Rose's Reports

* Aboard the Midnight Sonnet, "Rose" decides to join the gang in the pursuit of the Sea Wraith for unexplained reasons
	+ She then eavesdrops on them over breakfast
		- People open to making new friends
			* Guy, Tia, Aratak
				+ they dunk on the food
				+ ask about games and music
					- Teschi is the guy to go for that
					- They meet Moirot, Lyle, and Isaak
				+ Go down for games
				+ Play Liar's dice - Guy wins money 25 G
				+ Then watchman's variant and we learn:
					- Tia would not want to run into the leader of the theater trope she was in from Wilnor
					- Aratak was trying to find his sister aboard the Galloping Kelpee, Pieck
					- "To what extent were you responsible for the deaths on the Sea Wraith"
						* "Johann was unlucky, his fate was decided by a dice roll, nobody voted, nobody was responsible
					- "Rose" is a wood elf
				+ Tia learns to play the lute and was soothed
			* Potentially Elseth, they just nodded
				+ looks for Trager
				+ plays WAR and loses to him
		- People who don't really plan on it
			* Kel
				+ works in silence to sharpen blade with Laska
			* Calla
				+ She wants to stay busy and help out
				+ Goes down to help with storage with Kirise
				+ Sees a shiny crystal used for a spell
					- gives extra spell slots
	+ In the Map Room
		- Discussion of the Sea Wraith and the Orphan Devil and Johann getting killed by Thella
			* A sprout had sacrificed himself to become a souled member of the crew to spare the gang.
				+ This didn't quite work
			* Trager reveals that there are 4 souled members and Trager was at risk of becoming 5th, as told to him by Angel, another souled member
				+ One Aasimar is also there
			* Thella is apparently from Wilnor
				+ some musing about if he was killed due to Johann's jingoism for Iaphoth
			* Clarification that even if the ship sank, she can easily build a new one from the husk of a dead ship
				+ teleportation of 300 to 500 mile radius
			* Teleportation circles have appeared with Thella and on the island with the dead diplomat
				+ but strange if she did it, since she doesn't usually leave the body behind
			* "Rose" tosses out the idea that Thella wants to start the war to maximize suffering and kill the gang to hide the evidence
			* It does seem unlikely that one person could be responsible for
				+ Teleportation
				+ Necromancy
					- and boat Necromancy?
						* The ship itself is doing this part, Thella is in charge of it, but not causing this
				+ Weather
			* The gang could be bait
				+ but she is regrouping now and is weaker
			* She has to prepare these locations in advance
				+ We know one is in Pasalov
				+ One is on the island
					- this was destroyed
					- Makle has people there stationed, have not heard from them in a week
					- Going to head back to them
					- Fire Isle
			* Zombies don't need to eat, Thella just needs a place to put em
		- Elseth hugs Trager and comforts him
* Travel Time
	+ Calla has trouble sleeping talks with Rose briefly about it. Next time it happens, she avoids being seen early in the morning
		- She hears that Stagg is missing his legs, offers to help him
	+ there are some musical antics with Tia and Elseth and the lute
	+ Tia buys some shit
	+ Rose hangs out with Mags, explains that pursuing the sea wraith may take her away from the ship
	+ Final Planning Time
		- Bait??? hard to see how this works
		- Unclear what her ship will look like
	+ We fight some sea monsters!
		- Rose is going translucent from slime on her and dying
	+ Hmmm looks like notes were lost here : (
		- Mostly we found nothing, but Rose has a spray bottle now so she doesn't die
		- There is some kind of magical well we found, couldn't get full details
			* Zoomus was wrong lol
		- 75% movement rounded up in water, can't breath under water, 30 min on land
			* Rose's blood is part translucent'
				+ Tastes pretty good, better than other blood according to Kel
				+ Rose is vaguely concerned that Kel is terribly flirting with her
			* "Heal" would work!
	+ Rose is extremely upset when she wakes herself up
	+ Calla's sleep is fixed by Trager
	+ Headed toward rocky collection of islands where shipwrecks happen
		- The ship may be used as bait
		- Thella is kinda into zombies and skeletons and people with strong arms
		- bludgeoning is good vs skeletons
		- No one on the island
			* fewer shipwrecks than expected
			* BUT THERE ARE SIRENS AND WE ARE JUMPING IN FOR EM
				+ also merrows
		- It looks like there was a ship here one day ago
		- We found a halfling man, Sorrento, with fancy robes and hair gel in the center of the island
			* he has kitchen supplies and plugged his ears
			* he killed some but not all Harbys
			* Representative of a banking family, Sventins, and said we would be paid well
				+ If we took him to Bovan, he would pay us
			* We try to hide that he is from Prax, but do a bad job
* Sneaking our way on the ship
	+ Fights!
	+ We beat Thella!
	+ This is now Josephine's Journal