Darkbringer

<color=Gold>**Darkbringer**</color>

When a parent tells their child to fear the darkness, and to use light to keep it at bay, what they truly fear is the Darkbringer. The shadow in the alley, the nameless fear, the silent killer, or the famed warrior that commands darkness. Darkbringers desire nothing less than the ending of all light, so they may reign supreme over the dark.

<color=Gold>Requirements:</color>

**Alignment:** Any Non-Good.

**Base Attack Bonus:** +5.

**Skills:** Intimidate 4 Ranks, Lore 8 Ranks.

**Feat:** Disciple of Darkness Feat. 5th level Monk, Sneak Attack 1d6, or Weapon Focus (Any), or 3rd level Spellcasting (Dark or Death Domain Cleric or Favored Soul).

<color=Gold>Class Features:</color>

- **Hit Die:** d8.

- **Base Attack Bonus:** Medium.

- **High Saves:** Fortitude/Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Parry, Spellcraft, Spot, Taunt.

<color=Gold>Abilities:</color>

**Dark Blessing:** At 1st level, the Darkbringer gains a +1 bonus to all saving throws. This increases to +2 at 7th level.

**Dark Presence:** The Darkbringer radiates an aura of malice that saps the strength of their foes and bolsters their own. At 2nd level you can pick a Dark Presence feat (see below).

-*Presence of Malice:*
Requirement: 1d6 Sneak Attack
The Darkbringer gains the sneak attack ability. This ability functions exactly like the rogue ability of the same name. The bonus damage is +1d6 at 2nd level, +2d6 at 5th level, +3d6 at 7th level, and +4d6 at 10th level. Your levels in Darkbringer also count towards your Rogue feats.

-*Presence of War:* You gain 15 additional bonus hit points and +1 Regeneration. This bonus increases to +30 bonus hitpoints and +2 Regeneration at 5th level and +45 hitpoints and +3 regeneration at 10th level.

-*Presence of Conquest:*
Requirement: Cleric Dark Domain or Cleric Undead Domain and 3rd level Cleric Spellcasting or 3rd Level Favored Soul Spellcasting.
You gain +1 spellcasting progression at every level except 1st and 8th.

-*Presence of the Cruel Hand:*
Requirement: 5 levels in Monk
You add your class levels to your monk levels to determine your path progression and path scaling. [Requires 5 levels in Monk Class]

**Dark Soul:** At 3rd level, your dark powers grant you supernatural protections. You gain +1 AC. This bonus increases to +2 at 7th level. At 10th level you gain immunity to Ability Drain and Level Drain effects.

**Dark Favor:** At 4th level, the Darkbringer gains +1 additional attack/damage bonus.

If you have Presence of Malice you gain +1 bonus to Hide/Move Silently. This bonus increases to be +2 at 10th level. If you have Presence of War or the Cruel Hand you gain High BAB instead of Medium BAB, and an additional +1 attack bonus at 7th and 10th level (total of +3). If you have Presence of Conquest and are a cleric your Divine Power spells grants an additional +2 divine damage during its duration. If you have Presence of Conquest and are a Favored Soul you gain a Greater Weapon Focus of your weapon of choice.

**Body of Shadow:** At 6th level, the Darkbringer gains the Feint feat if they have Presence of Malice, Combat Expertise if you have Presence of the Cruel Hand, and the Knockdown feat for all others.

**Shadow Strike:** At 7th level, the Darkbringer gains a special ability based on their path:
Presence of Malice - Once every 15 seconds you can attempt to strike your target with a vicious attack inflicting weapon damage and additional acid damage. If they fail a Fortitude save (10 + levels in Darkbringer + DEX Modifier) they become blinded for 1 round.
Presence of War/Presence of the Cruel Hand - Once every 45 seconds you can unleash a burst of energy around you inflicting d10(levels in Darkbringer) divine damage to all targets around you. Targets must pass a Fortitude save (10 + levels in Darkbringer + STR Modifier) or lose their Damage Reduction bonus for 2 rounds.
Presence of Conquest (Cleric) - Your Turn Undead causes targets around you to take 20% additional damage from all sources for 2 rounds if they fail a Fortitude check. (10 + levels in Darkbringer + WIS Modifier).
Presence of Conquest (Favored Soul) - Once every 25 seconds you can unleash d12(levels in Darkbringer) divine damage at a single target and reduce their attack bonus by (levels in Darkbringer / 3.33) for three rounds unless they pass a Will save (10+Levels in Darkbringer+CHA modifier).

*At 8th level, you can choose between one of the two feats:*
**Summon Fiendish Servant:** Twice per day a Darkbringer can cast the Gate spell that lasts for a number of turns equal to their level in Darkbringer \* 3.

or

**Dark Arsenal:** Twice per day you can enchant your melee weapon or gloves with the Deaths Scream Effect for 1 hour. (16.6% chance for 1d8 sonic, cold, negative AOE. Small chance to instant kill a target.)

**Crushing Darkness:** At 10th level, the Dark Presence surrounding the Darkbringer now causes enemies within 10 feet of him to take 15% of the damage he deals to his primary target as magic damage. You also become eligible for black feathery wings in the OOC room.