Factions

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***"Factions isn't going to update itself. Get to work."*** - Cdr. Novar

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## Factions

The frontier of space is a dangerous one, and the best way to guarantee survival is to band up with like-minded pilots. This simple idea gave birth to the faction. Factions are syndicates, corporations, or groups that inhabit and operate around space. These factions interact with each other through trade, combat, and cooperation to form a web of relations and the basis for economical and political relations throughout the known universe. With hard work, skill, and determination, budding pilots can develop massive empires like TEF and Lambda.

* This is not necessarily an exhaustive list, although as the game develops, so will the wiki.
* Most factions change over time. Information displayed may not be accurate to a particular game save, though this is a rough outline of what to expect.
* The factions in this wiki are given a non-canonical rating system. Primary refers to powerful, militarised empires, all the way down to quaternary shops, cartels, and fleets.
* Some tertiary and quaternary factions may not have much information to know about them. The player is encouraged to hop onto the game and explore for themselves.

## Diplomacy

When starting the game, depending on the selected mode, the player will have different relations to several factions. Some will be friendly or open, some will be distrustful or might attack the player in the open. The key to success as a pilot is to use alliances as a springboard for economic and military success.

The current relationship between the player's faction and a certain faction is shown by a bar. This bar will change accordingly based on what services have been performed by the player for the faction or its allies. The left side of the bar shows a negative relationship if it is filled by any percentage. The right side of the bar works the same way, but it shows a positive relationship. The right side is drained if the player attacks that faction's property or the property of its allies, or completes jobs for enemy factions, and filled if the player attacks the faction's enemies, or completes jobs for that faction.

Most factions will have a preset number of allies and enemies that will only change a small amount over large periods of time. The player's faction, however, does not have any shown allies, only enemies. The exception is hired mercenaries, which will be shown as an ally.

## Terran Expeditionary Force

### Personality

Honourable

The TEF is one of the oldest, most experienced, and one of the best-equipped factions in space. They are known for their powerful military that enforces their will across several universes. As a lawful pilot, these are great allies to have, as it means protection against raiders by their abundance of patrols in most of explored space. Unfortunately, their economic prowess is considerably less than their military prowess, as they can often be bankrupt.

**Trademarks:**

* Overlord-class Cruiser-carrier
* Ares-class Destroyer
* Flyer-class Fighter
* Large fleets
* Broad reach
* Trade hub

## Lambda Corporation

### Personality

Normal

Lambda is the largest and most developed trading empire in space, having control over the entirety of the Beta Pindola sector. Lambda is a lawful corporation but is unique in that it is not hostile with the Black Sail faction, due to Black Sail allegedly having been founded by a former Lambda officer. Lambda, along with the TEF, took the leap into the new universe before the wormhole collapsed.

**Trademarks:**

* Magnus-class Battleship-carrier
* Creon-class Freighter-frigate
* Large fleets
* Trade hub

## CLL Systems

### Personality

Honourable

CLL Systems is one of the primary starship manufacturers in space. They are responsible for the production of many civilian and military starships which served an integral part in sustaining Interuniverse economy and politics. They are very secretive about their practices, however, but it is likely the faction itself and their large numbers of employees are quite wealthy.

CLL Systems owns a shipyard in Tau Dalmus in Universe 2.

**Trademarks**

* Ship manufacturer and distributor
* Often does not physically appear beyond presence of ships made by them.

## Al-Ghat Galactic

### Personality

Crooked

Al-Ghat is smaller than Lambda, but still massive. Although they will trade with lawful or neutral powers, they also deal with the shadier parts of space, as well as colluding with several plundering factions. This leads to an influx of exotic goods as well as a moderately capable navy. Unless the player constantly undertakes jobs for Al-Ghat, the player's faction relationship with this faction will sour at a steady rate when playing a normal/honourable game type.

**Trademarks:**

* Medium sized fleets, mostly composed of Destroyers and Frigates.
* Numerous patrollers, comprising of Drakes, Ares's, and Flyers.

## FreeWorld Trading Company

### Personality

Crooked

FreeWorld Trading Company is one of the more prolific secondary factions in the game. Their fleets consist mainly of ships that can be bought in bulk from a Trade Station, which is fitting considering that is generally their only station. Despite being labelled a crooked faction, FWTC does not become more or less hostile towards the player when the player attacks honourable factions or bandits.

**Trademarks:**

* Large fleet of weak ships
* Single Trade Station
* Extremely quick to replace lost assets
* Not hostile with any factions
* Trade hub

## Deep Space Mining Corporation

### Personality

Honourable

The DSMC, as well as several smaller factions, is what keeps the economy of space running. The DSMC has refineries and mining operations in most, if not all, of the mining sectors across deep space. DSMC colonisation of mining sectors for the purposes of mining ore have not only allowed for considerable economic development, but attracts even more industry and factories to the region, increasing civilian quality of life.

**Trademarks:**

* Largest NPC mining enterprise.
* Typically own several refineries throughout the Universe
* Large amount of Hauler-M ships

## New World Mining

### Personality

Honourable

NWM is another mining corporation and has large amounts of influence in underdeveloped core sectors. They are known for their considerable presence in the New Frontier (Universe 2). They are economic competitors to Deep Space Mining Corp, which is slightly more influential and powerful than New World Mining.

**Trademarks:**

* Second-largest mining enterprise in Universe 1. Largest mining enterprise in Universe 2.
* Owns 1-3 refineries throughout the universe
* Has two very stubborn (ex-military?) personnel who insist on trying to mine in Ares-class ships without retrofitting them with mining lasers, despite the inefficiency. They are...not successful.

## Bluestar Express

### Personality

Honourable

Bluestar is a modestly-sized merchant and courier corporation that transports goods across the universe for a profit. Canonically, they are important founders and users of the TEF-Lambda trade path. They use a variety of starships to comprise a technologically equivalent fleet to superpowers such as TEF and Lambda. Additionally, their passenger shuttle program across space is considerably lucrative.

**Trademarks:**

* Hauler, Pioneer, and Shuttle freighters
* Hauler-P and Pioneer-P passenger transports

## NewHaven Freight

### Personality

Honourable

NewHaven Freight is a larger scale cargo shipping service, typically utilising Haulers, Creons, and the occasional Magnus to ship large loads across the universe. They are often the backbones of trade routes from the factories to trade stations, making them a powerhouse in both planetary and core sectors.

**Trademarks:**

* Creon and Hauler freighters
* Shuttle patrollers and traders

## Arco Couriers

### Personality

Honourable

The Arco Couriers service is a very small enterprise, typically using only shuttles and the occasional hauler to ship small loads across the universe. They often work in tandem with larger factions to fill gaps in trade routes, and potentially monitor convoys.

**Trademarks:**

* Haulers and Shuttle traders
* Occasional stations

## Zeta Group

### Personality

Normal

The Zeta Group is a small faction that is secretive about their operations and about which little is known. They are theorized to be a drug cartel and smuggling service and they are based around fringe sectors. They are responsible for the manufacture of Impulse, an Illicit drug that is banned by most space governments. It is known to heighten responses of the recipient but increase violent and irrational behavior.

## Fortuna Rebels

### Personality

Crooked

The Fortuna Rebels are the antithesis to TEF. The Fortuna Rebels were a group of breakaway soldiers from the TEF that attempted to stage a coup against them in the early years of the universe. This was because the TEF had become all-seeing and spied on other factions. Now, they are a severe threat to trade as they plunder convoys for loot, creating massive wealth for them and other pirate groups. They have strayed far from the ideals that once led their founders.

**Trademarks:**

* Large fleets
* Second biggest threat to the TEF and trade enterprises
* Outposts in fringe systems
* Flyer and Hornet patrollers

## Black Sail

### Personality

Evil

This faction was founded by Keno Duerr, a retired Lambdan Officer, after running away with his Magnus to an uncharted sector with his crew. Black Sail is now the spearhead faction of the rebellious forces and the main threat to lawful forces across most universes. After fighting a war with TEF, the Black Sail retreated to Dymapa 753 where they constructed a stronghold structure which still exists today. The sector is a safe haven for the outlaw faction, as the interference from the gases from the nearby stellar nursery, combined with the abundant mineral wealth, ensures the relative safety of both the financial and military assets of this faction.

**Trademarks:**

* Large fleets
* Only pirate faction to have a Magnus outside of seek-and-destroy jobs.
* Large amount of stations in a sole stronghold
* Owns large amounts of Ares-class and Orion-class defenders

## Bandits

### Personality

Evil

The bandits are not necessarily a faction, but more of a loose syndicate of thousands of plunderers, smugglers, and spies. They operate out of bases in various sectors located faraway that they use to attack traders in short bursts of fighting. They have mostly been busted and driven out from developed planetary sectors, but rumour has it they might be planning something....

**Trademarks:**

* Large fleets
* Typically unorganised
* Flyer and Hornet bandits
* Occasional Overlord bandit/defender

## TJ's Breakers

### Personality

Crooked

TJ's Breakers is a central repair shop located in Eta Solus. They are widely known for their exceptional service and repairs, making them universally renowned. They have no ships, however, although they may once have been involved in scavenging, towing, or recovery.

**Trademarks:**

* Single Repair Shop in Eta Solus
* 2-3 Laser III Turrets around said Repair Shop

## ADR Technologies

ADR Technologies is one of the four major ship manufacturers/distributors in the universe. However, it is the only one which does not make a physical appearance in any of the universes. Despite this secrecy, they are known for creating popular, inexpensive, high-quality ships that are used by criminal, commoner, and cop alike.

**Trademarks:**

* Most of the "civilian" ships are products of ADR Technologies.

## Minor Factions

Minor factions are small **NPC** players **(**also **NOT REAL** player controlled**)** factions with different size. In the factions menu they are shown as the first initial of their first name and then their last name, such as A. Torres for Alberto Torres and C. Viola for Celia Viola. Some minor factions may also be corporations. (In 1.6.2, there is a bug that replaces the lowercase G in some names with a lowercase Q, as in Rodriguez -> Rodriquez. The reason for this is unknown).

## Eliminating Factions

Eliminating a faction consists of destroying the faction's property. Note that you will reduce your standing with your target and its allies. Once all of a faction's stations and ships are destroyed (including storage lockers), the faction will be removed (note in some cases the game will not immediately remove the faction, especially if the faction has a large amount of liquid funds. Occasionally, the faction will continue to spawn ships at the nearest station that sells ships applicable to the faction's occupation).