7.10 Content Update 1

+ Treat yourself! Unwrap this new item and discover which set of item/weapons are waiting inside.
* 14 Days Of Fortnite
	+ Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!

### Limited Time Modes: 14 Days of Fortnite

* Summary

* The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

* Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

### Weapons + Items

* Presents!
	+ Presents! contain one of several powerful sets of weapons/items.
	+ A Legendary rarity item that drops in stacks of one (max of 5 stacks).
	+ Can be found from floor loot, chests, or Supply Drops.

* Heavy Assault Rifle Changes:

* Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same

* Increased ADS accuracy bonus by 10%

* Increased accuracy while standing still by 10%

* Reduced vertical recoil by 6%

* Base accuracy reduced by 30%

* Reduced accuracy while jumping and falling by 60%

* Suppressed Submachine Gun Changes:

* New sound effects for equipping

* Smoke Grenade Changes:

* Now instantly detonates on impact

* Smoke is more obstructive to those within the cloud

* Improved Balloon controls

* While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).

* Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.

* For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.

#### Bug Fixes

* Fixed an issue where players were able to pick up live Dynamite through structures.

### Gameplay

* Ground vehicles now slide on icy surfaces.

* Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.

* Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.

* It’s now easier to pick up items dropped near a Mounted Turret.

* Stormwings now take 50% more damage from hitting objects.

* Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.

* Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50

* Damage is dealt directly to health.

* Stormwings will now take more damage from destroying structures by running through them.

#### Bug Fixes

* Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.

* Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.

* Various Zipline fixes

* Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.

* Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.

* Players will no longer lose the ability to sprint if they emote while on a Zipline.

* Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.

* The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.

* Fixed an issue where players would get flung across the map.

* Added sounds and effects when a ziplining player smashes through structures.

* Improved attach collision around Ziplines.

* Fixed regressions with the “Auto Pick Up Weapons” option

### Events

* Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite

* Explorer Pop-Up Cups

* Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.

* Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.

* We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!

#### Bug Fixes

* Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.

### Playground

#### Bug Fixes

* Fixed an issue that would prevent time trial Challenges from recording player completion times.
* Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.

### Performance

* GPU performance improvements when view distances are far.
	+ This should improve resolution on consoles and in some cases, frame rate.
* Minor improvements were made to performance for emote music playback.
* Addressed movement corrections sometimes are seen when players jump
* Improved the performance of some gliders.

### Audio

* Improved winter biome ambient audio.
* Reduced the volume of Quad Crasher boost sounds.

#### Bug Fixes

* Fixed Victory Royale sound effects being different on mobile/Switch.

### UI

* Players can now preview loading screen cosmetics in the front end by pushing the key bound to the “preview” action "Full Screen"
* Added a vehicle health bar above the player shield bar.

#### Bug Fixes

* Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
* Fixed an occasional crash when viewing event tiles on the consoles.

### Art + Animation

* Zenith has his own idle animation in the lobby.
* Lynx has her own idle animation in the lobby.
* Phone It In now plays for 15 seconds in the lobby
* Dab for days with the new emoting power of the Infinite Dab in the lobby!
	+ Lasts 10 hours.

### Mobile

* UI buttons updated.
	+ Made the HUD settings tab visible for mobile players.
	+ Updated icons to be more visible in snow.
	+ Moved the Exit Vehicle button to a new location
* 60 FPS option enabled for iPad Pro - second generation (10.5” & 12.9”) (select inside Settings).
* Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
* Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
* Enabled support for Samsung A9.

#### Bug Fixes

* Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
	+ This caused players to experience unresponsive interactions.

## Creative

#### Winter Themed Islands

A cold front brings in 4 new Winter themed Islands.
You can select from the player Rift on the starter island.

#### Winter Village Prefabs

Add seasonal touches to your Islands with 6 new Winter Village Prefabs.

### Islands

* Added 4 new Winter Islands -

Selectable from the player Rift on the starter island

* Players now have 2 total “The Block” Islands instead of 1.

#### Bug Fixes

* Fixed multiple issues with Island Rift Portals not behaving as expected.
* Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
* Fixed player animation issues occurring after the “Reset Island” feature is used.
* Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
* Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
* Fixed issues with editing structures and placing Traps on other player’s Islands.
* Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory.

### Gameplay

* Added new "Glider Redeploy" Island setting.
	+ Controls whether players can glide after falling.
	+ Default: On

#### Bug Fixes

* Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off.
* Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled.
* Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode.
* Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly.
* Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.
* Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated.
* Fixed players being spawned over the water when entering an Island in some cases.
* Fixed an issue where players would be unable to jump after falling through the world.

### Creative Tools + Phone

#### Bug Fixes

* Fixed issues where props could pass through the foundation structure of The Block Island.
* Fixed rotated props becoming attached to the phone at strange angles when you interact with them.
* Fixed props being unexpectedly dropped after carrying them far distances.

### Prefabs

* Added 6 Winter Village prefabs.
* Added Holiday prop packs.
* Added new cube colors to the Cube Gallery prefab.
* Added logs and stumps to the Nature Gallery.
* Added Winter Nature Gallery.
* Added additional ramps and floors to the Obstacle Gallery.

#### Bug Fixes

* The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it.

### Devices

* New Devices added:
	+ Gunner - Stands and shoots at any player within a 2 tile radius.
	+ Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.
* Added new options to Player Spawners:
	+ Added an option to hide the Player Spawner during Game.
	+ Added an option to prioritize which Player Spawn to use when there are multiple to choose from.
* Modified Island Start option to allow spawning for both Island and Game.
* New Item Spawner settings:
	+ Added an option to hide the Item Spawner during Game.
	+ Added an option to customize the rate that items are spawned.

#### Bug Fixes

* Fixed players being unable to access Item Spawner options.
* Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.
	+ This issue would cause the UI to update with the new trap but would place the original trap instead.
* Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.

### Weapons + Items

#### Bug Fixes

* Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.
* Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.
* Fixed issues with players not being able to loot chests on another player’s island while in Game.
* Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island.

### Social

#### Bug Fixes

* Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.

### Performance

* Initial loading improvements.
* Optimized performance when players throw Playset Grenades.
* Optimized networking memory usage.

## Save the World

### What's New?

#### Frostnite

Stay warm in the long winter nights. Keep the Burner filled with BluGlo in this new experience for Save the World!

#### Down Tier Crafting

Craft all your favorite end-game weapons/Traps as lower tier versions of themselves.

### Missions + Systems

* Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
	+ Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
	+ As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
	+ Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
* Get double the resources from searching and harvesting objects.
* Watch for Airdrops between waves for some much-needed supplies.
* You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
	+ Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
	+ When a player is knocked out they enter spectator mode until the remaining players complete the wave.
	+ The longer you survive the more Snowflake Tickets you will earn! \*\* Tickets can be spent on the new Winter Llama.
	+ Added several event quests that can be completed by playing Frostnite.
	+ Be on the lookout for weekly challenges in the coming weeks!
* Down Tier Crafting is now available!
	+ Schematics that have been evolved to higher tiers can now also craft all the lower-tier versions of the weapon/trap.
	+ The lower-tier versions of the schematic are lower level, but also cost lower-tier ingredients to craft.
	+ Use up old crafting ingredients and save the rare stuff for when it counts! In particular, transitioning into a new location should go much more smoothly.
* The 14 Days of Fortnite are upon us! Starting Dec 19 at Midnight GMT, the first Holiday-themed quest will appear in the Quest Journal.
	+ Every day we will add a new Holiday-themed quest to the player’s quest log.
	+ Complete the quests to earn valuable rewards!
	+ Quests will remain active until the 7.20 release.
* Added a new stat called Armor which replaces Damage Resistance. \*\* Any Hero or Weapon Perks that granted Damage Resistance have been updated to grant Armor.

Individual Perks have become stronger as a result, but the benefits of stacking have been reduced.

* + In the near future, all Heroes and Weapon Schematics affected by this change will be eligible for an evolution refund.
	+ You may choose to return the affected item to level 1 and reset all attached perks to their starting rarity, recovering all invested resources in the process.
* The Storm King is now considered a Group Mission, which allows players to summon 1 Defender each (for a total of 8 characters) while fighting the boss.

#### Bug Fixes

* Fixed the empty message box that sometimes showed when joining the storm king mission
* Tracks in Deliver the bomb mission will now correctly link to the Depot and Launcher.
* Fixed an issue where during the Storm King fight, incorrect objectives could be displayed.
* Deliver the Bomb will now always have valid paths in Ghost Town sub biome.
* Deliver the bomb now allows you to reverse direction on first created bomb.
* Missions that are temporarily unlocked during a campaign quest are no longer eligible for Mission Alerts.
	+ This prevents the creation of “hidden” Mission Alerts that can not be seen by the majority of players.
* Some missions were unlocked by completing quests that are no longer Main Quests.
	+ These missions are now unlocked by completing the appropriate quests in the story campaign instead.
* Medkit search area can no longer be destroyed.
* Fixed an issue that allowed players to build inside of BluGlo pylons
* Fixed an issue that allowed players to place a B.A.S.E inside of BluGlo pylons
* Mimic chests can no longer be destroyed before the mimic wakes.
* Fixed issue with players getting stuck at end screen with “Waiting for results…”
* If using R.O.S.I.E. at the end of the match, it is no longer possible for the character to end up missing at the final score screen.
* Fixed an issue that could cause a server crash when loading into a Storm Shield.
* Fixed issue with players being able to increase difficulty during the “Build Off” quest.

### UI

* Adding a context menu to the Store Summary screen that allows favoriting/recycling of newly acquired items.
* The Quest page has a new visual callout which will now communicate special events in the future!

#### Bug Fixes

* Players using a controller can now scroll through current and completed quest rewards using the right stick on the Quest tab.
* Many reward items have been updated to now show a large icon of the item when inspecting it during the open rewards sequence.
* Fixed issue with quest play button playing its animation at incorrect times
* Evolved items no longer appear behind Collection Book Reward screen when simultaneously evolvingpoetato

* + When reward screen appears, we now clear any viewed vault items.
* Banners now properly display the player's icon and color during the reward sequence.
* Fixed various issues with the unslot option on the Transform item picker screen.
* Corrected button text on collection book slotting menu to accurately say an item can be inspected but not upgraded from that menu.
* Fixed the visual issue for schematic cards with long names on the llama opening screen.
* Fixed issue with Defender Post menu closing when using Back while on the weapon select screen.
* Fixed power level being higher in zone versus in the frontend.
* Fixed “A Party Member Is Underpowered” message incorrectly being displayed.

### Heroes

* Cloaked Shadow Ninja added to the Event Store:
	+ Legendary variant of Skirmisher subclass.
	+ Available December 19 at 7 PM Eastern Time.
* Jolly Headhunter Soldier available in the Winter Llama:
	+ Variant of Double Agent subclass.
* Sgt. Winter Soldier available in the Winter Llama:
	+ Variant of Sergeant subclass.
* Jingle Jess Outlander available as Frostnite quest reward for surviving 15 minutes:
	+ Legendary variant of Enforcer subclass.
* Sentry Gunner Krampus Constructor available as a Frostnite quest reward for surviving 45 minutes:
	+ Legendary variant of Sentry Gunner subclass.
* Converted the following Abilities/Perks to use Armor instead of Damage Resistance:
	+ Constructor
		- B.A.S.E
			* Attached structures increase Armor by 35.
	+ Riot Shield
		- While charging increase Armor by 680.
	+ Safety Protocol
		- Increases Armor of structures attached to B.A.S.E. by 15.
* Ninja
	+ Shadow Stance
		- During Shadow Stance increase Armor by 60.
	+ Shadowier Stance
		- Increase Armor by an additional 25 while in Shadow Stance.
* Outlander
	+ Deep In The Zone
		- Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.
	+ Shock Phase
		- Shockwave increases Armor by 190 for 6 seconds.
* Soldier
	+ Flak Vest
		- Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
	+ Heavily Armored
		- Increase Armor by 45.
	+ Armored
		- Increase Armor by 12/18/25.

#### Bug Fixes

* Fixed an issue that blocked targeting for T.E.D.D.Y. and Hoverbot while placed near R.O.S.I.E.

### Weapons + Items

* Added the Medieval weapons set, available in Winter Llamas:
	+ Hemlock Assault Rifle: Deals consistent damage to enemies at close to medium range, but falls off at longer ranges due to lower accuracy.
	+ Basilisk Pistol: Deals high burst damage, with a high critical chance.
	+ Stalwart Squire Shotgun: A powerful single shot weapon with high damage and knockback in a short range.
	+ Wicked Wind Axe: A large curved axe with a good mix of damage and impact.
* Ginger Blaster Pistol will be available as a Frostnite quest reward for surviving 30 minutes
	+ A potent and quick revolver with modest recoil.
	+ Includes a 6th perk that grants a chance to drop healing gumdrops from defeated enemies.
* Updated Melee Weapon Perks to use Armor instead of Damage Resistance:
	+ Grants 13 / 20 / 27 / 33 / 40 Armor.
* Increased the value of Heavy Attack Energy Efficiency Perks on weapons to be comparable with Perks on Heroes:
	+ Grants 40% / 60% / 80% / 100% / 120% Heavy Attack Energy Efficiency.
* Increased the value of Life Leech Perks by 50%
	+ Grants 1.8% / 2.7% / 3.6% / 4.5% / 5.4% Life Leech.

#### Bug Fixes

* The projectile from the Bowler now immediately explodes when hitting the Storm King.
* Fixed the Quad Launcher perks, replacing Increased Attack Speed (melee) with Increased Fire Rate (ranged) in its fourth perk slot.

### Gameplay

A free Daily Upgrade Llama will be available every day from December 19th - January 1st.

Holiday Llama Schedule:

* Dec 19: Triple Llama
* Dec 20: Troll Stash
* Dec 21: Super People
* Dec 22: Super Ranged
* Dec 23 - Dec 25: Free Smorgasbord (Limit: 1)
* Dec 23: Smorgasbord
* Dec 24: Super Heroes
* Dec 25: Super Melee
* Dec 26: Troll Truck
* Dec 27: All the Llamas
* Dec 28: Super Ranged
* Dec 29: Super People
* Dec 30: Troll Stash
* Dec 31: All the Llamas
* Jan 1: Smorgasbord

#### Bug Fixes

* Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.

### Enemies

* The Holidays are upon us! Husks, Lobbers, Poison Lobbers, Husklings, Sploders, and Smashers are all getting into the Holiday spirit.

#### Bug Fixes

Z Fixed an issue with the Storm King sweep beam attack hitting players after it had already passed.

* Made the Storm King sweep beam ground visual effects more closely match the width of the actual damage area.
* The Storm King will now timeout and defeat all players as normal even if both of his horns have been broken.
* Made the Storm King loot cache items spread out a bit more so they are less likely to overlap.
* Fixed an issue where players could sometimes remain inside of the Storm King's tornado base.
* Made the left and right crystal weak points on the ribs of the Storm King a bit easier to hit.

### Audio

* Added sound to social missing party request invites.
* Added sound effect for when recycling schematics and retiring Survivors.
* Updated T.E.D.D.Y.’s gun firing sound effect.
* Lots of new music and sound content for Frostnite!

#### Bug Fixes

* Fixed issue with hero specific dialog not playing in some cases.
* Fixed issue with Ralphie's Revenge sniper fire attenuation being too short.
* Fixed issue with Turn Up the Base ability being too loud and spamming.
* Fixed issue with ghost pistol explosion impacts triggering more than once per impact.
* Fixed issue with tutorial pop-ups sound triggering when not focused on the screen.
* Fixed issue with ending theme music being cut off by cinematic before rocket launch during tutorial mission.
* Fixed an issue with multiple rooster calls and crows triggering at one time during day cycle.

## General

### Weapons + Items

#### Bug Fixes

* Fixed weapon auto reload being prevented when the SprintByDefault setting is enabled.

### UI

* Pressing the Enter key with no text entered will now close the Chat window in the Battle Royale or Save The World lobby.
* Setting your status to Away will now prevent friends from joining your party.
* Added clearer error notifications when sending Friend Invites to yourself.
* Your Epic Friends will now see your status as “Selecting Game Mode…” if you have not yet picked a game mode (e.g. Battle Royale / Save The World).

#### Bug Fixes

* Sending a Whisper to someone while in a match or zone will now consistently open the Chat window.
* Fixed an issue that could result in loss of input on the Add Friends startup screen on consoles.
* Fixed the display of the window buttons in the upper-right corner of the application at lower resolutions.
* The “Add Friend” button will now be consistently shown where appropriate when viewing teammates on Mobile platforms.

### Performance

* Improved performance on Switch and mobile during level streaming (particularly during skydiving).
* Fixed some performance issues with the Stormwing which could lead to reduced frame rate and movement corrections