Bramble

**Bramble** is a melee strength hero in *Heroes of Newerth*.

## Abilities

 Self Position
Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
 Say it don't spray it!

 Target Unit
 **Type** - Magic
Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 35% of the damage applied.
 Every rose has its thorn.

* Heal is proportional to post-mitigation damage.
* Effectively acts like a 35% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with  Mors Certissima and  The Undying.

Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
 Nature is one hell of a drug!

* The bonus health gained from kills and assists with  Staff of the Master is retroactive.
* Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1.
* Deals the bonus damage cap if you have at least 6000/5000/4286/3750 Max Health.

 Target Vector
 **Type** - Magic
Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow for 1.5 seconds on attack. Also applies a 2.5 second Restrain to nearby enemies when the Vine Walls spawn. Vine Walls have 30 Health and have 600 day and night vision.
 You shall not grass!

## Changelog

**Version 4.10.0**

* Chomp!
	+ Bonus Magic Damage dealt to enemy units is now capped at 300.
* Entangling Vine Wall
	+ No longer applies Restrain to enemies when the Vine Walls attack.
		- File:Vine Wall.jpg Vine Wall will still apply the Movement Speed Slow upon attacking.
	+ Upon spawning, the File:Vine Wall.jpg Vine Wall will apply the Movement Speed Slow and Restrain to enemies within 300 radius of them for 2.5 seconds.

**Version 4.9.0**

* Spore Breath
	+ Now heals self for 0.5x the Magic Damage dealt to an enemy hero.
		- Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
* Chomp!
	+ Cooldown reduced from 12/10/8/6 seconds to 11/9/7/5 seconds.
	+ Now heals self for 0.5x the bonus Magic Damage dealt by this ability.
		- Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
	+ Staff of the Master effect addition (to pre-existing):
		- Cooldown reduced to 3 seconds.

**Version 4.8.1**

* Chomp!
	+ Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1.

**Version 4.7.6**

* Ensnaring Shrubbery
	+ Movement Slow increased from 15% to 20%.
	+ Healing percentage if damage taken increased from 30% to 35%.

**Version 4.7.4**

* **Starting Armor** reduced from 4.6 to 4.
* Ensnaring Shrubbery
	+ Movement Slow for enemies reduced from 30% to 15%.
	+ Healing percentage of damage taken reduced from 40% to 30%.

**Version 4.7.3**

* Ability 1:  Spore Breath (Reworked)
Mana Cost : 100
Cooldown: 14 seconds
	+ Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100/175/250/325 Magic Damage over 3 seconds. Damage effect lingers for 0.5 seconds.
	+ After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
* Ability 2:  Ensnaring Shrubbery (Reworked)
Mana Cost: 60
Radius: 275
Trail Radius: 200
Cooldown: 15 seconds
	+ Target an Ally (or self) to enshroud them with shrubbery for 3/4/5/6 seconds. Enemies around the target receive a 30% Movement Speed Slow.
	+ While affected by the Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 40% of the damage taken.
	+ Also spawns a trail that grants yourself and allies 40/50/60/70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
		- The ability can be double-activated to cast on self.

**Version 4.3.5**

* Chomp!
	+ Magic Damage rescaled from 4/6/8/10% of your Max Health to 5/6/7/8% of your Max Health.
* Entangling Vine Wall
	+ Range reduced from 800 to 600.

**Version 4.2.4**

* Chomp!
	+ Staff of the Master effect: Max Health bonus reduced from 15% to 10%.

**Version 4.2.1**

* Chomp!
	+ Added a new  Staff of the Master effect: Passively increases your Max Health by 15% and an extra 1% for every kill or assist you scored.

**Version 4.1.2**

* Base Strength lowered from 24 to 22.
* Agility gain per level lowered from 1.6 to 1.5.
* Enhanced Shrubbery
	+ Radius increased from 150 to 200.

**Version 4.1.0**

* Ability 1:  Fungal Spit (Reworked)

Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
* Target a location to launch a pod in a line, hitting all enemies and allies. Deals {70/125/180/235} Magic Damage to enemies while healing allies for {60/90/120/150}.

* Ability 2:  Enhanced Shrubbery (Reworked)

Mana Cost: 60
Cooldown: 18 seconds
* Activate to leave a trail behind you for 6 seconds, granting yourself and allies {30/60/90/120} Movement Speed while they are on the trail.
	+ Each part of the trail remains on the ground for 4 seconds after spawning.

* Abilty 3:  Chomp! (Reworked)

Cooldown: 12/10/8/6 seconds
* When off cooldown, your attack Chomps the target, dealing {4/6/8/10}% of Bramble’s Max Health as bonus Magic Damage and putting the skill on cooldown.

* Entangling Vine Wall
	+ Cooldown increased from 80/70/60 seconds to 120/100/80 seconds.
	+ Attack Range of Vine Walls increased from 250 to 300.
	+ Movement Speed Slow increased from 30/40/50% to 40/50/60%.
	+ Attack Damage of Vine Walls increased from 10/20/30 to 15/30/45.

**Version 4.0.0**

* **Magic Armor** decreased from 5 to 4.
* **Armor** increased from 3.6 to 4.6.

**Version 3.9.12**

* Corrosive Pods
	+ No longer deal damage to nearby units.
	+ Cooldown on creep eating rescaled from 45 to 70/60/50/40 seconds.
	+ Experience granted to Bramble rescaled from 50 to 15/30/45/60.
	+ Now only takes kill credit for creeps that were not killed by a player-controlled unit.
		- For example, it will not take kill credit for denies.

**Version 3.9.1**

* Rejuvenating Growth
	+ Range reduced from global to 2000
	+ Mana cost increased from 50 to 75
* Corrosive Pods
* Max number of pods reduced from 3 to 2

**Version 3.9.0**

* Spore Breath
	+ Damage reduced from {100/175/250/325 to 100/160/220/280}.
	+ Upon use now applies the effect to every ally that has a Corrosive Pod on them.
	+ Allies deal half the damage and apply half the stun.
	+ Damage does not stack.
* Rejuvenating Growth (Ensnaring Shrubbery, reworked completely)
Range: Global
Mana cost: 50
Cooldown: 60 seconds
	+ After a 3-second channel, creates a growth at the target location.
	+ Allied heroes (including Bramble) can right-click the growth to start a channel that will heal {25/40/55/70} Health per second.
	+ Only 1 hero can use the growth at a time.
	+ Each growth can be used for a total of {20 seconds}. It will change visually as it is being used up.
	+ Can have a max of 2 {Growths} up at a time.
	+ The growth provides {500 Clearvision}, dies in 2 hits from enemies and gives 50 gold when killed.
* Corrosive Pods (Combat Vigor, reworked completely)
Range: Global
Mana cost: 0
Cooldown: 0.1 seonds
	+ Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
	+ If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
		- Pods are transferred through a projectile that moves at 600 speed.
	+ Pods will automatically attack enemy heroes within 550 range dealing {10/20/30/40} Physical Damage once every 2 seconds.
	+ Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
	+ Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
		- No bonus XP if the pod is on Bramble.
	+ If an ally with pods dies, pods will stay on that ally through death.
	+ When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
		- Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
		- Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
	+ The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.
* Entangling Vine Wall
	+ Damage per hit on vines decreased from {20/30/40 to 10/20/30}.
	+ Now restrains in addition to slowing.
* **[Undocumented change]** New base model and hero icon.

**Version 3.6.0**

* Entangling Vine Wall
	+ Cooldown decreased from 90/80/70 to 80/70/60 seconds

**Version 3.1.0**

* Spore Breath
	+ Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds

**Version 2.6.4**

* Spore Breath
	+ Damage rescaled to deal 100/175/250/325 over the whole duration
		- (The ability was incorrectly doing too much damage)
* Entangling Vine Wall
	+ Alignment of the wall fixed when spawned at odd angles
	+ Effects tweaked for clarity

**Version 2.6.3**

* Hero Added

## Legacy Abilities

 Target Position
 **Type** - Magic
 Say it don't spray it!

* The projectile has a touch radius of 125.
* Bypasses Magic Immunity on ally heroes.

 Self
 A very delicious plant.

* The trail has a radius of 200.
* The buff lingers for 0.5 seconds.

 Self Position
After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.
 Say it don't spray it!

* Spore Breath deals 33.34/55.34/73.34/93.34 Magic Damage per second.

 Target Position
The Growth provides 500 clearvision and dies in 2 hits. Can have a maximum of 2 Growths up at a time.
 A very delicious plant.

* Only one hero may use the growth at a time.
* Silenced heroes cannot use the growth.
* Each growth heals up to 500/800/1100/1400 Health.

Pods take kill credit for enemy creeps that die within 350 range if they were not killed by the pod owner. When that happens, pods will individually go on a 70/60/50/40 second eating cooldown and give Bramble 15/30/45/60 experience if they're on an allied hero.
If no charges are left when the ability is used or if Bramble uses the ability on himself, he will take back the pod that is the furthest away.
 Nature is one hell of a drug!

* The pods will travel to its target at 600 speed.
* When sending a pod to an ally, the furthest pod is "expired" and a new pod will be sent out from Bramble, not from the hero who had the pod removed.
* When Return Mode is toggled, targeting another hero with a pod will expire a pod on that hero instantly.
* Any last-hits that the pod takes is credited to the hero that had the pod applied.
* Pods can only take last-hit kill credit for creeps that were not killed by a player-controlled unit.
* When a pod last-hits a creep, it adds a charge of a "cooldown" state on the hero who missed the last-hit, with each charge having its own duration. As long as the number of charges on this state is less than the number of pods on the hero, the pods will last-hit creeps.
	+ As a result, the last-hit cooldown is tracked on a "per-hero" basis, rather than a "per-pod" basis.
* The number of pods on a hero is retained on death. You cannot retrieve pods from a dead hero.

 Target Unit
 **Type** - Magic
 Every rose has its thorn.

* Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
* Heal is proportional to post-mitigation damage.
* Effectively acts like a 40% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with  Mors Certissima and  The Undying.

Movement Speed bonus is halved for ranged heroes.
 Nature is one hell of a drug!

* Grants +12.5/25/37.5/50 Movement Speed to ranged units.

### Rejuvenating Growth

 **Notes** | Gadget ImmunityClearvision

 Target Self
Goes on a 3 second cooldown when taking damage from player-controlled enemy units.

## Trivia

* Bramble was originally going to be named Snap, but this was changed due to community feedback.
* Bramble is *technically* the first female Strength hero in Heroes of Newerth, although some players debate its female status.
* Bramble is based on the plant monster from Little Shop of Horrors. Some of Bramble's voice lines are semi-quotes from the movie.