Void Psyker

"The Void Psyker channels the powerful and destructive maelstrom of The Void to obliterate their enemies. Tapping into these dark powers does come with a few side effects, making them an unstable ally..." - Home Page Character Blurb

*Looking for another Class?*

The **Void Psykers** are capable of building up tremendous psychic energy and unleashing high damage attacks to obliterate their foes. However, tapping into the void is dangerous and carries the risk of unleashing a deadly backlash. When dealing with events, her precognition abilities and terrifying aura can give you the upper hand.

# Abilities

## Manipulator

### Drain

100% weapon speed

Deals Energy damage

2 turn cooldown

If the target has no shields, gain 15 Void Energy.
If the target has no shields, deal 25% bonus weapon damage and gain 15 Void Energy.

Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload.

### Whispers

100% weapon speed

Deals Void damage

Requires XX Void Energy

5 turn cooldown

Whispers cannot miss or be dodged.
Whispers cannot miss or be dodged and if the target is immune to madness, deals 125% weapon damage.

Victims are immune to madness after it ends.

### Psi Blade

PASSIVE abilities are always active.

Deals Weapon damage

Requires Melee Weapon

On impact, Strike will drain 3 - 5 shields.
On impact, Strike will drain 3 - 5 shields, Blind the target, reducing hit chance 5% for 3 turns, and you gain Regeneration, healing 5% health at the start of your turn.

Psi Blade has a 1 turn duration.

### Siphon Life

100% weapon speed

Deals Energy damage

Requires XX Void Energy

3 turn cooldown

When Siphon Life deals damage, gain 3 Void Energy and Regeneration, healing 2% health at the start of your turn. Siphon Life cannot penetrate shields.
When Siphon Life deals damage, gain 4 Void Energy and Regeneration, healing 3% health at the start of your turn. Siphon Life cannot penetrate shields.
Targets that die while affected by Siphon Life infect adjacent enemies.
When Siphon Life deals damage, gain 5 Void Energy and all allies gain Regeneration, healing 5% health at the start of their turn. Siphon Life cannot penetrate shields.
Targets that die while affected by Siphon Life infect adjacent enemies.

### Void Shell

PASSIVE abilities are always active.

Deals Void damage

Void Shell stacks up to 3 times.
Void Shell stacks up to 6 times.
On absorbing damage, 30% chance to Corrupt the attacker, converting buffs into damaging debuffs.
Void Shell stacks up to 10 times.
On absorbing damage, deal 5% weapon damage to the attacker for each stack of Void Shell and 30% chance to Corrupt the attacker, converting buffs into damaging debuffs.

### Cannibalize

50% weapon speed

Deals Void damage

Requires 20 Void Energy

1 turn cooldown

Each use increases cooldown by 3 turns for the duration of combat.
Each use increases cooldown by 2 turns for the duration of combat.
Each use increases cooldown by 1 turn for the duration of combat.

### Dark Majesty

25% weapon speed

Deals Void damage

Requires XX Void Energy

8 turn cooldown

Manipulation abilities consume 0 Void Energy while Dark Majesty is active.
Your next Manipulation ability affects all enemies and deals 100% bonus weapon damage.
Manipulation abilities consume 0 Void Energy while Dark Majesty is active.

## Evoker

### Shadowbolt

100% weapon speed

Deals Void damage

30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 100% weapon damage and gain 10 energy.
30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 110% weapon damage and gain 20 energy.
Shadowbolt and Voidbolt have a bonus +30% hit chance.
30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 125% weapon damage and gain 30 energy.
Shadowbolt and Voidbolt have a bonus +30% hit chance and pierce shields and Void resistance.

Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload.

### Ignite

100% weapon speed

Deals Fire damage

Requires shields on target

Ignite cannot miss or dodged.
Ignite cannot miss or dodged and ignited shields are permanently destroyed.

### Chatoic Gathering

PASSIVE abilities are always active.

Each point of energy gives a 1% chance to gain 20 Void Energy at the start of your next turn.

### Torrent

100% weapon speed

Deals Void damage

Requires XX Void Energy

5 turn cooldown

Each bolt boosts crit chance of the next 2%.
Each bolt boosts crit chance of the next 2% and crits make the target Vulnerable, boosting damage taken 1% until their next turn.

Torrent cannot miss or be dodged, but cannot penetrate shields.

### Voidstorm

150% weapon speed

Deals Void damage

Requires XX Void Energy

6 turn cooldown

Each strike removes a shield and Corrupts, converting buff into damaging debuffs.
Each strike removes a shield and Corrupts, converting buff into damaging debuffs, and has a chance to instantly kill common enemies.

### Backlash

Deals Void damage

Maximum of 1 active Backlash

8 turn cooldown

If you Overload while Backlash is active, Ooverload damage is dealt only to the target and Backlash gains and 8 turn cooldown.
30% of damage taken is redirected to the target and if you Overload while Backlash is active, Overload damage is dealt only to the target and Backlash gains and 8 turn cooldown.
30% of damage taken is redirected to the target and if you Overload while Backlash is active, Overload damage is dealt only to the target, boosted 300%, and Backlash gains and 8 turn cooldown.

### Ascendance

PASSIVE abilities are always active.

If you Overload, allies gain 50% Void resistance and Overload cannot kill you.
If you Overload, allies gain 50% Void resistance and Overload cannot kill you.

## Summoner

### Shadowcoil

50% weapon speed

Deals Void damage

2 turn cooldown

Shadowcoil attacks with a bonus +30% hit chance.
Shadowcoil attacks with a bonus +30% hit chance and if the target is alone, generates 7 Void Energy with each attack.

Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload.

### Horror

50% weapon speed

Deals Void damage

Requires XX Void Energy

Horror attacks remove 1 shield from the target. Leaps up to 8 times.
Horror attacks remove 1 shield from the target and add 5% crit chance. Leaps up to 8 times.

### Misery

PASSIVE abilities are always active.

If the citim is suffering all of these effects, Misery deals 50% bonus weapon damage.

### Miasma

100% weapon speed

Deals Chemical damage

Requires XX Void Energy

6 turn cooldown

Every point of stored energy gives Miasma a 2% chance each turn to Blind targets, reducing hit chance 5% for 3 turns.
Damage is dealt immediately and at the start of your next 4 turns.
Every point of stored energy gives Miasma a 2% chance each turn to Blind targets, reducing hit chance 5% for 3 turns.

### Rifts

PASSIVE abilities are always active.

Deals Physical damage

Nasty Things sometimes stick around.
Nasty Things sometimes stick around and Blind.

### Cthulic Invocation

100% weapon speed

Deals Void damage

Requires XX Void Energy

The tentacle adapt to deal elemental damage of the target's lowest resistance.
The tentacle Corrupts the target when it spawsn, converting buffs into damaging debuffs, and adapt to deal elemental damage of the target's lowest resistance.

### Cosmic Horror

300% weapon speed

Deals multiple damage types

Apply Blind, Corrupt or Vulnerable for tributes

10 turn cooldown

If it accepts, something dire happens you your foes. If rejected, something dire happens to you.
Max 100 tributes. Offering more tributes is safer.\*
* Contacting cosmic horrors may lead to madness.
If it accepts, something dire happens you your foes and you may be granted a boon. If rejected, something dire happens to you.
Max 100 tributes. Offering more tributes is safer.\*
* Contacting cosmic horrors may lead to madness.
If it accepts, something dire happens you your foes and you may be granted a boon. If rejected, something dire happens to you.
Max 100 tributes. Offering more tributes is safer.\*
* Contacting cosmic horrors may lead to madness, but it's SO invigorating, granting 100 Void Energy.