recursal/Fanatic-Fandom huggingface dataset:
Rosenguard Academy

The Rosenguard Academy's crest

The **Rosenguard Academy** is a prestigious academy and war college in Greyhawk where the major of the lords and ladies of Versilia go to learn statescraft.

## History

Rosenguard was founded by the Romulus line of the Versilian Royal family as a center of learning for the lords of the realm. Although the campus is open to outsiders allowing travelers to visit the library and green house, the academy itself is private, only avaliable to the nobility of Versilia and their children.

## Subjects

### Core Classes

* Administration (taught by Lamia Cadeos)
* Ethics
* Fencing (taught by Francisco)
* History
* Leadership
* Philosophy
* Statescraft
* Writing

### Electives

* Arcanics (as of 333 AP)
* Alchemy
* Astronomy
* Botany
* Cosmology
* Fine Arts
* Medicine
* Poetry
* Theatrics
* Theology
* Warcraft & Tactics (taught by Francisco)
Shivan Alliance

The **Shivan Alliance** is the nation of the Shivan people. The alliance is a united republic of five tribes that gather together in the event that they are ever threatened. All local decisions are made by the tribe leaders, and any national decisions are decided by the majority vote.

## History

### Contact with the Empire

The tribes of Shivan were completely conquered by the Rian Empire in the year 200 AP as a part of their declaration of expansion. Due to the Empire's superior technology and the tribe's lack of coordination, the Rian Empire had no issue conquering the nomadic tribes.

### Under the Empire's Rule

The Shivan people saw the king of Ria as a coward, incapable of meeting the people he rules over. Multiple Rian officials dismissed the Shivan's call for representation, believing the Shivans to be too primitive to make informed decisions. The Shivan people peacefully protested for many years for equality, with very little progress.

### Division Amongst the Rebels

During this period of peaceful protest, multiple extremist Shivan groups resisted violently. This rebellious terrorist group became known as the Red Reserves. Although never a large military threat, the reserves constantly raided supply lines, small imperial groups, and civilian targets. The reserves' efforts only worsened the tribes' image in the empire and they were the product of many propaganda campaigns.

During the war, the reserves joined the Alliance's side. However, they acted completely autonomously from the rest of the organization. Their refusal to listen to orders from the Alliance's military officers resulted in many reserve casualties. Eventually, when the Alliance reclaimed the tropical point, the Red Reserves had either completely submitted to the Shivan Alliance or left the war.

### Civil War

*See "The Shivan Civil War" page.*

After the first conference of the Chief Counsel, the Shivan tribes declared independence from the Rian Empire as the "Shivan Alliance" in 276 AP. At first, the war seemed hopeless as the Rian Empire deployed new technology such as firearms, and airships. However, after mustering enough troops, the Shivan Alliance pushed the Empire into the Sea of Glass. In the desert, the heavily armored Rian troops were battered by the intense winds and blistering heat. The sand and glass constantly jammed the troop's firearms, making long-ranged combat difficult. Eventually, after multiple years of fighting, the Empire recognized the Shivan Collective as an independent nation.
Prime material plane

A map of the Prime material plane.

The **prime material plane** (often shortened to just the **material plane**), also recognized by its more archaic name as **earthrealm**, is the plane of existence that Keldon, and all other cosmic bodies occupy.

## History

The origins of the prime material plane are unclear, shrouded in mystery and myth. Scholarly consenus agree that some sort of overgod or supreme being created the prime material plane, along with it's inhabitants: the Primordials. These Primordials dwelled in the roiling chaos of the material plane, until the Creator Gods arrived and shaped the primordial soup into the orderly and physical structure we are familiar with.

## Cosmic Bodies

### Keldon

The most prominent cosmic body in the prime material plane is the planet Keldon. It is on this planet that the majority of life in the material plane exists on. Keldon is orbited by three minor cosmic bodies: Luna, Kronos, and the Tenfaeri.
Starfall

**Starfall** is a crucial trade city in the northern sector of the Heartlands bordering Starfall Lake.

## History

### Starfall Lake

In the Second Age, there was a land bridge between the Heartlands and Loxrana. This bridge served as a natural connection between the regions until a meteor fell and destroyed the bridge in 6648 BP.

## Notable Locations

* Alex Lenter's Dark Atrocities - A magic shop filled with gargoyles and cursed items.
* Witherhold - A delapitated stronghold owned by the Patchworker's Guild.
Karn

## Overview

**Karn** is a demon prince of hell and the primary antagonist of the Myriad campaign. His final goal was to absorb the elder deity Ra-Sharan into himself through a complex ritual using the Necronomicon. He was ultimately thwarted by the Myriad.

## Interactions with the Campaign

### Myriad 1x42

In this session, Gemino learns about Karn's existence. He also learns that Karn is the creator of the guild appropriately called Karn's Brotherhood. The brotherhood took orders directly from Karn, making him responsible for all of their illegal activities.

### Myriad 1x44

One of the Myriad's allies, by the name of Sovren Acri, betrayed the group and joined the brotherhood. After telling Karn all of the inner workings of the Myriad, Karn killed him, stating that he "never trusts a good liar".

### Myriad 1x72

The party finally confronts Karn face-to-face to stop his eldritch ritual. After a long fight, Karn kills Gemino and completes his ritual giving him the powers of an elder being. Emblamon then casts the "Rewind Time" spell to revert the ritual's effects and Gemino's death.

### Myriad 1x73

With time rewound and the party fully healed, they finally kill Karn with a brilliant fireball.
Saint Trajan

**Saint Trajan** is a endalian philosopher, theologian, and writer of Ruminations. He is a member of the Canonical Twelve, and is recognized both by the Venerable and Imperial Church as a saint.

## History

### Background

Born in 2,326 BP, Trajan was an endalian child orphaned by the Seven Year War. He was adopted by Gregorius, the personal scribe of Saint Talos. As a child, Trajan was incredibly quiet and always sat observing the work of his father. This introspective reputation gave him the nickname "**Trajan, the Silent**." Gregorius taught Trajan how to read and write. At the age of 16, Trajan was able to read entire books without moving his lips.

### Adult Life

Seeing the young man's talent, the high scribe Raleus took Trajan as his apprentice. Here in the Scantorium Historias, Trajan grew as a scholar. His musings and questions grew in scope and complexity until Raleus could no longer answer them. Trajan then turned and spoke with Saint Historias who mentored him. Eventually, Historias passed away and Yara chose Trajan as his successor making him a saint.

During his time as a saint he wrestled with depression, wrestling with suicidal thoughts. He reasoned with others around him and created the three tenants of Trajan, which he detailed in his book Ruminations.

### Death

After completing Ruminations, Trajan was described as a much happier individual although his introspective tendacies continued. He eventually grew ill and died in 2,264 BP.

### Legacy

Trajan's magnum opus, "Ruminations" has been added to the Eternal Scriptarius as a cornerstone of Yaran theology. A relic often attributed to Trajan is the Crown of Ideals, however little is known about the artifact since it's destruction in the Reliclasm.

## Trivia

* As a prominant individual in both Endalian and Imperial culture, Trajan's name has become one of the most common male names. Other famous individuals have since been named Trajan, such as Trajan, the Cosmonaut.
Transmutation

## Overview

**The School of Transmutation** is a canonical school of magic that uses mana to convert one substance into a different substance. Transmutation is considered the "core of all magic" by most wizards, since most other schools of magic fit under this category. The most common form of transmutation is turning a weaker material into a stronger one, like turning wood into stone, or glass into steel.

Transmutation also has a sub-school called Alchemy, which does not require the user to have magical prowess. Instead, mana is replaced with alternative materials, like crystals, substances, and other magical processes.

## Known Specialists

* Pangolo
* Samuel Clovenshire
Sunmari Conclave

The **Sunmari Conclave** was a loosely formed confederacy of Sunmari tribes in the Dawn Islands, until it was overthrown by the Second Drassig Sovereignty.

## History

### Creation

The Sunmari tribes rebelled against the Obadan Tribunal, and banished them back to Shima. After the rebellion, each tribe wanted autonomy, this created a confederacy between the tribes.

### Fall

Eventually, the guaranteed autonomy of the tribes was forgotten and the tribes began to fight amongst themselves for their own intrests at the detriment of their people. As the confederacy collapsed, a dragon rider named Aldus Drassig gained public support and stopped the warring to create the Second Drassig Sovereignty.
Marvos

The symbol of Marvos

**Marvos, the Lawbringer** is the creator god of architecture, law, and smithing. During creation, Marvos created dwarves, giants, and the city of Nasturoth.

## Mythology

### Creation

During creation, Marvos created the Dwarves and the city of Nasturoth.

### First Shattering

During the first shattering, Marvos and the dwarves of Nasturoth moved against Gruul and his horde of orcs. For the majority of the war, the armies of dwarves and orcs where at a stand still. Since Marvos could not make headway, he chose to bait the horde of orcs into a trap by slowly retreating. Eventually the horde of orcs 'cornered' the dwarves in Nasturoth, and broke through the gates into a trap. Although the majority of the orc forces were destroyed, Gruul himself still terrorized the battlefield. Marvos personally fought Gruul to a standstill until Ados appears and threw Gruul down a bottomless pit.

Marvos was called to aid Ezzer in his fight against Emdo and his forces of chaos. Marvos eventually killed Emdo, by slicing him into many pieces with his war-axe, Dogma. However, the battle left Marvos wounded, causing him to retreat to Equilibrium to recover. Since the First Shattering, Marvos has rarely been heard from. He still dwells in Equilibrium, wounded, searching for cures to his injuries.
Thomas Barq

**Lord Thomas "J" Barq** is a halfling cleric and Lord of House Barq. Once a mercenary hired by Percival Rivers, Thomas had his faith reignited by a miracle performed by the Weeping Woman. He then reformed himself, fighting in the Fourth Versilian Civil War, and became Archduke of Sunmore.

## History

Thomas was born to **Oliver and Claire Barq**, and raised in Torentine. Later in his life his sister **Eliana** was born, with their mother dying during the process. The death of Claire sent Oliver into a depressive spiral, eventually leading him to anger and hatred, becoming host to Death and letting it fully absorb him, murdering many citizens of Torentine, including the parents of Rust after they started investigating the murders. Thomas witnessed one of these murders, and was threated by Oliver to keep quiet or Eliana would be next. This lead Thomas to leave Torentine, worrying for the safety of his sister, and taking him down a path of drunkenness and homelessness before being hired by Percival Rivers.

Thomas and Rust confronted Oliver where they defeated him to end the fear and suffering of the citizens of Torentine. However, due to his fathers death, Thomas became host to Death causing conflict between Death and the Weeping Woman. Thomas made the decision to abandon Death, following the guidance of the Weeping Woman and breaking Death's scythe.

Later into their adventures Thomas met another arcana host named Kaylie, who was host to The Devil. While the two had a tense first encounter, they became close friends and lovers.

## Notable Items and Abilities

#### Items

**Sheira's Tear :** A Hyperion Silver shield crafted by Thomas and blessed by the Weeping Woman. Practically indestructible, the shield offers vast protection to the user and their allies against mortally wounding strikes and the foul armies of the undead.

**Dies Ire :** An Instrument of Power level bow created by Thomas and Rust by alchemical means and imbued with arcane power. Requiring a man of immense strength to use, this bow could be used to destroy almost anything the user wished, including the gods themselves.

#### Abilities

**Summon Planetar :** Releasing a complex divine seal, Thomas is able to call upon the Weeping Woman for aid in combat. He uses this ability sparingly however, respecting the Weeping Woman's dislike for conflict.

**Echoes of the Past :** Thomas uses his divine power to experience the past of an item, seeing and hearing its surroundings throughout its history.
Snowpool

**Snowpool** is a medium-sized city in the northern sector of the Vix Confederacy.

## History

In 202 AP, the center of Snowpool was swallowed by a massive sinkhole. This revealed a massive underground lake that lays beneath the whole city. After the Secret War, the Bolt family took over Snowpool from the Lock family. In 350 AP, Snowpool was occupied by the Syndicate of Steel.

## Notable Locations

* Numinex's Tower
* Ariana's Arcanics
* Vantress Academy
	+ Belmont Hall
	+ Seraphinius Dorm
	+ Jusjic Dorm
	+ Bosley Library
	+ Sherfield Hall
	+ Wolfthorne Hall
		- A secret passageway leading to the underground lake.
* Pebble Garden
Moon elf

**Moon elves**, known as the **Ludres-sar** in the elven language, **vanu** in endalian, or as **sliver elves**, are the fifth-born elven subrace. They are prominant nomadic merchants and traders in the northern terrority of Endalis.

## Description

Like most Elda-sar, the moon elves are close in height to humans, with notable differences. Moon elves have pink-hued skin and white eyes with no iris. Hair color varies among moon elves, with the most common color being white. Male moon elves are typically taller and heavier than females, by as much as five inches or twenty pounds.

## Culture

### Organization

Moon elf society is loosely organized into multiple nomadic bands, that often migrate around Novrana, Harkos, and Vix. Moon elves are generally more comfortable being on the outside of civilization, though a moon elf may occasionally leave their band to join a local settlement. There is no central government that moon elf culture looks to when it comes to decision making. The closest thing to a leader in their culture is the bandmaster, who leads the moon elf tribe from location to location.

### Art & Magic

All moon elves are born with an innate arcane talent. Although some choose other passions to follow, most moon elves become enchanters and curse-breakers. A cornerstone of moon elf philosophy is viewing magic as a form of art. In contrast to the Church of Ezzer, wild magic is seen as an inherit good and beautiful.
Mount Kabal

Map showing the location of Mount Kabal on the continent of Versilia.

## Overview

**Mount Kabal** also called **the Black Mountain** or **the Lone Mountain** is an abandoned mountain and home to the ruins of Kabal Castle. Locals are convinced that the Mount is cursed due to the streak of bad luck surrounding it's old inhabitants.

Currently, Mount Kabal is the base of operations for the Stitchers.
Phylactery

A phylactery is a necromatic object/item that is meant to trap or store souls. The creation of a phylactery is apparently very difficult and taxing. It can take months and even years to create one. More time can be spent to create a larger phylactery to store more souls.

## Lich Phylactery

A lich's phylactery is different than other phylacteries. A lich uses a phylactery to store a piece of their soul along with multiple other souls. As long as the phylactery is intact with the lich's soul, the lich is immortal.

The lich Indra is the most famous lich to do this, creating seven phylacteries to keep himself alive for hundreds of years.
Syvik

The symbol of Syvik

**Syvik** is a orcish empyrean worshipped as the ogre deity of endurance, medicine, survival, and the son of Gruul.

## Mythology

### Creation

Syvik was the third born of Gruul's children shortly after the creation of the multiverse. Soon after his creation, Syvik turned to his father Gruul for validation only to be shunned along with his brothers. Despite his father's open hatred of Syvik, which often manifested as brutal beatings and lashings, Syvik continued to follow his father around even after his brothers left.

### First Shattering

When Gruul joined the Dark Three in their quest to destroy the multiverse, Syvik followed his father. Although never ordered to, Syvik was instrumental in Gruul's war against Marvos, acting as his personal medic whenever Gruul was wounded. Despite his constant medical assistance, Syvik's only reward were violent outbursts from his enraged father. When Gruul was cast into a bottomless pit, Syvik was left alone and without purpose. Seeing nothing to do, Syvik left the battlefield and wandered the material plane alone. With the construction of the Divine Gate and the banishment of all deities from the material plane, Syvik's current location is unknown.
Planes of Existence

The **Planes of Existence** are a collection of dimensions that all coexist together in the astral sea to form the universe. Each dimension carries a planar frequency to it, which allows a spellcaster to teleport into that dimension after learning the frequency. The academic study of the planes is called cosmology.

## History

### Creation

The Planes of Existence were created by the Creator Gods, who formed the chaotic universe to their own liking. Each individual plane is host to many different forms of life. Knowledge of the planes of existence was common but not fully understood until the Age of Arcanum. The Endalian wizard Trajan, the Cosmonaut was the first to properly document the planes of existence and travel to them. Thanks to his discoveries, study of the planes has become common place.

### Trajan's Model

Trajan has noted that the planes of existence change shape as if they exist on their own superplane. Much like bubbles on a swirling pool, planes move, colide, and overlap with each other often. The Trajan model shows the planes orbiting the prime material plane like moons orbiting a planet. This model also shows the celestial spheres of influence, which laid the foundations for early theories of dynamicism. This model of the universe was at the forefront of academic study for hundreds of years, and was widely accepted up throughout the Age of Arcanum.

### Discovery of Dynamicism

After Trajan's disappearance, cosmology continued to be explored. A researcher, who's name is lost to time, posited that the planes influence on each other waxes and wanes like the moon getting closer or farther away. Although planes can't move since space can't move in something that isn't itself (called the law of planar contumacy), the influence of planes are dynamic waxing as others wane, and vice versa. This created the law of planar dynamicism, and allowed cosmologists to calculate the time a plane waxes (called coterminous) and when a plane wanes (called remote).

### Criticism of the Trajan Model

After the fall of the Endalian Empire and the end of the Age of Arcanum, many academics grew skeptical of Trajan's model due to multiple mathmatical inconsistencies with the endalian theories of dynamicism. If the law of planar contumacy is true where planes can't grow, shrink, or move then Trajan's psuedo-planetary model is incorrect.
Second Campaign

## 1st Session

Players

* Artemis Delmorth
* Frida Rey
* Nechtan Nuallan
* Cooper Flynn

## 2nd Session

Players

* Frida Rey
* Cooper Flynn
* Nerg

## 3rd Session

Players

* Artemis Delmorth
* Frida Rey
* Nechtan Nuallan
* Hiccup Haddock

The group sets out to explore an underground castle to retrieve a magical artifact. They find and fight a giant squid and go underground to solve a puzzle and retrieve the item.

## 4th Session

Players

* Artemis Delmorth
* Frida Rey
* Hiccup Haddock
* Nerg

The group is conscripted into the military momentarily for the 'Battle at Sunkeep'. The group is teleported in where they fight the Shiran forces for a while until the battle stops for the night. As the group walks back to their camp they see two figures teleport into the wasteland. One is hooded and remains unknown, while the other is the Sin of Greed.

Hiccup casts the spell 'Detect Good and Evil' and finds both characters are evil. She also sees screaming faces fill the sky being dragged into a vase at the hooded figure's feet. She attempts to stop the ritual but fails.

Greed takes serious damage but regenerates to negate it. With a swift strike he knocks down Frida.

The faces end, and the jar is sealed. Greed opens a canister of a strange goo-like substance and the goo and the vase fuse together into a vaguely humanoid figure.

The hooded figure reveals this monster's name. "Sloth."

## 5th Session

Players

* Hiccup Haddock
* Cooper Flynn
* Jasek Telfin
* Korg Meeks
* Liam Frost

The group was told to find a wizard with black and white hair. After some traveling arrive at the town of Mordmire. There they find a shadowy figure named 'Liam Frost' that has run into this wizard before. After a run in with a local gang, the group finds a run-down brick structure. Inside they find a strange character with black and white hair named 'Silenne'. After some convincing the group is invited inside.
Leroy Jellico

**Leroy Jellico** is a vixan scientist, alchemist, kidnapper, and minor antagonist in the Misfits 2 and Easy Company campaigns.

## History

Leroy Jellico was born in 283 AP into a wealthy vixan family. He was raised as a scientist and quickly rose in the ranks of the Alchemist Guild. In 326 AP, Leroy began to research how to create perfected humanoid clone bodies. After failing multiple times, Leroy used an artifact called the "Ever Heart" and began to successfully augment living humanoids instead.

During this time, Leroy began to teach his methods to students. He began to adopt orphans and downtrodden children with magical talents to teach the next generation the science of augmentation. It was during this period that Leroy Jellico taught Endris.

In 330 AP, at the beginning of the Vixan War, Leroy Jellico began to distribute his brainwashed supersoldiers to the Vixan government. At some point during this time, Leroy successfully augmented his own body and founded the Think Tank.

## Interactions with the Campaign

### Misfits 2

Decival learns about Leroy by reading his private diary, found using Ultomancy, in one of the random storehouses of the Genkian Facility. After reading the diary, Decival is sent to interview Leroy. During the interview, Decival uncovers Leroy's secret experiments forcing Leroy to kill Decival.

With Decival's resurrection, he leads the rest of his party to hunt down Leroy. After Marshall snuck into Leroy's laboratory, a fight broke out between the party and Leroy resulting in his capture. While searching in Jellico's lab, the party discovered the unconscious bodies of Leroy's future test subjects. After opening a door to Pangolo's, and clothing them, the party released the victims.

Leroy later survived the Cadogiest Apocalypsia event, and escaped his prison to return to Vix.
Second Crusade

The **Second Crusade** was one of the most lengthy and destructive conflicts in Endalian history, lasting from 1064 BP to 1032 BP. The war was a civil religious conflict within the Yaran church over the legitimacy of Saint Lydia's dennouncation of King Alexander V. The crusade ended with a schism of the Yaran faith into the Imperial and Venerable churches.
Nivara

## Overview

**Nivara** the ancient religion of the old kin humans in Versilia. The "gods" of the Nivaran faith are commonly referred to as spirits and demons. The Nivaran faith is heavily animist, and each one of their spirits represents a physical object or idea.

## The Atu

The Atu, also called "angels" and "light spirits" are spirits who defend the lives of mortals from the forces of evil. The worship of Atu is the most traditional form of worship. Here is a small list of the most prominent Atu:

## The Bravu

The Bravu, also called "demons" and "dark spirits" are spirits who prey on the lives of mortals for their own personal gain. The worship of Bravu is canonically evil and branded as heresy. Here is a small list of the most prominent Bravu:

### The Lantern King

The oldest Bravu, the Lantern King is the spirit of pestilence and riddles. Traditionally, the Lantern King is the leader of the Bravu. Depicted as a creature of pure evil and hate, he lures children into his lair to feed on their fear. Cultists and followers of the Lantern King are normally deranged and fanatic, following the Lantern King out of their sheer insanity. The symbol of the Lantern King is a black lantern with a green flame.
Raventree

**Raventree** is a large city on the eastern coast of Orcadia, in Versilia. A prominant feature of the area is the native sanguinas tree. The city is controlled by House Raventree.

## Notable Locations

* Castle Never - The imposing black castle, along with its rolling grounds are older than the city itself. Home to House Raventree, records of the castle stretch back to the Second Age. The estate is littered with massive elderly sanguinas trees.
* The Chronicle - A small dusty bookstore owned by the Harmonts, a family of sorcerers.
* Furs & Spares - A butcher and furs depot in the northern outskirts of town. Secretly a hideout for the Six-Fingered Society.
* Gale Pursuion - An incredibly high class restaurant, specializing in Crownland cuisine.
* Temple of Thunderbolts - A tall rectanglar brass building untop a hill outside of town. The temple is one of the only shrines dedicated to Baalestar in Versilia. No matter the climate, thunderclouds loom over the temple constantly.
* Son of a Goat - A bawdy tavern, where its customers dance, flirt, and drink merrily.
* Wyrmworks - A shop specializing in dragon parts, as well as locations and lairs.
Kefret

Like most of the elder gods, Kefret's birth is unknown, if it was born at all. For an elder god, Kefret is considered quite young. Kefret wandered for centuries feasting on worlds. He feasted on uninhabited or underdeveloped worlds, until the world of Keldon caught his eye.

## Captured

As Kefret came to feast on Keldon's rich mana, his presence was sensed by the dragons. The dragon's predicted his movements and studied his habits across space to attempt to find a way to destroy him. The dragon's where not very familiar with the elder god's habits but determined that it consumed mana to grow in strength. When Kefret came to feast on the world, the dragons anchored him to the world and dragged his physical form into the world's north pole. There they laid an enchantment to set him to sleep.

## Current Progress

Even with his physical form is tethered to the north pole, his vast and supernatural mind can still call on the minds of lesser beings. Kefret has multiple small cults that attempt to bring him out of his icy prison. With this following his prison has loosened, and he can manifest a physical avatar once again. However he is still trapped, and his avatar can be destroyed. When his avatar is destroyed he must regroup his energy and mana in the north pole once again.

In his imprisonment Kefret helped a unnamed humanoid to write the Necronomicon.
Mindflayers

**Mindflayers** (also known as **Illthids**) are a species of universe hopping, psionic creatures, bent on complete domination of the multiverse. They consider themselves to be genetically superior to other creatures of the multiverse, which shows itself in their complete disregard for all other forms of life.

## Ecology

### Physicality

Mindflayers feed on the brains of other sentient creatures. This is the only form of nourishment that can sustain a mindflayer's physiology, due to the brain's density in hormones, enzymes, and latent psychic energy. Consuming a creature's brain allows the mindflayer to absorb the victim's memories and experiences. Because of this, mindflayers do not consume young brains, not out of pity but because of it's low rewards.

### Reproduction

A mindflayer is created when a mindflayer tadpole is successfully infused with another creature's cerebellum. The tadpole will then produce powerful hormones that will force the creature to enter a coma-like state. While in this metamorphosis stage, the tadpole will spend a month altering the genetic makeup of the creature to fit that of a mindflayer.

## Combat

### Strengths

All Illthids have latent psionic powers, which they use to create spell-like effects. This can manifest in a multitude of ways, the most common of which is their signature "Mind Blast". A mindflayer's mind blast is a burst of telepathic energy that attempts to confuse a less intelligent creature. If their target fails to resist the telepathic attack, they become dazed, allowing the mindflayer to close the distance between them and consume their brain.

Other psionic powers include paralysis, psionic shields, magic detection, and teleportation. A mindflayer is also completely immune to other telepathic attacks from non-psionic sources.
Necromancy

## Overview

**The School of Necromancy** is a canonical school of magic that utilizes mana to create, destroy, or repair living tissue. Necromancy has a terrible reputation for creating undead beings. Although that is a branch of necromancy, it is not it's the sole purpose. Necromancy is the key to arcane medicine and healing outside of divine magic. The school of necromancy is commonly used to close wounds, regenerate limbs, and resurrect dead creatures.

## Known Specialists

* Acri
* Orem Mas Terr
Reality-5

**Reality-5** is an alternate universe which differs greatly from the prime universe, with characters and events taking place on the planet Nirn instead of the planet Keldon, around the 201st year of the Fourth Era.

## Alternate Characters and Events

* Dante is a male Argonian living in the nation of Skyrim. He is widely known for only fighting with his fists, which on occasion has gotten him into trouble. He sneaks into noble and rich families houses, stealing all their kitchenware and books. On several occasions he has accidentally punched his allies, leading to the deaths of many horses and his companion Lydia. He adopted Alesan of Dawnstar, forcing him to only wear girls clothing then beating him. He enjoys eating human hearts and flesh, and mortally wounding himself with wooden carts.

* Thomas "J" Barq is a halfling living in the nation of Skyrim. He is widely known for fighting with one handed melee weapons and spells. He is obsessed with wizard hats. After meeting with an old friend, Inigo, Thomas took charge of the Thieves Guild after murdering Mercer Frey in cold blood. He then returned a fake Skeleton Key to the Daedric prince Nocturnal, achieving the title of Nightingale. Growing bored of mere thievery, Thomas heard of a boy in the city of Windhelm who was attempting to summon the Dark Brotherhood. Thinking it could stir up something interesting, Thomas and Inigo completed the contract for themselves.
Kingstone

**Kingstone**, historically known as **Romanipolis**, is the ruined ex-capital of the Endalian and Rian Empires. The city is a feat of architecture, and was designed by the legendary architect Parthos of Sane Maria. Built in the dusk of the Endalian Empire, the city was one of the last standing symbols of the empire after the Great Purge. All the population and fertile land of the city was eradicated in 332 AP by the Cadogiest Apocalypsia, and the city has been in ruins ever since.

## Notable Locations in the City

* Basilica of Saint Esben
* Church of Saint Rook
* Mizzio's Emporium
* Imperialis Library
* Sorcerer's Sanctum
Realm Inbetween

The **Realm Inbetween** is a mysterious plane of existence visited by the First Misfits party to parlay with the various gods of the world.

## Overview

The Realm Inbetween is a circular disk of doors with various branching hallways, which is divided in two by the Divine Gate separating the betrayers and the pantheon. Each door leads to the corresponding god's personal dimension.

In the middle of the plane, Life and Death dance in circles.
Saeryn

The symbol of Saeryn

**Saeryn** is the Shivan lesser deity of arcane magic, geometry, and language. Often called the **Great Educator**, according to myth Saeryn is a mysterious shivan man who taught arcane magic to the first humans before ascending to godhood.

## Identity

### Original Myth

According to the oldest documents about Saeryn, he was a shivan man who learned of arcane magic and used his knowledge to teach others until eventually ascending to godhood. This is the canonical interpretation of the Keiga Clan, who continually affirm the mortal life of their deity.

### Academic Interpretation

Starting with Velmus the Ruminator, many Endalian intellectuals began to doubt the origin myth of the Shivans, grouping Saeryn instead as an aspect of Ezzer. Saeryn's description and origin are strikingly similar to that of other myths found throughout the world. In his book, the *Enigmatic Man*, Velmus showed that Saeryn had many similarities with Vellentica, Wrenn, Agathar, and the Chronicler. With this publication, it became accepted fact in Endalian circles that Saeryn was simply Ezzer in mortal disguise.

## Tenants of Saeryn

1. Things that are broken should be fixed
2. The world is meant to be understood, leave no stone unturned.
3. In a world full of variables, you are the only thing you can rely on.
Platinum Flame

The symbol of the Platinum Flame.

The **Platinum Flame** is a blue/white bonfire, which constantly burns untop of the Eternal Torch. The flame has been worshipped for generations since the Second Age.

## History

### Origins

No one is sure the exact origins of the Platinum Flame. According to its followers, the flame has always existed since the creation of the multiverse. The Imperial Church rationalizes the existence of the flame as a gift from Yara to humanity before his adoption to lead them into a more righteous and upright life.

### Third Age

As the Endals expanded outward, driven by their devotion to their former king and current god Yara, they beseiged Solmaris. Despite the year long seige, the Endals could not break Solmaris' defenses, and eventually entered in a mutual truce. Part of the truce was to reconcile the Yaran Faith with the worship of the Platinum Flame, which the Endals originally labeled as heretical. Ever since this religious reconcilation, the Imperial Church and the Platinum Heralds have always been at odds.
Summer Fareth

**Summer Fareth** is the youngest Fareth sister.

### Easy Company

Summer was the party planner for Autumn's engagement party. Her main role was to chaperone Kuta, making sure he didn't leave the party. At the end of the party, Summer revealed that she was to be engaged to Kuta to tie the connection between their two families.

After Kuta, Autumn, and the party fled the party, Summer's parents became less strict with who she could marry. So Summer married Damian Armod, her childhood sweetheart. The two of them had seven children: Atlas, Lyra, Leo, Ursa, Draco, Mira, and Vega.
Soros Schemata

The symbol of the Soros Schemata.

The **Soros Schemata** is a mage's guild and primary institution for arcane study in the Endalian Empire. The guild was totally disbanded in the Great Purge, with its remnants becoming independent mage guilds after the fall of the empire.

## History

### Formation

According to surviving records, the Soros Schemata can trace its origin to Vix where the guild was first formed. The guild was small due to low support from the Vixan Kingdom, and eventually aided the Kingdom of Two Jarls in fighting against the Endalian Empire. With the kingdom's fall, the Soros Schemata joined the empire and quickly rose to become the most prominent source of arcane scholastics in the empire.

## Creations

### Moranon

In 425 BP, the Soros Schemata started a program to create a greater synthetic consciousness to optimize the features of Traxius. The program was led by an artificer named Paracles and was a success resulting in the creation of the cognitan Moranon. Moranon's installation was slow at first, with multiple tests run on the cognitan to guarantee it's intellectual neutrality, however with no signs of deviation it was installed into Traxius. The city saw an immediate decrease in power consumption, along with an increase in food and luxury production over night. Moranon was thought to be destroyed with the fall of Traxius, but it was later discovered by Endris Heinrich and used by Ida Gyar.

### Volantem

Considered some of the greatest weapons in military history, the Soros Schemata created a series of highly-weaponized flying cities called Volantem. Although the majority of documentation about Volantem were destroyed in the Great Purge, some information survived. Each Volantem was equipped with a long brass ring across it's diameter, which could emit a powerful beam of arcane energy with pinpoint accuracy. This weapon was famously used against the Second Drassig Sovereignty in the Three Days of Red Rain. All known volantem fell from the sky and were destroyed in the Great Purge.
Rava

**Rava** is the elven god of blacksmithing, survival, and winter. He is the second born of the Minfaeri and father of the Snow Elves.

## Mythology

### Creation

Rava was born without pigment, having paper white skin and bright blue eyes. Laera was disgusted by his appearence and openly shunned him. Fearing their mother's wrath, the other Minfaeri distanced themselves from Rava, which caused him to be incredibly bitter against the Minfaeri. Rava and his children retreated into the vast snowly continent of Aerwinter.

### First Shattering

Rava's solitude was interrupted by a message from his mother. Laera apologized for her cruelty against him, and sought to reconcil with him and the rest of the Minfaeri. Eager to better his relationship with his mother, Rava met with the rest of the Minfaeri only to have Laera attempt to kill him. After she was fought off by Corellon, Rava felt even more betrayed and left the Minfaeri in a rage.

## Worship

All Snow Elves worship Rava above all others in the Seldarine. Other elven races have taken pity to Rava's plight, allowing him to be a minor member of the Seldarine.
Reality-5530

**Reality-5530** is an alternate universe, which mirrors the prime universe except for some minor branching events.

## Alternate Timeline

* Ryaiid Nailo is a cleric for Marcadia, who failed to become the God of Greed.
* Hassan is a noble and warlock under an undead patron of some sort. Hassan's family was massacred by Elucard, causing Hassan to create the R.C.P. Hassan has a skeletal bird familiar named Xavier.
* Ilthuryn Genkian is a powerful wizard and archmage of this reality. He suffers from arcane backlash due to rewinding time twice in the fight against Emdo.
* Kingstone was utterly destroyed by the Terrasque, which was killed in the nearby sea.
* This reality does not have any Cloven Geodes.
* This reality does not have Hassan's Axiom.
Quintus

## Overview

Quintus is the local wizard of the Blackmarsh area and guide to the second Misfits company. Although Quintus has graduated from "multiple academies" he is not technically a wizard, although he still carries the title of a wizard.

Quintus is a follower and cleric of the Gray Wind.

## Personality

Quintus is very laid back and comedic. Normally coming off as cranky, Quintus doesn't seem to object to the parties' more chaotic tendencies. Often coming off as empty-headed or forgetful, Quintus enjoys playing small practical jokes on the rest of the party.

## History

Quintus allegedly lost his eye to a "friend in The Reformers" and is currently trying to get his eye back. This friend is supposedly the criminal named Leto.

Quintus was a candidate for a position in the Sorcerer's Circle but was rejected due to his age and mental insecurity. He became good friends with another candidate, Varys, during this time.

Quintus and Leto where researchers in the Freefall Project. When Leto when rogue after the project, Quintus began to go insane.
Osovereign Mandate

The **Osovereign Mandate** is a philosophy held by the late Endalian Empire, which was used to rationalize the conquest of nearby nations.

## History

### Origins

The idea is deeply rooted in the Imperial Church and the Second Crusade. With the division of the most popular religion in Endalis, the Imperial demonination became the center of Endalian philosophy. Since the Great Purge, records of the philosopher who created this idea has been lost to time.

### Philosophy

The Osovereign Mandate's reasoning goes as such:

1. Yara is the father of mankind.
2. Yara's authority eminates from the Endalian Crown.
3. The Endalian Crown therefore has authority over all of mankind.
Laertes Bravestag

**Laertes Bravestag** is regarded as the most famous swordsman in the land. He died one year before the events of the third Misfits party (344 AP). Despite being an incredibly well-known and wealthy man, Laertes couldn't conceive a son, resulting in 35 bastard daughters.

## Trivia

* The name Laertes was directly drawn from the play "Hamlet" by Shakespeare, where at its climax the main character Hamlet, and a renowned fighter named Laertes, fight to the death.
* Laertes' sword-fighting is equal to a level 20+ fighter.
Obamium

## First Creation

**Obamium**, also known as **White Sulphur**, is a white, chalky substance that bursts into bright blue flames when subjected to fire. Mr. Dr. Michele Borsari created this element when he used a transferal spell to imbue sulfur with the flammable quality of whale fat.

## Requirements

**Obamium** can be made by using equal parts of whale fat and sulfur, and learning (or creating) the Transfer spell. Alternatively, it can be made by spending one day combining the ingredients in an Alchemist Kit.
Orc Pantheon

## Overview

The Orc Pantheon (or Orcish Pantheon) is the small collection of gods worshipped exclusively by the orc population. In order of power, the list of orcish gods goes as follows:

* Gruul, the greater god of storms, war, and the orcs. He is the king over the orcish deities.
* Syvik, the lesser god of disease and medicine. He is gruul's uncle and a new member to the pantheon.
* Yarlma, the god of the dead and judgment. He governs and controls the orcish afterlife.
Lamia Cadeos

**Lady Lamia Cadeos**, more commonly known by her male pseudonym **Pero**, is a human rogue, Master of Secrets of the Kingdom of Versilia, and the only known heir to the Cadeos family. As a player character, Lamia is played by Henri Hatch.

## History

### Background

Lamia was raised alongside her five siblings in Radely, where her family, House Cadeos originally ruled. House Cadeos came to power due to the assistance of some powerful friends known as the Straum family. About seven years before the campaign started, the Straum family visited Radely and with some help, murdered Lamia's family. Lamia survived by fleeing Radely.

As she wandered the Versilia wilderness, Lamia swore to avenge her family by creating a list of those who killed her family. This list includes; Emon Straum, Delilah Straum, Lucien Straum, Cersei Straum, Ricardo, Karstark, and Rayden Marrow.

### Mifits 3 Epilouge

Lamia claimed her birthright from the Straum family, making her the Lady of Tyrland. Additionally, thanks to her role in the Fourth Versilian Civil War and her control of the raventowers, King Aulduin made her the Master of Secrets in the royal court.

### Baby Company

Lamia has become a key political figure in the politics of Greyhawk eversince Baby Company opened the Maestervaulte. She has written to the group multiple times, attempting to negotiate the group to her side.

## Abilities

### Traits

* **Acrobatics**
* **Disguise**
* **Enhanced** **Archery**
* **Enhanced Stealth**
* **Lock-Picking**
* **Hand-to-Hand Combat (Advanced)**
	+ **Boxing:** Lamia has a surface-level understanding of boxing, which allowed her to keep up with Dante in a spar.
	+ **Fencing:** Lamia was a fencing partner for one of her older siblings, which allowed her to wield a rapier and foil comfortably.

### Supernatural Powers

* **Practiced Mindseer:** Lamia's family were once powerful mindseers, a power that Lamia only recently started to master.
* **Apprentice Wizard:** Lamia has a decent understanding of the arcane arts. She was able to create her own spell, "Lamia's Duplicant."
The Gray Wind

The **Gray Wind** (as a movement called **Graeoism**) is not really a character but an abstract concept that is worshipped as a deity. The wind is the divine form of inspiration and guidance itself.

## Beliefs

The wind is not a god but a powerful force that moves the gods and the various forces of the world. It is indifferent to the world, and can only be seen in how it moves. Most clerics of the gray wind are pacifists, those who do decide to fight will fight for the side which will continue to circulate intelligent life and understanding. An important aspect of following the gray wind is to study how it affects the world. This has caused numerology to become an important facet of graeoism.

## Origins

Worship of the Gray Wind originates from the continent of Shima, and has spread across the eastern Wyrlands and Dawn Islands.

## Commandments of The Gray Wind

* Creativity is a gift of the wind.
* Creativity can be used for evil, it is not the wind's fault but the sails it blows.
* Constantly seek inspiration.
Simon Wywgraf

## Origin

Simon grew up in an unnamed town with an unnamed family in Ria. He has been noted to have very potent fire magic at a young age.

## Early Years

Simon was found at the age of 12 by the Black Archmage. He was a scribe for the archmage and later became his apprentice. The Black Archmage was eventually overthrown due to his unruly actions by Simon and a small group of unnamed heroes. This encounter however wounded Simon and his magic. He experienced the side effects of arcane backlash for years. Simon then carried the mantle of the archmage, well into his 40s.

## Later Years

Simon followed rumors of a powerful young elf and found Emblamon Guwir. He took Emblamon in as his scribe and apprentice and treated him with care. He exposed Emblamon to social situations and politics. Simon later died of arcane backlash and passed his title to Emblamon.
Tekumon's Avatar of Death

## Overview

**Tekumon's Avatar of Death** is a powerful abjuration spell unique to Archmage Tekumon. The spell creates a giant humanoid shell made out of protective energy around the caster. The caster can then control the humanoid, which increases the caster's physical strength and durability one-hundred fold.
Red elf

**Red elves**, known as the **Rudes-sar** in the elven language, are the tenth-born elven race. Living on the northern coast of Wyrland they are often stereotyped as addicts, drunkards, unemployed, and vagabonds.

## Description

Like most Elda-sar, the red elves are close in height to humans, with notable differences. Red elves have ruddy-red skin and orange eyes. Hair color varies among moon elves, with the most common color being black. Male red elves are typically taller and heavier than females, by as much as five inches or twenty pounds. Unlike other races of Elves, red elves have a shorter lifespan, only living up to 500 years.

## Culture

### Organization

Unlike other elven societies, red elves have no government structure. Instead, their culture leans on the philosophy of individual liberty and stoicism. Each elf is encouraged to find their own definition of happiness, which often manifests as selfishness.

### Local Stigma

Red elves are typically viewed as second-class citizens. Due to stereotypes, many are viewed as drunkards, lazy, and drug addicts. Red elves are known for their mead and production of the ecstatic drug called Balba.