Cyborg

Cyborgs are a new addition to the military. They are integrated with their suit technology, giving them super-human capabiliities. Becoming a Cyborg is a commitment - only the most dedicated of Special Forces candidates are offered the opportunity to permanently change their bodies for the war-fighting cause. This class is playable in all ranksets. The Cyborg is a Versatile Class .

Unlock Requirements
 Other:
* N/A

To fully unlock The Cyborg you must have the necesary SI

## Common Roles

* Tank
* Wave Clear
* Semi-DPS
* Vision Control
* Obj Runner
* Item Runner
* Scout
* Suicidal Win

As of 4.12 Update, Cyborg has had a full ability rework and is given a choice of 5 weapon types at the start of the game. The weapon type cannot be changed after making a selection. The possible choices are:

* Battle Rifle
* Machine Gun
* DMR
* Pulse Rifle
* Shotgun

# ATTENTION:

All max level version of the abilities are locked behind Specialization Potential

## Skills:

* Super Jump 1: Increase Jump Range to 5, deal 300 damage within a 3 radius upon landing
* Super Jump 2: Stuns targets with less than 3000 HP, holds 2 charges, changes CD to 9 Sec, and Cast CD to 3
* Super Jump 3: Allows jumping up cliffs (SI Requirment)

 Info
* Jumping down cliffs without any jump upgrade still cause Jump Injury

* Weapon Assimilation 2 for Battle Rifle: Increase move speed by 0.05, burst count upgraded to 3
* Weapon Assimilation 2 for Machine gun: Borg's Incendiary Rounds
* Weapon Assimilation 2 for DMR: Increase weapon range by 5, 15% more damage
* Weapon Assimilation 2 for Pulse rifle: Borg's Disruption Rounds
* Weapon Assimilation 2 for Shotgun: Borg's Concussive Rounds

Weapon Assimilation 4&5 (SI Requirment)

* Dash 1: Gain +0.6 Movement Speed, drains 6 Energy/Sec
* Dash 2: Gain +1.0 Movement Speed, drains 10 Energy/Sec (SI Requirment)

* Radar Module 1: Unlocks Motion Sensor, Light Filter, and Ocular Vision
* Radar Module 2: Unlocks Field Camera
* Radar Module 3: Reduce cooldown of Ocular Vision to 10 seconds, reduce cooldown of Motion Sensor to 180 seconds, reduce cooldown of Field Camera to 130 seconds

* Move speed is reduced by 50% when ability is active

* Stealth 1: Grants the ability to cloak, cloak drains 1 energy per second, reduce attack speed by 50%
* Stealth 2: Attack speed reduction reduced to 25% (SI Requirment)

* Moving will cancel healing process

System Restore Module 4 (SI Requirment)

* Enhanced Targeting Module removes MG's Burst Counter when active

* Cyborg Skill 1: Unlocks standard Riflebutt with 1.5 seconds interval
* Cyborg Skill 2: Upgrades Riflebutt to also push armored units
* Cyborg Skill 3: Reduce Riflebutt interval to 1.2 seconds
* Cyborg Skill 4: Reduce Riflebutt interval to 1.1 seconds (SI Requirment)

* There's a chance of your next shot being a Critical Hit deal 10x damage

* Casts a Energy Ball at the selected area where it will move in a straight line for up to 10 range. Upon passing through any unit it deals 150 damage and will explode for 550 damage in a radius of 2 that will be left to continue dealing damage for 50 dps, slows units by 20%. and will last for 3 seconds.
* If the ball passed through 9 targets then it will immediately explode for 2700-3100 damage in a radius of 4. The Plasma Cloud will last for 5 seconds instead.

* Arm a self destruct sequence which will explode after waiting for 10 seconds. Upon exploding you deal 20,000 damage to surrounding enemies within a radius of 6 radius. With the Specialization Potential SI you deal 30,000 damage to surrounding enemies within a radius of 12. There is drop-off damage depending on how far away the targets are from epicenter of explosion (your suicidal borg).

Unlocked at Level 6

To Acces The Specialization Point you must : Beat Nightmare Campaign with Epilogue playing as Cyborg

## Change History

Patch 5.3.1

Patch 5.0

Patch 4.31

Patch 4.30

Patch 4.29

Patch 4.28

Patch 4.23

Patch 4.15

Patch 4.13\*

Patch 4.11\*

Patch 4.01

Patch 3.11

Patch 3.6

Patch 3.157