recursal/Fanatic-Fandom huggingface dataset:
Mystic Cave Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Mystic Cave Zone

> "Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang onto the ivy to discover escape routes." — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

After braving the subsurface magma chambers of Hill Top Zone's volcanoes, Sonic now descends deeper underground to the dark, yawning caverns beneath West Side Island's mountain range. Mystic Cave features moss-covered rocks and dangling plant tendrils within these dimly-lit subterranean spaces. Impassable walls can be lowered to form convenient bridges if you are sharp-eyed enough to spot the hidden switches within the slimy vines that hang from the ceiling.

Dr. Robotnik has deployed a variety of fiendish Badniks within the caves to slow our heroes down. Crawlton snake-bots are particularly frightening; like a scaled down version of Gigalopolis Zone's Bead Worm Boss, the blue-yellow segmented worms spring out at you from hidden nooks, with their heads being the only weak point. Flasher firefly-bots hover around enveloped in forcefields of light and the only way to destroy them is to wait until the shield peters out.

The second act is notorious for having a particular part in which the player must grab a vine or else drop into an inescapable pit of spikes, which would be troublesome even for Super Sonic. However, in the 2013 re-release of the game, the spikes were removed to reveal a special secret passage underneath a wide drop: Hidden Palace Zone.

## Nearby

* Hill Top Zone - Sonic the Hedgehog 2 (16-bit)
* Hidden Palace Zone - Sonic the Hedgehog 2 (16-bit) (secret passage in the 2013 re-release)
* Oil Ocean Zone - Sonic the Hedgehog 2 (16-bit)
Cancer

Précédent
Theme
Suivant

Visuel officiel

* Original

N.020 Cancer
**Cancer** évolue en Métastase.

Crée lors de l'Épisode 1

Apparait lors de l'Épisode 1

**Informations**

**Cancer** est un Globimon que Bidule captura dans l'épisode 1. Malheureusement, Cancer mourut écrabouillé par le Grorochékifémal du champion Pierre, à l'arène de TrouaRat :(

* Cancer apparait dans les herbes sauvages de la route 1 de l'épisode 1.
* Cancer est attrapé par Bidule après un épique combat entre lui et Kassécran.
* Bidule fait un test sur Cancer : Elle lui met de l'herbe dans "l'oreille" et voir si aller dans TrouaRat le tue.
* Heureusement il survit. Joie !
* Lors du combat contre Pierre, Grorochékifémal se laisse tomber sur lui, et le réduit à l'état de pulpe grisâtre.

**Évolutions**

Cancer évolue en Métastase.

**Apparence**

Cancer est une tumeur vivante et indépendante de tout hôte. Elle semble se déplacer mal, mais est extrêmement rapidement quand personne ne le regarde. Elle a un énorme oeil sur son corps.

L'apparence originale de Cancer a été réalisée par Sir Maskox, et sa future version noir et blanc par Deadkat.

De nombreuses autres apparences ont été proposées par le tchat.

Celles-ci sont les suivantes :

Cancer par DeadkatCancer par ohAetheRCancer par FreezeStyle

**Trivia**

* Cancer fut renommé "Bite" par Bidule .
* Cancer est mort à la suite du combat de Julipier. Pourtant, Kassécran atomisé par Ktoulou survit.
On peut donc supposer que les règles relatives au décès des Globimon sont faites en scénarium.

**Les autres Globimon**
Eggman's Tower

Located on Eggman Island

### SegaSonic the Hedgehog - Eggman's Tower

Eggman's Tower is a final gauntlet of hazards that will chase the playable character up the tower with indoor and outdoor sections. In the indoor sections, the character is chased down corridors filled with guillotines by flames, cylinders and a giant machine, followed by a wall climb with buzz saws. Outdoors, the only hazard to avoid is the rapidly-collapsing walkways. At the end of the level, Sonic, Ray and Mighty confront Dr. Eggman in his control room. In response, the bad doctor presses a self-destruct switch, and the player(s) will only have twenty seconds to escape Eggman's Tower. If they make it out of the tower successfully, the player(s) can watch the ending credits. If they fail, they get a Game Over, and they will not be allowed to use a Continue, as the game states "You failed" with Eggman laughing. Additionally, new players can no longer join the game once Eggman is reached.

## Nearby

* Wild Water Way - SegaSonic the Hedgehog
Wing Fortress Zone

Sonic enters the Wing Fortress in Sonic the Hedgehog 2 after chasing it down with Tails in the Tornado during Sky Chase Zone over West Side Island.

### Sonic the Hedgehog 2 (16-bit) - Sky Chase Zone

> "Robotnik has escaped to the sky! Sonic's a wing walker (and "Tails" is his pilot!) in a perilous battle above the clouds!" — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

In Sky Chase Zone, the Zone is constantly moving forward via auto scrolling. The player (Sonic or Tails) will be standing on top of the wings of the Tornado, giving the player very little space to stand on. The secondary character will be in the cockpit, flying the plane. The player will have to fight the airborne Badniks as they move towards the Wing Fortress.

At the mid-point of the Sky Chase Zone, half of Wing Fortress Zone is seen flying right past the screen. Due the auto scrolling, it takes at least two minutes and six seconds to complete the Zone. Sonic and Tails move off the screen as progressing to the next Zone.

### Sonic the Hedgehog 2 (16-bit) - Wing Fortress Zone

> " You've found Robotnik's secret stronghold - a flying battleship." — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

After his defeat in Metropolis Zone, the evil Dr. Robotnik flees to the skies in his secret stronghold, which is a flying battleship. Sonic and Tails pursue in the Tornado, chasing the mad scientist through the skies and catching up with the Wing Fortress. However, just as our heroes are getting close, Robotnik opens fire with a laser barrage, blasting Sonic's biplane out of the air. Whoever the player is controlling (Sonic or Tails) will make a leap from the little plane's wings onto the rear gantries of Robotnik's aerial stronghold. The player will have to explore Wing Fortress alone, even if playing with Sonic and Tails.

The beige aircraft contains all too many opportunities for Sonic to fall to his death, be it swinging hand-over-hand on the bars right next to the flaming booster engines, or jumping along retractable platforms set in the side of the ship, or being thrown over wide, open spaces by the launcher chairs which lie amidst the steel rigging. Vertical propeller blades are also on hand to chop the player up into pieces when they run into them.

## Nearby

* Metropolis Zone - Sonic the Hedgehog 2 (16-bit)
* Death Egg Zone - Sonic the Hedgehog 2 (16-bit)
Metallic Madness

Located on Little Planet

#### Present

Practically everything is metal in this green-tinted, technologically-ruled base owned by Dr. Robotnik. The floor has built-in turbines, so Sonic must watch out for death traps such as moving buzz-saws, cages with spinning bars, and spinning blades on wheels. There are also springs on moving wheels, which can make it tricky to reach higher places. Towards the end of Act 2, Sonic gets shrunk down to 25% of his original size when passing through a laser, allowing him to fit into smaller passages and jump higher. At the end of the shrinking mini-maze, Sonic returns to his normal size.

#### Past

The Past shows the base in semi-construction, though many of the machines and computers appear intact and functional with a lavender hue. Building girders are strewn about the ceilings and floors in many areas, construction cones can be seen on the ground and the metal shines with a soft, light purple hue.

#### Bad Future

The Bad Future shows the complex dark, foreboding and in a state of great decay, as if abandoned for years. The machinery and surrounding walls and flooring have a rusted brownish-green hue to them, with a pitch black background illuminated with multicoloured mechanical pillars and countless computer consoles. Though functional, many of the surrounding mechanisms, if not the entire place itself, appears cracked, broken, and desperately holding on to whatever electrical power it can get, as if in danger of shutting down.

#### Good Future

The Good Future shows the complex in a brighter light, with the metal walls and floors looking sleek and clean and with a bright blue hue. Mechanical plants and fountains adorn specific areas. Miles of forestry have sprung up all around it, as if nature is successfully reclaiming this particular area from its earlier metallic rule, and mechanised, palace-like structures sit in the far distance. The place looks almost like a sprightly, futuristic shopping mall where animals dance freely and victoriously amidst the corridors. Despite the lighter feel, though, many dangerous traps are still present.

## Nearby

* Stardust Speedway - Sonic the Hedgehog CD
Le Chaos

Le Chaos est une idéologie partagée par plusieurs membres de Globtopia durant la Guerre civile. Leur but est d'obtenir un nombre de dons dont les décimales ne sont pas identiques entre elles et avec le chiffre des unités du nombre total. (ex. **119.74**)

## Historique

Selon les dons prophétiques de Numismagik, le Chaos est «**éternel**, **infaillible**, **absolu**» ainsi que «**immuable**, **infini**, **universel**». Le Chaos n'aurait donc pas de commencement, tant dans le temps que dans l'espace, il transcende toute choses. C'est lui le véritable moteur des actions, tant des agents chaotiques qui l'embrassent que des agents de l'Ordre qui le repoussent.

Dans l'histoire de Globtopia, il semblerait que d'anciens lobbyistes chaotiques aient réussi à créer des paliers de don chaotique, notamment le **4,03** ou le **1,18**. La Téléphoniste et le Cornichon sont donc logiquement des emblèmes de ce chaos primordial.

C'est lors de la Bataille du Bateau dans une Bouteille que l'ont pu voir quelques figures marquantes du Chaos arriver. Ce fut ColoneloneillSG, le premier à faire un don chaotique pour exaspérer le chevalier Debnet, chef de l'Ordre.

Suivi par Numismagik qui prononça en premier le terme «**Chaos**», la bannière derrière laquelle se retrouvent tous les viewers assoiffés de Chaos. Une petite armée s'est formée, composée de la liste ci dessous.

C'est le Chaos qui engendra au cours de ce conflit l'Équilibre, à la suite d'un don qui monta le total à **142,42** une forme de proto-équilibre hybride. Le Chaos rendit aussi CCtrouille chaotique suite à un don qui échoua à rétablir l'Ordre. Elle rejoignit l'Équilibre peu de temps après.

Cette première bataille fut perdue face au grand Debnet et ses tocs. Il réussit donc à récupérer la victoire grâce à un don de 100 euro de la part d'un chaotique, qui lui alloua suffisamment de temps pour donner en retour le montant idéal. Cependant les forces du Chaos continuent de rôder et leur vengeance ne tardera pas sur les prochains live Lego.

## Liste des chaotiques

Cette liste des Chaotiques n'est pas exhaustive, si quelqu'un a été oublié, qu'il se rajoute.

* Numismagik

* Zracoh

* ColoneloneillSG

* Tentacle\_Blue

* je54600

* Joker

* Khartox

* AlexanderAmarok

* Chapmic

Bien que ne pouvant faire partie du Chaos, Maskime aurait déclaré qu'il le préférait à l'Ordre.
Landslide Limbo

Located on Eggman Island

### SegaSonic the Hedgehog - Landslide Limbo

Right as the level begins, one of the gear-like cylinders from Trap Tower will burst out through the tower's exit and cause the pathways to crumble. As such, the playable characters must be quick on their feet to avoid falling off while also avoiding boulders, fireballs, and a Looney Tunes-style scenery painting that they can potentially crash into. Catapults and specially marked wooden platforms launch the player(s) across gaps.

At the end of the level, the player(s) must destroy a buzzsaw contraption in an "arena" marked by electrical barriers. The machine will launch two buzzsaws at the player(s), then reload to launch more, which is the best chance to attack the machine with a Spin Jump. The machine is also outfitted with flamethrowers that cover the sides of the arena, making avoiding the buzzsaws more difficult. Once the player lands enough hits, the machine explodes, and the level is cleared.

## Nearby

* Trap Tower - SegaSonic the Hedgehog
* Wild Water Way - SegaSonic the Hedgehog
Sky High Zone

Located on South Island

### Sonic the Hedgehog 2 (8-bit) - Sky High Zone

> "Race over collapsing bridges and grab lots of Rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes." — Sonic the Hedgehog 2 (8-bit) instruction manual
>
>

Sky High Zone, as the name suggests, is an exposed and windswept location, always somewhat cloudy and prone to extreme storms very often. An abundance of wayward zephyrs throughout this zone makes hang-gliding extremely dangerous.

## Nearby

* Under Ground Zone - Sonic the Hedgehog 2 (8-bit)
* Aqua Lake Zone - Sonic the Hedgehog 2 (8-bit)
Marble Zone

Located on South Island

### Marble Zone - Sonic the Hedgehog (16-bit)

Above ground, grass grows over the ancient marble buildings and there are columns and statues everywhere. Below ground, however, this fire-themed level is filled with magma flows, lava pools, and platforms that burn once the player steps on them. In addition, there are other obstacles including moving platforms and spiked weights that can crush the player if they are not careful while traversing through these ruins.

## Nearby

* Green Hill Zone - Sonic the Hedgehog (16-bit)
* Spring Yard Zone - Sonic the Hedgehog (16-bit)
Wild Water Way

Located on Eggman Island

### SegaSonic the Hedgehog - Wild Water Way

At the beginning of the level, Sonic and co. cross a bridge leading to a way into Eggman's Tower. This is a trap, however, and the bridge collapses, dropping our heroes into the tower's water system, where two deadly fans pursue the player through a watery passage. However, many more dangerous traps are waiting. Spiked balls floating on the water's surface are stationed throughout the passage, sinking once the player approaches. Sea creatures that seem to be anchored to small stone structures sway in the water, posing another threat to the player. However, they can be destroyed if the player attacks the stone structures they are attached to.

Once the player reaches the end of the passage, he/she must climb up a stone wall which appears to be part of a dam. It is seemingly fragile and dangerous, as it constantly springs leaks. At the top of the wall, the player will find a waterway in which wooden platforms are floating. The player must jump along the platforms and travel upstream whilst avoiding falling into the waterway. The heroes must eventually climb another wall and travel across more platforms until they finally reach the tower's entrance. Passing through it clears the level.

## Nearby

* Landslide Limbo - SegaSonic the Hedgehog
* Eggman's Tower - SegaSonic the Hedgehog
Casino Night Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Casino Night Zone

> "Sparkling neon lights and glittering gold fill the Casino with razzmatazz!" — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

Casino Night Zone take place in a huge, sprawling casino city during the night time. Most likely, the inspiration for the background and Zone's theme has been the Las Vegas Strip. In the background, numerous buildings are seen giving off many jaunty electric colors and even further into the background there are lines of skyscrapers. One of larger gambling houses are seen having flashing decorations with the words "Sonic", "Casino" and "Sega".

Casino Night Zone's dark-gold landmass is highly detailed and has flashing neon colors as well. Along with the many colorful details, there are small, rotating icons of Sonic and Tails adorning it. The ground here is covered in red and blue layers with many neon colored palm trees, blue poles, Casino signs and other decorations along the paths. There are also many neon signs saying "Sonic" and "Miles" floating in mid-air. On huge halls and in U-shaped gaps, there are large blue and yellow colored tables with red zigzag borders, where Slot Machines are usually placed.

Sections in the Zone's level design is heavily based on the pinball tables. Casino Night Zone also features many alternate routes. While lower parts of the Zone have more narrow pathways, the upper parts have more linear pathways. Regardless, there are often deep gaps between sections with many gimmicks to be utilized to either climb up or fall down.

## Nearby

* Aquatic Ruin Zone - Sonic the Hedgehog 2 (16-bit)
* Hill Top Zone - Sonic the Hedgehog 2 (16-bit)
Liste des emotes Twitch

Voici la **liste des emotes Twitch** de Globtopus ! Rien n'est gravé dans le marbre.. des changements sont possible avec le temps, donc si vous constatez que la page
n'est pas à jour, n'hésitez surtout pas à modifier/ajouter le fichier en respectant bien le nom: globiEmote28.png / globiEmote56.png / globiEmote112.png, merci !

**Aller voir les Badges**

**Voir le Tier 2**

**Voir le Tier 3**

**Voir les anciens smiley d'**

# Emotes Tier 1

## globiChalut

Maxime adoooore cette série, il est donc normal que cet emote ait sa place ici.

## globiCry

On y voit ce cher Maskim pleurer à chaudes larmes.

## globiEric

Il permet au chat de dire une connerie, tout en s'abaissant au niveau intellectuel d'Eric.

## globiF (V2)

À utiliser pour les sacrifices. Maskime dit alors « F dans le chat ».

## globiGogo

*adjectif et nom masculin*

1. *adjectif.* Qui est peu intelligent.
2. *nom masculin.* Une personne bête, qui a tendance à faire des mauvais choix ou a avoir une logique pétée.

## globiHype

*adjectif invariable et nom féminin*
anglicisme familier
1. *adjectif invariable*

Qui est à la pointe de la mode, à l'avant-garde. 2. *nom féminin*
La dernière mode ; les personnes à la mode, qui lancent les modes.

## globiMonsieurbaleze

Cette emote vient de la websérie Monsieur Balèze, lorsque ce dernier s'exerce à faire son "cri de ninja", avec son maître, El Ninja Breton.
Il permet d'exprimer la colère sur le tchat face à une bétise de Maxime ou à quelqu'un du chat.
**Exemple d'utilisation de ce Smiley**
*Mais pourquoi tu veux pas faire ça ?!*

## globiPoulpy

créé et voté par la communauté (retrouvez les différentes propositions ici).

## globiPioche2

**Voir le Tier 1**

**Voir le Tier 3**

**Voir les anciens smiley**

# Emotes Tier 2

## globiZaz

**Voir le Tier 1**

**Voir le Tier 2**

**Voir les anciens smiley**

# Emotes Tier 3

## globi0340

Une petite explication par Maxime lors de son deuxième playthrough de « Alien Isolation ».

## globiMoney

Il permet aux subs ultimes de montrer aux pauvres (Non-subs, Prime Non-Subs, Subs normaux, Subs de niveau 2, voire modo) leur supériorité, et comment ils gagnent plus d'argent qu'eux, en le dépensant n'importe comment.
**Exemple d'utilisation du smiley**

**Voir le Tier 1**

**Voir le Tier 2**

**Voir le Tier 3**

# Anciennes Emotes

## globiUnSub

**Exemple d'utilisation du smiley**
*" Mais pourquoi tu veux pas ? C'est n'importe quoi !  "*

## globiRetard

Un smiley est même là pour en attester sur la chaîne Twitch.

## globiF V1

Ce même vient de *Call of Duty*.

## globiMaskim

Il reprend le visage de Maxime avec une expression joyeuse, que l'on peut voir à plusieurs reprises dans ses chroniques et/ou webséries (DROG, etc...).
Il permet d'illustrer une situation joyeuse ou festive, ainsi qu'une humeur personnelle joyeuse, ou alors illustrer une connerie.
**Exemple d'utilisation de ce Smiley**
*" Bravo Maxime Nouveau record de morts : 10 !  "*

## globiyoudied

**Exemple d'utilisation du smiley**
Aqua Lake Zone

Located on South Island

### Sonic the Hedgehog 2 (8-bit) - Aqua Lake Zone

> "Pick up speed and skim the surface of the lake, picking up Rings as you go. When you go under, don't go for too long without air, or you'll lose a Chance. Take a deep breath from bubbles that float up from some of the blocks. Or when a big bubble comes your way, use it to float toward the top of the screen." — Sonic the Hedgehog 2 (8-bit) instruction manual
>
>

The surface areas sport an abundance of operational fountains and water features. While beneath the lake's surface, crumbling ruins provide Sonic with a dangerous obstacle course.

## Nearby

* Sky High Zone - Sonic the Hedgehog 2 (8-bit)
* Green Hills Zone - Sonic the Hedgehog 2 (8-bit)
Tidal Tempest

Located on Little Planet

#### Present

Tidal Tempest is an underwater region that strongly resembles Labyrinth Zone. It rests at the base of many volcanoes and rocky structures only seen at the very beginning of the Present zones. Pipes carry water from one area to another, with stone pillars adorning certain parts of the zone. The water elevation is normal in the Present, giving the zone a greenish/clear tint when entered.

#### Past

In the past, Tidal Tempest is an underground cavern that has been untouched by mankind or machinery; strangely, it features pipes similar to those in the present. Stone pillars take a different shape here and the water level is fairly low, giving the caverns a darkened tint if stepped into.

#### Bad Future

The Bad Future shows Tidal Tempest as an over-industrialised, non-functional and corroded water plant. Broken-down machines, ruined stone pillars depicting Robotnik's face are featured here, and years of pollution have made the water toxic and unsafe (resulting in a reddish tint when entered). The water level is at its highest point in this timeline.

#### Good Future

In the Good Future Tidal Tempest is a fully operational, turquoise aquarium that harbours much plant life in hydroponic cases. Fish swim freely through the water, which features a pleasant light-turquoise tint when entered. Just like the Bad Future, the water level is at its highest point in this timeline.

## Nearby

* Collision Chaos - Sonic the Hedgehog CD
* Quartz Quadrant - Sonic the Hedgehog CD
Stardust Speedway

Located on Little Planet

#### Present

One of the fastest levels in Sonic history, Stardust Speedway is a highway adorned with musical instruments above an enormous city; like its namesake implies, the city glows with many lights. A statue of Dr. Robotnik can be seen undergoing construction in Zone 2, with girders and incomplete sections.

#### Past

In the past, the background takes the form of a Roman/Greek-style city, complete with an acropolis and surrounding towns. The night sky is not as bright as it is in the Present due to the lack of technology, but some stars can still be seen. The zone is mainly entangled by vines as well. It also has a Gothic-styled building in the centre of Zone 2.

#### Bad Future

In the Bad Future, Stardust Speedway has become a corrupted, polluted dystopian city underneath a large electrical storm with a completed statue of Dr. Robotnik in the centre of Zone 2. The roads and instruments have become corroded and discoloured, and no stars can be seen at all.

#### Good Future

The Good Future looks like a giant futuristic amusement park, with bright pink and green colours dominating the landscape. It looks upon a vast bay with bright cities in the distance, and the Doctor Robotnik statue has been replaced by a beautiful cathedral in Zone 2.

## Nearby

* Wacky Workbench - Sonic the Hedgehog CD
* Metallic Madness - Sonic the Hedgehog CD
Trap Tower

Located on Eggman Island

### SegaSonic the Hedgehog - Trap Tower

At the beginning of the stage, the player is pursued down a long straight path by what appears to be a large metal gear-like cylinder. The direction changes, and the chase resumes, except this path includes additional death traps such as electrical obstacles and spike traps on hinges that slam down on the floor at regular intervals. Once more, the direction changes, but this time, the path has crates that release Rings once broken open.

At the end of the path, one of the cylinders will crash into a pool of oil, causing a flaming torch to ignite the oil, forcing the player to climb up a wall that's dotted with proximity bombs. After the player reaches the top, there is a short path that leads to the end of the stage.

## Nearby

* Desert Dodge - SegaSonic the Hedgehog
* Landslide Limbo - SegaSonic the Hedgehog
Hidden Palace Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Hidden Palace Zone

The zone begins with the player character falling through the pit, similar to the intro of Lava Reef Zone in Sonic & Knuckles. It is an underground cavern full of water featuring sparkling gems and rocky regal structures, possibly ruins of some ancient civilisation.

In addition to some familiar features, there are objects not previously seen in any version of the game, such as a jellyfish-type Badnik that acts similar to Grabber, fully functional water slides, the unscalable diagonal tunnels given a propelled zipline device, spikey mines that are swung back and forth and a unique Dr. Robotnik boss fight (dubbed Brass Eggman) involving musical instruments, explosive debris and water.

## Nearby

* Mystic Cave Zone - Sonic the Hedgehog 2 (16-bit) (accessible via secret passage)
* Oil Ocean Zone - Sonic the Hedgehog 2 (16-bit)
Sky Base Zone

Located on South Island

### Sonic the Hedgehog (8-bit) - Sky Base Zone

> "Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!"— Sonic the Hedgehog (8-bit) instruction manual
>
>

At the end of the previous level, Robotnik fled to an airship hidden in the smog clouds of Scrap Brain Zone. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic, without any rings to protect him throughout the level, must brave the fearsome defences on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.

## Nearby

* Scrap Brain Zone - Sonic the Hedgehog (8-bit)
Metropolis Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Metropolis Zone

> "Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear." — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

Despite being described in manuals as Eggman's city, the level sees Sonic and Tails make their way through a bustling industrial plant. Meter-wide screws and bolts tower up into the caves of turquoise steel, crushers eternally press into the ground in triumph, mid-air floating conveyor belts and vast mesh-work dynamos thrash out hundreds of revolutions a minute. Along the walls, steam-pipes coil like brassy pythons and giant cogs slowly grind out immense manufacturing processes above lakes of molten metal.

## Nearby

* Oil Ocean Zone - Sonic the Hedgehog 2 (16-bit)
Jungle Zone

Located on South Island

### Sonic the Hedgehog (8-bit) - Bridge Zone

> "Wild flowers and exotic plants surround you in the damp, dark jungle. When you reach the turbulent waterfall, watch your step! One false move and you're gone for good!"— Sonic the Hedgehog (8-bit) instruction manual
>
>

Jungle Zone is an area of South Island; a huge, thick rainforest, with treacherous waterways, snaking vines and giant trees. Indeed, Act 2 is a vertical level where Sonic has to climb a massive waterfall, jumping on rocky outcroppings and floating wooden boughs.

## Nearby

* Bridge Zone - Sonic the Hedgehog (8-bit)
* Labyrinth Zone - Sonic the Hedgehog (8-bit)
Crystal Egg Zone

Located on South Island

### Sonic the Hedgehog 2 (8-bit) - Crystal Egg Zone

> "Rush through a land of sparkling crystal. Break through crystal blocks to find treasure." — Sonic the Hedgehog 2 (8-bit) instruction manual
>
>

A zone of glassy, translucent architecture where even the spikes glow in rainbow hues. Blocks embossed with Robotnik's pugnacious visage frequently conceal hidden walkways.

## Nearby

* Scrambled Egg Zone - Sonic the Hedgehog 2 (8-bit)
* Gimmick Mountain - Sonic the Hedgehog 2 (8-bit)
Malaisant

Smiley accessible à la communauté Globtopus sur le tchat.

Permet de souligner le côté malaisant de ce qui se passe sur le tchat, dans le bureau de Maxime ou dans un jeu/JDR, pendant un live.
L'expression a été introduite sur la chaîne lors d'un live "La soirée de ceux qui ne fêtent pas le Nouvel An", quand un spectateur, ne connaissant pas bien l'univers de Globtopus, a vu nos joyeux drilles déconner et ne captant pas le second degré a écrit "c'est un peu malaisant quand même" sur le tchat.

```
Écriture du smiley sur le chat: **globiMalaisant**

```
Palmtree Panic

Located on Little Planet

### Sonic the Hedgehog CD - Palmtree Panic

> "Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. This Round promises plenty of action for a fleet-footed hedgehog! Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite!"— Sonic the Hedgehog CD US instruction manual
>
>

#### Present

The scenery is very cheerful in the present, apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal.

It is a tropical region with sharp mountains and scattered waterfalls in the background. Hence the name, palm trees adorn the region, as well as star-shaped plants that seem to litter the tropic coast. Pipes run water through the area, sometimes making tiny waterfalls of their own. This round shares similarities with Green Hill Zone.

#### Past

Back in time, the world was much different. The level's past resembles a prehistoric era, including large leafed trees and such.

The past features a more prehistoric coast as if in the BCE era, with short, purple mountains and a turquoise sky. Palm trees may even or may not share a light bulb-like feature on top. Where the star-shaped plants would be there are instead vine-like growths sprouting from the ground, presumably the early stage of the star-shaped plants.

#### Bad Future

The entire land is filled with dead grass, what plants remain are half-robotic, the badniks are ill-maintained, and the water in the background is filled to the brim with toxic waste.

The bad future has been completely mechanised. Palm trees are mechanical, but are broken down and feature an ominous red light glowing in each centre. The star-shaped plants are also mechanical, but they are rusted, broken up, and share the ominous glowing that the palm trees have. The air has been polluted by smog just as the waters have been by oil.

#### Good Future

The world is much different now; although machinery is still around, it is helping the environment rather than hurting it.

The good future is also mechanised but is bright, vivid, colourful, and clean. The star-shaped plants and trees are both mechanical and seem to act as water transporters. Many plants adorn the area as well, and the region seems to be entirely water-powered.

## Nearby

* Never Lake - Sonic the Hedgehog CD
* Collision Chaos - Sonic the Hedgehog CD
Danubia

**Danubia**, also known as **The Danubian Federal Empire**, is an eastern European nation consisting of Austria, Hungary, Czechia, Slovakia, Slovenia, and Croatia. It is bordered to the southwest by Sotriuvania, to the west by Labyrnna, to the northwest/north by Eraus, northeast by Vashnal, east/southeast by Sernalia-Talienzo, and south-southeast by Serbia. Danubia has a total area of 237,162.588 km², and a population of ~40,790,000.

Danubia is a member of the IDCC.
Desert Dodge

Located on Eggman Island

### SegaSonic the Hedgehog - Desert Dodge

The main danger of this level is four tornadoes that rotate around each other, chasing the player throughout the level. The tornadoes appear from the start of the level, chasing the player down a desert path riddled with cacti, stones, mini-tornadoes, quicksand, and collapsing areas of the sandy path. After several turns, a buglike robot appears, and swerves above the player, attacking if he/she slows down for too long. The direction changes again, and the player must manoeuvre through obstacles resembling eight blue and purple spheres formed into an archlike shape.

The direction changes twice more, but now all previous elements (except the arches composed of spheres) are included in this stretch of sand, including a different type of sand that slows the player down. After this stretch, the player must navigate his/her way through an ocean of quicksand, into which the player will sink if he/she stays still too long, to the end of the level.

## Nearby

* Icy Isle - SegaSonic the Hedgehog
* Trap Tower - SegaSonic the Hedgehog
Chemical Plant Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Chemical Plant Zone

> "Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!" — Sonic the Hedgehog 2 (16-bit) instruction manual
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Chemical Plant Zone takes place in an industrial cityscape, filled with blue toxic gloop, mechanical creatures, and twisting chemical pipes. Some players consider this level disproportionately difficult, given that it's only the second Zone; it has many difficult obstacles, often requiring fast reflexes, such as you having to jump very quickly over the gloop. There are still some loops, and other places where you can gain lots of speed. It is actually possible to outrun the screen sometimes.

High-speed warp tubes, miscellaneous terrain features that suck the player in and deposit him/her at the other side of the tunnel, wind across the level. These cause no damage nor have any effects other than transportation. Yellow-clad pipes filled with blue chemicals spiral through almost the whole map. They can have very steep drops and may climb after a drop.

Blocky collections of yellow/purple squares move back and forth periodically.

The rising pink chemical waters during Act 2 sees the water level rising and the only way to escape to land is by climbing up shifting blocks, as explained above.
There's also the ever-delightful blue chemical jets; these require very quick reflexes, as they are incredibly deadly. They are jets of sludge that shoot from one tube to another, or in a parabolic path.

## Nearby

* Emerald Hill Zone - Sonic the Hedgehog 2 (16-bit)
* Aquatic Ruin Zone - Sonic the Hedgehog 2 (16-bit)
Gimmick Mountain Zone

Located on South Island. The *Scrambled Egg* fortress is within the hollowed out *Gimmick Mountain*.

### Sonic the Hedgehog 2 (8-bit) - Gimmick Mountain Zone

> "The inside of this metallic mountain is filled with moving conveyor belts and platforms, and whirling flywheels. Catch a ride on a wheel, and sling yourself along." — Sonic the Hedgehog 2 (8-bit) instruction manual
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The Zone bears hallmarks of Scrap Brain Zone and Metallic Madness from the original Sonic the Hedgehog and Sonic the Hedgehog CD. Traps are often seen, conveyor belts and Flywheels. It is, however, clearly carved out of the inside of a mountain, as evidenced by the rocky backgrounds which Dr. Robotnik has grafted his inscrutable technology upon.

### Sonic the Hedgehog 2 (8-bit) - Scrambled Egg Zone

> "Shoot through twisting, turning pipes that lead to traps or treasure." — Sonic the Hedgehog 2 (8-bit) instruction manual
>
>

As with its predecessor, **Gimmick Mountain Zone**, Scrambled Egg appears to be part of a hollowed-out mountain which Dr. Robotnik has sculpted for his own nefarious purposes. Blue rocks and dark, yawning caverns abound, illuminated by the pitiless blinking of Dr. Robotnik's linear light arrangements. The Zone is riddled with winding transport tubes, many of which dump Sonic unceremoniously into spike pits.

## Nearby

* Green Hills Zone - Sonic the Hedgehog 2 (8-bit)
* Crystal Egg Zone - Sonic the Hedgehog 2 (8-bit)
Aquatic Ruin Zone

Located on West Side Island

### Sonic the Hedgehog 2 (16-bit) - Aquatic Ruin Zone

> "Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!" — Sonic the Hedgehog 2 (16-bit) instruction manual
>
>

A crumbling, semi-submerged stonework ruin, this Zone sports a couple of main terrain features that make it unique compared to the others. Water, for one; the movement speed underwater is much slower, so be prepared. There are also alternate paths on the surface to avoid the water altogether.

The ancient stone pillars that lie dotted around Aquatic Ruin will rise up when you approach them and you must jump on them to destroy them. Aside from the underwater sections, the other main obstacles are pillars with a skull embedded on them. Their eyes will flash red when the player approaches them and after passing them, they will fire an arrow that flies horizontally and are usually dangerous in large numbers.

## Nearby

* Chemical Plant Zone - Sonic the Hedgehog 2 (16-bit)
* Casino Night Zone - Sonic the Hedgehog 2 (16-bit)
EXPO II

EXPO II Official Logo

Vashnal

Furstia

Infiny

Intermarium

**EXPO II** took place in New York City, New York, United States. It was the second biennial EXPO.

## Week 1 (Street Circuit)

Week 1 started EXPO II off with a series of street races. Each race was a circuit race taking place in or near New York City.

## Week 2 (Street Point-to-Point)

Week 2 followed up week one by staying on the streets, but instead of a complete circuit, the racers went head-to-head in a point-to-point race.

## Week 3 (Dirt Circuit)

Week 3 changed things up by going back to circuits, but this time on dirt terrain.

## Week 4 (Dirt Point-to-Point)

Week 4 offered something new but familiar to EXPO II, dirt point-to-point races

## Week 5 (Motocross and New York State Race)

Week 5 brought two new race types to EXPO. The first race type was motocross. The second race type, which took up the entire last race day of the week was a race around the whole state of New York.

## Cross-Country Race (New York City to Los Angeles)

Due to the sheer size of the United States, EXPO thought it would be nice for our races to see what it has to offer. What they didn't know until it was time was that it was a race to Los Angeles from New York!
Japan

Flag of Japan

Map of Japan (Location)

The **Federal Republic of Japan**, also known as **Japan**,is an East Asian nation consisting of Japan. It is surrounded completely by water. Japan has a total area of 377,915km², and a population of 150,570,000 people.

## **Etymology**

The name for **Japan** comes from the kanji that make up it's name, which means "sun origin". The nation is often called the "Land of the Rising Sun".

## **History**

**Japan** first appears in written history in the Chinese Book of Han. According to the Records of the Three Kingdoms, the most powerful kingdom on the archipelago during the third century was called Yamataikoku. Buddhism was introduced to Japan from Baekje, Korea and was prompted by Prince Shotoku, but the subsequent development of Japanese Buddhism was primarily influenced by China. Despite early resistance, Buddhism was prompted by the ruling class and gained widespread acceptance beginning in the Asuka period (592-710).

The Nara period (710-784) marked an emergence of the centralized Japanese state centered on the Imperial Court in Heijo-kyo (modern Nara). The Nara period is characterized by the appearance of a nascent literature as well as the development of Buddhist-inspired art and architecture. The smallpox epidemic of 735 to 737 is believed to have killed as much as one-third of Japan's population. In 784, Emperor Kanmu moved the capital from Nara to Nagaoka-kyo, then to Heian-kyo (modern Kyoto) in 794.

This marked the beginning of the Heian period (794 - 1185), during which a distinctly indigenous Japanese culture emerged, noted for its art, poetry, and prose. Murasaki Shikibu's, *"The Tale of Genji*"*,* and the lyrics of Japan's national anthem, *"Kimigayo",* were written during this time.

Buddhism began to spread during the Heian era, chiefly, through two major sects, Tendai by Saicho and Shingon by Kukai. Pure Land Buddhism (Jodo-shu, Jodo Shinshu) became greatly popular in the latter half of the 12th century.

### **Feudal Era**

Japan's feudal era was characterized by the emergence and dominance of a ruling class of warriors, the samurai. In 1185, following the defeat of the Taira clan in the Genpei War, sung in the epic *Tale of Heike*, samurai Minamoto no Yoritomo was appointed shogun by Emperor Go-Toba, and Yoritomo established a base of power Kamakura. After his death, the Hojo clan came to power as regents for the shoguns . The Zen school of Buddhism was introduced from China in the Kamakura period (1185-1333) and became popular among the samurai class. The Kamakura shogunate repelled Mongol invasions in 1274 and 1281, but was eventually overthrown by Emperor Go-Daigo. Emperor Go-Daigo was himself defeated by Ashikaga Takauji in 1336.

## **Geography**

**Japan** is an archipelago consisting of about 6,852 islands. The four largest are Honshu (本州), Hokkaido (北海道), Kyushu (九州), and Shikoku (四国), which make up about 97 percent of Japan's total land area and often are referred to as home islands.
Adalbert Metzinger

Adalbert Metzinger in 850

**Adalbert Metzinger** was the founder of the nation of Vashnal. He founded Vashnal in the year 845. He was also known as *Metzinger the Great*, and *Adalbert Metzinger of Khmel**.*** He was the first person in the House of Metzinger

## **Life**

### **Early Life**

Much is unknown about Adalbert's early life, but some accounts say he was born in what is now *Lviv*. Being part of a semi-nomadic people, Adalbert moved around the region of eastern Europe.

### **Founding Age**

By the age of 24, Adalbert went on his own, leading a group of people, trying to find a place to settle down. In 845 C.E., they settled in what is known today as the city of Khmel. This became the first ever capital of Vashnal. Through the next years, Adalbert built up the small nation that resided in eastern Europe.

### **The Age of Leading**

From ages 41 to 47, Adalbert expanded the territory of his small nation. Between 41 and 47 years of age, Adalbert conquered the region of *Vinnytsia* and *Ternopil*.

### **Fatherhood**

Adalbert became a father at the age of 48. He had a son, Achim, who would soon become the next leader of Vashnal (*Vashnallia* at the time). Adalbert lead a quieter life as a father until his death in 882.

## **Death**

Adalbert Metzinger passed away on May 14, 882. For the last few months of his life, he suffered from what was now discovered to be pneumonia. The pneumonia became fatal, being untreated, and this caused the passing of the founder of Vashnal.
Kamen no Maid Guy: Boyoyon Battle Royale

**Kamen no Maid Guy: Boyoyon Battle Royale** (仮面のメイドガイ ボヨヨンバトルロワイヤル, *Kamen no Maid Guy: Boyoyon Battle Royale*) is a Japanese action battle game, developed and published by Gadget Soft, which was released in Japan in February 26, 2009.

## Story

My name is Kogarashi, who never forgets to serve my master, Naeka Fujiwara till she reaches the inheritance age of 18. As I watch my master coop herself in romance magazine features, and her brother, Kosuke being the joking matter, I laugh as I intend to help exfoliate my master's love troubles.

The next day, my Master returns home from school which is where I activate my "Maid Guy Freeze Voice".

An unconscious Naeka wakes up to find Kogarashi explain, "My Master, Love is something you grasp yourself. For I, the Maid Guy, have prepared the best stage in this game world I created. You must rescue the imprisoned beloved prince and defeat your enemies along the way. Release your beloved, and I'll leave the rest to you, kukuku..."

## Gameplay

* CG Story Mode
* Free Battle Mode
* Mini Games

## Cast/Featured Characters

* Kogarashi
* Naeka Fujiwara
* Fubuki
* Elizabeth K. Strawberryfield
* Tsurara
* Shizuku
* Arashi
* Zenjuro Ohfujiwara
* Kōsuke Fujiwara
* Maguro Uomatsu
* Naeka's Boob Fan Club
Geopolity Wiki

## **Welcome to the Geopolity Wiki**

Wiki for the region of "Geopolity" on Nationstates. You can see the RP regional history here.

## **About**

This wiki is about the region of Geopolity and the nations that reside inside it. Those nations are the nations that are being roleplayed in the region.

## **Regional Administration**

**WA Delegate:** Imperial Eagle (United States)

**Roleplay Coordinators:** Southwest China (South China), Eraus, Danubia, The Great Joseon (Korea)

**Regional Cartographer:** Grozdonskoya

**Regional Historian:** Vashnal

## **Nations**

**A**

**B**

**C**

**D**

* Dei Nippon Teikoku
* Diadochi

**E**

**F**

* Furstia

**G**

* Great Southern Africa
* Greater Cascaida
* Grozdonskoya

**H**

* Hmong-Mien
* Hsenwei

**I**

* Iceland-Norway-Denmark
* Infiny
* Intermarium Union
* Israeel

**J**

* Japan

**K**

**L**

* Labyrnna

**M**

* Monaco-Monte Carlo

**N**

* New Britain
* Nozabad

**O**

* Orange-Bourgogne
* Ossoum
* The Ottoman State

**P**

* Persia Major

**Q**

**R**

* Rexist Rijk
* Rhosenburg
* Royal Srpska
* Russoslava

**S**

* Serbia (Royal Srpska)
* Sernalia-Talienzo
* South China (Southwest China)
* Sotriuvania

**T**

* The Vereinigter Deutscher-Staat

* Tursiops

**U**

* United States (Imperial Eagle)

**V**

* Vashnal
* Vaustein

**W**

**X**

**Y**

**Z**

## **Alliances**

* International Defense and Commerce Coalition (IDCC)

## **Regional Events**

* Summer Olympics
* World Cup (Football)
* Winter Olympics
* World Cup (Hockey)
* EXPO
Icy Isle

Located on Eggman Island

### SegaSonic the Hedgehog - Icy Isle

In Icy Isle, Sonic and co. slide across frozen rivers and past hazards such as slippery ice floors, falling ice spikes that will crush the characters, sliding blocks that pop out of the walls, and giant spears.

## Nearby

* Volcanic Vault - SegaSonic the Hedgehog
* Desert Dodge - SegaSonic the Hedgehog
Vashnal

## The Empire of Vashnal

### Motto

"Natsiya, podudovana na roboti ta viddanosti" ("A nation, built on work and dedication")

### Anthem

"Derzhavnyy himn Vashnala" ("State Anthem of Vashnal")

2018 Flag of Vashnal

### Internet TLD

.vn

**Vashnal,** also known as **The Empire of Vashnal**, is an eastern European nation consisting of portions of the Ukraine, Poland, and Belarus. It is bordered to the northwest by Eraus, southwest by Danubia, and to the south by Sernalia-Talienzo. Vashnal has a total area of 200,823.33km², and a population of 24,211,349 people.

Vashnal is a member of the IDCC.

## **Etymology**

The name **Vashnal** came from the old Vashnalli word for "in the plains", *vashnaliana.* The name was coined by the first leader of the nation, Adalbert Metzinger of Khmelnytskyi. The name was adapted though the years from *Vashnallia* to *Vashnalliene* to, what it is today, *Vashnal.*

## **History**

### **Pre-Vashnal**

Nomadic peoples roamed the region since 300 B.C.E. They decided to settle permanently, around 300 C.E., six-hundred years later, in what is known as Khmelnytskyi. Until the year 845 C.E., the peoples of the region still slightly moved around. In 845, a man named Adalbert Metzinger formed a nation called *Vashnallia.* This was the first sign of what would become **Vashnal**.

### **The First Empire of Vashnal**

After the founding of *Vashnallia**,*** a system, now known as an autocratic empire, was established, giving Adalbert unlimited rule over his claim of Khmelnytskyi.

### **The Federal Republic of Vashnal**

A coup occurred forcing Emperor Egon Metzinger to flee from Vashnal to Turkey. In his place, Heorhij Komar took up the mantle of President, a newly

### **The New Empire of Vashnal**

After the fall of The Federal Republic of Vashnal

####

## **Government**

The government of **Vashnal** is considered to be a autocratic empire. The empire is headed by an emperor (or empress, depending on gender) which has complete control over the nation. There is no legislative figure in the empire separate of the emperor. There is a judicial branch which prosecutes those who break laws enacted by the emperor and local governments.