Guardians (Expansion)

*There are older and greater things in the universe than the Endless, whose few hundred centuries barely scrape the surface of history. What of those older entities, those other forces? Did they disappear before the arrival of the Endless, or could the Endless, at the height of their power, have contained and controlled them? And now that the Endless have faded or moved on, might some of these elder beings suddenly rise up again…?*

**Guardians** is the first expansion for Endless Legend. Released on April 29th, 2015, this expansion adds Global Events, Legendary Deeds, and the Guardians. The expansion can be purchased on Steam here.

## Global Events

Guardians introduces a number of global cooperative and competitive quests, as well as a number of randomly-occurring world effects.

Global Quests are a special type of side quest that are available to all players in the game simultaneously. There are two main types of global quests, Competitive and Cooperative. Competitive quests involve some goal that can only be completed by one player, and provides a significant reward upon completion. Cooperative quests start by introducing a negative World Effect, then presenting a means to remove said effect that all players may contribute to; upon completion, the World Effect is removed, everyone that contributed receives a reward, and the player that contributed the most receives an additional reward.

World Effects are, as the name implies, effects that apply to the whole world and all players in it simultaneously that may be beneficial or detrimental. These effects come into place semi-randomly, and typically last for a set duration (10 Turns  on Normal speed), with the exception of "Lack of Luxury", "Minor Faction, Major Pain", and "Unwanted Oxidation", which trigger the cooperative quests "The Price of Luxury", "A Plague of Savagery", and "From Dust to Rust" respectively, and the effects will only be removed once the respective quest has been completed.

## Legendary Deeds

Legendary Deeds are special objectives that offer rewards to the Empire that completes them. These rewards can be large sums of Resources, unique Technologies, special Items, or one of the Legendary Buildings. However, each of these Legendary Deeds can be completed by only one Empire in the world, and as such only one Empire can reap the rewards from completing them.

Every Research Era except Era VI has three Legendary Deeds that are available to be completed by all the Empires in the game. The Legendary Deeds available in the later Eras are unlocked for all Empires to complete once any Empire reaches that Era, regardless of their own technological progress; so an Empire that is still in Era II may complete a Deed in Era IV, so long as another Empire somewhere in the world has reached Era IV.

Among the rewards that can be received for completing a Legendary Deed, the Legendary Buildings are the most notable, and so they will be listed here.

  Focus:  |  Legendary Building

500 5 5

  **Effects:**
+20  per level on Museum of Auriga+20%  on Empire Approval (Happy)+20%  on Empire Approval (Happy)+20% Cost reduction on Empire Approval (Happy)Can only be built once in the world

  Focus:  |  Legendary Building

1000 15 15

  **Effects:**
+25  per level on Industrial Megapole-20% District cost on empireCan only be built once in the world

  Focus:  |  Legendary Building

1500 25 25

  **Effects:**
+20% Research Cost reduction in past Eras+25  per level on Alchemic InstituteCan only be built once in the world

  Focus:  |  Legendary Building

3000 35 35

  **Effects:**
Reduces the cost of diplomatic treaties by 30% (no with ELCP)*With ELCP: -30% Influence  cost of Empire Plan on empire.*+50  per level on Throne of EmperorsCan only be built once in the world

  Focus:  |  Legendary Building

5000 45 45

  **Effects:**
+100  per level on Reliquary of Auriga-50%  on military upkeepCan only be built once in the world

## Guardians

Guardians are colossal solitary units that can be recruited through research and subsequent construction. Some of the guardians can also be unlocked via Global Quests.

The five different guardians all have unique Army Actions that they are able to perform, as well has having unique powerful capacities. Constructing a Guardian is similar to constructing a district in that you "build" the guardian on an available tile adjacent to your city; as such, anyone who can see your city can see that you are constructing a guardian, construction on it can be halted by a siege, and as long as you are building the guardian, districts cannot be placed on that tile.

## Unique Buildings

In addition to the other features that were previously mentioned, Guardians also adds Unique Buildings - a type of city improvement that provides a large bonus to a specific resource, but can only be built once in your empire.

  Focus:  |  Science

150 4  per

  **Effects:**
+5  per  on cityCan only be built once in your empire

  Focus:  |  Food

150 4  per

  **Effects:**
+5  per  on cityCan only be built once in your empire

  Focus:  |  Industry

600 5 4  per

  **Effects:**
+5  per  on cityCan only be built once in your empire

  Focus:  |  Military

600 5 4  per

  **Effects:**
+30 Fortification  per  on cityCan only be built once in your empire

  Focus:  |  Dust

1200 10

  **Effects:**
+10  on terrain with DustCan only be built once in your empire

  Focus:  |  Influence

1200 10 8  per

  **Effects:**
+50%  on cityCan only be built once in your empire

  Focus:  |  Resources

2500 15 15  per

  **Effects:**
Doubles effects of luxury resource boosters on cityCan only be built once in your empire

  Focus:  |  Military

2500 15 15  per

  **Effects:**
+100% Attack  on units in cityCan only be built once in your empire

  Focus:  |  Trade Routes

4000 20 40  per

  **Effects:**
+7 Trade routes max on cityCan only be built once in your empire

  Focus:  |  Military

4000 20 40  per

  **Effects:**
+20 XP per turn on governorCan only be built once in your empire