recursal/Fanatic-Fandom huggingface dataset:
Бабушка Росянки

**Бабушка Росянки (Мать Белладонны)** — самка листокрылов, которая положила начало ядокрылам. Служила королеве Секвойе, была генералом армии.

## Внешность

Во время всех трёх войн у генерала было одно и то же выражение лица. В остальном её внешность неизвестна.

## Личность

Бабушка Росянки описана как очень упрямая, и причиной этого, вероятно, была ее мстительность. Возможно, она была вызвана расколом племени и жестокостью Древесной войны. Ей пришлось покинуть родной дом для поиска ядокрылов, тех кто хочет отмстить ядожалам. Тем не менее бабушка Росянки была очень предана своей королеве.

## Семья

* Белладонна — дочь,
* Росянка — внучка.
Assault Arm

Target: Enemies

Range: 150 feet

Pull time: Action

Duration: Instant

Scale: Personal

Uses: 3

A bright explosive laser flashes from your augmented arm to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 10-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Requires 8 hours to recharge the energy supply of the arm. and the DC is 10 + str/wis (Whichever is higher)
Liste der Könige von Astara

509RR - 551RR - Larion

746RR - 781RR - Alseritan I

781RR - 807RR - Tarphion

807RR - 833RR - Arcion

833RR - 868RR - Orwecan

868RR - 869RR - Harkygar der Alte

870RR - 878RR - Alseritan II der Unwahrscheinliche (Alle 3 Brüder sind ohne Erben gestorben)

878RR - 891RR - Tevaretan

891RR - 912RR - Alygarr I

912RR - 917RR - Ovreon

917RR - Alygarr II
Channel Divinity: Read Thoughts

The Thousand Son can channel divinity to read the thoughts of a individual. You can then use your access to the creatures mind to command it. As an action, you choose one creature that you can see within 60 feet of you. That creature must make a wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest. If the creature fails it's save, you can read it's surface thoughts (those foremost in it's mind, reflecting it's current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. Durning that time, you can use your action to end this effect and cast a suggestion spell on the creature. The target automatically fails it's saving throw against the spell.
Timeline

Wichtige geschichtliche Ereignisse auf dem Westkontinent (Schwerpunkt Astara):

Zeitrechnung: - VR (Vor dem Rat von Relven) -0- + RR (Nach dem Rat von Relven)

* -1000 ca. - Die letzten Stämme der Terrener (Der ersten Menschen um das Terrener Meer) gehen in denerschiedenen Königreichen auf
* -29 – Die Nordallianz wird ausgerufen.  Eine Bündnis der Reiche Tempestora, Merith und Akrennt.
* -2 – Beginn des Rats von Relven. Alle Herrscher der Westreiche treffen ein.

* 0 – Ausrufung des kaiserlichen Westreichs im Rat von Relven. Der König von Tempestora, Hellan Meradas, wird der erste Sturmkaiser.
* 352-367 – Der große Krieg
* 367 – Das kaiserliche Westreich zerfällt.
* 402 – Nacht des Sternenfalls
* 433 - Jahr der gelben Pest
* 699 – Adagia schließt sich Astara an
* 755 – Rebellion in Tirrenn. Das Reich von Radezoul wird ausgerufen.
* 757 – Das Reich von Radezoul wird besiegt, die Rebellion niedergschlagen und Tirrenn zerstört.
* 788 – Revolution in Merith. Der König und seine Familie werden hingerichtet und eine Republik wird ausgerufen.
* 803 – Der letzte rechtmäßige König von Uldia stirbt ohne legitimen Erben. Das Königreich zerfällt in viele Fürstentümer, die sich seither ständig bekriegen.
* 811 – Der mächtige Orkstamm der Klauenreisser dringt aus Cherek in den Delanoy Wald ein. Nach Wochen des Kampfes können sie unter großen Verlusten von den Waldelfen besiegt werden.
* 828 – Das mächtige Königreich Rhestilor geht unter
* 891 - Gescheiterter Putschversuch der Silberharfner, Alygarr I wird König
* 919-921 – Krieg mit den Orks. Cherek wird völlig zerstört, keinerlei Struktur bleibt erhalten. Die ganze Region Wytt im Osten von Astara wird verwüstet. Das Königreich Menek wird stark geschwächt.
* 931 - Jetzt
Der große Krieg

Karrk Zakath war ein Orkschamane mit außergewöhnlicher Begabung, der schnell Macht und Respekt erlangte. Durch ungeklärte Quellen kam er an unglaubliche magische Macht, sammelte eine riesige Armee aus verschiedensten Völkern und Externaren (Dämonen) und fiel über das Westreich her. Zentral für seine Macht war sein Zauberbuch „Nyhaalk“.
Verwüstete Landstriche und Königreiche. Nach jahrelangem Krieg schließlich besiegt. Nyhaalk gilt als verloren.
Arin Ara

Große Steppenlandschaft im Norden Astaras. Das Gebiet gehört den Zentauren, deren Stämme mit Astara verbündet sind. Sie beschützen die Nordgrenze besitzen dafür völlige Autonomie.

Treffen zwischen den Zentaurenhäuptlingen und Abgesandten des Königs finden meist im Steinkreis von Arantan statt, der an den südöstlichsten Ausläufern der Kerzenberge liegt.
Der graue Orden

Der graue Orden ist Magiergilde mit Sitz in der Hauptstadt von Tempestora Relven. Das Gildengebäude besteht aus 2 Teilen. Ein mächtiger Turm und ein riesiger Ring der über dem Turm schwebt.

Wahrscheinlich der mächtigste Orden auf Dae. Ständig darauf bedacht, das magische Gefüge der Welt aufrecht zu erhalten.
Chick Hicks

**Chick Hicks** is a retired Piston Cup race car who now hosts his own television show, *Chick's Picks with Chick Hicks*, on the Racing Sports Network. As a racer, Chick was aggressive and often cheated by making other cars crash. He had an intense rivalry with Lightning McQueen, who gave him the nickname "Thunder" because thunder always comes after lightning. Chick's number is 86, and he was sponsored by the Hostile Takeover Bank (HTB).
Main Page

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Иволга

**Иволга** — жена Вереска и мать Лианы.

## Личность

Иволга умна и практична. Она любит работать над проектами по улучшению Доблести. Может быть суровой, когда это необходимо, не любит животных и считает что у них нету чувств.

## Биография

### Драконоборец

Впервые она появляется, когда Лиана спрашивает знаменит ли ее отец, и она отвечает согласием, после чего продолжают разговор о Драконоборце.

Позже она появилась в воспоминаниях Лианы, когда она рассказывала ей легенду о Драконоборце на ночь. Она несколько раз упоминалась на протяжении всей книги. Лиана помогла Листику собирать сокровища Вереска.

***Этот раздел нуждается в заполнении.***

## Отношения

***Этот раздел нуждается в заполнении.***

## Родственники

* Вереск — муж,
* Лиана — дочь.
Guido

**Voiced By:** Guido Quaroni

**Guido** is a small Italian forklift. He is Luigi's best friend and assistant at *Luigi's Casa Della Tires*. Like Luigi, Guido is a fan of Ferrari racing. Although Guido usually speaks Italian, he can say several things in English, such as "pit stop" (although he sometimes pronounces it as "peet stop").
Kenderren

Die Burg von Kenderren ist schon von weitem zu sehen, sie befindet sich auf der Spitze des Hügels um den sich die Stadt gebildet hat. Kenderren ist bekannt für die großen Kohl und Rübenfelder, die die Stadt umgeben und vor allem von Halblingen bewirtschaftet werden. Viele Halblinge haben sich hier angesiedelt, sie waren früher ein fahrendes Volk mit schlechtem Ruf. Sie haben allerdings moderne landwirtschaftliche Fahrzeuge und andere Mechanismen entwickelt und konnten die Produktivität enorm steigern.

Nominal regiert von Baron Lestendar, der als Magier bekannt ist und die Stadt vom Stadtrat verwalten lässt. Er selbst greift nur bei wichtigen Entscheidungen ein.
Drevy Corniar

## Drevy Cornair the Devout

Drevy Cornair is a Foxen Radical Praetor. He was born on the Foxen Planet of Trius Veil. He was born in poverty, and later in life striven and got accepted into the clergy of Trinity.

His views were among one of the most radical, as his hatred stemmed from being lowest of the low. He used his gift of speech and gained followers to form a sect under Trinity rule.

His views caused most controversy when he started to speak out against other races for being impure and 'threatening' the clergy of the Devout of Purity.

## Devout of Purity

The Devout of Purity is Drevy's sect that had created many followers, mostly Foxen to carry out his will. It is the Devout of Purity who had targeted the Slyth in every way possible, due to their aggressive behavior. He denounced them as a whole, and made them an Enemy of the Devout One, eventually setting out, under the guise of Trinity to slaughter Man, woman and child of the race.

### Beleifs

The Devout are said to be 'chosen' to guide and eventually overtake the 'reptilian masters' of Trinity. Drevy's fanatical ways clouded his judgement and has become out to destroy many races, if not to subjugate them.

### Herecy

It was not after the Genocide that Drevy was reprimanded by the Dracan. He spoke out against them, and then committed blasphemy by slandering what Trinity stood for. This branded him a Heretic, and to be captured alive by the Trinity. His crimes have been heard through the galaxy, and continues to commit more.

He is currently Alive, and had fled to the desolate planet Sanders II outside a white giant star.
Königlicher Orden der Smaragddrachen

Ritter die direkt dem König unterstellt sind, ihn als Wache beschützen und ausgesandt werden um Fürsten und Barone zu beraten aber auch zu überwachen. Sind meist die ersten, die auf Gefahren für das Königreich reagieren sollten. Ob Invasionen, Rebellionen oder übernatürliche Bedrohungen. Jedoch ist die Anzahl der Ritter gering und der direkte Schutz des Königs ist oberste Priorität. Die Königsgarde wird traditionell von Rittern der Smaragddrachen gebildet.

Angeführt werden sie von einem Großmeister, der auch als Berater des Königs tätig ist. Der derzeitige Großmeister ist Blayve Garshin, genannt der Koloss, nach seiner mächtigen Statur.

Meistens im Westen des Reiches aktiv.
Character Sheet:Xanthias

Character sheet for David Shlafshtein's Split character, Xanthias

**CLASS FEATURES:**As a Soldier, you gain the following class features.
Hit Points: Hit Dice: 1d8 per Soldier level, Hit Points at 1st Level: 8 + your Constitution modifer, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifer per Soldier level after 1st
Proficiencies: Armor: Light armor, medium armor, Weapons: Simple weapons, riﬂes, pistols, and vehicle weapons
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, History, Insight, Medicine, and Persuasion

**STATS:**

 DEX
 CON
 INT
 WIS
 CHA

**GAMBITS:**

1st Level

(Gambit Pulling, Military Specialty, Remote Treatment, Wound Treatment) \*3 slots

2nd Level

(Guts & Glory)

3rd Level

(Advanced Treatment, Cure)

**FEATURES & ABILITIES:**

Gambit save DC = 8 + your profciency bonus + your Wisdom modifer

Gambit attack modifer = your profciency bonus + your Wisdom modifer

Battlefield Experience

Insightful Aim, You may use your Wisdom modifier rather than your Dexterity modifier for attack rolls with ranged weapons, including vehicle weapons.

Cover Tactics, Whenever you are behind cover, the bonus to AC provided is 2 points higher. For example, half cover would provide +4 AC rather than just +2

Guard Duty - This self-mastery now allows you to continue any given activity for a nearly indefnite period of time without rest or need to change things up. You do not get fatigued from continuing an activity for long periods, and your passive perception does not go down due to tiredness. In your head, you might be playing cards or reliving a sporting event. But you’re all toughness and vigilance on the outside.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Enhanced Vision. You have advantage on Perception skill rolls related to seeing details.

Natural Weaponry. You have large claws. Your unarmed attacks deal 1d6 + Strength modifier slashing damage.

Scaly Armor. You have a covering of scales that protects you, conferring an AC of 13 + your Dexterity modifier when you are not wearing armor.

**ITEMS & EQUIPMENT:**

1050 credits

7 tablets of Adderral (+2 stealth rolls for 1 hour)

binoculars, a canteen, a survival tent, a piece of folk art from your home colony, a set of casual clothes, a knife, a military pack, repair tools

trooper armor 14AC

rifle (electric), pistol (silenced)

**SKILLS:**
 **(**X **marks tagged skill)**
Elsirtal

Das Elsirtal ist ein dünn besiedeltes Grenzland, erstreckt sich ca. 400km von Ost nach West und gut 100km von Nord nach Süd. Die Grenzen sind unregelmäßig und ergeben sich durch mehrere Gebirgsketten und dichte Wälder.

Das Klima ist subtropisch, mit sehr heißen und trockenen Sommern. Große Ladstriche sind sehr trockene und staubige Savannen.

Ursprünglich wurde das Gebiet von Zwergen besiedelt, von deren Reich heute nur mehr Straßen (zb die Hauptstraße des Tals, die Morgenstraße), Brücken und Zisternen übriggeblieben sind. Danach gab es eine verstreute, menschliche, druidische geprägte Zivilisation von denen man heute noch überwachsene Grabhügel und Steinkreise sieht. Eine Vor ca. 500 Jahren haben dann die Herrscher der Stadt Rhest das Land vereint und das Reich Rhestilor gegründet. Rhestilor hatte eine lange Blütezeit, das Reich zerfiel aber nach mehreren verschiedenen Krisen und auch die Stadt Rhest wurde aufgegeben.

Heute sind die Städte und Dörfer des Elsirtales mehr oder weniger unabhängig, die einzelnen Herrscher tragen aber immer noch Titel aus der Zeit Rhestilors (Fürsten, Barone zB).

Wichtige Orte:

·        Brindol: Zweitgrößte Stadt, ca. 8500 Einwohner. Regiert von Fürst Kerden Jarmaath. Start der Kampagne!

·        Dennovar: Größte Stadt, ca. 1200 Einwohner. Am Ernsee. Fürstin Yisel Bristeir, aber regiert vom Handelsrat (Oligarchen). Viele Tempel. Östlicher Torweg des Elsirtals.

·        Dauth: Kleines Nest. Bekannte Schänke: Der verschlafene Riese. Alte Dauthfeste des ehemaligen Barons, nur mehr eine Ruine.

·        Drellins Fähre: Kleine Ansiedlung. Hier kreuzt die Morgenstraße den Elsir. Alte Zwergenbrücke durch Flut zerstört, jetzt gibt es eine Fähre.

·        Elsirfurt: Kelines Dorf an der Furt. Holzfällerei und Papierherstellung. Beherrscht vom zwielichtigen, selbsternannten Baron Hargil Trask.

·        Hammerfaustfesten: Allianz mehrerer dutzend Zwergenclans, die verstreut im Wyvernwachtgebirge leben.

·        Marthon: Am Marthwald. Viele Grabhügel und Steinkreise in den nahen Hügeln.

·        Nimonshügel: Kleines Nest um ein befestigtes Wirtshaus, „zum schielenden Betrachter“. Große Apfel-, Birnen- und Kastanienhaine.

·        Rotfels: Kupferabbau im Gebirge. Konflikte zwischen zwergischen und halb-orkischen Bergbauern.

·        Hexenkreuzung: Große Ansiedlung an der Furt über den Hexenfluss. Regiert von einem Ältestenrat in Abstimmung mit Druiden aus dem Wald.

·        Terrelton: Staubiges Dorf mit Gerbereien

·        Sonstige Ortschaften: Prosser, Hügelwacht, Talar
Lightning McQueen

**Voiced By:** Owen WilsonKeith Ferguson

**Lightning McQueen** is a race car who competes in the Piston Cup Racing Series. He lives in the town of Radiator Springs in Carburetor County. His racing number is 95, and he is sponsored by Rust-Eze Medicated Bumper Ointment. He was mentored by the late Doc Hudson. Prior to arriving in Radiator Springs, Lightning had a cocky, arrogant, selfish, and self-centered attitude. In 2011, he competed in the World Grand Prix with race cars from around the globe. In 2017, Lightning briefly became Cruz Ramirez's crew chief and mentor.
Ravenna

## Allgemein

Zweitgrößte Stadt Astaras. Liegt an den 2 Flüssen Asta und Karn. Die Asta hat einen tiefen Canyon gegraben, die Karn stürzt in einem kleinen Wasserfall nach unten. Die Stadt breitet sich oben und nach unten aus mit viele Brücken und Aufzüge zwischen den Teilen. 3 große Brücken oben verbinden die 3 großen Bezirke die in weitere Viertel unterteilt sind. Sitz der ältesten arkanen Universität im Königreich.

## Regierung

### Hoher Rat

Regiert wird Ravenna von einem Rat mit 5 Mitgliedern, deren Stimmen gleich zählen. Der Rat setzt sich aus einem hohen Adeligen, einem Vertreter der Kirchen, einem Vertretern der Händler und Handwerksgilden, dem Hauptmann der Stadtwache und einem Abgesandten der Universität zusammen. Der Saal des hohen Rates befindet sich im Turm des Kapitols.

### Offener Rat

Im offenen Rat sitzen alle Abgesandten der Gilden und Kirchen, alle Adeligen mit Anspruch auf einen Ratssitz, die Dekane der Universität und andere Abgesandte der verschiedenen Gruppen in Ravenna (wie zB 3 Abgsandte aus dem autonomen Zwergenviertel "die Geode") die sich einen Sitz verdient haben. Die Versammlung des offenen Rates findet im Kapitol statt, das sich hoch über dem Zusammenfluss von Asta und Karn auf dem mächtigen Kapitolsfelsen befindet.

## Bezirke und Viertel

### Nordbezirk

Handel und Handwerk im westlichen Tal. Reichenviertel im östlichen Teil, entlang der Karn.

Zwergenviertel "die Geode" (zwerg. Kimdhírun) tief im Gestein.

### Ostbezirk

Regierung, Tempel und Universität

Viele mächtige Tempel der wichtigsten Götter. Ein Pantheon mit Nischen für viele geringere Götter, und ein Forum für das Treffen der Kirchenvertreter.

### Südbezirk

Tavernen, Docks und Armenviertel.

Eine der bekanntesten Tavernen ist "Der silberne Aal" geführt vom menschlichen Magier Teg, einem ehemaligen Abenteurer. Die Taverne hat einen großen Gemeinschaftsraum mit privaten Nischen und Zimmern und mehrere Stöcke mit Zimmer in jeder Art und Größe. Hier treffen Abenteurer und Reisende jeglicher Art aufeinander.

### Brücken

Skorpionsbrücke: Zwischen Nord und Süd. 2 Skorpionsschwänze die sich mit den Stacheln in der Mitte treffen.

Arkane Brücke: Zwischen Ost und Süd

Brücke der Götter: Zwischen Nord und Ost.

Alte Brücke: Doppelbrücke im Westen, zwischen Nord und Süd.
Dahl

Dahl Corporation is an Terran intergalactic manufacturing and military contract company with headquarters on Earth. It develops, manufactures, licenses, supports and sells building and mining materials, nano bots, ship, military contracts, and software security. Its best known products are the *little soldiers* line of construction nano bots, Kat industrial digger machines, and their durable and quick Sergeant class cruiser ships. As of 2516, it is the galaxies foremost provider of industrial machinery maker by revenue, and one of the Terran's most valuable companies.

Dahl was founded by Christopher Dahl on April 4th, 2315 at the onset of major Terran expansion into known and unknown space, Dahl was created to develop and sell building materials and construction equipment for expanding Terran colonies. It rose to dominate the manufacturing market with their Kat line digger machines in the mid-2350's. The company's 2356 initial public offering (IPO), and subsequent rise in its share price, created three billionaires, an estimated 12,000 millionaires among Dahl's employees, and granted them a seat on the newly minted Board of Directors. Since the 2450's, it has increasingly diversified from the building materials and equipment market and has made a number of corporate acquisitions—their largest being the acquisition of the Lost Legion PMC for 26.2 billion credits in December 2504.

Matt Dahl, the son of Christopher has replaced him as CEO in 2348, and later envisioned a "services and protection" strategy. This began with the acquisition of minor PMC's and software firms in 2495, entering the personal computer protection and military contracts market for the first time. Several years later their acquirement of the Lost Legion PMC has cemented in the protection market.

Dahl's culture and approach to products focuses heavily on making things as practical and durable as possbile. When you buy products or talk to Dahl employees you'll get hard and determined people and equipment that can outlast practically any other brand. This makes them expensive but worthwhile for a lot of companies and people they sell to. This is part of the reason why thier cruisers are the most well-known in the galaxy since thier tough as a box of hammers and hit hard like one.

Dahl in the now of 2520 now focuses on providing software security, building materials/equipment, and protection to large numbers of Terran colonies across space, with quiet large profit margins.
King Dain

* Portrait
* In Game
* Mithril

* Melee
* Mounted

"But Dáin Ironfoot, his cousin, who came from the Iron Hills to his aid and was also his rightful heir, became then King Dáin II, and the Kingdom under the Mountain was restored, even as Gandalf had desired. Dáin proved a great and wise king, and the Dwarves prospered and grew strong again in his day."
—Appendix A, Annals of the Kings and Rulers: "Durin's Folk"

Recruit **King Dáin II Ironfoot**, King under the Mountain. He ruled in Erebor after Thorin Oakenshield's death. Before being the King, he was Lord of the Iron Hills.

He is the Ring Hero of Erebor but like Elrond he does not wield it. If he gets the Ring, he will pass it on to his descendant, Durin VII.

## Abilities

 **Level 1: Burst of Rage** - When attacking an enemy unit or hero, Dain grants +100% damage to nearby allied units and makes them fearless for 15 seconds. This effect can only be triggered every 25 seconds. (*Passive ability)*

 **Level 3: Charge Command** - Dain places a temporary banner next to the target enemy unit. Allied units and heroes move faster the closer they are to the banner.

* Allies within the banner's range (400-300 units) gain +20% speed
* Closer (300-200 units) they gain an additional +15% speed
* Finally, when they're almost at the banner (less than 200 units) they gain an additional +15% speed

 **Level 6: Mount/Dismount** - While a burst of rage is active, Dain can mount his boar for 30 seconds. While mounted, he triggers a new Burst of Rage with every attack against enemy units or heroes without needing to recharge.

 **Level 10: Royal Battlewagons** - Dain summons five upgraded Battlewagons for a short time: one for every Dwarven realm, one with banners and one with a beer keg.

## Ring Mechanics

"They say also that the Seven Fathers of the Dwarves return to live again in their own kin and to bear once more their ancient names: of whom Durin was the most renowned in after ages, father of that kindred most friendly to the Elves, whose mansions were at Khazad-dûm."
—The Silmarillion, "Of Aulë and Yavanna"

King Dain deals with the One Ring very differently form Lord Dain Ironfoot. Over the years, he has become careful and cautious; he is wise enough to not immediately give in to the temptation. Instead, then new Ring hero of Erebor will not be Durin I, but his last reincarnation, Durin VII. When Dain collects the One Ring, Durin will be summoned right next to him, the One Ring on his finger.

## Upgrades

King Dain can be given the following upgrades:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes King Dain's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500
Lohenthal

Alte Stadt im Astarischen Mittelgebirge. Von hohen, starken Mauern umgeben mit kleiner Burg in der Mitte der Stadt. Stadt wurde vor 150 Jahren im Westen erweitert. Hier entstanden vor Allem Villen von Adeligen und anderen reichen Einwohnern.

Regiert von Fürst Miles Berrik.

Wichtige Orte/Personen:

Baron Althon unterhält ein Anwesen mit großem Garten im neuen Westviertel der Stadt.

Zhurkars Laden: Der Zwerg Zhurkar führt einen großen Laden direkt am Hauptplatz. Verkauft werden Waffen und Rüstungen in unterschiedlichster Qualität, außerdem Ausrüstung um in den Bergen zurechtzukommen.

Greifennest: Schänke und Gasthaus geführt von der Halb-Elfin Sarel Schenker.
Die Handelssprache

Auf dem Westkontinent waren bis vor kurzem noch zwei verschiedene aber verwandte Handelsprachen im Gebrauch. Die Handelssprache des Westens (Deutsch) und die Handelssprache des Ostens (Englisch). Mittlerweile wird fast nur mehr die Handelsprache des Westens verwendet, viele Eigennamen von Orten oder Nachnamen sind aber weiterhin in der Handelsprache des Ostens gebräuchlich.
Channel Divinity: Emperors Mending

You call upon the Emperor to give you the power of mending to repair a broken vehicle, small building, or anything else non-biological in nature. The object returns back to a fully-working state and can be used like normal, the time it takes to repair depends heavily on the size of an object, and certain large object such as cruisers or large buildings cannot be repaired, this is up to GM discretion. However, certain parts (Such as a generator, engine, or otherwise) of the object can still be repaired.
Клён

**Клён** — листокрыл неизвестного пола, который был первым представителем своего племени, которого увидела Ясновидица, когда прилетела в Панталу.

## Биография

### Затерянные земли

В прологе Ясновидица прилетает на Панталу и встречает там Клёна и Рассвета. Она пытается поговорить с ними, но Клён не понимает её слов, так как говорит на старом языке, который не знает Ясновидица.

Видения накрывают ночную, и в одном из них она селится у Клёна.
Magische Universität von Ravenna

Älteste und größte Universität in Astara.

Die Ursprünge gehen auf die Zeit vor dem Königreich Astara zurück, als sich hier Magier in einer alten Terrenerburg niedergelassen hatten. Nach der offiziellen Unterstüzung des Königs wurde die Universität der Öffentlichkeit zugängig gemacht um hier zu studieren. Anfangs sher volksnah, doch die  Studiengebühren wurden immer höher, so dass heutzutage fast nur noch reiche Leute es sich leisten können.

Ravenna profiert sehr von der Universität. Neuerungen und Hilfe aus der Uni wurden oft verwendet um die Stadt zu verbessern und zu erweitern. Dies wird jedoch immer weniger, da die Magier sich immer mehr weigern ihre Geheimnisse preiszugeben.

Die Magier stellen ein Mitglied des hohen Rates von Ravenna.
Channel Divinity: Cloak of Darkness

A Alpha Legion solder can use an action to Channel Divinity. This causes all targets you pick (up to a Maximum of 5) within 60 feet of you to become invisible. this effect lasts for an hour and can be turned off using an action. if a attack is attempted while under the effects of Channel Divinity then the effect disappears.
The death Race

Characters:

* Marcus
	+ Hopes Xander wins and doens't insult him
* Kraxx
	+ Bandit/Soldier
	+ Good shot
* Jeremy Stag-chaser Racer
	+ Racer
	+ Loyal pit crew
	+ Spot is open in pit crew
* Ta'ket Rhonkaur
	+ Racer
	+ pit crew aggressive
* Lo'tet Chelt
	+ Racer
	+ pit crew aggressive.
* Nikolia
	+ Gave xander information about the race As well as valuable information about the the two split racers
* Tkell
	+ Bandit/Soldier
	+ Good shot
* Kel fil
	+ Race host
	+ Loves Ziir
	+ Will help Ziir as long as he sponsors his races.

The race details: Nikolai mentions to you that there is usually 4 participants in the race. The race consists of three laps over a pre-designed track with each vehicle being serviced by a pit crew. The vehicles used for the races usually come in one or two passenger configurations. Having a partner is advised but not required. There are so far 3 people that are participating in the race. A bloodwarder by the name of Jeremy Stag-Chaser, and two split by the names of Ta'ket Rhonkaur and Lo'tet Chelt. Both of them and their crews are well known rivals, the racers are allowed to kill each other but the pit crews that service the cars between laps cannot. BUT Nikolia smiles at you and it's a well-known fact that the two crews need a little bit of a push and they'll break the rules and fight each other.
Внимающая

**Внимающая** — ночная дракониха, жившая во времена Мракокрада, была лучшей подругой Ясновидицы.

## Биография

### Мракокрад

Внимающая появляется, когда Ясновидица первый раз приходит в школу. Ясновидица начинает просматривать видения о будущем Внимающей, пока та читает её мысли и быстро останавливает её, говоря, что она и её семья суеверно относятся к провидцам. Когда они вдвоём видят Вьюгу, то Внимающая называет её странной.

После некоторого времени подруги решают спасти воришек из своей школы. Однажды ночью, во время вечеринки у королевы Зоркости, они пробираются в школу и забирают воришек, выпуская их на берегу Ночного королевства. Когда воришки бегут к морю, на них нападают двое ледяных, которые тайно пробрались на ночную территорию. Подруги решают рассказать о них королеве, но Внимающая просит Ясновидицу не говорить, что та была вместе с ней.

Позже, во время другой вечеринки, Внимающая рассказывает Ясновидице о том, что ей нравится Вдумчивый. Ясновидица видит в будущем, что ему будет лучше с Вьюгой, а Внимающей с другим. Вскоре они подходят к Мракокраду, Глубину и Вдумчивому. Ради счастья подруг Ясновидица знакомит Вьюгу с Вдумчивым, и те уходят, пока Внимающая непонимающе смотрит на них.

После жестокого убийства Арктика Ясновидица встречает подругу в толпе. Она обнимает её и говорит, чтобы она уводила всех, после чего прощается и убегает.

### Драконья тьма

Луновзора говорит, что читала все свитки о Ясновидице, написанные Внимающей, начиная со школьных сочинений до полной истории её жизни.

## Личность

Внимающая показана как весёлая дракониха, которая часто терпит неудачи в любовных делах. Она явно любит и заботится о животных. При этом она, как и её семья, с недоверием относится к пророчествам провидцев, желая не знать своё будущее.

## Интересные факты

* Судя по всему, Внимающая стала писателем в первые годы после переселения ночных на вулканический остров.
Baron Althon

Baron Althon (\*889RR) vom Haus Trahlmiere ist ein Adliger mit Besitztümern im östlichen und nördlichen Teil Astaras. Er unterhält u.A. ein großes Anwesen In Lohenthal und ein Stadthaus in Brindinfurt. Die Silbermine von Duviks Pass ist sein Eigentum.

Der Baron gilt als Lebemann und ist ein gern gesehener Gast auf Festen und Bällen. Bekannt ist außerdem, dass er teure Waffen sammelt, im besondern vom berühmten Zwergenschmied Durgeddin dem Schwarzen.
Tiago's Tips

General tips:

Simple questions

* use NPC's from NPC's

* Make minion NPC's from main NPC's (Vasemir's minions)

* Make NPC's crazy or not crazy (like a person that would go all out for something)

* Where, when, what, why, and how

* PLAN BEFORE but only a bit

* throw a giant "banana" (Like a plot twist, dragon attacks city, dragon asks for help, etc)

* Create simple stuff

* Don't throw things that none of the characters know

Pro tips:

* Evil chars that think thier not evil (Makes it more human)

* Be evil towards someone

NPC making:

* What they love

* What they hate

* What they fear
NFPD

Leader: Mirloc Drorm (Paranid)

Purpose: To maintain order in NF and acquire control over the corporations are left over.

Current projects/Whereabouts:

"There seems to be in utter chaos at the moment, but his noticing a trend, with the lack of any oversight from the Board of the directors, and most companies can't really buy out the police due to the lack of money, the police seem to be cracking down on crime. Certain police officers that would be the type to "Take matters into thier own hands" are slowly climbing the ladder and gathering information and getting control of the city. With no one to keep them in line to make sure they don't kill the BoD puppets they are ravaging certain parts of the NF and the PD.

As of right now, unless there is a good reason for them too, they are ignoring anonymous tips, they are in the middle of what prowl calls a "Power Rodeo" where the corrupt and the non-corrupt cops are trying to gather control of the police. The good news is, if we play it right and give them a reason to get involved they'll help us, the bad news? most of the non-corrupt cops seems to be Bloodwarder wolfs hunting prey, and getting the attraction of a pack is at the current moment isn't a good idea, probably because they are a tad blood thirsty..." - Prowl
Lady Malibu

Lady Malibu is one of the most famous crime-lords to ever rise to power among the galaxy. She is one of the most powerful figures there are, and beyond rich.

Pirates often fight to get a contract from her. She is also known to throw Competitions among the Pirates to see who is more worthy to do her deeds.

She is very flamboyant and flaunts her wealth whenever she can. She often throws lavish feasts, parties, and attends the most notorious and prestigious privateer parties and coronations out there.

She has a sizable family, her heir, being Lady Maybach Sydnie Malibu.

## The Malibu Syndicate

The Syndicate is Malibu's love and life. She sits at the head as she has many of her cartel members do the dirty work. She had created the syndicate through the wealth of her parents. Many seek to join the Syndicate to find Fame, glory, and wealth. She also uses the syndicate to eliminate competitors or hire out to the highest bidder.

## Early Life

Born Sydnie Avulela Malibu the second she was raised in the comfort of her parent's illegal trade, only expanding on what they had started. She took it one step further and created the Malibu Syndicate. She was born spoiled and pampered. However she does know how to get rough, and when she wants something, she makes sure she gets it through any means possible.

When her parents passed away, she transformed their criminal venture into a galactic syndicate based out of New Haven, a former pirate colony of The Nation. She continues to this day to live lavishly and throw feasts that which only the most famous and notorious of all attend.
Boris

Led by James Crolley, Boris is one of two major corporations to specialize in the development and selling of cybernetic implants. Originally created by Boris Crolley to be a direct competitor to Chiron back on earth since then it has been a flourishing corporation that has been helping the Martian economy for Generations.

Their well-known and loved approach to selling cybernetics is to appeal to the customers by designing aesthetically pleasing and very functional implants. The original implants we're rumored to be acquired directly from Chiron using corporate theft and has been reworked over the first few years to make a unique look and brand of cybernetics. However, these are rumors and are so far unconfirmed by Chiron and Boris.

After several decades of company development Boris managed to acquire a seat on the Board of Directors, must to the disdain of some of the corporations already on the Board.

being one of the few major companies located on martian soil, Boris is seen as the "Underdog" by the other board members but so far there is no real threat to Boris and it will continue producing high-quality and aesthetically pleasing cybernetic implants.
Sword of Velen

The shimmering expanse of Karabor was an ever present reminder of just how far the Draenei have grown ever since their arrival on Draenor. Glowing spires of white, gold, and pink rise to the sky, the constant hymn of energy crystals power every street and alley way, and in the distance, the arrival and departure of all kinds of ships both big and small.

Prophet Velen always enjoyed the sight of such a display of monumental craftsmanship, to think that the Draenie arrived here on this planet in no more than a single spaceship only to grow into a massive interstellar civilization in just a few hundred years.

Suddenly, the hiss of a door opening interrupts Velen's thoughts, turning around expecting a guest of a much different upbringing than his. "Greetings, Syl." he says to the familiar form in front of him. "I am assuming your mission to Gorgrond was a success? Have the Orcs been taken care of and Arrakoa been appeased?" Syl walks quietly into the office, closing the door behind her. Her grey-green skin showing signs of recent wounds of both sword and plasma, sitting down in silence for a short time before responding, "I suppose you could call it that, the Orcs put up a fight. They had somehow managed to get their hands on Draenei weapons" she scoffs, "But me and Takashi took care of them anyways."

Velen joins her, sitting on one of the elekk leather seats across from her. "I would not have sent you on this mission if I didn't have full faith in your ability, Syl." Velen says, turning his head looking out towards the cityscape of Karabor once again. He contemplates for a moment before returning his attention to Syl, noticing her unusual silence. "What is wrong, Syl? Why have you been quieter than your usual self? Perhaps you've seen something you should have not?"

Syl quickly shoots her head upwards to stare directly through Velen, "You told me these people were merely just Orcs, not cultist worshippers." she says snappingly, "I did see something, a vision. A sight in which Bloodwarders fight Bloodwarders while a massive abomination looms over them, waiting until they are at their weakest." Giving a somber smile, Velen responds "So, you have seen the truth as well. It is why I sent you there, to see with your own two eyes the darkness that is coming. Yet there is hope, even if we are not going to see it ourselves there will still be one that can put an end to the Collector, one who has not yet been born" Velen shakes his head before finishing, "By the light, their race has not even been created yet." Under Syl's surprise, she looks to him with questioning concern "Created? If I am to be your sword, Velen, you best start maing sense." As Velen stands from his seat, approaching the view to look over Karabor once more before speaking, "In time you will know what I mean. Now go, my sword. Rest and recuperate, for now that you know what comes you will need all the energy you can muster to fight the Collector."
Zehna Vrek'Sharr

Zehna is a genevan warsmith hired by the Malibu Syndicate's Fire Episilon Staion.She hires her work out to travelers seeking weapons, and weapon repairs on Ships, and personal weapons.

She is a veteran of the Genevean Genesis Conflict having lost an eye and part of her arm in the conflict.

## The Genevan Genesis Conflict

Her Homeworld of Genesis was the center of an Imperial war for control of Geneva. She was a warrior for the Natives of Geneva, having been part of a loss against Valvatta in a failed defense, causing her injuries.

When the war ended she decided she couldn't stand Geneva anymore, and went vagabond, ending up being hired by the Malibu Syndicate as a resident Weaponsmith due to the previous one getting killed.

## Personality

She is a veteran who suffers from PTSD and often loses her temper quick when another is fighting another. She is very tired of war and only wishes to seek her trade and offer services to make a living, and to see the galaxy, without war tearing up places.

She does not let her injuries get in her way, her kind adapt well to changes, and she was no exception. Despite her dislike of war, she likes to keep family heirlooms close by due to their sentimental value. She lives and works on her own ship, which is a Junker she jury-rigged together with the remains of ships from the Genevan Genesis skirmishes.

She likes honest work, and is more then generous to those she works for. However the Syndicate has been taking advantage of her when they can. With the exception of Fire Epsilon Station, Her trade-ethic is cheap by Syndicate Standards, and overworks her in response. She only remains, because it's a source of income, and the friends she has made on Fire Epsilon.

### Queen Moniker

Among the Station she is referred to as queen due to her size. She is in fact a gentle giant, however she is still a warrior at heart. She started to be called this by the denizens of Fire Epsilon due to her seemingly aura of respect that people give her. She does not like being called as such, but will still answer to the name.
Silencers

Silencers allow 3 shots to be fired during a surprise round. Ranged kills with silencers made in the "surprise round" don't initiate combat. So if you kill a person without anyone spotting you, you don't go into full on combat. Every kill triggers a perception check by the most perceptive enemy nearby. Does not stack with outlaw "Sneak attack" ability.

Shots made at long distance (TBD) require the target, if its still alive, to succeed on a perception check to start attacking the shooter. Combat rounds start regardless and the enemies can still move around, do actions, and or take cover on their turn, just can't attack you before you're spotted via the perception rolls.
Sir Ander of house Raven

Born to a wealthy noble family, the young Ander lived a life of peace and quiet. That is until the war between house Raven and the other nobles broke out, sending the once powerful house into complete disarray. When house raven started losing the war Ander's parents tried to make sure that at least their two sons escaped to safety. Sadly their caravan got ambushed and Plutarch Moonstone found the two boys, deciding to spare the lives of both children.

Several years later, Ander and his brother, Martyn inherited what was left of Raven's Roost and both of them, with the help of house Falcon become knights in service to the kingdom.

With the dark past of the family, Ander and Martyn had trouble blending in with the rest of noble society and most of the houses resented them calling them "Leftovers from a war." Eventually the two of them got used to keeping their distance away from the other houses and prefer to just stay in raven's roost

That is, until Sir Ander's wonderlust got in the way and he decided to leave to find a creature that was eating the livestock in the country side...
Stormwood Exoskeleton Suit (SES)

## **Base stats**

* 17 AC
* Disadvantage on stealth
* Fall damage resistance
* Strength Stat +2
* Built in planetary comms
* Built in life support/gas mask
* Costs 300 credits

	+ Grants darkvision
	+ 250 Credits

* Infra red

	+ Advantage on passive and active perception to detect stealthed creatures
	+ 100 credits

* Smart Helmet Suite

	+ Can discreetly and conveniently view and record any video and data feeds
	+ Can change voice or muffle it completely so it doesn't escape the helmet
	+ Simple VI assistant
	+ 100 credits

	+ Trick: 50 credits
	+ Level 1: 100 credits
	+ Level 2: 200 credits
* Ranged Weapon

	+ Machine gun - 50 credits
	+ Shotgun - 60 credits
	+ Rifle - 75 credits
* Sensor

	+ Sonar (200ft radius map and solid object reveal, which includes enemies. Must send out an audible sound that will be heard within those 200ft. Can't move in the round of use, or the data will be corrupted)

		- 1000 credits
	+ Sound (can hear a wider spectrum of sound and from up to 200ft  away)

		- 100 credits
	+ 3D Scanner (scans and analyzes objects. Advantage on close range investigation rolls)

		- 100 credits
	+ Harmful exposure (poison, radiation)

		- Detection and identification from up to 100ft away
		- 100 credits

### **1 back slot**

* Jump pack

	+ Triples jumping height and distance. 2 uses until short rest.
	+ 300 credits
* Glider

	+ You suffer no damage from falling so long as you are conscious, due to the glider on your back. When falling from a height of 30 feet or more, you may move horizontally as normal using your speed.
	+ 100 credits
* Shield generator

	+ Resistance to energy (non-physical) weapon damage. Disabled on a natural 20 hit until short rest.
	+ 300 credits

### **2 Forearms slots**

* Gambit (same as above)
* Ranged or melee Weapon (same as above)

	+ Longsword/claws - 20 credits
	+ Baton (club) - 5 credits
	+ Spear - 5 credits
* Sensor (same as above)

### **1 Armoring slot**

* Resistance to a damage type

	+ 100 credits
* Extra ac

	+ +1 - 100 credits
* Temp health at the beginning of combat

	+ 10 HP - 100 credits
	+ 20 HP - 200 credits (level 5+)
* Active camo

	+ advantage on stealth.
	+ Countered by infra red.
	+ Invisible when standing still
	+ 800 credits

### **1 Feet slot**

* Sound dampener

	+ Removes base disadvantage on stealth
	+ 100 credits
* Speed increase

	+ Adds 10 more feet of movement
	+ 100 credits

### **2 Stim slots (continuous effect)**

* Any one stat mod +1

	+ 200 credits
* Healing stim

	+ Heal 2 points of damage every combat round. Doesn't heal outside of combat.
	+ 350 credits.
Nevaraine Wikia

## Welcome to the Nevaraine Wikia

This wiki contains information about our D&D campaigns in the world of Nevaraine.

## Navigation

* Nentir Vale
* NPCs
* Shadow of the Raven
* Hyperlanes
* Player Characters
* D&D Tips and Tools

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File:Placeholder
Shadow of the Raven

Vasemir, the bastard of House Raven has conquered Raven's roost and now rules over it with an iron, dark fist. 4 adventures have gathered and prepare to storm the town and save it from the growing shadow of the evil of Vasemir.

The 4 Adventures came from across the land, linked together by the strings of fate. They are Sir Ander of House Raven, young, strong, capable, but knows little about his family's many atrocities. Immarel, Half-elf wizard, wise beyond his years and yearns to have his revenge against the house that destroyed his village and murdered his parents. Iaco, Stalwart dwarf of the thousand hills, came seeking adventure and found war and death instead. And finally Bastion Duskwalker fabled rogue on the run from people that would love to have his head and on the hunt of something far greater then himself.

These 4 Adventures are the only hope for the chaos that will soon engulf this region and all it's people...
Kyojin Chinpo

In the last years of his life, at the peak of power and prosperity of the Chinpo Dynasty, knowing that his death is near, Kyojin changed his allegiance to Evening Glory, deity of love through undeath. This granted his spirit immortality and bound 3 spirit servants of Evening Glory to Kyojin's retinue to help him in his future reincarnations.

He waited for a worthy religious male human to come across his armor to possess him and be reborn to rebuild his dynasty. To do that, however, he needs to find a beautiful and strong female so that their offspring will be great and attractive warriors worthy of serving Evening Glory.

He is also interested in finding out what happened to the Dynasty after his death and why it took so long for him to be resurrected again.

#### Speech Pattern

* Pronounces L's as R's.
* Adds a U to the end of words that end with R.
* A mockery of a Japanese accent.