Campaigns

Campaigns are another mode of this game. There is a button for quick access at the bottom line. In this mode you can recruit special heroes and obtain chests, orbs, brews, diamonds and keys.

## Campaign Locations

To open Campaigns, you have to get to a certain stage to unlock it. Your first campaign is unlocked at 1-6 and will allow you to access the campaigns button. As you progress more throughout the story, you will unlock more campaigns. There are 5 campaigns as of current:

* **Haunted Woods (unlocked at 1-6)**
* **Tainted Glades (unlocked when joining a guild)**
* **Pirates Cove (unlocked at 2-5)**
* **Deadlands (unlocked at 3-7)**
* **Goblin Watch (unlocked at 3-19)**

Once you unlock an area, you can access it by one of 3 ways:

* The **Campaign button** at the bottom of the main screen,
* The **Icon** of the campaign in the episodes.
* Pressing the **Activities button** in the guild chapter

## Completing campaign

Once you enter a Campaign, you can see the following menu:

From top to the bottom, left to right:

* **How much time** until your dead heroes will revive
* **Number of Heroes** available to explore campaigns
* **Haunted Woods**
	+ **Time** until Haunted Woods refreshes
* **Pirates Cove**
	+ **Time** until Pirates Cove refreshes
* **Deadlands**
	+ **Time** until Deadlands refreshes
* **Goblin Watch**
	+ **Time** until Goblin Watch refreshes

After you choose your desired campaign, you will be prompted to a screen asking for the difficulty of the campaign. Higher difficulty has more difficult enemies, but more rewards. To unlock other difficulties, you must finish the last difficulty completely. "Normal" difficulty has been unlocked at the start.

### Completing Hexes

Once a campaign starts, you have to explore the campaign field. You can enter an unlocked (green) hex, you have to unlock lock (grey) hexes and you can do nothing with trees. Before you enter each new hex you will see the screen pictured below.
You will see the **Completion Rewards** directly under the title of the Campaign. Under that, you will see **Enemies** - the number of enemies projected to be in the hex, and **Treasures** - the number of gold piles projected to be in the hex. Keep in mind there is always the possibility of other types of rewards being present that are not listed - like **xp sacks** or orbs. Down there is the **Explore** Button, which you go into the hex when you press it.

Once you enter a hex, a randomly generated map with some enemies and rewards on the overworld will load. Your goal is to defeat all the enemies, and once you do, you can then leave the map, and the neighboring hexes will unlock. Also, you'll be able to collect the reward for this hex. You can't enter any other hex in this area until you complete the one you are currently occupying. You also may not enter another tile or hex of any other campaigns in the same area until you have completed the hex you are currently occupying. Clouds prevent you from seeing what hexes lie ahead. Once you enter hex, all the neighboring clouds will disappear. To enter hex you need to spend some scout maps. Once you do, you can enter and exit this hex without restrictions. However, you can't enter hexes you've already completed, so don't leave anything on the floor.

### Auto Explore

Auto explore is a feature for campaigns only. You can access it when you are in a hex by tapping the **AUTO** button at the bottom left. The auto explore feature will always get all the treasures and defeat the enemies in quick mode. It also uses a fixed speed, meaning speed buffs from heroes is useless. To quit using auto explore mode, simply tap anywhere in the screen or tap the **AUTO** button again.

### Abandoning Hexes

Though you can't enter any other hex while you haven't completed the current one, you can abandon it. You will lose all the loots you find and the map will completely change with new enemies and new rewards. However, clouds won't reappear above tiles neighboring the abandoned one.

### Completing Campaign

Once you complete the campaign goal, you can either continue exploring or level up the map. This fully resets your progress and randomly changes the field. Level up gives you one of the random rewards:

 Keys
 Epic or Legendary chest
(**only available after level 2**)
 Hero Brew
 King's Brew
 Hammer

After completing level 5, you have to wait until the timer resets to start the campaign again or complete the map.

## Tips

* Take the shortest possible route to the goal hex. Once you complete the goal hex, the whole campaign map will be revealed and you can go back and complete hexes with desired rewards.
* Complete each tile you start, or at least explore each of them before you abandon. Sometimes you can get good loot from the hex you're in.
* If it's hard for you to complete starting tiles, don't push yourself - get stronger, because enemies will be much stronger closer to the goal tile.
* Double-check if there's something you need left on completed hex before exiting or abandoning it.
* Always collect all the orbs in the map. They are very important for your heroes.

## Campaign Enemies

Every campaign has enemies from the stages. The campaign level will replace the enemies with a strong variant of it. The rank of each enemy also goes up by 1.each level.

## Hex Types

Each tile has its type. Based on its type you get different rewards upon completion.