What to Expect

## **There is no pre-set game time**

Players may and should **play with whomever happens to be available, whenever they happen to be available.**

Encounters can happen any time there are people available and a GM is prepared to run something. This isn't a weekly commitment or a game you play on a specific night. It's not a specific party, and there is no specific GM. **This is NOT a normal game.**This is a community wherein you log on, and if there are others on, you roleplay with them. If a GM shows up and has time, then you can go on an adventure with your fellow community members.

Because GMs look for inspiration from and are encouraged by active members, **you are far more likely to go on adventures or encounters if you are actively roleplaying in the Roll20 room**, rather than checking in every so often and asking if anything is happening.

## **Do not expect encounters every second of the day**

Until we get a huge community, there will be times where there's no one available. That's why it's always crucial we get more people.

As stated above, try to make the most of the times where encounters are not being run by engaging in character-building roleplaying with other members of the community, or try to weave your downtime roleplay more into the setting of Cormyr and Suzail. Building social structures and relationships within the character community is a unique opportunity afforded to players as a part of living campaigns, and encourages GMs to participate and bring on encounters for the players, as well.

## **The roleplay is player-driven**

**It's everyone's responsibility.**

When there are no GMs available, or there aren't enough players to run an encounter, it's still important that we have players who are willing to participate in the ongoing roleplay narrative. **Be willing to do open roleplay**(chilling in the Dragon's Jaws Inn or around Suzail for example). Without players carrying the roleplay between characters, this concept fails. GMs can't direct your roleplay at the level you may traditionally be used to, since they have to work in the constraints of the living system.

## **Be in the Roll20 campaign room whenever you can**

The more time spent in the actual Roll20 room, the more you'll get out of the community. This campaign has a Discord server, which provides a lot of utility from an administrative and practical standpoint, but the action happens in Roll20. Since open roleplay is a cornerstone of this concept, You'll miss a key part of the experience if you don't participate beyond joining Roll20 for encounters. Encounters will always be offered to those roleplaying within the actual Roll20 room before anyone else, so if you're not in the Roll20 app, you may miss out when encounters are able to start. The idea with this, as with many of the concepts presented here, is to promote roleplay outside of GM-led adventures. Those who would actively try to avoid spending time roleplaying outside of adventures might like to consider whether this is the right community.

## **The default location is the Dragon's Jaws Inn**

In the Roll20 campaign room, there is a map of the City of Suzail on the starting page. Number 38 on the city map legend is the Dragon's Jaws Inn. This is a definite 'meta-game' decision, but it's necessary that we have a safe, neutral, and default location for the community to use as a meeting point. This Inn is essentially used as a paractical starting point for adventures, and is a 'gimme' for GMs. When GMs start an encounter or adventure in the game, you can safely assume it will begin from the Dragon's Jaws. Your character can go anywhere in the city if they want at any time between adventures, but understand that the Dragon's Jaws will be the starting point for many of the spontaneous encounters that happen, and you'll be asked to roleplay your way back there before beginning.

## **There are roleplay rewards**

Opportunities to gain EXP and Loot through Open Roleplay exist in addition to the normal encounter rewards. Always be roleplaying!