Traits

**Traits** are passive statistic changes to Daughters which are earned in a variety of ways, the most significant method of acquisition is by fighting. Some traits also have **Aura** effects, granting these effects to nearby units instead of the user. With the exception of "A Part of" traits, of which only the most recent is kept on the Daughter, traits cannot be removed once earned.

While certain actions are required to receive a trait, note that these do not guarantee a trait, as there is an RNG element to their attainment, which ensures that several missions or tasks may be necessary to activate a trait even though the requirements are fulfilled.

## Notes and Bugs

1. Not taking damage means no damage from foes; attacks inflicting 0 damage are okay. There is no consensus at this time on whether self inflicted damage (attacks & reactions) counts for trait unlock requirements.
2. In game **Broken** displays +10n but it is a typo, the trait actually has negative effect on ETD: it increased by 10.
3. The **Born Killer** trait has been observed to appear on Daughters who dealt little or even no damage.
4. For the **Nimble** trait, some theorize a Daughter needs to dodge 5 attacks.
5. The **Prodigy** trigger is unknown, for a time it was guessed to be daughter of lowest level & no other prodigy in squad & most kills. /Triggers that has been proven wrong: - Daughter of lowest level - Most Damage /Empirical observations also question the validity of the unlock rate, claiming that the real rate is lower than 50%.
6. To earn the **Aggressive** trait a Daughter shall be of Level 1, for the **Quick Study** trait a Daughter can be born with upper level.
7. The **A part of [Class]** traits grant X and Y values of stats that depend on the sacrificed daughter's stats, but the percentage itself also scales with level. The higher the level of the sacrificed daughter, the higher the percentage of the stats gained from her. The values differ for each class and stat.
8. An **Aura** is a rare type of trait that affects units in adjacent (orthogonal and diagonal) positions to the Daughter holding the trait. These can provide buffs to other Daughters (e.g. Martyr, Leader) or debuffs to enemies (e.g. Terrifying). Only three of these traits exist, and they are all class-specific.

## Trigger Types

Basic components of triggers include:

* Ambush Complete Number
* Critical Hits Number
* Damage Done
* Damage Received
* Daughter Blademaster Number
* Daughter Dead Number
* Daughter Is Blademaster
* Daughter Is Scythedancer
* Daughter Is Shieldbearer
* Daughter Is Soulslinger
* Daughter Number
* Daughter Rank
* Daughter Scythedancer Number
* Daughter Shieldbearer Number
* Daughter Soulslinger Number
* Daughters Alive Number
* Dodged Hits Number
* Enemies Killed Number
* Enemies Killed Number Corrupted
* Enemies Killed Number Cultist
* Enemies Killed Number Nightmare
* Enemy Type Killed Number
* HP Percentage
* Maximum Damage Done
* Maximum Damage Received
* Maximum Enemies Killed
* Minimum Enemies Killed
* Minimum Experience
* Mission Complete Number
* Mission First
* Mission Lost
* Mission Type Ambush (Survival)
* Mission Type Boss
* Mission Type Destruction (Hunt)
* Mission Type Ritual
* Mission Type VIP (Escort)
* Mission Won
* Time Spent