recursal/Fanatic-Fandom huggingface dataset:
Umibozu

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Umibozu

**Umibozu** es parte de la franquicia japonesa de manga y anime **Ghost in the Shell**, creada por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Umibozu es el nombre de una unidad de fuerzas especiales que aparece en Ghost in the Shell Stand Alone Complex.

## Descripción

El Umibozu, llamados así por el monstruo marino homónimo en la mitología japonesa, es un grupo de fuerzas especiales pertenecientes a la Fuerza Marítima de Autodefensa de Japón, siendo una unidad élite de operaciones encubiertas. Oficialmente ésta unidad no existe, por ende no cuentan con un nombre de unidad oficial y son famosos clandestinamente.

El Umibozu tiene una gran habilidad para el combate estratégico y el uso de francotiradores, así como en la realización de asaltos a gran escala. La unidad es famosa en la comunidad de las fuerzas especiales porque participaron en la operación de rescate de Nemuro, que fue ocupada por soldados extranjeros durante la segunda guerra de Vietnam.

Cuando Daisuke Aramaki se vio obligado a permitir el desmantelamiento de la Sección 9, en cumplimiento del proyecto de ley de restricción de fuerzas especiales aprobado por el primer ministro, el Umibozu fue llamado por el gobierno para hacer frente a cualquier resistencia de la Sección 9. Ellos parecen tener un amplio arsenal, incluyendo numerosos helicópteros de ataque. Para hacer frente a la Sección 9, la unidad está equipada con trajes de combate blindados capaces de resistir grandes cantidades de daño, los cuales van armados con potentes ametralladoras y lanzagranadas. Dichos trajes tienen un parecido sorprendente con los Landmates de Appleseed. Estos trajes armados son casi impermeables para los armamentos que posee la Sección de 9, y también están equipadas con su propio sistema de camuflaje termo óptico, lo cual los convierte en combatientes excepcionalmente peligrosos.
Proto

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Proto

**Proto** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Prometheans

Homeplanet: Uricrae

Stat Abilities:

Int: +2

Dex:+2

Str:+2

End: +2

Ch: -3

Per: -3

Racial Abilities:

Expert Pilots, Warfighters, Badass AF

History:

This race has been asleep for many thousands of years. Something has woken them up. They are a race of imperialistic assholes responsible for the extinction of hundreds of species and the ecological death of many planets.
Daisuke Aramaki

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Daisuke Aramaki

**Daisuke Aramaki** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

El Teniente Coronel Daisuke Aramaki ( 輔 巻 大 rama Aramaki Daisuke ) es el Director Ejecutivo Principal de la Sección de Seguridad Pública 9 .

## Personalidad

Aramaki es un hombre experimentado, astuto y cauteloso. Dirige inteligentemente la sección 9 y tiene la distinción de no haber sido operado para mejorar su cuerpo, lo que lo convierte en el personaje más humano del equipo (Togusa decide mejorar su cuerpo, como lo enseña Batou en Ghost in the Shell: Solid State Society). Mantiene cordiales lazos con altas personalidades japonesas, como el Primer Ministro, y siempre es el primero en ser solicitado cuando el gobierno necesita ayuda de la sección 9. A pesar de su rango de líder, deja cierta libertad de acción a sus hombres, en quienes tiene total confianza. Se destaca por su facilidad de expresión, siendo poseedor de cierto carisma.
Ithynan Kreius

An Ithynan Kreius (also called a Tabernacle Ship) is a personal transport used on Ithyne. It is often very old, passed down among families and maintained by their members as each Kreius ship holds a religious significance to its owner. The interiors of the ships have been said to resemble a personal monastery. Because of the personal nature of a Kreius ship's outfitting, there is generally no standard for defense systems, engines, or storage capacity. It is a highly customizable vessel.
Dejima

**Dejima** es parte de la franquicia japonesa de manga y anime **Ghost in the Shell**, creada por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Es una isla artificial frente a la costa de Japón. En el universo de Ghost in the Shell, es el sitio que alberga el campo de refugiados más grande de Japón. Durante los eventos de Ghost in the Shell: S.A.C. 2nd GIG los refugiados intentan separarse de Japón y formar una nación independiente.

El nombre probablemente se apropió de una pequeña isla artificial en forma de abanico construida en la bahía de Nagasaki en 1634 para restringir a los comerciantes extranjeros como los portugueses, los holandeses y los chinos.
Ghost in the Shell (manga)

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

***Esta página utiliza contenido de Wikipedia (ver autores) con licencia Creative Commons.***

***Ghost in the Shell*** (攻殻機動隊 ***Kōkaku Kidōtai***) es un manga del género seinen y de ciencia ficción, escrito e ilustrado por Masamune Shirow y que más tarde derivó en la franquicia multimedia con el mismo tít

   ulo. El manga se serializó por primera vez en 1989 bajo el título de *The Ghost in the Shell*, y más tarde sería publicado en formato de volúmen único por la editorial japonesa Kodansha. El manga cuenta la historia de una organización anti-ciberterrorista ficticia, conocida como Sección Policial de Seguridad pública 9 o simplemente «Sección 9», y nos sitúa en un Japón cyberpunk de mediados del siglo XXI. La protagonista, la mayor Motoko Kusanagi, es una ciborg de dicho cuerpo policial. *Ghost in the Shell 2: Man-Machine Interface* es la publicación secuela, que sigue la historia de Motoko en su encuentro con el *Titiritero*. El último volúmen, *Ghost in the Shell 1.5: Human-Error Processor*, contiene cuatro casos separados.

La publicaciones contienen diversas reflexiones del mismo autor sobre temas como el diseño o la filosofía, así como su punto de vista acerca de los problemas sociológicos de una sociedad futura, las consecuencias de los avances tecnológicos y la naturaleza de la consciencia y la identidad. Se publicaron diversos artbooks que muestran ilustraciones en detalle del mundo de *Ghost in the Shell*. Los tres volúmenes recibieron, en su mayoría, una recepción mayormente positiva.
Talvin Cain

Race- Til

Gender- Male

Age- 91

Homeworld- Astra

Possessions -

-Specter armor

-Prism Cannon (a two-handed light rifle with different firing options)

-Gravital Propulsion

-Jet Pack (a jet pack that manipulates gravity to move the user)

-Two mag pistols (A pistol that fires metallic objects at incredible speeds)

-Mono daggers (daggers sharpened so their edges are but a molecule thick)

Backstory-

Talvin's earliest memories are on the ship that brought him and his family to Astra. Growing up on Astra wasn't great. Though the land was beautiful, lightning storms and shard storms(crystalline sand storms) always seemed to plague the land. Talvin grew up always hoping to traverse the stars like his people once did, so he joined Astra's defense force. When he came of age on his 90th birthday his father finally told him that he used to be a specter before settling down on Astra. So Talvin inherited his fathers gear and left Astra in search of adventure.

Stats-

Strength -3

Perception -9

Endurance-5

Charisma -4

Intelligence-5

Agility-11

Luck-5
Japón

Japón, o simplemente el estado de Japón es una república constitucional localizada en Asia Oriental con una población de 113.9 Millones de habitantes, su capital actual es "Fukuoka" y su ciudad más grande es "Newport City"

HISTORIA:

desde tiempos milenarios la isla estuvo habitada por diferentes culturas que después de siglos y siglos se fueron consolidando y formando una sola identidad, no fue hasta el año de 1868 cuándo este país se abrió al mundo y para el año 1916 este había entrado a la primera guerra mundial aliándose con el "triple ente" ganando junto a sus aliados.

    El reino permaneció pacífico hasta que en el año de 1942 casi justo a los inicios de la segunda guerra mundial se alió con el "triple eje" perdiéndola y restaurando su monarquía a una parlamentaría.

TERCERA GUERRA MUNDIAL:

en el conflicto Japón no gano, y no perdió la guerra ya que fue una de las pocas naciones de las que presumidamente salieron y ilesas de la guerra ya que su economía no se vio tan severamente afectada como la de sus vecinos y pudo ser reconocida como una superpotencia económica, aunque no todo fue color de rosas ya que su capital y algunas de sus ciudades más importantes fueron destruidas gracias a la posguerra.

POBLACIÓN:

actualmente la población de Japón ronda los 113.9 Millones presentada por un descenso de natalidad y las bajas registradas por la guerra, pese a que estas circunstancias sean percibidas por la posguerra la población de japón es inyectada anualmente con cientos de refugiados al año que permanecen en áreas especiales para poder ingresar su control en la sociedad.

ECONOMÍA:

la economía se vio sumamente beneficiada gracias al llamado "milagro japonés" que particularmente son unos micro androides que eliminan la radiación de la tierra y del aíre haciendo de esta república una superpotencia gracias a sus contratos millonarios con diferentes gobiernos para su eliminación de estos.

POLÍTICA:

en sí su política es neutral a si permanecida desde la guerra manteniendo relaciones con diferentes países de diversas coaliciones siendo miembro clave de las Naciones Unidas.

DISEÑO MILITAR:

pese a que el ejercito japonés no sea muy grande este es muy efectivo a la hora de realizar misiones de defensa y de asalto a naciones u objetivos que impidan el orden público o internacional como diferentes secciones dentro de este, siendo el más importante miembro del ejercito de las naciones unidas y el que más aporta.
Saito

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Saito

**Saito** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Saito aparece brevemente en las primeras películas, pero tiene un papel mejor definido en la serie de televisión Ghost in the Shell: Stand Alone Complex, siendo desarrollado un poco mejor.

## Personalidad

Saito es un cyborg, pero solo su cerebro, su brazo izquierdo y su ojo izquierdo han sido cambiados, convirtiéndolo en un personaje relativamente "humano". Poseyendo un GPS implantado en el ojo y conectado a un satélite, él es el especialista francotirador del grupo. Durante un juego de póquer con miembros de la sección 9, explica que fue reclutado por el comandante en 2020 en México mientras trabajaba como mercenario al servicio de Red Bianco.como un francotirador. Sin embargo, sigue habiendo una duda sobre la veracidad de su historia, que podría haber utilizado para desconcentrar a los otros jugadores.
Ishikawa

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Ishikawa

**Ishikawa** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

## Personalidad

Ishikawa es el pirata informático más capacitado en la Sección 9. Es un hombre de mediana edad con una abundante barba y cabello desalineado. Se caracteriza por ser sereno e inteligente. Se destaca en recopilar información y piratear sistemas complejos. A pesar de que está especialmente especializado en hackear y recopilar información en la red, como todos los miembros de la sección 9, es un hábil luchador de élite capaz de mantener su lugar en el campo de batalla.
Pazu

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Pazu

**Pazu** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Paz no aparece en las películas, pero tiene un papel secundario en la serie de televisión Ghost in the Shell: Stand Alone Complex.

## Personalidad

Paz es un cyborg con capacidades físicas avanzadas, habilidades de combate y uso de la red. Frío en apariencia, él es uno de los hombres a quienes no molesta nada. La segunda temporada de la serie sugiere que está familiarizado con las redes de la mafia. Él es machista y prefiere ser franco con las mujeres al admitir que nunca duerme dos veces con la misma, lo que a menudo le causa algunos problemas con ellas. Suele estar más a menudo envuelto en la acción, acompañado por su compañero Boma.
Adamas

Climate: Extremely humid

Terrain: Mostly rainforest

Species: Diamaunde

 Level of Technology: Above Archonate Standard

 Strategic Classification: Varied

Additional Notes: Adamas has an extremely uncommon atmosphere, which is mainly composed of a very thick cloud of carbon gas. This, along with the planet's high temperatures and shifts in atmospheric pressure, causes it to rain diamonds. The carbon gas had a major effect in the evolution of life on the planet, causing most plant-life to be toxic to outsiders, and for most of the wild life to consist mainly of an organic form of carbon. Many other species have tried to find a way to poach the enormous supply of diamonds from Adamas, but have failed to get past the gas cloud. The Diamaunde people are the only sentient species able to inhabit the planet due to its toxic environment.
Ghost in the Shell Wiki

Bienvenidos a
Ghost in the Shell Wiki

La comunidad Fandom sobre la franquicia de *Ghost in the Shell*. Puedes unirte a nuestra comunidad registrándote y empezando a editar.

Ghost in the Shell: El Alma de la Máquina
*Estreno en los cines el 31.03.2017*

Atención: Los contenidos en esta comunidad pueden contener Spoilers

Contenido Destacado

Vídeos Destacados

Ghost in the Shell - El alma de la máquina Trailer 1 Paramount Pictures SpainCastellanoGhost in the Shell - Vigilante del Futuro Tráiler 1 subtitulado Paramount Pictures MéxicoLatinoGhost in the Shell - El alma de la máquina Featurette "Mamoru Oshii" Paramount Pictures Spain

Colabora

Para escribir un artículo, ingresa el título en la caja de abajo.

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* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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Encuesta

Noticias

Entradas
U'su'vhuam'tua'vai'rohc

The U'su'vhuam'tua'vai'rohc are a species from U'vai'rohc. Due to the extreme dependency on their atmosphere, the people of U'vai'rohc were unable to leave their planet to explore space or interact with the interstellar community. Thus a new race of U'su'vhuam was genetically engineered for this purpose. the U'su'vhuam'tua'vai'rohc is the name of the species that remains unchanged and thus bound to their world.
Atlantic Salmon

Known as the 'King of fish', they are among the greatest fighters in the fishing world.

 Salamander | Good

## Atlantic Salmon in Real Life

The Atlantic salmon (Salmo salar) is a species of ray-finned fish in the family Salmonidae. It is the third largest of the Salmonidae, behind Siberian taimen and Pacific Chinook salmon, growing up to a meter in length. Atlantic salmon are found in the northern Atlantic Ocean and in rivers that flow into it. Most populations are anadromous, hatching in streams and rivers but moving out to sea as they grow where they mature, after which the adults seasonally move upstream again to spawn.

When the mature fish re-enter rivers to spawn, they change in colour and appearance. Some populations of this fish only migrate to large lakes, and are "landlocked", spending their entire lives in freshwater. Such populations are found throughout the range of the species. Unlike Pacific species of salmon, S. salar is iteroparous, which means it can survive spawning and return to sea to repeat the process again in another year. Such individuals can grow to extremely large sizes, although they are rare. The different life stages of the fish are known by many different names in English: alevin, fry, parr and smolt.

Atlantic salmon is considered a very healthy food and one of the fish with a more refined taste in many cultures. As such it features in numerous popular traditional cuisines and can fetch a higher price than some other fish. It has thus long been the target of recreational and commercial fishing, and this, as well as habitat destruction, has impacted the population in some areas. As a result, the species is the subject of conservation efforts in several countries, which appear to have been somewhat successful since the 2000s. Techniques to farm this species using aquacultural methods have also been developed, and at present it is farmed in great numbers in many places around the world. Although this is now a viable alternative to wild-caught fish, farming methods have attracted criticism from environmentalists.

IRL Max Weight: 103.6 lbs (47 kg)

IRL Found in:

* Bow River (No)
* Loch Duich (Yes)
* Kenai River (No)
Gqnarian

The Gqnarian are the indigenous people of Vondor.

The Gqnarian's are a prideful and honorable people. When it comes to conflicts, they'd settle them with fists before words.

Appearence: Gqnarian men range from 5'11 - 6'9 in height and are usually very well built. Their skin tone is a dusty purple and their eyes are usually golden. Their hair color can either be silver, red, or black, and if their parents hair colors are mixed then their child's will either have streaks of one or the tips will be one color. Gqnarian women range from 5'5 - 6'2 and are usually slim thick, or toned. Their skin color is not the same as their counterparts, it has a dusty orange color, and their eyes are usually a deep green. Their hair colors are also silver, red, or black.

Personality: Gqnarian's are not open to those they don't have established trust with. While not hostile, they are extremely reserved, and are not shy to violence, in fact, they relish in it. In many different tribes before the unification, a fist fight was often the best way to get to know another Gqnarian. Once you've earned the trust of a Gqnarian however, they are loyal to a fault. They are a community like people, and if you're not apart of that community, you're either a newcomer or a hostile.

History: Gqnarian's have been a warlike race as far back as historians can go. From the dawn of time and to the end of time it is believed the Gqnarians will never stop fighting. Despite Vondor being lush and full of natural resources, the different tribes always wanted to expand, and that expansion would lead them into another tribes territory, and this would then cause war. Wars like this went on and on for thousands upon thousands of years, one clan would rise while another fell, none stood the test of time except the Hyuljin, the Clan of the Moon. This clan lived secluded in the mountains, and simply asked for autonomy when another clan wished to take over. They always got their way, because of their skilled warriors. They continued to work this way until about 2000 years ago, when their clan leader decided that Vondor needed to see unification, to see the bloodshed end, if they were to truly prosper as a race. The Hyuljin waged a bloody conquest across Vondor, until they unified it under their banner and established the current government. It was only 6 years ago when Maverick Morgraive, a decedent of this tribe, would take lead of this government and change it's way of function for the better.
Togusa

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Togusa

**Togusa** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Togusa es el miembro con menos implantes ciberneticos de la sección 9 junto con el jefe Aramaki. Toma un papel secundario en la primera película, pero ganará importancia en la segunda película. En la serie de televisión Ghost in the Shell: Stand Alone Complex y en la siguiente OAV, Ghost in the Shell: SAC Solid State Society, será el nuevo jefe de la Sección 9.

## Personalidad

Togusa es un ex miembro de la Fuerza Especial de Policía que fue reclutado en la sección 9. Sus habilidades de deducción son particularmente apreciadas. Sin embargo, a diferencia de sus colegas, él tiene un cuerpo completamente humano (no cibernetizado). Aprenderemos en OAV Ghost in the Shell: SAC Solid State Society que finalmente aceptó la cibernetización de su cerebro. El temperamento lateral, notamos rápidamente que él no está muy seguro de sí mismo y sus habilidades a pesar de una inteligencia notable.
Ghost in the Shell (película)

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Ghost in the Shell (película)

**Ghost in the Shell (película)** es parte de la franquicia japonesa de manga y anime **Ghost in the Shell**, creada por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

Es una película de anime producida por Production I.G, Bandai Visual, Kodansha y Manga Entertainment, basada en el manga homónimo de Masamune Shirow. Fue estrenada en Japón en el año 1995, convirtiéndose en uno de los productos cinematográficos cyberpunk más representativo y original del género.

La película se desarrolla dentro del universo cyberpunk, ubicado dentro de un futuro próximo, y relata las aventuras de la Sección 9 en la búsqueda de un misterioso pirata informático: el Puppet Master.

## Contexto

En el transcurso del año 2029, el planeta se recupera de una Tercera Guerra Mundial Nuclear. El plano geopolítico se ha transformado sustancialmente y una de las superpotencias más destacadas de esta nueva realidad es Japón. Una nueva guerra fría emerge convirtiendo a la política internacional en una enrevesada lucha de intereses maquiavélicos, enfrentados a la delincuencia tecnológica y al terrorismo cibernético, trayendo como consecuencia que los delitos electrónicos sean un objetivo primordial para la seguridad internacional de todos los países.

La integración hombre-máquina ha sido posible gracias al avance vertiginoso de los adelantos tecnológicos, y se inicia la lenta aparición embrionaria de la posthumanidad. Los implantes y aparatos protésicos son empleados recurrentemente, magnificando la potencialidad de los órganos y extremidades naturales de las personas: ojos, oídos, brazos, piernas, corazón, etc.

El personaje principal, Motoko Kusanagi, es un cyborg completo, a excepción de su cerebro y su médula. Este hecho es la causa por la que la serie recibe el nombre. Puesto que el ghost, la conciencia o espíritu del individuo original, es decir su alma, se encuentra dentro de esa estructura robótica o cuerpo artificial, que aunque es un simple instrumento de oscuros intereses, aun preserva su propia identidad o Yo psicológico.

## Sinopsis

Motoko Kusanagi es la líder de asalto de la Sección 9, una organización japonesa especializada en el contraterrorismo y los delitos informáticos liderada por Daisuke Aramaki. La Sección 9 recibe la misión de encontrar al Titiritero (Puppet Master), un hacker que entra en los cyborgs y los controla para todo tipo de crímenes, entre ellos asesinatos y terrorismo, sin dejar huellas. Resulta ser tan bueno que consigue manipular la política eficazmente de esa manera, consiguiendo además eludir sin problemas a la Sección 9, cuando quiere cogerlo, y logrando que sus víctimas no se acuerden de los crímenes que cometieron bajo su control después de dejarlos.

La Sección 6 también muestra interés en encontrarlo, mientras que Kusanagi se obsesiona al respecto, buscando por sí misma una respuesta a la vida en su condición de cyborg teniendo que estar expuesta a sus correspondientes limitaciones que el Titiritero no tiene.
Pantheon

## Capital of the Archonate

Pantheon is the capital and cultural heart of the Pantheon Archonate. It is a decently sized city built on a small island chain on an Unknown World accessible only by a highly advanced Interplanetary Translocation System unmatched by any technology in the Archonate. It's construction is based off an ancient, artful design that emphasized spirit and life and beauty over pure scientific progress. It was built thus to be timeless, a marvel unto eternity.

As the capital of the Archonate, it houses the Palace of Stars, from which the Archons meet in Conclave. As the cultural heart of the Archonate, Pantheon is the basis of the Archonate Standard. The Pantheon language is the standard language across all member worlds. The stellar currency is standard in all member world economies, and is generally accepted even by numerous worlds not in the Archonate. Archonate Standard law finds its origin in conclave in Pantheon as well along with the procedures and expectations of member world Defense & Security.

## Notable Locations

-Palace of Stars- chief seat of executive and legislative power in the Archonate

-Pantheon Noble Science Academy- the highest military science academy in the Archonate responsible for the development of military technology, navigation, aviation, defense, and weaponry. Also the highest seat of study of military tactics and history, as well as home to the office and residence of the Lord Paramount of Pantheon.

-Pantheon Gallery of Art- House of the Archonate's most magnificent art and those works of art considered Interplanetary Treasures.

-Lord Ystanius Mausoleum- A beautifully constructed mausoleum reserved for the burial of the most honored individuals of their time.

-Cormund Building- Headquarters of the Interplanetary Financial Reserve.
Personagens

Aqui estarão todos os personagens importantes que passaram pela campanha e tiveram algum efeito, sejam vilões, personagens de jogador ou NPCs importantes.

## Personagem de Jogador

Com exceção dos personagens ativos, todas as fichas produzidas pelos jogadores estarão descritas aqui.

### Moto Hweng

Hweng foi um descendente de Shinjo, que buscou justiça para seu Clã após a ascenção do Conselho Rokugani. Foi encontrado com os cortes de seppuku por seus companheiros, sem muitas informações das razões.

O que eles não sabem, é que Hweng estava sendo tentado por alguma entidade, que, em seus sonhos, buscava tomar posse de sua alma, em troca de poder. O Moto nunca descobriu o que era, por causa de sua falta de conhecimento na área.

## Vilões

É importante lembrar que "vilão" não é necessariamente alguém mal, mas simplesmente um indivíduo que tem um objetivo diametralmente oposto ao dos protagonistas.

### Outros

#### Sajinki

Pouco se sabe do passado de Sajinki, todas as informações mais específicas adviram das investigações dos Magistrados especialistas em Ameaças Sobrenaturais: Kuni Basha, Kuni Matohime, Mirumoto Kikoru, Agasha Yoza e Shosuro Mamoko, sendo que os últimos 4 foram assassinados ou estão desaparecidos sob circunstâncias misteriosas.

Nos últimos 30 anos, Sajinki parecia ter sido derrotado, mas Basha sempre soube que ele voltaria com seu plano de arrebatar Rokugan com seu exército de mortos-vivos.

Sajinki é um Maho-tsukai, detentor de um ***Bloodscroll***.
Página principal

Campanha de *Legend of the Five Rings 4E* com nome '**Sob o Estandarte de Rokugan'***, iniciada em 2015.*

O Império é destituído de uma figura central após a Guerra dos Clãs, que fragmentou toda a nação:

* Leão, Garça e Escorpião formam a *União de Rokugan*, um Conselho Deliberativo que decide o futuro de Rokugan através de uma votação dentre seus membros e conta com uma figura principal rotativa, cujo objetivo principal é presidir as sessões.
* Dragão, Fênix e Louva-Deus estão do lado do *Império de Rokugan*, lutando nas Cortes de Rokugan para manter as tradições fixadas pelos Kami.
* O Clã do Caranguejo ficou sob a tutela do Escorpião, por causa de sua participação pivotal na morte do Imperador.
* Todos os guerreiros e Shugenja do Clã do Unicórnio foram remanejados para terras além-Rokugan, para protegerem Rokugan de ameaças externas. Apenas os Ide foram mantidos em suas terras, mas estas agora contam com a supervisão do Leão.

## Links Importantes

* História
* House Rules
* Novas Mecânicas
* Personagens
* Sessões

## Jogadores

Matheus "Matt" Machado - Mirumoto Daigoro

Marcos "Marcão" Wagner - Isawa Tetsumaro

Gabriel "Ganso" - Yoritomo Kaizoku
Motoko Kusanagi

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Motoko Kusanagi

* Manga
* Man-Machine
* Película 1995
* Innocence
* Stand Alone Complex
* Solid State Society
* Arise

**Motoko Kusanagi** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.
Isawa Tetsumaro

Isawa Tetsumaro é um Shugenja do Fênix, treinado na escola de especialistas, se tornando um Tensai do fogo.

 Stats

**Insight Rank** 4

**School** Isawa Shugenja/Tensai

### Anéis

* Terra 3
* Ar 3
* Fogo 5
* Água 2
* Void 3

### Skills

* Calligraphy (Cipher) 2
* Lore: Theology 2
* Medicine 1
* Meditation 2
* Spellcraft 5
* Etiquette 2
* Lore: Elements (Fire) 3
* Lore: Shugenja 2
* Kenjutsu 1
* Investigation 1
* Games: Go 1
* Divination 1
* Defense 1
* Lore: Heraldry 2
* Lore: Phoenix 1
* Lore: History 2
* Defense 1
* Jiujutsu 1
* Perform: Oratory 1
* Lore: Mantis 1
* Lore: Minor Clans 2

### Vantagens

* Blood of Osano-Wo
* Dangerous Beauty
* Elemental Blessing
* Higher Purpose
* Paragon of Duty
* Friend of the Elements (Fire)

### Desvantagens

* Bitter Bethrotal
* Insensitive
* Jealousy (Master of Fire)
* Obligation
* Overconfident
* Phobia (Sea)
* Wrath of the Elements (Water)
* Unlucky
* Bad Fortune (Cursed)
* Tetsumaro's Pride (se falhar a primeira spell do dia, terá -2k2 em todas as rolagens até a próxima manhã)

###

## Spells

### Fogo

* Fury of Osano-Wo (inata)
* The Fires from Within
* Breath of the Fire Dragon
Protocursors

**Species name:** Protocusor
**Subsects:** Sentinels, Wardens, Engineers, and Oracles

**Language**: Binary Code.

**SPECIAL Attributes:** +2 to Intelligence, -2 to Charisma
Subsect
Sentinel: +1 Agility & Perception. -1 Endurance & Strength
Wardens: +1 Strength
Engineers: +1 Endurance & Perception. -1 Agility & Strength
Oracle: +1 Intelligence

Racial Abilities/Traits:

**Biomechanical Organism**: Protocursors are highly advanced biomechanical organisms. This makes them able to integrate themselves with low-level technologies in order to control it, on higher-level tech it simply allows them to communicate with it.

**Xenophobic:** Due to their upbringing the Protocursors are xenophobic and rarely trust outsiders.

**Predator/Prey**: Even though they may be the dominate life form on their planet, they are not at the top of the food chain. This has given the Protocursors an almost sixth sense to dangers. Their spot on the food chain also gives them better abilities to track and hunt prey that may be more illusive to them.

**Aquatic Life:** The Protocursors have thrived in the underwater world that is Grade-10110101. They are natural swimmers and their technology allows them to be more aerodynamic in water.

Scout: The Sentinel is the scout in Protocursor society. Their technology includes Active Camouflage and a pulsar detection system that allows them to track targets better.
Wardens:
Defender: Wardens defend the Protocursor bases and its society. They act as the “National guard” and the police force. Because of this they have tougher metal parts when compared to other members of Protocursor society.
Engineers:
Mechanics: Engineers are the most common of the Protocursor society. They are constantly constructing new bases and doing basic handy work around each base. It is this in the field training that allows them to repair technology and ships as well as salvage ships easily.
Oracles:
Scientists: Oracles are definitely the braniacks of the Protocursor society. They do science. That is all they do. This gives them not only a higher level of intelligence but they know they can craft new technology that will help the society adapt. Naturally they have the most advanced technology as far as innovative goes.
Cimeond

The Cimeond (Singular: Cimeon) are the indigenous people of Armaya.

## Physiology

The Cimeond are a race of avianlike humanoids from a heavily developed world with a prime military strategic location among the worlds of the Archonate. They are a heavily exposed race as people of a great many planets find themselves on Armaya at some point or another. Despite their bird-like qualities, they are unable to fly. Their light weight however permits them ease of movement and of transport though at the cost of physical durability. They are also known to possess excellent vision

Stats & Traits:

Perception: +1

Endurance: -2

Agility: +1
Yoritomo Kaizoku

Kaizoku é um bushi do Clã do Louva-Deus.

## Stats

**Insight Rank** 3

**School** Yoritomo Bushi 3

### Anéis

* Terra 3
* Ar 2 (Reflexes 3)
* Fogo 2 (Agility 3)
* Água 4
* Void 3

### Skills

* Commerce 3
* Defense 2
* Jiujutsu (Impr. Weapon) 1
* Kenjutsu 2
* Knives (Kama) 4
* Sailing 2
* Athletics 3
* Etiquette 1
* Perform: Storytelling 1
* Perform: Oratory 2

### Vantagens

* Daredevil
* Absolute Direction
* Daikoku's Blessing
* Fame

### Desvantagens

* Greedy
* Insensitive
* Overconfident
* Brash
* Dark Fate

## Itens

### Carapaça do Véu Umbral

+15ATN Heavy Armor

* Penalidades de *Light Armor* invés de *Heavy Armor;*
* Ganha a vantagem *Magic Resistance*;
* +1.0 Glória enquanto estiver usando a armadura;
* Fear 2 se estiver usando o Mempo.
Astra

Climate: Arid

Terrain: Crystalline with occasional lakes

Species: Til

Level of Technology: Til Standard

Strategic Classification: Industrial Colony

Additional Notes: Astra has been settled for little over a hundred years. It's terrain is made up mostly of crystals critical in most high tech products. Most of the traffic on Astra are freighters transporting the crystals mined from the planet. Only a few thousand people live on the planet, most being Til.
Blacksmith

Spirit----------------2

Intelligence-------1

Strength-----------3

Dexterity-----------1

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Demolitionist

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Cowboy

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Tinkerer

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Gourmand

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Gunsmith

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers are a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Batou

*Este artículo es un esbozo. Puede ayudar en Ghost in the Shell Wiki expandiéndolo*.

## Batou

**Batou** es un personaje ficticio perteneciente a la franquicia japonesa de manga y anime **Ghost in the Shell**, creado por el artista de manga Masamune Shirow y los productores de cine Mamoru Oshii y Kenji Kamiyama.

## Personalidad

Él ha estado en conflictos bélicos sangrientos, y su experiencia es invaluable en situaciones de emergencia. Le gusta pretender ser una persona grosera, pero en realidad su compleja relación con la Mayor Kusanagi y su pasado lo hacen un personaje más rico de lo que parece a primera vista. Él es el segundo líder de campo en la Sección 9.

Le gusta el culturismo, incluso si esto no tiene utilidad física real debido a la naturaleza de su cuerpo. Sus ojos cyborg permiten al espectador enfocarse más en la expresión de su cara que en sus ojos. Por lo tanto, es una persona privilegiada para el enfoque interno, haciéndolo paradójicamente más vulnerable de lo que parece; especialmente porque tiene un temperamento fuerte.
Yasuki Hokoka

**Yasuki Hokoka, Comerciante Astuto**

**Insight Rank** 5

**School** Yasuki Courtier 5

* Honor 2.0
* Glory 4.7
* Status 5.0

## Stats

### Anéis

* Air 3 (Awareness 6)
* Earth 3 (Willpower 4)
* Fire 4
* Water 2 (Perception 5)
* Void 5

### Advantages

* Absolute Direction
* Clear Thinker
* Blackmail (many varied people)
* Luck (3)
* Read Lips
* Voice

### Skills

* Acting 5
* Calligraphy 4
* Lore: Underworld 3
* Forgery 4
* Craft: Brewing 3
* Staves 1
* Stealth 2
* Courtier 6
* Perform: Oratory 3
* Heraldry 3
* Sincerity 4
* Commerce 7
* Intimidation 2
* Sleight of Hand (Conceal) 3
* Temptation (Bribery, Seduction) 8
Bandit

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Rancher

Spirit----------------2

Intelligence-------3

Strength-----------3

Dexterity-----------1

## Overview

**Ranchers** are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
High Lord Maverick Morgraive

High Lord: Maverick Morgraive

Race: Gqnarian

Age: 31

Homeworld: Vondor

 Possessions: All of Vondor and it's military

Strength: 8

Perception: 6

Endurance: 7

Charisma: 4

Intelligence: 4

Agility: 8

Luck: 3

Additional Notes: Born to a father who rose only to the rank of Lieutenant Officer, and a mother who worked at one of the many resorts on Vondor, Maverick had a very humble upbringing. He learned of his world and the history of his people in school just as all the other children did, however his father had a side business: slave trade. Maverick often went with his father to see the slaves and would learn of their plight and horrid life as a child. He grew to hate slavery and wished to abolish it, but knew that he could do no such thing without being in charge of everything, and to do that, he had to join the military.

From a young age, Maverick had shown high potential for the martial arts, and wasn't bad with a CBO either. He joined the military at the age of 13 and took pilot training by 15. Promoted to Captain by 18, Maverick moved out of his parents home and began leading a squadron in space, patrolling Vondor trade routes for pirates. During this time he earned his title of "Maverick the Grave Lord" for killing some 10 thousands pirates during his few years patrolling, more than any before him. He was ruthless, and relished in his military success so much so that he'd forgotten his original purpose. However he eventually came upon the Gontor Pirates, a famous group of space brigands. After capturing and executing the whole of the crew, he came upon their last member. A young boy by the name of Kaiden, who had been held as a slave by the pirates, he took him back to his home of Auroris, and went back to Vondor with renewed vigor of his purpose.

At the age of 22, Maverick saved Yuan Fordring from death for trying to escape his life of slavery and would raise him. He then would train him in his plot to take over the government and abolish slavery, this plot took 4 years but his plan would eventually come to fruition, and he would become the new High Lord.
Inventor

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.
Cook

## Overview

Ranchers are hardy and rough "worker bees", but know their way around a gun. They can breed faster and build and harvest farms faster than any other class. If the player stays in the Rancher tree, they gain boosts to these skills, but if they move for Cowboy or Cavalry classes, they will move towards more Damage output.

## Background

Many families and Ranchers in particular have come the east to build their homes in the west of Helmland, and every one of them is packing.

### Class Special abilities

The Rancher is the only class capable of crafting Leads for guiding and breeding passive mobs.

### Character's role

Ranchers a DPS type. They can deal out a lot of Damage with whatever gun they choose, but they are best used with Rifles, or Shotguns.Because of this, players tend to use the Rancher class a sort of fast and heavy hitter, running into enemies and blasting them before they can get away.