Gaining Levels

## Beyond First Level

As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches
a specified experience point total advances in capability. This advancement is called gaining a level.

 When your character gains a level, his or her class often grants additional features,
as detailed in the class description. Some of these features allow you to increase
your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.

 Each time you gain a level, you gain 1 additional Hit Die.
Roll that Hit Die, add your Constitution modifier to the roll, and add the total
to your hit point maximum. Alternatively, you can use the fixed value shown in your
class entry, which is the average result of the die roll (rounded up).

When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-level
fighter has a Constitution score of 18, when he reaches 8th level, he increases
his Constitution score from 17 to 18, thus increasing his Constitution modifier
from +3 to +4. His hit point maximum then increases by 8.

The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for
a character of that level. Consult the information in your character’s class description
to see what other improvements you gain at each level.

## Multiclassing

Multiclassing allows you to gain levels in multiple classes.
Doing so lets you mix the abilities of those classes to realize a character concept
that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in
a new class whenever you advance in level, instead of gaining a level in your current
class. Your levels in all your classes are added together to determine your character
level. For example, if you have three levels in wyrd and two in warrior, you're
a 5th-level character.

As you advance in levels, you might primarily remain a member
of your original class with just a few levels in another class, or you might change
course entirely, never looking back at the class you left behind. You might even
start progressing in a third or fourth class. Compared to a single-class character
of the same level, you'll sacrifice some focus in exchange for versatility.

### Prerequisites

To qualify for a new class, you must meet the ability score
prerequisites for both your current class and your new one, as shown in the Multiclassing
Prerequisites table. For example, a warrior who decides to multiclass into the scoundrel
class must have both Wisdom and Charisma scores of 13 or higher. Without the full
training that a beginning character receives, you must be a quick study in your
new class, having a natural aptitude that is reflected by higher-than-average ability
scores.

  Warrior
  Scoundrel
  Wyrd
 (Clairvoyant)
  Wyrd
 (Kineticist)
  Wyrd
 (Telepath)
  Techie

### Experience Points

The experience point cost to gain a level is always based
on your total character level, as shown in the Character Advancement table, not
your level in a particular class. So, if you are a techie 6/warrior 1, you must
gain enough XP to reach 8th level before you can take your second level as a warrior
or your seventh level as a techie.

### Hit Points and Hit Dice

You gain the hit points from your new class as described for
levels after 1st. You gain the 1st-level hit points for a class only when you are
a 1st-level character.

You add together the Hit Dice granted by all your classes
to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply
pool them together. For example, both the warrior and the scoundrel have a d10,
so if you are a scoundrel 5/warrior 5, you have ten d10 Hit Dice. If your classes
give you Hit Dice of different types, keep track of them separately. If you are
a warrior 5/techie 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.

### Proficiency Bonus

Your proficiency bonus is always based on your total character
level, not your level in a particular class. For example, if you are a scoundrel
3/wyrd 2, you have the proficiency bonus of a 5th-level character, which is +3.

### Proficiencies

When you gain your first level in a class other than your
initial class, you gain only some of new class's starting proficiencies, as shown
in the Multiclassing Proficiencies table.

  **Class**
  Scoundrel
  Techie
  Warrior
  Wyrd

### Class Features

When you gain a new level in a class, you get its features
for that level. You don't, however, receive the class's starting equipment, and
a few features have additional rules when you're multiclassing.

#### Defense Bonus

The defense bonus from multiple classes do not stack. You gain the benefit of whichever defense bonus is higher.

#### Extra Attack

If you gain the Extra Attack class feature from more than
one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the warrior’s version of Extra Attack
does).

#### Renown

Renown from multiple classes do not stack. Your renown is
whatever is higher among the classes you have selected. For example if you are a 3rd level scoundrel and a 3rd level wyrd, your renown will be 1, not 2.