recursal/Fanatic-Fandom huggingface dataset:
Primera tanda de cuplés de la final

**Audio de cuplés**

Primera tanda de cuplés de Los Cadizfornia en la final de 2020

## Letra

**EL CHINO DE AL LADO**
El chino de al lado mi casa
No vende na
Con la guerra comercial
De chinos y americanos
Ya no le quedan productos
Pa despachar
Pero a pesar de to
Sigue ahí el fulano
Y se ha planteado
Que si esto no se remedia
Que si esto no se remedia
Que si esto no se remedia
Va a tener que cerrar
De las tres y veinte
A las tres y media
**LE PONEN AHORA**
Le ponen ahora una cámara
A los bebés
Para vigilarlos bien
Mientras que están dormiditos
Se la ponen cuando tiene
Na más que un mes
Hasta que cumple
Los cuatro o cinco añitos
Y hay quien se la deja
Ha edades más avanzadas
Ha edades más avanzadas
Ha edades más avanzadas
Y hasta han llegado a ver
Su primera pajita
Televisada
**EN LA MÚSICA ANDALUZA**
En la música andaluza
Algo sin igual
Ahí tienes a Javier Ruibal
O ahí tienes a María del Monte
Los dos con una carrera muy similar
Y con un estilito del mismo corte
Hay más coincidencias
Ruibar tiene un pedazo Goya
Ruibar tiene un pedazo Goya
Ruibar tiene un pedazo Goya
Y María del Monte
Aunque lo parezca
No tiene premio
Aquí llega ya el surfero
Más valiente y más vacilón
Olas de quince metros
Vientos huracanados
La aleta de un tiburón
Vámonos
Vámonos
Vamos a esperar un ratito
Que estamos haciendo la digestión
Block 5

**Block 5** is one of the 6 Blocks of Graymark.

## Government

Like all Blocks of Graymark, Block 5 is overseen by the Administrative Bureau and it's official Elder. Great is Block 5's Administrator who regularly carries out executions on it's citizens regularly for even the smallest of crimes.

## Society

According to Burner, due to Great's management of Block 5 it is considered the worst and hardest place to live in Graymark. As result, the housing is extremely cheap there as a result, and most try to leave Block 5 if possible, rather than live under the constant fear of Great.
Warp System

**The Warp System** is a teleportation device used for instant transportation.

## Appearance

The Warp System looks like a UFO, each with a specific design indicating who owns them. XEVOLTZ warp system has an "X" on the top of it, presumably referencing the groups name. Ra's warp system has the number "4" on top of it and Graymark on the rim, indicating the Block that he is in charge of.

## History

According to Stailey, the warp system was created by the 6th Administrative Elder Y. It is considered the pinnacle of Graymark's technology, and only the Elder's direct agencies are allowed to use it.

## Abilities

The Warp System has the unique ability to transport matter from one place to another. This is particularly useful as a method of transportation as it allows for instant travel over unspecified distance. However, it can be presumed that the distance the warp system can teleport someone is quite far as Great was shown to be transported from Block 5 to Block 4, which are the furthest Blocks from each other in Graymark.

## Gallery

XEVOLTZ warp systemRa's warp systemTeleportation
Una corrida en tu cara (presentación)

Presentación de Una corrida en tu cara durante la fase de preliminares.

## Letra

Ahora ser torero es una faena
Nadie quiere sangre derrama en la arena
Los antitaurinos se han pasado de listos
Porque ser torero, está muy mal visto.
Yo me juego la vida
Delante del animal
Ese es mi trabajo
Y me tengo que arrimar
Aquí está Curro Romero
Que te lo puede explicar
Yo voy a arrimarme un carajo
Con el miedo que me da.
Pero si esto no es un maltrato
El toro es feliz, el toro es feliz
Entrándome al trapo
Y pasa un buen rato
Te voy a decir lo que es un maltrato
La preparación y elaboración
Del paté de pato, eso si que es maltrato
Sino pregúntale al pato, pregúntale al pato
Pregúntale al pato, pregúntale al pato.
Aquí está Cayetano, junto a su hermano
José Tomas y aquí Ortega Cano
Juntos todos en el ruedo
Vamos a echarle dos huevos
Yo soy Jesulín y dos huevos no puedo
El animal conmigo es muy feliz
¡Feliz en el campo!
Yo lo he criado desde que era así
¡Miura baby!
Al toro yo lo quiero de verdad
No importa el que dirán
Somos tal para cual.
Pero si esto no es un maltrato
El toro es feliz, el toro es feliz
Entrándome al trapo
Y pasa un buen rato.
Pero si esto no es un maltrato
El toro es feliz, el toro es feliz
Entrándome al trapo
Y pasa un buen rato.
¿A que esto no es un maltrato?
¿A que esto no es un maltrato?
¿A que esto no es un maltrato?
¿A que esto no es un maltrato?
El toro es feliz, el toro es feliz
Entrándome al trapo
Que no, que no me callo
Que no sufre maltrato mujer
Más sufre el caballo.
El toro es feliz, el toro es feliz
Entrándome al trapo.
No digas que es tortura
Que esto aquí es cultura, joe
Que esto no es maltrato
Vamos a echar un buen rato.
Kai De Anecdote

**Kai** is the young leader of the Revolutionary group XEVOLTZ.

## Appearance

   Kai is a young kid with black hair,clear blue eyes, and light skin. He wears white a hoodie and pants, with black shoes and black, blue, and white jacket that has a smiley face on the left side. When in battle Kai sometimes wears a face mask with the XEVOLTZ logo on it.

## Personality

Despite his age Kai is surprisingly mature, being the leader of a revolutionary group. He is very intelligent having burner observed since the beginning of the series and orchestrating her escape from the Administrative Bureau. Kai is also very brave, showing no fear when facing off against Great, who almost everyone fears. He is very kind to people, especially the members of XEVOLTZ, who he considers family. He prefers to use kind words and actions over violence if possible, resorting to kissing Burner, to stop her rampage instead of fighting her. Kai is also firm in his "no killing" policy for XEVOLTZ, as he believes it is the only way to change Graymark for the better.

## Abilities

Kai has not shown any physical combat abilities so far, but he has shown a unique power that allowed him to contend with Great.

**Authority** is an ability the Kai can use to bring opponents to the ground. When the ability is activated Kai's eyes glow blue. This ability is so strong that Kai was able to use it bring even Great to his knees in there first encounter. Great described the ability as neither being pressed down by force or mind control, but more like "Fundamentals." It has been shown this ability can be undone by a strong enough force as Great did with his sword.

## Trivia

* Likes
	+ Eating sweets like they're crackers
	+ Making fun of Burner

* Hates
	+ Bad people
	+ Ivan when he makes him eat veggies
Central Administration Bureau

**The Central Administration Bureau** is the governing body of Graymark.

## Symbol

The Administrative Bureau uses "Graymark" as their symbol, which is used on their warp systems, uniforms, and properties.

## History

The Central Administration Bureau was found when seven influential survivors of the human extinction event met: Bear, Y, General, Ra, Maker, Master, and Enecdote in the year A-001. By combining their strength and rounded up the remaining survivors they were able to create the united country of Graymark. In the year A-327 Enecdote III tried to seize power for himself and become king, which resulted in the other founders rebelling against him causing an 800 year long war where the Enecdote Family line was lost to history.

## Goals

The goal of the Administrative Bureau is law enforcement and the control of population growth in Graymark. By establishing the law where "those who commit crime will be executed regardless of its severity," the Bureau is able to control the population growth. By employing administrators, who are the strongest individuals in each of the 6 Blocks, the Bureau can enforce this and any other the law they please. There seems to be a hidden motive for the Bureau to monitor certain individuals in preparation for the "promised day."

## Hierarchy

* **King** - Ruler of all of Graymark. Whomever possess the King's Crest and Crown is considered the king.
	+ Master - the current king of Graymark, in name only.
* **Elders** - Also known as the 6 Peaks of Graymark, are the six people in charge of each of the individual blocks of Graymark.
	+ Baslik Habsburg <Master> - Elder of Block 1
	+ Truthseeker <Maker> - Elder of Block 2
	+ Beetle <General> - Elder of Block 3
	+ Biggy Ross <Ra> (Supreme Court Judge) - Elder of Block 4
	+ Jin Bear <Sword> - Elder of Block 5
	+ Y <Doctor> (Intelligence) - Elder of Block 6
* **Commissioners** - Serve directly under the Elders as their representatives.
	+ Commissioner of Block 4
* **Administrators** - Responsible for enforcing the law in each individual Block.
	+ Leo Habsburg - Administrator of Block 1
	+ Dark Allbender - Administrator of Block 2
	+ Kiriya - Administrator of Block 3
	+ Gaston - Administrator of Block 4
	+ Great - Administrator of Block 5
	+ Lucerne - Administrator of Block 6

* **Gatekeepers** - Serve directly under a Block Administrator to help enforce the law.
	+ Block 5:
		- Drian (West)
		- Joy (East)
		- Jean (South)
		- Stailey (North)

* **Directors** - Serve under Block Administrator and Gatekeepers to help enforce the law.
	+ Block 5:
		- Heartrib

* **Administrative members** - The lowest rank shown so far, but the most in number.
	+ Block 5
		- Great's Hounds

## Property

Block 4 Elder's CastleBlock 5 Administrative BureauWarp SystemBlock 5 Administrative Bureau Conference Room
Commissioner (Block 4)

## Commissioner

**Commissioner** is the representative of Elder Ra from Block 4.

## Appearance

The commissioner is a fat, bald man who wears a white button-up shirt, and shoes with black pants.

## Personality

The Commissioner is crude, lecherous, and arrogant. He will use his status in order to get what he wants and is not above beating up a woman for fun. He is attracted to Burner and likes to call her Ms. Voluptuous.

## Plot

During his time in Block 5, the commissioner pay Burner to let him beat her up to relieve some stress for 10 minutes. The next day when he saw Burner again he tried to convince her to sleep with him in exchange for getting he out of Block 5. In response to this Burner punches him in the face, which alerts Great to the crime scene. Upon his arrival, Great executes the commissioner on the spot, despite the crime committed against him, as his crime of sexual harassment still qualified him for an execution in Great's eyes.

flirting with BurnerCommissioner gets clocked by BurnerDeath by Execution
Swift Leaf Faction

The **Swift Leaf Faction** is a group of Turiboa in SEED.

## Description

The Swift Leaf Faction was started by the Provenance Talusha in order to foster a sense of togetherness among the quick-footed Tali. Given the nature of the Turiboa to travel quickly, the intent behind establishing a faction for these Tali was in order to keep them better grouped in a way they would not be lost.

## Characteristics

The Swift Leaf Faction is comprised wholely of Turiboa, notoriously difficult Tali to keep in one spot, with their love of travel. Keeping unity among them is thus difficult, as is pinning down any one particular Realm in which most of the Faction could be found.

## See also

* Tali
* Turiboa
Presentación de los primerizzos

**Audio de presentación**

Presentación de Los primerizzos.

## Letra

Mira, aquí está
Por fin lo acabo de encontrar
Bajo un gran manto de estrellas
En este hermoso lugar
Donde la luz de la luna
Tiñe de plata su mar
Mira, aquí está
Tal como lo pude imaginar
Este gran coliseo
Tan carnavalero
Donde el gaditano
Sus coplas te viene a cantar
Y hoy aquí por primera vez
En busca de una oportunidad
Esperando que me abran sus puertas
Este gran circo del carnaval
Y así nuestra función comenzar
Primera vez para sentir
Primera vez para soñar
Primera vez para cantar
Por primera vez
Como ave que del nido a alzado el vuelo
Como un niño con sus pasos primeros
Como el amor con su primer te quiero
Primera vez
Hoy me subo en el alambre
De aprendiz de equilibrista
La de un niño a la tragedia
Como un novel trapecista
Probaré a jugar con fuego
Que aquí no hay quien lo resista
Como un payaso haré reír
Que no hay cosa más bella
Que hacer a un niño feliz
Que se abran las puertas del circo
Y me abras las puertas de tú corazón
Que se abran ya por vez primera
Y que comience la función
Y que comience la función
3 Great Swords

The **3 Great Sword are** three famous swords owned by the 3 Sword Saints.

## Overview

The 3 Great Swords are considered treasures of great renown, that are desired by all swordsmen of the world. They are proof of ones status as one of the 3 Sword Saints, the three most powerful swordsmen in all of Graymark.

## History

The 3 Great Swords were the spark that triggered the War of the Demonic Blades. Numerous swordsmen from all over gathered in Block 5 and slaughtered each other in order to obtained the blades. Only three people survived the battle, and they each obtained 1 of the swords officially creating the group known as the 3 Sword Saints.

## Swords

**Black Blood:** Resembling an oversized, black khyber knife Black Blood was initially wielded by the 5th Block Administrator Hyper after the great war. At some point Great became the current owner of Black Blood.

**White Sense****:** White Sense is a long, single bladed sword with no guard. It is currently wielded by Sword the 5th Administrative Elder.

**Golden Throne****:** This sword is wielded by Robert of the Xevoltz. Golden Throne takes the form of a katana with a gold-pentagon shaped guard and a golden pommel with two cloths hanging from the end.
Xevoltz

**Xevoltz** are the revolutionist led by Kai De Anecdote to change Graymark and it's current laws on execution.

## Symbol

Xevoltz symbol is represented as an 'X' with the bottom right line showcasing a lightening bolt.

## Factions

* **Main (Kai's Faction)**
	+ Kai De Anecdote
	+ Ivan
	+ Eidia
	+ Robert
	+ Roy
	+ Burner Bear
* **Underground (Han's Faction)**
	+ Han
	+ Candy
	+ Chernie
	+ Myeongbu
* **Ex-Mafia (Great's Faction)**
	+ Great
	+ Guy
	+ Ras
	+ Eid
	+ Ammie
	+ Taylor
3 Sword Saints

The **3 Sword Saints** are the top three swordsmen of Graymark.

## Overview

The 3 Sword Saints are the wielders of the three famous swords known as the 3 Great Swords . To hold the title of Sword Saint one must posses at least one of the blades: Black Blood, White Sense, or Golden Throne . Each member is a swordsmen of great skill and renown, so much so that all of Graymark knows their names.

## History

The title of the 3 Sword Saints was created as a result of the War of the Demonic Blades end. During the war swordsmen from all over gathered in Block 5 and slaughtered each other for the three famed demonic blades. Only three people survived at the end of the war: The current Block 5 Administrative Elder Sword, the former Block 5 Administrator Hyper and Robert. Since these three final war participants could not defeat each other after 10 days of fighting they divided the swords amongst themselves.

At some point Great became a member of the 3 Sword Saints by acquiring the sword Black Blood, implying that he may have defeated Hyper at some point.

## Title Holders

### Current:

Great wielder of Black BloodRobert wielder of Golden ThroneSword wielder of White Sense
Black Bloods

Morgan Bear

## Description

The Black Bloods are a group of kids from the Bear family that have over 80% of Bears DNA and were born before the holder of 100% of Bear’s DNA.

## Members

### Great

Has 100% of Bears genes and was the former Administrator of Block 5. With having 100% of Bear’s genes he is the strongest out of the group, though as of current he doesn’t know of the Black Bloods existence. He is also the current wielder of Black Blood which is a Giant Black Khyber Knife with a lot of cutting and destructive power.

### Burner

Has 98% of Bear’s genes and now is the current leader of the Black Bloods after undergoing training over the past 3 years. She is also the only current user of the Blue Blossom technique and has been able to make more use to this technique overtime.

### Morgan

Contains 83% of Bears genes and is the current wielder of Golden Throne. Before he wielded Golden Throne he had a Giant buster sword that was larger than him and most of family members.
Ra

Ra
--

**Ra** is the Elder of Block 4.

## Appearance

Ra is an overweight man with dark skin, a fu manchu mustache, and a bald head. He wears a white and black suit, a gold bead necklace, and sunglasses.

## Personality

Ra is a cowardly man who cried when Great arrived in Block 4. He seems to value his reputation as he interrupted one of Great's executions over the death of his representative and told Great to wear his uniform while working in order to seem dignified.

## Abilities

As one of the 6 Peaks of Graymark Ra has absolute authority over Block 4. He even has some authority in other Blocks, as he was able to summon Great from Block 5 to Block 4 with his warp system.
Halu

The **Halu** Muses are a type of creature in SEED.

## Description

The Halu (pronounced [ha:.lu:]) are a particular type of Muse created by the combined efforts of Madori and Shuryn. All Halu Muses hail from the Healing Spirit Guild, and this is reflected in the magic of the song they sing. The song of a Halu Muse is certainly of restoration, but of another kind – stamina. Through their song, Halu Muses are capable of restoring energy and easing fatigue of the body.

## Characteristics

The Halu Muses can be easily told apart from other types of Muses due to the bulbous shape of their robes, golden scarf, and their purple petal cowls.

## See also

* Muses
* Chorrd
* Sephyr
* Yurai
* The Spirit Muse
Hon

**Hon**is a Provenance on the planet in SEED.

## Description

Hon is a Provenance of the Life Flower and is the second of the Provenances to create. Soon after Mana had been drawn from the Life Flower by Jiru, it was Hon that developed a method by which to use Mana in order to assist in populating the planet. By Hon's hand, they developed a method known as Rituals, a means by which to sort and order Manain a meaningful form that was recognizable and understandable without giving the ability of failure in words. Through this, the first Rituals of Restoration were established and additional Rituals afterwards, for the purposes of continuing to fill the world with Mana, form and function.

## See also

* Provenances
* Mana
Chorrd

The **Chorrd**Muses are a type of creature in SEED.

## Description

The Chorrd (pronounced [kɒrd]) are a particular type of Muse created by the combined efforts of Madori and Shuryn. The Chorrd Muses all study within the Unyielding Bond Guild. Similar to how the Halu’s magical song restores stamina and fatigue, the Chorrd Muse’s song inspires others to sing along, and join the chorus. In doing so, the same restorative magic is spread to others nearby, although there is a limit to how far the magic can spread from one individual to another.

## Characteristics

It is easy to distinguish the Chorrd Muses by their brilliant, golden robes, undulating tail of glyphs and twin-pointed hood.

## See also

* Muses
* Halu
* Sephyr
* Yurai
* The Spirit Muse
Healing Spirit Guild

The **Healing Spirit Guild** is a group of Halu Muses in SEED.

## Description

The Healing Spirit Guild is made of Halu Muses, originally founded by the Provenance Madori. Madori's creation of the Healing Spirit Guild was done so with intent to ensure that Halu Muses had an organized group to return to and practice with to ensure the efficacy of their magic. In being able to practice their magic and song in a shared environment, the Guild fosters a sense of community.

## Characteristics

The Healing Spirit Guild is located primarily in the Forest Realm, where the magic songs of the Halu can occassionally be heard spreading through the boughs of trees, carried faintly on the wind. This bond among Halu Muses is signified by their particular crest.

## See also

* Halu
* Muses
* Provenances
* Madori
Sephyr

The **Sephyr**Muses are a type of creature in SEED.

## Description

The Sephyr (pronounced [seh.fɛr]) are a particular type of Muse created by the combined efforts of Madori and Shuryn. The Sephyr Muses come from the Soaring Wind Guild. Every Sephyr's song is imbued with magic that inspires bursts of speed in those who hear it. Where Tali must exhaust their stamina to complete Rituals of Restoration, a burst of energy at twice the speed may be necessary.

## Characteristics

Sephyr Muses are very quickly noticeable with their bright red robes, white-winged hoods, and prominent beaks.

## See also

* Muses
* Chorrd
* **Sephyr**
* Yurai
* The Spirit Muse
XEVOLTZ

**XEVOLTZ** is a group of revolutionaries that is prominent in Graymark .

## Symbol

XEVOLTZ symbol is the name of the group itself, which they show whenever they take action for something. The symbol is identifable to the Administrative Bureau by the distinct letter "X" with a lightning bolt.

## Goals

According to Kai, the group's purpose is to disavow the current laws of Graymark in order to make it a better place for people to live. Specifically they want to change the "death penalty no matter what" method of punishing criminals, to one that hands out punishment based on the severity of the crime. As the group continues to gain strength it emphasizes no killing under any circumstance as it's "Raison d'etre."

## Members

Kai (Leader)Burner (Melee Fighter)Ivan (Robotics/Technology Expert)Eidia (Doctor)Roy (Battle Priest)Robert (Swordsman)
## Headquarters

XEVOLTZ home base is at an as of yet unspecified to location, that appear to be ruins.
Golden Throne

**Golden Throne** is one of the 3 Great Swords.

## Appearance

Golden Throne appears to be a katana with a gold-pentagon shaped guard and a golden pommel with two cloths hanging from the end.

## Abilities

Golden Throne has extreme cutting power. Robert was able cut Drian through his strong wind-blade whirlwind technique with one swing.
Cloakwood Mines

Back to World Map

## Encounters

* Lakadaar - Mention wyverns and you can avoid this fight. Nothing special on his corpse.
* The Archdruid - Leather Armor +2: Bhaelros' Bane, Heart of the Woods, Scimitar +2: Yarrow's Tears, Ring of Fire Sheilding:Charviak's Glow, and Crown of the Archdruid on his corpse
* Drasus, Genthore, Rezdan and Kysus - Mail of the Dead +2, Splint Mail +1, Chain Mail +1, Fallorain's Plate +1, Mage Robe of Cold Resistance, Traveler's Robe, (2) Morning Star +1, Varscona +2, and The Paws of the Cheetah on their corpses.
* Tytus - Ankheg Plate Armor and Girdle of Stone Giant Strength on his corpse.
* Wendell - After flooding the mine. Stormcloud, Staff of Nature, (3) Sling +1 on their corpses.

## NPCs

* Sellanio - has a nice little store. Tho you can only shop there twice befor he vanishes

## Notable Items

* Spear +3: Dragon Scepter - inside the nunk house

## Below Ground

### **Level 1**

#### Quests

* Flooding the Cloakwood Mine - Miner on the first fllor next to the plug wants you to talk to Rill and have him come up with a plan to save the other miners

### **Level 2**

#### Quests

* The Quest for Perwell - Aphriel from Cloakwood Lodge Area wants you to rescue her son has been kidnapped and she will meet you at the Friendly Arm Inn once you rescue him from the Cloakwood Mines Area.

#### Encounters

* Hareishan - Adventurer's Robe and Bracers to the Death on his corpse.

### **Level 3**

#### Encounters

* Natasha - A Traveler's Robe on her corpse
* Ogre Mage - Katana +1 on his corpse

#### Notable Items

* The Unfaliling Missile Deflector - Chest in one of the rooms
* Pole Axe +2 Kilther - Chest in one of the rooms
* Spear +2:Firebrand - Chest in one of the rooms
* Enrager +3 - Chest in one of the rooms
* Amulet of Great Forsight - Chest in one of the rooms
* Excellent Spear - Chest in one of the rooms
* Medium Shield +2 - Armory
* Small Shield +1 - Armory
* Studded Leather Armor +1 - Armory

### **Level 4**

#### Encounters

* Dark Silvia and Morgan - The protector +1, Boots of Ensured Quickness, Cloak of the Assassin, Dagger of Disease, Varscona +2, Splint Mail +1, Telbar's Studded Leather +2, (2) Excellent Longbow on their corpses
* Davaeorn - Robe of the Evil Archmage, Robe of the Grand Wizard, Flickering White Ioun Stone, and Nemmerle's Blade.
Ulcaster

Back to World Map

## Quests

* Tomes of Magic - The Ghost of Ulcaster wants you to retrieve the Ulcaster's Dusty History Book

* Phantom East of Beregost - Torgion is in the cave in the Temple Area and wants you to retrieve a Vampiric Sword and Holy Water to free him. You can also fight them to free them. The Idol of Kozah In the tomb of the Archaeological Site area together with the ancient armor from the Firewine Ruins area when brought to the ghost of Ulcaster will yeild you the The Vampire's Revenge.

* The Magnificent Karlini - Ygnatz from the Friend Arm Inn Area would like you to collect a spellbook belonging to the Magnificent Karlini for him. The book can be found on the first floor on Ulcaster Ruins. After returning the book to Ygnatz in the Friendly Arm inn he asks you to meet him at the stone circles in the Lions Way Area After Balor is summoned chat options (1,1,1,1,2,1,1,1,1,1,3, 2) will see you through. You are rewarded with a Mirror Shield +1. If you attack and kill Balor you will find a Mirror Shield +1 on his corpse.

## Encounters

* Icharyd - An Excellent Flail on his corpse
* Arch Mage Arias - Dagger of Disease on her corpse
* Anton Valor - Dagger +2 the Shocker, Baastard Sword +2 The Viper, and Large Shield +1 on their corpses
* Garrett - Elemental Staff of Fire, Helmet of Charm Protection, and Medium Shield +1 off of their corpses
* Arch Mage Natas - Dagger of Disease, Long Sword Fire Biter, and Large Shield +1 on their corpses
* Taneth, Erica, and Jeneik - Waiting for you as you leave ulcaster to take your magical items. (3) Red Wizard Robe, (2) Dagger +3, Dagger +2, (3) Sling +2 on their corpses.

## NPCs

* Wilco - A messanger
* Furret - Wants to sell you a fake gem

## Notable Items

* Excellent Two-handed Sword - Variouse skeletons on the second and third floors
* Cursed Berserking Sword +3 - Variouse skeletons on the second and third floors
* Excellent Dagger - Ulcaster Dungeon first floor
* Cloak of Displacement - Ulcaster Dungeon first floor
* Karlini's Spellbook - Ulcaster Dungeon first floor
* Ulcaster's Dusty History Book - Ulcaster Dungeon first floor
* Protection from Poison Scroll - Ulcaster Dungeon first floor
* Throwing Axe +3 - Ulcaster Dungeon second floor
* Battle Axe +3 Frostreaver - Ulcaster Dungeon second floor
* Studded Leather Armor +1 - Ulcaster Dungeon second floor
* Kondar +1 - Ulcaster Dungeon second floor
* Relar's Mistake - Ulcaster Dungeon second floor
* Protection from Acid - Ulcaster Dungeon third floor
* Batalista's Passport - Ulcaster Dungeon third floor
* Tome of Understanding - Ulcaster Dungeon third floor
* Amulet of Wyvern Summoning - Ulcaster Dungeon third floor
* Ring of Wizardy 1st thru 5th - Ulcaster Dungeon third floor
* Amulet of Priesthood - Ulcaster Dungeon third floor
* Excellent War Hammer - Ulcaster Dungeon third floor
* Protection from Magic - Ulcaster Dungeon third floor
* Rogue Stone - Ulcaster Dungeon third floor
* Ulcaster's Amulet - Ulcaster Dungeon third floor
* The Spirit's Shield +2 - Ulcaster Dungeon third floor
* Manual of Gainful Exercise - Ulcaster Dungeon third floor
Blight

The **Blight** is a plague ailing the planet in SEED.

## Description

The Blight is both a plague and symtom of a greater issue affecting the planet - the loss of Mana. Blight is Mana both when it is left without form or function for long periods of time, or the overuse of Mana when it is not also restored at an appropriate rate. The appearance of Blight is considered a chaotic occurence with understanding of its causes not being well understood nor documented among the Tali or Muses.

Due to the rampant infestation of Blight throughout the planet, numerous Provenances have been affected by its presence and have gone into hiding. Unfortunately, with the withdrawl of Provenances into isolation has allowed the further uncontested spread of Blight.

## See also

* Life Flower
* Provenances
* Mana
* Rituals of Restoration
Shuryn

**Shuryn**is a Provenance in on the planet in SEED.

## Description

Shuryn is a Provenance of the Life Flower and the third of the Provenances to create. After the establishment and creation of Rituals by Hon, Shuryn with the use of Mana, formed flora and fauna to fill the planet with life aside from the Life Flower or Provenances. The Provenances sought to bring forth life with which the planet could be shared with and for there to be those with which the could live alongside.

## See also

* Provenances
* Mana
Echoing Encore Guild

The **Echoing Encore Guild**is a group of Yurai Muses in SEED.

## Description

The Echoing Encore Guild is made of Yurai Muses and founded by the Provenance Madori. The point of their Guild lies in their differing abilties with magic, seeking to assist others with their magic and song. This makes their practice all the more important to ensure the cooperation and compatability with Muses from other Guilds

## Characteristics

For the Echoing Encore Guild, given the romaing nature of the Yurai Muses, there is no one Realm in which they are primarily located. Due to this, the Yurai Muses decide any place where a Yurai Muse is found is as much a location for the Guild as any other.
Soaring Wind Guild

The **Soaring Wind Guild**is a group of Sephyr Muses in SEED.

## Description

The Soaring Wind Guild is made up of Sephyr Muses, and founded by the Provenance Madori. The intent behind the Guild's creation was to establish an organized group for Sephyr Muses to return to and practice their magic and song with, ensuring it would be passed on for years to come. A strong sense of community is htus fostered by the Guild, given the shared environment.

## Characteristics

The Soaring Wind Guild is located in one of the various Realms on the planet, where the wind can be felt rising and trickling gently through. The bond among Sephyr Muses is known by their particular crest.

## See also

* Sephyr
* Muses
* Provenances
* Madori
Mushroom Strider

Information about the Mushroom Strider and its function/behavior in the Forest Realm.

The **Mushroom Strider** is a creature that inhabits the Forest Realm in SEED.

## Description

The Mushroom Strider is a large inhabitant of the Forest Realm that is capable of traversing the Realm on its own, first created by the Provenance Shuryn. The level of communication possible by the Mushroom Strider is minimal, and its tendency to rest around other creatures causes it to sometimes get in the way, although, the Tali and Muses hardly find this to be a problem, most times. This problem is sometimes exaggerated by the fact that it can sometimes be difficult for the Mushroom Strider to then stand back up again.

## Characteristics

The Mushroom Strider appears to be a large, purple mushroom cap that appears to tread about on stalks with woven, thickened mycelium, or mushroom threads. Given this, the Mushroom Strider almost appears to be precariously perched atop its own stalks, wobbling somewhat while it travels. Strangely enough, Mushroom Strider looks up to the smaller Turiboa, considering it an older member of the family, though the connection is uncertain.

## See also

* Forest Realm
* Provenances
* Shuryn
* Tali
* Turiboa
Provenances

The **Provenances** are the original beings who helped shape to shape the planet in SEED.

## Description

The Provenances, Jiru, Hon, Shuryn, Talusha and Madori, were the first beings to come forth from each of the five petals of the Life Flower. Each of them is credited with specific aspects of creation and formation of the planet in a form more easily recognizable by its inhabitants.

Jiru was credited with the first instance of drawing forth Mana from the Life Flower and allowing its flow to encompass the planet.

Hon was credited with the creation of the first Rituals as uses of Mana and the sole curator for the Great Library, the record of all known Rituals across the planet.

Shuryn was responsible for much of the flora and fauna that occupies the planet in the various regions and realms that span it.

Talusha was primarily credited for the formation of the Tali as they are known, while Shuryn breathed life into them.

And finally, Madori was primarily credited for the formation of the Muses are they are known, with Shuryn also breathing life into them.

## Characteristics

No two Provenances look alike to one another, each also being distinct and unique in their creation and personality. Each of them is known to walk among the Tali, Muses and other forms of their collective creation in equality, peace and community, as they all share the belief that the planet was something to share with one another.

## See also

* Madori
* Talusha

* Jiru

* Hon

* Shuryn
SEED Wiki

**Welcome to the SEED Wiki!**
Welcome to *SEED***,** a spin on the tower defense style of video game.
**Note:** This wiki is currently under continued construction.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderTaliPlaceholderMusesPlaceholderThe RealmsPlaceholderProvenancesPlaceholderLore

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
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Spirit

The **Spirit** Muse is a type of creature in SEED.

## Description

The Spirit Muse created by Madori  is a unique existence among other Muses. Coming from the Guiding Hand Guild, the Guild is composed solely of this one Muse. This is because there can only ever be a single Spirit Muse at any given time. The Spirit Muse is capable of using Mana to walk into the Spirit Realm where Provenance often reside and through the use of Mana, can move Muses through material planes in order to guide them. And yet, there is more to their nature that is yet to be spoken about...

## Characteristics

The Spirit of the Guiding Hand Guild and dressed in a mantle of bright pink, flowing into a gradient of purple, with two tones of accented blue.

## See also

* Muses
* Halu
* Chorrd
* Sephyr
* Yurai
* Blight
Tali

The **Tali** are a race of creatures in SEED.

## Description

There are several types of Tali formed by the Provenances, Talusha and Shuryn. Tali were given form and function by Talusha, while Shuryn breathed life into the first Tali. In their creation, Talusha believed it important to imbue all Tali with Mana - this allows Tali to walk the paths of Rituals of Restoration so that they may complete them. While Tali are imbued with Mana throughout their beings, they are not trained in the use of it for magic in quite the way that Muses are. Because of this, it is notably exhausting for Tali to utilize Mana stored within them for these Rituals.

## Characteristics

Talusha created Tali in several shapes and sizes, but remainly very easily identifiable. There exist three kinds of Tali: Fenntrotts, Turiboas  and Pilleros.

## See also

* Fenntrott
* Turiboa
* Pillero
Turiboa

The **Turiboa** are a type of creature in SEED.

## Description

A Turiboa (pronounced [toʊ.riː'boʊ.a:]) is a particular type of Tali created by the combined efforts of Talusha and Shuryn. All Turiboa come from the Swift Leaf Faction of Tali and are well-known for being quite fast, showing great eagerness where it comes to travel and movement. Each of the tanned leaves atop a Turiboa's head are attuned to the northern and southern poles of the planet. Because of this, Turiboa never get lost, although, when paired with their propensity to go fast will frequently tire themselves out.

## Characteristics

Turiboa are easily distinguished by being blue in color with distinctly turnip-shaped bodies and tanned leaves atop their heads.

## See also

* Tali
* Fenntrott
* Pillero
Life Flower

The **Life Flower** is the source of all things on the planet in SEED.

## Description

The Life Flower is described to be the source of the Provenances and Mana as it began on the planet. It gave way to the five beings, the Provenances, that helped to populate the planet with all form of flora and fauna, with enough Mana to ensure life would be prosperous and peaceful.

## History

Upon the planet, there was once nothing - nothing but the Life Flower. All alone, the single occupant of a barren, rocky planet, there were no other things to occupy a near-empty rock but it. But one day, from each of the five petals of the Life Flower, five Provenances emerged from their folds to answer the Life Flower's loneliness. They were Hon, Jiru, Shuryn, Talusha and Madori.

## Characteristics

Throughout history, story and fable of the Life Flower, it has been described in numerous ways.

## See also

* Provenances
* Mana
Talusha

**Talusha** is a Provenance on the planet in SEED.

## Description

Talusha is a Provenance of the Life Flower and is the fourth of the Provenances to create. At the time were Talusha sought to add to the planet, they were interested in sharing the gift of Mana with other creatures, ones that would live their lives with Mana intertwined deeply with them. To this end, Talusha formed every aspect of the Tali - the Fenntrotts, Turiboa, and Pilleros, filling every aspect of their being with Mana. After they were formed, Shuryn assisted Talusha in breathing life into them. In doing so, not only were the Tali one with the world but were now made integral for the Rituals of Restoration.

## See also

* Provenances
* Mana
* Tali
Yuan-Ti

Finally the northernmost nation in T’Morah***, the***
once Great Empire of the Yuan-Ti***. Once the largest Empire that T’Morah***
ever saw occupying almost the entirety of the Eastern side of the continent. Now
a hollow shell of its former self, confined to the harsh deserts of the never-ending
hills of sand. Though their population is still larger than the Tabaxi they are
hardly seen but all who travel there beware, the Yuan-Ti hate every race that
confined them to these terrible lands. Confined to living under the sands in
dank stone cities they do not allow outsiders in and kill all that do dare to
enter. Their cities above ground lay in disrepair some even disappeared under
the sands, Yuan-Ti are said to be descendents of man themselves from the fallen
continent before it sunk under the sea, they were the first to arrive along
with the Elves to the west, they slowly evolved into the serpent like creatures
they are today by worshipping an ancient Snake god. Some Yuan-Ti leave their underground
cities and seek fortunes above ground on the continent but they are met with
hateful superstition, some do succeed, such as current captain of the Queensguard
of Nymos, Silisivia. They are a matrilineal society in which the females are
the warriors and can only hold positions of power while men rear children and
do the jobs of farming and other such things.
Rituals of Restoration

The **Rituals of Restoration** are a particular type of Ritual in SEED.

## Description

The Rituals of Restoration as they are known are actually a subset of Rituals first developed by the Provenance Hon. Among the other Provenances, Hon was the first to create Rituals, a means by which to sort and order Mana  in a meaningful form that was recognizable and understandable without giving the ability of failure in words. It was in a decicions by all the Provenances that the means to perform Rituals and use Mana should not be kept to themselves, and that the information and ability to do so should be made available to other such creatures that would inhabit the planet, starting primarily with the Tali  and Muses.

## Characteristics

Rituals are stretches of engraved land within a Realm that hold meaning specific to the zone in that region that it is located within. This explains the variable appearances from one Ritual to another, and why there is not simply a single Ritual of Restoration. Every Ritual requires a source, or numerous sources, of Mana to travel the length of its paths and cross from the entrance of the ritual and out the exit portal in order to activate it in its entirety. As it stands, the Tali are the primary and supposedly the only creatures capable of completing the walk of a Ritual's paths, given the nature of Mana being woven into every Tali.

By having Tali complete Rituals of Restoration, the area in a land specific to that Ritual of Restoration allows mana to flow through, both returning to the land and undoing the chaotic manifestation of Blight in the environment.

## See also

* Mana
* Hon
* Tali
* Blight
Crawling Grub Faction

The **Crawling Grub Faction** is a group of Pillero in SEED.

## Description

The Crawling Grub Faction was originally founded by the Provenance Talusha. The reason for Talusha's founding of the Faction was to ensure that interconnectivity remained for Pillero, despite the distance crossed by them. Because of the effect of the Faction, Pillero normally feel quite at home with other Tali in general, but Pillero especially, no matter the distance or the Realm crossed in doing so.

## Characteristics

The Crawling Grub Faction is made up entirely of Pillero, and is not located in any one Realm across the planet.

## See also

* Tali
* Pillero
Spirit Realm

The **Spirit Realm** is one of several realms in SEED.

## Description

The Spirit Realm is the realm in which the Provenances of the Life Flower primarily reside. The Spirit Realm is thus a psionic dimension not typically accessible by Tali, Muses or other types of creatures that exist in the material planes such as the Forest Realm. The only other being known to be able to access the Spirit Realm would be the Spirit Muse, whose ability with Mana allows movement in teleportation through and to different Realms.

## Characteristics

The Spirit Realm is dyed in hues of pink and purple, vast and seemingly endless. The scenery appears heavenly, with floating isles of rocks populated with life and great rolling clouds. While it is wondrous to behold, the Spirit Realm is also fairly void of other kinds of life. Like this, the Spirit Realm acts as a kind of more private sanctuary for which Provenances might retreat to.

## See also

* Spirit Muse
* Provenances
* Mana
Gentle Paw Faction

The **Gentle Paw Faction** is a group of Fenntrotts in SEED.

## Description

The Gentle Paw Faction was established by the Provenance Talusha for the Fenntrotts. It was Talusha's consideration that due to their sense for other Tali, that the Fenntrotts should be brought together in order to continue fostering the sense of community and closeness that was woven deep into their nature.

## Characteristics

The Gentle Paw Faction is comprised entirely of the Tali, the Fenntrotts. The sense of community and unity held by the Fenntrotts is particularly strong, and so there is a greater sense of unity among them when compared to both the Swift Leaf Faction  or Crawling Grub Faction. There is no particular location that the Faction can be found, but being such a close-knit Faction, the Fenntrotts hone their capabilities of sensing other Tali and ensuring that no one Tali would be left behind.

## See also

* Tali
* Fenntrotts
Ice Island

Return to World Map

## Quests

* Retrieve Shandalar's Cloak - Shandalar wants you to travel to Ice Island and retrieve his cloak.

## Encounters First Floor

* Marcellus, Andris, and Beyn - Robe of the Abyss, (2) Wand of Fear, Traveler's Robe, and Staff og the Ancients +2 can be found on their corpses
* Garan - An Excellent Dagger on his corpse
* Cuchol - A Wand of Paralyzation on his corpse.
* Tellan - Nothing special on his corpse

## Encounters Second Floor

* Dezkiel - You will find Shandalar's Cloak on his corpse
Carnival

Back to World Map

## Quests

* Babysitting in Nashkel - Mrs Blackwood in Nashkel area is in need of a babysitter. Tina might just be fit for the job...but no.
* Prism's Emeralds - Oublek in Neshkel wants you to find Prism who can be found in the south west portion of the map and return the two emeralds
* The Quest for Jumper - Kessy in the South Beregost Area would like you to find her "Jumper" chat options (1,1,2,2) Ugh inside the cave in the South Beregost Area with chat option (3,4,1,1,1,1) you will get the rabbit for Kessy. Kessy then tells you her dad sells Rabbits at the Carnival. Meet with Rabbit Breeder in the Carnival to buy one.

## Companions

* Branwen - Currently a statue, use a Stone to Flesh Scroll to free her.
* Keiria Silverstring - Will approach you near were Branwen is a statue
* Quayle - Southwest portion of the map
* Skeezer Lumpkin - NEar one of the camp fires in the Carnival

## NPCs

* Lestor - The area greeter.
* Lord Binky the Buffoon - A copycat

* The Great Gazib - will summon The Amazing Oopah when talked to. after talking to him 3 times Oopah will attack Gazib who in turn runs away.
* Vitiare - will rob you and leave
* Zordral and Bentha - Zordeal is about to kill Bentha chat options (1,1) will taunt him into attacking you first. Talk to Bentha after saving her for your reward.

## Stores

* One merchant will try to sell you two cursed potions a Violet Potion and a Red Potion
Field of the Dead

Return to World Map

## Quests

* The Cult of the Black Hand - Reedrig is heading to Ulgoth's Beard and thanks you for saving him.
* Rescue Pandris from the Orcs - Yness in the Area of Ulgoth's Beard wants you to rescue her husband. Pendris is in the holding area in the north part of orc village.
* Rescue Magnad's and Winorma's Children - Magnad in East Baldur's Gate Area wants you to rescue his kids. Vanessa and Falton are in the holding area in the north part of orc village.
* Holy Symbol of Helm is required to open to magically locked doors, it can be found in the alter

## Encounters

Orc VIllage - Orog and a few Orcs. You will find The Guard's Ring +2 and a rune stone in the chests
Fisherman's Lake

Back to World Map

## Quests

* Half-ogres Near Beregost - Bjornin in Beregost wants you to kill some Half Ogres in Fisherman’s Lake

## Companions

Drizzt Do'Urden - Found just below the lake fighting Gnolls. Help him if you want him to join your party. Helping him also starts the Drizzt Saga.

Regis - Standing on the dock near the lake. Come back with Drizzt in your group to continue the Drizzt saga.

## Encounters

* Teyngan, Zekar, and Jemby - Find a Mage Robe of Fire Resistance on Jemby's Corpse

## NPCs

* Chelan - Once a minor and now a fisherman
* Torlo - Once a minor and now a fisherman
* Injured Hobgoblin - Chat options (3,3,1) will make him give you information on the Chill.
Gibberling Mountains

Back to World Map

## Quests

* Samuel the Deserter - a Flaming Fist Mercenary is looking for Samuel and there is a reward for his capture
* Samuel and Lena - Lena wants you to deliver Samuel to  Gellana Mirrorshade at the Temple of Wisdom in the Friendly Arm Inn area. If you complete this quest you may also get a reputation point.

## Encounters

* Hafiz bin Watat - Chat options (1,1,2) will cause him to attack while chat options (1,1,3) will cause him to give you a Protection From Magic scroll. If you kill him you will find the Protection From Magic scroll on his corpse.

## Notable Items

* Ring of Fire Resistance - east of the Flaming Fist Mercenary in a cliff
Wood of the Dead

Return to World Map

## Quests

* Keelor the Dwarf - Keelor needs some healing. After which he promises his sister Nasha in Southern Baldur's Gate will return the favor.

## Encounters

* Quit a few Orc Mages and Orc Warriors guard their temple. An Excellent Dagger in the temple chest.

## NPCs

* Koldar - Approaches you and gives you a little information about the area.