recursal/Fanatic-Fandom huggingface dataset:
Claim to Fame

In the spring of 2022, Lauren was feeling bored. She'd always been a rule follower- walking on the sidewalks, paying at checkout, following traffic rules. But lately, she had been growing restless following the mundane rules of society. She desperately wanted a steak from a local restaurant, Jaguar, but she only had vegetarian meals in her fridge and no money for expensive Miami steak. Every day was just like the next, and she felt like a mindless vegetable-eating drone. She knew something needed to change, and fast.

One fateful day, Lauren snapped. She had been subsisting on nothing but tofu and kale for weeks and her sanity had begun to slip away. She convinced some of her friends to join her in her lawless plans- all but her law-abiding friend Tram. But Lauren didn't care anymore.

Lauren kidnapped Tram and dragged her to the restaurant, raving about the deliciousness of human meat and the tyranny of the vegan overlords the entire way there. Tram was understandably freaked out, but also hungry.

Once they arrived at the restaurant, Lauren ordered the biggest, juiciest steak on the menu, cackling maniacally as she sliced into it. Tram tried to reason with her friend, telling her that she was being ridiculous and that she needed to seek help, but Lauren was too far gone.

The police were called, and Lauren was taken away in handcuffs, still screaming about the joys of carnivorous living. The incident became known as the "Misteak" and made national headlines.

At first, Lauren was ridiculed and mocked for her insane behavior. But then something strange happened - she started to gain a following. People began to see her as a champion for individual rights and a symbol of rebellion against the establishment.

Lauren was suddenly famous. She started appearing on talk shows and giving interviews, always with a juicy steak in hand. People couldn't get enough of her, and soon she was a bona fide celebrity.

Tram, meanwhile, was left to pick up the pieces of their shattered friendship. She couldn't believe that her crazy friend had become a national sensation over a steak dinner gone wrong.

As for Lauren, she was enjoying the ride. She continued to push the boundaries, staging wild protests and appearing in increasingly bizarre outfits. But deep down, she knew that she had lost touch with reality.

In the end, Lauren was forced to admit that she had made a "misteak." But for a brief, shining moment, she had been a hero to carnivores everywhere. And that was enough to make her smile, even as they carted her away to the funny farm.

\*this story aided by chatgpt due to the author suffering from writer's block\*
Angry Guys

The Angry Guys are a gang of delinquents and are the main villains of The Man. They all band together out of a supposedly shared hatred for The Man for various reasons. The gang consists of Dr. Human Being, Junk Lunky, Burbo, and Ding Dong.

The Angry Guys are first shown in The Man 1 as four main enemies that The Man has to avoid, each with their own unique movement patterns.
The Man 4-Ever

*The Man is back on his way to retrieve what was stolen from him, and this time, he's not taking it so easy! Join him in a brand new platforming shooter adventure full of fun and games, where you'll see him unravel the truth behind his own identity!*

The Man 4-Ever is the fourth and final canonical entry in the series of The Man games. It is currently in development, and the game itself has not yet been released to the public in any way. As of right now, a demo of its first chapter is planned to be released soon.

## Gameplay

Taking after The Man 3, this game also takes on a 2D platformer approach, this time being much more true to the genre. The Man has much more space for moving, and the game has full hand-built levels that The Man can run, jump, and duck through. The game has four total chapters, each one containing around 20-30 levels and a boss fight at the end.

## Trivia

* The Man 4-Ever is the first of the games to have multiple other people hired and commissioned for it during its development.
The Man 1

*He does it!*

*Press the up arrow to move. Use the arrow keys to turn him. Don't touch any of the Beings!*

The Man 1, more commonly known as simply "The Man," is an action game revolving around a simple endless gameplay loop. It is the first game to ever be created by its owner, and as a result, it is easily identifiable as bad and unpolished in several ways.

## Gameplay

In the game, The Man is placed in the center of the screen, pointing downwards. Dr. Human Being, Junk Lunky, Burbo, and Ding Dong are all placed on the corners of the screen. As soon as the game starts, the four of them will begin their movement loops until The Man dies from touching one of them. The player can press up and down to control The Man's movement, and the arrow keys to change his direction. Each character has their own unique movement pattern that they will follow.

### Dr. Human Being

Dr. Human Being will move randomly around the stage, picking random spots on the stage to move to. It takes around 3 seconds for him to reach a position, no matter where it is.

### Junk Lunky

Junk Lunky will sit in place for a random amount of time (anywhere between 3 to 7 seconds) and then move into The Man's most recent place. He can be very fast if The Man is too far away as, similar to Dr. Human Being, his movement time is slightly less than one second, and stays static no matter how far away his target is.

### Burbo

Burbo will constantly move towards The Man at a very slow speed.

### Ding Dong

Ding Dong will jump to The Man on regular intervals, spinning in place for half a second before spending close to 2 seconds moving towards where he used to be.

The game will also uncover random easter eggs depending on how long the player keeps The Man alive. If The Man remains untouched for one full minute, the background will gain red writing on it that reads "still doing it!" If the player survives for another additional minute, The Man will gain a pair of sunglasses. However, they will disappear if they make him say a voiceline using the number keys. Finally, if the player survives for 10 minutes straight, the backdrop will change completely to a flat grey background with "YOU CAN'T BE SAVED" written in red over it.
Ultimate Arena

*The Man celebrates his third anniversary with his first mobile spinoff game: Ultimate Arena! Face off against your favorite villains and get the highest score you can possibly manage!*

The Man: Ultimate Arena is the first and currently only non-canon The Man game in the series. It was developed to celebrate The Man's 2-year release anniversary, alternatively titled its "The Manniversary," and was released on the same date of March 18th.

## Gameplay

Ultimate Arena returns to the series' roots, once again being a free-moving survival game where The Man has to dodge four enemies placed at the corners of the screen. Each recurring one takes after their old behaviors from earlier games, but now with newer and more intricate movement patterns.

* Dr. Human Being now spends random periods of time waiting for his movement, after which he will point in a random direction and move that way for a random period of time, bouncing off any walls he touches.
* Burbo will slowly target and chase after The Man as usual, but if he gets too close, Burbo will appear angry and gain a speed boost until he leaves his vicinity.
* Ding Dong behaves the same way she always does, now having more time between her movement periods.
* Junk Lunky will spend time indicating his movement by doing a laugh before charging in The Man's direction. He moves similar to Dr. Human Being in this way, moving at a static speed and bouncing off walls. Eventually he will slow down and stop.
* Birthday Boy is not changed.
* Blink will behave as she does in The Man 2, bouncing in random directions. Occasionally, she will stop and rest in place for a moment, before changing direction to face The Man before repeating her movement.
* Googa will run around in random directions, bouncing over walls and making constant slow turns. At regular intervals he will fire a burst of thorn projectiles in 8 directions.
* Mogo will wait in place before rolling into a ball and heading towards The Man, charging until he hits a wall. Once he makes contact with the edge of the stage, several projectiles will fall from the ceiling.
* Phrako will disappear and regularly materialize either next to or above The Man, sword at the ready, before quickly slashing in his direction. If she misses, she will spin around and fire a single projectile at him.
* Moonie will ascend to the top of the screen and remain in the middle of the ceiling. At random intervals, she will descend from the sky and become visible, laughing while she fires several spreads of star projectiles at The Man. Once she fires four projectiles she will appear disgruntled and disappear.
* Space Clown will regularly jump around the stage, pointing in The Man's direction and moving a short space. While he moves, he will grow and shrink in size.

Unlike The Man 2, the player cannot pick duplicates, and only one character of each can appear at a time.
Burbo

Burbo is one of the four central antagonists of the The Man series, being part of the Angry Guys.

## Appearance

Burbo is a large oval-shaped green wormlike creature, with his full body consisting of his head and single tail segment. He is a dark, pale green in color, and his face consists of three hollowed-out holes in his face (two round eyes and one wide rather mouth) in which you can see the edges of the inside of his face.

In The Man 1, he doesn't yet have his tail, being only a large head. His face is a haphazard scribble, somewhat appearing like a mangled mess of lines.

In The Man 2 and onwards, he gains his modern appearance.

## Character

Burbo is slow and quiet, often both in his behaviors and speaking. Despite his affiliation with a gang, he is often verbally docile, and doesn't lash out at all, even when under pressure. While he often makes efforts to assert himself, he fails to show himself as any sort of threat, as no one takes him seriously.

Burbo appears in the Chapter 1 Demo of The Man 4-Ever, in which he jumps in on an argument between the Plactus Platoon in an attempt to stop them from accomplishing their plans of launching a physical attack on the Angry Guys, who he sees as his close friends. However, the Platoon quickly disregards his presence and even insults him to his face, to which he attempts to threaten them and fails. Eventually, after they depart, he attacks The Man, initiating a boss fight.

*(Burbo's official model reference sheet.)*
The Man: Treasure Train

*The Man is back and he's still on his grand adventure. Take down the gang of villains and help him get back what belongs to him!*

The Man 3 is an action shoot-em-up game that serves to properly illustrate the basic lore and story behind The Man. While its development took far longer than the other games, it still remains to be generally "incomplete"-feeling, having untested levels and often unpolished features such as dialogues and stat counts. Nonetheless, it remains a large staple in the shaping of The Man's series.

## Gameplay

The Man 3: Treasure Train takes a very deep turn from the traditional gameplay in the first two games, now being a 2d platforming sort of game. In it, The Man can move left and right, jump, and fire his gun (called the "removed"). There are two different game modes to play from the startup screen, apart from the tutorial and gallery page that appears after the final boss of Story Mode has been defeated.

Story Mode is the main intended gameplay experience. There are a large variety of enemies that will spawn in pre-written sequences as part of levels, and at the end of each sequence, a boss fight will begin. There are five total starting points the player can choose from, with each one--except the first--starting on its respective boss fight. There are 4 total bosses, 3 level sequences, and two cutscenes.

Endless Mode allows the player to enjoy the gameplay itself with randomly timed enemy generations. The player can choose which enemies will spawn using the difficulty meter, along with a stage gimmick and adjustable speeds for random events. The Man can also talk to the train conductor, Wren, who stands in the room, to get additional information about Endless Mode.

Separated from the main gameplay are the Tutorial, Extras, and Secret buttons. The tutorial is a basic crash course of the gameplay that takes around a minute or so on average. The Extras will appear after Moonie has been defeated, and activating it will take the player to a gallery that showcases enemies, music, and concept art. Should the player defeat Moonie without taking damage, a secret button will appear on the right, and if fired at, it will activate the entry of a secret boss, which the player can fight for no proper gain other than entertainment.
ZBD-04

## ZBD-04 “长缨两栖步兵履带式战车”

***该单位由西部战区专属。***

ZBD-04式履带式步兵战车是PLA继86式步兵战车后自主研制的第二代履带式步兵战车，为西部战区专有的T2.5步战车单位。

### **#基本介绍**

ZBD-04是为弥补军备体系不足而自主研发的产品。而相对很多国家的现役同类装备，其标志性的强悍火力得到了保留和改进。除了负担武器系统以外，ZBD-04还可运输数名士兵，车体上也可对外射击的射击孔，但其运输能力并不如专业的运输载具。士兵们可借助该射击控对外进行射击，这就极大地提升了ZBD-04的火力输出。

ZBD-04步兵战车有良好的机动性而能跟随主战坦克后面，作为装甲第二梯队把步兵送往战场，当步兵下车战斗后，拥有较强火力性能的ZBD-04步兵战车也能当成轻型坦克使用。ZBD-04具备两栖作战能力，能快速泛水、抢滩登陆和突击，这是因为ZBD-04步兵战车要兼顾渡海登陆作战的需要。在大多数时候，ZBD-04在中型或者重型合成旅中充当先锋和支援的角色，能够配合主战坦克有效地针对敌军步兵群或者是突袭一些防御设施。

**附加信息：**

**·** 拥有“静壁”防护护甲，护甲存在时能够免疫大多数负面效果

**·** 可搭载三名步兵或体积为1的单位对外开火

**·** 免疫驾驶员和乘客伤害效果

**·** 两栖

### **#其他信息**

1.“长缨”并非现实中ZBD-04的名称，该二字取自于伟大领袖毛泽东主席在六盘山上所作的《清平乐·六盘山》：“天高云淡，望断南飞雁。不到长城非好汉，屈指行程二万。六盘山上高峰，红旗漫卷西风。今日**长缨**在手，何时缚住苍龙？”

2.在现实中，由于BMP-1步兵战车是上世纪60年代末期的产物，中国以此为基础仿制的86式步兵战车却在80年代末期才批量生产装备部队，而冷战是人类历史武器飞速发展的特殊时期，这意味装备时间相差20年的同一种装备肯定无法承受时间的洗礼，装备就已经落后是86式步兵战车的尴尬。由于86式步兵战车存在防护性能差、火力性能不足等缺陷，进入90年代后，中国开始研制新一代步兵战车--ZBD-04步兵战车。ZBD-04型步兵战车采用我国自行研制的履带式底盘，发动机前置，中部为炮塔，后部为乘员舱，可搭载7名步兵。车体采用铝合金材料，为全焊接车体，全车质量较轻，流线型较好。车首装甲的倾斜角度较大，拥有较好的防弹外形。车体外形较为高大，车首前下方安装有大型防浪板，车尾门下方两侧具有两个喷水推进器喷口，具有较佳的浮渡性能。

3.在现实中，ZBD-04步兵战车的炮塔引进了俄罗斯制BMP-3步兵战车火力系统的技术，因此两者的双人制炮塔非常相似，在炮塔上都装备有可发射炮射导弹的100毫米口径彷2A70低膛压线膛炮和并排安装的30毫米口径机炮以及7.62毫米口径同轴机枪，配备不同的火器以对付不同的敌人目标，火力覆盖近、中、远程目标。此理念和BMP-3相同，但ZBD-04步兵战车进行了工艺、弹药装填系统、火控系统方面的改进，采用焊接式炮塔而令其形状是方形，而上反稳像、数字化指挥仪式瞄导合一火控系统、夜间作战能力、信息化水平和弹药威力优于BMP-3。

有关更多现实里ZBD-04的信息可浏览WIKI有关内容。

4.ZBD-04A是ZBD-04的改进型号，有关该改进型号的信息可详见ZBD-04A的页面。

1. ↑ https://www.chinanews.com.cn/mil/2015/09-14/7521968.shtml
2. ↑ https://zh.wikipedia.org/wiki/ZBD-04%E6%AD%A5%E5%85%B5%E6%88%98%E8%BD%A6
LW-30

## LW-30“烈焰激光防御战车”

***该单位由西部战区专属。***

LW-30式激光防御战车是PLA自主研制的新一代激光防御战车，为西部战区专有的T3辅助单位。

### **#基本介绍**

作为PLA迄今为止首次亮相，也可能会是首次列装的定向能量武器，LW-30具有里程碑式意义，也可期望为日后威力更大，更加成熟的国产激光武器打下基础。LW-30本身包括运载主武器的6\*6底盘轮式军用战术卡车在内的多个子系统，游戏中呈现的模型仅为其主体部分，也就是车载激光武器本身。考虑到游戏性，LW-30的维护保障系统被子系统被省略，其雷达通讯指挥车则被整合入游戏中PLA的雷达车之中。正因如此，在友方PLA雷达车作用范围之内时，LW-30将会表现得更为出色。

在游戏中，LW-30作为T3反步兵/防空载具，兼具了辅助和作战功能。于作战方面，LW-30的激光对各类无人机十分有效：其攻击不仅能够无视无人机的护甲和防御，还可使无人机减速。此外，LW-30的激光武器对步兵的杀伤能力也十分优秀，能够有效应对包括重装步兵在内的各类型步兵。

**附加信息：**

**·** 攻击无人机单位额外造成干扰效果并无视其防御和护甲

**·** 可免疫驾驶员受到伤害

**·** 攻击8次需冷却数秒才能进行下一轮攻击

**·** 享受雷达车加成效果

### **#其他信息**

1.在现实中的第十二届中国国际航空航天博览会上，由中国航天三江集团有限公司研制的LW－30型激光防御武器系统（LW－30　Laser　Weapon System）首次公开亮相。 LW－30型激光防御武器系统由雷达指挥通信车、激光战车和保障设备组成，是近程精确拦截武器，具有高能聚焦发射、打击精度高、附带损失低、使用成本低、模块化、易维护等特点。LW－30型激光战车利用定向发射高能激光，能执行防空任务，快速拦截无人机、空地导弹、制导炸弹等多类目标，也可以担负C－RAM作战任务，保证地面作战部队有效防御火箭弹、炮弹、迫击炮等间瞄火力的威胁，还可以用于对付地面目标的各种光电设备。此外，兼具有远距离探测功能。LW－30型激光战车采用6×6集装箱型轮式战术卡车为底盘，平板上搭载一个方舱，舱顶装有1个高能激光照射装置，从外观上看能实现360度和俯、仰射击。LW－30型激光战车的作战方舱可以卸载在地面，作为固定的防御武器使用。LW－30型激光战车机动能力强，响应速度快，输出功率不大于30kW，可持续作战。

1. ↑ https://baike.baidu.com/reference/59799111/83f7U3UWzf2T6mBmqdhgF7Z9TagBMKd2z4fCflUCbwgT9NHLPC5miDexbmzcLwyKPneHbn5aFcYgsDInY4aEmcGktB\_j\_KBB\_Tlt\_IiB
ZBD-04A

***该单位由北部战区专属。***

ZBD-04A式履带式步兵战车是ZBD-04履带式步兵战车的升级版本，为北部战区专有的T2.5步战车单位。

**·** 拥有“静壁”防护护甲，护甲存在时能够免疫大多数负面效果

**·** 导弹对目标造成干扰效果

**·** 可搭载三名步兵或体积为1的单位对外开火

**·** 免疫驾驶员和乘客伤害效果

**·** 两栖

### **#其他信息**

1.在现实中，ZBD-04A式履带式步兵战车是我国继86式步兵战车后自主研制的第二代履带式步兵战车的改进型。ZBD0-4A步战车采用履带式底盘、配备有100毫米火炮和30毫米机关炮，具有较强防护能力、机动能力和火力，能有效支援步兵下车作战，是解放军陆军信息化作战中与新型坦克搭配使用的重装甲突击力量。

04A式步兵战车延续了04式步兵战车的基本设计：动力舱在前，其左侧为驾驶舱，战斗舱居中，载员舱居后，可搭载7名全副武装士兵。车首装甲的倾斜角度较大，拥有较好的防弹外形。车体外形较为高大，车首前下方安装有大型防浪板，车尾门下方两侧具有两个喷水推进器喷口，具有较佳的浮渡性能。

04式步兵战车改进的最大初衷就是提高防护力，因此，04A式相对于04式的改动都集中于增强防护力。车体两侧装甲由基体钢板和附加装甲组成，两侧垂直基体甲板上利用螺栓固定了数十块附加装甲。据称这种附加装甲由陶瓷材料与钢板结合，是一种复合装甲，其防护能力强于普通钢装甲，车体正首楔形结构下部也加挂了附加装甲，车体正面和侧面的防护能力进一步提高。除了车体侧面装甲的防护能力增强外，车体底部的防护也得到一定提高，能够防护小型反坦克地雷破坏。通过优化设计和增加附加装甲等措施，04A式底盘的整体防护能力有了大幅度提高。普遍观点认为，04A式底盘车体正面1000米可防30毫米穿甲燃烧弹，侧面200米可防14.5毫米穿甲燃烧弹，背面和炮塔顶可防7.62毫米穿甲弹及炮弹破片。

04A式步兵战车改进型使用150系列6缸涡轮增压柴油机，发动机最大功率440千瓦。最大速度75公里/小时，最大行程600公里。与04式相比，最大的变化就是取消了喷水推进系统改为履带划水，具备在内陆河流湖泊缓速浮渡能力，速度在6千米/小时左右。04A式步兵战车的战斗全重从04式约20吨增加到24吨左右，但由于采用了功率强劲的发动机，单位功率仍有18千瓦/吨以上，达到世界先进步兵战车的主流水准，与最新型的99式大改坦克伴随作战不存在任何困难。

火力系统主要包括：1门100毫米半自动线膛炮、一门30毫米自动炮和一挺7.62毫米机枪，在炮塔两侧各增加了2个烟幕弹发射器。在作战使用中，100毫米低压线膛炮既可以发射炮射导弹攻击远距离装甲目标，也能发射榴弹攻击各种工事；而30毫米机关炮则主要用于射击轻装甲防护目标，也可以射击低空低速和静止目标；并列机枪可用于射击中、近距离的有生目标。100毫米低压线膛炮发射的炮射导弹在破甲深度上虽然无法与125毫米坦克炮炮射导弹相比，但仍然有较强的反坦克能力，对付第二代主战坦克不再话下，对一些早期型号的第三代主战坦克也有较好的攻击效果。100毫米炮配合杀爆弹虽然很难穿透钢筋混凝土工事，但是命中后剧烈的震动和强大的冲击波可以杀伤工事的有生力量，如果采用集火射击，即使加强型钢筋混凝土工事里面的有生力量也难逃厄运。

在火控系统方面，04A式步兵战车也有了改进，步兵战车的态势感知能力进一步提高，反应速度和命中精度也有了提高。炮塔上配备了车长上反式稳定周视观瞄镜，并配有独立热像仪，炮长观瞄镜采用了与我军新型主战坦克属于同一技术水平的改进型上反式稳定瞄导合一观瞄镜，配有自动跟踪模块的火控系统，具备激光制导、自动跟踪和信息智能化管理等功能，能实现战车全天候、全天时远距离观察与作战，使炮长具备在行进间发射炮弹和炮射导弹的能力。有了这套先进的火控系统，04A式步兵战车也具备了以往第三代主战坦克才有的“猎-歼”能力。

ZBD-04具有一定的信息化作战能力，开创了我军装甲车信息化的先河，而ZBD-04A则是在其基础上进行了进一步的改进。在04A上融合了计算机控制、数字传输、数据总线等技术，使国内战车真正实现了综合电子信息系统。科研人员为04A乘员配置了技术性能更为优异的车长、炮长、驾驶员综合控制显示装置，安装了性能先进的数字化电台以及无线车载宽带，配套我国自主的“北斗”卫星导航与惯性装置组合的导航系统，此外还首次在04A步战车上安装了战场敌我识别系统，这不能不说是我军装甲步兵战车的一次大的跨越。

04A式步兵战车是在04式基础上的弥补缺陷，进一步优化的产物，性能进一步提升，可以更好地伴随新型主战坦克99A遂行机动作战，共同构成我军信息化条件下地面机动突击的基本作战单元，完成摧毁或夺控敌作战体系的关键目标，歼灭敌方装甲目标和有生力量等任务。

2.一度ZBD-04A被传代号为ZBD-08，但是实际上二者差距是非常大的。

1. ↑ https://www.chinanews.com.cn/mil/2015/09-14/7521968.shtml
2. ↑ https://www.guancha.cn/indexnews/2017\_07\_22\_419472.shtml
3. ↑ http://politics.people.com.cn/n/2015/0903/c398090-27543439.html
ZBL-09

## ZBL-09 “雪豹多模块步兵战车”

   ***该单位由北部战区专属。***

ZBL-09步兵战车又被称为ZBL-08 8×8轮式步兵战车、09式步兵战车或09式轮式步兵战车，是PLA北部战区专属的一款8×8轮式步兵战车。

### **#基本介绍**

ZBL-09在PLAC中是北部战区专属的T1单位，主要承担火力支援、维修等任务。多模块设计是适应瞬息万变的战场形势的一种有效方式，因此ZBL-09步战车上装备了五个完全不同的信息化、功能化的模块，能够通过部署来实现不同模块之间的切换，从而满足不同的战场需求。

#### **- 突击模块**

在对应战场需求而对ZBL-09进行升级之前，它的出场装备便是ZPT-99 30毫米口径机炮。这个武器适合对抗战场上常见的初级步兵，亦或者是其他价值高昂却十分脆弱的高级步兵。考虑到ZBL-09的有优良机动性，缺乏反装甲能力的步兵很难摆脱它，在考虑到ZBL-09大于大多数步兵的射程后更是如此。但要注意，ZBL-09在切换其他模块前欠缺防空能力。

**附加信息：**

**·** 为ZBL-09出厂的初始模块

**·** 开火时有一定的扫射偏差

**·** 部署后切换成其他模块

#### **- 防空/飞弹模块**

ZBL-09在升级此模块以后将会失去并列机枪，转而获得能够打击地面载具和空中单位的红箭-73C反坦克导弹。升级此模块后，尽管相比初始模块，ZBL-09获得了一定对抗载具的能力，但考虑到其本身仍是脆弱的步战车而非坦克，不应该使用它直接对抗敌军的主战坦克。相比鲁莽的挑战坦克，使用威力十足的红箭-73C导弹拦截敌人的飞行器才是此模块最主要的作用。若能够得到雷达车的引导，升级防空模块的ZBL-09将能够发挥更强的战斗力。

**附加信息：**

**·** 只能通过ZBL-09初始模块切换获得，不能直接生产

**·** 能够受到雷达车相应效果影响

**·** 部署后切换成其他模块

#### **- 维修模块**

除了应对不同的战况和敌人而更换相应的武器外，ZBL-09还能将自身的武器系统更换为能够维修搜受损载具的维修吊臂以及焊枪，用于维护受损的友方载具。尽管在视觉上ZBL-09的维修模块似乎需要贴近受损载具才能展开修理工作，在实际游戏中却非如此：它可以在远处安全的维修载具，两栖登陆舰甚至是更大型的海军船只。

**附加信息：**

**·** 只能通过ZBL-09初始模块切换获得，不能直接生产

**·** 部署后切换成其他模块

#### **- 反坦克模块**

红箭-73C导弹或许足够应对一部分轻型车辆以及部分坦克了，但是想要对假想敌的常见坦克造成威胁，一门强力的反坦克炮绝对是不可或缺的。在换装105MM线膛炮并配备对应的反装甲弹药之后，ZBL-09将能轻松的击毁各种轻型车辆，正面直击消灭假想敌的坦克也不再是奢望。但是仍要牢记：步战车和坦克正面对抗是愚蠢的，最大化发挥火力的前提是活着。

**附加信息：**

**·** 只能通过ZBL-09初始模块切换获得，不能直接生产

**·** 部署后切换成其他模块

#### **- 火炮/榴弹炮模块**

除了强大的105MM线膛炮之外，ZBL-09还能够换用口径更大，更适合压制步兵以及摧毁工事的122MM榴弹炮。相比105MM线膛炮，作为曲线火力支援的122MM有者更远的射程，能够在安全地区发起攻击。122MM炮弹对所有步兵都是致命的，即便是躲藏在工事或者运输载具之内也无法抵挡炮弹的伤害。不过，122MM榴弹炮显然的无法应对临近的威胁，在察觉敌军的企图后，收起火炮拔腿就跑是最好的选择。

**附加信息：**

**·** 只能通过ZBL-09初始模块切换获得，不能直接生产

**·** 弹头可以直接伤害到乘客和驻军

**·** 部署后切换成其他模块

### **#其他信息**

1.在现实中，ZBL-09步战车早已应用于各大战区，而非北方战区专有；其研制单位是北方工业公司，它首次公开亮相是在2009年10月1日的中华人民共和国

60周年国庆阅兵上，它排在装甲车方队的第5位，由中国人民解放军陆军第54集团军的成员驾驶。

2.在现实中，ZBL-09步战车动力系统为引进生产的一台道依茨BF6M1015CP涡轮增压中冷柴油机，发动机的功率为340千瓦，配备有机械自动变速箱，配备中央放气功能，增强了地形通过性，最大速度100km/h，最大公路里程800km，越野平均速度40千米/小时.最大爬坡度达30°，可跨过1.8米宽的壕沟，通过0.55米的垂直墙，具备一定的两栖作战能力，采用轮胎划水推进，能够在海况3级以下的水域浮渡，也就是在陆地河流湖泊中可以正常使用。~~但是，为了平衡起见，游戏中没有设计让它能够两栖。~~

1. ↑ https://baike.baidu.com/item/ZBL-09%E6%AD%A5%E5%85%B5%E6%88%98%E8%BD%A6/11006567?fr=aladdin
2. ↑ https://www.sohu.com/a/585522445\_121314551
Jordan

Jordan is a minor character in DGKCCU, having the main skit character role in I Am Terrified Of This Man.

Personality

Jordan is psychotic, to say the least, which is proven by him "gassing up" and stealing his neighbour's car in order to drive to the airport for a flight, that he already booked without his neighbour's permission in I Am Terrified Of This Man. However, his strange behaviour is later explained by him being a mind-controlling alien, which is revealed by the end of the video.

Jordan then hypnotises his neighbour, which causes him to repeat "I ain't ever seen two pretty best friends", a quote that Jordan often says.

Quotes

"I ain't ever seen two pretty best friends."

"Balance, baby!"

[Irritated] "I said we'll go **shopping** when we **land**!"

Trivia

Jordan is a parody of jrscottyy, an Instagram model.
Lauren's Romance Drama in College

The credibility of the narrator is questionable. Take it as you will. Now let's dive in!

Lauren was closeted in Freshman year. As you see in the image of her freshman vs. senior photo, she was struggling to get out of the closet that she puts herself in.

   Soon after arriving in college, Lauren met Bao, and the two immediately hit it off. Below is the rare footage of them making out.

They had a fun and positive way to go about life. Everyone thought they'd last foreva.

Unfortunately, that relationship didn't last long. Bao has found herself a new lover who is "big and strong", leaving Lauren heart-broken. Eye witnesses have seen Lauren got into a physical fight with Bao.

But as we all know, no love lasts foreva, am I right? JK JK. But Lauren did move on. On her way to biochemistry class one day, she noticed a beautiful East Asian (at this point, yall might pick up the pattern) called Tram. The attract was very much mutual. Lauren had an aura around her that immediately drew Tram in, even though she found the fact that Lauren talked about stripping and cocaine on their first conversation at Denny's quite strange. But, geez, who can resist those eyes that look into your souls (or boobs)?👀

Later that evening, Tram went through Lauren's instagram.

    As yall might have predicted, they got together, they enjoyed being around each other. Cute and vivacious by day...

Dirty and sexy by night. This is rare footage of Lauren being a bottom!

   And all the moments in between

    It got so serious that Lauren even proposed to Tram before graduation. AND SHE SAID YES!

    But life ain't be that easy, is it? The engagement soon fell apart. Well, to be exact, Tram is still in Lauren's life, but along with many others.

Lauren starts recruiting Jaclyn and Theresa after falling for their very attractive muscles.

Kate joined the group the moment Lauren saw her in those cat ears.

Emily soon followed suit. And they are inseparable now.

We sometimes have threesomes.

Sometimes foursome. It be like that ya know

After Bao's 21st birthday, Bao and Lauren got back together.

We are now all in a polygamous relationship. And after the video below we all had an orgy. The end!
Thediamondfoxy

TDF Logo

## About Thediamondfoxy

Thediamondfoxy is an American YouTuber, game developer, and gamer who created the entire idea of ZetaTale. Originally called Zeta Omega 567, the premise was "How little can I change while still having an interesting story?" Over the years, it morphed into a full AU of Undertale, Deltarune, and Reapertale, with new characters introduced, a new story, and even a YouTube series in the works. He currently is working on ZetaTale, his game Broken, and creating a roleplay of the Undertale multiverse with no canon, where players shape the roleplay as they go. He plays Jace Dreemurr in the YouTube series "ZetaTale" and writes the script for the series, along with the help of some of his friends.
单位模板-空军

## J-20 “威龙战机”

***该单位由北部战区、西部战区和中部战区专属。***

J-20是PLAC大部分战区通用的T3高级战机。

### **#基本介绍**

J-20是一款具备高隐身性、高态势感知、高机动性等能力的隐形第五代制空战斗机，PLAC研制的最新一代双发重型隐形战斗机，将担负中国空军未来对空、对海的主权维护任务。

J-20是PLAC最新一代战机，也是PLAC新一代的空军代表，用于在战场中逐步替换J-10从而来把握战场的制空权。

当J-10战机和J-16战机无法再有效应对敌军第五代战机时，PLAC迫切需要研发一种新型的超音速战机来追赶时代潮流。历经成飞科研人员二十年的潜心研究，这种科幻而又富有美感的第五代战机终于横空出世，并用其战场实力证明了其在世界第五代战机中的领导地位，被北约惊恐地命名代号为“炎齿”（FIRE FANG）。

在空中战场上，J-20拥有高超的格斗技巧，能够快速应对敌方威胁。其装备的超音速引擎，能够瞬间将一切追击者远远甩在后面，从而保证其极高的生存率。同AFT反装甲导弹一样，J-20发射的每一枚导弹都会对目标造成可以叠加的破甲效果，这意味着几乎没有任何装甲单位能够承担得其J-20的持续打击，绝大部分的装甲单位在遭受一次打击后就会灰飞烟灭。再加上其极快的飞行速度，J-20便成为了敌军地面装甲单位的噩梦，不得不派出超强的防空火力来试图进行拦截。

在新一代的无人机研发下，J-20很快拥有了其忠诚僚机——FH-97A无人机。当FH-97A在空中与J-20接近后，双方会建立控制模块联系进行有效共同飞行。FH-97A除帮助J-20执行火力打击任务之外，其装备的电子干扰器也能够帮助J-20快速拦截敌军防空导弹，从而进一步提升了J-20的生存率。

**附加信息：**

**·** 雷达隐形

**·** 间歇启动超音速引擎，速度提升至1.5倍

**·** 同FH-97A靠近时触发“协同效应”

**·** 拥有15%闪避

### **#其他信息**

1.在现实中，歼-20隐形战斗机首架技术验证机于2011年1月11日中午12时50分左右进行首次升空飞行测试，13时08分成功着陆，历时18分钟。整个首飞过程在歼-10S战斗教练机陪伴下完成 。2016年10月28日，首次发布“空军试飞员将驾歼-20飞机亮相中国航展”后，还陆续发布了“歼-20战机列装空军作战部队”“空军歼-20战机首次开展海上方向实战化训练”等。

2.在现实中，中国空军正向全疆域作战的现代化战略性军种迈进，成为有效塑造态势、管控危机、遏制战争、打赢战争的重要力量。歼-20战机列装空军作战部队，将进一步提升空军综合作战能力，有助于空军更好地肩负起维护国家主权、安全和领土完整的神圣使命 。歼-20是中国自主研制的第五代战斗机，它的研制实现了既定的四大目标——打造跨代新机、引领技术发展、创新研发体系、建设卓越团队。打造跨代新机，是按照性能、技术和进度要求，研制开发中国自己的新一代隐身战斗机。引领技术发展，指通过自主创新实现强军兴军的目标。歼-20在态势感知、信息对抗、协同作战等多方面取得了突破，这是中国航空工业从跟跑到并跑，再到领跑的必由之路。创新研发体系，是指建设最先进的飞机研制条件和研制流程。通过一大批大国重器的研制，建立了具有中国特色的数字化研发体系。建设卓越团队，是指通过型号研制，锤炼一支爱党爱国的研制队伍，这些拥有报国情怀、创新精神的优秀青年是航空事业未来发展的生力军。未来，中国在战斗机的机械化、信息化、智能化发展征程上不断前行。

3.考虑到现实中的J-20不断与时俱进，PLAC中的J-20也会在后面同步数据状态，~~例如电影《流浪地球2》垂直起降的J-20C。~~

有关更多现实里J-20的信息可浏览WIKI有关内容。

1. ↑ http://www.xinhuanet.com/politics/2019-10/13/c\_1125099609.htm
2. ↑ http://epaper.gmw.cn/gmrb/html/2018-03/21/nw.D110000gmrb\_20180321\_6-08.htm
The Hunting God

The Hunting God is an NPC (Villager) Whose primary function is to trade for Hunter's Gear. It is also the "first" secret NPC.

Trades:

1 Parrot Feather + 1 Stick -> 1 Knife base

1 Knife Base + Sharp Piece o' Iron -> 1 Throwing knives

1 Throwing knives -> 1 Hunter's Sword

1 Throwing knives -> 1 Hunter's Hood

1 Throwing knives -> 1 Hunter's Garb

1 Throwing knives -> 1 The Hunter's Greaves

1 Throwing knives -> 1 The Hunter's Boots
Cast and Crew

# Cast and Crew for ZetaTale

## Cast

Jace Dreemurr - Thediamondfoxy

Asriel Dreemurr -

Chara Dreemurr -

Frisk Dreemurr -

Asgore -

Toriel -

Sans -

Papyrus -

Dr. W.D. Gaster -

Gerson -

Muffet -

Undyne -

Alphys -

Greater Dog -

Lesser Dog -

Mettaton -

## Crew

Animation -

Scriptwriting - Thediamondfoxy and others

Producer - Thediamondfoxy

Director - Thediamondfoxy

Music -

Undertale by Toby Fox

Deltarune by Toby Fox
Juice channel

the juice channel was a meme started by Chompy (Channel suggested by The1boysad) at 10:44 P.M. EST on 5/1/2023. It was a short event pinging a player named Juice. The main participants were Cheezman, ChiQuinn, Thunderbird4337, and The1boysad. The goal was to make Juice the most pinged user on the GeoGens discord. The event ended at 10:57 P.M. EST, with the goal accomplished.
Multiversal Power

## Description

Multiversal magic is the 4th style of magic in ZetaTale and allows the residents of ZetaTale to travel the multiverse. This style of magic is easily the hardest to learn, let alone master, as it shares very few similarities with the other styles. It does not represent the personality of the user, but instead is a much more standardized form of magic, consisting of portals, universe hopping, and void rifts. The only known customization is for portal appearance. In ZetaTale, only two people use Multiversal magic: Jace and Asriel. Jace has almost mastered multiversal magic, while Asriel is still learning. Jace and Asriel are both able to customize their portal colors, with Jace choosing a light blue circular portal with a black center and Asriel choosing a red circular portal with a black center.

## Origin

Multiversal magic was initially created when the first Undertale AUs deviated from the base universe. No one knows who exactly created it, just that it was created as soon as the multiverse became a thing.

## Observed Properties

Allows users to travel between universes, either through portals or direct universe-hopping

Allows users to visit the Multiversal Void (Not to be confused with The Void, which is specific to ZetaTale as a dimension created by Jace) with void rifts

Portals are customizable, but not anything else
The Underworld

No image available (Feel free to make one based on the description.)

No Map Available

## Description

The Underworld is a rather peaceful place compared to most mortal depictions. Instead of being a land of fire, it is a land that has three distinct sections, all of them more peaceful than most mortal depictions. The most peaceful is simply known as Section 01 and consists of a large suburb area, a city, and a couple small houses in the vast field surrounding it. There are some mountains in the distance here, and you can reach them, but you will either be walking for a long time or you will need a car. This section is governed by Papyrus. The second section is simply known as Section 02 and consists of several different therapy offices, a couple of pools, and even a beach. This section is governed by both Papyrus and Sans. The third and final section is, following tradition, simply named Section 03 and consists of a correctional facility and, most notably, a large, imposing castle made of dark stone. This section is governed by Sans.
Dr. Human Being

Dr. Human Being, occasionally nicknamed "Doc," is one of the central antagonists of the The Man series, and is one of the Angry Guys.

## Appearance

Dr. Human Being bears the same design simplicity that The Man has, simply being a purple ball with a dotted-eye face. He often bears a soured, angry expression. He also has a vertical scar on his back. Whenever he shows genuine anger and rage, his eyes turn white.

## Personality

Dr. Human Being has not yet shown his proper personality.

*(Doc's model reference sheet.)*
Void

*This page is about the variant of magic named Void. If you're looking for the place, you're looking for The Void*

## Description

Void is a very odd variant of magic, only used stably by Jace Dreemurr. Like general magic, it works best as a representation of oneself, however, it tends to focus on the darker aspects of a person rather than their overall personality. It typically manifests as a black or purple substance taking many different shapes. As the only example we have, Jace's void magic can take the form of tendrils of a black substance, large black projectile blasts, various weapons, a component of the laser of the Voidblaster, and a dark substance coating the blade of his sword, which then releases as a curved projectile launched from the blade. Each of these forms represent some part of Jace. For instance, the tendrils represent his flower form that he can assume at will and the substance coating the blade released as a slash similar to DETERMINATION represents the slaughter of genocide timeline Frisks that he has conducted, along with his massive LV of 150. One exception to this rule of Void representing the darker parts of oneself is his various weapons, many of which are simply void-based versions of his normal magic-based weapons.

## Origin

Not much is known about the origins of Void. Nobody knows where it came from, its exact properties, the dangers it poses, how to properly contain it, or why Jace is able to control it. There are currently 3 hypotheses about Void's origins:

1. Void is the substance that the place known as The Void is made of, and to control it, you have to draw power directly from The Void.
2. Void is a variant of magic opposite to the Light variant of magic (not to be confused with light magic, which is a style of general magic) used by Asriel, with both variants being exclusive to their respective wielders.
3. Void is a variant of magic that Jace unknowingly developed during some of the darkest points of his life.

As of right now, with the current amount of testing, the second hypothesis seems to be the most likely candidate, as Asriel is the only being to have ever been documented using Light, just as Jace is the only being to have ever been documented using Void, and the two act as direct opposites.

## Observed Properties

1. Void seems to work best as a representation of the darker aspects of oneself.
2. Void seems to directly counter Light, as if they are direct opposites of each other.
3. Void can apparently only be used by Jace.
4. Void often takes either a black or purple color. One example of each is the black coloration of the void tendrils and the purple coloration of the void aspect of the Voidblaster laser.
5. Void seems to be able to morph into any shape the wielder desires.
Anti-Personal Gear

### Overview

The **anti-personnel vertical maneuvering equipment** s a set of equipment secretly created for the Military Police Brigade Anti-Personnel Control Squad specifically to combat the Survey Corps. The equipment itself is an adaptation of the traditional vertical maneuvering equipment, allowing the operator the advantages of three-dimensional movement, but with the use of firearms instead of blades. It is useless against Titans, but very effective against humans in comparison to the blades.

The anti-personal gear is only available to those of the interior police faction, with it having a similar set of features to the ODM Gear, with the main change being that instead of blades there are close range handheld firearms which act similarly to shotguns.

### Controls:

**M1** - Shoots a bullet from one of the players guns, dealing a high amount of damage that can even kill those with maxed out hp if both shots land at a decent range. These bullets have no effects on titans nor titan shifters

**MMB/V** - Player Counter: If a human attempts to M1 you and you use a counter, it will deal damage to the person who did the M1 instead. If you miss there is a short cooldown and it can be bypassed by vertical kick.

**Q** - The left hook is shot out of the ODM gear, reeling in the player when it makes contact with an object, titan, or player. This feature uses up gas.

**E** - The right hook is shot out of the ODM gear, reeling in the player when it makes contact with an object, titan, or player. This feature uses up gas.

**Space** - Whenever being reeled in by either of the hooks, holding down the space key increases the reeling speed granting the player high speed at the cost high gas usage.

**R** - Reloads the ammo of the APG

**F** - Drops the equipped ammo of the APG Gear

### Unlockable Abilities

Additional Abilities for the ODM gear can be unlocked through the Skill's Menu

3 Skill Points - Wx3 - **Impulse**

Dashes the user forward with a slightly longer cooldown than dodge. Due to having no blades this is simply a mobility option.

3 Skill Points - Sx2 - **Dodge**

Sends the user back a small amount, allowing them to get free from under a titan's legs or a dodge a players slash.

3 Skill Points - B - **Ammo Throw**

Throws your ammo, making you lose 2 ammo cylinders. If this is hit successfully it will blind the titan you throw it at or dealing 150 damage to humans if it lands.

3 Skill Points - N - **Super Jump**

Leaps you into the sky, allowing you to dodge kick moves and get the height advantage on both titans and humans.

### Upgrades

**Gas Efficiency** - 1 SP Per Upgrade - 4 SP Total

Decreases the amount of gas you use, making your gas last longer.

**Ammo Upgrade** - 1 SP Per Upgrade - 4 SP Total

Default ammo amount is 8, this increases your blade durability by 2 for each upgrade, totaling 16 ammo cylinders at max upgrade.

**Hooks Range** - 2 SP Per Upgrade - 4 SP Total

Increases how far your hooks can reach.
Backstory

## The Age of Hope (1964-1974)

### Events:

Chara falls into the underground and befriends Asriel and Jace Dreemurr (Beginning of The Age of Hope, 1964)

Chara and Jace begin dating (1967)

Chara, Jace, and Asriel find a way to bypass the barrier (1974)

Chara is shot by a human assassin (1974)

Jace and Asriel try to return to the underground with Chara's body (1974)

Asriel and Jace are mortally wounded (1974)

Some humans from a village near the barrier help Jace and Asriel back into the Underground (1974)

Asriel dies and Jace remains tethered to life via the APLSA-5 armor (End of The Age of Hope, 1974)

## The Age of Sorrow (1974) and The Age of Darkness (1975-2016)

### Events:

Jace buries Chara and Asriel (Beginning of The Age of Sorrow, 1974)

End of The Age of Sorrow (1975)

Jace loses consciousness and is put in stasis by the APLSA-5 armor (Beginning of The Age of Darkness, 1975)

Asgore makes the speech of collection (1975)

Toriel leaves to the ruins (1975)

The first human soul is collected (1976)

The second human soul is collected (1985)

The third human soul is collected (1990)

Dr. W.D. Gaster falls into the core (1991)

Alphys is employed as the royal scientist (1992)

The fourth human soul is collected (1993)

The amalgamates are created and locked in True Lab (1999)

Undyne becomes captain of the royal guard (2002)

The fifth human soul is collected (2005)

The sixth human soul is collected (2014)

End of The Age of Darkness (2016)

## The Age of The Last Human (2016-2027)

### Events:

Frisk falls into the Underground (Beginning of The Age of The Last Human, 2016)

The tale of Frisk and her Journey (2016-2017)

Jace is fully revived and brought back to consciousness (2017)

Frisk and Jace revive Asriel (2017)

Frisk and Asriel start dating (2018)

Jace revives Chara (2019)

Jace and Chara get married (2021)

Asriel and Frisk get married (2021)

Chara gives birth to Jaro and Jara Dreemurr (2022)

Frisk gives birth to Evelyn Dreemurr (2023)

Toriel and Asgore pass away (2026)

Alphys and Undyne get married and adopt a kid (2026)

End of The Age of The Last Human (2027)

## The Age of Cooperation (2027-present[2037])

### Events:

Jace is crowned King of the Monster Territories (Beginning of The Age of Cooperation, 2027)

Monsters and humans colonize other planets (2027)

Dreemurr Laboratories is founded (2027)

The first prototype of what will become known as the Universe Gate is created (2029)

The first successful test of the Universe Gate is carried out between Dreemurr Laboratories and Mars Colony Alpha (2033)

First contact is established between ZetaTale and Undertale (2034)

The first official Universe Gate is established between ZetaTale and Undertale, under the eye of both Sanses (2035)

The Universe Gate Network is established with 10 Universe Gates total (2037)
05两栖装甲车族

05式两栖装甲车族包括ZBD-05两栖步兵战车和ZTD-05两栖突击车，此外05式两栖装甲车族中还有两栖装甲指挥车ZZZ-05和装甲医疗车ZHJ-05、装甲工程车ZGL-05另外三个成员。据悉，05式两栖装甲车族中一型为两栖突击车；二型为两栖步兵战车;在二型车基础上研制了两栖装甲指挥车(三型车)；在一型基础上研制了两栖装甲医疗车(四型车)和两栖装甲工程车(五型车)，形成了一个比较完整的两栖装甲车族。

05式两栖装甲车族的大规模服役推动了PLA两栖作战部队作战样式的变革。随着071型两栖船坞登陆舰和气垫登陆艇的服役，PLA两栖作战部队的登陆作战样式开始从平面登陆向立体登陆作战样式的转变。05式两栖装甲车族速度比以往的两栖装甲车辆提高了一倍之多，大大缩短了车辆泛水编波的时间，减少了在敌方火力下的暴露时间，提高生存能力，进一步增强两栖作战部队的登陆作战能力。

有关05式两栖装甲车组的更多信息可参见ZTD-05的其他信息。

### **· 类型**

1. **ZTD-05**
2. **ZBD-05**
3. **ZSD-05**
4. **ZZZ-05**
5. **ZHJ-05**
6. **ZGL-05**

### **· 其他信息**

在现实中，为适应国际局势变化，05车族紧急立项于本世纪初期，用于未来两栖渡海作战。面对严峻的研制任务，总师陈鹏飞带领铁马江麓两厂团队，用了仅仅四年，带领团队会战，通过可调式滑板和减阻设计，在较少的马力下，把一个异想天开的设想转变为了现实。

1. ↑ https://baijiahao.baidu.com/s?id=1612087579438486175&wfr=spider&for=pc
Factions

### Overview

People within the same faction cannot harm one another, only being able to attack other factions (excluding rogues). There are currently only 2 factions present within the main game however there are a total of 4 when including the practice mode. Every one of the factions are given ODM gear, with the only difference for interior police is that they receive Anti-Personal Gear.

These 4 Factions are:

* **The Survey Corps**
* **The Interior Police**
* **Rogues**
* **Warriors / Marleyans**

### Faction Roles

##### Survey Corps

Acting as the spear of humanity, their purpose is to fight back against titans and expand past the wall. With their ingame role being not only the spear of humanity but also it's shield as they are present during the defence of the wall. As a player your mission is to eliminate any warriors while following the mission given to you. Teamwork is highly encouraged so stick with a few of your corps members. All survey corps members spawn inside the walls with ODM Gear.

Through killing titans and completing objectives such as base completion and civlian evacuation the Survey Corps can rank up.

* Enlisted
* Private
* Corporal
* Sergeant
* Lieutenant
* Captain

Upon death, your rank will reset back down to 'Enlisted'

The higher the rank, the more 'Rankup Experience' you will need to obtain.

You can obtain a black or white horse if you are at least Sergeant rank and spend 500 GP. If you are Private+ you can get a Canon horse and a STRW horse carriage for 500 GP.

##### The Interior Police

Despite working for the same military, within the game the Interior Police serve as antagonists against the survey corps, with their future role being to eliminate as many corps members as possible, however this faction can currently only be accessed through practice mode. All members of this faction spawn in with APG Gear.

Through killing players such as the survey corps the players can rank up.

* Enlisted
* Private
* Corporal
* Sergeant
* Lieutenant
* Captain

Upon death, your rank will reset back down to 'Enlisted'

The higher the rank, the more 'Rankup Experience' you will need to obtain.

You can obtain a black or white horse if you are at least Sergeant rank and spend 500 GP. If you are Private+ you can get a Canon horse and a STRW horse carriage for 500 GP.

##### Warriors / Marleyans

As a warrior your role is to eliminate the survey corps and prevent them from completing their mission in an attempt to capture the founding titan. It is recommended to keep your identity hidden until you are able to fight the attack titan. Despite opposing the survey corps you always spawn in with ODM Gear.

##### Rogues

Rogues have no alliance, allowing them to murder their own members. Rogues are also the only faction to be able to spawn in with either ODM or APG Gear. You can only become a rogue currently through practice mode.
ZBD-192

## ZBD-192 “破浪两栖步兵履带式战车”

***该单位由中部战区专属。***

*需要注意的是，本单位是为填补科技树空缺而设计之虚拟单位，现实中并无此类装备服役。*

ZBD-192式履带式步兵战车是PLA自主研制的最新一代智能化履带式步兵战车，为中部战区专有的T2.5步战车单位。

### **#基本介绍**

作为PLA中最新款的步兵战车，ZBD-192在重型步战车和轻型步战车中选择了中型步战车设计，这使得其在能保持高机动特性的同时，也未抛弃高防御性能。同时，ZBD-192也试图融合了一些无人步战车的特点，例如自动识别敌军、自我修复速度较快等等。

ZBD-192同其他步战车不同，并没有装备专门的滑膛炮设计用于应对敌军的装甲单位和建筑，其装备了两座削弱导弹发射器和两门35毫米机关炮，其中削弱导弹发射器足以让ZBD-192对付大多数的非重型单位，两门35毫米机关炮对于轻甲目标和步兵而言也足以成为他们的噩梦。同所有步战车一样，ZBD-192能够搭载多名步兵进行对外开火，同时拥有一层“静壁”防护护甲，能够让其免疫大多数战场上的负面效果。

ZBD-192步兵战车往往出现在中部战区的重型合成旅中。为了配合中部战区较为传统的”钢铁长城“作战理念，ZBD-192这种兼具高机性和防御力的单位能够有效弥补该理念的劣势，他们往往和重型主战坦克出现在一起，用来稳步推进战场。

**附加信息：**

**·** 拥有“静壁”防护护甲，护甲存在时能够免疫大多数负面效果

**·** 可搭载三名步兵或体积为1的单位对外开火

**·** 导弹对目标造成脆弱效果

**·** 自愈速度较快

**·** 免疫驾驶员和乘客伤害效果

**·** 两栖

### **#其他信息**

1.“破浪”该二字取自于李白《行路难》：“长风**破浪**会有时。”

2.该单位的设计原型主要来自于VN-20步战车，并借鉴融合了一些其他步战车的设计，例如BMPT-3终结者火力支援车的双机枪设计等。
Game Events

The player will know that this event is going to occur if rain appears and the cloud darkens. At the end of the base building timer or when all bases are established, instead of being given the orders to retreat you are given the orders to survive and fog engulfs the entire map.

During this time one of the most terrifying titan variants the crawler appears, they come in large hordes and constantly spawn until the event ends.

### Stage 2 Exclusive

#### Armored Breach

Whenever the armored titan shifts when there is 60 seconds or less time remaining in stage 2, their theme plays and an additional 140 seconds is added to the timer. If the inner gate is already destroyed the theme won't play.

### Stage 2-3:

#### Civilian Evacuation

When the outer gate is breached the district evacuation will start, at the inner gate tons of civilians will gather to leave the district, the complete evacuation can take 500 seconds but you can acelerate it by going near the inner gate to maintain order, the max evacuation speed is reached with 3 soldiers around.

Stompers and divers might ignore soldiers and start running directly to the inner gate where are the civilians are gathered, you must protect the civilians from those abnormal titans(shifters can kill civilians too), if civilians die scout reputation will decrease.

Evacuation goes up to 100%, it's divided in 5 slots of civilians, and the value of each one is 5 scout reputation, so in total scouts can lose 25 reputation from failing the evacuation

Being near the evacuation point will give you 25 game points every 10 seconds to compensate being there instead of killing titans in the front

#### HQ Defense

At the middle of the invasion, the HQ will be raided by a horde of titans, those titans can break the walls that protect the HQ and invade the spawn area, with shifters being able to destroy both the HQ walls and create a slope for titans to reach HQ. If this happens scout reputation will decrease (-25) and titans will be able to access the supplies areas.
DH-UGV

***该单位由东部战区专属。***

UGV Dragon Horse 是东部战区强力的无人战车，因其强大的泛用性而深受广大战士们的欢迎。

作为东部战区的新型军备，UGV Dragon Horse在研制过程中综合了多方科研力量，各种科技和作战理念的协调使得UGV Dragon Horse如同一把精巧的瑞士军刀。UGV Dragon Horse搭载了更优秀的控制系统，这使其能够应用多种作战理念，操纵多种装备。其智能雷达也保证了它在硝烟弥漫的战场上能够找出并与友军分享敌方间谍和隐形单位的位置，也能分析地形并对车轮及车轮所在的机械臂进行调整来保证其越野能力。同时，为了解决地面无人机过于脆弱的缺点，UGV Dragon Horse搭载了“蓝闪”护盾发生器，这使其保证机动性不变的前提下，兼顾防御能力。UGV Dragon Horse被破坏后，周围的装甲单位能够迅速恢复耐久度，持续一段时间。

同其它地面无人机，UGV Dragon Horse搭载了速射机枪来保证其面对敌军步兵时，能够撕碎那些血肉之躯。由于搭载了维修焊枪，UGV Dragon Horse在战场上也能担任起维修无人机的责任。除此之外，东区的工程师们使PTL-817能够装载UGV Dragon Horse并连接其系统，利用UGV Dragon Horse强大的战场处理能力，提升PTL-817的属性。

UGV Dragon Horse适用于多种战术：它能被快速空降到敌军后方，也能装载在步战车中对外火力全开，不论是战场前期还是后期它都能为地面部队做出极大帮助。

**附加信息：**

**·** 部署切换为“维修式”

**·** 可解除目标心控/伪装效果

**·** 可探测范围内的隐形单位

**·** 可探测和揭露范围内的间谍单位

**·** 免疫心控等部分负面效果

**·** 击杀步兵后沉默其死亡武器

**·** 被摧毁后维修其周围单位

**·** PTL-817在装载UGV Dragon Horse后进入极限模式

### **#其他信息**

1 该单位原型是“龙马二号”无人车，最大越野平均速度可达35km/h，机动能力非常强。“龙马二号”无人车适应性强，尤其是在山地丘陵，高大山脉，沙漠荒原，雪原冰川等环境中均可承担物资运输任务。
RA2PLAC Wiki

## 欢迎来到RA2PLAC Wiki军备库！

PLAC基于著名即时战略游戏命令与征服：红色警戒2的素材创作项目，旨在游戏中“几乎完美”地复刻现实中PLA的各个军备项目。

该项目以Salted Old和Takitoru为主导，并由颜落随风、QG、结界手、麓鸣山上等众多人员共同构建。

截止2023年4月份，该项目已经复刻了近300多个现实里的PLA单位，并创作了数十个可能有的、近未来的幻想单位。

**！！！请注意，本WIKI尽管是对现实军备的复刻模拟，但并不意味着必须完全照搬现实的设计和数据；**

**！！！本WIKI有关现实军备的数据皆来自网络上已有的公开数据，请勿往本WIKI上传尚未公开、涉及国家机密的信息！**

*如果你看到了这句话，那就做好为人民共和国服役的准备吧！*

由于单位数量众多，本wiki还在龟速更新和完善中。现在你可以观看以下单位的wiki内容了！

*禾梓在测试，仅测试用*
J-20

## J-20 “威龙战机”

***该单位由北部战区、西部战区和中部战区专属。***

J-20是PLAC大部分战区通用的T3高级战机。

### **#基本介绍**

J-20是一款具备高隐身性、高态势感知、高机动性等能力的隐形第五代制空战斗机，PLAC研制的最新一代双发重型隐形战斗机，将担负中国空军未来对空、对海的主权维护任务。

J-20是PLAC最新一代战机，也是PLAC新一代的空军代表，用于在战场中逐步替换J-10从而来把握战场的制空权。

当J-10战机和J-16战机无法再有效应对敌军第五代战机时，PLAC迫切需要研发一种新型的超音速战机来追赶时代潮流。历经成飞科研人员二十年的潜心研究，这种科幻而又富有美感的第五代战机终于横空出世，并用其战场实力证明了其在世界第五代战机中的领导地位，被北约惊恐地命名代号为“炎齿”（FIRE FANG）。

在空中战场上，J-20拥有高超的格斗技巧，能够快速应对敌方威胁。其装备的超音速引擎，能够瞬间将一切追击者远远甩在后面，从而保证其极高的生存率。同AFT反装甲导弹一样，J-20发射的每一枚导弹都会对目标造成可以叠加的破甲效果，这意味着几乎没有任何装甲单位能够承担得其J-20的持续打击，绝大部分的装甲单位在遭受一次打击后就会灰飞烟灭。再加上其极快的飞行速度，J-20便成为了敌军地面装甲单位的噩梦，不得不派出超强的防空火力来试图进行拦截。

在新一代的无人机研发下，J-20很快拥有了其忠诚僚机——FH-97A无人机。当FH-97A在空中与J-20接近后，双方会建立控制模块联系进行有效共同飞行。FH-97A除帮助J-20执行火力打击任务之外，其装备的电子干扰器也能够帮助J-20快速拦截敌军防空导弹，从而进一步提升了J-20的生存率。

**附加信息：**

**·** 雷达隐形

**·** 间歇启动超音速引擎，速度提升至1.5倍

**·** 同FH-97A靠近时触发“协同效应”

**·** 拥有15%闪避

### **#其他信息**

1.在现实中，歼-20隐形战斗机首架技术验证机于2011年1月11日中午12时50分左右进行首次升空飞行测试，13时08分成功着陆，历时18分钟。整个首飞过程在歼-10S战斗教练机陪伴下完成 。2016年10月28日，首次发布“空军试飞员将驾歼-20飞机亮相中国航展”后，还陆续发布了“歼-20战机列装空军作战部队”“空军歼-20战机首次开展海上方向实战化训练”等。

2.在现实中，中国空军正向全疆域作战的现代化战略性军种迈进，成为有效塑造态势、管控危机、遏制战争、打赢战争的重要力量。歼-20战机列装空军作战部队，将进一步提升空军综合作战能力，有助于空军更好地肩负起维护国家主权、安全和领土完整的神圣使命 。歼-20是中国自主研制的第五代战斗机，它的研制实现了既定的四大目标——打造跨代新机、引领技术发展、创新研发体系、建设卓越团队。打造跨代新机，是按照性能、技术和进度要求，研制开发中国自己的新一代隐身战斗机。引领技术发展，指通过自主创新实现强军兴军的目标。歼-20在态势感知、信息对抗、协同作战等多方面取得了突破，这是中国航空工业从跟跑到并跑，再到领跑的必由之路。创新研发体系，是指建设最先进的飞机研制条件和研制流程。通过一大批大国重器的研制，建立了具有中国特色的数字化研发体系。建设卓越团队，是指通过型号研制，锤炼一支爱党爱国的研制队伍，这些拥有报国情怀、创新精神的优秀青年是航空事业未来发展的生力军。未来，中国在战斗机的机械化、信息化、智能化发展征程上不断前行。

    3.考虑到现实中的J-20不断与时俱进，PLAC中的J-20也会在后面同步数据状态，~~例如电影《流浪地球2》垂直起降的J-20C。~~
有关更多现实里J-20的信息可浏览WIKI有关内容。

1. ↑ http://www.xinhuanet.com/politics/2019-10/13/c\_1125099609.htm
2. ↑ https://baike.baidu.com/item/%E6%AD%BC-20/1555348?fromtitle=%E6%AD%BC-20B&fromid=20314196
3. ↑ http://epaper.gmw.cn/gmrb/html/2018-03/21/nw.D110000gmrb\_20180321\_6-08.htm