Amoral Combat

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Amoral Combat** is a side quest in the *Fallout 4* add-on *Nuka-World*.

## Quick walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Detailed walkthrough

After completing The Grand Tour, the next time Nuka-Town is visited, a gang member will inform the overboss that a new challenger has reached the end of the Gauntlet, and they should go talk to Fritsch to find out what to do.

Locate Fritsch in the Nuka-Cade. He will say a new target has entered the Gauntlet and gives two options: allow them through to the arena or drive them out. Driving the target out prevents one from acquiring the gear the challenger had and automatically fails the quest. Accepting a fight means the player character has to face the challenger and beat them.

If one chooses to fight, head to the Cola-cars arena, meet the foe and best them to maintain the title of overboss.

This quest is repeatable, with a new challenger every time, culminating in the rogue knight who, upon defeat, will drop the unique weapon Aeternus.

After two or more in-game days, entering the Gauntlet from the arena end will activate the next opponent/phase of the quest.

### Challengers

* Commander Bear
* Gunner commander
* Rage
* Raider veteran
* Rogue knight (final challenger)
* Sabine
* Sabot
* Super mutant warlords
* Wretch

## Notes

* If one gets caught pickpocketing the spectators (unnamed members from each raider gang), the raiders will not turn hostile, unlike outside of the arena.
* The quest will continue to start indefinitely after the encounter with the rogue knight, but instead of named NPCs, the new opponents will be random generic enemies like super mutants, Gunners or raiders.
* Amoral Combat will trigger again after completing Open Season, but the trigger takes much longer. In this case, the raiders that appear in the audience will turn hostile after the battle.
* Choosing the "Set them free" dialogue option will fail the quest.

## Bugs

* Template:Platforms The quest may not start as intended. Template:Verify
	+ To fix this, try to return to Nuka-World using the monorail and go through the Gauntlet again.
	+ If the quest still does not start, the console command Template:Console may start the quest. This can be repeated after each fight to quickly advance through the opponents.
* Template:Platforms After completing Power Play and defeating the rebel gang, this may cause a bizarre event to occur when entering the arena to fight the opponent. As before, members of all three gangs are present and a firefight begins in the stands as the two allied gang member spectators attack the members present from the third. This will continue, even if the player character begins the arena fight, until all rebel gang members have been dealt with. It may also freeze as well, making it impossible to enter the building at all. Template:Verify
* Template:Platforms After completing Open Season and after killing every raider in Nuka-World, it is possible to still participate in the ongoing fights. Upon entering the Cola-cars arena, all the raiders will appear hostile (marked red on map) but will not attack until the player character has defeated the opponent. Template:Verify
* Template:Platforms When the next opponent arrives in the arena, upon heading there, the mag-lock door will not be open, which prevents one from entering the arena to fight the combatant. Template:Verify
	+ Reloading to a previous save should fix this.
	+ Template:Platforms In order to proceed, one can permanently remove the door by clicking on it in console mode and using the command Template:Console. One can also float though the door by toggling collision with the Template:Console command, but this is not a permanent solution.
* Template:Platforms Occasionally, the opponent may fail to actively engage the player character once they are in the arena, but they can still be attacked since their door is open. Template:Verify

Template:Navbox Nuka-World
Template:Navbox quests FO4

pl:Niemoralna walka
ru:Аморальная битва
uk:Аморальна битва