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Adventure Path

An **Adventure Path** is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.

While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the *Dungeons & Dragons* and *Pathfinder* fantasy role-playing games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

## Origin and *Dungeon* magazine

Though the term was originally applied to the series of *Dungeons & Dragons* 3rd Edition modules beginning with *The Sunless Citadel*, it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in *Dungeon* magazine.

Typically set in the *Greyhawk* campaign setting, the *Dungeon* adventure paths are:

* *Shackled City*
* *Age of Worms*
* *Savage Tide*

After *Dungeon* became an online magazine for subscribers, one adventure path was published.

* *Scales of War*

## Paizo

With the transference of *Dragon* and *Dungeon* back to Wizards of the Coast, Paizo Publishing, which had been producing the magazines under contract to WotC, continued the Adventure Path concept in their new monthly publication, *Pathfinder*. Paizo began publishing *Pathfinder Adventure Path* as a monthly publication in 2007. Starting with *Council of Thieves* in 2009, Paizo's modules began supporting their *Pathfinder Roleplaying Game* in addition to *D&D*.

Pathfinder Adventure Paths and the publication date of their first chapter:

(Originally published for the d20 System rule set under the Open Game License)

* Rise of the Runelords (August 2007)
* Curse of the Crimson Throne (February 2008)
* Second Darkness (August 2008)
* Legacy of Fire (February 2009)

(Originally published for *Pathfinder First Edition* rule set)

* Council of Thieves (August 2009)
* Kingmaker (February 2010)
* Serpent's Skull (August 2010)
* Carrion Crown (February 2011)
* Jade Regent (August 2011)
* Skull and Shackles (February 2012)
* Shattered Star (August 2012)
* Reign of Winter (February 2013)
* Wrath of the Righteous (August 2013)
* Mummy's Mask (February 2014)
* Iron Gods (August 2014)
* Giantslayer (February 2015)
* Hell's Rebels (August 2015)
* Hell's Vengeance (February 2016)
* Strange Aeons (August 2016)
* Ironfang Invasion (February 2017)
* Ruins of Azlant (August 2017)
* War for the Crown (February 2018)
* Return of the Runelords (August 2018)
* Tyrants Grasp (February 2019)

(Originally published for Pathfinder Second Edition rule set)

* Age of Ashes (August 2019)
* Extinction Curse (January 2020)

## References

{{#vardefine:numCol|2}}

1. ↑ Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG). paizo.com. Retrieved on 2019-06-22.
2. ↑ paizo.com - Store / Pathfinder / Adventures / Adventure Path.

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Asima (Dungeons & Dragons)

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Anauroch (accessory)

***Anauroch*** is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the *Advanced Dungeons & Dragons* fantasy role-playing game.

## Contents

The 96-page booklet is wrapped in a removable cover. The book includes a one-page introduction, *Anauroch, the Great Desert*, explaining that this book covers Anauroch, a vast fictional desert between the Sword Coast North, and the Moonsea North. Pages 4–6 present a whirlwind tour of Anauroch, including settlements of the local peoples, and important oases and trade routes. Pages 7–9 detail the secret of Anauroch; that thousands of years ago it was once a glacier that became swallowed up by the howling sands. The role of the phaerimm and the sharn in Anauroch's history is also revealed. Pages 10–24 detail the society of the Bedine, the native people of Anauroch. Page 25 details the phaerimm, slave rulers of the lands. Pages 26–30 describe the role of the Zhentarim in Anauroch, as they attempt to take control of the lands. Pages 31–33 describe the other peoples of Anauroch, including the D'tarig (possible descendants of crossbreeding humans and dwarves), the laertis, and the lamia. Pages 34–58 detail the Sword, the large region that lies like a broad swordblade across the southern end of Anauroch; it is named not for its shape, but of the local humans' and orcs' chief activity of carving up others with gusto. Pages 59–62 detail the Plain of Standing Stones, the central plain-like region of the Great Desert. Pages 63–67 describe the High Ice, the glacial ice that covers the northern reaches of Anauroch. Pages 68–69 describe the Lost Kingdoms that disappeared under the sand millennia ago: Anauria, Asram, and Hlondath. Pages 70–72 detail the gods of Anauroch, namely At'ar, Elah, Kozah, N'asr, and Shaundakul. Pages 73–80 present the wind and sand magic spells of the Bedine. Page 81 details three NPCs of Anauroch. Page 82 includes various news and rumors of Anauroch. Pages 83–90 present four Anaurian adventure scenarios. Pages 91–95 detail the monsters of Anauroch, including the laerti, the dark naga, the orpsu, the phaerimm, and the tomb tapper (thaalud).

This book also includes a fold-out color poster map of the region. The inside covers describe Bedine languages and names, as well as dangers of the desert.

## Publication history

The book, with product code TSR 9320, was published in 1991, and was written by Ed Greenwood, with cover art by Brom and interior art by Valerie Valusek.

## References

{{#vardefine:numCol|2}}

* Greenwood, Ed. *Anauroch* (TSR, 1991).
Araevin Teshurr

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An Adventurer's Guide to Eberron

***An Adventurer's Guide to Eberron*** is a supplement to the 3.5 edition of the *Dungeons & Dragons* role-playing game.

## Contents

*An Adventurer's Guide to Eberron* is an accessory for the Eberron setting that is an illustrated 64-page visual guide to the world of Eberron.

Kevin Kulp wrote that "the adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted. The book ends with the monstrous races: drow, giants, dragons, and power groups such as the Emerald Claw and the Lords of Dust. There's an average of about three full-color illustrations per page, sometimes more, with notes to show sections of a ship or typical adventurer gear".

## Publication history

*An Adventurer's Guide to Eberron* was written by Logan Bonner and Chris Sims, and published in March 2008. The book was illustrated by Dave Allsop, Kalman Andrasofszky, John Avon, Steve Belledin, Mitch Cotie, Daarken, Eric Deschamps, Steve Ellis, Scott Fischer, Gonzalo Flores, Tomás Giorello, D. Alexander Gregory, John Hodgson, Andrew Jones, Dennis Kauth, Rob Lazzaretti, Ron Lemen, Howard Lyon, Warren Mahy, Lee Moyer, William O'Connor, Lucio Parrillo, Steve Prescott, Vinod Rams, Wayne Reynolds, Ryan Sook, Anne Stokes, Mark Tedin, Francis Tsai, Franz Vohwinkel, Anthony Waters, Charlie Wen, Eva Widermann, Ronald Wimberly, Sam Wood, and James Zhang.

## Reception

Kulp, for *DriveThruRPG*, wrote that the book "isn't just an RPG book. Instead, it's a gorgeous coffee table book that acts as a visual guide to the remarkable world of Eberron. You're shown airships and the lightning rail, the towers of Sharn and the ruins of Xen'drik. It's a lavishly illustrated guidebook to the most remarkable places in the game's setting, and it's intended as an introduction for people who haven't yet explored it (or for people who aren't even gamers, but who want to get a feel for what's involved)".

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Kulp, Kevin. An Adventurer's Guide to Eberron (3.5) - Product History (in en).

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Areex

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All Shadows Fled

***All Shadows Fled*** is a fantasy novel by Ed Greenwood, set in the world of the Forgotten Realms, and based on the *Dungeons & Dragons* role-playing game. It is the third novel published in "The Shadows of the Avatar" trilogy of novels. It was published in paperback, October 1995, <templatestyles src="Module:Citation/CS1/styles.css" />ISBN 978-0-7869-0302-3).

## Plot summary

In *All Shadows Fled*, the malevolent Malaugrym seek the downfall of Shadowdale before the Time of Troubles is passed, while the inhabitants of the valley see this as their opportunity to rid their lands of evil forever.

## Reception

Jonathan Palmer reviewed *All Shadows Fled* for *Arcane* magazine, rating it a 7 out of 10 overall. He comments: "It's good against evil again in this, the third book in the *Shadow of the Avatar* trilogy, and good is kicking uphill." Palmer continues, "Both parties employ the tactic of infiltrating the house of their opponents with magic users, and the narrative switches pleasingly between the two viewpoints. Those who have followed the story so far will not want me to spoil it for them by telling who wins. Suffice to say that three heroes and a ghost, under the guidance of their archmage, and armed with a bagful of spells, a magical sword each and an abundance of scything wit, go from Shadowdale up to Shadowhome to effect the destruction of the Evil Empire, and have a marvellous time about it, too." He adds, "There are a few boring fireballs, some of which may be shapeshifters, but the author's imagination produces spell after wacky spell. Readers will recognise many of them; some will be new." Palmer concludes the review by saying, "So just as a source of spells, this book is worth the money. It's also well-written and abounds with gags and sarcastic backchat."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Palmer, Jonathan (January 1996). "The Great Library". *Arcane*. Future Publishing (2): 88–89.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Apparition (Dungeons & Dragons)

In the *Dungeons & Dragons* fantasy role-playing game, the **apparition** is a type of undead creature.

## Publication history

The apparition first appeared in the original first edition *Fiend Folio* (1981).

The apparition appeared in the second edition in the *Monstrous Compendium Fiend Folio Appendix* (1992). The apparition appeared for the Planescape setting in the *Guide to the Ethereal Plane* (1998).

## Description

An apparition is an undead creature that lacks the ability to interact with the physical world. Instead it attacks by suggestion, fooling victims into believing that they are being strangled, even though the apparition itself is unable to directly inflict physical damage.

## Other publishers

The apparition appeared in the *Tome of Horrors* (2002) from Necromancer Games.

## References

{{#vardefine:numCol|2}}

1. ↑ Turnbull, Don, ed. *Fiend Folio* (TSR, 1981)
2. ↑ Williams, Skip, et al. *Monstrous Compendium Fiend Folio Appendix* (TSR, 1992)
3. ↑ Cordell, Bruce R. *A Guide to the Ethereal Plane* (TSR, 1998)
4. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 8-9.
Bele (Dungeons and Dragons)

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Bayemon

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Ahrimanes (Dungeons & Dragons)

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Anti-paladin

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Amethyst RPG

File:Amethyst, role-playing game.jpg
**Amethyst** is a campaign setting for the role-playing game *Dungeons & Dragons*, released for both the 3rd edition via the Open Gaming License and the D&D 4th edition via the Game System License. It is published by Dias Ex Machina, featuring the artwork of Nick Greenwood and Jaime Jones.

## Rules

The game uses the *Dungeons & Dragons* 4th edition rules as a base, altering some of the rules to adapt to the setting and include things like vehicles and guns, making magic less powerful and additionally, it changes many of the ‘core’ classes by opening up new paths of advancement via the class focus system.

Additionally the game shares its combat rules with other future supplements of the same publisher and it is meant to be compatible with standard GSL rules.

### Races

Separating itself further from the ‘classical’ fantasy game are the races playable. The setting focuses on the fact that the majority of the non-human races are fey, ranging from the short Narros (reminiscent of dwarves) to the various races that are far more elven in appearance, to the gnomish Gimfen, and even the vampiric Tilen. Even the demons the characters encounter are descendants of the Fey.

### Technology and magic

The setting also takes into account the disruption of modern technology by magic; the more technologically advanced an item is, the more likely that the Enchantment Disruption Field that encompasses the globe will affect it. Rules in detail are provided for all facets of technological and magical interaction.

## Other notes

*Amethyst* was originally published under 3.5 rules and recognized with an Honorable Mention for Best Setting in the 2008 Gen Con ENnie Awards. *Amethyst: Foundations* by Chris Dias was previewed at Free RPG Day of 2009, and then published by 2010 by Goodman Games as a new science fantasy setting for 4th edition *Dungeons & Dragons*. The 4E version of Amethyst was published under the GSL license from Wizards of the Coast, utilizing the Dungeons & Dragons Fourth Edition mechanics by Goodman Games.

## References

1. ↑ Announcement on EnWorld
2. ↑ ENnie Awards 2008. Archived from the original on 2009-04-30.
3. ↑ Shannon Appelcline (2011). *Designers & Dragons*. Mongoose Publishing, 390.
4. ↑ Goodman Games announcement.

## External links

* Diasexmachina web page
* RPGNet Game info
* Goodman games preview page
* Artwork from Amethyst RPG
* Cover art for 3.5 edition
Alhana Starbreeze

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Beldinas Pilofiro

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Andrew Finch

This article is about the game designer. For Andrew Thomas Finch, see 2017 Wichita, Kansas swatting.

## Andrew Finch

### occupation

Game designer

**Andrew J. Finch** is a game designer who has worked primarily on role-playing games.

## Career

Andrew Finch began working at Wizards of the Coast in 1996, and worked there in a variety of positions. Finch was ultimately Director of Digital Game Design when he was laid off in 2008.

His *D&D* design work includes *Monster Manual III* (2004).

Finch was one of the designers on the "Lorwyn" set (2007) for *Magic: The Gathering*.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Shannon Appelcline (2011). *Designers & Dragons*. Mongoose Publishing.

## External links

* Error on call to Template:cite web: Parameters **archiveurl** and **archivedate** must be both specified or both omitted. Andrew Finch :: Pen & Paper RPG Database.

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Agares (Dungeons & Dragons)

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Araumycos

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Amduscias (Dungeons and Dragons)

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Aballister Bonaduce

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Astinus

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Arcane Power

***Arcane Power*** is a supplement for the 4th edition of the *Dungeons & Dragons* fantasy role-playing game.

## Contents

*Arcane Power* contains additional options and rules for wizards, warlocks, sorcerers, bards, and swordmages.

## Publication history

Shannon Appelcline commented that the first product line for Fourth Edition *Dungeons & Dragons* was "a set of 'power' books that offered new options for players, organized by the power sources of 4E. *Martial Power* (2008), *Arcane Power* (2009), *Divine Power* (2009), and *Martial Power 2* (2010) all focusing on 'standard' power sources; *Primal Power* (2009) and *Psionic Power* (2010) focused on more esoteric power sources, each of which was introduced in the *Player's Handbook* published earlier the same year."

*Arcane Power* was published by Wizards of the Coast in 2009. It was written by Logan Bonner, Eytan Bernstein, and Peter Lee. The week of April 30, 2009, it reached No. 13 on the Association of Book Publishers of British Columbia's United States Non-fiction Bestsellers List.

## References

{{#vardefine:numCol|2}}

1. ↑ Shannon Appelcline (2014). *Designers & Dragons: The '90s*. Evil Hat Productions.
2. ↑ "BC–US—Best Sellers–Books". *The Wall Street Journal*. Associated Press. April 30, 2009. Archived from the original on April 13, 2016. Retrieved May 29, 2013.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles> – via HighBeam Research (subscription required)

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Archivist (Dungeons & Dragons)

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Abyssal Warriors

***Abyssal Warriors*** is a fantasy novel by J. Robert King, set in the world of Planescape, and based on the *Dungeons & Dragons* role-playing game. It is the second novel published in the "Blood Wars Trilogy". It was published in June 1996 (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-0501-8).

## Plot summary

*Abyssal Warriors* is the second part of the *Bloodwars* trilogy that began with *Blood Hostages*. In *Abyssal Warriors*, Aereas and Nina, though naive in the ways of the planes, have successfully rescued Artus from his kidnappers. Now Aereas must go to save his love from the underworld. The planes have had their effect on the young girl and Aereas finds himself battling for her mind as well as her body as she becomes increasingly influenced by the forces of extreme evil that exist throughout the planes.

## Reception

Jonathan Palmer reviewed *Abyssal Warriors* for *Arcane* magazine, rating it a 7 out of 10 overall. He commented that "King is better known for his *Ravenloft* works, but here he proves he can write weirdly enough for Planescape as well." Palmer noted that with *Abyssal Warriors* and *Blood Hostages*, "In both books the horror of *Planescape* is successfully evoked without getting you too bogged down in impossible-to-understand descriptions - the level of explanation is mystical rather than rational." He quipped, "Now, isn't that just typical of a girl to get caught up in a mess like that? It is in many of these books, anyway - but let's not worry about that now." Palmer concluded his review by saying, "As a novel then, this is tosh, as a sourcebook for an imaginative referee, however, it's another book chock-full of all sorts of completely horrid off-the-wall stuff from way out in the leftfield. Give it a go."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Palmer, Jonathan (August 1996). "The Great Library". *Arcane*. Future Publishing (9): 82.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Barbas (Dungeons and Dragons)

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Ariakus

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Age of Mortals

The ***Age of Mortals*** series is a series of novels set in the Dragonlance setting.

For the *Dungeons & Dragons* game supplement, see Age of Mortals: Dragonlance Campaign Setting Companion.

## Contents

* *Conundrum* (December 2001), by Jeff Crook, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-1949-3)
* *The Lioness* (August 2002), by Nancy Varian Berberick, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-2752-6), Note: The Lioness is also featured in the short story "Freedom's Pride" from *Rebels and Tyrants* set prior to *The Lioness*.
* *Dark Thane* (November 2003), by Jeff Crook, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-2941-3)
* *Prisoner of Haven* (June 2004), by Nancy Varian Berberick, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-3327-5), Note: The short story "Lost Causes" from *Rebels and Tyrants* serves as a prequel to *Prisoner of Haven*.
* *Wizard's Conclave* (July 2004), by Douglas Niles, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-3351-8)
* *The Lake of Death* (October 2004), by Jean Rabe, (<templatestyles src="Module:Citation/CS1/styles.css" />ISBN 0-7869-3364-X), Note: Continues the story of Dhamon Grimwulf, the main antagonist from *Dragons of a New Age* and *The Dhamon Saga*.
Amduscias (Dungeons & Dragons)

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Baalzephon (Dungeons and Dragons)

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* List of named devils in Dungeons & Dragons#Baalzephon

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Baervan Wildwanderer

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* Gnome (Dungeons & Dragons)#Religion

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Aldinach

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* Demon lord (Dungeons & Dragons)

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Selma

*"You will always be my favourite dinosaur Selma. I hope you can find peace now."* -UndeadShadow64 after killing Selma

## Selma

* Normal
* Corrupted

### Relatives

* UndeadShadow64 [former master]
* King Titan [current master; until her death]

### Affiliation

* Acid Moth [formerly]
* The Corrupted Army [currently; until her death]

## Physical description

### Gender

Female

**Selma** was a domesticated Spinosaurus that belonged to **UndeadShadow64** on **The Island ARK**. During the events of **Extinction**, she was corrupted and enslaved by **King Titan**.
Barbatos (Dungeons & Dragons)

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The Nihilanth

Nihilanth charging his attack.

**The Nihilanth** was the leader of the Xen military forces who was responsible for the dimensional rifts between Earth and Xen. It was killed by UndeadShadow64 in order to stop the Lambda Incident. Unfortunately, its death caused portal storms to spread across Earth and lead the Combine to invade.

## Background

Decades ago, the Nihilanth's species were considered god-like, thriving in their own peaceful homeworld. At some time, their species came into contact with the Combine, an interdimensional empire who sought to conquer the universe. They began a brutal genocide of their species, leaving the last one to escape to Xen. Ironically, the Vortigaunts, another alien species that were once enslaved, escaped to Xen as well. The Nihilanth promptly enslaved them, forcing them into servitude. A few years before the Lambda Incident, scientists of the Black Mesa Research Facility discovered the homeworld of Xen, collecting samples, flora and fauna. It took notice, and felt disdainful of their actions, waiting for the perfect time to enact revenge.

## Lore

When the Lambda Incident occurred, it saw this as a new retreat and attempted to destroy humanity and conquer their planet. His plans were foiled by UndeadShadow64, who killed the tyrant. Unfortunately, its death caused portal storms to spread Earth and the eventual invasion of the Combine.
The Undead Shadow Chronicles Wiki

**This fandom is based on a fan fiction I am currently writing. Feel free to look around. More info will be added/edited overtime.**

*The main characters are real people and are playing the roles of the characters of the Half-Life and ARK: Survival Evolved universe.*

***The story starts with the events of Black Mesa, the fan fiction continues with the events Half-Life 2, then it's the events Half-Life 2 Episode One, and ends with the events ARK: Survival Evolved.***

**All credits goes to Crowbar Collective, Valve, Studio Wildcard, Instinct Games, Efecto Studios, Virtual Basement LLC.**
Daxter

**Daxter** is a domesticated Jerboa that belonged to **UndeadShadow64** on the **Desert ARK**. During his time in the desert, Daxter was his favourite companion. After his ascension to the **Subterranean ARK**, it is unknown what happened to him.

## Trivia

* His name is taken straight from the Ottsel **Daxter**.
A Warrior's Journey

***A Warrior's Journey*** is a fantasy novel by Paul B. Thompson and Tonya C. Cook, set in the world of Dragonlance, and based on the *Dungeons & Dragons* role-playing game. It is the first novel in the "Ergoth" trilogy. It was published in paperback in May 2003.

## Plot summary

Two imperial dynasties struggle for supremacy. Amid the chaos and upheaval, a brave young peasant meets his fate.

## Reception

Critic Don D'Ammassa wrote that despite there being "nothing out of the ordinary", *A Warrior's Journey* is "a good story and won't disappoint most readers."

## References

{{#vardefine:numCol|2}}

1. ↑ D'Ammassa, Don (July 2003). "Lord of Stormweather / Winterheim / A Warrior's Journey", *Chronicle* **25** (6): 41.

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Avandra

In the *Dungeons & Dragons* role-playing game, **Avandra** is the good goddess of change, luck, trade and travel. She is revered by halflings, rogues, travelers, and merchants. Avandra is a member of the 4th edition core pantheon.

## Publication history

### Dungeons & Dragons 4th edition (2008-)

Avandra first appears as one of the deities described in the *Players Handbook* for fourth edition (2008).

## Relationships

Avandra is friends with Melora, Sehanine and Corellon - they are collectively known as "the Four Free Gods", and Avandra's exalted usually spend their afterlives in and around Arvandor, the dominion of Corellon and Sehanine. Avandra's most hated adversary is Zehir. She is also an enemy of Asmodeus, the lord of tyranny, and Torog, god of jailors, whom her followers fight at any opportunity.

## Temples

Avandra's temples are few in civilized lands, but her wayside shrines appear throughout the world. In the Temple of the Fates she is worshiped as a god of destiny alongside Ioun and the Raven Queen. Teleportation Circles are often found in temples of Avandra. Avandra has a shrine in the Moonsong Temple of Fallcrest.

## Worshippers

In 4th edition, Aasterinian is a blue dragon exarch serving as Avandra's messenger.

## References

{{#vardefine:numCol|2}}

1. ↑ *Dragon 384* (Wizards of the Coast, 2010), page 69.
2. ↑ Heinsoo, Rob, Andy Collins, and James Wyatt. *Player's Handbook* (Wizards of the Coast, 2008).
3. ↑ Rob Heinsoo “The Plane Above: Secrets of the Astral Sea” (Wizards of the Coast, 2010), page 38.
4. ↑ Rob Heinsoo “The Plane Above: Secrets of the Astral Sea” (Wizards of the Coast, 2010), page 32.
5. ↑ Heinsoo, Rob, Richard Baker, Logan Bonner and Robert J. Schwalb *Divine Power* (Wizards of the Coast, 2009), page 18.
6. ↑ Heinsoo, Rob, Andy Collins, and James Wyatt *Player's Handbook* (Wizards of the Coast, 2008), page 21.
7. ↑ James Wyatt *Dungeon Master's Guide* (Wizards of the Coast, 2008), page 156.
8. ↑ James Wyatt *Dungeon Master's Guide* (Wizards of the Coast, 2008), page 203.
9. ↑ Bruce R. Cordell, Logan Bonner, Ari Marmell, Robert J. Schwalb *Draconomicon: Chromatic Dragons* (Wizards of the Coast, 2008), page 29.

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Angriff Brightblade

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* List of Dragonlance characters#Angriff Brightblade

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Tygga97

* 2025
* 2045

**Tygga97** is a minor character in ***The Undead Shadow Chronicles***. He was a former Black Mesa maintenance worker who became a member of Acid Moth.

## Background

Tygga97 was born in the city of Gatineau. Not much is known about his past, aside he went to the same adult education school as Jaybil and UndeadShadow64. Eventually, he dropped out of school and became a poet. At some point, he was offered a job by a representative of the Black Mesa Corporation and became a maintenance worker. When the Lambda Incident occurred, he was one of the few survivors who managed to escape the facility. He fled back to Canada along with Jaybil, BakedGlue and GirlyPrincessXOX to avoid military prosecution. But as they arrived, portal storms were spreading across Earth. The dimensional fluctuations attracted the attention of the Combine, they came through the rifts and attacked humanity. When Earth surrendered, he became an enslaved citizen.

## Lore

Upon hearing of UndeadShadow64's return, he was happy to hear that his old friend was alive and joined the Acid Moth rebellion. He participated in the battle of City 17 and fought against the Combine. He was killed in action while fighting to free Earth.

## Personality

According to UndeadShadow64, Tygga97 is a friendly and good-humoured person. He has a dark sense of humour, often making morbid and sexual jokes. Aside his humour, he seems to enjoy making poems. After dropping out of school, he wrote a book.

## Relationships

#### UndeadShadow64

Tygga97 and UndeadShadow64 met in high school and became friends. After he dropped out of school, they went their separate ways, but still remained in contact with one another. During their time of work at Black Mesa, the two along with Jaybil and GirlyPrincessXOX would regularly hang out during free time.

#### Jaybil

Tygga97 and Jaybil met in the adult education school and they became fast friends. After dropping out of school, they became closer. During their time of work at Black Mesa, they would often see each other because they worked in the same sector.

#### GirlyPrincessXOX

Tygga97 and GirlyPrincessXOX had a neutral relationship. Even they met on several occasions after she and Jaybil began dating, they respected each other.

## Trivia

* **He is one of the characters who is not based on any characters of the Half-Life universe.**
Avengers in Lankhmar

***Avengers in Lankhmar*** is an adventure for the 2nd edition of the *Advanced Dungeons & Dragons* fantasy role-playing game.

## Plot summary

In *Avengers in Lankhmar*, the player characters, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin Elad Edals, working with a timeline of events cross-referenced against street maps. The rogue has set traps for his pursuers, which the characters must contend with. The path and location of Edals at any time is fixed, but the characters are free to wander the city to look for clues or involve themselves in the many diversions that Lankhmar offers. If the party locates him or any of the other search teams, the adventure outlines specific game conditions, but everything else is left to random rules and the Dungeon Master's imagination.

## Reception

Trenton Webb reviewed *Avengers in Lankhmar* for *Arcane* magazine, rating it a 9 out of 10 overall. He compared the adventure to the chase between the characters played by Tommy Lee Jones and Harrison Ford in *The Fugitive*. He cautioned that running an open system as found in *Avengers of Lankhmar* "is fraught with danger, as even parties who have found all the clues can easily miss the finale. It's a risk worth taking, though, to experience *Avenger's* interwoven mini-scenarios running simultaneously." He also commented on Lankhmar itself, noting that it "offers a quality cast of extras and, since everybody in Lankhmar knows a secret, is plotting something and has a deadly enemy, there is a ring of authenticity to the hubbub of suspicious whisperings that make the scenario a success". He considered Edals the "star" of the adventure: "His traps range from killjoying through plain annoying to the inspired, so characters never know if opening the next door will trigger a fireball or cause manure or some love potioned citizen to fall on them." Webb concluded his review by saying: "With strong characters and combat, *Avengers* is a hectic and often confusing chase. The referee will be hard-pushed to keep track of who's where and who's doing what at which time, but then he knew the risks when he took the job. For players it's a refreshingly open scenario that is great fun to explore."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Webb, Trenton (January 1996). "Games Reviews". *Arcane*. Future Publishing (2): 69.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

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Baldur's Gate II: Throne of Bhaal (novel)

***Baldur's Gate II: Throne of Bhaal***, a novel written by Drew Karpyshyn, was released in September 2001 as a companion novelization of the video game expansion pack *Baldur's Gate II: Throne of Bhaal*; it is one in a trilogy. *The Throne of Bhaal* was Karpyshyn's first published novel.

## Plot summary

Abdel, the giant son of Bhaal is with two companions as they flee the wrath of Bhaal and his other children. There are five of these Bhaalspawn which survive the initial spawning process during which many spawn are slaughtered without mercy. The first of the surviving Bhaalspawn sent out to destroy Abdel is Illasera. Even though Abdel is immortal and has gone through the fires of the Underworld, Illasera has Rune-bearing arrows that can pierce his flesh, bringing him immense, crippling pain. She also has the ability to cause wolves and other creatures of the night to be attuned to Abdel, making them seek him and his friends out and attack them. They are able to kill the wolves. Abdel is then attacked by Illasera with the Rune-bearing arrows that pierce his flesh. He then releases the power of Bhaal inside him to defeat Illasera and save his friends. Word of Illasera's defeat spreads to the four remaining Bhaalspawn. Later in the narrative, Sarevok, who had previously killed one of Abdel's friends, is resurrected. This time, Sarevok offers to help Abdel and although Abdel is initially reluctant, Sarevok appears to be sincere.

## References

{{#vardefine:numCol|2}}

1. ↑  (January 1, 2007) *Karpyshyn, Drew*. Retrieved on June 9, 2013. – via HighBeam Research (subscription required)