Dungeons

*Note: This article contains heavy **spoilers**! Read with caution!*

*This article is about the remake. For the corresponding location in the original flash game, see Dungeon Hold.*

## Characters

* Thomas
* Sir Max
* Ruby

## Enemies

* Castella Knights
* Moth Mines
* Kobold Soldier

## Food Items

* Cosette Cannoli
* Pooki Jerky

The **Dungeons** are a location in *Phoenotopia: Awakening*. Located beneath Daea City's castle, these dungeons are usually where Castella's prisoners are held. It's patrolled by many Castella Knights and Moth Mines, and uses a keycard system for doors. It can be accessed through the Aqua Line, or at the end of Daea's underground.

## Description

The dungeons have a wooden architectural style resonant of the rest of Daea City. They are filled with lanterns that have the same style as the Aqua Line. There are also barrels and crates strewn about, possibly because it is primarily not being used as a prison, but an area to house castle guards.

The dungeons are split into 4 main areas: each of the 3 cell blocks, and the central room. There is also a kitchen nearby.

#### Central Hall

This area connects to the weapons room, the computer room, two storage rooms, and the kitchen. At first this area is patrolled by only Moth Mines, but after one guard is found they are replaced with Castella Knights. The computer room is where keycards for all three cellblocks are refilled, and also houses a song stone puzzle.

#### Cell Block C

This is the first cell block Gail enters, and serves as a tutorial for the mechanic of going in and out doors. A Cosette Cannoli can be found in a crate on a balcony in the first room. At the end of the block, there is a guard in jail who will give access to Cell Block B.

#### Cell Block B

In this room, entering doors inverts the view. This must be accounted for when determining which door to enter next. This area also contains more guards than Block C. At the end, a guard can be found, in Cell 1-1. They will give access to Block A.

#### Cell Block A

This block mostly serves as a final test of the keycard mechanic before the boss encounter. Because the guard ambush is close, there is a savepoint. This cell block houses all of the prisoners: Thomas, Sir Max, four soldiers, and a thief. Ruby can also be found here.

## Events of Phoenotopia: Awakening

Gail enters the Dungeons from the Aqua Line, with the intent to find and rescue Thomas. A guard in a crate explains the situation to her: the other guards are mind controlled. Gail clears the control room of guards, and then fights her way through blocks C and B, finding a guard each time. The guards explain more about the situation: all castle guards were taken away individually by a hooded figure in a dog mask. Eventually, Gail enters Cell A and fights a series of guards, ending in a fight with a Kobold Soldier. She then frees Thomas, Sir Max, and several others. They tell Gail to go to the White Towers to save Prince Leo. Gail receives the Sonic Spear from Thomas.

## Trivia

* A guard in Cell B claims that they put down one tally for every minute they were in jail, and that she missed counting around half the minutes. Assuming that each tally set that is obscured by the right bed is a set of 5, and that there are 3 tallies obscured by the left bed, this would mean there are 122 tallies. This means she was in jail for around 4 hours.

## Gallery

The abandoned interior of some jail cellsGail faces a Spear Knight

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )