recursal/Fanatic-Fandom huggingface dataset:
Bull

The Bull is an enemy found in the all the scenes of the Wild West biome as long as the difficulty is set to Hard or higher. It has the appearance of a large wild black bull.

The Bull is passive, and can take hits from both enemies and players. Enemies target the Bull by default if it is closer to them than the player is, as if it were an enemy entity. When hit directly by a player or enemy, the Bull will begin to attack the last thing that hit it until it dies or the thing in question has been killed. If the Bull is hit by an entity after it is already attacking something else, it will forget about its original attacker and target the last enemy that hit it. This enemy performs only one attack: it locks onto the player's position, then arrows appear on the ground and the Bull charges in that direction. The Bull can't aim higher or lower than a rough 45 degrees upwards or downwards. This charge hits multiple times and drags the player around, similar to Valentine's charge attack, and can also hit anything that dares stand in its way. The Bull does not care what it's attacking, it just wants to ram whatever hit it down. The Bull is immune to stun, daze and fear. Confusion doesn't have an effect on it since it can always hit allies and can't target freely anyway, but it can still be applied. If charmed and attacking a player, when the charm ends, it will stop attacking.

This enemy can be very obnoxious to deal with in a crowded room, since you can't do much about it due to its unbeatable attack, large hitbox and permanent immunity to most control effects, as well as high health. However, it can hit enemies and thus work on your side, meaning if an enemy hit the Bull, you can just let it take out the enemies for you. If the only remaining enemies in the room are passive Bulls, the room gates open and the player can leave. Causing a Bull to become aggressive once the room is over will close the doors until all enemies are dead or passive, and no White Chest is rewarded after killing the Bull if the room had already been completed previously.

Bulls cannot appear in exits under any circumstances.

Ally Bulls cannot take damage from friendly sources, and will not dash towards what hit them until they're dead, but rather do it once and stop.
Desert Night Light

The Desert Night Light is an enemy in Otherworld Legends that can be found in all the scenes of the Desert biome if the difficulty is set to Hard or higher. They have the appearance of a golem made of purple stone with a "head" with four "eyes" on top of it.

The Desert Night Light moves around the area slowly and is completely immune to stun and daze. It attacks by shooting lasers out of its "eyes". Once it decides to attack, lines will appear from its eyes that will travel in a straight line, and after a certain delay, a laser will appear there, damaging anything caught in the blast. They alternate between two patterns of lasers: one laser in each of the cardinal directions and one laser in each of the diagonal directions.

In a room full of enemies, these guys can limit your mobility a bit, and they're especially problematic since their attacks can't be cancelled due to their innate immunity to disabling effects. However, if they are singled out, they are easy to beat, since they aren't very powerful and don't even directly attack the player.
Champion Desert Night Light

This enemy is the Champion version of the Desert Night Light. It can be found in any of the scenes of the Desert biome on Hard difficulty or higher, or at any time in Pandora's Box rooms in that same biome. It has a different color scheme than its original version, and has the purple icon beneath its feet that marks it as a Champion.

This enemy has more health than its normal counterpart and moves faster. It attacks by shooting fast ice projectiles out of its "eyes". It attacks the same was as a normal Desert Night Light, but it now fires fast-traveling projectiles (as opposed to instant beams) that deal much higher damage and freeze for 2 seconds on hit. Moreover, if the player goes in front of it, it will wind up for 3 seconds, showing warning arrows, and shoot a massive beam similar to Asurendra's chest laser, dealing 2 damage ticks very rapidly.

The Desert Night Light is now much more dangerous, with the ability to freeze you and its new beam attack, but it's still easy to avoid all its attacks if you pay attention to the warning marks.
Boxing Club Yurei

## General Considerations

Fight with Yurei in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, one enemy spawns. This enemy has a set amount of items and health, individual to each character. Note, that this enemy will not be elite, unlike the other enemies in the Boxing Club.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 300 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.

**Total Amount: 1,500 Soul Stones.**
Acolyte

The Acolyte is an enemy that can be found in the Locus Interdictum and Entropic Conflux scenes. It has the appearance of a floating enemy in a large black cloak.

The Acolyte can move around slowly by floating. It attacks by charging up, signified by dark red energy building up in front of it, then firing off a beam aimed directly at the player. The beam has a thin hitbox but will travel instantly and hit the player for a moderate amount of damage. The beam can be aimed diagonally a fair margin, but cannot be aimed backwards.

When they're at a distance, this enemy can manage to hit players when they're not expecting it. However, it has no means of defending itself from close up, so it is typically quite easy to dispatch.
Boxing Club Bladed Enforcer

## General Considerations

Fight with Bladed Enforcer in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that instead of the speed and attack speed buffs, they possess unflinching.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+** **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**
* Peddler:  **+**  **+** **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+** **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 450 Soul Stones.
* Dash Animation: 500 Soul Stones.
* Punch and Blade Combo Animation: 2,000 Soul Stones.

**Total Amount: 3,950 Soul Stones.**
Jack The Mage

Jack the Mage is an enemy in Otherworld Legends found in all the scenes of the Arcarune Academy biome. It has the appearance of a cursed man with a black coat and hat, an eye symbol on his chest and a wooden staff in his right hand that is used as a weapon.

This enemy has three attacks: two when the player is far from him and one if they're nearby. While the player is at a distance from Jack, he will perform one of two attacks: the first is Wrath Flow - the cursed magician stands still and gains red aura and a sword icon above his had, and a small red mark appears on the floor - almost immediately afterwards the magician casts a flow of red magic bolts during ~2 seconds aimed at that point on the ground, dealing low damage with each bolt. The magic bolts will stop when reaching the target, but the player can get hit while the projectiles are moving there. This attack can be interrupted. Its second attack is Blood Meteorite - Jack stands still and gains a red aura and a sword icon above his head, and large red mark appears on floor - 2 seconds after casting, a dark red meteorite falls from the sky, dealing mediocre damage in small area. If the player is near the cursed mage, he will walk to them and hit them with his staff, dealing mediocre damage. Jack can also teleport to any position in the room after taking some damage or if the player is not close enough.

Despite his attacks being pretty slow and predictable, Jack still can deal plenty of damage, and in combination with other enemies can be a serious threat. Note that it is a lot easier to be hit by the stream of magic while approaching him, as opposed to when moving away or around him. Look out for the marks on the floor and this enemy will become harmless.
Dark Magic Wings

### In-game Description

Chance to restore health and apply fear to enemies in your next attack after you move a certain distance.

### Unlock

Defeat Vlad and pick up dropped item

The Dark Magic Wings is an item in Otherworld Legends that can only be achieved by killing the secret boss Vlad.

While this item is equipped, every certain amount of distance walked or rolled, the next hit you land will restore a bit of health for each enemy hit by it. This amount increases the more distance you travel, and caps at 5 HP restored. When walking, you gain a chance to apply fear to all enemies hit by the next move that connects, and this chance, alongside the duration of the fear applied, increases with the amount of distance you walk, until it becomes guaranteed and applies fear for 3 seconds. It's less likely to be applied onto elite enemies and bosses. After walking for a while, black wings appear on your character's back, meaning you can gain no further buffs.

This item is useful due to it allowing the player to apply fear without having to kill anything, the usual method of applying this debuff, aside from giving them a bit of healing. However, the buff takes a bit of time to apply, so characters that stand still a lot will benefit less from this, and characters with lower movement speeds will have trouble using it efficiently.
Anti-Pay-to-Win

## Merging recipe

The Anti-Pay-to-Win is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

While this item is equipped, you will have a golden particle effect around you, which gets more intense the more Gold you have. Depending on how much Gold you have, you will progressively deal more damage as your funds increase. Each piece of Gold rewards the player with 0.5% damage, up to a cap of 200 Gold, at which point your damage stops increasing. At this point your damage will already have increased by +100% of character's base damage

This item is very powerful if you have some spare Gold, but should be unequipped if you are currently low. There are a number of ways you can easily get your hands on this relatively small amount required for the full buff however. The main problems with the item are that it keeps you from spending much Gold in Shops or the Forge as to not lose its boosts, and the fact that due to it being the result of random merging, it's hard to plan ahead for it and save Gold in advance.
Boxing Club Bombardier

## General Considerations

Fight with Bombardier in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that those enemies don't have any buffs.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Grenade Shooting/Reloading Animation: 1,000 Soul Stones.

**Total Amount: 2,600 Soul Stones.**
Champion Karakasa

This enemy is the Champion version of the Karakasa. It can be found in any of the scenes of the Samurai biome on Hard difficulty or higher, and past level 1-1. Additionally, it can appear in Pandora's Box rooms in that same biome no matter what. It has a different color scheme than its original version, and has the purple icon beneath its feet that marks it as a Champion.

This enemy has much more health than its normal counterpart. Before attacking, the Karakasa will show an exclamation mark above its head and grow in size, also gaining an unflinching state that it'll keep for the move's whole duration. The Karakasa will still charge at the player and push them, but it can now hurt them in two ways: it can either make itself sharp and deal multiple hits of damage to the player if it touches them, or conjure a ring of three colored orbs around it, one red, one green and one blue, that deal damage, deal less damage and poison the player or deal less damage and freeze the player for 1 second respectively. It also has a second attack, where it will sit still for a few seconds and conjure two rings of colored orbs around it, then dash towards the player as usual.

The Karakasa now gains the power to damage and potentially kill the player. It is also capable of freezing them, though its duration isn't very long. This enemy goes from a mostly harmless annoyance to one you might want to keep your attention focused on.
Champion Elf Archers

These enemies are the champion versions of the Elf Archer. They can be found in any scene of the Elfland biome on Hard difficulty or higher, in levels past 1-1. They can also be found at any time in Pandora's Box rooms in that same biome. They have a different color scheme than their original versions, and have the purple icon beneath their feet that marks them as Champions.

Champion Elf Archers have much more health than their normal versions. Whenever this enemy spawns, it will always do so in pairs: one red archer and one blue archer. They both attack in the same way, but their attacks have different properties depending on who used them. They will still wind up an arrow for a bit, then release and shoot it, but they now have unflinching during that animation, their shot travels an infinite distance in a straight line and can apply much more damage as well as damage over time to the player (the red one burns the player, the blue one poisons them). Additionally, their shots now show a red line in the area where the arrow will be shot, to warn the player to stay out of the way. When shooting, they can pick between two different patterns: firing three arrows, one straight forwards and the other two at 45 degree angles from the first, or two arrows in a tighter cone. They can also fire both patterns one after the other in a single attack.

This enemy is now a lot more threatening due to its increased damage and the fact that its arrow attack can't be interrupted quite so easily. The fact that they spawn in pairs can also provide more of a challenge. However, their attacks are still predictable and a bit slow, so a careful approach can take them out without too much trouble.
Ferocious Ghost Dog

### Category Boost

With each additional Special Attack-category power item you equip, the number of ghost dogs summoned increases.

### Unlock

Complete Castle & Paladin - Raging Heart

The Ferocious Ghost Dog is an item in Otherworld Legends.

Every hit from any attack or skill, including dodges, has a 1/6 chance to create 3 projectiles shaped like black-colored Teks in a cone shape, regardless of whether the hit landed on an enemy. Dogs summoned this way will charge forward quickly and deal damage, equal to player's damage stat, to enemies once after hitting them. The dogs pierce enemies and can hit multiple targets due to this piercing nature.

***Category boost***: Each equipped item of Special Attack category (Except Fireball itself) adds one additional ghost dog during triggering the item. The limit is 9 items, which means, that with 9 Special Attack category items there will be 12 running ghost dogs in a cone shape, that have a chance to be released with an attack/dodge.

Since the dogs pierce enemies while they charge and cannot be stopped, this item can serve as a decent tool for crowd control. Since skills that hit multiple times like Peddler's Swinging Kitty or Ginzo's Hiken - Heirloom Katana have many hits, they have a higher chance to trigger the effect of this item. However, the dogs have heavy knockback, causing them to occasionally push them out of one of your combos at the wrong time, meaning they can be annoying at times.

#### Merging

Ferocious Ghost Dog is used as a merging ingredient to create Husky.
Boxing Club Maple Byrd

## Match Info

Fight with Maple Byrd in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+** **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 700 Soul Stones.
* Blade Shot: 2500 Soul Stones.
* Spinning Blade Attack: 1,500 Soul Stones.
* Back Jump Alert Interaction: 1,000 Soul Stones.

**Total Amount: 6,800 Soul Stones.**
Horse Head

Horse Head is a secret boss that can only be found in secret rooms in the Wild West biome. It has the appearance of a man wearing a horse head mask.

## Attack pattern

Horse Head can perform three different moves, all directed at the player:

* Performs a dashing rear kick if a bit far away from the player, dealing decent damage.
* Performs a swipe with his head if close by, dealing decent damage and moving a small amount.
* Begins a windup animation and causes arrows to appear on the floor, which indicate the path he'll perform his charge in. The charge is fast, hits the player multiple times and allows Horse Head to remain in the unflinching state for the move's entire duration.

This enemy relies mostly on fast attacks that are quite hard to avoid if you don't play carefully. He also has the highest health of all secret bosses and moves around much more, making him obnoxious to deal with. However, stay far away enough from him and he'll eventually do the charge move, and after he crashes into a wall and stops the charge, he is left open to damage: that is the time to strike.

After death, the Taijutsu Mask will appear in the White Chest that spawns when the fight is over.
Brick

The Brick is an item in Otherworld Legends.

While this item is equipped, enemies hit in the back will be dazed for 2 seconds. On bosses, it is not guaranteed to daze, instead simply has a moderate chance of the effect triggering.

The item can be very handy to disable enemies, and is a fairly consistent source of daze. Its main issue is that some enemies can be finnicky to backstab, as well as some characters having more trouble doing so than others. Find a good build and this item can work wonders.
Champion Emmett the Rustler

This enemy is the Champion version of the Emmett the Rustler. It can appear in any of the scenes of the Wild West biome on Hard difficulty or higher, and can appear at any time in Pandora's Box rooms in the same biome. It now has blonde hair, and has the purple icon beneath its feet that marks it off as a Champion.

This enemy has much more health than its normal counterpart and is larger. Its attacks are also modified: when throwing the blinding pellets, it will shoot three in a cone shape instead of just one, and its knife combo's properties are changed. The Mugger can now use the attack regardless of how close it is to the player, and the move can be turned around after it starts if the player were to go behind it, but most importantly, when doing the third attack of the knife combo, this Champion will gain an effect greatly resembling Charged Fist on its hand. While it has this status, its attacks gain energy properties: the third strike of the knife combo will now fire out a relatively slow-traveling, piercing blue projectile in a straight line that can hit the player multiple times and drag them along its path. It also gains a new attack: Emmett will sit completely still for 3 seconds, during which time it remains unflinching, and aim at the player, shown by a red line pointing at them. Once the aiming period is over, the Champion will fire a very fast, piercing projectile in a straight line in the direction of its aim. This projectile causes one hit dealing considerable damage to the player if they're hit. After using either energy attack, the status is consumed and Emmett must charge it again to use the empowered moves a second time.

When its health gets lower, Champion Emmett gains an exclamation mark above its head every few seconds. Hitting it while this exclamation mark is present will cause it to gain unflinching for the next 4 seconds.

Its targeted energy attack can be quite problematic, as it requires the player to stay on the move, which is not always easy in a room full of enemies, and both its charged knife combo and triple blindness pellets can cover a fair bit of the room, restricting how freely the player can move. This Champion turns a relatively harmless enemy, mostly problematic because of its blindness effect it can apply from a distance, into a much more difficult foe with powerful range and moves to be wary of.
Boxing Club Archer Ash

## General Considerations

Fight with Archer Ash in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**
* Ginzo:   **+**  **+**  **+** **+**  **+**  **+**  **+**  **+** **+**  **+**
* Katherine:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**
* Peddler:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Oli:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:    **+**  **+**  **+** **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 100 Soul Stones.
* Bow Firing Animation: 1,000 Soul Stones.

**Total Amount: 2,200 Soul Stones.**
Boxing Club Karakasa

## General Considerations

Fight with Karakasa in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:    **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:    **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:    **+**  **+**  **+**  **+**  **+**
* Peddler:    **+**  **+**  **+**  **+**  **+**  **+**
* Oli:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:    **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:    **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:    **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Rotation Attack Animation: 800 Soul Stones.

**Total Amount: 1,900 Soul Stones.**
Boxing Club Zhao Qiang

## General Considerations

Fight with Zhao Qiang in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 700 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 550 Soul Stones.
* Single Slash Attack: 1,000 Soul Stones.
* Sword Spin Attack: 1,000 Soul Stones.
* Elbow Attack Alert Interaction: 1,000 Soul Stones.

**Total Amount: 4,850 Soul Stones.**
Boxing Club Bat

## General Considerations

Fight with Bat in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:   **+**  **+**  **+**  **+**
* Ginzo:   **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:   **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:   **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:   **+**  **+**  **+**  **+**  **+**
* Peddler:   **+**  **+**  **+**  **+**  **+**  **+**
* Oli:   **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:   **+**  **+**  **+**  **+**  **+**
* Hillding:   **+**  **+**  **+**  **+**  **+**
* Penhaligon:   **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:   **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 350 Soul Stones.
* Bite Attack Animation: 1,000 Soul Stones.

**Total Amount: 1,950 Soul Stones.**
Champion Pom Pom & Dah Dah

This enemy is the Champion version of Pom Pom & Dah Dah. It can spawn wherever a Pom Pom & Dah Dah can. It has a heavily altered color scheme, and the mark beneath its feet that shows it's a Champion.

This enemy has much higher health than its usual version. It preserves its original two attacks, but with some large differences. All Pom Pom & Dah Dah's attacks now have unflinching for their entire animation. The weak slam attack winds up slower, but will dash towards the player a short distance, and creates a line of spikes from the ground in a cone in front of the area hit by the attack, dealing minor damage a few times to the player if they're hit. The spikes disappear immediately after that. The strong slamming attack will not dash towards the player, but instead create a longer cone of spikes. Additionally, this enemy gains a third attack: when the player is near, it can go unflinching and wind up for a moment, showing a red reticle around it, and then attack, hitting players in a circular area around it and dazing them for 3 seconds, as well as creating higher damage spikes around it. After being comboed, if the player is still close by, it can use the normal version of its fast slamming attack to retaliate against the player (no spikes, dashing or unflinching).

Pom Pom & Dah Dah's melee attacks are extremely powerful, and now have a spike effect to watch out for that can deal a bit of extra damage to players further away. Getting hit by the circular melee attack can very easily end an entire run. However, cautious play can generally deal with this enemy fairly well, as it has nothing particularly fast in its arsenal.
Kappa

The Kappa is an enemy found in the Stone Walls scene. It has the appearance of a humanoid turtle with a small shell on its back and a small pool of water on its head. It resembles a Kappa of Japanese folklore, a turtle spirit powered by the water kept in its head.

The Kappa will follow enemies and tries to "attack" them by shooting a water projectile at them that can travel over solid and semisolid objects and deals small amounts of damage if it hits the player, or restores a fairly large amount of health if it hits an enemy. After being hit, it will target the player only for the rest of its lifespan, although its projectiles still have healing properties if an enemy happens to stand in the way.

The Kappa can provide support to stronger units. Still, its healing isn't that impressive, its health is low and its offensive power nears zero, so it can be dispatched quickly most of the time.

If this enemy is summoned as an ally through the Bell of Souls, it can heal other allies, or even you if it's summoned through the Beating Jelly, making it a powerful asset you should try to keep alive.
Fair Trade

### Category Boost

When more than 2 Defense-category power items are equipped, substantially more coins are dropped.

### Unlock

Defeat Iblis 10 times

Fair Trade is an item in Otherworld Legends.

While this item is equipped, taking 30 damage causes a drop of 1-5 coins  near the player. Moreover, it has required damage timer, which causes reduction of required taken damage by 2,5 every second, meaning you can get guaranteed drop of coins from any damage every 12 seconds. There is also a 1% chance for two big shiny golden coins worth 50 gold each to be dropped.

***Category boost***: When you equipped at least 2 items of Defense category, max possible coin value is increased up to 10 Gold (2 siver coins ) and 5 Gold drops as 1 silver coin instead of 5 bronze coins.

The item's benefit is very small when compared to its risk, unless insane RNG is granted and the gold coin drops, and the much better quality of safer gold grind items like the Piggy Bank or Golden Touch overshadow this item completely. Unless if combined with the most insane health grind or just vine vest, it is not a worthy pickup.
Boxing Club Red Bat

## General Considerations

Fight with Red Bat in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 350 Soul Stones.
* Bite Attack Animation: 1,000 Soul Stones.

**Total Amount: 1,950 Soul Stones.**
Golden Joystick

### In-game Description

Hold and fast move the joystick around for a full circle, and then tap on the normal attack button to gain a buff that lasts for a short time.

### Category Boost

[Alteration] When 2 or more Strategy-category power items are equipped, moving your control stick in a full circle and then tapping on either skill button will trigger an additional temporary buff that is much more potent.

### Unlock

Basic item

The Golden Joystick is an item in Otherworld Legends.

While this item is equipped, doing a full circle on the movement stick and then pressing the attack button provides a damage buff of 5.0 and an attack speed buff of 0.2 for 5 seconds. To activate the buff, performing the default attack associated to the attack button press is not necessary, only pressing the attack button. As such, the buff can be triggered mid-animation for something else.

***Category boost***:[Alteration] When you equipped at least 2 items of Strategy category, doing a full circle on the movement stick and then pressing any of both skill buttons, even if skills are on cooldown, provides a damage buff of 25.0 and an attack speed buff of 0.2 for 5 seconds. That buff doesn't stack with buff from pressing the attack button, but they have different timers. However, pressing any of both skill, which is not the same skill, in second time will add 20.0 damage stat for 2 seconds to that buff, giving 45.0 damage stat in total, then it returns to 25.0 for a second and then wears off completely.

This item doesn't give a very impressive buff, but doing the input every now and again, it can be kept going for a long time, so it can be a decent pick when starting a game, when your build has yet to become optimal.
Beginner's Drum Set

### In-game Description

The damage you deal fluctuates, and the sound effects of your attacks change as well.

### Category Boost

[Accumulation] With each additional On-hit Effect-category power item you equip, the max fluctuating damage you can deal is increased.

### Unlock

Basic item

The Beginner's Drum Set is an item in Otherworld Legends.

While this item is equipped, every time an enemy takes damage from a player attack, its damage gets multiplied by a random number ranging from 0.6x times to 1.5x times (in short, from a third less damage to one and a half times the damage). This includes sources of damage that usually don't benefit from other items, like Peddler's Whirling Blow tornadoes. Additionally, the hit sounds change to drum beats.

***Category boost:***[Accumulation] Each equipped item of On-hit Effect category, including Beginner's Drum Set itself, increases the max damage multiplier value. The formula for max multiplier values: (1.5\*(n)^0.55)x, starting with 1,5x on it's own.The limit is 6 items, including Beginner's Drum Set, which means, that with 5 other On-hit Effect max multiplier value will be ~4x

This item will overall provide a buff in how quickly the player can kill off enemies, and can increase the efficiency of sources of damage that usually ignore this kind of buff. Still, it's unreliable, and is mostly recommended in builds with a lot of hits, where the tendency to increasing damage can shine through. Having to take a coin flip on a one-shot build is definitely not the best idea.
Boxing Club Vulture

## General Considerations

Fight with Vulture in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.Note, that Instead of the speed and attack speed buffs, they possess unflinching.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 550 Soul Stones.
* Attack Animation: 1,000 Soul Stones.

**Total Amount: 2,150 Soul Stones.**
Beating Jelly

### In-game Description

The jelly turns into a random follower after taking a health potion when you are not in a fight.

### Category Boost

When more than 2 Stats-category power items are equipped, the jelly takes on the form of an enhanced follower with movement and attack speed elite buffs.

### Unlock

Achieve 6 points in Advanced Items section

The Beating Jelly is an item in Otherworld Legends.

While this item is equipped, a cube of red jelly will follow you around and move slowly by bouncing on the ground. This little cube does not help the player and cannot be harmed or targeted by enemies. However, once the player is not in battle, if there is a Health Potion nearby, the jelly will hop towards it. Upon touching the potion, it will consume the potion and become a normal enemy from a random scene that fights by your side. It is very likely to pick an enemy from the China biome, which is helpful since these enemies are powerful. This ally will stay the same across scenes, and only becomes the jelly cube again if the ally is killed or if the item is unequipped.

***Category boost:*** When two stats category items or more are equipped, the follower spawned is bigger in size , gets the movement and attack speed elite buffs and ~+200% of base damage buff. Note, that if you unequip items, that provide the buff, the follower will turn back into a cube of red jelly.

This item is useful since it allows you to create what is often a strong ally off of a Health Potion that's just lying around. If the item happens to spawn a weak enemy, it'll die quickly and you'll get another chance to get a good result, or you can just unequip the item to trash the bad enemy. However, if you are playing on a high difficulty or aren't confident in your dodging skills yet, feeding this item potions can be risky.

#### Special Cases:

* Summoned Kappas are capable of healing the player and other allies, and will always target and "attack" the player even when not in a fight.
* Summoned Saens can create other allies and summoned Monks can revive fallen enemies and allies and make them fight by your side. They will not perform any of these actions when outside a battle, though.
* Summoned Snowfoot Ferretst provide damage buff for your and your allies.

### Merging

The Beating Jelly is used as a merging ingredient to create Demon's Pendant.
Champion Volt Switch

This enemy is the Champion version of Volt Switch. They can be found anywhere Volt Switch can usually be found, but have a different color scheme to them, and a purple symbol beneath them that indicates they're Champions.

Volt Switch has extremely increased health and will preserve its two normal attacks, but they're heavily modified. Its melee poke can now be done from any distance as long as it's horizontally aligned with the player, and makes her enter the unflinching state for its whole animation. When using the move, a horizontal red targetting line will appear to warn the player it's about to attack, and when doing the poke, a yellow lightning bolt shoots out and quickly flies through the air following that trajectory. The bolt does moderate amounts of damage to the player if they're hit and can pierce through them. After Volt Switch has taken some damage, if the player moves away from where the bolt will hit, it has a chance to teleport and reposition itself in front or behind the player and do the attack again. The attack that would usually activate the electric floors now has unflinching as well, but instead of electrifying the ground, will drop lightning bolts at several random locations a few times each second, dealing sizeable damage to the player if they're touched. The locations of the bolts are marked by a red circle with a cartoony lightning bolt inside. These bolts can hit both the player and enemies.

After taking some damage, Volt Switch will occasionally gain an exclamation mark over its head. Hitting Volt Switch when the mark is present will consume it and give it unflinching for 4 seconds.

The Champion form of Volt Switch can surprise you with its ranged attacks and stage-wide random bolt strikes. Its teleporting can also easily catch you off guard if you're not ready for it. However, its damage is somewhat low in comparison to the other Champions found in the game, so it's not quite as lethal most of the time.
Crowned Engine

### In-game Description

Increases your attack speed when you dodge. The effect lasts for a short duration and can be stacked with no limit.

## Merging recipe

The Crowned Engine is an item in Otherworld Legends that can only be obtained by merging the Hot-blooded Heart, Nitroglycerin and an item of your choice.

While this item is equipped, performing a dodge causes your attack speed to increase by 10% for 3 seconds. Dodging again causes another 10% attack speed to be added, and the duration of the attack speed boost is reset. Once the duration of this boost is over, the player's attack speed returns to normal. It is only possible to stack this buffs up to 50%.

This allows you to dodge several times and stack your attack speed up to high levels, so that some of your slowest moves like Angelic Pact that often leave you vulnerable are now no longer a concern, since the animation can be completed almost immediately. However, you must keep dodging several times in a row to get the full buff, and even more times to keep the buff going, which can be hard in a crowded room.
Great Frog

The Great Frog is an enemy in Otherworld Legends that can be found in all the scenes in the Samurai biome. It has the appearance of a giant yellow frog wearing a hat.

Great Frogs attack by spitting gobs of green poison which leave dangerous puddles on the ground. If the player steps on one of these pools, they will be inflicted with poison, which increases if they don't move away.

The pools linger around for several seconds, and despite being small, it may be difficult to avoid all of the pools while dodging other attacks if there are several Great Frogs in an enemy room. They have a moderate amount of health, but are comparatively easy to defeat since they move slowly and have no interrupting attacks. They are realistically only dangerous if you're immobilized or distracted by other enemies. Since they can only deal poison damage, Great Frogs can never actually defeat anything on their own, and must rely on allies to deal finishing blows.
Blindness

Blindness is a debuff in Otherworld Legends that can only be applied by enemies onto characters.

While blinded, the player's screen will darken around the edges, meaning they can now only see a small spotlight around their character and nothing else. This makes it very hard to dodge projectiles and makes you more likely to walk into a horde of enemies by accident. Thankfully, the effect does not last long and cannot stack.

Blindness can only be applied by Hugsy, Shadow Mares, Snowfoot Ferrets and Emmetts the Rustlers. You can also get Blindness effect from Blindsided curse.
Golden Piñata

### In-game Description

Every time you enter a new room, there is a chance that coins in Piñata will increase. Dropping the Piñata will destroy it and leave all the coins in it for you to pick up.Current coins: <coin count>

### Unlock

Achieve 100 points in Advanced Items section

The Golden Piñata is an item in Otherworld legends.

While this item is equipped, it stores Gold, and has a 50% chance to increase the Gold stored by adding a certain number of coins when you enter a new room. The triggering of the increase in value is shown by the scattering of golden confetti when entering a new room. The value of Gold stored in it is shown in the description of item. The number of coins gained every time the item triggers depend on the scene the player is on:

 Second scene (1-2)
 Third scene (1-3)
 Fourth scene (2-1)
 Fifth scene (2-2)
 Sixth scene (2-3)
 Seventh scene (3-1)
 Eighth scene (3-2)
 Ninth scene (3-3)

If you drop the Golden Pinata on the floor, the item will be destroyed and drop all the coins stored in it, allowing the player to pick them up and use as they please.

This item is very helpful for passively receiving coins and often pays for itself after buying from the Peddler. However, it doesn't help you in battle, so it might be a good idea to change it to another item once the rooms start getting hard or before bosses.
Boxing Club Werewolf

## General Considerations

Fight with Werewolf in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:    **+**  **+**  **+**  **+**  **+**  **+**
* Ginzo:    **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:    **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:    **+**  **+**  **+**  **+**
* Peddler:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:    **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:    **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:    **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:    **+**  **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Claw Double Attack Animation: 1,500 Soul Stones.

**Total Amount: 3,000 Soul Stones.**