Missions

This mode includes 4 different tier levels with increasing recommended CP. Beating these Operations grants 20 Elite Pass XP as well as Player Level XP depending on the Operation’s difficulty. Each level also rewards a different tier chest plus a dice roll for random loot.

The Operations difficulty depends on the progress in the Campaign — the further you are in the Campaign the higher the enemy level you have in all missions, and the stronger the enemies are in each Operation tier.

Each Operation can be autocompleted, this will require using 1 Ticket.

### Expeditions

Unlocked: Player Level 5

Reset time: 3 days (72 hours)

In Expeditions, players climb 15 floors of different levels and rewards to reach the top reward. The maps are a bit bigger and thus more explorable and there are a total of 4 boss levels. Before starting any level, the players have to unlock the floor with a keycard and spin a wheel of bonuses which include various effects and stat adjustments.

To play the level in Expeditions, players need to unlock it with the keycard first. A total of 3 keycards are given at the start of the Expedition with 1 used keycard accumulating back every 2 hours. It is also possible to buy keycards with 60 Gems.

The levels of Expeditions can also be completed automatically with tickets but it costs more - 2 tickets per level. The very first entry to the Expeditions will require you to play each floor manually, the autocompletion option will appear after the manually completed Expeditions reset.

There are 3 worlds/areas unique for the Expeditions mode: Port, Jungle, and Factory.

### Skirmish

Unlocked: Player Level 6

Reset time: 3 hours

It has 3 modes of its own and the ability to advance through threats. The mode also includes 3 quests per mode to complete for additional rewards.

1. Bomb Defuse. Players are up against the time to locate and defuse the bomb while killing all the enemies guarding it. All the enemies will be aggressive if you start to defuse the bomb.
2. Wave Attack. Survive 5 waves of incoming enemies spawning every 15 seconds or when the last enemy from the wave has died.
3. Raid. Skirmish rules are applied to the basic game mode.

Each Skirmish has 3 additional quests besides the main goal. Those are not mandatory to be completed but have resources as rewards that can be useful in your progress.

Enemy modifiers are yet another feature that makes the mode distinctive since the levels have 3 pre-determined modifiers which have an impact on the gameplay but can be rerolled. There is two free reroll option for watching an ad or skipping it with the VIP, more rerolls will cost Gems. All modifiers can be negative for a player but sometimes you can get a positive effect. For example, enemies can get a speed increase bonus but increased damage taken debuff which is a positive effect for the player.

Currently, the Skirmish mode has 5 threat levels with dice-roll rewards at the 1st, 3rd, and 5th threats. When completing the Threat I you will have three options at the bottom of the win screen: Skip to threat, Advance threat, and Continue.

* Skip threat requires 1 ticket. Taking this option will make you skip Threat II which doesn’t have a random loot dice and continue with Threat III which has a dice. Same for threats IV and V.
* Advance threat is a free option and will bring you to the next threat in order.
* Continue option appears under the two buttons with a few seconds delay. Choosing this will make you stay on the same threat as you have just completed.

There are 5 worlds/areas unique for the Skirmish mode: Jamaica, China, England, Egypt, and Switzerland.

## Miscellaneous

### Difficulty (Combat Power) calculation

The difficulty level of the missions is based on the highest hunt level you have beaten that is not marked by a red skull. The red skull is based on your loadout's CP (Combat Power) relative the the hunt level's CP. Maximum level is based on mission type :

* Skirmish : max level 550
* Ops/Expedition : max level 660

*If you feel as if your mission enemies haven’t scaled properly, go to the “hunt” menu and manually beat the highest one you can where you can still see the enemy levels and not skulls. Missions will not scale with skull level enemies, so you will have to rebeat them once your cp has increased. After doing this you will need to wait until the next refresh of the mission, then the enemies will be scaled appropriately! - Nite The Skill-less*

### Locations

PortJungleFactoryJamaicaChinaEnglandEgyptSwitzerlandSouth KoreaUSA
1. ↑ https://discord.com/channels/872552246905303040/956864382682415185/1035287638929846292