recursal/Fanatic-Fandom huggingface dataset:
Level 4 - Storage

The **Storage Level** is the fourth level of Citadel Station explored in *System Shock*.

## Overview

Though not as interesting as some of the more critical areas, this level provides a central location for storing much of the station's backup and emergency equipment. There are large and small storage areas filled with scientific equipment. Certain areas on this level can safely store explosives and ammunition. The storage office and the regeneration chamber are both in the south-east section of the map. The walls here are predominantly decorated in light blue and green.

Greg MacLeod's office is located here, with an Enviro-Suit. He has also hidden Z-44 Plastique charges in the northern catwalks.

## Enemies

* Avian Mutant (2)
* Gorilla-Tiger (3)
* Cyborg Enforcer (1)
* Cyborg Warrior (19)
	+ When the population falls bellow 3, they are replenished by 0/3/3/4.
* Maintenance-Bot (5)
* Repair-Bot (6)
* Security-1-Bot (7)
* Zero-Grav Mutant (4)

## Logs and E-mails

### Audio Logs

* Ed Aubry - New Moving Schedule
* Ed Aubry - New Storage Layout
* Jon David Wong - CPU Mystery
* Greg MacLeod - Suit Recall
* Sabo Engle - Enviro-Suit
* Greg MacLeod - New Home for Plastique
* Greg MacLeod - Catwalk's Damaged
Maguss Wiki

Welcome to *Maguss* Wiki
the *Maguss* guide for Spellcasting, Maguss Wand, Orders and more written and maintained by the players.
We are currently maintaining 303 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Maguss

*Maguss* is a free-to-play augmented reality mobile massively multiplayer online role-playing game (MMORPG) about wizardry. In it, the player casts spells using either their smartphone, while engaging numerous monsters spawning throughout the the world or battling other players either in long distance mode, which uses random pairing to battle any opponent, or proximity mode, which allows the player to find nearby players to challenge. There are also ingredients to collect, which are used to brew potions, further boosting players stats. Player can choose from 4 character classes, each having unique characteristics and spells. Character has access to inventory with various types of equipment. Game is currently in open-beta stage and there are several concepts yet to come, such as Territory Wars, Dungeons, Party system and much more.

[Read more...]

Content
ClassesSpellsOrdersCreaturesBrewing

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* How to play guide for Maguss
* Release date
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Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Abe Ghiran: Join us!

**Join us!** is a log in *System Shock*.

## Transcript

I beseech all survivors of the station to join us in our resistance against SHODAN. We have built a sanctuary in Beta quadrant guarded by a radioactive trench. We have rigged a force bridge to operate off a wiring panel, which the mutants are too stupid to figure out. If coming from Alpha, our guards will open a force bridge from their sniping post. Be very careful. Some of us have fallen prey to the scourge of mutants lurking in the corridors.
Fragmentation grenade

**Fragmentation grenade**s are explosives that can be found and obtained in *System Shock*.

## Description

These grenades' metal fragments make them an ideal anti-personnel weapon. Their percussion triggers, once armed, causes for the devices to explode on impact.

## Characteristics

Effective against weaker enemies, and especially effective at clearing out smaller rooms full of multiple enemies.

## Locations

Commonly found among corpses and storage containers throughout the Citadel space station.
Shotgun

**Shotgun** is a weapon in *System Shock 2*.

## Description

The shotgun does more damage than the pistol, and has a stronger kick. Settings
include single shot and triple
shot, ammunition includes
anti-personnel pellets and
rifled slugs. The shotgun can
be modified to reload faster
and also to decrease kick.

The shotgun requires a Standard Weapons skill of 3 in order to use. Both modifications to the shotgun increase damage - the first also reduces reload time, while the second reduces kickback. Shotguns in the military had generally gone out of favor until TriOp consumer division introduced a handheld version of this 10 gauge monster. While it works like a traditional (albeit incredibly deadly) shotgun, this magazine loaded behemoth also supports a triple load shot, which has been known to split its victims in two. A few months after its introduction, its popularity with hunters and other weapons enthusiasts prompted a large scale purchase of the guns by the UNN military.

## Evaluation

A good, reliable damage dealer with a plentiful ammunition supply. Remarkable in its unremarkability.

## Locations

* Medical deck: Broken weapons found on annelid hybrids swarming the decks.
Vampire Bento

Location:

## Overview

**Vampire Bento** is a shop located in Port Forward, run by the members of the Creep Cult. It sells spooky-themed furniture items and home decor.

## Exterior

The black building which houses Vampire Bento has large windows and candles on either side of the door. The windows have red curtains inside and brown-gray fabric with holes in them hanging on the outside.

The store's logo is a light purple bento box with three compartments. The box has a smiling face with two small fangs on either side of its mouth and bat wings. A pair of chopsticks form an 'X' behind it.

Eerie Ehrid and Creep Cultist Glarence can be found dancing outside Vampire Bento's entrance, and Creep Cultist Spooky Steev can be found sitting on some boxes to the left.

## Interior

Vampire Bento is dark, matching the spooky vibe of the Creep Cult and their wares. It has several displays which rotate daily.

## Furniture Gallery

### Beds

* Cursed Canopy Bed
400
* Haunted Bed
400

### Cabinets

* Very Old Bookcase
200

### Chairs

* Coffin Lid Chair
200
* Cursed Armchair
150
* Not Very Comfy Chair
100

### Decorations

* Candlelight Mirror
50
* Cauldron
250
* Flying Materials
200
* Halloween Bunting
50
* Haunted Clock
250
* Portrait of Eerie Ehrid
100
* Portrait of Glarence
100
* Portrait of Howling Howurb
100
* Portrait of Pezboot
100
* Portrait of Spooky Steev
100
* Wall Candle
50
* Witch's Bookshelf
100
* Witch's Wall Shelf
100

### Lamps

* Candelabra
20
* Lightly-Haunted Lamp
150

### Plants

* Dead Plant I
150
* Dead Plant II
150

### Rugs

* Antique Rug
200
* Antique Square Rug
200

### Sofas

* Eye Couch
300

### Tables

* Coffin Table
80
* Creepin Sidetable
40
* Cursed Desk
250

## Decor Gallery

### Flooring

* Charred Floor
200

### Paint

* Spooky Paint
500

### Wallpaper

* Antique Spookiness Wallpaper
200
* Creepin' Vines Wallpaper
200
* Magical Stars Wallpaper
200
* Novelty Witchy Wallpaper
200

## Ooblet Accessories Gallery

### Hats

* Witchy Hat
80
Sim-Love access card: Sven

**Sim-Love access card: Sven** is a access card in *System Shock 2*.

## Description

A Stim Unit access card: Sven.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
RF-07 Skorpion

The **RF-07 Skorpion** is a weapon that can be found and obtained in *System Shock*.

## Description

The RF-07 is a 9mm submachine gun similar to the flechette, but larger, with heavier ammunition. This is the most powerful weapon in the standard TriOptimum security arsenal.

## Characteristics

While only weapon of moderate power, the Skorpion sports a large clips, and as such, can easily clear entire rooms full of enemies. By utilizing big slags, the Skorpion's ammo capacity is bumped up to 100, allowing for spray n' pray tactics against the denizens of the Citadel space station.

## Ammunition types

* Slags
* Big slags

## Locations

Skorpions can rarely be found upon corpses, and within crates and boxes throughout the Citadel space station.
Nathan D'Arcy: Destroying the laser

**Destroying the laser** is a log in *System Shock*.

## Transcript

Althea, I have important news for the Resistance. There's only one way to destroy the laser before SHODAN has a chance to fire it. We have to fire it ourselves, while the station's shields are raised. The backlash should destroy the laser. We'll need to get the isotope x-22 from the Research level to charge up the shield generator. On the Reactor level, we need to turn on the shields and punch in the safety override code so we can still fire the laser. The laser firing controls are back on the Research level. My notes back in my old office on Research contain more information, and the library there should have the override code. I'll go back tomorrow morning.
System Shock Wiki

Welcome to the System Shock WikiWelcome to the System Shock Wiki
The System Shock reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,172 pages (383 articles).

Spotlight: System Shock
The Shock series is one of the most influential adventure/action RPG games, combining first person perspective gameplay with open world exploration and an open-ended story. Though forgotten in favor of its younger sibling, *Bioshock*, *System Shock* is set to make a return after succesful funding on Kickstarter.

*System Shock*

**Hacker**: Weapons · Equipment · Dermal patches · Cyberspace

**Citadel Station**: Levels · Enemies · Logs · SHODAN

**Gameplay**: Damage system

*System Shock 2*

**The Soldier**: Weapons · Equipment · OS upgrades · Cybernetic modules · Psi powers

**The Decks**: *Von Braun* · UNN Rickenbacker · The Many · Enemies · Logs

**Gameplay**: Character creation · Replicators · Nanites

*System Shock 3*

Info

*Shockverse*

Timeline · SHODAN · TriOptimum · Unified National Nominate

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Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Rebecca Lansing: News from Earth

**News from Earth** is a e-mail in *System Shock*.

## Transcript

Hacker, I hope this is getting through. I've managed to get past whatever is blocking transmissions to the station, but there's an active program trying to re-establish the block. We're still not sure what happened on the station, but we do have some suspicions. Just before things went wrong on Citadel, we found evidence that Edward Diego had been.. .\*\* \* \*\*\* \* \*\* \* \*\*\*\* \*
Upgrades

*This article is a stub. You can help Fishing: Barents Sea Wiki by expanding it.*

# Upgrades

Your boat can be given various **upgrades** while docked to improve the performance and appearance while fishing.

## Functional upgrades

 Radar | Increase the area around the boat visible on the map

###  Storage

Increasing the storage of the boat allows the boat to carry more fish which in turn means the boat can stay out fishing longer without making frequent trips back to port to sell the fish. The storage can typically be upgraded three times for each boat with the final upgrade giving the boat twice the cargo capacity compared to it's stock configuration.

A larger cargohold also means more weight which makes the boat slower to maneuver as well as reducing it's acceleration and top speed. Therefore it is important to also make sure you upgrade the engine along with the storage unless you plan to be moving at very reduced speeds.

###  Engine

Upgrading the engine will give the boat better acceleration and speed. It also makes the engine more powerful which allows it to maneuver better even when weighed down with a lot of fish in the storage. Some boats, like Vibeke Cathrin, don't see a large increase in top speed from engine upgrades but instead having a stronger engine means the boat is still able to maneuver and operate at full efficiency even when storage is filled.

###  Radar

The different radar upgrades will allow the boat to see a larger radius around it when sailing into unexplored (grey) areas of the map. Each radar upgrade will increase this radius to a specific range which is listed under the name of the radar when in the Upgrade menu. The smaller boats will have weaker radars and thus shorter radius of a couple hundred meters than the larger boats which can have a radius as far as a few kilometers.

## Cosmetic upgrades

Cosmetic upgrades only affect the visuals of the boat and does not affect any attributes or behavior of your boat.

### Rename boat

Boats can be renamed with a name of your own choosing. You can also use a basic color palette to change the color of the text for the boats name.

### Repaint boat

The boat will start to look old with wear and tear over time. Paying for repaint will restore the exterior look of the boat back to the same state as when you bought it, thus making it look new and fresh again.

**Note**: Repainting ONLY restores the boat back to the original look when bought and does NOT allow you to choose which color you want for the boat.

### Searchlight

This upgrade simply changes the exterior look of the search lights. It does not affect how far or wide the searchlight will shine.

### Mast

The different masts give the boat a slightly more sophisticated look.
AM-27 flechette

The **AM-27 flechette** is a weapon that can be found and obtained in *System Shock*.

## Description

Favored among TriOptimum security officers, this 6mm submachine gun fires needle-like ammunition.

## Characteristics

A devastating weapon when facing biological denizens of the space station, the flechette falls short against armored enemies, due to its low penetration capabilities. Regardless, the flechette is still a useful weapon to have around due to its common ammo types, and its ability to spray n' pray rooms full of weaker enemies.

## Ammunition types

* Hornets
* Splinters

## Locations

These firearms can be found uncommonly among corpses and storage units throughout the Citadel space station.
Selenium (Se)

**Selenium (Se)** is a chemical in *System Shock 2*.

## Description

A small quantity of Selenium (Se).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Copper (Cu)

**Copper (Cu)** is a chemical in *System Shock 2*.

## Description

A small quantity of Copper (Cu).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Level 6 - Executive

The **Executive Level** is the sixth level of Citadel Station explored in *System Shock*.

## Overview

This level sports a number of teleconference and board rooms where TriOptimum executives can conduct business with their Earth counterparts. Lavishly decorated with beige-blue tiles and red carpeting, this level is designed to offer a stress-free professional environment. To further this goal, the Level provides sole access to the station's lush, green nature groves (Alpha, Beta, Gamma, and Delta).

Beta quadrant houses Diego's shrine with the Jettison Enable Master Control. Beta Grove is locked but can be unlocked by a cyberspace toggle, or a button found in dormitories.

## Enemies

* Autobomb (3)
* Cyborg Enforcer (1)
* Cyborg Warrior (8)
* Edward Diego
	+ Appears in his shrine.
* Exec-Bot (19)
	+ When the population falls below 6, 0/5/5/6 are replenished near Elevator 10.
* Gorilla-Tiger (5)
* Hopper (1)
* Maintenance-Bot (2)
* Security-1-Bot (5)
	+ When the master jettison switch is pulled, 0/3/3/4 appear in Diego's shrine, as well as 1 in the near end of the teleporter and 1 in the far end.
* Serv-Bot (5)
* Virus Mutant (3)
	+ When the master jettison switch is pulled, 0/5/5/6 appear in the Beta Grove lounge.

## Logs and E-mails

### Audio Logs

* Kiner Perry - Screen Malfunction
* Gerard Koufax - Beta Grove Locked
* Harry Wilkinson - Grove Jettison
* Edward Diego - Personal Log
* SHODAN - New Jettison Procedure
* Zachary Aaron - Virus Experiment
* Zachary Aaron - Envirosuit
* Edward Diego - A Pact
* Zachary Aaron - Betrayal
Edward Diego: Capture Schuler

**Capture Schuler** is a log in *System Shock*.

## Transcript

A dangerous foe to our society lurks in the corridors of Engineering level. Her name is Bianca Schuler and she has opposed my campaign to bring our Lord SHODAN to power. I want her brought to justice before she has a chance to interfere with our plans. Cyborg detachment 3 is ordered to scour the engineering level for this dirty no-tech.
MFD game player

**MFD game player** is a special item in *System Shock 2*.

## Description

An MFD game player.

A shiny new GamePig (TM) entertainment device from Vortex Mechanics Unlimited. Able to play dozens of different games, simply by inserting new memory cartridges. Most games star Grunty the Gaming Pig, who first rose to fame in the 2005 interactive entertainment Corporate Swine. \nDISCLAIMER: VMU is not liable for any accidents which may occur due to distraction from playing GamePig (TM) games in a heads-up display. Oink!
I.C.E. Drill

**I.C.E. Drill** is a cyberspace software program in *System Shock*.

## Description

Drills are specialised tools designed to cut through the defensive I.C.E. walls that sometimes
surround limited access software. For years, hackers considered the I.C.E. protocol (adopted by the
Corporate Computer Protection Conference) impregnable. But that was before the computer piracy gang
RazorFinger developed a program that could dissolve the I.C.E. shield like a blowtorch cutting through ...
Ice.

## Gameplay

* Select from the inventory panel and left-click to use.
SHODAN: Laser Destroyed

**Laser Destroyed** is a e-mail in *System Shock*.

## Transcript

I see there's still an insect loose in my station...do not be fooled, insect, into thinking that destroyng the laser has preserved your planet. I am currently perfecting a mutagen virus in one of the groves, a virus that will turn all Earthly life into festering, gibbering, pustulent mutations. When the station reaches Earth I shall loose the virus. Poor, poor, Earthlings.
Journal

The journal contains different information about the world around you as well as a log over different activities completed or in progress such as higher or lower prices on fish due to demands, various missions in progress or completed from the local pubs and so forth.

## Seasons

The seasons tab will tell you which type of fish is currently in seasons, which means it is the best time of the year to catch that particular fish type. During the season there will be more hotspots on the map for that fish type which makes it easier to catch it.

The different seasons for fish can also be viewed in the Fish Season Table in this wiki.

## Events

Sometimes there will be an increase in price for a particular fish, or a drop in the price despite the fish being in season. These types of events are logged under the Events tab in the Journal and it is important to check this as it can greatly affect the prices you get for fish (both in the negative and positive) as well as special events such as a particular fish breeding more than usual thus making it easier to catch large volumes of that fish type.

## Jobs

Sometimes when docking at a port there will be jobs available from the local pub in that port. These jobs are typically to carry a certain volume of fish from one port to another or to go out and catch a specific volume of a fish type and then deliver back to the port again. These jobs typically pay a lot more per kg of fish and is usually worthwhile picking up for the extra profit.

Your currently active jobs as well as completed ones will be listed in this Jobs tab. You may also cancel any ongoing jobs by simply clicking on the "In Progress" status.

**Note**: Some jobs will disable your ability to Fast Travel so read the job descriptions closely if you rely a lot on Fast Travel while playing.

## Sales

The sales tab keeps track of all sales you have completed. It shows each fish type, the different weights (if applicable), the amount of fish caught and the amount of kg's caught with the listed sales prices. It also keeps track of any additional bonuses you got from the sale (i.e. bonuses from the reputation with the current port) and how much pay each crew member takes.

## Gear

Under the Gear tab you will find a detailed overview of all the nets and lines currently active (in the water) as well as a historic log of how much fish you caught when you pulled the net or line, the position it was set at, what type of bait used (applicable for lines only) and so forth. This is a great way to keep track of how much you catch using different size lines and nets so you can estimate how much fish you will bring onboard and thus make sure you don't overfill your boats cargo capacity and waste fish.

## Certs

The Certs page gives you a quick overview of which boats you are currently allowed to use as well as a progress bar which lets you know how many kilometers you still need to travel in order to unlock the next boat.
SparqBeam sidearm

The **Sparqbeam sidearm** is a weapon that can be found and obtained in *System Shock*.

## Description

Although meant as a personal defense device, the SparqBeam generates a respectable offensive blast at higher settings.

## Characteristics

On its lower settings, the SparqBeam energy weapon is basically little more than a fallback weapon, due to its low damage output. However, as the voltage levels are increased, the SparqBeam becomes exponentially stronger, to the point where it can take down tougher robots and cyborgs, although its usefulness is still limited due to the energy weapon's low penetration capabilities.
Nitropack

**Nitropack**s are explosives that can be found and obtained in *System Shock*.

## Description

These nitroglycerin-based explosive have an adjustable time delay, and delivers a shattering blow to any nearby robots or creatures. To detonate a nitropack, select a charge from the MAIN page of the Hacker's inventory panel; then, open the ITEM MFD to access the sliding timer. Left-click-and-drag the slider to change the detonation time. Discard the pack and leave.

## Characteristics

Timed explosive devices, nitropacks are specialized tools of destruction that can be used lure enemies into their own doom. Highly effective against both biological and mechanical denizens of the Citadel space station, nitropacks will consistently remain an important part of the Hacker's arsenal.

## Locations

Rarely found among corpses and storage contained throughout the Citadel space station.
Bottle of liquor

**Bottle of liquor** is a consumable in *System Shock 2*.

## Description

A bottle of liquor.

With advances in pharmaceuticals that mimic the effects of alcohol, liquor has begun to be rated in both true proof and factor proof, with the strongest drinks being close to 330 factor proof. This rotgut gets you drunk the old-fashioned way, with no added factor proof.
Grub pod organ

**Grub pod organ** is a researchable item in *System Shock 2*.

## Description

A grub pod organ.

Summary: While you have learned the vulnerabilities of this creature, they're so easily killed it hardly matters. Like all annelids, they are somewhat resistant to energy weapons. Annelid eggs often contain useful organs if you search them before they are destroyed.
Analysis: Genetically female, the annelid grub is the most basic annelid form. The creature is principally nervous system and musculature - the highly advanced (for a worm) nervous system appears to be tied into a rudimentary psionic sense organ. While wormlike in appearance, the grub has no actual digestive tract, but is furnished with energy reserves at birth. When these are depleted, the creature shuts down into a dormant state, possibly until a further psionic trigger acts on it. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat.
Analysis: The grubs are fairly fragile, but can be somewhat dangerous if they close before you see them. In large numbers, they may prove a more significant threat.
Laser rapier Mark IV

**Laser rapier Mark IV** is a weapon in *System Shock 2*.

## Description

Far more effective than the prototype model first developed on Citadel

Station in 2072, the Mark IV laser rapier is a much more reliable piece of technology. The unit
works by projecting a porous field of reflective material in a shaft shaped region around the base
of the rapier. When the material is bent (as when the rapier strikes a target) the intense refracted
light inside is released locally, causing intense burns to the target. A brutally effective melee
weapon.

## Evaluation

An upgrade from the wrench, but only if you use energy weapons *and* invested in agility. Otherwise it's too expensive in terms of cyber-modules and not worth the investment.
SHODAN: Automated Greeting

**Automated Greeting** is a e-mail in *System Shock*.

## Transcript

Pre-recorded greeting follows...
Welcome back to Citadel Station, after your long healing coma. You are currently in the healing suites of the hospital on level 1. Crew facilities and executive suites are on level 6. If you are homesick for Earth, take a stroll in one of our relaxing groves. Other points of interest: energy systems, level R; research labs, level 2; maintenance department, level 3; storage, level 4; flight deck, level 5; systems engineering, level 7; security department, level 8; and the control bridge, level 9. You will find the elevator in alpha quadrant. Enjoy your stay in Citadel station.
Delta Grove

The **Delta Grove** is one of the four groves (also known as Eco-Pods) connected to the executive level of Citadel Station, explored in *System Shock*.

## Enemies

* Gorilla-Tiger (2)
	+ When the population falls below 1, 0/1/1/2 are replenished.
* Plant Mutant (9)
	+ When the population falls below 3, 0/3/3/4 are replenished.
* Security-1-Bot (1)
BrawnBoost(tm) implant

**BrawnBoost(tm) implant** is a implant in *System Shock 2*.

## Description

A BrawnBoost(tm) Implant.

Crigon Manufactory's BrawnBoost (TM) implant increases the user's STR by 1, burning up 1% of its charge every ten seconds. The implant acts to circumvent many of the legal restrictions on athletic pharmaceuticals by avoiding any actual drugs, and simply stimulating the musculature with electric and magnetic impulses.
Alpha Grove

*This article is a stub. You can help System Shock Wiki by expanding it.*

The **Alpha Grove** is one of the four groves (also known as Eco-Pods) connected to the executive level of Citadel Station, explored in *System Shock*.

## Enemies

* Avian Mutant (3)
* Gorilla-Tiger (1)
	+ When the population falls below 1, 0/2/2/1 are replenished.
* Plant Mutant (5)
	+ When the population falls below 4, 0/1/1/2 are replenished.
* Security-1-Bot (3)
	+ The bot to the right of the elevator has 302 hit points.
* Virus Mutant (1)
Fishing Barents Sea Wiki

Welcome to the Official Fishing: Barents Sea WikiWelcome to the Fishing: Barents Sea Wiki Wiki
The Fishing: Barents Sea guide and compendium more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Fishing: Barents Sea
Take the helm of your very own fishing boat in Fishing: Barents Sea and explore the vastness of the Norwegian sea in search for the best fishing zones. Start with the little boat inherited from your grandfather, catch fish and earn money for upgrades as well as bigger and better boats. Enjoy the beautiful Barents Sea and make your fishing industry dreams come true.

Learn how to catch different kinds of fish with various fishing equipment on several different boats. Every method is easy to learn, but hard to master – time to show what you are made of![Read more...]

Fishing the Barents Sea

Fish

Fishing

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Weather

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Bait

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Crew

Journal

Services

Upgrades

Guides
* Achievements
* Change log
* How to play guide
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Pulser Combat

**Pulser Combat** is a cyberspace software program in *System Shock*.

## Description

This weapon transmits a focused burst of line trash that disrupts the integrity of any
Net entity who gets in your way. The software prototype for the Pulser was developed by Yatsumora Cyberchannels Corp. in 2070.

## Gameplay

* Select from the inventory panel and left-click to use.
Midwife organ

**Midwife organ** is a researchable item in *System Shock 2*.

## Description

A midwife organ.

Summary: You've learned how to best target the Midwife for maximal damage. All damage you deal to Midwives will be increased by 25%. Resistant to incendiary and anti-personnel weapons, but vulnerable to armor-piercing.
Analysis: DNA sequence confirms that subject was originally a human female, cybernetically modified. An auxiliary CPU in the base of the spine serves as a controller, overriding most signals sent by the subject's natural brain. Both speed and musculature have been mechanically enhanced, and the cybernetic apparatus also serves as physical shielding for the softer human tissues.
Recommendation: Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective, but armor-piercing rounds should be quite effective.
Fake ID

**Fake ID** is a cyberspace software program in *System Shock*.

## Description

Another one-use soft tool, this allows you to trick I.C.E. defence barriers into thinking you’re
an authorised user with full access. BloodCat, one of the most notorious cyberspace thieves to ever ride
the Net, used an early version of this routine to pass into the accounting node for the [[National Business
Machines Corp.]] in ’70.

## Gameplay

* Select from the inventory panel and double left-click to use.
Jon David Wong: Power Outages

**Power Outages (Wong)** is a log in *System Shock*.

## Transcript

Still no luck discovering why the computers is doing so much mucking with the power...I can�t seem to get a straight answer out of the thing. And today, the crew that installed the new breakers in Alpha tell me that they ran across a robot crew doing heavy remodeling. Why wasn�t I notified?
Deck 2 Crew's Quarters access card

**Deck 2 Crew's Quarters access card** is a access card in *System Shock 2*.

## Description

A Deck 2 Crew's Quarters access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Harry Wilkinson: Grove jettison

**Grove jettison** is a log in *System Shock*.

## Transcript

I should never have agreed to it, but hey, it�s what they wanted. With all the craziness going on lately, and especially with the murderous mutants running around, a bunch of the execs decided they�d escape in Gamma grove. I went into the grove and hit the enable button, went back to the exec level and hit the master enable switch, and finally hit the grove-jettison button in the Gamma Grove lounge. It all worked. Except now it looks like SHODAN disabled post-jettison life support to the groves. I�m sure they�re all dead by now.
Arnold Hessman: Blowing the station

**Blowing the station** is a log in *System Shock*.

## Transcript

SHODAN has taken over all of the station systems. I can�t reach any of the other station personnel; I�ll have to assume they�re all dead. I�m beginning to think I have no choice but to blow the station�s reactors and take SHODAN with me...maybe I�ll even be able to reach the escape pods. If I�m to do that, though, I�ll need the new systems authorization code. God knows how I can get that out of the computers with SHODAN in control.
Psi hypo

**Psi hypo** is a consumable in *System Shock 2*.

## Description

A psi hypo.

The Psi Booster hypo contains a potent cocktail of tension relievers, dopamine inhibitors, and circulatory stimulators. A dose will increase your psi points by 30, up to your maximum. The Surgeon General has warned that Psi Booster hypos can be habit-forming and dangerous to your health. Note also that the manufacturer has used a special, patented process to make these items unable to be duplicated by those who know the Molecular Duplication psi discipline, in order to protect their monopoly.
Barium (Ba)

**Barium (Ba)** is a chemical in *System Shock 2*.

## Description

A small quantity of Barium (Ba).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Fish

**Fish** are the primary commodity in Fishing: Barents Sea. You catch and sell fish in order to upgrade your boat with better equipment to catch fish more efficiently.

## Types of fish

There are 5 main types of fish available to catch on the Barents Sea: Cod, Pollock, Haddock, Redfish, and Mackerel.

###  Cod

Cod is of the best quality when caught between September and February each season. (Indicated **BLUE**)

###  Pollock

Pollock is able to be caught all year round. (Indicated **GREEN**)

###  Haddock

Haddock is of the best quality when caught between August and February each season. (Indicated **YELLOW**)

###  Redfish

Redfish is only available from August to December of each year. (Indicated **RED**)

###  Mackerel

Mackerel are of the best quality when caught between May and October each season.

### King Crab

Catches of king crab are carried out using special crab pots from July to October.

## Fishing Seasons Table

This table shows which months of the year the different types of fish will be of the best quality.

**Green** - Best time to fish for the specific fish type.

**Red** - indicates "off season" months.

**Note:** Events can alter the pricing of the fish (both increase or decrease the price) even though the fish is in season. It's important to check your journal to keep note of these events to ensure you are not going after fish with reduced price, or missing out on fish that is selling above average price.
Engineering deck

The **Engineering Deck** is the first deck of the *Von Braun*, but the *second* deck to be visited by SOLDIER G65434-2 in *System Shock 2*.

## Synopsis

When the Soldier arrives here, XERXES has blocked off access to the Engine Core. To re-enable access, he travels to Fluidics Control, only to discover the code has been changed by Constance Sanger. An Audio Log by the door reveals that she has left to Cargo Bay 2A. After picking up the keycard in Cargo Bay 1A, he heads into Cargo Bay 2A and gets the code from the dead body of Sanger. Once inside Fluidics Control, it's revealed that XERXEShas blocked access to the computers. However, Marie Delacroix has installed a backdoor, which can be picked up in the Chemical Room of the Engineering Deck. He picks up the relevant software, installs it in the Command Control computer, and opens access to the Engine Core in Fluidics Control. Afterwards, he heads into the Engine Core and re-enables power to the elevators, and thereafter enters the elevator to meet with Janice Polito on the Operations Deck.

## Deck Layout

This deck features the following areas...

* Fluidic Tunnels
* Port Nacelle
* Starboard Nacelle
* Engineering Control
* Engine Core Control
* Storage Rooms
	+ Aux. Storage Room 4
	+ Aux. Storage Room 5
* Security Station
* Chemical Storeroom
* Cargo Bays
	+ Cargo Bay sections 1A-1B and 2A-2B
* Shuttle Bay
	+ Shuttle Control
* Command Control

## Engineering Senior Crew Members

* Marie Delacroix
* Juan Curtiz

## Discoveries

### New Enemies

* Grub
* Cyborg Midwife
* Protocol Droid
* Laser Turret

### Audio Logs

* That Leak Again
* Cargo Bay 2
* Fluidics Backdoor
* Tau Ceti 5
* The Soldiers
* Taking Action
* Ambush
* Delacroix
* Locked In
* Just Us
* A New Friend?
* Locking Eng. Control

## Trivia

* When contacted by The Many, players are taken and shown the final battle scene where they will confront the body of The Many later in the game.
* When entering the cargo bays, several containers of the B4 Protocol Droids can be seen throughout the cargo bay.
Cargo Bay 2A/2B access card

**Cargo Bay 2A/2B access card** is a access card in *System Shock 2*.

## Description

A Cargo Bay 2A/2B access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Cesium (Cs)

**Cesium (Cs)** is a chemical in *System Shock 2*.

## Description

A small quantity of Cesium (Cs).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
MM-76 accelerator rail gun

The **MM-76 accelerator rail gun** is a weapon that can be found and obtained in *System Shock*.

## Description

This heavy assault weapon propels a grenade-like projectile that explodes on contact and is capable of penetrating heavy armor.

## Characteristics

A devastatingly powerful ballistic weapon, the rail gun can easily take down even the most hardened of enemy. This power, however, comes at the cost of utilizing a relatively rare ammo type, that can only be looted off of certain enemies.

## Notes

While the rail gun can be an effective weapon to use at long to medium ranges, close range combat has the tendency to cause self-inflicted damage to the Hacker, as well, due to the explosive properties of the ammunition used.
System Shock Wiki/editcopy/Section 3

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Psi Reaver organ

**Psi Reaver organ** is a researchable item in *System Shock 2*.

## Description

A Psi Reaver organ.

You've learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them.
Analysis: This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism.
Recommendation: While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first.
System Shock Wiki/Section 1

Welcome to the System Shock WikiWelcome to the System Shock Wiki
The System Shock reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,172 pages (383 articles).

Spotlight: System Shock
The Shock series is one of the most influential adventure/action RPG games, combining first person perspective gameplay with open world exploration and an open-ended story. Though forgotten in favor of its younger sibling, *Bioshock*, *System Shock* is set to make a return after succesful funding on Kickstarter.
Psi booster

**Psi booster** is a consumable in *System Shock 2*.

## Description

A psi booster.

Summary: This hypo will increase the user's PSI stat by 1 for five minutes.
Analysis: This pharmaceutical combines a complex mix of psychoactive chemicals, some of them quite powerful, and refined annelid tissue. Many of the chemicals have enzymatically bonded to the annelid tissue fragments, many of them since construction of the hypo, as if the annelid tissue is still biologically active.
Recommendation: This experimental hypospray will increase your PSI stat for a few minutes - if you don't mind injecting yourself with purified annelid tissue. Long term usage may well cause hallucinatory side effects.
Don Travers: Convection shaft

**Convection shaft** is a log in *System Shock*.

## Transcript

A security bot went nuts in the convection shaft, firing off its cannons before we could shut it down with an EMP grenade. I don�t know what it is with the robots these days. Anyway, the bearings in the northeast convection shaft rotor are leaking oil. The rotor probably needs a new gasket. I left the repulsors on for maintenance workers to lift up to the top.
David Honig: Cyborg Conversion

**Cyborg Conversion** is a log in *System Shock*.

## Transcript

At last, I�ve been able to reach a quiet area away from the chaos. The mutation experiments have transformed my crewmates beyond recognition. I fear SHODAN is enslaving the survivors as cyborgs, using a conversion site in Alpha Quadrant. Someone�s got to reach that device. If its controls are reset, the machine should heal people, rather than turn them into cyborgs.
System Shock 2 weapons

**Weapons** are essential for surviving the challenges of the UNN Von Braun and UNN Rickenbacker.

## List by type

### Tools

Non-standard items that can be used as weapons (well, one of them can).

 Black Ops psi amp |  | Power-dependent

### Standard Weapons

Conventional kinetic energy weapons

 Shotgun |  | Normal
 M22 assault rifle |  | Normal

### Energy Weapons

Battery-powered ranged weapons

 Laser rapier Mark IV |  | Normal
 EMP rifle |  | Magnetic (only works on robots)

### Heavy Weapons

Because UNN Marines don't know the meaning of *irony*

 Stasis field generator |  | Stasis
 TC-5 fusion cannon |  | Explosive

### Exotic Weapons

All the things the annelids brought in.

 Viral proliferator |  | Annelid
 Annelid worm launcher |  | Annelid
Cryogenics Sector access card

**Cryogenics Sector access card** is a access card in *System Shock 2*.

## Description

A Cryogenics Sector access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
ML-41 minipistol

The **ML-41 minipistol** is a weapon that can be found and obtained in *System Shock*.

## Description

Designed primarily as a defensive weapon, this minipistol is standard issue for TriOptimum executives.

## Characteristics

A very basic firearm, the minipistol can be used effectively against the biological denizens of the Citadel space station, yet falls short when facing enemies of a mechanical nature, whether robot or cyborg.

## Ammunition types

* Standard rounds
* Teflon-coated rounds

## Locations

A minipistol can be found almost immediately after defeating the first Serv-Bot, on Level 1 - Medical.
Sensaround multi-view unit

**Sensaround multi-view unit** is a hardware attachment in *System Shock*.

## Description

Sometimes you’ll wish you had eyes in the back of your head. This module
turns the Inventory Panel into another viewscreen, showing what is happening
behind you. Later
generations operate in real-time and change the MFDs
into
side views as well.

## Gameplay

 V.2
 V.3