Lightweaver ~ Scarlet Lotus

**Lightweaver ~ Scarlet Lotus** (光の紡ぎ手 ~ 紅莲) is a concurrent Lightweaver event ran alongside **Renkiden ~ Pyrite (Uniform)**(錬姫伝 ~ パイライト (制服)） from 19th November 2020 to 27th November, 2020.

Gacha for this event can still be drawn until the **4th of December, 14:00 JST.** Once the event gacha is over, all Light Spring Essence will be gone, and cannot be carried over to the next Lightweaver event.

## Introduction

In this type of event, item drops called "Light Spring Essence" can be obtained by clearing the event boss.
Light Spring Essence is a currency used for drawing the Lightweaver event gachas.

Each Lightweaver event features a Speed Quest, containing a boss to defeat, spanning 3 different difficulties Easy, Hard and Extreme. There is no time limit for the boss, however the amount of Light Spring Essence obtained is dependent on how fast the boss is defeated.

## Gacha

Lightweaver gachas are divided into 6 steps, with the last one repeating itself once all items are drawn.

The gacha is exhaustive and cumulative, items that are already drawn will be removed from the lottery. The grand prize item from each step features a new material that can be slotted into any jewel princess that has material slots.

Each roll costs 10 Light Spring Essence. Once the grand prize item is obtained for that step, players will be prompted a new window if they want to move on to the next step. Often, most players will want to wait and get all the Skip tickets, EX tickets, and Rainbow Evolution Elixirs from each step before moving on to the next step.

## Lineup

Before the first draw, players can opt to spend gems to upgrade the current lineup gacha from normal to prime.

Accessing the ラインアップ button on the top right corner of the event page will display the current items that can be drawn. Two further buttons (通常 and プライム) displays the differences between normal and prime gacha. The page will indicate items that have been drawn and those that remain.

## Speed Quest

Speed Quests allows the player to obtain Light Spring Essence when defeating the boss.
Faster clear times yield larger amounts of Light Spring Essence, so players are encourage to clear the boss faster with developed teams.

### Speed Quest Hint

* Boss has attacks that causes Silence and massively heals all other enemies.
* Prepare characters or equipment with Silence Immunity and characters with Heal Reduction.

## Boss Stats

 x4
* Gain **All-Status Immunity**.
* Gain **Death Immunity**.
* Gain **HP-Based Damage Immunity**.
* Gain **Delay Immunity**.
 **Queen Dive** (Skill 1, 40 seconds cooldown)
* Deal **100% Piercing** damage to all enemies.
* **Heal** all allies by **60%** Max HP.
 Hard

 x4
* Gain **All-Status Immunity**.
* Gain **Death Immunity**.
* Gain **HP-Based Damage Immunity**.
* Gain **Delay Immunity**.
 **Queen Dive** (Skill 1, 40 seconds cooldown)
* Deal **120% Piercing** damage to all enemies.
* **Heal** all allies by **70%** Max HP.
 Extreme

 x4
* Gain **All-Status Immunity**.
* Gain **Death Immunity**.
* Gain **HP-Based Damage Immunity**.
* Gain **Delay Immunity**.
 **Queen Dive** (Skill 1, 40 seconds cooldown)
* Deal **150% Piercing** damage to all enemies.
* **Heal** all allies by **80%** Max HP.
* Affected targets have a **medium** chance of 2 turns **Silence**.

## Bonus Multipliers

Obtaining these jewel princesses grants bonus damage multiplier across your team when engaging a Speed Quest. Higher limit breaks give higher multipliers. Expansion slots do not give any multipliers.

Note:**You do not have to use the bonus multipliers as part of your team to have the bonus multipliers applied.**

## Speed Quest Score

Table below indicates the amount of Light Spring Essence that can be obtained depending on the difficulty and clear times.

 Hard (50 QP)
 Extreme (80 QP)

## Daily Missions

* **Clear Lightweaver Speed Quest 1 time.**
	+ Reward: Light Spring Essence x70

## Guide - Sample Teams

This list contains confirmed reports of team setups from other players that can clear the boss within S rank time. Teams that work on a higher difficulty automatically work on lower difficulties. List is non-exhaustive, substitutes may be possible for certain setups.

Sample Teams work under the assumption that the main back row damage dealer is at least 6★ level 36-40, and the front row supports can survive the stage (other than turn based buffs). In the case of Extreme, the back row damage dealer must be fully developed. And the minimum bonus should be 300%.

## Unit Suggestions

Units that are confirmed to be used on higher difficulty team setups automatically work on easier difficulties.

 Easy & Hard