Skyfall Trade Federation

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## Skyfall Trade Federation

### Population:

7.45M

The odd bird amongst the states of the shattered  Griffonian Empire, the **Skyfall Trade Federation** is a mercantile coalition of towns and companies that has prospered while the Empire has declined. Yet even the Federation has its issues, such as a deep class divide.

The Trade Federation is currently standing at a crossroads, its future might be a model for all of Griffonia, or a cautionary tale about how to ruin prosperity.

## Lore

### An Imperial Trade Port

Skyfall was once an Imperial Free City during the rise of the  Griffonian Empire over the continent. It becomes a bustling and major trade port. It even becomes the most profitable port in Griffonia, and maybe the world. With Skyfall becoming a major port city of the Empire. It also becomes the main dock of the Imperial Navy and home of their operations. Under the Empire's reign, it prospered and industrialized and became one of the first industrialized nations in Griffonia. In 977 ALB, a businessgriff and industrialist named Ghislain Guichard was elected as mayor and continued to make Skyfall a roaring trade port.

### The Revolution

In 978ALB when the Republican Revolution under Alexander Kemerskai took place, Skyfall was now facing a popular insurrection in the city. Guichard sees this opportunity to seize power and declare Skyfall as its independent nation by initially siding with the Republicans and devising a plan with them to seize the Imperial Fleet by killing the Imperial Garrison there. After the plan to seize the navy, Ghislain showed his true face and sent mercenaries to kill the Republicans he once helped and declare Skyfall as its independent Federation of Merchants, bussinessgriffs, and capitalists.

### After the Revolution and the Start of Iron Rule

Now that the Republicans have been slaughtered and only Ghislain in charge. He started to crush all opposition and resistance against him to secure his leadership and banning all trade unions for the reasons of stability and peace but in return earning the nickname of "The Most Hated Griffon in Griffonia" and 'Iron Chancellor." After its independence, Skyfall prosper and the economy boomed under his leadership while Griffonia declines around them but even this has its side effects. Prosperity in Skyfall is only centralized and concentrated in the upper class of Skyfall. Capitalists, businessgriffs, Crime Lords, etc grow wealthy and had an abundance of wealth while the common workgriff suffers and stays in poverty. The economic, social, political inequalities in Skyfall are showing themselves plainly as day. As Ghislain ages by the day, his rule will end soon, and everygriff knows that and when he dies, any group or organization will seize the moment to control Skyfall for themselves.

## Starting Situation

Skyfall is a coastal nation on the west of Griffonia. Skyfall starts as a relatively industrialized nation with 22 factories (6 military factories, 9 civilian, and 7 naval dockyards). They border the nations of  Township of Fezera, County of Greifwald, and  Grand Duchy of Feathisia.

### Military

Skyfall starts out with an army of 7 Infantry Divisions, 2 Griffonian Knights Divisions, 1 Marine Division and 1 Light Tank Division. This adds up to a total of 68k Ponypower in the field. In the Navy, they have 9 Destroyers, 3 Light Cruisers, 2 Heavy Cruisers, 5 Battlecruisers, and 6 Battleships, adding up to 49k Ponypower. In the airforce, they have only 50 fighter planes and 40 tatical bombers, adding up to 2k ponypower in the Airforce.

### Threats and Opportunities

* Haukland and  Fezera - these two neighbors can be annexed, peacefully or militarily, via political focuses, providing needed extra factories and resources. More importantly, Skyfall will receive cores for these territories, strengthening its weak population base.
* The  Griffonian Empire is Skyfall's chief threat. One it has reunited its loose central vassals into a state, its first step of reconquest will be Skyfall if the Archon is the regent. If the Duchess is regent then Skyfall will be attacked much later along with the rest of western Griffonia. Although Skyfall can industrially match the Empire, it will struggle to project its low manpower effectively in an offensive push into Griffonian territory against more numerous Empire forces.
* The  Aquileia is close to Skyfall, and will eventually seek to enforce its claims against Fezera, (which Skyfall will have integrated). However a Democratic Aquileia will invite Skyfall to join the *Entente*, providing a strong bulwark against the Griffonian Empire, and preventing claims as long as Skyfall remains in the faction.
* The  Griffonian Republic to the North is a likely ally, and may recruit Skyfall into its *Pan-Griffonian Republic,* or it may join Aquileia in the Entente if it forms. However this aid is unlikely to arrive quickly enough and its limited military strength will leave it struggling to hold against the greater Griffonian Empire.
* County of Greifwald has little interaction with Skyfall, despite being a neighbour. However a non-aligned Greifwald will seek a guarantee from either Aquileia or the Griffonian Empire which can deter Skyfall from attacking. A Supremacy Greifwald will eventually join the Griffonian Empire which can provide disastrous if the extended frontline is not prepared for.
* **Trade Partners** - The *Open For Business!* focus will offer nations around the world opportunities to trade with Skyfall, in the event of a war, every trade partner can immediately provide a volunteer division for the war.

## Gameplay Mechanics

### The Treasury

Since, the nation of Skyfall is a nation of trade, commerce, and exported goods. Money will flow through the nation en masse. Money is a critical part of Skyfall's economy and politics. The money in Skyfall is called Idols and the player will have to manage their funds and accumulate more. You can use idols to raise ponypower, increase stability, gain temporary buffs, and so much more. The way to gain Idols playing as Skyfall is accepting trade deals from other nations around the world. If you accept a trade deal, you will gain 250,000 idols per month for four months per trade partner. Certain events and completing focuses can either increase or decrease your idols and start to make profit off other nations.

### The Power Struggle

If you complete the **Our Prosperous Little Nation** path of the starting political tree. Ghislain will succumb to old age and with no successor or heir chosen. Four wealthy and prominent griffons will fight in a power struggle will control for the leadership and fight over a power vacuum in Skyfall. The Player can choose one of the four griffons to support and increase their influence to fully take control. The player will have to click on decisions to increase the supported candidate's support and lower the opposing candidate's support. This lasts for 180 days and the one who has the most influence at the end will become the new chancellor of Skyfall and will start their respective trees.

## National Focus

### The Meeting

In the early game of Skyfall, the player has 3 branches they can pick from after completing **The Meeting** Focus. After completing that focus, you will have an event to choose which path you want to take. Picking these paths can change the path of Skyfall and changes ideology. As you pick one of the paths, it will expand and loads new focus trees throughout the campaign.

### Our Prosperous Little Nation

In the Left Branch of the starting political tree for Skyfall, Ghislain decides to put his trust and cooperate in the Merchants, Industrialists, Bankers and the like in Skyfall and giving them favors in return for factories, various bonuses on research, and military equipment but all of these events at the end of each focus with cost you millions of idols and a little drop of political power and stability.

### Our Beloved Chancellor

In the Middle Branch of starting political tree, Ghislain decides to trust no one and shutdown the council and send all of the councilors home. He also starts to crackdown and purge the Vakbonden and watching the Boreasiste's activity. Arresting, assassinating and killing all who opposes his iron rule with help of the Veiligheld (The Secret Police). He gain Total and Absolute Control of Skyfall. This focus decrease stability but gives you more political power and deceases/increases party popularity of the opposing parties. During the **Total Control** focus, the remnants of the Vakbonden will start the "Wildcat Strike" and refuse to work until "justice is returned to Skyfall." That event will damage your factories, infrastructure and raises popularity of Communism.

### Our Ailing People

In the Right Branch of the Tree. Ghislain will decide to take his niece's advice and starts to aid the working class by listening to the trade unions, starts a detente with them, giving to charity, open soup kitchens, rise wages and starts to change as a person. These focuses raises stability and the popularity of Harmony and political power but at the cost of idols.

### Military Focus Trees

After, a leader has been selected and cemented as Skyfall, their Army, Naval and Airforce will unlock.

## Technology

* **Marines I**
* **Support Equipment**
* **Engineer Company I**
* **Recon Company I**
* **Early Tank**
* **Artillery** (Towed Artillery)
* **Anti Tank** (Towed Anti-Tank
* **Passive Sonar (MTG)**
* **Smoke Generators (MTG)**
* **Basic Depth Charges (MTG)**
* **1007 Cruiser**
* **Basic Cruiser Armor Scheme (MTG)**
* **Early Heavy Ship**
* **Inclined Belt Armor Scheme (MTG)**
* **Deck Conversions**
* **Early Submarine**
* **Basic Torpedo (MTG)**
* **Basic Light Battery (MTG)**
* **Basic Medium Battery (MTG)**
* **Basic Heavy Battery (MTG)**
* **Turreted Secondary Battery (MTG)**
* **Transport Ships**
* **Contact Mine (MTG)**
* **Minelaying Submarine (MTG)**
* **Early Bomber**
 Doctrine
 * **None**
* **We Can Fly?!**

## Politics

### National spirits

* Stability: **+15.0%**
* Surrender Limit: **+20.0%**

When the Republican Uprising threw the Griffonian Empire into chaos, Skyfall, the Imperial Fleet's main naval base, threatened to get ruined in the ensuing anarchy. Fortunately, Chancellor Guichard's decisive action saved the city from the ruin and conflict that consumed the heart of the Empire. The griffon assumed full and absolute control over Skyfall, but his firm claw guided the city away from the brink of destruction.
 File:Generic Hedonism.png  **The Biggest City in Little Griffonia** | * Consumer Goods Factories: **-5%**
* Resources to Market: **+15.0%**
* Trade deal opinion factor: **-5.0%**

Just as Griffenheim is the proud political heart of Griffonia, and Griffonstone its ancient spiritual heart, Skyfall is the bustling heart of trade on the continent. Vessels from all four corners of our planet find their way to our harbour, where merchants buy the bulk of the goods to be distributed throughout the Heartlands.
 File:Generic Anger.png  **Social Inequality** | * Daily Political Power Gain: **-0.15**
* Recruitable Population Factor: **-20%**
* Stability: **-50.0%**
* Daily Harmony Support: **+0.01**
* Daily Communism Support: **+0.01**
* Daily Supremacy Support: **+0.01**

While Skyfall has, for the most part managed to avoid the issues that plague the rest of Griffonia, its unique way of governing is not without its flaws. Although embracing capitalism has made Skyfall incredibly wealthy, its prosperity has not been distributed evenly across the population of the Federation.
Without any restrictions to trade, local manufacturing and agriculture have the impossible task of competing with the entire world. Many non-trading businesses failed, leaving many griffons without a livelihood, especially outside of Skyfall itself. This social and economic inequality will continue to take its toll on the populace, until some sort of solution is found.

### Staff and Designers

**Political Advisors**

**Tank Designer**

* Light Tank Breakthrough: **+5%**
* Armour Maximum Speed: **+5.0%**
* Armour Reliability: **+10.0%**
 Ursa Motors
* Armour Reliability: **+5.0%**
* Medium Tank Soft Attack: **+5%**
* Armour Soft Attack: **+5.0%**

**Ship Designer**

* Naval Firepower: **+5%**
* Fire Range: **+3%**

Light Cruiser
* Naval Firepower: **+5%**
* Fire Range: **+3%**

Carrier
* Armour: **+5%**
* Anti-air: **+5%**
* Surface Visibility: **-5%**
* Naval Research Time: **-10%**
 Cyclops Shipping
* Is costal
* Controlled by **Skyfall**
* Submarine Production Cost: **-5%**
* Naval Research Time: **-10.0%**

Carrier
* Armour: **+5%**
* Anti-air: **+5%**
* Surface Visibility: **-5%**

**Aircraft Designer**

* Fighter Agility: **+10%**
* Fighter Max Speed: **+10%**
* Carrier Fighter Agility: **+10%**
* Carrier Fighter Max Speed: **+10%**
 Oracle Aviation
* Heavy Fighter Reliability: **+20%**
* Tactical Bomber Reliability: **+20%**
 Draconid Airlines
* Naval Bomber Range: **+10%**
* Naval Bomber Naval Attack: **+10%**
* CV Naval Bomber Range: **+10%**
* CV Naval Bomber Naval Attack: **+10%**

**Materiel Designer**

* Infantry Equipment**:** Defense: **+5%**
 Antarts Motors
* Motorized**:** Reliability: **+5%**
 Lionwares Cannonry of Wonders
* Artillery Research Time: **-10.0%**

**Industrial Concern**

 Radio Grifftonia
 Blackjack Brewery
 Evil Kolbasa Co.

**Theorist**

**Chief of Army**

* AI Modifier: Focus on Defense **+15.0%**
 Ethel Citroen
 Geoffroy Agnelli
 Johan Price II
* AI Modifier: Focus on Offense **+15.0%**

**Chief of Navy**

* Capital Ship Armour: **+15.0%**
* Screen Attack: **+15.0%**
* Screen Defence: **+15.0%**
 Horst Whitefeather
* Carrier Air Targetting: **+7.0%**
* Carrier Air Agility: **+8.0%**

**Chief of Airforce**

* Close Air Support Defence: **+3.0%**
* Close Air Support Agility: **+3.0%**
 Manfed Redwing
* Air Superiority Defence: **+5%**
* Air Superiority Agility: **+5%**
 Germin Palaemon
* Interception Defence: **+3.0%**
* Interception Agility: **+3.0%**

**Military High Command**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Developed Science Base

* No penalties

* Resource Gain Efficiency: **-10.00%**
* Construction Speed: **-10.00%**
* Research Speed: **-10.00%**
* Factory Output: **-10.00%**
* Dockyard Output: **-10.00%**

 Poverty
  Negligible Poverty

* No penalties

* Uses Griffon Racial Tree

### Industry and Resources

Factories

Resources*\**
 0