Heavy Anti-Tank

The **Heavy Anti-Tank** is one of the Specialist roles available in *Squad*. The Heavy Anti-Tank, along with the Light Anti-Tank, is specifically designed to destroy enemy vehicles with rockets.

## Description

The Heavy Anti-Tank is the most effective anti-vehicle role in Squad, equipped with the most powerful and greatest number of rockets. Given the kit's greater firepower compared with the Light Anti-Tank, each team is limited to just two Heavy Anti-Tank kits. The primary Heavy Anti-Tank kit is unlocked when a team reaches 15 players and the secondary kit is unlocked when a team reaches 20 players. Each squad requires a minimum of three players in order to claim each kit. One squad can claim both kits, although allowing two squads to claim a kit is generally preferred. The Heavy Anti-Tank role falls under the Specialist role type, which is limited to two per team.

Rockets specific to the Heavy Anti-Tank role include the M3 MAAWS/M2 Carl Gustav 84mm Tandem rocket and 84mm High Explosive Anti-Tank rocket, (Australian Defence Force, US Army, Canadian Army), NLAW 150mm Tandem HEAT (British Army), MK153 SMAW (United States Marine Corps) 83mm AT, PF-98 120mm Tandem HEAT (People’s Liberation Army), RPG-28 and RPG-7 Tandem Heavy Anti-Tank rocket (Russian Ground Forces, Irregular Militia, and Insurgents), and RPG-29 105mm Tandem Heavy Anti-Tank round (Irregular Militia, Insurgents, Middle Eastern Alliance).

See each weapon's Wiki page for a detailed explanation of each kit, as well as the Light Anti-Tank page.

## Loadout

1. Rifle or Carbine
2. Knife
3. 1-2 Tandem/HE Anti-Armor Rounds, 0-1 HEAT Rounds, 0-2 Frag/HE rounds
4. 2 Smoke Grenades, 0-2 Smoke Rounds
5. 2 Field Dressings
6. Entrenching Tool, 0-1 Field Binoculars

## Gameplay

* The Heavy Anti-Tank is often abbreviated as HAT.
* The minimum arming distance of HAT rockets is varied in-game but generally is around 40 meters.
	+ Too close to your target, the rocket will not explode or deal any damage.
	+ Heavy Anti-Tank players need to be able to visually know how far the arming distance is in-game so as to not waste a rocket by firing on an enemy vehicle that is too close.
* When playing as the Heavy Anti-tank, it is imperative that you know where enemy vehicles are on the map.
	+ Players in a squad and Squad Leaders themselves need to communicate with one another regarding the location of enemy vehicles, particularly Main Battle Tanks. Enemy vehicle markers should be placed by Squad Leaders whenever possible and deleted when unnecessary.
* The Heavy Anti-Tank is one of the most valuable roles on the battlefield, given its ability to destroy heavy enemy armor.
* The most important skills a Heavy Anti-Tank player can acquire are proper ranging and using the different aiming reticles.
	+ Navigate to each launcher's information page to learn more about their unique properties and sight pictures.
	+ Practice on the Shooting Range before playing on a server. It’s essential to learn the optics of the launchers for each factions given how valuable this Kit is. Keep in mind using the training range offline has a bug where explosives will not do damage to vehicles. It is recommended find a server running "Jensen's Range" to bypass this bug.
	+ Rocket launchers all have different optics for ranging and aiming; RPG-7, RPG-28, RPG-29, Gustaf M2 sights can be adjusted to fit the target range, and the range markers on the sight change depending on the type of round that is loaded. M3 MAAWS and MK153 SMAW have simple drop compensation scope without ranging functions. NLAW optic has computerized fire control systems, whereas PF98 has a laser rangefinder.
* When possible, have a Rifleman remain close to the Heavy Anti-Tank, especially if heavy armor such as a Main Battle Tank is nearby. This will allow the Heavy Anti-Tank player to quickly reload using the Rifleman's ammo bag in order to fire another rocket if necessary.
* Helicopters may be hit mid-air with practice. For a 100m target flying straight at normal speed, one must aim 2-3 helicopter lengths ahead.
	+ Helicopters may seem closer than they actually are.
* Most HAT kits have both a stronger and a weaker rocket. If possible, fire a ranging shot with the weaker rocket first, aiming to disable tracks or wheels. Hold the rocket launcher still after firing, and observe which range mark the rocket lands on. This can be used to quickly and accurately calculate distance. Then, follow up with the stronger rocket.

## See also

* Light Anti-Tank
* Kit Role Selection
* Carl Gustaf
* NLAW
* MK153 SMAW
* PF98
* RPG-28
* RPG-29

## External links

* Updated in 9.4
* Added in update 9
* Major Changes in a13