recursal/Fanatic-Fandom huggingface dataset:
Ahesblittr

Ahesblittr

CITY - The Jewel of Hymvergr, the Capital, located in south-central Hargravia, within Mount Hymvergr.  The people are called Blittians (literally means goodfolk in dwarven), their possessive is Blittian.

Population: 44,000

* Dominant - Mountain Dwarves
* Minority - Halflings, Orcs, Hill Dwarves
* Enclave - Humans, Gnomes
* Groups - Lizardfolk

Religions are the Followers of Aeleam, Haukkenism, Mordenity, The Alrymic Temple, and Ennea,

The major economics include imports of grains, lumber, fish, vegetables, Hanzelian coke, and Rhegarian copper.  Exports include finished metal works, bronze and bronze products, lime, limestone and granite. The Currency is the Lagin, a system of coins with an emphasis on the silver lag penny.

* Hunnerlag 1 cp
* Tenlag 1 sp
* Haylag 1 ep
* Lag Penny 1 gp
* Deklag 1 pp

The government is the Commonwealth of Hargravia, based here in Ahesblitter.  It is led by an assemblage of nationwide consuls called Gothar.

This city is the capital of Hargravia.  Ahesblittr entry and markets sit in the shadow of the massive Mount Hymvergr.  The majority of the city is in a huge series of ancient limestone caves and a few ancient lava tubes.  A clean, organized and beautiful city.
Lahwita

The Lahwita are an ancient grouping of supernatural beings that seem to have classed themselves as being nothing less than gods. They are powerful beings, having created prehistoric edifices and locales of power such as the Bleeding Stone gates found in various places across Caligos' Underworld.

Currently, the identified members of their race include:

* Duke Focar or Focalor identified with the Bleeding Stone Gate of Mount Param.
* Duke Valefor identified with the Bleeding Stone Gate of Gren's Canyon.
* Prince Sheres or Seere or identified with the Bleeding Stone Gate of Mount Dorman.
* Prince Sitri has been noted by the Ennea Taeynev to be holding Berham behind a Bleeding Stone Gate, somewhere in the southern part of the Underworld.

The Lahwita appear to have had their own langauge, Lahwitan, written in a disconcerting, horrific script. This language can be seen on certain gate stones, and appears to be somewhat well known to certain scholars of Carthis.
Ihim the Rogue

Ihim is a Robed One among the Creatures of Nim. The Robed One or "Wizzrobe," as the dog-faced soldiery of Nim call them, was leading a warband of its countrymen against the Telanians who ruled Kelenor in the name of the Crown of Telan Heród.

The Robed One would be visited by Tyrion, who would introduce himself to the creature as Arthur Morgan. Tyrion would find Ihim to be polite but fatalist, and ultimately unhelpful to his plans.
Berham

Berham is a sibling being to Shoah and Atarak. He is one of Nine Siblings, beings cited as being the creators of the races.

He has been identified as creator of the Mušḫuššu along with Zeadra and Taeynev. Shoah would state that he is additionally creator of a race of beings called the Sari, a lizardman like people.

## Worship by the Enneans

Berham seems to be a cognate being to the Boros of the Ennean faith. The Boros of the faith is sometimes called the Beast. He is seen as a god of revenge, and a god of righteous indignation. He is the lord over fire, the stars, art, fury, murder, chaos and sexual desire.

Boros is seen poetically as the personification of life emergent from the depths of winter. He is mentioned as such in the famed work known as The Hosts of Gods in the Cycle of Ages, an untitled religious work with no certain date of origin.

In one particular text, held at the Batch Noh in Melchiar, Tyrion Slavesh would uncover a fragmented scripture researched by a theologian in the distant past, it would note the following, "[They] came to [could translate as be in/stand in] the garden of beauty, resting in the cool soil of [the] mother [perhaps translates as motherland], and pondered.  Tel’yik Tenom [section lost], “We must make that which has our valor, our confidence, our power!”  Xatrana, with a sly [section lost]. Boros spoke, “Indeed, a powerful thinker and planner like us.”  Boros roared, “Look forth!  Great lizards that wander, such power ‘mongst life.  Insatiable!  Let us make [section lost] that!”"

The meaning behind such a text has long baffled Ennean theologians, with some seeing it as fantastical story telling, and not a scripture at all. However, one branch of faithful have long held that this was part of a wider narrative of the creation of the hero Hildwulf.
Hine Sea

The Hine is an sea connected on its eastern edge to the central-western edge of the Meridian Ocean. To its south is the continent of Vaanth, and on its western shores is the eastern edges of Yan Supercontinent, particularly Belore and Shuki. Its northern shores touch the Vorthere and Meindra's southern edge.
Mark Calloway

Mark Calloway is a man surrounded by darkness, and comes from a dark past. His family, his history, and goals are steeped in flames and death. As he lay in the quarterdeck of a keel boat, covered with wounds, but still alive, his former fellows, formerly slaves like him, and his unexpected rescuers would alike hear him groan one name, "Glen."

Mark, who had fought his way from gladiatorial slavery in the past, had followed rumors of the "fat man" to the nation of Tógg. He believed the strange, tittering servant of the Thrice Bound had made his way to the land of the Tóggers. A creature as likely to aid you as to betray you, Paul, as the man chose to call himself this time, was very likely seeking new servants for their mutual master. Waylaid by tauri slavers in the rolling hills of eastern Tógg, near Fairestarn, he would again find himself enslaved to yet another, a repetitive trait in his life he raged against.

The slavers, however, were too given to greed, and they would see themselves destroyed for it, as the fought a group at sea who would not be taken by surprise. Calloway would not die, he would bring death. Given the chance, he rose, to kill again for freedom. Perhaps this time he might be able to slay the enslaver and find the truth.

Just after the 18th of Cheln, in the year 4750 DE, Calloway and his party would push westward up the Godshand, Mt. Huret, in Betare. Just in the shadow of the mountains the party would encounter terrible visage of the monstrous Deneer, Lady of Hunger. The obscene creature would snag up Mark from the group and carry him aloft using some dread sorcery. Taking him north the abomination would throw Mark down before one of the Dungeon Gates, and would order him to open it. Failing to do so, the monstrosity would simply ignore him and float away, however Calloway would have none of it. Lifting his hand he would lance a ray of his warlock magic at the creature's back, and it would turn and devestate him with utterly fatal blasts of magic.

After an undying life of countless events that would kill other men, including a terrible rain of his patron's magic that slew dozens, including his own flesh and that of his companion, he who called himself death would die. It would seem that here, laying beneath the floating form of Deneer the Neetghyng that Mark Calloway would finally meet death.
Cassálraum

**The Cassálraum** - A group of mercenary elves stationed on the Hilden war front against Telan Heród.  Their numbers are primarily of the wood elf race. However, a variety of other elves and goblinoids are included in their ranks.  The people of Hilden appreciate them, and they have been invaluable to the war effort.  Unfortunately, their stance on slavery, and conversely their goblinoid members, who are the slaves, have caused undue strife with the Hildee.
Megea'tam, the Elder Deceiver

In circles where he is known, Megea'tam was a legendary, ancient wizard or sorcerer of prestigious power. His legend may be a product of stories of various individuals, or could be a conflation of the life of one potent magic user. In spite of varied stories and tales, one matter remains the same in all tellings of his story: He was a creature of chaos.

Megea'tam is storied to have treasured spreading false information, twisted tales, and distortions, almost as some manner of caricature of villainy and malice. The elaborate villain, called by some the Elder Deceiver, is storied to have caused untold calamity in the past, or spread such evil misinformation between nations, leaders etc. as to having caused wars, and terrible magical accidents.
Fae Realm

The Fae Realm is a postulated, otherworldly location claimed to be the origin of the Fae. It has been reported, by the Fae themselves, to be inaccessible. Whether this condition is permanent or temporary, or even meaningful details on the nature of the realm is a matter of philosophical discussion, and a great deal of obfuscation or even outright deception on the part of any Fae reporting on such dealings.

At one point in history, or perhaps more, again details are not obvious, the Fae Realm gave accessibility to the Fae to make entry to Caligos, resulting in the Fae Invasion.

The Fae Realm has many names, a few include the Fae Wild, or Fey Wild, or the Fey Lands, or Fair Lands or the Fairy Realm.
Bovaur

**Bovaur** - The wider race or typology of beastmen that include minotaurs, centaurs, bariaurs and the catch-all phrase "beastmen" which are a smaller, goat/sheep like humanoid.

The Vaanth naturalist Baenad Herrop in his seminal *The Profundities of Fae Invasive Typologies on the Wider Life-Populace of Caligos: An Investigation of Relations,* argued against the popular notion of satyr being part of this typology, claiming that they were part of an invasive species from the fae.
Clotho Burtog - Convictor

Clotho is a stern and seemingly impatient figure, with a sharp and sometimes cruel sarcastic wit. His stocky, Turbishi in the terrible black robes of an Ebony Mage hides a gentler side.

He is of the office of Convictor in an Inquiry sent by Maag Ca'shaan. He travels in the company of Prosecutor Shadrack and Jurist Arthos.
Goblinoid

A wide category of Fae people, goblinoids, which were brought by the elves as laborer class, or simply slaves Feywilds or Fae Realm, have since become a relatively normal, if not common set of races to Caligos. This group includes: hobgoblins, bugbears and goblins. Many of these goblinoids have since escaped or purchased freedom, and have grown vastly in numbers since.
Hedgewarder Neem

A small village of Hilden, northwest of Kelenor in a heavily wooded, underpopulated area. The town is famed for the pesticidal quality oil from its neem tree seeds.

The small, but widely sprawling township appears to have more than 150-200 citizens. There is central, populous hub area of commercial economy surrounded by farms and groves. On the far north side of the town is a sizable encampment of giant, seemingly permanently established tents. These appear almost to be traveling entertainers or circus tents. These seem to belong to the mystery religion of Brego the Supplanter of the Grave.
Faceless Immortals

The Faceless Immortals, or more commonly, the Faceless, is a caste of fierce and implacable warriors in service to Carithir.  They serve as a sworn honor guard, and policing force to that Kingdom and to it's King or Sultan. The Immortals are never known to be seen outside of the swathing of their characteristic black shemagh face covering and the distinctive purple kurta with red sash. They are stark and easily visible across the pale arid plains and yellow and white deserts of their region, and this is done with a purpose: The are meant to be an unsubtle symbol of the absolute power of their Sultan.

The faith of the Paiynom forbids magic, and it is whispered and widely understood by the populace and surrounding regions, that what the Faceless enact is the very power of the beasts of nature, who the Prophet teaches were subject to the dominion of mankind. These powerful warriors thus act on behalf of the will of the true Lords of Paiynom and their Prophet, embodied, at least in the Kingdom, by the King of Carithir.

These least of these guardians serve as the peacekeeping force of the Deepsand and the trade routes of the Kingdom, and are seen with some frequency on the roads, to protect them from banditry and to enforce the Sultan's Law. They are seen less frequently in the cities, but are generally a dire sight, with more powerful members of their organization defending the population centers hand-in-hand with the city or local guard. However, those who visit the capital of Abradah, may chance to see their elite guard around the Sultan's palace, Gadda-Josac.

## Encounters

Met just inside the borders of Carithir, Cyrano Trading Company would face down a unit of eight of the Faceless. While they would emerge victorious from the encounter, it would be a pyrrhic victory, with a handful of the members terribly wounded and very nearly outmatched by the brutal and strange sorceries employed by these twisted magic-users. The Company would nearly be unmade by the baffling breath weapons, inexplicable spikes shot from hands, and crushing bites, seemingly inflicted by hand, as well as the punishing death-bursts of the vicious guard.

The high strangeness of these terrible, chimeric mages would continue as two of them would mutate before the party's eyes, transforming into monstrosities such a the peryton and manticore. While they would be torn from the sky, routed and kept from escape, the party would find itself licking it's grievous wounds, and struggling for how to respond to the devastated, and shocked Hakim.
Elengenacht

Occurring on Aergeolamonath or the month of Aergeol the 21st day, Elengenacht is something of a holiday marked by a number of faiths. Predating the Hildenian Empire and stretching back beyond the eon of recorded history, this date celebrates or variously marks the longest period of night or darkness each year.

Elengenacht's origin is disputed by many theologians as well as the philosophers of the schools of Ærgea to have its origins in the Ennean Faith, though this claim is variously disputed by the Horn and the Khatchan Temples. The name itself appears to be from a proto-tongue that gave rise to Old Hilde, a language that far predates the Hilde calling themselves after the hero Hildwulf. It means, as noted above, the "long night." What is clear from scholarship is the part that its wide practice in the Hildenian Empire gave way to a near global spread of the celebration.

The night is usually celebrated as a feast time. With large groups gathering and holding massive bonfires. It is tradition that these bonfires would be held within safeholds, or walled places, to keep out the Greater Dark Beasts, or the Dark Hunters, or the Night Hunt. Sweets, beers, liquors, and animals slaughtered so as to not need winter feeding are shared with mirth. The day is usually a time of great, often anonymous, giving to the poor or underprepared.

These legendary great beasts, the Dark Beasts of the holiday are said to beset the world, freed again from the deeper ices by the Host of the Glowan and the Hosts of the Light. These evil entities are said to rise up and hunt the world, strongest at the coming Longest Night.

In Ennean tradition, Xatrana, the goddess of winter, draws forth the sword of Ice and calls forth her hosts of spirits and of mortals to chase the horrors into the darkness and seal them again in the great ice for another year.

Khatti holds a conflicting claim that it is their goddess who dawns the visage of a warrior maiden and leads her spears to strike the Night Hunt.

The Church of St. Ageel officially decries these views as superstitions, claiming it blasphemy to say that Great Darkness roves the world yearly, since the Saints, led by the the Great Knight Ageel slew and sealed away the Dark Ones in eons lost.

While the idea among the civilized, or city dwellers of darkened forests filled with felled, supernatural beasts is at best amusing superstition, many rural people, villages and small towns take the legend seriously, and there are bounteous ghost tales, bard songs and campfire stories of grotesque wintery horrors plaguing the Longest Night.
Taethir

NATION - Taethir, sometimes called the Land of Sailors, Salt and Swords is an ancient nation. Historically it has shared a long, and curious relationship with the Magocracy of Maag Ca'Shaan.

## Cities

Gundu - A powerful, ancient trade city along the Bay of Golt, which connects to the wider Vorthere. It serves as a main hub for travel up and down the West Meindrin Trade Way.
Isa

A cagey figure from Kelenor. She is something of a skulking, sneak. Little is known of her, however the lovely young woman hides regalia to the Senator Melburin "Mel" Desart of Aynesport, his heron within waters, standing on one leg.

She advises Alan to consider Adderit and when asked where his possessions when she says, "See the Painted Skulls."
Brego the Supplanter of the Grave

## Background

Brego is the apparent deity of a mystery cult, who hold a belief in the power of the deity to topple the grave, and to be able to overcome death.

## Theology

Various bits of dogma have been mentioned by the faithful and the priests of Brego. These include the tenant The Spirit of the Age, a belief system that the current world is wrong, or broken. Danfield Kelk would tell Alan Wheat that the Rosegold Empress was breaking the world, and thus was breaking the "Spirit of the Age." The meaning behind this assertion is largely unknown.

A second belief is called the Great Pilgrimage, some sort of journey be it physical or metaphysical, that the adherents believe that the faithful must undergo. Lorene of Kelenor would be mentioned as having participated in this journey. She would later be discovered as having died, whether this was part and parcel to this theology is unknown.

The third mentioned belief of Bregonian cultists is the belief in the Restive. The Restive are a group of people who appear to be at odds with the Supplanter, details however have not be uncovered.

## Story

### Early Aefgoel, 4750 DE

The cult has grown in popularity in the northwestern region of Hilden at Hedgewarder Neem. Brego is mentioned by the capricious and odd Chisar Clementes in his concern for the muse Lorene of Kelenor. He is said to be served by a priest known as the Resurrectionist, along with a group of faithful in the small village.

Neem appears to have an active, and busy religious life with the Supplanter's faith having some significance. In addition to priests of the faith being a common sight, there is a large tent community of Brego's followers in town and reports of miraculous deeds appear to be widely believed.

### Late Ghetn, 4751 DE

Estovar's Free Company would rediscover Kelk and his group near Kelenor, apparently part of an army aiming to sack the capital along with Shamshi Adad and her Creatures of Nim. The Resurrectionist would be preaching the faith among the army, and it would appear that the Bregoian Cult was growing.
Ordu Convica

Ordu Convica, sometimes called the Convictors are the Ebony magi, an Ordu of the Arcanists of Maag Ca'Shaan. They are the incarcerators of magical crimes and the punitive executives of Maag Ca'Shaan. The Binding Tower has bound them to the duty to dispatch to death any sorcerer or wild wizard who will not be brought into line with Ca'Shani law.

They generally operate as part of the wider group of mages known as an Inquiry.

## Known Convictors

Clotho Burtog

Servante Alqeed
Moblin

Moblins are a race of hunched, humanoid creature with a bull-dog face. In spite of their slouched appearance these beings are much the same height as the average human, and twice as wide with their massive, barrel-chested bodies and large shoulders. They appear to be soldiery among the ranks of the Creatures of Nim, and have thus far been seen to answer to the Robed Ones or "Wizzrobes," as they call them.
Kaelidian Ocean

One of the five massive, near global spanning oceans of the world. It drifts from the frigid Ayin Ocean, and feeds the Ab Diogany was well as the Meridian. It sits couched between eastern Yan, the northern edge of Meindra, and comes to the southern edge of the western half of Noorlund, before making contact with the western most reaches of Yan again.
Centaur

The centaur has a mixture of human or humanoid form coupled with horse-like features. Their more bestial parts are situated below the waist with torsos and arms like those of most humanoids. Centaurs are large compared to their slight, bariaur relatives, weighing nearly the weight of average horses.

The Centaur belong to the wider "race" or typology Bovaur.
St. Bardwin Ergus Gull, the Duke of Chasteny

Duke Gull, a knight of the Knights Heofonhield and Telanian Duke, has been canonized as a saint of the Church of St. Ageel in his own life, an unheard of action by the church.  The stories say that Gull slew a horrid beast, called the dragon of Dundeshire in his youth.  His victory over the creature that, "Attacked his majesty's cant at Dundeshire," earned the young duke grand fame and the lavished praise of the church.

The word amonsts the people is that he is extraordinarily charming man, but that he can be insensitive at society. He is known to be a brutal fighter, dropping his foes while singing joyous hymnody to the Saints in the midst of battle.
Port Muzcar

CITY - Port Muzcar is a city situated on the southern coast of the Kingdom of Carithir. Geographically it is part of Cen-Yan's southern edge, centrally located on Yan. It is located in the southwestern edge of Carithir, overlooking the Meridian Ocean.

The Port is currently noted as housing the Setee Spice Company. Little else about the city has been explored.
Posits of Catagronis

The Posits of Catagronis are a series of prophesies said to have been delivered in the far distant past to a scribe named Catagronis. These texts are part of the core doctrinal texts of Ennea. They are considered by scholars and exegetes to be some of the oldest texts in the Ennean canon. Given their relative antiquity to most other religious texts, and their difficult and confusing verbiage they are usually only read and very infrequently quoted by priests and clergy at Ennean temples and shrines.
Vitis Nailo

Vitis "Vita" Nailo is a half-elf, who abused by others for "half-breed" heritage decided to cut away and cauterize their own ear tips. These cropped ears have left Vita with a distinctive cauliflower ear pattern and less than merciful heart. Vitis, a rather androgynous being, hides their true sex. Their unusual bronzed skin and silvery eyes would announce foreign nature to even the most ignorant, however, those in the know might well see fae heritage in those traits.

Recent events found Nailo in a peculiar circumstance in Kelenor. A series of explosions followed by a robbery and a peculiar bizzare string of events involving a city-guardsman named Leon, a hulking man named Theodor, Theodor's friend, the excitable hobbit Thea, and the odd and seemingly magical Volney Phoenixlash led them along with the waif Breeta into a hidden mountain cave beneath Mount Dorman.
Progenitor

A Progenitor appears to be a special nomenclature for a order of beings created at the origin of the world, or early in its creation, having the nature and characteristics of one of the so-called "Second-Born" races. Each of these demi-god like beings is an agent of a divine being and serves as a powerful weapon, and bane of fiendishness according to Atarak and Shoah.
Heige

Heige is an entity that in his purported writings, claims an age that stretches beyond yawning, eons-long, gulfs of time. Texts, scrolls and writings that mention him, name him as the Undying, the Thrice Bound, and the Scion of the Slumbering Ones. Cultists and initiates, fearful of his wrath, call him Master or Lord Heige.

The nature of this seemingly ancient being is unknown, but he is variously identified as a god, a primeval spirit or a primordial being. His followers and those who study him propound him as a spirit who gifts his most useful servants with magic, and powers and proclaim him to have great power over death. Some legends proclaim that his servants have been able to call forth creatures of the grave to their service.

It is said that he has many servants, cults and devotees, though he forbids them to gather together too readily according to those who claim to be in commune with him. There have been various cults devoted to him, but his servants would rather burn their texts and slay themselves than reveal too much of the Master.

Heige operates under the gifting of magics, hidden knowledge, forbidden secrets, lost arts and forgotten history. Some have claimed that he requires the soul of those that call upon him, choosing the temporary boons over the eternal. Some claim the being requires servants to act in the world on his behalf, claiming the moniker of Thrice Bound to mean the otherworldly being is sealed from acting in the world of the living. Still others allege that the Heige doctrines are part of an elaborate secret society that shares information, whether the being Heige actually exists or is all part of an elaborate hoax.
Strait of Corte

The Strait of Corte is a north to south body of water positioned in the Western Reaches of Yan, right in the center of the Yanni Westlands between Bemel, Hasia, Anthan and Pachome on the east, and Mineon Dheeg, the Thorst Empire and the Separatist Thorst League on the west. It flows northward into the Ab Diogany, and southward into the Meridian.
The Twilit Rangers

A group, formed by Finan, now calling himself Finan Coelicaeus. Other than getting into outrageous and talked about adventures, the party would apparently take up disguise, and worry away at the political climate of Kelenor.

Their known members include:

* Finan Coelicaeus
* Buella Fanghunter
* "The Undying"
* Chisar Clementes
* a mysterious, robed, masked woman who has sworn vengeance against Alan Wheat and Takvor Demirdjian.
* Finally, a new member, a barbarian style brute seems to have been added to the group as of Spring of 4751 DE.

Stories about time seem to indicate other members of their band. The Rangers and Estovar's would make contact briefly in mid-Hailign. While tense, and bizarre, their meeting went largely amiably.

## Spring of 4751 DE

Tyrion Slavesh would contact Finan late in Ghetn, and would discover that the enigmatic being would respond simply with, "We have left Kelenor, unsafe. I will not expose my Rangers nor my child to such." Their whereabouts remain unknown, however, the appear to have traveled westward.
Shuki Disputed Territory

NATION - The Shuki Tribal Lands are a loose conglomeration of disparate tribes on the far eastern fringes of the Yan Supercontinent. The broken stretches of inland seas, lakes, islands, bogs and streams lopes along for hundreds of miles. More civilized peoples and explorers have declare the landscape inhospitable and barbarous.

The Belorians of the south seem to exist in a constant state of war against the southern Shuki tribes. The purported "Fangs" tribe are the most active and will raid into Belore fearlessly.
Celestial

"Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Zeadra (Location)

Zeadra is a small satellite world to Caligos, and third nearest of her moons. With a diameter of roughly 27 km, Zeadra is similar in size to its sibling moons Daetum and Elbaed. Gloam, the larger is hundreds of times larger. Zeadra is dark and dusky, and is difficult to see except at times during the day, it is black in color. It is named for the deity Zeadra.
Sacred

**Sᴀᴄʀᴇᴅ** Weapon (broadsword), artifact (requires attunement by a paladin)

You gain a +5 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 4d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 60-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases by an additional 60 feet.

The paladin that wields this weapon has an additional pool of 75 Hit Points for their Lay on Hands ability.

Twice per day the wielder of this weapon may use a smite ability without the use of any spell slots.

## Story Thus Far

Sacred was discovered in the Dungeon: Flummox, northeast of Vaanth, in the strait between Meindra and Arru Velnor. Sacred would end up in the hands of Escanor, and would replace even his treasured Rhitta.
The Hosts of the Gods in the Cycle of Ages

**The Hosts of Gods in the Cycle of Ages**

The Great Hosts are the united efforts of the Ennea said to progress the seasons by their transformations.  Below is an anonymously penned rendition of the ancient oral tradition. The religious text is part of the wider Ennean Scripture:

"First comes the the hosts of the Caliginae, the gods of darkness, who come forth with the comforts, joys and sorrows of winter and break the bonds of life lest they choke the very world they love in hunger.  Teleb Tenom brings forth his spirits of sternness, granting the engenuity of sentient beings to gather and prepare.  Xatrana follows in his wake with her children, the spirits of ice, of snow and frost.  She brings with her the cloak of Night, and the sword of Ice to freeze the world's heart.  Then comes her brother Boros, bringing with him his hooting hoards of spirits to change and transforming the world under her ice, but he brings the fires too, to warm the heart and remind the faithful.

"Next comes the Half the Hosts of the Glowan, the gods of twilight.  Leading the hosts is Helm Bet the Inexorable.  He is the progress of time itself, and its uncaring heart.  In one hand he carries a swaddling garment, in the other a skull.  His hosts, spirits who note and take the measure of things, and ensure all is in order.  Behind him, her banners held by spirits of life, of energy and renewal comes Chel’ham Haliik and behind her comes the spirits of water to break the ice and bring a time of rebirth.

"So the processions of the Hosts continue with the coming of the Hosts of the Lucenea, the gods of the light.  The Skywarden breaks the gentle rains of Huntress with his spirits of lightning, and brings forth his father's smile.  Del'Thuum the banner of Lucai in hand, sings the song of life, and turns forth his spirits of the soil, his hosts of blooming dancing forth with their blessings.  With them is the mother Ghet, bringing birth, bringing forth her spirits of healing and the winds.  The calves birth, the plants grow, and the world lives again.

"Then, as with all things, comes again the Latter Half of the Hosts of the Glowan.  Leading the hosts is the Inexorable, the Seeker.  He holds a broken lamb in one hand, and a mewling babe in the other.  His spirits return, they take note, they measure, and ensure the balances.  Behind him is his other sister, so comes forth Shum, and her iron hosts walk behind her, and her silver hosts, and her gold hosts.  She takes the measure, and reviews the weight, and the oath of another year is established on the tablet of the gods.  The receeding of the Lucenea and the coming of the Caliginae causes the world to hold its breath."
Servante Alqeed

An arcanist of southern Bemel, a people called the Bergor, people born of lands which were long ago raided and ruled by Morg Gorbin, a racially diverse people compared to the Bemelian northerners.  Alqeed is a proud and arrogant man, who believes that those who do not follow the courses set out at Maag Ca'shaan to magic are to be simply destroyed.  He will serve as a ruthless Convictor, in glorious, flowing black robes.
The Hildenian Empire of Vaanth

Beginning in 2577 DE as an ambitious effort by the High King of the Estdenu hillmen, Belgus Dwemren, to unite all the Chelden tribes of southern Vannah with the Highlander People of the Eagle in north central Vaanah, Dwemren would be named Emperor of the Estdenu-Vaanah Empire by his countrymen before his death.  Before his death he would bring the Hobbit tribes of the west and the mountainous kingdoms of the dwarves beneath a single banner.

After a century of expansion the forth Emperor who would bind the massive empire to the mythology of Hildwulf, renaming the State as the Hildenian Empire.  The land itself would grow to be called Vaanth of the Hildenian.  While it would face infighting, division and nations breaking for independence, Hilden would continue to grow to such lengths that it would touch and make enroads into most of the continents of Caligos.  It would further still spread its influence, culture and language to much of the world.

This impact of the nearly 1500 year long empire would create a common tongue in New Hilde, widely spoken and used as a bridge language and a trade tongue.  It would spread the religious views of the Ennean faith far afield, creating a cultural zeitgeist of beliefs, ideas, mores, and even holidays, and seasons, which are only just now being subsumed and replaced by native ideals nearly a millennia later.  Its efforts would spread ideas about philosophy, governance, law, business, and a few highly ambitious, educationally minded Emperors would see the spread of things such as the now ubiquitous Dorian Estimate Calendar, vast libraries of knowledge and systemic learning.  Practical efforts would result in well tended, main artery road systems that brought safe travel forward, and would be maintained even to modern era.

The empire ultimately fell in 4053, having become too big for singular control and reaching an untenable state.  Wearied client states and nations would have little trouble shoving away the yolks of Kelenor.  One nation after another would finally break the empire apart.

A crumbling husk would continue to drag on, eventually collapsing into an ambitious, bloody rebellion.  The dwarves in particular would shatter Northern Vaanth, reviving their ancient nation of Hargravia and subsequently splitting the empire down its middle.  Aided by the Herodi, which had won their independence a century and a half before, the dwarves would ultimately break the empire.

Today, the Republic of Hilden, pared down, and well maintained finds itself continuing to face internal conflicts and corruption as well as a generation long effort by Telan Heród to invade.  In spite of these issues, Hilden still acts as a super power state, and its mystique with much of its former self remains.
Prince Seere

**Prince Seere**

Prince Seere is a powerful Lahwita. He possesses and has his seal upon one of the master Gates of the Ænlic Bindh.  His sits deep inside of Mount Dorman. The being known as Taeynev, sealed within the Gate Stone, would tell the the priest of Khat, Takvor Demirdjian that Seere was his captor, and that he must fall before his gate can be opened.

On Seere's Stone would read the following:

"I am called by a hundred names.  I have a thousand titles.  I have been ten thousand, I shall be a hundred thousand more. I am Samhein, Scion of Lucai, I am Unrighteously Broken and Thrice Denied.  I am Four Times Empowered and thus am Reconciled. I have stood in the Cradle, and seen Origin.  I have Seen the Tear in the Void and witnessed Hesh'bagh Heresh.  I stood with Egil at the Branheighe as the Baash'hol waged her wrath, and saw the foolishness of the Failed Scions and was undone.  I am Friend of The High Prince.  I am Companion of Stol.  I am Duke Sheres.  I am Prince of Cehk.  I am Servant of the Wardens, so I am Exhaultant Pleasure.  I was touched by Egil, I am become Ecstasy.  I am Veem, I have been Foosh, and the Slayer of Juubah'Groock B'Hrrah.  I am Bearer of Muwresh.  I saw the fall of Hashmadahe'el, and thus I am Joy itself.  I am Hendreich, I am Sword Wind, I am the Teacher of Pish.  When Hesh'bagh Heresh fell to the land I Was There.  I am Lahwita, My Name is thus spoken." - The words written on the Gates of the Ænlic Bindh at Dorman.
The "Bleeding Stone"

Found by a number of adventurous individuals, this massive inset stone tablet, seemingly carved into the natural stone around it seems to drip with liquid gold. Covered in an unknown script, carved directly into the table of the stone this wall exudes a mournful and frightening aura. The substance that bleeds from it, clearly not actual liquid gold, dribbles and forms into puddles at the plinth base of the stone tablet.

Each of the stones appears to be carved with the ancient language Lahwitan, a language belonging to an eons old race of beings called the Lahwita. The "golden liquid," is nothing less than the "blood" of a powerful and baffling group of entities trapped behind the stone walls. These beings, masked and powerful, seem to view the Lahwita and their servants as utterly detestable betrayers and jailors.
Thieves' Cant

Safe Pawn

Trusted Fence

Crooked Shop

Market

Goblin

Elf

Gnome

People

Animals/Beasts

Monster

Watch your pockets

Prostitutes

Slaves

Guildless Thieves About

Drugs

Alcohol

Disease

Plague

Authorities on Alert

Authorities Lax

Well Guarded Place

Market Guilds

Will Work with Guild

Won't Work with Guild

Wait for Response

Beware

Guild Area

No Use Going This Way

Go This Way

Religion

Magic User

Services for Sale

Services for Trade

Services for Beggars

Guard Animals

Traps

Escape Route

Sanctuary Ahead

Hold Your Tongue

Physic Asks No Questions

You are Being Watched

Campsite

Free Food

Enemy

Ally

Poor

Rich

Guild

Military

Docks

Warehouse

Bribe

Money

Free

Tradesmen

Violence

Yes

No

Guildwork

Strange/Unknown
Season of Tending

**The Season of Tending** - A festival of mid-summer among the believers in Khat. Traditionally on Aeflit the 20th, the typical start of the rut of the roe deer.

During this festival season a variety of fasts, feasts and celebrations occur. Many Khatti marriages take place during this season to honor the Horned Warrior and the Holly Browed Doe.

It is during this time that a special Hunt of Tending is acted out at civilization centers among the peoples of Khat. The Khatabine, should one be alive, is known to play the part of either the Warrior or the Doe at once such festival, depending on the sex of the Khatabine at the time.

It is among the three high holy days of Khatism, includng Ritsun Kurun, First Agelday of Chelnath, and Lugenaura, the 15th Day of Weodn, a harvest festival.
Ruin

Ruin is a being of legend, referenced as a curse to most. Some view it as a living thing, or a being which used to be and is not. Its true nature, origin and status are unknown.

Atarak, the Justicemaker, stated that Ruin served a foil's role, leading astray the Lahwita and some among the Second Born creatures.

Shoah stated that there was a certain man, Breo of Ægon, was the gaoler of Ruin.
Sunny

Sunny is a fast talking, joking, light-hearted martial artist who had found himself wandering the jungles of Meindra. Fighting off gnolls in the North Cura River Delta, a series of swamps off the North Cura River, near Goothra in Meindra, he would be aided by Mark Calloway. With daring-do he would help Mark and his friends escape the war-torn city, after an encounter with the strange man, Paul Bearer, would lead to their capture by the narco gangs of Goothra.

Sunny would see the party into the Ungridge Jungles, up the canyon, to the sights of the Aurora of the Cleft, the terror Graetha and the horror Deneer. His tension with Escanor, paladin of Atarak over the broken form of Valefor would lead to the transformative breaking of the Bleeding Stone, and would forever change Caligos.

Side note, Sunny has a very strong brew that he makes and sells also consumes which is why he left the ''stuffy old monk hold out'' his words. He loves to read and in his travels came across a book about an old legend named Jackie who supposedly had perfected the "Art of the Drunken Fits" which intrigued Sunny so much that he finally after years of training.... cough cough drinking..... has found the perfect balance to being drunk. All the time WASTED. Three sheets to the wind. Yall get it im sure. His goal is to become the next Drunken Fist expert. Also maybe find a honey or two. This is Sunny signing off saying "dont forget to walk the dog". Its YOYO life ya either get it or ya dont.

Also for more products by Sunny including but not limited to "the thong you didnt know you needed or were missing and the YOYO of legends replica" please contact Dusk with all inquries or V man the hippy.
Rhegrheimm

Rhegrheimm or often Rhegrheim.

NATION. Godsthrone, The Suthernmen, the Heart Mountains. Rhegrheimm is a mountainous nation, central to southern Vaanth. Primarily peopled by dwarves, they have spent centuries serving as a neutral arbiter to their national neighbors. Their demonyms is Rhegarian, the possessive is Rhegrheinn.

## Population

Population: 7 Million

* Dominant - Mountain Dwarves
* Minority - Hill Dwarves
* Enclave - Humans, Halflings
* Groups - Gnomes, Goblins
* Individuals - Kenku, Aarakocra, Wood Elf, Goliath

## Religion

The religious life of dwarves is centered around the pantheon of the three dwarf gods Pere Haukken, Aeleam and Morden. The religions are the Followers of Aeleam, Haukkenism, and to a somewhat lesser extent Mordenity, there is some mountain and stone based animism and to a lesser degree Ennea, The Alrymic Temple and a few believers in the Church of St. Ageel Triumphant.

## Cities

* Blithejall - Capital city in the western reaches of Mount Dorman.
* Fajj - Fajallmegur - lit. Sons of the mountains, mountain primarily, some grey, few hill
* Harferra - The Arfirar - lit. High folk, hill primarily, some mountain
* Peatol
* Neathmar - The Nithrheimmr - lit. Those below home, grey primarily, some mountain
* Bonny Jak - Small western city at the far reaches of the Aestervholr Mountains

## Economy

Economy imports include livestock, meat, pottery, and wood. Exports include incense, artwork, craft work and weapons, metalwork, metals, gold.

The currency is the Rhegrheinn Throne:

* Stone 1 cp
* Hammer 1 sp
* Throne 1 gp
* Crown 1 pp

## Governance

Form of government.

The governance of Rhegrheim is done by the Hanasala Ting council.
Whyl

NATION - Located on the southcentral and western edges of Meindra, just west of the Shuki Disputed Territory, along the Hine Sea. The Whylian people are independent, mercantile and given to a strong relationship with Maag Ca'Shaan.

The chief language is Common (New Hilde), however a whole litany of languages are used as market.

## Cities

Aparun - A moderately sized, central trade city along the West Meindrin Trade Way.
The Meridian Ocean

One of the five massive, near global spanning oceans of the world. It comes in contact with most of the northern, eastern and southern edges of the Vaanthian continent. The Meridian is the central ocean for Caligos, and is deeply influenced by the colder waters of the northern Kaelidian Ocean and the southern Banthian.
The Velnors

The Velnors are a large peninsular landmass off the northeast of Vaanth, comprised of the two nation states of Arru and Austa Velnor the two are often spoken of collectively by most outsiders. For non-Fey the two Fey-ruled states have little distinction, seen almost as a mysterious and mythical amalgam. The northern and southern cultures themselves see one another as wildly divergent.

For further information see: Category:The Velnors.
The Magocracy of Maag Ca'Shaan

Maag Ca'Shaan, or the Magocracy of Ca'Shaan sits due east of Togg.  While magic is something that most believe in, the majority of people have never seen magical things.  Legends, whispers and rumors tell of the Farland, shrouded in mist.  There the island nation of Ca'Shaan and its Arcanists blanket it from the small minds and grasping jealousies of the rest of the watching world.

## Religion

The primary religion of Ca'Shaan is Trisomnah or as it is known in the wider world, The Three Dreamers Faith.
Saint Valefrain

In the faith of the Church of St. Ageel Triumphant, Valefrain is a maiden hero who sacrificed her youth, beauty and vaunted desirability, to wage war against the forces of evil. She is said to have tempted the hearts, and stolen the eye of many a man, only to ignore their desires, and to devote her life to the sword, and the Triumph of the Seal of the Great and One.

## **Symbology**

The Lion, a woman kneeling with a sword, a helmet with a angry face face mask as the clap visor - a thing she was said to have worn to look like a man when she first went to war, uplifted hands, seemingly cupped - a sign called the Prayer of the Maiden.

## Faith and Worship

Valefrain is a saint and a sacred figure of worship in the Ageelianism. She has enjoyed profound hagiolatry for eons as the faith has spread.

### The Prayer of the Maiden

This symbol is another major symbol of Valefrain.  Inspired by the Mark that the Great and One had given Ageel, she lifted her hands in the shape of the Mark of Ageel.  She said that the hands upon the breasts, or clenched hands as in plea isn’t how her people should call out, rather they should come with hands outstretched as if to receive from the Great and One.  It is said, as she so knelt, a shaft of light poured through the clouds and landed on her, and the people were moved.  This came to be called the Prayer of the Maiden.  This is the commonly used prayer of the Ageelians. Thus the Maiden is said to be their guide in prayer.

### Locations of Veneration

There are said to be quite a few temples and extensive statuary of her figure and deeds in Boulince.

The Prophesies of the Unyielding did much to tout the value of Hilden in the faith. Thus was Valefrain storied to be heavily associated with Bridgefurth, a city in west central Heartland of Hilden. The Shrine Church of St. Valefrain the Sacrificiex stands in a grove on the southwestern side of Bridgefurth at the foot of Mount Dorman. In spite of longstanding grief and war between the Hilden and Telan Heród, the Hildenians in generations passed have practiced religious toleration to the faith.

### Ageel and Valefrain in Carthis

The Ageelianism and the Saints have a decidedly negative view in Carthis. Carthians traditionally disdain the religion and curse its saints as being secret monsters leading the terrible Heródi to all manner of evil.

Din of Carthis would tell Sunny and Escanor of Cyrano Trading Company that his people called Valefrain by the strangely twisted name Valefor, and claimed her to be some otherworldly creature of darkness.

## St. Valefrain Unmasked

Cyrano Trading Company would, during their initial journeys to Meindra, would uncover a great deal of hidden information about a being Duke Valefor in Gren's Canyon, including that it was inexorably tied to the Valefrain theology, and to the Bleeding Stones seen in various places throughout Caligos.
Void

The void is a common name for the largely empty expanse or space between celestial bodies such as the planet Caligos, its star Lucai, its satellites such as Gloam. This largely dark space, is lit by seemingly distant stars, and even certain celestial objects such as the mysterious Voyushchiy Kar'yer, floating distantly beyond a belt of asteroids surrounding Caligos.
Testimonies & Ordinances

A collection of Ageelian religious texts including two wider books: The Boulincian Testimonies and The Ordinances of the Saints. While canonized, these texts are seen as simpler and more approachable texts, and are are often viewed with a measure of less authority by the clergy of the Horn. While shared as devotional and homiletical material, and quite popular among the laymen of the faith, they are taught as little more than hymnody and devotional texts.