Fe'ar

* Shrine Maiden
* Druid

> *All my friends have powers! I want powers!* ― E'ar
>
>

**Fe'ar**, formerly known as **E'ar**, is a character from *Broken Bonds*, and a member of the Shackled Legion. She is an energetic person that seeks to have power since all of her friends seems to have one, not recognizing her own power of spellcasting and Wild Shape.

## Description

### Appearance

E'ar is a water Genasi with bright blue, watery hair, blue eyes, scaly skin, and pointy ears.

After becoming a shrine maiden, her blue watery hair turns to black ichor, eyes changed to orange and her pupils became very narrow appearing as the symbol of the shrine maiden. she wears dark blue robes with a golden sash wrapped around the shoulder and her waist and has one glove that has a black onyx shard in it which gives her the powers of undeath.

*Broken Bonds* S1 Ep. 1 (Artist) *Broken Bonds* S1 Ep. 3 (Artist) *Broken Bonds* S1 Ep. 12 (Artist)
### Personality

E'ar has a very outlandish, bubbly personality who is not afraid to eat anything she deems edible (even if it's not). She is very caring and loving towards her friends always trying her best to help whenever she can. She can often be seen being very affectionate with other creatures and nature.

## History

### Background

Standing outside of a local cheese shop, E'ar and a couple of her fellow druids were practicing druidy things such as transforming into rats and stuff. Unfortunately, there was a fellow druid who transformed into a rat and stole some cheese leaving E'ar to be framed for the crime she did not commit. So now she is in jail, wrongfully so.

## Character Information

### HP Growth

Ear's HP Growth
 Level 2 (Ep. 2)
 Level 3 (Ep. 4)
 Level 4 (Ep.7)
 Level 5 (Ep. 10)

### Abilities

#### Origin

**Badlands**

* MAXHP +10, Saving Throws +2
	+ Badlanders are haught and resilent.

##### Sub-Origin

**Banshee Born**

* Whenever you would take a short rest you are healed an amount equal to your constitution modifier.
	+ Their are few things that send chills down the spines of mortals than the scream of a banshee. The badlands is a place where such creatures prey not only to kill but to steal to seduce men and create a terrible spawn, left to die slowly in the wastes. Not all do. You were one of them.

#### Feats

* Warcaster - You have practiced casting spells in the midst of combat
	+ You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
	+ You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
	+ When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

#### Water Genasi Abilities

* Cold Resistance
* Amphibious
* Swim
* Call to the Wave
* Seal of Water

#### Druid Abilities

* Druidic
* Spellcasting
* Wild Shape
* Druid Circle: Circle of the Moon
	+ Balm of the Summer Court

* Wild Shape Improvement

#### Druid Spells

##### Cantrips

* Frostbite
* Shillelagh

##### 1st level

* Ice Knife
* Healing Word
* Fog Cloud
* Cure Wounds

#### Shrine Maiden Abilities

" There's not much information about this prestige class; listed here are a bunch of things Ea'r got/used while being a shrine maiden "

Combat

* Shadow Presence - Any spell that you deal damage to an enemy with, does an extra d6 necrotic damage.

* *Special Interaction* - With Zorro's aid you can use his raw magical power in order to affect the area around you. Normally this would give you more potent spellcasting but it has a very specific effect when against an "enemy", You can attempt to seal the [Heralds Watches]. However, this attempt is an arcana check and if you fail the presence of the herald will increase instead.
	+ *"You face the might of the Herald, but fear not shrine maiden I am here to assist you, you must dig deep within your shadow's mantle and call out towards the violet light, dispel it with your hidden strength, squeeze my intestines for more power."*
	+ *"You must concentrate on the power of necromancy and wait till the next turn to do so."*
	+ During the fight, Zorro assisted Ea'r with her healing, granting her a +d6 to Healing Word.

Out-of-combat

* Darkvision (60ft)
* Language: Necril (In-training)

Zorro

* can transform into a bone bracelet, [summonable].
* can sense life energy, scan people, speak necril, give's E'ar advice.

### Skill Proficiency

* Medicine
* Perception

## References

1. ↑ Reddit post by u/kkinsey94
2. ↑ Tweet by @datsean
3. ↑ Reddit post by u/JikkuDON