recursal/Fanatic-Fandom huggingface dataset:
Personality Traits

Players can choose to be like Marianne Dashwood preferring Happiness over Duty. This decision will gain the admiration of those around her who enjoy her lightheartedness, but will offend those like Mr. Knightly who prize duty.

Personality traits are raised (and lowered) through daily activities in the game, starting with the gossip system where what people say about you can affect your reputation and status.

In addition to gossip, there is an invitation system that allows players to invite one another to various events in-world. The invitation system can be used to enhance one's personality traits but it requires strategic thinking. If a player invites a person of higher Status with the hope of improving their own Status, care must be taken. If the player invited rejects the invitation it will harm rather than improve Status. If the invitation is accepted, but out of Duty rather than Happiness, the Status will only improve slightly. On the other hand, if the player invited accepts with Happiness, Status improvements may be as much as doubled.

Trying to understand how other people will react to you is part of the Jane Austen character experience.

Each character in Ever, Jane has its own set of character traits and it is up to the player to determine which traits must be sacrificed. The choices the player makes will determine the opportunities available throughout the game.

Character traits are divided into two types: active and passive. An active character trait is one which the player can decide they wish to cultivate or sacrifice while progressing through the world and interacting with others. Passive character traits are modified through activities designed to improve them, such as learning a dance or mastering the pianoforte.

April 2015: Although the scoring isn't yet implemented, you can increase and/or decrease your preferred statuses.

## Active traits

There are 5 active character traits:

* Status
* Happiness
* Kindness
* Duty
* Reputation

## Passive traits

Passive traits are improved by changes in the active traits and by activities taken in game. Learning a dance will improve one’s gracefulness which will impact Beauty and Happiness. Learning Italian demonstrates one’s breeding which, in turn, improves one’s Gentility which increases status.

* Gentility
* Wealth
* Beauty
* Grace
* Wit

## References

1. ↑ http://www.kickstarter.com/projects/30564009/ever-jane-the-virtual-world-of-jane-austen
2. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Patch 2 release notes

Our second **Closed Beta patch** has arrived! Please download the updated client from the customary location here: http://everjane.com/download

**Brand New Player Experience**
Are you eager to explore the developing world of Ever, Jane but unfamiliar with video games? Our new player tutorial is for you! At the Difficulty screen, immediately after creating a new character, please select the portrait on the left for “I’ve never played an MMO before.” Your character will be taken to a special room that will allow you to practice moving and interacting with the world. We encourage you to give us your feedback on this new and still in progress feature!

**Story Stability**
If you have been frustrated by a troublesome rope while doing your best to help the Shepherd or give back a handkerchief, please try again. We have squashed some bugs and worked to improve the stability of the Story system to allow you to complete each of the four currently available Stories. As always, please tell us on the Forums or at Info@3turnproductions.com if you continue to have any problems.

**Cottage Remodeling**
The Cottage, Mrs. Hatch’s current residence, has been undergoing some remodeling to prepare for upcoming work on the player housing system. As this work is in progress please excuse some lingering issues, such as the troublesome back staircase. Our craftsmen are continuing their work which you will see in a future update.

**Forums**
Work is continuing on restoring parts of the previous forums, such as The Post Office and Character Introductions. I do not yet have an ETA but we know this information is important and will restore the posts as soon as possible.

**Events**
We are planning some events to help bring old friends together and make new acquaintances! More information on that effort coming soon. As we have wonderful players all across the world we will do our best to accommodate different time zones.

As always, thank you for your time in Ever, Jane and we look forward to more and more improvements!
News: Release 17.3

* Screenshot of the Desktop

We are inching steadily closer to our beta release, and that means that basically almost all the features we want in there are in this latest release. Some of them are not yet complete, others are not yet pretty, but they are there. And we will be spending lots of time polishing them and making absolutely sure everything works and looks fantastic before the launch of the main game early in 2016.

The main “hub” of the game is now the writing desk. Click on it and up will come a list of options. From here, you can write and respond to invitations and letters, review your calendar and update your journal. You can read the newspaper, but the only stories at the moment are who has moved to the village, and any global events that the developers have established. Unfortunately, not all features are quite working yet – the task list, for instance, has only been outlined in and doesn't yet fill up with your tasks. The obligations, similarly, aren't yet implemented, and only the first two stories are working as yet, but we hope to add the remainder, and any you think up, very soon.

Meanwhile, you can play with the houses, unless they belong to someone (in which case, there will be a pop-up to tell you so) – move around the furniture, redecorate, and so on. We will issue home ownership certificates to anybody who wants one at this stage – just let us know. We hope, if we can get the logistics organised, to have a party to give them out. Which reminds me, when you look in your engagement book, if you want to correlate the time with the real world, click on the watch button in the top right hand corner of the page, and it should come up with the date and time in the real world.

We have a rudimentary family system – you can propose to, marry, adopt or hire someone else (or, indeed, break it off with them, disown them or fire them), with their consent. Just click on the person, and the bottom left button, and then on the action list that comes up.

And, of course, you can continue to role-play with your friends, dance with them, dance with the AIs, and all the other game features. We have fixed the “change password” bug, and the login screen should work no matter how small your screen size. Also, you no longer have to click “Enter” to chat (although you can); just click on the chat window. You will need to click on a blank piece of screen in order to move, after having clicked on any other event in the game.

As always, please let us know of any bugs or other horrors you find, and any features you wish we'd implement sooner, rather than later.
Playing on a Mac

Please bear with us when it comes to the Mac version of the game - none of us are Mac experts (and if you are, we'd really value your input). Some people have had problems opening the game on their Macs, and this solution has worked for many people:

Right clicking the application> Show Package Contents> Contents> Mac OS> (This file will depend on the game, so yours would be Sovereign)

Open Terminal and type "chmod +x"
hit space
Drag your file over to the terminal
hit Enter

If you did this correctly the file image should have changed and the game should now launch correctly."

http://forum.unity3d.com/threads/153435-Mac-OSX-Crash-on-Standalone-Startup

Also, if you have a problem and need to send us your log file, this is slightly more complicated than on a Windows machine, and where you will find it depends on your operating system.

http://www.macworld.com/article/2057221/how-to-view-the-library-folder-in-mavericks.html

This explains it for one set of operating systems. And this one is for a different set of OS.

http://computers.tutsplus.com/tutorials/how-to-reveal-your-library-folder-in-lion-or-mountain-lion--mac-31972
Ever Jane Wiki/editcopy

Welcome to the Official *Ever, Jane* Wiki
the *Ever, Jane* guide written and maintained by the players.
We are currently maintaining 269 pages (40 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

 The Game

In the virtual world of Jane Austen, it is not about kill or be killed, but invite and be invited with gossip our weapon of choice.

**Ever, Jane** is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. **Ever, Jane** is about playing the actual character in the game, building stories. Our quests are derived from player's actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.

Try to win the sympathy of Lizzie Bennet by telling lies about your rival, as Mr. Wickham does, but be careful. The system will notify someone if they are being talked about too often and a good sleuth may find the player who is spreading such rumors. If you are caught in your lies, the consequences you intended for your target will hit you two-fold.

**January 2021**
The game was officially shut down, as noted in PC Gamer.

 Wiki links
Take the tour and discover this wiki!
Please note that some of this has yet to be implemented, but most things are now there in a rudimentary form.

Personality Traits

Balls and Dinner Parties

Families

Quests

Mini Games

 Guides

FAQ

Tips for Authentic Roleplay

Playing on a Mac

Controls

Dancing

*Ever, Jane* Links

Official page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Cáñamo

El **cañamo** es un tipo de cultivo que se puede producir sembrando semillas de cáñamo en el jardín situado debajo del patio de trabajo conocido como el jardín de la cocina. Alternativamente, se pueden comprar a Dig.

El **cáñamo** no es un cultivo mejorable, por lo que no tiene niveles de calidad y no puede ser mejorado con fertilizantes. Sólo puede mejorarse su velocidad de crecimiento.

Ve a la pagina Agricultura para obtener más información sobre cómo los cultivos pueden ser plantados y mejorados.

## Receta

  ?x **Cáñamo**
 ?x Semilla de cáñamo
 ?x Residuo agrícola

## Estudio

 10 |  1x Fe   1x Ciencia | -1 | No se puede descomponer

## Alquimia

El **cáñamo** puede ser descompuesto en polvo en el molino de alquimia y en extracto en la batidora de mano o en las ollas de destilación, respectivamente. Tener desbloqueado Maestro de la Alquimia producirá un reactivo extra en cada estación de trabajo.

Agricultura
Reputation

A character’s reputation can be either one of notoriety or prestige. Characters may have their valid reasons for wishing their infamy to be well known just as many of the more prestigious may prefer to remain anonymous. Reputation is simply how well known the character is, for good or ill. The higher a character’s reputation, the more impact the notoriety or prestige will have in affecting the character’s interactions.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Status

Status consists of your rank in society. With different levels of status come different rights, obligations and duties. There are two types of status reflected in Ever, Jane. The first is ascribed status, the status of birth. The player’s ascribed status is determined by the subscription level. Free-to-play will not provide sufficient status to be a member of the gentry. Within the gentry, different subscription levels will determine the size of the estate owned, whether the player is titled, and affects the income of the character.

Achieved status occurs within the game. A player may choose to make status the primary trait they wish to advance. By associating with people of a higher status and improving the character’s reputation the character may improve status and begin circulating in the higher social circles. All passive character traits contribute to status.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Balls and Dinner Parties

The two major events in Ever, Jane are the balls and dinner parties. In each case, players must acquire the requisite accoutrements before attending. Balls need gowns, formal attire and carriages. Dinner parties require formal clothing and while, unlike the balls, characters may walk to the party, most will want to acquire a better form of travel.

The juiciest gossip snippets can be found at balls and dinner parties. They also present opportunities to vastly improve one's personality in whatever direction one is aspiring. The dutiful man can capture points by dancing with every wallflower. The happy hostess can earn points by providing outstanding meals to her guests.

April 2015: The Dinner parties have yet to be implemented, although players can, of course, hold their own. There are balls and dancing lessons, either with your friends or with AI dancers. To dance, click on the large round sphere in the Parlour.

## References

1. ↑ http://www.kickstarter.com/projects/30564009/ever-jane-the-virtual-world-of-jane-austen
Beauty

While men of wealth generally prefer marrying women of wealth, a pretty face has been known to lure a gentleman into a less financially ideal arrangement. Beauty affects status. Kindness, Happiness, Gentility and Grace affect Beauty.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Feature Requests

## Emote Slash Command Feature Request

I would like to see a slash command that allow you produce an emote as a command instead of using the \*\* pairing.

It would start with the character's name and the list the emote action in a different color (such as orange) so it is easily distinguished from other types of messages.

So using the following command (assuming "/emote" and ":" are emote keywords):

```
/emote nervously straightens out her dress
or
: nervously straightens out her dress

```

Would display:

```
Marcella nervously straightens out her dress.

```

It would need to automatically ensure the first letter is lower case and there is only a period at the end (because you can't emote a question or exclamation, that is what speech does).

This would help with immersion.

## Mood Slash Command Feature Request

I would like to see a slash command that allows you to set a mood that appears each time you speak, someone does a /look, or an automated emote occurs.

It would modify the character's text messages only when they speak.

So using the following command (assuming "/mood" and "@" are the mood keywords):

```
/mood nervous
or
@ nervous

```

Would display:

```
Marcella says nervously, "I don't think Lady Chatterley is pleased with my attendance".

```

This would require a small table of moods that deal with any mood specific phrases which can be randomly cycled through.

This would help with immersion.

## Specific Emote Command Feature Request

I would like to see specific emotes be given their own slash commands with results dependent upon the currently selected target.

This would allow the emote to use the correct grammar for the subject of the emote.

So using the "/point" emote command for example with no target, a female target, a male target, and finally an object:

```
Marcella points at herself.
Marcella points at Sylvia/her.
Marcella points at Michael/him.
Marcella points at it.

```

It might even be a good idea to allow the emote to accept a subject:

```
/point table

```

Which would result in:

```
Marcella points at the table.

```

This would help with immersion.

## Range Specific Speech

I would like to see several slash commands that deal with the volume at which a character speaks and remembers the last volume at which they spoke.

So you would have /whisper (2m), /say (10m), /yell (50m). This would allow someone to whisper into someone's ear and not, unrealistically, have someone across the crowded ballroom be able to eavesdrop.

This would help with immersion.
Graveyard Keeper Wiki

Bienvenido a

La mayor fuente de información sobre el videojuego.
Actualmente en mantenimiento y edición. 753 páginas(218 artículos), escritos por 33 893 900 usuarios.

Links e información
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¿Qué es Graveyard Keeper?

Graveyard Keeper es el simulador de gestión de cementerios medievales más impreciso de la historia. Construye y gestiona tu propio cementerio mientras encuentras formas de reducir costes, meterte en otras empresas y usar todos los recursos que encuentres. Este es un juego de capitalismo y de hacer lo que haga falta para conseguir un negocio próspero.

Vídeos

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*Graveyard Keeper* Links
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Comunidad
Registro¿Cómo ayudar?¡Servidor de Discord!

Para escribir un nuevo artículo, únicamente escribe su título en la caja inferior o en la barra de búsqueda situada en la parte superior de esta página.

* **Añadiendo contenido**
	+ Si no sabes como crear una página, consulta algún artículo relacionado y echa un vistazo a su aspecto. También puedes consultar el código fuente y aprender sobre lo que otros han hecho en la wiki.
	+ No tienes que hacer grandes ediciones; si no te vez capaz de crear artículo completos, con tan sólo corregir errores y links caídos será suficiente.

Secciones de la página principal: Superior · Flexible · Inferior. Puedes proponer cambios para la página principal aquí.
Warscrap Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Enemies

*This article is a stub. You can help Warscrap Wiki by expanding it.*

The **Enemies** in Warscrap are separated into different classes that are categorized by different weapons, health, and speeds. There are different techniques that work better against certain enemies, but worse against others. Some techniques are listed below:
System requirements

*This article is a stub. You can help Warscrap Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Warscrap. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

Warscrap is a browser-based game, so any modern browser should be able to run the game.

## See also

* How to play guide for Warscrap
* Release date
Fertilizante de calidad I

El **fertilizante de calidad I** se produce en el banco de trabajo de la iglesia combinando la turba con un potenciador de crecimiento, este último requiere una introducción a la alquimia. Como todos los fertilizantes, se puede aplicar una unidad a una sola parcela, ya sea a el parterre del jardín vacío, el parterre del jardín con ramas o el enrejado de vides - para proporcionar un beneficio al cultivo sembrado posteriormente.

El beneficio de un fertilizante de "calidad" es una mejora del rendimiento de un cultivo. Con respecto al **fertilizante de calidad I** específicamente, el rendimiento promedio de la cosecha dada mejorará moderadamente. Con cultivos básicos, el producto se incrementará en 4 y las semillas se incrementarán en 2. Con cultivos de calidad, el producto y las semillas se incrementarán en 1, idéntico a la turba, sin embargo también garantiza 1 producto y semilla mejorados. Si la cosecha en sí ya es de calidad oro, este beneficio simplemente se agregará a la devolución, o 2 productos adicionales y semillas en total.

Ve a la pagina Agricultura para obtener más información sobre los fertilizantes.

## Estudio

 30 |  3x Fe 1x Ciencia | -1 | No se puede descomponer

Agricultura
Warscrap Wiki/Top section

Welcome to the Official  Wiki
the *Warscrap* guide written and maintained by the players.
We are currently maintaining 302 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Warscrap**Evil Noob**game studio presents **WARSCRAP!**
Inspired by games like Warframe, Firefall, and Halo; WarScrap explores a new approach to the trending .io game genre taking the web by storm! Become a Warscrapper! Join forces with other scrappers to defeat the machine race in this third-person, coop focused action game.

Quick Links
About the GamePlayer SkinsObjectivesEnemiesWeaponsItems
Melee Droid

**Enemy Class** | Common

The Melee bot is an enemy that spawns in waves to attack the reactors. It is the only enemy in the game with a melee attack. It is brown in color, like all common enemies, and carries a sword in its right hand and a shield in its left.

## Behavior

The melee droid will run straight at players, and once close enough it will swing its sword, inflicting 25 damage on its target.

## Strategies

The easiest way to kill these enemies is to run straight backwards and shoot at them as they follow you. If you don't back up too far away from them, it's easy to hit their heads and deal double damage. However, if you're just going to back up in a straight line, make sure you're aware of what's behind you; you don't want to back up into a corner, or into fodder droids or other melee droids.

Because they chase you in a straight line and only hit you when close, these enemies are prime targets for grenades. Get then bunched up in a group, and then run away and throw a grenades into the ground. If you time it right, you'll damage the whole group of enemies.

When sniping, melee droids are easy pretty easy targets to take out. If you're sniping them, make sure you hit them in the head so that you don't waste extra shots. If they're accompanied by assault droids, it's probably better to pick off the assault droids first, and then focus on the melee droids.
Warscrap

Evil Noob game studio presents WARSCRAP.

Inspired by games like Warframe, Firefall, and Halo; WarScrap explores a new approach to the trending .io game genre taking the web by storm.

**WarScrap** offers a cooperative focused gameplay style with light pvp. Join the battle against the invading machine army and a player-driven rogue faction. You defend your base and several core reactors with up to 10 other players in your region. Compete for the highest rank on the leaderboard, and earn cores to unlock additional items and weapons to aid in your fight against all who stand in your way.

Visit https://warscrap.io to Join and Play for Free.

## External links

* Official Website
* Official Discord
* Official Twitter
* Official Facebook
* Official Youtube
Fodder Droid

**Enemy Class** | Common

The fodder droid is a common enemy in warscrap.io. They are found all over the map, though they do not spawn as frequently as the assault droid, and spawn more often near the boss than at the reactors. They have the lowest health of any enemy in the game and aren't very dangerous to players unless they aren't noticed.

## Behavior

The fodder droid will run straight towards players, exploding when near and dealing 20 damage. Upon explosion they die, though they won't drop any loot or award points. They don't move very fast, but they will chase players from a large distance away, often making their way to the player's spawn.

## Strategies

The fodder droid is generally very easy to deal with. When they chase you, all you have to do is simply back up and shoot them. Their low health makes them easy to kill with any ranged weapon. However, *never use the katana on them*. It is impossible to kill them with melee before they explode, and it's not worth taking the damage since they are so easily killed with guns. It's not worth it to utilize any special skills against them, because of how easy it is to kill them normally.

If you're a sniper, you probably don't want to waste ammo on them; instead focus your shots towards more dangerous enemies.
Lazarus Wiki

Welcome to the Official Lazarus WikiWelcome to the Official Lazarus Wiki
The guide for Lazarus written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Lazarus

It’s the far future and due to reasons that will hopefully become clear with time, the universe is continually playing out its final seven days. The climactic struggle between humans and a vicious alien race is stuck in a ceaseless loop. This is where you come in. Build your legend as a brave star pilot battling through a huge persistent universe. [Read more...]

Content

* **Races**
	+ Humans
	+ Human Factions
	+ Apophis
	+ Ourobeans
	+ Drones
	+ Golems

* **Ships**
	+ Human Ships
	+ Drone Ships
	+ Apophis Ships (TBA)

* **Systems**
	+ Core
	+ Special
	+ Active
	+ Passive

* **World**
	+ Story
	+ The Ourobean Comet
	+ Xenotaphs
	+ Ki (The Lost Pilot)
	+ Scheherazade-15
	+ The Lazarus Event

Featured images
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Guides

* How to play guide for Lazarus
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @SpiltMilkStudiowindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 321 pages (33 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Lazarus Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
The risky biscuits

The Brigade of the Risky Biscuits is a powerful ring of Pirate Lords created by Windward Pirate Lords Captain Lovi and Captain Horatio Algers III. It was started out of necessity when the two Pirate Lords were cornered in the great "Queen's Conquest" battle in the town of Dingle. Legend has it they go about telling of their travels nowadays on various Windward servers. Three Stories have so far been recorded:

The Story of The Brigade of the Risky Biscuits:
The two pirate lords were cornered by the queen's forces. They were out of supplies. Pirate lord Captain Lovi was eating a sea biscuit (The horse, not an actual biscuit they've said). He thought that if horses banded together, pirates would be no match. He then banded together with Pirate Lord Captain Horatio Algers III. On that day they created The Brigade of the Risky Biscuits. They went on to recruit other powerful pirate captains.

The Story of the Godly Sails:
Pirate Lord Captain Lovi was a cabin boy when he came across a god-like pair of sails. He attached them to a dinghy, and soon was the fastest pirate in the world. He went by the name "Black Beard" for a while, until he decided he couldn't call himself this without a beard. He went on to lose the sails in a bad game of Liar's Dice.

The Kraken:
Captain Lovi and Captain Horatio Algers III (Still Pirate Lords) took a small payment to defeat a sea monster. It turned out to be a kraken, and they lost most of their fellow Pirate Lords. They defeated it with giant barrels of soy sauce they had acquired in The Orient months before, while on a quest to find Buddha and recruit him to The Brigade of the Risky Biscuits.
Apophis

*This article is a stub. You can help Lazarus Wiki by expanding it.*

A race of aliens who want so passionately to end humanity that they are trying to destroy reality itself - and keep on trying, regardless of how many Lazarus Events the Ourobeans successfully trigger.

> *"The **Apophis** are nasty, mean, genocidal, vicious, unpredictable aliens, unwilling or unable to communicate with us. They are ugly too. Far more worryingly, they began winning every single fight. They started nearly all of them, but even the ones they didn’t, they invariably finished. It would have been impressive if it hadn’t threatened our very existence."*
>
>

They have incredibly advanced tech based around crystalline energy sources that contain some... anomalous materials that human scientists have so far been unable to decipher. This is one of - but the only - way they differ to the Drones.

The Apophis are worryingly skilled at adapting existing tech/structures/forms and enhancing them with their own, almost like the way a parasite can change its host only the Apophis' talents don't seem to be limited to organic materials and structures.

Despite the recovery and documentation of a small number of Apophis Drones (see below), nobody knows what a 'pure' Apophis looks like.

##### IN THE GAME

They have still not been seen in the game as of yet, but are rumoured to be getting introduced in the near future.

For now, the few information given about the Apophis were given onto the game's discord :

> *"We want to keep the silhouettes of Apophis the same (or very similar) to the Drones so that the learned language of form and function that players have is not thrown away, but at the same time we want them to look cool, creepy and dangerous. Of course in the game's Lore, the Apophis somehow grow on (or perhaps mutate out of?) the Drones, but nobody's quite sure why or how. Hopefully we're close to nailing their look!"*
>
>

**AMMUT**

The Prime Apophis. It was a force to be reckoned with. Deadly, driven and monstrously huge, it was finally brought low by the human pilot Ki just moments before the very first Lazarus Event.

**THE WEAPON**

The Apophis built a weapon - although technically more of an engine - that wrought the end of the universe. Deployed when they realised that humanity would bring them to a stalemate. Nobody knows how it works, only that the almighty, transdimensional Ourobeans fear it so much that they reset the entirety of reality every time it is fired.
Player Skins

*This article is a stub. You can help Warscrap Wiki by expanding it.*

These are the **Player Skins** in Warscrap.

## List of player skins

* **Engineer**
* **Gunner**
* **Medic**
* **Scout**
* **Sniper**
* **Soldier**
* **Trench**

When you go onto Warscrap.io, the default skin is the Soldier. You do not start out with the weapons that are shown on the skin's page, you always start out with the SMG.
Warscrap Wiki

Welcome to the Official  Wiki
the *Warscrap* guide written and maintained by the players.
We are currently maintaining 302 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Warscrap**Evil Noob**game studio presents **WARSCRAP!**
Inspired by games like Warframe, Firefall, and Halo; WarScrap explores a new approach to the trending .io game genre taking the web by storm! Become a Warscrapper! Join forces with other scrappers to defeat the machine race in this third-person, coop focused action game.

Quick Links
About the GamePlayer SkinsObjectivesEnemiesWeaponsItems

Guides
* How to play guide for Warscrap
* Release date
* System requirements

Videos

*Warscrap* Links
Official WebsiteOfficial DiscordOfficial TwitterOfficial FacebookOfficial Youtube

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Explosives

Because of the unique physics engine of Patterns, explosive devices can be crafted and detonated with quite impressive results on the surrounding landscape. While each bomb reacts with its surroundings differently, they all fundamentally alter the landscape dependent on how and where they are placed. Many players use these explosive items to clear land for the construction of shapes, crafting areas, or more complex buildings and geometries.

One word of warning concerning explosives - the engine that runs Patterns does not have an "undo" function. MAKE SURE what you are blowing up is something you WANT blown up, because when it's gone, **it's gone**.
Patterns 0.06 Update Notes

Welcome to our first update of 2014. We’re happy to announce some new features such as a locked camera view, new flat worlds to build on and more power added to the Substance Editor!

2014 is going to be a busy year for us. More modding capabilities and scripting are on our roadmap. Keep sharing your creations with us on the Cosmos and check in regularly for new and updates!

You can read the full list of updates below.

## Substance pack editor

* New graphic properties can be modded to change the look of substances in game:
	+ Specular- Basically the shininess of the texture. This uses a grayscale only palette with white being the most shiny. Color images are converted to grayscale.
	+ Occlusion- Used to map darker and lighter pixels resulting in a texture with an illusion of relief. Brick and bonestone are good examples of this technique. This can be used to create hot spots and shadows on substances. This also uses a grayscale palette and color images will be converted.
	+ Illumination- Enables the glow and light emission effect for materials. Lava and moonstone are good examples of this technique.. White to black is the range with white being the most illuminating. Default color is black.
	+ Metal- Affects the metallic quality of a substance. The default is black with white being the most metallic.
* HD setting option doubles the texture resolution when working in the substance pack editor.

Note: This is performance intensive while in the editor.

* It is now possible to be able to define the exact number of substances you want to include in your substance pack. So if you ever wanted to just have 5 substances, you can!

## Save data reorginzation

* Worlds are now saved into their own directory with world data and the lua config file.
	+ As those worlds get loaded in game a new folder for that world and its save files will be created in "\\user\LindenLab\Patterns\WorldData". All subsequent saves will be saved to their own subdirectory under "WorldData"
* When saving we now create a screenshot of the game in view at the point of saving. This file will be placed in the world’s directory.

## New Features

* Genesis Plane Square: Elegant, simple, and square.
* Genesis Plane Strip: Perfect for your flat world and elongated projects.
* Added lock camera option to the Scene Settings. You can use this to control the use of the camera and player experience in worlds shared on the Cosmos.

## Bug fixing and house cleaning

* Removed Hypatia V due to performance issues.
* Fixed "collection challenge" bug where the challenge mode persisted across multiple worlds.
* Fixed the saved game time stamp bug.
* Fixed Multiplayer bug that prevented clients from placing saved patterns in hosted worlds.
* Fixed the Patterns inventory not being synced in network multiplayer.
* Hitting the repeat build key (the "C" key by default) to repeat the shape placement should now work as intended.
* Removed username from default save file name.
* Fixed not being able to “Like” more than one Cosmos world during a game session.
Pommel and Cross

**Pommel and Cross** is an ability available to Paladins. It deals direct Physical damage with a chance to stun the target, and then deals Physical damage in a frontal area of effect.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You strike your enemy with the pommel of your weapon, followed by a sweeping strike that damages all enemies in front of you up to 4m away. The initial pommel strike has a chance to Stun that target.* (Latest In-Game Description for *Pommel and Cross*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Strike an enemy with the pommel of your weapon, dealing Physical damage with a chance to stun. Then follow with a cleave that deals Physical damage to nearby enemies in front of you.* (Official Description for *Pommel and Cross*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You strike your enemy with the pommel of your weapon, followed by a sweeping strike that damages all enemies in front of you up to 4m away. The initial pommel strike has a chance to Stun that target.*

   **To:**

   *Strike an enemy with the pommel of your weapon, dealing Physical damage with a chance to stun. Then follow with a cleave that deals Physical damage to nearby enemies in front of you.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *You strike your enemy with the pommel of your weapon, followed by a sweeping strike that damages all enemies in front of you up to X meters away. The initial pommel strike has a chance to stun that target. (Uses Wrath)*

   **To:**

   *You strike your enemy with the pommel of your weapon, followed by a sweeping strike that damages all enemies in front of you up to 4m away. The initial pommel strike has a chance to Stun that target.*

## Gallery

* Info for the Pommel and Cross ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Pommel and Cross Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Ki

Ki - perhaps known more widely known as the *Lost Pilot* - is the sole reason we have a chance to defeat the Apophis.

She was the first and best of the new generation pilot warriors, the ones trained from day one with their Golem partners. Hers was a legendary unit known as Robopug. It is unclear whether Ki herself named the Golem as such, or if it chose this rather blunt label itself.

A young woman of vicious temper and razor-sharp wit, she made no friends but rather won them as a result of her incredible deeds. She was the first person to be able to pilot the SH-15 (the first human fighter craft that fully incorporated Ourobean tech) and was there, right in the eye of the storm when the Apophis first triggered their universe-ending weapon.

As we now know, this is also the exact moment the Ourobeans reset the universe 7 days earlier... but she never came back. She's not the only thing to be lost to us since the Lazarus Event became a part of our lives, but certainly she was the most valuable. Some people hold out hope that she survived and will return to us. Others are adamant that she died making the ultimate sacrifice taking down Ammut, the Prime Apophis, but in a cruel twist of fate the energy unleashed on its death wiped the two of them from reality just a heartbeat before the Ourobeans reset everything.

It is likely we will never know the truth.
Ru'lun Fang

**Ru'lun Fang** is a dagger available to players in *Pantheon: Rise of the Fallen*.

## Gallery

* Item details *[Pre-Alpha 2021]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Formations

Formations are patterns you can build with different shapes and substances that then turn into an object with unique behaviors. Formations can be used to help the player destroy or build.

## Forges

### Clay Forge

This crafting station can be used to make brick and stone from clay and rubble.

1. Stoke the kiln with Tetrahedron shaped wood

2. Add Clay or Rubble Tetrahedrons

3. Wait for brick or stone substances to appear on top of the Kiln

4. Break the newly created substances on top of the Kiln to add it to your inventory

* Place 4 clay pyramids in a square pattern
* Place 3 clay Tetrahedrons on the left, back, and right sides of the formation
* Place 1 last clay pyramid with the square portion facing up in the center of the formation

### Stone Forge

This crafting station can be used to make more durable pure substances from their ore.

1. Stoke the forge with heartwood

2. Place ore you have inside it

3. Wait for new substances to appear on top of the Kiln

4. Break the newly created substances on top of the Kiln to add it to your inventory

* Place 4 Stone Brick pyramids in square pattern
* Place 3 Stone Brick Tetrahedrons on the left, back, and right sides of the formation
* Place 1 last Stone Brick pyramid with the square portion facing up in the center of the formation

## Spawn Point

Spawn points can be made which will allow the player to respawn at the newly set location. If the player has not set any new spawn points the default world location will be used. To build it place 2 Small Drum moonstones on top of each other connecting them via their square faces.

## Trees

Trees can be formed using this formation in order to add aesthetics to your world or to help farm foliage and heartwood.

* Place 3 Heartwood Tetrahedrons in a triangular pattern with the points in the middle nearly touching.
* Place a Heartwood pyramid in between each Tetrahedron for a total of 3 pyramids. You may need to rotate them depending on which face you are trying to place them on.
* Place 1 last Heartwood Tetrahedron in empty space left in the formation
* Now watch as your tree grows!

## Lanterns

A Lantern can be used to add decorations and Lighting to your world.

* Place 3 Silver Tetrahedrons in a triangular pattern with a triangular space open in the middle.
* Place a Moonstone Octahedron in the center against the flat triangular face.
* Place another Silver Tetrahedron on top of the Octahedron.
Stats and Equipment

Each ship in Windward has a variety of Stats and Equipment, with varying strengths and weaknesses for each ship type and level.

## Player Level

The player level is determined by current talent points - for example, a Level 20 Player would have 20 Talent points.#

By level 101, You will have unlocked everything in the talents tree.

## Stats

There are eleven stats that each vessel has.

* **Hull:** Your hitpoints. A higher Hull value results in a more resilient ship.
* **Sails:** Your sails' hitpoints. Stronger sails resist damage, and damaged sails drastically curtail ship performance (very important in combat!)
* **Speed:** How fast your vessel is in a straight line.
* **Mobility:** How agile your vessel is. A higher mobility value means you can accelerate and decelerate faster, and turn sharper at higher speeds.
* **Damage:** This affects how much damage your ship's attacks will do, both cannons and damaging Area-of-Effect abilities.
* **Accuracy:** The accuracy of the ship's cannons.
* **Range:** The range of your ship's attacks.
* **Critical:** The chance of causing critical hit (double damage or double the duration).
* **Diplomacy:** In addition to merchant prices, Diplomacy affects Support specialization talents and all Area-of-Effect abilities such as Grogolov.
* **Armor:** The higher the armor plating, the less damage your ship will take in combat.
* **Armor Piercing:** How many Armor points your shots will negate when striking a target.

## Faction Multipliers

Different factions have emphasis on different stats.
Quick Start Guide

Your activation key can be used to get Patterns in two ways. Patterns can be downloaded below:
[Click here to download]
**Downloading from Steam**
You can also download Patterns from Steam, a digital media and gaming distribution service. If you’re new to Steam, you’ll need to first create a Steam account and then install the free Steam application.

To play Patterns, launch the Steam application and log in using your Steam account name and password.

Patterns may already be available to play in Steam under the "Library" tab.

However, if you do not see it listed, you can add it immediately using the Product Key that you received after completing your purchase.
In Steam, select "Games" from the pull-down menu and then "Activate a Product on Steam."

Input your Patterns product key to activate and download the game.

Next, the game will appear in your Library.

Hit the "Play" button to begin the game!

You can always find Patterns in your Steam Library. New updates to Patterns are automatically applied to the game in Steam as they come available.
Have fun and enjoy Patterns!
Turba

La **turba** se produce mediante el compostaje de residuos agrícolas. Como todos los fertilizantes, se puede aplicar una unidad a una sola parcela, ya sea a el parterre del jardín vacío, el parterre del jardín con ramas o el enrejado de vides - para proporcionar un beneficio al cultivo sembrado posteriormente. La **turba** actúa como fertilizante de calidad y además aumenta el crecimiento. El crecimiento promedio de la cosecha dada mejorará un 20% y el producto y las semillas se incrementarán en 1.

Ve a la pagina Agricultura para obtener más información sobre los fertilizantes.

## Receta

  6x **Turba**
 2x Larva

## Creación

  10x Fertilizante potenciador I |  10x **Turba**
  10x Fertilizante potenciador II |  10x **Turba**
  10x Fertilizante de calidad I |  10x **Turba**
  10x Fertilizante de calidad II |  10x **Turba**
   Parterre |  1x **Turba**
 2x Un trozo de piedra
   Césped (2x3)
   Césped (2x4)
   Césped (2x6)
 6x Un trozo de piedra

## Estudio

 10 |  1x Fe   1x Ciencia | -1 | No se puede descomponer

Agricultura