Bricks

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**Bricks** are objects in Idle Breakout. When bricks are damaged by being hit by a ball, money is given to the player, the amount proportional to the amount of health taken away from the brick. Every level has bricks arranged in at least 10 ways.

## Regular Bricks

Regular Bricks will start with the same amount of health as the level number for early levels, until they reach level 1000, of which they will change to have the same amount of health of a black brick. They also change an internal color based on the amount of health they have. They have a black outline. This depends on the modulo 9 of the amount of health. This means that a brick with any amount of health has the same color of that with the brick's health plus 9.

For example: 1 mod 9 means that the number of health subtract 1 is divisible by one. Examples include 1, 10, 19, 28, 37, 46 and so on.

## Gold Bricks

**Gold Bricks** are special bricks that drop gold when destroyed. They appear every 20 levels and are first introduced in level 20. Like the name suggests, gold bricks have a golden color. Gold bricks are massive compared to regular bricks, and they are slightly smaller than bosses. When you beat this brick, it will drop a specific amount of gold labeled at the bottom line of the brick.

The health of a gold brick is determined by the level number times 100. (

# h
l
e
v
e
l
∗
100

{\displaystyle h=level\*100}

) The amount of gold dropped, x, increases by one every

10
x

{\displaystyle 10^x}

levels. You can double the amount of dropped gold manually by activating the 2X Gold Power Up.

## Black Bricks

**Black Bricks** are immune to damage from all balls except for Sniper Ball, until all regular bricks have been destroyed, and only then they will be vulnerable to all balls. This defense can be bypassed when the player unlocked all tier 1 skills. ("[Ball's Name] Always Damage Black Bricks") They have a white outline and their internal color is always black. They are first introduced in level 101. How many black bricks the player has destroyed is displayed under the money counter. As the modulo 1000 of the level gets larger as it approaches 999, the amount of black bricks to regular bricks will increase, from either the left side to down for levels without a heart-shaped configuration, or from the top to right with a heart-shaped configuration.

From levels 101-1999, the initial health of black bricks is

x
(
⌊

x
100

⌋
1
)

{\textstyle x(\lfloor{x \over 100}\rfloor+1)}

 times the level's number. (Twice during levels 101-199, thrice during levels 201-299, etc.)

From level 2001 onwards, the initial health of black bricks is

x
(
⌊

x
100

⌋
1
)
×
⌊

x
1000

⌋

{\textstyle x(\lfloor{x \over 100}\rfloor+1)\times\lfloor{x \over 1000}\rfloor}

 times the level's number. (42 times (

21
×
2

{\textstyle 21\times2}

) during levels 2001-2099, 44 times (

22
×
2

{\textstyle 22\times2}

) during levels 2101-2199, 93 times (

31
×
3

{\textstyle 31\times3}

) during levels 3001-3099, etc.)

## Boss Bricks

Main page: Bosses

(Insert summary about bosses and their mechanics here.)

## Trivia

* Once the health of a brick reaches 100,000, the font size decreases, and the font itself changes. After it changes to a number 99,999 and below, it reverts to standard font and font size
* Brick health indicators use the same system of Bosses, using M, B, T for million, billion and trillion respectively.