Funtime Foxy/History

* *Five Nights at Freddy's: Sister Location* (Debut)
* *Freddy Fazbear's Pizzeria Simulator* (as Molten Freddy)
* *Ultimate Custom Night* (Antagonist)
* *Five Nights at Freddy's VR: Help Wanted* (Antagonist)

### *Five Nights at Freddy's: Sister Location*

Funtime Foxy will always be seen in Funtime Auditorium whenever the character checks in the Primary Control Module. In Night 1, it will have to be shocked twice before returning back to its stage.In Night 3, the player must enter and exit through the Funtime Auditorium. If the player flashes the Flash Beacon at Funtime Foxy too much or too little, it will jumpscare the player, resulting in a *Game Over*.

At the end of Night 3, Funtime Foxy will jumpscare the player regardless of the player's routine, and instantly start Night 4. The only other time Funtime Foxy will be seen is at the Real Ending of Night 5. Like all the other animatronics, it is scooped and used to create Ennard.

### *Freddy Fazbear's Pizzeria Simulator*

It is revealed that **Funtime Foxy**, along with Ballora and Funtime Freddy, is still active within what remains of Ennard's systems in *Freddy Fazbear's Pizzeria Simulator*. It is finally killed off along with the other remaining animatronics of *Sister Location*.

### *Ultimate Custom Night*

**Funtime Foxy** returns in the game mashup *Ultimate Custom Night* as one of the many selectable characters.

Funtime Foxy hides behind its curtain waiting for the show to begin. The player needs to check its stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. They need to remember that time, because "showtime" is the exact moment that the player gets jumpscared. There is only one way to prevent showtime, and that's by viewing its stage the moment the hour changes. If the player is watching it on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while playing; use this to calculate exactly when the player needs to be viewing Funtime Foxy's curtain to ensure that showtime never happens. Alternatively, Funtime Foxy can be removed from the night by using the Death Coin.

The challenges where Funtime Foxy is present are as follows:

* Pay Attention 1
* Pay Attention 2
* Ladies Night 3

### *Five Nights at Freddy's VR: Help Wanted*

**Funtime Foxy** returns in *Five Nights at Freddy's VR: Help Wanted* in the fourth Dark Rooms level. Its level is a recreation of Night 3 from Sister Location, in which the player must navigate Funtime Auditorium, whilst using the Flash Beacon to make sure they don't come across Funtime Foxy. If the player sees Funtime Foxy, they must not run into it or stay still for too long, or else they will get jumpscared.Multiple clones of Funtime Foxy also appear in the Blacklight version of this level, as Funtime Foxy's role as the main enemy is usurped by Lolbit. Bumping into any of these clones will result in a jumpscare.

Funtime Foxy also appears in the Night Terrors level Pizza Party, in a room resembling the one from his Dark Rooms level. He produces the light from the Flash Beacon to alert the player to his location, take too long to leave the room and he jumpscares the player.

## Non-Canonical Appearances

### Custom Night (Sister Location)

— **Description from the Custom Night.,**

Funtime Foxy will hide behind the curtains in CAM 07. Like Foxy from the first game, the player must carefully watch for Funtime Foxy. If it escapes, they must close the right door quickly, or else they'll be jumpscared, sending them back to the Custom Night screen. Footsteps will be heard when Funtime Foxy is moving towards the Office, and the player will hear it knocking on the door if they have successfully prevented it from entering, similar to Foxy.

#### Phasesedit | edit source

1. Initially, Funtime Foxy is completely hidden behind the curtain.
2. Funtime Foxy peeks out of the curtain with its mouth wide open, revealing its head and part of its chest.
3. Funtime Foxy steps out of the curtain and looks at the camera, with its whole body now visible except for part of its chest.
4. Funtime Foxy is now directly in front of the camera and stares directly at it, with part of its body covered in shadow.
5. Funtime Foxy leaves the curtain wide open and rushes toward the player. If the player succeeds in blocking it, it will reset to behind the curtain (however, it can reset directly to Phase 2 on higher difficulty settings). If the player fails to close the door in time, it will appear from the right in front of the player's face and screech, resulting in a *Game Over*.

Night modes where Funtime Foxy is active are listed as follows:

* *Girls' Night*
* *Cupcake Challenge*
* *Funtime Frenzy*
* *Freddy & Co.*
* *Top Shelf*
* *Golden Freddy*