Blob World RPG

The Blob World Role-Playing Game or BWRPG is a trilogy explaining a plot happening some 400 years after the events of the Blob World game that not only explains a new plot, but also a lot of the series' lore and the past existance and extinction of humans as well as raccoona history. It has some turn-based sections with specific battle styles as well as just adventure segments.

# Story

## Overarching

The villain is a creature of pure darkness and made of something from long, long ago and threatens to destroy and eat Blob World. It has arisen recently, and your job is to stop it.

# Gameplay

## BWRPG2

In BWRPG2, you start in Raccoona Naveki, where you had earlier taken shelter. You talk to some townspeople, then you get on your way.

# Characters

## Protagonistic

### Player

The player is a raccoona that can be customized at the beginning of the game.

### Jack

A raccoona you start your adventure with.

### Suzy

Another raccoona you start your adventure with.

### The Claymaker

A mysterios Aquatic full of personality. He has unknown origins involving the king. He sells you clay goods and other necessities.

### The Librarian

She owns a small library, and wears glasses. She can let you rent books that can teach you how to deal with the creaturs, can show you on how to craft certain things, what to eat in the wilderness, and many other things.

### The Blacksmith

Can sell you scrap metal and metal weapons. You can sell him spare weapons, scrap metal, and other metal objects.

### The Vloceon Gang

A group of young individuals that vandalize and steal things. Jack is enemies with all twenty them. Jack usually wins against them in street fights, somehow.

### The Bartender

Just a regular bartender that sells you food, and somehow apears in every bar you encounter h

### Gundy

The king's lead guard. He is a boss you will fight at a certain point of the first game.

# Kingdom of Raccoonas

The future raccoona nation in which this all takes places.

## Administration

In this future, the majority of Earthen raccoonas united to form one union of raccoonas to have balance between all breeds and all peoples. Everything for this society is equally distributed, poverty is zero, unemployment is zero (aside from elders and children), and the only real difference are the raccoonas themselves and their jobs. The most coveted job, not that raccoonas covet much, is being the "Halmbad" or "Halmbadul" or "Rackona" or "Rakkonat." Basically, the king of this Raccoona Kingdom. The king only collects taxes and has a first-authority control over some segments of government, but beyond that, it's more of a title. Where things really go down are between the three consuls. In the BWRPG1 and BWRPG2, the consuls are an Orkenide who knows a lot about human history and what's really going on. He's the oldest of the group, and has had his fair share of expieriences. The Head of RAG is a young Farle who believes he can predict the future. The middle-aged Timad is an extremely knowledgable and intelligent raccoona who is Head of Intelligence. Often nicknamed "Supercomputer \_\_\_," his abilities are way beyond that of the typical raccoona.

The rest of the Council of the Raccoonas number 23, and they do not have much of an important role, being simple tax collectors, police, or generals without much say, but the big three: The Historian of Justice, the Head of RAG, and the Head of Intelligence all have the highest role. They decide if the king's descisions are correct or sane.

The King's job is to collect taxes and his firts-authority role in government allows him to appoint the next king, pass any law, open the military constraints, and decide what the nation needs. Up until before the beginning of BWRPG, there was no military, but the king decided that if, in any event any creature may attack, there needs to be a military. He did this as his Historian of Justice "Halem Orlankes" mentioned the one war raccoonas ever had, which was the "War of Speeds." It was a simple battle against wildlife that was soon brought to an end. It lasted 16 days. The raccoonas in general have never been in or expierienced anything close to a war, so something as mild as that brought fear to the king who decided that there should be a military.

However, the entirety of the Head Consul (The Big 3) have to make sure the king's descisions are correct and sane. They need to make sure everything is right for the nation in any sense.

### Government Head Descision

The government has three "branches:" The Council of Raccoonas, the King, and the Electoral Society. The Electoral Society is a group of raccoonas (The number varies throughout time, but usually around 12) who will contain and group all of the ballots and votes and polls into one HQ in Cormad (around where Congo is today). Cormad is the Electoral Capital of the Raccoona Kingdom, and that's where all ballots and polls come from, and where all votes and surveys go, and most importantly, who the next Head of Government will be.

The king has the first-level authority to appoint the next king, so if you don't actually know the king, you probably will not be the king. However, the king's descisions are advised by the Electoral Society. They take ballots of who should be king, their strengths, find the candidates and, most importantly, make sure the king does *not* choose anybdoy who would abuse their power in anyway. This is not a common thing, but some terminal illnesses and Mycaelliaholok can cause raccoonas to act in ways that would be very dangerous for the nation. So, one of the orders of Electoral Government is that "Any raccoona who happens to have a threating illness that effects the mind, causing them to have health, thought, or social problems must not be allowed to sit on the Rakkonat Throne due to a possibility of unsafety for the Kingdom of Raccoonas." -Per the 18th Right Letter, clause 12, "Hamenry Hamelden."

Once the candidates have been chosen, the Electoral Society will enter "Vote Year," a term that happens every 12-18 years depending on the situation. When Vote Year is announced, all raccoonas within voting age are to go to their nearest ballot, drop in their vote, and those votes are sent to Cormad accross the year. The first half of the year is for voting, the second half is for making sure everybody who wants to vote has voted, and making sure that all votes are not tampered with, and all votes are sent to Cormad on time for Voting Day, the last day of the year. Once all these results are pulled in, they are given to the king. The king then takes all these votes, candidates, their information, their attributes, and their qualities, and gives them a look. The king will be busy with this for the first month until he announces "Election Day," the day in which he and his Three Consuls have decided will be the next king. On Election Day, he turns on all radio stations/microphones (poorer places without access are sent newspapers from the local News Department), and he announces who will be the next king.

As mentioned earlier, places without radio access are given this information by the local News Department. One of the reasons Election Day is decided beforehand is so the News Department can get this information to the public. They are the first to know who the next king will be, and they make sure all news is printed and ready to be there for everybody on Election Day. One of the laws in the juridistiction of the first Raccoona Kingdom (Timash) was that if the News Department let out this information locally, they will be fined. This is because all information about the next king was to only be distributed by the king since that was where things could be confirmed. Since North Timad Raccoonas are rather gossipy, many of the early kings would give fake information to the actual News People, and the paper would have the correct one. This isn't so much a problem during the events of BWRPG.

The Electoral Society takes votes and numerizes them with the top computers to calculate who the peoples have nominated for the Council of Raccoonas positions along with each position nominated. These are sorted through, and the candidates are found. Once found, the ballot for who will be the next consul of each position is let out, and toward the end of the year, the information is gathered, and the next consuls are found. They are then announced on Election Day, when the old Council is asked to step down.

### Administrative Regions

To better manage the nation, it is broken up into multiple administrative regions. These regions contain the government for which the Electoral Society finds the candidates for. It is also where the nation can be easily governed in smaller areas so the king does not have so much stress. The manager of these regions has a king-like role in that he appoints the next member by the Local Electoral Society in the same way the next king is elected. The manager, however, does not have any consuls, and they do not have many rights and abilities, either.

#### Types of Administrative Regions

These are the types of administrative regions

##### First-Level

A First-level administrative region is the normal level the nation is broken down into. These smaller locations are governed my managers who govern over Second-Level administrative regions.

##### Second-Level

These are like cities and towns. Even smaller regions governed by managers.