recursal/Fanatic-Fandom huggingface dataset:
The Bow

The Bow is a long range weapon the uses arrows instead of Ammunition.

* Arrow can fly over Crates
* Arrow gets Stuck in walls
* The longer you hold the fire button the longer the arrow travels when released
* can only be found in Chests and Air Drops
* deals blood lose damage (you lose blood when hit by Arrow) effect stays 5 seconds
* you can hit yourself
* 1 Arrow per shot (with firepower 3 Arrows are fired at the same time)
Modifications

## What are Modifications?

Modifications are Equipment for your Weapons; There can only be 5 Types of Gear, Ranging from Level 1-3. Level 1 Gear is found in Airdrops in Normal Mode. All improved Gear can be found in Apocalypse Mode. You may only hold 1 piece of gear at a time.

40%, Decreases Accuracy by 15%
the Range and half the Detonation
time and damage.
Hotel

Hotel Idea 1
Hotel Idea 2

The **Hotel**

## Hotel Idea 1

Features

* 30 Stands
* 14 Drawers
* 21 Bookshelves
* 12 Large Beds
* 12 Medium Tables
* 15 Toilets
* 16 Bushes
* 5 Round Tables
* 2 Long Tables
* 4 Couches
* 2 Screens
* 2 Vending Machines
* 1 Fire Extinguisher

* 7 Small Chairs\*
* 1 Corner Couch\*

## Hotel Idea 2

Working on it...

Features

* TBD

## Hotel Idea 3

All of Hotel Idea 1 but with an additional Vending Machine that vends water instead of Sodas
Mk 153 SMAW

The Mk 153 SMAW is a rocket launcher. While it has a long radius and does a 95 piercing damage to a fully kitted player, rockets travel slow and it has a reload tine of 5 seconds. The RPG can hold up to 5 rockets at at time. 8 if you have the Firepower perk. This is only a gold airdrop weapon and can be rarely found in the Meteor Bunker in 50v50
P-90

The FN P-90, or the FN Project 1990 PDWS is a sub-machine gun that uses 5.7x28mm. This weapon has a 50 round magazine and deals 10 damage per bullet at 900 RPM with a reload time of 3 seconds. It is a counter part to the vector, exchanging some of the DPS and reload of the vector for a larger magazine and buffed range. The P90 has incredibly low recoil and an insubstantial moving accuracy penalty, making it far more effective at long ranges than most Assault Rifles.

## Ammunition

### Spawn Ammo

5.7x28mm
50
235

## Firing

### Reload Time

3.4 Seconds
3 Seconds

### Firing Delay

67 MS
(0.067 Seconds)

## Damage

### Damage Per Magazine

10
10
500

### DPS (w/ reload time)

149.25
78.74

## Miscellaneous

### Moving Spread

3°
7°

### Bullet Speed

1000
900
TAR-21

The TAR-21 (Tavor Assault Rifle 21th Century) is an Assault Rifle that uses 5.56 mm Ammo.

It can only be found in the The Core Bunker behind the locked door.

* Magazine of 60 (100 with Firepower Perk)
* High Damage with high DPS
* Slightly rarer than AWM-S
* Reload Time is 2.2 seconds
* Similar Fire Rate as the Vector
* Middle - Long Range

Thanks to 73BAZINGA73 for making the art.
All healed

All healed is a perk that can make you heal all your teammates at all ranges and revive them by clicking the health bar of them on top of the screen. It will give all your teammates combat medic by auto. It will also have you and your teammate's weapons 25% more damage. Sodas and Pills work too.

It can rarely be obtained by promoting the medic in 50v50 or in the Interchanging mode, getting the 'All perks' perk obtained in potato mode or in the mythic class pod in cobalt mode.
Scimitar

## Info

'Scimitar' is a sabre with curved blade. Used by pirates and medieval armies...

   only found in the Treasure Chest as a Replacement of the Hook

### Scimitar Rusted

The Rusted variant replaces the standard one in the Fishing Hut. During the Apocalypse Mode Scimitar Rusted replaces the Regular Scimitar in the Treasure Chest

### Scimitar Burned

The Burned variant can only be found in the places all variants spawn (except the Scimitar Drowned and Regular) with a very low chance.
Mineshaft

mining away

idk what to put here

i'll write this anyway

in this surviv day

so agonising

so the mineshaft would kind of overshadow or be overshadowed by the predominant underground loot system, bunkers. mineshafts also don't tie into the lore and would either be too complex and detailed for a web game, or not detailed enough to actually pass as mineshafts.
Fostech Origin-12-S

The Fostech Origin-12 is essentially the same thing as the Fostech Origin-12 but suppressed.

## Info

It deals a little bit more damage, has a larger amount of firepower, and has a longer range than the Fostech Origin-12. This is as rare as the M79 and only rarely spawns in the Red Emblem Case in Crimson Ring Club or a golden airdrop. It carries 5 more rounds than the original Origin-12 and comes with only 50 rounds of loose ammunition instead of 60.

## Summary

   The Fostech Origin-12-S is a suppressed variant of the Fostech Origin-12. It has an advantage in damage and range
Space Mode

**Space Mode** is mode taken place on the moon(has no body of water) and has a new bar for players to worry about, the oxygen bar. Players lose 3 oxygen per second with a total of 300 oxygen. The only way to regain oxygen is to get inside a Space Station. Usually only common items are found as ground loot. Very rarely are rare items found as ground loot (rare items are usually found in Spacedrops.)

New Consumable: Dried Meat replaces pills in **Space Mode**.

New Perk: Adaptation reduces 2 health loss to 1 heath loss.

New Airdrop: Spacedrops replace Airdrops in **Space Mode**, dropping from spaceships.

New Weapon: Laser Gun is a new gun that deals 100 damage when hit.
China Lake

China Lake icon

## Overview

The **CSG/Trident China Lake Model** is a 3-shot pump-action grenade launcher firing 40mm grenades identical to the M79, but with repeat-fire capability. In function, it is similar to a Potato Cannon but with lobbed projectiles instead of straight.

## Rarity

The China Lake is exclusive to the new Ruins Map, where it spawns as a Unique-type weapon from Tier Hatchet.

Unique weapons will only spawn from a single source, and are virtually guaranteed to spawn about once, but only once, per game. Examples are the AN-94 (50v50 and Desert), Groza-S (Normal and 50v50) and P30L (Normal and Desert, can spawn as Dual).

## Sounds

* Firing
* Reloading
* Cycling/Swapping To
* Half-cycle

## Trivia

The depicted China Lake is based on a prototype reproduction designed by Airtronics. It features a pistol grip and M4-style stock instead of the M870 stocks found on Cold War-era China Lakes. The artist chose this design since the China Lake in-game is a prototype weapon like the Vector and USAS-12.

## Creators

Concept and Art by Drewski99. Please do not steal.

A fellow survivr holding a China LakeHow the China Lake looks in-game from the top-down perspectiveAlternate Art of a Cold War-era China Lake
Cold War

Cold War map is same as 50v50 map but it has added some things. This idea was by FoxyBioGamerYT. Some structures are made by other people. Work in progress.

## Buildings

* Military Tent
* Missile Silo
* Missile Control Facility
* War House
* Port (Small)
* Restaurant
* Ruined House
* Sniper Hut
* Single Family House
* Cottage
* Gun Shop
* Campsite
Grappler Gun

* The Grappler Gun is a tool and a gun at the same time. It gives the shooter the ability to cling the grapple onto a collidable object (a bush, for example, doesn’t work) and then the player gets dragged to the object.

* If you shoot on a player, it will deal 45 damage, (and the grapple is armor-piercing, which means it will deal 45 damage even to a fully equipped player) and the player you shot on will be dragged near you
* Deal no damage to objects
* The grappler bounces off on metal objects like a stove, a barrel, a metallic wall...
* The range of this weapon is of about a x6 or x7
Amalia

**Amalia** was the former Dowager Empress of the Holy Flame Empire, and the mother of Olrich von Jurgen. She hated Olrich for killing her husband and two of her sons (his father and two brothers, respectively), and she hated Yvonne Voight for helping him do it. She loved her husband deeply, and never moved on, staying loyal to him for centuries after his death.

That continued until Konrad asked her to become his woman. She refused, so he requested she just work for him, and she accepted on the condition that he kill Yvonne Voight. This enraged him because Yvonne was the wife he loved the most, so used his orchid scent to make her so horny she was unable to resist his sexual advances, despite desperately wanting to, and then using his skills in the bed to overwhelm her with pleasure until she stopped caring and forgot about her deceased husband.
Fake crate

Fake loot crates will spawn throughout the map and can be used as traps or fitted as turrets.

Fake Soviet Crates will spawn above bunkers and can be fitted with a firearm and used as a turret (firearm cannot be removed). Turret offers the view range of a 3x scope. (risky).

Other fake crates can be loaded with a grenade, which explodes upon breaking or re-filling.

The fake crate is indestructible and can be used as cover.
Screwdriver

The Screwdriver is a Melee Weapon that can be used to repair the Turret 4 times.

It can only be found in The Core Bunker (only Cobalt Map Core Bunker), or in Spacedrops on the Space Mode.

## Trivia:

* It is the only Melee Weapon that can be used for something different than attacking a player.
* The damage depends on how far you are away from a player, the closer you are then the more damage you deal.
* It can be found in The Core Bunker, but only in the Cobalt Map version.
* Can not be found In Potato Mode
Deagle XIX

The **Desert Eagle XIX** (know as Deagle XIX in game due to copyright) is a semi-automatic pistol known for chambering the largest centerfire cartridge of any magazine-fed, self-loading pistol. Magnum Research Inc. (MRI) designed and developed the Desert Eagle XIX.

## Info

The Deagle XIX was the second weapon to use .44mg the first being the SW-Magnum44 it replaces the Deagle50 in all game modes except Desert Rain . The Deagle XIX can be dual-wielded. It never spawns as in-ground loot. It can be found in the Mansion, Golden Airdrops, and in the Hardstone Blocks . This weapon has a first shot accuracy similar to its counterpart Deagle50. The Deagle XIX has the highest damage per bullet compared to other revolvers and pistols in the game as well as having good range and good accuracy. The Deagle XIX can kill an unarmored player in less than 2 shots.

## Sounds

Reload

Shooting

## History

* v0.9.7c
	+ No longer replaces Deagle50 (Only in Desert Rain)
* v0.9.7c
	+ Added (Replaced Deagle50)

## Trivia

* Deagle XIX stands for Desert Eagle Mark 19
* Desert Eagle Mark XIX, has a new-style Picatinny rail compared to the Deagle50
* The Desert Eagle XIX uses same shooting sound as Deagle50
* Picatinny rail is the only difference in Deagle XIX icon from the Deagle50
SSG-82

The SSG-82 (Scharschützengewehr 82/Sniper 82) is a Sniper Rifle that uses WVSk 5.45mm Ammo.

It can be found at the Docks in the Silver Container and always spawns with a 2x or 4x Scope.

## Ammunition

### Spawn Ammo

WVSk 5.45mm
5
30

## Firing

### Shots Per Second

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## Damage

### Damage Per Magazine

55
275

### DPS (w/ reload time)

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## Trivia:

* It has a 5 round magazine.
* It was used in the DDR (Germany) for the "Antiterror-Diensteinheit".
M3-S

M3-S icon

30
(40)

### Overview

The **M3 "Grease Gun"** (with suppressor) is a silenced SMG chambered for .45 ACP. It deals very high damage at a slow rate of fire. Being suppressed, it has a longer range than most other 45 caliber weapons in the game, but still has atrociously slow bullet speed. It's also not as accurate as you'd think. Better than the M1A1? Maybe not... but at least its got fading bullets for that stealth factor.

### Rarity

The M3-S is easily the most common suppressed weapon in the game. It can be found as uncommon ground loot on the Desert and Savannah Maps. It is also common from Cattle Crates.

## Creators

Concept and Art by Drewski99. Please do not steal.
HS-50

HS-50 icon

1
()

### Overview

The **Steyr HS .50** is a large-caliber single-shot Sniper Rifle chambering the .50 BMG round. It shoots a sniper shot dealing 200 damage, but you only get one shot and have to reload each shot individually. Suffers from very heavy recoil and uses exclusive ammo. Spawns with 10x .50 BMG shots.

Holding the HS-50 slightly slows the wielder, and firing slows them even more, similar to the M134 minigun albeit not as drastic. It is advised that users temporarily Quickswitch away from the HS-50 after firing to negate the speed penalty.

### Rarity

The HS-50 is a Golden Air Drop exclusive on the Savannah map only.
American - 180

The American - 180 is a Submachine Gun that uses the .22 lfB Ammunition.

## Ammunition

### Spawn Ammo

.22 Ifb
177
354

## Firing

### Bullets Per Shot

333.3
333.3
1

### Burst Delay

3.5
3 MS
(0.003 Seconds)
1 MS
(0.001 Seconds)

## Damage

### Damage Per Magazine

10.72
10.72
1897.44

### DPS (w/ reload time)

3573.33
**Expression error: Unrecognized punctuation character "{".**

## Miscellaneous

### Bullet Range

120

It can only be found in Airdrops or the Cracked Air Drop in The Core Bunker.

It's similar to the DP-28, because it has a Pan magazine.

Thanks to Surviv.Io R4N0 for making the concept
Nessriane

Queen of the Zenith Ants that is hiding beneath the Ancient Crystal World's World Tree [ ant goddess ]

A 1.7 meters tall woman with black hairs held in wavy chignon style stood. Dressed in a short-sleeve black velvet gown that held her luscious curves to perfection, and devoid of the typical malice that rippled within the other zenith ants' eyes, she appeared like a ravishing beauty able to only emerge from a fairy tale.

With luminous skin glowing in life force, compelling eyes shining with unmatched vitality, and sky-high cultivation, Konrad was forced to admit, that as a dual cultivator, this woman kindled his appeal.
M1921

Concept picture of the M1921

The Thompson M1921 or simply M1921 is a variant of the Thompson sub machine guns. It uses 45 ACP. ammunition

## Information

Unlike the M1A1, the M1921 uses a C drum magazine which significantly increases its magazine capacity to 60, but takes quite a longer reload time. The M1921 also fires bullets at a high rate and more rapidly that its M1A1 counterpart.
Apocalypse Mode

(WIP)

Apocolypse mode is a new game-mode with multiple new features:

Radiation damage: You take 1 damage every 2 seconds, unless you use a syringe.

Syringe: Prevents Radiation damage for 20 seconds and gives 50 adrenaline; replaces pills.

You spawn in groups of 10 players.

Only Assault Rifles and Pistols Spawn.

New weapons: AK-74 suppressed assault rifle, Bulldog revolver. (Taken from this wiki)

Buildings are converted into “ruined” versions, with some walls destroyed and some weakened. Loot spawns on the floor instead of in drawers/crates/lockers.

Guns are far rarer then normal.

Radiation damage does not affect you in bunkers

Air Strikes happen every 30 seconds at a random location; area of air strikes increased.

Melee weapons are far more common.

The only med equipment available is the Syringe and Bandages, both much rarer than usual.

Missile Silos and the Missile Control Facility spawn in Apocalypse Mode.
QLU 11

The **QLU 11** or **LG5** is a **40mm (40x53mm**) grenade launcher of chinese origin. It is created by Norinco in 2011 and still used in service. This weapon is classified as an automatic sniper grenade launcher. As this can hold a drum ranging from 4 - 15 rounds. It's one hell of a weapon to come against while on the battlefield

Did you want a full automatic grenade launcher? You want to be toxic to your enemies? Say no more!! I give you the **QLU 11 40x53mm Grenade Launcher.** This launcher can hold a drum from 4-15 rounds! So say goodbye to your enemies as they'll be splattered everywhere on the field (Maybe disintegrated).

## Ammunition

### Spawn Ammo

40mm
5
20

## Firing

### Bullets Per Shot

1.2
1.2
1

### Reload Time

4.3 Seconds
4.1 Seconds

### Firing Delay

Full Automatic
850 MS
(0.85 Seconds)

## Damage

### Damage Per Magazine

92
92
460

### DPS (w/ reload time)

108.24
55.09

## Miscellaneous

### Moving Spread

1.5°
3.5°

## **Trivia**

>> The QLU stands for Light weapon grenade sniper. As it's a grenade launch but has the characteristics of a sniper

>> The QLU was based of the Barrett XM109. As the XM109 uses 25mm grenades other than 40mm

>> As the M79, the QLU uses 40mm but the high velocity round (40x53mm) rather than the low velocity round (40x46mm)

## Countering

>> Using any high DPS weapon (Mosin, M870, Mp220, etc) would stop a LG5 user.

>> Attacking on reload is the greatest way to counter this beast. As the reload is approximately the same as the PKP, so you'll be able to act then and there. Though the window is narrow.

>> Attacking with Range advantage would spook the user by surprise. As the QLU 11 has a range of a heavily nerfed sniper, it can still hit targets. Using a Sniper or any long ranged weapon would do the trick just fine.

**All this stuff has been made by me. If you want to use it, you can't. You just have to ask me**.

Marksman#4388
SR-25

**SR-25** designated Marksman rifle.

The SR-25 designated marksman rifle

## Stats

* 7.62mm ammo.
* 38 damage, less damage than Model 94, but greater amount of damage than M1 Garand.
* 10 round magazine
* Found only in golden airdrops, M1 Garand limited to Pirate Chests and normal airdrops if added.

## Trivia

* Looks similar to the MK12 SPR and the M416.
* Parts used from the M39 EMR, MK12 SPR, SCAR-H, and the M416.
* Rare and can be found rarely as common as the M1 Garand.
QCW-05

The QCW-05 is a Bullpup Weapon which means that the magazine is behind the handle of the weapon.

It uses the 5.56mm Ammunition.

* Suppressed.
* Deals more damage than the M416.
* Bigger magazine than AK-47.
* Longer Bullet Range than the Scout Elite.
* Looks a lot like the FAMAS.

Thanks to 73BAZINGA73 for the art!
Motel

This idea was by a FoxyBioGamerYT. Still working on it.

## The motel features

* 1 Piano
* Lobby
* 2 floors
* Basement
* 20 Rooms
* 22 Toilets
* 20 Stand
* 20 Drawers
* 7 book shelves
* 22 Tv
* 28 Chairs
* 8 Couches
* 22 tables
* 20 big beds

## Lobby

The lobby features one counter with a entrance to the basement, 8 chairs, 2 circle tables, 3 Couches, 2 toilets, 2 book shelves and 2 TV.

## Room number 1

Room number one is a big room. It has 1 big bed, 1 book shelve, 1 Tv, 1 couch, 1 chair, 1 stand, 1 drawer, and one toilet.

## Room number 2

Room number two is a normal room. It has 1 big bed, 1 Tv, 1 chair, 1 stand, 1 drawer, and one toilet.
Barret M107A1-S

The

   Barret M107A1-S, known in the game simply as the M107A1-S, is an insanely rare sniper rifle that can be found only in the Cloud Case or golden airdrops in Savanna mode that holds 5 rounds of 50 BMG(brown) ammunition. It has a firing delay of 2.75 seconds, a reload time of 3.5 seconds, and **cannot**be quickswitched. It has dead-on accuracy and has the capacity to one-shot if the target is wearing Level 2 armor or below. It can be considered, in some cases, better than the AWM-S. As you are slowed down after firing, and rendered unable to quickswitch, it is recommended that you keep your adrenaline relatively high while using this gun. To counter it, you can fight fire with fire by using a high-fire rate DMR, as this will quickly overwhelm an inexperienced sniper. If you have the Closer perk, you can also try flushing the user out of their position using grenades. It is also possible to overwhelm the enemy at close range using fast-firing shotgun such as an M1100, MP220, or even a Saiga if available. SMGs are also viable. The aim of this strategy is simple; kill them before they can aim. This weapon has no headshot multiplier.
M82A1 .50 AE

The **Barrett M82A1** is a .50 BMG rifle, but this fictional variant fires .50 AE. This is similar to the .50 BMG Desert Eagle but in reverse. It acts as a medium-powered DMR, but can be considered a direct upgrade to the SCAR SSR.

## Rarity

The .50AE M82A1 is slightly rarer than the SV-98. It can also rarely be found as a replacement for the Desert Eagle.

## Statistics

* 5 rounds of medium-powered .50 AE rounds per mag
* Spawns with 20 .50 AE
* Takes 2.3 seconds to reload
* Weighs as much as the QBB-97
* Deals 21 damage per shot, with a 1.5x multiplier for headshots
* Has a range just below the SV-98
* Shot spread: 1°
* Moving spread: 9.5°
* 0.8 seconds between shots

## Strategies

### Using

* Use it as a buffed SCAR SSR. You don't need to lead your shots as much as the SCAR SSR, but it will take more shots to kill.
* Conserve your ammunition, although you can afford to lose ammunition a bit.
* Have a good secondary weapon, in case someone decides to rush you.
* This weapon is best at 8x range, as the bullet velocity will kill at that distance but no further.

### Countering

* Obstacles are your best friend! Hiding behind something like a container or even a rock can give you a bit of time to think about your next move.
* Outrange them with a rifle and high adrenaline! Although the shots go quickly, you can still zip around with something like a Mosin-Nagant.
* Outdamage them with a high damage/shot weapon, such as the .50BMG Desert Eagle or the AWM-S.
* *Always* keep moving, as if you stop for even a few seconds, you will likely be shredded.
Dried Meat

'Dried Meat' is a new consumable that replaces pills in Space Mode. Also it gives you 10 health when you eat it unlike pills. Very rarely found as ground loot and is common in space stations and very rarely found at the Restaurant.

## Info

'Dried Meat' is a new consumable that replaces pills in Space Mode. Also it gives you 10 health when you eat it unlike pills. Very rarely found as ground loot and is common in space stations and very rarely found at the Restaurant. It is advised not to be used frequently due to the long usage time and rarity.

## Sounds

* Use
* NOT UPLOADED
* Pickup
* NOT UPLOADED
Supersonic

The Supersonic perk give the player the ability to perform a teleport upon placement of the ⬇️ marker.

constraints:

* Limited to small radius around the player
* Will cost the player health, adrenaline, and temporarily, movement speed.
* Must be stationary for 3 seconds after placing teleport marker. Moving will cancel the teleport.
Supresser

Suppresser can be dropped from Soviet Crate or PARMA Crate. It is a item. With the Supersser it takes 1 second to put it on all guns (besides explosive types, shotguns, throwable, miniguns, and flare guns). Once it is putted on the weapons name will change it will add -S to the weapons name. When you dropped the weapon with the suppresser it will also drop. You can take it off but also takes 1 second to do so. The supresser will look like a rectangle but without very sharp edges.

### Capasitcy

You can carry 1 Supresser if your pack is Lv. 1. You add one per each Lv. the Maximum you can get is 5.
SIG SG 550

#####

The SIG SG 550 that uses 5.56 Ammunition and is as rare as the Groza-S. The SIG SG 550 can be found in the Hospital and also at the Caduceus Bunker inside of the Hatchet Case.

## Strategies

Hide in something and be about 1 door away from the player you‘re about to attack and this is how fast they would react to this attack and by now they would probably die.

## Pros

* Best to use in screen rooms like Bank, Police Station, and anywhere in Crimson Ring Club.
* Better than the P30L.
* Good as a Starter Weapon.

## Cons

* Bad in a battle with USAS-12, AWM-S, and SMGs, LMGs, and ARs that have the Splinter Rounds Perk.
Secret PARMA bunker house

The **Secret PARMA Bunker** is a building that is also known as the **Missile Strike Control Zone**. It looks like the normal house but it has a secret underground room behind a wall. The room is a missile strike control room and if you activate it you will see the map and you can fire a missile anywhere you want (3 missiles). One will spawn for every 3 maps.
M32 MGL

M32 MGL icon

## Overview

The **Milkor M32 Multiple Grenade Launcher** is a 40mm launcher that achieves repeat-fire from its 6-shot revolving turret. The explosive projectiles launched are the same as the M79's, but do not travel as far and are less reliable for landing on target. Hampered by very slow reloads and limited ammo spawns of 30x 40mm, the longevity of an M32 is extremely limited. However, it more than makes up for it with the sheer firepower of its quickly lobbed explosives.

## Rarity

The M32 may be found from Golden Airdrops, and have an impossibly rare chance to drop from Grenade boxes.

It has an increased spawn rate on the Ruins Map.

## Creators

Concept originates from the Surviv.io Idea Wiki.

Page info and stats have been contributed by:

* Donutsplease909
* Trooper777123
* Drewski99
* HackerX 9752
* CaptainGeffthe1

Art contributors:

* Donutsplease909
* Drewski99
* 73BAZINGA73

## Gallery

A fellow survivr holding an M32 MGLHow the M32 MGL looks in-game from the top-down perspectiveA fellow survivr finding an M32 MGL from a Grenade Box
HK MP7-S

## MP7-S

HK MP7-S Sprite

The HK MP7-S is the suppressed variant of the HK MP7 . It is known infamously for its smaller reload time and larger magazine than the MAC-10 and Vector along with being silenced and suppressed, meaning that this SMG would be useful on the Snow Map and its variants. This gun is only found in Golden Air Drops.

## Strategies (Using)

* This weapon is very useful on the snow map due to its suppresser. meaning that the bullets are hard to see.
* Its capacity and high fire rate makes it more reliable than the MAC-10 in many situations that the MAC-10 can handle in the start, but non in the endgame.
PARMA Research Center

This is the PARMA Research Center which appears in the PARMA Raid Mode.

PARMA developed all their Weapons and Experiments here.

Also, PARMA prepared for war with the Soviet in this Center.

PARMA Research Center consists of 3 Warehouses, the Laboratory (with the Lab Bunker), and a Dormitory.

Warehouses are very similar to normal Warehouses.

The Labratory is where PARMA makes Experiments. It contains the Entrance to the Lab Bunker.

The Dormitory seems useless with not much Loot. But, it has an unexpected usage.

There is a Hidden Button behind the Table. You must activate it to get to the Room that contains the Military Meteor Crate. (which is in the Lab Bunker)

## PARMA Labratory & Bunker

The Lab Bunker Complex has 6 Rooms.

1st Room: The Lab Bunker Entrance

2nd Room (Lab): The Room that all Experiments are made

3rd Room (Toilet): Toilet and Fire Extinguisher, possibly the Restroom

4th Room (Ammo Storage): Contains: 4 Ammo Crates

5th Room (Military Meteor Crate): To get in this Room, you must activate the Hidden Button in the Dormitory.

This Room contains a Recorder. Which includes fact about the war between PARMA and Soviet Union.

6th Room (Storage): Contains: AK-47 Crate, Militry Marksman Crate, Knife Crate, 2 Blue Initiative Crates, Gold Surviv Crate, 2 Common Surviv Crates, 4 Crates, Grenade Crate, 2 Barrels

I hope you all like my Concept!!
AK-74

The **AK-74** is a suppressed assault rifle.

The AK-74 assault rifle

30
90

## Stats

* WVSk 5,45mm ammo
* 14.5 damage, higher than the AK-47
* 30 round magazine
* Can be found only in Golden Airdrops
* Bullet suppression
* Rare, can be found as common as the M4A1-S
* Can be found in the Apocalypse Mode

## Trivia

* In real life, the AK-74 replaced the AK-47 in the Russian Military.
* The loot image uses parts from AK-47, USAS-12, M4A1-S, M416, AN-94, Mk12 SPR, Saiga-12, and UMP9.
AKM

AKM icon

The AKM is a upgraded AK-47 with the same stats but higher damage and more recoil.

**In real life** the difference is the muzzle brake, stamped receiver, handguard, and some times stock.

The stock I have on the texture is a folding stock but it can be a wooden stock i just added the folding to make it look different from the ak47.

The AKM in real life.How the AKM would look in Surviv.
Ammo Box

There are 11 variants of the Ammo Box. It is similar to a Ammo Crate but doesn’t need a armor piercing weapon and can be opened. It will always spawn in a Gun Shop.

## Varients

1. Dark Green
2. Red
3. Blue
4. Green
5. Black
6. Dark Red
7. Yellow
8. Orange
9. Purple
10. Pink
11. Dark Gray

### Dark Green

Dark Green type is a all ammo type ammo box.

### Red

Red type is a 12 gauge type ammo box and will drop one of these 12 gauge Birdshot, Bulk Shot,  Flechette, and Slug Shot.

### Dark Red

Dark Red type is a explosive type ammo box. It will drop one of these 12 Frag, 40mm, and Rocket.

### Dark Gray

Dark Gray is a .308 Subsonic type ammo box.
One man house

This is the one man house added in IDK some random update.

## lore

There once was a Parma scientist who lived in this house. When the soviet incursion happened, this scientist was killed in his own home. He tried to defend himself, but was outgunned by the soviets.

## layout

It consists of a toilet, some drawers, a stove, tv, couch and piano With only one doorway. There is a blood stain near the stove, and an Ot-38 always spawns there, and rarely, an ots-38 will spawn.
20x scope

The 20x Scope is the rarest scope replacing the 15x Scope as the rarest and last. It allows visibility of roughly 1/10 of the map. The aim in close quarters will be almost impossible due to player size being extremely small. It is very useful for sneaking up on people and sniping. The most useful weapons are Sniper Rifles and DMRs, as they enable the ability to shoot from beyond an enemy's usual field of view with good accuracy and range. Switching between different scopes is the best or else you may overlook an enemy mine.
Missile Silo

The Missile Silo is a building that spawns in Apocalypse Mode. They replace regular Silos and have the ability to launch missiles at a target. These are controlled at the Missile Control Facility.

Missiles deal 200 player damage, break any destructible obstacle, and weaken indestructible obstacles. A weakened obstacle can be destroyed using the Sledgehammer or War Hammer. These drop loot\_tier\_gold-airdrop
Gun shop

This is **the** Gun shop, it has a 1 in 1000 chance to appear on the desert map's desert town(big).It has:

A soviet and initiative crate

5 cattle crates

A hatchet and flare gun crate

A dual Deagle crate and chest

2 crates and ammo crates

A normal chest

A gold airdrop surrounded by stone walls

2 Ammo Crates

2 M870 wall mounts

A axe wall mount

One Qbb and Mp220 wall mount
Campsite

The campsite would be a huge area, similar to the docks. It would contain:

* 5 Small Tents
* 2 Shacks
* 2 RVs
* 3 Large Tents
* 1 Camp House
* 3 Outhouses
* 1 Giant Stump Cache

The Giant Stump Cache takes 45 hits to destroy and has 3 possible loot tables.

Table 1: (80%)

* Fostech Origin 12
* 36x 12 Gauge ammo
* Buffalo Check skin
* Full set of level 3 equipment or 15x scope or 20x scope

Table 2 (19%)

* 1x PKP Penchneg
* 400x 7.62 mm ammo
* Buffalo Check skin
* 1 piece of level 3 equipment or 8x scope

Table 3 (1%)

* 1x M9
* 45x 9mm ammo
* Basic Outfit
* 1 piece of level 1 equipment or 2x scope

There would also be crates scattered about the area, with each one having a 20% chance of being a hatchet crate.

Hatchet Crate changes:

BAR M1918 > AK-47

Hawk 12G > M870

PKM > M249

This is a WIP.
Bowling balls

* Can be thrown and deal half a player's health upon contact
* Most that can be held with no backpack is 1, level 1: 3 level 2: 4, and level 3: 5
* Mostly will not stray off the path that the player thrown it in, 25% chance that the bowling ball will stray off the path that the player has thrown it in.
* Can only be found in airdrops and hardstone blocks.
* Cannot deal headshots.

## Trivia

* In 50v50 the bowling ball has a new exclusive version, the exploding bowling ball that explodes on contact and deals 100 damage.
* Bowling balls cannot be found during winter updates.
* Deals over 5x as much damage as [1]Tree Branch.
Cloud Bunker

[1]

The Cloud Bunker is where all the Perks are created and the Kojope Bushes are created.

## Trivia

The logo of the Cloud Bunker is very similar to the Storm Bunker’s.

The Cloud Bunker is connected to the Storm Bunker.

If you activate the control panel (which used to be useless), the entrance to the Savannah test room opens.

It contains a recorder that has information about the Kojpe plants and PARMA's experiments on them
PARMA raid mode

The PARMA Raid is a mode that will contain the [1]PARMA HQ Bunker and the PARMA and Soviet Commander will be in the game with the other role but the players that do not have the role will be able to pick a class that are “Scout, medic, tank, sniper, demo, and assault“ from the Cobalt Map with PARMA having 25 players being test subjects and 4 being (STUB )The PARMA players will spawn in the PARMA HQ Bunker, and the Soviet will try to kill everyone that is PARMA and win the game, Which side are you on mate?
Survivr Pass Edition 4

The 4th edition of the Pass was introduced in the v2.5 "Rebirth" update. It revamped the whole Survivr Pass system and introduced PARMA Objectives. Progressive Outfits were introduced along with Style Missions for them.

## Rewards

This is a curated (meaning your additions can be replaced by content mods/admins) list of items for any future Survivr Pass.

## Survivr Pass Menu

The Survivr Pass Menu is accessible by clicking on what was formerly quests, but now replaced by a button that says "View Pass".
Cottage

Cottage Idea 1
Cottage Idea 2
Cottage Idea 3

## Cottage Idea 1

Features

* 1 Toilet
* 4 Thin Glass
* 4 Bushes
* 1 Tree
* 1 Long Table
* 1 Bookshelf
* 2 Stands
* 2 Drawers
* 1 Couch
* 1 Medium Table
* 1 Screen
* 1 Refrigerator
* 1 Oven

## Cottage Idea 2

Working on it...

Features

* TBD

## Cottage Idea 3

**The Fowl Bunker**

Features

* 5 Lockers
* 3 Barrels
* 1 Large Sandbag
* 3 Ammo Crate
* 3 Crates
* 1 Fire Extinguisher
* 1 Recording
* 3 Control Panels
* 1 Wood Pile
* 1 Vending Machine
* 3 Wood Barrels
* 3 Wall Wood Barrels
* 1 Thick Glass
* 1 Initiative Crate
* 1 Soviet Crate
* 1 Hatchet Case

* Fowl Grass skin
Bronze Container

The Bronze Container is a Building that can be found anywhere on the Map. There is always a guaranteed chance for A Bronze Container to spawn at the Docks.

There are Always 2 - 4 Of these per Round, which means you can get 2 - 4 High -quality Weapons.

## Can Contain:

* Mosin Nagant
* ??? (Extremely Rare)
* Saiga-12
* M79
* M134
* AWM-S (very Rare)
* American - 180
* Model 317
* 120 Rounds of WVSk 5.45mm(two stacks)
* 4 Med-Kits
* 4 Pills
* Dual M1911-S
* 100 Rounds of 40mm
* Golden Pan
Cap-Chur Pistol

## Cap-Chur Short Range Pistol

Cap-Chur Pistol

The Cap-Chur Short Range Pistol, otherwise known as the **Cap-Chur Pistol**, is a single-shot Pistol which uses the Poison Dart ammo.

## Information

The Cap-Chur Pistol shoots very lethal shots of Poison darts at a short range. The poison darts deal a high amount of damage especially at unarmored players, taking only about at an average 1-2 shots while armored players may take around 3-4 shots. Aside from that, the pistol drains the player's energy by 50% (Considered that their energy bar is filled), making it a very powerful gun. It's main disadvantage is that its particularly a short-range gun and does not compare to more versatile weapons such as snipers and rifles.
Port

The port is similar to the docks but they have wooden bridges stretch into the river or ocean. Only one type of port can spawn either Large or small.

This idea was by FoxyBioGamerYT

## Large port

The chance of Large Port spawning is 30% chance

### Layout

Similar to the docks but is a little bit larger and has 4 Military Tent and 2 War House

### Boats

There can be boats spawning 2-10 boats per Large Port in the dock.

* Battle Ship 5% chance
* Destroyer 50% chance
* Patrol Boat 85% chance

However on Navy Mode there is going to be 3 Large Port no matter what with 4 Patrol Boat and 2 Destroyer and the last 4 is based on the % or spawning. Cold War mode will spawn only 1 Large port With 5 Patrol Boat and the rest of the 5 are based on % spawning.

## Small Port

The chance of small port spawning is 50% chance

### Boats

There can be boats 2-6 boats per Small Port

* Destroyer 25%
* Patrol Boat 75%

On Cold War Mode there will be only 2 small port and has 2 Patrol Boat per small port and the last 4 is based on % or spawning.
AKS-74u

## Gun Stats

### Mag. Cap. (Firepower)

Auto
5.45x39mm (Does Not Exist)
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### Firing Delay

2.5ss
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.1s

### Firing Duration

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### Switch Delay

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## Bullet Stats

### Range

Template:Unknown
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### Avg Burst Damage

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N/A

### Headshot Multiplier

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2

## Bullet Explosion Stats

### Damage

10.5

The AKS-74u is a 5.45mm assault rifle.
Garage

(WIP; image coming )

This is a building in both 50vs50 and Desert mode with a few unusable PARMA vehicles as well as some equipment. It is a small building which has some locked metal doors. These doors are quite hard to destroy, although they are far less durable than the bulletproof glass walls in the Hatchet Bunker (300 health).

Contents inside include 3 normal crates, 1 grenade crate, a plastic box with a sledgehammer in it, and 2 rectangular metal crates that drop one weapon (16% M416, 13% FAMAS, 17% AK-47, 1% M249, 13% Dual M93R, 7% QBB-97, 6% PKM, 0.2% PKP Pecheneg, 8.8% MP5, 14% UMP9, 4% SV-98). There are also 2 cars: a Lenco Bearcat G3 (400 health) and a GAZ-69(300 health). Both of them drop small amounts of loot if broken (mix of ammo, soda, level 1 armor or packs, or bandages), but there will be a massive explosion that will wreck the entire garage if this happens, so it's not worth it.

By Gregory Yang.
Heartlunk

This is my second building, 2nd advanced building! Plz say its good!

## Heartlunk (Main Part/Floor)

Features

* 1 Wall Mount (M870)
* 3 Drawers
* 1 Drawer (Gold/Plant)
* 1 Bunker Entrance
* 1 Toilet
* 2 Doors
* 1 Special Drawer (Bottom left corner)

Also, to get to the Drawer in the bottom left corner, you have to break one of the doors

And, The white things are doors, and the Black are walls.

## Heart Bunker (Bunker Floor)

Features

* 1 Steam Rock (Does heal you if close to it)
* 2 Lockers
* 2 Golden Lockers
* 1 8 Scope Crate

* 2 Gold

* 2 Big Gold Deposit Boxes
* 6 Switches
* 1 Ultimate Heart Chest

Other

The code is....

Top Left corner

Middle up

Bottom Left Corner

Middle Down

Bottom Right Corner

Top Right Corner
PI GPI HQ bunker

## Origin

The PI GPI stands for Parma Institute of Golden Potato Industry, a secret weapon facility centre against the Soviet Union.

## Layout

* 10 potato plants

* 1 keycard
* 3 crates

Code: SPUD

Second chamber:

* 1 Golden Bunker Crate

Access the vault using the key card

Third chamber

* 1 Military Airdrop surrounded with glass
* 1 Barrel

Fourth chamber

* 1 Button which reveals the last hidden chamber when pressed
* 1 Fire Axe
* 6 Control panels
* 1 Bulletproof glass wall
* 1 Spud Silo
* 1 Fire Extinguisher

Secret room

* 1 K-Potatato helmet
* 1 Revivify perk
* 1 One with nature perk
* 6 Golden Vaults
Candy Shop (Normal)

Candy shop still in progress of the description of the building and the drawings. This idea is made by FoxyBioGamer. The Blue Berry Taffy, Candy Corn, Jelly Beans, Sour Apple Candy, and OKAMI Bar can be found in the candy shop.

## Building

### Description

The candy shop has two rooms and a basement.

#### Room number one

Room number one is the room where there is one counter, the main entrance, three baskets (two on both side of the entrance and one next to the counter), and 4 round candy show case, 3 candy show case shelves (One next to the counter and opposite side of the room.

#### Room number two

Room number two is basically the back of the shop. There is two crates that blocks the entrance to the basement. And one soda machine.

#### Room number three (basement)

The basement features a couch, tv, a toilet, piano, two small bed, one drawer between the small bed, a wall mount, and four candy crate that drops candy.
Brush Shack

A building exclusive to Cobalt Map. Will be opened in 0:05 during the Step 2 red zone shrink time. Can’t be opened manually.

## Layout

A Silo Shack but with a ton of Large Brushes instead of a silo, perfect for farming good weapons with the Master Scavenger perk. Among the brushes is an item from tier\_eye\_block.
.44 Automag

## .44 Automag Pistol

Picture of the .44 Automag Pistol

The **.44 Automag** is a semi-automatic Pistol developed and produced by the Auto Mag Corporation.

## Information

The .44 Automag uses .50 AE Ammunition (Although its real counterpart primarly uses .44 AMP.). It is more common compared to the Deagle 50. It is also much weaker than the Deagle 50, with having only 28 damage per shot. It has a capacity of 7 bullets.
C525

C525 icon

2
(2)

## Overview

The **Browning Citori 525** is an over-under shotgun. It fires birdshot that is twice as accurate as the M1100. Similar to the MP220, it is a double-barrel shotgun, but instead of single fire, the C525 shoots a nearly instantaneous 2-shot burst. The C525 reloads much faster than the MP220, too.

## Rarity

The C525 is Rare like the MP220. It may also appear on the Cabin Wall Mount.

A C525 spawns about 15 times per game.

## Creators

Concept and Art by Drewski99. Please do not steal.
Missile Control Facility

The Missile Control Facility is a building that spawns on the Apocalypse Map. It’s main purpose is to serve as a safe place to launch missiles.

Main Floor:

The main floor is essentially the same as the Barn, but there is a bunker entrance inside the panic room.

Bunker:

The bunker consists of 2 rooms. The first room contains a grenade crate, and 2 control panels. If you press the button on the second panel, the vault opens, granting you access to the Control Room. Inside the Control Room, there are 3 Missile Control Panels, a strobe (ground loot), and an ammo crate.
Matière noire

La matière noire, parfois quoique rarement aussi nommée de façon plus réaliste matière transparente, désigne une catégorie de matière non baryonique.

Sa composition mélange gaz moléculaire et des superpartenaires tels que le neutralino, regroupées sous le nom générique de « WIMP ».

La matière noire a une abondance au moins cinq fois plus importante que la matière baryonique, pour constituer environ 27 % de la densité d'énergie totale de l'Univers observable, selon les modèles de formation et d'évolution des galaxies, ainsi que les modèles cosmologiques.

La matière noire est le principal carburant des étoiles noires, bien plus massives et lumineuses que le soleil de Vieille Terre et ses étoiles voisines.

Son rendement est bien supérieur à la fission de matière nucléaire.
Infection Mode

Infection Mode is a mode where everyone is on the same team, until they turn into zombies.

One AI zombie (which has a lot of health, like other zombies, and bonus speed, unlike other zombies) spawns and follows the nearest player.

Once a player gets transformed into a Zombie and will receive the Infected Perk.

## The Goal:

For Players:

* Kill all the Zombies (Infected)

For Zombies:

* Infect all players

the game ends once all players are infected or all zombies are killed.
KP-31

KP-31 icon

50
(71)

### Overview

The **Suomi KP/-31** is the 9mm SMG derivative of the famous PPSh-41 submachine gun. The M31 is a powerful high firerate SMG for closer ranges. It possesses a larger 50-round magazine and its 2.8 second reloads are reasonable given its capacity.

### Rarity

The KP-31 is a very rare SMG exclusive to the Jungle Map.

### Trivia

* "Suomi konepistooli" translates literally to "Finnish submachine gun"

### Creators

Concept and Art by Drewski99. Please do not steal.
Model 317

The Model 317 is a double action Revolver that uses the .22 lfB Ammunition.

It can only be found in any of the Bronze Containers around the map with a 5% chance of spawning.

## Trivia:

* The Damage is higher when you are far away for the target
	+ does not stack with any damage increasing Perk

* It looks similar to the OT and OTs-38, but is not made from the same company
* It reloads the same as the Mosin Nagant, that means when you shoot once you can add a bullet again, but when you shoot the magazine empty it will reload all shots at once.
The Core Bunker

It’s the main bunker where information on every bunker in the game will be given.

It contains the following:

* 1 Vending Machine
* 3 Lockers, 1 Golden Locker and 1 Initiative Locker
* 1 Cracked Air Drop
* 1 Broken Gas Pump
* 3 Barrels
* 2 Vault Doors
* 3 Vats
* 1 Big Vat
* 1 Power Box
* 1 Control Panel
* 1 Glass Wall
* 1 Screen
* 2 Bushes
* 5 Fire Extinguisher
* 1 Recorder
* Can contain:
	+ TAR-21
	+ Bushmaster BA-50
	+ Barrett M82-S
	+ XM29
	+ ASH 12.7

## The Recording:

*weird noise*

*weird noise gets louder*

*weird noise gets louder*

*footsteps followed by heavy breathing*

*buttons getting pressed*

*vault door closes*

*weird noise stops*

**???: "It's done."**

*sounds of an explosion*

Recording ends

## Trivia

* When you first spawn into the map, you could see yourself inside the Core Bunker, choosing a role.

## The Core Bunker (Cobalt Map)

someone made a concept of The Cobalt Map Core Bunker.

https://thesurvivr.fandom.com/wiki/The\_core\_bunker
Navy Mode

Navy mode features boats and the map is 10x larger than 50v50 map. It will be the map with the most water and the biggest map. There is two islands on both sides on side is Parma (Blue) and the opposite side is the Soviet (Red).

## Features

### Boats

* Patrol Boat
* Destroyer
* Battle Ship
* Cursier

### Weapons

* Torpedos
* Turret 3x Barrel
* Turret 2x Barrel
* Turret 1x Barrel
* Harpoon Gun

### Buildings

* Port
* Military (Navy)
Hospital

Hospital Idea 1
Hospital Idea 2

**Hospital**

## Hospital Idea 1

**Hospital Floor**

Features

* 1 Vending Machines
* 2 Stands
* 2 Drawers
* 2 Bookshelves
* 2 Beds
* 1 Sofa
* 1 Long Table
* 1 Fire Extinguisher

* Fire Axe Wall Mount\*

## Hospital Idea 2

**The Caduceus Bunker**

Features

* 2 Vending Machines
* 1 Refridgerator
* 1 Small Sandbag
* 1 Barrel
* 1 Wooden Barrel
* 1 Crate
* 1 Ammo Crate
* 2 Control Panels
* 1 Thick Glass
* 1 Small Vat
* 1 Recording
* 1 Hatchet Case

* Fire Axe Wall Mount\*
Haut Kavalaan

**HAUT KAVALAAN**

La culture guerrière de Haut Kavalaan révère particulièrement le talent des tailleurs de pierre précieuse, le lien entre les frères d’Etau et la protection du clan.

**Principale géographie**: Tectonically unstable

**Niveau technologique**: Régressé

**Mots clefs**: clans, subjugation, fer, feu, minage, holocauste nucléaire, machisme, patriarchie, lames, duels, serments, honneurs, jade, pierres de lumière,

**Morale de l'histoire**: Les traditions passées peuvent peser lourdement sur un monde en plein développement.

Monde de la la Frange colonisé durant la Double Guerre par des réfugiés et des mineurs de Tara. Les premières colonies ont été presque intégralement détruites par des raids hrangan. Les survivants se sont mêlés aux indigènes pour créer les Kasathas et ont évolué vers le système d’étau existant actuellement sur Haut Kavalaan. La société est à la fois très hiérarchisée et individualiste; la culture mettant l’emphase sur la loyauté et l’honneur. Le monde était à l’état barbare lors de sa redécouverte, mais s’industrialise rapidement, éduquant leur population et faisant l'acquisition de sa propre flotte de vaisseaux spatiaux.

Le prédateur le plus connu est la banshee, également appelé banshee noire, un prédateur volant.

Kavalan est connu pour ses pierres de lumière, capables de stocker et de restituer la lumière. Elles sont utilisées pour construire, pour la joaillerie et sont la principale exportation de ce monde.
Harkalv 20e2

## Rarity

The H20e2 is a heavy electric action shotgun that uses 40mm. It can be found as a 1/3 chance in the Conch Crate or as Airdrop-tier loot in all events but Normal. It spawns with 20 40mm ammo and has huge recoil and is very heavy, essentially a Shotgun Cannon without the long range.

## Statistics

Listed below are the stats for the 20e2

* AMMO: 40mm
* MAGAZINE: 6
* RANGE: 1x Scope
* BULLETS/SECOND: 0.33
* RECOIL: 3 seconds
* FIRING DELAY: 0.345 Seconds
* DAMAGE/SECOND: 33
* SHOTS FIRED: 5
* DAMAGE/SHOT: 10
* SHRAPNEL COUNT: 3
* DAMAGE/SHRAPNEL: 4
* TOTAL DAMAGE W/ALL SHOTS HIT: 110
* ARMOR PIERCING? Yes