recursal/Fanatic-Fandom huggingface dataset:
List of military conflicts

Liberation of New China, February 11, 2055 – August 21, 2065

Southern Pass Incident, April 25, 2090

Operation Tropical Storm, August 29, 2096 – September 2, 2096

Alberta Defensive, December 11, 2115

Icehaven War, August 1, 2124 – August 14, 2124

Great Taliban Offensive, November 4, 2137 – November 7, 2137

Mezaco Gulf War, December 20, 2151 – January 16, 2153

Ontario Civil War, October 31, 2156 – January 10, 2182

Rusunia War, October 12, 2176 – January 5, 2181

Nunavut Civil War, May 2, 2180 – September 16, 2180

RSA–Cartum War, September 16, 2180 – present (cold war)

Mordor War, June 3, 2186 – June 13, 2186

Foggyland War, December 28, 2180 – April 11, 2189

Virtania War, June 10, 2185 – August 28, 2185

Mezaco Jungle War, April 27, 2189 – August 10, 2193

Indonesian War, March 22, 2187 – June 2, 2199

California Civil War, June 27, 2196 – February 15, 2200

Modern Piracy War, September 19, 2202 – August 12, 2205

French Colonial War, April 3, 2208, – October 11, 2208

Great California War, December 3, 2208 –
Fahadaza

**Faha Daza ouf Gif** (English: *Fire day of gifts*) commonly known in its shortened form, **Fahadaza**, is a Medaizocan festival and holiday commemorating the god, Faha. The ceremony is observed worldwide but is celebrated in larger quantities in New Mezaco, such as parades, festivals, and even pilgrimages.
List of notable people from Saskatoon

Many notable people were either born or adopted in Saskatoon.

## People from Saskatoon

* Jack Franschway – Foggyland army cadet
* Jason Franschway – Foggyland marine sergeant
* Jean Franschway – civil worker
* Jules Kotone – farmer, musician
* Joe Maze – 6th Monarch of Foggyland
* Mac Skar – 1st Monarch and founder of Foggyland
* Mai Sok – member of the Tali-bon, terrorist, mercenary, bomb engineer
* Theodore Lehause – Foggyland Navy commander
* Jack Yoshino – 5th Monarch of Foggyland
* Reed Yoshino – 4th Monarch of Foggyland

## Non-native people from Saskatoon

These people were not born or adopted in Hanoi and raised elsewhere but are well known for living in Hanoi.

* Gregor Čížik – revolutionary, founder of the Communist Revolutionary Front
* Jim Franschway – Cartum regional governor, police officer, member of United Nations Task Force 1, born in Los Muertos, Rookono
* Alexa Franschway – Foggyland navy cadet, born in Vancouver, Foggyland
* Scott Maze – Foggyland marine officer, born in Calgary, Foggyland
* Jun Mun – fugitive, hippie, moonshine farmer, born in Yongin, Republic of Korea
* Flint Kotone – coffee and banana farmer, pawnbroker, businessman, terrorist, born in Hanoi, Foggyland
* Paula Kotone – Mechanicalist preacher, diplomat, businesswoman, born in Hanoi, Foggyland
* Ned O'Nelly – Foggyland army lieutenant, born in Paradise Bay, Rookono
* Kil Sok – immigrant apple farmer, former slave, born in PEI, Meezicoz
* Cyrus Stone – fugitive, hippie, wheat farmer, born in Los Muertos, Rookono
* Julian Yoshino – 3rd Monarch of Foggyland, born in Temple Creek, Rookono
Jack Yoshino

Jack Yoshino in the streets of Hanoi, 2181

**Jack Lehause Yoshino** (May 2, 2157 – March 16, 2181) was the fifth monarch of Foggyland in 2181 until his assassination the same year. Jack was monarch of Foggyland during the Saigon Conflict which ultimately ended in his death, kickstarting the Foggyland War.
Leaving the CDC

Season 13, Episode 2

## Cast Guide

Starring
SGCBarbierian as Nick
09sharkboy as Shark (Does Not Appear)
ThatGuyBarney as Barney
Graysha as Professor Xavier
Shubble as Shelby
Zres as Monroe

**"Leaving the CDC"** is the second episode of thirteenth season of SGCBarbierian's The Crafting Dead Roleplay. It is the one-hundred and twenty-third episode of the series overall.
The Light House

The Light House is a large town manor located in the Elephant and Tower ward of the city of Othery. Previously owned by a large middle class merchant family, it was purchased by the Guild of Light to use as a base for their party's expeditions into the Imperial Dungeons.

The building features a prominent tower and an inner courtyard in which is planted a young Prester Oak tree, dedicated to the memorial of Olwyn the Reclaimer, a deceased ally of the Guild. A small staff of servants are retained including a chef, a doorman, and a few maids. The mercenary company named the Brass Monkeys reside here, and act as guards for the building and the treasures within.

It is rumoured that somewhere in the building sits a trophy hall displaying rare treasures retrieved from the old Imperial treasury beneath the dungeons, including a model ship made of brass and jaspers, a silver cloth tapestry bearing the Imperial arms, and an ornate silver backed mirror designed by a legendary Marlian craftsman. It is known that one of the largest rooms, previously a dining hall, has been converted at no small expense into a good-sized chapel to the Archon Vaad. Further construction is currently expanding the chapel still further.

Rooms:

Chapel to Vaad

Trophy Hall

Reliquary (incomplete)
Sequoyah Sacwagoi

**Sequoyah Yano Sacwagoi** (January 1, 2168 – September 3, 2208) was a Juraniyan diplomat during the French Colonial War and leader of the Yano Tribe. Sequoyah wanted peace for his tribe and all of Jura, and every time he reached out to the French Union for peace it would be rejected. He actively kept the morale of Jura high with his charisma and was looked up to by other tribes for his optimism and leadership skill. 7

He commanded and took apart of the first attack on Saguenay, Operation Beachfront. During the battle, Sequoyah and his squadron were stuck between fortifications on the beach and their position was fired upon by missiles. Sequoyah survived the initial explosion and he and another surviving comrade rushed the city alongside the RSA support. In desperation, they rushed into the local practitioner and Sequoyah was fatally shot in the chest on the way there, bleeding out in the building.
Ho Mun

**Ho Seok Mun** (November 30, 2041 – September 6, 2117) was a Korean revolutionary during the Liberation of New China and leader of the Korean Liberation Army. At the young age of 14, Ho founded the KLA and fought in the war leading his rebellion against New China in 2059. After their success, Ho became a farmer in the newly formed Republic of Korea. Mistaken for a better country, Ho and his family were enslaved for decades working on a plantation until in 2106 where he urged his only son Jun Mun to escape captivity, succeeding at the cost of his life.
Survivor (JWD16 Series)

*This article is non-canon to The Crafting Dead Universe.*

This **Survivor** is character, who is seen to have been killed by a zombified Omar in a warehouse within Atlanta.

## Pre-Apocalypse

Nothing is known about this survivor before the Apocalypse.

## Death

Killed by

* Omar *(Infected, Alive)*
* Jonny Rhee *(Possibly Before Reanimation)*

TBA

## Appearances

### Season 1 (Jonny's Series)

* "Surrounded!" *(Corpse)*
* "An Old Friend?" *(Corpse)*
RSA–Cartum War

The **RSA–Cartum War**, also known as the **Greene Conflict** was a cold war between the Reunited States of America and Cartum. It was declared by the RSA on September 16, 2180 directly after the Nunavut Civil War had Cartum forces attack the RSA airfield near Ontario and capture their current president.

The war resulted in a few skirmishes throughout time and was eventually cleaned up by Jim Norton alongside most of Phil Greene's terrible actions. The tension and rivalry between the people remained high though, and patriotism and racism was prevalent between countries.

## Timeline

### **Early skirmishes in New York State (Fall 2180)**

RSA forces attacked Cartum along Lake Ontario in an offensive operation while Cartum prepared their forces and rallied in Syracuse. What followed was a full scale offensive in the state of New York which was quickly won by Cartum due to their military might. The remaining RSA forces retreated from Rochester to Buffalo and were eventually brought to Ontario to defend. After Cartum succeeded in taking the state of New York, they stood their ground until the RSA would reclaim their land. This created a cold tension between nations, as either side refused to make the next move for two long years.

### **Falkland Islands conflict (Spring 2182)**

Cartum colonial expansion into South America resulted in the deployment of forces in the Falkland Islands, which was unknowingly already occupied by the RSA. This encounter resulted in a small skirmish between forces that escalated the tension between countries.
Joel Oskar

Joel Oskar in the RSA Bunker, 2151

**Joel Meyer Oskar** (June 10, 2138 – March 27, 2181) was an American military officer who served in the Mezaco Gulf War as the leader of both the 1st Desert Infantry Division and 3rd Desert Armored Division. After the country's defeat, Joel was refused to be let back into the country, an action led by president Phil Greene. Joel was forced to live on the streets of Kuwait City and died of natural causes as a homeless beggar.
Jin Kai

Second California Civil War

**Jin Zai Kai** (June 11, 2180 – December 27, 2208) was a notable pirate, de facto leader of the Vietnamese Meezican Society Ocean Chapter, and Elite General of the reformed Vietnamese Meezican Society who served in the California Civil War and Second California Civil War until his tragic demise in the Battle of the Rig.
Bay of Meezicoz

The **Bay of Meezicoz**, formerly as **Ungava Bay**, is a bay in northeastern New Canada. Although not geographically apparent, it is considered to be a marginal sea of the Arctic Ocean for climatic reasons. The bay is roughly oval-shaped, about 260 km (160 mi) at its widest point and about 320 km (200 mi) in length; it has an area of approximately 50,000 km2 (19,000 sq mi). It is generally fairly shallow, under 150 m (490 ft), though at its border with the Atlantic Ocean depths of almost 300 m (980 ft) are reached.

The bay is largely recognized for being the location of the Meezican Airship and its ruins. The current state of the bay acts as a religious destination for Meezican's and most of the villages around the bay are tourist locations with Meezican churches, temples, and pricey hotels.

## History

The bay is notable for being the location of the original Meezican Airship of Meezicoz, the most prosperous and advanced technology in the world until it was tragically destroyed by Ixandia as an act of defense in 2005.

Mani Sok and Soi Kil went to the bay for otherworldly assistance and were inspired to create New Mezaco in 2145.

## Climate

Due to the influence of the Labrador Current, summers are too cold for tree growth and all the land surrounding the bay is treeless tundra. Typically, temperatures in summer at Kuujjuaq about twenty kilometres up the Koksoak River are about 7 °C (45 °F), while winter temperatures are about −20 °C (−4 °F). Precipitation averages around 400–450 mm (16–18 in) per year, most of it falling in the summer.
Smagai

**Smagai**, also known as simply **Sanarma** (English: *Sand armor*) is a type of cultural clothing worn by Mezacans to cloak the neck from the harsh sand. The piece of clothing is also used modernly in Mezacan fashion.

## History

The smagai is theorized to be an evolved version of both the keffiyeh and shemagh.

The origin dates back to 2050 where it was sold in Kuwait City by Ite Hordo. The scarf was sold for a cheap price and was highly produced resulting in the spike of wearers.

Owned and showcased by Mezacan fashion designer Ram Bon, the scarf grew popular and people would travel all over the world to get an authentic variant and eventually became a cultural staple of New Mezaco.
Kurt's eulogy

(Penance addresses the crowd in a morose tone)

I shall forever remember that moment.

We were ascending the dungeon after delivering Vaad's justice to the vile servants of the darkness, and I was high on the fumes of glory. Kurt looked a bit roughed up, but nothing that a night's respite couldn't balm. We'd seen much worse down in that perilous abyss, and we'd been in much dire straights. So when we stumbled upon our final foe that day, and Kurt suggested a sapient tactical retreat, I chuckled and rushed forth, eager to vanquish one last danger before the day was done.

I felt invincible - as if Vaad wielded me himself. Then a ray of light buzzed past me and the room was drained of sound and color.

I turned my head ever so slightly and saw my two companions. Two... wait... that's not quite right, I thought. Time froze as I began to process the scene. Then Zoe's scream knocked me out of my daze and I finally realized: Kurt! Where is Kurt? Where is my brother!?

(Penance pauses, grits his teeth and turns away to conceal a pair of tears streaming down his cheeks)

You know, I came here today to pay homage to my brother Kurt, but you all know him already. You all know what a shinning beacon he was in our society. You don't need me to prattle on about his honorable character or his noble heart. I don't have to remind you how he was the best of us or fill your ears with stories of his self-sacrifice and glorious deeds. This city has lost one of his heroes. May his light keep us on a straight path, and may his legend prosper for eternity.

(Penance turns towards the statue of Kurt and casts "Guardian of Faith" in its place, so that Kurt's weapon and shield begin to radiate)

A light in the darkness. Farewell my friend. Farewell, and Godspeed.
John Groat

John Groat is a Halfling merchant from Othery. Born a poor orphan in the slums beneath the shadow of the Imperial Palace , John famously started out with only two coppers (hence his nickname, Two Copper John) but built up a sizeable set of businesses based on brewing, shipping and construction. Despite his wealth he doesn't mix with high society, preferring simple food and cheap taverns.

He was recently seen dining with members of Corvis Vectis , leading to rumours that he has an interest in the Imperial Dungeons .
Services

Adventurers who need assistance in the form of mystical healing can usually procure such services in Othery through the traditional method of making a substantial donation to the Church of one of the Archons. Prices for available spells can be found below.

* *Identify -* 50 gold pieces
* *Lesser Restoration* - 100 gold pieces
* *Remove Curse* - 250 gold pieces
* *Greater Restoration* - 1000 gold pieces
Julian Yoshino

Julian Yoshino at the Foggyland Estate in Saskatchewan, 2143

**Julian Joseph Yoshino** (August 23, 2067 – October 9, 2143) was the third monarch of Foggyland from 2100 to 2139 and captain of the HMS Hạ Long in the Foggyland Navy. Tasked to colonize Alberta and Saskatchewan, Julian remained there for the remaining of his life and was credited highly towards Foggyland's future and expansion outside of Vietnam.
Sok Dynasty

The Sok family (Meezican: *Sok Famado*) is the ruling royal family of New Mezaco. It is composed of the descendants of Mani Sok, founder of New Mezaco. The most powerful position in the family is the King of New Mezaco (Meezican: *Kanoi ouf New Mezaco*) and has control over the next reigning leader of their descendants.
Basarab IV

One of the earliest Kosmokrators, not much is known about Basarab IV, aka Basarab the Black. His sinister sounding nickname is derived from his dark hair and deep brown eyes, which he inherited from his mother, a noble from the territories that are now Knagel. Basarab was the great-grandson of Basarab I and is believed to have been the last of the Kosmokrators to have lived at the same time of the dynasty's legendary founder. A famous poem, *To the Eyes of the Future*, is believed to have been written by Basarab I as he bounced his great-grandson on his knee, but some scholars believe that it has a much more recent origin.

The Empire was largely stable in Basarab IV's reign and as such he is the first Emperor who has no epic military victories credited to his name, although it was within his reign that colonisation of Mordwick and Marlia began. The mountain known as Blacktop on Mordwick is named because local legend has it that the Emperor set his tent upon it when he arrived at the island to annex it, although some mainland historians doubt that this ever happened.

The one historical deed that he is universally credited with is the foundation of the Cathedral of Vaad in Othery, and many historians concur that the Cathedral's precincts doubled as an administrative complex that was home to the Imperial court and the Privy Council as well as the monks and clerics of Vaad.

Basarab IV was succeeded by his son, Basarab V. Although Basarab IV was buried within the Cathedral of Vaad, his son had his father re-interred in the Imperial Crypts beneath the Imperial Palace, making him the first Kosmokrator buried there.
New China

Map of New China, 2020

15.5% Korean

14.9% Cambodian

9.1% Siamese

5 minorities

Quân Xue (2015 - 2053)

Lim Cheng (2053 - 2065)

**New China**, officially the New People's Republic of China, was a country in Asia that existed from 1990 to 2065. Ruling a large portion of the globe, New China was an industrial country and was formerly the largest source of trade on earth, combating the continent of Canada during its prime. The country is now known for its corruption and heavy propaganda, which eventually lead to its dissolution in 2065 with the Liberation of New China.

The country was founded in 1990 by wealthy Chinese businessmen wanting to reestablish civilization with them on top. The designated ruler, Hui Lan, founded the country Hong Kong. The nation was very small compared to the future prime of New China. In 1995, the second ruler Fen Do-Yun's focused the country in expanding. By 1997, the country expanded to all of East Asia. The large landmass caused many problems, and survivors in Korea, Japan and Vietnam felt oppressed by New China after their homeland was taken from them, resulting in the Liberation of New China in 2055.

The country's budget towards its military and safety is infamous. The country is highly known for executing abnormal amounts of innocent civilians to weed out criminals. 95% of the working class were working in factories. Citizens of small villages in provinces of Cambodia, Laos and Vietnam were slaughtered or enslaved to work in the cities, resulting in the modern large urban population of both Hanoi, Tokyo and Seoul.
The Clever Lads

### Members

Renaud the Cunning (Deceased), Joan the Blade (Deceased), Black Bess (Deceased), Kelly Quickquills (Deceased)

A Chaotic and Neutral party of adventurers formed to explore the Imperial Dungeons. Despite its name, its members are all women except for its self-proclaimed leader and frontman, Renaud the Fox, a notorious petty wizard, gambler and partially successful conman who was well known (if rarely liked) around Runner's Street long before the dungeons were opened up. The party is also notable for its arcane talent, with all but Joan the Blade having some mystical power. The party's symbol is a fox's head, taken from its frontman's nickname

The party lost one of its members to a ghoul before being destroyed in a battle with the Guild of Light that left two members of the Guild dead. The exact circumstances of their demise or what lead to the conflict are unknown, but tavern gossip indicates that the Guild of Light's allegiance to Vaad probably lead to some kind of moral conflict with the famously roguish Clever Lads.
Chronoflash

When you cast this spell, a bubble of time freeze appears in a 60ft square with you as the centre. Creatures and anything solid inside the sphere are frozen in time for 1 round, meaning their turn is entirely skipped and they are unaware of the Chronoflash. Interactions from outside into the bubble will fail, except for the caster, who can hear and see while inside the bubble, but not act.

**At higher levels:** When you cast the spell using a 4th level or higher spell slot, the spell lasts one additional round for each level above 3rd.
Jonas Millar

**Jonas Roberto Millar** (October 21, 2029 – May 11, 2065) was an American terrorist, oil claim hopper, notorious criminal and founder of the Liberators. Jonas was born in Houston and moved to Los Muertos at age 18. Doing odd jobs for money, Jonas started scavenging old military locations for money and eventually became friends with Ron Kotone and Trevor C. Jerome. The two founded the Liberators when they encountered a surplus of Vietnam era gear in the sunken USS Force. Largely taking a part in the murder of Dat Francisco for being gay, Jonas also took part in the slaughtering of the entire Taco family tree. Jonas moved to the Rookono state of Texas with Ron Kotone for a few years in 2061 and took over a small facility. In Texas, Jonas became a notorious claim hopper, stealing thousands in oil. Jonas was eventually killed in a police chase in 2065 after crashing a helicopter in Rookono Valley.
Earlsdorn

Earlsdorn is a mid-sized town in the southeastern Cloven Lands. The town is notable for a population of indentured Goblin servants, the descendants of a clan of Goblins from the mountains of Prester who crossed the border in an attempt to capture the town during the chaos of the Great War. The Goblins were defeated and the townsfolk enslaved the female and young Goblins who now live as a subordinate servant caste. The Goblins are responsible for the town's prosperity and the people of Earlsdorn are quite comfortable with their "peculiar institution" although it often makes travelers uneasy to see Unmen living inside the settlement. The town is famous for its large, well-appointed public house named the Beggar's Pub, and for the quality of the jewelry sold in its marketplac.e

Earlsdorn is ruled by the Earl of Weaverley, one of the main protagonists of the conflict over Old Wending. The Earl's domains are less extensive than his rival, the Duke of Feverstone, and he has tried to compensate by hiring large groups of mercenaries, including many from Vortigern's traditional rivals in Othery and Marlia, The town has become surrounded by armed camps, many of them dominated by rowdy sell swords who do not respond well to discipline from the Earl's knights.
John II

John II was an Emperor who reigned nearly four centuries ago during the height of the Empire. His reign was very quiet, and historians have little to say about it, positive or negative. During his reign the Privy Council was most active in governing the Empire, leaving the Emperor little to do except amuse himself with diversions. In John's case his two main diversions were hunting and women.

John II is believed to be the natural father of the bastard Black Johhn of Tain, ancestor of the current House of Tain , although this is extremely debatable and is believed by many to be a fabrication intended to elevate the House' status.

When he died, he was entombed within the Imperial Crypts in the Imperial Dungeons.
Pastor Maggie of Blackford

A Prester Cleric in the service of the Grand Cathedral of Vaad, Maggie holds the rank of Pastor, the lowest rank for members of the Church of Vaad who have successfully received their divine powers within the Divine Forge. Maggie has been assigned by the Archmandrite to minister to the poor and downtrodden inhabitants of the city. She works closely with the Othery City Guard to stop petty crime and corruption within the slums, but she also helps the poor with legal and moral problems that the Guard will not deal with, such as overcharging landlords or abusive lovers. She does not have a church of her own, instead holding prayers in public places or private homes.

Maggie socialises within the same district she ministers to, so she has sometimes been seen in the Six Dragons Inn speaking to those who watch adventurers descend into the Imperial Dungeons. She has shown a particular interest in the exploits of the Guild of Light , a party which contains many followers of Vaad, and there are rumours that she has approached them for a special task within the dungeons on behalf of the Church.
The Black Bastards

A Chaotic Evil group of adventurers who have combined together to explore the Imperial Dungeons. All three members are former mercenaries, having fought alone and together in conflicts in Mordwick and Prester before joining together to seek their fortunes in the Imperial dungeons. Their symbol is a bat.
Soi Kil

New Mezaco

**Soi Blazoi** **Kil** (May 6, 2111 – February 19, 2198) was a Meezican Medaizocan J'amoko, United Nations transport pilot, and founding father of New Mezaco alongside Mani Sok and the founder of the Medaizocan religion. Soi served as J'amoko from 2145 until 2183 where he was succeeded by his son, Soi Son.

Soi is known for developing the New Mezacan movement and forming the Medaizocan religion from the ashes of the Meezican religion.

Soi was eventually killed in the Battle of Sarawak during the Mezaco Jungle War and was blown up alongside the vehicle while meditating and praying for the safety of his comrades in the back of a jeep.
Oliver Trent

Oliver Trent was a junior officer in the Imperial Navy. Born in what is now Vortigern to a cadet branch of an old aristocratic family, he and his relatives fled to the safety of Othery following their estate's destruction at the hands of Marlian raiders. Seeking to provide for his family, he signed up as a seaman aboard one of the Otherite blockade runners that traveled the dangerous passage down the Doom Bay to bring Prestish oaks for the construction of greatship masts.

Oliver proved himself an extremely able sailor, warrior and commander. By the end of the war, he had risen to the rank of Admiral and was the commander of Othery's navy - the largest in the Accord Lands. When the Protector's Council was criticised for corruption and misadministration, he was chosen to take up the office of Lord Protector due to his popularity and reputation for leadership.

Although he continued to command the navy, he became the wartime ruler of Othery, and was instrumental in the negotiation of the Treaty of the Accord. When the war ended, he remained in office, moving into the Imperial Palace and assuming many of the ceremonial and substantive duties of the Emperors. Despite his occupying the Palace, he refused to associate himself with some of the symbols of the Emperors, refusing the title of "His Highness" and sitting at a simple stool at the foot of the Imperial throne.

Oliver is nearly ninety years old, and although he is still vigorous, discussion has begun as to who will replace him as Lord Protector. He has several sons and even grandsons, but there is much resistance to making the office hereditary, and some have suggested that in times of peace, the role is not needed. However, the Protector's Council remains quite unpopular and has a continuing reputation for corruption and maladministration, so few are prepared to hand them power unchecked.

Most recently, he has been occupied with the festivities commemorating the fiftieth anniversary of the Treaty of Accord.
Avan the Hunter

Avan Hilldon was an archaeologist and adventurer who lived during the reign of the Mad Emperor. He was one of many adventurers, explorers and treasure hunters retained by Basarab to collect arcane and divine relics from across the Silent Empire. According to his journal, recovered by the Guild of Light from the Imperial Dungeons, Avan recovered a magical blade from a tomb on Mordwick which he believed to be Windreamer, the mythic sword of Basarab I. Basarab IX tried to destroy the sword but could not, so he tasked one of this Imperial guardsmen, a young knight named Captain Carlotta, to return the blade to the Tomb in order to secure it. For some reason Basarab IX developed a strong aversion to the sword and did not wish to store it in the Imperial Dungeons with the other treasures he collected during his reign.

Avan, angry that what he believed to be a powerful relic would be simply tossed away, recorded in his journal his intent to slay Carlotta and take the sword for himself. The last page of his journal bears a note in Basarab's handwriting, saying only "Treacherous Fool". Presumably this, along with other notes and the journal's presence within the dungeons, means that Avan never achieved his aim.

According to the journal, the tomb where the sword was found and returned to lies "fifty miles from Trenil".
Runner's Street

Runner's Street is an infamous street snaking through the poor districts of Othery, starting within the Imperial Docks and ending in The Grinds under the shadow of the Imperial Palace. Rumoured to be the longest street in the Accord Lands, Runner's Street is infamous for black market goods, gambling, debauchery and crimes both petty and felonious. The street snakes irregularly past slum tenements, abandoned buildings, ancient pauper's graveyards, flea markets and bustling black market bazaars.

The Six Dragons Inn is located on Runner's Street, and the booming trade surrounding the Inn and its denizens has brought new life to the area. Even the most illustrious and wealthy of Othery's mercantile elite have been found treading the worn cobblestones of Runner's Street to slake their curiosity about the adventurers who seek danger and fortune beneath Othery's streets. Despite this, Runner's street still belongs to the vagabonds, freebooters and courtesans.
Aaron Wardin

Aaron Wardin

If you're reading this, know that I tried. I really did.

I can levy no complaints against fate. For what it's worth, I was dealt a decent hand. Born a secondary son to a noble - if distant - family, I was given everything one could possibly need to make something of himself. Of course, nothing comes for free, and once I came of age I was nudged into serving the "Greater Good"... for the glory of the family.

Right then and there my eyes should have been pried open - the glory of the family - what righteousness is there in servitude if it only serves the purpose of one's self-aggrandizing?

Hah... what is righteousness anyway? Is it punishing the poor who steals to eat and granting the "noble" license to kill because they command greater might? But then, do you forgive the criminal out of pity and name the competent unworthy just because they came from favorable beginnings?

The answer is neither - but they don't understand this.

I have marched with men who believed in absolute truths. Unwilling to accept naught but their deeply ingrained doctrines. Men as quick to extend a helping hand as to cut another man's off for a minor grievance, borne out of a tortured, automated notion of justice that cares little for rational thinking. Their truth is THE truth. Their way is THE way.

I tried to reach out to my comrades but they rebuked me. I plead with my family but they disowned me. Imbecile automatons, all of them. Forever blaming and stealing off each other, not realizing their misery is self-imposed.

The world is sick, irrational, convulsing... stuck in a perpetual loop were the good are churned into vainglory, spreading the disease further and further. I can hear its cries, imploring for one to rise up and heal it. And I... I shall answer the call. By Vaad, I shall burn this malignant world and from the ashes raise a new one so prosperous He Himself will wish to descend from the heavens to live in it.

But I am weak. Too weak. I need power. I need means. I need allies.
Morton the Lost

Morton the Lost was a prisoner imprisoned by Basarab IX for unknown crimes. Strange magic transformed him into a spider-human hybrid. He was encountered by Chaotic Solutions Inc while they were marooned in the Lower Dungeons and assisted them in finding a way out. The sight of this strange creature led to a riot inside the Six Dragons Inn as Guthrie the Fanatic denounced him as an abomination, but the adventurers were able to smuggle him out of the Inn to safety. Since then he has lived a quiet life in the city, his living expenses covered by his rescuers. He is able to understand Common but cannot speak it due to lack of vocal chords.
Guild of Light

### Members

Penance Castor, Kurt Knucklefist, Ari the Anxious (retired), Sir Gideon Goldenhorde (deceased), Zoe Fitz, Kilgrid Orcbender (deceased), Clemence Castor (deceased), Flint Fireforge (deceased), Otto (retired)

A party of Lawful and Good dungeon explorers formed to explore the Imperial Dungeons. They are notable for being the second party to enter the dungeons and the first to emerge without suffering any casualties. Although most of the party's members are followers of Vaad, the party is not formally affiliated with the Archon's Church.

The Guild was recently engaged in a conflict with a less law-abiding party, the Clever Lads, led by notorious arcane trickster Renaud the Clever. The exact nature of the conflict is unknown, but many assume it was due to a conflict between Renaud's notorious criminal endeavours and the law-abiding orientation of the Guild. The Guild were victors in the conflict, but lost two of their members to Renaud and his ally's mystical prowess.

Recently the Guild have collaborated with Chaotic Solutions Inc to defeat the Thieves-At-Law during the Siege of the Secret Harbour.
Duke of Feverstone

The patriarch of the Cecil family and holder of the title of the Duchy of Feverstone (as well as the Count of the Grey Valleys, the Earl of Solebough and various other lesser titles), the Duke of Feverstone (as he is generally known) is a member of the Privy Council of Vortigern, the head of one of the most ancient aristocratic families of the old Silent Empire, and one of the most powerful people in the Accord Lands.

His ancestor, the warlord John of Feverstone, was already a powerful magnate when Emperor Basarab I conquered Vortigern, and the Cecils have managed to hold this high rank and great military and economic power over the centuries, with many Dukes serving in the Privy Council or rising to high offices in the Imperial court.

Too young to have seen battle in the last war, the Duke was known as a good jouster in his youth, although he never saw combat outside of ritual tournaments. He rose to the Duchy after the death of his father when in his mid 30s and has since then been extremely active in the governance of Vortigern. He is known for bring a relatively moderate voice in the Council when it comes to the Kingdom's foreign affairs, but extremely traditionalist. He is a major patron of the Church of Vaad and his personal legions number in the thousands, forming a very significant part of the Vortish army, although his troops are scattered across the Kingdom. Several of the most notable knights and lords of Vortigern owe him fealty. He has three sons and three daughters - one daughter is married to the King of Vortigern, another to the eldest son of the Earl of Goldenhorde, and a third recently became a Paladin of Vaad in service at the Divine Forge in Sudgewen.

Although the Duke's ancestral seat is in Feverstone, he spends most of his time in Stirling Castle, where the Privy Council meets in the presence of the King.

The Duke is a party to the dispute over Old Wending, since he claims to hold the title of Earl of Marklight through his relationship with the Elliot family. However, his interests outside the Cloven Lands mean he has not been able to attend to his armies in person, instead delegating the stewardship of the town of Feverstone and the command of his forces to his second son, the Earl of Croscannon.

The Duke is a well preserved man in his late 50s with an acquiline nose, curly steel grey hair and alert brown eyes. He speaks with a refined Vortish accent and usually wears a suit of half-plate and carries with him the sword his grandfather wielded in the Last War.

His banner displays a black *menhir* on a yellow background.
Treaty of the Accord

The Treaty of Accord was signed in Othery to put an end to the wars that had ravaged the Empire after the death of Basarab XV. After thirty years of war and the death of all three of the original claimants to the throne, most of the provinces of the Silent Empire had neither the economic resources nor the motivation to do more than defend their own territory, so the war had largely degenerated into isolated skirmishes and glorified border raids. After more than a year of negotiations it was agreed to dissolve the Silent Empire in favour of the provinces reconstituting themselves as the ancient realms they had been before the various Imperial conquests brought them under the sway of the Sixfold Throne. The Treaty brought an end to the Empire's glorious history, but it also brought peace and allowed the newly minted Kingdoms to concentrate on driving bandits and deserters from their territory and rebuild the devastation the wars had wrecked. The six nations formed out of the former territories of the Empire are known as the Accord Lands in reference to the Treaty.

There are some who believe the Treaty was simply a temporary expedient and who still hope for the unification of the Accord Lands, either as a new entity or as a reformation of the Silent Empire. The text of the Treaty does not explicitly forbid this, but the idea is not widely supported outside of a few aristocratic cabals.

The original Treaty is kept in the Imperial Palace in Othery, under the custody of the Lord Protector.
Feverstone

Feverstone is the oldest and second largest settlement in the Cloven Lands. The city and its surrounding fief has been ruled since the earliest day of the Silent Empire by the Plowden family, whose current head holds the title of the Duke of Feverstone and sits on the Vortish Privy Council. The town is named after an ancient menhir in the city centre, known as the Feverstone, which is believed by some to be sacred to the Archon Iaxtra. It contains several ancient buildings, including a mysterious ruined temple of unknown origin, a grand cathedral dedicated to Vaad known as the Cathedral of the Holy Sun, and the castle of the Dukes of Feverstone.

The Duke is rarely present in his ancestral fief due to his duties as a Privy Councillor, so the city is usually governed by his hereditary Steward, the Earl of Crailpike. Recently the Duke sent his second son, the Earl of Crosscannon, to gather the Duchy's armies in order to exert the Duchy's claim over the town of Old Wending, and the town has become a military camp swollen with knights and men at arms from across Vortigern.
Moriarty the Black

The Cunning Captain

Moriarty the Black was a Marlian ship's captain with a taste for danger.

He was recruited by Rickard Ratsbane of Chaotic Solutions Inc prior to the Siege of the Secret Harbour. Little else is known about him at this time - Rickard seems to have a habit of finding people with obscure pasts. He mentioned that he had previously worked as a privateer off the coast of Mordwick and Vortigern preying on stragglers from merchant convoys traveling to the Imperial Docks, but that he had not been economically successful. Working as a henchman was apparently much more profitable. He stated that his goal was to make enough money to buy a half-share in a privateering sloop which he would name the *Generous Adventurer* in tribute to his patrons.

His style of dress is flamboyant and intimidating all at once, and he sees this venture as an opportunity to cut out the source of most of his harbor fees, while partaking in a bit of excitement - two birds with one stone.

Although generally a courageous swashbuckler, Moriarty had a mortal fear of slugs.

Moriarty was killed by a Roper during an expedition to the fifth level.

It is rumored that Rickard Ratsbane retrieved Moriarty's skull after avenging his death, keeping it as a memento of a fellow fallen free spirit.
The Black Knight

A gruff, plain-spoken hedge knight from Suliaro, the Black Knight is known through Othery as a sword for hire. Recently he took up a contract with Chaotic Solutions Inc to assist them in exploring the Imperial Dungeons.

While exploring the library, the Black Knight took a draft of a mysterious substance that was said to ensure immortality. Later, when he was attacked by a portal guardian on a higher level, he was killed, spontaneously resurrected, and teleported to some unknown location.

The Black Knight was later discovered on the deepest levels of the dungeons by the Guild of Light. He had been rendered immortal and unkillable but could never venture far from a mysterious river of the golden liquid that flowed naturally through the temple. He assisted them in their battle against the Church of Our Father the Destroyer, but was trapped within the temple when all the portals stopped functioning.
The Keep on the March

*Your crimes against the order of The Library are intolerable. Until you make amends, my servants will destroy you if you attempt to enter. For such great crimes, only one amend is possible - to do a great service to the Library, greater than any has done since the days of The Creator.*

*The library was built to a repository of all the knowledge of the Silent Empire, but such a crown of knowledge is missing its greatest, most glittering gem. When the Archons went into occultation, each one of them left behind a message for their followers, directing them how to live a faithful life and do the work of the Archon without their guidance. The greatest of all these texts was that left by Kavas, the Archon of Knowledge. The Church of Kavas claims to have preserved the content of the text of the occultation, but the text itself is missing - the Divine Forge of Kavas claimed that they held it, but The Creator of The Library discovered this was not true. The text was held in the Keep of Clan Colquhoun, on the border march of Prester and Knagel. If you can find this text and bring it to The Library, and render it to The Librarian, all will be forgiven.*

*Until then, stay out of The Library. If you disobey and enter, there will be no fines or detentions, only... expulsion.*
Magic Items

The following magic or exotic items can be purchased in Othery.

* Potion of Healing - 50 gold pieces
* Potion of Greater Healing - 250 gold pieces
* Silver Plating for weapon or 100 pieces of ammunition - 100 gold pieces
* Adamantine Plating for weapon or 100 pieces of ammunition - 500 gold pieces
* Imperial Dungeons Pass - gives unlimited passage out of the Imperial Dungeons for the person whose name appears on the pass. Names cannot be exchanged - 200 gold pieces
Abraham Orcface

Abraham Orcface is an obnoxious and eccentric individual.

Not much is known about him and he tends not to speak of his past. This often results in rumours being spread and Abraham tends to get violently aggresive when he is confronted with rumours about himself, true or not.

Until very recently he made his living as a highwayman, robbing any travaler unfortunate enough to be spotted by Abraham and his Mordwick friends during a vunerable moment.

One day, seated around a campfire, the crew began speaking of the new entrance discovered to the Imperial Dungeons. They got drunk and started daring each other to go in there and see what they can find. One of the men put Abraham's manhood in to question which resulted in him being immediately punched unconcious. Abraham then picked up all his items and set out to The Othery to prove those assholes wrong becasue he totally does not have a fragile ego and is definitely not compensating for anything! He is a manly orc-man and no stupid dungeon will scare him. He's just going to stride in, maybe stomp some rats, grab whatever loot is there and then get out and sell it for profit. Piece of cake. What could go wrong?

After adventuring with Corvis Vectis for several months Abraham returned to Mordwick.
Line of Achievements

The Line of Achievements is a display area above the bar in the Six Dragons Inn. It displays a series of heraldic shields which bear the coats of arms and mottos of the various adventuring parties that venture into the Imperial Dungeons. The shields are painted by local artists at the expense of Ursula. She offers each party 100 gold pieces for the right to display their shield and motto.
Privy Council

### The Ancient Privy Council

Under the Silent Empire, the Privy Council was a body of the most powerful nobility, mostly Dukes and Earls, assembled to advise the Emperor. Some scholars believe the Council had its roots in the pre-Imperial meetings of the warlords of Vortigern, while others claim it was instituted by Basarab I.

Throughout the history of the Empire, although the Council was never formally dissolved, it was treated with great variance by different Emperors. Some kept it in permanent session and allowed it to govern the Empire as the assembled nobles saw fit, while others did not allow it to meet at all. Others brought it together to institute major law changes or for ceremonial occasions. Sometimes the Council met without the Emperor's permission - for example, a group of renegade nobles came together as a Privy Council to appeal to Basarab X to depose his cousin.

### The Privy Council of Vortigern

When the noblity of Vortigern acclaimed the Duke of Sarum as Basarab XVI, they claimed that they constituted a continuation of the Imperial Privy Council and invited nobility from the rest of the Empire to join them. As Basarab's claim was not accepted outside of Vortigern, the new Privy Council was composed exclusively of Vortern nobles. As Basarab XVI and his successor, Basarab XVII, turned out to be military incompetents, conduct of the war was increasingly under the control of the Privy Council. Councillors took it upon themselves to pass laws, raise taxes, and appoint generals and governors, with the Imperial assent becoming a mere formality.

After the signing of the Treaty of the Accord, the Council's power remained in the ascendant. The Council is now in permanent session, and members who are unable to attend in person usually send their close relatives to convey their wishes. After Basarab XVII abdicated, the Council took it upon itself to choose a new monarch. Many expected one of the more powerful members of the Council to take up the royal crown, but they instead chose the relatively minor Earl of Seaham to reign as Edward I. The fact that the powerful Dukes and Earls preferred a seat on the Council to the title of King of Vortigern showed clearly that the Privy Council is where the true power in Aeol's largest realm lies.

The Vortish Privy Council's membership is determined by ancient law as every one of the "Great Lords" of Vortigern - in practice this means every noble who holds the title of Duke or Earl in their own right has a right to sit upon the Council. At present the Council is made up of one Grand Duke, five Dukes and nine Earls.

Members of the Vortish Privy Council include:

* The Duke of Feverstone
* The Earl of Weaverly
* The Earl of Goldenhorde, father of Gideon Goldenhorde
* The Earl of Bramber