recursal/Fanatic-Fandom huggingface dataset:
Discussions migration

**Discussions migration** is a process of moving from a Forum to Discussions.

## How to migrate

Contact Fandom Staff via Special:Contact to request the migration. Be sure to include the name of your community (wiki).

## Migrated content

Migrating a Forum to Discussions means "transferring" its contents to Discussions.

* All posts, threads and boards are migrated
* Forum Boards become additional Discussions categories and will contain all the same posts
* Kudos become upvotes
* Topics (names of associated articles) technically remain, but are not visible
* Users who were watching a Forum thread will be following the Discussions post
* Forum URLs redirect to Discussions; the thread URL will redirect to the post's new Discussions URL, board URLs become redirected to the specific URL for the new category, Special:Forum becomes redirected to Discussions
* Removed/deleted posts/replies are migrated and show in Discussions as deleted, which means they are only visible to moderators and administrators

## Potential technical issues

When a forums post is migrated, its HTML is reproduced in a Discussions post. Therefore, some content has attributes—italic, bold, links embedded in text, et cetera, and these cannot be managed in the current Discussions editor. Administrators and moderators should not edit the migrated posts unless absolutely necessary, because then the posts will be stripped of HTML markup and revert to plain text. However, the post will not be stripped if the only thing changed is the category.

## Potential social issues

Discussions' placement on the mobile Fandom app opens it up to a wide audience, which may be unfamiliar with the processes that wikis use to operate on a day-to-day basis. This can be problematic during meta discussions about wikis, their rules, and their staff. For example, while it is completely possible to replicate a dedicated Consensus Track board on the 2.0 Forums on Discussions, the ultra-accessible nature of the platform may result in some confusion among new users as to the purpose and format of consensus decisions.

The above issues might be solved by posting educational information about Fandom and the way it works, as well as increasing wiki awareness.

Some administrators may think that Discussions mean more work for them. Actually, they should appoint a Discussions Moderator instead of assuming they absolutely have to work on Discussions.

Users who are used to Special:Forum might resist the migration and may consider Discussions an inferior product. Every wiki should handle the matter individually, while keeping it in mind that Discussions are a new product that can be a tool to atrract new editors and build a healthy community. Discussions are mobile-compatible, while forums are not, and they have multiple features that can be used by both desktop and mobile users. Due to mobile traffic being significant on Fandom and everywhere else, wikis should take that into account.

## Examples

The following posts are examples of Forum posts migrated to Discussions:

* American Gods Wiki
* Sonic News Network
* Valkyrie Crusade Wiki
Discussions scripts

**Discussions scripts** are scripts available at Dev Wiki or elsewhere, that enhance the use of Discussions.

## Scripts with features or enhancements

These scripts have been made to make the use of Discussions easier:

DiscussionsFeed – Provides a RecentChanges-like feed of Discussions postsDiscussionsActivity – Provides a WikiActivity-like feed of Discussions postsDiscussionsRC – a RecentChanges-like feed of Discussions posts, an alternative to DiscussionsFeedDiscussionsRailModule – Adds a module with recent Discussions posts in the sidebarDiscussions Delete All – adds a button to the profile masthead allowing deletion of all Discussions postsDiscussionsViewer – adds a button to user contributions page showing all Discussions posts in a modalDiscussionsButtons – adds customizable buttons on each post/replyLinkToDiscussionsProfileIfTheyDontHaveLivePosts – adds a link to a user's /d profile even if their posts have been deleted
## Scripts with support for Discussions

These scripts have added support for Discussions in them:

* RecentChangesMultiple – Has additional support for listing Discussions posts in the feed

## Applications with Discussions-specific features

These applications have Discussions-specific features:

* CustomizeDiscussions – Browser extension allowing import of JavaScript and CSS into Discussions
* CVNAdvanced – Application for logging Discussions activity through various transports
Chris Sutherland

**Chris Sutherland** ist, zusammen mit Gavin Price, einer der Gründer von Playtonic Games. Außerdem ist er ein ehemaliger Mitarbeiter von Rare. Er war von 1987 - 2014 für die Firma tätigt, zudem ist er bekannt für die Synchronisation von Banjo, Kazooie, Yooka und Laylee. Bei Playtonic Games war er der Projektleiter von Yooka - Laylee.

## Bekannte Werke

* *The Amazing Spider-Man* (1990)
* *Sneaky Snakes* (1991)
* *Battletoads* (1993) - Vocals
* Battletoads Arcade - Main Program
* *Killer Instinct* (1994) - Character Voice
* *Donkey Kong Country* (1994) - Head Programmer/Vocals
* *Donkey Kong Country 2: Diddy Kong's Quest* (1995) - Head Programmer/Vocals
* *Killer Instinct 2* (1996) - Character voice
* *Diddy Kong Racing* (1997) - Character voices (voiced Diddy Kong, Banjo, Krunch, and Taj the Genie)
* *Banjo-Kazooie* (1998) - Character voices (voiced Banjo and Kazooie)
* *Donkey Kong 64* (1999) - Support Team (voiced Diddy Kong, Chunky Kong, Krusha and King K. Rool)
* *Perfect Dark* (2000) - Voice Actor
* *Perfect Dark (Gameboy Color) (2000)* - Voice Actor
* *Banjo-Tooie* (2000) - Chief Programmer/Character voices (voiced Banjo and Kazooie)
* *Star Fox Adventures* (2002) - Voice (voiced Snowhorn Tribe)
* *Mario Golf: Toadstool Tour* (2003) - Character voice (voiced Diddy Kong)
* *Mario Kart: Double Dash!!* (2003) - Character voice (voiced Diddy Kong)
* *Grabbed by the Ghoulies* (2004) - Voice/ Software
* *Kameo: Elements of Power* (2005) - Voice
* *Donkey Kong Country 3: Dixie Kong's Double Trouble* (GBA: 2005) - Vocals
* Viva Pinata - Production (2006)
* Viva Pinata Trouble in Paradise (2008) - Voice Actor
* Xbox Avatars - Production (2008)
* *Banjo-Kazooie: Nuts & Bolts* (2008) - Voice Actor (voiced Banjo and Kazooie)
* *Kinect Sports* (2010) - Production
* *Kinect Sports: Season Two* (2011) - Production
* *Killer Instinct* (2013) - Voice: Announcer 2
* *Mario Golf: World Tour* (2014) - Character voice (Diddy Kong)
* *Killer Instinct* (2014) - Voice: Classic Announcer
* *Kinect Sports Rivals* (2014) - Production
* *Yooka-Laylee* (2017) - Project Director, Software Engineer, Voice Actor

## Zusätzliche Links

* Offizielle Website
* Twitter
* LinkedIn
* "The Voice"
* Mobygames
Trauerlabyrinth - Sumpf

Der Trauerlabyrinth - Sumpf stellt die dritte Welt in Yooka - Laylee dar. Die Welt bezieht sich auf das Thema Sumpf und Grusel. Hier gibt es 25 Pagies und 200 Federn, so wie in jeder Welt. Der Boss heißt Tentaukeltrevor und ist ein Octopus.

## Fähigkeiten

Trowzer findet ihr unter einem riesigen Pilz, in der Nähe von den roten Pilzen. Folgende Fähigkeiten können erlernt werden:

* Echsenpeitsche
* Sonarsprenger

## Pagies

Vor der Erweiterung

Nach der Erweiterung

## Quellenverzeichnis

http://yooka-laylee.wikia.com/wiki/Moodymaze\_Marsh
Stammblock - Tropen

Die **Stammblock - Tropen** stellen die erste Welt von Yooka - Laylee dar. Die Welt bezieht sich auf das Thema Tropen und antike Ruinen. Hier gibt es 25 Pagies und 200 Federn, so wie in jeder Welt des Spiels, zu sammmeln. Der Boss dieser Welt heißt Rampo und ist ein Steinblock mit verfaulten Zähnen.

## Fähigkeiten

Trowzer befindet sich in der ersten Etage von Dukes Tempel, im Zentrum der Welt. Folgende Fähigkeiten können erlent werden:

* Sonarschuss
* Schlürfschuss
* Kumpelkracher

## Pagies

### Vor der Erweiterung

1. Rette Clara, das Skelett.
2. Aktiviere die schwebenden Plattformen in der Nähe von Rampos Tempel
3. Besiege Nimble in einem Rennen durch den ausgetrockneten Fluss.
4. Dukes Shooterspiel im Tempel
5. Löse das Puzzle in der Nähe von Dukes Tempel (das Rätsel mit dem Radar)
6. Bestäube die Pflanzen (Verwandlung benötigt)
7. Helfer Planker (auf der Spitze von Dukes Tempel)
8. Sammel die im Wald verschollenen Pagiestücke
9. Sammel die Pagies unter Wasser (Fähigkeit aus einem späteren Level benötigt!)
10. Betätige den Schalter zwischen Dukes Tempel und Nimbos Berg
11. Finde die Ritter von Hamalot
12. Rextros Acarde
13. Rextros Highscore

### Nach der Erweiterung

1. Besiege Nimble in einem Rennen über den gefrorenen Fluss.
2. Finde Shovel Knights Schatz
3. Kartos Rennen
4. Löse das Windrätsel (Fähigkeit aus einem späteren Level benötigt!)
5. Repariere die zerstörte Brücke.
6. Springe durch die Ringe beim Stammblock - Monument
7. Spucke Wasser auf Mr. Blowy
8. Hilf Blastooie (Fähigkeit aus einem späteren Level benötigt!)
9. Im Stammblock - Monument (Fähigkeit aus einem späteren Level benötigt!)
10. Alle fünf Ghostwriters finden
11. Alle 200 Federn sammeln
12. Besiege den Boss Rampo

## Sammelobjekte

**Mollekühl:** Auf einer Säule. Erreichbar von der 2. Etage von Dukes Tempel

**Spielmünze:** In der Nähe der Arcade - Maschine von Rextro

**Schmetterlingsschub:** Auf halber Höhe des Monuments (Erweiterte Version der Welt)

**Energieschub:** Auf der Spitze des Stammblock - Monuments

**Piratenschatz:** In einem Loch im Monument

**Ghostwriter:**

1. Bei den Treppen am Eingang der Welt
2. Auf der nördlichsten schwebenden Insel in der Nähe von Dukes Tempel
3. Im Wald bei Dukes Tempel
4. Auf einem Felsen zwischen Dukes Tempel und dem Eingang der Welt
5. Am Ende vom flachen Wasser in der Nähe von Firmi - Stadt

## Quellenverzeichnis

http://yooka-laylee.wikia.com/wiki/Tribalstack\_Tropics#Pagies

## Trivia

* In einer Beta - Version des Spiels gab es für diese Welt eine Nacht - Version. Laut Gavin Price war dies erst nur als Lichttest geplant. Die Entwickler fanden die Idee eines Tag - Nacht - Wechsels allerdings so gut, dass sie diesen Rhythmus beim Erweitern der Welt einbauen wollten. Die Idee wurde später jedoch verworfen.
Oriac

*"Did'ja hear 'bout tha' city tha' jus' came righ' outta tha groun'? Heard is's run by one'a them skeleton mages... but I alsa heard iss got jobs, great food, and the housing iss real cheap!"*

-Urist Creeksilver, Hill Dwarf Blacksmith

## **Created by a Lich**

Grez'zexx, the lich, using an unknown form of magic, pulled the earth into a mountain. At the top of the mountain, Grez'zexx formed the great city of Oriac, with it's towering buildings and numerous levels. Grez'zexx then created his royal guard: Enormous skeletal golems. These golems would pave the way as the guardians of both the city and its people.

Grez'zexx allowed all to live in his newly formed metropolis, even offering free residence to many across the world in the form of invitations. Many feared Grez'zexx at first: "He is a lich," they would say, "He is a spawn of true evil!" However, Grez'zexx claims he is just and would never take another's life unwillingly to fill his phylactery. True to his word, Grez'zexx passed multiple truth telling spells from holy orders, as well as other lie detection tests, proving his innocence. Grez'zexx is not without fault, as he has been known, in the past, to be a formidable foe of good and mastermind of many evil plots.

## **The City**

Oriac is a multi-level metropolis with a sheer cliff drop outside the city. The lower levels are home to monsters, thieves, and the poor whereas the higher levels are home to nobles, great heroes, and the rich. Crime is common throughout the entire city, but is vastly different depending on which level you are on. Crime on the higher levels is blackmail, assassination, etc. whereas crime on the lower levels is commonly theft, assault and battery, murder, etc. The higher levels have cabals, whereas the lower levels have gangs.

## **The Dungeon**

Below the metropolis is a enormous dungeon of incredible size. Some levels of the dungeon, the ones near the top, are used as hideouts for criminals and other adventurers. The topography and climate of the dungeon shifts and changes with each level. For example, the first level of the dungeon is a sewer system, the second is an gigantic sea, the third is a swamp, etc. Those who hope to travel to the bottom of the dungeon almost always go in joyful and optimistic but return, a few members missing, ragged and with a melancholic demeanor.

Many Mages have simply tried to teleport their way down, but quickly realized that similar spells had no effect within the dungeon. Mages also claim many spells have unforseen consequences when casted, but these remain as rumors rather than truth.

Grez'zexx claims at the bottom of the dungeon is an immeasurable wealth to rival that of 100 Red Dragons. Not only this, but he also claims his own phylactery is down there and for the taking, which, whomever takes it, grants them the status of ruler of Oriac.
Changelog

This is an unofficial **changelog** of Discussions:

* Community badge and header background
* Page theming support (light/dark)
* Post deletion, locking and reporting
* Push notification support in Community Apps
* Optional post titles

June 2016
**Visual previews** for links in Discussions content.
**Post editing** for existing Discussions content.
July 2016
**Custom guidelines** support in Discussions communities.
August 2016
**Categories** and filtering for Discussions posts.
**Post titles** become mandatory for Discussions post creation.
**Email notifications** for Discussions.
December 2016
**"Following"** list for Discussions posts.
**The Discussions upvote icon** is changed to a heart icon, due to user feedback.
**@mentions** added to Discussions.
### 2020

August 2020
**An update** to Discussions which included adding a condensed view, a category activity module, and a total revamping of the category system.
Trowzer

**Trowzer** ist ein wichtiger Charakter der zum ersten Mal in Yooka - Laylee auftauchte. Seine Aufgabe besteht darin, Yooka und Laylee neue Tricks beizubringen. Im Gegenzug bekommt Trowzer eine bestimmte Anzahl an Federn. Zudem haben Trowzer und das Duo einen Deal abgeschlossen, der besagt, dass Yooka und Laylee für jeden neu geöffneten Großwälzer einen Gratis - Trick bekommen.

## Namensherkunft

Trowzers Name bezieht sich auf den Begriff "Trouser Snake", welcher eine Verhüllung des männlichen Geschlechtsorgans beschreibt.

## Aussehen

Trowzers Aussehen basiert auf einer Kreuznatter. Er ist rot, besitzt schwarze Streifen, eine orangene Innenseite und trägt sowohl eine Hose als auch einen Hut. Außerdem besitzt er ein Handy, welches an das Aussehen der Handys aus den 1990er Jahren errinert.

## Persönlichkeit

Trowzer sieht sich selbst als der beste Verkäufer, der jemals existierte.

## Fundorte

* Hivory Towers
	+ Links am Eingang
	+ Am Abgrund auf dem Weg zur 2. Welt
	+ Im Archiv
	+ Bei den blauen Lichtern
	+ Bei den giftigen Chemikalien
* Stammblock - Tropen
	+ Zweite Etage von Dukes Tempel
* Glitzerfrostgletscher
	+ Rechts bei der Sprungchellenge
* Trauerlabyrinth - Sumpf
	+ Unter einem riesigen Pilz in der Nähe von dem roten Pilz. Da, wo auch Vedi ist.
* Capital Cashino
	+ Hinter der Firmi - Statue
* Galeonengalaxie
	+ Unter einer Rampe

## Quellverzeichnis

http://yooka-laylee.wikia.com/wiki/Trowzer
Discussions Wiki

## Welcome to Discussions Wiki

### **About Us**

Hello and welcome to the Discussions Wiki! We will offer guidance and support for moderating Discussions. Here, you will find tips and tricks for bringing the best out of your Discussions community.

>
> The basics of what I'm doing in our Discussions is *subversion* - creating a culture where people are constantly aware of the wiki.
> ChristopherLeeGallant, Wookieepedia
>
>
>
>

## Quick Links

### Moderating Discussions

* Discussions moderation guide
* *Social moderation guide*
* Moderation tool guides
* *Using moderator tools - 101*
* Discussions help
* **Request Discussions moderators**!

### Discussions management

* *Migrating your community to Discussions*
* *Community checklist for Discussions*
* *The perfect community guidelines*
* *Addressing community issues*
* *Encouraging wiki awareness*
* *How to handle spoiler issues*

## Conversation

### Discussions

Discussions about discussions!

Post to Discussions

### Discord

**Introducing our new Discord server!**
A fun zone to connect with other Discussions users and moderators.

Join the server
Conjure Dragon

9th-level Conjuration (Wizard)

**Casting Time:** 1 minute

**Range:** 90 feet

**Components:** V,S,M\*

***Material Component:** Each different colored dragon requires an extra component cost.
Red: 1 oz of natural Ruby
Green: 1 oz of natural Emerald
Blue: 1 oz of natural Sapphire
Black: 1 oz of natural Onyx
White: 1 oz of natural Diamond
Gold: 1 oz of natural Gold
Silver: 1 oz of natural Silver
Bronze: 5 oz of natural Bronze
Copper: 10 oz of natural Copper
Brass: 5 oz of natural Electrum)*

**Duration:** Concentration, up to 1 hour

You summon a young dragon, which appears in an unoccupied space that you can see within range. The dragon disappears when it drops to 0 hit points or when the spell ends.
The dragon is friendly to you and your companions for the duration. Roll initiative for the dragon, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the dragon, it defends itself from hostile creatures but otherwise takes no actions.

The GM has the dragon's statistics.
Swamp Cankers

## Oozing Blisters galore

Those who are wounded and wandering throughout the swamps much make sure they do not enter particularly stagnant sections. Swamp water is filled with microorganisms seeking to enter through cuts and lacerations of any would-be adventurer or traveler with any chance they get. Those with open wounds run a serious risk of infection.

The disease works slowly, but can very quickly become debilitating if left unchecked. With the first 24 hours, the infected individual may not even know they are infected. By 48 hours, the infected individual will start to grow painful blisters the size of a human's thumbnail along the infected areas. By 72 hours, the blisters begin to burst and spread the infection, which continues to new parts of the body as well as to new hosts.

This continues until the host grows feverish and suffers from dehydration. If left unchecked, the hosts entire body may become covered in burst blisters that ooze a thin, murky sludge.

## Infection and cure?

A creature who is missing hit points suffers the risk of infection in normally two ways: Contact with an infected creature or entering into stagnant swamp water infected with the microorganisms.

Those who are missing HP and come into contact with the infection or infected water must make a DC 12 Con save. On a success, the creature is unaffected by the disease. On failure, the creature becomes diseased and begins to show symptoms two days after infection. At the end of each Long rest after the third day of infection, the creature must make a DC 12 Con save. On failure, the creature takes 1d6 necrotic damage as the blisters begin to burst. The number rolled is then subtracted from max health and the new total is used until the disease is cured. If the creature drops to 0 from this damage, they die. On success, the creature takes no damage and is one step closer to being cured.

Curing Swamp Cankers requires three consecutive, successful DC 12 Con saves (only one is made at the end of a long rest) over the course of three days. A creature proficient with Medicine can make a DC 12 Medicine check on the infected creature to grant advantage on its next Con save. Alternatively, a creature proficient with an Herbalism Kit can make a cure using an uncommon plant that grows at the bottom of swamp lakes called "Gruumsh Tooth." This cure requires a DC 12 Herbalism Kit check to create and costs 50gp. If the creator fails the check, the resources are wasted.
Disciples of the Coin

## **Renowned Thieves network**

The Disciples of the Coin are a network of thieves guilds built from the ground up for one purpose: To steal.

The leader of the thieves guild, The Kingpin, is a mysterious person who only his closest advisers and strongest lieutenants get to meet face-to-face. Those who wish to meet this individual must first be deemed worthy.

Some believe the strongest of the network is built deep in the metropolis of Tivoli, in the merchant kingdom of Dolmin.

The Disciples of the Coin operate in the shadows, hunting for loudest coin purses and sneaking through the vaults of rich nobles to steal powerful artifacts and magical items.

Those who wish to join must prove themselves through theft. Petty thieves and common criminals will eventually get an invitation, however, a thief who robbed the vault of a town's mayor without being spotted may find a letter in their bag, under their bed's pillow, or tucked away in their spell book, all without ever seeing who placed it there with express detail on who you should speak to next.

### **BELIEFS**

1. Honor among thieves.

2. The poor are our eyes and ears. They are not to be harmed or stolen from.

3. The rich wont miss a few coin, and if they find out, put them in a shallow grave.

4. Information is just as valuable as the coin or magic items we 'acquire.'

### **GOALS**

An endless thieves network of spies and cut-purses controlling the world's coin and knowledge in order to take control of all the world's governments from the inside. No knowledge unknown, no price too large; ultimate authority.

### **RANKS**

Kingpin

Master Thief

Shadow

Thug

Cut-purse
Administrator

## Bio

They are a user group which is similar to a bureacrats position and they are sometimes entrusted with those rights to manage a wiki

## What can Administrators do?

* Delete posts, replies, comments, blogs
* Undeleting posts, replies, comments, blogs
* Locking/Unlocking posts and article comments
* Can edit the theme
* Can enable/disable discussions, blogs, message walls, thanks extension, etc
* Can block and unblock users
* Can promote and demote users
Reported Content

**Reported Content** is a tool that can be used to maintain your wiki's Discussions. It allows users to report bad content, and Discussions moderators and administrators can review these posts or replies.

## Making a report

If you encounter inappropriate content, such as spam or vandalism, you can choose to report the post or reply for review. This is done by selecting "Report Post" under the menu of a post or a reply.

After confirming you want to make a report, you will see an orange triangle and a "Reported to moderators" banner on the top of the post or reply. This is only visible to the reporter and to Discussion moderators and administrators.

If you have reported a post and it has been allowed by a Discussions moderator or administrator, you cannot report the same post again.

## Reviewing a report

As a Discussions moderator or administrator, you will be able to review reported content by clicking on "Reported Posts" on the right rail, or by visiting `https://<wiki>.fandom.com/f/reported`.

On this page, you will be able to see a list of posts and replies that have been reported by users.

* To **allow a post or reply** to remain in Discussions, click on the green checkmark.
* To **delete a post or reply**, click on the red trashcan icon.
* To view the full thread of a reported post or reply, click on the text section.

## Tips for maintaining reported content

* Clear the reported posts and replies when they are more than one page, otherwise they will clog the feed.
* Ask other administrators or Discussions moderators, promote new users, or consider asking for assistance from Global Discussions moderators if there is a significant amount of reported content to clear.
Pagie

**Pagies** sind die wichtigsten Sammelobjekte im Jump ´n Run Yooka - Laylee. Mit ihnen kann das Duo die Eingänge in die Welten, die Großwälzer, öffnen und erweitern. Im gesamten Spiel gibt es 145 Pagies, 25 in jeder Welt und 20 auf der Oberwelt, den Hivory Towers.

Yooka und Laylee benötigen 100 Pagies, um gegen den Endboss Capital B zu kämpfen.

## Namensherkunft

Der Name Pagie ist eine niedliche Version des englischen Wortes "Page", was Seite bedeutet.

## Aussehen

Pagies haben eine goldene Farbe und sind an manchen Stellen zerrissen. Sie haben einen sehr glücklichen Gesichtsausdruck.

## Quellenverzeichnis

http://yooka-laylee.wikia.com/wiki/Pagies
Combat Options

## Additional Combat Options

**CLIMB ONTO A BIGGER CREATURE**
If one creature wants to jump onto another creature, it can do so by grappling. A Small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might. As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the sma ller creature uses its action to make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target's Dexterity (Acrobatics) check. If it wins the contest, the smaller creature successfully moves into the target creature's space and clings to its body. While in the target's space, the smaller creature moves with the target and has advantage on attack rolls against it. The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action- knocking it off, scraping it against a wall, or grabbing and throwing it- by making a Strength (Athletics) check contested by the smaller creature's Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which ability to use.

**OVERRUN**
When a creature tries to move through a hostile creature's space, the mover can try to force its way through by overrunning the hostile creature. As an action or a bonus action, the mover makes a Strength (Athletics) check contested by the hostile creature's Strength (Athletics) check. The creature attempting the overrun has advantage on this check if it is larger than the hostile creature, or disadvantage if it is smaller. If the mover wins the contest, it can move through the hostile creature's space once this turn.

**SHOVE ASIDE**
With this option, a creature uses the special shove attack from the Player's Handbook to force a target to the side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach.

**TUMBLE**
A creature can try to tumble through a hostile creature's space, ducking and weaving past the opponent. As an action or a bonus action, the tumbler makes a Dexterity (Acrobatics) check contested by the hostile creature's Dexterity (Acrobatics) check. If the tumbler wins the contest, it can move through the hostile creature's space once this turn.
Global Discussions Moderator

**Global Discussions Moderators** – users with permissions related to the Discussions feature. Their focus is on community management, community building, and social concerns within the Discussions feature specifically. They are assigned to work on communities that have requested help or that have been identified by Fandom staff. Users in this group will have a "GLOBAL DISCUSSIONS MODERATOR" tag on their profile. In Discussions, there is a icon in the colors of Fandom next to their avatar.

## User rights

### Removing

A post or reply can be deleted via the *more* option in in their upper right corner. Deleted posts are marked with a red triangle in their upper left corner. They can be restored via the same option or by clicking a green icon of an opened trash bin that can be found in the upper right corner of a deleted post.

There is also an option of deleting all Discussions content created by a user. By choosing *more* in a post's options and selecting *Delete All*, all content by the creator of the post can be deleted. In Community Apps, the *Delete All* option can be found via the user's profile page.

Users with Discussions moderator tools can hide already-deleted content from their view. This option is located beneath the category filter selections, in both the desktop and mobile web view. In Community Apps, this option is found in the Moderation Panel, in the app's settings.

### Locking

A thread can be locked via the *more* option in the menu in the upper right corner of a post that has started the thread. There, the *Lock Post* and *Unlock Post* options can be found. Locking a thread prevents users from replying to it.

### Reported Content

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Plate of the Burned One

**Plate of the Burned One**

*"A suit of armor forged from an unknown bright-yellow metal. Gems are inlaid into the pauldrons. Rings of electrum hang from the lower part of the breastplate. Various ridges rise and fall all along the edges of the armor. The symbol of The Creator is inlaid onto the back of the breastplate with electrum. While in direct sunlight, the armor appears to shift and wave, as if made from water."*

* (Requires Attunement)
* This armor is considered magical and adds +1 to AC
* As an action, the user can move into the ethereal plane, at the start of the user's next round, they come back into the material plane
* While wearing the Platemail, the user may activate it to restore a spell slot of 5th level or lower once per day.
* As a bonus action, the user may envelope themselves in ethereal fire. The flames burn in a 10 ft radius centered on the user. Anyone other than the user in the radius takes 1d6 fire damage at the start of their turn. Enemies in the Ethereal plane also take the fire damage. The flames last for 1 minute or until the user wishes them away. While on fire, the armor gives off 20ft of bright light and 20ft of dim light. This may be done once per short rest.
* The user can cast the cantrips *Produce Flame*, *Light,*and *Control Flames*at will. Intelligence is the ability score used for these spells.
Guide to Explosive Formulae

## Explosives Galore

**High Explosive Formula:**

By dry distilling sheep dung, and mixing that with aqua fortis (nitric acid), you get ammonium nitrate. This is of itself explosive when detonated, but when mixed with lamp oil, it creates a short fuse explosive of dangerous proportions.

Range: 20/60

(*The formula takes about 15 days to make, 375gp price.)*

Note: Do not be within at least 10ft of the explosive when it goes off.

High Explosive Formula:Deals 5d4 thunder damage and 2d4 fire damage. Anyone caught in the 10ft blast radius must make a DC 14 dexterity saving throw. On a successful save, take half damage.

**Quick Burst Explosive Formula:**

Dried flour, when dispersed as a dust, can quickly explode into a fireworks-esque fireball, singing and burning anyone inside of it. This explosive dust simply requires the tiniest of flames to explode. Deals damage in a single square.

Must be within 5ft.

*(Formula takes 5gp worth of resources)*

Note: Keep fire as far away as possible when the dust is present.

Quick Burst Explosive Formula:Deals 2d6 fire damage.

**Hand Held Incendiary Bomb:**

By taking a small, hollow glass ball; you can fill it with lamp oil and with a light mix of tar. A small opening should be present in the 'top' of the ball, with a simple 1 inch by 10 inch rope threaded into the glass ball. A clasp is to be fitted onto the rope and hole, locking the rope into place allowing the glass ball to be turned upsidedown without spilling it's contents. When this rope is lit and thrown at an enemy, it will splash the flammable contents over the enemy, sticking to them and burning them alive.
Range: 20/60
*(Formula takes 5 days to make, costing 125gp in resources)*
Note: Once the rope is lit, it must be thrown immediately, or it will explode within the user's own hands.

Hand Held Incendiary Bomb:Deals 3d4 fire damage and covers the enemy in flaming tar. Every turn, at the start of the burning enemy's turn, they take 1d4 fire damage. The enemy may make a DC 12 dexterity saving throw as their action to put out the flames.
The Staff of the Nameless Oracle

## The Staff

*"A staff made of durable steel. Two strands of electrum spiral up the shaft to the top of the staff, curling around a large, vibrant ruby, which shines brightly when casting a spell. The base of the staff ends in a golden spike. The staff always feels warm to the touch, even when submerged in frigid water."*

(Requires Attunement)
(Artifact)

* This weapon is magical and is considered a +1 spell casting focus, added to attack rolls and spell save DCs.

* As an action, the user can use the staff to summon the form of a creature that has a CR level up to 1.
This creature has the same stats and must be a Beast, Monstrosity, or Aberration, but changes into a celestial.
The monster obeys all commands.
When the monster is killed, it vanishes in a puff of smoke.
The user must use an action to command the monster, which can be done the same round as the summon.
The creature will follow the command to the best of it's ability, when the command is completed, it awaits a new command.
The DM has the statistics of the monster.

* The Staff has 3 charges, 1 charge is replaced at midnight of each night.

* Once a day, the user can focus on a location the user has been to.
After 10 minutes of focus, the user can now see and hear in this location as if they were there. While concentrating, your body is unable to hear or see.
This persists until the user breaks concentration or if concentration is forcibly broken.
Throwing Enemies

This rule is not in effect and is under testing.

With one open hand, make an opposed grapple check as a melee attack. If you succeed, you can pick up your foe (provided you can lift your foe's weight).

  Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet.

  The foe must be at least the same size or smaller.
Magitech Firearms

## Elemental weaponry

After the fall of the Esper, the land its blood soaked into cursed the soil. This curse tears the veil between the Abyss and the Prime Material. Many a demon escape into the Material plane to cause havoc and kill any who cross their path. For many years the human kingdom of Southern Albera and the Dwarvish kingdom of Savanhelsh were assaulted by bloodthirsty demons.

In order to combat this deadly threat, Three Dwarven families finalized the schematics for their newest deadly weapon: A Magic firearm. How these weapons are made is entirely secret and only the head of the Dwarvish families of Thornaxe, Goldgrin, and Sleepdagger are allowed to see the construction process. The Magitech guns are granted to the Warforged along the wall guarding the entrance to Savanhelsh from the cataclysm site.

The Dwarven Families have created a fail-safe in the Magitech weapons that cause the weapon to explode violently if it is taken apart incorrectly. Those without knowledge of the correct way to take apart a Magitech firearm must make a DC 25 Intelligence check with the proper tools. The proper tools must be tools designed to work with delicate objects, such as Tinker's tools. Failing this check causes the weapon to explode into shrapnel, dealing 4d8 to any creature within 10ft of the weapon.

## Training?

Outside of being a Warforged or Dwarven Wall Guard who has been trained in the art of the weapon type, you will not have proficiency.

## Ammunition

Magitech Firearms fire full charged rounds of elemental magic. These charges are made in a very similar way you would create a spell scroll, but with metal. It costs 25gp to make 10 rounds. Each batch of rounds has a different elemental damage type. These damage types are chosen upon creation and cannot be changed afterwards.

The choice of elemental rounds consist of: Fire, Cold, Lightning, and Acid.
Gallant Slayers

## K**nowledgeable Monster Slayers**

Gallant Slayers are a faction of adventurers who travel kingdoms in search of work, their work is to slay monsters and dens of monsters. Gallant Slayers are normally formidable fighters capable of incredible agile feats who know a few lower level spells in order to help them with day-to-day life and combat. Some Slayers go even further, taking magic as more important than forceful swordplay. It is quite rare to see more than one in a single location

Those who wish to join the faction must first pass a rite of passage. This rite requires the person in question to drink a hallucinogenic drink of unknown ingredients. During this, the person will meet a being formed during the drug induced trip. The being must then be hunted down and it's blood consumed. On extremely rare occasions, this results in some form of change in the person's anatomy. Killing a Griffin and consuming it's blood may give it's eye sight. Killing a Behir may grant resistance to lightning. etc.

Gallant Slayers who reach the rank of Slayer normally work alone, only under the most important of issues require more than one. A problem may arise that requires multiple Slayers in order to quell it, if this comes to pass, the closest members are sent a telepathic message to do what they are needed to. This message is sent by members of Master Slayer or The Coven.

The Coven is the final rank granted to a Slayer. The Coven is a council of the oldest and strongest of the Gallant Slayers who can no longer travel the world easily. The Coven trains Hexer and Master Slayer ranked members on how to fight the most dangerous of extraplanar creatures, such as Mind flayers, Beholders, etc.

Gallant Slayers are also required to learn alchemy and herbalism in order to create required potions or antitoxins to fight particular types of monsters.

A Gallant Slayer receives a magic symbol in the shape of the head of the creature killed during the joining rite. This holy symbol carries the ability to cast the *Light* and *Detect Magic* cantrip at will as well as two stored spells of the user's choice. A Gallant Slayer refuses to ever remove this amulet, as this is not only their proof of rank, but also a powerful tool.

### **BELIEFS**

1. At least some form of payment is required upon completion of a job.

2. Monsters that are docile are not to be harmed.

3. Proof must be brought back of the demise of a monster.

4. Some monsters may be redeemable, but they must prove their peace far before being struck down.

### **GOALS**

Monsters and aberrations are to be eliminated any time they make an appearance. We are the swords and shields of the weaker good folk.

### **RANKS**

The Coven

Master Slayer

Hexer

Slayer

Huntsman
Armaments

## Living Weapons

Armaments, sometimes referred to as their full name, "The Armaments of Edelman," exist as creatures granted with the genetic ability to transform part, or all, of their body into a specific magic weapon. While quite rare, they only continue to grow in population. Any creature could possibly be an armament and they may not even know it themselves. Public knowledge of the armaments is slim to none, but knowledgeable artificers and magic-smiths may understand the subject.

An armament cannot turn into a weapon without first tapping into their soul and completing the connection to the Tide. This isn't exactly difficult for an armament to accomplish, but it can be difficult if the armament lacks understanding of the Tide as well as having a particularly weak soul.

Armament weapons come in all shapes and sizes, just as armaments themselves come in various races. Edelman, the creator of the genetic line for armaments, made sure there were plenty of types of weapons. One armament may be a large great axe with spikes jutting all along its handle, harming the user in the process. Another might be a staff that fires beams of energy. A final one might be of a weapon not seen in this world.

## Edelman, Master of Weapons

Edelman is a strange character whom nobody seems to really remember. One day, his workshop simply appeared in a roll of thunder and a bright flash. He carried himself strangely and wore peculiar armor of unknown design. Edelman focused his studies on genetics and artificing. Edelman kidnapped thousands of individuals, experimented on them, and returned the ones who didn't die back where he took them from. One of his most popular experiments was the armaments, the idea of turning people into living weapons.

Several years after Edelman's abductions, he was beset upon by paid adventurers. Nobody is too sure what exactly happened afterwards, as the adventurers did not return, but Edelman's workshop exploded in a bright flash of light, leaving behind nothing but a smoldering crater. Some say Edelman activated a self destruct and destroyed his workshop, others say the adventurers were martyrs and destroyed it and themselves.
The World

## Celestial bodies

Surrounding the world of Sysus is it's two moons, Zenith and Nadir.

Sysus orbits the star, Carneum.

## Land Masses

The many larger landmasses are named in the common tongue native species.

### **Altorin**

Altorin, also referred to as the 'mainland,' is the original home to the first species created by The Creator. These early races were Human, Dwarf, Goblin, and Gnome. Later races either discovered the landmass or were created through other means. These races fill many different forms, including: Elves, Dragonborn, Kobolds, Hobgoblins, Orcs, and many others.

Most of Altorin has formed large kingdoms covering the southern section of the continent. The northern section is primarily wilderness, filled with the ruins of the High-Elf empire, and various monsters and monstrous races.

### **Isle of Ma'leeb**

Island controlled by viking-like Vespar who pillage and raid along coastlines. Only pirates and sailors know of it's existence due to run-ins with these pillaging wasp people. Red-Lance knows the most about the Isle.

### **Isle of Omens**

Filled with undead, strange flora, and rare beasts. Primordial beasts still roam the island. Many of the kingdoms of Altorin rely on the rare exports from the island.

### **The Frozen Wastes**

Inhabited by Frost Giants, Mammoth, Goliath tribes, and all manner of beasts.
Extremely dangerous to travel through without a guide.
Batris

## **BATRIS, PLANAR MARKSMAN**

Batris was the Sixth of the Creator's First born. Batris was given his wish from The Creator, which he used to allow him to travel between various planes, especially the untraveled Far Realm, so he could hunt the strongest, most monstrous creatures.

This wish did not come without a cost. Traveling across planes, especially the eldritch, warped his mind. He is unable to determine who is allies and who are the monsters he originally wished to hunt.

Batris did not take part in The Incursion had instead hopped between the planes on a whim. When asked why he is not partaking on the conflict to save the material plane, his response was, "What happens on one plane bothers me none." When asked what he means by this, he responded once more, "I am slave to no one and no thing."

Speaking his name aloud is said to alert him of your position on the planar system.

Batris was never seen again in the Prime Material following the end of the Incurison.

Full biographical data is incomplete on Batris due to his abscence and inability to be interviewed.
Sarler

## Wrathful Barkeep

Sarler was the first of the Creator's First born as well as the first demi-human to exist in the material plane. As is customary of each of the First Born, Sarler was granted a wish from The Creator. Seeing the bland, lacking world that surrounded him, he wished for primal beasts to roam the lands. Most of the primal beasts have faded into the beasts we know now of the world, but some still exist in the least touched locations. Sarler cared very little about the lives of Vez'Harrah, summoning storms that would water crops but also destroy homes and lives.

During the Demon/Celestial Incursion, Sarler controlled the primal beasts, which consumed angel and fiend alike. He whipped hurricanes and tornadoes with winds that ripped apart the armies of the damned and the armies of the celestials.

Following the creation of humanity, Sarler seemingly vanished, jaded by the new world around him.

Hundreds of years later, the first accounts of a 'Euclidean bar' began to sprout up. Over a couple years after these accounts, more and more of Star Charms were found by epic villains and legendary heroes alike. This bar was called "The Star Platinum," run by the now retired demigod, Sarler.

The Bar offers all sorts of treats, alcohol, and games as well as a motley crew of patrons. Liches to Demigods to Balor to Solar.
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