recursal/Fanatic-Fandom huggingface dataset:
Brick of Cash

This can be used to pay off unscrupulous Snitch Bricks, who are willing to betray their mortared brethren for cold, hard cash. Not legal tender.

**Brick of Cash** is a passive item.

## Effects

* Reveals secret room entrances with a small brick gesturing towards the wall.

## Notes

* **Cash Rules Everygun Around Me** - If the player has Briefcase of Cash, firing any gun occasionally fires money which charms enemies.
* Prior to the Supply Drop Update, Brick of Cash was an  item.
* When bought, Brick of Cash will not reveal a secret room next to the shop room until the shop is reentered.
* The Brick that appears next to a secret room's name is Jason.

## Trivia

* Its synergy with Briefcase of Cash is a reference to Wu-Tang Clan's "C.R.E.A.M" quote "Cash rules everything around me".
* Jason holds a special place in the hearts of many gungeoneers.

## Gallery

* Jason next to a secret room entrance.
* Jason pointing to the direction of a wall leading to a secret room in the Hollow.
Derringer

**Derringer** is a gun. It is a small handgun with only two shots per magazine. If fired after dodge rolling, all bullets can be fired rapidly.

## Notes

* **Dead Prez** - If the player has the Dueling Pistol, Derringer fires bouncing musket balls identical to the Dueling Pistol, and Dueling Pistol fires a wide spread of 4 bullets alongside its normal shots.
* **Thorn Bath, ooh!** - If the player has Armor of Thorns, Derringer's damage is increased by 30%. While Derringer is held in a room with enemies, thorns are periodically fired in all directions.
* This gun is among those Gunsling King and Manservantes can challenge you to clear a room with.

## Trivia

* ***Altered:* Like Shooting Fish** - This gun used to be able to synergize with Barrel for the synergy  **Like Shooting Fish**.
* In real life, Derringers were very small, concealable pocket pistols that became very popular from the 19th century onwards. Also known as *palm pistols*, they bear the name of their inventor, Henry Deringer. Most of them were single shot or - as in the model portrayed in game - double shot.
* The  **Dead Prez** synergy refers to the assassination of President Abraham Lincoln, who was famously shot by John Wilkes Booth using a Philadelphia Deringer. "Dead Prez" is also the name of a hip hop act.
* The characters in game reload the Derringer through the use of a sleeve rig causing the weapon to disappear into their sleeve and reappear fully loaded a fraction of a second later. This is referenced with the flavor text "One Last Trick".
Blobulord

**Blobulord** is a boss found in the Oubliette.

## Behavior

Blobulord has a variety of attacks:

* Shoots rings of bullets outwards.
* Sprays a dense stream of bullets towards the player in a wave-like fashion.
* Rapidly fires bullets randomly towards the player.
* Shoots bullets in the formation of Blobulon faces, which bounce towards the player.
* Splits into bouncing Blobulon-shaped bullets, during which Blobulord is untargetable. After a short time, the bullets will converge onto a grate where Blobulord will reappear.

## Notes

* When defeated, Blobulord shrinks and crawls towards the Gungeoneer. The shrunken Blobulord is normally harmless, though if he is jammed he can still deal contact damage.
	+ Unlike other blobulins, Tiny Blobulords' jam chance is independent from that of his larger form,
* Even if all the Blobulon bullets are destroyed, such as with Blasphemy, Blobulord will still reform.
* Defeating Blobulord unlocks Super Space Turtle.
* As Blobulord is not a main floor boss, defeating him without taking any damage will not spawn a Master Round.

## Gallery

* Blobulord in-game.
* Blobulord shrinking upon defeat.
* Blobulord crawling towards the player afterwards.

## See also

* Bosses
* Enemies
Blown Fuse

The Robot has not undergone recommended maintenance in a very long time.

Blown Fuse is an item in Exit the Gungeon. It is the starting item of The Robot.

## Effect

* Triggers a blank effect upon collecting a powerup.

## Notes

* Despite this item technically being a malfunction that is part of the Robot's anatomy, it can still be collected and used by other characters once unlocked.
* Blown Fuse shares its sprite with the Busted Television from Enter the Gungeon.
* A Corona Discharge is a kind of electrical discharge brought on by the ionization of a fluid such as air.
Abyssal Tentacle

**Abyssal Tentacle** is a gun that fires a tentacle which homes in on and grips enemies, ignoring obstacles.

## Notes

* **Cosmic Horror** - If the player has Black Hole Gun, black holes fire three tentacles while active.
* **Decoy Octorok** - If the player has Decoy or Explosive Decoy, the decoy will turn into a charmed enemy.
* **Kaliber's Grip** - If the player has Yellow Chamber, Chaos Bullets, or Holey Grail, Abyssal Tentacle grabs two enemies at a time.
* The tentacle can grip enemies through walls.
* If the player has Backup Gun it creates two Abyssal Tentacles.
* The tentacle can damage disappearing bosses like Cannonbalrog and High Priest if they are connected and kept while vanished.
* If the player has Ring of Triggers and uses an active item while holding this weapon, the tentacles that are "shot" by the Ring of Triggers will lock-on to and kill most enemies very quickly without spending any ammo.
	+ This is especially effective against mini-bosses, as unlike bosses, they are not affected by the DPS cap.

## Trivia

* This gun is a reference to the character "Purple Tentacle" — a sentient, disembodied tentacle with plans for world domination — from the LucasArts game *Day of the Tentacle.*
* The  **Decoy Octorok** synergy is a reference to the Metal Gear Solid character, Decoy Octopus and the purple, tentacled Legend of Zelda enemies of the same name.
	+ It is also a reference to Dave Crooks, one of Enter the Gungeon's developers, whose handle is DecoyOctorok.
* The gun could also be a reference to the classic MMORPG RuneScape, where the Abyssal Tentacle is a power whip-like weapon.
* The  **Cosmic Horror** synergy is a reference to the Lovecraftian Horror genre, which is also sometimes called "Cosmic Horror." Cosmic horror deals with malevolent, godlike aliens affecting our reality in various unpleasant ways, including tentacles coming out of black holes.

## Gallery

* Player attacking an enemy using Abyssal Tentacle.
* Abyssal Tentacle's appearance with the  **Kaliber's Grip** synergy.
Charmed Bow

**Charmed Bow** is a gun that fires arrows which have a chance to charm enemies. Does not work on bosses.

## Notes

* **Cerebral Bros** - If the player also has Bullet Bore, Bullet Bore turns red and fires two drills at a time.
* **Pinker Guon Stone** - If the player has Pink Guon Stone, it grows in size, rotates at a fixed distance from the player while they are moving instead of on a slight delay, and enemies that damage the player become temporarily charmed.
* **Unbelievably Charming** - If the player also has Charming Rounds or Pink Guon Stone, while Charmed Bow is held, all shots fired by the player (even those not from Charmed Bow) and any companions are guaranteed to charm enemies, and the player is followed by a fairy that blocks bullets and displays the contents of chests.
* Shots fired from the Orange Guon Stone and Space Friend while the  **Unbelievably Charming** synergy is active are guaranteed to charm enemies.
* Prior to the Supply Drop Update, the Charmed Bow dealt 7 damage while charged.

## Gallery

* Fairy showing contents of a locked blue chest

## See also

* Guns
* Status Effects
Bomb

5/6 | 420
Countless experienced adventurers have brought Bombs to the Gungeon seeking secret doors, only to be foiled by the existence of Blanks. Still, explosives have their place.

**Bomb** is an active item.

## Effects

* Throws a bomb that explodes after a short delay, dealing 60 damage.

## Notes

* **Bomberpal** - If the player has Lil' Bomber, it fires two bombs instead of one, charges twice as fast, and has 40% lower reload time.
* **Fairy Bow** - If the player also has Bow, its charge time is halved and the Bow has a chance to fire an extra arrow, similar to the Shadow Bullets effect.
* **Smart Bombs** - If the player has Homing Bullets or Crutch, Bomb will home in on enemies.
* **Just in case** - If the player has Lower Case R, the gun becomes a capital letter R and transforms into a one shot rocket launcher. It fires the word ROCKET with cloud sprites when shot, and creates a cartoony BOOM cloud when it hits something.
* **Battle Mode** - If the player has Orbital Bullets, bombs will spawn over time as orbitals surrounding the player, exploding on contact with enemies or after a short amount of time. These bombs can both open secret rooms and exert full knockback on the player, and will also ignite flammable objects in the same way as normal bombs.
* The bomb's explosion can open secret rooms.
* Bomb can be used to hurt Cannonbalrog while it uses its teleporting attack.

## Trivia

* The Bomb's synergy with the Bow is likely a reference to the Legend of Zelda series. These two items are staple tools in most of the Zelda games, and the bow in Ocarina of Time is specifically called the "Fairy Bow", as in the synergy name.
	+ This item's description is also a reference to the Legend of Zelda series, in which secret rooms can be opened with bombs.
Betrayer's Shield

**Betrayer's Shield** is a gun. Upon reloading, it leaves a protective shield on the ground, which blocks enemy bullets (but not the player's). Only one such shield can exist at any time. The shield is destroyed after taking too much damage or upon leaving the room.

## Notes

* **Betrayer's Lies** - If the player has Lies, Betrayer's Shield gains infinite ammo, a much larger magazine size, increased accuracy, and extremely high fire rate. Like other guns with infinite ammo, it cannot reveal secret rooms.
	+ **Betrayer's Lies** can be combined with other guns using Duct Tape by dropping Lies, using Duct Tape, and picking up Lies again.
		- However, using Duct Tape with a beam weapon such as Disintegrator will cause it to eventually run out of ammo. It can be refilled by simply dropping it and picking it up again.
* The Betrayer's Shield is peculiarly a member of the PISTOL gun class despite almost certainly being more at home among the members of the FULLAUTO class.

* There are a few bullet patterns in certain boss fights that the shield will not block, such as the large bullets that the Cannonbalrog shoots when he disappears and the line of bullets that spins around the Resourceful Rat in his first phase.

## Bugs

* If the player duct tapes a beam weapon to  **Betrayer's Lies**, uses it until it runs out of ammo, drops Lies, then drops the gun, it will turn into a pistol and can no longer be picked up. [1]

## Gallery

* Betrayer's Shield's appearance with the  **Betrayer's Lies** synergy.
Bullet Upgrades

**Bullet Upgrades** are a collection of bullet-themed passive items that provide bonuses to the bullets that the player's guns fire.

Below is a table of all of the bullet upgrades that the player can find.

## Trivia

* Most Bullet Upgrade sprites are designed after either pistol cartridges or shotgun shells. The exceptions to this being Silver Bullets and Chaos Bullets, which are instead designed after rifle cartridges.
* Some Bullet Upgrade items correspond very closely to existing guns, including:
	+ Devolver Rounds and the Devolver
	+ Vorpal Bullets and the Vorpal Gun
	+ Helix Bullets and the Helix
* Having too many bullet upgrades can crash the game.
	+ Chaos Bullets may cause the game to crash more often than usual.
	+ Having Orbital Bullets and the Yari Launcher with the  **Shadow Warrior** synergy active, causing the demon head to fire will cause severe amounts of lag.
Ancient Hero's Bandana

This simple bandana, which once covered the brow of an ancient hero, still remembers the old ways. Its powers have weakened over the years, but should still suffice to provide you with near-infinite ammunition.

**Ancient Hero's Bandana** is a passive item.

## Notes

* **I need scissors! 61!** - If the player also has Trank Gun, Trank Gun changes appearance, its rate of fire is decreased, damage and reload time are increased, and its bullets will inflict slow and stun.
* **What A Thrill** - If the player also has Patriot, it has a chance to transmogrify enemies into snakes.
* Has no effect on the Prize Pistol.
* Will still quadruple maximum ammo during any character's Past as long as they do not switch weapons.
* Guns obtained before bandana will only increase the maximum capacity, not the currently stored ammo.
* If the player finds multiple bandanas, they will stack multiplicatively - two bandanas will grant 16x ammo.

## Trivia

* ***Unused:* Recessive Hero** - If the player has Number 2, it causes an unknown effect. Removed because it contains a starting item.
* This item is a reference to the *Metal Gear Solid* series. First appearing in the original Metal Gear Solid, the "*Infinity Bandana*" was an unlockable item which granted infinite ammo when worn by Snake - whom the title "*Ancient Hero*" is likely in reference to.
* Ancient Hero's Bandana has the same sprite shape as Bloodied Scarf and Number 2.
* "I need scissors! 61!" is a reference to Metal Gear Solid 2, near the end of the game the player receives a series of nonsense messages with this quote.
* **What A Thrill** is a reference to the song snake eater from Metal Gear Solid 3.
Boomerang

5/6 | 178.5

**Boomerang** is an active item.

## Effects

* Throws a boomerang that travels around the room and attempts to stun all enemies.

## Notes

* **Crave the Glaive** - If the player also has the Kruller Glaive, the Glaive will try to hit every enemy in the room before returning, similar to the Boomerang.
* **Gunnerang** - If the player also has Utility Belt, thrown guns deal 50% more damage.
* **Get Equipped With -Q-**  - If the player also has Megahand, enables Quick Boomerang mode, which fires small boomerangs when uncharged that stun enemies. Modes can be switched by reloading the Megahand with a full magazine.
* Can be useful for finding Wall Mimics.

## Trivia

* This item is a reference to the Magical Boomerang from The Legend of Zelda: A Link to the Past.
	+ The blue and red on the Boomerang and how the sprite is positioned are similar to the color scheme and position on the regular and magical boomerangs from A Link to the Past. However, the boomerangs from that game do not home on enemies and are only able to be thrown a short distance in 8 directions.
* The  **Gunnerang** synergy is likely a reference to Batman's Batarangs. It could also be a reference to the Gunerang from the Borderlands series.
Arrowkin

**Arrowkin** are enemies that appear when any enemy is devolved with the Devolver or Devolver Rounds. They walk towards the player and charge, then fire arrows from their bows. Arrowkin are much weaker than their 'evolved' counterparts as they take longer to fire each shot and their projectiles travel slower.

## Notes

* Arrowkin can spawn jammed even if the enemy that it devolved from was not, and vice versa.

## Trivia

* Arrowkin have existed since the game's development but were never added in until the Supply Drop Update due to their design being "unfitting" to the rest of the game.
	+ During the development of the game, Arrowkin were used to detect graphical bugs for enemies. The bug was that enemies would sometimes be cut off from their normal sprites and would instead default to the spritesheet starting with the highest letter of the alphabet, which was Arrowkin.
* Arrowkin are an unevolved species of Bullet Kin, and also a reference to the first species of men to roam the earth, mainly because of their clothing and resemblance to Neanderthals, hence the facial expression.
* Arrowkin appear to be arrowheads, as this is the equivalent of a neanderthal's "ammo".

## Gallery

* An Arrowkin in game.
* An Arrowkin charging a shot, shown by the readying arrow bolt glowing.
Chaos Bullets

These unpredictable bullets change from moment to moment. Always destructive, never boring!

**Chaos Bullets** is a passive item and a bullet upgrade.

## Effects

* Bullets gain random bullet effects and can travel at differing velocities. The chances for all effects are listed below.
	+ Bounce: 10%
	+ Pierce: 10%
		- Chaos Bullets will continue attempting to stack bounces and pierces onto a bullet until it fails, or reaches 10 bouncing/piercing. This means that a projectile that already gained a bounce has another 10% chance to gain an additional bounce, and then another 10% chance to gain a third, etc.
		- For each additional application of piercing, Chaos Bullets will pierce two more enemies, while for each additional application of bouncing Chaos Bullets will only bounce one extra time.
	+ Fat Bullets (between 25% and 75% above normal size): 10%
		- Unlike with the actual Fat Bullets item, the fat bullets effect on Chaos Bullets only affects bullet size, and not damage.
	+ There is an additional 10% chance to select from the weighted table below:

 Poison
 Charm
 Freeze
 Fire
 Transmogrify

## Notes

* **Kaliber's Grip** - If the player has Abyssal Tentacle, Abyssal Tentacle grabs two enemies at a time.
* Bullets can gain multiple effects.
	+ This is more likely when using items like Ring of Triggers.
* Considering this item causes fired bullets to travel at random velocities, it is recommended to drop it before attempting Winchester's game in order to be able to time shots properly.
* If duplicates of this item are somehow obtained, further increases the chance of bullets having a random effect and allows multiple effects to appear on a single bullet.

## Trivia

* The pickup line is a reference to the Skittles slogan "Taste the Rainbow".
* The item image is likely a reference to Smashing Pumpkin's song "Bullet With Butterfly Wings"
* The item image may also reference the "butterfly effect" of chaos theory.
Aged Bell

5/6 | 1260
This bell appears to be made of different materials at different times. The mournful tones it emits echo forwards and backwards. Some claim that they can hear it before it rings.

**Aged Bell** is an active item.

## Effects

* Stops enemies and enemy bullets for five seconds.
* Can be used to steal items from the shop.

## Notes

* **Get Equipped With -F** -If the player has Megahand, Megahand can be toggled into Time Stopper by reloading at full ammo, which briefly stops time on a fully charged shot for 1.5 seconds at the cost of 5 ammo per time stop.
* **Holy Bell** - If the player has Trident, killing an enemy with the Trident creates a large circular area that slows time.
* Using Aged Bell does not stop moving platforms.
* Using Aged Bell does not stop bullets that spawn after time has stopped (e.g. when a Spogre dies).
* Using Aged Bell does not stop the Lord of the Jammed from moving or shooting, nor does it stop the Serpent from shooting during the first phase of the Advanced Dragun.
* Using Aged Bell does not stop Kill Pillars or their bullets.
* Using the Aged Bell is a good strategy for unlocking the Shelleton Key. If you activate Rainbow Mode and restart on the first floor until you get Aged Bell and then steal from the shop, repeating the process ten times, you can unlock the Shelleton Key more efficiently.
* If the player dies while using the Aged Bell and performs a quick restart, the music will be muted for the rest of the run.

## Trivia

* This item may be a reference to the magical necromantic bell "**Saraneth"** from the Abhorsen series of books by Garth Nix.
* This item could also be a reference to the "**Unheard Bell**", a relic from the TV and manga series *Made In Abyss*. Although the TV series was released after the item's introduction, the manga it is based on dates back as far as 2012.
* The synergy  **Get Equipped With -F-** is a reference to the "**Time Stopper**", one of the special weapons from *Mega Man 2.*
* **Lacuna** means a small gap or unfilled interval, likely referring to the gap of stopped time created by using the bell.
Blunderbuss/zh

**Blunderbuss** is a gun that fires a short-ranged spray of bullets. If fully charged, its bullets can bounce off of a wall once.

## Trivia

* The description in the Ammonomicon is a reference to Farmer Giles of Ham by J.R.R. Tolkien.
* The tag line may be a reference to Kaptain K. Rool in *Donkey Kong Country 2: Diddy's Kong Quest*, who fires a variety of projectiles from his blunderbuss.

## Notes

* If the player also has Silver Bullets, Blunderbuss will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
* There may be a glitch where firing Blunderbuss by charging until just before the fully charged animation causes the gun to fire without using ammo.
Big Shotgun

**Big Shotgun** is a gun that fires a burst of three extremely large, exploding projectiles that each burst into 6 more bullets on impact. Reloading the gun next to any type of Shotgun Kin and Shotgats will suck them up, killing them instantly and restoring 1 ammo.

## Notes

* **Big Shotgun Gun** - If the player also has BSG, the Big Shotgun fires five projectiles instead of three.
	+ If the player also has Backup Gun, the backwards shot will only fire three.
* **Hidden Tech Big Shotgun** - If the player has Table Tech Shotgun, Table Tech Shotgun shoots Big Shotgun bullets when Big Shotgun is held.
* If the player has Frost Bullets, the Big Shotgun leaves ice on the ground where its exploding projectiles hit.
* If the player has Hot Lead, the Big Shotgun leaves fire on the ground where its exploding projectiles hit.
* if the player has Irradiated Lead, the shotgun leaves poison on the ground where its exploding projectiles hit.
* Ammo was increased to 70 from 50 in the Farewell to Arms update.
* Despite being a shotgun, the Big Shotgun is not in the SHOTGUN gun class.
	+ As a consequence, the Big Shotgun is not affected by the  **Shotgun Affinity** synergy.
* If the Big Shotgun sucked up more shotgun enemies than the current clip is missing, the rest of the enemies will be added to the ammo count but will not increase the clip size.
* Shotgun Kin are loaded into the Big Shotgun while reloading, meaning you cannot absorb a Shotgun Kin if you have run out of ammo for the gun.
* Enemies that can be loaded into the Big Shotgun are as follows;
	+ Red Shotgun Kin
	+ Blue Shotgun Kin
	+ Veteran Shotgun Kin
	+ Mutant Shotgun Kin
	+ Executioner
	+ Ashen Shotgun Kin
	+ Shotgrub
	+ Creech
	+ Shotgat

## Trivia

* This weapon is likely a reference to the "Big Shotgun" weapon pickup featured in Metal Slug.
* The  **Big Shotgun Gun** synergy is inherently a reference to the DOOM franchise, as the BSG itself is a reference to the BFG-9000 from the DOOM series.
Blunderbuss

**Blunderbuss** is a gun that fires a short-ranged spray of bullets.

## Notes

* **Blunderbrace** - If the player also has Macho Brace, Blunderbuss shoots bigger and faster bullets and charge time is reduced.
* **Hell Singing** - If the player also has Silver Bullets, Blunderbuss will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
* **Iron Stance** - If the player also has Heavy Boots, Blunderbuss gains 20% increased knockback and damage, 50% increased shot speed, and 20% decreased reload times.
* Despite firing like a shotgun, the Blunderbuss is not in the SHOTGUN gun class, and as such does not benefit from the  **Shotgun Affinity** synergy.
* There is a glitch where firing Blunderbuss by charging until just before the fully charged animation causes the gun to fire without using ammo.

## Trivia

* The description in the Ammonomicon is a reference to Farmer Giles of Ham by J.R.R. Tolkien.
* The tag line is a reference to multiple old accounts that list the blunderbuss as being loaded with various scrap iron, rocks, or wood. However, this would result in damage to the bore of the gun and it was typically loaded with a number of lead balls smaller than the bore diameter.

## Gallery

* Blunderbuss firing animation
* The Blunderbuss's appearance with the  **Blunderbrace** synergy.
Dart Gun/fr

Le **Pistolet à fléchettes** est une arme qui tire des fléchettes. Elle est l'arme de départ du Mystique.

## Notes

* Ne peut pas être lâché.
* Ne peut être obtenu que par Le Mystique.

## Anecdotes

* ***Unused:* Easy Enough** - Si le joueur possède les Balles à chargement rapide, cela cause un effet inconnu.
* ***Removed:*** - Si le joueur possède le Mégarroseur, les dégâts sont augmenté de 25%.
* Ces synergies ont été retirées car elles comportaient une arme de départ.
* Le Pistolet à fléchettes est peut-être une référence au Nerf Maverick Rev-6, un pistolet à fléchettes de la même forme, de même palette de couleur et qui possède aussi six fléchettes dans le chargeur.
* Le Pistolet à fléchettes est un jouet de substitution pour Le Mystique. Comme le dit l'Ammonomicon, il utilisait à la base le Zappeur. Il l'avait sûrement lâché et c'est pour cela qu'il est actuellement dans le Gungeon.

* Avant la mise à jour 1.0.8, les fléchettes ne s'accrochaient pas aux murs secrets, permettant de trouver les salles secrètes beaucoup plus facilement.
* L'apparence alternative de cette arme ressemble à un ver, ce qui s'associe au costume alternatif du Mystique.

## Galerie

* L'apparence alternative du Pistolet à fléchettes.
Cult of the Gundead (Exit the Gungeon)

The Cult of the Gundead are the enemies in Exit the Gungeon. These disciples of the gun still fight desperately to protect the crumbling Gungeon. Despite this Sisyphean task, they will stop at nothing to kill the Gungeoneers who attempt to ascend through their home.

## Enemies without Ammonomicon Entries

Certain enemies that appear in Exit the Gungeon do not have entries in the diginomicon, though many of them have diginomicon sprites regardless.

**Please be aware that these names are not canon, or confirmed, and are merely placeholders for cataloging purposes.**

## Jetpack Variants

Certain enemies also have special Jetpack variants that behave identically to their grounded counterparts with the addition of flight. These Jetpack Variants share diginomicon entires with their grounded counterparts.

## Unused Enemies

There are several enemy sprites in the game's files that are not used in the game. Considering that Exit the Gungeon is receiving regular updates, these enemies may well be implemented at some future date.
3rd Party Controller

**3rd Party Controller** is a gun. Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. Their bullets will damage other enemies as well as the player. The player keeps controlling the enemy even when they switch to another gun.

It is possible to control multiple enemies at once. On each enemy controlled, a black line will connect to them and a P1 icon will appear over their head.

## Notes

* **Mad Cats** - If the player also has Cat Bullet King Throne, the bullets shot from Cat Bullet King Throne home in on enemies while 3rd Party Controller is equipped.
* Controlled enemies do not deal contact damage to the player, and can be killed safely by rolling over them.
* Standing close to enemies also deals a small amount of constant damage to them while controlled.
* Enemies can be controlled so that they walk into pits.
* Some enemies can be made to fire much faster than usual, such as Shotgun Kin, who can shoot as fast as their animation with no reload time. This can be dangerous since the normal waves of bullets can fill the screen instead.
* Bosses cannot be controlled.

## Bugs

* If 3rd Party Controller is used on an enemy that replicates itself (e.g. Misfire Beast, Killithid), the enemy will duplicate a lot more than intended causing huge lag and a high chance of death due to the projectile spam.
* If the weapon is controlling a Det, its laser attacks will print red traces of its attack that remain forever. This effect is, however, only cosmetic.
* Ashen Bullet Kin cannot shoot when controlled.

## Trivia

* The  **Mad Cats** synergy is a reference to MadCatz Interactive, formerly one of the leading producers of third-party gaming controllers.
* "Assuming Direct Control" is a reference to Harbinger from "Mass Effect 2" who, before gaining control over any regular enemy, would announce it by saying this phrase.
* During the reloading animation of this gun, the Gungeoneer destroys the controller and takes out a new one.
* The description implies that the 3rd Party Controller belonged to The Cultist.
Baby Good Mimic

**Baby Good Mimic** is a passive item.

## Effects

* Follows the player around. When in a room with enemies, it will sit still with a lock on it. When it gets hit by an enemy, it opens up and starts firing randomly for a few seconds, before returning to its locked state, repeating until the room is cleared. This also occurs when entering a room.
* Attacks random enemies with multiple powerful bite attacks.
* Enemies coming in direct contact with the Baby Good Mimic take contact damage.
* If the player has other familiars, Baby Good Mimic will transform into one of the familiars, copying any effects and abilities that familiar had. It will copy that familiar even if the familiar is dropped or removed.

## Notes

* **Tea For Two** - If the player also has Teapot, while reloading the Teapot, a small red aura will appear around Baby Good Mimic. Every enemy in this aura will be ignited.
* If obtained with Clown Mask while having the Drill and/or Loot Bag, it will copy the first clown-masked familiar that the player had.
* It will not be able to copy Owl.
* Finishing a run or causing a chest to explode with Baby Good Mimic unlocks Baby Good Shelleton.
* Baby Good Mimic's bullets are affected by all bullet modifiers.
* If Baby Good Mimic has not transformed, player-caused explosions will cause it to start firing bullets.
* If Baby Good Mimic copies Pig, upon death, Baby Good Mimic will sacrifice itself first instead of Pig.
* Firing Grappling Hook at Baby Good Mimic will stun it and make it attack.
* Baby Good Mimic will not be affected by synergies that change the appearance or function of the copied familiar, like  **To Serve Android**. However, if a new Baby Good Mimic is picked up after completing the synergy, it will copy the appearance/function of the familiar with the synergy.
* If the player has Turkey, the mimic will turn into a 2nd Turkey but will not enhance the first Turkey's effect.
* If the player has Turtle Problem, Baby Good Mimic will not spawn an additional turtle.
* Baby Good Mimic can be petted if it copies Dog.
	+ Additionally, if playing as The Hunter, Baby Good Mimic will always copy Dog, even if dropped.
* If the player starts the run as The Paradox and is in co-op, when The Paradox dies, it will drop Baby Good Mimic, allowing for unlimited familiar copies until the game crashes.
* This item has no effect when it mimics the blank companion from Blank Companion's Ring.
* If Baby Good Mimic copies Ser Junkan, it **will** update itself to match any Junk upgrades acquired for Ser Junkan later in the run. If the player dies while having Ser Junkan in the "Angelic Knight" form, Baby Good Mimic sacrifices himself instead and Ser Junkan remains in the inventory.
* If duplicates of this item are somehow obtained, adds another Baby Good Mimic to the player's kit.
	+ If the player has other familiars, all of the Baby Good Mimics will transform to that familiar.
Box

5/6 | 210
No one is perceptive enough to see through such an elaborate ruse.

**Box** is an active item.

## Effects

* While wearing the box, enemies will not target the player. Most actions other than moving will remove the box, including firing a weapon, charging a weapon, dodge rolling, flipping a table, and using teleporters.
	+ Firing a shot while under the box deals double damage and removes the box.
	+ Reloading does not remove the box, even if the player has Hip Holster.
	+ Bosses will not attack the player until they reveal themselves.
* Box can be used to steal from shops as long as it is activated before entering the shop.

## Notes

* **Apiary** - If the player has Bee Hive, it turns into an apiary and automatically regenerates ammo over time.
* **Flat Stanley** - If the player has Mailbox, the Mailbox's clip size is reduced by 50% and its reload time is reduced by 33%, allowing packages to be fired more often.
* **I need scissors! 61!** - If the player also has Trank Gun, Trank Gun changes appearance, its rate of fire is decreased, damage and reload time are increased, and its bullets will inflict slow and stun.
* **Pretty Good** - If the player has SAA, coolness is increased by 2.
* **What A Thrill** - If the player has Patriot, it has a chance to transmogrify enemies into snakes.
* Has no effect if used while enemies are already targeting the player.
* While it has no effect on regular bosses as already stated, you can use this to be hidden for the first phase of the Resourceful Rat’s boss fight.

## Trivia

* This item is a reference to the famous box-disguise from Metal Gear.
* The synergy  **Pretty Good** is a reference to the popular quote from Metal Gear Solid, "You're pretty good".
* The synergy  **Flat Stanley** is a reference to ***Flat Stanley***, an American children's book series written by Jeff Brown.
* The synergy  **What a Thrill!** is a reference to the theme song of Metal Gear Solid 3: Snake Eater.
* The synergy  **Apiary** might be a reference to the character The Pain from Metal Gear Solid 3: Snake Eater, a special operative with the ability to control bees and use them in combat.
* The synergy  **I need scissors! 61!** is a reference to a quote from Metal Gear Solid 2: Sons of Liberty.
Alien Engine

**Alien Engine** is a gun with a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. The gun has very high recoil, propelling the player backwards with each shot.

Despite its downsides, the gun has among the highest DPS in the game, making it useful for hit-and-run tactics in a Boss battle, or in combination with a longer range weapon.

## Notes

* **Ancient Aliens** - If the player has Zorgun, Zorgun gets three special shots at the end of each magazine instead of one. Alien Engine will also fire Zorgun bullets.
* **Contrail** - If the player has Shotgrub or Mutation, the engine sprite will change and the flame will turn green, igniting enemies with green fire. Alien Engine also grants flight while held.
* **Pilot Wingsman** - If the player has Wingman, it will fire four rockets at a time.
* **Space Best Friend** - If the player has Space Friend, Space Friend's fire rate increases significantly.
* Heavy Boots removes the recoil of the gun, making it much easier to use.
* Using Explosive Rounds with this weapon creates a small area of fire, along with the usual explosion.
* Scattershot will triple the recoil, pushing the player considerably faster.
* With Backup Gun, the gun will also fire an invisible flame backwards, though recoil is not affected.
* With Flak Bullets, the gun will rapidly fire small bullets forwards, allowing it to be used as a ranged weapon.
* With Blank Bullets, the blank effect will be more common because of the high fire rate, greatly decreasing the chance to get hit.
* With the  **Contrail** synergy, the player may use the Alien Engine as a fast way to get around cover during a fight.

## Trivia

* The tagline "The Dangerzone" refers to being in close proximity to enemies when shooting them with this gun, though it may also be a reference to the song by Kenny Loggins, famously used in the film *Top Gun*. The film features fighter jets with afterburners, which create high thrust and visible flames similar in appearance to this gun.
* The  **Ancient Aliens** synergy may be a reference to the reality television show of the same name, in which theories of extraterrestrial life and technology are explored.
* The  **Pilot Wingsman** synergy is a reference to the Nintendo game Pilotwings.

## Gallery

* Alien Engine's appearance with the  **Contrail** synergy.
* Firing the Alien Engine with the  **Contrail** synergy.
Cold 45/zh

**Cold 45** is a gun that can freeze enemies.

## Trivia

* Its name is a reference to the Colt 45, a real world handgun.
* "Shatterday Night Special" is a reference to the term "Saturday Night Special", a nickname for a cheap, easily disposable handgun normally purchased in a hasty decision to commit a crime or suicide.
Crescent Crossbow

**Crescent Crossbow** is a gun that fires medium-size stars that split into 3 smaller bouncing stars upon contact. When fully charged, the gun will fire a large star for 3 ammo which splits into 10 medium-size stars, which in turn split into 3 smaller stars, filling the room with projectiles.

## Notes

* **Alas, Sniperion** - If the player also has Crown of Guns, Crown of Guns becomes Sailor Moon's tiara and shoots crescent shaped bullets that do more damage.
* **Land Among The Stars** - If the player also has Moonscraper, killing enemies with Moonscraper has a chance to send out three small Earths, which damage enemies and start orbiting the player if they fail to hit an enemy.
* The Crescent Crossbow is peculiarly a part of the CHARM gun class despite not charming enemies.
* The smaller stars spawn from the center of the bigger upon impact; since the medium-sized & smaller stars have long trails that are a part of the projectile, however, this causes the medium-sized stars to split slightly in front of whatever they impact against.
	+ Split stars will harmlessly fly through enemies for a second before they are able to do damage, so that shots are less likely to hit the same enemy twice due to this issue.
* When firing a charged shot with an item that increases amount of bullets fired (example: Scattershot) the ammo usage per shot also increases.

## Trivia

* This gun could be a reference to Terraria, where fallen stars can be used as ammunition with similar sound and visual effects.
* The description "Moon Shots" could be a reference to GTA Vice City and the Borderlands game series.
* The reference to moonlight could mean a connection to Sailor Moon, who fights evil by moonlight with her crescent wand.
* The Apollo missions to the moon were called "Moon Shots" by NASA and the media.
* The synergy  **Alas, Sniperion** may be a reference to *Alas, Babylon*, a book by Pat Frank.
Cold 45

**Cold 45** is a gun that can freeze enemies.

## Synergies

* **Cold 1896** - If the player has the Colt 1851, both guns' magazine sizes are doubled, and the guns are dual-wielded.
* **Ice Accumulation** - If the player has Snowballets, Cold 45's shot size is greatly increased, and the amount of damage it gains from Snowballets is increased.
* **Why's Bullet Crying?** - If the player also has Frost Giant, attacking a frozen enemy with one of the guns causes a yeti to attack it, dealing 75 damage. Shooting a frozen enemy after the yeti has attacked it will not result in more yetis.

## Trivia

* Its name is a reference to the term "Colt 45" (which is likely the "typographical error" that the Ammonomicon Entry refers to). The "Colt 45" is a nickname for the Single Action Army or M1911 handguns, as both are .45 caliber handguns manufactured by Colt. It is also the name of a malt liquor beverage commonly sold in a 40 oz. bottle.
* "Shatterday Night Special" is a reference to the term "Saturday Night Special", a nickname for a cheap, easily disposable handgun normally purchased in a hasty decision to commit a crime or suicide.
* The yeti in the  **Why's Bullet's Crying?** synergy may be a reference to the yetis seen in Fork Parker's holiday profit hike.
* Cold 45's blue color turns black when it is out of ammo.
Broccoli

**Broccoli** is a passive item.

## Effects

* Increases damage by 10%.
* Adds a 10% chance to negate damage.
* Increases movement speed by 1.

## Notes

* **Hardwood** - If the player has Mahoguny, the gun fires four explosive pinecones at a time.
* **Cactus Flower / Vegetables** - If the player has Cactus, it has a chance to fire a prickly pear that bounces off walls and fires needles in all directions. In addition, all needles deal triple damage, are doubled in size, pierce, and bounce.
* **Pea Cannon / Vegetables** - Broccoli triples Pea Shooter's damage and makes its shots pierce, bounce, and explode.

* **Plant Power** - If the player also has Triple Gun, the laser beam phase is reached earlier than normal.
* If duplicates of this item are somehow obtained, further increases damage, the chance to negate damage, and movement speed.

## Trivia

* ***Unused:* Fruits & Vegetables** - If the player has Banana, it causes an unknown effect.
* Prior to the Supply Drop Update, Broccoli was an  item, did not increase speed, and only gave a 5% damage increase.
* The Ammonomicon entry for Broccoli is almost identical to the first sentence on the Wikipedia page for Broccoli, which reads ***"Broccoli*** *is an edible green plant in the cabbage family whose large flowering head is eaten as a vegetable."*
* The tagline could be a possible reference to the cartoon character, Popeye the Sailor, who would eat a can of spinach to become stronger.
Charge Shot

**Charge Shot** is a gun which fires a large laser that pierces enemies and bounces off of walls twice. The laser deals double damage after bouncing.

## Notes

* **Barrage Shot** - If the player also has Jetpack, charge time is reduced by 25%, reload time is increased by 50%, and shot size is increased.
* Prior to the A Farewell to Arms update, Charge Shot's magazine size was 1 and its max ammo was 50.

## Trivia

* This weapon is a reference to the game Charge Shot.
* Charge Shot's glowing green light turns red and blinks when it is out of ammo.
	+ If the Charge Shot's clip is refilled with an ammo pack while empty, it will continue to blink red as if it were still out of ammo until fired again.
* With Bumbullets, pressing fire without charging will always release a bee without using up ammo.
Busted Television

This television is extremely heavy. It is also extremely broken. These are not useful qualities for traversing a timeless, bullet-filled dungeon.

**Busted Television** is an active item. It can be found in the elevator shaft of the Gungeon Proper after its shortcut has been unlocked.

## Effects

* Upon use, the television is thrown in the direction of the cursor. This does not deal damage to enemies.
* Dropped upon dodge rolling.
* Giving the item to the Blacksmith in the Forge unlocks The Robot.

## Notes

* The television can be stolen from any room by the Resourceful Rat, but only after the player enters the elevator maintenance shaft room for the first time in the run. Do not enter this room until you are ready to pick up the television! If you exit the room without picking up the television, the rat may steal it while you are elsewhere.
* If the player scares away the Resourceful Rat from stealing the Busted Television, he does *not* become "scared away" from the room. As long as it is on the ground, he will repeatedly return to the room when the player leaves and attempt to steal it, ad infinitum.
* It can be collected at any point during the Gungeon Proper. Wait to pick up the television until the elevator to the Black Powder Mine is unlocked to reduce the time spent babysitting it.
* The television has a small amount of unseen health. When dropped on the ground, it is vulnerable to enemy bullets, though there is no visual indicator when it takes damage. If it loses all its health, it will disappear and will no longer be obtainable in the current run.
* If thrown into a pit, it will disappear and will no longer be obtainable in the current run.
* If thrown during a fight with the Wallmonger, it can be hidden behind the wall and no longer be able to be picked back up.
* It is possible for the Busted Television to float inside of the neon barricades inside the elevator shaft. Once it's there, you cannot get it back.
* It is also possible for the Busted Television to clip through room walls if dropped against them, preventing the player from picking it back up.
* Finding an item that grants flight will help in getting this item to the Blacksmith.
* It is possible to pick this item up after unlocking The Robot, even *as* The Robot.
* Escape Rope makes it easy to bring to the Blacksmith, as every room in the Forge can be skipped.
* The cutscene that occurs when the Blacksmith is given the Busted Television must finish for the Robot to be unlocked. Be careful if you are being chased by the Lord of the Jammed, as he can kill you during the cutscene.
* It cannot be sold to the Sell Creep.
* If the player has Blank Companion's Ring, throwing the Television will cause the blank companion to use a blank, with its usual cooldown.
* Should you lose the Television and later respawn at the beginning of the run with the Clone, the television will have returned to the elevator shaft on floor two.
Bosses in Exit the Gungeon

Bosses are strong enemies found at the end of every area in Exit the Gungeon. Defeating a boss allows players to ascend to the next area.
Upon being killed, bosses drop a gun or item of random quality, several Hegemony Credits, and two pickups such as hearts or armor. If a boss is killed without the player taking damage, it will also drop a Master Round, increasing the player's max HP.
Bouncy Bullets

A talented gunslinger can bounce bullets with certain guns, but this special ammunition makes it easy to do with any weapon.

**Bouncy Bullets** is a passive item and a bullet upgrade.

## Effects

* Allows the player's bullets to bounce off of objects twice.

## Notes

* **Absent Minded** - If the player also has The Membrane, its shots bounce 4 times and become homing.
* Bouncy Bullets will also cause tables from Table Tech Rocket to bounce.
* It works well with Snowballets, as Bouncy Bullets allows them to bounce across the room and grow to massive sizes.
* If copies of this item are somehow obtained, each copy allows the player's bullets to bounce another 2 times provided if it has the range to do so.
* Some guns with bounce modifiers (e.g. Sling) will further increase their bullet speed/damage off of each bounce.
* If used with Mega Douser the stream of water bounces uncontrollably through out the entire room turning into what I call "Spaghetti Time"

## Trivia

* Bouncy Bullets resemble Rubber Kin while Shock Rounds resemble Tazies.
Charming Rounds

Each round is forged then quenched in the tears of young and unnoticed Bullet Kin.

**Charming Rounds** is a passive item and a bullet upgrade.

## Effects

* Adds a chance to fire bullets that charm enemies.
	+ The chance is 7.5% for projectile weapons and 10% per second for beam weapons.

## Notes

* **Ravishing** - If the player also has Lower Case r, the words HANDSOME, CHARM, and CUTE are spelled out.
* **Unbelievably Charming** - If the player also has Shotgun Full of Love or Charmed Bow, while either gun is held, all shots fired by the player (even shots fired via items other than either gun) and any companions are guaranteed to charm enemies. In addition, the player is followed by a fairy that blocks bullets and displays the contents of chests.
* Charming Rounds make the Molotov Launcher's shots more likely than not to charm enemies.
* If duplicates of this item are somehow obtained, further increases the chance of bullets being able to charm enemies.

## See also

* Items
* Status Effects
Cane

The Cane is a quest item in Exit the Gungeon. After encountering Old Red in the Gungeon, he may request that you bring him his favourite gun 'Daisy', which he was separated from long ago. After this interaction, the Cane can then be obtained by carefully snatching it out from underneath rat balloons in Winchester's Totally Original Game or Just Desserts Golf.

It turns out that 'Daisy' is not a gun at all, but the Cane.

## Effects

* Upon delivery to Old Red, an item is unlocked.

## Notes

* The cane does not have a fixed entry in the Ammonomicon, and as such it's description can only be read while it is in the player's inventory.
* After delivering Daisy to Old Red, upon visiting him a second time his room will have multiple Bullet Kin corpses and Old Red will say that he "took care of those Gungeoneers".