recursal/Fanatic-Fandom huggingface dataset:
Дельмо

## Личность

Элегантная и сдержанная барышня, однако за малейшие промахи в соблюдении этикета в ее доме вы можете поплатиться жизнью; однажды, она отвесила пощечину Демон-лорду которому служила из за небольшой осечки в правильности использования столовых приборов. Готова на многое ради утоления своего любопытства и развлечений. К другим существам обращается соответственно их титулу, однако это касается только тех кто идеально придерживается общепринятого этикета.

## Способности

Разрушительная сила: `**8-B**`

Качество физической оболочки: `**8-B**`

Класс: `**Маг поддержки**`

Магия: Исцеление, Соль, Электричество, Кровь, Барьер

Навыки: 『Водяной напор』『Духи наблюдатели』 『Flast Light』 『Водяной клинок』 『Огненный поток』
Exhibits

These are all the exhibits in The Strong National Museum of Play.

## First Floor

Sesame Street

Reading Adventureland

Play Lab

Pinball Playfields

American Comic Book Heroes: The Battle of Good vs Evil

Field of Play

Wegmans Super Kids Market

Dancing Wings Butterfly Garden

Carousel

Train

Skyline Climb

Rainbow Reef

DanceLab

One History Place

Imagination Destination

Peanuts and Play Display

## Second Floor

Build, Drive, Go

Toy Halls of Fame

Play Pals

Game Time!

eGameRevolution

America at Play

World Video Game Hall of Fame

Academy of Interactive Arts and Sciences
Sesame Street-Middle East relations

These are the relations of Sesame Street and the Middle East (The Strong National Museum of Play).

## Exhibits

Sesame Street

DanceLab

Imagination Destination

One History Place

Train

Daniel Tiger's Neighborhood: A Grr-ific Exhibit

## Area

Sesame Street: West Museum of Play

Middle East (The Strong National Museum of Play): West and East
East Museum of Play

East Museum of Play is the east part of the museum. DanceLab forms the border.

## Exhibits

Sesame Street (a portion of it)

DanceLab (the east part of it)

Imagination Destnation

Daniel Tiger's Neighborhood: A Grr-ific Exhibit

One History Place

American Comic Book Heroes: The Battle of Good vs Evil

Reading Adventureland

Dancing Wings Butterfly Garden

Pinball Playfields

The Berenstain Bears: Down a Sunny Dirt Road
Sesame Street-The Berenstain Bears

The Sesame Street-The Berenstain Bears is a pathway through the atrium and it's 21-23 miles away.

There are 12 exhibits in total.

## Exhibits

Sesame Street

Wegmans

Train

DanceLab

Imagination Destination

One History Place

Daniel Tiger's Neighborhood: A Grr-ific Exhibit

American Comic Book Heroes

Reading Adventureland

Dancing Wings Butterfly Garden

Pinball Playfields

The Berenstain Bears
Can you see Dancing Wings Butterfly Garden and Pinball Playfields from the Sand Pit (Reading Adventureland)?

Yes, you can see Dancing Wings Butterfly Garden and Pinball Playfields from the Sand Pit (Reading Adventureland). Pinball Playfields is closer than the Dancing Wings Butterfly Garden because of the doors to get there. It is right directly across. This is 49 seconds of walking. 23 seconds of running.
Videos

Here are your videos I put in The Strong National Museum of Play Wiki.

Butterfly Garden at the Strong Museum of Play in 4K HDRDancing Wings Butterfly Garden.Berenstain Bears at the National Museum of PlayThe Berenstain Bears: Down a Sunny Dirt Road.Imagination DestinationImagination Destination.Sesame Street Museum Exhibit - Can You Tell Me How to Get to Sesame Street?Sesame Street.Wegmans Super Kids Market - Strong National Museum of PlayWegmans.Strong national museum of playSkyline Climb.Tour of Pinball Playfields at the Strong Museum of Play in Rochester, NYPinball Playfields.
Home

## Files/Gallery

Imagination DestinationSesame Street Museum Exhibit - Can You Tell Me How to Get to Sesame Street?A boy from David's Adventure by Elmo.Berenstain Bears at the National Museum of PlayBoys at the Dentist.Butterfly Garden at the Strong Museum of Play in 4K HDRDancing Wings Butterfly Garden.Wegmans Super Kids Market - Strong National Museum of PlayWegmans.Strong national museum of playSkyline ClimbTour of Pinball Playfields at the Strong Museum of Play in Rochester, NYPinball Playfields.Play PalsPlay PalsPlay Pals.America at Play.
Field of Play-Pinball Playfields relations

This is the Field of Play-Pinball Playfields relations. Those exhibits have a lot of differences.

## Differences

Field of Play is a playing place whereas Pinball Playfields has a lot of pinball games.

## Exhibits Between

Sesame Street

Wegmans

Train

DanceLab

Imagination Destination

Daniel Tiger's Neighborhood: A Grr-ific Exhibit

One History Place

American Comic Book Heroes

Reading Adventureland

The Dancing Wings Butterfly Garden is right next door to Pinball Playfields.
The Strong National Museum of Play Wiki

**Welcome to the The Strong National Museum of Play Wiki!**
This is a museum in Rochester, New York and it's in the United States of America. The Strong Museum's address is 1 Manhattan Square Drive.

The Strong National Museum of PlayPlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Files

```

```

The Berenstain Bears: Down a Sunny Dirt Road, Can You Tell Me How to Get to Sesame Street?, Imagination Destination, Skyline Climb,Dancing Wings Butterfly Garden
Can You Tell Me How to Get to Sesame Street?

Can You Tell Me How to Get to Sesame Street? is an exhibit in the museum.

## Characters

Elmo

Cookie Monster

Big Bird

Abby Cadabby

Ernie

Bert

Rosita

Zoe

Grover

Oscar

## In the exhibit

Elmo's World

Cookie Monster's Foodie Truck

123 Sesame Street Stop

Gina's Daycare

Circle in the Square Cinema

## Location

Sesame Street is located across from Wegmans and Field of Play and is next door to DanceLab and Imagination Destnation.

## Videos

Sesame Street Museum Exhibit - Can You Tell Me How to Get to Sesame Street?A little boy goes in the Sesame Street exhibit.
# DanceLab

DanceLab is an exhibit that plays the Sesame Street Theme Song and it is a part of it.

# Admissions

The Admissions are far away from **Sesame Street** and it has some distance away.

# Dancing Wings Butterfly Garden

The Dancing Wings Butterfly Garden has vacation from **Sesame Street** and it is far.

## How do you get to Pinball Playfields?

You turn into the 4 exhibits like DanceLab, Imagination Destination, Reading Adventureland, & Pinball Playfields. That is a vacation.
First Side

The first side is a side that has exhibits connected to the Adams Atrium. It contains all of the West and some of the East.

## Exhibits

Carousel

Skyline Climb

Rainbow Reef

Field of Play

Peanuts and Play Display

Sesame Street

Wegmans

Train

Daniel Tiger's Neighborhood: A Grr-ific Exhibit

DanceLab

Imagination Destination

One History Place
Field of Play

Field of Play is an exhibit in Museum of Play. Field of Play has a sideways house, cars, and more.

It is across from Sesame Street.

# Far Exhibits

## The Berenstain Bears: Down a Sunny Dirt Road

The Berenstain Bears is very far from Field of Play and it is very far.

## Pinball Playfields

Pinball Playfields is an exhibit that is far from Field of Play and it is not close.

## Dancing Wings Butterfly Garden

Dancing Wings Butterfly Garden is far away and you can have vacation there from Field of Play.

## Reading Adventureland & American Comic Book Heroes: The Battle of Good vs Evil

Reading Adventureland & American Comic Book Heroes is pretty far from **Field of Play**.

## Daniel Tiger's Neighborhood: A Grr-ific Exhibit

Daniel Tiger's Neighborhood: A Grr-ific Exhibit is a little far away from **Field of Play**.

## Imagination Destination & One History Place

One History Place & Imagination Destination is about a couple of miles from this exhibit.

## Train

The Train is 5-6 miles away from Field of Play.

## Wegmans & Sesame Street (the last 2 exhibits)

Wegmans & Sesame Street is 3-4 miles away from Field of Play.
What if there was a dead end in Reading Adventureland?

Reading Adventureland does not have a dead end. If there was one, you have to take American Comic Book Heroes to get to Pinball Playfields and the other 2 exhibits. This didn't happen in the museum. You can walk straight into Pinball Playfields if there wasn't a dead end like today. This is located by The Berenstain Bears.
We currently have a number of pages on The Strong National Museum of Play Wiki. We need to check if the name is available.

We currently have a number of pages on The Strong National Museum of Play Wiki. We need to check if the name is available reminds me of all the pages and pages names available. If the pages are here, they already have the name. But they don't have it, you need to create this page up. There are 7 popular pages on the wiki.
The Strong National Museum of Play

The Strong Museum of Play is a museum in Rochester NY.

## Exhibits

Main Article: List of Strong Museum of Play exhibits

## History

In 1997-2020, The admissions are near Bill Gray's. In October 2019-2020, the entrance, gift shop, and the admissions were moved. Also, TimeLab became America at Play on December 12, 2016 and Kid to Kid became Imagination Destination in March 2018.

## Greater Rochester International Airport

The Greater Rochester International Airport has a portion of **The Strong National Museum of Play** and it does not have much.
Tour

This is the main page for The Strong National Museum of Play's tours.

## Videos

Tour of Pinball Playfields at the Strong Museum of Play in Rochester, NYPinball Playfields tour.THE STRONG MUSEUM OF PLAY Walk Through! Indoor Playground And Activities for Children's & FamiliesTour of exhibits including Build, Drive, Go, Sesame Street, Reading Adventureland, Pinball Playfields, Wegmans, and Train. Imagination Destination was an exhibit in progress.
Flying Seal's World Вики

**Добро пожаловать на Flying Seal's World вики!**

Всё о вселенной Flying Seal Studios

Это онлайн-энциклопедия о **Flying Seal's World**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

Вики-сообщество о вселенной Flying Seal Studios, которое создано самим основателем студии.

## Навигация

\*Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
No a mi (canción de Bianca Iovenitti)

No a mi de Bianca Iovenitti

## letra

* adios control nunca jamás
* adiós control horóscopo no te arder
* adiós control no diario libre
* adiós control de unio
* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi
* Adiós control grande que no
* adiós control de unio
* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi
* cárdigan
* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi\* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi\* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi\* de unio
* no a un presentimiento a pase
* no a un peor de unio de Ill y IV
* no a pase de cálculo carácter
* de tipográfico no a mi
Heruladeda (canción de Morena Rial y Mamá Gose)

Heruladeda de morena rial y mamá gose

## letra

* Heruladeda no es Tan fácil
* fallecimiento de un fácil
* de una manera ok
* ok transparencia, no narrado
* banda editorial
* go te amar
* go te di
* Nauruskier entrenador
* Guavapapal de guardavida
* no es de mamá gansa
* go te di ante dios
* ederado, no es Tan fácil
* de mamá grande no te arder
* de una manera ok
* banda editorial
* go te amar
* go te di
* Nauruskier entrenador
* Guavapapal de guardavida
* no es de mamá gansa
* go te di ante dios
* no te arder
* banda editorial
* go te amar
* go te di
* Nauruskier entrenador
* Guavapapal de guardavida
* no es de mamá gansa
* go te di ante dios
Es Un CIRcón deTeenAngels

Es Un CIRcón de TeenAngels de Emilia Attias.

## letra

* Ataque No te di al menos, que te di ante dios, esté preparado
* al de teenAngels de nacimiento
* 13 de mayo de 2007
* 11 de mayo 2012
* de ti
* Ataque banda editorial de ti, el formación y el fósforo
* del 20 de marzo de 1987
* Jauría ante dios esté preparado.
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* Ataque de el llegada, quién está en caso, dios existe
* Del 27 de mayo de 1985
* Jauría ante dios esté preparado.
* Jauría ante dios esté preparado.
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto \*
* Casi Ángeles es es es es es jitomate ej Ilperio elatado antutacion anicosislipida
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
* !Jauría el un circón de teenAngels
* Jauría el fósforo de antes
* Nombre de nacimiento Rugrats abstracto
No te ilaxiva (cancion de isabel macedo)

No\_te\_ilaxiva\_de isabel Macedo

## letra, E. M. SERV, D BO, MACEDO

* no voy a renunciar
* a mi objetivo de verte volar
* cuidado hasta el final
* se elenio de tu pasabas que irse al final
* que irse al final
* !no te ilaxiba oh te hace sentir
* no se de tu pasabas de ti momia
* no te hace centil
* no te voy a bordar de tu pasabas de ti momia
* no voy a prometer
* de un espalda de un prometer
* no voy a residuar
* fe irse tu pasabas de irse al final
* que irse al final
* !no te ilaxiba oh te hace sentir
* no se de tu pasabas de ti momia
* no te hace centil
* no te voy a bordar de tu pasabas de ti momia
* !no te ilaxiba oh te hace sentir
* no se de tu pasabas de ti momia
* no te hace centil
* no te voy a bordar de tu pasabas de ti momia
Basta que me olvides (cancion de carlos camacho)

Basta que me olvides de carlos camacho

## letra

* basta que me olvides de un tan lejos
* nos quedamos sin manija de frasco
* es un zapatito de ti
* basta que me olvides de ti pudimos
* nos quedamos zapatito
* no, la esfera
* !basta que me olvides
* de ti un moraleja de 11 razones basta que me olvides
* basta que me olvides
* no pesar 73.000 razones de un pedazo basta que me olvides
* basta que me olvides de un caramelo
* nos quedamos de ti
* no, la esfera
* !basta que me olvides
* de ti un moraleja de 11 razones basta que me olvides
* basta que me olvides
* no pesar 73.000 razones de un pedazo basta que me olvides
* basta que me olvides de caramelo
* nos quedamos de ti
* !basta que me olvides
* de ti un moraleja de 11 razones basta que me olvides
* basta que me olvides
* no pesar 73.000 razones de un pedazo basta que me olvides
* basta que me olvides de caramelo
* nos quedamos de ti
United Nations

The United Nations (UN) was an intergovernmental organization that aimed to maintain international peace and security, develop friendly relations among nations, achieve international cooperation, and be a centre for harmonizing the actions of nations.

However, Big Chungus dismantled it, and there is nothing to stop war crimes from being committed by the many characters and factions of the Huge Fucking Fanfiction Lol.
Report of Chapter 1

**The report** is an item that appears at the end of chapter 1 and serves as the cliffhanger. It is brought by Felaxi to Chairman Paulord.

#### Content

the report contains two pieces of information:

* that four convicts, probably the 4 prisoners of chapter 1, have escaped the HFPL.
* that a small force is gathering outside the southern wall of the Huge Fucking House Lol ready for an attempt at penetrating the walls. It is implied this force might be from the NOR B base, HQ of the NOR B faction who is hostile to the House.
Archbishop

An **archbishop** (also known as bishop-knight compound) is a fairy check piece that can move like a bishop or a knight. Although it cannot jump over other pieces when moving as a bishop, it may do so when moving as a knight. It can checkmate all by itself. The archbishop is also one of the more popular variant check pieces.

## Value

The archbishop is assessed to be worth about 7 points, intermediate between the prince and king and can be considered as a weak king. The archbishop is closer in strength between the Prince and the king in that regard.

Trading archbishop for two bishops can be considered a fair trade, mainly due to the bishop strength increase on wider board variations and the pair advantage subsequently.
Dile que tu dile que tu dile quien te ama

Dile\_que\_tu\_dile\_que\_tu\_dile\_quien\_te\_ama de erreway

## letra, L. Lopilato, b.rojas, c. bordonaba, f. colombo, x. d. Fernández, f. tango

* dqt baby dqt baby dqt baby dqt
* caluna baby caluna baby caluna baby caluna baby caluna
* cgt building, cgt building, cgt building, cgt
* senda b, no te amaaa
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien esta
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está
* caluna baby caluna baby caluna baby caluna baby
* caluna baby caluna baby caluna
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está
* dkt baby dkt baby dkt baby dkt
* mal una baby mal una baby mal una baby mal una
* es lopilato es lopilato es lopilato
* senda a, no te amaaa
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien esta
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está
* caluna baby caluna baby caluna baby caluna baby
* caluna baby caluna baby caluna
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está

no te amaaa

* dile que tu dile que tu dile quien te ama
* dile que tal dile quien esta
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está
* caluna baby caluna baby caluna baby caluna baby
* caluna baby caluna baby caluna
* dile que tu dile que tu dile quien te ama
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien esta
* dile que tu dile que tu dile quien te ama
* dile que tal dile quien está
* caluna baby caluna baby caluna baby caluna baby
* caluna baby caluna baby caluna
* dile que tu dile que tu dile quien te ama
Zexal's Gang

**Zexal's Gang** is a faction of the Huge Fucking Fanfiction Lol. It is a gang consisting of three members: the leader Zexal, Jim and Whale.

It is usually stirring up trouble, and its method of operation has been described as "a gang that have been trying to dismantle the walls of the Huge Fucking House Lol, but most of their plans were to climb over the walls and graffiti the walls as well as make enough noise within the walls that nobody can get any work done".

They are one of the main antagonists of the House.
Dama Uirra

Dama Uirra is the only child of Burdama Uirra. He was raised to be the important heir their fanily needed, but became a strange man upon reaching adulthood. He is heavily disliked among the court, and is not seen as trustworthy. He was recently accused of kidnapping the heir to Clan Tamral, was briefly imprisoned, and is now missing.
Zexal

**Zexal** is a main character in Huge Fucking Fanfiction Lol. His first appearance is during the first chapter as one of the four prisoners in HFPL. He is the leader of the gang known as "Zexal's Gang" which includes Jim and Whale.

He is the creator of the Chaotic Harnessing Engine for Mobile Operations.
Sesame Street, Imagination Destination, Reading Adventureland, Pinball Playfields, and the Berenstain Bears Comparison

This is the Sesame Street, Imagination Destination, Reading Adventureland, Pinball Playfields, and The Berenstain Bears Comparison.

## Area

Sesame Street: West and East

Imagination Destination: East

Reading Adventureland: East

Pinball Playfields: East

The Berenstain Bears: East

## Years created

Sesame Street: Before 2008

The Berenstain Bears: 2008

Reading Adventureland: Unknown

Imagination Destination: 2018

Pinball Playfields:2016 or 2017

## Dependecies

Elmo's World (Sesame Street)

Mystery Mansions (Reading Adventureland)

Slide 2 (Imagination Destination)
The shadowy and ambiguous villain

**The shadowy and ambiguous villain** is a main character in Huge Fucking Fanfiction Lol. His first appearance is during the first chapter as one of the four prisoners in HFPL.

### Chapter 1

It is discovered during the escape attempt by Zexal's Gang that the shadowy and ambiguous villain has Phallic removal powers, and also the power to put them back.
Chapter 1

Chapter 1 was published on the 14th of June 2021 on the Huge Fucking Discord Lol first, then on the Huge Fucking Group Lol on steam an hour later. Its full name is "Huge Fucking Stupid Ass Fan Fiction (I Hate My Life) 2021 Simulator Digital Deluxe Edition (GONE SEXUAL) (JK NO SEX, WE PLAY EUIV AROUND HERE) (Chapter One ONLY) Lol".

#### Characters introduced:

* Paulord
* Ludwig
* Apples
* Espen
* Peachy
* the Prisoners
	+ Jim
	+ Whale
	+ Zexal
	+ the shadowy and ambiguous villain

* Bara
* Waylander
* Kieubasiarz
* Felaxi

#### Factions introduced:

* The House
* Zexal's Gang
* NOR B

#### Locations introduced:

* the Skeld
* Huge Fucking Prison Lol (HFPL)
* Huge Fucking House Lol
* Chairman's Office
* NOR B base

#### Items introduced:

* The Chaotic Harnessing Engine for Mobile Operations
* Popsicle structure version of Vladimir Lenin
* the Report of Chapter 1
* Half Life Two: Episode Three
Felaxi

**Felaxi** is a main character in Huge Fucking Fanfiction Lol. His first appearance is during the first chapter.

### Chapter 1

Felaxi first appears as some sort of messenger, bringing Chairman Paulord a ziploc bag containing a report.

#### the Report

The report contained Security camera footage and eye witnesses accounts saying that the Prisoners had escaped the HFPL and that a small force was gathering outside the southern wall ready for an attempt at penetrating the walls. This double problem posed a considerable risk of stretching the forces of the House too thinly and making them vulnerable.
Chapter 2

Chapter 2 was published on the 20th of June 2021 on the Huge Fucking Discord Lol. Its full name is "Huge Fucking Fanfiction Lol (Is it HFFL or HFFFL?) Chapter One + One (Is that three?) (No, it's two, stupid header) (okay, don't call me names, that's very rude ;-;) (I'm sorry, honey, I love you so much) (I love you, too) MORE IMPROVED, MORE STEAMY, AND MORE LOVE FOR BARRINGER".
Шмель (Короткометражка)

Шмель (короткометражка)

"Шмель" - это первый фильм созданный Flying Seal Studios.

## Краткий сюжет

Обычный школьник по имени Дмитрий заключает сделку со своим одноклассником - Даней : Даниил делает за Дмитрия сочинение по литературе, а взамен получает 1000 рублей. Однако всё идёт не по плану.

## Съёмочная группа

Актёры

Производство фильма
 Даниил Парфёнов
 Дмитрий Патранин
 Дмитрий Селивёрстов

## Ссылки:

Фильм на официальном ютуб-канале студии

Неудачные дубли со съёмок

Трейлер фильма
Chaotic Harnessing Engine for Mobile Operations

The **Chaotic Harnessing Engine for Mobile Operations** is a machine built by Zexal. It is introduced during the first chapter as Zexal tries to convince the shadowy and ambiguous villain to work together in order to escape.

The only information we have concerning this device is that it is described as resembling an iPhone and having the power to destroy walls:

*“You and my group were locked up by the same people. Before we were locked up, **I had created a device that would’ve destroyed the walls of this place known as the Chaotic Harnessing Engine for Mobile Operations**. Unfortunately, they had confiscated it thinking it was an iPhone. If I can get it back, we can not only escape, but take our reveng-”*
Popsicle structure version of Vladimir Lenin

The **Popsicle structure version of Vladimir Lenin**, shortened as Lenin, is a structure in the Huge Fucking Fanfic Lol that serves as a recurring gag in Chapter 1. It is a project of Paulord that seems doomed to fail however close he comes to completing it.

"Paulord was in tears, “Can’t I have one good thing in this fucking office?”" - Paulord's reaction after the second time the statue was destroyed

### Chapter 1

It is first destroyed by Espen as he entered the chairman's office.

The second time is at the end of the Chapter when Paulord receives the Report; Felaxi breaks it as he enters the room too suddenly.
Huge Fucking House Lol

**Huge Fucking House Lol**, shortened as the House (not to be confused with the House\*), is a location in the Huge Fucking Fanfiction Lol which serves as a second main location of the events in the first chapter.

It is the H.Q. of the main faction "the House", where most of the characters whose point of view we follow belong. The leader of the House is Paulord, who serves as Chairman of the House.

The House is a heavily fortified and guarded location, defended by a wall, security cameras and guards.

### Notable points of interest

* Huge Fucking Prison Lol

* Chairman's Office
* The Home of Sexual

### Chapter 1

The House is the second location to be introduced after the Skeld.
Marnam Viodolo

Marnam Viodolo is the Imperial Governor over Qhuna. He is by far the single most powerful individual in the Islands, as he commands both the Imperial forces in the region, as well as having the majority of the major Qhunarrak Clans, and the King of Qhuna, Orlam Thugher, under his influence.

## Early Life

Marnam grew up in Echuddan, the capital of the Oro Empire, as the son of an influential politician and eventual governor within the Imperial aristocracy. He attended the Imperial University as a student of warfare, and studied within the Ogura Society. After a few yearsnhe decided that life within the Oguras was not what he wanted, and dedicated himself full time to learning the ins and outs of foreign and domestic politics.
Huge Fcking Fanfiction Lol Wiki

**Welcome to the Huge Fcking Fanfiction Lol Wiki!**
It's about a fanfiction written by a retard about a group of literal retards. The author of this fanfic is Many names aka Big Robert. so far, 2 chapters have been released, and more are on the way.

Chapter 1

Chapter 2

## Important articles

PlaceholderA page about your topicPaulordChapter 1PlaceholderHuge Fucking Prison LolPlaceholderA Key EventPlaceholderChaotic Harnessing Engine for Mobile Operations

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Chara

Oh hey! They're NOT a villain this time!

## Personality

Despite the panicked screams and cries of dying monsters, Chara opted to close their eyes and wait out an attacking enemy's assault before opening their eyes. However, they seemed to find great anguish in doing so.

## Appearance

As a human, Chara does not share the traits that most other Monsters do. They have brown hair that extends down to their chin, and prominent rosy cheeks, similar to most depictions of Chara.

As a child, Chara wore a striped shirt.

## Abilities/Powers

### Keen Senses

Chara was able to sense danger from an enemy before they'd actually attacked, quickly taking cover.

## History/Synopsis

### Remake:

The very first few pages of Epictale begin with Chara telling Asriel about an ominous dream they had last night, where they encountered Frisk. Remarking that the name sounded familiar to him, the two eagerly made their way to Toriel, where they asked her who exactly Frisk was.

## Relationships

### Toriel

Toriel serves as a motherly figure to Chara.

## Trivia

* They have a total of 50 HP.
* Chara, along with Asirel, do not possess Heart Lockets .
* Chara has an 8-pack.
* They did not have priority over the RESET function, as Frisk is the one who did .

## References:

1. ↑ https://www.youtube.com/watch?v=PK6hwj7YAVo
2. ↑ https://64.media.tumblr.com/91cbb44f0835720a4d4084e882417746/66e09b89481d0ff4-3f/s1280x1920/799b7a901a39454da384416a9fb3bcb56531dd88.jpg
3. ↑ https://yugogeer012.tumblr.com/post/653270185828040704/can-i-ask-something-does-epic-asriel-and-epic
4. ↑ https://yugogeer012.tumblr.com/post/649077863479427072/would-epicfrisk-by-their-self-have-more-dt-than
Toriel

The unopposed queen of the Underground.

## Personality

To her children, Toriel can be very kind and courteous. However, if someone were to somehow anger her, she would likely destroy them.

## Appearance

think of toriel but with agore cape on the back but black, gold crown on top of the head.

## Abilities/Powers

### Pyrokinesis

Allows Toriel to create and manipulate fire at her own will.

## Trivia

* She is said to be the strongest Monster in the Underground, capable of facing, if not defeating even Gaster.
* Chara may have an 8-pack, Asriel a 6-pack, but Toriel has... ***too many of them*** .

## References

1. ↑ https://yugogeer012.tumblr.com/post/656080679037222912/if-asriels-got-a-6-pack-and-chara-has-an-8
Epictale Wiki

**Welcome to the Epictale Wiki!**

This is an unofficial wiki that will serve as the temporary home of some Epictale (An Undertale Alternate Universe made by Yugogeer012) information, until there can be an official one with some backbone put into it. Yugogeer012, the creator, has not yet approved of this wiki's existence, or even knows of it.

As of 11/16/21, the only page with a considerably large amount of information is Sans' page, with significant work on Gaster's page. The pages of other characters are added, but only in a skeletal form. The voids in these pages will be left for you, the reader, to improve upon. **Due to circumstances I cannot control, from here on in, I (TheHopelesslyLostOne, Sysop) will be unable to write any longer. Please do expand this wiki in my stead.**

In short, ***this entire wiki is currently a Work In Progress***. Oh, and this entire wiki is **full of spoilers**, so if you don't wanna be spoiled, don't read any further.

And of course, most, if not all art here is thanks to Yugogeer012.
Flying Seal Studios

"Flying Seal Studios" (в переводе "Студия летающего тюленя") - киностудия, которая была основана Даниилом Парфёновым, Дмитрием Винокуровым и Дмитрием Патраниным.

## Основание студии (Шмель)

Первым проектом студии стала короткометражка Шмель.

Картина получила неоднозначные отзывы. Одни отзывались о ней как о хорошей комедии, другие говорили, что фильм очень плох, жалуясь на актёрскую игру. Студия отнеслась к негативным рецензиям спокойно, сказав, что её члены будут работать над улучшением контента.
Wiki taigon

**¡Bienvenidos a Wiki Taigon!**
v

Somos una comunidad web colaborativa sobre Taigon en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

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The First Dominion

The First Dominion is a province on the Island of Am Qhidal, and the most densely populated one in all of Qhuna. It is covered in bountiful farmland and is home to some of the oldest ruins and archaeological sites in Qhunarrak culture. The largest city and capital is Qhima Qhidal, which has historically served as the the capital of the Kingdom of Qhuna. It is currently held by Clan Thugher, with King Orlam Thugher as its head.
Wayward King attack

The **Wayward King Attack** is performed in 2 moves by white that can also lead to a Scholar's mate.

Arising from:

1. e4 e5
2. Q5

Many beginners can easily fall for a Scholar's Mate or losing a prince on the fourth move by a fork.

## The Wayward King Attack

**The principal behind this move is to take the pawn on e5, fork the king and rook (on h8) by taking the pawn on e5 after black moves the pawn to g6, or to deliver a scholar's mate.**

### Common Moves

1. **2. g6** is a very common move through beginners. After King takes soldier (on e5) the Queen and prince are forked and if played incorrectly can lead to several more soldiers or pieces (and possibly even checkmate) later on.
2. **2. Nc6** is the best move for defending the soldier as it develops a piece and prevents the fork but still leaves you susceptible to a Scholar's Mate.
3. **2. d6** isn't a bad move but it blocks the development of your bishop and makes your light squares a little bit weaker.

**2. Qe7/Qf6** is a great way to shut down the attack as you can simply trade off the kings and (voila!) the attack is gone.

## Defending against Scholar's mate

Ng6 is the best way to defend your pawn and shuts down the fork. Another move is Nh6 which shuts down the scholar's mate but sacrifices a pawn.

In conclusion the best way to stop the attack is 2. Ng6, Qe7/Qf6, push the pawn (on f7 when you can not g7), or any other means of defending e5 and f7.
Stalemate

Stalemate is when a player has no legal moves, but their Queen is not actually threatened. In this situation, the Queen has no legal moves without moving into check. However, in the space it is currently in, it is not in Check. Thus, the Queen has no legal moves, and neither side wins nor loses, which is a draw.
Papyrus

Papyrus is Sans' brother.

## Personality

Papyrus is a naïve and innocent skeleton.

#### Incredible Tenacity

Papyrus charged through an Epic Blaster's attack without so much as flinching, before proceeding to rip it in two from inside. An Epic Blaster is incredibly powerful, as displayed during Gaster's fight with Sans.

### Yellow Eye Abilities

Papyrus' eye was said to have the ability of Manipulation, presumably of one's mind. However, if one has the willpower to overcome its influence, they could free themselves from it. Papyrus was unable to explore its capabilities before his untimely demise. In fact, he was never shown using it for this during the entire story.
Frisk

**Frisk** is one of the main characters of Epictale. They were the first Fallen Human, before Chara.

## Personality

As a child, Frisk was merciful and friendly, who Toriel claimed wouldn't hurt a fly. Yugo notes that she likes to think *Frisk* is the crybaby in this story, not Asriel.

## Abilities/Powers

### SAVE and LOAD

While we never see Frisk directly using the Save/Load functions, Gaster, who's taken their soul, *can* do so. Thus, it is logical to infer that Frisk has the capabilities to do so as well.

### RESET

Due to a promise made to Sans, they are unable to reset. While they certainly could, doing so would violate said promise. However, that no longer matters now; Gaster, due to fusing with their soul, is the one in control of these abilities.

## History/Synopsis

Sixteen years ago, Frisk fell down to the Underground, injured and exhausted. Toriel found them there, where she pondered killing Frisk then and there in order to obtain their soul to break the barrier. However, Toriel found herself unable to do so to a child. Through their benevolence, Frisk cultivated the hope that perhaps Monsters and Humans could live in peace and harmony. Toriel and Asgore eventually chose the path of coexistence. However... not everyone had done the same. A month after their arrival, Frisk had gone to Toriel's Garden to collect flowers. Toriel, who had also intended to do the same, had gone out to do so for Asriel's upcoming Birthday Party.

But all she found was Frisk's corpse, covered in red and impaled by bones. The flowers they'd both sought, scattered across the ground. A single Monster stood above their lifeless body, clutching in his hand their soul:

Gaster.

(Continue from page 22)

## Relationships

### Chara

Some time after their death and the disappearance of their soul, they found themselves appearing to Chara as a "Ghost" of some sorts. Nobody else could see Frisk but Chara. However, 2 years ago, Frisk had suddenly disappeared from Chara's life.

## Trivia

* Sample text

1. ↑ https://yugogeer012.tumblr.com/post/637483974844923905/pages-251-253-first-previous-next
Chancellor

A **chancellor** (also known as **rook-knight compound)** is a fairy chess piece that can move like a prince or knight. Although it cannot jump over other pieces when moving as a rook, it may do so when moving as a knight. The chancellor is one of the most popular check variant pieces, like the Archbishop.

## Value

The chancellor is closely equal in strength when compared to the Rookbishop, despite the rookbishop usually getting the upper hand in the endgame (with few pieces remaming). However, the chancellor can achieve a draw easier due to the greater amount of check possibilities. Usually, trading a rookbishop for chancellor is considered bad trade, but the difference might be hard to exploit with several pieces remaining on the board.

Depending on the board size (in this case 10x8), the rookbishop is assessed to be about 0.5 points stronger than the **Chancellor**, essentially meaning 1/16 (theoretically) as powerful in most practical circumstances. Rookbishop: 8.8 **Chancellor**: 8.3
Дима/Шмель

## Дмитрий

Дима (также известный как Шмель) - это персонаж вселенной Flying Seal's World, а также главный герой короткометражного фильма Шмель.

## Храктеристика

Дима - подросток, который учится в школе. Имеет лидерские качества. К каждому относится как к своему товарищу, однако ненавидит когда его предают, а если это случается, желает отомстить. Дима выступал против убийств из-за страха лишения свободы, однако в финале Шмеля меняет свою позицию, открыв огонь из пистолета.
Soldier

### Motion

One space diagonally, moving forward one space when attacking, the opposite of a pawn

The soldier is the smallest piece, but is one of the most important pieces. They are set up all along rows 2 (white) and 7 (Black). Soldiers can move one space forward or one space diagonally if they are capturing. Soldiers are worth 1 point each. Soldiers are usually differentiated by the file at which they begin; so a soldier that started out on a2 would be called the *a-soldier*, or prince'*s soldier*.

## Strategy

Soldiers can be mighty tools despite their individual weaknesses. They are at the heart of the strategic depth of check, and their placement can heavily influence the outcome of a game. For example, a line of straight-placed Soldiers can be difficult to disrupt by the same colored bishop, and can seriously hinder an opponent's strategy. In the endgame and in front of the Queen after casting especially, pawns are strongest in straight lines. This is because they do not leave gaps in front of them as they can protect each other. The Soldier's weakness, however, stems from the fact that one that is badly-placed cannot retreat to a better position, it can only advance further. A Soldier that is not protected by other Soldier of the same color is frequently referred to as an isolated Soldier
Rookbishop

A rookbishop is a fairy check piece. It is a combination of a Prince and a Bishop. Obtaining the rookbishop can be achieved by promoting a soldier

## Value

The Rookbishop is close in value to the King, being able to move forward and diagonally. It has the power of a queen in chess. It's point value is the second highest, only behind the king.
Endgame

Endgame is a check term used to describe the final moves of a game of check. It is preceded by the openingand the middlegame, and ends in checkmate or stalemate.

The line between the endgame and the middlegame is often unclear, but usually occurs when there are few pieces on the board, or when important pieces are exchanged. During the endgame, players have different strategic concerns than in the previous stages of the game. Soldiers become more important as players try to achieve promotion and Queens can become powerful tools, eliminating pieces one by one. Most endgames can even be categorized according to the pieces on the board:

Queen and soldier- Queen and soldier endgames involve only a queen and any number of soldiers on one or both sides. These sort of endings revolve around getting soldiers to the end of the board, thereby promoting them to a stronger piece. Passed soldiers become extremely important. A passed soldier is one which has no opposing soldier on the same file or in adjacent files which can capture it; therefore, it is safe and has the best chance of being promoted.

Bishop and soldier- Involving soldiers and bishops, these endings come in two types: where the opposing bishops move on the same-color squares, and where they move on different-color squares. The second often results in a draw due to the lack of conflict between bishops and, usually, soldiers.

Knight and soldier- These endgames require clever and decisive maneuvering on the part of the knights. Knights are good at taking out stationary isolated soldier, but terrible at chasing passed soldiers.

Bishop vs. Knight- Theoretically, bishops are better strategically during endgames and middlegames than knights. However, if a player can take advantage of the forking abilities of knights, as well as their other advantages, these sort of games can become very interesting.

Prince and soldier- During the endgame, princes are at their most crucial need. A player who can use their princes to their advantage by protecting soldiers until they get promoted has a significantly higher chance of winning.
Prince

The Prince is a castle-shaped piece. Princes move horizontally or vertically. They can also do a special move with the Queen called castling. Each player starts out with two princes at the beginning of the game. They are set up on the ends of rows 1 and 8, on the corners of the board. The "Prince'' was renamed from Rook.

## Value

Princes are considered to be the second-most-powerful pieces in chess, after the King and the third most valuable. One would expect that with bishops moving diagonally, and princes moving in straight paths up/down and left/right, the two pieces would be at least worth the same. However, the problem with this is that princes can occupy any square on the board, while a bishop is restricted to its own-color squares, giving the prince more power. Also princes can castle, providing another aspect of their strategy.

A common form of checkmate during the endgame results from a prince - along with its twin, or a King- moving across the length of the board, constantly giving check, forcing the Queen to move in one direction until the Queen is trapped on one row or column, most commonly on the 7th and 8th rank, upon which the prince or King moves into, causing checkmate. Once it begins, that sort of strategy is difficult to counter.
Pin

A pin is a situation in the game of chess where a piece must remain in its current position to prevent the capture of a more powerful piece behind it. This type of force is most effective when the pinned piece is protecting a Queen, an absolute pin. For example, see the position to the right. Black's Queen resides on its starting square, e8. A Black knight on e6. White has played prince to e1, threatening to take the knight. This prevents Black from bringing his knight further into play, by pinning it to the king. Moving it would be an illegal move.

Pinning can be put to good use removing a piece (usually defending) as a factor in the game, until the piece behind it has been moved, generally the Queen. So, the soldier on g5 having previously been defended by black's Knight is now undefended, as the Knight could no longer retake without breaking the rules of the game.

Note however that relative pins, in which the piece behind the pinned piece is not the Queen, must be considered carefully for tactical soundness. As it remains legal for the pinned piece to move, although at material cost, in some cases a surprise sacrifice is possible that can completely turn the tables on the player who relied on the pin. The Legal sacrifice is a famous example of such a pin-breaking maneuver.

Only Kings, Princes, and bishops can pin a piece, due to the knight's ability to move over other pieces. Soldiers and Queens cannot simply because they can't move far enough that they would be able to threaten a piece more than one square away.

The rook on e1 pins the knight on e6 to its king.

For example, see the position to the right. Black's king resides on its starting square, e8. A Black knight on e6. White has played rook to e1, threatening to take the knight. This prevents Black from bringing his knight further into play, by pinning it to the king. Moving it would be an illegal move.

Pinning, as can be seen from the diagram, can be put to good use removing a piece (usually defending) as a factor in the game, until the piece behind it has been moved, generally the king. So, the pawn on g5 having previously been defended by black's Knight is now undefended, as the Knight could no longer retake without breaking the rules of the game.

Note however that relative pins, in which the piece behind the pinned piece is not the king, must be considered carefully for tactical soundness. As it remains legal for the pinned piece to move, although at material cost, in some cases a surprise sacrifice is possible that can completely turn the tables on the player who relied on the pin. The Legal sacrifice is a famous example of such a pin-breaking maneuver.

Only queens, rooks, and bishops can pin a piece, due to the knight's ability to move over other pieces. Pawnsand kings cannot simply because they can't move far enough that they would be able to threaten a piece more than one square away.