Zoom 2021-07-01 21:00

## Day 107 continued:

All the party (except for Bazin (avatar), Garaf (spells) and Quercuis (herbs)) decide to attempt to track the two remaining Solarans. The Watch will not be following this up as they have left the city – but they are able to tell us where the 4 travellers with whom they left were staying. A trip to that inn and a few coppers in bribes got us good descriptions (a giant, two ariels and a human) and their scents from their used bed-clothes.

They left from the gate that led towards the bridge that was still in the process of being rebuilt (maybe usable, maybe not). We were able to gather information from guards and other people along the route about this group who were travelling slowly with mules, and we were able to track their scent. 6 Hours out and sightings were getting scant (fewer people about) but we could still follow their scent along the road. About 10 hours out we found some blood on the road – and soon found the 4 dead bodies of the 4 travellers pulled off the road and dumped. Their money pouches were missing – and other than some decent work-tools had nothing of value on them (and no magic!). We decided to make camp – and in the morning to continue following the two Solarans who were presumably still with the mules. (We also said that we would bury the four bodies on our way back.)

## Day 108:

3 hours along the road, 3 Centaurs came galloping along the road from the direction of the bridge: They didn’t stop for us but shouted that “Saratak was dead”. A shouted query as to whether the bridge was open elicited a “Yes”. The party decided to continue on to the bridge. There was distinctly more traffic coming back from the bridge direction than before – merchants who had started off to Far Haven and decided to turn back.

## At the bridge:

The bridge was still being worked on, but was usable and allowing traffic across despite being unfinished. There was a military unit there, who were quite helpful when we explained that the famous Phinon had been murdered and we were tracking his presumed assailants: They said that two people matching the description that Caradoc gave them had passed through yesterday – though they were on foot without mules, and just carried ‘day-packs’.

They also had more news about Far Haven: it had been attacked by Trolls and Giants coming from the south, and a huge Gold Dragon (with rider) that flew in from the east. The Dragon killed Saratak by engulfing the ballista tower that he was in with its Acid breath. The Dragon was driven off by a warrior that sounded like Bez Drock, who flew up and landed on the Dragon to fight it. It is believed that the warrior survived. The Trolls and Giants retreated, and Far Haven held.

The party decided that there was no point trying to track the Solarans any further, and so returned to White Beach – taking the time to bury the 4 travellers on the way back.

## Meanwhile in White Beach:

Q. finished harvesting as much as she could from the D.F. She got the recipe for the Meldorian Dust from the herbalist, and ensured that the Universal Church knew of the White Nightshade recipe that the herbalist had learnt from Onwen’s notes.

Garaf started making Continual Light rocks for the party. Bazin returned from Temple with his new Avatar.

They handed over the keys of the D.F. to the agents and departed to the Safe House where the party met up with them.

## Day 109:

White Beach is a hive of activity as the city arms for war – militia are being hired, weapons readied etc. Both White Beach and Far Haven have now allied with Alvera. There are still no details on the Alveran/Elven pact though.

We buy a silvered axe for Bazin (6gp) and some suede pouches to hold the Continual Light rocks (3cp each).

Having checked the availability of ships, the party decides that it will go to Willstone: Q argues that Oak decided to entrust the sapling to her/the party rather than to an ‘official’ of Wyldwood (which it could easily have done) and therefore believes that going to Tobar would be the ***wrong*** thing to do. F believes that a new Wyldwood shrine in Willstone would be a good strategic move.

We are able to get passage on board a semi-militarised ship – it is half way to being a ship-of-war (ie it has ballistas, mage-stations etc) – it’s designed to be able to handle itself against pirates and the like, and circumnavigates North Island.

Other passengers on board with us are:

* 2 Universal Clerics
* 2 Maratasen
* A couple of Merchant groups
* 2 Elves and a Dark Elf (already on board – having come from Dalzon)

The ship is carrying mainly high-value cargo.

## We prepare for our journey:

* Get maps of Willstone and the surrounding area.
* Get plenty of ingredients for making decent ice-cream/sorbets on the trip

* Get Reading material

* and........