Magic Item Crafting

Between jobs, you can spend your gold and magic ingots to craft magic items. Magic ingots are a raw and potent magical material used in the crafting of magic items. Magic ingots come in various rarities and can only be used to craft an item of the same rarity. You cannot stack enchantments when crafting.

The list of craftable items and consumables can be found here.

When crafting your items, you are allowed extended liberties to change the flavor of your item's aesthetic as long as it makes no changes to your mechanic. Examples include letting the Rhythm Maker's Drum be a Lyre, letting the Planecaller's Codex be a lantern, letting the Broom of Flying be a skateboard, etc.

### Magic Item Crafting

To craft an item, you must spend 3 ingots matching the rarity of the item you want to craft and then gold according to the following table. You must meet the tier requirement to craft items of certain rarities. You do **not** need to spend ingots to craft consumables, only half the gold cost according to the consumable's rarity.

Magic Item Crafting Table
 Uncommon
 Rare
 Very Rare
 Legendary

### Breaking Magic Items

Items can be broken down as part of their natural use or if the user decides they no longer have need of the item. When an item is broken down, it returns an ingot of the same rarity. You do not get gold back as part of an item breaking down.

### Upgrading Ingots

You can **upgrade** your ingots into ingots of higher rarity using the following:

* 3 Common —> Uncommon
* 3 Uncommon —> Rare
* 3 Rare —> Very Rare
* 3 Very Rare —> Legendary

Alternatively, you can **downgrade** your ingots into ingots of lower quality using the following:

* Uncommon —> 2 Commons + 10 GP
* Rare —> 2 Uncommons + 500 GP
* Very Rare —> 2 Rares + 5,000 GP
* Legendary —> 2 Very Rares + 50,000

### Upgrading Items

When you craft a higher rarity item while you have a lower rarity variant of the item, you can choose to upgrade the item directly so long as the lower rarity item would be usable material for the higher rarity item. When you upgrade an item this way, it costs only 2 ingots to craft the higher rarity item, instead of 3.

### Special Rulings

Due to the scope of the cratable items, there are some exceptions and limitations to the crafting rules as well as the items themsleves. The special rulings for items can be found below:

**Flaws:** If an item has a flaw or any other downside to it's, that feature is ignored.

**Guild.** If an item has a guild requirement, the requirement is ignored.

**Handwraps.** Handwraps are a simple melee weapon that allows the user to apply any enchantments placed upon them to their unarmed strikes and natural weapon attacks. The effects of handwraps are nullified when a weapon is being wielded in one or both hands.

**Part of a Whole:** If a weapon is part of a whole, the requirement that it be part of a whole is ignored.

**Rolls.** If an item is crafted and requires that a roll be done as part of crafting an item (such as the Necklace of Prayer Beads, the Elemental Essence Shards, Outer Essence Shard, Keoghtom's Ointment) then you must roll the dice when you craft the item.

**Ruidium:** If an item is crafted from ruidium, the event that happens that makes it so all ruidium is destoryed never occurs.

**Runes:** If a rune says it can be planted in the ground to create permanent effects, this is ignored. If a rune says it can be transfered to create a new item, this is allowed but must be logged in #item-crafting-log.

**Tattoos:** Tattoos are subject to the Tasha's rule specifying tattoo placement and limitations.

Tasha's Tattoo Placement
 Uncommon
 Rare
 Very Rare
 Legendary

**Weapons:** If an item has a specified type (I.E, Dagger of Venom, Devotee's Censor), then it can only be made as that specific item. If the item does not have a specific type and is instead a Generic Varient, then it can be made to fit any type of the base item, (I.E. +1 weapon could be +1 handwraps or a +1 pistol)..