Clockwise-above-Thyme

'A futuristic city built high above the uninhabitable earth below.'

*"Sometimes, I wonder about the future. How will we live and what will we do? Will we live in crystal towers in a world of harmony and finger sandwiches, or will we spar, like vagabond gladiators, for tins of beans in a world set ablaze by foolishness and greed? Either way, I can't wait!"*
―Ricky Hawthorn

**Clockwise-above-Thyme** is the third hospital in World 11 of Two Point Hospital, which requires the A Stitch In Time DLC. To unlock it, the player will need to reach Star Level  in both Sweaty Palms and Clockwise-before-Thyme. It is recommended to have also spent time in Grockle Bay, as the Recurvery Room, which is unlocked there, will be required in order to treat all the illnesses in this hospital.

This hospital again features illnesses from all four time periods, and adds a new mechanic, Yesterization, in order to return home the patients that are not temporal locals. This is achieved by utilising the Yesterizer, a machine belonging to the new facility room Speed Dating, run by an Assistant trained in a new skill, Yesterization.

# Career Mode

**Dear Hospital Administrator,**

Superb, the time void is back to being the empty, endless abyss that we all know and love. But, I'm gonna level with you: going back to caveman times hasn't totally fixed things. We gotta go back even further. Not in time, obviously - we've covered that - but in the whole time travel process. A load of your recent patients had been sent to you from a Yesterizer in... the future. So if we don't head to the future and send those people back, they'll never have arrived back in the past and- let's just say things are going to get real messy.

I'm gonna give you priority access to the Yesterizer, so you can send people home. If you could cure them, while you're at it, I'll make it worth your while. This is a hospitality industry after all, and I'd rather the Yesterizer's first customers didn't come out the other side all sick and miserable, but don't sweat it. The priority is saving spacetime and we've got a loop to finish!

Eventually yours,

Captain Yesterday

The Future

Welcome to Clockwise-above-Thyme, futuristic safe-haven for the people of tomorrow, dangling precariously over the uninhabitable earth below... and home to a snazzy new hospital, nice. Turns out you’ve been inadvertently ripping apart the fabric of time with all your technology. Maybe time travel is actually a pretty sensitive business.

The future has been flooded with people from all over Two Point’s past, but Captain Yesterday is confident we can right the ship if we send them – most of them – home in one piece. He’s handing over the keys to the Yesterizer (patent pending... still). You’ll find them in Speed Dating in the Rooms List. He’s very generously taken 5% off the retail price. What a guy.

## Yesterization

With the Time Portals spawning patients from Two Point County's entire history, simply curing them is not the culmination of the Foundation's responsibility. Captain Yesterday has granted the hospital the use of the Yesterizer in the Speed Dating room. In order to use this, the hospital will require Assistants trained in a new skill, Yesterization.

Upon being cured, patients from the Prehistoric, Medieval or Modern eras will make their way to the Speed Dating room, where the assistant will open up a portal to their own time, through which they must leap. If a Speed Dating room is not available, or the patient's happiness drops to 0, they will instead rage quit.

## Yesterday's Targets

'*Every quarter we will have a target for our cure rate of lost patients we have sent back in time. We'll be rewarded with some additional funding if we can meet it.*'

Captain Yesterday once again provides additional funding to the hospital, this time in a form of Index Challenge Mode. Where, previously, this involved meeting performance goals in various categories in order to receive a percentage of staff and energy expenses, here a flat rate is given in recognition of the hospital's treatment of those lost in time.

 Cure Rate of 85% for Lost in Time PatientsCure 6 Lost in Time Patients | 90 days | 27,000

## Illnesses Encountered

Below is a list of illnesses that will appear in Clockwise-above-Thyme, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance , on an emergency-only basis , or possibly both.

The  icon, with a number next to it, represents how many patients can be expected if this illness appears in emergencies; it may be clicked on for more information.

Illnesses with a Star Level (,  or ) next to them will only appear after that Star Level has been achieved.

## Completion

**Dear Hospital Administrator,**

I don't know about you, but I personally think it's pretty funny that the Yesterizer created rifts in time, fired people thousands of years into the future, subsequently tried to send them back home, but instead left them drifting in a timeless void... Who ever said entrepreneurship was easy? Sure, the Yesterizer's got some kinks, but we worked it out!

The authorities don't seem quite so tickled, though, they're telling me I gotta take it off the market for "the sake of spacetime and existence as we know it", yada yada yada. But hey, a captain's gotta know when to jump ship, right? And as the captain of today fades into our yesterdays, so too must the captain of tomorrow rise from the ashes of alleged "gross corporate negligence".

Paradoxically yours,

Captain Yesterday

## Trivia

The name is most likely a pun on '**Kingston upon Thames**' which is a town in the Royal Borough of Kingston upon Thames, South West London, England.

Clockwise-above-Thyme's savefile is named 933.