Commandments Final Bosses

Published June 30 2021

Last Updated September 20 2021

This page covers information about the Final Bosses that are represented by members of the Ten Commandments.  Each Final Boss series was available for a limited time, but may be repeated in the future.

## Galland & Melascula (May 25th - June 7th, 2021)

Both Galland and Melascula are immune to Stun, Freeze, Expel, Ignite and Skill Disable.  Galland gets stronger per Buff that is on the battlefield, whereas Melascula gets stronger per Ultimate Move orb that is filled in (allies and enemies combined).  At the start of phase 2, Galland will decrease the enemy’s Ultimate Move gauges.  Both Galland and Melascula will change battle states throughout Phase 2, which will change the skills that they use and some of their Unique abilities.

### Rewards

**Placement**

Rewards are cumulative based on the highest rank obtained from the below:

**Cumulative Points**

Additional rewards are available based on cumulative points from repeatedly completing the Final Boss battle.  Below are the rewards available based on the cumulative points obtained:

 5000
 10000
 20000
 30000

**Shop**

Currency obtained from completing Final Boss battles can be spent in the Final Boss Season Shop.  Currency is specific to the current season and the shop will reset at the end of the  season.

* Magic of the Corrupted Nightmare (UR Weapon for Galland of Truth) - cost: 80
* Curse of the Corrupted Nightmare (UR Cosmetic for Galland of Truth) - cost: 120
* Erosion of the Corrupted Nightmare (UR Outfit for Galland of Truth) - cost: 180
* 5\* Awakening Stone - cost: 10; 10 available
* 4 x Red Demon’s Horn - cost: 8; 20 available
* 4 x Gray Demon’s Wing - cost: 10; 20 available
* 4 x Demonic Beast Howlex’s Ear - cost: 12; 20 available
* 6\* Demon’s Blood - cost: 30; 6 available
* 6\* Water of Life - cost: 30; 6 available
* Equipment Engraving Stone - cost: 60; 10 available
* UR Treasure Chest - cost: 60; 20 available
* Hammer of Vaizel - cost: 20; 10 available
* Brilliant Component - cost: 10; 30 available
* Splendid Fabric - cost: 10; 30 available
* Alluring Perfume - cost: 10; 30 available

It will cost 4340 total currency to buy all items from the Galland & Melascula Final Boss Season Shop.

**Level Rewards**

Currency is given for completing levels based on the following rates:

### Boss Stats

**Basic Info**

**Hard**

Levels: 100

Attributes: HP

Recommended Combat Class: 100000

Phase 1:

* Galland
	+ Attack: 7010
	+ Defense: 7492
	+ HP: 163272
* Melascula
	+ Attack: 6808
	+ Defense: 7447
	+ HP: 148080

Phase 2:

* Galland
	+ Attack: 7423
	+ Defense: 8117
	+ HP: 179599
* Melascula
	+ Attack: 7209
	+ Defense: 8067
	+ HP: 162888

**Extreme**

Levels: 130

Attributes: HP

Recommended Combat Class: 140000

Phase 1:

* Galland
	+ Attack: 9367
	+ Defense: 10301
	+ HP: 240674
* Melascula
	+ Attack: 9099
	+ Defense: 10173
	+ HP: 218960

Phase 2:

* Galland
	+ Attack: 10408
	+ Defense: 11886
	+ HP: 288808
* Melascula
	+ Attack: 10110
	+ Defense: 11739
	+ HP: 262752

**Hell**

Levels: 160

Attributes: HP

Recommended Combat Class: 180000

Phase 1:

* Galland
	+ Attack: 13196
	+ Defense: 13925
	+ HP: 307484
* Melascula
	+ Attack: 12820
	+ Defense: 13696
	+ HP: 280312

Phase 2:

* Galland
	+ Attack: 13824
	+ Defense: 16807
	+ HP: 382278
* Melascula
	+ Attack: 13431
	+ Defense: 16530
	+ HP: 348496

### Phase Descriptions

**Phase 1**

Melascula regularly uses a Skill with the Inhale effect.  Her Unique effect also heals Galland.

**Galland**

* Skills:
	+ One Stroke
		- Rank 1: Inflicts Amplify damage equal to 180% of Attack on one enemy (Amplify increases damage dealt by 30% per active Buff on self)
		- Rank 2: Inflicts Amplify damage equal to 270% of Attack on one enemy (Amplify increases damage dealt by 30% per active Buff on self)
		- Rank 3: Inflicts Amplify damage equal to 450% of Attack on one enemy (Amplify increases damage dealt by 30% per active Buff on self)
	+ Earth Explosion Slash
		- Rank 1: Removes Buffs from all enemies and inflicts damage equal to 120% of Attack
		- Rank 2: Removes Buffs from all enemies and inflicts damage equal to 200% of Attack
		- Rank 3: Cancels Buffs and Stances from all enemies and inflicts damage equal to 300% of Attack
* Phase Skill: Dismal Scatter Cut - inflicts damage equal to 190% of Attack on all enemies and makes target(s) bleed for two turns.  Bleed deals additional damage equal to 90% of damage dealt at the end of every turn.
* Ultimate Move: Critical Over - Increases basic stats by 50% for three turns and inflicts damage equal to 420% of Attack on one enemy
* Uniques:
	+ Commandment of Truth - Petrifies heroes who use Rank Up and Rank Down Skills for two turns
	+ Purgatory Energy - Uses Dismal Scatter Cut every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Armor Break - Allies ignore 30% of enemy Defense when using Skills
	+ Basic Stats Increase - Increases each basic stat by 20% for each battlefield Buff (limit 5 times)

**Melascula**

* Skills:
	+ Darkness Whip
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 220% of Attack on one enemy and Infects for one turn.  Infect restricts Recovery-related stats
		- Rank 3: Inflicts damage equal to 360% of Attack on one enemy and Infects for two turns.  Infect restricts Recovery-related stats
	+ Demon Flash
		- Rank 1: Inflicts Detonate damage equal to 100% of Attack on all enemies.  Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge
		- Rank 2: Inflicts Detonate damage equal to 150% of Attack on all enemies.  Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge
		- Rank 3: Inflicts Detonate damage equal to 250% of Attack on all enemies.  Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge
* Phase Skill: Spirit Consume - Inhales 20% of Max HP of all enemies for two turns.  Inhale decreases the target’s Max HP and recovers own HP by the amount decreased once.
* Ultimate Move: Summon Soul - Inflicts damage equal to 560% of Attack on one enemy and Lifesteals 40% of the damage.  Lifesteal heals for a portion of the damage dealt.
* Uniques:
	+ Commandment of Faith - At the end of every turn, applies two Ignite effects for five turns on heroes who have not used Skills (applies to both enemies and allies)
	+ Purgatory Energy - Uses Spirit Consume every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Return of the Dead - Revives an ally that dies.  The revived ally’s HP is fixed at one for three turns.  Limit once; effect is removed when the hero dies.
	+ Gather Souls - Increases the hero’s basic stats by 1% for each orb filled in the Ultimate Move Gauges of both allies and enemies
	+ Recovery - Heals allies by 100% of recovered HP from the hero’s Skill use

**Phase 2**

Galland and Melascula regularly shift their battle states.  Be careful, as their Unique effects and skills change with their battle states.

**Galland**

*Battle State 1*

* Skills:
	+ Absolute Helter Skelter
		- Rank 1: Inflicts damage equal to 150% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 225% of Attack on all enemies
		- Rank 3: Inflicts damage equal to 375% of Attack on all enemies
	+ Conflagration
		- Rank 1: Inflicts Shatter damage equal to 180% of Attack on one enemy.  Shatter ignores Resistance.
		- Rank 2: Inflicts Shatter damage equal to 270% of Attack on one enemy.  Shatter ignores Resistance.
		- Rank 3: Inflicts Shatter damage equal to 450% of Attack on one enemy.  Shatter ignores Resistance.
* Phase Skill: Beheading - Removes Buffs from one enemy and inflicts damage equal to 300% of Attack
* Ultimate Move: Critical Over - Increases basic stats by 50% for three turns and inflicts damage equal to 420% of Attack on one enemy
* Uniques:
	+ Commandment of Truth - Petrifies heroes who use Rank Up and Rank Down Skills for two turns
	+ Purgatory Energy - Uses Beheading every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The battle state changes after two turns
	+ Armor Break - Allies ignore 30% of enemy Defense when using Skills
	+ Basic Stats Increase - Increases each basic stat by 20% for each battlefield Buff (limit 5 times)
	+ Ultimate Move Gauge Decrease - Decreases enemies’ Ultimate Move Gauges by four orbs when the hero participates in battle (applies when entering battle)

*Battle State 2*

* Skills:
	+ Beheading
		- Rank 1: Removes Buffs from one enemy and inflicts damage equal to 220% of Attack
		- Rank 2: Removes Buffs from one enemy and inflicts damage equal to 300% of Attack
		- Rank 3: Cancels Buffs and Stances from one enemy and inflicts damage equal to 400% of Attack
	+ Absolute Helter Skelter
		- Rank 1: Inflicts damage equal to 150% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 225% of Attack on all enemies
		- Rank 3: Inflicts damage equal to 375% of Attack on all enemies
* Debuffs:
	+ Earth Explosion Slash - Inflicts Flood damage equal to 150% of Attack on all enemies.  Flood deals 0.8% additional damage for every percent of remaining HP on self
	+ Lion’s Roar - Prevents all enemies from filling up Ultimate Move Gauge(s) for three turns
* Ultimate Move: Nice Shot - Increases basic stats by 50% for three turns and inflicts damage equal to 350% of Attack on all enemies
* Uniques:
	+ Commandment of Truth - Petrifies heroes who use Rank Up and Rank Down Skills for two turns
	+ Purgatory Energy - Uses Earth Explosion Slask every two turns
	+ Purgatory Energy - Uses Lion’s Roar every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The battle state changes after two turns
	+ Armor Break - Allies ignore 30% of enemy Defense when using Skills
	+ Basic Stats Increase - Increases each basic stat by 20% for each battlefield Buff (limit 5 times)

**Melascula**

*Battle State 1*

* Skills:
	+ Death Stab
		- Rank 1: Inflicts Blaze damage equal to 160% of Attack on one enemy.  Blaze deals 25% damage extra per Ignite effect on target
		- Rank 2: Inflicts Blaze damage equal to 240% of Attack on one enemy.  Blaze deals 25% damage extra per Ignite effect on target
		- Rank 3: Inflicts Blaze damage equal to 400% of Attack on one enemy.  Blaze deals 25% damage extra per Ignite effect on target
	+ Darkness Whip
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 220% of Attack on one enemy and Infects for one turn.  Infect restricts Recovery-related stats
		- Rank 3: Inflicts damage equal to 360% of Attack on one enemy and Infects for two turns.  Infect restricts Recovery-related stats
* Phase Skill: Spirit Consume - Inhales 20% of Max HP of all enemies for two turns.  Inhale decreases the target’s Max HP and recovers own HP by the amount decreased once.
* Ultimate Move: Summon Soul - Inflicts damage equal to 560% of Attack on one enemy and Lifesteals 40% of the damage.  Lifesteal heals for a portion of the damage dealt.
* Uniques:
	+ Commandment of Faith - At the end of every turn, applies two Ignite effects for five turns on heroes who have not used Skills (applies to both enemies and allies)
	+ Purgatory Energy - Uses Spirit Consume every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The battle state changes after two turns
	+ Return of the Dead - Revives an ally that dies.  The revived ally’s HP is fixed at one for three turns.  Limit once; effect is removed when the hero dies.
	+ Gather Souls - Increases the hero’s basic stats by 1% for each orb filled in the Ultimate Move Gauges of both allies and enemies
	+ Recovery - Heals allies by 100% of recovered HP from the hero’s Skill use

*Battle State 2*

* Skills:
	+ Spirit Consume
		- Rank 1: Inhales 8% of max HP of all enemies for two turns.  Inhale decreases the target's max HP and recovers own HP by the amount decreased once
		- Rank 2: Inhales 12% of max HP of all enemies for two turns.  Inhale decreases the target's max HP and recovers own HP by the amount decreased once
		- Rank 3: Inhales 20% of max HP of all enemies for two turns.  Inhale decreases the target's max HP and recovers own HP by the amount decreased once
	+ Dark Doom
		- Rank 1: Inflicts damage equal to 80% of Attack on all enemies.  Ignites for three turns.  Ignite increases the damage taken by target(s) by 10% (can be stacked)
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies.  Ignites for four turns.  Ignite increases the damage taken by target(s) by 10% (can be stacked)
		- Rank 3: Inflicts damage equal to 200% of Attack on all enemies.  Ignites for five turns.  Ignite increases the damage taken by target(s) by 10% (can be stacked)
* Debuffs:
	+ Death Stab - Inflicts Blaze damage equal to 240% of Attack on one enemy.  Blaze deals 25% additional damage per Ignite effect on the target.
	+ Ominous Aura - Increases Lifesteal of all allies by 30% for three turns
* Ultimate Move: Snake Prison - Inflicts damage equal to 350% of Attack on all enemies and Lifesteals 40% of the damage.  Lifesteal heals for a portion of the damage dealt
* Uniques:
	+ Commandment of Faith - At the end of every turn, applies two Ignite effects for five turns on heroes who have not used Skills (applies to both enemies and allies)
	+ Purgatory Energy - Uses Death Stab every two turns
	+ Ominous Aura - Uses Soul Drain every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The battle state changes after two turns
	+ Return of the Dead - Revives an ally that dies.  The revived ally’s HP is fixed at one for three turns.  Limit once; effect is removed when the hero dies.
	+ Gather Souls - Increases the hero’s basic stats by 1% for each orb filled in the Ultimate Move Gauges of both allies and enemies
	+ Recovery - Heals allies by 100% of recovered HP from the hero’s Skill use

### Recommended Heroes & Strategy

Since both bosses are HP attributes, Strength attribute heroes have an attribute advantage.  Some recommended Strength attribute heroes to use are:

* Red Lostvayne Meliodas
* Red Sariel
* Red Demon Meliodas
* Red Denzel
* Red Elizabeth
* Red Twigo

A viable team to use is Red Sariel and Red Lostvayne Meliodas, paired with some buffing units such as Green Arthur and/or Green Deathpierce.

## Monspeet & Derieri (June 29th - July 12th, 2021)

This Final Boss battle is against the Indura forms of Monspeet and Derieri.

### Rewards

**Placement**
Rewards are cumulative based on the highest rank obtained from the below:

**Cumulative Points**
Additional rewards are available based on cumulative points from repeatedly completing the Final Boss battle.  Below are the rewards available based on the cumulative points obtained:

 5000
 10000
 20000
 30000

**Shop**
Currency obtained from completing Final Boss battles can be spent in the Final Boss Season Shop.  Currency is specific to the current season and the shop will reset at the end of the  season.

* Magic of the Corrupted Nightmare (UR Weapon for Monspeet of Reticence) - cost: 80
* Curse of the Corrupted Nightmare (UR Cosmetic for Monspeet of Reticence) - cost: 120
* Erosion of the Corrupted Nightmare (UR Outfit for Monspeet of Reticence) - cost: 180
* 5\* Awakening Stone - cost: 10; 10 available
* 4 x Red Demon’s Horn - cost: 8; 20 available
* 4 x Gray Demon’s Wing - cost: 10; 20 available
* 4 x Demonic Beast Howlex’s Ear - cost: 12; 20 available
* 6\* Demon’s Blood - cost: 30; 6 available
* 6\* Water of Life - cost: 30; 6 available
* Equipment Engraving Stone - cost: 60; 10 available
* UR Treasure Chest - cost: 60; 20 available
* Hammer of Vaizel - cost: 20; 10 available
* Brilliant Component - cost: 10; 30 available
* Splendid Fabric - cost: 10; 30 available
* Alluring Perfume - cost: 10; 30 available

It will cost 4340 total currency to buy all items from the Derieri & Monspeet Final Boss Season Shop.

**Level Rewards**
Currency is given for completing levels based on the following rates:

### Boss Stats

**Basic Info**

**Hard**
Levels: 100

Attributes: HP (Derieri) & Attack (Monspeet)

Recommended Combat Class: 100000

**Extreme**
Levels: 130

Attributes: HP (Derieri) & Attack (Monspeet)

Recommended Combat Class: 140000

**Hell**
Levels: 160

Attributes: HP (Derieri) & Attack (Monspeet)

Recommended Combat Class: 180000

**Phase 1**

**Hard**
Phase 1

Monspeet

* Attack: 3791
* Defense: 5649
* HP: 139978

Derieri

* Attack: 3664
* Defense: 5055
* HP: 142059

Phase 2

Monspeet

* Attack: 3791
* Defense: 6025
* HP: 127806

Derieri

**Extreme**
Phase 1

Monspeet

Derieri

Phase 2

Monspeet

Derieri

**Hell**
Phase 1

Monspeet

Derieri

Phase 2

Monspeet

Derieri

### Phase Descriptions

**Phase 1**

In Phase 1, Derieri regularly uses a Skill with the Proliferate effect.  Her Unique effect also increases her ally’s defense.  Only Monspeet’s Commandment is active in this phase.

**Monspeet**

* Skills:
	+ Conflagration
		- Rank 1: Inflicts damage equal to 240% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 300% of Attack on one enemy and fills the Ultimate Move Gauge by 1 orb
		- Rank 3: Inflicts damage equal to 400% of Attack on one enemy and fills the Ultimate Move Gauge by 2 orbs
	+ Scarlet Blaze Shot
		- Rank 1: Inflicts Weak Point damage equal to 60% of Attack on all enemies; Weak Point deals 3x damage against Debuffed enemies
		- Rank 2: Inflicts Weak Point damage equal to 90% of Attack on all enemies; Weak Point deals 3x damage against Debuffed enemies
		- Rank 3: Inflicts Weak Point damage equal to 150% of Attack on all enemies; Weak Point deals 3x damage against Debuffed enemies
* Phase Skill: Black Fire - Inflicts damage equal to 360% of Attack on one enemy, removes 2 orbs from the target’s Ultimate Move Gauge, and Deletes 2 skills at random; Delete randomly removes skills from the target (excluding Ultimate Moves)
* Ultimate Move: Hell’s Phoenix - Removes Stances from all enemies and inflicts damage equal to 280% of Attack; applies 2 Ignite effects for 4 turns; Ignite increases damage taken by target(s) +10% (can be stacked)
* Uniques:
	+ Commandment of Reticence: Prevents Ultimate Move Gauges from filling through skill use (applies to both allies and enemies when entering battle)
	+ Purgatory Energy: Uses “Black Fire” every 2 turns
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Ultimate Move Damage Decrease: Decreases damage taken from Ultimate Moves by 30%
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

**Derieri**

* Skills:
	+ Darkness Hand
		- Rank 1: Inflicts damage equal to 240% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 360% of Attack on one enemy
		- Rank 3: Inflicts damage equal to 600% of Attack on one enemy
	+ Injection
		- Rank 1: Increases basic stats by 20% for 2 turns
		- Rank 2: Increases basic stats by 30% for 2 turns and gains Evasion for 1 turn; Evasion makes user Immune to Attack and Debuff Attack Skills
		- Rank 3: Increases basic stats by 50% for 3 turns and gains Evasion for 1 turn; Evasion makes user Immune to Attack and Debuff Attack Skills
* Phase Skill: Leap Shock - Inflicts damage equal to 200% of Attack on all enemies and fills the Ultimate Move Gauge by 2 orbs
* Ultimate Move: Combo Star - Inflicts Amplify damage equal to 630% of Attack on one enemy; Amplify increases damage dealt +30% per active Buff on self
* Uniques:
	+ Purgatory Energy: Uses “Leap Shock” every 2 turns
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Defense Increase: Increases all allies’ Defense by 100% per Ultimate Move Gauge orb
	+ Ultimate Move Damage Decrease: Decreases damage taken from Ultimate Moves by 30%
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

**Phase 2**

Derieri and Monspeet regularly shift their battle states.  Be careful, as their Unique effects and Skills change with their battle states.

**Monspeet**

*Battle State 1*

* Skills:
	+ Flame Ball
		- Rank 1: Inflicts Weak Point damage equal to 120% of Attack on one enemy; Weak Point deals 3x damage against Debuffed enemies
		- Rank 2: Inflicts Weak Point damage equal to 180% of Attack on one enemy; Weak Point deals 3x damage against Debuffed enemies
		- Rank 3: Inflicts Weak Point damage equal to 300% of Attack on one enemy; Weak Point deals 3x damage against Debuffed enemies
	+ Black Fire
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 220% of Attack on one enemy, removes 1 orb from the target’s Ultimate Move Gauge, and Deletes 1 skill at random; Delete randomly removes skills from the target (excluding Ultimate Moves)
		- Rank 3: Inflicts damage equal to 360% of Attack on one enemy, removes 2 orbs from the target’s Ultimate Move Gauge, and Deletes 2 skills at random; Delete randomly removes skills from the target (excluding Ultimate Moves)
* Phase Skill: Conflagration - Removes Buffs from all enemies and inflicts damage equal to 180% of Attack
* Ultimate Move: Hell’s Phoenix - Removes Stances from all enemies and inflicts damage equal to 280% of Attack; applies 2 Ignite effects for 4 turns; Ignite increases damage taken by target(s) +10% (can be stacked)
* Uniques:
	+ Commandment of Reticence: Prevents Ultimate Move Gauges from filling through skill use (applies to both allies and enemies when entering battle)
	+ Purgatory Energy: Uses “Conflagration” every 2 turns
	+ Battle State Change: The battle state changes after 1 turn
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Counter Damage Decrease: Decreases damage taken from counters by 80%
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Ultimate Move Damage Decrease: Decreases damage taken from Ultimate Moves by 30%
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

*Battle State 2*

* Skills:
	+ Hellfire Rain
		- Rank 1: Inflicts damage equal to 80% of Attack on all enemies; Ignites for 3 turns - Ignite increases damage taken by target(s) +10% and can be stacked
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies; Ignites for 4 turns - Ignite increases damage taken by target(s) +10% and can be stacked
		- Rank 3: Inflicts damage equal to 200% of Attack on all enemies; Applies 2 Ignite effects for 5 turns - Ignite increases damage taken by target(s) +10% and can be stacked
	+ Flames of Hell
		- Rank 1: Inflicts Blaze damage equal to 100% of Attack on all enemies; Blaze deals +25% damage per Ignite effect on target
		- Rank 2: Inflicts Blaze damage equal to 150% of Attack on all enemies; Blaze deals +25% damage per Ignite effect on target
		- Rank 3: Inflicts Blaze damage equal to 250% of Attack on all enemies; Blaze deals +25% damage per Ignite effect on target
* Phase Skill: Scarlet Blaze Shot - Inflicts damage equal to 250% of Attack on all enemies; Infects for 2 turns - Infect restricts Recovery-related stats
* Ultimate Move: Hell’s Phoenix - Inflicts Weak Point damage equal to 462% of Attack on one enemy; Weak Point does 3x damage against Debuffed enemies
* Uniques:
	+ Commandment of Reticence: Prevents Ultimate Move Gauges from filling through skill use (applies to both allies and enemies when entering battle)
	+ Purgatory Energy: Uses “Scarlet Blaze Shot every 2 turns
	+ Battle State Change: The battle state changes after 2 turns
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Counter Damage Decrease: Decreases damage taken from counters by 80%
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Ultimate Move Damage Decrease: Decreases damage taken from Ultimate Moves by 30%
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

**Derieri**

*Battle State 1*

* Skills:
	+ Chain Strike
		- Rank 1: Inflicts damage equal to 120% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb
		- Rank 2: Inflicts damage equal to 300% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb
		- Rank 3: Inflicts damage equal to 450% of Attack on one enemy and depletes 3 Ultimate Move Gauge orbs
	+ Leap Shock
		- Rank 1: Inflicts damage equal to 150% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 180% of Attack on all enemies and fills the Ultimate Move Gauge by 1 orb
		- Rank 3: Inflicts damage equal to 300% of Attack on all enemies and fills the Ultimate Move Gauge by 2 orbs
* Phase Skill: Demolish - Inflicts damage equal to 180% of Attack on all enemies and allows the use of only Stance Skills for 2 turns
* Ultimate Move: Combo Star - Inflicts Amplify damage equal to 630% of Attack on one enemy; Amplify increases damage dealt +30% per active Buff on self
* Uniques:
	+ Purgatory Energy: Uses “Demolish” every 1 turn
	+ Battle State Change: The battle state changes after 1 turn
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Counter Damage Decrease: Decreases damage taken from counters by 80%
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Defense Increase: Increases all allies’ Defense by 100% per Ultimate Move Gauge orb
	+ Suppress Damage Taken: The hero’s damage taken from skills during the enemy turn does not exceed 33% of Max HP
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

*Battle State 2*

* Skills:
	+ Demon Claw
		- Rank 1: Inflicts damage equal to 150% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 180% of Attack on all enemies and fills the Ultimate Move Gauge by 1 orb
		- Rank 3: Inflicts damage equal to 300% of Attack on all enemies and fills the Ultimate Move Gauge by 2 orbs
	+ Demolish
		- Rank 1: Inflicts damage equal to 150% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 180% of Attack on all enemies and fills the Ultimate Move Gauge by 1 orb
		- Rank 3: Inflicts damage equal to 300% of Attack on all enemies and fills the Ultimate Move Gauge by 2 orbs
* Phase Skill: Leap Shock - Cancels Stances on all enemies and inflicts damage equal to 150% of Attack
* Ultimate Move: Rock Breaker - Removes Stances from all enemies; Inflicts damage equal to 430% of Attack, then disables Stance Skills for 2 turns
* Uniques:
	+ Purgatory Energy: Uses “Leap Shock” every 2 turns
	+ Battle State Change: The battle state changes after 2 turns
	+ Skill Use Increase: Number of Skill Uses increased by 1
	+ Debuff Immunity: Immune to all Debuffs
	+ Effect Immunity: Immune to Coerce/Expel
	+ Counter Damage Decrease: Decreases damage taken from counters by 80%
	+ Hunting Field: Increases damage dealt by 15% for every orb in the Ultimate Move Gauge
	+ Defense Increase: Increases all allies’ Defense by 100% per Ultimate Move Gauge orb
	+ Ultimate Move Damage Decrease: Decreases damage taken from Ultimate Moves by 30%
	+ Race Damage Decrease: Decreases damage taken from Demons by 500%

### Recommended Heroes & Strategy

A great team to use for Derieri & Monspeet is Blue “The One” Escanor, Red Excalibur Arthur, Blue Lillia, and Green Deathpierce in the sub slot.  The tactic for this team is to utilize Excalibur Arthur’s stance to deplete the boss’s Ultimate Move Gauge, use Lillia to heal, and use The One Escanor to provide the majority of the damage dealt.  In this team composition, Green New King Arthur can be a viable alternative to use in lieu of Red Excalibur Arthur although he is only able to buff his team and remove buffs from his enemy; he is not able to deplete the boss’s Ultimate Move Gauge.

Another viable team with a similar composition would be to use Red Purgatory Ban, Red Excalibur Arthur, Blue “The One” Escanor, and either Red Twigo, Green EliHawk, or Green Deathpierce as the sub.  Substituting Red Sariel for Purgatory Ban and Green Halloween Gowther for Red Excalibur Arthur with Green Deathpierce as the sub can also work well.

A Pierce team position that can be used is Blue Demon Meliodas, Blue Lillia, either Red Howzer or Green Rugal, with Blue Weinheidt in the sub slot.

Last, but not least, an F2P-friendly team composition to try is Red Escanor, Red Gowther, and Green New King Arthur, with Green Deathpierce in the sub slot.

## Drole & Gloxinia (August 3rd - August 16th, 2021)

### Rewards

**Placement**

Rewards are cumulative based on the highest rank obtained from the below:

**Cumulative Points**

Additional rewards are available based on cumulative points from repeatedly completing the Final Boss battle.  Below are the rewards available based on the cumulative points obtained:

 5000
 10000
 20000
 30000

**Shop**

Currency obtained from completing Final Boss battles can be spent in the Final Boss Season Shop.  Currency is specific to the current season and the shop will reset at the end of the season.

* Magic of the Corrupted Nightmare (UR Weapon for Gloxinia of Repose) - cost: 16
* Curse of the Corrupted Nightmare (UR Cosmetic for Gloxinia of Repose) - cost: 24
* Erosion of the Corrupted Nightmare (UR Outfit for Gloxinia of Repose) - cost: 36
* 5\* Awakening Stone - cost: 2; 10 available
* 4 x Red Demon’s Horn - cost: 2; 20 available
* 4 x Gray Demon’s Wing - cost: 2; 20 available
* 4 x Demonic Beast Howlex’s Ear - cost: 2; 20 available
* 6\* Demon’s Blood - cost: 6; 6 available
* 6\* Water of Life - cost: 6; 6 available
* Equipment Engraving Stone - cost: 12; 10 available
* UR Treasure Chest - cost: 12; 20 available
* Hammer of Vaizel - cost: 4; 10 available
* Brilliant Component - cost: 2; 30 available
* Splendid Fabric - cost: 2; 30 available
* Alluring Perfume - cost: 2; 30 available

It will cost 884 total currency to buy all items from the Drole & Gloxinia Final Boss Season Shop.

**Level Rewards**

Currency is given for completing levels based on the following rates:

### Boss Stats

**Basic Info**

**Hard**

Levels: 100

Attributes: HP

Recommended Combat Class: 100,000

Phase 1:

* Drole
	+ Attack: 3,206
	+ Defense: 5,055
	+ HP: 123,530
* Gloxinia
	+ Attack: 3,317
	+ Defense: 5,649
	+ HP: 121,720

Phase 2:

* Drole
	+ Attack: 3,206
	+ Defense: 5,055
	+ HP: 123,530
* Gloxinia
	+ Attack: 3,317
	+ Defense: 5,649
	+ HP: 121,720

**Extreme**

Levels: 130

Attributes: HP

Recommended Combat Class: 140,000

Phase 1:

* Drole
	+ Attack: 4,600
	+ Defense: 7,259
	+ HP: 178,974
* Gloxinia
	+ Attack: 4,775
	+ Defense: 8,136
	+ HP: 177,238

Phase 2:

* Drole
	+ Attack: 4,600
	+ Defense: 7,259
	+ HP: 194,537
* Gloxinia
	+ Attack: 4,775
	+ Defense: 8,136
	+ HP: 192,650

**Hell**

Levels: 160

Attributes: HP

Recommended Combat Class: 180,000

Phase 1:

* Drole
	+ Attack: 6,921
	+ Defense: 9,823
	+ HP: 281,595
* Gloxinia
	+ Attack: 7,199
	+ Defense: 11,031
	+ HP: 279,780

Phase 2:

* Drole
	+ Attack: 7,613
	+ Defense: 10,340
	+ HP: 356,687
* Gloxinia
	+ Attack: 7,918
	+ Defense: 11,612
	+ HP: 354,388

### Phase Descriptions

**Phase 1**

Every set number of turns, Drole uses a Buff Skill with the Taunt effect, and his Unique ability increases allies’ Attack based on the number of buffs applied to him.  Gloxinia’s damage dealt increases by the number of orbs in his Ultimate Move Gauge.

**Drole**

* Skills:
	+ Giga Pick
		- Rank 1: Inflicts Detonate damage equal to 160% of Attack on one enemy (Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge)
		- Rank 2: Inflicts Detonate damage equal to 240% of Attack on one enemy (Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge)
		- Rank 3: Inflicts Detonate damage equal to 400% of Attack on one enemy (Detonate deals 20% additional damage per orb in the target’s Ultimate Move Gauge)
	+ Bedrock Arise
		- Rank 1: Inflicts damage equal to 120% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies and disables Buff and Debuff Skills for one turn
		- Rank 3: Inflicts damage equal to 180% of Attack on all enemies and disables Buff and Debuff Skills for two turns
* Phase Skill: Heavy Metal - Taunts enemies, increases HP-related stats by 30%, and becomes immune to Petrify for two turns.  Taunt directs all attacks to self.
* Ultimate Move: Giga Fall - Inflicts Charge damage equal to 455% of Attack on all enemies.  Charge ignores Defense.
* Uniques:
	+ Commandment of Patience - Applies an effect that increases Resistance by 30% for three turns upon taking damage from a skill (applies to both allies and enemies when entering battle, and stacks up to three times)
	+ Purgatory Energy - Uses “Heavy Metal” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Blessing of the Earth - Increases allies’ Attack by 10% for every Buff applied to the hero
	+ Enemy Resistance Decrease - Decreases all enemies’ Resistance by the value of the hero’s Pierce Rate at the start of the battle (applies when entering battle)
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)
	+ HP-related Stats Increase - Increases HP-related stats by 10% at the start of the allies’ turn if the hero takes damage (limit 10 times)

**Gloxinia**

* Skills:
	+ Vine Stab
		- Rank 1: Inflicts damage equal to 140% of Attack on one enemy; makes target bleed for two turns - Bleed deals additional damage equal to 90% of damage dealt at the end of every turn
		- Rank 2: Inflicts damage equal to 210% of Attack on one enemy; makes target bleed for two turns - Bleed deals additional damage equal to 90% of damage dealt at the end of every turn
		- Rank 3: Inflicts damage equal to 350% of Attack on one enemy; makes target bleed for two turns - Bleed deals additional damage equal to 90% of damage dealt at the end of every turn
	+ Pierce Stick
		- Rank 1: Inflicts damage equal to 120% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies and allows the use of only Rank 1 skills for one turn
		- Rank 3: Inflicts damage equal to 180% of Attack on all enemies and allows the use of only Rank 1 skills for two turns
* Phase Skill: Spirit Spear Basquias, Seventh Form: “Moon Rose” - Removes Debuffs and heals HP of all allies equal to 300% of Attack.  Grants Debuff Immunity for two turns
* Ultimate Move: Spirit Spear Basquias, First Form: “Basquias” - Inflicts Ruin damage equal to 560% of Attack on one enemy; Ruin increases damage dealt by 30% per Debuff on the target and removes Debuffs
* Uniques:
	+ Purgatory Energy - Uses Spirit Spear Basquias, Seventh Form: “Moon Rose” every three turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Hunting Field - Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
	+ One Protected by the Sacred Tree - Fills the Ultimate Move Gauge by one more orb each time the hero’s skill ranks up (excludes rank increase from skill or Unique effect)
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)

**Phase 2**

Drole and Gloxinia regularly shift their battle states.  Be careful, as their Unique effects and Skills change with their battle states.

**Drole**

*Battle State 1*

* Skills:
	+ Heavy Assault
		- Rank 1: Inflicts damage equal to 200% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 200% of Attack on one enemy and Petrifies for one turn (Petrify incapacitates target; effect is removed when target is attacked)
		- Rank 3: Inflicts damage equal to 250% of Attack on one enemy and Petrifies for two turns (Petrify incapacitates target; effect is removed when target is attacked)
	+ Bedrock Arise
		- Rank 1: Inflicts damage equal to 120% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies and disables Buff and Debuff Skills for one turn
		- Rank 3: Inflicts damage equal to 180% of Attack on all enemies and disables Buff and Debuff Skills for two turns
* Phase Skill: Gigantic Impact - Inflicts damage equal to 250% of Attack on all enemies and depletes three Ultimate Move Gauge orbs
* Ultimate Move: Giga Fall - Inflicts Charge damage (which ignores Defense) equal to 455% of Attack on all enemies
* Uniques:
	+ - Commandment of Patience - Applies an effect that increases Resistance by 30% for three turns upon taking damage from a skill (applies to both allies and enemies when entering battle, and stacks up to three times)
	+ Purgatory Energy - Uses “Gigantic Impact” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The hero’s battle state changes after two turns
	+ Blessing of the Earth - Increases allies’ Attack by 10% for every Buff applied to the hero
	+ Extort Ultimate Move Gauge - Steals one orb from the target’s Ultimate Move Gauge when attacking
	+ HP-related Stats Increase - Increases HP-related stats by 10% at the start of the allies’ turn if the hero takes damage (limit 10 times)
	+ Enemy Resistance Decrease - Decreases all enemies’ Resistance by the value of the hero’s Pierce Rate at the start of the battle (applies when entering battle)
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)

*Battle State 2*

* Skills:
	+ Heavy Assault
		- Rank 1: Inflicts damage equal to 200% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 200% of Attack on one enemy and Petrifies for one turn (Petrify incapacitates target; effect is removed when target is attacked)
		- Rank 3: Inflicts damage equal to 250% of Attack on one enemy and Petrifies for two turns (Petrify incapacitates target; effect is removed when target is attacked)
	+ Heavy Metal
		- Rank 1: Taunts enemies, increases HP-related stats by 15%, and becomes immune to Petrify for one turn (Taunt directs all attacks to self)
		- Rank 2: Taunts enemies, increases HP-related stats by 20%, and becomes immune to Petrify for two turns (Taunt directs all attacks to self)
		- Rank 3: Taunts enemies, increases HP-related stats by 30%, and becomes immune to Petrify for two turns (Taunt directs all attacks to self)
* Phase Skill: Quake and Lariat - Removes Buffs from all enemies and inflicts Amplify damage equal to 180% of Attack (Amplify increases damage dealt +30% per active Buff on self)
* Ultimate Move: Gigant Gauntlet - Inflicts Charge damage (which ignores Defense) equal to 700% of Attack on one enemy
* Uniques:
	+ Commandment of Patience - Applies an effect that increases Resistance by 30% for three turns upon taking damage from a skill (applies to both allies and enemies when entering battle, and stacks up to three times)
	+ Purgatory Energy - Uses “Quake and Lariat” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The hero’s battle state changes after two turns
	+ Blessing of the Earth - Increases allies’ Attack by 10% for every Buff applied to the hero
	+ Shackle - Applies an Ultimate Move Disable effect for two turns every time an enemy Ultimate Move Gauge reaches five orbs (applies when entering battle)
	+ Damage Taken Increase - Increase the hero’s damage taken from female heroes by 50%
	+ Enemy Resistance Decrease - Decreases all enemies’ Resistance by the value of the hero’s Pierce Rate at the start of the battle (applies when entering battle)
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)

**Gloxinia**

*Battle State 1*

* Skills:
	+ Poison Powder
		- Rank 1: Inflicts damage equal to 150% of Attack on one enemy and Poisons for three turns; Poison deals additional damage equal to 60% of damage dealt at the end of every turn
		- Rank 2: Inflicts damage equal to 225% of Attack on one enemy and Poisons for three turns; Poison deals additional damage equal to 60% of damage dealt at the end of every turn
		- Rank 3: Inflicts damage equal to 375% of Attack on one enemy and Poisons for three turns; Poison deals additional damage equal to 60% of damage dealt at the end of every turn
	+ Spirit Spear Basquias, Ninth Form: “Death Thorn”
		- Rank 1: Inflicts damage equal to 120% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies and disables attack skills for one turn
		- Rank 3: Inflicts damage equal to 180% of Attack on all enemies and disables attack skills for two turns
* Phase Skill: Pierce Stick - Inflicts damage equal to 180% of Attack on all enemies and allows the use of only Rank 1 skills for two turns
* Ultimate Move: Spirit Spear Basquias, First Form: “Basquias” - Inflicts Ruin damage equal to 560% of Attack on one enemy; Ruin increases damage dealt by 30% per Debuff on the target and removes Debuffs
* Uniques:
	+ Purgatory Energy - Uses “Pierce Stick” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The hero’s battle state changes after two turns
	+ Hunting Field - Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
	+ One Protected by the Sacred Tree - Fills the Ultimate Move Gauge by one more orb each time the hero’s skill ranks up (excludes rank increase from skill or Unique effect)
	+ Attack Increase - Increases the hero’s Attack by 10% for every Debuff applied on enemies
	+ Damage Dealt Increase - Increases the hero’s damage dealt by 50% when attacking Debuffed enemies
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)

*Battle State 2*

* Skills:
	+ Spirit Spear Basquias, Tenth Form: “Emerald Octo”
		- Rank 1: Inflicts damage equal to 76% of Attack on all enemies and makes target(s) Bleed for two turns (Bleed does additional damage equal to 90% of damage dealt at the end of every turn)
		- Rank 2: Inflicts damage equal to 114% of Attack on all enemies and makes target(s) Bleed for two turns (Bleed does additional damage equal to 90% of damage dealt at the end of every turn)
		- Rank 3: Inflicts damage equal to 190% of Attack on all enemies and makes target(s) Bleed for two turns (Bleed does additional damage equal to 90% of damage dealt at the end of every turn)
	+ Spirit Spear Basquias, Ninth Form: “Death Thorn”
		- Rank 1: Inflicts damage equal to 120% of Attack on all enemies
		- Rank 2: Inflicts damage equal to 120% of Attack on all enemies and disables attack skills for one turn
		- Rank 3: Inflicts damage equal to 180% of Attack on all enemies and disables attack skills for two turns
* Phase Skill: Fairy Javelin - Inflicts Co-destruction damage equal to 425% of Attack on one enemy (Co-destruction deals 20% increased damage per Debuff on the target)
* Ultimate Move: Spirit Spear Basquias, Second Form: “Guardian” - Inflicts Ruin damage equal to 280% of Attack on all enemies (Ruin increases damage dealt by 30% per Debuff on the target and removes Debuffs)
* Uniques:
	+ Purgatory Energy - Uses “Fairy Javelin” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Battle State Change - The hero’s battle state changes after two turns
	+ Hunting Field - Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
	+ Attack Increase - Increases the hero’s Attack 50% at the start of the next turn if the hero doesn’t take damage (resets upon taking damage)
	+ Attack Increase - Increases the hero’s Attack by 10% for every Debuff applied on enemies
	+ Damage Dealt Increase - Increases the hero’s damage dealt by 50% when attacking Debuffed enemies
	+ Damage Taken Increase - Increase the hero’s damage taken from female heroes by 50%
	+ Decreased Damage Taken From Demons - Decreases allies’ damage taken from Demon enemies by 500% (excluding additional races applied with Unique)

### Recommended Heroes & Strategy

Since both bosses are HP attributes, Strength attribute heroes have an attribute advantage.  Some recommended Strength attribute heroes to use are:

* Red Sariel
* Red Arthur
* Red Roxy
* Red King
* Red Eastin
* Red Elizabeth

All difficulties of this final boss provide bonus points if the team used does not contain Purgatory Ban.  Additionally, Drole and Gloxinia receive decreased damage from Demons so it is best to use non-Demon race units on your team.  Gloxinia has attack sealing abilities, so it is best to focus on eliminating him first before taking out Drole.

The best team to use against Drole and Gloxinia is Red Roxy, Green Halloween Gowther, Green Princess Elizabeth, and Green Deathpierce.  Green Elizabeth is able to heal her allies, remove buffs, and cancel stances from her enemies.  Green Halloween Gowther not only can rank up his allies’ skills, but he can also remove Ultimate Move Gauge orbs from his enemies.

Red Roxy is also able to remove buffs and cancel stances, and her attacks deal AOE Explode damage, which deals additional damage equal to 100% of the damage dealt after either one or two turns (depending on the rank of the skill used).  Green Deathpierce buffs all of his allies and is a great sub unit to use.  Additionally, Drole and Gloxinia’s second phase battle state change form takes increased damage from female heroes, so Roxy and Elizabeth are beneficial for this state.

A good team to use for farming the boss is to use Red Sariel, Blue “The One” Escanor, Green Halloween Gowther, and Green Deathpierce.  Since this team contains two significant damage dealers, this team could be run on auto without much effort.  This team might not get the highest scores, but it will help you to easily farm for tokens to buy out your store.

Another viable team to use without Demons or Purgatory Ban is to use either Green or Red Gowther with Red Sariel, Red Arthur, and Green Deathpierce.  With this team composition, Red Sariel serves as the primary damage dealer.  Red Arthur and Green Deathpierce buff Red Sariel’s stats, and Red Arthur is also able to taunt Drole and Gloxinia to protect Red Sariel.  Green or Red Gowther can be used to rank up Red Sariel’s attacks.  Green Halloween Gowther is preferred over Red Gowther since he has the added benefit of being able to remove Ultimate Move Gauge orbs from Drole and Gloxinia.

A semi-F2P team that works well is Red Sariel, Blue King, Green Halloween Gowther, and Green Deathpierce.  In this team, Blue King substitutes the healer role and he can remove debuffs from his allies.

Finally, a F2P friendly team for players who don’t have any of the above units is to use is any red hero damage dealer (e.g. Red King or Red Eastin), paired with Red Gowther, Green Princess Elizabeth, and Green Deathpierce.  While this likely won’t earn the highest scores, this team is still viable for obtaining tokens to buy items in the shop.

## Zeldris & Estarossa (September 7th - September 21st, 2021)

Zeldris and Estarossa, Meliodas’s two younger brothers, are the enemies in this round of the Commandments Final Boss battle.

### Rewards

**Placement**

Rewards are cumulative based on the highest rank obtained from the below:

**Cumulative Points**

Additional rewards are available based on cumulative points from repeatedly completing the Final Boss battle.  Below are the rewards available based on the cumulative points obtained:

 5000
 10000
 20000
 30000

**Shop**

Currency obtained from completing Final Boss battles can be spent in the Final Boss Season Shop.  Currency is specific to the current season and the shop will reset at the end of the  season.

* Magic of the Corrupted Nightmare (UR Weapon for Zeldris) - cost: 16
* Curse of the Corrupted Nightmare (UR Cosmetic for Zeldris) - cost: 24
* Erosion of the Corrupted Nightmare (UR Outfit for Zeldris) - cost: 36
* 5\* Awakening Stone - cost: 2; 10 available
* 4 x Red Demon’s Horn - cost: 2; 20 available
* 4 x Gray Demon’s Wing - cost: 2; 20 available
* 4 x Demonic Beast Howlex’s Ear - cost: 2; 20 available
* 6\* Demon’s Blood - cost: 6; 6 available
* 6\* Water of Life - cost: 6; 6 available
* Equipment Engraving Stone - cost: 12; 10 available
* UR Treasure Chest - cost: 12; 20 available
* Hammer of Vaizel - cost: 4; 10 available
* Brilliant Component - cost: 2; 30 available
* Splendid Fabric - cost: 2; 30 available
* Alluring Perfume - cost: 2; 30 available

It will cost 688 total currency to buy all items from the Zeldris & Estarossa Final Boss Season Shop.

**Level Rewards**

Currency is given for completing levels based on the following rates:

Running either Extreme or Hell may be the most efficient time-wise for farming currency, however, repeatedly running the Hard difficulty will be the most cost-effective use of your stamina.

### Boss Stats

**Basic Info**

**Hard**

Levels: 100

Attributes: HP

Recommended Combat Class: 100000

Phase 1:

* Zeldris
	+ Attack: 3950
	+ Defense: 4613
	+ HP: 125344
* Estarossa
	+ Attack: 3823
	+ Defense: 4420
	+ HP: 131586

Phase 2:

* Zeldris
	+ Attack: 3950
	+ Defense: 5678
	+ HP: 143251
* Estarossa
	+ Attack: 3823
	+ Defense: 5440
	+ HP: 150384

**Extreme**

Levels: 130

Attributes: HP

Recommended Combat Class: 140000

Phase 1:

* Zeldris
	+ Attack: 5578
	+ Defense: 6718
	+ HP: 180115
* Estarossa
	+ Attack: 5408
	+ Defense: 6450
	+ HP: 189264

Phase 2:

* Zeldris
	+ Attack: 5578
	+ Defense: 8062
	+ HP: 217639
* Estarossa
	+ Attack: 5408
	+ Defense: 7740
	+ HP: 228694

**Hell**

Levels: 160

Attributes: HP

Recommended Combat Class: 180000

Phase 1:

* Zeldris
	+ Attack: 8203
	+ Defense: 9195
	+ HP: 235060
* Estarossa
	+ Attack: 7962
	+ Defense: 8840
	+ HP: 247156

Phase 2:

* Zeldris
	+ Attack: 8203
	+ Defense: 11358
	+ HP: 289305
* Estarossa
	+ Attack: 7962
	+ Defense: 10920
	+ HP: 304192

### Phase Descriptions

**Phase 1**

Zeldris uses an Attack Skill with the Dissolve effect every set number of turns. His Commandment applies to both allies and enemies, depleting Ultimate Move Gauges by one orb and removing Debuffs when moving skills. Estarossa uses an Attack Skill with the Charge effect, which ignores Defense, every set number of turns.

**Zeldris**

* Skills:
	+ Slash Hack
		- Rank 1: Inflicts Spike (2x Crit Damage increase) damage equal to 160% of Attack on one enemy
		- Rank 2: Inflicts Spike (2x Crit Damage increase) damage equal to 240% of Attack on one enemy
		- Rank 3: Inflicts Spike (2x Crit Damage increase) damage equal to 400% of Attack on one enemy
	+ Invisible Blade
		- Rank 1: Inflicts Despair damage equal to 130% of Attack on all enemies (recovers 15% of diminished HP upon successful critical strike)
		- Rank 2: Inflicts Despair damage equal to 195% of Attack on all enemies (recovers 20% of diminished HP upon successful critical strike)
		- Rank 3: Inflicts Despair damage equal to 325% of Attack on all enemies (recovers 30% of diminished HP upon successful critical strike)
* Phase Skill: Indicate Abyss - Inflicts damage equal to 450% of Attack on one enemy and depletes three Ultimate Move Gauge orbs
* Ultimate Move: Reckless Line - Inflicts Spike damage equal to 840% of Attack on one enemy (2x Crit Damage increase)
* Uniques:
	+ Commandment of Piety - Depletes one orb from the Ultimate Move Gauge and removes Debuffs when moving skills (applies to both allies and enemies when entering battle)
	+ Purgatory Energy - Uses “Indicate Abyss” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Demon King’s Deputy - Increases the hero’s Crit Damage by 30% for each orb removed from the hero’s Ultimate Move Gauge (limit three times, excludes depletion from Ultimate Move use)
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)

**Estarossa**

* Skills:
	+ Reverse Blade
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 220% of Attack on one enemy and disables recovery skills for one turn
		- Rank 3: Inflicts damage equal to 360% of Attack on one enemy and disables recovery skills for two turns
	+ Rebellion
		- Rank 1: Inflicts Co-destruction damage equal to 160% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 2:  Inflicts Co-destruction damage equal to 240% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 3:  Inflicts Co-destruction damage equal to 400% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
* Phase Skill: Guillotine - Inflicts Charge (ignores Defense) damage equal to 500% of Attack on one enemy
* Ultimate Move: Blackout - Assumes a stance for one turn which performs a Preemptive Strike before an ally is attacked, inflicting 450% of Attack and disabling all skills; Preemptive Strike makes Estarossa become immune to Ultimate Move Gauge depletion effects and attacks before the enemy does
* Uniques:
	+ Commandment of Love - Decreases Attack-related stats by 20% for three turns upon inflicting damage with a skill (applies to both allies and enemies when entering battle)
	+ Purgatory Energy - Uses “Guillotine” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Composure of the Strong - Increases Attack by 10% for each Debuff on self
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)

**Phase 2**

Zeldris and Estarossa regularly shift their battle states. Be careful, as their Unique effects and Skills change with their battle states.

**Zeldris**

*Battle State 1*

* Skills:
	+ Indicate Abyss
		- Rank 1: Inflicts damage equal to 120% of Attack on one enemy and depletes one Ultimate Move Gauge orb
		- Rank 2: Inflicts damage equal to 300% of Attack on one enemy and depletes one Ultimate Move Gauge orb
		- Rank 3: Inflicts damage equal to 450% of Attack on one enemy and depletes three Ultimate Move Gauge orbs
	+ Nimble Thread
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy. Disables Recovery Skills for one turn
		- Rank 2:  Inflicts damage equal to 220% of Attack on one enemy. Disables Recovery Skills for two turns
		- Rank 3:  Inflicts damage equal to 360% of Attack on one enemy. Disables Recovery Skills for two turns
* Phase Skill: Invisible Blade - Inflicts Despair damage equal to 325% of Attack on all enemies (recovers 30% of diminished HP upon successful critical strike)
* Ultimate Move: Reckless Line - Inflicts Spike (2x Crit Damage increase) damage equal to 840% of Attack on one enemy
* Uniques:
	+ Commandment of Piety - Depletes one orb from the Ultimate Move Gauge and removes Debuffs when moving skills (applies to both allies and enemies when entering battle)
	+ Purgatory Energy - Uses “Invisible Blade” every one turn
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Demon King’s Deputy - Increases the hero’s Crit Damage by 30% for each orb removed from the hero’s Ultimate Move Gauge (limit three times, excludes depletion from Ultimate Move use)
	+ Battle State Change - The hero’s battle state changes after one turn
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)
	+ Defense Increase - Increases allies’ Defense by 20% for every orb filled in the hero’s Ultimate Move Gauge
	+ Ultimate Move Damage Decrease - Decreases the hero’s damage taken from Ultimate Moves by 30%

*Battle State 2*

* Skills:
	+ Slash Hack
		- Rank 1: Inflicts Spike (2x Crit Damage increase) damage equal to 160% of Attack on one enemy
		- Rank 2: Inflicts Spike (2x Crit Damage increase) damage equal to 240% of Attack on one enemy
		- Rank 3: Inflicts Spike (2x Crit Damage increase) damage equal to 400% of Attack on one enemy
	+ Invisible Blade
		- Rank 1: Inflicts Despair damage equal to 130% of Attack on all enemies (recovers 15% of diminished HP upon successful critical strike)
		- Rank 2: Inflicts Despair damage equal to 195% of Attack on all enemies (recovers 20% of diminished HP upon successful critical strike)
		- Rank 3: Inflicts Despair damage equal to 325% of Attack on all enemies (recovers 30% of diminished HP upon successful critical strike)
* Phase Skill: Combo Smash - Inflicts Rupture (2x damage against Buffed enemies) damage equal to 450% of Attack on one enemy
* Ultimate Move: Mega Destruction - Removes Buffs from all enemies and inflicts damage equal to 525% of Attack
* Uniques:
	+ Commandment of Piety - Depletes one orb from the Ultimate Move Gauge and removes Debuffs when moving skills (applies to both allies and enemies when entering battle)
	+ Purgatory Energy - Uses “Combo Smash” every two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Demon King’s Deputy - Increases the hero’s Crit Damage by 30% for each orb removed from the hero’s Ultimate Move Gauge (limit three times, excludes depletion from Ultimate Move use)
	+ Battle State Change - the hero’s battle state changes after two turns
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)
	+ Defense Increase - Increases allies’ Defense by 20% for every orb filled in the hero’s Ultimate Move Gauge
	+ Ultimate Move Damage Decrease - Decreases the hero’s damage taken from Ultimate Moves by 30%

**Estarossa**

*Battle State 1*

* Skills:
	+ Guillotine
		- Rank 1: Inflicts Charge (ignores Defense) damage equal to 200% of Attack on one enemy
		- Rank 2: Inflicts Charge (ignores Defense) damage equal to 300% of Attack on one enemy
		- Rank 3: Inflicts Charge (ignores Defense) damage equal to 500% of Attack on one enemy
	+ Rebellion
		- Rank 1: Inflicts Co-destruction damage equal to 160% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 2:  Inflicts Co-destruction damage equal to 240% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 3:  Inflicts Co-destruction damage equal to 400% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
* Phase Skill: Full Counter - Assumes a Stance for two turns which Taunts enemies (directs all attacks to self) and inflicts damage equal to 600% of Attack when taking attacks
* Ultimate Move: Blackout - Assumes a stance for one turn which performs a Preemptive Strike before an ally is attacked, inflicting 450% of Attack and disabling all skills; Preemptive Strike makes Estarossa become immune to Ultimate Move Gauge depletion effects and attacks before the enemy does
* Uniques:
	+ Commandment of Love - Decreases Attack-related stats by 20% for three turns upon inflicting damage with a skill (applies to both allies and enemies when entering battle)
	+ Ominous Aura - Uses “Full Counter” every turn
	+ Composure of the Strong - Increases Attack by 10% for each Debuff on self
	+ Battle State Change - The hero’s battle state changes after one turn
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)
	+ Hunting Field - Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
	+ Ultimate Move Damage Decrease - Decreases the hero’s damage taken from Ultimate Moves by 30%

*Battle State 2*

* Skills:
	+ Reverse Blade
		- Rank 1: Inflicts damage equal to 220% of Attack on one enemy
		- Rank 2: Inflicts damage equal to 220% of Attack on one enemy and disables recovery skills for one turn
		- Rank 3: Inflicts damage equal to 360% of Attack on one enemy and disables recovery skills for two turns
	+ Rebellion
		- Rank 1: Inflicts Co-destruction damage equal to 160% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 2:  Inflicts Co-destruction damage equal to 240% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
		- Rank 3:  Inflicts Co-destruction damage equal to 400% of Attack on one enemy, which deals 20% increased damage per Debuff on the target
* Phase Skill: Full Counter - Assumes a Stance for two turns which Taunts enemies (directs all attacks to self) and inflicts damage equal to 600% of Attack when taking attacks
* Ultimate Move: Blackout - Assumes a stance for one turn which performs a Preemptive Strike before an ally is attacked, inflicting 450% of Attack and disabling all skills; Preemptive Strike makes Estarossa become immune to Ultimate Move Gauge depletion effects and attacks before the enemy does
* Uniques:
	+ Commandment of Love - Decreases Attack-related stats by 20% for three turns upon inflicting damage with a skill (applies to both allies and enemies when entering battle)
	+ Ominous Aura - Uses “Full Counter” every two turns
	+ Composure of the Strong - Increases Attack by 10% for each Debuff on self
	+ Battle State Change - The hero’s battle state changes after two turns
	+ Skill Use Increase - Number of Skill Uses increased by one
	+ Effect Immunity - Immune to Stun/Freeze/Expel/Ignite/Skill Disable
	+ Increased Damage dealt to Demons - Increases allies’ damage dealt to Demon enemies by 800% (excluding additional races applied with Unique)
	+ Increased Damage dealt to Humans - Increases allies’ damage dale to Human enemies by 800% (excluding additional races applied with Unique)
	+ Hunting Field - Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
	+ Ultimate Move Damage Decrease - Decreases the hero’s damage taken from Ultimate Moves by 30%

### Recommended Heroes & Strategy

Since both bosses are HP attributes, Strength attribute heroes have an attribute advantage.

The ideal team that can auto this boss and obtain very high points is Red Purgatory Ban, Blue Festival Ludociel, Green Gowther, and a sub unit of either Blue Nanashi or Red Twigo. Ban and Ludociel are the primary damage dealers. Gowther ranks up the DPS units’ skills and uses Dissolve, and Nanashi or Twigo serve as great buffing units. Red Gowther can also be used for rank-ups, but he does not have the Dissolve ability.

An alternative team that can clear the levels fairly quickly and save time is composed of Red Sariel, Green Gowther, Green Diane, and Red Elizabeth. Blue Drole can be substituted Gren Diane, and Green Deathpierce can be substituted for Red Elizabeth.

Another viable team that can help you complete the levels but may not score as many points includes Red Gowther, Festival Merlin, Red Rem and Green Ram.

Last but not least, a free-to-play friendly team can be composed of Gren Diane (to taunt and protect her allies), Green Escanor or Blue The One Escanor (for damage), Red Gowther (for rank-ups), and Green Deathpierce (to buff his allies).