Coastal Strike

**Coastal Strike** is a multiplayer map featured in *Call of Duty: All Out War 2*. It is set in Dalian, China, mainly focusing on a headquarters, a medium-sized residential area, a large beach village and outpost, as well as a small block of storefronts. This map is very infantry-focused with no air vehicles in the signature Conquest mode.

## Design

This maps main focus is infantry and urban warfare, with lots of roof-to-roof combat, as well as snipers heaven located on the coast, and theres even elevated positions that can help control the entire map. The headquarters is positioned on the highest point on the map and the interior has three floors, making for interesting interior fighting. The storefronts all lack originallity with similar interiors, and only 1-2 floors per each store. The residential area features small-sized apartments with two floors each and all are un-destructable unlike the storefronts neighboring them, making them a fortress. The outpost on the beach is the only building on the beach and that makes it a heavily fortified position for those who control it. There is also a small park near the residental zone featuring a large fountain in the center as well as a few small fortified buildings to the north, east and south respectively.

## Conquest

This map has only three flags on Conquest mode, and there is five on Conquest Large.

### Equipment

 Emplacement(s) | HJ-8 Launcher

 Emplacement(s) | 9M133 Kornet

### Deployments

The PLA spawn on the west side of the map on the main road, as do the RGF, but on the east side. Vehlicles at each spawn remain the same on Conquest and Conquest Large, with the exception of one less MRAP-variant on the Conquest Small version. Both teams have paths to the Headquarters to the north as well as the Beach Outpost to the south. Additionally, they can easily access the Residental Area and Park respectively.

#### Park

*[Conquest Large]* It is easily identifiable as a greenery park with natural rock formations, a culvert bridge, and a stone Guardian Lion statue, as well as the easternmost objective The flag itself is in a lower position than the surrounding areas, giving a nice vantage point over the flag from attackers at the Beach Outpost and Residental Areas. It is just in walking distance of the RGF spawn. Making it easy to capture.

When captured by either side, a single Quad Bike will spawn at the small parking lot facing the park.

#### Beach Outpost

The Beach Outpost is a cluster of three two-story buildings near the coast. Both teams have equal distance to this flag. Compared to the other control points, this flag is much more defendable but it supplies both teams with only a light vehicle each. However, every flag is precious and both teams should try to hold onto this one. The flag sits outside of the Residental Area and Park, and can be captured by both vehicles and infantry. The capture radius is rather large, so infantry inside the nearby building can capture or contest the flag. Defenders positioned in any of the three buildings have a good view of the flag. Placing mines on the road leading into the control point or near the flag is a great way to fend off enemy vehicle attacks. The light vehicle spawned here is great for launching high-speed raids on distant control points like the Headquarters or Storefront. The road leading towards the City or either teams spawn is dangerous as it can be guarded by snipers and AT gunners easily stopping any assaults on nearby flags and mines may also be scattered on the road to stop heavy and light vehicles from moving up.

When captured, a LYT2021 or VDV Buggy will spawn.

#### Storefront

Located in the centre of the map, on the main road, this flag is highly contested due to its close proximity to almost every flag minus the Beach Outpost, as well as it being on the same road both teams spawn on. The flags radius itself lies in an alleyway between the two most decorated stores and the most fortified. However, both stores are majorly destructible meaning the flag is easily exposed after a while. Additionally, the Headquarters flag looks over this flag meaning those who control the Headquarters can launch aerial attacks on this flag and hold it.

When captured, a single Quad Bike will spawn in the alleyway.

#### Headquarters

Located on the highest point on the map lies a three-floor headquarters featuring various rooms and the building is also industructable and fortified to the brim with 50 cal turrets on the outside and a garage with lots of light vehicles. Both teams have a path going from their spawn to this flag, meaning it will always be contested, similar to the Beach Outpost and Storefront flags. Neighbouring this flag is a hillside with a small building on it, and this hillside allows players to parachute from the HQ to the Storefront to successfully hold both flags to take control of the map.

When captured, a LYT2021 or VDV Buggy will spawn, as well as a pair of Quad Bikes.

#### Residential Zone

*[Conquest Large]* Located on the east side of the map in close proximity to the RGF spawn, Storefront, Park and Beach Outpost, this flag has two medium-sized two floor apartments with accessible rooftops, promoting roof-to-roof combat. Additionally, there is a manmade bridge which takes soldiers to the Apartments to the Stores making for some interesting and creative infantry play. This will likely be the first objective RGF soldiers take, and hold onto.

When captured, a single Quad Bike will spawn.

## Rush

Rush features 5 stages, with the PLA aiming to send the RGF out of Dalian for good. It goes from a Parking Lot near the Headquarters all the way to the RGF carrier at the beach.

### Stage 1

The first stage, albiet out of bounds on every other mode, is featured at a Parking Lot near the Headquarters. Both M-COMs are located in the Parking Lot, one on the east and another on the west side of it. The PLA spawn at a road north of the parking lot while the RGF spawn just outside the parking lot to the south at a ticket booth. Vehicles issued for this stage include one ZFB-05 for the PLA, and the RGF are given a Z-11W. Because of this, the PLA is given a LD-2000 AA at their base.

### Stage 2

The second stage is located at the Headquarters, with both M-COMS located at the interior setting on the second and third floors respectively. The PLA now spawn at the parking lot overlooking the HQ, while the RGF spawn on the hillside to the south. Vehicles remain the same, but the PLA no longer have the support of their AA.

### Stage 3

The third stage is at the Storefront. One M-COM is in the alleyway while another is inside the store itself. The PLA now spawn at the hillside and must either parachute down or utilize their helicopter. The RGF now spawn at the residential area. Vehicles issued for the PLA include one Z-11W, hile the RGF is given a 9K22 Tunguska to defend.

### Stage 4

The next stage is at the Beach Outpost. One M-COM is located at the east hut while the other is at the west building. The PLA spawn at the Storefront now, and the RGF spawn at the hangar of their carrier. The PLA are given one ZFB-05, a LYT2021 and a Type 99 MBT, while the RGF have just one T-90A.

### Stage 5

The final stage is at the hangar of the RGF's carrier which, because of its close proximity to the beach, has ramps going down to the shore. Both M-COMs are located in the immediete hangar. The PLA spawn at the beach outpost really close to the M-COMs, giving the RGF limited time to prepare. They spawn outside of the hangar in the engine room. Both teams just have a single MBT.

## Team Deathmatch

Team Deathmatch takes place in the Headquarters, featuring all 3 floors.

## Obliteration

### Equipment

 Emplacement(s) | HJ-8 Launcher

 Emplacement(s) | 9M133 Kornet

Obliteration uses the entire map. PLA M-Coms are at the West Beach Building, Park and the exterior of the Headquarters, while the RGF M-Coms are at the east beach building, the residental area, and the interior of the Headquarters. The bomb typically spawns at the hillside or Storefront.

### A: Control Area

Alpha takes place in the first floor of the HQ, to the south, at the control area.

### B: Shooting Range

Bravo takes place at the exterior shooting range to the north.

### C: Living Area

Charlie takes place in the third floor of the HQ, at the Living Area.