Treefiend

## Treefiend**Edit**

* Nature
* Shadow

 **Treefiend**Treefiend1508 Forestkin DominatorTransformationRadial ThornsGifted Acid BathLinked Fire12001530

 **Treefiend**Treefiend1508 Forestkin DominatorTransformationRadial ThornsTainted Acid BathLinked Fire12001530

## Statistics

### Card ID (Shadow)

1575

**Treefiend** is a Tier 3 () Unit of the Twilight faction. This common card was released with the Amii Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Treefiend (Nature)
* Treefiend (Shadow)
Cost to transform into this unit: 120

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Radial Thorns**
 **Autocast:** Every 10 seconds, unit fires thorns in all directions that deal 480 damage to enemies, up to 720 in total.

**Gifted Acid Bath**
Affinity Dependency:  Nature **Passive:** The unit slowly accrues an acid substance. Once it has stored up enough, it unleashes an acid bath: every hostile unit within a 20m radius will be stunned. Affected targets may still move at walk speed but are unable to attack for 10 seconds.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 0 supporters for the root network. When in combat, the unit can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to continuously shoot each wave of thorns ever faster.Cost to transform into this unit: 120

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Root**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Radial Thorns**
 **Autocast:** Every 10 seconds, unit fires thorns in all directions that deal 480 damage to enemies, up to 720 in total.

**Tainted Acid Bath**
Affinity Dependency:  Shadow **Passive:** The unit slowly accrues an acid substance. Once it has stored up enough, it unleashes an acid bath: every enemy within a 20m radius will be etched and will then take 25 damage every second for 11 seconds.

**Linked Fire**
 **Passive:** Unit can connect to the friendly root network within a 25m radius, enabling more powerful attacks. As long as the unit is out of combat, it counts as 0 supporters for the root network. When in combat, the unit can benefit from up to 3 / 4 / 5 / 6 supporters itself; it will then be able to continuously shoot each wave of thorns ever faster.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 1 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Passive ability :
	+ Improved description to be more consistent.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 125 to 120 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Passive ability :
	+ Shortened description on upgrade cards in English and German.
* Now displays the transformation cost of 125 power as any other Twilight card in its general tooltip description.

Pre-Release Patch #400002
* Passive ability :
	+ The naming was corrected on upgrade 3.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards