Grimm

### Folder Link

https://drive.google.com/drive/folders/1Ahw-stlQr6RE3IF1mdBFuiCSbnwDIK6X?usp=sharing

# Character Information

### Summary

Punchy claws adept and Thing That Goes Bump In The Night. He sees monsters as a vital part of a properly functioning human society, filling the triple roles of predators to humans (controlling population), checks on human hubris (keeping them from getting too big and fucking things up the way they did with the corps), and the truest test of human mettle. As he sees it, the best rulers for humanity are not those who rise to power on their own, but those who prove themselves worthy by vanquishing a mighty foe for the common good at great risk to themselves, like Beowulf or Daniel Howling Coyote. This proves their courage and preparedness for self-sacrifice, and earns them the respect of those that they save.

### Goals

* Find and defeat his sire
* Fight opponents worthy of his strength
* Strike fear into the hearts of the hubristic
* Die gloriously to a worthy foe
* Secure immortality as a legend

## Background

Born in London to a pair of SK laborers, Jacob Stone was scouted in an SK recruitment drive seeking out Awakened adolescents. From there, he was trained to be Saeder-Krupp's attack dog, their heavy to bring in to stand in front and protect the rest of a hit team. He was ideal for the job, being built like a shed and quicker than most his size. He was the first in, trained to provide cover for the rest of the squad and take point. Long story short, a job went south and his team got taken out by a Nosferatu holed up in Scotsprawl. After the creature sucked him dry, he woke up in an alleyway an eternity later, covered in the blood of some poor barrens rat. Knowing what SK did with "liabilities" like himself, Jacob fled into the Wilds, where he remained for several years, preying on lost children and groups of travelers, before he happened on a skald who, shockingly, greeted him, loudly and not unkindly, as if he were just a normal person, even while Jake was trying to sneak up on him to make a meal of him. This intrigued Jake, who hadn't had a proper conversation with another human being in rather a long time, and he came out of the shadows to investigate. The skald, who proved to be a young social adept by the name of Sean, met the monster before him without fear, offering the mutaqua the choice between a night's conversation and the chance to share a bottle of whisky before his meal. The gambit worked, and by the end of the night, Jake couldn't possibly think of eating the skald, who had, at that point, charmed him as truly as with the strongest magics, in a way that would last far longer.

The skald told him stories of still greater beasts than himself, and the two traveled together for a year and a half, sharing musings on the nature of monsters and their role in society, with Sean opening doors for Jake as they traveled among the wilds of Scotland. Eventually, the two their separate ways, the skald going off to find his long-lost brother who had fled to the Carribean League and Grimm going to Seattle (as the Carribean League was something of a hostile environment to a being who dies in the sun) after a run-in with some SK corpsec led to him having to burn his old pre-Infection "MIA" SIN. Once there, he took to mercenary work like a fish to water, having done his fair share of it for the various feuding clans back in Scotland, and quickly found his way onto the Market via a doctor who was willing to deal with the Infected.

## Narrative Significant Qualities

* Shark Mentor
* Mutaqua
* Betakami addict
* Superhuman Psychosis
* Prejudiced against Cowards
	+ Definition: Anyone whose standard mode of engagement when faced with a threat or challenge does not deliberately expose themselves to the risk of taking physical damage. This includes anyone who would call for someone else to fight instead of doing it themselves, AR/coldsim riggers or hackers, battlefield commander types who don't take the front lines, summoners who don't fight alongside their spirits, and mages who buff the party and then hide in the van. This does not include: combatants (obviously), in-person social infiltrators (putting their body on the line wins them Grimm's respect), physical infiltrators (same deal), mages who take the front lines, hotsim hackers, or hotsim riggers

## Run History

- There are a good many at this point, I'll update them from here on out

## Affiliations

### Contacts

 Rusty and Ricky
 Tiffany Biliquis

# In Character Information

## Symbols and Signatures

### Meishi

Black card, looks similar to the image here, but with white text reading "Grimm" and a commcode

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 4
 5+

## SINs

None

```
 RX This kind of License
 RX Other License
 RX Etc.

```

## Appearance

A hulking mass of spikes, muscle, more spikes, and more muscle, Grimm cuts an intimidating figure in any company. His armor is custom-built to allow only his claws out, so he can rip and tear without exposing himself directly to the sun.