Beginners Guide: Experience Points

## Experience Points

2) Goal of the Game

2a) Assault Mode
2aa) Destroying All Enemy Mechs
2ab) Capturing a Base
2b) Conquest Mode
2c) Testing Grounds
3) Interface/Basics

3a) Keys/Functions
3b) The Hud
4) Economy

4a) ComStar Bills
4aa) Trial Mechs
4ab) Cadet Bonus
4b) Mech Credits
5) The Mechlab

5a) Heat, Heat Sinks, Engines, and you!
5aa) Waste Heat
5ab) Heat Sinks
5ac) Examples of Calculation
5b) Weapons Roundup
5ba) Energy-Type Weapons
5bb) Missile-Type Weapons
5bc) Ballistic-Type Weapons
5bd) The Good, the Bad, the Conclusion
5c) Equipment Roundup
5d) Mech Upgrades
5e) My First Mech
5F) Expertise
5fa) Critical Hits
5fb) Consumption of Ammunition
6) **Experience Points**
7) Modules
8) Games in Groups

8a) Friends
8b) Groups
9) Links and Further Information

Throughout the game you will earn Experience Points ("XP") and General Experience Points ("GXP") whilst you play.

How much XP you will receive depends upon your performance in the match. XP is (amongst others) awarded for: "kills", "kill assists", "spotting assists", "destroying components" and various other criterias.
If you have a good game, it is possible to earn over 1000 XP without a premium account. Most games will average around 600 - 700 XP however.

GXP are earned at a slower rate - for every 20 XP earned you'll be credited with 1 GXP.

GXP is more useful though, its value will be explained later.

With the accumulated XP it is then possible to click at **"Pilot Lab"** and unlock various skills under the tab **"Mech Trees"**. All of those skills grant certain bonuses for the appropriate Mech chassis.
There are 3 different tiers of skill sets:

1. Basic
2. Elite
3. Master

Basic-Skills are available straight away and can be unlocked as soon as you have gathered the necessary XP. You must first own the Mech for the unlocks to become available.

Before Elite-Skills become available, you **must** first unlock the Basic-Skills on **an additional 2 variants of the same chassis**.
Example: In order to raise your Catapult K2 skills to Elite, you would need to purchase an additional two different Catapult variants. This could be either the C1 and/or the C4 and/or the A1. You must then gather enough XP in each chassis in order to unlock the Basic-Skills, which when completed will make the Elite-Skills available to unlock.
As an additional bonus for completing all the Elite-Skills on one variant, all effects of the Basic-Skills on said variant will be **doubled**.

Master-Skills are available for unlock when you have completed all the Elite-Skills on **3 variants of the same chassis**, or **alternatively 3 Mechs of the same weight class**.
To continue the previous example: in order to make the Master skills available to unlock you would also need to gain enough XP to unlock the Elite skills on your additional two Catapult variants (C1 and/or C4 and/or A1) in addition to the K2.
Alternatively you could buy 3 different variants of 3 different Mechs in the same weight class (3 Catapults, 3 Cataphracts and 3 Dragons) and then unlock all the Basic-Skills.
At this point, you could sell 2 variants from each chassis and proceed to unlock the Elite-Skills on the 3 remaining Mechs.
Once this is complete, the Master-Skill will be available to unlock.

Back to the XP: You can only spend XP on the chassis in which you gained it.

For example, if you have gained 10.000 XP with your Catapult K2 you can only spend that XP on the K2 skills and not on Atlas skills. Any surplus XP gained after you have unlocked all available skills is not wasted however. It will continue to accumulate and can be converted into GXP.

In order to convert XP into GXP you must spend MCs (which means a real world cost).
To perform this exchange you must first have all the Basic-Skills for that variant unlocked.

As implied by the name, GXP is global and can be used in many ways. For the cost of 400 MC, you can convert your surplus 10.000 XP gained in the K2 chassis into 10.000 GXP which can then be spent on any chassis, like an Atlas.

Alternatively, you can use GXP to unlock “modules” (check Chapter 7 - Modules).

Since the cost to unlock these modules is quite high and GXP is gained at a slow rate, it is advisable to unlock Mech skills with ordinary XP and save GXP for modules. The real word expense of converting XP into GXP is high, so you should consider your purchases wisely.

Having an active premium account will boost your XP income by 50 % (check Chapter 4b - Mech Credits).