Zealots of Chuutel

**Zealots of Chuutel** are...

## Lore

Once a king and general of grand stature, Settra the Imperishable was a near unrivaled warrior. Destined to govern his kingdom for untold aeons, the architects of fate did not prove as kind. Standing in defiance of the dark necromancer Nagash, Settra did not simply lose his kingdom, not only did he also lose the destiny that lied ahead of him, but he also lost his body and dignity, having to sit helplessly in the sands as Nagash ravaged and laid ruin to his kindodm.

At the end of all he had worked for, Settra heard the voices of chaos within the confined corners of his defiant soul. They whispered to the fallen king of power untold, a chance renewed and the glimmering hope of exacting his revenge. All they asked for in return was the death of the dragon ogre Kholek and his eternal servitude. Wordlessly did he claim this power they offered and exacted their will. For days did Settra and Kholek wage their conflict, leveling whole forests and hills to naught but dust and scorched surfaces. After a long and arduous conflict did Settra stand victorious, proclaiming his victory to the heavens. After such a task, he was granted even more power from the gods of chaos, and it was at that moment that Settra knew that it was finally within his grasp: The death of Nagash.

Granted a legion of Daemons to lead into battle against the last remaining bastions of hope and prosperity in the world, Settra did not lead his army towards the final conflict, but rather towards the Necromancer and the ones he had come to forge alliances with. Upon the brink of the end, Settra... TBA

## Allegiance Abilities

### Battle Traits

#### Divine Providence

**All Friendly Zealots of Chuutel units in your army has a 6+ ward save as long as the general(s) are alive.**

#### Revel in Carnage

**When a friendly Unit of Zealots of Chuutel slay an enemy unit, collect essence tokens equal to the amount of models that was in the unit. Monstrous infantry counts as 2 per Slain model and Monsters count as D6 tokens.**

### Command Ability

#### Zealous Frenzy

**You can pay 1 Command Point to activate this command ability during the combat phase, and if you do, pick one unit that is already engaged. If the unit has models slain, count it as a full unit stack and attack with all attacks available to that unit. After all attacks have been dealt, the unit dies.**

## Zeals

### **Star Zeal**

#### Rise Anew

**During the movement phase, you can summon any unit of Zealots of Chuutel based on how many Essence Tokens you have. To do this, you need a spellcaster alive in your army. The unit can only be summoned within 10'' from your spellcaster and wholly within 9'' from the enemy and 6'' from the table border.**

#### Supreme Leadership

**An army with this Army Zeal can pick two heroes to be their general instead of just one.**

#### Command Ability: Stellar Formation

**The stars align to offer their strength and guidance to the faithful. If three or more units are within 10'' of eachother, grant all of them +1 to their save rolls and an additional 2 toughness.**

### **Sun Zeal**

#### Might and Power

**During the Combat Phase, you can select any amount of unit of Zealots of Chuutel based on how many Essence Tokens you have. To do this, you need a High-Zealot alive in your army. The units you pick within 8'' of your High-Zealot can be infused with power and strength for every 10th essence you tribute. Add +1 to that unit's to wound characteristic and an additional 1 to the damage characteristic. This effect does not stack.**

#### Scorching Presence

**Reduce enemy unit's To Hit characteristic when they roll to hit in melee by 1.**

#### Command Ability: Compelled Fury

**The sun blazes up a fury in the enemies and a righteous zeal within the hearts of the faithful. Target one enemy unit within 12'' from any friendly Zealots of Chuutel Unit. That enemy unit is now compelled to engage with that selected Zealots unit. If the compelled unit is then flanked, they cannot retreat.**

### **Void Zeal**

#### Empty Hearts

**During the Shooting Phase, you can select any amount of unit of Zealots of Chuutel based on how many Essence Tokens you have. To do this, you need a Hollow Zealot alive in your army. The units you pick within 12'' of your Hollow Zealot can be infused with sundering force of nothingness and all its terror for every 10th essence you tribute. Add 1 to that unit's attack characteristic and an additional 1 to the rend characteristic. The rend can be stacked, but not the attack characteristic.**

#### Hollow Pity

**Decrease the Courage characteristic of enemy units wholly within 8'' by 2 and an additional 1 for every other Void Zeal Unit within the same distance.**

#### Command Ability: Darkened Skies

**During the Shooting Phase you can pay a command point to double the range of a unit's range weapon and add 1 to the unit's to wound characteristic.**

## Command Traits

**Pick one of the following traits based on your covenant.**

### **Star Zeal Command Traits**

* **Zealous Devotion:** Zealot Units summoned by the General with this trait gain an additional 2'' movement and charge during their next move and Charge phase.
* **Unyielding:** Your general is now unbreakable and gains an additional 3 toughness.

### **Sun Zeal Command Traits**

* **The Few against the Many:** While a High-Zealot is within 6'' from an enemy unit affected by Compelled Fury and is getting flanked, roll 2 D6 when they take damage from an attack. On an unmodified 6, roll an additional 3 D3 as mortal wounds.
* **Burning Aura:** Any enemy engaged with the general with this trait has an additional -1 to their to wound rolls.