Adventure Update

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◄ Halloween Update
Pretty Scary Update ►

For a guide about all the additions and changes in this update, see Java Edition guides/Adventure Update.
The **Adventure Update** was a major update to *Java Edition* which focused on aspects such as combat, exploration, and adventure. Its content was implemented in Beta 1.8 and 1.0.0.

It was announced on June 10, 2011 by Notch, and was initially planned to be implemented in Java Edition Beta 1.7. An early version of the Adventure Update was playable by fans at Mojang's booth at PAX Prime 2011, which was held between August 26 and 28. Because of the size of the update, the first part of the update was pushed back to Beta 1.8, which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The pre-releases of Minecraft Beta 1.8 and Beta 1.9 were leaked before their official releases, and Notch approved these leaks on his Twitter.

## Features

For a complete list of known changes, see Java Edition Beta 1.8 and Java Edition 1.0.0.
### Changes in Beta 1.8

* New mobs:
	+ Enderman
	+ Silverfish
	+ Cave spiders
* New blocks:
	+ Stone bricks
		- Stone brick slabs
		- Stone brick stairs
	+ Brick slabs and Brick stairs
	+ Fence gates
	+ Glass panes
	+ Iron bars
	+ Melons
* Re-added Creative game mode.
* New features in the terrain generator.
	+ Optionally generated structures:
		- Villages
		- Strongholds
		- Mineshafts
		- Ravines
	+ New fractal-based biome code, which added and removed some biomes while making all of them more vast than before.
		- Rivers flowing through/in between biomes.
		- Ocean biomes, that are deeper and much more vast than before.
		- The mountains biome, which featured towering peaks and rocky terrain.
		- The swamp biome, which featured greenish waters, slimes, lily pads, and trees with vines growing.
		- Snow in taiga and tundra biomes do not generate for technical reasons. They return in Minecraft 1.0.
	+ New ocean floor; randomised mix of sand, dirt, and clay.
		- Because of this, clay is much more common.
* New combat Mechanics.
	+ Hold-to-charge bows.
	+ Critical hits.
	+ Players can parry with a sword by holding `Right Mouse`, reducing damage taken by half. This was removed in 1.9 due to the addition of shields.
	+ Hostile mobs perform attack animations.
	+ Mobs killed by players drop experience orbs that add to your experience bar.
* New Food System.
	+ There is now a food meter.
		- Food no longer heals directly but indirectly: if the food meter is above 80%, heals  about every 5 seconds.
	+ All food items (except mushroom stew) are now stackable.
	+ Food takes 1.6 seconds to consume, accompanied with an animation.
	+ 5 new food items:
		- Melons.
		- Raw Chicken.
		- Raw Beef.
		- Cooked Chicken.
		- Steak, which has cooked porkchop's old texture. Cooked porkchops' new texture is a tan shade of the same sprite.
	+ Eating raw chicken or rotten flesh has a chance to give the player food poisoning.
* New seeds for farming: pumpkin seeds and melon seeds that produce pumpkins and melons respectively.
* A new achievement: Sniper Duel. "Kill a skeleton with an arrow at 50 meters".
* Added sprinting.
* Mob changes:
	+ Passive mobs flee if attacked by the player or other mobs (such as wolves).
	+ Zombies drop rotten flesh instead of feathers.
	+ The snout on pigs now protrudes from their head.
	+ Skeletons now hold full-size bows.
	+ Player-to-mob damage decreased by half a heart. Specifically, sword damage used to be added to the half a heart damage the player does with an empty hand and now isn't. Change reverted 2 years later in release 1.6.2.
	+ Arrows that hit a mob visually "stick" into the mob rather than just disappear.
		- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
	+ Animals no longer despawn, making it possible to capture them.
* Shears can now collect tall grass and the new vines.
* New improved lighting
	+ Day/night cycles no longer require chunk updates and is a smooth transition
	+ The lighting on a block is given a tint based on the most prominent source of light
		- Red from non-sunlight light sources
		- Blue from moonlight
		- Total darkness keeps the same black tint
		- Sunlight gives the same white tint
* Non-sky based light now gives a very subtle 'flicker'.
* Main Menu/Options changes
	+ The Main Menu's background is now an animated scene.
	+ The version tag is now displayed on the bottom-left rather than the top-left
	+ New sliders for Field of View and Brightness
	+ 4 new entries in control list:
		- The keybinds for "Attack", "Use Item", and "Pick Block" can now be remapped.
		- Player list in multiplayer, keybind defaults to `Tab ↹`.
	+ The 'Multiplayer join screen' has been improved, mainly with a server list.
* New texture for mossy cobblestone was made to match cobblestone's.
* Improved sunrise and sunset.
	+ Clouds now change color during sunrise and sunset to match the sky color.
	+ Horizon, specifically the haze, changes color more vividly during sunset and sunrise.
* New particle effects.
	+ Performing a critical hit on any mob causes 'sparks' to fly.
	+ Explosion particles are now shockwaves instead of smoke.
	+ Stationary bubble particles can be seen when underwater.
	+ Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
* Changes with debug-view (`F3`)
	+ Mobs are no longer visibly labeled with their entity ID
	+ The world's numeric seed is displayed in a field below player position.
	+ Changing fog by hotkey now requires debug-view to be open in addition with pressing `F`.
* `⇧ Shift`+Clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
* The version tag now appears in-game again.
* User-placed leaf blocks no longer decay in the absence of a log.
* Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
* Cloud movement syncs with the game's time.
* Rain and snow both render faster.
* Armor bar moved to be above hearts, due to food bar.
* Both wooden and stone pressure plates can now be placed on fences.
* Improved chest model with a 3D lock.
* Players with the Operator position on a server can switch back and forth between survival and creative mode.
* The game's coding now allows for mods to more easily change the (map) height.
* Holding the left mouse button with a weapon now swings only once.
* Holding the right mouse button to place blocks is slightly slower than before.

Bug Fixes:

* The `⇧ Shift`+Click crash bug from beta 1.8pre2 is fixed.
* Fixed redstone circuits not working after `/time set x` glitch is now fixed in multiplayer.
* Destroying boats and minecarts now creates particles.
* Ghast attack sounds are fixed in multiplayer.
* The Far Lands has been removed; there is now only ocean.

New bugs:

* A memory leak issue, which occurs mainly on Linux 32-bit systems.
* The destruction animation for chests is missing.
* Lighting persists in water even after the light source is removed.
* Experience orbs, when dropped, don't drop in a stack like items do, so when a player dies, if they have a large amount of experience, each orb is processed individually. This causes a high amount of lag, especially on multiplayer servers.
* Double chests placed before beta 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
* The item selection screen in the new Creative game mode is missing spruce and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
* NPC villages occasionally spawn over partial water areas and 'float'.

### Further revisions

* Java Edition Beta 1.8.1 converted the support beams in mineshafts from planks to oak fences and fixed two bugs.

### Changes in 1.0.0

* A proper ending to the game in a dimension called "The End".
* New Nether content.
	+ Nether Bricks (called Nether Brick at the time)
	+ Nether Brick Stairs
	+ Nether Brick Fence
* New achievements.
* Score is stated on death based on the total experience orbs held by the player.
* A new game mode. (Hardcore).
* New biomes. (Mushroom biome, tundra reintroduced).
* New items:
	+ Eye of Ender
	+ Blaze Powder
	+ Blaze Rod
	+ Glistering Melon
	+ Glass Bottle
* New texture for some blocks:
	+ Block of Iron
	+ Block of Gold
	+ Block of Diamond
	+ Dirt
	+ Grass Block
	+ Stone
	+ Planks
	+ Gravel
	+ Netherrack
	+ Glowstone
* Slab-Bug fixed.
* New blocks.
	+ End Stone
	+ Brewing Stand
	+ Cauldron
	+ Enchantment Table
	+ End Portal Frame
* New mobs. (Ender Dragon (Boss Mob), Snow Golems, Mooshrooms, Villagers, Magma Cubes, Blazes)
* Animal breeding.
* Potions.
* Sword rebalanced, as well as enchantments added.
* Improved armor system, with slightly more durability.
* Mob health rebalance for sheep, spiders, and zombies.
* New sound effects, including: chest sound, door/gate sound, bow sound, enderman sound, silverfish sound, explosion sound, egg sound, eating sound, sound when XP orbs are collected, sound of bones cracking after fall damage is taken, sound of a tool breaking.
* Item Repairing.
* New stronghold content (Portal rooms were added, containing end portal frames).
* Bows now have durability and infinite arrows in Creative Mode.
* Lily pads were added, which can be placed on water and stood upon.
* Changes to block mining were made:
	+ Axes mine fences, wooden doors, wooden pressure plates and crafting tables faster.
	+ Pickaxes mine obsidian and redstone ore faster.
* Redstone placed on its own no longer appears as 4-directional, it instead sits in a small pile.
* Added a world type option. (Not used until Java Edition 1.1 introduced Superflat).

#### Further revisions

* Java Edition 1.0.1 was server-exclusive and fixed some bugs and crashes on servers.

## Trailer

Leading up to the release of Beta 1.8, a trailer documenting some of its major features was released on Mojang's official YouTube channel on September 6, 2011. The trailer was made by Hat Films.

## Trivia

* The Adventure Update was the only *Java Edition* major update to be split into 2 parts until April 14, 2021, in which the Caves & Cliffs update got split into 2 parts.
* The Adventure Update was the only update that was split in between 2 developmental stages.
* The Adventure Update was both the last Beta version and the first Full-Release of Minecraft.

## Gallery

* Adventure Update logo.
* A preview screenshot of NPC Villages released by Notch.
* A preview screenshot of Strongholds.
* Another preview screenshot of Strongholds.
* A preview screenshot of Endermen.
* Another preview screenshot of Endermen.

## References

1. ↑ https://web.archive.org/web/0/http://notch.tumblr.com/post/6385865216/post-e3-information-dump
2. ↑ "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3" – @notch (Markus Persson) on X, August 25, 2011
3. ↑ "(I am fine with you using it. Make sure you get it from the leaked url we are hosting, though)" – @notch (Markus Persson) on X, September 9, 2011
4. ↑ "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode." – @notch (Markus Persson) on X, June 28, 2011
5. ↑ "Bad news, the game over screen now says "Score: 0" instead of "Score: &0". :(" – @notch (Markus Persson) on X, September 23, 2011
6. ↑ "raqreqentba" – @notch (Markus Persson) on X, October 6, 2011
7. ↑ http://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons\_decrypt\_w\_rot13\_via\_notch/
8. ↑ "Got frustrated with AWS, so I made a new mob! :D" – @notch (Markus Persson) on X, September 21, 2011
9. ↑ http://www.reddit.com/r/Minecraft/comments/kmro7/mojang\_potentially\_releasing\_something\_tomorrow/c2li04x
10. ↑ "Suddenly!" – @notch (Markus Persson) on X, September 16, 2011
11. ↑ "You can shear the Mooshrooms. It's very silly." – @notch (Markus Persson) on X, September 16, 2011
12. ↑ "Designing a villager mob. They won't do much in 1.9, but at least they will spawn with (new) villages." – @notch (Markus Persson) on X, September 22, 2011
13. ↑ http://www.reddit.com/r/Minecraft/comments/ik8yv/baby\_animals\_mod\_may\_be\_added\_to\_vanilla\_game/c24fic9?context=3
14. ↑ "It's pushed to 1.9" – @jeb\_ (Jens Bergensten) on X, September 9, 2011
15. ↑ "Gonna work on something that has been on my mind a long time: Minecraft's armor system" – @jeb\_ (Jens Bergensten) on X, September 15, 2011
16. ↑ "The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)" – @jeb\_ (Jens Bergensten) on X, September 15, 2011