recursal/Fanatic-Fandom huggingface dataset:
Flower pot

Flower pots serve as decorative elements, enhancing the aesthetic appeal of buildings and villages by showcasing vibrant flora. They offer an opportunity to infuse natural beauty into architectural spaces.

## Obtaining

Craftable through the use of a pottery wheel, flower pots can also be discovered organically within various abodes such as small wooden houses, town houses, appartments and farms. In addition to their presence in various abodes, flower pots can also be spotted adorning the village streets, adding a colorful and vibrant touch to the outdoor environment.

## Variants

There are two main variants of flower pots.

 Botanist pot

*Note: Every flower pot boasts a selection of 4 distinctive sub-variants, with one being randomly designated upon the pot's construction.*

## Crafting

Flower pots can be crafted using a pottery wheel.

* 2x  Sand
* 1x  Water bottle
* 1x  Shrub maiden grass
* 3x  Sand
* 2x  Water bottle
* 5x  Hyacinth

## Usage

Flower pots prove to be remarkably handy for effortlessly enhancing the aesthetics of a village. Each pot gives +1 aesthetic in a radius of 1 tile. With their universally positive impact on the overall visual appeal, flower pots offer a simple yet effective means of elevating the village's charm and ambiance.

## History

 0.1.0
Upgrading To Steel (Guide Book Entry)

*entry*

Now that you have steel, you can upgrade your bronze machines if you want. Steel machines can process recipes up to 4 EU/t, and they will process recipes at twice the speed as long as the energy usage doesn't go above 4 EU/t. Basically, they are twice as fast as bronze machines and they may also unlock new recipes.

"type": "crafting",

"recipe": "modern\_industrialization:steam\_age/steel/steel\_upgrade\_asbl",

"text":  "To upgrade a bronze machine, craft a Steel Upgrade and apply it in a Smithing Table."

Steel hatches have more capacity than bronze hatches, and a multiblock with at least one steel hatch will be upgraded to steel tier. This means that it will go twice as fast if its energy usage wouldn't exceed 4 EU/t.

A steel boiler will produce twice as much steam as a bronze one, that means up to 16 EU/t, and a steel water pump will produce twice as much water as its bronze counterpart, so up to 2 buckets / 5 seconds.

Steel tanks store up to 8 buckets.

Steel pipes are equivalent to other kinds of pipes, but you can combine them with other types of pipes on the same block, so they may be useful if you really need another distinct pipe network.

You can check all recipes in REI!

"type": "crafting",

"recipe": "modern\_industrialization:steam\_age/steel/packer\_asbl",

The Packer, a new machine only available in steel, can perform simple crafts for you. You can now automate double ingots and pipes, for example! Again, check REI."

"type": "crafting",

"recipe": "modern\_industrialization:steam\_age/steel/unpacker\_asbl",

The Unpacker, a new machine only available in steel... Guess what it does. o\_O

"type": "crafting",

"recipe": "modern\_industrialization:trash\_can",

With a few steel plates, you can now craft a very useful block!$(br2)The Automatic Trash Can will destroy any item or fluid that is piped into it!
Gwen Proctor

**Gwen Proctor**, formerly known as **Gina Royal**, is the protagonist of *Stillhouse Lake*, a web designer and former housewife. She is the ex-wife of Melvin Royal. She has two kids: Lanny Proctor (14) and Connor Proctor (11).

At some point, she was married to Melvin Royal. They have two kids, and at the time, their daughters Lily (former identity of Lanny, who was 10) and Brady (former identity of Connor, who was 7). Later on, Gina comes home to find out that her husband is a serial killer.

She and her kids are hiding away from society due to threats and hate groups from her ex-husband’s actions. Proctor is
her 4th identity. Her mother lives in Rhode Island.
E = mc^2 (Guide Book Entry)

*entry*

"type": "spotlight",

"item": "modern\_industrialization:bucket\_uu\_matter",

"text": "With a suitable Electrolyzer setup and a Singularity, large amounts of energy can be turned through Quantum Hawnking Radiation,  into Universally Useable Matter also known as UU Matter, the very fabric of the universe.

"type": "spotlight",

"item": "modern\_industrialization:replicator",

"text": "With 100 mB of UU Matter, the replicator can duplicate (almost) any item in the game!

Congratulations, it is now Yourcraft. Thanks for playing Modern Industrialization.
Electric Blast Furnace (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/electric\_blast\_furnace\_asbl",

The Electric Blast Furnace is the electric version of the Steam Blast Furnace. It unlocks new recipes and like other multiblock electric machines, its overclock is bounded to 128 EU/t by default.

"type": "crafting",

"recipe": "modern\_industrialization:materials/cupronickel/craft/coil",

The EBF is made of one layer of Heatproof Machine Casings, two hollow layers of Cupronickel Coils and one other layer of Heatproof Machine Casings. The controller must go on the bottom layer, and hatches on the top or bottom layer.

"type": "crafting",

"recipe": "modern\_industrialization:hatches/basic/energy\_input\_hatch",

Don't forget to add Energy Input Hatch(es) or the EBF won't have energy! The LV Energy Input Hatch will only connect to LV cables.

"type": "crafting",

"recipe": "modern\_industrialization:hatches/advanced/energy\_input\_hatch",

MV Energy Input Hatches will only connect to MV cables, which can be useful if you need a ton of energy for your EBF! You can't craft them yet, but keep in mind they exist...
The Endgame

> *"You're in the endgame now! Was nuclear fission the only thing that quantum physics had to offer? Of course not!" - Guide Book Entry*
>
>

**The Endgame** is the fourth stage of Modern Industrialization, following The Midgame. Get ready for major complexity with great rewards including overpowered tools and almost infinite power and resources!

###### Chapters:

* GraviChestPlate
* Quantum Tier
* FUUUUUSION
* E = mc2

###### Important Items and Blocks:

* GraviChestPlate
* Singularity
* Quantum Upgrade
* Quantum Sword
* Quantum Helmet
* Quantum Chestplate
* Quantum Leggings
* Quantum Boots
* Quantum Barrel
* Quantum Tank
* Fusion Reactor
* Plasma Turbine
* UU Matter Bucket
* Replicator
Implosion Compressor! (Guide Book Entry)

*entry*

"type": "spotlight",

"title": "A Familiar Blue Gem",

"item": "minecraft:diamond",

Using Industrial TNT, the Implosion Compressor is able to compress dust and ingots of the most resistant materials. This includes Tungsten, Blastproof Alloy, Beryllium - these materials are very important for nuclear fission - and Diamonds at last!

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/implosion\_compressor\_asbl",

Hopefully you have learned to check every REI recipe by now, so you should easily find that Blastproof Mixed Ingots and Tungsten Nuggets can be made with a Compressor... until you have your first Implosion Compressor of course!
Do You Like Coke? (Guide Book Entry)

*entry*

Once you have had enough of the bronze machines, you can start working toward making steel. The ultimate goal is to be able to build the quarry, a multiblock that will dig ores for you!

The first step is to make coke, by heating coal without oxygen. For that, you will need to build a Coke Oven multiblock.

For this first multiblock, you will need the Coke Oven itself of course, 21 Bricks and 3 Hatches: an item input, an item output and a fluid input.

The Coke Oven block here has the role of a Controller. Every multiblock is managed by a controller, but you usually cannot interact with the controller directly: all input and output goes through hatches. We need a fluid input because the coke oven is powered by steam, we need an item input for the coal and an output for the coke.

If we forget one of the hatches, the coke oven will not be able to start!

**Hold a Wrench to see the missing blocks and the errors!** You can also hold a Hatch to know where it can go.

We need 21 Bricks for this multiblock! Check REI, it says 24 total, but we have 3 hatches so we only need bricks for the 21 remaining blocks!

There are many ways to place the hatches, this is one of them!

Once the Coke Oven says *Shape Valid*, fill the fluid input hatch with steam, put coal in the item input hatch and you're good to go!

Coke will be very useful for steel, but it is also a powerful fuel. It lasts 4 times as long as coal!"
Tent

A tent is a basic building typically found in camps. It serves as an excellent location for a first home or a place to rest for a night during the exploration of a new planet.

## Apparition

Tents can only be found within camps. This building cannot be crafted or purchased from villagers.

## Plans

In contrast to other buildings, a tent doesn't require a plan to be constructed. It can be freely dismantled by the player and rebuilt at any other location.

## Description

The tent is a relatively small structure, measuring 2 x 3 tiles, and its foundation consists of basic dirt. Upon discovery, a tent typically contains a floor blanket and a workbench. However, it's not uncommon to find additional furnishings like wood chests, wood stools, or barrels within. What sets the tent apart from other buildings is its unique destructible nature as it always gives a plan when destructed by the player's hands. It's important to note that if the player destructs a tent, any elements inside will be lost. Therefore, it's advisable to remove all contents before destroying it to avoid losing them.

## Variants

There are four types of tents with a specific color. Each of them has the same probability to appear. The tent content is the same for all variants.

## Impact

Tents have no impact on planet power or buildings evolution.
Large Tank (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/large\_tank\_asbl",

The Large Tank is a multiblock that allows you to store large amounts of some fluid, for example steam. It can store 64 buckets worth of fluid for every block in the structure (including sides).

You will only see a preview of the smallest shape, but you can add layers on the top, the back and the sides of the tank. The front face must remain horizontally symmetrical.

Only pipes may access the tank, and only through the controller.

Don't break the controller or you will lose all of the stored fluid!
Tanks & Barrels (Guide Book Entry)

*entry*

Bronze tanks can store 4 buckets of fluid each, you can use them to interact with machines, and you can place them in the world.

Bronze barrels can be used to store and move 32 stacks of one item. Check the next pages for more information!

"type": "crafting",

"recipe": "modern\_industrialization:materials/bronze/craft/tank",

When placed in the world, you can right-click them with buckets or other tanks to transfer fluids.

Also, you can stack them if they have the same contents. How nifty!

If you break a barrel it will keep its stored contents, and you will get an item that you can interact with.

Left-click on a barrel item with an item to insert it into the barrel.

Left-click the barrel item on an empty slot to extract some items from it.

"type": "crafting",

"recipe": "modern\_industrialization:materials/bronze/craft/barrel",

You can't interact with barrels that are placed directly, but pipes and machines can just fine.
Large Steam Boiler (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/large\_steam\_boiler\_asbl",

The Large Steam Boiler is an upgraded version of the smaller Bronze and Steel Boilers. It uses fuels 8 times faster than the Furnace, but it produces 256 mb/t of Steam when fully heated. Don't forget Water or it won't work!

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/casing/bronze\_plated\_bricks\_asbl",

The main block you'll need is the Bronze Plated Bricks, but you'll also need Bronze Pipe Machine Casings and Heatproof Machine Casings.

"type": "crafting",

"recipe": "modern\_industrialization:steam\_age/bronze/casing\_pipe\_asbl",

"recipe2": "modern\_industrialization:electric\_age/casing/heatproof\_machine\_casing\_asbl"

The Large Steam Boiler is comprised of one layer of Heatproof Machine Casings and three layers of Bronze Plated Bricks.

The controller goes on the second layer (i.e. the first layer of Bronze Plated Bricks).

The two middle blocks are Bronze Pipe Machine Casings.

Hatches must be placed on the bottom layer.
Electric Machines (Guide Book Entry)

*entry*

Electric machines work exactly the same as steam machines, except that they require electricity instead of steam and they progressively overclock recipes up to 32 EU/t.

You can use REI to view the recipes for the electric version of the machines you are already familiar with.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/polarizer\_asbl",

The Polarizer polarizes stuff. It doesn't have many recipes yet, but it is already useful to automate Motors!

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/assembler\_asbl",

The first machine you'll want to make a lot of! The Assembler allows you to automate almost all recipes, up to 3 per Assembler if you use slot locking.

We strongly suggest that you automate Machine Hull, Analog Circuits, Motors, Pistons, Robot Arms and Conveyor Belts using Assemblers as soon as possible, that will make crafting electric machines basically free!

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/configurable\_chest\_asbl",

The Configurable Chest is not a machine, but once you have Analog Circuits, you can craft it!

It has 21 configurable slots, and auto-extract functionality! Very useful for automation!
Hot Water (Guide Book Entry)

Steam machines need steam to function, and that's exactly what the boiler provides.

It will slowly use fuel to heat up. When it's hot enough, it will start to produce steam. Don't forget to feed it with water or your fuel will burn for nothing.

You can also smelt water buckets into steam buckets. Make your first Bronze Compressor before the boiler to save a lot on the plates!

Turn the page for the boiler itself...

It probably looks expensive to you right now, but don't forget that you can triple ores with the Forge Hammer. Also, as soon as you will have your first two machines, it will become more than twice less expensive!

To make fire clay bricks, you will need to cook fire clay dusts and in order to craft these, you will need brick dusts. To make some, place bricks in the Forge Hammer. The process efficiency can be improved in steam machines or with a Hammer.
Getting Started (Guide Book Entry)

*Contents of the Guide Book entry...*

Before making bronze, we will need to create a Forge Hammer. It is used for basic processing steps.

You can put iron, copper and tin ore in the forge hammer and you will receive 2 raw ores per ore. You can increase this ratio by using a Hammer. Every raw ores can be smelted into an ingot.

The Hammer increases the ratio in the Forge Hammer and unlocks more recipes, at the cost of some durability.

Now, you may want to consider making a Steam Mining Drill to obtain the ores directly without needing a Silk Touch pickaxe.

The Steam Mining Drill can mine 3x3 blocks at the time, perfect for your early game mining needs! It also has Silk Touch which combines well with the Forge Hammer.

The Steam Mining Drill requires both water and solid fuel (for example coal).

Right-click a water source to fill it with water, and make sure to always place some fuel in your drill by right-clicking the fuel items on it in your inventory. The fuel will be consumed slowly when you mine.
Pipes (Guide Book Entry)

Pipes are used in the recipes of some machines, but they can also be placed in the world. Up to 3 pipes can fit in a single block.

Pipes of different colors will not connect.

Right-clicking a pipe with a wrench will change the connection type, shift-right-clicking will drop the pipe."

**Fluid Pipes**

Fluid pipes can only contain one type of fluid, and by default they won't connect to empty pipes or blocks. You can force a connection by right-clicking the center of the pipe with the wrench, or by right-clicking a block with a pipe in your hand: it will connect, but not consume the item in your hand.

**Item Pipes**

Item pipes will not connect to inventories by default, but again you can force a connection.

Right-click a connection without holding a wrench and will see a filter. By default, whitelist mode is enabled, so no items will be inserted or extracted directly.

The different types of pipes don't work exactly the same way.

Every tick, fluid pipes will try to evenly extract for all connected blocks, and then try to insert that evenly. Read more about their speed here.

Item pipes will insert items into higher priorities first, and they will transfer 16 items every few seconds. **They can be upgraded with motors.**

Note: The item pipes are on whitelist by default (which mean only the items in the filter will be moved). You need to switch to blacklist (only the items NOT in the filter will be moved) or add the item you want to move to the filter. Be careful that you need to configure both sides of the pipe, otherwise items will not move.
Melvin Royal

**Melvin Royal** or simply **Mel Royal** is the antagonist of *Stillhouse Lake* and the ex-husband of Gwen Proctor (who was Gina Royal at the time) and the biological father of Lanny Proctor and Connor Proctor. Gina broke up with him due to the fact that she discovered that Mel is a serial killer who killed 12 women and disposed their bodies in lakes. The name of the latest victim was Callie. He went to prison in Kansas.
GraviChestPlate (Guide Book Entry)

*entry*

"type": "spotlight",

"item": "modern\_industrialization:gravichestplate",

The GraviChestPlate uses advanced superconductor technology to invert the gravitational field around the player wearing it.

It uses EU, and can be charged by right-clicking a block that can output energy."

Note that the current GSP technology grants fly and prevents fall damage, but it does not protected against other kinds of damage.

The Modern Industrialization engineers are trying to find a solution, but R&D is taking longer than expected.
Ruined pillar

The ruined pillar, an intriguing element of an enigmatic ancient civilization, stands as a testament to the unfathomable passage of time. Weathered by centuries of existence, its intricate carvings and the presence of cracks and holes hint at the profound mysteries surrounding its creation, an enigma that has perplexed scholars for generations.

## Obtaining

Ruined pillars are exclusively discovered within the confines of ancient ruins, often encircling valuable chests that hold remnants of bygone eras. Their unique architectural remnants are reserved for those brave enough to delve into the heart of these ancient sites, as they cannot be acquired through trade or crafting.

## Usage

Ruined pillars can be salvaged from ruins and relocated to any other area for decorative purposes. Moreover, they are an essential component for crafting art gallery plans.
The Midgame

> *"Now that you have mastered the basics of electricity and oil processing, you have the skill and the infrastructure to scale up your factory massively. Welcome to the Midgame! The remaining pages of this guide book will give you the most important information only, the rest is for you to figure out!" - Guide Book Entry*
>
>

**The Midgame** is the third stage of Modern Industrialization that's all about scale, following The Electric Age.

You'll move to stainless steel and basic nuclear power, and be able to handle much greater loads of power and resources, and are primarily building up towards The Endgame.

###### Chapters:

* Upgrades!
* Stainless Steel
* High Pressure!
* Fluid Pipe Speed
* Better Diesel
* Implosion Compressor!
* The Nuclear Reactor

###### Important Items and Blocks:

* Overclock Upgrades
* Crowbar
* Advanced Machine Hull
* Stainless Steel Dust
* Stainless Steel Ingot
* Vacuum Freezer
* Distillation Tower
* Screwdriver
* Pressurizer
* High-Pressure Large Steam Boiler
* Large Steam Turbine
* Heat Exchanger
* HV Steam Turbine
* Turbo Diesel Generator
* Large Diesel Generator
* Implosion Compressor
* Nuclear Reactor
* Nuclear Casing
* Nuclear Item Hatch
* Nuclear Fluid Hatch
The Steam Age

> *"You have heard that it is possible to combine copper and tin into a new material called bronze. Perhaps it could be used to harness the power of steam for automatic processing. Welcome to the Steam Age!" - Guide Book Entry*
>
>

**The Steam Age** is the first stage of Modern Industrialization that uses bronze machines and steam power.

You'll get a useful drill to silk touch ores, and get infrastructure running to produce basic mod crafting resources and more from your ores, which is important given the amount of tin, copper and iron you will need.

You will upgrade to steel machines by the end with a decent supply of materials, and will be ready to move to The Electric Age after.

###### Chapters:

* Getting Started
* Your First Bronze!
* Hot Water
* Steam Machines
* Pipes
* Tanks and Barrels
* Infinite Water?
* Do You Like Coke?
* Your First Steel
* Upgrading To Steel
* Infinite Resources?

###### Important Items and Blocks:

* Iron Hammer
* Forge Hammer
* Steam Mining Drill
* Bronze Dust
* Bronze Ingot
* Steam Bucket
* Bronze Boiler
* Fire Clay Bricks
* Bronze Compressor
* Bronze Mixer
* Bronze Macerator
* Bronze Cutting Machine
* Bronze Furnace
* Wrench
* Fluid Pipe
* Item Pipe
* Bronze Tank
* Bronze Barrel
* Bronze Water Pump
* Coke Oven
* Coke
* Creosote Bucket
* Bronze Item Input Hatch
* Bronze Item Output Hatch
* Bronze Fluid Input Hatch
* Bronze Fluid Output Hatch
* Steam Blast Furnace
* Steel Dust
* Steel Ingot
* Steel Upgrade
* Steel Boiler
* Steel Compressor
* Steel Mixer
* Steel Macerator
* Steel Cutting Machine
* Steel Furnace
* Steel Item Input Hatch
* Steel Item Output Hatch
* Steel Fluid Input Hatch
* Steel Fluid Output Hatch
* Steel Packer
* Steel Unpacker
* Automatic Trash Can
* Steam Quarry
* Bronze Drill

Back
High Pressure! (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/pressurizer\_asbl",

The Pressurizer is a new multiblock made of titanium that can turn water into HP (high pressure) water, steam into HP steam, and the other way around.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/high\_pressure\_large\_steam\_boiler\_asbl",

Once you have access to HP water, you can use a High Pressure Large Steam Boiler to produce HP steam.

One millibucket of HP steam is worth 8 mb of regular steam, that is 8 EU.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/large\_steam\_turbine\_asbl",

A Large Steam Turbine will accept both regular steam (1 mb = 1 EU) and HP steam (1 mb = 8 EU) into EU, and will generate up to 16384 EU/t! $(l)However it will not give you back regular nor HP water.$()

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/heat\_exchanger\_asbl",

Remember that pressurizing water into HP water costs a lot of energy, but the turbine will not give it back! You can use a Heat Exchanger to recover the HP water for another cycle.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/hv\_steam\_turbine\_asbl",

Another option for small setups is to use an HV steam turbine. Like other HV generators, it will produce 512 EU/t. This one will only accept regular steam.
Fish (food)

Fish is a valuable resource acquired by killing fishes. It can be challenging for the player to catch it because these aquatic creatures are fast swimmers and quite agile. While the player can eat raw fish, it's often more beneficial to use it as an ingredient in cooking recipes to enhance its nutritional value.

## Obtaining

Fish are primarily obtained by hunting fishes. Since fish are generally skittish entities, it's advisable to maintain a safe distance and use long-range weapons, like a bow, to hunt them effectively. Additionally, in rare cases, fish can be found on tables inside buildings like coffees or taverns.

## Nutritional values

Fish is a simple food source, but it doesn't provide high nutritional value. It offers a healing effect between 0 and +1 and gives between +1 and +3 energy. These values are lower than what players can obtain from cooked food. Therefore, it's generally recommended to cook fish to sushis or poke bowls unlock its full nutritional potential.

## Crafting

By using a cooking table, the player can transform meat into various delicious meals, including:

* Fish stew
* Poke bowl
* Sushis
Floor blanket

The floor blanket is an element often found in modest village houses. It serves as a sleeping space to skip the night. While not particularly comfortable, it allows for energy recovery, although to a lesser extent than a more comfortable wood bed.

> Where do you sleep? I would recommend using a bed instead of a floor blanket, as it allows for better recovery of energy.
>
> Traveller

## Obtaining

Floor blankets are commonly found in humble village dwellings such as huts and small wooden houses. They can also be discovered in igloos. Additionally, they can be acquired through trade with a foreman or crafted using a spinning wheel.

## Crafting

Floor blanket can be crafted using a spinning wheel.

* 12  Cotton

## Sleeping

Floor blankets serve as sleeping spots during the night when the player does a right-click on them. This action has no impact during the day. Utilizing a floor blanket for sleep can restore up to 50% of the energy bar. If the energy level exceeds this threshold, no further recovery occurs. This is less than a wood bed, that allows to recover up to 80% energy.
Gingerbread

Gingerbreads are actually hostile and frightening entities. Contrary to common belief, they are not at all kind and will aggressively attack the player whenever the opportunity arises.

## Apparition

Gingerbreads are difficult to find, the player needs to explore a glacial planet and locate a Santa's house. They are exclusively found within this building, as their sole purpose is to protect Santa.

## Behavior

Gingerbreads are frightening entities that never appear alone, they are always in groups. They look particularly menacing with their white eyes fixed on the player. When they spot a target, they attempt to hit it using snowballs. While their individual health is not very high, the combination of their group presence and long-range attack makes them dangerous for the player.

## Drop

Gingerbreads drop between 2 and 6 snow when they are killed.
Last century lamp

Last century lamps is an element often found in cozy buildings. It is used to illuminate the surrounding are. Despite their name suggesting an older style, this nomenclature is used to fit the village trend of having vintage or antique furnishings, even though the lamps themselves are not actually from a past century.

## Obtaining

Last century lamps can be discovered in upscale buildings like apartments, workshops, or taverns. They are also put up for sale in grocery stores, with the hope that a villager might purchase them. Furthermore, the player can craft these lamps using a workbench.

## Crafting

Last century lamp can be crafted using a workbench.

* 3x  Coal
* 5x  Copper
* 10x  Cotton

## Lighning

A last century lamp emits light across a surface of 9 x 9 tiles, with its intensity diminishing as the distance increases. If another light source is placed within an already partially illuminated tile, the brightness from both sources accumulates, reaching the maximum possible intensity.
Boar

Boars are robust entities that inhabit plains. They pose little danger to players as long as they maintain a safe distance from them.

> Boars seems dangerous, but they are just afraid from humans. Good hunters trap them in water, this is easier for hunting
>
> Traveller

## Apparition

Boars can be found in both standard and glacial plains, adapting to different environments. These creatures are equipped with a dense fur coat that provides them with enhanced protection against attacks. However, because of extensive fur hunting, certain animals like boars have developed a strong aversion to human presence and tend to flee when approached.

## Behavior

Boars primarily engage in soil scraping behavior to uncover food sources, limiting their movement except when searching for new feeding areas. They exhibit a heightened fear response to other entities, especially when a player approaches too closely. When startled, a boar will become frightened and rapidly dart in random directions. This poses a significant danger to the player since the boar's strength can result in injury if it charges and moves rapidly in unpredictable patterns.

## Drop

A boar drops between 1 and 3 fur when it is killed.
Straw bale

Straw bale is an element serving both decorative and functional purposes. It can be crafted and used for storing wheat, which can be later retrieved by the player when needed.

## Obtaining

Straw bales can be obtained through two methods. Firstly, they can be found in villages or buildings, particularly in places like farms. Secondly, the player can craft them using a composter.

## Crafting

Straw bale can be crafted using a composter.

## Usage

Straw bales can be placed on the ground for decoration. When they are destroyed, they provide the same amount of wheat as used in their crafting (x45 wheat). This makes them an efficient way to store and retrieve wheat when needed.

## History

* String is not required anymore to craft it
 0.6.0
 0.5.0
Stainless Steel (Guide Book Entry)

*entry*

"type": "spotlight",

"title": "Stainless Steel",

"item": "modern\_industrialization:stainless\_steel\_ingot",

"text": "Stainless Steel is the next material you will want a large quantity of. Read on to know why!

Smelting stainless steel dust in an EBF will give you hot ingots, which you can cool back into regular ingots with a Vacuum Freezer.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/vacuum\_freezer\_asbl",

You can check the base materials with REI, and the exact shape with a wrench!

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/distillation\_tower\_asbl",

Once you get some digital circuits going, make sure to build a Distillation Tower. The Distillery only gives you one oil processing output, but the tower gives you ONE PER LAYER!

"type": "crafting",

"recipe": "modern\_industrialization:tools/screwdriver",

To change the height of the Distillation Tower, right-click it with a screwdriver. This applies to other multiblocks with multiple shapes as well, $(l)such as the Kanthal tier EBF.$()
Greenhouse

A greenhouse is a charming building designed to entertain villagers. They enjoy visiting this structure because it houses numerous tropical trees they might not encounter elsewhere. Greenhouses have a positive impact on leisure, contributing to a positive building evolution.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Greenhouse plans can found in the town hall with the following resources:

* 80x  Glass
* 20x  Honey maple planks
* 2x  Water patterns
* 5x  Grass patterns
* 5x  Elm tree saplings
* 5x  Hyacinths
* 1x  Composter

Obtaining greenhouse plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The greenhouse has a size of 5x5 tiles and its ground is mainly covered with grass, with a central wooden path for visitors to walk around the trees. Inside, there are numerous trees and flowers, creating a lush environment. Additional gardening elements like a composter, a hope fountain or even a wooden chest containing seeds may also be found. A gardener resides in the greenhouse to ensure the trees' well-being, and to help other villagers during a visit.

## Impact

Each additional greenhouse constructed on a planet increases its power by +14. Additionally, the greenhouse has a positive influence on the evolution of nearby buildings, contributing +15 leisure within a 7-tile radius. However, it also consumes -3 water within the same radius to keep the trees adequately hydrated.
Cooked food

Cooked food encompasses all culinary items created through cooking processes and cannot be found in nature. These dishes offer significantly improved nutritional value compared to raw food like vegetables, meat, or fish.

## Obtaining

Cooked food can be acquired through various means in the game, making it a convenient source of nutrition for the player. These sources include trading with cooks, crafting using cooking tables, discovering them in chests, and encountering them on building tables in places like coffees or taverns. Sales locations such as market stalls and stands may also offer these cooked items.

## Crafting

Cooking up delicious meals is possible using a cooking table, with each recipe typically calling for the following ingredients:

* Cocoa
* Eggs
* Fish
* Meat
* Milk bottle
* Mushrooms
* Sugar
* Vegetables

## Mechanics

The various types of cooked food in the game have different nutritional values, making each type suitable for different situations. For instance, bread is excellent for healing, always providing +3 healing, but its energy boost is low, ranging between 0 and +1. In contrast, Halloween biscuits are better for energy, offering between +2 and +3 energy, along with a healing range of 0 to +2. So, the choice of what to eat depends on the specific needs of the player.

## Variants

There are nineteen different types of cooked food, each with unique technical characteristics in terms of energy and healing properties. All cooked food can be crafted using a cooking table.

## Notes

The cabbage soup is a direct homage to an old French comedy featuring Louis de Funès, aptly titled 'The Cabbage Soup.' In this classic film, the characters consume cabbage soup as a quirky means of signaling to extraterrestrial visitors.
Alpha 0.2.0

## Alpha V0.2.0 - "Ruins & sounds"

This version has been released in July 2022. The following features have been added/changed:

### Added

* Many sounds !
	+ Added 3 new door sounds when user enter or exit a building
	+ Added 12 new musics that are randomly played
	+ Added 3 new sounds when player craft something and 3 new sounds when player trade something
	+ Added a sound when a new building is created
	+ Added 3 new sounds when player opens a chest, and 3 new sounds when player opens a barrel
* Structures
	+ Added camps. There is between 0 and 2 camps that can randomly appear on planets. The probability depend of the planet type (temperate, desertic, etc)
	+ Added ruins. There are 4 flavors of ruins. Each of them has a particular design, and contains different resources with hostile entities protecting them
	+ Added irradiated biome that appears on volanic planets and deep caves. This is the only place where radium can be found
	+ Added radium. This is a radioactive materials used to craft the best spaceships
	+ Added silk. It is dropped by spiders after death. This is used to craft strings, in complement to cotton
* Other
	+ Added a warning message indicating if the version between game and map is different
	+ Added a shaker to the camera when player is hit by something
	+ Added possibility to craft bottles and beacons
	+ Added a saving of saplings state machine when +10% of total time has been elapsed. This is useful to don't loose all time elapsed when player change a map
	+ Added an icon on game map when player want to build something

### Changed

* Changed spaceships soundtracks (4 updates for spaceship moving and 4 updates for spaceship firing)
* Player is not able anymore to build something in villages
* Change caves generation system. Now a gradient system is used. The deeper player goes, the better chance he has to find rare resources

### Fixed

* Fix crash when town hall interface was open and player tried to resize windows
* Fix bonus gain was not applied when axe was used
Candlestick

The candlestick is an elegant decorative element used to illuminate a room. It is a high-end product that is exclusively found in apartments.

## Obtaining

Candlesticks are quite rare and can only be found in apartments. If removed from the building, the room will lose its light source at the entrance. Alternatively, the player can craft candlesticks using a workbench. Despite being relatively rare, crafting a candlestick is an affordable option.

## Crafting

Candlestick can be crafted using a workbench.

* 6x  Coal

## Lighning

Candlesticks emit light across a 9 x 9 tile area, with the intensity decreasing the farther the player is from the candlestick. If the player add another light source to a dark tile, the brightness from both light sources will combine.
Mediterranean planet

The Mediterranean planet is characterized by expansive plains that offer ample space for building vibrant cities. It is adorned with abundant cedar and fruit trees, providing valuable resources for construction and sustenance. One of the notable aspects of this planet is the presence of friendly and docile entities, making it an ideal starting point for the player. With its inviting landscapes, abundant resources, and amiable wildlife, this planet is considered one of the top choices for the player to embark on its adventures and establish a prosperous civilization.

## Animals and vegetation

The planet features vast savannahs adorned with majestic cedar trees. This varied landscape presents abundant opportunities for exploration and resource gathering. Fruit trees are plentiful across the planet, offering a readily available source of nourishment and materials. Wood, a vital resource for construction and crafting, is also easily obtainable, thanks to the abundance of cedars found throughout the planet. Additionally, elephants gracefully roam these expansive biomes, adding to the planet's unique charm.

However, the drier nature of the soil on this planet poses a challenge for vegetable growth. The reduced moisture content necessitates longer growing times for most vegetables compared to other planets. Nevertheless, there are two exceptions to this rule. Tomatoes and wheat, resilient crops adapted to the mediterranean climate, benefit from a time reduction bonus, allowing for a slightly quicker growth cycle.

## Buildings

Despite the numerous environmental benefits, the mediterranean planet lacks an abundance of buildings. However, the player may come across scattered camps, ancient ruins, and occasionally stumble upon quaint taverns. While the focus of this planet lies more in its natural beauty and resources, these occasional structures provide intriguing points of interest for exploration.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Lake
 Beach
 Mediterranean
 Pasture
 Forest
Radium

Radium is a valuable mineral that can be discovered in caves as well as on volcanic planets. It holds great significance as it is a key component in crafting hyperspace fuel.

> I've heard that a radioactive element called 'radium' can be found on volanic planets. I think it will be my next destination.
>
> Traveller

## Obtaining

Radium can be acquired by mining radium piles, which are commonly found in deep caves, and on volcanic planets. These piles are particularly prevalent in irradiated biomes, requiring caution when traversing these areas. When a radium pile is struck, the quantity of radium obtained decreases. On average, a radium pile yields between 8 and 12 units of radium, although the use of a pickaxe can increase the amount collected.

If the player prefers to avoid venturing into caves, they can also obtain radium by purchasing it from a miner.

## Usage

Radium is a hazardous radioactive element exclusively employed in the crafting of high-end recipes, including:

* Hyperspace fuel
* Magbeam prop system
* Irradiated pattern

## Notes

Being in close proximity to a radium pile has detrimental effects on the player's health, gradually decreasing their overall well-being.
Carpenter workbench

The carpenter workbench is a specialized crafting table primarily used for creating wooden furniture pieces.

## Obtaining

The carpenter workbench is commonly found in villages, especially in workshop where it is essential for crafting wooden furniture. The player can also come across it in sawmills. Additionally, the carpenter workbench can be obtained through trade with a crafter.

## Usage

Carpenter workbench allows crafting:

* Bench
* Box
* Dirty counter
* Market stall
* Museum showcase
* Stand
* Stools
* Tables
* Tavern buffet
* Venus clock
* Wood bed
* Wood bookshelf
* Wood chair
* Wood chest
* Wood closet
* Wood fence
* Weapon rack
* Wood pool
Fence

Fences are functional elements designed to obstruct the movement of entities. They can serve for safeguarding livestock and demarcating boundaries.

## Obtaining

Fences can exclusively be crafted and are not available for trading. However, graveyard fences can also be discovered within graveyards.

## Mechanics

There are three types of fences: horizontal, vertical, and gates. Horizontal and vertical fences act as complete barriers, preventing entities from passing through. Gates, on the other hand, block entities only when closed, but they can be opened with a right-click.

## Crafting

Fences require different items and crafting tables depending of the variant.

* 10x  Iron
 * 10x  Jacobean plank
* 2x  Iron
 * 80x  Carved stone
* 40x  Iron
Elephant

Elephants are strong and slow-moving entities commonly found in savannas. While they are not inherently dangerous to the player, they are often sought after for the substantial amount of meat they can yield when hunted.

## Apparition

Elephants exclusively inhabit mediterranean planets, primarily populating the expansive savannas found on these worlds. The favorable climate conditions, characterized by ample sunlight and abundant water sources, make these environments ideal for these majestic creatures.

## Behavior

Elephants are known for their slow and deliberate movements. They prefer to leisurely stroll in search of food, using their trunks to graze on vegetation. However, their sluggish pace can make them vulnerable to attacks by hostile entities, as their slow speed hinders their ability to escape danger.

## Drop

Killing an elephant yields a substantial amount of meat, ranging between 8 to 12 pieces.
Silk

Silk is an item that spiders drop when they are defeated. Its primary use is for crafting strings, alongside cotton.

## Obtaining

Silk can be obtained by exploring rock shelter caves where spiders are more commonly found. In these caves, the player can collect silk by defeating spiders. In rare cases, silk can also be discovered in museum showcases or in gifts. It's worth noting that silk cannot be traded with villagers.

## Usage

The only crafting recipe that uses silk is to craft strings using a spinning wheel.
Paerbeatus

**Paerbeatus** (también conocido cariñosamente como *Parby* por Elliot Arcana y Astra), es un espíritu arcano que reside en la carta del *PÆRBEATVS,* equivalente al *arcano mayor* de El Loco en un tarot *tradicional*, y una de las veintidós cartas que conforman el tarot arcano. Es conocido por su personalidad errática e impertinente, usualmente molesta e inocente a la vez, y por su motivación de reencontrarse con los demás espíritus del tarot al que pertenece, a quienes se refiere comúnmente como primos/as, o familiares.
Cloning powder

Cloning powder is an item item a specific purpose: cloning entities. While entities can naturally reappear over time, cloning powder provides to the player with the ability to clone selected entities at a designated location. This makes it a useful tool for farming and managing specific populations.

## Obtaining

Cloning powder can be acquired through crafting using an engineering lab, or by finding it in chests found in farms and grocery stores. Additionally, the player has the option to trade for cloning powder with an engineer. It's worth noting that many of the ingredients required for crafting cloning powder come from farming and have the potential to grow.

## Crafting

Cloning powder can be crafted using an engineering lab.

* 6x  Strawberry seed
* 15x  Sugar cane
* 8x  Amanita muscaria

## Usage

To clone an entity, the player can attempt to do so by right-clicking with a cloning powder in hand. There is a 15% chance of success when performing this action. Each luck point from the player increases the success rate by +10%. With the maximum luck, the player has an 85% chance to succeed in cloning (max 7 points of luck).

Failed attempts result in grey particles appearing around the target and the removal of the cloning powder. When a cloning attempt is successful, pink and yellow particles appear, and a second entity is automatically added to the map at the same location as the first one. The new entity may merge with the first one upon appearing.

Note: Non-playable characters like villagers and travellers cannot be cloned.

## History

 0.6.0
Table

Tables are decorative and functional elements, serving as surfaces to place items. This can be particularly useful for placing food or other items within easy reach.

## Obtaining

Tables can be found in buildings. The small wood table is generally found in homes like small wooden houses or town houses. The two other tables are more difficult to find: merchant table can only be found in libraries and the tavern table only in taverns.

## Variant

There are three variants of tables:

 Merchant table
 Tavern table

## Crafting

All tables can be crafted using a carpenter workbench.

* 35x  Honey maple plank
* 5x String
* 8x  Iron
* 16x  Jacobean plank
* 23x  Iron

## Usage

Tables not only enhance the décor of a home but can also function as item storage surfaces. Simply right-clicking on a table allows the player to access its storage interface, and the stored items are visually present in the game world. Depending on the table type, they can usually accommodate between 2 to 4 items, making them practical for keeping essential items within easy reach.

When it appears in a building, a table generally contains food. As there is a limited number of slots, a random item is selected in the list below. If the probability is high enough, item is added on the table:

* 80%  tomatoes (between x2 and x4)
* 70%  potatoes (between x3 and x5)
* 60%  radishes (between x3 and x5)
* 60%  cabbages (between x3 and x5)
* 50%  eggs (between x2 and x4)
* 50%  water bottle (only x1)
* 45%  fishes (between x1 and x3)
* 45%  cabbage stews (between x1 and x3)
* 40%  wheat (between x4 and x8)
* 40%  strawberries (between x2 and x3)
* 30%  stone dagger (only x1)
* 30%  cheeses (between x1 and x3)
* 30%  stellarcoins (between x1 and x3)
* 20%  sushis (between x1 and x3)
* 10%  lemoncellos (only x1)

## Notes

The merchant table can also be used to craft market stalls.
Stone cutter

The stone cutter is a potent crafting table designed for crafting stone elements. Its saw is capable of cutting through even the toughest rocks.

## Obtaining

Stone cutters can be found in various buildings, including workshops, hunting lodges, and occasionally in huts. Although not particularly rare, they may be challenging to come across early in the game. Exploring multiple huts can increase the player chances of finding one.

## Usage

Stone cutters enable the crafting of various stone-based items, including:

* Fountains
* Graveyard fence
* Statues