recursal/Fanatic-Fandom huggingface dataset:
Star platinum ova

# Among the very first Stands introduced, it is featured along with Jotaro in three parts of the series, most prominently in Stardust Crusaders. (OVA)

***E + Hold - ORA Barrage***

Star Platinum OVA pulls strong fists consecutively towards the enemy.

***R - ORA!***

Star Platinum OVA throws a strong hit to the enemy.

***T - Star FINGER!***

Star platinum OVA increases the size of your fingers giving you a range advantage.

***F - Time Stop***

Timestops for 5 seconds
Cranberry hierophant

# *Information:*

Hierophant Green (ハイエロファントグリーン（法皇の緑） Haierofanto Gurīn) is the Stand of Noriaki Kakyoin, featured in Stardust Crusaders. Hierophant Green is an elastic and remote Stand, capable of being deployed far away from its user and performing actions from a distance. Kakyoin has possessed this Stand since birth.

***T - Wanna sprite cranberry?***

Meme HG throws out cans of sprite cranberry at the enemy

***R - Canned Hit***

Meme HG slams a sprite ctanberry bottle at the enemy

***F - Cranberry Splash!***

Meme HG throws its entire stock of sprite cranberrys at the enemy

***V - Cranberry Turret***

Meme Hierophant throws too many sprite cranberrys at the enemy
Made in Walmart

# *Information:*

## Walmart Inc. is an American multinational retail corporation that operates a chain of hypermarkets, discount department stores, and grocery stores.

*Credits to JaydenLeo135790 for lending me the stand*

***E - Light Speed Barrage***

Made in Walmart hits the enemy quickly and consecutively

***R - Light Left Arm Speed Chop***

Made In Walmart does a quick slice with it's left arm which does a good chunk of damage and very fast.

***T - Accelerated Knives***

The player throws three knives at the target

***F - Throat Slice***

Made In Walmart throws himself at the enemy

***H - Time Acceleration***

Made In Walmart accelerates time to the point where the users passive walk speed rises

***B - Number Counting***

The player will count the prime numbers to calm themselves. If you get hit during this, you will teleport behind the attacker

***V - Blink***

The player teleports a short distance infront of them
Lemark Crime Family

A family of local influence in and around Four Corders.

Primarily involved in extortion, gambling, and smuggling they have been displaced by the Yargo Crime family. Their muscle, influence, and power is diminishing, but they are among the most violent of the gangsters plaguing the northern duchies of the Eastern Realm.
Sticky fingers

# Sticky Fingers (スティッキィ・フィンガーズ Sutikkyi Fingāzu) is the Stand of Bruno Bucciarati, featured in Vento Aureo.

***E + Hold - ARI Barrage***

Sticky Fingers fiercely barrages the opponent with ?? punches at great speed

***R - ARI Punch***

Sticky Fingers pulls back its fist and slams it into the foe

***T - Zipper Extension***

Sticky Fingers unzips its arm, allowing them to shoot forward an extended punch that delivers a great blow.

***F - ARI Finisher***

Sticky Fingers throws a heavy blow at the enemy

***V - Zipper Transportation***

Sticky Fingers opens a zipper onto the floor, teleporting it's user to their cursors location.
Crazy diamond

# *Information:*

## Crazy Diamond (クレイジー・ダイヤモンド Kureijī Daiyamondo) is the Stand of Josuke Higashikata, featured in Diamond is Unbreakable.

***E + Hold - DORA! Barrage.***

Crazy Diamond beats up his opponent with DORA! barrage! This stand is very common though, so the damage is bad as well.

***R - Heavy DORA! Punch.***

You do a regular heavy punch. There isn't really much to say about this.

***T - Ball Throw.***

Crazy Diamond throws a ball which deals mediocre damage.

***Y - Wall.***

Crazy Diamond Builds a wall to block projectiles.

***F - Healing Mode***

Crazy Diamond starts shining and now, instead of damaging with E and R, he heals them.

# HEALING MODE

All your attacks now heal, now you can build a wall with Y
Camp Half Blood Wiki

Alright Demigods! Along with Camp Jupiter Wiki and Riordan Wiki we are a community of Demigods. Come here to meet with fellow Greeks-at-Heart! We hope to make a safe space of all Greek Related Stuff.

**Welcome to Camp Half-Blood!**
Welcome to our online Camp Half Blood, for all Greek Related stuff. Come join the Camp!

So, for everyone visiting this page, Greek Gods, Satyrs, Demigods, or Clear Sighted Mortals (we do not welcome Greek Monsters or Emperors), add your information and voice to this Camp!

## Greek Aesthetic

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Star platinum ova over heaven

# *Information:*

Star Platinum Over Heaven/RSPOH is the signature Stand of Jotaro Kujo, as featured in WUC. It is arguably one of the most powerful Stands featured in the server. It is owned by two versions of Jotaro, one of them being the part 3 version while the other being part 4 Jotaro.

***E + Hold - Ascended Ora Barrage***

SPOVAOH Lunges out and barrages the opponent

***R - Ascended Heavy Punch***

SPOVAOH does a heavy punch

***T - Reality Overwrite***

SPOVAOH charges a VERY heavy punch and blasts it at his opponent.

***Y - Heal***

SPOVAOH gets in front of you again, but instead of damaging, he's actually healing whoever he's throwing the punches at.

***B + Y - Self Heal***

SPOVAOH gets in front of you again, turns to you and starts charing hits at you, healing you.

***F - Ascended Time Stop***

SPOVAOH stops time.

***H - Ground Slam***

SPOVAOH charges it's right arm into the ground, and slams the ground with a heaven-like blast.
Chef platinum

# *Information:*

## Galaxy Annihilator becomes bread vendor who became famous for after he evolved into a chef

*Credits to JaydenLeo135790 for lending me the stand*

***E - Bread Blow***

Chef Platinum throws a heavy blow at the enemy

***R - Chef Slap***

Chef Platinum disgracefully slaps its enemy

***T - Self Heal***

Chef Platinum is put in front of the user to then heal it with a blow

***Y - Chef Kick***

Chef Platinum kicks the enemy hard and then sends it flying

***F - Ground Slam***

Chef Platinum charges it's right arm into the ground, and slams the ground with a heaven-like blast.

***H - Blow Finisher***

Chef Platinum throws a blow too hard

***V - Shift***

As an untouchable chef you can instantly move a short distance infront of you
Atmokinesis

**Atmokinesis**, also known as weather manipulation, is one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

It can be used to cause massive damage or do many great things depending of the intentions of the user, the full potential of these powers remain unknown as none of the gods or Titans seem to hold that much power, only three protogenos (Ouranos, Aither and Gaea) and two of the Olympians (Zeus and Demeter) appear to have a full extent.

## Subdivisions

There are five or more elemental abilities combined into Atmokinesis which is one of the reasons why it holds such devastating power:

* **Hydrokinesis (limited)**: the ability to control and manipulate water, moisture and fog.
* **Thermokinesis**: the ability to control and manipulate temperature.
* **Cryokinesis**: the ability to control and manipulate ice, cold and snow.
* **Aerokinesis**: the ability to control and manipulate air and wind.
* **Electrokinesis**: the ability to control and manipulate electricity and lightning.
* **Nephelokinesis**: the ability to control clouds to make it to rain or snow.

Those who possess one or more of these kinetic abilities will most likely hold the generic version of it as well. The best example to explain this would be Poseidon, he could use hydrokinesis to gather water molecules from his surroundings to make it rain.

## Abilities

This ability has been show to small degrees in the series. For example, clouds in the series will generally rumble with thunder whenever Zeus/Jupiter becomes angry. His son, Jason Grace, inherited some of this power as well, being able to call down lightning bolts from the sky when he needs to. He is also able to control the wind, allowing him to fly and see wind related magic. Percy Jackson, a son of Poseidon, has been able to use this ability as well, being able to create small hurricanes for attack and defense in battle.

Aeolus is a god that controls the four winds in the North, East, South, and West. By controlling them, he is able to control the weather itself and frequently takes requests from the gods in order to make them happy, a job that has driven him almost insane over the years. His assistant Mellie explains that this is the reason the weather can change so suddenly. Khione and her father Boreas are another example, as they have control over the North wind and winter. Khione has displayed the ability to create snow storms whenever she feels like it, even if she is not in the area.

In Korea, the ability to control wind and water is exclusive to the Dragon race. They could prevent friends from being rained out of the music festival they paid too much money to attend or give them a much-needed snow day during midterms.
The World High Voltage

# THE WORLD (THE WORLDザ・ワールド Za Wārudo) is the Stand of the Diego Brando from Another Universe, featured in Steel Ball Run.

***E - Muda Barrage***

TWHV throws consecutives punches at the enemy

***R - WRYY!!***

TWHV throws a heavy blow at the enemy.

***T - Knife Throw***

The World Alternate Universe throws a knife

***Y- Revolver shot***

The user shoots a revolver at the enemy

***G - And Now The Fun Begins!***

The users stops time to throw a lot of knives at the enemy. (CUT-SCENE)

***F - The World***

TWHV stops time for 5 seconds.

***H - Triple MUDA Combo***

TWHV throws three powerful punches at the enemy

***V - Barbed Wires***

The user throws rolls of barbed wires at the enemy

***B - Gasoline***

The user soaks the enemy in gasoline

***B + B - You fell for it, Now Burn!***

The user after soaking the enemy, throws lit matches at the enemy setting them on fire.

***Z - Horse ride***

The jumps on his horse and begins to ride it.
Standless/Human

Use a Rokakaka Fruit if you already have a stand/spec, or you automatically get standless when you first enter the game.

Stats:

**Destructive Power C**

**Speed C**

**Health/Durability C 250**

Moves:

Click: Punch. Deals barely anything. What did you expect?

R: Heavy Punch. Again, not much damage. Use a frickin arrow.

C: Dodge. Bigger distance than with stands.
Main (disambiguation)

Prince Jackson Middleton of Cambridge

Jackson Middleton was found in Spring Mills yesterday at 3:44 pm officials will be taking him back to his beloved mother Cathrine duchess's of Cambridge on January 15th. Princess Charlotte, his sister was also found in Los Angeles California. Jackson was disguised as (Isaac Siegrist) President of the United states says, I do love the Royals but this act is unacceptable. Despite the unofficial act, Isaac is set for the throne one day especially after his Grandmother Queen Elizabeth II has died.
Villains

**Gildagloom**- a villainous goddess that has cursed many young girls from the Eastern Realm (and maybe beyond?)

**Coenbealde** - a villainous wizard that sought knowledge of the outsider gods - slain by the party for insisting on a fair share of the dungeon loot...

**Sir Hanroi the robber knight** - This villain was defeated and captured south of four corners and handed over to Vallarian Justice. Based on documents found on his person he was on a mission for the Young Wolves, a mercenary Fianna out of Alba.

**Sir Treivor of Asloving** - Sir Treivor attempted to recruit Saxifrage into a plot to embarrass and defeat a Rheagus knight at the tourney of four corners. Having been rebuffed and insulted by Blucher, he is almost certainly responsible for the murder of Sir Brentan of Rheagus, and was responsible for sending assassins to murder Cloe in the night. He escaped south.

**The Alchemist** - although the party never met this villain, this mad mage had a tower in the wilderness where he brewed Gnomes into potions.

**The betrayer guide** - hired, for a significant sum of gems, the guide - a giant wilde Fey elf - led the group safely to the nest of the mind-web. But as they debated resting, the guide launched a sneak attack at the party. The Fey Wild Magic Barbarian was felled by a stunning strike and pummeled by attacks until dead. A short lived villain, but memorable.

**Arruzzio Quickbreeze** - an enchanter contracted to the Fairwind family in the construction of a magical lighthouse, the party crossed the powerful magic user by refusing the hand over a magical rod that granted access to the Feywilde. Furious, Arruzio triggered his workshop's traps and wards and fled by magical means. The party cannot be sure when or how he may take revenge, but should not be surprised...
Shadow The World Requiem

# *"Are you still watching me, You damned mortal?!"*

## Obtained by using Cursed Orb on 『Shadow Dio』

*Credits to JaydenLeo135790 for lending me the stand*

# *Information:*

## Shadow Dio (邪悪の化身ディオ, Ja'aku no Keshin Dio lit. Evil's Incarnation Dio) is an alternative version of DIO from before the final showdown in Cairo. He is one of the six hidden characters in the game.

***LMB - Cursed Requiem Arrows Throw***

Summon 3 arrows that will fly towards your mouse cursor

***E - Shadowed Punches***

STWR throws 4 punches and a kick at the enemy

***R - Shadow Uppercut***

STWR does a quickly uppercut

***T - Cursed Summon***

STWR Makes Appears Cursed Requiem Arrows near him

***F - THE WORLD, STOP TIME!***

Shadow The World Requiem and its' user wind up for about 1 second and stops time for 7 seconds.

***G + Cursor on Target - Impaling Thrust***

Shadow The World Requiem stops time very briefly and thrusts its fist into the target with superior force, sending the target flying in the direction in which they were facing.

***H - Are you really trying to shoot me?***

Shadow The World Requiem and its' user go into a counter like pose, where they are shown to be reading a book and to be drinking 'cherry juice'. If the user is hit during this counter state, the user will automatically teleport behind the attacker and Shadow The World Requiem will promptly deal a good amount of damage to the enemy through unknown means.

***J - Cursed Orb***

STWR makes a cursed orb appears attacking everyone near

***V - Outside of DIO's World***

You automatically teleport to where your mouse cursor is aimed, although this move has a limited range, it is great for getting closer to your enemies... Or running away.
Whitesnake

# Whitesnake (ホワイトスネイク Howaitosuneiku) is the Stand of Enrico Pucci, featured in Stone Ocean.

***E - Poisoning Barrage***

Whitesnake barrages the enemy slowing them down within each hit.

***R - Poisoned Hard Hit***

WhiteSnake Hits the enemy hard knocking them down and slowing their movements for when they get back up.

***T - Pistol Shot***

Whitesnake pulls out a pistol and fires it in front of you

***Y - Acidic Spit***

Whitesnake spits out a small ball of acid forward

***F - ''Your disc belongs to me!''***

WhiteSnake steals the enemy's spec/stand disc and forces them to not be able to use any moves.
Quests

This page is dedicated to recording the active and completed quests of the adventuring group.

**Active**:

1. rescue Sheriff, Sigmar's loyal ass (incomplete - pending)

2. learn about the curse of the blacksmiths daughter (ongoing, the party has uncovered information about the curse of Gildagloom)

3. Break the curse (incomplete - ongoing)

4. \*Saxifrage\* Attend a chapter house of the Knights of Ronde to learn about your father. (incomplete - pending)

5. Recover a magic sword that may help you on your quest (incomplete - ongoing)

6. Make a deal with the demon of the Temple of Evil to find the cure (incomplete - pending)

7. Travel to the city of Arkanthus in Asteron to seek a cure against the curse (incomplete - pending)

8. Visit the city of Muirgane to investigate what Hanroi was up to (incomplete - pending)

**Completed**:

1. escape the tomb of the iron lord (complete)

2. Rescue the blacksmith's daughter Marget (complete - subsequently seized by the Marquis)

3. \*Saxifrage\* sabotage a knight of rheagus in the tournament (refused - led to confrontation and murder)

4. recover some special mushrooms for a cure (complete - it was a scam that led to a fight with a coven of hags)

5. capture the robber knight Hanroi (complete - turns out he was a member of the Young Wolves, a Fianna from Alban and was to be recalled, his capture netted 450 gp).
Knights of Ronde

Leader: unknown

The knights of ronde are a fraternity of knights, popular in the south of Alba, the Kingdom of Rheagus and the city states of eastern Asteron. Originally from Rheagus, these knights travel the world in search of adventure in order to build their renown and prove their prowess. Knights that have so proven themselves have a chance of being named to the ruling council of knights in Rheagus, The Council of the Order of the Knights of Rheagus. This respected order is a power broker in the far south, and chooses the Kings of Rheagus.

As a feeder order to the Council, the activities of the Knights of Ronde are watched closely by a loose confederation of informers and allies of Rheagus. They have major chapter houses in the cities of:

- Southport (Eastern Realm)

- Windsebruck (Western Realm)

- Muirgane (Alba)

- Genevere (Alba)

- Coramane (Alba)

- Camalot (Alba)

- Rheagus (Rheagus)

- Asloving (Asteron - currently vacant)

- Azotus (Asteron)

- Tiralond (Asteron)

Rumours:

- Sir Brenton of Rheagus was a member in good standing of the Knights of Ronde, before his murder by Sir Treavor of Asloving.

- Sir Brenton mentioned to that Squire Saxifrage should seek out a chapter house, in order to learn more about his family.
The Dragonborn Empire

The dragonborn empire is ruled by two monarchs with prescribed portfolios: one rules over the domain of war, one over the maintenance of internal order. The war king, sitting on the red throne, rules the south. The Gold Queen, from the court of splendor, rules in the north.

The empire is a mix of races divided into a caste system. At the top are the dragonborn. The empire shelters a dwarven hall famous for its dragon fired weapons and armour, the dwarves occupy the next merchant caste. Humans occupy the lowest slave caste, employed as slave labour in the limited agriculture and great salt mines of the empire. A slightly better, if not safer, fate for these slaves is service in the armies of the dragonborn protecting the borders. This is a life of battle and harsh discipline.

Travelling bands of Tabaxi, natives of the salt-deserts, range across the empire outside of the caste system but treated with relative distrust and neglect by the ruling dragonborn. These desert peoples are traders, scavengers, and ascetics.

The empire is extremely isolationist and xenophobic, and entry and travel into the dragon lands requires a royal warrant that is rarely granted. They maintain diplomatic ties to Liefin and the elves, but have few links with the human kingdoms and marches.
Unity Church

Leader: Head of the Church is The Emperor of Liefin Hadrias III

Head of the clergy is (title) Pontif Lorithex (name) Nicio Fortresna.

The Unity Church is the official Religion of the Liefin Empire, most of the North, and is influential in many lands. It is based on the collective worship of the approved gods. Citizens pray generically, while the priesthood occupies themselves with the rites and sacrifices due to individual deities. The pantheon of the Unity Church is smaller than the pantheon of Forces and Powers worshipped throughout the world. It has even declared several deities to be outsiders, and their worship to be heresy.

The priests are extremely powerful in the lands in which the church dominates, and it is rumoured they maintain a secret inquisition - a spy network to rival the Emperor's lay spy organization.

A military order is dedicated to the Unity Church, named the Grand Inquisition of the Church. Its members include knights and paladins from many lands, and they tend to dominate the ranks of the emperor's Praetorian Guard.

Zanus Optima (head), Apholona goddess of love, Otugen (Ceres) Goddess of harvest and birth, Faustex God of Prophets (currently suppressed), Thoth God of Natural Death, Astar God of War. Minor: Paladine god of righteous causes, Poseidin Lord of the Seas, Corpicon god of wine and consumption,

Forces:

Jotun and Jarloman (the twins), Palaemon god of portents, Shamash God of Vengeance, Bellona goddess of battle, Vokkan god of craft. Minor: Mum the primordial goddess of creation, Lorithon Godhead of the Elves (promoted to a major diety within the church hierarchy, just under Zanus).

Excluded Gods (unrecognized):

Asherah Goddess of Magic, Lupercus the changeling, Lucithot gatekeeper of the dead, Prixat God of trickery, Radghast the deceiver, Gaishir the world tree. Lesser Gods: Pravadine goddess of justice, Ipione goddess of healing, Neferiti God of Cats.

Heretical Gods (banned):

All outsider gods, BZLDN the dethroned, Somnifear god of nightmares. Minor: Lilith the betrayer. Lesser: Evangeline the restorer, any ascended mortal.

It is the dominant cult in:

Liefin Empire, Kingdom of Aefendar, Kingdom of Byzodium, Kingdom of Nogorond, Kingdom of Anadeale, Grand Duchy of Eastmarch, Grand Duchy of Stonemonte.

It is officially Banned in:

Grand Duchy of Westmarch, Kingdom of Rheagus, and the Dragonborn Empire.
Rumours

This page lists rumours and information that the party may find useful in the future...

"there are calls for a crusade against Westmarch, some E.R. lords are supporting."

"The infanta, heir to the western realm, is wandering the countryside and has vowed to wander until she finds a worthy man to marry, this man will become the next king of the WR."

"An elven princess has been lost at sea, some say kidnapped by pirates... the Liefin have agents as far as Markholm looking for leads, and have mounted and dispatched rescue ships to find and recover her."
The Vallarian Kingdoms

The Vallarian Kingdom comprises two realms ruled by separate monarchs, but united in culture and history. At various times in the past they have been united into a single Kingdom.

**The Eastern Realm**:

The Eastern Realm is the most powerful and stable power in the inner sea. They dominate the politics of the western realm, and the marches, most of who have sworn oaths of obedience and vassalage to the E.R. King. The adventure start point begins in a northern march of the E.R. in a small city called Four Corners.

The E.R. is a feudal state with great lords and armoured knights. They carefully control warfare and violence in their realm, maintaining a strict code of brutal laws. They heavily restrict the activities of mercenaries in their borders.

**The Western Realm**:

The Western Realm was once the dominant partner in the Kingdom, but has seen a steady decline in prestige and power. It still produces some of the finest warriors in the world. The Western Realm is dominated by three factions: the priests, the military knightly orders, and the nobles. The W.R. currently has no king, and the Infanta, the only daughter of the king, is the subject of considerable political maneuvering and intrigue.
Hall Monitor

The Hall Monitor is an antagonist in The Schoolhouse.

## Description

The Hall Monitor appears to be a cartoon drawing of a kid wearing a orange shirt. He is doing a T-Pose.

## Mechanics

The Hall Monitor roams the halls looking for people breaking the rules. If you use cola, run or eat, the Hall Monitor will send you to the detention room.

## Trivia

* The Hall Monitor's image is taken from a stock image.
Chariot Requiem

# Chariot Requiem (チャリオッツ・レクイエム Chariottsu Rekuiemu) or simply Requiem (レクイエム Rekuiemu) is a Requiem Stand featured in Vento Aureo.

***E + Hold - Arrow Barrage***

Silver Chariot Requiem uses the arrow to stab the enemy consecutively

***R - Heavy Punch***

Silver Chariot Requiem throws a strong blow

***T - Shout Of The Soul Manipuler***

Silver Chariot Requiem rolls an attack with aoe range

***Y - Arrow Throw***

Silver Chariot Requiem shoots his arrow at the enemy and then appears above the enemy

***F - Soul Manipulation***

Silver Chariot Requiem brings out an aura that causes everyone nearby to stay on the ground

***Z - Chariottsu Run***

Silver Chariot Requiem runs at the enemy.
Yargo Crime Family

The Yargo crime family moved into the four corners from Liefin. They've gained significant black market share. The gang controls gambling in several cities, and dominates the smuggling trade from Liefin in the west to Enri's Pass in the south.

They have a reputation of being generous benefactors to corrupt guards and minor lords, as well as a reputation for cruelty in their treatment of rival gangsters.

Rumours:

- Bertio Lepuce is a known associate of the Yargo crime family.

- Old Gaffer, a seemingly simple stablemaster has informal ties to the family, though he has managed to navigate the rivalry between the Yargo and Lemark families so far.

- members of the Yargo family are responsible for the theft and sale of the donkey sheriff along with several other materials looted from a camp they were paid to protect.
Irad'Ur

Irad'Ur is a human nation of Zodic stock. The Pharoses of Irad’Ur is a King in name only, barely able to extend his authority outside his capital city.

Paranoid and oppressive, the city of the Pharoses is unwelcoming to outsiders unless they bring wealth or power that the King can usurp or exploit.

Meanwhile, the nobles of the land tend their fiefs independently, setting their own policies and taxes, some turning to piracy on the inner sea. Great and terrible Pirate kings operate with impunity from the territories of Irad'Ur.

Aside from Byzodium, Irad'Ur is the most affected by the deadlands. They were a neutral power during the wars of the prophets, playing both sides to maintain their independent position. Every year the deadlands bleed into the nation, creating pockets of horror throughout the land.

Rumor maintains that some nobles of Irad'Ur experiment with these pockets of deadlands in a bid to achieve immortality.
The Young Wolves

Leader: Captain Faen Cuerdish, the white wolf.

This is a group of young lordless knights and younger sons that have banded together in a self styled Fianna (ancient band of warriors). They hire themselves out, largely to the great city lords of Alba. They are reputed for their loyalty to a contract and effectiveness. Their reputation for success has made them one of the most renowned mercenary groups in the east, and they attract members from across marches.

Rumours:

- they were recently employed by the crown of Alba to subdue the Lord of Branwyn. After besieging the town they captured the inner fortress, and imprisoned the Lord Mayor. They sent messengers to the King for payment, who decided his interests were better served by withholding payment and forgiving the Lord Mayor. The young wolves have fortified the town and are raiding south down the river Fienna in order to make up their losses, with interest.

- the outlaw Sir Hanroi was affiliated with the Young wolves. He had on his possession a letter from the white wolf instructing him to return to Muirgane, a small port city in Alba.
Submarine

The Submarine is the 3rd unit the player uses, it can attack ships and other underwater units, the submarine can be attacked by a few ship units, the most dangerous one is the frigate which releases a barrage of depth charges which slowly sink down to the submarine it can damage half the submarine's health in one barrage, the other ship unit that is able to attack the submarine is the hovercraft which works just like the submarine but above the water as it releases one torpedo at a time onto the submarine which proves not to be a threat. The submarine cannot defend itself from air units like the torpedo bomber and the anti-submarine helicopter, the anti-submarine helicopter acts as a frigate but much faster and releases wider spread depth charges which makes it the biggest threat to submarine stacks so you should have some protection above the water from air units

You should use the submarine wisely as it cannot be shot at by any base defenses above the water making it the perfect unit to quickly knock down the health of a base while ship units struggle to break through base deployed turrets, artillery, missile launchers, and the anti air turret. The only base grounded unit that can attack a submarine is a torpedo launcher which proves ineffective against submarines and can be easily destroyed by a stack of submarines.
Bismark

In Black Navy War 2

2 Ship Mounted Artillery Batteries

3 Anti Air Machine Guns

1 Long Range Flak Cannon

The Bismarck is the Sixth Boss. It has more health as usual than the previous bosses, but the weapons have far more range than any of the previous bosses.

Arms:Artillery gun. Machine gun. Anti-air shrapnel.

She is the Largest German battle ship.
Ishara-Asherah

During the war of the Gods, Ishara was kidnapped by the outsider gods: the Titan Gesku, lord of the void, father of the outsiders, and the Great Serpent.

Enraged by the affront he Forces and Powers mounted a daring rescue. Istar, Belona, and Somnus led a sortie deep into the outsider's lands and challenged Gescue and his son.

Before the rescue arrived, however, the essences of Gesku and the Serpent impregnated Ishara - giving birth to the first dragons - the primordial dragons.

During the battle of Ishara's rescue, Istar and Belona each scored a fatal wound against the great serpent. The scent of his blood from these wounds drew the progeny of this tragedy, and the serpent was consumed by the primordial dragons.

Meanwhile, Somnus confronted Gesku and slew the great titan - the act of which cursed him as he absorbed part of the unholy essence. He became Somnifear, Lord of Nighmares, and his essence warped. All who looked upon him felt only despairing fear, including the gods, and none could bear to look upon him. He fled into the void to spare his brethren among the powers - where he dwells today, blamed for nightmares and visions of horror in the night.

Ishara, rescued, was never the same. Her progeny escaped to cause havok, and the death of several other gods before the end of the age of legend. Ishara heself became unstable, some claim mad, and for this reason magic is tainted by chaos. Her madness has been attributed as the cause of the emergence of sorcerers, the counterpoints to prophetic magic.
Selecting a background nation

Your race and background will decide which nations you can choose from for your character. Some places, certain race and classes just aren't present, or are suppressed (ex: elves and wizards in the Kingdoms; or humans of any kind in the Elven Kingdoms).

Nations fall into the following categories:

**Non-Human Nations:**

The Elvish Princedoms: the elvish princes rule a vast tract of northern forest.

The Dragonborn Empire: two monarchs share the rule of this isolationist desert empire.

The dwarven Kingdoms: there is only one small Kingdom of dwarves, the remaining dwarven holds are within the territory of other powers.

Byzodium: former satrapi of the Western Zodic Empire, with their retreat and presumed collapse a power vacuum was created, the once human governors of this nation were overthrown and a succession of tyrants emerged. It is currently ruled by a talented and ruthless Hobgoblin, and is the homeland of most of the misfit races.

**Human dominant Kingdoms:**

The Vallarian Kingdoms: dominant power in the inner sea, the Vallarians are conquerors and warriors.

Alba: the rival to the Kingdoms, this chivalric monarchy is rife with intrigue and rebellion against the King, the people are independent, but unite quickly and powerfully to counter an external threat.

The Marches: the marchers are largely descendants of Vallarian adventurers, and are a band of fiercely independent dukedoms

The Free City States of Ancient Asteron: the cradle of human civilization these independent cities war and compete against each other in the far south.

Liefin (the Neo-Elvish Empire): The collapsed former power of the east, it fell in a devastating war with the mysterious western zodic empire, in its moment of weakness it fell prey to the emergent Vallarians. It now holds a small, but populous place at the center of the inner sea.

Irad'Ur: In the far west of the inner sea is a nation of villains and pirates.

The Northern Kingdoms: Afendar, Anadeale, and Nogorond were lands created by humans bred by the elves in the age of legends. Afendar was once a province of the Liefin Empire, and is dominated by them still.

Rheagus: Rheagus is the smallest independent Kingdom in the world, barely the size of the Marcher duchies that surround it, it nonetheless has maintained its independence from Alba and conquest by the marches.

**How to decide?**

You can click on the link to learn about the nations, but the following arch-types are typical of the following nations:
Religion

General:

   **The Powers**: these gods demand the worship of mortals and rulership over the cosmos. They are powered by the active worship and devotion of living adherents.

**The Forces**: Gods of Chaos and war, these gods pursue their own interests. They gain power and prestige by the size of their hosts - when a mortal dies having committed themselves to a Force, they join the Force's host.

**The Outsiders**: these gods are evil and chaos. The worship of the outsiders is suppressed everywhere. They are the gods of monsters and aberrations. They gain power by the sacrifice of living creatures, whose souls they consume.

**The Upper Gods**

The Minor Gods

Well known Lesser Gods.

Lesser Forces
 2
Byzodium

The lands that now comprise Byzodium have passed hands several times between the empire of the west and the Liefin empire in the east, but the administrative character of the nation is Zodic.

Once a Satrapi of the Zodic Empire, governed by a Zodic nobleman and supporting the western empire's war against the East, it has been subject to repeated invasion by Eastern armies, as well as monstrous hordes from the untamed mountains.

The desolation severely impacted Byzodium, isolating it from the Zodic hearlands, and causing a mass migration of displaced monstrous tribes - giants, orcs, goblins, etc...

The governors established a short lived hereditary monarchy, which was repeatedly overthrown by coups. Most recently the elite hobgoblin guard overthrew the ruling king putting one of their commanders Mabrudek as King. He has managed a longer, if equally violent, period of stability than any of his predecessors.
The Marches

The marches are a series of grand duchies and pseudo-kingdoms. They consist of Vallarian adventurer states and polities that were carved out of older kingdoms and native tribal structures. They live for constant war, and were responsible for a period of anarchy that almost destroyed the major powers of the inner sea, before being subjugated by the King of the Eastern Realm and its allies.

**Stonemonte:**

Stonemonte was the leader of the anarchy, and is currently the most powerful Marcher duchy. They are ruled by a cunning and ruthless Arch-Duke, and are suspected for almost any scheme or misfortune suffered by another marcher or Kingdom. Many suspect they are the leading voice behind the call for crusade against Westmarch.

**Westmarch**:

One of the few marcher duchies that is not Vallarian, the Grand Duchie was once the Kingdom of Mithrine. They submitted to the authority of the Eastern Realm and foreswore any claim to an independent crown, and are considered the most loyal allies of the E.R. They are in the midst of a rebellion, where the south has been seized by religious zealots and burghers, cutting off the northern duchie. The rebellion is suspected to have foreign backing, with Stonemonte as the prime suspect. Westmarch is also unique in that it suppresses the Unity Church and does not have a national cult. Some rumours claim that the ruling house are demon worshipers, and this along with their suppression of religious rebellion in the south, has led to a call for a general crusade against Westmarch. Nobody has yet taken up the call.

**Eastmarch**:

The eastern most duchie they are surrounded by the wild and dangeous plains of Ghosht and the dragon empire. They have a hatred for Westmarch. Their warriors specialize in a brand of mounted archery.

**Windermarch, Morwealde, and Spearmarch**:

Carved by Vallarian adventurers from the Kingdom of Alba, they have resisted re-conquest, but have close ties to Alba and the Kingdom of Rheagus. They are wild warriors and are likely to be found in any mercenary band employing marcher knights.

**Saxxon and Seaxmarch**:

These warrior duchies were also formed by Vallarian conquest. They were leaders in the Anarchy and are closely allied to Stonemonte. Saxxon especially has a hatred for Westmarch.

**Sylwealde and Lakton**:

These duchies have close links to the Eastern Realm, and are opponents and rivals of Stonemonte. The longbowmen of Lakton are famous for their effectiveness and are highly prized as mercenaries.

**Wecmarch**:

Wecmarch has secured for itself a special trade relationship with the Dwarven kingdom. It produces warriors and crusaders, but is most careful not to put at risk its special status and monopoly over trade with the Dwarves.
Lorithon

Lorithon is the god of music and the elves. It can appear as either a beautiful male or female elf.

The Elves of the world share a single soul, it is the soul of Lorithon. Lorithon divided up his soul and sent some to the material plane as elves to collect experiences. On their death, the souls are gathered back up, and the experiences of the elves are incorporated back into the godhead, being woven into the Song.

Unless slain, Elves will live forever, but at some point in their lives they get a longing to return to the godhead and share their experiences to be woven into the Song of Lorithon. At this time they drink a deadly but gentle poison that puts them to sleep and kills their mortal body.

Elves that have experienced terrible trauma sometimes avoid death in order to not bring discord into the Song. These elves, living well past the days of the longing, are often slightly unhinged.

Other Gods and goddesses covet the souls of the elves, and some elves were drawn away from Lorithon to the worship of Lilith and Rhadgast. These great schisms reduced and weakened Lorithon and are considered a great heresy by the Elves of the material plane. To turn from Lorithon and the song is still occasionally done, and these heretics are outcast of elven communities. An elf that has forsaken Lorithon can be reconnected through penance and prayer, but the deities that drew them away rarely permit the return, and will try and stop it.

The souls of half-elves are essentially non-elf (human) and do not connect to the Godhead, though they sometimes worship Lorithon anyway as either part of a pantheon or as a patron.
Conspiracy of the Black Dragon Prince

Led by an exiled prince of the House of Renalf, who claims to be the rightful Heir of the Western Realm through his great great Grandfather Sithrik I, the last King of the House of Renalf to rule in the western Realm.

Lord Gastalk of Westmounte has been supporting this claim through the spread of propaganda, a fact only recently learned by spies of the Liefin Empire and still not well known.

Rumours:

- Sidhard (styling himself Sidhard 1) is in exile somewhere in the colonies along the wild coast at the head of a small mercinary army. He has vowed to kill the Infanta and reclaim the throne, but has limited support from the factions governing the Western Realm.

- Lord Gastalk is whispered to have alterior motives for promoting the line of Renalf. He is furious at the theft of some incriminating documents.
Alba

The kingdom of Alba is ancient. It is dominated by a culture of chivalry and bardic poetry. It is also dominated by a tyrannical absolute monarch and great lords who routinely rebel and resist his authority.

They are the major rivals of the Vallarians, frequently warring with the marches.

In the distant past, bands of noble sons - warrior brothers - formed groups of warriors called Fianna and adventured across the lands doing heroic and mythic deeds. Recently, this practice has made a resurgence, only the modern Fianna are groups of lord-less knights and mercenary men at arms. One such group, the Young Wolves, is particularly famous.
Creating character 'knives'

Knives are background details that the DM spins into story hooks or encounters related to your character's past.

Character History Sheet

Part 1: Biographical Facts:
Ex: I could not stand the conservatism of the elvish forests
 Select a nation from the nation guide
Ex: i'm a loyal citizen and will put my nation above the concerns of the party
Ex: I'm one step away from being declared a rebel, going back would be dangerous
 Create or choose a hometown
Note: the hometown you create doesn't exist (yet) in the world, so give enough details so that when I flush out the rest and situate it on the map it works with your background. At any time you are visiting your hometown you can take advantage of the "I know a guy" rule, which allows you aid in that town.

Part II - Knives
Ex: rich uncle;
Ex: siblings;
Ex: parents
 Meaningful Events
Ex: trauma
Ex: mystery that haunts you
Ex: crime you committed or were accuse of
Ex: war you served in
 Connections
Ex: an arch nemesis or enemy
Ex: a mentor
Ex: a connection to another player
Brimstone Valley Mall

'The year is 1999. Lurking somewhere between Hot Topic and the food court, five misfit demons from Hell kill time inciting sin in a suburban shopping mall. When the lead singer of their band goes mysteriously missing, the demons only have two weeks to find him before they play the biggest gig of the millennium - or face the wrath of Satan herself.'

Brimstone Valley Mall is an audio fiction podcast created by Kristen DiMercurio, Talia Rochmann and Mark Wolf Roberts, as part of the Whisperforge. It's about demons, goths, the turn of the millenium and a mall. If any of those things interest you, then can listen to to it on Apple Podcasts Spotify, or here on the Brimstone Valley Mall website.
Hornblas

**Hornblas** is the lead singer of Mall Rat and he formerly worked at the Hot Topic in Brimstone Valley Mall, Pennsylvania. It is unclear if he was fired or if he quit from the job to pursue his New Year’s plan.

He has been surface-side for roughly thirty years, and before meeting Belzagor, he had played solo gigs around the country. It’s unclear what his job was before coming to Earth.

## **Personality**

Among the demons, most of them agree that Hornblas is a nice person and that he’s generally well-liked. He also tends to get very moody and can be miffed over the slightest thing— like the cold middle of a Hot Pocket— and Misroch teases that this is because he’s an artist, and artists must have their moods.

Misroch describes Hornblas as “unreliable, flaky, and immature.” Hornblas tends to show up last minute to everything, but the demons of Mall Rat agree that it’s usually because he has a special surprise up his sleeve.

From spoken accounts of him, Hornblas sounds like an idealist. He often comes up with fun schemes and ideas to cheer people up (travelling to Spain to hire a Mariachi band or stealing a net from a fisherman to give Misroch something to wear for a concert) or to create new music (hiding in the cupboards of Wiener World to note down what Misroch shouts to turn them into lyrics or to play a recorded song backwards as background noise).

He is also the driving reason why Mall Rat or his friend group exists, as he brought them together himself. Xaphan describes him as “the leader.”

## **Appearance**

Among the demons, not much is known about his appearance. According to Belzagor, he has a tattoo of her demonic sigil on his human body somewhere.

## **Relationships**

Belzegor (close friend)

Misroch (friend)

Asmoraius (friend)

## **Trivia**

* Like Xaphan, Hornblas is directly named after his namesake.
	+ Hornblas is the demon of musical discord. With his tuneless blasts, he can summon the denizens of Hell together.
	+ With this information, it can explain why many of the demons from Hell comment that Mall Rat isn’t that good a band.

* He owns a Fender guitar.
* He wanted to write a 5-hour-long concept album about bees.
* Based off of the answering machine message played at the beginning of every episode, he doesn’t seem like a very convincing liar.
* His Summoning ability makes him very important to Hell. He’s described as the only demon who can summon other demons.
Trent

**Trent** is an undercover angel who started working at the Hot Topic at Brimstone Valley Mall, Pennsylvania on the winter of 1999. He’s a Good Guy and has become romantically linked with Asmoraius.

## **Appearance**

Trent’s appearance is regularly mentioned in the series. He’s called “attractive” and that he may have six-pack abs. He also has a penchant for wearing multiple polos and popping their collars; and he says that he wears three layers of them on Mondays. He also wears khakis, because he’s a Prep.

Out of human form, it’s revealed that he has large, feathery white wings.

## **Personality**

Being an undercover angel, Trent is instinctively good, kind, understanding, peppy, and chivalrous. He’s introduced in the show by saving Raven and Damien from a “malfunctioning” carousel. He says that he isn’t in his element working at Hot Topic— possibly because of its roots in Goth and Emo subculture— but he considered challenges as a way to improve himself.

Asmoraius calls him “wholesome,” and often Trent doesn’t bite at Asmoraius’ innuendos. He’s patient with people, but forthright about his feelings. He also wants to keep the people he loves safe.

Possibly due to his angelic nature, Trent is a bad liar. When Xaphan asks him about information on Hornblas, he trips over himself and stutters nervously.
Raven

**Raven** (formerly known as Courtney), is a goth teen who frequents the Brimstone Valley Mall in Pennsylvania. She’s frequently seen alongside Damien, and they enjoy maintaining their goth status and gatekeeping gothness.

As of Season One’s Finale; Raven, Damien, and Trainee signed their souls into the service of the demon Mammon in exchange for demonic powers.

## Appearance

Not much is known about Raven’s appearance other than that she exclusively buys clothes from Hot Topic.

## Personality

Between the goth teens, Raven is the more assertive of the two. She frequently offers ideas and initiatives for mischief. She’s the less courteous of the two, being more blunt and harsh.

When it comes to doing bad things to prove her gothness, Raven is eager to do them. She’s quick to goad Asmoraius by saying that he isn’t goth enough and listens to Xaphan’s advice on burning a hackysack to prove the darkness in her soul.

## Trivia

* In Episode 6, it’s revealed that her legal name is Courtney. According to Damien, really gothic people get to change their names.
* She writes “very deep” and emotional gothic poems.