King Parcore

Assassin of Steve 3:
Mission 12
Mission 13
Mission 15

**WARNING: THIS ARTICLE CONTAINS SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

King Parcore is king of the Tribal Snouts and was the one to hide the Squiggly Replic at the bottom of the Snout Temple. He wears a golden crown, bright red armor and golden leggings. He also wields two Golden Edges. In Assassin of Steve 2, his golden crown and weapons were instead just a regular golden helmet and swords.

He appears in Assassin of Steve 2 as a boss, being hypnotised by the Assassin, but returns in Mission 12 of Assassin of Steve 3 to help the player on their quest.

## Biography

### Before the Assassin of Steve Maps

King Parcore was a part of the group of zombie pigmen who came from the nether to the overworld to help Steve fight in the Ender War. After the Ender War was won, the portal was broken up into two pieces. Steve took the Empty Orb, while King Parcore took the Squiggly Relic.

After this, the group known as the Tribal Snouts were allowed to live in the overworld in a jungle. King Parcore became the king as everybody seemed to agree he should be the king. He had the Snout Temple built so that he could ensure no one would be able to get the Squiggly Relic. He left his cousin, Chipnone, in charge of guarding the outside of the temple, and the inside was filled with puzzles and guards.

He also brought four Pink Jewels from the Nether, and enchanted them so that when combined they would tell you where the Squiggly Replic was, as a fail safe. He gave one Pink Jewel to The Cropper, the one who supplied food to the Tribal Snouts, another to Windwood, a giant tree in the Blustery Mountains, the third to Dr Mutation, a scientist, and the last to Stelldark the Astral Wizard. King Parcore lived inside the Redstone Volcano, where he also pays Sollus the Blaze God to create parkour for him to test his abilities.

When a group of Tribal Snouts decided that the Tribal Snouts should conquer the overworld, they began the Great Pigman Revolution. King Parcore ended this revolution immediately after he intervened, sending all the rebels to the Frozen Wasteland. Some of the exiled pigmen joined the Skeleton Army, made Mining Operations, or became a Glacial Knight in the Glacial Kingdom.

### Assassin of Steve 2

The first time King Parcore is seen in the Assassin of Steve maps is in Mission 11 of Assassin of Steve 2. When the Assassin steals the Squiggly Replic, Chipnone uses the Pink Jewels to track the Assassin, finding out he's heading to the Redstone Volcano, where King Parcore lives. Chipnone and the player head to King Parcore to ask him if he's seen the Assassin. This is when the Assassin hypnotizes King Parcore, forcing him to attack the player using his fire powers. Chipnone tells the player that they need to destroy his Fire Altars to get rid of his fire powers, and they do. Once his fire powers are gone, King Parcore teleports away.

The player then finds him in the volcano, as he tells them that the Fire Altars were the only thing keeping the volcano from erupting. After escaping the volcano, Chipnone helps the player knock King Parcore into the volcano so that the lava can break the Assassin's hypnosis. Chipnone later reveals that he was trying to kill Parcore, and that the eruption would have killed him. This was part of Chipnone's plan to become king, as he was King Parcore's cousin, and his son, Kowe, was already dead. Although, the eruption never killed King Parcore, he actually teleported away once the Assassin's hypnosis was broken, and had to regain his strength before following the Assassin again.

### Assassin of Steve 3

During Mission 12 of Assassin of Steve 3, King Parcore returns to help the player. While they are fighting the Distorted Monstrosity, the player gets trapped in telepathy, but King Parcore intervenes, saving them. He gives the player fireworks which allow them to fly with their elytra and kill the Distorted Monstrosity, allowing them to leave the caves.

Once they enter the Fringe, King Parcore explains to the player how he survived the eruption, and about his connection with Steve and the Ender War. He then joins the player to help them defeat the Assassin. He uses his block placing powers several times to help the player get through the Assassin's Tower. Eventually, once they reach the Assassin, the player is brought into a vision, and eventually Opara goes in too, leaving King Parcore and Roger alone in the room until the player returns. The player explains how Opara sacrificed himself to kill the Assassin, and they all prepare for the arrival of Replicus.

When Replicus arrives, he banishes the player to The End, and traps Roger and King Parcore in the Assassin's Tower. When the player escapes, they all go through the Assassin's Tower again, but this time it has been flipped on its side, and is full of Replicus Clones. King Parcore's block-placing powers are instrumental in helping them all escape. Eventually, they reach Replicus and begin to battle him. Once he grows giant, King Parcore begins to place down blocks to allow the player to reach the Orb, but Replicus grabs King Parcore with his telepathy, and throws him high into the air. It's confirmed in the end room of Assassin of Steve 3 that King Parcore survived. After the events of the map he likely returned to the Tribal Snouts and continued to rule over them.

## Characterisation

King Parcore is a survivalist, and a smart and powerful leader. Several characters have referred to him as a survivalist, and he's survived a many great falls and a volcanic eruption. He is shown to be a respected leader, and willing to take charge, as shown during the Great Pigman Revolution when he exiled the rebels.

## Abilities

### Block Placing Powers

King Parcore's most used power is the ability to place blocks. In Assassin of Steve 2, he places granite to create parkour that the player must do to escape the erupting Redstone Volcano. The Assassin also sapped this power from him in Assassin of Steve 2, although King Parcore is still able to use this power later on. In Assassin of Steve 3, the block he places is polished granite rather than normal granite. He uses it several times to help the player get past areas that they couldn't have normally got past, such as in Mission 15 when dealing with the Assassin's Tower flipped on its side.

### Fire Powers

King Parcore's throne room has four Fire Altars in it, that along with keeping the Redstone Volcano stable, also grant him fire powers. He uses these to create fire clouds to try and kill the player with when he's under the Assassin's hypnosis. Once the Fire Altars are destroyed, King Parcore loses these fire powers.

### Teleportation

King Parcore is able to teleport wherever he chooses. He uses this to get around during his boss fight in Assassin of Steve 2, and also to escape the eruption at the end of Mission 11. He also uses teleportation to get to the Distorted Caves and help the player throughout Assassin of Steve 3.

## Quotes

"You're almost as good as the king! Me!"

"You're struggling to survive!"

"Fight now, talk later."

"What is a Creeper Totem doing here?"

## King Parcore

### Attack Enchants

Knockback I
Fire Aspect II

### Abilities

Teleports back into battle if knocked off or into the volcano

## Boss Fight

When King Parcore is fought in Assassin of Steve 2, his first phase has him utilize his fire powers. He alternates between creating one large fire cloud that grows to cover almost the entire platform, or multiple smaller fire clouds. He occasionally creates a cloud that grants fire resistance, which allows the player to swim up floating lava to reach and deactivate his Fire Altars.

Once he loses his fire powers, he teleports away, and the player follows. He then fights the player in the middle of the volcano, summoning monsters and placing blocks that the player must climb on as the lava rises below. Eventually King Parcore simply makes a parkour right to the top of the volcano, which the player must climb up to avoid the lava. Once they reach the top, King Parcore battles the player with his sword. Chipnone then prepares a spell to knock King Parcore into the volcano, and the player must keep King Parcore in place long enough for the spell to hit him. Once he falls into the volcano, the Assassin's hypnosis is broken and the player must escape before the volcano erupts.

## Trivia

* His name is a portmanteau of the words 'parkour' and 'core', and is still pronounced the same way as 'parkour'.