recursal/Fanatic-Fandom huggingface dataset:
Greebling Rider

**Greebling Riders** are neutral mobs that can be found in any biome in the Betweenlands, but mostly only at high altitudes.

## Description

Greebling Riders are Greeblings riding Chiromaws. The Greebling wields a Simple Slingshot, which it has a chance of dropping upon death.

## Behavior

As neutral mobs, Greebling Riders will target anything that attacks them, retaliating by pelting their assailants with Betweenstone Pebbles. However, if the player is afflicted with Stench, they will attack on sight. Additionally, the riders will cause mischief by attacking puller mobs for airborne Draetons. This makes them a hazard for players traveling the skies by airship, as they will continue to attack until all puller mobs have been killed, slowing the Draeton or even leaving it unable to move. If these pebbles hit the craft itself, they may also cause leakages. Greebling Riders will also target nearby Chiromaw Matriarchs. Riders will not fire at targets that are near them, prioritizing moving away from their targets over attacking them.

Upon being killed, the Greebling will use a Volarpad to glide down, before vanishing into a burst of leaves after a few seconds. It will also vanish if it collides with a block or if a player gets too close to it.

## History

* Release 3.8.0: Now act aggressive towards players afflicted with Stench.
* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.6.2:
	+ Changed to a neutral mob.
	+ No longer targets Draetons or pullers that have landed.
* Release 3.6.1:
	+ Renamed to Greebling Rider.
	+ Now targets Chiromaw Matriarchs.
* Release 3.6.0: Introduced as Chiromaw Greebling Rider.
Lamprey

**Lampreys** are hostile creatures found in the walls on the third layer of the Labyrinthine Vaults of the Sludgeon.

## Description

### Appearance

Lampreys, much like their real life inspiration, are eel-like creatures with large, circular mouths filled with several rings of teeth. Unlike real lampreys, however, they do not live in an aquatic environment, and instead reside in holes in the walls, floors, and ceilings of the Labyrinthine Vaults. Only their heads are visible when they emerge from their burrows.

### Behavior

In the absence of a nearby player, Lampreys will appear simply as a dark hole in a block, identical to a Worm Hole. When approached by a player, Lampreys will come out of their burrows and attempt to pull the player towards them by inhaling. This pull becomes stronger the closer an entity is to the Lamprey. In addition to dealing damage, their melee attack will sap the player's Decay. When burrowed into the ceiling, a Lamprey will attack its target using a ranged spit attack, which does not drain Decay.

Like Worm Holes and Living Roots, if their target moves out of their line of sight Lampreys will relocate themselves, disappearing into their burrows and sealing them off, then opening a new hole closer to their target's location. Also like these two mobs, the amount of health a Lamprey has is indicated by how damaged its hole appears - the more cracked it appears, the less health the mob has.

## Strategy

Lampreys are not usually a huge problem, however, it is a horrible idea to ignore them. if you do this, you will discover that their decaying bites build up fast and with only 3 bites you'll find out that they ate your entire decay bar. To counter this, it's best to eat Weeping Blue Petals first and back away whenever they suck in.

## Drops

The drops from Lampreys are derived from the wall\_lamprey loot table. However, this contains no content by default.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1:
	+ Updated Spawn Egg colors.
	+ Increased experience drop from 5 to 7.
* Beta 3.5.0: Introduced.
Infested Weedwood Bush

*(Not to be confused with Weedwood Bush.)*

Infested Weedwood Bushes are used to obtain Silk Grubs and Silk Cocoons.

* Pheromone Infused
* Moth Infested
* Silk Grub Infested
* Silk Cocooned
* Decay Infested

## Obtaining

Infested Bushes can be obtained by right-clicking a Weedwood Bush with a Pheromone Thorax. The bush will then progress through the stages of infestation, from Moths, to Silk Grubs, to Silk Cocoons, to Decay, until only a Dead Weedwood Bush is left.

Grub Hubs filled with Pheromone Extract can be used to infuse adjacent Weedwood Bushes with pheromones.

## Properties

### Appearance

* Pheromone Infused Bushes emit smoke-like particles.
* Moth Infested Bushes emit particles resembling moths.
* Silk Grub Infested Bushes have visible animated Silk Grubs.
* Silk Cocooned Bushes have visible Silk Cocoons.
* Decay Infested Bushes are brown and emit green potion particles.

### Infestation

Standing inside an Infested Weedwood Bush infests the player with bugs, similar to the Infestation's effect.

At the final stage of infestation, an Infestation is spawned, leaving behind a Dead Weedwood Bush.

### Harvesting

When broken, Silk Grub Infested and Silk Cocooned Bushes will drop 1 Silk Grub or 1 Silk Cocoon, respectively. All other stages will drop nothing.

When right clicked with shears, the infested bush becomes a Weedwood Bush, dropping 2 of the respective item.

A Grub Hub will harvest adjacent Silk Grub Infested Bushes, gaining 1 Silk Grub and resetting the bush. If given Pheromone Extract, it will re-infuse the Weedwood Bush, repeating the process.

## History

* Release 3.9.0: Added.

 Utility
Greebling

* Panflute
* Stringed

**Greeblings** are elusive mobs that can be found uncommonly anywhere on the surface of The Betweenlands.

## Description

A shy creature, the Greebling can only be found by following the lilting sound of their music. The gremlin's music is best enjoyed from a distance, however, as disturbing the Greebling will make him disappear.

Upon entering the range of a Greebling, ambient music will be stopped in favor of the Greebling's own music. Greeblings can spawn in two variants; one with brown clothes and a panflute, and the other with red clothes and a stringed instrument. Both variants have their own sound, and will play in tandem with each other. Music from Greeblings of the same variant will not overlap.

## Trivia

* The music played by the Greeblings is to the tune of the Explorer's Disc, one of the many music discs found in The Betweenlands.
* The string instrument of the red-clothed Greebling variant is based off of a combination of the lute and the morin khuur.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.4.0: What's a Greebling?
Gold Circle Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Gold Circle Brick

### ID

?

**Gold Circle Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Lore Scrap

**Lore Scraps** are unique, readable items that can be found as Loot from pots and chests in Caverns, Lake Caverns, Ruins, Underground Ruins, Idol Head Statues, Shrines, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.

## Reading

Lore Scraps can be viewed with a right-click and closed with a right or left-click. There are 10 different title and page variants for Lore Scraps that can be found, which either tell stories or information about the mod and the lore surrounding it, and often times show a picture as well.

## Possible Writings

The following is a list of Lore Scraps that can be found, as well as their displayed writing and pictures. Visit the Lore page for more lore covering the Betweenlands mod.

## Trivia

* The Lore Scrap "Note from a Fallen Shadow" references WightofShadows, the wiki manager for the mod.

## History

* Alpha 3.2.0: Increased loot drop rate.
* **Beta 1.0.0**: Introduced.
Giant Hollow Log

*Not to be confused with Hollow Log.*

**Giant Hollow Logs** are natural structures found in Swamplands biomes. They are giant, felled hollow logs with holes, often covered with the various plants found in the biome.

## Composition

Giant Hollow Logs consist of:

* Rotten Bark

## Mobs

While no mobs in particular spawn in or around Giant Hollow Logs, breaking the Rotten Bark the log is composed of has a chance to release a large Termite.

## History

* **Beta 1.0.0**: Introduced.
Filtered Silt Glass Jar

*Not to be confused with Silt Glass Jar.*

Filtered Silt Glass Jars are craftable utility blocks used to store and carry fluids.

## Usage

A Filtered Silt Glass Jar can store up to 4 buckets of fluid. Right-click the jar with a fluid container to store the fluid. When broken, the fluid is kept, and the amount is displayed in the item's tooltip. Fluid can be retrieved by right clicking with an empty fluid container such as a bucket or Weedwood Bowl if the fluid is compatible.

## History

* Release 3.9.0: Added.

 Utility
Lurker Skin Shield

The **Lurker Skin Shield** is a special shield that can also be used as a **Lurker Skin Raft**.

## Blocking

Like any shield, the Lurker Skin Shield can be held up to block melee and ranged attacks from the front. The player receives a small amount of knockback upon blocking. The shield can be temporarily disabled by an axe attack. If the player is inflicted with Slugarm Brew, then attacks will not be blocked.

## Rafting

In addition to functioning as a shield, the Lurker Skin Shield can also be used as a raft. Right-clicking water while holding a Lurker Skin Shield will place the shield down and automatically seat the player on it, making it useful for a quick escape. Shift right-clicking with the shield allows it to be placed without entering it, after which it can be mounted manually with another right-click.

The Lurker Skin Raft controls identically to the vanilla Boat, using the normal directional keys to move and turn and preventing the player from looking directly behind themselves. The raft has an advantage over the Weedwood Rowboat in that it is easier to deploy and control; however, it is slower and does not protect against attacks by mobs from below. It also cannot be used as a shield in this form. It is worth noting that the Lurker Skin Armor bonus gives faster movement speed underwater than the raft.

Pressing shift while on the Lurker Skin Raft will dismount the player, automatically picking the raft up and equipping it in the player's offhand slot. If the slot is occupied, it will attempt to put the shield in a regular inventory slot; if there is no space, it will not be picked up upon dismounting. A free-standing raft can be broken and collected back as a shield by punching it a few times.

## Repairing

Like most other equipment with durability, a damaged Lurker Skin Shield can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, the Lurker Skin Shield can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Release 3.4.0:
	+ Can now be used as a Lurker Skin Raft.
	+ Can now be equipped with a Middle Gem.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Alpha 3.0.0: Damage reduction increased to 100%.
* Beta 2.0.0: Introduced.
How to Get There

*(This article is only about reaching the Dimension. For tips getting started in the Betweenlands itself, see the Basic Guide to Survival. For a guide on installation, see Installation)*

Getting to the Betweenlands is not an easy task. Decent gear is recommended (preferably good armor, a bow, arrows, optional feather falling boots, etc) in order to obtain the Talisman needed to create a portal.

## Obtaining a Swamp Talisman

The first step is to locate a Swamp biome in the Overworld. There, you may find a Druid Circle, a small circle of runed stone spires with a mysterious altar in the center.

Be careful when coming close to this structure, it continuously spawns Dark Druids. The druids attack by throwing you into the air, dropping you to cause fall damage. This is why feather falling is useful, although you can also use the Swamp's water to break your fall. Druids also cannot attack players that are swimming (not standing) in water, which can be a useful vantage to attack from with your bow.

Each Dark Druid has a chance to drop a Swamp Talisman Piece on death. There are 4 unique pieces that must be collected. Once each piece has been obtained, the player can optionally break the Dark Druid Monster Spawner below the altar to prevent further spawns. It can be recreated if need be by placing any 4 saplings in the altar.

Finally, right-click the altar and place the 4 pieces in each corner slot. The altar will then combine the fragments to create the Swamp Talisman, the key to creating a Betweenlands portal. After that, simply right-click the altar again and claim the finished talisman.

## Creating a Portal

From there, creating a portal is easy. Place any sapling in a flat, wide area (remove nearby tall grass too), and right-click the sapling with the Swamp Talisman. The Portal Tree will generate around the sapling, complete with four portals to the Betweenlands. (Note that the Tree is quite large, so don't create it near anything too important)

Once the portal is created, you can begin your journey! You can go in as prepared, or unprepared as you'd like, but keep in mind that non-Betweenlands food, potions, torches, and weapons don't work as well in the Betweenlands. Weapons receive a severe damage penalty, torches extinguish when placed, and food and potions become completely rotten, so you will likely have to craft Betweenlands equivalents anyways. You can get a slight head start by using the floor of the Portal Tree to make basic Weedwood tools.

All that's left is to dive into the portal to start your adventure in this dark, swampy, terrifying dimension!

*(For tips on getting started in the dimension itself, see the Basic Guide to Survival)*
Hearthgrove Leaves

**Hearthgrove Leaves** are the leaf blocks of Hearthgrove Trees.

## Particles

Small leaf particles will fall around Hearthgrove Leaves.

## Decay

Like other leaves, natural Hearthgrove Leaves spontaneously decay and disappear when they receive a block tick if they are not connected to any living wood block.

Hearthgrove Leaves placed by the player will never naturally decay.

## Collection

When decayed or harvested normally, Hearthgrove Leaves usually drop nothing, but have a chance to drop a Hearthgrove Sapling. The leaf blocks themselves must be harvested with Syrmorite Shears to be collected.

## Compostability

Hearthgrove Leaves have a compost process time of 9 minutes and 10 seconds and a compost amount of 4. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.0: Introduced.

 Utility
Lyestone

**Lyestone** is a block identical in appearance to Limestone that causes damage and can give Boots a block corrosion effect.

## Obtaining

### Generation

Lyestone will rarely generate in patches of exposed Limestone found in caves underground.

## Properties

### Particles

Lyestone continuously emits Bubble-like particles that pop and splatter from its top.

### Damage

Lyestone behaves similarly to the vanilla Magma block, continuously damaging any non-fire-resistant mob that stands on top of it. Sneaking or wearing boots while on top of the block prevents the player from taking damage, although mobs will continue to take damage even with boots.

### Block Corrosion

Walking over Lyestone while wearing boots will cause the player's boots to become "corrosive", causing blocks the player walks on to fall if they aren't supported below, similar to Weak Blocks and the blocks on the Sludgeon Tower's staircase. Sneaking or Creative mode will prevent blocks from collapsing, however.

Note that this effect doesn't work on unbreakable blocks, or those protected by a structure's ward. Fallen blocks also don't drop as an item when landing on non-full blocks, unlike vanilla falling blocks.

This corrosive effect can be removed from the boots simply by stepping into Swamp Water or vanilla water while wearing them.

## History

* Release 3.8.0: Introduced.

 Utility
Glowing Goop

**Glowing Goop** is a throwable light source.

## Placement

Glowing Goop can be placed on any face of a solid block. Hold right click and release to throw it onto far away blocks. The projectile will emit a shader light while falling. It can also be placed **underwater**.

## Providing Light

Glowing Goop provides a light level of 12, slightly less than a Sulfur Torch. Unlike Sulfur Torches, it will not go out when exposed to Heavy Rain.

## History

* **Release 3.8.0**: Introduced.

 Utility
Hollow Log

*(Not to be confused with Giant Hollow Log)*

**Hollow Logs** are natural, rotatable log-like blocks.

## Obtaining

### Generation

Hollow Logs generate in fallen trunk formations in Swamplands, Marsh, and Sludge Plains biomes.

## Drops

When broken, Hollow Logs drop Dry Bark, which can then be ground into Ground Weedwood Bark. The blocks themselves cannot be collected in Survival Mode.

## Uses

### Fuel

Hollow Logs can be used as fuel for any Furnace (including the Sulfur Furnace or Dual Sulfur Furnace), smelting 1.5 items per log.

### Compostability

Hollow Logs have a compost process time of 10 minutes and a compost amount of 25. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.7.0: Updated texture.
* **Beta 1.0.0**: Introduced.

 Utility
Glowing Smooth Cragrock

*Not to be confused with Smooth Cragrock, the normal form of this block.*

**Glowing Smooth Cragrock** is a building block that can be found as part of Cragrock Towers. It has two states - Inactive and active.

## Tower Completion

Each floor of the Cragrock Tower contains one block of Glowing Smooth Cragrock, initially in an "Inactive" state that does not produce light. Once all of the Monster Spawners in the tower have been destroyed and all mobs spawned from them have been killed, every Glowing Smooth Cragrock block in the tower will light up and become active, signifying that the tower has been completely conquered.

## Trivia

* Glowing Smooth Cragrock appears to depict a Wisp.

## History

* Alpha 3.0.0: Now lights up when the entire tower is conquered, rather than for each room.
* Beta 2.0.0:
	+ Added Inactive state.
	+ Now appears inactive when first entering the room and lights up upon destroying its spawner.
* **Beta 1.0.0**: Introduced.

 Utility
Firefly

**Fireflies** are passive insect mobs that are primarily intended to add more life and atmosphere into The Betweenlands.

## Spawning

Fireflies can spawn in all biomes on the surface of The Betweenlands, *except* for Swamplands Clearing biomes. However, they will only spawn when the sky light in the dimension is low enough - specifically, when the Rift event is *not* active, *or* only during the night when it *is* active.

Fireflies spawn more commonly during the Blood Sky event, and in this case can spawn regardless of the amount of sky light.

## Behavior

Fireflies slowly fly around aimlessly. They can serve as light sources, since they give off orange-tinted dynamic lighting. They periodically turn this light off and on as they fly slowly around.

During the Heavy Rain event, Fireflies will seek shelter from the rain under blocks.

Fireflies can be killed in one hit using a rare loot weapon, the Critter Cruncher.

### Catching

If they manage to be caught, Fireflies can be right-clicked with a Net to capture them as an inventory item. This item can then be right-clicked on the ground to release the Firefly as an entity there.

## Usage

### Feeding

Caught Firefly items have a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, they can be right-clicked onto the juvenile to feed it.

## Drops

The drops from Fireflies are derived from the firefly loot table. However, this contains no content by default.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.6.0:
	+ Caught item can now be desired by hatched Chiromaw Hatchling juveniles.
	+ Caught item can now be used to pull Draetons.
* Release 3.4.0: Renamed from Fire Fly to Firefly.
* Release 3.3.1: Now only spawns if the Rift is inactive, or during the night when it is active.
* Release 3.3.0:
	+ Now seeks shelter during the Heavy Rain event.
	+ Added Advancement.
* Beta 2.0.0:
	+ Now has an actual model.
	+ Now periodically flashes its light on and off.
* **Beta 1.0.0**: Introduced.
Item Shelf

**Item Shelves** are craftable utility blocks that are capable of storing and displaying items.

## Displaying Items

An Item Shelf can be right-clicked with any item to put that item onto the shelf. The part of the shelf the item will be placed on depends on where you click; for example, right-clicking on the bottom left corner of the shelf will put the item in the bottom left corner. If the item is stacked, the entire stack will be put onto the shelf. Each shelf is capable of storing and displaying up to four different items.

Individual items from a stack can be taken off of the shelf by left-clicking their corner of the shelf. Shift left-clicking instead will take off the entire stack.

## Fuel

Item Shelves can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per shelf block.

## History

* Alpha 3.0.0: Recipe output now gives 3 again.
* Beta 2.0.0: Recipe output now only gives 1, down from 3.
* **Beta 1.0.0**: Introduced.

 Utility
Filtered Silt

**Filtered Silt** is a manufactured block, created by Filtering Silt. It is primarily used to create Filtered Silt Glass.

## Properties

### Movement

Filtered Silt slows down the movement of players and non-Betweenlands mobs by a moderate amount when walked over. This slowing can be negated by wearing Rubber Boots.

Betweenlands mobs are not slowed by Filtered Silt.

## History

* Release 3.8.0: Introduced.

 Utility
Filtering

*Not to be confused with Water Filtering.*

The following is a list of all recipes that utilize a Crab Pot Filter.

Every recipe requires Anadia Remains and either a Silt Crab or Bubbler Crab contained in a Crab Pot above the Crab Pot Filter.

For more information on filtering, view the Crab Pot Filter page.
Blue Iris

*Not to be confused with Copper Iris.*

**Blue Irises** are plants that generate in Coarse Islands biomes.

## Collection

Blue Irises must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Blue Iris Petals, which can then be ground into Ground Blue Iris.

## Growing

Blue Irises will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Blue Irises can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Blue Irises have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Lurker

**Lurkers** are neutral mobs that spawn in Coarse Islands, Patchy Islands, and Deep Waters.

## Description

Lurkers resemble crocodiles, with paddle-shaped limbs, streamlined bodies, and finned tails. They also have wounds on their bodies.

## Behavior

Lurkers swim gracefully, but will wade onto land if necessary in order to chase their prey. They will not attack players unless provoked, at which point, all nearby Lurkers will come and aid that provoked Lurker. The only exception to this is if the player is afflicted with Stench, in which case all Lurkers will attack on sight. When damaged, they take no knockback. They will also prey on Anglers, Anadia, Jellyfish, Freshwater Urchins, and Dragonflies, often leaping out of the water when hunting the latter.

## Drops

The drops from Lurkers are derived from the lurker loot table.

The following is a list of all of the items that can be dropped by Lurkers, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.8.0: Now act aggressive towards players afflicted with Stench.
* **Beta 1.0.0**: Introduced.
Large Sludge Worm

*Not to be confused with Tiny Sludge Worm or Small Sludge Worm.*

**Large Sludge Worms** are the largest form of Sludge Worms. They are summoned by the Pit of Decay in the Sludgeon, and can also spawn from Tunnel Entrances on the surface anywhere in The Betweenlands during the Heavy Rain event.

## Description

Large Sludge Worms are visually very similar to Sludges and Smol Sludges, being creatures comprised of transparent sludge surrounding a skeletal interior. Surprisingly, they bear far less of a resemblance to smaller variations of sludge worm. Their front section is composed of a skull with an unnaturally large jaw, connected to a rib cage that houses a beating heart. The spinal cord is elongated, and extends past the rib cage to make up the majority of the creature's length. When in motion, the murky sludge that makes up their bodies will ungulate and their over-sized jaws will move up and down. Like other sludge worms, they will leave a trail of mud drip particles as they move.

Large Sludge Worms are encountered in the Pit of Decay in the Sludgeon, spawning from both the pit itself and the Sludge Menace which will occasionally summon them. As with other sludge worms, they will also be spawned by Worm Tunnel Entrances which appear on the surface in any biome in spaces large enough to accommodate them during Heavy Rain.

When attacking a player, the Large Sludge Worm will continually lay Sludge Worm Egg Sacs on the ground behind them. They will begin the process of laying an egg sac upon finding a target - the egg sac can be seen within its body during this, starting at the back of the rib cage and slowly moving along to the end of its body, growing in size as it continues. Upon reaching the creature's rear, it will be laid on the ground as an entity and will burst into four Tiny Sludge Worms if a player gets too close to it. Even if a Large Sludge Worm has lost its target in the middle of this process, it will continue until the egg sac has been laid. Upon being attacked, there is a chance for the Large Sludge Worm to spawn a Smol Sludge.

## Drops

The drops from Large Sludge Worms are derived from the large\_sludge\_worm loot table.

The following is a list of all of the items that can be dropped by Large Sludge Worms, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## Sounds

Note: all of the following sounds are pitch-lowered in game.

## Gallery

**Large Sludge Worm** crawling up from the Pit of Decay.All variants of sludge worm spawning during Heavy Rain.
## History

* Release 3.7.1:
	+ Updated Spawn Egg colors.
	+ Increased experience drop from 5 to 10.
* Release 3.6.0: Now spawns during Heavy Rain.
* Beta 3.5.0: Introduced.
Hearthgrove Log

**Hearthgrove Logs** are the log blocks of Hearthgrove Trees. There are two varieties - A regular Hearthgrove Log and a Tarred Hearthgrove Log, each of which has a normal rotatable variant and a variant with bark on all sides.

## Particles

Small fiery particles will occasionally emanate from Hearthgrove Logs, as well as small black particles from Tarred Hearthgrove Logs. If the log is in water, bubbles and steam will form around it instead.

## Spawning

All varieties of Hearthgrove Log support the spawning of Emberlings in Patchy Islands biomes, although they are rare.

## Fuel

Any variety of Hearthgrove Log can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace.

Either normal variant of Hearthgrove Log can smelt 4.0 items per log. Either tarred variant of Hearthgrove Log can smelt 24.0 items per log, making it a very substantial fuel upgrade.

## History

* Release 3.4.11: Now included in the Getting Harder Wood Advancement.
* Release 3.3.0: Introduced.

 Utility
Forbidden Fig

The **Forbidden Fig** is a rare, very powerful food item that also restores decay.

## Obtaining

### Loot

The Forbidden Fig can be found as Loot from:

* Weedwood Chests in Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* Offering Tables that sometimes generate next to Simulacra throughout The Betweenlands.

## Properties

### Consuming

When eaten, the Forbidden Fig restores 20 hunger, 12 saturation, 20 decay, and 4 decay saturation. However, beware, for those who eat it are also "cursed" with the  Blindness II and  Weakness II effects for 1 minute each. The message "Cursed are those who eat the Forbidden Fig!" will appear above the hotbar upon eating the Forbidden Fig, accompanied by an ominous noise.

#### Food Sickness

Like most other foods, the Forbidden Fig has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, a Forbidden Fig only restores 6 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Trivia

* The Forbidden Fig is a reference to an inside joke between MrCompost and a friend of his.

## History

* Release 3.7.0: Can now be found on Offering Tables that sometimes generate next to Simulacra throughout the Betweenlands.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Weedwood Chests in the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Limestone Flux

**Limestone Flux** is a unique item that can be used to increase the output of smelting ores.

## Ore Smelting

Limestone Flux can be placed in the additional far left slot/s of a Sulfur Furnace or Dual Sulfur Furnace. Each smelt of Octine Ore or Syrmorite Ore in the furnace consumes one flux and gives the ore a small chance to yield two ingots rather than just one. Keep in mind that it only works with smelting these ores, not anything else.

## History

* Release 3.3.6: Output amount increased from 1 to 3.
* Release 3.3.0: Added Advancement.
* Beta 2.0.3: Recipe using Chiseled Limestone removed.
* **Beta 1.0.0**: Introduced.
Fish Bait

**Fish Bait** is used with a Simple Slingshot to attract Anadia.

## Usage

Fish Bait has the traits sinking speed, dissolve time, range, and glowing. Higher sinking speeds causes it to sink faster, higher dissolve time increases the time it stays in the water, range increases the range in which Anadia are attracted, and glowing causes the bait to attract Lurkers and glow in a similar effect to Glowing.

These traits can be modified by crafting Fish Bait with other items listed below.

 Tar Drip | Increases dissolve time.

## History

* Release 3.8.1: Bait modified to glow now attracts Lurkers.
* Release 3.8.0: Introduced.
Hag Hacker

The **Hag Hacker** is a unique melee weapon that can be found as treasure from animating Item Scrolls. It can also be found as Loot from chests in Shrines, Cragrock Towers, and the Wight Fortress.

## Attacking

Against most mobs, the Hag Hacker only deals its minimum base damage; however, it will instantly kill any Swamp Hags it is used against, making it very useful. Like all Betweenlands tools, the Hag Hacker deals more damage in the Betweenlands than vanilla tools.

The Hag Hacker is unique in that it has certain elements of both a sword and an axe. It has the same attack speed as an axe and is capable of disabling shields. However, it can also deal damage to multiple mobs in swipes, like a sword, and does not cut down wood more efficiently than a sword does.

## Repairing

Unlike most other equipment with durability, there is no way to repair a damaged Hag Hacker.

## Corrosion

The Hag Hacker is found in a "Good as new!" state of corrosion, with 0/255 corrosion points. Simply having it in your inventory will cause it to start corroding; using and swinging it as well as being in water will increase its rate of corrosion. Corrosion decreases its damage output.

A corroded Hag Hacker can be cleaned in the Purifier, resetting its corrosion value back to 0.

A Hag Hacker can also be applied with Scabyst to give it up to 600 coating points, which keep the corrosion level static until they are depleted.

Finally, a corroded Hag Hacker can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on a Hag Hacker that is simultaneously coated with Scabyst.

Visit the Mechanics page for more details on corrosion.

## Middle Gems

As with most equipment, the Hag Hacker can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Release 3.4.0: Can now be applied with Sap Spit to remove corrosion.
* Release 3.3.0:
	+ Now acts more like an axe, in that it is slower, deals more damage and disables shields.
	+ Added Advancement.
* Beta 2.0.0:
	+ Renamed to Hag Hacker.
	+ Appropriated to fit the new vanilla combat mechanics.
	+ Coating is no longer infinite and depletes over time.
	+ Coating recipe can now receive any amount of Scabyst.
* Beta 1.0.1: Can now be coated with Scabyst to prevent corrosion.
* **Beta 1.0.0**: Introduced as Hag Slayer.
Flathead Mushroom

*Not to be confused with Black Hat Mushroom, Bulb-Capped Mushroom, Edge Shrooms, Puffshroom, or Splodeshroom.*

## Flathead Mushroom

* Normal
* Winter

## Flathead Mushroom (item)

### Tooltip

Used in: Mortar, Compost Bin, Silk Bundle, Steeping Pot

### Item ID

flat\_head\_mushroom\_item

**Flathead Mushrooms** are fungi with wide brown caps.

They have a food item form that is considered a Plant Item, and can be ground into Ground Flathead Mushroom.

## Obtaining

### Generation

Flathead Mushrooms generate in patches in Swamplands biomes and the Swamplands Clearing sub-biome.

They also generate around Chiromaw Matriarch Nests, in the Wight Fortress, and in the Labyrinthine Vaults, Barrishee Lair, Winding Walkways, Crypt Tunnels, and Crypt of the Sludgeon.

## Properties

### Growing

Flathead Mushrooms will grow to adjacent supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. The mushrooms themselves can be right-clicked with a Betweenlands Shovel to dig the block underneath it if applicable, and right-clicked with Compost to compost the dug block underneath. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

### Potting

Flathead Mushrooms can be right-clicked on Mud Brick Flower Pots to place them inside decoratively. They can then be taken out by right-clicking the pot again.

### Events

Placed Flathead Mushrooms will take on an alternative texture during the Winter seasonal event.

## Drops

When broken, Flathead Mushrooms drop a **Flathead Mushroom** item. The blocks themselves cannot be collected.

## Item Properties

### Planting

Flathead Mushroom items can be used to plant Flathead Mushrooms on solid blocks, as long as there is not another block directly above them.

### Consuming

When eaten, Flathead Mushroom items restore 3 hunger and 1.8 saturation. They also inflict the  Hunger II effect for 25 seconds.

Unlike most other foods, they are not affected by Food Sickness.

## Uses

### Compostability

Both the block and item forms of Flathead Mushrooms can be composted in a Compost Bin. They have a compost process time of 6 minutes and 40 seconds and a compost value of 5. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.8.0: Right-clicking the mushroom with a Betweenlands Shovel or Compost will now dig or compost the block under it respectively.
* Release 3.6.0: Now generates around Chiromaw Matriarch Nests.
* Beta 3.5.0: Now generates in the Labyrinthine Vaults, Barrishee Lair, Winding Walkways, Crypt Tunnels, and Crypt of the Sludgeon.
* Release 3.4.0: Now generates in the Swamplands Clearing sub-biome.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Increased generation rate.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0:
	+ Can now be grown and farmed with composted blocks.
	+ Item is no longer affected by Food Sickness.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.4.9

**Release 3.4.9** was a very small update to the Betweenlands for Minecraft 1.12.2 that was released on June 17, 2019. It fixed a few rendering bugs as well as a mod incompatability.

## Changelog

### Bug Fixes

* Fixed Living Weedwood Shield causing a rendering bug in inventory
* Fixed Weedwood Chest item renderer
* Fixed an incompatbility with Dynamic Stealth. Thanks Laike-Endaril!
Infusion Buckets

**Infusion Buckets** are undistilled mixtures used to create Infusions and Aspect Vials.

They are created by mixing Aspects together in a boiling Infuser filled with Swamp Water, and then shift right-clicking the Infuser to collect the resulting mixture in a Weedwood or Syrmorite Bucket.

*(For more information, see Herblore)*

## Infusing & Distilling

Each Infusion Bucket has a tooltip listing the amount of time in seconds that the mixture, if valid, was in the Infuser, as well as the ingredients inside and the Aspects and amounts of them within each ingredient. These Aspects determine what the Infusion Bucket will brew into; the amounts of the Aspects can also determine the potency and duration of any resulting Infusions, and the Aspect amount in any resulting Aspect Vials.

The liquid in the Infusion Bucket will take on a different color depending on the state of the mixture when taken out of the Infuser:

* If the mixture had a valid Aspect combination and infusion time, it will take on the color of the Infusion it will create when distilled.
* If the mixture had a valid Aspect combination but was not infused for long enough, the liquid will be the same color as it was when taken out of the Infuser, which is often a pale, dark green or blue.
* If the mixture had a valid Aspect combination but was infused for *too* long, the liquid will be a blackish-brown.
* If the Aspect combination of the mixture was invalid, the liquid will be a deep purple.

In order to produce functional results from an Infusion Bucket, its mixture must be distilled by right-clicking the bucket on an Alembic. The Alembic will distill the contents of the bucket into one of two things, depending on the contents:

* If distilling a mixture with a valid Aspect combination and infusion time, it will yield the corresponding Infusion, its potency and duration determined by the amount of certain ingredients that were in the original bucket, and the number of Infusions obtained determined by the total amount of all Aspects that were in it.
* If distilling any other mixture, it will yield Aspect Vials, one per Aspect included, the amount in each depending on the total amount of that Aspect in the original bucket.

Both Infusions and Aspect Vials can be collected from the Alembic using either type of Dentrothyst Vial.

## Emptying

Infusion Buckets, if so desired, can be emptied of liquid by shift right-clicking them onto any block. The liquid will evaporate instantly in a puff of steam and the empty bucket will be left behind.

## History

* Release 3.3.0:
	+ Added Syrmorite Bucket variations.
	+ Can now be emptied by shift right-clicking on any block.
* Alpha 3.0.0: Reintroduced.
* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.
Grappling Hook

The **Grappling Hook** is an upgradeable item used to latch onto, hang from and swing from blocks.

## Usage

The instructions to use it are on the item itself. Forward and space makes you ascend, backward and space makes you descend, shift detaches you, and while in the air you can use the directional keys to swing around. The hook can also be ripped when segments land too far apart from one another, causing it to lose segments. It is also used to craft the Draeton Anchor Upgrade.
Item Scroll

* Normal
* Fabricated

**Item Scrolls** are items that can be animated into other random items.

There are two varieties: Normal Item Scrolls and craftable **Fabricated Scrolls**.

## Obtaining

### Crafting Recipe

Fabricated Scrolls can be crafted from Loot Scraps, the recycled remains of various rare Loot items.

### Drops

Fabricated Scrolls can drop rarely from looting Greebling Corpses and Greebling Coracles.

### Loot

Normal Item Scrolls can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underwater Ruins, Underground Ruins, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Uses

### Animating Uses

When animated in an Animator, both Item Scrolls and Fabricated Scrolls will turn into a random item (or stack of items) from a selection, with better items having a rarer chance to be obtained.

## Loot

The loot from animating Item Scrolls and Fabricated Scrolls is derived from two loot tables: scroll and fabricated\_scroll, respectively.

The following is a list of all of the items that can be obtained from Item Scrolls and Fabricated Scrolls, including their rolls, quantities, and weights.

### fabricated\_scroll

The loot from animating Fabricated Scrolls is mostly the same as a normal Item Scroll, except there is a chance that the animation attempt will "fail" and the scroll will simply return some of the Loot Scraps used to make it.

  ****Item Scroll** Loot**(see scroll)
  **Loot Scraps** | 1-3

Visit the Loot Tables page for more information on loot.

## History

* Release 3.8.0:
	+ Reduced Amulet Socket weight in loot table.
	+ Added Staff of the Mist Walker and Staff of the Shadow Walker to loot table.
	+ Normal Item Scrolls can now be found in Pots of Chance in Underwater Ruins.
	+ Fabricated Scrolls can now drop from looting Greebling Coracles.
* Release 3.7.2: Added Advancement.
* Release 3.6.0: Fabricated Scrolls can now drop from looting Greebling Corpses.
* Beta 3.5.0:
	+ Added Fabricated Scroll variety.
	+ Rebalanced Item Scroll loot table.
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.4.0: Added Magic Item Magnet to loot table.
* Alpha 3.2.0: Renamed back to Item Scroll.
* Beta 2.0.0: Renamed to Scroll.
* **Beta 1.0.0**: Introduced.
Kraken Calamari

***Note: The following content is NOT currently properly implemented in the mod, and is only available in the Creative menu. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Kraken Calamari

### Restores

14 hunger
()

### ID

kraken\_calamari

**Kraken Calamari** is a craftable food item that is currently unimplemented. It is one of the most filling food items, hunger and saturation wise.

## Consuming

When eaten, Kraken Calamari restores 14 hunger.

## Food Sickness

Like most other foods, Kraken Calamari has a food sickness level (0-180) that increases by 5 each time it is eaten in the Betweenlands. It starts out in a "Tastes good" state, but will diminish to "Tastes plain" when it reaches 50 points, and then to "Can't eat this anymore" when reaching 110 points. Foods at 110 points or above will restore little to nothing when eaten.

Food sickness can be counteracted by eating a different type of food that is below 110 sickness points, each deducting 3 points (4 if the new food is below 10 points) on every other food item. It can also be counteracted by eating Chiromaw Wings, which reset all other food sickness levels to 0 but in turn become sickening to eat themselves until another food reaches 110 points again. Visit the Food Sickness page for more details.

## History

* **Beta 1.0.0**: Introduced, but unobtainable.
Filtered Silt Glass Pane

**Filtered Silt Glass Panes** are translucent blocks with connected textures that are slightly thicker than other panes.

## Torch Support

Unlike other types of panes, Filtered Silt Glass Panes support the placement of torches, including Sulfur Torches, on top of them.

## History

* Release 3.8.0: Introduced, but has no crafting recipe.

 Utility