Version 2.1.2

**Version 2.1.2** was a minor update to Mega Man Arena that was mainly a bug fix patch, but did add some quality of life features like the option to delete all replays from outdated versions. This update was released to the official Discord server on June 25th, 2021, and then released to the public on July 16th, 2021.

## Changelog

### **Enhancements**

* The replay lobby now has an option to delete all replays from prior versions, since those replays cannot be played. This option will not delete named replays, so naming a replay is a great way to save your favorites, which can still be watched when launching an old version of the game

### **Online Changes**

* Replays now work when a player forfeits!  The player will forfeit in the same way during the replay.
* Several sources of desyncs have been found and eliminated
* Gamma block-fall sequence should no longer disconnect players during it

### **Boss Mode Changes**

* Pausing after initiating the teleport in WM2 should no longer result in a softlock after the transition.
* Boss weak points have been made more accurate for certain weapons (especially Search Snake, among others)

### **Mods/fixes**

* Upon returning to the Replay lobby, the just-played replay will still be highlighted (rather than the cursor returning to the top of the menu)
* If an NSF file cannot be found, the game no longer crashes, but instead does not play any audio
* The Met 2 platform now starts fully risen when hazards are off
* The “Gamepads Ignored” setting is now remembered between game sessions
* When Random Music is selected, Score Mode will now randomize between matches, not just once for the entire playthrough
* Rush and Proto Jet layering better match to the player riding it
* Doc Robot’s move list now mentions his 10% armor
* Doc Robot’s Metal Blade spawn points have been adjusted while he is on a ladder

### **Bugs Fixed**

* Replays can now be paused when P1 is a CPU
* The Replay Lobby no longer show Mega Man if a replay is highlighted that features a secret character, when the secret characters are disabled
* The Replay Lobby now properly shows Snake Man skins
* Certain player animations have been corrected when going through boss gates, especially in multiplayer mode when multiple players are up against the gate
* Score Mode no longer softlocks if the CPU is destroyed on the same frame you die
* Characters without a slide can no longer wavedash out of hitstun with the correct timing
* Summons can no longer deal damage to other summons while teleporting in
* Proto Jet can no longer be shot out from under a rider, this was unintentional behavior
* Proto Jet reflecting Bouncing Bubbles no longer crashes the game
* Reflecting Mega Man’s search snakes no longer changes their color
* Reflecting Laser Trident with Proto Shield no longer creates a phantom hitbox that can hurt Proto Man
* Mega/Proto can no longer summon a second Jet if they die/respawn and their previous one is still alive
* Cut Man no longer loses EP if he starts a Cut Slash but doesn’t finish
* Quick Man now properly deflects Crash Bombers when in slow mode
* Crash Bombers no longer pass through Homing Tops
* Crash Bombers no longer detonate where TeleMet (on Met Stage 1) is about to spawn
* Crash Bombers are no longer white when deflected
* Flash Man can no longer trigger a wavedash while using Time Stopper (required slide setting be down+jump only)
* Leaf Shield now works properly in Power Gear mode
* Magnet Man’s Magnetize can now be used on Rush and Proto Jet
* Shadow Man no longer passes through Rush/Proto Coil while fast falling
* Doc Robot’s high jump now works properly if he jumps out of certain attacks
* Pharaoh Man can no longer fire normal shots while being held by Doc Robot if grabbed while charging a Wave
* Charge Man can no longer trigger a wavedash while using Mega Meteor (required slide setting be down+jump only)
* Tomahawk Man’s uptilt now properly removes him from Rush and Proto Jet
* Splash Woman’s move list now correctly lists her fish damage and EP
* Tark Cross and Dash EP consumption were accidentally swapped, this has been corrected
* Tark Cross shots no longer remain in a phantom state after getting destroyed while still onscreen
* Katyusha aerial tornadoes now work properly in Power Gear
* Various characters’ head icons have been tweaked