How to play

Welcome to War Worlds, an MMO 4X strategy space game for Android.

War Worlds is a galactic space war game that is played all in one map where every player is immersed in a universe of anarchy where peace is earned not given. In this universe players have the ability to colonize planets of many different types, build massive fleets, forge strong alliances, and defeat their enemies.

To start out it will ask which realm you would like to play on either the Beta or Blitz server. At this time the Blitz sever has been shut off due to the maintenance requirements. Still the Beta realm is big enough to support all the players.

Here is a guide to provide some help understanding how to get started. Once a realm is picked it will ask you to give the name of your empire and the email that is associated with it. The name has to be less than 50 characters so that other players can better understand your name and search it up to find you in the map.

Completing that step will take you to the main menu for war worlds where the latest news from Dean are displayed in chronological order and the settings for the game are.

Clicking on the start game button will start you on your journey into the game.

Starting out you are given.

1. 150 Troop Carriers
2. 50 Fighters
3. 10 Scouts
4. 2 Colony Ships
5. $ 2000

### **First Logging in**

   Logging in for the first time you will see a screen like which first shows the star that you own and next to that the number of colonies in that star.

Inside the brackets shows you, [fighters, troop carriers + scouts + colony ships]. The game will allow you to also scroll freely across the map and view at other stars that are either owned by other player or natives.

To zoom in place two fingers on the map and spread them apart.

To zoom out place two fingers on the map put them together.

   Clicking on the star that you own will bring up an information bar about the star system. At the top right corner the name is displaced followed by the one letter representation of the star type and its coordinates.

Below that is a view button which takes you to the star system view.

To the right of the view button is an intel button which contains the most recent thing that happened at that star.

Below both the intel and view button is a list of the ships that are owned by you or were detected with sensors.

Below the ships is a list of the types of planets and who owns the planets in that star system.

### **Star system view**

   To view the planets in your star system click the view button and then click on a particular planet. This will show you the details of the congeniality/attributes of the planet.

The first bar shows the base population of the planet.

The second bar shows the food congeniality of the planet. The bottom bar shows the mineral congeniality of the planet.

To the right there is an information bar for the planet.

There are four buttons that can provide important information and things that you can adjust.

The view button depending on whether you own the planet or not will take you to either take you to a screen that describes the defense of the planet and its focus perimeters or a screen describing the congeniality of the planets population, food, and minerals.

### **Colonization**

All star systems have 9 different planet types that have slightly different attributes.

1.       Terrain – Usually the best planets in a star system because they usually have a high population base and medium food and mineral congeniality.

2.       Ocean – One of the better planets in a star system because they usually have a medium population base and medium food and mineral congeniality.

3.       Desert – Sometimes a helpful planet when other food planets are colonized with it because even though it usually has a medium population base and medium mineral congeniality, it has a low food congeniality that most of the time can’t sustain itself.

4.       Swamp- A decent planet that usually has a slightly below medium population base, high food, and medium mineral congeniality.

5.       Gas- A hit or miss planet that usually has a
low to medium population base, low food, and medium to high mineral congeniality.

6.       Toxic- A not so good planet but in many cases is good enough to put a colony on because it usually has a low to medium population base, medium food, and low mineral congeniality.

7.       Infernal- A useful mineral planet but in many cases is also dependent on other colonies because it usually has low population base, low food, and high mineral congeniality.

8.       Radiated- A similar planet to infernal planets as it usually also has a low population base but it has a slightly higher food and lower mineral congeniality.

9.       Asteroids- This mineral planet is completely dependent on other colonies as it always has 0 base population and food but it
has the potential to have the highest mineral congeniality of any other planet.

If the planet is not already colonized, then it will give a colonization option. To colonize the planet, you will need to have a colony ship on that star system and click the colonize button. If you have both an upgraded colony ship, a cryogenic ship, and a normal colony ship then clicking on the colonize button will use the cryogenic ship as it has a higher priority.

Once the planet is colonized you will need to pay attention to the food and mineral balance on that star system that is at the top right hand side of the star system view. It is acceptable to have net mineral production to be negative but it the estimated time that build is done will not be accurate. On the other hand, net food production must always to be positive or always green. This is to make sure that your citizens have enough food to eat and don’t starve to death slowly and painfully. Colony ships come equipped with 100 food and minerals so there is about 10 hours of grace if the planet has no food.

TIP: It is recommended that you if you colonize only one planet in a star system that you stay away from planets of that have less than 10 food congeniality as they can’t support themselves.

### **Focus**

To adjust the way in which your colony should direct its citizens click on your colony and click focus. Once you click that button it will bring up a menu like the one above you. In contains 4 ways in which your citizens could direct there focus.

1. Population growth

2. food production

3. Mineral production

4. Building

By default, they are set to 25% of total focus each. All focus
must be set to add up to 100% but can be set in any manner that you would like. Every star system is different so it will require some adjustment before everything is stable and efficient. For every 100 citizens, there will need to be 10 food meaning that they will need to produced somewhere. To calculate how much a food or minerals a colony will produce at a certain focus percent use this equation. Population \* food/mineral congeniality\* focus (1 being 100% focus and all else a decimal smaller than that) = amount of food/minerals produced by colony.

TIP: Not all star systems can sustain all planets being max population. To tell if a star system is capable of this use this helpful equation, ((total population that all colonies will have)/10) / (colony 1 population\*food congeniality of colony 1 + colony 2 population\* food congeniality of colony 2+ect) = minimum percent of focus dedicated for food to maintain colony. If this number is higher than 1 that means that the least food congeniality colony will need to have a lower population.

After a planet is colonized it can now build buildings. To build buildings click on a planet in star system view and click the build button at the top right just to the below the focus button. Once that is clicked it will take you to a build menu. There are 3 tabs at the top that you can view.

1.      Buildings

2.      Ships

3.      Queue

### **Buildings**

In buildings there are 8 possible buildings that you can build all having differing mineral requirement to make. Each have a unique role that they play in building up an efficient and well protected colony.

#### Biospheres

This building is the most vital and important structure allowing for added citizens on a planet so a player can collect more taxes. If the base population of a colony is at or under 666 the max population that the colony can grow to will increase by 100 for every single level. If the base population is over 667 then the max population of the colony will increase by 15% of the population of the colony before the upgrade. The max level is level 4 but requires a research lab to get it past level 3.

#### Ground Shield

The building is used to increase the defense by 25% for every level of a colony making it take more troop carriers to be destroyed. By themselves planets get 1 defense for ever 4 populations in that planet which is not particularly good if you want avoid empires that want your colonies. Only level 1 ground shields can be built without a research lab but everything after it is required.

#### Galactic HQ

This building is a monumental build requiring many days to complete and once built sets that star as the HQ. After it is built it becomes your official ho0me-star for all of war worlds to see. It also gives you a green marker that points to that home-star whenever you are viewing the map and it isn’t in your view. Whenever you log on and when players first view you that star is seen first.

#### Sensor Array

The reason this is used is to show incoming fleets on the map for you to see coming before they land. Its range is based on what level the sensor array is at and it doesn’t matter how many sensor arrays you build in a star system so its best to only build one per star. They are useful for monitoring the empty space between the stars in your empire to make sure that no intruders are flying towards your stars. This is the first line of defense against attackers.

#### Research Lab

This building is the one of the most key buildings to have for every colony. It is used to unlock new building types such as a level 4 biosphere, level 3+ ground shield, and wormhole disrupters.

#### Silos

These are used to store minerals and food for the entire star system. They increase capacity as the levels increase so it is best to build level 5 silos rather than 5 level 1 silos. For the most part silos are only useful for famine insurance on important planets that you would like to make sure no player tries to starve it while you are away. They do have some use early game if there are long breaks between times that you play and want to still collect the minerals while you are gone. Besides these uses it is recommend to not use silos as they are not worth the time it takes to build them.

#### Wormhole Disruptors

This building requires that a level 2 shipyard is built to use. The main use of this building is to allow who built it to either take over or destroy a wormhole they don't want. They are similar to sensor arrays as they have a range of effect that is based on their level going up all the way to level 5. Unlike sensor arrays though they are far most expensive as it takes days to build and costs $148,000 to accelerate. When a wormhole disruptor is inside the red range of a wormhole it gives access to 2 options when clicking on the wormhole. The first option is [Take over] which allows you to claim the wormhole as yours so you can tune it to something else but it also loses its tune that it had before hand. The second option is [Destroy] which will destroy that wormhole and all ships on the wormhole or moving away from it that hasn't landed on a star. Wormhole disruptors create havoc on wormhole networks and highways and break the chains were created.

### **Ships**

Having built self-sustaining fully upgraded colonies that can
produce minerals it is time to begin producing ships to extend the reach of your empire across the stars. There are 5 types of ships that all have their own unique set of functions key to growing your empire. The types are as follows.

1. Colony ship
2. Fighter
3. Scout
4. Troop carrier
5. Wormhole generator

#### Colony ships

The first type of ship is Colony ships which are also known as CS. The use of colony ships is to colonize new planets that are not occupied by
either natives or other players. Colony ships do not have any offensive capabilities so they must be escorted by fighter so that they don’t get destroyed. They travel at 1 parsec per hour making them one of the slowest ships in the game so they require patience. The best way to counter this is to send them in all directions and at some point its speed will not matter because there will be plenty of stars to colonize.

#### Fighters

The second type of ship is Fighters. They are cheap to build, travel at average speed, have low-grade weapons and shields. They are the main offensive unit in the game and serve to control the space around a star. Once the space is controlled then other ships owned by that player can stay there without being destroyed. It is recommended to send 100 fighters to any uninhabited/native controlled star as it guarantees it to destroy any amount of native fighters on the star.

#### Scouts

The third type of ship is scouts. They are the cheapest ships to build, quickest, but have no offensive capabilities. Their main purpose is to find out how many ships are on a star before sending ships to that star. To scout out a star the scout ship will be destroyed when it gets to its destination if they are not upgraded and set to passive or neutral. It is recommended that only 1 scout is sent to a star to scout it out so that the least amount of losses. Once the scout gets to the star and gets destroyed it will provide information about how many ships are at that star. To do this click on the star where the scout was destroyed and then click the Intel button to the right of the view button and above the solar system planet describer.The menu also has options to view the amount of ships that were at the star at previous times which can be helpful in war situations.

#### Troop carriers

The fourth type of ship is the troop carrier also known as troops.
They are slightly more expensive to build then fighter, travel at the speed of
fighters, and have very limited offensive capabilities. The main purpose of
troops is to destroy either native or player colonies. Troops can only destroy colonies if they are in that star system. It is recommended that fighters escort troops or have them go to secured locations because they are vulnerable to attack. Troop carriers destroy the defense of a colony and require that there is 1 more troops then the defense so that it can destroy be completely. From the two types of targets that a troop carrier could have a native colony is usually the easiest as it is just 1/4th of the base population of the planet. If it is a player colony then the defenses can be more protected with ground shields depending on their level.

#### Wormhole generator

The fifth type of ship is the wormhole generator or wh for short. They are the most expensive to build, travel at the slowest speed, and have almost no offensive capabilities. Their main purpose is to allow players to connect two far away parts of the map to drastically reduce the time that it takes to travel but also the cost of moving those ships. To use them you must be in an alliance but fortunately it does not require there to be more than 1 member in that alliance. Once a wh is built on a star it will need to get deployed to an empty part of space where there is plenty of space in between stars. It will usually take a day to do this but when it is complete it will can be tuned to any wh in your alliance. It is recommended to not build whs until the player is well established and can have access to larger fleets that he could save money on flights using the whs. Wormholes usefulness can also backfire and be used by other players to invade you so keeping tabs on whs is a requirement if you wish for them to not be used against you.

### **Queue**

The queue tab displays the builds that are in progress on that planet. All builds are built at the same time with the same amount of minerals put into each one building/ship. There is no option to put them in sequential order but the builds can have different mineral costs therefore creating an artificial sequential order. It is recommended that ships are built on only 1 planet in a star system as they have expensive mineral cost and in addition the easiest way to find those planets, for large players, is to have them be idle after their build is complete. If buildings estimated time is longer than a day then there are a few approaches that can be done to reduce that time considerably. The main factors that go into the queue build time is the population and build focus that is set for that planet. The first method that should be tried is increasing the population of the colonies through focusing on building biospheres. The other method that is not as effective but still important is to set the build focus so that the net mineral output is nearly 0 but slightly below. This will provide the most accurate estimated time but it will also allow for more focus to be used for more mineral production.

This Next part of the Wiki will Explain War World's History, Data and situation reports, News, Radio and much, much more!

### Wikipedia Part 2: Starseeker/EoJ

* ➣Immortalized = I

* ➣Army Of Darkness = AoD
* ➣Galaxy Hero's On Freedom's Hand = GHOFH
* ➣United Federation Of Planets = UFP
* ➣Laporsium = L
* ➣Twisted Space = TS
* ➣SomewhatPeacefulScientists = SPS
* ➣Dominion = D
* ➣Reavers Of War Worlds = RWW
* ➣The Chosen = TC
* ➣Pirate Collective = PC

Funds=F

Recruitment=R

[❌]=NOT RECRUITING! [✔]=RECRUITING!

[🚫]=NOT ACTIVE! [✅]=NONE ACTIVE RECRUITING!

[⚐]=Everyone Can Join! [⚑]=Special Can Join!

## Allies

[Allies] & [None Aggression Pact]
RWW And Foundation

## War Worlds Ratings

[Happiness] 🌟 [Activeness] 🌟 [Glitchieness]⭐ [Helpfulness] 🌟[Peacefulness]⭐⭐ [Greatness]⭐⭐⭐

⭐=Horrible! ⭐⭐=Bad! ⭐⭐⭐=Decent! ⭐⭐⭐⭐=Good! ⭐⭐⭐⭐⭐=Excellent! 🌟=Godly! ✴=Disastrous!

GREATNESS=Power Of Player Spirit!

## Player info

[PLAYERS] [APG]🔺24% [PG]🔺7% [TPG]🔺2% [GPG]🔻0%

Out Of Every Player To Join WW!

APG = ACTIVE PLAYER GROWTH!

PG = PLAYER GROWTH!

TPG = TROLISH PLAYER GROWTH!

GPG = GOD PLAYER GROWTH!

### GODS

💢- None | 💢=BERZERK GOD

☇- Coherent One's | ☇=SPEED GOD

💨- Raph | 💨=SILENT GOD

💦- None | 💦=SLIPPERY GOD

💫- None | 💫=TRICKSTER GOD

🔥- Gargon | 🔥=TERROR GOD

💡- Gloomy Empire | 💡=HELPFUL GOD

💀- Gargon | 💀=DESTRUCTION GOD

🔰- None | 🔰=NOVICE GOD

🎭- None | 🎭=INSANE GOD

🎲- None | 🎲=RISKY GOD

🎯- Gargon | 🎯=PERFECTION GOD

🍀- Cakies | 🍀=LUCKY GOD

🌿- Empire Of Japan | 🌿=PEACEFUL GOD

🌝- Gloomy Empire | 🌝=CARING GOD

🌚- None | 🌚=UNCARING GOD

🌟- Raph | 🌟=ACTIVE GOD

🌙- Raph |🌙=NOCTURNAL GOD

💤-Gloomy Empire | 💤= CALM GOD

✴-None

💪-None

💥-Gargon

☄-Gargon

These Are New! All the following are based of the opinions of players!