recursal/Fanatic-Fandom huggingface dataset:
Цикл FOR

Цикл **FOR** позволяет выполнять некий блок кода в цикле, управляемом числовым счетчиком.

```
**FOR** счетчик = начальное_значение **TO** конечное_значение **STEP** шаг

  тело цикла

**NEXT** счетчик

```

Здесь *счетчик* - переменная (должна быть заранее объявлена при помощи **Dim**), которая инициализируется начальным значением, и после каждой итерации цикла изменяется на значение *шага*. И так продолжает пока счетчик не станет равным *конечному значению*.

Просто пример - программа печатающая числа от 0 до 10:

```
**Dim** x **As** **Integer**

**For** x = 0 **To** 10 **Step** 1
    **Print** x
**Next** x

```

А теперь программа, которая распечатывает цисла от 0 до 10 не через одно, как в примере выше, а через 2 (шаг изменен на 2).

```
**Dim** x **As** **Integer**

**For** x = 0 **To** 10 **Step** 2
    **Print** x
**Next** x

```

Кстати, если шаг равен 1, то его можно вообще указывать, записать просто: **For** x = 0 **To** 10.

### Немедленный выход из цикла

Из цикла можно немедленно выйти при помощи вызова **Exit For**.

Пример: цикл, который печатает числа от 0 до 10, но завершает свою работу на 5-й итерации:

```
**Dim** x **As** **Integer**

**For** x = 0 **To** 10
    **Print** x
    **If** x = 5 **Then**
        **Exit** **For**
    **End** **If**
**Next** x

```

### Еще примеры

Распечатка элементов массива (в FreeBasic индексы элементов массива начинаются с 1, а не с 0 как в Си).

```
**Dim** ind **As** **Integer**
**Dim** arr(5) **As** **String**

arr(1) = "one"
arr(2) = "two"
arr(3) = "three"
arr(4) = "four"
arr(5) = "five"

**For** ind = 1 **To** 5
    **Print** arr(ind)
**Next** ind

```
Quarrier/Beluga

## Quarrier/Beluga/Honeypot

Alien Quarrier / Cantero

Human Beluga / Beluga

Cyborg Honeypot / Hormiga de la Miel

The Quarrier/Beluga/Honeypot is the ship unlocked at rank 12, and the most resilient non-Elite ship, slightly better than the Interceptor/Leviathan/Maser, with the biggest cargo space, excluding the Elite Quarrier / Elite Beluga / Elite Honeypot, which has 999999 cargo. It's the second best ship to get money from mining, but it's one of the slowest in game, with 0.3 thrust, making it the perfect target for enemies.

**Spanish Translation/Traducción al español:**

El Cantero/Beluga/Hormiga de la Miel es la nave desbloqueada en el nivel 12, y la nave fure de las de Élite más resistente, incluso más que el Interceptor / Leviatán / Máser, con el mayor espacio de carga, excluyendo el Cantero de Élite/Beluga de Élite/Hormiga de la Miel de Élite, con 999999 de espacio de carga. Es la segunda mejor nave para obtener dinero de la minería, pero es de las más lentas en el juego, con 0.3 de velocidad, haciéndola el objetivo principal de los enemigos.
Операторы сравнения

В FreeBasic есть ряд операторов сравнения. Все они возвращают булево значение (ЛОЖЬ или ИСТИНА), которые можно комбинировать при помощи логических опреторов:

* a < b - возвращает ИСТИНА если a строго меньше чем b
* a <= b - возвращает ИСТИНА если a меньше или равно b
* a > b - возвращает ИСТИНА если a строго больше чем b
* a >= b - возвращает ИСТИНА если a больше или равно b
* a = b - возвращает ИСТИНА если a равно b
* a <> b - возвращает ИСТИНА если a не равно b

Результатом операторы славнения (<, >, >=, <=, <>) является булево (логическое) значение: ЛОЖЬ, либо ИСТИНА. Например результат сравнения 5>4 - ИСТИНА, а результат сравнения 10<=20 - ЛОЖЬ.

Во многих языках программирования для значений ЛОЖЬ и ИСТИНА имеется специальный тип данных, но в FreeBasic, они кодируются при помощи чисел: ИСТИНА - 0, ЛОЖЬ - не 0 (как правило -1).

Операторы сравнения можно комбинировать при помощи Логические операторы
Achievements Menu

The Achievements Menu is a window only visible when selected in Base that lists all the 48 Achievements, indicating what achievements you haven't accomplished by using ??? text. When you complete one type of achievement, you get a trail, which can be selected in the Stats Menu.

In the future some extra achievement category will be added to this menu, probably adding one for logging in the game's Discord, that will unlock the Rainbow Trail; and another for the VIP trail.
Phoenix/Orca

## Phoenix/Orca/Centipede

An Alien Phoenix / Un Fénix

A Human Orca / Una Orca

Cyborg Centipede / Ciempiés

The Phoenix/Orca/Centipede is unlocked by reaching rank 9. At the beginning of the game it was one of the worst ships, but after the tech limit and slot limit to ship is has become a decent warship, even capable of killing a base with small tech tweaks. It's the first ship where you can use the generators, allowing you a faster energy recharge and weapons cooldown without buying energy tech but reducing agility. Before the nerfing of the Hydra this ship had the same health as the rank 14 ship, but after a posterior buff now the rank 14 ship is now 30HP stronger in hull than this ship. This ship is better than its successor, the Wasp/Manta/Hornet, with the exception of having one slot less, being slightly harder to Swim with (because of its lesser speed and agility), and being unable to use some techs like Muon Ray.

This ship is the most recommended for new players to kill bases with. However, it truely shines in duels - bot or player, this ship is one of the best.

**Spanish Translation/Traducción al español:**

El Fénix/Orca/Ciempiés es desbloqueado en el nivel 9. Al comienzo del juego erauna de las peores naves, pero tras la aparición de la limitación de tecnología y ranuras por nave se ha convertido en una nave de combate decente, incluso capaz de destruir torretas con las mejoras adecuadas. Es la primera nave dónde puedes usar generadores, permitiendo una mayor recarga de energía y de armas reduciendo la agilidad sin pagar una mejora en la mejora de energía. Antes del debilitamiento de los atributos de la Hidra, ambas tenían la misma salud, pero ahora tras un aumento en los atributos de esta nave de nivel 14 el Fénix es ahora 30 PS más débil que dicha nave. Aún así su salud es formidable por lo que es una de las mejores naves en duelos contra bots o jugadores. Aunque esta nave es mejor que su sucesora, tiene una ranura menos, es más difícil obtener una ventaja de "Derrapar/Nadar" por su ligeramente menor velocidad y agilidad y no puede usar algunas tecnologías como el Rayo de Muones.
Stats Menu

Stats Menu is one of the windows you are able to enter when Docking with Base and it's where you can see your number of achievements (but not what achievements. You need to enter the Achievements Menu to know that), change your trail, your kills, rank and more detailed information of the Player. Here you can also see the total effective tech you have (for example, the total thrust, your total Ship's HP, the total energy you have by adding Generators,...) and Upgrade or downgrade (this will return your money fully) your technology multipliers. Please not that now those multipliers are indicated by levels (1 level=0.125 extra stat multiplier), level 0 indicating base multiplier (1.0), albeit you can reach -1 level multiplier.

Ship value and net worth are only aprox. indicators of the money spent in your ship and your current level of wealth. By spending money on your ship and saving money those indicators' values will raise.

The Friends Feature was also meant to be displayed here.
Mods for torn.space

Mods are modifications done to the game in order to improve the game or make it more interesting.

Here are a few of those Mods:

## HOW TO "INSTALL" A SKIN MOD

```
<All Installations>
- Download the latest mod from our GitHub (see <#announcements>) [currently <#mod-version>], use the correct branch for your mod version. Some mods are available on our Discord or the Wiki, but only GitHub will have every single version.

<Firefox Installation>
- Open https://torn.space/ in a new window and join the game as a Guest. It's recommended to turn the sounds off.
- Press F12 and switch to the 'Console' tab (second tab).
- Open the downloaded modpack with a text editor of your choice (except any Microsoft Office or LibreOffice products).
- Copy and paste the modpack into the console and hit Enter to run it.
- Wait for the game to reload back into the login screen, then login as normal.
al.
 al.
  # Congrats! You have succesfully activated the mod!
+ Note: These changes do not persist over page reloads, you will have to do this every time.

<Chrome Installation>
- Open pen pen https://torn.space in a new window.
- Press Ctrl+Shift+I (Cmd+Shift+I) and navigate to the 'Sources' tab (third tab).
- In the left navbar, press the '>>' button and select Overrides.
- Enable and choose a folder to be used for the Overrides.
- Press the Pages button and navigate to the 'client.js' file.
- Open the downloaded modpack with a text editor of your choice (except any Microsoft Office or LibreOffice products).
- Copy and paste the modpack, replacing the contents of the 'client.js' file.
- Press Ctrl+S (Cmd+S) to save, and refresh your Torn page.
 page.
  page.
  # Congrats! You have succesfully activated the mod!
+ Changes will persist over browser reloads, all you will have to do from now on is load the site, open DevTools, and reload the browser tab.

```

## LOCAL MODS:

NOTE: THEY ONLY AFFECT IN YOUR SIDE, AND MOST OF THEM ARE JUST A RETEXTURIZING OF THE GAME, WITH THE REST OF PROPERTIES UNCHANGED

**Sound modification + Expanded info about Elite ships (OUTDATED):**

https://cdn.discordapp.com/attachments/658471777361723393/658722542483406879/clientMODDEDv6.js

**Sound modification + Expanded info about Elite ships + Beast bases + New turrets (OUTDATED VSST Mod, 7th version):**

https://cdn.discordapp.com/attachments/658823077500813349/658850681251299329/clientMODDEDwithImgv7.js

**VSST 2.0 (Vesper Sans Starwolf and Tardis' ) mod 25/12/2019 (OUTDATED)**

https://cdn.discordapp.com/attachments/658823077500813349/659566309750734849/clientMODDEDwithImgv11.js
List of Top 10 players during torn.space creation

Lots of information was lost cause xxxorangexxx is a troll and deleted and edited stuff. currently working on fixing it. nvm my school literally just blocked torn wtf. -oryx. | Now being edited by forbiddenlegend. Contact him through Discord if you would like information added, deleted, or edited therealsurvivor. Second editor: doot (Not dootslayer). Contact doot#0490 for the memes.

Must be top 10 for a little bit so forbiddenlegend can retrieve information on you - Thanks - forbiddenlegend.
How to have a great start in torn

submachine fixed page will be edited

File:Placeholder

Torn can be pretty scary in the beginning of the game... Drones, Players TONS of things that can kill you. And here you are!
Option 1:
Mining is Key for getting money Get enough money to get to Rank 3...
Once at rank 3 get a submachine gun then get to rank 4
The next step is to destroy a turret early there is an exploit I am going to teach you.
Step 1:Go to any sector with a base
Step 2:Hold down S on your keyboard for inf shield (May be patched idk)
Step 3:Head to the Base Once Within 200 meters away from it shoot your submachine gun

It takes Practice but if this is not for you try Option 2

Option 2:

Mining Quests Are also a great way to start the game which they are easier than Option 1.

get the Freighter (Rank 2) and start doing mining quests!

THATS ALL FOLKS
Conqueror/Leviathan

## Interceptor/Leviathan/Maser

Alien Interceptor / Interceptor

Human Leviathan / Leviatán

Cyborg Maser / Máser

The Interceptor (Leviathan for humans, Maser for Cyborgs; also known previously for aliens as the Conqueror) is the ship unlocked at the 15th rank, and the most resilient non-Elite ship in the game, and the fourth slowest. This ship has the best non-Elite hull for killing bases (the one of the rank 12 ship is partially negated by its slow speed). It also possesses a more-than-decent cargo space, allowing you to do all types of missions with just a small slot tweaking. Its slow agility is both an advantage and a disadvantage, allowing you a more powerful swimming effect but making aiming against a faster, more maneuverable ship almost impossible. Against this ship the Swift/Sailfish/Alcubierre and it's elite counterpart are the best option.

**Spanish Translation/Traducción al español:**

El Interceptor/Leviatán/Máser (antes conocido como Conquistador para los alienígenas) es la nave desbloqueada en el nivel 15, y la nave no perteneciente a la Élite más resistente, y la cuarta más lenta. Estas nave tiene una de las mejores saludes de las naves fuera de la Élite a la hora de destruir bases (la salud de una nave de nivel 12 es parcialmente negada por su lentitud). Como también posee un compartimento de carga decente, te permite hacer todo tipo de misiones con un ligero cambio en la configuración de las armas. Su baja agilidad es una ventaja a la hora de tener un mayor efecto de nado pero hace el apuntar contra una nave rápida y ágil casi imposible. Contra esta nave el Vencejo/Pez Vela y su versión de Élite son la mejor opción.

## Trivia

* Maser is an acronym. It stands for *"Microwave Amplification by Stimulated Emission of Radiation", basically a microwave laser.*

**Spanish Translation/Traducción al español:**

* Máser es un acrónimo del inglés, viene de "Amplificación de Microondas mediante Emisión Estimulada de Radiación". Básicamente es un láser de microondas.
SuperMassive Black Hole

The SuperMassive black hole is an infinite singularity located in torn.space Galaxy Core (before the 17th May 2020 update in D4, now there are 3 located in C5, F5 and I5). The main differences with the singularity of a Grav Bomb is that is bigger and is more permanent. It's also pointed with a big warning arrow to avoid (or seek) collision with this massive stellar body (nowadays is a black arrow, identical to the Wormhole black arrow, so you must be careful with that).

It has not been tested how it will respond when a Grav Bomb is fired inside it (but probably it will only create a temporary increase in gravity around the same sector)and modify asteroids' course, since any vortex in-game makes asteroids move).

## **Trivia**

-This black hole (when it was in D4) has a parallel in the Real Milky Way, Sagittarius A. Now they are several parallels of black holes in teh Galactic core.

-Before 22nd May 2020, there were 6 black holes located in B9, C9, E9, F9, H9, and I9.

-In real Physics it's justified that this black hole lasts far longer than the one shot by a Grav Bomb since Hawking Radiation emmited by a massive black hole (bigger than Earth's Sun) is less than what this black hole absorbs, while the smaller a black hole is the faster it will evaporate because it will emit more Hawking radiation than what it absorbs.
Shop

Please not confuse with Store.

## Shop Menu

The Shop is one of the windows you are able to enter when Docking with Base and it's where you can buy lives (bottom-right corner, where it indicates life's replenish price as well as the number of lifes. The maximum is 20. Life's price will go higher the more xp you get, until reaching half a million aprox. If you lose all lifes your account is deleted), buy weapons (in the center of the window. If you just want to see all the weapons, click in [VIEW ALL]. If all your slots are full and you want to change a weapon, you'll need to sell a weapon from one of your free slots (C-Slots don't count). When you sell a weapon you get 75% of its original price. In any case, while buying or clicking in [VIEW ALL] you'll be lead to the Weapons Shop SubMenu), upgrade your ship (in the bottom right window, you'll have the image of the ship and its characteristics (if you have unlocked it, if not a giant "?" will be seen in its sprite and technical data, at least those that aren't shown as a graph bar) and the buy Price), and sell Ore to make money (In the top of the Shop Menu. You can choose to sell an specific Ore or sell them all).

### **Weapons Shop SubMenu:**

From here you can see all the weapons. If the weapons's text is colored red, you cannot use that weapon in your current ship because its level is too low. If it's orange, you have the level but not the money to buy it. If it's yellow, you'll be able to buy it (pressing B or clicking in the text) if you have free available slots in your current ship. Green color only means that you have hovered your mouse over an item (regardless of price and ship rank), and will give you a description about it.

## Trivia:

* The Tech Upgrades were moved to Stats Menu in order to have more space.
	+ This has since being reverted.
* Here you could also interact with a reduced version of Home Menu's 3-D Galaxy Map, which was deleted.
* Before late October 2020 ship stats were completely shared as a numerical value. However, now they are graphically shown, with the max being the maximum value of that stat in all ships (excluding rank 17 cargo, which is infinite).
Upgrades

Each upgrade increased your stat by 0.2 (now it's only by 0.125). However, players decayed over time (as a removed feature) if they don't log in each 3 days, so the table below goes by 0.1 for reference. Each 0.125 extra you have means another level (starting at level 0 tech).

Please feel free to complete all the unknowns in the table.

## Trivia

* Before 15th of November 2019, energy also increased the Energy Bar regeneration. Now that the Energy bar has been removed and you don't need to get a set amount of energy to fire a weapon, energy seems to have less effect (abeit it really frees any ship of any energy limitations, so you can raise shields forever, or fire extremely fast). Also, at 2.8 radar, you could see Packages, coins and extra lifes as a golden icon.
* Before 25th September 2018, after radar 2.2 you were able to see planets as a flickering silver asteroid and at 2.4 you could see planets on radar as a big yellow/red/blue halo (depending on the team that claimed it).
* Before mid-2018 (and after some time following the third team update), upgrades are not limited to 3.0.
* Before 8th October 2018, energy tech was far more expensive and far more difficult to get (0.1 by 0.1 instead of standard 0.2 by 0.2), making ships with >1.8 energy tech very rare.
Ore

## **Ores and asteroids**

Ores in torn.space are metallic elements stored in asteroids. These asteroids need to be destroyed to acquire the Ore (varying from 300 ore per asteroid to 1500 ore, that they are stored in your Cargo hold. If your cargo hold is full, extra Ore will be lost (you can also jettison all your ore by clicking over the Cargo bar indicator at the right of the minimap)), however, when an asteroid is damaged by any weapon that isn't a beam or blast or is under effect of electromagnet (or pulled to a vortex (black hole or wormhole)), they start to move, and in that case ships can collide with them instead of going through, the damage done proportional to the speed both objects were (so if you and/or the asteroid go too fast they can kill you). This is used as part of a strategy to kill players or turrets with electromagnet or as a part of the rank 17 C-Slot Asteroid launcher (the attacker won't get any reward though).

When asteroids are destroyed they spawn in a random sector. The old inequality of resources made them have different economic values depending on the team you have spawned. The least valuable costed 1$ per unit of ore, and the most valuable gave 2$ per unit when selling at Shop. Average was 1.5$, but now the multiplier is the same for all elements: 1$ per unit.

Currently there are 4 elements (of a total of five), that are shown in the Shop tab once you select them from your cargo. Asteroids despawn when they reach less than 50 ore units (which happens faster in more crowded sectors) or when they hit the edge of the map (from mid-October they'll just cross sectors if they collide with a wormhole or cross a sector border as long as the asteroid is not out of bounds).

 Removed

## Trivia

-Before, when a sector had more than 15 asteroids a silver asteroid icon would appear above the sector in the minimap (it's the Asteroid Belt indicator). It meant that there was a lot of mining to do and based on where the indicator was, it varies on the type of ore in that sector. For example, if it was in A7, there would have probably been lots of Aluminium and some Iron. However, now that it has been removed, we need to discover those asteroid clusters by radar and exploring.

###
Destroyer/Atlas

## Characteristics / Características

Alien Destroyer, actual Sprite. The original Alien Destroyer was a feathered ship, less combat oriented. / Destructor, imagen actual (en la antigua la nave tenía plumas).

Human Taurus. See its resemblance with a wingless Alien Interceptor. / Tauro. Observen su parecido con la nave clase Interceptor.

Cyborg Galley / Galera

### Cargo / Capacidad de carga

10,000

The Destroyer/Taurus/Galley (previously known as "Atlas" for humans) is a ship unlocked by reaching rank 13, and is slightly faster and more agile than the Quarrier at the cost of losing 200 HP and a lot of cargo, making this ship a more combat-oriented ship instead of a bulky meatbag like the Quarrier (being able to kill a turret easily and just 0.05 slower than the Hydra). However, due to its huge cargo (comparable with the one of the Freighter/Mastodon/Eristalis), it's still a decent cargo ship, as well as fast for its size.

**Spanish Translation/Traducción al español:**

El Destructor/Tauro/Galera (anteriormente concido por los humanos como "Atlas") es una nave desbloqueada al llegar al nivel 13, ligeramente más rápida que el Cantero/Beluga al coste de tener 200 puntos de vida y un monton de carga menos, siendo una nave más orientada para el combate en vez de un gigante saco de boxeo como su predecesor (siendo capaz de destruir torretas con facilidad, y solo 0.05 unidades más lento que su sucesor, el rango 14). Sin embargo su espacio de carga es lo suficientemente grande (como el del Carguero/Mastodonte/Eristalis) como para ser todavía una nave de carga decente.
Dollesism

***Dollesism. (aka Dolles' second and much more preferred way)***

***Read This All Before attacking***

*This one is much easier.*

recommended energy: 1.9+

Thrust stat: level 11+

Agility stat: level 9-12 (ignore this if u are gonna use r3 or r6, r8 get like 6-8 agility level)

Recommended ships for this: R3 (it will work but only if no bots spawn in the process), R6, R8, Human R9 (Smol hitbox), R11 and R16 (BEST SHIP FOR THIS)

* **Please note that the higher the ship u have, the easier this will be to pull off**
* 1.) Get 3-6 slots of heavy missiles
* 2.) find a ***Turret (Not a base... You can't destroy a base with weapons. However, you can break a turret tho)***
* 3.) Advance in a very NOT straight line (if u go in a straight line u will take 500+ damage in a matter of 2-3 sec of being in the turret's range)

***The*** Attacking range is 176-500 btw. ***Do not go outside this because if you go 1 unit outside of the 176 number... "Oh god it's shooting TORPEDOES!" will happen (Who in god's name had the idea to change it from missiles to torpedoes?!) and if u go out side the 500 number and fire a missile, that missile will not hit.***

* 4.) Once you get within that range i listed above start looping in circles over and over again while spamming heavy missiles non stop

4a.) Try to find a planet that is within that range from the turret, this will allow you to continuously siege until your health is low. if u can't, hope for the best.

* 5.) Keep firing

Your broke the base? Nice job man. You must have been ***Extremely lucky Since this takes a bit of time to kill a base with and bots are almost always gonna spawn on you***
6.) You didn't break it? Expected. (Sometimes it takes me 5 min to kill a base cus base won't stop spamming drones) Well, here is what do do "Next" time: (I TOLD YOU TO READ THIS ALL...Oh wait... u did... Great job! and if u didn't, .\_. you most likely died or worse, FAILED AND RAN.)

6.1.) What to do: If you are on your last missile slot, stay inside of the 176-500 range, keep firing missiles but stop looping around over and over again, what you are trying to do now is find a planet ( it doesn't have to be inside the range at all, due to the fact that you are only getting ammo from it once maybe twice or thrice, depending on how long it takes or how hard it is.) if your planet is outside the 500 mark, stop firing once u cross 500 and switch to turbo (if u got that, if not, oh well)

7.) once u get your ammo again repeat steps 3-7 over and over again until the base is dead.
Nymph/Strider

## Nymph/Strider/Cloudhop

Alien Nymph / Ninfa

Human Strider / Montaraz

Cyborg Cloudhop/ tienda-virtual

The Nymph, Strider or Cloudhop, unlocked at rank 3, is the best ship in base speed and agility (last one in a draw with rank 4), making it harder to hit (in fact, it's so agile that some players dubbed it as "the drunk ship"). However, because of its low health (the lowest in game) it's very vulnerable by laser-type weapons, specially Hadron Beam. In combat, the Nymph should use lasers to be more effective while trying to use evasive maneuvers and shield, depending on the situation.

**Spanish Translation/Traducción al español:**

La Ninfa, Montaraz, o Tienda-Virtual, desbloqueada en el nivel 3, es la nave más maniobrable (junto a la nave de nivel 4) y rápida, haciéndola más difícil de dar (de hecho es por su agilidad que fue apodada "la nave borracha"). Sin embargo, su baja salud (la más baja del juego) lo hace muy vulnerable a armas láser. En combate, la ninfa debe usar armas láser mientras realiza maniobras evasivas o activa los escudos, dependiendo de la situación.
Torn.Space Pics (any)

video

Add any pics in the comment section ☺ :)

The pictures can be screenshots of achievements, fun things, or anything else (like those on the meme page).

Yes, gifs can be added too, if they are related to torn.space.

   You could also add links to videos here if you want to our community to add them, but only if they are torn.space related.
Friends Feature

"Friends Feature Coming Soon!" --- Text written in the Stats Menu since February 2018, probably earlier.

The Friends Feature has not been added, probably in late 2020 (unlike the Store, which was directly removed). Due to that, this article will be just in early development until the Friends Feature finally appears.

It's not known what it will do, but some players are offering ideas about being able to transfer money or not being able to harm your friends.
Dragonfly/Swordfish

## Dragonfly/Swordfish/Ladybug

Alien Dragonfly / Libélula

Human Swordfish / Pez Espada

Cyborg Ladybug / Mariquita

This ship is unlocked by reaching rank 6, and is decently fast and agile as well as having average health for its low level.

After the tech-limited-to-ship upgrade, it's the first ship able to carry and use Submachinegun, Spreadshot, and Minigun, the most known weapon used to bot farming and turret killing, even though Plasma Gun is as good against turrets.

**Spanish Translation/Traducción al español:**

Esta nave, desbloquada al llegar al nivel 6, es decentemente rápida y ágil así como tener una salud media de entre los niveles bajos. Tras la limitación de tecnología por nave, es la primera nave que puede usar Spreadshot, Submachinegun, y Minigun, el arma tradicional y por ende más conocida para destruir naves y torretas (aunque el cañón de Plasma es igual de bueno para las últimas).

## Trivia

In the beginning, when this game was created, it had 170 HP, making it decent in the game, enough to classify it as a one of the best.

**Spanish Translation/Traducción al español:**

Esta nave, al comienzo del juego, tenía 170 HP y era una nave bastante decente, tanto que algunos la consideraban una de las mejores.
Nicknames for all the torn bots/ships

## Key/ Legend

X= No name/Needs a name

/= Random funny name I made up but I still like, would not suggest changing it unless u know I would agree with you

! = DO NOT CHANGE. This name is NOT up for grabs. These names are made to honor past and present players.

B-R0 = X

R-R0 = Mini Turdis !

G-R0 = Fruit Fly /

B-R1 = X

R-R1= X

G-R1 = X

B-R2 = Bugger /

R-R2 = Kristen Remover /

G-R2 = X

B-R3 = Nyoom /

R-R3 = Kamikaze /

G-R3 = X

R-R4 = That One Ship That Nobody Actually Uses /

G-R4 = X

B-R5 = Mini Dasnes !

R-R5 = X

G-R5 = X

B-R6 = X

R-R6 = X

G-R6 = X

B-R7 = Cannon Fodder /

R-R7 = X

G-R7 = X

B-R8 = X

R-R8 = Metal Bird /

G-R8 = X

B-R9 = Base Spam /

R-R9 = X

G-R9 = X

B-R10 = X

R-R10 = Gravity Bomber /

G-R10 = X

R-R11 = Imperial Star Destroyer /

G-R11 = Dognut Satellite /

B-R12= (Blue Fin) Tuna /

G-R12 = Too many lines /

B-R13 = Fake Vesp !

R-R13 = Fake Red !

G-R13 = Fake Dolles !

B-R14 = Fake ASDF !

R-R14 = Fake Tardis !

G-R14 = X

B-R15 = Pointy Boi /

R-R15 = Panzer /

G-R15 = X

B-R16 = Mini Gingy !

R-R16 = Mini Forbid !

B-R17 = Mini Feel !

R-R17 = Mini Kristen !

G-R17 = (Bee) Hive /

B-R18 = Mini Vesper !

R-R18 = Mini Red !

G-R18 = Mini Dolles !

R-R19 = Mini Tardis !

G-R19 = X

B-R20 = Mini ASDF !

R-R20 = Chicken Triangle !

G-R20 = Thats no moon... /
Wasp/Manta

## Wasp/Manta/Hornet

Alien Wasp/ Avispa

Human Manta / Manta

Cyborg Hornet / Avispón

The Wasp/Manta/Hornet, obtained after reaching rank 10, was the worst high ranked ship until tech and slot limitation, making it the first ship being able to use Massive Destruction Weapons such as Muon Ray and Gravity Bomb; and Turret. Nowadays is still bad in most aspects, comparing it with the Phoenix/Orca/Centipede, but it's slightly better at hull, cargo and aglilty than its successor, the Raider/Sailfish/Alcubierre, with the same hull than the rank 16.

**Spanish Translation/Traducción al español:**

La Avispa/Manta es la nave obtenida con el rango 10. Antes, era la peor nave de alto nivel hasta que apareció el límite de tecnologías y ranuras por nave, haciéndola la primera nave capaz de usar armas de destrucción masiva como el Rayo de Muones y la Bomba de Gravedad, y torretas. Actualmente esta nave sigue siendo peor en la mayoría de los aspectos comparada con el Fénix/Orca, pero es ligeramente mejor en carga, salud y agilidad que su sucesor y que la versión de élite de este.

## Trivia

The Wasp/Manta/Hornet used to be called the Stinger.

***Spanish Translation/Traducción al español:***

La Avispa/Manta/Avispón antes era llamada el Stinger.
Elite Destroyer/Elite Atlas

## Elite Destroyer/Elite Taurus/Elite Galley

Alien Elite Destroyer / Destructor de élite

Human Elite Taurus / Tauro de Élite

Cyborg Elite Galley / Galera de Élite

The Elite Destroyer is the ship unlocked at the 18th rank. Compared with the rank 13, it has a special slot to use a limitless spreadshot (which is good for kill streaks and destroying turrets). It has also better health. In fact, for its stats is a faster, glorified version of the rank 15 with a smaller hitbox that allows this ship to evade better, as well as half the cargo. As well as the rest of the Elite ships, it has a 1.5x weakness to EMP attacks.

**Spanish Translation/Traducción al español:**

El Destructor/Tauro/Galera de Élite (previamente conocido como Atlas) de Élite es la nave desbloqueada con el rango 18. A diferencia que la del rango 13, tiene una ranura-C con la que usa un triple spreadshot de munición infinita (lo que es bueno para rachas de destrucción); además de una mejor salud. De hecho, por sus stats es una versión glorificada y más rápida de la nave del nivel 15 con un tamaño más pequeño que le permite evadir más impactos, al igual que la mitad de la carga. Como otras naves de élite, tine una debilidad de 1.5x a los ataques de PEM.
Home

## **Home Menu**

Home Menu is the first menu of the game, that pops when docking with base. In the bottom-right corner there's your team's base sprite. This menu is only relevant to register (in you have not registered the text "Save Progress" appears above that base sprite). However, it has other features (such as a general information about your ship and the sector you are in) and a interactive 3-D Big Galaxy Map (that is also found in a reduced scale in the Shop Menu).
Elite Hydra/Elite Wyvern

## Elite Falcon/Elite Wyvern/Elite Defiant

Alien Elite Falcon / Halcón de Élite

Human Elite Wyvern / Wyvern de Élite

Cyborg Elite Defiant / Defiant de Élite

This ship (previously known as the Elite Hydra) is unlocked by reaching rank 19. It is far more maneuverable while drifting than its predeccesors, and possess an exclusive C-Slot, somewhat similar to Hull Nanobots but infinite-use and slightly upgradeable, with a lower recharge and healing factor, and which allows your ship to regenerate faster (and allows regeneration to happen while shielding, as long as you don't fire), apart from having a more effective shield, effectively nullyfying the damage of some low-yield weapons, such as the torpedo, when shields are raised. Also from this ship onwards, if the damage dealt by a weapon is between 0 and 1 HP, that weapon will deal no damage instead. All of this combined allows this ship to shrug low per-hit-damage DPS weapons when shields raised.

As a passive ability, each time you kill a ship, every other enemy ship in the sector gets EMPd for around 4-5 seconds.

Its only con is the bane of all elite ships: a 1.5x weakness to EMP attacks. Due to all of this, the rank 19 is the pinnacle of defensive measures in torn.space.

However, don't get cocky, this ship abilities can be easilty countered by EMPs, Jammers (disabling active hull regeneration for a while), Electromagnets and Destabilizer (they disable shielding, electromagnet is best for disabiling shields of several ships at the same time (while active), while destabilizer will force the closest enemy ship to drift for a while).

**Spanish Translation/Traducción al español:**

El Halcón (antiguamente Hidra)/Wyvern de Élite es desbloqueada al llegar al nivel 19. Es más maniobrable y posee una ranura-C especial similar a los Nanobots de reparación del casco, pero puede ser ligeramente mejorado, de uso infinito, con una recarga más rápida y que repara el casco en una medida mucho menor (y que también permite reparate mientras tengas el escudo alzado, mientras no dispares), además de una mayor eficiencia de los escudos, lo que permite anular el daño provocado por algunas armas de baja potencia, como el torpedo. Aparte de esto, desde esta nave en adelente, si el daño infligido por un arma está entre 0 y 1 PS, esa arma no hará daño a la nave. Todo esto combinado permite a esta nave ignorar los disparos de una smg cuando alza los escudos.

Como habilidad pasiva al destruir una nave enmiga todo jugador en el sector queda congelado por PEM por unos 4-5 segundos.

Su único punto malo es el que todas las naves de élite tienen en común: una debilidad de 1.5x a las armas de PEM. Debido a esto, esta nave es el pináculo de medidas defensivas en todo el juego.

Sin embargo, no te pavonees, tu fuerza puede ser anulada temporalmente con armas PEM, Jammers (desactivan la regeneración activa de salud por un tiempo), electroimanes y desestabilizadores (te fuerzan a desactivar los escudos, el electroimán afectará a todas las naves en su rango mientras esté activado, y el desestabilizador forzará a la nave enemiga más cercana a derrapar por un rato).
Sentry/Battleship

## Sentry/Battleship/Metralla

Alien Sentry / Centinela

Human Battleship / Acorazado

Cyborg Metralla

The Sentry/Battleship/Metralla, unlocked at rank 7, is a medium-slow ship with good health. After the Hydra nerf, this ship has 50 HP less than the Falcon/Wyvern/Defiant (and with more cargo and speed) and almost the same HP as the Elite Swift / Elite Sailfish / Elite Alcubierre, being its disadvantages: fewer slots and its limited tech. However, this is the first ship that new players can consider to use to kill turrets.

At this level you can finally use Warp Drive, allowing you to be faster and do some interesting evasive maneuvers (combined with drifting at random), even as a last resort to avoid being killed.

EMP Missile, one of the most useful missiles of the game, is also unlocked.

**Spanish Translation/Traducción al español:**

El Centinela/Acorazado/Metralla, desbloquado en el nivel 7, es una nave relativamente lenta con una buena salud para su nivel (50 PS menos que la de Halcón/Wyvern/Defiant pero con más carga y velocidad, o con casi la misma salud que el Vencejo/Pez Vela/Alcubierre de Élite), siendo su principal desventaja el bajo número de tecnologías y ranuras desbloqueadas que las naves mencionadas. Sin embargo, es con esta nave con la primera con la que te puedes proponer destruir una torreta.

A este nivel puedes usar por fin el Motor Warp, permitiéndote ser algo más rápido y hacer algunas maniobras interesantes al combinarlo con derrapes al azar, incluso como as en la manga para evitar ser destruido.

El Misil PEM, uno de los más útiles del juego, también se desbloquea por este nivel.

## Trivia

* The name Metralla comes from Spanish, it's translated as "Shrapnel"

**Spanish Translation/Traducción al español:**

* El nombre Metralla viene directamente de la lengua española, significando exactamente lo que está escrito.
Scout/Minnow

Scout / Explorador

Minnow / Pececillo

Cyborg Gnat / Mosquito

## Scout/Minnow/Gnat

The first ship in the game, it is recommended that Players buy the next ship as soon as they can.

**Spanish Translation/Traducción al español:**

Es la primera nave del juego, es recomendado cambiar a la nave siguiente tan pronto como puedan.

## Trivia

* This ship had once of the greatest thrust stats ever before the galaxy shrunk: 1.75
* This ship, even in its weakest (with 80 HP instead of 100) was able to resist a Hadron Beam at full health.
* A Alien R18 chasing a human R0, cyborg R2, human R4, and cyborg R6 with a Machine Gun are featured in the main menu.
	+ Before the release of the Cyborg Team, the R2 and the R6 were human counterparts instead.

'***Spanish Translation/Traducción al español:'***

Esta nave era de las más rápidas antes de que se redujera el tamaño de la Galaxia: 1.75

* Esta nave incluso en su momento de salud más débil (tenia 80 puntos en vez de 100) era capaz de soportar un ataque de un rayo de hadrones si se encontraba intacta.
Mastodon/Freighter

## Mastodon/Freighter/Eristalis

An alien Mastodon / Un Mastodonte

A human Freighter / Un Carguero

Cyborg Eristalis

The Freighter, Mastodon or Eristalis is the ship unlocked by reaching rank 2, and is mainly used for mining sessions since it has a massive cargo, however, it's one of the best polyvalent ships because is far faster than the other famous mining ships, the rank 12 and its Elite counterpart, being able to evade most missiles when upgrading thrust tech; and in combat when upgrading hull tech, because of its health (the greatest one until rank 7) and having unlocked technologies such as plasma beam, reverse gun (both which have the power to kill a turret and bots with ease) and turbo (allowing you to get a momentary boost).

It is recommended that Players buy Ore Cannon and Turbo as soon as they can. It is recommended that players stay in this ship until ranks 5-7.

**Spanish Translation/Traducción al español:**

El Mastodonte, Carguero o Eristalis es desbloqueado en el nivel 2, y es principalmente usado para minar por su gran capacidad de carga. Gracias a su velocidad (mayor que las otras naves esencialmente mineras, la del nivel 12 y su versión de Élite), y su gran nivel de salud de las naves iniciales (solo superada por la del nivel 7) y a pesar de su gran límite en tecnologías y ranuras desbloqueadas (aunque tiene desbloqueadas los rayos de Plasma, Cañón de Popa (capaz de destruir una torreta) turbo y el cañón de Minerales, entre otros), es una de las mejores naves polivalentes, por lo que se recomienda cambiar de nave solo al desbloquear los rangos 5-7.

## Trivia

The player Dasnes/Dolles has been known to kill turrets with this ship, previous to the several turret buffs and shield nerfs.

**Spanish Translation/Traducción al español:**

Se sabe que el jugador Dasnes/Dolles fue capaz de destruir torretas con esta nave, antes de los numerosos aumentos de las torretas y el reducir la capacidad de los escudos.
Hi guys just chat in the comments/ Chat

xxxredxxx be like- I like buuuttttt

Ok im doing a give away guess the name of my main account and you will get it..... a couple hints to start off- i hate red and im his dad- Im pretty og- i have 1 brain cell-so yea ill announce winner/winners in chat on december 22nd(2022).......ONLY 1 GUESS.......Lmao dont know why im doing this but yea...........why are you still reading this...............STOP READING THIS..................OK JUST STOPPP!!!!................I think i got away........UR A FRIKING R16 I HATE MY LIFE.

 Also the reward is my baby acc not my main it still got some chunkyness on it do.

type awnsers in chat

Message for burnt chicken and Tardis and other editors-- dont change this page until december 20th dont u wantt my acc too!!

I visited here after the Torn services have been shut down lol, so weird seeing all this after it got shut down ;-; - 2Fa$t4You (AKA Slayerdarkheart YES IT ME)
Store

Please not confuse with Shop Menu.

## Current

The Store is an specific link in the "More" Menu whose page contains the links for getting VIP and MVP roles. For the moment they don't give those roles directly, they only gave you the way to pay, so you need to contact a developer in order to inform them of the transaction.

## Trivia

Before, the store was an old page, untouched for years and not functional

"Coming Soon! Here you will be able to buy ship customizations and extra lives when you're in a pinch."---Text from torn.space/store

The Store (also named as "Shop") it's an specific link in the "More" Menu which was supposed to be some type of extra customization page for your ship but whose function was unknown, probably where you would customize your ship funding the game, if that characteristic was ever included. Currently the page has been deleted.
Page with random people's names on it cus they want their name to be in the wiki

A2Bros

laara

suffiernTime

suffirnTime2

suffirnTime3 Go check out top ten players in torn.space creation xxxorangexxxx/me made a little tweek

nillanip

kolleg sucks

Zer0 points

handsomedeath

RandomGuy----yes

savage

tom0000000000000000000000000000000000000000009

Derpyham18 (the pig killer)

Darkpohato

silverretriever

xxxironmanxxx
Elite Raider/Elite Sailfish

## Elite Swift/Sailfish/Alcubierre

Alien Elite Swift / Vencejo de Élite

Human Elite Sailfish / Pez Vela de Élite

Elite Alcubierre / Alcubierre de Élite

This ship (previously known as the Elite Raider for aliens) is the one acquired after reaching rank 16 after the 24th of August 2018. It has better stats than the Swift/Sailfish, a special ability that works like a turbo, a passive ability that slightly enhances drifting boost and greatly increases warp drive range, and two slots more than the standard version, as well as a 1.5x weakness to EMP attacks (which makes it even more vulnerable to EMP attacks while close to a turret, leaving the ship defenceless once an EMP weapon has hit it), common to all Elite ships.

This type of ship is the best for infinite turbo swimming, and the only one capable of **Turbo-Slipstream** (Using 2 turbos at the same time while swimming allows you to go extremely fast, sometimes faster than hyperspace (and with infinite use!)), **Trans-warp** (turbo+Warp Drive, it increases initial speed and warp range (enough to jump 2 sectors in a 1.4 total thrust Elite Raider)) and **Transpace** (turbo+hyperspace, it increases its speed). It's also a good ship for spy missions, (aka Secret quests that unlock at rank 15): its high speed lets you travel quickly before the base respawns.

For all of this, the rank 16 is a very popular ship among players that like to do lots of secret quests, like diehumans61 and poopoo123. This ship is also commonly used by players that like to attack bases and players quickly, like xxxredxxx and gaara. Many players switch to this ship once they get to r16, because it's a good ship for killing bots and players.

**Spanish transalation/Traducción al español**

Esta nave (también conocido previamente como Incursor de Élite para los alienígenas), disponible desde el 24 de Agosto de 2018 para las cuentas de nivel 16 o superior, tiene mejores características que el Vencejo/Pez Vela, una ranura especial que actúa como un turbo, una capacidad pasiva que mejora el aumento de velocidad al derrapar y aumenta consdierablemente la distance del motor warp, y dos ranuras convencionales más que la versión estándar, además de una vulnerabilidad de 1.5x a las armas de PEM (lo que la hace aún más vulnerable cerca de una torreta, dejándola indefensa tras una ataque exitoso de un arma de PEM), extendido a todas las naves de Élite.

Esta nave es la mejor para turbo derrape,, y la única capaz de realizar **Turbo-Corriente** (emplear 2 turbos simultáneamente mientras derrapas, lo que te permite ir muy rápido, a veces más que hiperespacio (¡y con uso infinito!)), **Trans-warp** (turbo+Motor Warp, aumentando la velocidad inicial aumentas el rango del salto warp (suficiente para saltar 2 secotres en un Incursor de Élite con un impulso total de 1.4)) y **Transespacio** (turbo+hiperspacio, aumenta su velocidad). Es también una buena nave para realizar misiones espía: su gran velocidad te permite viajar rápidamente antes de que la torreta reaparezca.

Por todo ello esta nave es una de las favoritas entre el elenco de los jugadores.
Lancer/Bomber

## Bomber/Lancer/Scarab

Alien Bomber / Bombardero

Human Lancer / Lancero

Cyborg Scarab / Escarabajo

The Lancer, or Bomber (as known in the Alien team) or Scarab (as known in the Cyborg team), is the ship unlocked at the fourth rank. In the early stages of the game it was most commonly used by high-rank players as a way to keep up with and kill lower level players, as it's high speed allowed for chase style gameplay. However, since tech limit to ship, most of the weapons used in that strategy are not available for this ship and the level of ships you could kill easily with it has decreased considerably, since most times you need to get close to a fleeing target. It's lower health is it's main weakness, but with a high enough upgraded hull it can be used as an easy way to dispatch of guests or new, slow players. Currently it has the same agility as the rank 3 and because of it's reduced speed it's extremely maneuvrable.

**Spanish Translation/Traducción al español:**

El Lancero, o Bombardero (en el equipo Alienígena) / Escarabajo (en el equipo cyborg), es desbloqueado en el nivel 4. En las etapas iniciales del juego era usado por jugadores de alto nivel para alcanzar a cualquier nave de bajo nivel y destruirla ya que permitía un tipo de juego de persecución del objetivo. SIn embargo, tras la limitación de tecnologías por nave muchas de las armas empleadas ya no están disponibles a este nivel, haciendo que el rango de naves objetivo disminuyera considerablemente. Su baja salud es su principal debilidad, aunque se puede compensar con un alto nivel de mejoras de salud. Actualmente tiene la misma agilidad que the la nave de nivel 3, y su velocidad más reducida la vuelve tremendamente maniobrable.