Zindra Road Network

There are a lot of roads in Zindra. Road density is very high in North-West, in Kama City, but decreases in South and East. Roads in Zindra are built in a different way then the roads in other continents.

Please note that the New Horizons Road Network is not connected to the road network of continental Zindra.

## Design

There are five types of roads on Zindra, each one used in a different area.

**Urban Road.** It is found in Kama City, forming most of the boulevards. Usually, this type of road follows sim borders, one half of the road being in a sim and the other half in another sim. Sometimes, there are obstacles along the road axis, reminding people that crossing the road often means going in another sim.

Urban roads are covered with asphalt, have no cracks, are shiny and have shoulders built for pedestrians. They are illuminated both from above and from road structures.

Most intersections aee modern, with traffic lights that radiate from the road itself. They are built to drive on right side. However, crossing a red light or driving on left will not result in a fine.

Drivers should be aware that intersections are usually at sim corners and vehicles are in risk of a crash.

**Rural Roads.** They are found sometimes in the suburbs of Kama City and they form the most used type of road outside of the city. They have a shiny asphalt surface, are wide enough for any type of car and have a modern design.

Rural roads are sometimes built along sim borders, but inside the same sim. They often are built in a straight line.

**Beach Roads.** They are found in the Southern suburbs of Kama City and in Cinyris. A short beach road exists in North-West of the city.

These roads are paved with wood slabs and are large enough to sustain heavy traffic.

**Paths.** They are only found in the central part of the city. They are made of concrete slabs and look similar to the pedestrian shoulders along urban roads. Often, they are illuminated.

Paths are always built in straight lines.

**Virgin Trails.** Zindra has its network of virgin trails. There is one, located in South, which is large enough to handle heavy traffic. A few trails are narrow and continue roads and paths. In most cases, there are trees growing along trails.

There are many pieces of land that can be used as trails. The land beneath Kama City Monorail, the shores of Zindra River and some parcels of Linden-owned land, especially along the North Coast, can be used too.

The unfinished subcontinent of North Vulcyris has a network of trails along sim borders.

Not all viegin trails are listed on the map.

## Statistic Data

Please note that additional virgin trails might exist, not shown on the map.

* Urban roads: 16191 m, all inside Kama City
* Rural roads: 20008 m
	+ 17982 m in rural area
	+ 2026 m in urban area
* Beach roads: 2055 m
	+ 700 m in rural area
	+ 1255 m in urban area
* 4278 m of paths, all in urban area
* 2166 m of virgin paths
	+ 958 m in rural area
	+ 1208 m in urban area.

1. Total roads: 38254 m
2. Total roads and paths: 42532 m
3. Total, including virgin trails: 44968 m.

## Roads

In the city, roads don't have names. Land covered by roads, paths or the monorail is simply called *Municipal Land*, *Hub Area* or *North Shore*. Outside the city, most roads have names. They are displayed here in alphabetic order.

### Coast Road (North)

* Length: 4392 m, shiny asphalt.

The North Coast Road is the longest of all roads in Zindra. It leaves Kama City in North-East, then runs following the coastline. The road has many curves and slopes on its way. Sometimes, it is built at low elevation, sometimes it runs close to shallow waters or lakes, but sometimes it climbs hills. The road intersects all major roads in the East and ends reaching the Void Ocean.

### Coast Road (South)

* Length: 1578 m, shiny asphalt.

Located in the far South of Zindra, this road connects the Vulcyris Roundabout with the far reaches in South. The road ends in the sim Pia Targa. Usually, it is built on the plateau. Sometimes, the shore is visible in South. There are no significant slopes along the way. A significant part of the road is built in a straight line.

### High Road - Zindran East Highway

* Length: 2957 m, shiny asphalt.

The road is named *High Road* in East, *Zindran East Highway* in middle and simple *Road* or *Protected Land* in other places. For most of its length, it runs in a straight line. It has two tight curves and two smooth ones. The road has two intersections. There are no significant slopes along the way. For most of its length, the road runs close to sim borders.

### Linden Roadway

* Length: 1355 m, including all branches, beach road.

Built in the South-West part of Kama City, this road is different from the rest of the roads in the area by the fact it is not covered with asphalt, but with wood plates. It is a beach road and has many branches. To West, a moving bridge connects it with Ursula Bay Road.

### Pengallen Bridge

* Distance: 294 m, shiny asphalt.

The road passes through the sim with the same name and hosts the only bridge on the East side of Zindra River. It is a vital connection between Kama City and the Eastern lands.

### Route XXX

* Length: 865 m, shiny asphalt.

It is a branch of Zindran Central Highway. It runs South-East and follows the East shores of Zindra River. Where it ends, a virgin trail goes North, towards Guittarez Dam.

### Southwestern Bypass

* Length: 2813 m, shiny asphalt, plus a branch of 490 m, virgin trail.

The Southwestern Bypass is a feature visible on the map, which forms the Northern border of South Zindra. The road continues the Zindran Coastal Parkway, but looks completely different. It is a long and continuous road, stretching East - West in a straight line, almost reaching the coast in West and touching the Void Ocean in East, at the Edge Of Zindra. The road runs along the Northern end of the sims it passes.

It has an extension, a virgin trail that advances North near its Eastern end, connecting it with the road network of North Zindra.

### The Road

* Length: 1982 m, shiny asphalt.

An unnamed road runs in the East part of Zindra. It is simply named *Road*. It is built in a straight line from North to South. In North, it reaches the coast road, while in South, it touches the Void Ocean. The road is built along sim borders.

### Ursula Bay Road

* Length: 700 m, beach road.

It continues to West, in Cinyris, the Linden Roadway. This is a wooden beach road that runs along sim borders. The connection to East is ensured by a mobile bridge.

### Vulcyris Brndge

* Length: 231 m, shiny asphalt.

This is a huge bridge located in South Vulcyris over the Volcano Channel, designed to connect the unfinished island of Vulcyris with the continent. The bridge is spectacular and is worth of a visit.

### Vulcyris Road

* Length: 51 m shiny asphalt and 42 m virgin trail.

This short road was supposed to be the starting point for the Vulcyris infrastructure. Unfinished for over ten years, the road still has signs warning that there is a construction site ahead.

### Vulcyris Roundabout

* Length: 246 m, shiny asphalt.

This is a bubble around a giant flower, connecting Coastal Road (South), Vulcirys Bridge and Zindran Coastal Parkway. It runs around a sim corner, connecting four sims.

### Zindran Central Highway

* Length: 2035 m, shiny asphalt.

Starting from the Eastern suburbs of Kama City, this road runs South-East, passing through Tyrell Mountains Of Zindra, where it has a few curves. It runs almost entirely in a straight line and reaches the Void Ocean, at the Edge Of Zindra.

### Zindran Coastal Parkway

* Length: 2002 m, shiny asphalt.

While most roads in Zindra are built in straight lines and are almost flat, this road is unusual, as it has many curves and passes over hills and valleys. It is the most non-linear road in Zindra. The road is built close to the shores and is surrounded by many buildings.

## North Vulcyris Road Network

The unfinished subcontinent of North Vulcyris has two virgin paths that run along sim borders. It is not known if they were meant to become roads or not. They are not connected to any other road system and have a total length of 426 m.

## Usage

The land in Zindra usually does not allow objects entry. This is why transport companies have only limited service in the area. Another problem is the lack of rezz zones, which limit the efficiency of roads. Drivers have a third problem, as some roads follow sim borders and often they have to cross sim corners.

The network of roads in Zindra is efficient for walking and for separating parcels.

## See Also

* Second Life Geography
* List Of Roads
* Zindra