recursal/Fanatic-Fandom huggingface dataset:
Episode 9 - New Beginnings

The crew spends a week on Urvasi while their new ship is completed.

Ori leans how to use a computer and buys books on cooking and leadership.

Ori send a porn virus to the pirate.

The crew is contacted by Bersi and Anastajia.

Thaymus recruits Uta as the ship's friendship consultant.

The crew flies to Ghusun.

The crew meets Bersi and they strike a deal. Bersi will be dropped off on Kokkinos and in exchange he will give up the jump coordinates of the Tul ship that took Chuck.

The crew meets Anastajia, who is secretly the child of Yan, the leader of the Colonial Federation. Anastajia is trying to help the people of Prote through non-violent resistance and medication. Trusting Ori, she signs as a contracted information broker with Ocelot Research Enterprises.

The crew takes a job to deliver medical supplies to Tin Town on Prote.

Ori contacts an old friend, who sends a cryptic message to an official high in the Colonial Federation ranks.

The crew travells to Prote space. Val decides to try and evade detection, but fails and the crew is forced ot land in New City under the pretence of re-fuelling.

The crew orders Ori not to gravbike outside of the city.

Braugh hugs his mom, Val is there.

Thaymus, Tad, Uta and Bersi are staying on ship.

Ori is visiting the twin hospitals of New City to understand their systems and get samples from patiences.

On the 4th day of the layover in Prote, Ori has run out of patience and begins broadcasting an image of Anastajia's signature.

Everyone on the ship is picked up by the Police. Ori and Thaymus are taken to a holding room.

Enter Jan Nimas.
Islander

Islanders are characters that choose to stay on Maple Island rather than traveling to Victoria Island and choosing a class. The initial intent to stay an Islander was brought about by Maplers who devoted time to helping newbie characters entering the game with quest items and a small handful of mesos, but in turn created a determination to be the strongest on the island using only the weakest monsters in the game to level up.
Do not tap FF

Do not tap (por FranchuFranchu) es un nivel sin dificultad aplicada creado por FranchuFranchu.

## User Coins

La primera UserCoin esta saltando el anillo de salte en el segundo 8

La segunda esta invirtiendo la gravedad al segundo 16 despues del portal Ball

## Versiones Editar sección

 1
 2
 3

## Curiosidades Editar sección

* Las Monedas de usuario se consiguen tocando aunque sea auto.
Episode 8 - The Distance Between Us

After being deposited on Urvasi, the crew is looking to rebuild.

Urvasi public transport is taken to a bar frequented by students to get a drink. There they meet some students who educate them on the liberal laws of Urvasi and put them in touch with Professor Manoi Co, Head of Biology and Biochemistry at the University of Asif. The crew books an appointment at 8:00 AM the next day to meet the professor at her laboratory.

Val and Braugh find a local poet from a posting online. They contact the poet and decide to visit him in person. The two impress the poet, ?name?, and find out that he wants to publish a series of critiques of his poetry and provides copies of the poetry for both Val and Braugh.

As the star of Asif (?name?) drops below the horizon, the crew gathers at the pub, Beakers. Tad, Thaymus, Ori and Braugh create Ocelot Research Enterprises Incorporated as a front for ongoing research and exploration. Tad and Braugh get a room for the night. Ori, Thaymus, and Valentine enjoy the university night life. Ori experiments on a drunken man and takes him back to the university dorms for a free nights rests and Stinger\* observations. Thaymus drinks too much and ends up with Valerie Bielski, Thaymus may have been her first. Valentine impresses a hot co-ed named Sunisa Bielski with his military tattoos and she takes him back to her dorm for the night. The three meet up the next morning to compare conquests before Brough and Tad join them. The crew heads to the university.

Professor Co and Ackerman spend a day looking into comparative tissue samples of the Psitogaster Virus found on Jura between psionic and non-psionic humans. Minoy is impressed with the work by Ackerman and offers an ongoing research partnership; Ori accepts. Ori is also able to extract and amplify the active ingredient in the waspdog stinger. Minoy also informs Ori that her ongoing research is to investigate the strange drug among the population and any connection it might have to the recent student deaths.

Tad, Thaymus and Ori stalk the halls of the university but are unable to find the Chancellor. Tad is determined and stumbles across the execuitve assistant to Chancellor Danae Milstead. Tad begins a campus recruitment campaign for Ocelot Research Enterprises Incorporated, but is stopped short by campus security. A member of the UoASS ( University of Asif Student Society ) suggests Tad use a poster campaign instead of the illegal rally.

Val and Brough use the day to read through the poet's poetry, discovering that it is truly very bad. Neither has begun writing a critique.

Brough takes a lesson with personal trainer and combat instructor and learns a new routine.

Thaymus enrolls in the UoA psionics program to help master his abilities.

The crew, sans Ori because he has no money for the down payment, takes a loan for a ship. Ori takes a loan for a hover bike; the rest of the crew is envious.
Ghusun

Diameter
 Atmosphere
 Climate
 Gravity
 Population
 Demonym

testtest

Ghusun is a planet in the Asif system.

* There are 5 “major" human cities on the planet, the largest being “Motori”, with 250 million. They are, summarised:
	1. Motori - 250 Million Planet capital and largest ship yard. Diverse economy.
		+ Tourists visit Motori for its reputation for the best medical care in the sector
		+ Academic university
	2. Hanye - 119 Million - A more blue collar city. Quieter folk. Second largest ship yard.
		+ Tech school
	3. Ponte - 36 Million - Tech hub. Small ship yard
	4. Tulo - 2 Million - Tourist city. Near beaches!
	5. Ghusun - 322 thousand - The old city. People here live without AI

**Laws**

* No armor can be worn without a license
* No off world AI is allowed
Robert Topala

**Robert Topala** (comúnmente conocido como **RobTop**) es un productor sueco de videojuegos, animador, programador, y compositor. Es el fundador de RobTop Games y creó varios juegos para móviles como Geometry Dash, Boomlings, Boomlings MatchUp y Memory MasterMind.

## Biografía

Robert Topala empezó a tener interés en crear videojuegos debidó a su afición natural para el diseño, arte y programación. En una entrevista con Frederik Schrader y PlayAndroid.com, dijo que "También hay algo intrigante acerca de ser capaz de crear algo por su cuenta a partir de cero. Esto es especialmente aplicable a los juegos más pequeños donde se puede trabajar en solitario o en un equipo muy pequeño". Él desarrolló para iOS utilizando el marco Cocos2d-iPhone. El juego ganó popularidad rápidamente en los dispositivos móviles y Robert Topala continuó trabajando en la industrias de juegos para móviles en desarrollo lanzando **Forlorn**. Ambos juegos fueron nominados para "Mejor juego para móviles" en la edición de ese año de los **Swedish Game Awards**. Robert Topala ganó el premio con **Forlorn** y recibió dos teléfonos Samsung Galaxy S3 de ARM y el patrocinador del evento como una recompensa. Más tarde se presentó a los juegos a los dispositivos Android.
Más tarde, en agosto de 2013, Robert Topala comenzó a trabajar en un nuevo juego llamado Geometry Jump. Esto fue más tarde renombrado Geometry Dash, porque prefería ese título. El juego se subió a la cima de las listas de popularidad y ganó grandes cantidades de descargas en todo el mundo. En 2014, Geometry Dash fue descargado más de 20 millones de veces, tanto en las versiones completas como en la versión Lite. Dijo que él desarrolló el juego en su MacBook Pro, y luego tomó su naturaleza adictiva de la App Store. Se convirtió en el mejor pagado de aplicaciones para iPhone y iPad para el mes de Junio de 2014 en Canadá, superando el "Minecraft: Pocket Edition" y "A Dark Room".

## Enlaces externos

* ‘Geometry Dash’ top paid iPhone app in Canada
* Smart strategies fuel Geometry Dash’s slow jog to success
* 10 Questions for Robert Topala / RobTop Games
Neko

```
2nd Mage, 2nd Clearic, 3rd Priest and 1st Bishop on MapleLegends

```

Was the first Bishop during open beta and got to lvl 137 with out having genesis

Also the first person to reach lvl 120 after the official release, took 12-16hours ea day for 30days to achieve

Training spots used:

lvl 1-7 Maple island quests

lvl 8-21 job instructor quests and henesys PQ

lvl 21-30  2-3 Kpq`s and green/horny 99 quests then boars in perion, ariant quests and royal cactus`s

lvl 30-35 teddies in ludibrum

lvl 35-40 jr.wraiths in kerning subway b2 JQ

lvl 40-48 Wraiths in kerning subway area 4

lvl 48-95 gs2/mp3 singapore

lvl 95-120 Himes in shrine,skelegons in leafre and gs2/gs6/mp3 in singapore

Farming spots used:

lvl 25+ boars for equips

lvl 30+ teddies for equips

lvl 48+ Ghostship mobs for equips

lvl 90+ Platoon chronos for gfa60% scrolls

Equips:

WIP\*

Forum profile:

http://forum.maplelegends.com/index.php?members/neko.1635/

btw I really like Noam and all other people who watch hentai <3
Clutterfunk

**Clutterfunk** es el décimo primer nivel de Geometry Dash. Es el segundo en ser clasificado insano. La novedad del nivel consiste en agregar los portales de tamaño pequeño, que cumple distintas funciones dependiendo del vehículo que lleve el jugador: si lleva el cubo, dará un salto más pequeño que lo normal, si lleva la nave hará que vaya más descontrolada, y si lleva el wave hara que se diriga con unos 135° respecto al suelo o al techo

## Monedas secretas

1. **Primera moneda:** Al entrar en la primera secuencia de la nave, esquiva unos obstáculos y verás una moneda a lo alto, sube con cuidado y cógela.
2. **Segunda moneda:** En la segunda secuencia de la nave, cuando el jugador está en su tamaño normal, cambia de gravedad dos veces y, en vez de subir al portal amarillo, pasa por un túnel secreto que te lleva a la moneda secreta, luego pasa por el portal azul y regresa al camino normal.
3. **Tercera moneda:** Luego de la última secuencia de la nave, cuando el fondo se torna de rojo a rosado, salta por tres aros amarillos, y desciende en vez de impulsarte en el último aro amarillo, salta tres veces y regresa al camino normal impulsándote con el aro azul.

## Galería

**Clutterfunk** en el menú de selección.Primera monedaSegunda moneda
Beginner

Much like an Islander, a Beginner is a character that does not choose a class and continues to level up using only the basic skills that you start with. Unlike an Islander, a Beginner is classified once the player leaves Maple Island, but does not choose a class while in Victoria Island. While some players have made notable success as Beginners, the character is not easy to play and requires a well versed knowledge of the game, expensive gear, and friends to whom they can leech exp from. Because of this, it is not recommended for a new, inexperienced player, to make this decision as they can lose out on SP (Skill Points) if they decide they need a class later. Since these types of players do not have a selected class with respective skills, they rely heavily on Beginner Skills.

☀http://maplelegends.wikia.com/wiki/Beginner\_Skills
Beginner Skills

Beginner skills are skills that every player will learn upon making a new character. These skills are not essential to your character growth and have short lived effects, but can make the beginning of the game more manageable. These skills are listed below:

**Three Snails**: Throws a snail shell to inflict set damage.

**Recovery**: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

**Nimble Feet**: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.
Electrodynamix

**Electrodynamix** es el décimo quinto nivel de Geometry Dash, y el quinto nivel en ser clasificado insano. La novedad del nivel son las velocidades, que tiene la función de cambiar la velocidad a la que va el jugador, ya sea mas lenta o más rápida.

## Monedas secretas

1. **Primera moneda:** En la secuencia del mini UFO, al avanzar un poco, verás la moneda secreta entre varias ruedas con espinas. Trata de pasar cuidadosamente y recoge la moneda.
2. **Segunda moneda:** Luego de la primera secuencia de la rueda, impúlsate por dos aros azules, y no saltes en el amarillo. Caerás en un tunel secreto y calcula el salto para agarrar la moneda y no estrellarte.
3. **Tercera moneda:** En la secuencia final del cubo, salta en el aro rosado y el amarillo. Cae sin tocar el aro azul, y luego salta para impulsarte por el cojín azul y volver al camino normal.

## Galería

**Electrodynamix** en el menú de selección.Primera monedaSegunda monedaTercera moneda
Hunter

## Description

Hunters are a second job bowman class. They are renowned for their high attack speed and high damage per second. Many people say that during fourth job they are among the best bossing classes in the game due to their damage consistency and high self-buffed damage. They are widely saught after in parties because of their buff, Sharp Eyes.

## Gameplay

There are many different ways to play as a hunter. The diversity of the skills and different ways to build the character can shape the future of the hunter entirely. Because of the stun aspect of the skill, many players will add Arrow Bomb as their first skill and continue to use it until 4th job and even up to level 200. Unlike the Crossbowman who gets a freeze skill during 3rd job, Arrow Bomb is the only skill that hunters get which can nullify the movement of a monster. Other skills, such as Bow Booster and Soul Arrow are almost always maxed out completely before level 70, while Bow Mastery is typically left at level 19, due to level 20 only adding one accuracy, it is seen as wasteful.

## Controversy

There are two highly controversial skills for the Hunter. The first one is called Final Attack. Final Attack is controversial because, while it increases the total damage done by an attack, it decreases the attack speed and therefore, possibly the damage per second. The time it takes for a hunter to switch from his main attack to final attack, known as *Startup Time* is seen as wasted time that could be used more effectively by continuing to attack with the main skill.

The second controversial skill of a hunter is called Power Knockback. It is colloquially known as *PKB.*

 im gonna let someone else write about PKB and the controversies, because I don't know anything about it. I always use PKB and I don't really know why anyone wouldn't.
Share, Bear (Credits)

## Credits

Created by
Mitchell Kriegman

Written by
Andy Yerkes

Directed by
Hugh Martin

Produced by
Richard A. Fernandes

Line Producer
Sally K. Cohen

Starring
Noel MacNeal

Also Starring
Peter Linz
Vicki Kenderes-Eibner
Jim Kroupa
Tyler Bunch

with
Lynne Thigpen
Tara Mooney

Co-Producer
Andy Yerkes

Associate Producer
Stacey Adams

Associate Director
Dean Gordon

Stage Manager
Ric E. Anderson

Production Designer
Cabot McMullen

Supervising Music Producer
Peter Lurye

Muppet Designer
Paul Andrejco

Jim Henson's Muppet Workshop
Ed Christie
Kip Rathke
Christine Moyes
Tim Miller
Connie Peterson
Fred Buchholz
Larry Jameson
Larry Galanter

Segment Producer
Ilene Merenstein

Shadow Puppet Segment
Jon Ludwig

Art Director
David Ellis

Lighting Designer
Randy Nordstrom

Graphics Designer
Cathy Hundt

Graphics
Par Surasaksin

Production Coordinator
Richard Buhrman

Script Supervisor
Lindsey Aikens

Script Coordinator
Samantha Osby

Editors
Tony Breuer
Marybeth Benivegna
Rob Hall

Post Production Team
Lisa Binassarie
Ilene Merenstein
Michael Orloff
Lesley Stewart
Freddie Hernandez

Sound Designer
John Alberts

Production Accountants
Dominique Bruballa
Maria Marini

Production Staff
Katya O'Hagan
Terrence Reid
Jim Calcaterra
Susan Kopensky
Chad Cruikshank
Hope Allen
Jason Bliss

Technical Team
Eugene Meienhofer
Jason Horn
Steve Garner
Jim Washburn
Keith Conod
Jack Cooke
Mark Cox
Frank Biondi
Pascal Grieco
Chris Myers

Songs

“Welcome to the Big Blue House”
Music and Lyrics by
Bill Obrecht & Peter Lurye

“Always Something We Can Share”
Music and Lyrics by
Brian Woodbury

“Where Oh Where Oh Where Is Shadow?”
Music and Lyrics by
Tyler Bunch

“Clean Up The House”
Music and Lyrics by
Peter Lurye

“Goodbye Song”
Music and Lyrics by
Peter Lurye

Music Score by
Peter Lurye

Model by
Peter Wallach
Mike Sullivan

Taped at Lifetime Studios
in New York
Wikia Geometry Dash

Sobre el juego
Geometry Dash es un juego de móvil desarrollado por Robert Topala y lanzado en agosto de 2013. El objetivo de el juego es muy simple, hay que controlar a un cubo y evitar que se estrelle a través de diferentes obstáculos. Lo que hay que hacer es tocar la pantalla, para que el jugador de un pequeño salto. A veces, el jugador puede encontrarse en diferentes áreas en donde se transforma en una nave, una rueda, un UFO, o incluso una flecha, cada uno con sus propias mecánicas.
Leer más...

<chat />
<wikiaforum />
Department of Internal Affairs

The Department of Internal Affairs (also known as the Interior Department) manages essential aspects of the Allied States. The Department of Internal Affairs houses and runs the Treasury, National Roleplay Administration and Regulation, Attorney General's Office, Environmental Protection Agency (EPA), and the census.
The Temple

The Temple is the third level in Catechumen.

## Walkthrough

> When you enter this level you’ll again be greeted by an Angel who will leave you with your third sword. Follow the ramps down then go through the door at the bottom. Enter the main temple room. If you bump into a section of the opposite wall, it will slide away, revealing a hidden room. Go into the room and get some scrolls if you need them. At the far end of this hidden area is yet another hidden door. Bump into the wall to gain access to a ramp that will lead to a shield on a balcony overlooking the main temple area. Grab the shield then jump down to the main floor. Go through the door on the right and head down the stairs. You’ll find yourself in a room with four shapes cut into the wall. Each shape has a corresponding piece that must be placed in it to open the door in the center.
>
>
> Turn right through the archway, then left. Open the door and walk down to the far end. To the right of the little temple you’ll see a grate. Crouch down and bump into the grate to open it. Crawl through the opening and down the steps. In this room you’ll see the wings at the far end of the room. Walk through them to pick them up. To get out of here you’ll have to move crates around to form stairs. Once out, leave the green room, then take the door opposite. This is the red room. Walk to the other side and then again open the little grate. Run down the steps and grab shield. Leave the red room, and walk up to the four icons in the wall. When you touch one of them and you have the appropriate piece, they’ll lock themselves in place. You have two down and two left to go. Go to the other hall now and take the door on the right. This is the yellow room. Find the grate and go through it. To get the winged boots, you have to walk carefully across the pipes. Watch out, there are little guys hiding in here who will shoot at you, trying to knock you off the pipes. Once you get the boots, head back out of the yellow room and go across the hall to the blue room. Find the grate in this room and walk down the stairs. This is an invisible maze. If you look closely, you can see the outline of the path to follow on the floor. It’s sort of trial and error here until you finally come across the trident spear you’ll need. Walk through it to pick it up and then exit out the maze and back to the blue room.
>
>
>
> Go back to the icons in the wall and put the final two pieces in place. The central door is now unlocked and you can go through it to exit the level.
>
>

1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Main Page

<hero description="Welcome to Five Weeks At Maxbrine's Wiki! Here is the wiki where you can find out everything about the game!" imagename="" cropposition="" />

## Welcome to Five Weeks At Maxbrine's WIKI!

Welcome to the wiki of my game "Five Weeks At Maxbrine's" I am currently working on the third game, as it can be played here

☀http://www.roblox.com/games/201372669/Five-Weeks-At-Maxbrines-3-ALPHA-MENU

## Wiki activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Kirby (User)

### **Overview**

Kirby frequents the CS10K+GoT chat and is overall a normal sight on there. He is known by some to be one of the nicest people on the chat but at times starts arguments and can be easy to anger. He prefers to be known by the name Kirby rather than any username he currently has. He is very fond of Dwarves and believes himself to be somewhat like them subsequently he has a love of gems and a hatred of Elves. He has an unnatural obsession with The Lord of the Rings and the TV show Steven Universe. He has an unusual fondness for stuff about war, he often says phrases like "BATTLE STATIONS!"**\*** and "Baruk Khazad! Khazad Ai-menu!" Which is a dwarvish battle cry. He has an irrational fear of moths and will have a freak out in their presence.

**\***Senshi has never heard him say this

#### **Known Usernames**

>The Hand of Truth (current)

>Datlof Soldier

>Generic Hogwarts Student

>Wolfman

>Medlindir

>Demon of Moria

>Kirby God of Dwarves

May or may not be in relation to wifi.
Catechumen

***Catechumen*** is a 3D Roman first person shooter video game developed by the now defunct N'Lightning Software Development and released in 2000. *Catechumen* is one of the highest budgeted Christian video games ever created. N'Lightning spent nearly $830,000 in the development of Catechumen, although the game's disappointing sales along with its spiritual successor, Ominous Horizons, eventually led to the company's disbandment.

According to N'Lightning company founder Ralph Bagley, investors were initially hesitant to fund Catechumen until the 1999 Columbine shootings. The two perpetrator's tendencies to play violent video games made a lower-violence video game alternative appealing to investors.
The Parthenon

The Parthenon is the first level in Catechumen.

## Walkthrough

> You start the game just outside the Roman Parthenon. Look around and see a bench in the courtyard you’re in. Walk up to the bench, jump up on it, and walk over the key lying there. Exit the courtyard and turn to the right. You’ll see a gate ahead of you and the key you’ve just acquired will open it. Proceed through the gate and down the steps. As you enter the room, an Angel will appear and grant you your first weapon. Walk through the sword to equip it once the Angel has gone. Walk up the steps and bump into the door at the top to open it. Turn to your right and proceed down the hallway. Go to the end of the hallway and open the door to the left. Go through the door and again to your left, into a small courtyard. Enter the courtyard and down the steps to reach a basement area. Follow the hall and go through the opening to the left. In one of the rooms on a table you’ll find the second key you need. Trace your steps back into the small courtyard and back into the building. Go through the door again and this time turn left and up the staircase. At the top of the staircase is another door. Go through the door and all the way down the hall to the opposite door. Turn left and go down the stairs to the right. At the bottom of the stairs, turn left and go through the door on the right. Once you’re through that door you’ll see a big set of golden double doors to your right. Go through them and on the bench in this room you’ll see your third and final key. Jump up on the bench and walk over the key to pick it up. Go back through the double doors and through the door on your left. Go to the end of the hall and you can now open the locked door. Go down the steps and find yourself in another basement area. Follow the hall until you see three grates on the floor. Jump down through the open grate and exit the level.
>
>

1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Buxton

Buxton is the most conservative state in the Allied States. Its economy is distinct from the other states in the fact that Buxton has the most economic freedoms.

 Senator
 Dominant Party
 Known For
 Other Names

## Geography

Buxton is bordered to the north by The Northeast, and to the West by The Democratic People's Republic of the West. Buxton is comprised of Alabama, Arkansas, Florida, Georgia, Kentucky, Louisiana, Maryland, Mississippi, North Carolina, Oklahoma, South Carolina, Tennessee, Texas, Virginia, and West Virginia.

## Politics & Government

### Government System

The state of Buxton is ruled by its state legislature, the House of Buxton. The elected Governor acts as the Speaker of the House of Buxton and implements policy enacted by the legislature.

### Political Views

The Libertarian Party is currently the dominant party in Buxton, holding the governorship and a majority of seats in the House of Buxton.

## Counties

The South is composed of the following incorporated counties: Keventle, CDLand, Prince Isle, Zealands, Tristantia, N Carolinia, The Amero Union, and Japan. Each county has its own local government that has the power to make local laws. However, county laws may be overturned by a 2/3 majority of the House of Buxton. Other territories, including Arkansas, Tennessee, West Virginia, Alabama, Mississippi, Georgia, South Carolina, and Missouri, are unincorporated and may be claimed by new citizens of Buxton.
Minor Devils

Minor Devils are the third enemy introduced in Catechumen. They are much the same as imps, but are stronger and taller. They are a dark red color. Their movement pattern is very erratic, having not been coded properly, and therefore they are very hard to defeat. They can be defeated with two direct hits from the Drill Sword. Being similar to the imps, they have two similar attacks, throwing fireballs of a dark red color (as opposed to the yellow fireballs thrown by the imps), and scratching the player if they come too close. The fireball deals the same damage as it does from the imps, but their scratching attack deals more damage and can knock the player back a considerable distance.

Trivia:

* If the player is grabbed by a guard, he will freeze, but a scratching attack from a Minor Devil can release the player from the guard and the player will be spared the damage from the guard. However, the player will sustain the damage from the Minor Devil.
Allied Bank

Allied Bank is the first and largest bank in the Allied States. Allied Bank was founded by Keventle.

Allied Bank is rivals with United Bank.

## Lawsuits

Allied Bank has been involved in a three lawsuits, but always on the prosecution.

* Allied Bank vs. CDLand
* Allied Bank vs. The Byzantine Empire - Loan repayment failure. Defendant lost all money and land.
* Allied Bank vs. United Bank - Allied Bank accused United Bank of marketing plagiarism. Dismissed.
Independent Democratic Party

The Independent Democratic Party is a centrist-leftist party. [Confirm?] On February 28th, 2015, The Democratic Party and Independent Party merged into the Independent Democratic Party.

## Party Stances

**Social Stance:** They believe in allowing people the right to choose how they want to live their lives. This is why the IDP is both pro-choice on abortion and for marriage equality.

**Economic Stance:** They believe the priority should be placed on the individual participants in the market, not large entities and corporations. They believe more economic regulation will improve the quality of life.

**Safety:** They believe increased regulation on firearms would be a benefit to the safety of the citizens.

**Environmental:** They believe in approaching environmental protection proactively. They believe pollution should be limited and emphasis should be placed on promoting and developing renewable energy.

**Foreign:** They believe in diplomacy has a higher priority in foreign affairs than military.
Catechumen Wikia

**Welcome to the *Catechumen* Wiki!**

*Catechumen* is a Christian-themed 3D Roman first-person shooter developed by N'Lightning Software Development and released in the year 2000.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Supreme Court

The Supreme Court is the highest court in the Allied States.

## Supreme Court Cases

* Keventle & CPSU vs. The Loyalty Act
* Allied Bank vs. CDLand
* Moscuro vs. CDLand
* Allied Bank vs. The Byzantine Empire
* Allied Bank vs. The United Bank
* Allied States vs. Empire of Muckchoi
* Allied States vs. Empire of Muckchoi 2
* Empire of Muckchoi vs. The Northeast
* Empire of Muckchoi vs. CDLand County
* Empire of Muckchoi vs. The Northeast 2
* Keventle vs. The Allied States
Abandoned Construction

Abandoned Construction is the eighth level in Catechumen.

## Walkthrough

> This is an underground Roman city in the process of being built. When you enter the level you’ll be met by another Angel bearing a new weapon, Solomon’s Scepter. Go through the door and down the steps. Turn left at the bottom of the steps and go through the door to the right. Walk down the planks and jump down into the room below. Open the big gate, and enter the building. Go through the main door and turn right. Go through an open doorway here and up the plank to your right. Climb the plank and across the platform to go inside a new building. In this building you’ll see a hole in the floor. You will have to jump across the hole to reach scaffolding you need to get to. Once you get on the scaffolding, walk up the little plank ramp and open the door. Go through the door and stay on the ledge you’re on. To the left is a plank that leads to a rooftop. Go to the rooftop and make a series of jump across the buildings to get to the doorway. Go through the doorway and fall down into the water hole. When you’re underwater, you’ll see two tunnels. Take the one on the left and swim through it to exit on the other side. When you get to the surface, follow the cave around to the right and go through the doorway. You’ll be in another smaller cave area. Stay to the right and follow the plank up to the next hallway. Follow the hallway around and you’ll come to a big cave. Cross the cave and take the plank leading up. Follow the hall around and you’ll find a boulder blocking your path. Push the boulder by bumping into it and you’ll see the boulder roll down the hill and crash through the gate leading to the next level. Jump down and exit this level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Lava Tunnels

Lava Tunnels is the eleventh level in Catechumen.

## Walkthrough

> This level has several hell hounds running patrols through it. Along with dodging them, you must free another captured Christian brother, then find the way out and continue to the next level. When you enter this level, go through the opening in front of you then turn left down the hall. You’ll see a dog-headed guy on a platform shooting powerful beams at you. Take a left at the platform and follow the path around. Take the first right you come to and duck down through the small opening in the wall. Follow the stairs down and into a room where you must jump from platform to platform to reach the upper level. When you get to the upper level, go into the little room there and hit the lever on the wall to open the cage below, freeing your captured brother. Head back down the jump platforms and up the stairs again, finally crouching through the little opening again. Take the pathway straight across the hall and follow it around to the right. Jump down into the room and talk to your friend. When he’s done talking, he’ll drop a key that will open the door out of this level. Take the pathway out of this room that your friend is facing. Follow this path around, staying to the left. You’ll eventually come to a locked door (that’s now unlocked since you have the key). Go through this door and into the little room. Fight the guard in here and open the other door out. Follow the hall around and a force-field will appear behind you, keeping the hell-hounds at bay while the Angel appears before you and gives you a new weapon, Moses’ Staff. Take the only door out of here to exit to the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
The Barracks

The Barracks is the sixth level in Catechumen.

## Walkthrough

> When you enter the level, you’ll take the ramp down to the bridge. Cross the bridge and follow the circular hall around until you see a hallway. Walk carefully up to the door and open it. When you enter this room there will be swarms of little demons attacking you. The best weapon to use is the lightning sword. Keep taking these guys out until there are now more. Go through this room and take the door to the right. Follow the hall until you see a door on the right. Go through the door and pick up the breastplate in the center of the room. Go back through the door you came in and turn right. Follow the hall and go through the double doors. Enter this room and take the door to the left. Outside in this underground courtyard, turn left and walk up to the wall. You’ll see some bricks sticking out of the wall that you can jump up on, taking you to the top of the wall. Follow the wall and up the steps of the turret. Up here you’ll see a broken down rope bridge with only one rope left. You’ll have to tightrope walk across. Watch out here, there is a sniper hiding in the shadows trying to shoot at you and knock you off. When you get to the other side, go down the tunnel and exit to the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
The Prison

The Prison is the fifth level in Catechumen.

## Walkthrough

> When you start this level, you’ll see a door in front of you. Go through it and the next one and you’ll be in a square room with four doors on the four walls and one door in the center column. Only one door will open at this point. Go through it and down the few steps to the lower level. On the cabinet against the far wall is a key. You’ll need to move the crates around to obtain the key. Once you’ve gotten it, jump down and go through the door right next to the cabinet. Go down the steps and through the door. You’ll see two more doors. Take the one on the left, go inside and get the key that is hanging on the wall. Now head back up to the main room. (The one with the four doors and the center column) You can now unlock the door in the center column and follow the steps down. When you come to a small room with a door straight ahead and a door to the left, take the door straight ahead. Follow the steps down and take the door to the left. Pull the lever on the wall and go through the door. In one of the cells here, you’ll find another of your captured brethren. Walk up next to him; he will thank you for freeing him and shortly be on his way. Go into the next room and you’ll see more locked cell. Open the door on the far end of the hall, turn right and hit the switch to open the few remaining locked cells. There is also a key on the floor by the switch that you’ll need. Continue down the hall, opening doors as you come to them. You’ll find another key on the floor somewhere, pick it up. When you come to a room with two doors, take the one on the right and follow the steps back up into the central room. Turn right at the top of the stairs and take the door on the right. The door will now be unlocked. Go up the steps and follow the hall around until you come to a door. Go through the door and inside the pillar in the center of the room. Climb the ladder and follow the ledge around until you see stairs going down. At the bottom of the stairs, an Angel will appear and give you the Lightning Sword.
> Once you’ve obtained the sword, go through the opening the Angel provides and enter the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Roman Soldiers

**Encountered:** | The Parthenon
The Bath House
The Temple
The Coliseum

**Roman Soldiers** are one of the most common enemies in *Catechumen* appearing in almost every levels.

## Biography

They are the first enemies Catechumen ever encountered. According to the archangel Michael, the Roman Soldiers are under controlled by demons, so they really are possessed. They captured and send the Brethren in the deepest Roman catacombs.

They could not be killed, however. After defeating them, they "die" by bowing down and pray. If the player gets a certain distance away from them, they will disappear.
Conversion Chamber

Conversion Chamber is the thirteenth level in Catechumen.

## Walkthrough

> When you enter this level, hit the green button to the left and go through the door it opens. Follow the path around and into an ‘upside down’ room. Take the ramp out of this room and follow the path to the next room. Go up the steps in this room and follow the ledge around and into a small room. Take the steps up and follow the path around and take the golden door you find. Go into this room and take the ramp up to the left and follow that path around to the lower level. Down at this level, take the only door out of here and you’ll come to a room with four gargoyle statues and three doors. Take the wooden door to the left. Go down the steps and out into a bigger room with a Minotaur in it. Defeat the Minotaur then enter the building. Go down the steps and you’ll come to some prison cells. Hit the button on the wall to open the cells and talk to the captured Christian here. Take the stairs down into the control room. Hit the big red button that says “Do Not Push”. If you look through the window here, you’ll see the big ‘conversion’ machine blow apart. This is the machine Satan is using to convert the Roman soldiers to the side of evil. Head back up the way you came until you come to the gargoyle room again. This time take the door on the left and follow the steps down. You’ll come to a room with some letters on the floor. Do not walk into the room or the floor will break away and you’ll fall into lava. You must follow the letters I-X-O-Y-E across the floor, and only step on those letters and the path between the letters. Once you reach the other side, walk down the steps and into another big room. Take the only door out of this room and into the next room. Take the stairs down to the left and follow the path around until you come to the room with the machine you just blew up. The explosion of the machine has caused a hole to be blown in the wall behind it. Take this hole and exit to the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Gold Sword

The Gold Sword is the second weapon given to you by the angel Gabriel in Catechumen, and the second weapon received in the game. It is, as the name implies, a gold sword. Unlike the first sword, it is fully automatic, and ammunition is introduced with this sword. The sword is also weaker than the Sword of the Spirit. Ammunition for this weapon can be found in most levels of the game.
Inner Sanctum

Inner Sanctum is the eighteenth level in Catechumen.

## Walkthrough

> When you enter Satan’s Inner Sanctum, you’ll start in a quiet room with a healing light you can stand in to regenerate your faith. When you’re ready, take the teleporter out of this room. When you enter this room, Satan will be standing there waiting for you. He again will take a bit of damage to defeat, so when your faith is drained, jump through the teleporter and explore around to find more health. Return to the main arena to fight Satan some more and eventually you’ll wear him down. When Satan is defeated, you’ll be treated to a small fireworks display and Satan’s true form is exposed; that of a cowardly little man. A teleporter opens up directly over his head, and you can jump through it to end the game and watch the ending sequence!
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Peleke

**Peleke** to waran. Jest zwierzoduchem pewnej kobiety należącej do Zdobywców.

## Wygląd

"Jaszczur był długości około trzech i pół metra. Miał krokodyli ogon, duże i umięśnione łapy. Jego łuski były czarnobrązowe z jaskrawozielonymi plamkami i miejscami zwisały w fałdach. Jego oczy były czarne." Jest zwinny, mimo sporych rozmiarów.

## W Naprzeciw Falom

Peleke pojawia się po raz pierwszy, kiedy Conor, Abeke i Kalani wykradają czarną konchę z Wyspy Słońca. Zagradza im drogę do wyjścia z jaskiń. Wkrótce pojawia się jego towarzyszka i wydaje mu rozkaz do ataku. Waran atakuje Urazę, ale lamparcica pokonuje go łatwo, kiedy Abeke zakłada talizman Łupkowego Słonia, po czym dobija go strzałą.
The Catacombs

The Catacombs is the ninth level in Catechumen.

## Walkthrough

> Jump down the hole and turn to your right. Take the first left you see then turn right. Go down the hall and take the first left you come to. Step through the doorway and turn right. Follow the corridor until you come to a room with a door on the left, a stairway to the right, and a tunnel straight ahead. Take the tunnel straight ahead. You’ll come out on a balcony with a rope bridge. Jump up across the missing planks on the rope bridge and cross it. Follow the ledge around until you come to a little room with a key. Pick up the key and jump back down into the main room. Take the stairs out and cross the hall to the wooden door. The door can now be unlocked with the key you just picked up. Beware, inside this room is the Minotaur and he is very tough. Defeat the Minotaur and pick up the key in this room. Head back out into the catacombs until you come to a metal gate. The gate can now be unlocked with the Minotaur key. Go through the gate and take a left. Jump down the hole and follow it around until you come to a dead-end room. An Angel will appear, and give you a new sword. The Angel will then open the wall behind him to reveal an exit to the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Giant Cave

Giant Cave is the twelfth level in Catechumen.

## Walkthrough

> Enter this level standing in front of a door. Go through the door, across the wooden bridge and up the ladder. Climb one more ladder then jump down to the room below. Go out into the courtyard and you’ll see the big castle gate. You’ll have to find and hit two levers to open this gate. Take the only available path out of here and follow it around until you come out into a big cavernous area. Jump down and take the tunnel to your right. Climb the ladder up then follow the tunnel and jump down the hole when you come to it. Follow the path around, but watch out for the Minotaur hiding in here. He’s very tough and hard to take out. Take the ladder you’ll see at the end of the hall and jump down to the left. Hit the switch on the wall and climb the ladder back up, then head back down to where you fought the Minotaur. Take the first path to the left and follow it around. Cross the lava pit via the wooden bridge and follow the path around. Take a few steps down and keep following the path. Open the big stone door when you come to it, then take a few steps out into the big cave. Take the pathway to the right and follow it around, climbing the ladder when you come to it. Cross the ledge and go into the tunnel, take the steps up then the ladder up. From here, jump down to the right and hit the second switch then climb back up the ladder next to you. This time, don’t follow the path back the way you came, instead jump back down into the main castle courtyard. The big castle gate is now open and you can follow the path into the next level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
The Spacening Wikia

Quick Links:
Episode List - The Crew - News - Factions - Characters - Technology - Spaceships - Sector Map - Planets
## Premise

*The year is 3200. Humanity is scattered like dust among the stars. The broken relics of a former day litter the sky and men and women struggle to rebuild the glory of humanity’s lost golden age.*– Stars Without Number Rulebook
In development.

## Other Info

### Tips for Adding Content:

The best way to add content to this wiki is to add pages from a neutral perspective. You are free to create entries under your character that log your personal experiences as well. This wiki will only contain information that has been uncovered through the course of play, and so anything that you discover while playing (planets, NPC's, etc) is approrpirate to add. Try to avoid adding speculation or character experiences into articles directly, and instead put that content on your character page.

Treat episode pages like you would a wikipedia entry for a TV episode, stating only the facts of what happened that episode so we have a reference.

 **Cast Members** | Chelsea HitchenWill DamonTom McdonaldEverett JelleyShawn JanseparJames Burke
The Inner Castle

The Inner Castle is the sixteenth level in Catechumen.

## Walkthrough

> Once you enter this level, you’ll be staring up at a huge staircase. Take the staircase up, go through the door and turn right. Go up the winding steps and follow the hall around until you come to an intersection. Take a left at the intersection enter a big room with four stained glass windows. You can walk through one of the windows to enter a small room with a healing pool in it. Go through the door at the top of the steps and go either left or right since both take you to the same place. Go up the steps then turn right down the hall. Take another right, follow the path and walk up the staircase you’ll find. Go through the door at the top and you’ll be in a larger room with two wooden doors. Take the one on the right and follow the path around until you come to a room with a pool. Go across the room and through the door on the far wall. Climb up the little jump ledges and at the top follow the path around until you come to a small circular room with a hole in the floor. On the right hand wall is a lever you’ll need to hit in order to raise a drawbridge later on in the level. Hit the lever then jump down the hole and continue straight ahead out of this room. Go back to the room with the two wooden doors and take the other one this time. Keep following the various hallways around until you cross the wooden drawbridge you raised. Take the door on the right and head up the stairs to exit this level.
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1. ↑ http://web.archive.org/web/20060327231729/http://www.n-lightning.com/files/Catechumen%20Walkthrough.rtf
Lions

**Lions** are enemies in *Catechumen* and first encountered in The Coliseum level.

## Biography

In the first level, they can be found in the area where the prisoners to be sacrificed. They charge directly at Catechumen, taking semi-small damage. After the Lions were defeated, like the Roman Soldiers, if the player gets a certain distance away from them, they will disappear.