Red Ocean Galaxy

A dwarf galaxy only 1,56 percent as big as the Milky Way and is orbiting the latter at a distance of approximately 350,000 light-years. It is said to be rich with the exotic Phasewater, which is key to developing FTL drives small enough to fit into a mech. The Red Ocean is 64 times smaller than the Milky Way, but that still amounted to several billions of stars. It is accessible to humanity through the use of Beyonder gates. They measure 27 kilometers from end to end and briefly have a shimmering dark blue energy portal.

The Big Two launched their invasion over five decades ago, they started their operations at the edge of the Red Ocean dwarf galaxy. Bridgehead One was the initial base of operations of the Big Two. These days, the significance of Bridgehead One as a defensive stronghold had lessened. However, as the gateway of the pioneers of the Milky Way, this star system still functioned as a critical node. Many of the formidable, high-tech defensive systems were still intact and the Big Two still parked over a thousand warships in these extravagant star systems. But now the conquest is slowing down. The indigenous alien races are finally showing more signs of organization. Not only that, their mastery and understanding of human technology is increasing by the day. It has become abundantly clear that there are human traitors among us who are deliberately leaking our tech and intelligence to the native resistance forces.

The separation between the three classes is strong in the Red Ocean - the second-class branch and had been instructed to head to the central star node that was set up to best serve their own kind in the Vulit Star Node.

The Karlach System who is recruiting Cenatus Prospecting is in direct opposition to the Davute System the home bases of the Golden Skull Alliance. Both of them have already begun to vie for dominance in the Krakatoa Middle Zone.

Magair Middle Zone was home to hundreds of star systems belonging to both the Fridaymen and the Hexers shone prominently on the map. The tentatively named Friday Colonies and Hex Federation both pursued similar strategies where they invested most of their resources into building up a dozen or so core colonies. These colonies were each founded by the major groups and factions of their respective sides and were much more heavily defended than the other settlements. While the advantages of this approach were clear, the downside was that there were a lot of colonies that were still stuck in a relatively rudimentary stage even after years of development. Since humanity colonized Magair a bit sooner than Davute, many of its colonies and colonial states had already built up a lot more military and civilian infrastructure.

After the Grate Severing with the Red Two's warfleets on the defensive and with the Torald Middle Zone becoming increasingly more penetrated by alien raiding fleets, it made a lot more sense to colonize the previously forgotten planets that were located away from the local galactic center.

The Corellix System it is regarded as a resource rich star system due to its large and easily accessible deposits of bulk metallic ores. The only occupied planet is Corellix III. A medium-sized settlement has been built on the surface that is mostly oriented towards mining. The pioneers who founded the colony on Corellix III have sought to pull out and depart back to the rear of human-occupied space. If not for the resistance shown by the soldiers and the emergency directive imposed by the Red Two, the pioneers would have brought away as many mechs as their carriers and starships could carry away. As it is, the pioneers have agreed to a deal where they have surrendered all of their colonial properties to the Red Association in exchange for the right to take away a third of their mechs and all of their starships. The colony established on the surface of Corellix III housed around 900,000 colonists according to the latest count. Now, only around 1300 mechs along with an incomplete array of defensive turrets and fortifications were all that stood in the way of total destruction.

Every potentate and every graduate from a mech academy are immigrants who have managed to make their way to the Red Ocean. Now think about how costly it is to transport passengers to another galaxy. You either need to pay a large sum, have someone more important secure passage for you or possess excellent skills in order to persuade an employer to bring you along. The Red Ocean's demographics stand out for being much younger, significantly better educated and performing considerably better at their respective professions than what we consider normal. With regards to mech pilots, their share of the population is almost double in the new frontier. What is even more interesting is that it stands to rise in the future as the outbreak of mass wars will increase the demand for mech pilots even further. The greatest limitation to fielding more mechs in the Red Ocean is not a lack of mech pilots, but a limit on the supply of materials needed to mass produce the machines. There is still a shortage in carrier vessels that can transport large quantities of mechs to their destinations. This constraint has produced a glut in landbound mechs assigned to defend planets from external attacks.

Rorsh & Rorsh alongside many other well-connected mech companies are working on designing a multitude of simplistic budget-oriented mechs. They are even in the middle of designing frontline mechs that are much clumsier and more inflexible than their normal counterparts but can effectively be controlled by mech pilots with D-grade genetic aptitudes.

Red humanity has laid claim to roughly 8 percent of the territories of the Red Ocean. Only a fraction of our claims consist of upper zones. The native aliens are in full control over the most resource abundant territories of their home ground. It is not possible to make an accurate comparison of the amount of relevant resources that red humanity have access to compared to our direct adversaries, but our most credible estimates suggest that we only have access to 1 percent of the total amount of phasewater and other strategic resources. 5166

Indigenous Aliens

The big two have classified the diverse makeup of aliens in the Red Ocean in three different categories. There are a total of 13 major races which can be found in many regions of this dwarf galaxy. There are 305 minor races that are mainly dominant in specific regions but can sporadically appear in other areas. There are over 10,000 localized races that are intelligent and have the potential to become threats but are too young and underdeveloped to pose any serious danger. The count of identified sentient alien races continues to be revised over time.

The orvens are one of the few major races that are involved in the Palace of Shame. Though the orvens are not as strong or prominent as the nunsers, puelmers, voribugs and so on, they possess their own advantages that have not only helped them maintain a strong position in the alien pirate community, but also bolster its tech and defenses to a higher level. That was indeed a major source of concern. The major alien races of the Red Ocean were the equivalent of first-rate states in human terms. This meant that the orvens mastered a level of technology that could give the MTA and CFA a run for their money.

Red Cabal - a powerful and increasingly more relevant hostile multi-species alliance. Some of their members are Phase lords that came about due to other native alien races attempting to imitate the extraordinary physiques of highly developed phase whales. Members include a powerhouse like the Trampler of Stars.

The 13 major races of the Red Ocean

* Voribugs
* Nunsers
* Puelmer
* Phase Whale Race
* Orvens
* Arche

### Messier 87

After the counterattack of the native races of the Red Ocean, the Red Ocean dwarf Galaxia shifted to a Supergiant Galaxy known as Messier 87, which is 1,6 million light years from the Milky Way Galaxy.

The consequences of what happened caused a great change in the structure of the human race. The MTA and CFA will change their perspective and end the Age of Mechs on the Red Ocean Dwarf Galaxy dwarf.