recursal/Fanatic-Fandom huggingface dataset:
Amishi

The **Amishi** are a human ethnic group native to the island of Edo in the western world of Tane.

## Appearance

The Amishi have skin tones ranging from yellow tan to pale brown and a very light peach to those of northern Edo. Amishi also have hair and eyes that are typically dark in color.

## Culture

Like the Shen, the Amishi have a deep respect for nature, often utilizing the land to its fullest potential. For example, the city of Karu was built in the Caldera of a dormant volcano.

Amishi society places a great emphasis on respect and honor, especially toward the nobility and elders. Upon coming into contact with an elder or superior, it is polite to bow.

The Amishi also place great value on individualism and creativity, believing it to be critical to the development of their society.

### Religion

The Amishi religion of Jindao is a mixture of spiritualism and polytheism. Several cities have shrines representing the major deities or local spirits.

The Amishi also revere Dragons, as their images are seen throughout royal palaces and temples.
Oculains

> *"Les Oculains sont des individus simples mais très actifs, à l'instinct grégaire, qui ont un rapport à la nature très fusionnel. Habitant souvent loin de l'agitation des villes, ils préfèrent le calme des régions isolées, où ils vivent d'agriculture dans de petits hameaux, où ils devisent ensemble au crépuscule, avec un rythme de conversation agité et alambiqué qui leur est propre."*
>
>

### Architecture

Simple mais harmonieuse, avec une très forte présence végétale > Chemins herbeux, toits végétaux, batiments s'adaptant à leur environnement (ex:arbre s'adaptant dans un mur), pierre sombre peu travaillée

Villages

### Description archétypale

#### *Apparence et physiologie*

Petits, allure de chouette étonnée, souvent un léger embonpoint

Portent des vêtement assez amples et des tissus colorés

Durée de vie moyenne : 100 ans+

#### *Social*

Individus assez peu méfiants, parlant beaucoup et vite. Ils apprécient les tournures de phrase alambiquées, ce qui ne les aident pas à se faire comprendre des autres ; qui essayent la plupart du temps de fuir une conversation avec un oculain.

#### *Fonctions idéales*

Professions sociales très orales : Teneurs d'échoppes et d'auberge, Ecrivains, Bardes, Bibliothécaires, Messagers ;

Fermiers et éleveurs

### Relations interraciales

#### Neutralité

* Humains
* Ferrés
* Feûlains
Dark elf

The **Dark elves** are an Elven race which rules the nation of Ismara in western Endor.

## Appearance

The Dark elves are similar in height to humans.

Dark elves have skin tones varying from somewhat greenish and the more common gray to the occasional light blue. Their eyes are usually golden, amber, or bronze in color, with brown and gray as rare alternatives. Dark elf hair is typically dark in color, with occasional red.

## Culture

The Dark elves are a proud race with traditions that extend back to the founding of Ismara.

Dark elf society is matriarchal, with women holding almost every aspect of political, religious or military power. Dark elf men often serve as teachers, artisans, farmers and/or merchants.

Dark elves celebrate four unique holidays:

* **Alle Shaeles**: A day in which the spirits of the dead return to earth for one night.
* **Pasken**: A day which celebrates when the Dark elves were freed from slavery.
* **Adank**: A day which celebrates when Ismara was founded.
* **Sheyn**: A week long holiday which celebrates the liberation of Ismara from the rule of the Tiber Empire.

### Religion

The Dark elf religion is centered around the worship of the goddess Azura and her prophet Kora.
Calpernia

**Calpernia** is the prophet whose teachings served as the foundation for the formation of the Calpernian faith, which became one of the dominant religions of Tane. She was said to be the daughter of God, the being whom Calpernians worship.

## Background

Calpernia was a woman who rose to greatness as a prophet, war leader and religious icon.

According to Katholian scholars, Calpernia was born from a young Palatin noblewoman named Velia who fled an arranged marriage in her homeland. Starving and alone, she was eventually discovered by a Briton tribe led by a man named Búadach. Soon, she was taken in by Búadach and was discovered to be pregnant with Calpernia by the tribe's healer.
Lyon

The **Lyon** are a human ethnicity which primarily inhabits the Empire of Lyonesse.

## Appearance

Lyons are usually slender in appearance with fair skin and brown or red hair. They also typically have lighter eye colors.

## Culture

The Lyon people are known for their rich cultural heritage, even before the founding of Lyonesse.

The Lyon are known for placing high value on the arts and freedom of expression. However, they are also known for being highly conservative Calpernians, believing much of the Holy Book to a t.

### Religion

Almost all Lyon are followers of the Katholian Church.
Briton

The **Briton**s are a human ethnic group native to eastern Endor.

## Appearance

Britons are usually tall and fair skinned. Most have blue or steel gray eyes. Most Britons have brown or raven colored hair. However, a small number of Britons have red hair.

## Culture

The Britons are a warm, gracious people who value freedom. They have a love of commerce, practice fair and honest businesses and exhibit racial tolerance in their dealings.

### Religion

Almost all Britons are Calpernian, either following the Katholian Church or the Church of Rochon.
Orc

**Orc**s are a humanoid race native to central Endor.

## Appearance

Orcs typically stand around they same height as humans, though have stronger builds.

Orcs also have green skin, pointed ears and lower canines that protrude from their mouths. They also have a highly developed sense of smell.

## Culture

### Religion

A majority of Orcs follow the Calpernian religion. However, they have a higher veneration of Yaro and Ruslan, Calpernia's strongest Orc allies.
God

**God** is the deity worshiped by Calpernians in Endor and the Aslem of Akhaten. He is often referred to as male and was said to have been the creator of the entire world of Tane.

## Background

### Calpernian teachings

According to the Calpernian faith, God created the world of Tane as well as the Nine Races. What God does varies depending on individual and faith.

According to the Katholian Church, God is very active in the lives of his creations and offers protection and intervention to the faithful.

According to the Church of Rochon, God does not take an active role in the lives of his followers.

### Aslem teachings

According to the Aslem faith, God created the world and the Djinn as his first children. However, the Djinn's power and lack of discipline forced God to abandon them. He soon created man, a race without his power and more of his soul.
Original Sin

The **Original Sin** was, according to the teachings of the Northern pantheon of Akhaten, the act of drinking from the Pool of Knowledge by Ahkem and Taia which led to their expulsion from Aljana.

## Background

According to the priests of the Northern pantheon, the god Ildir, jealous of his siblings' creations, tricked the first woman Taia into drinking from the forbidden Pool of Knowledge.
Shen

The **Shen** are a human ethnic group native to the continent of Han in the western world of Tane.

## Appearance

The Shen are typically more muscular than the Amishi. Like the Amishi, the Shen have dark hair and eye colors as well as skin ranging from yellow tan to pale brown.

## Culture

Because of the size of Han, the Shen have a highly diverse range of lifestyles and cultures, from the egalitarian Xian Empire to the matriarchal nation of Karamay.

However, all the nations of the Shen share a deep respect for nature, often using the land to its fullest potential.

### Religion

The Shen religion focuses on the worship of ancient folk heroes rather than anthropomorphic gods.
Wood elf

The **Wood elves** are an Elven race which inhabits northeastern Endor.

## Appearance

The Wood elves are similar in height to humans.

Wood elf skin is typically copper in color with black or brown hair, though some Wood elves have hues of red hair. Wood elf eyes are typically green, brown or hazel.

## Culture

Wood elf society is known to be egalitarian and values comradery and friendship. As a result, they have been able to forge strong and healthy relationships with their neighbors.

Like the Moon elves, the Wood elves have a deep appreciation for nature. As a result, their cities often have large parks and green spaces.

Tattooing is also a significant part of Wood elf culture. Tattoos help note a Wood elves various accomplishments, failures, roles in society or other social attributes.

### Religion

The Wood elves worship a pantheon of deities known as the Anavuris.
Avatar:

Soy Francisco Moreno Palacios, Licenciado en Educación y Ciencias Religiosas de la Universidad Pontificia Bolivariana y  Especialista en Cultura Política : Pedagogía de los Derechos Humanos de la Universidad Autónoma Latinoamericana, actualmente laboro en la Institución Educativa Cardenal Anibal Muñoz Duque en el Municipio de Santa Rosa de Osos, Departamento de antioquìa y este año me ha correspondido ademas de inglés, área que me gusta mucho, también  religión la cual es mi área de concurso docente, y adicional-mente estoy con el área de tecnología e informática 2 horas; la cual me permito presentares una linea de tiempo y un mapa mental del mismo.

Voki:

http://tinyurl.com/ya44yjc5
8. Flickr

**Flickr** (pronunciado /flicker/) es un sitio web que permite almacenar, ordenar, buscar, vender​ y compartir fotografias o videos en línea, a través de Internet.

Cuenta con una comunidad de usuarios que comparten fotografías y videos creados por ellos mismos. Esta comunidad se rige por normas de comportamiento y condiciones de uso que favorecen la buena gestión de los contenidos.
Gulden

**Gulden** is a continent located in the eastern world of Tane, north of Arles.

## Inhabitants

Some of the most notable inhabitants of Gulden are the Bugbears of the northern mountains and the Drakin of the central plains.

There are also tribes of Fera that exist across the continent.

Other inhabitants of Gulden include Wendigos and Griffons.
Katholian Church

The **Katholian Church** is the largest Calpernian church in the world of Tane. It is based around the teachings of Calpernia, daughter and prophet of God.

## Hierarchy

The priesthood of the Katholian Church is comprised of both Human men and women. At the head of the Church is the Vatico/Vatica, who leads from his/her seat in the Papal Tower of Aviluire. Below the Vatico/Vatica is the Council of Araldi, which is comprised of twelve members known as the Arald and elects a new Vatico/Vatica upon their death. Beneath the Council of Araldi is the Mothers and Fathers, whose duty is to who are responsible for administering to the spiritual well-being of their flock. Beneath the mothers and fathers are the brothers and sisters, consisting of three main groups: affirmed, initiates, and clerics.
GoNE

GoNE ( Guild of Necessary Extermination ) is the defense guild of Amsterdam. It's run by Mordecai Wrynn and has been established on 7 Oktober 2017 ( In Game Date ).

## Goals

This guild focuses on the protection, guarding and threat management of the city. This typically covers protecting homeworlders living just outside the city gates, as well as preventing monster or bandit attacks on the city and its inhabitants, and internal issues within the city. Quests for this guild could involve such things as killing bandits raiding a farm, eliminating a city sewer threat, delving into a nearby dungeon to eliminate a threat to the city, or defending against a siege attacking the city.

## Skills

When joining GoNE, you get a choice of a skill or a toolset to gain proficiency in.

**Skills:**

* Athletics
* Acrobatics
* Stealth
* Medicine
* Perception
* Intimidation

**Tools:**

* Carpenters
* Masons
* Smiths
* Any gaming set
Light elf

The **Light elves** are an Elven race which inhabits northern Rasna.

## Appearance

The Light elves are the tallest of the Elven races, typically standing around 6'9 in height.

Light elf skin is typically very pale gold in color while their hair is typically blonde. Their eyes and almond-shaped and typically light in color.

## Culture

The Light elves are a highly cultured and sophisticated people known for their great architecture and libraries which are rumored to surpass the Myrmidon.

Light elves are slightly isolationist and pacifistic, only fighting when they perceive a great threat to their homeland.

### Religion

The Light elves typically worship a pantheon of deities known as the Selvaris.
AID

AID ( Adventurer's Institute of Diplomacy ) is the diplomacy guild of Amsterdam. It's run by Heliwr Gonshenni and has been established on 7 Oktober 2017 ( In Game Date ).

## Goals

This guild focuses both on keeping the peace and potential espionage amongst different groups of people and the guilds. This mostly involves inter-guild relationships and dealing with homeworlders of the different provinces. Quests for this guild could involve such things as providing escort for political figures, completing contracts for other factions to gain favour, sorting out political conflict, or infiltrating an enemy and gaining information/kidnapping.

## Skills

When joining AID, you get a choice of a skill or a toolset to gain proficiency in.

**Skills:**

* Arcana
* History
* Investigation
* Nature
* Religion
* Insight
* Medicine
* Deception
* Intimidation
* Performance
* Perception

**Tools:**

* Calligraphers
* Disguise
* Forgery
* Any Gaming set
* Any Instrument
Myrmidon

The **Myrmidon** are a human ethnic group native to western central Endor.

## Appearance

Myrmidons are usually short and hardy with swarthy skin tones. They commonly have dark eye and hair colors.

## Culture

The Myrmidon pride themselves in being highly skilled thinkers and philosophers. They are also known for their great advances in art, theater and architecture.
Characters

## Characters

All Player characters currently in Ashvalur.

### Guild Leaders:

* Horizon Wyld (CAT)
* Niji Whitepaw (GEAR)
* Mordecai Wrynn (GoNE)
* Cirai Vanyard (HUNT)

### CAT Members:

* Roren Keandle
* Lola Aventinus
* Froxan Alikul

### GEAR Members:

* Froxan Artorius
* Hush
* Fang

### GoNE Members:

* Ihlusil
* Oberon Svashal
* Kevlamin Tarmikos

### HUNT Members:

* Ishbar Oula & Ashvan
* Ukgogar Stonehill
* Meeko
* Aalt Rosewood

### Guildless adventurers:

* Jecht Braskon
* Sam
* God-Hand
* Carys Aegaea
* Thoraim
* Zratse Proditor
* Aligar Klistid
* Coffin Slam
Las Tic's (Francisco Moreno) Wiki

## Actividad reciente

Este es una pagina destina para que los estudiantes pueden hacer una inmersion en el uso de las herramientas y aplicaciones tecnologicas como las tic's

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
HUNT

HUNT ( Hunters Uncovering New Territories ) is the exploration guild of Amsterdam. It's run by Cirai Vanyard and has been established on 6 March 2018 ( In Game Date ).

## Goals

This guild focuses on the scouting of new areas, exploring and creating more in-depth maps of the world, as well as local areas. This typically covers heading out into the wilds to find where smaller settlements are located, as well as other places of intrigue, such as dungeons or bandit camps. Quests for this guild could involve such things as scouting out an area that has been rumoured to have a point of interest, hunting down rare creatures that have been spotted on scouting missions, going to a city to map out the important buildings, and exploring found dungeons to see what they contain.

## The lodge

The lodge is made of mostly wood. The common theme through all the furniture and the entire hall is nature and creatures. There are carpets of fur on the floor, thick furs as a secondary blanket in an the bedrooms etc. The furniture is all carved with the same legs: leaved roots crawling up the furniture.

### The Office

Cirai her office has a in it a normal sized desk with behind it a confortable high chair, so she can still reach the for her usually too high desk. In front of the desk are two more comfortable chairs, for visitors.

## Skills

When joining HUNT, you get a choice of a skill or a toolset to gain proficiency in.

**Skills:**

* Athletics
* Acrobatics
* Stealth
* Investigation
* Nature
* Survival
* Animal Handling
* Perception

**Tools:**

* Cartographers
* Cooks
* Leatherworkers
* Herbalism
* Navigators

## History

HUNT is taking over for the old exploration guild SAFE (Systematically Aquiring Freaking Everything), that used to be run by Souta Suzuki. Souta's dissapearance though left the guild to fall into dust, and was eventually re-branded HUNT under the new lead.
Alem

The **Alem** are a human ethnic group primarily inhabits east central Endor.

## Appearance

Alem are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.

## Culture

The Alem culture has been shaped numerous intellectual and popular currents throughout Endor's history. They place a high value on freedom of thought, which often puts them at odds with the more conservative Lyons. The lands of the Alem are often called *Velt Frenen Geis* or *Lands of the Free Mind*.
Ashvalur (country)

Ashvalur is the Ashvalurian equivalent of the Netherlands, and the main country the story takes place in.

## Amsterdam

The main city of the Adventurers, and the place where most casual role-play will take place.

## Haarlem

The capital of Ashvalur and the main place to get magic related items, knowledge, tools and basically anything else magic related. Also the first city to have a connection with Amsterdam through the Travelers Gate.

## Rotterdam

One of Ashvalur's largest harbor cities, and the place to be if you are looking for exotic goods, spices and other merchandise. Unfortunately, they are not all too keen on adventurers, and the largest part of Rotterdam is infested with lowlifes. Not one of the more pleasant places to be.

## Hilversum

Mainly a trade hub between Amsterdam, Haarlem, Utrecht and Amersfoort. Adventure friendly, and usually a good stop when traveling between towns.

## Utrecht

The main city to get anything metal-related. They provide Amsterdam with steel and iron, abeit in small quantities. If one wants to get Damascus or larger quantities of metal, one will need to travel thorugh either the dragon and cyclops infested mountains or the dangerous swamps, both absolutely no pleasure. Adventurers are tolerated here, but only under constant supervision of guards and no present weapons.

## Hoorn

A relatively small town about a day north of Amsterdam, and the main city to purchase gems. Small and relatively cheap gems are purchaseable in the town.
Carys Aegaea

Carys is a Triton Paladin of Eadro without a guild so far.

#### Physical Description

Carys stands 4'9" tall. She has sea blue skin, with webbing between her fingers like amphibians would, lavender-coloured hair and piercing green eyes. She generally wears chainmail adorned with pieces of fishnet, seashells, starfish, and flowers. She's usually barefoot.

#### Personality

Carys had quite a shock when she realised she was in Ashvalur. As such, she cares a lot about new arrivals and getting them to adjust to this new world without being too emotionally scarred.Aside from that, she is friendly, if a little blunt and slightly impulsive. She enjoys a good apple cider and sparring matches, if not necessarily in combination with each other.

#### Deity

Carys is a paladin of Eadro, the deity of merfolk. She is not very religious, but she tries her best to be a good paladin and keep in contact with her deity.

### Player Background

Carys doesn't like to elaborate too much on her past. However, she will share that she used to live in real-life Amsterdam, though she was not born there. She was an English major, about 20 years of age, and bought Ashvalur in the name of procrastination. She liked to draw, sing, take care of animals and hike.

#### Personal life, Friends, Et Cetera

Get her drunk enough and she might tell you. In secret.

### Relevant information for Ashvalur

Carys can both fight and heal; she has a little bit of magic per day and can use shields, even if she doesn't, ever.
GEAR

GEAR ( Guild for Education, Advancement and Research ) is the research guild of Amsterdam. It's run by Niji Whitepaw and has been established on 6 March 2018 ( In Game Date ).

## Goals

This guild focusses on the advancement of Ashvalur's Technology, and obtaining a general understanding of how the world works. This covers researching new advancements in technology, weapons, crafting and magic. Quests for this guild could involve such things as seeking out materials required for new technology, scouring libraries for information, uncovering history, and seeking out professional assistance.

## Skills

When joining GEAR, you get a choice of a skill or a toolset to gain proficiency in.

**Skills:**

* Sleigh of Hand
* Arcana
* History
* Investigation
* Insight
* Medicine
* Perception

**Tools:**

* Any artisan's tools
Ashvalur Wiki

## Welcome to the Ashvalur Wiki

This Wiki is dedicated to a 5th Edition D&D Play By Post Server and its rapidly expanding and ridiculous history, lore and events.

## Describe your topic

The topic of this Wiki is to provide a central point of knowledge for those that wish to keep up to date on what happened in the world of Ashvalur. We'll see how it goes :D

## World Lore

For a list of known countries, click here.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
CAT

CAT ( Crafting, Arts and Trading ) is the crafting guild of Amsterdam. It's run by Horizon Wyld and has been established on 7 Oktober 2017 ( In Game Date ).

## Goals

This guild focuses on the economy of the city, and provides rules and regulations for craftsfolk and artisans. This covers both homeworlders and adventurers in Amsterdam, as well as setting up deals and contracts with outsiders. Quests for this guild could involve such things as setting up trade deals with merchants, going out on hunting missions for specific crafting materials, renovations to the city, research and technology upgrades, etc.

## Skills

When joining CAT, you get a choice of a skill or a toolset to gain proficiency in.

**Skills:**

* Sleigh of Hand
* Arcana
* Investigation
* Perception
* Insight

**Tools:**

* Any toolset
Dwarf

**Dwarves** are a humanoid race which inhabit the continents of Endor and Rasna.

## Appearance

The Dwarves are a short race, typically standing between four and four and a half feet tall. However, what Dwarves lack in size, they make up for in bulk and strength. A typical Dwarf can be as heavy as a human, and about as strong as two humans. Like humans, Dwarves have a wide variety of skin, eye and hair colors, typically fair among the Northern dwarves and typically tanned among the Southern dwarves.

Male dwarves often grew their hair and beards long, usually to display social status. However, Southern dwarves often shave their faces and wear their hair short.

## Culture

Dwarves place a high priority on ties between friends and family. Dwarves particularly respect their elders from whom they expected sound leadership and the wisdom of experience.

Like some Elven races, Dwarves are highly pious, often praying to their gods for guidance, inspiration and protection.

### Religion

The Dwarves venerate beings known as the Titans, who they believe shaped the world.

## Ethnic groups

Northern dwarves
Fair-skinned and warrior-like dwarves which inhabit Rasna.
Southern dwarves
Tan-skinned and merchant and artisan dwarves which inhabit Endor.
Ganael

**Ganael** was second-eldest son of Búadach.

## Background

Ganael was born as the third child of Búadach, two years behind Donan and one year behind Andreva.

During the War of Deliverance, Ganael was the one who betrayed Calpernia to Emperor Sethius Nero of the Tiber Empire in exchange for keeping the lands that Calpernia had conquered. However, Calpernia's death instead led to her martyrdom and Ganael was executed by his brother Donan.
Calpernism

**Calpernism** is a monotheistic religion based around the life and teachings of Calpernia, the prophet of God.

## Beliefs

There are many differences of interpretation and opinion of the Holy Book and sacred tradition on which Calpernism is based. Because of these irreconcilable differences in theology, Katholians and Rochonites often deny that members of certain other branches are Calpernian.

## Major divisions

### Katholian Church

The Katholian Church the first and largest of the Calpernian Churches. It is headed by the Vatico/Vatica, who the Katholians believe serves as the voice of God.

### Church of Rochon

The Church of Rochon separated from the Katholian Church during the Second Era over fundamentally differing interpretations of Calpernia and her teachings. The Church of Rochon teaches that Calpernia had no divine blood and that God does not interfere with the mortal realm.
Azda

The **Azda** are a humanoid race which inhabits central Endor and central western Akhaten.

## Appearance

The Azda typically stand around six feet tall in height.

They have curved horns which varies in appearance depending on the individual. They also have scales, though they are less pronounced than the Reptilian Fera. They also have tails.
Tariq

The **Tariq** are a human ethnic group native Akhaten.

## Appearance

Tariq have medium light skin, slight builds and dark hair and eye colors.

## Culture

The Tariq consider themselves to be the rightful rulers of western Akhaten, often clashing with the other races that live in the area. They also have a tendency to view the people of Endor as being barbarians barely worthy of notice. This, however, did not prevent them from trading with these nations.

Women in Tariq society have strictly defined roles. They are considered delicate and frail and not allowed to participate in combat, among other things.

Slavery in commonplace among the Tariq nations in the north while the Tariq nations in the south view slavery as a sin.

### Religion

The Tariq are divided between two separate religions.

The Tariq of the north have a polytheistic faith with nine gods and goddesses.

The Tariq of the south have a monotheistic faith, centered around the worship of a single God and his warrior-prophet Haashid.
Mobs

Dans la première version de RatineWorld 1.13, il n'y a pas de "nouveaux" mobs tel que l'on pourrait les imaginer. Au contraire une nouvelle météo est apparu et permet d'offrir un challenge aux joueurs, la Blood Moon.

## La Blood Moon

Ou "Lune de sang" peut apparaître lord du levé de la lune. Celle-ci à environ 17% de chances (1 chance sur 6) d'apparaître, et va modifier tous les mobs "classiques" qui apparaissent la nuit.

Les mobs qui veront leurs statistiques se faire modifier seront : Les Zombies, Les Squelettes, Les Araignées et Les Creepers. Ils obtiendront les noms suivant : BloodZombie, BloodSkeleton, BloodSpider, BloodCreeper.

Chaque mobs type "Blood" veront un nouveau objet s'ajouter à leurs loot, le sang ou Blood. Cet objet vous permettra de l'échanger avec l'Exchanger au spawn, il peut aussi être utiliser afin de crafter la Blood Armor. Son taux de drop est de 2 maximum par monstres.

### BloodZombie

Ce zombie vera sa vie doublée (40 HP soit 20 coeurs), sa vitesse augmentée, et sa force augmentée (6 HP de dégats à 10 HP de dégats).

### BloodSkeleton

Ce squelette vera sa vie doublée (40 HP soit 20 coeurs), sa vitesse augmentée, et sa "follow range" augmentée (Il vous vera de plus loin et sera plus difficile à semer)

### BloodSpider

Cette araignée vera sa vie augmentée (de 16 HP à 35 HP), sa vitesse augmenté (vitesse de course d'un joueur normal), obtiendra 70% de résistance au recul, et infligera 6 HP de dégats.

### BloodCreeper

Ce creeper vera sa vitesse augmentée considérablement, sera silencieux (aucun bruit de pas ou d'ignition), sera chargé par défaut, et vous détectera de plus loin.

Lors le lune de sang tous les mobs modifié obtiendront un effet de particule de sang autour d'eux, et tous les joueurs auront un effet de redstone rouga à leurs pied.

Lorsque la lune de sang se lève, un message s'écrit dans le tchat et un son est joué pour tous les joueurs.

La lune de sang peut être passée si les joueurs dorment dans un lit.

Il est conseillé d'être grandement équipé avant d'aller affronter ce type de météo.
Crafting

## **CustomTable**

Sur cette nouvelle saison de RatineWorld, une nouveauté a été ajoutée, la CustomTable.

Vous la trouverez au spawn de la map du serveur, en double exemplaire. Ce nouvel élément vous permettra de créer des objets inédits, parfois puissants, parfois utiles, parfois les deux à la fois.

Afin de l'utiliser, il vous suffit de faire clique-droit sur la partie centrale, vous verrez apparaître une interface contenant une grille de 3x3 semblable à une table de craft normale.

Lorsque vous accédez à cette interface, placez-y vos objets, puis appuyez sur l'un des quatre boutons situés sur les quatre coins de la table pour valider et créer votre objet :

- Si votre création est un succès vous entendrez un bruit distinct, puis des particules vertes apparaîtront sur le dessus.

- Si votre création est un échec, seuls les nuages noirs apparaîtront. Vos objets placés au préalable dans l'interface ne seront pas utilisés, et vous pourrez les récupérer.

* *Voici l'inventaire de la table*
* *Voici un échec de création*
* *Voici une création réussite*
*1/3*
*Ici, quelques screenshots de l'utilisation de la table.*
Dragon Sword

* ====**Recette** ====

Cette épée s'obtient en utilisant 2 block de diamants, 4 obsidian, 1 dragon breath, 1 diamond sword, 1 blaze powder.

* ====**Caractéristiques** ====

La dragon sword est munie d'un bonus de dégats de +9 à la place de +7. L'attaque speed est la même qu'une épée en diamant classique.
Fera

The **Fera** are the second-most populous race in the world of Tane. While Fera resemble humans, they're often easily distinguishable from the latter in that they possess the traits of animals.

## Appearance

Fera are similar to Humans, except for the fact that they share certain traits with animals. Some types of Fera are more common than others, with some being extremely rare. Fera with mammalian traits in general are quite common.

Some are known to have animal ears in addition to human ones. Others are seen to have horns protruding from their heads. Some Fera have tails. Other Fera may have a trait that is not immediately apparent, such as retractable claws. Some Bird and Bat Fera even have wings and have natural flight capabilities. Arachnid Fera possess the ability to secrete substances natural to their heritage, such as scorpion venom and spider silk. Fish Fera possess fins and some fin-like ears as well as gills for breathing underwater in addition to lungs. A majority of reptilian Fera have scales or markings similar to scales on their bodies. Some reptilian Fera are capable of regenerating tails or lost limbs while others could produce venom.

Most Fera have incredible night vision, a trait that they use to great effect in combat.

The Fera's skin color tends to vary depending on their area. For example, Fera of Akhaten, Gulden and Arles tend to have darker skin colors than Faunus from Endor and Rasna.

## History

The Fera's origins are told in myths and legends around the world, and their treatment varies from nation to nation.
Clay Paulson

**Clay Paulson** is a housemate in the fourth season of the series Reload, Reload: Teen Takeover. He started off the game playing under the radar. However, when he noticed Sasha and Charlie's budding relationship he told Hannah and Cat about it. When Sasha became H.C. she nominated him in retaliation for making herself and Charlie a target. He lost the elimination competition to Cat and Javier and placed 9th overall.
Les Runes

## Introduction

A l'aide de la CustomTable, vous pouvez désormais créer des Runes.
Il existe actuellement 5 Runes différentes basées sur le même pattern. Pour les crafter, vous aurez besoin de 4 ressources spécifiques à chaque rune ainsi que de 4 andésites et 1 block de diamants.
Chaque Rune peut se forger sur une armure, rajoutant ainsi des passifs à celle-ci. Une seule Rune est forgeable sur des équipements. Les effets sont cumulables, donc on peut très bien spécialiser une armure complète dans un domaine.

Il en existe donc 5 :

### **Li**, la Rune de santé.

Cette Rune permet d'augmenter les points de vie de son utilisateur. Elle ajoute 1 cœur (2 HP) par pièce d'armure.

Elle nécessite 2 Rose Red, 1 Golden Apple et 1 Glistering Melon.

### **Lu**, la Rune de chance.

Cette Rune permet d'augmenter la chance de son utilisateur. Elle ajoute 50% de chance par pièce d'armure.

Elle nécessite 2 Cactus Green, le CD Cat et le CD 13.

### **Spi**, la Rune de vitesse.

Cette Rune permet d'augmenter la vitesse de déplacement de son utilisateur. Elle ajoute 15% de vitesse par pièce d'armure.

Elle nécessite 2 Light Blue Dye, 1 Sugar et 1 Feather.

### **Ha**, la Rune d'agilité.

Cette Rune permet d'augmenter la vitesse d'attaque de son utilisateur. Elle accélère la vitesse d'attaque de 0.3 seconde.

Elle nécessite 2 Yellow Dye, 1 Golden Sword et 1 Shield.

### **Un**, la rune de solidité.

Cette Rune permet de rendre l'armure/outil incassable.

Elle nécessite 2 Ink, 4 Heavy Diamond, 2 Compressed Cobblestone x59049 et 1 Black Hole.

## Particularités

Les Runes (sauf la rune de solidité) modifient la structure de l'objet. Les appliquer a pour effet d'enchanter l'armure Protection 4 mais retire son bonus de défense naturel. Comprenez alors qu'une armure sur laquelle on a appliqué une rune correspond à une armure diamant classique sans enchantement.

Les bottes forgées avec des Runes doublent la puissance de l'effet proposé.

Voici où situer les Runes lors du craft d'un équipement.

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Professions

## **Les Professions**

Sur cette saison de RatineWorld vous trouverez 4 types de professions différentes !
Contrairement à ce que l'on peut croire, toutes les professions peuvent être effectuées **en même temps**, il n'y a aucune limite. Chaque profession dispose de ses propres crafts, et son propre "Ultimate". Chaque craft permet d'avancer dans sa profession et donc de s'approcher de son objectif ultime.

## **Timber**

Le "timber" (Bucheron) a **9** crafts uniques, son but premier va être le farm de bois intensif.

Cette profession est sans doute la plus lucrative, car très peu d'objets lui sont consacrés.

## **Farmer**

Le "farmer" (Fermier) a **14**crafts uniques, il doit récolter les principales ressources de nourriture végétale afin de parvenir à son but.

Cette profession demande beaucoup de temps, même avec des fermes automatisées.

## **Miner**

Le "miner" (mineur) a **19** crafts uniques, être sous terre c'est son dada. Il doit récolter tout ce que l'on trouve sous terre, et en très grande quantité pour parvenir à son but.

Cette profession est la plus difficile, de par la nécessité d'implication pour obtenir les ressources nécessaires.

## **Hunter**

Le "hunter" (chasseur) a **16** crafts uniques, il va devoir parcourir les plaines, et surtout de nuit. Son but est de tuer un maximum de monstres.

Cette profession demande quelques savoir-faire en redstone si vous voulez vous simplifier la vie. C'est sans doute la profession la plus facile.

* Un joueur tenant l'ultimate du hunter
* Un joueur tenant l'ultimate du farmer
* Un joueur tenant l'ultimate du miner
* Un joueur tenant l'ultimate du timber
1/4
Reencuentro Predestinado Broly

### Habilidad Pasiva

Terror Silencioso: ATQ +50 000 y DEF -15 000 al ejecutar técnica especial y lanza una adicional

"Reencuentro predestinado" Broly es un personaje de rareza SSR lanzado el 1/5/2017 a las 23:30:00 (hora estándar del Pacífico de México) en la versión Global, y fue posteriormente lanzado el 8/5/2017 en la versión japonesa, siendo uno de los primeros personajes en ser lanzados en la versión Global antes que en la japonesa.

Fue el primer personaje invocable lanzado en la versión Global de Dokkan Battle capaz de evolucionar a la rareza LR.

Los primeros registros de este personaje fueron en un banner "Legendary Summon" en el cual fue destacado, tanto en la versión Global como en la japonesa, y a partir de ahí formó parte del pool normal de banners (exceptuando los banners de tipo Dokkan Festival). El personaje no volvió a ser destacado como principal hasta la llegada del banner "Extreme-Z Legendary Summon" en el 22/3/2021 (1:00:00 hora estándar del Pacífico de México), realizado junto al evento "Extreme-Z Battle: Guerrero Malvado e Indestructible" durante la celebración conjunta "Awakened Battle Instinct: Saiyan Day Campaign" que giró en torno al personaje de Broly.
Crafts

Il existe de nombreux crafts à l'aide de la **table**, vous pouvez obtenir la liste ci-dessous.

Cliquez ici pour obtenir un résumé de la totalité des crafts.

Il existe 3 types de crafts : Utilitaires, Equipements et Runiques.

Si vous avez un problème en effectuant un craft, **réessayez le ou changez de table**.

## Les Crafts Utilitaires

Ces crafts répertorient tout ceux qui correspondent a des "compressed blocks" ou autres consommables.

## Les Crafts d'Equipements

Ces crafts répertorient tout ceux qui correspondent aux nombreuses armes et armures ajoutées.

Il existe actuellement **X** crafts d'équipements.

* Dragon Armor
* Dragon Sword
* Dragon Helmet
* Elytra Mending
* Ouroboros
* Arthas
* Undying
* Andùril
* Abyssion

## Les Crafts Runiques

Ces crafts répertorient ceux qui engendrent une rune ou même la création d'une rune.

## Les Ultimates

Il existe actuellement 4 Ultimates, une par profession.

* "Craft exemple avec link"
Androide 35

Androide 35 es el resultado de la unión entre Androide 17 y Androide 18 mediante los Pendientes Pothala, es la contraparte de la ex fusion de Androide 1718 en el videojuego Dragon Ball Fusions. Esta fusión no es canon, es decir, que no es oficial. Solo aparece en la teoría llamada: ¿Que hubiera pasado si 17 y 18 se fusionaban con los Potara en el Torneo del Poder?

Emitologia:

Su nombre proviene de Androide, debido a que es un Androide, y 35 proviene de la suma de los números de los fusionados: 17+18= 35

Técnicas:
Lightfoot dynasty

The **Lightfoot dynasty** refers to the members of the family descended from Nicholas Tucker, a gunsmith and planter from Chichester, Sussex, who settled in Jamestown in 1631, and whose son, Nicholas "Nicky" Tucker II, renamed himself Nicky Lightfoot after moving into the western mountains starting in the 1660's.

## Known members

* Nicholas Tucker, the progenitor in North America, originally from England
* Nicholas Tucker II, a.k.a. Nicky Lightfoot, the founder
* Nicholas Stephen Lightfoot IV
* William Ironside Lightfoot , "Granddad"
* Archibald Lightfoot
* Andrew Lightfoot
* Stephen Lightfoot
Houndstongue

**Houndstongue** was the exonym given to ***Cootenga***, the language of the Dogfolk. Despite being developed and spoken entirely in North America for a thousand years, it accepted virtually no loanwords, remaining a pure Celtic language.

## Etymology and nomenclature

The word *Cootenga* is a combination of the words *coo* ("hound") from the Old Irish *cú*; and *tenga*, derived from the Old Irish *tengae* ("language, tongue"). The English word is thus a calque of the original.

"Coo" in this and all other cases refers specifically to the Wolfhound-like members of the Dogfolk tribe, as well as those first brought over by the Saint Brendan voyagers, and is identical to the modern with the Manx word for the same term. However, it is to be differentiated from the Houndstongue word for all other domesticated dogs, *kee,* from the Brythonic *\*ki*, itself immediately cognate to the same word in Welsh, Cornish, and Breton.

## History

It appears that the linguistic history of Houndstongue has two distinct phases: the first is the mutation of the Old Irish speech from the Saint Brendan settlers in the Sixth Century, and the second is the introduction of Middle Welsh from Prince Madoc's expeditions into the North American interior in the early Twelfth Century.

Although it was reduced after the mid-Nineteenth Century (the death of Wanata) to a solitary speaker, Wanata's twin brother Wolkee, the ability to speak it remains latent with those humans who have latent Dogfolk genetics.
Marcus Jackson

**Marcus Aurelius Jackson** was the ex-boyfriend of Andrew Lightfoot from the Summer of 2011 to the Spring of 2012. Unbeknownst to most, he underwent a transformation in June of the following year. His story is the focus of "The Weight of the Air" from *What A Horrible Night To Have A Curse*.

## Biography

Born into a family of "Black excellence" as his father termed it, Marcus was the grandson of Senator Demetrius "Gramps" Jackson, the founder of the successful Jackson's Chicken chain in North Florida. His distant ancestor was Turner Jack, the former slave and freedman-companion of Nicholas Tucker and his son, Nicky Lightfoot, although Marcus was unaware of this for most of his life.

From the time he was very small, Marcus was pressured to be as great and successful as the rest of his family: his mother was a concert violinist, while his father was a chemical engineer whose experiments with glutamate produced a new flavoring for the family business.

## Relationship with Andrew Lightfoot

Near to the conclusion of Marcus' freshman year of college, he was introduced by a mutual acquaintance in an Anatomy class to a young man from West Virginia whose family was also wealthy and old: Andrew Lightfoot.

## Transformation

An anthropology student at the University of South Florida, he inhaled mutagenic spores encased inside a scroll dating from the Eighteenth Dynasty of Ancient Egypt, and was turned into a zebra-satyr -- soon after he deliberately disappeared from public life, at last satisfied he could find a way to be different from his family, and be alone.

## Appearances

* "The Weight of the Air" (starring)
* *The Dogs: Not Exactly Night* (mentioned)
Production code

P**roduction codes** were internal identifiers by Christopher Veidt for stories as he wrote them. Usually they were pithy or one-word summations of the title or subject matter, sometimes with a cynical and silly bent. Versions were affixed with a number attached to denote stages of development, except for *Not Exactly Night,* which although abbreviated *NEN* is always called *Main*, with no affixed number.

## List of production codes

### Books

* *Not Exactly Night*: **Main**
* *Litany*: **Litany**
* *Hand In Heart*: **HIH**
* *Before Time After*: **BTA**
* *What A Horrible Night To Have A Curse*: **Tales**

### Stories

* "Rat Prince": **Ratty**
* "Her Judges Are Evening Wolves": **Indian**
* "Upriver": **Big Fish**
* "Depths": **Guppy** (following the decision to expand the original)
* "Ask Now the Beasts": **Owl**
* "Bloom": **Flower**
* "Forests of the Noonday Sun": **Xax** (after its original collab-author) / **New James** (later)
* "Nervous Boys": **Cat**
* "How Shadows Taste": **Ghoul**
* "Rayon Noose": **Rayon**
* "Ursa Minor": **Bear**/**Brownbear**/**Honeybear** (changed three times during writing)
* "To Your Grave": **Watauga**
* "The Cold of Snow In the Time of Harvest": **Christmas**
* "Thy Foot Shall Not Stumble": **Betsy**
Turner Jack

> "*He looked to his right, and there stood a great Black man, broad-shouldered and powerful, with a handsome face, dressed in plain cotton clothes which Andrew, with a new clenching dread, recognized as the costume of the Colonial slave...The man's words were rich with the timbre of the Sénégal – it was English, but an English dipped in the mermaid-waters of West Africa.*"
> ― Andrew Lightfoot reliving the memory of his ancestor Nicky[source]
>
>

**Turner Jack**, originally named **Taanor**, was a slave, and later a freedman and devoted companion, of Nicholas Tucker and especially the latter's son, Nicky.

He is the direct ancestor of Demetrius "Gramps" Jackson, entrepreneur and state senator from Jacksonville, Florida, in turn the grandfather of Marcus Jackson, who would date Andrew Lightfoot in a disastrous year-long affair that ended shortly before Andrew would meet Cody Tyree in 2012.

## Biography

Born sometime before in the mid-1610s, Taanor was a Wolof man living at the mouth of the Sénégal River before he was enslaved as a boy and brought to Virginia during the latter's increasing importation of slaves after 1619. There, *Taanor* became *Turner,* with the added *Jack* designating him as a quick learner and skilled in many things. He was sold to Nicholas Lightfoot, a gunsmith and planter in the Virginia Colony, who treated him with unusual respect and dignity, even going so far as to buy Taanor's long-lost beloved Binata, otherwise known as Pretty Jack, whom he would soon marry.

Turner Jack and Pretty Jack, retaining their new names in the New World, accompanied Nicholas Lightfoot into the western mountains following the scandal surrounding the disappearance and presumed death of Nicholas' brother, Andrew, as detailed in "Her Judges Are Evening Wolves." Although Nicholas granted both Pretty and Turner manumission in gratitude for their loyalty, it was out of an equal devotion that the pair stayed with Nicholas, even caring for him during his last days from typhoid on the banks of the Greenbrier River.

For a few years Turner Jack was the guardian and tutor to Nicholas' son, Nicky, who changed his surname from *Tucker* to *Lightfoot* about 1660. The freedman taught Nicky numerous lifeskills, and served as bodyguard and chief aide-de-camp during the newly-minted Lightfoot's increasing campaigns of aggression against the Dogfolk, which culminated in the Massacre of 1666.

After conquering the Dogfolk and absorbing all their former tribal land, Nicky Lightfoot gave Turner Jack, now approaching old age, and Pretty Jack, along with their son, Jack Jackson, a large sum of money to start a new life elsewhere. How and when the Jackson family managed to get to Florida -- still free and decently well-off -- has not yet been explored, but certainly culminates in the strange twist of fate that Turner Jack's descendant, Marcus, would end up romantically involved with the descendant of his former master, Andrew Lightfoot.

## Appearances

* "Her Judges Are Evening Wolves" (mentioned)
* *The Dogs: Litany* (flashback)
Upriver

**Upriver** is a story from *What A Horrible Night To Have A Curse.* Although ostensibly a tall tale about the disappearance of Pennsylvanian catfish enthusiast Mike Fischer, it gives several crucial background for the families of Andrew Lightfoot and Bligh Lynch.

## Story information

### Opening quote

*Main article: Epigrams*

> "*They say he still wears clothes, but he'll take to the water soon.*"
> ― H.P. Lovecraft, "The Shadow Over Innsmouth"
>
>

### Title

A little unusually for most other stories from the *What A Horrible Night To Have A Curse* collection, "Upriver" is neither oblique nor obscure, but straightforwardly refers to Mike Fischer's navigation of the Roanoke River in search of catfish to catch.

### Themesong

*Main article: Soundtracks*
The themesong for this story is ECO VIRTUAL 大気研究音楽l - "McDonald's Breakfast"

## Synopsis

The story opens with a description of the month of August, the end of Summer, and how Samhain and Halloween are, on the calendar, quite close by, and how this feeling is sublimated in Virginia in the Blue Ridge region by people telling each other strange and interesting stories.
Wanata

**Wanata**, fully **Wanata nik Wurdan**, was the daughter of Wurdan, last chief of the Dogfolk, and twin sister of Wolkee. As **Wilhelmina Lynch**, after her marriage to Irish settler Patrick Lynch, she became the founding matriarch of the Lynch family, the mother of the first Bligh Lynch, alias The Black Beast, and the multi-great-grandmother of the latter day Bligh Lynch and his cousin, Ricky Jack Lynch. It is through her, matrilineally, that the line of the Dogfolk, nearly extinguished, is carried into the modern age.