Quest Log

This is the quest log that is maintained in roll20 (maintained by Koko). We will periodically copy it from there to here.

**ACTIVE QUESTS:**

1. ***The Case of the Missing Children. Quest Completed!***

   There seems to have been a series of serial kidnappings around the docks. Many children have gone missing, presumed to be dead. The party must seek out more information from a man named Captain Bal*,* who is overseeing the investigation. A reward of 100g will be offered if solid progress can be made with the parties help.

   Contact: Captain Bal

   Rewards: 100 gold & 530XP

   Facts: Riverside Road is where kids disappear from. / Happens at night with no trace. / Happening for weeks, even during the Gale. / 8 reported missing.

   Details: Met a guard named Connor. Says that one night prior a six year old child named Bagley was taken from the streets while taking out the trash. Takes us to meet with the parents for questions. Mother is Laura. He was taken around 7-8. Another child was taken a few doors down as well. The party investigates the scene of the crime. Luberos spots a pair of footprints that reveal a child may have been dragged away. He also spots two strange splotches of a gelatinous goo. One on the ground in the alley, and one on the wall. The goo seems to go up the building to the roof. Koko climbs the roof and finds more goo as well a some mud from the trash where Bagley was taken. The "trail" of goo leads into a sketchier part of town. A man comes running and screaming out of the building Koko was on top of. Koko drops down and heads inside the building to investigate. The fleeing man runs into the party and falls unconscious. Turns out it was Ernie, working under the employ of Muud. Before passing out he stated that Bo was inside the same building and severely wounded.

   Koko entered the building and found Bo severely wounded. She gave him what care she could and was attacked by a Choker, a strange green, alien looking creature with long arms and far too may teeth. The rest of the party showed up and a fight broke out. Connor came in to help in the battle. Bo was lost, and the Chokers slain. There's singing in the next room and the party investigates. It was a trick by a Hag and Koko fell for it. The Hag had disguised herself as a child and attacked when Koko got close. Another fight broke out, and the party prevailed. Upon searching the room, the remains of 13 children were found, none of them survived. The party got 2 gold each from looting the room and took the Hag's head and body of Bagley.

   Connor had some guards watch over the building until Captain Bal could decide what to do next. The party returned to Ernie to tell him of Bo. They handed Bagley over to Laura and tried to console her to no avail. Connor stayed with Laura to help her as best he could. The party made their way to Captain Bal to hand over the Hag head and explain what happened. The Captain asks the party to lead him back to the scene of the fight. After seeing the carnage for himself, Captain Bal decides the King must be told of these events.

The party gathers at the palace gates in the morning with Captain Bal and they head in to give the King a recounting of events. After their meeting they receive their pay and that is that.

2. ***The Venture into the Fey Quest Completed!***

   A Kenku druid named Pire has asked the party to enter a dream state and pay a visit to the Fey realm and uncover information for him. A grave darkness is infecting the realm and it has to be stopped. Can the party find out enough information to help Pire in his struggle?

   Contact: Pire the Kenku druid

   Rewards: 455XP & Rhistel learned a special ritual (Ritual of Dreams) to send people into the dream.

   Details: The party lays down near the campfire at Pire's home. Everyone ingests some special mushrooms... The party awoke in the Fey and immediately witnessed a boat climb out of a lake with limbs and then walk away. The creature headed to a distant mountain and the party followed. As the party started out towards the mountain they noticed they were growing larger and larger, until they were hundreds of feet tall.

   The mountain was quickly reached with this new height advantage and the party discovered a cave upon it. After willing themselves to a normal size they entered the cave to find it full of lush vegetation. At the end of the cave the party came across a sleeping bear nestled into some plants. Rhistel approached to wake the beast, but as he neared a mysterious chanting filled the air. The bear awoke and stood revealing it's lower half was that of a spider. The cave transformed into a den of death and decay. The ensuing battle nearly took Koko down, but the party pulled through. Upon it's defeat, the bear vanished from existence and a purple incorporeal orb took shape and fled.

   The cave began to crumble and the party had to flee. Some corrupted wolf creatures blocked the way out, but were easily felled. Koko and Muud did not make it out in time as giant meteors began raining down and crashed into the mountain, crushing them. The rest of the party managed to escape by seeking a blue light that had begun to glow upon the horizon. The party awoke, all alive and told the tale or what transpired to Pire.

3. ***The Mystery of the Gale. In Progress.***

   Nevarre, the Towenaar of Wonders has traveled from the Arcanum to Kirogate in Djaria-shu. She has come to investigate the cause of the phenomenon known as The Gale. It has afflicted the land of Djaria-shu every Spring for 15 years now. She seeks to at least understand The Gale, and if possible put an end to it, or find a way to wield it. The party has been enlisted to assist the Towenaar's Dienaar, Josephine in heading out of Kirogate to find the source of The Gale and return with as much information as possible.

   Contact: The Towenaar of Wonders, Nevarre / Dienaar Josephine

   Rewards: Unknown "Something for something."

   Facts:  The Gale began 15 years ago. It comes in Spring and lasts longer each year. The winds are constant, and always from the NW. The Dienaar is trying to lead the party to the source of the winds. God-King Senos has had many parties sent out searching for the source to no avail. Some have returned with no information, others have never come back.

   Details: The Dienaar has noticed that the grass all along the island of Djaria-shu has flattened a bit, as though it had grown whilst being blown in one direction. If the party follows the direction of the windswept grass in reverse, maybe they can find the source. After a few days of travel the party comes across a map vendor on the road. He sells the party a relatively detailed map of Djaria-shu to help guide their way. After another several days the party finally arrives at a strange forest near the beginning of the NW peninsular part of Djaria-shu.

   Shortly after entering the woods, Luberos turns his horse around and tries to turn back from the forest. He does not listen to anyone's arguments to make him stay and has a brief contest of strength with Ridgely over his steeds reins. Suddenly the vegetation all around the party starts encroaching and trying to entangle everyone. Ridgely and Luberos spot a figure hiding in the forest waving their hands around suspiciously. Rhistel spoke peace to the seeming assailant in druidic, and Floating Feathers Upon the Wind flew down to assist. The caster stopped their assault and revealed themselves to be Pire the Kenku, another druid. Pire explained that the gale had always skipped over these woods, and even he is unsure as to why.

   After assisting Pire with some of his own worries, the party was guided to the Northern edge of the forest by Floating Feathers who left them there to continue exploring. Outside of the forest the party discovered some large boulders sitting atop their own impact craters, as if they'd been flung from high up or far away, but no source could be discerned. Upon reaching the edge of Djaria-shu, Ridgely peered over a cliff and saw the wreckage of a boat with symbols from Kirogate, and a small air elemental out front of a cave. Both contained within an inlet of maybe 50-60ft wide. As the sun was setting the party made their way down to the inlet with some rope and began to explore.

   The boat may be repairable, and if so it could make for a good way back to Kirogate. The air elemental became agitated when the party got too close to it, and it had to be slain. The cave entrance appeared to be windswept, as though great winds had come from within it. Just inside the entrance, the party could see markings upon the walls, according to Muud they represented the words of the four elements. Could this be the source of the Gale?

**POSSIBLE QUESTS:**

1. ***The Case of the Mysterious Burglars*. Not Started.**

   The newly formed party has assembled at the house of Luberos. Their purpose is to investigate a string of mysterious robberies happening in the wealthy district of Kirogate. The town guards have few if any leads and are now counting on brave adventurers to solve their troubles. Warrant money will be rewarded if the party finds who is responsible and turns them over to the guards, but more extreme measures are also acceptable.

    Muud has tasked Ernie with sniffing put any leads on the burglars while the party is busy elsewhere. The party could check in with him the next time they are in Kirogate

   Contact: Captain Vaceran

   Rewards: 125 gold from the king