Weapon Stats/Elite Weapons

## Legend

Elite Weapons feature slightly different properties compared to regular weapons.

* They use Elite Ammo.
	+ An exception for Melee weapons, which only use ammo for their 'special' attacks.
* You select an Elite weapon, gaining access to the *Prototype*.
* You can upgrade the *Prototype* with forges just like other weapons.
* You can use an Exotic token to turn the Elite weapon into its *Perfect* variant, gaining the respective Exotic Forge.

## GPWT

### Prototype: "Frostfire"

High-density particle weapon firing a limited range beam that continuously damages targets it hits. Requires good tracking and positioning, but has the most efficient ammo consumption of all Elite Weapons.

**Mark 0**

* Beam - Fires a continuous linear beam.

**Mark I**

* Increases distance.

**Mark II**

* Lowers ammunition usage.

**Mark III**

* Damage increases when it hits someone.

### Perfect: "Northstar"

* Exotic Forge: **Guided Arc**
*Beam can track enemies and latch on to targets, increasing range while latched on. Can latch onto multiple targets at once.*

## R-50DU

### Prototype: "Stryker"

High calibre 3-round revolver firing depleted uranium rounds for massive impact that's a guaranteed kill on critical hits.

**Mark 0**

* Double-Action - Fires semi-automatically.

**Mark I**

* Increased penetration.

**Mark II**

* Doubles the magazine size to 6.

**Mark III**

* Getting an elimination boosts your and nearby teammates, weapon handling.

### Perfect: "Skipper"

* Exotic Forge: **Personal AI-Assistant**
*Automata-assisted Smart Pistol tracks enemies within sight and fires homing bullets that split targets' skulls for guaranteed eliminations.*

## AFR-78X

### Prototype: "Inferno"

Free-fire Rocket Launcher for infantry demolition. Direct hits almost certainly leads to eliminations.

**Mark 0**

* Single Shot - Reloads after every shot.

**Mark I**

* Increased blast radius.

**Mark II**

* Increases magazine size to 2.

**Mark III**

* Missile will steer towards enemies.

### Perfect: "Hellfire"

* Exotic Forge: **Fissile Matter**
*Experimental Fission Weapon, which fires fissile missiles at much higher velocity. The energy releases upon meeting a surface, resulting in a very large that leaves a radiation zone in its wake, that deals high damage and suppresses enemies inside.*

## Nihonto-P Mk.II

### Prototype: "Infinity"

Traditional weapon reimagined to cut through all metals via it's "cutting edge" mono-edged plasma-infused blade. Tap [Fire] for light attacks, hold and release [Fire] for heavy attack. Press [ADS] to use special: Block projectile damage. Ammo is consumed per damage blocked/per second blocking.

**Mark 0**

* Melee - Enables melee combat.

**Mark I**

* Increased agility while wielding.

**Mark II**

* Hits create an overshield.

**Mark III**

* Increased attack speed on light attacks and added lunge distance on heavy attacks.

### Perfect: "Paradox"

* Exotic Forge: **Force Field**
*Advanced personal defense weapon that uses the Infinity's blade design combined with high-tech force manipulation. [ADS] becomes a block that reflects damage back.*

## FU-AS(t)

### Prototype: "Whisper"

Projectile bow that fires tungsten arrows from an advanced high-tech string system.

**Mark 0**

* Single Shot - Reloads after every shot.

**Mark I**

* Reduces draw time.

**Mark II**

* Holds 3 arrows at the draw.

**Mark III**

* Arrowheads releases sonar on impact, highlighting nearby enemies.

### Perfect: "Nightstalker"

* Exotic Forge: **Metascreen Integration**
*A silent weapon combined with a cloak system creates the ultimate stealth hunter. While crouch, equip a cloak when out of combat that remains active when using the bow. Crouch significantly faster while cloaked.*

## AIEX-40mm

### Prototype: "Warbandit"

Anti-infantry explosives weapon firing grenades that detonate on impact with a surface. Lower than average damage compared to other Elite weapons, but has the rapid-fire capability and forgiving mechanics.

**Mark 0**

* Semi-Automatic - Fires semi-automatically.

**Mark I**

* Less drop off.

**Mark II**

* Increases blast radius and damage.

**Mark III**

* The blast wave stuns enemies.

### Perfect: "Metalhead"

* Exotic Forge: **Mosh Pit**
*Grenades stick to targets and surfaces and chain tripwires to other mines. Grenades will detonate after an enemy walks over it or through a tripwire. If it is stuck on enemy, it will detonate after the arming delay, as well as other nearby mines.*

## XC-MG

### Prototype: "Fury"

Underslung rotary machine gun integrated into the exoskeleton for high-performance accuracy, agility and firepower. Requires brief spinning up before firing, as well as slowing down your movement speed while firing.

**Mark 0**

* Automatic - Fires full auto.
* Spinning Up - Requires a brief spin-up before firing.

**Mark I**

* Increased accuracy and stability.

**Mark II**

* Increased capacity.

**Mark III**

* Decreased time spinning up.

### Perfect: "Rack & Ruin"

* Exotic Forge: **Excessive Force**
*Gain dual wielded miniguns.*

## AO-762e

### Prototype: "Yaga"

Ballistic barebones weapon that was stripped down and modified with energizing technology for maximum performance. Uses Tactical charge instead of Elite ammo.

**Mark 0**

* Automatic - Fires full auto.

**Mark I**

* Increased handling.

**Mark II**

* Lowers ammunition usage.

**Mark III**

* Eliminations refund a bit of Tactical charge.

### Perfect: "Mara"

* Exotic Forge: **Ram Servo**
*After using your Tactical, overcharge the weapon for a few seconds, increasing damage and fire rate, as well as requiring no Tactical charge to fire while active.*

## KAKOHY-IX

### Prototype: "Glaive"

Hybrid melee weapon and lancer. Tap [Fire] for light attacks, hold and release [Fire] for heavy attack. Press [ADS] to use special: Fires a projectile lance.

**Mark 0**

* Melee - Enables melee combat.

**Mark I**

* Increased agility while wielding.

**Mark II**

* Hits create an overshield.

**Mark III**

* Increased attack speed on light attacks and added lunge distance on heavy attacks.

### Perfect: "Atgeir"

* Exotic Forge: **Frozen Chains**
*Fires Cryogenic lances that explode on impact. Area of effect freezes enemies, while direct hits encase the enemy in ice for 1s.*

## LPWT

### Prototype: "Weaver"

High-density particle weapon firing a short range energy beam. It damages enemies, but repairs shields of allies. Compared to its sister, GPWT, it has higher damage, lower range, higher consumption (+ shielding).

**Mark 0**

* Beam - Fires a continuous linear beam.

**Mark I**

* Increased range.

**Mark II**

* Hits create an overshield.

**Mark III**

* Hits on allies can create overshield.

### Perfect: "Shearer"

* Exotic Forge: **Amp Link**
*Gains an alternate fire mode, where instead of repairing shields, it Amps the ally's weapons for increased damage. It grants Amped while channeling and for [how many seconds channeled] thereafter.*

## AWS28

### Prototype: "Vulture"

Explosive precision weapon that fires bouncing grenades with Remote Trigger and Airburst capabilities. Press [Fire] to fire grenade that can bounce off surfaces. Release [Fire] to detonate the grenade. This can be done mid-air.

**Mark 0**

* Single Shot - Reloads after every shot.
* Killswitch - Press [Fire] to fire grenade that can bounce off surfaces. Release [Fire] to detonate the grenade.

**Mark I**

* Less drop off.

**Mark II**

* Increases blast radius and damage.

**Mark III**

* Grenades gain power after first bounce.

### Perfect: "Firefly"

* Exotic Forge: **The Colony**
*Grenade releases LOCUST that scout the area and latch onto enemies they see. Affected enemies are set on fire. If they are killed within a few seconds. The LOCUST will begin to scout again.*