recursal/Fanatic-Fandom huggingface dataset:
Kakeru×Kakeru

**Kakeru×Kakeru** (カケル×カケル) is a song released by Run Girls, Run! on the DIVE II entertainment label on March 28th, 2018. The song appears as track #17 on Wake Up, Best! 3, and track #1 on Run Girls, World!

## Lyrics

* Rōmaji
* Kanji
* English

Datte datte datte tte naita

Susumu nda

Kowakunai nante uso wa iwanai yo

Tachi mukaeru "datte" datte chanto wakatteru

Tomaranai

Akirameru hō ga zutto kurushī no nara

Kakeruyo kakeru kakeru nda

Datte datte oikaketai nda

Gyutto nani mo nai ryōte nigiru

Chīsana sonzai datte koko kara hajimeru

Jibun nari ni kimeta nda dasshu suru koto o

Saisho wa sonna mondayo to hito ni iwarete mo

Soko ni amaetakunaiyo

Dasshu dasshu oitsukitai nda

Ichi kakeru ichi kakeru ichi de hitotsu ni

 kake nukero kake nuketeikō

Massugu

Chīsana sonzai datte koko kara hajimeru

Jibun nari ni kimeta nda dasshu suru koto o

Tomaranai

Akirameru hō ga zutto kurushī no nara

Kakeruyo kakeru kakeru nda

Datte datte oikaketai nda

大好きだけが先走りしていた　故郷の日々に別れを告げる

そうだ　だって私は一歩早くに　子供時代とさようならした

憧れだ　だっていつだって　とどかないくらい先だって

だって　だってだってって泣いた

進むんだ

怖くないなんて嘘は言わないよ

立ちむかえる「だって」だって　ちゃんとわかってる

止まらない

あきらめるほうが　ずっと苦しいのなら

駆けるよ　カケル　駆けるんだ

だってだって　追いかけたいんだ

列車の窓　飛び去る記憶や風　せつない風景　挫折と希望

なんにもない　それでも美しいなんて思えない

さみしすぎる

しばらく会えないかもしんない

待っていて忘れないよって

ぎゅっと　何もない両手　握る

小さな存在だって　ここから始める

自分なりに決めたんだ　ダッシュすることを

最初はそんなもんだよと　ひとに言われても

そこにあまえたくないよ

ダッシュダッシュ　追いつきたいんだ

足し算よりも強く

カケル 3倍速でいこう

1×1×1で1つに

駆けぬける　駆けぬけろ　駆けぬけていこう

まっすぐ

小さな存在だって　ここから始める

自分なりに決めたんだ　ダッシュすることを

止まらない

あきらめるほうが　ずっと苦しいのなら

駆けるよ　カケル　駆けるんだ

だってだって　追いかけたいんだ
Axe Warrior Armor

## **Description**

Outfit item that goes in the armor slot.

**Axe Warrior Armor** is a Outfit item in *Mutant Year Zero: Road to Eden* that can be equipped in the Armor slot.

It can be found in a chest at waiting platform with a signboard Lyndex The Iron Serpent.

## Description

*After studying mysterious discs found in Ancient ruins, Chroniclers conclude that this type of armor was worn by long-haired 'Axe warriors', these electrically powered weapons must have weighed a considerable amount as they were slung from the warriors shoulders with a thick strap. Sadly the Axes are no more, but the spirit of these long dead 'metalheads' lives on.* - CHRONICLER DENTUS

## Effect

* Armor +2, HP +4
* Wearer is immune to charge attacks.
Artifacts

**Artifacts** are items that can be found and collected in *Mutant Year Zero: Road to Eden*.

Artifacts are the coveted relics of the Old Age, still functional working objects that hold mystery power. Their origins still remain shrouded in mystery, whispered fragments of a forgotten era when The Ancients reached the pinnacle of technological advancement. Scattered across the desolate expanse of the Zone, these artifacts are very rare. The rarity of artifacts further enhances their allure. Only the most seasoned and fortunate Stalkers stumble upon these relics,.

They can be turned at Pripp's Place for Artifact points that can be spent on Artifact skills.

## Artifact locations

### Seed of Evil

Thanks to Pink Rabbit Gaming for the detailed walkthrough on YouTube.
Kommode 64

## Description

Apparently big with a group of civil-rights protesters called the 'demo scene', this box has clickety buttons and makes some nice sounds when powered on.

CHRONICLER ELI

## Location

This is found inside Roboshack shop (first floor) in the Forbidden City. The bots are patrolling inside the shop and won't attack the players until this Artifact (or any other scraps) are taken inside the shop.

Location of Kommode 64
Borg Band

## **Description**

Allows the character to kill silently.

The **Borg Band** is an Outfit item in *Mutant Year Zero: Road to Eden*. Known locations:

1. The Lair of Horned Devil - It is located at the hut next to the Chief Grey One .

## Description

*Tales have been told of ancient moaning and grunting competitions Which were held by club Wielding athletes, the winners of such tournaments would be given the 'Borg Band' as a symbol of their loud and annoying votes . The band also absorbs sweat from the wearers head, most likely an unintentional feature as it soon becomes a soggy mess.*

## Effects

Allows the character to have greater movement range.

## Gallery

Borg Band inside chestBorg Band IsolatedLocation of Borg Band in the Lair of Horned DevilBorg Band Description
Circuit Breaker

**Circuit Breaker** is a Mutation for Dux and Farrow in *Mutant Year Zero: Road to Eden*.

It is a type of *Minor Mutations* where if the player attack any mechanical's enemy , the affected enemy will not able to move for 2 turns. (but they are able to attack the player if within the range of attack) . It cost **6 points** to unlock the mutations and **3 kills** to recharge the mutations.

## Description

*You have the ability to instantly identify and disable critical functioning parts of a mechanical enemy. Once shot they will be disabled for 1 turn.*

## Stats

Base: Disable a mechanical enemy for 1 turn. 3 kills to recharge.

Upgrades: Disable a mechanical enemy for 2 turn with -25% to hit.
Molotov

## **Description**

A weapon that can be thrown for AOE damage.

The **Molotov** is a grenade weapon in *Mutant Year Zero: Road to Eden*.

The Molotov cocktail (or simply Molotov as it is known in-game), is an improvised incendiary grenade, made of an old bottle, filled with a flammable liquid (called grog in-game), and fitted with a rag. When thrown it deals minor damage immediately, but its main strength is that it deals additional damage over time. Enemies hit by a molotov will also have a flame animation placed on them.

It can be thrown by the Stalkers and Pyro to do fire damage to an enemy. Friendly characters can also take damage if they are near the target area.

## Description

*A bottle of extremely potent grogg (containing even more toxic chemicals than usual) with a scrap of cloth in the top. When lit and thrown, generates a large spread of flames which stick to anything in the affected area. - CHRONICLER SEPTIM*

## Gallery

Molotov Fire effectsRange of Molotov Grenade (Take note that Pyro is not affected by Molotov)Closeup of Molotov Grenade
Ancients

The **Ancients** are the former inhabitants humans who lived in the world of *Mutant Year Zero: Road to Eden* prior to the apocalypse.

Apocalypse is the combinations of activities such as climate change , red plague and finally nuclear war which wipe off most of the humanities remain from the world of Mutant Year Zero. In forty years, most of the Ancients is wiped almost to the extinctions

This is also how the Mutants and Humans in the Ark refer them as. The only ways the we know of their existence is through the skeletons/corpses that proof that Ancient once existed as well as the leftover MIMIR machines that are seen scattered across the Zone.

Ghouls are believed to worship the Ancients as seen in the shrine located at World Ender.

## Dialogue

> *When the world fell apart, a few of humanity's best and brightest constructed hidden bases where they could survive. These bases were called Enclaves. One was deep beneath the ground, another at the bottom of the sea, a third orbiting the planet. The best and brightest, trapped inside the Enclaves, grew paranoid. Then hostile. They created machines that did everything for them. Except immortality*
>
>
> *The Ancient's best and brightest died bur their machines remain.*
>
>
>
> - The Elder
>
>
Ghoul Armor

## Description

This is a much prized possession and will not be given up without a fight.

The ***Ghoul Armor***is an armor suit in *Mutant Year Zero: Road to Eden*.

This armor is seen to be made up of front grille of the jeep and welded plated steels . It seems to be equipped with 4X4 headlight perhaps to provide additional illuminations

Known locations:

* Lair of Horned Devil - you can sneak around the enemies when your party is in the early levels to pick this from a chest

## Description

*Most 'regular' Ghouls wear thin clothing which does little more than protect their pale skin from the Rot and the Sun. However; clan leaders can be seen wearing surprisingly intricate and durable armor which has been handed down or otherwise 'acquired' over generations. This is a much prized possession and will not be given up without a fight.*

*CHRONICLER DENTUS*

## Effects

* +3 Armor
* +4 Health

## Gallery

Tank wearing Ghoul ArmourLocation of Ghoul Armour in Lair of the Horned DevilGhoul Armour inside the chestGhoul armor description
Med-Bot

Med-Bot is a type of metal-man enemies that revives downed enemies (unfortunately , Med-Bot is unwillingly to revive stalker) . They are not programmed for any combats therefore, if there are no any downed enemies, they will ignore the Stalker but will alert enemies if close enough. They also won't attack Stalkers even though they are equipped with melee weapons.

Their main abilities is to revive downed enemies within 2 turns.

There are few ways to prevent this from happening:

(i) Use a weapon with ***knockback*** effect (i.e: Gaper)

(ii) Use ability with ***knockback*** effect (i.e: Hog Rush)

## Game Description

*Med-Bot are abandoned by the Ancients after the fall and could be easily reprogrammed to serve the Ghouls*

## Stat

 10
 35

## Gallery

Closeup Portrait of Med-BotMed-Bot on patrol modeMed-Bot holding a bat admist the flame surrounding himMed-Bot standing guardMed-Bot revive downed enemiesClose up of Medi-Bot on back shows numbers
Super Tendons

**Super Tendons** is a passive Mutation for Selma and Farrow in *Mutant Year Zero: Road to Eden*.

## Description

*Your leg tendons have become mutated, making them thicker and stronger. You are now able to move or sprint to high places freely and without the use of a ladder.*

## Stats

Reach high places by simply moving or sprinting in combat
Plutonia

Plutonia is a nova sect leader, and is highly dangerous. Her electric attack can bounce over longer distances, and her mind control has no chance of fail (unless you are wearing a helmet). She also has a 50% chance to pull bullets out of the air. She is found outside the gates out Eden and wants to get in to get the "sacred" numbers (nuclear activation codes). She is found with a Sect Tank, Sect Pyro, sect hunter, and a Mimir Z600.

Use high ground to take her out. Stun and dispose of the Mimir Mech, then concentrate fire on her, because she will revive all other units (except for mechs). Use Twitch shot and Gunslinger skills to gain an edge. Use the frog jump ability to outmaneuver her from above.
Investigate Hammon's Cabin

**Investigate Hammon's Cabin** is a mission in *Mutant Year Zero: Road to Eden*. It is the first mission after the prologue. The Ed and both Bormin and Dux have returned to the Ark.

Next mission: Investigate the Crash Site

## Description

Hammon has gone on an expedition, taking a team with him. He was headed to the north end of the Zone but has not yet returned. The Elder wants Bormin and Dux to find him. The two have never traveled that far and while realizing the importance, aren't that thrilled to face the unknown.

## Strategy

Check for roaming patrols in the area. At Hammon's cabin are two mobs. A Shaman and a Hunter. Take out the Shaman first at close range if necessary to ensure he dies in the first round. If he is not dead when it is the enemy's turn, he will summon multiple reinforcements, making the fight much more difficult.

## Conversation

(after the battle)

**Bormin:** Zone Ghouls stripped this cabin clean. Almost everything useful was gone. But it's a good thing Ghouls can't read. they ignored the dairy hidden inside Hammon's desk. Me and Dux aren't big readers either, but we look for answers in the diary, and all we get is more questions.

Hammon writes how he found the crashed machine near his Cabin. He's convinced the machine was sent as a message from a mythical place beyond the Zone called Eden, where everybody's happy and safe. When Hammon sees another machine fall north of here, he takes his Stalker crew up there to find it. I close the diary.

Here's the problem: Eden's a fairytale. Some bedtime story Mutants believe in so they can get to sleep at night. So either Hammon is on to something, or his brain's got the Rot and he's about to kill a bunch of good Stalkers. Guess we gotta find out. Me and Dux have to go north. Farther from home that we've ever been. It's dangerous. Dux thinks I'm crazy to press on. I don't disagree with him.
Chief Pyra

Chief Pyra is one of the mini boss that you encountered in Mutant Year Zero: Road to Eden .

He is found in Grogg Den patrolling the first floor of eastern side building.

He is seen arming himself with a boomstick (dealing with 5 damage)

He is able to summon additional 3 units. (2x Lvl 35 Pyro and 1x Lvl35 Hunter)

## Gallery

Chief Pyra HidingBack view of Chief PyraChief Pyra activates summon abilityCloseup shot of Chief Pyra
Irida

Irida is the merchant in Ark and a former stalker. She sells various items and her inventory expands as the player levels up

## Sold Items

Grenades

* Hand Grenade
* Molotov
* Smoke Grenade
* EMP Grenade
* Chem Flare

Weapons

* Pipegun - level 10
* Crossbow - level 30
* GJR - 666 - level 50

Mods

* Ancient Sight
* Green Eye
* Ancient Eye
* Red Eye
* MIMIR C/R 33 Scope - level 50

Others

* Medkit
Cave of Fear

The **Cave of Fear** is a location in *Mutant Year Zero: Road to Eden* north of Hammon's Cabin. It can be accessed by from the entrance in The High Road past the enemy camp. The Sea Titans can be reached from it. The 'cave' appears to be a tunnel once used by vehicles for travel purposes.

## Dialogue

Upon entering this zone, it will trigger dialogues between the Stalkers about the places somehow become accidentally lage area for mass graves after they failed to get out from the tunnel.

Dux : *Weird place for a mass grave. What were all these people doing?*

Selma : *Running away, I think. Maybe the Red Plague hit their town and they needed to evacuate.*

Bormin : *Evacuating or stampeding over each other to be the first one out? Dumb ass Ancients.*

## Items

* Common Scrap (x4) - in front of the yellow car within the grass patch on the south road
* Common Scrap (x4) - next to the yellow car by the broken screen
* Common Scrap (x4) - between the truck and burning red car in front of the campfire on the south road
* Molotov - by the campfire on the south road
* Rare Scrap (x8) - by the hanging bodies near the campfire
* Broken Gun (Weapon Parts x5) - by the campfire on the south road
* Broken Gun (Weapon Parts x5) - between the roads close to the The Sea Titans exit
* Rare Scrap (x8) - atop the van close to the The Sea Titans exit
* Broken Gun (Weapon Parts x5) - at the front of the military truck
* Medkit - at the eastern end on the north road (located beside the corpse with Hazmat suit)
* Common Scrap (x4) - at the eastern end on the north road
* Broken Gun (Weapon Parts x5) - on the back of half-buried blue pickup at the eastern end on the north road
* I'm SORRY (Note) - southwest corner
* State Switcher - chest in the middle guarded by Pyro, Hunter and Med-Bot
* Old Tool Scrap (x6) - between truck and hoodless car next to the guarded chest
* Common Scrap (x4) - next to the ambulance by the guarded chest
* Mimir - Driver 30 - dropped by Hunter
* Smoke Grenade - dropped by Pyro

## Gallery

Inside the Cave of FearEntrance to Cave of Fear from High RoadBroken Guns inside blue truckMedikit loot beside the Hazmat corpseEnemies at the middle of the tunnelState Switcher Chest Location
## Video Guide

Video guide on how to clear the area without taking any damage.
Ark Outskirts

The **Ark Outskirts** is a location in *Mutant Year Zero: Road to Eden*. Players will reach this location early in the game as it contains the elevator leading to The Ark. Also accessable from this area is the East Outpost, Hammon's Cabin, and The Iron Serpent.

## Description

*Inside old man-made clearings lie strange remains of what appears to be of ancient nature. The area stretches into the forest southwards as long as your eye can see. This seems to be the only entrance to the Ark ?*

## Points of Interest

The lift car is the only entrance to the safety of The Ark

## Enemies

Hunter (drops weapon mod Ancient Sight) and a Butcher (drops Scrap x5).
Nearer to Ark lift, a Marauder (drops Weapon Parts x1) standing guard
Another Marauder (drops Weapon Parts x2) is patrolling in-between the area

## Items

* Common Scrap (x4) - behind a car just before the gas station
* Rare Scrap (x8) - broken radio tower behind gas station
* Molotov - inside the gas station
* Valuable Scrap (x8) - inside the gas station
* Snazzy Visor - chest inside gas station
* Stalker Clara Note - inside gas station
* Common Scrap (x4) - near the trailer truck outside gas station
* Old Tool Scrap (x6) - under a car just outside the gas station
* Broken Gun (Weapon Parts x5) - Between two large fuel tanks near gas station
* Common Scrap (x4) - containers near gas station and cable car
* Stalker Vest - in a chest by the containers
* Broken Gun (Weapon Parts x5) - Shore near gas station and cable car
* Common Scrap (x4) - next to a broken car within roots close to the far side of the shore
* Old Tool Scrap (x6) - trunk of a car near cable car
* Ancient Sight - dropped by Hunter

Common Scrap (behind car)Rare Scrap (radio tower)Valuable Scrap, Molotov, Chest, Note (gas station)Common Scrap (trailer truck)Old Tool Scrap (just outside gas station)Broken Gun (between fuel tanks)Common Scrap and Stalker Vest (containers)Broken Gun (shore)Old Tool Scrap (car trunk)
[[File:|thumb]]

## Guide For The DLC (Seed of Evil)

Here is a video guide on how to clear this area on very hard without taking any damage in the DLC:
Corpse Eater

**Corpse Eater** is a major Mutation for Bormin and Farrow in *Mutant Year Zero: Road to Eden*.

## Description

*Your metabolism is now abnormally robust, as well as your jaws and teeth. You can eat any type of fresh raw meat to replenish your health. Gross but also strangely satisfying!*

## Stats

Eat organic corpses to restore HP. 2 kills to recharge.
Marauder

## Description

Marauders appear to be wearing a hooded jacket and a gas mask . They seem to be equipped with a stinger as their weapons. Like Butchers, they are a weak enemy, and serve as distractions for stronger enemies, who then can deal with the Stalkers at their leisure.

## Stats

Marauder Stats
 5
 10
 25
 35

## Gallery

Portrait of Marauder holding a handgunPortrait of Marauder in position to ambush stalkerMarauder carrying a sackbag on his backSide view of MarauderMarauder hidingMarauder hiding II
Chain Lightning

**Chain Lightning** is a Mutation for Magnus in *Mutant Year Zero: Road to Eden*.

## Description

*You are able to generate a strong bioelectrical charge which can be sent out through your hands. This will bounce between enemies if they are in close proximity to oneanother.*

## Effects

Each organic enemies are dealt with 5 damages , Metal Man will be dealt with 11 bonus damages.

The lightning will jump up to maximum 3 enemies if they are within 5 tiles range from one another.

It will destroy the covers if the covers is on the pathway of the lightning.

To recharge the mutations, the team need to perform 2 kills.
Tree Hugger

**Tree Hugger** is a major Mutation for Selma in *Mutant Year Zero: Road to Eden*.

## Description

*Records say that some Ancients would talk to their pet plants, the plants then would react to the sound of their master's voice. Somehow you are now able to do the same, except with trees which can be commanded to bind enemies with their twisted roots.*

## Stats

Area effect. Disables enemy movement for 1 turn. 2 kills to recharge.

The enemy which are affected have sort of thorns roots twist at their legs.

*Note: The in-game description is inaccurate. Tree Hugger disables enemy movement for 2 turns.*

## Gallery

Effects of tree huggersPolis-Bot ensnaredEnsnared Zone DogEnsnraed ButcherEnsnared HunterEnsnared Tank
Metal Fields

The **Metal Fields** is a in The Zone in *Mutant Year Zero: Road to Eden*.

This area can be access after completing the encounters in The Iron Serpent, and is directly south of it at the bottom of the map. Players will be able to recruit Farrow in this area.  This area is aptly named due to many Robots that still guarding the quarantine area.

## In-game Description

*Along the mysterious iron tracks, an ancient camp suddenly appears in the middle of nowhere. This seems to have been the gathering place for all the traveling carts, and many of them still lie scattered around like giant shacks on wheels. Did the ancients live in those carts? Or were they merely means of travelling around ...?*

## Dialogue

Upon entering this area, each Stalkers commented about this place have plenty of scraps

Bormin : *Hopefully there's some junk in here that can help us.*

Dux : *Plenty of treasure waiting to get picked around here. I feel it in my feathers.*

Selma : *This looks like the perfect place to find something cool*

Magnus : *Bet this place holds a lot of secrets... and supplies, too.*

## *Enemies*

* Polis-Bot - Standing guard alone to the east of Farrow's fire camp . You can heard it giving announcement of the Red Plague symptoms

* Polis-Bot Enforcer standing on the eastern side of Farrow's camp (south side), guarding the entrance to Cultlands , be aware of Polis-Bot patrolling along the route of west to east

* One Polis-Bot Enforcer patrolling west to east (south towards locked quarantine area) and one Polis-Bot Enforcer standing guard between two trains

* One Polis-Bot patrolling west to east (two robotic arms to and fro the ruins of Farrow fire camp) . Note : It drop Elysium-Driver 100

* One Polis-Bot standing guard inside the hut which is entrance to the locked quarantine area and one Polis-Bot Enforcer patrolling from west to east (from the tree to and fro the polis barrier)

* One Polis-Bot and a Polis-Bot Enforcer near the northwest corner, the Polis-Bot will patrol north to south, to and fro from the robots gathered places and to the hut

## Items

* Polis Armor - Located in the chest just behind Farrow's firecamp
* Ingmar's Journal Page 153 (Note) - On a rock where you meet Farrow
* Elysium - Driver 100 - Polis-Bot near train to the north
* **Quarantine Area Key** - unlocks the quarantine area containing a Medkit
* Magazine - located in the South-West corner.

## Gallery

Location of Quarantine Area KeyAbout to meet Farrow for first timeMedkit located inside the locked quarantine area
## Video Guide

This is a guide that will show you how to clear the area without taking any damage.
Boomstick

## **Description**

Close range higher damage rifle

The **Boomstick** is a ranged weapon in *Mutant Year Zero: Road to Eden*. This weapon has close to mid range and is very noisy, but packs a punch. Known locations:

1. In a chest located upstairs near fire camp where it is guarded by Sect Pyro in House of Bones
2. In a chest in The Metal Bird behind the level 55 enemies.
3. Farrow comes with one upgraded to level 2

## In-game Description

*This long firearm is worn and scratched, but it's great close-range firepower will make sure you are feared in the zone.* - CHRONICLER ASH

## Gallery

Boomstick Level IBoomstick Level IIBoomstick Level IIIBoomstick Chest location at House of BoneBoomstick inside chestIn Game Description
MIMIR Z200

MIMIR Z200 is one of the enemies that you may faced in Mutant Year Zero: Road to Eden .

It seems to be powered by powerful energy sources that allows it to stay afloat and also able to attack target using energy projectile.

From the gameplay, it seems that the MIMIR Z200 are immune from the Hog's Rush.

## Gallery

MIMIR Z200 from back viewMIMIR Z200 from side view
Spear of Heaven

The **Spear of Heaven** is a location in *Mutant Year Zero: Road to Eden*. It is to the east of Cultlands. The World Ender can also be reached from it, the entrance is inside the church.

## Point of Interest

Selma : *Don't let your guard down*
Magnus : *A Nova Sect stronghold should be teeming with ghouls. Something's off*
Dux: *If this is Bad Guy Central. Where are all the ghouls ?*
Farrow: *Your friend Hammon , he's close*
A boarding house with the green cross at the side of building, presumably quarantine the house and its occupant during the Red Plague .
There are 1x Medkit and 5x weapon parts on the first floor
Bormin: *Look at this. A entire house sealed up during the plague. Who cares how nice your place is if you can't get inside?*
Dux : *Now did they seal up this house to keep the bad stuff out or the bad stuff in?*
Selma : *They shrink-wrapped an entire house to protect it from the Rot. Too bad the planet wasn't protected.*
Magnus : *This house was sealed up during the quarantine. Hope no one overslept and got stuck in there.*
Stalkers comment about the tombstones and about the funeral ceremonies for the Ancients which are different from the cremation done at the Ark.
Magnus : *These stones mark the graves of many Ancients. Their spirits are restless. Corpses rolling in their boxes.*
Bormin : *I heard about these stones, before people burned the dead they put the dead underground, left their bodies to rot. Weird.*
Selma : *These stones mark where the Ancients buried their dead.*
Farrow : *Can't for the life of me figure out what these rocks are for.*
This is a little easter eggs director tributes to the Director of the developer of this game , The Bearded Ladies
Bormin: *"Here lies Haraldur Thormundsson", that's one badass name !*
Dux : *"Here Lies Haraldur Thormundsson." Yeesh. Try saying that five times fast.*
Selma : *"Here Lies Haraldur Thormundsson." Sounds like a warrior.*
Magnus : "Here Lies Haraldur Thormundsson." My father's name was Haraldur. I feel a certain kinship with this dead man.
Farrow : "Here Lies Haraldur Thormundsson." Quite a mouthful, innit?
There are ventilation appearing at the south western area of the church which indicates that there are some activities occurring below the ground under the church
Bormin: *Wait a minute. Why is steam coming out of these graves?*
Dux : *See these holes in the ground? What's up with that? Do dead people need a little fresh air?*
Selma : *Something tells me dead people aren't smoking under there. These are air pipes to something big.*
Magnus : *There's more to this graveyard than meets the eye.*
Farrow : *Look at this steam. Like there's a building under our feet.*

## Items

* Grenadier's Delight - chest inside church near Cardinal Hansen
Chief Deadfinger

Chief Deadfinger is one of the mini boss in Mutant Year Zero : Road to Eden .

He is basically located in Scraplands which basically calls his Ghoul to guarding the *broken steel chariots*.

His Slinger have weapon mods that set the Stalkers to flame

## Gallery

Chief Deadfinger ready to attackBackview of Chief DeadfingerChief Deadfinger hiding
Dux

**Dux** is a character in *Mutant Year Zero: Road to Eden*. His default weapon is the Crossbow. Dux appears to be the more sarcastic character of the group. His closest friend is Bormin and the two are the starting playable characters in the game. Increasing his stats will increase his health points and movement speed.

## Mutations

* **Skull Splitter** - Minor - 100% Critical Chance with a 25% loss to accuracy. 3 kills to recharge.
	+ *Enhanced critical chance allows you to pop' the head of an enemy as easily as popping the boils on Bormin's back. This wild behaviour will cost you some accuracy.*
* **Knee Shot** - Minor - Disable an organic enemy's movement for 2 turns. 2 kills to recharge
	+ *No knee, no problem! You are able to knock the patella off an enemy's leg with a single shot, preventing movement for 2 turns. Affects organic enemies only.*
* **Moth Wings** - special ability - Greatly increases Dux's critical chance to hit. 3 kills to recharge.
	+ *You have the ability to grow wings on your back. This enables you to move vertically and hover in position. Giving you a tactical advantage over enemies beneath you. This also allows you to get to high places which would normally be out of reach.*
* **Circuit Breaker** - Minor - Disable a mechanical enemy for 1 turn. 3 kills to recharge.
	+ *You have the ability to instantly identify and disable critical functioning parts of a mechanical enemy. Once shot they will be disabled for 1 turn.*
* **Eagle Eye** - Extra +25% Weapon Range
	+ *The lenses of your eyes begin to thicken and now you are able to see (and shoot) much further than you previously could, this greater visual range combined with the use of a ranged weapon could make you a formidable sniper.*
* **Alpinist** - 50% Critical Chance when shooting from High Ground
	+ *You have absolutely no fear of heights and can balance anywhere with ease making you a perfect 'Mountain Monkey' who gets 50% critical hit chance when firing at a target below.*
* **Chameleon** - Become invisible until you attack. 3 kills to recharge.
	+ *Your skin's cephalopod-like chromatophores can adapt to match your surroundings, resulting in you becoming barely visible to others in the smoggy darkness of the Zone.*
* **Silent Assassin** - Passive - Doubles critical chance when shooting whilst hidden
	+ *Like the dome-headed assassins of the past, you are able to do great damage whilst hidden from your target. That's as long as you hit... Man.*

## Gallery

Dux using his moth wings to flyBormin and Dux Saved by The ElderDux and Bormin on Seed of Evil DLCPortrait of Dux Bleedout
Mimir Zero G-08

## Description

Prevents the occupant from being knocked down by physical attacks.

The **Mimir Zero G-08**is an armor suit in *Mutant Year Zero: Road to Eden*. Known locations:

1. It can be found in a chest protected by Brother Lundgren in Cultlands.
2. It can also be bought at Iridia's after you hit level 50.

## Description

*Insulated clothing used by the ancients to survive the extreme cold of space. As a result of these extra layers of tinfoil, the suit can protect its wearer quite well. There is also a form of self-stabilization present which prevents the occupant from being knocked down by physical attacks. CHRONICLER DENTUS*

## Appearance

The Mimir Zero G-08 is a high-tech, futuristic spacesuit in a blue, white, and grey colors. A hose runs down the front of the suit (likely to both a rebreather and oxygen tank), and a buckle on the front straps the suits armor to it. The Mimir logo can be seen on the front as a blue stencil.

## Effects

* +3 Armor
* +6 Health
* Wearer is immune to charge attacks

## Cost

400 Scrap (before 20% discount) available at Iridia's shop after the party has hit level 50.

## Gallery

Location of MIMIR Zero G 08 in CultlandsSelma equipped with MIMIR Zero G08 armourIsolated MIMIR Zero G08In Game Description
Polis-Bot

Polis-Bot as name implied is a robot that are specialised in helping Police to enforce law, particularly during the Red Plague. It can be identified by its glowing orange eyes. It can be seen equipped with the taser gun which can stun the Stalkers over the long range.

It can be seen in Izza and Fala that the Ghouls that tried to escape are killed for supposedly for jay-walking violations. They can be heard of shouting code violations during the patrol calling the citizens for misdemeanor such as jaywalking , staying inside home during quarantine and such.

In Metal Fields, they can be heard mentioning about Red plague symptoms :

*If you see something, say something. Report all citizens who show signs of unhealthy skin tone, bleeding orifices, continual vomiting, hallucinations, strange behavior, or suicidal ideation.*

## Abilities

Taser - Polis-Bot are using their stun-gun to stun the Stalker for 2 rounds. This ability have no cooldown meaning, they will immediately stun again the same Stalker once the 2 rounds end.

Stalker that are stunned unable to move or attack during these periods.

They will received 1 shock damage per every round

## Gallery

Close up of Polis BotFront view of Polis BotSide view of Polis Bot
Boom Box

The **Boom Box** is an artifact in *Mutant Year Zero: Road to Eden*.

It can be found in the East Outpost in The Zone . It is located on top of a picnic bench near the campfire. This area is guarded by a Hunter and a Marauder.

The radio is a retro design white boombox (presumably from 1970's-1980's era) with two speakers . It seems to have functionality of both radio and a cassette player. On front side, it has a retro design, with 2 big speakers ; large, silver tuning dial with the strip of frequency tuning panel (for tuning radio signals) ; cassette holder to play any cassette tapes. It have buttons and sliders on top side of the radio for playing the cassette as well as playing radio. On back side, it have carrying handle to help carrying the radio and telescoping antennas to receive radio signals.

## Dialogue

Bormin (B): *Look at this beauty. The Ancients left a lot of ugly junk behind, but once in a while you see something like this. Wonder what these buttons are for?*

Dux (D): *I wouldn't touch it if I were you, I'm not kidding around ! Lay off the buttons*

B: *What's up with your butt ?*

D: *That's a bomb, alright? They used to call it a "boom box". Touch that red button and it goes boom*

B: *Don't be pretending you know what any of this crap is. We'll bring it back to the Ark and show it to Prip. Ask him what it's worth on the black market.*

## Description

*A strange 'talking-box' that hisses at you like a snake when powered-on. Sometimes (depending on where it is placed) it will speak to you with beeps, whistles or even faint voices. Includes a handy slot on the front for keeping things in.* - CHRONICLER ZWEEB

## Gallery

Description of Boom BoxLocation of BoomBoxBoombox encountered up closeIsometric Top view
Grogg Milker

## **Description**

Artifacts are used to purchase upgrades in the Ark.

The **Grogg Milker** is an artifact in *Mutant Year Zero: Road to Eden*.

This artifact can be found in The Grogg Den in The Zone in the western side of the building. It is actually beer tap dispenser .

## In-game Description

*Suggestively designed system for the rationing of Grogg, play with the little 'bits' and cool liquid is delivered to the thirsty recipient.*

CHRONICLER HIPPOCANTUS

## Gallery

Location of Grogg Milker in Grogg DenClose up of Grogg MilkerDescription of Grogg Milker
Skull Splitter

**Skull Splitter** is a Mutation exclusive for Dux in *Mutant Year Zero: Road to Eden*.

It is a type of *Minor Mutations* where the player are able to gain 100% critical hit at the enemy but at cost of -25% accuracy o the player. It cost **1 points** to unlock the mutations and **3 kills** to re-charge the mutations.

## Description

*Enhanced critical chance allows you to pop' the head of an enemy as easily as popping the boils on Bormin's back This wild behaviour will cost you some accuracy.*

## Stats

* 100% Critical Chance
* -25% Accuracy
Chronicler

(This infomation is for the RPG game)

## Specialist Skill: Inspire

When someone decides to roll for a Skill, you can choose to help or hinder them and roll to Inspire before they roll. Every success you roll is added (if you chose to help) or substracted (if you cose to hinder) to / from the number of successes they roll. Failing to Inspire can mess with your target's roll in ways you didn't intend, which is up to the GM.

## Talents

### Agitator

+2 modification to Inspire when inpiring to Fight or Shoot

### Bonesaw

+2 modification to Heal when tending to a critical Injury

### Performer

Perform for the people in the Ark once per session (tell a story, recite poetry, sing a song, etc.) and roll to Inspire. Gain 1d6 bullets or grub for every success.

## Strategy

### Priority Skills

* Heal - Bonesaw and high Empathy make Chroniclers into great dedicated healers
* Sense Emotion / Manipulate - High Empathy helps to get additional Stunts and utilize these Skills better

### Low priority Skills

* Fight / Shoot - Could be ignored since Chroniclers are usually busy using Inspire or Heal during battle, use Mutations or flee when engaged in battle without any allies

### Useful general Talents

* Bad Omens - Useful for Chroniclers with low Wits
* Coward - Useful for squishy Chroniclers who have altruistic friends (preferably a Slave, although the Slave taking Bodyguard is probably a better idea)
* Loner - Somewhat useful, though Chroniclers usually don't want to be on their own anyways
* Therapist - Augments your Heal Skill
Gaper

## **Description**

Gas-powered cannon.

The **Gaper** is a weapon used in *Mutant Year Zero: Road to Eden*. It is capable of launching explosive ammunition and appears to have use as a flamethrower. This weapon is located in the East Outpost in a chest near an old car behind the cabin.

## Description

*This gas-powered cannon, humorously named after the type of damage it has been known to deliver, launches fat chunky shells. What the Gaper loses in subtlety it gains back in power. Can knock back most enemies. - CHRONICLER ELI*

## Effects

* Can destroy covers
* Knocks back enemies

## Gallery

Gaper Level IGaper Level IIGaper Level IIIGaper inside the chestIn Game Description
Kiratto Start (Single)

**Kiratto Start** (キラッとスタート) is the 2nd single released by Run Girls, Run! opening in Kiratto Pri☆Chan. It was released on May 2nd, 2018.

## Tracklist

* CD+DVD
* CD

### CD

1. Kiratto Start (キラッとスタート)
2. Prima☆Donna? Memorial! (プリマ☆ドンナ？メモリアル！)
3. Kiratto Start (Instrumental)
4. Prima☆Donna? Memorial! (Instrumental)

### DVD

1. Kiratto Start Music Video

- Kiratto Start (キラッとスタート)

- Prima☆Donna? Memorial! (プリマ☆ドンナ？メモリアル！)

- Kiratto Start (Instrumental)

- Prima☆Donna? Memorial! (Instrumental)

## Full Staff Credit

### Kiratto Start!

* Music
* Music Video

## Navigation

* Slide Ride
* Ringo no Ki
* Kiratto Start
* Go! Up! Stardom!
* Break the Blue!!
* Darling Darling
* never-ending!!
* Diamond Smile
* Mizugi to Suika
* Sakasama no Gaudi
* Share the light
* Illuminage・Land
 **Singles** | Slide Ride* Slide Ride
* Sakura Gelato
 • **Kiratto Start*** Kiratto Start
* Prima☆Donna? Memorial!
 • Go! Up! Stardom* Go! Up! Stardom!
* Aki Iro Tweed
 • Break the Blue!!/never-ending!!* Break the Blue!!
* never-ending!!
 • Diamond Smile* Diamond Smile
* Seishun Algorithm
 • Share the light* Share the light
* Kiralist・Jewelist
* Snow・Glider
 • Luminance Princess* Luminance Princess
* My Best Shine!!
 • Dreaming☆Channel!* Dreaming☆Channel!
* Mugendai Runner
Elysium - Driver 100

## **Description**

Adds a high speed spin to the projectile that increases the chance of knocking back the enemy.

The *Elysium - Driver 100*is a weapon mod in *Mutant Year Zero: Road to Eden*. Upgrade weapons by adding mods in Delta's Workshop on the Ark. Known locations:

1. Looted from a patrolling robot North-West of Farrow in Metal Fields

## Description

*Ancient drill unit which can be mounted to any weapon. This adds a high speed spin to whatever projectile is fired increasing the chance of knocking back its target. CHRONICLER ELVIS*

## Effects

This is a weapon upgrade with the attributes:

* 1 additional critical damage
* 100% chance to knockback enemies
Pyro Armor

## **Description**

An Armor item that can be equipped on a character to reduce fire damage.

The **Pyro Armor** is an Outfit armor item in *Mutant Year Zero: Road to Eden*. It is located in The Sea Titans area in The Zone. To access it:

1. players will need to have looted the Evac Control Key from the encounter in that zone, then unlock the gate to the nearby dock
2. purchase the armor from Iridia's after level 10

## In-game Description

*Ancient burn-proof armor made by the mysterious 'Fire Department'; notorious and prolific pyromaniacs of the past.* - CHRONICLER DENTUS

## Appearance

The Pyro Armor appears as a yellow fireman's suit, strapped with several pouches, with a blue and yellow fire department sign strapped to it written in Swedish.
Zone Dog

These feral hounds, once domesticated companions of humans, have undergone a horrifying transformation, their bodies twisted and warped by the lingering effects of Rot , their rib cage grow outward on their back, and their eyes glow with an eerie luminescence. Their fangs have sharpened into deadly weapons, capable of ripping into flesh with terrifying ease. There are tell tale signs of a pack of Zone Dogs is nearby: bones and freshly slain Stalkers/Ghouls

Zone Dogs roam in packs, their movements guided by an instinctive pack mentality. They are fiercely loyal to their leader, the Mother Zone Dog, a monstrous creature of exceptional size and strength. Together, they hunt relentlessly together.

Some ghouls have managed to tame the savage Zone Dogs, transforming them into loyal Watch Dogs. These formidable canines, once feral beasts, now serve as guardians, protecting their ghoul masters

## Stats

Zone Dog Stats
 25
 45

## Gallery

Selma , Dux and Bormin inspect bones nearbyRear view of Zone DogsSideview of Zone DogClose upSide view of Zone Dogs
Weapons

Weapons are an important tools for Stalkers to attack their enemies. They can be purchased at Iridia's Shop or scavenged in the Zone .

Weapons can be installed with mods scavenged in the elongated chest or dropped by enemies or purchased at Iridia's Shop.Then, it can be installed at Delta's Fix Pit workbench.

Unwanted weapons can be dismantled for additional Weapon Parts. To dismantle a weapon, hover over the weapon at Delta's Fix Pit and use the assigned key or button (D for PC).

The weapon's range is determined by its type:

* Shotguns - 8
* Sidearm - 10
* Assault Rifles - 14
* Sniper Rifles - 20

Below is a list of weapons used in *Mutant Year Zero: Road to Eden*.

## Upgrading weapons

To add mods and upgrade to weapons, visit Delta's Fix Pit on the Ark. After opening the UI, click on the weapon to be upgraded. There are two options in the center - one for scopes and one for damage modules. These options will be grayed out if there are no modules available. Clicking on one of the two option will open a new window where players can select the mod to use.

Optionally players can increase the level of their weapon by trading in Weapon Parts.

* Level II costs 30 Weapon parts and increase the damage and critical damage by +1
* Level III costs 60 Weapon parts and increase the damage and critical damage by another +1
* At the minimum cost of 7 Artifact, both the damage and critical damage can be permanently increased by +1

### Scopes

* Ancient Sight - 20% added to weapon range
* Green Eye - 30% added to weapon range
* Ancient Eye - 10% critical hit chance
* Red Eye - 15% critical hit chance
* MIMIR C/R 33 Scope - 30% added to weapon range / 15% Critical hit chance

### Mods

* Noatun - EMP 30 - 1 Additional critical damage / 20% chance to stun robots
* Mimir - Driver 30 - 2 Additional critical damage / 30% chance to knockback enemies
* Broiler 50 - 1 Additional critical damage / 50% chance to burn enemies
* Elysium - EMP 50 - 2 Additional critical damage / 50% chance to stun robots
* Elysium - Driver 100 - 1 Additional critical damage / 100% change to knockback enemies
Heal (Skill)

This Skill is used to bring broken or critically injured mutants back on their feet.

## Restoring an Attribute of a broken Mutant

When another mutant is broken by trauma, you can roll to Heal them. Every success lets them recover 1 point of trauma.

### Notes:

* You can heal any kind of trauma (damage, fatigue, wits, empathy)
* You can only heal broken mutants
* If your target is broken by multiple kinds of trauma, you have to choose which one to heal before rolling
* If the target had any already stabilized critical injuries and you manage to restore at least one point of trauma, their duration is cut in half (can only occur once per critical injury)

## Stabilizing a critical injury

When another mutant has suffered a critical injury, you can roll to Heal it. You need 1 success to successfuly stabilize it.

### Notes:

* You can only heal one critical injury at a time
* You can heal your own critical injuries, but with a -2 modification
Gladiator Helm

## **Description**

Provides a solid protection for your head.

The **Gladiator Helm** is an Outfit item for *Mutant Year Zero: Road to Eden* that goes into the Helmet slot.

Known locations:

1. In an partially guarded chest (northern home) in The Unenlightened location.

## Description

*An ancient piece of headgear made of thick yellow plastic. It's a little cracked and battle-worn, but still provides solid protection for your head. CHRONICLER MADOX*

## Gallery

Location of Gladiator Helm in UnelightenedDescription of Gladiator HelmInside the chestIsolatedBackground
Grenades

There are multiple types of **Grenades** in *Mutant Year Zero: Road to Eden*. These weapons can be thrown at an enemy or object to do damage. Grenades can also harm friendly targets, so be careful when aiming them. Thowing a grenade will complete one turn.

## List of Grenades

* Hand Grenade
* Molotov
* Smoke Grenade
* EMP Grenade

## Gallery

Hand GrenadeMolotovSmoke GrenadeEMP Grenade
Stalker Vest

## **Description**

An outfit item that increases health and armor.

The **Stalker Vest** can be:

1. Found inside a chest guarded by Med-Bot (near the boats) in The Fallen Angel after defeating enemies in that area
2. Found inside a chest (in the woods on the left side before the reaching the Lift) with stacked blue containers in the Ark Outskirts
3. purchased at Iridia's after level 10

## Description

*Found often across the Zone - mainly upon the corpses of Stalkers (hence its name), this light, flexible armor is easy to move around in, although it doesn't offer the wearer a great deal of protection. - CHRONICLER DENTUS*

## Appearance

The Stalker Vest appears as a light bulletproof or anti-stab vest, upon which are hung several pouches and a first-aid kit. The vest is an olive green, while the pouches are a worn brown. The first-aid kit also has an orange pill bottle strapped it it by blue bands.

## Gallery

Location of Stalker Vest chest in The Fallen AngelLocation of Stalker Vest chest in Ark OutskirtStalker vest in chest
Maps

## World Map

* The Metal Bird
* East Outpost
* Ark Outskirts
* **The Ark**
* Hammon's Cabin
* The High Road
* The Fallen Angel
* Cave of Fear
* The Sea Titans
* House of Bones
* Izza and Fala
* The Rot Warren
* Lair of the Horned Devil
* The Iron Serpent
* Scraplands
* Metal Fields
* Cultlands
* The Grogg Den
* Spear of Heaven
* The World Ender
* The Castle of Light
* The Unenlightened
* Grave of the Ancients
* The Forbidden City
* The Sealed Gate
* Eden
Commando Vest

## Description

The materials from which it is comprised are relatively lightweight, but can protects its wearer from explosives.

The **Commando Vest**is an armor suit in *Mutant Year Zero: Road to Eden*. Known locations:

1. It can be found in a chest in The World Ender.

## Description

*War was one of the most popular activities enjoyed by the Ancients, many interesting weapons, devices and armor were created for them to indulge themselves all those years ago. This Armor is one such thing, the materials from which it is comprised are relatively lightweight, but can protects its wearer from explosives. CHRONICLER DENTUS*

## Appearance

The Commando Vest appears to be a tactical vest or possibly a flak jacket (due to its ability to resist explosions) colored in a grey and tan pattern. A set of web gear covers the front, carrying high-tech pouches and bags.

## Effects

* Absorbs explosive damage
* 4 extra throwing range

## Gallery

Commando Vest in chestBormin wear Commando VestCommando Vest Description