Sorcerer

**Sorcerers**, or wizards, are humans who survive an encounter with a nemesis and is infected in the process, thus gaining the ability to use fantasia. More specifically, sorcerer not only hold the capacity to use fantasia, but they actively pursue the craft, honing their abilities to learn more sophisticated spells.

## **Overview**

Overall, in the main continent, sorcery is a source of great scrutiny and hate. The denizens associate the act with nemesis - a plague that has assault the land for decades, or even more. And as a result, they have an almost irrational fear of all things sorcerer. In particular, wizards are actively hunted by the Inquisition,and as such, areas in which the Inquisition holds influence, the infected are forced to live in hiding. Nevertheless, there are many communities in which sorcerers may roam free, such as the Artemis Institution.

## **Types of Sorcerers**

The art of wizardry is a versatile, wide-ranging profession with a number of different applications. To this end, most wizards are placed into specific roles or professions in which they excel in. Based on these particular specialties, they're afforded a variety of different skills or area of expertise. Among these specialties, there are often several sub-categories, that further differentiate one wizard from another.

### **Researcher**

*Main article: Researcher*

Researchers are Sorcerers that is more interested in the pursuit of knowledge and scholarly tasks, than engaging in combat. Their main purpose involve gathering information about Nemesis, and other fantasia-related phenomenons, such as infections, or even Feather Trees. A researcher typically acts in tandem with a hunter in order to minimize the risk of gathering Nemesis test specimens.

### **Hunter**

*Main article: Hunter*

Hunters are a type of Wizard that's goes about hunting Nemeses. Their skill set revolves around either slaying the fiendish creatures, or subduing them for capture. As such, most of their spells are highly powered offensive spells, or magical abilities meant to bind and trap their target.

### **Healer**

*Main article: Healer*

Healers are sorcerers that appear to focus primarily on using Fantasia to rejuvenate damaged body parts, and give medical aid. Not much is currently known about this profession.

### **Dormitor**

*Main article: Dormitor*

Dormitors are a special class of Wizards that have devised means to control Nemesis via fantasia. Through their mind control, dormitors are able to direct Source Nemeses as well as their Echo offspring. As a result, this brand of wizardry is noted to be particularly dangerous, as with enough time, a single Sorcerer may be able to amass their own personal army. More over, dormitors are difficult to track due to the fact that it isn't necessary to be within the immediate vicinity to dictate their thralls' actions.

## **Equipment**

To access and channel Fantasia, Sorcerers are required to craft special items or equipment. Without such tools, they are more or less just as vulnerable o the Nemesis threat as their non-infected counterparts are. For the most part, the tools in which they appear to use all seem to be based around the raw materials that can be harvested from a Feather Tree. Sure enough, magical equipment employed by wizard-kind are often referred to as feathered-weapons.

Using these raw resources, mages can craft a plethora of different items or trinkets to aid in their advantages. This wages from wooden brooms for flight, or even daggers for combat. Some even convert the leaves into paper for use of sealing material or other means. When wielding such tools, they can cast magic spells and perform a slew of supernatural feats. Likewise, when stripped, mages are susceptible to the influence of the inquisition.

### **Broom**

*Main article: Broom*

Brooms are the mainstream method of traveling about those who partake in sorcery. With a broom, a wizard can channel Fantasia from its funnel and allow themselves to levitate about the air almost indefinitely. In addition to granting a means of flight, brooms are also noted to be much faster than sorcerers typically move unaided, and thus can also make for a getaway vehicle.

### **Wand**

*Main article: Wand*

Wands are particular tool meant to help gather and direct Fantasia. It's not unlike feather gloves in the sense that both can be used to gather Fantasia. So far the series has made no distinction between the advantages or disadvantages between the two.

### **Feather Gloves**

*Main article: Feather Gloves*

Feather Gloves are a prominent tool employed by sorcerers of all walks of life. It enables the wizard to gather Fantasia within their hands for use of spells or other magical concoctions. Many sorcerers use feather gloves in tandem with other tools perhaps for added effectiveness, or as a fail safe in case their main means of combat are destroyed.

### **Magic Blades**

*Main article: Magic Blades*

Magic Blades are an offensively tool employed primarily by trackers. With these weapons, sorcerers are able to infuse the Fantasia in order to deal mighty, piercing blows to their opponents. This proves useful against the Nemesis threat, as conventional, non-Fantasia charged weapons would prove ineffective against the monstrosities.

### **Potions**

*Main article: Potions*

Potions are vials of liquids possessing an array of magical properties. They can be used to change a person's age, gender, heal, or even prompt explosion. Potion-making falls under subset of the Researcher profession. How it is related or exclusive to Sorcerers remain to be seen, nor has a method of making a potion yet been explained.

### **Parchment Scrolls/Cards**

*Main article: Parchments*

These are sheets that are capable of storing miniaturized variants of objects on it's surface area. It appears that dormitors can also store their Nemeses within a scroll or card for safekeeping as well.

### **Seals**

*Main article: Seals*

The counterpart to a parchment. Seals are used to disrupt usage of presumably magical objects.

## **See Also**

* List of Feathered Weapons
* List of Infections/Curses
* List of Spells

## **Trivia**

* It was initially believe that the likelihood of becoming a Sorcerer when making contact with a Nemesis was 0.001%.
	+ This is revealed to be propaganda by the Inquisition during the events of Cyfandir. The true probability appears to be around 12.5% or a one-in-eight chance.