recursal/Fanatic-Fandom huggingface dataset:
Death's Summon

### **Description**

This quirk grants the user the ability to undergo a remarkable transformation, assuming the form of a formidable skeletal creature. When activating this quirk, the user's body undergoes a dramatic change, morphing into a large and imposing skeletal being.

In this skeletal form, the user experiences a unique set of advantages. One notable aspect is the complete absence of pain. Whether enduring physical attacks, environmental hazards, or even the most excruciating injuries, the user remains unaffected by pain. This immunity to pain allows them to maintain focus and continue their actions without distraction or hindrance. It grants them a psychological advantage, as they can confront adversaries with unwavering determination and unwavering resolve.

Moreover, the skeletal form offers exceptional resilience and resistance to a wide range of attacks. The user becomes highly resistant to physical assaults, making it difficult for opponents to cause substantial harm or incapacitate them. Their skeletal structure provides a formidable defense against blunt force trauma, cuts, and other conventional forms of injury. This resilience allows the user to endure relentless assaults, giving them a significant advantage in battle.

### **Weaknesses**

In their skeletal form, the user is really slow. The skeletal is also really big, and can't be used in small areas without destroying them.

### **Quirk Moves:**

* + **Skeleton King:** The user slams their fist onto the ground, and sends out a explosion of bones around them.
Anonymous

### **Description**

This quirk makes who looks at the users face, not remember any distinct features about it. The users voice can't be identified either, with people not recognising it.

Photos of the user also appear blurred or out of focus, and if the user focuses they can extend this to their whole body.

### **Weaknesses**

Makes it hard to form and keep relationships.
Aizen Takahashi

**Aizen Takahashi** (高橋 (たかはし) 愛善 (あいぜん) , *Takahashi Aizen*?)

### **Description**

Aizen, the devoted husband of Fueno Takahashi, the retired pro hero known as Steaming, has been a pillar of support and love within their family. Together, Aizen and Fueno had the joy of raising their beloved child, Taiyou Takahashi. However, tragedy struck when both Taiyou and his wife, Hazumi Takahashi, passed away, leaving Aizen and Fueno to shoulder the responsibility of caring for their granddaughter, Ryou Takahashi.

Despite the heartache they endured, Aizen and Fueno committed themselves to providing a nurturing and loving environment for Ryou. They embraced their roles as guardians and poured their love into raising her as their own. Their unwavering dedication created a strong bond within the family, ensuring that Ryou never felt alone in the face of loss.

Ryou, now in her final year at Shiketsu High School, has grown into a remarkable young lady under the guidance of Aizen and Fueno. Aizen, filled with both pride and amazement, marvels at the remarkable person his granddaughter has become. Witnessing Ryou's growth and development has been a source of immense joy for him, reminding him of the resilience and strength that resides within their family.

As Ryou embarked on her journey at Shiketsu High School, she was thrilled to secure a spot in Class 1-1. The prestigious institution has provided her with a platform to further cultivate her abilities and hone her skills as a potential pro hero. Aizen, ever supportive, encourages Ryou to pursue her dreams and seize every opportunity that comes her way.

Within their household, Aizen and Fueno continue to foster a nurturing environment where Ryou can flourish. They instill in her the values of compassion, integrity, and perseverance, guiding her toward a future where she can make a positive impact on society as a pro hero. Together, they celebrate Ryou's achievements, support her during challenging times, and cherish the precious moments they share as a close-knit family.

As Aizen reflects on the journey they have undertaken as a family, he remains grateful for the love and strength that binds them together. The unwavering love he shares with Fueno and the pride he feels for Ryou fuels his commitment to their collective happiness and well-being. With each passing day, Aizen embraces his role as a loving husband and devoted grandfather, cherishing the memories they create and looking forward to the bright future that awaits their family.

### Relationships

**Family**:

Grandaughter - Ryou Takahashi

Son - Taiyou Takahashi

Daughter in law- Hazumi Takahashi

**Romantic Interests**:

Wife - Fueno Takahashi

**Allies**:

**Rivals**:

**Enemies**:
Boiling Hot Agency

The **Gale Agency** (沸騰 (ふっとう) 熱 (ねつ) 庁 (ちょう) , *Futtōnetsuchō* ?) is the Hero Office belonging to the The Magma Hero: Volcano.

## Description

Boiling Hot Agency is a old building with various floors.

Inside, there is a large office space with several desks and computers, with a cosy atmosphere. Around twenty sidekicks are constantly dealing with requests and other hero work for Volcano. Under Volcano there are also four pro heros, one of which is Volcanos husband, Boiling Point.

Volcano's personal office is a large room with Volcano's desk inside, as well as many bookcases.

Many of the sidekicks working at the agency have heat, flame and boiling type Quirks.

## Members

v • e**Boiling Hot Agency**Magma Hero: VolcanoLeaderBoiling PointPro HeroMagma Hero: Molten LavaPro HeroFire FlyPro HeroFire Dancer Pro HeroFire FighterSidekickBlue BlazeSidekickThe Magma Hero: Steam EruptionSidekickBoiling MagmaIntern, Trainee (temporarily)
Flaming Fist

### **Description**

This quirk allows the user to transform their hair into two giant flaming fists. The fists can be used to communicate.

The user can punch with these fists, or they can use them to create bursts of fire by having them do a flicking motion or hand gun motion as well.

The user is immune to heat and fire based quirks.

### **Weaknesses**

The hair flame can be put out with water.
Hack

The sensors and circuits in the users skin connected to their brain allow them to hack, and control over what gets hacked.

The user can hack every electronic device within the range of 20m.

The users can listen to music with out headpones, or watch movies without a display.

### **Weaknesses**

The user has a hard time sleeping since their quirk is always on, so they are alway aware of technology around them.
Dreaming Valley

### **Description**

This quirk allows the user to see the paths people will take and then enter their dreams to influence those paths. By altering the dreams, the user can plant suggestions in the subconscious mind of the person, leading them to make certain decisions or take certain actions.

It is a hybrid quirk between Dream Weaver and Valley Vision.

### **Weaknesses**

The quirk requires intense concentration, and the user can only enter one person's dream at a time. The longer the user stays in the dream, the more taxing it is on their mental and physical state. However, the user can use the information gathered from the person's dream to predict their future actions with even greater accuracy.
Corpse Birth

### **Description**

This quirk allows the user to transform corpses into living babies. The resulting baby is basically what the person whose corpse the Quirk was used on was like as a baby. These babies can grow up normally and will have the exact same Quirk of the person whose corpse they were created from had.

The only beneficial difference between the original living person and the Corpse Birth created baby is that during the transformation of the corpse into a baby, the baby may develop a resistance to whatever the corpse's death was caused by.

### **Weaknesses**

Corpse Birth can't be used on corpses that have been dead for longer than 12 hours. People that were burned to death or similar types of causes of death will prevent Corpse Birth from working on their corpses.
Class 2-A

**Class 2-A** (2 (二つ) 年A (エイ) 組, *Ni-nen Ei-gumi*?) is a second-year homeroom class in U.A. High School's Heroics Department.

## Teachers

v • e**Class 2-A Teachers**Ginka WatanabeCalligraphy & Homeroom TeacherEctoplasmMathematics TeacherKinkan ShokubaiHome Economics TeacherNemuri KayamaArt TeacherSekijiro KanBiology TeacherAnan KuroseRescue Training Specialist TeacherTsunagu OkamotoComputer Science TeacherHizashi YamadaEnglish TeacherShota AizawaSocial Studies TeacherToshinori YagiHero Studies TeacherKen IshiyamaModern Literature TeacherFue KazamaHealth TeacherSnipePhysics TeacherEtsumi AkanishiChemistry Teacher

## Students

v • e**Class 2-A**Daide ItoSeat No. 3, Class RepresentativeHaniko HachisuSeat No. 7Atomu SuzukiSeat No. 9Reon ImajishiSeat No. 19, Class Vice Representative

## Trivia

### Height

Ranked from tallest to shortest.

 19.Syouki Shimizu 152cm | 20.Haniko Hachisu 151cm

### Birthdays

Ranked by oldest to youngest.

 19.Mirai Yukiue : February 28 | 20.Shiori Kamimoto March 5
Dark Marie Antoinette(Fiction World Apocalypse)

Dark Marie Antoinette(ดาร์คมารี อองตัวเน็ตต์)

เพศหญิง

มาจาก:Fiction World Apocalypse

ดาร์คมารี อองตัวเน็ตต์คือร่างอวตารของเนียอันลาโทเทปที่เกิดจากการที่โฟรลโลใช้พระนางมารี อองตัวเน็ตต์เป็นร่างสังเวย เธอนั้นมีนิสัยเหมือนพระนางมารี อองตัวเน็ตต์ปกติแต่มีนิสัยซาดิสต์มากกว่าด้วย

## รูปร่างหน้าตา

หญิงสาวที่มีผมสีเงินยาวถึงหลัง,ตาสีเหลืองอำพัน,มีหน้าอกขนาดใหญ่ซึ่งสวมชุดเดรสรัดรูปสีดำลายแดง

## พลัง

Avatar of Nyanlathotep Physiology(ลักษณะของอวตารของเนียอันลาโทเทป)

Insanity Manipulation(ควบคุมความบ้าคลั่ง)

Mimicry(การเลียนแบบ)
Binta Kiriyama

**Binta Kiriyama** (桐 (きり) 山 (やま) 敏太 (びんた) , *Kiriyama Binta*?)

### **Description**

Binta is the ex-husband of the late Sae Aizawa, the pro hero Mobiliti, and the father of Inko Midoriya.

Binta and Sae divorced when Inko was 14. Sae then went on to marry Issei Aizawa. When Sae married Issei, she stopped being a hero.

After Sae gave birth to Issei's child, Issei was killed by All For One. Even though they were divorced, Binta took Sae and Shota Aizawa (Issei and Sae's baby) in.

She and baby Shota stayed with Binta for three months before they moved out again thinking it was safe.

A few weeks later she was killed by All For One. It is unknown if All For One also took her quirk. Binta feels guilty about this, thinking that if she said with him, she would still be alive, and Shota would have a parent.

Her son was raised by Issei's parents. Binta volunteered to, but the grantparents wanted to raise him. Binta skill helped out with money and sometimes babysat.

### Relationships

**Family**:

Daughter - Inko Midoriya

Son in law - Hisashi Midoriya

Grandson - Izuku Midoriya

**Romantic Interests**:

Ex-wife - Sae Aizawa (Pro hero Mobiliti)

**Allies**:

**Rivals**:

**Enemies**:
G-Force

### **Description**

G-Force is a quirk that allows the user to alter the gravitational field of a living being or an object. This includes making things or people heavier or lighter.

### **Weaknesses**

The more the user changes the gravitational field of a living being or an object the more engergy is needed to do so. For example, making things slightly lighter is easy but making them have no gravitational field at all is harder.

### **Quirk Moves:**

* **Gravity Pulse** The user can increase the gravity in a certain area, making people so heavy that they end up crushed on the ground. If the user intensifies it to a certain extent , the gravity can be so strong that the bones of thier ennemies end up completely broken.
Digitize

### **Description**

This quirk allows the user to transform any object they touch into a digitized version of itself, effectively turning it into a virtual, holographic version of the object. The user can then manipulate the digitized version of the object using a digital interface that appears in front of them. They can resize, rotate, and move the object around, and even add new elements to it or remove existing ones.

The user can also store the digitized version of the object in a digital storage space that only they can access, and retrieve it at any time. This quirk is especially useful for creating digital designs and prototypes for new products, or for digitizing and organizing physical objects for easy storage and retrieval.

### **Weaknesses**

The user must be careful not to accidentally transform living beings or important objects that could cause harm or damage if they are not in their physical form.
Electrification

### **Description**

This quirk gives the user the ability to charge in electricity and emit it out of their body as a sort of protective aura that electrocutes anyone through contact.

The user gains a defense mechanism that shocks those who touch them, leaving the person who touched them slightly paralyzed. If the user emits enough electricity, it automatically discharges in all directions, shocking anyone close to them, regardless of contact.

Electrification also allows the user to act as a lightning rod and absorb electric discharges from enemies.

### **Weaknesses**

Electrification works better at close-range, being impractical for long-range.

If the user exceeds their wattage limit, they short-circuits their own brain, turning themselves dumb for a one-hour period and being unable to activate their Quirk, or even do anything for that matter, until they recover.

It is possible to protect oneself from the user's electricity through insulation materials. This also makes the user vulnerable to Quirks that don't conduct electricity.

### **Quirk Moves:**

* **Indiscriminate Shock 1.3 Million Volts**: The user releases a large amount of electricity to shock everyone near them.

* + **Indiscriminate Discharge 2 Million Volts**: The user is capable of increasing the output of his Indiscriminate Shock to 2 Million volts, though this causes their brain to short circuit faster.
Childs Play

### **Description**

Childs Play is a quirk that allows the user to turn back the time on any object they are touching equal to their own age. If the user is seven then they can turn back the time on a object seven years. If they are ninety they can turn back the time on a object ninety years. It is called Childs Play because the user can pretend to be a child forever by turning back their age.

### **Weaknesses**

When the user turns time back on themselves they lose some of their memories from between ages. They also weaken their powers effect range. If they were thirty five and they turned themselves back to seven. Then they can only turn things back seven years.
Gen Abe

**Gen Abe** (阿部 (あべ) 元 (げん) , *Abe Gen*?)

### **Description**

Gen Abe, son of Guremu and the esteemed pro hero Towa Abe, known as "Stop Watch," has successfully graduated from U.A. High School with honors. With his exemplary performance, he has earned a well-deserved place as Towa's trusted sidekick, ready to embark on a new chapter of heroism.

Having grown up in a household dedicated to protecting others, Gen was inspired by his parents' unwavering commitment to justice. Throughout his time at U.A., he showcased remarkable talent and dedication, earning him a place in the prestigious hero course. As a testament to his leadership and reliability, Gen was elected as the Class Vice Representative of Class 3-B, where he played a crucial role in fostering unity and cooperation among his classmates.

As Towa's sidekick, Gen has the opportunity to learn firsthand from an experienced pro hero. Together, they form a formidable duo, complementing each other's strengths and working in perfect synchrony to ensure the safety and well-being of the community they serve. Gen's graduation from U.A. marks the beginning of an exciting journey as he applies his acquired skills and knowledge to real-world hero work, guided by Towa's wisdom and expertise.

Throughout his education at U.A., Gen has developed a reputation for his analytical mind, strategic thinking, and unwavering dedication to justice. He has honed his quirk and combat abilities, earning the respect and admiration of his peers and teachers. Gen's commitment to excellence and his innate sense of responsibility have set him on a path of great promise, and he is determined to make a meaningful impact as a pro hero.

Even though Gen has achieved significant accomplishments, he remains humble and ever eager to learn and grow. He deeply values the lessons taught at U.A. and recognizes the ongoing journey of self-improvement. With a strong moral compass and an unyielding spirit, Gen is poised to leave a lasting legacy, upholding the ideals of heroism that have been instilled in him from an early age.

As Gen steps into his role as Towa's sidekick, he is prepared to face the challenges that lie ahead. With Towa's guidance and his own indomitable will, Gen is ready to make a difference in the world, inspiring hope and embodying the true essence of a hero.

### Hero Student

Hero Name: Pause It

Hero Japanese Name: 一時停止

Quirk Name: Time Pause

### Relationships

**Family**:

Father - Towa Abe (Pro hero Stop Watch)

Mother - Guremu Abe

Sister - Kumiko Abe (The Time Hero: Traveler)

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Energie

### **Description**

This quirk allows the user to manipulate a persons energy. The user can take an enemey's energy and give it to themselves or a team mate. When someones energy is taken away it makes them weaker and tierd.

### **Weaknesses**

Giving someone too much energy and increase their blood pressure and lead to heart attacks and bust blood vessels.
Big Fist

### **Description**

This quirk allows the user to enlarge one or both of their hands to enormous sizes.

The users hands become gigantic (around three times bigger than their own body) almost immediately. The users physical strength also increases in tandem, giving them enough power to easily crush tungsten shields, knock out people with a few strikes and carry heavy objects with them.

The user themselves does not seem affected by the increased weight of thier gigantified hands.

### **Quirk Moves:**

* **Double Jumbo Fist**: With both their hands at normal size, the user strikes their enemy with them, activating their Quirk just before impact to maximize damage.
Eye-Cameras

### **Description**

This quirk allows the user to generate and place “cameras” which looks like eyeballs. The eyeballs can stick to any surface, unless the surface is lubricated.

The user can see through these “cameras” by closing their left eye. Through their left eye they will see a bunch of screens which are all showing what the eyes are seeing.

### **Weaknesses**

The current limit for the cameras is completely dependent on if the user can see them all at the same time through their left eye (it gets confusing).
Grav-Resist

### **Description**

This quirk gives the permanent effect of making the user 85% resistant to gravity, meaning they experience gravity in a very similar way to how someone on the moon would.

Furthermore, liquids and solid objects that make contact with the users skin also become gravity-resistant, and the effect lingers for ten seconds after contact is lost.

This gravity-defying ability allows the user to jump extremely high, and because everything the user touches essentially becomes lighter, they are granted superhuman strength in situations where gravity is the only opposing force.

### **Weaknesses**

Defying gravity also comes at the cost of losing muscle strength and bone density, making the user rather frail.
Fire and Water

### **Description**

This quirk gives the user the abilities of hydrokinesis and pyrokinesis, allowing them to create and control water and fire, and manipulate them in various ways. With this quirk, they can utilize their powers on any part of their body, making them formidable in combat.

One of the key strengths of this quirk is the user's ability to combine their pyrokinesis and hydrokinesis. For example, they can create steam by heating water, or use ice to extinguish flames.

The user of this quirk can only use either pyrokinesis or hydrokinesis at any given time. However, they have the ability to switch between the two during a battle or attack. For example, if they are using pyrokinesis to attack an enemy and want to switch to hydrokinesis, they can do so mid-attack, turning their fire wave into a water one. Alternatively, they can also choose to continue using pyrokinesis while adding a water-based attack or vice versa. This allows the user to adapt to different situations and opponents, making them a formidable force in combat.

It is a hybrid quirk between Hydrokinesis and Sun Breathing.

### **Weaknesses**

While the user is able to wield flames, they are not immune to the damaging effects of fire. Additionally, in order to activate their pyrokinetic abilities, they must increase their body temperature, which can be a draining process. Prolonged use of their pyrokinesis can lead to the user becoming exhausted and physically weakened.
Busyou Tomiyasu

**Busyou Tomiyasu** (冨安 (とみやす) 舞昇 (まいのぼる) , *Tomiyasu Mainoboru*?)

Busyo is a Seijin High School graduate, graduating from their hero course. She is now the Health for Shiketsu High School students.

### Hero

Hero Name: Proportione

Japanese: プロポーション

Quirk name: Self Shift

### Relationships

**Family**:

**Romantic Interests**:

**Allies**:

**Rivals**:

**Enemies**:
Black Bear

### **Description**

This quirk allows the user to have traits of an Asian black bear or an American black bear, or transform into them completely.

The user looks like a black bear humanoid. The user has enhanced strength, great durability, acute senses, and large, sharp claws in their bear form.

If the user has Asian black bear properties, they can climb trees with ease. Their fur is longer, soft, and shaggier than the American black bear. The user has black fur, a light brown muzzle, and a distinct white patch on the chest, which is sometimes V-shaped. The user ears are bell shaped, proportionately longer than those of the American black bear, and stick out sideways from the head.

If the user has American black bear properties, they are good swimmers and fast runners. They will also be able to climb trees with ease, but can't get to the level that the Asian black bear can. The users head is broad, with narrow muzzles and large jaw hinges.

The Black Bear quirk bear mode gives the user night vision and hair that helps protect the user from the cold. The most noteworthy enhancement the user of this quirk has is its strength and durability, they are a living tank of power and defense.

### **Weaknesses**

If the user has Asian black bear properties, they are known to become more aggressive. The user will also shed a lot in their bear form.
Blood Bending

### **Description**

This quirk allows the user to manipulate and control the blood of others. With a mere thought and focused concentration, the user can influence the flow and movement of blood, whether it is inside or outside a person's body. This quirk surpasses the limitations of conventional blood control, as it allows the user to manipulate blood that does not belong to them or is not currently in a person's body.

Through the precise manipulation of blood, the user can exert control over the targeted individual's circulatory system, granting them an unprecedented level of influence. This includes the ability to accelerate or decelerate the flow of blood, redirect its path, and even create temporary blockages or clots. By exerting pressure or constriction on blood vessels, the user can cause discomfort, pain, or even render their opponent immobile.

The user's mastery of blood manipulation extends to various forms of combat. They can seize control of the blood within an opponent's limbs, effectively immobilizing them by restricting or enhancing their movements. By manipulating the blood flow to specific muscles, the user can manipulate an opponent's strength, causing their movements to become sluggish or granting them a temporary surge of power.

One of the most awe-inspiring aspects of blood-bending is its potential for both offensive and defensive maneuvers. By manipulating blood outside a person's body, the user can create solid constructs akin to weapons, fashioned from condensed or frozen blood. These constructs can be shaped into sharp projectiles or sturdy barriers, providing a versatile defense or enabling devastating attacks.

### **Weaknesses**

Using this quirk causes strain on the users hands, due to the fact they have to do hand movements to move the blood. It also takes a lot of concentration. Different blood types are also harder to control than others, in order of easiest to hardest it is O, A+,B+, AB+, AB-, B-, A-.

### **Quirk Moves**

* **Blood Whip** The user can create several whips out of blood, used for long range attacks.

* + **Blood Whip: Bind** The user creates the whips made out of blood, and then binds people with them.

* **Wave of Blood** The user controls a person by manipulating their blood.

* + **Wave of Blood: 100 Soldier March** This Super Move allows the user to control at least 50 people (specifically the blood of the people) at once and have them fight against another group of people.

* **Blood Puppet Poppets** The user puts blood into poppets to then conrtol as puppets.
BNHA Weasy AU Wiki

# **Welcome to the BNHA Weasy AU Wiki!**

In this AU during the first years Final Exams Arc fifteen- to sixteen-year-olds not attending U.A. High School (or just not in the hero course) could take part in a new test, in which if they succeeded, they could then join U.A.s hero course, in classes 1-A and 1-B.

In the timeline, the date is January 2nd of 2418.

## Important articles

Class 1-BClass 1-AQuirksJin ChoInheritanceTrivia
This site is a huge work in progress.

**More info**
This wiki for Weases BNHA AU, an AU made by Weasy. It was made as a wiki since a wiki is a good and neat way of tracking everything, rather than having multiple documents.

A lot of the characters are OP, and wouldn't fit into other BNHA wiki's because of this.

The Character images are made on Artbreeder, and templates used on this wiki are from the My Hero Academia Wiki, unless otherwise stated.

Canon Characters have been added to this wiki as well, using information from the My Hero Academia Wiki. This is because some of their stories have changed a bit.
Dry Ice Armor

### **Description**

This quirk allows the user to emit dry ice around their body, giving them a full set of freezing armour. The user of this qurik is immune to the cold temperatures, and can use their armour to freeze objects.

The dry ice attaches itself to enimies when fighting, and add a freezing effect to the users punches.

### **Weaknesses**

The user has to stay hydrated and their ice can get stuck to things like clothes and allies by accident.
Atsuko Yamaguchi

**Atsuko Yamaguchi** (山口 (やまぐち) 温子 (あつこ) , *Yamaguchi Atsuko*?)

### **Description**

Atsuko is the pro hero The Magma Hero: Molten Lava, and comes from a family of pro heroes. He and his girlfriend, Chisei Ogawa (Pro Hero Fire Fly), graduated from Isamu Academy High School, and are currently members of the Boiling Hot Agency.

Atsuko is trying to build up the courage to propose to Chisei.

### Hero

Hero Name: Magma Hero: Molten Lava

Hero Kanji: 溶岩 : 英雄 岩漿

Hero Hiragana:  ようがん: えいゆう がんしょう

Quirk name: Lava

Hero Agency: Boiling Hot Agency

### Relationships

**Family**:

**Romantic Interests**:

Girlfriend - Chisei Ogawa

**Allies**: Ryuko Tatsuma, Enji Todoroki, Moe Kamiji

**Rivals**:

**Enemies**:
Cyber Being

### **Description**

This quirk allows the user to freely move across any electronic device, and across the internet.

This allows the user to move easily from place to place. The user can also control the device or internet they are in to an extent.

They can also change their appearance and clothes when in an electronic device.

### **Weaknesses**

The internet is a very loud place, so the user must where earplugs or sound reducing headphones to get around that. It is also very easy to get lost in.
Hajimu Takao

**Hajimu Takao** (孝士 (たかし) 創 (そう) , *Takashi Sō*?)

### **Description**

Hajimu is the Villain Spine Twister. He is the son of Kane, the Villain Spine Breaker, and Oa Takao, the Villain Spear like. Hajimu is also the younger brother of Dai Takao, and the older brother of Daria Takara.

The villain name Spine Twister belonged to Hajimu's aunt, Makka Takao, who was killed when Hajimu was 11. Makka and Hajimu share the same quirk.

Hajimu is married to Meiji Takao, and they have a daughter together, Satoshi Takao.

### Villain

Villain Name: Spine Twister

Katakana: スパインツイスター

Quirk name: Flexible Skeleton

### Relationships

**Family**:

Daughter - Satoshi Takao

Brother - Dai Takao

Nephew - Takeshi Sasaki

Aunt - Makka Takao

Uncle - Itsuji Takao

Aunt - Tsugumi Takao

Cousin - Earu Takao

Cousin - Oto Takao

Father - Kane Takao

Mother - Oa Takao

Brother in law - Jinji Takara

Sister - Daria Takara

Niece - Jisuku Takara

Nephew - Touma Takara

**Romantic Interests**:

Wife - Meiji Takao

**Allies**:

**Rivals**:

**Enemies**:
Flashbang

### **Description**

This quirk allows the user to generate a unique type of sweat, which they can can detonate at will.

This sweat, when detonated, generates a huge amount of light and sound; it's enough to temporarily blind and deafen someone. The detonated sweat has no real destructive power, though, so the user must resort to other methods of harm in combat. At most, a blast at maximum power might start a small fire. This quirk is useful for immobilizing the target.

The amount of sweat in the detonation is directly proportional to the volume and brightness of the explosion.

### **Weaknesses**

The user can only generate up to three maximum-power blasts per day. Each maximum-power blast is bright enough to penetrate shut eyelids but not earplugs.

If overused the user will become dehydrated.
Class 1-A

**Class 1-A** (1年 (ねん) A (エー) 組 (ぐみ) , *Ichi-nen Ē-gumi*?) is a first-year homeroom class in U.A. High School's Heroics Department.

## Teachers

v • e**Class 1-A Teachers**Ginka WatanabeCalligraphy & Homeroom TeacherEctoplasmMathematics TeacherKinkan ShokubaiHome Economics TeacherShota AizawaSocial Studies TeacherNemuri KayamaArt TeacherSekijiro KanBiology TeacherAnan KuroseRescue Training Specialist TeacherTsunagu OkamotoComputer Science TeacherHizashi YamadaEnglish TeacherToshinori YagiHero Studies TeacherKen IshiyamaModern Literature TeacherFue KazamaHealth TeacherSnipePhysics TeacherEtsumi AkanishiChemistry Teacher

## Students

Arranged by seating arrangement:

v • e**Class 1-A**Daide ItoSeat No. 3, Class RepresentativeHaniko HachisuSeat No. 7Atomu SuzukiSeat No. 9Reon ImajishiSeat No. 19, Class Vice Representative

## Trivia

### Height

Ranked from tallest to shortest.

 19.Syouki Shimizu 152cm | 20.Haniko Hachisu 151cm

### Birthdays

Ranked by oldest to youngest.

 19.Mirai Yukiue : February 28 | 20.Shiori Kamimoto March 5
Fire Snap

### **Description**

This quirk allows the user to takes their body heat and stores it in their arms and chest, and by snapping their fingers, they can expel the heat into fire and from then on control it.

The users body temperature sits at around 114 F as a resting temperature, and since the majority of their heat energy is in their hands, arms, and chest, they can raise the temperatures to about 1,500 F without hurting themselves in these areas.

### **Weaknesses**

The user has to snap their fingers, otherwise the users body just gets hot and can't be used as a hero or villain quirk. Only the users hands, arms, and chest are able to withstand the heat they make.
Bugged Out

### **Description**

This quirk allows the user to manifest bug-like limbs and transform parts of their body to possess the properties of various insects. With this quirk, the user gains the ability to adapt and utilize different bug-like features for various advantages.

One of the primary benefits of this quirk is the ability to grow centipede-like legs, which provide enhanced agility and speed. These additional limbs allow the user to move swiftly and navigate difficult terrain with ease, much like a centipede scurrying across the ground.

In addition to the legs, the user can sprout wings resembling those of moths or bees. These wings enable the user to take to the skies and fly, granting them aerial mobility and the ability to traverse vertical spaces that would otherwise be inaccessible. The wings may possess different patterns or colors, resembling those of the insect they emulate.

Another property that the user can manifest is antennae, similar to those of an ant or an antennae. These antennae provide enhanced sensory perception, allowing the user to detect subtle vibrations, smells, or electrical signals in their environment. This heightened sense of awareness grants them an advantage in detecting potential threats or locating hidden objects or individuals.

Furthermore, the user can develop insect-like exoskeletons in certain parts of their body. These exoskeletons provide enhanced durability and protection, making the user more resistant to physical attacks. The exoskeleton may possess properties such as hardness, resilience, or even natural armor, depending on the type of insect the user is emulating.

### **Weaknesses**

The user can only manifest a maximum of six extra limbs at a time. While the limbs provide various advantages, they also inherit the weaknesses of their corresponding insect counterparts. For example, if the user manifests spider-like legs, they may be susceptible to being crushed or entangled, just like a normal spider's legs.

Additionally, the user's overall physical abilities may still depend on their base human physiology. While the bug-like properties enhance certain aspects such as speed, flight, or sensory perception, the user's strength and endurance may remain relatively unchanged unless supported by training or other physical enhancements.
Copy and Paste

### **Description**

This quirk allows the user to copy an object they touch and then paste the most recently touched object.

The user can copy living organisms but they paste as mindless zombies. These zombies can be controlled to a degree.

When the user of this quirk has something copied, their eyes glow green.

### **Weaknesses**

The user can only copy and paste one thing at a time, if they try to paste the second object the first object decays into smoke.
Ailuranthropy

### **Description**

This quirk allows the user to have the ability to transform into a weretiger at will, as well as certain parts of the body.

In complete form, the user reaches 3 meters and weighs 175 kg.

This also gives the user:

* Night vision.
* Jumping height of 5 meters and 10 meters long.
* Maximum running speed of 55 km / h.
* Enhanced hearing, sight and smell. Binocular vision and maximum hearing sensitivity of 300-500 Hz, so the user can hear infrasound.
* Retractable claws that can damage certain metal surfaces.
* Fangs with a lethal bite.
* Improved stealth.

### **Weaknesses**

The time limit in the final form is 2 hours, after that the user have to returns to their original form because they can lose control.
Electric Whip

### **Description**

This quirk allows the user extract electrons from various materials, with a particular affinity for metals, and manipulate them into a versatile and deadly weapon: a whip. By harnessing the fundamental particles of atoms, known as electrons, the user can weave them together in a tightly bound chain, forming an electrified whip under their control.

The effectiveness and properties of the Electrowhip are influenced by the density and composition of the material from which the electrons are extracted. Metals, due to their high electron density, are often the preferred choice for the user, providing a more potent and formidable whip. However, the user can also extract electrons from other materials, albeit with varying degrees of success and power.

The power and color of the Electrowhip are directly correlated to the density of the material used. Extracting electrons from denser materials results in a stronger, more rigid whip capable of delivering powerful electric shocks. Conversely, materials with lower electron density may produce a more pliable whip, suitable for intricate maneuvers and capturing targets.

The electric nature of the whip grants it several unique properties. Upon contact with a target, it can deliver jolts of electricity, capable of immobilizing or stunning opponents. The intensity of the electric shocks can be controlled by the user, allowing for precise applications of force. Additionally, the whip emits a vivid glow that corresponds to the type of electrical charge present, with colors ranging from vibrant blue to intense purple or even crackling white.

To maximize their effectiveness in combat, users of the Electrowhip often carry a selection of metals or objects with varying electron densities. This allows them to adapt to different situations and utilize the appropriate whip characteristics for each scenario.

### **Weaknesses**

This quirk requires a constant supply of electrons to sustain its effects. This means that they must continually extract electrons from materials, leading to potential limitations. Exhausting the available electron source renders the Electrowhip ineffective until the user can find another suitable material to extract electrons from.
Electrocution

### **Description**

This quirk gives the user the power of Lightning. Upon activation of the quirk, the user's hands are engulfed in lightning.

This quirk allows the user to generate electricity in their cells to exert throughout combat. Once some of the electricity is expelled, the cells automatically begin to regenerate the energy.

The user is capable of releasing barrages of lightning based attacks such as bolts, balls of lightning and weapons made of lightning. This aspect of the quirk also gives the user total immunity to lightning and lightning and electric based attacks.

If the user finds themselves in a pinch and is low on energy, they can absorb electricity from any object powered by electricity to replenish some of their own power. However this is based on the amount of lightning present in the object, even then the cells can only hold so much energy at once.

### **Weaknesses**

Overuse of this quirk will lead to severe headaches and if the limit is pushed beyond that, the user will begin bleeding from their ears and eyes.

### **Quirk Moves:**

* **Tazer**: The user lets a lot of electricity flow through one hand and then touches a person. It receives such a strong electric shock that it passes out immediately.

* **Absorption**: This only works if the user is attacked by an electricity quirk. The user absorbs another person's electricity with an electricity quirk and immediately attacks it again. The sorted electricity can only be kept in the body for a short time.

* **Lightning strike Execution**: The user needs a sword for this ability. The user fills his sword with electricity and then strikes with it. Hitting an object creates a strong explosion. A hit in a person would normally kill them.
Dictionary

### **Description**

This quirk allows the user learn any language within an extremely short time span (usually around 2 days) and be able to speak, read and write in said language fluently.

They are also a sponge for information given to them.

### **Weaknesses**

After learning a new language the user will need to deal with severe headaches for a few days and even some slight memory loss.
Extreme Aerodynamics

### **Description**

This quirk allows the user to emit a short range, light shield contorted to the shape of their body. The shield is shaped in an airfoil.

This airfoil shield causes them to slice through the air while running, which gives the user no drag. The user's body also becomes more agile and lighter on their feet. This allows the user to move super fast through the air. The quirk does not give the user the power of flight, but as they runs it appears as if they're gliding close to the ground. Only touching the ground when the user needs to take another leap.

### **Weaknesses**

The shielf only covers the front of their body, so they have no benefits moving sideways or backwards (unless they turn).
Dragonfly

The user can fly, spit flaming acid, and regenerate their insect-like wings, if broken or lost.

The user possesses flight capability that allows them to travel at high speed through the air, but at low altitudes.

The user can launch corrosive/explosive saliva from their mouth that are sufficient enough to destroy stone, though the range of the users spit is only up to two meters.

### **Weaknesses**

The user is able to grow back their wings if they are severed, but the regenerative factor takes seventeen hours.
Engine

* Calves
* Elbows

### **Description**

This quirk grants the user engine-like protrusions somewhere on their bodies that allow them to move at extraordinary speeds.

The user can dash through long distances in a short amount of time. This makes the user suited for missions that involve reaching a faraway place as fast as possible, chasing after an object moving at high speeds, or even escaping from an overwhelming threat.

The mufflers found on Engine can be removed, with new ones regenerating in their place over time. These new mufflers may increase in power and efficiency, assuming the user puts themselves through massive strain due to Quirk usage, as Engine will naturally adapt to the newfound intensity.

### **Weaknesses**

Engine requires fuel in order to work properly, similar to an actual vehicle. If they don't refuel themselves, their Quirks will gradually lose potency until it stops functioning altogether.

Since Engine's Quirk factor lies in the user's limbs, the user would be unable to use this Quirk should they lose them.

### **Quirk Moves:**

* **Engine Boost**: The user activates it to give them a temporally speed boost.

* **Recipro Burst**: This move allows the user to forcibly accelerate their Quirk, greatly enhancing the users speed for 10 seconds, but at the cost of disabling their engines for a short period of time.

* + **Recipro Extend**: After the user cools down the negative effects of Recipro Burst, they gain even more acceleration than before.

* + **Recipro Turbo**: After removing their mufflers and allowing new ones to grow in their place, the becomes able to accelerate their Quirk and greatly enhance their speed for 10 minutes. The speed this Super Move grants is faster than Recipro Burst and Recipro Extend.

* **Rocket Charge**: The user's hero costume increases and focuses their engines' output, affording the user greater acceleration and launching them into the air, like a rocket. This causes the user's engines to stall after.
Bon Appétit

### **Description**

This quirk allows the user to consume inorganic materials, and transform their body into that material. Depending on the size and durability of the material, the effects can last from an hour to just a few minutes. The material regenerates, so the users body isn't damaged if their material body is hurt.

### **Weaknesses**

The users stomach can handle the materials in the sense that it won't kill the user, but it will cause stomach ache. The users teeth are also normal strength, so bitting too many hard materials can cause them to break.
Benitsuru Nakano

**Benitsuru Nakano** (中野 (なかの) 紅鶴 (べに つる) , *Nakano Benitsuru*?)

### **Description**

Benitsuru is the biological mother of Takeshi Sasaki. She is the villain Shinigami, and is close to the Takao Family.

### Villain

Villain Name: Shinigami

Villain Kanji: 死神

Villain Hiragana: しにがみ

Quirk name: Pain Gain

### Relationships

**Family**:

Son - Takeshi Sasaki

**Romantic Interests**:

Ex - Dai Takao

**Allies**:

**Rivals**:

**Enemies**:
Chie Takao

**Chie Takao** (孝士 (たかし) 智 (ちえ) , *Takashi Chie*?)

### **Description**

Chie is the villain Bone Puppet, and the wife of Earu Takao, the villain Skull Reaper. Earu and Chie's marrage was an arraged quirk marrage, hoping that their child would have Earu's quirk or better.

Chie and Earu have two sons together, Oto Takao and Haruki Takao. Oto has his fathers quirk.

Due to Earu having a strong quirk, and the fact he passsed it on to Oto, some people think that Earu should be the head of the Takao family. Chie is one of these people.

### Villain

Villain Name: Bone Puppet

Villain Katakana: ボーンパペット

Quirk name: Bones

### Relationships

**Family**:

Mother in law - Itsuji Takao

Father in law - Tsugumi Takao

Son - Oto Takao

Son - Haruki Takao

**Romantic Interests**:

Husband - Earu Takao

**Allies**:

**Rivals**:

**Enemies**:
Biomech

### **Description**

This quirk allows the user to turn their limbs into incredibly powerful robotic versions of themselves.

If a robotic limb is destroyed the users real limbs aren't effected, and they can transform them again after the limb grows back, which takes ten minutes.

### **Weaknesses**

If the user transforms more than two limbs at a time, they get a crippling headache.
Double Omnividence

### **Description**

The Double Omnividence quirk allows the user to have vast perception and immense brain processing power. Yoshihiro can analyze and calculate the positions of everything within view instantly. Looking at the eye makes the looker uneasy.

Double Omnividence is a more powerful version of the Single Omnividence quirk. Yoshihiro can activate the quirk in both his eyes, and deactivate them, so he can give both his eyes a rest. He likes to keep it active in his left eye, to be like his brother.

### **Weaknesses**

Using this quirk too much can overwhelm the user.

### **Quirk Moves:**

* **Sight** Allows the user to see in a mile radius.
	+ **Sight+** Allows the user to see in a five mile radius.
	+ **Sight: Clairvoyance** Makes the user gain a lot of information from just a picture.Other than gaining information of an opponent, it also allows the user to know about an object, person, location, or physical event.
	+ **Sight: 360** By pushing Single Omnividence - Sight the user of this quirk can see at all angles around them.
		- **Sight: 360+** By pushing Single Omnividence - Sight: 360 to the limit the user of this quirk can see at all angles around them and see in a five miles radius.
* **Prediction** Allows the user to predict their opponents next move. It can be avoided if the target is good at faking moves once they become aware of the quirk.
* **Quirk** By making eye contact with another person, the user of this quirk can identify their quirk and what it does.