Calbert "Soft Boom" Tre Clemente

* 🔹 **Lore Producer:** *Reserved for Martin Angolo of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Calbert Tre Clemente**
* Jersey Number: **3**
* Position: **SG1** • **Starting Shooting Guard** for the **San Francisco Buoys**
* Age in Chapter: **22 years old**
* Date of Birth: **May 31st, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Soft Boom**
* Career Goal:  **Help His Brother Set As Many Records As Possible**
* Struggle: **Apathy**
* Alignment: **Ignorant Formal**
* Height: **6' 3" | 1.905m**
* Weight: **233 lbs | 105.687kg**
* Family: **Elbert "Hard Boom" Tre Clemente**

### Play Style: **Soft Boom**

Calbert "Soft Boom" Clemente plays strong, but nobody thinks of them as strong. **Soft** **Boom Clemente is the originator of this Play Style.**

### Player Class: **Mystic**

Soft Boom is a effective team defender, and his whole team plays better on that end of the court when he's out there.

### Alignment: Ignorant Formal

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Formal** = characters who are  strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

**Calbert Tre Clemente** was born on May 31st, 1916, in Mirando City, Texas, United States, about three hours after his brother Elbert at 2:14am. He was inspired to play basketball because of his twin brother, Hard Boom Clemente, who was also a founding Syndicate Player for the San Francisco Buoys. Calbert's motivation in his career is to help his brother set as many records as possible. His proudest moment so far discovered was when he and his brother were both selected as starting players for the Buoys.

Soft Boom struggles with apathy, which sometimes affects his performance on the court. However, the team has an easier time on defense when he's on the court because of his Mystic Player Class. He brings a unique quality to the team atmosphere as a player because he's able to maximize his defensive leadership to give his team an advantage.

Calbert deals with the media spotlight by being reserved and formal. He doesn't like to draw attention to himself, preferring to let his brother take the spotlight. Calbert was discovered by the San Francisco Buoys during their initial scouting for the team when he and his brother showed up booming in a San Francisco pick-up gam and immediately caught the eye of the team's coach, Martin Feldstein.

## Details

* Favorite Food: Fried Chicken
* Favorite Color: Sky Blue
* Favorite Animal: Giraffe
* On-Court Habit: He keeps notes of inspiration to himself tucked in his headband
* Piece of Trivia: He can recite pi to 50 digits
* Has a Fear Of: Tiny Buildings
* Diet Plan/Training Regimen: Calbert only eats foods that are shaped like stars, such as starfruit and star-shaped cookies.
* Pop Culture Interests: Classical music, specifically Beethoven and Mozart. His favorite book is "The Stars My Destination" by Alfred Bester.
* Love Interest: Family and Basketball.
* Other Professional Interest: Astronomy

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a dedicated group of fans out of Santa Rosa, California, written to Calbert Clemente shortly after he earned his Official BSofA Nickname as "Soft Boom."

### The Soft Boom Scoffs

> Oh, Soft Boom, our Mystic guard
>
>
> Apathy may make his game seem hard
>
>
> But on the court, he's in control
>
>
> Soft Boom makes the enemy fold
>
>
>
>
> The waters say it may be the Buoys time
>
>
> But it's his star-shaped diet that's divine
>
>
> He leaves notes in his headband, ink in his sweat
>
>
> Nonsense-sized buildings... his one true regret
>
>
>
>
> He may be ignorant of some things in life
>
>
> But on the court, he has no strife
>
>
> His love of stars and the great soft beyond
>
>
> Makes him a player of whom we're all fond
>
>
>
>
> So here's to Soft Boom, our Mystic star
>
>
> On the basketball court, he'll float us far
>
>
> Soft Boom, Sir Soft Boom, almost so special
>
>
> If Hard Boom's a sailor, then Soft Boom's the vessel
>
>
> ~ Signed, The Buoy Bright Boys, from Santa Rosa, California.
>
>
>
>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Calbert "Soft Boom" Tre Clemente*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access