recursal/Fanatic-Fandom huggingface dataset:
Raxx & Vix Artisinal Vohdian Cheese Company.

A passion project run on the side by Zela & Jander, this small company—a subsidiary of UTiCo—produces a variety of high-quality cheeses renowned throughout the Outer Rim.

Milk is sourced from specially-bred, organically-raised Banthas that have been acclimatised to Vohd over dozens of generations. The milk is richer in fats and possesses a deeper blue hue compared to typical bantha milk, as a result of Fog saturation.

To produce the cheese, the milk is combined with special molds harvested from the lungs of the same banthas.

From here, the usual cheese making processes are followed.

Completed cheese wheels are matured in special chambers deep within an ancient Vohdian temple owned by UTiCo; the temperature, humidity, Fog concentrations, and native molds present in these chambers are perfect for cheese maturation.

(concept submitted by devoidofgravitas)
Dr. Zera

She/her

This Cathar scientist was hired by the Hutt to study Vohd's plants and mushrooms, and she is more than enthusiastic about it. She is passionate about the new discoveries she makes on the incredible ecosystem of Vohd almost every day, even the small ones, and can be hard to follow when she goes into detailed rants on whatever caught her interest. Surprisingly, she goes along extremely well with Raffa, which she attributes to her youth in a speederbiker gang.

Dr. Zera loves ladies who can kick her ass, and is an eager flirt toward them.

(NPC submitted by unoriginalposter)
Grim McGrimingson

**Grim McGrimingson** is a neutral villain in *The Legendary New Adventures of Bub and Bob* he is an edgy Grimdark protagonist transported from some generic grimdark world who has to adapt to the world of *The Legendary New Adventures of Bub and Bob*.

## Personality

Grim McGrimingson is super grim and edgy. Despite being the main hero of his universe, he completely lacks any positive traits being fine with murdering innocents on a whim which often puts him into conflict with Bub and Bob.

## Relationships

### Enemies

* Ophans
* Grimdark Villain
* Bub
* Bob

## Powers and abilities

* Powers
* Abilities
* Battle Stats and additional information

* Multiple Magic Powers

- Swordfighting Skills

- Murdering Skills

- **Origin:** Terrible Writing Advice

- **Age:** Unknown

- **Tier:** Very high

- **Speed:**  Slow

- **Stamina:** Very high

- **Intelligence:** Low (as he murders people for no reason)

- **Equipment:** His sword
Arno Lasek

Pronouns: He/him/his

Species: Zeltron

Arno is a former indentured operative of the Hutt criminal syndicate that escaped to freedom and is on the run from their enforcers.  He is an anarchist with a destructive streak, a chip on his shoulder, and an extreme grudge against whoever is in power, especially when it’s the Hutts.  Although his first choice is to blast and bomb his way through the structures of power, he has enough subtlety to use his natural Zeltron wiles to beguile and seduce when the situation calls for it.  To enhance his abilities as an operative, the Hutts implanted him with a cybernetic datalink that resembles VR goggles.  With it, Arno can slice computer systems hands-free while simultaneously reacting to his surroundings.  He never leaves home without a supply of detonators and shaped charges, just in case.  The most recent owner of his debt was a Hutt named Cheffu.

(NPC and Art submitted by oiseauxmorts)
Jerri "One Shot" Terdossa

Human male - 34

That grizzled veteran worked for ten years as a stormtrooper for the empire, where he earned his "One Shot" nickname.

Despite getting pretty good score at the imperial academy, Jerri has not stayed long on any battlefield as he somehow always get hit in the first seconds of the firefight, which is why he is called one shot.

Having spend more time healing from injuries than actually deployed anywhere, Jerri now sell his service as a bodyguard and look pretty confident and will not shy away to showing his numerous scars as proof of his valor as a mercenary. The locals probably know not to engage him, as when things goes south, his badluck still strike, but he found quite often job as bodyguard for the tourists.

(NPC submitted by zarasque)
Suncurrent

## Appearance and Personality

### Appearance

Suncurrent has short, ebony fur with golden markings under his eyes and near his paws. His eyes are pale violet with a bluish tinge. The gold markings near his eyes look almost like a small sun. He is very thin and stick-like, but incredibly agile.

### Personality

Suncurrent is annoying. He's cheesy and slightly hyper, but is a genuine friend. He doesn't bother trying to hide the way he feels about things. He often teases his friends. And everyone else in OrchidClan. He is always there for Lionspark and loves kits. He has a bad reputation, but he's pretty much harmless. He knows very well the way his Clanmates feel about him and, for the most part, he doesn't really mind.

## Backstory

### Kithood

Sunkit was born in HorizonClan along with his brother Sootkit. Their kithood was relatively calm, unless you count the fact that their father, Banyanbranch, died shortly before they were born. Their mother, Aukwillow, was very, very upset by this and didn't do a great job raising them. Sunkit and Sootkit were very close due to this. Both toms still loved their mother very much though.

### Apprenticeship

Sunpaw began his apprenticeship. Not long after, Aukwillow died and Sootpaw moved to OrchidClan. Sunpaw thought his brother was absolutely insane to leave HorizonClan, but after a while he too left for the flowers.

Sootpaw was happy to have him back. Sunpaw loved it in OrchidClan. He made a new life-long bestie, Lionpaw, and got along just great there. He even loved his mentor, a younger warrior named Kalmiachirp, and did really well in training. Except for hunting. Sunpaw sucked at hunting.

Sootpaw and Lionpaw's mother, Beechspring, both died due to some rotted prey. That bummed out Sunpaw for quite awhile.

Soon enough, Lionpaw was made into a warrior and got the name Lionspark, which Sunpaw thought was an awesome name.

### Warrior Life

Sunpaw became a warrior, Suncurrent, three moons after Lionspark. The two of them kept vibing, as you do.

## Other

### Trivia

* Suncurrent's headcanon voice is Daveed Diggs as Thomas Jefferson. Can't you just see him singing "What Did I Miss?"
Burpers

Burpers are a colonial organism that spawn from a tissue bed at the bottom of a pool or other body of water. Individuals bud off from the tissue bed, grow and develop underwater, and gradually form into spheres around a core of lighter than air gas. As they fill, they float to the surface and up into the air.

While airborne, burpers metabolize fog to synthesize more light gas and float until they find a new unoccupied pool. When they do, they vent their (highly toxic) ballast, making a distinctive burping sound. If they survive to sink to the bottom of the pool, they will attempt to form a new spawning bed, completing their life cycle. Burper ballast is caustic, and will cause sever burns to any exposed tissue. In a pinch, burpers can use this as a form of self defense. It is also highly flammable - shooting one with a blaster is not advised.

(concept submitted by oiseauxmorts)
Vohdian Creep Moss

Often mistaken for sprawling lines of tiny insects such as ants, these hair thin tendrils of a glimmering iridescent copper and ivory are in fact a mobile parasitic plant.

By shifting these hairs, the creeping moss can cover over a hundred yards of space in a standard imperial day. Each strand extending and retracting towards its primary food source, energy. Normally found on decomposing bodies, the onset of energy dense batteries has altered this plant permanently. A humanoid sized corpse could sustain a single patch for a year, these new sources have made creeping moss more aggressive and much longer lived. Thankfully any desiccant substance such as salt halts the plants completely.

Once atop something bearing an energy charge the creeping moss swells to better engulf and consume. Droids have compared the draining to match sentiments experiencing intense intoxication.

Survivalist have found a simple acid solution and several grams of creeping moss forms a makeshift battery as the stored energy is diffused. WARNING: This process releases a chemical that attracts the more predatory species of Vohd and as such should only be done as a last resort and if extraction can follow quickly.

(concept submitted by ChaoticBastard)
Vohdian Dirigible Venom Squid

This large, flying predator is endemic to Vohd.

It floats amongst the trunks of the mushroom forests, using its natural colour-changing camouflage to hide in the Fog, its skin rippling with misty whites and greys.

On the rare occasions it is visible, it resembles a giant, nightmarish mix of dragonfly and squid, with a bulbous, gas-filled thorax, a long segmented tail, enormous eyes, and a chomping beak surrounded by grasping suckers and clawed tentacles.

To enable its massive form to fly, it fills its body with the Fog, which it metabolises into two components: a) a lighter than air gas that provides it with buoyancy, and b) a concentrated poison that it delivers to its prey via either its suckers or spines shot from its tail.

The beast is long-lived with a slow metabolism. It’s ability to float means it does not require much energy to move its huge mass.

It hunts via pursuit predation. It waits motionless in the Fog near a well-used wildlife track in the forest. When prey passes beneath, it flings a poison spine. Then, it lazily flutters its wings and slowly follows the disoriented prey through the forest, waiting for the poison to take effect. It’s keen senses means it never loses its prey, so it doesn’t rush the chase. This slow pursuit can take hours or sometimes days. Eventually, as the prey weakens, the beast moves in and delivers more poison with its tentacles, then lifts its victim up into the Fog to be devoured.

Who doesn’t love a poisonous squid blimp.

(concept submitted by devoidofgravitas)
Blubo'twek

He/him

This elderly Barawing is one of the few wildcat colonists who never traded in Fog. He claims to have been coming to this planet for nearly five decades, and to remember the mystics who inhabited it, before the Empire. Blubo'twek hates UTiCo, as he claims he was the one who told the lumber company about Vohd and how to establish a presence on it, only for them to never pay the agreed on price.  Regardless of the veracity of his claims, the Barawing indeed knows a lot about Vohd and how to survive on it.

(NPC submitted by Unoriginalposter)
Guac'ca Mole

Also known as tunnellers, the guac'ca moles are small, six-legged carnivorous mammals that live underground in the mushroom forests of Vohd. They have a long round snout, no tail, and soft fur that serves as camouflage, varying in colour from light browns to blacks that blend with the Vohdian soil, especially in low-light conditions.

They are generally sturdy, well-built beasts in which nature has found a way to combine the agility and speed of a rodent and the body of a small ape. Guac'ca moles can walk in either two or four legs: they always use their hind legs to walk, the middle pair of limbs to grab and manipulate small objects, and can use their front limbs for either locomotion and stability or manipulation and agility, depending on the situation.

The guac'cas live in a series of tunnel networks that stem from a central point and extend for hundreds of kilometres under the surface. Due to their subterranean habits, they have not evolved in the same way as other Vohdian species and can't breathe the Fog-ridden atmosphere without suffering its detrimental effects. However, this does not stop them from going out to the surface when necessary. If it is smart enough, a guac'ca mole that exits the tunnel network can find ways to protect itself from the Fog, even if only for a short period.

However, the moles have one big flaw that can (and usually does) put them at risk of death, either by the hands of other predators or avid collectors. They have a penchant for shiny things and collect every piece of scrap they can put their hands on, whether natural or not. Guac'cas are known for harvesting Funglung crystals off the dead bodies of other creatures, as well as taking all sorts of objects from adventurers' corpses (anything from small trinkets to unusable blaster guns and rebreathers). Put simply, when guac'cas see shinies, guac'cas want the shinies, and then guac'cas dig to hide the shiny until they can return to the central point of their tunnel network.

Guided by their instinct, guac'cas are always digging to expand their routes for hunting and hiding. When they do this, it is usually in groups of two or three, or only one if it is just exploring. Male guac'ca moles are smaller, faster, and more agile than most females and often take the role of scouts and diggers. Female guac'cas are bigger and stronger than their male counterparts, both in toughness and willpower. They hunt, ensure protection and lead their labours.

When facing conflict, most males flee, taking with themselves all the treasure they can carry, while females defend the group. If the male guac'cas do not come back, they are left to their own devices until they can find their troop again. Guac'ca moles are not aggressive by nature but will not hesitate to retaliate if attacked.

(concept submitted by pavlogs\_)
Tycho Denturri

Species: Zygerrian

Career: Gunslinger/Gambler

Info: Tycho is a tall & athletic Zygerrian with reddish fur, and bright green eyes. Generally considered attractive, Tycho thinks himself suave (think Lando).

Son of the infamous Bruno Denturri, enemy of the former Zygerrian queen Miraj Scintel. Tycho seemingly spends most of his time gambling and enjoying the many pleasures Madam Hirani has to offer.

What the public does not know is he follows in his father’s footsteps as a secret abolitionist. He uses his winnings, and the preconceptions others have about Zygerrians, to fund and gain information about slavers. His regular MO is to become social with his mark, learn their operations, and rescue these people via gambling; if necessary, he always has his dual blasters as a backup. Afterwards, he smuggles the people away. Outsiders believing his new ‘acquisitions’ are headed off to his estate on some remote moon.

(NPC submitted by Chef\_Hef)
Doctor Porr (Tabelle)

a.k.a. Granny Porr

She/Her Chadra-fan

-Off the books medical doctor for both the criminal and legitimate sides of the community.

-33 years young: Though she is getting on in the years for a Chadra-fan (still spry, she will tell you!) she requires only 2 hours of sleep per cycle, meaning she is prolific and always on call as a doctor.

-Granny Porr: She uses her many doctor visits as an outlet to socialize, asking endless questions about her patients' personal lives. Taking a keen and genuine interest in their physical and emotional well being. Because of this she tends to garner fierce loyalty from even the most villainous.

She is everyone's Granny, and deserves respect as such.

(The Gamorreans of the Red Fog Raiders in particular adore her, bringing her gifts and ensuring her safety during her rounds, though she chides them should they be over worried for her.)

She is wise enough to never even so much as imply that any of her patients might be criminals. She does however use her privilege as one of few doctors on Vohd, and the good will she has with her patients, to push the more unsavory types towards less violent lives. Famously she has settled even murderous disputes between criminals through her compassionate practice

-Her main sponsor besides the underbelly of UtiCo is Madame Hirani, who supplies the Doctor with any medical supplies UtiCo might deem unnecessary, such as funglung treatments or pretty much anything that isn't necessary for sewing up vibroaxe wounds. In exchange the Doctor pays special attention to Madame's staff, ensuring that they are both 100% healthy and happy.

Quest hook: She is keen to find a replacement for her particular role in the community, requiring someone who is not only skilled medically but also able to truly care for Vohd's inhabitants, scum, villainy and all. She has her eyes on a few candidates, but may require the players to help her would-be students out of any situation that might stop them from becoming the next underworld Doctor.

(NPC and Art submitted by Buttprince)
Dly Vreedor

He/him

The Initiative's weapon expert, this middle-aged Kel Dor is the one who suggested relying on flamethrowers to counter the issues ranged weapons face on Vohd. Unbeknownst to him, his veteran of the Clone Wars is Force-sensitive, and his time on Vohd is starting to affect him due to this.

(NPC submitted by uunoriginalposter)
Glarda'taes'ardie (Dataesar)

Race:  Chiss

Occupation: Bounty Hunter

specialization:  Skiptracer

Role as NPC:  possible cotact to the Ascendancy, Chiss 'scout/recruiter' for allies or informants, Enemy for UTiCo/party depending on how close Vohd is to the Ascendancy and the players' feelings to UTiCo

If Vohd is close to the Ascendancy's border, then he would be there to see if UTiCo is a real threat, or if the syndicate needs to be 'dealt with'.  Otherwise he would be interested in the use of and possible cures for FOG.

Party relationship:  depends on party's actions.  can be either close ally or deep adversary depending on situation

Obligations/character motivation:  Duty to the Ascendancy as well as a desire to serve his people from the shadows.  Codes of Honor:  Dataesar managed to learn and abide by both the Bounty Hunter's Creed and the Jedi Code of contact.  as such he understands how precious life is

"use no more force than ABSOLUTELY NECESSARY." That said, he will always see a target/mission through to the VERY END and bring back PROOF regardless of success or failure and expects the same from those he works with.

he is not a tactical genius like Thrawn, but he is more of a detective than he is military leader.

To his allies, he is a man who will help those who strives to do their absolute best to complete what is asked of them, and those who he has grown to respect and consider a friend/ally.  to his enemies, he is a relentless and formidable force that will not stop until the you are 'dealt with'.  no matter where the target tries to hide, he will find them.  those who fight him, will be captured, killed, or have their debt paid.  one way or another.

hobbies:  Thrawn had Art, but Dataesar is a lover of History, Technology, and the various forms of Alcoholic beverages. though he never drinks enough to be drunk

Appearance.  Jet black hair and Dark blue skin.  he wears a set of repaired red mandalorean armor that he received from one of his two mentors he had growing up on a colony world.

(NPC submitted by kazuko007)
Subdova

Hutt.

A "accidentally" abandoned infant from a smaller cartel family that was left in the care of an uncle.

Growing up in corporate UTiCo care4you(th) programs, he turned to body building as a hobby when not busy with assigned tasks.

Now a young adult and out of the care4you(th) programs, this genuinely kind bulky slug man bounces from low end private security contracts to bouncing.  (Himbo hutt)

(NPC submitted by ChaoticBastard)
Dunsaad Heks

Duros, 37 years old. He/him Forest green skin, orange eyes.

A small time smuggler, and part-time purveyor of questionable goods. Vohd is his main port of call, always looking for the next, innocent target to sell his goods. Generally harmless, and tries his best not to anger any big names, because he doesn't want any of those death marks, no gentlebeings, no way. Most of the money he makes is spent trying to fix his broken down starship so he can finally leave Vohd and return to smuggling.

(NPC submitted by shadow\_uzumaki)
Zarglers

Zarglers lurk in the murky pools of the Vohdian jungle, waiting for prey to ambush and devour with sharp dagger like teeth.

Their main form disguise is to mimic the glowcap reedshrooms that grow in and around stangnant waters. This, at least, is what is commonly believed. The truth however is that Zarglers do not mimic Glowcap Reedshrooms, they ARE Glowcap Reedshrooms.

Indeed Glowcaps represent the initial stage of a Zargler's lifecycle, as well as it's main method of reproduction. The tips of the Glowcaps are often seen floating in the fog like bioluminescent jelly fish, drifting til they find water then landing and taking root. This, unbeknownst to most, means that a Zargler has fed recently and was able to produce offspring to spread to further waters.

Zarglers only occur somewhat rarely, and do not need to eat living creatures except to reproduce. They can wait in ambush quite happily for centuries, merely growing more glow cap stalks in anticipation of a warm blooded meal stumbling into the waters.

Before the Zargler forms, glowcaps are completely harmless and rather beautiful. Some poor soul no doubt cultivating them for watery-garden displays, unknowingly growing jaws of death within an enclosed space.

The name Zargler is a reference to 'Zargulgurrursh' one of DistractedElf's custom Warlock Patrons from her writing streams.

(Concept and Art submitted by Buttprince)
OasisClan

Clan: OasisClan

Founder: Oasis/Palmstar

Neighboring Clans: FallClan to the right and HorizonClan to the left

## Territory

OasisClan's territory is a rich forest, filled with all sorts of tasty critters for the cats there to hunt. Ferns and bracken cover the ground and there's always some plants, even in the dead of winter.

#### Camp/Dens

Leader's Den - A tree stump with a small burrow beneath. Leaders sleep in the burrow and address the Clan from atop the stump.

Medicine Den - A mess of trees that have grown together on the edge of camp. When the trees were saplings, an enterprising cat tied them together with a vine and they grew into a lovely den. The medicine den has been there since before the Clans and it will be there long after.

Mediator/Messengers Den - Unlike other Clans, OasisClan's mediator and messengers have a den all to themselves. Located beneath the roots of a large tree, this den has a cozy feel to it, perfect for solving conflict or crashing after a long day of running messages.

Warriors Den - The most "traditional" den, the warriors den is a snarl of brambles that have been reshaped as best as the cats can manage to be a decent shelter.

Apprentices Den - The somewhat hollowed out roots of a fallen tree. OasisClan's camp used to have a huge tree in the middle of it that fell over many years ago, crushing the old apprentices den and killing several cats. The inside has been hollowed out by the elements, creating a den with many levels and convenient perches to sleep on. It's not the most sealed off or sheltered den, but it makes the apprentices feel cool. If weather causes too much of a problem, they often room with the elders for as long as necessary or else retreat further into the semi-hollow tree.

Nursery - Woven with ferns and vines to help pad it for the children's safety, the nursery is another bramble patch. The inside is huge and maze-like, but the nursery has never been crowded enough to force the queens to explore further than just inside.

Elders Den - A well-built den made out of brambles and bracken. Not much else to it.
Azy (orangutan)

**Azy** (pronounced *AY-zee*), is a male orangutan. He was born on December 14, 1977 at the National Zoo in Washington, D.C. He was transferred to the Albuquerque Zoo in 1978, and returned to the National Zoo in 1980.

In 1995, Azy began living at the Think Tank building and participating in the Zoo's Orangutan Language Project with Rob Shumaker. On September 28, 2004, Azy was moved to the Great Ape Trust of Iowa.

In 2010, he was moved to the Indianapolis Zoo where he resides with five other orangutans from the Great Ape Trust, where Shumaker serves as President of Indianapolis Zoo.
IG-CD22

Race: Droid

Role: UTiCo cleaning droid

Appearance:  like most IG series robots, IG-CD22 is about 6 feet tall (2.0 Meters) with a humanoid build except for the head which is cylindrical in shape and has several sensors housed inside.  Each sensor takes the visible outward appearance of a series of red lights on the upper portion with the largest sensors serving as an eye.  the head ends with a cone-shaped top. Vocalizers are stored within the droid's head along with much of the other important systems.

the body itself looks skeletal and basic in form, but the body has enough strength and balance to be able to walk on two feet even while carrying massive weight loads.  including a heavy duty Repeating Blaster, a disrupter pistol and a built in flamethrower.

since UTiCo obtained it however, the droid is often found wandering the halls of UTiCo's Headquarters armed with it's  normal weapons and a Vacuum cleaner, and several other cleaning supplies on it's Janitorial cart.  to add to what many 'organic creatures' would consider an unbearable humiliation, IG-CD22's normally impecable Black body paint remains hidden under a pink maid's uniform and a white apron with blue stars and pink hearts sewn on at random points.

due to it's patched up construction and systems, IG-CD22 if often seen moving with a jerky motion as sparks occasionally jomp out from randpm places along its body.

Voice:  no one knows what the original voice box chip for this old assassin droid would sound like, since it was damaged before arriving on Vohd.  when it arrived though, someone placed in a voice box that had once belonged to an HK-47 model droid.

Backstory:  IG-CD22 is an old ID droid that was given to UTiCo as a trade in exchange for a 20 kg (about 55 lbs) crate of Fog stimulant to a desperate Imperial Moff in the mid rim.  The droid itself was barely funtional but the Moff also included two large crates filled with mechanical parts to fix both the droid and various other mechanical objects and computer systems on Vohd.  since it arrived 10 years ago, the droid has served the company by cleaning both the traditional dirt dust and grime, as well as 'troublesome' employees and 'terrorists' from the halls of the building.

personality:  IG-CD22 keeps quiet for the most part.  opting not to voice it's disgust at maintaining the 'boorish and demeaning toilsome work' of 'inferior meat-sacks'.  However when it recieves orders to 'cleanse' an area, it does so with a fervent glee.

Quotes:  "Statement:  at long last, I am able to drop this meddlesome act.  Face your incineration!" unleases its disruptor pistol

(after the job is done)  "resigned statement:  it is a pity that i can't clean all these messes with a 5000 degree blast of fire"

(NPC submitted by kazuko007)
Sati Bac

She/Her UtiCo accountant

A very literal 'regular' at Madame Hirani's, Miss Bac shows up on exactly the same day every week at exactly the same time. She moves in the most direct route through the MHoP to Brie's curtain, saying nothing and acknowledging no one.

This hour long time slot is booked every week in advance, and has become the subject of much speculation amongst the other patrons of the establishment.

Quest hook: Sati Bac misses one of her scheduled appearances. Brie is extremely worried but won't say why, begging Madame Hirani to find someone to help locate the usually easy to track down and punctual Miss Bac.

(NPC and Art submitted by Buttprince)
Dyla Omilla

'Don't worry darling, I'm sure the scar will be quite fetching.'

She/They Palliduvan

Jewel Thief/Heart and nose breaker

Notorious for lifting a famous space diamond literally from under the nose of a rich noble. That is not, however, what Miss Omilia is wanted for in this instance. Rather, she's in trouble for violently rebuking a rude would-be suitor, who also happened to be a prominent crime boss. She is far deadlier than the reward might suggest, armed with custom made vibro-steel-tipped claws that make her long Palliduvan fingers even more dangerous.

She finds the low digit bounty rather insulting and won't hesitate to show her disdain for any unprepared bounty hunters pursuing her. She tries to leave them alive so they can spread word that she is not to be trifled with for such a 'paltry sum'.

It is rumoured that Dyla inspired the song 'Heart Breaker, Thermal Detonator' after she dropped a decoy thermal detonator to cover her escape from a crime den where Langleer was playing. Leading him to exclaim 'THERMAL DETONATOR!' in the middle of a song.

(NPC and Art submitted by Buttprince)
Driffang

A Blimp Shark that has strangely outgrown all other known and observed members of it's species by several orders of magnitude and is supposedly closer in size to it's titular namesake.

Most commonly sighted and alluded to by Wildcat settlements and it's reputation having reached Vohd City, Driffang is an easy boogeyman and scapegoat for any hardship outside Vohd City.

While the Blimp Shark is by nature a docile creature that uses it's sharp teeth for sleep tethering and self defense when scared or provoked, the instincts of a malicious predator seem to be a dominant drive in Driffang if the stories are true.

(concept submitted by ChaoticBastard)
Djiko Dlellar Gadalunda

MD and PhD

They/them

The oldest and biggest of the three Gadalunda siblings, Dr Djiko is the leader of the anti-UTiCo Hutt efforts on Vohd. Intelligent and charismatic in a (very) hammy way, the albino Hutt's love for the dramatic and the grandiose is the reason why they call their group the Quatuor (after they were threatened to be shot if they ever referred to it as "our Quatuor of Silent Voices" again). They volunteered to the Hutt Council to be part of the mission, a chance to study's Vohd's unique cycle of life being too tempting to pass for a passionate biochemist such as them.

While both of his siblings and the rest of the Hutts presented with the question focus on finding a way to beat UTiCo, Dr Djiko quickly came to the conclusion that Vohd itself was the problem to solve. Their plan is to find a cure for fung lungs, then a way to make people immune to it, causing UTiCo's monopoly on the planet to crumble. The good doctor is entirely confident in their capacity to manage such a feat, and while their research are still far from that result, one would be wrong to attribute that confidence solely to Hutt smugness. Djiko has already pursued several avenues of research deemed too expensive, impractical or simply pointless by UTiCo, but which bore fruits of great interest for the Hutt scientist. They are currently attempting to induce a temporary form of fung lungs by experimenting on spores and many a laboratory rodent.

If far from as fast as their youngest brother due to their bulk, Djiko still possesses formidable strength, as they intend to stay active and healthy for the entirety of their 1000-years-long lifespan. Furthermore, they always have a Boonta Blaster on them if they can help it, just to avoid any surprise.

Djiko generally speaks Huttese, peppered with medical or scientific terms from Basic or other languages.

(NPC submitted by unoriginalposter)
Malbogigan

He/him

This Jablogian in his mid-60s, recognizable at his signature purple suit, is the head of the Bounty Hunter Guild's chapter on Vohd. Once a enthusiastic and strong-as-an-ox rookie Bounty Hunter with his head filled with an idealized concept of the profession, barely surviving his first major hunt led to him trading his dreams of daring-dos and glorious fights for minor, boring but numerous bounties.  Four-and-half years ago, Malbogigan quit active bounty hunting to become the head of Vohd's guild chapter, an assignment no one wanted but that the Jablogian negotiated to do for five years in exchange of being given the lead of a much more prosperous chapter afterward.

As a result of both facts, despite his long career and a record full of successful hunts, many Bounty Hunters consider him a has-been, while Malbogigan consider himself a never-was, especially compared to the ones who became legendary during his lifetime, like Cade Bane or Boba Fett. He carefully keeps this opinion hidden from others, however.

Despite his age and the rotund build of his species, Malogigan remains as strong as ever. He has lost most of his endurance, however. While he hasn't been in action for half a decade, he has a lot of experience and is more than happy to share advice and stories with younger bounty hunters. He often advise young bounty hunters that boring and practical wins the race, having seen many a promising hunter die biting more than they could chew, but at the same time he is glad to see those who don't follow his footsteps and succeed. His deepest desire is to accomplish at least one memorable, legendary act that'll be his legacy, before the end.

Seeing how little actual bounty hunting Vohd saw, aside from some UTiCo-paid jobs, Malbogigan ended up converting most of the space in the Guild's local into a gym, noticing it was lacking in UTiCo's town, including a ring where he also organizes fight nights. Zala sometime comes here to let off some steam against new opponents. While he has no love for UTiCo or its leadership and their amoral behavior, Malbogigan is too smart to anger them or even show his dislike. The old Bounty Hunter is convinced that Zala's and Jander's activities will catch up to them sooner rather than later, and find their arrogance and the idea of UTiCo ever mattering beyond the niche it has occupied since its creation to be quite funny.

(NPC submitted by unoriginalposter)
Fog Wardens, the

Ex-STIM trooper survivalists.

Founded by 1st generation STIM troopers 'retired' to Vohd due to FOG complications.

-Expert survivalists, fully adapted to the Vohdian biosphere.

-Vehemently anti-UtiCo, anti-Fog of War and anti-imperial.

-Cautious and clandestine: they cover their attacks by disguising them as natural threats. Use traps and Vohdian predators to lay ambushes.

-Goofy looking camo that belies an important purpose, it fully hides them from the predators, plants and fungi they use as defenses.

-Operate out of a seemingly undefended Burnout Bunker, they have literally cultivated an extremely hostile natural defense perimeter.

-Leader = Pana K'tta, a grizzled lady badass with a cool vibro machete-spear and a chip on her shoulder the size of a star destroyer but a kind heart. She wears a white and red blood mushroom camo cape and a strawberry shaped mushroom hat.

TL;DR Ex-Storm Troopers that fight like Ewoks. Lead by a Lady Eboshi-esque badass with a kind heart.

(NPC and Art submitted by Buttprince)
Fk'xzt

Race : Verpine

Pronouns : They/Them

Distinctive mark : their right leg is a bionic prosthetic

Fk'xzt can often be seen around the spaceport working as a cleaning personnel. They are actually not working for the spaceport. They are an artist that tag and paint around the spaceport, but their art is only visible to people able to see ultra violet like the Verpine. They pretend to work as cleaning personnel because that way no one even notice they are around and they can do their stuff. Their paint being invisible outside of ultra violet, sometime it even looks like they are doing some kind of cleaning a surface while they are actually painting in front of everyone.

They are super friendly. If someone notice their art and do not start shouting about vandalism right away, they'll be super excited to talk about it to someone and to show some more hidden pieces as no one around seems to notice their art.

(NPC submitted by zarasque)
Cardinalkit

## Appearance and Personality

### Appearance

Cardinalkit looks exactly like her dad, with long silky cinnamon-red fur and sky blue eyes. She is about average sized, with rather large eyes and a long, fluffy tail.

### Personality

Cardinalkit is bright and sunshiney. She is very enthusiastic and does her best not to hold grudges. While she does have a bit of a temper, it doesn’t flare up very often and she’s usually just a really chill, happy cat.
Daaraas Dar

Togruta courtesan, They/Them. Known as the “Azure Allure”, this blue-skinned Togruta is one of Hirani’s most renowned courtesans.

Their parents were botanists who raised Daaraas on a low-g moon whose flora they were researching.  The low gravity caused Daaraas to grow up exceptionally willowy and tall for a Togruta at 7 feet, with extra long  horns and head-tails, which adds to their mystique as a courtesan. However, it also left them with low bone and muscle density, causing them chronic pain, plus other health problems.

They came to Vohd as a young adult after their parents heard rumours of a strange fungal Fog on Vohd that could be synthesised to produce powerful physical and mental effects, especially in those who are force-sensitive (which both Daaraas and their parents are).

Daaraas moved to Vohd to investigate these rumours. They worked their way into Hirani’s to make money but also to get close to important people to learn about the combat stims and other Fog technologies. Using botanist and herbalist skills picked up from their parents, over the past 5 years on Vohd, they have synthesised a weak Fog drug for themselves. Combined with mediation to develop their Force and body awareness, this crude drug helps to  manage their chronic pain a little. But they need access to UTiCo research, or samples of the combat stims, or information on the native force users, to further their research to produce a better, longer-term treatment for themselves.

A side effect of their self-treatment is their body is now suffused with Fog and produces Fog pheromones that intoxicate clients.

Their voice is resonant and melodious, and their movements are slow and flowing (I imagine they walk a bit like Sara from Star Trek Discovery).  Their sensuous dancing is hypnotic and pulls in the clients. Whilst their flowing movements are alluring to clients, in reality Daaraas moves in this gentle way in order to minimise strain on their joints.

Daaraas has turned their level of Hirani’s into a beautiful garden with exotic plants covering almost every available surface, wall, even ceilings. The air is heavily fragranced from the various blossoms and the air is warm and humid. (Think Poison Ivy’s lair)

Daaraas’s parents now live on Vohd in a wildcat settlement of other botanists and hippies. They are researching the native fungi as well as helping Daaraas with their research.

(NPC submitted by devoidofgravitas)
Chor-ma Kay

'The Dazzler' She/Her Rodian Outlaw/Acrobat.

'Shall we dance? Or are you just here for a show...'

Charming, rambunctious and a bit of a show off. The Dazzler is a galactic circus performer turned to a life of crime after running up gambling debts with as many crime syndicates as planets her shows visited.

She always wears wildly different and flamboyant costumes and clothes. Fights with dazzling displays of daring dexterity (and a pocket blaster). Acrobatic, strong and flexible, she can escape most restraints with ease.

(NPC and Art submitted by Buttprince)
Ubreet Se'd

He/Him

Fosh

Con Man

Ubreet first came to Vohd on a scrap run up by the BTTN but was drawn down to it's surface due to being slightly force sensitive. Following a tour visit through the ruins, Ubreet took his ship and for a short while tired his hands at making it as a wildcat fogshiner to earn some credits while also sticking around to figure out this weird pull the planet had over him.

During his fogshine stint, a pressure storm rattled his settlement during a flare cleansing of some aggressive overgrowth when a Spear Shrike smashed into his cockpit and tumbled off getting scorched by the ship's flamethrowers on the way down. Feeling the agony of this creature ringing out through the force in a moment of confusion, Ubreet set the ship down and recovered the Shrike and worked to try and save it's life.

After about a month of recuperation this juvenile Shrike had bonded to the avian sentient and grew fiercely protective of him. This Shrike earned the name Bonk from it's habit of taking to flight in the cramped quarters of Vohd City's halls and the interior of his ship only to hit it's head on the ceiling.

Some time after Bonk was fully recovered and now a permanent shadow to Ubreet did he take another tour around the Force Ruins, during this trip he watched the awe on the faces of the other tourists right as a intense pressure storm struck with little warning. Bonk defensively squawked at those pinned down as Ubreet was miraculously able to remain on his feet during it, the brutal pressure causing emergency releases of adrenaline to try and help those escape. After it passed, in the lingering endorphin high some of the tour members were awestruck by Ubreet being guarded by a shrike and how well Ubreet seemed to handle the storm. Bursting into a speech as his heart pounded and his body shook off the delirium of the momentary blood pressure dip. Won over by the bombastic performance and odd sight Ubreet gained his first few followers. To this day Ubreet leads the group now known as the Pressure Pastors, always waiting to prey on those who are too quick to rust a friendly face and a astounding tale paired with the thrill of something dangerous.

Ubreet speaks at a level pace and honeys his words to prey on those easily swayed by a compliment.

(NPC submitted by ChaoticBastard)
Radrik Jast

Radrik Jast, cybernetically enhanced human; Imperial Intelligence Operative specialized for Slicing (callsign Icepick), undercover as Security Analyst to plant a killswitch protocol erasing all data related to fog production should UTiCo make a move.

He looks clean cut but just shy of military grade. Could pass as corporate level. Dark, short hair. Probably early 30s, slighter build but not skinny. Skin tone is dealers choice. Pragmatic and tactical mentality from years of training. He has a soft spot for droids as he detests how the Empire treats them.

Basically if it looks they are gonna sell out to the New Republic or gain too much influence on their own. Very "if our enemies will get it then nobody will". Something along those lines

He's the panic button if the Remnant feel like they can no longer have the upper hand in the fog market.

(NPC submitted by reverse\_aquamath)
Eliu Maresu

She/her

Eliu Maresu is a Twi'lek Bounty Hunter, and the Quatuor's current pilot. She does not suffer fools gladly, but her rather large salary and the genuine friendship she shares with Djiko convinced her to make an exception this time, even if the quirks of the Hutts and the weirdness of Vohd sometime make her patience run thin.

Born at the beginning of the Empire, Eliu, while skilled in her own right, fears to have missed the era of the truly great Bounty Hunters, with few signs of the famous ones still being in activity and the fall of the Empire making the future of the profession uncertain. Her ambition is to become the greatest Bounty Hunter of the Galaxy, and she considers her work on Vohd so far to be nothing but getting paid to train toward that goal while nothing happens.  Aside from her love for her profession and its history, Eliu enjoys fine clothes, rare or otherwise interesting weapons, pre-Empire artworks and operas of all kind, all of which she keeps a fair number in her living quarters on the Hutt ship (including a whole separate dressing for her cape collection, save from the rarest pieces that she keeps secured in her home base).

Eliu has no specific bones to pick with UTiCo. If asked, her suggestion to deal with the issue quickly and properly would be to wait for Jander Vixx to do a trip offworld and kidnap him then, as while still daring and awesome such a move would be far from as hard as fighting the company on their home turf. She however has been studying records of the effects of UTiCo's products on people, and has programmed some of her training droids to behave like their stim'd up goons in order to be ready if the time comes to fight them. She considers that the unpredictability inherent to fighting people high on combat drugs would be a greater issue in case of an armed conflict than any of UTiCo's other defenses.

(NPC submitted by unoriginalposter)
Langleer Gaoway

Langleer Gaoway is a washed up cantina singer, whose failling career has landed on Vohd in Madame Hirani's House of Pleasures.

A private person unless he gets a few drinks in him. He has become good friends with Xyle since their arrival on Vohd, the two often share drinks together.

(Created during GM prep 2 live on twitch)
Thusse T'rac

Title:  Fight Boss

Name:  Thusse T'rac

Occupation:  Bounty Hunter

specialization: Martial Artist

Species: Devaronian

Age: 55

Appearance:  She is a tall woman with blood red skin and purple eyes.  she has long black hair tied up and a braided ponytail and two small vestigial horns on her forehead.

Role: Martial Arts instructor, Gym owner and fight master.  she also has a fair bit of underworld and outer rim knowledge and has excellent survival skills and knowledge of several fighting styles.

Brief History: born in the outer rim and orphaned at a young age (of 15)  Thusse grew up knowing little og her people's culture or history and became a bounty hunter in order to survive after being adopted by a Mandalorian bounty hunter.  She retired on Voss at the age of 45 after completeing a bounty and breaking both her legs in the process.  to stay bconnected she became the new hunters guild representitive for the sector and began scheduling fights and passing on her fighting skills to others

Personality: she is a tough woman who pushes all students and gym patrons to their limits.  she never accepts excuses for failure and has been known to push her students and sparring partners to their very limits and beyond.  though she will never rig a fight, she has been known to throw a student into a ring against three opponents if she thinks the student can handle the challenge

(NPC submitted by kazuko007)
Red Fog Raiders

They get the name from their signature red infra-goggles that glow in the dark and fog alike.

Heavily armored and armed with a variety of vibro-weapons the Red Fog specialize in close range engagements both above and below ground.

Their contract broker and defacto leader is the M3-PO droid Squeaker.

(NPC and Art submitted by Buttprince)
Fechas importantes

* 6 de agosto: Cumpleaños de Rem.
* 10 de agosto: Neuras es rechazada por Amix, Primera vez que Rem y Neuras se ven.
* 17 de agosto: Cumpleaños de Neuras, Neuras va a la tienda de Rem.
* 24 de agosto: Tocada de Discordante en Fex.
* 31 de agosto: Dia de la cita mala, El primer beso de Neuras y Rem, Cumpleaños de Neurosio. Neuras conoce a Trip.
* 7 de septiembre: Dia de la cita buena, Rem es castigado en el inframundo.
* 11 de septiembre: Neuras conoce a Tiva.
* 13 de septiembre: Neuras y rem se pelean. Trip se disculpa.
* 15 de septiembre: Fiestas patrias.
* 21 de septiembre: Equinoccio de otoño, Perséfone regresa a casa de Rem.
* 28 de septiembre: Neuras se encuentra con Trip y sus amigos en el antro.
* 3 de octubre: Tocada de Tempestad en bar colonia nueva, Cumpleaños de Trip.
* 5 de octubre: Tocada de Discordante en ¨Garage¨. Neuras besa a Trip.
* 6 de octubre: Neuras y Rem se reconcilian.
* 11 de octubre: Neuras y Rem van al bazar.
* 19 de octubre: Rem se le declara a Neuras, Aparece Drosera.
Bios

Biosízo (βίοσίζω) proviene de la combinación de las palabras Bíos(βίος) que significa vida y la palabra griega Sízo(σίζω) que significa silbido. Él es un Oniro que puede convertirse en animales de los sueños de las personas, al igual que su hermano Zoa. Es bastante tranquilo y despistado. Sus hermanos lo llaman *Cachorro* porque su forma de ser recuerda a uno. No le importan los rangos ni las diferencias entre sus hermanos, por lo que vive muy en paz e ignora por completo las actitudes descorteces de sus hermanos elitistas.

Es uno de los más cercanos a Rem, por su misma actitud tan poco prejuiciosa.