recursal/Fanatic-Fandom huggingface dataset:
The Good Dino-Mals

The Good Dino-Mals is a 2D/3D Animated Adventure Comedy film that is loosely based on Lois the Hedgehog's spoof, *Animal* and will serve as a second spin off of the Powerpuff Hedge-Girls series. The film is produced by B-Master Animation, Yesenia Productions, KirbyStar Studios, and Allspark Pictures while it will be distributed by Warner Bros. Pictures.

## Voice Cast

* Andrew St. Germain as Sanic (Sanadar) / Teals (Tealzini)
* Jessica DiCicco as Hanazuki
* Raymond Ochoa as Arlo
* D.B. Sweety as Aladar
* Julianna Margulies as Neera
* Cindy Robinson as Ameera Red
* Rosario Dawnson as Genilo the Hedgehog
* Ray Romano as Sam-Yar the Hedgehog
* Ariel Winter as Lois the Hedgehog
* Dan Green as Kron Mephiles the Dark
* Kirk Thornton as Shad-Ton the Hedgehog
* Kath Scouie as Sallylene Acorn
* Nika Futterman as Stick-ma the Badger
* Samuel E. Wright as Kron
* Peter Siragusa as Bruton
* Joan Plowright as Baylene
* Della Reese as Eema
* Colleen O'Shaughnessey as Little Dreamer
* Peter Sohn as Forest Woodbush
* Dave Boat as Bubbha
* Carrie Paff as Lurleane
* John Ratzburger as Earl
* Calum Mackenzie Grant as Pervis
* Alfred Monlia as Rippen
* Ricky Geravis as Dominic Badamal
* Steve Zhan as Thunderclap
* Stephanie Sheh as Zeena
* Amanda Leighton as Yesenia (cameo)
* Kristen Li as Megan (cameo)
* Natalie Palamides as Roxanne (cameo)
* Neil Patrick Harris as Pupchi (cameo)
* Evan Fong as Vanoss (cameo)
* Grey DeLisle, Phil LaMarr, Mona Marshall, Rob Paulsen, Kevin Michael Richardson, Frank Welker, and Lara Jill Miller as additional character voices

## Production

Titmouse Studios will provide the 2D animation for Hanazuki while the 3D animation on the locations and the characters will be provided by Mikros Image.

## Sequel

A sequel called The Good Dino-Mals 2 is in the works as it will focus on Sanadar and Tealziki who journeys out of the Nesting Grounds to bring a little cave girl, Mila, to her home while going through some events in a place called the Land of the Pride.

## Reference

1. ↑ http://b-master2015.deviantart.com/gallery/62007390/The-Good-Dino-Mals
Ogre

## Introduction

### Description

Ogres appeared as giant humanoids with very muscular bodies and large heads. They stood at 2.4 meters tall and could weigh beyond 200 kg. Their skin is leathery to the touch and usualy a fleshy tan color. Their lower fangs resemble those of a boar, and an ogre can easily bite of the limbs of their foe. Their eyes are small and piercing, with a yellow hue to them.

### Psychology

They tended to be lazy and brutish, preferring to rely on ambush and overwhelming numbers in battle. Ogres often worked as mercenaries, hoping for easy plunder. Some ogres enjoyed the taste of raw dwarf flesh.

### Relations with Other Races

Ogre's hate other races, but can get along well with some Orcs and Trolls. Ogre's have a grudge with Hill Giants, whom used to destroy their homes, in turn the Ogre's now stalk and kill Hill Giants on a regular basis.
Steve

## Steve Sweid

**Steve Nelson Sweid**is a main character in *City of Sanacola*.

## Biography

Steve is 18 years old and has no siblings. Steve is very kind-hearted, but in return he is also easily annoyed.

## Trivia

* Steve is based off of Wikia user MuppetSpot; as well as having all 3 parts of his name reference puppeteers.
* Steve's last name is a reference to Yousef Sweid, the puppeteer for Mahboub on the Israeli co-production of Sesame Street.
* Despite his age, Steve sleeps with a monster doll he dubs; *Lovey*.
* Steve's catchphrase is "Oy vey"
* Also his first named is based on Muppet performer Steve Whitmire (Kermit, Rizzo, Beaker, Wembley Fraggle, Sprocket, and Ernie) and his middle name is based on Muppet performer Jerry Nelson (The Count, Mr. Johnson, Herry Monster, Amazing Mumford, Floyd, Robin, Lew Zealand, Crazy Harry, and Gobo Fraggle)
Adam

## Adam McZragan

**Adam Colden McZragan** is a main character in *City of Sanacola.*

## Biography

Adam is 16 years old, and is the younger of the two McZragan children. Adam is relatively quiet, but he's also very intelligent; and sometimes says this that other characters don't understand.

## Trivia

* Adam is based off of Vossie himself; from the HLHS, to the quiet personality, to the saying of things people don't understand.
* Adam, along with Nicholas, makes a lot of song references.
	+ However, Nicholas more references multiple genres; while Adam mostly references country.
* Adam was heavily influenced by Vossie's old OC; Kevin Poincaire. Vossie states that he wants Adam to be "Kevin but less about the HLHS."
Frost Giant

## Introduction

   Frost giants, called *isejotunen* in their own language, were large giants that lived in caverns or castles in cold, mountainous environments.

### Description

Almost always evil creatures, these giants stood 4.6 m. tall and weighed around 1270 kg. They had pale skin with a blue hue to it and either gray or white dirty hair and wore skins or pelts, along with some form of armor they owned. Their eye color usually matched their hair color, but some have an arcane blue light burning within their iris.

### Combat

In combat, frost giants would hurl rocks and then close in with battleaxes. They were immune to cold, but particularly vulnerable to fire, and had low-light vision. Their power visual senses extended into a higher end of the visible spectrum, allowing them to see more easily through snow and blizzards than other creatures. They would take prisoners if possible.

### Society

These giants lived up to 250 years in societies led by a "Himbrydr" which was the title used to describe the leader of a frost giant community. They were usually the most powerful in their tribe and usually had the best equipment. They often survived by means of hunts and raids, although they were not below trading if the need arose. In frost giant society, the most important bond except that of the ordning was the family bond. The ordning was determined by a combination of the individual's ability to wrestle and boast.

### Relations with Other Races

Frost Giants usualy dominated their frosty homelands, but not without forging long lasting enemies with Dwarves, Arctic Dwarves and Mountain Orcs. Frost Giants find Arctic Dwarves to be useful workers and it's not uncommon that Frost Giants enslave arctic dwarves to use them as builders, carving out mountain homes for the Frost Giants. Mountain orcs and frost giants often fight each other for territory.
Ruskur

The Heroes Reputation: **Unknown**

## Introduction

Ruskur is located in East Selan and is one of Odril's oldest cities. There are about 650 inhabitants, but there are many travelers in the city so there is ussualy about 1000 people in the city depending on the season.

### Description

At the beginning of the 10th century, Mörður Örnólfur built the fortified stronghold Mörðurborg on a hill in the northern part of Ruskur and in front of the city's sacred barrow. Mörður Örnólfur has a good relationship with Karl Úlfvòld, but it sustained because of Karls superior power. The city is located by a sacred barrow where great Illuskan warriors have been burried for senturies deep underground. Upon the barrow a Rune Stone is placed and it's said that those who touch the stone will harness the energy of the dead fighters, thus many illuskans frequent the Rune Stone often. The city of Ruskur it self is not that interesting. The Hirdmen repport to Mörður Örnólfur, but they are lead by Barði whom is loyal to Karl Úlfvòld.

### Architecture

The finer houses in Ruskur are built with handcarved stones. They can be two stories tall and are usually decorated with fine handcarved symbols and some even have wooden dragon heads arching out from the building. Farm houses and regular houses are crafted from wood with support beams and a roof of either hay or wooden roof tiles. These houses are usually only a single floor, but they can have a small loft that's included in the living space.

### Locations of Interest

Mörðurborg

The stronghold build by Mörður Örnólfur. It's well guarded by Hirdman and Mörður's own armed guards. The stronghold secures the city of Ruskur and Mörður is payed by Karl Úlfvòld to keep the region safe.

#### The Market

There is a great market in Ruskur where the inhabitants trade amongst each other. Many tradesmen travel to this market from Tregaron and other large cities in Odril to trade here, because the city of Ruskur is located in the middle of Odril. Some products are transported here, because they first arrive in Tregaron.

The Sacred Barrow

An old barrow. The is a lot of lore and history about the barrow, and few, if any, have dared to enter below the ground through the stone gate. It's said that if you touch the Rune Stone on the top, you will harvest the energy of the fallen warriors whom lie burried there.

#### The Hall of Víkìngar

The Hall of Víkìngar is a hall dedicated to the sacred barrow and the meeting point for many warriors and hirdmen in Ruskur and Selan. The place is run almost like an independant guild hall, but it doesn't have a formal leader. At the moment Barði is widely respected due to his relations with Karl Úlfvòld, but when other highly respected leaders meet in the hall, competition arise. It's free to stay at the hall - if you can prove you are worthy of being there in the first place.

### Local NPC

Mörður Örnólfur, Powerful Leader

Barði, Hirdman Leader
Light Mint Green hemka

Light mint green hemka is a cute hemka. She is female. As this hemka's light mint green, her tummy is white and her cheeks and ears are lime green. As she says "please", she shows out a cute face because of her mood. The cute treasure tree is light mint green with the top and branch leaves that resemble cat heads and the tree has black whiskers, like Light mint green.

HER DEATH: Light mint green hemka dies in Beach Rescue: Part 2. As a gravestone of her was placed down by Hanazuki's house, she whispers, "Meow." Glowing light mint green, she grows her cute treasure, into a cute tree. This tree is a memory of the light mint green hemka.
Éarthrun Wiki

## Welcome to Éarthrun

Welcome to the wiki. We’re a collaborative community website about the D&D world of Éarthrun.

### Current Player Characters

Strider

Ulrick of Gent

Unthred

### Current Day: Midara

Mundara - Tusdara - Midara - Todara - Fradara - Lurdara - Sondara

### Current Month: Yuliere

Yanuere - Finhere - Marere - Adhere - Midere - Yuniere - Yuliere - Audhere - Senyere - Dehmere

## Introduction to Éarthrun

Éarthrun is a planet placed in the galaxy of Aromethra. The planet is covered in various continents with different countries, regions and inhabitants. Large oceans, thick forrests and daunting mountains devide them, but fear not, beyond lies new adventures!

List of Continents:

Eid'run

Aziara

List of Regions:

Nav'ien

List of Countries and Territories:

Odril

Bornheim Island

Nord'Wah

Swed'Wah

Edraesau

Tundrasil

Grun'Duk

Frayvik Islands

Germania

Franconia

Bretonia

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Introduction to Éarthrun

Éarthrun is a planet placed in the galaxy of Aromethra. The planet is covered in various continents with different countries, regions and inhabitants. Large oceans, thick forrests and daunting mountains devide them, but fear not, beyond lies new adventures!

List of Continents:

Eid'run

Aziara

List of Regions:

Nav'ien

List of Countries and Territories:

Odril

Nord'Wah

Swed'Wah

Edraesau

Tundrasil

Grun'Duk

Frayvik Islands

Germania

Franconia

Bretonnia
Troll

## Introduction

   Trolls are massive, predatory species of giant-kin, they are considered "stupid bastards" by other species of giants except for ogres, who are treated the same way. The most distinctive feature of trolls is their ability to regenerate. If any part of a troll's body is cut off, it will grow back after a while. The only things that can stop this are fire and acid, both of which trolls fear greatly a long with sunlight, which can turn a troll into rock.

### Description

The average troll stands 2.7 meters high and weighs roughly 227 kg. though females tend to be a bit larger than males. The hide of trolls is rubbery, and usually either moss green, putrid gray, or mottled gray and green. Their coarse hair is typically iron gray, or greenish-black. Trolls initially seem to be somewhat shorter, due to their sagging shoulders and tendency to hunch forward. They walk with an uneven gait. Despite this apparent awkwardness, trolls are quite agile and strong.

### Homelands

Trolls are most often found in cold, mountainous regions, but can be encountered nearly anywhere. They like to hide within forests where they are shielded from the sun, and can build homes or find caves.

### Society

Trolls speak Giant. They usually worship Vaprak the Destroyer. Troll dens are filthy places; ruled by a matriarch, who is often a shaman in possession of some magical power. These females have a greater appetite for sentient flesh.

### Subraces

Jaw Troll

Relations with Other Races

Trolls hate all other races, except for the Ogre's which they can get a long with.
Brilzrir

## Introduction

   Brilzrir is an Adult Silver Dragon, living among the humans in Odril. He goes by the name of Fraydvik Bastiat. In his human form, Brilzrir appear to be a chondathan in his fifties. His hair is silvery gray, and well trimed. His eyes are piercing, almost completely white with black pupils and a shining silvery hue. He has a short full beard of the same color as his hair. He wears a black leather armor, with a silvery chain armor of Mithril and wields a two handed sword of very high quality.

### Background

The life of a dragon was simply to boring for Brilzrir. As a dragon, everyone he met automaticly respected him. He was very envious of the adventurers he met, because of their interesting and facinating stories. When war broke out in Nav'ien, Brilzrir sealed off his mountain home and joined the war, fighting along side Gillian Frosthammer, Jarl- and Karl Úlfòld in his human form. But during an epic battle against the Orc Chieftain he was forced to break his polymorph spell to save Gillian Frosthammer. He flew across the battlefield, and slayed the Orc Chieftain by piercing him with his claws. He looked at Gillian Frosthammer and then flew south, to lay low, ashamed that he had broken his human form. It's been almost 10 years since that day, and Brilzrir is eager to return to the life of an adventurer, and to once again fight side by side with the humans.

### Personality

Brilzrir is adventourous by nature, and loyal by hearth. For Brilzrir, life is all about seeking thrills and good company. He is exceptionel at reading people and their motives. Brilzrir is disgusted by unjust and corrupted creatures, evil monsters and uncivilized behaviour. He constantly fears losing his disguise and being exposed for being a Silver Dragon, but his biggest fear is facing Gillian Frosthammer.
Duergar

## Introduction

   Duergar, also known as gray dwarves, were a subterranean race. They were close kin to dwarves, but with a diabolic taint to their blood. They carved out an existence in the Underdark, often near volcanoes. Their kinship to surface dwarves could be compared to that of the drow to surface elves.

### Description

Like their dwarven brethren, duergar were typically stocky figures, though beyond this there were many differences. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. Many were also thinner than their dwarven brethren. Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.

Because many duergar found on the surface world were criminal exiles, a surface dweller who encountered one of the gray dwarves was likely to notice facial and arm tattoos that marked the duergar as a traitor to his or her people.

### Psychology

Duergar were at heart a grim and bitter race, pessimistic of their future and deeply cynical regarding the motives of others. In a dark inversion of the strong family bonds typical of their dwarven kin, duergar viewed their kin and clan as adversaries set on holding them back, an expectation that became a self-fulfilling prophecy since every duergar came to believe this from early childhood. As a result, duergar were a dark and cruel race, who showed no mercy to their foes and who took great pleasure in inflicting pain on others, a welcome relief from what they believed was a meaningless life ended with betrayal.

Because of their pessimism, duergar rarely adventured of their own free will and were instead most commonly exiles cast out of their society. These adventurers, most commonly concerned with personal gratification, were frequently fighters or rogues, leaning on their training against the threats of the Underdark. Clerics were fairly common as well, serving the duergar gods in order to gain power and influence within society. Unlike the dwarves, duergar had no particular prejudices against arcane spellcasters and both smiths specializing in the smithy of enchanted items and wizards were well respected. Because of their cruel nature, experienced duergar adventurers often became assassins or blackguards, though the veneration of runes in duergar culture also led many to become runecasters.

### Relations with Other Races

Duergar were a coarse and distrustful race who felt that other races were out to get them, whether they were from the Underdark or the surface world. In spite of this, duergar were usually willing to trade with outside races, particularly from the surface world, for the sake of profit and the relations between duergar and their sometime-enemies, sometime-friends the drow and deep gnomes were especially complicated. However, the duergar had absolutely no love in their heart for their closest of kin, the shield dwarves, who the duergar felt abandoned them to the onslaught of the mind flayers. Since then, the duergar had waged war time and time again against the shield dwarves, demonstrating a deep-seated loathing.
Hill Giant

## Introduction

   Hill giants were giants of low intelligence that lived in hilly areas.

### Description

Hill giants were short and stocky in comparison to other giants. They were extremely muscular, capable of hurling boulders up to 300 lbs. through the air. The reason hill giants appeared to be more muscular than other giants was because of their shorter limbs and large dense muscles, but taller giants, such as fomorians, were still much more powerful.

### Ecology

A hill giant's metabolism was very high for a giant, and as a result, it had to eat a great quantity of food. It was not averse to eating demihumans, but would eat almost anything.

### Culture

In a hill giant society, the most evil act that could be committed was the betrayal of one's tribe. A hill giant family (a *huslyder*) was usually large and communal. The social ranking of hill giants was determined by a combination of an individual's physical strength and eating ability.

### Relations with Other Races

Hill Giants usually have a bad reputation among humans and other sophisticated but they are not so evil that they cannot be reasoned with. Hill Giants and Ogre's have a long lasting grudge against each other, because they prefer the same territory.
Ringryd

The Heroes Reputation: **Unknown**

## Introduction

Ringryd is a place of worship in Selan with 600 inhabitants. It is one of Odrils oldest cities and its landmark, The Hall of Bórálf, testifies to the city's age.

### Description

Ringryd was a gathering place for the worship of the gods and a common place for sacrificing animals and items. In the latter half of the 9th century, Ringryd was considered the most beloved city in Selan. A stone hall was build in Ringryd as a place of worship in the late 8th century, which is currently being reconstructed after Goblins raided the city four years ago. The Hirdmen army is weak in Ringryd, and consists of local farmers with weapons of poor quality, not trained fighters, the locals are not very fond of Karl Úlfvòld, because they believe he should take better care of the city and protect it.

### Locations of Interest

#### The Hall of Bórálf

Odril's first brick church, which was completed in the year 813 AD by Ǫrnólfr Bórálf.

House of Hrilðar

A nice place to rest, and the local hall where many feast after a long day of worship and prepareing rituals.

### Local NPC's

Pjetur Bórálfsón, Leader of the Hall of Bórálf and grandson of Ǫrnólfr Bórálf
Tregaron

The Heroes Reputation: **Unknown**

## Introduction

Tregaron is the capital and most populous city of Odril. The city has a estimated population of 6000. Tregaron is situated on the eastern coast of the island of Selan and is separated from Swed'Wah, by the strait of Ursunt.

### Description

Originally a Illuskan fishing village founded in the 8th century, Tregaron became the capital of Odril in the early 9th century. Beginning in the late 9th century it consolidated its position as a regional centre of power by the House of Úlfvòld when Jarn Úlfvòld became the first official chieftain of the city. This included construction of the prestigious Castle Of Tregaron, Úlfborg, and later the founding of The Hirdmen.

### Architecture

The finer houses in Tregaron are built with handcarved stones. They can be three stories tall and are usually decorated with fine handcarved symbols and some even have wooden dragon heads arching out from the building. Farm houses and regular houses are crafted from wood with support beams and a roof of either hay or wooden roof tiles. These houses are usually only a single floor, but they can have a small loft that's included in the living space.

### Districts

#### The Suburbs

The suburbs are home to the ones who work in Tregaon. Mostly illuskan farmers, black smiths and others with simple professions.

#### The Docks

The docks are where all the ships enters Tregaron and Odril. This is where fine goods, materials, herbs and spices enter Odril. It used to be loot from Eid'run that entered here, and occasionaly it still does by smuglers.

#### The Market

This is the main trade district of Tregaron. Many goods can be purchased here, if you have the coin to pay for it. Weapons, armor, potions, supplies, fine clothing and jewelry. Fine furniture is crafted here as well.

#### The Castle of Tregaron

Úlfborg is centered in the middle of Tregaron and is surrounded by barracks for the Hirdmen. It's well protected and guarded 24/7 by the Hirdmen. Noone gets within the walls unless they are extremely important and have a meeting with Karl Úlfvòld, or a Hirdman. Regular civilians are not allowed within unless they work for the House of Úlfvòld as servants.

### Local NPC's

Reinðhar Kjóln - Blacksmith

Arn - Local leather crafter
All styled out

All styled out is a Hanazuki short.

## Transcript

Hanazuki: Any clothes you wanna wear, Light Blue?

Light Blue: Inga woorp.

Hanazuki: OK, now, let's check your measurement.

Later...

Hanazuki: Uh, even though you can wear some lipstick, mascara, a dress and a shiny wig, are you still a boy or a girl? I think of a boy, but in a girl form.

Make up melts, then wig and dress starts to blow away, leaving Light Blue naked.

Light Blue \*angry\*: NETTAJOOPA!
Black Orc

## Introduction

   The **Black Orcs** are amongst the biggest, meanest, strongest, and most brutal of all the orc races. Named after their darker shade of green, their thick black-colored armor and their horrendously foul odor.

### Description

the Black Orcs consider themselves the ultimate warrior. These beasts are grim and singularly-focused on war, an occupation that they take far more seriously than even others of their own kind. Equipped with some of the best weapons and armor in the tribe, these fierce fighters provide their race with a much more reliable source of elite, powerful fighters. The black orcs stand tall at 2.14 - 2.30 meters and weigh 110 - 140 kg. While wearing their heavy plate armor most black orcs weigh 200 kg.

### Psycology

Since they are the best fighters, the Black Orcs receive the main share of the loot after battle. Being militaristic and spartan in nature, Black Orcs would find anyway to either improve on their combat skills or to appear bigger or meaner as they possibly can. Due to this air of superiority, most Black Orcs usually band together in their own mobs or warbands that are usually totally independent from the rest of the tribe.

### Culture

When a black orc is born into a tribe, they usually rise to become a warchief or a high ranking leader within the tribes army. If a weak black orc can't rise to power, they sometimes travel the land in search for a weaker tribe, to lead. Some black orcs are even known for seeking out goblins, to lead.
Igdal

The Heroes Reputation: **Unknown**

## Introduction

Igdal is a small cosy illuskan village. The hirdmen who protects the city reside in Lingir and are under the command of Arndórr Guðmundr.

### Description

Língír was founded during the early days, but already in the 8th century, about 250 people lived in the area. The oldest part of the city is where Arndors fortress is build, while the oldest building in Língír is a tall tower, built around 830 AD to spot orcs or other incoming threats. Many of the inhabitants are farmers, black smiths, tradesmen, carpenters or hirdmen.

### Architecture

The finer houses in Igdal are built on foundations of handcarved stones. They can be two stories tall and are usually decorated with fhandcarved symbols and few have wooden dragon heads arching out from the building. Farm houses and regular houses are crafted from wood with support beams and a roof of either hay or wooden roof tiles. These houses are usually only a single floor, but they can have a small loft that's included in the living space.

### Locations of Interest

#### Girtryd's House

House of Girtryd, is a B&B-kind of tavern often used by travelers In Odril and open to civilians. Girtryd Inghildur runs the place and takes money or goods in exchange for a comfortable night’s sleep and good breakfast.

#### The Market

There is a small market in Lingir where the inhabitants trade amongst each other. Coins are rarely exchanged, since few products are worth coins. Most products are homemade or homegrown.

#### Fjalarr's House

Fjalarr's house is centered in Igdal and is often sourrended by his group of Hirdmen.

### Local NPC's

Orhan, Inn Keeper

Fjallarr Harnsk, Local Hirdman Group Leader

Girtryd Inghildur
Mountain Orc

## Introduction

   The Mountain Orcs of the north and The Frostspine Mountains, comprise the oldest and most numerous of the various orc subraces active in Éarthrun. In fact, many people assume that all orcs are like the savage warmongers found in these regions, and do not identify half-orcs as a separate race.

### Description

Mountain orcs look vaguely like primitive humans but are a fair bit taller at seven or more feet in height; a rare few exceed eight feet in height. They have stocky, powerful necks, and their bestial heads seem to sit directly on their massive shoulders. Their eyes are always a deep shade of gray with yellow pupils, and their faces are dominated by porcine snouts, small pointy ears, and unlike other orcs they don't have large tusks, but small sharp fangs. Mountain orcs can't grow hair. Their clothing is crude and primitive. They are far from the cleanest race on Éarthrun and delight in decorating their bodies with deep scars and warpaint.

Mountain orcs are shorter, more slender, and less bulky than other orcs, standing at 1.78 - 1.86 meters tall and weigh around 84 - 92 kg.

### Psychology

Mountain Orcs are probably the smartest of all the orc races. They are extremely aware of their own mortality and can be very cunning. They prefer to launch ambushes or luring adventurers into traps to get the upper hand in the fight.

### Homeland

Mountain Orcs prefer the colder regions near mountains, and usually build their communities in abandoned dwarven mines or natural caves. They are also known for building forts arround natural obstacles in the terrain.

### Relations with Other Races

Mountain Orcs rely on themselves and are not very accepting of other orc races, goblins or hobgoblins. They often fight for territory against dwarves, humans and even frost giants. They have a long standing grudge against Arctic Dwarves, because they prefer the same homeland.
Hulbur

The Heroes Reputation: **Local Heroes**

## Introduction

Hulbur was named after Krarhm The Talls first son Hulbur Krarhmsón whom died at a young age.

### Description

Hulbur is a relativly new village founded by Krarhm The Tall. The oldest part of the city is where Krarm build the foundation for his homestead. Many of the inhabitants are farmers, black smiths, tradesmen, carpenters or similiar occupations. Most inhabitants work in the fields.

### Architecture

The finest house in Hulbur is built on a foundation of handcarved stones. Farm houses and regular houses are crafted from wood with support beams and a roof either hay or grass and moss. These houses are usually only a single floor, but they can have a small loft that's included in the living space.

### Locations of Interest

Hildar Khrarmsón's Homestead

Hildars homestead is the center of the city and the finest farm in the area. Hildar own most of the land which he inherited from his father, Khrarm The Tall. Hildar considers the city his own since he rents most of the lands to the ones who live there in exchange for work.

#### The Market

There is a small market in Hulbur where the inhabitants trade amongst each other. Coins are rarely exchanged, since few products are worth coins. Most products are homemade or homegrown.
Trick r treat

***Trick 'r Treat*** is a 2007 direct-to-DVD film starring Dylan Baker, Rochelle Aytes, Quinn Lord, Lauren Lee Smith and Moeca DeLain. The film was written and directed by Michael Dougherty.

## Plot

The plot consists of interwoven stories that take place around Halloween.

## Why It's Better Than the Rob Zombie *Halloween* films

1. The characters are more likable.

1. It's more frightening than the *Halloween* films made by Rob Zombie.
Cultura Jiralhanae

A pesar que dentro de la hegemonía del Covenant ve a los Jiralhanae como una especie bruta y muy resegada tecnológicamente, pero,
esto se debe a una Guerra Civil que destruyo su cultura antes de la inclusión de ellos en el Covenant. Jiralhanae de antaño, han contado y siguen recordando las historias que sus antepasados les contaban.

## El Cacique de Caciques

En la Epopeya mística conocida como "El Gran Guerrero", los Jiralhanae viejos les contaban a los pequeños la historia de un mítico héroe: El héroe, el salvador, el Cacique de Caciques.

"El Fin de la Era de paz ha terminado. La Era de la Guerra, la perdición de los Jiralhanae empezó.
MrRobertpedia Wiki

## Actividad reciente

Simplemente es la wiki de experimentos del usuario MrRobert10

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Caesarus

"Yo no empecé esta guerra... Pero yo, seré quien la termine."

## Frases Celebres

"Jiralhanaes solos, débiles... Jiralhanaes juntos, fuertes..."

"Jiralhanae no mata Jiralhanae... Pero tu, no ser Jiralhanae..."

"Lo siento amigo mio, pero la guerra... Ha empezado."

"O mueres como un héroe, o vives por el resto de tu vida como un villano."

"Nosotros, y nuestro movimienta, pasara a los libros de la historia, como la Liberación de Doisac."
Gregor Coolinoff

## Background

Gregor Coolinoff was an orphan until he joined his order. The order was wiped out, and Gregor took the vow of vengeance to bring justice to those who destroyed it.

## The Story so far...

Gregor was a member of the Rogue Sacrament, and has delved into the depths of the tunnel under the statue outside the guild hall to explore what lies beneath.
LIBRO DIARIO

Es un documento que registra de forma cronológica las transacciones económicas que una empresa realiza. Estas transacciones están relacionadas con la actividad principal de la firma.

Las operaciones se contabilizan mediante asientos contables, según se vayan produciendo.

Esta contabilización se debe ir recogiendo día a día; o en periodos no superiores a un mes en caso de que las actividades se hayan ido recogiendo en otros documentos.

## Información a incluir

Hay una serie de datos mínimos necesarios para la creación de un libro diario:

* Fecha de cada transacción.
* Las cuentas involucradas en la transacción.
* El importe de la operación.
* Breve explicación de la transacción.
Vincent-A005

**Amo la guerra :v**

-Vincent-A005

El **Sargento Mayor Vincent Serkins**, mejor conocido como **Vincent-A005**, es un Spartan III, de la Compañía ALFA al servicio de la Armada del UNSC durante la Guerra Humano-Covenant.

## Biografía

### Vida Temprana

Vincent nació en la colonia de Olympus IV, una colonia interior muy avanzada tecnológicamente. Pero Vincent nació en una familia de...
Devon Daniels

**Devon Daniels Stevens**, es una humana y la jefa criminal del grupo mafioso Vendetta di Venezia una de las mafias mas poderosas residentes de la Colonia de Venezia.

## Personalidad

Al haber nacido en la Tierra durante plena Guerra Humano-Covenant, la sociedad humana vivía en un estado de estrés y miedo constante. Aunque tenían la esperanza de que el Covenant jamas llegaría a la Tierra, una falsa fe que afecto a la pequeña Devon, haciéndola una ignorante en lo que estaba pasando fuera del Sistema Solar. Pero, al llegar la década de los 50's, la sociedad humana terretre empezó a corromporse moralmente por grandes o incluso completas perdidas de poblaciones enteras, como la Caída de Sirtex, o la Caída de Reach. Ante una sociedad moralmente muerta, esto volvió afectar a Devon logrando convertirse en alguien mas miedosa, como muchas personas habitantes de la Tierra.

Finalmente el Covenant llegó en 2552, Devon sufrió grandes perdidas familiares, esto afecto su personalidad, provocando que tanto fuera mas seria como que se generara un profundo odio contra el Covenant.

Al llegar al poder absoluto dentro de Vendetta di Venezia, algunos miembros de su mafia eran especies del Covenant y dado a su odio, en ton de venganza los enviaba a misiones casi suicidas, demostrando obviamente una personalidad vengativa.

## Biografía

### Vida Temprana

Devon Daniels nació en la ciudad de Vieja Mombasa en la Tierra, un 30 de Septiembre de 2537. Ella creció dentro de una familia promedio, dueña de una carnicería local de su provincia.

Desde que era una joven puberta, mostró ciertas atracciones a otras féminas. Tuvo un amorío en secreto con otra joven un año mayor que ella, de nombre Max Sanders.

Durante la invasión del Covenant a la Tierra en 2552, y en su primer ataque a Vieja Mombasa, la familia de Devon fue asesinada por el plasma del Covenant, únicamente ella y su hermano menor lograron sobrevivir. Esto lo que originó el rencor contra las especies del Covenant.
Balance

**Balance es un documento contable que va a permitir conocer la situación financiera y económica de una empresa en un momento determinado del tiempo. El Balance está compuesto por dos masas patrimoniales diferenciadas a las que se denomina activo y pasivo.**

http://www.gabilos.com/cursos/curso\_de\_contabilidad/curso\_contabilidad.html?5\_el\_balance\_activo\_y\_pasivo.html

https://introduccionacontabilidad.wordpress.com/2014/01/13/balance-general-practicas-2/
The Hirdmen

## Introduction

The Hirdmen is the name of Karl Úlfvòlds private army. An individual fighter is commonly known as a Hirdman, and is typicaly a pureblood Illuskan. Most Hirdmen are wielding an Axe and a wooden shield, but the Hirdmen are allowed to fight with their weapon of choice and wear any armor they want to. They don't wear a typical uniform, but can be easily recognised by their blue ribbon on their left upper arm.

### Orders

The Hirdmen has a defensive and aggresive purpose within Nav'ien. Some Hirdmen are currently trying to establish Karl Ulfvolds power in Swed'wah, Nord'Wah and Edraesau others are local militias, that enforces the simple laws of Odril and tries to limit the amount of Goblins, Hobgoblins and trolls. In Nord'Wah and Swed'Wah they are defending the cities against attacks and occasionaly launches attacks on Mountain Orcs. They often patrol the country side in search for evil creatures.

### History

The Hirdmen was founded by Karl Ulfvold to serve as an organised army in case of war with the Eidropians. It has since become a well functioning private army that is widely loyal to Karl Ulfvold.
Sistema de Combate Antipersonal K1-986

El **Sistema de Combate Antipersonal K1-986**, llamado extraoficialmente como **Katana Spartan;**es una espada basada en las capacidades de la Katana de la época del Japón Feudal, de uso exclusivo a miembros capacitados en el combate cuerpo a cuerpo de la Rama Spartan.

## Descripción

La Katana Spartan consiste en un sable con una hoja curva desarrollado para cortar amputaciones o perforar cuerpos con suma facilidad. Pero, su principal función es la de hacerle frente directamente contra las Espadas de Energía siendo una clara contraparte.

El arma se divide en dos secciones: El Mango y la Hoja, estas dos cuentan con ciertas modificaciones que las hacen útiles contra el plasma, y a la vez las diferencian de cualquier espada común.

### Mango

El Mango cuenta con un sistema que inhibe por poco tiempo los escudos de energía de un rival, siendo similar al usado en los Cuchillos de Combate, lo que permite incluso perforar escudos de plasma completos, siendo totalmente efectivo durante operaciones de asesinato.

### Hoja

La Hoja de la Katana Spartan, a diferencia de ser compuesta de acero como las antiguas Katanas Samurai, esta hecha de una aleación de titanio mezclado con un material conocido como "Cortosis", alcanzado una longitud de entre los 120 hasta los 150 centímetros. El Cortosis es un mineral metálico de símbolo químico "**Ct**" encontrado únicamente en la colonia de Sirtex II, este material cuenta con una capacidad natural de reflectar un campo electromagnético al entrar en contacto con plasma.

Esta capacidad hacia que el filo del plasma de la Espada de Energía no tocase en ningún momento con la hoja de titanio, sirviendo como una barrera invisible, lo que evitaba que el plasma partiera el titanio en cuestión de solo tocarlo.

El único inconveniente del Cortosis, era su extremada rareza y poco abundancia, esto provoco que para crear las hojas de las Katanas, se tuvieran que fusionar con el titanio para poder crear mas de estas armas, algo que, afecto las capacidades de resistencia comparadas con el Cortosis puro.

## Curiosidades

* El Cortosis es un material de la Saga Star Wars.
* La parte final de su designación oficial, "K1-986", la letra K representa que es una Katana, pero los últimos números "1986" representan el año se estreno Dragon Ball.
Newly changed articles

***BALANCE***

El balance muestra el patrimonio con el que cuenta la empresa en una fecha determinada; de ahí lo acertado de asemejarlo a una fotografía de la riqueza empresarial.

Pero de todos es sabido que en el patrimonio hay que distinguir la estructura económica, compuesta por bienes y derechos, de la estructura financiera, integrada por recursos financieros propios y ajenos. A fin de que el balance permita contemplar esta doble perspectiva del patrimonio empresarial, figuran separadamente el activo (estructura económica) y el pasivo (estructura financiera).

Estructura del balance contable

El balance posee una estructura perfectamente diferenciada, que se divide fundamentalmente ent

re:

* **Activos:** en el lado izquierdo del balance, donde podemos encontrar todos los derechos, inversiones y bienes que le pertenecen a la empresa. Para saber más detalles, te recomendamos consultar nuestro artículo Qué es el activo y el pasivo en contabilidad.
* **Patrimonio neto y pasivo:** se encuentran en el lado derecho del balance, el patrimonio neto arriba y el pasivo abajo. La parte superior comprende todos los fondos propios, formado por el capital aportado por los accionistas y reservas, y la parte inferior todas aquellas deudas que son exigidas a la empresa.

Es muy importante conocer que la suma de ambas partes **deben dar el mismo resultado,** corroborando así que el balance se encuentra cuadrado y que no hay problemas a la hora de comprobar y conocer la situación financiera de la empresa.

El porqué debe de dar lo mismo responde a la **idea básica** de que el dinero no puede desaparecer sin más, sino que todo lo que se adquiere en préstamos debe estar invertido en algo, y todo el dinero invertido debe provenir de alguna parte. Encontrarás más detalles al respecto en el artículo de unComo cuándo una empresa está saneada.

http://blog.corponet.com.mx/que-es-el-balance-general-y-cuales-son-sus-objetivos
Harvest: Legends

Las **Leyendas de Harvest**, son una compilación biográfica que narran la historia de distintos personajes que aparecieron en el Arco de Harvest: Mundo en Guerra y, su paradero y destino sea por fin conocido.

## Leyendas de Estudiantes

*En estas leyendas, se desarrollara en torno a la historia de los amigos preparatorianos de Walter Wilson y, de como tras la desaparición, obtuvieron tanto consecuencias en su vida escolar como el sufrir un gran dolor al perder a uno de sus amigos más cercanos. Donde intentaran hacer todo lo posible para descubrir el paradero de Walter.*
## Descender al Infierno

*La famosa Operación: THUNDERBOLT, apodada como **La Masacre en los Montes** una brutal exterminacion contra el 2° Batallón de Tropas de Choque*
Thuro 'Ugaaree

**Thuro 'Ugaaree** ha sido el Sangheili del Clan 'Ugaar mas respetado y temido. Thuro destaca por un intelecto superior, una formidable fuerza física y ser un excelente estratega, provocado por ser un veterano de guerra de más de 40 años.

El gran villano del Arco de Sirtex II :0

No me baneen este wiki plox :'v

aun sigue vivo
Imperium Galactum

El **Imperium Galactum**, es la mayor organización estelar tanto política, tecnología y militar jamas existente de la Vía Láctea, únicamente por detrás del Imperio de los Precursores.

Creado por la Humanidad, es el Imperio soberano de la Vía Láctea en el Milenio 5K. Conformado junto con otras centenas de especies alienigenas, han logrado converger en una Ecumene que, se encargara de proseguir el legado de los Precursores y mantener vigente el Manto de Responsabilidad.

## Enemigos

### La Omnimente

La **Omnimente** es la principal fuerza tecnológica y militar que se opone a las creencias del Imperium. Conformada principalmente por formas de vida no organicas, siendo en su mayoría maquinas e inteligencias artificiales, son dirigidos por, la Omnimente, una gigantesca estructura metálica consiente incluso mas antigua que los Precursores.

Son el principal enemigo del Imperium dado a que las creencias de la facción se opone ante dos de las Ordenes principales del Imperium, la Omnimente busca eliminar y erradicar a todas las formas de vida orgánica.
Precursores

Los Precursores, fueron alguna vez hace miles de millones de años la especie dominante de la Vía Láctea y de incontables galaxias aledañas.

Los Precursores tienen origen en nuestra galaxia hace mas de 13 mil millones de años, siendo una de las especies mas viejas del Universo, con una tecnología que otras especies las concebirían como magia o como poderes divinos, pudieron controlar nuestra galaxia y expandir su imperio en otras galaxias, provocando que otras especies los vieran y los alabasen como Dioses. E incluso, les temieran como Demonios...

## Historia

### Orígenes

El origen de los Precursores es desconocido; Los Forerunners pensaban que los Precursores habían seguido un proceso evolutivo de varios miles de millones de años. Pero, a diferencia de los Forerunners, los Humanos Prehistóricos tras haber conocido y conversado con El Primordial, pensaban que los Precursores no son el resultado de un complejo proceso evolutivo, sino, que fueron creados posiblemente por algún antecesor hace billones de años.

Pero, hasta los días de hoy, aun no se sabe con certeza, el verdadero origen de los Precursores.

## Sociedad

### Cultura

Usualmente y haciendo uso de un tipo de código, los Precursores, al iniciar la dominación o creación una especie, usualmente usaban nombres diferentes a los que se regían en la sociedad Precursora, haciendo uso de nombres simples de una sola composición verbal para que las especies los pudieran identificar mas fácil o para que aquellas especies pudieran crear un tipo de afecto/alabación hacia los Precursores, siéndoles mas fácil de recordar ya sea con alabación y respeto o con un horror y terror inenarrables.

## Tecnología

El poderío de la nave era inmenso, era capaz de crear agujeros de gusanos capaces de permitir el viaje entre galaxias. Esto, mas sus gigantescas dimensiones, imponían miedo y terror en cualquier especie, teniendo una longitud de mas de 200 kilómetros.

## Miembros Notables

* **Morzat, el Azotador de Galaxias:** "El terrible", "El que nunca duerme", "El de los cien mil holocaustos", "El Conquistador de Civilizaciones", "El Azotador de Sistemas Solares", "El Conquistador de Galaxias". Estos eran algunos pocos epítetos que únicamente remarcaban el inminente y gigantesco poder de Morzat y muchos de estos epítetos fueron puestos a Morzat, por miembros de su misma especie.
* **K'thar, el Vigilante:**
Items

## **Items**

* Iron Sticks
* Reindeer Saddle
* Ice Skates
* Ice Chunk
* Corrupted Ice Gem
* Waffle Cone
* Mug
* Snow Globe
* Rocky Snowball
* Ice Shard
* Polar Bear Fur
* Red Polar Bear Fur
* Santa Armor
* Refined-Ice Armor
* Crystal-Ice Armor

## **Tools**

* Candy Cane Axe
* Candy Cane Sword
* Chiseled-Ice Tools
* Refined-Ice Tools
* Crystal-Ice Tools
* Ice Staff
Craromun, el Rey de los Demonios

**Batallas** | **La Antigua Era*** La Gran Erradicación

**La Gran Guerra**
* 1ra Batalla del Templo Mayor
* Caída de la Citadela

**Craromun, el Rey de los Demonios**, es como su titulo lo dice, el actual y ultimo Rey de los Demonios, una raza semi-sapiente extremadamente violenta y brutal. Es también, uno de los tres Heraldos de la Oscuridad como también es un enemigo declarado de los Dioses, y de la misma Luz.

Craromun, es el ultimo de su especie, el ultimo verdadero Demonio, el ultimo Demonio Antiguo. Y esto, lo hace no solo el Demonio mas poderoso de entre todos, si no también, uno de los Seres mas poderosos de la Existencia.