Challenge Rules

* 6-12/15 moons = Apprentice. On the 12th moon roll to see if they pass their assessment, odd no, even yes. If no, repeat for every moon following. They become automatic warriors at 15 moons.
* 6-15/20 moons = Medicine Cat Apprentice. Same principle as the warrior apprentices, except they start rolling at 15 moons and become automatic medicine cats at 20 moons.
* 12-74 moons = Warrior. Starting age can vary, see above.
* 75-149 moons = Senior Warrior. These cats are more likely to become deputy and have apprentices, although older warriors can do these things too.
* 150-200 moons = Elder. When they get to 200 moons, roll a generatot between 1-100. If the number is even, they die, if odd, they live another moon, unless the cat is leader, in which case they just lose a life.

### Patrols

Send out 2 hunting and 2 border patrols every day - 3-5 cats in each patrol. For the hunting patrols, roll 1-100 and refer to the rules on Waspnettle's Clan Legacy Challenge. For the border patrols, roll 1-25 and refer to the rules on Rainbow's Warrior Cats Clan Simulator.

### Hunting and Herb gathering

During hunting patrols, roll according to the rules on Rainbow's Warrior Cats Clan Simulator. Same for herb gathering. You must halve the prey and herbs after every moon, if there are odd numbers then round up.

### Encounters

Roll 1-100. Odd, nothing happens. Even, roll for the corresponding seasonal events on Rainbow's Warrior Cats Clan Simulator.

### Injuries and Illness

#### Wounds

There are 4 wound stages:

* Stage 1 - no worse than a thorn in a pad
* Stage 2 - larger scratches, e.g. bramble scratches or light battle wounds
* Stage 3 - most battle wounds
* Stage 4 - wounds that could kill a cat if not given immediate attention, e.g. infected stage 3 wounds

If each wound is left untreated for a day, it stages up, e.g. stage 1 to stage 2. An untreated stage 4 wound causes the cat to die the next day.

How to heal wounds:

* Stage 1 - 1 cobweb
* Stage 2 - 2 cobweb and 1 horsetail
* Stage 3 - 3 cobweb and 2 horsetail
* Stage 4 - 4 cobweb and 3 horsetail

After you heal them, roll 1-4 the next day:

* 1-2 - the wound goes back a stage, stage 1 heals
* 3 - the wound stays the same stage
* 4 - the wound stages up, stage 4 wounds die

#### Sickness

There are 2 types of sickness, cold and colourcoughs (whitecough, greencough, blackcough). Cold aren't too serious, but if they go untreated for a moon, they escalate into whitecough. This also isn't too bad, but if it goes untreated for a day, it turns into greencough. Again, if that goes untreated for a day, it will escalate into blackcough. If *that's* untreated for a day, the cat will die.

How to treat them:

* Cold - 1 feverfew and one tansy
* Whitecough - 2 catmint
* Greencough - 3 catmint
* Blackcough - 4 catmint

Once you have treated them, roll 1-3. 1 it works and it disappears if it's a cold or whitecough, or goes down a level for blackcough and greencough. If 2, the same happens, but the sickness is spread to another cat (roll 1- however many cats in that Clan). If 3, it doesn't work at all and the sickness escalates.

### Gatherings

On the last day of each moon, there is a Gathering. Refer to the rules on Rainbow's Warrior Cats Clan Simulator for this one.

### Medicine Cat Gatherings

On the second day of each moon, there is a Moonpool Gathering. Roll a number generator 0-100. If the number is 0, 50 or 100, the medicine cat recieves an omen. Refer to the omens on Rainbow's Warrior Cats Clan Simulator.

### Love

#### Crushes

Cats will develop feelings for each other over time. Every other day, roll 1-100 to see if a cat develops a crush. Odd they do, even they don't. Then if they do, roll from 1-however many cats are in your Clan, and give that cat a crush. If you land on the medicine cat, roll 1-50. 1-45 nothing happens, 46-50, they develop a crush. Then roll 1-100 to see who they are crushing on. 1-80, the cat is in the Clan, 81-90, the cat is from another Clan and 91-100, the crush is a loner or a kittypet. You can then either decide the crush yourself, or do the same thing you did to pick which cat was having the crush, roll 1-however many cats are in the Clan.

#### Confessing Crushes

If two cats have a crush on each other or one has had a crush on another for 3+ moons, generate a number 1-100. Odd, they confess or even, they chicken out and decide to wait another moon. If they do confess, roll a number between 1-10. 1-5 the other cat reject their feelings, or 6-10, the other cat accepts. (Or if they have a mutual crush they just accept, no dice rolling) These cats are now mates.

#### Mates and Kits

Each moon for every eligible pair, generate a number between 1-50. Odd, the couple are now pregnant, even, they have to wait another moon. If they are pregnant, roll 1-9 to see if they find out late, early or the average time. If they find out early, they have 2 moons before the birth, average then 1 moon and late then 2 days. Expecting queens and queen with adopted kits need 1 borage every day, or else their kits die. When the kits are born, roll 1-5 to see how many there are, and for each kit roll 1-4. 1 means they look like their mother, 2 means a mix of the mother and father, 3 means they look like their dad and 4 means they look completely different, so generate an appearance using a warrior cats generator of your choice. Or if you like realism (like me) go to this website (https://sparrows-garden.com/kitten-generator.html) and use the kitten generator to get some genetically accurate kits. Next roll 1-10 and see the Kits section on Rainbow's Warrior Cats Clan Simulator to determne how well the mother and kits are doing, and roll for the runt as stated there. You can name them yourself or use a random name generator, it's completly up to you.