recursal/Fanatic-Fandom huggingface dataset:
Beastman

Beastmen is a catch-all term used to describe the races in the world of Generic McFantasy Land that resemble a combination of man and beast. However, this is a misnomer, as Beastmen are their own race of people and are not the byproducts of any two other races procreating. With that being said, these races prefer to associate with other beast-like races, but they have been known to produce offspring with humans, resulting in Half-Beastmen children. Some of the more notable races of Beastmen include: Wolfmen, Catfolk, Frogmen, etc. Within these larger categories exist even further subcategories, resulting in a high probability that any two given Beastmen of the same type will differ greatly in physiology, ability, and culture.

## Known Beastmen

* Bombar Venomtongue (Frogman)
* Cudglan Muma (Frogman)
* Skumguck Muma (Frogman)
* Slickfoot (Frogman)
* Sheera Cheboi {Jaguar Catfolk)
* Ronnyth (Octopus Seafolk)

## Gallery

*Tiger Beastman drawn by Curtis Whitacre*
Fae

Fae are a magical race of beings that exist on Generic McFantasy Land that come from other Planes of Reality.

## Known Fae

### Musae

* Amica Stavden
* Athava Stavden

### Fata Naturae

* Cha Cha (Blood Fae)
* Dola (Nature Fae)
* The Mushroom Fae (Mushroom Fae)
* Glaucia (Pixie)

### Aliae

* The Shopkeeper (Fate Fae)
* Chakal (??? Fae)
* Mendax (Illusion Fae)
* Behruz (Unknown Fae)
Delseran Edermath

[WIP]

Delseran Edermath is a low elf cleric the party met when seeking help to put out the fire they started in the Sleeping Giant Tap House, and subsequently used his house as refuge. He owns the Edermath apple orchard on the west side of town, and his apples make cider one of the main exports of Rurnaan.

## Appearance

A roughly middle aged elf of 304 years old (roughly the equivalent of 38 human years), Delseran is a fit and athletic low elf whose appearance shows he's been around the world and is stronger for it. He keeps his long silver hair up in a bun or a ponytail unless he's casting. At 6'7" high, he's an imposing figure, but his warm hazel eyes & kind smile he can make you feel at ease (or unease). He has a black, swirling tattoo along his left arm that gives his arm the impression of wearing black lace at all times.

## Personality

Affable and gentlemanly, Delseran goes out of his way to be a good host and friend to the town. He treats everyone with respect, even going so far as to give high-elven formal gestures of respect (e.g., the formal high-elven salute) when interacting with others. He cares deeply for his plants, tending to his garden and orchard with all the care one might bestow upon a child. Despite his calm and friendly demeanor, he has shown himself to be quite cunning and demonstrates ingenuity in the ways he uses his magic. He also has shown a small flair for cooking, as well as mysteries (as evidenced by his not wanting to tell the party how to use the enchanted moonbloomer they received from him).

## Background

His background is largely unknown at this point.

## Abilities and Powers

Delseran is a cleric of Jezamina, and has demonstrated powerful mastery over his magical powers which makes him a formidable foe.

## Trivia

* He holds great disdain for the redbrands and their activities in town, but has largely refrained from intervening due to his interest in the elf girl.
* He was the one who pointed the party in the direction of the Tresendar manor as a possible redbrand hideout.
* He provides enchantments in the form of flowers to the members of the town.
* He provided the party with one such enchantment which he only referred to as "Protection".
The Orcish Invasion of West Calenoria

**The Orcish Invasion of West Calenoria** was a battle fought in the year 250 P.S., in the forests of western Calenoria. The 10th legion of the Calenorian Royal Guard defeated a retinue of elite Dragonchain forces invading the kingdom from the north in an attempt to recapture the runaway daughter of their warlord, Adler Bluttrinker.

The small battalion of Red Valley soldiers, which, in addition to a handful of war-mages, included Adler Bluttrinker himself, was destroyed by the 10th Legion (also known as the Reserve Legion) of the Calenorian Royal Guard, which was stationed in the nearby town of Levinton for active military training. Though the Red Valley soldiers did fall at the hands of the 10th Legion, the Calenorian forces suffered immense losses, with only five out of the forty members surviving the incident. The Calenorian victory was achieved through the usage of sound tactical strategy and the aid of an unnamed local adventuring party.

However, such an incident could not be overlooked, and not long after the battle did the Valley of Red Rain send word to the King of Calenoria, Enoch Calenorius XIX, claiming that the Calenorian Royal Army had no right to engage in combat with a foreign dignitary visiting their kingdom, and if proper recompense was not paid to make up for the shedding of their leader's blood, it would be war between the two kingdoms. As a result, King Enoch sent a total sum of 100,000 gold pieces to Dragonchain's capital and had Knight-Captain Cassius Wheelock, the leader of the 10th Legion, executed, as per the compensational customs of the Dragonchain Kingdom.
Frederick Youngfire

*"This is fine."*

**Frederick Youngfire** was an ifriti sorcerer that joined The Party along with Me after the Orcish Invasion of West Calenoria. After his demise at the hands of Derf the Strongman, his soul was placed in a suit of armor by Attano Spellmont.

## Appearance

Frederick is 51 years old, though his current status as a suit of armor precludes any guesses of his age based on his appearance. His soul is now bound to a suit of armor, allowing him full interactivity with the world. His arms, nonfunctional from birth, are now fully functional armored arms. His armor is extremely ornate, colored gold and silver with intricate gold detailing around the edges. A flame peeks out of the back of his helmet, reminiscent of his flame "hair" from when he was alive. Two small flame-like eyes peer out from the visor of the helmet, though it is impossible to identify what color or size they are. No one knows what the inside of Frederick's armor looks like.

## Personality

Frederick is shy at first, but much more outgoing as he gets to know people. He is fiercely protective of his friends, though at times he does not know how to act around them, being new to having any friends to speak of. In general, he is bouncy, excitable, and always willing to poke fun at those he loves.

## Background

Frederick grew up in the port town of Leora, where his parents own a magic shop named Unique and Unnatural Trinkets. He was born without working arms, and as a result, was abused by those he knew when he was younger. He did have one friend when he was young, a small gnome named Zarzuket. He taught him Gnomish and how to be quick on his feet before he disappeared to another town. Frederick's parents, 15 years later, asked him to deliver a package to the Des Rosiers manor. They sent Me, the half-orc, to keep him safe.

## Gallery

Alive Frederick's TokenGhost Frederick's Token
Esiphine

**Esiphine** is the human goddess of love and marriage. She is the female lover of Gandros, and is therefore seen as the patron deity of different-sex relationships.

## Background

 Roles and Epithets

As a deity, Esiphine presides over several domains, and as such, when one wishes to invoke a particular aspect of her, they must do so with the epithet that pertains to that aspect:

* Esiphine Nuptia: Esiphine as the overseer of marriage.
* Esiphine Lucina: Esiphine as the overseer of childbirth.
* Esiphine Familia: Esiphine as the protector of families.
* Esiphine Lunaria: Esiphine as the personification of the moon.
* Esiphine Forma: Esiphine as the goddess of beauty.
* Esiphine Muliebris: Esiphine as the goddess of feminine sexuality.
* Esiphine Nocta: Esiphine as the goddess of night.

## Known Worshipers

Formally, individuals whom worship Esiphine as their primary deity are known as Esiphites.
Vampire

Vampires are an undead race of beings in the world of Generic McFantasy Land. Vampires are unable to procreate naturally, so in order to create new members of their race they must transform members of other races, resulting in a wide array of species that don the title of vampire. While not common, vampires may also pass down their curse to non-sapient beings, resulting in bestial-vampiric entities that have been known to cause great disturbances in the natural world if left unchecked.

## Haazim

*Not to be confused with Haazim (vampire).*

## Known Vampires

* Bran Llywelyn (Human)
* Neziah El-Baz (Fae)
* Glaw (Halfling, Squirrel)
* Etoile De LaNuit (Wood Elf)
* Bala Joshi (Jungle Elf)
* Ephram Kopp (Human)
* Haazim (Fae)
* Fayyad Naji (Fae)
* Yasmine Liddel (Gnome)
* Kosmos Pacelic (Human)
* Celeste Ochoa (Human)

Branwen LlywelynNeziah El-BazGaius Wallace (Glaw)Ephram KoppFayyad NajiYasmine Liddel
High Elf

## Lands

### Language

High Elves speak High Elvish, which is a distinctly different language than Low Elvish. Both are considered "Elven languages," however, as they share the common ancestor of Old High Elvish. High Elvish has stayed the closest in structure to Old High Elvish, as the High Elves rarely integrated aspects of other languages into their own. Low Elvish, on the other hand, has traces of Old Draconic in its ancestry.

## Notable High Elves

* Calithil Ruimben
* Mirdan Ruimben
* Malunir Bamlaession
* Tira Mallenel

## Notable Half-High Elves

* Baradhor Ruimben
* Celeborn Bloodcrow
* Reylyn Stagswift
Generic McFantasy Land Wikia

## Welcome to the Realm of the Gods

This is a wikia dedicated to chronicling the work of The Pantheon in the world we've created: Generic McFantasy Land. This world is the home of our campaigns, and those that live within them.

## History Incarnate

   Everything you'll find here is evidence of our work as the reigning meta-dieties of this world. There are gods/goddesses in the world, sure, but we made them too. We are the answer to the "who, what, where, when, and why" of the world's creation that everyone spends their whole life looking for but never finds. Also we're huge nerds.

Here you will find a living tome of history -- everything about inhabitants, countries, and major world events from this world's beginning until now. What some of our historians wouldn't give to get their hands on this.

Please enjoy.

## Begin your Journey...

* The World
* Player Characters (PCs)
* Non-Player Characters (NPCs)
Calenoria

*Not to be confused with the Kingdom of Calenorian Nations*

Calenoria is the largest human-governed territory on the planet. While other races may inhabit this land, the primary populace consists of humans.

## Major Cities

* Lord's Beginning, the Capital
* Briar-Rose Port
* Marconi
* Nettlesborough
* Eastlake
* Pinefrost
* Suncairn
* Abernath

## Minor Cities/Towns

* Vuuradem
* Gaerus
* Rurnaan
* Myosotis
* Levinton
* Hunter's Valley
* Firebomb
* Feora
* Progress
* Sunfield
* Yanthir
* Beacon
* Wolfpine
* Riversmeet

## Noteworthy Locations

* Stonecraft Keep
* Druidic Commune of Calenoria
Wiar

Wiar is an island south of Gelardan. It is a relatively peaceful island, mostly populated by tribal Gnomes and Dragonkin traders from Aramadu. It was once conquered by the nearby Fiularan Empire, until a slave rebellion lead by the slave magician Eunus Feldspar resulted in the Wiarian Accord, freeing both the island and its inhabitants from the empire's rule.

## History

500 years ago, a Gnome slave magician known as Eunus Feldspar was famously known for his unique magic shows and audaciously anti-imperial comedy routine. In between acts, he would joke on stage that he planned to overthrow the Fiularan Empire and become the King of Fiular, going-on about the weaknesses of the local government and secretly using his routine to spread his message of revolution. Eventually he rallied enough support to lead a full-scale revolt against the empire, topping out at over 200,000 slaves and anti-imperialists fighting under his banner. After five years of brutal civil war, the then emperor Vezdam Cervantes called for a ceasefire and met with Eunus in the capital city of Fiular. It was then and there that the Wiarian Accord was struck, freeing the slaves and granting them the island of Wiar to repopulate and govern under their own powers.

In the present, most Gnome inhabitants of Wiar can trace their lineage back to the slaves that came to Wiar after the civil war ended.
Ephram Kopp

*"You have to earn their trust."*

Ephram Kopp is a Vampire and the head librarian at the Vampire Castle.

## Abilities and Powers

As a vampire, Ephram is capable of performing amazing feats of strength and dexterity. In addition, he the standard array of abilities and weaknesses that comes with being a vampire.

### **Racial Abilities**

* Darkvision
* Channel Resistance
* Children of the Night
* Create Spawn
* Dominate
* Energy Drain
* Fast Healing
* Gaseous Form
* Shadowless
* Spider Climb

### **Class Abilities**

* Brawler's Cunning
* Brawler's Fury
* Brawler's Strike
* Close Weapon Mastery
* Knockout
* Maneuver Training
* Martial Flexibility
* Martial Training
* Unarmed Strike
Vaettfang

Vaettfang is a wintry country north of Calenoria. Currently, the Tyrant King Scouting Party is making their way through here.

## Major Cities

* Roffund - Capital of Vaettfang; location of the First Battle of the Northmen
* Gongall - Mining city in the mountains; surveyors of trade with Calenoria; location of the Skald-run School of History

## Noteworthy Locations

* Botnsee - Largest lake in Vaettfang
* Dudraim - Island plagued by earthquakes and glaciers crashing against the shores
* Volviss - Island inhabited by witches, oracles, and soothsayers; also known as "Island of 10,000 shrines"
* Reidvoll - Also known as the "Plains of Anger"; large swathe of hills and grasslands littered with ancient battlegrounds
* Hesthol - Large crater caused by a meteorite that fell hundreds of years ago; supposed birthplace of Skyfaxi, a celestial horse that causes thunderstorms
Jeremy (Hyena)

*Hehehehe...*

**Jeremy** is a hyena that was adopted by Mercurio many years ago. They since have become separated and Mercurio knows nothing of Jeremy's existence. The Party encountered both Jeremy and Slickfoot in the Calenorian Swamplands.

## Appearance

Jeremy is an lanky adolescent hyena, weighing in at 108 lbs with head and body length of 5'3". He appears to be a brown spotted hyena with small spots of black fur scattered throughout his body. Unlike other members of his species, however, Jeremy seems to have difficulty keeping his tongue inside of his mouth, resulting in it sticking out almost consistently.

## Personality

Although Jeremy appears to be just a normal, non-magical animal, he is very well trained and usually listens to the commands of his travelling partner Slickfoot. Jeremy is a tad over friendly and not much of a combatant, which is probably due to his rather low intelligence and dopey disposition.

Jeremy is very gassy, seeming to show his affection by farting on people. He also farts when he's bored, hungry, tired, happy, sad, or has a stomach ache.

## Background

Jeremy was found and adopted by Mercurio somewhere in a desert in the Eastern Continent. Mercurio, Slickfoot, and Jeremy then traveled across the sea and presumably landed in the Western Continent. Mercurio has since been separated from the group, and Slickfoot and Jeremy have been searching for him ever since.

The Party encountered both Slickfoot and Jeremy in the Calenorian Swamplands, protecting them from a criminal syndicate of Frogmen that had overdosed on a mysterious drug and had transformed into mindless beasts. At some point during this adventure, Jeremy is implied to have eaten Mr. Lizard, supposedly killing him. After resolving the situation and ensuring the safety of the two, the party left Slickfoot and Jeremy behind in the swamplands. The two of them have not been seen since.

Jeremy the Dragonkin unknowingly named himself after Jeremy the Hyena. This is likely due to some of his memories slipping back into his consciousness, although they seem to be coming back in fragmented, so Jeremy the Dragonkin is unable to give a reason why he chose the name that he did.

## Abilities and Powers

Jeremy has all of the standard abilities of his species, although he does suffer from some sort of mental deficiency.

### **Special Abilities**

* Low-Light Vision
* Scent
Druid Party

The Druid Party is the name of the group of adventurers that travel with Mox.

## Members

### Current

* Mox, the Dwarf Circle of the Moon Druid.
* Ceara, the Human Circle of the Shepherd Druid.

### Former

* Gorgos, the Red Dragonkin Berserker Barbarian.
* Willem Humboldt, the Half-Orc College of Valor Bard.

## Allies

* Varg, an Orc Druid from Vaettfang.
* Amicus, a newly awakened Treant.
* Snuffles, a Chimera trapped within a tiny brass statuette.
* Ata, Orc hunter, Varg's protege.
* Nasheera, a decapitated succubus head, a former enemy.

## Enemies

* Kazzaroo, Gnomish inventor and swindler.
Dennis Fitzroy

*"Yes sir!"*

**Dennis Fitzroy** is a member of the Calenorian Royal Guard under Captain Cassius Wheelock. He was last seen amongst the survivors of the Orcish Invasion of West Calenoria.

## Appearance

Dennis appears to be a thin but fit 18 year old, measuring in at 5'6" and weighing in at 125 lbs. He has sable brown hair cut rather messily, almost like he's cut it himself. He has lightly tanned skin from days spent out under the sun with freckles scattered across his face. His eyes are a soft muddy brown color.

## Personality

Dennis is a very cheerful person, usually to the dismay of his less cheerful comrades. His cheery attitude and overall inexperience as a soldier place him at the bottom of the pecking order, most of his comrades seeing him as more of a punchline than a soldier. But despite all of this, Dennis harbors no ill will towards any of his superiors or senior officers, believing everything is all in good fun and is good for the morale of the team.

What Dennis doesn't have in combat prowess he makes up for in imagination and willingness to try new ideas. He shows promise as a tactician, should he gain the appropriate training and discipline, but his lack of focus and passion for combat application prevents him from developing as such. He is an amenable but naive soldier, making him quick to follow instructions but too trusting when it comes to individuals in higher authority than himself (i.e. when Lyrik was trapped inside Cassius' body, he was quick to believe that his Captain's strange behavior was due to a new ventriloquism act he was working on).

## Background

Dennis was presumably born in Calenoria, living his life up until joining the Calenorian Royal Guard and being assigned to Capt. Cassius Wheelock's company of soldiers. He first met The Party sometime after they were arrested outside of Blackwood Manor after the murder of Marcus Blackwood. He later participated in The Battle with Adler Bluttrinker, being only one of the handful of soldiers that survived that battle. The party hasn't seen him since, and his current whereabouts are as of yet unknown.

## Abilities and Powers

Although Dennis is a soldier, he is not the most physically capable individual. He does have lean muscle, however, and has been through the rigorous discipline of training to be a soldier in the first place, but his overall lacking of both combat experience and appropriate protocol renders him a freshman soldier both on and off the battlefield.
Ulloriaq

Unnamed seven boys (brothers)

Jabriel (surrogate son)

K'ulokutsuk (oldest son)

Amerak (oldest daughter)

Asiarpak (youngest daughter)

Malik (youngest son)

**Ulloriaq** is the daughter of High Chief Riinki, she has seven brothers and is the only daughter of the Chief and his wife.

She is the wife of Unatsiak and together they have four children together K'ulokutsuk, twins Amerak and Asiarpak and Malik. She is also the surrogate mother of Jabriel.

## Abilities & Powers

**Saqqaq Physiology** - As a member of the Saqqaq, Ulloriaq race evolved to suit there cold and isolated temperature his body has evolved to survived in there ice Terran.

* **Enhanced Hearing** - Similar to her male counterparts, Saqqaq women have advanced hearing seen when Ulloriaq could hear several people miles away without even putting her head on the ground or turning her head.
* **Enhanced Speed** - Where as the male Saqqaq are known for the incredibly strength the women are known for there speed Ulloriaq was known in her village to be the fastest girl in the islands.
* **Enhanced Durability** - Similar to her husband she has sixty percent more protein in her muscles than the average humans. This has allowed her to take more damage then the atypical human could take and this allows her to store oxygen in her muscle to so she can be independent from air for up to an hour.
* **Cold Immunity** - Ulloriaq was born and raised in Inuk, a country covered in ice and snow located in the extreme north. Perhaps because of this, she is naturally resistant to cold weather.

### Magic

* **Crystal Magic** - Ulloriaq uses this magic attribute to generate and manipulate crystal. She is able to use creation magic to help shape and form crystallized objects and entities.

### Abilities

* **Immense Mana Power** - Compared to other Saqqaq, Ulloriaq has large mana reserves that actually make her a Lieutenant-Class Peacekeeper instead of Intermediate-Class but since she is happy in her position of being Head Steward and the free time it allows her to be a wife and mother.

### Skills

* **Expert Hand-to-Hand Combat** -
* **Machete** **Proficiency**: She wields a large machete and possesses professional control over it.
* **Blunt Weapons Proficiency** - She can deal massive amounts of damage to her enemies using blunt weapons, such as a large mallet, severally wounding them easily.

## Equipment

* **Machete** - If Ulloriaq is in a possession of under danger or in a combat situation she wields a machete twice her size with great balance and proficiency.

## Trivia

* Ulloriaq's special skill is teaching others.
* Her hobbies are cooking, studying languages, and spending time with her children.
* Her favorite food is a apple charlotte where as her least favorite type of food is thing's with too much caffeine in them.
* According to her father, 320 men have proposed to her, including Unatsiak, however he was the only person who thought to actually include her in said proposal.
The Spark

**The Spark** is an underground organization dedicated to the eradication of dragons, dragonborn, and any kind of dragonkin that exists on the planet.

## Members

* Unknown Leader. A cephalopodic creature with psychic abilities trapped in amber.
* **Lady Castella di Roxanne**. An older female elf. She has a thing for decorum.
* "Interrogator #1." A female human covered in scars. She's "bad cop."
* "Interrogator #2." A male human with a wicked grin. He's "good cop."
* Three gnoll thugs. Deceased.
Maoseanscab

**Maoseanscab** is the Birdkin God of Madness and Idealism.

## Background

His favored weapon is the scimitar. His symbol is ???. His sacred animal is the grackle. His sacred colors are green and black.

## Abilities and Powers

Maoseanscab presides over the following domains: Madness, Chaos, Void, Trickery, Glory.

## Known Worshipers

Formally, individuals whom worship Maoseanscab as their primary deity are known as Maoseans.
Charlotte Des Rosiers

*"Do you even know who I am?"*

Charlotte Des Rosiers is the only known daughter of Matthias Des Rosiers. She recently betrayed her father and has aligned herself with The Tyrant King, disappearing into a magical portal with Cha Cha.

## Abilities and Powers

As a witch, Charlotte has access to numerous hexes and other nefarious abilities. In addition, she also has the standard abilities of a Half-Dark Elf.
The Resistance

## Members

* Fayyad Naji, King of the Vampires, Head of Castle Hassim, Head of the Resistance
	+ Albrecht Schorsen - Strategist
	+ Yasmine Liddel - Spymaster

* Denzel Gardner, High Druid of the Bright Council and Elder Druid of the Calenorian Druids
	+ Glaucia - Ambassador of Medianus
	+ Kosmos Pacelic, Ambassador of the Calenorian Druids
* Malunir Bamlaession, Ambassador of the Northeastern High Elves
	+ Reylyn Stagswift, Assistant Ambassador
* Sheera Cheboi, Empress of the Fiularan Empire
	+ Caeneth Anoriel, Royal Consort
* Ziffery Jefferez, King of the Zeblergian Isles
* Ronnyth, Ambassador of the Eastern Sea
* Ophicia Acacia, Ambassador of the Eastern Birdkin
* Calixta Oriol, Ambassador of Aramadu
	+ Captain Vaelish, Military General of Aramadu's Navy

**Other Members**

* Ephram Kopp - Librarian of Castle Hassim

## Former Members

* Bran Llywelyn, former King of the Vampires and Head of the Resistance
* Neziah El-Baz - former Head of Castle Hassim
	+ Glaw - former Strategist
	+ Kassandra - former Spymaster
* Pankraz Bluttrinker, Warlord-Regent of the Dragonchain Kingdom
* Adler Bluttrinker, former Warlord-Regent of the Dragonchain Kingdom (deceased)
	+ Acelin Diefenbach, Warlord's personal bodyguard
	+ Raeburn Diefenbach, Warlord's personal bodyguard
* The Shopkeeper, former Advisor to the Resistance (deceased (???))
* Calithil Ruimben, Ambassador of the Northwestern High Elves
	+ Mirdan Ruimben, Husband
* Matthias Des Rosiers, Mayor of Briar-Rose Port, Councilman of Calenoria
	+ Bernabe Des Rosiers, Councilman's assistant
* Saul Itag, Ambassador of the Eastern Giants
	+ Ryclops, Ambassador's bodyguard
* King Enoch Calenorius XIX, King of Calenoria
	+ Bonifaz Ahlström, King's Advisor
	+ Celeste Ochoa, King's personal bodyguard, heir to the Calenorian throne
* Dorak Drumbellow, King of the Southeastern Dwarves
	+ Rhoda, King's Advisor

**Other Members**

* Archer Isebrand, former Field Agent
* Attano Spellmont, former Head Researcher
* Behruz, former Fae Consultant

* Lyrik Stavden, former Educator
* Frederick Youngfire, former Educator
* Celeborn Bloodcrow, former Educator

**Students**

* Adriano de Rana, from Aramadu
* Garret Stahlberg, from Calenoria
* Raleigh Stonequill, from the Southeastern Dwarves
* Gharol Bluttrinker, from the Dragonchain Kingdom
Dark Elf

## History

According to legend, Dark Elves were created when Morellon, the Elven God of Death, first touch a High Elf, siphoning out all life and kindness from their form. Their people rejected this ashen creature, calling it an omen of corruption and evil. This left the elf a darkened, hateful creature whose contempt for their fellow Elvenkind turned its eyes a sharp crimson.

## Notable Dark Elves

* Matthias Des Rosiers
* Pascal Des Rosiers

## Notable Half-Dark Elves

* Bernabe Des Rosiers
* Charlotte Des Rosiers
* Felix Des Rosiers
* Imogen Gaunt
Sylvonna Emberwood

*"Who the hell are you?"*

**Captain** **Sylvonna Emberwood** is a captain of the Calenorian Royal Guard who specializes in tracking down dangerous criminals. She met the Party in the Calenorian Swamplands during her pursuit of the dangerous criminal Bombar Venomtongue.

## Background

She attended the Calenorian Royal Military Academy at the same time as Cassius Wheelock.

## Abilities and Powers

As a high ranking captain in the Calenorian military, Sylvonna has honed both her body and mind through years of rigorous training and discipline.
Neziah El-Baz

*"..."*

**Neziah El-Baz** is a mysterious Vampire that resides in the Vampire Castle. She is believed to be an Original Vampire, specifically the Raven. However,The Party's little interactions with her have yet to either prove or deny this fact. Fayyad Naji's recent resurfacing would point towards the legitimacy of this claim, however.

## Appearance

Neziah El-Baz is a tall and full figured woman, measuring in at 6'7" and weighing 178 lbs. She has a rounded face and a dark but pale complexion, slightly curly auburn red hair, and strikingly yellow slitted eyes. Her soft features are contrasted by her rigid and removed facial expression, bringing about an air of sharpness to her overall look. Her outfit consists of a long dark red cloak with a cream-colored fur trim. She has a single jade green earring on her right ear.

## Personality

Neziah has had little interactions with the party, but upon their first meeting, they were awestruck merely by her presence. She exudes some sort of heavy pressure that is felt immediately upon entering her vicinity. She rarely speaks when she makes an appearance, but when she does it is curt and seemingly apathetic. She rarely looks people in the eye when she speaks with them, instead appearing to look past them and generally being disinterested in what they have to say.

Little is known about her opinions of anyone in the party, or out of the party for that matter, but she does seem to be close to Bran Llywelyn, or at the very least respect his authority. Although little is known about their relationship, it is curious that Bran holds the position of Vampire King if Neziah truly is an Original Vampire. Nevertheless, Bran has mentioned that he looks to Neziah for guidance and that he considers her to be a trustworthy ally and confidant.

## Background

Next to nothing is known of Neziah's personal backstory. All that is known about her is what can be inferred from the legend of the Original Vampires, and even that is up for debate for a variety of reasons.

## Abilities and Powers

Although Neziah's combat abilities are as of yet unknown, it is assumed that she has all of the standard abilities of a Vampire.

## Trivia

* Neziah is one of the two known Original Vampires still existing in the modern day. The third, Hassim, is supposedly deceased.
	+ Additionally, Neziah was the first Original Vampire the party encountered.
Adler Bluttrinker

*"I should have killed you like I did your whore mother."*

**Warlord Adler Bluttrinker** was a military leader of the Dragonchain Kingdom. He was the father of the necromancer Gharol, and was subsequently killed by her in The Orcish Invasion of West Calenoria.

## Abilities and Powers

As a powerful warlord, Adler had a plethora of refined weapons and armor at his disposal, as well as a well-trained army and well-honed battle skills. His natural cunning and intelligence coupled with years of rigorous training made him a fearsome opponent on the battlefield.

### **Special Equipment**

* Adler's Lightning Great Axe: A large axe enchanted with lightning.
Yanthir

Yanthir is a medium-sized city located in southern Calenoria.

## Notable Locations

### Nobleman's College of Yanthir

One of the three educational institutions in Calenoria. For those unable to send their children further north to Lord's Beginning, this school provides wealthy families a strict curriculum tailored to educate their children in a wide variety of subjects befitting members of their social status.

The van Messing family has been sending their children to this institution for generations. They have donated a large amount of money to the university over the years, which is believed to be the source of the school's continued success over the years. That, and the more consistent backing of the McGowan family, Yanthir natives and one of the noble houses within the city.

### Tomb of Tivast the Great

An archaeological dig-site just outside the city walls of Yanthir. Researchers believe this to be the burial location of the ancient fabled warrior-king Tivast, who mysteriously disappeared after conquering what is now most of the Calenorian kingdom.
Calenorian Pantheon

## Primary Gods

* Jezamina, Goddess of Law
* Lendar, God of War
* Cerkael, God of Storms
* Gandros, God of Creation
* Esiphine, Goddess of Love
* Fiel, Goddess of Hearth
* Vosla, Goddess of Agriculture
* Zasirus, God of the Sea
* Chysmar, God of Chaos
* Seoste, Goddess of the Hunt
* Valus, God of Death
* Istil, Goddess of Wisdom

## Secondary Gods

* Galia, Goddess of Redemption
* Wyndel, God of Freedom
Meurelle

**Meurelle** is the Elf God of death and dying. They are known as **Morellon** to both the High Elves and the Dark Elves.

## Appearance

They have black skin, long, silky black hair, and eyes the color of pure white. They are average height and have little muscle or fat. They wear no clothing but are surrounded by a thick green-tinted miasma. They are covered in black tattoos of various patterns.

## Background

They are associated with feathers and yew trees. Worshipers commonly build shrines in or near yew trees, and yew bark is a common component for statues, carvings, or wands/staves for those who worship them. They have [x] children. Their favored weapons are the longbow and the dagger. Poison distilled from the yew tree is a common addition to both arrows and daggers. Their symbol is a yew berry with two crossed feathers extending from the center. Their sacred animal is the raven. Their sacred colors are livid (blue-grey) and dark purple.

## Known Worshipers

Formally, individuals who worship Meurelle as their primary deity are known as Deathlings.
FREEDOM

## General

The Fellowship for the Rescue, Emancipation, and Empowerment of the Dominated and Oppressed Masses, or F.R.E.E.D.O.M., is an organization committed to combating the trafficking of people all over the globe. Based primarily out of Calenoria, F.R.E.E.D.O.M. sends specialty teams of four or five to patrol certain regions of the Calenorian kingdom with two goals: free any victims, and find any traffickers. They intend to abolish the trafficking of peoples across the globe, but are finding difficulty even abolishing it in certain regions of Calenoria alone.

## F.R.E.E.D.O.M. Insignias

Every member of F.R.E.E.D.O.M. earns a particular symbol to display on their person as a symbol of their status in the organization. Only fully-fledged members have such symbols, recruits do not receive their symbol until it is earned.

### Main Insignia (pictured above)

The symbol of the organization, a beacon of hope for the hopeless.

### Leader Badge

Worn by the captain of each team, this badge represents years spent in the toil of breaking the chains of others. Captains are chosen for their hard work, dedication to aiding others, and ability to guide their groups to victory no matter what the circumstances. Speaking to a captain guarantees that you are speaking to someone who has been wizened to the cruelties of the world, but has not let the darkness in this world break them.

### Cleric Badge

Worn by those who wield their divine power to aid the powerless, the cleric badge symbolizes those who serve two higher purposes: a god or goddess, and a pledge to aid those who cannot save themselves. Frequently these two purposes go hand in hand, as many clerics join F.R.E.E.D.O.M. at the behest of their god. Clerics are invaluable to their teams for their divine powers and medicinal skills.

### Fighter Badge

Worn by those who rend chains with swords and fists alike, the fighter badge symbolizes those for whom the term "Freedom-fighter" was coined. Fighters are invaluable to their teams for their strength and bravery in the face of life-threatening danger.

### Ranger Badge

Worn by those who have spent untold hours learning the secrets of nature, the ranger badge symbolizes those who have earned the trust and knowledge of the wilds themselves. Rangers are invaluable to their teams for their ability to maneuver deftly in a variety of difficult environments, allowing for swift scouting and swifter justice.

## Public Knowledge

* Members of F.R.E.E.D.O.M. are commonly referred to as "Freedom-fighters"

## Known Members

Captains

* Iarno Albrek (Formerly)
* Benedict Lumin
* Edrick Sable

Rangers

* Arabella Windrock

Fighters

* Raide Pacci
* Katrina Wood

Clerics

* Sodren Farshine
* Wellbringer Maybrook
Dragon

Dragons are a race of large, flying, fire-breathing reptiles that inhabit The World of Generic McFantasy Land. They are as old as any other race on the planet, yet they are the fewest in number. No one knows what happened to the dragons, as they are quite possibly the most powerful species known to mortal kind, but their numbers have dwindled down to a mere several thousand across the globe. Dragons live the longest out of any sapient species on the planet, the oldest of their kind have even claimed to be over 10,000 years old. However, anyone close enough to a Dragon declaring its age rarely survives the encounter to corroborate its claims.

## Appearance

### Dress

Dragons do not wear clothing like other sapient races in the world, but have been known to wear some forms of jewelry made from the remains of their prey, or any bauble from their hoard of treasure that they're particularly fond of.

## Lands

There was once a time when Dragons existed all across the planet. Their territories expanded far beyond any modern borders, and they would constantly shift with ever exchange of power as other Dragons would attempt to expand their hunting grounds. However, Dragons have no lands to call their own in modern times. With so few of them left in the world, any locations exclusively inhabited by Dragons are extremely few and far between, if they exist at all.

## Society and Culture

Dragons are separated into two categories: Metallic and Chromatic. Metallic Dragons consist of Gold, Silver, Bronze, Brass, and Copper varieties. These Dragons are considered good aligned, and have been known to assist mortals in tales of legend. Chromatic Dragons consist of Red, Blue, Green, Black, and White varieties. These Dragons are considered evil aligned, and have been cast as the villains in many world mythologies. However, it is unknown whether or not Dragons themselves made these distinctions between good and evil, as it very well may be a product of the mortal perspective.

### Religion

Dragons are inherently agnostic, believing themselves to be equal in power to the Gods. Some Dragons are revered as Gods in certain cultures.

## Notable Dragons

* Fogaaf (Unknown color, undead)
* Unknown Blood Dragon
	+ Frasheer the Manticore, Lyka the fairy dragon, and Osrick & Declan the Ettin were all transformed into dragons by the Unknown Vampire Dragon.
Bran Llywelyn

*"Honestly, I have no idea what's going on."*

**Bran Llywelyn** is a mysterious Vampire whom rescued The Party from Mendax's Cave and instructed them to head north to the city of Briar-Rose Port. He was later revealed to be the Vampire King.

## Background

Not much is known of Bran's history, pre-vampire or otherwise. Bran has stated that he is over 4000 years old.

## Abilities and Powers

As vampire, Bran is capable of performing amazing feats of strength and dexterity. In addition, he the standard array of abilities and weaknesses that comes with being a vampire.

### **Racial Abilities**

* Darkvision
* Channel Resistance
* Children of the Night
* Create Spawn
* Dominate
* Energy Drain
* Fast Healing
* Gaseous Form
* Shadowless
* Spider Climb

### **Class Abilities**

* Brawler's Cunning
* Brawler's Fury
* Brawler's Strike
* Close Weapon Mastery
* Knockout
* Maneuver Training
* Martial Flexibility
* Martial Training
* Unarmed Strike

## Gallery

Bran with a coat and a cane *Drawn by Curtis Whitacre*Young Bran pre-vampire *Drawn by Curtis Whitacre*
Human

**Humans** are one of the primary races in Generic McFantasy Land. They can be found in any climate, living on any continent. Although they vary in appearance as much as elves, they do not separate themselves into differing subspecies. Instead, they have ethnicities, such as Calenorian or Ajaradi. Humans are the most likely to be the other "half" to most "half" races (i.e. Half-Elves, Half-Orcs, Half-Dwarves, etc.).

 Appearance

## Lands

###  West Coast Humans

* Ajarad
* Astasa
* Hanjaran
* Gujor
* Noorja

###  Central Humans

* Calenoria
* Austral

###  Northen Humans

* Brekkan
* Meðal
* Markayos
* Vaettfang

### Western Humans

* North Urihon
* South Urihon

## Notable Humans

* Aileas Stavden (Calenorian)
* Caleb Bellow
* Cameron (Calenorian)
* Cassius Wheelock (Calenorian; Vaettfang Ancestry)
* Daron Stavden (Calenorian)
* Dennis Fitzroy (Calenorian)
* Fred Wyne (Calenorian)
* Garion Bloodcrow
* Garret Stahlberg
* Helen Wheelock (Calenorian; Vaettfang Ancestry)
* Lyrik Stavden (Calenorian)
* Marcus Blackwood (Calenorian)
* Morgoth Cypress (Calenorian)
* Ronan
* Sylvonna Emberwood (Calenorian; Vaettfang Ancestry)
* Tan
* Tawnie of the Axe (Northman)
* Valthazar Fairbairn (Calenorian)
* Albrecht Schorsen
* Burne Ogdan (Calenorian Ancestry)
* Jewel Teodora
* Kenley Thresh
* Kipling Roger
* Sepehr Arzod (Ajaradi)
* Craig
* Griffith
The Wilds

The Wilds are a large landmass that is directly under rule of The Tyrant King. While any location taken over by the Tyrant King can be called "the Wilds" colloquially, they typically come with other names that are more indicative of their surroundings. Most often, the Wilds refers to the eastern half of the eastern continent, separated by the River Split, created roughly 200 years ago in The Breaking of the World.

The Wilds are made up of several toppled nations, which have long since fallen to the power of the Tyrant King's undead touch. The nations that have been felled by the Tyrant King are as follows:

* Three Elven Nations
	+ Kingdom of Lenore
	+ The Arboreal Empire
	+ Kingdom of Aeio
* One Gnomish Nation
* One Beastman Nation
* Two Blue Orcish Nations
* One Green Orcish Nation
* Three Human Nations
	+ Kingdom of Everrest
	+ Seaworth Realm
	+ Tallshadow Empire
* One Halfling Nation
* Two Dwarven Nation
* Three Dragonkind Nation
* One Giant Nation
	+ Igmafargeni
The Axe Roads Crew

The Axe Roads Crew is the name of the party traversing the underground civilization of the Axe Roads.

## Members

### Current

* Josiah Redding, the Human Champion Fighter/Shopkeeper Warlock.
* Saffron Stonequill, the Dwarf College of Lore Bard.
* Torly Barler, the Birdfolk Celestial Warlock.

### Former

* Rozlyn Derbick, the Tiefling Necromancy Wizard.
	+ Ralph, her undead rat familiar.
* Imogen Gaunt, the Half-Elf Life Cleric.
* Nim, the Gnome Assassin Rogue/Monk.

## Allies

* The Bull's Cabal and its members.
	+ The Bull
	+ Jun
	+ Cam
* Duna, Orc vampire living in Kontenta.
* Reynauld, AKA Reese, Josiah's baby brother.
* Latia and Ercan Lumot, royal twins of Kontenta.
* Qahv, an unknown avian entity befriended under the Tree of Life.
* Bea, Frogling befriended by the original party.
* Melaina, Human Cleric of Galia.
* Strong, a large ape that communicates through Thieves' Cant.

## Enemies

Living

* Irvine, Dwarf responsible for the original party's sentencing.
* Fane, Human responsible for killing Imogen and Rozlyn.

Deceased

* Norku, Minotaur responsible for the original party's sentencing.
* Trisha, Human responsible for the original party's sentencing.
* Aelyth and Damascus, cannibals.
Jinn

Jinn are living proof of the Old Gods, as they are the living embodiment of the elements they forged. Flame constructed the Ifrit. Water constructed the Marid. Air constructed the Jann. Earth constructed the Ghul. The Shaitan are whatever was left after the other Jinn were created given sapience.

## Types of Djinnkind

* Ifrit (Fire)
* Marid (Water)
* Jann (Air)
* Ghul (Earth)
* Shaitan (Null)
Tiefling

Tieflings are a race of people living GMcFL. Though their race is fiendish in origin, they are not shackled to any brand of evil inherently. A tiefling's moral alignment is their own, and just as many good-natured tieflings are remembered by history as ill-willed ones.

## Origin

Though most tieflings are born from two tiefling parents, there are other ways the race propagates itself. Sometimes, mortal beings make love to fiends, and in this union, a tiefling is born. Other times, a standard mortal couple is surprised with a tiefling child, betraying an infernal contract or the touch of the abyss hidden away in either parent's ancestry. In any case, these are the ways that tieflings come into the world, to live their lives like any other mortal race, though not always accepted as such.
United Fronts of Drume

**The United Fronts of Drume** are four areas within the kingdom of Drume that border the river Split. These areas are considered active combat zones and are often assailed by the undead forces of the Tyrant King's army. As such, civilian presence or inhabitance is outlawed, and only members of the Drume military or otherwise qualified individuals are allowed to enter or reside in these zones.
The World of Generic McFantasy Land

There are nine continents in GMcFL.

## List of Countries (So Far)

### Elves

* Northeastern Elves
	+ Silaessen
	+ Stormblossom
	+ Eni'tya
* Northwestern Elves
	+ Lurage
	+ Otmar
* Northcentral Elves
* Western Elves
	+ Orl’hiver
* Southwestern Elves
* Southern Elves

### Humans

* Ajaradi Empire
	+ Ajarad
	+ Astasa
	+ Hanjaran
	+ Gujor
	+ Noorja
* Kingdom of Calenorian Nations
	+ Calenoria
	+ Austral
	+ Lendoron
	+ Waitte
* Lands of the Northmen
	+ Brekkan
	+ Methal
	+ Markayos
	+ Vaettfang
* The Broken Empire
	+ North Urihon
	+ South Urihon
* Southern Humans
* Southeastern Humans

### Giants

* Karuun
* Fargen Golgornko
* Southwestern Giants
* Southeastern Giants

### Orcs

* Dragonchain Kingdom
	+ Valley of Red Rain
	+ Drakespire
	+ Scatterfell
	+ Bullas
	+ Rocland
* Central Orcs
* Southwestern Orcs
* Southeastern Orcs

### Dwarves

* Southern Dwarves
* Eastern Dwarves
* Western Dwarves
* Farwestern Dwarves

### Beastmen

* Western Beastmen
* Eastern Beastmen
* Fiular
* Northern Beastmen
* Southern Beastmen

### Halflings

* Gallantry Isles
* Eastern Halflings
	+ Joyver
* Southern Halflings
* Northwestern Halflings
* Southwestern Halflings

### Fae

* Medianus
* Australis
* Sinestra
* Dextrosus

### Gnomes

* Northern Gnomes
* Gelardan
	+ Wiar
* Eastern Gnomes
* Zeblergian Isles

### Dragonkin

* Northern Dragonkin
* Southern Dragonkin
* Aramadu
	+ Sakab
	+ Digirati
* Northeastern Dragonkin

### Tyrant King

* The Wilds
* Badlands of Cal
* The Forsaken Jungles
* Southwestern Wilds
* Southcentral Wilds
* Farsouth Central Wilds
* Southeastern Wilds
Elmar Barthen

Elmar is the shopkeeper of Barthen's Provisions in Rurnaan. He first met the party when they attempted to deliver the cart of supplies from Thamor. After initially getting off on the wrong foot with the party due to their having used 3/6 potions they were supposed to deliver, he waived their debt upon having his shop attacked by the Redbrands. If the party succeeds in removing the Redbrands from town, their debt will be repaid.

## Appearance

Although he's put on a few more pounds than he had in his younger days, this shopkeeper still shows evidence of his hard-working lifestyle in his muscles. Despite this, his age is beginning to show in the bald spot growing from his white hair and the glasses perched on his nose.

After the Redbrand attack, he currently has a black eye, is missing a tooth, and has a broken nose.

## Personality

Elmar is usually affable and friendly, up until the moment you cross him. He's quick to anger but quick to settle and is not above pulling pranks (like turning Chrysanthemum's frills pink with his prestidigitation skill). He has a strong sense of respect: everyone deserves kindness, but respect must be earned. Those who fail to show respect will be dealt with quickly and firmly.

## Background

Little is known of his background. He mentioned briefly that he used to be an adventurer before settling down in Rurnaan, and his penchant for adventure led him to settle in a new, somewhat dangerous place.

## Abilities and Powers

He has demonstrated an ability for fighting, but also a small proficiency in casting low level spells (Create or Destroy Water , Prestidigitation, and Detect Magic.)

## Information Known

Elmar provided the party with information regarding the following:

The Redbrands

* The Redbrands murdered Thel Drendrar & kidnapped his family after Thel stood up to them for harassing his wife

The Box

* Told the party the box contained strong transmutation magic

Wine Cask

* Told the party the wine Chrysanthemum took from the Goblin Cave belonged to Linene and she would be happy to have it back.

Thamors Brothers

* They were camped outside of town and hadn't been back in roughly 2 weeks
* Elmar expects them back any day to resupply
* The wagon the party delivered was to be their new supplies

Iarno

* Iarno had been through the town roughly 2 months ago, he stayed for about a week then vanished & Elmar hadn't seen him since.