Sion

The **kingdom of Sion** is a sovereign state located in central Enníare, with two large archipelagoes, the Zalamanca Islands in the south sea and the South Isles in the Sound of Concordia, two territories, Saragoza and La Zalma, in the south,Sakmanca to the west, as well as Iansarote in the northwest. The country's mainland is bordered to the south by Telierda; to the north and northeast by Latarnia, the Wildlands, and Arindear; and to the west and northwest by New Arindear.

Sion was originally Seirador territory, Seirador- a nation which spanned to the north as far as Lancelong, and to the south as far as Telierda, excluding Bardala.

## **Territories**

#### **South Isles**

The **South Isles** are a state of seven islands under the rule of the Kingdom of Sion. They are a hereditary Crown Possession; thus the Monarch of Sion is also the Sayyid of the South Isles.

#### **Sakmanca**

**Sakmanca** is a Sionian state located on the Sakmancan Peninsula in western Enníare. To the east and south it is bordered by the Western Main and the strait of Mocino, to the east by the sound of Concordia and north by New Arindear.

#### **Zalamanca Islands**

The **Zalamanca Islands** are an archipelago off the coast of south Enníare, under the domain of the Kingdom of Sion. The Zalamanca Islands consist of two known islands, with the others remaining largely undocumented.

#### **Iansarote**

**Iansarote** is located in northern Enníare, with the Northern Sea bordering to the north, Telierda's northern territory to the west, the Mürad Empire to the east-southeast, the Northern Wilds to the south,and Elsmoth to the south-southwest.

#### **Saragoza**

**Saragoza** is bounded by Concordia to the south, east and west, and the waters of the Bight of Saragoza to the north. Most of the area of Saragoza have a climate typical to the Sound of Concordia with cool, rainy winters and long, hot summers.

#### **La Zalma**

Located in the southeast of northern Enníare, La Zalma shares open land borders with Takaria, Telierda, and Arindear. It is bordered on the east-southeast by the Great Eastern Sea, and to the south by the Sound of Concordia. La Zalma is Sion's largest territory, and has a largely temperate seasonal climate.

## **History**

### **Commercial War of Arindear and Sion**

Starting after Ignis was vanquished, Sion and Arindear locked in
 a sportsmanlike commercial war. Sparked by their joint invasion of
Spellltoopia, they began claiming as much territory as possible, the two
 kingdoms expanded into empires. Sion took to the seas, her sailors and explorers longing for new lands and adventure. Lord Kelvin Sakman was of the first to claim such land. In 387 ABB Sakman set out and in 388 ABB landed on the shore of what is now Sakmanca, which was rich in gold from its mountains which also served as its boarder. The next explorer was a wealthy merchant by the name of Adalric Saragoza. Adalric had actually started back in 365 ABB, buying up land from the Concordians until finally, in 391 ABB, the merchant died and his daughter, Adeline Saragoza ceded the territory to the crown. Arindear then spread out from their part of
Spelltoopia, dubbed Castellion, to the west, down the Sakmancan
Penisula. To conquer and divide the new territories they used the
borders and oftentimes the names of the old Magik Nations that held the
land, most of which had spiraled into an economic and military collapse,
 making them easy prey for the Arindearian Empire. Most notable of
 these is Darkhelm.

The King of Conquerus vanished, presumed to be dead. He left no successor, and only one Commander in his small force. This Commander was of noble, Koridonian blood, his name- Darian Balir, son of the King. He showed great fealty to the Cid and, needing guidance in his new position as king (A position he had hoped to avoid by coming north.) of that nation, agreed for it to become a Sionian commonwealth, deeming it La Zalma.

Another famous seafarer, Zalaman Mocino, in the early 390's, began mapping and claiming the islands in the south sea. This explorer is famous for successfully traversing the straits of Mocino, and became lord over the islands he so cleverly named after himself, supplying Sion with Indigo and lace-works. However, not satisfied with lands in the west, Arindear began placing claims in the south, claiming a large belt of land just north of the Black mountains, which separate the Feywild
and South Enniare from the northern portion of the island.

After this great expansion, Sion turned to the north, and the Crown bought a tract of land from a conglomerate of Magik tribes, Naming it Iansarote. In 393 ABB, nearly half of the territory was gifted to Telierda to give refugee families from the flooding a new start while the problem was being solved.

This war, especially in the west, had a far-reaching and
unforeseen consequence: Due to being so spread out, the central Arindear
 Government had to give more power to the individual provinces. Sion had no such problem, as the Cid frequently visited each territory. Though that wasn't the only reason, it remains the most prominent.

## **The War for Tela (392-397 ABB)**

Prince Dastenn of Volcar, a Telierdan city, declared war on his
uncle, High King Gerous of
Tela, capital of Telierda, along with an unknown ally who ruled the
lawless city of Latarnia. Dastenn
believed the only way to rule Telierda was through fear, as his uncle
refused to do. Both his considerable Volcan army, and the superior
Latarnian
military, set out for one object: Tela, the capital city of Telierda.
But before
this could happen, Prince Dastenn had to assemble his troops. King
Gerous’ spies
in Volcar alerted him of these plans, giving him the opportunity for an
ambush.
He rallied all of his able bodied men and set forth to intercept the
largest
caravan of troops and supplies on their way to Volcar. The ambush took
place
while the caravan approached a bridge over the road it was traveling on.
 The
King’s men left none alive and took the caravan of supplies back to
Tela. Except
a few men.

One detachment of soldiers was scouting out for survivors
within Telierdian boarders and had failed to return. Their Captain, Sir
Fireflash, immediately started to search for them, accompanied by his talking
horse Big Thunder. He saw brutish soldiers emerge from the ground. Their eyes
glowed a dim red. He was taken into their caves and caverns; a veritable
underground empire. Hundreds of Telierdians were already enslaved, forced to
work mindlessly in the diggers’ mines. Sir Fireflash attempted to escape in the
weeks that followed but to no avail, until he found a group of Telierdans who
were planning their own escape. They toiled the entire week trying to escape, till
the day came that a bright light shown through the top, and all of them silently
climbed through, unbeknownst to the diggers. After getting everyone to safety, Sir
Fireflash marked the land as forbidden and word was sent to High King Gerous.

The High King was interested in giving second chances, so he
offered peace to the diggers. But the diggers rejected the Crusaders’
message of peace, and
attacked the neighboring city state of Okowayka, seizing the princess
and
taking her to their underground world as their prisoner. The Crusaders
went to
fight to save her, on their turf and in the diggers domain, not only
because it was the
right thing to do, but because they reasoned that they’d be able to form
 an alliance with
the city if they succeeded, giving them an advantage in the war.

After three days of tracking, the Crusaders came upon a Digger
tunnel entrance. Their legions formed ranks and filed into the tunnels
where a great battle was fought for the princess. Even after they saved
her, they wanted a stronghold in the "under-world." Thus they fought
long and with much shedding of blood before they realized that their
aspiration was too aloft for even them to achieve, as all the Diggers
were trained and ready to fight.

No less than a fortnight later, Sir Fireflash spotted three
Digger scouts. He managed to capture one of them in a one man ambush.
The digger informed him that the attack on Okowayka was a diversion for
the real attack. It said that the Digger legions had congregated in a
hive right under Tela itself, and that they would use glem dust and
Blaze-stone bombs to bring the city to it's knees.

As the L4K geared for war, so did the diggers, with the aid of the Dasu’r Ignis...

### **The Ignis War (392 ABB)**

The Ignis war was a conflict technically within the War for Tela, that may have been in the making since 190 BBB.

Around 190 BBB, Darastrix Sthyr, in an attempt to learn more
about the realm he called “Limbo,” opened a portal to Limbo, however
upon doing so, accidentally let the Fallen Cabur (and now Dasu'r) Ignis
free. Ignis, a Dasu'r of fire, had been exiled from his home of Pylea
along with his true Dasu'r counterpart Pyro when she corrupted him and
turned him from a Cabur to a Dasu'r. Darastrix was able to contain Ignis
 underwater, but at some point he escaped.

After nursing himself back to health, Ignis proceeded to seek out
 his old enemy Darastrix, however he found that Darastrix was, to him,
untouchable due to Darastrix's dragon blood and a spell Darastrix had
performed long ago. This led Ignis to instead hypnotize and control
Darastrix's boss, High Baron Vindavin of Arindear. Ignis had Vindavin
send Sthyr on a number of suicide missions, but Darastrix simply
wouldn't die.

Then the League of Four Kingdoms, or the L4K learned of the
Diggers (originally servants of Dastenn), and Ignis took this chance to
strike a deal with the Diggers. He now controlled Arindear, a major
player in the L4K, and the Diggers. As the L4K prepared to go to war
with the Diggers, Ignis took steps of his own.

As Arindearian forces descend upon the Diggers, Ignis put a large
 hypnotize spell on most of the L4K military present, taking total
control of Arindear and much of Telierda. He then had the Diggers and
the Hypnotized knights turn on the rest of the L4K, causing mass havoc
in Elesmoth and having the diggers blow up all their tunnels under
Telierda, turning it into a swampland.

Ignis was finally stopped in the nick of time at the climatic
battle for Castle Valor in Arindear, where the rallied L4K forces,
equipped with gear to prevent the hypnotize spell, re-took the Arindear
stronghold, which hwas also the base of operations for Ignis and his
forces.

During the battle, Ignis was able to open a portal to limbo that
allowed Terrus, Fridigian, and Pyro to escape. Pyro and a
Turned-back-to-good Ignis were pushed back into limbo by Vindavin, who
escape, and his Wife-to-be, (Who did not escape) while Terrus was
imprisoned in the East Arindear River. Fridigian was able to escape, and
 his whereabouts are unkown.

While Ignis himself was defeated and the spell lifted, Enníare
has not recovered from the massive conflict. Telierda is in ruins,
Arindear is on the verge of collapse, and agents of Pyro lurk
everywhere. Plus, Frigidian is still on the loose.

### **March on Spelltoopia (392 ABB)**

With the loss of his Wife-to-be at the close of the Ignis war, High
Baron Vindavin of Arindear was both saddened and outraged. He thanked
all of his allies for their aid in the battle against Ignis, but as he
did this he realized one thing: Spelltoopia hadn't so much as raised a
finger to aid in the war, probably because of their ancestors'
war-filled past. They were raised to never forgive the kingdoms of men
for their 'crimes' against the once great Magyk Nations.

The Spelltoopian leader went on a military journey and had yet to
 return, leaving the kingdom weak and defenseless. Because of this,
other kingdoms had their eyes on Spelltoopia, and it was only a matter
of time before she fell.

When the L4K caught wind of the Baron's planned invasion they
were uneasy, it was Sion who stood by his decision, and together they
swept through the crippled country, dividing it into northern and
southern regions. The south went to Sion, giving them an outlet to the
sea; and the north came under Arindearian rule as Castellon.

### **Second siege of Noldin's Keep(393 ABB)**

*" Dead weight. A hindrance. That was all that the Rangers of Elesmoth*
*were to the League of 4 Kingdoms now that Darrius Catler had left his*
*second in charge. Should Darrius return, his country, returned to its*
*activity and glory by King Daniel, would be returned to him. But until*
*Darrius returned, if he ever did, the ROE would no longer be a member of*
*the L4K and the remaining members would be claiming Elesmoth as a*
*province of Telierda..."* - *Jason Deler*

Due to their change in leadership, Elesmoth became dormant in the
 L4K. Trading was closed and they tried to isolate themselves. But for
the L4K, this was not acceptable; thus Elsmoth lost her seat in the
alliance and the L3K, geared for war, marched on Noldin's Keep. Because
of their superior numbers and a traitorous Ranger, the Elesmothan
capital and stronghold surrendered before either side had any
casualties. Sir Cortez, Baron Vindavin, and King Gerous stormed the
throne room and usurped John Luke. Prince Han D'some of Telierda was set
 up as Governor till the eventual return of the Ranger's leader, Darrius
 Catler.

### **The battle for Tebririand's How (396 ABB)** Edit

Dastir, Lord of Latarna, summoned a force of Azimarines to aid in his
 war for the golden kingdom.They came by ships and, after docking in
Concordia, marched east. There were 10,000 infantrymen, 2,000
crossbowmen, and 260 cavalry in strength. The Azimarine General,
Uralius, decided not to directly attack Telierda, but to attack one of
her allies. This way, when Telierda sent aid, Dastir could sweep in with
 little resistance. The General acted as though failing was impossible.
However, La Zalma wouldn't fall without a fight. Lead by Darian Baliol,
the Sionian forces were able to ambush the Azimarines in Sandwood
forrest. The Azimarine scouts found the Sionian stronghold located in a
clearing in the wood: Tebririand's How. They were officially under seige, but Darian had other plans.

Darian's plan was that he, along with most of the infantry, were
to attack the right wing of Uralius' army at daybreak. When they were
heavily engaged in battle with the enemy, the cavalry, broke out at a
certain
spot and cut off the portion of the enemy army that was under attack
from the Sionians, from the rest of the Azimarines. However, things did
not go as planned.
The cavalry
 broke out at the wrong time and at the wrong location, and Darian and
his army suffered badly while doing little harm to General Uralius's
Azimarine Army. Darian's army was forced back to Tebririand's How with
low morale.

## **The Enníare Witch trials (393-397 ABB)**

Early in the 11 years which followed the Ignis war (392 ABB), all of
Enníare went
into a prejudiced time of witch trials, spearheaded by the Order of
Light. Entire mage divisions were
arrested and executed, save for those of Telierda, which became a haven
for the innocent persecuted magicians made pariahs by the wrongdoings of
 others. Now, the only known Wizards left are those who are RP
characters, due to the escaped mages hiding in Telierdan territory, for
fear that other nations will find out.

## **The War of Loti (399- 405 ABB)**

**The War of Loti** consisted of 94 major battles spanning a total of six years.

For more History, go to the LCRP History.