Minotaurus II

## Skull Info

The **Minotaurus II** is a Unique, Power skull. It attacks with its club and fists. It Awakens into Minotaurus III.

## Appearance

The Minotaurus II skull is bovine in nature now sporting a crack resembling a scar over its eye., it has two dark purple twisted horns with orange/copper rings. He has Dark Grey metal pauldrons and wristguards that have the same orange/copper accents. He now wears a copper plated belt with a grey loincloth around his waist. He wields a much larger club that his predeccessor, this club now lacking the bone fragment protrusions. The Minotaurus II's bone structure is thicker and now wider than before.

## Basic Attack Info

Basic attacks are in two parts. First, it swings its freehand in an uppercut while bringing the club backwards, then swings the club back in front of it in a stronger, second attack.

Air attacks will cause Minotaurus to fall faster in a two-part attack. The first deals damage with body collision and stronger damage follows with fist and club swinging downward.

## Skills

* Tackle:Dash are considered attacks.
* Cannot dash consecutively.

* Tackle:Dash are considered attacks.
 **Minotaurus II** | * When skills are cast, creates an earthquake 4 times, dealing Physical Damage to nearby enemies with a 10% chance to inflict Stun.
* Tackle:Dash are considered attacks.
 Minotaurus III | * When skills are cast, creates an earthquake 4 times, dealing Physical Damage to nearby enemies with a 10% chance to inflict Stun.
* When the earthquake hits the enemy 3 or more times, pressing ↓ + Attack while in midair unleases the Ground Shatter skill, which deals Physical Damage.
* Tackle:Dash are considered attacks.
* Cannot dash consecutively.

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 Minotaurus III | * When swapping, performs a powerful uppercut that launches rock fragments from the ground and creates rock pillars that rise forward in succession, dealing Physical Damage.

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* When the button is pressed again, before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical Damage and inflicting Stun.
  Body Smash
* When the button is pressed once more after the charge attack, performs a smash attack, dealing Physical Damage.
  Plow Up
* When the button is pressed once more before the boulder disappears, performs a smash attack to break it, dealing Physical Damage.
  Stomp
* When cast after the first attack, slams the ground once more, dealing Physical Damage.

 **Minotaurus II** | * Charges forward, drawing enemies to the front, dealing Physical Damage.
 Minotaurus III | * Charges forward, drawing enemies to the front, dealing Physical Damage.
* When the button is pressed again, before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical Damage and inflicting Stun.

 **Minotaurus II** | * Charges forward, dealing Physical Damage.
 Minotaurus III | * Charges forward, dealing Physical Damage.
* When the button is pressed once more, within 0.5 seconds after the skill makes contact, performs a smash attack that propels rock fragments, dealing Physical Damage.

 **Minotaurus II** | * Performs a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical Damage.
 Minotaurus III | * Performs a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical Damage.
* When the button is pressed once more before the boulder disappears, performs a smash attack that propels rock fragments, dealing Physical Damage.

 **Minotaurus II** | * Leaps forward and stomps the ground, dealing Physical Damage.
 Minotaurus III | * Leaps forward and stomps the ground to propel rock fragments, dealing Physical Damage.
* This skill can be used 2 more times within 4 seconds of casting.

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## Trivia

* This skull's description seems to be inspired from a minotaur scene from the anime, Danmachi aka 'Is It Wrong to Try to Pick Up Girls in a Dungeon?'.