Aayla Evergreen/Condor

The National Condor flag

The Map of Condor and its Provinces

## Summary

Condor is located about southwest of Eleria. It is composed of eight major islands, Sylra, Vadan, Adonia, Carvost, Dúngail, Aldera, The Wilds, and The Hallows. Ruled by the three Lords, Condor is known for its great riches and trade in the west, to mountains and lush forest to the east. Condor is also very well known to have deep ties with dark magic and Ancient Gods. Notable people from Condor are The Duchess, Aayla Evergreen , and ( Not finished)

## History

### **The Union** (*600 BMR-50 BMR*)

The creation of Condor was back in 600 BMR when the six tribes were united by a Tabaxi woman who claimed to be a god, who gifted them with a large harvest and protection in return they built her a temple in the mountains located in present day Vadan.

The Condorian people began to unite becoming the People of the Skies as they built large nest-like houses in trees and mountains. Then began to travel to nearby islands, and they grew over time.

### **The Travelers** ( *50 BMR-10 BMR*)

In 200 BMR, Small groups from present day Aldera began appearing on the islands. They had deep ties to magic something that was very uncommon to the Condor people. The leader of this group went by the name Rava Ravenswood. She was almost god like with her tall slender appearance, but yet her demeanor was kind. Her tribe later named the Mantis due to their tall appearance went across the small villages spreading their knowledge in magic, taking favor to the elves and tieflings in the west. They founded small traveling camps throughout Condor until their first village appeared overnight in Slyra. The rapid appearance and growth of the Mantis , worried many and some tribes threatened them to leave.

### **The Long Night** (*10 BMR - 0 BMR*)

The Tension between the Condors and the Mantis grew until a breaking point when the first daughter of Rava Ravenswood, was murdered while she was teaching magic to children, near the temple of Bast. The Mantis declared war and many elves and tieflings rallied to their cause. The mantis usually struck at night and were known to slaughtering only men of households. Over 10,000 Condorians died while the Mantis ranks grew by the day. Until a stand still ensued, when the Mantis were unable to penetrate the walls and mountains of Vadan. This all changed when five years later 4 more daughters of Rava Ravenswood appeared, wearing masks of pure Ivory and long swords of silver, approached the walls with god like powers destroyed the walls and a dark vail cast over Vadan for 4 days. The People of Vadan expected the Mantis to swarm, but every night only the four daughters could be seen. The death toll, during these three long nights, was up to the tens of thousands. When the condors surrendered at the new capital in Slyra, Rava Ravenswood and her four daughters demanded every, General, Politician and Religious leader to bring all their male kin with them. The three slaughtered every last one sparing only the woman giving them the name " The Mantis Lords" .

### **The Reign** (*0 BMR - 300 MR*)

The Mantis Lords have controlled the land of Condor for 300 years launching the Condorians into a era of magic and economic growth. The Daughters help watch over the provinces, while Rava Ravenswood, now known as the Empress, stayed in the capital occasionally gracing the people with her presence. They ruled with a gentle yet firm fist, introducing new social equality, strong armies, and efficient trade routes. There was even rumors of there being a new daughter but there was no public appearance of her.

## Provinces

### **Sylra** Edit

Located in the the center of Condor, Slyra is the new capital of Codnor and is the home to the Mantis Lords. The Land mass is only connected at one point which is the "Black Gate", the only way into the Hallow. The Capital is filled with major cities, including the home of the Empress, Mulder. They are known for their scholars that hail from the College of Sylra, a school known for its production of politicians and magic users, and for their production of Adamantine Weapons. Sylra is also the only place to see the Jester Guard, The Mantis lords personal guard. Those who venture in Sylra alone have been known to get lost in the vast cities some even taking hours to cross by carriage.

### **Vadan**

Located in the Southern Hemisphere, Vadan is known as an ancient city. Being the old capital of Condor, this island has old ties to cultures. The island mostly filled with tabaxi and dwarves residents, many who travel here come for research on the past history. Specifically here religion is banned by the Mantis Judge who made her residence in the Temple of Sharess. Many of the residents of Vadan are still very anti-Mantis rule and extremely anti magic. Although not illegal casting in the open may shut many doors on you by the common civilian.

### **Adonia**

Located in the the Southwest hemisphere, Adonia is an island riddled with crime. The island was once a strong hold for the Mantis during the Long Night war, but after the war it became a checkpoint for all incoming ships not part of the Condor merchants. Though in 10 MR when Adonia was being restructured, a small group called the Crymorah, a crime syndicate, overthrew threw the government. Those who try to enter are usually turned around, as the guards of Adonia charge hefty fees in and out. All Citizens are forbidden to leave the city and most spend their entire life there. Those who can sneak in will be subjected to crime and poor conditions, Some may also encounter the "Black Hand" a group of warforged that server the Crymorians in enforcing laws and even killing any who defy them. A notable resident of Adonia is **Aayla Evergreen**.

### **Aldera**

Located in the North East Hemisphere of Condor, Aldera was the home of the original Mantis. It was up until recently full of magic users and was a place for connecting to gods. In recent years the island of Aldera was quarantined due to a large plague that wiped out the entire population. The Island 4 years later was reopened, and many brought their dead there to be laid to rest. Until a thick fog came over it and many swear to see ghost from a distance. The Mantis lords have sent out many scouting ships to see where this magical fog originated from. None have returned since, and many Fisherman and Merchants claimed to hear music and see ghosts ships roam the sea,

### **Dúngail**

Located in the the Western Hemisphere, Dúngail is a place of riches and beauty. Also known as the Emerald Isle for Its emerald green plains, and the water that surrounds Dúngail giving off a green shimmer. Dúngail is known to be one of the biggest trade empire. Represented by their Green sails, Dúngail's Merchants ships can't be missed. They also shouldn't be messed with as they are protected by Dúngail's Jade armada. The Jade Armada is a fleet of 50 ships that protect Dúngail and its merchant ships, with "The Mantis" being the headship and the personal ship for the Empress herself. Within Dúngail you would be greeted by friendly towns people and large buildings made of quartz. Whether you are there for relaxation or for trade, Dúngail citizens will ensure you will enjoy your time.

### **Carvost**

Located just east of Sylra, Carvost is known for its large industrialization, many say that Sylra and Dúngail were the pride and joy of Condor, but without Carvost most intelligent artificers and scientists much would not be possible. Carvost created some of the most notable like the Emerald Vault, and even the Empress' palace. Carvost is mainly a highly congested town, though some rural areas can be located. The people may be rough around the edges but one can be enlightened if they sit down and listen to the resident's stories.

### **The Hallow**

Located in the Northern Hemisphere, the Hallow is land where no one lives. The few accounts of travelers that have survived claim that the Hallow is a Snowy wasteland. The only known group to travel in and out of the Hallow is Dimentio and his traveling circus.

### **The Wilds**

Located in the in the far west of Condor, the Wilds is untamed land full of monsters and enchanted woods. The Wilds has a few Guild outpost located on its border, where Hunters can go hunt for sport or bounties. The Mantis lords recently claimed that with the help of the local guild they will expand and "Tame" this land.