Fighting Skills

**Fighting Skills** are located in the Skills tab, and represent the skill of your disciple. Each skill gives you a certain bonus for each level you have in it.

You gain 1 skill point per level, and each skill level requires 3 points by default. If a master has that skill level, the cost is reduced to 2 points, and if you have that skill's scroll at that level, the cost is further reduced to only 1 point.

Most skills are unlocked by default, but some have to be unlocked by completing certain tasks. However, once unlocked, these skills remain unlocked forever.

By default, the skill cap is 5, but this can be increased using the Innovation master skill. Innovation increases the skill cap for every skill by the 2 per level plus the master's level in that skill up to a cap of 10. This second cap can be increased upon completing the Brainstorm award, obtaining 3 rival stars, and obtaining 20 rival stars.

Rival masters can boost the cap of a skill up to 30 by reaching a high enough level.

## Stat Gains

The skills below increase the disciple's stats passively.

## Weapon Styles

The skills below increase the disciple's stats when the corresponding weapon style is used.

Increases Hit by 12 **(14/16/18/20/22)\*** and Defend by 5 **(6/7/8/9/10)\*** per level while using Fencing.
\*With **History of Fencing** archive skill.

**Level 20 Bonus**: +3 Attack and Hit for each 1% Attack Speed faster than opponent (Fencing Style only).

 Two-Handed
Increases Hit, Defend, and Attack by 5 **(6.2/7.4/8.6/9.8/11)\*** per level while using Two-Handed.
\*With **History of Two-Handed Swords** archive skill.

**Level 20 Bonus**: +20% Damage and +20 Attack, Defend and Hit while HP is over 50% (2H Style only).

 Sword & Shield
Increases Hit by 5 **(6/7/8/9/10)\*** and Defend by 10 **(12/14/16/18/20)\*** per level while using Sword & Shield.
\*With **History of Shields** archive skill.

**Level 20 Bonus**: +20% Attack (after all other calculations) and +100 Hit for 1 round after Blocking with a Shield (and +4% Hit, after calcs, if Counter Attacking).

 Dual Swords
Increases Hit by 5 **(6/7/8/9/10)\*** and Attack by 10 **(12/14/16/18/20)\*** per level while using Dual Swords.
\*With **History of Dual Swords** archive skill.

**Level 20 Bonus**: +5% Atk (after all other calcs) and +50 Hit for 1 round after a single sword attack (Dual Swords Style only).

**Level 30 Bonus**: +3% Hit from Cuts. -4% Enemy Deflect from Thrusts (Dual Swords Style only).

## Attack Skills

The skills below affect the attack skills.

## Stances

The skills below affect the disciple's stats when the corresponding stance is used.

Increases Attack by 6 **(7.2/8.4/9.6/10.8/12)\***, Hit by 6 **(7.2/8.4/9.6/10.8/12)\***, and Defend by 3 **(3.6/4.2/4.8/5.4/6)\*** per level while in Attack stance.
\*With **History of Attack** archive skill.

 Defend
Increases Defend by +60 and +20 **(23/26/29/32/35)\*** and damage resist by +65% and +0.5% but *reduces* Attack by -100 and -10 per level while in Defend stance.
\*With **History of Defend** archive skill.

 Barrage
Increases Attack by +20 and +20 per level but decreases Defend by -40 and -5 per level while in Barrage stance.

 Blitz
Increases Hit by +30 and +15 per level and Attack by +10 and by +5 per level while in Blitz stance. Also decreases damage by -15% and -0.5% per level while in Blitz stance.

 Guard
Increases Defend by +20 and +15 per level and damage resist by +25% and +1% per level while in Guard stance. Also decreases Attack by -40 and -5 per level while in Guard stance.

 Assault
Increases HP by +50% and +10% **(12%/14%/16%/18%/20%)\*** per Level. Increases Deflect by +10% and +0.5% **(0.54%/0.58%/0.62%/0.66%/0.7%)\*** per Level. Reduces Defend by -5% and -0.25% per Level. Provides Rush Effect with +10% and + 0.5% **(0.54%/0.58%/0.62%/0.66%/0.7%)\*** per Level to Attack and Hit.
\*With **History of Assault** archive skill.

**Level 20 Bonus**: Cut Feint's chance to Falter by 25% or 50% if Deflect is higher than the Opponent's (in any stance).