Unused and Scrapped Content

There are plenty of scrapped or unused content all across the Five Nights at The AGK Studio series' games that were planned to be added. Here is a list of them in detail.

## Five Nights at The AGK Studio

### Beta Jumpscares

There were originally beta jumpscares made for the game before being completely reanimated for the final game. This includes all of the characters, including Leopold's scrapped power outage jumpscare. They were revealed in the *All Jumpscares From Five Nights At The AGK Studio* video.

Leopold even had an older jumpscare shown during the trailer, popping up from the bottom left of the screen during a power drain.

### Beta Mallie

In the third teaser for the game, Mallie is shown to have an older design compared to her final one when brightened.

### Beta Monitor

The monitor had an early design that was shown in three teasers. It had different GUI, such as the static, recording circle icon, and even a battery icon on the bottom left. The map was supposed to be located at the bottom left of the screen as well, and the old hover GUI is located at the right. The buttons were light gray boxes with gray outlines and text, and would’ve turned green if clicked on.

In the prototype, however, the monitor had an animation of it flipping upwards. Sounds for it being used and clicking on the cameras originally came from Phone Guy’s calls from *Five Nights at Freddy’s*.

### Beta Renders

There were multiple old renders used for the teasers, prototype, and demo shown prior to the game’s full release.

### Beta Title Screen

This title screen was featured in the prototype. The background would’ve shown the many rooms in the AGK Studio, and the animatronics from the right would change to an another or disappear.

### Center Light

The Center Light is a scrapped mechanic that, as the name suggests, be used to light the office's center hall from the laptop according to one of the teasers. It was featured in the prototype but since the laptop wasn't implented, it can be activated by holding the CTRL key.

A teaser showcasing the Center Light mechanic from the laptop.

### Demo Leftovers

While decompiling the game, it can be discovered that tons of files from the demo were leftover in the files and never used in-game. These include the end of demo screen and the beta textures of Leopold in the main menu.

### Early Audio Files

There were early sound effects that were planned to be used for the game before being replaced or scrapped.

* Test.ogg would've been the main menu music for the game.
* LEOPOLD\_ROAM.ogg was an early movement sound for Leopold when he was being tested in Night 1.
* It was unknown what Small\_thunder.ogg was used for. Although, it could be part of the ambience.
* Phone6.ogg was a phone call for Bonus Night, however, it was removed in the final version.

### Golden Leopold’s Killscreen

Golden Leopold was originally going to have a killscreen before being scrapped for unknown reasons. His jumpscare audio, however, was found in the files of Five Nights at the AGK Studio. Like the beta jumpscares, his killscreen is found in the All Jumpscares From Five Nights At The AGK Studio video by PVMAGKVIDEOS.

## Five Nights at The AGK Studio 2

### Beta Office

In one of the screenshots of the game and the original trailer. There was a different office layout that was changed in the final version, it is unknown on what it was changed.

### "Jena's Family Diner" Office

In one of the game files of FNaTAS 2 2.5, there was an old concept for a Jena's Family Diner that resembles the Five Nights at Freddy's 3 office. The right side of the office is noticeably bloody.

### Unused Animatronic Apparition In The Office

As presented in the trailer, originally the animatronics were going to appear in the office like FNaF 2, instead of staying in the vents, it is unknown why it was removed.

## Five Nights at The AGK Studio 4

### Original Concepts

Originally, Five Nights At The AGK Studio 4 had 2 different concepts than the final result.

The first concept had Jena as the only character, and she had a much more organic appearance, since she has a glass tank for a torso where you can see human organs and blood. She also had black sclera, purple glowing eyes and sharp teeth. The office, which is the one found in the FNaTAS 2 files, had a doorway to the right and a huge window at the center. This concept was likely changed due to it being too dark and edgy.

The second concept had it's gameplay shown in the trailer, and was pretty similar to the final, yet different. The office only had a hallway and a doorway, and red and green lighting all around the room. Jena also had a different jumpscare animation.

## The Chronicles of The AGK Studio

### Channel Disruption

This was going to be a thing in the game that appears when a REAL Animatronic moves. But was scrapped due to being the code being bugged out along with others but was later fixed and later the channel disruption was scrapped, and this was said in one of the update videos about the game.

### Jaiden Boss

Jaiden would've also been a boss battle before being replaced with Katheley. This has a similar concept to Five Nights at Freddy's World, where the player fights Animdude, which represented the creator of the Five Nights at Freddy's franchise, Scott Cawthon.

### Jaiden Protagonist

Originally, Jaiden was going to be the protagonist of the game instead of Aron Smith. He would've gotten nightmares of being stuck in the AGK Studio, and the PC was originally gonna be a simulation of many angry fans. Jaiden would've suffered through each minigame night until finally committing suicide to end the series. The reason for this scrapped content was that PVMAGKVIDEOS was tired and done with the series, and even a "depressing year" for his channel as well.

## Five Nights at The AGK Studio 5: The Final Chapter

### Original Concept

Originally, Five Nights At The AGK Studio 5 had a radically different concept than the final result.

It was originally going to be heavily based on Five Nights at Freddy's 4, with the cast from Five Nights At The AGK Studio 1, excluding Golden Leopold, as nightmares.

A little titbit of the concept was featured in Five Nights At The AGK Studio 4 after Night 7's All Max Mode, where you play the game like you do with Five Nights at Freddy's 4, and that you have to avoid getting killed by Nightmare Mallie.

## Five Nights at The AGK Studio 6: The Lockdown

### Original Concept

Originally, Five Nights At The AGK Studio 6 had a radically different concept than the final result.

It originally was going to be called **Five Nights at The AGK Studio 6: The Abandoned Night Shift of The Studio** and originally had Meggie as the main antagonist with no sign of any AGK-related content anywhere. It is also confirmed that she would wither somewhere throughout the game. the concept was thrown out because it had nothing to do with Angry German Kid.

### 3D Models

Originally the game's characters were to be 3D Models, but PVMAGKVIDEOS thought they were too poorly made.

One of them being made were 3D Jena and 3D Neila, they were going to appear in the game as according to the old trailer and some teaser images. But were replaced by the Bunnygirls. They are leftovered in the game's files.

## Five Nights at The AGK Studio 2 Rebranded

### Hard Mode

The game had planned a Hard Mode before being scrapped for unknown reasons. The concept was then moved over to Five Nights at The AGK Studio 3 Rebranded.