Objective Cards

### Objectives Overview:

SW Legion is an objectives based game. Pew-Pewing with blasters and shwoooshing your lightsabers is fantastic and may well have brought us here, but to win a game of Legion you need to score more (or at least, just as many) victory points as your opponent. With only three exceptions (Bounty, The Asset, and Secret Mission Keywords) the way to gain victory points is to accomplish certain objectives during a game. Just like the other categories of Battle Deck cards (deployment and conditions) there are eight different objective cards for standard 800 pt competitive play, plus objectives for scenario play which are not used in competitive play, and skirmish objectives designed for the 500 pt format. Each card fully explains the scoring conditions, and specific setup (if applicable).

#### Scenario Objective Cards:

While an objective token is in play, each corps and special forces trooper unit gains "**Claim** *(Claim an objective token that is in base contact with your unit leader.)*"
While a trooper unit has a claimed objective token, it reduces its maximum speed by 1, to a minimum of 1.
 Evacuate the Base (Act 2)
Each trooper unit gains: " **Uncover Entrance** *(Reveal a condition token on a piece of terrain that you unit leader in base contact with.)*".
If the 1-pip condition token has been revealed, each trooper unit controlled by the blue player that has a unit leader in base contact with the Bunker Entrance terrain piece gains "**{Free Card Action} Enter Bunker** *(Remove this unit from the battlefield, then take 1 victory token from the red player.)*".
 Rescue Mission (Act 1)
 Disable the Bunker (Act 2)
Each trooper unit controlled by the red player gains:  **Arm 1: Objective Token** *(Place 1 of your claimed objective tokens within range 1 and in line of sight of your unit leader and turn it facedown to its unclaimed side.)*
During its activation, each trooper unit controlled by the red player gains: **Detonate 1: Objective Token** *(Detonate 1 unclaimed objective token.)*
 These Aren't the Droids You're Looking For
All trooper units gain:  **Search** *(Secretly look at and claim a condition token that is in base contact with your unit leader.)*
Each trooper unit with a unit leader in base contact with the Crashed Escape Pod gains: **Investigate** *(Secretly look at any condition token.)*
 Extract the Droids
All trooper units gain:  **Claim** *(Claim an objective token that is in base contact with your unit leader.)*
**Victory:** At the end of the game, each player gains 1 victory token for each objective token claimed by a unit they control. They gain 1 additional victory token of that unit is within its own deployment zone.

## Skirmish Objective Cards

Skirmish games require separate, skirmish-only battle cards designed for use in the 500 pt skirmish games on a 3 foot by 3 foot play space. They have a vertical, rather than horizontal, orientation to differentiate them from standard battle deck cards, and cannot be used for the 800 pt version of the game.

 Control
 Elimination
 Pivotal Positions
**Victory:** At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 2 victory tokens.