Anubis

## Stats?

> "*You have unsheathed me... you will be my Stand user... you will be my body. I will make you a master of the sword. No one is stronger than you... use me and **kill**!*"
> ― Anubis
>
>

**Anubis** is the 10th publicly available Stand created in gStands, from Part 3: Stardust Crusaders. Anubis is unique among Stands that it chooses it's user at will. It is one of the Egypt 9 Glory Gods.

## Abilities

Anubis is a strong Tool/Durability Type stand, able to defeat even the most powerful of Stands with it's remembrance of moves and varied movement options. It also has the unique ability to possess other players and npcs and even control other stands.

Forms:

Forms can be changed by using **mode swap**. Form Basic attacks are in sequence from 1 > 2 > 3 > 1... Most are functionally identical but can be utilized smartly in combination for particular effects.

Form 1 Basic attacks:

* **Swing 1:** This slash goes from the right shoulder to the left leg. It deals 65 damage and does an 120 degree prop slash. It has an aerial forward push force

* **Swing 2:** This slash goes from the left shoulder to the right leg. This swing does 65 damage and has a 45 degree prop slash. It has an aerial forward push force.

* **Swing 3:** This attack is angled overhead. It deals out 65 damage and it does a 90 degree prop slash. It has an Aerial forward push force

* **Aerial Swing 3:** This attack is an overhead Spin. It does 65 damage and does an 90 degree prop slash. It has an Wider vertical range and a aerial forward down push force.

Form 2 Basic Attacks:

* **Swing 1:** This attack is a thrust. It does 65 damage and does an 0 degree prop slash. It has an ground but not aerial push force and longer forward range. It has no visible slash.

* **Swing 2:** This slash goes from the left leg to the right shoulder and works as anti-air. It does 65 damage and has an 90 degree prop slash. It has a higher vertical range for hitting aerial targets. It has no push force.

* **Swing 3:** This slash is horizontal. It does 65 damage and has an 90 degree prop slash. It's an "Utility" slash designed for cutting props evenly.

* **Aerial Swing 3:** This attack is an overhead spin. It deals out 65 damage and does an 90 degree prop slash. It has a Wider vertical range. It also has an aerial forward down push force.

Ether mode, Special (dual form) Attacks:

* **Slash Dash (Standleap):** 80 damage interspersed through multiple hits. The User dashes forward with after images, holds for 0.3 seconds, the damage is dealt after the attack ends. It can hold the user in place in the air for mobility's sake and is good for traversing long distances.

* **Spin Move (crouch + left click)** It deals 5 damage per hit, many hits per second and lasts for about 1 second. It is useful for aerial travel, it keeps the user "floaty". When the attack is active the user cannot stand still, constantly moving forward. It can be executed during a wallrun and the user can dash during execution of the attack.

* **Stand Combo** When possessing a stand user, Anubis can be held by certain stands. Among retaining certain abilities such as memorization and dashing, right clicking will deal extra 65 damage on top of any other attack. It blocks some special attacks (for example time stop) from occurring for balance sake. In stand combo mode, blocking is done with the "Stand Block" button, overriding the stands' default block.

* **Memorization:** Holding down Right Click will memorize any attack that hits the player. Attacks are defined either as basically as "shot with particular weapon" to "ability mode + left click". Anubis will auto-block memorized attacks unless broken, in which case right click must be held. Blocking over 150 damage will cause Anubis to break, blocking another 350 damage after breaking will immediately kill the user and revert any possession.

* **Breaking (see Memorization):** A broken Anubis will be visibly cut in half. In this state Anubis will swing much faster but it's damage output is halved.

* **Dash:** Double tapping a directional key will cause the user holding Anubis to dash in that direction for a short period.

* **Wallrun:** Anubis has the capability to run along, up, and down flat walls. Most other attacks function in this state. Jump or dash away to break the wallrun.

* **Death and possession:** Dying with Anubis in inventory will cause Anubis to drop. Anubis will call other NPCs capable of picking up weapons to pick it up. An NPC picking up Anubis will possess the NPC. Alternatively, a player picking up Anubis will cause the player to be possessed instead. A player in a dropped Anubis state will spectate the sword until they get picked up or press a key. A player possessed by an Anubis player will spectate the player until they press a key or until the possessor's Anubis breaks.

* **Death Aura:** A sheathed Anubis will deal special direct silent contact damage to nearby enemies. A dropped Anubis can use this to prevent being picked up by an unwanted target. (Holding Sprint)

* **Prop Slash:** Attacking props with most Anubis attacks will cause the prop to slice in half, evenly cutting constraints and physics alike.

* **Defensive mode - Toggle tangibility:** Tangibility can be toggled to hit opponents behind walls. When intangible it cannot cut props.

## History

Anubis was completed on July 28th, 2018. Anubis originally had no broken sword mode. This was added April 18th, 2019.

Anubis received its second pass update on October 8th, 2021. Receiving one of the largest second passes in the history of gStands with the entirety of its movement and offensive options being completely changed.