Rampage

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> *This is what I refer to as ninja moves. Scum trying to jerk us around with misdirection. I'm not having any of that bullshit, I want to confront the mafia head on. Set myself in a collision course against who I think is scum and their allies and refuse to be ignored.*
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## Rampage

### Code

Copy to clipboard 1611988621a1b5a1b1587533794a2b1a1b1596420536a7b1599674667a1b1541790284a1

1611988621a1b5a1b1587533794a2b1a1b1596420536a7b1599674667a1b1541790284a1

2KP setup with alot of typically OP roles.

### Town Roles

Armorer, Bruiser (x7), Bulletproof, Lookout, Stooge

## Description

Setup where OP roles exist on both sides alongside OP settings.

The relatively low number of MLs initially available is offset being able to treat pierced claims and bleed claims early on as soft- and hard- confirms respectively. If Stooge is still alive late game, mafia may attempt to fakeclaim bleed (and forego a night kill) in order to increase the chance of an ML in LYLO, at which point the lack of additional bleed out they would normally have is made up for by the immediate kill available in Stooge (so that the game can end and they do not have to suffer the consequences of not bleeding out).

Lookout and Armorer may mutually act upon each other, but it is not broken due to 2 kill power. Mafia can kill through a fresh vest on a claimed Lookout. They are more than happy to directly kill a claimed Armorer knowing full well that Lookout might be on Armorer (since preventing accumulation of vests on town is fairly useful), or they can just ignore a claimed Armorer and kill elsewhere since Lookout on Armorer that does not get killed offers zero new information.

## Optimal play

After each night, town should be able to infer the actions mafia took based on the number of direct kills, pierced claims, or bleed claims on the day. There is very little reason not to immeediately share whether you were immediately targetted that night. 2 bleed claims is typically the most common game state, which can generally be treated as hard confirms outside of LYLO (since otherwise they are outted).

If there are ever more than 3 bleed claims, either someone is trolling, or mafia is misplaying hard (since town can just ignore the bleed claims and punish the survivor the following day). There isn't really a reason to fakeclaim bleed as town instead of claiming pierced.

Town should generally not try to advertise who has a vest unless absolutely necessary (and only minimally) to clear conflicting info in the event of an Armorer CC. Even then, it's probably more useful to just stay silent and let both Armorer claims go into the night.

### Armorer

Armorer has a sweet spot of handing out at least 3 vests (so survival through d2). Armorer wants to hand out at least 3 vests to town players to acquire another ML for town. Additionally, double vesting a Stooge read can screw mafia over in a LYLO fake-bleed scenario. Absolutely prefer to get night killed over miscondemned because a vest can still be handed out at night whilst dying. Mafia has no way around vests, so vests should be handed out to townreads that should remain alive longer rather than trying to guess that night's night kill(s). Often when a Lookout has claimed openly, mafia may try to doubletap to circumvent any fresh vests so not giving a vest to Lookout is a valid option (although gets punished by mafia spreading kills).

If mafia hits a single vest (typically BP), then super-LYLO is on d3, and LYLO will be in d5. Every 3 additional vests pierced will delay LYLO by a day. In the absolute worst case (if BP gets condemned, and Armorer gives only to mafia or dies early), town will only have 1 ML if mafia does not miscoordinate their night kills. However, most fo the time at least 1 vest will be hit, and town will properly have 2 MLs available.

### Bulletproof

Try to get your vest popped.

Bulletproof should consider not claiming BP immediately and just claiming pierced (as if they were handed a vest by Armorer) in case mafia attempts to fakeclaim BP. Armorer should be able to put two and two together and figure out that a pierced claim which has not been given a vest is probably BP, and should then consider handing the BP another vest for when mafia inevitably tries to kill them again.

### Lookout

Lookout will typically get their first relevant notes on d3 (since n2 results will typically resolve at the end of d2 after bleed out). In the event mafia happens to hit two vests in the same night, Lookout will get zero possible info which prevents town from snowballing the game on PR strength alone. While Lookout may have delayed results, the results are at least almost always true and useful (no false results outside of a niche bug, and no worry about having a cop check on the night kill).

### Villager/Bruiser/Stooge

Standard play, if you see yourself as Villager you are going to be Bruiser most of the time. Claim when you are bleeding.

Stooge weakens the possibility of fakeclaiming.

### Mafia

Mafia should generally aim to achieve super-LYLO as quickly as possible, saving Stooge from condemnation if possible so that they may serve as the final stepping stone towards victory. With Stooge dead, mafia's ability to fake-bleed late game is severly diminished in usefulness (as mafia could still trade 1 for 1 with a town bleedout, but still be completely outted the following day with no immediate win available). Mafia should not doublestack kills lightly since it is wasted on Bruisers. Kills should be spread out onto separate targets unless explicitly wanting to break through a (potential) vest.

Don means that town will never be in a true LYLO where 1 incorrect town vote can be quickhammered for a win,so very mechanical voting scenarios of more traditional setups don't come into play as much (especially "coinflip" f3 scenarios).

1 Don wins in f3, 1 Don and 1 US wins in f5, 2 Dons win in f6, and all 3 mafia win in f7.

#### Don

Most bussable role if a sacrifice is necessary.

#### Understudy

No reason not to instantly convert to Don when available.

## Trivia

Rampage gets its name from the unbridled 2 kill power available to mafia, as well as the original ABR roles in the setup (Armorer, Bulletproof, Revenant).

Uses some roles and settings that are typically considered too OP for standard play, but interact well here and are more balanced than imbalanced.