recursal/Fanatic-Fandom huggingface dataset:
Adam Butt Wiki

## Welcome to the Adam Butt Wiki

This is a wiki for all things Adam Butt. It includes details of him, his family, his novel 'The Story of Wittenborough', the shows and the films he has made over the years. Most if not all of it will be written by him.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
The Order Of Death

## District Minimap

**The Order Of Death** is the third Campaign mission, and the final one in Letterard. The targets are several Loyalist command vehicles marked for removal by the SNC. This mission concludes the three tutorial pilots' first nights as Brigadors.

## Acquisitions Entry

> Despite beginning with low clearances, you three pilots have proven capable Brigadors. Local geography and converging opposition forces make moving you through the city to SNC controlled zones via district gates unlikely to succeed.
>
> Your contract is to remove key military leadership in the form of marked command vehicles in the last remaining sector of Letterard untouched by your handiwork. With this completed, you will exfiltrate via the nearby orbital tug on a private launch pad, which is fueled and contracted to wait for you. Upon exfiltration, you may accept payment, or peruse further contract opportunities with the SNC. Good hunting.
>
>

## Loadouts

* Aalto's Zöllig
* Singh's Kilgore
* Snell's Canavan

## Enemy Units

* 2x Touros
* 2x Swedes
* 2x Drummonds
* 11x Addaxes
* 5x Rooks
* 3x Sparrows
* 5x Canaries
* 2x Mongooses
* 27x Loyalist Infantry
* 4x Scarabs

## Trivia

* This mission is a full-sized version of Beginner's Falafel.
Odetta Dunsmuir

**Odetta Dunsmuir** is a Spacer pilot.

## Acquisitons Entry

> An alluring hedonist and sensualist, prizing planetdweller blood and pain above even sexual and culinary delights. In addition to her capabilities as a pilot, she has taken wetwork and especially interrogation to incredible heights. Unfortunately, her value is limited by her refusal to take planetdwellers as anything more than raw canvas. I share her distaste, but abhor her short-sightedness. Nonetheless, her single-mindedness and brutal efficiency make her a fearsome ally.
>
> m.p.C.C.
>
>
St. Benjamin

The **St. Benjamin** is a Corvid Tank, a Heavy variant serving as a mobile artillery platform for the Corvid reserves. It was made into a pilotable vehicle in the Blood Anniversary Update Part II of June 24, 2021.

## Acquisitions Entry

> The St. Benjamin, or Benjie, is one of those big slop wagons from the Waste Outflow Watershed that’s been power-washed and turned into a mobile artillery station. These heaps have no shields to speak of, but they hang far enough back and look so unthreatening they have a shocking lifespan. Benjies proved effective enough that Corvids stopped waiting for them to break down before stealing them, so now there’s hardly any left in the Watershed, and it shows.
>
> -MB
>
>
Fake Ghost Film

'Fake Ghost Film' was a comedy film created by Adam Butt. It starred Adam Butt, Oliver Butt, Luke Napper, Ellis Cummings, Lisa Butt and Scott Rowles as The Strange Man. It was made so you could obviously see that there weren't any ghosts, with things happening such as a TV switching on and a candle being blown out. The film was made as part of Adam's college project 'How and Why Have Things Changed?'
Oscorp

'Oscorp' is a YouTube comedy series created by Adam Butt. It shows what goes on inside and outside the fictional facility from 'Spider-Man'. It is in a pictures and audio format with the odd bit of video on the rare occasion. Adam tries to make as many characters from popular culture star in the show as possible, with him voicing every single one. He also tries to make as many celebrities star in the show as possible, with him voicing every single one. The theme tune changes every time a new Oscorp boss is brought in, and sometimes the title sequence changes as well. Most episodes are improvised although there are the occasional scripted episodes. For example, one script was provided by Adam's mate, James Greene.
Festival pokemon Handbook

**Pokemon:** FightMeIRL Fletchling

**Signature move:** Close Combat

**Ability:**canon onesor *Prankster*

**Types:** Flying/Poison

**Festival:** *Egg hunt festival*

**Pokemon:** FightMeIRL Fletchinder

**Signature move:** Close Combat

**Ability:**canon onesor *Prankster*

**Types:** Flying/Poison

**Festival:** *Egg hunt festival*

**Pokemon:** FightMeIRL Talonflame

**Signature move:** Close Combat

**Ability:**canon onesor *Prankster*

**Types:** Flying/Poison

**Festival:** *Egg hunt festival*

**Pokemon:** Happydays Pidove

**Signature move:** Adulation

**Ability:**canon onesor *Prankster*

**Types:** Flying/Fairy

**Festival:** *Egg hunt festival*

    **Pokemon:** Happydays Tranquill

**Signature move:** Adulation

**Ability:**canon onesor *Prankster*

**Types:** Flying/Fairy

**Festival:** *Egg hunt festival*

    **Pokemon:** Happydays Unfezant

**Signature move:** Adulation

**Ability:**canon onesor *Prankster*

**Types:** Flying/Fairy

**Festival:** *Egg hunt festival*

**Pokemon:** Confused Spinda

**Signature move:** Brave Bird

**Ability:**canon onesor *Prankster*

**Types:** Flying/Psychic

**Festival:** *Egg hunt festival*

**Pokemon:** Spoopy Starly

**Signature move:** Halloween

**Ability:**canon onesor *Prankster*

**Types:** Flying/Dark

**Festival:** *Egg hunt festival*

**Pokemon:** Spoopy Staravia

**Signature move:** Halloween

**Ability:**canon onesor *Prankster*

**Types:** Flying/Dark

**Festival:** *Egg hunt festival*

**Pokemon:** Spoopy Staraptor

**Signature move:** Halloween

**Ability:**canon onesor *Prankster*

**Types:** Flying/Dark

**Festival:** *Egg hunt festival*

**Pokemon:** CutiePatootie Taillow

**Signature move:** Sweet Kiss

**Ability:**canon onesor *Prankster*

**Types:** Flying/Ice

**Festival:** *Egg hunt festival*

**Pokemon:** CutiePatootie Swellow

**Signature move:** Sweet Kiss

**Ability:**canon onesor *Prankster*

**Types:** Flying/Ice

**Festival:** *Egg hunt festival*

**Pokemon:** Amethist Festival Pyukumuku

**Signature move:** -

**Ability:**Rough Skin

**Types:** Rock/Water

**Festival:** *Spring Shower*
Light encyclopedia

**Pokemon***:*Light Form Pichu

**Signature move:***Comet Tackle**(*Light type - BP 120 - Physical - The user is enveloped by cosmic materials, such as stardust, then charges. It also damages the user quite a lot. This may leave the target with paralysis.)

**Ability**:*Serene Grace* or *Purity* (Turns every Normal-type move into a Light-type move)

**Celestial body:** The Polar Star/North Star

**Lore:**

**Pokemon:** Light Form Pikachu

**Signature move:** *Comet Tackle* (Light type - BP 120 - Physical - The user is enveloped by cosmic materials, such as stardust, then charges. It also damages the user quite a lot. This may leave the target with paralysis.)
**Ability:** *Serene Grace* or *Purity* (Turns every Normal-type move into a Light-type move)

**Celestial body:** The Polar Star/North Star

**Lore:**

**Pokemon:** Light Form Raichu

**Signature move:** *Comet Tackle* (Light type - BP 120 - Physical - The user is enveloped by cosmic materials, such as stardust, then charges. It also damages the user quite a lot. This may leave the target with paralysis.)

**Ability:** *Serene Grace* or *Purity* (Turns every Normal-type move into a Light-type move)

**Celestial body:** The Polar Star/North Star

**Lore:**

**Pokemon:** Light Form Ducklett

**Signature move:** *Swan's Lake* (Summons a wonderful song that cures all your team's status conditions)

**Ability:** *Phoenix Feathers* (Any flying type move becomes Light)

**Celestial body:** The Swann Costellation

**Lore:**

**Pokemon:** Light Form Swanna

**Signature move:** *Swan's Lake* (Summons a wonderful song that cures all your team's status conditions)

**Ability:** *Phoenix Feathers* (Any flying type move becomes Light)

**Celestial body:** The Swann Costellation

**Lore:**
Adam Butt

Adam Butt is the central character and the main protagonist in the Buttverse that comprises of many forms of media including 'Oscorp', 'Miners on Strike', 'Fake Ghost Film', 'Home Sweet Home', 'Piccadilly Flat Block', 'Ian Chesterton Adventures', 'Illuminati Freemason Symbolism', 'Fake Ghost Film: Tour of the House', 'Ghosts Sweet Ghosts', 'The Strange Man Chronicles', 'Gangland', 'Imprisoned', 'The Cult in the Class', 'Burying the Past', 'We're Only Human?', 'Rebecca', 'The Spy Thing' and the 'We're Only Human' music video.
PKMN-StarstruckIsland Wiki

## Welcome to the PKMN-StarstruckIsland Wiki

A group centered on breeding, training and drawing your pokemon

Member Inventories

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Disbelief

*Tapu Koko jumped on place, trying to channel out his frustration. He paced back and forth around the egg as the toughts flurried in his head. Too bad he wasn't one for thinking...*
*He silently continued like that until he heard a small cough from the corner of the room. Tapu Fini, of course, who else could go and watch him undetected? He tried to smile to her as he spoke*
*"My dear sister in arms, Fini, what brings you here?"*

*"I was just worried for you."*
*She put her hands on her hips and floated closer to him. He shook his crested head and sighed*
*"I'm... Fine. I just don't know what to do." He put an hand on his face and groaned tiredly "There have been reports of shade contaminations on the East, mainly around the zone of the temple and..."*

*Tapu Fini nodded and raised her eyebrows*
*"And she's there, right?" She said, finishing his sentence.*

*"Yes, your subjects are good at doing their work."*
*He consented with a trembling smirk on his face. She inched closer and smiled back.*
*"I had no doubts on that... But that's not the problem now" She whispered with a proud look in her violet eyes. He stood silent for a moment before jumping back and shaking his head*
*"Yes, we need to get her back before it's too late"*

*tapu fini, however, looked as calm as always. With her usual grace, she looked down and curled a piece of her shining hair with her finger before asking*
*"Why do you think she's gone? You don't think it's because..."*

*Tapu koko's eyes widened as he gritted his teeth. He glared at his companion.*
*Yes, of course, he did think about it, but a part of him just didn't want to believe it. He couldn't believe Tapu Lele was a spy, though it did seem plausible. She was the one who lowered the shield, after all...*
*He furiously shook his head and furrowed his eyebrows, trying to keep his thoughts out.*
*"We'll ask her when we meet her."*
'The Story of Wittenborough'

'The Story of Wittenborough' is a science fiction and fantasy novel with erotic elements written by Adam Butt. The book was published by Olympia Publishers and sequels are planned. Betsy Shaddenforth is the main character in the novel, and Adam states nearly all of the time that he wants Mia Wasikowska to play her if his novel was adapted into either a TV show or a film. Part of the novel is set on Earth, with the other part of it being set in a realm called Wittenborough.
Rainy March

*plic.*

*plic.*

*plic.*

*Tapu lele stared at the droplets that ran down Lumina Palace's stained glass Windows. The palace was so beautiful on the inside... The light reflected on everything in countless rainbows.*

*She floated around boredly, without detaching her gaze from the egg. She had been dealing with mixed feelings for a week now.*

*She wanted to be near her legionees, she really did, but at the same time... she felt like it didn't matter. and besides, she had to take care of the egg.*

*the shining egg, the eight-point-star...*

*She hated it so much, yet she loved it more than anything. She bit her lip and hugged it tightly before quickly turning away.*

*She had made her decision.*

*The city was running again. Lamps were powered up by electric pokèmon and the Yellow legion had assured security to any of the civilians. The Violet legion was doing its best in trying to find the ones who told Necrozma how to enter through the city's magical defences... because he couldn't have figured out it all alone.*

*Tapu koko leaned back on the grass of the Shining Plains, just behind the Palace, when he heard something similar to a light Crystal crash - Tapu Lele teleporting. He looked up to the sky and saw her pink figure bolting away from the palace roof. as he got up to chase her, she was already gone.*

*He rushed in the main room to find the egg covered in a pink translucent shell and a note attached.*

*The leaflet smelled of raspberries and recited*

*"I'm sorry. I need some time to think.*

*I can't take this anymore. I'm going to the Temple.*

*I'm sorry."*

*Tapu Lele was gone*
The Duke

**The Duke** is a pilotable heavy Corvid Grav-tank, first made pilotable by the player with the Up-Armored Edition update. The Duke is fast, with one Auxiliary and one Small weapons mount.

## Acquisitions Entry

> Great Leader had only just rolled out the Fritz grav-tanks, leading a grand military parade down Founders Avenue, when two weeks later we got wind of a mock parade out in the Deads. Corvid Varlets and Nickels processed solemnly down the street, vagrants and drunks standing straight backed and saluting on the sidewalks. At the head of the column was **The Duke**, chandeliers jangling on the hood, with a man standing proudly in its turret, wearing a suit coat with epaulettes and no shirt on. As if to say: anything the Design Bureau could do, the Corvids could do too, at a fraction of the cost.
>
> Great Leader liked the joke so much he offered his own in response: a parade of Bombuchas through that same district, wired to blare a single Schlager song on repeat, for 24 hours.
>
> -MB
>
>

## Notes & Strategy

Comparable to the Spacer Arlo, The Duke is a hardier less maneuverable option, that in the heat of battle can use it's significantly larger overcharge pool to brawl with larger threats.

Packing the same weapons as the Arlo, the Duke lends the pilot more leeway in surviving direct hits at the exchange of responsiveness. Despite the apparent stat differences The Duke has effectively the same strafing capacities as the Arlo given some runway. Given time, a pilot may become comfortable with pre-movement to an oncoming battle to begin combat strafing.

## Trivia

* This is likely a reference to John Carpenter's 1981 movie, Escape From New York, where a crime boss "The Duke" drives a modified 1977 Chevrolet Fleetwood, complete with chandeliers.
Member inventories

The members inventories

* Anntheazelf101
* Artemideus
* CakeDump
* Crayolaclassic
* DestinytheEspeon
* Dianamond
* Elyzalea
* EternalParody
* Floofvee
* FrosttyKeys
* Grassstrand
* Gsekitty
* Imperial-x-Conquest
* KCtheStarKid
* Lilacponylover125
* Matthew-of-the-judge
* Miss-Dew-Drop
* Pantrysystem
* PoroPants
* Sacredfire200
* SketchyLuxray
* Togeball99
* Velnyx
* Vilarinites
* Ultmia
* WereTheWendigo
The Troubles

**The Troubles** was the colony-wide conflict that saw Great Leader's rise to power. During The Troubles, after decades of civil unrest the Novo Exército do Povo (also known as the NEP) made an advance on Solo Nobre's Central district and destroyed infrastructure (communications, power grids, etc) to keep the corporate government in disarray. The conflict ended with the NEP executing the colony's corporate rulers followed by the appointment of Great Leader as Solo Nobre's dictator. The conflict was regarded as the most violent event in Novo Solo's history (prior to the assassination of the Great Leader).
A Stealthy Exploration

## Stage Information

* **Party:** Open

* **Loot**: Pet Orb, Fine Pet Orb, Oil of Wizardry, Crystal Dust of Amazement, Armor of Activation, Flame Stone Fragment
* **Hazards**: Flaming Dragon Statues, Electric Pillars

## Stage Layout

* Crate - Oil of Wizardry
 **Portal to Optional Area**
**Battle 2:** Cataclysm Hunter, Cataclysm Zealot, Cataclysm Hunter
 **Battle 3:** Agent of Darkness, Shadow Dancer x 2
* Crate - Gold
* Treasure Puzzle (30% HP restore at max bonus)

## Boss Tips

* Save pets for boss battle and and also enter battle with max HP and SP. Use potions if necessary to max out everything before entering the boss battle.
* Focus attacks on James. If you use all 3 supers at the same time on James, the combo damage will severely hurt the other 2 enemies. Also use Wind Strike with MC when possible.
* James uses an attack which targets all characters every other turn, silencing him may stop this attack from happening. Silence with Arcane Silence, or by equipping the silence or taunt weapon gems on an evolved weapon. Taunt doesn't cause silence, but any enemy affected will only use basic attack. MC and Christina both have the Taunt skill, but Sword Master skillset is not recommended for MC.

## Stage Rewards

* 100 Exp.
* 5,000 Gold
* 10 Gems
Raider

The **Raider** is a pilotable Heavy Loyalist Agrav bearing one Heavy and one Small hardpoint. Though still in the Heavy class, it is notably faster (and less armored) than the larger Huss and Kettle.

## Acquisitions Entry

> Also known as the Horseshoe, the Raider was designed for long range reconnaissance and patrol missions. Big equipment rails and and overspec’d agrav drive unit means you can load them up with weeks worth of supplies without losing maneuverability, huge antennae to keep touch. But after The Troubles, not a lot of interest in the Novo Solo beyond the walls, the punishing flora and fauna. Most raiders got uparmored and tuned for the job they’d be doing in the future: serving as local command and comms relay, particularly in the outer districts. Older pilots still cling to them as they cling to the dreams of running missions beyond the walls of the city, but that’s not where Great Leader has had his sights for years now.
>
> -MB
>
>

## Notes and Strategy

* The Raider is an agrav with good speed and a Heavy hardpoint: this makes it an interesting platform for heavy ordnance delivery. Bring a Harvester and an Active Camo and you have a fearful hit and run potential. The Small hardpoint leaves to be desired however, but a Donkey can be a good backup.
* Loyalist Raiders only appear as captains, while they sport a rather low amount of hull armor and shield capacity for such a role, they're fitted with a main and a turret hardpoint instead. These mounts seems to be dedicated to an Abbot cannon and a Bully laser.
Raina

"The mysterious seer of the Temple. Only the Pope knows her true identity and once said Raina was the key to stop the Tide of Cataclysm. Raina stayed sound asleep for a long time before she woke up with all her memories lost and only the profound knowledge and storng magic power preserved. It's said that Raina was the reason that the Cataclysm Bringers attacked the Temple."

Raina is the 3rd playable character we meet. She is the 2nd to join the party after defeating her in Chapter 1 Stage 1.**Skillsets:**

[LeaderSkill] Increases team member's attack.

Blaze / Frost

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Talents

Blaze / Frost
Bit by Bit

*One week had passed, and Lumina palace was calm.*
*people walked down the streets, doing their errands like nothing happened... but it was clear that something was missing.*
*The sky was grey, and a black tar-like substance clawed at the ground as the shadows lenghtened behind the civilian's backs. Someone seemed to vanish in mysterious circumstances.*
*Necrozma's severed claw still was stuck in the middle of the main square, a sinister omen of the recent events.*

*The tapus were gathered around the egg, having left their temples for days. No-one of them had eaten or slept for the entire time, completely focused on their job*
*But it was calm.*
*Until Tapu koko raised one hand and broke the silence with a stern call*
*"Legions!"*

*Everyone turned to face the legend, with the ones who were a part of the yellow legion hopping closer to hear the words of their beloved leader.*
*He sighed, looking down to gather his words*
*"We've found a way to... weaken the shade"*
*He said, with a clenched jaw and tired eyes. He hopped lightly on his place, trying to get some energy. Clearly the death of the king had taken its toll on the yellow warrior too.*
*The tapus made a step toward him, with tapu Lele clutching the egg tightly to her chest*
*Tapu Koko smiled and looked around*
*"We gave part of our energy to some of the doctors of Sol... The king's court. They'll be able to make the Shade retrocede for now, but its a tough job and they'd need protection."*

*As he declared it, some strange pikachu, pichu and raichu emerged shyly from the gates, with focused expressions.*
*"They'll need at least a merchant, a warrior, an healer and a spy each to accompany them within the Shade-infested areas. And of course, we'll need someone here to protect the city"*
Desert 2

## Stage Information

* **Party:** Open

* **Loot**: Infinite Shell, Ancient Book of Leazas, Glowing Amethyst
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Cataclysm Hunter, Cataclysm Mage x 2
	+ Barrel - Life Rock
* **Battle 2:** Agent of Darkness, Cataclysm Priest, Cataclysm Hunter
	+ Barrel - Gold
* **Battle 3:** Lunatic Bomber, Beserk Rebel, (UNKNOWN 3rd Need Info)

## Stage Rewards

* 200 Exp.
* 2,500 Gold
* 5 Gems
Stutter

The **Stutter** is a burst-fire Auxiliary Machine Gun. It performs well against hull, average against cover, and poor against shielding.

## Acquisitions Entry

> The 27mm Stutter is an anti-aircraft weapon that's been seeing a lot of action against ground units. High maneuverability vehicles, light mechs in particular, benefit well from the burst-fire configuration. The Belter's great but only the real pros can stay zeroed in on a target while hauling ass (always a good idea in a Sparrow or Marlowe). Most pilots do much better with "shoot and scoot", and with its cycle time the Stutter's a natural fit for it.
>
> I don't know the particular metal composition for the rounds this thing eats, I just know it's some special config that'll punch through concrete and steel like a railgun. Downside is hardshields have a much easier time with deflection, so keep that in mind.
>
> -MB
>
>

## Notes & Strategy

The full burst packs great deal of hull damage on target.

The Stutter is a great way to potentiate a DPS-dealer (damage per second) setup, with awesome results. A combo of upclose Shotgun-like weapon (Parliament or Broiler), followed by a Stutter burst and then an AK pulse delivers an absurd amount of damage in a minimal window of time - though frontal engagement on shield-heavy opponents (Spacers Ultras) may prove frustrating. But do not "stick around" if targets remain standing, your death may come inbetween the cooldown of your guns. Having a Stutter also means good output of damage downrange, beyond hostiles' field of view - an added versatility.

Outstanding damage on buildings actually. Two bursts will demolish an Orbital Gun.

The Stutter is prickly, though. It needs room to work its strengths. Cooldown is terrifyingly slow when things get hot and you have many contacts in front and around of you. A Brigador needs even more nerve to keep it cool under fire while also leading hits on moving targets.

Burst-fire savvy Brigadors may also enjoy the Lockdown.
Deserted Soldiers

## Stage Information

Stage unlocked after completing The Lost Supply

* **Party: Locked -** MC, Christina, Sara

* **Loot**: Ethereal Dust, Life Dust, Flame Dust
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Cataclysm Mage, Lunatic Bomber, Skeleton Mage
	+ Barrel - Life Rock
* **Battle 2:** Cataclysm Hunter, Stone Golem x 2
	+ Crate - Infinite Shell
* **Battle 3:** Stone Golem, Skeleton, Skeleton Mage
* **Battle 4:** Cataclysm Hunter x 3

## Stage Rewards

* 200 Exp.
* 3,000 Gold
* Small HP + SP (30% recovery)
* Unlocks optional stage: Returning Soldiers
Stepper

The **Stepper** is a Heavy tank fielded by the Corvids. It was made into a pilotable vehicle in the Blood Anniversary Update Part II of June 24, 2021.

## Acquisitions Entry

> Loyalist treads on a pickup truck cut in half both directions with a big engine attached. Then the hood is built into a turret section for the gunner. You don’t want to know where the driver has to sit. Not a very convincing impression of a tank, but it’s useful enough for intimidating the locals.
>
> -MB
>
>
Reasons

*"LELE!"*

*Tapu koko slammed open the temple doors and his voice echoed between the walls. He repeated her name, over and over, then he jumped inside the building.*

*There was almost total blackness, he could hardly see the stairs that brought to Lele's chambers. as he jumped up the staircase as fast as he could with his companions close to him, he started to hear voices, a moltitude of melodious voices channeled togheter, really, and he saw a blue wall adorned with shining stars and constellations blocking his way*

*"Why are you here, intruders?"*

*the voices chanted as the Yellow legendary tried to pierce trough it.*

*"She's in danger! we need to save her! Please"*

*he tried again and again, but the wall didn't falter. He gritted his teeth and clenched his fist tightly.*

*"What are you fighting for? the choir questioned "Be honest, as we can peek at your heart."*

*"I'm Fighting for Solgaleo!"*

*he shouted, jumping against the barrier another time only to be violetly janked back. he did not understand, he told the truth, right...?*

*But, solgaleo was dead... so, why was he fighting now?*

*"False, false!"*

*The voices grew so much that anyone had to cover their ears with their hands or paws.*

*"ANOTHER ONE!"*
Shielding

A Baltimore with full shielding

**Shielding** is a protective barrier present on vehicles that have an active Shield Generator. Like Hull, shielding does not regenerate over time, but Brigador shields can be regenerated by collecting Shield Particles left by destroyed vehicles that had shield generators.

All Pilotable Vehicles carry at least a small amount of shielding, but some enemy vehicles, particularly small vehicles, have none at all. Enemy units initially have their shields powered down, but will start charging their shields to full capacity upon sighting the Brigador, or once an alert has been triggered.

Different weapons affect shields in different ways. For example, Bonesaw 8mm FMJ machine gun rounds are weaker against shields than Hull, but Lockdown EMP machine gun rounds are much stronger against shields, and very weak against hull.

## Overcharge

Overcharge is a further step of shielding only available to Brigador vehicles. Overcharge has the same damage-resisting properties as shielding, but degenerates over time. Eventually, the overcharge will reduce to zero, where normal shielding takes over. 10 units of overcharge take roughly 6.7 seconds to dissipate.

## Faction Differences

Vehicles typically have different hull/shield/overcharge ratios depending on the vehicle's faction, which can lead to a suggested playstyle for each faction;

* Corvid Vehicles tend to have low Hull and shields, but high overcharge, encouraging fast battles with constant progress to maintain the overcharge.
* Loyalist Vehicles tend to have high hull but low shields and overcharge, leading to a more passive/stealthy approach to mitigate permanent hull damage.
* Spacer Vehicles tend to have low hull and overcharge, but high shields, offering the player more choice in strategy.

## Acquisitions Entry

> Armchair historians like to run their mouths about how hardshields "revolutionized modern combat". They're idiots. Or at best premature with that assessment. Gunpowder was a revolution, but it was centuries before it outperformed crossbows and trebuchets. Tanks and planes came hand in hand, but those took nearly fifty years of sustained combat and development to really take shape. Hardshields have been around for a while now, but for the most part they're just an extra layer of armor and a drain on the power plant, adding a few more rounds to a boxing match doesn't remake the sport.
>
> Increased survivability does change a few things, though. Keep damage off the hull and you can get units back into operation a lot faster, just juice those shields up. That extra toughness means you get some real cowboys, think they're invincible so they go in for close range, want to smell the ozone when their target's shielding pops—nothing puts blood in the water quite like that smell and the loud crack of a dying emitter. The knife fights and protracted slugfests mean collateral damage piles up even faster though; I've seen a 105mm round ricochet off a Citadel's emitters, directly into the apartment buildings it's supposed to protect. Like with most military tech, civilians end up with a raw deal.
>
> -MB
>
>
Deni Haapala

**Deni Haapala** is a Spacer Pilot added in the Nĭ Hăo a Tutti update.

## Acquisitions Entry

> The last survivor of a clan ship with an elaborate warrior religion, **Haapala** believes that he must die in battle to join his people in the afterlife. Reckless mercenary work has scarred his body and left him with a host of black-market replacement organs (including an eye), but he is prevented from dying: his religion prohibits suicide and particularly disabling implanted machinery. While money has no meaning to one who hopes every day is his last, the forces arrayed in defense of Solo Nobre may have enough power to disintegrate his illicit corpus and nullify his consciousness for a final time.
>
> m.p.C.C.
>
>
Rounder

The **Rounder** is a player-pilotable heavy Spacer Tank featuring one Main and one Turret hardpoint.

## Acquisitions Entry

> From what I gather in Spacer arms procurement (which is not easy intel to come by), the Rounder is an older service model. Unusual for them to keep anything old around. Then again I hear Spacers are phasing out a lot of their famously weird ball-tread vehicles gradually, but they don't have a replacement tank for the Rounder. Easy to see why, it's sturdier than the average Spacer design with all of their best features intact. Low profile, much more responsive than most tanks come.
>
>
>
>
>
>
>
>
> -MB
>
>

## Pilot Variant

Archer's Rounder is armed with a Zeus 25mm railgun and Crambo 20mm chain gun, with Active Camouflage for defense. This loadout is a tactical skirmisher. Tremendous single target damage and range but has trouble with swarms. Use maneuverability and stealth to corral targets into choke points and avoid getting cornered.
Zoeker's Scarp

## Minimap

Click to view a full-size map of Zoeker's Scarp

**Zoeker's Scarp** is a district of Solo Nobre. It is featured in the first non-tutorial Campaign Mission, Fly Blackbird.

## Acquisitions Entry

> “...Motivated travelers will appreciate the upcycled and innovative surroundings of **Zoeker’s Scarp**. Dating back to the original settlements of the Founders, many of those colonial-era structures are still in use today! If you’re there on a market day, pay attention to the local delicacies, many of which are impossible to find outside Solo Nobre. Be sure to bring some identification to sign in to the bathrooms, and move onward to our next stop…”
>
> -A Pocket Guide to Solo Nobre
> found in St. Martim’s Cargo Spaceport, Gift Shop (dfct), Remainders Bin
>
>

## Topography

Zoeker's Scarp is a roughly square area filled with empty pipes and rough walls. To the North-East there is a wide avenue leading to a District Control Gate.

* There is an Orbital Gun in the centre of Zoeker's Scarp, and another to the West, both near to sources of Fuel.
* There are 2 Substations to the South, surrounded by fuel containers
* There is a Comms Tower roughly in the centre
* There are 3 District Control Gates, one to the North corner, one to the East corner, one at the end of the North-East avenue.
Desert 3

## Stage Information

* **Party:** Open

* **Loot**: Infinite Shell, Dew of Frost, Life Rock
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Agent of Darkness, Shadow Dancer x 2
	+ Barrel - Glowing Amethyst
	+ Question Puzzle
* **Battle 2:** Beserk Rebel x 3
	+ Barrel - Gold
* **Battle 3:** Agent of Darkness, Cataclysm Hunter x 2
* **Battle 4:** Cataclysm Priest, Lunatic Bomber x 2

## Stage Rewards

* 200 Exp.
* 2,500 Gold
* 5 Gems
Royal Tomb 4

## Stage Information

* **Party:** Open

* **Loot**: Dew of Frost, Life Rock, Silk of Soul
* **Hazards**: Spike Pits, Smoking Cat Statues

## Stage Layout

* **Battle 1:** Lunatic Bomber x 2
	+ Barrel - Glowing Amethyst
* **Battle 2:** Cataclysm Hunter, Cataclysm Zealot x 2
	+ Crate - Gold
	+ Puzzle to advance (20% HP restore at max bonus)
* **Battle 3:** Tomb Keeper x 3
* **Battle 4:** Skeleton, Agent of Darkness, Shadow Dancer

## Stage Rewards

* 250 Exp.
* 2,500 Gold
* 5 Gems
Badges

**Rise of Heroes Objectives:**

* Within 3 days, obtain total power of 4000
* Within 5 days, obtain total power of 6000
* Within 6 days, obtain total power of 7000
* Within 7 days, obtain total power of 9000
* Achieve level 30 with 1 hero
* Achieve level 40 with 2 heroes
* Achieve level 50 with 3 heroes

**Quest Master Objectives:**

* Within 3 days, receive 40 quest stars
* Within 5 days, receive 55 quest stars
* Within 7 days, receive 70 quest stars
* Within 10 days, receive 80 quest stars
* Within 5 days, complete chapter 2
* Within 10 days, complete chapter 3
* Complete chapter 1 on Nightmare
* Complete chapter 2 on Nightmare
* Complete chapter 3 on Nightmare

**Boss Slayer Objectives:**

* Deal 10k damage to a boss in Pet Rescue in a single fight
* Deal 50k damage to a boss in Pet Rescue in a single fight
* Deal 100k damage to a boss in Pet Rescue in a single fight
* Deal 200k damage to a boss in Pet Rescue in a single fight
* Deal 5k damage in a Guild Dungeon in a single fight
* Deal 15k damage in a Guild Dungeon in a single fight
* Deal 30k damage in a Guild Dungeon in a single fight
* Deal 50k damage in a Guild Dungeon in a single fight

**Arena Star Objectives:**

* Achieve top 200 rank in arena
* Achieve top 100 rank in arena
* Achieve top 50 rank in arena
* Achieve top 10 rank in arena
* Achieve top rank in arena

**Lord of Halls Objectives:**

* Reach 5th floor in Heroes Hall
* Reach 7th floor in Heroes Hall
* Reach 9th floor in Heroes Hall
* Become the monarch in Heroes Hall

**Pet Master Objectives:**

* Obtain evolution 3 with 1 pet
* Obtain evolution 5 with 1 pet
* Obtain evolution 7 with 1 pet
* Obtain evolution 7 with 2 pets
* Obtain evolution 7 with 3 pets

**Weaponsmith Objectives:**

* Obtain evolution 3 with 1 weapon
* Obtain evolution 4 with 1 weapon
* Obtain evolution 5 with 1 weapon
* Obtain evolution 5 with 2 weapons
* Obtain evolution 5 with 3 weapons

**Divine Skills Objectives:**

* Evolve 4 skills 3 times
* Evolve 4 skills 4 times
* Evolve 8 skills 4 times
* Evolve 4 skills 5 times
* Evolve 8 skills 5 times
Modesto Pires

**Modesto Pires** is a Loyalist pilot, first seen as the pilot in the introductory mission Awake on Foreign Shores.

## Acquisitions Entry

> Cross the wrong officer and find out just how quickly your military career prospects can go from Mog Recon Battalion to Legs Hanger Nightwatchman.
>
> -Beynder, SNC Informatics Division
>
>
Gerald

Gerald studies the art of spiritual magic, which may appear similar to dark magic. He has a great affinity towards things of the spirit world.

Gerald is unlocked when you reach VIP 4 status. He is the only character so far not obtained through the story.

Gerald's weapon of choice are orbs.

## **Skillsets:**

[LeaderSkill] Increases team member's hit rate

* Spirit
* Shadow
Oasis 6

## Stage Information

* **Party:** Open

* **Loot**: Infinite Shell, Dew of Frost, Life Rock
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Cataclysm Mage, Cataclysm Hunter, Lunatic Bomber
	+ Crate - Silk of Soul
* **Battle 2:** Mad Gossiper, Shadow Dancer, Agent of Darkness
	+ Crate - Gold
* **Battle 3:** Cataclysm Hunter, Stone Golem x 2
* **Battle 4:** **(Boss)** Cataclysm Mage, Cataclysm Hunter, Cataclysm Zealot

## Stage Bonus

* 200 Exp.
* 2,500 Gold
* 5 Gems
Herb Fairy

## **Obtaining**

* Can be obtained from collecting 9 different Devil Fairy puzzle peices in Pet Rescue
* Can be obtained from Pet Chests in Treasure Hunt
* Can be obtained from Guild Auction House after winning a Guild War on Turtle Isle

## **Ability**

Slightly heals the hero it's equipped to for 3 turns. Amount healed upgrades with evolution Heals % + some extra).

## Trivia

* The Herb Fairy makes an appearance in the side story as a Forest Guardian
* The petals on it's head have incredible medicinal properties
Final Chronicle Wiki

## Welcome to the Final Chronicle Wiki

Wikia for the mobile app game from Playmage

## Heroes

**Roughly** **Finished:**

* Bosses & Enemies (Add to All Lists)
* Guilds
* Pets
* Soulstones
* Weapons (Just add to Weapon Lists)

**Needs work:**

* Heroes
* Story Quests (Chapter 3 Completed, Working on 4) 6/30/19
* Bounty Quests
* Explore Quests
* Arena
* Badges
* Getting Started
* Game Mechanics
* Goddess Blessing

**Needs pages/hyperlinks:**

* Daily (challenges)
* Store
* Find (Chest Teasure Hunt)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The Chaotic Battle

## Stage Information

* **Party: -Locked-** MC, Raina, Christina

* **Loot**: Pet Orb, Fine Pet Orb, Dew of Frost, Silk of Soul, Spirit Trapping Cloth, Water Stone Fragment
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Leazas Soldier x 3
	+ Crate - Dew of Frost
* **(Optional Level)**
	+ **Battle 2:** Beserk Rebel x 3
	+ Crate - Glowing Amethyst
	+ Treasure Chest Puzzle
	+ **End Optional Level**
* **Battle 3:** Shadow Dancer, Lunatic Bomber x 2
	+ Crate - Gold
	+ Question Puzzle: +3%HP for a correct answer. 3 Questions
* **Battle 4:** **(Boss)** Mad Gossiper, Beserk Rebel x 2

## Boss Tips

* Beserk Rebels will take normal damage until they become injured, at which point they will be defended by Mad Gossiper and take little to no damage when attacked.
* Kill Mad Gossiper to eliminate the defense placed on injured Beserk Rebels.

## Stage Bonus

* 1,200 Exp
* 5,000 Gold
* 10 Gems
Oasis 3

## Stage Information

* **Party:** Open

* **Loot**: Infinite Shell, Dew of Frost, Life Rock
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Cataclysm Priest, Cataclysm Hunter, Cataclysm Zealot
	+ Barrel - Life Rock
* **Battle 2:** Cataclysm Priest, Cataclysm Hunter x 2
	+ Puzzle
	+ Barrel - Gold
* **Battle 3:** Shadow Dancer, Agent of Darkness x 2

## Stage Bonus

* 200 Exp.
* 2,500 Gold
* 5 Gems
The Puzzle

## Stage Information

Optional Quest - Opens after Knight of the Relievo

* **Party: -Locked-** Sakura, MC

* **Loot**: Ethereal Dust, Life Dust, Flame Dust
* **Hazards**: Smoking Cat Statues, Spike Pits

## Stage Layout

* **Battle 1:** Cataclysm Mage, Cataclysm Priest, Cataclysm Zealot
	+ Crate - Gold
	+ Question Puzzle
* **Battle 2:** Cataclysm Mage, Lunatic Bomber x 2
	+ Barrel - Ancient Book of Leazas
* **Battle 3:** Cataclysm Hunter, Wild Wolf x 2
* **Battle 4:** Cataclysm Mage, Cataclysm Priest, Cataclysm Zealot

## Stage Rewards

* 200 Exp.
* 3,000 Gold
* Small HP Potion
* Small SP Potion
Rescue of Princess Ethel

## Stage Information

* **Party:** Open

* **Loot**: Pet Orb, Fine Pet Orb, Essence of Gold, Essence of Sorcery, Planes of Existence, Water Stone Fragment
* **Hazards**: Electric Pillars

## Stage Layout

2. Shadow Dancer
3. Skeleton Mage

**- Crate** - Essence of Sorcery
 - **Portal to Optional Area -**
**Battle 2:**
1. Cataclysm Mage
2. Cataclysm Priest
 **Battle 3:**1. Cataclysm Zealot
2. Cataclysm Hunter
3. Mad Gossiper

**- Barrel** - Crystal Dust of Amazement
**-Treasure Puzzle** - 30% HP Max Restore
 **- Barrel** - Gold
**Battle 4 (Boss):**
1. Shadow Monster
2. Shadow Monster
3. Shadow Monster

## Boss Tips

* Save pets for boss battle, and and also enter battle with max HP and SP.
* If using Sara (highly recommended), Alternate Leech between each shadow monster. Even though they share damage, they don't share the effects from Leech, so by switching between the 3 you will not only do more overall damage, but also heal yourself much more.
* Ice fairy is highly recommended, 3 of them are best to keep the shadow monsters from attacking.
* If MC is in your party, use his shield skill once he starts getting attacked, this will help to negate some of the damage. This battle is more about combo damage from supers, and pet processing than individual attacks.
* Save supers until at least 2 members from your team are ready, this will add combo damage. 3 super combos are optimal, but if you're close to death don't hold off on using Divine Shield.
* When using Raina, alternate between Frostbite, and Ice Blade. If an enemy is affected by slow from Frostbite, there is a chance that Ice Blade will cause Dizzy status effect on that enemy.

## Stage Rewards

* 100 Exp.
* 5,000 Gold
* 10 Gems
Devil Fairy

## **Obtaining**

* Can be obtained from collecting 9 different Devil Fairy puzzle peices in Pet Rescue
* Can be obtained from Pet Chests in Treasure Hunt
* Can be obtained from Guild Auction House after winning a Guild War on Turtle Isle

## **Ability**

Apply Sleep Debuff to all enemies and delay thier turns. Turn delay upgrades with evolution.
Royal Tomb 5

## Stage Information

* **Party:** Open

* **Loot**: Infinite Shell, Ancient Book of Leazas, Glowing Amethyst
* **Hazards**: Spike Pits, Smoking Cat Statues

## Stage Layout

* **Battle 1:** Cataclysm Hunter, Cataclysm Zealot x 2
	+ Barrel - Gold
* **Battle 2:** Stone Golem, Skeleton, Magic Golem
	+ Crate - Glowing Amethyst
* **Battle 3:** Mad Gossiper x 2
* **Battle 4:** Tomb Keeper x 3

## Stage Rewards

* 250 Exp.
* 2,500 Gold
* 5 Gems
Pets & Fairies

## **Feeding & Pet Orbs**

All Pets can be fed Pet Orbs that increase their level and improves the stat boost they give to the character you equip them to.

 Superior Pet Orb
 Fine Pet Orb
 Pet Orb

## **Combining**

To combine Pets you need two of the same type at the same evolution level, in this way it is similar to how Evolving Weapons works. To get a 1st Evolution Pet, you need two unevolved pets. To get a 2nd Evolution Pet, you need two 1st Evolution Pets. And so on.

Trivia: To get a 7th Evolution Pet you would need to get 64 of the same type of Pet. Good luck.

## **Possible** **Stat Boosts**

* Dodge
* HP
* Critical Damage
* Critical Defense
* Attack
* Hit
* Defense
* Initiate

## **Pet List**

* Devil Fairy
* Flame Fairy
* Herb Fairy
* Ice Fairy
* Kitten Maid
* Lycoris Fariy
* Magic Reindeer
* Thorn Queen
* Valkery Fairy
* Witch Fairy
Sara

Sara is the 5th playable character we meet. She joins the party after defeating the Tomb Guard General on Chapter 3 Stage 5.

Trivia:

Due to her healing abilities from Holy Force,Sara is being regarded as the most overpowered character in the game.Almost every player will use her in their team,hence being the most popular character in the game
Villa Agarta Luxury Resort

Villa Agarta is a location and freelance district.

## Acquisitions entry

> One of the rare places that didn't get demolished or restructured when Great Leader took over: a luxury resort equipped with a golf course. Exactly the kind his revolutionaires loved to smash apart.
>
>

> The spaceport saw some action back then, when the Concern was withdrawing their upper echelon. They paid for those beautiful wide open views. The apparatchiks couldn't stop the hail of rockets aimed right at their private spacecraft.
>
>

> The resort's still there, in its full pre-revolution glory, with minor repairs to maintain structural integrity. Some of the buildings were selected to be opened to the public, acting as a 'War Remnants Museum' chronicling the crimes of the SNC. The rest are reserved for First Families and the officials who graduated from Outer Core residentials... yeah, the irony was lost on them.
>
>

> It's a quiet place. Lay down on the grass and look towards the skies, where the guns are aiming, and enjoy the silence.
>
>

> It won't last much longer.
>
>

> -MB
>
>

## Trivia

* Map was made by one community member. Lore entry written by another, and passed through to Stellar Jockeys.
Returning Soldiers

## Stage Information

* **Party: Locked** - MC, Christina, Sara

* **Loot**: Ethereal Dust, Life Dust, Flame Dust
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Leazas Soldier x 3
	+ Barrel - Glowing Amethyst
	+ Question Puzzle to advance (15% HP recovery at max bonus)
* **Battle 2:** Leazas Soldier x 3
	+ Puzzle to advance (22% HP recovery at max bonus)
* **Battle 3:** Leazas Soldier x 3
* **Battle 4:** Leazas Officer x 3

## Stage Rewards

* 200 Exp.
* 3,000 Gold
* Small HP + SP (30% recovery)
Fury

File:Fury Icon.png
**Fury**

requires description

\*NOTE: these skill amounts are based off of level 45 with some runes.

**Rage Slash (2)**
Launches multiple attacks
-7% HP
+170%+620 Damage

**Wind Strike (2)**
Attack all enemies
+85%+342 Damage
Extra Effect: Advances hero's action in the next turn

**Shield of Wrath (2)**
Creates a shield to absorb damage.
Lasts 3 turns.
120% attack power + 401 + 10% of heroes hp loss

**Stifling Blast (1)**
Damages single enemy
185% attack power + 590 Damage
Reduces heros defence by 19% for 3 turns.
Extra damage awarded proportionate to % of heroes hp loss
Rescue of Princess Sara

## Stage Information

* **Party:** Open

* **Loot**: Pet Orb, Fine Pet Orb, Infinite Shell, Life Rock, Water of Elements, Flame Stone Fragment
* **Hazards**: Skeleton Pits

## Stage Layout

* **Battle 1:** Cataclysm Mage, Lunatic Bomber, Cataclysm Priest
	+ Crate - Infinite Shell X 1
	+ Puzzle to advance
* **(Optional Level)**
	+ **Battle 2:** Cataclysm Hunter, Cataclysm Zealot, Lunatic Bomber
	+ Barrel - Dew of Frost
	+ Treasure Puzzle
	+ **End Optional Level**
* **Battle 3:** Leazas Officer, Leazas Soldier x 2
	+ Crate - Gold
* **Battle 4:** **(Boss)** Cataclysm Knight, Cataclysm Hunter x 2
The Warrior

An orphan adopted by the Temple who grew up to become a Templar Knight. Though he behaves like he doesn't care about anything, he loves and even worships the Temple which raised and trained him.
He and Lucy and James were the closest friends and one of the best teams in the Temple. After Lucy died in a battle against the Hellhound, he and James's friendship ended and he began to wander about the continent.

The Warrior with the user's name is the games starting character, available from the start of the game.

The Warriors weapon of choice are two-handed swords.

## **Skillsets:**

[LeaderSkill] Increases team member's Max HP

* Fury
* Sword Master