recursal/Fanatic-Fandom huggingface dataset:
Map

Map is the underlying world in which most of the game takes place. It starts with several puzzle levels and then unlocks sub-worlds which contain further puzzle levels.

Most of the levels in Map aim to introduce and clear up any confusion the players have about main concept of the game - the fact that texts decide the mechanics of each level. Grass Yard, for example, clears the fact that ordinary nouns are not confined to a specific property. The top area (08-10) introduces and focuses on .

While other objects are also present in Map, they are introduced in other worlds first.

The map has three gates with unlock requirements. The first gate is opened after clearing 3 subworlds and allows access to A Way Out? level. The second gate requires clearing 5 subworlds and opens access to Volcanic Cavern. The final gate requires 7 subworlds to be cleared and opens the top area.

The return to map option is disabled in this world.

## Levels

* 00 - Baba Is You
* 01 - Where Do I Go?
* 02 - Now What Is This?
* 03 - Out Of Reach
* 04 - Still Out Of Reach
* 05 - Volcano
* 06 - Off Limits
* 07 - Grass Yard
* 08 - Slideshow
* 09 - Fragile Existence
* 10 - Hostile Environment
* Finale - A Way Out?
* Secret - ?
* Subworld - 1. The Lake
* Subworld - 2. Solitary Island
* Subworld - 3. Temple Ruins
* Subworld - 4. Forest of Fall
* Subworld - 5. Deep Forest
* Subworld - 6. Rocket Trip
* Subworld - 7. Flower Garden
* Subworld - 8. Chasm
* Subworld - 9. Volcanic Cavern
* Subworld - 10. Mountaintop

In addition, after the player has reached Depths, Meta, and Center, extra level icons are added by the top left corner of the level. These are 2-way shortcuts to those worlds.

## Solution

* Transform 09 into  and 10 into , and move  onto the .
Last Snack

## Last Snack

**Last Snack** is level 6 of Land Of Delicacies.

## Solutions

### Solution 1

* Break  and push the  into the same row as
* Push  right and break it up.
* Push  down and form .
* Make .
* Move left once to WIN.

### Solution 2

* Break  and push the  into the same row as
* Push  up one space
* Push  next to the upper  on its right side
* Put  vertically two spaces right from
* Push  to the left so that  and  are formed simultaneously
* Move as  to the  and win
House House

**House House** is level Extra 3 of Familiar Land. It is unlocked by winning Treehouse. Its overall layout is similar to Treehouse, but the set of available words is very different.

Its width is 24, and its height is 18.

## Solution

* Push  onto the .
* Form .
* Break , then form  to make a second . Feel free to stack the s.
* Move the  to form  then , then do it again, to get a third and fourth s. Keep one  unstacked, feel free to stack the rest.
* Form .
* Sacrifice two (stacked) s to OPEN the two s and one to SINK a , and WIN on the  with the fourth.

KEY and ROCK are interchangeable in this solution.

## Trivia

* This level's name, combined with bird's white colour, is a reference to House House, developers of Untitled Goose Game.
Love at First Sight

**Love at First Sight** is level 02 of Mountaintop.

## Introductory Concepts

This level introduces a concept that sometimes words have to be pushed out of order to complete the level.

## Solution

* Push both s into the same row next to each other.
* Push both s to the left and across the  so one is outside the  box and the other is on top of a .
* Push  across the s so the  outside the box is in the position you would put the third word.
* Push  across the Birds so it forms  while you are still on the first , then push two spaces further.
* Break  to separate the  from .
* Push the  onto the  in the same row as .
* Rearrange  to create .
* Push  to the left until it creates .
* Move onto the remaining  to win.
Hidden In The Thicket 2

**Hidden In The Thicket 2** is an unused New Adventures level that can only be accessed using the Level Editor. It is a variant of Hidden In The Thicket without either of . The area with  is blocked by hedges and  is one space further down.

## Solution

* FEAR-push  until you can walk around it, then break it.
* Form  and extract . Break it before  is broken.
* Form  and PUSH the  away to extract a .
* Form .
Gravity Chamber

* Text hidden
* Text shown

**Gravity Chamber** is level C of Babarcade.

When you move, both  and  FALL in the specified direction onto the nearest . The goal is for  to end up on the .

## Solution

* Move down, left, up, left, down, right to get  in the left part of the bottom area.
* Move up, left, down, right to get  in the left part of the bottom area.
* Move up, left, up, right, up, right to get  in the part of the top area.
* Move down to WIN.
LONELY

is a conditional operator. An object is considered lonely if it is not overlapping any other objects. Unlike most conditional operators,  is a prefix rather than an infix, meaning that it is applied before a noun rather than in between two nouns.

For example,  would cause trees to be pushable as long as they are not overlapping something else, such as a .

 can be reversed by ; the statement  would cause  to be true only if Baba is overlapping something else.

## Appears in:

* All Mountaintop levels
* Scale
* Ultimate Maze
* Huh?
* Teamwork Is a Must
* Alpine Meadow
* Firewall

## Trivia

* In older versions, this text was named , functioning identically to the current iteration
	+ There was also a scrapped counterpart,
Jump Up, Babastar

* Text hidden
* Text shown

**Jump Up, Babastar** is level G of Babarcade.

The level has a unique "2D platformer" style, and indeed, a large portion of the objects use sprites found nowhere else in the level pack, made to resemble objects from Mario games. This includes specially made s, s, and even  wearing a special red hat.

## Solutions

### For WIN:

"Jump" over the Koopa-like Jijis, along with the pit full of fire, then jump up off a  to the cloud area. From there, push the duo of boxes to the right and manuver them into the more shallow fire pit, then make one last jump across to the flag.

### For BONUS:

Do the same as last time, but hit all s you can. Instead of going to the flag, hit the  hovering high over the shallow fire pit by jumping off the one just to the left. Also jump onto the clouds, and push the quartet of boxes to the left so they create a four-block-tall pillar, which you can use to hit the final . From there, you can grab the Orb, then the flag, and finish the level.

## Trivia

* The level name is likely a reference to the song "Jump Up, Super Star!" from *Super Mario Odyssey*.
* The special objects present in this level are internally referred to as MPIPE, MBLOCK, and MBABA.
	+ MBABA also has its own sleeping animations.
	+ Early versions of two of this level's unique objects ( and ) exist in assets.dat, made for this tweet. The early version of  went unused, and both use the animation style NONE.
Perfect Crime B

**Perfect Crime B** is level Extra 3 of Museum of Unused Levels.

## Solution

* Form  and  at the same turn to transform  into three objects.
* Open the s, form , and touch the  to win.

## Trivia

* This level contains a  that reads: "These two were probably one of the very first cases of level variants where the variant actually had a meaningful idea behind it. Didn't quite work, but it was a start!"
Levelpack

A **Levelpack** is a collection of Custom Levels created in the Level Editor. These must be downloaded into the Data/Worlds folder of computer data. Upon downloading, the player can play them in the Play Levelpacks area of the editor. To create a Levelpack, one must have the Enable Advanced Features setting activated.

Levelpacks can support custom assets like palettes, sprites, music, themes and mods.

## Official levelpacks

* Baba Is You (levelpack)
* Museum
* New Adventures
Maritime Adventures

**Maritime Adventures** is level 05 in Flower Garden.

## Solution

### Solution 1

* Position the four s such that if you made a path from the  to the , the s would be positioned on the locations where the path changes direction.
* PUSH the  onto a .
* Form , , and .
* Form  while  is near the .
* OPEN the , and WIN.

### Solution 2

* Push  right so  is on the .
* Form  above .
* Form  above .
* Place one  above . Move the rest of the s so they'll be out of the way even when moving.
* When the  needs to turn, you can move  up to form  for one turn to then move the hand in the appropriate direction. Then move  back down to be in position for the next turn.
* Guide the  in this way to form , then to open the  so you can WIN.

### Solution 3

Note this solution depends on update order for the walls. If the wall pushes don't work as described, change around the walls.

* Form  vertically.
* Push  down six times ( should be on  with  below). Be careful not to form  on the way.
* Form  horizontally (without moving ).
* Break  when  is on the .
* Push  right three times.
* Push the s to the following positions:
	+ Lower-right seven rows above (same row as the horizontal passage to the ) and one column left of , facing left.
	+ Lower-left to four rows above , facing up.
	+ Upper-right one column right of  then all the way down.
	+ Upper-left just below the  in , facing right.
* Position  two rows above  (i.e. one clear row in between).
* Place  below .
* Form  vertically.
* You can now move two spaces at a time, or one by idling. Form , then carefully skip over the  back to the lower section.
* Move  above .
* Push  up, forming  and , then idle. The s should push you right once, up 8, then right before re-forming . Touch the  to WIN.

### Solution 4

* Form .
* Break  with  facing vertically in the column of .
* Form  and  simultaneously.
* With both s near the , form .

### Solution 5

* Stack two  with .
	+ Form  with the walls facing inwards, then form .
* Use  to move the  onto the .
* Form  using the doubled . You'll now move three spaces at a time, or two when idling.
* Form , then carefully cross the lava to the  and WIN.

### Solution 6

 are interchangable for this solution.

* Without moving , form  vertically, , and .
* Use  to form  while  is in the top left section.
* Break  with  facing vertically to continue to MOVE into the top left section.
* Push  down once, then push  right into , place an  below , then push  right once.
* Push  up once, then form  and then break it when  is in the right section.
* Position  one space above the , and  and  as such that when  is pushed once vertically,  and  will be formed.
* Maneuver  and  such that when  PUSHes  right, then  can PUSH  downwards when it reaches the center column.
* Re-form  to let the hand finish crossing.
* Push  then  then  back across the lava to form .
HOT

is a Property.

Any object that is  will destroy any  object that intersects with it (including itself, and obeying ). Only the  object is destroyed.

This property also makes objects emit steam particles.

## Appears in Levels:

### Map

* Volcano
* Fragile Existence
* A Way Out?

### Solitary Island

* Warm River
* Boiling River
* Research Facility
* Evaporating River

### Forest of Fall

* Rocky Road
* Crate Square
* Fetching

### Deep Forest

* Keep Out!
* Canyon
* Insulation

### Chasm

* Lava Flood
* Floodgates
* Multitool

### Volcanic Cavern

* The world itself
* Tour
* Automaton

### ???

* Tag Team
* Baba Has Keke

### ABC

* Lunar Gallery (in form of letters)
* BA
* AB
* Stardrop (in form of letters)
* Meteor Strike (in form of letters)

### Depths

* Hidden Relic
* Buried Treasure

### Meta

* Delicate Stars
* Acrobatics
* Tangle
* Triplets
* Another Way

### Unused Levels

* Quarters
* Fungal Trial
* Fortress
* Dangerous Garden
* Fiery Pit
* Boilerworks
* X is Y 2
* Move
* Apartment Building
* Harmony
* Separated by Liquids
* Tunnel
Pillarwork

* PC
* Mobile

**Pillarwork** is level 03 of Volcanic Cavern.

## Solution

General idea:

* Make , fall down past the s, make  and then make .
* Note that if  and , you can use the s as elevators up (pulling them up behind you).

### Solution 1

* Place one  below the opening right of .
* Form  vertically above the s, and  horizontally somewhere above with the  one column right of the previous .
* Place the final  either immediately above the central walls, or at the bottom of the level.
* Form .
* Fall down past the moving s, with careful timing.
* Make .
* Step on to the  and pull it and yourself upwards near the top of the level.
* Move over and stand on ; push it down one tile to break  (allowing you to touch the  to win).
* Push the  down, making .
* Touch the  to win.

### Solution 2

* Form , vertically.
* Form  then  as above, then .
* Continue walking up.

### Solution 3

* Place one  below the opening right of .
* Form  and .
* Place  horizontally, one row above  and starting two columns right (i.e. the  is above the hole, with room to walk under).
* Form . Fall past the . Form , then .
* Pull the  up and walk left onto  and then on to . (On mobile you'll have to push  down once to do this.)
* Pull s up to break .
* Break  and form . Touch a  to WIN.

## Trivia

This level wasn't always in the release version of Baba is You. See Fireplace for more info.
Perfect Crime A

**Perfect Crime A** is level Extra 2 of Museum of Unused Levels.

## Solution

* Form  to increase the number of objects at your disposal.
* Form  and  (or ).
* Use the s to open walls such that you can extract  to make .

## Trivia

* This level contains a  that reads: "I was extremely proud of this duo back when I first made them. Returning to them ~3 years later, they don't seem quite as exciting (and were actually a bit broken!)"
MORE

is a property that can clone objects.

When an object is **MORE**, it spawns copies of itself in the four spaces directly adjacent every turn. It will not create a copy if the space already has one of the same object or any STOP object (or push/pull).

## Additional Properties

* makes text spawn clones of itself as long as there is not *any* text on that space (and there are no  objects).

* don't negate a STOP object's ability to prevent spawning to that space.

* **MORE** is not simultaneous. If an object earlier in update order spreads to a space preventing a different object from spreading there (eg. if it's stop), that second object will not spread there.

* A LEVEL or path created through  does not keep the metadata of the original object. It also does not save the original object for purposes of  (instead treating the newly grown object as the original).

## Appears in levels:

### Chasm

* Siege
* Treasury
* Lava Flood
* Floodgates
* Lonely Sight

### Meta

* Booby Trap
* Bramblevine

### Unused levels

* Crossroads
* The Very Locked Hallway
POWERED

is an infix present in New Adventures.

 rules are only active if an existing object is .

For example:

* would cause Robots to move only if there is an active rule  on any existing object somewhere in the level.

## Multiple Powers

Any property/prefix condition that has its name starting with "powered" works in the same way, where "poweredasd2f" rules are active if a "powerasd2f" object exists.

 are present in the editor object list. Others can be made by manually renaming objects, but this will prevent the level from being uploaded.

## Appears in levels

**Babarcade**

* Baba Invaders (hidden)
* Snakeke (hidden)
* Teamwork Is A Must (hidden)

**Land Of Vehicles**

* Electricity
* Alpine Meadow
* Log Cabin
* Test Chamber

## Trivia

* In older versions, this text was named . It is unknown if any publicly released builds contain  under this name, but assets.dat contains the images for it.

(Note: Hempuli posted message regarding this word in the discord fanserver, can anyone confirm that this was indeed what the word was?)
POWER

is a property present in New Adventures.

If any object is , all  rules become true. It also creates yellow lightning bolt particles.

For an example, if ,  and there is at least one  onscreen, it makes all the s MOVE. If the  rule is broken, the s won't MOVE anymore.

**POWER** is very useful as it can be used as a global rule trigger, allowing arbitrary conditionals to affect different objects. For example, if  and , all s will begin to move if a  is on a , and will stop when there are no longer any s on s.

## Multiple Powers

Any property/prefix condition that has its name starting with "power" works in the same way.

 are present in the editor object list. Others can be made by manually renaming objects, but this will prevent the level from being uploaded. They have green and blue particles, respectively; all other powers do not emit particles at all.

## Additional Properties

* **POWER** cannot cause an Infinite Loop. In any case where it would, it will simply leave the powers enabled and continue execution.

## Appears in levels

**Land Of Vehicles**

* Electricity
* Alpine Meadow
* Log Cabin
* Test Chamber

## Trivia

* In older versions, this text was named . It is unknown if any publicly released builds contain  under this name, but assets.dat contains the images for it.

(Note: Hempuli posted message regarding this word in the discord fanserver, can anyone confirm that this was indeed what the word was?)
HUSK

See also: HUSKS.

**HUSK** is a Noun with no special properties. It is mostly used as a background object.

## Appears in Levels:

### Main game

**Temple Ruins**

* The world itself (object only)
* Unreachable Shores (object only)

**Forest of Fall**

* The world itself (object only)
* Rocky Road (object only)
* Leaf Chamber (object only)
* Not There (object only)
* Catch (object only)
* Fetching (object only)
* Scenic Pond (object only)
* Even Less There (object only)
* Deep Pool (object only)

**Deep Forest**

* Victory in the Open (object only)
* Supermarket (object only)

**Meta**

* The Return of Scenic Pond (object only)

### New Adventures

**Land Of Delicacies**

* Seasons
* How Time Flies...!

**Land Land Land**

* Firewall
House E

**House E** is level E of the Museum of Unused Levels.

## Initial Rules

### Solution 3

* Form  vertically and horizontally simultaneously to transform the  into two s.
* Form  and  simultaneously without breaking .
* Open the .
* Position  and  on either side of . Move left then right to separate .
* Form  and touch/be KEY to WIN.

## Trivia

* The s in Houses A, B, C, D, and E form a coherent text. Together, they read:

> The idea of a set of puzzles being iterations on the same idea, but with small adjustments to increase the difficulty is very intriguing to me. I've seen some puzzle games do a great job at making the puzzle design progression reflect what people's minds go for at first and so on. In the early stages of Baba Is You's development I wanted to try a similar design. However, my approach was flawed for a couple reasons. In order to come up with novel variations on a puzzle one needs to get outside input, both to get a fresh view and to understand how people generally approach the puzzle. I kind of understood that but tried to "force" an interesting set of puzzles. The result was this House set. And these have been extensively touched up for this release!
>
>
Lock the Door

**Lock the Door** is level 12 of Deep Forest.

## Introductory Concepts

This level introduces the concept of SHIFT movements occurring simultaneously.

## Solution

* Form  and break .
* Extract and stack .
* Position  facing right into , at least 3 spaces away.
* Form  and  simultaneously, near the .
* Walk past the  before the rules get changed, then WIN.

## Trivia

This level used to have s inside the usable area. They were removed to prevent trying unintended solutions.
Join the Crew

**Join the Crew** is level 09 of Volcanic Cavern.

## Solution

General solution:

* To destroy the s, you can make  and they will disappear because they are .
* You still need another living character after destroying the s.
* So you need to make  and  and  (or )  at the same time. Given the limited amount of  words on the level, you will have to share an  for two of those rules.

There are multiple ways to accomplish this, one specific is below:

* Make  by pushing  upward.
* Move  out of the small room, and put it directly left of the lower .
* Break  and move the upper  directly right of the lower .
* Move  so it is vertically lined up in the same column as .
* Push  down until it creates , which will also create  and  at the same time, destroying the s while .
* Touch the  to win.
Ghost Friend

**Ghost Friend** is level 07 of Forest of Fall.

## Initial Rules

Ensure the  never gets DEFEATed throughout the solving process.

* On the turn the  would reach the TEXT, PUSH the  from  to the left during the MOVE movement step. This will stack the  if done properly.
* Form , MOVE right, step outside the skulls then back in above , and bring it back to form .

### Solution 3

* Form .
* Position two of the remaining texts to the right of  (or the  above it), and the last somewhere below and to the right.
* Break  with the  at the far left, using the two placed texts to be two spaces farther to the right.
* Pushing the last piece of text ahead of you, use the  ledge to the right to bring the  back to the left.
* Use the last text and press left on it against the .
* Use the  ledge directly left of  to bring the  back to the left.
* Bring  back to form .

## Trivia

The unused level Friendless is a variant of *Ghost Friend* but without the . It can only be solved using Solution 3.

*Ghost Friend* has been edited 9 times from March 2019 to April 2019.

Earlier versions had a completely different design, however soon it was changed to be similar to the current.

The 'FLAG' was previously 'WIN', making it possible to simply make 'BABA IS WIN' without having to worry about the flag or the ghost.

Variation 7 was like variation 8, but the skulls were only one tile thick.

Variation 8 was like currently, but the thin section of hedges in the middle was only 2 tiles thick.

Variation 9 was like currently, but the thinner section of hedges in the middle was only 3 tiles thick.
HIDE

**HIDE** is a property that makes objects invisible.

## Additional properties

* When , rules that are entirely  are also hidden in the pause screen. (If any piece of text in the rule isn't **HIDE**, the whole rule will be visible in the pause screen.)
* objects do not function as paths.
* makes everything in the level invisible, except for level icons and particle effects.
* condition is not applied when the object is .

## Appears in levels

### New Adventures

#### Babarcade

* Baba Hour
* Baba Invaders
* Gravity Chamber
* Snakeke
* Jump Up, Babastar
* Teamwork Is a Must
* Darkish Dungeon
Moving Floor

**Moving Floor** is level 09 of Deep Forest.

## Solution

* Push the two s down past the lower  (one ending up on the , and one below the s. Having the  down there lets you walk past the  without being trapped in the alcove).
* Push  to the right.
* Use the remaining four blocks of text to push two each on to the other two s.
* Scoot around and make .
* Touch  to win.
Hidden Path

***Hidden Path*** is level Extra-1 of Meta.

## Introductory Concepts

This level introduces  as a concept that can be used.

## Initial Rules

### Alternate Methods

* Once this level has been won, a path is added to make it much easier to access in the future.
* If 03 is transformed to , following a method to access Acrobatics with at least 3  remaining will also work.

## Solutions

### Solution 1

* Push either  or  into the space directly above the  above the .
* Push  onto the , then push it one additional space right to create  and . This will automatically create  one move later.
* Move left three times, then up once, then left once, then up once, then left four times, then up once, then left twice to reach the  to Win.

### Solution 2

* Use another piece of text to push  so that  rule is formed.
* Move left and up accordingly to win.

### Solution 3

* Position 1 text above the , but not in the top 3 rows.
* Form .
* Walk down below the s, above the text you placed.
* Hold up, then walk left.
Majestic Columns

**Majestic Columns** is level M of Museum of Revisions. It is an early design of *Pillarwork*.

## Solution

Note there's an  hiding on the lone  in the lower left.

### Solution 1

Form  from below:

* Push a  in the bottom-right corner.
* On the second row from below, form
* Form  vertically.
* Form .
* Ride the right-most  up to form .
* Break  and touch the  in the corner to win.

### Solution 2

Form  from above:

* Push a  on the lowest row.
* On the second row from below, form
* Form  vertically and  horizontally.
* Form .
* Ride the  up, then form .
* Break  and touch the  on the lowest row to win.

### Other Solutions

Solutions 2 and 3 for *Pillarwork* also apply here. For solution 3 use the extra  instead of  in the third step.

## Trivia

* The  shaft used to be two tiles shorter, allowing one to form  by pushing text down the shaft.

## References

1. ↑ See unused level "Majestic Columns (322level)" in the *Baba Is You* levelpack.
Hangar

**Hangar** is level 06 of Land of Vehicles.

## Initial Rules

* Move  into the main area, then PUSH  to the right of the entrance to the  corridor.
* Form , and make sure all rockets move onto the same row as  is.
* Form  in addition to  and wait until the two big gaps in the corridor get filled with two rockets each.
* PUSH all text into the  corridor (starting with , , and ) and touch the .

### Solution 2

This solution works without :

* PUSH  all the way right, then move down then up to break it.
* PUSH  to the left of the entrance to the  corridor.
* PUSH all four s to the left of .
* Successively PUSH the following words into the  corridor: , , , , . PUSH further to form  horizontally and  vertically.
* PUSH  right until  is one column right of the s.
* PUSH each  up once.
* PUSH  left then push it up until all the space to the right of the s is filled with text and s.
* Walk past the s and to the .
Matrix

**Matrix** is level 11 of Familiar Land.

It is a very small 4×4 level.

## Initial rules

* Move up, right, down, down, left, up, right, down, left so that the third column from the left is .
* Move up, right, up to form  in the third column.
* Move left, down, down, left, up so that the left column is .
* Move right, down, left, down, right, up, up, left, down, down so that the left column is .
* Move right to activate .

### Solution 3

* Move down, left, up, right, right, down, left, left, up, right to rearrange the middle rows into  and .
* Move down, right, up, up, left, down, down, right, up, up so that the third column reads .
* Move left, left, down to form  in the top row.
* Move down, down to break  and right, up to the  to WIN.

### Solution 4

* Move left, down, right, up, right, up, left, up, down and WIN.
	+ Move left, down, right, up to place  below .
	+ Move right, up to form .
	+ Move left to form .
	+ Move up, down, and one  will be on the  text.
Patrol

**Patrol** is level 05 of Deep Forest.

## Initial Rules

* Enable and disable  until all the s are formed into two stacks. If these stacks are adjacent, separate them by having the first bounce off the  before disabling the rule.
* Walk through the corridor to the flag. If a skull-stack is one space in front of you (and moving towards you), wait one turn to allow it to move directly in front of you before continuing. If they get you at either end, rewind and alter your timing so you pass both in the middle.
NUDGE

**NUDGE** is a property that comes in four forms: . It makes an object move one space per turn in the direction of the nudge without changing the direction the object is facing.

Nudge property stacks. For an example,  makes fence move 1 tile up and 2 tiles left every turn.

## Additional properties

* are all checked separately, in that order.

* An object that nudges in whatever direction a YOU object would move are not enough to behave like YOU

## Appears in Levels

### New Adventures

**Babarcade**

* Baba Invaders () (hidden)
* Snakeke () (hidden)
* Darkish Dungeon () (hidden)
* Jump Up, Babastar () (hidden)

**Starry Lands**

* Set The Stage()
* Shiny Ladder ()
* Sun Boulevard ()
* Skygate ()
* Spaceport ()
* Milky Way ()
* Rapid Growth ()
* Sturdy Flowers ()
Fireplace

***Fireplace*** is level 06 of ???. Its layout and rules are somewhat similar to Insulation.

## Solution

* Form .
* Push somewhere higher than  and close to it, but not above it.
* Form , then get in the way of the .
* When the  swaps you, keep "moving" down until the other  forms .
* Touch the  to win.

## Trivia

* In prior versions of the game, this level was placed at Depths-Extra 2, where Parade is now. It was changed in version [somewhere around 419 - needs checking].
* In even earlier versions of the game, this level was located in Volcanic Cavern but was placed to Depths-Extra 2, replacing Secure Cottage level.
Fragile Existence - Old

***Fragile Existence - Old*** is the 19th level of the Museum of Revisions. It is an earlier design of *Fragile Existence*.

Its width is 28, and its height is 16.

## Solution

### Solution 1

* Sink the  in . Form .
* Form .
* Push some text on the  next to .
* Form .
* Touch the  to win.

### Solution 2

Almost identical to solution 1:

* Sink the  in . Form .
* Form .
* Push the remaining  text on the  next to , forming  in the process.
* Form .
* Touch the  to win.

## Trivia

* This level contains two s that read:
	+ "What you don't see here is a huge mess of usable blocks. I cleaned the design up quite a bit to make it presentable; the original was way overcomplicated and extremely clunky."
	+ "A lot of levels related to  deal with its destructive capabilities. As a result, this name could be used just fine in the final game despite the design being way different!"
Hidden Blueprints

**Hidden blueprints** is level 03 of Land Land Land. It features both BROKEN and MIMIC.

## Initial Rules

* (MIMIC)

## Solutions

### Solution 1

* Push  up to the row with .
* Form .
* PUSH the  to the right of the map, on the row with , facing left.
* Break  and form .
* Form .
* Form  vertically.
* Wait for the  to push  through the broken  and replace  by .

### Solution 2

* Break  and form . PUSH the  near the top of the map, on the rightmost column with , facing down.
* Break  and form .
* Form  with the left .
* Form  with  not immediately above a .
* Wait for the  to break the  rules and .
* Move right to break .
* Form .
JELLY

Introduced in Icy Waters,  is a Noun with no special or stereotypical properties. It has the appearance of a blue jellyfish.

## Appearance

The appearance of  corresponds to a real-life jellyfish. It is inherently cyan-blue in colour, and its main difference between its depiction of jellyfish and actual jellyfish is that it has one big "eye", and exactly three tentacles. It may be a living thing, but it is rarely regarded as a character.

## Appears in Levels:

### The Lake

* The world itself (object only)
* Icy Waters
* Turns (object only)
* Locked In
* Jelly Throne
* Sunken Temple
Forage

**Forage** is level 03 of Starry Lands.

## Solution

* PUSH the top  up once, then the bottom one.
* PUSH  left once to free .
* Form  and .
* Prepare  in the row below .
* Activate  for one turn. The top  turns into a second .
* Form .
* Use one  to push the  through the winding path. Be careful with the positioning of the s so that you can turn the corners. When pushing the  up through the vertical passage, one  should be ahead of it and move into the alcove on the right to push it left.
* PUSH  left until  is free. This will destroy a .
* PUSH  left to free  and form .

## Trivia

* In a previous version of the game, the  to the left of the initial  rule didn't have the two tiles jutting out at the top. This allowed the  rule to be broken after pushing the  up, so  could walk over it to its right before reforming the rule, avoiding the need to have one  ahead of the  when pushing it upwards.
* It is possible to make Infinite Loop in this level, using conditional WORD.
Mountaintop

## Mountaintop

***Mountaintop*** is the 10th sub-world of Map.

It introduces .

Mountaintop is a single large section. Every level uses .

## Levels

*Mountaintop* has 9 levels, but only 6 are required to clear the area:

* 01 - Shuffle
* 02 - Love at First Sight
* 03 - Solitude
* 04 - What is Baba?
* 05 - Connector
* 06 - Floaty Platforms
* 07 - Seeking Acceptance
* 08 - Tectonic Movements
* Extra 1 - The Floatiest Platforms

## External links

* Mountaintop in *Baba is Hint: A Spoiler-Free Guide*
Gone Fishing

**Gone Fishing** is level 06 of Land Land Land. It introduces the REVERSE property.

## Solution

* Break .
* PUSH  to the row with , facing right.
* Activate .
* Form  above that row, with  ready to slide into the empty space.
* Activate  when  moves next to .  now PULLs the text towards the left.
* Break  when the text  is fully to the left of the  column.
* Optionally, break .
* Form .
* Walk backwards to the  to WIN.
Pay Attention

**Pay Attention** is level 17 of Land Of Oddities. It demonstrates properties of MIMIC.

## Solutions

### Solution 1

* Form . Since , the s turn into s.
* Push  then  up under the second  of  and push up to change the rule to .
* Form .

### Solution 2

* Form . Since , the s turn into s.
* Extract  by pushing  up then  left so you can form , DEFEATing all the s.
* Form .
Mouse Hole

**Mouse Hole** is level 04 of Volcanic Cavern.

This level introduces the word

## Solution

* Make  and then push the  on to the , to free the  from the corner. Swap the  to the left a few times so that it is against the left wall.
* One at a time, push ,  and  up past the , so that you make  while you are north of the . Push the  down.
* Get the  on the  by aligning . Push the  and  up so that the  swaps with the  word and ends up on the  to make a .
* Touch the  to win.
Outreach

**Outreach** is level 05 of Starry Lands.

Its width is 20, and its height is 18.

## Initial Rules

* Form a column of 8 s in the rightmost column with s at the bottom, all facing left, with the top  on the row below the .
* Form  horizontally, then . PUSH down to form .
* Complete the rule . Wait for the s move to form a staircase pattern.
* Form  and wait for the  at the bottom of the stairs to WIN.

### Solution 2

* Form . To get a new , go right of the  and PUSH left.
* Form a row of 3 s parallel to the bottom row of s at the bottom, facing left, with the rightmost  underneath the rightmost .
* Generate another  and move it 3 spaces above the rightmost , also facing left.
* Move  all the way to the right, form  vertically, then form  horizontally.
* Generate 3 s, one by one, and move each to the row 2 spaces above the highest , pushing each left until it moves.
* Generate 1 more  and move it into the row 1 space below , pushing it left until it moves.
* Form , wait for the  to get across, and WIN.
Musical Interlude

**Musical Interlude** is level 02 of New Adventures!. It introduces the verb operator , therefore the level's main focus is music.

Its width is 28, and its height is 16.

## Solutions

* Walk to the  to WIN.

You can also make various other objects be WIN in various ways, but the real point is to play with .

You can break  by forming  then pushing the s.

You can get words , , , , and  by doing something like  then moving  onto them. Then  can be used to turn extra s into those objects.
SIGN

**SIGN** is a Noun without special properties. However, a message is often attached to signs.

## Appears in levels

### New Adventures

* Baba's Home
* Baba Twins
* Conclusion

### Museum

* 47
* Affection
* Apartment Building
* Baba Fields
* Basics!
* Beyond the River
* Bodyguards
* Boilerworks
* Cannon
* Cemetery
* Changeless A
* Covered by Ice
* Dim Signal
* Double Insulation
* Endless Corridor
* Explorers
* Factory Worker
* Fiery Pit
* Fragile Existence - Old
* Harmony
* Heavy Fortification
* House A
* House B
* House C
* House D
* House E
* Icy Waters
* Lift
* Mobile Lawn
* Moss on My Doorstep
* Old Sewer
* Perfect Crime A
* Perfect Crime B
* Quarters
* Rusty Door
* Secure Cottage
* Secure Cottage Prelude
* Separated by Liquids
* Telephone
* Thank You for Playing!
* The Very Locked Hallway
* Tough Liquids
* Tour
* Train
* Trap Classic
* Tunnel
* Turmoil in The Clouds
* Warning!
* Welcome to the Museum!
* Wireless Connection 2
* Wireless Connection

### Unused

* Reach the Flag, Please
* Delicate Box
* Cloud Chamber
LAVA

Introduced in Volcano,  is a Noun with no special properties. It's often paired with , causing objects that touch it and have  to be destroyed.  shares the same texture as  and , but recolored orange. Those three nouns could potentially be classified as 'fluids'; however, the similarity is purely cosmetic, and they do not have shared stereotypical properties.

## Appearance

 is mostly equivalent to , with the exception being it is recolored orange.

## Appears in Levels:

### Flower Garden

* Maritime Adventures
* Out at Sea

### Chasm

* Lava Flood
* Floodgates
* Keke and the Star

### Volcanic Cavern

* The world itself
* Tour
* Mouse Hole (object only)
* Torn Apart
* Vital Ingredients (object only)
* Backstage (object only)
* The Heist
* Tunnel
* Coronation

### Depths

* Collaborative Effort
* Hidden Relic
* Buried Treasure

### Meta

* Booby Trap
* Tangle

### Unused Levels

* Separated by Liquids
* Fortress
* Harmony
* Fiery Pit
* Boilerworks
* Fungal Trial
* Orchestra Pit
* Tunnel
Land of Vehicles

Land of Vehicles is a subworld in New Adventures levelpack. It has five sections. The upper left section introduces . The upper right section has  as its main mechanic. The lower left section revolves around , the lower center around  and . Finally, lower right section's theme is  property.

## Levels

* 01 - Electricity
* 02 - Alpine Meadow
* 03 - Log Cabin
* 04 - Test Chamber
* 05 - Clockwork Ghosts
* 06 - Hangar
* 07 - Clockwords
* 08 - Clockworld
* 09 - Whoops Deluxe
* 10 - Tapestries
* 11 - Presenting Credentials
* 12 - Happy Dance
* 13 - Standby
* 14 - Written In Stone
* 15 - Ventilation Shaft
* 16 - Planet Baba
* 17 - Antigravity
* 18 - Smelting Facility
* 19 - What's that?
* 20 - Where Am I Going?
* 21 - Why All This?
* 22 - Buzz
* 23 - Midnight Meeting
* 24 - There And Back
* Extra 1 - Pushing Uphill
* Extra 2 - Steep Hill
* Extra 3 - Words Eroded By Time

## External links

* Land of Vehicles in *Baba is Hint: A Spoiler-Free Guide*
Garden? What Garden?

**Garden? What Garden?** is level Extra 2 of Land Land Land. It is a variation on Secret Clearing and Private Garden.

## Solution

* Break .
* Push the  down to the row with .
* Form  to turn it into a .
* Form  then . Wait for the  to FALL next to .
* Push  down the  of  to break that rule without getting  near the .
* You can now go to the  to WIN.

## Trivia

* It's possible to make this level be Too Complex: instead of touching the flag, break , form  and , then wait a few turns.
New Adventures

*Not to be confused with New Adventures! world map.*

**New Adventures** is an official levelpack added to the game in 17th of November of 2021. It mainly revolves around previously unused words and words added after the release of the game. In addition to that, it uses new mechanics with already-added words that were added after the release of the game.

Mobile versions have one fewer level: New Friends! is missing, presumably due to lack of a second control scheme for .
PARTY

is a property that makes an object emit confetti particles at every turn. It was added to celebrate the game's second anniversary. It is exclusively a visual effect, and only appears in the editor.  and  function identically to each other, both causing all empty tiles to emit singular confetti particles.
Keke the Guard

## Keke the Guard

**Keke the Guard** is level 08 of Museum of Unused Levels.

## Solution

### Solution 1

* Break .
* Form .
* Form  and  simultaneously.
* Open the upper .
* Form  and touch the  to win.

### Solution 2

* Break .
* Form .
* Form  and  simultaneously.
* Push  to open the lower .
* Form .
* Form  so that  ends up on  and gets teleported.
* Push  to open the upper  and win.

### Solution 3

* Break .
* Form .
* Form  and  simultaneously.
* Open both s.
* Form  and touch the  to WIN.
Jelly Throne

***Jelly Throne*** is the eleventh level of The Lake.

Its width is 33, and its height is 18. On mobile its width is 28 and its height is 16.

## Introductory Concepts

This level reinforces the NOUN IS NOUN (same noun) rule preventing transformations. It also demonstrates that sometimes the levels can have red herrings (in this case, PUSH property).

## Solution

* Form .
* Using the newly created , form .
* Using either , touch the  to win.
Fungal Trial 2

**Fungal Trial 2** is level Extra 5 of Museum of Unused Levels. It is a variant of *Fungal Trial*.

## Hints

Check to make sure you haven't missed any differences. There's obviously  and the lack of , but what else?

## Solution

* Push a  and the  text into the walled in area. Note that forming  is not necessary.
* Form  and push a  onto .
* Win in one of the following ways:
	+ Form , push a  onto , and touch the ; or
	+ Form  and touch a .

## Trivia

* The original *Fungal Trial* level allowed the solutions for both *Fungal Trial* and *Fungal Trial 2*.
Meta

* PC
* Mobile

***Meta*** is a late-game world and a level within itself. Many of its levels need to be transformed into something else in order to progress.

Meta introduces  and  as nouns as well as blossom objects and the operator .

## Levels

*Meta* has 22 levels:

* 01 - Hot Potato
* 02 - Adventure
* 03 - Booby Trap
* 04 - Canister
* 05 - Avalanche
* 06 - One-Way Entrance
* 07 - Bramblevine
* 08 - Mutual Feelings
* 09 - Delicate Stars
* 10 - Just No
* 11 - Acrobatics
* 12 - Tangle
* 13 - The Box
* 14 - Queue
* 15 - Breaking And Entering
* 16 - The Return Of Scenic Pond
* Extra 1 - Hidden Path
* Extra 2 - Triplets
* Extra 3 - Power Generator
* Extra 4 - Another Way
* Secret - A Prize Well Earned
* Secret - Whoa
* Subworld - Center

## Solution

(To reach Meta, win Endless Corridor.)
For help accessing any particular level, see the page for that level. This page shows how to win meta.

### Solution 1

* Transform 15 into  and 12 into .
* Move the  to the bottom right area.
* Form .
* PUSH  up.
* Form  then  to get the  left of .
* Form .

Alternatively, get two s by forming  and  at the same time, then form . Or transform 15 into  and form .

### Solution 2

* To win without entering 12, use a method of reaching Acrobatics to gain access to the  text.

## External links

* Meta in *Baba is Hint: A Spoiler-Free Guide*

## Triava

The blossom objects in this level are actually stars, making STAR an object with 3 sprites.
What Is Baba?

**What Is Baba?** is level 04 of Mountaintop.

## Solution

* Form , then break it when  is directly above the  in .
* Form .
* Form  again, then break it when  is in the same row as .
* Make , then move to the right. This will leave you in control of only .
* Move an  and the  from elsewhere in the level to create  vertically, remembering that  when it isn't overlapping with a  or a .
More Unused Levels

***More Unused Levels*** is a sub-world of The Museum.

It introduces  property.

## Levels

* 01 - Cannon
* 02 - Turmoil in The Clouds
* 03 - Thank You For Playing!
* Extra 1 - 47
* Extra 2 - 48
* Extra 3 - 52

## Solution

For help accessing any level, see the page for that level. This shows how to win More Unused Levels.

* Transform 01 into  and 02 into .
* Form .
Heavy Words

**Heavy Words** is level 11 in Rocket Trip.

## Initial Rules

* Make  horizontally by pushing text off the right side of the cliff (being careful not to make  and making sure that  and  end up stacked, or that  is to the right).
* Make :
	+ Push  left so that  falls down. Push it out of the way to the right.
	+ Push  down and to the right, push the  from  down and to the right, making  over the , and then  down and to the right to finish the rule.
* Touch the  to win.

### Solution 2

* Make  and push the  down and to the alcove to the left.
* Make  by pushing text off the right side of the cliff (being careful not to make  and making sure that  ends up on the right side of ).
* Make :
	+ Push  left so that  falls down. Push it out of the way to the left (onto the star).
	+ Push  down, onto the belt, push the  from  down, and then push  down.
* Touch the  to win.

### Solution 3

* Make  and push the  down and to the alcove to the left.
* Make  by pushing text off the right side of the cliff (being careful not to make  and making sure that  ends up on the right side of ).
* Make :
	+ Push  left so that  falls down. Push it out of the way to the right.
	+ Push  down, onto the star, push the  from  down to the right of , and then
* Touch the  to win.

## Trivia

* An early design of this level, *Fallen Words*, can be played in the Museum of Revisions.
PIANO

**PIANO** is a Noun introduced in New Adventures.

**PIANO** makes a special sound when used with the operator PLAY. For example, if the rule  is formed and there is a **PIANO** in the level, the **PIANO** plays the sound of a real piano in the C note. This property is shared with DRUM, GUITAR, HIHAT, and SAX, which all PLAY the sound of their respective instruments.
Infinite Loop Delay

**Infinite Loop Delay** is a glitch that messes with how undoing works.

## How to Activate

The glitch requires these three sentences:

 may be replaced with other nouns, and  may be replaced with other conditions.

Once the condition in the first sentence is fulfilled, one of two things may happen:

* An Infinite Loop occurs, in which case you should undo and try again.
* The text `Lua error: attempt to index a nil value. Please report this to the developers.` appears, showing that the glitch was successful.

If the glitch is successful, trying to do anything but undo will result in an Infinite Loop. Undoing will put you in the spot that you were in two turns before the glitch occurred, before freeing you up again. If you undo to the starting position and attempt to move, everything will disappear. Undoing from this state will cause one of the objects that performed the glitch to end up on the spot it was at before the glitch occurred. This new state is considered the starting state of the level, and only resetting can fix this.
Guarding Triplet

**Guarding Triplet** is level 02 of Land Of Oddities.

It continues the exploration of SAFE.

## Solution

* Form  and fetch  and  from the right chamber.
* Form  under  and push  down to switch to . Push  and  down, then push  down. The rule  is now on the row with the exit to the left chamber.
* Form  all the way right to form .
* Move to the  to WIN.
Old Sewer

**Old Sewer** is level 04 of Museum of Unused Levels.

## Solution

* Pull the rightmost  downwards.
* Form .
* Walk onto the .

## Trivia

* This level contains a  that reads: "The little trick in this level is quite cute in my opinion. It doesn't deal very much with the rule manipulation, and thus felt a bit too generic to include."
Orb (Level)

## Orb

***Orb*** is a Secret level in ???. It has the appearance of Extra 5 on the map. It can only be accessed after ning Depths.

True to its name, this level contains an ORB, and may be the player's first time seeing a  if they missed the one in ?.

## Trivia

This level is the base game level that can be won with the least amount of total moves, at 3. Other levels taking a low amount of moves are Booby Trap, Baba Is You, and Mutual Feelings. If including levels from the two levelpacks added after release, Dream Secret takes the least moves, at only 1.