Neo Granzon

*"I have nothing to gain. I do nothing more than act according to my heart."*

Originally developed by Shu Shirakawa and Shu Shirakawa from a parallel dimension, Neo Granzon combines knowledge taken from a dark alien deity with ⅔ of the budget of the Divine Crusaders to create a series of systems that allow a pilot and their mecha to bend the forces of gravity, time and space to their own will. Then use the new Granzon super robot to betray and crush both the alien god and the Divine Crusaders.

Original Thread

### 2nd level Maneuvers

Granworm Sword (Strike): open portals for movement and sealing enemy

### 3rd level Maneuvers

Graviton Cannon:(Strike):

Neo Kaballah System:(Stance):

### 6th level Maneuvers

Neo Manipulation (Stance): Gravity, time or space.

## Maneuver and Stance Explanations

### 1st level Maneuvers

#### Gran Beam

Type: Maneuver [Force]

Level: Super Pilot 1

Initiation Action: Standard

Range: 300 ft

Target: One enemy or object

Duration: Instantaneous

Save: None

*You can’t really stop me.*

You fire gran beams from your mecha’s eyes or another part of their head, make a normal attack roll and if it hits the target takes 1d4 per PL you have plus your Int mod Force damage.

#### Time Manipulation

Type: Counter [Force]

Level: Super Pilot 1

Initiation Action: Immediate

Range: See text

Target: See text

Duration: Instantaneous

Save: None

*Time and relativity will be delayed at a phenomenon ground level.*

You may initiate this Counter when you would be attacked. You gain +2 to AC and Reflex saves until the start of your next turn and Force Resistance 10, plus another +1 to AC and Reflex saves and Force Resistance 5 per 4 PL you have.

#### Kaballah System

Type: Boost [Force]

Level: Super Pilot 1

Initiation Action: Swift

Range: See text

Target: See text

Duration: 1 round

Save: None

*An advanced artificial intelligence program also allows to engage up to 65,536 enemies at once.*

For 1 round you cannot be flanked and whenever you are attacked you gain an Immediate action that can only be used to react to that attack.

#### Annihilation Engine

Type: Stance [Force]

Level: Super Pilot 1

Initiation Action: Swift

Range: Personal

Target: You

Duration: Stance

Save: None

While on this stance you gain Reactor I, that increases one grade per 5 pilot levels you have. This does not stack with other sources of Reactor.

### 2nd level Maneuvers

#### Granworm Sword

Type: Strike [Force]

Level: Super Pilot 2

Initiation Action: Standard

Range: See text

Target: See text

Duration: Instantaneous

Save: Reflex DC 10 + 1/2 HD + Int mod

*A blade crafted of solid time and gravity that slices through space itself.*

You open a portal and pull the Granworm sword and make a melee attack with it, dealing 1d12 base slashing damage for medium size. It has +1 to attack rolls per 3 PL you have and the Pinning property. Hit or miss, you cut a portal near the target that forces them to make a Reflex save with DC 10 + 1/2 HD + Int mod or be partially sucked into a portal and teleported up to 5 feet per point they failed the save, taking an extra 1d6 damage per 5 feet teleported this way and left Entangled for 2 rounds. If they would be destroyed by the Granworm Sword’s damage, you may have them be fully swallowed by the portal and their remains ejected to some unknown place and time. Even if they save they’re left entangled for 1 round. Any or all of the Granworm Sword’s damage may be converted to Force damage.

#### Gravity Manipulation

Type: Strike [Force]

Level: Super Pilot 2

Initiation Action: Fullround

Range: See text

Target: See tet

Duration: Instantaneous

Save: Fort DC 10 + 1/2 HD + Int mod

*You’ve reached the point of no return.*

Enemies in a Cone with 30 feet plus 5 feet per PL must make a Fortitude save with DC 10 + 1/2 HD + Int mod or count as suffering Heavy Encumbrance for 1d12 rounds. During the duration the range of all their abilities is halved too. Even if they make the save they’re affected for 1 round. Allies in the area can count themselves as only suffering light Burden for the duration and the range as long as they were not beyond Heavy Encumbrance and the range of their abilities is doubled for 1 round.

#### Gran Manipulation

Type: Boost [Force]

Level: Super Pilot 2

Initiation Action: Swift

Range: See text

Target: See text

Duration: 1 round

Save: Will DC 10 + 1/2 HD + Int mod

*It might have been just a moment for you, but for us it was an eternity.*
Do you understand?

All enemies that can detect you must make a Will save with DC 10 + 1/2 HD + Int mod or either be forced to pick you as a target for their next attack or not include you as a target for their next attack (your choice for each enemy).

Alternatively if you know any of the following maneuvers you may pay the energy cost of one of them on top of this Boost’s cost to gain the respective effect.

*Time Manipulation* - Gain a Haste effect on self for 1 round

*Gravity Manipulation* - Increase the DC of your next ability that deals Force damage or with “Gravity” in its name within 1 round by 1 per 3 PL.

*Space Manipulation* - For 1 round gain a +2 bonus on Int based skills and Int checks per 3 PL.

*Gran Gravity* - For 1 round everybody is moved to the ground in a radius of 100 feet per PL centered on you. At the lack of ground like being in space, then all in range are aligned in the same 2 dimensional spacial plane of your choice that includes your current position.

*Neo Time* - For 1 round nobody can take extra actions/turns/rounds or benefit from effects such as Haste in a radius of 100 feet per PL centered on you.

*Neo Space* - For 1 round nobody can teleport in or out from a radius of 100 feet per PL centered on you.

#### Space Manipulation

Type: Counter [Force]

Level: Super Pilot 2

Initiation Action: Immediate

Range: See Text

Target: See text

Duration: Instantaneous

Save: None

*I’m showing you what a true offensive is all about…*

You may initiate this counter when you would be attacked. You teleport up to 5 feet per PL and you may add your Int mod as an insight bonus on your next attack roll against the attacker within 1 round.