recursal/Fanatic-Fandom huggingface dataset:
Derrin Clay

**Derrin Clay** is a former poster boy of the VEGA Federation. He defected to the Miner Rebellion when he found out that the VEGA Federation had became corrupted and no longer upholded the values they proclaimed.

## History

Initially a poster boy of the VEGA Federation, it can be assumed that Derrin Clay was always assigned odd jobs. When he found out about the crisis of the rebels, he renounced his allegiance to the VEGA Federation and offered his services to the rebels. To prove that he was not trying to double-cross them, he revealed intelligence that spies from within the Iron Star Company are secretly acting as double agents and trading intel with the VEGA Federation, prompting players to attack Level 60 Iron Star Fleets to verify his claims.

This was later proven to be true, and he was welcomed into the ranks of the rebellion.

## Profile

He wears a military uniform befitting of a fleet commander. His profile suggests that he is of imposing and well-built stature. He is considered to be egotistical by nature, claiming to the rebels that they were lucky to have him as a fleet commander.

*Main article:* Fleet Commanders/Derrin Clay

Derrin Clay was revealed to be especially adept at handling explosive weapons. Fleets assigned under him gain additional health, Explosive Damage, and Explosive Weapon Splash radius.

## Trivia

* Derrin was introduced as a character with the Fleet Commanders Feature in December 2018.
Cluster Missile

## General

The Cluster Missile is a powerful Explosive weapon that is particularly effective against armor. It can be only used on Xeno Division Hulls or better.

It fires a cluster of 4 missiles that travel at moderate speed with some spread.

## Strategy and Setup

### Advantages

Cluster Missiles have high damage output that exceeds that of the Disintegrator Cannon against ships that have no shielding, as well as armor-heavy modules.

Their minimum range is so small that it is negligible and functions well in point-blank combat.

Cluster Missiles have a high fire rate and are hence effective against enemy squadrons.

### Disadvantages

Cluster Missiles have a very short range that cannot be enhanced, making them particularly vulnerable to battleships that can easily outrange and kite them.

Cluster Missiles are slow and have limited spread, causing them to often miss fast-moving targets such as frigates and Alien Reapers.

The missiles explode with a very small AoE, making it almost impossible to hit multiple targets without the use of specials such as AM Warheads and Overcharged Warheads.

## Trivia

* The Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.

## Gallery

* Cluster Missiles before the patch
* A Decimator Cutter taking out a Barrage Hive using Cluster Missiles
* Decimator Cutter with Cluster Missiles attacking Resource Miners
Azurite Lion

Core

.

## Strategies

Azurite Lion is among the strongest 2-drops in the game. Players will find buffing this minion is highly rewarding due to it having Celerity. A roared Lion has the potential to inflict 8 damage to the enemy General. It is easy to see why this minion is such a threat. Along with its capability to inflict massive damage to the enemy, Azurite Lion has great mobility. This affords players greater control over the Mana Springs than normal. Further, its high mobility extends a player's reach substantially, allowing Lyonar players to place minions all across the map without too much difficulty. All these benefits in a 2-drop makes it an auto-include in any Argeon list.

## Balance Changes

v. 0.0.1 - Added: Azurite Lion 4 mana 3/3 Rush, Celerity

v. 0.0.3 - Stats changed to 2/4.

v. 0.0.10 - Cost raised to 5. Stats raised to 3/5.

v. 0.0.18 - Cost lowered to 2. Stats lowered to 2/3. Loses Rush.

v. 0.0.25 - Rarity changed from Epic to Common.

## Animations

Idle

Breathing

Running

Attack

Death
Collusion

## EVENT OVERVIEW

Pharmakon have adapted the Battlecruiser design as their own with an aggressive ability to suppress Ablation. Bishop's plan to outmaneuver them may seem like our only option but having a common enemy doesn't mean he can be trusted.

## DESCRIPTION

Collusion is the 57th event in VEGA Conflict. Bishop has a plan to outmaneuver the Pharmakon, but only time will tell if it will work.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## Target Payouts

 100
 110

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* completed Event Store

## Trivia

* The binary code from the Pharmakon Governance A.I. translates to the following: Reconnaissance complete, Blueprints extracted, Emulation successful, Deployment initiated.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • **Collusion** • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Deflector Field

## General

The Deflector Field is the basic Kinetic-resisting base shield.

## Strategy and Setup

### Advantages

Deflector Fields perform best against sniper fleets: most destroyers use Kinetic-type weapons to achieve long range.

This shield is best used on long-range Combat Modules since they tend to be targeted first by snipers as the major threat.

### Disadvantages

Deflector Fields lack shield energy compared to the Spectral Field and Shockwave Field, making them especially vulnerable to carrier rimming, a tactic that uses squadrons to take out modules from afar. They are also least effective against Alien Damage which cannot be resisted by the three basic fields.

## Trivia

* Modules with active Deflector Fields are encased in a blue dome, which occasionally pulses light-blue but is hardly noticeable.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Broadsword Destroyer

## General

The Broadsword Destroyer is a Tier 2 hull with standard Miner Rebellion technology.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

Broadsword Destroyers have significantly more maximum mass and can therefore deal more damage from long range. When marked up, they often eliminate Exodus Cruisers long before the cruisers can even open fire.

This ship has 2 special slots as opposed to 1 for the Longbow Destroyer, enabling it to equip thrusters and weapon boosts at the same time.

Broadsword Destroyers, like Talon Frigates, have under 5 minutes of repair time by default, so they can be used to spam enemy fleets during PvP events such as Civil War at minimal cost.

At Mk III, this ship gains a shield slot, which significantly contributes to its overall survivability.

### Disadvantages

Broadsword Destroyers are unable to run from unfavorable situations, so they are not suitable guard fleets, unlike Talon Frigates which can keep the enemy busy for a longer while before being destroyed.

## Trivia

* The Broadsword Destroyer, unlike other Tier 2 ships, gives no additional equipment slots compared to the Tier 1 Longbow Destroyer.
* The insta-broad tactic, where players use instant-repair Broadsword Destroyers, is infamous and widely used among players especially in Civil War.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Broadsword Destroyers and Rancor Battleships taking on enemy Fury Battleships
* Broadsword Destroyers finishing off a damaged Trident Destroyer
* Broadsword Destroyers focusing down an Apocrypha Cruiser
* Mk2-5 Broadsword Destroyers
Anarchy

***NOTE: THIS EVENT HAS ENDED.***

## EVENT OVERVIEW

With the Altairians brought to their knees from the loss of their homeworld, Marauder clans are quick to scavenge and convert what technology they can. With this much anarchy, you could get away with fighting on either side and still pocket the spoils of war.

## DESCRIPTION

Anarchy is the 47th event in VEGA Conflict. It features new PvP content, including the Prophet Flagship for the first time.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## EVENT PRIZES

 Xeno Shell II Blueprint
 Xeno Shell III Blueprint
 Ballistic Sabot III Blueprint

 Bastion Cruiser Blueprint
 Prophet Flagship blank hull (Max. 6)

## Target Payouts

For more information on the event targets, click here for Altairian Event Targets, or here for Marauder targets.

## Trivia

* This Event officially introduces a new alliance flagship, the Prophet Flagship.
* This Event took the place of Alliance War, Alliance War ran from Tuesday to Thursday instead.
* This event was rerun from the 17th to 19 July 2018.

## Gallery

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • **Anarchy** • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Alliance War/Leaderboard

Note: Players who achieve rank 100 or better on the Personal Leaderboard also unlock all 4 tiers of the event store.

#### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20

#### Alliance Leaderboard

 2
 3
 4
 5
 6-7
 8-10
 11-20

## Trivia

* The 32-bit integer limit was reached by 8 players during the 23rd Alliance War.
* From the 46th Alliance War, Personal Prizes was featured Regimental skin.
Caetra Shield

## Stats

Note: Does not provide Explosive Nebula Resistance on NPC ships.

## General

The Caetra Shield is a fusion of the three Barricade Shields, providing resistance to each of the three traditional damage types.

## Strategy and Setup

### Advantages

The Caetra Shield has a vastly better defensive value, being resistant against three damage types instead of just one, while keeping the same amount of shield energy as the Barricade Shield.

### Disadvantages

Compared to the Barricade Shield, this shield has a slightly lower Prime Shift Charge rate, causing ships to take a bit longer before being able to utilize their Prime Shift bonuses and weapons.
Blood of Air

Core

.

## Interactions

* Blood of Air is not only so strong because it is ranged removal but also because Transform doesn't proc Dying Wish.
* Transforming into the Wind Dervish procs cards like Phantasm, Crimson Oculus, Portal Guardian or Venom Toth.
* Using Blood of Air on a Night Watcher will result in an exhausted Wind Dervish.

## Balance Changes

* v. 1.81 - added with the Ancient Bonds expansion.
* v. 1.92 - Moved from Ancient Bonds to core set.

## Animations

Active

Actionbar
File:Blood of Air effect.gif

Effect
Commerce Module

## General

The Commerce Module passively generates Coins, the premium currency in VEGA Conflict. It can only be constructed by those who have attained at least VIP Rank 1, at no other cost.

Similar to Resource Miners, generated Coins can be collected by pressing the Bank button after selecting the Commerce Module. Note that this is separate from that of Resource Miners, meaning that clicking Bank on a Commerce Module will not collect resources from Resource Miners, and vice versa.

When damaged, production stops until the Commerce Module is fully repaired.

Upgrading the Commerce Module requires Premium XP, which is gained whenever you spend Coins. A smaller amount of XP can also be gained whenever other members of your alliance spend Coins, capped at 10,000 Coins spent per member per day. You can view your progress towards the next level in the Upgrade menu. Upgrades are completed instantaneously with no resource cost, but any extra XP accumulated from the previous level will be lost.

## Strategy

At level X, the Commerce Module can generate 25 coins per day (worth around 0.25 USD), enough to skip 1h 21m 30s of time. This is quite a lot, considering that the Coins generated are "free".

If you care about Coins that much, protect the Commerce Module to maximize your earnings.

## Trivia

* The Commerce Module was released on February 4, 2015.
* Prior to the introduction of the VIP System, it only required 300 coins to build. During the short time period Coins could be obtained through ads, there were a few who were able to gather enough coins to buy one of these without being a VIP.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
Arbitration

## EVENT OVERVIEW

Attention Rebels,

You have reached Arbitration. Get your fleets ready for your chance to earn Event points from the targets listed below. Once you have earned your points, use them in the event store to claim the prizes of your choosing! Arbitration features the brand new Prime Driver, as well as the RetroSyn Arbitrator Hull. Good luck, and as always, may you return victorious!

## DESCRIPTION

Arbitration is the 90th Event in VEGA Conflict, introducing Arbitrator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Box**

(Note: Each Event Box contains 1 of mentioned items)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Crafting Event

## Overview

The Crafting Event is a catch-up event that features crafting materials for Xeno Division and A.X.I.S. ships.

With the introduction of Deep Space and thus Grind Targets that yield said materials, this event has been rendered obsolete. It used to be run as follows:

## Event Store

 Punisher Mk II/III/IV/V Box (Max. 10/20/20/20)
 Guardian Mk II/III/IV/V Box (Max. 10/20/20/20)

## Target Payouts

* 1st
* 2nd+

### 2nd+ Alien Strike Payouts

\*Barrage Harvester targets were used by all versions from 20 Feb 2018 to ??? (inclusive). Since then, all versions use Reaper Harvester targets.
For more information on the event targets, click here.

## Trivia

* This event is essentially a revamped version of Alien Mobilization (Crafting), featuring prizes from a greater range of tiers.

## Gallery

* Target payout infographic for the 1st Crafting Event
* Target payout infographic for Crafting Event A/C prior to 20 Feb 2018
* Target payout infographic for Crafting Event B/D prior to 20 Feb 2018

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • **Crafting Event** • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Blaze Sentry

## General

The Blaze Sentry is basically a Blaze Phantom designed for bases. It functions almost the same as the ship version in combat, but instead of a continuous barrage, it fires a fan of missiles that look like the Arc Missile every second.

It has an extremely large engagement range, allowing it to pursue enemies basically anywhere inside the combat arena.

## Strategy and Setup

### Advantages

The Blaze Sentry is better than the ship version in almost every way. With the ability to spawn two at a time and a damage output matching that of the Rife Missile Turret, the Blaze Sentry is a very powerful addition to your base.

Due to its quick respawn timer, enemies are doomed to be swarmed by masses of Blaze Sentries even if they take out one Sentry per hit.

Base spawners prevent the enemy from dealing damage to your base without return fire since they can engage enemies from the start of battle no matter where the enemy ships are.

### Disadvantages

Compared to the Chase Sentry, Blaze Sentries are not good meat shields as they tend to fly around the target. As a result, enemies can still damage your base while being swarmed.

Like other spawned ships, Blaze Sentries are vulnerable to Switch Prime Shift's mind control.

## Trivia

* Blaze Sentries resemble a mini Heretic Cruiser in appearance but have a battleship firing arc (90 + 90 deg).
* The Blaze Sentry is the first spawner item for bases.
* The XP of this item was dramatically increased in the early August 2021 update as part of an effort to rebalance bases.

## Gallery

* An enemy ship being destroyed by Blaze Sentries
* Blaze Sentry besieged enemy ships
Creeper Torpedo

## General

The Creeper Torpedo is a unique weapon that functions similar to a mine layer.

It deploys red orb-shaped bombs that are slow but create a huge explosion in proximity to an enemy.

## Strategy and Setup

### Advantages

Creeper Torpedoes have relatively good mass efficiency, but their real strength lies in their large AoE. Even without boosters like AM Warheads and Volatile Fuel, the explosion is large enough to reliably hit multiple targets at once. They are excellent against clustered bases, with each explosion damaging 4 or more modules at once.

Their slow speed enables stationary ships to create a minefield, decimating anything that strays too close. This is especially useful against Hive Fleets, which rely on squadrons for damage. Similarly, Creeper Torpedos could function as a protective barrier for blitz ships, or as a chase deterrent for kiting ships.

Creeper Torpedoes can also be used to delay a battle's conclusion by up to 10 seconds.

### Disadvantages

Creeper Torpedoes are too slow to be effective in PvP fleet combat: most enemy ships could outrun the torpedoes themselves. Even when equipped with Volatile Fuel, their large spread means that only a fraction of the shots will hit their targets.

They also have a large minimum range that is easily exploitable, though this is unimportant considering that they are too slow to hit ships anyways.

## Trivia

* Curiously, the first version released was the level II version featured in Uprising. Levels I and III were later added in Espionage.
* This is the first weapon slot event prize in VEGA Conflict.
* The Creeper Torpedo is the slowest ship weapon in the game.

## Gallery

* Apocrypha Cruiser dropping Creeper torpedoes
* Creeper Torpedoes equipped on Venom Battleships having destroyed a base
* Creeper Torpedoes excel at destroying squadrons
* Close up of Creeper Torpedos in combat
* Explosive radius of Creeper Torpedoes
Crawler Torpedo

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread
 Shield Bypass
 Traits

## General

The Crawler Torpedo is a mine-layer Explosive weapon that deploys slow-moving warheads in a set formation.

It looks like a brighter Creeper Torpedo Turret in combat, firing three torpedoes that are 90 degrees apart from each other at once.

## Strategy

This weapon is theoretically easy to dodge as the torpedoes move really slowly. However, this gets tricky when you have to control six ships at once. The best method is to have 2-3 ships arranged in a line parallel to the direction of travel of the torpedoes and control each group individually.

Do not bunch up your ships. Otherwise, you will take double or even triple damage from the huge explosions.

Don't even bother using squadrons against ships equipped with this weapon.

## Trivia

* The Crawler Torpedo was first seen in Geir's Fortress during Eradication.

## Gallery

* Geir's Fortress Harvester tries to destroy a Covenant Cruiser with its Crawler Torpedoes because it is within the minimum range of all other weapons
Class

**Class** classifies ships according to their abilities.

The basic five classes you will encounter at the start of the game are:

* Corvette
* Frigate
* Cruiser
* Destroyer
* Battleship

Here are more advanced classes:

* Cutter
* Carrier
* Flagship
* Specialist
* Dreadnought

Other than the Specialist class, all ships have their names suffixed by their class.
Demon Corps Ship Specials

## General

Demon Corps ship specials were developed by the Demon Corps. They are on par with Iron Star Company Ship Specials and have various restrictions.

## Weapon Boosts (Explosive)

Blister Rounds | Increases the armor damage of Explosive weapons. Only available to Demon Corps Hulls.

## Weapon Boosts (Kinetic)

Electric Rails | Adds a short-lasting stasis effect to Kinetic weapons. Only available to frigates.

## Weapon Boosts (Misc.)

Targeting Computer | Enables a ship to fire at multiple targets, splitting up its available weapons in doing so. Only available to battleships.

## Squadron Boosts

Elite Squadrons | Increases both the speed and flight time of squadrons.

## Thrusters

Armored Thrusters | A thruster with slightly more combat speed but less turning speed than Fusion Thrusters, featuring additional health. Only available to Demon Corps Hulls.
Caustic

## General

The Caustic is a specialist with a battlecruiser firing arc, designed to amplify the fleet's damage output via its Debilitate debuff. Apart from weapon slots, it also has a limited number of hangar weapon slots which can be used to launch squadrons at enemies.

Like other Tier 9 Spectre ships, the Caustic can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Caustic is more durable than most non-flagship Spectre Hulls, second to only the Switch, making it difficult to take down. It is also quite agile, with only Breaker being more manueverable.

It has the largest effective range band (6,000 m) apart from the flagship hulls, improving its versatility and able to contribute in almost every combat scenario. This is not to mention that the hangar weapon slots are not subject to this limitation, enabling it to fight back even when its regular weapons are outranged by ships such as the Arc and Deadeye.

Although it is somewhat lacking in weapon slots, and as such, deals less raw damage than Breaker (which also has dual firing arcs), it can make up for it with its hangar weapon slots. Moreover, its Combat Acumen overdrive is quite easy to accumulate, and when maxed out, can increase its damage output by 100%, easily out-damaging even the Arc.

Perhaps its most potent ability is its Prime Shift which eliminates the charge time of its equipped weapons. Combined with its bonus to Overcharge duration, it is only natural that the Rush Beam is best suited to this ship.

Its Prime Shift Active ability shoots a trio of beams like a supercharged version of the Omega Beam, clearing out masses of spawned ships by itself.

### Disadvantages

Since most Caustics are equipped with Rush Beams, it is vulnerable to Weapon Disruption, resetting the beam (and Overcharge) every time it is hit by the debuff. The Inferno Squadron is especially devastating as it continuously applies the debuff.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* Caustics obtain a hangar slot at Mk3, which makes them the second non-carrier / non-dreadnought to have the hangar weapon slot since the Legion Battleship and the first ship that can actually put it to good use.

## Gallery

* Mk I/II Caustic angled HD render
* Mk III/IV Caustic angled HD render
* Mk V Caustic angled HD render
* Mk VI Caustic angled HD render
* Caustics using their Prime Shift Active ability against Liberatus ships
* A fleet of Caustics spamming the battlefield with Pursuit Squadrons as well as their Prime Shift Active ability
* Liberatus ships being slowed down and Debilitated by Caustics
Caliber Driver

## General

The Caliber Driver is a long-range weapon that deals very high damage up-front but takes a long time to reload.

## Strategy and Setup

### Advantages

It has higher base DPS than even the Breach Cannon, and has much longer maximum range. With no charge time and a long reload time, the weapon can output so much damage on the first shot that it can take out enemies immediately before they even get a chance to close the distance.

Its weapon speed is quite high for a driver weapon, making it more accurate than Tier 8 weapons such as the Astral Driver.

### Disadvantages

The minimum range of this weapon is so large that it cannot be used at all on fighters. Even on ships with long range, the huge dead zone grants enemies the opportunity to fire at you without getting any return fire, provided they survive the barrage as they close in.

Due to the long reload time of this weapon, if the enemy manages to dodge your first shot, your ships are basically helpless for the next few seconds, giving enemies time to enter your minimum range.

## Gallery

* Deadeyes attacking a Broadsider using their Caliber Drivers
* A Plumbata being shot at by barrages of Caliber Drivers
Artemis

## General

The Artemis is a ranger modeled after the destroyer class. In addition to standard ranger traits, when it deals enough damage to its enemies, it launches a drone that has even longer range and can disrupt enemy Phasing.

Like other Tier 8 Altairian ships, the Artemis can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

Like other Tier 8 ships, the Artemis has greatly increased movement speeds over Tier 7 ships and thus can better dodge incoming shots and rearrange fleet formation. It also has a fixed repair time of 2 hours, regardless of equipment, so it could return back to the fray in a relatively short amount of time.

The Artemis has one extra armor slot over the Vector at all levels, and one more than the Valrayvn at Mk VI. This balances out the fact that shields are vulnerable to shield bypass, enabling the ship to survive longer even against Umbra Hulls.

The Artemis has more potential range than any other non-dreadnought Tier 8 ship due to its Hunt overdrive, which is essentially a free squadron. Similar to the Aerico, when the squadron is destroyed, the ship activates its Vengeance overdrive which makes it slightly more agile, and its weapons more accurate. In addition, Vengeance enables the ship's normal weapons to apply the Weapon Disrupted debuff on hit.

The Artemis applies a heavier Phase Hacked effect than the other Altairian Tier 8 ships even without considering its overdrive, making it even more effective at disrupting enemy Phasing. Like the other ships, it also does extra damage to screens, thus improving its overall effectiveness against the Pharmakon faction.

### Disadvantages

The Artemis' squadron has relatively low health and can be easily destroyed before even reaching its target. Enemies can also potentially shoot at the squadron while remaining out of the Artemis' main weapon range, in order to snipe the Artemis from afar.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Artemis is the first Tier 8 ship capable of launching a squadron. Later, the Monitor was released, which could also launch squadrons via its overdrive.

## Gallery

* Mk I/II Artemis angled HD render
* Mk III/IV Artemis angled HD render
* Mk V Artemis angled HD render
* Mk VI Artemis angled HD render
* A fleet of Artemis suffering from the Amarok's shield bypass
* Artemis fighting enemy Altairian ships
* Artemis taking out Pharmakon ships
* Artemis with various skins equipped
* Artemis Concept Art
Circuit Shield

## General

The Circuit Shield is a variant of Harmonic Exophase Shield that resists Void Damage and has improved repair efficiency. It is limited to Marauder Hulls.

## Strategy and Setup

### Advantages

Circuit Shields at levels II-III are more combat-efficient than VO Fused Armor, providing more equivalent health against Void Damage per unit mass.

## Trivia

* Hulls with active Circuit Shields glow purple.
* Along with other T6.5 equipment, Circuit Shield III's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.
Crusade (Feature event)

## EVENT OVERVIEW

Rebels,

Attack event fleets listed below to score Event Points and Loot Drops, then use those Event Points in the Prize Store, featuring the Stalker Ranger hull, thrusters, and new base tech. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Antares Skin Credits and/or Blood Amber.

## DESCRIPTION

Crusade is the 82nd Event in VEGA Conflict, introducing Stalker.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Mystery Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

 149
 151
 153
 155

 128

 120

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Conflict Mediation

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Conflict Mediation I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Conflict Mediation II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Conflict Mediation III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Conflict Mediation IV.png

 Prefitted Mediator Hull
Destiny Cruiser

## General

The Destiny Cruiser is a Tier 2 hull with minimized VEGA Mining technology.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Destiny Cruisers have slightly more health and maximum mass than Exodus Cruisers. This extra mass allows the ship to equip heavier equipment.

They also have a small ship profile, vastly improving their dodging capability.

To kite other ships, you need more advanced long-range homing weaponry such as the Vector Torpedo: without Iridium Magnets, even Gladius Drivers can be easily dodged. For medium-range combat, Hydra Missiles are extremely reliable until the enemy manages to get inside your minimum range, so be sure to use Thermal Beams or Burst Rays as well.

### Disadvantages

Destiny Cruisers have very limited slots. In particular, they have fewer weapon, armor and special slots than the Exodus Cruiser. This means that Destiny Cruisers are forced to equip high-level weapons or armor pieces, which is often less mass-efficient than using more instances of lower-level equipment, which counteracts the extra mass capacity. In addition, the only special slot for this ship is usually reserved for thrusters, depriving this ship of a weapon boost.

## Trivia

* A weaker variant, the Colonial Cruiser, only appears in level 20-23 Planetary Cargo Fleets that carry Antimatter.
* It was originally a corvette, but is now designated as a cruiser due to its firing arc.
* It used to be faster than most other cruisers, making it a great low-level troll ship. Since the grand rebalance, however, this perk has been removed and it is now considered inferior to the Exodus Cruiser,
* The Destiny Cruiser has a very small hitbox size compared to its visual model. Shots that seem to connect to its rear will actually miss.
* The Destiny Cruiser's front is much bigger than you think, having a massive downward bulge usually never seen.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Destiny Cruiser angled HD render
* Mk II Destiny Cruiser angled HD render
* Mk III Destiny Cruiser angled HD render
* Mk IV Destiny Cruiser angled HD render
* Mk V Destiny Cruiser angled HD render
* Destiny Cruiser seen in a promotional art for the Chinese version of the game
* Old Destiny Cruiser blueprint
* Destiny Cruiser blueprint, before the grand rebalance
* Destiny Cruiser facing off against an Exodus Cruiser
* Destiny Cruisers kiting Revelation Cruisers
* Destiny Cruisers fleeing from Venom Battleships
Cleave Missile

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Cleave Missile shoots a missile towards its target, and upon detonation, splits into 2 sets of missiles, each perpendicular to the original travelling direction. Each set consists of 3 missiles 10 degrees apart.

Each secondary missile travels at 2,500 m/s for 2,000 m, and have 150 m AoE.

## Strategy and Setup

### Advantages

The Cleave Missile's primary missile has no spread. This makes its shots more precise, which is helpful against non-evasive targets (i.e. titans) that are at near maximum range. It is also slightly faster and has a shorter charge time than the Cascade Missile. When paired with Iridium Magnets and the like, the missiles can travel even faster, further improving its accuracy. Phased Projectiles and similar specials enable it to better cleave through enemy shields.

Its unique fan of secondary missiles makes it well-suited against enemy ships in line formation as the missiles go off to the side, potentially dealing extra damage to those nearby.

This weapon has one of the longest firing cycles out of the Tier 8 weapons, making its shots pack a huge punch.

### Disadvantages

Compared to the Cascade Missile, this weapon has a smaller AoE and cannot be boosted by AM Warheads due to its damage type, reducing its potential for area denial. Moreover, the secondary missiles travel considerably further before exploding, making it difficult for them to hit the same target. This means that in order to deal its full DPS, the enemies actually have to be bunched up together.

The weapon is not terribly reliable due to its long cooldown, meaning that if you miss the first shot, you will be at a significant disadvantage. Moreover, the primary missile's zero spread makes it harder to hit highly evasive enemies (i.e. fighters).

## Trivia

* The Cleave Missile deals 78.1% DPS for the primary projectile and 19.2%/16.0%/13.1%/9.4% for each secondary projectile, resulting in a total of 193%/174%/157%/134% DPS (by level).
* The Cleave Missile's description is identical to the Astral Driver's. This was a bug and has been fixed in the subsequent update after its launch.

## Gallery

* Four Monitors shooting the Cleave Missile at two Amaroks
* A volley of Cleave Missiles splitting up after hitting an Operator
* Ajaxes hitting Operators with Xeno Cleave Missiles
* Ajaxes fighting Amaroks using the Xeno Cleave Missile
* Amaroks being hit by the Plasma Cleave Missile
* A pair of Monitors focusing Plasma Cleave Missiles against a lone Vector
* Amaroks with Blight Cleave Missile hitting a Valrayvn
* Amaroks taking out an Altairian ship using the Blight Cleave Missile
Condor Frigate

## General

The Condor Frigate is a Tier 4 hull with standard VEGA Mining technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

The key advantage of the Condor Frigate is its dual shield slots. This enables it to use recharging shields (e.g. Repulsor Shield) more effectively than other frigates. In base combat, it serves as a reliable sniper decoy that can both evade and withstand heavy fire, though its effectiveness in fleet combat is less pronounced. However, it should be noted that shields can absorb more damage than armor in general due to their inherent resistance to certain Damage Types.

Viable weapons include Gladius Drivers for kiting, Hydra Missiles and/or Creeper Torpedoes for squadron defense, and Thermal Beams for brawling.

Because of the lack of armor slots, it is almost mandatory to equip Armored Hold to give the Condor Frigate much-needed health. The second special slot should be used for Strafe Thrusters or Fusion Thrusters. Weapon Boosts can only be considered once you hit Mk IV due to the requirement of a third special slot.

### Disadvantages

Condor Frigates are extremely vulnerable to Shield Bypass due to the lack of health; enemies can potentially destroy this ship without having to completely deplete its shields through dealing direct health damage. Innate Shield Bypass is granted to the very ship types frigates are supposed to counter - destroyers and battleships - when upgraded, meaning that Condor Frigates cannot really counter anything.

Even without Shield Bypass, enemies can take out Condor Frigates simply by inflicting 10,000 raw damage: 9,000 damage to the shields (90% defence), which would result in 1,000 health damage.

## Trivia

* A weaker version, the Vulture Frigate, appears in level 30-40 VEGA Cargo Fleets.
* The AI of the Condor Frigate allowed it to strafe on auto. As of now, all frigates do the same thing, but previously, the Condor Frigate was the only ship that could strafe on auto. This was likely a test feature by KIXEYE directed to only one event ship before they introduced it in a major update.
* Players jokingly say the Condor Frigate is "void", mostly because it no longer has much use in the current meta of the game. It is also not that "frightening", unlike what its description suggests.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Condor Frigate angled HD render
* Mk II Condor Frigate angled HD render
* Mk III Condor Frigate angled HD render
* Mk IV Condor Frigate angled HD render
* Mk V Condor Frigate angled HD render
* Pre-rebalance Condor Frigate blueprint
* Condor Frigate in combat view
* Condor Frigates in combat
* Condor Frigate firing Fissure Torpedoes
* Condor Frigates attacking enemy battleships
Conglomeration/Bounty

## Event Information

This is the Alien Bounty-like side event for Amalgamation. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Astral Barony Lance
 Astral Barony Exalted

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike