Deck Management

See also: Starting Deck, Category:Cards, and Category:Card Types

Most empire management in Hexarchy is performed by playing cards from your hand. These cards are drawn from your deck, which will be modified (with cards added and removed from it) throughout the game.

## Initial Hand

Click here to see what cards are in your initial hand.

## Drawing a Hand

The game begins by drawing 5 cards from the top of your deck, including a card unique to your civilization and the special "Found Capital City" card.

At the beginning of each subsequent turn, each player draws a number of cards equal to

```
 5 + (Total Population / 5)

```

rounded down, with a maximum of 8 cards. You need to reach a total population of 15 to draw 8 cards.

Before drawing cards from the top of the deck, any cards saved the previous turn will be drawn (these cards count as one of your draws).

After drawing your hand at the start of your turn, you can mulligan the whole hand for free (redrawing a new one) **BUT NOT AFTER** trashing some cards from the initial one.

## Playing Cards

Left click and drag the card over the map to play/place cards.

If the card has an item that will be placed on the map, the hexes where you are able to do this will be hi-lighted in green.

Many cards have alternative costs in the top left corner that can be used to play the card instead of hammers. Press "tab" to toggle between which cost you want to spend to play the card.

## Deck Shuffling

If there are no more cards left in the deck to draw, your discard pile will be shuffled and turned upside down to form a new deck.

You can also pay 4 gold (or 1 gold if you are China) at anytime to add your discard pile back to your deck and shuffle everything back together.

## Adding New Cards (Civics & Technologies)

Technology and civic cards are used to add new cards to your deck as part of the tech tree. For example, if you play Woodworking*,* 3 new cards are made available to you (Construction, Lumbermill and Archer). You may choose one of them to put immediately into your hand (available to play this turn), and the others will be put into your discard pile. Next time your discard pile is shuffled to make a new deck, these cards will be available to draw and play.

## Drawing Additional Cards

You can spend two Gold to draw an additional card during your turn. If you do not have enough Gold, 1 Hammer is used for every missing Gold. If you have ten cards in hand, instead of drawing a card, an option to pay 4 Gold and reshuffle your entire hand will be displayed. Your hand will be added to the discard pile and you will draw the same number of cards as your starting hand for the turn. This can be useful if you are hunting for a specific card.

If you play any of the cards you have drawn or used other actions in the game (such as trashing a card) the option to reshuffle your hand for 4 Gold disappears and instead you can only draw 1 card for two Gold.

**Strategy:** If a card is already in your discard pile but it is vital to play this turn, a good strategy for the game may be to reshuffle your deck. You can spend two gold to draw more cards until the draw pile is empty. Then your discarded cards are reshuffled and you will draw from the new deck. Once the deck is reshuffled, you can continue spending 2 Gold or Hammers to draw more cards. This is especially important towards the end of the game to ensure that you get the card that you need (such as the heal card to keep your units alive).

## Destroying Cards

Cards in hand can be destroyed permanently for resources. The first destroyed card every turn will yield you 2 Hammers and 1 Science. Subsequent cards will only yield 1 Hammer.

Note, if you destroy certain technology cards, you cannot advance the tech tree.