Bitka Spreman

## Bitka "Victor Spearmann" Spreman

Antithesis

* Prime Years
* Current

**Bitka Spreman (**ビクタ・シュプレマン, Bikuta shupureman)

## Powers And Abilities

### Quirk Abilities

**Combat Ready** is the name of Bitka's emitter-class quirk. At it's core, the quirk allows Bitka to create abilities for himself, effectively granting him nearly every power in existence. In doing so, it allows him to quickly develop countermeasures against targets, such as a great scream for those sensitive to sound, an acid blast, cloaking, and so on.

According to a book on quirks found by Tsukiko: '*Combat Ready's exact mechanics are unknown, but it appears to allow the user to create new abilities for themselves. Because of this, it may be able to abuse weaknesses, limitations, and loopholes of nearly every quirk, making it incredibly dangerous if in the hands of a villain'.*

It is primarily used by Bitka to abuse the crap out of weaknesses of his opponent or their quirk.

Bitka's quirk organizes powersets that are useful against an opponent into loadouts, allowing him to switch between them on the fly without having to think of the right power.

#### MAD Loadout

Sometimes, there is no such thing as precaution, and you gotta make sure that they're fully dead. This loadout is designed with lethality in mind, with no regards for the opponent's survival.

* **Deoxyribo-Nuclear:** Bitka is capable of generating a powerful nuclear aura that he can focus on one or two people to enhance it's effects. When cells are exposed to ionizing radiation, radiochemical damage can occur either by direct action or indirect action. Direct action occurs when alpha particles, beta particles or x-rays create ions which physically break one or both of the sugar phosphate backbones or break the base pairs of the DNA. In short, Bitka is also capable of causing one's quirk to malfunction.
* **Ozone:** Bitka changes the surrounding oxygen into ozone (O3), choking and burning an opponent's lungs and keeping them occupied until they can be shot in the head.
* **MUSTARD:** Bitka saturates the air with mustard gas, a secondary quirk working to protect him from the gas. Mustard gas is one of the best known and most potent chemical weapons. It causes severe blisters and, if inhaled, can damage the lungs and other organs. It is usually disabling—sometimes gruesomely so—but not fatal. This move is normally used to force someone to stay away from him, as opposed to CHLORINE, which will actually kill you.
* **CHLORINE:**

### Weaknesses

* **Lethality:** Bitka shoots to kill, not to apprehend, unless explicitly told to do so by the client, or Prophet.
* **Persistence:** Unless it would specifically be in his best interests to do so, Bitka will hunt someone down until the end of time. This can sometimes be seen as a waste of energy and resources, and can be used to lure him into a trap.
* **Adaptability:** If Bitka can't pin down a pattern, then he's a little less effective. He's especially more so when the quirk itself is unpredictable, as he won't be able to build a loadout against it.
* **More People:** The addition of more combatants means that Bitka needs to account for their quirks and skills. While he certainly can still make a loadout against them it usually accommodates for other combatants, and the more people that are added, the more factors, meaning it takes longer for him to develop a loadout to exploit their weaknesses, allowing one to overwhelm him. The exception is if the new factors share the same quirk, or similar ones at least.