recursal/Fanatic-Fandom huggingface dataset:
Shocking Bullet

*Shocking Bullets* are a type of bullet in *Wizard With a Gun*.

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## Description

An electrical bullet that arcs electricity to nearby objects.

* Electricity arcs to 2 nearby targets, decaying by 50% per arc.

## Behavior

Shocking Bullets will fire off a single arc from the impact point to any target within 4½ tiles (4.5 meters), dealing 50% less of the bullet's damage per arc. All shocking bullets, regardless of tier or level, arc twice and have the same default arc range.

### Resource Drops

Structures or enemies that drop any kind of metal scrap or ingot will drop charged ingots when destroyed or killed by electricity damage. The type of charged ingot dropped depends on the type of metal dropped, i.e. an enemy that drops Lead Scrap will drop Charged Lead when killed by electricity damage.

An arc firing off from a Shocking Bullet's impact point.Electrified water.
## Combos and Tips

* Adding Electrical Arc Length powder to a Shocking Bullet will increase the distance an arc can reach, however this affect will not increase the radius at which water tiles or trails become electrified when hit with electricity.
* Entities inflicted with the wet debuff from water tiles or Water Bullets will receive 50% more electricity damage from Shocking Bullets, as well as immediately terminate any electrical arcs that hit them. Electrical arcs will also prefer wet targets over dry ones when arcing.
* Water tiles or water trails that are hit by Shocking Bullets will become electrified, shocking any entities standing in the water within 4½ tiles (4.5 meters) of the impact point. The damage affected entities receive is dependent on how close they were to the impact point. Electricty that is spreading through water will not produce arcs.

## Notes

* Entities that are hit with electricity damage will gain a temporary purple haze over their model. This does not last long and does not mean anything other than that the entity received electricity damage.
Enemies

**Enemies** in *Wizard with a Gun.*

## The Imperium

* Jynx
* Mother of All Jynxes
* Mechana
* Mechana Guardian
* Mechlander
* Construct Mechana
* Billycorn Kid
* Billycorn
* Bill
* Scavenger
* Cult of Iron
* Isa Gladwell

## The Fell

* Cult of Lead
* Phibb
* Phibb Mama
* Phrogg
* Decayed Phrogg
* Corrupted Mechana
* Molybdos the Mad
* Fell Uncle
* Fell Militiaman
* Fell Anarchist
* Fell Grenadier
* Swamp Scavenger
* Orion

## The Frozen Wastes

* Cult of Cobalt
* Vulf Pup
* Vulf
* Barbarian Scout
* Barbarian Grenadier
* Zyra
* Kingsguard
* General Magna
* War Construct
* Snow Scavenger
* Kolanna

## The Barren Sea

* Cult of Steel
* Hermit Crab
* Fiddler Crab
* Obsidian Crab
* Gallows Crustacean
* Angler Fingerling
* Angler Fish
* Mage Hunter
* Elite Mage Hunter
* Barnacle Scavenger
* Pirate Cannon
* Talia

## Chaos

* Chaos Mite
* Eye of Chaos
* Chaos Devourer
* Emissary of Chaos
* The Harbinger of Chaos

Building
* Dormant Rift
* Ambush Rift
Coldstone

### Ingredient

 Enchantment Force Bullet Forceful Impact Groundlayer Inertial Application Powder Strength Powder

**Coldstone** is a resource in *Wizard with a Gun*.

## Description

Deep spirals give the rock surprising integrity.

## Drops

* Obtained by breaking rocks and some structures in the Frozen Wastes.

Enemies that drop this resource:

* War Construct

## Crafting

### Used in

 Enchantment Force Bullet Forceful Impact Groundlayer Inertial Application Powder Strength Powder
Rolling Stone Bullet

*Rolling Stone Bullets* and *Metal Bearing Bullets* are a type of bullet in *Wizard With a Gun*.

* Rolling Stone
* Metal Bearing

## Summary

### Research

**Physics Research Station**:* 10  Arcane Tome
* 25  Arcana

## Summary

### Effect

Creates a metal sphere at the hit location.

### Research

**Physics Research Station**:* 50  Arcane Tome
* 250  Arcana

## Description

### Rolling Stone

Summon a boulder where the bullet impacts. The boulder decays over time.

* Creates a stone at the hit location.

### Metal Bearing

A bullet that summons a metal sphere that can be rolled around.

* Creates a metal sphere at the hit location.

## Behavior

Depending on the bullet used, a boulder or metal bearing is summoned at the point of impact, which can then be pushed around and slowly decays over time. Both versions of the bullet share the same stats, the only difference being Rolling Stone lasts roughly 11 seconds before disappearing, while Metal Bearing lasts roughly 16. Only 5 boulders/metal bearings can be summoned at all times, and any extras will immediately disappear.

### Knockback and Damage

Summoned boulders/metal bearings do not deal damage on their own, rather, players must push the summoned entity (usually by use of Force Bullets) into other entities to deal slam damage, which is a separate stat from force damage. The amount of slam damage dealt to a target varies depending on the amount of force speed (a hidden stat) applied, but it always caps at 200, regardless of the amount of force speed a bullet has or the entity's armor level.

Hitting a boulder/metal bearing with anything other than force or slam damage will instead directly damage the summoned entity, the entity will remain completely stationary as well.

Rolling Stone Bullet's summon and projectile.Metal Bearing Bullet's summon and projectile.
## Combos and Tips

* Force Bullets are the main bullet type to be paired with Rolling Stone/Metal Bearing, however, any damaging bullet modified with Kinetic Transfer Powder can also be used.
* Rolling Stone/Metal Bearing Bullets can serve as an excellent blend of offense and defense, as the sphere can both block projectiles and be used to harm enemies.
* If put in stasis using a Stasis Bullet or Stasis on Summoning Powder, and then shot with a Force Bullet modified with Reverse Force Powder, the boulder/metal bearing will **NOT** build up force opposite to the direction the bullet impacted it. Shooting a boulder/metal bearing that is not put in stasis, however, will cause it to roll backwards, most likely hitting the player in the process.
* If frozen with a Freezing Bullet, the sphere will have frost fire particle effects emanating from it. Boulders and metal bearings can still be moved when frozen.

## Notes

* There is currently a bug ingame where knockbacked entities can collide with dropped items and deal slam damage, however, items affected by knockback cannot deal slam damage to entities. An entity that hits an item will halt its movement, effectively getting in the way of the player.
Consumables

**Consumables** are items in Wizard With a Gun that give you special effects when used. All consumables have a cooldown of 3 seconds where you cannot use another consumable.

Ingredients can be consumed raw for minor bonuses. Crafted items like potions and teas have to be created first - but the Potion Brewing Station requires recipes learned from Grandma Bogfen in The Fell.

## The Fell

 Mug of Tea | Increases move speed by 30%
 Medium Healing Potion | Heal 500 HP, and 25 HP every second
Crafted with 2 Weeping Velvetcaps and
 Small Chaos Absorber | Adds 50 seconds to the timer
Crafted with 1 Chaos Eye and 100 Arcana

## Frozen Wastes

 Frostcap Mushroom | Heals 100 HP, and 25 HP every second
 Emberleaf | Gives heating buff, which keeps
temperature above neutral
 Strong Healing Potion | Heals 700 HP, and 40 HP every second
Crafted with 2 Kolbara Fruit and 1 Frostcap
 Warming Potion | Gives heating buff, which keeps
temperature above neutral
Crafted with 1 Thorny Nettle and 1 Skunk
Cabbage Bloom

## The Barren Sea

 Grand Healing Potion | Heals 900 HP, and 50 HP every second
Crafted with 3 Tumbly Kelp Leaves
 Thermos of Tea | Increases move speed by 45%
Crafted with 3 Sea Cactus Chunks
 Large Chaos Absorber | Adds 150 seconds to the timer
Crafted with 1 Chaos Tendril and
 Cooling Potion | Gives cooling buff, which keeps
temperature below neutral
Crafted with 1 Kolbara Fruit and
2 Ice Chunks
Oak Apple

## Summary

### Ingredient

 Order Bullet Weak Healing Potion

**Oak Apple** is a resource in *Wizard with a Gun*.

## Description

A rich and flavorful fruit found in the Imperium.

## Drops

* Obtained by punching or destroying fruiting oak apple trees in the Imperium
* Can also be obtained from chests found in the Imperium

An oak apple tree that bears fruit.
Enemies that drop this resource:

* Bill
Cryptomancer

**Cryptomancer** is a Ally in *Wizard with a Gun*.

## Background

Before the Shatter, the cryptomancers of the Imperium spent years encoding the secrets of magical knowledge and the empire. That process came with its own political power and soon the cryptomancy guild had agents across the Imperium and into the other kingdoms, spreading their influence and gathering secrets outside their original purview.
Who this cryptomancer is and how she survived the Shatter and the centuries since remains a mystery to all who've met her - one she's not quick to reveal.
Cup of Tea

## Summary

### Effect

Increases move speed by 15% for 250 seconds

### Ingredient

Category *Recipes using Cup of Tea* not found

### Crafting

**Potion Brewing Station**:* 1  Fragrant Toadstool
* 1  Tangy Leaf

**Cup of Tea** is a craftable consumable in *Wizard with a Gun*.

## Description

A simple brew that puts a little pep in your step.

## Crafting

**Potion Brewing Station**:

* 1  Fragrant Toadstool
* 1  Tangy Leaf

### Used in

Category *Recipes using Cup of Tea* not found
Emissary of Chaos

**Emissary of Chaos** is a Enemy in *Wizard with a Gun*.

## Background

Chaos mites of significant size become Emissaries of Chaos, striding across the earth in search of larger fragments of reality to break down. The seeds of Chaos grow within its roiling mass, eventually splitting off to form new mites.

## Characteristics

### First Edition unlocks

* Increase Max Health IV
* Increase Area Powder IV
Chaos Devourer

**Chaos Devourer** is a Enemy in *Wizard with a Gun*.

## Background

The sluggish Devourer secretes chaotic magicks destructive enough to consume the world beneath it. As they destroy the fabric of reality, the Chaos released cascades down, accelerating the process of destruction.

## Characteristics

### First Edition unlocks

* Increase Max Health III
* Increase Area Powder III
Small Chaos Absorber

**Small Chaos Absorber** is a craftable consumable in *Wizard with a Gun*.

## Description

An intricate piece of puzzlework that siphons a small amount of Chaos from the world, buying you more time. 50 seconds, to be exact.

## Crafting

**Potion Brewing Station**:

* 1  Chaos Eye
* 100  Arcana

### Used in

Category *Recipes using Small Chaos Absorber* not found
Grounding Oil Powder

## Grounding Oil Powder

### Effect

+100% electrical critical chance, but no arcing

### Research

**Fire Research Station**:* 20  Arcane Tome
* 10  Kolbara Charcoal
* 150  Arcana

### Crafting

**Loading bench**:* 10  Mechana Oil
* 100  Arcana

**Grounding Oil Powder** is a powder in *Wizard with a Gun*.

## Description

Applied oil grants 100% critical chance to electric damage.
Applied oil terminates electric arcs.
Swamp Scavenger

**Swamp Scavenger** is a Enemy in *Wizard with a Gun*.

## Background

Few mainlanders trek through the toxic wastes of the Fell. Some scavengers, covering their faces with masks to filter out the fumes, have found lucrative caches of old Magus relics. Once sought by the Imperium that built the High Road through the Fell, these relics and rotten tomes may hold secrets to the corruptive magicks that caused the downfall of Valyn.
Poisoned Eye

## Summary

### Ingredient

Category *Recipes using Poisoned Eye* not found

**Poisoned Eye** is a resource in *Wizard with a Gun*.

## Description

The eye of a creature that was killed with poison.

## Drops

Enemies that drop this resource (must be killed by poison damage):

* Jynx
* Mother of All Jynxes
* Billycorn Kid
* Members of the Cult of Iron
* Scavenger
* An elite scavenger variant found in the Imperium

## Crafting

### Used in

Category *Recipes using Poisoned Eye* not found
Machine Wand

The **Machine Wand** is a weapon in *Wizard with a Gun*. The Machine Wand variants can be obtained by either having a gunslinger drop it or by scanning gunslingers and crafting the Machine Wand from Young Joshua. It is the game's equivalent of a SMG, dealing low damage with a high fire rate. Each bullet fired from the Machine Wand deals .3x the base damage of any bullet. The Machine Wand can hold 750 bullets in each chamber

## Variants

Note: Due to the way the game spawns items, the actual spawned item may have different, usually higher stats.
Crystal Ice

**Crystal Ice** is a resource in *Wizard with a Gun*.

## Drops

* Drops from creatures in the Frozen Wastes that are killed using cold bullets or frozen using freezing bullets.
* Also acquired by breaking crystal ice blocks in the Frozen Wastes.

A large block of ice found in the Frozen Wastes.
Enemies that drop this resource (must be killed using cold bullets or frozen using freezing bullets):

* Vulf
* Vulf Pup
* Members of the Cult of Cobalt
* Snow Scavenger
* War Construct
* Barbarian Scout
* Barbarian Grenadier
* Zyra
* Kingsguard
* General Magna

## Crafting

### Used in

 Cold Slowdown Powder Enchantment Ice Drill Shattering Force
Oil Bullet

*Oil Bullets* are a type of bullet in *Wizard With a Gun*.

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## Description

A bullet that coats what it hits with oil.

* Makes the object it hits oily.

## Behavior

*Oil Bullets* inflict the *Oily Debuff* on impact, and creates puddle of oil on the ground when landing on a non-void tile. Each consecutive shot will add more time to the Oily Debuff's duration, and stronger weapons, like the Carbine, add more duration to the debuff each hit.

The Oily Debuff can be stacked for a maximum of two times, and lasts roughly 10 seconds when fully stacked. Similarly to Water Bullet, Oily degrades slower when the duration gets down to the last half of one stack, however this effect is much more subtle.

### Interactions

Oil puddles and entities that are inflicted with Oily will catch fire when struck with Burning Bullet, Shocking Bullet or Lightning Strike Bullet, and also catch fire if nearby flames are close enough. The Burning Debuff will not degrade if the inflicted entity is also Oily.

## Combos and Tips

* Burning Bullet and the Burning Debuff will not deal more damage if the inflicted entity is also Oily, however, modifiying *Oil Bullets* with Napalm Powder will cause entites to receive more Heat Damage if the target is Oily.
* Oiled entities that are on fire will not cause the Oily Debuff to degrade faster. Dense Oil Powder can make entities that are burning burn for longer.
* Enemies are coded to avoid fire and will scatter when near or on fire. Shooting them with *Oil Bullets* beforehand can help the fire spread more, causing enemies to scatter more. Applying Dripping Oil Powder to *Oil Bullets* can help fire spread even more.
* Oil that is floating on water can still be set on fire.

## Notes

* Lighting can set Oil on fire without inflicting the heat debuff.
* There used to be a bug where enemies that were hit by *Oil Bullets* modified with Tar Powder would become very fast, instead of becoming very slow like intended.
Izanami Print

Location

**Izanami Print** is an artifact that can be found in Chapter 6 of *Trek to Yomi*.

## Description

It is Izanami, the creator. Yomi claimed her when she died in childbirth. Though he sought to retrieve her, Izanagi was too late - she had partaken of Yomi's food, and become one with the land of the dead, monstrous to behold.
Cult of Steel

**Cult of Steel** is a Gunslinger in *Wizard with a Gun*.

## Background

Though Isaac Bulla lost most of his power and following on the plains, there are still those who respect his ambitions and methodology. The remnant of the Society of Armed Wizards that follow Isaac now bear the name The Cult of Steel, granted by their enemies. They seek only power and their main tool to gather it is through destruction and violence.

## Characteristics

### First Edition unlocks

* Refined Revolver
* Refined Carbine
* Refined Wanderbuss
* Refined Machine Wand
Charged Cobalt

**Charged Cobalt** is a resource in *Wizard with a Gun*.

## Description

A bar of metal holding a massive electrical charge.

## Drops

* Found by destroying anything that would normally drop cobalt scrap or cobalt ingots using electrical bullets.
* Killing enemies that usually drop cobalt scrap or cobalt ingots will also yield charged ingots.

Enemies that drop this resource (must be killed using electrical damage):

* Fell Militiaman
* Snow Scavenger
* Barbarian Scout
* Barbarian Grenadier
* Zyra
* Kingsguard
* General Magna
* Members of the Cult of Cobalt

## Crafting

**Lightning Furnace**:

* 1  Cobalt Scrap

**Lightning Furnace**:

* 1  Cobalt Ingot

### Used in

 Electrical Arc Length Fatal Flaw Powder Lightning Strike Bullet
Summon Ground Bullet

*Summon Ground Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

Summons temporary magical ground where the bullet lands

## Behavior

When fired into a void tile, i.e. a space with no ground, the *Summon Ground Bullet* creates temporary land that can be walked on. The duration of time summoned ground lasts is affected by the type of gun used. Machine Wands and Wanderbusses have the shortest summon duration while Revolvers and Carbines have the longest. Note that the tier of the weapon does not affect how long summoned ground lasts. Modifying *Summon Ground Bullets* with powders will add more spell power to the bullet, which slightly increases the amount of time summoned ground lasts.

If a player is standing on summoned ground while it disappears, the player will fall into the void and be placed back at the nearest tile, receiving 50 damage in the process.

A wizard standing on summoned ground.
## Combos and Tips

* Applying Summon Duration Powder to *Summon Ground Bullets* will make summoned tiles last longer.
* Hitting summoned ground with Order Bullets will not make them last longer.
* Using *Summon Ground Bullets* and Teleporting Bullet together is the best way to travel across the shatter, allowing players to walk across entire voids to reach other land masses.
* Adding Increase Area Powder to *Summon Ground Bullets* will increase the amount of land created around the impact point.
* Furniture can be placed onto summoned ground tiles via use of the Worldbuilder, however, once the tile disappears, anything that was on it will fall into the void.

## Notes

* Chaos Devourer will create summoned ground underneath them when moving over void tiles.
* *Summon Ground Bullets* are currently the only summoning bullet affected by Increase Area Powder.
Faunaby

**Faunaby** is a Ally in *Wizard with a Gun*.

## Background

One might write off Faunaby as another malfunctioning mechana with too much personality. However, Faunaby has been the leading source of scientific research since the world broke. That may be the result of most scholars being lost to the abyss, but no one has had the heart to tell Faunaby that.
Faunaby was originally built to guard the Imperial Arboretum, the most beautiful gardens the Imperium had to offer. After the Shatter, most of their favorite plants were trampled by wandering Construct Mechana. Fed up, Faunaby decided to explore the world and research the floating archipelago's emergent flora... just as soon as they find a new hat.
Force Bullet

*Force Bullets* are a type of bullet in *Wizard With a Gun*.

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## Description

A bullet that pushes what it hits.

* Pushes target a little away from the impact point.

## Behavior

Force Bullets deal no damage on impact, instead, they deal knockback to movable entities based on the direction they were hit. The amount of knockback inflicted depends on the strength of the bullet, as well as the type of weapon used.

### Slam Damage and Force Speed

The "Force Damage" listed on Force Bullets only applies to ice healthbars, i.e. ice walls summoned using Ice Wall Bullet, or entities that have been frozen using Freezing Bullets. *Slam Damage* is dealt by pushing entities into structures, tile edges, or other entities, and the damage dealt is dependent on a hidden stat on the bullet called *Force Speed*. (Note that ALL forms of knockback are capable of dealing slam damage.)

Slam Damage dealt using Force Bullets stays consistent with the tier of bullet and type of weapon used, it also always caps at 200 damage, regardless of a bullet's strength or the armor rating of the entity. Modifiying a bullet with Powders will cause these numbers to change.

### Interactions

Freezing an enemy and then breaking the ice with force damage creates ice shards that fly out in the direction the bullet impacted the target, each ice shard deals 50 damage, and is unaffected by the strength of the bullet that hit it. Ice walls also have this interaction, but ice shards will fly out in all directions instead.

## Combos and Tips

* Entities can receive slam damage by being pushed into the edge of a tile.
* One of the strongest combos in the game is using Freezing Bullets, Ice Wall Bullets and *Force Bullets* together. By freezing the target, summoning ice walls right next to the target using Ice Wall Bullets on a Wanderbuss, and breaking all the ice walls with *Force Bullets*, all the ice walls would break, creating 55 ice shards that would hit the frozen target all at once, dealing massive damage due to shattering damage multiplier. The damage dealt was strong enough to one shot all bosses except The Harbinger of Chaos. It was reportedly nerfed, but is still capable of dealing massive damage and killing bosses very quickly. This also resulted in a comical amount of Ice Chunk spawning.
Statue of Solus

**Statue of Solus** is a building in *Wizard with a Gun*.

## Description

A statue of the wizard goddess of destruction, Solus.
Solus lived among the Koleye barbarians for millenia, teaching them the ways of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor the peace. She planted it in the heart of the wastes, where it grew to be a massive worldtree that provides food and shelter for the tribes.
When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity.
Muggy Bee

> "The 'Muggy' Bee is found commonly in the Swamp and can handle rainy weather like a champ. Unlike some of its Swamp inhabiting counterparts - the Muggy Bee is friendlier and not in need of calming agents.."
>
> The Muggy Bee is a Tier 2 species found naturally in the Swamps., They act as a water-based counterpart to the other native swamp species, the Murky Bee.

## Breeding

### Hint

"An offshoot of the Paene Family that migrated to the swamps - found naturally in shallow swampy waters".Native swamp specie.
Poisoned Liver

## Summary

### Ingredient

Category *Recipes using Poisoned Liver* not found

**Poisoned Liver** is a resource in *Wizard with a Gun*.

## Description

The liver of a creature that was killed with poison.

## Drops

Enemies that drop this resource (must be killed by poison damage):

* Billycorn
* Bill
* Phibb
* Phibb Mama
* Phrogg
* Decayed Phrogg
* Swamp Scavenger
* Fell Uncle
* Fell Militiaman
* Members of the Cult of Lead
* Molybdos the Mad
* Vulf Pup

## Crafting

### Used in

Category *Recipes using Poisoned Liver* not found
Chaos Mite

**Chaos Mite** is a Enemy in *Wizard with a Gun*.

## Background

Chaos has no mind nor heart, just an endless hunger for tearing apart reality's fabric and returning it to its purest essence. The Chaos Mite is the simplest coalescence of Chaos's hunger, crawling across the earth to consume all that it touches.

## Characteristics

### First Edition unlocks

* Increase Max Health I
* Increase Area Powder I
Barbarian Scout

**Barbarian Scout** is a Enemy in *Wizard with a Gun*.

## Background

The barbarians of Koleye have split into two tribes; one following Kolanna, the other King Harold. The scouts and gunslingers following Kolanna have taken to the outskirts of Koleye, away from the trunk of the Kolbara tree where King Harold sits upon the gnarled throne.
Arcane Tome

**Arcane Tome** is a resource in *Wizard with a Gun*.

## Description

A tome of magical ideas and formulae, useful for new discoveries.

## Drops

* Drops from most creatures.
* Can be obtained more commonly by killing mechana-type enemies, or by defeating Isa Gladwell and deconstructing the book stacks.

## Other uses

 Accelerate Additional Heal Over Time Algophobia Powder Burning Bullet Calming Bullet Charm Booster Powder Charming Bullet Cold Bullet Cold Duration Powder Cold Slowdown Powder Concentrated Poison Powder Constitution Powder Critical Chance Critical Chance I Critical Chance II Critical Damage Critical Damage I Critical Damage II Decelerate Delirium Bullet Dense Oil Powder Dense Poison Powder Diluted Poison Powder Dripping Oil Powder Electrical Arc Length Electrical Arc Length II Electrical Arcs Faster Faster Bullet Fatal Flaw Powder Fear Bullet Fear Duration Powder Fear Duration Powder I Fear Duration Powder II Fire Trail Force Bullet Forceful Impact Freezing Bullet Frost Trail Grounding Oil Powder Groundlayer Healing Bullet Homing on Burning Homing on Chaos Homing on Enemy Homing on Friendly Homing on Frozen Homing on Poison Homing On Stasis Homing on Stasis Homing on Wet Ice Drill Ice Drill I Ice Wall Bullet Inertial Application Powder Inertial Application Powder I Inertial Application Powder II Iophobia Powder Kind Nature Powder Kinetic Transfer Powder Lightning Strike Bullet Longer Freezing Powder Moderate Poison Napalm Powder Oil Bullet Oil Trail Oil Trail I Order Bullet Order Trail Powder Pass Through Enemies Powder Poison Bullet Poison Dosage Powder Poison Trail Reverse Force Powder Revive Bullet Rolling Stone Bullet Sepsis Bullet Shattering Force Shocking Bullet Slower Bullet Slower Bullet I Spreading Fire Powder Stasis Bullet Stasis On Summoning Powder Stasis on Summoning Powder Strength Powder Strength Powder II Stun Bullet Summon Duration Powder Summon Ground Bullet Summon Ground Trail Summon Health Powder Tachophobia Powder Tar Powder Telekinesis Powder Teleporting Bullet Thorn Bullet Toxic Breath Bullet Toxic Thought Powder Toxiphobia Powder Water Bullet Water Trail Weak Mind Poison
Cult of Lead

**Cult of Lead** is a Gunslinger in *Wizard with a Gun*.

## Background

The Fell swamps welcome no mainlanders - including the poison-obsessed Cult of Lead. Eager to access corruption at its source, these wild gunslingers brave the terrors of the Fell in hopes of finding old Magus relics, lead scraps, and toxic reagents.

## Characteristics

Lead Cultists are hostile enemies that are found in the Fell, generally wanding around old ruins within the swamp. When spotting the player or being attacked, they will alert any other nearby cultists to the player's presence.

Cultists shoot destruction bullets and their attacks are based on the gun they're currently holding, which can be either a revolver, a machine wand, a wunderbuss or a carbine.

The way they move also changes slightly with the weapon they wield, for example: Wunderbuss-wielding cultists attempt to get as close as possible to the player while machine wand cultists constantly shoot at and chase the player at a fixed distance.

Lead Cultists can be found in somewhat larger numbers with Molybdos the Mad.

### First Edition unlocks

* Rugged Revolver
* Rugged Carbine
* Rugged Wanderbuss
* Rugged Machine Wand

## Strategy

* Despite being seemingly well equipped with poison-protective gear, they are not immune to being poisoned, and can even die from standing in sludge before the player ever reaches them.
Cold Duration Powder

**Cold Duration Powder** is a powder in *Wizard with a Gun*.

## Description

Increases the duration of the cold effect.

## Behavior

Cold Duration Powder is a powder that will make the Chill effect last longer.

The Chill status will last for about 0.5 second longer.

## Combos and Tips

* The slow firerate of the Carbine can make this powder useful to keep the Chill status on enemies.

## Notes

* This powder only go on the Cold Bullet.
Jeremy Edward

**Jeremy Edward** is a Miniboss in *Wizard with a Gun*.

## Background

When the magi of the Vale promised their people immortality by drinking the waters of the Infinite Well, the city came out for a massive celebration. The first man to wait in line to drink from the well was Jeremy Edwards, a humble farmer from the Koleye borderlands. Drinking the pure contamination of the Infinite Well transformed him immediately into this immortal horror. No one within ten yards of Jeremy survived. The ensuing panic claimed half of the city before the corrupted waters submerged the rest.
Stun Bullet

*Stun Bullets* are a type of bullet in *Wizard With a Gun*.

* 5
* 10
* 15
* 20

## Description

A bullet that temporarily incapacitates the enemy it impacts.

* 100% chance to Stun for 4 seconds.

## Behavior

*Stun Bullets* inflict a stun debuff on hit. The duration of time the debuff lasts depends on the weapon used, as well as any spell power the bullet receives from added powders.

Enemies inflicted with stun cannot attack or move on their own, and can still be damaged, moved, or inflicted with other debuffs while stunned. Enemy attacks are interrupted when stunned.

Entities that have been inflicted with stun will become immune to being stunned again for roughly 7 seconds after the debuff has ended.

## Combos and Tips

* *Stun Bullets* work well with bullets modified with Fatal Flaw Powder, which grants 25% increased crit chance to enemies that are stunned.
* *Stun Bullets* work much better than Stasis Bullets do when used alongside Force Bullets, as it allows players to stop an enemy from attacking without completely negating the ability to inflict knockback and move them.

## Notes

* *Stun Bullets* share the same sound as Lightning Strike Bullet.
Mother of All Jynxes

If killed with poison:

* Poisoned Eye

**Mother of All Jynxes** is a Miniboss in *Wizard with a Gun*.

## Background

At the height of the Imperium, jynxes never wanted for food or shelter. Since the world broke, these once pampered creatures now struggle to survive in the stone ruins. It's no surprise then that the scrappiest and meanest of the feral cats have the strongest claim on their territory.

## Characteristics

The Mother of All Jynxes is a hostile enemy generally found surrounded by a large group of Jynx. When spotting a target they will circle it, occasionally lunging to scratch the target and deal 120 damage. They uncommonly switch to their bite attack, which has a longer delay before attacking and deals 104 damage.

Being spotted by a Mother of All Jynxes will cause any nearby Jynx to become startled and run away.

## Strategy

* Fighting a Mother of All Jynxes is easier in an open space, as its circling strat can cause it to run behind obstacles and out of the player's line of sight.
Fell Vitae

### Ingredient

 Charm Booster Powder Charming Bullet Constitution Powder Groundlayer Pass Through Enemies Powder

### Crafting

Processed in Composter:* Rotten Wood
* Weeping Velvetcap
* Skunk Cabbage Heart
* Skunk Cabbage Bloom
* Thorny Nettle
* Fiddlehead Fern

**Fell Vitae** is a resource in *Wizard with a Gun*.

## Description

The raw vital essence of a plant that thrives in toxic soil.

## Crafting

Obtainable by putting plantmatter from The Fell into a Composter.

* Rotten Wood
* Weeping Velvetcap
* Skunk Cabbage Heart
* Skunk Cabbage Bloom
* Thorny Nettle
* Fiddlehead Fern

### Used in

 Charm Booster Powder Charming Bullet Constitution Powder Groundlayer Pass Through Enemies Powder
Vitae

### Ingredient

 Enchantment Healing Bullet Homing on Friendly Order Trail Powder Revive Bullet Summon Duration Powder

### Crafting

Processed in Composter:* Wood
* Fragrant Toadstool
* Poe Turnip
* Oak Apple
* Tangy Leaf
* Fiddlehead Fern

**Vitae** is a resource in *Wizard with a Gun*.

## Drops

This resource is not dropped by anything.

## Crafting

Obtainable by putting plantmatter from The Imperium into a Composter.

* Wood
* Fragrant Toadstool
* Poe Turnip
* Oak Apple
* Tangy Leaf
* Fiddlehead Fern

### Used in

 Enchantment Healing Bullet Homing on Friendly Order Trail Powder Revive Bullet Summon Duration Powder
Revolver

The **Revolver** is a weapon in *Wizard with a Gun*. The Revolver variants can be obtained by either having a gunslinger drop it or by scanning gunslingers and crafting the Revolver from Young Joshua. It is the game's pistol, with a moderate firing rate and damage. Each bullet fired from the Revolver deals 1x the base damage of any bullet. The Revolver can hold 300 bullets in each chamber.

## Variants

Note: Due to the way the game spawns items, the actual spawned item may have different, usually higher stats.
Cobalt Ingot

### Ingredient

 Burning Bullet Charged Cobalt Charming Bullet Cold Bullet Destruction Bullet Enchantment Ice Wall Bullet Order Bullet Poison Bullet Sepsis Bullet Shocking Bullet

### Dropped by

Cult of Cobalt

**Cobalt Ingot** is a resource in *Wizard with a Gun*.

## Description

A bar of solid cobalt, purified in a furnace.

## Drops

* Found as loot in chests in the Frozen Wastes.

Enemies that drop this resource:

* Members of the Cult of Cobalt
* Snow Scavenger
* Zyra
* Kingsguard
* General Magna

## Crafting

**Furnace**:

* 1  Cobalt Scrap

### Used in

 Burning Bullet Charged Cobalt Charming Bullet Cold Bullet Destruction Bullet Enchantment Ice Wall Bullet Order Bullet Poison Bullet Sepsis Bullet Shocking Bullet
Burning Bullet

*Burning Bullets* are a type of bullet in *Wizard With a Gun*.

* I
* II
* III
* IV

* 1
* 2
* 3
* 4
* 5

* 6
* 7
* 8
* 9
* 10

* 11
* 12
* 13
* 14
* 15

* 16
* 17
* 18
* 19
* 20

## Description

A bullet that ignites what it hits with fire.

* Lights targets on fire.
* Makes the object it hits hotter.

## Behavior

Burning Bullets apply a few seconds of the heat and burning debuff on hit, with each consecutive hit increasing the amount of time burning lasts. These debuffs can spread to nearby, flamable entities, usually by fire spreading the heat debuff to anything close to it, and heat making entities more susceptible to catching fire.

### Burning Damage

The amount of damage the burning debuff deals is dependent on the amount of fire stacks applied to a target, which itself is dependent on the tier of a bullet. Burning Bullet I can only apply 1 stack of burning, Burning Bullet II can only apply up to 2 stacks, and so on. Burning deals damage roughly twice every second.

Burning Debuff Damage Values
 2 Stacks
 3 Stacks
 4 Stacks

### Interactions

Heat does not tick down until burning runs out, having the oily debuff from sources such as Oil Bullets will prevent burning from ticking down until oily runs out. and getting the wet debuff from either water tiles or Water Bullets will get rid of burning immediately and cause the heat debuff to tick down much quicker.

### Resource Drops

Trees, such as Oak Apple trees in The Imperium, will drop Charcoal when destroyed by heat damage. Trees in other areas will drop their respective charcoals, i.e. destroying a Kolbara Root tree will yield Kolbara Charcoal.

## Combos and Tips

* Oil Bullets are a must-have combo when using Burning Bullets, as it will allow the burning debuff to last much longer. Additionally, applying Napalm Powder to Oil Bullets will increase the damage of Burning Bullets and the burning debuff.
* Burning Bullets can be exceedingly destructive if not handled carefully, it's advisable not to use them around wooden structures and flooring, especially ones built inside the Tower. Using Water Bullets modified with an Increase Area Powder can help put out any unintended fires.
* Dodging while on fire will put out the burning debuff.

## Notes

* Entities that are burning while inflicted with the oily debuff will burn bright blue flames.
* Water tiles and trails hit by Burning Bullets will begin to boil. This does not damage the player, nor cause water tiles to evaporate (water trails will), however standing in it will make the player warmer.
Stasis Bullet

*Stasis Bullets* are a type of bullet in *Wizard With a Gun*.

* 5
* 10
* 15
* 20

## Description

Lock an object in time. The object cannot take damage and it's other statuses have no effect. All force added to the object is applied after stasis ends.

* Places an object in stasis for 3.5 seconds.

## Behavior

*Stasis Bullets* put any movable entity it hits into stasis. The duration of the stasis debuff depends on the weapon used, as well as any spell power received from powders added to the bullet.

Enemies and movable objects like  summoned boulders or metal bearings cannot attack or move when put into stasis, nor can they be damaged or inflicted with other debuffs. Structures, Dormant Rift, Ambush Rift, and newly summoned thorn bushes cannot be inflicted with stasis.

Entities that have been inflicted with stasis will become immune to being put in stasis again for roughly 7 seconds after the debuff has ended.

### Force Accumulation

Any kind of force (i.e. Force Bullets, punching, being hit by a flying object) that is applied to an entity while in stasis will accumulate until the stasis debuff runs out, which is represented by an arrow that points in the direction the entity will fly off in once stasis ends.

Enemies will only receive Slam Damage if they hit something or are hit by someething, and Slam Damage is calculated by an invisible stat called Force Speed. (More info needed, refer to Force Bullet for more information on Slam Damage.) The "Force Damage" stat mentioned in the description of *Stasis Bullets* only applies to entities that are frozen.

A Mechlander that's been hit with force while put in stasis.
## Combos and Tips

* The direction of accumulated force can easily be changed by shooting the target in the desired direction, no force will be lost doing so.
* Currently, all Slam Damage caps at 200, and cannot be increased further by any means. This may be a bug that will be changed in the future. This means that, in most cases, *Stasis Bullets* are not worth using as simply shooting something with Force Bullets loaded into a Carbine will always apply the same amount of force and deal the same amount of damage, without the need for stasis to build up force.
* Shooting a target with Force Bullets modified with Reverse Force Powder while the target is in stasis will **not** cause force to be accumulated in the opposite direction the bullet hit it. This is also most likely a bug.

## Notes

* Occasionally, solitary enemies hit with *Stasis Bullets* will not become immediately aggressive to the player, but this is not consistent.
Groundlayer

**Groundlayer** is a weapon in *Wizard with a Gun*.

## Characteristics

Exactly what it says on the tin. Essential for exploring The Tower and bridging gaps during expeditions. Requires one unit of resources per tile, and more can be researched at the Ground Construction Research Bench. While this might seem superfluous, every biomes has its own materials that limit availability of lower grade tiles.

## Tips

It can be used in The Tower to deconstruct tiles within locked rooms to gather materials when needed.

## List Of Tiles

Wood
* 10  Wood
  Charred Wood
* 10  Charcoal
  Rotten Wood
* 10  Rotten Wood
* 1  Arcane Tome

Metal
* 10  Iron Ingot
  Lead
* 10  Lead Ingot
  Cobalt
* 10  Cobalt Ingot
  Steel
* 10  Steel Ingot
* 1  Arcane Tome

Liquid
* 10  Water
  Deepwater
* 10  Water
  Sludge
* 10  Weak Poison
  Deepsludge
* 10  Moderate Poison
  Ice
* 10  Ice Chunk
* 1  Arcane Tome
Poison Bullet

*Poison Bullets* are a type of bullet in *Wizard With a Gun*.

* I
* II
* III
* IV

* 1
* 2
* 3
* 4
* 5

* 6
* 7
* 8
* 9
* 10

* 11
* 12
* 13
* 14
* 15

* 16
* 17
* 18
* 19
* 20

## Description

A bullet that adds doses of poisons to whatever it hits

* Applies 1 Poison Stack(s), up to 10/20/35/50 (based on tier).

## Behavior

*Poison Bullets* deal flat poison damage and apply one stack of the poison debuff on hit, with each consecutive hit adding another stack and resetting the duration timer of the debuff. The duration of time poison lasts roughly 6 seconds regardless the bullet's tier or the type of weapon used. Enemies with an armor rating higher than the bullet's level will cause the duration of poison to tick down much faster, and often deal no poison damage at all. When the poison debuff's duration runs out, all poison stacks on the entity will disappear.

### Stacks

The max number of poison stacks an entity can receive is based on the bullet's tier, i.e *Poison Bullet* I can apply up to 10 stacks of poison, while *Poison Bullet* IV can apply up to 50.

### Damage Behavior

The poison debuff deals damage roughly every second, and the damage dealt depends on the number of poison stacks an entity has as well as the entity's resistance to poison. The base damage of poison is 5 multiplied by the total number of poison stacks. Enemies that are resistant to poison will receive approximately 75% of poison damage ((5x(stacks))x0.75), while enemies that are weak to it will receive approximately 125% of poison damage ((5x(stacks))x1.25).

## Combos and Tips

* The *Poison Bullet's* stacking mechanic is much better utilized on weapons like the wanderbuss and machine wand as they are able to apply poison stacks much more quickly.
* Shooting a target with *Poison Bullets* modified with Concentrated Poison Powder and then following up with *Poison Bullets* modified with Diluted Poison Powder can allow players to apply lots of poison stacks very quickly and still make the poison debuff last longer.
* The Delirium Bullet, Toxic Breath Bullet and Sepsis Bullet can consume all the poison stacks inflicted on an entity to deal damage or inflict debuffs in alternative ways.
* Only living entities, such as plants, trees, animals, humanoids and mechana can be inflicted with poison. Non-living structures cannot be poisoned.
* The effectiveness of *Poison Bullets* can be improved by pairing them with Fear Bullet and Powders like Toxic Thought Powder to make Poison last longer, and Iophobia Powder to make Poison do more damage.
* Poison stacks on Enemies that are frozen using Freezing Bullet will not tick down until the freezing debuff runs out.

## Notes

* There are only two enemies in the game that are completely immune to the poison debuff, those being the Fell Anarchist and Fell Grenadier.
Billycorn

If killed with poison:

* Poisoned Liver

**Billycorn** is a Enemy in *Wizard with a Gun*.

## Background

The billycorn is a shadow of its former glory as the wizard steed of choice. Corrupted by the magic of the Shatter, it now wanders the fields between the ruins of the Imperium, chewing on the grasses that grow among the cobblestone.

## Characteristics

Billycorns are hostile enemies that can be found wandering in large or small groups in the Imperium. Following, getting close to, or attacking a Billycorn will alert it to the player, making it immediately hostile. They can be occasionally found in large herds with Billycorn Kids.

Billycorns attack by charging at the player, which can be easy to dodge but deals 169 damage and massive knockback to the player if successfuly hit.

## Strategy

* Despite being relatively easy to dodge, Billycorn tend to aggro in groups, and can overwhelm the player if they choose to stay near them.
Sepsis Bullet

*Sepsis Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

A bullet that consumes all poison doses on a target and deals damage based on the number consumed.

* 12.5 Damage per Poison Stack.

## Behavior

*Sepsis Bullets*, on impact with a poisoned entity, will consume all the doses on the target and deal damage based on how many doses were consumed.

The amount of damage dealt per poison stack consumed changes depending on the weapon used, and can be increased by modifying the bullet with any powder to increase the bullet's spell power. This bullet also has a long cooldown, lasting 0.5 seconds on a Revolver, 1.5 on a Machine Wand, 7 seconds on a Wanderbuss, and 8.5 seconds on a Carbine by default.

Entities killed or destroyed using *Sepsis Bullets* will not drop poison materials, i.e. Poisoned Eye, Poisoned Liver, Poisoned Lungs, Poisoned Heart, or Rotten Wood.

## Combos and Tips

* Carbines are the best weapon to use when shooting *Sepsis Bullets* as it has the highest damage per poison stack consumed compared to all other guns, capable of dealing up to 1,093 poison damage without powders.
* It's inadvisable to use this bullet on a Wanderbuss as only the first bullet that hits the target will work, while the rest will have no effect.
* This bullet can be used to shatter frozen enemies.
* *Sepsis Bullet* damage can be converted to force using Kinetic Transfer Powder.
Mage Hunter

**Mage Hunter** is a Enemy in *Wizard with a Gun*.

## Background

Scavengers and gunslingers from the mainland are not welcome in the Barren Sea. Originally specializing in hunting the warped monstrosities of the Fell, Mage Hunters now track those foolish enough to plunder the wrecks of old Imperial and Aldern ships.
The Barren Sea

> I never sailed the bountiful Aldern Sea, nor tasted the pleasures of Alders. But the people of the desert are different from their foremothers. Far less friendly. Far more coarse. As inhospitable as the heat and crabs. And they don't take kindly to magic. Be on your guard, kid.
>
> The Last Bard

**The Barren Sea** is the fourth biome in *Wizard with a Gun*.

## Overview

The Barren Sea features a desert-like area, with sand that slowly increases temperature during the day until you catch on fire. The enemies in the Barren Sea are based off of marine life and pirates. The Rider that has to be fought in this biome is Talia, the blind former queen of the Magehunters, who wields a sniper called the "Third Eye"

## Enemies

* Cult of Steel
* Hermit Crab
* Fiddler Crab
* Obsidian Crab
* Gallows Crustacean
* Angler Fingerling
* Angler Fish
* Mage Hunter
* Elite Mage Hunter
* Barnacle Scavenger
* Pirate Cannon
* Talia

## Resources

General
* Desiccated Wood
* Steel Scrap
* Sandstone Chunk

Plants
* Tumbly Kelp Leaf
* Cactus Chunk
* Cactus Fruit

Creature drops
* Chaos Tendril
* Anglerfish Tongue
* Cactus Crab Eye
* Strong Healing Potion
* Refined Guns
Statue of Flora

**Statue of Flora** is a building in *Wizard with a Gun*.

## Description

Not much is known about Flora.
Before the Shatter, she had a cult following of magi who believed she was a goddess of life equal in station and power to the godwizards. The wizards of the Imperium found the cult of Flora guilty of heresy and attempted to stamp them out.
They were unsuccessful.
The Imperium had its eyes on progress and power, ignoring the growing discontent in the plains. As healers and priests, the cult of Flora were sheltered by the downtrodden common folk of the Imperium, whose wounds and illnesses they treated in exchange.
After the destruction of the Imperium, the followers of Flora have spread across the plains even in places wizards are still not welcome. Not many have made it to the Shatter yet, but the statues of Flora from before the Worldbreak can still be found.