Dew (B06)

## Overview

Written by: Basil

Yep, this 30 base 1 cost with 7 dodges total is your MC, the whole time- no Medeus. It might seem hard, but the 1 skill he has, Steal, is uncapped free discard whenever he hits something. That means as long as you're able to hit something, your opponent will lose cards until you can stabilize and then hit their MC with Dew, which makes them immediately discard the Orb they got as well.

Is it reliable? No.

Will you implode against aggro? Absolutely.

But if you can get to the stabilization point, theoretically you cannot lose.

## Gameplan

For most of the game, you are looking to survive while whittling down your opponent's resources. The nice thing is, you want to clear the opponent's board so you don't die, and when you do that with Dew you are also making them discard. The hard part is how you do that as a 30 base without using your precious few dodges as crits.

Early on will be the hardest part- you don't have many deploys until turn 4 when you start ramping. From turn 2 on you can play Wrys, who can make you a 60 base if your opponent promotes which is tremendously helpful, and turn 3 you can play Peony, who can give you a +20 buff to hopefully clear a low cost. You can also use a Larcei bond skill to crit if you really need to clear something.

In all likelihood, by turn 4 you have taken most or all of your Orbs, so you have decent odds of being able to class change Sigurd, which is huge. He can give Dew a +30 buff up to 60, and if Wrys is alive Dew is suddenly a 90 base, which is much more comfortable. Cards that can help you consistently keep Wrys alive like Mercedes CP are crucial, since he is more fragile than Sigurd. You want to continue clearing and hopefully your bulk and constant discarding makes it hard for your opponent to kill you or clear your back line.

If you make it to the point where Sigurd and/or Wrys stick and you can start deploying other units like Deirdre, Julia, or Leif, and get a final Holy War off of Seliph, you are likely set. You will be too big to finish off, you have plenty of resources in case they try to pull something, and they can't gain resources as you finish them off since you only hit them with Dew. Once they get to a certain point, maybe like 2-3 orbs and 0-1 cards in hand, you can go in with your board and finish them.

## Things to keep in mind

* You have to do anything you can to survive the early game. Burn Mercedes CPs to get Dew dodges, play whatever low costs you have in hand to hide behind if need be- you have a chance to win the game later as long as you don't lose right now.
* Control the board with Dew- it may be tempting to clear the opponent's board with your board and use Dew to hit face just after you stabilize, but I would recommend against doing this until they are basically out of cards. You want Dew to clear their board because he makes them go -1 when he hits something, but if he destroys the MC they get an Orb which is +1 to hand, meaning they are still neutral in cards and play something to disrupt your engine next turn. Although yellow is great for unflipping and generating value, it does have limits, and if your opponent is smart they'll target your value cards like Julia and Deirdre so you run out of bonds.
* This is not a fun deck to play against. If you get past the early game and are playing the hard control plan, your opponent may just fold. You are likely going to spend multiple turns setting up and clearing board while your opponent can't do anything, which is always frustrating to have happen.
* This is a deck for fun- a 1 cost being your actual MC is just really funny, but there are a surprising number of tools that can make it somewhat feasible to win some games.

## Sample Decks

Basil's Dew
3 Dew, Spirit of a Young Thief
4 Dew, Merry Thief Lad
4 Sigurd, Holy Honor-Imparting Knight
4 Sigurd, A Soul Who Lived for Love
4 Wrys, Healing Altean Curate
2 Jamke, Patriotic Marksman
3 Deirdre, Maiden of the Spirit Forest
3 Deirdre, Vessel of Divine Blood
2 Larcei, Gods-Matching Astra
4 Peony, Sweet Dream-Bringing Lass
4 Mercedes, Gentle-Auraed Holy Smile
3 Leif, The Future Sage-Lord+
4 Seliph, Savior of Light+
3 Nanna, Brave Princess+
2 Julia, Shining Maiden of Saintly Lineage
MC:
1 Dew, Spirit of a Young Thief