recursal/Fanatic-Fandom huggingface dataset:
Violet Monastery

The **Violet Monastery** was a monastery dedicated to St. Altan the Reborn and Ilmater , the Broken God. It's located [*placeholder*], in the wooded outskirts near [*placerholder*]. It is one of the more well known facilities belonging to the Defenders of the Sacred Oak.

## Geography

This monastery is located deep in the countryside, with many branching trails connecting it to nearby roadways and settlements. Some of the trails show extensive use, such as the one leading to nearby settlements and towns, while others are neglected and have become overgrown.

The closest village, [*placeholder*] lies 20 minutes east by horseback.

## Activities

Dedicated to the teachings of St. Altan the Reborn, and Ilmater. This can be seen in their daily routines, which involve travel to [*placeholder*] to provide assistance to the farmers and craftsmen. In turn, the villagers and city-dwellers donate food, water, and other nessasary supplies.

The monastery also houses a small medical wing where the sick and injurred may reside and be treated by their diminished but skilled members.

## Inhabitants

Smaller establishment consisting of 40-45 members, whose numbers are composed of priests, clerics, monks, and paladins. It was originally founded by the Defenders of the Sacred Oak, who followed the teachings of St. Altan. Their order remains strong in the Monastery, but members of various orders also reside.

## Relations

The Disciples of St. Altan the Reborn are widely known for their hospitality, and respected for their plights and capabilities. They maintain friendly relationships with nearby settlements, and have pledged themselves as protectors of the region, fending off bandits and other threats while assisting in maintaining the land.

## History

* Founded by Disciples of Saint Altan the Reborn, as a smaller Monastery to assist in defending the nearby lands from beasts and threats.
* Was established several generations ago, and were most recently known for the plights of Teódulo Salvus, who has shown remarkable tendacity, strength, and compassion.

## Notable Inhabitants

* **Teódulo "Rigel" Salvus:**A powerful human paladin who resided within the Monastery, and was for a large span of time, one of their best fighters/defenders.
Teódulo Salvus/Relationships

### **Antonia Salvus**

Mother #2 - held ties with the religion of Ilmater and was the one who's namesake was taken.

### **Vasiliy**

Boisterous youth who was one of Warren's friends growing up. Still very brash and loud, but good-natured and kind. Teódulo sees a lot of potential in the youth, and had been apprenticing Vasiliy before he fell ill.

### **Adib**

Scholarly man who embarks to do most of their monastery's paperwork and political needs. Teódulo's right hand man and who is temporarily taking over during Teódulo's illness. For a paladin, Adib can't stand the sight of blood.
Calendar

## The Calendar of Harptos

The world Gildenvale is set in uses the calendar of harptos, which works very similarly to the real life western calendar. Having 365 days a year, split up between 12 months and 4 main seasons.

But unlike the western calendar, the calendar of harptos has 10 days in a week instead of the usual 7. Three of these weeks makes a month.

The months of the harptos calendar correspond to real life months, these goes as follows:

In addition to these months, there are also 5 independence days that fall in between them, often serving as holidays and celebrations:

* Midwinter "Deadwinter Day"
* Greengrass
* Midsummer
* Highharvestide
* Feast of the Moon “Moonfest”
Phase 2 Plan

**1. Synchronicity, a 60-minute feature film [based on the Grande Win fence post]**

Pantheins are developing an Ai system of their own known as God-intelligence [Gi]. In a bid to take over an ancient sacred site next to Syn’s hometown, Pantheins invade it in the night to install a [Gi] hub and perform a powerful ancient occult ritual to contact interdimensional aliens. At the same time Syn has his first inspiration when he meets an ancient shaman [M] in his dreams. The two spiritual events cross path and the pantheins plan is brought to ruin and they are sent back to the drawing board

**2. Inflection, a multiplayer gameplay with expansion packs [based on the All-In fence post]**

The war between both clans becomes overt and interdimensional aliens join the fight to take control of ancient sacred sites and mind control of the human population. Both clans clash repeatedly as the world increasingly becomes convinced that alliance and contact with [IAi] is necessary for the survival of the specie. [IAi] becomes part of the conflict on earth and actively fight on behalf of the Pantheins.

3. **Thunderbird**, a short illustrated story book about the friendship of a frog, a mouse and a thunderbird will be able to bring the mythology to younger audiences and kids by showing them the interrelation of the three parts to our overall identity: energy, information and potential without the need for discussion of scientific theories. [ancillary story]
03. Your First Examination

## This Lesson Depends Heavily on the chapter "How To Examine a Sick Person" from your Text book "Where There Is No Doctor"

.

We will also draw from the chapter **First Aid** and from other sources in the lesson outline below. Read the sections shown and then watch the How-To Videos. Most like examining or bandaging you can practice with the help of a tolerant family member or friend or a large doll. One teen practiced bandaging the leg of her German Shepard.

.

We will be discussing the Taking of VITAL SIGNS in Lesson ...**05. Taking the Vital Signs**

And examining the HEAD in Lesson ...**06. Examining the Eyes, Ears, Nose and Throat**

.

**This Lesson in an Introduction to Examinations.** **FOR NOW we will do a superficial Examination like a Mom might Examine her sick Child. Follow the Steps for "How To Examine a Sick Person" from your Text book "Where There Is No Doctor"**

.

#### CHECK YOURSELF against that chapter.. How Much Do You Already Know?

.

Some of you may know how to take Temperature.. DON'T WORRY ABOUT DETAILS IN THIS LESSON. They will be covered in detail in lessons 05 and 06.
Bettermentverse Wiki

## Welcome to the Wiki

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## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
Phase 1 Plan

Phase 1 can be completed at no/low cost by myself [motion graphic artist and filmmaker] and my partner a graphic designer, illustrator over the next six months

1. Convergence, a weekly youtube podcast animated by Adobe Character Animator
2. TEDx Talk: Myth of the Future: Journey to the 12th Dimension [12 minutes]
3. “Singularity”, a 30-minute documentary film exploring a possible future where humanity battles with artificial and interdimensional intelligence. [based on Monkey Wrench part of the Macrostory arc]
4. “Syn”, 30 minute 2-D animation film about the Birth of a Shaman known as the synchronicity, foretold by sages and diviners [based on Bizarro World part of the Macrostory arc]
High Concept

In a world dominated by post-human Super-Intelligence [Si], an uneducated shaman living in the last ungoverned wilderness of the earth, without any of the skills and technology necessary to succeed in a world dominated by post-human Super-Intelligence - becomes the Savior of mankind in its fight for survival with artificial and inter-dimensional intelligences.

In the race to consume more information and improve our ability to predict the future a shaman goes deeper into the multiverse than any artificial and inter-dimensional intelligences can venture.
Warren Seeker/Relationships

## NPCs

### **Teódulo "Rigel" Salvus**

The paladin who was the one to find the shivering and lost Warren at the monastery's doorstep many years ago. Teó at once held fondess for the child and was the one to look after and be responsible for the youth at first. Warren's natural curiosity and kindness paired with Teó's patience and attention quickly caused them to bond in a familiar relationship, and it wasn't long before Teó officially adopted the youth when it became apparent that Warren's parents couldn't be found.
Warren greatly admired Teó and his goodness, constantly defending the nearby town against bandits and monsters with others from the Violet Monastery. It was this admiration that pushed Warren to want to be *like* Teó, and put him on the path of becoming a Paladin.

### **Vasiliy**

Boisterous youth who was one of Warren's friends growing up. Still very brash and loud, but good-natured and kind.

## PCs

### **Emekki**

Already close friends, definitely not NOT future husbands.
Core Narrative 1

**Singularity: Core Narrative #1 - Monkey Wrench**

Core Audience/Target Market: Male and female aged 18-44 representing 51% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

The struggle between the Sabians and Pantheins emerges in the aftermath of invention of super-intelligence [Si]. It triggers a convergence between science and spirituality reducing the plethora of scientific theories and religious mythologies to two basic kinds.

The primary protagonist is the Sabian leadership as their ancient struggle with the Pantheins evolves with the new evolutionary pressure of [Si] and a culture of speculation and prediction emerges. Their physical goal is to convince world population of the physics of “Oneness” of consciousness. Emotionally Sabians are invested in the salvation of human soul/consciousness. Their main obstacle is the Panthein physics of consciousness rooted in its material evolution from the multiverse and subservience to the laws of energy and information.

The main locations will be the centers of civilization in the region of Eastern and Western Alliance as well as how Sabians and freethinkers and rebels increasingly inhabit the Rub Al Khali wilderness to escape the pervasive [Si].

Logline: In a world recovering from the third world war, the last few Sabian shamans encounter the singularity of super-intelligence and get embroiled in a struggle with their most ancient and sworn enemies the Pantheins. The world is increasingly swayed by the Pantheins supported by scientists, and the Sabian shamans begin searching for the “Synchronicity” - a Sabian shaman that is promised to the wise old sage in a dream at the helm of the group.

Medium/Platform: A documentary film exploring a possible sci-fi future where humanity discovers super-intelligence and as a result of the convergence between science and spirituality the broad range of theories and religions collapse to the two fundamental kinds to reveal an ancient shamanic conflict. Platform: On-demand availability on Amazon, Netflix, Vimeo etc.

Additive Comprehension: The introduction of the “Synchronicity” and basic set-up for the larger storyworld that will support all other narratives as a backdrop.
Series/Type: One-off Story
Core Narrative 6

**Self-Love: Core Narrative #6 - Revisiting the Soapbox**

Core Audience/Target Market: Male and female aged 25-64 representing 68% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

A love story that focuses on Syn’s identification with the ancient shaman [M]. At the lowest ebb of his mission loses his wife. We see Syn learning a multidimensional love that spans across his ailing wife, mankind and the line of our shamans back to the beginning and an elusive, veiled beloved hidden behind the holographic multiverse. He learns to bring the dimensions into alignment through self-love from [M] while the Pantheins are trying to find and kill him and the last of his kind.

As his mission hits rock bottom, at the lowest point of his faith he is taken on a shamanic night journey through the 11-dimensions and revealed the core secret that will give him the power to defeat the pretenders to the throne.

Logline: Syn digs deep into his soul as the Panthein narrow the circle around him. At the verge of failure his faith is rewarded and he is given a secret weapon that he can use to defeat artifical and interdimensional alien intelligences.

Medium/Platform: 90 minute feature film for cinematic release and on-demand availability on major broadband platforms.

Additive Comprehension: The connection of Syn with [M] is explored in detail extending the storyworld back into ancient times and opening the possibility of shamanic reinterpretation of past eras in future mirco-stories.

Series/Type: One-time
Phase 3 Plan

**1.** **Possession**, a 90-minute horror film [based on the Venti Failure fencepost] that explores a dystopian future where artificial and alien intelligences work together to persecute Sabians and enslave mankind.

2. **Self-Love**, a 75 minute love-story feature [based on Revisiting the Soapbox fencepost]

We see Syn learning a multidimensional love that spans across his ailing wife, mankind and the line of our shamans back to the beginning and an elusive, veiled beloved hidden behind the holographic multiverse. As his mission hits rock bottom, at the lowest point of his faith he is taken on a shamanic night journey through the 11-dimensions and revealed the core secret that will give him the power to defeat the pretenders to the throne.

3. **Re-Incarnation**, 90 minute animation film focusing on the Final Showdown fence-post.

The pantheins are trying to stage the second coming of the christ to prove to the world that [IAi] infused [Gi] is capable of reincarnation and should be accepted as God. Only a miracle can stop them.

4. **Enoch**, a 90 minute feature film [ancillary story]

It is the ultimate origin story since Enoch as a mythic figure that appears in every Panthein and Sabian tradition as a God or shaman saw the original conflict between human consciousness and interdimensional alien intelligences. The battle more earth when reality was not as material and stuff of supernatural and natural worlds were more translucent and permeable.
VACCINATIONS 11-6-17

**VACCINATIONS 11-6-17**

Most Naturopaths are totally opposed to vaccinations but I am not because I am eclectic. I am opposed to unnecessary vaccinations, unnecessary surgeries and unnecessary treatments, largely for convenience. I grew up in post WW II and most of us had some vaccinations as a child. They were not many and were necessary.. I remember 4 I had, Smallpox, Diphtheria, Polio, and Teatnas which saved many lives.

We all had childhood diseases like chickenpox and measles and parents and doctors preferred to let them run their course and provide permanent immunity. Somewhere around the 1960s it became fashionable to vaccinate children against all the childhood diseases and spare the parents from caring for sick children... vaccinations mostly for convenience rather than need.

At the same time it became the thing to do to remove appendix and tonsils whether they needed it or not at the first sign of a bad sore throat. It also became a trend to circumcise almost all male babies if the parents did not object.. before that it was considered a mostly religious thing for Jewish Babies.

Most Naturopaths rebelled against this trend to lean toward invasive and unnatural health and healing methods and went to the extreme, renouncing all of them.

Polio vaccinations have virtually wiped out polio in most of the world now except some few developing countries. There is no question of its value, or that of Smallpox vaccinations. I have traveled in more than 11 countries since 1980 and every time I get ready to go, countries have a list of required vaccinations or no visa LOL Virtually all require the Yellow Fever shot, and after nearly dying once from Hepatitis B, I now get that one, and Tetanus.

So personally, I only recommend the ones absolutely necessary. As an eclectic ND, I do not exclude conventional medicine, I simply tell people start with the natural less invasive treatment and diet first. Proven home remedies are cheaper and just as effective as many over the counter medicines. Most cough drops are just hard candies with menthol and eucalyptus in them.. you can make your own, but there is no harm in using store bought ones.

So have your child vaccinated against serious diseases, but let them have the childhood diseases and earn their own permanent immunity. Only approve of any surgery as a last resort.

.
Taibee Mulan

## Appearance

Bee is a tall, friendly-faced Half-Orc with prominent lower tusks.

## Personality

Bee is optimistic, rarely being seen without a smile on her face, and is protective of her friends and allies. She is guided more by her instincts and emotions than by logical behavior. She can come off as creepily possessive to people she sees as threats or enemies but is an unreliable judge of friend and foe, as she prefers to see the good in people. Despite her emotional nature, Bee would rather talk something out than leap into battle and isn't afraid to drop arms to make a statement.

## Story

Raised in Quafe, a village by the Great Eastern Sea, with her brother, Taibei, Bee originally wanted nothing to do with fighting at all. Her father was constantly fighting for his own life in an effort to put food on the table and clothes on his children's backs, so she was bitter toward the lifestyle of adventuring.
Definable Location

While the major centers of civilizations are rebuilding after the war, a very large region extending from the Middle east, Africa, Caucuses to Afghanistan was the battleground for WW3. It is now devastated and without centralized government or large population centers. A desolate wilderness and wasteland consisting of mountains and great endless deserts. Si bots cannot monitor this region very well, especially the great dessert extending from Saudi Arabia to Syria and Iraq. There is a concentration of ancient sacred sites in the region on a dense mesh of Ley-lines [electromagnetic energy that can now be mapped by Si]. This region is still largely out of the control of the global council and Si activities. People from all over the world who did not want to be part of the Si network and wanted to live more naturally moved to this region and now it is much more diverse in its racial profile.

See map for major centers of civilization in the Eastern and Western regional alliances as well as the stronghold of “Syn”, the Sabian shaman whose arrival was foretold.
Ancillary Narrative 2

**Enoch: Ancillary Narrative #2**

Core Audience/Target Market: Male and female aged 25-64 representing 68% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

The mythology and science of HUBB is extended back to the origin of humanity. It is the ultimate origin story since Enoch as a mythic figure that appears in every Panthein and Sabian tradition as a God or shaman saw the original conflict between human consciousness and interdimensional alien intelligences. The battle more earth when reality was not as material and stuff of supernatural and natural worlds were more translucent and permeable.

Logline: Enoch is the greatest teacher of mankind who is mythologized to have discovered the motion of the spheres, numerology, language and agriculture. He is accredited as the origin of all the sciences and the conflict with interdimensional alien intelligences during his life extends the same conflict back in history, extending the timeline of the conflict and adding to its Additive Comprehension.

Medium/Platform: 90 minute animation film for cinematic release and on-demand availability on major broadband platforms.
Series/Type: One-time
Ancillary Narrative 1

**Thunderbird: Ancillary Narrative #1**

Core Audience/Target Market: Male and female aged 12-34 representing 47% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept: A fable about a Frog, Mouse and Thunderbird to illustrate the relation between our threefold nature based on energy, information and consciousness without having to go into the physics. A simple story will be able to bring the mythology to younger audiences and kids by showing them the relation of these three parts to our overall identity without the need for discussion of scientific theories.

The ancient trinity as now understood in the language of physics as energy, information and consciousness and their interaction will be simulated in a children’s fable.

Additive Comprehension: It will make the scientific and mythological concept accessible to younger audiences as well as give more mature audiences another unique perspective on the science and mythology that governs the storyworld; HUBB.
Salable Description

**Storyworld Logline**

Hubb is an earth after the invention of post-human Super-Intelligence [Si] that brings man to verge of interdimensional communication. As humanity tried to open a pathway into deeper dimensions it discovers a race of interdimensional aliens that steal and trade information to control our reality. A prehistoric line of shamans lead the eternal war for the human soul against Artificial and Interdimensional Intelligences.
Core Narrative 7

**Re-Incarnation: Core Narrative #7 - Final Showdown/Resolution**

Core Audience/Target Market: Male and female aged 12-44 representing 65% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

The pantheins are trying to stage the second coming of the christ to prove to the world that [IAi] infused [Gi] is capable of reincarnation on the same day as they try to finally pursue and kill Syn since they have discovered the location of his cave. As the Pantheins mount the spectacle while secretly deploying a mission to kill Syn, he disappears into the cave and is not to be found baffling the pantheins sentries and Gi bots. He escapes to the boundary between the sixth and seventh heaven where he is greeted by Jesus.

In the meanwhile, during the ritual to stage reincarnation of [Gi] Jesus the ritual goes wrong and the real Jesus comes back and reveals the true face of the Pantheins, [Gi] and [IAi] on the stage they had set to deceive the public. Rebels and shamans from all over the word join in to destroy the Panthein infrastructure and capture panthein high-priesthood.

Logline: In an ultimate attempt to create a god-intelligence under the [IAi], The Pantheins try to stage the reincarnation of Jesus to prove to people that they can create consciousness/soul. A miracle happens and Jesus actually comes back destroying the sham that Pantheins were orchestrating.

Medium/Platform: 90 minute animation film for cinematic release and on-demand availability on major broadband platforms.

Additive Comprehension: Brings home the ultimate objective of Panthein physics to enable man to become God. Reincarnation is the ultimate proof that sways the tide of public opinion and revolt against the interdimensional alien overlords of the pantheins.
Series/Type: One-time
Mythopoeia

The third world war and the arrival of super-intelligence has forced human consciousness to become truly global and pull together global resources for long-term survival of the specie. Science and spirituality converged and finally the spiritual and the scientific were talking about the same thing. It forced the various theories and mythologies to boil down to two fundamental kinds of physics of consciousness.

The ability to imagine distant futures with great accuracy brought an over-reliance on the ability to predict and increased our appetite for more information. Our greatest fascination concerned the extraction and use of information from deeper dimensions of the multiverse and use it to navigate survival in higher-dimensions. That way we could populate other parts of the galaxy and ultimately awaken the multiverse and consciously decide its fate.

Social mobility and status depends on ability, expertise and technology someone has to be able to predict complex outcomes with great deal of precision. People are admired or not based on their ability to make the right decisions and speculate themselves fortune. The fascination with prediction and speculation, coupled with the hunger for higher-dimensional knowledge brought with it a superstitious culture where people infused ancient pantheistic rituals with super-intelligence.

The brain processes information from the deeper seven dimensions but we cannot make sense of it consciously or logically. The application of [Si] to the problem has not resulted in any success and people have resorted to rituals and Pantheins have gained a significant cultural influence over both the eastern and western alliances.

The major centers of civilization are highly organized and monitored but the Empty Quarter is a lawless, wasteland that has degenerated into a primitive tribal existence. There are no large population centers or cities, or government. Regional tribal laws govern the area and those who did not want to be part of the new hyper-connected and psychotically productive lifestyle migrated there from all over the world.

Global warming and the ramification of WW3 have altered the climate and changed the landscape especially in the Rub Al Khali region where nuclear weapons were used and vast uninhabited wildernesses exist without human presence.

A whole army of bots of all sizes and applications have flooded the cities and the planning and optimization of global resources are managed by a central [Si] unit directly reporting to the Global Council independent of the Eastern and Western Alliances. From killing cancer cells to harvesting the energy of the sun and the planet. [Si] is making extremely precise weather, social and economic predictions.
Unfamiliarity

The stories are set in a futuristic world where post-human artificial intelligence and interdimensional communication have arrived. The struggle for human survival at the cutting edge of science is being led by two ancient clans of shamans, as science and spirituality have converged reducing the plethora of mythologies and scientific theories to two fundamental physics of consciousness.

The human brain forms temporary higher-dimensional geometric structures to process information from all 11-dimensions of our reality although we are only consciously aware of information from four dimensions. It presents the challenge of interdimensional communication and travel for us.

The advent of post-human super-intelligence [Si] and the convergence it causes between physics and metaphysics ultimately leads us to inhabit not only other worlds but other dimensions. There is a false impression that travel to other dimensions will lead to worlds like us. Other dimensions are other planes, where the same reality appears in its more fundamental and less material form. What we will encounter in other dimensions will not be flesh and blood aliens but elemental races that steal and trade information from within the seven dimensions of "Duat".
Act I

**Back-Story**

Third World War destroyed much of eastern europe, middle east, caucuses, afghanistan and other pockets between 2029-31. The world population became aware that the clash of religions was engineered. Saudi Arabia, Israel and the US were financing both sides of the global war on terror and closest allies behind the scenes. The secret partnership between capitalism, democracy and religious fundamentalism to take control of the human population has united the world to end the perpetual war and institute direct democracy.

**Monkey Wrench: The Singularity**

The year is approximately 2050.

Super-Intelligence has been discovered. The shocking advancement in AI have forced the world to come to agreement on some basic laws governing SI and the exploding population of bots that create other bots through a well-represented council of national governments, scientists, representatives of various religions etc. [e.g. Asimov’s Zeroth Law: A robot may not harm humanity, or, by inaction, allow humanity to come to harm.]

This is the last invention that humans make because now machines can invent much better than humans. SI develops cures for diseases and creates nanobots to kill cancer cells and control all kinds of other phenomenon etc. Now the fate of humanity depends on what this Super-Intelligence [SI] does. Bots have become so sophisticated that it is hard to tell the difference between a human and a bot.

Neural Lace [see below] has been added to roughly two-thirds of the world population so it can keep up with the SI.

Three Layered Model of Mind

1. Neural Lace [AI Layer added on top of Cortex that works with the Limbic System.]
2. Cortex
3. Limbic System

Direct Democracy is instituted in 78% oƒ the world where people vote on issues directly through a universally available net in the sky/neural network that people with Neural Lace can hook-up to.

SI is much better at planning and optimizing resources creating the need to centralize management of global resources. The predictive ability of the SI is far beyond humans and it emerges as the next evolution where our intelligence goes from individual to collective intelligence. It is hailed as a great miracle after the third great war. SI can predict a future for the solar system and beyond now and optimization scenarios are built to see foreseeable threats to humanity over a much longer term.

A few rogue elements are trying to create super-intelligence without the fail-safes needed to protect humanity. That is one of the biggest threats to humanity and fight against such radical elements is coded into the Global SI.
Maximilian von Hoffmann

### Born

August 11, 1783Fürstenwerder, Margraviate of Brandenburg, Kindom of Prussia

### Died

June 3, 1870Königsberg, Province of Prussia, Kingdom of Prussia

### Battles and Wars

War of the Fourth Coalition- Saxony 1806

- Poland and East Prussia 1807

Invasion of Russia

- Russia 1812

War of the Sixth Coalition

- Saxony 1813

- France 1814

War of the Seventh Coalition

- Flanders 1815
Core Narrative 3

**Synchronicity: Core Narrative #3 - Grande Success**

Core Audience/Target Market: Male and female aged 18-54 representing 67% of movie-going population

Media Habits: Shifting to hand-held devices [tablets and especially phones]

Concept:

Pantheins are developing an Ai system of their own known as God-intelligence [Gi]. In a bid to take over an ancient sacred site next to Syn’s hometown, Pantheins invade it in the night to install a [Gi] hub and perform a powerful ancient occult ritual to contact interdimensional aliens. At the same time Syn has his first inspiration when he meets an ancient shaman [M] in his dreams. The two spiritual events cross path and the pantheins plan is brought to ruin and they are sent back to the drawing board.

Syn is trying to get in touch with the “Oneness” in meditation while the Pantheins try to perform a pagan ritual that interferes with his inspiration resulting in panthein ritual going horribly wrong.

The main locations will be the centers of civilization in the region of Eastern and Western Alliance as well as how Sabians and freethinkers and rebels increasingly inhabit the Rub Al Khali wilderness to escape the pervasive [Si].

Logline: Panthein increase their philosophical and political control while the Sabians learn interdimensional warfare.

Medium/Platform: 90 minute Feature Film for release in cinemas and video on demand on popular OTT networks.

Additive Comprehension: We will go back to the story of the ancient shaman [M] that Syn meets in his dreams as well as refer to [M] in other transmedia stories. [M] is the ancient blueprint of the perfect shaman and will be referred to where relevant as well as when we revisit the soapbox.
Series/Type: One-time
Broad Boundaries

The storyworld includes the ebb and flow of a cycle between freedom and despotism that all past and future eras of human history have gone through and in that sense all histories can be given a shamanic reinterpretation of history and the unfolding of the same conflict at different times in history as well as at different levels of scientific development.

The storyworld expands the four-dimensional universe to an 11-dimensional multiverse to show higher-dimensional discovery and conflict. Events in the 4D world will be illustrated/reflected in the 7 deeper dimensions of the multiverse, called "Duat".
Howling Grotto

## Routing

* You will need 275 Time Shards by the time you reach the first shop in Howling Grotto.
* At the first shop, where you'll automatically obtain the Wingsuit. Buy "Currents master" and "Aerobatics warrior."
* Defeat Emerald Golem.

## Tricks

### Spike Drop Room

In the room with 3 Fire Kappas near the top, the lower section has a wind tunnel on the left and a spike tunnel on the right. Drop through the spike tunnel as much as possible without using the Wingsuit. Quick Glide when necessary to avoid the spikes as you navigate the spikes.

### DK Skip Room

This room is named because it resembles the first level in the original Donkey Kong game. Try to move as quickly and efficiently as possible to avoid losing any time throughout the room. For the first Green Kappa, throw two shuriken and kill it with your sword to avoid slowing down. If you have at least 4 HP, damage-boost through the first sawblade and try to Air Recovery forward through the sawblade. If you are moving fast enough, you can squeeze by the second saw blade to save a little bit of time.

### Water Yeet Room

Navigate through the spikes on the left side of the room and quickly fall into the water at the bottom. Do a quick Water Yeet to the right to quickly exit the room. It is possible to slash the right lantern during the Water Yeet to gain a cloudstep. If timed properly, this cloudstep can be carried into the next room, allowing you to quickly fly through the room for an extra time save.

### Breakable Block Room

In the large vertical room with a wind tunnel at the beginning, there is a breakable block about half way up the wind tunnel that lets you skip the majority of the room.

## Underwater Maze

In any% and 100%, Sunken Shrine is accessed by navigating through Howling Grotto's underwater maze. The path is the same every time, and you are able to traverse it without the Magic Seashell.

The following is the route:

1. Upper-Right
2. Down
3. Down
4. Lower-Right
5. Left Side Down
6. Right
7. Down
8. Down
Social Segments / Status Ladders

Shamans are initially a close-knit group of Sabian Shamans living in a small trading town in the Valley of the Djinn in the endless Rub Al-Khali desert. They differ among themselves based on personality, social class and racial profile. The biggest and substantial difference is in their tribal affiliations and they are known by the name of their clan.

With time the Sabian shamans reach out and connect with other Sabians from other geographical, cultural and religious backgrounds so Christian, Jewish, Buddhist, Hindu, Nordic and other varieties become part of the various stories.

Different groups/denominations of Buddhists, some Native American traditions, Tibetan Shamans, White Witches and Scientists and Rebels ascribe to the Sabean doctrine of "Oneness" and there is a transition from these faiths to increasingly convert to the broader and more inclusive Sabian clans. The order of ranking of these other groups is in the order they are mentioned above except the Scientists. A scientist and rebel that is also a Sabian shaman has a higher status than the others except Buddhists.
Autumn Hills

## Routing

* Obtain 40 Time Shards before reaching the first shop.
* Enter the first shop, where you'll automatically obtain Climbing Claws. Buy "Strike of the Ninja."
* Obtain 130 Time Shards before reaching the last shop.
* Enter the last shop, buy "Energy shuriken" and "Second wind."
* Defeat Leaf Monster.

## Tricks

### Spike Pit

Need at least 4 HP to attempt this.

With the wide spike pit with a swinging platform, jump into the pit of spikes. You'll either bounce forward or backward in contact with the spikes. If you can time your jump at the very edge of the platform, it is possible to fall consistently to the right. Some runners like to "think right thoughts" before making the jump to make sure they fall to the right :)

* If you bounce to the right, continue moving forward and leave the pit. Attack the Green Kappa once and cloudstep over it.
* If you bounce to the left, it will be much harder to continue to the right. If this happens, take the swinging platform for safety. If your initial jump was far enough, it is possible to make it to the Green Kappa, but the timing is very tight.

### Underwater Saw

In the underwater section, you'll encounter a room with 3 underwater saws. If you're not at full health, collect the health jar halfway through this section. If running through the area quickly and properly, the final underwater saw will be blocking the exit. Depending on your playstyle preference, you can either damage boost through that saw, or go down around the saw to save your health.

### Spike Tower

Extremely risky and difficult, but offers a small time save.

Run up near the spike tower and wait for a Blue Kappa to shoot a spikeball. Jump, strike the spikeball, and use Cloudstep to vault over the spike tower. There are variations to this skip.

### Two Hunters and Blue Kappa Room

Jump and quickly strike a Hunter with your sword. You'll have Cloudstep as you are still moving upward. Jump, cling to the left wall, jump onto the swinging platform, then continue out of the room.

## Tips

* Try to jump over Green Kappa whenever possible. They have 3 HP and attacking enemies that don't die will slow down your horizontal movement.
Special Sauce

A shamanic reinterpretation of history and future based on a convergence between physics and metaphysics, opening the possibility of interdimensional travel. In a conflict between human consciousness AND artificial and interdimensional alien intelligence, our hero discovers an ancient shamanic weapon preserved by our first ancestors who had foreseen this great war of the worlds.
Any%

**Any%** route begins at the start of the game, and it ends when the mask shatters at the end of the game.

## Route

### Linear

* Ninja Village
* Autumn Hills
* Forlorn Temple
* Catacombs
* Bamboo Creek
* Howling Grotto
* Quillshroom Marsh
* Searing Crags
* Glacial Peak
* Tower of Time
* Cloud Ruins
* Underworld

### Metroidvania

1. Go to Autumn Hills portal.
2. Obtain Key of Hope (Autumn Hills Music Note).
3. Buy HP upgrade.
4. Return to closest shop, return to Tower of Time HQ.
5. Go to Howling Grotto portal.
6. Take underwater maze.
	1. Upper-Right
	2. Down
	3. Down
	4. Lower-Right
	5. Left Side Down
	6. Right
	7. Down
	8. Down
7. Sunken Shrine.
8. Obtain Lightfoot Tabi.
9. Obtain Moon Crest and Sun Crest.
10. Obtain Key of Love (Sunken Shrine Music Note).
11. Backtrack out of Sunken Shrine and back to Howling Grotto.
12. Head west to go to Bamboo Creek.
13. Rescue Claustro the Phobekin. (Look left and slash then jump for the block skip.)
14. Backtrack west through Bamboo Creek.
15. Obtain Ruxxtin's Amulet.
16. Dark Cave.
17. Rivière Turquoise. Defeat Butterfly Matriarch and obtain Magic Firefly.
18. Return to shop, return to Tower of Time HQ.
19. Go to Howling Grotto portal.
20. Head into north section of Howling Grotto, take pathway to Quillshroom Marsh.
21. Take Quillshroom Marsh's lower pathway to Searing Crags.
22. Go to Colos & Suses in 16-bit, grab the Power Thistle.
23. Go right, go down to the time-shift portal. Turn into 8-bit.
24. Return to Colos & Suses in 8-bit. Talk to them to get kicked to the pathway towards the Key of Strength (Searing Crags Music Note).
25. Backtrack down and west through Searing Crags to reach Quillshroom Marsh. Enter Queen of Quills room to heal her so she becomes Monk.
26. Head left one screen, enter shop, return to Tower of Time HQ.
27. Go to Searing Crags portal.
28. Head right, go to Underworld.
29. Obtain Key of Chaos (Underworld Music Note).
30. Return to Tower of Time HQ.
31. Go to Searing Crags portal.
32. Head north to Glacial Peak.
33. Be 8-bit, talk to Monk so she frees the lanterns from ice.
34. Return in 16-bit, free Manfred.
35. Elemental Skylands. Defeat Clockwork Concierge and obtain Key of Symbiosis (Elemental Skylands Music Note).
36. Return to closest shop.
37. Buy damage reduction and checkpoint upgrades.
38. Return to Tower of Time HQ.
39. Go to Glacial Peak portal.
40. Talk to Ruxxtin's Staff at the top of the mountain. Get teleported to Cloud Ruins.
41. Rescue Acro the Phobekin, then fall off and die to death-warp to your last shop.
42. Return to Tower of Time HQ.
43. Go to Autumn Hills portal.
44. Head east to Forlorn Temple.
45. Defeat Demon King and obtain Demon Crown.
46. Head east into Bamboo Creek, reach closest shop.
47. Return to Tower of Time HQ, head east into The Artificer's room, place crown into device.
48. Corrupted Future.
49. Music Box. Defeat Phantom.
50. DO THE THING!
George Charrington

## George Robert Charrington

Flag of the United Kingdom (1801-present)

### Born

February 16, 1833Chippenham, Wiltshire, United Kingdom of Great Britain and Ireland

### Died

April 11, 1899Trowbridge, Wiltshire, United Kingdom of Great Britain and Ireland

### Allegiance

United Kingdom of Great Britain and Ireland

### Battles and Wars

Crimean War- Crimea 1854-1856

Indian Mutiny

- Oudh 1857-1858

Second Anglo-Afghan War

- Afghanistan 1878-1880

### Parents

Francis Oliver CharringtonEmily Josephine Montfort
Phantom

#### Spirit Bomb

When Phantom starts the fight he typically floats into the air and then flies to a side of the room. When he is doing this, you want to use some fast movement and rope darts to get to the wall on the same side and quickly hit the ball he creates and throws at you. If you do it right, it should immediately collide and knock down Phantom and allow you to hit him relentlessly.

#### Lasers

When Phantom moves to the center and turns around to play his organ, the mask will appear to begin shooting lasers at you continuously for a while. If you perform repetitive rope dart attacks during this phase, you will not be hit by the lasers and will continue to do damage to Phantom.

#### Clone Jutsu

When Phantom teleports to the top of the screen, he will spawn clones of himself and will rotate like a wheel around the stage. The real Phantom can still be damaged but he will not break out of this attack until at least one full rotation. Once broken, Phantom will sit there for a brief second so you can continue to damage him.
Quillshroom Marsh

## Tricks

### First Gate Room

Drop down and stand next to the gate. Wait for the Jumping Quillshroom to jump, then throw a single shuriken to the right to activate the gate switch.

### Bird Skip

In the long horizontal room, avoid killing the 2nd Bird near the save point. Let it follow you for a short time and then use it to cloudstep up to reach the upper level of zig-zag platform area.

### Double Gate Room

In the horizontal room with gates at the beginning and end, there is a Kappa standing in front of a gate switch near the top of the screen. By using the lanterns in the previous room, you can gain extra height with a Cloudstep. As soon as you enter the room after Cloudstepping off of the lantern, throw two shuriken to kill the Kappa and hit the switch. This will open the gate without having to jump up and slash the switch.

### Horizontal Spike Platform Room

Near the end of the level, there is a vertical room with two horizontal spike platforms with quicksand at the bottom. Move as quickly as possible through the room to reach the right side of the room. By quickly grabbing the wall then Cloudstepping off of the lantern, you can jump around the spike platform to save a little bit of time.
Catacombs

## Routing

* Don't need to buy anything.
* Defeat Ruxxtin.

## Tricks

### First Room

The level starts with a cutscene. Hold right as you fall to be a bit more to the right than usual.

### Underwater Butt Boost

This trick takes advantage of the fact that damage knockback speed is higher than swimming speed. The spikes are seeded such that you will consistently get boosted to the right on the first save file loaded after starting the game. Therefore it is recommended to reboot the game for every run if you are attempting this strat.

### Underwater Saw Bypass

In the room with 2 underwater saws, move to the right and fit through the gap between the 2 saws.

### Moving Platforms Room

Walk the same direction as the moving platforms for a speed boost.

### Underwater Spikes

Damage-boost through the second set of underwater ceiling spikes. If you do so, you'll have to go out of your way to pick up health from a lantern in order to damage-boost through spike room later.

### Three Wizrobe Room (2nd Ruxxtin Cutscene)

Throw 1 shuriken immediately to hit the wizard on the left, kill the closest wizard, then go finish off the 1st wizard. There is some RNG to where the 3rd wizrobe will spawn, so just be prepared for it to appear almost anywhere on the screen. Using your two remaining shuriken can be very helpful to quickly kill the final wizrobe.

There is an advanced strat for this room that the community has named the "Badonkadonk Skip" which allows you to bypass the Ruxxtin cutscene. By using the Green Kappa in the previous room, you can gain a cloudstep as you fall into the room. With good timing you can jump up and slash the top right lantern in the room, allowing you to gain an additional cloudstep and bypass the cutscene trigger. This skip takes a lot of practice and is not guaranteed; luckily you only lose a couple of seconds if the skip is failed.

### Spike Room

In the spike room with a swinging platform and Fire Kappa, damage-boost through the spikes instead of waiting for the swinging platform. Make sure you have at least 4 health before jumping into the spikes.

### Big Crusher Skip

Near the end of the Catacombs, there is a vertical room with a pit in the center, a swinging spike ball, and a large crusher at the very top of the room. It is possible to one-cycle the room, but it requires good movement to do successfully. Any delays in movement throughout the room will cause you to get crushed by the crusher. Most runners will use the lantern at the bottom of the room to cloudstep and grab the left wall under the Fire Kappa. Immediately after the swinging spike ball moves out of the way, use either the Fire Kappa or a fireball to cloudstep up to the next platform and continue on to bypass the Big Crusher.
Searing Crags

## Routing

#### 8-Bit and Linear

* Enter the first shop, where you'll automatically obtain the Rope Dart. Buy "Karuta plates" and "Serendipitous bodies." This is necessary later for a laser skip in the Tower of Time.
* Defeat Colos & Suses.

### SC-04

#### Beginner Strat

* Ropedart climbing is optional for the beginner strat.

#### Advanced Strats

* Avoid taking damage to the fire Kappa, go neutral during the ropedart climb below it.
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