Finn

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“

*Everyone loves a Tugar – or at least that's what Finn would say if you asked him about it*

While some folk wander through life without purpose, Finn was destined to be one thing and one thing only – a warrior. He was born one and he’ll almost certainly die one. There was a time when Finn was bullied for his height, but it’s a brave smuggler who’d poke fun at the boisterous boar now. Oddly, despite being a tough as nails, emotionally-charged ball of grrrrrrrrrr, Finn actually prefers to think his way out of situations. All in all, he’s a nice guy… as long as you don’t wind him up.

## A few more words

A street-smart pilot who grew up defending himself from bullies, Finn stays out of fights unless they're brought to him. Once things kick-off, it's all over. A brawler with rockets and the ability to pull enemies close, he's a nightmare on the battlefield. Even so, he shares the beatdown love – Finn's buffs make allies invincible, allowing them to take down swarms of enemies without a single scratch. So, a laidback rebel with an invincibility buff – what's the catch? Shield and speed. While Finn's hearty health pool means he can take a beating, he's got less shield and speed than the other misfits. If you give this Tugar a try, be sure to strategise before rushing into battle.

## Teammates

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## Synergy

When you activate a specific skill and one of misfits is nearby, your skill gains additional properties depending on the character with which the synergy occurs.

## Skills

Nothing can penetrate a Magnetic Carapace, but it doesn't last long
Nobody

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* Soldier's Path
* Survivor's Path
* Scavenger's Path

###### Basic

Increases Melee and Ranged Damage by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

###### Basic ⇨ Ranged Subtree

Increases your Ranged Damage by 10%
 Passive Talent

After killing an enemy using a Ranged Weapon you gain a stacking buff, increasing your Ranged Damage by 2% per stack up to 10 stacks. Time Active 5 seconds
 Triggered Talent

Increases your Ranged Critical Chance by 10%
 Passive Talent

Increases your Ranged Fire Rate by 10%
 Passive Talent

###### Basic ⇨ Melee Subtree

Increases your Melee Damage by 10%
 Passive Talent

After you Dash, your Melee Damage is increased by 20%
 Triggered Talent

Increases your Melee Critical Chance by 10%
 Passive Talent

Increases your Heavy Damage by 10%
 Passive Talent

###### Basic

Increases maximum Health by 5 points
 Passive Talent

Increases maximum Shield Capacity by 5 points
 Passive Talent

Increases Recharge Rate by 10%
 Passive Talent

###### Basic ⇨ Shields Subtree

Increases maximum Shield Capacity by 10 points
 Passive Talent

When your Health drops below 35% the emergency system will restore 50% of your maximum Shield Capacity. Cooldown 120 seconds
 Triggered Talent

Decreases Recharge Delay by 15%
 Passive Talent

Increases Recharge Rate by 15%
 Passive Talent

###### Basic ⇨ Shields Subtree ⇨ ??? Subtree

Using Ranged Attacks increases your Health Threshold by 2.5%
 Triggered Talent

###### Basic ⇨ Health Subtree

Increases maximum Health by 15 points
 Passive Talent

Whenever you take damage, the healing received is increased by 2.5% up to 10 times. Time Active 5 seconds
 TriggeredTalent

Increases healing received by 10%
 Passive Talent

Decreases All Damage Taken by 2%
 Passive Talent

###### Basic

Increases Movement Speed by 3%
 Passive Talent

Increases Dash regen. speed by 5%
 Passive Talent

Increases your Clip Size by 3%
 Passive Talent

###### Basic ⇨ Utility #1 Subtree

Increases Ranged Weapon maximum Range by 5%
 Passive Talent

Reloading increases your damage by 10% for 2 seconds
 Triggered Talent

Increases your Clip Size by 5%
 Passive Talent

Increases your Sprint Speed by 20%
 Passive Talent

###### Basic ⇨ Utility #2 Subtree

Increases Dash regen. speed by 5%
 Passive Talent

After your Shield is depleted the Dash regen. speed is increased by 20% for 2 seconds
 Triggered Talent

Increases Movement Speed by 3%
 Passive Talent

Increases Primary Skill Cooldown Reduction by 5%
 Passive Talent

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## Update History

Update 0

* Introduced