Sphaera

Sphaera (See-fae-rah) is the name of the world in which the campaign takes place.

## **Continents**

### **Calucin**

→ *Main article: Calucin.*
Calucin is a continent bordered by the Amalsa Ocean on the west and a huge range of mountains leading to Tejiro to the east.

[Bio Graphic breakdown]

#### **Countries and Locations**

* Drahk Avhik
* Drahk Musta
* Drahk Vigak
* Drahki Vavi
* Dverghold
* Guarta Garisson
* Laidirian
* Leitha
* Orcish Wastelands
* Ostair
* Qael'Tum
* Raonobrach
* Sin'Dora
* The Free Cities
* Tris'Alore
* Visaerie
* West Watch
* Zharok

#### **Culture**

Common Languages spoken:

North: Common, Dwarvish, Gnomish, Orcish

East: Common, Elven, Minotaur

West: Common, Goliath

South: Common, Elven

[Religious Breakdown]

#### Inland Seas

Umbra Sea - The Umbra Sea is a large body of water located in Southern Calucin. A thick cloud of fog coats the top layer of its dark waters, obscuring the many jagged rocks that coat its gray, pebbly beaches, meaning it is rarely traversed - due to the dangers of travelling across it. Many have noted seeing strange shadows in the fogs, often hearing cries ring out across the waters. While little is know of what is inside the foggy depths of this sea, there are many tales and stories of great treasures, haunted islands and abandoned castles that are to be found within its murky depths. Many who adventure there have never been seen again. Due to this reputation, there are few villages along its coast and even less shipwrights.

### **Tejiro**

→ *Main article: Tejiro.*
Idk how much detail to go into here.

[Image of Continental break down (Norther Tejiro, Eastern Tejiro, Western Tejiro, Southern Tejiro)]

[Bio Graphic breakdown]

#### **Countries and Locations**

[List of Countires]

[Notable locations]

#### **Culture**

[Languages]

[Religious Breakdown]

#### Inland Seas

Ise Sea - The Isea Sea is a large body of water located in Tejiro. Named after the Island that inhabits it, Ise Sea is fed by the Ostbach River, a river the stretchs from the very bottom of Tejiro to the very top, making it the longest known river in Sphaera. Despite being inland, this sea is still very active with many ships, most using the wide rivers to pass though into the sea. The High Elf nation of Sin'Elione consider this sea to be holy as it contains a holy site of their religion, Ise Jingu.

Clagneux Sea - Named after the monarchy of what was once Galliá (now a provice of Dravania), the Clagneux Sea is the first of two seas that feed from the Ostbach River. Pre-Dravanian "unification" this sea acted as a major trading port between the nations that inhabited the area. It is now mainly used as a military training area of the Dravanian Navy, while also being a major trade port for people seeking to travel down the Ostbach River. Along with this, the sea is rich with many types of fish-life, being a major source of food for Dravania. Many cosey towns settle along the sides of it its clear blue waters, with vineyards coating its coasts.

### **Sahar**

→ *Main article: Sahar.*
Idk how much detail to go into here.

[Image of Continental break down (Norther Sahar, Eastern Sahar, Western Sahar, Southern Sahar)]

[Bio Graphic breakdown]

#### **Countries and Locations**

[List of Countries]

[Notable locations]

#### **Culture**

[Languages]

[Religious Breakdown]

## **Seas and Oceans**

#### **Seas**

Thunderburst Sea

Mage Isle Sea

Skilpadde Sea

Last Hope Sea

Ereban Sea

Enggal Sea

#### **Seas**

Bad Sea - terrible name lmao

Dragonsong Gulf - Just realised i must have stole this from FFXIV as well at some point fuck sake

Bay of Kontaria

Dravanian Sea

## **The Genso Line**

→ *Main article: The Genso Line.*
A line that seems to span from the top to the bottom of the known world acts as a warning to those who seek to adventure beyond it. None who have attempted travel passed this line have been seen again, apart from a single traveller, only known as Genso.

This line has been theorised by many to be many things ranged from a weak point in the planes fabric, lending itself to strange and powerful magics to the resting place of powerful beings that protect their lands with a wild ferocity.

## **Celestial Bodies**

### **Moons**

Named after the Goddess Qael'Sadin of The Wheel (pantheon), the twin moons of Sphaera are considered to be magical and direct sources of power. Their study is common among many schools of magic. Each moon undergoes various stages throughout the months.

#### **Qael**

The larger of the two, Qael is vast and bright. Many magical studies involve incorporating it into processes such as rituals and enchantment. The association to its strong ties with magic come from the Ancient Concept that its very presences draws out the ley lines of the world in which magic is drawn from, causing a higher presence of magical power during the night - when the moon is present.

It has a 45-day cycle during which it waxes and wanes.

#### **Sadin**

The smaller of the who, Sadin is dimmer and further away from Sphaera than Qael. This distance makes the time for one revolution of the planet is around one year. The moon is only visable from Calucin and Tejiro for half the year. A thin ring of stone orbits this moon.

It has a 19-day cycle during which it waxes and wanes.