recursal/Fanatic-Fandom huggingface dataset:
Carkulroth

Meaning "sheltering dark", it was the stronghold of the Une-Makkar near the Shadow's Teeth about an underground acre or more. It has more than 3 levels and the pits.

The entrance is a rough keep made of big black unmortared stone blocks, topped with battlements. A spiked gate of iron-reinforced timber blocked the way in.

By night, Carkulroth was alive with activity. Soon after dark, several parties and hunters leave the stronghold to the forest. Tse'Mara settled on the battlements like pigeons on a balcony.
!Structure

## Surface level

Inside, there is a corridor walled with a dozen feet of stone and timber-roofed that sloped downward. The passage ended in a series of deep wells and wooden ladders led downward. Small lights shone at intervals, tiny sparks that were caged fireflies.

## Second level

A ladder leads down into a wide fire-lit hall. Its walls were of rough-hewn stone, decorated with shields, crossed spears and animal trophies. A half-dozen side passages led from it. Throgs turned haunches of meat over huge fires. Copper cauldrons bubbled over other firepits. Females balancing sloshing urns on the head walk around.

Most of the hunters dump their kills on wood tables or hung them from hooks in the ceiling, and leave.

Passages branch to corridors, pierced with crude doorways covered with hanging blankets. Deeper, the firefly cages became fewer in number. A side chamber is filled with
tables and benches, its walls decorated with hunting trophies and crossed spears.

This narrow hallway lined with doorways leads to a bend with passages leading downwards. A side passage led to a room with workers loading heavy sacks. Turning right leads to a small chamber with a stairway leading down to the storeroom

## Dungeon level

After a long way, past a landing, and then a small chamber with three passages branching out of it, a well stands in the middle, a bucket beside it. The left passage, leads down. The stonework here seemed rougher, more natural. The passage was dark and poorly lit, and suddenly widened into the storeroom, a cavernous chamber filled with wooden barrels. A wooden doorway with a faint light under it leads to the dungeons .

The dungeon room was squarish, about ten paces on a side, lit by the glow of a shielded brazier filled with hot coals. There was a closed wooden door at the far end and five evenly spaced trapdoors about the room, and a low table. Behind the guards' table was a cross-shaped wooden frame, its sides pitted and stained. Beside it was a long coil of coarse rope, a bucket, and a many-thonged whip.
Brenna

Brenna the Swift was a bear hunter. She has green eyes. The only person aside from Cassius whose hand Crusher would abide.

When she was 10 years old a winter disease claimed both of her parents, and she came to Castle Kural and instantly become something of a shadow to Cassius. When she was around 15 years old she became the best archer and swiftest rider.

She participated in Cassius's hunting band after a stag. She stalked it clad in white, armed with a bow. She approached it just after it had transformed back in Wahooka. He warned them of osnter marauders. Cassius told her that once when they draw near the marauders, she'd leave and ride home to sound the alarm.

Once inside the basin, Brenna left the group and descended the back side of the
mountain, circling away from the invaders so she would
not be delayed by fighting. To reach the Castle Brenna would
have to ride down the canyon and through the Wilshire Bottoms.

She rode two horses to ground, and gave her warning to the castle. She told Sir Vinn to hurry but it took the knights so long to get ready. call their squires and get their armor

She followed Lord Alban to Giant's Gullet guiding Crusher. She was shocked to hear that her companions were killed and felt that it was her fault that she couldn't bring the army quick enough but Cassius told her it was his fault. Cassius told her to come with him on his way to Stonkeep.

At Stonekeep, she was not allowe in the High Council. Later Hortigern took them to a tailor and she wore satin tunic and velvet doublet that passed for squire's garb in Stonekeep. She followed Cassius to Varden's Privy Garden. Varden ignored her presence but Hortigern had already warned Cassius that it was considered rude to force a high members of nobility to acknowledge a mere aide.

Brenna followed the knights and Cassius back to Kural. Outside the Low Valley she insistingly offered to scale the cliff and see if there is an ambush. Cassius didn't let her, believing that the galok would still control the high ground, and Melwas chastised her for being rude to her superiors. Melwas suggested to send the Brass Axe Company as a bait while Brenna would then sneak the sorcerer Boghos and a troop up the cliff to surprise the galok.
Khull-Khuum's Tower

## Hazards

Gatekeeper:

Greets you when you first enter the first floor. Answer foolishly (Yes) and be sent the wrong way. Answer correctly (No, Yes) and he will give you some advice. Answer noncommittally (No, No) and it will disparage you but let you in.

Booby Trapped Locked Door:

The first door to the left is locked and booby trapped. Attempting to open it without unlocking it will fire a stun bolt at the party.

Fire Elementals:

Casts fireballs, is weak to ice and piercing. Not magical.

Flying Shredder:

Magical, explodes when killed / canceled. Only on the first floor.

Large Flying Shredder:

Located in the northernmost hallway of the first floor, it is invulnerable, moves slightly slower than the party, but corners quickly. Too fast to be trapped behind the spear wall. Scripted instadeath if it makes contact too many times. It is guarding a secret closet with a silver Ankh.
Dwarves

Since the Devastation men and Dwarves used to live together as partners. Dwarves delved far below the human high keeps. The Dwarves were crafters and farmers, growing the succulent mushrooms and forging the hard steel. They shared them with men in exchange for the lumber and fresh food.

Dwarves rarely ventured out into the light.

Dwarves and humans lived together in Stonekeep that was close to the Dwarven Realms.

## Language

* Chuk'li (Stonemelters)
* Chad'ra chu ka?! (Who are you? Where are you from?)?
* Katja chu nee ka Chak'ra Karzak ta'chak (I am Karzak from Chak'ra)?
* Karzak, nee ko Farli mat'chak o Drake (Karzak, I am Farli he is Drake)?
* Chalka! (Halt)?
* Uck-togoth (the forgotten)
* Hasrach cho'dai, Karzak-ovak
* Cho'dai (farewell)?
* Chak'ra (Mallestone)?
Ulger

Ulger the Cruel was a king of Stonekeep who later turned undead. He was an emaciated figure with a skeletal face, a lipless grin and empty eye sockets where blue flames flickered. His hands had black claws. He wore a shadowy cape, an ebony armor and an obsidian crown; hollows once held large jewels.

He started his rule as the lawful regent of Stonekeep while prince Terris was too young. He was favored by Wahooka, even when Terris came of age. This resulted to civil war.

## War against Stonekeep

During the war they besieged Stonekeep and they had managed to scorch and batter its walls. Their warriors weren't very eager to fight their own brothers of Stonekeep. During an autumn of the war, he and Wahooka were on a knoll overlooking Stonekeep next to a catapult filled with liquid fire.

Once the legions arrayed themselves for the assault, Ulger personally launched the catapult, a signal for the thousand other catapults to follow. Determined that he would launch his legions personally, he snatched the signal master's flag.

## As the dark king

350 years later, Ulger became an undead. He commanded and gathered forces of marauders against Kural.

He appeared during the ambush of the Shadow Gorge. He stood on a salient of rock slapping at the heavens and with his arms he controlled snowclouds. He swept a snowcloud out of the sky over Cassius, momentarily touching him with its blue-burning gaze and causing him a terrible chill and weakness. Another snowcloud attacked Asgrim's company, and then he pointed to the dwarf with his talon; a streak of blue light stroke the dwarf and he vanished.

Angered, the dwarven Brass Axe Company pushed the monsters over the edge. The dark king roared out and stretched his arm out toward the place Asgrim had fallen, made a motion as if dragging an object, causing a crack from deep beneath
the High Valley, and a small section of the rim rumbled toward him. Cassius realised that it was more powerful than any sorcere; soon, its skeletal face swung toward him, causing a chill through him; at the last moment Wahooka pushed the noble down. With the same motion, the dark king moved Cassius's side of the gorge nearer to him, closing the canyon to a mere fissure; his surviving
marauders lept across to join it on the salient, as it used its chill gaze to keep the Brass Axe at bay. Finally, it raised its talons, released its magic and rumbled open the gorge quickly, quaking and shaking. He and his minions vanished behind a the snow.
Skuz

**Voice actor(s)** | Michael Sorich

**Skuz** is a lone Sharga not associated with any other Shargas. He is found in the Feeding Grounds 2nd Level (4,26) not far from the entrance to the Ice Caverns. Fed up with the presence of Throgs, he is happy to see a friendly face like that of Drake, who is initially suspicious, but Skuz ensures him that he wants only to leave this place and travel with him, and that he will show him things. Drake agrees, if Skuz keeps quiet.

Skuz's equipment consists of Leather Breastplate, Leather Leggings and Sharga Sword. His skill with a dagger is good and he is skilled in sword and polearm.
It should be noted that the only swords he can wield are the Sharga Sword and the Throg Sword.

If they come close to a door guarded by the Throg guard rune in the Feeding Grounds 1st Level, he will comment that Throg Shamans can pass through them, perhaps thanks to their funny hats.

In the Dwarven Fortress, he will not venture beyond the entrance room, since Dwarves and Shargas don't get on well and wait until Drake returns. In the Faerie Realm, he is delighted with the wonders of the place. By the time Drake's party reaches the portal in the Gate of the Ancients, he is too afraid to proceed any further and leaves back to Sharga territory, never to be seen again.

*Skuz is friendly. He seems to be strong, slightly nimble, and slightly healthy.*
Belden

A red-bearded councillor of the Council of Eight. He commanded the Crimson Hooves. When Cassius came to say that Kural was invaded, he unseccesfully attempted to quiet the hall. When Cassius finished narrating his story, he promised that the council wil sent reinforcements to Lord Alban. He was backed by Lord Fiske. He then asked if Varden could spare a few Companies of the Realm to send, but he replied that he can't alone afford the cost.
Younger Gods

Light and Darkness created the universe. They were the Eldest Gods. When they created Earth, they gave birth to the Youngest Gods, and other races. Then they went away.

Wahooka taught the gods, but he started demanding gems and respect, so slowly the gods turned against him. The Glass Palace was shattered.

The Younger Gods became heavenly spheres. Khull-Khuum, who is the sun. Helion, born of fire, the nearest to its fires. Aquila, the daughter and evening star. Thera, that is the Earth. Azrael, the red warrior and the red planet. Marif, the world of many moons. Safrinni, the ringed planet. And Yoth-Soggoth and Kor-soggoth, the unseen pair. And Afri.

The Devastation was a war among the gods, echoing the war of men. Khull-Khuum, betrayed his siblings. Some fought, or tried to escape, but they weren’t strong enough, and the Shadow King trapped their essences in mystic orbs. Thera did not waste her energy trying to flee or battle him but worked her own magick to change his spell. So when they were trapped, the orbs that held them flew from Khull-Khuum’s grip, and escaped into the heavens. And forever after, they now orbit the sun, remaining just outside his grasp. Since then she tried to bring them to Thera's Temple.
Geldor

Geldor is a Dwarf storekeeper in the Dwarven Fortress. He keeps a locked stash with several weapons, including a battleaxe, that open with a special key with an orb. His family had been killed by a Throg Shaman.

He insisted to Torin that they should take the battle against the Throgs. Torin disagreed, insisting that they should remain calm as the Clanhall needed them there. Geldor was afraid that with their numbers diminishing and disappearing, it will be too late when the Throgs finally would attack. Torin stopped the argument with the arrival of Drake and Farli Mallestone and he was present when Torin declared him *uck-togoth* and they chanted together in ignorance to him when he tried to talk.

After finishing talking with Drake, he returned to his shop, unlocking it. Knowing that they share the same hatred towards Throgs, Geldor offered to sell him some of his wares to help him.

Geldor stands by a table awaiting for Drake to place the wanted item(s), and sums up the price.

## Wares

* Platemail: 10
* Chainmail: 6
* Helm: 3
* Leather Shield: 4
* Metal Shield: 4
* Battleaxe: 4
* Dagger: 2
* Healing Drought: 1

## Trivia

If Drake provides him with a feather from a Shaman he killed, Geldor considers his family avenged, and offers everything for free.

Drake can kill Geldor, in which case he drops several coins, oil bombs, feathers (if given) and the key to his stash.

Drake can actually pick up/use the items and leave. In case he places any iem on the table and then pick it up without paying, Geldor will remind Drake he hasn't paid for it before leaving, but doesn't do anything to stop him, not his behavior change in any way.
Giant's Gullet

A narrow gorge leading south to the rest of Kural. from the Brookbury Basin. Twining gorge of sheer granite walls. The road followed a narrow, twisting path along the side of a roaring
creek, regularly crossing the water on wooden bridges, or
occasionally climbing far above it on narrow ledges hewn
from the living rock.

When creatures attacked Swafham, a snarl of oxcarts and overburdened mules was cramming itself into the gorge. As the last of the refugees poured into Cassius and Wahooka started down the winding road taking a position at the rear of the column. The column was about a third of the way down the canyon when Cassius glimpsed a dozen ogares loping around a bend behind them and asked Wahooka's help. A quarter mile later, the Giant's Gullet was shaken by a
tremendous rumble, a rock slide that kept the invaders off. Lord Alban's company arrived at the gorge's bottom.
Dunton Stonebuilder

**Hitpoints** | 0

***Dunton Stonebuilder*** was a Dwarf and a stout friend of Dombur Mallestone. Farli knew him well.

He was with Dombur when he witnessed him being taken by "those temple dogs", but he was wounded and could not follow. He left a note describing their predicament and warning about a trapped path, noting a hint: RFLLFRRLL. He hid behind some barrels in the northern room of the Entrance to the Temple where he died.

His body was found by Drake and Farli Mallestone. Near him they found a battle axe and a Magick Armor Ring.

Karzak swears that Dunton will be avenged.
List of Spells in Stonekeep

This is a list of all the spells found in Stonekeep. The base runes include Mannish, Fae and Throggish. Meta runes enhance spells. Mana cost is reduced by higher Magick skill.

## Mannish

Used mainly by Humans, but can be cast by other humanoids such as Shargas. Has a big mix of attack, protection, restoration and utility type spells.

## Fae

Used mainly by Faeries. The spells don't cause any physical damage, but can even odds in battle and provide use in dungeon exploration.

## Throggish

Used mainly by Throgs. The spells are on the offensive side, but can also enhance the caster and companions.

## Meta

Different meta runes will enhance spells in different ways. Multiple meta runes can be inscribed over the base rune. Placing a new spell on a slot erases the meta runes.

 Potency
 Power III
Rek

**Rek** is a Sharga of the Ice Caverns.

The Ice Queen got his ice hammer and hid it behind a secret wall (21,20) and cursed him.

He is mad and lingers somewhere in the SE part of the caverns (20,34). When he encounters Drake and his company he rants something about the Ice Queen and that he is mad, threatening them. He then starts going back and forth, not doing or saying anything else. Rek holds only an Ice Sword.

When Drake casts a Healing spell on him, Rek will mention his ice hammer and suggests Drake to find it as it will be helpful (it can break the wall at 24,26).
Devastation

The Devastation was an apocalyptic event 1000 years ago among the Younger Gods and also among the Men.

The Dark Warlocks of Ys used magic to defeat the Lord Sorcers of Atlantis but went out of control. A scroll in the Dwarven Fortress suggests that the Devastation could be explained by the theory of countermagick to deflect capturing energies.

Continents burned, oceans boiled, and both nations sank beneath the waves while most of the rest of humanity perished. Other races were hit even harder. Queen Iaenni used most of her powers to save her Faeries. The legendary Elves were hunted down and none of the magick-using Faeries had been seen, having retreated to the Faerie Realm for ever.

Even the Younger Gods had not escaped unscathed. Khull-Khuum gathered power from the death of the gods's followers and created orbs. He betrayed his siblings. Some fought, or tried to escape, but they weren’t strong enough, and the Shadow King trapped their essences in mystic orbs. Thera did not waste her energy trying to flee or battle him but worked her own magick to change his spell. So when they were trapped, the orbs that held them flew from Khull-Khuum’s grip, and escaped into the heavens.

The scattered survivors had taken centuries to rebuild human civilization, even with the help of the subterranean Dwarves who since then remained close.

Magick, which had been the main force behind human civilization, had been rightly feared. Among the humans and Dwarves of Stonekeep, only a few elder Magickians retained any knowledge of the old ways. Their rune magicks were a closely guarded secret, passed to trusted disciples, to be used only for the safety of the Keep itself.
Brookbury Basin

A large, oval fertile plain of Kural ringed on all sides by snow-mantled hillsides and furrows of small canyons. The fields were speckled with the stone
barns of peasanthold farms. In the center of the basin stood
Swafham, and at the far
end gaped the Giant's Gullet, a narrow gorge leading south
to the rest of Kural. It was also connected to the Dark Wood Canyon.

There, one could see a distant rocky peak with an abandoned fortress.

737 throgs, 1,377 shargas and 200 ogares had poured from the Dark Wood Canyon and strew themselves across the plain and started south, slaying anything not quick enough to flee. Survivors fled to the Giant's Gullet and were followed by scouts, who were temporarily stopped by Wahooka.
George and Stump Ettin

**Voice actor(s)** | Barry Stigler

George and Stump are the two heads of an Ettin who lives in the Sharga Mines 1st Level. George is a human head while Stump is monstrous (possibly Throgg). Skrag refers to him as "the giant".

Their lair is at the southern part of the Mines, where they are sleeping. They keep some barrels and a chest with gems, Aquila's Orb and a throggish key to the Temple of Throggi. The corridor leading to the lair is littered with bones, suggesting that they have been preying on hapless adventurers or Shargas that ventured too close to it. The Silence rune is needed to approach, because they are unbeatable.

South to their lair there is a pit that leads to a corridor of the lower level. When some adventurer falls to the trap, they throw a boulder to crash them. However it is possible to climb the boulder to get back up.

## Trivia

* When the Ettin is disturbed it takes half an hour for him to go back to sleep.Template:Fact
* While they cannot be obtained, it has been deduced from item lists that it is carrying two Quarterstaffs.Template:Fact
Vermatrix Goldenhide

One of the Elder Powers that came from the same primordial seed as Wahooka. She is the leader of the Great Dragons. She loves and collects gems.

Her pupils are the shape of red diamonds as large as a horse's head, spaced a full lance length apart. Unbelievably large and terriby thin, with ribs as large as a man's height visible along her torso. Her scales could not be removed by tools, but only with her own claw.

She was imprisoned by Throgs on the command of Throggi. A shaman broke the key in two in front of her eyes and left. In her wrath she breathed fire and they ran as the flames licked their backs. Later Drake found the pieces and with the help of Sardin Blackrock he freed her.

The following centuries she movies to a cave with a hoard of gems and hatching an egg. Wahooka visited her promising a brooding-gift. Always untrustful and cautious of the Trickster, she thought he was preparing something against her to get hands on her gems. She started hunting Wahooka and his horse, Crusher. He rode to the cave exit and Vermatrix's head crushed the makeshift gate stop, causing the gate to fall on her head. Wahooka repeted his request that he only wants some of her scales to save the kingdom. She gave him a part of her claw so that he can remove as much as he wanted.
Sewers beneath Stonekeep

The Sewers beneath Stonekeep are a maze of caverns which the inhabitants of the keep used as watersource. The Dwarves built for them a drain and dam system to control the water lever. It turned out that it was populated by unknown creatures.

During the fall of Stonekeep, some attempted to escape through the Sewers but found their demise there and their screams were heard up to Stonekeep. A dragon statuette, enchanted by Icarius, that is the key to the Underlands, ended up to the possession of a tentacle monster.

A secret room has a chest that opens with a triangular key (given by Wahooka) that includes the Shrink rune.

Another hidden corridor leads back to the Ruins of Stonekeep 2nd Level, but to a corridor leading to the entrance to the Sharga Mines 1st Level and the Underlands.
Template:Stub
Scourge

Scourge is a set of three floating skulls.

BEWARE, THIS MONSTER CAN CAUSE SCRIPTED INSTADEATH AS ONE OF ITS ATTACKS.

Be sure to save the game before facing off against this mighty foe.

As skulls they do not have flesh to cut or organs to pierce, so their weakness would be crush weapons. At max hammer ability and strength, with the shadow hammer, it takes three hits to crush each skull.
Ettin

**Voice actor(s)** | Barry Stigler

The ***Ettin*** is a two-headed giant who dwells in the southwest of the Sharga Mines Level 1. The two individual heads are called Stump (The grey-faced one) and George (the long-haired one). The Ettin spends most of his time sleeping. If awakened by Drake in his lair, he will instantly kill the intruder. When the Ettin is disturbed it takes half an hour for him to go back to sleep. A number of skeletons suggest that the Ettin has been preying on Shargas, who avoid him whenever they can. If Drake's party falls into the pit trap, the Ettin will attempt to drop a boulder on the hapless victims. While they cannot be obtained, it has been deduced from item lists that it is carrying two Quarterstaffs.
Hoth

**Hoth** was the Watch-Master of Stonekeep. He was a large man with large passions. He had ten people under him, including three women. His deputy leader was Watch-Second Rathe.

When Master Seth's caravan failed to return, he left with a team of scouts to investigate, and in order to cover more area, he sent some groups, like Rathe with Tam, separately. The Dwarf Orvig Stonemelter joined them as an observer, as Stonekeep's Dwarven community had a stake in the expedition, and his sister Jhen was among the missing.

As it was raining and it was afternoon, he sent Orvig to tell Rathe to retreat to rejoin the others. While all gathered there, Rathe arrived an hour later, he exploded in rage, even though Rathe explained that he was late because he found the missing caravan. An hour later Rathe led him to the site, and his anger was deflected to the savages who did the massacre, who then hacked the bodies to look like mutant animals; he spat mentioning possible Throgs. Rathe claimed that the reason he didn't report back immediately was looking for survivors, mentioning also that the dwarf representative has not among the bodies; even though Hoth berated Rathe for spending too much time there, now he accused him for not performing a thorough search. Meanwhile his soldiers were sorting through the bodies to bury them.

Rathe had doubts that the savages had any reason to mask their raid as a beast attack but instead of confronting Hoth directly he suggested to check the village the caravan was heading to. Hoth interrupted his thoughts, and seeing him stiffen with his harsh words, Hoth softened his voice and commended him for the find, noting that their group was not enough to take on the warpaths. He expected a retaliatory expedition by the Council and promised to skeptical Rathe that he will have a position there. When the bodies were buried, 2 hours later, he swore vengeance and against the wildmans who did this, and ordered his men to start for Fort Thunder.
Kandoc

**Voice actor(s)** | Dan Woren

**Kandoc** is the leader of the Ice Shargas in the Ice Caverns.

His realm was invaded by the Ice Queen's coven who started killing the Ice Shargas and stealing their homes, leaving only small caverns for Kandoc's realm; his people fled and only his Guards stayed near him.

His Guard Sarkan brought him some strangers, and Kandoc requested that Drake and his party find a weapon that could kill the evil queen, promising them some secrets as a reward.

After Drake's party acquires the Coldfire (11,24), Kandoc leads them to the a tunnel (15,10) that goes directly to the Ice Queen's court.

## Trivia

If Sarkan is attacked by Drake, Kandoc will berate him for the unprovoked attack before explaining the Ice Sharga's situation. He and the other Ice Shargas will turn hostile if another attack occurs on Drake's part.
Dombur Mallestone

**Dombur Mallestone** of the Chak'ra Clan is a Dwarf scholar. He is thoughtful, absent-minded, not very strong and not experienced in weapons.

A season ago he went to an expedition. He was with Dunton Stonebuilder when Throgs abducted him and took him to the Temple of Throggi. After his loss his brother Farli Mallestone left to find him.

When finally he is found in a cell he instead "scolds" his brother for not being in the Dwarven Clanhall. When they release him, he rather prefers to stay a bit more as he was studying some interesting runes. They convince him to be "rescued" when they mention other mysteries around. Drake worried about his mental state, but Farli ensured that Dombur was always like this.

He recognises the idol of Throggi, whom according to his studies believes to be an aspect of Khull-Khummm.

In the Feeding Grounds 1st Level they find parts of some Dwarf device which he recognises. He also identifies a Throggish magic glyph that protects a door.

In the Feeding Grounds 2nd Level, when they reach the head of Vermatrix Goldenhide, he is excited to find a dragon specimen, as few have the luck to do so. Farli tells him to be quiet, but Vermatrix wakes up and talks to them.

Finally when they reach the Dwarven Fortress and pass by his workplace, he leaves the group, telling Drake to tell his brother to pass by to see a new device, forgetting that his is with them all along.
Sarkan

**Voice actor(s)** | Terrence Stone

**Sarkan** is a Sharga, guard of King Kandoc in the Ice Caverns. Upon seeing Drake's party, he wonders if they came to help them defeat the Ice Queen, and leads them to Kandoc.

If Drake attacks Sarkan, Kandoc will berate him before explaining the Ice Sharga's situation.
Fly Above

**Fly Above** is the second episode of the second season in the mini-series show, Spirit Quest.

## Plot

Rune runs away from home and gets himself into trouble when he stumbles across a dangerous elf, exacting revenge on Kikhol for the murder of his father. Viola enlists Thorn's help in finding an anniversary gift for Stone. Kikhol still deals with the memory of his real mother.

## Cast

### MAIN

* Matthew Broderick - Kikhol Largefiner
* Ashly Burch - Kissila Understone
* Dylan Minette - Rune Largefinger
* Tom Kenny - Stone
* Laura Bailey - Viola
* Amy Birnbaum - Thorn
* Troy Baker - Edson

### SUPPORTING

* Jeffrey Garcia - Peridot, Ostromi Understone
* Erin Fitzgerald - Ginona Understone
* Jasika Nicole Pruitt - Samaa Okeke
* Shumba Patrick Mutukwa - Akim Okeke
* Tara Strong - Sahara Bittergem, Lily
* Robin Atkin Downes - Tala
* Roger Craig Smith - Govan
* Anjali Bhimani - Kova
* Seth Green - Kippa
* Genevieve O'Reilly - Lokawni Largefinger
* Debi Derryberry - Nova
Terris

Prince Terris was the heir of Calvar of Stonekeep. As he was to young, Ulger the Cruel was regent. When he came of age, Wahooka didn't pledge allegiance to him but rather suppoerted Ulger. He warred against Ulger, banished Wahooka and stated Thera as the goddess of Stonekeep.

A "terris" was also a tin currency.
Hortigern

A chamberlain of the High Council of Stonekeep. When Cassius came for an audience, he warned him that his travelling attire was an affront and suggested to him to visit a tailor, but Cassius ignored him as he came for urgent news. He was scolded by Varden for wasting the time of the Council on vagabonds but Cassius defended him. He gave him his signet ring to prove that he is the young lord of Kural.

After the audition Hortigern took him to an officer's chamber in the Council Guards' barracks. He also took him to his tailor to give him a proper attire for meeting with the Council. After several days he led Cassius and Brenna down a shaded arcade into the Keeplord's Privy
Garden.
Ice Caverns

Template:Stub

## Items

* 13,11: 3 scrolls held by Gorza: "Make shargas warm, when sharga bones are cold.", "Gorza's Spell of Icy Bolts. Power more to make target blue.", "Ball meta-rune. Make spell effect larger. More mana used.", "When magickal armor is needed, <this rune> is desired rune."
* 11,27: Skeleton warrior, with helmet, sword, skull
* 11,25: skull, two magick rings, magickal chain mail shirt (21,15,11)
* 11,24: Magickal fire
* 21,20: Magickal chain mail skirt, ice hammer, scroll: "Circleward rune. Creates magickal fire trap on floor in front of caster."
* 23,20: Parchment
* 31,2: "Ice Queen, Khull-Khuum wants you to invade the Faerie Realm! The Terrible Troll has informed Him that an Orb has been collected and is waiting for Him there. The Prophecy will be turned."
Vinn

Sir Vinn was a celebrated knight of Kural, father of Gareth. He said many times that a single well-mounted warrior was worth ten on foot.

He fought valiantly next to Lord Alban during the Cousins' War

With Lord Alban they moved to Giant's Gullet to keep off the raiders as told by Brenna. There, Cassius and Wahooka told him that his son was killed while fighting the raiders, who were actually an army of invaders. When Cassius said that they took Brookbury Basin, Vinn proposed to charge, but Cassius sia and Wahooka said that they are far outnumbered.
Ramsay

A bottle-nosed lord of Stonekeep with florid cheeks and rheumy eyes, councillor of the Council of Eight. When Fiske asked if he'd send support to Lord Alban, his sorcerer advisor whispered to him, and claimed that his army is suffering from an outbreak of
ague, that he didn't want to bother the Council about that, an that he'd perhaps could send a company in a week or two. Seeing that the Lords could not agree between themselves about how many copanies to send, Cassius burst to anger. Ramsay turned scarlet, rose and leaned forward to scold Cassius.
Baurith

**Baurith** is House Reinard's ancestral seat, contained within the northern forested part of Heartbury. A few hundred years ago this moderately hilly area was almost entirely forested, but a few small natural glades were widened into cleared farmland and tamed logging sites. As a result, Baurith is encompassed by semi-wild forest, cresting over the nearby hills. Natural features, such as a nearby spring within the untamed forest, lend the area an air of rustic mystery and beauty. When the first Reinard was granted this land, construction was begun on a semi-fortified manor house atop a hill, called Tusendule. It has been consistently added to, when the opportunity has presented itself. This has become the central location in Baurith. Baurith has benefited from its new position as the seat of nobility, with an influx of trade and notability that was recently mostly confined to the urban centre of Heartbury.
Tiny Sharga

**Voice actor(s)** | Joshua Seth

The Tiny Sharga is the smallest Sharga specimen known. He lives in the SFL. He warns Drake's party not to open the door he is standing near, because of his huge friend Tiny. He is so small that he wields a Dagger, since a Sharga Sword is too big for him. One hit from Drake will cause him to weep and then shortly kill him, angering Tiny. Other Shargas in the SFL don't react to the Tiny Sharga's death, suggesting that they don't care very much for him.
Throgs

Throgs are underground dwellers, brethren of the Shargas. They prefer the dark and the deep and are drowsy under the sun. Their skin is green, their ears pointed and have no hair. They are as tall as humans although slightly bow-legged

The throgs fought among themselves and could not stop long enough to unite against humanity.

Their warriors were stone-age but their fierceness were little match for the Dwarven armor and iron swords of Stonekeep's warriors, and regretted whenever raiders attacked armed expeditions.

Throg traders visited the savages of the Khera Vale two or three times a year. They traded foreign spices, thick hides from the mountains, and nuggets of raw gold and copper. Sometimes they'd quarrel over hunting grounds. Warriors from Adra would meet the throgs across a stream and throw spears at each other. When hit, the throgs would run and give the humans hunting rights till next season. Once in a while they'd raid each other, steal sheep.

Throgs choose chieftains through magick duels. Throgs with magickal talents avoid tribes with a real shaman as they are dangerous as potential challengers, and get rid of them. Talented throgs find another tribe that doesn't have a shaman, or live alone and practice magick

## Language

Their language is croaking like a blending of frog and bird, but with a complex, rhythmic structure that spoke of intelligence.

* Uyasru Makkar ky Rhyanis Une-Makkar. (I be Rhyanis, warrior of the Une-Makkar tribe.)
* Wiotha eh falkarr ni (You'll get nothing from me)
* Jedaykeen (slithering death that stalks the day)
* Isas
* Trys'neh
* Kyas (yes)
* Ay (no)
* Carkulroth (the Sheltering Dark)
* Skarl (sorry)
* -skay
* Ystack
* Char (climb?)
* Az nab (bring him?)
* Warrow (Dwarf)
* Ystack yi ...?
* M'tar (mine)
* Hroi, makkar-brotah (Good night, kinsman)
* Yi te'sriech podor?
* Yi podor mis-trach.
* Yi podor rukos nu.
* Uasru ki Ormandarn (I am Ormandarn)
* Sul ab Gotha Karn
* Skas yi az Gotha Karn!
* Te il atua j'Isroth!
* j'Isroth (the trial)
* Li-uasru ki Rathe? (Are you Rathe?)?
* Warrow-hor junder mu! (We use dwarf-made thunder-barrel)
* Garz? (what is it?)?
* eh-Doric-al-Kar (The Eye That Had Once Burned)
Danmaku

## Summary

**Danmaku** is the ability to rain down multiple ranged attacks at the same time, filling the battlefield with projectiles, causing the attacks to be extremely hard to be dodged. The user can summon a stream of nearly endless waves of projectiles, ranging from hundreds to thousands to millions of objects like blades, bullets, energy blasts, etc., around their target to bombard them from all sides with no hope of escape. Users most likely have a complex strategy and pattern to confuse their opponent and limit their movement.

## Users

* Most characters from Touhou Project
* Most characters from Undertale
Iaenni

Iaenni is the Queen of the Faeries. During the Devastation she taxed much of her powers to save her people, and she could not recover them for the following millennia. The Elf Enigma was by her side.

When the Faery Realm was invaded by Trolls, she was helpless as they were also faeries. Drake helped her.
Boorswick

**This article is a disambiguation page for Boorswick**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Boorswick** may refer to:

* Boorswick (Province), a province in Dragenthal.
* Boorswick (City), a city in the province of Boorswick.
Bink

A shabby male faery, lacking wings and dressed in a tattered robe of brown wool.

He and Wink came to the vault of the Sun Sword as pinkish glowing orbs where Wahooka was working. He stood atop the granite block.
When Wahooka told them to leave, Bink "left" a leaf of a book page.

They began to twinkle and glimmer, then erupted into bursts of sparkling light and changed into a pair of childlike figures. He then
jumped up and grabbed the hilt of the Sun
Sword attempting to remove it. The
hilt would soon warm to his grasp. Indeed, Bink looked down at him with a wild gleam in his eyes, then released the Sun Sword and dropped to the granite
block.

Wink threw a cocoon egg against Wahooka and Bink shouted "Egg fight!"
Pendaran snatched at his thin leg but Bink disappeared over the other side of the stone.
House Reinard Wiki

**Welcome to the House Reinard Wiki**
This is the "official" wiki for the MassiveCraft family, House Reinard. The lore is based on and compliant with (to the best of my ability) that of MassiveCraft. All internal lore is written by me, Eronoc, and external lore is properly credited to MassiveCraft and its community.

**Lore Pages**

**Guides and Guidelines**

**External Links**
Jerry

**Jerry** est un des jeune gens responsables de *La Revanche des Nains de Jardin*.

## Histoire

Jerry est un jeune homme habitant Huntsville, un soir avec deux de ses amis, Shane et Trisha, ils décident de dérober un nain de jardin pirate à une vieille dame qui en fait la collection sur sa pelouse. Pour se venger, elle jette un sort qui donne vie aux nains, mais leur permet également de transformer les humains en nains de jardin.

Rapidement, la ville sombre dans le chaos et les rangs des nains grandissent tandis que ceux des habitants diminuent. Jerry cache le nain pirate dans une boite aux lettres sans le dire à ses amis mais il finit par se faire transformer en nain de jardin avec la plupart des habitants de la ville et son agenda électronique tombe entre les mains d'un nain pompier.

Les agents du Centre envoyés sur place retrouvent l'agenda de Jerry et ils trouvent le nom de Shane Morrison au début de sa liste et ils partent à sa rencontre chez lui.

Martin arrive finalement à retrouver le nain pirate, faisant tout rentrer dans l'ordre. Les nains décident de reprendre leur forme inanimée et de redonner celle des humains transformés, dont Jerry.

## Anecdotes

* Il a même prénom que le personnage Jerry Lewis, le chef du WOOHP dans les séries *Totally Spies!* et *SpieZ ! Nouvelle Génération*.
* Il est le seul des trois jeunes plaisantins qui ne dit aucun dialogue durant tout l'épisode de son apparition.

## Galerie

Diana Lombard •
Java des Cavernes •
Billy •
 Personnages secondaires récurrents
Jenni Anderson •
Marvin •
 Personnages secondaires
Al Ritzo •
Angus McFleen Evans •
Béatrice •
Bislet •
Caitlin •
Cameron •
Carrie Campbell •
Carrie Hunter •
Carl •
Check •
Clarissa •
Chloé •
Christopher •
Christie Jones •
Darla Simon •
Daryl •
Eddy •
Françoise Blanchard •
Friedrich Schiller •
Heidi Schiller •
Gérard de Montaigne •
Greg •
Joe Green •
Jarod Wilcoks •
**Jerry** •
Lance •
Lester •
Marcus Hanlon •
Michèle Dubois •
McConey •
Mike •
Maurice Munsee •
Mélanie Samson •
Nancy •
Nelly •
Paddy O'Brien •
Olivia •
Patty Preston •
Prince du Brunelle •
Professeur Crochet •
Rex •
Roberta Frisk •
Rolph •
Rosanjin le Sage •
M. Rouche •
Sady •
Trevor Sinler •
Shane Morrison •
Sophie •
Stéphane •
Le Shaman •
Tira •
Trisha •
Wendy •
Wilbur •
Yann •
 Antagonistes
M. Apple Pie •
Martia Apple Pie •
Professeur Black •
Bones •
Capitaine Cruel •
Clifford •
Damien •
Docteur Green •
Docteur Miles •
Stella Odett •
Paléontologue fou •
Premier Empereur de Chine •
Sorcier chinois •
Montgomery Stocks •
Vieille dame aux nains de jardin •
 Personnages non-Martin Mystère
Clover Ewing •
Jerry Lewis •
Samantha Simpson •
Augustin Reinard

Blanche Reinard (Sister)

**Augustin Villeneuve Reinard** is the sixth patriarch of the Reinard family, and the first to gain noble status. An academic, statesman, and philosopher, Augustin is one of the most publicly active Reinards in its history.

## **Biography**

### **Early Life**

#### **Birth and Childhood**

Augustin was born in Baurith, Heartbury to Leander and Domitille (née Villeneuve) Reinard on 22 December 278, during the patriarchy of his grandfather Alexander Reinard. His naming was controversial, as his Ithanian mother refused to give him anything but an Ithanian name. Using her stubbornness and fiery personality, the Reinards eventually acquiesced. His sister Blanche was born five years later, on 13 January 283.

Augustin's childhood was relatively easy and leisurely. As the first son of the next Reinard patriarch, he was brought up with the idea that he would one day lead the family and administrate Baurith.

Surrounded by the academic atmosphere of Tusendule, Augustin soon developed a keen interest in scholarship. As was common practice among his family, tutors were hired to educate him in reading, writing, arithmetic, rhetoric, and other aspects of basic education. Around this time, in 287, his grandfather died and left his father as patriarch. As Augustin he grew older, his education focused specifically on his interests, namely History, Alchemy, and Philosophy.

After he had completed a formal education in History and Alchemy, he turned his attention to a subject that had fascinated him since his youth. Though he had dabbled in it before, he now devoured any book on planar dimensions and the arcane that he could get his hands on. His new studies were made more difficult, however, as his father Leander died of a sudden illness in 253 AC.

#### **As Patriarch**

At 23, Augustin unexpectedly inherited his father's role as family patriarch. Suddenly saddled with the responsibilities of both Baurith and his family, Augustin struggled for his first few years. During this time, his sister left home without permission, after fighting for funds to travel several times.
Sardin Blackrock

**Sardin Blackrock** is a Dwarf, Master Smith of the Dwarven Fortress. He forbids any non-employee to enter the shop.

When Drake first meets him asking for help, Sardin tells him to talk to Torin first.

Torin tells Drake to ask Sardin's help to free Vermatrix Goldenhide, by forging back the broken key to her chains. Sardin however has the problem that his magick forge is extinguished and has no magick flint. He provides Drake with a magick chisel in order to fetch him some.

## Trivia

Sardin may attack Drake if he disobeys his order and enters the shop; if any Dwarves are in his group, they will leave him and join Sardin attacking him.

If Drake attacks the Dwarves, Sardin will be seen behind the portcullis and say that he won't help Drake after what he's done.
Dorothée Pousséo

**Dorothée Pousséo** est une comédienne de doublage française née le 13 février 1979 qui est connue pour avoir été la voix de Diana Lombard dans la série *Martin Mystère* et à d'autres personnages tel que Vanellope dans les films *Les Mondes de Ralph*, Dee-Dee dans *Le Laboratoire de Dexter*, Adamaï dans *Wakfu*, Horace dans *Kid Paddle*, mais également Mandy dans *Billy et Mandy, aventuriers de l'au-delà*. Dans le secteur du jeu vidéo, elle est connue pour être la voix de Tracer dans *Overwatch*.

## Histoire

Enfant, elle est remarquée dans un casting par le metteur en scène Pierre Boutron, et joue à 8 ans dans *Le Malade imaginaire* aux côtés de Michel Bouquet. Elle a suivit des cours de théâtre pendant 12 ans, et des cours de danse classique à l'Opéra de Paris.

## Rôle(s) dans la série *Martin Mystère*

* Diana Lombard (rôle principal)
* Philus Blackwater (quand il prend possession de Diana dans *L'Antre des Esprits Frappeurs* avec Sylvain Lemarié)
* Double en slime de Diana (épisode *L'Invasion des Hommes Slime*)
* Clones de Diana (épisode *Une Amie trop Parfaite*)

## Anecdotes

* Elle est une amie d'enfance d'Alexis Tomassian (Martin) et de Donald Reignoux (Marvin).
* Elle est également la voix de Kiko dans *Team Galaxy* produite par le même studio que la série *Martin Mystère*.
Yiffer

**Yiff** or **Yiffer** is when a user is an advance form of Fanboy/Fangirl when they over fanboy with a character

## Behavior

* Constant use of the character. *(Example: User 10th time in a row using the [insert character].)*
* Constant lies of the character. *(Example: Saitama can kill omnipotents in one punch.)*
* Constant use of slurs and hate speech. *(Example: You a retard! you cant stand my character being a god!)*

## Example

* **User 1**: Sans can bust the omniverse lol.
* **User 2**: No he can't
* **User 1**: omg stfu noob you a little b\*\*\*\* anyway!
* **User 2**: Wow.
* **Admin**: Please stop yiffing [insert character] its bothering.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies, and . In the hands of its strongest users, it can be used to distort time and space, and create black holes.

## Examples Edit

As with all example lists, this is not comprehensive.

* Sans (Undertale)
* Doomguy with Grabber (DOOM)
* Agent Carolina (Red vs Blue)
* Pinkie Pie (My Little Pony: Friendship is Magic)
Dimensions

## Introduction

The official scientific definition of a **Dimension** is an axis of movement, such as height, length, and width.

For example, a point is 0-dimensional, a line is 1-dimensional, a plane is 2-dimensional, a cube is 3-dimensional, etc.

Time is generally considered to be the fourth dimension.

According to M-theory our multiverse is composed of 11 dimensions. According to Bosonic string theory there are 26 of them. And there are an infinite amount of dimensions within a Hilbert space.

### **Important note:**

Within this wiki it is not acceptable, and considered confusing, to use the term for anything other than spatial and temporal dimensions.

This includes inappropriately using it for universes, pocket universes, realms, worlds, or realities, etcetera.

Unfortunately, it is common within fiction, particularly North American superhero comicbooks, to misuse the term in such contexts.
House Ravenstad

**House Reinard** is a Regalian noble house that originated in Brissiaud. Its patrilineal Ithanian ancestors held the title "Duke of the Hinterlands" from 98 AC onward, after being granted the land by Honorable Emperor Henri the First. It has since gained prominence as the primary Leutz-Vixe house, spearheading the culture, and holding dominion over nearly the whole of Brissiaud.

## See Also

The MassiveCraft Forums House Ravenstad thread
Willem Reinard

**This article is a disambiguation page for Willem Reinard**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Willem Reinard** usually refers to:

* Willem Heidbert Reinard, cleric and son of Lothair Reinard.
* Willem Reinard (Born 246), son of Laurence Reinard.

**Willem Reinard** may also refer to:

* Wilhelm Reinard, scholar and founder of House Reinard.
* Wilelm Reinard, third patriarch of House Reinard.