Entities

[ENTITYS]

{The recorded files are reported and then made into files by the SOSI and will hold info for GRIA to study...}

## 01. The BLACK SPIDER

(this huge spider can be found in darker areas in the attorooms, the quieter it is the more peaceful it is. it can get up too imaginable speeds going up to 60 miles per hour if anything enrages it. it also has a body of a man with a chest and a head but its hands are spikes and its legs are spider like, but its head has a huge frowny face, theses spiders can appear in black white gray or a very very dark red color with spikes. this beast is angered by red lights. it can be killed but every encounter has failed. it doesn't waste time when killing but as long as you dont make it mad you should be fine, unless its hungry, you'll know if its hungry if it sees u as its pray cause when it hunts food it stalks the host. the origin of this monstrous deadly beast was found and created by a Top Secret SOSI officials and was going to be used for war but sadly failed when the main project broke lose, now they roam the halls looking for revenge against the SOSI.)

Entity Class: 9 (Only weakness is really bright Red lights)

## 02. The BLACK MAN

(This creature is very slow but can teleport in front of the host, this entity is found in crammed areas like hallways, this man is a blackish color with a black fog following it, when it stands it can be 7 foot tall, if this entity gets upset it will get down on its hands and feet and will crawl at you going 35 miles per hour. He is very skinny and bone like, it has no clothes other then a pare of black gloves, its face looks like a smile but its mouth can open to about 1 foot. the inside of his throat glows white and its teeth are so strong it can crush bone. this entity can climb walls and can scale ceilings like a spider. this entity has a branding spot on his chest saying SOSI, people think he was a human experiment gone wrong but hes too human like too be able to escape the SOSI chambers so people have nick named him the wanderer or the BLACK MAN. this entity is safe but dangerous he likes one specific song known as "I Dont Want To Set The World On Fire" and when he listens to this song he becomes very human like and very social and talkative to new comers but if the music stops and if he doesn't like you, he'll play with you like cat and mouse, making you run for your life and when he finds you he'll bring you too his house and starves you and torments you, and watches you die slowly. Despite his name saying man there is in fact more of him, no one understands how but there are. the SOSI doesn't want anything to deal with that one specific entity and everyone has been told to leave it at that...)

Entity Class: 7 (Avoid at all costs if possible)

## 03. Smileys

(This Entity is a really common Entity to come around. Smileys can appear almost everywhere as told. The thing about Smileys is that anyone can turn into one, this happens when people go insane in the attorooms. When someone turns into a smiley their face goes pale and their body's become boney and they start to lose there hair, their eyes can turn black at times, the bags in their eyes go from normal to looking like someone hasn't slept in days, they start to get freeze a smile on their faces and sometimes their muscles rip from how much they smile, their eyes are black, and they start to lose their brain cells as they don't speak, they scream. Smileys can run for hours but they don't run too fast just try to get them off your back and you'll be fine. Smileys eat wanders and sometime eat each other or themselves.)

Entity Class: 4 (Most reported entity)

## 04. B0X TV's

(Box TV's are entity's that only dwell in homes or city levels of the attorooms. Box TVs look like normal box TV's you would find in homes back in the day but these aren't to be messed with, if a wander try's to turn on ANY TV in the attorooms the TV will turn on and it will show a relative or lover the wander knows and the person in the TV will be showed being killed in various ways, the most known are hanging, burning, and decapitation. The only real thing this entity can do is turn you insane easily. Some people have said they've heard them crying for help or telling them to run.)

Entity Class: 5 (not that much of a threat)

## 05. Mr. Fingers

(This entity is known as Mr. Fingers and seems friendly for a bit but its not. This entity has a white face and a black body with long fingers looking like blades, he also has a big smile on his face almost always. He speaks french and Italian. He has said he was a doctor to several wanders. He is a nice entity but don't get too friendly around his as it is a weakness he sees, if he finds a wander he will start to speak to them and he will start to become very talkative to them but if you say anything that makes you stand out he will start to observe you, so don't say anything like "i have nice high green or your a healthy person" he will stalk you and if you turn your back he will kill you and will take the things he finds useful. He is also a merchant he sells the things he takes from wanders and sells them to other creatures or wanders if they want them. wanders have said that they think Mr. Fingers is a smiley but it is unknown.)

Entity Class: 4 (Not reported often so its mostly safe)

## 06. SHADOWS

(Shadows are entity's that show up in gray areas or really light places. These entity's aren't reported to be hostile yet because they keep to themselves, they dont speak English they just look at wanders. These entity's are black with white eyes just dont stare at them though... The rest about these entity's are unknown but the SOSI are trying to get these shadows to corporate with tests of theirs to study about them but so far they've learned nothing.)

Entity Class: ? (friendly but invincible)

## 07. DRAWLINGS

(Drawlings are entity's are seen as drawings on walls looking like random creatures. These drawings where originally found in level 0 but they can be found in certain areas in the attorooms, they dont have any certain appearance and little is known about them considering there just a drawing but if you find anything new with this entity please contact SOSI officials.)

Entity Class: 2 (Not that deadly but there have been reports of death)

## 08. BONES

(These creatures are highly intelligent and can speak English, there gigantic and because of there size they only roam on outside levels such as level 9. These entity's are good unless you shine a light at it then it'll eat you. Not much is known about them besides they look like skeletons and they act like gods.)

Entity Class: ? (Has no weaknesses so far)

## 09. GOTH's

(These entity's are in there beautiful black clothes and they look as the name says, there goths, but the reason they are entity's are cause theses goths where here before and entity's dont seem to care about there presence when there near by. Goths love taking pictures and they have such a big heart when it comes to talking, there very talkative if you can get them to be. Goths are women with pale skin and are very attractive they like new wanders and they will flirt with them but it doesn't happen often, they like to torment wanders with there feelings and can turn someone depressed if your not careful. Goths have busty body's and can show up in darker areas, they also have black eyes and a shut mouth, these entity's are 100% friendly just dont make them mad. Goths can also teleport where ever they want, they love ruby's so if you find one give it to a goth and they will repay you. Do not try to breed with them unless they say something cause this can offend them and also make them hate you. They work closely with the SOSI and they are very helpful, they persuade entity's to corroborate with tests. SOSI has just learned that this entity is enraged by the color pink.)

Entity Class: 2 (safe but not always in a good state)

## 10. The Crazed's

(This entity has only now been discovered and its rare to find. The SOSI has learned almost nothing on how it works. The SOSI has named this entity the crazed because this entity goes insane when it sees something, its head is overly sized and its eyes are big, it has no teeth, and his skin is moist. These Entity's are insanely fast and has over whelming strength and could break your ear drums. If anything else is found please report it to a SOSI Official.)

Entity Class: 8 (DEADLY)

## 11. Happy Face's

(This creature is creepy in its self, it smiles at everyone, has a blackish look to it, and has a shape of a dog. This entity has been sited in happy places or dark places. Happy faces can show up with a smile or a frown. That is all for now...)

This entity tribes on level HAPPY LAND and should be avoided at all cost if your a wander.

Theses entity's can also mimic voices so be careful.

Entity Class: 6 (Very deadly but can escape)

## 12. Hunters

(Hunters are the most common entity in The Attorooms, And one of the first entity discovered there. There are 2 meter dull-shadow black humanoid figured with white glowing eyes. Normally habit almost all the levels in dark and mild-lighting areas. These entity's have sharp, deadly edges at the end of their arms replacing hands. Hunters are extremely hostile and only weak against plutonium. These are always are in an adult form and they have no sex. They normally dont go in groups. They dont speak any language known to human. If in sight use plutonium or try to not make the entity see you, if seen try to distract them, they are short-minded. If engaged you will experience grave wounds, blood loss and even death.)

Entity Class: 5 (Deadly but has weakness)

## 13. Faceless

(This entity has been found several times in various levels. Wanders have reported that they think these faceless entity's are smileys but without faces and a brown body. These faceless entitys have a black face and sometimes a white light can come out of this black face, although these entitys have no face it does make since that there blind but since there blind they have perfect hearing and can hear someone a mile away if your not careful. These type of entity seems to want to roam in pacts of two so if you see one make sure to watch your back. These entitys are 6 ft and can run really fast. The SOSI has had GRIA do some tests with it but all they have learned is that this entity has bones made of rubber. That is all for now.)

Entity Class: 3 (not hard but not easy)

## 14. White People

(This entity was thought of first to be a sort of colt of wanders but recent research has made the SOSI question if this colt where entity's or not but recent reports from GRIA has made the SOSI say other wise. These entity's where the first entity in contact with the SOSI but wasn't thought of much at that time. These entity's look like wanders with a white mask and a black hoodie but they have no real body, these entity's are peaceful and they speak in there own language but they do speak English, GRIA has started calling them colts, the white people, or the level keepers. There found on alot of the levels and they haven't really been a threat to anyone, they mind there own busyness and they roam the halls fighting entity's and building small huts in the most safest levels, these huts are made of wood and furniture and the these white people help wanders and are happy to give directions since they practically live in the levels. These entity's have a leader of sort and has only been seen and reported once, this leader is called white face and he has 2 white markings on his head and 1 single stripe on his head, along with that he has a strange symbol on his right shoulder. More about these entity's have yet been reported.)

Entity Class: 0 (Never hostile)

## 15. REAPER's

(Reapers are a fairly new entity and is known for its size and looks, this entity is mostly encountered in water levels and in the forgotten levels of the attorooms. This entity is 7 feet tall, has no eyes but a dark eye shadows, its so stared that you can see its ribs and its skull, its jaw is around 7 inchs tall and can devour almost any type of solid. This entity likes to stalk pray and makes no sound when walking. When this type of entity stalks pray it will follow the wander for hours watching there movement, if the entity is seen by the pray the entity will still watch them acting like it cant be seen, this entity acts sentient and it acts as if it knows a wanders next move, its been reported many times that this entity has appeared in front of several wanders out of no were. This entity seems to speak but it only speaks with a scrappy and ruff voice, when being tested with the entity has learned English but still not much has been understood yet. these entity's will also stalk there pray for hours and when he goes to kill his pray it doesn't kill the right away, he takes them into a room that GRIA calls "The Nest" and he will watch eat you alive slowly. GRIA has wanted to keep clear of the entity for classified reasons. There are no known weaknesses yet.)

Entity Class: 8 (Many reports but not understood yet)

## 16. Wolves

(These entity's known as wolves look like wolves but are mixed with different animals, these wolves look like normal wolves but they have a body of a man, head of a wolf, ears of a bat, and the legs are human arms, they have two tails and can run, climb, and crawl all close to the same speed, these teeth are sharp and can smell someone miles away, these wolves run in pacts, although these wolves might seem smaller, there not these killing savages are 30 inch's tall. These wolves mainly show up in frosts but they can appear in other areas. They can see miles away and can see really well in the dark. These animals can show up in 4 different colors, Black, {Most common} Brown, {Less common} Gray, {Rare} White {Really rare}. These wolves are calm most of the time and will lick wanders, but if it hears loud noises it will become enraged for hours and will kill everything in its path. Be careful around these beasts.)

Entity Class: 4 (Just don't make them mad)

## 17. Ravagers

(This entity is a red-brown 4 meter tall mutant-humanoid, with scaled skin, and is mostly blind or has bad eye sight. These entities usually habit in dangerous, but not most of them. Ravagers are strong and bulk. with their hand capable to rip in two to the victim. The entity is also very fast once one having a recorded 201 km/hour. But also get tired rapidly. They sometimes go in groups and tribes. If in contact hide in a area that the entity cant access. No known weakness is known.)

Entity Class: A (Adaptive)

## 18. YOU

(This entity is a weird one, this entity has only been seen three times and is a very quiet entity. This entity makes no sound other then when it speaks. This entity will look tan with skin all over its body even over the eyes and mouth but you can see an outline in the skin where the mouth and eyes are. There is no real form of this entity as it will take the shape of a wander if it sees the wander at any given moment. This entity works like a human and can be killed but this entity will become enraged if it sees someone, it will charge, kill, then it will take your place. This entity is strange but is not that dangerous, it can be killed by guns and fire so be prepared.)

Entity Class: 5 (50/50)

## 19. Crabs

(This entity is black and only has two legs it is about 5'1 feet tall. This entity has no face or a mouth nothing but a head and two legs. This entity is slow but it is very smart and can follow a wander where ever they goes even if they leaves a level. This entity is not that tough and can be beat to death if you try hard enough. Not much else is known but other entity's use this creature as a sort of pet.)

Entity Class: 2 (Road kill)

## 20. Spines

(Spines are entity's that are extremely long and are very lanky, this entity has ruff and reddish skin on the outside of there body's, there eyes are white but very small, and there mouths have no teeth but can eat someone with ease. This entity is dangerous and is hard to destroy. Note that this entity has fast movements and can take a wander in the matter of seconds. This entity likes to stay in warm conditions as the skin of this beast is very sensitive to temperatures and is scared of light in dark areas. The real length of this entity is unknown but its long and it slithers through hallways in various levels of the Attorooms.)

Entity Class: 7 (hard to escape)

## 21. WALKERS

(Walkers are extremely tall entities with white fur and long legs. This entity moans and screams when its alone and it does this for echolocation to find its pray. This entity is white and loves the cold. It walks are all fours and is kinda slow. You can find this entity in outside levels. More about this entity is unknown and will be hard to gather more info as this entity is hard to study.)

Entity Class: 4 (Neutral)

## 22. Angles

(These entities look to be long ghosts of sort. These entities are common to find and have been reported more than 76 time. Angles follow wanders but they can only move when being looked at. These entity's can phase through walls and can move freely around the Attorooms. This entity is mostly safe since it can only move when being looked at. You can find these entities in abandoned areas. This sort of entity is impossible to destroy since it acts like ghosts and can not be killed. If this entity kills someone the life in there body's will drain and the person that has been killed will become an angle itself.)

Entity Class: 5 (50/50)

## 23. "The Glitch"

("The Glitch" is a entity that only shows up in devices that can get into the internet, this entity looks to be white with red bleeding eyes and a mouth looking that of a shark. This entity will more than likely show up if "ERROR; Glitch 5843" shows up. This entity can not harm a wander but if it happens the screen will turn off and then flash white and after that "The Glitch" will flash on the screen and a loud annoying scream will start to scream. When this happens the wander that has wittiness it it will start a process known as the "Trans-graphic" phase, when this happens the host will start to grow signs of PTSD after 5 days, then the host will start to have trauma, then the host will get depressed, after that the host will have nightmares of a white faced lunatic with sharp claws, when that happens the host will start to hear whispers of a girl telling them to eat there skin or to attack something or someone, then in the final phase the host will go insane showing terrible signs of insanity, and after that the host will be a long, bonny, red eye, and sickening entity and it is impossible to revere it, this process takes at least 25 days to fully develop. This entity cant be removed and is dangerous to remove the entity as it could cause the glitch to trigger and can change someone.)

Entity Class: 7 (Ovoid this entity)

## 24. The Reader's

(The reader is a safe entity and is very peaceful. This entity has some hair on its head and looks to be a sort of white bug and also has a face. This entity is friendly and if he thinks your nice or kind enough this entity will tell you a story about his life, a fairy tail, or a old book story. It is a kind entity but the other entity's attack this entity since it is very helpless and cannot defend itself so finding one of these is rare.

Entity Class: 0 (Harmless to everything)

## 25. Mavros

(Mavros is a liquid that can seep trough the walls in almost any level. If enough of this liquid is in a small area, a solid form of it shaped like a man will emerge from it. This man is made of the liquid and therefor can only walk on it. If it happens to touch a wander, the liquid will surround the wander's body and dissolve it eventually turning everything except their bones into the liquid, but the bones will slowly turn into a metal state after the rest of the body is dissolved. the liquid is very thick and moves slowly. This entity is a deadly entity but because it's so slow, wanders don't have to worry about it too much.)

Entity class: 5 (don't get close)

## 26. "INSECT PEOPLE"

(Insect people is a type of entity that is created by ants. These entitys roam warm and outside levels since they need sunlight to survive. These entity's are dangerous and if one of the ants gets inside of a wander it will start the "INSECT phase", this will accrue when a ant has gotten inside the brain and when this happens the wander will have terrible headaches and will start sleep walking for a week, after that more ants will enter the wanders body and they will eat the wanders insides leaving nothing but the brain, and the nerves in contact and when this happens the wander will be in terrible pain for a month or two, then when that has happened the wander will die in the next 24 hours, After that more and more ants will enter the body and they will cover the insides and will control the body turning them into a sort of puppet. If this entity attempts to speak, a terrible and deafening sound like nails on a chalk bored. You can tell that someone around you is a INSECT by looking at there black eyes or smelling a decaying type smell following around the entity. The only way to kill this entity is by killing the "Brain" or burning the entity's body. Even though this entity acts as a walking puppet, this entity can run faster then normal humans since the entity's dont have to worry about any muscles or anything like that to slow them down. If a body that the ants are using ends up decomposing badly, the ants will abandon there host and they will look for a new body.)

Entity Class: 6 (Very fast but kill able.)

(There are 4 types of ants the control the INSECT PEOPLE.)

### 26.2. WORKER ANTS

(worker ants are the ants that keep the INSECT PEOPLE move, and they eat the hosts insides when a wander is in the "INSECT phase". These ants are harmless but they are feed on organs and they are very VERY fast for some odd reason. These ants help the body move by the ants running up and down the body to keep it in motion. The rest about this entity is nothing besides they work like regular ants for the most part.)

(Entity is apart of the INSECT PEOPLE)

### 26.3. CONTACT ANTS

(These ants are a little different from the others because instead of them working in the body the work around the different levels. These ants will wander the attorooms establishing different ant colony's for more ants to be born. These ants are harmless but if they notice someone is sleeping, there little green sack on the end of there spine will shake fiercely and will explodes killing the ant but when this happens it send a type of gas that fly's around where the ant died and nearby ants will pick up this gas by using there antennas and they will make there way to the sleeping wander to turn them into a host. A other version of this entity is the blue feeder ant, this blue ant is presumed to be a female of a contact ant. This blue ant has a gray sake that stores food in there little sake. The ants main job is to make more ants and to find food for ant colony's to feed the ants.)

(Entity is apart of the INSECT PEOPLE.)

### 26.4. Ant Fangs

(Ant Fangs are used to protect the "Brain" and to protect and preserve a host of the INSECT PEOPLE's body. The body of these ants are thick and the outer shell is made entirely out of the ants spine. These ants will dig and carve homes in the bones of a hosts, these ants also feed the other ants by trading organs for food with different ant colony's. These ants are harmful sense the sack on there spine is filled with a gas/poison that will flow to there stingers and the gas will turn into a liquid, but if the ant is killed the sack will release the gasses and will alert nearby ants, when other ants sense this gas they will leave the nearby area to save the "Brain" and save the other ants. The stingers are very sharp and can break through almost anything, but if an ant fang stings a wander, the poison in there sack will go into the wanders veins slowly draining the blood with in the wander.)

(Entity is apart of the INSECT PEOPLE.)

### 26.5. The "Brain" Ant

(The "Brain" ant acts as a normal queen ant but this ant doesn't make more ants, this entity control's every ant in a 3 mile radius. This ant can only control the other ants by entering a wanders brain turning them into a walking puppet controlled by nothing but ants. This ant uses energy from there sack, and brain will send energy to the fangs and when the ant inserts there fangs into the brain it will controls everything about a host. The ants cant work as smart as they do if the "brain" ant is killed. These "Brain" ants is the main big deal and all the ants respect the "Brain" ants and they will do what every they can to protect the ant.)

(Entity is apart of the INSECT PEOPLE.)

## 27. Little Timmy

(Little Timmy is a sort of dummy type entity. Timmy looks like a beat up dummy with yellow shorts, striped shirt, and hands on his head. When this entity is encountered it will stand still and will only move its head, it will ask a impossible favor and if you dont do as it says, it will squeeze you bones and break them slowly leaving nothing but a lonely and broken corpse. When it asks a random favor, it will ask things such as "Bring me a Crabs spine." or something like that. If you dont return in the next 2 hours Little Timmy will track you down.)

## 28. The Fragmented

(This entity is incredibly tall and has 13 arms growing from its rib cage. Its head and spine are almost alien like and it has small tinny bones that seem like they could be broken with ease. This entity loves tight spaces and also likes the deserts. This entity is strong and fast. People have said this entity is around 7 ft to 8 ft.)

## 29. "Props"

(These types of entity's are different from the rest, they seem to hide from the wander and if there messed with in any way then the entity will kill the wander. These entity's haven't been seen moving and the SOSI is heaving a terrible time trying to understand this entity but from what they know they have just said that these entity's float on the ground. These entity's can take the form of anything and will try to hide from the wander.)

## 30. The Beasts

(These entity's will turn into different animals and will try to take peoples skins. You could notice that a someone or something is a beast by noticing a weird small or seeing something out of place of the appearance of the thing. This entity will try to act as a animal. These entity's are less common but they can be found in wild levels of the attorooms.)

## 31. The Wanderer

(This entity has never been caught on camera and every attempt to capture an image of this entity has failed, people have reported that this entity is 6 feet tall and wears a hood witch makes the entity's face impossible to see, this entity wears black gloves and can sometimes carry weapons in a small black backpack, this entity wears army type clothes and can be seen with tactical gear with things like knifes and more. This entity is very hostile and it is advised to stay far away from this entity. It was first seen in level 8 and now roams on every level when ever it pleases. It fights like a worrier and stops at nothing, its blood is a black shadowy type and SOSI officials are calling it specimen Z. This entity can be killed but it doesn't stay dead.)

Entity Class: 4 (simple)