recursal/Fanatic-Fandom huggingface dataset:
Events

Events are things that occur during normal gameplay. They are done by both Granny and Grandpa.

## Granny

### Dishes

Sometimes, Granny will make her way to the Kitchen and stand in front of the sink, interacting with the Dirty Plate and producing a white fog. At this time, she will still respond to any noise made by the player, but they can sneak behind her. A rushing noise while play while she is washing the dishes.

### Piano

Occasionally, Granny will stand in the Living Room, in front of the Piano, and will play the Slendrina: The Cellar Theme. Keep in mind that she can still hear noises made and will respond to them and will pursue the player if she sees them.

### Baby

When Slendrina's Child rings their bell, Granny will progress through the house and to the Backyard. She will then go into the baby's cage and feed it regardless of if the Water Stream has been drained or not. If you are in the Backyard and the baby rings its bell, a good hiding spot would be the Secret Closet, as you could see when Granny enters the backyard and go out behind her.

## Grandpa

### Guard Duty

Often throughout gameplay, Grandpa will go to the Security Room and stand in front of the Control Screens for 50 seconds, watching the Security Cameras for 10 seconds each. If the player is spotted through one of them, they will beep repeatedly and both Granny and Grandpa will go directly to the camera, unless they see the player on the way. Note that Grandpa can still do this, even if the player has taken the Security Key but not used.

### Sleeping

Every so often, Grandpa will become tired and retreat to the TV Room, where he will lie down on the sofa until his clock rings. During this time, the player can take the Security Key off of his necklace. Note finally that he will wake up after the third ring.
Water Stream Crank

The Stream Drain's Crank.

The **Water Stream Crank** is a Structure in Granny: Chapter Two.

## Description

It is located in the Underground Tunnel, below the round-shaped Bunker, in the Backyard. The main purpose of this Crank is to close the Water Stream's Drain, on the wall in order to evacuate the water and grant access to the other side of the Backyard, where the baby's Cage is. However, the Crank cannot be rotated directly, because a Screw, similar to the one that can be found on the Front Door is blocking it and preventing it from spinning. The Wrench is required to remove it, which will automatically rotate it and empty the Water Stream from its water, producing a water flushing noise that does not alert Granny or Grandpa. The Crank has no other utility besides that, and cannot be rotated again, or in the other direction to open the Stream Drain again and bring the water back. Interacting with the Screw that's blocking the Crank with something else than the Wrench or nothing in hand will make an "I need a Wrench" message appear.

## Trivia

* This **Crank** is the only purpose of the Underground Tunnel existing, along with containing the Stun Gun, 20% of the time.
* The Crank is also what made the Wrench appear on any difficulty now, as before 1.0, it only existed if Extra Locks were enabled or if you were playing on Hard or Extreme Mode.

## Gallery

The Crank, once the Screw is moved by the Wrench.The "I need a Wrench" message.
Crates

The Basement Crate.

The **Crates** are a structure in Granny: Chapter Two.

## Description

There are total of two in the House, currently. One is located in the Basement, in front of the Victim Bunker's Door, at the left of the Sewer's Door and the other, on the Balcony, at the left of the Window. The Crates' main purpose is to contain an item, they require the Crowbar to be opened, which means that the Crowbar itself cannot be inside of one of them. Opening a crate will make the lid slide to the left and reveal the content inside. It also produces a noise, but it does not alert Granny and obviously not Grandpa. Note that dropping an item on top of a Crate will not make noise. Trying to open a crate with something else than the Crowbar or nothing in hand will make the "I need a Crowbar" message appear. The content of a crate depends on the Preset you're playing in. This also means that the place where you find the Crowbar will have an impact on the Crates' content :

 Backyard - Shed

## Appearance

Both of the **Crates** look exactly the same, they appear as small, square wooden boxes with a wooden lid on top.

## Trivia

* As the Crowbar replaces the Hammer from the first game, technically speaking, the crates replace the rooms boarded up planks in the first game.

## Gallery

The opened Balcony Crate with the Weapon Key inside.The spark plug in the basement crate
Safe Key

The Safe Key. Almost as neat-looking as the previous one.

The **Safe Key** is an item in Granny: Chapter Two.

## Description

It is required to open the Safe in the Entrance Closet and can be found in 5 different places of the House, depending on the Preset you are playing with. The Safe Key's location will have an impact on what the Safe itself contains. Here is how it works, also depending in the Preset :

 Jail Room - Chained Box

Check out the Item Locations page for more informations.

## Appearance

The Safe Key appears as a small, golden Key with a rectangle-shaped handle with a square hole in it. It has a small golden blade with two rows of teeth at the end on both sides.

## Trivia

* When dropped, the **Safe Key** makes the same noise as the Padlock Key, Boat Key and Security Key.
* The name "Safe Key" was re-used from the first Granny game.

## Gallery

The Sake Key, inside the Security Room's Drawer.
Iron Maiden

So scary

Sacrifice a day in the house

The **Iron Maiden** is a hazard in Granny: Chapter Two. It is found on the Execution Room and it is connected to an electrical mechanism from the outside of it.

## Appearance

The Iron Maiden appears to have a pink, red, or brown color. It has 16 spikes.

## Description

The Iron Maiden is connected to the Electric Mechanism. Once you pull the lever or shoot the button, the Iron Maiden will trigger. It will alert Granny and Grandpa when triggered.

## Usage

* Knocking out Granny
* Knocking out Grandpa
* Killing the Player

## Trivia

* The Iron Maiden used to be one of the few things that can alert Grandpa. The other things being the Vase, the Clock, when Granny is knocked out, the Hand Wheel, and when the Shotgun is activated or when it causes the gasoline explosion.
* One of the Game Over scenes shows Granny and Grandpa killing the Player using the **Iron Maiden**.
* In Version 1.1.0, the Iron Maiden had a glitch where it didn’t alert Granny and Grandpa. This was fixed in Version 1.1.5.
* It is possible to kill yourself with the Iron Maiden. Just step into the iron maiden and then shoot the button above the lever lever with the Shotgun or Stun Gun.
* This is a BRUTAL killing machine from medieval times
Drawers

The Large design of a chest of Drawers.

Chests of **Drawers** are Structures in Granny: Chapter Two.

## Description

They are a pieces of furniture that can be found in several rooms of the House. They exist in two variants. The first one, larger, can be found in places such as the Entrance Closet, Master Bedroom, and the Jail Room. The second one, which is smaller, can be found in the Main Room, Security Room, and the Dining Room. Items may be found inside or on top of them, all depending on the Preset you are playing in.

## Appearance

The chests of drawers have two different designs :

* The first one, which is the bigger one, is a large rectangle wooden dresser with 3 old looking drawers. Each drawer has a brown handle on it.
* The second, smaller design is a small and round corner table with a single, longer drawer in it. It is also made out of wood and is completely brown, unlike the first one.

## Trivia

* The Player used to be able to climb on top of the bigger chests of **Drawers** before version 1.0 and preform the "Ceiling Glitch" (See: Glitches).
* Opening and closing Drawers always plays the exact same sound every time.
Main Room

The Main Room, center of Grandpa's House

The **Main Room** is an important room in Granny: Chapter Two.

## Description

It is the biggest room in the whole house. It is located on the Ground Floor and connects the Entrance, the Living Room, the Kitchen and the Basement. It contains a Drawer, a Cabinet and has a Painting representing Slendrina's Child for the only Hazard. The only items that can spawn here is the Boat Key and the Duct Tape, which they spawn in the drawer on item, the Boat Key in position #4 and the Duct Tape in position #1. This is a dangerous room to be in because Granny and Grandpa often wander here. If Extra Locks are enabled, the access to the Entrance will be blocked by 5 metal bars, which can only be unlocked by placing the Special Key in the Special Lock, on the other side, in the TV Room.

## Trivia

* The Stun Gun used to spawn in the Cabinet. Since version 1.0, it was moved to the Underground Tunnel in the Backyard.

## Gallery

Granny descending the stairs towards the Basement, in the Main Room.
Security Cameras

### Function

Alert Grandpa of the Player's locationAlert the Player of the grandparent's locations.

### Noise?

Yes

**Security Cameras** are a hazard in Granny: Chapter Two.

## Description

There are multiple security cameras, controlled by a surveillance room on the second floor. Grandpa can enter the room with the Security Key on his neck, and will watch you with the Control Screens. He can only view one camera at a time, and the camera that gives live feed will beep steadily. Once the camera spots you, it will beep loudly, and Grandpa and Granny will come running to get you. It is one of the highest advances in AI technology for Granny and Grandpa.

The security cameras may be used to your advantage, as they can help you locate Granny and Grandpa. They won't know that you are using the camera, so you can just go into the room and turn on the cameras to know where Grandparents is without running into him. The camera won't beep unless it is watched by Grandpa and you happen to be caught by it. (they may look up at the camera if you see them on it).

## Appearance

The security camera appears as a very small camera with painted in blue, it has a red LED light while in use, and it has a glass attached to it like all cameras. In the PC Version, it also has a blue LED light to light up through the darkness.

## Uses

The cameras cannot be broken or blocked in any way. They are used by Grandpa to locate you and find you, and when they see you, the cameras will beep and Granny and Grandpa will go to the camera. The security cameras may be used to your advantage, as they can help you locate Granny and Grandpa. They won't know that you are using the camera, so you can just go into the room and turn on the cameras to know where Grandparents is without running into him. The cameras won't see you hide in cabinets or beds, so even if the camera is watching you, hiding is a good option to avoid getting caught.

## Trivia

* Unlike its counterpart in the original Granny, these Security Cameras cannot be destroyed
* Sometimes the red light stays on even after the camera has turned off.
* In Pc Version, When the Camera is On, It will shine a Green Light.

## Gallery

EntranceLiving RoomDining RoomKitchenBasement
Normal Padlock

The **Normal Padlock** is a lock used on all escape routes except for the Helicopter escape route.

## Appearance

The **Normal Padlock** is a gray, silver padlock made out of scratched, well, silver. It has a gray shank, which also appears to be scratched. The Front Door's normal padlock is however chained to the door, with a black chain.

## Usage

Both Normal Padlocks can be unlocked by the Padlock Key. The **Normal Padlock** in the Sewer Deck is used to open the rusty box, revealing the lever used to lift the Sewer Gate.

On the Front Door, it releases the padlock from the chains, making you able to swing the door.

## Locations

* The Front Door, on the frame of the door,
* The Sewer Deck, on the Lever Safe.
Орден Истинного Погребения

**Орден Истинного Погребения** — это братство монахов, созданное для того, чтобы все в Кастодии получили надлежащее захоронение в соответствии с их «богоугодным уставом», на который ссылается Людовико. Их храм находится в Альберо.

Тела изгоев и еретиков (например, Тентудии) были разделены на части, чтобы их души не смогли обрести покой. Это означает, что в Кастодии надлежащее захоронение может быть осуществлено только в том случае, если тело умершего сохранено в целости. В крайнем случае, когда части тела разбросаны по разным уголкам Кастодии, требуется собрать их и захоронить вместе. Если захоронение не было осуществлено, то душа умершего не сможет перейти на другую сторону Сна — царство, которое описывается как что-то среднее между миром живых и мёртвых.

Члены **Ордена** путешествуют по всей Кастодии, воссоединяя потерянные и осквернённые тела, чтобы обеспечить им «второе захоронение», позволяя наконец перейти на другую сторону Сна и обрести вечный покой.

## Известные члены Ордена

* Людовико, член Ордена, который находится в Альберо и просит помощи в поисках осквернённых тел.
* Клеофас, бывший член Ордена, который ушёл, после того как узнал о проявлениях Чуда (скорее всего, речь идёт о Сокорро). Он может вернуться в Орден, если его квестовая линия выполнена правильно.

## Связанные предметы

«Кем бы ты ни был, я обращаюсь со своим увещеванием к тебе, что ты, отрекаясь от воли своей, смирился с повиновением — и это будет первый шаг к покорности».
«Лишь те, кто полны, смогут перейти на ту сторону Сна».
Эти слова, произнесённые нашим первым учителем, станут нашим прославленным Уставом. Мы братья, наша священная цель — собирать и хоронить. Мы полностью преданы этому делу, наша первая мысль о восходе на нём и наша последняя мысль в постели о нём.

## Интересные факты

* Концепция **Ордена Истинного Погребения** основана на исторически известном Братстве милосердия Севильи, миссией которого было дать надлежащие захоронение еретикам и жертвам инквизиции.
* Внутри здания ордена находится сундук для пожертвований. Пожертвование 20 000 слёз искупления приведет к улучшению алтарей, что даст возможность перемещаться между ними.
Knockout

**Knockout** sends you to the next day or Game Over if it’s on the last day.

## Description

There are 7 ways the Player can be knocked out.

* Being caught by Granny.
	+ Being Caught under bed.
	+ Touching her.

* Being caught by Grandpa.
	+ Being Caught under bed
	+ Touching him

* Walking into the electricity on the Front Door.
* Being eaten by the Water Monster.
* Going in the Iron Maiden and shooting the switch with the Shotgun or the Stun Gun.
* Being too close to the Gasoline Can explosion.
* Being too close to the Hand Grenade explosion.
Bloody Walking Stick

Oh, it's bloody... I wonder, who is beaten by Grandpa?

The **Bloody Walking Stick/cane** is a weapon that can be used only by Grandpa to knock the Player out, sending them to the next day. It is also usually mistaken for a crowbar.

## Appearance

The **Bloody Walking Stick** is a wooden, desaturated stick covered in blood. It is bent over in the top part, and the color looks like a brown color which has faded away with its age.
Weapon Key

The Weapon Key. Same color than before... except that it looks like a crank.

The **Weapon Key** is an item in Granny: Chapter Two.

## Description

It is not required to escape but can be used to open the Weapon Safe in the Secret Closet and obtain the Shotgun. It can be found on any difficulty, somewhere in the House depending on the Preset you're playing in. It is the only Item capable to give you access to the Shotgun, implying that it can never be found inside of the only puzzle in the House that would require a Weapon like the Shotgun or Stun Gun to be completed, being the Chained Box in the Jail Cell. It also cannot be found in the Safe.

## Appearance

The Weapon Key, ironically, does not look like a Key at all but actually more like a metal crank with an orange handle.

## Trivia

* The **Weapon Key**'s handle's color is the same as the previous Weapon Key from the first Granny game, which was also used to open the Weapon Safe, that however contained the Crossbow, instead of the Shotgun.
* It makes the same noise as the Spark Plug when dropped.
* It can still be used to be thrown and make noise after opening the Weapon Safe.
* The Weapon Key used to spawn inside both of the Crates until version 1.1.
* The Weapon Key is the ONLY key that can spawn in the Labyrinth on Preset 2.
	+ Similar to the Boat Steering Wheel on Preset 5.
Easy Mode

Easy Mode. The game's easiest difficulty, when at least one of the Grandparents is here.

### Granny/Grandpa Only Mode

Yes

**Easy Mode** is a Difficulty in Granny: Chapter Two.

It is the second difficulty that exists in the game and the first one to force to Player to play with at least one of the two Grandparents, being either Granny or Grandpa. Easy Mode imposes the following conditions to the Player :

1. Creaking floors are removed completely.
2. The player has the ability to choose to play with Granny or Grandpa only.
3. The Grandparents move very slow compared to the speed of the Player.
4. Granny and Grandpa are knocked out for 2 minutes by the Stun Gun and Iron Maiden. For 2 minutes and 30 seconds if shot with the Shotgun or exploded by the Gasoline Can's explosion or the Hand Grenade's explosion
5. There are less locks on the Front Door than on Hard and Extreme Modes, only counting 5 of them : The Door Bars, the Planks, the Padlock, the Electric Lock and the missing Door Handle.
6. There are more pieces of Ammo around the House, with a total amount of 12. The Ammo Dispenser in the Long Corridor can still provide an infinite amount of it as long as the Shooting Minigame hasn't been completed.

## Trivia

* Just like Normal Mode, **Easy Mode** can be played with Granny only, meaning that the Security Key will no longer be under Grandpa's guard, but placed somewhere in the House, depending on the Preset you're playing with.
* The Grandparents' eyesights are worse on Easy than on higher difficulties.
* It is the only difficulty that doesn't have Creaking Floors in it.
Master Bedroom

The Master Bedroom. Where Granny and Grandpa used to work on having Slendrina's Mom... Yeah, let's not think of that.

### Key Item(s)

Door Lock, Hand Wheel, Wrench, Special Key, Stun Gun, Weapon Key, Safe Key

The **Master Bedroom** is a Room in Granny: Chapter Two.

## Description

It is located on the First Floor and can be found at the end of the Dining Room and is connected to it. It is also connected to the Bathroom and the Balcony. It is a rather dangerous Room to be in, as it is Granny's spawning location at the start of each Day and possible respawning location if she was knocked out by the Stun Gun, Shotgun or Iron Maiden. It contains a Wardrobe, a Double Bed, a Shelf, a chest of Drawers, two Windows, and a Vent with a Trapdoor to access the Shower, in the Bathroom. The Window near the Master Bedroom's Door can be used to access the Balcony, as a shortcut and vice-versa. The furniture in this room is silent, which means that items won't make noise if they are dropped on it, including the Beds, the Shelf and the chest of Drawers. Only the Wardrobe does not apply that rule : items will still make noise if they are dropped inside. The Master Bedroom can contain a few items, as the chest of Drawers has a 60% chance of containing one. This goes up to 80% chance if you are playing on Hard, as the Wrench will then have a 20% chance of spawning there, and a 100% chance of finding an item here on Extreme Mode or with Extra Locks enabled, as the Special Key will also have a 20% chance of spawning in the middle Drawer. The Shelf has a 40% chance of having an item stored on it. This goes up to a 60% chance if you are playing on Hard or with Extra Locks enabled, as the Wrench will also have a 20% chance of spawning there. More informations about which other items can be found in this Room on the Item Locations page. Two pieces of Ammunition can be found on top of the Drawers in this Room on Easy and Practice Mode only, once the Weapon Safe has been opened.

## Trivia

* The Double Bed counts as two Beds right next to each other, which means that you can choose to hide under the one you want.
* This Room is a good place to find Weapons, as both the Stun Gun and Weapon Key can be found here.
* There is a glitch where you can freeze the grandparents here. To trigger, lure Granny into the room, stand by the bed, and spam the bed button while Granny attacks you.
Meat

The **Meat** is an item in Granny: Chapter Two that was added in version 1.0.

It's looks uncooked. Maybe I can warm it up in the microwave? Never mind, the microwave is broken

## Usage

It is used to distract Slendrina's Baby away from you for about 5 seconds while you take the item in his shed. You do this by putting it on the dirty plate in the corner of the baby's shed. You can do this anywhere, even from on the other side of the cage bars.

## Description

Unlike its counterpart in the original Granny, the Meat appears to be an uncooked chicken leg .

It always spawns in one of three places in the kitchen, and will always respawn, unlike the aforementioned counterpart in the original Granny.

## Trivia

* The meat has the same texture of apples, food for another old game from DVloper: Hotel Insanity.
* The Meat's mechanics is based on the Meat from the original Granny game.
	+ Although this time it respawns infinitely and goes back to the Kitchen when not in use
* The meat only distracts the hazard for half the amount of time that it did in the original Granny. Slendrina's Baby will eat it for 5 seconds, as opposed to the spider who ate his meat for 10 seconds.
	+ Although the distances to get the item in question is much shorter compared to Granny 1's Special Room.
* A lot of people kill Slendrina's child instead of use the meat strategy
	+ Further more a lot of people didn't notice you could put the meat on the plate through the bars
* If it gets dropped on the floor, it will despawn after a minute
* The meat is called "ChickenBone", which confirms that it is a chicken leg.
Duct Tape

Duct tape fixes everything, helicopter blades included.

The **Duct Tape** is an item in Granny: Chapter Two. It is used to repair the Helicopter's propeller.

## Description

The **Duct Tape** was added in version 1.1 of the game is only required for the Helicopter Escape route, as one of the last steps of the escaping procedure. It is part of the two fixing steps of the Helicopter, along with filling its Tank up with the Gasoline Can. Its only purpose is to repair the bent propeller, by straightening it back to a normal position (producing a sizzling noise) so that it can spin normally and allow the Helicopter to fly up, and escape. The Player also appears to use all of the Tape's content to fix the propeller, as it disappears when used, not even leaving the small cardboard cylinder in the middle.

## How to Use

Fix the helicopter blade by holding the duct tape and pointing your camera at the bend in the blade.

## Appearance

The **Duct Tape** appears as a gray, cylinder-shaped roll of sticking plaster with a smaller, thin cardboard cylinder in the center with the words "TAPE" printed on the middle of the hole of it.

## Trivia

* It is unlikely that the Player would use a **Duct Tape** to repair a Helicopter propeller, as it normally isn't sufficient to resist its spinning speed when activated. The choice that DVloper made when adding this item into the game seemingly wasn't meant to be realistic. Though, it may be based on that expression: "duct tape can fix anything!".
* It's unknown what the Duct Tape is actually used for.

## Gallery

Weird placement for the **Duct Tape** on Preset #5, as it makes the Security Key harder to notice.The repaired propeller.The precise spot where the **Tape** has to be applied, in the bent propeller.
Pedestal Room

The **Pedestal Room** is a room in Granny: Chapter Two.

## Description

It is an arguably small room, connected by a metal door to the Jail Room, located in the Attic area. The walls of this room have a different color than the rest of the Attic. The room is almost empty, only a pedestal for the picture can be found in this room.

## Purpose

The main purpose of the Player in this room is to place all the three pieces of Grandpa's Picture, in order to unlock the metal door which leads to the long corridor When the player tries to interact with the pedestal, a message will pop up that says *"Something is missing here"*. When the player is done with putting the picture back together, the door will unlock and the player will gain ability to proceed forward to the target practice in the long corridor, which is the 2nd security measure on the way to the Helicopter.

## Trivia

* The room is the first in the maze of rooms leading to the Helicopter. It is impressive that Grandpa built so many rooms to protect his helicopter despite how, due to his old age, he is unable to climb the ladder
* Unlocking the doors on the other side of the pedestal is vital to escaping via the Boat on preset #5, because the steering wheel spawns in the last hallway to the helicopter
* After unlocking the door the player can access the Long Corridor which contains the Shooting Gallery that gives the player unlimited ammo for the shotgun. Not completing the shooting gallery is a useful way to get unlimited ammo, unless you are doing the helicopter escape, as you have to complete it in order to escape with the helicopter.
Clock

* Closed
* Opened

The **Clock** is a structure found in the TV Room in Grandpa's house. The clock will chime after Grandpa sleeps for a while to wake him up.

## Appearance

The **Clock** is an old brown ***Pedestal Clock***, resembling a grandfather clock. It has a single brass pendulum, and a yellowish clock. Behind the clock face, which you can interact with, is a small compartment.

## Item Locations

The following list regards what spawns in the **Clock**. For more information on item spawning positions, see Item Locations.

Preset 2: Door Lock - Spawns inside the clock's compartment.

## Trivia

* The **Clock's** model is reused from the *House of Slendrina* and *Slendrina X*.
	+ The **Clock's** model also reappears in *Granny 3*, but the pendulum does not tick, nor can you open the clock face.
* The **Clock** doesn't have an escapement.
* The **Clock's** chimes are one of the few things that Grandpa can hear.
* Once the **Clock** is opened, it can't be closed.
* When you open the **Clock**, it will play the sound effect for a cabinet opening, but then after a second it will play the cabinet closing sound for some reason. The latter sound also sounds like it's far away.
* On the left side of the **Clock**, Slendrina's name can be seen at the bottom. This can only be seen on the PC Version as the left side of the **Clock** is completely darkened on Mobile.

## Gallery

Slendrina's name can be seen at the bottom of the Clock.The Door Lock as it appears inside the **Clock** on Preset 2.
Red Eyes Mode

Red Eyes Mode, or Rage Mode, is a game mechanic reused from the original Granny game. When activated, Granny and Grandpa's eyes will turn red, a heartbeat sound effect will play, and both grandparents will always know where you are.

## Effects

Red Eyes Mode makes Granny and Grandpa endlessly follow the player, knowing where they are, regardless of if they can actually get to the player or not. Hiding in cabinets, under beds, or in the shower has no effect, as the grandparents will simply open the hiding spot, or, in the case of beds, perform the alternate jumpscare, both of which ending in a knockout, or a Game Over if the player is on day 5.

## Strategies

While the grandparents are in Red Eyes Mode, it is very tricky to progress through the game. Hiding in spots such as beds and cabinets almost always results in a knockout or Game Over, and hiding in crawlspaces is not recommended, as both Granny and Grandpa will simply wait outside the entrance, resulting in an almost immediate knockout or Game Over, unless the player has a weapon. Note that Red Eyes Mode lasts until the player is knocked out or both grandparents are knocked out. this can sometimes be problematic in Extreme Mode, because if a grandparent is knocked out using the Stun Gun, they might respawn before the other grandparent has time to respond, resulting in both grandparents staying in Red Eyes Mode.

## Avoiding

To avoid Red Eyes Mode without cheating, there are two main strategies. The player can either feed Slendrina's Child using the meat or knock out both grandparents before killing the child.

## Trivia

* Before Version 1.0 There were no ways to activate the Red Eyes Mode

## Gallery

Granny standing in the doorway to the Backyard after the player killed the child.Grandpa in red eyes mode while in the TV Room
Guest Bedroom

The Grandparents are really sweet people. They keep this comfy little room in their House but let the Player sleep in a dirty Cell in the Basement...

### Key Item(s)

Painting Pieces

The **Guest Bedroom** is a room in Granny: Chapter Two.

## Description

This room is located on the first floor, and is connected to the First Floor Corridor with a door separating it, and to the Dining Room via the Vent. It doesn't contain much besides a Bed and a Cabinet to hide in. Granny and Grandpa never really enter this room by themselves but they sometimes open the door and walk back to their daily routine around the House. The Vent can be accessed from this room as of 1.1 update, as the Player can now slide the trapdoor to the side by crouching and sticking really close to it. Removing this trapdoor might however produce a noise that may alert Granny's attention. This especially happens if the Vent Trapdoor is knocked over from the inside of the Vent. This room can most likely be used to see where the Grandparents are going or coming from, as it offers different angles of view, with both the Vent, Bed and Cabinet as possible hiding places.

## Trivia

* There is a glitch where Granny will walk backwards while vibrating if the player knocks over the Vent's trapdoor and hides back into it.
* The Boat Steering Wheel used to spawn on the bed.
	+ A Picture Piece can now spawn on top of the bed, although it is at a front corner and not against the wall
* The Guest Bedroom resembles the bedroom first used from an old game by DVloper: Hotel Insanity.
* If Granny sees you while you're hiding in the Vent, or if she is chasing you and enters this room, she will sometimes open the Cabinet for no apparent reason, as if she wanted to check that you aren't inside.
* On the mobile ports, you can slide up against the vent cover in this room to knock it over.
Helicopter Key

Why is the HELICOPTER key shaped like an AIRPLANE??? Makes no sense.

The **Helicopter Key** is an item in Granny: Chapter Two.

## Description

The **Helicopter Key** is a key item required for Helicopter Escape only. Its only purpose is to start the Helicopter once it has been fully repaired, after using both the Gas Can on the Fuel Tank and the Duct Tape on the broken propeller ; and escape. The Helicopter Key needs to be held in the Player's hand when they enter the Cockpit and press the "Engine Start" button, just like the Boat Key during Boat Escape. The Key can be used even if the Player hasn't picked the Helicopter Manual up ; that is however not recommended as doing so will result in crashing the Helicopter sending it back on its Balcony, but flipped sideways and impossible to use again.

## Appearance

The **Helicopter Key** appears as a gray, airplane-shaped crank with a round hold on one of its sides. It has a metal tip, presumably shaped to fit in the Helicopter's starter. It is unknown if DVloper designed it like a plane on purpose, possibly referencing the fact that the Helicopter is a flying object as well, or not.

## Trivia

* When dropped, it makes the same noise as the Remote Control from the previous Granny game.
* It is the first Item in the game that doesn't 100% make the Player escape, provided that they actually have the choice to not pick up the Helicopter Manual.
* The Weapon Key also looks like a crank, just like the helicopter key.

## Gallery

The **Helicopter Key**, found in the Backyard's Shed on Preset #5.
Ерма

## Места появления

Глубокое сожаление
В глубинах Ее Священных Владений
Две луны

Предание:

*Но сейчас неподходящий момент, ибо шаги, призванные моим обещанием, быстры, а воля, направляющая их, непреклонна.*

**Ерма** - персонаж, которого можно встретить в локации Глубокое сожаление. Она одета в зеленое одеяние с плащом и капюшоном. В руке она держит украденный ею серебристый жезл.

После короткой речи она отдает Кающемуся Стальное боевое копье и исчезает.

## Квест

Ерму можно будет встретить еще несколько раз за пределами нескольких комнат с боссами. При разговоре с ней она будет предлагать свою помощь в предстоящей битве.

Приняв ее помощь, Ерма будет иногда появляться во время битвы и наносить боссу урон. Отказавшись от ее помощи, она не появится во время боя. Но все равно появится перед следующим боссом, опять же предлагая свою помощь.

#### Встретить ее можно перед битвами со следующими боссами:

* Великий наставник Радамес.
* Афилаор, Страж Наждака.
* Сусона, Образец Красоты.

Перед боем с Сусоной, Ерма попросит Кающегося найти священное масло вечного помазания для своего оружия. Тут может быть два исхода:

* Если не отдавать ей священное масло вечного помазания, то зайдя в комнату с боссом вы увидите труп Ермы лежащий на земле. После боя с Сусоной, у ее тела можно будет забрать бусину для розария под названием гравированные раны.

* Если передать ей священное масло вечного помазания, то она сразится вместе с Кающимся против Сусоны. А бусину гравированные раны можно будет купить у Регино.

## Примечания

1. ↑ Необходимо передать ей масло до открытия прохода к боссу; в противном случае Ерма не дождется вас, вступит в бой в одиночку и погибнет.
Hiding cabinets

*Not to be confused with cabinets*

Hiding cabinets are structures in Granny: Chapter Two.

## Description

The player can hide in these cabinets. The appearance is very similar to the cabinets in the original granny, but the cabinets in this game have a lighter color and vertical slits for the player to see through.

Granny/Grandpa cannot see the player inside the cabinet, but the player can see the grandparents, but if they see you going inside, expect a knockout

* Sometimes due to a glitch, they will not attack you **EVEN IF** they see you going inside the cabinets.
* This is a very rare glitch.

## Trivia

* Currently, there are 3 cabinets in the house: In the Entrance, Guest bedroom, and Master bedroom.
* There is no button to get inside the cabinet, you have to open it, enter, and close it **manually,** unlike the beds/ helicopter
* Many players, especially new players think that you cannot hide in cabinets because they can't see any button to get inside it.

* It is usually advised to not hide inside the cabinets unless really necessary, as opening and closing is time consuming and increases the risk of the grandparents seeing you and knocking you out.
* Many players crouch upon entering the cabinet if they are seen by granny or grandpa, but this is pointless as they will still knock you out.
Flashlight

**Flashlight** is an exclusive item to the PC version of the game.

## Description

Just like the original Granny, the Flashlight is an exclusive item to the PC version of the game. It was added in version 1.0.

## Trivia

* The Flashlight model is one of the only items reused completely from Granny.
	+ The same goes for the Spark Plug.
* Unlike its original counterpart in Granny, the Flashlight appears on the ground next to the corner of the Starting Cell if Darker Mode is enabled only.
* Just like the Flashlight in Granny, when the Player is knocked out, they won't drop the Flashlight.
* If the player does not use the flashlight, you can still see some of the house with a dark light, (unlike the first game where the flashlight is the **only** light source.) meaning it will provide nothing except for a challenge.
Vent

The only Vent in Grandpa's House, now accessible from both sides !

The **Vent** is a junction between two rooms in Granny: Chapter Two.

## Description

it was added in version 0.8.3 and, just like the First Floor Corridor, its role, besides containing an item, is to connect two rooms together, in this case being the Guest Bedroom and the Dining Room.

## Trivia

* The Spark Plug used to spawn here, since Version 1.1 it was moved in the Dining Room in the Cabinet.
* Since Version 1.1, the Player can now access the vent from the Guest Bedroom, making this side less important.
Radio

"Granny's house, I don't wanna stay..."

The **Radio** is a Structure in Granny: Chapter Two.

## Description

It was added in version 1.0 and can be found on the Kitchen countertop beside the sink on the first floor. When switched on, it will play the chorus of "Granny's House ", a song referencing the first Granny Game, made by FGTEEV on their Youtube channel. Its main purpose is to inform the Player of Grandpa's location if he is in-game, as he will sometimes turn in on when wandering in the Kitchen.

## Appearance

It appears as a small, rectangle-shaped old-styled tape recorder with 2 round buttons. It appears to be covered in blood in Nightmare Mode.

## Trivia

* Grandpa sometimes turns the radio ON and dances to the music, waving his arms up in the air and lifting his feet upwards. The result in quite funny to watch.

* This can also be used to know his location, since he needs to be in the Kitchen to turn the music on.

* The radio icon also appears in the Options Menu since version 1.0. Tapping it will link to the song "Granny's House" on Youtube.
* Granny cannot interact with the radio at all and isn't attracted by the music's sound.

## Gallery

Grandpa dancing to the Radio's music.The radio icon appears in the Options Menu since version 1.0. Tapping it will link to the song "Granny's House" on Youtube.The Radio appears to be covered in blood in Nightmare Mode.

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Bell

### How it helps the player

If the player is somewhere else in the house, and the bell rings they know that Granny is in the Backyard.

### How it doesn't help the player

If the child rings the bell and Granny comes the player could be knocked out, resulting to send the player to his/her next day or a game over if it is already their last day.

### Located in

Backyard

The **Bell** is located in the backyard. When Slendrina's Child is hungry, he rings the bell. This is heard by Granny and she comes with some Meat. She waits for some seconds (for the child to eat) and then she goes.

## Trivia

* This Bell has exactly the same sound effect as the two bell alarms in the original Granny game.
* Sometimes, it has the same purpose too, as it alerts Granny to the location.
* This can be very dangerous and very helpful:
	+ It can be dangerous, especially in Hard and Extreme modes, if the child rings the bell and the player is near, be ready to lose a day or get a Game Over on the last day.
	+ If you are far away, it might help you to know Granny's location.
Piano

The Piano

### Function

-Inform the Player of Granny's location, if she is playing it.-Make noise to purposely alert Granny.

### Noise?

Yes

The **Piano** is a structure in Granny: Chapter Two.

## Description

It can be played by the Player and Granny, but not by Grandpa. It is a piece of furniture that can be found in the Living Room. The lid will always be closed at the start of the game, but it will be opened if Granny has already played it before, the Player is also able to simply lift it themselves. Its music, that can be heard when Granny plays it from almost anywhere in the House can be used to know her location, meaning in that case that she is currently in the Living Room, playing it. The Player can also tap the tiles of the Piano, if the lid is lifted. This can be used to make noise and alert her, which will draw her attention to the Living Room.

## Appearance

The **Piano**, which is made out of wood, appears to have a orange/tanish color, has a wooden lid, covering the 58 white tiles and 40 black tiles. It has 2 legs, and 3 steps at the bottom.

## Trivia

* Granny will sometimes come here to play the **Piano** as her hobby.
* The song that Granny is playing is the Slendrina: The Cellar Theme.
* It cannot attack the Player, due to the fact DVloper was gonna take that idea from Super Mario 64.
* Prior to version 1.0, the Padlock Key used to spawn here and the Player couldn't tap the titles of the Piano to lure Granny.

## Gallery

The Piano, with its lid closed.Granny, playing the Piano as her hobby.
Daki

Daki is a minor villain who appears in the Rats Quest arc of the book series. She is introduced as a soul imprisoned in a Dakimakura, found by Lewis in a dirty ditch at the side of a road. When she is discovered to be evil in Rats: The Battle, Cunner incapacitates her and she is taken prisoner.

## Personality

Daki is a manipulative, sneaky individual. Her lies tricked Lewis into releasing her from the Dakimakura. She uses her appearance to convince Cunner and Lewis to show mercy. She's incredibly intelligent and has great knowledge of the lore of the Old Kingdom, which was her home before being imprisoned for 10,000 years. It is also implied that due to this imprisonment she is slightly unstable.

## Appearance

Daki has brown hair with most likely fake cat ears poking out from somewhere. She is stated to have her hair tied back in Rats: The Battle, most likely so she can see whats going on (big fringes often cause blindness). She wears a sailor outfit and an incredibly short skirt. The reason behind this outfit choice is unknown.

## Skills

She is possible the most skilled with a blade in the Rats series, although she is defeated by Cunner, I'd chalk that down to being a bit rusty thanks to being imprisoned in a pillow for 10,000 years.

She's an extremely good liar.

She has impeccable music taste, and uses this in battle to intimidate her adversaries.

## Trivia

Despite being made of gold, Daki's sword is incredibly durable.

Daki dislikes Rats.

Some say that her sword remains in a pile of sausage rolls to this day.
Grandpa's House

Grandpa's House in Unity.

### Key Items

Padlock Key, Spark Plug, Boat Steering Wheel, Gasoline Can, Boat Key, Crowbar, Door Handle, Door Lock, Wrench, Hand Wheel, Security Key, Special Key, Safe Key, Cutting Pliers, Stun Gun, Stun Gun Ammo, Shotgun, Duct Tape, Glass Fuse, Helicopter Key, Helicopter Manual

### Hazards

Granny, Grandpa, Water Monster, Large Lamp, Paintings, Vase, Table, Hanger, Slendrina's Child

### Structures

Bed, Closet, Drawers, Safe, Bookshelf, Door, Boat, Crates

**Grandpa's House** is a setting that takes place in Granny: Chapter Two. The house has lots of differences than Granny‘s house:

* This house is also located in an unknown forest, like the previous game.
* It looks bigger from outside as compared to Granny's House, but in fact it is a bit smaller than Granny's House.
* Granny's car from the previous game can also be seen outside the house.

## Rooms

**Cellar:**

* Sewer Deck

**Basement:**

* Starting Cell
* Execution Room
* Stair Cupboard

**Ground Floor: Lobby**

* Entrance Closet
* Living Room
* TV Room
* Bathroom

**First Floor:  Normal**

* Kitchen
* Guest Bedroom
* Dining Room
* Security Room
* Balcony
* Master Bedroom

**Second Floor: Attic**

* Jail Room
* Helicopter Balcony
* Attic Side Room
* Long Corridor
* Pedestal Room
* Attic Main Room

## Structure

This house is quite big having five floors and each floor being very spacious. Many clues as to Grandpa's days in the war are scattered around the house. These clues include an old bunker in the backyard, a helicopter and his knowledge of security equipment.

## Items

**Returning from Granny:**

* Cutting Pliers
* Weapon Key
* Padlock Key
* Safe Key
* Shotgun
* Gasoline Can
* Spark Plug
* Special Key (Extra Locks)
* Wrench
* Meat
* Picture Pieces
* Flashlight (PC)

**New:**

* Security Key
* Crowbar
* Door Lock
* Door Handle
* Boat Key
* Hand Wheel
* Boat Steering Wheel
* Stun Gun
* Stun Gun Ammo
* Glass Fuse
* Duct Tape
* Hand Grenade
* Helicopter Manual
* Helicopter Key

## Trivia

* The Special Key has a new appearance and is now used to remove the Bar Lock from the Front Door Area when Extra Locks are enabled.
* The Weapon Key now opens to a safe containing the Shotgun and two ammo, as opposed to the original game which allowed access to the Crossbow and three Tranquilizer Darts.
* Some people believe that the Stun Gun is a replacement for the Crossbow in Granny as it has a similar function and knocks the enemies out for the same length of time depending on the difficulty.
* Grandpa's House doesn't have anything about possible Previous Victim.
* Like Granny's House, Grandpa's House is in forest.
Cunner

Cunner is a close friend of Lewis. He is introduced in Rats Quest Part 2 as Captain Weebeard (Pronounced Weeb-beard) and he sticks around throughout most of the main series, re-appearing in Rats: The Battle and remaining in the story until the End.

## Personality

Cunner is a sad character, who's melancholy is only matched by his hatred of rats. He's a strong fighter and is wise about the lore of the Rats world, and will often give advice and act as the leader of the team during fights, especially in Rats: Ultimatum. He's often keen to help Lewis, although his dark past acting as Captain Weebeard sometimes shows, which allows Lewis to be manipulated by Daki.

He is known to ramble often, and go off topic, such as when he tells the story of a ghastly encounter with a ghost ship, even though Lewis just wanted to know why he hated Rats so much.

## Appearance

He takes the appearance of a tall and lanky pirate, described as having pink hair, a scraggly beard and an eye-patch. He wears a pirate Halloween costume and a typical skull and crossbones hat. His cutlass can always be seen dangling from his belt.

## Skills

Cunner is a skilled swordsman, and was once a feared pirate, however, over time his skills have waned. He has remained wise, and can effectively study most situations.

He is also fluent in several languages, such as Swahili and Spanish.

## Trivia

Even though he is a terrifying pirate, Cunner can often be found playing Minecraft

Cunner's cutlass is over 1500 years old. Despite that its in excellent condition if I may say so myself.

He absolutley despises the Denko emoticon.

Rats ate his wife.
Will

Will is the main villain of the Rats Quest arc. He is introduced in Rats: Assassins as the orchestrator of the whole rats conundrum.

## Personality

Will is the evil mastermind behind Lewis' eviction. He is a hot-headed, power hungry egomaniac who puts great importance into fashion. His hot-headedness is often demonstrated such as when he shoots a rat who gives him bad news or when he turns an assassin into a pile of goo for almost revealing his identity.

He doesn't know much about anything, however he is able to bluff his way through quite a lot of sticky situations. He really likes to conceal his identity, and it is implied he's a bit insecure.

## Appearance

He is described by himself (acting as narrator) as having "luscious blonde hair". However, its more dirty blonde and about shoulder length, often blocking his vision. He wears a plaid shirt and jeans, with his giant revolver in a holster on his belt.

## Skills

Although not very skilled with the blade, Will is quite good with his pistol, and will often opt to just blast his adversaries to smithereens. He's also quite skilled in the art of being evil, meaning he's a proficient rat-whisperer.

Will is also good at research, being able to discover the layout of Lewis' sewer system and setting traps for the gang.

## Trivia

Manages to have better music taste than even Daki herself.

Broke 167 bones after being launched out of the window of Lewis' throne room.

His morality is often debated, especially considering Dewis referring to him as a petty shoplifter in comparison to Hitler on the evil scale.