The Azarinth Sentinel

The Azarinth Sentinel is one of the possible class evolutions upon reaching lvl 300 for an Azarinth First Hunter. (chapter 300)

## Requirements

* Leveled ten Azarinth skills to the end of the second tier.
* Has Destruction, Hunter Recovery, Azarinth Fighting and State of Azarinth in the third tier.
* Has killed ten enemies at full power above level 500 while alone.
* On their own, has faced hordes of enemies above their own level and prevailed.
* Has fifteen or more Resistance skills in the second tier, two or more at the highest level.
* Has helped and healed strangers of various races, unasked for or even meeting hostility.
* Risked their life for others on multiple occasions.
* Has the Azarinth First Hunter class at level 300.

## Description

Life and Death.
The Azarinth Sentinel has reached the pinnacle of Azarinth magic, mastering its style while not forgetting their roots. A healer at heart they seek to mend the wounds of those they deem close and strangers alike. True veterans of battle they have chosen a path most peculiar. Savior to one and Destroyer to another. Their bodies forged into weapons, their mana overpowering all. A force of their own, to decide on the fate of beings.

## Ilea's reaction

Ilea shifted her attention back to her food, the smell of the spicy orange sauce with potatoes and vegetables making her stomach rumble. She looked at the bowl, the rice still steaming even after all that reading. *Did I really heal so many strangers? Risked my life for others?* None of her actions seemed out of the ordinary. This whole world of course was ridiculous. She had turned into a survivor here, a murderer, hunter. *Savior? Fuck that.* She was quite aware that the same line read Destroyer as well.

## Class Benefits

* Vitality +30
* Strength +15
* Dexterity +15
* Intelligence +30
* Wisdom +20

* Body enhancement magic is improved by 300%
* All healing magic skills are improved by 200%
* Natural health regeneration is increased by 1% per minute
* Food, water and sleep needed to sustain yourself are reduced

## Class Skills

Ilea kept the following skills unchanged from her previous class: Blink, Azarinth Fighting, Azarinth Perception, Azarinth Reversal.

### Active: Absolute Destruction

[Destruction] becomes [Absolute Destruction]

Send a destructive pulse of mana into your enemy with every punch or kick. Your Intelligence stat enhances the damage potential.
**2nd stage:** The amount of mana used per strike can be regulated with a
maximum of 100 mana per strike. You may charge each strike whilst
unmoving with 100 mana per second to a maximum of 3000 mana.
**3rd stage:** Due to the healing nature of Destruction it partially ignores protection against Mana intrusion.
**Category:** Healing

### Active: Sentinel Reconstruction

[Hunter Recovery] becomes [Sentinel Reconstruction]

Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled.
**2nd stage:** Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remains, your Sentinel Reconstruction will restore your body. Lose your head and see for yourself! Health loss and critical blows are recalculated due to the nature of your healing.
**3rd stage:** You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage.
**Category:** Healing

### Active: Azarinth Awakening

[State of Azarinth] becomes [Azarinth Awakening]

* ch 300
* ch 301
* ch 481
Your body glows with the power of Azarinth, increasing your resilience, speed, Intelligence and Strength by 75% [450%].
2nd stage: Your sight, hearing and sense of smell is also affected by Azarinth Awakening
3rd stage: You are one with the Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The
amount depends on both skill level and health used.
Category: Aura – Body Enhancement

Your body glows with the power of Azarinth, increasing your resilience, speed, Intelligence and Strength by 75% [525%].
2nd stage: Your sight, hearing and sense of smell is also affected by Azarinth Awakening
3rd stage: You are one with the Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The
amount depends on both skill level and health used.
Category: Aura – Body Enhancement

Your body glows with the power of Azarinth, increasing your resilience, speed, Intelligence and Strength by 75% [600%].
2nd stage: Your sight, hearing and sense of smell is also affected by Azarinth Awakening
3rd stage: You are one with the Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The
amount depends on both skill level and health used.
Category: Aura – Body Enhancement

### Active: Blink

Immediately appear at a distant place. Distance based on the level of the skill.
**2nd stage:** The time between blinks is reduced greatly. No ground contact needed between blinks.
**3rd stage:** You may set one destination you touch. You may change it every six months. You may travel to said destination once every three days.
**Category:** Teleportation Magic

### Active: Sentinel Sphere

[Azarinth Hunter Sphere] becomes [Sentinel Sphere]

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
**2nd stage:** The Sentinel Sphere opens your senses to the arcane, a paramount skill both on and off the battlefield.
**3rd stage:** Redirect damage dealt by magic or the elements within the sphere towards yourself. Efficiency and control are influenced by related skills and your respective resistances.
**Category:** Aura – Perception Aura

### Passive: Sentinel Core

[Body of the First Hunter] becomes [Sentinel Core]

* ch 300
* ch 301
* ch 481
Your body was changed by magic. All pain is reduced greatly. Your body is 40% [320%] more durable. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 120% [960%].
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [200%] and your bones are three times as heavy and dense.
3rd stage: Your body was battered and forged by magic. You absorb mana from enemy spells that hit you. Efficiency is determined by enemy mana used and your resistance to the type of magic. Mana cost for all skills reduced by a static 25%.
Category: Healing – Body Enhancement

Your body was changed by magic. All pain is reduced greatly. Your body is 40% [360%] more durable. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 120% [1080%].
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [225%] and your bones are three times as heavy and dense.
3rd stage: Your body was battered and forged by magic. You absorb mana from enemy spells that hit you. Efficiency is determined by enemy mana used and your resistance to the type of magic. Mana cost for all skills reduced by a static 25%.
Category: Healing – Body Enhancement

Your body was changed by magic. All pain is reduced greatly. Your body is 40% [400%] more durable. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 120% [1200%].
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [250%] and your bones are three times as heavy and dense.
3rd stage: Your body was battered and forged by magic. You absorb mana from enemy spells that hit you. Efficiency is determined by enemy mana used and your resistance to the type of magic. Mana cost for all skills reduced by a static 25%.
Category: Healing – Body Enhancement

### Passive: Azarinth Fighting

You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 95% [475%] higher.
**2nd stage:** Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control.
**3rd stage:** Azarinth Fighting consists of more than offense alone. A true Azarinth Healer knows when to stand and let an enemy strike. You gain knowledge about sustained injuries and damage from incoming attacks as they happen.
**Category:** Body Enhancement

### Passive: Sentinel Huntress

[Hunter’s Sight] becomes [Sentinel Huntress]

Huntress turned Sentinel. Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings as well as the ambient mana to find clues about your target’s whereabouts.
**2nd stage:** You gain a sense for the distress in the people around you. Amplify this by sacrificing mana.
**3rd stage:** Through Azarinth magic, you may mark an enemy or ally with the Sentinel Mark. Allies may use the stored mana to signal The Azarinth Sentinel. Each level in the third tier adds an additional mark that can be used. Marks forcefully applied have a limited duration.
**Category:** Body Enhancement

### Passive: Azarinth Perception

Increases your perception and reflexes while fighting. To keep up with your faster moving body a healer of Azarinth has to control it.
**2nd stage:** Your perception spikes for two seconds, should you be about to receive a blow that would take 75% or more of your life. This can happen only once per hour.
**3rd stage:** Your resilience and speed is doubled during the spike in perception. Increases usage to twice per hour.
**Category:** Body Enhancement

### Passive: Azarinth Reversal

You have learned of Destruction and Reconstruction. Now you will learn of their Reversal. Upon activation, Destruction will send a part of the struck enemy’s mana into yourself. No mana will be released on impact, rendering Destruction’s offensive potential to zero.Upon activation, Hunter Recovery will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
**2nd stage:** You may have both aspects activated at the same time.
**3rd stage:** Healing, power, resilience and speed. An Azarinth Healer requires balance. Your respective Destruction and Reconstruction spells have their potency increased by a static 25% of your lowest stat. [100%]
**Category:** Body Enhancement
*Note: The 3rd stage bonus is a percentage bonus to the named skills with percentage value equal to a quarter of her lowest attribute (100% when her lowest attribute is 400). The resulting bonus is probably added to her class bonus to healing magics.*

## Ilea's evolution classes

These evolutions are available upon reaching level 500.

* Monster of the North

* The Azarinth Savior

* The Astral Inquisitor

* Flesh Destroyer

* The Sentinel Matriarch

* The Warrior Queen of Ravenhall

* The Arcane Eternal (Ilea's choice)

* Cerithil Huntress

* The Knight of Meadow