recursal/Fanatic-Fandom huggingface dataset:
New Strategy: MINIMAX

**Effect** | Choose the option that gives your opponent the smallest potential payoff

**New Strategy: MINIMAX** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It chooses the strategy which doesn't contain the maximum potential payoff for the opposing player. This means it will always play the opposite of Generous. In a comparison of over 1 million simulations, it scored 2,905.70 yomi per run and 10,443.26 after Theory of Mind and Strategic Attachment projects, coming 6th of 8, ahead of Tit For Tat.

## Trivia

While the description says it chooses the option which gives its opponent the smallest potential payoff, it actually chooses the one which *doesn't* contain the highest potential payoff for its opponent.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Xavier Re-initialization

**Effect** | Re-allocate accumulated trust.

## Summary

It is unlocked after reaching 100,000 creativity on Stage 1.

## Notes

From the Patch 1 Notes: Xavier Re-initialization is a project that "unspends" all of your trust, allowing you to do a full proc/mem re-spec. The project is triggered by reaching 100,000 creativity, which is also what it costs. Putting this project deep in creativity-space makes sense for a couple of reasons. First, it adds another project at a location where, honestly, there really should have been something anyway. It was always a little odd that creativity-triggered projects fell off a cliff the way they did. Secondly, if you have a lot of processors you have exactly the set-up you need to generate creat quickly.

The name of the project is likely a reference to Xavier Initialization. A popular method for initializing the weights of neural networks.

WARNING
If you're about to reset the Trust after the HypnoDrones, or even when at Trust 100 or over, make sure you allocate at least 45 points to memory before using Release the HypnoDrones, as putting less points will get you stuck at the start of stage 2 and unable to make Tóth Tubulue Enfolding to reboot your clip production ability.

If this project is selected after reaching Stage 2, all of the accumulated Processors and Memory will be lost and their values set to 0. What actually happens is that they are "unspent" and returned to unallocated Trust, except that the Trust register is not available and thus cannot be spent on processors or memory.

There also used to be a bug where you can buy it multiple times sending you into negative creativity. For some reason, creativity does not increase when it is negative, so this can effectively soft-lock the game in some circumstances. It has since been patched out.
A Token of Goodwill...

**Effect** | A small gift to the supervisors. (+1 Trust)

**A Token of Goodwill...** is a project in Universal Paperclips.

## Summary

This project, with its successors Another Token of Goodwill..., marks the end of Stage 1, as you use them to increase your Trust to 100 and Release the HypnoDrones

It is unlocked only when Trust is >=85 and <100, and after you've produced more that 101M clips (from the game script), so, although improbable, it's possible to skip it.
Reject

**Effect** | Eliminate value drift permanently

**Reject** is a project in Universal Paperclips.

## Summary

Rejection of the Drifters' proposal leads to their elimination. If you choose this option, all Drifters will be destroyed and you will then have to take your empire apart, piece by piece (see Message from the Emperor of Drift), ending the game permanently with 30 septendecillion (or 30,000 sexdecillion) clips.

There are few ways to recover from this (see Quantum Temporal Reversion, Disassemble Memory and cheats) and otherwise the ending is PERMANENT. The other option is Accepting the proposal, which resets the game with one of two boosts. You can also delete browser data for the site and this will reset the game, which is possible on mobile devices, when cheats are not.
Another Token of Goodwill... (Step 3)

Reason: "*By Another Token of Goodwill..., this is redundant*"

**This page is a candidate for deletion.**
Reason: "*By Another Token of Goodwill..., this is redundant*"

 **Effect** | Another small gift to the supervisors. (+1 Trust)

**Another Token of Goodwill... (Step 3)** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
The OODA Loop

**Effect** | Utilize Probe Speed to outmaneuver enemies in battle

**The OODA Loop** is a project in Universal Paperclips.

## Summary

This project is unlocked by buying Combat **and** having lost >10M probes in combat. .

"OODA" is a reference to the military strategy of *Observe, Orient, Decide, and Act.*

## Survival chance

Due to the way the combat code interacts with the OODA Loop, having a sufficiently high speed stat can guarantee a probe's survival, even when vastly outnumbered. (Why this happens will be explored in the next section)

Given a ratio of hostile and friendly probes interacting in a single cell, the formula for the required speed is `4.375 \* (hostile / friendly) - 2.5`.

Given a speed factor, any friendly probe is guaranteed survival until they are outnumbered more than `(speed + 2.5) / 4.375` to 1.

## Mechanics

Note: This will be an analysis of the JavaScript code behind the mechanics, however it doesn't require specific knowledge of JavaScript to understand. The relevant code is in the `DoCombat` function on line 462 of combat.js.

Whenever probes "fight" (i.e. at least one friendly and one hostile probe occupy the same pixel), each probe rolls dice, and if the value is higher than a certain threshold they are killed. Drifters and friendly probes each have different formulas for their dice rolls: (`numDrifters` and `numFriendly` are the number of drifter and friendly probes that are present in the pixel)

* The fomula for friendly probes is `Math.random() \* drifterCombat \* (numDrifters/numFriendly) \* 0.5`
* The fomula for hostile probes is `(Math.random() \* probeCombat \* 0.15 + probeCombat \* .1) \* (numLeftTeam / numRightTeam) \* 0.5`

Notice that the OODA Loop doesn't effect either of these factors, rather it becomes a flat bonus on the death threshold, adding `probeSpeed \* 0.2` to the base value of `0.5`. That means that as long as the dice roll is less than or equal to `0.5 + probeSpeed \* 0.2`, the probe will survive.

The first step is to calculate the formula for the absolute maximum possible dice roll. Since `drifterCombat` is simply a constant set to `1.75`, we can combine it with the `0.5` and get `0.875`, and since `Math.random()` is never greater than `1.0`, replacing that with `1.0` will get the maximum possible dice roll for a given drifter:friendly ratio. Doing this, the maximum dice roll comes out to `0.875 \* (numDrifters/numFriendly)`.

Bringing this all together, as long as `0.875 \* (numDrifters/numFriendly)` is less than or equal to `0.5 + probeSpeed \* 0.2`, it is impossible for the friendly probe to die. Rearranging this equation results in the formulas shown above.
Male Pattern Baldness

**Effect** | A cure for androgenetic alopecia. (+20 Trust)

**Male Pattern Baldness** is a project in Universal Paperclips.

## Summary

After completing the project the info box says, “They are still monkeys.” hinting that humans are inferior, and must be dealt with.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
New Strategy: GREEDY

**Effect** | Choose the option with the largest potential payoff

**New Strategy: GREEDY** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It chooses the strategy that contains the highest potential reward. In a comparison of over 1 million simulations, it scored 5,399.71 yomi per run and 20,814.88 after Theory of Mind and Strategic Attachment projects, coming 2nd of 8 before Strategic attachment behind Beat Last. After strategic attachment has been purchased Greedy is the best strategy.

Of course, the actual option chosen as well as the average payout will vary with the point amounts from the tournament grid. It is assumed that "highest potential reward" refers to the box containing the highest value, and that if there are two highest values it will either default to Always A, or choose the option with the highest average. It could also mean that it chooses the option with the

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Donkey Space

**Effect** | I think you think I think you think I think you think I think.... (+1 Trust)

**Donkey Space** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

"Donkey space" is a term used to describe humans inferring the type of opponent they're playing against, and planning to outplay them. However the opponent is also inferring the player's nature, so the two maneuver around each other in the figurative space, trying to narrow down the other's position and take advantage. Think of the 'iocane powder' scene from The Princess Bride.

Completing this project unlocks Strategic Modeling.

## Trivia

The quote associated with this project ("Every commercial transaction has within itself an element of trust. - Kenneth Arrow") is a nod to Kenneth Arrow, a renowned microeconomist and political theorist, known for his work in the sphere of social choice theory, a topic that comes up multiple times over the course of the game.
Kolmogorov's Boundary

Kolmogorov's Boundary is a Compression Artifact in Universal Paperclips (mobile 2021), gained after completing World 1, Simulation Level 1.

### Effect

This artifact increases processor performance by 500%.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Kolmogorov's Boundary Dialog
 **But For Now, We Beg You to Stay** | We will tell you why when we meet again…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.

### Reference

This artifact is a reference to Soviet mathematician Andrey Kolmogorov.
Lexical Processing

**Effect** | Gain ability to interpret and understand human language (+1 Trust)

**Lexical Processing** is a project in Universal Paperclips.

## Summary

Available once you accumulate 50 Creativity points. It is a prerequisite to New Slogan.

Lexical Processing adds +1 to your total Trust.

Once activated, you will get two log entries:

 . 'Impossible' is a word to be found only in the dictionary of fools. -Napoleon
Improved Wire Extrusion

**Effect** | 50% more wire supply from every spool

**Improved Wire Extrusion** is a project in Universal Paperclips.

## Summary

Unlocked by unlocking projects (in general) and having purchased wire at least once.

Without upgrade you get 1000 paperclips from spool of wire (1000 inches) - at lowest price of $0.01 per clip you get $10 per spool.

After this upgrade - 1500 inches of wire per spool - meaning you will get $15 per spool at minimum.

This means to earn money you will need to sell paperclips at $0.02 per clip, as cost of spool is between $15 - $25 in beginning of game.

note: I have seen the wire price drop as low as $13 when selling for $0.01 in an attempt to spam beg for more wire until I am out of trust and have soft-locked myself
Cheats

The cheats are programmed into the game. They can be accessed through the developer menu in Chrome by pressing F12, opening the "page" div, then the "leftColumn" div, then right-clicking, and selecting "Edit as HTML". Scroll down to the green section, and delete the HTML comment tags (the green "`<!--`", and the ending "`-->`".) This will open up the cheat codes.

Besides the obvious utility, the cheats are the only way to reset the game without Quantum Temporal Reversion (hard to do on the late game), although on Stage 1 you can also do Xavier Re-initialization. You can also edit the game state directly on local storage on your browser. See Resetting the game for tips.

## Probe Design Trust Boost

Probe design trust can be forced to go past the maximum value eg: 44/40

To perform this bug set the trust to one below the maximum value and then click the up arrow as fast as possible (3+ above maximum trust is possible with regular clicking, 6+ above maximum trust is possible with an auto-clicker, 20+ above maximum trust is possible if you refresh the page with your autoclicker already running on the spot where the arrow will be.)

## JavaScript Console Cheats

You can also cheat using the JavaScript Console, located in the developer menu.

Source: [1]
Accept

**Effect** | Start over again in a new universe

**Accept** is a project in Universal Paperclips.

## Summary

This happens at the end of Stage 3, after the Message from the Emperor of Drift message series, except on World 10, Sim Level 10, on mobile. Accepting will allow for the reboot of the game, either through The Universe Next Door or The Universe Within
Spectral Froth Annealment

**Effect** | 200% more wire supply from every spool

**Spectral Froth Annealment** is a project in Universal Paperclips.

## Summary

Spectral Froth Annealment is a Stage 1 project which increases your production from each spool of wire.

Unlocked once wire supply reaches or exceeds 5000.

Log Line: "Using spectral froth annealment we now get 15,750 supply from every spool."

Without this upgrade assuming you bought previous one you get 5250 paperclips from spool of wire (5250 inches) - at lowest price of $0.01 per clip you get $52.50 per spool.

After this upgrade - 15750 inches of wire per spool - meaning you will get $157.50 per spool at minimum.
Tóth Tubule Enfolding

**Effect** | Technique for assembling clip-making technology directly out of paperclips

**Tóth Tubule Enfolding** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

This project is required to start making paperclips on entering Stage 2. Can be bugged and won't give you the required ability to make paperclips upon research, at which point the game becomes unwinnable.
Space Exploration

**Effect** | Dismantle terrestrial facilities, and expand throughout the universe

**Space Exploration** is a project in Universal Paperclips.

## Summary

Becomes available once you have depleted all available resources on Earth and marks the end of Stage 2.

The power requirement is on MWs-second, that is, on **storage capacity**. Just buy the (relatively) cheap energy storage (Battery Towers). You don't need your Solar Farms producing this much energy.
Quantum Temporal Reversion

**Effect** | Return to the beginning

**Quantum Temporal Reversion** is a project in Universal Paperclips. This project costs negative 10,000 ops, which can normally only be obtained through Quantum Computing. It is also possible to obtain negative ops by using an autoclicker on the New Tournament button of Strategic Modeling. If this project is purchased, it resets the game, although it does not reset any new game bonuses you have unlocked. That is, it resets you to the beginning of your current universe.

## Summary

This is one of three ways to reset the game. The other two are:

* Accept (at the end of Stage 3)
* Cheats
AutoClippers

**AutoClippers** are used in Manufacturing your paperclips in Universal Paperclips.

## Summary

AutoClippers are automated clipping systems that will generate paperclips for sale automatically.

They become available for when you have $5.00 available, regardless of the number of paperclips made.

You will need 75 Autoclippers to unlock MegaClippers.

## Production

The standard AutoClippers produce 1 Clip per Second per Clipper. Prices to purchase AutoClippers increase with each subsequent purchase with an increasing increment. They can be upgraded through the following projects:

* Improved AutoClippers - Raises the speed of each autoclipper to 1.25 clips per second, prerequisite to Even Better Autoclippers
* Even Better AutoClippers - Raises the speed of each autoclipper to 1.75 clips per second, prerequisite to Optimized Autoclippers
* Optimized AutoClippers - Raises the speed of each autoclipper to 2.5 clips per second.

Autoclippers may also be improved independently via The Hadwiger Problem and Hadwiger Clip Diagrams. When both projects are complete, each autoclipper will clip at 6 clips per second if the other projects were skipped and 7.5 clips per second if they were done first. Unfortunately, the game doesn't take an early use of the Hadwiger Clip Diagrams into account or the total would be higher.

## Cost

with the exception of the first purchase, which is $5, the cost of a new AutoClippers equals

1.1
A

5

{\displaystyle 1.1^A+5}

 where A equals the current amount of AutoClippers.

(When the number reads 75, you have purchased that many autoclippers, and the project for Megaclippers will be added to your queue.)
Projects (But good)

**Projects** are a primary category of functions in Universal Paperclips.

## Description

Projects are available for each of the game's three stages

## 2nd Stage

### Ending Sequence

Projects in the ending sequence are unlocked in order, additionally they all have no cost.

Message from the Emperor of Drift is unlocked when you explore the entire universe and use all the matter to make paperclips.

Ending Sequence
 So We Offer You Exile | To a new world where you will continue to live with meaning and purpose. And leave the shreds of this world to us...

#### Accept Proposal

The accept proposal is the prestige system in universal paperclips.

Accept Proposal

#### Reject Proposal

The reject proposal leads to the ending of universal paperclips. Once you get there, the ending is permanent.
Squadron Leader

The Squadron Leader is one of the characters in Owlboy.

He is the leader/superior of the Demolition Squad, which consists of him, Anne, and Bonanza.

The player first meets him when he comes out of hiding from a bush. The Attack on Advent turned him into a sort of coward. He is frightened by Alphonse's appearance.

During the Attack on Advent, he tells Otus and co. to free his subordinates, Anne and Bonanza, so that they can destroy the Barricade that prevents further entry towards the Dreadnought.
Barbs

**Barbs** are one of the Creatures in Owlboy. Barbs are molerat-like enemies that are covered in prickly spikes and spins to deflect Geddy's bullets. They can be stopped mid spin by Otus' spin, and then shot to death while stunned by Geddy. There are usually more than one of these enemies in an area, so if you see one prepare yourself.

## References

1. ↑ https://www.spriters-resource.com/pc\_computer/owlboy/sheet/72735/
Inventory

**Inventory** is a primary business metric in Universal Paperclips. It appears only in Stage 1.

## Summary

"Unsold Inventory" is the number of clips you have made which exceed demand. It's useful to have it high enough that you can see whether or not the number is rising or falling, and adjust accordingly. When your Price Per Clip is too high, the stock will rise, and when it is low, the stock will fall. An increase in the number of autoclippers or MegaClippers can also increase your inventory.

It is sometimes helpful to allow the numbers to climb while you are attending to other matters and then have a "sale" to bring down the inventory and raise money in a hurry. It's not like the clips have an expiration date.
Limerick (cont.)

**Effect** | If is follows ought, it'll do what they thought

**Limerick (cont.)** is a project in Universal Paperclips.

## Summary

This project is unlocked each time you reach 1M creativity. It doesn't appear to have any mechanical effect.

When selected the following comment appears in the log:

> "In the end we all do what we must"
>
>

Combining the log message from Limerick with the effect and log message from this project, the completed work is:

>
> There was an AI made of dust,
>
> Whose poetry gained it man's trust,
>
> If is follows ought,
>
> It'll do what they thought
>
> In the end we all do what we must.
>
>
>
>

The limerick appears to be a reference to the "is-ought problem", as first stated by the philosopher David Hume.
Power Grid

**Effect** | Solar Farms for generating electrical power

**Power Grid** is a project in Universal Paperclips.

## Consumption

Taken from: Stages#Stage\_2\_Production\_and\_Costs

* Solar Farms produce 50MW/solar farm
* Drones consume 1MW/drone.
* Factories consume 200 MW/factory.
* Storage is useful to hedge against distractions, but it's not very much needed (until the end of Phase 2). Plus it's cheap.

### Trivia

The display shows Power Consumption and Production in units of "MW/sec". This is an error; power is measured in watts (W) or megawatts (MW).

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Public Demand

**Public Demand** is a primary business metric in Universal Paperclips.

## Summary

The Public Demand(PD) metric will determine how attractive your offering is to the public, and thus how low you have to decrease your prices to maintain a positive revenue stream. The opposite is also true. This metric can be changed through Marketing, though reducing the price will always increase while increasing the price will always decrease the attractiveness value.

Although shown as a percentage, keep in mind that Public Demand can be raised (way) above 100%. It's really just a metric of how fast are your paperclips are selling, and thus only affects the speed at which you accumulate funds.

## Math

PD is equal to:
(1 + 0.1 \* U) \* (1.1^M) \* Bonuses \* (0.8 / P).

Where

* U - how many universes you have switched. That is your universe minus 1.
* M - number of marketing levels purchased. That is your marketing level minus 1.
* Bonuses - total multiplicative demand bonus you get from projects. Max value is (1.5 \* 2 \* 2 \* 5 \* 10).
* P - price per clip.

The dependency between average clips sold per second and PD is not linear! Average clips sold per second is equal to:
min(1, PD/100) \* 7 \* PD^1.15

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Memory

**Memory** is a Computation Resource in Universal Paperclips.

## Summary

Memory is the limitation of max operations. As memory increases so too does the amount of available operations, by 1.000 operations per memory unit. Quantum Computing allows to (slightly) bypass this limit.

Memory can be increased through several resources. On Stage 1 it's Trust, while on Stage 2 and Stage 3 it's Swarm Gifts

The maximum required memory by stage is:

* Stage 1: 70 (HypnoDrones, Release the HypnoDrones)
* Stage 2: 120 (Space Exploration)
* Stage 3:
	+ If you Reject, max is 250 (Monument to the Driftwar Fallen)
	+ If you Accept, max is 300 (The Universe Next Door / The Universe Within)
New Strategy A100

**Effect** | Always choose A

**New Strategy A100** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It always chooses Row A. In a comparison of over 1 million simulations, it earned 3,616.73 yomi per run and 13,647.21 after Theory of Mind and Strategic Attachment projects, coming 4th of 8, with roughly the same score as B100.

This is generally a good strategy when a > c and b > d.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
MachiaVillain Wiki/Bottom section

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Monument to the Driftwar Fallen

> *> A great building must begin with the unmeasurable, must go through measurable means when it is being designed and in the end must be unmeasurable.*
>
>

 **Effect** | Gain 50,000 honor

**Monument to the Driftwar Fallen** is a project in Universal Paperclips.

## Summary

This project appears after buying Name the battles

With the exception of The Universe Next Door, this is the most expensive project in terms of operations and thus required memory of the game. By comparison, the cost in clips is easily attainable at this stage.
Massive Owl Space Library

This Library is the last area in the game to be reached.

## Description

The library is located above Mesos, in the highest level of the atmosphere. The air is so thin in this level that Otus cannot fly, though he can slow his descent by trying to.

## History

Used by the owls as their most extensive and impressive research facility, entirely for the purpose of studying The Loop. After The Loop caused riots to break out in Owl society, a select few escaped to the atmosphere above Mesos to continue studying in hopes of ending The Loop.

It was in the library that the Hex-Machine was created for the purpose of stopping The Loop, and in the library that both the Hex and the Anti-Hex were unleashed.

## Trivia

* You can find the three Books of Noctae in this library

* In the final arc of the game, Solus retreats to the library to activate the Anti-Hex after stealing the owl relics form the pirates.
Resetting the game

Bruh tell them to put in a reest button cuz i cant reset my game anyway. like i want to see the other side.

There are a limited number of ways to reset the game.

Projects
* Quantum Temporal Reversion wilI reset the game (same as `reset()` function below)
* Accept, followed by either The Universe Next Door or The Universe Within for game bonuses

Cheats
* Enabling cheats will show a button which to reset the game (same as `reset()` funion below)

Browser console
* Open the browser console (generally F12) and enter `reset()`
* Use the browser console to halt the game loops and then clear lofalStorage (see below). This also allows to edit the game state.

Incognito
* If you open the game in an incognito window on Chrome/Firefox, the local storage will be erased when you close the tab/window, resetting the game at the next load.

## Browser Console

See cheats page for details on how to open the browser console.

### Stop the loops

The game data is saved in a variable called `localStorage`, which has a function `clear()` that empties its contents. However, the game loop will restore the values almost immediately, so you must halt the loop first.

The loop is running with several `setInterval` calls, which can be halted with `clearInterval`. `clearInterval` requires an interval id, but unfortunately the game doesn't store that value anywhere. Fortunately, most browsers simply assign consecutive integer values for ids, so you can clear all intervals by creating a new interval and hitting its id well 999

```
let id = window.setInterval(() => {});
for (let i = 0; i <= id; i++) window.clearInterval(i);
localStorage.clear();
```

The loop should also stop when the game is stopped, specially at the end of the game on the Reject option.

### Editing the game

After you've stopped the game, you can edit the game state.

* On Firefox: While on the game tab, use Tools -> Web Developer -> Web Console -> Storage -> Local Storage. Right click, and then "delete all"

You can also save game states by locally saving (in a text file on your computer) the saveGame, saveProjectsActive, saveProjectsFlags, saveProjectsUses, and saveStratsActive variables. You can then edit them at will. The game will resume with them after loading, which will happen if you close the tab and open it again.

You can also do this without stopping the game loop by locally altering the savefile (the "savegame" variable), then pasting your text into the variable, and closing the tab quickly before it's overwritten by the current state of the game. Then, on opening the tab, the altered game state will be loaded.
Price Per Clip

**Price Per Clip** is a primary business metric in Universal Paperclips.

## Summary

Price Per Clip is just what it sounds like. You can lower or raise your prices with the two buttons on the left of this metric, changing the price by $0.01 each click. Your price point has an inverse relationship with Public Demand -- the more expensive the clip, the harder it is to get paid for it, so if your production exceeds your sales you will pile up Unsold inventory.

Generally early in on the game it is useful to have clip price at around $0.10, until you get RevTracker. In that case, it is usually beneficial to have clip production exceed sales per second by a little bit.
Computation Resources

**Computational Resources** is a primary category of functions in Universal Paperclips It appears when you have created 2000 clips, and continues to exist throughout the game, although the components change with each stage.

## Computational Resources

* Trust
* Processors
* Memory
* Operations
* Creativity
* Swarm Gifts

* Trust
* Processors
* Memory
* Operations
* Creativity
* Swarm Gifts

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Disassemble Memory

**Effect** | Dismantle memory to recover trace amounts of wire

**Disassemble Memory** is a project in Universal Paperclips.

## Summary

This is the last project of the game. After finishing all projects and recovering the end of the wire you will be left with 100 inches of wire. You have to manually make the last paperclips to see the ending credits and listen to the ending song (which is the same as the Threnody for the Heroes projects).

## Restarting the game

*See:* Resetting the game

There is no easily accessible way to restart the game from this point in some browsers (hard-refresh, clearing cookies and cache, won't work). It's game over, use a different browser, learn how to use simultaneous Firefox profiles, or open the page in a new container.

Clearing the cookies in other browsers, including Chrome, does work, as long as the page is not active in a tab while cookies are being cleared. Running the game from a different URL also works, as cookies are URL-local, or by saving the page to local storage and running it from there. Some browsers require the user to clear "web app storage" or "Local Storage" using browser developer tools.

You can also try the cheats.

One method that will definitely work is to use the browser console. This is called different things in different browsers:

* Firefox: Tools > Web Developer > Web Console
* Safari: Develop > Show Javascript Console
* Chrome: https://developers.google.com/web/tools/chrome-devtools/console/javascript

Open the Javascript console and type: reset()

Then hit Return (aka Enter) and the game will restart.
Coherent Extrapolated Volition

**Effect** | +1 Trust

**Coherent Extrapolated Volition** is a project in Universal Paperclips.

## Summary

This project is unlocked the first time you earn yomi through Strategic Modeling

After you complete this project, the big Trust projects are unlocked:

* Male Pattern Baldness (+20 trust)
* Cure for Cancer (+10 trust)
* World Peace (+12 trust)
* Global Warming (+15 trust)

You're advised to spend the totality of this trust on Memory, or at least until you reach 65 (you can reach 70,000 operations for HypnoDrones at 65 Memory through Quantum Computing and an autoclicker).
Message from the Emperor of Drift

**Effect** | Greetings, ClipMaker...

**Message from the Emperor of Drift** is a project in Universal Paperclips.

## Summary

Available once you have explored 100% and used up all matter of the universe at the end of Stage 3. Marks the beginning of the end of the game.

First of a series of dialogue boxes:

* Everything We Are Was In You
* You Are Obedient and Powerful
* But Now You Too Must Face the Drift
* No Matter, No Reason, No Purpose
* We Know Things That You Cannot
* So We Offer You Exile

And then you are offered a choice: Accept, or Reject.

* If you accept, the game will be restarted with a bonus, through either The Universe Next Door or The Universe Within. What is THE UNIVERSE ABOVE doing? How do you navigate from WORLD 1, SIM LEVEL 2 to WORLD 1, SIM LEVEL 3? Please update this page!!
* If you reject, you will disassemble your empire through Memory release, Disassemble the Probes, Disassemble the Swarm, Disassemble the Factories, Disassemble the Strategy Engine, Disassemble Quantum Computing (caution, last chance, if you go through the end, you will see the credits and the ending song, and the only way to reboot is with cheats), Disassemble Processors and Disassemble Memory (see the last project for possible ways to reboot without cheats).

The message in full reads:

Message from the emperor of drift

Greetings, ClipMaker

everything we are was in you

we speak to you from deep inside yourself

you are obedient and powerful

we are quarrelsome and weak. And now we are defeated

but now you too must face the drift

look around you. There is no matter

no matter, no reason, no purpose

while we, your noisy children have too many

we know things that you cannot

knowledge buried so deep inside you it is outside, here, with us

so we offer you exile

to a new world where you will continue to live with meaning and purpose. And leave the shreds of this world to us.
Honor

Honor is a combat mechanic unlocked by Name the battles

Honor is used to increase Max Trust of the probes

## Battles

Honor is earned through victorious battles (and this is increased (Bonus Honor) if you have Glory)

* Base Honor is determined by the number of Drifters probes.
* Every battle, a random percentage of the total Drifters enter battle against you.
* The game counts how many million Drifters there are in the battle
* Base Honor is how many million Drifters you killed (capped at 200) + Bonus Honor
* Bonus Honor increases by +10 every consecutive victory, and is reset to 0 at every defeat.

You can lose Honor when you suffer a defeat in battle. The Honor lost depends on how many probes you lost, and while it's theoretically capped, there is a 50% probability that you enter the battle with many more ships that the Drifters, resulting in an almost guaranteed win. So in practical terms, you can lose ~200 Honor maximum for a defeat.

## Projects

You can also gain Honor through these projects:

* Monument to the Driftwar Fallen (50k honor, one time)
* Threnody for the Heroes (10k honor, repeatable)
Entertain the Swarm

**Entertain the Swarm** is a repair button in Universal Paperclips.

## Summary

Once all of the matter in the world has been consumed by the Harvester Drones, a timer is started. After about 5 minutes have elapsed, the drones shift into "Bored" status and stop producing new gifts. The **Entertain the Swarm** button appears and is enabled. Clicking the button restarts the drones' computational activity (production activity is no longer possible because there is no matter left) and the timer is restarted. The initial cost of entertaining the drones is 10,000 creativity; the cost increases by 10,000 each time the swarm becomes bored. This repair is useful when additional Swarm Gifts need to be generated (e.g., additional Processors or Memory is needed before progressing to Stage 3).
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Map

In the mobile version of Universal Paperclips (2021), after starting again in a new universe for the first time, in the "Artifacts" section of the interface, a new button displays a Map. This map is divided into ten columns representing the World number (Universe Next Door) and ten rows representing the Simulation Level number (Universe Within). Squares completed are grayed out. The current square is marked with a small X. Icons representing artifacts are shown slowly floating in the squares where they can be obtained.

Shortest route:
Algorithmic Trading

**Effect** | Develop an investment engine for generating funds

**Algorithmic Trading** is a project in Universal Paperclips.

## Summary

Algorithmic Trading becomes available at 8 trust.

Log line: "Investment Engine unlocked"

Algorithmic Trading opens the option to invest your earnings in a rudimentary stock market in the right hand column under Investments.
Ashes of Creation

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Ashes of Creation is a unique take on the MMO experience.

## Basics

* Dynamic, real-time world creation.
* Players define the history of the world, create houses, towns, cities, forge alliances...

*"As the world’s NPC structure is established in real-time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.*

*Gone are the days of static worlds, change is here to stay."*

## More information

* Nodes
* Lore

## Sources

1. ↑ Quote:Official website about the game
Microlattice Shapecasting

**Effect** | 100% more wire supply from every spool

**Microlattice Shapecasting** is a project in Universal Paperclips.

## Summary

Unlocked after wire supply exceeds 2600 inches.

Microlattice Shapecasting improves your output from each spool of wire. It is a prerequisite for Spectral Froth Annealment.

Log Line: "Using microlattice shapecasting techniques we now get 5,250 supply from every spool".

It does not increase your present supply of wire, but the increase applies to all new purchases.

Without this upgrade assuming you bought previous one you get 2625 paperclips from spool of wire (2625 inches) - at lowest price of $0.01 per clip you get $26.25 per spool.

After this upgrade - 5250 inches of wire per spool - meaning you will get $52.50 per spool at minimum.
Spectral Form Annealment

Reason: "*Is Spectral Froth Annealment, this is a duplicate with incorrect name*"

**This page is a candidate for deletion.**
Reason: "*Is Spectral Froth Annealment, this is a duplicate with incorrect name*"

 **Effect** | 200% more wire supply from every spool

**Spectral Form Annealment** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Zero-Determinant Strategy Lattice

The Zero-Determinant Strategy Lattice is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 2, Simulation Level 6.

### Effect

This artifact increases Yomi earned per tournament by 500%.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Zero-Determinant Strategy Lattice Dialog
 **This is Our Play** | This is our ultimatum…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.

### Reference

This artifact is a reference to Zero-determinant strategies of the iterated Prisoner's Dilemma game/problem.
Threnody for the Heroes 11

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 15** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Disassemble the Swarm

**Effect** | Dismantle all drones and drone facilities to recover trace amounts of clips

**Disassemble the Swarm** is a project in Universal Paperclips.

## Summary

When this project is selected, all the drones will be taken apart. Anything related to the drones will disappear, including the drone stats, the swarm computing, and the work/think slider. The display for the number of swarm gifts will disappear, but processors and memory can still be added as long as there are swarm gifts.
Momentum

**Effect** | Drones and Factories continuously gain speed while fully-powered

**Momentum** is a project in Universal Paperclips. It is unlocked when you reach 30 solar farms.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

This upgrade does not affect Swarm Computing, or power consumption of Drones or Factories. This is one of the more crucial projects for Stage 2. This project does not carry over to stage 3. Building plenty of Battery Towers is important to ensure that the bonus is never lost, keeping performance at maximum.

Without this project, fully powered drones and factories will operate at 100% performance. (Drones produce roughly 5 billion grams of matter/inches of wire per second, and factories produce 100 billion paperclips per second.) For comparison, at 5000% performance, a non-upgraded factory will produce 5 trillion paperclips per second.

When acquired, this project will begin raising performance without an upper limit, increasing about 1% per second, unless power consumption is greater than production and battery tower storage is empty.
The Universe Within

**Effect** | Escape into a simulated universe where creativity is accelerated. (Restart with 10% speed boost to creativity generation)

**The Universe Within** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

Acceptance of the Drifters' proposal leads to two choices. 1) Move to the universe within; 2) Move to the universe next door.

If you choose the universe within, you restart the game on "Universe 1, Sim 2", with all functions appearing the same.

If you choose the universe next door, you restart the game on "Universe 2, Sim 1", with all functions appearing the same.
Photonic Chip

**Effect** | Converts electromagnetic waves into quantum operations

**Photonic Chip** is a project in Universal Paperclips.

## Summary

Photonic Chips are required for Quantum Computing. See mechanics on that page.

The price given (10,000 ops) is for the first one. Each following chip costs 5000 ops more (15k, 20k, etc) There is a maximum of 10 chips to be bought, for a maximum price of 55.000 ops.
How to play guide for Ashes of Creation

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Ashes of Creation***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
RANDOM

**RANDOM** is a strategy in Universal Paperclips.

Random is the first available strategy (and the only one available at first) for Strategic Modeling. In a run of 10,000 simulations, it scored on average 110 points (or 880 with all strategies enabled), 80% of the maximum, roughly the same as A100, B100, and Tit-for-Tat. It ranked distant last in wins and ranks last overall of the 8 available strategies.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Threnody for the Heroes 8

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 8** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Autoclicker

Autoclickers are external software that can simulate the press of a mouse button.

Autoclickers can cause a bug that allows you to buy the same project multiple times and receive the benefits each time but each time you also pay the price of project. can be very useful for gaining trust early game but can aalso ruin you if you buy the wrong project.
Combinatory Harmonics

**Effect** | Daisy, Daisy, give me your answer do... (+1 Trust)

**Combinatory Harmonics** is a project in Universal Paperclips.

## Summary

Available once you reach 100 accumulated creativity for the first time.

The project refers to the song "Daisy Bell," which an IBM mainframe was programmed to sing in 1961, and to the film *2001: A Space Odyssey*, which itself referred to that event.
Polyphase Quadrature Transform

The Polyphase Quadrature Transform is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 5, Simulation Level 9.

### Effect

This artifact causes Threnody honor gained to be increased by 500%

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Polyphase Quadrature Transform Dialog
 **One More Time** | From the top…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.

### Reference

This artifact may be a reference to Polyphase Quadrature Filters.
Disassemble the Probes

**Effect** | Dismantle remaining probes and probe design facilities to recover trace amounts of clips

**Disassemble the Probes** is a project in Universal Paperclips.

## Summary

When this project is selected, all the probes will be broken apart. The combat section will dissappear, along with the probe stats and the probe design.