recursal/Fanatic-Fandom huggingface dataset:
Level ARC10

# Level ARC10:“极限国度”

**> Level ARC10（第一版）**

```
目前**Level ARC10**的环境不容乐观，我们会尽力改善！
   *018.6.17*

```

 **生存难度：Class 5（第一版）**
* 环境危害
* 未勘探完全
* 未知实体数
* 未知曲目数

**> Level ARC10.jpg**

## **描述**

**Level ARC10**是源室的第十一层，楼层主要由一座座雪山组成，平均气温在-21～-2摄氏度，时不时伴有雪崩、狂风、雷电等多灾害与雪山共舞。

**Level ARC10**也有冰川地貌，位于各座雪山之顶，平均气温在-28～-14摄氏度，推测是积雪经过压实、重新结晶、再冻结形成层次分明的冰。这些冰会随着风雪与岩石滚落下来。

**Level ARC10**的昼夜更替并不稳定，不像我们以前生活的地方一样。这里有时白昼长达21小时，有时夜晚短至3小时。

**Level ARC10**每隔准确的8个小时就会被突如袭来的雾霾笼罩着，雾非常厚密。~~有流浪者说在他在雾霾里看到了刹那的紫光，我们认为他出现了幻觉。~~

## **组织**

### **M.A.G. CFY基地**

负责调研**Level ARC10**并帮助流浪者，截止现在CFY有M.A.G.人员7人，暂居流浪者12人。

### **“极限”团队**

一群以极限运动为主的小团体，他们圈了一个安全的滑雪场，与CFY友好。截止现在极限团队有9位成员。

## **实体**

由于人员和技术限制，和雾霾间隔时间短。我们每次出行探索并不会获得太多价值的信息，因此，实体数不详。

## **入口和出口**

### **入口**

~~在Level ARC1的结冰面上切出会有小概率来到这里~~。目前入口尚未确定，每个来到**Level ARC10**的流浪者都是在不经意间，甚至是M.A.G.的人员。我们也发现切入点是固定的，这让我们成功的集成组织。

### **出口**

同入口

**> 探索日志/对话1**

 **——018.11.5**
**我们已全力以赴，可失去的挽留不来。**

M1:喂喂，听得到吗。这里是L10M-2队伍，为了改善**Level ARC10**的环境并扩大安全范围，我们3人将于18.11.5.6:30无雾下，切入点正北、东南30°和西南30°方向三人各自延伸探索。每人都携带两个传送录音带。每过1个小时记下笔记。

C1:听得到，这是我们加强对**Level ARC10**认识最重要的一次探索，请做好你们的工作。

M1:收到！

*6:35*

M2:兄弟们，这个小玩意怎么搞，跟我说说。

M1:不用搞，上面已经设置完了，你要是感觉你危险了就随便在我跟M3里选一个传送就行。

M3:搁基地拿了个物理学圣剑，握着是真方便。

M1:好好

*下面省略无关紧要的对话*

*14:32*

M2:操救我救我！

M1:你还活着吗兄弟？

M2:操我被倒冰者拽下浮冰了，这byd东西比我劲还大，一会我淹死了，怎么搞啊。

M1:你包里应该有个炎包，拆开往它身上撒。

M2:哈...啊额谢了，现在没事了，回来给你点黄油。

M3:哪有黄油？黄油给我。

M2:想什么呢，货真价实的黄油。

*16:04*

M1:下雾了兄弟们，看准前方，时刻校准方向前进。提一嘴:别掉雪坑里。

M2&M3:收到！

*16:28*

M1(自言自语):这是...紫光！？

* M1的麦克风发出剧烈的声响。

M2:M1M1，你还好吗？

M1:我...让我传送到你那...

* M1使用录像带传送到M2，此时的它胳膊出血。

M1:给我你的包，你的包里有止血胶布。

* M1找出了止血胶布，包裹在胳膊上起到了一定作用，伤痕暂时止住了血。

M2:那你要探索的路程怎么办？

M1:哈哈没事，以后再说吧。

M2:诶，我包里的这两个小玩意怎么换地方了？M1，你可别偷拿啊。

M1:怎么可能啊，胶布放在录音带下面，拿出来自然会换地方。
我先去M3那了，他走的路程比你短，我帮他去。

M2:你还有伤呢，先跟着我，也别浪费录音带。再说，他不还有撬棍...

* 话还没说完，M1已消失在M2的视线内。

M2:操，你急你妈呢。爱怎么样怎么样吧，我探我自己的。

*16:30*

M3:你怎么来了？你不是在M2那吗？

M1:我在M2那止了伤，看你进度太慢了，就来帮帮你。

M3:啊，别费录音带啊，这点路我能走玩的，而且你...

* M1的咳嗽声打断了M3的话语，这让M3感到关切。

M1:啊...咳咳，给我药。

* M1接住递过来的包，翻来翻去拿出药盒，倒出两三片，伴着雪饮入口中。

M1:诶，为了完成任务，咱两个分头走。

M3:嗯。

*16:32*

M2:操，这又是什么，这是一个...大型粘苔！怎么打不动啊！？M3那应该有驱散这玩意的东西。

等等

为什么

这个录音带

用不了？

操

完蛋了。

*16:35*

M1:我和M2在一起了，不对，应该是M2跟我在一起了：他传过来了。

M3:那他没事吗？

M2:兄弟我老好了。

M3:啊那就行。

*16:38*

M1:M3，刚上级说咱们任务完成了，可以返回了。

M3:啊，这不对吧，我们不是要走很远的路吗？你别说笑了，咱好好走，等任务完成我还要M2给我的黄油呢。

M1:这是真的，你赶紧过来吧！你要不回我可就回了啊。

M3:真的啊？好好好，传送传送。

* 到了传送的地方只看见M1伫立在原地，它发出紫色的光并朝M3发起猛烈的攻击，幸亏M3的撬棍一直紧紧地握在手里。

M3:？

M1:这回你居然蒙对了。

*16:45*

* M3看着眼前的两具尸体，他在寒雪交加的狂风里，敬畏地敬了礼。

**> Level ARC10（第二版）**

 **生存难度：Class 4（第二版）**
* 环境危害(改善）
* 未勘探完全
* 存在潜伏实体
* 无曲目

**> Level ARC10.jpg**

## **描述**

**Level ARC10**是源室的第十一层，楼层主要由一座座雪山组成，平均气温在-21～-2摄氏度，时不时伴有雪崩、狂风、雷电等多灾害与雪山共舞。

**Level ARC10**也有冰川地貌，位于各座雪山之顶，平均气温在-28～-14摄氏度，推测是积雪经过压实、重新结晶、再冻结形成层次分明的冰。这些冰会随着风雪与岩石滚落下来。

**Level ARC10**的昼夜更替并不稳定，不像我们以前生活的地方一样。这里有时白昼长达21小时，有时夜晚短至3小时。

**Level ARC10**每隔准确的8个小时就会被突如袭来的雾霾笼罩着，雾非常厚密。有流浪者说在他在雾霾里看到了刹那的紫光，这一定要小心！

## **组织**

### **M.A.G. CFY基地**

负责调研**Level ARC10**并帮助流浪者，截止现在CFY有M.A.G.人员9人，暂居流浪者17人。

### **“极限”团队**

一群以极限运动为主的小团体，他们圈了一个安全的滑雪场，与CFY友好。截止现在极限团队有14位成员。

## **入口和出口**

### **出口**

* 可以通过入口反切出Level ARC1。
* 在切入点为中心的东偏南30°方向，29km处切出可以来到Level ARC6

**想要的是什么？**

我 们
**其实不然**

与 你 一 起
**总会有的**

Template:USERNAME
您有一个好

**您有一个好**是一种仅在与Phigros相关的层级出现的常见实体，以下为相关介绍。

描述
--

**您有一个好**形似一个英文单词“GOOD”，代表着前室中游戏《Phigros》中的点击时机判定中的GOOD。

据观察，该实体材质类似塑料，表面光滑，蓝色作主体。

* 实体等级：Class Ψ
* 安全性：不安全
* 编号：10
* 栖息地：所有和《Phigros》有关的层级

行为
--

**您有一个好**非常好战，在发现流浪者后会瞬间移动到它身边并令其失去约20%回忆率（如果流浪者正在尝试击破曲目），随后在其身边停留。流浪者可以通过泼洒杏仁水或者立刻击破一个曲目来消灭它，这两种抵抗方式必须在它发现该流浪者后的5分钟内完成。如果流浪者没有抵抗成功，它会立刻使那名流浪者陷入疯狂，整个层级的流浪者都会因此听到那人发疯后线蓝掉的哀嚎而产生连锁反应。

发现
--

目前**您有一个好**仅在跟《Phigros》相关的层级时常出现。

## 行为准则

### 应做

* 被它发现后立刻向它泼洒杏仁水
* 切出你所在的层级
* 在被发现后的五分钟内寻找并击破一个曲目

### 不应

* 和它友善相处
* 在它面前游玩《phigros》，这样会导致你在一局游戏即将结束前断连或蓝线，这一样会导致疯狂
* 尝试自杀
Testify

***Darkest night I'll confront you here...***

**由于曲目本身的特殊性以及目前只有一位见过其Beyond形态的流浪者存活，所以目前暂时只有其Beyond形态的少量资料。欢迎补充。**

描述
--

**Testify**是一首有极强史诗感的vocal曲，bpm为178。最好的辨别它的方式是通过其听不清的女声vocal认出它。**Testify**曲绘上的人物是光(Fatails)。**Testify**目前仅在Level ARC6出现。

* 歌曲等级:Class 7
* 安全性:极不安全
* 歌曲编号:12
* 栖息地:Level ARC6

行为
--

**Testify**会立刻攻击它发现的流浪者。它是目前源室中最强大的曲目。它会发射出24分散打，24分多指，反手四押等等难度极高的配置。由于Testify难度过于逆天，所以建议不要在Level ARC6待到“黑夜”状态，除非你是源室顶级ranker。

发现
--

**Testify**被认为诞生于Level ARC616，首次发现在Level ARC6。

## 行为准则

### **不应做的事**

在ptt没达到13时寻找Testify

在Level ARC6待到“黑夜”状态
The BOF

## 生存难度

* Class 3
	+ 未勘探完全
	+ 一定敌对曲目
	+ 大量中立曲目

描述
--

**The BOF**是一个联通源室与其他室的异常楼层，其中包含大量从未在源室中出现的曲目。

**The BOF**是一个目前暂未探测到尽头的巨大厅堂。由于其完全封闭，所以目前暂未得知此楼层是否有昼夜循环及天气交替。

似乎每年10月左右这里都会有新的曲目诞生。值得注意的是，曲目在刚诞生是都是中立曲目，而随着时间的推移，极少数曲目会变为敌对曲目，并发射源室的note来攻击流浪者。若流浪者攻击或者对中立曲目展现出敌意，它们则会发射一种未知的note来攻击流浪者。M.A.G.将这种note命名为"bms note"。

在**The BOF**中，流浪者会多一个数值，俗称血条。只有被中立曲目攻击并且未接中才会扣除血条。当血条归零时，流浪者将真正死亡。

***切记，血条归零时流浪者将真正死亡！！！***

组织
--

### BOF大会主办方

当每年诞生新曲目时，这个组织会评选出新曲目的名次。曲目Nhelv就是该组织在2017年评选出的冠军。该组织对流浪者很友好，会送流浪者回到原来的室中。

实体
--

**The BOF**中的实体只有BOF大会主办方的成员。

曲目
--

源室中的众多曲目都在**The BOF**出现。如Chronostasis,Sakura Fubuki,DataErr0r等。这些在**The BOF**中出现的曲子一般被称为BOF曲。目前难度为10+以上的BOF曲仅有Halcyon。

除此之外，**The BOF**中还有许多源室中没有的曲目。这些曲目为中立。若你想要找到一个在源室中有的曲目，它们会帮助你。但是这样找到的曲目通常难度不等，从7到10+都有。

入口与出口

入口

在源室中击退任意BOF曲即有极小几率来到这里

用任意设备打开任意年份的BOF会场即可来到这里

出口

在**The BOF**中击退任意源室曲目，即可来到Level ARC0

找到BOF主办方的成员，请求他们送你回源室,他们会将你送回Level ARC1

[数据删除]

*一位流浪者的探索记录，在**The BOF**中发现。这位流浪者疑似并非来自源室。*

日志1，2016.10.8

奇怪，这是哪里？看上去不像任何一个已经发现的楼层。先探索一下吧。

这里有很多曲目，但这些曲目以前都没见过，调室似乎并没有这些曲目。它们似乎不会主动攻击，算了，不管它们了。

这里有敌对曲目，但是并不多。而且，这些敌对曲目……好像都是调室的？还好，我都跑掉了。

今天就先到这里吧。
日志2，2016.10.9

日志2，2016.10.9

今天出现了很多昨天没见过的曲目，这些曲目好像都在围着什么……？

那居然是几个人，他们跟我说，这里叫**The BOF**，而他们在评选这些曲子的名次。

他们又给我解释了一遍这个名字的来历。他们说，这是BMS of Fighters的意思。之后，我便与他们分别了。
日志3，2016.10.10

日志3，2016.10.10

完了，不小心在一个中立曲目前展露敌意了。

但是好奇怪，这些曲目发射的note怎么不是调室的note？好像多了一个数值？先把这个数值叫做血条吧。没接到这些note好像不会碎盘子，而是会扣血条。还好，血条还剩一点点。

等等，那是……

(后面的字被血浸红，看不清了)

推测这名流浪者已死亡。
《关于一个普通人无意间卡进源室的这件事》

## **序章 进入源室**

今天，坐warp列车（坏了要变成汤吗丽了）去上班的途中，我有点无聊，于是打开了Arcaea，我翻看着一首又一首的曲目，这时一首曲绘与曲名都为乱码的曲子映入我的眼帘，我怀着好奇的心情点开了这首曲子，然后我发现我到达了一个未知的地点，周围是发黄潮湿的墙纸，我观察了附近一圈范围，确定安全后，我打开了随身携带的电脑，玩起了《东方红魔乡》，在爆杀露米娅时，我突然来到了另一个地方，我观察了四周，发现这里……好像是……幻想乡……？

## **第一章 啊？我tmd到幻想乡了这是？**

我一抬头，发现天空布满了红雾，估摸着我是进了红雾异变时期的幻想乡了，有点暗，所以我啥也不管了，找了棵树躲在后面，但是就在附近，我听到了擦弹的声音，以及一个卡在树上的⑩，我当场就溜了，要知道露米娅可是食人妖怪啊（那是一个食人妖怪尚大，灵梦尚小的故事......不对这不是幼灵梦），虽然只是一面，但我只是个普通人，所以该跑还是得跑，我跑到了雾之湖附近，然后，我看见了空中有一个⑨在飞，等会，我身边怎么凉飕飕的……啊卧槽有baka啊！！！快溜！！！

我大概了解现在的形势了。博丽灵梦正在退治冰精琪露诺，但是琪露诺跑到了我的身边，所以温度在降低。算了分析nm分析！先跑路了！”欸你别跑啊！终于见到除了霖之助以外的男人了！“身后传来声音。我没回头，问：”谁啊？“随后先前那人回答我说：”我是博丽灵梦，博丽的巫女（赤色杀人魔）。你应该不太了解幻想乡吧？”此时我当场回答：“不是，我很了解。”灵梦不解的问我：“可是我以前从来没见过你啊？” 我掏出了笔记本电脑，打开了thbwiki，给她看自己的信息。“我的名字...我的能力...我的种族...我的职业...怎么这上面都有啊！”“神奇吧！”“这...简直就是离谱啊！既然你这么了解，那么，你知道这次异变的主犯是谁吗？”“等我看看...”“我来看！蕾米莉亚·斯卡雷特啊…原来是发动吸血鬼异变那个吸血鬼啊。”我：“话说，灵梦你是不是很缺钱？” 灵梦：“你怎么知道？” 我：“啊？这事外界谁都知道你们幻想乡里的不知道？” 灵梦：“啊？“ 我：诶，不是，你解不解决异变了？” 灵梦：“呃......“ 我：“你tm快点我要超芙兰！”灵梦：“芙兰是谁？” 我：“呃...管他呢教我射弹幕！” 灵梦：“行行行，你先别急。” “先这样...（此处被紫妈隙间114514字）然后再那样。” 我：“听不懂啊。” 灵梦：“你试试不就得了吗？” 我：“行行行行行，我试试。” 我抬手一发激光射了出去。灵梦：”不是？我也没教你发射激光啊？你不会见过魔理沙吧？“ 我：”不是？我和魔理沙都没见过面啊？别乱说！我发错了！“
Books-ARC1“冰与火之舞”

1. 冰与火之舞

```
bayanng ⊙著

```

```
该书版权为bayanng所有（存放地点：Level ARC1）

```

# 第一章

呜~我这又是穿越到哪了？似乎……前面有一条轨道？

难道这是…我穿越到了…冰与火之舞？！

上一次我也玩过冰与火之舞，应该不会有啥危险吧？

前面那是…1-X吗？

就让我看看我要怎么打

（此时，1-X朝着Bayanng冲了过来）

正合我意！

随着Bayanng一棒子落下，1-X应声倒地

似乎也没多难嘛，不如ARCroom！

此时，Bayanng还意识不到，危机即将降临………

Bayanng听到了脚步声：“啊！是XI-X！”

Bayanng被背刺了

“这里有个人重伤倒地了？！”

“那把他带到我们那边吧。”

“好的，监守者！”

# 后续之后再写

* 读者：（怒吼）

（变成猴子）

（飞进原始森林）

（荡树藤）

（创飞路过吃香蕉的猴子）

（荡树藤）

（摘一个榴莲）

（砸死猴王）

（称霸猴群）

（掌握热武器技术）

（入侵）

（嘶吼）

（阴暗的爬行）

（惨叫）

（阴暗的爬行）

（害怕）

（吼)
Обджекты

В этой статье рассказывается про обджектов которые участвуют в этом шоу

(мне всё это написал Пико10 это не я придумал)

### Пшик

Типо крутой железный чел. История: нашли в лесу. Умеет брызгать в лицо может окрасить обжектов.

### Стар

Плакса. История: она жила с другими звёздами но она упала из за этого она грустит. Умеет летать.

### Рине

Не сдержанный. История: украли у Рине с головы. Умеет летать и телепортироваться и менять окрас себя.

### Яйцо

Злая. История: украли из гнезда из за этого такая злая. Умеет очень громко орать.

### Вишыч

Шутник. История: Украли вишню с вкусного торта. Умеет шутить до смерти.

### Стаки

Добрая. История: нашли на море и подобрали. Умеет сплющиваться до 1 миллиметра.

### Ананас

Злая . История: украли у роблокс квинки. Умеет колоть противников.

### Гриб

Умный. История: сорвали с земли. Умеет размышлять за 0.1 секунду.

### Банка

Злой и умный. История: украли с лаборатории. Умеет может разбить себе горлышко и запугивать.

БанкаСтарВишычАнанасГрибЯйцоРинеПшык
DESTRUCTION 3,2,1

描述
--

DESTRUCTION 3,2,1是曲包凌日潮汐的表魔王曲（phigros），bpm为321.321，最好的分辨它的方法是通过其富有代表性的kick和人声"Total DESTRUCTION"等等。DESTRUCTION 3,2,1的曲绘表现正在吞噬月面的幽蓝边界。DESTRUCTION 3,2,1只会出现在Level ARC321。

* 曲目等级：class5
* 安全性：不安全
* 曲目编号：321
* 栖息地Level ARC321

行为
--

DESTRUCTION 3,2,1在遇见人时会立刻发动攻击。DESTRUCTION 3,2,1定数极高,遍地走的多押和大面积掉落的黄键让玩家（尤其是双指玩家）痛苦不已，IN建议rks大于15.2(ptt≈11.8）的流浪者去攻击DESTRUCTION 3,2,1。AT则建议rks为15.8（ptt≈12.5）的玩家去攻击。

### AT难度

DESTRUCTION 3,2,1的AT难度极难，不建议多指力差的流浪者去尝试

（有多押为AT，无多押为IN）

### 异象

当DESTRUCTION 3,2,1的人声采样"I don't give a f\*\*k"喊出时，DESTRUCTION 3,2,1会进入异象状态，（初见必触发，后续还想看可以/re8)此时的DESTRUCTION 3,2,1攻击力不变，但是会出现崩溃效果，并且分数被隐藏，当流浪者成功击退此时的DESTRUCTION 3,2,1时，并不会掉落残片，而是会弹出"PhigrOS已崩溃"的弹窗，然后强制退回Level ARC1。

发现
--

DESTRUCTION 3,2,1被认为诞生Level PHI中，首次目击在Level ARC321。

## 行为准则

### 应当做的事

* 尽量避免被DESTRUCTION 3,2,1的异象所打扰。
* 注意DESTRUCTION 3,2,1发射出来的黄键海和多押海。

### 不应做的事

* 小看DESTRUCTION 3,2,1异象的威力
* 越级打歌
* ~~撅DESTRUCTION 3,2,1~~
曲目

曲目是源室中特有的存在。

有的曲目拥有实体，有些则没有。但他们都有共同的特征：会发射音符（Tap）、长音符（Hold）以及音弧（Arc）（总称为note）。流浪者可以分别通过单击、长按、拖动来接住他们。如果流浪者的实力不够，没有接住或闪开，被击中，“回忆率”便会下降。如果接中，回忆率则会上升。

除此之外，当流浪者不安、紧张、恐惧时，回忆率同样会下降。

回忆率是对流浪者精神健康程度的具体数值化。

* 当回忆率在90%~100%时，流浪者会精力充沛，拥有干劲
* 当回忆率在70%~90%时，流浪者一切正常
* 当回忆率在50%~70%时，流浪者会记不清一些事情，行动变得缓慢
* 当回忆率在30%~50%时，流浪者会出现幻觉，表现出不安
* 当回忆率在10%~30%时，流浪者会出现大量幻觉，表现出强烈不安，并且会忘记许多事情
* 当回忆率等于小于0%时，便会“Track Lost”，完全失忆，并昏迷一段时间（几小时~几天不等）

请流浪者们避免回忆率降低。当你的身边有人“Track Lost”时，请务必将其带往安全地带并等待其醒来。

如果将曲目击退，流浪者会获得“残片”，这是源室中的货币。但注意，它并不是用于人与人之间的交易。

同时，流浪者会存有击退曲目的记录。依靠记录，流浪者可以前往M.A.G.的基地以获取自身的ptt。

ptt是衡量一个流浪者击退曲目能力的数值，流浪者们可以凭此判断自己能否击退某首曲目。

## 曲目总览

Songs-2 Infinity Heaven

Songs-3 Sheriruth

Songs-4 PUPA

Songs-5 Chronostasis

Songs-6 Nhelv

Songs-7 Aegleseeker

Songs-8 Red and bule

Songs-9 Sakura Fubuki

Songs-10 PRAGMATISM

Songs-11 World Ender

Songs-12 Testify

Songs-321 DESTRUCTION 3,2,1

Songs-404 DataErr■r
物品融合器

警告：请勿将其用于制造大范围杀伤性武器，一旦发现将直接对制造者进行[CENSORED]

描述
--

物品融合器，一种在少数层级出现的工具，其可将两种截然不同的物体混合使其合为一体，目前仅在Level ARC1中发现了1个，现保存于Level ARC1 M.A.G.总部。其外形像是一个奶瓶，分为内胆，外壳与瓶盖。

## 使用方法

将要组合的两件物品平放于物品组合器之上，然后将其内胆外围注满液体（任何液体皆可，推荐使用杏仁水），盖上瓶盖，拿在手中并旋转，5秒后将其置于任何平面，并等待1分钟。1分钟后即可取出瓶内组合后的物品。

## 物品融合示例

1.激光阴阳玉 阴阳玉能力卡牌+迷你八卦炉能力卡牌

使用阴阳玉能力卡牌与迷你八卦炉能力卡牌组合而成的新卡牌，可发射出一个不断反弹的阴阳玉，但在每次反弹时皆会放出5束激光射向周遭的实体。
Soaring High

*The following article contains content that is subject to change at any time from new and emerging details.*

### Milestones

12

> A blizzard came out of nowhere, snowflakes swirled in the air, and the airport was shut down.
>
> Otto

## Appearance

Amidst the snowstorm's siege, an airport with just one helicopter stands as the final hope. Survivors collaborate, ferrying supplies to camps via the helicopter, creating "miracles" through mutual aid.
Sakura Fubuki

描述
--

Sakura Fubuki是曲包Arcaea的曲目,bpm为175，最好的分辨它的方法是通过其富有代表性的音色辨别出来。Sakura Fubuki的曲绘表现为黑夜中的一盏盏灯。Sakura Fubuki出现在Level ARC1和Level ARC2。

* 曲目等级：class1
* 安全性：安全
* 曲目编号：9
* 栖息地：Level ARC1，Level ARC2

行为
--

Sakura Fubuki在遇见人时不会立刻发动攻击。它通常会引导流浪者避开一些曲目或者帮助流浪者离开此层级，但若流浪者主动攻击Sakura Fubuki，它便会反击流浪者。Sakura Fubuki定数不高,但需要注意卡手蛇，ptt大于9.5就可以轻松应对。

发现
--

Sakura Fubuki被认为诞生The BOF中，首次目击在Level ARC1。
Авторы

В данной статье подробнее рассказывается про актёров озвучки, аниматоров, сценаристов, создателей

### Пико10

Пико10 является создателем С.З.Р.С, главным аниматором, а так же актёром озвучки Гриба. Создаёт 99% контента по своему шоу, а так же регулирует работу остальных участников.

Собственного мема пока не имеет.

### Clover615

Clover615 - это актёр озвучки Бутылки и создатель страницы на вики. Часто общается с остальной командой и делает всё возможное, чтобы данная страница на вики была хорошо оформлена

Собственного мема пока не имеет.

### Савелий

Савелий(Giniral40425), а так же известный как актёр озвучки главного хоста, а точнее Одноглаза является вторым контент-мейкером по шоу. Создавал сценарий к тизеру и первой серии С.З.Р.С. Уважаемый человек в команде и довольно активный.

Создатель мема "Это камера", однако не говорите так при нём, умоляю, я ещё хочу здесь работать

### Завертин

Завертин - актёр озвучки Стар и один из банды "Пратство навеки". Является самым активным участником в команде и поднимает всем настроение. Так же создатель некоторых хуманизаций персонажей и контент–мейкер среди своих

Собственный мем "Прощай бутерброд с сыром"

### Rine

Rine - второй аниматор обджект шоу. На половину создала тизер, а так же актёр озвучки одноимённого персонажа Рине. Собрала большинство участников вместе и контролирует поведение ребят в группе

Собственного мема пока не имеет(?)

### BlockyTheLegend

BlockyTheLegend - актёр озвучки Ананаса

Собственного мема пока не имеет.

### Пердимонокль

Пердимонокль - актёр озвучки Яйца

Собственного мема пока не имеет.

### Олежка

Олежка говна тележка является главным сценаристом и вторым создателем хуманизаций на обжектов, а так же старый актёр озвучки Стаки. Член трио "Пратство навеки" но к сожалению, исключён из команды по созданию обджект шоу

Собственного мема пока не имеет

### Нейхав

Нейхав - актёр озвучки Пшика

Собственного мема пока не имеет.

### Фрогги

Фрогги - актёр озвучки Магни

Собственного мема пока не имеет.

### Lina

Lina - старый актёр озвучки Яйца

Собственного мема пока не имеет.

### (:

(: (ник в телеграмме) - старый актёр озвучки ещё не появившегося в сериале персонажа по имени Дроби. Добрый, но изредка агрессивный челик, который постоянно переписывается с Завертиным. Член трио "Пратство навеки" но к сожалению, исключён из команды по созданию обджект шоу

Собственный мем "У меня помидоры укатились("

### Просто вишня

Просто вишня - актёр озвучки вишни. Он просто Вишня)

Он просто вишняяяяя
World Ender

描述
--

**World Ender**,也叫作魔王，是一首真·魔王曲。其bpm会发生变化，变化范围是190-280。最好的辨别它的方式是通过其中段的逐渐加速来认出它。**World Ender**曲绘上的人物是光（Fracture）。**World Ender**仅在Level ARC6出现。

* 曲目等级：Class 6
* 安全性：不安全
* 曲目编号：11
* 栖息地：Level ARC6

行为
--

**World Ender**在发现人时会主动攻击。它会发射出卡手弓蛇，慢速天地交互等。**World Ender**的配置很吃技巧，因此建议将技能点全部点在底力上的流浪者远离**World Ender**。其反直觉与卡手的配置也使其成为了极难对付的曲目。一般来说，ptt11.5以上的流浪者才可以轻松应对。

因为**World Ender**难度过于逆天，导致你很难通过其加ptt。

## Beyond

由于M.A.G.中ptt12.5以上的流浪者较少，所以M.A.G.对此形态了解的不多，欢迎各位流浪者补充。

有时，你遇到的**World Ender**处于Beyond形态。该形态下的**World Ender**更加强大。但是因为Beyond形态下的**World Ender**完全是底力配置，所以甚至有某些人认为Future形态下的**World Ender**比Beyond形态更加强大。

Beyond形态下的**World Ender**会发射叠键交互，抓不准节奏的纵连与280bpm下的高速单手连点。一般来说，ptt12.2以上的流浪者才可轻易应对。若ptt未达到12.2，请趁着其未发现迅速逃跑。

发现
--

**World Ender**被认为诞生于Level ARC616,首次发现在Level ARC6。

## 行为准则

### **应该做的事**

* 当可以击退**World Ender**时，击退它以获得残片。
* 当ptt较低或技能点全部点在了底力上时，若遇到**World Ender**的Future形态，请迅速逃离。
* 当ptt低或底力不足时，若遇到**World Ender**的Beyond形态，请迅速逃离

### **不应做的事**

* 越级打歌
* 在ptt不足的情况下主动引起**World Ender**的注意。
The Dome

## The Dome："穹顶"

我们...终于避开了异想体，现在你所看到的才是层级The Dome：穹顶最真实的记录，注意：此文章随时都有可能被异想体修改，但你只要记住：穹顶很危险很危险！千万不要尝试进入！

## 生存难度

* class5
* 安全性：极度危险
* 存在大量实体，曲目未知

The Dome是源室中的一个特殊层级，极为危险！

原型为PhigrOS像素塔顶层：穹顶。

描述
--

* 穹顶看上去就是一座普通的城市，有意思的是，穹顶的天空一直被一个较为显眼的蓝色罩子所覆盖。流浪者进入此层级时，会通过精神等方面的污染，经历以下几个阶段，最后死于异想体手中。

### 阶段一

当流浪者进入刚刚进入穹顶时，眼前就是：一望无际的高楼大厦，大街上都是人...?蓝色的天空会让你心情愉悦，但你以为，这里真的安全吗？不要沉迷于此，你现在只处于穹顶的最表层，现在，还有机会逃离此地。

### 阶段二：

当流浪者进入此阶段时，你会突然发现：地上有着来历不明的血迹，可能不远处还会出现与此城市风格完全不同的建筑，或者是废弃的旧住宅，人们或许会诡异的漂浮在空中，或者是缺胳膊少腿，它们都会用一种诡异的眼神看着你。倘若你真的进入了此阶段，为自己祈祷吧，你已经没有逃离的机会了。

### 阶段三：

此时，正做城市轰然倒塌，现在的你，看到的便是这座城市的最终面貌：混乱不堪的建筑倒塌在一起，哀嚎声四起，地上到处都是血滩，血腥味会涌进你的鼻子，刺激你的认知。街上的人们全都变成了异想体，它们此时就会疯狂扑向你，最终将你变为它们的养料。

组织
--

由于穹顶的特殊性，此地唯一的组织就是由各种异想体组成的组织，名字不详。

实体
--

此层级有着数量极多的实体异想体，除此之外，M.A.G并未发现其他实体的存在。

曲目
--

有说法说此层级存在曲目：Distorted Fate，不过并未证实。

入口
--

* 在Level ARC321找到碎数研成员，他们会把你带到穹顶
* 游玩曲目Distorted Fate小概率切入此层
* 在任意层级触碰到黄色广告条都可以来这里

出口
--

* 触碰一个φ时钟，会把你带到中之层。
* 跳进一个蓝紫色的大洞，你会来到Level ARC321
* (以上仅限第一阶段时有效）
A page about your topic

## Overview

Space Trader is a complex game, in which the player's aim is to amass enough money to be able to buy a moon to retire to. The player starts out with a small space ship, armed with one simple laser, and 1000 credits in cash. The safest and easiest way to earn money is to trade goods between neighbouring solar systems. If the player chooses the goods to trade wisely, it isn't too difficult to sell them with a profit. There are other ways to get rich, though. You might become a bounty hunter and hunt down pirates. It is also possible to become a pirate yourself and rob honest traders of their cargo. Beware, though: pirating is a way to get rich quickly, but the police force will go after you.

## Features

Some of the features of Space Trader are:

* Ten different trade goods are available, two of which are considered to be illegal but can bring great profits.
* Ten different ship types are available, some of which are especially suitable for trading, some for pirating, and others for both. Ships differ in size, the distance they can travel, their hull strength, the number of weapons, shields and gadgets they can carry, the number of cargo bays and the number of crew quarters that are available.
* Ships can be equipped with different selections of equipment, among which are several types of lasers, several types of shields, an escape pod and certain special gadgets like a cloaking device.
* You can distribute skill points over your character at the start of the game, to allow you to function well in your chosen role. For the skills your character lacks, mercenaries can be hired which may have different skills.
* There are more than a hundred solar systems in the galaxy, with different sizes, tech levels, governments, resources and special situations. These are not just for background color, but play a vital role in the game.
* While travelling to another solar system, you might encounter police ships, pirates and other traders. There are several ways to handle such encounters. You can even force a trader to allow you to plunder his ship.
* There are about a dozen unique missions and offers available, some of which may bring great special rewards.
* There is support for color, grayscale and black&white Palms, with OS version 2.0 and higher. OS 5.0 is supported.
* The ships are displayed graphically during an encounter. There are also large pictures during key moments of the game.
A Main Character

## Overview

Space Trader is a complex game, in which the player's aim is to amass enough money to be able to buy a moon to retire to. The player starts out with a small space ship, armed with one simple laser, and 1000 credits in cash. The safest and easiest way to earn money is to trade goods between neighbouring solar systems. If the player chooses the goods to trade wisely, it isn't too difficult to sell them with a profit. There are other ways to get rich, though. You might become a bounty hunter and hunt down pirates. It is also possible to become a pirate yourself and rob honest traders of their cargo. Beware, though: pirating is a way to get rich quickly, but the police force will go after you.

## Features

Some of the features of Space Trader are:

* Ten different trade goods are available, two of which are considered to be illegal but can bring great profits.
* Ten different ship types are available, some of which are especially suitable for trading, some for pirating, and others for both. Ships differ in size, the distance they can travel, their hull strength, the number of weapons, shields and gadgets they can carry, the number of cargo bays and the number of crew quarters that are available.
* Ships can be equipped with different selections of equipment, among which are several types of lasers, several types of shields, an escape pod and certain special gadgets like a cloaking device.
* You can distribute skill points over your character at the start of the game, to allow you to function well in your chosen role. For the skills your character lacks, mercenaries can be hired which may have different skills.
* There are more than a hundred solar systems in the galaxy, with different sizes, tech levels, governments, resources and special situations. These are not just for background color, but play a vital role in the game.
* While travelling to another solar system, you might encounter police ships, pirates and other traders. There are several ways to handle such encounters. You can even force a trader to allow you to plunder his ship.
* There are about a dozen unique missions and offers available, some of which may bring great special rewards.
* There is support for color, grayscale and black&white Palms, with OS version 2.0 and higher. OS 5.0 is supported.
* The ships are displayed graphically during an encounter. There are also large pictures during key moments of the game.
Auto

目前**Auto**被M.A.G.发现的次数屈指可数，如果获得关于**Auto**的新消息，我们会加以补充。

描述
--

**Auto**是长19厘米，宽10厘米的类人手。颜色纯白或肉白，有左右之分。末端以手腕结束，底部以皮肤封口。用手腕跳动或者用手掌爬行，似乎有嗅觉和听觉。

* 实体等级：0
* 安全性：十分安全
* 实体编号：4
* 栖息地：部分生存难度低的楼层

行为
--

**Auto**并不会攻击旅行者，而是被动的攻击曲目，**Auto**能够应对几乎所有曲目，但一般来说曲目也不会故意去攻击**Auto**。当旅行者抱有敌意或对**Auto**施行伤害，**Auto**会迅速逃走，回来时可能后面带着一个曲目。

似乎**Auto**有着强大的学习、记忆和持久能力，不论什么曲目配置都有它自己的应对方法，这导致以**Auto**为中点的附近有曲目的可能性大大降低。

M.A.G发现**Auto**总是往一个方向走去，地点尚未得知。人们猜测是楼层出入口

发现
--

首次在Level ARC1发现，图片为M.A.G.发现的第四个**Auto**，第一个*左***Auto**。

## 行为准则

### 应做

* 发现**Auto**及时向M.A.G.汇报
* 和**Auto**保持友好
* 被曲目追赶时招呼**Auto**

### 不应

* 对**Auto**发生冲突
* 偷偷跟着**Auto**走或者帮助**Auto**加快速度从而找到**Auto**的目的地
* 招呼曲目攻击**Auto**
A-section

### A-section: **At office section**

NOTICE!!!!! : THE "OMG OMG OMG OMG OMG OMG OMG OMG" in X-18 AND "NOOOOOOO RULE 34 I HAVE RULE 34 GRRRR $£$££$£$£$£$£$$$$" in X-34 IS NOT VANDALISIM, ITS CREATED BY OWNER, DONT FIX IT!

## X-18

X-gesse cold OMG OMG OMG OMG OMG OMG OMG OMG

## X-34

NOOOOOOO RULE 34 I HAVE RULE 34 GRRRR $£$££$£$£$£$£$$$$

## A-200

Original best person ever change my mind\*
Space Traders Wiki

**Welcome to the Space Traders Wiki!**
Space Trader is a port of the Palm OS game of the same name,created by Pieter Spronk.

We're a collaborative community website about Space Traders!

## Important articles

PlaceholderInformationPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
 the admin dashboard for more tips.
Sheriruth

由于M.A.G遇见曲目Sheriruth的次数极少，所提供的情报也极有可能不完整，若有新的发现，请及时补充。

描述
--

Sheriruth是一首较为硬核的曲目，bpm为185，最好的分辨它的方法是通过其富有代表性的史诗风格音色。Sheriruth的曲绘上的人物为对立，表现为一位手拿着刀的对立。Sheriruth在多数楼层都会出现，是较为常见的曲目。

* 曲目等级：Class4
* 安全性：不安全
* 曲目编号：3
* 栖息地：大部分楼层

行为
--

Sheriruth在遇见人时会立刻发动攻击。但Sheriruth难度不高，较为水，ptt大于10.00就可以轻松应对。

Sheriruth会对人发射出一长串的交互配置，对底力和定位能力有要求，这点要额外注意。

发现
--

Sheriruth被认为诞生在Level ARC616中，首次目击在Level ARC1。

苹果似乎对Sheriruth有着一定吸引力，我们并不知道这其中的原因。

## 行为准则

### 应该做的事

* 有一定底力和定位能力ptt较高时，直接击退Sheriruth以获得残片
* 具备一定条件时，尝试分散Sheriruth的注意力以逃脱
* 尽量避免眼神接触，发现它时最好不要让Sheriruth也发现你

### 不应做的事

* 在没有一定底力和定位能力或ptt较低时，正攻硬抗Sheriruth的攻击
* 尽量避免身上携带苹果，有意寻找Sheriruth则除外
Redyoshiorfurcorn super Wiki

**Welcome to the Redyoshiorfurcorn super Wiki!**
We're a collaborative community website about Redyoshiorfurcorn super that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started

**this wiki is wip**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

[1]

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

[2]*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

follow us in:

Twitter

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instagram

tiktok
DND E5 adventure "Night of the Rogues" Wiki

**Welcome to the DND E5 adventure "Night of the Rogues" Wiki!**
me

We're a collaborative community website about DND E5 adventure "Night of the Rogues" that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
PRAGMATISM

描述
--

**PRAGMATISM**是一首较为温和的曲目，bpm为174。最好的辨别它的方法就是通过其Laur特色的artcore认出它。**PRAGMATISM**曲绘上的人物是光。**PRAGMATISM**较为常见，在多个楼层都有出现。

* 曲目等级:Class 6
* 安全性:不安全
* 曲目编号:10
* 栖息地:大部分楼层

行为
--

**PRAGMATISM**在发现人时会主动攻击，PRAGMATISM的个人差较为大，会打慢速的可以轻易应对，不会打慢速的则需要尽量避开**PRAGMATISM**。**PRAGMATISM**会对流浪者发射出一串慢速配置，对读谱要求较高，需小心应对。除了慢速配置外，**PRAGMATISM**也会发射一些天地交互，也需注意。

**PRAGMATISM**附近一般会有Sheriruth存在。因此，应对**PRAGMATISM**的时候，请小心附近有可能出现的Sheriruth。

因为**PRAGMATISM**的note数较少，所以击退**PRAGMATISM**后，你很难拿到高分。

## Beyond

由于M.A.G中ptt12.5以上的流浪者较少，所以M,A,G对此曲目的了解并不多，可能会有错误。欢迎各位流浪者修改或补充。

有时，当**PRAGMATISM**被击退后，它会转化为其Beyond形态**PRAGMATISM-RESURRECTION-**，然后继续攻击。

**PRAGMATISM-RESURRECTION-**的难度极高。一般来说，ptt12.5以上的流浪者才可轻易应对。它会发射超大反手，骗手蛇，单手双蛇，引导式交互等配置。若ptt未达到12.5，请趁其转化形态时迅速逃离。

在Level ARC1中，一个ptt12.2的流浪者击退了**PRAGMATISM**，随后**PRAGMATISM**进化为了Beyond形态**PRAGMATISM-RESURRECTION-**。该流浪者最终Track Lost。一位路过的流浪者发现了他，并将其送到了M.A.G.在Level ARC1中的基地。事后，该流浪者喜提了ptt-0.01。

发现
--

**PRAGMATISM**被认为诞生于Level ARC616，首次目击在Level ARC6

**PRAGMATISM**对光源比较感兴趣，目前暂不知道原因。

## 行为准则

### **应该做的事**

* 当可以击退**PRAGMATISM-RESURRECTION-**时，击退它以获得残片
* 击退它后小心其是否会转化为Beyond形态
* 小心应对**PRAGMATISM**发射的慢速配置

### **不应做的事**

* 当不会慢速或ptt较低时，正面正攻**PRAGMATISM**的攻击
* （身上携带光源，有意寻找**PRAGMATISM**除外）
* 将**PRAGMATISM**击退后停留
Information

Information.jpeg
## Overview

Space Trader is a complex game, in which the player's aim is to amass enough money to be able to buy a moon to retire to. The player starts out with a small space ship, armed with one simple laser, and 1000 credits in cash. The safest and easiest way to earn money is to trade goods between neighbouring solar systems. If the player chooses the goods to trade wisely, it isn't too difficult to sell them with a profit. There are other ways to get rich, though. You might become a bounty hunter and hunt down pirates. It is also possible to become a pirate yourself and rob honest traders of their cargo. Beware, though: pirating is a way to get rich quickly, but the police force will go after you.

## Features

Some of the features of Space Trader are:

* Ten different trade goods are available, two of which are considered to be illegal but can bring great profits.
* Ten different ship types are available, some of which are especially suitable for trading, some for pirating, and others for both. Ships differ in size, the distance they can travel, their hull strength, the number of weapons, shields and gadgets they can carry, the number of cargo bays and the number of crew quarters that are available.
* Ships can be equipped with different selections of equipment, among which are several types of lasers, several types of shields, an escape pod and certain special gadgets like a cloaking device.
* You can distribute skill points over your character at the start of the game, to allow you to function well in your chosen role. For the skills your character lacks, mercenaries can be hired which may have different skills.
* There are more than a hundred solar systems in the galaxy, with different sizes, tech levels, governments, resources and special situations. These are not just for background color, but play a vital role in the game.
* While travelling to another solar system, you might encounter police ships, pirates and other traders. There are several ways to handle such encounters. You can even force a trader to allow you to plunder his ship.
* There are about a dozen unique missions and offers available, some of which may bring great special rewards.
* There is support for color, grayscale and black&white Palms, with OS version 2.0 and higher. OS 5.0 is supported.
* The ships are displayed graphically during an encounter. There are also large pictures during key moments of the game.
Демурко Вики

**Добро пожаловать на Демурко Вики!**
Меня зовут Старк Флиллек и я расскажу всё, что смогу узнать об этом странном мире.

Это онлайн-энциклопедия о **Демурко Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
Verversional rooms fangame Wiki

**Welcome to the Verversional rooms fangame Wiki!**
A rooms fangame

A Fun rooms fangame For a Fun Wiki

make your fanmade rooms stuff on the fan entities/sections/stuff

## List of Stuff

PlaceholderA-sectionPlaceholderQ-SectionPlaceholderV-Section (not internable rooms i dare you)PlaceholderItemsPlaceholderRemovedPlaceholderFan entities /sections/ stuff

You can Help the page or publish fan entities in the placeholder and **BOOM** you helped the community!

If you vandalize the page, ***WELL GOOD LUCK ;)***

All by- Ohio wubbox

yeah cringe name💀
Events

## What are events?

* You will need to reach Plain City, and have the guard tower constructed, to have access to any of the events.
* Each event is independent from all prior events and progress made in one will not carry over to the next appearance of an event. All players restart the events from the beginning and heroes and event progress does not carry over to the main city.
* Milestone rewards, and Leaderboard rewards are collected at the end of the events.
	+ You must log in within 24 hours of the event ending or the rewards will be lost.
	+ If the event just ended, and you're still in the event, it would show a message "This event has ended. See you next time!"
* The city and event run separately, you will have access to the event and city throughout the weekend. It is generally recommended to focus your attention on the event as it will produce better rewards and is timed. Your cities will be there when you are done with the event.
* It is possible to earn an average of 20-30 hero cards with relative ease through both Milestone checkpoints and Leader Board rewards.
* The events are not entirely PTW, while cash payments will offer a boost, the event still needs time and attention to succeed. It is possible to rank in the top 3 on a leaderboard without having spent real money.
* Leaderboards are random. There are many leaderboards and as far as anyone can tell it is entirely random which board you end up on. Some leaderboards have many high scoring players, others only a few. Like many things in Frozen City it is quite random.

## Schedules

* Weekend events run Friday to Monday 5PM UTC each week.
	+ Fish Farming
	+ Elden Tree Village
	+ Grandpa's Farm
* Midweek events start Tuesday at 12PM UTC until Friday at 12AM each week.
	+ Vain Castle
С.З.Р.С Вики

**Добро пожаловать на С.З.Р.С Вики!**
Эта вики создана для фанатов/зрителей обджект шоу С.З.Р.С чтобы они побольше узнали про это обджект шоу

Но что если вы не знаете что такое С.З.Р.С?

С.З.Р.С - это шоу, где обджекты(олицетворённые вещи) сражаются в испытаниях за ручного скелетика

Также в этом шоу есть хост-симболар - самый главный в этом шоу

Кстати С.З.Р.С как раз и расшифровывается - Сражения за ручного скелетика

## Описание

**Наслаждайтесь этим вики короче надеюсь кто-то напишет нормальное описание**

## Навигация

СерииХост-симболарОбджектыАвторы

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
Strikes

> This didn't solve the problem at all. Stop testing our patience!
>
> David says after the strike starts.

## Appearance

The satisfaction bar allows you to keep an eye on how well your survivor's needs are being met in your city. Along with the three respective bars beneath it that show how fulfilled the survivors' individual needs are.

Satisfaction drains as survivor's needs go unfulfilled. **Survivor's needs include hunger, health, and rest**. If the satisfaction of the workers gets too low, the bar will empty, triggering a strike.

### Notes

* Once a strike happens the bar will reset and begin emptying as survivor discontent grows.
* During a strike, survivors will stop working for six minutes and instead will gather around the furnace. No resources will be gathered, no food collected, no meals prepared. The lack of production, missed meals, and constant consumption of fuel during the strike often causes the newly reset bar to begin emptying quickly once again.
	+ However, if they reassign the unassigned survivors, they can gather resources, collect food and prepare meals. But the workers on strike does not gather food needs and also does not gather rest needs.
* If the player have a guard tower constructed and a hero present in it you will have some negotiating options. How many options will depend on the level of your negotiator. Negotiations allow you to trade sums of your resources to the strikers to calm them and get them to return to work. This can be costly, but reduces the length of the strike.
* If the player fails negotiations, or choose no options, some survivors may leave the city (they will be replaced later). You will never lose all of your survivors. A minimum of four will remain no matter their happiness.

## Trivia

* When the satisfaction bar is half-filled, the survivor icon turns from a normal face to a angry face.
* There is also an two minutes negotiation before the strike starts.
* For some reason, if the previous city has a two minute negotiation and goes offline, the strike won't start until they go back to the previous city where the negotiation started.
Evil Fur Factory

The **Evil Fur Factory** event was released on May 26th, 2023 for the first time.

## Evil Fur Factory

### Milestones

32

It will run for seven days.

Early on in the apocalypse, before the snows, Otto was captured and made to work in a Fur Factory. Conditions were awful, and the workers and animals treated badly in the name of profits. This event follows his story as he spins the tale of what it was like to work in the Evil Fur Factory.

*Archivists are still gathering data beyond the basics.*

1. The storehouse functions very similar to Grandpa's loading docks and Fishing Berths. Products will stockpile here, and trucks will pick up the products from the storehouse earning you cash.
2. The storehouse's bays can be toggled open or closed in the storehouse interface. As of the June update only One bay may be active at a time.
3. As of the June update you are unable to purchase new trucks or upgrade the shipment sizes. Keep your most profitable bay open so long as it is stocked. Shipping products that are substantially lesser value will waste time and gain very little cash for overall event progress compared to higher value exports.

*MORE INFORMATION ABOUT EVIL FUR FACTORY ARE COMING SOON.*
Frozen City:User rights

# **USER RIGHTS POLICY**

The **User rights policy** is a guideline for editors wanting to know about the process of acquiring local extended rights on the *Frozen City Wiki*. User rights are condensed to user right groups, which give the user a set of permissions like deleting pages and blocking users.

The **User rights policy** was last revised on 1 December 2023. It is subject to change at anytime.

## Acquiring extended user rights

The *Frozen City Wiki* and its administrators give users extended user rights only via applications that are announced and temporarily open for 3~ days. Only the `threadmoderator` and `rollback` user rights groups can be given via applications, the rest require the user to be in the staff team.

### Application process

Accepted users will be informed and given their rights as soon as the staff team agrees on a selected batch, results will be announced in discussions as well. More information for each available user right group will be found in their respective application form.

Discussions Moderators (`threadmoderator`) are independent of the rest of the staff as they operate on the discussions page and comments, having their own application that's open only for when the staff team needs more Discussions Moderators. A user willing to be a Discussions Moderator should have:

* No major or numerous infractions (e.g. harassment...)
	+ Drama is included, any participation in such ordeals outside of de-escalation is discouraged
* Decent amount of posts, known in the community (50~ posts)
* Has reported inappropriate posts before with a majority of them being deleted
* Has been active over the past week(s) at the time of writing the application

Rollbackers (`rollback`) generally count as "interns" for fact-checking and Manual of Style enforcement, seeing how dedicated they are before promoting them to Content Moderator. They have a separate application that is available indefinitely, the group having no user limit. A user willing to be a Rollbacker should have:

* No major or numerous infractions (e.g. vandalism...)
* Decent amount of edits (50~ non-userpage and meaningful edits)
* Orientated themselves around the Project:Manual of Style and editing etiquette
* Has been active over the past week(s) at the time of writing the application

### Further user rights

Acquiring user rights groups past Content Moderator requires the user to be a rollbacker and perform rollbacks to show independency and knowledge of the wiki's rules. There is no exact process to obtaining Content Moderator and beyond other than administrator consensus.

## Grounds for demotion

For a user with extended rights to be demoted, the responsible administrator/bureaucrat must have a probable cause, commonly being:

* Abuse of extended rights for self-benefit, vandalization etc.
* 2 month long inactivity without notice to administrators/bureaucrats
* Incompetence and/or unwillingness to prevent incidents
Interesting questions regarding the history of the city and the kingdom

Interesting questions regarding the history of Cornelian (The Capital City of Pristoplinia) - and the kingdom:

What prompted D'aLim's journey abroad, leading him to acquire knowledge of magical secrets and powers? Was there a guiding force behind this?

How did D'aLim's travels lead to the discovery of the monster's vulnerability to the red Serdolik stone? Was this knowledge intentionally sought or stumbled upon?

Who were the architects behind the construction of the extensive walls that now encompass the kingdom and its capital? Was D'aLim's hand the sole influence in this endeavor?

What were the specifics of King Meshulul's economic policy that attracted foreign residents and led to Pristoplinia's cultural and economic transformation?

What sparked the kingdom's shift from an accepting society to a more conservative one, particularly towards races distinct from humans? Were there underlying motivations or external pressures?

What is the hidden reason behind the establishment of the "testovy den" holiday and the practice of sacrificing prisoners? Is this act solely about gratitude?

Who or what enforces the prohibition on discussing the monster's nature? Are there factions or individuals seeking to challenge this silence?

What drove D'aLim to assume power and implement such sweeping changes following the monster's attack? Were there any forces opposing his rule?

Are there any elements or groups within Pristoplinia actively resisting D'aLim's rule and the modifications he introduced?

Is there a connection between the destroyed district, the monster, and the guardian creatures inhabiting it? What led to this devastation and its aftermath?

What was the cause of the monster's sudden attack on the kingdom 55 years ago? Was there a hidden agenda or underlying motive for his actions?

How does the populace feel about D'aLim's rule and the stark shifts in the kingdom's policies? Are there potential sources of unrest or opposition?

Who or what initiated the shift in perception regarding the red Serdolik stone, turning it from a mere gem to a valuable resource with protective and healing attributes? Is there a backstory to its transformation?
Update Logs

This is a log of all the updates that *Frozen City* has experienced. Any information regarding future plans and content might be listed in Upcoming Content.

## 2023

### November

#### 29th

* New cities: Chinatown and Tech Park.
* New Event: Holiday Pass. Complete tasks to earn rewards and accelerate the growth of your main city, with a chance to unlock a new Christmas-themed Fire skin that applies with a 10% boost Wishing Stars.
* New Event: Christmas Calendar -> Log in every day to earn Gems, puzzle packs, blazing stars, and more. Starting from 12/4th.
* New Journal: Holiday Journal. Dive into charming stories about Christmas and New Year, with a chance to unlock new Christmas-themed hero and survivor skins.
* Elden Tree Village: Introducing the **Orders** feature, hopefully, it can improve the overall event experience.
* Furnace(Fire): Easter and Beer-fest furnace skin return to the original design.

#### 9th

* Profiles: A handbook showing the heroes, hero skins, survivors, and survivor skins you have once obtained.
* Optimised the odds display of arcade machines in different events.
* Improved visuals for certain cities and the Relentless Factory event.

### October

#### 25th

* New events: Harvest Journal and Relentless Factory event.
* New item: Universal Slot Coin. It can be exchanged for slot coins in any event.
* Improved the visual effects when entering new cities.
* Claim your reward right away for each milestone achieved in an event. And the way milestone rewards are displayed has been optimized.

### September

#### 28th

* Re-run of the Traveller's Journal (Johnny's Journal) event.
* New game-play and random boosters in the Vain Castle event with Sour To New Heights and Repair Races.
Frozen City Wiki

**Welcome to the Frozen City Wiki!**
We're a collaborative community website about Frozen City that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Download and Play Now!

Android

iOS

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level ARC1

!!此页面所提供的信息可能并不完整，若有遗漏，敬请补充~

## 生存难度：

Class 1

* 安全
* 已勘探完全
* 实体数量极少
* 曲目数量极少

Level ARC1 是源室的第二层，是目前发现的最为稳定,安全的一层

描述
--

Level ARC1 与BACKROOMS中的Level1较为相似，均为一个面积极大的混凝土仓库，裸露的钢筋以及在较低处悬浮的来源不明的雾气。这些雾气常常凝结，在地面上形成分布不均的水坑。此层级有着源源不断的水源和电力供应，只要采取适当的预防措施，流浪者们就可以无限期地在此居住。

Level ARC1跟BACKROOMS的Level1有着一个很明显的区别：

Level ARC1的地面上，箱子旁，亦或是其他地方，都有可能出现Level1没有的镜子碎片，M.A.G将这种碎片称之为玻璃渣子，这种玻璃渣子里面包含着曲目的部分回忆，详情请查看玻璃渣子页面。

组织
--

由于Level ARC1的宜居性，此层级非常适合流浪者建立组织

目前已知的组织有M.A.G

实体
--

有时，拉格兰会游荡到LevelARC1，此时便有机会遇见她。

曲目
--

Level ARC1实体数量较多，但由于Level ARC1空间广阔，所以你不会有很大概率遇见曲目

根据M.A.G收集的情报来看，此层级最为常见的曲目为Nhelv和Sakura Fubuki

！如果你在Level ARC1发现自己周围的灯在逐渐变暗，请注意，你可能会遇见曲目Sheriruth，此曲目十分危险，请避免正面对抗。

入口
--

* 当你身处于Level ARC0，任何突发情况都有可能将你引入Level ARC1
* 除此之外，当你在任何层级触碰到了一个里面装满了玻璃渣子的箱子，它也会将你带到。Level ARC1

出口
--

* 如果你在Level ARC1看到了一间到处有着管道的房间，进入其中，你会进入Level ARC2
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Харука Сайто

### Биография.

У Харуки в принципе в детстве все как в раю. Мама с папой добрые и любящие, выслушивали ее проблемы и прислушивались к её выборам.Еще Харука помогает своим родителям, а родители помогают ей. В возрасте 7-8 начала играть на пианино. В музыкалке она встретилась с Юрикой. Однажды они заговорились на тему "Блин вот было бы круто группу завести" " блин да согл", а потом в старшей школе они создали клуб музыки. Они балду гоняли не потому что им лень было или что то такое, скорее потому что их только 2 было и хотели набрать людей, а их не было. Куратором у них была учитель обществознания. Теперь расскажу по больше о Харуки и Юрике. Как вы поняли они что то вроде лп детства. Они родителей друг с другом познакомили и родители их познакомились в общем да. Вместе дома бывают позалипают в какой нибудь онлайн игре или фильмец посмотрят, настолки всякие, даже посплетничают иногда. Обе выручают друг друга в трудных ситуациях ( да те же уроки лол). Однажды в клубе Юрика и Харука инструментами поменялись, а потом учили друг друга как играть пх. На этом все

### Прочее.

Любит\ не любит: Любит играть в настольные игры. не любит когда слишком жарко

Хобби: готовка

Дата рождения 9.04. Рост 176см учится в классе 2-б.