Entropy Control

**Effect:** Allows the character to control the forces of entropy and decay.

* **Prerequisites:** Quantum ••••

A character with this suite of abilities is a master of the forces of entropy that are always at work in the universe. His quantum consciousness is able to tap into, summon and manipulate entropy the same way other novas play with fire or ice.

### **Breakdown**

* **Dice Pool:** [Intelligence + Entropy Control]
	+ **AP Multiplier:** [Mega-Intelligence]

The Nova can cause any machine, device or similar object to stop functioning as some part of it breaks, wears out or loses power. This power's effects are permanent until someone repairs the device. The more complex the machine is, the lower its Structure against breakdown.

* **Cost:** 2 Quantum
* **Duration:** Instant
* **Range:** [Quantum + Entropy Control] x 10 Meters

### **Death Gale**

* **Dice Pool:** [Dexterity + Entropy Control]
	+ **AP Multiplier:** [Mega-Dexterity]

The Nova creates a gale of entropic forces that hurt all living creatures in its range. The victim ages, suffers spontaneous injuries, and experience other biological breakdowns. Victims cannot Soak this damage in most cases.

* **Cost:** 3 Quantum
* **Range:** [Quantum + Entropy Control] x [5/10/20] Feet

### **Entropic Storm**

* **Dice Pool:** [Presence + Entropy Control]
	+ **AP Multiplier:** [Mega-Presence]

The Nova creates a flurry of entropic effects pertaining to all things, living or not, run riot. The victim ages, suffers spontaneous injuries, and experience other biological breakdowns. Buildings and inanimate objects rust, crumbles, and weaken. Each success inflicts one health level of bashing damage. Victims cannot Soak this damage in most cases.

* **Cost:** 4 Quantum
* **Duration:** Instant
* **Radius:** [Quantum + Entropy Control] x 5 Feet
* **Range:** [Quantum + Entropy Control] x [5/10/20] Feet

### **Entropic Shield**

* **Dice Pool:** [Stamina + Entropy Control]
	+ **AP Multiplier:** [Mega-Stamina]

The character surrounds himself with a field of entropic energy. This field heightens the entropic reactions within any incoming attack, thus disrupting and weakening them. Entropic Shield does not provide extra Soak against energy attacks or attacks by living matter, such as fists or animals. It instead deals [Re-Roll Successes] Lethal damage back to the attacker. This technique can be aborted to as a defensive action.

* **Cost:** 2 Quantum
* **Defensive Damage:** [Re-Roll Successes]
* **Inanimate Soak:** +[Successes / 2]

### **Probability Corruption**

* **Dice Pool**: [Quantum + Entropy Control]

This technique allows a Nova to cause the forces of entropy to overwhelm a single target, making it more likely that he will fail disastrously. To use it, the nova rolls Entropy Control. Each success achieved results in a loss of one die for all rolls made by the target. Additionally, any failed rolls automatically become botches. These negative effects last as long as the Nova pays quantum points to keep the entropic forces focused on the victim.

* **Cost:** 2 Quantum
* **Range:** [Quantum + Entropy Control] x [10/100/200] Feet

### ***Extras***

* **Reduced-Cost:** Reduce quantum cost of all powers in entropy control by 1.