Armor Stand

An **armor stand** is an inanimate entity that can wear armor. It can also hold items and be posed (but these are not possible in Survival in Java Edition).

## Obtaining

An armor stand can be broken by quickly attacking it twice, dropping itself and any armor placed onto it.

### Natural generation

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

## Usage

Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by players (with knockback), and bounced by slime blocks.

Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.

Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using `/summon` with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In *Bedrock Edition*, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Pose button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the Equip button on mobile devices) while holding an item that cannot be worn.

Below are the poses:

## Behavior

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

* Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston.
* Depth Strider slows the movement of the armor stand when being pushed with water.
* A player may take damage from hitting an armor stand that holds armor enchanted with Thorns.

Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

In *Bedrock Edition*, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".

The stand wobbles slightly when being hit by the player.

In *Java Edition*, it is possible to create an armor stand with arms using the `/summon` command. It is also possible to change an armor stand without arms into a stand with arms by using the `/data` command. The commands are as follows:

* `/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}`, which changes the nearest armor stand into an armor stand with arms.
* `/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}`, which summons a new armor stand with arms shown.
* `/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}`, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).

## Sounds

*Java Edition*:

Armor stands use the Friendly Creatures sound category for entity-dependent sound events.

*Bedrock Edition*:

## Data values

### ID

*Java Edition*:

*Bedrock Edition*:

### Item data

*Java Edition*:

Main article: Player.dat format

* tag: The item's **tag** tag.

* + EntityTag: Stores entity data that is applied to the entity when created.
		- See Entity Format.

*Bedrock Edition*:

In *Bedrock Edition*, armor stands have no additional item tag.
See Bedrock Edition level format/Item format.
### Entity data

Armor stands have entity data associated with them that contain various properties of the entity.

*Java Edition*:

Main article: Entity format

* Entity data
	+ Tags common to all entities
	+ Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
	+ Tags common to all mobs
	+ DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value `16191` or`4144896` disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
	+ Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
	+ Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
	+ NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
	+ Pose: Rotation values for the ArmorStand's pose.
		- Body: Body-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- Head: Head-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- LeftArm: Left Arm-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- LeftLeg: Left Leg-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- RightArm: Right Arm-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
		- RightLeg: Right Leg-specific rotations.
			* : x-rotation.
			* : y-rotation.
			* : z-rotation.
	+ ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
	+ Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.

#### Disabled slots

*Bedrock Edition*:

See Bedrock Edition level format/Entity format.
## Video

Note: This video is outdated as Zoglins now attack armor stands

## History

* The first image of the armor stand.
* The first image of armor stand crafting recipe.
* Armor stands in the 1.8 poster.
* A dual wielding armor stand.
* Armor stands with the glowing effect.
* Chess with armor stands.

## Issues

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

## Trivia

* Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.
* Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
* Using redstone to change the stands reverse the poses, starting with the can-can pose first.
* Placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
* Using external tools, armor stand spawners can be placed.
* Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.

## Gallery

### Renders

Armor (Java Edition)

Armor (Bedrock Edition)

Poses

### Screenshots

* Armor stands in various positions with various armor.
* Armor stands can wear blocks on their heads. This is accessible with commands such as `/item`.
* All armor stand poses as seen in *Bedrock Edition*.
* An entire set of netherite armor on an armor stand.
* An armor stand in a garage.

## References

1. ↑ MCPE-24341
2. ↑ MC-65951
3. ↑ MC-93533
4. ↑ MCPE-48629
5. ↑ MC-67415 — "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
6. ↑ MC-67674 — "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"

## External Links

* Taking Inventory: Armor Stand – Minecraft.net on March 16, 2023