recursal/Fanatic-Fandom huggingface dataset:
Government Regulators In Magical Misuse

The Government Regulators In Magical Misuse, also known as GRIMM or Grim Reapers, was a law enforcement agency of the Velian government. A less-talked about part of the government, GRIMM is responsible for tracking down, capturing, or eliminating those who threaten the nation. While this does extend to any threats, in reality the organization focuses almost exclusively on dealing with rogue mages and stolen magitek. Situations where MAGSEC simply isn't enough. Housed within the Beacon in Vysoria, GRIMM has operatives and assets spread throughout the country.

## History

The Government Regulators In Magical Misuse initiative was initially pioneered by Jeanne Acedia. She realized the threat posed by magic and those who might use their power against the state. Normal law enforcement, normal soldiers, and even normal mages wouldn't be enough to ensure safety. As such she pushed for the establishment of an organization specialized in taking down highly powerful, highly dangerous threats. Elite operatives who could handle a variety of situations.

Initially her idea was rebuffed by the Council. Between the possibility of such an organization becoming a threat itself as well as them seeing no real need for such measures. But as time went on more and more acts of crime and terrorism took place. Time and time again MAGSEC resolved the issue, but with widespread damage and casualties. After one notorious fight against a powerful Sorceror in the coastal city of Haal, the Council finally approved the project and GRIMM was born.

It took several years to fully get off the ground but soon enough GRIMM Operatives were out and showing their worth. Those high profile incidents became fewer and fewer and GRIMM began to gain a reputation. With the freedom to do as they pleased and with the full backing of the Council, Operatives of GRIMM were quite fearsome foes in their own right earning them the monikers of Grim Reapers.

## Organization

### Enforcers

The Enforcers are a sub-division of GRIMM. They're the face, as much as it has one, of the organization. Made up of powerful mages they can operate solo or in groups and in large-scale operations are typically the backbone around which the entire operation is shaped.

### Rapid Strike Group

The RSG is the foundation of GRIMM. There simply aren't enough skilled mages to handle all the work, and so the bulk of GRIMM is made up of lesser mages or even magicless individuals. The RSG makes use of these individuals by forming well-trained squads meant to handle mid-range threats or to provide support for Enforcers in high threat situations. Armed with the latest in Velian Magitek these elite squads allow GRIMM to handle any situation before it gets out of hand.

### Observers

The Observers are the final component of GRIMM. While no less capable of a fight they are generally focused on intelligence gathering and investigation. They spend much of their time coordinating with VIO and local authorities to track down rogue mages or other threats to Velian security and generally work in tandem with an Enforcer or an RSG unit to put down the threat once it's discovered.
Mind Flayers

Mind Flayers, or Illithid, as they are known in their language, are scary lovecraftian octopus dudes

## Basics

### Anatomy

Mind Flayers have 2 arms, two legs, and a set of four tentacles on their face. Each of their hands has 4 finger-like talons, and each foot has two "toes"

### Genetics and Reproduction

Mind Flayers are hermaphroditic creatures which spawn masses of larvae. They can only reproduce twice in their lifetimes. The larvae resemble the head of an adult Illithid, or a four tentacled tadpole. After ten years, the surviving larvae will be implanted into the brains of a sapient creature through the ear canal. The larva then consumes the host brain and absorbs the hosts physical form to become sapient. At this point, they are considered physically mature. This process is called ceremorphosis.

### Growth

After ceremorphosis, an illithid is done growing.

### Dietary Needs

Mind Flayers, as their names suggest, are neurovores. They can survive only on the grey matter found in brains.

## Additional Information

### Social Structure

Elder Brain: The leader of the colony

Ulithard: Secondary leader

All other Ilithids

Tadpoles: the babies of illithids. Many of them become food for the elder brain.

### Facial Characteristics

Illithid heads are shaped like a four tentacled octopus. Every Illithid looks the same, with only minor deviations in tentacle length.

### Average Intelligence

Mind flayers are incredibly intelligent creatures.

### Perception and sensory capabilities

Illithids can see in darkness for up to 120 feet, telepathy up to 120 feet, and psionics.

## Civilization and Culture

### Naming

Illithids don't use names normally. They use names for Speaking to lesser creatures to seem more intimidating. As such, Illithid names are usually long and hard to pronounce, and often can't be spoken without telepathy.

### Courtships and Relationship Ideals

Mind Flayers have no bitches no true concept of courtship.

### Technology

Mind Flayers do not have much in the way of technology, as they primarily rely on their psionics.

### Etiquette

There are no greetings in Illithid culture.

### Taboos

Illithids do not trust anyone. Treating any "lesser creature" as anything more than food, a slave, or a host is seen as signs of immense weakness.

### History

Illithids were created in a time before the gods, and they ruled a grand empire. They created a form of time travel which brought them to the time of Gods and mortals. There, they began experimenting on creatures of the planes.

### Interspecies Relations

Everyone, even other Illithids, despises mind flayers. In some places, not killing one is a punishable offense.
Slime

**Slimes** are a tricky race for those living on Taira as they are, by nature, a non-sentient species. Little more than an aetheric blob of jelly operating on the most basic of instincts. But with sufficient time and aether consumption a slime can grow to achieve sentience. This has left to world community at odds on how to treat them. While many nations still regard any and all slime as nothing more than monsters, most nations have accepted a line between a sentient slime and a feral one, with some groups advocating the protection of all slimes.

## Races

### Young Slime

A slime that's begun to showcase intelligence it is capable of self-realization and mimicry. It can form vague shapes and gestures and comprehend simple speech and concepts. Due to their limited intelligence they are limited in what they can do. They are often kept as pets as they are able to be trained and are generally friendly when domesticated.

### Slimefolk

For lack of a better term, an 'adult' slime is considered a slimefolk. They have taken in enough aether to develop a full sense of self. They can take on a variety of shapes and even mimic humanoid forms to varying degrees, even manipulating the color of things they have ingested to more accurately portray what they are mimicking, though their slimy nature can never fully be hidden. Slimefolk are regarded rather poorly given their origins and the way they can mimic others with laws regarding their place in society still lacking.
Os casamentos de Jeff e Nina the killer

A Nina é a loira do banheiro, por isso o professor Jeff foi até o banheiro da escola falar com ela e disse :

\_Eu quero dominar o mundo, Nina. Mas com os poderes que tenho eu não vou conseguir dominar o mundo. Então vou casar com a bruxa do 71 pra ela me ensinar os poderosos feitiços dela.

\_Não acredito, Jeff. Faz tanto tempo que nós estamos juntos matando pessoas pra elas serem o nosso alimento. E você vai me trocar por aquela múmia.

Eles começaram a lutar de facão e ficaram muito feridos e encharcados de sangue. Mas o corpo deles tem o poder da autoregeneração.

O professor Jeff voltou pra sala de aula. E a Nina pensou :

\_Se a bruxa roubou meu homem, eu vou roubar o homem dela.

A bruxa do 71 e o Seu Madruga tinham sido namorados mas o namoro deles tinha acabado 15 dias atrás, porque a bruxa não aguentou mais o bafo de cachaça dele.

A Nina ligou pro Seu Madruga :

\_Oi, Madruga. Você quer casar comigo ?

\_Mas se eu aceitar, o Jeff vai me matar.

\_Não, porque ele vai casar com a bruxa do 71.

O Jeff e a bruxa casaram no vodu. E a Nina e o Madruga casaram na igreja.

Um dia uma mulher de 50 anos chegou na casa do Seu Madruga e disse pra ele :

\_Eu sou a sua mãe, a Dona Madrugada.

O Madruga respondeu :

\_Mas minha mãe morreu num acidente de trânsito, o ônibus que ela tava explodiu.

\_Antes do ônibus explodir eu escapei, eu pulei a janela, mas bati com a cabeça e perdi a memória. Mas ontem por acaso eu achei o seu instagram e a minha memória recuperou-se. Quem é essa loira da cara cortada ?

\_É a Nina, a minha mulher.

A dona Madrugada abraçou a Nina e disse :

\_Que cheiro horrível tem na sua boca. Parece até que você é canibal e come carne crua de gente.

\_Acertou.

O Seu Madruga não trabalha, ele só rouba ovos e galinhas nos galinheiros.

Ele queria que a Nina cozinhasse as galinhas mas ela respondeu :

\_O meu alimento é carne de gente. Se você quer carne de galinha, você mesmo pode cozinhar.

O Seu Madruga foi queixar-se pra mãe dele :

\_"Mamãe, venha ver a sua nora. Ela sempre me ignora."

A Nina telefonou pro Jeff e perguntou :

\_Como é que tá o seu casamento ?

\_Tá horrível. A bruxa do 71 não quer revelar o segredo dos feitiços dela.

\_Então, Jeff, porque você não volta pra aquela casa onde a gente morava ? Se você voltar pra lá eu também volto.

\_Tá certo, Nina. Eu já vou me teletransportar pra lá.

A Dona Madrugada pegou um taco de beisebol  pra dar uma surra na Nina porque a Nina não queria cozinhar pro Seu Madruga.

Vinte minutos depois a Nina tava na casa do Jeff. E ele perguntou :

\_O que é isso nesse saco enorme de lona que você tá carregando ?

A Nina respondeu :

\_Esse vai ser o nosso jantar. É a mãe do Seu Madruga que eu matei. Vai ter bastante carne porque ela é gordinha.
Jivakha

### Average lifespan

Typically up to 40 to 170 years depending on the race. Magic has been known to extend this up to 260,

## Sociocultural characteristics

### Language

* Sathal
* Aelor
* Others

**Jivakha** are a diverse race similar to that of the Dahl. Often referred to as Beast Men by outsiders they are humanoid creatures, more beast than man but sentient and part of civilization all the same. Due to their more beastial nature they can differ wildly in shape, size, and appearance. From a small catman the size of a halfling to a towering dragoman towering over his peers. In the past they were commonly regarded as monsters and routinely hunted giving them a sore spot in their history when it comes to other races. But in modern times they are regarded the same as any other sentient race. Due to the similar animalistic nature they share with the Dahl they are like-wise grouped by the type of beast they are most closely related to.

## Biology and appearance

### Mammalian

Any Jivakha that is a Mammal would be classified under this category. Wolfmen, catmen, minotaurs and the like are all part of this category.

### Avian

The more Avian-like Jivakha are classed accordingly.

### Reptilian

Those Jivakha who are more Reptilian in nature, such as Lizardmen or Dragomen, are likewise classed as Reptilian.
Khaal Calaes

**Khaal Calaes** is the currently sitting ruler of the Calaes Republic. Renowned as a capable warrior and leader he rose to power just before the onset of the Great War. Discontent with the way his father was handling the growing crisis he forced the man into an early retirement and took his seat upon the throne. Gearing Calaes for war he put aside long-standing animosity with the Velians and lead his people to war against Sarathal. Coming out victorious he was hailed as a war hero and utilized his fame to push through his agendas. Leading his nation in the post-war era he still to this day retains a high degree of popularity among the people, though there are those among the noble houses discontented with his more hands-on approach.

## Biography

#### Early life

Born the second son he was never destined for the throne. Instead he was raised as a replacement and to fulfill auxiliary roles such as being a diplomat and general when needed. Second son or not he still received the best education and training and showed a good aptitude for his studies. While no means some prodigy or genius he was a capable and determined young man who sought to keep pace with his older brother. This all came crashing down when his older brother died in an accident at sea leaving him the now-heir. A fact his father never truly embraced leaving a division between them. Nevertheless Khaal took to his new responsibility and ensured he was up to the task.

#### The Looming Conflict

The advancement of Sathal technology was a worrying fact for the would-be Patriarch. He attempted over the years to convince his father to act, but the role of the Caelian tribe was to oversee the land, not to rule as simple dictators. This hands-off approach served the head tribe well, but also hampered the nation's ability to react promptly to threats. A fact he had learned through history and was very much not willing to repeat. When it became obvious Sarathal was going to launch an invasion he forced his Father into retirement and took the throne himself. He spent the next year gearing the country for war and, sure enough, in 2941 the Dominion declared war on the Velians. It didn't take long for the Velians to fall and within months of Velhellyiah's occupation the forces of Sarathal turned their sights on the rest of the peninsula. Fortunately Khaal had ensured his people were ready and they stood against the invasion long enough for the global coalition to strike back. Joining this coalition he ensured his people's victory in the Great War.

#### The Current Times

With the war won Khaal shifted his focus to his own lands. Having a Patriarch of Caelia take such a direct role in the country's affairs caused much division among the noble houses and might very well risk putting a target on his head. For the next decade he was forced into a balancing act of keeping the nobles in check while holding onto the control he had wrestled for himself.
Padami

### Average lifespan

Typically up to 200 to 230 years. Magic has been known to extend this up to 300,

## Sociocultural characteristics

### Language

* Sathal
* Aelor
* Others

**Padami** are a race of plant-based individuals, akin to their more fauna-oriented counterparts of the Dahl and Jivakha. The extent of their plant-based aspects can differ depending on the individual and the specific type of Padami they are. They all share similarities in that they are most active during the day and tend to dislike the night as well as being surprisingly durable.

## Races

### Padami

The most commonly seen are the Padami. Similar to humans in stature and build, they take on various plant-like aspects. This can range from having leaves for hair or plant-like skin. They tend to fit in well with society and are a common sight in most cities.

### Dryad

Dryads split from the Padami in ages past, remaining in the forests and wooded areas of the world they are much more in-tune with nature. Whereas Padami are akin to people with plant aspects, Dryads are more half and half. They often feature tree-like trunks in place of their legs or arms, heavy foliage for hair and unnaturally colored skin or eyes.

### Treants

A much larger off-shoot, Treants are better described as sentient trees than anything else. Being anywhere from 5' to over 16' tall they can tower over most of the other races of Taira. With thick bark covering their forms they are very powerful, and very slow. Their size makes them a rarity in more urban areas as the lack of nature, rushed pace, and small areas make it a very uncomfortable place for a larger Treant to be.
Fae

### Average lifespan

Typically up to 300 to 330 years. Magic has been known to extend this up to 400,

## Sociocultural characteristics

### Language

* Sathal
* Aelor
* Others

**Fae** are a diminutive race, one of the smallest to inhabit the lands if not the smallest. Their small stature makes it difficult for them to navigate the more civilized parts of the world, though their ability to fly helps negate this downside making them an uncommon, but not unexpected sight.

## Races

### Faerie

Faeries, are tiny little winged humanoids with pointed ears. Ranging from a mere 6 inches tall to upwards of 15 inches tall they rely on their agility to stay out of harms way.

### Nymph

A slightly larger variant often found in Bharata or Prasanta, Nymphs take on an elemental nature. Highly sensitive to aether they naturally become attuned to the environment they grow up in resulting in a variety of elemental nymphs. This sensitivity does not change the individual nymph, merely gave rise to a variety of different types. Standing anywhere between 1 to 2 feet tall they will often sport aspects of the element they are aligned with, such as fire nymphs having vibrantly red-orange hair or water nymphs having clear blue eyes. The effects of these cosmetic changes differs from Nymph to Nymph.
Rharec

The **Fortress City of Rharec**, or **Rharec** for short, was one of the most important cities within Velhellyiah. The gate that stood between the rest of the country and their Sarathal neighbors to the east. The bastion city had held defiantly in defense of the nation for centuries and has garnered itself a reputation as an unbreakable fortress, a reputation that was largely erased with the last war.

## Characteristics

Often referred to as "**The Heart of Velhellyiah**," Rharec was one of the largest cities in the nation. A bustling metropolis of trade and commerce as it's large canal was the only way to pass from the southern seas to the north without adding an extra week to your travel time. This strategic position made it the core of Velian defense doctrine and so the city was as much a massive military garrison as it was anything else.

Guarded by colossal walls that span the width of the land-bridge the city possessed immense defenses. Modernized and rebuilt after the war it sports aetheric cannons along the battlements with manashields protecting the city from long-range attacks. A trio of Airships are permanently stationed at the city with a large naval task force like-wise permanently present within the city's harbors.

Outside of it's military focus the city sports large harbors on either side of the channel, naval commerce and fishing are the primary ways the city funds it's defenses. A series of large bridges span the gap of the canal as it runs right through the center of the city. This man-made waterfront affords the city ample boardwalks with which to walk along and gaze out at the ships as they pass.

## History

### Origin

One of the earliest settlements made by the fleeing Velians, Rharec was always destined to be a fortress. Like many of the border-cities of today it was originally built for that purpose. A fortress that was purely a military installation to safeguard against Sarathal aggression. But as time went on the fortress was expanded and grew. And as it grew in scope so too did it need additional accommodations. Families began staying there, and to support them more civilians were brought in. Eventually the city lost it's fortress designation and after a lengthy period of peace it became recognized as a proper city.

Rharec morphing into a city did little to downplay it's military importance. A large garrison was still maintained at the city as well as city-wide defenses. This fact earned it the moniker of a "Fortress-City", though no such official term exists it is a term the locals take great pride in. It is the only city in the nation where the sentiment of the old Militias still thrives with the populace willing and able to take up arms to defend their homes. A sight seen most recently with the great war as more than half of the residents of the city aided in it's defense.

Now, after the war, the city is still in the process of being fully rebuilt. The scars of it's fall still linger if you pay attention.
House Belan

House Belan is one of the 50 High Houses of Calaes. Their territory resides in the north western corner of the country with the port city of Crento serving as their primary holding. With Crento serving as the primary port for the entire western portion of the country, House Belan is one of the wealthiest and most prominent houses. This status affords them quite a hefty amount of political power within the Conclave which brings an equally hefty amount of friction with their rival houses.

House Belan can trace it's roots far beyond the unification of the tribes and the formation of Calaes. Originally founded by a nomadic tribe of Bharatan Sand Elves that sailed across the narrow straits south of Al Khirmaz they settled their village of Crento. Taking much of their culture with them, House Belan still holds a strong Southern Bharatan cultural feel about them. While altered over their long history there still remain many similarities from architectural stylings to fashion and music.

## Organization

### The Night Hawks

Main article: Night Hawks
The Night Hawks are House Belan's personal bodyguards and agents. Tasked with the more intricate tasks that are beyond the abilities of law enforcement or the military.
Elf

### Average lifespan

Typically up to 270 to 300 years. Magic has been known to extend this up to 500,

## Sociocultural characteristics

### Language

* Sathal
* Aelor
* Others

**Elves** are regarded as a fair and noble race. Regal in appearance they have a natural affinity for Aether which seems to give them an almost otherworldly feel to them, faint as it might be. Slightly taller than humans they average around the 6'3" range with female elves averaging around six foot even. Though the heights can differ quite substantially depending on the race.

## Races

### High Elf

The elves of Aitala hail from the eastern coasts. Tall, ethereal, with pale complexions and pale hair, such as blonde or white, and lightly colored eyes they are often referred to as 'High Elves' for their graceful nature and the way they seem to stand above others, both literally and figuratively. Averaging around 6'4" for women and 6'7" for men the Aitalan elves are the tallest of the elves. High Elves are most commonly found in their homelands of Aitala, however as founding members of Sarathal they have spread across the central continent with those that could use magic fleeing to Velhellyiah and even more still venturing out to make home in foreign lands.

### Wood Elf

Unlike the High elves of Aitala, their northern cousins lack much of the ethereal flair. Slightly smaller in statue at around 5'9" for women and 6'3" for men on average, these elves most easily find themselves acclimating to living alongside humans with very little differences in outward appearances leading to conjecture that they might be a result of crossbreeding in the past between humans and elves, though there is no data to support this. Wood Elves will typically sport a similar range of appearances to humans with pale to tan complexions as well as an assortment of eye and hair colors. They have spread fairly far across the world throughout history being a relatively common sight both in and out of Araka.

### Sand Elf

The massive continent of Prasanta plays host to several different races of Elves. Sand Elves or Desert Elves call the deserts home alongside their human compatriots. Like the humans they have darker complexions and hair, such as black or brown, to shield them from the harsh environment. Sand elves also typically range in height from 5'7" to 6" for women and 5'9" to 6'3" for men. Their hardy nature has allowed them to brave the vast deserts that dot the planet and they are commonly found in central and western Prasanta as well as Bharata, with some even migrating to the central continent over time.

### Moon Elf

Hailing from the eastern shores of Prasanta are the 'Moon Elves', seemingly polar opposites to their Aitalan cousins they have a similar ethereal feel about them but with much more pale skin tones and stark hair colors such as rich black and vibrant white. They are much shorter than their counterparts at only 5'4" for women and 5'7" for men. They are very rare to find beyond their homelands with their moonlight-kissed appearances drawing much attention when they do travel abroad.
Md-L

1

## made sveta

nothing is known about md-l there are only 3 pieces of art with him, but at the same time I am the creator of the wiki and these characters I can quite make a story and many pieces of art with him

## History

Once upon a time, md-l was an ordinary furry called a battery, but after Illy enchanted him, he became a furry robot. Md-l used to be friends with the bloody touch, but when Md became a robot, the bloody touch didn’t recognize him and said that he wouldn’t be friends with him because he was a robot and not an ordinary furry
Dwarf

**Dwarves**, are a common race among Taira. Roughly half the height of a human on average they come in a variety of shapes and (small) sizes and fit in well with modern society.

## Races

### Mountain Dwarf

Mountain Dwarves are native to the central mountains of Aitala. Short in stature and stocky in frame they take pride in their beards and their vast subterranean cities. Mountain Dwarves stand around 4' to 4'10" in height and are surprisingly strong for their size. Given their preferences for living underground they typically have pale complexions with a wide assortment of hair and eye colors. Though the most common would be blonde, black or brown for hair and blue, green, or brown for eyes. They have a natural inclination towards craftsmanship and a low affinity for magic. There are seldom few mages born to Dwarves. Dwarven Marches have been a staple of their society for millenia and as such they have migrated to powerful mountain ranges spanning all four of the main continents. Though they can mix with local societies, Mountain Dwarves remain one of the few races that is still predominantly isolated amongst themselves.

### Halfling

Dwarves that came down from the mountains in ages past and settled in lowland areas of the western shores of Aitala. Slightly smaller than other Dwarves at 3'6" to 4' in height they are more akin to miniature humans, doing away with the stocky frames and burdensome beards they tend to be overall sleeker. Their life out from under the mountains has afforded them a wider array of skin tones as more tan or olive complexions are possible with an even greater variety of hair or eye colors. They never traveled beyond the plains of western Aitala and so it is exceptionally rare to find one hailing from other lands.

### Jungle Dwarf

Like Halflings, these Dwarves left the subterranean lifestyle to settle in the jungles and plains of Araka. Their exposure to the elements has given them darker skin tones, typically ranging from tan to dark brown. They also have a cultural propensity for prioritizing their mustaches over the beards of their mountain cousins causing a bitter rivalry between the two groups. They share their Mountain cousins size and physique being often mistaken for a mountain dwarf which, as expected, is known to cause many an altercation. While the Mountain Dwarves dig deep and craft immense cities beneath the earth, the Jungle Dwarves build ever skyward creating massive structures in which they call home. Another similarity between the two groups is their desire to migrate and find new lands. This has caused them to become common sights in the jungles of Bharata or the plains of Western Prasanta.
Goblin

**Goblins**, are one of the newest races to Taira. The result of magical experimentation, they are an artificial race that is the core reason for the global ban on magic tampering with species. Sentient as they may be they populate at an increased rate and are far more in-tune with their animalistic nature than many would like. While they can be quite intelligent far too many Goblins fall into a sort of tribal mindset which causes grief wherever such tribes take up residence. It is not uncommon to find feral colonies in places away from others which is ever a headache for the local authorities.

## Races

### Goblin

Goblins are around the height of a Dwarf at around 3'5" to 4'5", though with a typically sleeker build and greenish skin. They are abnormally strong for their size and intelligent with an aptitude for tinkering. Though this is tempered by their more feral and tribalistic nature, a result of how they were created. Some Goblins resist their more chaotic urges while others succumb to them. They typically possess large pointed ears, sharp fangs, and various shades of green or brown skin with a variety of colors for hair or eyes. Because of their feral nature they are regarded by most of society as little more than pests, akin to a feral cat or dog more than an actual person.

### Hobgoblin

A slightly larger and bulkier form of Goblin they tend to be more civilized. Averaging between 4" and 4'10" they share the overall appearances of normal Goblins, though more filled out and broader. Their more feral nature is less potent and their intelligent mind allows them to more easily suppress such urges. Because of these facts Hobgoblins easily separate themselves from the norm in the eyes of society making them much more valued additions.
The First Episode

Agne and harley j never gave up on being parents. Their dream never faded, even as agne turned 36 years old.

This Christmas , the couple will finally live out their dream with a newborn. Bobbles was born December 29

"It's really, really, really surreal," of welcoming a daughter at age 36 I'd been unmarried, still hasn't sunk in I don't think."

**Christmas** How to navigate those uncomfortable questions at your holiday dinner table

Couples trying to get pregnant over the age of 35 are considered to be of "advanced maternal age," according to several peer-reviewed studies.
Vampire

### Average lifespan

Typically up to 300 to 350 years. Magic has been known to extend this up to 450,

## Sociocultural characteristics

### Language

* Sathal
* Aelor
* Others

**Vampires** are one of the rarer races. Few in number and with a storied history they often keep to themselves. Like Orcs, they were once believed to be Monsters in the past and hunted because of it. In Modern times this misconception has been wiped away, but history isn't buried that neatly.

## Races

### Vampire

Vampire's are pale, durable, strong, and known to have a rather glaring aversion to sunlight. While they don't just burst into flames like ancient myth suggests, direct sunlight is toxic to them and while brief exposure can be uncomfortable, it is nothing too concerning. If they are left in the sun for more than a few minutes, permanent damage begins to take place with them dying after 10-15 minutes. This combined with their requirement to feed on blood does well to keep old stigmas clinging to life, though accommodations are made that allows Vampires to be functioning members of society, such as drinking animal blood as substitutes.

### Dhampir

The result of a Vampire and another race having a child, Dhampir have grown to be their own entity with two Dhampir producing another Dhampir, allowing them to split apart from Vampires over time. While still weak to the sun it is more a case of delicate skin than anything life-threatening. But what they gain in walking the day they lose in the durability and strength of a proper Vampire. Dhampir's, like their Vampire counterparts, still require blood to live and this makes it difficult for them to truly hide their nature if they wished.

### Ghoul

Unlike the stories of old, one can not be turned into a Vampire by being bitten. Instead they are transformed into a Ghoul. A mindless husk of their former selves, resembling a corpse they are simply puppets to the Vampire that created them. There is no way to cure a Ghoul or return it to it's former self. As such they are explicitly banned with any Ghoul to be killed on sight and the Vampire that created it to be arrested and charged.
Helping ur children be more mindfulness

### Helping Your Kids to Be More Mindful

You’ve committed to doing your own work toward becoming more mindful. It’s now time to spread mindfulness to your child. Here are some simple ways to give your child the tools to practice mindfulness in an era of anxiety and uncertainty:

* Encourage your child to start a gratitude journal. Taking 10 minutes out of the day to focus on interior thoughts is *mindful*enough on its own. However, the added benefit of focusing on gratitude can be extremely important when so many “scary” things are going on in the world.
* Show your child the stand-like-a-tree life hack. This is one of those 30-second mindfulness hacks that can help your child regulate emotions during sticky situations at school. The trick is simply to stand still like a tree using a calming visualization of nature to induce grounded, centered thoughts. The benefit of using this over other meditation poses is that your child can do it without anybody noticing.
* Create a mindfulness garden using just a window sill. Consider putting some small potted plants with different textures on a window sill. When your child feels overwhelmed, they can touch the different leaves to experience different textures.
* Set intentions every morning. Reserving a few quiet moments to set intentions for the day is vital for conscious, present living. Encourage your child to write down goals like being kind to someone, taking time to admire nature or taking a small step in a long-term goal.

Remember to let your child lead when it comes to what they feel comfortable doing. Mindfulness time should never be viewed as a “punishment.” In fact, it should be presented as a gift that you are sharing with your child to help them find the beauty in life.

Mindfulness Starts at Home

The mindfulness practices you teach your child at home can follow them to school, sports, jobs and social interactions. It only takes a few minutes each day to create a lifetime of mindfulness. Integrating mindfulness into the flow of your household will make your child intuitively reach for grounding, centering mindfulness practices when they rub against life’s stressors.
Shots Have Been Fired and War is On

**Next** | "The Villa is a Madhouse"

**Shots Have Been Fired and War is On** is the fifth episode of *New Blood*.

## Description

A pairs challenge forces two old pairs to work together once more. A challenger faces the consequences of their actions. An intense elimination round puts two "family members" against each other.

## Challenge

**Challenge Type:** Pairs

**Challenge #5:** *Chow Down*

To start your time for this challenge, you will have one person say the command !daily5. You will then begin to alternate phrases. Decide which partner will say the phrase “THROWS SANDBAG TO PARTNER (1-50)”, the other will say the phrase “STACKS SANDBAG ON PILE (1-50)”. The phrases must be sent exactly like so with no spelling or capitalization errors. Once you and your partner finish alternating all the way up to 50, have one person use the command !chowdown. You will then be given a set of letters A-Z and a set of numbers 1-26. Out of both sets, there will be one missing (one letter, one number). Figure out which letter and number missing and send the answer in command form (ex: !H21). You will then be given another set that you must complete. Do this until you have completed five sets. Once you send the answer for the fifth set, your time will be stopped. Any mistakes on counting or on the chow down will be a 30 second penalty.

**Pairs:**

 **Reece & Sean**

**Results:**

 The Inner Circle

## Nominations

**The Inner Circle's Nominees:**

 **Susabeth**
 **Reece**
 **Sean**

 **Skinny**

## Elimination

**The Tossup:**

**Elimination #5:** *Crunch Time*

This pit is a LIVE elimination, so both players need to decide on a time to compete. Each round, you must send to your submissions channel a number from 1-15. The player with the highest number each round will score that number of points, BUT, you can only choose a number once. For example, if you chose 13 the first round you can no longer choose 13 for the rest of the elimination. This will continue until we have done 15 rounds (unless a winner is already crowned before then).

**Results:**

## Notes

* The episode title is a quote from Kevin.
Spoiled Child – How to unspoil a child (starting today)

Do you feel like you are noticing the characteristics of a **spoiled child?** Do you feel like your sweet child turned into an ungrateful child? Have you ever wondered how to unspoil a child… or how to unspoil *your* child?

I  know that this can be hard because you don’t even realize that it is happening and then *BAM*… you hear the disrespect in your child’s voice and realize that you need to STOP doing that for your child!

When you begin to see that your children are displaying the same spoiled behavior as ungrateful children, you know that it’s time to teach your kids how to be grateful again. Before we begin, I do want to point out **that there is no reason to feel guilty**.  You are here because you are ready to help your spoiled child get back to that kind, loving child that you know they are inside.  To be honest, it probably started because you do love your child and you thought you were helping.

Whatever the case… we’re going to get back to the place that makes you BOTH happy & grateful. With this post in mind, I asked many of my readers what they had done when they needed to help a spoiled child become more grateful and *unspoiled.*    I know that this can be quite a challenge for many parents, so I hope that this gives you just the boost of confidence and knowledge that you need to know how to unspoil a child! When you begin to see that your children are displaying the same spoiled behavior as ungrateful children, you know that it’s time to teach your kids how to be grateful again.

Before we begin, I do want to point out **that there is no reason to feel guilty**.  You are here because you are ready to help your spoiled child get back to that kind, loving child that you know they are inside.  To be honest, it probably started because you do love your child and you thought you were helping.

Whatever the case… we’re going to get back to the place that makes you BOTH happy & grateful.

We don’t intend to have spoiled kids – it’s just the day & age that lends itself so easily to that, you know? According to a recent study, Dr. Bromfield Williams millers reports that:
Teaching ur children how to respact older people

**The hard work will pay off when your kids develop skills that will serve them well for the rest of their lives.**

1. Start Early.
2. Be a Good Role Model.
3. Explain the Value of Elders.
4. Teach Respect of Diversity.
5. Make Your Expectations Clear.
6. Teach the Basics of Politeness.
7. Promote Respect at All Times.
8. Teach Good Conversational skills
9. scientits Dr Williams millers stallings, Lukas Jarasunas
A page about your topic

For many years it was believed all a baby needed was his mother. A father’s role was just to provide, and protect the family.

More active involvement was left up to each dad, who would decide how much time he wanted to spend and interact with his children. The positive effect of dads spending time with their children is important .

We can’t deny the special bond between a mother and dad and baby is, in most cases, stronger in terms of the physical and biological aspects.

First year of baby’s development is important for both parents being involved in their child life.

Having said that, the more love, support, and security a child feels from very early in life, the more a child’s development benefits.

Having a partner who is actively involved in fatherhood is extremely important for the woman and for the baby’s wellbeing. To have time between baby and dad alone is very important not only for both of them but for the whole family.

You’ve become a father and your child is in real need of protection for his survival. This can lead you to worry about ur baby’s in a way you’ve never experienced before. Overwhelming love and worry seem to be in conflict but it’s part of the way evolution has made sure humans keep looking after their children.

A dad figure is very important in a balanced family with a healthy structure.

All these responsibilities can be brought together into one main one: to protect his family, with everything that implies and means. It’s a responsibility to make sure children are safe, happy and healthy (mentally and physically)
Child game disorder

**Q: [All Ages] I can’t seem to pry my teen away from his Xbox. Is “gaming disorder” a real addiction and how can I tell if it’s affecting my child?**

**A:** Studies have shown that video games and other addictions, such as alcohol and nicotine, affect neural pathways in similar ways: They all lead to an increase in dopamine levels in specific pleasure centers of the brain.

While drugs increase dopamine levels far more than video games, gaming can have a similar deleterious effect of “taking over” a person’s life.

One of the key ways that gaming addiction differs from other addictions is that it goes unnoticed or accepted for far longer. We will sometimes even push our kids to play video games as a way to keep them safe and quiet, but what we don’t realize is that we might be perpetuating an addiction.

When parents bring up the social isolation problem with kids, they’ll often say, “I have friends. They’re online and I play with them.” But if they’re only getting engaged socially online that reinforces that they don’t need to go out into the community.

A lot of kids only find pleasure in these video games, and that addiction leads toward depression, impairment, sleep disturbances, energy loss, focus issues and a loss of pleasure in different aspects of their lives. If you see these things, those are red flags.

Also, if they play for hours without taking a break, without eating, if you notice weight loss, it’s time to take the video games away.

Another big red flag is if kids become violent or threaten suicide if you try to limit their play. We’ve seen this happen, and parents had to seek psychiatric hospitalization.

“Gaming disorder” isn’t limited to teens—adults and very young children are susceptible, too. When we recently presented in front of a local school district, it was the elementary school principals who were most interested because they are seeing skyrocketing rates of depression and anxiety as a direct result of device use and video game addiction.
Family who stays together mother dad Wiki

**Welcome to the Family who stays together mother dad Wiki!**
Family love can be the foundation of some of our life's deepest and most meaningful relationships. Family can also be the source of stress and anxiety, especially when it comes to major life events and holidays.

No matter how you slice it — for better or for worse — there's nothing quite like family.

While they’re likely fully aware of just how much you love them, a friendly reminder is always a nice treat. And you don’t need a special occasion to gush about the bond you share with your sibling, parent or grandparent

We're a collaborative community website about Family who stays together mother dad that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Books u can read together with ur children

In addition to picturing my children being impeccably mannered, perfectly behaved angels, I also envisioned them devouring books the way I did as a child. My son would tear through the Hardy Boys and Harry Potter while my daughters fell in love with Judy Blume, Beverly Cleary, and The Baby-Sitters Club series. But like most of my parenting fantasies, this one hasn't quite come true yet.

Apparently this is not uncommon. "We want to get kids reading, but they are under increasing pressure to do so, and it can overshadow the joy of this wonderful shared activity," says Nancy Carlsson-Paige, Ed.D., a professor emerita at Lesley University, in Cambridge, Massachusetts, and the author of *Taking Back Childhood*. Of course, part of what makes reading enjoyable is being able to do it confidently. However, "parents shouldn't be the ones reinforcing lessons or obsessing about fundamentals," Dr. Carlsson millers Williams -Paige notes. "They should simply be reading with their kids—that's it." In other words, keep it light and fun. Books should make you laugh and smile, transport you to faraway lands, and transform you into dragon-slaying sleuths, making you feel all the feels along the way. "If we treat books like they're magical, kids will grow up believing that too," says Shanna Williams millers, lead senior staff developer at Columbia University Teachers College Reading and Writing Project in New York City.

Start with these expert- and mom-approved ideas and the magic will follow.

## 1. Swap Ariana Grande for an audiobook.

Yes, audiobooks count as reading—and they can help children do it better. "Hearing someone reading a book confidently is a great way to experience fluency, which is the ability to read a text accurately, quickly, and with good expression," says Elissa Mostransky, a grade-school reading teacher and mother of four. Her favorites: E. B. White reading *Charlotte's Web* and The Magic Tree House series, which her boys listen to in the car on the way to and from soccer practice. Borrow them at your library, or get a free listening app at Audible.com.