Lures

**Lures** are a fundamental game mechanic in *Intergalactic Fishing*.

## In-Game Description

Each BOAT contains a Lure Fabricator that can store a certain number of lure designs. If you break off a lure, it will be automatically replaced with an identical one made by the fabricator.

You will likely want to change between lure designs from time to time either to try to get a bite from a previously unknown species or to target a specific species that you have gained some information about.

You can design your own lures by putting together lure parts and lure mods in certain configurations to create lures with the desired stats and behavior for catching whatever fish species you are after. To design your own lure, click the Manage Lures button in the Inventory panel.

Note: Your line must be in to create or edit your lure or to change to a different lure.

## Expanded Description

Lures consist of six statistics, influenced by their components as well as the position of their components. These statistics are shininess, noise, size, brightness, buoyancy, and weight.

Shininess is influenced by the number of blocks touching the edges of the editing space. The corners are worth the most, the sides are worth less, and the top and bottom are worth the least.

Noise is affected by the number of empty squares touching lure components on multiple sides. Empty squares touching on more sides have a greater effect.

Size is determined by the number and combined area of all parts present in the lure. Different lure parts add different amounts of size to the lure.

Brightness is determined by the average color of all parts in the lure, split between twenty-one colors from black to white and brightness values 0-100.

Buoyancy and weight are affected by the number of grid spaces occupied in the top and bottom halves of the lure, which each square counting for .10 towards buoyancy and weight. Buoyancy determines the two basic lure types, topwater (floating) and sinking (not floating)

Lure mods also have significant influence. Mods serve a few different purposes; they can double or half a lure's stat of the user's choice, switch the numeric values of two stats, add buoyancy and weight, or add new abilities. Five mods can be equipped at any time.

There are three mods that change the abilities of the lure. The diving bill (D) will transform any lure into a diving lure, causing it to descend when reeling in. It loses effectiveness when used with a sinking lure, so it's best used with a topwater lure.

The EH mod (Encased Hook) will ensure no bites until the lure hits the bottom of the lake.

The MAG mod is used for treasure hunts and some story quests. Fish will never bite a magnetic lure, so avoid using one unless you need it for the main story. It adds two hundred points of size to the lure, as well as 2.00 weight.

## Specific Values

**Shiny:** +8 per corner, +5 per left/right edge, +3 per top/bottom edge

**Size:** +7 per 2-block piece, +8 per 3-block piece, etc.

**Loud:** (a bit more complex. points gained purely by edges -- not corners!)

* +0 per **empty block** with **0 or 1 occupied edges**
* +5 per **empty** **block** with **exactly 2 occupied edges**
* +11 per **empty block** with **exactly 3 occupied edges**
* +17 per **empty block** with **all 4 edges occupied**

**Brightness**: This is a weighted average of color factors based on how many units are occupied by each color.

## Useful Lures

Below are some useful lures with easy to create layouts. Be warned: this contains spoilers for the Intergalactic Fishing Society challenges.

***This section contains spoilers.***
A lure with 50 for all values, useful for discovering new species in Unknown Lakes, and for an Intergalactic Fishing Society challenge.A lure with 100 for all values, for an Intergalactic Fishing Society challenge. Note you will need to change the color of all the pieces to White, they are left Gray here so that it is easier to see the pieces against the background.

1. ↑ From the in-game help section on Lures