Alleviation

Word Origin: Medieval Latin (noun) Alleviating, Alleviated (verb)

(verb) the act of reducing something unpleasant (as pain or annoyance);
to make easier to endure; lessen; mitigate

(noun) the feeling that comes when something burdensome is removed or
reduced

**Circle 1 (2 Pedhetl)**:  A target can add 1d4 to their saving throws. Duration: Concentration, up to 10 minutes.

**Circle 2 (3 Pedhetl)**: If creature touched is poisoned, caster neutralizes the poison. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage. Duration: 1 hour

**Circle 3 (5 Pedhetl)**: As Circle 2, but everyone in a 5 ft radius around the caster.

Generic: Avánthe & Dilinála; Dlamélish & Hriháyal; Ksárul & Grugánu; Thúmis & Keténgku; Shamans

**Circle 3 (5 Pedhetl)**: As Circle 2, but all allies within 30 ft radius around the caster.

**Circle 5 (7 Pedhetl)**: The caster touches on creature and can reduce the target’s exhaustion level by one, or end one of the following effects on the target: charmed or petrified; curse, including the target’s attunement to a cursed magic item; Any reduction to one of the target’s ability scores; One effect reducing the target’s hit point maximum\* One effect that charmed or petrified the target. Has no effect against Zu’úr or Radiation sickness).

**Circle 8 (11 Pedhetl)**: As Circle 5, but Range: 15 ft; Diameter: 10 ft.

Temple: Thúmis & Keténgku; Shamans

**Circle 9 (13 Pedhetl)**: As Circle 5, but also cures radiation sickness (known as city sickness) that is contracted when exploring ruined cities and installations from before the Time of Darkness.

**Circle 17 (30 Pedhetl)**: You cure someone addicted to Zu’úr, and all other effects on the creature.

### Empire of the Petal Throne: The world of Tékumel

#### Neutralize Poison  p.24

510. Description of Bonus Spell\ Group II\10. Neutralize Poison

### D&D 3.5e Equivalent Spells

#### Neutralize Poison

:Immunizes subject against poison, detoxifies venom in or on subject.

Conjuration (Healing)
Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature or object of up to 1 cu.
ft./level touched
Duration: 10 min./level
Saving Throw: Will negates (harmless,
object)
Spell Resistance: Yes (harmless, object)
                You detoxify any sort of
venom in the creature or object touched. A poisoned creature suffers no
additional effects from the poison, and any temporary effects are ended, but
the spell does not reverse instantaneous effects, such as hit point damage,
temporary ability damage, or effects that don’t go away on their own. For
example, if a poison has dealt 3 points of Constitution damage to a character
and threatens to deal more damage later, this spell prevents the future damage
but does not repair the damage already done.

The creature
is immune to any poison it is exposed to during the duration of the spell.
Unlike with *delay poison*, such effects aren’t
postponed until after the duration —the creature need not make any saves
against poison effects applied to it during
the length of the spell.
                This spell can instead
neutralize the poison in a poisonous creature or object for the duration of the
spell, at the caster’s
option.
*Arcane*
Material Component: *A bit of charcoal.*

### D&D 5e Equivalent Spells

#### Lesser Restoration  p.255

2nd-level abjuration

Casting Time: 1 Action

Range: Touch

Components: V, S

Duration: Instantaneous

You
touch a creature and can end either one disease or one condition affecting it.
The condition can be blinded, deafened, paralyzed, or poisoned.

#### Greater Restoration  p.246

5th-level abjuration

Casting Time: 1 Action

Range: Touch

Components: V, S, M (diamond dust worth at least
100gp, which the spell consumes)

Duration: Instantaneous

You
imbue a creature you touch with positive energy to undo a debilitating effect.
You can reduce the target’s exhaustion level by one, or end one of the
following effects on the target:
• One effect that charmed or petrified the target
• One curse, including the target’s attunement to a cursed magic item
• Any reduction to one of the target’s ability scores
• One effect reducing the target’s hit point maximum.

1. ↑ Barker, M. (1987). Empire of the Petal Throne: The world of Tekumel. San Francisco, CA, USA: Different Eorlds Publications.
2. ↑ Clark, C. (2009, November 26). Tekumel Spell Lists. Calgary, Alberta, Canada: Self Published.
3. ↑ Wizards of the Coast. (2003). Dungeons & Dragons Players Handbook 3.5 Edition. Renton: Wizards of the Coast.
4. ↑ 4.0 4.1 Wizards of the Coast. (2014, August). D&D Players Handbook 5th Edition. Renton, WA, USA: Wizards of the Coast.