recursal/Fanatic-Fandom huggingface dataset:
5167 Alpha

>
>
> Observa tudo e mesmo assim incapaz de fazer algo.
> —Cestre, Notas do Vazio
>
>
>
>

5167 Alpha, ou 5247 é o experimento 1 do Vazio de Cestre.

A Única habilidade do mesmo é observar, sua mente é um armazém de conhecimento infinito, porém, não possuí nenhum tipo de forma de ataque.

Considerado o Vigilante do vazio, O Onipresente ou O Espreitador.

Sua raça é um mistério, parece ser apenas um ser feito para guardar conhecimento.
Level 3

Electrical Station

**Survival Difficulty: 4**

* **Unsafe**
* **Unsecure**
* **High Entity Count**

## Description

Level 3 is a large complex made of hallways made out of brick walls, metal floor and the ceiling, and metal bars with doors every few kilometers. The size of this level is estimated to be 563 million square kilometers (350 million square miles). This level is very dark, the photo that you are seeing above has been brightened for viewing convenience. You can find supplies in this level, you can find Almond Water, Firesalt, Flashlights, Bottled Lightning, and Entity Tracker. You can also find Wi-Fi in this level.

## Entities

This level has a high entity count, the entities in this level are Hounds, Facelings, Wretches, Deathmoths, Skin-Stealers, Dullers, Smilers, Clumps, and Wranglers. The entity count has caused The M.E.G. some problems in colonizing the level.

## Groups

### The M.E.G. - "Base Gamma"

Third-most important M.E.G. base, more then 300 members live in this base. This base is commonly attacked by many entities at once. The largest base in Level 3.

### The B.N.T.G. - "Storage Facility"

This base is used as a primary storage for The B.N.T.G. They are open to trading, but their trades have been known to be extremely unfair. Has 150 members, with most of them leaving very often to transfer resources to a different base. 2nd largest base in Level 3.

### Followers of Jerry - "Blue Salvation"

This base of Followers of Jerry has only 15 members, made to collect resources. Very small in size, and was very close to destruction multiple times. Hostile to those who say anything negative about Jerry.

## Entrances and Exits

### Entrances

* Entering bunkers in Level 10 has a chance of leading you to Level 3.
* Buildings on Level 11 that have a similar look to Level 3 on the inside will get you here.
* Touching Rusty Pipes in Level 2 will send you here.

### Exits

* Elevators of this level will get you to Level 4.
* Wooden doors lead to Level 17.
* Sit in a car that are found in the electrical rooms to be sent to Level 69.
Sangrestre

>
>
> H̴̡̨̛͈̘̻̝͙̰̹̞̥̼̘̮̪͓͈̩͈̦̥̩̼̥́̈́̿̾͆̀́̇̒̑̄̇͌͆͗͒̌͑̓̕̕͝͠͝ͅA̵̧̨͉̺̬͗̈́̒̓̇͒͛͊͂͘̚͝ͅḨ̶̧̡̫̲̭̥̟̜͖̮̯̱͚͚̬͉̞̙͎͕͎͔͛͋͜ͅA̵̧̢̨̢͉͍̻̻̲̹͓̪̯̲̪̼͊̍̓͜͝Ḫ̴͒̑̓̾̍̊͐̍̈̈̿̋̓̈́̈́̍̋̽̒̄̽͂̔̚͘͝͠͠Å̵̧̛͓̖̹͕͎̖̝̳̞̈̍͝H̴̢̢̧̛̻͎̖̜͓̮̱̦͍̬̅̈́̔̐̆̄́̀͜͝ͅÄ̷͍̰̤̟̗̹̾̍̃̑̀̇̌̓͒̏͗͑̍͘H̶̗̺̫̰͔̜̋̅̉̓A̷͈̹͔̻͖̭̜͖͍̥̥̞͕͈̖̠̼̩͛̋̓͛̓͜H̶̨̧̱̩̹̩͍̫̞̘̦͔̙̝̼̘͙͙̲͍̰̰̥͕́̈́͐̌̉̈́͊̇̒̉̎̾̆́́̚̕͘͘͝͝͝ͅḀ̷̢̡͔̣̫̼̟̦͙̣̞̥͇͙̼͚̱̹̯̺͐̑̌̽̔̇͊̈́̽̌͋͘͠͝H̷̢̡̜̙͚͎̙͖̭̬̤̣̯̤͍̳̬̪̺͚͚͖̯̞̬̿̇͂̌̂̀̀̂̆̊̓̏̾̍͂̌̌͘͝͝A̸͈̳͖͈̘̹͎̘͕͈̤͈̜̘̽̀̅̓͐͐̾̐̾̚͜ ̵̧̛̦͈̝̦͚͛̅͌͌͋̏̚K̶̡̤̬̤̙̖͈͍͇̬̟̬̪̬̝͙̥̫̝͇̠̖̣̟͂̆̽͒̾̈́̄͛̓͌̂̋͒̉̂͆̄̕̚͘͘̚͝͝͠ͅH̸̢̡̟̬̠̜͇̫͕̻̥̔̿̈́̆̏̿̓̒̈̍̅͌͌̑̃̌͊̐͝͠͠A̵̧̨̯͉̬̗̩͈̳̹̹͍͓͕͍̪̮͓͓͈̭͗̃̿̾̾͌̑̌̈́̐̎͆̋̏͊̒͂͝͝͠Ớ̵̧̡̢̙͕̗̞̳̱̖̺̥͆̈́̅̂͒͂̎̈́̄̎̄̎̌̒̅̋́͋̐̚͘̕͠͝͠S̶̢͍̻̤͈̳̖̲͍̝̙̦̜̠͍̲͎̼̔̌̀̄͊̉͂̈́̀̌̎̑̓̃͊͐̊̉͑͜͠͝͠͝͝!̵̧̯͔̜͇͚̜̞̦͎̖͕͚̰̹̲̤̞̜̘̳̣̹͑̔̈́͑ͅ ̷̨̢̥̯͇̩̘͍̝͉͉͇̅͂̓̓ͅŚ̷̨̡̧̨̛̛͈͓̹̠̳̰̯̬̝͙͍̬̜͇̯̣̣̰͑̈́̽̓̍͂́̅͒̚͜ͅÄ̴̛̳͉̞̲̬̤̜̻̦̺̘̥͖̜̙͇́̃̈́̌̓̏̈́̍̀͆̓̉̚̕̚ͅͅN̴͚̬̳̱̠͖͔̩̫̭̠͙͇̻̬̹͍͖̪̥̥̫̲̓̂̀̽̆͜Ģ̶̛̥͕͚̖̜̺̲̲̯̮͇͖̬̭̗̠̜͎͒͛̚͜ͅƯ̶̡̘̥̋͗̃̀̍̎̒̽̈̓̆̈̑̋̃́̒͊̇̏̽̈̎͘̕͠Ę̵̡̛̛̱̭̲̦͚̝̮̺͎̺̮͈͎̭̪͙͛͆̂̓̓̋̇̃͂͑̅̑̔͊̓͒͑̍͌̽̈̆͋̑͝͝͝!̷̝̠̦̣̰̣̳̳̝͕͕̭̺̟̜͇͚̘̫̺̇̋́̀͆̓͂̕ͅͅ ̷̨̡̛̺̰͚̟͉͉̪̳̗̝̹̠̘̩̪̭̪̤͇̇̈́̈̈́̅͛͊̀́̀̍̍͑̔̔̔̏̑͂̓̾͋̈́̑̓̚͝ͅͅD̶͉͍͎̗̖̺̥͙̭̎̀̿E̸̢̛̮̭͕͔͓̺̘̅͂̇̾̏͊̉̉͐̉̿͆͒̓͆͋̽͆͘͘̚͝͝͝͝͝S̴̨̧̨̧̛̼̣̟̖̜̩̪̝̞̯͔̥͌̀̑̈́͐̄̏͠T̶̛̘̤̥̰̊̈́́͆̅̂̈́̇̉̅͗̍͘͠͠R̵̡̧̧̙̠̮̣̲̙̿̕Ȓ̶̡̡̢̛̦̺̦̤̼͔̳̠̳̈́͒̓̍̓̾̈̀͌̊̓̽́́͛̀̅̕̚͘Ŗ̵̨̤͓̙͉̰̯̘̫̜̞͈͚̭̯̖͇̮͉̊̎́Ư̴̡̪̭͓̬̆̊Į̷̡̢̛͍̗͕̲̰̪̩͈̹̲̯̫̞̣̩̖̘̮̣̟̤͗͌͂̾͋͋̈́̅̍̓͘͜͜Ç̴̛͓̼̰̦̍̄͆̎͒̇̋̎̿͌͆̉̽͗̕͠Ã̶̧͎̞̖͉̠̰̮̻̼͎̱͉̣̗̻̠̖̱̻͍̂͛̓̀̊̽̆͆̃͌͌͂̉̓̿̈̇͂̅̀̋͊̄̕̚̕͜͜͜Ö̷̰̝̰͓̥́̍͆́̆̐̎̒!̴̨̨̛̭̰̹̪̮̫̝̙͉̹̫̠̤͆̿̒͐͌͑̈͆͒̒̔̂̾͒̈͆̉͌͊̿͜͜͜͝
> —Sangrestre, ???
>
>
>
>

O sangrestre é um dos Estres que também criou Marcas, sendo elas as marcas artificiais

## Identidade

### Rank

Estre

e marca da laranja, além da possibilidade de fazer pactos com ele
The Watcher (original)

Watchers are a variant of The Neighborhood Watch found inside of the Backrooms. They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forwards as it moves. They emit a low red light presumably from the pupil.

Watchers are extremely aggressive and will attempt to kill any Wanderers once detected from a certain radius. They typically stay on the roads of Level 9 and will kill on touch. It is heavily advised to avoid any form of contact with them.

They are found in Level 9.
Vazio (Dimensão)

>
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> O Final de tudo... Ou até mesmo, o Ínicio de tudo.
> —O Autor, Diário do Autor
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>
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## Descrição

Uma dimensão muito antiga, constituída de um horizonte branco eterno com uma nevoa densa e destroços por toda parte. Dimensão predecessora do Abismo, que é apenas o vazio consumido pela besta ancestral abissal. Com o passar do tempo e o descobrimento da magia de portais dimensionais (Descoberta pelo Culto dos Arths) essa dimensão foi usada para prender bestas e seres selados, guardar lixo interdimensional, guardar destroços de cidades e foi muito usada por mercenários para conseguir equipamentos sem precisar compra-los ou faze-los. No passado, o Abismo era apenas uma sub-divisisão do Vazio, mas não por muito tempo, já que O Fundador decidiu usar o espaço entre as duas dimensões para criar sua própria dimensão, Coliseu|O Coliseu, e isso separa o Abismo e o Vazio até o

s dias de hoje. Sem o contraste da "Luz" e "Escuridão" que o Vazio tinha antes, o Abismo sucumbiu e se tornou a dimensão mais inferior no espectro dimensional. O Vazio com o tempo foi juntando seres e começou a criar seu próprio ecossistema.

No Vazio o tempo passa mais rápido que fora do mesmo, e não há interferências externas, por isso muitos vêm ao Vazio para estudar, meditar e treinar, já que é essencialmente mais rápido. Ficar muito tempo no Vazio consome parte de sua alma te tornando em um Voidborn

### Replicas

O Vazio pode ser replicado usando de habilidades que apenas um ser em todo o universo conseguiu usar com maestria, sendo este Cestre, que com tais poderes criou o Vazio, conseguindo replicar uma parte da dimensão em um pequeno orbe. Para mais informações sobre este experimento, leia Vazio.

## Biologia

O Vazio é considerado o paraíso para bestas, já que o mesmo é um horizonte infinito com quase nenhum ecossistema, sendo perfeito para seres bestiais viveram por milhares de anos. Por conta disso, os únicos seres vivos no Vazio são bestas gigantes com anatomia similar a insetos ou aracnídeos.

### Voidborns

Seres que foram mutados meditando no Vazio por pura vontade, reversamente do Abismo, onde o tempo é mais lento, no vazio é tudo mais rápido, então meditar lá por 5 anos é equivalente a ~48 anos meditando na Realidade de fato. Tais são seres pálidos, humanos ou não, possuem a mente desprovida de racionalidade, sendo impulsivos e animalescos, porém, certos Voidborns conseguem burlar está consequência e não perdem sua racionalidade. O Vazio faz mutações em sua raça original, mudando drasticamente, os mais fortes criam Aureolas pelo seu corpo, como Anjos. Voidborns são os únicos capazes de usar a magia de portais ou também conhecida como magia do Vazio com maestria, usando as bestas do Vazio como armas, abrindo portais e fechando para invoca-las e destruir seus oponentes.

## Magia

A Magia de Vazio se consiste em abrir portais para o vazio, é geralmente usada para mobilidade e viagem, já que além de ser mais rápido, dentro do Vazio 1m equivale a 40cm. Para combate o Vazio é usado como um invocador para besta do Vazio, por exemplo, um Voidborn invocando uma Centopeia Bestial na cara de seu inimigo para come-lo vivo.
This is a test

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**THIS ARTICLE IS A TEST FOR AN ANOTHER WIKI**

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# **The Tightrooms**

A wiki about The Tightrooms, a fictional place outside of our reality.
Make sure to follow the Rules of this wiki.

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**Content**

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LevelsEntitiesObjectsGroups

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**Moderators**

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* Moderator 1
* Moderator 2
* Moderator 3
* Moderator 4
* Moderator 5

ooga booga

booga booga

booga ooga

ooga ooga

T H E F O G I S C O M I N G
The Bloom

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Habitat(s): Level 15

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Entity Code: Unknown

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Entity Number: 26

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Rarity: 2/5

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Danger: 2/5

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## Description

The Bloom is a plant-made entity, that lives in Level 15. It is known that The Bloom has 2 versions of itself.

## The Common Bloom

This entity requires you to spray yourself using a Spray Plant, that can be found in Level 15, that lets you remain undetectable from The Bloom, as the spray will make The Bloom to not be able to smell you. That is right, The Bloom can't see you, or hear you, but it can smell you. The Bloom has an interesting way of fighting, it punches wanderers using the tentacles, while that may seem harmless, it can give the wanderer serious damage, as it can easily break the wanderer's skull, if The Bloom gets to punch the wanderer there. It's appearence is a tall humanoid made out of moss, or at least it's skin is, it is unknown if the entity is made only from the moss, or if it is made of something else, on it's back, it got moss tentacles.

## The Friendly Bloom

The Friendly Bloom on the other hand is peaceful. It is almost the same, but instead of being made of normal moss, it is made of blue moss. When a Friendly Bloom spots a wanderer, it will take Almond Water from it's mouth, and give it to the wanderer, the Almond Water is completely clean, and there is not a single spit in it. After giving Almond Water to you, it will walk away. They are neutral to The Common Bloom, and they do not help wanderers if The Common Bloom attacks them, and sometimes The Friendly Bloom even joins The Common Bloom in attacking the wanderer if The Common Bloom decides to do so when a Friendly Bloom is near them.

## Credit

Written by: Capyblix

Inspiration from: Apeirophobia scrapped entity video on YouTube

Image from: Apeirophobia scrapped entity video on YouTube
Unlimited Rooms Wiki

**Welcome to the Unlimited Rooms Wiki!**
bhhbjh

We're a collaborative community website about Unlimited Rooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 0.1

Danger Zone

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **High Entity Count**

## Description

Level 0.1 is a sub-level of Level 0. It is almost the same as Level 0, with the exception that it has red lights, making the Danger Zone look like everything in the level in the shade of red, and that the level has much more entities then Level 0. Sometimes, all of the lights may turn off, the lights may be off for minutes, hours, sometimes days, similarly to Level 1, this is the reason why you should carry a flashlight with you before entering this level.

## Entities

This level has a lot of entities, those are Skin-Stealers, Smilers, Hounds, Wretches, Deathmoths, Death Rats, and Hostile Facelings.

The Skin-Stealers are much more aggresive in this level, and they also attack other entities in this level.

## Groups

This level does not colonize any group, due to the extreme danger of this level.

## Entrances and Exits

### Exits

Although extremely rare, you can find a glass door that lead back to Level 0.

## Credit

Written by: Capyblix

Inspired by: Fandom Level 0.1

Image from: Fandom Level 0.1
The Smiler

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 **This article is under a rewrite!**

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Habitat(s): In the dark spots of the Backrooms

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Entity Code: Various

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Entity Number: 3

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Rarity: Various

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Danger: Various

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## **Description**

Smilers are hostile entities that live in the darker spots of the Backrooms.

The Smiler has 2 types.

## **The Normal Smiler**

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Habitat(s): Majority of Levels

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Entity Code: ZRS

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Entity Number: 3

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Rarity: 1/5

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Danger: 3/5

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The Normal Smiler is an average Smiler that is very common. The Normal Smiler lives in the darker spots of the Backrooms. It is unknown if they have a body. The Normal Smiler will get to you only if you use anything that makes light in the dark spots, if you see The Normal Smiler, you should turn the light off, keep eye contact, and slowly walk away.

## **The Aggravated Smiler**

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Habitat(s): Majority of Levels

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Entity Code: ZRT

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Entity Number: 3 (3.4?)

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Rarity: 4/5

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Danger: 4/5

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The Aggravated Smiler is a rare type of a Smiler. The Aggravated Smiler also lives in the darker spots of the Backrooms. It is also unknown if they have a body. The Aggravated Smiler will chase you after seeing you, and not if you have any light source on. Meaning that you will have to run if you see it, or if it sees you. It is also speculated that The Aggravated Smiler is it's own entity, meaning that if it is, it would be Entity 3.4.

## **Credit:**

* Written by: Capyblix
* Normal Smiler Image: Wikidot Smiler
* Aggravated Smiler Image: Fandom Freewriting Smiler
Clump

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Habitat(s): Majority of Levels

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Entity Code: A3N

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Entity Number: 5

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Rarity: 1/5

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Danger: 3/5

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## Description

Clumps are entities in The Backrooms that may look funny, but are very hostile. They are bundles of legs and arms, that have the color orange, and they have one arm that can go up to 6 meters (20 feet). They mostly habit Level 2, Level 3, Level 8, and Level !. Clumps seem to be in a constant state of hunger, after finding a wanderer, they will run towards it, and then they will catch their prey using their long arm. There have also been reports of eyes and ears being seen emerging from the mass.

## Discovery

The first report of a Clump was when a wanderer by the name Elliot Winston, where they have encountered a Skin-Stealer, and a Clump shortly after.

## Credit

Written by: Capyblix

Image from: Wikidot Clump

Inspiration from: Wikidot Clump
124 ( Filipe 3 )

>
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> eu sou um filipe djsaifasfjsg
> —Filipe 124, Auverse: 15/11/2020.
>
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>
>

## Filipe 124

Restos mortais de um ritual de ressureição que deu errado, um amalgamado de corpos de Filipes.

Os Filipes incluídos: Filipe 124, Filipe 3 e restos de Filipes desconhecidos.

Sua primeira aparição foi no Auverse 1, na Nave do Rafa 187.
Level 4

Abadonded Office

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 4 is the 5th level of the Backrooms. It is an infinite office building with no furniture. It has a lot of Windows, there are windows that are blacked out, and the ones that are not blacked out. The non-blacked out are traps, and should be avoided at all costs. This level has a lot of Almond Water, with a lot of them on the ground, but there are also fountains and vending machines that have Almond Water in it.

## Entities

Level 4 is mostly devoid of entities, if we don't count Windows, but you can find in this level Hounds, Dullers, and Deathmoths, there have been a report of a Smiler, but this isn't confirmed.

## Groups

### The M.E.G. - "Base Omega"

Base Omega is the 2nd main base of The M.E.G. Close to one of the entrances of Level 5 and Level 6, and this base is heavily guarded.

### T.B.D. - N/A

T.B.D. is a group that has no other bases then in Level 4, it is a group of only 6 members, and the group likes to hoard various objects and items for themselves. The group will ignore other wanderers, unless you approach them, and they only trade fpr really strange objects that don't have a function.

## Entrances and Exits

### Entrances

* No-clip through a wall in Level Hub.
* Use the elevators in Level 3
* Enter an unlocked door in Level 2
* Enter a door in Level 12.

### Exits

* Find stairs that lead upstairs to get to Level 5.
* Find stairs that lead downstairs to get to Level 6.
* Use an elevator to get to Level 11.
* Enter a door with flowers surrounding it to get to Level 15.

## Credit

* Written by: Capyblix
* Image: Fandom Level 4
* Inspired by: Wikidot Level 4
* 2nd image: Level 1 Backrooms Mythos Wiki
Entities

**Back to the Main Page**

# **Entity List**

## **Normal Entities**

We Don't Talk about Entity 1

Entity 2 - The Windows

Entity 3 - The Smiler

* Entity 3.1 - Frowners
* Entity 3.2 - Rattlers
* Entity 3.3 - The Titan Smiler

Entity 4 - Deathmoths

Entity 5 - Clump

Entity 6 - Dullers

Entity 7 - Jerry

Entity 8 - Hounds

Entity 9 - Facelings

Entity 10 - Skin-Stealers

Entity 11 - Aiden

Entity 12 - Wranglers

Entity 13 - The Thing On Level 7

Entity 14 - Tiny

Entity 15 - Wretches

Entity 16 - Supplier

Entity 17 - Wise Man Broogli

Entity 18 - The ~~Beast~~ Gentleman of Level 5

Entity 19 - The Plush Dino

Entity 20 - The Neighborhood Watch

* Entity 20.1 - The Watchers

Entity 21 - The Mangled

Entity 22 - Warning Kites

Entity 23 - The Memory Worm

Entity 24 - Death Rats

Entity 25 - The Redenian

Entity 26 - The Bloom

Entity 27 - Stalkers

Entity 28 - Spider Crawlers

Entity 29 - Friendly Manipulation

Entity 30 - Anethika

Entity 31 - Scratchers

Entity 32 - Roaming Ribcage

Entity 33 - Potri

Entity 34 - Penumbras

Entity 35 - Cretiria

Entity 36

Entity 37

Entity 38

Entity 39

Entity 40

Entity 41

Entity 42

Entity 43

Entity 44

Entity 45

Entity 46

Entity 47

Entity 48

Entity 49

Entity 50

Entity 51

Entity 52

Entity 53

Entity 54

Entity 55

Entity 56

Entity 57

Entity 58

Entity 59

Entity 60

Entity 61

Entity 62

Entity 63

Entity 64

Entity 65

Entity 66

Entity 67 - Partygoers

Entity 68 - Partypoopers

Entity 69

Entity 70

Entity 71

Entity 72

Entity 73

Entity 74

Entity 75

Entity 76

Entity 77

Entity 78

Entity 79

Entity 80

Entity 81

Entity 82

Entity 83

Entity 84

Entity 85

Entity 86

Entity 87

Entity 88

Entity 89

Entity 90

Entity 91

Entity 92

Entity 93

Entity 94

Entity 95

Entity 96

Entity 97

Entity 98

Entity 99

Entity 100
AUS

AUs são como realidades alternativas, elas possuem as mesmas pessoas, com características diferentes porém não únicas, as Aus em Auverse são como a origem de tudo, como planetas que podem ser explorados por outros e diversos meios, o principal meio de transporte usados normalmente para viajar entre AUS são as Naves
The Fun War

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 **This article is under a rewrite!**

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The Fun War was an event that happened in September 6th 2020, and ended in September 7th 2020. It was a war between Partygoers and Partypoopers, 2 entities in the Backrooms that were complete opposite to each other, while Partygoers are hostile, Partypoopers are peaceful and will help wanderers in any way, and will also sacrifice their life to protect a wanderer. It started when Partygoers decided to raid Partypooper's room in Level 52 while most of the Partypoopers were gone. In anger, the Partypoopers went to Level Fun for the Partygoers to explain, Partygoers said that it was just a harmless joke. This aggravated the Partypoopers, and later then, The Partypoopers started a war against the Partygoers, humans were on both sides, on the Partypooper's side were humans that lived with them, but Partygoers decided to tell wanderers that if they'll help them, they will send the wanderers to the Frontrooms, this was ofcourse a lie. After a day, the war has ended, and the Partygoers have won, and the Partypoopers have gotten extinct, or, were they? After the war has ended, Partygoers have written on the whiteboard of the Partypooper's room "The War is now over =)"
Spider Crawlers

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Habitat(s): Level 8

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Entity Code: S8C

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Entity Number: 28

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Rarity: 2/5

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Danger: 4/5

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## Description

Spider Crawlers are entities that live in Level 8. They are spiders, in a similar appearence as the ones from The Frontrooms, except that they are much bigger. They are 1 meter long, and 76 centimeters wide. Most of the times, the Spider Crawlers kill their victim on site, but if they are sleeping, they will wrap the victims using their webs. This can be a problem, if the wanderer does not have any teammates, that would help them, and not many people may be fast enough to find them before starving, or getting killed by a different entity, this is the reason why there are many skeletons in Level 8 covered in webs. More then half of the entities that habit Level 8 are Spider Crawlers, meaning that they are extremely common in Level 8. These entities seem to not habit any known level then Level 8.

## Discovery

Spider Crawlers were discovered on the first exploration of Level 8, they were discovered by a group of M.E.G. members, that have also discovered Level 9, and then were never seen again. The member that was making the logs was luckily sleeping, so they got wrapped by a Spider Crawler. The others of the group were exploring the level when they were wrapped in the webs. The entire log of this can be found on The M.E.G. article, and so can for their discovery of Level 9.

## Credit

Written by: Capyblix

Image from: Backrooms Series Level 8 Found Footage
Personagens do Auverse

## AUVERSE I

### **Equipe 187**

Filipe 2

Rafa 187

Vitor 17

Rafa 2

Robô

Vitor 2

Rafa 17

Doutor

Unny

Filipe 124

Mago

### **Liga do Caos**

Ink Filipe

Torturador

Mestre

Sir Miguel

Mateour

???

## AUVERSE II

### **Clinacamente Insanos**

Mordex

Rad

Haki

Marloon

### **Castelo Invertido**

Morthmer

Servo

Feiticeiro

Nina

Steampunk

## AUVERSE III

### *Creations & Kestre'*

Jiin

Jane

Kestre

Raz

Steve

Chroni

Behemoth

## AUVERSE IV

Filipe 2

Aestre

Arth 2

Robô

Haikai

Rust

Amelie

Krokso

## AUVERSE V

### **Celestiais**

Filipe 2

Haikai

Rust

ATR
ATR
ATR

Lilith
Lilith
Lilith

Dankiel
Dankiel
Dankiel

Nova Lum

### **Estres**

Aestre

Mestre

Kestre

Sangrestre

Cestre
Filipe 2

>
>
> O Todo Poderoso.
> —Kestre, Auverse
>
>
>
>

* Auverse 1
* Auverse 2
* Auverse 3
* Auverse 4
* New Design

### Marcas

Estrela, Lua, Fantasma, Pecado, Singularidade, Sol, Laranja, Artificiais (X, Y, Z)

# **Filipe 2**

Originalmente conhecido como Filipe 17, ele pode reviver no corpo do mesmo. Após severas transformações se transformou em um Celestial.

Após conhecer Rafa 187 (3° Avançado) ele embarcou em uma viagem em busca da caída de Sir Miguel, com isso treinou com vídeos gravados por um amigo de Rafa. No início sendo um zé-ninguém ele conquistou a confiança de várias pessoas, mas...

## **Biografia**

### **Final de Auverse 1**

O misterioso Mestre surge e o controla dando o comando de assassinar seus próprios amigos, após isso ele é selado pelo mesmo e seus cultistas, mas devido o Mestre tocar em sua testa libertando sua marca ele absorve as marcas dos cadáveres de seus amigos.

### **Auverse 4**

Filipe dormiu por 1000 anos e graças a ajuda de um certo alguém ele desperta, mas não como antes, agora ele é absurdamente forte. Filipe se vê perdido no Universo, após isso ele encotra a Nave de algumas pessoas e resolve a matar-lás para poder usar a mesma. Ele vai até um planeta e conhece Arth 2, Kusko que é morto por um certo Lorde e Amelie.

### **Timeskip**

Filipe treina e conquistas novas marcas, após isso vai para o Coliseu e acaba conhecendo uma versão alternativa de Arthur Louhan, ele descobre um pouco sobre o Culto dos Arths onde participa seu velho amigo Arth 2. Arthur Louhan o ajuda em uma luta contra Rust onde após ela os dois se resolvem, mas nem tudo são rosas...

### **Timeskip 2**

Ele Finalmente consegue seu objetivo de pegar todas as marcas além de leva-lás ao seu potêncial máximo, mas com isso vem a trágica informação de que Arth 2 e o Culto dos Arths foram aniquilados pelo Arthur Louhan original. Com isso ocorre uma luta entre os dois no Coliseu onde Filipe perde.

### **Timeskip 3**

Filipe sabe sobre as notícias de que Aestre foi morto por Arthur Louhan. Filipe lê uma folha rasgada do Diário do Autor sobre um lugar chamado Unknown, lá ele encontra Haikai que trava uma batalha com ele, no final Filipe é derrotado mas Haikai poupa sua vida.

Pouco tempo depois na Área do Aestre, Rust o encontra e questiona sobre o Unknown, Filipe se nega no início mas depois conta a ela sobre sua luta. Eles se teletransportam para um lugar onde possui um trono com um certo alguém sentado no mesmo, era Arthur Louhan o avisando de que iria partir daquele Universo, com isso ele o entrega um papel e se vai.
Level 11

The Endless City

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 11 is an endless city made of parts of cities from The Frontrooms, such as New York, Chicago, Los Angeles, St. Louis, Toronto, and many more. Fountains of Almond Water can be found in some of the landmarks of this city. The level does not have a daylight cycle, and stays on day. The level is populated with skyscrapers, buildings, and stores. Traffic lights can also be found in this level. On the streets, you can find cars parked next to a pavement, most of the times, they are empty, but sometimes, Facelings can be found in them. Trees can also be found in the city, as a decoration for the city.

## Entities

Facelings and Hounds are the peaceful entities, as Hounds are influenced with "The 11 effect", that make Hounds act as friendly dogs from The Frontrooms. You can also find Deathmoths, Crawlers, and Smilers in this level, but entities from Level 9 can accidently get here, such as The Neighborhood Watch, or The Mangled.

## Groups

### The M.E.G. - "Base Beta"

This is the 4th main base of The M.E.G. This base is new and is still being oragnized.

### The Eyes of Argos - N/A

The main base of the Eyes of Argos. It is a safe place to stay or trade.

### Followers of Jerry - "Jerry's Salvation"

This outpost is made by Followers of Jerry. It has around 40 members, they are friendly, unless you say anything negative about Jerry.

### The Citizens of Level 11 - N/A

This group does not have any bases or outposts outside of Level 11, it is a group with 50 members, It is located in a once-decrepit bank, and is to store supplies, and weapons.

## Entrances and Exits

### Entrances

Follow the arrow street signs in Level 9.

Find a road in Level 10 and follow it.

No-clip through a concrete wall in Level 15.

### Exits

Buildings that have similar appearence of Level 3 on the inside lead there.

Some streets may lead to Level 10.

Enter a Flower Shop to get to Level 15.

Some of the windows in Level 11 can lead to Level 12.

Enter an apartment building to get to Level 22.

No-clip through a pink wall to be sent to Level 399. [NOT RECCOMENDED]
Spinnennest

**Spinnennester** sind Höhlenbiome, die mit Spinnennetze, faserigen Spinnennetze, Spinneneiern, hängenden Spinnennetze und Gewebe gefüllt sind. Es könnte ein möglicher Ersatz für die **Seidenlichtung** sein. Aufgrund des Lichts der Spinneneier erscheinen hier nicht viele feindliche Mobs. Falls du aber auf die Eier drauftretest, musst du dich mit nervigen Höhlenspinnen auseinandersetzen. Dieses Biom wurde zusammen mit der Leuchtenden Höhle in 1.17 hinzugefügt, erschien jedoch erst in 1.18 auf natürliche Weise. Sie könnten jedoch mit einem benutzerdefinierten Welttyp generiert werden.
MOS

Back to Characters - Here

MOS is the husband of Chilled and father of Catfish, Fishy, Josh, and Calico. He has a cousin who is most known as ROP. MOS is the CEO of INCO.IF and his assistant is Cranberry, who is mostly seen at Courting Courts.

**NOTE:** Courting Courts is NOT officially out.

Random moments with **MOS**

"Do that again and you'll end up in this room." - Referring to Red Room during Tea Perty Tests!
Friendly manipulation

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Habitat(s): Majority of Levels

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Entity Code: Unknown

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Entity Number: 29

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Rarity: 3/5

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Danger: 3/5

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## Description

Friendly Manipulation is an entity, that pretends to be a friendly entity, but actually isn't. It is a humanoid, that has some similarities to humans, they got 2 legs, they have 3 eyes, a mouth, and 10 arms. Their skin is made of plastic, that you cannot see through. When it sees you, it comes up to you, and starts to have a conversation in your first language. While it talks with you, it makes you feel safe, and happy. After talking for a few minutes, your legs will get trapped in the hands of the entity, you will not realize that this is happening, due to the fact that the entity has succesfuly manipulated you. Then, most of your body parts will start falling off, it first starts with your left ear, right hand, nose, and hair, you will not realize this happening once again. You will slowly lose blood due to the body parts that fell off of you. You will be then wrapped by the hands of the entity, that will pull you so much, that most of your organs will pop, and you will die. You will leave a huge pile of blood, that will then the entity drink, and your dead body will vanish. To prevent you from getting into a talk with the entity, you can run when spotting one of them, because they will not try to chase for a few seconds, and they will shout "Wait", "Don't run away", "I am friendly", or "Come back, please" in the first language you have learned. After realizing that you are not coming back, it will start chasing you, but will eventually lose you, as it will not be able to tell your location.

## Discovery

Friendly Manipulation was discovered in Level 5, when 2 M.E.G. members found them, one of the M.E.G. members hid, but the other stayed there, and the process of manipulating has begun. The member that was manipulated did not survive, but the other one got back to the base safely, and told the others.
Culto dos Arths

>
>
> Mortis Orchidis Salvatis.
> —Arth 4, Coliseu
>
>
>
>

O Culto dos arths foi um culto ancestral criado por Arths com o intuito de reunir todos os Arths de todas as Aus para um próprio objetivo de se tornarem os mais fortes do Universo, assim o Culto se tornou uma coletânea de Arths gigantesca, aonde se encontraria mais de 200 participantes do Culto, e com seus poderes fizeram um pacto do Culto com a Morte, fazendo eles terem poderes de necrômancia e escuridão em um geral.

O Culto dos Arths foi um grande culto, que teve 2 gerações

* ***- Culto dos Arths Original***
* Arth 1 [ Líder ]
* Arth 2 [ Arqueiro de Elite / Comandante ]
* Arth 3 [ Mago Sacerdote / Comandante ]
* Arth 4 [ Escudeiro De Guerra / Sub-Comandante ]
Wiese

* Normal
* Kleefeld

### Edelstein

Peridot (Hinweis: Edelsteine ​​sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

### Hinzugefügt in:

Unbekannt

**Wiesen** sind flache und grasbewachsene Biome, die den Ebenen ähneln, jedoch einen eher etwas dunkelgrüneren Graston aufweisen. Hier erscheint Gras und Hohes Gras (?). Auch Schweine, Hühner, Schafe und Kühe können im Biom spawnen. Es gibt eine Biomvariante namens **Kleefeld**, die auch riesige Kleeblätter, Porzellansternchen und weitere kleine Kleeblätter enthält.

## Geschichte

* 1.16.4: Wiese entfernt.
* 1.16.5-13.1.0.477: Wiese wieder hinzugefügt.
* 1.17: Wiesenkleefeld hinzugefügt.
* 1.18: Wiesenkleefeld zu Kleefeld umbenannt.
Personagens

Como em qualquer história ou conto, existem personagens protagonistas com suas respectivas habilidades, poderes e características próprias, uma história totalmente inventada por seus criadores e colocados na história. No auverse sendo tão vasto quanto ele é, a existência de personagens só continua crescendo, mas os principais são:
Red white and royal blue movie Wiki

This fandom is about the red white and blue movie, its character and many more.

History huh?

##### How the show came about and what its about

This show is an adaption of the book "Red white & royal blue" that showcase the beautiful love story between the first son of the united states Alex and the prince of the Uk Henry.The show and book revolves around the theme enemies to lover and we can see in the show.
Main charactes:
Alex Claremont-Diaz
Prince Henry
Schwefelfumarole

**Schwefelfumarolen** sind Blöcke, die auf natürliche Weise im Netherbiom **Ausbrechendes Inferno** entstehen, entweder einzeln, in einem Hügel oder einem großen Hügel. Sie stoßen ständig Rauchpartikel aus und etwa jede Sekunde stoßen sie Feuerpartikel aus. Dies führt nicht wirklich dazu, dass Feuer entsteht. Wenn ein Spieler oder ein Mob auf einer Schwefelfumarole steht, nimmt er Schaden. Falls ein Spieler von einer Schwefelfumarole stirbt, erscheinen 2 neue Todesnachrichten:

* Wenn ein Spieler von einer Schwefelfumarole stirbt: ***<Spieler> wurde bei lebendigem Leibe gedämpft***
* Wenn ein von einem Gegner angegriffener Spieler von einer Schwefelfumarole stirbt: ***<Spieler> hat wegen <Gegner> ein tödliches Dampfbad genommen***

Außer der Dekoration haben sie keinen Verwendungszweck.
The Black Vulture

“Your friends cannot help you now. Time for you to die.”

-Black Vulture before the final battle

The Black Vulture is a shadowy figure and is feared by heroes and villains alike. He is a jack of all trades, being a great marksman, inventor, and combatant. In the final battle, he places a force field around he and Murphy and you cannot tag out into your friends. The hardest part about this battle is that there is a gauntlet of villains before this battle, such as Duke Dolphin, Mister Sir, and Blobbo de Guaco. His battlefield is named “The Part Where He Kills You” and ironically, after the Black Vulture is defeated, he is sucked into the Distortion World for the rest of his life by Murphy Morphy and the Calamity Box's powers. Murphy also wishes that the Calamity Box be lost forever and never be found again. Afterward, his sidekick Vladikoff tries to flee, but is trapped by his curse to be bound to Black Vulture and is dragged into the Distortion World as well.

OST: The Ruler of Villainy

Attack 1: Eclipse's Wrath

Attack 2: Glitch Blast

Ability: Quake Shatter

Super Attack: World Breaker

Super Attack (Final Fights): Cataclysmic Barrage
Schneeblütenhain

**Schneeblütenhaine** sind Biome mit Schneeblütenbäumen, Weißen Blütenblättern und Felsen aus Bemoosten Bruchstein. Es gibt in den meisten Fällen genug Licht in diesem Biom. Ingesamt ist dies ein großartiges Biom für Survival-Anfänger. Dieses Biom enthält Kirschholz, welches ein großartiges Baumaterial für Unterkünfte und Werkzeuge ist.

## Kleinigkeiten

* Dieses Biom wurde eingeführt, um das ehemalige **Kirschblütenhain**-Biom zu ersetzen, da Minecraft das **Kirschberghain**-Biom eingeführt hat, welches ähnlich ist.
Tropen

### Edelstein

Topas (Hinweis: Edelsteine ​​sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

Die Tropen sind ein sehr seltenes Biom mit etwas bergigen Inseln, die mit blauen Hortensien, rosa Hibiskus und Palmen bedeckt sind. Gelegentlich spawnen hier auch Dschungelbäume, Bambus und Dschungelsträucher. Sandstrände, flaches Meer, leuchtend grünes Gras und ein heller Himmel machen dies zu einem großartigen Fund. Die Strände hier bestehen aus weißem Sand und nicht aus normalem Sand. Hier entstehen Dschungeltempel, wie die meisten anderen tropischen Biome in der Mod. In diesem Biom können Papageien spawnen. Aufgrund der passiven Mobs und des Holzes ist es in diesem Biom sehr einfach zu überleben.
Mystischer Hain

### Edelstein

Topas (Hinweis: Edelsteine sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

### Hinzugefügt in:

unbekannt

**Mystische Haine** sind seltene Biome voller Magischen Bäume und Jacarandabäume, Blumen und riesiger roter Pilze, deren Luft eine mystische dämmerungsrosa Farbe hat. Hier spawnt häufig Zierlauch, Flieder, blaue Hortensien, rosa Narzissen und Leuchtblumen und verleihen dem Biom eine farbenfrohe Atmosphäre. Das Wasser in diesem Biom ist rosa.
Das Überleben ist hier einfach, da es reichlich Holz und Gras für Weizensamen gibt. In diesem Biom spawnen nur Hexen, allerdings aufgrund der Leuchtblumen nicht häufig. Darüber hinaus spawnen hier keine passiven Mobs, obwohl dies keine große Enttäuschung ist, da sich wahrscheinlich ein Biom in der Nähe befindet, in dem sich einige passive Mobs befinden können.

## Geschichte

In sehr frühen Versionen von Biomes O' Plenty ähnelten Magische Bäume eher Kiefern und hatten unterschiedliche Texturen. Vor BOP 1.13.2 gab es in Mystischen Hainen Seen mit giftigen Flüssigkeiten und heißem Quellwasser.

In 1.6.4 gibt es ein Unterbiom namens Dünner Mystischer Hain. Es enthält weniger Bäume, wurde aber in 1.7.2 entfernt.
Auroralgarten

Der **Auroralgarten** ist ein äußerst seltenes Biom, das Regenbogenbirken und -tannen enthält. Es gibt keine feindlichen Mobs und Veilchen, Eisige Iris und Gras bedecken die Landschaft. Das Gras in diesem Biom ist gefroren und Schnee bedeckt die Landschaft. Dieses Biom hat viel Holz und die passiven Mobs liefern Nahrung, was es zu einem guten Biom zum Leben macht. Es spawnt oft in der Nähe eines Pilzlands und eines gefrorenen Ozeans, weshalb es so selten ist. Frühere Versionen dieses Bioms vor 1.18 hatten keinen Schnee, bläulich-grünes Gras und viele Blumen. Vor 1.19.2 war es
ein Inselbiom.

## Geschichte

Es wurde in 1.15.1 als das seltenste Biom des ganzen Spieles hinzugefügt. Früher war es als Regenbogenhügel und später als Regenbogental bekannt.
Zuvor war das Ursprungstal das seltenste Biom.
Marsch

### Edelstein

Malachit (Hinweis: Edelsteine sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

Das Marsch Biom ist eine weite grüne Ebene mit flachen Seen, die überall mit Wassergras und Schilf bewachsen sind. Auf dem Land findet man häufig Gras und hohes Gras, aber es spawnen keine Blumen. Dies ist kein gutes Biom zum Leben, da es weder Holz noch passive Mobs gibt und die Landschaft mit Wasser überzogen ist, was einen effizienten Gebäudebau verhindern kann.

Hier können Hexenhütten spawnen.
Bailorjail Wiki

**Welcome to the Bail or Jail:Obakeidoro Wiki!**
This Wiki is about Bail or Jail: Obakeidoro!, an asymmetrical multiplayer game by Free Style Games. An encyclopedia made by the fans for the fans of Obakeidoro!

Please help us expand the Obakeidoro wiki so this can be the best English wiki for the game and community! For more info, visit To-Do.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Estres

## Descrição

Seres com muito poder em especifica coisa que influenciam o mundo no geral, por exemplo, Aestre, que criou a marca da Lua e começou um culto que gerou muito conhecimento para toda a sociedade, como por exemplo o descobrimento da possibilidade de viajar entre dimensões, além de ter sido o primeiro a estabelecer um acordo com a Morte. Estres são escolhidos pelo universo, seja qual for o critério.

### Navegação

Aestre

Mestre

Kestre

Sangrestre

Cestre
Characters

Back to Main Page - Here

### The Walls

**MOS** - God & Main Owner of The Walls

**Madame** - The Walls Host

**Asher** - The Walls Co-Host

**Josh** - Tea Server/Sommelier

**Oliver** - Resource Hunter

**Maniyerd** - Executor of Misbehaving Kolos

**Enla** - The Wall's Healer Orb

**Rome** - The Wall's Torture Orb

**Jome** - The Wall's Wealth Orb

### The Gardens

**Ency** - The Gardens Host

**Hyster** - The Garden's Water Orb

**Ryster** - The Garden's Wealth Orb

**Justin** = Garden's Gatekeeper

**Clem** - Gardener

**Fishy** - Planter

**Catfish** - Translator for Fishy

### Courting Courts

**ROP** - Judge

**Calico** - Lawyer

### INCO.IF

**MOS** - CEO of INCO.IF

**Cranberry** - MOS' assistant

**Opal** - Treasurer

**Detox** - Employee Manager

**Fotox** - Receptionist

**Evoy** - Store Manager (Outside)

### Guests

**Bobby** :P- Opal's Partner, a very short quiet man (Mute)

**Chilled** - MOS' Husband, a Special Guest

**King D. Salmon** - Mutated salmon who's also named salmon
Leuchtende Höhle

**Leuchtende Höhlen** sind ein etwas ungewöhnliches Höhlenbiom, das sowohl normale als auch riesige Leuchtpilze aufweist, der Boden ist mit Schlamm und leuchtenden Moosblöcken und Teppichen bedeckt und von der Decke hängt Glühwürmchenseide. Alle Mobs, die normalerweise in den Höhlen spawnen würden, können hier spawnen, einschließlich Fledermäuse, Skelette, Zombies und Spinnen. Dieses Biom wurde zusammen mit dem Spinnennest in 1.17 hinzugefügt, erschien jedoch erst in 1.18 auf natürliche Weise. Sie könnten jedoch mit einem benutzerdefinierten Welttyp generiert werden. Es ist der Nachfolger älterer Versionen des Pilzdschungels welche vorher Leuchtpilze beinhaltete.
Seidenlichtung

* Normal
* Seidenlichtungsnest

Die **Seidenlichtung** ist ein seltenes sumpfiges Biom mit Spinnennetze, die über die bergige Landschaft verstreut sind. Von vielen Bäumen wachsen Ranken und unter den Baumkronen erscheinen Pilze. Weideneichen, Eichensträucher, eichenförmige Totbäume und Pappelbirken sowie Pilze und spärliches hohes Gras erscheinen hier ebenfalls auf natürliche Weise. An verschiedenen Stellen sind Spinnweben über den Boden und an Bäumen verstreut. Diese sind nicht erneuerbar; jedoch erleichtern sie den Zugang zu Fäden und können zu Wolle verarbeitet werden, sodass ein frühes Bett leicht erhältlich ist. Spinnen erscheinen hier häufiger.

## Frühes Überleben

Die Seidenlichtung ist keine besonders gute Wahl für das Überleben am ersten Tag, da hier hauptsächlich Spinnen erscheinen und überall im Land häufig Spinnennetze erscheinen. In Kombination mit dem teilweise toten, sumpfähnlichen Biom ist die Seidenlichtung eine sehr schlechte Wahl zum Leben.

## Varianten

### Seidenlichtungsnest

**Seidenlichtungsnester** sind eine Biomvariante der Seidenlichtung, die viel mehr Spinnennetze enthalten.

## Geschichte

Dieses Biom wurde entfernt, als BOP 1.8 veröffentlicht wurde.

Es wurde später in 1.13.2 und höher unter dem Namen Seidenlichtung wieder hinzugefügt. Es wurde in 1.16.5 jedoch wieder entfernt.
Ausbrechendes Inferno

Das **Ausbrechende Inferno** ist ein Netherbiom, die aus Schwefel bestehen, wobei Schwefelfumarolen, Schwefelhaufen und Schwefelknospen die Landschaft bedecken. Es bilden sich Flecken aus Magmablöcken und es entstehen häufig Lavabecken. Die Luftfarbe im Biom ist blassorange. In den Lavabecken können Schreiter spawnen. Es könnte ein möglicher Ersatz für das Ascheninferno-Biom sein.
Tea Perty Wiki

**Welcome to the Tea Perty Wiki!**
The Lore of Tea Perty.

This is something my friend made and this is to help newcomers and non-newcomers with lore

**[THIS WIKI IS IN THE PROCESS OF ARCHIVING LORE]**

### Current Pages:

* Rules
* Characters
* Locations

### Current Characters Included: By order

#### The Walls:

* MOS
* Athena
* Asher
* Josh
* Oliver
* Maniyerd
* Enla
* Rome
* Jome

#### The Gardens:

* Ency
* Hyster
* Ryster
* Justin
* Clem
* Fishy
* Catfish

#### Courting Courts:

* ROP
* Calico

#### INCO.IN:

* MOS
* Cranberry
* Opal
* Detox
* Fotox
* Evoy

### Random Moments:

* ***SILLY MOMENTS STILL BEING MADE! :3***
Feld

* Normal
* Bewaldet

### Edelstein

Peridot (Hinweis: Edelsteine ​​sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

**Felder** sind hübsche Flachlandflächen mit blaugrünem Gras und vielen Sonnenblumen, Flieder, Rosensträucher, Porzellansternchen, Tulpen, Maiglöckchen, Mohn und Löwenzahn. Auch Sprossen und Gras bedecken große Teile des Bodens. Es ist normalerweise flach und spärlich mit kleinen Fichten bewaldet, aber Eichenbüsche wachsen hier oft in Büscheln. Hier spawnen die meisten passiven Mobs wie Kühe und Schweine, seltener auch Füchse. Gelegentlich findet man ein Bienennest an einem Baum. In diesem Biom können Dörfer spawnen, die aus Fichtenholz bestehen. Dies ist bei weitem einer der besten Orte zum Überleben, mit flachem Land zum Bauen, viel Holz und passiven Mobs sollte es extrem einfach sein, hier zu überleben.

## Varianten

### Bewaldetes Feld

**Bewaldete Felder** sind eine Biomvariante des Felds und, wie der Name schon sagt, eine bewaldete Version des Bioms. Es enthält etwas weniger Eichenbüsche und Blumen.

## Kleinigkeiten

* In älteren Versionen erschien hier eine entfernte Blume, der Weiße Löwenzahn.
* Dieses Biom hieß früher Alm *(engl.: Meadow)* und seine Variante Almwald *(engl.: Meadow Forest)*, wurde jedoch in 1.18 aufgrund der Hinzufügung des Vanilla Alm-Bioms in Feld umbenannt.
Feuchtgebiet

### Edelstein

Malachit (Hinweis: Edelsteine ​​sind eine exklusive Funktion für Versionen 1.12 und niedriger.)

**Feuchtgebiete** sind ein grobes und trübes Biom, das aus Gras und Schlamm besteht. In diesem Biom erscheinen viele Farne und Gräser, und gelegentlich gibt es Fichten und Weiden. Auch im Biom ist das Wasser lila. An der Küste erscheinen Rohrkolben und Zuckerrohr. Im Wasser finden sich Schilf und Wassergras sowie überschwemmte Seegrasflächen. Das Erkunden ist vor allem sicher, da es außer Mobs nichts gibt, was einem schaden kann.
Inoffizielles Biomes O' Plenty Wiki

**20 Seiten • 50 Dateien • 476 Bearbeitungen • 1 Aktive Benutzer**

Willkommen im **deutschen inoffiziellen Wiki für Biomes O' Plenty**, das **jeder bearbeiten kann**! Wir haben derzeit 20 Artikel und vieles Mehr dank unseren Mitwirkenden seit August 2023! Seitdem haben wir 476 Bearbeitungen von unseren wunderbaren Mitwirkenden gezählt!

"Biomes O‘ Plenty" ist eine Minecraft-Mod, die von Glitchfiend, eine kollaborative Gruppe einiger Entwickler, erstellt wurde. Sie fügt in Minecraft über 60 neue Biome hinzu, von einem einfachen Marsch-Biom bis hin zum magischen und mysteriösen Mystischen Hain! Neben diesen Biomen kommen auch viele neue Dinge hinzu, wie zum Beispiel neue Bäume, Baublöcke und Pflanzen.

Alle Benutzer sind Willkommen Seiten zu bearbeiten oder Seiten zu kommentieren, solang es mit den Richtlinien übereinstimmt!
**HINWEIS: Dieses Wiki kann von jedem angemeldeten Benutzer angepasst werden! Die hier gefundenen Informationen können möglicherweise ungenau und/oder veraltet sein und sollten nicht als Quelle verwendet werden, sondern nur als Referenz.**

**Inoffizielle Minecraft-Mod Wikis**
Alex's Mobs • Biomes O' Plenty

## Nützliche Seiten

* Richtlinien
* Biomliste
* Biome nach Seltenheit
* Biomes O' Plenty installieren

## Offizielle Links

* GitHub
* Adubbzs Patreon
* Adubbzs Twitter
* Forstrides Patreon
* Forstrides Ko-fi
* Forstrides Twitter
* Der Discord Server

## Administratoren

* Ieguana2131
* EatMoreBanana
Дискорд сервер

## Про дискорд

Наш дискорд-сервер представляет собой комбинацию функционала, удобства и разнообразия для удовлетворения всех нужд игроков. Для более удобной навигации по серверу мы разделили каналы на категории: Информационные, Чат, Боты, Кланы.

Также существуют административные каналы, с помощью которых осуществляется эффективное управление сервером и отслеживание нарушений правил, таких как неадекватное поведение в глобальном чате и использование читов.

Ссылка (https://discord.gg/mceternity)

(Скоро)