recursal/Fanatic-Fandom huggingface dataset:
Ivy Hassamine

## Appearance

**Hair:** Long, Straight, Gray/White

**Skin:** Pale

**Eyes:** Blue

**Height:** 5’2”

**Weight:** 120lbs

**Body Type:** Petite, Somewhat muscular

**Noticeable features:** A few scars on her back and torso

## Abilities & Proficiencies

**Fighting Style:** “Silent, but deadly.” Ivy would typically only use poison to kill her enemies, but she knows how to use a dagger if she has to.

**Weapon Proficiencies:** Dagger- 5/10 Poison- 9/10

**Magic:** N/A

**Other Skills:** To kill her enemies, she will either directly inject them with homemade poisons, or secretly poison their meals/drinks...

Since her escape, she’s learned to be quite a good thief. She steals coins from unsuspecting humans, just so she can purchase her next meal.

## History

Ivy was raised as a slave from birth. Her mother was an elf, and her father was a human. Her mother, who was named Arina, was in captivity when Ivy was born- hence why Ivy was forced to be a slave. She worked for an alchemist, bringing him his books and ingredients, and cooking him his meals... Over time, by watching him work, she learned to nearly master the art of creating poison. Around the age of 22, her mother had passed and she was tired of life as a slave. She would dream of freedom, much like every other slave does, but she had a plan to get it... The next meal she cooked for her master was full of a poison made from the deadly belladonna berries... After his quick death, she gathered her things and began to hide out everywhere but her hometown- Far Water. She normally shows her face, but both her hood and her hair keep her pointed ears hidden from the rest of the world.
Winter Solstice

## Overview

The Winter Solstice is a sign of festivities in some regards. Different regions partake in different ways. But the general rule of thumb, it is a somber time. It is a time of remembrance of those that have been lost, a mourning of the death of the sun and a celebration of its rebirth. The Winter Solstice is the longest night of the year and many believe it is a time when the Dark, Avi and his followers, roam the earth. So many people remain in locked taverns, homes, or mead halls. The symbol of Alaricus painted on their doors.
Order of the Five

## Overview

The Order of the Five is the royal guard of House DeAlmieda. Once, known as fierce knights that assisted with conquest there purpose was changed when King Alaric DeAlmieda the third disbanded his previous royal guard and instead opted for Knights that dedicated their lives to war and were fiercely loyal to House DeAlmieda.
Grayson Maddox

## Appearance

**Hair:** black

**Skin:** white

**Eyes:** Dark Brown

**Height:** 5'9

**Weight:** 175

**Body Type:** athletic

**Noticeable features:** tattoos covering both arms, scar above right eye to the bridge of his nose.

## Personality

Reserved, finds small talk annoying, can be short tempered and reckless, always trying to right a wrong. Grayson is nomad who prefers to travel alone with his dog.

## Abilities & Proficiencies

**Weapon Proficiencies:** Hand to hand, swords.

**Other Skills:** He was a trained tracker with a vast knowledge of different terrain.

## History

Grayson Maddox grew up in a middle class family, raised by two men shortly after his mother had passed away from an unknown illness. One a teacher and another a knight. Grayson trained tirelessly throughout his adolescence, joining the order at seven-teen. The boy's future had seemed promising and bright. He met a woman, had fallen in love and started to have an affair with another betrothed. She grew with child that was not her husands.

It was when he was given orders he hadn't agreed with and taking a stand that he was disgraced as a knight. Once returning home he found his love hung and her child murdered. Grayson, had just disappeared without a trace becoming a mercenary. It was through his travels that he was bitten by a werewolf tapping into his primal rage. Now the man travels looking for revenge, trying to control his anger.
The Ring of Uha'Sehk

## Overview

The Ring of Uha'Sehk is relatively unimpressive to look at. It's a pitch black ring that has an odd curve all around it. No matter what size of a finger someone has, the ring will fit it. There are two in existence and both were given by the Disciples decision.

## Properties and Abilities

The ring does got go into affect until it is placed on the finger of someone. Only those chosen by Uha'Sehk can wear the ring and those that were not chosen will for some reason not have the willpower to put it on. Once the ring is placed on the finger of the person, it cannot be removed. Should the entire finger be removed, it will suddenly appear on a different finger. The ring, is oddly heavy and will take anyone time to adjust to it.

The bearer of the ring will have a direct connection to the Dark Disciple Uha'Sehk, who will often contact the wearer with demands and orders. Should the wearer decline Uha'Sehk's orders, they will be filled with a great pain that will nearly disable a person. It lasts for several long minutes or until the wearer agrees to the demand. It because of this, the ring is cursed.

The ring, however, offers one powerful boon. The wearer of the ring may never truly die. While they can be cut down, executed, burned, or drowned, they will always come back to life in an undamaged body at the place the ring was given at. Uha'Sek, however, can decide at a random time to take his ring back upon the users death and not resurrect them. As well as this, Uha'Sekh may at times give his new champions great boons as reward for accomplishing his tasks and should the wearer ask nicely, Uha'Sekh may come to their aid more often than not.

Management Note: If a character is constantly dying or getting themselves killed because of the known immortality, after so many deaths GM will enable a roll with each death to decide if they resurrect or not.
House DeAlmieda

Wither the Trees of Hate

## Overview

The last of the High Pvethian households, the kings and Queens of Pveth for the last several centuries and quite potentially the most divided house in Pveth with paranoia and suspicion a favored past time of the people within House DeAlmieda.

Forged through war, House DeAlmieda united the five kingdoms that once ruled the land where Pveth is on through a combination of diplomacy and warfare. They are proud of their background and due to their High Pvethian race they see themselves superior to most.

*There family motto is; Wither the Trees of Hate*

## Holdings

Kingdom of Pveth

Central Lands

**Norve**

## Roster

Head of Household

* Aitor DeAlmieda

Family Roster

* Rafael DeAlmieda (Exiled)

Retainers
Darkshard

## Description

Darkshard is a single-edged curved blade. It is 4 and half feet long from pommel to tip. The connection between the blade and the shaft glows upon magic that channels within. Surprisingly the weapon is only 3 pounds in weight, which suggests its made of some sort of light yet very durable material.

## Magical Properties

Though, the shaft seemingly houses a source of power in the part where the blade is connected. The blade doesn't dull at all, even after years of use. When magic is being channeled into the blade, it starts to glow and a teal-hue. This allows the spear to channel magic through the weapon to the corresponding power of the user. The user's creativity is the limitation.
Spring Festival

## Overview

The Spring festival is quite possibly one of the most popular celebrations in the history of Pveth. Enough where it has essentially become a holiday in its own right. The people gather in their respective settlements, with the largest celebration being in Norve itself, where they celebrate the end of winter. The gratitude of surviving a potentially harsh winter. It is deemed a time of love and happiness and is considered the most romantic days in the calendar. Unwed and unclaimed women run around the festivals wearing a crown of flowers to show their availability and men of all types chase after them in hopes of finding a wife. Most betrothals and marriages are around the spring festival.

Statues of the Divines, Dra'Muj and Dra'Raym litter the streets and the temples of Pveth hold large services dedicated towards the divines.

In Norve, two of the most beautiful women are picked by the city folk to play the parts of Dra'Muj and Dra'Raym. Where they are dressed in silks and flowers and are set out into the city. A single may is dressed as Uha'Tecay and he attempts to find and capture the two women. It is said that the chase can last for an entire week.

The fesitval typically lasts a week. Sometimes a bit longer. Every night ended in dances and drinks, merchants swarm the cities trying to peddle their goods and hearts are broken or mended.
Central Lands

## Overview

High Lord: Aitor DeAlmieda

The heartbeat of Pveth. A combination of all of the Pvethian Cultures pressed into one. The capital city of Norve sits in the center of it. It is primarily plains -- with much having been converted into farmland making it one of the biggest food producers in Pveth. With this and the combination of river access -- The Central lands may not be the richest of the regions -- but it is its most powerful.

## Norve

Lord: Aitor DeAlmieda

The capital and largest city of Pveth sitting on a population of Roughly 700,000 people. Carefully organized into district seperated by towers wall that make the city a nightmare to siege with the Night Palace Sitting at the center of the city. The High Temple of Alaricus Also sits within the city making it both the capital of Pveth's government and its religion.

## Inkveil Academy

Grand master:

The head of the academic world of Pveth. Home to the brightest minds and scholars. Nobility fight amongst eachother just to send their kids here. The Academy is as old as the kingdom and teaches everything from statecraft, to diplomacy, to warfare.

## Beckton

Lord:

Land of the Hills, a difficult area to traverse with some of the finest warriors in the central lands. Beckton is a small sized establishment with around 60,000 occupants within its borders but many more spreadout that live among the hills. Affectionately called the Hillfolk, they aren't known as the most friendly of Pvethians..

## Lybster

Lord:

The settlement itself is small, sitting around 10,000 people but it is widely considered the bread basket of Pveth. While the city itself is on the smaller side. A number of farmsteads dot the landscape and it is covered in rolling fields and orchards.

## Luton

Lord:

One of the twins of the River. Luton has prospered greatly from its placement on the river, collecting a toll from passing barges. Potentially one of the wealthiest cities in Norve its power comes from its financial might. Has a popuation of around 200,000.

## Lundy

Lord:

The other twin of the river. While Luton may be a large prosperous city, Lundy is more fortress. Built of powerful stone of the river it is considered the guardian of the River but that does not mean it doesn't desire the wealth of Luton. Many believe Luton should be subservient to Luton but even with their military might -- they cannot match the financial prowess of Luton. And with money tends to come friends. Population of around 60,000.
Slavery

## Overview

Slavery is a very prominent thing within Pveth society and a very large portion of its economy.

Slavery works in a multitude of ways, in most cases, slaves are not Pvethian and in fact are either purchased from the slave trade of other countries, captured in war and failed to submit to Alaricus, or taken as thralls by the northmen and sold by them.

However, there is the case where Pvethians are indeed made into slavery and this can be done one of two ways;

1. They sold themselves to pay off a debt for their family or an extreme one they couldn’t possibly ever afford. They cannot, however, sell a family member to pay it, etc. etc. Despite this law, it is possible to circumnavigate this through corruption.

2.) They committed a crime and it was severe enough to either warrant imprisonment for life or an extremely long time and they chose slavery as an option.

## House Slave

Serve as servants mostly. From cleaning, to cooking, etc. Most people prefer to use Servants as its seen as prestigious to actually pay someone for labor. But most, even the Royal House themselves, prefer the more cheaper labor with slaves.

Owners brand on wrist.

## Labor Slaves

Most common type of Slave. Mines, farms, construction, etc are usually occupied heavily with labor slaves.

Owners brand on forehead.

## Pleasure Slaves

###

Probably the most strictly monitored of the slaves. Heavy regulations go into place with pleasure slaves. Pleasure slaves are not allowed to be used in brothels. Pleasure slaves are only allowed to be one by a private estate and are typically used in intrigue matters. There are rumors that the Royal House use their pleasure slaves as spies and assassins.

Owners brand on lower back.
Geography

## Northlands

*See Northlands for more detail.*

Home to brutal warriors and intense weather. A land only the strongest of man can survive. The most sparsely populated of the Five Pvethian Regions it is by no means the weakest. It is believed that it was Northern Strength that helped the First King of a United Pveth to forge his kingdom

## Central lands

*See Central Lands for more detail.*

The heartbeat of Pveth. A combination of all of the Pvethian Cultures pressed into one. The capital city of Norve sits in the center of it. It is primarily plains -- with much having been converted into farmland making it one of the biggest food producers in Pveth. With this and the combination of river access -- The Central lands may not be the richest of the regions -- but it is its most powerful.

## Westerlands

*See Westerlands for more detail.*

Known as the land of Avi, due to the high concentration of Avi supporters in the west despite the fact the temple sits in the north. A combination of plains and a thick forest known as the deadwood. Famous for its cavalry and dark behaviors the Westerlands have been a relatively stout ally to the Central lands since the formation of Pveth.

## Easterlands

*See Easterlands for more detail.*

The land of Stone and Water. Esterlands is surprisingly incredibly populated. But its surface settlements are few. Vast plains lead to mountains and coast line, most of the coastline unusable brutal due to the rocky terrain and the only true port is rife with crime and powerful storms that make trade difficult. Despite this, Easterlands are a powerful force within Pveth providing almost all the minerals and resources that can be mined for Pveth.
Rafael DeAlmieda

*Rafael serves as an enemy in the Pvethian role-play. He is, played by a real player, however he is designed to be overpowered in order to create a true nemesis.*

## Appearance

Rafael was once seen as the epitome of a beautiful prince. Carefully groomed dark hair, a charming smile, and was built athletically. The hearthrob of many young ladies.

Now, that has changed. Since the Silent Rebellion, Rafel has been completely scarred. His body tortured by King Vauhn DeAlmieda and the entirety of his form covered in scars and burns. His form almost entirely hidden by the thick armor that he now wears.

## Personality

Rafel is a psychopath. He cares nothing about the living and is willing to kill and decimate anyone that stands in his way without remorse. In fact, he enjoys it. Once able to disguise it with a pretty face, he is now much more open about him.

He is hateful to his kin and believes all that are not High Pvethian are scum and live only to serve who he believes are the true gods.

He is not above rape, pillaging, murder, torture, or really anything deemed uncivilized by the world.

## Abilities

Rafael was once considered the greatest warrior in Pvethian history, second only to his father - Vauhn. He his both Sword and Spear dancer. Able to slice through the battlefield with relative easy. Fifty years ago, he was exiled after a failed coup. In the last fifty years, it is believed he is spent his time in the unknown world where he has gained mystical attributes.

He wields three primary weapons. A simple arming sword attached at his hip, a large two handed axe resting on his back, and a powerful halberd known as Soul Eater that is usually carried by his wretched servants.
Selaena Laenris

## Appearance

**Hair:** Brown

**Skin:** Pale

**Eyes:** Dark brown

**Height:** 5’2

**Weight:** 110lbs

**Body Type:** Slender

**Noticeable features:** She looks sickly and unwell quite often, and scars knick and lick at her hands up to her elbows, primarily burns.

## Personality

Selaena is a quiet woman, observant and intelligent. She has a quite gentle demeanor in public, though sarcastic and with a dry sense of humor. She isn’t particularly social, preferring her own company and books over others. Behind her unassuming, perhaps even weak-appearing exterior, she is a magical protege and intensely intelligent. Possessing intelligence, near infallible memory, natural talent, and an incredible willpower, Selaena is one of the foremost mages of her age. Further hidden, however, is a set of morals that are entirely lacking; Selaena will not return to the muck she grew up in, and she will do anything to maintain her status, no matter how cruel.

## Abilities & Proficiencies

**Fighting Style:** Magic

**Weapon Proficiencies:** None

**Magic:**

* Mastered: Pyrokinesis
* Mid-Level: Aerokinesis, Telekinesis
* Basic: Pyromancy, Restoration

**Other Skills:** Scholarly pursuits, writing, music (lute and singing)

## History

Selaena was born to a prostitute mother in the slums of Norve. Her father was a wealthy nobleman and, reluctantly, he took Selaena into his household when he learned of her parentage. While despised by the lady of the house, she was clothed, fed and properly educated. Her life was painful and somewhat fraught, but better than the alternative. Tragedy soon struck the household; her father died, and Selaena was thrown out. She spent two years wandering the streets before a courtly mage recognized her. He saw her intelligence and he took her in. Aged 12, he began to teach her magic. Her skill grew quickly, and when she was 17, he sponsored her to enter a mage’s academy.

Age 20, Selaena was walking to the apothecary when she came upon the scene that would change her life forever; the king, and a man creeping upon him. Selaena knew she would be held responsible if the king were to die, or that it was enough of a risk not to chance… And so she summoned her magic, and burned the would-be assassin alive. King Vauhn, missing an Archmage on his council, named Selaena in his gratitude- and as a convenience. She was quickly named his new Archmage, and installed in court, as well as given a surname and a House, amongst many other things.

She despised her time in court. A cruel king, simpering nobles, constant infighting like cats in heat- Selaena looked down on it, and spent much of it to herself, tucked away studying her magic and anything else she could get her hands on. However, as she settled, she defended her position ruthlessly; blood stained her soul now, and she did her best to ignore it. When Vauhn had died, her walls had only heightened, and her paranoia only grows as she tentatively explores the new court of Pveth.
Council

## Overview

The Council serves as the ruling party of the Kingdom of Pveth. In most regards -- they are an advisory council that assist in the crown in the management of the realm. Some kings use them heavily. Some don't use them at all.

## The Council

### **Chancellor**

*The Chancellor is the head of the council and the kings top adviser. The amount of power the chancellor wields depends on king-to-king. They are one of the few people that can speak with the voice of the king.*

* Vacant

### **Judge Magister**

*The Head of the law and order in Pveth. They enforce the laws of the Kingdom, act as the judge in large trials, among other things. They also oversee the Royal Inquisition.*

* Kimiko Ōtomori

### **Spymaster**

*The Spymaster is the head of intelligence for Pveth.*

* Janus Renn

### **Lord Marshal**

*The head of the Pvethian Royal Military. Overseeing of levies and the general defense of the realm.*

* Nesta Zolotova

### **Lord Steward**

*The Lord Steward is tasked with the finances and infrastructure of the realm.*

### **Arch Mage**

* Selaena Laenris

*Considered the post powerful mage in Pveth. They serve as the adviser on magical principles and how to protect the realm from magic as well how to benefit it.*
Cabal

## Appearance

**Hair:** Silver

**Skin:** Dark grey

**Eyes:** Mild purple

**Height:** 5’7

**Weight:** 165

**Body Type:** Very fit and lean

**Noticeable features:** Has several gash scars in his left hip

## Personality

Cabal’s personality is that of bitterness to the unrestful and harmful but unspoken love for those of his own kin and sometimes for his cousin kin. Through the years of being a fisher and hunter have kept his mind off current events that would plague others’ worries. He is skeptical for nearly everyone he encounters, and for good reason given his past encounters both in town and during his hunts.

## Abilities & Proficiencies

**Fighting Style:** As a hunter, he has taken the spear and knife as choice of weaponry. Mostly hunting and fishing or gutting his prey. Besides the occasional interaction with a thug or lone bandit he can hold himself.

**Weapon Proficiencies:** Expert with a spear, when not hunting he has taken to use his spear as a weapon of aggression. He has also used a dagger proficiently, mostly for self defense or his spear is not viable to use at the heat of the moment.

**Magic:** In his youth, he had found out his abilities during a fishing trip. Hydrokinesis was very helpful with his rowboat. Now as an adult, he is able to move his rowboat at a rather impressive speed of 12 knots if he is fully concentrated using his power.

**Other Skills:**

Having used a spear for years, he is proficient in throwing a javelin or spear at distance targets of 100 feet very accurately.

## History

Cabal was born to a poorish family. He had a younger brother however due to the bad conditions and prejudice of elven-kin, he died from illness. His mother followed shortly after his brother’s death from grief yet his father kept strong as to do the best he could for his only child. Being a fisher and a hunter did well for his personal health as to expose him to the wild and work his resistance instead of being trapped in the bad conditions of their home. Yet it also indirectly trained him to be great with a spear and occasion the dagger for closer use. His father eventually became ill and died from the poor conditions again, yet made Cabal vow to never shed a tear for him, for he did everything he could to make sure his son lived on. Now with the fishing boat and hunter arsenal passed down to him, Cabal makes use of his young life.

On his time alone, Cabal had gone through a rather lonely transition and perhaps still is. Though instead of going insane by loneliness, he'd actually started to make complex thoughts. Mostly aimed directly on where to aim on what animal, how to kill them slowly/painfully and swift and painless. It gave him not only idly knowledge but it allowed him to start testing it. Upon one bandit robbery and murder attempt, he had painfully wounded one of the human bandits to test his skills, but he also swiftly killed a dark elf bandit. This started to increase his subconscious experiments.

However, he has grown bitter as time passes on. Seeing the prejudices of the elves from the humans. Slowly but surely it seeded hatred for mankind. Though he didn’t have the strength to face it, not yet…
This is not a bully

He is a reverse version of a bully. The reverse is very powerful. He is made by Alex Director's Brand. It is different from a bully. His face is the face of plane fase, and it is brighter than plane fase. At least his feet are wearing shoes, and his hands are placed normally.
If he can appear in the game, he is a flipped version of bullying, he may give you something, but this is not clear.
Aitor DeAlmieda

## Appearance

**Hair:** Dark

**Skin:** Caucasian/White

**Eyes:** Pale Blue

**Height:** 6’3”

**Weight:** 195

**Body Type:** Athletic

**Noticeable features:**  His form is covered in scars from constant warfare, the most notable being a long slash that crossed down his left eye.  He is of athletic build, a constant soldier that has yet to earn the weight that tends to come with the throne.

## Personality

Aitor is a cool and calculating individual that emits an air of authority from years of preparation for the throne. It is rare for him to lose his cool and he thrives in high-stress situations. Much like most High Pvethians, he has an air of superiority when it comes to *lesser races* though he does his best to hide it. He is well-versed in the world and multilingual.

## Abilities and Proficiencies

**Fighting Style:** Art of the Sword

**Weapon Proficiencies:** Aitor is a Sword Dancer, a master of the four Pvethian Sword Arts.

**Magic:**

Master: Blood Magic

Mid Level: Pyrokinesis/ Electrokinesis

Basic: Ictiokinesis

**Other Skills:**

* Multilingual
* Educated
* Tactical Prowess
* Warfare Expert
* General Arms Combatant
* Dancing
* Crochet

## History/Background

*This is a work in progress and currently a rough draft.*

**Early life**

Born to King Vahn DeAlmieda, he was the oldest born and named crown prince upon his birth. Baptized both in the flame of Alaricus and the shadows of Avi and designated to the future king of Pveth before he could even comprehend what it was. His childhood was spent in training and tutored under the best minds Pveth could offer before being shipped to Inkveil academy to learn the arts of war, stewardship, and ruling.

**Adulthood**

After graduating from Inkveil academy, there began a strange relationship between Aitor and Vahn. Little interest in his father and the throne created a form of animosity between them and it is believed that they never endured a good relationship. Only meeting in state-required matters. Aitor spent his life in war. And when not in war, training, learning the arts of the sword and perfecting them to the best of his ability. He gained fame as a great commander and one that led from the front, dispatching enemies of the crown, and earned notoriety as a duelist where official records state he is undefeated.

When the crown did not require him, he spent time as a sellsword. Offering his services to the highest bidder and spent much of his life traveling the world learning it and fighting their wars for him. Only to return when the crown required him.

Though he was absent for the death of his father, some believe he was responsible. Now he returns, as the new King of Pveth. The lords of the realm unsure of him and his opinions of others a secret...for now.
Order of the Eternal Flame

## Overview

The **Order of the Eternal Flame**, or **Knights Eternal,** is an order of warrior monks/knights that dedicate themselves to the furthering of the cause of Alaricus. The forceful conversion towards Alaricus. Primarily seen in war time and held in high esteem by the court. Despite this, there is tension with the fact that the Eternal flame tends to operate independently from the crown.

## Roster

### Grandmaster

The Lord's Chosen that rules over the entirety of the Order and, in effect, the religion itself. His word is authority, as it is the Lord's own words.

### Oracle

The Oracles of the Order are proven Scribes that have devoted their life to the study and prayer of the Lord, they are the ones that are most able to speak to the Lord through the flames besides the Grandmaster.

### Knight-Captain

The Knight-Captains of the Order are the commanders and governors that command groups of members, often under an assigned territory that the Order controls.

### Knight

The Knights of the Order are the elite warriors with an undying burning passion to expand their Lord's influence, they often have trained from childhood to fight and are soldiers the Grandmaster can certainly count upon.

### Scribe

The Scribes of the Order are the monks and priests who have no desire to fight, but to pray and study. They are as important, if not more, as the military side of the Order due to their expansive knowledge of the world and religion.

### Squire

The Squires of the Order are Knights-In-Training, either being granted their rank due to family background or actions. Due to this their skill tends to vary from inexperienced to well-versed, in terms of combat.

### Veteran

The Veterans of the Order are Initiates that have proven themselves to be capable soldiers and form a core backbone of the Order's army, with the Initiates being the largest pool.

### Initiate

The Initiates of the Order are men, and women, that have realised the truth of Alaricus and have enlisted to expand his influence through the art of war. Their experience wildly varies as one Initiate could be a former farmer and another a former soldier. However, the Initiates are the biggest group of members in the Order.

## Armour & Weapons

The armour of the Order varies from quality as the ranks increase, due to obvious reasons. However the main look of the Order is preserved and the majority of the Order wear plated armour, with an easily recognisable helmet. The only members of the Order that differ from this look are the Scribes, Oracles and the Grandmaster as the Scribes and Oracles do not fight and the Grandmaster is permitted to have his own personal suit of armour.

The weapons of the Order mostly come down to preference, though the Initiates and Veterans usually carry some form of polearm weapon, sword and shield or ranged weapon. The Knights and up are allowed a wider range of choices due to needing lances, maces and so on.
Jasper

## Appearance

**Hair:** red

**Skin:** Pale skin

**Eyes:** Blueish Green

**Height:** 5'5

**Weight:** 145lbs

**Body Type:** Thin with a little muscle

**Noticeable features:** Has a scar on his left hip and bright red hair.

## Personality

Jasper is a very outgoing boy despite his up bringing. He always has a smile on his face and is thankful for what he can get his hands on. On the other hand though, despite being thankful, he sometimes has thoughts that life was not very fair to him and can bring down his mood sometimes.

## Abilities & Proficiencies

**Fighting Style:** Dual wield Knives

**Weapon Proficiencies:** Knives and short sword.

**Other Skills:** very acrobatic and durable

## History

Jasper was born in Norve, the capital city of Pveth. The boys parents were unfortunately killed when he was only an infant and his only other relative dropped him off at a church that raised orphans in Norve. Despite his upbringing, Jasper had a positive outlook on life growing up. The young boy loves to hear Lady Iris read the stories of old heros of Pveth when it was time for bed. Jasper got along with all his relatives in the church but unfortunately, due to overcrowding and funding, Jasper was asked to leave at the age of 15 to make room for other children. The boy had no arguments and thanked Father Hilmore and Sister Iris for raising him. Jasper would spend the next year learning how to survive on the street. The boy had to turn to stealing bread from vendors on the streets just to survive. Soon though, Jasper would catch the eye of an ex guard and arms master by the name of Melianos. The old master would teach Jasper how to fight and use weapons. It seemed that Jasper finally had someone that he could call family as the old man brought Jasper into his home. Unfortunately though, Master Melianos would come down with an illness that took his life on Jaspers 18th birthday. The boy would be stricken with grief but wouldn't fret as the old man's final wishes were for Jasper to continue to survive and one day become an adventurer like he always wanted to. Jasper, now back in the streets, must survive again as he dreams of one day living up to his dying masters wishes.
Northlands

## Overview

**High Lord**:

Home to brutal warriors and intense weather. A land only the strongest of man can survive. The most sparsely populated of the Five Pvethian Regions it is by no means the weakest. It is believed that it was Northern Strength that helped the First King of a United Pveth to forge his kingdom.

## Jaggerdale Citadel

**Lord:**

A sprawling fortress built at the far north of the region. It's high walls facing the vast Frozen sea it has never fallen in conquest. The High Lord of the North lands calls this place home and it hosts no true civillian population. Only the family of the high lord and his retainers are present as well as a standing guard.

## Iron Haven

**Lord:**

Once a sprawling northern metropolis, it finds itself almost empty during the rigid winters of the North. During the Spring in summer, it becomes a temporary home for traders, smugglers, and raiders alike making it one of Pveth's largest cities then. But in the winter, only the die hard of the families remain. Population during warmer seasons: 120,000. Winter: 20,000.

## Sword Fall

**Lord:**

The land of the Sword. Home to the masters of each of the Pvethian Sword Art. Here the high arts are accepted as law and while sword masters and sword dancers are spread across the land, it is here where it is all monitored. Part academy, part city, and part fortress. Sword Fall has become an area of Legend in Pvethian Culture.

Population: 15,000

## Grell

**Lord:**

The main establishment of the Northlands southermost regions where it isnt completely lifeless and difficult to leave. It serves as the Norths primary trading hub and boasts the largest population of the North. Population of 80,000.

## Temple of Avi

**High Priest:**

While the Light Lords grand temple is located in Norve and is considered the prime spot for most of the Pvethian Religion. The Dark Lord, Avi, Temple sits in the far north. While the belief of Avi is not banned, it is seen as somewhat more frowned upon path to take. Here the High Priest of Avi and his apostles sit and is the chief area of this part of the faith.
How To Add Classrooms

In this tutorial, which JSP helped me with, I'll show you how to add new rooms in your baldi's basics decompile mod! This tutorial assumes you've already made a decompile mod or have some experience. If not, its recommended to get the required things if you don't have them already.

## Requirements

Before you can get started, you need these things:

* Unity 2018.3.9f1
* A Copy Of The OSB Decompile Project In Unity (1.3.2 Version)
* Some Unity Experience (This will make it easier to understand the steps)

With that out of the way, lets get started!

## Steps

Note: A better version of these steps will be made later.

### Step 1

If you don't have it open already, open up your decompile mod's project in Unity. It can be one you've already started, or a new one.

### Step 2

Open the school scene and decide on how big you want the new classroom to be. It can be as small or big as you want, but a good classroom size is between 3x5 and 5x7 tiles for the dimensions, or length and width.

### Step 3

After deciding on the dimensions, duplicate a floor tile from an already existing classroom (with CTRL-D) and move it outside of the school map. Then create more tiles and line them up until the amount of tiles are the same as your chosen classroom dimensions.

### Step 4

This is similar to Step 3 but instead of putting tiles on your classroom, you are putting wall tiles around the sides of your classroom.
Gimlee Tsar

## Appearance

**Hair:** dark

**Skin:** medium

**Eyes:** hazel brown

**Height:** 5’ 4”

**Weight:** 150 lbs

**Body Type:** athletic slim

**Noticeable features:** soft voice, sad eyes, patchy facial hair.

## Personality

A lot of personality and brazen behavior from such a little man with no balls. His ego enters the room before he does, is addicted to wine especially weak against the berry variety. Loves anything fermented or aged like cheese. Can’t cook to save his life, but can sing his way out of most situations. Greedy little fucker doesn’t know when to quit, his bigger-than-life visions getting him tossed out to the streets often. Thinks he is deserving of the finer things, and when allowed, he blends into the lifestyle easily like first nature.

## Abilities & Proficiencies

**Fighting Style:** singing insults or speedy melee

**Weapon Proficiencies:** staff, Morningstar, broadsword, bow and arrow, throwing axe, screaming till your ears bleed

**Magic:** Tyromancy- proficient, but usually eats the cheese before using it for divination because of his alcoholism. Dabbles in Aeromancy for sound amplification.

**Other Skills:** Honey-tongued, melodic enchanter.

## History

Gimlee Tsar is a castrated half elf who enjoys singing, reading and gambling. He is funny and flirtatious, but can also be very shameless and a bit impulsive. He grew up in an impoverished village. His elven mother was killed when he was young, leaving him with his father, who was a farmer and drunk. He is Ruskival who defines himself as pansexual. Considering his lack of education; he has a severe phobia of bananas and exotic fruit, and is obsessed with the dead/undead.

Gimlee struggles with an addiction to berry wine, something which his friend Tilly Whithe pointed out when he was 17. The problem intensified in his adulthood, leaving him penniless often from that and gambling. When he was 22 he got caught sleeping with the duke's wife; he was run out of town, but not before the prince cut his balls from him first. From then he wandered village to village trying to find work. He is currently single,since his most recent romance was with a man called Andell Bellaxiour, who ended up selling his drunken ass to a local lord as a guard/slave.
House Ōtomori

Take What They Owe

## Overview

Previously considered an unimportant house in the grand scheme of things, the Ōtomori have grown at a pace akin to their holding.

Despite having spent a majority of their existence standing in the shadow of the other Pvethian nobility, the Ōtomori have always placed great importance on dignity, diligence and discipline. Something which in turn has given them a reputation of being rather stiff and boring.

Their history is unclear and not considered very important as they have had yet to show any great prowess within any particular part of stately matters. Though, it is rumored that they are looking to expand their influence through whatever means necessary.
Glabron Sacrot

## Appearance

**Hair:** head shaven with a branding scar above his left temple

**Skin:** a sickly pale green

**Eyes:** deep red irises accompanied with constant bloodshot

**Height:** 5’5” good height for a Gobbo

**Weight:** 173 lbs

**Body Type:** muscular and sleek

**Noticeable features:** scars virtually from head to toe, piercings on his septum and ears

## Personality

Glabron is a stoic and intelligent goblin who has learned to gain power through cruelty and murder, he is however fair and does not discriminate against those who serve him

## Abilities & Proficiencies

**Fighting Styles:** Dagger Storm [he carries daggers in every pouch as to not run out in combat]

**Weapon Proficiencies:** the sword, daggers and, the recurve bow

**Magic:** mastered Biokinesis, adept with Chlorokinesis

**Other Skills:** Glabron is very dexterous with his hands and his words, he is also a master brewer and makes the best shroom brew around

## History

Glabron Sacrot was born into extreme poverty and found himself discriminated against from an early age. His mother and father died after being burned to death by a pyrokinetic human and yet Glabron still holds no grudge against humanity. In his youthful years he began fighting for money and was a regular at underground fight pits, taking on hounds and people alike. He was eventually enslaved and taken to the camp known quite ironically as Slave City where he learned from other more intelligent slaves the ways of magic, reading, and math. During his time as a slave he mastered a lot of skills and began his scheme to rise up and smite the man who lay claim to Slave City.
Baldi's Submarine

**Baldi's Submarine**(or **Baldi's Sub**) is the location and general setting where Baldi's Basics: Into The Deep Blue takes place in. It is a submarine, owned by Deep Sea Baldi, and it is located Underwater.

## Description

Baldi's Submarine consists of Hallways, Submarine Rooms, Top Secret Rooms, Exits, The Diver's Office, A Submarine Closet, and the Cafeteria.

## Trivia

* Baldi's Submarine is located deep underwater
* You can get Bay Torpedoes from the Cafeteria Area
* It's where Deep Sea Baldi and other characters live
* Before starting the game, deep sea baldi says lets get on the submarine!
* In a thumbnail for a video on the mod, it shows the submarine, which looks orange and has the word Joe crossed out with the word Bald, like how it says Bald's Bus in the Field Trip Demo
* Another video's thumbnail shows the submarine as a gray one instead and no words on it

## Gallery

Fan-Made Image of Bald's Submarine, From A Video ThumbnailAnother Fan-Made Image Of Baldi's Sub, From A Different Video Thumbnail
Svis Gresham

## Appearance

**Hair:** Dark brown with braids

**Skin:** Fair

**Eyes:** green

**Height:** ??

**Weight:** 154

**Body Type:** Athletic

**Noticeable features:** a giant claw mark on her back from fighting with a bear, several smaller scratch marks across her body, has a deep raspy voice, sometimes wears the blood of her kills on her face, sometimes has dirt patches on her clothes

## Personality

Svis can come off as mean and very aggressive upon first encounters. She puts up a guard that hides her deepest emotions, the ones she never lets out because it is seen as weak. She has a tendency of speaking her own mind which can get her into lots of trouble with townsfolk. Svis had grown bitter after the death of her beloved parents. Their deaths had impacted her life deeply as she had become depressed. The woman avidly drinks and when she does she becomes reckless. Once in a blue moon she can be nice, but she mostly shows it to  people she really likes and it is really hard to become one of those people. She can act like a savage and has never been taught to have  manners whatsoever. When things don’t go a certain way, she throws fits of rage. Most people see her as a stray animal.

## Abilities & Proficiencies

**Fighting Style:** MMA, jui jitsu, sword master

**Weapon Proficiencies:** battle axe-

**Magic:** N/A ~She’s not a big fan of magic and refuses to practice it

**Other Skills:** fire making, scavenging, cooking

## History

Born and raised in Grell, Svis grew up in a home filled with so much love. She was innocent and really bubbly. Her mother was like a best friend to Svis. She was kind and caring. Her father was really strict yet he would always show that he cared about his only daughter. They were both well known for their blacksmith skills. As a child she was never interested in creating, she was interested in fighting.

Svis had a great childhood until she turned twelve. At that time things were going downhill for her family. Svis' mother turned very ill. Her mother passed away after a few days  as her father died from a heart attack. Losing her parents in the same week was hard,it scarred her forever.As she grew up she trained and learned everything she needed to know to become a potential and suitable assassin. She was trained by one of her fathers close friends (his name was Dragomir). Before finishing her training with Dragomir in Grell, Svis was given a horse in which she named Gertude.  Leaving for the blacksteppe-black market in the east, Svis had a few bad encounters with some of the east folk- there causing there to be a bounty placed on her. Currently she is located in Iron Haven.
Percival

## Appearance

**Size:** Average, 25cm

**Weight:** 10Lbs

**Fur Colour:** Black & White

**Eye Colour:** Green

**Noticeable Features:** White markings on his face make it look like he has a mustache. Paws are also white like little white gloves and a white chest tuft. Pink toe-beans.

## Personality

Percival is very friendly and likes to play. Anyone around he will approach for scritches. Even the coldest of hearts seem to like this cat.

## Abilities & Proficiencies

* Great mouser
* Professional beggar of scritches and food.
* Magical ability to blink, essentially allowing him to teleport a very short distance. (don’t question it.)

## History

No one really knows much about this little feline. One day he was found wandering around the slums of Norve. He’s been found elsewhere in the city but he seems to prefer the slums, likely due to the large amount of rats and mice. Any attempt to domesticate this feline or take him off the streets seems to be futile; perhaps due to his innate ability to somehow blink. One way or another he’s back outside doing whatever it is he does. He is even sometimes found in the most secure places of Norve, ones most people can’t easily access themselves; even the ones protected against magic. No one knows how he does this but he does. Percival is just a loveable stray who people have to put up with, whether they want to or not. He is often found around the little street rat, Alora.
Art of the Spear

## Abyss

 File:Screenshot 1.png
The Abyss Art is about aggression, primal powerful strikes. Attacking first, attacking hard and putting power over technique. It is a primarily offensive spear style that relies heavily on the constant push of your enemy until they break. Used by just about all spear wielders.

The typical weapon of an Abyss Art spearman is a bear spear or a lance.

## Lightning

 File:Lightning.png
The Lightning Art is about speed and accuracy . Mixing technique with strength in equal amounts to deliver that finishing blow. All wielders of this art focus on that powerful lethal final blow.

The typical spear of an Lightning spearman is a Morningstar, Halberd, Poleaxe. To name a few.

## Wind

 File:Wind.png
The art of Wind brings an air of unpredictability. One who uses this art is not tied down to norms of battle etiquette , the use of feet for example is greatly exploited.

The typical spear for a Wind spearman is: Glaive, War Scythe, Voulge, as well as Bill Hook

## Chaos

 File:Chaos.png
Chaos is the art of confusion. To consistently out manuever your opponent and attack with quick movements, much like Wind, Chaos implements other things rather than just the spear. Though unlike Wind, Chaos is seen as fighting dirty as well for it encourages underhanded attacks rather than noble techniques. Chaos is one of the least liked arts due to this.

There is no preferred spear for this style, however long spear is recommended for example: a Pike
Darkbaldi

This page is planned to be moved to the Baldi's Fun New School Series Wiki in the near future. After it's been moved, this notice will be updated with a link to the moved page.

What is this thing???

If you end to Baldi's Fun New School Plus™ Floor 3, you can see baldi's office they have Many characters that haven't appeared yet。waiting 100s,ERR,system error!you can see many dark baldi, if you continue to wait more seconds, the game crashes after. In the true ending of BFNS Remastered, you find out he is controlled by Filename2.