recursal/Fanatic-Fandom huggingface dataset:
Motorcycle Handlebars

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Motorcycle Handlebars is a required item to craft a Motorcycle.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}150Mechanical Parts10Duct Tape10Headlight1Electrical Parts6Forged Steel5Vehicle Adventures45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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*The recipe above contains the Resources needed to craft the **Motorcycle Handlebars** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Motorcycle Handlebars**:
Leather Strips

## Alpha 13

As of A13, this item has been removed from the game and is no longer used in recipes or repairing of items.

**Leather Strips** are a craftable item that can be used to repair items of Clothes. They can also be scavenged from various random locations. **Leather Strips** have a repair amount of 10, this means it will raise the Durability of an item of Clothes by 10 points each time one is used.

## Uses

**Leather Strips** can be used to repair the following Items of Clothes.

* 1 Leather Jacket
* 1 Leather Boots
* 1 Leather Gloves
* 1 Leather Hood
* 1 Leather Pants
* 1 Cowboy Hat
* 1 Crossbow

To use **Leather Strips** they can be placed in the crafting window along with a suitable, damaged piece of armor, it doesn't matter where either of the items are placed and will work with any combination.

## Required Items

To be able to craft **Leather Strips** you will need the following item.

* 1 Leather

## Crafting

Crafting **Leather Strips** simply requires one piece of Leather to be placed into the center of the crafting grid, this will produce five **Leather Strips**.
Mushroom Spore Seed

## Description

**Mushroom Spore Seed** are craftable Seeds, which are used to grow Mushroom Clumps in order to get Mushrooms. Mushroom Clumps are found in Caves.

In contrast to other plants, **Mushroom Spore Seed**s can be planted without light requirements and can be planted on the bare ground, walls as well as in Farm Plots.

Unlike other crops, planted Mushroom Clumps can be destroyed if a vehicle drives over them. Thus, it is recommended to have some sort of protection around them to prevent them from accidentally being destroyed.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}2Mushrooms5Clay Soil2{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming16{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Mushroom Spore Seed Recipe

1x
 **00:02**

## Earlier Versions

* Pre A18: Mushrooms were planted in Tilled Soil
* Pre A17: Dirt Fragments were used in crafting as opposed to Clay Soil
Mobility

A player's mobility percentage refers to how much their ability to get around had been affected by the cargo they're carrying and/or the armor they're wearing.

It also refers to how much the player's stamina is affected when performing stamina related actions. For example, if a player has a mobility of 75%, they will see a 25% increase in stamina usage, as well as a 25% reduction in stamina regeneration (needs verification).
Old Outdoor Light

## Description

"*After placing this light you can turn it on and off*"

The Old Outdoor Light is an electric light source. It requires power, and emits a white light. It is modeled as wall mounted light but can be placed on the ground. The light shines brightly, and it also creates an interesting pattern with the bars on the cage of the light. Old Outdoor Light will not stick to the sides of blocks with zero Structural Integrity like Sand

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron2Electrical Parts6{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Electricity Basics (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
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Old Outdoor Light Recipe

1x
 **00:21.2**

*The recipe above contains the Resources needed to craft the **Old Outdoor Light** for each level of the Electricity Basics (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
List of Foods

**Food/Cooking** is an Item Group.

See Cooking system for more details.

Food is an essential part of 7 Days to Die. Consuming food will add to your Fullness, whilst consuming a drink will add to your Hydration. Some consumables will add to both.

Fullness and Hydration will deplete over time. Physical activities such as mining will deplete Fullness faster and hotter biomes will increase the rate Hydration depletes.

Consuming food and drink does not instantly fill up Fullness/Hydration. The amount provided by the food and drink will display in the bottom left corner and is slowly added to the player. The consumed items stack, for example eating a Grilled Meat will add 10. A second one will add another 10 to the amount and so on.

It is possible to consume more than your max value (100 at the beginning and +1 for every level of the player). Doing so will keep your food/water level full for longer.

Some items will give you a buff on top of the Fullness/Hydration, see tables below.

Most food and drink recipes are unlocked with the Food crafting skill. There are exceptions, such as Blackstrap Coffee, which requires The Art of Mining Vol 4 skill book.

## Notes

This is information was gathered from the game xml files are was accurate as of A19.2 - October 2020
Nail Mold

## Description

A **Nail Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into Nails. Due to the fact a Nail Mold is not affected by durability it will not suffer any damage and will last indefinitely. As with all molds it will only accept scrap items with the correct type of base material, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Nail Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of Iron and a Combustible fuel, a Nail Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Nail Mold will be used to cast Nails.

## Crafting

#### Required Item

It is very easy to craft a Nail Mold and you will require the following items to do so.

 **5x** Lump of Clay
 **1x** Nails
#### Crafting Recipe

You can craft a Nail Mold by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Mutated Zombie

## Description

The **Mutated Zombie** is a new zombie added in Alpha 20. It acts similarly to the Infected Police Officer, but it shoots its acid up and around itself. The acid does a base of 50 damage to blocks compared to the Infected Police Officer's 240 block damage spit attack. unlike the feral/radiated cop his special attack doesn't do extra damage to the player or blocks only his main attack damage increases

It occasionally spawns in the Wasteland, as well as trapped in a certain Point of Interest laboratory.

## Specialty Attack

* The acid attacks will not occur unless the player is within a close distance to the Mutated Zombie.
* If the player is directly hit by the acid balls it will inflict 15 damage.
* Direct hits from this have a high chance of giving the player the Infection Status Effect.
* The Mutated Zombie's acid gives the Deadly Radiation status effect on a direct hit or by stepping into the acid.

## Notes

* At this current stage the Mutated Zombie does not spawn during the Blood Moon Horde.

## Trivia

* It somewhat resembles The Last Of Us' shamblers in both appearance and function, and may have been partially inspired by them.[1]
Military Fiber

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Military Fiber** is the material of which the more advanced Clothing is made, such as the Military Vest and Hazmat Shirt. It can be acquired by looting dead Zombies, by scrapping the Clothing that are made of Military Fiber and it can also be found in munition crates. Feral Zombies and Infected Police Officers tend to drop it more commonly. Military Fiber is used to repair clothing such as the Hazmat Shirt and Military Vest.

### Required Items

{{{nameresult}}}{{{imageresult}}}10{{{time}}}Bottle of Acid1Duct Tape5Scrap Polymers10Plant Fibers100{{{linkname5}}}{{{itemcount5}}}Armored Up39{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Military Fiber Recipe

10x
 **00:28**

## See Also

* Cloth Fragment
* Leather
Night Stand

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Night Stands** can be found in most households and used as storage.

## Crafting

**Night Stand** is one of many craftable furniture items created by first crafting the helper block Wood Furniture.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* As of A13 when destroyed they drop WoodDebris.
* As of A13, they have 100 hp's.
Painting Wall Coverings

## Description

Painting Wall Coverings is a book that will unlock the perk Painting Wall Coverings and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*

## Notes

* Painting Wall Coverings is a fairly uncommon book found in Bookcases and File Cabinets among other loot containers as well.
* Painting Wall Coverings can be scrapped for Paper.
List of melee weapons

Multiple Items have dual purposes. Most tools can be used as weapons in a pinch, and vice versa. Items vary on how effective they are for each task. Using the wrong tool will decrease the players Stamina at a faster rate.

For a list of all weapons see the List of weapons page. There is a comparison of firearms at the List of firearms page, as well as a comparison of ranged weapons at List of ranged weapons.
M-136 Rocket Launcher

## Overview

The **M-136 Rocket Launcher** is a type of weapon in *7 Days to Die*. It has a very low probability to spawn in Shotgun Messiah Crates, Munitions Boxes, Supply Crates, and Feral Zombie corpses. It uses M-136 Rockets as ammunition (which are equally as rare to find). An M-136 Rocket Launcher will hold one round of ammunition and has a durability of 30 shots. It will reload automatically, but can also be manually reloaded by pressing the *<R>* key. It is not possible to dismantle an M-136 Rocket Launcher, and it cannot be crafted.

## Combat

The M-136 Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding M-136 Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.

## Repair

The condition of an M-136 Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Weapon Repair Kit.

## Other Uses

### Forging

An M-136 Rocket Launcher can be placed into a forge, to be melted down into iron. Each M-136 Rocket Launcher will produce 4.0 lbs of iron.

## Notes

* The M-136 Rocket Launcher was added back to the game during Alpha 12.0 (July 03, 2015).

* It was removed during Alpha 11.0 (April 02, 2015.).

* Navezgane - One possible location to find the M-136 Rocket Launcher is at the Army Recon Campsite to the north east, in the snow biome.
Metal Trussing

## Description

**Metal Trussing** is a craftable building material that has a very high Structural Integrity. It can be shot through(as of A15 test branch, possibly earlier).

## Blocks

* Metal Trussing Ramp
* Metal Trussing Sheet

## Crafting

#### Required Items

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(Parameter=linkname)

Metal Trussing Recipe

1x
 **00:22.5**

## Repairing

To repair you need 5x Forged Iron and a repair tool.

## Scrapping

A Metal Trussing can be scrapped by clicking on Metal Trussing and selecting "Scrap".
Nails

## Description

**Nails** are a resource used in the crafting of many different items, they can also be used as a type of ammunition, usable only by the Nailgun. They are consumed when using the nailgun as an offensive weapon (by left-clicking); upgrading/repairing a block (by right-clicking) will not consume any Nails.

When used as ammunition from a Nailgun, the amount of damage done is based in part on the quality of the Nailgun used.

Nails can be cast in a Forge, and found in various locations (most commonly found in Garage Storage). Nails can be scrapped or smelted in a Forge to produce Iron.

## Scrapping

Nails can be scrapped into Iron, 2 Nails are required to make 1 Iron.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron1Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Nails Recipe

1x
 **00:01**

## Used to craft

### Recipes

The following recipes require **Nails**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Painting Metal

## Description

Painting Metal is a book that will unlock the perk Painting Metal and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*

## Notes

* Painting Metal is a fairly uncommon book found in Bookcases and File Cabinets among other loot containers as well.
* Painting Metal can be scrapped for Paper.
Meat Stew

## Description

**Meat Stew** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Meat Stew will have a positive effect on Fullness, Hydration, Stamina, and Health. It is an effective mid-game level of food as it gives a great boost towards all stats. However, its ingredients are mainly composed of a mixture of hunting and farming.

## Cooking

### Required Items

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*The recipe above contains the Resources needed to craft the **Meat Stew** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* The Bottled Water is consumed when this recipe is made.
Nitrate Powder

## Description

**Nitrate Powder** is a resource that can be acquired by mining  Potassium Nitrate in both underground and above ground deposits. Nitrate Powder can be found when looting various containers, mining Boulders, and Body Bags . Another source of Nitrate Powder is Stalactites and Stalagmites in underground Caves, which must be mined as well. Nitrate nodes are found in Forest, Burnt Forest, Wasteland and Desert biomes. Nitrate Powder can be used as an ingredient to craft Gun Powder, Antibiotics, Fertilizer, and Herbal Antibiotics.

## Usage

### Recipes

The following recipes require **Nitrate Powder**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Gallery

* A nitrate boulder on the forest biome in Alpha 20
* Nitrate boulder
* A nitrate surface boulder in Alpha 18
* Underground nitrate texture as of Alpha 18
* Stalagmites in a Cave
* Underground Potassium Nitrate deposit before Alpha 18
* Boulders, which could also gave Nitrate Powder before Alpha 18
* A Potassium Nitrate vein as seen in previous versions

## History

* As of A13, Potassium nitrate drops powder directly and it is no longer craftable

.

1. ↑ http://7daystodie.com/alpha-13-status-and-release-notes/
Nailgun Parts

## Description

**Nailgun Parts** is a type of tool part in *7 Days to Die*. It is used to craft a Nailgun once the Nailgun Schematic has been read.

## Usage

### Recipes

The following recipes require **Nailgun Parts**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## How To Obtain

* Looted from certain containers.
* Assemble a Nailgun in the crafting screen.
* Creative Menu

## Assembling

By selecting any constituent part of a Nailgun you can click "assemble" to begin assembling a Nailgun.
Oak Seed

## Description

**Oak Seed** often drop from Oak Trees when chopped down, in addition to being found in loot containers at various locations. Furthermore, it is possible to plant Blue Spruce Seeds and cultivate new Oak Trees. Used in this fashion the player is able to nurture Oak Trees in preparation for harvest, providing a renewable, possibly even sustainable, source of Wood and additional Blue Spruce Seeds. Planted  Oak Trees grow considerably faster than other Oak Trees.

## Planting

**Oak Seeds** can be sown on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the new tree's life and is the very first stage of its growth. A virgin sapling doesn't require damp soil to prosper and a water source nearby is unnecessary. Oak Seeds cannot be planted within 3 blocks distance of other trees.
Modern Couch

## Description

A **Modern Couch** is a decorative furniture piece which can be crafted, bought from Traders, and found placed in the world. As a decorative item with low durability and no mechanical function, it serves no purpose besides visual appeal.

## Variants

Like Frame Shapes, modern couches are made from a single recipe *(Sectional Modern Couch)* and the desired piece is selected from a menu. Unlike other couches, modern couches can also have different colors selected. Variants include:

* Modern Couch Arm
* Modern Couch Corner
* Modern Couch Section

Which all come in the following color variants:

* Black
* Dark Gray
* Light Gray
* White
* Red
* Green
* Blue

## Crafting

### Recipe

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(Parameter=linkname)

Modern Couch Recipe

1x
 **00:28**

## Gallery

* A modern couch as seen inside a survivor's base, made up of a variety of colors.
* The UI for selecting a variant of the modern couch, showing the 3 pieces and colors that can be selected.
Leather Hood

## Description

The **Leather Hood** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Leather Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather5Duct Tape1Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Leather Hood**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Leather Hood ceases providing any protection until repaired. Repairing the Leather Hood requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Painting Faux

## Description

Painting Faux is a book that will unlock the perk Painting:Faux and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*

## Notes

* Painting Faux is a fairly uncommon book found in Bookcases and File Cabinets among other loot containers as well.
* Painting Faux can be scrapped for Paper.
Painting Decorations

## Description

Painting Decorations is a book that will unlock the perk Painting:Decorations and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*
## Notes

* Painting Decorations can only be bought from traders.
* Painting Decorations can be scrapped for Paper.
* The book can be used to unlock symbols which can be added to the Storage Box.
List of buffs

## List of Buffs and Debuffs

**Note:** The speeds in the speed column should be interpreted as follows:

* **starts with a plus:** speed is increased by this percent.
* **starts with a minus:** speed is decreased by this percent.
* **no sign:** speed is set to this much of normal, may increase or decrease speed depending on its current value.
M-136 Rocket

## Description

An **M-136 Rocket** is the type of Ammunition used by an M-136 Rocket Launcher. An M-136 Rocket cannot be crafted and can only be found inside Munitions Boxes and Supply Crates. As Munitions Boxes are typically found in the Army Recon Campsites and the Police Station, to actually get your hands on an M-136 Rocket could be fairly difficult, although they can be easily found once you have successfully entered one of the previously mentioned locations. An M-136 Rocket cannot be dismantled, scrapped, melted in a Forge or used as source of Combustible fuel.

## Notes

* Due to limited places and the relative difficulty in getting to them an M-136 Rocket should be considered valuable and used sparingly.
Lever-Action Rifle

## Overview

The Lever-Action Rifle is a new rifle in Alpha 20. Having replaced the Marksman Rifle as the Tier 2 rifle, it has similar stats as its predecessor. Assuming the Lever-Action Rifle is a high enough Quality it will scrap into Rifle Parts.

Headshotting adds 100 extra damage in A21.

## Combat

Due to its increased magazine size compared to previous tiers of rifles, it is better suited at mid-range combat than others

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rifle Parts1Forged Steel15Duct Tape10Scrap Polymers20Spring10Rifle World273543515911{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Lever-Action Rifle**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Condition of a Lever-Action Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Notes

* The design seems to be almost identical to the Winchester Model 1866, except the butt plate, which is curved on the original, and the overall aesthetic of being cobbled together.
* Released in Alpha 20, it replaced the marksman rifle as the tier 2 rifle.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Nailgun Receiver

## Description

A **Nailgun Receiver** is a type of tool part in *7 Days to Die*. It is used to craft a Nailgun once the Nailgun Schematic has been read.

## Usage

### Recipes

The following recipes require **Nailgun Receiver**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## How To Obtain

* Looted from certain containers.
* Assemble a Nailgun in the crafting screen.
* Creative Menu

## Assembling

By selecting any constituent part of a Nailgun you can click "assemble" to begin assembling a Nailgun.
Leveling tool skill (Guide)

In order to level up Tool Smithing, survivors can craft the tools from this list and/or repair them. The skill can also be leveled up by purchasing points accumulated from level-ups. The higher the skill level, the higher the quality of tools that can be crafted. This increases their durability and their damage output.

Levelling up Tool Smithing can be tricky in the early game, since Survivors will only have access to the stone axe and shovels. To begin levelling this skill effectively, a survivor should focus on establishing a forge, which gives access to the better-quality iron tools.

At quality levels 1-200, it generally takes 4 or 5 tools to make a tool 1 grade better than the previous tools made.

At qualities 201 and onwards, it can take anything from 5 tools to 20 or more tools to level up the quality and level of Tool Smithing as Survivors become more and more proficient in said skill.

## Notes

A good place to level up Tool Smithing would be an area, near enough to the desert biomes where Survivors can harvest Cacti for Grass Fibres, but within an area where trees and rocks are readily available.

Tool Smithing goes hand-in-hand with both Mining Tools AND Construction Tools. Making Axes, Wrenches and Claw Hammers will help construction as you repair or gather resources, Shovels and Pickaxes will help augment your Mining Tools as you are mining.

As both Tool Smithing and Construction Tools or Mining Tools go up, Survivors will be able to gather resources at a quicker rate, with less degradation of their tools, with level 100 tool smithing only degrading a tool by 1% on repairs (So for example, repairing a 300 quality axe for example will reduce its current quality by 3).

Creating large quantities of tools however will fill up your inventory quite quickly, so survivors will have to either store these tools in a chest, or remove them from the inventory. A chest is the quickest, and easiest method but requires wood for storage chests. Using Wooden Frames to elevate a chest can help to get rid of chests when filled, as chests still break if they fall any distance and then the destroyed wood can be used to either make more tools or used in other recipes and it helps get rid of disposed tools, helping continue the tool-making process.

Stone Shovels give more xp per small rock than stone axes, and take longer to craft. This means you spend less time gathering rocks and dumping your shovels for more XP than you would if you crafted stone axes.
Modlets

The concepts of Modlets was introduced in Alpha 17 experimental as a way for modders to make mods that were more compatible with each other.

Rather than changing the vanilla XML files, modlets were installed under the Mods folder, with their changes applied using the xpath system, when the game loads.

### [ Legacy Mod Releases ]

Prior to Alpha 17, modders had to edit and re-distribute the vanilla XML files to the players. While this was a straight forward way of distributing mods, it could easily be broken in between alpha releases, even minor ones, as the modder would have to merge the new files with the modded files to find out what has changed.

Also, if a player wanted to further tweak a mod, they would have to edit their files as well, and maintain them in between not only alpha releases, but the modder's own edits and releases as well.

### [ Modlet Releases ]

Rather than distribute an edited file or files, a modder can make a modlet that uses the xpath system to apply the changes they want to the game's vanilla files at run time. This allows modders and players to add small modlets to their game, tweaking their game play to their own style. The modlets are designed to only change what they are meant to change, leaving the rest of the files alone.

Since the modlet is installed in the Mods folder, it is not touched when the game updates between alpha releases. Unless the modlet tries to make a change to the vanilla XML files that do not exist anymore, the changes will stay working.

For example, if you install SMX or SimpleUI, and a new alpha release was push from steam, your SMX and SimpleUI mod would still be installed and working. No need for you to re-compare the files and re-merge them.

### [ The Tutorials ]

The follow tutorials have been written to help modders and players learn how to deal with the new system.

How to Install Modlets

XPath Explained

Modlet Folder Explanation
Overalls

## Description

The **Overalls** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Overalls has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 2{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Overalls Recipe

1x
 **00:51**
Padded Boots

## Description

The **Padded Boots** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Padded Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Padded Boots**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Padded Boots ceases providing any protection until repaired. Repairing the Padded Boots requires 1 cloth. Repairing restores its Durability back to Max Durability.
Old Cash

## Description

**Old Cash** is a scavengeable item found throughout *7 Days to Die*. Commonly found in rubbish or trash, Purses, Cash Registers, and in ZPacks dropped from dead Zombies.

## Uses

Old Cash can be scrapped for Paper, or burned as a very poor fuel. Wood burns far longer and is much easier to come by.

Its primary purpose is to be sold to Traders for Duke's Casino Token. If your Bartering selling bonus is below 45% you will receive Dukes in a one-to-one ratio for selling Old Cash. However, if your selling bonus is above 45% you will receive two Dukes for every Old Cash you sell.
Old Couch

## Description

The **Old Couch** is a decorative furniture piece which can be crafted, bought from Traders, and found placed in the world. As a decorative item with low durability and no mechanical function, it serves no purpose besides visual appeal.

## Variants

Like Frame Shapes, old couches are made from a single recipe *(Sectional Old Couch)* and the desired piece is selected from a menu. Variants include:

* Old Couch Arm
* Old Couch Corner
* Old Couch Middle

## Crafting

#### Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}12Cloth Fragment15Nails10Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Old Couch Recipe

1x
 **00:12**

When destroyed, 2 Cloth Fragments and 2 Wood will be returned.

## Gallery

* An old couch, as seen placed by a survivor in their base.
Leather Sofa

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Leather Sofa** can be found in homes or crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative.

## Crafting

### Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather15Nails10Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Leather Sofa Recipe

1x
 **00:16**
Nude Walker

A **Nude Walker** is one of the different variants of Zombies. It is unknown why this zombie lost most of his clothes. Maybe he got robbed by bandits when he was alive and was left to the zombie hordes or he lost them when he was already turned. Either way, the lack of clothes to protect his body made it decompose faster, now even with its chest torn apart.

## Combat

One headshot with a 100% condition Pistol is enough to kill it. It may be slightly harder than usual to score a headshot on this zombie due to its shambling walking pattern, specially with long-range Crossbow headshots.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Notes

* During the day, the Nude Walker has been known to change to the night walking pattern (running) for a second or two.
List of tools

The table below lists all important information for all of the tools, including:

* What Attribute contributes for the particular tool
* Base enemy (Entity) damage and block damage
* How effective the tools are against various types of blocks
* Enemy and block range (when attacking or using the tool)
* Required material for repairs.

Note: Damage, durability, attack/usage speed and stamina usage vary from the base value presented here due to randomization in stats. This is for most values +/− 15%. Additionally, damage increases on higher tiers, therefore making all of these item attributes difficult to narrow to single values. One tier generally adds +10% damage to a tool. A tier 2 tool's damage will be 110% of tier 1 tool's and a tier 6 tool's damage will be 150% of it.
Oil

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Oil** is a usable item that can be looted or scavenged from Trash Piles, Harvesting Sedans, and other various locations. Furthermore, it is commonly found as loot on all types of Zombies.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Oil Shale24{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Vehicle Adventures20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Oil Recipe

1x
 **00:24**
Padded Hood

## Description

The **Padded Hood** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Padded Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Padded Hood**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Padded Hood ceases providing any protection until repaired. Repairing the Padded Hood requires 1 cloth. Repairing restores its Durability back to Max Durability.
Motor Tool Parts

## Description

**Motor Tool Parts** are important for crafting Augers and Chainsaws. They cannot themselves be crafted, but can be bought from a Trader. A common way to obtain them is via scrapping augers and chainsaws. They can also occasionally be found in tool chests and cars.

### Recipes

The following recipes require **Motor Tool Parts**:
Paint Brush

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Use to paint building blocks. You can also erase unwanted paint from blocks with the primary action. Requires Paint.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood2Leather1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Paint Brush Recipe

1x
 **00:0.6**

## Usage

While holding the **Paint Brush** hold (R) to bring up the radial menu, select Materials the very first option. As of 19.5 there is 177 patterns you can paint blocks.

After you select your Material, Right Click to paint the surface or Left Click to erase. See Painting for more information.
Near death trauma

### Try not to almost-die for a while. That would be great.

Starting at Character Level 6, you will have a Near Death Trauma that will temporarily prevent you from getting XP every time you die. Funny enough you have to \*die\* to get this negative buff.

Your blue XP bar will be converted to Red, meaning that you cannot get your blue XP back until you have decreased the red xp bar all the way to the left. All of the XP you gain while working off the red bar will be converted to blue upon completion.

Near Death Trauma stacks with multiple successive deaths; there are 8 hotkey "bars" of xp in 1 level, each Near Death Trauma incurs 2 bars of red XP. Example, if you die three times, you will have lost 30% blue xp, and then have 6 bars of red XP.
Looting Menu

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The Looting Menu activates when players manipulate inventory in various loot-able items such as boxes, crates, safes, Animals, zombies, etc, including loot-able/storage items the player has created.

From the Looting Menu, the player is able to access the loot-able item's inventory, the player's pack inventory, and also the player's belt inventory, all simultaneously. This enables the player to move items between any of the three locations in order to manage inventory.

In the image below, the player is accessing a secure storage chest.

## Components

The looting menu has four major components: inventory space of the item the player is accessing, the *Examine* space, where information about an item is displayed when that item is selcted, the *Inventory* space, which represents the player's pack, and finally, the player's *Belt* inventory space.

When accessing the looting menu and before selecting any items, the *Examine* space contains the following verbiage:

[LEFT CLICK] TO INSPECT AN ITEM, RECIPE OR ACTIVE EFFECT

[LEFT CLICK] HOLD AND DRAG TO TAKE A STACK

[LEFT CLICK] TO DROP OR SWAP A STACK

[RIGHT CLICK] HOLD AND DRAG TO TAKE A HALF STACK

[RIGHT CLICK] TO DROP ONE ITEM AT A TIME

## See Also

Crafting Menu

Character Menu

Map Menu

Skills Menu
Old Stove

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

An **Old Stove** is a furniture item that can be found in most houses that have kitchens, and sometimes in House Fragments. They can be Looted, Harvested, or used for Storage.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## See Also

* Wall Oven
* Oven
Muzzle Brake Mod

## Description

Reduces vertical and horizontal recoil by 25% and 15% respectively.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Scrap Polymers5Mechanical Parts2Oil2{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Muzzle Brake Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Muzzle Brake Mod Recipe

1x
 **01:43.4**

## Notes

* Can NOT be used together with other Barrel Mods (Barrel Extender, Flash Suppressor, Sawed-Off Shotgun Barrel, Shotgun Choke, Shotgun Duckbill, Silencer)
* giveself modGunMuzzleBrake

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Living Off The Land

**Living Off The Land** is a Survival Perk in the Fortitude Attribute.

Specialize in harvesting more crops using your hands or a tool.

## Description

Check out the Farming page for more information on how to grow crops and resources.

## Recipes

As of Alpha 21, skills no longer grant crafting recipes. That feature was replaced by Crafting Skill Magazines.
Map

*For more information about the Map interface since A13, see Map Menu.*
The map can be accessed by pressing **`M`**, this will either bring up your current location in Navezgane or your current location in the Randomly Generated World.

## Symbols

There are several symbols that help you find important places.

* House: A Sleeping Bag or An Old Bed marking a spawn point.
* Red flag: Waypoint location.
* Green arrow: Friend location (in multiplayer mode)

## Colors

In version A20, the colors on the map indicate as follows:

* Black spots - towers of stone or (sometimes) cave entrance
* Grey squares - Stone boulders
* White Squares - Potassium Nitrate deposit
* Small Brown squares - Iron Ore deposit
* Small Black Squares - Coal Ore deposit
* Small Blue Squares - Lead Ore deposit
* Light Brown - Oil Shale

## Gallery

* Alpha 18
* Alpha 17 **Map**
* Navezgane A16 B105 by Curbolt
* Navezgane A15
* Map of Navezgane A14
* Section of Ingame Map
* Detailed Map of Navezgane
* Alpha 14.3
* Navezgane Alpha 13.5 Points of Interest
* Navezgane Alpha 12 all locations marked
* Navezgane Alpha 11.1
* Navezgane Alpha 9.3 with Spawns