recursal/Fanatic-Fandom huggingface dataset:
Aqua Cura

**Aqua Cura** is a consumable item in the *Fallout 3* add-on, *Broken Steel*.

## Background

Aqua Cura is a counterfeit version of Aqua Pura, sold by Griffon and produced by switching out the pure water content with irradiated water to then sell to the ghouls in Underworld. He would then sell the real Aqua Cura to the people the Brotherhood of Steel wouldn't supply, such as the raiders and slavers, to further increase his profits.

Griffon also tries to increase his profits by marketing it to the ghouls as having effects that will benefit them. His claims includes that it cures ghoul skin problems in "just five minutes!"; cures clumsiness; helps sleep; removes stains; cures headaches; induces love; helps eyesight problems; promotes hair growth; helps concentration; improves hearing; prevents bullying; relieves "dry mouth, and other side effects of Mentats."; but best of all, it tastes great, and reverses radiation poisoning. Unfortunately its only real side effects to ghouls is restoring health, while furthering the "ghoulification" process.

## Characteristics

Aqua Cura heals +10 hit points of health and adds a hefty dose of +6 rads when consumed. It is also more valued by traders than Aqua Pura, giving it a higher value when traded.

## Location

* Several are found in boxes on/right of the table next to Griffon.
* 30 can be found in Griffon's bottling operation, located in the Museum Authority Building.
* A maximum of two can be bought from Griffon.
* It can be found in the Holy Light Monastery.

## Notes

* If a certain speech challenge is used to complete the quest *The Amazing Aqua Cura!*, Griffon will then sell regular Aqua Pura, although he will continue to call it Aqua Cura, which he claims is to give hope to the ghouls that purchase the water (though it is probably for marketing reasons). Stealing a bottle of Aqua Cura after completing the quest in this way will reveal that it is still heavily irradiated, though this may be old stock or simply for display.

## Behind the scenes

* Medicine shows as reflect in the game with Aqua Cura, selling "miracle cures" with Latin-sounding names and accompanied by a sense of showmanship, where common place during the Old West era in America.
Antibiotics

**Antibiotics** are a consumable item on Survival difficulty in *Fallout 4*.

Antibiotics can be used to cure any illness that may be contracted.

## Locations

* Antibiotics can be crafted at any chemistry station.
* They are also random loot in chem boxes and first aid boxes.
* They can be bought from doctors and other merchants.

## References

1. ↑ Fallout 4 loading screen hints: *"In Survival, Antibiotics, which can be crafted at Chem Stations, purchased from doctors or found in medical containers, instantly heal the various effects of Illness."*
American Civil War

The **American Civil War** was a significant event in the United States of America long before the Great War.

## Background

The American Civil War was fought from 1861 to 1865 between the United States (the "Union" or the "North") and several Southern slave states that had declared their secession and formed the Confederate States of America (the "Confederacy" or the "South"). The war had its origin in the fractious issue of slavery and states rights whereby South Carolina seceded from the Union in December of 1860. Ten more states in the south followed suit by June of 1861. Fighting broke out when the Confederacy attacked Fort Sumter on April 12, 1861.

For the first time in American history, the federal government issued a conscription which drafted over two million soldiers to fight for the Union. New technology also developed during the war; over one million .58 caliber percussion cap Type 1861 Springfield Rifle-Muskets were produced as the standard infantry armament. During the four years of combat, there were heavy casualties on both sides; Point Lookout, Maryland in particular was a site for Union prisoner-of-war camps and mass graves which would contribute to natural gas wells throughout the area some 400 years after the war. Amid the fighting, President Abraham Lincoln signed the Emancipation Proclamation, which legally freed all slaves in states rebelling against the Union. He also made his Gettysburg Address, assuring the conflict not only as a Union struggle, but also a struggle to ensure true equality to all its citizens.

After four years of bloody combat, Confederate General Robert E. Lee surrendered and the unrest came to a close. Slavery was officially abolished soon after, and Arlington Cemetery was founded as a national cemetery for all soldiers who were casualties of war. After the American Civil War ended, the difficult Reconstruction process of restoring unity and guaranteeing rights to the freed slaves began.

Centuries after the Civil War, recreations of battles, both real and fictional, were enjoyed by pre-War citizens in places such as Prickett's Fort, watching human and robot Union and Confederate soldiers fight.

## References

1. ↑ Captain Maxson's diary
2. ↑ Museum of Technology placard: *"The Type 1861 "Springfield" Rifle-Musket was the standard weapon for the infantry soldier in the American Civil War. It was a muzzle-loaded weapon which fired a .58 caliber "Minie Ball" using percussion caps instead of the traditional flintlock. Almost a million of these weapons were manufactured for the soldiers during the war."*
3. ↑ USS *Ozymandias* terminals; Bysshe Co. Terminal, <!> Confidential <!>
Antiseptic

**Antiseptic** is a crafting material in *Fallout 4*.

## Background

Antiseptics are substances that inhibit microbial growth. They are frequently used in creating medicines at a chemistry station.

## Locations

* For junk items that contain antiseptic, see items with antiseptic.

## Note

* The antiseptic component item shares the same bottle-like model as acid, adhesive, fertilizer, and oil.
Antonín Dvořák

**Antonín Dvořák** (September 8, 1841 - May 1, 1904) was a Czech composer of late Romantic music. Dvořák's own style is sometimes called "romantic-classicist synthesis". His works include symphonic, choral and chamber music, concerti, operas and many of other orchestral and vocal-instrumental pieces. His best-known works include his New World Symphony, the Slavonic Dances, "American" String Quartet, the opera Rusalka, Cello Concerto in B minor and choral works Stabat Mater, Requiem, Op. 89 and Te Deum.
Argyll

**Argyll** is the doctor and tribe elder of the Boomers living at the Nellis Air Force Base in *Fallout: New Vegas*.

## Background

He is a doctor for the Boomers at Nellis Air Force Base and can usually be found inside the Nellis medical station. He usually treats small ailments such as giant bug bites, but also treats more life-threatening conditions.

## Interactions with the player character

### Quests

* Volare!: The Courier can help Argyll by healing his patients, a Medicine skill of 60 is needed to heal all of them, but a medicine skill of 40 or Speech skill of 35 can be used to convince him to let you take a look at them. You can't try to treat them without his go ahead.

### Effects of player action

* He will not heal or sell medical supplies to the player before they have helped the Boomers enough and healed at least two of his patients. Getting to the level of "Liked" is enough to be considered 'a friend of the Boomers', at which point he will sell medical supplies and provide healing services.

## Appearances

Argyll appears only in *Fallout: New Vegas*.

## Bugs

* PC Argyll can spontaneously start a fight with Lily or Rex for no apparent reason. This occurred after finishing patient treatment dialogue.
	+ This is most likely a result of the non human companions having consumables bug.
* The cure addiction script is strange. Rather than fade into and out of black when you ask for treatment, you continue the conversation. After you say goodbye Argyll treats you, is seen putting a syringe away, and the conversation tree continues.
Arizona spillway

**Arizona Spillway** is a Hoover Dam control facility on the east bank of the Colorado River.

## Background

This facility forms an integral part of the Hoover Dam, providing the means to control the flow of water from Lake Mead into the Colorado River. Some time after the First Battle of Hoover Dam the Battle of Arizona Spillway took place here, with the Legion eventually pushing NCR away from the east banks.

## Behind the Scenes

* At one point during development, the player would've been able to visit this part of Hoover Dam. However, it was cut at some point and it's map, called HooverDamIntArizonaSpillway in the GECK, deleted. Arizona Spillway was possibly an early to mid-way cut as one of the companions, Rose of Sharon Cassidy, had a dialog to say if the player visited there. Only the exterior of the massive spillway remains in the game. Regardless of its status, the spillway is specifically indicated in the official strategy guide.
* The actual spillway tunnel is the big pipe/ditch area which has a bridge over it by the endgame. If you look under the bridge there is a large grating, as well as a small hatch, either of which may have lead to the deleted map.

## Appearance

Arizona Spillway is mentioned only in the *Fallout: New Vegas Official Game Guide* Collector's Edition.

## References

1. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.372-376: *"**[3.33] Hoover Dam***
*All of the Main Quest in Act III centers around this location, as do the Main Quests involving the visit of President Aaron Kimball. A stronghold of extreme strategic importance for centuries, this location has seen recent turmoil between major Faction too. A few years before current events, Caesar's Legion rolled in, led by ex-Mormon missionary Joshua Graham, Caesar's Legate. Not considering NCR's army to be a serious threat, Graham exercised somewhat lax control over the Legion. During the Battle of Hoover Dam, NCR Rangers and Sharpshooters from First Recon employed risky tactics against the Legion with the help of the enlisted Troopers, and despite horrific loss of life, Caesar's forces were pushed back, but not routed.*
*The NCR has been holding the dam continuously since, and have fortified positions along the dam and up and down the west side of the Colorado River. Recently, the Legion pushed the NCR off of the east side of the river at the Battle of Willow Beach (which destroyed an NCR military camp) and the Battle of Arizona Spillway. Day to day military operations at the dam are under the command of Colonel Moore. While troopers are active here, there are also a large number of civilian contractors who are trying to keep the dam running. They are of a secondary concern to Moore, who is preparing from for an impending attack by Caesar and a visit by President Kimball."*
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
Appalachia Radio

**Appalachia Radio** is a radio station in *Fallout 76*.

## Background

Akin to Mojave Music Radio, the radiostation has no DJ and is just a station that randomly plays a list of songs. The station existed around 2102, and broadcasted music around Appalachia during its time on the air.

## Tracks

* A Good Man is Hard to Find by Cass Daley
* Ain't Misbehavin' by Fats Waller
* Answer to Drivin' Nails in My Coffin by Jerry Irby
* Anything Goes by Cole Porter
* Atom Bomb Baby by The Five Stars
* Bubbles in My Beer by Bob Wills
* Butcher Pete (Part 1) by Roy Brown (1950)
* Civilization by Danny Kaye and The Andrews Sisters (1947 version)
* Crazy He Calls Me by Billie Holiday
* Dark as a Dungeon by Tennessee Ernie Ford
* Dear Hearts and Gentle People by Bob Crosby & The Bobcats
* Doin' the Uptown Lowdown by Isham Jones
* Don't Fence Me In by Bing Crosby and The Andrews Sisters (1944 version)
* Ghost Riders in the Sky by Sons of the Pioneers
* Great Long Pistol by Jerry Irby & His Texas Ranchers
* Happy Days Are Here Again by Ben Selvin
* Happy Times by Bob Crosby
* Headin' down the Wrong Highway by Johnny Bond
* I Can't Dance (I Got Ants in My Pants) by Chick Webb
* I Didn't Know the Gun Was Loaded by Patsy Montana
* I Don't Want to Set the World on Fire by The Ink Spots
* It's All Over But the Crying by The Ink Spots
* Jukebox Saturday Night by Glenn Miller
* Jumpin' Jive by Cab Calloway
* Jumpin' at the Woodside by Count Basie
* Just a Fair Weather Friend by Henry King
* Keep A Knockin by Milton Brown
* Maybe by The Ink Spots
* Midnight in a Madhouse by Chick Webb
* Mister Five by Five by Ella Mae Morse
* Mr. Sandman by The Chordettes (1954)
* Nobody's Fault but Mine by Blind Willie Johnson
* Ol' Man Mose by Eddy Duchin & Patricia Norman
* Opus One by Tommy Dorsey
* Orange Colored Sky by Nat King Cole
* Pig Foot Pete by Ella Mae Morse
* Pistol Packin' Mama by Bing Crosby & The Andrews Sisters
* Praise the Lord and Pass the Ammunition by Kay Kyser
* Salt Pork West Virginia- Louis Jordan
* Shenandoah by Tennessee Ernie Ford
* Sixteen Tons by Tennessee Ernie Ford (1947 version)
* Steel Guitar Rag by Bob Wills & His Texas Playboys
* Straighten Up and Fly Right by The Andrews Sisters
* Swinging on a Star by Bing Crosby
* Take Me Home, Country Roads by Spanks Live (2018 cover)
* That's the Good Old Sunny South by Emmett Miller
* Tumblin' Tumbleweeds by Sons of the Pioneers
* Two Left Hands by Freddie Slack & His Orchestra
* Uranium by The Commodores
* Walking the Floor Over You by Ernest Tubb
* We Three (My Echo, My Shadow and Me) by The Ink Spots
* When I Get Low I Get High by Ella Fitzgerald
* Wouldn't It Be Nice by The Beach Boys
Apparel

...
**Apparel** is your outfit, wearable items which increase your chance of survival or add special attributes. There are many types of armor and clothing, ranging from Vault jumpsuits to power armor.

## Effects

In *Fallout*, *Fallout 2* and *Fallout Tactics: Brotherhood of Steel*, armor helps the player by increasing their Armor Class, Damage Threshold and Damage Resistance. Different kinds of armor are better against different types of Damage.

In *Fallout 3* and *Fallout: Brotherhood of Steel*, there is only Damage Resistance and all kinds of armor are equally resistant to all types of damage, with the exception of a few, such as the Enclave Hellfire armor which increases fire resistance.

Most armor and clothing can affect abilities such as science and repair, more advanced types of armor, like the Power Armor, also increase your Strength and other S.P.E.C.I.A.L abilities.

Heavier armor weighs a lot more than normal clothes, so make sure that you have plenty of spare room to accommodate its weight. Heavier armor will usually slow you down, where lighter armor will not affect your agility. Heavy armor will make you louder and decrease your chances of successfully sneaking.
Ansel

**Ansel** was a scientist of the United States of America Robotics Technology Facility RB-2851 prior to the Great War of 2077.

## Background

Ansel was a scientist that worked in the brain extraction department of the RB-2851 facility. One day Ansel tried mixing some fresh bio-gel with a little bit of grenadine and vodka and dared all the coworkers in the department to drink it down. They liked it, describing it as " kind of thick and sweet with just the right amount of kick." They were playing around with a name for this drink, eventually settling on the "Extractor Sunrise." They chose to keep this 'discovery' a department secret, as this unauthorized bio-gel mix costs the taxpayer well over a thousand dollars a pint.

## Appearances

Ansel is mentioned only in the *Fallout 4* add-on *Automatron*.

## References

1. ↑ RB-2851 terminals; Brain Extraction Terminal, Div03-BE-0112
Anson

**Anson** is a citizen of Jericho who deals in drugs and acts as a pimp in the year 2253.

## Background

* Anson is an unsavory character that has multiple prostitutes and sells drugs to Marianne, one of his hookers.

## Interactions with the player character

* Anson tasks the Prisoner to find "new merchandise" by purchasing three female slaves from a nearby slaver.

## Appearances

Anson was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Anson dialogue file
* Marianne dialogue file
* Jericho design document/1
* Jericho design document/2
* O'Connor dialogue file
* Doc Lane dialogue file
* Ivan dialogue file
Arc welder (Van Buren)

The **arc welder** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also appears in the *Van Buren* tech demo game files.

## Characteristics

A grey metallic gas filled cylinder, with in the middle a red banner painted around it. At the top end a nozzle with an ignitor which converts the gas into flames.

## Locations

### *Van Buren* tech demo

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files.

### *Van Buren*

* Carried by Sparky in Burham Springs. He uses it to light dynamite fuses.

## References

1. ↑ *Van Buren* Burham Springs design document - Sparky. [1]
Aquaboy/Fallout 76

OverviewFallout 4**Fallout 76**Nuclear Winter

“
The Aquaboy and Aquagirl perks allow you to breathe underwater, remove radiation damage while swimming, and may even make you undetectable while submerged.

”— *Fallout 4* loading screen hints
**Aquaboy** is a perk in *Fallout 4* and *Fallout 76*.

## Effects

With the first rank of the Aquaboy perk, the player character no longer takes radiation damage when swimming, and gains the ability to breathe underwater. The second rank of the perk allows the player character to submerge themselves completely in a body of water to disappear from sight completely, handy for losing hostile opponents.
Ant queen pheromones (Fallout: New Vegas)

**Ant queen pheromones** are a consumable item that can be found in *Fallout: New Vegas*.

## Characteristics

Ant queen pheromones are recognized by wastelanders as a strong aphrodisiac that increase the user's Charisma, at the temporary cost of both Intelligence and Perception.

## Variants

* Ant nectar
* Fire ant nectar

## Locations

Within the ant mound, these pheromones can sometimes be dropped off of the fire ant queen.
Ant researcher

The **Ant Researcher** is a scientist who can be found (usually dead) at Shalebridge in *Fallout 3*.

## Background

The Ant researcher had a passion for arthropods and as such wandered into the Shalebridge ant hill. He was glad to see that the forager ants inside didn't seem to mind him. He is found deep in the ant burrow, usually lying dead in a small pond. How he died is not certain.

## Inventory

 Carried items
 Drops on death

*\** May pick up a hunting rifle found in the room.

*\*\** Occasionally carries an additional minor random item, often a bobby pin.

## Notes

* The Ant Researcher respawns every 72 hours with a new book.
* Usually when he respawns he is alive, fighting an ant, but you can kill him (if you encounter him alive, he is default "hostile" to the Lone Wanderer) with no karma penalty and take the book from his corpse.
* You may actually have to walk through the water to get his corpse to come to the surface. If he's submerged you won't be able to see him.
* The researcher has an unusual tactic that the Lone Wanderer cannot do. He crouches and enters one of the ant tunnels, attempting to hide from the Ants. However, he gets trapped and swarmed. This makes getting the book impossible.

## Appearances

The ant researcher appears only in *Fallout 3*.
Another Spring

**Another Spring** is a paper note in *Fallout 76*.

## Location

* Part one can be found in The Sludge Hole
* Part two can be found in the Big Maw

## Transcript

Maw

I don't know why I came to the Big Maw. I'd never considered why we called it that. As far back as I can remember that's just what it was called. I remember family picnics here, and the older kids climbing down to swim in the summer. Now, though, there can be no question. I cannot say for certain which of the circumstances has caused it to open. I do know that I must go inside. Is it the smell, the sound, the warmth? Even as I write these last words I am impatient to look back into the yawning abyss, the true Maw. The ancient namesake of Big Maw.

Another spring

Follow up on the rumors of the other spring. It's probably nothing, but if someone else gets a foothold the competition will be bad for business. If there is a spring we'll take it for ourselves.
Appleton

**Appleton** is a location mentioned in Fallout Tactics.

## Background

Little is known of Appleton, except for the fact that its inhabitants apparently *really* like contests - ever since 2171 they hold competitions, ranging from the mundane "Throw The Spear" (during which Target killed a judge and was forced to serve in the Brotherhood) to the bizarre "Most likely to stay a Virgin" (Slicer was the unfortunate winner).

## Appearances

Appleton is mentioned in *Fallout Tactics*.
Apocalypse gladiator armor

**Apocalypse gladiator armor** and **apocalypse gladiator helmet** are a suit of armor cut from *Fallout 3*.

## Characteristics

They are identical with metal armor and metal helmet in terms of looks and stats except for an increased durability (75 instead of 50 item hitpoints for the helmet and 1200 instead of 500 for the armor).

## Location

The only way to access these items is with the command console.

## Gallery

* Apocalypse gladiator armor, male/female
Apostles of the Holy Light

The **Apostles of the Holy Light** is an offshoot of the Church of the Children of Atom. This cult is practiced in the ruins of Springvale and is run by Mother Curie III.

## Background

Ever since Curie was a child she knew she was destined for something special. Being a humble person she would doubt this, until one day where she fell asleep during on of the Confessor's sermons. She dreamed that the Prophet of Atom Ablaze with Holy Light told her of her destiny, and called her to service. One day while meditating in Springvale she was approached by four "armored angels" of Atom, when she mentioned she was from Megaton they gave her barrels of Aqua Pura and told her, very clearly, to share it with her people. She took this as a message, to "bless" the water and share it with the world.

The Apostles of the Holy Light was created in 2278 by Mother Curie III, a former Children of Atom member, though unlike the Children, they actively irradiate themselves. Brother Gerard guards the surface access to their Holy Light Monastery.

## Beliefs

The Apostles of Holy Light left the Church of the Children of Atom because they do not believe in the Great Division. They believing not in creation through destruction, but that Atom calls them to teach Enlightenment through absorbing radiation. They believe that the C-23 Megaton is a Great Symbol of Atom and wish it to be left alone. Along with Confessor Cromwell to preach what they believe to be misguided massage to the "heathens".

## Members

* Mother Curie III
* Brother Gerard
* Atom's Champion
* Sun of Atom
* Novice

## Interactions with the player character

You will learn of the cult after seeing a pamphlet on the door of your house in Megaton, if you ask a few of Megaton's inhabitants, or if you talk to Brother Gerard. It is interesting in the sense that if you make a deal with them or kill them, the pamphlet will still appear on your house door.

After killing them they will drop fingers, indicating that they are of evil karma.

## Appearances

The Apostles of the Holy Light only appear in the *Fallout 3* add-on *Broken Steel*.

## References

1. ↑ The Lone Wanderer: *"What makes you so sure you're right, anyway? Who are you to speak for Atom?"*
Curie III: *"   The only being able to convince me I was wrong, would be the Prophet of Atom /."*
(Curie III's dialogue)
2. ↑ The Lone Wanderer: *"How do you make your "holy water"?"*
Curie III: *"It was a gift from Atom. I was meditating right here in Springvale, when four of His armored angels came to me. When I said I was from Megaton, they gave me barrels of "Aqua Pura," and said I should share it with my people. They were very clear on that. Naturally, I understood Atom's message. And so, I've been busy blessing this holy water and sharing it with the world."*
(Curie III's dialogue)
3. ↑ The Lone Wanderer: *"You'll see the true power of Atom when I detonate that bomb in Megaton."*
Curie III: *"  "*
(Curie III's dialogue)
Anti-Scorched training pistol

The **Anti-Scorched training pistol** is a weapon in *Fallout 76*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
The 10mm combat pistol is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99, it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.

Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.

This particular pistol was modified with depleted ultracite, giving it enhanced performance against the Scorched.

## Characteristics

A reasonably effective weapon at early stages, when it's obtained, but outclassed if the quest is attempted at later levels.

## Locations

* Belching Betty: Received during Into the Fire.

## References

1. ↑ Boston Airport terminals: "*Outgoing Supply Order RQR-2200*1x 10mm Combat Pistol*"*
2. ↑ The Art of Fallout 4 p. 236: "*The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.*"
3. ↑ Weapon appearance in *Fallout 4*.
4. ↑ Weapon modifications and appearance in *Fallout 4*.
Annette Holmes

“
To better protect and organize this growing community, we declare a three man council will act as a governing body to represent the interests of the residents of the newly dubbed "Rivet City."

”— Rivet City Council minutes, April 25th, 2239
**Annette Holmes** was one of the founding members of the Rivet City Council, acting as the Civilian representative.

## Background

She is the grandmother of Seagrave Holmes, a merchant and inhabitant of Rivet City at the time of *Fallout 3*.

## Appearances

Annette Holmes is mentioned only in *Fallout 3*.
Anthony (Lost Hills)

**Anthony** is an initiate of the Brotherhood of Steel, stationed in the Lost Hills security bunker in *Fallout*.

## Background

Anthony is training under Sophia to become a scribe. He is found in the training room fighting Thomas, who congratulates him on his skills. He claims it is a waste that his talents will be unused as a scribe, joking about putting him on reserves to be a Knight.

## Inventory

 Carried items
 Drops on death
Arktos Pharma Company

**Arktos Pharma** was a biochemistry research and development corporation in the pre-War United States.

## Background

A bio-pharmaceutical research and development company, Arktos Pharma was testing a chemical formula under the designation: "Project Beanstalk" before the Great War. The project was designed to test 3 Arktos-developed chemical compounds on crop yields, spanning 20 crop fields in total, via Pharmabots, modified Mr. Handies. Although initially successful to some degree, an accident rendered further results unsuccessful as full-time staff turned into interns and simple failures became explosive mishaps. They were also responsible for creating the fungal infection that would later become the Scorched plague. One researcher, Natalie Ingesson, continued to research what they had created until the Enclave commandeered it for use in their Scorchbeasts. The company also had a large subterranean automated research facility made up of three cavernous labs. Each of these labs encompassed their own biomes, providing opportunities to perform experiments on a wide variety of organisms. Research continued despite the destruction on the surface, and the robots who resided within the depths continued tirelessly to carry out the company’s directives, later gaining assistance from the Residents.

## Gallery

* Distressed logo
* Seal of the company

## References

1. ↑ Arktos Pharma terminals#Project Beanstalk Overview
2. ↑ Arktos Pharma terminals#Test Log 5-31-77-P3
3. ↑ Test Log 3-12-78-A14
4. ↑ Event: Project Paradise
Archives prize voucher

The **Archives prize voucher** is a miscellaneous item found in *Fallout 3*.

## Characteristics

A voucher can redeemed for either grape, berry, or orange Mentats at the terminal to the right of the quiz terminal. One voucher is given out per person after getting all questions right on the Guess and Win quiz in the National Archives.

### Guess and Win - Correct answers

1. Second Continental Congress
2. Thirteen
3. John Hancock
4. 56
5. Ratification
6. King George III
7. Happiness
8. Thomas Jefferson

## Locations

* One is awarded for answering all 8 questions correctly on the "National Archives Guess and Win!" terminal in the lobby.
* Six more can be found in the safe in the Archives Administrator's office, found to the right of the front entrance and up some stairs.

## Notes

* The Pip-Boy lists the vouchers weight as one, but carrying them does not increase the player's carried weight.
* The vouchers are also counted as quest items making it impossible to remove them from the player's inventory without exchanging it at the *Prize Redemption Terminal* or through console commands.
* Though it no longer serves any purpose, this item is still found in the game files for *Fallout: New Vegas*.
April Martimer

**April Martimer** is a scientist living at the Old Mormon Fort in Freeside in *Fallout: New Vegas*.

## Background

April is a member of the Followers of the Apocalypse that doesn't want the Brotherhood of Steel to gain access to ED-E, fearing that they will hoard this technology. While ED-E is being examined by her, she enhances its weapons.

## Interactions with the player character

### Quests

* ED-E My Love: She will appear at the Old Mormon Fort once her recorded message has been played during the ED-E My Love quest. When talked to, she'll explain what she intends to do with ED-E and why she does not wish the Brotherhood of Steel to have access to the robot. Then from there you can pick from the Brotherhood of Steel or April. April disappears after the player selects her upgrade of ED-E or when the ED-E My Love quest is complete.

## Inventory

 Carried items
 Drops on death

## Notes

* Interestingly, although she harshly criticizes the Brotherhood of Steel for potentially using ED-E for weapons research, she doesn't hesitate to explain that she will upgrade ED-E's weapons system. The bonus ED-E gains increases his weapon's power output.

## Appearances

April Martimer appears only in *Fallout: New Vegas*.

## References

1. ↑ The Courier: *"What would you like it for?"*
**April Martimer**: *"I've heard through our channels that it has some research that may be related to Enclave and Poseidon Energy technology. I'd like to get what I can from it and use that data for the good of humanity... ALL of humanity, unlike the Brotherhood."*
(April Martimer's dialogue)
Aqua-schema

**Aqua-schema** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*We did what the people at the Vault-Tec offices asked. Now it's time for some answers!*

## Dialogue

* *His former assistant is holed up in a Super-Duper Mart off yonder. He'll know for sure.* (\_Conversation\_1\_NPCEnd\_1);
* *You took down Cruddy Bonez and his gang, huh? Guess they won't be calling us “wingnuts” anymore...* (\_Conversation\_1\_NPCStart\_1);
* *We met the Wizard a while ago. Good salesman, and the water tasted amazing.* (\_Conversation\_1\_NPCStart\_2);
* *We got enough to tell any effects were in the mind of the user and totally coincidental.* (\_Conversation\_1\_NPCStart\_3);
* *This \*is\* some delicious water, but he's ripping people off, and he needs to be stopped.* (\_Conversation\_1\_NPCStart\_4);
* *Do you know where we can find him?* (\_Conversation\_1\_Team\_1);

Template:Navbox quests FOS
AntAgonizer's costume

The **AntAgonizer's costume** and the matching **The AntAgonizer's helmet** are worn by the AntAgonizer, who is one of the two superheroes fighting in Canterbury Commons in the Capital Wasteland.

## Characteristics

The AntAgonizer's armor is heavily inspired by ants, with shoulder pads, greaves and armguards heavily resembling a giant ant's carapace, and the helmet having insectoid eyes and matching anntenae. It gives a decent DR of 20 and gives a +1 bonus to Agility, although it's fairly heavy at 15 lbs and gives a penalty of 1 in Charisma.

## Location

Main article: The Superhuman Gambit
They can be obtained from the AntAgonizer either through negotiation or by killing her. Should you be asked by Uncle Roe to solve the town's "Superhero" problem, the AntAgonizer's costume can be handed over to the Mechanist to end the town's problems. Alternatively, wearing the costume in the Mechanist' presence will turn him hostile. If you hand the costume in to the Mechanist, you can then kill him to get it back. When the costume is given to the Mechanist he will give you the unique laser pistol, Protectron's Gaze.

## Related quests

* This costume is used in the quest The Superhuman Gambit in Canterbury Commons.

## Notes

* Wearing helmet or armor does not affect the behavior of ants.
* Wearing the costume out in the world can randomly prompt a child to appear and ask for your autograph.
* The helmet can be worn with glasses (e.g. the lucky shades) but the appearance is unchanged.
* The costume cannot be repaired by the player.

## Bugs

* PC If you hot key the helmet and equip it via the hot key, it will appear completely black, with no textures or shading, the only way to fix this is to place it into a container and then take it back out later.
Ardin Buckner

“
Hello there. My name's Ardin Buckner and this is my place. Say, you didn't see a trapper named Smiley outside of town did you? (Half to herself) He's been gone for too long. Never should have let him go off on that fool quest of his.

”
**Ardin Buckner** is the head of Klamath's Buckner family in *Fallout 2*.

## Background

For a woman in her early fifties, Ardin is considered very fit and full of life. She is a very popular person in Klamath, in no small part thanks to her owning the Buckner House: Klamath's finest bar, hotel, and general store. She is also a brahmin farmer, owning a relatively big herd providing her with milk, meat, and leather for use in her activities.

She has two children, Torr and Maida, who help her run her business. Torr is mentally challenged, but strong and dedicated, making him an excellent cow herder. Her daughter is the direct opposite, with a talent for trading and business. Ardin has been looking to enlarge the family by marrying Smiley, a trapper, though his recent disappearance in the toxic caves has put a damper on these plans.

## Interactions with the player character

### Quests

* Rescue Smiley the Trapper.: Ardin asks the player to return Smiley, her sweetheart.
* Rustle the brahmin.: If the player carries out the quest, Ardin will ask the player to find her son.

### Other interactions

* Ardin is a good source of information on Klamath.

## Behind the scenes

* The player would have been able to implicate the Duntons in the cattle rustling scheme, though the scripting for the dialogue options and the quest was never properly implemented and/or finished.

## Appearances

Ardin Buckner appears only in *Fallout 2*.
ArcJet engine transport terminal

This page lists **ArcJet engine transport terminals**.

## Bradberton's terminal

Arcjet Systems
 Welcome text
Engine Core Control
 Body
Before activation
Current Engine: Thermal Engine Prototype G10
Engine Status: READY

After activation

Current Engine: Thermal Engine Prototype G10
Engine Status: CATASTROPHIC FAILURE IMMINENT

Clear area immediately!

### Begin Test Fire

Uploading command subroutines............................................................................................................................

           !!SYSTEM ERROR!!

Breach detected in propellent injection system.

Catastrophic failure likely, please clear the area!
Anti-mat. rifle CF parts

The **anti-materiel rifle carbon fiber parts** is a weapon mod for the Anti-materiel rifle (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

Reduces weight by 7 and replaces the wooden stock and grip with a black synthetic material furniture.

## Location

* Gun Runners, can be bought from Vendortron.
* Sold by Arms merchant at the 188 trading post.
* Can occasionally be purchased in traveling merchants' inventories.

## Notes

* Should one mod the GRA anti-materiel rifle with the carbon fiber parts after the weight reduction from the Heavyweight perk, the weight will still be 6.5, rather than 3.
Ant refuse pile

**Ant refuse piles** are scraps of remains from whatever giant or fire ants were able to prey upon. Usually filled with human and brahmin remains, they are covered in a mucus-like substance and webs.

## Locations

### *Fallout 3*

In *Fallout 3*, they are usually found in areas that are heavily infested with giant or fire ants.

* Marigold Station's Queen's Hatchery lair
* The basement tunnels of Springvale School
* Shalebridge Tunnels

### *Fallout: New Vegas*

In *Fallout: New Vegas*, they can be found in areas which are inhabited by giant or fire ants. It should be noted that ant refuse piles can spawn fire ant nectar as well as the normal ant nectar.

* Ant mound
* Gypsum quarry office

## Appearances

Ant Refuse Piles appears in *Fallout 3* and in *Fallout: New Vegas*.
Antivenom

The **antivenom** is an consumable item in *Fallout: New Vegas*.

## Characteristics

Antivenom is modern medicine's answer to the tribal antidote. Its use can cure any poison, and fixes the "blur" side effect instantly. To use this medicine one must drink it. Antivenom is a purely medicinal consumable with no side effects other than a bad taste.

## Locations

* Often carried by various Caesar's Legion troops.
* Two near Callville Bay inside the boat hangar in the boat where several young cazadors are.
* Can be found on the shelf to the side of the Vit-o-Matic Vigor Tester in Doc Mitchell's house, along with some stimpaks.
* Two can be found in the safe where you find the unique weapon Lucky in the Bison Steve Hotel in Primm.
* One can be found on the floor at Raul's Shack.

## Notes

* Prior to patch 1.2.0.314, the recipe for antivenom required a total of four radscorpion poison glands, rather than two.

## Behind the scenes

Originally, it was planned to have specific types of antivenom for the different types of venom each animal had. However, at some point during development, the antivenom items was simplified to a cure all generic antivenom. However, there are several variations of the antivenom flask with the game files with differing textures and model names, antivenombark, antivenomcaz and antivenomrad, signifying what type of venom they were meant for.

Interestingly, the models for these other variants of antivenom aren't unused but actually repurposed for other items. The model for antivenombark is reused for Bitter drink and Tremble, antivenomcaz reused for Bleak venom and Datura hide, and antivenomrad is reused for Mother Darkness and Weapon binding ritual.

## References

1. ↑ The Courier: *"Any more recipes.. or histories... you can teach?"*
Ulysses: *" My tribe, Twisted Hairs, had a better way than Antivenom, if you act fast. Snakebite Tourniquet - cuts off the venom, no need to scavenge glands and blood.  Part of the reason we wore our hair like we did,  Here's some for the road - trick to making it's not hard. , hook and twist it. Fast as blinking, doesn't give poison time to sink in."*
(Ulysses' dialogue)
Ant queen pheromones (Fallout 3)

**Ant queen pheromones** is a consumable item in *Fallout 3*.

## Characteristics

Queen ant pheromones are a strong aphrodisiac that increase the user's Charisma at the cost of Intelligence and Perception.

## Variants

* Ant nectar
* Fire ant nectar

## Locations

There are, in total, four ant queen pheromones in the Capital Wasteland:

* Rivet City, sold by Cindy Cantelli at A Quick Fix
* Marigold Metro Station, found on the corpse of a giant ant queen
* Shalebridge, found on the corpse of a giant ant queen
* Corvega factory, found on the corpse of a giant ant queen
Appropriation

“

”— Evan Watson
**Appropriation** is a quest that can be obtained in the Commonwealth in *Fallout 4*.

## Synopsis

The Institute is always looking for more technology and knowledge to add to their ever-expanding pool of data. Evan Watson asks the Sole Survivor to find a Brotherhood salvage team and steal schematics from them, so that the Institute can analyze them.

## Walkthrough

* This is a repeatable quest given by Evan Watson at the Advanced Systems. Your goal is a randomly selected Brotherhood salvage team out in the wasteland.
* To accomplish it, head out to the marked area on your map. The blueprints are hidden inside a duffel bag and protected by a squad of Brotherhood troopers (of varying level). If you're on positive terms with the Brotherhood, you can steal them right from under their noses. Otherwise, you need to fight them.
* Return to Evan Watson to collect your reward: Experience (and a small amount of fusion cells with a Persuasion check).
Anya's Holotape

**Anya's Holotape** is a voice holotape in *Fallout 76*.

## Location

* Overlook Cabin: Located on the front balcony table.

## Transcript

Anya: Kelly, I got your message from the dead drop! I've been waiting up here for you but I'm starting to get kind of worried. You're probably just hiding in the hedges from those robots, but I'm going to go look around for you, just in case. If you get this, just stay here! I ran into a few adults who used to live in the big houses here and they said that we can stay for as long as we'd like. I told the other kids and everyone is pretty sure they're cannibals. I don't think it's true, but we should probably try to move on from here if the folks here are taking notice. Oh hey, there you are now! So, bye?
Anti freeze bottle

The **anti freeze bottle** is a junk item in *Fallout 4*.

## Characteristics

This bottle of Winter Proof anti-freeze provides two acid and two plastic when broken down. It is also specifically used to craft a berserk syringe, Yellow Belly syringe, Berry Mentats, and reactor coolant.

## Locations

* Anti freeze bottles can be found inside tool cabinets and garages throughout the Commonwealth.
Ant Misbehavin'

**Ant Misbehavin'** is a side quest in *Fallout: New Vegas*.

## Synopsis

Giant ants have tunneled into the Boomers' generator room and set up a nest. They would be grateful if the Courier took care of their pest problem.

## Walkthrough

1. Speak to Master at Arms Raquel about the "bug problem".
2. Head to the Nellis array and kill all the giant ants in generator room.
3. (Optional) Talk to Loyal: pass a Science or Speech check to convince him to hand over a sonic emitter and then place it on the ant mound.
4. Restart the two array generators, then reset the main breaker.
5. Return to Raquel and inform her that the array is bug free.

## Notes

* It is actually not necessary to kill the ants as long as you turn the power back on. You can then return to Raquel and lie about the ants being cleared out with a Speech check (55). You lose a bit of karma but still get the Boomer fame, experience points and complete the quest.
* The ants will explode if killed with most weapons including explosives, energy weapons, the ballistic fist, the Ripper, or the chainsaw. This is due to the ants eating munitions and gun powder. Regular ammunition firearms do not have this issue.
* Activating the sonic emitter will kill any ants in the vicinity.

## Behind the scenes

The title of the quest is a cultural reference to the song "Ain't Misbehavin'" written by Fats Waller, Harry Brooks (music) and Andy Razaf (lyrics).

## Bugs

* PC PlayStation 3 Xbox 360 When completing the quest, the terminal near the solar panels seems to magically disappear leaving no trace whatsoever.
* PC PlayStation 3 Xbox 360 When speaking to Raquel after completing all objectives, the only available option available may be "Goodbye", making it impossible to complete the quest.
* PC Xbox 360 On occasion, the main circuit breaker switch will not register being activated. The switch will move up and down, but the quest will not advance. Using completeallobjectives 1083de gets you past this. For the Xbox 360, just leave the three switches alone, then do a quest for the Boomers and return to turn on the switches after the quest is complete.
Anti-ghoul decree of 2282

The **Anti-ghoul decree of 2282** was an executive order made by Mayor McDonough of Diamond City at his inauguration to forcefully remove all ghouls that were living there.

## Background

One of Mayor McDonough's campaign promises was the removal of the ghouls from Diamond City, a move strongly supported by the upper stands residents. McDonough claims to have had no ill will against the ghouls, and that he only issued the decree because it was the will of the voters.

## References

1. ↑ 1.0 1.1 The Sole Survivor: *"How could they do something like that?"*
Hancock: *"    "*
(Hancock's dialogue)
2. ↑ The Synthetic Truth: *"There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282."*
3. ↑ McDonough: *""*
The Sole Survivor: *"He's fine."*
McDonough: *"   The full details are in my report, along with some other points of interest. "*
(McDonough's dialogue)
Aqua Nuka-Cola

**Aqua Nuka-Cola** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*The only way we can get more information about the Water Wizard is to clear out this Raider camp. Should be a walk in the park!*

## Objectives

*Clear out the Raider camp for the settlers in the Vault-Tec offices.*

## Dialogue

* *I knew taming Deathclaws was a bad idea!* (\_RaiderLine\_1);
* *First the Deathclaw, now Dwellers? This is not my day.* (\_RaiderLine\_2);
* *You working for those water-drenched wingnuts at the Vault-Tec offices?* (\_Conversation\_1\_NPCStart\_1);
* *If you're as weak-minded as they are, this should be easy peasy!* (\_Conversation\_1\_NPCStart\_2);

Template:Navbox quests FOS
Announcer (disambiguation)

Characters
* Jungle Gym announcer
* Announcer
* Announcer (DLC01Lair\_HolotapeOnly\_ElevatorAnnouncer)
* Announcer (DN028\_PAAnnouncer)
* Hester's Announcer (DN060\_HestersAnnouncer)
* Security System (DN070\_RadioJamaicaPlainAnnouncer)
* Announcer (ElevatorAnnouncer)
* Minuteman (MinutemenRadioAnnouncer)
* Announcer (QuarantineDoorAnnouncer)
* Announcer (RadioAirportAnnouncer)
* Silver Shroud Announcer (RadioDiamondCitySSAnnouncer)
* Announcer (RadioEyebotAnnouncer)
* HalluciGen Mainframe (RadioHalluciGenDemoAnnouncer)
* HalluciGen Mainframe (RadioHalluciGenMainframeAnnouncer)
* Announcer (RadioSubwayAnnouncer)
* Announcer (RelayTowerAnnouncerActor)

Other
* Eyebot Job Announcer, a random encounter in *Fallout 4*.
* Announcer's dialogue
* Subway announcer's dialogue
* Walden Pond announcer's dialogue
* D.B. Technical High School announcer's dialogue
* South Boston military checkpoint announcer's dialogue
Arcade Gannon's Ripper

**Arcade Gannon's Ripper** is a weapon in *Fallout: New Vegas*.

## Characteristics

It is used only by Arcade Gannon. It is identical in both appearance and statistics, but has a different skill requirement and value. In the Pip-Boy 3000, it is labeled as a normal Ripper.

## Locations

It is used by Arcade Gannon. It can only be accessed with the use of console commands.

## Bugs

* In the quest For Auld Lang Syne, when giving your equipment back, he might accidentally give his Ripper to you. At that point he only attacks with his Plasma Defender, if necessary.
* If this weapon is dropped, you cannot get it back into your inventory. Also, when dropped, the name won't be labeled. This is due to the weapon being flagged as "unplayable" in the G.E.C.K.