December 19th, 2018 Patch

The following changes were made during the December 19th 2018 patch. The patch note can also be read here.

## Lobby Changes

### 1.1. Tech Lab Update

Christmas-themed limited items will be updated in the Tech Lab.

* Newly Added Skins
	+ Rudolph Hart (Live2D Animated Skin)
	+ Silent Night Chiara
	+ Santa Rosalio

(These product items will be available for purchase starting from the maintenance completion date December 19th, 2018 ~ January 16th, 2019. Visit Mystery PC/Mileage Shop to obtain the Tech Lab products.)

* New Theme and Deco Items
	+ New background theme and new decoration items added

* Animated Motion Update for Existing Skins
	+ Xmas Tree Aya
	+ Christmas William

(Players can obtain/purchase these Live2D animated skins in the Credit Shop and activate the Live2D motion with the purchased ticket. All Live2D animated skins can be obtained through Mystery PC.)

* Re-release of Previous Limited Skin at Credit Shop
	+ Teacher Bernice
	+ Highschool Sissela
	+ Highschool Camilo
	+ Classroom
	+ Alley (Night)
	+ Uptown (Night)

(Remaining Mileages will automatically changed to Access Codes upon update)

### 1.2. Christmas Event

The Christmas Event will be starting from December 19th. Within the Christmas event period (starting from December 19th ~ December 25th), all users can log in daily to participate. After the first log-in within this time period, users can get gifts/rewards for up to 7 days

* Day 1: Type-A Supply Boxes (10)
* Day 2: Type-D Supply Boxes (20)
* Day 3: Iceboxes (30)
* Day 4: Gold Coin Boosters (20)
* Day 5: Bear Point Boosters (30)
* Day 6: 5,000 Golds
* Day 7: Winter Queen’s Lantern

### 1.3. Game Tip Function Added

Players can now view the Game Tips written by users in the past event in the lobby while searching for Normal/Ranked Games.

* Game Tips will refresh every 30 seconds on screen.
* The Black Survival 3-Years Anniversary event (November 9th ~ 18th) participants’ nickname and their chosen tips will be shown for about one month period.

### 1.4. Live2D Animation Viewing Options Added

Viewing options will be added to the Research Center for players to view their character’s Live2D animation. Players can choose their Live2D animated skin character in the Research Center for viewing multiple animations.

### 1.5. Tutorial Overhaul

Improved the UX for tutorial routes partially.

### 1.6. Language Settings Overhaul

Establishing partial languages in the settings by removing BETA.

### 1.7. Skin Description Added

Texts for skins now has been added with more description and details.

### 1.8. Item Details Changes

Probability description for supply boxes items has been removed.

## Combat Changes

### 2.1. Early Game Weapon Distribution System Overhaul

The weapon that was given out early in the game will have a highlight effect on selection menu if character’s Mastery for D and above.

### 2.2. Reconnaissance System Added

Added the function to view the survivors level and item details in the pop-up menu (area/time exempted) optimally during the match.

The function can only be used 2 times in one game, and the function will not be available after the 2nd usage.

### 2.3. Announcements in Game Exposure Time Extended

All the announcements or messages displayed for all players during the gameplay will be extended from 3 seconds to 6 seconds.

### 2.4. Game Result Menu Overhaul

After the match, the game result menu tab will now display the survivors’ aptitudes.

### 2.5. Spectator Mode Overhaul

The Spectator Mode’s UI has been changed partially.

### Character Changes

* Jackie: Hide & Seek
	+ Previous : Mark 3 areas on the map with no enemies and wild animals.
	+ Current rework : Mark and display 1 area on the map with enemies and 1 area without enemies randomly on the map. (Cooldown time: 100 secs)
* Nadine: Bullseye
	+ Removed option : 20% increased accuracy.
	+ Current rework : Will always guarantee a hit.
* Aya: Justice
	+ Previous (Passive) : Gain 1 Justice stack when attacked. Upon gaining 5 stacks, reduce dmg taken in combat by 20% for 5 secs
	+ Current rework (Field): Remove one debuff randomly, if afflicted with any, and recover health equal to the current number of stacks\*5. (Max stacks: 5)
* Alex
	+ Removed random Mastery
	+ Overall Mastery : E+→ D
* Silvia
	+ Removed random Mastery
	+ Blunt / Hand / Gun : E → D
* Barbara
	+ Turret → Turret Drone
		- Previous : Reassemble an equipped gun into a turret & place it in the current area (up to 3). Otherwise, self-destruct turrets to attack all enemies in the area, inflicting skill dmg equal to the gun’s dmg that was reassembled
		- Current rework : Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area for attack. The enemies in that area will receive dmg equal to the reassembled gun’s atk dmg.
	+ Body Modification
		- Previous : When enemies are hit by turrets, permanently gain +2 Stat Atk, Armor, Max HP and Max Stamina for each target hit.
		- Current rework : When enemies are hit by a Turret Drone, Barbara is physically strengthened according to the reassembled gun’s rarity. (All Stats +1/2/3/4/5)
	+ Stats
		- HP growth : 6.0 → 5.0 (Upon Lv.18, 234.00 → 217.00)
		- Atk growth : 2.0 → 1.7 (Upon Lv.18, 46.00 → 40.90)
		- Armor growth : 2.0 → 1.7 (Upon Lv.18, 46.00 → 40.90)

### Item Changes

* Lance of Poseidon
	+ Atk dmg: 47 → 45
* Dragon Dobok
	+ Craft method: Qipao + Turtle Dobok → Qipao + Herbal Liquor
* Chang Pao
	+ Craft method: Qipao + Dress Shirt → Qipao + Herbal Liquor
* Covert Agent Uniform
	+ Armor: 60 → 50
	+ Craft method: Hanbok + Stallion Medal → Hanbok + Purified Water
	+ Option added: Critical chance +3%
* Dazzling Armor
	+ Craft method: Dress + Chain Armor → Hanbok + Purified Water
* Turtle Dobok: Removed

## Bugfixes

* Fixed the missing display of a character’s discount tag in the tab menu if the character has two or more tags overlapped.
* Fixed the missing “Confirm” button when achieved victory in the match.
* Fixed the incorrect location of the “Confirm” button when died in the game.
* Fixed the abnormalities in the decrease of HP of user A [that is located at the same area with user B] that does not calculate properly based from the damage received even without an action log text, when a user B [equipped with Banana Leaf Fan] attacks the wild animal.