recursal/Fanatic-Fandom huggingface dataset:
R1022 Classic

The **R1022 Classic** (better known as the **Ruger 10/22**) is a small-caliber carbine that is good for target practice and varmint hunting. It is inexpensive, reliable, and easy to use, making it a good starting rifle for inexperienced shooters. The Ruger 10/22 is the most successful rimfire rifle in history, and has an extremely prolific aftermarket for all types of sport shooters.

## Operation

Button Mapping
 Mag Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into magwell under the receiver, in front of the trigger guard.
3. Pull the charging handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.
5. When the magazine is empty, press down on the touchpad or the A button to eject the magazine.

## Attributes

### Attachments

* The R1022 Classic can use any Muzzle Device.
* The R1022 Classic can use a bespoke rail adapter attachment on the top of the receiver.

RailAdapter R1022
### Magazines

* The R1022 Classic is compatible with the following magazines:

R1022 Magazines
 R1022 110rnd Magazine | 110

## Videos

H3VR Early Access Update 105 Experimental Build 2- Now THAT'S A Plinker (New 10-22 Set)Takedown 10-22 carbine -- H3VR Weapon Deep DiveR 1022 carbines -- H3VR Weapon Deep Dive
PPSh-41 Modern

The **PPSh-41 Modern** is a fictional, modernized version of the PPSh-41.

## Operation

 Fire

1. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Pull and release the charging handle on the right side of the gun to chamber a round.
3. Press the trigger on the firing hand to fire.

## Attributes

* The PPSh-41 Modern comes with 35 and 60-round mags.

## Variants

* PPSh-41
* K50-M

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!PPSh-41 SMG -- H3VR Weapon Deep Dive
R8 Revolver

The **R8** is an eight-shot, double-action revolver chambered for the .357 Magnum cartridge. It is an eight-round variant of the Smith & Wesson Model 327 and features attachment rails for lasers and optics. The in-game version is also notable for being a left-handed variant, with the cylinder swinging out to the right instead of the left.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the left.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a right-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The R8 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.
* The R8 has attachment rails on the top and bottom of the barrel.
Scout (Rifle)

The **Scout** is a modern sporting bolt-action rifle. The Scout was designed for a particular niche called the "scouting rifle" (hence the name), or a rifle that best suited a shooter traveling alone in the wilderness, and equally suited for both hunting and fighting. It is lightweight, has a short overall length, has built-in backup irons but can still mount a scope, and so on.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Scout has flip-up front and rear sights, set into the attachment rail. Click the sights to flip them up.
* The Scout can take any Muzzle Device.
* The Scout has an attachment rail on the top of the receiver.
* The Scout has an integrated bipod, which is flush with the body of the receiver. To use, grab the bipod to deploy, and rest it on any flat surface.
* The Scout has a second magazine well in the stock to allow storage of a spare magazine.

## Video

H3VR Early Access Update 84! - Meatmas Day Goodies!H3VR Early Access Devlog- 2ND MAG IN THE DARN SCOUT FINALLY!!!Scout bolt action rifle -- H3VR Weapon Deep Dive
Spawn-Locking

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**Spawn-Locking** is an important mechanic in H3VR for reproducing ammunition. Spawn-locking is the easiest way to refill magazines and acquire more bullets, though in some scenes that are intended to be more challenging, this feature is disabled.

## Operation

1. Take the cartridge or magazine that you want to duplicate, and put it into any of your Quickbelt slots.
2. Take either of your hands, and hover over that quickbelt slot so that the slot is highlighted.
3. Click on the touchpad (Classic Controls) or press B (streamlined Controls) so that the silhouette of the quickbelt slot turns blue.
4. You can now grab duplicates of ammo simply by pulling them out of your quickbelt.

## Ammo stacking

If you want to stack multiple shotgun shells, pistol or rifle cartridges into a single quickbelt slot, you can use spawn-locking to do it. This not only saves you inventory space, but also helps you reload guns more quickly.

1. Grab bullet from a spawn-locked quickbelt slot.
2. Hover over that same quickbelt slot, and click up on the touchpad (classic controls) or B Button (streamlined controls).
3. Repeat until you can't fit any more rounds into your quickbelt slot.

Generally, you can fit 6 shotgun shells, 5-10 rifle cartridges, 10 pistol cartridges, or 4 40mm grenades into a single quickbelt slot.

## See Also

* Ammo Panel
* Tactical Reloading
P11

The **P11** is a five-shot underwater pistol. It is designed to fire darts underwater, but can be used on land with limited effect; the darts have a very short range above water.

## Operation

Button Mapping
 Fire

1. Insert magazine onto the top of the frame.
2. Click left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to turn the safety off.
3. Aim and fire by pressing the trigger.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
S.P.A.A.M.

The **SPAAM** is a remote explosive that can be deployed to set traps for enemies. The SPAAM is based on a similar explosive from *Half-Life 2: Deathmatch*, which itself is based on the M2 SLAM, a real-world explosive. The laser tripwire is fictional, but has a physical tripwire equivalent in the real world.

## Operation

The SPAAM has two different modes of operation:

### Command Detonation

1. Grab a detonator, and at least one SPAAM.
2. Press the dial-shaped arming switch on the side of the explosive.
3. Throw the explosive.
4. Press the trigger while holding the denotator.

### Tripwire Detonation

1. Press the triangular brown arming switch on the top of the weapon, which will flip up when armed.
2. Stick to any solid surface.
3. After about two seconds, will have a thin red laser tripwire extending out directly in front.

## Attributes

* The SPAAM has a very small blast radius, so it's best to use it in confined spaces such as doorways and hallways. They can also be used in clusters, as a single detonator will set off multiple SPAAMs.

### Gallery

SPAAM with the tripwire switch activated. The Command Detonation switch is towards the bottom.Logo featured on the SPAAM
P762

The **P762** is a compact, semi-auto battle rifle. It is designed to be an easily disassembled marksman rifle.

## Operation

 Mag Release
 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The P762 has no iron sights, but does have an attachment rail on the top of the receiver, as well as one under the handguard. It also has MLOK slots on the handguard.
* The P762 can take any Muzzle Device.

## Video

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!P762 -- H3VR Weapon Deep Dive
## Trivia

* Originally the model had an integrated bipod but was removed after bipods became an attachment.
Sniper Rifle (Meat Fortress)

## Sniper Rifle

The **Sniper Rifle** is a firearm for the Sniper in Meat Fortress. It is a stock weapon from *Team Fortress 2*.

## Operation

 Fire

1. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and then back.
2. Insert a cartridge into the chamber.
3. Grab the bolt handle and push it forward and clockwise.
4. Aim and fire by pressing the trigger.

## Attributes

* The Sniper Rifle has an integrated laser sight.
* The Sniper Rifle can use any Muzzle Device.

## Alternative Ammo

18x50mm Packawhollop
 Barbie
 Drongo
 Gobsmacka

## Variants

### See Also

* Snag Sanger
* The Last Bit

## Video

H3VR Devlog- The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
Girandoni Air Rifle

The **Girandoni Air Rifle** is an historic air rifle with a reloadable magazine system. This air rifle was famously used by the pioneers Lewis and Clark, though it had originally been designed for the Austrian Army. However, one of the big drawbacks is that it takes 1500 pumps to completely fill the air reservoir, which is enough to propel 30 shots.

## Operation

 Cock Hammer
 Fire

1. Open the cover for the tube magazine, located to the right of the barrel. Insert lead balls into the tube. Be sure to close the magazine or the balls may fall out.
2. While pointing the barrel upward, click up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to push the breechblock. Release to chamber a round.
3. Press down on the touchpad or A Button to cock the hammer.
4. Aim and fire by pressing the rigger.
5. To replace the air reservoir, grab the stock and rotate it counterclockwise until it comes off. Attach a full reservoir by screwing it in clockwise. Be sure that the air reservoir is secure or it may leak air.

## Attributes

* The air reservoir holds enough air for 30 shots; however, on the last five shots, the rounds will be propelled at a much lower velocity.
* The air reservoir can be spawn-locked by the player so that they don't have to manually fill it. However, the player can use the pump device to manually fill the air reservoir. It takes approximately twenty minutes in real time to completely fill an empty tank.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
M1 Garand

The **M1 Garand** is an American semi-auto battle rifle from WWII. It is unique for being the only semi-auto service rifle at the time to be fielded in large numbers during the war. The M1 Garand replaced the Springfield 1903 as the standard service rifle, and was itself replaced by the M14.

## Operation

 Lock Bolt
 Eject Clip
 Fire

1. Click left on the rouchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Pull the charging handle on the right side of the gun.
3. Insert an en-bloc clip into the open ejection port.
4. Press the trigger on the main hand to fire.

## Attributes

* The M1 Garand Can take any Muzzle Device.
* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the clip inside or eject it to insert another one.

### Attachments

* The M1 Garand can take the following bespoke attachments:

M1 Garand Attachments
 Scope | M84 Scope (M1 Garand)

Bayonet M1M1 Garand PrototypeM84 Scope (M1 Garand)
## Video

H3VR Early Access Devlog- M1 Garand, P08 Luger, Damage System UpdatesM1 Garand -- H3VR Weapon Deep Dive
Potato Cannon

The **Potato Cannon** is a homemade firearm that launches potatoes. It is made from common materials such as PVC pipes, and uses hairspray as a propellant and a lighter as the ignition.

## Operation

1. Insert the potato into the barrel.
2. Remove the end cap at the back of the weapon. Place it in your quickbelt so you don't lose it.
3. Take the Hairspray Can and spray into the back; the more spray is used, the more powerful the shot will be.
4. Place the end cap back.
5. Aim and fire by pressing the trigger.

## Attributes

* At full power, a potato can kill a Sosig with a single shot.
* If the end cap is left off before firing, flames will come out on the other side.

### Attachments

* The Potato Cannon can use any Muzzle Device. However, muzzle devices must be removed before loading.
* The Potato Cannon has attachment rails on the top and bottom of the barrel.

## Videos

H3VR Early Access Update 88! THE POWER OF THE POTATO!!!Potato Cannon -- H3VR Weapon Deep Dive
Quackenbush 1886

The **Quackenbush 1886** is a small-caliber rifle. The Quackenbush was used for basic target shooting, small game hunting, as well as for self defense for cyclists.

## Operation

Button Mapping
 Cock Striker
 Fire

1. Press left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the breech.
2. Insert a .22 Long round into the chamber.
3. Close the breech by pressing the touchpad or B Button again.
4. Cock the hammer by pressing down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.

## Attributes

* The Quackenbush can use any Muzzle Device.

## Video

H3VR Early Access Update -56- 4th of July! Classic Carbines, Nutty Giants & Rebuilt Fireworks!Quackenbush 1886 carbine -- H3VR Weapon Deep Dive
SW41 Heavy

The **SW41 Heavy** is a .22 caliber target pistol.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The SW41 can use Muzzle Devices and Pistol Stocks.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Model 10

The **Model 10**  (also released under the names **Model of 1899, Military & Police**, and **Victory Model**) was a commercially successful double-action revolver used throughout the 20th century. It was popular with civilians, as well as militaries through lend-lease.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Model 10 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Devlog- WIP 4 the 4th - M1887 Lever Action Shotgun, Volcanic Pistol, SW Model 10S&W Model 10 -- H3VR Weapon Deep Dive
Phantom-9

The **Phantom-9** is an AR-pattern pistol carbine that can use Glock magazines. It is based on the CMMG MkGs Banshee.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The Phantom-9 is an AR-pattern weapon. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The carbine has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
* The Phantom-9 has an attacment rail on the top of the receiver and the bottom of the handguard.
* The Phantom-9 can take any Muzzle Device. It also has a collapsing stock.
* The Phantom-9 can take any 9x19mm Glock magazine.

Glock 9x19mm Magazines
 G18C Drum | 50

## Videos

H3VR Early Access Update 70 - Alpha 4! The Classic M4 is Back! Plus Another New Carbine & Bug FixesPhantom 9 carbine -- H3VR Weapon Deep Dive
TT33

The **TT33** is a Russian pistol dating from around WWII. It was the first real-world pistol added to the game. The TT33 was a Soviet copy of John Browning's FN Model 1903, intended to replace the aging Nagant revolver, however it never fully supplanted it. Due to the heavy weight and lack of safety features, the TT33 was eventually replaced by the Makarov.

## Operation

 Slide Lock
 Slide Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The TT33 has no safety.
* The TT33 can take any Muzzle Device and Pistol Stock.

## Video

H3VR Devlog Week 6- New Environments, Prototypes, Prep For Early AccessH3VR Early Access Update 77 Alpha 1- New Pistols, Banger Crafting & New Bot Melee System TestingTokarev TT33 - H3VR Weapon Deep Dive
P38

The **P38** is a German WWII pistol that replaced the Luger P08 as a service pistol. The P38 was cheaper and more reliable, and featured a double action trigger and decocking lever. It was superseded by the P5 Compact.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The P38 can take any Muzzle Device and Pistol Stock.

## Variants

### P38 Snub

The P38 Snub is the short-barrelled variant of the P38.

## Video

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Walther P38 - H3VR Weapon Deep Dive
Sako 85

The **Sako 85** is a modern Finnish sporting rifle. It was the first bolt-action rifle added to the game.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Eject Magazine
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Sako 85 has an empty chamber indicator.
* The Sako 85 can use any Muzzle Device.
* The Sako 85 has an attachment rail on the top of the receiver.

## Video

H3VR Early Access Weekly Update -13 - AK Rifle, Bolt Action Rifle, 4th of July Toys and more!Sako 85 -- H3VR Weapon Deep Dive
SW41 Tactical

The **SW41 Tactical** is a .22 caliber target pistol.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The SW41 can use Muzzle Devices and Pistol Stocks. It also has an attachment rail on the barrel.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Minor Winter Wasteland Characters

There are several **minor characters** mentioned in Winter Wasteland, who are usually the sender of only one message.

## Anon@TwinkleMail.com

An anonymous voicemail sender. He sends an angry message accusing Hermie Twinklebottom of various shady activities, such as "personally creating the Beanie Baby boom", and opioid trafficking.

## Arbutus Stovewhistle

Arbutus Stovewhistle worked with the reindeer at the North Pole. His only message to Hermie is informing him of the accidents related to reindeer jetpacks.

## Degelbert Ampersand

Degelbert informs Hermie of the opioid crackdown and Bitcoin crash, and suggests selling reindeer fertiliser to make some more money on the side.

## Delthorpe Moonacre

Delthorpe apparently works at the merchandise department, and tells Twinklebottom that the annexation of Canada has rendered their stock of "Sorry, I'm Canadian" shirts obsolete. Afterwards, he inquires whether to incinerate the shirts or send them to the "1991 world map graveyard"; he then informs Hermie that they are working on new "Northest Dakota is Best Dakota" shirts, but might not be able to make them in time.

## Greg Stephenson

Greg Stephenson was the head of IT at Beefwater LLC. His message to Hermie is about the Mk. 2.6 Junkbot recall relating to signal interference. He then asks for a good time to arrange replacements.

## Roderick Pillowthwaite

Roderick sends a status report on Operation Simulacrum, a mission to find decoy Santas since the real Santa had started going insane. He says that he was yet to find one that could hold up to close inspection, but had found some that could work for sled duty.

## Tim

Tim is the voice for two of the tutorial messages for the Santa clOS tablet.

## You Know Who!

An anonymous voicemail sender. The only message sent accuses Hermie of backstabbing his fellow elves after presumably sending the extermination squad to put down the New Elvish Workers Syndicate strike.

 Characters (general)
Sascha Sosiki

**Sascha Sosiki** was a planned Memetastic Meats Take and Hold character that was inspired by the game *Escape from Tarkov*. Weapon pools were going to feature mostly modern weapons (with a few older Russian weapons thrown in), including a mix of military and civilian weapons. Enemies were going to be much more diverse and present varying challenges between the Take and Hold phases.

## Starting Weapon

Firearm (Makarov, Toz63, TOZ-106, TT33, IZh-18, or Mosin Obrez Pistol), Melee Weapon,

## Enemies

There were going to be three types of enemies: the numerous but sparsely equipped Scavs, the deadly PMCs, and Bosses. Hatchling Scavs were to appear on patrols in Take 1; all subsequent rounds would have PMC patrols. Scavs would appear during the hold phases. Like Flaccid Steak, each hold phase would end with a boss wave.

 Enemies
RG6

The **RG6** is a multishot version of the GP-25 and RGM40 grenade launchers. Like the MGL, it uses a six-round cylinder, and is double-action. However, because it uses 40mm Caseless rounds, they are loaded from the front of the cylinder.

## Operation

Button Mapping
 Spin Launcher
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert 40mm Caseless grenades into the front of each chamber on the cylinder.
3. Close the cylinder shut, either by grabbing the fore and pushing it closed, or by snapping your wrist.
4. Aim and fire by pressing the trigger.

## Attributes

* The RG6 has a collapsing stock, which can be extended by pulling it.
Stickybomb Launcher

The **Stickybomb Launcher** is a firearm for the Demoman in Meat Fortress. It is a stock weapon from *Team Fortress 2*. Compared to the Grenade Launcher, the Stickybomb Launcher is more complex. It fires grenades that stick to walls and floors, which can be detonated at the push of a button.

## Operation

 Fire

1. Pull back bolt handle on the left side of the receiver.
2. Insert a stripper clip into the ejection port.
3. Push stickybomb shells into the magazine.
4. Aim and fire by pressing the trigger. You can increase shell velocity by holding down the trigger.
5. To detonate, click the touchpad (Classic Controls) or B Button (Streamlined Controls).

## Attributes

* The radio receiver on top of the Stickybomb Launcher indicates how many stickybombs have been shot.
* The Stickybombs can be used for grenade jumping, which is similar to the Rocket Launcher's rocket jumps. Simply detonate the bombs while standing near them to be launched in the air; if you are running during the explosion, your momentum is preserved while airborne.

## Alternative Ammo

Sticky Shell
 Robbie Burns
 Rusty Nail
 Highland Fling

## Videos

H3VR Devlog- The Guns Of Meat Fortress Pt. 2 - Adapting EVEN MORE TF2 Firearms To Virtual Reality
Muzzle Brake

**Muzzle Brakes** reduce recoil when attached to the end of a barrel, but also increase the loudness of gunfire in regards to enemy hearing and, depending on the configuration, can cause the muzzle flash to obstruct your aim. Muzzle Brakes do not need to be screwed on and can be attached and detached like any other attachment.

## Gallery

Cutts CompensatorMuzzleBrake BomberMuzzleBrake CharonMuzzleBrake CobraMuzzleBrake ImpactMuzzleBrake OrbitMuzzleBrake SledgeMuzzleBrake StratbomberMuzzleBrake TriadMuzzleBrake Truepoint
Sjogren Intertial

The **Sjogren Inertial** is an early semi-auto shotgun. Unlike the Auto-5, which is long recoil-operated, the Sjogren is inertia-operated. The Sjogren is also more rare.

## Operation

Button Mapping
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Pull back the bolt to expose the magazine and chamber.
3. Insert shells into the magazine and into the chamber.
4. Pull and release the bolt.
5. Aim and fire by pulling the trigger.

## Variants

### Sjogren Shorty

The Sjogren Shorty has a chopped down barrel and no stock. It retains the same 5 round ammo capacity.

## Videos

H3VR Early Access Update 85 - Alpha 5! - Turn Of The Century Classics Including The C93 Borchardt!Sjögren Inertial shotguns -- H3VR Weapon Deep Dive
QC9

The **QC9** is a 9x19mm AR-pattern PDW, constructed using custom parts. The weapon appears to use a QC10 lower receiver, VLTOR upper receiver, and various Magpul parts. It also feeds from Colt 9mm magazines.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The QC9 is an AR-pattern weapon. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The QC9 has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
* The QC9 has rails on the top of the receiver and all around the handguard, and can use any Muzzle Device. It also has a collapsing stock.

## Videos

H3VR Early Access Devlog- QC9 PDW (AR in 9mm) & New Beta BuildQC9 PDW -- H3VR Weapon Deep Dive
Private Harry Peter

**Private Harry Peter** is a background character in Winter Wasteland.

## Overview

Harry was a member of the Emergency Santa Containment Force. He was the last survivor of the task force after the army was wiped out by the Regenerative drone and its robotic hordes. After failing to shut down the master control switch due to signal interference from the Junkbots, Harry attempted to contact command, but the Holly-Jolly stealth field reactivated, trapping him in the North Pole. He holed up in one of the bunkers, but no further trace of him is found.

 Characters (general)
Sharps Pepperbox

The **Sharps Pepperbox** is a four-barrel derringer chambered in .22 Short. It is an extremely weak backup pistol.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into each chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Press down on the touchpad or the A Button to cock the hammer.
5. Aim and press the trigger to fire.

## Videos

H3VR Early Access Devlog- How Could It Be So Tiny? (Derringer Time Baby)Sharps Pepperbox Derringer -- H3VR Weapon Deep Dive
Ninja

The **Ninja** is the Hold 2 Boss of the Take and Hold character Flaccid Steak.

The Ninja is covered head-to-toe in armor and can turn invisible, but is equipped with only a Katana and a slow-firing sci-fi blaster. The Ninja also takes more damage to headshots than other characters, but due to their armor plating, requires anti-materiel or AP rounds to penetrate. Other than that, the only real weak spot is in the back of the Ninja's head, which is unarmored. Furthermore, the Ninja takes no damage to fire attacks.

The Ninja is based on the *Metal Gear* character Gray Fox.
Primitives

**Primitives** are basic objects used in sandbox mode. They come in a variety of shapes and materials, having different properties when it comes to bullet penetration, laser reflections, etc.

Note that Primitives cannot be used to subtract from the Navmesh, so unlike Barriers, AI entities such as Sosigs will be unable to navigate around them.

Materials include:

* Concrete
* Hardwood
* Plywood
* Metal
Le Petite Liaison

**Le Petite Liaison** (grammatically incorrect French for "**The Little Link**") is a firearm for the Spy in Meat Fortress. It is a snub-nosed version of the Revolver, featuring lower recoil and an integrated laser sight, but also has lower muzzle velocity.

## Operation

 Change Pose
 Spin Revolver
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Aim and fire by pressing the trigger.
5. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* Le Petite Liaison can use any Muzzle Device.
* Le Petite Liaison has a laser sight.
* Le Petite Liaison has a shrouded hammer, meaning that you cannot cock it.

## Alternative Ammo

.366 Ultramagnum
 Riposte
 Salut

## Videos

H3VR Early Access Update 86! Meat Fortress Spy Kit, Return of the Graviton Beamer & More!
PP19 Vityaz

The **PP19 Vityaz** is an AK-pattern SMG. It replaced the PP Bizon as the main SMG used by Russian police and military users. The Vityaz uses conventional straight magazines, as opposed to the helical magazine used by the Bizon which had reliability issues.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The PP-19 Vityaz is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
* The PP-19 Vityaz has a folding stock.
* The PP-19 Vityaz has adjustable sights, which go from 50m to 150m in 50 meter increments. To adjust, grab the sight, then press left or right on the touchpad or B and A buttons.

### Attachments

* The PP-19 Vityaz can use any Muzzle Device, and has attachment rails on top of the reciever and on the handguard.

## Videos

H3VR Early Access Devlog- Update 100 Alpha 4 - PP-19 Vityaz & New Item Spawner PreviewPP-19 Vityaz SMG -- H3VR Weapon Deep Dive
RPK

The **RPK** is a Russian light machinegun based on the AKM. The RPK replaced the RPD as the squad-level machinegun; the ability to share magazines and parts between squad members proved to be a logistical advantage for small unit tactics. Since then, the Russian military has always had an RPK variant of the current standard military rifle.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The RPK is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* The RPK has an integrated bipod. Grab the bipod to deploy, then rest it on any flat surface.

### Adjustable Sight

* The rear sight is adjustable: grab the rear sight and click left or right on the touchpad or the B and A buttons to change the zero distance that the sights will line up. By default, the RPK is set to "battle zero setting" - the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high. From there, the sight goes to 100m, and then increases in 100 meter increments up to 800m.

### Attachments

The RPK can use any Muzzle Device.

* The following attachments can be used on the dovetail mount for the RPK:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
The RPK is also compatible with following bespoke attachments:

AKFore B10AKFore RomanianAKFore Shark
### Compatible Magazines

* The RPK is compatible with the following magazines:

AKM-Compatible Magazines
 AKM Magazine (Drum) | 75

## Videos

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesH3VR Early Access Devlog - Meatmas Week 4 Roundup!RPK LMG -- H3VR Weapon Deep Dive
## Trivia

* The RPK was temporarily removed after Update #52 due to model issues, and returned in Day 20 of Meatmas 2020.
* The RPK is the only weapon to be added in 2 seperate Meatmas events.
Quickbolt

*This article needs images. You can help H3VR Wikia by uploading some images.*
**Quickbolting** is an ability to chamber Bolt-Action Rifles and Bolt-Action Pistols rapidly, without removing their grip from their firing hand. Quickbolting is unavailable on Anti-Material rifles or the Welrod.

## Mechanics

Quickbolting requires you to hold the rifle with both hands.

### Classic Controls

1. Hold right on the touchpad/joystick of the firing hand.
2. Rotate your firing hand upward to rack the bolt back.
3. Rotate your firing hand back down to rack the bolt forward.

### Streamlined Controls

1. Hold the B/Y Button on the forward hand.
2. Rotate your firing hand upward to rack the bolt back.
3. Rotate your firing hand back down to rack the bolt forward.

## Slide-Bolting

Slide-bolting is an alternative version that can be set in the Options Panel. Slide bolting works well for racking the bolt without interfering with your aim on a bipod-mounted rifle. Slide-bolting is only available with Classic Controls.

1. Hold right on the touchpad/joystick of the firing hand.
2. Slide your thumb up on the touchpad/joystick to rack the bolt back.
3. Slide your thumb down on the touchpad/joystick to rack the bolt forward.
R6001 SP1 Carbine

The **R6001 SP1 Carbine** is the carbine-length version of the R6000 SP1. It features a 16 inch barrel instead of 20 inch, and has a carbine-style handguard.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The R6001 SP1 Carbine is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The R6001 SP1 Carbine can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the R6001 SP1 Carbine (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The R6001 SP1 Carbine can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The R6001 SP1 Carbine can also use the M203 and M203A1.

M203M203A1
### Magazines

* The R6001 SP1 Carbine is compatible with the following magazines:

## Videos

H3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!
Tactical 8400

The **Tactical 8400** is a modern sporting bolt-action rifle.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Eject Magazine
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Tactical 8400 has a folding stock.
* The Tactical 8400 can take any Muzzle Device.
* The Tactical 8400 has an attachment rail on the top of the receiver as well as on all sides of the handguard.

## Variants

### 8400 Shorty

Short-barrel version, better used for close-range combat.

## Video

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasH3VR Early Access Devlog- SBR & Shorty Chop Shoppin' and Details of Update -46Tactical 8400 -- H3VR Weapon Deep Dive
Springfield 1903

The **Springfield 1903** is an American bolt-action rifle used in both WWI and WWII. It is a Mauser-style rifle that replaced the US military's earlier Krag-Jørgensen rifles, and was itself replaced by the M1 Garand in WWII. It was still used as a sniper rifle and reservist rifle throughout the war.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert individual rounds into the magazine, or place a stripper clip on top of the ejection port, and push the rounds off the clip into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The Springfield 1903 has a bespoke scope and can use the M1 Bayonet. Stripper clips cannot be used while the scope is mounted.

M1903 ScopeBayonet M1
## Videos

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Springfield 1903 rifle -- H3VR Weapon Deep Dive
RPD

The **RPD** is a machinegun that was eventually replaced by the lighter RPK. The RPD was envisioned as the primary squad automatic weapon for infantry squads, but the magazine-fed RPK fit the role better and could be manufactured using many of the same parts as the AKM. The RPD still shows up in other parts of the world as military surplus.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a belt box under the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The RPD has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.

## Video

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!RPD LMG -- H3VR Weapon Deep Dive
Sandbox Mode

**Sandbox Mode** is one of the primary game modes in H3VR. The player has access to many different tools to play around with. Traditionally, the player would simply use sandbox mode for target practice using whatever targets are preset by the scene. However, as of Update #105, sandbox mode features much more depth and interactivity; much of the gameplay elements that were once hardcoded into specific scenes are now available and modifiable to the player.

## Item Spawner

The Item Spawner is one of the main tools that the player uses to bring in any weapon, attachment, or toy to use in sandbox mode. The Item Spawner has always been in the game, but the current version, the Mk3, is the most robust version yet. Players can search default categories, or use tags to narrow their search based on categories like era, country of origin, action, etc.

The Item Spawner also contains tutorial videos for various gameplay mechanics.

The player can save their customized weapon, their loadout, or the scene itself, using the Save/Load tab. The player can share their save/load files with other players as well, through sharing text files generated by the game.

## Scenarios

All sandbox scenes come with a 'default' scenario for the player to interact with. These default scenarios will typically have targets already set up, or in some cases, sosig spawners. The Main Menu will show a list of what scenarios are available in a sandbox scene when selected.

To view and select scenarios in a scene that supports them, use the Wrist Menu buttons. You can also reset or empty the current scenario using the clean up functions.

## Gameplanner

The player can create their own custom scenario by using Gameplanner. Gameplanner is a set of tools that lets the player build structures, as well as create complex interactions between objects, and then save these configurations. At this time, scenario saving and the Toolbox are the only components available in Gameplanner.
R700

The **R700** is a popular hunting rifle with a very large aftermarket. It has existed since 1962 and has multiple variants; the one in-game is an R700P, featuring a synthetic stock and detachable magazine. The R700 is also the parent rifle of the military M40A1 and the M24 SWS.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Eject Magazine
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the breech.
4. Push the bolt forwards, and turn it clockwise to chamber a round.
5. Aim and press the trigger to fire.
6. Repeat steps 3 and 4 between each shot.

## Attributes

### Attachments

* The R700 has an attachment rail on top of the receiver.
* The R700 can use any Muzzle Device.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2R700 bolt-action rifle -- H3VR Weapon Deep Dive
Smeezle Yigglebwume

**Smeezle "Smeez" Yigglebwume** is a background character in Winter Wasteland.

## Overview

Smeez was one of Hermie Twinklebottom subordinates, who was heavily involved in the implementation of the Junkbot and Drone army. Smeez has zero morals and doesn't balk at the idea of using the robots for nefarious purposes. His remarks about the drones' effectiveness show a callous disregard for human life and fellow elves, taking a sickening glee in the bloodbath that the North Pole has become. He is also high on bath salts frequently.

When the robots go haywire, Smeez attempts to escape, but is spotted by one of the drones. In his last moments, he screams "You can never undo what I've done!"

 Characters (general)
Soldier of Fortune Franky

**Soldier of Fortune Franky** is a Take and Hold character that features weapons from after WWII to the end of the Cold War. Enemies start wearing armor towards the later phases, but most are unarmored. Weapons progression is very similar to Classic Loadout Louis and Operator Ori in terms of available weapon categories, but picatinny attachments are still somewhat rare.

## Starting Weapons

Firearm (Automatic Pistol, Revolver, Pump-Action Shotgun OR Bolt-Action Rifle), Tactical Melee Weapon, Health Powerup

## Supply Points

### Firearms

* Note: The Rocket Launcher uses the grenade launcher icon in the supply point.

## Enemies

Enemy Faction: JungleJerky

Jungle Jerky sosigs are mostly unarmored; some wear helmets, and some enemies like Spec Ops and Officers wear Level 2 body armor. Many have automatic weapons, but they can also carry flamethrowers and machineguns, making them dangerous if not taken out quickly.

 Enemies
Other Items

The following items are currently not obtainable with the Item Spawner and have no utility. They are usually found as random junk in Return of the Rotwieners.

## Junk Items

Book of Moron; Was starting equipment of the Rise of the Rotwieners character Michael the MissionaryFootball; Was starting equipment of the Rise of the Rotwieners character Quade the QuarterbackHigh Heel; Was starting equipment of the Rise of the Rotwieners character Kourtney the Kappa TauScootyPeppermint GreenPeppermint Red
## ROTR Quest Items

The following objects are used in quests in Return of the Rotwieners.

Garry the Lawn WienerGold Wiener Statues #1Gold Wiener Statues #2Gold Wiener Statues #3Humerus of St. HumourlessPhotographsRadio AmplifierReceiptLetterMail PackageMorse Code Guide

## Winter Wasteland

Keycard GreenKeycard RedKeycard White
Sturmpistole

The **Sturmpistole** is a single shot grenade launcher from WWII. It is a heavily modified Leuchtpistole or Kampfpistole, designed to fire oversized grenades, with the intention of giving infantry better close-support firepower. The Sturmpistole was only marginally effective and was dropped in favor of weapons like the Panzerfaust and Panzerschreck 54.

## Operation

Button Mapping
 Fire

1. Insert a grenade into the muzzle of the launcher.
2. Click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to cock the hammer.
3. Aim and press the trigger to fire.

## Video

H3VR Devlog- Alpha 10 of U52 - MOAR SPLOSIONS!, MGL, M320, Sturmpistole, T&H Upgrades and more!Sturmpistole grenade launcher -- H3VR Weapon Deep Dive