Changelog: 1.3.9 - Balance

DISCLAIMER: Because of changes to C3 Centers, games with lots of these built might be very hard to get back to. The previous patch is available in a branch if you wish to finish your game before moving over.

**[OPTIMIZATION]**

* General performance optimizations

**[AI]**

* General bugfixes
* Fixed an issue when AI would not properly seek to unlock a technological stage
* Fixed an issue where pathfinding would use an invalid node
* Fixed an issue where Behemoths would not be able to restore planets properly
* Fixed AI Hissho being able to interact with pirates
* Fixed an issue where debug text was displayed when the United Empire AI proposed contracts or sent mood messages
* Fixed an issue where AIs would not send diplomatic contracts when they \*totally\* should

**[BALANCE]**

* Vodyani "Hunt" and "Raze" actions will no longer have an Approval penalty
* Changed Hissho population trait to +1 Manpower per turn
* Obliterator cooldown reduction exclusive tech is now at -25% on all game speeds

**[IMPROVEMENTS]**

* Added a scroll view to the Side Panels Area to avoid side panels exiting through the bottom of the screen in the System Management View in some rare cases
* Added a tooltip to inform players about unlocking population slots when upgrading their Arks
* Added a new Empire Improvement to unlock more Singularity slots for Riftborn empires on stages 3, 4 and 5 of the Science and Exploration quadrant

**[FIXES]**

**[BEHEMOTHS]**

* Fixed health discrepancy issue between ship designer and ship design for Behemoths when technologies increasing Behemoths health were researched
* Fixed an issue where the Behemoth bonuses system label icon was not visible when playing as a custom faction with the Extreme Foremen Population Bonus
* Fixed an error when a Behemoth terraformation was cancelled due to fleets having moved
* Vodyani Behemoth-specific technologies in the Science and Exploration quadrant now have the correct Vodyani-specific icon
* Unfallen will no longer obtain an automatic Citadel shield on captured enemy Home Systems
* Fixed an inconsistency between the "Launch Mining Probe" tooltip and the tooltip of empire resources regarding mined resource income rounding
* Fixed Citadels having no upkeep (it is now feedbacked in the System Dust)
	+ C3 Centers will also affect Citadel upkeep
	+ Added a cap to C3 Center upkeep multiplier
* Technology stage cost reductions from Behemoths will now cap at 75% even if you stack Behemoths on a node
* Made starting with a juggernaut a faction trait instead of a specific of the Hissho affinity

**[ECONOMY]**

* Having low Approval while having a negative Dust upkeep will not generate Dust anymore

**[POLITICS]**

* The Z'vali unique law will now bypass blockades and sieges
* Fixed an assert upon accessing the Senate screen with an empty political assembly
* Added Keii cost to changing government for Hissho empires

**[RELICS]**

* Slightly increased probability for curiosities to spawn for pirate lairs and minor faction assimilation system relics
* The System Relics: Pre-Galactic Markers notification no longer lists the names of custom factions as debug text
* Fixed an issue where the anomaly spawned from Remains that are generated after ground battles did not have an image

**[ACHIEVEMENTS]**

* Fixed "Are you not entertained" achievement unlocking at the end of the turn it was actually unlocked

**[FACTIONS]**

* Fixed Illo assimilation trait
* Added missing tooltips for minor factions in the Custom Faction Screen
* Fixed minor relations bonuses and quests not being lost when the minor faction's system is razed
* Extracted unfallen specific empire improvement from coordination pact unlock (caused confusion)
* Fixed an issue where a misleading message was displayed on a system for pirate marks when the player plays as the Hissho faction
* The "Meditation" module for the Vodyani will no longer be displayed for custom factions with the Vodyani visual affinity
* Corrected the Sisters of Mercy Citizen trait not being grayed out when Illo Citizen was selected

**[TECHNOLOGIES]**

* Fixed an issue where debug text was displayed when hovering over technology unlocks from the "Research completed" notification
* Fixed issue with Hissho being unable to colonize Steppe and Tundra planets with Hardship ready
* Fixed Description of Fealty Fundation level 2 & 3 (used the same title and description as level 1)

**[QUESTS]**

* Fixed an issue where the reward for the Take Arms objective of the "To do or not to do" Sower population quest was not fully visible when playing as Hissho
* The "Words in Private" Behemoth quest is not triggered anymore when the Supremacy DLC is disabled
* Fixed an issue where the tooltip of the Academy Quest special Attack Fleet Action displayed an incorrect battle icon
* Changed the objective of Cultural Appropriation in order to add Dust-related buildings (like trading Companies" or "Buyout"
* Population quests are no longer triggered for custom factions
* The Pilgrims "Muddled Mystics" minor faction quest objective made reference to the Approval mechanic when playing with an Honor Bound faction, now it's over
* In Galvran "The Good Old Days" minor faction: "House" quest option made reference to the Approval mechanic when playing with an Honor Bound faction
* "Ghosts and Dust" Academy quest: if there is no Trade route: the quest is failed. There is no specific failure message (waiting for a proper translation)
* The "Reclaim" objective of the "Veneration or Vilification" Hissho population quest can be completed via invasion if Sykagoja is colonized by another faction

**[SYSTEM MANAGEMENT]**

* Fixed an issue where the Fealty Foundation Hissho specific planetary specialization displayed a placeholder icon in the system scan view
* Fixed an issue where the Fealty Foundation specialization was not grayed out when the user did not have enough Keii
* Fixed two issues with Hissho's ancestral reverence (couldn't be queued on Major Home System that belonged to other Major factions and had no effect if used on minor faction home system)
* Corrected the effect description tooltip of the "Resilience" trait
* Modified inner working of Ancestral Deference to solve a tooltip issue
* Fixed an issue where the Spaceport section of the System Command Banner exits through the base of the screen when a wrecked ark is present in the system
* Added a tooltip to warn players you can't reconstruct unique planets

**[FLEET]**

* Fixed an issue where the "Merge" fleet action button was available when selecting a non-specialized Behemoth and a Hero only fleet
* Fixed wrong base loadout of the Hissho medium coordinator
* Removed Kamikaze fleet action on Argosy of custom faction with Hissho gameplay + involuntary nomad
* Removed exception when healing the fighter bombers at the end of a battle
* Fixed vision sharing not working properly when a fleet is created
* Fixed mining probe (stacked even though they shouldn't)
* Fixed hissho specific mining module "Gouge of the Tonatsi" which didn't have a FIDS mining effect
* Fixed honor zone being displayed in scan view (MAC)
* Basic Entropy Missiles are now going straight to avoid missing
* Ground Battle: Fixed defender damage multiplier being multiplied by 1000 when applying the Amianthoid system upgrade recipe

**[HEROES]**

* Fixed an issue where the "Select a Hero" button in the Military screen fleet list was enabled for non-specialized Behemoths
* Hero Management Screen tutorial doesn't display a flat amount of turns before the next assignment in order to avoid confusion

**[NOTIFICATIONS]**

* Added a notification toggle option for the post ground battle decision notification in the Options screen
* Players are no longer falsely informed at the end of the ground battle cinematic when claiming a decisive victory against a pirate lair that they can choose the fate of the system
* Reduced the appearance parameters for the Remains notification in order to have them pop only for involved empires
* The Mining Probe tutorial does trigger when conditions are met: right after the Behemoth tutorial
* Several parts of the tutorial mentioned Approval when playing as Hissho
* The player is no longer falsely informed that the ground invasion may continue next turn when he is defeated during a failed ground invasion attempt
* Fixed an issue where the "Outpost alert" notification displayed the same image as the Hissho specific "Outpost maxed out" notification
* Added option to enable/disable notification about minor introduced in rev#40801
* Fixed Hissho outpost actions tutorial not showing up when the "Enable colonization cutscenes" option is set to true

**[MULTIPLAYER]**

* Fixed desync on hot join related to Special node control effects
* Fixed desync on unfallen colonization
* Fixed desync on visibility caused by guard/blockade combo
* Fixed desync on hot join caused by alliance & vision sharing
* Fixed desync on hot join related to relation with pirates