Æhnyir

Æhnyir was a minor protagonist in Pestilence and Cataclysm.

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## History

### Early Life

Æhnyir was once swordmage, a warrior but also a practitioner of magic and a user of enchantments as well. He specialized in the enchantments of the sword and developed his own way of magic around it. Over many years he trained to be as skilled as any knight, if not more.
However, during one of his enchantments, Æhnyir found himself in Icelnebratia, a Hellish world very similar to the depiction of Dante's inferno. Here, he formed two contracts with two otherworldly beings, Errapel and The Magician. He became something other than his human self. He found himself unable to age, and he journeyed aimlessly until he found himself in the midst of a guttural awakening, the Renaissance; and he was in the heart of it.
His body was in constant turmoil, as two split sides of him were striving to gain full control of his vessel.

### Pestilence

Eventually, The Magician was separated from Æhnyir's form in a ritual conducted by The Plague Doctor Cult and Æhnyir was finally freed of the internal war within him, but at a cost.
As The Magician possessed the body of Amadeus Gregia, the leader of the cult, Æhnyir then joined forces with Errapel, the angel within him, joining their minds together in a mutual symbiosis as they fought against him alongside Archangel Raphael and several wizards.

After the defeat and banishment of The Magician, Æhnyir's being had changed yet again, and so did his abilities. He became a healer and a master at his new form, his magic becoming more like features of his body than an artificial spell that a learned student could produce. He also became a completely new being: Æyapel.

### The Cold War

At the height of the Cold War, plague doctor cultists based in Russia had begun working on secret technologies and superweapons in an attempt to conquer America and gain a greater influence over the world. Comrade Bolezn', a head russian scientist and the current leader of The Plague Doctor cult at the time, also began work to free the Heavenly King known as "The World". However, a chance reunion between Arkan Sol and Æyapel put a stop to Bolezn's plans, and both he and The World were defeated and killed.

### Cataclysm

Many years later, Æyapel was in a universe in which they tended to a dying Exiebicuus, the last of its race in that universe. At that moment, The Majestic League had teleported into that Universe, along with The High Archangels who saved the former from a Xir'algath ambush.

Later, Æyapel and the rest of the heroes journeyed to Icelnebratia, where they found that all of The Five Heavenly Kings and every demon had escaped, having been released by Donatello. Errapel then discovered Hydronicus, and unbound and freed him, relieving him from his position as the jailer. At that moment, The Magician appeared before everyone, and engaged in a battle against the heroes. In this fight, Errapel and Æhnyir finally achieved true symbiosis as the two beins merged into one, and became powerful enough to kill The Magician. However, Æyapel realized that they had only killed his vessel body, Amadeus, and had freed The Magician's true form from the body. The Magician taunted everyone with this, as he escaped from Icelnebratia.

In the final battle against The Xir'algath, Æyapel engaged in her final fight against The Magician, before Kreel was defeated and everyone hade to fight The Architect. After The Architect's defeat, all of the demons, including The Five Heavenly Kings, had been removed of their demonic influence.
Currently, Æyapel resides in The Realm of Life, where they are working with The Council of Life to protect and maintain peace throughout the rest of The Multiverse

## Equipment

Æhnyir carries multiple magical tools for enchanting, mainly his sword and his spell tome.

**The Duality Blade:** A ancient blade made from damascus steel that morphs along with his armor, in either his angelic form or demonic form.

## Powers

### Spells

**Enchant:** Using an ingredient, Æhnyir can enchant a tool, such a sword or a piece of armor to have similar qualities. For example, enchanting a knife with a piece of paper will sharpen the blade, or enchanting with a burning coal will create a burning sword. The effects vary, with the most dangerous enchantments damaging the sword itself.

**Spellbinds:** specific enchantments that can give temporary buffs such strength or agility, or debuffs like slowness and weakness. He can give spellbind something if he can see it.

**Mana drain:** Drains mana from a target, which can heal wounds or power his spells.

### "Razæl"

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When causing the death of another, Æhnyir’s armor morphs, growing horns and demonic features. He becomes more physically powerful and gains demonic magic.

**Demonic Vision:** allows Razæl to see an aura of any target he has spellbound, allows him to see through walls, etc.

**Lifedrain:** Razæl can leech lifeforce off a living being, healing him or making him younger, if he’s not damaged.

**Hellfire:** Razæl can manipulate and summon hellfire, even using it in his enchantments. This fire burns metal, stone, and flesh, it does not create light, but insteads consumes it, leaving only a shadow of its shape.

**Shadowgate:** Allows for quick travel, can only form on smooth surfaces that are relatively smooth and and flat.

**Devil’s blood:** This makes Razæl resistant against flames and shadow-based attacks.

**Demon’s Vigor:** Razæl becomes much more physically capable and can run twice as fast as he previously could, as well as heightened senses.

### "Æyapel"

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If he direcltly witnesses the death of another, Æhnyir’s armor morphs, this time taking on an angelic appearance and qualities, giving him angelic magic and giving him more healing abilities.

**Restoration:** Æyapel can restore lifeforce to a person he touches, which is powerful enough to even resurrect a dead being if they had only died within an hour.

**Angelic Fire:** Æyapel can manipulate and summon The White flame, one of the seven sacred flames. It burns through stone, flesh, and metal, and can absorb any shadow or flame, except Hellfire, its equal. The White Flame can also be used for enchantment.

**Wings of an Angel:** Errapel's wings manifest themselves from the back of Æhnyir's armor, which allows Æyapel to fly with great speed.

**Angelic Presence:** Æyapel is resistant to light and fire-based attacks.

**Angel’s Vigor:** Æyapel becomes much more physically capable and can run twice as fast as he previously could, as well as having heightened senses.