Team Compositions/Magic Damage

These builds are primarily multi-target, in contrast with physical builds which often rely on single target attacks.

The Magic build is a fast, yet fragile sort of build. It has access to a wide variety of AoE skills, including Phantasmal Claw, which is widely used in lategame. However, it requires high investment as Magic skills deal less damage than Physical skills, on top of having a weaker damage relic. Though complex, it is still considered by many as the faster build.

**Example:** TNMyDmDmDm, Relic of Magic Boost

Pros:

* Plenty of AoE skills. AoE can sweep earlier levels with a single cast. There's also room for flexibility later on if you can get powerful enough for fewer AoE's to be necessary.
* Fast skills. Darkmage's skill has a decent animation time—not terribly long compared to Mystic's. Later, Phantasmal Claw is very fast.

Cons:

* High investment. Takes a bit longer to hit its stride and may suffer short term with boss fights. Try using the Skull Blade in the meantime, because it gives you a decent enough 2x damage magic skill to use, along with some Damage Reduction.
* Low damage skills

## Characters

Main Units:

* Darkmage - Well-rounded, DPS unit. Has access to a cheap AoE skill.
* Wizard - Powerful, DPS unit. Darkmage but better, has a stronger AoE skill.
* Thief - Loot increasing unit. Needed to gain more essence for upgrades.
* Nurse - Healing unit. Can be removed early on when you have max HP Regen relic.
* X - Support Unit. Used to deal with janitors and has ability to protect team from death.
* Huntress - Support unit. Reduces the cooldown of Wizard skills.

Alternative Units:

* Huntress (DPS) - Grind-based DPS unit. Has potential to deal high damage, but requires grinding.

## The 1.1 Meta Magic Build

Read the full guide here: Magic Guide by MJDesigns

Magic builds has been undocumented by guides for the longest time. This build was developed during 1.0.9 (Wizard Update).

This build makes use of the Wizard, a powerful Magic character. The main DPS shifts between Wizard and Darkmage at the beginning, but eventually Wizard takes over, with the Darkmage serving as backup.

Major team compositions are as follows:

* T My Dm Dm Dm W
	+ Darkmage and Wizard work together to clear rooms.
	+ Mystic keeps party MP up.
* T N Dm Dm Dm X
	+ Wizard temporarily leaves, Darkmages take over for damage.
	+ X and Nurse joins to keep party members alive.
* N T W Dm H X
	+ Wizard rejoins, makes use of Laser and Eviscerate.
	+ Darkmage support is needed to reliably clear floors.
	+ Huntress is added to support Wizard.
* W N T Dm H X
	+ Wizard can now handle most normal enemy rooms.
	+ Darkmage remains as backup damage.
* N W X Dm H T
	+ Thief Ransack is no longer needed. She is moved to the back
	+ Wizard can now clear all floors by himself with Claw

Compared to older builds, this build skips past X Claw, as there is little reason to build X considering that Wizard is used for the endgame meta.

## Magic Meta Before 1.1 — Darkmages

The meta Magic build had a similar composition to that of the Physical build, but with Darkmages:

* T My Dm Dm Dm X
	+ Darkmages use Noxin to clear rooms
	+ X is there for levelling up and assassinating Janitors
* N T Dm Dm Dm X
	+ Darkmages can use Dark Flame or Noxin to clear rooms.
	+ Only one nurse is needed because Group Heal scales with Magic.
* N Dm Dm Dm T X
	+ Thief Ransack is no longer needed. She is moved to the back.
	+ X should eventually be the main DPS, using Phantasmal Claw to clear rooms.
	+ Darkmages use Noxin or Phantasmal Claw to clear rooms.

The goal for this Magic build was to reduce the amount of skills needed to clear rooms, until eventually Darkmages or X could clear rooms with just one Phantasmal Claw.

## Magic Off-Meta Huntress Capture Build

Huntresses have potential for a Magic build thanks to their Soul Bond passive. They are capable of achieving +1000 ATK on most normal enemies, making them excellent for clearing rooms. The downside to this is the need to grind floors to get the captures necessary.

Example compositions are as follows:

* T H H H H X
	+ X is there to assassinate janitors and keep the party alive.
	+ Huntresses are the main DPS for most floors.
* T N H H H X
	+ Same as above, but with Nurse for survivability.
	+ Huntresses are the main DPS for most floors.
* T N H H H W
	+ Comp for midgame, goal is to slowly transition from Huntress to Wizard.
	+ Huntresses are the main DPS until Wiz can handle enemies.

Additional Compositions for pre-WD and early-WD may be found on the Huntress page.