Libidinites

**Libidinites (24 RP)**

Libidinites were created by the first (and, to date, only) known casting of the 10th level spell Elizabeth's Origin Pulse. While not very intelligent normally, they have a charming air about them. Shibarak are generally shades of pink, blue, or purple, and their physical forms are marked by having numerous tentacles rather than the traditional limbs of other creatures.

They struggle to communicate with other creatures as they have no language of their own. Libidinites also present with a distinct sexual Dimorphism. The Males, also known as Shibarak, are smaller and more agile, while the Voracas females are larger and able to fully envelop other creatures.

**Type (0 RP):** Aberration

**Ability Scores (4 RP):** +4 Cha, +2 Str, +2 Dex, +2 Con, -2 Int

**Size:** Based on Dimorphism

**Speed (-2 RP):** 20 ft base speed.

**Languages (0 RP):** Libidinites have no language of their own and cannot communicate with other creatures except through physically touching them and sending synaptic impulses to the creature's brain. Mechanically, this means they cannot communicate verbally or cast spells with a verbal component. They can still understand languages normally and can communicate in other ways, such as writing. They can communicate basic ideas to any type of creature, but another creature not familiar with this special kind of communication cannot communicate effectively without making a DC 10 linguistics or sense motive check for detailed ideas, or DC 20 for more complex ideas.

**Opposable Tendrils (-3 RP):** Members of this race have no hands and thus cannot maneuver small objects well. In addition, they cannot cast spells with somatic components and they have a -4 penalty on Disable Device checks and any checks that require fine motor skills. They take a -2 penalty to attack rolls with all weapons except their natural attacks and unarmed strikes, unless the weapon is specifically designed for use with their tendrils. Finally, they cannot equip hand slot magic items (but may still equip slightly modified rings).

**Tentacle Arms (2 RP):** Libidinites have two natural tentacle attacks that deal 1d6 damage each, which double as their "hands". These are primary natural attacks, unless they are wielding a manufactured weapon or shield using them.

**Body Substance Manipulation (6 RP):** Libidinites can control the chemical makeup of the secretions from their body, allowing for a variety of effects. Selecting a substance requires a swift action, and unless otherwise noted lasts until changed. Certain substances may be limited in their use due to the chemicals required to produce the effect. Only one may be active at a time.

* *Slippery Coating*: The Libidinite produces a slippery coating, granting it a +4 bonus on escape artist checks and on their CMD against grapple.
* *Sticky Coating*: The Libidinite produces a sticky coating, granting a +4 bonus on climb checks and to their grapple CMB.
* *Contact Venom*: Once per day per point of its Con modifier, the Libidinite may apply a venom to one of its tentacle attacks. After affecting a creature, this coating is lost. *Paralytic Venom*: Injury; *save* Fort DC 10 + the 1/2 user's Hit Dice + the user's Constitution modifier; *frequency* 1/round for 6 rounds; *effect* 1d2 Dex; *cure* 1 save.
* *Pheromone Coating*: The Libidinite produces a specific pheromone coating to reproduce the effects of one of the following spells, requiring a touch attack: Rage, Good Hope, Crushing Despair, Hideous Laughter, Calm Emotions, or Unnatural Lust. After using any one of these, the Libidinite is unable to use this coating again until the start of the next day.

**Binding Tendrils (6 RP):** Libidinites have a small group of tendrils that are useful for little more than to aid in grappling. They gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages.

**Own Two Feet (-1 RP)** Libidinites are extremely unnerved whenever they are riding another creature or on a vehicle, and they take a – 2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks when doing so.

**Quadrupodal (0 RP)** Libidinites have four tentacles they use to balance and move. This grants them a +10 foot bonus to their move speed (included above), and a +4 racial bonus to CMD against trip attempts. However, they do not possess actual legs or feet, and thus cannot wear foot or leg slot magic items.

### Dimorphism

At character creation, a Libidinite selects if they are a Shibarak (traditionally male) or Voraca (traditionally female) member of the race. Both gain all of the traits above, as well as the specific traits depending on which is chosen. This is set once chosen. If a character encounters something that would change their sex, they lose all traits from the Dimorphism they selected and gain the others immediately instead.

**Shibarak**

**Medium Size (0 RP)**

**Prehensile Tentacle (2 RP):** Shibarak Libidinites have a single Tentacle that is longer and stronger that can be used to carry objects. They cannot wield weapons with this tentacle, but they can retrieve small, stowed objects carried on their persons as a swift action. This functions as a prehensile tail.

**Tentacles (10 RP):** The Shibarak gain two more tentacle attacks, which are counted as arms for the purposes of wielding weapons (for a total of 4 total arms, but see Opposable Tendrils above.

**Voraca**

**Large Sized (7 RP):** Voracas take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. In addition to the above ability scores, they gain a +2 bonus to Str and a -2 penalty to Dex.

**Engulf (4 RP):** At any point during its turn as a standard action, a Voraca can attempt a new combat maneuver check (as though attempting to pin the opponent) against a creature it has grappled. If it succeeds, it engulfs its prey, and the opponent takes damage from each of its tentacles. A Voraca can only have one creature swallowed at a time. Swallowed creatures take the Voraca's tentacle damage.

**Stability (1 RP)**: Voracas receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.

### Half-Breed Rules:

Dominant: Lose Binding Tendrils and either Engulf (if Voraca) or the ability to use one of their tentacles as an arm (if Shibarak), meaning they would have 3 "arms" (-10 RP)

Non-Dominant: Gain Body Substance manipulation and two tentacle attacks (+8 RP)