISHES KOI FISHES SWIMMIN IN THE OCEAn"-Koi to Emerald

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The Words We Will Never Forget

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"Those of your blood aren't always family.. Sometimes, they're your enemy.." - Osamu

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"Someday, everything will make perfect sense... So for now, laugh at the confusion, smile through the tears, and keep reminding yourself that everything happens for a reason." - Akira

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"Do you let someone control you? No. No one controls you but you. This is a lesson all must learn." - Ruin

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"Only in darkness can you see the stars."- Lotus

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"We care for the smallest Youth to the biggest Sinister. Do not forget what the word 'pack' means. You are nothing without it."- Horizon

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"We both know you can do it. Whether you know or not is the question." - Purge to Ruin.

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