StaticTale/Hunter

> Life truly is something magnificent, is it not? It's quite a shame that some don't realize that until it's too late
>
> -Hunter

## Character Information

### Aliases

"X"
"Grumpy"

### Relatives

Onami
Rosanna (Deceased)
Scarlet (Deceased)

## Battle Information

### Soul Trait

Multi-Soul Fusion (Consists of Determination, Justice, Kindness, Confidence, Cautiousness, and Wisdom)

### Destruction Level

Universal-Significant Multiversal (With Soul of Ambron)

### Creation Level

Large Moon-Multi-Galaxy (With Soul of Ambron)

## Biography

The underground may seem large to newcomers, but after having been stuck within the confinements of the cavern for years on end, one could quickly realize how small it truly was. Yet out of the many years the monsters spent within this cavern, never once had they really had any newcomers, with the exception of Emily’s and Ajax’s children, but that was about it. There were many rumors making their way through the underground, all of them revolving around a singular skeleton, this skeleton going by the name of Hunter. Where the name had originated from was unknown, though quite literally nothing was known about this entity other than that they were a skeleton. For years, the monsters attempted to figure out who “Hunter” was, though a very certain someone, this monster also being a skeleton, would be the key to unlocking the truth behind this entity’s origins. Hunter was someone who always stuck to the shadows, until he met her, a skeleton who went by the name of Rosanna. Hunter had been going about his typical day, staying among the shadows, maybe tormenting a few bypassing monsters when given the chance, but overall, he was a recluse, an outcast, as one thing was for certain was that he despised socializing. His encounter with Rosanna was different however. Something about her was different, so instead of simply running away, he appeared more curious about the skeleton, and while he didn’t say anything, he sat and listened to Rosanna talk for hours on end, this being the spark of something that would forever change his life.

As time went on, Rosanna and Hunter quickly grew closer and closer, the female skeleton quickly learning a lot about Hunter such as where he came from, or at least how he found himself trapped in the underground as it turned out that Hunter was apart of a race of monsters that had been living in the cavern far before the war, this meaning that Hunter never had seen the light of day. With this newfound information, Rosanna made it her sworn duty to stay by Hunter’s side, given he had been alone for as long as he could remember, as well as one day making it to the surface with him. While Rosanna was more than happy to dedicate and devote her entire life to him, Hunter was far more hesitant to do the same, as his past was full of pain, sorrow and betrayal, though ultimately, he came around. The two had decided to spend the rest of their days together, however long that may be. They didn’t have a fancy wedding or anything to celebrate their love and devotion to one another, yet instead simply made a vow, a vow that each of them swore to protect the other to the best of their ability. As the years past, Rosanna brought up the idea of starting a family, something Hunter hadn’t really had for as long as he could remember, yet he hesitantly accepted it, and eventually, Hunter found himself the father of two children, one being a son, who they had named Onami and their daughter, who they had named Scarlet. Scarlet and Onami were a few years apart, Onami was born several years prior to Scarlet, but one thing was for certain, Hunter’s life was changed permanently.

Everything was seemingly going perfect for Hunter, he had a loving family, a place to live, and food to eat, there wasn’t anything more he could’ve asked for, though he’d quickly learn to realize once more that life wasn’t all sunshine and rainbows. The day had started off like any other, however, Hunter was struck with the realization that Rosanna was deathly ill, the disease she had was unknown, though overtime, Hunter had begun to notice that Rosanna’s bone color was slowly changing from its traditional white, to more of a dull gray color. For the next several years, Hunter spent most of his days staying at home, treating his wife to the best of his ability, though he knew he was fighting an uphill battle, and ultimately, he lost. It had been about five years after Rosanna first started showing symptoms of the disease, her bone structure had been reduced to such a fragile state that she could hardly walk, flowers had begun forming along her body as she grew weaker and weaker, these flowers looked exactly identical to the buttercup flowers that were often seen in the Dreemurr Castle as well as in the Ruins, however, these flowers were more of a pinkish color instead of the traditional yellow. The disease never had a name, given there were never enough cases of it for anyone to really study it. In the end, Rosanna did end up passing away, this leaving Hunter, Onami and Scarlet all to grieve, yet not long after the passing of Rosanna, Scarlet too had grown sick. The disease never seemed to spread to either Hunter nor Onami, and once Scarlet unfortunately met the same fate as her mother, Hunter was only left with his son.

It was as if the entirety of his world had been flipped upside down on him, as just within a few years, half of his family was dead, it was then made his top priority to keep his son, the only person he had left safe. Hunter never looked at the world the same, and while he was filled to the brim with hatred and anger, wanting to take revenge on the world itself, he simply couldn’t. Even if he had the power to do so, he’d be harming so many innocent lives, lives that had been nothing but kind to him, so with this, he only continued to bottle his emotions up, keeping them within the depths of his mind. Over time, Hunter had taken notice of several new figures who seemingly showed up in the Underground, to be more specific, four skeletons, while he never really interacted with them, he always saw them, but knowing who their mother was really drove him away. Word had quickly spread about the origins of the four skeletons, so Hunter wasn’t the only one who felt driven away by them. In the end, Hunter had quickly learned simply that life isn’t fair, given the state of the underground was slowly starting to worsen with each passing day, rumors having spread of some unforeseen events that would ultimately lead to the demise of monster kind, and soon enough, that day had come. Hunter and Onami were going about their days, a large explosion soon rang through the underground, this being followed up by a large gust of scorching hot air, air so hot that it hurt the lungs and souls of those who inhaled it. Furthermore, the air itself was quite literally melting all the snow within Snowdin, during the midst of the chaos, Hunter had been attempting to evacuate himself and Onami toward the ruins when all the monsters were stopped. One by one, circular objects began materializing within the air, each one big enough to fit the average sized monster. It was a sight to behold, given the monsters of Snowdin could see an environment similar to their own, yet it still had snow, and there were still monsters peacefully going about their days.

A majority of the monsters stood still, the tension within the scorched Snowdin growing heavy until a singular brave skeleton took the first steps toward the portals, this skeleton being none other than Hunter’s son. Hunter watched as Onami would walk fearlessly into what he could only best describe as a portal, and with this, countless other monsters would begin to follow. One by one, Hunter watched as each and every monster would enter the portal, hopefully to a safer, happier environment, a place they could rebuild their lives, all until the skeleton was the only one left. It took Hunter quite some time to find the courage to move, as it was almost as if his feet were frozen. With each step he took, the ground gently crunched beneath his feet, though once he was merely steps away from the portal, another burst of heat rushed through the ruined town of Snowdin, knocking Hunter off his feet. The skeleton had fallen unconscious due to the impact of his skull hitting the ground, which typically shouldn’t have even been enough to impact him to such a degree, but due to all the snow having melted away, a loud crack, which he could only presume was his skull cracking, was the last sound he heard before fully blacking out.

The skeleton was unsure of how long he had been out, though once he had awoken, he found himself in what appeared to be a purely white space. Pushing himself up to his feet, he continued to take in his surroundings, at least attempting to make sense of where he was, yet there wasn’t a single tangible item in sight, the only thing that stood out from the ever expanding void was Hunter himself. Hunter had eventually started to wander in hopes of finding at least something that could hint him at an escape, yet in the end, he found nothing, and once almost all hope had been lost, the skeleton would collapse onto the ground, his eye sockets closed, though no pain reached the skeleton, the ground below him having a rather soft feeling to it. Hunter was rather confused by the sensation of whatever he was laying against, so he’d quickly sit up, his gaze having been shifted downward, and what he saw was grass. The lush green colored grass now seemingly was stretching infinitely, a bright blue, clear sky now hung over the skeleton. The sight was almost too much for the skeleton to handle, and while he was in total awestruck by the sight, something off to his left caught his attention. Hunter had turned his gaze only to see what appeared to be a temple of sorts, the large, gray colored structure looming over everything within the neighboring area. Given the significance that the structure seemingly held, given it was probably the only structure for miles to come, Hunter had decided that going into the temple would most likely be his best chance at escaping wherever he currently found himself.

Once arriving at the temple, Hunter would stop, his gaze shifted upward toward the sky and that’s when he noticed that there wasn’t any obvious light source that was illuminating the entire landscape. Given this minor detail didn’t mean much of anything to Hunter, he didn’t waste much time with it as he then pushed open the large, concrete doors that had formerly been keeping the temple sealed. Once the door had been opened and Hunter had fully entered the temple, the faint grinding of stone against stone echoed through the temple, though Hunter had quickly found out that the source of the noise was behind him. The skeleton spun around only to see that the entrance, and what should’ve been his exit was now sealed shut, thus resulting in the skeleton being trapped in the temple. With no other option, Hunter began pressing on, the skeleton having to wander the seemingly endless twists and turns that made up the interior of the temple. Truth be told, Hunter had no idea where he was supposed to be going, nor how he found himself in such a predicament to begin with. After what felt like an eternity of searching, Hunter had finally reached the top of the temple. The roof opened up to reveal the cloudless sky, the light and air coming from outside and into the top floor was more than anything Hunter could’ve asked for in the given situation. As Hunter was going to make his way toward the ledge so that he could slide down the exterior of the temple, something caught his attention. It appeared to be a soul of sorts, trapped within some sort of chamber, the chamber being nothing more than a small box which was slightly left ajar. The Soul itself however appeared to be encased in some unknown mineral, it appeared similar to that of stone though.

As Hunter was about to reach for the soul, a singular, blinding white light seemingly materialized merely just above where the roof of the top level of the temple should’ve been. Hunter was forced to shield his eye lights with his hands, though even then, it was still unimaginably bright. Soon enough, a warm, almost welcoming aura settled in, the very fabric of existence was seemingly morphing and bending around the singular bright light, however, there was the faint sound of stone being cracked, until suddenly, the stone soul that had been held within the box had shattered, only to then reveal six different souls, these souls representing the souls of Kindness, Justice, Confidence, Cautiousness, Wisdom, and finally, Determination. These souls were all now slowly floating toward Hunter, the skeleton’s soul now appearing as the six souls now circled slowly in a counterclockwise motion around Hunter’s soul. Slowly, but surely, Hunter watched as the six souls slowly fused with his own, the sensations that surged through Hunter’s vessel were like nothing he had ever felt prior in his life. Hunter wasn’t sure how long it had been, but eventually, the warmth that the blinding light brought began to subside. Curiosity had finally eaten away at Hunter enough and once he turned around, he noticed that the white light was nowhere to be seen, however, all that remained on the ground was a singular feather, the feather itself seemingly having left a faint burn mark on the ancient-looking stone, though left no impact or marking on Hunter once he picked it up. Hunter had then tucked the feather into his pocket, and once he was beginning to take his leave, the skeleton was struck once more with a piercing pain through his skull, the surging pain being enough to bring Hunter to his knees, his vision having gone blurry once more until the skeleton found himself collapsing onto the ground yet again.

With a soft groan, Hunter would slowly rise into a sitting position, the faint crackling of a fire being heard in the background, though the skeleton was finding it difficult to focus on anything really, a faint ringing sound constantly echoing around in the skeleton’s skull as he soon shifted his gaze downward, only to realize he was in a bed, a wool blanket having been placed over him. When trying to get out of the bed, the skeleton nearly fell immediately after getting out of the bed. It took Hunter several minutes to even get himself into an upright position, though even then, he was forced to lean against the wall. Due to all the commotion and noise he caused simply by trying to get out of the bed, several sets of footsteps could’ve been heard approaching the room rapidly, Hunter then watching as the door swung open, and to say the least, he was more than thrilled to see the monster who stood in the doorway. It was none other than his son, Onami, the skeleton couldn’t find the words to express his overwhelming joy to simply see his son once again, as for quite some time, Hunter had begun to think that he had lost everything. While the reunion was brief, given Hunter was quickly sent back to bed, the skeleton could at least rest easy for the time being, he was safe, his son was safe, and despite how his entire world had been destroyed, he knew his past life was over, though as he began to slowly drift off to sleep, the skeleton couldn’t help but feel that he was forgetting something, though his grogginess had gotten the better of him and within moments, Hunter was once more fast asleep.

## Personality

Hunter isn’t a very outgoing monster, in fact, he’s the complete opposite. Hunter is typically the type of monster who attempts to avoid large crowds, or all interactions with those he isn’t familiar with, only going against this when absolutely necessary. He’s typically described as being overly grumpy too, as he’s not one to tolerate most, annoying him in the slightest will most likely get a reaction out of him. Despite how grumpy Hunter typically is, if he does manage to warm up to someone, and while he won’t show it, he does typically become very attached, usually doing what he can to protect them, but not making it too blatantly obvious. There are exceptions to this however, this exception really only applies to those he’s extremely close with and have known for extended periods of time. Hunter isn’t one to really get in business that doesn’t involve him, though if it involves anyone he’s close with, he’ll ensure that he has a reason to get involved, no matter the cost. While he can be reckless at times, occasionally letting his intrusive thoughts get the better of him, the skeleton does typically have more control over his actions, his better judgment typically winning in the end, the only exception being more personal circumstances.

It doesn’t take much to anger Hunter, and when this happens, he isn’t really one to back down, not without a fight for that matter. His more reclusive and sheltered personality seemingly vanishing entirely as the skeleton will have transformed into someone who’s less willing to show mercy, especially to those he doesn’t deem worthy of it. Depending on simply how mad Hunter becomes affects him in multiple ways. While typically, growing annoyed or irritated is the first step in officially infuriating the skeleton, he doesn’t take comments or remarks about his personal matters or personal life lightly, unless it’s with someone he truly trusts. Hunter also is someone who lives by the rule “respect isn’t given, it’s earned” as he really sees no reason in respecting others who he either doesn’t know, or have at some point double crossed him, or simply those who have malicious intent. Due to Hunter’s overall personality, mixed with his soul traits, he can be very judgmental at times, though given how he typically acts in general, one could already assume he’d be the judgmental type of character.

While in combat, Hunter is someone who tends to stick to being more defensive, that being the case until he’s aware of what, or who exactly he’s up against. Unlike some of the people he surrounds himself with, Hunter will take into account his opponent’s fighting style and with this, he’ll attempt to adapt. There are two sides of Hunter when it comes down to combat, under rare occasions, normally if he’s angry, he’ll become incredibly reckless, any strategy he had essentially being thrown out the window. Hunter’s aware of his capabilities, and due to the extensive amount of stamina he seemingly has, this allows for him to recklessly attack for extended periods of time. Usually he’ll end up calming down, or at least he’ll recollect himself before he completely exhausts himself. Hunter does also tend to try and bait his foes into a false sense of security before striking with several more devastating attacks, sometimes even going to the extent of appearing dead, or at least defeated as Hunter does also save his more powerful, and magic consuming abilities toward the end of any conflicts he finds himself in. The only time Hunter goes against this would be if he found himself in a dire situation, however, he’s usually pretty good at getting himself out of sticky situations.

## Abilities

### Inferno Blasters

Pretty straight forward, though Hunter can cast large, serpent like blasters, the skulls of these blasters resembling that of a serpent while each blaster will have a trail following behind it, this trail consisting of bones to give the blaster a more serpent-like appeal to it. These blasters can be summoned in large quantities and will deal significant damage to anything they attack. While these blasters do typically deal standard damage, to add to this, they also inflict severe burn damage, this effect acting in a similar manner to how karma works, however it doesn’t matter the amount of LV one has. Typically if these blasters are destroyed, they’ll implode on themselves, and after a few seconds, the implosion will result in an abnormally large explosion, which also deals burn damage.

### Pyrokinesis

Hunter has the capabilities to wield, manipulate and control fire essentially, and while this power isn’t absolute, it still can give him an extreme advantage when it comes down to combat. With this, Hunter is also, to an extent, immune to fire or burn damage, though fires that do greatly exceed his own will still be able to inflict damage, due to the limitations he has on his Pyrokinesis.

### Flaming Bones

Just as the name suggests, Hunter can summon, control and manipulate bones that he summons, these bones are typically on fire, meaning they deal burn damage, though this fire can be extinguished, which will greatly decrease the amount of damage said bones deal, as Hunter doesn’t have any sort of KR, not normally anyways. These bones are incredibly durable and can typically withstand attacks of all sorts, but that doesn’t make them indestructible.

### Scorched Soul Manipulation

As per usual, most Sans-like entities have the fabled Blue magic attack, or at least some variation of it, and Hunter is no different to this, though there are some slight differences with Hunter’s variation of the blue magic attack. While he can still alter the gravitational pull that’s being applied to his opponent, typically this pull being applied to their soul, however if said opponent lacks a soul, Hunter can simply apply the effects to the vessel itself, furthermore, if an entity is being controlled by this ability, they’ll be constantly receiving, slow, but steady burn damage. However, what differentiates this variation of blue magic from its original counterpart is that it has two different modes, one being the traditional blue soul, while the other utilizes the soul of Cautiousness. During this state, Hunter’s opponent will be extremely limited on movement, as their speed will be significantly reduced, furthermore, when in this state, most entities won’t be able to escape by means of instantaneous transportation. During this state, Hunter’s opponent will be severely punished if attacked, as those who are affected by the Cautiousness Soul will have the damage inflicted to them amplified significantly, however, Hunter can only sustain this ability for so long, as it’s far more difficult to manage compared to the typical Blue Magic. Furthermore, due to the extensive concentration that’s required to use the Cautiousness Soul in this manner, Hunter is very limited to what he can do in terms of being offensive.

### Sphere of Defense

Hunter can create a singular dome-like object around himself, or almost anything he desires, the size of the dome comes down to simply how large Hunter wishes for it to be, as it can be anywhere from being able to fit a single person, to being able to stretch extreme distances. This sphere consists of magic which derives directly from the Soul of Ambron itself, or it at least taps into said power, meaning without any soul effects given to it, the sphere is already incredibly durable, being able to withstand attacks of all shapes and sizes.

### Timeline Collapse

Typically if Hunter wishes, he can harness the power of all six of his soul traits, along with tapping into the power of Ambron itself. With this, Hunter can grasp at the very fabric of a timeline itself, resulting in it collapsing in on itself, typically killing anything that’s within said timeline. The destruction that’s caused by essentially forcing an entire timeline to explode will cause collateral damage to neighboring timelines, however, if Hunter so wishes, he can also harness all of the magic, matter, and practically the entire essence of the timeline itself, here, Hunter being able to do what he pleases with said power.

### The Exerus

A blade that Hunter received through unknown means, the skeleton always claimed it just “showed up one day” and that’s as far as he’d elaborate on it. The blade itself appears to be about 4 feet in length (about 1.2 meters), the handle being about 6 inches (around 15 centimeters), the blade itself appears to be colored silver, though it’s been proven that it doesn’t consist of silver due to the capabilities Hunter has shown while using said blade. The handle is simply colored black, though there are several symbols of sorts that litter the blade and handle, these symbols showing similarities to symbols that cover Hunter’s right eye socket. The blade itself typically can’t be wielded by those who aren’t deemed worthy of it, however, it’s still unclear how someone would become worthy. Furthermore, the blade seemingly can’t be destroyed through typical means of destruction, as a higher authority or power of destruction is required to even inflict damage to the blade. The Exerus has all sorts of offensive mechanics, for example, Hunter can thrust the blade into the ground, this resulting in large explosions occurring below the surface of whatever the blade was thrusted into, these explosions often having devastating results. Another feature is that Hunter can swing the blade with such force that he can shatter entire planets due to the winds that are created from each swing. In terms of defense, Hunter can temporarily use the Exerus to create a thin, yet sturdy barrier around himself. While this barrier is entirely transparent until struck, it can be broken if attacked in a singular spot repeatedly.

### Soul Infusion

While Hunter can use each soul and their abilities on their own, Hunter does also have the ability to fuse these traits with his already existing abilities, amplifying their power and allowing him to utilize said abilities in a more unique manner.

#### Determination

Hunter has the capabilities to infest a majority of his attacks with pure determination. While this does take the Determination directly out of his soul (he’s capable of quickly regenerating said DT however), it doesn’t affect him too much. Typically, infesting attacks with Determination simply increases their power and destructive capabilities. For example, If Hunter were to combine his blasters with Determination, their powers would be greatly amplified, the ray the blasters fire will create an abnormally large explosion with the first physical object it comes in contact with. Another example is that Hunter can infuse The Exerus with pure Determination, essentially overcharging the blade and its power. With this, Hunter can unleash slashes that are typically around double the length of the blade itself (excluding the handle), though the size of these slashes can vary.

#### Justice

Hunter can infuse the Justice Soul with his abilities just as he can with Determination, all the Justice Soul really does is allow all of his abilities to strike his opponent multiple times meaning if he were to launch a bone at someone or something, the bone would bounce back several times, the damage inflicted doubling with each time the attack lands. Furthermore, Hunter can cast immensely large spheres, these spheres averaging anywhere from the size of a general tennis ball, to dwarfing entire planets, the larger the sphere, the more magic it requires along with the more stress it applies onto Hunter’s soul. When infusing the Justice Soul with his abilities, Hunter does typically grant himself a gun that appears to be entirely made of bones, the type of gun or the size of the gun all comes down to how many bones are used to craft said weapon. The damage all comes down to the amount of magic that’s exerted into said ability.

#### Kindness

A fairly simple and pretty straight forward soul trait, as Hunter can insert healing applications into his attacks, allowing him to heal instead of dealing damage. Hunter however can’t use these attacks on himself, as they won’t heal him nor deal damage, instead, they’ll most likely cause minor discomfort. Hunter does typically fuse the Kindness soul with his Sphere of Defense, as it gives him a way of healing multiple entities at once (this being one of the only times he can actually heal himself), while also providing a fairly sturdy barrier. A rather unique ability that Hunter grants is that if he so wishes, he can grant his opponent an absurd amount of health, however, after a certain period of time, their health will be reduced back to what it typically is. The catch with this is that all the excess health Hunter’s opponent may have will then be turned into damage. If Hunter’s opponent takes more damage than what their max health is with this ability, they’ll be left at 1x10-50 health, and with this, they’ll have their stamina and magic drained.

#### Confidence

Another soul trait that’s often combined with his Sphere of Defense, however unlike how it’s used with the Kindness Soul, the Confidence Soul will boost Hunter’s stats while also weakening anyone else within the dome. When used with any of his other abilities, it simply enhances the attack power and speed of said abilities.

#### Cautiousness

A widely used and fairly effective ability that Hunter can utilize. Essentially, Hunter can inflict a form of paralysis into his foes, preventing most forms of movement (doesn’t include instantaneous transportation). This ability doesn’t impact the magic of the affected in the slightest, as it only affects them physically, causing the joints in one’s body to essentially attain large quantities of friction, as even the slightest of movements would become incredibly difficult, even resulting in the joint itself to snap.

#### Wisdom

Infesting the Wisdom Soul into his attacks allows Hunter to temporarily alter the perception of whoever is struck by said bones. These effects happen naturally, as Hunter can’t control them, however, it’s claimed that those who are affected by the perception alteration may begin to see, hear or perceive things that aren’t there, essentially making the impacted entities appear crazy or mentally unwell. Entities of stronger will or generally more powerful foes may be able to withstand these perception alterations, or at least acknowledge that they aren’t real, typically due to how illogical or impossible they may seem.

### Multi-Soul Adaptation

Due to having six different soul traits fused into his soul, Hunter can utilize each trait separately, each trait giving him a unique ability that correlates directly with said soul trait. Determination is the most potent of the six different souls, it’s hard to determine which soul trait is specifically the strongest, due to each one of them operating vastly different from one another. Furthermore, Hunter can use multiple soul traits at the same time, allowing for him to perform combos of all sorts. While each soul trait can be combined with his already existing abilities, these traits do also give him their own unique abilities.

#### Determination

Determination is typically one of the soul traits that provides the most offensive capabilities, as Hunter can fire large rays that mostly consist of Determination, though for Hunter to even use the Determination in this way, some of his magic must be infused with said attack. Another use of the Determination soul is that Hunter can temporarily grant himself weapons of all shapes and sizes. It’s been proven that these weapons are next to indestructible, through normal means of destruction that is, and these weapons can only be wielded by Hunter himself. Hunter can also use large quantities of Determination to create explosions, these explosions can occur within entities and objects all the same. With Determination coursing through Hunter’s entire vessel, and while he can’t Save, Load or Reset, he’s capable of resisting death a couple times, and with each death, he grows slightly stronger.

#### Justice

The Justice Soul allows Hunter to unleash several barrages of large, yellow spherical projectiles. Hunter can either just fire the projectiles in whatever direction he desires, or he can have them lock onto one, or multiple of his opponents. With this, Hunter typically fires these projectiles from his fingertips, though he can also grant himself what appears to be a pistol of sorts. This pistol will be a bright yellow, the color matching that of the Justice Soul, and with this, he can be far more precise with his shots, the bullets that are shot also deal far more damage. Another use of this soul is that Hunter can combine a minimum of six different bullets, merging them into one singular sphere where he can then hurl the sphere, which will then explode with the first physical object it comes in contact with, or he can fire a large, bright yellow ray from his hands, this ray rapidly growing weaker the longer it’s used.

#### Kindness

With the Kindness Soul, Hunter is able to create defensive barriers around himself, or essentially anything he desires, typically, he always has some sort of barrier encasing his soul, which is why his soul will have a faint green hue occasionally. Anything within one of the domes he summons will begin to regenerate, as the Kindness Soul’s primary, if not, only purpose is to heal. The passive ability that this soul has is that Hunter is able to regenerate or recover from any injuries he receives, the amount of time it takes to heal depends on the severity of said injury. Oddly enough, the one offensive feature the Kindness Soul has is that Hunter can summon a singular, giant pan. This pan will typically spawn in the air and rapidly descend down toward the ground, the impact from the pan will cause large shockwaves to be sent in all directions (on the horizontal axis), these shockwaves having the capabilities to rip apart entire planets occasionally.

#### Confidence

The Soul of Confidence strictly benefits Hunter alone. The abilities of this soul are fairly simple as all the soul really does is allow Hunter to regenerate magic and stamina far quicker than through normal means. Through these regenerative factors, Hunter is able to fight for extended periods of time without really growing tired, due to the passive ability the Confidence Soul has.

#### Cautiousness

In a similar manner to the Confidence Soul, The soul of Cautiousness alone only benefits Hunter, however it can be used in an offensive way when combined with one of his already existing attacks. With this soul, Hunter’s reflexes have been greatly enhanced, allowing for him to respond to oncoming threats quicker than he typically would. This ability essentially heightens his awareness as well as his fight or flight instincts, as he’ll know whether or not a retreat is in order.

#### Wisdom

Due to the knowledge of Ambron itself within Hunter’s soul, the skeleton is capable of comprehending or understanding some concepts that may be beyond most mortals and their knowledge. If it weren’t for Hunter being bound to his mortal vessel, as well as simply being bound to existence itself, he would have a chance at attaining Omniscience, though he most likely never will be able to attain such knowledge for the previously stated reasons.

### Soul of Ambron

The Soul of Ambron is the culmination of all of the six previously stated souls combined with Ambron’s power. If Hunter finds himself in a dire situation, he can activate the Soul of Ambron. With this soul, he’ll gain all the effects from the previous souls, meaning he’ll be able to use all six traits with no repercussions, furthermore, they’ll all have their abilities significantly enhanced. When the Soul of Ambron is activated, the user also is granted two new abilities, however, once both of these abilities are used, The Soul of Ambron will be deactivated, and Hunter won’t be able to use any of the abilities associated with his soul traits, meaning he’d have to rely strictly off of his own skill, capabilities, and magic.

#### SOUL BLASTER

Using all six souls as well as the Soul of Ambron itself, Hunter can cast a titanic sized blaster, and while this blaster does take the appearance of his Inferno Blasters, it’ll be far larger, being able to dwarf entire Universes at least. The blaster itself won’t have a physical appearance until moments before attacking, as for a majority of its presence, the blaster is transparent as with this, it’s immune to all physical attacks and even a fair amount of magic based attacks. Once the blaster fully materializes, then it’ll be able to be attacked physically, though typically by this point, it’s far too late to even attempt attacking. When getting ready to attack, this blaster will slowly begin to open its jaws, a bright, multi-colored sphere resonating within the center of the blaster’s mouth, the colors all representing the six souls that Hunter has. Once the blaster has fully charged, it’ll unleash a singular ray, one that’ll not only engulf entire Universes, but it’s effects can be felt across entire Multiverses, the ray typically decimating anything it comes in contact with, this really only applying if said objects are bound to matter and existence.

#### Multiversal Decimation

Using the sheer power from the Soul of Ambron alone, Hunter can compress entire Multiverses down until they’re nothing more but highly condensed spheres of pure matter, antimatter, dark matter and energy. Hunter can only sustain one of these spheres at a time due to his vessel simply not being able to handle managing more than one. With this, Hunter can either disperse the contents of said Multiverse over an extensive range, allowing Hunter to rain down projectiles from above. Another option is that Hunter can concentrate the entire sphere into one single ray, this ray acts fairly similar to the first function the ability has, however, Hunter has more control over the ray. With this ray, it might not be capable of destroying a single Multiverse, however it can deal significant damage to several instead, furthermore, anything that’s directly struck with the ray will more likely than not be disintegrated within moments. Hunter is also granted one final option, throwing the sphere itself. Essentially, the sphere will react to the first physical object it comes in contact with, ripping apart existence itself wherever the sphere has hit, in a sense, the sphere becomes an incredibly powerful blackhole.

## Weaknesses

Without having the souls within the Soul of Ambron to aid him, Hunter is actually incredibly weak as without them, he isn’t really capable of fighting either. Ranged combat is also a weak point of Hunter’s, as most of his abilities are far more effective when at a closer range. Hunter’s emotions can also get in the way of his better judgment, meaning from time to time, he can act extremely irrational.

## Relationships

Onami: Hunter’s pride and joy, along with the only other family member he has left. Hunter is typically pretty overprotective of Onami, and while he doesn’t exactly need to take care of Onami, he still tends to, or he tries anyway.

Encryption: Hunter and Encryption are incredibly close friends, and essentially have been ever since their initial encounter. Encryption is one of the few people he actually trusts. When given the chance, they try to catch up with one another, given how their stories tend to take them in separate directions typically.

Red: Hunter actually met Red before he met Encryption, despite how Encryption and Hunter are both from StaticTale. It took a bit for Red and Hunter to warm up to one another, though after some time, the two eventually grew to become friends.

## Trivia

* Hunter belongs to one of the Founders of StaticTale, Shadow (Also one of our main artists)!
* Hunter is, to no surprise, a huge fan of coffee, as he’s often seen drinking it at almost any point throughout the day.
* While Hunter may not seem like it, when given the chance, one can often find him reading. Personally, the skeleton takes a huge interest in science fiction stories.

## Gallery

Original Art for Hunter! Made by Shadow!Art also made by Shadow!