recursal/Fanatic-Fandom huggingface dataset:
Stonetop Campaign Wiki

"*The world is darkening, like the sky before a late summer storm. These are good people. Your kith and kin. If you don't look after them, who will?"*

**Stonetop** is a campaign playset for the *award-winning tabletop roleplaying game* **Dungeon World**. It is loosely set in the late Iron Age in a world of its own, and focuses around the titular village, **Stonetop**, a small, isolated backwater. Player Characters are set up as the heroes of that town, charged with an interest in seeing the village survive its troubles and grow into a burgeoning town, and in distant dreams, a thriving city. PCs are ingrained into the village's history through clever character creation, and each playbook is uniquely designed around the setting. The playset is styled as being "*... less about murderhobos looting tombs and more about PCs fighting on behalf of their homes."* Seasons pass regularly, characters age, grow and die, and Stonetop's fortunes rise and fall with, and through them.

Characters |  Places  |  NPCs   |  Arcana

## Notes

**WIKI STYLE GUIDE(S) COMING SOON, WILL HOPEFULLY ANSWER ALL YOUR QUESTIONS ABOUT FORMATTING AND INTENT OF THIS WIKI'S STYLINGS, AND CLARIFY THE DESIRE TO 'GO OFFICIAL', WHILE ALSO FUNCTIONING AS COPY-ABLE SOURCE TEMPLATES FROM WHICH TO BUILD NPC PAGES, PROVIDE CONSISTENT STYLE, AND MORE.**

**Hello! I, Balketh, your friendly wiki founder and admin, would like to clarify my intent for the wiki, and provide all the tools to make producing fitting, relevant and really high quality wiki contributions as easy as possible. To do this, I will (when I have time, hopefully soon) compile a Style Guide for the wiki, that clearly and concisely covers intent and function of the wiki, formatting guides for different kinds of pages (PC, NPC, Arcana, etc) which will be source-copyable, as well as tutorials and tips like Blog use and reasons content may or may not be acceptable in certain areas of the wiki. This guide will update, and change, and I'm not here to ask for instant, perfect usage of it after every update, so don't panic; it's as much for my reference and use as for yours!**

**Below is not the style guide - it's a proto guide in the form of a statement of intent for the wiki, and an explanation of my desires for it, and stances on it as Admin. Please read it when you have the time and emotional energy. If there's anything problematic or snarky about it, please message me politely over Discord, and I'd be more than happy to change my wording, or change my mind if I'm being an asshole. I'm trying to be better, Just Like Garrett. <3**

LINK TO THE PROTO STYLE GUIDE

Cycling List of Current Rumours? (Slider? Variables?)

Featured Character/Place in Sidebar (Slider? Variables?)

Set up Blogs for character journals (live?)

Set up Quest Blog/Journal for adding in rumours/new goals?
Old Mother's Wine

When you sacrifice a memory to a fruit-laden elder tree and brew a wine from its berries, make note of the memory you gave up and erase 1 XP. You gain a skin of Old Mother’s Wine (5 uses, magical, 1 wt).

When you sacrifice a memory to a fruit-sparse elder tree and brew a wine from its unripe berries, make note of the memory you gave up and erase 1 XP. You gain a skin of ...?

When you take a draught of Old Mother’s Wine, expend a use and you are unaffected by fae magic a night and a day. While protected, you see through fae illusions, are untouched by fae enchantments, can walk the faerie paths and time passes normally should you wander through the faerie realm.
The Labyrinth

Placeholder for The Labyrinth near Gordin's Delve.

* Deryn foolishly ventured into the Labyrinth on her lonesome and received a nasty burn scar on the back of her hand as a result.
* Old writings regarding The Blood-Quenched Sword were discovered in the Labyrinth, pointing towards the Barrier Pass as the potential resting place for that godsforsaken blade.
Стадион

**Стадион** —  локация в игре Карантин. В отличии от остальных построек, отличается тем, что она огромная, всего, на карте 8 стадионов, в них можно найти множество ценных вещей.

 Что можно найти

* Автоматы (6),
* Апргейды (9),
* Аптечки (6),
* Боеприпасы (19),
* Дробовики (3),
* Еда (9),
* Клановые жетоны (3),
* Компоненты крафта (9),
* Куртки (19),
* Лекарства (6),
* Мануалы (7),
* Напитки (6),
* Обувь (18),
* Огнемёты (3),
* Панацея (7),
* Перк- жетоны (3),
* Перчатки (18),
* Пистолеты (7),
* Питомцы (2),
* Противогазы (20),
* Пулемёты (6),
* Ресурсы (1),
* Рюкзаки (4),
* Снайперские винтовки (3),
* Холодное оружие (2),
* Шлемы (19),
* Штаны (19),

* Штурмовые винтовки (6)
Maebh

**Maebh** (MAY-v, Irish, *she who intoxicates* alt. *the cause of great joy*) **Mason**

Odhrán's wife - trapper of man and beast, believer in unfair fights, and *distiller of the best whiskey*. Mother of Rhiannon.

It is unknown if *Maebh* is in fact her given name, or if it's one she adopted to better fit in around Marshedge.

She keeps a shrine in the edges of the Great Wood where she worships a foreign - likely Southern - power.
Stonetop

Stonetop is a tight-knit community. Everyone here is expected to pull their weight, but few think badly of those who suffer misfortune. The town pulls together; its community is its strength. Able-bodied men and women are expected to know how to fight and protect the village when needed. Everyone keeps a spear, a round wooden shield, and maybe a bow. Folk rotate through guard duty, manning the three watchtowers each night.

There’s no government, just leaders. Everyone knows who they are: the wise, the cunning, the brave. It’s not a formal thing.

Most buildings are low and squat, built from stones scavenged from the crumbling **Old Wall** and other half-buried ruins that surround the town about a mile out from the village center. Roofs are mostly thatched with barley straw. Families pass these homes on, two or three generations living in one or two buildings at a time.

Most folk in town are farmers, growing barley, beans, and potatoes, in the surrounding land. The fields stretch out from Stonetop to the edge of the Old Wall. Beyond that, the weedy grasses of the Flats choke out anything the villagers might plant.

There’s no mill in town, not much in the way of bread. Families keep goats for milk and chickens for eggs. At the outset of the campaign, the town owns two horses in common, plus a couple of carts and a wagon acquired in trade from Marshedge.

The village sits on a bluff overlooking the Great Wood. A few brave souls ply its depths for fur and meat, to trade with Stonetop’s neighbors. Trappers bring in most of the wealth, but hunters get more respect. It’s dangerous down there.

By compact with the Forest Folk, the villagers never cut down a living tree. They’re free to gather fallen wood, but if they need timber they send folk north-west to the Foothills. But no one’s laid eyes on the Folk for a decade, and some grumble that there’s plenty of timber down there, in their own back yard.

A stream runs along the base of the bluff, providing a source of fresh water for those willing to haul buckets back and forth. The villagers fear shallow running water less than the deep stuff, but superstitions persist about this place, and **the Stream** has been known to dry up at the height of summer.

To get though the dry months, the residents of Stonetop store rainwater, snowmelt and water from the Stream as they can in an ancient **Cistern**.

The **Public House** is the largest building in the village, where everyone meets after sundown to drink and socialize. It offers floor space in the common room for travelers and a small stable under the same roof. The town’s two horses are kept here.

Next door (on the left) is the **Granary** where foodstuffs are stored for winter. Everyone contributes, everyone shares.

Stonetop boasts no temple but does have a **Pavilion of the Gods**, which shelters shrines to Helior (the Daybringer), Danu (the Earth Mother), Aratis (the Lawkeeper), and Tor (Rain-Maker, Thunderhead, Slayer-of-Beasts). Tor is the most popular and associated with the Stone itself, but all four gods are given due respect.
Maker's Roads

The West Road stretches from the **Old Wall** all the way up to Gordin’s Delve, a 4-day march. The Highway goes even further, from the great gate of Barrier Pass all the way through the Flats and the Steplands, to Marshedge and the Manmarch beyond.

The roads are wide, grand and humbling, clearly a work of the Makers. They have lasted for centuries, strangely well kept and free of growth. Rain and snowmelt drains off into gutters that never clog. Sediment and debris do not accumulate. Predators shun the roads.
Карантин вики

**Добро пожаловать на Quartine Wikki**

**На данный момент у нас 40 статей, и вы можете помочь нам!**

После неизвестной эпидемии в Москве, игроку предстоит выжить. Вы можете выбрать одну из сторон: выживший или зомби. Здесь надо выживать.

● ***Саундтреки из игры***

Чтобы хоть как-то замедлить распространение заразы, власти ввели в город Внутренние войска и части РХБЗ (радиационной, химической и биологической защиты). Тем временем, по всему периметру МКАД спешно сооружался санитарный кордон. Вскоре уже никто из жителей не мог покинуть агонизирующий город - смельчаки повисли на колючей проволоке с пропущенным через нее током. Выжившие были брошены умирать, так как все они автоматически попали в список инфицированных. Только интерес военных к изучению новой болезни спас Москву от тактического ядерного удара. Ее официально объявили закрытой зоной карантина. Теперь сюда периодически наведываются ученые и медики в сопровождении спецназа; объектом исследований стала загадочная красная плесень, словно язвами покрывшая стены зданий в зараженных кварталах. Считается, что именно ее споры вызывают процесс мутации и превращения в плотоядных монстров.

**• Новые страницы • Новые файлы • Последние изменения • Категории • Шаблоны •**

Но не все москвичи погибли во время вспышки заболевания. Сотни людей засели в импровизированных крепостях: супермаркетах, школах, многоэтажках. И так просто сдаваться они не собираются. Началась борьба за выживание.

## Не уверен с чего начать?

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## Галерея

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Yartha

Yartha, also known as **the Moor**, was a Hold in Bastia, notable for it's devoutly religious populace and beautiful waterways. As the religious center of The Faith of the Divines, the church has great influence over the lords that control the Moor, and exercises its power through that close relationship. Crime appears to be nonexistent in Yartha due to severe punishment of the accused, but lynching and other extremist activity is still abundant as criminals are rarely found and apprehended. Areas of note in Yartha include; Thanesbrook, Diada and Borghes.
The Beginning

*The beginning: 2015-2016*

The beginning started with The Joes (2015). In this age, the numbers of the Joe Party ranks increased to an astounding number, and peace was spread across the land.

In this time period (Late 2015) the Joe Council was first formed, with the members being chosen by Supreme Emperor Sick\_Joe.

*The old face of the Joe Party*
The Weapon

Also known as The Jet Mirror.

A large disk of glossy black stone, twice human height,
balanced impossibly on its narrow edge atop a massive circular slab of dark
basalt-like rock.

No wind shakes the precarious balance of the disk. No person
casts a reflection in the glossy stone.

While you look it is impassive, unmoving. But each time you
return, the disc has rotated around the slab to a new position.

Since a recent evening, for a handswidth around the basalt slab the dirt is scorched and all the plants are scalded and dead.

When you sit before the disk and burn something linked to a person (their hair, their blood, a possession of theirs), you see them vaguely reflected in the mirror.
If you inhale the smoke, roll +WIS. On a 10+, you can ask 2 from below. On a 7-9, you can ask 1, but you carry their passions with you: mark the Confused debility. On a miss, ask 1 anyway but they see you in return. They ask 1 question of you in turn, and you both are burnt (d8 ignores armour, mark a debility). Then, mark 1 circle.

* What hatred burns within them?
* What ambition burns within them?
* What lust burns within them?
* What bitterness burns within them?
* What love burns within them?

When you sit before the disk and burn the native plants of a place, a darkling vision of that land appears in the mirror.
If you inhale the smoke, roll +WIS: on a 10+, ask 2 of the questions below; on a 7-9, ask 1 but a fever-heat rises in your flesh--mark Shaky, Sickened, or Dazed (your choice). On a miss, your spirit manifests before the Weapon, visible to all like a heat-shimmer and igniting any fuel nearby. Ask 1 anyway, but you are stuck out of body until you can will yourself back to it, at which point you take d8 damage (ignores armor) and mark a debility and a circle.

* What fires are raging there?
* What fires there are sparking into life?
* What embers there await fanning into flame?
* What kindling there is ready to catch a flame?
* Who there wishes to kindle a blaze?
Gordin's Delve

Gordin’s Delve is a mining town in the Hufel Peaks. Folk make their way here when they’re on the run or when there’s nothing left back home.

The Delve is named for the Maker-made passages that plunge under the mountains. There lies the Labyrinth, haunted by beastmen and worse. But mask-wearing Ustrina sometimes come from the depths to trade finely worked goods and the rare bit of orichalcum.
The Joe collection for legendary artifacts and nick-knacks

The Joe collection for legendary artifacts and nick-knacks (JCFLAN) Is a collection of assorted mythical and legendary artifacts that hold significance to the Joe Party Purists.

Said artifacts include:

1. The quadrangle
2. The cicrcle
3. The phone of Sick\_Joe
4. The band-aid of sickness
5. glasses

One artifact has been donated by each member of the Joe council.
The Joe Council

The Joe council consists of five members of the former Joe Party, who were Joe's council for making decisions and choices, such as the discord server that lead to the downfall of the Joe Party.

The members of the Joe Council are as follows:

1. High emperor Sick\_Joe
2. Subsidiary to the throne, General Weef
3. One Unnamed Council member
4. One Unnamed Council member
5. One Unnamed Council member

It is believed that the Joe council has been disbanded, but nobody is certain.
The quadrangle

The quadrangle is a legendary artifact that many seek to destroy. For this reason, the quadrangle is in the safe care of High emperor , Sick\_Joe. This artifact belongs to the Joe collection for legendary artifacts and nick-knacks. The quadrangle has been embedded into modern culture, but now goes by a different name, being the square. The meaning of the word square has been lost to time, but is believed to hold the meaning of fake, or misguided, alluding to the false name given to the quadrangle. The artifact is sought out by many to be destroyed, because of the magical powers that it bestows to the High Emperor.

The quadrangle in all of it's glory.

## This is one of the earliest sketches of the quadrangle, before it was taken into hiding.

### Label

If you stare at the quadrangle, you will feel dizzy.
Kyriakos

Kyriakos of Lygos (he/him). Late-teens, bronze-skinned. Average height and slightly built, with nimble hands and a ready smile. Sides of his hair shaven and the rest cut short, with beads woven through in the Lygosi style. Wears a robe of light sky-blue.

Student of Alix. Respectful of his elders. Curious about a great many things.
The Blood-Quenched Sword

An ancient blade of deep red bronze, its pommel etched with symbols like those that the Hillfolk use to decorate their drinking horns. It thrums in its scabbard, wanting nothing more than to be drawn and to burn like a fire, quenching itself in the blood of foes.

Latest rumour (and Brennan's activity) speculates it may lie beyond the great wall at Barrier Pass.
Joe Party purists

*Not to be confused with The Joe Party.*

The Joe party purists were a group of people fighting to maintain the current state of the Joe Party, which was a monarchy ruled by The High Emperor Sick\_Joe. The Purists consisted of The Joe Council, and a few additional soldiers.

The members of the Joe Party purists were as follows:

1. High Emperor Sick\_Joe, first of the Joe dynasty
2. Joe subsidiary Commander Weef
3. One unnamed member of The Joe Council
4. One unnamed member of The Joe Council
5. One unnamed member of The Joe Council
6. Officer Jim bob joe fridge art
7. Officer BeastBoom24
8. Officer Down Syndrome

The Joe purists followed a strict order by Joe himself to not participate in major battles, such as Emperor Joe's last stand, in case of information being leaked. The Joe purists in addition are the head of the Joe legion, a tough group of 10-20 people bent of preserving Emperor Joe's bidding. They have a deep and rich history, starting back in 2015 with the Joes, a band of people, the majority of which are now part of the unnamed Joe Council Members, that would go around spreading the message of Sick\_Joe. The Joes have since been disbanded, resulting in the most recent incarnation, the Joe Party Purists, and the higher up Joe Council. After The Purge and Joe's last stand, the Joe party purists and the Joe council has since been disbanded all together. The only thing that remains is a torn apart Joe Council, which is down to only a few members.
Castigilar

Whatford, the mother city of The Shores

Castigilar, also known as **the Shores**, was a Hold in the Northern most region of Bastia. Castigilar was notable for its predominant black population, beautiful cities, strong navy and proficiency in international trade. Castigilar was extremely wealthy, possessing nearly a dozen port cities along its coast and being the base of location for the Bastian Trade Company. The majority of the population traced their lines back to The Great Journey. People from Castigilar were called Castians. Areas of note in Castigilar include; Whatford, Mirstone and Port Royal.

## Ecology and Environment

Humid swamps, beautiful beaches, tigers and hippos are common.
The Insurrection

The Insurrection is a band of rebels bent on destroying the peace of the Joe Party, and won the First Great Joe War, against the Joe Party (Purists).

Their ranks consist of:

1. Sergeant Major Baconlad
2. MAJOR MAJOR MAJOR Hacim
3. Le Insurrection Commander Lord Putin
4. An unknown Colonel, not present for the majority of the war.
5. Big Daddy Nugget

The insurrection took over the Joe Party before the purge, where all territories were made public to both sides of the war. The victory of the war is often credited to General Baconlad and MAJOR MAJOR MAJOR Hacim, at the battle of Joe's last stand, right before the discord server was deleted.

The fool of the insurrection, or Le Insurrection Commander Lord Putin
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## Галерея

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M&M Wars: The Full Collection

Here you can find all the movies and there pages in order from the start to the latest

The Phantom Flavour: Part 1

M&M Kart Racing

The Phantom Flavour: Part 2

Attack of the Chocolate

Revenge of the Candy

Mars Bars: An M&M's Story

A New Brand

The Chocolate Strikes Back

Return Of The Snickers

The Fridge Awakens

The Last Snickers

To Be Continued...
The Black Sun Company

The Black Sun Company was a company of mercenaries founded by Aloïs König in the year 923 AT. Based out of Schloß Blutzunge, a privately owned castle fifteen miles outside of the city of Kaltwald, the Black Sun Company enjoyed notoriety as one of Bastia's most reputable and indeed dangerous mercenary groups for nearly ten years. During this time, they were involved in conflicts as near as The Mist, and as far away as Emala.

Not long before the outbreak of the Bastian Civil War, the Black Sun Company was contracted by Prince Sibir Tavaran for a policing action requiring plausible deniability. This contract ended up being a trap, known later as the Black Dawn, and after the Black Sun mercenaries fulfilled their commitment, they were ambushed and slaughtered by elements of the Knights of Bastia. Aloïs König managed to escape the ensuing reprisal, but over 90% of the standing members of the company were killed in the onslaught and the group ceased to exist in any recognizable form following the ambush.
Школа

## Описание

Когда началась эпидемия, школы были объявлены пунктами эвакуации. Жителей свозили сюда сотнями под защиту полиции и армии, обещая питание и медицинскую помощь. Но в условиях большой скученности всего один зараженный мог привести к трагедии. Выжившие после таких инцидентов освоили урок-избегать большого скопления людей.
The Joe Party

The Joe Party is the name for the group of people that are under Joe's rule, and follow by his rules. The Joe party was formerly ruled by Emperor Sick\_Joe, first of the dynasty of Joe. The Joe Party has since been disbanded, and has been forgotten. The timeline of the Joe party has been divided into three segments by Joe Party historians. These three parts are: The Beginning, The Golden age, and The fall.
Sick Joe: Joe emperor

Sick Joe is the first emperor in the lineage of the Joe dynasty. He ruled over the Joe Party during the first Great Joe War. He ushered in a golden age of advancement for the Joe Party, and was the greatest ruler known to the Joe Party.

Joe emperor reign:

## Fight against the rebellion

Emperor Sick\_Joe fought bravley against the rebels, and was cheated out of victory by a small band of rebels that surfaced on the Sick\_Joe discord server.

## Joe's last stand

It is well known that during the purge, Joe made a valiant effort to save the Joe Party, and claim victory for the purists. But two insurrection members teamed up on Joe and left him for dead. It is said that Joe plots his revenge, even to this day.
The Reef

**The Reef** was the homeworld of the Shapeshifters.

Named both for the coral-like structures etched into its surface and after the Shapeshifter word, which means roughly "living hub superstructure," the Reef served as a psychological, physiological and emotional anchor for the Shapeshifters, who could only assume their original forms on its surface. It thus became a sanctuary to which Shapeshifters always returned after taking new forms or exerting biopsionic effort. It was temperate and humid, with an atmosphere that, while breathable by humans, would cause hallucinations and euphoria in almost any non-Shapeshifter species.

The Reef was destroyed in the Scream, leaving all surviving Shapeshifters without an anchor. Without a way to maintain their sense of self, many Shapeshifters broke down and died; those who survived, unable to assume their original form, have forgotten what it looks like.
Kaltwald

The City-State of Kaltwald

Kaltwald was a secretive city state located within the hold of Eisberg in southern Bastia, made up almost entirely of werewolves speaking the Low Bastian language and adhering to the Southern Bastian-Werewolf syncretic culture. Remarkable for being one of the only cities in Todosia populated almost *exclusively* by werewolves, the relative geographical seclusion of the city meant that its inhabitants lived lives that were relatively free of the influence of the Bastian crown.

The city itself was built to be a part of the forest itself, with very little having been done to alter the surrounding terrain; this meant that for those unfamiliar with the area, Kaltwald was an extremely complex and confusing place to navigate. Roads were arranged in what seemed to most outsiders to be a haphazard and perhaps even nonsensical way, with very few of them graded and even fewer paved in any meaningful way. Carriages were unable to readily access Kaltwald, and horses were able to travel only roughly sixty percent of the streets; instead it was much more common for horses to be left behind on the outskirts of town at one of the for-hire livery stables that provided their services for outsiders and those werewolves that did not possess their own facilities.

Kaltwald was noteworthy for being the location of the Moot, the large meeting hall where the Erl of Kaltwald was elected by the Council of Ten and where most regional and interclan politics were discussed and legislated upon. The ramifications of these meetings could often have wide reaching influence, as werewolves across Bastia and even beyond could be beholden to the ramifications of certain decisions made at the Moot.

Kaltwald was home to The Quelle, which was the major temple serving the werewolf majority religion *Der Weg des Waldes.*
The Burnt Lake

The Burnt Lake, named so for the black water, is a medium sized lake in the eastern wilderness of Ontemot.  In the center of the lake is a small island, with ruins of an old abandoned harbor, so old that its’ original name has been lost. Corpses float as commonly as driftwood. Razor sharp pikes are positioned in a large circle, facing the island, under the water of the shores of the lake, disemboweling any who try to swim to shore, while a commissioned tower of men known as the Obsidian Watchers stay and fire flaming ballistas at any unauthorized boats in the water. No one knows why the water of the Burnt Lake is black and no one remembers a time when it wasn't.
Alix

"Maker" Alix of Lygos (they/them). Mid-50s, dark-skinned. Tall and broad of shoulder, bulky with a mix of muscle and fat with the massively-strong arms of a smith. Hair mostly shaven, with the remainder braided and decorated with beads in the Lygosi style. Wears trousers of dandelion-yellow and a tunic of berry-red.

Teacher of Kyriakos, once called "Master" back in his hometown. Former warrior, presumed smith, and self-described as "once a learned man".
The Nei'khani Massacre

The Nei'khani Massacre was an event taking place in 921 AT in the Bastian Hold of Eisberg. It caused the near extinction of the Ferall Nei'khan shapeshifter tribe, and lead to stricter trade and market regulations being imposed in its aftermath.

## Background

The shapeshifter tribe residing in the forested region near the mountains, the Ferall Nei'khan, was slaughtered in the night by a large group of mercenaries hired by underground merchants. The merchants intended to export stolen goods and craft weaponry from shifter hide and bone, which was known to be some of the rarest and strongest material in the world. Items containing shifter or other magical beings are typically only sold on the black market to protect the seller/buyer identity, which made the materials difficult to trace back to their owners and allowed the majority of conspirators to walk free.
Kain Griffith

## The Sin of Envy

Kain Griffith (AKA. The Sin of Envy), born of the Steppes was incarcerated for murdering his masters and some servants. Though he was to be publicly executed within the confines of the coliseum, Kain easily dispatched those that were to execute him, much to the delight of the raucous crowd. Thanks to this he was to be presented as a special attraction whenever executions were carried out, being the executioner at the coliseum for the pleasure of the crowds. Many of the soldiers hoped he would die there, but that was never the case. This earned him the nickname of 'Undying Disease' from the soldiers of Bastia, considering him a plague that would never go away. That was until he was selected by King Aegis to join a group of ra-tag misfit that barely had anything in common with one another; The Seven Sins.
Fox

**The Fox**

"The elders tell a story about Fox, who knows a lot of tricks, and Hedgehog, who knows one: how to curl up into a ball when there's danger. Fox can't eat Hedgehog when he's curled up like that, so in the story Fox goes hungry. But you're not that Fox, and this isn't a story. Go get your knife."
Shedim

Shedim the Demiurge was a demon, begotten of his father, the King of Draema many countless aeons before the rise of the Tavaran lineage or the founding of the Kingdom of Bastia.

In the early days of his existence, Shedim was tasked by the King of Draema with protecting the realm of demons by fighting and eradicating the many magical creatures and constructs that posed a constant threat to their kind. Draema was a realm of chaotic and ever-shifting magical forces, and as a result the task given to many of the demon king's progeny was to fight the ever encroaching chaotic forces that disrupted their way of life. As a result, Shedim became a master of infernal magic - and more specifically, shadow magic; and while Shedim was not as physically imposing as many of his siblings, he developed a keen wit and intellect that would serve him throughout his life.

During the time of the Demon Invasion of Todosia, Shedim volunteered for the task force sent from Draema; mostly as an opportunity to leave Draema, as by then Shedim had decided that his prospects in the kingdom of demons would be severely limited were he to remain there. Initially, Shedim lent his full support to the invasion and was certain that they would be successful in defeating the combined armies of humans, elves, fae and shifters that had gathered to fight them. However, within the first six months of fighting, Shedim had determined that despite their rapid expansion the Draema army was spread too thin and would crumble. Before their ultimate defeat, Shedim quietly escaped from the battle lines and went into hiding in the north of the Bastian Steppes on the border of Këln where he would hide for several years; eventually learning the High Bastian language and posing to be an elf drifter.

A few decades prior to the Bastian Civil War, Shedim encountered a faerie by the name of Ammi Attaway whom he convinced to become his traveling companion. The two traveled together for several years prior to the war, and during this time Shedim gradually corrupted and manipulated her into becoming a tooth faerie.

Very shortly before the beginning of the Bastian Civil War, Shedim managed to insert himself and Ammi into the court of Sibir Tavaran by gaining the respect and admiration of the latter. During the war, Shedim acted as Sibir's friend and confidant; undergoing several clandestine missions at the King's behalf and even acting as a public officiant on several occasions while maintaining the guise of an elf who suffered a magically disfiguring incident previously in life.
The Ruined Tower

The Ruined Tower lies a long day’s march from Stonetop, a good half-day’s trek from the roads. It’s hardly still a tower, more a pile of enormous stones and earth.

Everyone in town knows about the giant-sized tunnels beneath the tower. Adventuresome folks get it in their heads to go there now and then, but they usually just go a little way in and get spooked. There are people who’ve gone deeper—generations back—and brought back amazing things.

Little of that stuff is left, long since traded away, but the stories remain.
The Horsemen

The Horseman were a 4-person group of elite warriors that are aligned to and serving for Sibir Tavaran. They consisted of two Demons, a Demon-blooded Human, and a Demon-blooded Elf. They were, for various reasons, aligned with Sibir, and acted mostly as shock troops and special forces for missions. They were most known for their monstrosity and unethicality, as well as their fearsomeness in battle. The four Horsemen were assigned names that fit their character, personality, abilities, and overall reputations the most. They were supervised by Lissia Embrech, the Knight of Flowers.
Faizah Negasi

> "*I do not devote myself to a single nation; my worldview is not so short-sighted.*"
>
>
>

## Snake of Mirstone

### Family

Negasi Chinua ✝ (Father)Anahita Awad (Mother)

Mahmoud al-Shadi (Cousin)

### Race

Bastian-Ilstari

Faizah Negasi, also known as Faizah Awad, was the Count of **the Shores** in Bastia after the passing of his father, **Negasi Chinua**. Born of an affair between the previous Count and an Ilstari merchantwoman, Faizah was not legitimated until a letter from the King named him as heir to Castigilar and its lands. During the Bastian Civil War, Faizah pretended to defect from the loyalists and infiltrated the rebels under direct orders from King Sibir Tavaran. He later revealed the deception and returned to the loyalist side by the end of the war.

## Appearance

Faizah was tall for a Bastian-Ilstari, growing to be 5'11" by the time he was a young adult. He bore the telltale black hair of his Ilstari heritage, alongside a darker skin tone and deep brown eyes. His face was described as sharp and angular, but with a softness that made him seem friendly. With his height, his body appeared to be lanky due to his stiff, form-hiding clothing. In reality, he was rather muscular, like any good soldier who could swing a sword.

For casual settings, he often wore white-purple robes that blended Bastian practicality with Ilstari extravagance. As an archer, his war outfit looked similar to these robes, but he chose to wear a purple undershirt and pants for mobility's sake.

There were, miraculously, no scars on Faizah's face. The majority of them were on his torso, such as his top surgery scars, or on his arms, typically from bow training.

## Trivia

* Faizah is fluent in both High and Low Bastian, as well as Ilstari. He is currently studying Elvish and Språket.
* He is ambidextrous, but prefers his left hand.
Aegis Tavaran

### Family

Cregan Tavaran ✝ (Father), Ysbal Tavaran ✝ (Mother), Elena Tavaran (Daughter), Sibir Tavaran (Son)

### Race

Human, Bastian

Aegis Tavaran was a Bastian King who formed the Seven Deadly Sins. He is the father to father of Serena and Sibir Tavaran. His murder, an event known as the Second Son's Coup, led to the ascension of his son and the formation of the Cavaliers of Aegis.
Ezekiel Talvi

Ezekiel Talvi (also known in Bastia as the Sin of Wrath) was a Steppes-born warrior and former Knight of Bastia. He served as the leader of the Seven Deadly Sins as a punishment for treason following the murder of several Knights of Bastia during the Ilstari Border Conflict. During the Bastian Civil War, Talvi served under the loyalist banner; citing his loyalty to Sibir Tavaran and to his father before him, as justification for his involvement in the war.

Known for his martial prowess, Ezekiel Talvi trained numerous famous Knights during his tenure as Knight of Bastia and as the Sin of Wrath. He was partially responsible for the training of the Prince of Bastia; as well as for the training of his adoptive daughter, the Bastian Knight Corrin Evadine.
The cult of the Red Man

The Cult of the Red Man is a group of dedicated followers, who worship the Red Man and the Holy Sign. There are two sides to the Cult, being The Followers of The Red Man, and The Devoted, the ladder being considered the extremists of the cult. The Devoted lean more towards analyzing the teachings of the Red Man, and worshiping the Holy Sign, while The Followers of The Red Man specifically try to stay away from the Holy sign, in fear that it may in fact be an omen of darker times to come for The cult of the Red Man.
Arașov

```

 Glencogo, an infamous city in the Mist

 ### Royal Family

 The Szilágyi

 ### Date Founded

 93BC

```

Arasov, also known as **the Mist,** was a Hold in the south eastern most region of Bastia. Arasov was known for its frigid climate, strange people, sullen disposition and dense fog that seemed to cover most of the region. The realm traced its roots back to a large clan of Steppefolk that were conquered by the Tavaran dynasty and forcibly converted to the Faith of the Divines. After several years under watchful eyes, the Arasovians became their own people apart from their father culture. Nowadays, Arasovians share only few traits with the Mennesker and hold the nomadic mountain people with open contempt. Areas of note in Arasov include; Glencogo, Castle Staubkreuz and the Sea of Ghosts.

## Culture

victims to lots of tragedies, have endured a lot, feel the steppe culture abandoned them but also feel like they are superior for being civilized, like burning people alive, enjoy dances and horses
Elvaleryn

> Elvaleryn is not only the capital of Emala but is also the second largest city in the country, only surpassed by Shain Cemar in both populace and size. It is a city of great splendor with many natural and Elven made structures. The city itslef was mostly constructed and landscaped through magic, and worked into the natural environment as the city itself grew over time. At dawn the city is enveloped in a faint blue mist which gives off a eerily serene calm.
>
>

The Lower City

House of Ealoelon

Located in central Emala.
Glencogo

```

 ### Royal Family

 Ficos

 ### Date Founded

 564AT

```

Glencogo is a notable city within the realm of Arașov, known for its dreary and authoritarian environment. The city is said to have laws meant to match its cold, inhospitable environment. Although the mines in the greater area of Glencogo are immensely wealthy, the region is scarcely populated due to the myths and legends of the surrounding areas.
Steppetongue

## Språket

Språket is the common dialect used in day-to-day life by the people of the Steppes. There are several local dialects throughout the geographic area of the Steppes, but all are mutually intelligible between the various peoples of the area and only vary by colloquialisms and accent. Språket may have even influenced Bastia’s own common tongue.

The language is often referred to as “Steppetongue” by speakers of the common tongue. The people of the Steppes refer to themselves in this language as the mennesker. In Språket, the region of the Steppes is called Himmeland and Bastia is referred to as Vestligkongedømme.

(OOC: Norwegian)

### Common Words

Tuesday: Andredagen
Wednesday: Tredjedag
Thursday: Fjerdedagen
Friday: Femtedag
Saturday: Halvferie
Sunday: Ferie
**FEB**: Tannmåned
**MAR**: Hovtid
**APR**: Ullvokst
**MAY**: Tremåned
**JUN**: Himmelmåned
**JUL**: Lojalankomst
**AUG**: Fetthøst
**SEP**: Lillemåneden
**OCT**: Fruktbarevinteren
**NOV**: Månedenavslit
**DEC**: Skjultkraft
**Summer**: Sommer
**Fall**: Høst
**Winter**: Vinter

## Süns khel (Ceremonial Speech)

Süns khel, is the language of Steppefolk’s art and religion, thus it is used almost exclusively in religious rituals and music. The only time the language is used in its spoken form is during weddings, funerals, religious ceremonies, and during moments of great importance in a person’s life. It is believed almost universally among the mennesker that to tell a lie in Süns khel amounts to a mortal sin; as a result, it is not uncommon among the people of the steppes to use the language as an informal way to detect lies, although doing so is only permissible in the gravest of circumstances.

It dialectically unrelated to Språket and tends to be difficult for outsiders to understand and master- but is generally learned by the steppe’s people as children alongside the language of Språket. Süns khel unlike the Steppetongue, only has a single dialect that is universal to the entire Steppes due to the strict rules governing the way it is taught and used. Due to the secretive nature of the language, there is no common tongue word for Süns khel.

In Süns khel the region of the Steppes is called Skaital and Bastia is referred to as Tsösniitolgod.

(OOC: Mongolian)

####
Sweetsuns Wizard Guild

The Sweetsuns Wizard Guild was a humanitarian and philanthropic organization of mages and spellcasters that dated back centuries. The guild sought to improve the living conditions in Bastia using magic. Sweetsun wizards often bought homes in villages and cities and created bathhouses, helped create sewers or used magic to aid the sick. Each Sweetsun mage was sworn to help his fellow men, to clean the world in anyway they could and to never lash out in anger. Sweetsun wizards were well respected and loved by all, and traditionally was left alone in any conflict.
The Quelle

***Die Quelle*** or The Quelle (In High Bastian: "The Source") was the primary and most significant religious site of Der Weg des Waldes, the major werewolf religion of the southern Bastian werewolves. Located in a centralized location within the inner limits of Kaltwald, the Quelle was actually the focal point around which the city itself was built and was a major religious site for several centuries prior to the founding of Kaltwald as a permanent settlement.

Considered to be the “crossroads” of fate by believers, it is located over a natural spring which bubbles up into a cistern that exists as the main “altar” of the temple. The water has an iridescent, silvery appearance and some even claim that it appears to glow; the werewolves maintain that it has magical properties, allowing it to be used as a form of communion to the Goddess; those who imbibe of the water are said to be able to witness and interpret the will of the Goddess, and the liquid supposedly can heal even the most dire of wounds and possibly even reverse death. The Quelle cannot be entered by anyone other than a werewolf or shifter, with other hominid races being expressly barred from entering the holy site.
Schloß Blutzunge

The home of Aloïs König and the former headquarters of the Black Sun Company, Schloß Blutzunge was a small castle located not far from Kaltwald, deep within the forests of southern Bastia. Naturally guarded from most attacks by extremely dense terrain surrounding it on almost every side, the only point of entry to Schloß Blutzunge was a forested path with a steep gradient and rather treacherous footing.

The castle was captured and possessed by the crown, following the liquidation of the Black Sun Company by the Knights of Bastia, prior to the Bastian Civil War.
Knights of Bastia

The Knights of Bastia was the iconic, elite division of warriors serving directly under command of the Royal Captain and his subordinates. The Knights were the supreme hand of the nation, impeccably trained and rewarded for their oaths and loyalty, they were seen as beacons of hope and justice by the commonfolk. Knights typically were noblemen and women or commoners who had spent years proving their worth in the Divines' Regiment.
Elan the Golden Spur

### Family

Grand Duke William Albright (Father), Duchess Seraphima Sokolov Albright (Mother), Charles Albright (Brother), Kristiana Albright (Sister), Oliver Albright (Brother), Annabelle Albright (Daughter), Felix Albright (Son)

### Race

Human

Elan Llewyn Albright also known as "Elan the Golden Spur" was a Grand Duke of Ræwalt and a renown cavalry general during the Bastian Civil War. Known for his unwavering loyalty to Sibir Tavaran and to the Bastian Crown, Elan wasted little time in pledging the assistance of his Hold to the crown upon the first sign of hostilities arising in the eastern half of the country.

Prior to the war, Elan had a noteworthy dislike towards Faizah Negasi over trade practices employed by the latter. The war was seen as a convenient excuse by some within Ræwalt (including the Grand Duke himself) as an excuse to engage in open warfare against their economic adversaries in the north, and to strive for a monopoly over imported and exported goods in relation to Bastian blue water ports.

Elan Albright was the leader of the Fareau Hussars, a group of mostly ræwalti professional soldiers who were well known as an elite light cavalry unit. During the Bastian Civil War, the Fareau Hussars operated as an adjunct unit to the Knights of Bastia although with considerable autonomy granted to them by Sibir Tavaran.
The Order of Nemesis

The Order of Nemesis or "The Eyes of Nemesis" was a cult that was believed to have formed shortly after the events of the Demon Invasion, originating in the Bastian Hold of Yartha.

The cult terrorized the wealthy houses of the Moor and the church for reasons unknown to outsiders, and was responsible for the deaths of several nobles and religious figures. The cult was later thought to be eradicated in 934 AT by Count Aylwin Avington II.

## Origin

Following the events of the Demon Invasion, a demon named Aeshma found refuge in the Moor. He went by the name "Nemesis" and offered deliverance from the tyranny of the Church of Bastia , and sought vengeance on the world he had become trapped in by pitting his followers against The Faith of the Divines, Nobles, and other sources of power within the country. He eventually became a God to his many followers, which began as a small group of outcasts and pagans. The cult only grew in Yartha due to the Hold's religious populace, which contained just as many pagans and heretics that had been wronged by the church in the past.

## Beliefs and Practices

Followers of Nemesis seek to destroy all forms of hierarchy to restore balance. They believe that the Eye of Retribution will determine if one is eternally damned, the only salvation from this fate being death to pay for their crimes, and that they will become an "Eye" with its otherworldly insight after successfully vindicating them.

The Order of Nemesis targets individuals with power, often affiliated with the church. They commit murder and arson, and have no taboos within the cult itself other than you cannot be in a position of power, have a religion, or leave the cult. Leaving the cult means that you have become damned by abandoning your place, and thus must be killed to preserve its secrecy.

The cult identifies members with their symbol permanently placed on the body, either tattooed or scarred into the skin. If a member dies, the skin where the symbol resides is cut off and burned by another cult member.
Zahir Evren

blah blah blah seggsy desert man go brrrrr

## Personality

Zahir is overall a very charismatic and charming individual. He comes across as amicable and uses this to acquire information and foster trust for future gain. He is witty and provides sound advice, but can be deceitful, secretive, and is willing to manipulate others if it will ultimately benefit him and Imran, or serve the Sultana. Though he follows orders without hesitation, he considers how those actions may effect him and his brother first and foremost, and wouldn't do anything at the expense of Imran. His devotion to the Sultana and to Ilstar is only outweighed by his desire of prosperity for Imran and himself. This security is enough to justify cruelty and surpasses any ideas of morality Zahir may otherwise hold.

## Weapons and Skills

#### **Weapons/Armor**

Zahir's main weapon is a kilij called "Viper's Tooth" after the venom that often coats the blade. He is also proficient with daggers at close and long range, as well as decent with the bow. His fighting style is defensive and underhanded, quick on his feet to maneuver around enemies in almost a dance, delivering swift cuts as he wears down opponents.

#### **Skills**

* read/write/speak fluent Ilstarian
* read/write/speak Bastian at a basic level