recursal/Fanatic-Fandom huggingface dataset:
Radiant Tanks

Players have a very slim chance to spawn as a radiant tank. Their team will not change from their original one, but they will appear radiant. Becoming radiant won't have any effects on the player stats, but they drop 25 times than normal. Radiant players still have teams like normal. Radiant players need 25x the normal score to level up to the next level, however they gain 25x the normal score from any sources making them level up at normal speed. Ascending as a Radiant Player used to multiply the player's XP by 625×, however this feature was removed.

The chance of spawning as a Radiant is 1/40960, the chance decreases by 9 times for each higher radiant level. The maximum radiant level players can spawn at is 100.

## Differences between Radiant and Normal players

1. For Radiants, the player needs more XP to fill the XP bar.
2. Normal players level up at the same speed as Radiants.
3. Radiant tanks can open Radiant Gates at any time, granting free access into The Abyss

## Strategy

### As a Radiant player

If the player is in Teams gamemodes, everyone will probably be crowding around you, so you won't need to ask for protection.

* **If in 4/2** **Teams:** Stay near your team's base and keep farming until you reach level 20+ or find a group of tanks of your team and join them.
* It's recommended to ascend when you reach level 60+.

### Against a Radiant player

* It is simply a normal tank but with higher XP drops, however, avoid Radiant Celestials as they can get to colossal sizes.

## Gallery

An image of an Radiant Penta.An image of a Radiant Celestial, about to go to Crossroads. This is when the old T3's were once added.First luminous player (1 in 3.3m chance) by BED\_NOOB (aka. Bubbles)An image of a Radiant Base Defender. This was after a dev came here.Radiant Prime Celestial.Image of a Gleaming Player called Yes. He was killed by #, the top 1.
## Trivia

* Radiant players were removed in the original Scenexe, but re-added in Scenexe2
* Ascending would've gave you 625× your current XP, this feature was not re-added in Scenexe2.
Fallen Tanks

## Fallen

**Fallen tanks** are former player tanks that had disconnected or left the game session. They appear a light-gray color, regardless of their previous team.

They are AIs that automatically attacks polygons, players and wanders around.

They attack when they have more health than the target, and escape when have less. If the former player was playing with a rammer build, it will act like a rammer.

They are able to level up and use autospin on tanks like Octo, Shrapnel and Palisade. They automatically upgrade when they reach 15, 30 and 45 too.

They are currently unable to ascend, but Celestials will still leave begin a fallen, which will be teleported to one of the "regular" game modes.

## Against Fallen Tanks

This is a issue with their AI; to kill them easier, just move up and down when they are running away to make them swerve up or down, then you can pin them on a wall and kill them.

They always aim towards the player.

## Trivia

* Fallen tanks’ movements are kind of dumb that they does not predict players’ movement and just shoot/run directly towards them which make fallen tanks always easier to kill.
* High-level fallen tanks don’t attack players with a significant lower level unless attacked by the player. However if the fallen tank has Mounted Drone Spawners or Auto-Cannons it will still attack the player using those 2 Body-Weapons.
* In Scenexe2, Celestials will leave behind a fallen, as compared to the original Scenexe game.

## Gallery

An innocent player getting assaulted by fallens
Smasher

**Smasher** is a Tier 1 body upgrade, utilizing enhanced ram power.

## Technical

Base with a hexagon-shaped outer spike.

Base Stats
 Movement Speed

## Strategy

#### As a Smasher

**Smasher** is a early-stage tank. First, if you want to evolve, ram a Pentagon to do so.

However, if you want to have some fun and ram people when you’re under level 15, it is recommended to add max health and body damage because you have a light body and you will be fast enough. If you see a tier 3 tank who is low on health, try to avoid its bullet and ram in. But if you saw a tier 4 rammer, avoid it at all cost because you have an extreme health distance so you might kill yourself instead.

If you got high level but still want to keep using Node-Smasher, never add the left upgrade bars, no need to explain. You have to start going for Movement Speed as if you upgrade, you will get slower and less flexible slowly. Add more movement speed after you have fully upgraded the health and body damage. Stole some Hendecagons to upgrade (Split the points, I mean). Then you unlocked an achievement - getting Celestial with Node-Smasher!! Just make sure to avoid Marksmans as they can destroy with a few bullets. Anyway, killing big Polygons might be the Best strategy on late-stages.

#### Against a Smasher

A Smasher is fairly weak due to its tier, so you can destroy it when annoying, and ignore it when peaceful. Just watch out when you are running out of health as a Smasher still has a superior body damage.

#### Matchups

* **Weak Against:** Sniper Classes, High DPS Bodies (example being Bombard), Spikes or above.
* **Goes Well With:** Trapper Class, Equals.
* **Strong Against:** inexperienced players, players who have a lower health than you.

## Gallery

Smasher Next to Streamliner-SawSmasher Killing a player by ramming Next to a Streamliner-Saw
Single

**Single** is a tier 2 weapon upgrade.

## Technical

**Single** could be upgraded from Mono, and evolve into Destroyer or Compound at Level 30. It has a bigger cannon than the Mono, meaning that the cannon does slightly more damage, more penetration but less reload.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Single

It is NOT recommended to hunt players because of the weak damage for other players. Instead, farm polygons to upgrade quickly. Go for a Heptagon, then you will get to level 29.
Here’s something you should be careful of:

* Rammers (Like Saw)
* Players with high bullet speed (Like Marksman)
* Player with high damage (Like Annihilator)

#### Against a Single

For lower levels, it is suggested to just ignore it. The **Single** is slower than you, and its bullet are not parlours at all. If it still insist chasing you, run. However, don’t try killing it. Killing a Pentagon is already enough for you to become level 14 instantly, meaning that killing it is not useful.

Try to stay in peace with the **Single** when it has moderate or high health as an equivalent. Battling with a **Single** for a long time is not worth it. Instead, go for a Heptagon, which killing one allows you to get instant lvl. 30 as a tier 2 tank.

Ignore it at normal cases if you have higher level. It gives very little XP. Only kill when it annoys you.

#### Matchups

* **Strong Against:** All tanks which has lower level
* **Goes Well With:** Equals
* **Weak Against:** Almost everything that has higher level, Polygons above Decagon
Cube

Just a cube...

*For universal but more sparse info, check Polyhedras*.

The Cube is a rare polyhedra that can spawn in every dimension but also very rare and the last confirmed spawns are 1 in 4 polyhedra spawns, which is inaccurate since got nerf due to the spawns on polyhedra being too common for a rare shape.

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

 Rare Polygons
 Hostile Polygons
Void

**Void** is a tier 2 Celestial body upgrade. It cannot upgrade any further, and can be evolved from the Chasm.

## Technical/Design

**Void** looks like Chasm but with slightly bigger outer layer. It has a faster speed and body damage.

Base Stats
 Movement Speed

## Strategy

#### As a Void

**Void** has a very sizable amount of health and speed. It can take an Alpha 6 shots to kill it, since you are able to upgrade many health stats if using a good build. It is suggested to use Quasar or Blazar

to pair this body upgrade. Below are some recommendations for using Quasar-Void and Blazar-Void.

Charon-Void is also very viable, as it can be used as essentially a celestial version of Alpha-Saw, but focusing more on tanking hits when getting close. For a more fast hit-and-run style of gameplay, use Charon-comet instead.

#### Against a Void

Use auras or a large team to overwhelm and attack the Void. Although it has high health, it still cannot sustain heavy firepower for long durations.

## Trivia

* The **Void** is the second playable fastest body upgrade behind Comet
Quad

**Quad** is Tier 3 weapon upgrade utilizing 4 barrels surrounding the body.

## Technical

Quad has four barrels with equal stats placed evenly around it, 90 degrees apart.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Quad

You can farm more polygons with quad because its barrels are down right left and up, they shoot almost everywhere.

#### Against a Quad

Be a tank with high bullet speed, penetration and damage, shoot the quad where the barrel doesnt shoot, repeat until you kill the quad.
Octadecagon

i swear i just dont want to make anymore captions :(

**Octadecagons** are 18-sided polygons that give 357.91B (357,913,941,250) xp on death. Killing one at level 1 gets you to level 112, and up to 136 after ascending, giving you enough levels to upgrade every stat while being a celestial.

## Strategy

**Keep shooting at it...**

 Rare Polygons
 Hostile Polygons
Base

**Base** is a Tier 0 body upgrade. You start as a Node-Base.

## Technical

Base Stats
 Movement Speed

If you fight a shape, ram it, otherwise run away.

Get Health, Body Dmg, Regen, and Movement Speed. The left hand stats are pointless.

#### Against a Base

It doesn't have anything special: Don't waste your time trying to kill it.

#### Matchups

* **Strong Against:** inexperienced/clumsy players who are using speed whom are on low health.
* **Goes Well With** Other equivalents.
* **Weak Against:** Any Tanks with decent skill, Sniper classes, Mid-range DPS tanks.
	+ See Node for strategy for Node-Base.
Corvus

**Corvus** is a Celestial Tier 1 upgrade utilizing a healing aura.

## Technical/Design

**Corvus** has a octagon-healing aura in the center, and has a slightly enhanced movement speed and health multiplier.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Corvus

Run And Stay Away From Tanks As Far As You Can.

#### Against a Corvus

if it has traps go with amalgam-ziggurat but be careful from the traps

if it has bullets go with marksman-saw or arsenal-battalion (if it doesnt work go with riot-Inferno)

if it has drones go with amalgam-inferno or wave-ziggurat
Cygnus

**Cygnus** is Tier 2 Celestial body upgrade. It upgrades from Corvus, and has better healing.

## Technical/Design

Cygnus has a bigger healing aura than the Corvus.It also heals much more efficiently.One fact - you have more speed and health than an usual Celestial,so use it to your advantage and be either a tanker - or as support for your teammates.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Cygnus

You are very weak on your own, so it is suggested to stick near other celestials to defend you while you heal the in the same time, its a win win situation.You can also use Quasar,Asteroid or Charon to defend both yourself and your teammates.

* If you're a Quasar,you can both farm shapes and attack enemies. Your bullets are damaging,and you can assist your teammates in fighting enemy tanks. Be careful of Marksmans,as you cannot reach and attack them. Defend and do not let them sap you severly.

* If you're an Asteroid or Charon,use your traps to fortify yourself as much as you can. Even tanks like Quadro cannot penetrate your shield,but Riot or Amalgam can,if they're high-leveled.If you have teammates,they're even more useful.Their traps can help your teammate make an impenetrable wall and,if in Crossroads,you can retreat with your teammates to make a thick trap wall which slows the enemy down.

#### Against a Cygnus

A Cygnus by it's own is underpowered,so if you saw 1 without a teammate,kill it. There are many ways to kill a Cygnus,but the most effective ones are Riot/Amalgam,Alpha-Saw,Marksman and Wave.

* If you're a Riot or Amalgam,you can easily use your traps (and bullets-drones) to overwhelm the Cygnus.You can pair them both with Inferno or Bastion to render the Cygnus helpless.If you're low-leveled (45-55) you might have a chance of killing it,but if you are high-leveled (80+)you can easily kill the Cygnus,no matter what weapon it uses.

* If you're an Alpha-Saw,you must focus on finding the Cygnus's weakness. Since the Cygnus is fast and has more health than a normal Celestial,you must hit the Cygnus a few times.If it's fighting someone,approach and kill the Cygnus as soon as possible.If you're high-leveled,you become too bulky to do it to a low-leveled max speed Cygnus.

* If you're a Marksman,you must stay out of the Cygnus's range and snipe it constantly.Weaken the Cygnus over time.If it's fighting someone else,immeadely snipe it from it's back.The Cygnus won't be able to fight a two-pronged attack and die,and you can share the score with the other attacker.

* And if you're a Wave,you can outspeed the Cygnus.Combine it with Bombard,Battalion or Inferno,you will cripple the Cygnus heavily.When you get close to it,turn your back and attack it.It will be unable to penetrate your back Barricade cannons and will die.
Awakened Hexagon

*For universal but more sparse infomation, check Awakened Shapes.*

Sentry.

The **Awakened Hexagon**, also known as **Weaponized Hexagon**, is a unique hexagon that spawns rarely compared to other hexagons that can defend itself from enemy Tanks/Celestials. On top of the Awakened Hexagon, is a single turret, that shoots madium-damaging, medium-penetration bullet. It is dangerous for low-level players. The Awakened Hexagon shoots those bullets at a quick rate. The bullets are also white rather than hexagon orange. Awakened Hexagon is preceded by the Awakened Pentagon, and does not succeed any other shapes anymore. It's score upon death is unknown, but it will be higher than an Heptagon, making it an alternate solution and to get Level 30 really quickly. But be careful, as the single turret on top of it is dangerous for low-level players, and they still deal a hepty amount of damage to higher level players. However, these bullets can be easily destroyed with traps.

## Trivia

* It was added on January 6th, 2024.
* The Awakened Hexagon's bullet is white.

## Gallery

An image of the Awakened Hexagon. Notice that it's bullets are white instead of orange.

 Rare Polygons
 Hostile Polygons
Exosphere

**Exosphere** is a tier 1 body upgrade. It is useful for rammers like streamliner saw and is a good defensive choice as a celestial being the red to blue with corvus (as in total opposite). .

## Technical/Design

**Exosphere** has four fire aura, one being the largest and three smaller ones.

You can disable the aura by pressing **V**

Base Stats
 Damage (Smaller Fire Auras)
 Health
 Body Damage
 Movement Speed

## Strategy

#### As an Exosphere

Here are some good combos I like and are recommended to use with **exosphere**:

* Debris-exosphere
	+ Stats: Max bullet penetration and damage

* Build: Pulsar-Exosphere
	+ Stats: Max bullet speed, damage and penetration, and max movement speed

#### Against a Exosphere

Mainly use marksman against this, the aura can't weaken the bullets so if it's a pulsar or satellite then you can get an easy kill.
Puck

The **Puck** is a Celestial Tier 3 upgrade,It uitillizes fast,agile drones,combined with the healing power of an Corvus,it is an excellent uitillization body upgrade.It had been removed since around December 18th to 19th.

## Design/Technical

Puck has 3 mounted drone spawners,in the center of it lies an healing aura.The healing aura heals as much as an Corvus,and the small drones deal as much damage as the Oberon drones.Those drones are faster,and the reload rate for the mounted drone spawners are fast.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Heal Interval
 Healing
 Health
 Body Damage
 Movement Speed

## Strategy

### As a Puck

Not much info is known about the Puck.Even if you use this,it won't be effective as you only have 13 (26 max pene.) small drones,and your aura only heals as much as an Corvus,so **stay** with your teammates,and defend.

### Against a Puck

A Puck is underpowered by it's own,but don't underestimate it. At all. Fight it like any regular celestials.

### Matchups

* **Strong Against:**? ? ?
* **Goes Well With:**? ? ?
* **Weak Against:**? ? ?

## Trivia

* This page was created by hh (simplism).
* It is temporaily removed for balancing.

## Extra

*This page is a WiP.When it is added back i will add more info to it :3*

*-hh (simplism)*
Fortalice

**Fortalice is** a Tier 4 Body Upgrade, which has the health of a Palace and the ram of a **Thorn**. It branches from **Thorn**, **Palace** and **Donjon**.

## Technical

The **Fortalice's** base is a octagon, on top of it is another smaller octagon, with a octagon shell on the outside. It has the ram of a **Thorn**, and a health of the **Palace**.

Base Stats
 Movement Speed

## Strategy

#### Matchups

* **Strong Against: ?**
* **Goes Well With: ?**
* **Weak Against: ?**

## Gallery

A level 45 Amalgam-Fortalice.A bunch of Fortalices in the middle of ffaMono-Fortalice next to a celestialTwo Amalgam-Fortalices and a Arsenal-Battalion killing a Tridecagon
## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

## Trivia

* Added in Beta 0.0.6 Together with Donjon
* Removed on January 1, 2024, Together with Donjon, due to a lot of complaints of it been OP.
Main Dimension

The **Main Dimension** (aka Overworld) is the first dimension of Scenexe2. All players normally spawn in some variation of this dimension.

This dimension features a white background with light gray square grids. Shapes can spawn anywhere on the map, but larger shapes tend to spawn towards the central region. Wormholes can also spawn anywhere, including team bases (if a player is in 2TDM or 4TDM). There are no special gimmicks here, unlike the other dimensions.

This is the place where players usually level to level 60 before heading into the **Crossroads** or ascending.
Tier 5 Tanks

Recent testing (12-23-2023) hosted by **Ki07Craft** showcased some tier 5 upgrades that are much stronger than their tier 4 counterparts. They are expected to be unlocked at level 60, but it is still under development.

It is currently unconfirmed if they will ever be added, but they can still be upgraded to by developer commands in the test server.

A full list of all recorded class names and code (no guarantee of their functions) can be found here.

## Confirmed T5 Weapon Upgrades

* **Deca -** T5 of Octo
* **Robber -** T5 of Raider
* **Quinto -** T5 of Quadro
* **Sky -** Horizon but extra coverage
* **Farout -** Horizon but stronger bullets
* **Marauder -** Engineer tank that shoots pillboxes which shoot more traps
* **King -** T5 of Emperor
* **Ceo -** T5 of Executive
* **Omega -** T5 of Alpha
* **Paling -** T5 of Palisade
* **Bulwark -** Palisade but with stronger traps
* **Eradicator -** T5 of Annihilator
* **Rampart -** T5 of Riot
* **Tide -** T5 of Wave
* **Electrician -** T5 of Mechanic
* **Hepta -** T5 of Penta
* **Vulcan -** T5 of Minigun
* **Pento -** Penta but with stronger bullets
* **Breeder -** T5 of Hatcher
* **Spray -** T5 of Disperse
* **Blacksmith -** T5 of Manufacturer
* **Company -** T5 of Industry
* **Rationalizer -** T5 of Streamliner
* **Ranger -** T5 of Marksman
* **Coalescence -** T5 of Amalgam
* **Weaponry -** T5 of Arsenal
* **Powder -** T5 of Shrapnel
* **Oppose -** T5 of Hybrid

## Confirmed T5 Body Upgrades

* **Hellfire -** T5 of Inferno
* **Sanctuary -** Healing + Damaging Aura
* **Pound -** T5 of Bombard
* **Flagship -** T5 of Mothership
* **Minaret -** T5 of Ziggurat
* **Blade -** T5 of Saw
* **Healer -** T5 of Fabricator
* **Mainstay -** T5 of Bastion
* **Spire -** Heavy twin auto-cannons
* **Division -** Quadruplet + Ram
* **Ironworks -** T5 of Foundry
* **Spring -** Fabricator + Ram
* **Garrison -** T5 of Quadruplet

## Gallery

Coalescence-Minaret Getting Assaulted By FallensHepta-BladeRampart-Minaret
Conglomerate

**Conglomerate** is a level 30 weapon upgrade utilizing bullet, trap and drones.

## Technical

One barrel at the front, one trap launcher and two drone spawner somewhere at the side.

Base Stats
 Trap Launcher Reload, Trap Damage, Trap Speed & Trap Penetration
 Drone Spawner Reload, Drone Damage, Drone Speed & Drone Penetration
Upgrades

This page only shows the looks of the upgrades. You can find further information about an upgrade at it's individual page. If you want information about Celestial's upgrades, please refer to the page of Celestials.

Note to contributors: If you create an upgrade page that does not exist yet, please link to it from this page.

**Normal Tanks:**

* Tier 0 & 1: Level 0 (0XP)
* Tier 2: Level 15 (5.92k XP)
* Tier 3: Level 30 (98.4k XP)
* Tier 4: Level 45 (1.52m XP)
* Ready to ascend: Level 60 (23.5m XP)
* All stats can be maxed out: Level 121 (1.59t XP)

**Radiant Tanks**

## Regular Upgrades

### **Weapons**

#### Tier 2

AlloyBlockadeDirectorDuoFlankFusionGammaGuardOverseerRubbleSingleSniperSplit

#### Tier 3

AssassinArcBarricadeBetaCompoundConglomerateDestroyerEngineerFactoryGunnerOverlordQuadScrapSpreadStockadeTrioWake

#### Tier 4

AlphaAmalgamAnnihilatorArsenalDisperseEmperorExecutiveHatcherHorizonHybridIndustryManufacturerMarksmanMechanicMinigunOctoPalisadePentaQuadroRaiderRiotShrapnelStreamlinerWave

### **Bodies**

#### Tier 2

ArmoryCannonBonfireCitadelFortressMenderSpikeStrongholdTurretWarship

#### Tier 3

ArtilleryBattleshipBrigadeCastleFlareForgePalaceRemedyThornTriplet

#### Tier 4

BastionBattalionBombardFabricatorFoundryFountainInfernoMothershipQuadrupletSawZiggurat

#### Tier 5?

There just might be something even stronger...

## Special Upgrades

These are upgrades that are usually inaccessible to players on a regular basis, but can be achieved through developer activities or events.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
PlaceholderD

**PlaceholderD** is a Tier 3 Celestial Weapon Upgrade.

## Technical

**PlaceholderD** is a weapon upgrade which has 3 big custom trap guns and 6 small trap guns.

Base Stats
 Custom Trap Damage
 Small Trap Damage
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Trap Speed
 Custom Trap Penetration
 Small Trap Penetration
 Detection Range

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Triangle

Why Me?

**Triangles** are the smallest and most common polygon.

## Strategy

This Polygon gives very little XP, you would be better off killing something like a Square or a Pentagon as they are more suitable for farming for low level players. If there aren't any other shapes around, just kill it. If you purposely kill triangles, what is wrong with you?

 Rare Polygons
 Hostile Polygons
Riot

**Riot** is a tier 4 weapon upgrade that upgrades from the Barricade at level 45.

## Technical/Design

The Riot features 3 trapper barrels, stacked on top of each other.

Base Stats
 Trap Speed
 Trap Penetration

[Source: Tank Editor from the Test Server]

## Strategy

#### As a Riot

* Try to attack Amalgams which only shoot 2 traps and you shoot 3, but don't try and defeat very high level Amalgams. This class is much more viable in Team Gamemodes because you can use the traps to defend your allies.
* Don't waste your time attacking a big polygon if a bunch of players is also attacking it, you'll probably won't get any XP, unlike any other weapon "Drone/Bullet/Minion/Costume-Trap" user.

#### Against a Riot

* Riots, by far, shoot out the most traps, so only fight a Riot if you think you have the DPS to penetrate the traps and hit the body.

* Riots are also usually extremely salty players. One strategy you can use if the Riot is alone is to Infuriate it by talking, then attempt to kill it while it is off guard. However, be aware that this strategy may fail and if it does, do not attempt to do this again as this strategy will probably not work twice.

* In the crossroads, if you encounter a Riot and you are a Celestial, attempt to lure the Riot to a place where it does not have enough room to back off, and then Charge at them. If the Riot is caught off guard, it means certain death as you can charge at them and kill them with your bullets/traps, as they have no room to retreat.

#### Matchups

* **Strong Against:** Quadro, Minion users, Tier 1 Celestials, Celestials with Healing auras.
* **Goes Well With:** Tier 2 Celestials, Costume Trap users, Amalgam.
* **Weak Against:** other highscore Riots, 3+ Trap spammers, highscore Disperse.

#### Build Advice

* Inferno Damaging aura can provide an extra protection.
* Bombard Auto-Cannon can detect other Players outside your FoV.
* Mothership Drones will be useful when farming polygons. You can also create a weak shield of drones.
* Saw speed will make the chance of survival higher.
Battleship

## Battleship

* Current
* Legacy

### Upgrades From

* Warship

**Battleship** is a Tier 3 body upgrade utilizing three mounted drone spawners.

## Technical/Design

Three mounted drone spawner forming a invisible triangle.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Health
 Body Damage
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
Nonagon

Just a nonagon <3

**Nonagons** are a 9-sided dark-purple polygon. They are considered a blessing for level 30's, its like Heptagon but for level 30's.

They drop 1.36M (1,365,250) XP on death without the XP getting split. As a level 30, killing one almost upgrades you to level 45 (Tier 4).

#### Strategy

Granted it gives over 1.3 million points on death, but will require lots of work to kill. It is recommended to try killing this at mid-tier 3 level

 Rare Polygons
 Hostile Polygons
Division

**Division** is a Tier 5 Body Upgrade, which upgrades from Foundry, Fountain and Saw.

## Technical

**Division** is a combination of Saw and Quadruplet

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:** ...
* **Goes Well With:** ...
* **Weak Against:** ...
Hexadecagon

the only place you would see this would be the abyss 💀

**Hexadecagons** are 16-sided polygons that give 22.36B (22,369,621,250) xp on death. Killing one at level 1 gets you to level 97, and up to 121 after ascending.

This shape has around half a billion hp, and can spawn when the map grows to around 26,000.

## Strategy

**There is literally no need for a strategy for this <3**

Just keep shooting...

 Rare Polygons
 Hostile Polygons
Inferno

**Inferno** is a Tier 4 body Upgrade that upgrades from Flare. It can't upgrade any further.

## Technical/Design

One big gadget generating one big fire aura, simple.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Inferno

Inferno can do a great job when pairing with defensive weapons. Its damage is dependent on bullet damage, penetration and reload, so it is a decent choice to choose weapons that don’t need many bullet speed, like Amalgam and Riot. Read below for strategies for Inferno with trap class:

* The player should lure the opponent to attack near its aura against a Wave, and pretend as running. With intense amount of recoil, the player should wait for a chance and capture the opponent in its aura.
* Minion tanks wouldn't be challenging due to being kind of underpowered especially Industry. The Inferno will counter it as the player approaches the minion player.
* Rammers need a superior speed, so their only choice is Saw. For that, fitting rammers will not be very challenging and should be able to destroy them if the player is wary.
	+ That is to say, the player should be careful about assassinations.
* Alpha are pretty dangerous which may attempt killing the player especially when the player is grinding Polygons.

#### Against an Inferno

Inferno deals lethal damage to anyone who tries to come near the Inferno user. However, it is only useful for short-distance, so a High FoV range tank will be fairly easy against the Inferno by assassinate it.

* Marksman should be a decent choice for FoV tank which will make good chances of sniping the Inferno before it even sees the Marksman.
* Playing against Inferno as an Inferno, the result will basically depends on the radius of the aura, on the other hand, the aura. The point is to use the aura to attack instead of the traps, and try to distract the opponent.
* Be confident as an Alpha-Saw and try one-shooting it before running out of health. Only do so when the Inferno is focusing on other things (other players, Polygons or anything) or the traps from the opponent will lower the damage (penetration) or Alpha's trap heavily.

#### Matchups

* **Strong Against:** Rammers, tier 1 Celestials, Offensive players
* **Goes Well With:** Other trap launchers
* **Weak Against:** Most tier 2 Celestials
Awakened Shapes

* Awakened Triangle
* Awakened Square
* Awakened Pentagon
* Awakened Hexagon

*This is the universal infomation about the Awakened Shapes. For pages about them seperately, check Awakened Triangle, Awakened Square, Awakened Pentagon and Awakened Hexagon.*

**Awakened Shapes,** also known as **Weaponized Shapes,** are Polygons that have unique weapons on top of them. They are Polygons that can defend themselves from enemy Tanks/Celestials, As of now, the Awakened Shapes has 5 variants, the Awakened Triangle, Awakened Square, Awakened Pentagon and Awakened Hexagon. Each of them has different weapons to defend themselves with, with the Awakened Triangle having a shell, thus extra body damage, and acts like Diep.io Crashers. Awakened Square has 4 trap barrels to defend itself with, and had auto-spin on 24/7. The Awakened Pentagon has an aura which is even weaker than Hearth, but still enough to burn enemies. And the Awakened Hexagon having a single auto-turret. As of now, the auto turret's power is unknown, and it fires white bullets instead of the signature orange ones. They are not that rare, and spawns uncommonly throughout the map. However, they reward far more than regular Polygons. In the future, more Awakened Shapes will be added.

## Strategy

Awakened Shapes are really weak, even if they have weapons. Awakened Triangles are as weak as a Large Crasher. Awakened Squares deploy traps that won't even protect them since their speed. Awakened Pentagons's aura is very small, and it deals even less damage than Hearth. Only the Awakened Hexagon is really the strong one, as it has a hexagonal turret that deals a nice amount of damage. However it is countered heavily by Riot. The Awakened Shapes give many times more score than regular shapes. (is when hh (simplism) first met a Awakened Square. It wanted to kill him, and it looks exotic at that moment. He's a level 1 Mono-Smasher at that time. I just shot and rammed it to death. After it's death, it gave him level 33, enough to upgrade to a Tier 3.),as a result these are great alternatives to defenseless polygons such as a Heptagon or Nonagon.

## Gallery

A image of the Awakened Pentagon.An image of the Awakened Hexagon. Notice that it's bullets are white rather than regular bullets.An image of the Awakened Square.Another image of the Awakened Square, chasing hh (simplism). When he killed it, it gave him level 33.Another image of the Awakened Square.
## Trivia

* The Awakened Shapes were added on January 6th, 2024.
* This is a cooperation wiki between hh (simplism), aka -hh sim-, and Hazra73 (Tannuva\_0), known as Hazra for short.
* This page will update, as the developers are planning to add new versions of Awakened Shapes, and stronger awakened shapes might come.

## Notes

*This page is a WiP. When i get a clearer info about it i will add more info to it :3*

- hh (simplism)

 Rare Polygons
 Hostile Polygons
Director

The **Director** a Tier 2 weapon upgrade, upgrading from the Commander at level 15.

## Technical

The Director has larger drones than the Commander. It's drones features more damage, penetration, and health, but with a cost of slower reload and drone speed.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penentration

## Strategy

#### As a Director

* Since your drones have lots of health, they can be used for good defense. Use this when retreating.
* Be careful against rammers, as your drones are slow. If you be too aggressive, try to outmaneuver it while pulling your drones back.

#### Against a Director

* You want to keep your distance and not rush in and try to out maneuver there drones.
* Use rammers to fake out their drones and go for the kill.

#### Matchups

**Strong against:** Any tier 1 tanks, Polygons below Nonagon

**Weak Against:** All tanks which has higher level I have to say.
Ammunitions/Aura

## General

**Auras** are a type of body upgrade that does very little damage or heals yourself and teammates. **Auras** are automatic and can only be disabled using passive mode (v).

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  **Auras** ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Peacekeeper2

Peacekeeper2

**Peacekeeper2** is the second tank in the **Peacekeepers** branch. This tank is a very vague tank and is never used ingame. **Peacekeeper2** upgrades to **Peacekeeper3** at **level** 120.

## Stats

Current Peacekeeper2 Stats
 Front Cannon Bullet Damage
 Back Cannon Bullet Damage
 Front Cannon Bullet Speed
 Back Cannon Bullet Speed
 Front Cannon Bullet Penetration
 Back Cannon Bullet Penetration
 Auto Cannons Reload
 Turret Bullet Damage
 Turret Bullet Speed
 Turret Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed
Hangar

* Current
* Legacy

Hangar is a Tier 1 body upgrade which increases drone cap.

## Technical

Hangar has a square-shaped drone spawner in the tank's middle.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Hangar

Get polygons to get more drones. It is recommended to search for hexagons, which provide enough XP to upgrade and are easy to kill. Hangar is also recommended to be paired with Commander.

#### Against a Hangar

Your drones are very vulnerable, so you should avoid them being hit.

#### Matchups

* **Strong Against:** Tier 1/0 upgrades.
* **Goes Well With:** Low level Tanks.
* **Weak Against:** High DPS tanks, Rammers, bullet spammers and Sniper-class tanks.

## Gallery

Hangar Next to Quad-Castle And a tridecagon
Alloy

**Alloy** is Tier 2 weapon upgrade,

## Technical

Mono with a drone spawner at the back.

Base Stats
 Drone Spawner Reload
 Bullet Damage
 Bullet Speed
 Bullet Penetration
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

#### As a Alloy

* As an Alloy, you want to fight like a commander and a mono. In other words, you have seeking bullets and regular bullets. It may be advisable to use your drones as a shield.
* If you saw a Celestial with low health being chased by several tanks, Annoy it and keep shooting at it, try actually dealing some damage to it, don't let the celestial heal. If the celestial died there's a chance that you'll get some XP.

#### Against a Alloy

Fight it just like a Mono. Keep an eye on the drones.

* if the player is using a rammer build: Full HP? Ram it.
* if the player is using a glass build: just keep shooting. You will probably outclass the Alloy in a 1v1.
Keyboard Controls

A list of all of the default keys for PC or Keyboard users. Note that not all keys are functional yet.

## List of keys

### `WASD` / `↑←↓→`

Movement Keys: Move player's tank to Up, Down, Left and Right direction

### `Space` & `Shift` Keys / Touchpad Key / Mouse Key

Left Click / `Space` Key: Fire your weapons and guide the drone/minions to the player cursor location

Right Click / `Shift` Key: Repel your drone/minions away from the cursor's position. They will also move inversely to your mouse movements when holding right click.

### `E` key

Auto Fire: Automatically force all weapons to fire. For Drones they will be controlled by the player manually (instead of holding left-click).

### `C` key

Auto Spin: Force player's tank to spin in clockwise/counter-clockwise rotation. Does not get affected by Spin Lock.

### `X` key

Spin Lock: Lock player's tank in their previous aim direction.

### `O` key - IN DEVELOPMENT

In-Game Settings Shortcut: Open the settings menu while in-game.

### `V` key

Passive Mode: Force drones, minions and auto-cannons to not target nearby enemies/polygons (Disabled AI) and disable auras.

### `M` key

Debug Mode; Shows Ping, FPS, Server Tick, Client Tick, Player Count, Global Player Count, Server Name and Extra Performance Info (It will also show Class Names, ID and Player Position if those are enable through the settings option).

### Number Keys `12345678`

Upgrade Keys: Shortcuts to upgrade these skill stats:

 `8` | Movement Speed

## Tank Editor Keys - ALL IN DEVELOPMENT

These shortcut only work if you are in the Tank Editor.

### `Ctrl` + Item Select

Select a item and multiple of them can be select. If multiple items share the same stats, it can be changed for all of them. Useful for mass edit.

### `Ctrl` + `A`

Select all items. If multiple items share the same stats, it can be changed for all of them. Useful for mass edit.

### `Ctrl` + `↓`

Move a selected item to the bottom layer.

### `Backspace`

Delete a selected item.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Compound

**Compound** is a Tier 3 weapon upgrade, Stronger than a Alloy.

## Technical

Compound but with a drone spawner at the back.

Base Stats
 Drone Spawner Reload
 Bullet Damage
 Bullet Speed
 Bullet Penetration
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

#### As a Compound

You can farm polygons with this tank, but beware of the rest of the higher levels.
Ziggurat

**Ziggurat** is a Tier 4 body upgrade utilizing extreme health in exchange of movement speed.

## Design

Palace but with a small inner square.

Base Stats
 Movement Speed

## Strategy

#### As a Ziggurat

* Defensive weapons (such as Amalgam) are suggested for Ziggurat. Greatly enhancing the Ziggurat’s health will likewise increase the power of it. Defensive weapons are mainly used for grinding, but the extreme health of Ziggurat will be capable for more risky actions.
* There are variety choices for hunting players:
	+ Maxing out movement speed, and utilize recoil to chase enemies. Note that bullets are usually not threatening to Ziggurat due to the high amount of HP.
	+ Baiting clumsy rammers. Some underestimate the health of Ziggurat even without health stats upgraded, therefore intentionally leaving some “chances” to get rammed when the rammer isn’t on full health is considerable.
* Although the Ziggurat has abundance of health, however, is still not infinite. Try to stay in TDM modes to avoid the possibility getting hunted down by Celestials (usually Blazar or any heavy Celestials).
	+ In TDM it’s basically better as there’s always a safe zone for urgent cases.

#### Against a Ziggurat

* Ziggurat is the slowest body among all the body upgrades. This is a significant advantage for patience hunters.
	+ In FFA, the succession chance is pretty much dependent on the weapon choice of the Ziggurat. If the Ziggurat is an Amalgam or any defensive weapons, the chance of killing it will be greatly lowered. On the other hand, Ziggurat without a defensive weapon can be hunted down fairly easily, but requires patience rather than sheer skill.
	+ In TDM modes, trying to find a few teammates and hunt the Ziggurat together will be easier, but being too offensive is not recommended.

#### Matchups

* **Strong Against:** Offensive players, Drone-class tanks, Clumsy rammers.
* **Goes Well With:** Decent-skilled rammers, Snipers, Inferno, Drone-class tanks.
* **Weak Against:** Fast Meteor, Minion users, Skilled Alpha players.
PC Engine TurboGrafx-16(PC Engine en Japón)

## Que es PC Engine TurboGrafx-16(PC Engine en Japón)?

La PC Engine es una consola de videojuegos de la cuarta generación lanzada por NEC y Hudson Soft en 1987 en Japón y en 1989 en América del Norte.

En Japón se llamó PC Engine, mientras que en América del Norte se conoció como TurboGrafx-16. Fue una de las primeras consolas en usar tarjetas de juego en lugar de cartuchos. Aunque no tuvo tanto éxito como otras consolas de la época, se destacó por títulos como "Bonk's Adventure" y "R-Type". La PC Engine sigue siendo recordada en la historia de los videojuegos.

## Quien creo PC Engine TurboGrafx-16(PC Engine en Japón)?

La PC Engine, conocida como TurboGrafx-16 en América del Norte, fue creada por NEC (Nippon Electric Company) y Hudson Soft. NEC, una empresa japonesa, fue la principal responsable del desarrollo de la consola, mientras que Hudson Soft colaboró en el diseño y desarrollo de algunos de los juegos para la plataforma. La consola fue lanzada por primera vez en Japón en 1987 y más tarde en América del Norte en 1989.

## Cuantas unidades vendió PC Engine TurboGrafx-16(PC Engine en Japón)?

No hay una cantidad exacta de unidades vendidas de la PC Engine TurboGrafx-16 (conocida como PC Engine en Japón). Sin embargo, se menciona que las ventas totales de la consola en todas las regiones fueron de aproximadamente 10 millones de unidades.

## Caracteristicas:

* **Fabricante**: NEC/TTI.
* **Procesador**: HuC6280A (65SC02 modificado) a 1.79 o 7.16 MHz (intercambiable a través de software).
* **Formato de juegos**: HuCards.
* **Puertos**: 1 puerto para mando.
* **Librería** **de** **juegos**: Alrededor de 100 juegos.
* **Precio original**: 32.900 pesetas (200 euros aproximadamente).
Engineer

**Engineer** is a tier 3 Weapon upgrade utilizing a custom trap gun. Upgrades from Gamma, and can evolves to Arsenal, Raider or Mechanic.

## Technical

The Engineer has a custom trap launcher, and shoots a trap with a auto cannon in the middle.

Base Stats
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### As an Engineer

**In FFA**

* You have fair reload speed. Use your turret-traps to defend yourself from ram tanks.

**In 4TDM/2 teams**

* Follow any trapper/drone tank. Utilize your turret-traps to defend your team from ram tanks.

#### Against an Engineer

* Though their reload is fairly high, They can do a lot of damage.
* Use Sniper-branch tanks so the auto-turrets can't detect you.
* Use Ram tanks to kill them when they least expect it.
Fusion

**Fusion** is a Tier 2 weapon evolving from Trapper and Commander.

## Technical

Fusion has a Trapper barrel at the front and a Commander barrel at the back.

Base Stats
 Drone Spawner Reload
 Trap Damage
 Trap Speed
 Trap Penetration
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

### As a Fusion

Your tank is Tier 2, so it is recommended to avoid higher-tier level tanks. Try to grind polygons to get high XP and get Conglomerate. Killing a tier 1 tank isn’t that suggested. Although they are seriously defenceless, they give slight amount of xp. Try to go for a Heptagon if you want to grind xp, and is recommended for most tier 2 tanks. Although its weaknesses, in Crossroads it is used as a high defence tank and really unbalanced in terms of trap penetration.

It is also recommended to use the balanced Amalgam-Bastion build.

### Against a Fusion

Use high-penetration tanks like Wave, Marksman, etc. to destroy the traps and drones, making the Fusion vulnerable. Fusion doesn’t have any cannons, so it will be easy to kill. It won’t gives lots of xp, so only kill one when necessary.

### Matchups

* **Strong Against:** Shapes below Nonagon, tier 1 tanks

* **Goes Well With:** Equals, huge polygons
* **Weak Against:** Tanks with higher tier
Peacekeeper4

Peacekeeper4

**Peacekeeper4** is the fourth and final tank in the **Peacekeepers** branch**.**

## Technical

**Peacekeeper4** has a duo turret on its body, along with 1 cannon at the front and 2 cannons at the back.

Stats
 Front Cannon Bullet Damage
 Back Cannons Bullet Damage
 Front Cannon Bullet Speed
 Back Cannons Bullet Speed
 Front Cannon Bullet Penetration
 Back Cannons Bullet Penetration
 Auto Cannons Reload
 Turret Bullet Damage
 Turret Bullet Speed
 Turret Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed
Wake

Wake is a Tier 3 tank upgrading to Wave, and upgrading from Flank, Guard and Sniper.

## Technical

Wake has a faster front cannon and a Trapper launcher with 2 weaker cannons at the back.

Looks like a Tri-angle and a Gamma combined.

Base Stats
 Front Cannon Bullet Damage
 Rear Cannons Bullet Damage
 Front Cannon Bullet Speed
 Rear Cannons Bullet Speed
 Front Cannon Bullet Penetration
 Rear Cannons Bullet Penetration
 Trap Damage
 Trap Speed
 Trap Penetration

## Strategy

#### As a Wake

Your tank has a Cannon that shoot faster bullets on the front. Use it to attack your enemies and farm polygons. Your tank also has a Trapper Launcher on the back, which is good to be used for defending. When you're against some players with high firepower, use your Traps to defend yourself.

#### Against a Wake

Wake is considered one of the most annoying upgrades, especially when low level, it can be a big problem for Void-Quasar users with 50%~ HP, there's several ways to counter this upgrade:

* Fast Sniper class upgrades

* Trap spammers

* Damaging auras will make it harder for a rammer wake
* using a bullet spammer upgrade won't be very effective

#### Matchups

* **Strong Against:** Low level drone users, Quad, Factory, Scrap, Stockade, Alpha (if high level).
* **Goes Well With:** Blazar, Gunner, Engineer, Beta.
* **Weak Against:** Compound, Tier 1 and 2 Celestials, Tier 4 Upgrades, Trap spammers, Manager branch, Fast high level Sniper-class.