Centaurs

## Types

Centaurs can come in a variety of types, the table below has all of them plus the extra things they have.

Centaurs
 Donkey
 Mule
 Zebra
 Vicuña
 Guanaco
 Alpaca
 Llama
 Camel
Better water storage.
 Horse

## Biology

### Appearance

Centaurs are human from the waist up, but below that is the body of a four legged animal. The human half is attached at the point on the animal where the neck would be.

### Aging

Centaurs live to be about 100 years old. They age and mature at the same rate humans do.

### Anatomy

All centaurs have the body below the neck of another animal attached to a human from the waist up. Specific anatomy depends on the type chosen. Some may have animal ears, pointed ears, animal like eyes, or horns depending on the animal chosen.

### Source

Centaurs are classified as monsters, meaning that when they die they may go to Tartarus. They are, however, born from centaur parents and do not necessarily have to go to Tartarus or come from Tartarus. Most good centaurs simply die instead of being sent to Tartarus.

## Culture

All centaurs often come in tribes or clans, these act as larger extended families to help raise children. The Party Ponies is a world wide centaur clan, for example.

Just like satyrs, all centaurs are connected to Pan. They are not under his protection, but they are always welcome in his realm.

## Abilities

You can take as many powers as you want, as long as those powers apply to your character. (For example: a horse centaur can’t have the invisibility ability since they don’t have the natural camouflaged of a deer.)

### For all

#### Minor

*Vitakinesis* (Minor)

* Centaurs can heal cuts and bruises, maybe even the occasional broken bone, but this takes a lot of energy.

*Distance Bending* (Minor)

* After running at a gallop for 100 seconds, they can bend distance to travel great distances—such as from Hawaii to Manhattan—appearing about 30 feet from the target location. This is draining and often leaves the user exhausted.

#### Given

*Foresight* (Given)

* After sleeping under the stars and watching them for long enough, centaurs tend to have a niggling feeling in the back of their minds when a major event is about to happen. They can’t tell what the event is, only if it’s good or bad. “About to happen” can mean anywhere from the next 24 hours to the next few years. When the event does happen they will know it.

*Archery Proficiency* (Given)

* Centaurs are naturals at archery.

### For some

#### Minor

*Skull Breaker* (Minor) !!Donkey, Zebra, Mule only!!

* These centaurs have a very strong kick, powerful enough to shatter monster skulls and turn them to dust

#### Given

*Heat Resistance* (Given) !!Camel and Zebra only!!

* These centaurs can withstand extreme heats, however this makes them more sensitive to the cold.

*Cold Resistance* (Given) !!Deer, Llama, Alpaca, Vicuña, Guanaco only!!

* These centaurs can withstand extreme cold, however this makes them more sensitive to the heat.

### Deer only

#### Given

*Invisibility* (Given)

* Deers are masters at camouflage and are extremely hard to spot (roll of 16+ needed to spot them when they hide) They can even use the mist to hide themselves from mortals.