Wamuu

## Commands

Wamuu returns as a playable character in Eyes of Heaven, and was confirmed alongside the other Pillar Men Kars and Esidisi.

As a Pillar Man, Wamuu has the special ability Switch Mode, exclusive to the Mode style. His specific Mode is Wind Mode. He is also able to stand and walk on the spike pit in the Air Supplena Island stage without taking damage (though he will still take extra damage if knocked down onto the spikes).

**Style/Other**

Wind Mode
 SWITCH MODE ON GROUND
Wamuu surrounds himself with streaks of wind. While active, Wamuu's Normal Attacks and skills are enhanced.
Now I will shut out the light, and with this horn see only the wind!Hold  when only one bar left. SWITCH MODE ON GROUND
This a secondary Switch Mode ability available to Wamuu only when he has one health bar left. Wamuu blinds himself and summons his horn for the rest of the battle. From the player's point of view, the screen becomes a deep blue and most details are obscured, while moving objects and people glow a bright pink. In exchange for being unable to lock on, Wamuu gains more powerful variations to his Normal Attack combos, a regeneration boost to white damage, and access to a powerful projectile in the form of the "Iron Ball Crossbow!" skill.
(GRIN)
 ON GROUND
This skill can only be activated if Wamuu has full guard durability and guards before an attack hits. Wamuu contorts his upper body to dodge any assault, filling some of the Dual Heat Gauge and generally allowing him to punish attackers more effectively. In Wind Mode, this skill will activate anytime Wamuu is hit while guarding.

**Skills**

The aftermath of a tornado!
 +  /  +  EX SKILL PROJECTILE ON GROUND
Wamuu spins the wires on his headgear to generate a vortex field that rapidly hits opponents and nullifies projectiles. In Wind Mode, the size of the field and the damage it deals to an opponent's guard is increased, it lasts longer, and it can nullify EX projectiles.

**EX Version**: The execution of the skill and Wamuu's recovery from using it is quicker.
Fighting Technique: Divine Sandstorm! +  /  +  EX SKILL ON GROUND
Using his arms, Wamuu creates a huge sandstorm. Opponents caught take rapid damage and are knocked high into the air and away from Wamuu. In Wind Mode, it can deal more hits and damage, and the size of the sandstorm is larger.

**EX Version**: The skill gains all of its benefits from Wind Mode regardless of whether or not it is currently active, grants Wamuu invincibility during activation, and gains an extra increase in damage.
Protector of the Winds
 +  ON GROUND
Wamuu uses the wind to temporarily turns invisible. While active, he cannot be locked onto or be hit by any projectiles other than Caesar's Bubble Cutters and their Gliding variation.
Iron Ball Crossbow!
 +  PROJECTILE ON GROUND
Wamuu loads a large crossbow and fires it, sending opponents flying with the heavy iron ball. If it hits a wall, the ball will ricochet once towards the nearest opponent. In Wind Mode, the iron ball gains a damage and speed boost.

**Dual Heat Attacks**

Final Mode: Gathering Gale
 +  ON GROUND
Wamuu rapidly juggles the opponent caught in the attack above his head with the air drill, and finishes by focusing the air drill into his opponent for a powerful mix of tornado and air drill attack that sends them flying.

### JoJolities

* **I, Wamuu, will now consider you to be worthy prey!**: Wamuu must activate "Protector of the Winds". (200 Points)
* **He threw his body back instead!**: Wamuu must perform a Takedown Attack. (200 Points)
* **There is no saving you now!**: Wamuu must Retire an opponent. (300 Points)
* **A Microcosm of Sheer Destruction**: Wamuu must connect "Fighting Technique: Divine Sandstorm" 3 times. (500 Points)
* **That was my first truly satisfying battle in a while**: Wamuu must Retire an opponent while Wind Mode is active. (800 Points)