Style Codex

Agent ██████████,

Welcome to the **Azpect FPS Wiki's Style Codex**, your definitive guide to maintaining consistency, clarity, and professionalism in our shared documentation of the immersive Azpect FPS universe. Just as Alixic Incorporated upholds strict standards of conduct within its ranks, this Style Codex is our compass for achieving uniformity and excellence in how we present our knowledge to the world.

The Azpect FPS Wiki is not merely a repository of facts and lore; it is a dynamic tapestry woven by contributors like you. Our purpose extends beyond the mere accumulation of information—it is about crafting an engaging and immersive experience for all those who seek to explore the Azpect FPS universe. As agents of the Azpect FPS Wiki, we are united by a shared mission—to bring the Azpect FPS universe to life through our collective knowledge and creativity. Each article you contribute, each edit you make, contributes to the vibrant and ever-expanding world of Matrinex.

## //: Preface

The Azpect FPS Wiki's Style Codex serves as your guide to achieving excellence in your contributions. Whether you're a seasoned veteran or a new recruit, these guidelines will assist you in crafting articles that are not only informative but also aesthetically pleasing and easy to navigate.

### //: What You'll Find Here

* **Article Structure:** Learn how to structure your articles for maximum readability and comprehension.
* **Formatting:** Master the art of formatting text, images, and tables to create visually appealing and organized articles.
* **Writing Guidelines:** Discover tips for clear, concise, and engaging writing that captivates our readers.
* **Citation and Sourcing:** Understand the importance of providing credible sources and citations to back up your claims.
* **Editing Etiquette:** Learn about the best practices of collaboration, respecting fellow contributors, and adhering to the Codex's spirit of professionalism.

### //: Agents' Duties and Expectations

* Agents are expected to meticulously uphold all codified standardization procedures with unwavering dedication.
* Maintain a steadfast commitment to the use of impeccable English and grammatical accuracy throughout all wiki articles.
* Exercise vigilant oversight over the introduction of new revisions and additions to wiki pages, ensuring their alignment with established guidelines.
* In the event of expanding content, collaborate on the creation of new wiki pages, ensuring comprehensive coverage of the Azpect FPS universe.
* Play a pivotal role in disseminating precise information about the game and external elements, such as weapon history, contributing to the enrichment of our collective knowledge.
* Act decisively to quash instances of vandalism and promptly rectify inaccuracies or impertinent information that may infiltrate our database.
* Demonstrate an unyielding commitment to the complete elimination of favouritism, opinionated writing, and juvenile expressions from the wiki's content.
* Proactively raise any concerns regarding the application of standardization procedures to the attention of the Project as a whole, ensuring our articles adhere to uniformity and excellence.
* Maintain the highest standards of professionalism in all interactions and contributions while active on the wiki.
* Uphold a consistently neutral and authoritative voice when crafting articles, providing readers with information that is both informative and impartial.

In accordance with the principles of Alixic Incorporated, agents are entrusted with the vital responsibility of maintaining the Azpect FPS Wiki's integrity, accuracy, and professionalism. Together, we ensure that our documentation of the Azpect FPS universe stands as a testament to the organization's unwavering commitment to excellence.

## //: Standard Language and Formatting

The Azpect FPS Wiki is written in English. While it would be ideal to normalize to UK English, it's perfectly acceptable if you write in American English. Editors may choose to spell-check articles written in American English and rewrite them in UK English.

Matrinex uses the **International System of Units** (the metric system), therefore editors that need to use units of measurement in articles may have to convert imperial units to metric units. It is acceptable to include imperial equivalents after metric measurements, for instance, "1.2 m (3.94 ft)", however, recall that SI takes priority. Round decimals to the hundredth place (0.01) unless further precision is required. See this page for help with understanding SI units of measurement.

Dates are written as DD-MM-YYYY as they are seen in game, including padding zeroes (such as **01-01-2174**). Editors may also completely write out dates (**January 1st, 2174**) if it adds to the visual appeal.

Section titles and headers should always have the prefix "//: ", which adds to the aesthetic of the database and also improves readability when editing the source code.

Template:GSC applies the Galactic Standardised Credit symbol to a text. Use this when a price needs to be stated for an item in Azpect, for instance "{{GSC|999,999}}" produces "  999,999 ".

Template:Redact applies a specified number of full-block characters ( █ ) to a text. This is used to simulate the redaction of text as seen in a classified document, for instance "GySgt. {{Redact|10}}" produces "GySgt. ██████████". This template is rarely used and should only be applied where it is truly needed, such as in dialogues, or otherwise improve the immersion of the page.

## //: Vocabulary, Style, and Tone of Writing

### //: Objectivity

The crucial aspect of articles in the Azpect FPS Wiki is ensuring that the text has a bureaucratic and militaristic tone, maintaining a sense of neutrality and passive writing while sticking to an objective voice. When evaluating information to add or modify in an article, ensure the presentation of the information remains neutral and does not contain subjective statements.

* Write in the third-person perspective. When referring to the reader, refer to them as either the 'agent', 'player', or the 'user'.
* Present only facts to the reader, but do allow them to draw their conclusions.
	+ For instance, "The Honey Badger's default iron sights are obstructive and may hinder target acquisition" instead of "The Honey Badger's sights are horrible". See //: Clarity for further elaboration.

### //: What NOT to Do

* **NEVER** format any formal article in the first or second person perspective, such as 'you', 'I', 'we', 'our', etc.
	+ First-person is not objective - it is subjective.
	+ Second-person is less formal than the third-person perspective. Using the second-person perspective makes it seem as if the editor is talking directly to the reader, which is acceptable in some pages like community guides but unappealing in informative articles.
* Contractions should be avoided, such as "don't" and "can't".
	+ Possessive apostrophes are different, for instance "the weapon's magazine" is perfectly acceptable but "the weapon can't load" is not.
	+ We will give editors a pass for using contractions if they believe that separating them makes the article sound more urgent or overly formal.
* Refrain from using definite words when discussing less objective statements.
	+ For instance, stating that a weapon will deal X amount of damage is fine as it is always statistically true, however, it is not okay to say that a weapon will always kill in a single shot as there are many factors when evaluating the time-to-kill, therefore not always statistically true.
* **NEVER** use subjective statements and words.
	+ Remember that there is truly no "best weapon" in Azpect, as every player has their own preference and play style. Saying that a weapon is "the best in the game" is opinionated and untrue as there is simply no weapon without flaws or factors that are outperformed by another weapon.
	+ However, it is acceptable to state a weapon has the "best \_\_\_\_\_\_\_\_\_\_ for it's class", since this would be an objective fact and could be proved with statistics - making the word 'best' not an issue here.

### //: Inferences

When providing complex information or advanced terminology, never treat the reader as if they don't know anything. Always assume they have basic knowledge of first-person shooters, tactical decision-making, and strategic concepts.

Most importantly, remember that readers always can research the topic. Never be afraid to use technical words and never state the obvious. Restating the obvious reduces the quality of writing while simultaneously patronizing the reader.

### //: Clarity

Embrace the virtue of conciseness in your writing. Brevity not only conserves the reader's time but also conveys information with remarkable clarity. Avoid verbosity and tangential discussions.

Using words with clear definitions is an important part of making the wiki more professional. Refrain from using words without a clear, concise definition, such as "horrible". It is better to use words which are more objective and precise, such as a weapon's range is "short", rather than "abysmal".

Craft sentences with a clear and logical structure. Maintain a subject-verb-object sequence where applicable to simplify comprehension. Break down complex ideas into comprehensible segments.

When introducing technical or complex concepts, provide clear and concise explanations that ensure readers grasp the subject matter. Avoid jargon or, if necessary, explain jargon in accessible terms.

Maintain consistency in the use of terminology and nomenclature throughout articles. This consistency fosters coherence, minimizes confusion, and bolsters the professionalism of our content.

#### //: Use of Links

Links to things like weapon category pages should be applied only to the first mention of that category in an article. Do not link every mention of that type of weapon in the article, as this clutters the page and is completely unnecessary.

#### //: Use of Pronouns

Pronoun usage should be kept limited. For example, limit the number of times you refer to a weapon as 'it'. Instead, it is better to refer to the weapon by name, though not to the point of extremity. If it helps, think about how long it has been since the item in question was referred to by name. It is easy to get lost if there is any question about what "it" refers to.

#### //: Abbreviations

There are various abbreviations used on the Wiki which are accepted as standard, e.g. time-to-kill (TTK) and rate-of-fire (RoF) are such accepted abbreviations. See the list of acceptable abbreviations for more details.

The use of abbreviations occurs after a phrase has been abbreviated. For instance, when first mentioning the TTK of a weapon, first use the full term with the abbreviation in brackets, such as "time to kill (TTK)". Every next reference to TTK can then be abbreviated as "TTK".

#### //: Weaponry

Magazine capacities are to be referred to as an X-round magazine, where X is the number of rounds the magazine holds. For example, the M16A3 has a 30-round magazine. All round capacities are to be referred to with a dash between the number of rounds and the word 'round', with rounds not being capitalized.

"Underbarrel" is one word, "under-barrel" is not accepted. "Hip-fire" is how it is seen in-game, but "hipfire" is also acceptable.

Cartridges are to be referred to with either their standard metric designation or as they are presented in game. For instance, 7.62x51mm NATO or 12.7mm Heavy Sabot. Any other variations (excluding shortenings such as 7.62 NATO or 7.62x51mm) are nonstandard and not accepted.

## //: Usage of Message Boxes

**Message Boxes** (often called Mboxes or referred to as MessageBox) are notifications seen at the top of articles and are intended to inform readers about the status of an article and draw attention to potential issues. Common examples are messages about or which have designated templates for these uses, {{Stub}} and {{Construction}} being the respective templates. Calling these sorts of templates automatically places the article in question inside, where editors can see what articles fall under a specific issue.

### //: Article Under Construction

Template:Construction should be used when an article is currently or needs to be actively worked on, such as when a new weapon is being added to the game. Use this when placeholders exist in the article, such as in the history or in-game weapon usage details. Remove this when the weapon template is suitably filled out and the history and weapon tactics have something in them.

### //: Stub

Template:Stub should be used when an article lacks critical content. If an editor does not know enough to fill out the article more than the absolute bare minimum needed, use this to draw attention. Stubs are generally used on low-traffic articles that severely lack information but don't warrant the rapid response needed by the use of the Construction template.

### //: Add Images

Template:Add Images should be used when an article lacks pictures or could benefit from more visuals. The major place this template sees usage is in map articles, where pictures are necessary to convey key landmarks. Use this template when a weapon or attachment article lacks an image, whether it be a chart or the actual gun image itself. Please do not use this on gallery pages. Gallery pages are almost always in need of pictures, making the template redundant.

### //: Removed Content

Template:Removed Content should be used when an asset that previously existed for a long time was officially removed from Azpect, and/or there is absolutely no doubt that the asset will ever return. Should a previously-removed asset then be returned, this template should be removed. Never use this template for content relating to the Community Testing Environment, assets there are always being removed as fast as they were introduced.

### //: CTE Content

Template:CTE Content should be applied to any content that is currently in the **Community Testing Environment**. Do not use this with {{Construction}} or {{Stub}}. This is intended to show that the content is in flux, and that information on it may rapidly become obsolete, so anything outside of key information or the bare essentials may be erased overnight.

### //: Outdated Article

Template:Outdated Article should be applied to articles that contain old information, such as incorrect general information or contradictions to other up-to-date information in other articles. Do not use this to mark an article with old images - rather, use {{Add Images}} and set the reason as something along the lines of 'Old picture'.

### //: Many Images

Template:Many Images should be applied when there is an unusually high number of images present in the article, which could affect the reading experience for users with slow or limited internet connection. This does NOT mean editors should try to remove some images unless they believe they are redundant or not needed.

### //: Delete

Template:Delete is used to mark an article as a candidate for deletion. When this template is applied, administrators will review the article in question and determine if it should be removed. It is also possible that information recorded in the soon-to-be-deleted article will be moved to another article where that information is better suited.

### //: Disambiguation

Template:Disambiguation is used to indicate that the article is meant to guide readers to a specific article that shares titles with other articles.

### //: Spoiler

Template:Spoiler serves as a visual indicator signaling that the content of the article is closely tied to Azpect's storyline. It is a friendly heads-up to readers, encouraging them to experience the game firsthand before delving into the article.

## //: Standard Article Formatting

Consistency in formatting is a cornerstone of our wiki's professionalism and accessibility. To maintain a uniform appearance and ease of navigation, all articles should adhere to the following standard formatting guidelines. While different kinds of articles may have a different structure compared to others, each article has a common denominator when it comes to determining the order of sections in an article. By following these standardised formatting practices, agents ensure that our articles are both visually appealing and consistently structured, enhancing the overall user experience and facilitating easy access to comprehensive information about the Azpect FPS universe.

### //: Section Terminology

This section provides a concise guide to the organizational structure and formatting principles that govern articles on the Azpect FPS Wiki. The ensuing sections are arranged in a manner reflective of their placement within actual articles, offering agents a comprehensive understanding of the logical flow and hierarchy that characterizes our documentation. From here, readers will embark on a journey through the intricately crafted sections, each designed to illuminate facets of the Azpect FPS universe with precision and clarity.

#### //: Summary

**Applicable to: All Articles**

In the spirit of expeditious information retrieval, the 'Summary' section serves as a succinct introduction to the article's core content. This concise paragraph distils essential information into a few key statements, enabling readers to swiftly glean crucial details. Whether discerning a character's allegiance, a weapon's classification, or the fundamental nature of a subject, the 'Summary' provides agents with an expedited gateway to vital insights, enhancing the efficiency and clarity of our documentation.

**DO NOT** specify a heading that says "Summary", the first paragraph you write in the article *is* the Summary and will also define where the Table of Contents shows up.

#### //: Background

**Applicable to: Characters, Factions**

Within the expanse of Azpect's FPS universe, the 'Background' section assumes a pivotal role, offering a comprehensive exploration of a character's journey or the intricate cultural tapestry of factions. Delving into the depths of lore and history, this section unveils the rich backstory that shapes the essence of the subject. Whether unravelling the enigmatic past of a character or tracing the evolution of factions, agents will find the 'Background' section as an indispensable repository of contextual knowledge, illuminating the immersive narratives and histories that define our universe.

#### //: Biography

**Applicable to: Characters**

The 'Biography' section unfolds as a tapestry of a character's life within the Azpect FPS universe. In this meticulously crafted narrative, readers are immersed in the character's appearance, biographical details, intricate personality traits, and signature armaments. It is here that agents can explore the essence of a character, delving into the visual and personal facets that define their existence. The 'Biography' section serves as an invaluable portal, offering a deeper understanding of the character's journey, motivations, and the weapons that become an extension of their identity. Whether deciphering their appearance on the battlefield or unravelling the enigma of their personality, 'Biography' encapsulates the heart and soul of Azpect's iconic characters.

#### //: Relations

**Applicable to: Characters, Factions**

Within the expansive Azpect FPS universe, the 'Relations' section takes centre stage, offering agents a comprehensive roadmap to the intricate web of associations and affiliations that define a character or faction. Here, readers embark on a journey through the nuanced dynamics that shape the subject's interactions with other entities, be they steadfast allies or formidable adversaries. This section serves as a critical nexus, unveiling the alliances, rivalries, and pivotal connections that enrich the storytelling and depth of our universe. It is a vital resource for agents seeking to grasp the complex tapestry of relationships that drive the narratives within Azpect's immersive realms.

#### //: Strategy

**Applicable to: Weaponry, Equipment, Attachments, Game Modes, Maps, Tension Skills**

In the realm of tactical prowess and strategic finesse, the 'Strategy' section emerges as a beacon, illuminating the path to mastery across a range of vital topics. Applicable to Weaponry, Equipment, Attachments, Game Modes, Maps, and Tension Skills, this section unveils the fundamental metagame, strategic nuances, and tactical imperatives that shape each facet of the Azpect FPS universe. Agents will discover an arsenal of insights, from basic metagame considerations to nuanced tactical decisions. 'Strategy' serves as a comprehensive guide, empowering readers with the knowledge of how to wield each element effectively within the game. Here, the art of operation comes to life, enabling agents to navigate the complexities of Azpect's dynamic gameplay with precision and finesse.

#### //: Pros & Cons

**Applicable to: Weaponry, Equipment, Attachments, Tension Skills**

The 'Pros & Cons' section serves as another strategic compass for agents, providing a balanced evaluation of the strengths and weaknesses inherent in each topic. This section is particularly applicable to Weaponry, Equipment, Attachments, and Tension Skills, offering a comparative analysis of their attributes about others of the same category. Within this section, readers gain valuable insights into the advantages and limitations of each subject, allowing for informed decision-making on the battlefield. Whether seeking to understand which weapon excels in close combat or which attachment complements a specific playstyle, 'Pros & Cons' equips agents with the knowledge needed to make strategic choices that can mean the difference between victory and defeat in the Azpect FPS universe.

#### //: Details

**Applicable to: All Articles**

The 'Details' section serves as a gateway to the profound intricacies of our articles, transcending boundaries to provide agents with in-depth insights into the subject matter. This versatile section is the nexus of comprehensive information, offering a wealth of knowledge that goes beyond the surface. Within 'Details,' readers can unearth a treasure trove of explanations, particularly regarding gameplay mechanics, which are vital for mastering the intricacies of the Azpect FPS universe. Whether seeking to unravel the inner workings of weapons, equipment, abilities, or any other facet of our universe, 'Details' stands as an indispensable resource for agents on their quest for enlightenment.

#### //: History

**Applicable to: All Articles except Characters and Factions**

The 'History' section, a crucial component of our articles, provides a comprehensive account of the historical evolution of the subject matter, tracing its journey from its inception within the Azpect universe to its present iteration. This section stands as a testament to the enduring legacy and transformative narrative of the topic. However, it's important to note that 'History' finds its place within all articles except those dedicated to Characters and Factions, where dedicated 'Background' sections serve to unravel their unique lore and cultural narratives.

#### //: Trivia

**Applicable to: All Articles**

The 'Trivia' section, a delightful departure from the structured narrative of our articles, offers agents a repository of intriguing and often lesser-known facts. Within this section, readers can uncover hidden gems, behind-the-scenes tidbits, and curious details that add depth to the Azpect FPS universe. 'Trivia' is a testament to our commitment to enriching the lore and providing a well-rounded understanding of the subject matter. This section's playful and informative nature invites agents to explore the more unconventional and captivating aspects of our universe, making it a delightful and insightful stop on their journey through Azpect's realms.

#### //: Gallery

**Applicable to: All Articles**

The 'Gallery' section serves as a visual odyssey through the captivating visuals of the article's topic. In this section, agents are treated to an array of striking images, artwork, and screenshots that bring the game's vibrant characters, weapons, environments, and more to life. Each image within the 'Gallery' is a testament to the artistry and attention to detail that defines Azpect's aesthetic. Whether it's concept art, in-game screenshots, or promotional materials, the 'Gallery' offers agents an immersive visual experience, allowing them to delve deeper into the intricate tapestry of our universe. It's here that the vivid and dynamic world of Azpect truly comes alive, providing a feast for the eyes and a deeper connection to the game's immersive realms.

#### //: References

**Applicable to: All Articles**

The 'References' section stands as the conclusive punctuation of our articles, offering agents a gateway to the sources of information. In this section, readers can discover the verifiable origins and sources that underpin the content presented within the article. Whether seeking to delve deeper into lore, historical references, or gameplay mechanics, 'References' provides a curated list of sources that empower agents with the ability to explore and verify the information at its source. As a testament to our commitment to accuracy and transparency, this section ensures that our documentation remains grounded in credible and reliable foundations, fostering a culture of trust and authenticity within the Azpect FPS Wiki.

### //: Article Structure Quick Guide

This guide offers a streamlined reference for editors, outlining the recommended sections to include in various types of articles on the Azpect FPS Wiki. The structured organization enhances consistency and clarity, ensuring that each article serves as a comprehensive resource for agents exploring the Azpect universe.

#### //: Weaponry, Attachment, Equipment, and Tension Skill Articles

* **Summary**

A concise introduction to the weapon, providing key details.
* **Strategy**

Tactical insights, metagame considerations, and operational tips.
* **Pros & Cons**

A comparative analysis of the weapon's strengths and weaknesses.
* **Details**

In-depth information, including gameplay mechanics and statistics.
* **History**

A comprehensive account of the weapon's historical evolution.
* **Trivia**

Intriguing and lesser-known facts about the weapon.
* **Gallery**

Visual representations showcasing the weapon.
* **References**

Credible sources and origins of information.
#### //: Character and Faction Articles

* **Summary**

A concise introduction to the character, providing key details.
* **Background**

Personal or cultural history, shaping the character's identity.
* **Biography**

Details about the character's appearance, history, personality, and armaments.
* **Relations**

Associations with other entities, allies, and adversaries.
* **Details**

In-depth information, including gameplay mechanics and statistics.
* **Trivia**

Intriguing and lesser-known facts about the character.
* **Gallery**

Visual representations showcasing the character.
* **References**

Credible sources and origins of information.
#### //: Map and Game Mode Articles

* **Summary**

A concise introduction to the map, providing key details.
* **Strategy**

Tactical insights, metagame considerations, and operational tips.
* **Details**

In-depth information, including gameplay mechanics and layout.
* **History**

A comprehensive account of the map's historical evolution.
* **Trivia**

Intriguing and lesser-known facts about the map.
* **Gallery**

Visual representations showcasing the map.
* **References**

Credible sources and origins of information.
#### //: General/Uncategorized Articles

* **Summary**

A concise introduction to the topic, providing key details.
* **Details**

In-depth information about the topic, including relevant details and context.
* **History**

A comprehensive account of the historical evolution of the topic.
* **Trivia**

Intriguing and lesser-known facts about the topic.
* **Gallery**

Visual representations showcasing aspects related to the topic.
* **References**

Credible sources and origins of information.
## //: Common Templates Usage

### //: Infoboxes

An infobox serves as a valuable tool for enhancing the organization and accessibility of information in our articles. It is typically employed in articles that provide detailed information about specific subjects, such as characters, weapons, vehicles, and locations within the Azpect FPS universe. Infoboxes offer a structured and concise overview of key details, including names, images, affiliations, characteristics, and vital statistics. To incorporate an infobox into an article, simply access the relevant template and populate the designated fields with accurate and pertinent information. By doing so, agents contribute to the clarity and professionalism of our articles, ensuring that readers can swiftly access essential details while immersing themselves in the rich tapestry of Azpect's universe.

#### //: Infobox Designations

* Articles about Azpect FPS titles use the {{Game}} infobox.
* Articles about game modes use the {{Game Mode}} infobox.
* Weapon articles use the {{Weapon}} infobox.
* Melee articles use the {{Melee}} infobox.
* Attachment articles use the {{Attachment}} infobox.
* Medical equipment articles use the {{Medical}} infobox.
* Tension Skill articles use the {{Tension Skill}} infobox.
* Vehicle articles use the {{Vehicle}} infobox.
* Articles about characters allied to the player use the {{Allied Character}} infobox.
* Articles about characters hostile to the player use the {{Hostile Character}} infobox.
* Articles about other characters use the {{Character}} infobox.
* Faction articles use the {{Faction}} infobox.
* Mission articles use the {{Mission}} infobox.

### //: Quotes

Quotes serve as a versatile template that infuses articles with the rich flavour of in-game information. These snippets of in-game dialogue, descriptions, or noteworthy lines add depth and authenticity to the article's content. While it's customary to place quotes just after the infobox and before the summary at the beginning of an article, editors have the creative freedom to position them where they believe they best enhance the article's context and narrative. For physical items in Azpect, such as Weapons, Attachments, Equipment, and Tension Skills, it's a common practice to include the in-game description of the item, providing readers with a direct connection to the virtual world of Azpect. Quotes are a powerful tool for immersing readers in the universe of the game, making each article a vibrant and engaging experience.

```
{{Quote
}}

```

> Your reality consists of a superposition of possibilities. I am simply the auditor.
>
> "The Auditor", to Vincent Syxin while in the Mirrorverse.

### //: Indexes

Indexes, within the context of the Azpect FPS Wiki, serve as invaluable navigation tools that enhance the accessibility and interconnectivity of our articles. Often implemented as navigation boxes situated at the bottom of an article, these 'Indexes' provide a seamless gateway to explore related content of the same kind. For instance, an article dedicated to a specific weapon, like the M16A3, features a 'Weaponry Index' template. This template is equipped with links leading to other weapons within the expansive Azpect universe, allowing agents to effortlessly navigate and discover further details about similar subjects. 'Indexes' not only facilitate efficient exploration but also foster a sense of cohesion within our documentation, ensuring that the rich tapestry of Azpect's lore is at agents' fingertips.

#### //: Index Designations

* Articles about content in the CTE use the {{CTE Content Index}}.
* Articles about game modes use the {{Game Modes Index}}.
* Articles about removed content use the {{Removed Content Index}}.
* Weapon articles use the {{Weaponry Index}}.
* Articles about in game maps use the {{Maps Index}}.
* Attachment articles use the {{Attachments Index}}.
* Equipment articles use the {{Equipment Index}}.
* Tension Skill articles use the {{Tension Skills Index}}.
* Vehicle articles use the {{Vehicles Index}}.
* Articles about characters use the {{Dossier Index}}.
* Mission articles use the {{Missions Index}}.

## //: List of Common Acceptable Abbreviations

* **"ADS"** - aim-down-sights
* **"AoE"** - area-of-effect
* **"AP"** - Armour Points
* **"CQC"** - close-quarters-combat
* **"DPS"** - damage-per-second
* **"DMR"** - Designated Marksman Rifle
* **"FPS"** - First-Person Shooter, frames-per-second
* **"GUI"** - Graphical User Interface
* **"HP"** - Health Points
* **"HUD"** - heads-up-display
* **"LMG"** - Light Machine Gun
* **"NPC"** - non-player character
* **"PvE"** - player-versus-environment
* **"PvP"** - player-versus-player
* **"RPM"** - rounds-per-minute, rotations-per-minute
* **"RoF"** - rate-of-fire (also sometimes referred to as "fire rate" or "cyclic rate")
* **"SMG"** - Sub Machine Gun
* **"TP"** - Tension Points
* **"TTK"** - time-to-kill
* **"#HK"** - #-hit-kill (# being the number of hits it takes to kill)
* **"ver."** - version
* **"XP"** - Experience Points

## //: Acknowledgements

We extend our heartfelt gratitude to the dedicated helpers, authors, and contributors who have tirelessly worked to shape and enrich the Azpect FPS Wiki. Your passion, expertise, and commitment to maintaining the highest standards of documentation are the driving force behind the excellence of our collective knowledge. Together, we continue to build an invaluable resource for our fellow agents, ensuring that the Azpect FPS universe is brought to life with clarity, precision, and the utmost attention to detail. Thank you for your unwavering dedication to our shared mission.

### //: Contributors

Haralds38564 - Story writer and general advisor.

### //: Honourable Agents

Kirkburn - Formatting assistance and help with template structuring.