Sylxa

The nation of the Sylx aka Sylxa, is a rich yet small and minor nation nestled between Kodra and Rokalia. Sylxa is a major trade hub, and has no moral code when coming to storing finances. Sylxa generates its large incomes from illegal smuggling to Rokalia. Rokalia, knowing of this, does not interfere, as they see it as a mutually lucrative benefit.  The Sylx is a reference to a legend in the area of a gladiator that defied odds to overthrow a tyrannical head knight of the region. The Sylx have had multiple independence referendums in the past about joining the Kingdom of Rokalia. They typically ended 40-60, with the majority wanting to stay an independent nation.

## **Society**

Sylxa society is built on owners and the owned. It is a majority capitalist society and those who oppose this way are usually rich enough to move nation or settle in the hidden countryside. Sylxa’s ‘owners’ are typically business owners, high-ranking business executives or just generally high-status individuals with the ‘owned’ usually being those dejected from the dreams of Rokalia or refugees. Sylxa is ran by Rokalian leaders in the shadows to maintain its current running and to ensure no third-party interrupts Sylxa's current meaning.

### **Spilta**

The city of Spilta is based on the Sijen peninsula at the very southern tip of the nation. The city is a financial behemoth, with the highest billionaire density in the world. Spilta itself is a very old, with roots as a trading hub of the ancient Sij Empire that was once ruled by a tyrannical knight. Spilta houses a massive colloseum that is a remnant of those days. The city houses roughly 93% of the population.

Spilta statistically ranks highly in quality of life aspects but low in happiness and life expectancy. This is because Spilta is home to a large population of poverty that is locked away in the secluded and industrial outskirts of the city. Splita is seen as a place for the rich and powerful to look down on the less-fortunate and use them to help themselves thus generating the saying: '*the owners and the owned*.'

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## **Military**

Sylxa's 'military' consists of a massive security force mainly settled in Spilta and various other trade hub towns. As for the rest of Sylxa's land, most of it is wasteland yet it houses many secret storage facilities, bunkers and other facilities hidden from the public eye. This area of the country is patrolled by an army of security drones.

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## **Geography**

The small nation of Sylxa is primarily rough grassland full of tall grass aside from cities. Sylxa does not have much of a countryside culture therefore making most of the country a dense-grass wasteland.

## **Historical Events**

Sylxa, feeling under threat as a small nation with no allies and surrounded by powerful nations, opted to become a neutral country that would make its living from being on everyone's side. This originally had friendly and genuine intentions, but ended up becoming a treasure trove of information and currency. This is because many countries in Sine live on edge such as Reides, Kodra and Kely-Halia. Sylxa, with the support of Rokalia, gained traction as a bank-like nation and Sylxa put all its profits into security.

Sylx itself comes from an old gladiator legend of which would not be proud to learn his old kingdom has devolved into a wasteland storage hub. The region where Sylxa is located was once home to an ancient thriving kingdom who was being lead by a tyrannical 'head knight'. The head knight was dueled to the death by an unknown rising gladiator in a colosseum in Spilta, which still remains to this day as a major tourist attraction.

## **Agenda**

Sylxa's agenda has remained the same ever since the decision to switch to a 'storage' type nation. The leaders that chose this way were long overthrown by capitalist giants but the country ended up being stabilised by the Reides and Rokalia. Sylxa will continue to live on through their lack of moral code.

###### **Isoira**

*The so-called peaceful capital of the world. If only their leaders were on board and not funneling dirty money.*

###### **Furukanne**

*Powerful warmongers who do not care for us. That will change soon.*

###### **Kodra**

*We’ve had many Kodra customers recently in Spilta. Namely from those storing their money safely in fear of an Isoir attack.*

###### **Sylxa**

*The rich and the lost in one place. One for owning, one to be owned.*

###### **Jesnara**

*Another rich nation that has been using us less and less over time. It’s fair, they’ve outgrown their need for us at this point and are in no danger.*

###### **Rokalia**

*Rokalia is step one in one’s adventure into vice. Spilta is step four. Step two is achieved once you find out the hard way what life in Rokalia is really like. Step three is achieved once you lose it all and are kicked out to maintain the reputation of the capital. There is no 'good guy' in this world.*

###### **Reides**

*With storing money lies storing secrets. It is no secret to us that Reides are up to no good. Their citizens are unknowing and their leaders are unwavering. Most of their leaders, that is, there’s a rich minority who say they'll flee to us when their plan inevitably fails.*

###### **Kely-Halia**

*Our holiday destination after striking even more nation-twisting deals. The Haliojun are welcomed. Though only because they spend so much over here. In reality, the Haliojun are brats that have become too big for their own boots. That opinion does not leave the top of Spilta.*

## **Candidate Opinions**

###### **Jemi Kalla-Haliojun**

*The Haliojun have always been insecure. If you look past that, you see a gleaming nation built to it's maximum potential. At least if we vote Jemi, our holiday homes are safe.*

###### **Izra Sens-Rei**

*The Reides will provide stability if in power? No, how ironic that the stability nation wishes to cause the biggest conflict since Roko defeated the old Rokalian leaders. We are projected to gain a hefty number of wealthy Reides individuals when their plan fails, but that can only happen if we vote for them.*