Spear Pillar

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Way atop Mount Coronet at its very peak lie the Spear Pillar, a set of ancient ruins created in worship to Arceus. In the days of ancient Hisui these ruins were known as the Temple of Sinnoh and it was here that a young Pokemon Trainer did battle against Volo and Giratina in their bid to exact revenge against Arceus. In more modern days, a different yet somehow familiar Pokemon Trainer battled against Cyrus and Team Galactic when they sought to capture Dialga/Palkia/Giratina and use them to wipe out the existing reality and create a new one.

## **Stage Layout**

This stage is divided into two halves. The top half is a flat main platform with smaller platforms floating above the left and right sides of the stage. The platform on the right floats higher up than the platform on the left. These platforms can also move up and down as they will and will only rarely stop entirely for a few seconds when at their highest or lowest points.

Below all of this lies a caved area with both a solid floor and ceiling where fighters can fight as well. However be warned, some fighters have a harder time than others of getting back up out of the cave.

Dialga, Palkia, and Cresselia can appear at random times in the middle of the stage’s upper half as a hazard where they can cause various effects. The first will appear roughly 20 seconds into the match. These effects are detailed below. Additionally, Mesprit, Uxie, Azelf may randomly appear in the background on the upper level of the stage where they will watch the match for a short period of time. When it's their time to go, Uxie and Azelf will simply vanish while Mesprit will fly off screen towards either the left or right.

## **Stage Hazards**

### **Dialga:**

Dialga will appear in a flash of blue light before it just stands there and watches the battle. Roughly every seven seconds Dialga will perform one of several effects on the stage. This lasts until roughly 25 seconds have passed and Dialga vanishes away in a flash of light. Roughly 20 seconds later, another Pokemon will appear to take Dialga’s place. Dialga’s possible effects are:

* Tilting the screen anywhere between 10-30 degrees to either the left or the right. This effect is purely visual. Flat ground will not become slopped and characters/items will not slide down them.
* Causing an earthquake which will break either the left, right, or center third of the upper ground which opens up easier access to the cave below the main platform.
* Firing a vertical blue laser beam covering either the left, right, or center third of the stage which affects both floors. This beam lasts for about 1 second and deals repeated damage up to 26%. This beam will also break the upper floor of the section it is fired on.
* Firing a horizontal blue laser through the cave area. This laser is just as damaging as the vertical beam, but does not break any of the upper floor.
* Slowing down all time on the stage, similar to the Timer item. This affects not just characters, Assist Trophies, and such, but the time on the match’s timer as well.
* Dialga will roar for a moment before jumping down onto the center of the actual stage and attacking with Roar of Time. This attack will deal 25% damage to all opponents near Dialga while also knocking them high up into the air.

### **Palkia:**

Palkia will appear in a flash of pink light before it just stands there and watches the battle. Roughly every seven seconds Palkia will perform one of several effects on the stage. This lasts until roughly 25 seconds have passed and Palkia vanishes away in a flash of light. Roughly 20 seconds later, another Pokemon will appear to take Palkia’s place. Palkia’s possible effects are:

* Tilting the screen anywhere between 10-30 degrees to either the left or the right. This effect is purely visual. Flat ground will not become slopped and characters/items will not slide down them.
* Causing an earthquake which will break either the left, right, or center third of the upper ground which opens up easier access to the cave below the main platform.
* Firing a vertical pink laser beam covering either the left, right, or center third of the stage which affects both floors. This beam lasts for about 1 second and deals repeated damage up to 26%. This beam will also break the upper floor of the section it is fired on.
* Firing a horizontal pink laser through the cave area. This laser is just as damaging as the vertical beam, but does not break any of the upper floor.
* Palkia will cause the gravity on the stage and the weight of all fighters to be cut in half.
* Palkia will flip the screen and cause it to be mirrored. This means that tilting your control stick to the right to run towards the right will instead have your fighter run towards the left and vice versa.
* Palkia will rotate the screen 180 degrees to make it appear upside-down.

### **Cresselia:**

Cresselia will appear in a flash of yellow light before it just stands there and watches the battle. Roughly every seven seconds Cresselia will perform one of a few effects on the stage. This lasts until roughly 25 seconds have passed and Cresselia vanishes away in a flash of light. Roughly 20 seconds later, another Pokemon will appear to take Cresselia’s place. Cresselia’s possible effects are:

* Cresselia will throw a crescent of energy out onto the stage that swoops across the entirety of the upper ground or the cave similarly to a boomerang before it circles its way back up to Cresselia. This crescent is rather damaging to fighters.
* Cresselia will throw out a series of energy crescents across the stage in straight lines from its position.
* The stage’s camera will pan up to reveal the full moon. The camera will focus on just the full moon for a few seconds making it difficult for fighters to know where exactly they are on the stage.
* Cresselia will create a glowing aura of moonlight at a random point in either the top floor or the cave. This light will persist for a few seconds and will heal fighters every second they are in the field.

## **Soundtrack**

* **Pokemon Diamond/Pearl**
	+ Battle! Champion/Champion Cynthia - An arrangement of Cynthia’s Champion theme with the Elite Four battle theme at the end. This rendition has a light, chamber orchestra-esque feeling and uses instruments such as the piano, violin, and accordion, as well as elements of chiptune. [SSB4]
	+ Battle! Dialga/Palkia/Spear Pillar - A remix of the Dialga/Palkia battle theme which also features a small part of the background music from the Spear Pillar area. This track is very close to the original version’s focus on piano and percussion, but with a new synthesized bassline. [SSBB]
	+ Battle! Team Galactic - A remix of the Team Galactic battle theme which retains the original orchestral rock sound while also introducing a more energetic and synthesized rhythm. [SSBB]
	+ Battle! Wild Pokemon - An orchestrated remix which remains fairly close to the original, but with additional electric elements. [SSBB]
	+ Battle! Wild Pokemon - A new remix of the Wild Pokemon battle theme. [SSB4]
	+ Route 209 - An upbeat and partially piano-based remix of the Route 209 and Route 212 (Day) theme. This remix remains very faithful to the original while adding jazzy elements to it. [SSBB]
* **Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky**
	+ Temporal Tower
* **Pokemon Legends Arceus**
	+ Battle! Arceus
	+ Battle! Giratina
	+ Battle! Lake Guardians
	+ Battle! Origin Dialga/Origin Palkia