Dracul Tremblay

**Dracul Tremblay**GallerySprites

* Illustration
* Sprite

**Dracul Tremblay** is a character featured in the English fangame *Danganronpa: Antebellum* created by **Rippilie**.

He is known as the **Ultimate Dungeon Master.**

## Gallery

📷 For more images of Dracul, see: Danganronpa: Antebellum/Image Gallery and Dracul Trembley/Sprite Gallery.
## Appearance

    Dracul is a tall 22-year-old Italian American man with pale skin, messy purple hair, and dark purple eyes with pupils shaped like the numbers 2 and 0, in reference to his talent. He has a black headband with gray stripes on the ends tied around his forehead and a gold earring with a dangling green twenty-sided die on his right ear.

Dracul wears a white button-up shirt with vertical stripes and a black sash underneath a brown belt with a silver buckle, a gray striped hoodie with black drawstrings, purple pants, and brown boots with dark brown belts with silver buckles, each fastened with two green crystals. Over his left shoulder, Dracul wears a purple cape fastened by two green crystals and a string of beads, as well as a brown sash holding a bottle of purple liquid, a yellow book, and a bottle containing a handful of dice. On his hands, Dracul wears black gloves that he tucks his jacket into, both with a black belt with a gold fastener.

## Personality

Dracul is a rather loud and eccentric individual, always trying to pick up on other's moods and cheer them up with his jokes. He's a natural leader, and while he can be very annoying occasionally, he's annoying in a way that some may find charming. Dracul has an inferiority complex, as he believes his talent isn't as useful as some others' are. He's scared that his normal life is too boring and tiring, so he tries to act like some of the characters he's used within his various campaigns to seem more interesting, fearing being dull.

## History

### Early Life

Dracul is the eldest of nine siblings and the only son in his family. Because his father was not in the picture, Dracul never knew who his father was, and because his mother had to work long hours to support all of her children, Dracul was left as the caretaker of his eight younger sisters. In order to entertain them, Dracul began playing D&D with them, creating characters he refers to as 'The Ebullient Eight', of which he was the guild master.

Because of his family's lack of money, Dracul began shoplifting from local independent businesses in his teenage years, something he regrets. When his mother caught what he had been doing, she yelled and cried for days, and Dracul sold his computer in order to pay back the business owners he had stolen from, finding that it was too late and many of them had shut down. He takes responsibility for multiple people losing their jobs.

After beginning to stream his D&D campaigns on the internet and being accepted into Hope's Peak Academy, he began to earn money, enough to fully support his family.

### Killing Game

Alongside Ismene, Dracul watches over Shinku before he finally regains consciousness, having assured Ismene that Shinku was still breathing. Dracul refers to Shinku as a "warrior proficient in the art of the pen," offering him membership in his and Ismene's guild before tossing a twenty-sided die and rolling a 20, accepting him. He introduces himself to Shinku and explains that he is the guild's magician, much like Ismene is their healer, in spite of her unenthusiastic remarks. Dracul sheepishly explains that the "guild" is for the sake of lightening the mood, as much like Shinku, he and Ismene don't know where they are. Shinku questions why Dracul seems to know him, and Dracul tells him that he is a huge fan of his fantasy novels before announcing the guild’s next mission, finding a way out, and urging Ismene to formally introduce herself to Shinku.

Dracul suggests that the three of them investigate their surroundings, and they make the decision to leave the room they woke up in and search for other potential captives and clues on their whereabouts and the reason for their kidnapping. Heading out of the door, Dracul attempts to hold Ismene’s hand, which she rejects. Dracul points out that the building they are in resembles a hospital. Ismene suggests that the building is more like a laboratory promoting Dracul, optimistically suggesting that the three of them are going to receive superpowers, that they are from the past, or that they are clones. After Shinku notices Maiko in the distance, Dracul recommends that the group talk to her.

Dracul refers to Maiko as a "noble magician" and offers for her to join his guild, which Maiko rejects, already being a member of a team of magical girls. Dracul begins to ask Maiko if she is content standing alone but is interrupted by the sound of loud shouting from another room. Maiko urges the three to investigate the argument. Dracul, Shinku, and Ismene enter the next room to find Emilia harassing and insulting Mint. Dracul intervenes in the rather one-sided argument, and Emilia wanders off, pouting. Dracul asks his guild members which one of them has the highest empathy stat and is willing to comfort Mint before deciding that Shinku should approach him first and that he and Ismene will pitch in second, in spite of Ismene’s protests. Shinku anxiously tries to reassure him that Emilia likely meant no harm, to which Dracul teases them both, dubbing them the "stutter squad" and playfully asking what crimes they will commit.

Dracul decides that he, Ismene, Shinku, and Mint should split up in search of more people and reconvene at a later time. After Ismene and Mint leave the room, Dracul stays back with Shinku for a moment, apologizing and worriedly explaining that he is only trying to raise spirits with all of his jokes about being a part of a guild. He admits that he is worried about Ismene, as she does not seem as receptive to his jokes as she was in the beginning.

Dracul reunites with Shinku in the lecture hall following Mononeko's announcement asking the students to meet there. Dracul explains to him that while they were apart, he and Ismene had met Kiyoshi and Alora, but warns him that the two are challenging to communicate with.

### Dracul's Confession

Following Mononeko's explanation of the killing game and the students' criminal pasts, the majority of the students exit the lecture hall, leaving only Dracul, Ismene, and Shinku behind. Dracul reassures the two that he does not care what either of them has done in the past and confesses that he remembers his crime of shoplifting from independent businesses that needed the money, contributing to many of them shutting down. Ismene, worried about what the two would think should they find out about her crime, states she is not strong enough to accept responsibility for her actions and runs away. Dracul runs after her, leaving Shinku alone.

The next morning, all the students besides Ismene gather in the dining hall for breakfast at Dracul's request. Their conversation quickly turns nasty when discussing the recently revealed crimes of Ismene, Kotaro and Mint, and gets worse when Ismene shows up to eat. She soon leaves and Dracul runs after her to calm her down. When Shinku joins the pair, Ismene tells them why she committed her crime in murdering her professor; he had threatened to give her a bad grade on an essay if she didn't meet him at his apartment one day when she was sixteen. That night, she had met up with him and killed him in the woods. Dracul immediately hugs her, Shinku joining in.

After receiving the motive videos, Dracul would meet with Shinku and comfort him, also keeping Asuga's MonoPad for safekeeping. He would soon appoint Shinku to give Asuga's MonoPad back. The next day, Yui would invite everyone besides Ismene to a tea party. Dracul would attempt to convince Yui to include Ismene, but would be unsuccessful.

### The Tea Party

Dracul notices when Shinku arrives to the party and runs to him excitedly, but is intercepted by Yui, who grabs Shinku’s hands and asks him to dance. The students have a conversation about their tea party costumes but are suddenly interrupted by the sound of screaming, which they identify as Ismene’s voice. Dracul volunteers to leave the party and investigate, encouraging the other students to stay behind and eat the food that Kotaro had just arrived with. Shinku offers to go with him, and Dracul asks him to stay behind and protect everyone else. The students remaining at the party begin to eat the pastries prepared by Kotaro and Eiichi, remarking how good they taste, save for Maiko, who disappointedly states that she cannot eat them because of her gluten-free diet, electing to eat the fruits instead. Shinku notices that he is beginning to feel tired, as Maiko announces the same.

### Fate

Once Dracul was lured to the trash disposal room, where he thought he had heard Ismene scream, Maiko would attack him from behind with a baseball bat, rendering him unconscious. She would use the same bat to destroy the recording device she had used to fool Dracul. She would then drag him to the room where Kotaro and Eiichi had left the giant cake they prepared, stab him with a scalpel, gouge out his eyes, and remove his intestines from his body. Maiko wheeled the cake out to the party and ingested aconitum, a poisonous flower, to render herself unconscious. An unknown amount of time later, Maiko and the remaining party guests regain consciousness and find Dracul’s corpse, disemboweled and missing both of his eyes, leaning against Kotaro’s six-foot-tall cake, his intestines torn out and tied around it, his eyes on top. Dracul’s body is peculiarly dressed in his normal attire rather than his tea party costume. Mononeko immediately makes a body-discovery announcement.

### Legacy

Maiko's murder plan is discovered in the class trial after Shinku realizes that the person who murdered Dracul must not have eaten the tampered pastries, overheard Dracul telling Ismene and Shinku his crime of shoplifting, and be able to scream in Ismene's voice pitch. Maiko is correctly identified as Dracul's killer and is promptly executed following the reveal of her previous involvement as a serial killer.

In Chapter 2, Dracul appears in Shinku's dream, playing Dungeons and Dragons with him in his home as Maiko bakes a cake for them. They share a kiss, and as Maiko cuts a slice for Dracul and for Shinku, the latter begins to feel uneasy. The dream eventually becomes a nightmare, and Dracul is pictured as a dark purple shadowy figure covered in eyes, along with devil horns and spider-like limbs.

A photograph of Dracul and his sisters is later seen pinned to the bulletin board in the hallway, alongside a photograph of Maiko smiling. The remaining students comment on this, wondering where the photographs could have come from.

In Chapter 3, Dracul appears in another of Shinku's drems, standing outside of Eiichi's house with Shinku, Maiko, Yui, and Akari, wondering if Eiichi is okay, having not seen him for weeks. After Shinku returns to the group in front of Eiichi's house after buying snacks from a food stall, Maiko repeatedly rings the doorbell of Eiichi's house. The door creaks open, and the dream turns into a nightmare once more.

## Talent

### Dungeon Master

Dracul was often left as the caretaker of his siblings, initially getting into D&D as a way to entertain them and as a form of escapism, transporting him and his siblings to distant worlds and letting them all be different people, eventually earning a world record in the number of finished campaigns and beginning to stream these campaigns to help earn some cash on the side.

## Creation and Development

Dracul initially had a more simplistic design with more saturated colors, a dark purple pullover hoodie rather than a zippered hoodie and shirt combination, three silver rings on his fingers rather than gloves, no string of beads connected to his cape, and a lack of his earring and signature headband.

Reportedly, Dracul was never intended to be liked, as Rippilie originally planned for him to come across as annoying, but after he was met with an overwhelmingly positive reception, Rippilie made the decision to further flesh out his character, explaining that he also took on some traits from people they know.

In earlier drafts, Dracul's crime involved hacking and breaches of cybersecurity rather than shoplifting, before being changed as Rippilie believed it did not make sense for his character.

## Trivia

* Dracul's free time events and the romantic relationship developed with Shinku within them are uniquely considered canonical to the events of Chapter 1.
* Dracul wants to be a father some day.
* Dracul is bisexual.

## References

1. ↑ **@danganronpa\_antebellum on Instagram**: Been slacking on the flags! (June 12, 2022)