recursal/Fanatic-Fandom huggingface dataset:
Cop

**Cops** are an enemy capable of restraining the player characters who first appear in Chapter 2, and reappear throughout the game.

## Appearance

They are dark-haired, mustached men who have mottled skin with a reddish complexion who wear berets, button-upped uniforms, as well as laced boots.

## Description

They are a relatively common enemy, as they are encountered in four chapters throughout the game, and first appear in The Jail, alongside Guards and Spetsnaz Operatives.

They are encountered again in The Club, although only for the first part inside of the club, and reappear immediately afterwards in The City, where they will try to stop the protagonists and Vladimir's rebellion, but disappear during the fight with the Tyrant.

Their last appearance is in The Penthouse, although they only show up inside of The Premier's office, when he is trying to escape in the helicopter.

## Enemy Behavior

Cops have three different abilities, their first is a standard melee attack consisting of a series of punches, their second is to paralyze a player character by forcing their arms into a chickenwing hold, and their third and last ability is to produce a walkie-talkie and speak into it, causing every other cop to enter a state of frenzy, indicated by their skin becoming bright red and them gaining an increase in speed and damage.

## Gallery

A Cop, restraining Sergei.A Cop punching Sergei in Chapter 6.A Cop calling for backup.Sergei and an enraged group of Cops.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Cop\_Name\_Origin\_1.png
2. ↑ https://motherrussiableeds.fandom.com/wiki/File:Cop\_Name\_Origin\_2.png
Rapist

"The Sisters have taken quite a liking to you. Especially Bogs."

**Rapists** are an enemy who first appear in Chapter 2: The Jail, and reappear in Chapter 3, and Chapter 7. They have the ability to restrain the player characters, and even other enemies, something they share with the Policeman enemy.

## Appearance

They are bald, blond men with lean builds who have a missing tooth and very hairy legs, they have tattoos on their shoulders, chests, abdomens and waists, and are usually nude. However, there are two variations of them that wear red or black pants, yet are still barefoot.

## Enemy Behaviour

Their melee attacks are either to preform a punch, or a hammer blow, and they can combo these attacks together. They will restrain any player character from behind, or even a Guard. They will also spit on any downed or restrained player character.

## Gallery

Ivan attacking a Rapist who is wearing black pants.A Rapist spitting on Sergei.A Rapist preforming his Hammer Blow attack.A Rapist restraining Sergei.
## Trivia

* They are heavily implied to be members of Bratva, giving that they have thieves stars tattoos, a traditional tattoo for Bratva members.
Boris

Boris is a playable character in Mother Russia Bleeds. Boris is second only to Ivan in power and reach, but is slower than both Sergei and Natasha.

Boris uncharacteristically makes the intelligent decision to protect his hands with hand wraps, although he is also the only character to not wear a shirt or any kind of footwear other than ankle wraps. For some reason, he also has a bandage around his body. He has a scar between his eyes and is missing a tooth.

## Description

Boris is the maniac of the bunch. Since he is utterly deranged, no one ever really knows what's on his mind. This wild and unpredictable killer belongs in a psychiatric facility.

## Moves

His punch combo consists of a jab followed by overhands punches. His kick is a sidekick. His charged attack is a hook. His ground and pound involves him punching with one hand while posting with the other, when charged he will grab his opponent with both hands then headbutt them. When clinching he will headbutt his opponent, when charged he will knee them. His slam consists of him lifting his opponent over his head then slamming them on the ground, this is the only slam that can be charged. His stun combo is a long knee. His knockback combo is a sidekick. His launch combo is an upwards elbow. His finishing move involves him lifting his opponent over his head then slamming them down over his knee, resulting in their spine being broken in half.

## Gallery

### Gameplay

Boris' plating -- A mighty backbreaker that can be charged up for even more damage.
### Misc

Art of Boris.Boris in the official animated trailer.Boris in the group shot of the main characters, to the right of Sergei.Boris' Steam trading card.
## Statistics

* Force: 3
* Speed: 2
* Reach: 3
* Jump: 2

## Trivia

* His finishing move is known as a Backbreaker in Professional Wrestling.
	+ His finishing move is likely to be inspired by a scene in the Batman comics where the villain Bane preforms this move on Batman.
* He is the only player character to not kill or otherwise injury somebody on-screen in the animated trailer, in contrast to his description as being the most violent of the playable characters.
* He might be partially inspired by the modern incarnation of Hwa Jai in *The King of Fighters XIII*, given how he is described as being a maniac, fitting of Hwa acting violent and unhinged in that game, and Boris also possess a backbreaker in his movelist, much like how one of Hwa Jai's super moves has him preform a backbreaker.
* He is the only player character to not wear shoes.

* His up grab can be held indefinitely, for some reason during this state no enemies attack him but he can still take poison damage and have his health drained by rats and needle beasts.

## Navigation

Sergei · Ivan · Natasha · **Boris**
Godmother

Draw Speed: Fast

*'When death approaches fast, make those last moments count!'*

The Godmother is a variant of Nekro that is unlocked by reaching round ten in the Nekro Dimension. It has three charges, heals a small amount and has a weakened, but permanent berserk effect. However, the Godmother also drains health over time, forcing the player to play aggressively. It draws blood quickly, however, which is important for maintaining health.

## Strategy

The advantage of this drug is obviously the constant berserk, although weaker than normal, it still retains some of its more powerful features. Most notable is the automatic knockback finisher on punch combinations, this is what makes berserk so effective against large groups of enemies, as doing so will damage the entire group, similar to other knockback attacks, as well as knocking them down. It also has the effect of massively more powerful ground and pound, though at the cost of smashing their heads, which is something you want to avoid more than usual with this drug.

The disadvantage is of course that your health will drain over time, requiring you to heal constantly. This essentially means you also need more Nekro than normal to stay on a sufficient amount of health, which is aided by an increased draw speed. However, even then efficient harvesting of Nekro at all times is essential to get success with this drug. You also lose the ability of a full berserk, limiting your potential power.

This drug's worst synergy is with Purple Rain, as both require more Nekro than normal, resulting in everyone being starved, and the user of Godmother probably being on low health at all times. A better synergy is with a strong healer like Blue Lagoon which can keep the Godmother user on high health more effectively than they can themselves, and if you do have such a player on your team, it is advisable to leave all the Nekro to them rather than take it yourself, unless necessary or they are full.

## Trivia

* The Godmother is a cocktail consisting of vodka and amaretto (almond liqueur); it is typically served with ice.
* The Godmother is actually a variation of the Godfather. The difference is that the Godmother uses vodka in place of whisky.

Kremlin Colonel · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · Greyhound · Black Widow · Moscow Mule · **Godmother**
Spetsnaz Operative

"Keep rollin', rollin', rollin', rollin'!" (what?)

**Spetsnaz Operatives** are an agile enemy that appear in Chapter 2, and reappear in Chapter 8.

## Appearance

They are men wearing dark colored armored uniforms, a balaclava, light grey fingerless gloves, and a bullet proof vest.

## Description

Spetsnaz Operatives are an elite variety of enemy who first appear at average strength in Chapter 2, and then make a come back at much higher levels of durability in Chapter 8. Unlike most enemies, they have the unique ability to dodge attacks in the middle of being attacked by rolling out of the way.

## Enemy Behaviour

Their main two attacks are to either preform a high side kick, or preform a combo of punches that ends in a knee strike that sends whomever it hits flying back. They can also preform a dodge roll, which they use either to avoid an attack, or even when they are in the middle of a combo.

## Gallery

A Spetsnaz Operative and a Guard approaching Sergei.A Spetsnaz Operative's Knee Strike.A Spetsnaz Operative preforming his combo attack on Sergei.A Spetsnaz operative preforming his high side kick attack on Sergei.A Spetsnaz Operative preforming his dodge roll.Ditto.
Roof of the Train

Roof of the Train is an arena level in Mother Russia Bleeds. It is unlocked by completing the Train. Roof of the Train is based on the section in the Train in which the player fights waves of enemies on the roof of a moving train. Roof of the Train is unique as different rounds have different hazards, with some not having any hazards. When the train is moving, objects will fall to the left (rather, the train moves to the right, making them appear to fall that way). In some rounds, soldiers on parallel trains will throw grenades onto the train. When the train goes into a tunnel, a barrier will go over the top of the train, which can damage enemies and the player if one does not jump over it. Reaching round ten in Roof of the Train unlocks the Bloody Mary.

## Enemies

* Thug (may carry hammers, accordions or vodka bottles)
* Train Inspector
* Drug Addict (from round three)
* Sniper (from round three)

## Stage Hazards

* Grenadier
* Bar

## Weapons

* Hammer (carried by thugs)
* Accordion (carried by thugs)
* Vodka Bottle (carried by thugs)
* Grenade (thrown by soldiers in some rounds)
Eraser

Eraser is an achievement in Mother Russia Bleeds.

## Requirements

The player must preform a 500 hit combo in order to unlock this achievement.

## Tips

* This achievement is best obtained in Arena Mode, using Natasha or Sergei, although any character can theoretically work if the player is fast enough.

## Trivia

* The only time this achievement can be obtained in Story Mode is in Wave 2 of The Arena on Hardcore Mode, with Natasha as the player character.
Sergei

**Sergei** is a playable character in Mother Russia Bleeds. Sergei is second only to Natasha in speed, but is weaker than both Boris and Ivan. Sergei has the second shortest reach in the game; only Natasha's reach is inferior.

Sergei has a scar around his eye, and sensibly wears hand wraps to protect his hands.

## Description

Sergei lives in a Romany community in the countryside. He's proud, charismatic, impulsive, hot-headed and always ready with a comeback. He especially enjoys mocking his enemies.

## Moves

His punch combination consists of two straight punches followed by two uppercuts. His charged punch is a straight punch. His basic kick is a roundhouse kick to to the head. His ground and pound consists of him punching with one hand while posting with the other, when charged he will put his hands together and slam his opponents head. His clinch consists of him punching his opponent with one hand while grabbing their collar with the other, when charged he will perform an overhand. His slam will take his opponent down to the ground and immediately go into ground and pound. His stun combo is a long knee to the body, his launch combo is a flying knee and his knockback combo is a sidekick. His finishing move involves him uppercutting his opponents head off.

## Statistics

* Force: 2
* Speed: 3
* Range: 2
* Jump: 3

## Gallery

Art of Sergei.Sergei in the animated trailer.Sergei in a group pixel art, to the left of Boris.Sergei's Steam trading card.The progress of Sergei's design.
## Trivia

* His finishing move might be a reference to Johnny Cage's decapitating uppercut fatality from Mortal Kombat.
* One of his pre-final designs has him wearing a military-style jumpsuit, suggesting that his character might have been involved with the military at one point in the game's development.

## Navigation

**Sergei** · Ivan · Natasha · Boris

## Reference

1. ↑ https://twitter.com/RussiaBleeds/status/713379770134867968
The Jail

The Jail is the second level of Mother Russia Bleeds Story Mode, it starts off immediately after Chapter 1, and takes place in a prison facility above the lab.

## Description

The level starts out inside the walls of the prisons showers, where the protagonists bust a hole in the wall with a Sledgehammer, saving a Prisoner who was being ganged up on by his fellow inmates, who engage in battle with the protagonists, and after they defeat the enemy inmates, the prisoner will join up with the protagonists for an escort mission throughout the level, facing off against Tramps, Rapists, Skinheads, the prison's Guards, and even Spetsnaz Operatives.

After stealing a key off the guard and accidentally unleashing all the inmates of the jail, the Prisoner flees as the players go through an autoscrolling section where they must survive a prison riot, and after that section, they move through the visitation rooms and then make it to the prison's yard, where the encountered the Prison's Governor, alongside a squadron of Guards.

## Enemies

* Rapist
* Dealer
* Tramp
* Guard
* Policeman
* Spetsnaz Operative

## Weapons

* Sledgehammer (Beginning only)
* Brick
* Knife
* Nightstick
* Taser
* Chair
* Beretta (Pre-Prison Governor room only)
Puncher

Puncher is an achievement in Mother Russia Bleeds.

## Requirements

To gain this achievement the player must simply preform a 100 hit combo.

## Tips

* This achievement is easier to achieve with Sergei and Natasha, due to their lower attack power meaning it takes longer for them to kill their enemies, meaning that they have longer combos on average.

## Trivia

* This achievement, along with Slayer, can be achieved in the first screen of Chapter 4 on hardcore difficulty with Sergei.
Radio silence

**Radio silence** is an achievement exclusive to The Train in Mother Russia Bleeds.

## Requirements

The player must make it through the section of The Train where they have to prevent the inspectors from initiating a remote shutdown with the Walkie-Talkie in one try.

## Tips

* This is an incredibly easy achievement to achieve, as all the player has to do is use the Walkie-Talkie as a weapon.
Girder

The **Girder** is a melee weapon in Mother Russia Bleeds, appearing in The Arena.

## Appearance

It is a Girder that is covered with a lot of rust on the inside of it.

## Description

The Girder appears exclusively in The Arena, appearing in the third and penultimate wave, where the protagonists have to fight off against Freaks and Lunatics.

## Weapon Behavior

It is a very powerful weapon with a decent length, and has the ability to send enemies flying farther than most melee weapons.

## Gallery

Boris holding the Girder.Boris swinging the Girder.Boris preforming a Ground Attack on a Freak with the Girder.Boris preforming a Dash Attack with the Girder.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Girder\_Name\_Origin.png
Fire Extinguisher

The Fire Extinguisher is a melee weapon in Mother Russia Bleeds, it first appears in The Lab, and then again in The Club, as well as in The Nightclub.

## Appearance

It is a large red fire extinguisher with some light scratches on it.

## Description

The Fire Extinguisher first appears in the hands of a Henchman in The Lab, and is not seen again in Story Mode until The Club, where it appears inside a container and in the hands of Bouncers.

## Weapon Behavior

It functions identically to the Bat, except it has far more superior durability.

## Gallery

The Fire Extinguisher's container, on the far right.Natasha, holding a Fire Extinguisher.Natasha swinging a Fire Extinguisher.Natasha preforming a dash attack with a Fire Extinguisher.Natasha preforming a ground attack with the Fire Attack.Natasha in the Focus Attack stance with the Fire Extinguisher.
Loaded Punch

**Loaded Punches** are a move in Mother Russia Bleeds, they are preformed by holding down the light punch button for any amount of time and then letting go.

Loaded Punches cause the player to preform a forceful strike that knocks anybody it hits backwards, plus, it can also be charged for even more damage and to send foes back a greater distance. A Loaded Punch at minimum charge is worth 3 points, and a fully charged one is worth 5 points.

They can also be preformed with most weapons, and in this case, it is known as a **Loaded Hit**. Loaded Hits cannot be preformed with certain weapons, like the Glock, the Beretta, the Shotgun, the Knife (as well as the Chair Leg and the Broken Vodka and Champagne) the Kalashkinov, the Chainsaw, and the Taser. Loaded Hits are also worth 20 Points.

## Bugs

Even though the player isn't intended to be able to preform Loaded Punches with aformentioned weapons, they can do so anyways by holding down the light attack when dashing, doing so will simply cause the player to preform their unarmed Loaded Punch, except it will behave as if the player has a melee weapon.

## Gallery

Sergei's stance when charging a Loaded Punch.Sergei preform a Loaded Punch on some Henchmen and some Tramps.Ivan's stance when charging a Loaded Punch.Ivan preforming his Loaded Punch, a great elbow strike.Natasha's stance when charging her Loaded Punch.Natasha preforming her Loaded Punch on some Tramps & Henchmen.Boris' stance when charging his Loaded Punch.Boris preforming his Loaded Punch on some Tramps.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Move\_Guide.png
The Vault

The Vault is an arena level in Mother Russia Bleeds. It is unlocked alongside The Nekro Dimension by completing Chapter 8. It is based off an auto-scrolling segment of Chapter 8 that takes place inside the vaults that this level derives it's name from. Completing this level will unlock the Moscow Mule Nekro Strain.

## Enemies

* Spetsnaz Operative
* Bratva
* Sniper (from Wave 2)
* Big Bratva (from Wave 5)

## Weapons

* Katana
* Nightstick (Carried by Spetsnaz Operatives)
* Glock (Carried by Spetsnaz Operatives)
* Beretta (Carried by Spetsnaz Operatives from Wave 8)
The Arena

**The Arena** is the 7th chapter and penultimate level of Mother Russia Bleeds. It takes place at a modern-day gladiator's arena, where the players must fight their way through a parking lot filled with street criminals coming back for revenge.

## Description

The Arena is a very small level, as it has only three sections, and in the second, there are no enemies whatsoever. However, despite the small size of this level, it does not mean it is a short one, as the player will have to face off against the remnants of the Drug Dealers, Gopniks, Prison Inmates, and Attack Dogs they fought back in The Squat.

When in the training room of the namesake arena, they will meet Mikhail yet again, who is revealed to have had one of his arms amputated because of the successful rebellion in Chapter 6. He then leads the players into the field of battle, where they face off against three waves of enemies before fighting the champion of the establishment, Masha The Bear.

Beating this level will unlock the Bear Cave arena level.

## Enemies

* Dealer (Parking Lot only)
* Rapist (Parking Lot only)
* Gopnik (Parking Lot only)
* Dog
* Henchman
* Lunatic
* Freak (Round 3 of the Arena)

## Weapons

* Shotgun (Carried by Dealers and Henchmen)
* Beretta (Carried by Henchmen)
* Helmet (Dropped by Lunatics)
* Girder (Thrown into the ring in Round 3)

## Glitches

* The parking lot section of this level can be skipped by using the Orange Tundra to teleport past the Dealer at the start of the stage, skipping her dialogue, and preventing most of the enemies from spawning at all, although the player still has to face off against the enemies at the gates before the titular Arena itself.

## Gallery

The garages of the Arena, which have been repurposed into gyms for training the comptetitors.Ditto.
## Trivia

* There is a background character (a bald man wearing a dark-tank-top and green pants preforming push-ups) who does not correspond to any enemy into the game.
* Despite appearing in the garages before the level's titular arena, Dealers do not appear at any time during the level's namesake colosseum.
Shadow

Shadows are a rarely appearing enemy in Mother Russia Bleeds. They only appear in the Story Mode during a hallucination sequence in Chapter 5, and in the boss battle with Nekro. They also appear in The Nekro Dimension Arena Level.

## Enemy Behavior

Their only attack is to preform a string combo, which has a random amount of hits. Their statistics also match the protagonists they are based off of, like the Natasha Shadows being the fastest out of all them.

## Gallery

Two Natasha Shadows and a Sergei Shadow approach the real Sergei.An Ivan Shadow and a Boris Shadow.Sergei extracting Nekro from a Shadow.
## Trivia

* They are immune to Fatalities, and do not have damaged or convulsing sprites. This is because they share their sprite sheets with the protagonists, who do not possess those type of sprites.
Sniper (Achievement)

**Sniper** is an achievement in Mother Russia Bleeds.

## Requirements

To gain this achievement, the player has to use up every use of a firearm like the Glock, the Beretta, the Shotgun, or the Kalashkinov, without missing any shots.

## Tips

* The Glock and the Beretta are the best weapons to use to unlock this achievement due to their simplicity.
Chapter 63

Japanese
  Romaji
  Pages

**Best 4** (ベスト４) is the sixty third chapter of the Hanebad! manga.

## Characters

* Connie Christensen
* Izumi Riko
* Ebina Yuu
* Isehara Sora
* Kuraishi
* Ishizawa Nozomi
* Serigaya Kaoruko
* Sasashita Miki
* Oinomori Akane
* Toyohashi Anri
* Aragaki Nagisa
* Tagajou Hina
* Ogatsu Saeko
* Misato Saki
* Shiraishi Suzu
* Tachibana Kentarou
* Matsukawa Akemi
* Fujisawa Erena
* Miura Noriko
* Shiwahime Yuika
* Tsubata Michi
* Mashiko Rui
* Hanesaki Ayano
* Viggo Kierkegaard
* Anne
* Watari Souichirou
* Yamoto Chikage
* Taroumaru Miyako
* Hanesaki Uchika
Purple Rain

Draw Speed: Nigh-instantaneous

*'Sucks up all the blood in one draw of the syringe.'*

Purple Rain is a variant of Nekro that is unlocked by reaching round ten in the Sewers. It has one charge, heals a great amount and has the standard berserk effect. However, the main advantage of Purple Rain is the nigh-instantaneous speed at which it draws blood from convulsing corpses, which makes it considerably easier to refill in combat than other variants of Nekro.

## Strategy

This drug has a very powerful and useful effect of near-instant Nekro extraction. Normally, it is nearly impossible to harvest all of the Nekro from the convulsing enemies since it takes too long, and enemies will prevent you from doing so. However, this drug makes such a feat easy to do. Although an inefficient healer for the Nekro required and an extremely inefficient berserk drug, it makes up for it by essentially giving access to far more Nekro in practice.

Normally, gibbing, smashing heads or any other kill that renders an enemy unable to convulse to provide Nekro is not a severe detriment in moderation as you wouldn't be able to harvest all of the Nekro anyway. However, this isn't the case when using this drug, so it is advisable to avoid doing this at all costs to maximize the amount of Nekro you can obtain, especially since it requires more than other strains.

Since it uses up a lot more Nekro than other drug strains, this also makes this drug have a severe disadvantage when not playing solo, as a player with this drug will essentially deprive other players of Nekro available, so it is advisable to only use this when playing solo.

## Trivia

* The Purple Rain is a cocktail consisting of vodka, lemonade, blue curaçao and grenadine. The grenadine is added as the final ingredient, since the sinking of the red grenadine through the blue of the other ingredients creates the impression of purple rain.
* It is named after an album by the musician Prince of the same name.

Kremlin Colonel · Rose Kennedy · **Purple Rain** · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · Greyhound · Black Widow · Moscow Mule · Godmother
Rat

Rats are a Stage Hazard appearing in The Lab and The Sewers.

## Appearance

They are rats that have black fur and pale skin, as well as shiny red eyes and yellow teeth.

## Description

Rats only appearance in Story Mode is in the section before the Mutant in The Lab, and also appear in Arena Mode level, The Sewers.

They are involved with the achievements Ain't no Cheese and Rattenkönig.

## Behavior

They will run left or right at a random speed and when close to a player character or an enemy, they will jump on them and bite them, this can be avoided by dashing.

Their biting does damage over time and will be multiplied depending on the number of rats biting their target.

## Gallery

A Rat approaching Sergei.A Rat biting Sergei.A Rat biting a Freak.
Tutorial

The Tutorial is the very first level in Mother Russia Bleeds' Story Mode, although it can be skipped.

## Background

It takes place at the camp that our protagonists live in, and serves as an introduction to all of them, as well as Mikhail and Vladimir, and our antagonists, the Bratva as well.

## Description

The level begins with a tutorial in the form of Mikhail and the mechanics with the exception of healing and berserking.

The second half of the level is the big match that Mikhail has been hyping up, but before that, a cutscene plays where Mikhail and Vladimir are arguing over Mikhail's pitfights and the Bratva.

After winning the match against a group of Tramps and Lunatics, a team of Riot Police led by a member of the Bratva arrive, who kidnap the protagonists by force.

## Enemies

* Tramp
* Lunatic
* Riot Police
Don't play with knives

**Don't play with knives** is an achievement in Mother Russia Bleeds.

## Requirements

The player has to toss a Knife to another player, and have them catch it successfully.

## Tips

* It is impossible to get this achievement using bots, forcing you to use another controller or cooperate with another player.
* The best place to get this achievement is in The Penthouse, as that is the earliest location where a knife will spawn, being carried by a Bratva, it is important to kill every enemy on screen, and to not progress to prevent more enemies from spawning.
Chapter 45

Japanese
  Romaji
  Pages

**Training** (特訓) is the forty fifth chapter of the Hanebad! manga.

## Characters

* Hanesaki Uchika
* Hanesaki Ayano
* Serigaya Kaoruko
* Anne
* Viggo Kierkegaard
* Connie Christensen
* Aragaki Nagisa
* Tachibana Kentarou
* Izumi Riko
* Matsukawa Akemi
* Fujisawa Erena
* Miura Noriko
* Isehara Sora
* Ebina Yuu
Underground Concert

**Underground Concert** is an arena level in Mother Russia Bleeds. It is unlocked by completing the Squat. Underground Concert is based on the screen in the Squat in which the player breaks into a concert held in the Gymnasium at the penultimate screen before the emptied out pool where the Dealers Leader is fought in The Squat. Reaching round ten in the Underground Concert unlocks the White Russian.

## Enemies

* Dealers (may carry Drums and in later rounds, Glocks, and Kalashkinovs)
* Drug Addict
* Rapist (from round three)
* Gopnik (from round four)

## Weapons

* Drum (carried by Dealers)
* Glock (carried by Dealers)
* Kalashkinov (carried by Dealers)
Tsubata Michi

**Tsubata Michi** (津幡 路) was a 3rd year student of the Kaga Setsurei badminton club.

## Appearance

Michi has green eyes and long black hair that reaches the middle of her back with a gold color hair clip. She is well endowed and is muscular, which supports her play style. She wears a light green spaghetti strapped tank top like top with dark green lines along with an even darker green skirt. She also has a similar version of the uniform with the same skirt. As a middle schooler, she wore a sailor uniform.

As a child, she was chubbier, but decided to lose weight upon getting crushed by Rui in order to increase her speed. Despite this, she was still able to move well as she was born with a good physique. Her hair was a bit shorter and she wore her hair clip on a ponytail on the left side of her head.

## Personality

Michi holds great pride in being one of the big three, not wanting Ayano and Connie (who she referred to as 1st year nobodies) to end their age, vowing to keep it going. She holds an intense rivalry for Rui, who she'd never been able to beat, and purposely evaded any attempts to become friends with her because of it. However, she admitted during Rui's match with Ayano that she wanted to think they were already friends, though she always lost and didn't think Rui cared about her. After Rui's loss, they reconciled, nonetheless Michi ran off in embarrassment.

During her match against Connie, Michi frequently shouted, causing the former to be annoyed with her.

## Playing Style

Michi is considered to be a strong player as part of the big three and was runners up at the Spring tournament and third place at last year's Inter High. Although only the final point was shown, she overpowered her second round opponent easily, nevertheless her coach stated that she potentially could've ended the match 5 minutes earlier.

Michi's play style involves using her power and speed to overwhelm opponents, claiming that she is number 1 in high school in those two areas. According to Connie, her shots are powerful, and they are characteristically hard to return. She has good reflexes, being able to reach a shot hit to the other side of the court, and Kuraishi noted that she was better in that regard than Connie. Using her power, she overwhelmed Connie for a while, though the latter counterattacked, stating that Michi's attacks were predictable.

Michi has fought against foreign opponents as a part of Japan youth badminton and won.

## Trivia

* Despite not appearing in the anime, Michi is mentioned on the cover of the badminton magazine Ayano read episode 3.
The Prison Yard

The Prison Yard is an arena level in Mother Russia Bleeds. It is unlocked by completing the Jail. The Prison Yard is based on the screen in the Jail in which the player fights the Prison Governor. There is a sniper whose line of fire is indicated by a red laser beam; the sniper will fire if the player walks into the beam. Reaching round ten in the Prison Yard unlocks the Blue Lagoon.

## Enemies

* Guard (may carry Nightsticks or Tasers)
* Tramp
* Rapist (from round three)
* Spetsnaz Operative (from round four; may carry Nightsticks or Berettas)

## Weapons

* Nightstick (carried by Guards and Spetsnaz Operatives)
* Taser (carried by Guards)
* Beretta (carried by Spetsnaz Operatives)
Tear Gas

**Tear Gas** is a weapon in Mother Russia Bleeds.

## Appearance

It is a cylindrical grey canister with a green safety lever and a metal pin.

## Description

It first appears in the Tutorial, where it is used by Riot Police to knock the protagonists out, and appears again in The Train, wielded by Train Inspectors in the form of a spray. It's third and final appearance is in The City, where it is again wielded by Riot Police in the backwards scrolling section.

## Weapon Behavior

The Tear Gas behaves identically to the Grenade, as it will automatically activate over time, however, instead of exploding, it will begin to unleash it's gas, which has a poisonous effect.

## Gallery

A Tear Gas canister on the ground.Sergei carrying a Tear Gas canister.Sergei throwing a Tear Gas canister at the Riot Police.The Tear Gas's smoke.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Tear\_Gas\_Name\_Origin.png
King of The Road

**King of The Road** is an achievement exclusive to The City in Mother Russia Bleeds.

## Requirements

To gain this achievement, the player must make it through the first section of The City without getting hit by the Thugs motorbikes.

## Tips

* It is far easier to get this achievement on single player, as other players getting hit will account for this achievement.
Peace

**Peace** is an achievement in Mother Russia Bleeds.

## Requirements

To gain this achievement, the player must complete a level without hitting other players, and because of this Friendly Fire must be enabled.

## Tips

* The easiest way to achieve this is with another human player, and on two players maximum, as it is much easier to avoid accidentally hitting anybody else with only two players.
Guard

**Guards** are a type of enemy who appear in Chapter 2: The Jail, and The Prison Yard Arena Level.

## Appearance

They are dark-haired men with cleft chins and prominent cheek bones who wear ushankas, camouflaged uniforms with furred collars, and black boots and gloves.

## Description

They make their only appearance in Chapter 2: The Jail, where they appear after the player exits the showers part of the level. They often spawn wielding nightsticks or tasers, and also make an appearance in the prison riot section of the level, where they are engaged in a 3-way melee between them, the prisoners, and the player characters, also, a squadron of them show up to assist the Prison Governor in the boss battle against him at the end of the level.

## Enemy Behaviour

Their only move is to preform a 2-punch combo, and they will attack Skinheads, Tramps, and Rapists on sight, and collaborate with Cops as well as Spetsnaz Operatives.

## Gallery

A Guard approaching Ivan.An injured Guard, about to attack Ivan with his Nightstick.A Group of Guards and Policemen approaching Ivan.Two Guards and a Policeman approaching Ivan.
## Trivia

* They are the only enemy to have no "gimmick" or signature ability, like how Train Inspectors will use canisters of Tear Gas or how Spetsnaz Operatives can do a defensive roll.
* Guards were originally supposed to appear in more levels. The trailer for the game shows a version of Chapter 5 where they appear as enemies.
Gopnik

"сука блять!"

**Gopniks** are a type of enemy that can preform a jumping kick as a counterattack that appear in The Squat, and The Arena.

## Appearance

They are rowdy-looking men with yellowed teeth, eye bags, and a scar on the side of their heads. They wear a hat, a multicolored tracksuit, and a pair of sweatpants with stripes on the side.

## Enemy Behaviour

They will primarily try to approach the player character and preform a two-hit punching attack, and for the most part behave like any other enemy. However, if the player jumps near them, they will leap in response and preform a swinging kick in mid-air to knock them out of the air.

## Gallery

Two Gopniks preforming their anti-air kick.A Gopnik preforming his anti-air kick with a bat in hand.A Gopnik walking towards Sergei.A brown tracksuit Gopnik.A Gopnik on a train with a cigarette in his mouth.
## Trivia

* The stripes on their sweatpants look like Adidas pants, which are popular in Russia.
* A man who highly resembles a Gopnik appears in the background as a passenger in The Train, implying that some, if not all of the Gopniks were members of the Roma Camp who betrayed their community for one reason or another.
Tagajou Hina

**Tagajou Hina** (多賀城 ヒナ) was a 2nd year member of the Fredericia Girls badminton club. After the Inter High, she became the new captain until the following year.

## Appearance

Hina has brown eyes, short hair of the same color, and tan skin.

## Personality

Hina has a wild and lively personality, which according to her is because she grew up in the mountains.

## Playing Style

Hina is fast and powerful for her size. She is able to sense dangerous opponents as shown when she stopped her doubles match with Connie against Ayano and Riko. She is also strong enough to win the team Inter High tournament.

## Trivia

* Hina was roommates with Saeko the previous year, though it's unknown if they still are.
Blue Lagoon

Draw Speed: Moderate

*'A prescription that can be shared among friends.'*

Blue Lagoon is a variant of Nekro that is unlocked by reaching round ten in the Prison Yard. It has three charges and heals a large amount, but lacks a berserk effect. The Blue Lagoon is the best healing drug in the game, as it can heal 15 digits-worth of health in total (5 per charge), but its healing strength comes at the cost of being unable to go berserk.

## Strategy

This drug is best for players who never use berserk and only heal. Since berserking requires a certain level of skill to use effectively to ensure it is used efficiently, and time isn't wasted being knocked down etc. While healing doesn't require any skill to get good use out of, this is probably the best drug in the hands of an inexperienced or unskilled player. Having said that, the drug is still very powerful overall and is also good in the hands of a skilled player too. Although better players often need to use healing less often, so it power compared to other drugs does diminish when player skill increases comparatively to the strong berserking drugs. Having said that, there is never a point where it isn't still a top-tier drug for any player.

To use this drug when playing solo, it is very self evident, just heal yourself when you need to. If you are playing co-operatively though, then it has a good synergy with berserk focused drugs like Orange Tundra and White Russian or other non-healing drugs like Bloody Mary, since you can also heal allies for large amounts, which covers those drugs weaknesses. When used in combination like that, it becomes even better than it already is. Although if you still want the ability to use berserk yourself, then Kremlin Colonel is a better choice.

## Trivia

* The Blue Lagoon is a cocktail consisting of vodka, blue curaçao and lemonade. It is usually garnished with an orange slice.

Kremlin Colonel · Rose Kennedy · Purple Rain · **Blue Lagoon** · White Russian · Bloody Mary · Orange Tundra · Greyhound · Black Widow · Moscow Mule · Godmother
Crowbar

The Crowbar is a melee weapon in Mother Russia Bleeds.

## Appearance

It is an unremarkable plain black crowbar, with nothing really noticeable about it.

## Description

The Crowbar first appears in The Squat inside of a Dumpster and also in the hands of a Skinhead, it also reappears in The Club, this time being wielded by Pigmen. It is also wielded by Henchmen in the Arena Mode level, The Sewers.

## Weapon Behavior

It behaves like the Nightstick, so it can be swung rapidly and it's focus attack will knock enemies to the ground, it also seems to be slightly more durable than it's mother weapon as well.

## Gallery

Natasha holding a Crowbar.Natasha, attacking a group of Gopniks with the crowbar.Natasha preforming a Focus Attack on a Gopnik.Natasha about to attack a Skinhead with a Focus Attack.Natasha preforming a ground attack on a Skinhead with the crowbar.
Grenade

Grenades are a weapon in Mother Russia Bleeds, they first appear at The Train, being tossed by Grenadiers and also are tossed by Riot Police during an autoscrolling section in The City.

## Appearance

They are small, smooth, green bomblets, around the size of a fist which have a silvery pin on the top and no safety lever.

## Description

Grenades are a rare, but very powerful weapon which are thrown by enemies. They are exclusive to three stages, The Train and it's Arena Mode  counterpart, the Roof of the Train, and The City and only appear in specific sections of those levels (Whenever another train with Grenadiers on top appears, and being tossed by Riot Police alongside Smoke Grenades during the left-scrolling part of The City's civil war section).

## Weapon Behavior

Grenades are never pre-spawned or pre-existing, and their only source is from the attacks of Grenadiers and the shield wall of Riot Police. They deal extreme damage and can instantly kill any enemy or ally in a single hit if they are close enough to the blast radius, but this is offset by their warning sign, which is them glowing red with more and more intensity as they get closer to exploding.

They can also be used as traditional melee weapons, although doing so is highly unadvisable due to how they automatically explode overtime.

## Gallery

Sergei holding a Grenade.Sergei throwing a Grenade at two Train Inspectors and a Thug.A Grenade's explosion.Sergei preforming a Ground attack on a Thug with a Grenade.
Beretta

The **Beretta** is a weapon in Mother Russia Bleeds. It is a firearm that functions identically to the Glock, but is much more powerful.

## Appearance

The Beretta is a handgun with a silvery white finish and a black grip & ejection port. It has a bump on the barrel that functions as a sight.

## Weapon Behavior

In essence, it is essentially a superior version of the Glock, being able to headshot enemies from a greater distance. It also has around 8 to 9 shots.

## Gallery

Sergei with a Beretta in The Labs.A Storage unit for Berettas in Chapter 2: The Jail, with Sergei next to it.The Berettas freed from their storage unit.Sergei wielding a Berreta amongst his companions.Sergei firing a Beretta, while Boris moves closer to attack a Waiter.
## Trivia

* This weapon's inclusion might be a tribute to the Hong Kong film director John Woo, who has directed many an action film featuring this gun, as it is one of his favorite guns.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Beretta\_Name\_Origin.png
The Amputee

**The Amputee** is a friendly character in Mother Russia Bleeds who appears in The Squat.

## Appearance

He is a skinny man with black hair and a tooth gap, as well as eyebags, he is also missing at least one arm as well as one of his legs. He wears a white undershirt, a black pair of pants, and no shoes.

## Personality

He is a laid back and friendly individual who likes to smoke, as he asks the protagonists for a cigarette upon seeing them.

He is also apathetic and passive, as he is content with the Skinheads taking over the Camp he and the protagonists live at, although this may just be because there isn't much he can do about that situation as a disabled person.

He is also a good friend of the protagonists, given how he refers himself as an "old pal" when asking for a cigarette, and how he is in turn, referred to as "bro" by them, he seems to be close with Natasha in particular given how he refers to her with her first name as a sign of respect.

He also dislikes Vladimir, as he states that he "gives him a nasty headache", and mentioned that he had to tell him to fuck off.

## Description

He appears at the beginning of The Squat, where he converses with the protagonists and reveals that The Camp they live in has been taken over by Skinheads, as well as revealing to them that Vladimir has been preparing for, and starting a revolution for weeks, and is currently at a train station.

He also appears as a hallucination in The Penthouse, in the section where the protagonists must escape a Wall of Flesh.

## Gallery

The Amputee in-game, speaking to Natasha.
## Trivia

* It is implied that he has been disabled before the events of the game, given how the protagonists do not bring up his missing limbs.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:The\_Amputee\_%26\_Natasha\_are\_Friends\_2.png
2. ↑ https://motherrussiableeds.fandom.com/wiki/File:The\_Amputee\_%26\_Natasha\_Are\_Friends\_3.png
3. ↑ https://motherrussiableeds.fandom.com/wiki/File:The\_Amputee\_%26\_Natasha\_are\_Friends\_1.png
Pig

**Pigs** are a type of enemy in Mother Russia Bleeds that exclusively appear in The Lab and The Sewers.

## Appearance

They are pale domestic Pigs who have black spots on their legs and around their eyes and have blood on their snouts and hooves.

## Description

Pigs make their only appearance in Story Mode in The Lab, and are introduced feeding on the corpse of a Freak, and are encountered throughout the level, with four of them appearing in the Mutant's arena, they however, are not aggressive, and will only attack if you get too close to them.

The also appear in the Arena Mode level based off of The Lab, The Sewers, this time being actually aggressive.

## Enemy Behavior

They do not have very aggressive AI in Story Mode, as they are mostly content to just stand around, but some pigs might move around, albeit being restricted to just moving left and right unless they move against a wall, however in Arena Mode, they will deliberately attack player characters.

If they are approached they will become aggressive and open their eyes, bare their teeth, then squeal and attack with a headbutt.

## Strategy

They aren't very dangerous enemies because of their aforementioned passiveness and the slight delay before it's attack, meaning they can be left alone without being an issue towards players.

## Gallery

A Pig about to preform it's headbutt.A Pig feeding on the corpse of a Freak.
## Trivia

* Because of their appearance, it is possible that they are Gloucestershire Old Spots Pigs.
* Gibbing them with the White Russian Nekro strain will give you the severed head of a Guard.
* They are the only enemies to have two palettes, as nearly every other enemy (with the exception of Shadows and Tramps) have at least three palettes, disregarding the "sick" palettes for green skinned version of enemies who always give Nekro upon defeat.
The City

The City is the sixth chapter of Mother Russia Bleeds, it takes place during a civil war between Vladimir's Rebellion and the general populace of Russia, versus the military & police officers of the government.

## Description

The stage begins on a boulevard, where the protagonists encounters three Policemen who are quick to attack them. They then fight their way through the boulevard, fighting Combatants, Riot Police, Snipers, and dodging Thugs on motorcycles. Eventually, they encounter a young boy who is a member of Vladimir's rebellion, who tells them that Vladimir needs them, and then leads them to him.

In the second half of the level, the protagonists face off against a shield wall of Riot Police, who toss grenades and smoke bombs at the protagonists while ally Rebels toss Molotovs.

After defeating the Riot Police, the protagonists advance to the last section of the level, and find themselves facing off against a war machine piloted by a high-ranking government official who has taken matters into his own hands.

Beating this level unlocks the Downtown Arena level.

## Enemies

* Cop
* Special Forces
* Riot Police
* Sniper
* Thug (On motorcycle)
* Dog

## Weapons

* Nightstick
* Taser
* Molotov (Carried by Rebels)
* Tear Gas
* Grenade
* Shotgun
* Kalashkinov
* Pneumatic Hammer (Tyrant fight only)

## Trivia

* The Fans from Hotline Miami 2: Wrong Number, make a cameo appearance in this level.
* The trio of Policemen who appear at start of this level will not attack you, and the red one will simply try and restrain you.