Book of Cosmos (Cosmology of Mythoversum)

## "Book of Cosmos" - First Introduction to Mythoversum

"Cosmology of Mythoversum is based mostly on needs and wants of inhabitants and the Almighty. Structures remain stale in Mythoversum. Writting and overall explaination of all that of them is made by beloved son of The Almighty, you can use it to learn, traveller, it took sometime to finish." ~ Phonn.

Below is the full note of all known structures that exist and can be noted and explained, Vessel World sector, Singularity sector, and Intellect sector are all the same in every Constellation and in Reticent Roots, which was confirmed by Phonn during one of the talks with Yurei from the prime reality long time after he walked inside of Intellect Sector to find The Great Archive (Find in Chapter 2, Act I). Rest, which is the Religion Sector, is only one, that contains every reality inside of it, thus all sectors and possibilities of them and their beings, each shown as compact flowers known as Constellations, and main one, The Reticent Roots.

This information is what was found inside the large book that resides in the Great Archive as the ultimate truth sent from the eldest and most powerful son of Movere, an Omniscient God. Inside this book resides the entire hierarchy of Mythoversum (Prime Reality) and it's parallels alongside, this book is seemingly untouchable as it was made out of Phonn's skin itself, in order to destroy it, one would have to be stronger than Phonn, whom is known to be the strongest excluding the Almighty for the time being.

## Known First Principles

"Further on, I will explain the basics first, of how it all can be." - Phonn.

**Hierarchy** - In Mythoversum, it is quite basic, if someone is weaker-constructed in their 'existance' ('size') than a certain structure or a sector, they cannot enter said place by themselves following pure logic. An obvious example would be mirror-bounded beings trying to enter Directives (which have first Nous-Suprima), which would not only not happen but would also be impossible to do for it as said Directives are superior existance-wise to said being in every meaning with given hierarchy. This is one of the main Principle that holds everything together, if there would be no hierarchy whatsoever inside Mythoversum, all would collapse due to illogic taking over the entirety, it is important to know. There are of course exceptions to the Hierarchy principle in which beings can be theoritically moved to bigger in 'size' structures than themselves if it is done by another being (that is capable of existing themselves inside such structure), however they would not be able to fathom anything around that would be constructed out of concepts or ideas beyond themselves. (Example for the exception would be Marauder teleporting PURSUANT into Celestial Sea.)

(Thus, hierarchy principle is that: A being accessing a structure that is (for example) fundamentally 5-dimensional is also at the very least 5-dimensional in existance (and thus 'size'), same logic is applied to structures beyond dimensionality or any other rule accorded to structures - such as existance beyond Nous-Suprima or anything further.)

(It is important to know that beings that can access strongest structure to their own 'size' and capabilities can also at the very least harm/fracture said structure - same goes if a being is capable of as said before affecting a certain structure - it then proves that being's size is at the very least of said structure's.)

**Rule of Concepts** - If something (a structure for example) is beyond the concept of another structure set amount of times, it means it is absolutely transcendent to and is beyond concept of further versions that would be over the concept of the other, being absolutely transcendent to each one, the example being: (If A is beyond the concept of B 4 (amounts of) times, it means that A is beyond: the concept of B (1), structure beyond concept of B (C) (2), structure beyond concept of C (D) (3), structure beyond the concept of D (E) (4), with the expressive 'size' being set number.), it is really important to mention as this very Principle holds many ideas together, making it easier to store and concentrate any sort of concepts.

Rule of Concepts is adaptable to a situation where any number, and set (such as for example: Absolute Infinity) would not be enough to describe the absolute transcendency amounts/value, in that case, where the amounts are beyond the concept of numbers, or any numerical form, it is refered to as **'Nuons'**.

However, there are situations in which no transcendential amounts (f.e Absolute Infinite, Nuons amounts), hierarchies or possible logical extensions of further superiority of the structure below or layers could describe - no amounts of any - quantitative or qualitative superiorities described could be close to describing the gap, the gap existing so far in fact that no self-determinance, intelligibility or indeterminateness to even it's absolute value is sufficient - where the gap remains ineffable (following ineffability thesis) in it's entirety and beyond all these stated-before concepts - these gaps are then replaced to an **'ANCHOR'** relation between one structure and another,

**Abstract Formula** - Everything regarded to illogical ways, descriptions of structures in which there exists fathomable inconsistency of description (such as 'day-night cycle' inside Intellect sector) exists as an abstract imagery created by the structures themselves, it is used to describe and view places as such. Everything regarded or described, or the way of seeing structures can and will be viewed as the abstract point that is not to be overlooked. This Abstract Formula seems to only work however from the First Nous-Suprima onwards, so stay concious as there is no certain further up.

"This will be important, if you want to stay informed of your surroundings, you can get in serious trouble if you do not know where you are." - Phonn.

## Vessel World

The spirit creates the Vessel World, a sector that is made for all deities and mortals that can be withstanded physically, and are made for inhabting the Mythoversum. This sector is to be so pervaded by the spirit that its various parts should remain in perfect harmony, so long as idea governs matter, or the spirit governs the body, the world is fair. The conflict between bad and good are essential to the harmony. But, in the actual Vessel World sector, unity and harmony are replaced by strife and discord, the result is a conflict, a becoming and vanishing, an illusive existence, causing the outbreaks of wars, and instability within Mythoversum, causing rapid changes through the sector. And the reason for this state of things is that bodies rest on a substratum of matter. This is the place where the body resounds in, and if the spirit choses to live here, it will be bound to it, to all laws of dimensionality, realities, and so on, so forth.

### The Inside (Smallest, least powerful structures that reside either to make composition, or concepts and axioms that make of the entire Universes of Vessel World)

**The Null** - The Null is the first place to ever exist. It is the embodiment of complete zeroidity and nothingness, the emptiness. There are although some inhabitants that used to live in The Null, because during the first moment of existence of Mythoversum, The Null used to be 3D, and thus some creatures and species would inhabit it, now all of them have moved to either HypverVoid or Shapes.

### Foundations (Foundations of existance)

**Dimensions** - Dimensions are what one calls the foundation of each and every structure up to Nous-Suprima. They are what makes each structure factual, and are used in hierarchical measurement of each structure in how much complicated, and strong they are. Dimensions can be either spatial, or temporal, of which both take different forms, spatial refers to vectors and space, and temporal refers to time. Dimensions in their appearance are seemingly 'immaterial' mirrors. Those mirrors are of the size of the entire structure they exist in, and can connect to one another creating a lens-like behavior, increasing in the 'density' of something called 'Realism', the more dense realism gets, the stronger structure becomes, ultimately overcoming the framework of a structure that is smaller even by one additional dimension. Those mirrors contain within themselves abstract images and values, when one looks through such mirror (that is in fact invisible for the eye as obvious as it might seem), they will see the world of assets and matter that surrounds each structure to certain level; for example, a second mirror (2D) would only show entities and things up to the 2-dimensional plane to their abstract and utterly illogical values or senses. Mirrors themselves pile up like lens into bigger and bigger groups surrounding the structure, each mirror densing the realism factor more and more as the view gets clearer and clearer with each one. Dimensions, as said before, are purely immaterial but also conceptual, they can be interacted with just like with normal objects if an entity is capable of manipulating them (known as dimensional warping), and also if certain entity is strong enough to view their conceptual plane to interact with them. If one mirror would break, no matter in which hierarchy, it would cause an interesting effect; after destroying mirror at any hierarchy and at any value, the amount of overall Mirrors (dimensions) that are in the structure would decrease by that amount, reality would be still stable, and everything else would not change. This is however because of the mirrors strong values that together, hold the concept of mathematics, every theory and value of it that would be accessible for certain hierarchical level, and thus simply abide by the rules of it, but use it too in order to maintain the overall realities stabilisation by creating something in the middle of all mirrors, the 'Placeholder'. Surprisingly, inside mirrors can be seen an abstract flora and timelines of events, situations, that may expand to any level of structure that abides the dimensions, they cannot be interacted with however, and cannot be accessed, at least to those that are held by the concept of dimensions themselves, this so called 'flora' makes connections with other mirrors as if they were directly connected to one another, obviously flora would expand with each 'further superior' mirror and would become more and more spatially complicated. Each higher dimension sees the lower ones than it as mere fiction, and dwarfs over them. (Ex. 10D>9D - 10D views 9D as a mere fiction and a fabrication as it dwarfs over ninth dimension completely - same relation comes with any other dimensions' amounts.)

**Rectangle Theory -** The theory that exists all around Mythoversum in each shape and form, and is used to count amount of spatial dimensions of structures in a way of using dimension's superstructures that are created due to quantity of dimensions - the vast quantity of them of each dimension's superstructures are explained via using mathematical concepts that are bounded to the Mirrors (such as Set Theory which easily is the most reliable based on how many spatial dimensions there are - or how many mathematical 'amounts' or 'quantity' there can be).

**Placeholder** - Placeholder by itself means not much if not put into a greater context; it is the centre of all mirrors that exist within certain structure, it contains all the valuable information travelling through mirrors and transporting those values; they are existant in order to maintain stability if one of the mirrors would be destroyed; by theory Placeholder is outside of Dimensions, but not beyond or above them to conceptual value, they exist at any plane or level of dimensions remaining in higher overall quality than the mirrors themselves.

**The Strings -** Timelines support the String Theory, and with it, the existance of 1-dimensional 'strings' that determine the properties of particles.

### Universes of Vessel World (Structures that are made as habitable for mortals, and the general foundation of cosmos.)

**HyperVoid** - HyperVoid was an idea of the Almighty upon his cause of creation, to bound two extremes of voids (Which would in this case be Void, Anti-Void), these, would be certainly below realities of Timelines. HyperVoid by itself is a 22D structure that is in constant value. It is a large grey desert of no origin and no meaning, neverending space of emptiness, not so much empty now, as from time to time there could be seen certain structures made by deities that ended up there, HyperVoid is used as a way to give deities full power, here, everything in the range of HyperVoid itself is possible for a deity, and here they can be as much powerful as they want to, but it's only limited to this very structure, no ability that is given to themselves here can give a being anything more than whats in the HyperVoid.

**Timeline** - Timeline is what belongs to Altered Universes, each AU has by itself infinite amounts of Timelines, these timelines are the little events that might or might not happen in Altered Universes, those that do not have affect to the whole ground or foundation to the Prime Universe. One timeline is equal to one Observable Universe, that has different physics, different logic, outcomes of certain situations, possibilities and probabilities, one timeline may for example have different trajectory of blackholes, in some blackholes might not exist in the first place, there are even timelines in which Earth didn't exist in the first place, or where Big Bang was not the cause of creation. All timelines are 26-dimensional, in each one, last dimension is time. Time is what makes timelines themselves. Each AU contains different alternative timelines in which certain events happened differently, each AU may have more or less of these timelines.

**Altered Universes** - Altered Universes are treated like a different world from one another, they are all based from the Prime Universe, which in this case is 'Undertale'. Altered Universes are in colleration to what can, or cannot happen, and what different realities and possibilities one may have in them. The baseline is the Undertale by itself, but it can go different ways and in different situations. Altered Universes are created upon changing of the foundamentals themselves within the rules of Observable Universe and whats beyond it. AU within itself at it's lowest could be 54-dimensional, of which 2 would be temporal, and 52 would be spatial - this amounts can vary but cannot be higher than a Shape - as each Shape contains one AU.

**Multiverse** - Is the composition of infinite amounts of Altered Universes, those then create a huge formations known as Shapes and then these become Multishapes - further on Altered Mythics. Suprisingly there's only one Multiverse containing all Altered Universes, meaning it is capable of storaging over the Trival Provincia scale amounts of Timelines. Multiverse's first weakest layer by itself is 120-dimensional, with over 2 temporal dimensions, and 118 spatial dimensions - however there are far more dimensional layers inside Multiverse than this - each higher in Mirroric quantities - they exist due to Mythicverses and Altered Mythics being the 'tectonics' for the Vessel World. Some of the highest layers could be easily as strong dozens of Mythicverses. There used to be far more Multiverses - but due to chaos unleashing in most - a lot were simply destroyed - only one Multiverse remaining is under rule of Repell - self proclaimed ruler of the Multiverse.

### Foundations of Vessel World (Structures that exist solely for purpose of holding the Vessel World, like tectonical plates)

**Shape** - They are mainly containers for Realities, each Shape contains one reality of the AU, they are simply containers that make realities and possibilities, creating a stable ground for far stronger beings. They contain finite amounts of dimensions but never reaching a single Rectangle of them, each Shape stacked onto one another reaches higher finite number until reaching the nigh-infinite. Shapes rather use one reality that is contained within themselves, and connect one another with Multishapes, Multishapes with Altered Mythics, creating one huge structure, thus creating sort of 'tectonical plates' that are what makes Vessel World have landscape and foundations to build upon. Each Shape is like layer of finite dimensionalities, the lowest one starting from the 2025 dimensional structure, and the highest goes up to the finite barrier. Shapes by themselves with this logic contain uncountable amounts of AU's realities.

**Multishapes** - Multishapes are the immovable part of AMs, each Multishape contains certain Rectangle (Above 1) amount of dimensions, until reaching the highest one which would be the Nigh-Infinite Rectangles, but never reaching the Prime one. Said Multishapes contain practically Trival Thorneum scale amounts of Shapes, and thus, uncountable infinite amounts of realities of Shapes stored inside a single Multishape along with AUs. They are containers for Shapes to create something to support tectonic plates of Mythoversum which in this case would be AM.

**Altered Mythics** - Altered Mythics are something far superior than just Multishapes, they are as some say, 'tectonic plates' of Vessel World, they are what civil structures like 'Arenat' or 'Glogon' are composed of, they contain by themselves Prime Rectangle amount of dimensions from which all of them contain a Nirvana Lumina scale amounts of Multishapes and with it, Nirvana Lumina scale amounts of realities of Multishapes. Altered Mythics for Multishapes work the same way as Multishapes for Shapes - they can contain within themselves dozens of uncountable amounts of Multishapes.

**Mythicverse** - Mythicverses are considered plates that were created by the structure of dimensionality called 'The Enlightment'. Mythicverses exists both inside Vessel World and on the Enlightment itself - and so amounts of Mythicverses existing on such 'The Enlightment' are on scale of The Enlightment's quantity used in Rectangle Theory, reaching the absolution quickly, as each Mythicverse contains by Infinite amounts of Quadraplex Luminas scale amount of Altered Mythics that coexists with one another and fill all possibilities and possibilities of these, these Altered Mythics play as one of the more interesting part for existence of Vessel World, as each Altered Mythics is like a structure for deities. Mythicverses contain by themselves 4 Quadraplexes Luminas each. Mythicverse contains the Trival Provincia scale amount of Realities of Altered Mythics.

### Habitable zones (In which mortals and deities co-exist within.)

**Arenat** - Arenat is the living representation of wealth (due to Venus' rule).It is known the lowest structure made for beings of many origins, they don't have to be deities at all, whatever race, whatever power one wields, they can live here. Arenat has been plagued long ago with Venus' overtaking the structure and using it for gaining more and more popularity. This place resembles a huge mountainous region in which huge cities of Arenat are created.

**Glogon** - Glogon is the house of Vessel World, it is known that many reside in it that are stuck to such sector. This is the place of basic concepts and the representation of government, and governors. It is one of the most popular city-like structures that resambles the cave-like aglomeration, inside said cave-like aglomerations, there are cities, waterfalls, many various fauna and flora.

**Coloseum** - Coloseum remains as a place of fight of every physical deity, this is where they prove their real strength over the lesser beings.

**Deuspace** - Deuspace, alternatively DivinitySpace is a structure that is meant to be a wide aglomeration of smaller buildings made by deities that reside in the ever-expanding fields with many different deitical fauna and flora. Deuspace has certain 'main-cities' that basically are accumulations of households making themselves into a small town like residences. Duespace is the living emobodiment of immortality.

**Main Processing Unit** - There's only one Processing Unit for each structure (containing all their realities). It is the one structure to contain all the code and thus all information about each mortal and deitical being that lives in The Vessel World sector. MPU controls Mythicverses and Multishapes, changing or altering the code of each one or logic of each one if needed, it is the sentient code inteligence that is in power of all logic and illogic of Vessel World, all that is, or all that can be, completely overcoming the framework of the Vessel World as now it is the controller of it, and has all that Vessel World contains within it. Code in Vessel World is the true and utter description of everything and anything that exists, or not. It is what makes beings of the material world, material. Code is all that is used to describe Vessel World entities.

## The Singularity

The Product of the Intellect, which the sector itself (in exclusion of structures inside it) is immaterial. It's relation to Intellect itself is the same as that of the Intellect and The Absolute. It is the intermidate sector between the Intellect that illuminates it and The Vessel World, that it has contact with. Intellect and spirit is indivisible, the Singularity may preserve its unity and remain under the Intellect, but at the same time its uniting with the material world. With Singularity, it belongs destination-wise to the intelligible world. It also can embrace absolutely innumerable amounts of spirits, and these can either allow themselves to be ascended by the Intellect, or turn aside from the Intellect and choose the Vessel World, losing themselves in 'the realm of finite'. The alternative in which Spirit may exist is within The Singularity, the position in between of these both sectors, in which spirit ascends over the bound to the Vessel World. In which they become either Symbols, Abysstials, Magrifites or unaligned to any of these meanings. Said beings are beyond the amounts of dimensions of their biggest possibilities meanings inside Vessel World, and beyond concepts or meanings of Vessel World and MPU as a whole and any other structures that are below The Singularity, thus creating a separation between said structures.

### Symbolic Zone (Structures that have a conduital meaning)

Aether contains standard Singularity's 10 Nirvana Luminas. While both Carat of Light and Darkness have 1 Pangea inside of their structures.

**Aether** - Between Light and Dark, there's Aether. Those spirits that are not yet bad or good in the light of CoD or CoL will end up there. Hub welcomes any type of deity here, and is a place of old, mythological ruins and buildings, resembling the old times of Mythoversum.

**Symbolic Centre** - This structure is made for many different dimension-bounded symbols resembling different meanings and concepts, this is the main place for them to reside in, this is also where three horsemen reside in, it is also known for Mythological stories that took place, Symbolic Centre by itself is the biggest 'The Singularity' sector structure, and there's a clear reason for that. Symbolic Centre divides itself onto different substructures that even by themselves are bigger than any structure said to reside in this very sector. These substructures are made so domes for the weaker Symbols to reside in. Symbolic Centre by itself has infinite amounts of Trival Provincias.

**Valhalla** - The place of living for Valkyries, it contains dimensional amounts bigger than any structure below it which would rise to another totality. It is the great place of infamous 'fruits that would appear on the trees of the Valhalla. Each time the fruit would fall off, the new Valkyrie would be created, each fruit would contain the knowledge of symbolic power, and each fruit would give something different dependent on their size or color, each had different power that they could gain, thus it is used by Valkyries to use said fruits in order to create godly weaponry. But, each time Valkyries do get inside the structure, they have to still be catious, as this place is full of abstract ideals and hard to understand reality that would cover it, as the reality of Valhalla of Reckage was above any amount of realities of all structures below it, it also uses them as some a sort of combination factor to create extremely esoteric, weird, dream-like or liminal, illogical landscapes. Valhalla is above the baseline structures of Singularity, meaning it beyond infinite amounts of Trival Provincias, reaching possibly infinite amounts of **Trival Thorneums,** a being that enters Valhalla needs to be at least on said quantity of dimensions if not higher in order to access it and talk with Valkyries that co-exist and inhabit this structures.

**Carat of Light** - This structure is living emodiment and archetype of all good, personified as 'LIGHT', beings filled with LIGHT, or beings that are made out of 'LIGHT' coexist and inhabit here. Beings that generally inhabit Carat of Light is the Magrifites Pantheon, and the leader of such structure is Lambda.

**Sacred Gate, Entrance of Nyx** - The entrance to the waterfall along with Sacred Gate of the underworld is being kept within similiar power as to Carat of Light and Darkness.

**Carat of Darkness** - This structure is the living embodiment, and archetype of all worse, and bad, personified as 'DARKNESS', beings filled with it, or beings that are made out of it coexist and inhabit there. Most of them are 'Abysstials', known as Arhyns, and the leader of such structure is Senus The Instigator. COD is in never-ending fight with COL, keeping balance between good and bad.

### Foundamental dimension structures (Those that create dimensionality, and are the end of dimensionality by itself)

**The 'Enlightment'** - It is supposed to manage and sort out, contain all numerical, transinfinite and finite amounts of mirrors/dimensions existant or not existant - including the entire Set Theory, amounts that can reach numbers so high that they become unfathomable and would beyond the Rectangle Theory as a whole in terms of time, space, dimensions, including every set and dimension's structures or superstructures that would exist within it - or infinite larger hierarchies. The Structure is meant to filter through dimensions and always deliver newer layers when one is touched, modified, altered, or destroyed. It works as a 'Maintenance' structure, available to fix structures at any point in time below it in power, in order to keep the safety of Singularity. To become on the same power as Enlightment one would need to be beyond the conceptual mathematics or logic of all the contents of said structure to the point of being completely inaccessible to it, the dimensionality ends there, as Directives start the category of structures that are beyond conceptuality of dimensions that are set by Enlightment. Enlightment is overall in state of higher qualitative superiority than Placeholder.

**The Enormity** - The Enormity is a structure with a shape of squid creature, of which it's tentacles contain The Enlightment's scale of quantity amount of Mythicverses and Trival Provincia scale amounts of realities of The Enlightment, possibilities and probabilities of all structures lower than it, and in it's centre, lays 'The Enlightment'. All said structures are covered and shown as cubic structures that connect each other as a huge continental plates that make it's tentacles. The Enormity is the Embodiment of Mythology and Platonic concepts, of whats abstract or not. Enormity lays as strong as The Enlightment but covers it nicely.

### Metaphysical Governing Zone (The structures beyond the dimensionality that is served and existant, transcendant to it. The name comes from many structures that govern over the structures all below them (as these are of further 'superior quality'), and with it, concepts such trivialism or metaphysics.)

**The Nous-Suprima** - Nous-Suprima is the concept of layers, as a one, compact idea that by itself defines structures that are transcendant beyond the concept of dimensionality. Nous Suprima defines all laws within such structures that exist or do not exist, due to this they do not include 'spatial mirrors' or are 'attached to time' but 'structure beyond all of it' in on itself. The 'bigger' the structure, the stronger is the structure that has Nous-Suprima, for comparison, Baseline Nous-Suprima is equal to something completely transcendant to the concept of dimensions and thus mathematics. Every other structure from then now on existing within The Singularity has Nous-Suprima, but the further, the bigger the Nous-Suprima gets. F.e Directives is baseline Nous-Suprima, but PataSphere is already completely beyond the concept of baseline Nous-Suprima AND Directives transcending it to stronger Nous-Suprima structure, and so on it repeats and gets bigger empowering each structure infinitely until reaching structures that are completely beyond the concept of Nous-Suprima altogether from The Centre onwards. Nous-Suprima surpassess and transcends over what its stacked ontop of, meaning by the definition that the Second Nous-Suprima stacked ontop of PsiSphere, transcends over PsiSphere and the First Nous-Suprima layer, the higher the number gets, the overall power rises drastically.

(Example)

First Nous-Suprima (Baseline, meaning no additional layers) - Beyond the concept of dimensionality (Thus time, space)

Second Nous-Suprima (Baseline, meaning no additional layers) - Beyond the concept of First Nous-Suprima

Third Nous-Suprima (Baseline, meaning no additional layers) - Beyond the concept of Second Nous-Suprima

It is important to note that Nous-Suprima has its own 'layers' (as the structure) and that means that one First Nous-Suprima could have infinite amount of layers to it and each one of those layers would be superior (in 'size') and further superior than one another, which would mean it would reach different 'levels' of itself, each layer dwarfs over the ones below it (less superior ones), viewing them as a mere fiction and an idea. What is also important to note is the fact that each Nous-Suprima contains realities of each structure with lower Nous-Suprima. Thus creating a hierarchy that surrounds the 'biggest' Nous-Suprima structure which is the Elector, it being the 'Alpha Suprima'.

**Directives** - Directives are the controllers of all domains and laws that make Mythoversum stable inside Singularity. Directives have complete control over lower structures, and are completed over the concepts of each lower structure such as 'The Enlightment'. Directives are first structures that are beyond concept of dimensionality. Directives are both a faction and their created structures - their four directors have control over Elector and some control over The Centre.

**[First Nous-Suprima]**

**Directive I "THEOREM's domain"** - Directive I is a structure that controls the laws of Physics, Astronomy - and any other theory related to that.

**Directive II "PURSUANT's domain"** - Directive II is a structure that controls the laws of Mathematics, and any other theory related to that.

**Directive III "VOYAGER's domain"** - Directive III is a structure that controls, regulates, modifies, creates, removes the laws of authority, authorization, code, and any other theory related to that.

**Directive IV "ENIGMA's domain"** - Directive IV is a structure that controls, regulates, modifies, creates, removes the laws of Magic of structures below, or any other value, law, or theory that is considered to be not fitting into other Directives' range but exists for lower structures - the ones that break other laws stated above, or override it.

**PataSpheres** - They contain whats known as Platonic structures and coordinate them Metaphysically, and their main job is to transfer all information conducted from PsiSpheres such as abstract values laws, concepts, ideas, and transport it to the lower layers and structures, they also conduct and have full control over the Directives, beings from PataSpheres are the ones chosen to take control over Directives and make sure that nothing wrong is going on. PataSpheres resamble abstract world that has large landscapes of platonic nature filled with many ideas. PataSphere overcomes every concept of structure below. PataSpheres by the look of them are capable of influencing concepts within Mythoversum below itself, certainly these that include platonic or abstract sorts. PataSpheres resemble libraries that contain books, each book contain a certain concept of the category said before. Libraries are practically and irrelevantly endless of alleys and books.

**[Second Nous-Suprima]**

**PsiSphere** - PsiSpheres take the job of an Administrative Department, that takes the main job of coordination of powers, abilities, capabilities, possibilities of every being below that is meant to appear within Singularity or Vessel World, any creature below upon entering or being created inside Mythoversum will be given certain atributes, powers, abilities, this is the structure that makes it happen, because of it, beings can be capable as they are, and beings can be as strong as they are, Psispheres contain much definitions of power, abilities, capabilities inside of them as something alike 'Archive' where everything is stored. PsiSpheres are meant to be multi-capable structures that would not be bound to much laws of any kind, and it's holding within itself indescribable amounts of laws, concepts, archetypes, platonism, ideals. PsiSphere is absolutely beyond all that though. These very structures are solid, they are as pillars for The Centre of Mythoversum. Psispheres would have their own pillars that would support lower structures such as PataSpheres. PsiSpheres contains Trival Thorneum scale amount of PataSpheres, ideas, concepts of any kind such as conceptual, non-conceptual, mythological, ideal, platonical idea and thought is stored within PsiSphere. It can also be noted that PsiSpheres to anyone inhabiting under them or within them see them as "Nigh-Omnipotent", as they cannot be destroyed, moved, similiary as with any other structure superior to other, lower structures inhabitants within them see as "Nigh-Omnipotent", similliary to each higher layer, and structure below it. Each one of those structures bigger in 'size' than one another and sees the lower one as pure fiction and a mere book of everything that it contains. PsiSphere is beyond concept of PataSphere.

(**Absolute Infinity** - It is a number that is bigger than any conceivable or inconceivable quantity, including transfinite. It is linked to the Omnipotent deity that is known as 'The Absolute' in some way, and it is stated and connect to various mathematical properties, which would include reflection principle.)

**[Third Nous-Suprima]**

**Cell** - Each cell contains certain authorities, writtings, thoughts, ideas, and what is written or might be written, all these cells create a 'tree hierarchy' of sorts. Said cells have Nirvana Lumina scale amounts of outcomes of every structure, even Psispheres, or HeroSpheres themselves. Cells themselves are already in full control of Metaphysics and 'The Principle of things'. Cells are orange orbs that connect themselves to Centre as if to create a thin skin on it. Every orb has certain thought, idea, writting, that when connected to The Centre, becomes truthful. Cells thus contain non-canonical information and data for everything below it, and once certain Cell becomes connected with The Centre, they become canonical and thus truthful for Mythoversum in its entirety. Each cell thus contains narrative of certain parts of lower structures than the Cells themselves, while not being stronger or weaker, as all narratives in Mythoversum all on the same plane and are simply sectioned.

**[Fourth Nous-Suprima]**

**HeroSpheres** - Herospheres main objective is to transport 'Cells' from Centre, as they end up all the way in said structure where all transported cells would be contained and used for certain purpose, f.e creating a new entity right from ones ideas. They contain every outcome of all and possibilities of all other lower structures and of all possibilities of the narrative of Cells, even minds of beings and ideas, containing amounts of it so large, that it could be called the nigh-Absolute Infinite. HeroSphere is also beyond concept of Cell and HeroSpheres below it. Nous-Suprima layers here reach the Nirvana Lumina scale amounts. HeroSpheres structure in comperasion would be on an 'Infinite' 'size' of Cell-like structures rising in totality and power, from which 1 would be baseline Cell, and further numbers would be the exponentially rising power of said structure. Each HeroSphere has a total control over Trivialism, and is all based on Metaphysics, operates on these, meaning it views everything below it and within itself as all true. HeroSphere makes sure that the Cells that are allowed to be connected with Centre (thus to be confirmed fully truthful) are not in any way destructive for Mythoversum and that are fit for the theme of it and category of in which this information wants to reside in.

**[5-finite Nous-Suprima]**

**The Totality Prison** - A prison containing entities, or beings capable of destroying Singularity, or damaging it severely, beings that surpass the laws of Directives in some way, or those that break them.

**Elector** - Elector is known as the Foundation of Singularity sector, and is composed out of bubbles that are the main laws themselves, life and death law, probability law, capabilities law, powers law, plot laws of lower structures to it, and any other that have the main impact of Mythoversum, Elector is directly under The Centre doing what it is being told to do, it is a sentient structure that by itself could also be called names, most of the known ones are 'Elector'. Elector is beyond concept of all HeroSpheres and anything lower, while being the third section of narrative.

**[Elector has it's 'size' expressed as infinity on a scale where 1 would be First Nous-Suprima, and 2 would be infinite Nous Suprima, the 'size' rising exponentially, reaching into higher quantities which would be reaching Absolute Infinite amounts, The Alpha Suprima, that is the biggest of transcendant and of all other Nous-Suprima, it is so large in it's 'size' that counting, measuring it is purely irrelevant and futile.]**

**The Centre** - The Centre really is the core of Singularity by itself, it is meant to contain Absolute Infinite amounts of layers of Elector-like structures raising in totality and power with each-like layer ontop themselves, overcoming each other's concepts of stronger and stronger electors, although it is futile as to enter the Centre itself, said structures would need to overcome conceptual framework of themselves. Centre therefore is over all of said Elector's concepts, exceeding their entire frameworks, and logical foundations of Absolute Infinite amounts of Pataspheres, Psispheres HeroSpheres, and anything else. Centre is an beyond concept of concepts structure, that would exceed any lower structures of it, and exceed any being capable of controlling any structure below or on its level, being an abstract structure by itself to it's core as it was many times confirmed, as all and everything that exists in 'The Centre' resembles beings beyond triavialic concepts, including all Psispheres that support it, or any Pataspheres, being the 'size' of which would go towards the Nirvana Lumina's transinfinity of all possible variants of each and every structure, in which the real 'size' of that containment would be expressed as infinite on a scale where (1) is Elector and (2) is a structure above Elector, each higher number exceeding ones concepts, the gap between the structres becomes exponential infinitely of the infinite. It is composed of Absolute Infinite amounts of cells that would reside all around the Centre as if it was a skin for this very structure. The Centre is also beyond the framework of Nous-Suprima concept completely, and the concept of Suprima's realities. Centre contains narration of every included structure below it, making it the fourth section of narrative.

**[This would mean that The Centre itself has its overall 'size' beyond the concept of ALL Nous-Suprimas, and every single layer inside of it. Making it completely and purely irrelevant in size compared to Elector, as the visible gap of power between The Centre and Elector is in size similiar gap to the one from 0-dimensional structure to Elector.]**

**The Absolute Solver** - The Absolute Solver is both a sentient entity, and a structure, by itself it is beyond the sole concept of 'The Centre' absolute infinite amount of times, and the sole reason for it, is to govern over all means of Mythoversum below Intellect in order to collect Errors, bugs, glitches, issues of Mythoversum, and eliminate them, it is a terminal of which each being that is meant to not exist will be erased in the flames of theoricity.

## Intellect

Apart of the sector, the 'intellect' known as surreal & abstract essence that exists inside the sector is a perfect image of the Messiah and the archetype of all existence and existing things inside a Constellation and Dhour. It is simultaneously both a structure and thought, idea and an unbounded world. As image, Intellect is somewhat partly connected to the Messiah, but as derivative, it is entirely different. Intellect is basically the pure existance and knowledge in it's form (existance used for beings inside the Intellect sector), outside of conceptuality of all below, the 'greatness' one could possibly want to see, the 'anything' one wants to ascend to. It is the 'energy', which manifests and organises the material world into perceivability. Said intellect is transported to the rest of lesser beings as the form of 'knowledge'. Ones that appear here are the ones to ascend vastly 'bigger' to the Intellect sector becoming their better possible form accorded by 'higher realms', above any ideals they lived by previously - becoming their stronger selves. The first structure here (Celestiality) is beyond the concept of 'The Absolute Solver' so much amounts of times that it reaches Absolute Infinite, or even irrelevant and/or undescribable amounts surpassing any comprehensible numerical form. This however means that Celestiality and Absolute Solver are completely separated from each other and to reach Celestiality and thus Intellect sector - one would need to be vastly more powerful.

### Inhabitation Zone (Place where Intellect-level deities reside in)

**Celestiality** - A place of creation and erasure of Spirits. This is where one gets to choose on which side of sectors will he get to live in, this is where all abandoned concepts, writings, ideas of authors, writers, are all stored. Most deities, or beings that comes to Mythoversum or is being created, is given Spirit, as it is coordinated by The Almighty himself. Thus, Spirits are applied to anyone that is being created, or anyone that has entered Mythoversum, as long as they are bounded by the idea of Spirit itself. It is really rare for one to be unbound to Spirit, making these entites really rare and far-between. Celestiality has its protector, that is also called 'Embodiment of Ascension', Kvelddýr that has the capability to manipulate Spirits to his own will, thus having access to even Dhour fully.

**Dhour** - One of the 'bigger' structures in the hierarchy that remains in Intellect, the sole place of spirits that choose to become their 'designed "full" potential' in their own decided scheme made by Constellation. They inhabit this very place becoming close to The Messiah's words. They spread the 'Intellect', that is the main reason for ascension of any kind. And from this structure onward comes beings unbound to The Three Principles. Dhour by itself is a sand-like landscape covered in grey color, on this very landscape abstractfully, inhabitable buildings are made for said spirits to exist in. Existing at this plane of existance makes much of the spirits and their vessels Hoplites, some however choose to not enter the Hoplite existance, and instead decide to live close to their own thoughts, serving themselves or their objectives, and wants. Buildings existing inside Dhour are similiar to Egyptian architecture, there are also structures not made by the inhabitants themselves, such as Krekvens. Krekvens are pyramiid-like structures that cover certain amount of terrain and exist far away from one another, they shoot out beams out of their 'highest point' that reaches 'the clouds' of sector's 'axises' that are connected to the Dice, every Krekven contains by itself the source of ascendence and knowledge, parts of mythology of Mythoversum resides here, beings known as ancient, legends of the old times. Dhour is beyond the concept of Celestiality completely the same amounts of times as the 'expressed size' for the Alpha Suprima. On Dhour, 'deep' into it's abstract ground lies the foundations made out of Nuons Surreal Layers to prevent Dhour's destruction as Surreal Layers are vastly superior to it.

[Nyx Waterfall was on the level of COL and COD in regards to power until Chapter 1, as it since then has been ascended along with Death itself to Dhour for every Constellation canonically.]

**Nyx Waterfall** - Nyx Waterfall is named after an infamous being named 'Nyx', a Deity that has a complete control over death. This structure remains as a place where one's spirit would end up after their death. Nyx Waterfall remains on the level of Dhour, not surpassing the structure conceptually nor being less powerful than it.

### Surreal & Abstract Governing Zone

**The Surreal Layers of Now** - Surreal Layers are the onion-formed layer compact idea existing in Intellect sector. Each one layer is already above the concept of any structure the layer is applied to inside Intellect sector from Dhour onwards, and with every layer onwards, it increases in transcendence, the example being:

First Surreal Layer - Absolute transcendence over a structure (ex. Dhour or Nyx Waterfall) comparable to the gap of transcendence between a 0-dimensional structure and Dhour.

Second Surreal Layer - Absolute transcendence over First Surreal Layer the same way that First Surreal Layer transcends Dhour or Nyx Waterfall.

The layers can reach amounts so large in fact that they can are beyond quantifiable with numbers or mathematics, being beyond the numerical quantity of description inside Rule of Concepts, reaching into Nuons of layers that exist inside every Intellect sector structure from Dhour onwards. Everywhere influenced by Surreal Layers the landscape is purely chaotic and primarly artistic, nothing have to make sense, there can be dozens of illogical visions, while NOW is the composite centre of all the surrealism (including surreal layers), existing beyond them to continue the unstoppable wheel of creation. Now in abstract sightings seem to be a symbol closely resemblant. Layers all carry the Three Principles forward until beyond the entire Surreal Layers concept.

**[From 'NOW' (or any other structure existing beyond the framework of Surreal Layers) the Three Principles become irrelevant and useless.]**

**NOW** - NOW works similiar way Placeholder works for Mirrors, instead however it upholds surreal & abstract essence, while not governing it by itself, it manages some part of it, and anything below the Outside Zone. NOW is a 'name' of the ever-changing process of Intellect sector, and the current unknown, it is an engine-like structure that powers up and changes hierarchy through the 'Axises' that Dice sends off, some of them are even inside of NOW itself, and for that it uses Surreal Essence of the Intellect sector, using it as a way to convert it into another set of sorcery considered forbidden, thus only used by 'NOW', called 'The Ancient Magic', that is used to bypass illogic and logic of any kind or meaningful concept that is below NOW. It is the living example of never-stopping convertion and surpassing. NOW never stops it's movement and is always in a state of action, and thus could be compared by hard work to a human heart alike, ceasing to stop at any moment. Essence is pumped up to NOW via The Dice and it's 'axises'. NOW is a site to behold, the true core of surrealism, beautiful yet illogical landscapes with no true sense and meaning, once approached, exists as an inspiring, yet weird and chaotic landscape, the weirdest of all you could possibly imagine. Everything there becomes truely liminal and weird, it is said that beings that approach NOW would experience some sort of deja vu or reminders of their life and situations, inside NOW there is a 'river-like' construct flowing with abandoned ideas that end up inside Celestial Sea, falling into the Celestiality weakened, these all ideas are carried by the waves and have an abstract current so strong, that for a being inside Dhour, it would be enough strong to spaghettify them and erase their existance once entering through 'The Main Current'. 'The Main Current' itself, as used before, is the main place where the data falls into the River, however, the power transmitted into the surreal River is so strong, that being near the main current would lead you to a certain death, even if you would be able to surpass any of first Frames of NOW. It is certainly also a dangerous region, as many things could happen inside of it, overloads of data, destruction of Frames or their re-imagination via Frame re-creation, anything, and every major action leaves a shockwave of conceptual power that is highly dangerous and could froze any being into coma-like state. While dangerous, many stronger deities visit NOW to harness some of the power of Frames or to surpass permissions of some sections inside NOW to use it for their own benefit.

**The way it works:** Each compact surreal layer idea (all the layers) is put into a sub-frame which is beyond framework of what it contains, each sub-frame contains stronger and stronger concept of surreal layers, each 'sub-frame' is surpassing the other, with context being that first surreal layer of next sub-frame is absolutely transcendent to the entire freamwork of sub-frame below itself (Ex. sub-frame 1 'is' The Surreal Layers, sub-frame 2 starts with first surreal layer being absolutely transcendent of the entire sub-frame 1, and ends on the same amounts of layers as the one before, sub-frame 3 works the same way for sub-frame 2 as relation between sub-frame 2 and 1.). Sub-frames are the same in amounts as there is layers inside all sub-frames. All said before amounts of sub-frames exist within one Frame, while second Frame would have Nuonically more sub-frames and logically more 'Surreal layers', from which first sub-frame of each Frame's first Surreal layer is beyond the Frame that is below them (excluding Frame 1 as sub-frame 1 inside Frame 1 has inside of them original Surreal Layers), while second Surreal Layer would be beyond concept of that Surreal Layer as stated before. Frames are completely superior to sub-frames inside of them the way that sub-frames are completely superior to Surreal Layers inside of them. There are in total the same amounts of Frames as there are amounts of Surreal Layers with each Frame absolutely surpassing the lower. NOW in the meanwhile, being the primary core of all said Frames, existing on a plane that would be considered omnipotent and superior to all Frames that could or could not exist with the conceptual gap between them being ANCHOR. Dice in this comparison is beyond NOW in the same gap as relation between NOW and the Frames.

### Outside Zone (Outside of all the sectors)

**The Dice** - The Dice is used as the backup unit for the Mythoversum three primary sectors such as Intellect, The Singularity, and Vessel World, in case it would be destroyed, the Dice simply uses a backup of sectors, structures, layers and restores it, deeming destruction of sectors truely undoable unless The Dice itself is eliminated, dice is also capable of transporting information to lower layers of existance to repeatedly inform all sectors and sometimes update or adjust their structures or concepts of overall existance if it chooses to do so by the Ring. The Dice in it's appearance is a cube-like structure (which by itself is not a cube, it is only an abstract image of one) that contains smaller 'cubes' inside of it, each with different colors meaning different states of Mythoversum, primarly: STABLE, UNSTABLE, CHAOS REIGNS, PEACE REIGNS, WAR REIGNS and so on. It is the structure within outside of construct of everything below it. The dice's cubes contain different symbols each, and is above all cosmology below it, being beyond the concept of Dhour Pangea amounts of times. Further on, The Dice consists of also never-ending, irrelevant amounts of 'axises' of all said-before sectors conneced at the top to the Dice that can manage the entire tectonical work and relations between plates and structures.

**The Ring** - Ring that surrounds Dice and all sectors is the one that transfers information like DNA into The Dice, the data being information from upper layer of The Great Archive, if anything changes inside said Archive, Ring will adjust it inserting new information into the Dice, so that the Dice will be able to transport it. Ring is as the named states, a ring, that covers the entire sectors with its gold-like abstract form, it covers the entire landscape while being the ultimate day-night cycle for all the sectors, on itself thus, orbites four spherical-like abstract structures similiar in shape to planets that are all on the similiar level as the ring itself, known as: Wizewjusz, Nokrerjusz, Darnat, Kerway, Wizewjusz being the representation of the night, Nokrerjusz being the representation of day both being present in first two sectors, Darnat and Kerway being representation of the intermediate for first two sectors, while being day-night cycle for the Intellect sector. The Ring also beyond the framework of the Dice the same amount of times as the gap between The Dice and First Nous Suprima, and is a structure directly made by The Almighty's descendants so that Ring can generate new outcomes of Mythoversum giving it to The Dice as an option to consider.

**The Great Archive** - The knowledge, everything of knowledge, here it is explained, a lot there is known, everything there becomes understandable, all of knowledge of all below and truth there is stored. It remains a mystery for most beings if this structure even exists, but those that remain on Intellect sector really well know that this structure's capabilities. It could be called a sort of library, upon entering the Archive, there is no promise of exiting it again. The Great Archive seemingly by itself contains all narratives of structures below it, making it the fifth section of the narrative. The Great Archive is beyond the concept of Ring the same way that the Ring is beyond the Dice Nuons amounts of times.

**The Constellation (First definition)** - The entirety of 'Mythoversum' as a whole, entire concept, with every structure and idea below it (in this case, every structure that is above in this book), every word, everything that is existant within it's narrative lower narrative. It is the entirety of all works below it and is compressed into a flower-like construct, that is by itself over the entire concept that it compresses making it nigh-impossible to escape from, beings that would be powerful enough to cross the barrier and become on the power above world that Constellation is, would find himself further beyond the barrier that Constellation has, as a being would be stuck in the endless emptiness of it. However, if one is as strong to be beyond the entire conceptual level as The Constellation itself, it is possible for them to leave it, materializing themselves into Religion Sector, in which they all become the monumental look of said Constellation in comperison to the meadow of Spherical Construct. The Constellation thus sectors and gathers all narration of each sector, structure and thus reality, however; it threats them all as equal, and is like a table that contains all sectors of narrations of all structures that it contains to maintain consistency within what is written or not, making it the sixth section of the narrative.

## Religion Sector

Religions since the Dawn of Existence many have tried to explain the existence of Mythoversum and what would be infinitely beyond it, and thus from writings and findings of many, there have been many ideas and concepts of what could it really look like. Some believe existence of complete opposite of The Almighty, but what is important to point out is that Religion lead to confirmation of something that exists above the plane of 'Mythoversum' as a whole, as it was proven the 'outer-threats' to exist, it's been also proven that thus there needs to be more worlds existing to the same extreme or level as 'Mythoversum' (in this case, Constellations). Religion Sector (as shown by most) is the proof further existence than just Mythoversum. Thus it is the most powerful sector as it contains all that exists, or does not, things that are ineffible exist here, and thus it mostly remains 'empty' for eyes and hands, as ones that have seen or are able to see will never be able to write it properly. This is what makes Religion ultimately powerful.

### **PataPhysical Governing Zone**

**Constellations (Second definition)** - Flower-like structures that are compressed entire 'Mythoversums' similiar to it and being the complete alterations of one, parallel to each one, and can be different in basically any meaning, it might be parellel even when it comes to some origins excluding creations of foundations and structures. These flowers grow and inhabit the-so-called indescribable landscape called 'Spherical Construct'. These flowers are all coloured in the same yellow-like color that would connect to one another similiar neuron connection, finally leading to the centre of Spherical Construct which is The Reticent Roots. Constellations by themselves are far outside every construct inside the three sectors' concept that makes it whole, Constellations view thus everything inside them as pure nothingness, as they contain each and every information that could be anything and everything at the same time, all concepts of logic, illogic, probable, improbable, they are the total point of everything that makes 'Mythoversum' and is 'Mythoversum' and are cosmologies on their own - the conceptual gap between it's contents and Constellation being ANCHOR. Being in the state of absolution, and inhabitants and structures of Constellations see them as Omnipotent, and thus by them are impossible to even touch, feel, notice or fathom. Constellations are beyond the concept of all structures inside of them so much that the amounts of it in sense of Rule of Concepts are beyond numerical form of this value which is Nuons. There are in total unfathomably infinite amounts of Constellations that exist on the meadow.

**The Reticent Roots (Known as Constellation #0)** - The Centre of Spherical Construct, in the middle of all Constellations, every flower is connected to this very flora. It is the 'Alpha Reality' of it all. It is the one to have near it - yet untouchable and vastly unreachable by any means for TTR the most powerful essence. The 'Anchor Essence' is the one to dictate the world of Atlas. It is what makes contents inside Atlas work and what makes flowers existant - essence itself remains so 'big' that all and everything, every unbound structure that resides there is simply made out of such essence. It controls everything, each 'Alteration' of Mythoversum. It is what drives through the flowers, it is what is transported through connections, all the way to TRR, or back to the Constellations. It is used for the structure to maintain 'brain-like' abstract function and work properly by itself. TTR is on another level of existance far 'bigger' and over the framework of Constellations, seeing all of them as complete and utter fiction, so fictional that TTR could view it aswell as pure nothingess, zero to what TTR is because of its capabilities and power, it can easily modify and change every aspect of Constellations, the concept of each one, doesn't matter how powerful Constellations are. Thus TTR inside the Spherical Construct is viewed as the absolute totality and it's outer layers inside the Spherical Construct are absolutely transcendant to each and every flower.

**Spherical Construct** - The Landscape that is meant to contain all flowers (Constellations), and every other structure within it. This very place is a meadow-like structure with ultimately blue landscape and grass-like flora surrounding all of it. It has sphere-like shape and it is the foundation of the whole 'Brain', of all Constellations, containing within its TTR and overcoming its concept at the same time to maintain hierarchy. Many call Spherical Construct the composite 'Omniverse', as it is beyond the concept of The Reticent Roots Nuons of times according to Rule of Concepts.

**Abstract Nous** - Abstract Nous surrounds Spherical Construct, and is the nigh-embodiment of all that is abstract. Abstract Nous is possibly a sign left by the divine touch of the Absolute, remaining as pillars of nigh-everything that could or could not be abstract - everything is upheld there to a hierarchy previously known as onion-like. Where the Abstract Nous becomes alike a realm in which The Anchor Essence can work through. Abstract Nous remains on Mythoversum alike a skin that was torn off before - it regrew even stronger than before as a reminder of a wound that was done to Atlas during the War of Atlas - a mechanism created by Atlas to protect itself from further attacks.

**The Peak Of Superiority (Known as 'Mt. Risal')** - This remains as a way to show that no matter how powerful one is - there will always be one that is more powerful and stronger. - this line remains same for the last borders of Mythoversum such as the Peak Of Superiority. Some would call Peak of Superiority the mountain and waterfall - as it does have a part that resembles it in some way, the waterfall however remains so huge that it is impossible to see it's entirety even by the beings inhabiting Spherical Construct - it's hardly visible as the waterfall remains fairly enigmatic for many - and what could be past it further aswell as what is past the 'mountains'. Some say there is something to the waterfall itself. The structure covers the entirety of Spherical Construct but the waterfall itself falls down only in one 'place' in which it creates 'rivers' that then fill some of the meadow of SC. The Peak of Superiority has it's secrets as for the mythological ways of total superiority and how the law of 'power' really works as it's somewhat connected to the Anchor Essence - a connection between Atlas and Spherical Construct that delivers the essence through. Peak of Superiority also remains as a domain of complete ascension - and what comes after it - and with it - some say Peak of Superiority is the cause of existing 'Primus' versions of many characters that can thus access Religion sector in some way - due to this TPOS is considered the tool of power - going with it's entire premise that "there will always be a bigger 'fish' in the ocean". One could say that The Peak of Supriority remains as a legend in a way of what it covers and what could really be behind the 'mountain' - not many dared to pass through it - but the conclusion is quite understandable, past this sort of barrier after Spherical Construct - you enter into the further realm of Religion sector much more unknown for inhabitants of said sector - the barriers and pure Atlas itself that contains everything else - past The Peak of Superiority which works alike mountains - you enter to the point of no return - as long as one is incapable of fathoming further beauty of Atlas past that point. One would compare it with entering a blackhole - if one goes too close they will simply be done for - as long as they are weaker. These that can fathom entirety of Atlas and visit it - know to rarely reveal what's past them.

**How it works:** To explain this there will be used different terms used before in structures below to best explain the way that Peak of Superiority works behind the scenes in it's total framework - While there is in total Nuons to more Abstract Nous possible in which first Abstract Nous would be transcendent to Spherical Construct, and second would be transcendent to first Abstract Nous to all surreal layers inside of all Frames amounts of times - this gap increases exponentially with each Abstract Nous. For the entire Abstract Nouses are limitlessly created container types, container type 1 would work similiar way to sub-frame in NOW - containing each Abstract Nous concept in which each first Abstract Nous from each container type 1 would surpass the entire container below, while container type 2 would work similiar way to Frame in NOW. Abstract Nous thus works also similiar to Surreal Layers as each concept is inside each container type 1. There are Nuons amounts of container types that works similiar way as to relation between sub-frame and Frame. Thus making a long and ceaseless wheel of superiority that creates more and more container structures - which then surpass these that they contain inside themselves - in the end increasing amounts of Abstract Nous entirely and vastly. Mt. Risal continues it's journey on ANCHORical gaps between the 'biggest' possible 'further hierarchies of containers'.

**Atlas** - Atlas is what surrounds Spherical Construct, it is the Ultimate nigh-edge of existence and everything that is to be or will be. The ultimate Border of all rational, irrational, logical, illogical, concepts of view, perception, description, quantity, vectority, transcendency and narration of **everything**. There's really nothing after that, which would be called any principle, name, and description, or would be able to be described in names of power, transcendency, capabilities, superiority as by itself it would be all over Atlas' ideas. There is confirmed however for something to exist beyond Atlas, but whatever it would be, it is ultimately ineffable, indescribable, **innarratable**, structures on the level of which no one would ever be able to understand. Ones that wouldn't be either as said before 'rational' or 'irrational', it is all uncategorized because no words can really be used to categorize it anywhere. There are no concepts of 'realities', 'parellels', or any other meaning of explaination by any means beyond this point. Atlas by itself views everything that exists within it as nothingness, because it is beyond every concept, and the closest to it, The Peak of Superiority, Atlas is beyond it's concept and onwards of possible concepts of bigger notable strength in the same gap as of absolute transcendence between first Surreal Layer and Peak of Superiority, thus creating a gap that could only be described as ANCHOR (in fact, multitude of them). Many would call Atlas everything, or would call it 'The Second Omnipotence', or the Metaverse. Atlas by itself, while being the borderline end of nigh-everything, also contains all narrative for all structures that exist, making it the last, seventh section. Atlas is also the structure that creates 'The Anchor Essence' which then dictates contents inside itself - it's works, constellations, TTR - it's abstractfully a stream of 'substance' that resides 'near' The Reticent Roots.

   **Phonn** - Is the Construct of a Giant that holds the foundation of all, while still being inside the influence of Atlas and it's borders, it is said to be one of the eldest sons of The Almighty, that promised to always sacrifice himself for the good of all. And thus he became the Cosmic Construct of a giant that will always hold the Atlas and all within it until the end of all after fighting the unknown. Phonn ascended to the level of which he is able to notice the ineffable and treat Atlas as if it was a normal object for him. Phonn is known as the embodiment of knowledge and wisery, and has it's existance split into his own lesser forms known as 'avatars' - some inhabit Religion sector while some inhabit Constellations.

## RELIGIONS

All religions that try to prove certain points of existance or theories.

```
**RELIGION:** The Society Of Paradise (Church of Movere Harenae) & Viscerism (Church of Rhast)

```

One of the most popular religions to ever exist, which has been proven to be truthful. Both have been seen to have the most proof to back it up, and are the most influencial. Both religions have their strong points. It is the most widely agreed theory that is considered 'truthful'. This idea tries to prove that there also exists further realities that are Constellations themselves, each Constellation thus contains the entirety of 'Mythoversum' as a firm concept, a one reality of it all, that contains all, and everything that one could write or think, each containing all of constructs or meanings, with each being more and more powerful proggressively until reaching 'The Reticent Roots'. Constellations thus are a uncountable infinite amounts of realities and possibilities of each concept of Mythoversum, in which each Constellation is similiar to the work of 'Parallel Universes', being different from one another, similiary to that of quantum physics, in which there exists each state of certainity that as a whole creates a totality that is the Spherical Construct.

```
**IDEA/RELIGION:** Self-Existentionalism, Church of Self-Belief

```

This would be better called 'Anti-Religion', as it is the ultimate idea that there's no 'beyond', there's no 'further', there is no 'bigger'. Everything that one is able to know is the border of all. Believers of this very 'idea' believe that there's no 'The Almighty', that there's no 'Absolute God', and there's no salvation, that all lies in ones hands.

```
**IDEA/RELIGION:** Neo-Deism, Community of 'Steel Heart'

```

This Religion tries to prove that the creator of all is not rather one God but a Council of many Gods, it uses the proof of 'Descendants' as not actual Descendants of power but rather the Council that rules over life of all. They're known to support the idea of radical body-altering techniques used by high-level technology.

**The Absolute/The One** - Root, the Absolute so called, The One, or either 'The Almighty', the All-In-One interaction between everything, the one to spread intellect to all levels of existence, living archetype of Absolution and everything to exist, not exist. It is an utterly ineffable self, unknowable 'One' of all which is the creative source of everything. The Almighty is the everything, anything, nothing, even narrative and there lack of, it cannot be described in any sensible words that would explain what they really are - answering the question that all individuality of beings and everything comes down to simply one being - The Absolute. The Absolute is the cause of all, everything and nothing, of which weaker beings are composed of three subsequent "hypostases" known as Soul (Side-Intellect), Body, Spirit. The Absolute is beyond all conceptuality, every sector, every idea, every structure, it 'outclasses' all and every but not in the sense one can comprehand. The Almighty is all above anything or any philosophy or thought, and it is known as the creator of everything. The Absolute however has his own incarnation - 'Messiah', called Movere Harenae, that is by itself also a physical vessel to interact with Constellations.

The Absolute remains beyond any conceptual bound of a 'degree' or any sort of hierarchy - there are no limitations, no possible laws holding it, no possibility, capabilities or anything setting it in any possible 'state'. The Absolute remains as the 'One-In-All' limitless being that exists beyond superiority of any known and transcendential describable kind and their relation to 'existance' over lesser beings exists as the kind of superiority that simply is in total lack of qualities.