The Line of Lilith

The Lilins are a very common primary line of demons descending from Lilith, the Dread Bride, a disciple of Judas and his wife and later the wife of the father of the Hellborns and the mother of Naberius. They look more humanoid than the average demon and blend into society seamlessly. They specialize in their clan magick of Sensusfigura and physical enhancement.

## Lineage

The Lilins descend from Lilith, a mysterious and contentious figure in demonic history due to the conflating stories of Lilith being the first wife of Adam, the first man on earth. According to popular myth, Lilith was a struggling artist in Adam where she found true inspiration in love in an unholy war. She fell in love with Judas and they married as she made paintings (that are highly sought after as a mythic item) detailing their love despite Judas secret war against Jesus and subsequently, God. When the Betrayal happened Judas AND Lilith were cursed. Judas was cursed to become a demon and Lilith was cursed to never truly find love. Not long after Judas embraced Lilith he abandoned her to wander the earth forever. Lilith would then marry Baphomet when he lead some to Hell to vanquish the devils and create a homeland for demons. However Lilith would miss the beauty of the earth and her and her son Naberius fled back to earth. Her status is unknown.

## Internal Structure

Lilins don't have an organized clan structure but there is an organization exclusive to Lilins formed by Helene Blanchet that seems to be the closest thing to a Lilin society. The Rose Garden intelligence organization. Many Lilins are in the Rose Garden or have connections to the Rose Garden. In Modern Nights, there is rumour that the Lilins are organizing as a clan once again, fearing that they are losing the ear of the Radilus Lords of the Tower to the Malthusians.

## Reputation

The Lilins have a reputation as the artists, troubadours, fashionistas and socialites of the Tower and the supernatural world. Known for embracing humanity and thriving in social circles, on the negative side Lilins are known to be vain and occasionally too humanlike. They are commonly nicknamed Roses in the Tower and are often called Degenerates by the clans of the Diabol.

## Special Abilities

BASIC ABILITIES: (LEVEL 1-LEVEL 3)

Awe - The caster emanates an aura of either great positivity, causing love and loyalty, or negativity, causing fear and terror in up to 4 targets, with the nubmer of available targets increasing by 4 each level. The ability costs 10 EP to cast from Levels 1-5 and a d6 from level 5 to level 10. It is free to cast after level 10. (Level 1)

Read the Room - Lilins can read the primary emotion of up to three people or supernaturals in a given space. The ability costs 10 EP to cast from Levels 1-5 and a d6 from level 5 to level 10. It is free to cast after level 10. (Level 1)

Supernatural Sense - Lilins can spend a d6 of EP to sense if there is mortals, undead, holy auras, in a 20 foot radius. They can not see, just sense the presence. (Level 1)

Entrancement - Lilins can spend a d6 of EP to make 1 target obsessively want to please them and obey them for a d10 amount of turns in combat or 10 minutes per level in scene. This is essentially a more targeted, task-based version of Awe. (Level 2)

Draw Attention - Lilins can expend a d8 of EP to force all mortals in the room to at least immediately notice them. If used on Supernaturals any targets can resist with a Wisdom or Constitution check of 10 or above. (Level 2)

INTERMEDIATE ABILITIES: (LEVEL 4-6)

Defensive Will - Lilins can expend a d10 of EP in combat to decrease their enemies attack damage by a d6 for each hit in a d10 of turns. This effect works through the Lilin using their emotional influence pwoers to weaken the will to hurt on the attacker. (Level 4)

Summon - The Lilin expels a d8 of EP to compel someone to come to them immediately. The target automatically does this if it is a ghoul within 100 feet or a mortal within eyesight. Supernaturals can make a Wisdom or Inteligence check wish a save equal to 8 plus the Casters charisma bonus. (Level 5)

Cooperation - The Lilin expends a d10 of EP to Lessen hostilities and aggressive intentions in a group of up to 6 mortals appealing to their mortal sense of peace and forcing them to cease combat until disturbed or the spell ends. It lasts for a d6 of turns or a minute without recasting. (Level 5)

Influence Emotions - Influence and change the surface emotions and general vibe of a target through Sensusfigura, if the target is Mortal it costs a d6 of EP and the mortal has to succeed a wisdom save of 10 or higher minus the casters Charisma score, if the target is Supernatural it costs a d12 of EP and the supernatural has to succeed a wisdom save of 12 or higher. (Level 5)

Gaze of the Succubi - Lilins can expend a d20 of EP on a mortal or Level 5 or belower demon that can force them through intense magic to complete 1 order to the letter to please the Caster without having to say a word. (Level 6)

Social Butterfly - In a large social setting, the Lilin can use their powerful sensual aura to make themselves appear as a popular, socialite of good times. People will want to talk to you, have disadvantage on Perception and Wisdom checks on you. It lasts for as long as the Caster can hold it but it costs a d20 to cast and every 15 minutes must be subtely recharged with a d20 again. Or you can spend more to start to increase it's duration if you have the EP. (Level 6)

ADEPT ABILITIES: (LEVEL 7-LEVEL 9)

Daisy Chains - The Lilin has grown adept at Sensusfigura and their powers are harder to resist. This applies to all Lilin abilties where the target makes a Wisdom, Intelligence, or Constitution save in order to potentially resist and it gives them a -d3 on that check if they are supernatural or disadvantage if they are mortal. (Level 7)

Dememorize - The Lilin can expend a d12 of EP to wipe a mortal or supernaturals memory of the last 5 minutes. If mortal, they have disadvantage on a Wisdom Check of 12 or a higher to resist and if supernatural it's the same check but a -d3 due to Daisy Chains. (Level 7)

Luxurious Vitality - The Lilin can gain an additional d20 of EP from feeding from wealthier or more beautiful targets. (on top of the regular d20 of non-fatally feeding) (Level 7)

Mystify - The Lilin can lash out at up to 4 targets with the full beautiful wrath of Lilith; overwhelming the targets in fear, love, terror, and confusion. It costs a d20 of EP and does a d12 of damage on who it hits, additionally, giving them disadvantage on all rolls fror a d6 of turns. (Level 8)

Project Dreams - Force a dream or a nightmare into a mortal targets mind during their sleep or for their next sleep for a d20 of EP. The mortal cannot get past these dreams but they must be personally cast. (Level 8)

Personal Legacy - Through a mixture of pure vanity and Lilin magicks the Lilin can designate up to 4 individuals who they can always have a general, basic emotional "pulse" on if they will to hear it. It only works on subconciously consenting targets and costs a d20 + a d6 of EP. (Level 8)

EXPERT ABILITIES: (Level 10-12)

Deep Bonds - The Lilin can heal a ghoul through thought as opposed to direct feeding, this works from a great distance. It costs a d20 + a d6 of EP (Level 10)

Perfection - Appear as the form of true Beauty in the eyes of up to 6 targets, it will make the targets have to pass a Wisdom check of 14 or higher and if they fail for a d6 of turns they act as incredibly loyal followers willing to defend you, harm others for you, or let you feed on them. (Level 10)

Inspirational Rousing - Enrage up to 6 allies to halve all damage against them for a d6 of turns as they frenzy into a united, collective army with the help of the Lilin's Sensusfigura. It costs 2d12 EP. (Level 11)

Hazemist - The Lilin can utilize an enhanced version of "Social Butterfly" in which for 2d20 plus 1 d10 EP an invisible, rose red mist spreads through an indoor space, as long as the Lilin is indoors and has concentration on it. The mist turns any social event into a near legendary party; mortals will not notice any supernatural wrongdoing while in the mist as they lose themselves in the best party of their lives. For mortals, time and sound seems to distort around the area if they are magically inclined enough to see it. This abilty turns any club, party or event into an extraordinary affair hosted by the Caster. Mortal targets can only attempt to see through this with a Wisdom check at disadvantage if they are magically trained and adept at true sight. demons can choose to see it or not. (Level 12)

MASTERFUL ABILITIES: (LEVEL 13-15)

Blood Lust - The Lilin can spend 2d12 EP to make their allies (up to 6) have advantage on all rolls; and their enemies have disadvantage on all rolls, for up to a d6 of turns and only useable once per combat. This powerful Lilin spell enhances the spiritual will and aggression of the allies to defeat the enemies while eroding the enemies morale and confidence. (Level 14)

Dread Heal: The Lilin can find sustenance within the deep and esoteric depths of Sensusfigura, using their demonic vision and percection to bind their broken, undead forms. It costs 120 EP + a d10 and heals 2d20 HP plus the Casters charisma bonus. (Level 14)

Internal Dreamcraft: Use your intense witch magicks to enforce a vision on an event or imagined scenario if it is possible; it costs 2d20 EP and if a vision is possible (a wisdom check with an AC of 15 or higher) you will have a slightly cryptic yet informative vision in your next following sleep. (Level 14)

Renew the Mortal Mind: Use your intense witch magicks to inflict the emotional horror of a mortal who has learned of demonkind into a target; causing them 1d20 damage and giving them disadvantage for all rolls for a d8 of turns. (Level 15)

ADVANCED ABILTIES: (LEVEL 16-25)

Unliving Art - Your Sensusfigura has made you so powerfully and unnaturally connected to mortal artistic sensibility that you can enter mystical paintings, see through all minor illusions, and all mortals who talk to you are naturally willing, fascinated, and coercive unless they pass a wisdom check of 17 or higher. (Level 17)

Pulse of the City: Project an emotion into the residents of a city subtely, all residents will awake with a slight predisposition towards a certain emotion or focus determined by you, the effect costs 3d20 EP and lasts 12 hours upon casting. (Level 20)

ADVANCED ABILITIES:

Bloodlust - Rouse your allies into an enraged horde capable of ignoring their wounds for a time

Perfection - Appear as the ideal person to a target.

Strong Chains - It becomes near impossible to resist your Sensusfigura abilities.

Change Opinion - Influence a targets emotion to change their mind entirely about a subject.

Project Dreams - Force a dream or a nightmare into a targets mind during their sleep or for their next sleep.

Total Eclipse of the Heart - Take total control of a target's emotions and opinions, if the target is Mortal it is easy if the target is Supernatural it is hard.