recursal/Fanatic-Fandom huggingface dataset:
Samurai Shodown Wikia

**Welcome to the Samurai Shodown Wiki!**
**The wiki about *Samurai Shodown*, a series of fighting games developed by
SNK Corporation. We are currently editing over 305 articles dating back to May 2015.
If you have anything you'd like to share, feel free to help!**

Overview **·** Wiki tutorial **·** Help pages **·** Content

## About the Samurai Shodown series

*Samurai Shodown* (サムライスピリッツ *Samurai Supiritsu* in Japan) is a fighting video game franchise created by SNK (previously SNK-Playmore during 2003-2016) that debuted in 1993 for the Neo-Geo MVS arcade board, and then spawned a number of sequels and related media. Despite the name of the series, most of the characters actually are not samurai in the true sense of the word. To make this very clear SNK alternatively uses the kanjis 侍魂 in the games' logos, where the second character means *tamashī* (soul/spirit), making a better reflect of the series' setting.

The original Japanese name *Samurai Spirits* was changed to *Samurai Shodown* during the western localization by the SNK USA Distribution team, changing "Spirits" to "Shodown" so that players could understand the concept instantly. *Shodown* is a intentional misspelling of "showdown", this as reference to the theatrical version of the miniseries *Shōgun* (NBC, 1980), keeping the first syllalbe (sho) plus the last one from showdown, resulting in SHODOWN.

## Navigation

Main Games
* ***Samurai Shodown***
* ***Samurai Shodown II***
* ***Samurai Shodown III: Blades of Blood***
* ***Samurai Shodown IV: Amakusa's Revenge***
* ***Samurai Shodown 64***
* ***Samurai Shodown 64: Warriors Rage***
* ***Samurai Shodown: Warriors Rage***
* ***Samurai Shodown V***
* ***Samurai Shodown V Special***
* ***Samurai Shodown VI***
* ***Samurai Shodown Sen***
* ***Samurai Shodown (2019)***

Spin-Offs and Other
* ***Samurai Shodown RPG***
* ***Samurai Shodown!***
* ***Samurai Shodown! 2***
* ***Nakoruru: Ano Hito kara no Okurimono***
* ***Samurai Shodown Mobile***
* ***Samurai Shodown Mobile II***
* ***Samurai Shodown Mobile III***
* ***Samurai Shodown Anthology***
* ***Samurai Shodown NeoGeo Collection***

General information
* ***List of characters***
* ***Minor characters***
* ***Stages***
* ***Rage Gauge***
* ***Locking Swords***
* ***Movements***
* ***Special movements***
* ***Super Special techniques***
* ***Finishers***
* ***Soundtrack albums***
* ***Art galleries***

## Random article (under construction)

The **Zetsumei Ougi**, or Overkill in Europe and America, is a finisher move featured in Samurai Shodown V Special. In the same vein as the *Guilty Gear* games, the Zetsumei Ougi can instantly finish the match for the opponent. The conditions are: your character had to be in Rage explotion... *Read more...*

## Featured Quote

> *A beauty proud as the rose. Am I hot or what?* - **Charlotte** before a battle in **Samurai Shodown IV**
>
>
Prosia

**The Prosia Kingdom - Nights**, best known in Japan as **Kingdom of Prussia - Knights of Steel** (プロシア王国・鋼鉄騎士団, *Puroshia Ōkoku - Kōtetsu Kishi-dan*?) is a battle stage exclusively found in the videogame *Samurai Shodown II* released in 1994 for Neo Geo by SNK. The player faces Neinhalt Sieger in this location during Arcade play, or when a New Challenger chooses him in Versus mode.

## Description

There is a big royal coat of arms engraved on the floor and a red carpet on the sides. At the center, in the middle back of the stage there is a big throne where the King of Sieger's homeland is sitting, watching the match. Above, the throne is decorated with the statue of a roaring lion whose left leg is over the throne chair. At his side, the King is guarded by guards which carries red helmets and capes. At battlefield level, there are another two guards with extended capes, exposing his red armors while carrying poleaxes. On each side of the stage there is a great pillar sculpted with the form of a warrior armed with poleaxe. The back of the stage is replete of warriors carrying his weapons and family crest flags (red flags with the face of a lion in yellow), as well as wearing his red armors. The nocturnal sky is lightning frequently.

Background animation.
## Musical themes

The name of Sieger's musical theme is "Knight" (騎士 *Kishi*).

"Knight"Sieger's theme from the original MVS/AES soundtrack."Knight" - ArrangedSieger's theme, arranged version found in the Neo Geo CD and PlayStation One versions of *Samurai Shodown II*, and *Shin Samurai Spirits: Arrange Sound Trax*.
New Moon

**New Moon** (月つき隠がくれ, **Tsukigakure**?, translated as *Hidden Moon*) is a special move performed by the character Sogetsu Kazama in the Samurai Shodown series since his debut on *Amakusa's Revenge*.

## Input

Character facing right.

* *Samurai Shodown IV* (SLASH), *V* (*Special*, *Perfect*), *2019* -  **+**
* *Samurai Shodown VI* -   **+**  (use  for Fake New Moon)

## Description

After performing the command Sogetsu abandons his battle pose to stand straight, raising his hand while his body turns blue and is wrapped in water. Taking advantage of his hydrokinesis capabilities his body is merged with the water, and then such water shrinks to the ground, leaving some bubbles. Immediately a water pillar erupts from the ground, from which Sogetsu appears.

The location of this teleportation is determined by the intensity of the Slash button:

 - Sogetsu moves half screen away from the opponent.

 - Sogetsu will always appear in front, close to the opponent.

 - Sogetsu moves and appear right in the back of the opponent.

This is a very good tactic move which allows fast teleportations, making it difficult for the opponent to read the player's movements, providing some surprise factor. Is also very good to evade any king of special or super special moves, because if the opponent's character is performing his/her routine the player can use the Strong Slash version to appear behind. Also in *Samurai Shodown VI* there is a "fake" version where Sogetsu only make initial pose.

New Moon (moving away from the opponent)Medium Slash version, appearing in front of the opponent*Samurai Shodown (2019)* animation, teleportation behind the opponentFake New Moon move
Locking Swords

**Locking Swords**, known in Japan as **Tsubazeriai** (鍔迫り合い *Tsuba-zeriai*) is a battle system featured since the original *Samurai Shodown* and every series' sequel.

When both players press a Slash button at the same time, the characters approach each other with their weapons and enter into a close power combat, and a Locking Swords occurs.

While the characters are in close fencing, an animation is displayed, indicating players that must press slash buttons quickly. The player who has pressed the buttons more times and faster, is the winner of the lock. When a player lose the Locking Swords, his character is disarmed, the weapon fall to the ground, and is knocked down, removing many of his offensive capabilities, and some special moves cannot be done. This is a good moment for the opponent to take control of the battle, where the round victory is more likely.

The barehanded character can still look for the opportunity to regain his weapon, only pushing Light or Medium Slash at the weapon's location to pick it up.

If the players press the buttons with same speed, a tie is possible, disaming both characters.

In a single-player game, the CPU has more chances to win the Locking Swords, or resulting in a draw.

## Definition

Tsubazeriai can be translated as "close competition", where the kanji 鍔 - *tsuba*means "sword guard", and 迫 - *sako*comes from the chinese *pò* that means "force" or "approach". 迫り合い - *semari ai* means "mutual approaching".

The original spelling is 鍔競り合い - *Tsubaseriai*, where the kanji 競 - *kei* is transladated as "competition", but it's changed by kanji 迫.

In swordsmanship and kendo, tsubazeriai is the situation in which the distance between two opponents are at their closest. In this position the shinai (sword made up of four bamboo slats) are crossed in a vertical position, and the tsuba is held close to the opponent's shinai. The right kote (gauntlet) is moved very close to the tsuba. Each kendoist is using the left hand as a solid axis for his future movement in parrying the opponent's shinai, which must not touch the body at any area in this position. It should be noted that the body is vertical, the weight resting equally on both feet and the feet drawn close together. Eath kendoist is trying to raise his opponent's shinai with his tsuba so that he can either step back and make a blow or thrust.

## References

1. ↑ Proper Tsuba-zeriai and Separation from Tsuba-zeriai Published on July 6, 2011. Retrieved on July 27, 2015
2. ↑ Sasamori, Junzo; Warner, Gordon (1989) "*This Is Kendo: The Art of Japanese Fencing*". Tuttle Publishing. Page 111. Retrieved on July 27, 2015
Supreme Slash Flash

The **Supreme Slash Flash** (天覇凄煌斬, *Tenha Seikōzan*?, literally *Supreme Heavely Great Cut*) is a Super Special move first introduced in *Samurai Shodown II* as Weapon-Breaking Technique. Its Haohmaru's first Super Special move in the Samurai Shodown series and has appeared in other fighting games. Sometimes its also called **Judgement Destroy Flash Slash** and **Flame of the Conqueror** for the 2019 soft reboot.

## Input

* *Samurai Shodown II* -   **+**
* *Samurai Shodown V Special* (as Overkill) -  **+**
* *Samurai Shodown VI* (any Spirit) -  **+**
* *Samurai Shodown (2019)* -  **+**
* *Capcom vs SNK 2* -   **+**  (lv3/MAX)
* *NeoGeo Battle Coliseum* -   **+**

## Description

Haohmaru do a full turn in his own location, and make a brief pause holding the sword over his shoulder. At this moment Haohmaru’s weapon begins to charge and emit an energy glow; then the sword is involved in a blue/yellow aura. After this charge Haohmaru performs a movement like a regular Strong Slash attack, but this time leaving a big tail of lightning aura. In *Samurai Shodown V Special/Perfect* and *VI* the tail is even bigger. A close-up to Haohmaru face occurs when he’s charging his attack in *Samurai Shodown 2019*, and the shows a massive amount of yellow-colored energy.

In *Samurai Shodown II* and *VI* (through Spirit Gauges II and 0) the Supreme Slash Flash works as Weapon-Breaking Technique, destroying the enemy's weapon for some seconds and deducting a considerable amount of life. Also on *SamShoVI* (using the Spirits III, IV, V, VI and VII) and the 2019 *Samurai Shodown* game, this desperation move is employed as Weapon-Flipping Technique to disarm opponents. But in *Samurai Shodown V Special* the Judgement Destroy Flash Slash is Haohmaru's Overkill movement. If the player catch the opponent successfully he/she will be cut in two halves and fly off the screen.

Haohmaru making his Overkill movementThe revamped 2019 version.
Fukae

**Fukae** (深江, *Fukae*?) is a battle stage first found in the game *Samurai Shodown IV: Amakusa's Revenge*. The player can face any character in this stage during Arcade or Versus modes, and only appears in the west route during Arcade mode. In 2003 this stage was again featured in *Samurai Shodown V* now renamed as Asamayama.

## Description

The intro consists of a black screen with little flames flying in the air. The battle takes place on an avenue of the titular town which is being completely devastated by fire. A little behind in the street are the remains of a cart. At the left side of the stage a construction is located which holds a sign, and a little further back there are the remains of a fallen roof. At the right side of the stage there is another two-floor building with a fabric covered entrance, in whose right window the flames of the fire come out. In the distance of the stage there are more buildings already destroyed, being consumed helpless by the fire. The whole environment looks red because the fire, as well the sky. Far at the right side of the stage the Amakusa Castle is found, emitting heat waves from its base.

During the match some flares appear from the ground, and some fireballs fall from the sky. With the passage of seconds some of those fireballs hit certain areas of the stage, creating more fires. These are: a wooden post from the building on the left side (next to the sign), next to the street cart, on the left window of the building on the right side, and some more flames at the back of the street.

When the battle enters the climatic moments the stage background changes: the ground turns red, the sky is black, and some strange energy flows from below to above.

*Fukae, at the beggining of the match**Fukae, with more fire after some time**Background change during final moments*
## Music

Fukae theme is only environmental, where you can only hear how the flames burn and some chimes sound. The track is called "Flame Prison" 炎獄 (Honō Goku, *炎獄*?).
Shinsetsu Samurai Spirits: Bushidō Retsuden

**Shinsetsu Samurai Spirits: Bushidō Retsuden**, is a 1997 computer role-playing game for the SNK's Neo Geo CD system, and was also ported to the Sega Saturn and Sony PlayStation. It was never released outside of Japan but a fan-translated English release is in development.

Main visuals and character designs were done by Shirou Ono. The insert song "Samurai na Yasu" was performed by opera singer, Ken. A drama CD and two novels written by Rei Isaki were also made for this title.
Moonbeam Slicer

Screenshot from Samurai Shodown II

**Moonbeam Slicer** (絶 水月刀, *Zetsu Suigetsutō*?, can be translated as *absolute watermoon sword*) is a Super Special move in the Samurai Shodown series performed by the character Jubei Yagyu. Was first featured as Weapon-Breaking Technique in *Samurai Shodown II*, and also as Weapon-Flipping Technique in games like *Amakusa's Revenge*, *Samurai Shodown V* games, *Samurai Shodown VI*, the 2019 soft reboot, as well the Game Boy port of *Samurai Shodown III*.

## Input

Character facing right.

* *Samurai Shodown II*:   **+**
* *Samurai Shodown IV* (Slash):    **+**
* *Samurai Shodown V*, *Special*, *Perfect*:  **+**
* *Samurai Shodown VI*:  **+**
* *Samurai Shodown (2019)*:  **+**

## Description

This Super Special move take advantage of the twin Katanas (かたな) wielding by Jubei: Steel Tiger (虎鉄) and Sukehiro (助広). First, Jubei makes a fast move with the Katana of his left hand towards the ground, leaving a trail of flickering energy with blue and orange tones (in *Samurai Shodown VI* and *2019* the energy color is only blue). This causes the creation of an energy spark on the ground. Then, Jubei makes another similar swing, this time with the Katana at his right hand towards the energy spark. With this pair of movements Jubei summons a impressive, big tower of radiant energy that grows from below the ground and rises to great height. When the opponent is hit by the Moonbean Slicer is lifted up into the air while taking multiple hits, and then falls knocked-down.

Against opponents jumping towards you this Super Special move is the perfect attack because adversaries are helpless in the air. Also is good agains cornered opponents or to keep distance. But, as usual, when the animation of this Super Special finish the recovery time is slow and Jubei is open to receive attacks.

Moonbeam Slicer is well known for being a technique very similar to the Raging Storm and Power Geyser, classic Super Special moves of *Fatal Fury* characters Geese Howard and Terry Bogard.
Draco

Samurai Shodown Sen. Design by Senri Kita.

Draco is a character featured in *Samurai Shodown Sen*, acting as the game's sub-boss.

## Storyline

### Biography

* **Samurai Shodown Sen:** *A gun-totting foreigner on Japanese soil, Draco is a western outlaw and gunman for hire. Contracted by Golba to protect his interests in Japan, Draco excels at fending off opponents with his rapid reload and quick fire shot combos using a punishing Winchester rifle. He's a cock-sure mercenary that takes his job seriously but not his opponents. Has ties to Galford, though the young ninja has yet to make the connection.*

## Combat characteristics

*Also see: Move list of Draco*
Pending
Samurai Spirits: Amakusa Kourin Arrange Sound Trax

Original japanese front cover art

***Samurai Spirits: Amakusa Kourin Arrange Sound Trax*** is an album with arranged tracks inspired by the original soundtrack of *Samurai Shodown IV: Amakusa's Revenge*. Was released in late 1996 through Pony Canyon/Scitron record label as exclusive for the japanese market. Also this arranged soundtrack album features 4 mini-drama tracks with characters like Shizumaru, Haohmaru, Genjuro, Nakoruru, Rimururu, and newcomers Kazuki with Sogetsu.

## Track listing

<tabber>
English=

1. Amakusa's Advent (Title) - 01:05
2. Rainy Ridge ~Shizumaru Hisame~ (Short Drama 1) - 07:10
3. River -Revision- (Ukyo Tachibana) - 02:43
4. Tuna Incarnation (Galford) - 03:49
5. Nature's Banquet -Part II- (Nakoruru) - 03:36
6. Moonlight ~Nakoruru & Rimururu~ (Short Drama 2) - 10:31
7. Heart's Mirror -Part II- (Rimururu) - 03:57
8. Path of War (Haohmaru) - 01:36
9. He Who Waits For Fangs ~Genjuro Kibagami & Haohmaru~ (Short Drama 3) - 10:54
10. Ogre Song -Revision- (Genjuro Kibagami) - 05:03
11. Successive Foreign Woman (Charlotte) - 01:45
12. Blaze (Kazuki Kazama) - 04:56
13. Bonds ~Kazuki & Sogetsu Kazama~ (Short Drama 4) - 05:25
14. Water Incarnation (Sogetsu Kazama) - 03:17
15. Active Silence (Shiro Tokisada Amakusa) - 03:26
16. Silent Activity (Zankuro Minazuki) - 03:51
17. Promoter (Staff Roll) - 03:54

Japanese=

1. 天草降臨（タイトル） - 01:05
2. 雨峠～緋両閑丸～(ショートドラマ一) - 07:10
3. 川－改－（橘右京） - 02:43
4. 鮪の化身（ガルフォード） - 03:49
5. 自然の宴－其の弐－（ナコルル） - 03:36
6. 月の光～ナコルル・リムルル～(ショートドラマ二) - 10:31
7. 心の鏡－其の弐－（リムルル） - 03:57
8. 修羅道（覇王丸） - 01:36
9. 牙を待つ者～牙神幻十郎・覇王丸～(ショートドラマ三) - 10:54
10. 鬼唄－改－（牙神幻十郎） - 05:03
11. 続々舶来女（シャルロット） - 01:45
12. 焔（風間火月） - 04:56
13. 絆～風間火月・蒼月～(ショートドラマ四) - 05:25
14. 水の化身（風間蒼月） - 03:17
15. 動なる静（天草四郎時貞） - 03:26
16. 静なる動（壬無月斬紅郎） - 03:51
17. 勧進帳（スタッフロール） - 03:54

## Credits

Musicians
* Drums: Nobuo Eguchi
* Bass: Chiharu Mikuzuki
* Guitar: Jun Kajiwara
* Keyboard: Akira Ishiguro
* Oodaiko/Narimono: Hiromitsu Nishikawa
* Shakuhachi/Yokobue: Mamoru Shoda
* Shamisen: Katsunari Sawada
* Koto: 高須真穂

Arranger info from the liner notes

* YAMAPY\_1: 01, 08, 10
* SHA-V: 03, 12
* Jojouha KITAPY: 04, 15, 16
* MITSUO: 05, 11
* YASSUN: 17

DRAMA PART
* Drama Script: Masashi Takimoto
* Engineered by Shoji Hata, Toshihiro Yamada
* Sound Effect: Daisuke Jinbo
* Recorded at M-Bar Studio, Sonata Club Studio

Recorded studio
* Sonata Club

Engineer
* Akitsugu Doi

2nd Engineer
* Takuji Ishiguro

Mastering Engineering
* Kazuya Satoh
Demon God Temple

The **Demon God Temple** (鬼神殿, *Kishinden*?, literally *Temple of the Fierce God*) is a battle stage found in two games of the Samurai Shodown series, whose first appearance was in *Blades of Blood* released in 1995 by SNK, featured as the final stage where the player faces Zankuro Minazuki. Later appeared again as Zankuro's stage in *Samurai Shodown V Special*/*Perfect*, although during Versus mode this stage can appear randomly.

## Description

The floor looks to be made of stones having many cracks. In the near front two cauldrons issuing fire are found and features dragon designs in the body (non destructible); another two cauldrons are found a little in the back. This place is notorious for having four big statues depicting the Hindu divine beings called Asura. The first row of statues each one have different postures; in front of them there are low fences made of wood. Further back there is a second row of statues: the one found at the end of the right side is little visible, while the one at the left looks ridden of a bull. At the deepest, central point of the temple the biggest of the states is found, sitting cross-legged and holding a pole with his right hand. The temple is supported by red pillars of wood, and on the top there are series of tables that supports the roof. The place's windows have red-wood columns, and outside clouds are moving very fast, showing some lightning.

After the player defeats Zankuro two times a thunderbolt strikes the place, causing an explosion that causes the roof and wooden pillars to collapse, falling to the ground. A flash occurs and now the temple looks ruined: wood burns, the cracks on the floor emits a glow, and the roof is gone, showing a red-cloudy sky with lightning. During the last round the place trembles horizontally and storm rays are falling to the ground. If the player defeats Zankuro for third time now starts to rain.

*Demon God Temple animations during the match**Animations during the final round*
## Music

The first theme is called "The Final Edge" (最後の刃, *Saigo no Ha*?) which includes a suspense vibres. During the match's final round, the song name is "Infinity" (無限, *Mugen*?).
Sunpu

**Sunpu - Fujimi no ma** (駿府・富士見の間, *Sunpu - Fujimi no ma*?, literally *Sunpu - Room of Fujimi*) is a battle stage featured in the video games *Samurai Shodown V* and *Samurai Shodown V Special*. The player usually faces Yoshitora Tokugawa in the Arcade mode, while the CPU select this stage randomly regardless the player's characters during Vs mode.

## Description

This place looks like a big and elegant bedroom built with red pillars and boards. At the left side there is a small altar adorned with floral details, lamps, a daishō (大小) placed in their support, white curtains with the symbol of the Tokugawa family, and a paper writing can be seen on-wall at the back; on the top of the altar there is a minuature castle. The bedroom is with its fusumas (襖) wide open, and six white paper lanterns are found along the top frame, with a wooden sign written with kanjis in the middle of them. Two purple cushions are lying on the tatami (畳), white pottery, and a little table split in two as well. Far away Mount Fuji can be seen with an excellent sunset panoramic.

During the special, climatic moment of the match (or if any player activates Rage Explosion) the stage turns empty, just with clouds and tatami on the ground, all with a dye in red.

There are no animations.Sunpu background during final moments.
## *Samurai Shodown V Special* version

Differences:

* The little altar at the left of the stage was removed. Just the paper writing was preserved.
* The miniature castle was taken-off.
* No things over the tatami.
* The lanterns and the sign were removed.
* The stage is now set during midday.
* Instead the view to Mount Fuji, it can be seen a snowry garden with many bonsais (盆栽), stones, a tōrō (灯籠), and a small bridge.
* The special climax background is exactly the same, now with grey-scale tones.

The room looks very empty.Sunpu background during xlimax (V Special).
## Trivia

* Sunpu Domain (駿府藩 Sunpu-han) was a feudal domain under the Tokugawa shogunate of Edo period Japan. The domain centered at Sunpu Castle what is now the Aoi-ku, Shizuoka.
* Fujimi is a common place name which means Mt. Fuji is viewable.

## Musical themes

The music for this stage is a J-rock song with tradicional japanese arrangements called "Shogun" (ショーグン *shōgun*)

"Shogun"Sunpu theme from the original MVS/AVS soundtrack."Shogun" - ArrangedSunpu theme, arranged version found in home versions of *Samurai Shodown V*, and *Samurai Spirits Tenkaichi Kenkyakuden & Zero Sound Tracks*.
Earthquake

Samurai Shodown (2019). Design by Ogura.

**Earthquake** is a character in the *Samurai Shodown* series. He was introduced in *Samurai Shodown* and was dropped from the character lineup after *Samurai Shodown II*. He continues to make cameo appearances in characters endings. In one fan's responde to the *Neo Geo Battle Coliseum* Q&A section, developers admit that they were thinking of implementing Earthquake into the game to balance out all of the "pretty boy" characters. However, they also told them to keep playing as another character in the game to replace the gap. A mix of his design and Genan's later led to the creation of Youkai Kusaregedo.
Nirvana Submission Blast

The **Nirvana Submission Blast** (心乱呪符, *Shinran Jufu*?, literally *Heartbreak Curse*), also known as **Wildheart Whammy**, is a Nicotine Caffeine's special move.

## Input

* *Samurai Shodown II* -
* *Samurai Shodown VI* -

## Description

Executed similar to any Shikigamireifu attack, Nicotine takes a seal inside his clothes and throws to the opponent (it's a short-range attack). While moves through the air, the seal is red, and just when hits the opponent the seal becomes blue. If the seal touches the opponent successfully, he is knocked down and the kanji 乱 (*Ran*, from chinese *Luàn*, "Disorderly") appears on him. When the enemy stands up, a question mark appears above him in a speech balloon, this indicates that all eight directions in the opponent's joystick/directional pad will be inverted for a brief moment.

If the seal is blocked by the opponent, or if fall to the ground, this ends burning up and dissapears.
Revive the Soul

***"Revive the Soul"*** is the main theme for *Samurai Shodown*soft reboot, first hearing with the game's first trailers. This song is played during the final credits of the game. The music was composed by Kensuke Inage, lyrics by Mari Yosida, and vocals by Florence McNair.

## Lyrics

Even if I'm in a time of sorrow

I swear I won't tell a lie to myself

Even if it's a time of loneliness

I look in my heart and search for wisdom

I will never give up on my dream

Whatever it takes

I am from the Land of the Rising Sun

I never lose my way

And give in to weakness

Keep on running with the samurai soul

Just doing what I do

I can win the fight to death

Without fail

Like an Asura

Revive the Soul

Always, I felt anxiety

While I was wandering in the darkness

Always, I was struggling

While tears of regret welled up in my eyes

Closed my eyes and asked in my mind,

"Where is my light?"

"You are from the Land of the Rising Sun"

"It's there in your Bushido"

"Believe in yourself"

Someone spoke to me, like thunder from the sky

The spirit of Katana

I will be stronger now

And rise to the top

Like a phoenix

Revive the Soul

I never lose my way

And give in to weakness

Keep on running with the samurai soul

Just doing what I do

I can win the fight to death

Without fail

Like an Asura

"It's there in your Bushido"

"Believe in yourself"

Someone spoke to me, like thunder from the sky

The spirit of Katana

I will be stronger now

And rise to the top

Like a phoenix

Revive the Soul﻿
Mountain Stream Valley

* Autumn
* Spring

The **Mountain Stream Valley** - Spring/Autumn (渓谷（春・秋）, *Keikoku (Haru・Aki)*?) are two battle stages first found in the game *Samurai Shodown III: Blades of Blood*. This stage is divided into two forms: autumn (秋) and spring (春). Nakoruru is the titular character during Arcade mode, or when a New Challenger chooses her in Versus matches. If a player faces Nakoruru in SLASH mode, the form will be autumn, or spring if if Nakoruru is BUST. These stages were later featured in *Samurai Shodown V*.

## Description

The battle takes place on a depthless river. The wall in the back is made of rocks partial covered with bush, where can be seen who water flows down to the river in many sectors. Two tree arms are located in the top of the stage. Some leaves appears falling (even during Limit Space).

With autumn form, the bush takes red tones and the water a dark teal color. Two dragon-flies appears flying the surroundings. The spring form has green bush and blue water, and yellow butterflies flying.

When the decisive moment of the match is reached:

* During autumn: the background turns red with flashing circles, and the water looks blue.
* During spring: the background turns green with flashing circles, and the water looks dark teal.

Background animation, autumn form.Autumn animation during Limit Space.Background animation, spring form.Spring animation during Limit Space.
## Musical themes

The soundtrack for this stage is a song called "Nature's Breath" (自然の息吹 *Shizen no Ibuki*).

"Nature's Breath"Nakoruru's theme from the original MVS/AES soundtrack."Nature's Breath" - ArrangedNakoruru's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Soundtracks

The next is a list of all compact disc albums released by SNK for the Samurai Shodown series. This includes original soundtracks, arranged soundtracks, and drama CDs.

* Samurai Spirits
* Samurai Spirits Image Album
* Shin Samurai Spirits: Haohmaru Jigokuhen
* Shin Samurai Spirits: Haohmaru Jigokuhen Arrange Sound Trax
* Samurai Spirits: Zankuro Musouken
* Samurai Spirits: Zankuro Musouken Arrange Sound Trax
* Samurai Spirits: Amakusa Kourin
* Samurai Spirits: Amakusa Kourin Arrange Sound Trax
* SAMURAI SPIRITS
* SAMURAI SPIRITS ARRANGE SOUND TRAX
* SAMURAI SPIRITS Drama CD
* SAMURAI SPIRITS 2 ASURA ZANMADEN
* SAMURAI SPIRITS 2 Asura Zanmaden Arrange Sound Trax
* SAMURAI SPIRITS 2 ASURA ZANMADEN DRAMA CD
* OVA Samurai Spirits 2 Asura Zanmaden Soundtrack
* Kenkaku Ibunroku Yomigaerishi Soukou no Yaiba: Samurai Spirits Shinshou
* Kenkaku Ibunroku Yomigaerishi Soukou no Yaiba: Samurai Spirits Shinshou Drama CD
* SAMURAI SPIRITS TENKAICHI KENKYAKUDEN & ZERO SOUND TRACKS
* Samurai Spirits Sen Original Soundtrack
* Samurai Spirits Symphonic Sound Trax
Fat Bound

The ***Fat Bound***, sometimes known as *Bounding Fat*, is one of Earthquake's signature moves since the release of the original *Samurai Shodown* game

## Input

* *Samurai Shodown* -  hold , then
* *Samurai Shodown II* -  hold , then
* *Samurai Shodown VI* -  hold , then
* *Samurai Shodown (2019)* -  hold , then
* *SVC Chaos* -  hold , B or C button.

## Description

Just at the moment when Earthquake lands on the ground after a jump, instead fall on feet, he lands with his buttocks, and start to bounce repeatedly. Either on air or floor the opponent can be hit if touch Earthquake's lower back. The height and number of bounces depends what button was pushed; in *Samurai Shodown I* and *II* varies from Light Kick, Medium Kick, to Strong Kick (pressing LK and MK at the same time), *Samurai Shodown VI* from Light, Medium, to Strong Slash, and *SVC Chaos* from Light Kick to Strong Kick.

In the first *Samurai Shodown* game, the bounces are in the same vertical axis, while in *Samurai Shodown II* and *VI* each bounce makes Earthquake advances forward the opponent. In *SVC Chaos* the bounces direction is determined by Earthquake's jumps (can be forward, backward, or the same neutral position).

This attack is helpful against non-weapon, close-range attacks and opponent jumps. Its very effective when the opponent is at the corner of the stage; deal many hits and damage, even if he blocks the bounces, can inflict decent damage. This movement is weak against projectiles.

For *Samurai Shodown '19* this Special attack can be used in many ways. Using Light Slash Earthquake falls once, with Medium Slash bounces twice, and 4 times using Strong Slash. With enough skill the player is also able to make a "crossup" to the opponent's character, and triangle jumps are effective to trick rivals and perform this Special using Light Slash. Also, right at the moment when Earthquake begins to jump the player can perform Fat Bound to return to the ground immediately.
Gedo's Dinner

Kusaregedo "savoring" Rimururu

**Gedo's Dinner** (外道の晩餐, *Gedō no Bansan*?), also known with names like *Dinner Time!* or *Heretic Dinner* (because the kanjis 外道 literally means "heretical doctrine") is a Super Special move in the Samurai Shodown series performed by the character Youkai Kusaregedo. It works as Overkill in *Samurai Shodown V Special* and Hidden Super Special in *Samurai Shodown VI*.

## Input

Character facing right.

* ***Samurai Shodown V Special*** / ***Perfect*** -  **+**
* ***Samurai Shodown VI*** -     **+**   (Spirit II)
 **+**   (Spirit VI)

## Description

In *Samurai Shodown V Special*, when the player enters the command, Kusaregedo takes a ball shape and do many spins at his own place. Then he stands up and begins to walk a little faster (more than usual) towards the opponent. When the opponent's character is catched unguarded Kusaregedo hold him/her with his Exposed Bone, raises the other arm and his head looking at the sky, sticking out his long tongue, showing a macabre expression of gluttony. Then Kusaregedo makes a jump while still holding the opponent, landing on the edge of the screen. At this point the opponent's character is off screen and only some portion of Kusaregedo's body. The youkai gets down on his knees and begin to bite and devour the opponent's character who is screaming in pain. Then a phrase appears on the screen that says いだだきまぁず (*Ida daki ma~azu*), this is a intentional mispronunciation of the phrase いただきまぁず! (*Itadaki ma~azu!*), which literally means "Thank You!". When finished, Kusaregedo take a few steps back to place himself in the middle of the screen, spits a skull (or piece of clothing in the case of female fighters), and look at the player(s) showing her cheeks flushed, and another phrase in japanese (ごぢぞうざまでぢだぁ) appears on the screen.

For *Samurai Shodown VI* the Gedo's Dinner technique was reworked as a Hiden Super Special move using the Spirit Gauges II and VI. Instead of walk towards the opponent Kusaregedo only perform a single, short-range attack with the Exposed Bone. If the opponent is hitted Kusaregedo repeat the same routine as seen in *V Special*, but this time the adversary is not cannibalized; instead he/she bounces back to the middle of the screen. This was forced because *Samurai Shodown VI* developers removed all blood and graphical gore.

*Samurai Shodown V Special animation**Gedo's Dinner in Samurai Shodown VI*
Suija

Samurai Shodown VI. Design by Takkun.

**Suija** is a character in *Samurai Shodown V*. He is based on Suija Sogetsu from *Samurai Shodown 64: Warriors Rage*. Game developers for Samurai Shodown V wanted Suija to be the "dangerous guy who wants to be a god". He is voiced by Ikuji Nose and Naoki Oikawa.

## Storyline

### Biography

* **Samurai Shodown V:** *A spirit banished to the Demon World. He calls himself "a god". And he searches for the body of Sogetsu, desiring to fuse with this physical form holding this Dark Emperor's destined being. He heads for the Land of Hinowa, along with Enja.*

## Combat characteristics

*Also see: Move list of Suija*
Pending

## Voice actors

* Ikuji Nose (*SamSho V*, *Special*, *Perfect*)
* Naoki Oikawa (*VI*)

## Game Appearances

### Playable character

* *Samurai Shodown V*
* *Samurai Shodown V Special* and *Perfect*
* *Samurai Shodown VI*

### Cameos

* *Samurai Shodown (2019)* (mentioned indirectly in Mina and Shizumaru's win quotes vs. Sogetsu)

### Similar characters

* Sogetsu Kazama
* Suija Sogetsu
Active Volcano

The **Active Volcano** (活火山, *Katsukazan*?) is a battle stage first featured in *Samurai Shodown III: Blades of Blood* released in 1995 for Neo Geo and other home platforms by SNK. Hanzo Hattori is the titular character who the player faces during Arcade mode, or when a New Challenger chooses him in Versus mode. In *Samurai Shodown IV: Amakusa's Revenge* there is a remake of this stage.

## Description

As the name suggest, the battle takes place with a volcanic system. The ground is covered by extrusive rock, and there are many volcanic rocks at all surroundings. The sky can be seen cloudy. Sometimes the stage suffers a shake because the volcanic activity, then the illumination starts to blink, finally steam eruptions begins to appears in many sectors of the stage. During the second round a flock of crows appears overflying the stage.

During the last moments of the match the ground retains his grey color, and all background disappears except a black vacuum; sky turns red with an animation that flows from bottom to top. Cawing crows are still overflying the stage, dropping black feathers.

Background animation.Background animation during match's climax.
## Musical themes

This stage's musical theme is a Min'yo piece called "Prison" (獄 *Goku*).

"Prison"Hanzo's theme from the original MVS/AES soundtrack."Prison" - ArrangedHanzo's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Edo

**Edo - The Kabuki Stage** is the name of a battle stage featured in *Samurai Shodown II*. It serves as Kyoshiro Senryo stage during Arcade Mode, or when a new challenger chooses him in Versus Mode. This is the second entry in the recurrent Kabuki stages of the Samurai Shodown series. In Japan the name of this stage is **Edo - Kyoshiro Senbonsakura** (江戸 ・狂死郎千本桜, *Kyōshirō Senbonsakura*?), where the word "Senbonsakura" is used as an expression that celebrates the cherry blossom flowering on Mt. Yoshino. Also refers to the famous spots where many cherry trees are planted and flowering areas.

## Description

*Also see: Tokyo*
In general terms, this stage features the same sprites from the Tokyo stage. The main difference is the change of color pallet:

* Floor and ceiling are brown color.
* Musicians' clothes now are with blue colors.
* The petals of the Sakura trees are orange color.
* The flags have different kanjis and colors.
* On each side of the stage, there is white kanjis written on the *Jōshiki maku* (定式幕 formulate curtain).
* The *Kagamiita* (鏡板 scene panel) now shows the painting of a green *Oni* (鬼 demon) with red hair facing a crab.

Background animation.
## Musical theme

Kyoshiro's song for this game is also called "Magatama" (勾玉 *Magatama*, literally "Jewels"), same as original *Samurai Shodown* game. This time there is no Arrange version.

"Magatama" (SSII)Kyoshiro's theme from the original MVS/AVS soundtrack.
Kim Hae-Ryeong

Samurai Shodown Sen. Design by Senri Kita.

Kim Hae-Ryeong is a character found in *Samurai Shodown Sen*.

## Storyline

### Biography

* **Samurai Shodown Sen:** *A warrior of the Korean dynasty, Kim Hae-Ryeong is a man with a personal mission to fight evil whenever and wherever he sees it. One day he came across Angelica as she fled her pursuers, and he witnessed the beautiful assassin as she killed the man who chased her. Taking up his weapon Kim confronted her and they fought for some time. Perhaps worried that the fight was allowing her pursuers to get closer, Angelica abandoned her battle with Kim and fled into the night. To dispense the justice his honor required after witnessing her crime and sensing an evil around the woman, Kim decides to chase after her.*

## Combat characteristics

*Also see: Move list of Hae-Ryeong*
Pending

## Catch Copy

***"Genealogy of the phoenix to be born"***

誕生する鳳凰の系譜

*Tanjō Suru Hōō no Keifu*
Obama

**Obama** (小浜, *Obama*?) is a stage background found in the 1996 video game *Samurai Shodown IV: Amakusa's Revenge*. The player can face any character here during Arcade Mode or when a new challenger arrives. This stage was again featured in *Samurai Shodown V Special*.

## Description

*Main article: Volcanic Battlefield*
Basically this is the same background of Volcanic Battlefield, Hanzo Hattori stage featured in *Samurai Shodown III: Blades of Blood*. The next is a list of differences:

* Intro added. The camera slowly lowers from the highest point of the stage, while the whole place trembles. There is the Amakusa Castle a bit in the distance.
* Color palette change. Now the rocks and the ground show dark blue and red tones.
* The fast-moving grey clouds were removed. Now the sky looks blue with some white clouds.
* The crows were removed.
* During tremors the flashing illumination was changed by red lightnings.
* The second background animation during the dramatic final moments of the match was removed.

*Obama stage animation*
## Music

The track for this stage is called "Vapor" (蒸気, *Jōki*?), featuring traditional japanese instruments like shakuhachi (尺八) and shamisen (三味線).
Oboro’s Amazon

## Oboro’s Amazon

Samurai Shodown: Warriors Rage. Design by Senri Kita.

### Date of birth

Unknown. Age varies between 16 and 29 years old.

### Family / relatives

• Oboro (master)
• Mikoto (leader)

### Job / occupation

Assassin maidens working for the Razor Trio.

### Dislikes

• Samurais
• Iga Ninjas

### Weapon(s)

Shinobi Tachi Mera (忍太刀　瞑螺) - *Ninja Sword Mera*.

### Fighting style

Obororyū Kenbu-Jutsu (朧流剣舞術) - *Dancing Swordplay of Oboro*.
Combo Slash

The ***Combo Slash***, commonly known as “CD Combo”, and called ***Continuous Sword*** in Japan (連続斬り *Renzokukiri*), was the first official combo system in the Samurai Shodown series, introduced in the fourth installment released in 1996. Later Combo Slash was replaced by the *Samurai Shodown 64*’s Ultimate Combo system.

Combo Slash is a system that requires pressing certain buttons in sequence to create a chain of slashes, in a similar manner to games like *Mortal Kombat 3* or *Tekken*. Ironically, unlike other games where combos are the best resource to inflict high amounts of damage, the Combo Slash in *Samurai Shodown IV* makes no outstanding damage (even a single Strong Slash can be more dangerous).

## Performing Combo Slash

Combo Slash offers a default of 5 different combo combinations. There are two main requirements to perform a combo: the character needs to be armed, and press Strong Slash and Kick buttons simultaneously (C and D buttons in Neo Geo), with this, the character will do a slash attack which must hit the opponent; this is considered the start of the chain, needed to input the rest of the slashes.

Legend:

A button -

B button –

C button –

D button –

### Basic combos

The first three combinations are basic four-hit combo; after execution the opponent is knocked down. If a player chose Beginner Class, pushing Strong Slash + Kick will do an automatic four-hit combo to knock down the enemy. After the starter hit the player needs to not move the arcade joystick to any direction because the  direction is required for the longest combo.

 **+** ,
 **+** ,
 **+** ,
The character Shizumaru Hisame has the next special combination exclusive for him:

 **+** ,
Also the characters Kazuki Kazama and Sogetsu Kazama have the follow special combinations, including combos with 3 or 5 hits:

 **+** ,
 **+** ,
### 15 Slashes

This is the mighty 14-hit Renzan (14連斬, adding the first attack result in 15 hits). Only can be done in Medium and Upper grades. After done successfully, the opponent is knock down and the player awarded with Rage Gauge at MAX.

 **+** , hold ,
The player needs to hold forward in the arcade joystick/directional pad all along while is inputting the 14-hit combo.
Samurai Spirits 2 Asura Zanmaden

Original japanese cover art

***Samurai Spirits 2: Asura Zanmaden*** is an album with the original soundtrack found in the arcade version of the video game *Samurai Shodown 64: Warriors Rage*, released in October 1998 through Scitron/Pony Canyon record label for Japan only. From tracks 01 to 22 are musical pieces from the game, from tracks 23 to 36 are characters' voices, and the last track are other voices found in the title; this time no sound effect collection was included. An arrange soundtrack version of this album was also released.

## Track listing

* English
* Japanese

1. Asura Zanmaden (Title) - 01:14
2. Thirteen Warriors (Player Select (CPU)) - 00:44
3. A Challenger (Player Select (2P Battle)) - 01:34
4. Sneaking Shadow (Story Explanation) - 00:13
5. Champion (Haohmaru) - 03:32
6. Wind (Nakoruru) - 03:57
7. Snow (Rimururu) - 03:52
8. True Tuna (Galford) - 03:53
9. Ogre Song (Zanmaden) (Genjuro Kibagami) - 04:50
10. The Flux of Black (Shiki) - 04:08
11. Bloodied Brush-Spear (Taizan Morozumi) - 05:09
12. Slasher Fiend (Asura) - 04:38
13. Gandara (Zanmaden) (Gandara) - 02:37
14. Puppeteer ~I~ (Yuga the Destroyer (1st Form)) - 02:32
15. Puppeteer ~II~ (Yuga the Destroyer (2nd Form)) - 04:27
16. Zanmaden Second Volume (2nd Stage) - 00:21
17. Zanmaden Third Volume (3rd Stage) - 01:58
18. Zanmaden Sixth Volume (6th Stage) - 03:44
19. Shiki Demo (Before Shiki Demo) - 00:12
20. Prologue (Before Asura Demo) - 00:14
21. Victory (Conclusion!) - 00:10
22. Colors (Ending / Staff Roll) - 04:11
23. Haohmaru - 01:23
24. Ukyo Tachibana - 00:41
25. Nakoruru - 01:10
26. Rimururu - 01:14
27. Hanzo Hattori - 00:54
28. Galford - 00:57
29. Genjuro Kibagami - 01:00
30. Kazuki Kazama - 01:18
31. Sogetsu Kazama - 01:12
32. Shiki - 01:19
33. Hanma Yagyu - 00:43
34. Taizan Morozumi - 00:56
35. Asura - 01:28
36. Yuga the Destroyer - 01:14
37. ETC Voice - 01:02

- アスラ斬魔伝 （タイトル） - 01:14

- 十三士 （プレイヤーセレクト（CPU）） - 00:44

- 挑戦者あり （プレイヤーセレクト（2P対戦）） - 01:34

- 忍びよる影 （ストーリー説明） - 00:13

- 覇者 （覇王丸） - 03:32

- 風 （ナコルル） - 03:57

- 雪 （リムルル） - 03:52

- 真・鮪 （ガルフォード） - 03:53

- 鬼唄（斬魔伝） （牙神 幻十郎） - 04:50

- 流転の黒 （色） - 04:08

- 墨血筆槍 （八角泰山） - 05:09

- 斬魔人 （アスラ） - 04:38

- 巌蛇羅 （斬魔伝） （ガンダラ） - 02:37

- 傀儡師～壱～ （壊帝ユガ（第1形態）） - 02:32

- 傀儡師～弐～ （壊帝ユガ（第2形態）） - 04:27

- 斬魔伝弐之巻 （第2ステージ） - 00:21

- 斬魔伝参之巻 （第3ステージ） - 01:58

- 斬魔伝六之巻 （第6ステージ） - 03:44

- 色デモ （色前デモ） - 00:12

- 序章 （アスラ前デモ） - 00:14

- 勝利 （勝負あり！） - 00:10

- 色彩 （エンディング/スタッフロール） - 04:11

- 覇王丸 - 01:23

- 橘 右京 - 00:41

- ナコルル - 01:10

- リムルル - 01:14

- 服部 半蔵 - 00:54

- ガルフォード - 00:57

- 牙神 幻十郎 - 01:00

- 風間 火月 - 01:18

- 風間 蒼月 - 01:12

- 色 - 01:19

- 柳生 磐馬 - 00:43

- 八角 泰山 - 00:56

- アスラ - 01:28

- 壊帝ユガ - 01:14

- ETC ボイス - 01:02

## Gallery

*Original japanese cover art**Original Soundtrack back cover**Original Soundtrack compact disc*
Akoh

**Akoh - Koigahama** (赤穂・恋ヶ浜, *Akō - Koigahama*?) is a battle background present in the Neo Geo game *Samurai Shodown V*. This stage appear randomly during Arcade (usually against Ukyo Tachibana)and Versus modes, and sometimes when Sankuro Yorozu challenges the player.

## Description

* *Also see: Funatsu*

This is a revamped version of Funatsu, stage originally found in *Samurai Shodown IV: Amakusa's Revenge*, so here are the main differences between both stages:

* Now the stage's time is during sunset, as seen in the sky.
* New color palette: sand looks grey, and rocks brown. The water of the sea also looks more clearly.
* The hill at the right side is smaller.
* Amakusa Castle was taken-off.
* The hills beyond the sea were re-drawned, and more added.
* The sea now reflects the sunlight.
* The rock in the near front was deleted.
* There are more clouds in the sky than Funatsu.

*Akoh stage animation**The very same climax background from Funatsu.*
## Music

*Sannomiya* (三ノ宮, *San'nomiya*?) is the title of the track for this stage; an ambiental piece where can be heard the waves on the beach.
Liu Yunfei

Samurai Shodown VI. Design by Takkun.

**Liu Yunfei**, also known just as Yunfei, is a character introduced in *Samurai Shodown V*.

In their commentary for fans, developers reveal that his character was a request from the director. He wanted to make another overseas Asian character to give more contrast to the newer cast. At first, they were designing for a lady until several designers began to fear making her similar to Chun-li. Since they were already making a "new young lady" (Mina), Yunfei was eventually modeled to be the "cool old guy".

He is voiced by Satoshi Taki and Tōru Okawa. He was designed by Nobuhiro Watsuki.

## Storyline

### Biography

* **Samurai Shodown V:** *A major error he made thousands of years ago, and this is why Yunfei's conscience gnaws him, never allowing him to rest. It is that Yunfei who rises. The boulder shatters from within, and Yunfei awakes. He focuses his gaze to the far east. "I cannot forget it, the black presence... all this time". At first relaxed, then with abrupt speed, Yunfei rents the air and soars eastward. "So he's settled in Japan, has he? I'll slay him there... At least our deadly showdown begins.*
Shiro Tokisada Amakusa

Samurai Shodown (2019). Design by Ogura.

### Hobbie(s)

• Inviting the dark side of human beings and dragging them into the Demon World (I)
• Makeup

### Idolizes

• The Dark God of Demon World Ambrosia (I).
• None (III onwards).

### Flaw(s)

• A handful of consciences deep inside him (I, VI).
• The spirit of evil he created (IV).

### Weapon(s)

Gadamā no Hōju (ガダマーの宝珠) - *Gadamer Gem*, a magical orb.

### The path of the sword is:

• *"An opportunity to evoke the devilishness of human beings"* (I, VI).
• *"Finding ways to atone for my sins"* (IV)

### First appearance

*Samurai Shodown (1993)*

*In this Japanese name, Amakusa is his family name/surname. Shiro is his given name and Tokisada is his middle name or more accurately, Imina, a posthumous personal name.*

**Shiro Tokisada Amakusa** is a recurring boss and playabe character in the *Samurai Shodown* series.