recursal/Fanatic-Fandom huggingface dataset:
Kotumi

## Location Summary

Kotumi is a small city at the crossroads of the two main trading routes through Kartvelia, and is also home to the Kartvelia Bardic Colleges. The bardic colleges were originally built on the bluffs above the city, but as the area has grown more popular, the area has grown into the city below. This effectively means that there are two levels to the city - the more traditional markets below, and the domed music halls and performance spaces on the bluffs above. While there are plenty of travelers and non-Kartvelians on both levels, the lower level is considered the more 'local' level, with most of the trade and basic artisinal needs being met there. The lower level also has a wrestling and fighting pits, if you feel like either fighting or gambling.

The bardic college in Kotumi mostly focuses on tales of valor, though bards from other colleges do visit from time to time. There are also a few master artificers there to help create magical instruments and to teach basic enchantments and magical theory. The public (ie, tourists and hopefuls) is encouraged to purchase items enchanted by students (think the shop at the andrew boss school of meat science). Official lessons at the college happen either by invitation or with money; other hopefuls clog the cliffsides in various taverns and makeshift performance spaces, hoping to get noticed. There is an inn and a few random goods stores up here, but most locals consider them to be overpriced.

Passage from the upper to the lower levels can happen three ways: by walking up a steep set of stairs carved into the mountain, by paying to take the scenic funicular (one silver per person), or by taking one of the teleportation circles that leads right outside of the inn, the gift shops, or the entrance to the bardic college.

## Buildings

### Temples:

Waukeen: on the lower level, god of trade. Offers a badge that gives you a discount at every store in Kotumi

Lugh: on the lower level, the halfing god of Travel. Has maps available.

Millil: on the upper level, god of inspiration and song, which hosts daily auditions for their performance space.

### Taverns and Inns:

The Merchants Cross: Lower Level, mostly caters to traveling merchants

The Drunken Dragon: Upper level, mostly caters to the Bard College

Unnamed Tavern: A front for the Divine Right

### Shops:

Trina's shop: Odds and ends and 'art pieces', on the lower level

Lilli Lugash's Lovely Lucre: On the upper level, run by Lili Lugash, purchases random pieces of art

The Bard College's Official Magical Item Shop: Items enchanted by students

Armorer: On the lower level, run by a halfling.

### Other Locations:

The Bard College: The Bard College dominates Kotumi, literally built into the side of the mountain. On the upper level.

Stables: On the lower level, near the temple of Lugh. Also has some animals for purchase.

Fighting Pit: A pit that runs wrestling and bare-knuckle fighting matches. Bets are allowed.
Player Shop (Shop Guide)

## Info

- Player shops are located just at the west of spawn, and first to the left

- Cost 500 Ember per 30 days.

## Shop Signs

(Credit to Etsi\_Wahuhi for making the original guide)

**Step 1**:  Hold the item that you wish to sell in your hand.  (For tutorial purposes I am using Polished Diorite.)  Do **/iteminfo** while holding the item. Write down the info in "Shop Sign:" as you will need it later.

**Step 2**:  Place a chest.  Place a sign on or next to the chest.  (Remember to hold your shift key if you are placing the sign on the chest.)

**Step 3**:  Creating the sign:

First line:  Leave blank

Second line:  Number of items you wish to sell.  (For our example it will be 16)

Third line:  B followed by the amount of ember you want for your item.  (For our example it will be 5e thus I have typed B5 )

Fourth line:  The "Shop Sign" name (For Polished Diorite it is "Polished Diorite")

**TIP**: Use **?** With the item allready in the chest will auto fill the name

(**BUG: Turn off texture pack, if name does not fit on the forth line)**

When the sign is completed the first line will have your name and the following lines show the information you provided. And in chat a message will pop up with "[Shop] Shop successfully created!"

**Additional note:**

If you would also like to buy from your customers, for example, I want to buy 16 Polished Diorite for 1e, then on the third line I would type  B5:S1 . Hope this is helpful to those wanting to buy and sell items in a shop.  Good luck and have fun!

## Commands - Player Shops

* **/as help -** Shows a help page.
* **/as rent -** Stand in a stall you want, and type this command to rent that stall.
* **/as me -**  Brings up info on the stall you have rented, and has an interactive chat menu.
* **/as info -** Brings up info with an interactive chat menu for all stalls.
* **/as tp <region> -** Can only be used on the stall that you have rented. Will tp you there.
* **/as addfriend <player> <region\_name> -** Adds your friend to the stall, so they can build in it.
* **/as delfriend <player> <region\_name> -** Will remove your friend from the shop.
* **/as find <buy/rent> -** Will help you find a shop that you are able to rent.
* **/as resell <price> <region> -** Should make the shop go for rent again (not tested).
Patates Kızartmasillion/Tier

These are the tiers for patates kızartmasillion.

## See also

* patates kızartmasillion
* datates kızartmasillion
* tratates kızartmasillion
* tatates kızartmasillion
* peatates kızartmasillion
* exatates kızartmasillion
* zatates kızartmasillion
* yatates kızartmasillion
* natates kızartmasillion
* dakatates kızartmasillion
* hotatates kızartmasillion
Farmer

## Rewards

* Level 25: Catch neutral mobs with eggs. Throw the egg at the mob. See guide on egging here.
* Level 50: 10% mcMMO herbalism and fishing booster.
* Level 75: Total health increased - **/healthboost**
* Level 100: Eating food instantly heals you.

## Actions

Earn xp and ember by performing these actions:

### Break:

* Beetroot block
* Wheat
* Carrots
* Potatoes
* Pumpkin
* Melon
* Sugar Canes
* Cocoa
* Brown Mushroom
* Red Mushroom

### Breed:

* Pig
* Cow
* Rabbit
* Sheep
* Chicken
Legend

## Info

Donate £10 (GBP) Only available for players already with Lifetime VIP+, supporting the server with a subscription mode, for 30 days.

## Perks

* [Legend] rank.
* Ability to change your name colour.

## Commands

**/nick** - Change the color of your name. **Must keep your username, and can't be same as staff color to avoid confusion.**
Blacksmith

## Rewards

* Level 25: Craft horse armour/saddles and chain mail. recipe here
* Level 50: 10% mcMMO repair booster.
* Level 75: Disenchant your tools - **/disenchant**
* Level 100: Take 40% less damage - **/resistance**

## Actions

Earn xp and ember by performing these actions:

### Craft

* Leather Helmet
* Leather Tunic
* Leather Pants
* Leather Boots
* Iron Helmet
* Iron Chestplate
* Iron Boots
* Gold Helmet
* Gold Chestplate
* Gold Leggings
* Gold Boots
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots

### Smelt

* Iron Ingot
* Gold Ingot

### Repair

* Iron Sword
* Iron Pickaxe
* Iron Axe
* Golden Sword
* Golden Pickaxe
* Golden axe
* Diamond Sword
* Diamond Pickaxe
* Diamond Axe
VIP+

## Info

Donate £10 (GBP) You will then have this rank for 30 days.

## Perks

* **Gold**name in chat.
* 10 Private Warps.
* Perks of VIP.

## Commands

**/back -** Teleports you back to previous spot, with the advantage of teleporting back to your death-point compared to other players.

**/nv -** Gives you permanent night vision.

**/mc -** MagicCarpet gives you a magic carpet under your feet, jump to climb higher, sneak to move down.

* **/mc light -** on your magic carpet you will have a glowstone so you can see in the dark (bit laggy)
* **/mc tool -** on your magic carpet you will have a enderchest and a workbench.

**/pet -** Opens a GUI with different pets you can spawn.

* **/pet hat -** toggle pet as hat.
* **/pet name -** Change the name of your pet.
* **/pet remove -** De-spawn the pet you have summoned.
* **/pet saves -** Saves your current pet for you to spawn later
* **/pet [spawn/summon] [pet] -** Summon a pet.
Hunter

## Rewards

* Level 25: Chance to claim mob heads.
* Level 50: 10% mcMMO sword and taming booster
* Level 75: Total damage increased by 3 hearts per hit - /**strength**
* Level 100: Can use silk touch on spawners

## Actions

Earn xp and ember by performing these actions:

### Kill:

* Chicken
* Cow
* Pig
* Sheep
* Wolf
* Creeper
* Skeleton
* Spider
* Zombie
* Blaze
* Cave Spider
* Enderman
* Ghast
* Zombie Pigman
* Rabbit
* Guardian
* Shulker
* Wither
Excavator

## Rewards

* Level 25: Switch between different soils. use /**ds** and shift right click the air with the stack of dirt.
* Level 50: 10% mcMMO excavation booster.
* Level 75: Shovel Veinminer (quick digging).
* Level 100: Increased speed by 40% - **/speed**

## Actions

Earn xp and ember by performing these actions:

* Dirt
* Grass
* Gravel
* Sand
* Red Sand
* Clay
* Black Stained Clay
* Soul Sand
Lifetime VIP+

## Info

Donates £80 (GBP) This rank you will have forever.

## Perks

* **Purple** name in chat.
* All VIP and VIP+ perks forever.
* 15 Private Warps.

## NPC

**/npc create [name] -** Creates a NPC with a name, if it has a player name, it will also take it's skin.

**/npc sel -** Will select the npc that you are looking at.

**/npc rename [name] -** Will rename the npc.

**/npc look -** Will make the npc start looking around at the closest players.

**/npc equip -** Right click anything you hold, and the npc will take it. To remove items shift + right click.

**/npc remove -** Removes the npc that is selected.
31. 07/11/2020 Session Writeup

## Session Summary

That evening, Masina and Lu went to the night market to look for scrolls and magic ingredients, then went back to camp to convince Taer to give them party funds to purchase them.  Astrid sent Tami over to the Thundering Jaimar's campsite so she could get a private work with Zuza. Zuza was a little worried about going off on her own and striking a new path with a mysterious group, but she'll have Datvig with her. Paolo asked Taer about the gauntlet with Ukka's stamp on it, to find out if she knew anything about it.

As the party returned to the night market, Lu ended up purchasing a drift orb and something that allows her to take fate into her own hands, while Masina picks up her spells and a good number of components.  Taer talked to a shopkeep to ask for information on Ukka.

The next morning, Lazlo showed up to talk to Astrid.  It was a little awkward, at least for him.  Tami thanked the party for their help, and Astrid checked in with Zuza again. They picked up the items they've sold, their horses, and Therlin, the member of the Rooks that will be accompanying them.  The party prepared to teleport to the temple of Sune in Sarantium, and stepped through a transportation circle for the first time.
03. 12/08/2017 Session Writeup

## Session Summary

After Taer inspected the mouth of Grigol's Tomb, the party met up with Bordar, the ranger and the barbarian, who had spent the previous day hunting down packs of wolves for their bounty.  The barbarian and the ranger left, but not before the barbarian could give Bordar two bottles of ale from her homeland.

They entered the cave, fighting off a wave of skeletons.   In an alcove, they found a (freshly) dead body, with a note saying whatever job he had, it was done, and he was awaiting payment in Kotumi.  Bordar, Taer, and Britni were pondering how a person ended up poisoned in this cave when they heard Farideh being attacked by ghouls ahead. After dispatching the ghouls and taking a short rest, they found themselves in what appeared to be a burial chamber.  However, Lu inspected the stonework and noticed there was something . . . off about it. The party determined that this was not the real burial chamber, and found the secret entrance to the actual burial chamber of Grigol.

Grigol, or rather the ghost of what remained of Grigol greeted them with skepticism, but after hearing that they were planning to trick a devil, agreed to help them.  He allowed them to take the burial weapon (accepting the chain in return) and suggested that they take the manacle on his wrist.

The party then left to go back to town, where they had a few things identified and then returned to the inn to discuss their plan for the next day.
Alchemist

## Rewards

* Level 25: Bottle your exp for later. /**bottle get max or [amount]-** To activate the skill.
* Level 50: 10% mcMMO alchemy booster.
* Level 75: Fire res, waterbreathing and invisibility.
* Level 100: Magic shield - **/magicshield**

## Actions

Earn xp and ember by performing these actions:

### Brew

* Nether Wart
* RedStone
* GlowStone Dust
* Spider Eye
* Fermented Spider Eye
* Blaze Powder
* Sugar
* Glistering Melon
* Magma Cream
* Ghast Tear
* Golden Carrot
* Puffer fish
* Rabbit's Foot
Protect Your Builds

## **Info**

There are 2 ways to protect your land:

* **Normal Protection:** You have to ask for this with (**/modreq [text]**) saying you want this area protected. This is a free protection that will stop anyone from breaking/placing blocks in your area, or killing your animals. Players can be added to play with you, if you follow the commands bellow. To add them to a locked chest **click here.**
* **Towny Protection:** There are 2 ways of doing a towny protection, either ask to join a town, or you can create your own town, but you have to be rank (IV)townsman, just follow this: **guide for towny.**

## **Region (Protected areas)**

Holding a piece **leather** and right clicking will show you the name of the area protected, and you can also use it to show how far it reaches.

**/region info -** Comes up with the info on the current region you're standing in.

**/rg list -** Lists all the regions that you own.

**/rg addmember [region\_name] [player] -** Will add a player to be able to destroy and build in your region.

**/rg removemember [region\_name] [player] -** Will remove a player from the region so that player can no longer build or destroy blocks in that region.
Ranks

## General commands

* **/ranks -** Shows a nice menu with overview and cost of the ranks.
* **/rankup -** Will rank yourself up if you have enough Ember, but warning does not have any confirmation.

## [II] Peasant - (1,000 Ember)

* Access to **/condense or /compact**  - Turns 9 ingots into 1 block.
* Access to **/disposal or /trash** - Your personal trashcan.

## [III] Labourer - (2,500 Ember)

* Get an additional **/sethome [name] -** (Will have **2** sethome).
* use **/remhome [name]** To remove your sethome.

## [IV] Townsman - (5,000 Ember)

* Access to create a town, more info: towny

## [V] Craftsman - (7,500 Ember)

* Get access to **/[craft/wbench] -** Your personal crafting bench.

## [VI] Merchant - (12,500 Ember)

* Get access to **/pweather [get/reset/storm/sun] -** will change how you see the weather.
* Get access to **/ptime [get/reset/afternoon/day/morning/night/noon/sunrise/sunset] -** Changes how you see the time.

## [VII] Official - (17,500 Ember)

* Get access to **/[chest/ec/enderchest] -** Your personal enderchest.

## [VIII] Steward - (25,000 Ember)

* Get an additional **/sethome [name] -** (Will have **3** sethome)
* use **/remhome [name]** To remove your sethome.

## [IX] Knight - (37,500 Ember)

* Get access to join an additional job, you will now have access to 3 jobs (2 is default).

## [XI] General - (75,000 Ember)

* Get access to create a Nation. more info: towny

## [XII] Aristocrat - (125,000 Ember)

* Get access to join an additional job, you will now have access to 4 jobs (2 is default).

## [XIII] Nobility - (250,000 Ember)

* You will now keep your experience when you die.

## [XV] Monarch (1,000,000 Ember)

* You will now keep all your items when you die.
CedarCraft Wiki

## Welcome to the CedarCraft Community Wiki

Welcome to the community wiki. **Server IP: mc.cedarcraft.org**

The Server is a Survival server. With Towny, Jobs, Ranks, Grief protection(free), Rollback system, Resource worlds, Virtual economy, McMMO, and of course a great community!

**Forum** **| Guidelines | Donate | Vote**

## Contents

* General Commands
* Protect Your Builds
* Jobs General
* Ranks
* Useful Information

## Guides

* Starter Help
* Player Shop (Shop Guide)

## Plugins

* LWC (Chest locks)
* Towny
* McMMO
* Barrel

## Donation Rank

* VIP
* VIP+

* Lifetime VIP+

* Legend

## Jobs

* Woodcutter
* Miner
* Excavator
* Farmer
* Hunter
* Blacksmith
* Alchemist
Pentacthulhugong

**Pentacthulhugong** is equal to E100,000#^^^#100,000 in Extended Cascading-E Notation. The term was coined by Sbiis Saibian. This number is slightly larger than tethrarxigong.

## Etymology

The 2 parts of the name, "pentacthulhu-" and "-gong", mean E100#^^^#100 (which in turn, means "pentation" and "Cthulhu"), and the function that multiplies the base value by 1,000 respectively.

## Approximations in other notations

{
X
,
X
,
1
,
2
}

&

100

000

{\displaystyle \{X,X,1,2\}\ \&\ 100\,000}

 (weaker bound)

{
X
,
X
,
3
}

&

100

000

{\displaystyle \{X,X,3\}\ \&\ 100\,000 }

{
100000
,
100000
[
1
[
1
¬
3
]
2
]
2
}

{\displaystyle \{100000,100000[1[1\neg3]2]2\}}

100000
!
[
1
(
1
)
2
]

{\displaystyle 100000![1(1)2]}
 Fast-growing hierarchy (with this system of fundamental sequences)

f

φ
(
1
,
0
,
0
)

(
99999
)

{\displaystyle f\_{\varphi(1,0,0)}(99999)}

=
f

{\displaystyle =f}

Γ

0

{\displaystyle \_{\Gamma\_{0}}}

(
99999
)

{\displaystyle (99999)}

H

Γ

0

(
100000
)

{\displaystyle H\_{\Gamma\_{0}}(100000)}

g

ϑ
(

Ω
2

)

(
100000
)

{\displaystyle g\_{\vartheta(\Omega\_2)}(100000)}

## Sources

1. ↑ Saibian, Sbiis. 4.3.9 - Extended Cascading-E Numbers Part III. Retrieved 2017-01-13.
Pejillion/Tier

These are the tiers for pejillion.

## See also

* pejillion
* dejillion
* treejillion
* teejillion
* peejillion
* exeejillion
* zeejillion
* yeejillion
* neejillion
* dakeejillion
* hoteejillion

## See also

* pejillion
* mejejillion
* gejillion
* asejillion
* lejillion
* fejillion
* jejillion
* sejillion
* betejillion
* glocejillion
* janepejillion
Big Brother Surveillance 1

**Big Brother Surveillance 1** is the first installment to the Big Brother Surveillance Series. The applications were released on 17 December and featured 16 Houseguests aiming for power and overall to win Big Brother! Big Brother 1 premiered on the 12 January 2019 and concluded on 21 Febuary 2019 with Winnerstrophy redeeming as the winner with a 7-6 vote over Meekly.

## Twists

* **Pre Jury Twist** The first twist of the season was announced and unleashed right before the Power Of Veto was used. It was that the first person evicted would be the only pre-juror and every other person would become a member of the jury. Jury management has come early!
* **HOH Twist** The second twists was unleashed a few seconds after the first, it stated that the outgoing HOH had another opportunity for power! However, if two HGs decided to sit out of the HOH then the Outgoing HOH becomes a third nominee and cannot continue competing in the HOH competition.

## Houseguests

 **Winner**

 **Runner Up**

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

 **Expelled**

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

 **Walked**

 **Juror: *N/A***

 **Juror: *N/A***

 **Juror: *N/A***

## Week One

 **HOH**

 **POV**

 **Pre Veto Nominee**

 **Post Veto Nominee  5 votes**

 **Evicted  8 votes**

In the Premiere, 16 Houseguests entered the house. Alex revealed the first twist of the season which would be that there would only be one pre juror, this meant the game would be even harder to win having to please all 13 Jurors in order to win. The first HOH Competition took place, Fashion won the first HOH of the season, she then chose to nominate Choc and Kyla for eviction. Soon After, Bean won the first POV Competiton; with the power he chose to put Choc off the block. Fashion then chose Envoria as the replacement nominee. In a close vote of 8-5, Kyla was the first houseguest evicted from the Big Brother house.

## Week Two

 **HOH**

 **Pre Veto Nominee  POV**

 **Post Veto Nominee  6 votes to Save**

 **Evicted  4 votes to Save**

 **Evicted  1 vote to Save**

A week after Kyla's eviction, It was announced that Week Two would be a double eviction and two housemates would be leaving instead of one. Meekly won the second HOH of the season and chose to nominate Fashion,Bean and Lovely for eviction. In the POV Competition, Fashion won and chose to save herself from eviction forcing Meekly to name the replacement nominee. Meekly chose Edward as his replacement nominee. The houseguests then voted to save instead of evict. In a vote of 6-4-1, Lovely and Bean were the second and third houseguests evicted, but were also the First and Second Jurors!
Useful Information

## Bridge

**Quick Guide:**

1. Build the bridge out of cobblestone, wood, glass, double stone slabs.
2. Place a sign either above or below the bridge. Alternatively, a wall sign can be placed on the side of the block that the sign post would be placed above/below.
3. Write [bridge] on the second line.
4. (*Optional*) On the 3rd line is how many blocks left and 4th is how many block right it will affect.
5. (*Optional*) Can be controlled with redstone.

Tutorial video

Available materials

## Gate

**Quick Guide:**

1. Place down fences where you want the gate to be.
2. On the side of the gate place down a sign, and on the 2nd line type [gate].

## Elevator

**Quick Guide:**

1. Make a sign (*Optional* 1st line = floor name) 2nd line needs to have either [lift up] or [lift down] depending on which way you want the lift to go. 3rd and 4th line can be used to write anything.
2. Make a second sign directly above or below the first sign, with the opposite text as the first when it comes to [lift up] or [lift down].

## Door

**Quick Guide:**

1. Make minimum of 3x4 built out of stone, dirt, cobblestone, wood, log, glass, wool, double stone slabs, stone slabs, brick, bookshelves, snow blocks, or clay blocks.
2. Place a top sign with [door up] on 2nd line.
3. On the bottom place a sign with [door down] on 2nd line.
4. (Optional) 3rd line is how many blocks left. 4th how many blocks right.
5. (Optional) Controlled by redstone.

Available materials

## Chairs

Right click any stair, and you will sit on it like a chair

## Hidden Switch

Quick Guide:

1. Make a wall, on one of the block place a sign, on second line write **[x]**
2. Behind or on the side of the sign place down a lever or a button.
3. Then on the opposite of the wall, it's possible to activate the lever or button with right clicking the block.

## Painting Switcher

Right click a painting and use your mousewheel to swap between paintings.

## Lightstone

    With a glowstone dust right click the ground to see what light level it is there.

## Ammeter

Right click with coal on redstone to see how strong the redstone signal is right there.

## Redstone-NetherRack

Netherrack can be controlled with redstone, when a netherrack is powered with redstone it lights up.

## Map

Dynmap (Live map of the server)

Previous map

## Mob-Transporting

If you want to transport a mob, between world or places. Put that mob in the boat, and sit yourself inside the boat with then do /home, and the boat and the mob will be transported with you to your home.the mob,
Woodcutter

## Rewards

* Level 25: Trees you chop drop like gravel. **/lumberjack -** Activates the skill
* Level 50: 10% mcMMO woodcutter booster
* Level 75: Switch between different saplings
* Level 100: Twerk to grow trees super-speed.

## Actions

Earn xp and ember by performing these actions:

### Break:

* Oak Log
* Spruce Log
* Birch Log
* Jungle Log
* Acacia Log
* Dark Oak Log
Maximusnovemmillillion

A **maximusnovemmillillion** (also called a **novemmillillionplex** or **novemmillilliplexion**) is equal to 101027003, or E27,003#2 in Hyper-E notation. It is equal to one followed by a novemmillillion zeros. It is 1027,003+1 digits long.

It is the sixth root of the Epstein system *pencentetrakilillia-illion* which is 106\*1027003.

Writing down the full decimal expansion would take 1 octomillianongenoctononagintillion (1026,997) books of 400 pages, with 2,500 digits on each page (except for the first, which would have 2,501).

## Names in -illion systems

In the short scale of the Conway-Wechsler system, it is called

ten trestrigintatrecentilli (9000 times)-duotrigintatrecentillion

According to Landon Curt Noll's The English name of a number, it is also called

ten trecentretriginmillia^9000trecentretriginmillia^8999trecentretriginmillia^8998trecentretriginmillia^8997trecentretriginmillia^8996...trecentretriginmillia^5trecentretriginmillia^4trecentretriginmillia^3trecentretriginmillia^2trecentretriginmilliatrecenduotrigintillion
Big Brother Surveillance Wiki

## Welcome to Big Brother Surveillance

Welcome to the Big Brother Surveillance's Official Wikia! Run by Cosmicana and AestheticallyAlex, they will provide a variety of big brother longterms to enjoy! The group was founded on 16th December 2018. Please join the group or apply for upcoming season! The Big Brother contestants will battle it out for 2 months only for one thing in mind... to win!

## Overview

* BBS BB1
***Big Brother Surveillance 1***
Dolby Pro Logic II

The Dolby Pro Logic II is a surround audio speaker for Lenovo (formerly Acer and IBM) and GE laptops.

## Dolby Pro Logic II

### Systems

Sony PS2, Nintendo GameCube and Wii, Lenovo Regal, ThinkPod, LeapTop, ThinkPad, and IdeaPad, and GE Spacemaker

## History

In 2000, Dolby introduced *Dolby Pro Logic II* (DPL II), an improved implementation of Dolby Pro Logic created by Jim Fosgate. DPL II processes any high quality stereo signal source into five separate full frequency channels (right front, center, left front, right rear and left rear). Dolby Pro Logic II also decodes 5 channels from stereo signals encoded in traditional four-channel Dolby Surround. DPL II implements greatly enhanced steering compared to DPL, and as a result, offers an exceptionally stable sound field that simulates 5 channel surround sound.

Because of the limited nature of the original DPL, many consumer electronics manufacturers introduced their own processing circuitry, such as the "Jazz", "Hall", and "Stadium" modes found on most common home audio receivers. DPL II forgoes this type of processing and replaces it with simple servo (negative feedback) circuits used to derive five channels. The extra channel content is extracted using the difference between the spatial audio content between two individual channels of stereo tracks or Dolby Digital encoded 5.1 channel tracks and outputs it appropriately. In addition to five full range playback channels, Pro Logic II introduced a Music mode which includes optimized channel delays, and adds user controls to—for example—adjust apparent front sound stage width.

Pro Logic II system also features a mode designed specifically for video gaming, and was frequently used in game titles for Sony's PlayStation 2, Nintendo's GameCube and Wii as an alternative to digital surround formats such as Dolby Digital, or DTS.

## Dolby Pro Logic IIx

A newer *Dolby Pro Logic IIx* system is also now available, which can take two-channel stereo, Dolby Surround (sometimes called Dolby Stereo Surround) and Dolby Digital 5.1 source material and up-convert it to 6.1 or 7.1 channel surround sound.

## Dolby Pro Logic IIz

*Dolby Pro Logic IIz* expands on Pro Logic IIx with the addition of a height component, creating front height channels above the front left and right speakers, expanding a 5.1 or 7.1 system to 7.1 Height or 9.1. It identifies spatial cues in low-level, uncorrelated information, such as ambience and effects like rain or wind in the side and rear surround channels, and directs it to the front height speakers. The channels it adds are matrixed, not discrete.
Pilgrim's Pass

## Location Summary

A long, winding passage through the mountains that connects Melikov's Rest to Boudin and Kotumi. Somewhat treacherous and a popular spot for bandits to pick off unsuspecting travelers.

It takes approximately two days to go from Melikov's Rest to Kotumi, and a day and a half to go form Melikov's Rest to Boudin.
47. 09/25/2021 Session Writeup

## Session Summary

While still at the temple of Oghma, Masina announces her theory to the rest of the group: The Path of Emanence is looking to kill some massively powerful creatures in order to make themselves gods.  The party discuss, and figure out that, if any group was planning to summon something that'd kill civilizations, it'd be the Divine Right. Paolo reveals more of his backstory. Masina contacts her patron, who tells her that Praetor Anthos probably recognized the connection between her and Amisi.

After that, the group splits up - Paolo, Masina, and Astrid head to the temple of Azuth (where there are snacks), and Paolo casts commune. He finds out:

* The Path of Emanence is not providing funding to the Divine Right
* There is not enough information currently available as to whether or not Eliso Levan will be alerted when the party destroys the sigils
* There are multiple wards on multiple floors of the Path of Emanence.

Lu and Taer head to talk to Zoe about jeweled chalices for heroes feasts: the temple of Sune has one on hand, but they can make another one in a week if they put 500 gp down, another 500 gp upon delivery.

Then it's time for dinner with the lawyer: Ilya reveals the real estate options and the party decides on a month-to- month lease on something east of the city. She also advises that the party does not fuck with Praetor Anthos, as he is incredibly powerful, and takes their receipts (allowing reimbursement in 2 -3 days).

In the evening, Astrid decides to go to the fighting pits to fight - the rest of the group (except for Paolo) join her in a fight with three giant scorpions and one giant ape. The party is victorious and wins a large pot of gold and platinum.

The next day, they have their meeting with Eobard the Smiling. Eobard greets them personally, gives a spiel, and gives them a tour of the building. Through some clever thinking, they get the password to the teleportation circle heading to the Path of Emanence and disable a few of the locks.

Then the group headed back to their inn to take a long rest.
Melikov's Rest

## Location Summary

Melkov's Rest is a small community located high in the mountains northeast of Kotumi (or northwest of Valkat). It is populated with the followers of Melikov, an ancient silver dragon of some reknown.

Most of the community is made up of silver dragonborn, though there are the occasional non-dragonborn pilgrim or dwarf from Boudin.

There are few amenities in Melkov's Rest, though the community is welcoming to outsiders. Travelers can expect to be housed in resident's spare rooms, and food is served to all who are welcome in a large building near the center of the settlement. There is a small trading goods store run by a dwarf from Boudin.
35. 10/30/2020 Session Writeup

## Session Summary

Paolo, Masina, Lu and Therelin attended their meeting with Xanthi Skerlos, the gifts officer for the Path of Emanence. There, they found out the following:

* The Path of Emanence does a lot of work with Eobard the Smiling's mercenaries
* Most of the work in Sarantium dealt with automata and golems, there's a place west that deals with teleportation, and a place northeast that deals with transformation
* there was going to be an art auction and benefit for the Path of Emanence at house Skerlos in a week
* The Path of Emanence believes the followers of Melikov's rest were there to steal their research
* the Path of Emanence were big believers in agile methodology.

The group was offered a tour, but only with a dispel magic, so Therelin was allowed to come back in six days.

Meanwhile Taer, dressed as a Dwarven merchant noble, was approached by a member of house Laskaris, who tried to figure out where she was from and who she might have represented, but Taer weirded them out so much that they backed off.

The group reconvened after dinner to discuss possible next steps, including getting a mailing address, roping in their lawyer, and trying to hire themselves as bodyguards. The next day, Masina successfully got themselves a mailing address at a classy inn.  Then she and Paolo headed down to Mapheson the Proud's automata shop, where Masina was mistaken by the proprieter for Zoia, who apparently helped him out of a jam a while back. Other than offering Zoia a recording contract, they didn't reveal very much new information.

Paolo then headed to his meeting with Maris, where Paolo tried to continue his research and Merin did his best to dissuade him, saying that studying the divinity of his god was not going to go over well with the higher ups. Eventually he promised to send him some leads, though not where there might be prying eyes. Meanwhile, Masina asked a special someone (ring edition) what they knew about Paolo's order - she mentioned that they were fairly new, but quickly managed to achieve a lot of political power and influence.

Paolo and Masina then found their way into a ministry of 2chainz, where they spent the day handing out food to those who needed it.
Aurel Zarides

## Description

Aurel is a halfling researcher with the Path of Emanence. He seems to be used for public gladhandling, even though he doesn't seem to be interested in it.

## Player Interactions

The party met Aurel during their Path of Emanence tour, when Masina and Xanthi bothered him during his lunch break. He seemed reluctant to be part of the tour and like he wanted to go back to his book.

The next day, Aurel was at the auction.

## Featured Sessions

42. 05/09/2021 Session Writeup: Halfing Path of Emanence staff on a lunch break, not the mansplainer, that’s some other guy.
Senaya

## Description

Senaya is a dwarf that had joined Melkov's Rest for enlightenment. After being left behind when the commune relocated, they are reconsidering a lot of their life choices. They are less sanguine than Rodimir, their companion.

## Party Interaction

The party ran into Rodimir and Senaya in Boudin, where Senaya was decompressing after the last few weeks of stress and realizing that they probably had joined a cult. They relayed some of the information on what had happened to Melikov's Rest to the party.

## Featured Sessions

24. 12/14/2019 Session Writeup - Dwarf.Former member of Melikov's rest, now in Boudin.Taking the news less philosophically, worried that they joined a cult.
Varda

## Description

Varda is an older human horse trader affiliated with one of the Eastern Horse Clans. She was present at HorseCon.

## Player Interactions

The party bought some horses from Varda during HorseCon. She and Taer chatted for a while, and Varda invited them to visit her if they ever travel east to Merv.

## Featured Sessions

30. 06/27/2020 Session Writeup: Human woman. Lots of great horses. Cuts a good deal.
18. 04/12/2019 Session Writeup

## Session Summary

Having talked over the contract, the Thundering Jaimar meet with their lawyer, Ilya Goga, and remember to feed the horses.  They give her their terms for the contract and make a follow-up appointment the next day in the mid-afternoon.

Afterwards, it was time for some shopping in the Palace district.  They successfully purchase some iron and silver shavings and Paolo gets a shield that was only partially meant for decoration.  Once that was done, everyone headed over to the travelling temple for their shift. Two agents of the queen were there waiting for them and tried to question Masina on her whereabouts the night before, but not before casting Zone of Truth.  They get permission to further investigate what was going on at the docks at night, maybe, but definitely get told that they need to disclose anything they might find out about what is going on at the docks to the agents in an expedient manner.  Paolo asks Vanya about what is going on at the docks, she doesn’t seem to know anything.

The party then heads down to the Argonaut's Rest; after getting actual beer and other refreshments, the party listens for information.  Nobody seems to know much of anything, or at least isn't saying anything. Taer notices the halfling with a brand on the side of their forehead, and Paolo chats up a few different groups of priests.

At the end of the night, they sneak to the warehouse the undead were using the day before. They wait until a few hours before dawn, when the skeletons arrive.  There's a fight.
21. 08/17/2019 Session Writeup

## Session Summary

Taer finds a note in her pocket that requests the party's presence in the slums later that night. She tells the entire party about it, and they decide to go. . . But not before heading to the dragonborn quarter.  They message Zuza to ask who they should talk to in the dragonborn quarter, and she tells them to look for Davit - who apparently is 'the one that looks like Tami'.

The dragonborn quarter seems like it's more functioning than the rest of the city - there's fewer guards and the shops are still open, selling tourist goods. They head to the silver spoon, the nearby tavern, and order something that's both clear and strong. It turns out that Davit has just left, and they find him hanging out outside of his out with a few other dragonborn. The party tells them about what happened at Kvari Keep - with the Path of Emanence recognizing Tami and Zuza as members of Melikov's rest - and the probability that the dragonborn community here might end up affected.  Davit asks for proof, but then agrees to talk to the community leaders about the issue.

Afterwards, the party heads to a utility room outside of the cistern in the slums. There they meet Vira, who is affiliated with 2chainz, and Astrid, who is angry and wants to fuck shit up after the death of her husband and the subsequent aquisition of axes. Vira tells the party that there are three projects going on tonight: The Temple of Waukeen should be investigated for possibly sending out false cures; the party could investigate three of the Crown's Agents who are suspected of suppressing information about the nature of the disease; or they could help investigate the ship in the harbor and smuggle off some refugees. The party suspects that the city guard is more likely to be involved than the Crown’s Agents.  After some discussion, the party decides to tell Vira to send a person to watch the cisterns to see if the box shows up again and to send a cleric on the ship to help fight undead; but they would investigate the temple of Waukeen themselves. Astrid overhears the entire conversation and invites herself along.

Paolo and Masina hide in the bathroom stalls while Lu bribes a guard for their silence.  Astrid and Taer have less luck (and Barrakas just watches this all in the background). Lu is awarded a sheet of paper with some numbers on it, and eventually figures out the code for the main office.  They manage to steal some important documents off the desk (and some valuable pieces of art and gems, too), but eventually the head cleric, Oxana, hears them and alerts the guards. The party escapes through the alleyway and runs for safety in their guildhouse room.
01. 10/13/2017 Session Writeup

## Session Summary

The party met Old Eteri in the tavern in Lanketi, where she told the party that her
daughter was missing, blaming it on some black hooded figures who were
interested in her house.  She was cagey, seeming very reluctant to allow
strangers into her house, but Britni successfully intimidated the woman into
showing them in anyway. This also means they were seen by the entire tavern
forcing a crying old woman lead them somewhere.

Old Eteri’s house was a crumbling mansion outside of the town’s western wall. She showed the party two rooms - one filled with memorial keepsakes from
when Eteri’s family was in power and a bedroom that had looked clean and
recently used, filled with clothes that would have fit Eteri.  They also noticed a path leading out into the woods.

After searching her house, the party returned back into town to find supplies (successfully) and information (unsuccessfully).  Zoia ended up playing for her meal and a bed (shared with Lu), Taer slept in a contact’s stable, and Britni tried to track down her contact, only to find that her house was
seemingly empty.

The next
morning, they went back to Eteri’s house, and don’t find anything unusual on
the premises (though they do notice that Eteri is watching them).  The following the path into some caves, where they successfully ziplined across a
river (by suggestion of Farideh) and found a near-dead elf fighting some
goblins.  After killing the goblins, the elf is revealed to be Britni’s contact, Veronica, who was investigating old Eteri due to some children going
missing. Further investigating the cave, they find a cavern with some gold and
a ring, but moving the ring awakens the skeletons.  They rest for the
night and find a way out of the cavern in the morning.

Taking Veronica’s torn, soiled cloak (and after Veronica takes Britni’s cloak for her own), they decide to pretend that Veronica had died to get back into Eteri’s house.  Returning to Old Eteri’s house, Veronica and Zoia head toward the
back and try to sneak in through the kitchens while the rest of the group
distracts Eteri in the front. Two dogs sense Veronica, and Veronica hides in
the cupboard.  Eteri finds Veronica in the cupboard and attacks, only to
be killed by Taer. . . who finds out that Eteri is worshipping the same god as
her. After dispatching the dogs, around eight confused and cranky five-year olds turn up, including Temas, one of the children Veronica helps care for.
 The party then looted the place and left to try and return the children to their homes.
Davit

## Description

Davit is one of the dragonborn expatriates that live in Valkat. According to Zuza, he 'looks like Tami', and does not react favorably to references to Melikov's Rest.

## Party Interactions

Zuza told the party to look for Davit to talk to warn them about the possible repercussions from the Path of Emanance. The party found him in the Dragonborn Quarter of Valkat and got him to hear them out.

## Featured Sessions

21. 08/17/2019 Session Writeup - A dragonborn that looks like Tami, apparently? Enjoys stoopin'.  Possibly will get the word out for you, or at least talk to some folks.
Powerups

You can see all powerups here

(W.I.P)

A common power-up has a max level of 10

Common power-ups (gray):

Level 2- 5 coins and 2 cards

Level 3- 20 coins and 4 cards

Level 4- 50 coins and 10 cards

Level 5- 150 coins and 20 cards

Level 6- 400 coins and 50 cards

Level 7- 750 coins and 100 cards

Level 8- 1,500 coins and 200 cards

Level 9- 2,500 coins and 400 cards

Level 10- 4,000 coins and 800 cards

To upgrade a common power-up from level 1 to level 10 would require 9,375 coins and 1,586 cards

A rare power-up has a max level of 8

Rare power-ups (blue):

Level 2- 50 coins and 2 cards

Level 3- 150 coins and 4 cards

Level 4- 400 coins and 10 cards

Level 5- 750 coins and 20 cards

Level 6- 1,500 coins and 50 cards

Level 7- 2,500 coins and 100 cards

Level 8- 4,000 coins and 200 cards

To upgrade a rare power-up from level 1 to level 8 would require 9,350 coins and 386 cards

An epic power-up has a max level of 5

Level 2- 150 coins and 2 cards

Level 3- 400 coins and 4 cards

Level 4- 1,500 coins and 10 cards

Level 5- 2,500 coins and 20 cards

To upgrade an epic power-up from level 1 to level 5 would require 4,550 coins and 36 cards
16. 02/03/2019 Session Writeup

## Session Summary

After running into Ivan Ivanson, the Thundering Jaimar decide to go off road to help hide their tracks.  They run into gnomish house, then parts of Taer's tribe. Taer's tribe was heading north for the meeting grounds with other horse tribes, but was going to bypass Valkat and head through an underground passage. The party caught a ride to Valkat with the tribe, and ends up buying three horses from them.

Outside of Valkat there were masses of people trying to get in.  The party poses as some traveling clerics looking to help with the situation.  They convince the guards to let them in, but they each have to feed at least one person besides themselves each day, and cure disease on two other people per day (five and ten castings for the party).  They are led to that visiting temple, where a halfling cleric of Helm updated them on the basics of the disease: three days of vomiting, followed by death. Those that are cured sometimes become sick again.  And it started near the docks, around a month ago.

Paolo and Taer stuck around and help with the sick, while Lu, Barrakas, and Masina checked in with the local merchant's guildhall, and she gets one room for the party.  They are willing to put the horses in the stable, as there is room for them. They heard rumors of ghost pirates at the docks in the early morning hours, then headed to Ilya Goga's office.  Ilya, a childhood friend of Barrakas' from summer camp, gives the party a rundown of their options for creating a contract with the devil.

The party meets back up at the merchant's guild for the night, where they retired to their very cramped quarters to discuss their findings and got some rest.
Pentacthulitercross

**Pentacthulitercross** is equal to E100#^^^##>#100 in Extended Cascading-E Notation. The term was coined by Sbiis Saibian.

## Approximations

f

ϕ
(
1
,
1
,
ω
)

(
100
)

{\displaystyle f\_{\phi(1,1,\omega)}(100)}

## See also

* Pentacthulhum regiment
* Pentacthulcross regiment

## Sources

1. ↑ Saibian, Sbiis. 4.3.9 - Extended Cascading-E Numbers Part III (9010 - 11870). Retrieved 2018-11-10.
44. 06/26/2021 Session Writeup

## Session Summary

At the Auction, Paolo overhears some people talking about Valkat- it seems like among the Sarantine nobility, it's common knowledge that Sarantium was responsible, but the general sentiment is also that Kartvelia might have deserved it, or should just submit to being a colony again.  Masina talks to Itsima, a fire genasi who is on her first assignment for Eliso Levan. They agree to drinks later. Later, Masina notices a server that is acting sketchy. Paolo and Lu talk loudly about wanting the services of Eliso Levan, which draws his attention and he does his best to campaign for himself. Astrid notices, and Lu quickly ushers her into a room, where Eobard the Smiling is having a conversation about finances. A voice only Masina hears urges her to make sure that nobody else gets the grimoire, and Masina does her best to placate her. Meanwhile, Masina tries to chat up a Tabaxi, and it doesn't work.

Then the auction starts! The party wins two items - an audience with Praetor Anthos and for Elisio Levan to check their wards.  While the big ticket item, the grimoire, is going up for auction, Therelin, Paolo, and Taer notice someone invisible trying to break into a locked room. They catch him on the way out, and eventually knock him unconscious. Astrid made her way to the formerly locked room, and caused a ruckus. Paolo sneaks into the formerly locked room and memorizes the teleportation sigil inside, and Therelin manages to take some items off of the would-be thief.

Meanwhile, House Skerlos wins the grimoire.