History of Sar'Ennar

## Mythical Age

The Mythical age encompasses everything from the beginning of time to the creation of material plane as it exists today. This is when the Prime Deities came to be, and carved out their power from the near-infinite primordial energy that existed during this age. At the start of time, this primordial energy was the only thing that existed. There also existed only a single plane, and all the primordial energy was contained in it. The Prime Deities were born out of this pure energy, and it is their source of power to this day. The Prime Deities are:

* Dunn; Deity of Order
* Arthese; Deity of Chaos
* Saulem; Deity of Darkness
* Sanguur; Deity of Light
* Melengar; Deity of Destiny and Time

### The first planes of existance

At first, the Prime Deities fought eachother in continuous battle over the primordial energy, each trying to claim as much of it as possible in this singular plane. That was until Melengar got them all together. He pleaded that time was too precious just to fight eternal war. He told the other deities that with their great power, they could achieve so many things in time, But, each of the Deities was too prideful to simply share in space. So, the prime Deities agreed on a solution. Each of them would get their own 'layer' of space, their own plane, with an equal share of primordial energy contained within it. These planes existed next to eachother, within eachother, but seperate entirely.

Saulem was the first Deity to create their own plane. The plane of Darkness, which would later be named the Shadowlands. Next, Sanguur would create the plane of Light. In the plane of light, Sanguur was the first Deity to create lesser forms of life, who would later refer to this plane as the Feywilds. Dunn would create the the Plane of Order, a place where they could shape all the primordial energy to their own desire. Melengar agreed they didn't want their own plane, nor their own share of the primordial energy. They instead became more and more obsessed with time, instead of divisions in space. Melengar did create the so called Ethereal Plane around the edges of all the other planes, to connect them to allow for safe travel free from the influence of other space. But unlike the other planes, Melengar created the ethereal plane with very little primordial energy. The rest of his share, they granted to the deity Arthese, with in return only asking for a favor later in time. Arthese now presided over his own share of primordial energy, and that which was meant for Melengar. Instead of creating a new plane of existance, they saw the current state of the original plane. A plane of pure, unbridled chaos and energy. Arthese named himself owner of all that was left over here, and named it the Primordial Plane of chaos.

### Creation of the other planes

The other deities were angry at first, since Arthese ended up with a bigger slice at the end. To stave off conflict, Arthese promised to let all the excess energy in his plane run its course, instead of using it for their own desires. And so it was that the planes existed for a long time. Eventually, Dunn would create other planes, in an attempt to neatly organise all the primordial energy within their plane. This would lead to the creation of the Elemental Planes of Fire, Water, Air, and Earth. This is also when Dunn created the Elemental Titans, as guardians and safekeepers of each of these elemental planes. This event technically marks the creation of the first lesser gods, even though the titans exist in their seperate category. By this time, the other Deities had all created lesser forms of life in their respective planes, much like Sanguur did in the feywilds. Except, much more primordial still. The feywilds had developed massively, with lifeforms evolving with very minor influence from Sanguur themself. Seeing this creation of life, and now the elemental planes, Melengar finally went back to Arthese to inn his favor.

What Melengar wanted was to create the Material plane. A plane of existance where time could run its course, a plane which each of the deities could help shape. Melengar explained that in their study of time, they became convinced that such a material plane was destined to be created. Melengar asked of Arthese a part of the primordial energy he had first given him, for it to be turned into this new material plane. Melengar got all the prime Deities to pitch into its creation. And so it was created, with aspects and the combined visions of the prime deities combined. This is also when the prime deities created most of the lesser gods, to keep watch over different aspects of the material plane in their name. And so were designed the conditions for the rest of history to develop in the material plane. On this material plane, the deities chose one planet, later named Juunival to put their focus on, and grant the gift of life.

## Age of Origins

At the end of the Mythical Era, the stage is set. The Material plane is as we know it today. The continent of Sar'Ennar exists, teeming with wildlife not unlike the feywilds of Sanguur. As the deity Melengar instructed, the prime deities have taken a step back after creating the lesser gods, to observe the impact of time upon this place. During the Age of Origins is when all the races native to the planet of Juunival came to be. Tales of this period are still often told, especially by the beastfolk. The main beastfolk races who evolved during this time were the Leonin, Loxodons, Tabaxi, Bugbears and the Lizardfolk. Most other races who weren't the result of meddling by Deities also find their origin during this age.

The Age of origins is signified by the teeming amount of nature and wildlife present on the continent at this time. Many of the beastfolk consider this the golden age of their civilization. It was a time where the breathing swamp was truly the centre of the continent. The ancient city of Mangrovia was founded by the lizardfolk, who hold it to this day. The strongest civilization on the continent during this age was that of the Dwarves. Many of their vast cities in the mountains were originally built at this time, some of which existing until this day. Mainly, the Dwarven capital of Sar'Ennar was founded during this age. Sar'Ennar city was the centre of everything that happened at this time. So much so, that both the country it was located in, and later the entire continent, were named after this city.

### Entrance of new races

Later during the age is when species from the feywilds entered onto the material plane. A large group of elves and some satyrs found a gateway between the feywilds and the material plane, completely without interference from any of the deities. (Or so the stories are told). This event angered Saulem, the god of darkness, as all the deities agreed they would not interfere. Sanguur, god of light and keeper of the feywild, made the point that these living creatures in the feywild did this on their own, not because interference. Nevertheless, Saulem was frustrated at the situation, and he opened the gate between the shadowlands and the material plane. This allowed the devilish creatures and races of the shadowlands to also enter the material plane.

The races from the feywilds settled in the many thick forests found on Sar'Ennar at this time. They easily found their footing, as the two planes were relatively similar at this time. These forests mostly surrounded the dwarven kingdoms in the mountains. Relations were strained, and the dwarves and elves had many skirmishes over the ages. Lefirai grew to be the largest Elven city at this time, but all their settlements stayed mostly independent during this age, as they were seperated by great distances and thick forests. The Leonin set up their empire, based from Ashrya, later during the age. All the pressure caused strain for the massive, unified dwarven empire. The Mataras kingdom, located in the northern mountains, broke away from the other dwarves during this time.

### Shifts between the gods

Meanwhile, the actions of Saulem caused strife between the prime deities and the gods. Melengar saw these recent events as a threat to the material plane, and they didn't want to allow the other deities to interfere much more. With the help of Dunn, the god of order, Melengar tasked the Elemental Titans to guard the entrances between the elemental planes and the material plane specifically. In doing so, the Elemental Titans moved to the material plane, where they have lived to do this task ever since. Melengar also tasked Shefall, who was created to be the god of death by Saulem, to keep an eye on Arthese, and warn them if they get the idea to interfere. He sent Forella, the god of life and birth, to do the same thing, but to keep an eye on Dunn instead. All these lesser gods like Shefall and Forella were created by the different prime deities, so their first loyalty always laid with them. But Melengar wanted to convince them to act out of their own accord. All these gods had been given a task, and their loyalty should be to this task first and foremost. This caused a shift in the power balance between the gods. The lesser gods began to act more on their own accord, and started for interfere more in the material plane. Karrat, the god of war, especially started to show himself often, and they got a large religious following.

Because of this, the prime deities automatically moved to the background. Melengar had made them agree to not interfere, but the lesser gods were now exempt from this. Melengar knew they had angered the prime deities with this, but all these choices they made in the name of destiny. Because of gods interfering, different forms of magic use became way more prevelant during the final years of the era. While magic users had always been around, it was from mortals directly tapping into the primordial energy. Now, clerics and paladins would use magic given to them directly by gods. This caused all magic users to grow stronger, however, as the understanding of magic grew.

### Geroudai the Great

This is when Geroudai the Great, one of the most powerful wizards to ever live, was born. Geroudai was a Leonin wizard who was obsessed with gaining the powers of gods, and to understand them like none before. Geroudai served as advisor to the king of Leoroth at the time. But, using his powers, he was able to take over