recursal/Fanatic-Fandom huggingface dataset:
Bambi

## Overview

**Bambi** is a children's roll\spin & move board game based on the Walt Disney film of the same name. It was published by Milton Bradley in 1992.

## How to Play

"Bambi" is a simple 2 player race game with one player moving Bambi and the other moving Thumper. A spinner is used to determine a random color. Then a dial is turned clockwise to the same color spun revealing a picture in a window.

If Bambi or Thumper is revealed, the respective player moves one space. If they are running, two spaces are moved. If both characters are shown, the player that is behind moves their pawn to the space occupied by the leader. Shortcut spaces help speed the players along.

The winner of the game is the first player to "jump the log" and land on a win space. In the advanced game, the winner is the first player to collect 4 Clover Pieces, either by dialing one in the window or by landing on a clover space.

In this version, the players may have to circle the board several times before a winner is determined.
Andromeda's Edge

***Andromeda's Edge*** is a science fiction board game where players lead a faction trying to build a new civilization on the edge of the Andromeda Galaxy. The game is for 1 to 5 players with playing time of 40 to 200 minutes and is recommended for ages 14+.

The game features mechanisms such as area majority/influence, dice rolling, hand management, and worker placement. It is designed by Luke Laurie and Maximus Laurie and illustrated by Sergio Chaves, and published by Cardboard Alchemy and Lucky Duck Games.

The objective of the game is to advance on the progress tracks: Science, Industry, Commerce, Civilization and Supremacy, by gathering resources, claiming moons, building developments, and battling opponents. The game involves launching starships to collect resources or take actions and returning to your station to activate the engine and carry out actions. The player who advances the most on the progress tracks wins the game.
King Vegeta

**King Vegeta** (ベジータ王) was the king of the entire Saiyan race and the father of **Vegeta** and **Tarble**.

### Affiliations

Vegeta (son)Tarble (son)

Bulma (daughter-in-law)

Gure (daughter-in-law)

Trunks (grandson)

Bra (granddaughter)

### Final Appearance

TBA

After commanding Zorn to flee **Planet Vegeta** (with the elite platoon of Saiyans known as **S-13**), he attempted to end the tyrannical rule of Frieza over his people once and for all. On this day, King Vegeta, along with the majority of the Saiyan race were murdered.

 History

To Be Added

 Power

To Be Added

 Abilities and Techniques

To Be Added

 Forms

To Be Added
Coal Baron/Shift Scoring

Here is some information about **shift scoring** in *Coal Baron*:

* After all workers are placed, shift scoring occurs.
* Points are awarded for majorities in delivered coal orders, vehicle types, and empty minecarts.
* Tiebreakers are defined for ties in majorities.
* Special rules apply for a 2-player game.

## See also

* Official instruction manual for Coal Baron
Expeditions

***Expeditions*** is a tile-exploration board game for 1-5 players, designed by Jamey Stegmaier and published by Stonemaier Games. Players play as heroes exploring Siberia after a meteorite crash near the Tunguska River, with the goal of finding artifacts, overcoming challenges, and ultimately achieving glory. The game is a competitive, card-driven, engine-building game, where players play cards to gain power, guile, and unique worker abilities, move their mech to various locations to gain cards, and use workers, items, meteorites, and quests to enhance their mech. The game takes 60-90 minutes to play and is recommended for ages 14+.

## Setup

Prepare for a 2-player game following the standard setup procedures, excluding the setup steps related to Automa's player components. After completing this setup, follow these instructions:

1. Position 1 mech on the westernmost North location to represent Automa's North mech. It is advisable to use the blue base snap to match the color indicated on the decision cards.
2. Position 1 mech on the easternmost Central location to represent Automa's Central mech. We recommend using the black base snap for this placement.
3. Select a difficulty level by placing its corresponding progress card on the table. For your initial play, we suggest "Level 2."
4. Place an unused action token on the starting space of the progress track on the progress card. This token will be referred to as the progress token.
5. Shuffle the decision cards, set 2 of them aside without looking at their contents, and place the remaining cards face down to form the decision deck.
6. Set the glory card next to the decision deck and position 4 glory tokens of one color and 4 of another color on spaces 1 to 8. It is important to note that Automa receives 8 glory tokens, unlike the 4 you receive.

To determine the first player, select randomly.

## Useful pages

* Decision cards
* Automas
* Mechs
Board Games Wiki/Wikis list

English wikis
* Monopoly Wiki
* Uno Wiki
* Catan Wiki
* Carcassonne Wiki
* Gloomhaven Wiki
* Eldritch Horror Wiki
* White Wolf Wiki
* Twilight Imperium Wiki
* Chess Wiki
* Root Wiki
* Pandemic Wiki
* Aeon's End Wiki
* One Night Wiki
* Cluedo Wiki
* Cluepedia Wiki
* Risk Wiki
* Kingdom Death Wiki

French wikis
* Sentinels Wiki
* Moonrakers Wiki
* Flying Frog Productions Wiki
* Fuda Wiki
* Blood on the Clocktower Wiki
* Hex Wiki
* Spirit Island Wiki
* Talisman Wiki
* Evil Hat Productions Wiki
* Magic Realm Wiki

Planned wikis
* Ark Nova
* Everdell
* Sleeping Gods
* Wingspan (turns out the existing wingspan.fandom.com is NOT about the actual board game after all)
* Dice Throne
* Red Rising
* Now or Never
* The Isofarian Guard
* All the major games with notable subreddits and no wiki
* Etherfields?
* ISS Vanguard?
* Dead of Winter?
* Flamecraft?
Encyclopedia

**Encyclopedia** is a 2022 worker placement game that focuses on players collecting and studying different animals from around the world. The game is set during the 18th century and players are working to help create the first encyclopedia of natural history, led by the Comte de Buffon. The game uses dice rolling mechanics to determine the actions players can take on their turn, such as preparing expeditions, raising funds, and hiring researchers. Players can also spend different tokens to change the value or color of their dice. Players earn Victory Points by publishing their research and amassing collections of animals, and the player with the most points at the end of the game wins. The game is designed by Olivier Melison and Eric Dubus, and features beautiful illustrations of the different animals included in the game.
Havok & Hijinks/Pearl the Moonlight Dragon

**Pearl the Moonlight Dragon** is one of the several dragons in *Havok & Hijinks*. The pearl dragons, created by the moon goddesses Luaere and Azuleka, possess the unique ability to glimpse into the future and attempt to alter their own fate. This clairvoyance grants them significant power as they strive to manipulate the outcome of various events. In addition to their visionary abilities, pearl dragons display adeptness in defending their hoards.
Clarissa Explains It All Game

## Overview

The **Clarissa Explains It All Game** (also known "Nickelodeon Clarissa Explains It All Game") is a dice board game based on the Nickelodeon television series "Clarissa Explains It All".

## Game Description

Players answer questions picking from five predetermined answers and creating one of their own. Each of the predetermined answers garners a certain amount of spaces to be moved based on the answers popularity in a "survey of Clarissa's friends."

If any players match their made-up answers each player collects one of twelve keys in six colors from the center or another player. Moving takes place simultaneously with each player preforming the action on the space they land on.

Certain spaces lead to Crisis cards which can be countered with collected Rescue cards. Others allow players to attempt to win a Driver's License by picking three numbers and attempting to roll one of them on a die. Still other spaces just allow you to "hang out" or go get a snack.

If a player makes it around the whole board with at least one key and a Driver's License they choose one of six Car Cards and try to match the color of one of their keys. The first player to match a car and a key wins.
Ascension: Chronicle of the Godslayer

***Ascension: Chronicle of the Godslayer*** is card game in the deck building genre. Play moves relatively quickly, with players purchasing cards or defeating creatures from a center collection or an external location. External cards remain the same and are always available. Central cards are replenished from a randomly assorted deck of cards.

The game is over when a communal pool of honor (victory points) is completely depleted. The player with the most honor at the end of the game wins. Honor is allocated during the course of the game through the use of certain cards or when defeating creatures. Additionally, all purchase cards are worth a set amount of honor that is tallied at the end of the game, and not removed from the communal pool at the time of purchase.

## Expansions

The expansions Ascension: Storm of Souls, Ascension: Darkness Unleashed, Ascension: Rise of Vigil, Ascension: Immortal Heroes and Ascension: Return of the Fallen can be added directly to Chronicle of the Godslayer, though they can also be played individually as stand-alone games.

## Mobile adaptation

Gary Games and Playdeck adapted Ascension: Chronicle of the Godslayer for iOS and Android. Every expansion can be purchased in the game, averaging to ~US$3 per. Like the tactile counterpart, both editions can be played independently, or in conjunction with each other.
Characters in Red Dragon Inn 6: Villains

This is a list of **characters** in  *Red Dragon Inn 6: Villains*:

## Daareka the Mindbreaker

Daareka the Mindbreaker, a character with mysterious and enigmatic qualities, enriches the Red Dragon Inn with her presence.

## Baron von Vlazlo

Baron von Vlazlo's character adds a sense of intrigue and sophistication to the Red Dragon Inn, contributing to the overall depth of the series.

## Amundyr the Cursed

Amundyr the Cursed introduces a captivating and cursed character to the Red Dragon Inn, expanding the range of experiences within the series.

## Torglesnarf Duncleton, First of His Name

Torglesnarf Duncleton, a self-proclaimed goblin king, offers a unique and colorful presence in the Red Dragon Inn, adding depth to the series' lore.
Gator Golf

"Lets Play Gator Golf!"

***Gator Golf*** is a children's miniature golfing game. game company It was released in 1994 by the American game company Milton Bradley. In the game, children take turns putting into the mouth of a motorized plastic alligator figure, which then flings the ball off its tail and spins around, creating a new challenge for the next player. *Gator Golf'*s commercial tag line was "*Gator Golf* - what could be greater than playing a game of golf with a gator?" It was released again in 2008, then in 2009 under the "Elefun and Friends" banner. It was then re-released in 2019 by Goliath Games. The game was then re-released again in 2020 by Toy City in the UK and its name was "Gator Golfers".

## Game Contents

* 1 Gator
* 4 Gator Golf Balls (Blue, green, yellow, orange)
* 1 Flamingo Golf Club
Cascadia: Landmarks

Cascadia: Landmarks is a board game that is designed for one to four players. The game is set in the Pacific Northwest, and players will take on the role of wildlife enthusiasts who are trying to create the most diverse and beautiful ecosystem possible. Cascadia: Landmarks is an expansion to the base game of Cascadia, and it adds new terrain tiles that feature famous landmarks from the Pacific Northwest. Players will use these new terrain tiles to build habitats for the wildlife, and they will also score points for creating habitats that are adjacent to certain landmarks.
Horseless Carriage

**Horseless Carriage** is a board game for 3-5 players that takes 180-240 minutes to play. It is designed for ages 14 and up and has a complexity rating of 4 out of 5. The game is developed by Jeroen Doumen, Joris Wiersinga and illustrated by Jan Lipiński and published by Splotter Spellen. Players take on the role of aspiring industrialists in the early days of the automobile industry, trying to build and sell new, expensive and unfamiliar carriages with the goal of finding out what features the public values when buying these new vehicles. The theme of the game is the automotive industry and is classified as an economic/industry, family game.
Khet

**Khet** is an abstract strategy board game akin to chess, distinguished by its use of lasers. Formerly known as Deflexion, the game involves players taking turns maneuvering Egyptian-themed pieces across the board, with each move followed by activating a low-powered laser diode. The majority of these pieces feature mirroring on one or more sides, granting players the ability to adjust the laser's path as it traverses the board. When a piece is struck by a laser on a non-mirrored side, it is removed from the game.

The game received the Mensa Select Award under its old name. However, on September 15, 2006, its name was changed. While the rules of gameplay remained unchanged, the game underwent a transformation in terms of design, featuring a new color scheme and box design. Under its new name, the game emerged as one of the five finalists for the 2007 Toy of the Year award.
Entrapment

***Entrapment*** is a two-player abstract strategy game where the goal is to eliminate your opponent's roamers (pawns) by surrounding them with obstacles, rendering them incapable of movement. A roamer that cannot move is considered captured and eliminated from the board. Players have wooden boards and pieces, including roamers and barriers. The game offers a unique twist where you may move through your own barriers once, and pieces that are surrounded but not captured are forced to move.
Imperial Struggle/Map

In *Imperial Struggle*, the **map** displays four Regions, with two of them being further subdivided by white lines into sub-Regions:

* Europe
* North America
	+ Northern Colonies (located south of the dividing line and includes areas like Northern Colonies and Champlain Valley)
	+ Canada (located north and east of the dividing line and includes areas like Quebec & Montreal and Acadia)
* Caribbean
* India
	+ Carnatic Coast (located south of the dividing line and includes areas like Madras and Pondicherry)
	+ Hooghly River (located north of the dividing line and includes areas like Hooghly River and Calcutta)

These sub-Regions impact the scope of certain Events, Advantages, and the spoils of war. The map features a Navy Box for holding Squadrons for both sides, a General Records Track for tracking VP (Victory Points) and Debt, and a Turn Track. Within the four Regions, there are five distinct types of spaces: Political, Market, Territory, Naval, and Forts.
Epic

Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box, with no additional purchases required.

Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.

Epic is non-collectable, so every box contains the same 120 unique event and champion cards, with 8 double-sided cards to represent temporary "token" champions. One box supports preconstructed, sealed and draft formats for 2-4 players, two boxes up to 8 players, and three if you want to create a full constructed deck or a "cube" environment for drafting.
Hungry Hungry Hippos

## Overview

***Hungry Hungry Hippos*** is a tabletop game made for 2–4 players, produced by Hasbro, under the brand of its subsidiary, Milton Bradley. The idea for the game was published in 1967 by toy inventor Fred Kroll and it was introduced in 1978. The objective of the game is for each player to collect as many marbles as possible with their 'hippo' (a toy hippo model). The game was, at one point, marketed under the "Elefun and Friends" banner, along with *Elefun*, *Mouse Trap* and *Gator Golf*. The game was referenced in the 2010 Disney Pixar movie, *Toy Story 3* and the 2001 cult film *Donnie Darko*.

## How to Play

The game board is surrounded by four mechanical, colorful, plastic hippopotamuses operated by levers on their back.

   When the lever is pressed, the hippo opens its mouth and extends its head forwards on a telescopic neck. When the lever is released, the head comes down and retracts. Colored plastic marbles are dispensed into the board by each player, and the players repeatedly press the lever on their hippo in order to have it "eat" the marbles, which travel down from under the hippo into a small scoring area for each player. The game continues until all marbles have been devoured, and it's then that a winner is decided depending on the player with the largest amount acquired.

## Revisions or Expansions

   There were four hippos in the original version of the game: Happy Hippo (pink), Henry Hippo (orange), Homer Hippo (green), and Harry Hippo (yellow). In some versions of Hungry Hungry Hippos, Henry is replaced by a blue hippo of the same name. The fall 2009 North American edition of the game has a lighter blue base with pastel colored versions of the Hippos: Sweetie Potamus (pink), Bottomless Potamus (yellow), Veggie Potamus (green), and Picky Potamus (orange). In the 2012 version, Sweetie Potamus was made blue and Picky Potamus was renamed "Hungry Hippo".

## Links and References

Hasbro Instructions

BoardGameGeek Review
Never Have I Ever

**Never Have I Ever** is a card game that is played with a group of people. It is a social game that is designed to be played in a casual setting, such as at a party or while hanging out with friends. The game is played by having each person take turns stating something that they have never done, starting with the phrase "Never have I ever..." For example, a player might say "Never have I ever gone skydiving."

Everyone in the group who has done the activity mentioned by the player must then take a drink or a piece of candy (or some other agreed-upon penalty). The game continues with each person taking a turn and stating something they have never done. The goal is to try to get other players to take a penalty by stating something that they think others in the group have done. The game can be adjusted to fit the group's preferences, and it can be played with any number of players.
Mille Fiori

Woodcraft invites players to establish workshops in the woods, where they gather wood, craft items, and create the best workshop possible. The game emphasizes resource management, dice manipulation, and strategic planning. Players complete projects by manipulating wood dice to fit their crafting needs. Woodcraft features elements of worker placement, as players hire helpers, upgrade their workshops, and purchase tools. The game's competitive nature and focus on creating a successful workshop provide players with a challenging and immersive experience in a fantasy setting.
Dice

## Summary

**Dice games** are games that use or incorporate one or more dice as their sole or central component, usually as a random device.

## Basic Dice Rules

Always agree upon the basic rules before playing a game. Games are fun. Arguments are not.

Here are widely accepted basic dice game rules for all games that will help you learn how to play dice quickly:

1. The results of a roll must land flat on the table or playing surface.
2. If they fall off a table or lean against an object, they are said to be**“cocked”**. They must be rolled again.
3. **“Stacked”** means one die landed on top of another after being rolled.
They must be rolled again.
4.. Each player **“flops”**, or rolls, one die to determine who goes first. The highest number wins.
5. Players can change these rules as long as other players are in agreement.

TIP: The last rule is worth re-reading. Rule variations can add to the fun, but everyone must agree to them first.

Rules for individual games may alter these common rules too.
Lofoten

***Lofoten*** is a two-player board game with a Viking theme. The goal of the game is to earn more Power Points (PP) than the opposing player by loading merchandise from the market into your longships and bringing them back to your clan. The game is based on hand management and has a rotating board. The game is for players 12 years and older and has a playing time of 40-45 minutes.
Blokus

***Blokus*** is a logic board game featuring a 20 × 20 square board and 4 players with 21 pieces each. The objective of the game is to have the fewest squares left unplaced when none of the players can place any more pieces.

## Gameplay

Players take turns placing a single one of their colored pieces, the first one of which must be placed touching one of the corners of the board, and all others must be placed touching corner to corner of another of that player's pieces, but also cannot be touching any sides of that player's pieces.
Hegemony: Lead Your Class to Victory

***Hegemony: Lead Your Class to Victory*** is a strategy board game designed by Oliver Kiley and published by Minion Games. The game is set in a dystopian future where society has been divided into various classes, each vying for power and influence.

Players take on the roles of leaders of their respective classes, and work to build up their armies, expand their territory, and crush their opponents. The game features a modular board and a variety of different actions that players can take, including recruiting soldiers, building structures, and launching attacks.

## Useful pages

* Capitalist class
* Middle class
* Working class
* State
Heat: Pedal to the Metal

***Heat: Pedal to the Metal*** is a board game designed by Asger Harding Granerud and Daniel Skjold Pedersen, and the artwork is by Vincent Dutrait. It is published by Days of Wonder. The game is for 1 to 6 players that takes about 30 to 60 minutes to play. It is designed for players aged 10 and up.

In the game, players manage their race car's speed to avoid overheating and compete in races to try to cross the finish line first. Players can select upgrades for their car and use their driving skills to try to win the race.

The game includes a "Championship System" that allows players to play a whole season in one game night, and there is also a solo mode and the option to add automated drivers as additional opponents in multiplayer games.

## Useful pages

* Board
* Cards
* Gameplay
ISS Vanguard/Ship book

Here is some information about the **ship book** in *ISS Vanguard*:

## PAGE 1: RESUMING A SAVED GAME

* Retrieve planetary scanner, energy, command, and success tokens.
* Players take crewmember cards for their controlled sections.
* Assign crewmembers to marked areas; unassigned go to Resting Crew.
* Proceed to page 2 (BRIDGE).

## PAGE 2: BRIDGE

* Install bridge cards in appropriate slots.
* Generate command and energy pools based on objective card and tech level.
* Check and resolve situation cards.
* Reveal new situations.
* Prepare planetary scanner.
* Go to page 5 (STARMAP).

## PAGE 5: STARMAP

* Fly ISS Vanguard to new places.
* Choose new system or visit a destination within the current system.
* Scan the planet using the planetary scanner.
* Close system maps.
* Go to page 6 (SHIP FACILITIES).

## MORALE

* Represented by visible part of morale card.
* Can be raised or lowered based on instructions.
* Morale cannot exceed high; ignore effects raising it above.
* If morale is lowered when already very low, penalty options apply.

## PAGE 6: SHIP FACILITIES

* Choose a facility by spending a command token.
* Facilities include Research Laboratory, Production Complex, Barracks, Situation Room, and Add-On Facility (unavailable initially).
* Proceed to ship management cleanup.

## PAGE 18: HANGAR

* Install new landers.
* Install lander mods.
* Repair landers if facedown.
* Choose a lander.
* Customize the lander.
* Go to page 23 (LAUNCH PROCEDURE).

## PAGE 23: MISSION LAUNCH PROCEDURE

* Record current planet board.
* Clean up the planet board.
* Prepare the away team.
* Load the lander.
* Perform landing sequence.
* Go to page 24 (BEGIN PLANETARY EXPLORATION).

## PAGE 24: BEGIN PLANETARY EXPLORATION

* Prepare the planet board.
* Disembark and follow procedures for planetary exploration.
* Proceed to page 25 (LEAVING THE PLANET).

## PAGE 25: LEAVING THE PLANET

* Clean up components.
* Check components.
* Go to page 26 (DOCKING).

## PAGE 26: DOCKING

* Handle mission failure.
* Discard excess discoveries.
* Assemble available crewmembers.
* Go to page 27 (DEBRIEFING).

## PAGE 27: DEBRIEFING

* Promote crewmembers if criteria met.
* Create the success pool.
* Buy or sell dice.
* Go to page 28 (UNLOADING).

## PAGE 28: UNLOADING

* Unload unique discoveries.
* Gain bonus ship upgrades.
* Unload other discoveries.
* Store the lander.
* Go to page 32 (MEDBAY).

## PAGE 32: MEDBAY

* Install medbay upgrades.
* Release non-injured crewmembers.
* Crewmembers in medbay recover.
* Injured crewmembers go to medbay.
* Make survival checks.
* Go to page 36 (MEMORIAL WALL).

## PAGE 36: MEMORIAL WALL

* Memorialize dead crew.
* Store crew boards.
* Go to page 39 (SAVE POINT).

## PAGE 39: SAVE POINT

* Record current planet board for saving game.
* Save other cards and trays.
* Close and store the ship book.

## See also

* Official instruction manual for ISS Vanguard
Mystery of the Abbey

***Mystery of the Abbey*** is a deduction board game reminiscent of *Clue*. Set in a medieval French Abbey, the game revolves around solving a murder mystery. Players take on the roles of monks from different orders, each characterized by traits like fat-thin, bald-hatted, or bearded-clean shaven. One monk's identity is concealed, and players move around the Abbey, asking questions to uncover clues and identify the culprit.

During their turns, players move through the Abbey, asking questions to other monks about their traits. The game includes elements of deduction, as players must decide whether to answer questions truthfully or take a "vow of silence." Every four turns, a Mass event occurs, and players exchange cards. Some rooms in the Abbey have special events or card effects.

Unlike Clue, simply making a correct accusation doesn't guarantee victory. Players earn points for correct accusations and declarations of single traits but lose points for incorrect statements. The game incorporates unique Event cards to introduce randomness, and house rules can be applied to tailor the experience.
Crokinole

**Crokinole** is a board game of disk-flicking dexterity. It is possibly of Canadian origin. This game is similar to pitchnut, carrom, and pichenotte, with elements of shuffleboard and curling reduced to table-top size.

Some of the skills required for this game include fine motor skill, eye–hand coordination, intuitive understanding of physics & plane geometry.
Imperial Struggle/Components

In *Imperial Struggle*, the full set of components for a game of Imperial Struggle includes:

* 1 mapboard
* 1 rulebook
* 1 playbook
* 2 playmats
* 1 Investment Tile Display
* 2 double-sided War Displays
	+ War of the Spanish Succession / Seven Years’ War
	+ War of the Austrian Succession / American War of Independence
* 2 player aids
* 4 countersheets
* 41 Event cards
Gloomholdin'

"Gloomholdin'" is a compact version of the popular game "Gloomhaven." Designed for 1 to 2 players, the game offers a condensed experience of the original while maintaining its core mechanics. Players engage in adventure, battle, and exploration using cards, dice, and various components. The game involves campaign-driven gameplay, cooperative elements, grid movement, and conflict resolution. Players experience the world of Gloomhaven in a shorter format that fits entirely in hand, making it suitable for smaller setups and quicker sessions.
Cosmoctopus/Private investigator

In *Cosmoctopus*, the addition of the **Private Investigator (PI)** character can transform a multiplayer game into a cooperative one or enable solo play. The objective is for all players to accumulate 8 tentacles before the PI does. Can you prevent the PI from discovering the secrets of the Great Inky One?

In multiplayer games featuring the PI, as soon as each player reaches their 8th tentacle, they promptly return these tentacles to the supply. They then flip their summoning tile to reveal icons and discard all their cards and resources. Subsequently, during their turns, they exclusively engage in the Move Cosmoctopus action, offering the bonus to another active player of their choice. They no longer participate in card play.
Harvest

***Harvest*** is a farming-themed board game designed by Trey Chambers and published by Keymaster Games. In the game, players take on the role of farmers in the town of Furroughfield, each with their own unique abilities. The goal is to cultivate your land, plant seeds, tend to crops, and harvest them to earn money and score points.

The gameplay involves drafting sunrise cards that provide one-time income and determine turn order for each round. Players then move their wheelbarrows around town to gather resources needed to manage their fields. As the game progresses, players can expand their farms by clearing land and construct buildings that enhance their efficiency and provide endgame bonuses.

The game combines elements of open drafting, variable player powers, and worker placement mechanics. Each player's farmhouse provides specific benefits throughout the game. The player with the most points at the end of the harvest season wins the game.

Harvest is designed for 1-4 players aged 10 and above, with a playing time of 30-60 minutes. It offers a thematic and strategic experience as players compete to become the most successful farmer in Furroughfield.
Conspiracy X

***Conspiracy X*** is a role-playing game (RPG) that was initially published by New Millennium Entertainment in 1996. It has since undergone revisions and subsequent releases by various publishers, including Steve Jackson Games and Eden Studios, Inc. The game presents a setting where aliens are covertly infiltrating and exerting control over the world, drawing inspiration from the popular television series The X-Files.

The latest iteration of Conspiracy X is built upon the Unisystem, a role-playing game system. However, earlier versions of the game utilized the GURPS system as well as a unique system developed specifically for Conspiracy X.

## Characters

### Humanity

* Aegis
* The Black Book

### Extraterrestrials

* The Atlanteans
* The Greys
* The Saurians
Mystery of the Abbey/Rooms

In *Mystery of the Abbey*, in the monastery, various rooms serve different purposes and activities, shaping the gameplay. Here's an overview of the rooms and their functions within the Abbey:

## The Chapel (Ecclesia)

The starting point for all players and where Mass is held every four turns.

## Confessional (Confessorium)

This room reveals both sins and secrets. Players can draw a Suspect card from the last player who visited the same confessional, and then the dice color is turned to signify the most recent visitor.

## Cells (Cellula)

Monks' private cells, where players can draw a Suspect card from the cell's owner based on the cell's color.

## Scriptorium

A place where lucky monks can uncover secrets from books. Special books can be taken and kept for later use, while plain books' effects apply immediately, possibly affecting other players based on a die roll.

## Library (Bibliotheca)

The most valuable and forbidden books are hidden in a secluded alcove. Only players with the fewest cards in hand can enter. Players can draw a "Bibliotheca" card and apply its effects immediately.

## Parlor (Parlatorium)

News from the outside world reaches the Parlor. Players can either draw a Suspect card if any remain in the draw pile or request another player to reveal a Suspect card with specific characteristics.

## Crypt (Crypta)

Praying over the holy relics of Saint Galbert in the Crypt grants a "Crypta" card, allowing the player to take an extra turn later in the game.

## Chapter Hall (Capitulum)

The venue for important Abbey meetings where players can make Revelations or Accusations, though it's optional.

## Courtyard (Aula), Cloister (Claustrum), and Empty Rooms

These rooms serve as living spaces but have no specific purpose beyond allowing movement, which counts as one of the two steps per turn. The Cloister comprises four separate spaces.
Cerebria: The Inside World

***Cerebria: The Inside World*** is a strategy board game designed by Richard Amann and Viktor Peter and published by Mindclash Games. The game takes place in a world inside the human mind, where players take on the roles of personified aspects of human psyche, known as Spirits. The game is played on a modular board, with each section representing different areas of the mind, such as Emotion, Intuition, Willpower, and Logic.

Players work together to influence the balance of power within the mind, and to create a harmonious state of being. The game features a variety of actions that players can take, such as moving their Spirits around the board, playing cards that represent different emotional states, and manipulating the various resources available within the game.
Heat: Pedal to the Metal/Cards

In *Heat: Pedal to the Metal*, there are 6 players, and each one of them start with 12 cards: 3 cards with a speed of 1, 3 cards with a speed of 2, 3 cards with a speed of 3, and 3 cards with a speed of 4. There are also 18 starting upgrade cards for each player. The game also features an additional 37 stress cards and 48 heat cards.

Here is the list of **cards** from *Heat: Pedal to the Metal*:

## See also

* Official instruction manual for Heat: Pedal to the Metal
Coal Baron/Tips

Here are some tips **tips** in *Coal Baron*:

* Money must be kept visible.
* The supply of banknotes is not limited.
* If any supply of tiles or cards runs out, it's not refilled.
* Players can substitute any color coal cube if they lack the required color.
* The game ends after the third shift.
* There are provisions for handling ties and limited coal supplies.

## See also

* Official instruction manual for Coal Baron
Ascendancy

***Ascendancy*** is a fantasy board game that offers a 4x experience, blending elements of worker placement and strategy. Players lead various houses in a quest for the throne, engaging in hero's journeys or scenarios spanning generations. The objective is to build an empire, control territories, manipulate the economy, and succeed on the battlefield. The game boasts diverse victory paths, with decisions playing a pivotal role. It incorporates innovative mechanics like social class-based action programming, progression, and upgrades. The game draws inspiration from classic titles like Heroes of Might & Magic III, Civilization, Magic The Gathering, and Game of Thrones, and emphasizes deep decision-making points and strategic elements.
General Orders: World War II

General Orders: World War II is a historical war game designed by Ian Brody and published by Osprey Games. The game is set during World War II, and players take on the roles of military commanders leading their troops in various battles throughout the war.

Players must manage their resources carefully, including troops, tanks, and supplies, and make strategic decisions about when and where to launch attacks. The game features a modular board and a variety of different scenarios that players can choose to play, each with its own unique challenges and objectives.
Dwellings of Eldervale

***Dwellings of Eldervale*** is a fantasy strategy game for 1-5 players that takes 60-150 minutes to play. The game is designed for players 14 years and older. The game is designed by Luke Laurie and illustrated by Merilliza Chan, Sergio Chaves, Anton Fadeev, and others.

The game features worker placement, area control, engine building, and unique worker units, and players control different factions vying for dominance over eight elemental realms. The game features a combination of dice rolling, hand management, modular board, solo/solitaire game, variable player powers, and other mechanics.

The game was funded through Kickstarter and has a strong visual presence, with miniatures and hexagonal tiles among its components. The goal of the game is to have the most elemental dominance among multiple paths to victory to reign over Eldervale.

## Awards and honors

* 2020 Golden Geek Best Thematic Board Game Nominee
* 2020 Cardboard Republic Striker Laurel Nominee
* 2020 Board Game Quest Awards Game of the Year Nominee
* 2020 Board Game Quest Awards Best Strategy/Euro Game Nominee
* 2020 Board Game Quest Awards Best Production Values Nominee

## Useful pages

* Optional realms
* Resources
* Magic cards
* Dungeoning
* Starter cards
* Dwelling
* Passive abilities
* Monsters
Cosmic Frog

***Cosmic Frog*** is a game where players control two-mile-tall frog-like creatures called terrain harvesters. Their goal is to gather terrain from the fragments of a shattered world called the Shards of Aeth, store it in their inter-dimensional vault, and prove themselves to be the greatest harvesters by delivering the most valuable vault to the First Ones. Players can harvest land at their own pace or attack other players to take lands from their gullets or vaults.

The game is filled with chaotic events such as Aether Flux and Splinters of Aeth that can prompt mutations and destroy terrain. The game ends when the Shard is stripped of all harvestable land or shattered by a Splinter, and the player with the highest valued vault wins.

## Awards & Honors

* 2020 Golden Geek Most Innovative Board Game Nominee
* 2020 Golden Geek Best Thematic Board Game Nominee
* 2020 Golden Geek Best Board Game Artwork & Presentation Nominee
* 2020 Cardboard Republic Immersionist Laurel Nominee
Characters in Red Dragon Inn 5: The Character Trove

This is a list of **characters** in  *Red Dragon Inn 5: The Character Trove*:

## Sera the Fleetfooted

Sera, a character in the Character Trove expansion, adds to the diverse cast of the Red Dragon Inn, bringing her unique personality to the series.

## Lizwick the Collector

Lizwick's role as the Collector is a distinctive addition to the Red Dragon Inn, introducing a character with an intriguing background and motivations.

## Joran the Trickster

Joran, the Trickster, brings a mischievous element to the Red Dragon Inn, offering a fresh dynamic to the series.

## Zakhan the Drunken Master

Zakhan, a half-elf and half-barbarian monk, infuses the series with a blend of martial prowess and an affinity for spirits, making for a compelling character addition.
Catan Jr.

## Overview

Explore the seas! *Catan: Junior* introduces a modified playing style of the classic *Settlers of Catan*, giving players as young as five a perfect introduction to the *Catan* series of games.

*Catan: Junior* takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain!

How to PlayCatan experts will easily recognize that many essential elements of the Catan base game are included in Catan Junior, although - in accordance with the theme - they received different names: pirates' lairs are built adjacent to islands, and if the islands' numbers are rolled, the players receive resource tiles. The resource tiles depict gold, goats, wood,molasses, and cutlasses.

These tiles are used to build ships and more pirates' lairs or to buy development cards (here called "Coco tiles"), which are played immediately after their purchase.

To launch a new ship, you need wood and wool from goats. And if you want to build a pirates' lair, besides wood and wool you also need a cutlass and molasses.

The robber – well-known from the Catan base game – also exists in Catan Junior, but here he is a spooky fellow named "Ghost Captain." The Ghost Captain isn't as bad a guy as the robber in the Catan base game. He blocks the resource production of the islands he is placed on, but that's all - nothing is being stolen.

The die-cut resource tiles included in Catan Junior are very convenient for children, because unlike in the Catan game for adults, the players don't have to hold cards in their hands but can place the resource tiles in front of them. Catan Junior can also be played as a 2-player game.

Although Catan Junior contains some simplified rules so that 6-year-olds can participate without any difficulty, it is still unmistakably a "Catan" game. Catan Junior is not just a game for kids but a genuine family game, to be enjoyed by adults and young children alike.

Settlers of Catan Wikia Page

## Links and Resources

* Official Website
* Official Rules
* BoardGameGeek Review
Colossal Cat in the Box/Central research board

The **central research board** in *Colossal Cat in the Box* is significantly larger than the original version. It measures 22" x 8" when unfolded and uses printed cardboard pieces instead of cards. The expanded size allows for up to 10 numbers in five-player games and includes new inserts for the expansions.
Colossal Cat in the Box/Player boards

The **player boards** in *Colossal Cat in the Box* have been redesigned to be laid out horizontally, making it easier for all players to see the cards being played. The new layout reduces the chances of accidentally playing a card that a player has declared they are out of. The larger player boards also make it easier to see the numbering and ensure the correct side is up when placing initial bids.
Ierusalem: Anno Domini

Ierusalem: Anno Domini is a strategy board game that can be played by two to four players. The game is set in the medieval city of Jerusalem, and players will take on the role of merchants who are trying to become the wealthiest merchant in the city. The game features a modular board that is set up differently each time the game is played, and players will need to use their trading skills to acquire goods and sell them for profit. Ierusalem: Anno Domini also features a unique resource management system that requires players to carefully balance their income and expenses in order to achieve their goals.
Etherfields/Boosting intent

In *Etherfields*, once per Turn, when you spend at least 1 Intent (even if it's less than the required cost) to pay for an action, you have the option to roll the Luck die afterward to add additional Intent to the action.

Depending on the result:

* The action fails, and you do not reclaim discarded Influence cards used for it. Additionally, you discard 1 or suffer 1 or Seal 3 cards.
* No Intent is added. If this causes the action to fail, you do not reclaim discarded Influence cards used for it.
* Add 1, 2, or 3 Intent of the same color.

The Luck die is always the last source of Intent added to the action, and no more Intent can be added after rolling the die. If you fail to gather the required Intent, the used Intent is lost, even if the action was not performed.

The Luck die can also be used when performing a Movement action to extend the movement distance.
Girl Talk Date Line (1989)

## Overview

**Girl Talk Date Line** is an electronic\roll\spin & move board game published by Golden in 1989.

## How to Play

The object of the game is becoming the first player to match all of your "Teen Cards" with dates and then finding a date for yourself.

The first player to get rid of all of their "Teen Cards" by making dates is the winner of the game.
Flamecraft

**Flamecraft** is a 2022 game for 1-5 players, where players take on the role of Flamekeepers, who are skilled in the art of working with artisan dragons in order to create and produce various goods. In the game, players gather items and place dragons in shops, using enchantments to enhance the shops and gain reputation as a Master of Flamecraft. The dragons are specialized in different areas such as bread, meat, iron, crystal, plant, and potion, and the players have to decide which shop is the best home for each dragon. Players visit shops, gather items, and cast enchantments in order to gain reputation and the favor of the dragons in the shop. The player with the most reputation at the end of the game will be declared the Master of Flamecraft.

## Useful pages

* Artisan Dragons
* Shops
* Companions
Freelancers: A Crossroads Game/Threat token effects

Here is a list of **threat token effects** in *Freelancers: A Crossroads Game*:

1. Every eligible player forfeits 1 luck token, after which this threat token is eliminated from the bag.
2. All participants acquire 1 corruption each, and subsequently, this threat token is withdrawn from the bag.
3. Regard this as a risk token that may be included in either risk track when selected from the time bag.
4. Consider this a risk token.
5. Consider this a risk token.
Nucleum

***Nucleum*** is a heavy euro board game designed for 1 to 4 players, set during an industrial revolution in an alternate timeline. Players act as industrialists aiming to succeed in 19th-century Saxony by harnessing the power of the newly invented Nucleum—a nuclear reactor. The gameplay involves resource management, network development, building construction, and contract acquisition. Each player possesses unique asymmetric technologies that grant special powers. Victory points are earned through various actions, with players competing to optimize their strategies and achieve the highest score. The game offers continuous turn-based play without distinct rounds or phases.
Characters in Red Dragon Inn 3

This is a list of **characters** in  *Red Dragon Inn 3*:

## Wizgille the Tinkerer

Wizgille is a renowned genius Artificer among the Gnomes, constantly tinkering and inventing new contraptions. The success of her creations, however, can be somewhat hit or miss.

## Brewmaster Phrenk

Phrenk, a highly skilled Potionmaster from the troll villages, possesses a laid-back demeanor, though provoking his anger is ill-advised. His expertise extends to brewing healing potions and mixing drinks, making him a valuable presence in any group of adventurers.

## Kaylin the Renegade (and her companion, Wulfric)

Kaylin's background is shrouded in mystery, with her companion, Wulfric, adding an additional layer of intrigue to her character. Her story unfolds in the midst of the series' adventures.

## Serena the Pious

Serena, an Orc Paladin, defied her origins and embraced the path of a paladin, despite the Orcs who once destroyed her village, sparing her life as a baby. Her disciplined and loyal nature make her a skilled fighter and capable healer, yet her Orcish instincts remain ever-present beneath the surface, occasionally leading her astray.
Great Western Trail: New Zealand/Tiles

This is a list of **tiles** in *Great Western Trail: New Zealand*:

## Fee Tiles

There are 4 fee tiles. They are double sided.

## Player Count Tiles

There are 5 player count tiles. They are double sided.

## Worker Tiles

There are 28 worker tiles, 4 of which are unique. There are 7 shepherd tiles, 7 craftsman tiles, 7 tailor tiles, and 7 shearer tiles.

## Hazard Tiles

There are 16 hazard tiles. 9 of them are rockfall tiles, while 7 of them are flood tiles.

## Private Building Tiles

There are 40 private building tiles. 10 tiles belong to each player, and these tiles are double sided.