recursal/Fanatic-Fandom huggingface dataset:
Weapon Coils Adj

### In-game description

Similar to Spread Coils but to a greater extreme. The firerate speedup is 33% greater but the heat generated and slowdown is also 20% greater.

### Combinable?

No

* In-Game Database Tags: Offensive, Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Weapon Coils
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Meson Coils Adj**.
* Contrary to its in-game description, equipping this attachment increases the refire time between consecutive shots during overheat by 33% (i.e. ~25% reduced fire rate) and also causes the guns to overheat ~20% faster (i.e. ~17% reduced rapid fire duration).
	+ Though the fire rate multiplier during rapid fire is increased by ~20%, this increase is not enough to fully counteract the reduced base fire rate, resulting in a net DPS reduction even when guns are only discharged in rapid fire mode.
Shield Regenerator

### In-game description

Only effective if you also have Shield equipped. Regenerates shields every 55 seconds.

### Combinable?

Yes

* In-Game Database Tags: Survivability
* How to Unlock: Unlocks randomly on nullifying hits with shields
* Replaces: None
* Replaced By:
	+ Regenerative Shield
	+ Shield Regenerator Adj
* Combines Into:
	+ Regen Defiance Shield
	+ Regenerative Shield
* Combination Of: None

## Notes

* Shields from any source, including shield powerups, can be regenerated within a level by this attachment.
* This attachment formerly regenerated shields once every 60 seconds.
Turret Beam Drones

### In-game description

Combination of Turret Drones and Beam Drones. Drones now act as beam turrets orbiting your ship automatically firing at nearby enemies.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into:
	+ Beam Fighters
	+ Outward Beam Drones
* Combination Of:
	+ Turret Drones - Drones are converted into turrets which automatically fire at nearby enemies
	+ Beam Drones - Drones now fire level 1 laser beams instead of level 1 Spread shots

## Notes

* Drones converted by this weapon will not survive collisions with enemies, projectiles or terrain; however, destroyed drones will respawn after a short delay.
Time Dilation Device

### In-game description

This device appears to slow the passage of time around itself, allowing the pilot more time to react then otherwise possible.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Drops from Lone Ship
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment reduces the passage of time by 20% (stacks diminishingly with other time-warping modifiers).
* This attachment has no filter tags and is only visible while the "All" filter is active.
Time Acceleration Device

### In-game description

This device effectively increases the passage of time. While everything may be more difficult, it may also be more interesting. Factor 1.25.

### Combinable?

No

* In-Game Database Tags: Aura
* How to Unlock: Drops from Aquaria
* Replaces: None
* Replaced By: Time Accel. Device Adj
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the in-game passage of time is increased by a factor of 1.25, multiplicative with other time modifiers, and the player gains 10% of all damage dealt in a level, additive with other damage-conversion bonuses, as Bonus Points at the end of that level.
	+ The in-game passage of time can be sped up to a maximum of 4x.
Prefectures

Hokkaido 1 (GOV.)

Aomori 2 (GOV.)

Iwate 3 (GOV.)

Miyago 4 (GOV.)

Akita 5 (GOV.)

Yamagata 6 (GOV.)

Fukushima 7 (GOV.)

Ibaraki 8

Tochigi 9

Gunma 10

Saitama 11

Chiba 12

Tokyo 13

Kanagawa 14

Niigata 15

Toyama 16

Ishikawa 17

Fukui 18

Yamanashi 19

Nagano 20

Gifu 21

Shizuoka 22

Aichi  23

Mie 24

Shiga 25

Kyoto 26

Osaka 27

Hyogo 28

Nara 29

Wakayama 30

Tottori 31

Shimane 32

Okayama 33

Hiroshima 34

Yamaguchi 35

Tokushima 36

Kagawa 37

Ehime 38

Kouchi 39

Fukuoka 40

Saga 41

Nagasaki 42

Kumamota 43

Ooita 44

Miyazaki 45

Kagoshima 46

Okinawa 47

Taeken-VITA 0 48

TN-OPERANT 1 49

TN-FACTOR 2 50
Ultimate Enhancer Mod

### In-game description

Using a unique Quantium Crystal an ultimate abilities power is increased significantly. It also grants a 20% chance to recover one Quantium when triggering an ultimate.

### Combinable?

No

* In-Game Database Tags: Offensive, Ultimate
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Ultimate Enhancer Imp
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's primary effect elevates the player ship's ultimate ability to its most powerful form by adding 3 enhancement levels.
	+ The player ship cannot benefit from more than 3 enhancement levels at a time, so other sources of ultimate enhancement levels will have no effect while this attachment is equipped.
	+ See Pilot and tank/submarine pages for specific effects of ultimate enhancement.
Pilots

There are currently eight unique pilots in *CounterAttack*, each of which pilots a specific X-101 experimental fighter while waging war against the Automatons. Each fighter has a unique ultimate ability (similar to bomb attacks in other space shooters), a different set of starting stats and default stat caps (which can be raised with Add on upgrades), and a unique passive ability akin to a module. (Note: Pilot-specific ships and their ultimate abilities are disabled on tank and submarine levels.) In the main Campaign, the pilots themselves are also distinct characters in their own right and provide commentary at the start and end of most levels based on the player's performance.

## List of playable pilots

* Marcus
* Colonel Sloane
* Biff
* Ayumi
* Major Joe
* Lt. Col. Carl
* Sarah
* Jinx

## Other characters

* **General Weise**: Acts as mission control for the X-101 fighter pilots in almost all Campaign levels. As with the pilots, his commentary varies based on the player's performance in each level.
* **Bob Oboc**: An elite EDF pilot who the player joins in the level Lone Ship.
	+ His unique fighter is the only non-player ship with an ultimate ability, a weaker form of Sloane's Fighter Squadron which summons 2 support fighters by default (4 if augmented by Ultimate Aura or its upgrades/combinations).
	+ Bob Oboc is named after the first person to beat *CounterAttack*'s original demo.
* **Male EDF Pilot**: Appears in the levels Battle For Earth and Bulwark. Presumed to pilot an EDF Fighter in both levels.
* **Female EDF PIlot**: Appears in the level **Bulwark**. Pilots an EDF Fighter.
* Automaton Prime: The artificial intelligence that commands the Automatons. Taunts the player in all final levels of the Campaign, but conceals its true form when encountered in Automaton Prime (easy).
Wavecrasher Imp

### In-game description

Side projectiles now accelerate towards the front of the players ship. Increases side damage by 5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Wavecrasher Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Side shots now follow parabolic trajectories, crossing paths in front of the player ship before continuing off-screen.
Marvelous Marvin

> **General** Gallery Transcript
>
>

**"Marvelous Marvin"** is the twenty-second episode of Season 1 of *P. King Duckling*. It is the 43rd episode overall.

## Synopsis

P. King makes a new friend - a caterpillar named Marvin.

## Plot

Wombat checks the list and Chumpkins has a "Space Pigs for the Year 2000." P. King laughs thy plants Wombat tells P. King that the plants talks a caterpillar named Marvin. At the beach that calls Red Belly Beach while Uppity Moose came with Mildred and Turtle asks all of his friends. P. King learns how to play beach ball while Puppy Kid is playing sand castle, and due waves thy boogie woogie board with Marvin. The sun is setting thy Red Belly Beach that is so sweet. Mildred is joining a beach dance party has a boombox a music called "Surf Song" with Giraffe, Walrus, Wombat, Marvin, Chumpkins and P. King. Also Sir Scoops-A-Lot. P. King went home at night with Marvin. The sun rises at 9:00 AM, than he is so encouraged. When the sun sets to the forest while P. King cries, Wombat will take care of him. Marvin is turning a butterfly. Mildred is dancing by the forest.

## Characters

### Main

* P. King Duckling
* Wombat
* Chumpkins

### Recurring

* Sir Scoops-A-Lot
* Walrus
* Giraffe
* Puppy Kid
* Turtle
* Uppity Moose
* Mildred

## Trivia

* P. King's friend Marvin that he's holding.
* Like Chumpkins and Wombat went to the "Red Belly Beach."
GOV.

The Government (GOV.), one of the superpowers struggling against competitors in order to survive within the corporate world. However, the GOV. is only affiliated with one Corporation named Durben Industrial, which creates most of their armor and weapons. It was at one time thought that Durben Ind. and the GOV. were one body before being split apart through raging wars between corporations during the times of hunger that lasted only a few years. The GOV. aren't exactly the good guys, however they aren't exactly the worst. The GOV. has carried out multiple malicious acts against their own citizens in order to try and strike fear into them, however the civilians of Japan are beginning to realize just how corrupt the Government really is, and are beginning to flee from GOV. controlled areas, into the reach of corporations who offer a better life under their protection instead of the Governments untrustworthy grasp. The GOV. is known to reside in the North Eastern region of Japans prefectures and is not known to have been spreading from there ever since they were pushed out of all other areas.
NeoJapan2202RPG Wiki

## Welcome to the NeoJapan2202 RPG Wiki

The year is 2202, and Japan's Government has fallen to the corporate superpowers that have taken their toll on the world. The Government
struggles for power against these companies who now threaten to dethrone them.

The following is a fan-made wiki, Neo Japan 2202 is owned by Johnson Ting. Please support the official creator. We do not claim any of the work posted here, and also give credit/links to the official creators of their work under the pictures section. If an owner sees their art and it is not properly credited please notify a staff member or post a complaint, and we will be sure to fix the issue.

## About NeoJapan 2202 RPG

We host an RPG (Dice/DND) game of NeoJapan 2202 on an app called Discord. We play nightly, and if you'd like to join, just click this link and we will see if you are able to join, we do this just to sift out more serious/fun/friendly roleplayers so we don't get someone who drags out issues etc. https://discord.gg/4BNGRjF

Within the world of NeoJapan, corporations fight over the power struggling government in order to gain dominance over the prefectures. Most companies continue to make new tech while others do not seek war and strive for peace. The Government however, both seen by the people and corporate superpowers, is evil and wishes to have full control over the lives of those beneath them. Within the campaigns we host, players will be known as "Freelancers" or, mercenaries for a lack of a better turn. These players will be able to join corporations, fight against them, pull strings and make the world turn with their decisions. However, players must also watch out for the world changing around them, as corporations do tend to send assassins, hitmen, and small teams of thugs that they've paid off, to try and sabotage actions made by the players etc.

Players who run in the world of NeoJapan have the choice to either bring it to peace, have it be controlled under one corporate rule, or fight for their own reasons against those who they do not think should be walking the streets.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Wall of Rocket

### In-game description

Fires a Wall of 14 Rockets. Activated with Action Button 1. Every 4 points in Missile increases projectiles by 1. 9 second reload.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Randomly unlocks on destroying Cargo
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Ryan Dezerous

**Ryan Dezerous:**

## Ryan Dezerous

### Affiliation

Segment Purification
Prometheus Improvements (Formerly)

## Physical description

### Eye color

*Unknown*

 **HP 750** *(PI9 Enhancement 13S Chemicals)*

**AC 20** *(Tactical Onslaught Gear)*

**STR +9** *(PI9 Enhancement 11S Chemicals)*

**DEX +11** *(Marksman/Skirmisher)*

**INT +5**

**WIS +5**

**CON +5 -15 Damage** *(Tactical Onslaught Gear)*

**CHA +5**

**Affiliation: Segment Purification**

**Gear:**

**Sensory System** *(35 meter detection range of anything biological)*

**Phoctus Rifle** *(PR-X3) 25 Base Damage +16D5*

**Phoctus Pistol** *(PS-X1) 10 Base Damage +6D7*

**Tactical Onslaught Gear** *(Gives -15 to damage taken, and 20 AC)*
Time Accel. Device Imp

### In-game description

This device effectively increases the passage of time. While everything may be more difficult, it may also be more interesting. Factor 2.

### Combinable?

No

* In-Game Database Tags: Aura
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Time Accel. Device Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the in-game passage of time is increased by a factor of 2, multiplicative with other time modifiers, and the player gains 10% of all damage dealt in a level, additive with other damage-conversion bonuses, as Bonus Points at the end of that level.
	+ The in-game passage of time can be sped up to a maximum of 4x.
Ultimate Enhancer Imp

* In-Game Database Tags: Offensive, Ultimate
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Ultimate Enhancer Adj
* Replaced By: Ultimate Enhancer Mod
* Combines Into: None
* Combination Of: None

## Notes

* This attachment elevates the player ship's ultimate ability to its most powerful form by adding 3 enhancement levels.
	+ The player ship cannot benefit from more than 3 enhancement levels at a time, so other sources of ultimate enhancement levels will have no effect while this attachment is equipped.
	+ See Pilot and tank/submarine pages for specific effects of ultimate enhancement.

* This attachment was originally assigned a rarity of Epic.
Weapon Jammer

> *A strange device that prevents weapons from [firing.]*
>
>

## Typical Tactics

Advances at level scroll speed while jamming all player ships' guns.

## Typical Powerup Drops

* Per Enemy: ???
* Per Formation: N/A

## Appearances

Rare spawn in Automaton Prime (very hard).

## Notes

* The appearance of a Weapon Jammer is always preceded by a "Weapon Jammer Detected" warning. While this Automaton is on-screen, the player ship is unable to fire its main guns, but retains access to ultimate abilities (unless an Ultimate Jammer is also on-screen), action abilities and conditionally-triggered Attachments.
	+ Weapons that activate automatically, such as Autogun, Melee Drones, and Plasma Field (but not Active Plasma Field) will continue to function normally even while a Weapon Jammer is on-screen.
	+ Followers are not affected by Weapon Jammers and will continue to fire their guns normally.
Tetra-Gun

* In-Game Database Tags: Side
* How to Unlock: Drops from Altercation
* Replaces: None
* Replaced By: Tetra-Gun Adj
* Combines Into: None
* Combination Of: None

## Notes

* Instead of firing wave shots outward, the Side guns now fire double-beam shots forward which pierce through 2 enemies and damage a third. In exchange, Side's base rate of fire is significantly reduced, relative to the player ship's base rate of fire.
Jolly Field

### In-game description

Aura, gives all player ships 5% Attack Speed, 5% Damage, 5% Movement Speed, and 2% Critical Strike Chance (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Speed, Aura, Offensive, Critical
* How to Unlock: Randomly unlocks on destroying presents.
	+ Presents appear at the start of select levels in the Campaign when playing around Christmas.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Bindy Bunny

Bennett Bunny (brother)

**Bindy Bunny** is a guest character in *P. King Duckling*. She is voiced by Dhoni Middleton.

## Appearance

Bindy Bunny is an angora snow bunny. She wears a red bow.

## Personality

Bindy is a little girl as younger than Bennett. She is practicing “Snow Bunny Hop-a-tella“ by P. King. Buffy and Barry tries to eat carrots. The bunny fur sheds are coming through the town of hilly hole.
Wash and Dry Duck

> **General** Gallery Transcript
>
>

**“Wash and Dry Duck”** is the thirty-first episode of Season 1 of *P. King Duckling*. It is the 16th episode overall.

## Synopsis

P. King learns to do laundry the "old fashioned way".

## Plot

P. King Duckling goes to the “Launderama” with Mildred. swirling suds, smell of clean laundry and laundry aspiring to be clean. That P. King got roses smells like laundry.
List of births

## 1972 updates

* Elephant (November 1972)
* Iguana (May 1972)

## 2006 updates

* Hippie Dog Mom (June 2006)
* Maxine (July 2006)
* Zoloton (April 2006)

## 2007 updates

* Baker (September 10, 2007)
* Greg the Goose (June 26, 2007)
* Hippo (March 26, 2007)
* P. King Duckling (August 10, 2007)
* Mole (October 7, 2007)
* Robo-Duckling (October 10 2007)
* Squirrel (November 10, 2007)

## 2008 updates

* Brie (January 23, 2008)
* Claudette (May 28, 2008)

## 2009 updates

* Buffy Bunny (April 16, 2009)
* Chumpkins (May 15, 2009)
* Olivia (April 15, 2009)

## 2010 updates

* Amber (July 14, 2010)
* Bennett Bunny (April 10, 2010)

* Cat Neighbor (March 16, 2010)
Chef Rhino

Chef Rhino is a recurring character in *P. King Duckling*. She is voiced by Melanie Ehrlich.

## Gallery

Chef with a Service cartDid someone say "Dessert Special?!"Chef Presenting her Exploding Cholate cake & Banana Supreme.P King telling her over "Exploding."Front Facing Chef RhinoChef wearing safety GooglesChef made a Peach PiePeach Pie is about to fell overShockedDisappointedNeutralDolph gave Chef a new Peach PieChef eating a Fruit salad File:Screenshot 2018-01-14-06-58-59-06.png   File:Screenshot 2018-04-21-10-03-19-50.png
P. King Duckling (character)

## P. King Duckling.

***P. King*** is the titular character in *P. King Ducking*. He is voiced by Marc Thompson

## Appearance

P. King Duckling is a duckling with orange skin, with 2 feathers on top and a long yellow beak and feet. wears a blue shirt with a thick slightly light blue zig zag across. and Green jeans with pockets at the sides. P. King seems to have a very circular/oval structure and body.

## Personality

P. King is a Fearless, Silly Duckling. He is very clumsy as shown in numerous times in the show. Most notably in the starting theme when P. King almost trips. He is a leader and usually takes the first leap towards any adventures, usually while dragging along Wombat and Chumpkins. He is also shown to be very creative and imaginative. And doesn’t like sticking to a set of rules or guidelines. P. King is also emotional. As he has shown that his mood can get ruined very quickly. P. King also is childish, since he has hinted in playing childish things such as going on a small slide in Arts and Quacks

## Relationships

### Wombat

Wombat is P King Duckling's best friend, and the two seem close, with him often asking her for ideas or to jog his memory. Much unlike Chumpkins, who regularly criticizes P King's plans, leading to group in-fighting.

## Trivia

* P. King Duckling is seen holding a microphone while rapping and introducing himself at Hilly Hole rec center in Wombat and the Hilly Boyz rapping I'm Me.
* P. King is the leader of the group, The Hilly Boyz.

## Gallery

 File:Screenshot 2018-01-14-06-58-59-06.png
 File:Screenshot 2018-04-21-10-03-19-50.png
Luck of the Irish

### In-game description

You have found a very lucky green quantium crystal inexplicably shaped as a 4 leaf shamrock. It increases critical chance by 2.5%, evasion by 15%, and chance to unlock new attachments by 200%.

### Combinable?

No

* In-Game Database Tags: Speed, Offensive, Evasion
* How to Unlock: Randomly unlocks on collecting weapon upgrade Quantium around St. Patrick's Day.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Ultimate Speed Aura

### In-game description

Increases friendly ship's ultimate strength and boosts friendly ships engine speed by 10% (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Offensive, Speed
* How to Unlock: Enter a level with both Ultimate Aura (or its variants) and a movement speed-enhancing aura (e.g. Speed Aura or Warp Field) equipped.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's primary effect adds 1 enhancement level to the ultimate abilities of all player ships and Bob Oboc, stacking with non-aura sources of enhancement levels up to a hard cap of 3 levels.
	+ See Pilot and tank/submarine pages for specific effects on player ships.
Dicklack Retardo

## Overview

Dicklack Retardo is a Lv2 Tiefling Fighter. He has a physical
description, 1-2 sentences please (Elaborate more later). He has a
backstory, 1-3 key points please. He is currently traveling with some
fellow adventurers near Phandalin, on the Sword Coast.

He was badly injured after being taken captive by the Cragmaw Goblins and was left behind after the party had to abandon their raid on Cragmaw Castle. He was recaptured by Targor Bloodsword's men and was chosen as the first to killed by Yamcha. He was taken away and later was found cut into pieces by the Hobgoblins.

## Physical Description

Full physical description here. Keep it to a paragraph though, its not going to be the most important part of the character.

## Stats

**HP:** 0/17 (Cur/Max), **AC:** 16, **Proficiency Bonus:** +2, **Inspiration:** 1.

**Strength:** x (+x) (No Bonus)

**Dexterity:** x (+x) (No Bonus)

**Constitution:** x (+x) (No Bonus)

**Intelligence:** x (+x) (No Bonus)

**Wisdom:** x (+x) (No Bonus)

**Charisma:** x (+x) (No Bonus)

## Proficiency

**Armor:** -

**Weapon:** -

**Tools:** -

**Skills:** -

## Spells

As a Tiefling, Dicklack has a weak but innate connection to the Infernal Plane. This connection allows him to manifest small amounts of magical powers as spells.

The following are spells Dicklack is capable of casting.

## Abilities and Feats

### Racial Abilities / Feats

**Hellish Resistance:** As a blood relative, even distantly, to a creature of the Infernal Plane, Dicklack is resistant to Fire damage.

### Fighter Abilities / Feats

**Fighting Style - Dual Weapon Fighting:** Desc

**Second Wind:** Desc

**Action Surge**: Desc

### Fighter Archetype Abilities / Feats (Subclass)

Dicklack has not trained long enough nor experienced enough practical combat to develop a fighting archetype.
Mouse Girl

### Likes

Watching the show, seeing robots, P. King giving turnip ice cream, popcorn, joining Puppy Kid

### Dislikes

Try not to mess up

**Mouse Girl** is a recurring character in *P. King Duckling*. She is voiced by Monika Felice.

## Appearance

Mouse Girl is a pretty mouse she has a dark red and wears a white dress and black sandals.

## Personality

Mouse Girl is cute, and she likes to see robo duckling, and joins Puppy Kid.

## Episodes

* “Wombat’s Big Surprise”
* “Robo-Duckling”
* “Turnip Ice Cream”
* “The Tetherball King”
* “My Uncle The Clown”
* “The Clothes Make the Beast”
* “A Day At Hills N’ Thrills”
Wombat

***Wombat*** is a main character in *P. King Duckling*. She is voiced by Courtney Shaw.

## Appearance

Wombat is a cute brown wombat with a dark brown nose, a short tail, spikes of fur on her back and a white belly patch.

## Personality

Wombat is smart, and likes to draw, as revealed in the intro.

## Relationships

### P. King Duckling

P king duckling is wombat's best friend even shown in some episodes.wombat would stop P king if he made crazy ideas and would help him ,incorage him to try and do his best

## Trivia

* When she's 8 years old, Wombat starts to school from January 6, 2020 in the 2nd grade.
* Wombat is a real judge like P. King Duckling.
* She is smart and real.
* In Wombat Has Fleas Mrs. Flamingo shaved all her fur off.

## References

1. ↑ 1.0 1.1 Courtney Shaw. *LinkedIn*. Retrieved on 2016 November 1.

Template:Characters
Tetra-Gun Adj

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Tetra-Gun
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Instead of firing wave shots outward, the Side guns now fire double-beam shots forward which pierce through 2 enemies and damage a third. In exchange, Side's base rate of fire is significantly reduced, relative to the player ship's base rate of fire.
Stinger Missiles Adj

### In-game description

Missiles no longer explode on impact, instead they attach themselves to their target periodically damaging them. +2.5% missile damage.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Stinger Missiles
* Replaced By: Stinger Missiles Imp
* Combines Into: None
* Combination Of: None
I'm P. King Duckling!

**"I'm P. King Duckling!"** is a song sung by P. King, Wombat and Chumpkins.

## Lyrics

**P. King**: *Let's take a stroll through hiily hole, there's so much here to see!*

*My friend Wombat, My friend Chumpkins but best of all there's me!*

*I'm P. King Duckling..., the smartest duck i know*

*I'm P. King Duckling!, see me waddle to and fro!*

Hey!, who put that there?

*Strange as it seems i've got dreams i'm handsome and i'm tall*

*I fly into the space! or solve a case! or swim to the great wall!*

Hey!, where's the water?

**Wombat** and **Chumpkins** : *He's P. King Duckling!*

**P. King** : *the smartest duck i know [whoooa!]*

**Wombat** and **Chumpkins**: *He's P. King Duckling!*

**P. King**: *see me waddle to and fro!*

**Wombat** and **Chumpkins**: *Waddle to and fro!*

**P. King**: *So join me now i'll show you how to be what you wanna be?*

**Wombat**: *A doctor.*

**Chumpkins**: *Baker.*

**P. King**: *Bottom shaker or a duckling just like me.*

**All**: *Yes a duckling just like me!*

**P. King**: I meant to do that.

**Wombat**: Oh.

**Chumpkins**: Sure you did.
P. King Duckling Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Wave Survival

## Level description

The Automatons in this sector have self organized into waves with visible gaps between them. Destroy as many waves of Automatons as you can.

## Stars on this level

* 1st: Splash Missiles Proto
* 2nd: Targeting Aura
* 3rd: Hunter Drone
* 4th: Power Life
* 5th: Explosive Life
* 6th: Broadside
* 7th: Nuclear Life

## Notes

* This is the second of three separate levels in *CounterAttack*'s Survival mode, becoming available for selection upon winning a Campaign game which starts from Preemptive Strike.
	+ The level endlessly scrolls to the right, sending premade waves of enemies in pseudo-random order until all players are dead.
	+ The level Wave Survival actually encapsulates five variants, one for each of the five possible game difficulties. Variants tied to harder difficulties send more dangerous waves of enemies.
* Automatons within a wave will typically move back and forth along the length of the play area until they are all destroyed, allowing the next wave of enemies to spawn.
	+ Asteroids and Automatons which enter the battle area vertically or diagonally will exit the battle area without reversing direction. Exiting in this manner counts as destruction for the purposes of advancing to the next wave.
* Despite being classified as a Hard level on the level select screen, Wave Survival displays on this screen with a yellow border (typically used for Medium missions in the Campaign).
* Attachment unlocks and combinations trigger every 7 waves.
	+ The 50th wave is always a Bonus wave consisting of a Large Cargo (unlock chance increase) and up to 5 Super Cargo (random attachment unlock) based on the game difficulty.
Forge of Spells

## Overview

The Forge of Spells is a powerful smith forge capable of channeling magical energies during the forging process. This allows for the creation of magical weapons and armor. The Forge of Spells is located in the Wave Echo Cave and was once a vital part of the Phandelver's Pact, until Orcs and evil wizards attacked, destroying the cave causing all knowledge of its existence faded from memory.

## Description

There is no known description of the Forge of Spells.

## Common Knowledge

### Local Knowledge

The Forge of Spells has been all but forgotten by the world. Only references in old journals or history books can shed knowledge's light on this place, and even then only on those how read them.

## Involvement

### The Lost Mine of Phandelver (Campaign)

During their raid on the Red Brands' hideout Ellaria Nightwood, along with Wobbly Killa and Gwendoline Wood, found a journal of an adventurer detailing the history of the Phandelver's Pact. They suspect that the Red Brands' leader Glasstaff was planning something involving the Forge of Spells.

## Notable Products

### Products

* *Lightbringer*, a magical mace commissioned by priests of the god Lathander was produced in the Forge of Spells and is rumored to still be there.
Anton El Degüello

## Overview

Anton El Degüello is a Human Paladin who once resided in the Hall of Justice in Neverwinter an was a member of the Knights of Holy Justice. He was a renowned Paladin of Tyr and was well respected by all in the city and all around the Sword Coast. He once saved a young Christoph Narle from an assassin attempting to kill a lord being protected by Christoph and his father. He trained Christoph to become a Paladin in the name of Tyr as his apprentice, as well as two others, Corman Castor and Nye Adanelres.

He was last heard from while in the city of Marsember in Cormyr as he and his apprentices were investigating incidences of undead rising in the city. He has since vanished along with Corman and Nye.

## Physical Description

There is no physical description for this character as of yet.

## Involvement

Anton has not been involved in any campaign as of yet.
Corwyn Solarius

## Overview

Corwyn Solarius is a Lv1 Human Paladin in the service to Tempus. There is more key points to tell of him... TBD - Ciaran

 He is currently traveling with with his new party in the Dessarin Valley.

## Stats

**HP:** ??? / ??? (Cur/Max), **AC:** ???, **Proficiency Bonus:** +2

**Strength:** ??? (+???) (No Bonus)

**Dexterity:** ??? (+???) (No Bonus)

**Constitution:** ??? (+???) (No Bonus)

**Intelligence:** ??? (+???) (No Bonus)

**Wisdom:** ??? (+???) (No Bonus)

**Charisma:** ??? (+???) (No Bonus)

## Proficiency

**Armor:** ???

**Weapon: ???**

**Tools:** ???

**Skills:** ???

**Saving Throws:** ???

**Languages:** Common, ??? , ???

## Spells

As a Paladin, the divine powers of his God can be called upon by Corwyn

As these spells powers are derived from Corwyn's force of his
convictions and will, Charisma is his spellcasting ability. The DC for
any spell requiring it is equal to 8 + proficiency + Charisma mod (8 + 2 + ??? = ???) and his spell mod is equal to proficiency + Charisma mod
(+???).

The following are spells Christoph is capable of casting.

### Paladin Spells

#### Cantrips / Oath of Devotion Spells

As of right now, Corwyn can not cast spells

#### Level 1 Spells

As of right now, Corwyn can not cast spells

#### Level 2 Spells

As of right now, Corwyn can not cast spells

## Abilities and Feats

### Racial Abilities / Feats

**Human Ambition:** Corwyn has gained a +1 to all Stat Scores.

### Paladin Abilities / Feats

**Divine Sense:** Having be trained in the service of Tempus after showing signs of his blessing, Corwyn can sense the presence
 of good and evils souls. Good rings out like heavenly music and evil
fouls the air like an noxious odor. As an action, Corwyn an open his
senses to detect this auras. Until his next turn, Corwyn knows the
location of any celestial / fiend / undead creature that's not in full
cover within a 60ft radius. He also knows the type of the creature but
not the identity. Within the same radius he can also detect locations or
 objects that have been consecrated or desecrated. Corwyn can do this
 1 + Char mod (???) times before taking a long rest.

**Lay on Hands:** As a Paladin, Corwyn's blessed touch can
heal wounds. He has access to a pool of healing points (LoH points) that
 replenishes after a long rest. This pool of blessed healing is equal to
 his Paladin level x 5 (5). As an action, Corwyn can touch a
creature and heal up to their max Hp or the remaining LoH points, or he
can spend 5 points to remove a disease or poison affecting the target.
Multiple diseases / poisons can be cured in a single use as long as the
required points are available. This ability has no effect on constructs
or undead.

**Fighting Style - *Great Weapon Fighting*:** Desc

### Sacred Oath Abilities / Feats (Subclass)

Corwyn has yet to swear a true oath to Tempus, sanctified by the Church of Tempus, and therefore does not have the abilities usually blessed to True Paladins at this time.

## History

### The Princes of the Apocalypse (Campaign)

Corwyn is one of the main party members of the campaign. To learn more of his involvement, see the campaign's page.
Banshee

## Overview

A Banshee is a female phantom, embodying the essence of hideousness. Banshees are the spirits of strong willed, selfish humanoids. They are undead creatures who delight in bringing death to any living creature. It still speaks the language it has known in life.

## Physical Description

A banshee doesn't have a defined shape rather a misty form with vague and flowing features. Her aura makes trees and brushes wither in her mere proximity. Her face looks twisted and asymmetric with a hook-nose and pop-eyes. A banshee has long fingers. A banshee appears as a translucent image of its former self in life. With the pass of time the image of the banshee tends to become blurred and indistinct, but still recognizable as a humanoid.

## Psychology

Banshees are vain and self-centered, retaining the qualities in death that caused their transformation. They covet beautiful objects such as jewelry, paintings and statues. The abhor any mirrored surface as it cant bear to see itself in its undead form. A single glimpse can send a banshee into a rage. Banshees are sorrow bound to the place of its death and are forced to relive every moment of its life with perfect recall, though never able to accept responsibility for its doom.

## Notable Banshees

* Agatha, a Banshee living in the South East of Neverwinter Wood.
Zombie

Zombie versions of various creatures

## Overview

A zombie is an undead creature usually created by the re-animation of a corpse. Unlike animated skeletons, zombies still retain some flesh on their bodies, and give off a horrid, rank smell. They are almost mindless, but can be given simple commands. Virtually any solid creature can be turned into a zombie.

Zombies drag their feet and so do not leave clear prints.

## Physical Description

The physical properties of a zombie are highly dependent on the race of the creature that it was in life. However virtually all zombies share a rotting flesh quality and bear lethal wounds that caused their death in the first place.

## Psychology

Zombies, though basically unintelligent are considered evil by their very existence, being a perversion of the forces of natural death. Left to their own devices zombies succumb to their basest instinct to eat, regardless of how or what it is (although the don't eat other zombies). They can understand the languages they knew in life but don't have the ability to think for themselves or issue commands to others.

## Culture

Being mindless creatures of instinct and magic, zombies don't have their own culture and in most cases are unable to replicate even common tenets of their former cultures beyond mindless violence.

## Variants

There are several variant types of zombies that can be found in the world. Some of the main types are listed here:

* Ash Zombies - A variant of a regular zombie, usually created by a fire related death such as by a volcano, that have burns and sears on their body. They are known for releasing puffs of sulfuric ash when subject to force that easily blinds unsuspecting adversaries.

## Notable Zombies

### Notable Zombie Individuals

There are no notable zombie individuals at this time
Ramzey Gauntletsmasher

Sister: Arwydd

## Overview

Ramzey Gauntletsmasher is a Lv1 Dwarf Fighter. There is more to tell of him, still TBD - Emmet

He is currently traveling with with his new party in the Dessarin Valley.

## Physical Description

Ramzey is pf slightly above average height for a dwarf, standing at 4 foot, 4 inches. He is carries a burly stature, brought about by working with in mines, building and most notibly, training for and participating in "The Proving".

He has dark blonde hair colour styled into a fauxhawk along side a full beard.

## Stats

**HP:** 8 / 14 (Cur/Max), **AC:** 18, **Proficiency Bonus:** +2, **Inspiration:** 1.

**Strength:** 17 (+3) (No Bonus)

**Dexterity:** 7 (-2) (No Bonus)

**Constitution:** 17 (+3) (No Bonus)

**Intelligence:** 14 (+2) (No Bonus)

**Wisdom:** 13 (+1) (No Bonus)

**Charisma:** 14 (+2) (No Bonus)

## Proficiency

**Armor:** Light, Medium & Heavy

**Weapon:** All weapons except exotics

**Tools:** Smiths tools

**Skills:** Athletics, Perception and Medicine

**Saving Throws:** Strength, Constitution

**Languages:** Common, Dwarven

## Abilities and Feats

### Racial Abilities / Feats

Darkvision

Dwarven Resilience: Resistance to poison damage, bonus to saving throws on poision

### Fighter Abilities / Feats

**Fighting Style - Protection:** Any creature that attacks anyone within 5 feet, can impose disadvantage on that attack. This cannot be used on self. Also counts as reaction.

**Second Wind:** As a bonus action, can use 1 D10 + Fighter Level to regain health. Used once per rest, long or short.

**Action Surge**: Desc

### Fighter Archetype Abilities / Feats (Subclass)

Ramzey has not trained long enough nor experienced enough practical combat to develop a fighting archetype.

## History

### The Princes of the Apocalypse (Campaign)

Ramzey is one of the main party members of the campaign. To learn more of his involvement, see the campaign's page.
Qelline Alderleaf

## Overview

Qelline Alderleaf is a middle aged Halfling woman who resides in Phandalin and works as a farmer. She lives in her own farmhouse with her son Carp on the East of town. She is a hard working but friendly person and a much liked member of the town. Before moving to the mostly Human community in Phandalin, she lived among other Halflings in the area around Neverwinter Wood, where her family became good friends with Reidoth the Druid.

## Physical Description

Like most Halflings, Qelline is only about 3ft tall but her body is tough, with somewhat toned musculature from years of farming. She wears typical farming clothing, including a small straw hat that covers her chestnut brown hair and her sun speckled face.

## Involvement

### The Lost Mine of Phandelver (Campaign)

The party first encounter Qelline right after the raid on the Red Brands' hideout. After exiting the underground base through a smuggling tunnel, they emerged in the woods next to her farmstead, still dressed in Red Brand disguises. Seeing the light held up by the group as they approached from the treeline, Qelline assumed the Red Brands where attacking and so she grabbed her son and ran screaming from her home which of course scared the party into hiding within her house not knowing they were the source of the commotion. Moments later, Neesa Lanstrider appeared to defend the home but the panic was calmed shortly after when she recognized the heroes.

A few days later, while investigating the location of the Cragmaws' main hideout, Ellaria Nightwood and Gwendoline Wood were pointed in Qelline's direction by Sister Garaele, as she would likely know how to get into contact with Reidoth the Druid. After approaching Qelline with an apology for scaring her a few nights before, Ellaria asked about the Druid. Qelline accepted their apology and let them know that Reidoth had just recently set out to visit Thundertree, as he often does, and that if they follow after him soon they would probably still find him there. When pressed on how she knew the Druid Qelline told them that she met him when she lived along with other Halflings and he has been a good family friend for many years. She also told him that he was a curt man, "rarely using two words when one will do", but not to take that as a slight as Reidoth is a good fellow who deeply cares about nature and others.

Before setting out for the Wave Echo Cave, word got around town that the adventurers were preparing for a dangerous outing soon and so Qelline and Mirna Dendrar collected small coins from the town and their meager savings to buy the Party a healer's kit as a thank you for all they have done, handing it over to Wobbly Killa.
Flying Sword

An ornate flying scimitar

## Overview

Flying Swords, the catch all name for flying weapons of all kinds, are magically imbued constructs that animate and attack anyone that comes close. They are often used as traps or as defenses in tombs and vaults.

## Physical Description

Flying Swords resemble regular weapons, there is no tell-tale signs that gives away their true nature. This *False Appearance* is the key to their trapping nature. They can come in any and all forms and designs.

## Psychology

Flying Swords are not intelligent and can't think for themselves. They can only follow the orders of their creators. They do show some semblance of cunning at times however, being known to lie in wait and blend in as a regular weapon until an opportune moment to strike arises.

They can on occasion be important or legendary weapons that have a flying property, in that case they might have their own sentience like any other legendary item.

## Culture

Flying swords are not usually intelligent and therefore have no culture of their own. They simply follow the orders ingrained in them via the magic that imbues them.

## Notable Flying Swords

### Notable Flying Sword Individuals

As of right now there is no known notable flying sword or weapon.
Crawling Claw

## Overview

Crawling Claws are reanimated hands of humanoid creatures who have died, once severed of course. They are indistinguishable from normal severed hands while stationary. They follow simple orders from their creators until they are unable to do so anymore as they can not think for themselves otherwise.

## Physical Description

Using their fingers as legs, the hands crawled toward whatever they
sensed as a target and swarmed over it. They could also leap six feet
(1.8 m) vertically.

## Psychology

Crawling Claws, though basically unintelligent are considered evil by their
very existence, being a perversion of the forces of natural death. They can understand the languages of their creator but don't have the
ability to think for themselves or issue commands to others.

## Culture

Being mindless creatures of instinct and magic, crawling claws don't have
their own culture, simple carrying out commands give to it by its creator.

## Notable Crawling Claws

### Notable Claw Individuals

There are no notable claws individuals at this time
Mirna Dendrar

## Overview

Mirna Dendrar is a human female who lives in Phandalin with her daughter Nilsa and her son Nars. She was married to Thel Dendrar, a local woodcutter, until he was killed by the Red Brands for standing up to them after they leered at her. She was forced into slavery, along with her children by the Red Brands the same day but was freed and lead to safety by Ellaria Nightwood, Yamcha, Wobbly Killa and Neesa Lanstrider during their raid on Tresendar Manor a tensday later.

## Physical Description

Mirna is a middle-aged woman of about 45 years old. She is short and a little on the heavy side. She has shoulder length black hair and wears simple, common clothes. He skin is a tad pale as she spent much of her time indoors helping her husband with his woodworking business before his murder. She has a soft demeanor and is motherly to those younger than herself.

## Involvement

### The Lost Mine of Phandelver (Campaign)

During their raid on Tresendar manor, the party found Mirna held in the slave pens set up by the Red Brands, along with her daughter, son and the Half-Elf Gwendoline Wood. Upon being freed she told them of her escape from Thundertree as a teenager, specifically mentioning the family heirloom that she left behind under a storage shelf when they left. She gifts the emerald necklace to them if they can retrieve it, although she doesn't know if its still there as she has never returned. She told them to look in the South East of the village. Afterward she was escorted back to town with her children by Neesa where they were met with joy and further praise from the townsfolk.

Before setting out for the Wave Echo Cave, word got around town that the
 adventurers were preparing for a dangerous outing soon and so Mirna and Qelline Alderleaf collected small coins from the town and their meager savings to buy the Party a healer's kit as a thank you for all they have done, handing it
over to Wobbly Killa.
Twig Blights

## Overview

Twig Blights are small plant creatures who are magically created and viscous. Thought to have generated from the spilled blood of a vampire that was absorbed into the routes of trees, Twig Blights seek out creatures with blood and drain them of their lifeblood after mauling the with overpower numbers.

## Physical Description

Twig Blights are at most 2 feet tall and resemble a clump collection of twigs and tree roots that are not planted in the ground. They twist and wrap into the general shape of a humanoid. some even form faces though without mouths or ears. They have sharp claw like appendages that can rend and tear flesh. When not moving they are indistinguishable from weeds and other plant matter.

## Psychology

Just intelligent enough to understand their actions, Twig Blights are evil to their core. They emulate vampires from which they are thought to originate from as they seek out blood to feed on. They usually group together as many Blights far formed together in the same area. They usually try hide their ability to move from other creatures as it gives away the one advantage they have,even if it is obvious they are animate.

## Culture

Blights do not have a culture of their own, they simply hide in plain sight until a meal comes by before attacking and then returning to their rest.

## Notable Twig Blights

### Notable Twig Blight Individuals

There are no notable Twig Blight individuals at this time