F-J

F

**Faeriewings**: Also known as Faedragons and Wymazee. Dragons with a Fey Blood-Touch, resulting in a small and mischievous dragon.

**Faetch**:

**Fallowthorns**:

**Fandaer Forest**: located in Andvalla

**Fane Foothills**: Region that is dominated by a great expanse of rugged hills in the Shadelands.

**Fatbelly cods**:

**Faun**:

**Fay’aree (fā•o•rē)**: Woodland Hominids that stand equal to most Halflings. They are known for their prankish antics and the conflict that rages between the Light and Dark, Seelie and Unseelie Courts respectively.

**Fearflowers**:

**Felblight Forest**: a massive woodland of densely packed trees at the base of Mount Nefrious.

**Feséan’hadrine** (fe•sā•on•hud•rēn): The proper name of the Light Fay’aree of the Seelie Courts.

**Fetid Pits**: Nestled between the Fields of the Dead and the Wraithwood, sinkholes hold the bodies of the fallen.

**Feyadin**:

**Feyana’hadrine**:

**Feynasuna’hadrine**:

**Feyuna’hadrine** (fā•yoo•nu•hud•rēn): The proper name of the Dark Fay’aree of the Unseelie Courts.

**Feywyrd Forest** (fā•wērd): A great expanse of forest bordered to the east by the Wyrmrest Mountains and on the north by the Mithril River while the Wyrdwater River bisects it on it’s way toward Prondadol. The Seelie and Unseelie Courts of the Fay’aree wage a constant war beneath its shadowy bows.

**Finnyfiddlers**:

**Flibbins**:

**Filth Fleas**: Tiny, biting critters that are attracted to squalor and detritus. After becoming afflicted by these abhorrent little creatures, hosts are plagued by hives and unbearable itchiness.

**Flinglings**:

**Flitterdargs**:

**Flogboggins**:

**Foendeuz** (fō•en•dā•ooz): The Annihilation, lord of ruin and one of the four lords of corruption.
Foléantho (fō•lā•an•thō): The Place of The Sight. This is where a Hanataz Seeress receives her visions. It can be reached only through the use of a Sente’ara; and even then only by those with the gift of The Sight.

Fomorians**:**

**Fool’s Day**: The 22nd day of Dezu’un is known as Fool’s Day. The worshipers of Jinxx and Kizmya (and many others) celebrate this day with much dancing, frolicking, and feasting.

**Frenta** (fren•tu): A term referring to a Hanataz youth to young adult.

**Frizzenfeets Stout**: A thick and hoppy stout brewed in the city of Prondadol. This particular beverage is a favorite amongst Dark Dwarves.

**Fuggbeetle**: A shiny yellow and brown striped beetle that is known for giving off a particularly pungent odor when threatened. The smell has been likened to the gutters of Darkenhaven.

G

**Galceanthras** (gal•sē•an•thros): The power-hungry, Ethernic Wizard responsible for bringing about the Woe of Ruin.

**Gamish** (gam•ish): A term referring to a lead gambler in a Hanataz troupe.

Gargantua**: A collective term describing Giants and giantkin**

**Geldenslaff**: One of the two Seelie Courts.

**Giant blueshroom**:

**Giant krabbe**:

**Ginnyfinks**:

**Gorgari**: Half-Human/Half-Ogre

**Gloomendyne Forest**: situated in the northwestern area of the Wesverd and spreads along the eastern side of the Wyrmrest Mountains for some hundreds of miles. It covers the land on both sides of the Ashclot River reaching well south into the Vile Desolation and far to the north into Magdronog.

**Gloomfall River**: descends from the Gloompeaks near the northern edge of the Wyrmrest range, cutting through the heart of the woods before emptying into Leviathan Bay

**Gloompeaks**: the northernmost of the Wyrmrests renowned peaks, overlooking the Gloomendyne Forest to the west and the Fane Foothills to the east

**Gloomport**: an enormous underground seaport

**Glubbers**:

**Glumlyns**:

**Gnolls**:

**Gnupps**:

**Gobberstones**: The favored game of chance with Orokonoids the world over. Few sentient species are immune from the thrill of “rolling the bones.”

**Gold fairies**:

**Golden Maple**: The sap produced by these trees is primarily used as a sweetener in confectionary endeavors. However, it is relatively difficult to process the resin down into a usable state and so this particular treat is normally only found in larger cities.

**Goldencaps**:

**Goldfin**:

**Goruund** (gōr•oond): A huge people with cobalt skin that primarily call the frigid heights of Zyathé’s mountain ranges home. They are known for their wise counsel and deep, enrapturing voices.

**Graagnok**: one of the newest cities in Magdronog, built during the Frozjil Dynasty

**Grandenval**: comprised of the western heartland and the coastal regions and is marked as all territory west of the Mystrune River and south of the city of Havensdon

**Grandlen**: formed from the urban areas of the southeast, which were largely spared the worst atrocities during the civil wars

**Granik Frozjil**: the Frozjil Chieftain between 1177 SC and 1185 SC

**Gravers Lake**: large lake that lies at the southwestern corner of that woodland

**Greenpeak Island**: Off the western coast of Magdronog which the Orokonoids lay claim to

**Greenpuffs**:

**Grencloaks**: a mixed band of Human, Half-Elf, and Elvish Rangers

**Grensingers**:

**Grumblespire Pipeworks** (grum•bull•spī•ur): A perpetual, smoky pillar rises up from this pipe weed repository as the Sofling Sisters of Grumblespire constantly experiment with new blends and encourage their patrons to pay homage to Davodandalus and Fuffahn.

**Gunnydings**:

**Gurnstadt**:

H

**Haag Fleet**:

**Haern’adae**:

**Hag’s Eye Island**: lies on the eastern end of the archipelago where Kartagess is lays

**Haggash**:

**Ha’ags**: Also known as Hags,

**Halfling**:

**Hanataz** (ho•nu•toz): The Traveling Folk of the world of Zyathé.

**Hand of Grambaer**: was the southernmost peak of the Wyrmrests, near the Bleakwood, became known as Mount Nefrious

**Harrowcost**: once a burgeoning metropolis named Novuris, a resplendent new city to represent the golden age of Andvalla

**Havenal Realms** (hāv•en•ol): The planar dominion of the gods of Good alignment.

**Havensdon**: newly formed city in the Bu’underlun region of the Republic that now is home to many Calantan refugees

**High Elves**:

**Highrose**: A purplish rose that blooms in spring. The bulbs are very useful in healing balms and in other apothecaries.

**Highsul**:

**Hobgoblins**:

**Hobs**:

**Hogskeeters**:

**Hollow screamers**:

Homineri**: Humans**

**Hominid**: This refers to peoples that fit the general body shape of a Human, and were created by the gods based on the Human “template” to fit a similar niche in the populous of Zyathé.

**Hornhounds**:

**Hucorda Durok** (hu•cor•du doo•rok): The proper name for the Goruundish folk.

**Humbernuts**: These are actually seeds that have been extracted from BluePine cones after roasting over an open fire for several hours. They are customarily coated with a thin veneer of salted honey before being dried in the sun and consumed as a tasty snack at Carnivalles.

**Hydewood**:

I

**Icingraez** (ī•sin•groz): The name of the great northern sea that lies between Verdestia and Ablume.

Illuustrus **(i•loos•troos): The first deific plane which is governed by Lawful Good.**

**Iluvi’il**:

**Instrineum** (in•strin•ē•um): The seventh defific plane which is governed by Lawful Evil.

**Iron Wargest Clan**:

**Isle of Albis**: lush and pleasant, with cool breezes from the Mystranic Ocean maintaining a comfortable balance between the warm rays of the Sul and refreshing, gentle rains

J

**Jubilea** (joo•bi•lē•u): The third deific plane which is governed by Chaotic Good. King’s Crossing: A 20-mile long, wood-and-stone causeway that crosses Blackrot Bog.