recursal/Fanatic-Fandom huggingface dataset:
Scribing

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Little is known about scribing at this time, but scribes will be able to create contracts and books with multiple types of information.

## Crafting

Thus far, we know that scribes will possibly be able to create and copy existing books, if a scribe were to copy a profession book, they would learn basic skills during the process.

## References

1. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh (May 31st, 2016), June 2016
Kingdom of Bordweall

Others | Isshek, Jenu, Pyqsi, Forest Cant

The Kingdom of Bordweall is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Drayrien
 - Duchy of Bloodoak
 - Duchy of Solas Seidrellia
 - Duchy of Singraven
 - Duchy of Tenebrae
 - Duchy of Truria
 - Duchy of Werïstärk

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Mann

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Mann** is a Qin, son of Luna, Qin of Darkness, and Ao, Qin of Life. According to the Qindred, he was banished from Haven. All modern day Elyrians are said to be his descendants.

Mann, and thus his descendants were cursed for their very existence. It is referred to by the Qindred as "The Betrayal of Luna". It is said that Angelica cursed Mann, and cast him out of Haven as he was a being of darkness. She created the Akashic Records so Mann's deeds would be recorded. It's said that through his deeds or misdeeds he could provide evidence of his goodness, and thus return to Haven. Mann found himself seperated from his loved ones as he was unable to walk between the planes. Terra, his half sister, became his solace and coordinated meetings between him and his father. After the Breaking and the death of her husband Kernos, romance began to blossom between them. From this love came a child, Ne'ran, Qin of the Grasslands.

The To'resk are thought to de descendants of To'ran, Mann's grandson through Ne'ran.

## See Also

* Religion
* Qindred
* Children of Mann

## References

1. ↑ *Unofficial!* Deffcon\_1, Deities of Elyria @ post 2, 6 November 2015
2. ↑ Soulbound Studios, New Video, Concept Art, and Lore..., 2 June 2016
3. ↑ Caspian, CoE Discord(Time Stamp ##4.15.2018#Qindred Lore#), 15 April 2018
4. ↑ Caspian, Tribes: To'resk, 9 July 2017
Ilnajeren

**Ilnajeren** is an important character in Al'Tifali folklore. He was a Dras doctor and one of the main characters of the take of "Ilnajeren and the Lantern Man". A story in which he and a Waerd called Jaleh encounter a grim entity thought to exist in myth only, the Lantern Man. This tale is provided in its entirety on the page about The Queen's Carnival.

## References

1. ↑ Snipehunter, A Tale of Queen's Gaze - Ilnajeren and The Lantern Man, 23 October 2018
Shrubland Wildcat

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Information

The shrub land wildcat will be one of the available in-game Pets. "The phrase domestic cat is an oxymoron." - George Will

## See Also

* Fauna
* Animal Husbandry

## References

1. ↑ Soulbound Studios, The $1 Million Dollar Update, 19 May 2016
2. ↑ Vye, Forging A Legacy, 15 December 2016
3. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Healing

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*Healing will be one of the possible talents that you can found in Chronicles of Elyria*

## Information

Healing will function like any other skill within our game. Everyone and anyone can heal either themselves or one another, but just how competently you can do so will all depend on how skilled you are in that area.

However, healing is NOT magical. Think of healing along the same lines as applying first-aid or performing triage.

So in a sense, you could potentially have someone in your group who would be extremely proficient at healing, if that character has spent a significant time sharpening his skills.

With that said, there will be a form of magical healing.

## References

1. ↑ Caspian, Design Journal #1 – Introduction to Souls, 5 August 2015
2. ↑ Souzou, Post #7 in Forum thread 'HEALING', 30 July 2015
3. ↑ Caspian, Post #10 in Forum thread 'HEALING', 30 July 2015
Kingdom

**Kingdoms** are the wide territories of a king or queen. They encompass and include, everything in an area from duchies to hamlets to woods and there will be typically 2-5 kingdoms per continent. However, a monarch cannot hope to maintain order and control such huge area alone, in order to do so they assign different portions of land to Dukes who create Duchies.

Kingdoms are one of the predefined forms of civic rule on Elyria. See the following page for a full overview: Government.

It has been speculated that most law-making will be carried out by the heads of kingdoms.

For a list of player-created Kingdoms, see Current Governments.

Each Kingdom will be over three thousand square kilometers.

## References

1. ↑ Caspian, A Year of Foundation, 12 January 2018
Scholarship

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Scholarship** is a *HOLD* skill. Characters with the Scholarship skill can teach the skills they know to other player characters.

Teaching is generally an interactive process requiring both people to be online. However, sufficiently skilled characters can teach others via their offline player character (OPC).

The teacher must have both sufficiently high Scholarship skill, and sufficiently high proficiency in the skill they’re trying to teach. In this way, it gets harder and harder to find good teachers the better and better you become. Teachers also benefit, as they continue to develop their skills while teaching.

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
2. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2017
Leffit

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Motivation detection

## Information

A Leffit is an Elyrian-specific creature that tends to stay close to its master, riding on shoulders or lying across your mount. The Leffit was designed to be a cross between an Eastern dragon and a ferret. Having a playful nature, they are sensitive to the motivations of those around them.

## Media

Pre-Alpha Fauna : Leffit

Size relative to Mann

## See Also

* Fauna
* Animal Husbandry

## References

1. ↑ Soulbound Studios, The Dance of Dynasties has already begun... , 21 May 2016
2. ↑ Vye, Forging A Legacy, 15 December 2016
3. ↑ Soulbound Studios, CoE Discord channel #Media, 28 July 2018
Smelting

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*HOLD: This skill has been disbanded. Some skills have been moved to other skill trees, other have been defined as fields of knowledge. To be adjusted soon. ~AlteOgre*

**Smelting** is a (*HOLD!*) skill within the Gathering skill tree. Smelting refers to the processing of raw ore to remove impurities and create basic unworked metals such as iron or copper. It may include the creation of alloys (e.g. bronze, steel) as well.

Very little is known about it at this time.
Virtori

The **Virtori** are one of the five major religions of Elyria, practiced primarily by the Neran and Hrothi tribes. Virtori teaching is centered around the existence of powerful Gods and their Guardians, representing the 7 virtues and 7 vices. They believe that there was a War Between the Virtues and Vices, with Mann-kind being caught in the middle and ultimately sealing away the Vices and Virtues to protect Elyria from the Gods. The Virtori believe that this sealing split the world into Elyria, Haven (the place of Virtue), and Karcion (the place of Vice). The Virtori believe that individuals are pawns that are manipulated by much higher powers

It has been stated that the Virtori are "paladins and clerics." In Virtori lore, the Nerans and the Hrothi are considered to be the Sword and Shield of the Virtues, respectively, and are often depicted as such in religious artwork.

## The Virtues and Vices

Below is a list of the Virtues and Vices of the Virtorian faith with their associated Elyrian names. The exact names, virtues and vices are still subject to change.

## Religious Purpose

The Virtori live in the moment as representations of their faith, and have no greater feeling of purpose compared to other religions.

## References

1. ↑ 1.0 1.1 Caspian, Tribes: Neran, 2 June 2017
2. ↑ 2.0 2.1 *HOLD!* Caspian, *"IRC Talks"*, *dd month yyyy*
3. ↑ 3.0 3.1 Caspian, CoE Discord tag ##3.26.2018#Religions of Mann#, 26 March 2018
4. ↑ Snipehunter, The Cardinal Miracle of the Second Age, 9 March 2018
5. ↑ *HOLD!* Snipehunter, *"Discord"*, dd month 2018
Wagon

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | 75 IP/EP

## Information

A wagon is a intermediate transport vehicle which can be only paired with medium size mounts.

## Trivia

During the time leading up to Exposition, Wagon is also a package available to be purchased from the official Chronicles of Elyria Merchandise store<, which includes only a wagon.

The package states:

> *"A common wagon for travel and hauling. (Horse sold separately) This item can be gifted to another player."*
>
>

## References

1. ↑ Official Merchandise Store, Transports
Sled

Cost | N/A

## Information

A **sled** is a single-occupant small vehicle which can be pulled over many terrains, although snow is the most favorable terrain for sled pulling.

Though meant primarily for the snow, these sleds can be drawn across almost any terrain with the right team and there is no team as determined, loyal, and lethal as your very own pair of domesticated pet wolves.

Sleds can be pulled by wolves or other medium quadruped animals (requires 2-6 animals).

## Trivia

Wolves and sleds could be purchased as Promo Items in the Merchandise Shop during the Festival of Passage celebrations in September 2018.

## References

1. ↑ 1.0 1.1 1.2 Serpentius, News: The Festival of Passage, 19 September 2018
Nightsight (flower)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The petals of the Nightsight Flower have alchemical properties that imbue a person with improved night vision when consumed. Can be brewed or distilled for better effects.

## References

1. ↑ Serpentius, Our Holiday Promotion is here!, 17 December 2018
Forgery

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Forgery** is a guile skill and it will allow the creation of false documents.

It is not known at this time whether a potential forger will also need to be proficient in scribing or its specialties (e.g. the writing of contracts) in order to create illicit versions.

If a character possesses skills in both forgery and disguise it is possible for them to forge fake identities. It should be noted that donning disguises and forging documents of identity are both considered illegal in Elyria. Should your character be caught doing either they could find themselves facing charges for any crimes committed under thoses false ID's, as well as the acts of forgery/disguising themselves.

## References

1. ↑ Caspian, DJ #12: Identity, Disguises, and Reputation, 7 November 2015
Owem

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*This article pertains to an area of the game which is currently **in development**. The information presented here is incomplete, and will be updated as more information becomes publicly available.*

The **Owem** (/ˈoʊ.ɪm/ *OH-im* ( listen)) are one of the twelve Tribes of Elyria, and are found natively in the the savannah biome. The Owen are slightly above average stature, at 186cm tall, due to their longer legs.

## Character Creation & Playstyle

*HOLD: It is unknown if ever players will be able to select characters of Owem descent!*

Players have many options to choose from when creating their character. Dependent on their own preferred playstyle, they may prefer one or more tribes and regions over others. In order to assist players in their choice, the main page on tribes provides an overview of the main considerations players may have when making up their mind on the decision which would be the tribe or tribes their character inherited its main genetic traits from. This is presented here: Tribes - Playstyle Considerations. That page also provides an overview of the main physical and mental strengths and weaknesses for all tribes, and more comparative overviews on different aspects. This also helps players to compare the tribes before they choose their characters destiny.

## References

1. ↑ Vye, The Game Garden Grows, 6 April 2017
Mydra

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Mydra is the Qin of the Sea, daughter of Oceanus and Tora. She is the mother to To'ran, Qin of the Wetlands and lover of Ne'ran, first son of man and Qin of the Grasslands.

Mydra fell in love with Ne'ran when she saved him from drowning after he'd fallen into the sea. After falling in love the two were forbidden from seeing each other by Oceanus for he hated the children of Mann. A son was born onto them named To'ran (after Mydra's mother Tora and her lover).

The To'resk believe that when the wetlands flood it is a sign of it is Mydra coming onto land to try and find her son To'ran

## References

1. ↑ Caspian, Tribes: To'resk, 9 July 2017
Soul Binding

Players can go a step further than marriage, binding their souls to one another. Such a ceremony would be permanent, and the longer two people who are soul bound remain near one another, the tighter the bond.

Not much is known about Soul Binding currently, but it is suspected one main affect will be that soulbound partners will share spirit loss so they live and die together.

## References

1. ↑ Walsh, Jeromy "Caspian" "Down the Rabbit Hole" Blogs - Chronicles of Elyria
2. ↑ Someone said it in IRC and it made sense
Music

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Music in CoE can be played by Bards to grant surrounding characters bonuses, such as recovering vitality instead of sleeping, increased vitality, energy, strength and endurance. Players will use their keyboard to play an instrument, and even record sheet music and to play back later.

Caspian suggested in one of the January Q&A sessions that music may be linked to animal taming in some way.

## Skills

Ref.:

The skills required to perform music are sub-skills of Musical Arts skills and are part of the Art Skills skill-tree.

The skill required to compose and write musical compositions are a dedicated skill called "Musical Composition", and this is part of the Scribing skill of the Lore Skills skill-tree.

## Musical instruments

In CoE you can create different types of instrument researching appropriate technologies, this means that at the beginning, we won't see modern instruments. However, more modern instruments may be possible in the future.

## Rituals

Music can play an important role in various rituals. Some rituals may even require their own specific instruments, like the Festival of Passage.

## Media

* Pre-Alpha Instrument Exploration - Medieval Age inspired
* Pre-Alpha Instrument Exploration - Gourds!

## References

1. ↑ 1.0 1.1 Caspian, QnA 24th Nov 2015, 24 November 2015
2. ↑ 2.0 2.1 Caspian, March 21 Q&A, 21 March 2016
3. ↑ Caspian, QnA 10th Nov 2015, 10 November 2015
4. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
5. ↑ 5.0 5.1 Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Soulbound Studios

**Soulbound Studios** is an American video game development studio, founded in 2015 by Jeromy 'Caspian' W and Eddie 'Heat' S. Located in Bellevue, Washington, it is currently developing the Massively Multiplayer Online Role Playing Game (MMORPG) **Chronicles of Elyria.**

## Background

Founded in 2015 by industry veterans Jeromy W and Eddie S, Soulbound Studios is a growing team of talented game developers that have banded together to create Chronicles of Elyria. By challenging the pre-existing paradigm of open-world and theme-park style MMORPGs, Soulbound Studios aims to create games unlike anything ever seen before.

Initially financed from the pockets of the founders, Soulbound Studios has found increasing support from grassroots fundraising campaigns through kickstarter, having raised over 2 million dollars in donations as of January 15th, 2017. Besides that, capital consists of revenue from co-owned marketing company Search Engine PPC, as well as Jeremy's personal wealth. Costs include the purchase of art assets, engineering fees, development tools, game engine licensing, server hardware, and marketing fees. As SBS is currently self-funded, the studio currently evaluating multiple options for raising capital, including crowd founding, angel investment firms, and private investors.

## Studio Growth

CEO Jeromy 'Caspian' Walsh shared experiences and some information on the changes the studio has gone through in his 'State of Elyria' Developer Journal in March 2019. This included moving to a new office, new developers and a upbeat feel at the studio.

## Soulbound Staff

Jeromy W "Caspian", Founder & CEO

Lindsey W "Camigwen", Outreach Director

Eddie S "Heat", Co-Founder and Art Director

Vye A "Vye", Senior Producer

Steve H "Cynax", Lead Programmer

Dean C, Programmer

Josh G "Glaive", Progammer

Victor R "Sekmu", Client Engineer

Michael K "Michael", Software Engineer

Brandon C, Tech/Character Animator

Colin B "Mudokon", Animator

Mark D, Animator

Zachary S "Raevantiel", 3D Environment Artist

Van O, Character Artist

Matthew B, Character Artist

Dennis P "Wiz", Tech Art Lead

Miguel S "Souzou", Tech Designer

Adam T, UI/UX Designer

Adam M "Snipehunter", Lead Designer

Zac R "ZRO" , Web Developer

Maika T "Scarlet", Graphic Designer

Sean B, Composer

Mason F, Sound Engineer

Adam V "Serpentius", Community Support Lead

Heather R, Outreach Coordinator

## References

1. ↑ Soulbound Studios
2. ↑ Caspian, State of Elyria: The Calm Before the Storm, 9 March 2019
3. ↑ Vye, Settling For More, 26 January 2017
4. ↑ Vye, Flying High, 9 March 2017
5. ↑ Vye, A Story Developing, 18 May 2017
6. ↑ 6.0 6.1 Vye, The Adventure of a Lifetime, 12 January 2017
7. ↑ Vye, The Spring to PAX East, 23 February 2017
8. ↑ Caspian, Down the Rabbit Hole, 8 August 2016
9. ↑ Soulbound Studios, Signs of Growth, 12 October 2016
10. ↑ Vye, It Takes An Adventurous Spirit, 4 May 2017
Giant Basilisk Lizard

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

Ref.:

**Giant Basilisk Lizards** are carnivorous, larger than average reptiles. They are sure-footed, fast, and are easily recognized due to their size, long tail and small, and razor-like teeth. The defining trait of this creature is it's unique ability to literally sprint across water. While its stamina lasts, these beasts can glide over the water's surface, before eventually sinking in and relying on its ability to swim. These factors make this lizard a great mount for warfare, when properly trained and armored. They are bred for quick and agile movement, so they are not capable of pulling vehicles.

Due to their size individuals of larger-bodied tribes cannot ride them.

## References

1. ↑ Serpentius, The Kickstarter-versary Moves into Week 2!, 23 September 2019
Tailoring

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Little is known about the tailoring skill at this time, but tailors will depend on it as their main trade, enabling them to create clothing with multiple types of fabrics.

## Containers

Tailors can make garters with places for hidden weapons, belts with a varying number of attachment points, and cloaks with hidden compartments sewn in. Additionally, most pants come with pockets for carrying a small amount of coins or other items.

## Crafting

When creating a piece of clothing of any color, first, the person who weaves the fabric must add that color during the manufacturing process.

## References

1. ↑ Caspian, DJ #11: Equipment & Inventory, 28 October 2015
2. ↑ Caspian, October 19th Live Chat Q & A - Ask Questions Here, 19 October 2015
Offline Player Characters

### Why Include Offline Player Characters?

"Aging and dying in a world where characters pop in and out of existence creates a world of inconsistency. It makes no sense that two characters born at the same time would somehow be decades apart in age, solely because one player isn’t online as much as the other. At the same time, it’s impossible to create a single, cohesive story in a multiplayer world if the actors of the story disappear in the middle of an important scene. To solve these problems, Chronicles of Elyria employs a truly persistent world.

Your character maintains their place in the world even when you sign off, and aging happens whether you’re online or not. But this creates another problem. In a game where your character ages and dies, you want to get as much life out of them as you can."

### What are Offline Player Characters?

"To remedy this problem, CoE introduces the concept of Offline Player Characters (OPCs). Whenever you sign off, Artificial Intelligence takes over and plays your character for you. But, we all know AI is never as good as the real thing, so we’re working on a system that allows you to create and trade scripted behaviors for your characters."

### What are OPC scripts?

"These behaviors will let you do things like train character skills, run a storefront, perform weekly trade routes, do some gardening, and many other things. While we plan to provide a lot of pre-canned behaviors at launch, we’re really excited to see what the community can come up with, and plan to provide a lot of support to those players interested in expanding the game in this way."

### Can OPCs Die?

"As to the final question… Yes, it’s possible for your character to die while you’re offline. We recommend either signing off in a safe place, utilizing behaviors that know how to respond effectively to danger, or hiring other OPCs to act as guards." Building strong defenses in the form of seclusion, walls, guards, and traps results in player created dungeons.

You can incapacitate but not force an OPC to walk the astral plane.

PCs can drag OPC bodies a short distance.

If an OPC is 'dead' for long enough, it will permadie. a players soul will be separated from its body.

## References

1. ↑ 1.0 1.1 1.2 1.3 Caspian, Design Journal #3 – Time, Aging, and Offline Player Characters, 19 August 2015
2. ↑ 2.0 2.1 2.2 *HOLD!*, *"Unofficial Developer Post in IRC"*
Oceanus

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Oceanus** is the Qin of the Water, child of Angelica and Ao. Oceanus's twin is Terra, Qin of Land. Daemon Qin of Fire, and Tora, the Qin of Air are his cousins.

He had a daughter by Tora, called Mydra, Qin of the Sea, and a son, Qin of Storms.

He blames Mann for the Betryal of Luna, and thus harbours a hatred for him and the children of Mann. This can be seen in "The Romance of Ne'ran and Mydra", where he tells his son to keep the two apart. Despite this, Mydra has a son by Ne'ran called To'ran, Qin of the Wetland. The To'resk believe it is due to their being descendant of To'ran and the running feud in the family that the wetland they live shifts constantly.

## See Also

* Religion
* The Burning

## Trivia

Oceanus is also the name of the server that will serve the 'Oceania zone' of the community.

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
2. ↑ Soulbound Studios, The Project Trinity: Quality, Cost, Time... , 19 June 2016
3. ↑ Caspian, Tribes: To'resk, 9 July 2017
Silver Run

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Silver Run is a small mining town a small way off from New Haven, located in Titan's Steppe,
a region in the Lower Montane Forest of Kingdom 2.

## References

1. ↑ Caspian, A world being built..., 14 August 2016
2. ↑ Caspian, CoE Discord tag ##10.28.2018#Geography/Lore#, 28 October 2018
Kingdom of Valyria

Others | Næroth, Denhørt, Lazu

The Kingdom of Valyria is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Ashira
 - Duchy of Calador
 - Duchy of Wessex
 - Duchy of Prismatia
 - Duchy of The Haverlands
 - Duchy of Amberlands

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Raven

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Information

**Ravens** are a species of bird in the Corvidae family. Corvidae in general, but ravens specifically, are incredibly cunning birds. When it comes to having a trainable pet on the wing, there are few choices as bright or cunning as the raven.

## Trivia

Ravens were a purchasable pet during "The Queen's Gaze Promotion" event.

## References

1. ↑ 1.0 1.1 1.2 Serpentius, The Queen's Gaze Promotion, 23 October 2018
Kingdom of Tyria

Others | Pyqsi, Forest Cant, Jenu

The Kingdom of Tyria is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Highevra
 - Duchy of Midomura
 - Royal Duchy of Rothenberg
 - Duchy of Thorne
 - Duchy of An'ayr
 - Duchy of Omukawa
 - Duchy of Shadowspring

## Kingdom-wide Organizations

 - Ardonia School of Arts
 - Tyrian Outrider
 - Order of the Azure Knights
 - Order of the Golden Star
 - Order of the Red Lion
 - Order of the White Rose

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Spark of Life

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In order to start a character you need a spark of life and a soul.

In CoE, bodies age and die, but Souls live forever. In your new body, whether that be your heir or someone else entirely, your Skill Ramp will get you back up to power quickly & allow you to advance further than in your previous life.

The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to 'jail' which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.

## Business Model

**Chronicles of Elyria** utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $20 - $40, players buy a Spark of Life that grants a soul the opportunity to live for a maximum of 12 months or fewer depending on spirit loss, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

## Backer Tier Sparks

Here is a summary of the number of extra Sparks for each funding tier.

* These are in addition to the Spark that comes with the game itself.
* These are totals - do not add values from lower tiers.

## References

1. ↑ Elyria Echo, Glossary, 4 November 2015
2. ↑ 2.0 2.1 2.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
3. ↑ Caspian, DJ #20: A Tale of Twelve Tribes, 1 June 2017
Geography

The starting continent for each server will be approximately 96km x 192km for the NA and EU servers. The starting continent for the OCE server will be approximately 96km x 144km.

* It is estimated that it will take 48-hours of non-stop walking (at 1.5m/s) to walk one edge to the other, if the world is flat with no obstructions.
* Add in the mechanics required for resting, changes in the terrain (forests, rivers, mountains), etc., and this estimate will increase.

Every server will have a minimum combined Player-Character (PC) and Non-Player-Character (NPC) population of approximately 100k. Divided into six kingdoms, each kingdom may have an approximate average population of 17k PCs and NPCs.

## Geography & Biomes

The world of Elyria has many different biomes with their own specific, local climate and other environmental conditions, flora, fauna, and resources. Note that not every biome will be present at release.

Which biomes are present, and where on each continent is determined by the unique **geography** of each of the servers worlds. The worlds geography and biome distribution is determinant for the initial, guided process of domain and settlement selection, and consequently also of major influence of the future development of each world and their player communities.

## Game Servers

In Chronicles of Elyria, each server has a unique geography, which results from a process called world generation.

The servers are:

* **Angelica**, also referred to as "NA West", located in Western North America.
* **Luna**, also referred to as "NA East", located in Eastern North America.
* **Selene**, also referred to as "EU", located in Europe.
* **Oceanus**, also referred to as "OCE", located in Australia.

## Locations

The world canvas is dotted with Settlements of varying size and numerous other locations, places and points of interest. Individual settlements are not documented on this wiki. However, the rich history and lore of Elyria has resulted in a number of special and mostly unique locations. These are documented on this wiki and can be found with this dedicated category page: **Locations**

## Political

Like the geography, the political map of Elyria is different and unique for each Game Server. The two top levels of Public Governance of the realms in Elyria (kingdoms and duchies) are documented on this wiki and can be found via the respective category pages on player kingdoms and duchies, and via this dedicated starting page: **Current Governments**

## References

1. ↑ Caspian, Live Q&A - Open Topic @ 9:30, 27 April 2017
2. ↑ *Unofficial!* Caeoltoiri, Stuck at 10,000 or so players #15, 11 April 2017
Kingdom of Vornair

Others | Pyqsi, Forest Cant, Isshek

The Kingdom of Vornair is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Aritaur
 - Duchy of Erzhalden
 - Duchy of Fehu
 - Duchy of Fenixvalle
 - Duchy of The High Seas
 - Royal Duchy of The Rhynelands
 - Duchy of The Stormlands
 - Duchy of The Anemoi
 - Duchy of Ulvemåne

## Kingdom-wide Organizations

 - Vornair School of Medicine

 - Vaeringjar Guard

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Taxes

Taxes exist with Chronicles of Elyria and will aid the growth and defenses of each Kingdom. However, the amount of tax that is due to be collected or paid for by each town's citizens will differ depending on the Kingdom they belong to, as the King, Queen and Dukes will have a degree of control over the percentages.

### Hierarchy of Taxes

In order of lowest nobility to the highest, here's an overview of which each type of player will most likely be involved with for tax purposes.

**Civilians -** Currently unknown. Players who own their own property may come under a law set by their Dukes/Counts/Kings to pay Property Tax, but this is not yet confirmed.

**Businesses -** Businesses will need to pay a certain amount of Income Tax to their town's Mayor.

**Mayors -** Mayors are responsible for the collection of Income Taxes from the businesses within their town, as well as passing on the collected taxes to their governing Count.

*Note: It may be possible that Mayor's will be able to use a portion of collected Incomes Taxes to improve and grow their town. This will be decided by the Count's and above.*

**Counts -** Counts will be able to collect Property Tax from the Landed Gentry as well as negotiate/collect Income Taxes from their Mayors. As well as passing on the collected taxes to their Duke, Counts will be able to use a portion to improve and develop the infrastructure of their County, such as building and maintaining roads between the various settlements for faster and safer travel of its citizens.

**Dukes -** Dukes will be responsible for setting the Tax rates of their Duchy, hire Tax Collectors to collect Taxes from those underneath them (Counts etc) and use the Taxes to fund the Duchy's defense services such as Militia, Barons, Spies etc and for building defensive structures.

**Kings/Queens -** The King or Queen of the Kingdom has the ability to set Kingdom-wide tax rates and will collect the gathered taxes (either in person or by hiring a tax collector) from their Dukes, and will be able to use those taxes as they see fit, be it to improve the military, economy, technology or organizations.

## References

1. ↑ Souzou, Post #2 in forum thread 'Taxes', 20 Februray 2016
2. ↑ Caspian, What's in store for you..., 26 September 2016
Selene

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Selene** is called the Qin of Solitude and Daemon's first wife. She was created by Terra, Qin of the Land and it's believed that is one of the most beautiful of all of the Qins. The love between Selene and Daemon gave birth to a child by the name Erathor.

## See also

* Religion
* The Ring of Erathor

## Trivia

Selene is also the name of the server that will serve the 'EU zone' of the community.

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
Judicial system

The Judicial system is a system of courts and litigation procedures that Kingdoms and governors use to prevent and punish crime. Little is known about it, as some aspects are still in the design phase and subject to change.

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## The Judicial System

In Chronicles of Elyria players can assume positions in the judicial system, provided their role is acknowledged by relevant authorities. Or they can be appointed in positions within the judicial system. Heads of state are able to write the laws and appoint judges and sheriffs, and it is assumed they will also be able to decide on their nations' judiciary.

There are two tiers in the Judicial System:

* **Court of Commons** (or Common Court) exists to address lower level crimes, such as petty theft. Those who are accused can be judged by Mayors, Town Council, or players who have taken the time to obtain Judge privileges.
* **King's Court** exists to address capital crimes, such as murder or arson. The King's Court will be presided over by either a Baron, or a Duke-appointed Judge that resides within the town or city. If neither appointed Judge is present, it may be possible for a Court of Commons Judge to preside over the trial.

*Soulbound Studios* is looking at something similar to the Gossip system for the Crime Reporting system - which is still being designed. Caspian has stated, "When a crime takes place an information token or artifact related to that crime will be associated with your character in the Soulbound Engine." He explained these tokens will enable honest players to report what they have seen to local authorities (perhaps using a drop-down list), giving Players the opportunity to provide evidence or state possible witnesses in relation to the reported crime. If someone is persuasive enough they can create false evidence and lie on the stand, or to a guardsman in the city. While this enables a whole new realm of game-play for some individuals, *Soulbound Studios* will ensure measures are in place to prevent players from falsely accusing one another too often.

### Sheriffs

**Sheriffs** will have the ability to go out and track people, in addition to handing out bounty tokens for people who break the law.

## References

1. ↑ 1.0 1.1 1.2 1.3 Caspian, Chronicles of Elyria: Q&A Session with Soulbound Studios, 30 September 2016
2. ↑ 2.0 2.1 Caspian, What's in store for you..., 26 September 2016
3. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh - January 11, 2016, 11 January 2016
Pt História

## História Principal

Usando o Motor Soulborn, a Soulbound Studios irá implementar uma história dinâmica ao longo de 10 anos (reais) que irá afetar toda Elyria.

## Acontecimentos

Veja Passado para aprender mais sobre a história passada de Elyria.

## Religião

Religiões e suas crenças representam uma porção significativa do mundo de Elyria.

Jogadores podem criar cultos de religiões existentes, mas não religiões completamente novas, usando as mecânicas do jogo.

## Rituais

Rituais são estabelecidos dentro de culturas ao longo dos séculos. Eles podem ser de origens, natureza, frequência e intensidade variados. Rituais podem ser celebrações, peregrinações, competições, paradas, marchas, ritos de iniciação, etc. Rituais tribais e religiosos, em particular, podem ter um impacto muito grande na vida de muitos Elyrianos. Veja Rituais para mais informações.

## Personagens Históricos

Muitos personagens moldaram a história de Elyria através de suas ações. Veja Personagens Históricos para mais informações.

## Referências

1. ↑ Soulbound Studios, Twitter post, 1 August 2016
Soulborn Engine

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Soulborn Engine is the engine which drives many of the primary game mechanics of Chronicles of Elyria.

## Dynamic Story

In Chronicles of Elyria the story evolves depending on the actions taken by the players. The engine will also control the distribution of talents to those who may become integral to the story. The Soulborn Engine will also present players with choices and scenarios based upon their affinity and decisions.

One simple example on how the Soulborn Engine plans to work in relation to NPC memory:

As a player, if your actions in the presence of an NPC doesn't jive with their personality or motivations, that's going to impact how they respond to you. That alone drives all sorts of potentially subtle, but important, real-time fluctuations in the world that change the narrative. NPCs that avoid you could steamroll into things like "no one buys my pies anymore" really quickly because of the way the game handles NPC memory and motivations. If the insult is large enough, this reaction from the NPC could have a snowball effect where more and more NPCs start to dislike you.

## References

1. ↑ Soulborn Engine Forum
2. ↑ Snipehunter, CoE Discord tag ##10.19.2017#Q&A with Snipehunter#, 19 October 2017
Horse

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Overview

**Horses** are a common mode of transport within Elyria being frequently found within a wide range of biomes and as such are domesticated for use by Mann; Horses can be used as farm labor or driving specifically medium or small sized transport vehicles or siege weapons.

Horses are also used as a resource with the skins, meat, hair and bone being used for crafting or consumption.[*citation needed*]

## References

1. ↑ Vye, It Takes An Adventurous Spirit, 4 May 2017
Jaleh

**Jaleh**, or "a Waerd", is an important character in Al'Tifali folklore. She was a Waerd and one of the main characters of the take of "Ilnajeren and the Lantern Man". A story in which she and a Dras doctor called Ilnajeren encounter a grim entity thought to exist in myth only, the Lantern Man. This tale is provided in its entirety on the page about The Queen's Carnival.

## References

1. ↑ Snipehunter, A Tale of Queen's Gaze - Ilnajeren and The Lantern Man, 23 October 2018
Nathan H

Occupation | Client-side programmer

**Nathan Hitchcock** (known by the handle **Tripnull**) was one of the very first client-side programmers in Soulbound Studios to begin work on Chronicles of Elyria. While initially working on Chronicles of Elyria (in 2015) Nathan lived on a sail boat (Catalina 30) and worked in Caspian's basement office.

## Client-Side Programming

Programming of the parts of the games that players directly interact with, such as UI, Graphics, Physics, AI, etc.

## Experience

**Client Side Developer**

Soulbound Studios

Jan. 2015 - ???

**Network Engineer**

Radio Galaxy (Digipen)

May 2014 - Aug 2014

**Lead Programmer/Technical Director**

Muffin Express Games (Digipen)

Jan. 2012 - May 2014

Games: War of the Currents, Mashball

## References

1. ↑  Tripnull Client Side Developer Intro
2. ↑  Linkedin [1]
Skill Ramps

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Your **Skill Ramp** is a collection of knowledge from skills you have learned attached to your soul. When you reincarnate you will be able to learn skills faster that you have learned in past lives. Your soul's Skill Ramp will determine its coloring at the soul selection screen. Souls with no pre-lives will be a neutral color, however any aged soul will have some level of skills already known.

## Soul Color

Ref.:

* Combat = Red

* Survival = Orange

* Gathering = Yellow

* Crafting = Green

* Art & Lore = Blue

* Guile = Violet

If you have skills from more than one line your soul will develop a different color than a solid red or solid orange.

An explorer who takes traits in combat and survival alone will likely pick up a deeper orange color.

EG:

## References

1. ↑ *HOLD!* Caspian, "Souls extra info in IRC"*,* dd month yyyy
Ingvar

**Ingvar** is an important character in Brudvir folklore. He is the father of Nanna, the main character of the story 'The leader of the Pack', which leads to her becoming known as Ylva 'The she-wolf' to her kin. This story is provided in its entirety on the page about Ylva.

## References

1. ↑ Snipehunter, Mark the Festival of Passage with the Faedin faiths, 19 September 2018
Jeromy W

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Jeromy W** (known by the handle **Caspian**) is a cofounder of Soulbound Studios, the companys CEO, as well as the creative and technical director. He is the main director of the titular MMORPG game Chronicles of Elyria. With his relentless passion for creating new worlds, developing new game systems, and solving tough problems, he uses his imagination, technical acumen, and past business experience to drive the long-term strategy.

## Early Career

A 15 year veteran of the game industry, Jeromy began programming games in the early 90's. Beginning as a MUD Wizard writing LPC code in text-based Multi-User Dungeons, he quickly moved to developing 3D games and First-Person Shooters. After finishing degrees in Computer Science and Psychology from Missouri S&T, he joined Liquid Entertainment as a Tools/Engine Programmer and later Pandemic Studios as their Senior/Lead Tools Programmer.

## Previous work

Jeromy has numerous credited and uncredited titles in the Free Roaming Adventure and RTS genres including Dungeons & Dragons: Dragonshard, Mercenaries, and Star Wars Battlefront. He was most recently an Instructor at DigiPen Institute of Technology and a Senior Software Engineering Lead for Microsoft.

## Private life

When he’s not programming, Jeromy is a lover of board and card games, fantasy literature, ancient mythology, and has spent over 20 years as a storyteller and game master across multiple digital and print role playing systems, including Dungeons & Dragons, White Wolf, and Pathfinder.

## References

1. ↑ Soulbound Studios Website
2. ↑ Soulbound Studios Company
Sanguinis

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Sanguinis** was the fourth Qin, the Qin of Death. He was created by Luna to be her consort.

Sanguinis and Luna were the parents of Daemon and Tora, Qins of Fire and Air. It is said that when the fires of Karcion started raging across the world. Ao and Sanguinis grabbed both sides of the world and tore off Karcion to keep the fire from covering the entire lands.

## See Also

* Religion
* The Burning

## References

1. ↑ Soulbound Studios, The Project Trinity: Quality, Cost, Time... , 19 June 2016
2. ↑ Caspian, CoE Discord tag ##4.15.2018#Qindred Lore#, 15 April 2018
Kingdom of Ashland

Others | Denhørt, Pyqsi, Forest Cant, Isshek

The Kingdom of Ashland is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Royal Duchy of Ignis
 - Duchy of Le Clair
 - Duchy of Ardolenor
 - Duchy of Sanctaphandri
 - Duchy of Kathandriel
 - Duchy of Southgull Reach

## Kingdom-wide Organizations

 - Fragant Cloud Pavilion
 - The Transport Company
 - The Preternatural Society

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Navigation

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

This skill is used with maps and other tools to help characters to find their location in the world.

While navigating the first important task is to identify which way is north. If you have a compass and skilled enough to use it you just need to check it to identify out which way is north. Other wise you will need to use the sun or stars to figure out where is north.

Once you have done that, you can position your body in the right way to allow you use your sundial for the time of the day and reading becomes possible. While oriented north, you can identify the closest objects nearby you contrasting them with your map and doing so will position your character's cursor on it. The more skilled your Navigation skill, the more accurate will be the position. Keep in mind that closing your map will reset the position and you will have to start the process all over again.

## References

1. ↑ Caspian, Adventure Intro: Readying the World, 5 May 2018
2. ↑ Caspian, DJ #10: Maps, Cartography, and Navigation, 23 October 2017
Pteroguin

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

Pteroguins are a cross between a pterodactyl and a penguin, and live in dens along the cliffs in the Tundra. A pteroguin will utter a shrill cry upon spotting its target, and proceed to circle above before swooping down upon it.

## Gallery

* Size relative to Mann
* Pteroguin concept art
* Pteroguin hunting Domino foxes

## References

1. ↑ Caspian, Dreams and Nightmares..., 28 August 2016
Manor

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 3+

A **Manor** is a residential building that can be purchased with Exposition Points during exposition.

* It can be upgraded from wood to stone.
* It appears to be at least three stories tall by default. (It is possible the corner "tower" may be taller.)

Presumably after exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, manors can be purchased for 2300 EP. Stone variants would cost an additional 1000 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Lower Montane Forest

## Overview

The **Lower Montane Forest** is the first biome being worked on by Soulbound Studios for Chronicles of Elyria.

The biome covers the lower levels of mountains, with areas of forest, meadows, and rivers.

## Flora

### Trees

* Jeffrey Pine
* Mountain Juniper
* Ponderosa Pine

### Flowers

* Astrantia Snow Star
* Penstemon
* Violet

## Fauna

### Mammals

* Beaver
* Canis Rabbit
* Chipmunk
* Conifer Rat
* Deer
* Flower-Cup Porcupine
* Otter Bear
* Rabbit

### Birds

* Chicadee
* Owl

## References

1. ↑ Vye, Biodiversity Is Key, 31 May 2017