recursal/Fanatic-Fandom huggingface dataset:
Ice Crown

Around the very top of the planet Tal beyond the Spreean Sea is the Ice Crown. It is so called becasue the water here is so cold as to be frozen all year around. It comes sticking out like shards of ice in huge permenant ice bergs. This ring of semi-permanent land in the otherwise empty northern oceans is called the Ice Crown. It has no known inhabitants.
Havel Marx

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Second and then First Senator of the Empire. Marx was propelled to greatness after masterminding the peace with the Alkar horselords through their emissary Lucan the wise rogue. He manufactured the tension in the first place in order to reap these benefits. Later he conspired with others in Torash, the Empire and Vash'Kar to arrange the Second Dragonite Invasion.

He is the father of one daughter called Jasmine Marx. Her marriage to the Marshal of the Empire, Ran Clarke put Marx is an unassailable position during the war allowing him to take supreme power.

Though a mastermind, Marx himself was part of a plan by Zarin, the death lich.
Fairies

Fairies are a kind of Faye. They are entirely natural and born of different natural things. Some examples of the the more common families are below:

* Flowerborn: Born of flowers
* Lightborn: Born of light
* Waterborn: born of rain, air and storms.

They are physically weak, mentally somewhat simple and magically limited. They are considered the least amonst the faye races and are usually heavily influenced and controlled by the more advanced faye.
Erasers

The Erasers were a race of Perennials in the Eternal Vistas.

The Esasers were tasked by Knowledge to manage the deletion or removal of forbidden knowledge or lore. Sometimes they erased living beings sometimes documents, sometimes music, sometimes full locations.

## Description

Esasers were all blue skinned. They were humanlike in appearance but their heads were elongated to allow for additional mental capactiy.

## Characteristics

Erasers were typically noted to be more mentally advanced than most mortals even the advanced psyonics of the Xeren.

Erasers wield not only the divine power of knowledge but also study and use arcania.

## Types

The following were some of the discovered and witnessed types of eraser:

* Eraser Inquisitors
* Eraser Leaders
* Eraser Oracles
* Eraser Savant
* Eraser Warriors
Guardians of the Winds and Waves

Sometimes Perennials and sometimes a Praetor of Wild the guardians are specially selected and their is only one to hold each title at any given time.

Their titles are as follows:

* Guardian of the Northern Wind (Wind of the Mountains)
* Guaridan of the Southern Storm
* Guardian of the Eastern Rage
* Guardian of the Western Wind (The Whisper Wind)

* Guardian of the Northern Shore
* Guardian of the Western Ocean
* Guardian of the Eastern Lakes
* Guardian of the Southern Tide
Entropic Reavers

The Entropic Reavers are Death’s personal bounty hunters. Those considered due for death are hunted and cut down by the Reavers an element of their souls remaining in the Reaper’s entropic scythes. The Reavers are what many consider the Avatar of Death to look like. Certainly tales told of creatures coming to claim the souls of the living invoke the Reavers far more often than they do Death.

The Reavers are utterly deadly but little is known of their actual abilities. They have undead traits, are incorporeal at times, resistant to damage both physical and magical and are defined by their enchanted scythes. One part of the legend is clear their scythes embody entropy. To be cut is to die and be destroyed.
Greystone (City)

Greystone was built after the battle against the Chaos Lords at Helm’s Gate. The catlords after they had survived this battle for their very lives founded a city based on
the Greystone (Stone), which had been used to finally defeat the Chaos Lords. It is the south facing city of the Helm's Gate Alliance, which they joined after the battle.

The city is roughly circular with two gates one heading north called the Alliance Gate and another facing south called the Trade Gate. Its walls and indeed all its buildings are strnge to look at for humans. Large carved slabs of stone set at odd angles that don’t appear even or besides that able to stand, make up the strange walls and buildings of the catlords.

All of Greystone is built around the council building. The council lead the catlords and they sit in a building also called the Greystone (Building). Within this building are many chambers but it the centre is a hemishpherical one where the council sit and in the centre of that is a small pillar. On this lies 'the' Greystone (Stone).

The stone itself is about one hand’s span in diameter. It seems slate grey but still catches the light and throws mist-like glimmers of grey light under its surface. It is reputed to be one of the six fragments of the Armlet of Sorcery and used to be hidden but now the catlords have a better way to protect it. In pain sight. Those magic users and elves who come within the city can feel the power of the Greystone immediately, those who enter the council chamber feel it like a normal human can feel a fire’s warmth. Even non-magic users who stand in the council chamber itself can feel the thrumming power within the stone. Catlords are especially attuned to it and the Guardians more than any.

### The Guardians

The Greystone itself is in the centre of the Greystone (Building), which is in the centre of the Greystone city. It is indeed the centre of what remains of the catlord nation. Built on this fact are the Guardians. These are the best catlord fighters and are all directly in tune with the Greystone itself. They have various levels showing in their clothes. The Blue protect outside of the Greystone building itself. They patrol the streets and watch for suspicious people. The Red protect the building itself, moving within its walls using their high level of atunement to root out danger and underhanded dealings. The White are treated as almost sacred warriors. One White at any given time in sat cross-legged at the edge of the Greystone pillar (Itself a potent defence against intrusion or theft). There are very few White and their ability to kill at speeds defying the senses are well known and feared. They are the epitome of catlord combat.
Everbright

The Everbright are a moniker that is used to identify wizards who have used their abilities to search out the Plane of Light and seek to use Arcania to access the power of the Avatar of Light.

The Everbright are usually planeswalkers and typically are very powerful wizards. They are all aligned with the Light's forces. If this changes they will be officially removed from the Everbright. However the Everbright are very loosely organised. There is no official leader, headquarters or recruitment.
Hunger Hill

A walled city originally built on the southern Alkan Plains by Aurian settlers. During the War of 1803 it was attacked several times by the Alkar. Near the end of the war, a dramatic battle was won when the Black Protectoran Legions 6 through 11 arrived bringing over 5 thousand cavalry to rescue the town. This attack cut through the Alkar rear lines trapping them against the walls of Hunger Hill. The garrisons inside the overcrowded town burst out and the horselords were stuck.

Maneuvers such as the Lancers encirclement at Hunger Hill forced the horselords to pullback from their incredibly aggressive stance. The overwhelming numbers the Empire were now bringing to bear along with the fact they were not pushing into Alkan or attacking any of the Shift's camps took the fire out of the Shadowmane and several of the less warlike Shifts especially those who had been reluctant in the first place, the Shift of Stones and the Shift of Souls, started to increase pressure to stop a profitless and increasingly unjustifiable and unsustainable war.

At the end of the war when then Plains Treaty was reviewed and ratified the new border was drawn north of Hunger Hill brining it into the Rak Danning Trading Area of the Aurian Empire.
Final Defence

The Final Defence takes on the appearance of whomever it can to stand in defence of the accused’s actions. Sometimes it appears as the accused themselves as only they would defend what they have done.

However if no one would willingly defend the accused actions such as in the trial of the Bloodied Wanderer then the final defence appears as herself. When this part of her is invoked she seems to be an older dwarvern matron with a sombre face.

Like the rest of the Eternal Court the Final Defence is inviolate and cannot be harmed by magic or physical effects of any kind.
Ironhold

Is a very powerful compact fortress that has been heavily modified by spell casters, both divine and arcane as well as military strategists and technological experts to be the strongest and most dangerous fortress of its size in Karandia.

It blocks the only viable entrance to the Vormach Valley and sits directly over the valley entrance and the rivers that come down from the mountains flow behind it giving it an impregnable source of water and food.

It is manned by the Cellan Guard in their red cloaks and golden helms. They are the only military organisation in Auria that swears their oaths to anything save the crown. They are openly a private army for the church and they are led by the Golden Knights whose loyalty is held as an example of the absolute devotion the Avatars expect. These knights are paladins.

Attacking Ironhold in any conventional manner would be very foolish.
Equity

Equity were an order of angels of Justice. They represented the hope of vindication and fairness.

## Appearance

The Equity were the angels of Justice most likely to be mistaken for Angels of Light. Usually these angels wore clothes rather than armour and though clearly angels were less dramatic, awe inspriing and terrible than most avenging angels.

## Abilities and Traits

The duties of the Equity were to bring good things to those who deserved them rather than to bring punishment to the wicked.

Nevertheless the Equity were as divine as their brothers and sisters and carried all the typical angelic traits.

Importantly the Equity had the power to create often using these powers to put right wrongs for those who deserved better.
Felmire

Felmire is a dukedom in Errantlund. It is known primarily for being situated on the north western border of the country bordering the forest of Karritan last refuge of the wood elves. Its colours are a blue falcon head on a red field.

Felmire has an ancient family and is renowned for its love of history. It is said that the nobles of Felmire have a memory as good as that of the elves, though they would not appreciate the comparison themselves.

Many years ago the Duchess of Felmire went into the forest and bathed in a sacred pool she was arrested for this and never seen or heard from again. The Duke of Felmire all his allies and basically the majority of Errantlund went to war with the elven nation intent on finishing the troublesome race off. This war later became known as the War of the Lady and proved terribly costly for the humans who were forced to retreat. This has never been forgotten or forgiven by the nobles of Felmire. They hate the Karritkol with a vengeance and over hundreds of years the numbers of deaths on both sides have forged this hatred into a mutually binding grip of iron. It is now known for being racist and isolationist.

No end to the constant border skirmishes are in sight. No unbound, living elf is permitted with the walls of the city on pain of death. The elves feel much the same in return..
Etherials

The etherials were a race of Perennials in the Eternal Vistas.

The etherials were creatuers of thought and essence but without true phsical form. Etherials can occupy physical inanimate

## Description

Etherials seemed to be forms of energy or smoke. They almost always were moving and illuminated.

## Characteristics

Etherials have no phsical form so if they were present on Tal they would be unable to interact directly with mortals. Etherials could however often affect and even occupy physical objects. They used this ability to fully explore and learn of the physical world which mystified and excited them.
Glyph Brother

The only example known of his strange race. He stands at over two strides tall and his body is covered with odd glyphs that react in strange ways to certain touches and effects. He appears to be involved in the current struggle between the mysterious factions but whose side he is on appears particularly confusing as he was making a deal with a Seeker agent for Gemma ‘the seer’ but was betrayed by that very agent and stabbed with a Wraith Blade nearly resulting in his death. He was preserved by the heroes, the Temple of Light and his ally the half-ogre Rotgroth.
Fiery Avengers

Fiery Avengers were the standard form of the angels of Justice.

## Appearance

They typically had noble muscular appearances and favoured light colourings. though they resembled classical angels beautiful, terrible and winged they also were almost always seen wearing armour and armed for battle. Their arms and armour and even their wings appeared to be on fire. The colour of this fire denoted their rank red for the weakest, running through orange, yellow, gold and blue to white.

## Abilities and Traits

Fiery Avengers had all the typical traits of angels including their aura of law and good. They were naturally resitant to magic and especially mind controlling effects.

Avengers were typically only present in the material world to wreck just vengenace on the evil. So many who recounted experiences with them found them single minded and unhelpful (and uninterested) in almost any endeavour other than the wrong for which they were summoned.

Unlike some archons and angels, fiery avengers felt the emotions of anger and rage and used these to fuel their powers.

Typically their arms and armour was enchanted with holy and fire effects.
Gilbert Tugliker

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An Errantlunder elf-friend. He was secretly a half-elf, but grew up in Errantlund as a human and masqueraded himself as such under assumed names for years. Operating as a spy for the elves of Karritan, under the direction of Shadar Dan'r he proved most effective at infiltrating the Errantlunder circles of nobility. Eventually he betrayed the elves' trust as well by plotting with the Fallen Elves to engineer a war that would lead to Karritan's destruction.
High Grange

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High Grange was a dwarvern city state that was taken into the Aurian Empire during the Unification Wars.

The city of High Grange itself provided about half of the population alone. it was a surviving dwarvern outpost. In surrounding towns and the underway settlements lived the rest. Mainly dwarves but with a large amount of humans considered themselves Members of the Grange.

Nobles however were only allowed to be dwarves and were called High Seats. Their monarch was called the High Throne.
Faithsblade

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A human paladin who befriended and was the greatest and most famous ally of Heartcleaver himself. He wielded the sword known as 'Loyalty' and the shield 'Might of Valour'. He founded the castle and order of knights that bear his name. He is one of thee most legendary historical individuals in Saracan's history and is renown enough to be required study for knights and clerics in the Aurian Empire.

Part of his legend is that he rode a Brilliant Steed.
Imperial Adjunct

A powerful civilian role in the Aurian Empire that oversees the wizards' guild.

In 761PE after the conclusion of the Conclave Dispute, the Conclave of the Sapphire Wizards' Guild is reinstated. However due to the fall out from the Dispute the Throne requires imperial oversight. This is achieved thought the creation of the position of Imperial Adjunct. The role was first assigned to Prince Renis, the empress' brother. This was due to his leadership of the Loyal Force which was instrumental in bringing down the dangerous soulcrafter Lethe.

'**Famous Imperial Adjuncts'**

* Prince Renis
Heartwood

Most of the elves of Karritan live in the trees. The main wood elf settlement or capital is Heartwood. Located near the centre of Karritan and not far from the Linden Grove Heartwood is the most populous city of woodelves on Karandia yet even here there are few more than 40,000.

The leader of the wood elves is their Elder or Guardian. He has other titles he can be known as King, Pureblood or Warmaster, but he tends to be known as the Guardian. He is always selected from those few who already bear the title of Keeper of Karritan and he bestows this title on his whole family. It is tradition for the Guardian’s own family to take his role as one grows too old to manage or dies. The current Guardian in 1898 is Sarion Silversong and his only child is his daughter Alanda Silversong.

The most and largest trees grow here and they grow more closely together than anywhere else in the forest. Artisans, great warriors and Master Wizards all live in the branches of Heartwood, as do many druids including the Druidlore. Though the official seat of the Druidlore is the Linden Grove.

It is an amazing city built with magic both natural and arcane and must be seen to be believed. Even the palaces of Kings do not quite reflect the ancient majesty of the elven kingdom..
Inner Forts

The Inner Forts are a ring of forts similar to the Border Forts only they are in a much tighter group and they circle the city of Torash itself. These forts have only proved their use during the Elygian Invasion of 836PE.

The Torans had (and still do) concentrated their defences on an invasion from Auria. The Border Forts were completely bypassed as Elygia invaded through what had been Arcen to the south. Using magic to break through Arcen’s defences and to take the capital of Arcenfast the Elygians moved with astonishing rapidity. The Toran army was left all at sea barely aware that they were at war by the time the Elygians were into the heart of Torash. Redwatch the mighty fortress was not even a spectator. Luckily for Toran survival a second ring of defences had been built around Torash itself, the Inner Forts. The idea being that Auria might use its navy or simply its numbers to bypass a line of forts facing west. This ring by its very nature faced every direction and so the invasion met it.

During the following bloody battles the Inner Forts were renamed ‘The Last’. The were the final defence the Toran army was quickly assembling at Redwatch to march but it would be a month at least before they arrived in earnest, by then it would be over. Each fort fought till the last man. Indeed if the stories are to be believed one fort was manned for a while by a single man running around the fort pretending his colleagues were still alive and holding off a waiting detachment of 2000 men with that hoax.

With their leadership trapped on the other side of the battle lines and unable to give any direction Torash trembled and some fled, others however simply sat and waited to die as there was nowhere else to go. It was from these fatalists that the ‘Renegade’ raised his army. Torash had to fight because there was nowhere else for them. Might as well die here fighting like Torans than flee to be slain later. He raised an army out of the heart of Torash itself and marched to the Inner Fort sieges. There he defeated the Elygian army since his already knew they could not flee, already knew that defeat was only death.

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Gerrard

A paladin of the Light stationed in Dusken's temple of Light. He has flowing blond hair, bright green eyes and appears to be in his thirties. He is the current Captain of the Dawn in the temple

He is well favoured with a chiseled jaw and a muscular bearing. He wears a bright silver breastplate emblazoned with the sunburst of Light and a matching helm with the radiant star set upon his brow. He typically wears a red cloak, vambraces and greeves.

He was unimpressed with Silver's treatment of the acolyte Jonas and his colleague. He sees the heroes are disrespectful and arrogant.
Dwarvern

## Origin

Dwarvern is an old language. It is the form of communication the Knowledge's first children used, based off the ancient Runic.

## Variants and Traits

The Hill Dwarves and the Mountain Dwarves speak dwarvern in a very similar way. The dwarves are reluctant to change the meanings of words or invent new ones if old ones will suffice. For this reason, though their are significant differences in accent and hill dwarves are very likely to speak Common as much or more than dwarvern, the language is virtually identical in its vocabulary, grammar and even syntax.

The Pit Dwarves have kept dwarvern itself in the same form as their relations however they have significantly added from Deepscant and non-word signals. Also it is said that their accent is so pronounced that some hill dwarves have been unable to understand a pit dwarf who has been below in the Depths for long enough.

## Speakers

*Dwarves*

* Hill Dwarves
* Mountain Dwarves
* Pit Dwarves

*Non-Dwarves*

The following groups are likely to know dwarvern as a second language.

* Elves- Dwarves have been their greatest allies for centuries and they have long known each other's languages.
* Gyar lived in the Barkarin Mountains and had frequent interaction with dwarves throughout their history.
* Rune Users – Runes are based on the ancient runic language of which dwarvern was the most common surviving variant. Most runes made in the last millennium were made in dwarvern.
* Vhentra – as their language is based on the ancient runic language as well, they find dwarvern very easy to pick up.
Ents

Ents look exactly like trees come to life. They are in fact treemen an ancient and enlightened race. They are given to long periods of dormancy requiring the spiritual energies of the forest and Wild magic to keep them active and alive.

Of recent years less and less ents are active around the continent. Most are located in Karritan and almost all of these are focused around the Linden Grove or Ashguard. Some ents specifically serve as guardian companions to Shrouded battle druids. This is assumed to be because the Shrouded do not attract the same loyalty/ love from animals that other druids seem to be able to attract.

Ents are only concerned with the deeper things of Tal. Life force, Talia and wild magic, the forests themselves and the like. Politics and current rulers mean little to them as they out live all the races that breathe. Ents live thousands and thousands of years, but their memories of events more than ten millennia past is often shaky.

Ents are descended from the living trees of the Eternal Vistas called Verdant Ents.
The Total Drama Gang meets Mighty Joe Young

**The Total Drama Gang meets Mighty Joe Young** is an upcoming crossover by Jared1994. The Total Drama Gang travels to the jungles of Africa, where they meet Jill Young and a 15-foot tall mountain gorilla named Joe, who both lost their mothers to poachers led by Audrei Strasser, 12 years earlier. They also meet a wildlife refuge director, Gregg O'Hara. Together, they must help the two keep Joe safe from Strasser, who wants revenge on the gorilla for biting him, even if they have to transport him to wildlife refuge in Los Angeles, California.

## Trivia

* Winston, Eve, Lilly, Garth, Tony, Salty, Shakey, and Mooch will probably guest star in this crossover.
Johannes Klieg

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Later Bowmark Klieg. Klieg is famous for having been lucky enough to command a Green Protectoran formation from which arose a number of extremely successful Imperial agents. Included in this number are: Ghost who became a Knight Stalker and later a Tara-Vor and Tomah aka Beast, who single-handedly developed the Green Protectoran close combat elite unit nicknamed the ‘Hard Line’.

Despite the fact that in the opinion of many Klieg is a raving, arrogant, incompetent, things seem to have gone his way and promotion after promotion has followed. This has only inflated his arrogance and his belief that what is doing is truly effective.
Eye Space

The Eye Space also sometimes called the Eye are a group of Perennials of Avatar of Knowledge. They seek to see all things and uncover all secrets.

They delight in exploration and discovery but they seek especially forthe exploration of the lost, sealed and hidden places. They most wish to discover the deepest secrets of mortals.

They will sometimes sell such or use their knowledge for further gain but usually only for their own feeling of thrill and pride in their secret knowledge, though sometimes for assistance in getting to their next great sight.

## Description

The eye space can take many forms but they almost always manifest mutiple eyes often floating or on stalks so that it is clear they are not full natural.

Some of them have only one eye sacrificing the others for one in a ritual called 'the Focusing'. If they do this they become blind to anything that is not in their focus. However everything within their focus is utterly revealed and to an extent unknowable by others even other perennials. However they cannot go back without blinding their eye which would of course defeat the purpose. Hense focusing is done very rarely.

## Atributes

The eyes of the Eye Space possess powers but are often sourses of weakness as well.

If the Eye Space enslaves a mortal servant often they will bind their mortal eyes and give them a new eye or eyes that watch what they do to ensure they do as they are wanted to.
Green Circle

The Green Circle is guild of wizards in Errantlund. To prevent the constant unrest and civil wars of old the Green Circle was formed. As its name suggests the wizards wear green, the royal colour (The Royal Banner being a silver lion rampant on a green field). This denotes that the Green Circle no matter where they currently live or which duke they are currently working with are loyal only to the King and him directly.

This has put an end to the more dangerous wizard ambitions and rivalries and it has helped to greatly stabalise the country. The Green Circle are led by the Royal Magician or Royal Wizard the personal wizard and counsellor to the king. He has a silver trim and lining to him green robes and wears the mark of the Silver Lion on the right breast of his robe. With this only exception the heirarchy within the Green Circle is a mysetery to those outside it. One would assume some of its members must rank higher than otehrs, some as Masters some as Apprentices and yet by no outward word or sign is any such ranking system acknowledged by any of the Circle. Though often when in a group one becomes the spokesperson suggesting that their is such a system only those outside the order are not privy to it.

The Green Circle cover all the usual roles of magic users and include some sorcerers, those these are discouraged in Errantlund. When they go to war they ride as does any noble or officer in any given Errantlunder army. They tend to ride elven or Alkan steeds when they can get them. But many also ride hippogriffs, griffons, centaurs and the like. The Royal Magician has famously appeared in battle atop a dragon.

It is hard to find an organisation in Errantlund more feared than the Green Circle. Knights are more honoured and by many more highly respected but none hold more true power than the Green Circle. Indeed some fear they are so powerful and untouchable that indeed they are the ones who truely run Errantlund as the powers behind the throne.

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Great Druid

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This is the name of the position that is highest of any elf in Karritan. He is not only the leader of the druids but, through them, of the entire wood elf nation.

The Great Druid is selected by a four-fifths (minimum) majority of the Druidlore upon the death of the sitting Great Druid. The selection is based upon power, seniority and popular support, although the process of electing a Great Druid is now a thing of legend. Few living remember the election of the current Great Druid.

Currently (1900PE) the sitting Great Druid is sleeping. He has been doing so for 1400 years, since making the Prophecy of The Avenger in about 500PE. He was born 4400 years ago and is incredibly ancient. He is by far the oldest living elf on the planet. It is due to his seemingly unending sleep that the position of Guardian of Heartwood and Karritan was re-introduced.

He currently sleeps at the Linden Grove and has done so ever since he made the prophecy of The Avenger. It is rumoured that he will awake when the prophecy comes true.
Kaladire

Kaladire is a huge trading town and sees itself as the capital of Elygia. Others including the mighty Auria also see things this way. This is mainly due to Kaladire having a clear ruler the Sultan and its position near the end of the river Laranon makes it more profitable than its rival Sariport, not to mention it is further north.

The Sultan of Kaladire is something determined by bloodline though through one accident or internal conflict or other this bloodline has changed over the centuries. He has a Vizier who is his firest counmsellor and opperates as something of a Prime Minister. This Vizier is chosen by the Sultan upon his assent to the Sultanate from the leaders of the Great Houses.

These Great Houses are actually guilds and they form the core of Kaladire’s income and power. The Vizier is meant to oversee and to some extent control the guilds according to the will of the Sultan and it is the extent towhich he succeeds in this task which mainly determines the success of failure, both percieved and real, of each sultan.

Otherwise Kaladire is simply a profitable, relatively modern city. Law and order prevail but underground activity and the thieves guild continue to thrive nonetheless..
Jasmine Marx

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Daughter of Havel Marx, Jasmine was renowned as a beauty from the age of 14 when she was brought out. She attracted the gaze of the Marshal of the Empire and after making some deals with her father, Ran Clarke married her during the Second Dragonite Invasion.
Kabrina

Kabrina was a female human invoker and companion of Meeka the Meek. She appeared very young but had a lock of whitened hair within and a manner that suggested a greater age. She was said to have been driven to Chaos due to being involved with Oral Bloodstone and Meeka in one of their adventures. She was seeking Meeka the Meek to kill him when she was intercepted and killed by the Unseen Hand Varian.

Base Stats (Modify to encounter level,

 INT | 18

To hit: 2 (1 Dex, and 1 BAB).
Dam: 1d8 + 5 or 1d4 + poison DC 14 -1d4 CON.
AC: AC 13 ( 2 armour bracers Dex +1 and base 10).
HP: 22 (10 + 12).
Key items: Sling Staff, scrolls and sling shots red green red and blue.
Golden Force

A group of heroes.

371-364BE: After the death of the archmage Arkadius there is a dispute between his followers called the Clash of the Cabals in the north. The conflict almost destroys both Tor Honarik and Vale Celer. The city is spared when a party of heroes made of the faithful called the **Golden Force** unite and kill off one of the pretenders which makes the rest of the cabals avoid the area.

These heroes return to Vale Celer and found the Templar Order.

4PE: Templar, trained in Tor Celer, descendants of the Golden Force and precursors to the Cellan Guard and the Golden Knights provide support to Auria's Tor Kalash trained armies. With these new legions the new empire conquers states in the eastern Protectorates gaining land for farming and building. Wizards and clerics are particularly useful in the taking of Leyroch as the powerful wizard, the Viperlord Enerest, lived there and resisted the occupation.

515PE: When the Aurian Legions are organised into the modern Protectorans, a single Templar Order is assigned to assist each legion though numbers are not formalised as they are with the Sarrifs. This retention of independence is often put down to the influence of the Vizier North Gant.

522PE: North Gant is renamed Truest and ordained Cardinal to replace Celestial III. It is rumoured this was to force him to abandon the position of Imperial Vizier. However if that planned to reduce his effectiveness at influencing Imperial policy it failed. Peter I chose yet another cleric as his next Vizier and the Cardinal was a frequent visitor to the Imperial Palace.

565PE: The completion of the Cellestine Cathedral at Tor Celer. Truest dedicates it himself and begins the order of the Golden Knights. This creation of an official militarised group outside of the Protectorans is not officially contested by the Senate or the Emperor.
Jonah I

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The Emperor of the Aurian Empire from 115-123PE. He was the father of Emperor Ivanok and the uncle of Solemnus.

121-123PE: Border war with Torash, some say the Emperor Jonah I was manipulated into declaring the war by conniving counselors. He is considered by many historians to have been an example of a weak early emperor.
El Zaki Ruins

Ruins of what appears to be an ancient site of worship and power. Within which has been found some important and hitherto unseen wonders.

* Edgewalker an ancient beast is trapped within.
* Corridors blocked by outpourings of the Plane of Nature both cold and lighting in their primal forms.
* A Chaos Gate
* A Infinite Window
* An El Zaki botany garden
* An El Zaki library
* Six fountains of strange seemingly enchanted waters
Esan-xi

Esan-xi is the home of the Tele-Empathics (TEs) on Derioch. it is split down the middle by the river Tees-amar which brings trade in from the sea and nearby villages. It runs two completely separate and yet complimentary markets. The one on the west is primarily for non-essentials (though clothing is sold there) such as jewels, metals, ornaments, artisans’ tools and psionic items and the one in the south-east primarily for live stock, foods and farm goods.The docks are very busy, but only with river traffic as the draft is not deep enough for sea going vessels.

The TE academy is near the middle of the town and spans the river which passes beneath it. The building was constructed to match the TE symbol is a continuous sinuous sideways S shape. At each end there is a tower and these are occupied by the two academy masters (One male one female) and the most elite students, researchers and teachers.

It is to Esan-xi that TEs gather to elect their Savant.

To the south of the western section of the academy is the Nameless Temple. The Xeren never gave up Avatar worship during the Disaffection and before Avatar worship was restored during the Resurgence. Though many claimed atheism during that period and indeed it was still fairly common for the very private xeren to do so even afterwards. In truth amongst themselves the xeren quietly honour the the Avatars and always have. Oddly they seem to see the Avatars as more advanced forces beyond their full understanding but hardly as gods to be worshiped in the traditional sense. Bargained with? Certainly. Respected? Of course! Beings to learn from and emulate? Naturally. But worship? Not so much.

With outsiders they are very cautious and they operate no official clergy even in the Nameless Temple.
Golden Hearts

The Golden Hearts are a unit of Heartcleaver orcs who range out from Heartcleaver Keep to carry forth the will of the current Warlord. They are mage up of barbarians and ranger hybrids. Typiaclly they are very skilled and well trained but appear savage to those unsused to their ways. Their current leader is SQUAT a psychotic member of their number obsessed with his own lack of height.
Itali

The Animal Lords. The **Itali** are blessed by the Avatar of Wild and have a peculiar affinity with a specific type of animal. Sometimes this is very specific such as a Wolflord but other times it can be much more generalised such as a Birdlord.

Some titles:

* Eagle Lord
* Fox Brother
* Marine Lord
* Wolf Lord

Catlords from Greystone and Horselords from Alkan are not Itali however there are Itali to whom these titles could apply though in a very different way.
Imperial Road Planning Committee

Formed during the reign of Carlson the Waymaker, the Imperial Road Planning Committee was started in 1187 PE. Formed of rich mercantile planners, bankers and surveyors the committee was the primary tool of the Empire in creating the Imperial Road network.

The committee had 18 members and included the six offices of chair, treasurer, recorder, architect counsel, banking counsel and land counsel. Though not technically part of the committee their was also a liaison to the Sentate, who was a senior senator assigned by the 1st or second senator to fulfill the role. This was a desired post as it garnered a lot of bribes or endorsements due to the important influence the role had in facilitating or blocking the committee's plans.
Jerome Faithful

A cleric hero in the first century of the Empire. He was renowned for seeing visions and using them to find important individuals. Sometimes these were people he needed to fight, sometimes they were people he needed to rescue or support. He was beloved for most of his career at first by the small folk and the church and later by the nobility of the Empire.

## History

12PE: Jerome's first recorded vision. This resulted in the saving of a small family in Edenvale in the Aurian Empire.

13PE: Jerome became a cleric of Celer.

16PE: During the War of Thorns, Jerome assisted a small imperial contingent fighting in Torash. He and his companions saved the unit from the depradations of the Night Fang Alliance.

39PE: Jerome saw in a vision that Lorn Hunter will open new doors in the world. He then went on a personal crusade to preserve this man and further his career. Later in the year he saved him from a disease outbreak.

39-41PE: Jerome worked to improve the promotion opportunities of Lorn Hunter. He pressured nobles and recommended Hunter to them for commendation, financial support and social alliances.

43PE: Jerome was influential in uncovering a subversive attack against the Legion under Hunter's command.

44PE: Jerome was among Lorn Hunter's closest command unit and bodyguards functioning officially as a clerical liaison and counsellor. He was instrumental in the conflicts resulting in the defeat of Golmhaven.
Eternal Vistas

The Eternal Vistas are a specific location, but where they are is hard to determine. They appear to go on unendingly and spread out from the Paromere. In this land are two Planes of existence that co-exist side by side but clearly seperately one exemplifying the order of civilisatipn and one the untamed might of nature unbound: ThePlane of Nature and the Plane of Knowledge. (These pages contain the details of its denizens and locations).

Within these lands reside the protectors of nature, the wise, the skilled and the strong. The planes belong to and are reflections of the Avatar of Wild and the Avatar of Knowledge respectively. The occupants are called Perennials.

Other eternal areas that contrst with this are the Celestial Haven and the Abyss.
Featherfall

A semi-secret group mainly represented among the halfling population of mid-field Saracan. Some are to be seen wearing the green feather symbol openly.

Now the group is more open but its leadership is disputed. Some have claimed the leader as Hassel Redmane who has gathered his faction to the Harvest Hold. He openly proposes worship of Colossal Fury the dragon god of the halflings’ history.

Others have suggested that the enigmatic halfling Dancer is the leader of the group.
Fread Legion

A ninja of Sariport currently;y living with a young girl, his ward Sova, in Javo.

**Physical Appearance**

He stands at 1 stride, seven hands in height. His skin is typical Elygian.

Fread wears a loose dark garb brought in tight around the wrist and ankles with strapping. He sometimes wears a black cloth across the bottom of his face.

**History**
A ninja hailing from Sariport. presumably a member of the Dragon’s Klaw though of unknown rank.
He was involved with the disappearance of a dwarvern pit fighter called Tolek.

He fights with a two ninja blades and throwing stars.
Elder of Quintox

The title of the true elven leader of the Quintox forest and all Qintoxian elves or the Quinkol. The Elder of Quintox is not merely a title however it is bestowed upon the rightful heir after he passes through the Tomb of the Elders, which can only be opened with the correct song played on the magical pipes of the people.

Once the hidden tests of the tomb are passed and the subject is deemed worthy he or she is endowed with the title and power of the Elder of Quintox. Regardless of that individuals previous abilities they now have the capacity to access the energies and power of the forest itself. They are also endowed with some of the knowledge and insight of the past Elders of Quintox. This power and title only apply upon the ground of Quintox forest herself and infer nothing beyond her borders.

Known Elders of Quintox include:

* Quintox himself the first Elder.
* Leonadar Halkithantarius who restored the title.
* Zentex who was murdered leading to the loss of the title.
Hill Dwarves

Similar to their mountain kin in almost every respect, hill dwarf denotes a change of location rather than race. Hill Dwarves decided to mix in with humans, halflings and other surface races rather than retreat into what was left of their Empire at Barkarin.

Hill dwarves live in alomst every country of Karandia in some way or another. However they only form a small portion of the communities where they reside. If they do form an all dwarvern settlement, such as the village of Samakin, these tend to be small and in out of way locations.

**Religion**

Same as Mountain dwarves.

**Disposition**

Hill dwarves tensd to be more friendly and certainly more open to alliances and mixed race friends than mountain or pit dwarves. They are used to the open spaces and clean air and many have a love for sea, stars and even the woods. They are a sturdy and dependable folk who are to be relied upon in any community, no matter the race or location.

As they lack a country the Hill dwarves have no military but they naturally tend to fighting and often join mercenary units and the militaries of the countries to which they belong. However they can often face heavy prejudice, for example in the Aurian Empire.

**Game mechanics**

Identical to Mountain dwarves except that they can choose to replace Stonecutting with a similar bous reguarding fish/ the sea and rivers or woods and woodwork..
Evenfall

A small town south of the Barkarin Mountains.

It is ruled by a small council made of citizens led by an elder Councillor who holds a Mace as a sign of office. This also forms his title. They lack any nobility.

It's major trades are farming and crafts. It runs bounties on local savage tribes and outlaws.

It has recently grown sharply due to the discovery of a very prosperous mine to the north, which has resulted in the creation of another town called Everdelve.
Eaglesfarr

Eaglesfarr is the only large and clear valley through the Eagleclaw Mountains, which mark the border between the Alkan plains and Errantlund. If anyone were to try an invade Errantlund from the south they would either have to travel over a hundred leagues west and try to go around in between the end of the mountains and the forest of Karritan or they must pass through Eaglesfarr.

Realising this and after the plainsmen's wars with the towns people in the south the Maned King called for a Great Gate to be build across Eaglesfarr. This gate, the Eagle's Gate, is so large it is more a fortress than a gate. It is three hundred strides in length and wide enough for men and siege weapons to be mounted on it and patrol it.

At each end of the valley is a tall rising mountain. In these 'spires' are nests of giant eagles. These have been cultivated and bred by the Errantlunders deliberately so that they could train a flying division of knights. These eagle riders are always stationed at Eagle's Gate and have never yet been used in an offensive manoeuvre anywhere.

The Gate has been assaulted twice by significant forces once be the horselords in an attempt to force the return of an ancient relic and once as a all out invasion by the Dragonites during the Second Dragon Army Invasion. During this battle the Gate was broken but the army was turned back by the united efforts of mercenaries, the Gate guard, the arriving Lion Army and the Stars of Destiny.
Howlingscream

Title
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An Alkar horselord. A Mane of the Shift of Gales. Howlingscream met the Stars of Destiny. He was of great use to them and believed Midnightswhisper’s prophecy concerning them. He is an advisor to Windseeker the Tarrik of the Shift of Gales.

His name as with all Alkar comes from his experiences as a Pathfinder.
Helm's Gate

Previously called Rock’s Helm, it was little more than a toll gate on a hill between Heartcleaver Keep and the human settlement later to become Faithsblade Castle.

However when the forces of evil almost destroyed the race of the kenchillians and that of the catlords the battle took place here. Heartcleaver himself rode to their aid with his ally Faithsblade, or Whiteskin as he was known. The battle was ferocious and during it the great orc leader died. As he lay dying the battle ending around him it was on his dying breast that the four leaders made the pack of the Helm's Gate Alliance. They promised to build a fort on the Helm with four gates and each to build a city that would stand beside Heartcleaver Keep forever.

Helm’s Gate is that memorial. It is a four gated fort. A tall bastion tower that stands upon the very crest of the hill where Heartcleaver died and his remains are interred within, as are those of Faithsblade. The two roads the Night’s Path and the Wind Way both go directly through Helm’s Gate. It is used as a check point and a toll gate by the alliance and is a centre of commerce for them as well as a great point of communication. It is their central command when they need to act together and is built with aspects of all four races in its rooms and architecture.

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Gerold

A simple man of simple tastes, he is honest in his business dealings and apparently a reliable and loved father and husband. He is popular in town and his inn was one of the largest concerns in the town until its recent population explosion,

The Everdelve growth has made Gerold a very rich man and the Whistle is undergoing extensive expansion. he is particularly fond of Silver and has let him stay with him and his family and rented him rooms on a long term basis even when that meant running at a loss.

He is not academically taught and can barely read or write. Father of Katie and husband of Maddy. He is about 48 years old.
Forgiveness

Forgiveness is a powerful pressure group, formed in Zenis desiring peace after Dolf Dan’r, the Avenger declared war on humanity in the name of elvendom. At first, Forgiveness was merely a dissenting voice attempting to prevent Dolf’s forces gaining recruits, support and momentum but later they grew into a direct hindrance and enemy, attempting even to have the Avenger assassinated..