recursal/Fanatic-Fandom huggingface dataset:
Virginia

## Basics

 Primary Biome
 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Subfaction Alignment

## General Information

 Ohyo

 Humans

 Virginian Small Cod

 Spire Tree

## Planetary Lore

Virginia was one of the first planets ever settled outside of Sol and coincidentally ended up being a major trade hub once more of the galaxy became settled. It has a direct link to Earth's Warp Station via its own as well as a link to Passchendaele and Altair. In the same star system Yorkshire and Smali both fall under the Virginian Empire's reign. The planet is only slightly larger than Earth but has a nearly identical atmosphere save that Virginia's nitrogen content is two percent higher.

It orbits a Class G main sequence star. All three planets within the Virginian Empire's rule are within the habitable zone though Smali is much, much closer than Virginia or Yorkshire. Virginia itself has one moon which orbits extremely far away from the planet and is too small to even colonize permanently. It is theorized that Virginia's moon, Elizabeth, is actually a captured asteroid mostly due to both its size and irregular formation.

There are very few volcanoes on Virginia and the planet is, mostly, volcanically dead. A system of caverns and tunnels dot the landscape which curiously seem to have been dug rather than formed naturally. Few explorers have returned from those caves however; leading them into becoming a thing of myths and legends amongst the local population.

Virginia as a government is not something to be handled lightly. They are shrewd tacticians and combatants even amongst the highest ranking politicians. The government on this planet has fought wars against the local population Yorkshire after two rebellions, Smali once when insurgent groups arose, another war against the Sol Republic and against many pirates both in and out of their home system. As a major trade hub many governments have sought to overthrow them and claim their territory for their own. Times are far more peaceful now but the Virginian military instituted several mandates to ensure it.

All Virginian Empire citizens are expected to keep at least one rifle in their home as well as adequate ammunition to fight off invaders. Additionally all Virginian males above the age of sixteen are expected to serve two years in the Royal Marine Corps or Royal Navy to learn the art of war. Nobles and barons are not spared this decree either though they typically serve as elite units since they have the most access to the best trainers, equipment and political connections. Knights, in the modern vernacular, refer to such persons. Unemployment is nonexistent on this world as anyone without a job is instead temporarily hired by the state to clean trash from cities, pollution from wild areas or to work in the shipyards in similar roles. Their pay is not particularly agreeable however though any dissent is violently put down by Virginian police.
Power Armor Template

## Notes

Power armor requires a multitude of sacrifices and implants in order to be worn effectively. These implants will be detailed in the chart below.

 Pain Nullification Implant (Brain)

In addition to these modifications the user must have taken a dose of Horrifium at least once in their life; locking them into a path for the rest of their life. Horrifium will be detailed in another page.

Power armor generally has an armor rating of 10 to 12 and an average armor health of 2,500. The legs are not necessarily less armor than the torso or head but are always protected. Power armor is always a sealed suit; meaning that it can be used in space though not all power armor has thrusters to move effectively in space. Generally speaking power armor is no taller than 8ft but typically no shorter than 6ft. Most power armor also has minimum height requirements though armor being custom-fitted for persons outside the normal spectrum of height and weight are not unheard of though not for military applications.
Saiko Tae

## Weapons

 4

 -5

 +1

 +5

 -5

 +2

 +1
 Passive Perception

She is a simple woman, sexy, hard working, and a bit cheeky. Saiko formally served within the military and was properly trained in the use of sniper rifles, but not long after she left the military due to personal reasons and took up the life aboard, ship to ship she went about her relatively young life experiencing what she could, learning skills that she'd need. Saiko became rather skilled at engineering and using her voluptuous form to charm others or her personality. Recently Saiko has found herself aboard the C-S-V Valkyrie and has made herself at home.
Sorona Karnstein

## Weapons

 3

 -5

 -5

 +5

 0

 +10

 0
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Unlike her father, who has pale skin, blonde hair, and tall in height, Sorona appears more like her mother in terms of skin tones, hair color and being small in height, in which her hair is of a raven black color, her skin of a dark caramel color, and her height being roughly 4’ 11” tall. However, Sorona’s eyes are of a Icy Blue color, like her father’s. She wears a red and blue space jumpsuit for the purposes of it being well designed to keep her at room temperature and because it looked good on her. She wears a pair of eyeglasses that helps her see at times, and the frames of her glasses are black in color.
Solare Microfusion Reactor

Manufacturer
 Power Output
 500KW

Solare Microfusion Reactors are miniaturized fusion reactors made to fit in small ships. While they are cheap, inexpensive compared to other reactors and fairly easy to manufacture they are not energy efficient. Larger reactors often have specialized systems in place to provide optimal energy outputs for reactors. These microreactors lack these systems but can come in handy for fighter aircraft that don't need a lot of power to run their systems.
Vetus Servus

## Weapons

 7

 -5

 -5

Vetus Servus Jr. grew up as the son of one of Virginia's most decorated Marines ... his dad was a war hero in every sense of the word. HIs mother couldn't handle the military life and left, but Vetus followed his dad from base to base ... until he went went MIA on Vetus' 17th birthday. Vetus Sr. went on a mission with a team of Marines to Boston Station and never came back.

Vetus Jr. couldn't wait to follow in his dad's footsteps, be a war hero. He joined up the first day he could. He was the first up in the morning, first in the classroom, first on the firing range ... and first in ordinance training. And that's where it happened. When a timer jammed, Vetus rescued 4 of his teammates ... and lost both legs, his left arm and left eye doing it. Immediate discharge. Dream over before his first mission. Now he's got nowhere left to go, nothing left to do. And a lifetime to do it in.

[Images are posted AFTER a description is made]
Masterminds Series

Eli Frieden lives in the most perfect town in the world: Serenity, New Mexico. Everyone has a great house, with a pool. Money problems and crime are unheard of. Honesty and integrity are valued above all else. The thirty kids who live there never lie. They know it’s a short leap from that to the awful problems of other, less fortunate places.

Eli has never left Serenity … until, one day, he bikes to the edge of the city limits and something so crazy and unexpected happens that it changes everything. Eli convinces his friends to help him investigate further, and it soon becomes clear that nothing is as it seems in Serenity. The clues mount to reveal a shocking discovery, linking their ideal community to some of the greatest criminal masterminds ever known.
About Gordon Korman

Welcome to the wonderful world of a regular guy who just happened to write 90-something books for kids and teens.

Korman was born on October 23, 1963 in Montreal, Canada, and grew up mostly in the Toronto area.

His writing career began virtually by accident when he was in 7th grade. The track and field coach had to teach English. For creative writing, he gave them total freedom to work on whatever we wanted for the rest of the year. It was February. That added up to a class period per day for more than four months. The result was his first novel, THIS CAN’T BE HAPPENING AT MACDONALD HALL.

Gordon Korman sent the manuscript to Scholastic because he was the class monitor for Scholastic Book Orders, and figured he was practically an employee. It was a totally flukey and random way to launch a publishing career, but here’s the thing: It worked. !THIS CAN’T BE HAPPENING AT MACDONALD HALL was published by Scholastic when he was a freshman in high school, and he was on his way to a career as an author.

He’s been writing for more than three-quarters of my life. HIs books have been translated into 32 languages and have sold over 30 million copies worldwide. Korman has a BFA degree from New York University with a major in Dramatic Writing and a minor in Film and TV.

Gordon now lives on Long Island, outside New York City, with his wife and family. When he's not writing, you can usually find him driving one of his three kids to some practice or rehearsal or game. Either that, or he's on the road, appearing at schools, libraries, and bookstores, meeting his readers.
Yorkshire

## Basics

 Primary Biome
 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Sub-faction Alignment

## General Information

 Humans

## Planetary Lore

Yorkshire was the second planet colonized by the Virginian Empire. It was found upon surveying to have waves that could reach in excess of six hundred meters in height; leading to almost every colony being perched atop the tallest of mountains on its extremely small landmasses. Tropical storms on this world are common and it is nearly constantly raining near the colony known as 'Yorkshire' named after the planet (or perhaps the other way around as records have lost this information). In the modern times Yorkshire is an important colony which provides fresh water from its oceans to fleets that come. It also processes sewage from those fleets back into potable water which is in turn sterilized and returned into the ocean for a minimal ecological footprint.
The Day of the Dark Moon

*"The Abyss seeks revenge. Those of us who remain, must thwart it."*
— Markov Elison
Every year on **Pell 11th**, the core of the moon over the Cataclysm. This is The Day of the Dark Moon.

Kalton is bathed in a red glow. If a corpse of a demon is intact, it comes back to life and spends the day hunting whatever killed it, gaining a **bloodlust**. If the demon can't kill its killer before the day ends, it looses the **bloodlust** and continues to do whatever it did prior to its death.

During The Day of the Dark Moon, all demons become significantly stronger.

The most possessive effect of The Day of the Dark Moon, is the rejuvenation of all Moonstones.
The 39 Clues Series

The 39 Clues Series is a multi-author series. That means that Gordon Korman wrote a few books in the series, while other authors wrote others.

Meet the Cahills, the most powerful family of all time. For the past 500 years, this amazing clan has been influencing world events in ways large and small, and changing the course of human history.

But over the centuries, the secret of their incredible success has been lost. The only way to recover it is by finding 39 clues hidden all around the globe in the most bizarre, remote, and dangerous places. The Clue Hunt is on!

THE 39 CLUES is a groundbreaking multi-author project written with such incredible other writers as Rick Riordin, David Baldacci, Margaret Peterson Haddix, Peter Lerangis, Jude Watson, Patrick Carman, Roland Smith, Linda Sue Park, and more.

He has written five books in this NY Times bestselling series that has turned into a series of series. Remember: It’s never too late to join the hunt!
The Mist Serpent

**Level 21:** Proficiency Bonus +7

**Level 22:** Ability Score Improvement

**Level 23:** Metallic skin

Metallic Skin: as a bonus action once per long rest your skin can harden to the strength of a metal you have burned, in exchange for half of your max charges of that metal. This hardened skin increases your ac, but this only lasts 1d6 rounds.  And can only be done once a day

**Level 24:** Proficiency bonus +8, Feruchemy

Feruchemy: you gain base metal Feruchemical powers, nothing above the power of Kaultinium. (Tin and Pewter, Copper and Bronze, Iron and Steel, Brass and Zinc, Gold and Electrum)

**Level 25:** Ability score Improvement

**Level 26:** Immunity Bonuses

Immunity Bonuses: you become immune to Acid, and Poison damage.

**Level 27:** Metal Creation

Metal Creation: as a bonus action you can create an object of large size or smaller of a metal type you have burned, but this will take up the entirety of your metal reserve of that type. This creation will last forever.

**Level 28:** Proficiency Bonus +9

**Level 29:** Ability Score Improvement

**Level 30:** Feruchemy Bonus

Feruchemy Bonus: you gain more metal Feruchemical powers.

(Aluminum and Duralim, Tatinite and Neznium, Globium and Korbinite, Chromium and Nicrosil)

**Level 31:** Metal Burst

Metal Burst: you can expand any number of metallic charges as you wish, for each charge expended you deal 1d4 of force damage, Each creature within 15 ft of you must make a Intel save, on a fail they take full damage from your dice rolls, and half on a fail.

**Level 32:** Proficiency Bonus +10

**Level 33:** Ability Score Improvement

**Level 34:** Extra Immunity Bonuses

Extra immunity bonuses: you now heal from acid damage, and are immune to force damage

**Level 35:** Feruchemy Bonus

Feruchemy Bonus: you gain more metal Feruchemical powers.

(Cadmium and Bendalloy, Kaultinium and Balal'nium, Varjorite, and any alloy made)

**Level 36:** Proficiency Bonus +11

**Level 37:** Ability Score Increase

**Level 38:** Increased Burning

Increased Burning: you can now burn some magical gemstones, including but not limited to (Sunstones, Shadowstones, Moonstones)

**Level 39:** Metallic Skin (2), Metal Creation (2), Metal Burst (2), Feruchemy Bonus

Feruchemy bonus: you gain the last of your feruchemy powers

(Gemstones)

**Level 40:** Metallic Warp

5 times per long rest you can warp up to 300 ft, wherever you land explodes in a metallic explosion. Everything within 30 feet of where you land except for you must make a dex save, on a fail they take 20d20 force damage. And you use up the entirety of one type of your metal reserves.
Replicant

Begin entry:

This is Dr. Rupert Amos of the Replicant research project. Replicants as you already know are a subcategory of shifters. Replicants look slightly off, they have all the basic parts of a humanoid, but do not look… correct. The eyes may be different sizes, the mouth may be off center, the nose may be inverted, potentially extra or missing limbs all of various lengths. To change their appearance, a Replicant must have a corpse. Replicants must use the parts of the body to replace the old parts to effectively “look” like the new person. A Replicant will stalk a target for months, sometimes years, driving the target insane from paranoia and sleep deprivation. I will turn my entry over to my field test: Michael Pilgrim.

End entry

Begin entry:

I have been stalked by a Replicant for 8 months, it’s been following me and only me. My wife doesn’t believe this thing is real! She thinks I’m sick or something! But I know it’s there, I’ve seen its face, its beady little eyes peeking out of the corner of rooms I’m in, its mouth is always open with razor sharp teeth. I’m making this entry then I’m getting my family out of this house. We can’t keep staying here. I can’t sleep with this thing inside my house, my family thinks I’m crazy, Dr. Amos. I have to get them out, I have to get them out, I have to get them out I have a get them out I get a them have out I get out them have I have a get them out I love to get it in I love to have it here I have it and love I love it I love my friend I am happy love I love friend I happy love goodbye

Force end entry

Begin entry:

As you can no doubt tell, poor Michael was subjected to the effects of the Replicant’s mind acid, slowly liquefying his brain making him deader than a doornail. His family has no idea a Replicant was ever there, or what a Replicant is for that matter. This experiment has been a resounding success.

End entry
Nose Pickers From Outer Space Series

Not so long ago, in a galaxy pretty close by, there lived a cool 4th grader named Devin, who signed up for his school’s student exchange program. But his exchange buddy, Stan Mflxnys, is much more than a nerdy weirdo who can’t keep his finger out of his nose; Stan is an alien. And his unhygienic habit just might be the key to saving the planet.

There are four books in the Nose Pickers From Outer Space series: Nose Pickers from Outer Space, Planet of the Nose Pickers, Your Mummy is a Nose Picker, and Invasion of the Nose Pickers.
Dulces ladronzuelos

* Imagen
* Icono

**Dulces ladronzuelos** es una ronda alubinvisible del videojuego Fall Guys: Ultimate Knockout. Se introdujo en la Temporada 6 (Legado). Solo se puede jugar como parte del Sweet Thieves Show.

## Descripción

**LADRONZUELOS:** ¡roba los dulces y que no te detengan dentro del tiempo! ¡Usa (*botón de agarrar*) para caminar y mantenerte invisible!

**GUARDIA:** ¡defiende los dulces y detén a todos los ladronzuelos!

## Obstáculos

Es un juego de equipo asimétrico en el que ambos equipos tienen diferentes objetivos. En el equipo azul, los jugadores deben robar dulces y esquivar a los jugadores del equipo amarillo. El equipo amarillo debe defender los dulces de los jugadores del equipo azul agarrándolos a estos. El equipo azul puede liberar a los compañeros de su equipo que fueron capturados presionando un botón en el medio de la arena; este botón entra en enfriamiento durante 30 segundos después de ser presionado.

Los ladronzuelos tienen la capacidad de volverse invisibles moviéndose lentamente, lo que les permite evadir más fácilmente la captura de los guardias. Único en este modo es un botón para caminar, que permite un movimiento lento.

Solo hay 8 dulces en total; sin embargo, poner uno en un hoyo de puntuación hará que reaparezca en la base de los guardias.

Si el equipo azul logra poner TODOS los dulces en los hoyos de puntuación, gana. Los guardias ganan si el cronómetro llega a cero y aún quedan dulces sin colocar en los agujeros, o si capturan a todos los ladronzuelos.

## Medallas

* Oro - Clasificado
* Sin medalla - Eliminado
Ty'nar's Ladell

## Notes

Upon a successful critical strike with the Hammer attack this weapon deals an additional 50 damage with an APE of 6. This is because the face of the hammer is fitted with a special pressure plate which, upon contact, unleashes an unstable plasma burst into the target. No additional attack roll is necessary for this strike. Follow normal damage rules for this strike even if the Hammer strike itself ignored the armor of the target. This ability may only be used three times per encounter.
Dive Trilogy

4 divers … 1 sunken treasure … 1 incredible challenge.

Kaz, Dante, Adriana, and Star aren’t the best divers in the world, but they’ve been chosen to spend the summer exploring the depths of the sea.

There are only a few problems. First, the sharks. KILLER sharks. And then the fact that the people running the program are hiding something big … and mysterious.

These four kids are about to make the discovery of their lives … and put themselves in danger because of it.
On the Run Series

15-year-old Aiden Falconer and his 11-year-old sister Meg are fugitives from justice, on the run from the FBI, the juvenile authorities, and more than 30 state and local police forces. Their parents are in maximum-security prison – framed as traitors and spies. Aiden and Meg will do anything to stay free because they’re determined to find the evidence to prove their parents are innocent!

There are six books in this series.
Van'eil'ka Shaper Womb

## Hangar Bay Modules

 Manufacturer
 Number of Fighters held
 6

The Van'eil'ka's Shaper Womb is an organ developed for the sole purpose of asexual reproduction. Through genetic modification at the hands of the Ael'id, however, the womb has been configured to birth and sustain young within it's body. These young, which are provided nutrients and developed according to strict markers embedded into the Breed's genes, represent it's primary mode of offense and defense. When prompted internally, it will 'birth' these young from the Shaper Womb, with Du'car Caste pilots interfaced within their bodies, launching the compliment of smaller attack craft to escort it or harry enemy combatants.

The Shaper Womb has been tweaked to allow for the ship to recover these fighters once they approach close to it's entrance using a series of simple organic appendages that collect it's "children" and reattach them to their nutrient lines. Lost fighters can be regrown within the womb over the course of a few weeks from nothing, as long as the Breed has sufficient matter to feed upon and fuel the process.
Serena

## Weapons

 3

Weapon Name: Rapier
Bleeding(3)

 6

 -5

 -5

 -5

 3

 6

 3
 Passive Perception

List of Personal Items
- Necklaces: (10)
- Earrings: 10)
- Rings: (10)
- Bracelets: (10)
Dresses:
- Casual: (5)
- Formal: (6)
- Semi-formal: (8)
Clothes
-Blouses: (10)
-Skirts: (12)
-Swim Suits: (bikini)(5)
-Heels: (10)
-Purses: (4)
Gloves:
- Everyday: (4)
- Fancy: (4)
Makeup n' such: (2)
Other
Computer: (2)
Phone: (2)
Camera: 2)
Personal Safe

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Serena is a dark haired beauty who was born into the noble high class of Virginia and Yorkshire. Being their only daughter, she wanted for nothing. Spoiled and given everything she wanted from puppies to drakes to horses, it didn't matter, if it made her happy it was hers. Both her parents knew that she was spoiled and could throw the worst tantrum if told no, so that word was rarely spoken to her. To make her behave in public, they often bribed her to behave and the people always saw her as a polite Duchess who didn't poke mommy and daddy's buttons sometimes.

She was the definition of a daddy's girl, he was hard pressed to say no to her when she flashed those emerald green eyes at him and so he melted for her. The small thorn that her parents always nagged at her about was marriage, she had to marry a rich noble man to be able to help the family connections and so they were sending her off to hopefully meet someone.
The Kidnapped Trilogy

The Falconers are back! Their parents have been released from prison, and the family has been reunited. But life isn’t getting any easier. Somebody wants to make them pay for their “criminal” past, and will stop at nothing to make it happen. When Meg is suddenly kidnapped, the police and the FBI are baffled. Is this for ransom? Revenge? A random crime? Now Aiden has to take the law into his own hands and risk everything to rescue his sister.
Island Trilogy

6 kids … 1 shipwreck … 1 desert island.

Luke, J.J., Will, Lyssa, Charla, and Ian didn’t want to be on the boat in the first place. They didn’t want to be stuck at sea with a bunch of strangers. But when you’re in the middle of the deepest part of the Pacific Ocean, there’s no easy way out. And when a terrifying storm hits, it’s all about survival.
Everest Trilogy

The height of danger. The height of competition. The height of the world.

Everest. The ultimate climb. The greatest of risks.

Four kids are on a quest to become the youngest climber in history to reach the top. But their ascent is not easy. The conditions are harsh. The competition is harsher.

No one is guaranteed to survive.
Sloth

*"Insignificant"*
— Sloth
Sin entry 3: The Sin of **Sloth**

## Appearance and personality

**Sloth** is unique in his traits by comparison of his fellow Sins. He is incredibly intelligent, as well as being a master strategist and tactician. He does however prefer to keep his hands clean, almost always having others do his dirty work.

**Sloth's** skin is a dull clammy gray. He has horns that will grow from his head. As seen from previous forms of **Sloth**, Entry: **Eldri Rri**, if the being that is currently **Sloth** has horns, they will gain extra when switching forms. His eyes shine yellow. He is filthy, a swarm of insects hover around him. It seems that anyone being controlled by **Sloth** will take this form when needed. Further analysis required.

## Death

Death is never the end for a Sin.

"You kill a Sin, you become a Sin." - **అసమ్మతి**

This means that whoever the original Sin was is no longer present anymore, but they’re Sin traits carry over to the new host. For instance: The original Greed was of course greedy, but the elf who killed her, he was very different from Greed. But after killing the Sin, he began to take on the traits of Greed and was inevitable consumed until he was killed.

## History

### The Unknown

**Sloth** has been alive since the beginning of Kalton's history. This combined with the fact that every time **Sloth** dies, the one who kills **Sloth** becomes **Sloth**, it makes **Sloth's** early timeline hard to trace, some things have been forgotten. **Sloth** is an expert at being allusive, we are only able to track him for the last thousand years.

### The Sins and Virtues

**Sloth** worked with the other Sins for thousands of years, the Sins engaged against the Virtues many times over thousands of years. The Sins would wreak havoc and fight for total destruction of Kalton, the Virtues would fight for peace over Kalton. The Sins and the Virtues are the only ones who can kill each other. **Sloth** is most likely responsible for masterminding the deaths of at least half of the Seven Heavenly Virtues, it is unclear precisely how.

**Sloth** and Lust disbanded the Sins around 1300 BUA.

### Deaths

**Sloth** deaths are much harder to trace, he has faked his death many times. We don't know his most recent death or who **Sloth** is. **Sloth** was pretending to be an Atlasdale official: Vigo Kytewall. We have no current estimate on the number of deaths **Sloth** has had. Further analysis required.

## Abilities

**Sloth's** abilities are heavily based upon manipulation. He can take control of the minds of almost any being, and maintain control for years and incredible distances. He can use forms of alchemy and necromancy. Further analysis required.

This concludes Sin entry 3. Current analysis, **Sloth** is the most intelligent of the Sins. He is incredibly careful with his plans and always remains in the shadows. **No known weaknesses, physical, mental, or magical.** Further analysis required.

**Sin threat level-7.**
Vice Module

Manufacturer
 Entertainment Provisions
 Strip Club

The Vice module features a pair of floor-to-ceiling style stripper poles secured with almost a dozen bolts to prevent shifting in the case of structural failure. Built-in laser globes provide dazzling lights while a catwalk leads to a third pole; ceiling-to-half styled. A fountain near the back left of the module can be filled with various liquids which are run through a filter to wash out impurities. It has been successfully tested to filter water, body oils and similar liquids. Near the back right of the module a private booth exists for the comfort and privacy of visiting guests. Additionally this module comes complete with a Network connected ATM to allow cash withdrawal of credits.
Nora Talios

*"Boris, do not mix cell coolant with whisky. I assure you it will be unpleasant for both of us."*
— Nora Talios

## Appearance and personality

Nora is quite and composed, resorting to calm reason over fighting.

She has long brown hair that she lets free. She tends to wear clothing that won't restrict movement as to better help with weaving in the engine room.

## Relationships

Nora has an older brother, Haldor. He has always been protective of her. While she loves him for it, she has told him more than once that she can take care of herself.

Nora is very close to Cordian for saving her life and for her current position on the Jericho.

Nora's partner when working, Boris Greag, is a good friend to her. Even regarding he's sober only like 25% of the time.

## History

### Accident

When Nora was 12, she was being taught weaving by her mother. She was being taught for self defense. Haldor (age 14) was learning engineering from his father. Nora tried months later to preform more complex weaving in spite of the danger of someone her age attempting high magic with her soul. The spell backfired and destroyed the Talios house. Their parents were killed. In the blast Nora lost conscious. She awoke to Haldor and an unfamiliar man sitting beside her. She was to weak to sit up. The man began explaining the situation to her. "You are very lucky your brother brought you to me when he did. A few more hours, and I may not have been able to save you. You may stay for a few more days to get back on your feet." Nora asked: "What's your name?" He responded: "Cordian."

### Jericho

Haldor became much more protective of Nora after the accident. Even after they were adults he still wanted her to always be close by. She still insisted upon weaving despite Haldor's pleas that she give it up. She wanted to do something good with her life. She felt so guilty for the death of her parents. She received a letter one day from Cordian, he said he had an interesting opportunity for her and her brother if she would agree to meet him by Goldenrod's west docks. She obliged. He proposed that the two of them join a crew that a friend of his was putting together. They would be trying to help others by taking down demon packs. Nora knew this is what she wanted to do. However she knew her brother wouldn't be ok with it. She considered leaving and not telling him, but she cared about him to much to do that to him. She decided that she would ask him to join her.

Haldor was taken aback when Nora told him. She said she had gotten an offer to join a crew hunting demons and couldn't pass it up. Haldor didn’t want her risking her life and expressed this. She said that she needed to atone for what she had done to their family. Haldor said: "By leaving me?" Nora said: "No. We both will go. You don't want to see me hurt, so you can come with me to make sure that doesn’t happen." Haldor spent several minutes in silence, but eventually agreed to it.

## Abilities

Nora knows the functions of most types of ship engines.

Nora knows how to work the Gravityx Core better than anyone else on the ship.

She is very skilled in teleportation based weaving and some minor spells.
Whispering Lighthouse Star System

## General

 Number of Planetary Bodies
 Star Class
 Distance to nearest Warp Station
 Warp Station in System?
 Warp Station Designation

## Anomalies

This star system is shrouded by a nebula; making life difficult.

## Planets

 Whispering Lighthouse Beta
 Whispering Lighthouse Gamma

## Natural Resources

Asteroid Belt One

Asteroid Belt Two
 Thorium
 Titanium

Asteroid Belt Three
 Silicon
 Uranium
The Hypnotists Series

12-year-old Jackson Opus doesn’t know it, but he’s the most powerful natural hypnotist on earth.

At first, Jax thinks his new talent is beyond awesome. How would you feel if you could make anybody do whatever you want them to? But the reality turns out to be a little more complicated. What will his remarkable abilities be used for? That’s the big question for Jax as his hypnotic gifts draw him into a conspiracy that has him racing against time to save his best friend, his parents, and the entire free world.

There are three hypnotist books so far: The Hypnotists, Memory Maze, and The Dragonfly Effect.
GoGoThomas (videogame) Wiki

**Welcome to the GoGoThomas (videogame) Wiki!**
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Sunstone

The Sunstone is a gem created by the Unmakyrs for an unknown purpose during the Unmakyr wars.

Sunstones, when activated, absorb all light in a certain radius around it. When activated again, all light is expelled from the stone immediately, causing temporary blindness to anyone in range. The size of the stone determines the size of the radius. Every inch in Sunstone diameter, equals 5 feet in flash diameter. Example: A 3 inch Sunstone would create a 15 foot spherical flash. This effect lasts 1-2 rounds, determined by the activator.

Sunstones are relatively rare, it is uncommon to see them in cities. Sunstones can usually be found in Unmakyr structures.
The Protector Creed

*"They fight as one."*
— Vigo Kytewall
The Protector Creed spans multiple cities: Atlasdale, Goldenrod, Rockwell, Deliam, and Alza. These soldiers are seen as the absolute elite of humanity.

Protectors are made up of all the remaining species on Kalton. They vary in appearance but always have a solid white faceless mask. This mask attaches to the face via black tendrils that insert themselves into the eyes, nose, mouth and ears. These masks allow for telepathic communication with other Protectors in the city Creed. High ranking Protectors have communication with other high ranking Protectors in other cities.

Protectors are these cities defense and as such come equipped with many weapons. Different cities have different weapon kits but Protectors always have a melee and ranged weapon. On top of the weaponry, Protectors are trained in the highest forms of combat and Weaver magic.

The Protecter Creeds of each city have a specific method of identification. Protectors are given numbers, some examples are: Arkon Nestoris, Atlasdale Protecter #37, and Vigo Kytewall, Goldenrod Protecter #13. If a Protector dies or is expelled from the Creed, the newest recruited Protector takes the previous one's number.
Crystal Spell Dragon

Requires attunement

While in possession of this object, a casters magic is greatly improved. Every time a caster casts a spell that usually has a limited time, this changes it so it can stay casted forever, or until they fail their concentration save. (Dc on concentration saves are constitution saves, dc is half of damage taken in one hit) This will only work with spells of 7th level or lower.

**If a spell says it only lasts a minute. It now lasts until your concentration is broken. Or until you wish to end it**

**Note: for this you still can only have one concentration spell up at a time.**
USP X-1 Prototype Frigate

Size Classification
 Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

Designed solely as a proof of concept by the Alliance during their integration of technology with the newly allied Ael'id Theocracy, the USP X-1's purpose was to look good and be eventually shown off to the upper-echelons of the Admirality in a bid to secure more funding for further development of specific technologies incorporated into it's design. Like all prototypes, however, the X-1 is not without it's quirks, and many fear that it's maiden voyage, meant to be a hopeful sign of future cooperation between the Alliance and Theocracy, will turn into a horrible PR nightmare given it's rather fast turn-out.

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.
Balal'nium

Balal'nium (Baa-Lall-Nee-Umm) is the inverse of Kaultinium, found only in the Shadow Realm.

Balal'nium is a dissipative for energy, specifically lightning. When energy comes in contact with the metal, the energy is reduced.

Balal'nium has only recently been discovered. Because of this, no set price has yet been put on it. Mining for the metal will only yield results in the Shadow Realm.

All damage types that are affected by Balal'nium are as follows:

* Fire damage /2
* Force damage /2
* Thunder damage /2
* Bludgeoning damage /2
* Lightning damage /3

**Note: The multipliers only affect an individual when said individual is in contact with Balal'nium.**
ზაქარია

"მე ეს გავაკეთე, მე მოვკალი დრო."

"Да, мы слышали, но вы же ее оживили, верно? Она нам понадобится позже."

"მე არ ვარ იდიოტი."

"просто проверка."

"Между прочим, мы слышали, что вы устроили довольно хорошее шоу, убивая Время перед"

" ტომ კინაღამ მოკვდა შიშისგან, თქვენ იფიქრებთ ისე, როგორც საუბრობს, მას უფრო მეტი ხერხემალი ექნება."

"ჰეი, როდის იქნება**-----------------------------**?"

"Не долго, это должно быть между**-------**и**---------**."

"Კარგია იცოდე."
Van'eil'ka Breed Cruiser

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

The Van'eil'ka is a very generalized Breed, unlike others before it. As one of the most recent Breed to be gestated and matured into service, it has been cultivated with the most advanced bio-technology available to the Ael'id. This, plus it's large compliment of crew members, make it a formidable opponent in combat against any of it's kin. The Van'eil'ka, despite it's rather modular purpose, was originally conceptualized and birthed with a single goal: To hunt down and destroy seditious elements of the Ael'id who rebelled against the Sha'dir. To that end the sole Van'eil'ka Breed has been assigned to the premier Aes'i Shara of the Il'dir and filled with a crew of distinguished and experienced crew members.

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.
Shadowstone

### Rarity

Shadowstones are a dark mirror of Sunstones, an Unmakyr creation, and as such, the exact rarity is unknown

### Locations

Usually found in Unmakyr structures in the Shadow Realm

The Sunstone is a gem created by the Unmakyrs for an unknown purpose during the Unmakyr wars.

Shadowstones, when activated, absorb all darkness in a certain radius around it. When activated again, all darkness is expelled from the stone immediately, causing temporary blindness to anyone in range (only creatures with the ability to see through magical darkness can see through it). The size of the stone determines the size of the radius. Every inch in Shadowstone diameter, equals 5 feet in flash diameter. Example: A 3 inch Shadowstone would create a 15 foot spherical flash. This effect lasts 1-2 rounds, determined by the activator.

Shadowstones are unheard of in Kalton, as such they do not exist in cities. Shadowstones can usually be found in Unmakyr structures in the Shadow Realm.
Wrath

*"I WILL TEAR ALL THE SKIN FROM YOUR FLESH SO THAT YOU MAY THEN TRULY FEEL THE AGONY YOU'VE CAUSED ME!"*
— Wrath, (Tallar Dror)
Sin entry 1: The Sin of **Wrath**

## Appearance and personality

Being the physical incarnation of **Wrath**, he is aggressive, vengeful, and enraged. He is pure fury, and as such takes everything out on whatever he can hit.

**Wrath's** skin is varies depending on who **Wrath** currently is. However he always has distinct red cracking lines running along his whole body. He has horns that will grow from his head. As seen from previous forms of **Wrath**, Entry: **Tallar Dror,** and Entry: Jade Moon, if the being that is currently **Wrath** has horns, they will gain extra when switching forms. His eyes shine scarlet, several of the lines meet up at the eyes.

## Death

Death is never the end for a Sin.

"You kill a Sin, you become a Sin." - **Ихтилоф**

This means that whoever the original Sin was is no longer present anymore, but they’re Sin traits carry over to the new host. For instance: The original Greed was of course greedy, but the elf who killed her, he was very different from Greed. But after killing the Sin, he began to take on the traits of Greed and was inevitable consumed until he was killed.

## History

### The Unknown

**Wrath** has been alive since the beginning of Kalton's history. This combined with the fact that every time **Wrath** dies, the one who kills **Wrath** becomes **Wrath**, it makes **Wrath's** early timeline hard to trace, some things have been forgotten. **Wrath** is almost as easy as Pride to track, due to his destructive nature. We have been able to track him during the last three thousand or so years.

### The Sins and Virtues

**Wrath** worked with the other Sins for thousands of years, the Sins engaged against the Virtues many times over thousands of years. The Sins would wreak havoc and fight for total destruction of Kalton, the Virtues would fight for peace over Kalton. The Sins and the Virtues are the only ones who can kill each other. **Wrath** is responsible for killing one of the Seven Heavenly Virtues, Temperance.

**Wrath** supposedly left the Sins around 2200 BUA.

### Deaths

**Wrath** has died quite a bit, we estimate about 52 times. **Wrath's** most recent death was at the hands of Varis Xiloscent in 754 AUA.

## Abilities

**Wrath's** abilities are much less known than most other Sins. He feels more inclined to use brute force than his magic. We do know that he can put others into a nightmare state to manipulate them. He can give himself a sudden burst of regeneration. He seems to be immune to most magical effects. Further analysis required.

This concludes Sin entry 1. Current analysis, **Wrath** is the strongest of the Sins physically. He however doesn’t seem to think before he acts. He wants to pummel anything he sees, and even when he is about to die he doesn’t usually use his magical abilities.

**Sin threat level-2.**
Trystan Bain

## Weapons

 4

 5

 1

 8

 4
 Passive Perception 15

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Trystan Bain (commonly referred to as 'Bain') is a spaceship engineer, who works on generators, engines, drives and general electrical systems of freighter ships and combat vessels. Bain is known for his pragmatic, straight-forward attitude - some would even call him brutally honest.

Trystan grew up on Serenity, a space station which orbits Boston, a molten world controlled by the Alliance. His father worked as a spaceship mechanic on the station, taking part in repairing mining vessels. His mother died in an accident when Trystan was fifteen years old. The family of two struggled for a few years, until his father was able to send him in an academy, the Lunar Institute of Technology.

Bain graduated 5 years after entering LIT, after which he took his first job as part of a maintenance group for a large passenger cruiser. After a couple of years, he became tired of the low wages and lackluster atmosphere. Bain decided to opt for something more interesting, and better-paying: transporter ships and combat ships. Through a contact which he gained during his academy years, he managed to get himself two work contracts, which he would switch between whenever he was required to. The first one was a large freighter that transported metals from his homeworld to the Alliance capital. The second one was a battleship, owned by Omega. There, he also picked up basic training on weaponry, as well as more advanced training on explosives. By working long tours, he earned a small fortune to help his father out, as well as treat himself every now and then.

Bain likes to collect playing cards as a hobby. He's also taken a liking to combat sports, as well as racing events.
Cordian Gray

*"We all have lost someone. It is those losses that make us strong."*
— Cordian Gray

## Appearance and personality

Cordian Gray is generally quiet and reserved. He was born blind and uses his other senses as well as snapping and tongue clicking in a for of echolocation to "see". Cordian is very calm in pressured situations, he has been in many gunfights and not broken a sweat.

Cordian is a direct descendent of the Virtue Fortitude. This is generally why he is thought to be so patient and calm.

## Relationships

Cordian grew up with Daniel Blackrose in Raven-Rook. Cordian's father died in a mining accident and his mother died giving birth to Cordian. When Cordian was 12 Daniel explained to him what he was and what Cordian was. Cordian took the information calmly simply stating: "You want me to help you then." Daniel and Cordian made a pact to stay by each-others side.

Cordian married a young woman by the name of Lyn in 724aua, she died of an illness that he could not cure with his abilities. He considers her death his biggest failure.

## History

### Fortitude

Cordian has asked Daniel many times of his ancestors. He figures the more he knows the more he may be able to use his abilities.

### Jericho

Cordian and Daniel left Raven-Rook after Lyn's death and went to Goldenrod. He spent his days as a leatherworker.

Daniel and Cordian remained close but weren’t able to be around each-other as much as they had been with Daniel having leave Goldenrod for weeks at a time.

Daniel approached Cordian several years later with a look of fire in his eyes. He expressed to Cordian that he wanted to do more for Kalton. He told Cordian that he wanted to steal the ship that he had been piloting. Cordian disagreed at first but spent several sleepless nights where he remembered how he failed to save his wife. He returned to Daniel and offered to help steal the Jericho.

## Abilities

Cordian is a direct descendent of Fortitude and as such has some of the Virtue's abilities.

He can calm or pacify most creatures so long as he is able to touch them. He can boost the abilities of another creature so long as they are willing. He is more resilient to most demonic abilities.

Cordian is able to use echolocation quite effectively.

He wields a modified winchester rifle. He doesn’t fire often, he wants to be sure where his target is. He is more proficient with the end of the gun which has an axe head.

He heals faster and ages slower, he looks in his early 40s
The Never Shot

Requires attunement

This bow is a plus 3, and uses regular arrows, but if you draw the bow without an arrow notched, this creates a magic missle. When fired without an arrow, the Never Shot casts magic missle against the target. It only fires 1, and each one deals 1d6+your proficiency bonus of damage.
Gluttony

*"Eat, must eat!"*
— Sin entry 5: The Sin of **Gluttony**

## Appearance and personality

**Gluttony** is a living zombie. She is in a constant state of hunger. She eats whatever she wants without regard.

**Gluttony's** skin is pale and clammy. She has a large mouth with rows of near indestructible teeth. All previous incarnations take this appearance.

## Death

Death is never the end for a Sin.

"You kill a Sin, you become a Sin." - **разлад**

This means that whoever the original Sin was is no longer present anymore, but they’re Sin traits carry over to the new host. For instance: The original Greed was of course greedy, but the elf who killed her, he was very different from Greed. But after killing the Sin, he began to take on the traits of Greed and was inevitable consumed until he was killed.

## History

### The Unknown

With the fact that every time **Gluttony** dies, the one who kills **Gluttony** becomes **Gluttony**, it makes **Gluttony's** early timeline hard to trace, some things have been forgotten. **Gluttony** has been an Interesting Sin to track. Due to the nature of one's mind deteriorating the longer they are **Gluttony**, causes **Gluttony** to fade in and out of our radar. We can track **Gluttony** about two thousand years back.

### The Sins and Virtues

**Gluttony** worked with the other Sins for thousands of years, the Sins engaged against the Virtues many times over thousands of years. The Sins would wreak havoc and fight for total destruction of Kalton, the Virtues would fight for peace over Kalton. The Sins and the Virtues are the only ones who can kill each other. **Gluttony** does not have any Virtue kills.

**Gluttony** left the Sins when they disbanded, around 1300 BUA.

### Deaths

**Gluttony** has had the most deaths, tripling the powerhouse Sins of Wrath and Pride. **Gluttony** has died an estimated ~180 times. The most recent was at the hands of Sosti.

## Abilities

**Gluttony's** abilities are that of consumption. She can consume almost anything, and gain the traits of what she consumes. This seems to be more effective with non-magical materials. Further analysis required.

   This concludes Sin entry 5. Current analysis, **Gluttony** is the least intelligent of the Sins. She has very little focus and is easily manipulated. **Gluttony's** weaknesses are her intellect and starvation. If **Gluttony** cannot consume, she gains no abilities. Further analysis required.

**Sin threat level-1.**