recursal/Fanatic-Fandom huggingface dataset:
Fatebinder Myothis

**Fatebinder Myothis** is a character in *Tyranny*.

## Background

Fatebinder Emeritus, Myothis is a wise, elderly woman who worked under Tunon for decades before retiring to a small family estate in the north. She has a sizable family, including plenty of grandkids to spoil, and stays in touch with Fatebinder Rhogalus on matters of lore. Notably, she is an old associate of Graven Ashe, still remembering him when he was just a petty warlord.
'7' Decal

The information from this article is up-to-date as of 21 February, 2023.

*The subject of this article is from the Waypoint update.*
The information from this article is up-to-date as of 21 February, 2023.

 Category
 Type
 Updated

 **'7' Decal** is a base-building component.

## Summary

**Decals** are items used in base building. There are a variety of patterns, all with the same blueprint formula.

This decal represents the number 7.

## Sources

'7' Decal can be built using a blueprint and the following ingredients:

* Carbon x20  →   **'7' Decal**

## Release history

* Pathfinder - added as a base-building component.
* Frontiers - renamed, formerly "Decal".
Eirena

**Eirena** is a character in *Tyranny*.

## Background

A merchant with a collection of rare magical scrolls.

## Interactions

Eirena is an important Library Spire follower, as she sells several unique and powerful Accent Sigils:

* Sigil of Limitless Boundaries III (Greater)
* Sigil of Piercing Strength III (Greater); the only other merchant is encountered in a random encounter.
* Sigil of Reaching Grasp III (Greater)
* Sigil of Staggering Force III (Greater)
* Sigil of Strength III (Greater)
* Sigil of Rapid Casting
* Sigil of Focused Rain
* Sigil of Marking
Exploit

## Bonuses

### Bonus

*Capitalizing*: +20% damage on enemies with Bleeding, Burning, Dazed, Magefire, Hobbled, Paralyzed, Poisoned, Prone, Stunned, and Sundered afflictions.

## Technical

### ID

WPN\_1H\_BR\_Hammer\_Exploit

**Exploit** is a weapon in *Tales from the Tiers*.

## Background

Stamped with pale violet sigils of Atrophy, this surprisingly heavy bronze hammer seems drawn to the weaknesses of those it is brought to bear against. It seeks out lacerations, broken bones, and torn muscles, guiding blows to the points where they will inflict the gravest harm.

## Location

* Encounter in Lethian's Crossing - kill the kidnapper.
Fat Ulsten

Heated Words

Path to Power

The Silence of Secrets

**Fat Ulsten** is a character in *Tyranny*.

## Background

A haggard man stands in the middle of a group, addressing them through clenched teeth. They are lounging in the room, almost completely ignoring him.

## Interactions

Heated Words

Path to Power

### Quests

* Extinguishing the Flames, Heated Words, Path to Power, The Silence of Secrets: Ulsten is encountered in the corridors, trying to manage an unruly group of Choirmen. You can intimidate him to gain favor with Bleden Mark. You can interrogate him to learn of the plans of the Censor or, if you warned the Sages, sic them on the Choirmen.
Davidian's Monocle

### Effect

*Optics*: +15 Accuracy against distant enemies, +10% to critical damage multiplier

## Technical

### Id

ACC\_UNIQUE\_Davidians\_Monocle

**Davidian's Monocle** is an accessory in *Tales from the Tiers*.

## Background

Known for his exceptional eye for detail, the Sage Davidian worked in the scriptoriums of the Vellum Citadel two and a half centuries ago. Over the years, long hours among the texts weakened his sight, and he used his remarkable understanding of geometry to craft this wondrous lens that helped compensate for his dwindling vision.

## Location

Stone Sea random encounter - reward from Sages if you help them against the Stonestalkers.
Disfavored patrol map

**Disfavored patrol map** is an item in *Tyranny*.

## Description

This map, found on Elia's corpse, charts Unbroken patrol routes. There are notes and amendments that change the schedule based on accurate intelligence of Disfavored patrols. Further commentary suggests that this information was obtained from a point of contact in the Scarlet Chorus.
Dire Remedy

**Dire Remedy** is an item in *Tyranny*.

## Description

Dire Remedy removes the hostile effects of damage and boosts the imbiber's natural healing rate, but also causes a brief period of immobility.
While capable of alleviating any number of unpleasant battlefield maladies, reactions to the potion's toxicity has its downsides. The imbiber experiences a period of nausea, and must stay rooted to the ground in order to fight past it. Toxicity is widely attributed to the challenges of distributing aid across an active military while maintining quality ingredients.
This consumable's effect increases in strength as its user gains in power.
Damp Mission Report

**Damp Mission Report** is an item in *Tyranny*.

## Description

This Disfavored mission report dates back to 430 TR. One entry stands out from the meticulously-organized whole. It describes an evening patrol where the soldier spotted a Crimson Spear meeting with a Stalwart captain. Whoever wrote the log must have intended on reporting it to their superior officer, but fell in battle before they had the chance.

## Location

* Sentinel Stand: Found on the body of a Disfavored captain in the moat.
Control Frost

**Control Frost** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Frost. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Edict's Mallet

Echoes of the Storm: The weapon drives the wielder's strikes forward, charging them with such power that some necessarily escapes in the form of electricity. These three melee strikes may inflict added lightning damage that increases with the Artifact's renown.

## Technical

### ID

VX1\_WPN\_Art\_Hammer\_1H\_IR\_Edicts\_Mallet

**Edict's Mallet** is an item in *Bastard's Wound*.

## Description

Lohara forged this hammer from the twisted iron and bronze of the Blade Grave. This weapon's head bears finely-tooled sigils of lightning and thunder, evoking the wrath of the arcane storm that provided the hammer's raw materials, and Edict-sharpened spurs sprout from its face. It constantly emits a low whine that raises your hair and hums in your armor.

## Location

* Received as quest reward from either Lohara or Lycentia during Never Free.
Evocation of Cairn

**Evocation of Cairn** is a Artifact ability talent in *Tyranny*.

## Description

Enemies in a target area take Crush damage and are Petrified, while allies in the area receive a buff to Might, Vitality, and Resolve, as well as enhanced Armor versus Crush damage. These effects scale with the Staff of Cairn's Renown.
Damaged medal

**Damaged medal** is an item in *Tyranny*.

## Description

Bent and corroded, this bronze medal appears to have borne the brunt of a spear thrust. Depicting the icon of Northern Leaper - an animal that can't walk backwards - this particular medal is the Valiant Crest; a distinction awarded to soldiers that volunteer to be in the first row of the first charge of a battle and live to see the end of the fight. You can sell this to a merchant as spare parts.
Circular Reason

**Circular Reason** is an artifact in *Bastard's Wound*.

## Description

This well-balanced throwing knife has the remarkable property of returning to its thrower, an enchantment that could lead to fatal accidents if one is expecting the usual behavior for hurled objects. The blade has passed through two hundred years of Sages, yet no definite story of its origin exists. Many of the stories tell of long lost lovers, tragic vengeance, and most suggest this blade came from the Oldwalls in lands afar.
Lantry finds most of these tales ludicrous and insists the blade was someone's ill-conceived attempts at suicide or a gag gift to a 'beloved' rival. After all, the blade is perfectly accurate in its ability to reach the person who threw it and not perfectly accurate in its ability to hit other people.

## Location

* Quest reward for completing Truth and Reconciliation.
Elixir of Might

**Elixir of Might** is an item in *Tyranny*.

## Description

Soldiers drink the Elixir of Might to augment the damage inflicted as a result of their attacks. Though loath to rely on strength from an external source, the Disfavored concocted this elixir for their Earthshaker allies to improve their martial prowess and spellcasting effects. Not taken casually, it is best served before shattering fortifications or upsetting local geology.

## Location

* Sentinel Stand: In the locked chest, left-side of the courtyard.
(DDE-G-01E8) Nuyerennin Yionq

The information from this article is up-to-date as of 10 August, 2017.

*The subject of this article is from the Pathfinder update.*
The information from this article is up-to-date as of 10 August, 2017.

 Planet(s)
 Moon(s)
 Faction
 Game Mode
 Updated

**(DDE-G-01E8) Nuyerennin Yionq**  is a star system.

## Summary

**(DDE-G-01E8) Nuyerennin Yionq**  is a star system in the PS4 universe of No Man's Sky.
Duelist II

### Effects

75% Riposte chance when wielding a one-handed weapon with nothing in the off-hand
+20 Accuracy when wielding a one-handed weapon with nothing in the off-hand

### Requires

Fatebinder
4 points spent in the Agility tree

**Duelist II** is a Agility talent in *Tyranny*.

## Description

Gain bonus Accuracy when wielding a melee weapon (excluding unarmed) with nothing in your offhand, as well as often riposte missed attacks
Damage

There are nine **damage** types in *Tyranny*: Slash, Pierce, Crush, Burn, Shock, Freeze, Arcane, Corrode, and Raw. Damage types are used to determine how easily a target resists damage of that type based on their Armor. A creature or suit of armor may be very resistant to one type of damage but quite vulnerable to another. Some weapons or attacks may do multiple damage types or list an ""or"" between their damage types. When an ""or"" is listed, the attack will always do the damage type that the target is most vulnerable to. Raw damage is the only damage type that ignores all Damage Reductions and is generally associated with poisons and similar effects.

### Tactical applications

Damage types play a major role in tactics, as different types of enemies have different weaknesses to the various damage types. Armor has two functions, depending on class. Heavier armors primarily reduce damage taken by the character. Lighter armors offer less protection, but have an additional stat called Deflection:

* Armor: Reduces amount of damage taken in combat, down to a minimum of 1.
* Deflection: Adds a chance of reducing an attack's severity by one level (from a Critical Hit to a standard Hit, a Hit to a Graze, a Graze to a Miss). Finesse, talents, and items can increase the Deflection chance.
Fatebinder of Tunon gloves

**Fatebinder of Tunon gloves** is an item of equipment in *Tyranny*.

## Background

These gloves are speckled with ink and traces of dried blood.
The gloves issued to agents of Tunon's Court are typically worn while scratching down notes at a frenzied speed. Evidence suggests these have seen combat more recently than the last time the wearer transcribed one of the Adjudicator's lectures.

## Location

* Received at the beginning of the game, depending on your skill choices. All issued gear is distinguished by the prefix *Ceremonial*, but is otherwise identical to regular variants.
* Superior versions can be purchased from Revos at the Mountain Spire.
Dense Iron Cuirass

**Dense Iron Cuirass** is an item in *Tales from the Tiers*.

## Description

While only the Forge-Bound possess the secrets of making safe and efficient use of iron, others have worked the heavy material over the centuries. This particular sample boasts thick, roughly-hewn iron plates stamped with the seal of the royal house of Azure. Unfortunately, rust has begun to claim the edges of the armor, obscuring the maker's mark.

## Location

Stone Sea random encounter (you must search the collapsed building down the slope).
Citadel under siege!

**Citadel under siege!** is a missive in *Tyranny*.

## Requirements

* Side with the rebels. Start Standing Tall.

## Transcript

I knew our respite from invasion would be short-lived... we are once again under attack. The Scarlet Chorus has sent a regiment of troops to Vendrien's Well - perhaps hoping the third time around we'll stay dead - and this time they brought a much larger cadre of conscripts.
Rally to the Mountain Spire at once. I will act as your marshal for the time being and rally your followers, but we need you here - both because your strength is essential for victory and because I'm afraid your coalition may fracture if they feel abandoned in this time of need.
Eagerly awaiting your homecoming,
-Tarkis Arri
'8' Decal

The information from this article is up-to-date as of 21 February, 2023.

*The subject of this article is from the Waypoint update.*
The information from this article is up-to-date as of 21 February, 2023.

 Category
 Type
 Updated

 **'8' Decal** is a base-building component.

## Summary

**Decals** are items used in base building. There are a variety of patterns, all with the same blueprint formula.

This decal represents the number 8.

## Sources

'8' Decal can be built using a blueprint and the following ingredients:

* Carbon x20  →   **'8' Decal**

## Release history

* Pathfinder - added as a base-building component.
* Frontiers - renamed, formerly "Decal".
Deprivation

**Deprivation** is an item in *Bastard's Wound*.

## Description

You gathered this pulsing, nigh-ethereal dusting of crystalized energy from the scattered remains of the Havoc in Bastard's Wound. When kept close, you can almost make out the whispering 'song' of that Bane on the edge of hearing. Its constant hum keeps you focused and awake, but leaves you distracted from attacks you might otherwise seen coming.
Deflection

When a character is attacked and the hit result has been determined, the target's **Deflection**percentage is checked. Deflection can reduce an attack by one hit result (e.g. a Graze can convert to a Miss).
Deflection is a property of equippable clothing and Armor and is also present in talents and abilities. Each modifier to a character's Deflection lists the type of hit result it converts, as well as the percentage chance it will do so when the character is struck. The types of Deflection are:

* Crit to Hit Deflection, Hit to Graze Deflection, and Graze to Miss Deflection

The Finesse Attribute increases the amount of Deflection granted by equipped Armor.
Fatebinder of Tunon hood

**Fatebinder of Tunon hood** is an item of equipment in *Tyranny*.

## Background

Headgear worn by Tunon's Fatebinders are made to withstand extreme weather conditions.
As agents of the Court are prone to visiting regions struck by Kyros' Edicts, their garb must be resilient and adaptable by necessity. The leatherwork protects the head from harm while insulating against cold, but offers sufficient space to breathe in environments of extreme heat.

## Location

* Received at the beginning of the game, depending on your skill choices. All issued gear is distinguished by the prefix *Ceremonial*, but is otherwise identical to regular variants.
* Superior versions can be purchased from Revos at the Mountain Spire.
Deya

**Deya** is a character in *Tyranny*.

## Background

A stone-faced blonde woman living at Lethian's Crossing with her wife. She met Phaedra at Bastard City. The two lived in the City until the invasion of the Tiers began. After a bought of travelling with various caravans, the two settled back at Lethian's Crossing. While Phaedra has no real issue with the Bronze Brotherhood, Deya hates them with a passion.

## Interactions

### Quests

* A Widow's Revenge: Following the taking of the Magebane, Deya pleads with you to help her. Her wife, Phaedra, was killed by a Brotherhood mercenary called Sandro. She asks you for revenge. You can use Lore a number of times to ensure she speaks the truth, then promise to find the killer - or just ignore the widow. Of course, truth is always complex: Deya hated Phaedra and only married her to seize control of the Crossing.
(ESS) Ibolskom

The information from this article is up-to-date as of 13 August, 2019.

*The subject of this article is from the Visions update.*
The information from this article is up-to-date as of 13 August, 2019.

 Spectral class
 Distance to centre
 Galactic coordinates
 System ID
 Planet(s)
 Moon(s)
 Faction
 Wealth
 Conflict level
 Discovered by
 Game Mode
 Updated

**(ESS) Ibolskom** is a star system in No Man's Sky.

## Summary

**(ESS) Ibolskom** is a procedurally generated Yellow star system in the **PC** universe of No Man's Sky. It is located at the Abikov Anomaly region of the Euclid galaxy.

This system is populated by the Gek faction. Its economy is based on **High Voltage**, and have an **Unsuccessful** wealth. The Conflict Level on its space is **Destructive (3)**.

## Discovered Date

25/12/2018 (14:45) on **PC** by ESS's scholar *Edgarsoft*.

* Discovery info

## Planets & Moons

This star system contains 5 planets and 1 moon.

## Traveller Graves

Traveller Graves that has been found in this system. A portal Glyph can be learned there. The location has been marked with a Communications Station:

## Location Information

### Locating (ESS) Ibolskom

These are the distances (In light years) from this system to the 5 key points inside the Abikov Anomaly. Directions to the Black hole and Atlas Station systems can be obtained from Nada at the Nexus.

## ESS Info

This system is in the area of operations of the Euclidean Scholar's Society. Our scholars are exploring this entire region and all the gathered info can be found on its main page: Abikov Anomaly.
Effigy

Snuffing Them Out

Heated Words

**Effigy** is a location in *Tyranny*. It can be visited on a Disfavored, Scarlet Chorus or Rebel run; Anarchist Fatebinders have to unlock this location while on a non-Anarchist path before Betray Alliance.

## Background

This village survived the initial destruction wrought by Kyros's Edict of Fire, but fell prey to a more insidious enemy - the wind. As embers and burning parchment scattered across the Contested Lands, wildfires erupted and devastated the region. Locals refer to the remnants of this town as Effigy due to the frequent fires seen here.

## Points of interest

* Welcome to the burning village. Check the barrel by the entrance (hidden) to find the Fatefinder and Sigil of Precise Action.
* Head onwards to find Acalia and Renata. Kill them if you're a Disfavored or Chorus ally.
* Anarchist Fatebinders who are formerly allied to the Scarlet Chorus can pick up Language of the Ancients from Acalia if they accepted and did not complete Snuffing Them Out and stayed away from Effigy until after Betray Alliance.

## Characters

* Renata, Sage leader
* Acalia
* Maric, commander of the Oath Bound.

## Loot

* Fatefinder: In a barrel by the worldmap exit to the southeast.
* Cowl of Disbelief: Carried by Renata.
* Maric's Blackened Spear: Carried by Maric.
Custom portraits

Like *Pillars of Eternity* and Infinity Engine games, you can use a custom portrait in the game.

## Installing a custom portrait

* You need two images: One large and one small, both in .PNG format.
* The large one needs to be 210x330 pixels and end in *\_lg.png* (so Testy's custom portrait would be *Testy\_lg.png*).
* The small one needs to be 76x96 pixels and end in *\_sm.png* (Testy's custom portrait would be *Testy\_sm.png*).
* Place the portraits in the *Data/data/art/gui/portraits/player/* directory, in either the *male* or *female* directory (the game displays both folders during character creation, so the placement only affects the order in which everything is displayed).
* You can select the portrait during character creation or switch to it by using the gear icon displayed on your character's portrait in inventory.
Final Scream

## Bonuses

### Bonus

**Reverberating**: On weapon critical hit, deal 7-11 Random damage vs. Dodge in a 2.5m radius.
Blast of Confusion: Raise Final Scream into the air and unleash a chaotic explosion of Energy. All nearby enemies are pushed back, Dazed, and Confused. Duration of afflictions scales with Renown.

## Technical

### ID

WPN\_ART\_1H\_BR\_Scepter\_FinalScream

**Final Scream** is an Artifact weapon in *Tyranny*.

## Background

This scepter has been wielded by the Voices of Nerat, and by all accounts has never known a second owner. Who crafted such a monstrous weapon is a matter of speculation, and it isn't beyond possibility that the Voices himself was responsible in some bygone era. Rumors circulate that the screaming mouth at the head contains the agonized howls of the Archon's family, who he tortured to death in the early years of Kyros' dominion as an act of fealty.

The earliest mentions of Final Scream came from a chronicler who attended many of the public executions the Voices hosted. After a prolonged interrogation session, the Voices would finish his work by unveiling his scepter and bashing in the skull of his victim. Other accounts tell that when the Archon of Secrets rooted out treachery in the Empire, he would have Final Scream delivered as a ""gift"" (really a warning) to the household of the offender. Within the fortnight, he would pay the traitors a visit to retrieve his property, which often included members of the family. Some have interpreted this behavior as an invitation for the guilty to flee and grant the Voices the thrill of the hunt.

The open eyes and mouth reveal a core of the Archon's signature green flames, which yet smolder with some semblance of his fractured awareness.
Fangs and Fury

**Fangs and Fury** is a quest in *Tyranny*.

## Synopsis

A sect of Earthshakers are currently clashing with the Stonestalker Beastmen at Gulfglow. Hundred-Blood has asked you to resolve the dispute.

## Walkthrough

* Travel to Gulfglow Oldwalls and find out what happened to the group sent to harvest the crystals. Talk to Lycon and Basilon.
* The group of Earthshakers are in a standoff with a band of Beastmen from the Stonestalker tribe. Assist the Earthshakers and kill or negotiate with the Beastmen at Gulfglow and inside the Gulfglow Spire. Red-Fang is your point of contact. You can always indulge your pure Chorus side and immediately slit Basilon's throat.
* Approach the entrance to the Spire. You can get through the beasts by snarling at them. Enter and talk to Red-Fang.
	+ As usual, slaughter is a very viable approach to resolving the situation. Kill Red-Fang and then every Beast outside the Oldwalls as well. If you intend to betray the Chorus and go Anarchist, this is the safer choice as the Azure Shield is one of the artifacts required.
	+ Or you can try the peaceful solution. Talk to her and express a desire for a peaceful solution, then agree to undergo the Rite of Savagery and Stone. Head outside to the central plateau and defeat all three Beastmen (Corpse-Eater, Dark-Foot, and Crimson-Stone). Blood-Rock presides over the test and will refer you to the Alpha once it's complete.
		- Return to Red-Fang and talk to her. You can either agree to get rid of the Earthshakers wholesale or persuade her to let them leave with what they've already harvested (by mentioning backing out or baring fangs and growling →,→). She will also give you the Mark of the Tribe.
* Return to Basilon. He'll be happy either way if alive and give you the Shard of Pure Azurelith necessary to enter the camp at Howling Rock.
* Return to Hundred-Blood. She will thank you for dealing with the pests and open Howling Rock. At this point, you can ask her either to send two Stonestalkers to the Chorus or meet with Voices of Nerat. You can warn her about Nerat for a quick reputation boost.
Defense

**Defense** is the catch-all term encompassing the five different types of defenses that are measured against the accuracy of the attacker. Defense applies as follows:

* Parry affects melee attacks.
* Dodge affects ranged non-magical attacks.
* Endurance affects afflictions that attacks the body (poisons, disease, stuns).
* Will affects afflictions that attack the mind.
* Magic defense affects attacks that are magical in origin or nature (spells and Arcane damage).

## Parry and Dodge

Physical defenses are used to resist direct weapon attacks. Melee attacks are defended against using the target's Parry skill, while Ranged attacks are defended using Dodge. As these skills are used, they gain experience and improve their skill rank over time. Parry and Dodge can be modified by shields, equipped armor, Talents, and other effects from spells or items.

## Endurance

Endurance resists attacks on the internal physical systems of the character (e.g. poison, disease, stunned, etc.). It is defined by the character's Resolve and Might attributes, but can also be influenced by equipped items, Talents, and effects from spells and potions.

## Will

The Will defense opposes attacks that are mentally-based (e.g. Confusion). It is defined by a character's Resolve and Wits attributes, and can be modified by equipped items, Talents, and effects from spells and potions.

## Magic

Magic defense allows characters to resist harmful effects from spells and attacks that deal Arcane damage. It is determined by a character's Resolve and Vitality, and can be modified by equipped items, Talents, and effects from spells or potions.
Fickle Winds

**Fickle Winds** is a side quest in *Tyranny*.

## Synopsis

You betrayed your allies and have decided to take control of the Rust Canyons for yourself. Eliminate the Disfavored and Rebel forces and secure the area.

## Walkthrough

* A simple enough quest. To claim the Canyons for yourself, you need to wipe out both the Unbroken and the Disfavored, pursuing Elia to the northwest and there killing some more.
Echoes of the Storm

**Echoes of the Storm** is a Artifact ability talent in *Bastard's Wound*.

## Description

The weapon drives the wielder's strikes forward, charging them with such power that some necessarily escapes in the form of electricity. These three melee strikes may inflict added lightning damage that increases with the Artifact's renown.
Duelist I

### Effects

50% Riposte chance when wielding a one-handed weapon with nothing in the off-hand
+10 Accuracy when wielding a one-handed weapon with nothing in the off-hand

### Requires

Fatebinder
2 points spent in the Agility tree

**Duelist I** is a Agility talent in *Tyranny*.

## Description

Gain bonus Accuracy when wielding a melee weapon (excluding unarmed) with nothing in your offhand, as well as sometimes riposte missed melee attacks.
Dusty missive

**Dusty missive** is an item in *Tyranny*.

## Description

This missive is a reply intended for Sage Renata. It urges her to make an important decision about the future of their guild.
Evidently the Sages were often used as mediators between the armies, often times because Graven Ashe simply refused to work with the Voices of Nerat due to the troubled past between the two.

## Location

* Burning Library: Lower ruins revisited, on the shelves near the Bane.
Edict of Stone

**Edict of Stone** leeches magical energy from the sky and living creatures, storing it in the rocks below. This energy can lead to earthquakes and the slow petrification of the living.

## Effects

* A stone curse plagues the region. Blood, flesh, and nature begin to harden over time, causing petrification and slowed movement. The Edict lowers the potency of magic in the area and weakens the Bane.
* Tremors and earthquakes plague the region. Periodic rumbles and shifting cause characters to fall Prone in combat. All character have Stone Magic skill increased. The party gains an increase to Prone defense, while foes have Prone durations increased.
* Howling winds echo through the canyons of the Stone Sea, driving Beastmen mad from the constant echoes. Movement becomes difficult for all those in the area and defenses are lowered for foes. The Fatebinder's party benefits from an increased Dodge and Parry while in the storm.
* Rain of corrosive acid falls from the sky. All characters have their armor reduced and have chaotic elemental damage added to their attacks. The party gains a corrosive damage effect on their attacks, while enemies have their weapons corroded, reducing attack damage.

## Historical

* In the last year of Kyros' conquest, when the Archon Cairn rebelled against the Overlord's rule, an Edict was proclaimed upon the realm of Azure: 'To preserve Our Peace, the promise of safety to our citizens, all Archons must submit to Our will. Any Archon who refuses proper Submission must be brought to justice. Therefore, let the foundations of Azure be shattered and life drain from the land while the traitor Cairn draws breath.' With this Edict, Azure became known as the Stone Sea.
Fatebinder's Judgement

**Fatebinder's Judgement** is a quest in *Bastard's Wound*.

## Synopsis

The tensions within Bastard's Wound have reached a breaking point. If leadership over the Wound is not decided soon, it will likely tear itself apart.

## Walkthrough

* Head to the teleporter by Jaspos' forge and activate it with the Wellspring Cascade Keystone. Enter the area. Approach the camp to the northeast. The gathering will appear, composed of Jaspos, Wagstaff, and if you saved her from doubt, Reef-Talon. The decision will be between them three (or two) and ruling it yourself (which prompts you to choose a deputy, rule by missives or force them to work together)
* Once the decision is done, if choice for leader is made, those who weren't picked will argue with your decision. With Athletics 60, you can intimidate them into submission. Otherwise, you'll have to kill them all. If you instead choose to rule yourself and pick a deputy, no-one will complain.
* Your decisions here will affect the ending slides for the Wound. For the most harmonious ending:
	+ Reef-Talon must be made leader and convinced to use her powers again (see History of the Oldwalls: Part II);
	+ Wagstaff and Jaspos must be praised for their water-cleansing efforts, and their dark secrets hidden from the gathering.
Earthshakers

**Earthshakers** is a formation of the Disfavored.

## Background

Earthshakers are the magical arm of the Disfavored legion. Nominally loyal to Graven Ashe, the Earthshakers and their leader Radix truly served Cairn, Archon of Stone. It is from Cairn that they derived their magical ability to shape and manipulate the rock and soil of Terratus.

When Cairn rebelled against Kyros, the Earthshakers remained with the Disfavored. Their detractors say they only stayed because they couldn't locate their Archon to join him in rebellion. Regardless of the reason, their loyalty earned them Graven Ashe's protection after the Overlord issued an Edict to destroy the rebellious Archon.

## Organization

The guild is hierarchic and highly meritocratic. Senior Earthshakers, entitled to wear the Earth Crusted Pendants, are veteran war mages and experienced scholars, who devoted their careers to the study and harnessing of the Sigil of Stone and the soil.

## Interactions

* In the Disfavored path, the Earthshakers fully return to the Disfavored fold, complete with a diabolical plan for the Stone Sea and Stonestalkers.
* In the Rebel path, they are your ally of choice in the Stone Sea if you chose to ally with the Forge-Bound in Lethian's Crossing. While forging this alliance, you also learn from Isadora about the cultural divisions within the guild and may choose to exploit it.
	+ Be warned that in Final Judgment, Tunon will question you on your recruitment of the guild.
* In the Scarlet Chorus and Anarchist paths, they must be crushed for you to access Dawning Spire in Act II, and to lift the Edict of Stone.

## References

1. ↑ Encyclopedia.
2. ↑ Encyclopedia.
3. ↑ Earth Crusted Pendant
Fatebinder's Seal

**Fatebinder's Seal** is an accessory in *Tyranny*.

## Background

The seal of a Fatebinder is used to stamp documents with Tunon's sigil. Though modest in appearance, the seal is a representation of Kyros' legal approval. Merely holding it impresses upon the wielder a sense of authority.

## Location

* Automatically added to the inventory for anyone who purchased the Hero Edition.
Cutters Guild

**Cutters Guild** was a school of magic specializing in healing magic. Originating in the Tiers, they moved north centuries before the Conquest.

## References

1. ↑ Eb: "*There have been several to crop up and wither across the centuries. The Cutters Guild took their healing magic north centuries ago, the School of Flowering Winter always limped along as an inconsequential group of gardeners.*"
Cymo torchkey

**Cymo torchkey** is an item in *Bastard's Wound*.

## Description

Golden light shifts over this stone's many facets.

## Location

* For History of the Old Walls: Part I (Mell's Path): In The Abyss: Looted from the first war party you fight.
* For Blood of the Beast (Wagstaff's Path): In the Darkened Hollow: In SE corner of the map by talking to a sleepless couple just outside the last room.
* For Bones of the Beast (Jaspos' Path): In the Fractured Depths: Looted from corpse just outside starting portal room on east edge of map.
Baneweave Shawl

**Baneweave Shawl** is an accessory in *Tyranny*.

## Background

Some say that Baneweave Shawls are made from weaving dry grass from outside of the Oldwalls into ordinary cloth. Others say that bolts of shimmering fabric have been extracted from the depths of the Oldwalls themselves, many of them exhibiting strange properties. Since�Kyros�deemed the Oldwalls forbidden, merchants make claims of the former more popularly than the latter, though the truth is anyone's guess.

## Location

* Scavenger camp in the Rust Canyons - sold by Praxa the Unbroken Merchant.
Death Knell

**Death Knell** is a character in *Tyranny*.

## Background

A tough, no-nonsense Scarlet Fury that's in charge of training the rabble that makes up the bulk of Scarlet Chorus' forces. Death Knell is a veteran - which mean she's been with the Chorus for a year or two and didn't die. She's looking to step up recruitment.

## Interactions

### Quests

* The Way of the Horde: Death Knell unlocks the quest and the Remote Settlement location.
* Standing Tall: Death Knell, promoted to a Crimson Spear, leads the assault on your domain.
Drevenor

**Drevenor** was the son of Eb and Pelox Aldenos. A falxman like his father, Drevenor was ran through by a Disfavored spear. His death eventually led to the suicide of Acamas, his younger brother, in 430 TR.

## References

1. ↑ Eb: "*Drevenor and Lorma followed my husband's trade and took to the falx. Acamas liked the harp more than people - can't blame him one bit. I made sure my children could read - and I'm damn proud of that fact - probably the only thing I did right."*
2. ↑ Eb: "*"They died at the Gates of Judgment - or at least, Drevenor died - run through by a Disfavored spear. Lorma was at the battle but... I don't know what became of her. My fear has been she was recruited by the Scarlet Chorus... perhaps she has a new name... if she's still alive."*
3. ↑ Eb: "*"Without Drevenor and Lorma, Acamas... well, he never quite... he took his own life in 430."*
Dusk Claw

**Dusk Claw** is a weapon in *Tyranny*.

## Background

This push dagger has an affinity for darkness, leading many to believe that it was once owned by Bleden Mark, Archon of Shadows. Even that distant possibility has caused it to gather dust under merchant display cases, as few would risk drawing the Archon's gaze by purchasing his possessions.
Finesse

**Finesse** is one of six attributes in *Tyranny*.

## Effects

The Finesse attribute describes a character's physical and mental precision. Finesse is used to determine accuracy of attacks and spells, as well as increasing worn armor's chances to reduce a hit type (e.g. a critical to a hit, or a hit to a graze).

## Modifiers

Adding or removing a point changes the values by the following value.
* +/-1% to Armor Deflection
* +/-3 to Accuracy
First Sage Arwel's directives

**First Sage Arwel's directives** is an item in *Tyranny*.

## Description

Sage Torven,

Kyros’ armies have been rebuffed for now, but it is only a temporary victory. I have no doubt that we may hold these walls a good deal longer, but you must remember that the Overlord aims not to butcher the Citadel’s keepers, but to destroy its secrets. Kyros is not omnipotent. Her powers may be known and understood in time, and she rightly fears the knowledge we hoard here.

The Silent Archive must be protected. There is no library in the Tiers that is its equal! Nothing else matters. Nothing. We may not know the Overlord’s plans, but, with time and research, we can circumvent any of her designs. I need you to ensure that we will have that time when the moment is right.

Focus your efforts on Sage Steya’s theoretical forays into temporal magic. While we were right to deny such dangerous experimentation before, now is the time in which its risks are justified. Gather the Elder Sages and make your way to the lower chambers. You are to remain there until you devise a solution to Steya’s problem of scale. Halting the flow of time in a single chamber won’t be sufficient if Kyros drowns us all in a storm or hurtles this library into the firmament. You must find a way to encase all of the Citadel in such a spell, should disaster come.

Your success isn’t optional. This library will be a distant memory if Kyros has her way. Should we both survive, I will be happy to congratulate you on your breakthrough. Until then, get to work.

-First Sage Arwel
Edict's Crescent

## Bonuses

### Bonus

**Erratic Magic**: Critical hits with basic attacks will cause a random hostile affliction for a short duration.
Echoes of the Storm:The weapon drives the wielder's strikes forward, charging them with such power that some necessarily escapes in the form of electricity. These three melee strikes may inflict added lightning damage that increases with the Artifact's renown.

## Technical

### ID

Vx1\_Wpn\_Art\_Axe\_2H\_Ir\_Edicts\_Crescent

**Edict's Crescent** is an item in *Bastard's Wound*.

## Description

Lycentia crafted this vicious axe from the twisted iron and bronze of the Blade Grave. The long curve of the blade projects from a head wrought with numerous ancient sigils of destruction, evoking the arcane wrath of the Overlord's judgment against Stalwart.

The mage-smith also included a sigil she described as "something I've been fiddling with." She added: "It probably won't kill you."

## Location

* Quest reward received from Lycentia for solving Never Free.
Fatebinder Furia

**Fatebinder Furia** is a character in *Tyranny*.

## Background

A principled Fatebinder of the Court, who's now accused of murdering Kyros' subjects in defense of a Tierswoman who was being raped by Scarlet Chorus hordesmen. Though she was victorious, their gang leader, Chuckle Bones, dragged her all the way to the Bastard City to stand trial.

## Interactions

### Fatebinder time

* Furia is accused by Chuckle Bones of violating Kyros' Peace by killing the hordesmen. The defense of a victim of rape is immaterial, as Tiersmen did not accept Kyros' Peace yet and so are exempt from its protection. Tunon asks you to adjudicate the case in his stead.
* You can question Furia on what happened. She will describe the situation and admit that it was her feelings that guided her, not the law. You can guide her with Subterfuge 20, leading her to state that the victim was interested in enlisting with the Chorus, which would make her technically protected by Kyros' Peace.
* The choices are as follows:
	+ Guide the witness and declare her not guilty, given the protection of Kyros' Peace (however tenuous the link may be) did extend to the victim of the rape.→
	+ Have her executed for violating Kyros' Peace.
	+ Declare her not guilty because her goals were just, annoying Tunon.
Forbidden Passage

**Forbidden Passage** is a quest in *Tyranny*.

## Synopsis

Raetommon has gone deep into the Twin Rivers Oldwalls with Zdenya as his captive. Track him down and retrieve the Forge-Bound master.

## Walkthrough

* Deal with Flatfoot Ferris at the entrance. Kill him or use Subterfuge 57 to acquire the Amith Torchkey.
* Make your way through Twin Rivers Oldwalls - Brotherhood Camp by activating the beacon with the Amith and extending the bridges. Head northwest to Twin Rivers Oldwalls - Depths.
* Make your way towards the north-western corner of the location, picking up the Rho Torchkey on the way. Use it to power up the beacon. In the beacon room, use the Citren on the upper left beacon, Rho on the central, and Amith on the upper right beacon to activate the floorplate.
* Use it to open the door to the side. Continue to Lethian's Crossing Oldwalls - Antechamber.
* Approach the central platform to confront Raetommon. After wading through his gloating, indicating that he's gone completely bonkers, you can attack or intimidate him (Athletics 52) to hand over the torchkey. The latter option causes him to attack, but he does so without the support of the Bane or the Havoc.
* Use the torchkeys on the beacons to return outside. The Emir (green) goes to the lower left beacon, Citren (yellow) to lower right, Rho (red) to upper left, Amith (violet) to the upper right.
* Crap. After three torchkeys are activate, the Havoc wakes up and attack. Kill it. Pick up the Greater Healing Potion recipe from its remains.
* Head upstairs. You can free or kill Zdenya. The latter is a Betray Alliance moment.
* Assuming you've freed her→, direct her to Graven Ashe.
* Return to Eldian and either return the Magebane or give it to the Crossing (its presence at the Crossing determines the ending). Note that a Disfavored garrison is now stationed at the Crossing (if they were not already there).
* Return to Graven Ashe.
Eldian

**Eldian** is a character in *Tyranny*.

## Background

A sun-burnt man of age, Eldian is the oldest resident of the Crossing, who knows quite a bit of history. He is the son of Lethian and the current Reeve of the Crossing, its nominal leader.

## Interactions

* Eldian is involved in quests concerning the hunt(s) on Raetommon.
* A Person of Interest: Eldian helps to clear Gino's name at the end of the quest; before that, he confirms that the townsmen "killed" by Gino were actually killed by the Magebane.

Rebels
* The Defense of Haven: During the quest, you have to choose between saving him and Matani Sybil.
Disfavored supply cache

**Disfavored supply cache** is a location in *Tyranny*. It is unlocked if during Marching on Empty you side with the Disfavored in Stalwart and have the Chorus thieves spiked. It is unlocked by Jacomus at the Rust Canyons.

## Background

During the Conquest, you ordered that Chorus thieves be spiked for stealing Disfavored supplies. Jacomus revealed that this was one of the locations, which doubled as a supply cache with built-in deterrence.

## Points of interest

This small area is surrounded by Chorus corpses on spikes. Approach the western inlet to confront Hordesmen from the Chorus. Kill them. Loot the area to find jewels in the hidden sack in the center and the Imbued Rod of Strength on the impaled Blood Chanter.
Disfavored iron spear

**Disfavored iron spear** is a weapon in *Tyranny*.

## Background

Perhaps the single most plentiful weapon in the known world, the Disfavored Spear is the primary weapon of the Disfavored soldiers. Even soldiers that use other weapons, such as the Iron Walker sword masters, train daily with the spear in ritualized practice. Built heavy-hafted to receive a charge, the Disfavored spear is not intended to be thrown - lighter javelins are used for that purpose.
Deserter's March

**Deserter's March** is a location in *Tyranny*.

## Background

These forests are infrequently traveled, as its dense undergrowth and unpredictable elevation changes discouraged the formation of roads. This became an asset to various dissidents and deserters that sought travel away from watchful eyes, and ultimately lent this wilderness its name.

The Bronze Brotherhood have operated in this area in the past, but Deserter's March is a vast stretch of wilderness. Before traveling here, you'll need to identify a section with known Brotherhood activity.

## Points of interest

* A pair of Bronzemen stands to the west of your entry point. Executed Brotherhood soldiers have been lined up here, along with a small pile of gear, satchels and rings. The bodies carry the Mysterious Missive.
* Straight ahead is a rock formation, at the foot of which you will find the Coward's Contingency.
* A pair of dead Disfavored scouts is in the center of the area, on the elevated plateau. They carry the Crude Map.
* Nikandros and the Forge-Bound Shipment can be found to the east.
* In the northwest, you'll find Kalea. Her status is dependent on who was left in charge of Lethian's Crossing during the Conquest.
	+ If the Brotherhood was left in charge, she'll be dead and you can loot her body.
	+ Otherwise, she'll be alive and is the focus of Blind Ambition.

## Characters

* Locke and Myrek are found in the center of the area, by a large pond.
* Nikandros is found to the east.

## Loot

* Coward's Contingency: Near the rock formation in the center, hidden at the south-western foot.
Earthshaker staff fragment

**Earthshaker staff fragment** is an item in *Tyranny*.

## Description

Covered in etchings and patterns that appear ornamental to the untrained eye, this chunk of ash wood is the middle third of what used to be an Earthshaker's staff. When the staff was complete, a trained caster could channel power to work spells of earth and soil. With the symbols broken and bereft of proper sequence, this once magical rod is now little more than curious kindling. You can sell this to a merchant as spare parts.
Drowsy Drop

**Drowsy Drop** is an item in *Tyranny*.

## Description

Mercenaries within the Tiers use Drowsy Drop to inflict sleep upon their foes.
Any alchemist will claim that it's easier to brew a poison than a soporific, which is why only masters of the art are granted dominion over their making. The delicacy and specialized skill it takes to balance ingredients increase the value of the final product, but also guarantee quality results. Sleeping draughts are also used to immobilize captives for future interrogation.
Fake Limp

**Fake Limp** is a character in *Tyranny*.

## Background

A former member of Verse's gang in the Chorus, a brash, aggressive kind of guy who doesn't know how to keep his fat mouth shut.

## Quests

* Taking the Outer Valley: Limp offers intelligence on the area and nudges the overarching quest forward.

### Other interactions

* If Verse is in the party, they will recognize each other. You can either order Verse to stand down, earning Fear with her, or confront Fake Limp. With Athletics 34, you can even knock sense into him. After receiving the report on Vendrien troops in the area, continue onwards.
Elia

**Elia** is a character in *Tyranny*. She is the spirited commander of the Unbroken at the Canyons.

## Background

You see a woman stride purposefully into view atop a platform along the wall's edge. She lifts a spear and hurls it at Teodor, cursing under her breath when it breaks against the rocks.

Elia is the commander of the Unbroken contingent at the Rust Canyons, busy unearthing artifacts that could help her faction survive against the Disfavored onslaught.

## Interactions

### Quests

Note that if you follow the Disfavored or Anarchist path, Elia will curse you out, particularly if you claimed Duskwatch. You can break her fingers during interrogation for some favor with Bleden Mark.

Disfavored, Chorus and Rebels
* That Which Remains: Elia is encountered at the Rust Canyons and leads the Unbroken side of the quest - becoming an ally or a target depending on your affiliation.

Anarchist
* Relic Hunter: Elia is a speed bump.
	+ If you betray the Chorus at Trapper's Junction, you'll not encounter Elia as the Chorus led you straight to Mattias and Irentis, allowing you to retrieve Dauntless and the Steadfast Insignia.