Superpowers

Superpowers, otherwise known as *gifts or powers*, are special abilities that certain individuals in the realm of As-Land possess. They are primarily possessed by the Bears, especially those descended from Francis Bear II, though any species may individually sporadically gain powers through random mutation. There are several general families of superpowers, further divided into specific powers. So far, there are only a few kinds of superpowers that have been seen, but more kinds exist.

### Bear-Family Powers

Bear-Family powers, otherwise known as Asen powers, are those directly descended from the incredibly powerful Francis Bear II. They are further subdivided into elemental and temporal powers.

#### Elemental Powers

Elemental powers are those that are able to directly affect or manipulate one of the four essential elements of nature, those being fire, water, air, and earth.

##### *Pyrogenesis*

Pyrogenesis is the superpower that grants the ability to generate fire. This can take multiple forms, as seen in the difference between Yat Bear and Betty Hutchingson. In general, however, pyrogenic superpowers are explosive, hard to control, and incredibly effective.

##### *Lymphido*

Lymphido is the superpower that grants the ability to control water. Superpowers generating water are much rarer as they require sophisticated matter-energy interfacing, but they do exist. Lymphido can also grant control over ice or steam, but rarely can a person have control over more than one state of matter.

##### *Aeridium*

Aeridium is the superpower that grants the ability to control air and the wind. It has a bit of overlap with lymphido, especially when pertaining to weather powers. Most flying powers, such as those possessed by Neigh Bear, are aeridium.

##### *Whisper*

Whisper is the superpower granting control of the earth and ground. This can cause minor earthquakes, dust or smoke storms, or even creating clay entities to fight with. It is the rarest of the elemental powers.

#### Temporal Powers

Temporal powers are those relating to time and reflection of innate energetic matrices.

##### *Prophecy*

   Prophecy is one of the rarest superpowers of all. It appears seemingly at random in the Bear family, and those cursed with it often lead erratic and scared lives. Prophecy permits it bearer to momentarily glimpse the near future, often in metaphorical and convoluted ways that become entwined with the Bear's personal fears and qualms. There are currently no known living Bears confirmed to have Prophecy.

##### *Energy Reflection/Absorption*

Energy reflection is the superpower allowing those who have it to directly rebound energy that is focused on them or their person. Absorption is a further evolved version of this superpower, allowing the individual to store the energy instead of simply reflecting it. This energy can be used at a later time in short bursts. Percival and Brendan Hutchingson share the energy absorption superpower.

##### *Energy Sinking/Interchange*

Energy sinking and interchange is the inverse of energy reflection and absorption, allowing those who have it to *power sink*, or consume energy spent on them, seemingly violating conservation of energy. Interchange is the evolved version of energy sinking, allowing the individual to draw upon some unstated source of power but having to give that energy back very soon after. One example is Brutus, who can go through a hypermuscular growth state for a short period of time before having to consume a lot of food to pay off that energy. It is not clear what happens if an interchanger doesn't repay their due.

### Dusimian Royal Family Powers

#### *Gel Excretion*

The only confirmed superpower shared by the Dusimian royal family is that of secreting silica gel from their hands. This ability likely evolved to allow Dusimian royals to quickly swing through the trees in the massive forest of ancestral Dusimia, but in the modern day Dr. Simar uses this ability to great effect, using it to grab items and entities far away.

### Evolved Powers

Evolved possess a diverse array of powers, some of which cannot be found in any other organisms. The Arkaea Gang's Gamma, for instance, can generate a very specific type of radiation that causes sickness in the victim. These are usually not gifts from a god, but rather natural byproducts of their erratic evolution, similar to Dusimians but much more so. The most notable of the Evolved is Alfred Gello, an Evolved jellyfish who had the power to generate lethal electric shocks and who was a member of the First Show.