recursal/Fanatic-Fandom huggingface dataset:
If you can fix this you can add the missing information

Aiden Pearce was born in Belfast, Northern Ireland, on May 2, 1974. It is implied in an audio log that his mother took both him and his sister, Nicole Pearce, to the United States in order to escape their father. Aiden grew up in a rough neighborhood, and frequently had to fend for himself, his sister grew up idolizing him and was noted for his cars, hockey and his friends were described as 'gross'.

Eventually he became part of a criminal gang. He personally paid to learn about combat and how to wield weapons, which contributed to his career as a thief. During his criminal years, Aiden became acquainted with a fellow hacker, Damien Brenks, where the two taught each other specific hacking skills and the two proved to be a strong team.
Ocean Tower

**Ocean Tower** is one of the City Hotspots in the game. It is located in The Loop.

## History

This striking skyscraper is unique to Chicago for many reasons. Not only does it feature one-of-a-kind, undulating balconies that give the building a watery quality, it is also the tallest building in the world to have a woman as lead architect. Girl power!
Engagements

## Engagement System

The easiest way to describe the Engagement system in The Repopulation is as a Random and Mutating Public Quest. Engagements occur randomly throughout the world, and depending on how players respond to them they can mutate and spread. Engagements can change the entire content of an area, for better or for worse.

For those unfamiliar with Public Quests, here is a brief overview of that mechanic. Public Quests are shared by all players in an area, at least by those of the appropriate faction. There are objectives, and anyone who contributes to completing those objectives is eligible for a reward upon completion. The level of their contribution affects their chances and quality of loot. Public Quests have been a successful mechanic in several titles, originating with Warhammer Online but also being found in Champions Online, Everquest 2 and Rift. The key advantage of Public Quests is that they encourage teamwork and make it easy for players to meet and cooperate with one another.

So how do our engagements differ from Public Quests? Let's take a look.
Randomly Occurring ==

Public Quests commonly occurred in static locations and repeated shortly after the previous incarnation of them was complete. Engagements in The Repopulation spawn randomly throughout the world and use any number of different templates. This causes content to mutate and change over time based on elements within and outside of the player's control.

## Spreading

Engagement templates can specify a complex chain of stages. Each stage can end when certain specifications are met, or after a period of time. Depending on how an Engagement ended it can progress to a different stage and it can also spread to other nearby Engagement nodes. Those child nodes can in turn continue to spread to children of their own.

To give a functional example of a spreading Engagement we can take a look at the system in the Aemar Mine. Under normal circumstances the mine is filled with standard mission opportunities related to its operations. But there are any number of events that can occur randomly and alter the complex entirely.

One of those scenarios is an invasion by the Lesoo. They will invade through the first floor and if they are not stopped they will barricade themselves in and then begin spreading to the lower levels, one at a time. While a level is occupied by the Lesoo, there will be new mission opportunities, though the old ones are currently defunct until the invaders can be cleared and operations can be restored. This includes new bosses and mini-bosses that grow in power the longer they have occupied the area.

This is just one of several scenarios that can occur in the mines and each alters the mine in one way or another while it is in effect.

## World Altering

As Engagements spread, they can completely change the environment of an area. This includes appearances, NPCs, and missions. NPCs can set up permanent camps or defenses that will remain until they are stopped.

Our hope is the Engagement system will prevent content from becoming stale by providing an ever-changing world where the player's actions really do matter.
Titles

In The Repopulation, you can earn titles for meeting certain requirements. This can involve completing a number of missions, exploring or crafting.

There are two types of titles: Prefix and Suffix. A Prefix title will be shown ahead of your character name, while a Suffix title will be shown behind. [Prefix] [NAME] [Suffix]

## Crafting

Crafting any item will count toward earning you Prefix titles.

## Exploration

While exploring the world, you may find exploration points (EP). These grant you an achievement and three Repop Points, and count towards earning Suffix titles.

 , Renowned Explorer

## Missions

Completing missions will count towards earning you Prefix Titles.

 Accomplished
Skill

*The Repopulation* makes use of a series of about 80 **skills** that players can learn through use or through spending hard earned DNA to increase the skill. Most skills also will contain multiple abilities that are opened as you progress through the ranks in the skill. Unlike many other skill systems there are no limits on progress in our skill system (caps) and there is no skill degradation through lack of use or learning other skills. While we think it would take nearly forever due to the fact there are a lot of skills and they aren't particularly easy to increase once they start to hit the diminished returns, it would be possible to reach Grand Master ranking on every skill in the game. Most people like in life will either choose to specialize in a certain skill or two or generalise in a handful of skills. Many skills go hand to hand such as the armor and combat skills, but for the most part you will see people having strengths and weaknesses in those skills since they spend their time using rifles primary so they won't be very proficient with automatics or handguns.

## Skill classifications

Currently we have 6 spheres or classification of skills. These are used for grouping purposes and also in spending DNA. Each time DNA is rewarded it is rewarded in one of the 6 classifications and you are free to spend it how you see fit on any skill in that classification. DNA also comes in a few quality factors and that will dictate the maximum you can increase a skill with the DNA and the quality will also increase the quantity of points you gain when using the DNA. This is to prevent lesser DNA from being spent on higher rank skills and higher quality DNA can be used to increase lower rank skills slightly faster than lesser dna.

Currently we are offering the following 6 classifications:

* Armor skills
* Beneficial skills
* Combat skills
* Defensive skills
* General skills
* Trade skills

## Skill rankings

You start all skills out at Unranked when you first create a new character. In the beginning you only need a handful of points to increase the ranking of the skill and after a few rankings it starts to take more and more points to increase the skill. Each ranking can possibly unlock a new ability that you can get through a card that is rewarded from completing a mission. Cards are rewarded based on the abilities you can learn and you can see all abilities associated to a skill from the GUI and you can also see all learn-able abilities from the ability GUI as well. Skill point and ranking values can also factor into the strength of the ability so they play a vital purpose in those equations as well. You can conveniently see how many points you have in each skill and how many more you need to reach the next rank. There are quite a few ranks available currently.

* Unskilled
* Poor
* Below Average
* Average
* Above Average
* Skilled
* Very Skilled
* Talented
* Adept
* Expert
* Scholar
* Elite
* Master
* Grand Master
Emote

These are the available emotes in *The Repopulation*.

They're executed via slash commands, i.e. in the chat input box, with a leading slash.

The text message is different depending on whether you have targeted another character.

The "anim." column indicates whether the emote is animated (your character moves).
Hackerspace Kiosk

**Hackerspace Kiosk** is a clothing store in Watch Dogs 2.

## Hackerspace Kiosk Stock

### Hats

* Wool Beanie: Robbin’ Hood
* Flat Brim Hat: Virus
* Flat Brim Hat: The Reaper

### Bottoms

* Lazy Pants: Black Sweats
* Athletic Gear: Time To Play

### Footwear

* Street Shoes: Knife Runner
* Street Shoes: Angle Grinder
* Retro Sneakers: Ol’ Skool

### Tops

* SECsy Skull
* Pullover Hood: SECsy Skull
* Track Jacket: Horror Show
* Windbreaker: Crime Scene
Animal Handling

**Animal Handling** is a beneficial skill which allows you to tame and control animal pets.

Controlling an animal will give a Minor Loss of Concentration debuff for as long as it is spawned. This gives you -10% attack speed, -10% block, -10% damage dealt, -10% dodge, -10% parry and -3% skill gain. The debuff will stack with the amount of pets you control.

Up to three pets may be controlled at a time. The skill required for this depends on what type of pets you want to use, and the age of each pet. As an example, controlling two adult Setlangs will require an Animal Handling skill level of 500.

## See also

* Skill System
* Skill List
The Repopulation Wiki

Welcome to the Official The Repopulation Wiki
The Repopulation reference written and maintained by the players, for the players.

Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 288 pages (31 articles).

What is The Repopulation?
The Repopulation is a Massive Multiplayer Online Role Playing Game. The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet their colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.

It is a sandbox oriented MMORPG with an eye on innovation. Rather than forcing players down preset paths they are instead allowed to walk the path which they enjoy the most. With a variety of combat oriented and non-combat activities to pursue, we believe we’ve created a game that can stand the test of time.

Videos

News

End of March 2014 Report - *April 03, 2014*
End of November 2013 Update - *December 01, 2013*
End of October 2013 Update - *November 01, 2013*
End of September 2013 Update - *October 01, 2013*
End of August 2013 Update - *September 18, 2013*
End of July 2013 Update - *September 18, 2013*
Inquiry System - *July, 2013*

Quick Navigation

Game Overview

Bestiary

Skill System

Missions

Pets

Engagements

Nations

Lore

Combat System

Crafting

Player Housing

Fittings and Sockets

FAQ

Siege System

Inquiry System

PVE

PVP

Community

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help:Contents** page.
News

End of March 2014 Report - *April 03, 2014*
End of November 2013 Update - *December 01, 2013*
End of October 2013 Update - *November 01, 2013*
End of September 2013 Update - *October 01, 2013*
End of August 2013 Update - *September 18, 2013*
End of July 2013 Update - *September 18, 2013*
Inquiry System - *July, 2013*
Supreme Demolition Droid

**Supreme Demolition Droid** is a Demolition Droid Boss in *TowerMadness 2*.

The Supreme Demolition Droid is able to repeatedly stun nearby towers with its pile driver, and is considerably harder to kill than the standard Demolition Droid.

Lore:
These droids were originally designed for riot control, but the Aliens soon found them to be excellent for making Xenoberry Jam, a culinary favorite of the Homeworld, revered for its smooth texture and complex flavor.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Expedition

**Development Name:** | divided

### Strategies

**Towers used:** 4x Mortar, 2x Missile, 2x Tesla, 1x Plasma, 1x Stun Gun, 4x Boost

**Time:** 8:13.8

*Credit to Mike S.*

**There is no way this works. Please describe how towers are built, in what order, etc.**

I saved 10 sheep on Expedition in 9:00.5. Can you beat me?

Get in on the fun! Check out TowerMadness 2 on the App Store: http://bit.ly/tm2-ios
Tame Animal

**Tame Animal** is an ability from the Animal Handling skill, used to tame animals to be used as pets. Some tamed animals may be converted into mounts using the Train Mount ability.

Only babies of a tameable animal can be tamed. Baby animals show up as blue dots on the minimap as opposed to the usual red of wild animals.

There may be a level requirement in the Animal Handling skill to tame a certain pet.

## Tameable animals

```
* Denotes animals that can not yet be tamed but will be in a future update.

```
Pet

**Pets** are another long-time staple in MMORPGs. In *The Repopulation* pets play a major role, and all characters can have them. There are three types of pets in the Repopulation: Robotics, Genetically Engineered and Tamed. Each of these pets is acquired in a different manner, and has its own set of advantages and disadvantages, which will be covered shortly.

## Robotics

Robotic pets are expensive but offer the widest variety of functions. They serve specific roles and can be used as medical robots, assistance, etc. Robotic pets will never turn on their master. Robots can be used many times, but do require fresh batteries. They will never be permanently destroyed. Since robots can be purchased from other players and due to their ability to perform different duties, they make good general purpose or specialized pets.

Robotic pets are quite vulnerable to Electro-magnetic Pulse attacks, and can also be improved or sabotaged by Robotic Engineers.

## Genetically engineered pets

Genetically engineered pets are created using the Genetic Engineering skill tree. This process involves gathering a DNA sample of the species of animal that you wish to produce, and then creating the pet through crafting. Advanced Genetic Engineers can combine DNA types to create hybrid pets.

The big advantage of genetically engineered pets is that they can use the special abilities of their species, though typically genetically engineered pets are less powerful than the monsters they were cloned from.

The downside to genetically engineered pets is that they will perish forever when killed. Each creation is like a one charge pet. When that pet dies, you will need to create another. You can stack these pets though and carry a number around. These pets can be purchased from other players.

## Tamed pets

Tamed pets are obtained through the Tame Animal ability. This only works on certain species and they must be tamed when they are young. Young pets are not very powerful at all, but they will slowly grow in power as they age.

Tamed pets are interesting in that they can have some special attacks, and when they fully mature they can be quite powerful. They will not immediately perish if they are defeated in game, but they do rely on the Veterinary Medicine skill to keep them going. Veterinary Medicine can heal or cure tamed pets of their illnesses.

Over time as your pet dies more often they will take ill health. It is very important that a Veterinarian gives them proper attention. Otherwise this pet could be permanently killed.
Bobsled Creek

**Development Name:** | sledrace

### Strategy

**Tower Build:** 1x Tesla, 3x Missile, 1x Mortar, 2x Shrink, 8x Boost, 1x Flamer

**Time:** 16:59.8

**Build Notes:** Start with Shrink, Tesla, Mortar, and Missile. Upgrade Missile first, build Boosts, then upgrade the rest of the towers. If you have excess coins, build Flamer and another Shrink.

*Credit to Sheiva Y.*
Ancient Lake

**Development Name:** | gendry

### Strategies

**Towers used:** 14x Plasma, 1x Flak, 3x Shrink, 5x Boost, 3x Missile, 6x Railgun

**Time:** 24:45.5

YouTube Walkthrough Video

Special Notes: Start off with 2 Missiles and 1 Boost. Add another Missile and build a Railgun. Around wave 15, start building Plasma towers. Continue to build and upgrade. Around wave 35, build a Flak and upgrade. Around wave 100, upgrade all Plasma towers to level 5 and continue upgrading other towers soon after. During gameplay, make sure to toggle the "Targeting" of towers between "First" and "Strongest" accordingly.

*Credit to Sheiva Y.*

**Towers used:** 14x Plasma, 2x Flak, 1x Shrink, 5x Boost, 3x Missile, 5x Railgun

**Time:** 23:15.8

*Credit to Randon B.*
Everfrost Glacier

**Development Name:** | tritoch

### Strategies

**Towers used:** 2x Shrink, 4x Mortar, 4x Tesla, 4x Missile, 2x Stun Gun, 4x Plasma

**Time:** 17:44.4

*Credit to Nick P.*

**Towers used:** 13x Boost, 6x Mortar, 2x Shrink, 1x Mortar, 2x Stun Gun

**Time:** 12:26.3

*Credit to Andrew S.*

**Towers used:** 2x Missile, 45x Mortar, 3x Stun Gun, 2x Tesla, 2x Shrink

**Time:** 22:25.6

*Credit to Fred L.*

**Towers used:** 4x Flak, 10x Boost, 2x Missile, 3x Shrink, 1x Railgun, 1x Tesla

**Time:** 15:26.4

*Credit to Jason R.*
Nudle Maps

**Nudle Maps** É um app e sistema de mapas desenvolvido pelo Nudle e utilizado pelas pessoas na Bay área.

## Descrição

Encontre seu caminho ao redor de São Francisco com Nudle Maps, a maneira mais inteligente de navegar pela cidade sem se perder.

## Resumo

Nudle Maps é uma parodia do sempre popular "Google Maps" da vida real. Como o aplicativo da vida real, ele permite que você acesse o mapa do jogo, planejando viagens, definindo pontos de passagem e identificando lojas e objetivos de missão. Ele também permite que você viaje rápido no jogo.

## Mais Informações

Informações sobre o Nudle Maps:

O app é desenvolvido por equipes do Nudle em países de idioma espanhol, português e inglês.

* Diretor do Nudle Maps em países espanhóis: Guztavo Rodriguéz.
* Diretor do Nudle Maps no Brasil: Matheus Huberth.
* Diretor do Nudle Maps em San Francisco: Bill Niall.

* Apps
Scorched Mesa

**Development Name:** | desertpass

**Time:** 15:50.9

**Build Notes:** First build 1 Missile, 1 Boost, and 1 Tesla. Upgrade Missile and Tesla. Build second Missile and continue to upgrade towers. By the 40th wave, start building and upgrading more Missiles and Boosts.

YouTube Video

*Credit to Sheiva Y.*

**Tower Build:** 2x Missile, 1x Mortar, 6x Boost, 2x Shrink, 2x Tesla, 2x Flamer

**Time:** 25:17.4

**Build Notes:** Start with upgraded Missile, Mortar, then Boosts. Continue to upgrade. Build another Missile and more Boosts. Build 2 Shrink towers and Tesla. Continue to upgrade all towers. Build Flamers only if you have enough coins and damage from other towers are decently strong.

*Credit to Sheiva Y.*
Helmy Pass

**Development Name:** | vinter6

### Strategies

**Towers used:** 3x Missile, 1x Railgun, 1x Boost, 1x Tesla

**Time:** 7:53.2

*Credit to Curt L.*

**Towers used:** 1x Missile, 1x Railgun, 1x Shrink, 1x Stun Gun

**Time:** 8:29.1

*Credit to Intekhab H.*

**Towers used:** 1x Missile, 2x Railgun, 1x Flak

**Time:** 8:57.5

*Credit to David T.*
Spiderbot XL

**Spiderbot XL** is a Spiderbot Boss in *TowerMadness 2*.

Spiderbot XL is the larger, tougher edition of the Spiderbot series. When threatened, it initiates its defensive program, pulls in its legs, and takes significantly less damage for a short time. This mode requires a cooldown period before it can be enabled again.

Lore:
Curiously, the Alien software programmers who developed the defensive program in the Spiderbot XL also go into crouching fetal position when threatened.
When using it's defensive program in game, the spiderbot XL pulls up its legs and takes much less damage. It moves more slowly than the standard spiderbot, and is far more bulkier and has a red eye slit.
Like most bosses, spiderbot XL has increased health and low movement speed.

APEARANCE:

* Spiderbot XL is basically the same apearance as the Spiderbot but its much bigger and a single red glare eye.

* Its four legs are armored using with his ability.

IN GAME:

Its is same mechcanic as the spiderbot but its has the ability to protect.

Ability: Protect

* When it takes damage its Protect itself to projectile dealing only slightly little damage,however it won't move while on his ability.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Mistletoe

**Development Name:** | tm1mistletoe

**Time:** 11:32.6

*Credit to Dikaios P.*

*thegamemaster1234's Newbie Farming Build*

Mistletoe is a great level for beginner wool farming as it gives out a lot of wool and can be beat using only level 2 missile and level 1 stun towers on hard mode.

**Towers used:** Lots of Missiles (at least level 2 upgrade), ~10x Stun (at least level 1)
**Time:** Can take a while.

**Strategy (no image available):** Place a Missile Tower somewhere near the middle of the map (for good coverage), then have it upgraded to level 2 as soon as possible. Start placing more level 2 missiles pretty much all over the place except where you're going to place your stun towers. Place Stun Guns near the beginning, middle, and end of the first curve on the path, and have them set to "Strong" mode so that they stun bosses instead of regular enemies. This build will carry you through until you get more tower upgrades.
Skull

**Development Name:** | skull

**Time:** 23:42.8

**Build notes:** First build 2 Missiles, 2 Tesla, and 2 Plasma. Upgrade them and later build Boost towers. Mid-game, start building and upgrading Flamers and additional Boosts.

YouTube Video Walkthrough

*Credit to Sheiva Y.*

**Towers used:** 2x Flak, 4x Railgun, 2x Flamer, 2x Boost, 4x Plasma, 1x Missile

**Time:** 23:35.2

**Build notes:** First build a Missile and upgrade it. Continue building the rest of the towers.

*Credit to Randon B.*
Invasion Mode

**Invasion Mode** is a type of mode in TowerMadness 2.

In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. If a player can win without losing any sheep, four stars are rewarded.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Tower Madness 2 Wiki

***TowerMadness 2***™ is a 3D tower defense strategy game developed by Limbic Software for iOS, Android and Mac OSX. On January 23, 2014, *TowerMadness 2* was released for iOS and Android. On 7 March 2014, a version for Mac OSX was released. *TowerMadness 2* has game controller support for a console-like experience.
The aliens are back, and this time they’re on a mission to turn your beloved sheep into sweaters for their emperor! The sequel to the hit tower strategy adventure TowerMadness is finally here. Protect your flock using quick thinking and an arsenal of awesome weapons.

* Gameplay
* Maps and Strategies
* Campaigns
* Modes
* Enemies
* Towers
* Characters

* Mar 1, 2016 - TowerMadness 2 on the App Store is now FREE!
* Dec 2, 2015 - V2.0 added 10 spooky Halloween maps and the Flamethrower!

Play it!

* Google Play (Android)
* App Store (iOS)
* Mac App Store (OSX)

Want to contribute?
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

Twitter
Tweets by @towermadnesswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Spiderbot

**Spiderbot** is faster moving than the Young Grey in *TowerMadness 2*.

Lore:
The alien homeworld purchases the Spiderbot XT-90 at an extreme wholesale discount. These robots are used for all sorts of purposes, including basic housekeeping, gardening, and good preparation. Unfortunately, the XT-90 comes with an incredibly short warranty period of 11 days, encouraging the aliens to use them for hazardous missions instead.

APPEARANCE:

Spiderbot is grey robot spider with 4 robots legs and a single blue eye

IN GAME:

Spiderbot is slightly faster than Young greys

STRATEGIES;

-Any Area of Effect Towers like mortar,etc Can easily destroy the Spiderbots

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Prometheus

The **Prometheus Game Engine** is a game engine made by Crytivo Games to be used in The Universim.

## Features

**Prometheus** will simulate living planets in the game and will be responsible for both micro and macro world events. It will manage things like air density, vegetation and living creatures, natural resources, temperature, biome generation, and even dynamic events. Dynamic events consist of things like the changing of seasons and natural disasters. Season change will have a far more drastic effect than you may think. Winters in particular can be incredibly brutal. Some winters will last longer than others, and with them comes unimaginable cold. Food will become scarce, development will slow to a crawl, and sufficient shelter will be the only thing keeping your civilization alive. You had better prepare for whatever Prometheus has to offer. Natural disasters include events such as tornadoes, earthquakes, viruses, meteors, and so much more. It is up to you to find solutions to these problems, or if the worst comes, begin anew with a better strategy.
Agriculture

Learning to work the land will greatly improve food production and create a steady supply of edible resources. There will be no more need to risk the lives of Nuggets to collect wild fruits and roots. Although, knowing how much they love snacking it is likely not going to stop any time soon.

### Perk Details

Nuggets have learnt how to grow food! Now if they can work out how to grow meat they would be set for life.

Tier 2 research requires 2 Food and 2 Wood to be gathered by your Nuggets and placed in the Epicenter. Once ready it takes 02.40 to learn.

### Effects

Unlocks the following:

* Farm
Primitive Waterworks

Primitive Waterworks perk allows your Nuggets to control the power of Water to drink, move and sometimes bathe in. Good for washing clothes, hands and makes an excellent home for fish. Just remember Nuggets do not know how to swim.

Tier 1 research requires 5 wood and 5 stone to be gathered by your Nuggets and placed in the Epicenter. Once ready it takes 00.30 seconds to learn (V16)

### Effects

Primitive Waterworks unlocks the following:

Water Well

Pump

Water Reservoir
Dynamic Events

Dynamic events are events in the game that are not set to happen at any specific point in the game. They can either be random disasters, random goods or other random events.
Dynamic environments can also be things that progress dynamically throughout the game, for instance if your people in the game are learning stuff based on the actions they make, they are dynamically progressing.
Divine Punishment

**Divine Punishment**

have you ever witnessed that strange phenomenon where two nuggets are suddenly born at once? That's a two-for-one special, and that's excellent for business. This Mutation perk will increase the likelihood of nuggets producing twins whenever a nugget gives birth. You can try spin it as a blessing to make the parents feel a little better, but deep down you know the truth. Luckily that's not your worry.

cost
n/a

this is a tier 0 perk that takes about 2:00 minutes to complete

twin possibility increase 2%
Cascade

Doesn't work.The first skymaster gets through before you can upgrade missile tower 2nd time.

 **Development Name:** | cascade

### Strategies

**Towers used:** 2x Missile, 2x Stun Gun, 2x Boost

**Time:** 11:10.6

**Build Order:** 1 Missile, Upgrade Missile, 1 Boost, 1 Stun Gun, Upgrade Missile, Upgrade Stun Gun, 1 Boost, 1 Stun Gun, 1 Missile, continue to upgrade all 6 towers.

*Credit to Sheiva Y.*

**Towers used:** 2x Stun Gun, 2x Missile, 3x Boost

**Time:** 9:11.6

*Credit to Chris B.*

**Towers used:** 2x Flak 1x Boost 2x Mortar

*Credit to MK*
Young Grey

**Young Grey** is the most common type of enemy in *TowerMadness 2*.

Young Greys are pretty much vulnerable to everything, so defending against them involves building just about any kind of Tower.

Lore:

There's not much known about the Young Greys, and what little we do know is generally uninteresting and unremarkable. For most of them, this entire adventure is a required part of their summer internship. The ones that were picked had the most creative essays.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Lost Temple

**Development Name:** | losttemple

**Time:** 14:40.3

**Build Notes:** This map requires the strategy of juggling. Create a line of towers and block off one side. Once aliens start passing through the opposite side, before they slip, sell the blocked off tower and block off the opposite side.

*Credit to Sheiva Y.*
Flock's End

**Development Name:** | tm1flocksend

### Strategies

**Tower Build:** 2x Mortar, 1x Tesla, 1x Missile, 1x Shrink, 2x Flamer, 5x Boost

**Time:** 11:30.4

**Build Notes:** Block off bottom opening with 1 Mortar. Then start with Mortar and Tesla. After, build Missile and continue to upgrade this tower. Upgrade the rest of the towers and add boosts.

*Credit to Sheiva Y.*
TowerMadness 2

**TowerMadness 2**™ is a 3D tower defense strategy game for iOS and Android, developed by Limbic Software and released on January 23, 2014. *TowerMadness 2* has game controller support for a console-like experience.

[[

Campaign 2, The Blistering Sun. This campaign is based in the desert and cause towers to overheat as they fire.

 Dotson Flats | 68

Campaign 3, Winter is Coming. This campaign is based in the winterlands and cause towers to freeze overtime. Tapping the towers unfreezes them. As of version 2.0 towers don't freeze in winter levels.

 Helmy Pass | 84

Campaign 4, Worlds Collide. This campaign has a mixture heat and frost environmental effects.

 Expedition | 90

### Characters and Enemies

*TowerMadness 2* features two protagonist characters, Bo and Xen, and sixteen different alien enemies with unique abilities and weaknesses.

 Xen | The shopkeeper. He offers players special deals on the latest alien weapon technology. Entering his shop allows the player to purchase new towers and tower levels using wool as currency.

### Towers

*Tower Madness 2* features nine types of towers organized in 3 categories, all of which are upgradeable to a max level six.

 Shrink | All enemies venturing into the forcefield generated by the Shrink tower will be shrunk, causing them to also move more slowly.

 Flamer | Roasts enemies with a high temperature flame, causing huge damage at short distances.

 Boost | Increases damage of nearby towers. Also assists with tower cooling in hot climates. Useful on the desert maps.
Pinewood Way

**Development Name:** | hideout

**Time:** 12:48.4

**Build notes:** Start with Flamer, then Railgun and Missile. Upgrade towers and build surrounding Boosts. Lastly build the Stun Gun and continue to upgrade all towers.

*Credit to Sheiva Y.*

**Towers used:** 2x Railgun, 3x Missile, 1x Tesla, 2x Plasma

**Time:** 13:50.9

*Credit to Randon B.*
Gadget Greens

**Development Name:** | spiral

**Time:** 15:27.5

*Credit to Randon B.*

**Towers used:** 4x Missile, 1x Tesla, 1x Flamer

**Time:** 19:42.5

1. Build three missiles in corner & upgrade once
2. Build tesla & upgrade
3. Build middle missile & upgrade
4. Build flamer
5. Keep upgrading towers in a cycle. Flamer upgrades are costly, so focus more on missiles & tesla at first

*Credit to Mozart's Bad Note.*

**Towers used:** 5x Missile, 7x Boost

**Time: 13:52.8**
Adult Grey

**Adult Grey** is a boss from *TowerMadness 2*.

Adult Grey is the larger boss of the Young Grey, and has significantly more health.

Lore:

Life as an Adult Grey is difficult, particularly when shopping for mattresses on the alien homeworld. Generally underpaid, most Adult Greys are forced to sleep on standard sizes, leaving their heads and feet completely unsupported. This puts Adult Greys in a sour mood as a result of years of accumulated sleep deprivation.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Armored Boss

**Armored Boss** is an armored Adult Grey in *TowerMadness 2*.

There are currently three types of Armored Bosses resistant to Fire, Energy and Electro towers. Bosses also have significantly more health.

Armored Boss (Fire) - This Grey is highly-resistant to damage from Fire Towers like the Mortar, but weak to Energy Towers like the Plasma.

Lore:
The FIre-Armored Bosses are given special housing aboard the UFOs, very close to the engine systems. They find the heat comforting, but occasionally the melting of all their personal possessions causes serious morale issues.

Armored Boss (Energy) - This Grey is highly-resistant to damage from Energy Towers like the Railgun, but weak to Fire Towers like the Mortar.

Lore:
The enormous helmets worn by these aliens double as trashcans on the alien homeworld during peacetime. Huge, energy-resistant trashcans.

Armored Boss (Electro) - This Grey is highly-resistant to damage from Electro Towers like the Stun Gun, but weak to Fire Towers like the Missile.

Lore:
When going through airport security, these Greys are required to remove their suits, helmets, and boots and pass them through the x-ray scanner.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Seasons

Seasons will be the the times of the planets year where climate and temperature change. The seasons on each planet can very greatly, from 1 month blistering summers to 9 month freezing winters. These climate changes can be altered by special buildings and terraforming. You will need to stockpile resources during different seasons in order to survive the harsh climates. Such as hunting and gathering different foods before a icy winter washes over your planet.
Diamond Dunes

**Development Name:** | daenerys

**Time:** 6:38.1

*Credit to Jeff M.*

**Towers used:** 7x Mortar, 8x Plasma, 3x Railgun, 3x Missile, 2x Shrink, 2x Stun Gun

**Time:** 7:08.8

*Credit to Sheiva Y.*

**Towers used:** 3x Mortar, 1x Shrink, 1x Stun Gun, 2x Missile, 2 Railgun, 1 Boost

**Time:** 6:37.8

*Credit to Intekhab H.*

**Towers used:** 13x Plasma, 2x Shrink, 1x Boost, 3x Missile

**Time:** 8:03.8

*Credit to Randon B.*

**Towers used:** 3x Mortar, 2x Missile, 1x Railgun, 3x Boost, 2 Tesla

**Time:** 7:27.3

*Credit to Curt L.*

**Towers used:** 7x Mortar, 2x Railgun, 1x Boost, 1x Missile

**Time:** 6:13.1

*Credit to David T.*
Armored Grey

**Armored Grey** is an armored Young Grey in *TowerMadness 2*.

There are currently three types of Armored Greys resistant to Fire, Energy and Electro towers.

Armored Grey (Fire) - This type of Armored Grey is highly-resistant to damage from Fire Towers like the Mortar, but weak to Energy Towers like the Plasma.

Lore:
These Fire-Armored Greys are often referred to as the "Bomb Squad" by other Armored units. After retirement, many go on to lead rich civilian lives organizing fireworks events, blast-mining projects, and unforgettable bachelor parties.

Armored Grey (Energy) - This Grey is highly-resistant to damage from Energy Towers like the Railgun, but weak to Fire Towers like the Missile.

Lore:
Years of scientific research were undertaken on the alien homeworld to produce the technology behind these Energy-resistant suits. Unfortunately, however, the original research documents were lost in an unexpected storage drive malfunction and these suits had to be cobbled together last-minute on the night before the mission.

Armored Grey (Electro) - This Armored Grey is highly-resistant to damage from Electro Towers like the Tesla, but weak to Fire Towers like the Mortar.

Lore:
Last summer, an Electro-Armored Grey was found dead in its kitchenette after trying to dig a piece of toast out of the toaster with a fork. Turns out, wearing just the armored boots offers no protection.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
The Epicenter

An Epicenter is the first and most important building in a city. You will most likely be able to place the epicenter in the place of your choosing. Once placed, your people will begin to expand the city dynamically over time. They will continue to upgrade the building and those around to fit the era and the needs. In the Information trailer they show multiple designs on how they are to evolve over time.
Industrial Revolution

## Overview

The Medieval Age is the second era in The Universim. At this point in time, your primitive Nugget settlements will begin to
transform into more complex societies with the advent of Electricity and Tudor Architecture. Nuggets will no longer have to live in leaky,
prone to total collapse Stone Huts, instead transitioning into Tudor Houses powered by Electricity. Nugget fashion will also get an upgrade, with primitive loose threads and animal skins now replaced by fancier garments, dresses, cloaks, and suits. With the invention of Antiseptics, and Medical Diagnosis, Nugget life expectancies will last longer than of those just centuries ago. Water Output by Water Pumps will be better, as with Food Output from Farms and Fishing Posts. Weapons and Defense will be a little sharper, faster, and deadlier than the primitive spears Nuggets had in the previous age with the invention of Crossbows and refurbished Defense Posts.
Keep in mind however that attacks from Wolves and Exile Villages still pose a big threat. Not only that, but resource management will begin to
have a much bigger impact as your civilization expands over the coming centuries as the environment will start to deteriorate a lot quicker if you
aren't careful. If your civilization survives, expect the Modern Age to follow next.
Cities

**Cities** are where your species usually live. They normally have large populations and are commonly placed near areas full of resources such as an ocean, a oil field, mountains and a forest. Each Age brings a different looking city, the Stone Age cities look like a collection of stone huts while in the modern age they contain towering skyscrapers that reach up to the sky. As a decorative feature they also have vehicles driving around in the streets.
Please try to visit more -???

 *A Stone Age City.*
Kronos' Orchard

**Development Name:** | talisa

**Time:** 23:52.3

**Build Notes:** Start with closing off paths by building mortars. Build 1 mortar closer to sheep pen and upgrade 3x. Build surrounding boosts. Buil 1 stun gun, 1 missile and continue to upgrade. Lastly, build Flamer and another Stun Gun and Missile.

*Credit to Sheiva Y.*
Stone Age

The **Stone Age** is the first stage in the game. Here your Nuggets are primitive and vulnerable to the harsh wilderness of your planet. You must research fundamental things like Wells and Farms while keeping your Nuggets alive though the long, cold Winters. Dinosaurs may have had something to do with this era, although this is entirely up to speculation. Even so you can still hear the Mammoths if you listen closely. The Stone Age was the first stage added in the game.

## Research and Perks (V0.37)

Research is the only way your Nuggets will survive this new environment. By clicking on the purple button you can access research Perks and allow your civilization to grow. (but now we can auto research for a lazy guy and it is very slow.)

## Buildings (V0.37)

To begin with you only need stone and wood, but after that you will need refined stone, refined wood and iron and then cement glass and steel. The Nuggets will place their own homes down once they find a Partner. The other buildings you, as their God, can dictate where you want them and even goad them into building them faster.
Slithering Sands

**Development Name:** | zigzag

**Time:** 16:24.8

**Build Notes:**(Updated) Build 1 Mortar, Build 1 Railgun, Build 6 Boosts, Upgrade Mortar and Railgun, Build 1 Flak and Upgrade , Build 1 Missle and upgrade, continue upgrading everything and build Mortars towards the end to help block wondering Slimes that are thrown from Skymasters.

*Credit to Sheiva Y.*
Riot

A **riot** may occur among a civilization if the Happiness Level is too low and the level of Crime is too high.

## Overview

If left unchecked, rioting Nuggets will light Fires and destroy Buildings. A player can choose to either let the riot run it's course, arrest the rioters, or use God Powers.

## Trivia

* The rioting mechanic was added as part of The Pitchfork Patch
Evolution Tower

The Evolution Tower is the very first structure placed in the beginning of the game. It serves as the epicenter of the first civilization. Once nuggets have established a small society, voting will take place here for the leader of the community, where the player may influence nuggets to vote for a certain candidate.

Once placing the Evolution Tower Adahy and Elu, the first nuggets, will pop out to begin civilization.
Modern Era

## Overview

The Modern Age is the third age in The Universim. it starts after you exit the Medieval Age of the game. At this point, your civilization is much more technologically advanced, with your civilization's resource output being significantly increased. Skyscrapers are now able to be built with the invention of Concrete, with Oil and Gas playing a much more major part in this era. The advent of modern medicine and ethical practices now enable Nuggets to live much, much longer and healthier lifespans than those in the ancient past. At some point in this era, the player can launch the first primitive satellites into orbit and even send probes to other planets to learn about their characteristics, precursors that would build up to the advancement of the Space Age. With many of these major advancements in technology comes the problems of Pollution, Climate Change, Environmental Destruction, and Natural Disasters, War, and Nuclear Catastrophies becoming a much bigger problem that you will need to keep in check especially in this era going forwards. The technology required to enter the Modern Era is Industrialization. Arguably the most influential era, this era allows you to create new machinery and upgrade existing technologies. You will also be able to research and build technologies as you move towards the more end game content.
If your Nuggets survive, the advent of space travel awaits them in the Space Age.

## Gameplay

If you made it this far, resource management and micromanaging of your now global society is now more important than of eras past.
Since you should at this point have a population that's in the hundreds, Food, Water, and Electrical Upkeep now must be maintained
a lot more often. Resource Depletion will start to become more apparent in this age, so be sure to build more Iron Mines, Gas Pumps,
Oil Jacks, and Lumbermills to keep up with the increasing global demand of resources. Crime and Happiness will be a much larger factor
as well. If you notice your civilization has a high crime rate or low Happiness, build more Parks and Entertainment buildings.
Or, if you want a little more force over your populace, consider researching Prisons/Rehabilitation Centers and modern Police Stations.
Climate Change is a big problem at this point. Due to your civilization's habit of releasing pollutants and destroying the global biosphere,
the threat of complete ecological collapse is now much more real than of the previous centuries.
War between your people and rival Exiles will now be much bloodier with the advent of mechanized warfare like Tanks and Helicopters.
Perks

## Perk types

Blue Perks - Evolution Perks

These Perks dictate how quickly your civilization advances though the ages. They unlock key Buildings and technology that allow Nuggets to create and do amazing new things. Each Evolution perk you Research brings your civilization one step closer to the Space Era. Evolution Perks appear in groups, which refresh after you research all of the Perks in the Group.

Yellow Perks - Mortal Perks

Travelling Perks refresh constantly. On their own, each Perk will only provide a minor improvement to your civilization, but they can dramatically strengthen your civilization if you take the time to research multiple Perks of the same type.

Green Perks - Rare Perks

Rare Perks are scarce but enormously helpful, which means it is a good idea to keep an eye out for them as they will have a bigger impact on you civilization.

Purple Perks - Ultra Rare Perks

Every now and then, something incredibly special comes along. These Perks are the cream of the crop, but they come with a hefty cost. However, should you choose to research them, they will benefit your civilization greatly.

### Evolution Perks

###### Basic Perks

Ancient Burial

Agriculture

Cooking

Dew Forecasting

Fishing

Funeral Rite

Primitive Tools

Primitive Waterworks

Refined Materials

Storage Areas

Traditional Healing

###### Refined Perks

Naturopaths

Oven...ing
Research

Research is an integral part of The Universim. It allows the player to unlock more buildings, upgrades to existing buildings, and progress to more advanced ages, starting in the Stone Age.

To access the Research Panel, click on the lower left button, indicated with a purple spinning atom. Up to five research topics can be researched in a queue, with an optional Auto-Research toggle allowing additional research to be started automatically.

## Deprecated Research

 Water Storage
 Wood-Lined Reservoirs
 Caissoning
Cooking

The ability to cook will undoubtedly shake the culinary world to its very foundations. Cooked meals will improve the health and happiness of Nuggets who stop by. The quality of food isn't particularly fantastic but what did you expect from a chain restaurant?

### Perk Details

Who would have thought that sticking some roots and berries in some water would make them all taste a lot better.

Tier 2 research requires 2 Food, 4 Stone and 2 Wood to be gathered by your Nuggets and placed in the Epicenter. Once ready it takes 02:00 to learn.

### Effects

Unlocks the following:

* Eatery

Effects to Nuggets:

* Nugget Hunger -2%
Planet Biomes

Not much has been disclosed about planet biomes, but we have some information. Planet biomes can differ from having a frigid climate, to scorching hot. No oxygen, or breathable oxygen. It all depends on your location in the universe.

### List of Biomes

Mountain

Desert

Grassland

Forest

Water

### Buildings require biomes

Different buildings require different biomes, some buildings have a specific biomes which it needs to be built on and others have are allowed to be built on several biomes.
Snowblind

**Development Name:** | vinter2

### Strategies

**Towers used:** 4x Mortar, 1x Missile, 1x Shrink, 1x Stun Gun

**Time:** 6:08.9

*Credit to Fred L.*

**Towers used:** 6x Mortar, 1x Tesla, 1x Plasma, 1x Boost

**Time:** 4:04.4

*Credit to Volker S.*

**Towers used:** 5x Mortar, 1x Tesla, 1x Railgun, 1x Boost, 1x Missile

**Time:** 4:00.3

*Credit to Curt L.*

**Towers used:** 2x Mortar, 1x Tesla, 1x Shrink, 1x Missile

**Time:** 4:48.7

*Credit to Doug M.*

**Towers used:** 4x Mortar, 4x Railgun, 1x Flak, 8x Missile

**Time:** 5:46.6

*Credit to Ben S.*

**Towers used:** 2x Mortar, 3x Missile, 1x Railgun

**Time:** 4:27.6

*Credit to Jo D.*