recursal/Fanatic-Fandom huggingface dataset:
Benkongerike

**Benkongerike** is a snowy cave north-east in the north of Solstheim, it is located between Saering's Watch and Headwaters of Harstrad. The cave is a significant dwelling for Rieklings (×23), among them hunters, scouts, warriors, chargers and also Bristlebacks.

## Places

### Benkongerike Great Hall

On a pedestal the Benkongerike Key can be found.

Notable items beyond the gate a word wall for the shout Cyclone and the Black Book: Untold Legends.

## Puzzles

### Great Hall

There is a pillar puzzle to open the door which leads to one of the word walls for the Cyclone shout. To solve the puzzle, look above the pillars for the correct glyph and rotate the pillars until the glyphs match. This is shown for three of the four pillars. For the second pillar (from the left), there is no glyph shown above. The more intrepid explorer will find the missing glyph placed on the eastern upper floor: "whale".

The combination (from left to right) is as follows:

Once the pillars are correctly rotated, pull the lever on the pedestal facing the closed gate.

## Items of Note

* Just outside of the cave: Chest ~3290  value (L71).
* Potions ×4, Steel Ingot ×3, Silver Ore Vein ×4, Quicksilver Ore Vein, [[[Stalhrim Deposit]], Corundum Ore ×2, Corundum Ingot ×3, Iron Ingot ×2 and Silver Ingot.
* Flawless Sapphire, Dibella Statue, Gold Sapphire Ring (on barrel)
* Copies of Nords of Skyrim, The Lusty Argonian Maid, v1 ×13, The Lusty Argonian Maid, v2 ×6, Spell Tome: Telekinesis, Dragon Language: Myth no More and books ×5.
* Riekling Huts ~1620, ~790, ~1370, ~180, ~350, ~550, ~760; burial urns ~590, ~1160, ~200, ~2110; urns ~1730, ~1650, ~1710, ~1010, ~520, ~1510, ~1000, ~430, ~1210, ~2000, ~500; knapsacks ~790, ~180; chests ~820, ~1790, ~1420, ~1690 (under water, north-east), ~3170, 2050; strong box ~180  value (L71).
* In the puzzle room, on the upper floor (east): East Empire Company Strongbox with East Empire Pendant.
Boethiah

**Boethiah** is the daedric prince of deceit, conspiracy, and secret plots of murder. Many dark elves consider her to be their god-ancestor. Her rival is Molag Bal.

Due to her rivalry with Molag Bal, she bears a terrible, relentless hatred of all undead, particularly his creations, vampires, and charges her followers with their destruction.
Azure Dragon

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*See also: Crimson Dragon*

Azure Dragon

Able to use an additional  Iron Shoulder,  Roundhouse combo during Wind Shear effect

Evasion +100%, Evasion stat +5,000, Movement Speed +30% during Wind Shear effect

+25 Movement Speed for 6 sec. on Resist

Triggers Wind Shear effect for 3 sec. on Resist

Resets  Flying Slam's cooldown on Resist

## Description

 **Azure Dragon** is the Flying Kick Passive for KFMs. It enables the Wind Shear effect at the core of Flying Kick gameplay, as well as giving Speed and resetting  Flying Slam CD on Resist.
Bear

Located in the wilds of Skyrim, these creatures pose a threat to man and mer alike. They are normally relatively rare, but will attack relentlessly until killed if a wanderer is unfortunate enough to encounter one.

The thick hides on these creatures has allowed them to survive the barren and freezing conditions of Skyrim, and also makes them very resistant to attacks from lower-leveled wanderers. If killed, the coats can fetch a good price at the local traders or be used for tanning.

## Variations

* Bear
* Cave Bear
* Snow Bear
Bladesman

**Bladesman** is a perk in the One-handed skilltree. It requires a minimum of **30** points in the One-handed skilltree and the Armsman perk. There are three levels of this perk:

* Level one – This perk requires that you have at least **30** points in the One-handed skilltree and causes attacks with swords to have a **10%** chance of doing critical damage.
* Level two – This perk requires that you have at least **60** points in the One-handed skilltree and causes attacks with swords to have a **15%** chance of doing critical damage.
* Level three – This perk requires that you have at least **60** points in the One-handed skilltree and causes attacks with swords to have a **20%** chance of doing critical damage.
Birna

**Birna** is the proprietor of Birna's Oddments in Winterhold. She lives in the same building along with her brother, Ranmir.

If the Dragonborn speaks with Birna, she mentions that she sells what she can to make a living, and that has worked well, except in one case when she bought a supposedly valuable Coral Dragon Claw. But she is not going use it and go spelunking in some dangerous dungeon, so she offers the claw to the Dragoborn for 50 . Apparently it will unlock untold riches in Yngol Barrow.

**Note:** The latter is not tracked in a quest, and if the Yngol Barrow has already been explored, another Coral Dragon Claw will already have been found there, but she will not comment on the loot the Dragonborn has made, even though she does mention being interested in the outcome of such an expedition.

When she is at Birna's Oddments, she will sell weapons, apparel, potions, food, and miscellaneous items, and buys everything.
Awakened Roundhouse

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*See also: Roundhouse*

Focus Cost 1
Awakened Roundhouse

Inflicts [7.3] damage
Absorbs 5% of Damage as HP

Readies  Cyclone Kick On use

## Description

 **Awakened Roundhouse** is a combo skill for Flying Kick KFMs. Essentially an upgraded  Roundhouse, it deals [2.1] more damage. However, it can only be used during  Soulburn / Soul Flare.

## Talents

* Ardent Attacks: Increases damage to [8.8]; during Wind Shear, resets  Iron Shoulder and deals [2.5] Additional damage
* Heightened Hits: decreases  Wind Gyre CD by 0.5 sec. on hit; during Wind Shear, resets  Iron Shoulder and deals [2.1] Additional damage
A Light in the Dark

Daily
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## Objectives

1. Talk to Ji Changho
2. Light the Cursed Streetlamps and defeat the Vengeful Revenants (0/10)
3. Report to San Mawi

## Dialogue

1. Talk to Ji Changho

"You seem troubled, Jyan. I can sense the turmoil within you. I do not mean to pry, but I get the impression that your motives are clouded by anger and pain. Is vengeance what you seek? It is only natural that a warrior would seek blood as payment for blood. Taking one life in exchange for another may feel like an equal exchange. I assure you, it is not. Those who choose revenge destroy themselves in the process. This will become evident to you, if you are willing to help me."
*What do you need?*
"I need a roadway to be cleared. The herbalists who deliver our supplies can't reach us. We need their herbs to create our charms. When the herbalists travel on dark nights or rainy days, they light the old stone lanterns along the path, but every time a lantern is lit, Revenants emerge and attack. The Revenants are the restless souls of warriors who were once part of a local clan. After losing a battle to a rival clan, the warriors were bound to the lanterns and stoned to death. The dying warriors vowed to take revenge. Now their spirits are so consumed by anger that they've forgotten who they were fighting and why. See for yourself where this path of vengeance leads. Light the lanterns. Defeat the Revenants. As soon as the path is safe, please find the herbalist San Mawi at Wispwater Spring. Tell him the road is open, and his herbs are desperately needed."
2. Light the Cursed Streetlamps and defeat the Vengeful Revenants (0/10)

3. Report to San Mawi

"Are you certain the road is clear now? I mean no disrespect, warrior, but I almost died trying to make a deliver. Who sent you?"
*Ji Changho.*
"Did he? Were it not for Ji Changho, I would still be a lost, angry thief. He helped me find a new path as an herbalist. I'll deliver his order immediately."
Basket

ID | 00012feb

There are a number of variations on "the basket" (see gallery below). They weigh the same amount and have the same resale value. While these baskets may contain items, they are of no other use in the game. A popular activity with baskets (like buckets, is to pick up the basket by holding the activate button, turn it upside down, and place it on an NPC's head. This effectively blinds the NPC.

## Gallery

* id = 00012fe9
* id = 00012fec
* id = 000abd30 / 00012fe7
* id = 00012fe8
* id = 00012fea
* id = 0009baf8
Blizzard Rest

**Blizzard Rest** is a giant camp located north-east of Loreius Farm, roughly halfway between Whiterun and Dawnstar. It is possible for the Dragonborn to receive a bounty for killing one of the giants there.

Like all giant camps, it contains a chest and several Mammoth Cheese Bowls (×3).

## Items of Note

* To the west of the camp: Corundum Ore Vein.
* Charred Skeever Hide ×2 and Chest ~3630  value (L58).
* The chest may contain Spell Tome: Command Daedra.
Barbarian

**Barbarian** is a perk in the Two-handed skilltree. There are five levels of this perk:

* Level one – This perk has no prerequisites and causes two-handed weapons to do **20%** more damage.
* Level two – This perk requires that you have at least **20** points in the Two-handed skilltree and causes two-handed weapons to do **40%** more damage.
* Level three – This perk requires that you have at least **40** in the Two-handed skilltree and causes two-handed weapons to do **60%** more damage.
* Level four – This perk requires that you have at least **60** in the Two-handed skilltree and causes two-handed weapons to do **80%** more damage.
* Level five – This perk requires that you have at least **80** in the Two-handed skilltree and causes two-handed weapons to do twice as much damage.
Blackwood Company

The **Blackwood Company** was a mercenary company that ran in direct competition with the Fighter's Guild in the Imperial Province at the end of the Third Era. Its origins were in Black Marsh. It was known to have less-than-ethical practices in its recruitment, training and methods of completing missions. This organization appears in 'The Elder Scrolls IV: Oblivion'.

Out-of-game, it is said to be one of a number of references to Glenn Cook's legendary dark heroic fantasy series 'The Black Company', based on a mercenary company that tread dark and light morality with both aplomb and chagrin. Other such references,also in ES V, include road names such as 'The Yellow Rose', which was the nom de guerre for the leader of a rebellion both in the scope of Cook's story and another in the rich fictional history of the Black Company's world.
Asura Soul Shield

## General info

Asura soulshield is a lvl50 offensive soulshield set.

Each piece has its HP + 1 main stat + 1 secondary stat.

Each piece can be max fused using Crafted Silverfrost Critical Soul Shield Primer 8.

## Acquisition

Each piece drops from **Sogun's Lament** **6-men** purple dungeon. Dynamic quest chests has a high chance of giving you 1 random piece.

## Piece by piece stats

### piece #1

* HP 2420 | 2940 | 3460
* Main stat:

Accuracy - 165 | 201 | 237

* Secondary stat:

Critical - 80 | 101

Defense - 80 | 101

Block - 80 | 101

* Max fuse: 169

### piece #2

* HP 2540 | 3080 | 3630
* Main stat:

Accuracy - 174 | 211 | 249

* Secondary stat:

Critical - 84 | 106

Block - 84 | 106

Defense - 84 | 106

* Max fuse: 178

### piece #3

* HP 2650 | 3220 | 3790
* Main stat:

Evasion - 182 | 221 | 260

* Secondary stat:

Block - 88 | 111

Accuracy - 88 | 111

HP - 880 | 1110

* Max fuse: 186

### piece #4

* HP 2770 | 3360 | 3950
* Main stat:

Defense - 189 | 230 | 271

* Secondary stat:

Critical - 92 | 116

HP - 920 | 1160

Block - 92 | 116

* Max fuse: 194

### piece #5

* HP 3000 | 3620 | 4280
* Main stat:

Evasion - 205 | 249 | 294

* Secondary stat:

Critical - 100 | 125

Block - 100 | 125

Defense - 100 | 125

* Max fuse: 210

### piece #6

* HP 3110 | 3780 | 4450
* Main stat:

HP - 2130 | 2590 | 3050

* Secondary stat:

Critical - 104 | 130

Block - 104 | 130

Defense - 104 | 130

* Max fuse: 218

### piece #7

* HP 3230 | 3920 | 4610
* Main stat:

Block - 221 | 268 | 316

* Secondary stat:

Critical - 108 | 135

Accuracy - 108 | 135

Defense - 108 | 135

* Max fuse: 226

### piece #8

* HP 3350 | 4060 | 4780
* Main stat:

Critical - 229 | 278 | 328

* Secondary stat:

HP - 1120 | 1400

Accuracy - 112 | 140

Defense - 112 | 140

* Max fuse: 234
Belyn Hlaalu

15:41, 10 August 2023 (UTC)109.155.68.222

**Belyn Hlaalu** is a Dunmer who owns and operates a small farm outside of Windhelm, in north central Skyrim, across the road from the waterside. The farm faces north, with its south-side border to a mountainside. It is suggested from in-game dialogue that he is the father of Niluva Hlaalu, a skooma addict who can be found in Riften.

His surname is the name of one of the great Dunmer Houses of Morrowind, House Hlaalu.

He buys wheat.
Blades

Formerly known as the Imperial **Blades**, this storied and ancient organization is now all but forgotten in the Empire's present state of decay. Originally, they were a faction of the Akaviri army which had invaded Tamriel in ancient times, partly to hunt down and destroy dragons — their original sole calling. They eventually found their way into the service of the Dragonborn Emperors. As the bodyguards of the Septim Dynasty, they were known far and wide throughout the Empire and beyond as a type of Imperial Secret Service, responsible only to the Emperor himself.

The downfall of the Blades as a prestigious organization began with their failure to protect the last Uriel Septim at the end of the Third Era, when he was slain in the catacombs beneath the Imperial Dungeon in Cyrodiil by assassins from the Mythic Dawn, servants of the Daedric Prince Mehrunes Dagon. Even their successful protection of Septim's heretofore unknown heir Martin Septim and his subsequent self-sacrifice (which ended the Oblivion Crisis) did not save them from eventual decimation by the Thalmor nor their present obscurity.

Now reduced to two veteran members, however talented and dedicated, the Blades are desperate to regain their numbers and to defend the Tamrielic Empire — and mankind — from both the Thalmor and, now, the resurgent threat of Alduin and the Dragons.

The present-day Blades have no known allies, although apparently one survivor has been dwelling in the secretive labyrinth known as 'The Ratway', underneath the eastern city of Riften, with the abeyance of the Thieves' Guild there. They stand far apart from the only other organization known to delve into the lore of the Dragonborn — the Greybeards — and will not brook truck with them. As for the Greybeards, they will not welcome the Blades to High Hrothgar for several reasons: their violent history of genocide against Dragonkind; their known hostility towards their monastic philosophy; the fact that their high priest, the dragon Paarthurnax, dwells nearby upon the The Throat of the World and would be endangered by their presence.

The Blades formerly headquartered in the far north of Cyrodiil, at a mountaintop fortress known as Cloud Ruler Temple. This was destroyed by the Thalmor during their assault on the Empire in the Great War. The last surviving Blades, with the help of the Dragonborn, have established a suitable new headquarters at the Sky Haven Temple, which contains the legendary artefact mural Alduin's Wall.

## Existing Blades

* Delphine
* Esbern

## Potential Recruits

* Ahtar
* Aranea Ienith
* Athis
* Belrand
* Benor
* Borgakh the Steel Heart
* Brelyna Maryon
* Cosnach
* Erik the Slayer
* Ghorbash the Iron Hand
* J'zargo
* Jordis the Sword-Maiden
* Jenassa
* Kharjo
* Marcurio
* Ria
* Stenvar
* Uthgerd the Unbroken
* Vilkas

* Ahtar
* Aranea Ienith
* Athis
* Belrand
* Benor
* Borgakh the Steel Heart
* Brelyna Maryon
* Cosnach
* Erik the Slayer
* Ghorbash the Iron Hand
* J'zargo
* Jordis the Sword-Maiden
* Jenassa
* Kharjo
* Marcurio
* Ria
* Stenvar
* Uthgerd the Unbroken
* Vilkas
Artisanal Moonwater Soul Shield Set

**Artisanal Moonwater Soul Shield Set** is a chest that contains all 8 pieces of the Artisanal Moonwater Soul Shield set.

## Acquisition

This can be ordered from the Soul Wardens crafting guild (level 3). Each one costs  3 84 and takes 1 hour 40 minutes.

NOTE: These pieces do NOT hold any stat increase benefits. Only HP.

**Ingredients**:
* 1 x Gnarlhorn Bone
* 1 x Premium Tempered Clay Refiner
Belrand

Services | Follower  Marriage Candidate

**Belrand** is a mercenary who can be found in the Winking Skeever in Solitude. His fee is 500 .

He uses a combination of destruction magic, bows, and one-handed weapons. He is trained in light armour. He summons a wolf familiar in battle. He is a *Spellsword* (Mercenary Battle-Mage) and a potential recruit for the Blades.
Boethiah's Calling

* Find the shrine of Boethiah
* Find the cult of Boethiah
* Lead someone to become trapped by the shrine and slay them
* Slay the other cultists
* Slay everyone at Knifepoint Ridge stealthily
* Retrieve and equip the Ebony Mail

## Walkthrough

This quest begins either by reading the book Boethiah's Proving, which can be found in various locations around Skyrim.

### Find the shrine of Boethiah

Or by going directly to the Sacellum of Boethiah, which is a shrine located east of Windhelm, in the mountains past Traitor's Post.

Make your way to the Sacellum of Boethiah.

### Find the cult of Boethiah

Once there you will stumble into the members of the cult.

### Lead someone to become trapped by the shrine and slay them

There you will be met by a Priestess of Boethiah. The conversation will begin automatically. She will tell you to bring someone to the top of Sacellum.

Find someone who you can hire out for 500 , a thane's assistant, or if you are the leader of a major guild, ask someone you do not care about to follow you. Anyone is fine, the only obstacle is your conscience.

Once back at the Sacellum make the victim stand close to the giant pillar sitting before her altar. Tell them "I need you to do something" then activate the pillar. At that moment the person will be pulled toward it. Once pinned, kill that person.

### Slay the other cultists

After that, Boethiah will begin to speak to you. Once the conversation is finished she will tell you to be the last one standing in a battle with the rest of her worshippers.

Win the battle and she will take control of one of the dead followers and tell you to kill her old champion who is at Knifepoint Ridge west of Falkreath.

### Slay everyone at Knifepoint Ridge stealthily

If you are not very good at sneaking, you can simply run in and kill them all. You must then find the **Champion of Boethiah** who is located at the the very back of the mine.

### Retrieve and equip the Ebony Mail

Kill him, take the **Ebony Mail** and then wear it.

Boethiah will then tell you that the Ebony Mail is yours and that you are her new champion. (If you did not already know being her Champion is just an honorary title there is nothing more you must do for her).
Black Book: The Hidden Twilight (book)

A black slimy book

## Content

> “
> he City of Inkseeds rose from the desert, shining and decadent. Somehow, it still stood. I crossed through the gate, and the beast knew exactly where to take me: the way worn by beggars and poets. The only place a man of my appetites can find satisfaction. I'm not proud, but then, nobody ever is.
>
>
>
> — Black Book: The Hidden Twilight
>
>
Blacksmithing Tutorial

* Craft an Iron Dagger
* Bring an Iron Dagger to the blacksmith
* Temper an Iron Dagger
* Bring a Tempered Iron Dagger to the blacksmith
* Craft some Leather
* Bring the Leather to the blacksmith
* Craft a Hide Helmet
* Bring a Hide Helmet to the blacksmith
* Temper a Hide Helmet
* Bring a Tempered Hide Helmet to the blacksmith

## Walkthrough

This quest is actually the Blacksmithing tutorial. Depending on which settlement the Dragonborn visits first, a different blacksmith can offer the same tutorial.

Just follow the step by step instructions given by the blacksmith.
Black Book: Filament and Filigree (quest)

* Learn the Black Book's hidden knowledge

## Walkthrough

After defeating the dragon priest Ahzidal, the Dragonborn enters one of the stone coffins and follows the passage to an altar which holds the Black Book: Filament and Filigree book.

The Dragonborn reads the book which transports to the realm of Apocrypha.

### Learn the Black Book's hidden knowledge

The Dragonborn must then defeat the lurkers (×2) and seekers (×2) along the way until reaching another black book. Upon reading the book, three balls of green light appear, each corresponding to a new ability. The Dragonborn then chooses one and is transported back to Kolbjorn Barrow.

**Tip:** Walking in the dark reduces health, so use a spell like Candlelight.
Beast Races

"**Beast Races**" is a collective term used by more provincial and prejudiced Humans and Mer to refer to the Khajiit and Argonians, due to their stronger resemblance to more primitive creatures such as feral felines and reptiles, respectively. It continues to exist in the vernacular of bigoted men and elves even three centuries after the legal enslavement of these races was abolished.

This bigotry towards Khajiit and Argonians is especially evident in Skyrim. Both '**Beast Races**' are generally banned from entering the major cities in any hold. For example, Windhelm is known not only for its 'Gray Quarter', a ghetto reserved to the refugee Dunmer, but also for its rejected population of Argonians who live on the city's waterfront, sharing one apartment in the city wall.

Khajiit must rely on direct commerce with people found on the road or in lesser, unwalled communities, or resort to living as bandits (as do some Argonians). Aside from this, there is also the famed Khajiit Caravan tradition, by which a small group of Khajiit travels a regular circuit between two major walled cities of Skyrim, residing in temporary camps in established locations and doing business with anyone who comes in or out of the nearby city.
Black Book: Waking Dreams

A black slimy book.

## Content

> “
> he eyes, once bleached by falling stars of utmost revelation, will forever see the faint insight drawn by the overwhelming question, as only the True Enquiry shapes the edge of thought. The rest is vulgar fiction, attempts to impose order on the consensus mantlings of an uncaring godhead. First,
>
>
>
> — Black Book: Waking Dreams
>
>
Black Book: The Winds of Change (book)

ID | xx01e99c

A black slimy book

## Content

> “
> uring the reign of Elgryr I took notice the various patterns of in the thoughts and behaviors of a troubled populace, and undertook a humble plan to comprehend and, in the end, affect them. Being of ordered mind, I began my taxonomy in the lower classes, which divide evenly into those who
>
>
>
> — Black Book: The Winds of Change
>
>
Birds' Nest

There are two varieties of **Birds' Nest** found scattered around Skyrim: those containing Pine Thrush Eggs and those containing Rock Warbler Eggs. The former are found mostly in and around forested areas with the largest concentrations being in The Rift, and the latter being found mostly in rocky areas with the largest concentrations being in The Reach.

The following lists are not complete, they simply list areas where a large number of nests are concentrated.

## Nests with Pine Thrush Eggs

In the vicinity of:

* Angarvunde
* Avanchnzel, east of the actual site
* Falkreath Imperial Camp
* Falkreath Watchtower, to the south of the watchtower
* Froki's Shack
* Heartwood Mill
* Largashbur, north and a bit west of the settlement
* North Shriekwind Bastion
* Orphan's Tear, to the north of the site
* Treva's Watch

## Nests with Rock Warbler Eggs

In the vicinity of:

* Blind Cliff Cave
* Dushnikh Yal, east and a bit south of the settlement
* Karthwasten
* Left Hand Mine, east of the actual mine
* Reach Stormcloak Camp
* Reachcliff Cave
* Salvius Farm
* Valthume

## See also

* Chicken's Nest
* Hawks' Nest
Black Marsh

**Black Marsh** is the homeland of the reptilian people known as Argonians. It is dark wetlands characterized by black marshes and bogs, thick with vegetation located in south-eastern Tamriel, east of Cyrodiil and north of Elsweyr. It is considered a province of the Empire.

It is also home to a sentient race of trees known as the Hist.
A Crossing of Paths

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Jiwan the Righteous Blade was aghast as she took in the scene. Her pupil, Jinsoyun, lay bruised and shaking, surrounded by a small army of military officers. These Officers, in turn, were all on the ground, writhing in agony. And at least one of the men's arms was bent at an odd angle.

Jiwan had warned Jinsoyun not to interfere with the mundane workings of the world. Mere government corruption? it was a far cry from the true danger Jiwan was preparing her apprentice for. Jiwan ordered Jinsoyun to apologize for her behavior, which the younger woman did only reluctantly. Then Jiwan inquired as to the cause of the fight. At the heart of the matter was a 12-year-old boy called Yunsang, a slave who had run away from his master, Judge Jin. Jinsoyun had seen something of herself in the boy, and when the officers seized Yunsang, Jinsoyun lashed out in anger. None of the officers had known that Jinsoyun was the apprentice of Jiwan, the legendary Guardian. None of them, save perhaps the judge who gave them the execution orders, could have anticipated her skill or savagery.

As the men hauled a screaming Yunsang away and Jinsoyun bristled with outrage, Jiwan perceived a tendril of Dark Chi slowly rise from her apprentice's body. "Come, Jinsoyun. Now." The tone in Jiwan's voice was unmistakable. Jiwan had seen this dark energy from Jinsoyun twice before, and it troubled her deeply. The trace of Dark Chi faded and passed as Jinsoyun turned to follow her master. However, just as quickly, Jinsoyun instead sank into unconsciousness and fell to the ground. She heard the dim echo of her master's cries as she slipped into darkness.

## Objectives

1. Leave the Talus office
2. Speak with Daljen
3. Go to Granny's Inn to find information on the Zaiwei blockade
4. Speak with Juwol
5. Ask Granny about Yusang
6. Speak with Daljen
7. Speak to Ipyong
A Mirage in the Desert

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 Daily
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Yunwa heard the door open. Gil must have finally caught up with her. She tuned, but it wasn't Gil who entered the room. It was the warrior, the one who had blown her cover at the Sacrificial Chamber. Was the warrior after the Naryu Sarasva as well? Yunwa couldn't let anyone else get to her prize before her, but how could she handle a skilled warrior? Her father's words echoed in her head:"If one side has the advantage, initiative and surprise can level the playing field." Before the warrior could speak, Yunwa attacked.

The warrior quickly countered Yunwa's strikes. Yunwa backed away, clearly outmatched. "Don't fight a battle you can't win." That was another of her father's sayings, one that clearly made sense here. Thankfully, the warrior was willing to talk, apparently unphased by the assault.

As Yunwa caught her breath and faced the warrior, her father's voice returned yet again. "Work smarter, not harder, and never work alone." Perhaps this warrior wasn't a rival so much as a potential partner. The only thing better than defeating a rival was convincing a rival to work for you.
A bump in the road

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A Bump in the road (Daily quest)

Gather Desert Bat Eggs

Contents

Orpun
Yehara's Mirage is quite a famous inn, I guess I could try becoming a chef there.

Gather Desert bat eggs and take them to the head chef at Yehara's Mirage. Bat eggs are a rare culinary treat. I'll be accepted in a heartbeat.

Rewards
Money 25 copper
XP 700
A Village Under Siege

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 Daily
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The bright and shining promise of the Talus Dominion had lost much of its luster. The rebuilding of the capital, along with the construction of the alter for the Divine Mandate Ritual, reduced the citizens to expendable cogs in a grand machine. Taxes were astronomically high; forced labor was all too common; punishment was swift and severe. Merchants brave enough to speak out against unfair economic policies were "dealt with," while scholars chose seclusion over the perils and corruption of the Royal Court. Given the depths of this oppression, the rise of an organization like the Lumang Syndicate was hardly surprising.

Most early members of the Lumang Syndicate were half-starved peasants. But when Yunsang seized the reins of leadership, the ragtag band was joined by mid-level bureaucrats, scholars, mercenaries, and even former generals in the Stratus Army. Expanding rapidly, the Syndicate staged sophisticated raids against Talus Government outposts, Corrupt nobility, and similar targets who oppressed the citizenry. And while their methods were brutal, the people rallied to them. After all, Yunsang had always maintained that he would lay down his weapons once injustices were addressed and the common citizen had a voice in Talus politics. "We will endure" was Yunsang's common refrain at Lumang rallies. "We will endure until peace is achieved."

## Objectives

1. Use the Dragon Pulse opened by Yura
2. Speak with Talus Guard Captain Jan Wong
3. Destroy the cannons and defeat Ji Daegong and his men
4. Defeat the Lumang attacking Jan Wong and speak to him.
5. Transfer Chi to the collapsed Talus Army Soldiers.
6. Help defeat the Lumang
7. Charge forward to the end of the square
8. Follow Jan Wong as he rescues villagers
9. Speak to the Injured Talus Beacon Guard
10. Get a torch and light the Talus Army Beacon
11. Defeat Godem the Fist
12. Defeat Yunsang
13. Speak with Zaiwei Guard Captain Yu Chun
14. Speak with Zaiwei Guard Captain Yu Chun
15. Speak with Grand Harvest Mayor Ipyong
Aftershock

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*See also: Hongmoon Focus, Eight Talons*

Aftershock

Launches target into air
[10] damage over 5 time(s)

Pierces Defense and Parry skills

+35% Movement Speed for 5 sec. After using

-50% Movement Speed for 6 sec.

Recovers 5% Hongmoon Focus Per enemy hit

Skill Requirements
When Hongmoon Focus is at maximum charge

## Description

 **Aftershock** is one of two ultimate attacks for KFMs. It is almost never used in favor of  Eight Talons.
Blight Axe

**Blight Axe** is a Evolution weapon for Destroyers.

## Acquisition

A Locked Blight Weapon Box has a chance of being obtained from the  Blackram Narrows dungeon or as a quest reward from  Chapter 27: Into the Fire. Open the box with a Hongmoon Key or a Key for a random chance of receiving a Sealed weapon, or open with a Brilliant Viridian Key to receive your Sealed class weapon.

It is inadvisable to use the weapon for combat purposes or to unseal it unless using the weapon for Evolution or when exporting the appearance of the Weapon.

## Evolution

This Weapon is needed for the Hongmoon Axe Stage 10 to Evolve to Awakened Blight Axe Stage 1.
Arrow in the knee

> “
>  I used to be an adventurer like you, then I took an arrow in the knee.
>
>
>
> — Random guards
>
>

This phrase has taken on a life of its own since *The Elder Scrolls V: Skyrim* first appeared. It is conversation that the Dragonborn hears repeatedly from many different sources throughout the game. Outside the game, the phrase has become its own meme.
A Scroll for Anska

* Find And Return Anska's Scroll To Her
* Help Anska Retrieve Her Scroll
* Return The Scroll To Anska

## Walkthrough

Reaching the High Gate Ruins, you will find several dead draugr bodies. A little more into the dungeon you will meet Anska. She will provide a quest which is about her retrieving a scroll for her family.

### Find And Return Anska's Scroll To Her

After fighting through the dungeon killing various draugr you will finally get to Vokun's Chamber. Anska will assist you in all of the fights and will fight Vokun with you.

### Help Anska Retrieve Her Scroll

After defeating Vokun you can find Anska's scroll in the next chamber on the stone table in front of the word wall containing the second word from the shout Storm Call.

### Return The Scroll To Anska

Give it to Anska and receive the reward of Spell Tome: Conjure Flaming Familiar.
Baleful Gauntlet - Stage 3

**Baleful Gauntlet - Stage 3** is the third step on the Baleful weapon path for Kung Fu Master, contrasting Seraph Gauntlet - Stage 3. Baleful is usually recommended over Seraph due to the greater consistency in activating its signature effect.

With the ease of obtaining Dawnforged Gauntlets - Stage 3 as a quest reward, it is no longer necessary to follow this upgrade path unless you intend to obtain a Raven Gauntlet - Stage 1 or reroll for Gem Sockets.

The primary feature is the Baleful effect (potentially) triggered on hit. Each stack deals [1.2x AP] damage, and all skill cooldowns are reset after 10 stacks. As there is a significant boost to the skill portion of the effect on reaching Stage 4, it is recommended to evolve ASAP.

## Acquisition

* Evolution

 Seraph Gauntlet - Stage 3
 Baleful Gauntlet - Stage 2
## Evolution

To evolve to Baleful Gauntlet - Stage 4, the following is needed:

* 1
* 5

To evolve to Seraph Gauntlet - Stage 3, the following is needed:

* 9
* 10

## Gallery

 File:Baleful Gauntlet - Stage 3 Look Grey.png
Armbar

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Focus Recovery 5
Armbar

Inflicts [5] damage

Blocks defensive skills for 10 sec.

Skill Requirements
 On Grappled target

## Description

 **Armbar** is a ground attack for KFMs. Dealing moderate damage, its intended use is to prevent the enemy from defending to setup a secondary combo.

## See also

* Headbutt
* Ground Pound
* Pummel
* Clobber
* Chokehold
Bloody Nose

* Defeat Hofgrir in an unarmed brawl

## Walkthrough

While at the Riften Stables, if the Dragonborn strikes up a conversation with Hofgrir, the stables owner boasts that he is the best brawler in all of Skyrim. This gives the Dragonborn an opportunity to make a wager on beating Hofgrir.

### Defeat Hofgrir in an unarmed brawl

If the wager is laid, then the Dragonborn must beat the stables owner in unarmed combat.
Beware the Snapjaw

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The Snapjaw Proving Grounds had drank deep on the blood and sweat of
many warriors locked in primal combat. It was a place of immense
significance to the Snapjaw tribe, used for rites of passage and in the
selection of new leaders For the Snapjaw. who revere battle, the Proving
Grounds were the nearest thing they would ever get to a temple.

It was therefore altogether appropriate that Chieftain Hammerjaw found
himself there, breathing in the frenetic energy that hovered in the air. Not
far in the distance. the sound of metal on metal rang out as young
Snapjaw warriors tested their mettle against one another.

"You are troubled. Hammerjaw." Elder Clapjaw stated plainly. "Hmph.
What of it?" Hammerjaw responded gruffly. "If you don't want to talk
about it, it's fine," Clapjaw grumbled. "But you forget that I'm the one
who has to deal with it if you get distracted and let a shambling corpse
cave your head in."

Hammerjaw gave a grunt of dissatisfaction. "The dead are acting up again.
He just won't stay dead." he said. "Doyung?" the Elder asked knowingly.
Hammerjaw cracked his massive hammer against the ground and then
heaved it up again before walking off in silence.

Elder Clapjaw ran his tongue against his bony lips. It was clear the
humans haunted them still. Every day they had fought to contain the
tainted monsters that humans had set loose upon the world. By contrast,
the Snapjaw were respected even amongst the Beast Kin for their
incorruptibility. Meanwhile, the humans sat in their grand cities, blissfully
ignorant of their crimes.
Blackram Narrows

Available Modes
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*see also Blackram Narrows (disambiguation)*

**Blackram Narrows** is a heroic dungeon located south of Songshu Isle. It can only be accessed directly via a Dragon Pulse. It is the southern base of the Blackram Marauders.

## Overview

Blackram Narrows is the first Heroic 6 players dungeon. The epic quality Blight Weapons drops here for players to evolve their stage 10 Hongmoon weapon. A blight weapon is always dropped in the final loot chest. The dynamic quest Slaying the Giant reward players a Devourer's Treasure after The Devourer is slain.

The Blackram Narrows is split into three parts, with a mini-boss at the end of the first two parts, both of whom drop mainly Blight soul shields and accessories. However, Gubong/The Devourer, the boss at the end guarantee a random drops of Blight weapon, a Locked Blight Weapon Chest, low chance for the drop of first epic outfit Old Stratus Empire Armor and Summoner's Familiar Cat's Fat Cat outfit/adornment. For those with Brilliant Viridian keys, it is recommended that you use them on this box as there are no later dungeons that offer better loot. In fact, saving the one key you get for specifically this box is likely to save you a lot of time in terms of advancing your weapon.

Dragonblood is available in this dungeon; they are placed right before each of the bosses of each stage. Up to maximum of two drops can be charged throughout the entire dungeon.

After completing related quests to this dungeon, a daily quest called Getting the Axe is available for players to pick up by the Blackram Narrows Dragonspire, getting to the Oakshade Village, Tomun Range in the Cinderlands.

## Encounters

* Blade Master
 Wun Gwangyi | 20 | 23,200 | * Fah Ri
 The
Devourer
A Call to Arms

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Yunma Kahn "I have urgent news! You must return at once, warrior! Our astrologers were wrong. The eclipse is coming sooner than anticipated which means the Divine Ritual will be held ahead of schedule."

"Meet with Yunma Fei as soon as you can to light the Ancient Beacon."

## Objectives

1. Read Yunma Kahn's letter
2. Talk to Yunma Fei in Northreach
3. Find the Ancient Beacon near the road to the south of Northreach Village
4. Light the Ancient Beacon
5. Talk to Yunma Fei next to the Ancient Beacon
6. Travel to Brightstone Village in the Moonwater Plains
7. Talk to Pack Leader Salkhi the Swift, who has assembled near the Skygate
8. Go to the Skygate and speak with Snapjaw Sage Redjaw
9. Absorb the Incantation of Clairvoyance at the Skygate in order to travel to the Altar of Divine Will
10. Move toward the Altar of Divine Will using the power of clairvoyance
11. Approach the Heaven's Mandate to gather more information
12. Talk to Snapjaw Sage Ashjaw at the Skygate
13. Use the Dark Dragon Portal near the Skygate to travel to Zaiwei
14. Talk to Snapjaw Sage Ashjaw at the Soul Ward in the Zaiwei Ruins
Bark At The Moon

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Many of the Beast Kin tribes of Moonwater Plains each held unique and varied faiths. The Lycandi worshipped the Mighty Lycan
, a wolf-like Sacred Beast and protector whom they regard as their progenitor and motherly goddess. The Hoglin tribe, to the contrary, had no organized religion, but believed in pragmatism, introspection, and cycle of rebirth.

The Ploggles had a number of contradicting faiths, from the worship of a handful of esoteric, elemental gods, to a complex pantheon of sacred beings such as the Golden Giganura. The Simyu tribe did not worship so much as revere their king and renowned sacred beast, Ogong. Above all they pursued perfection of the physical form and sought to assert their dominance through combat. Finally, the Snapjaw faith had its roots in mysticism. They placed their faith in a handful of wizened Sages who guided them in matters both strategic and spiritual.

In ancient times, when the Dark Lord last attempted to cross over to the Earth Realm, humans and Beast Kin stood united against his terrible army. Likewise, for centuries thereafter, the Four Guardians and Sacred Beasts worked together to combat the armies of darkness.

But the Four Guardians were gone, and the Beast Kin had experienced continual disappointment in the actions of humans. With faith in humans waning, the Beast Kin began to wonder if they would be best suited abandoning humanity entirely.
Azure Wind

**Azure Wind** is an Outfit you can get by purchase it from Achievements Merchant Kiyeon at Merchants Square in Zaiwei.

## Notes

* It cost 10 golds, 3 High Quality Fabric and 15  Silverfrost Valor Stone.
* Requires 600 achievement points.
* Jin male only.

## Gallery

* Back view
* Side view
* Front view

## See also

Azure Mist, Azure Smoke, Gourd Bottle, Officer Uniform
Backstep (Kung Fu Master)

See also: Backstep

## Description

Backstep

Moves backward for 8m
Resists damage and status effects for 1.5 sec.

+50% Movement Speed for 4 sec.

Flying Kick: Triggers  Wind Shear,  Howling Wind Shear effect for 2 sec. on Resist

Dragon Fist: Triggers  Volcano,  Raging Volcano effect for 3 sec. on Resist

Decreases  Searing Palm's cooldown by 5 sec. on Resist

 **Backstep** is a movement skill that increases distance between the player and target. The user resists damage and status effects for 1.5s and dashes backwards 8m. It can be used by pressing  twice in rapid succession.

## Talents

* Retaliator
* Evader
Automatons

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Automatons are machines powered by soulstones. They were first built by the Naryu, for purposes unknown other than protecting their vast riches inside dungeons such as the Naryu Labyrinth and the Sundered Nexus.

Automatons do not always look like simple machines, they can take on various shapes, sometimes even looking biotic without any visible cogs or other machinations, like Minou, the automaton guardian of the Naryu Labyrinth who is shaped like a minotaur.

**Extract from Act 3 Chapter 9:**

*Automatons were technical masterworks formed from metal. These machines were granted motion by moving cogs and mechanical joints and then imbued with life--some might say sentience--by the soulstones which powered them.*

The Talus Dominion raids Naryu dungeons in hope of finding more Naryu automatons to copy and add to their army for their fight against the Stratus Empire.
Battle for Whiterun

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Depending on which faction the Dragonborn chooses, **Battle for Whiterun** can refer to either:

* Battle for Whiterun (Stormcloak)
* Battle for Whiterun (Imperial)
Auto-Combat

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Auto-Combat is a feature that allows you to attack monsters and pick-up items within a certain range of where it was turned on. The attack rotation is a more advanced version of simple mode. It will also seek to resurrect you if you're somehow put into a near-death state.

You can enter or exit Auto-Combat by pressing  . It will also stop automatically upon complete death, windstriding or escaping.

This feature is currently only available in Ebon Realm and The Primeweald.
Bannermist Tower

**Bannermist Tower** is a Nordic tower located due south of Hunter's Rest and north-east of Knifepoint Ridge. The tower is occupied by several bandits.

Inside the tower there is a copy of Advances in Lockpicking, a tanning rack, and two bed rolls.

## Items of Note

* Garnet ×2, Amethyst and a copy of Mystery of Talara, v1 or Olaf and the Dragon.
A New Start

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## Objectives

1. Click to read the message
2. Wear a Crimson Legion Uniform and speak with Sobong near the Wanderer's Hut

## Dialogue

1. Click to read the message

"Sansu speaks highly of you. Too highly, I think. Frankly, what he says about you cannot be true. However, I would gladly be proven wrong. Meet me, Sobong, in the Dragonscale. I will give you a little "test" to measure your worth."
2. Wear a Crimson Legion Uniform and speak with Sobong near the Wanderer's Hut

"I'm Sobong, Crimson Legion Recruit Test Executioner. Don't worry, I just execute tests, not recruits. Susam gave you all the privileges of a full-fledged recruit in a very short time. You have a uniform, access to our stores... It's highly irregular. And people are talking. We can't continue to show favoritism this way. Crimson Legion recruits are ranked according to merit and strength. To be a full-fledged Crimson Legion Member, don your uniform and prove you're worthy."
A New Alliance

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Old Man Cho "The Twilight's Edge is a divine artifact - it's got more power than you can imagine. Even a shard of it should be enough to get the job done. Here, take this and get going. Tell Hae Mujin he owes me some good wine after all this!"

## Objectives

1. Go to the Shattered Masts and talk to Tae Jangum
2. Defeat the Protean Lord and save Hae Mujin
3. Talk to Hae Mujin
4. Talk to Poharan
A Piece of Hope

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Bunyang "Yes! You hear that Bunah? We're Hongmoon students now! No more doing chores for Grandpa Cho!"

"Hey, as long as you teach us martial arts too, I don't think you could hold a candle to Grandpa's errands. When can we start? I want to learn how to shoot fireballs!"

## Objectives

1. Read the letter from Priest Hyundam
2. Go to the Snowforest Monastery
3. Talk to the frightened Child Monk
4. Transfer Chi to the recovering Mystic Battle Monks
5. Defeat the Ebondrake Strike Squad Members
6. Go to the Sanctum of the Eight
7. Defeat the Ebondrake and infuse the Lantern with Chi
8. Defeat Guardian Nahan
9. Investigate the statue to find the Twilight's Edge Fragment
10. Speak with Tayjin
11. Exit the Sanctum of the EIght
12. Talk to the Child Monk
13. Light the Censer of Destiny and look at the Smoke
Blackram Supply Soul Shield

**Lv 45 Blackram Supply Soul Shield**

## Acquisition

* E. Fleet Supply Chain bosses
* Blackram Supply Chain bosses
* E. Fleet Supply Chain Trader Su Wai
* Blackram Supply Chain Trader Sowon

## Use

This shield is better than all superior shields of the same level, including Moonwater Renowned Valor's Soul Shield, but generally isn't as good as other heroic end game soul shields.