recursal/Fanatic-Fandom huggingface dataset:
VIRUS Toad

* Main
* Gallery

* FSaW
* COTF

## Apperance

VIRUS Toad disguise form reseembles Toad with eyes all over it, and four more mushroom caps growing on it, one of which is torn from the bottom. The eyes and mushroom caps vary in size. Where its eyes should be, there's nothing. It has an eye in its mouth as shown in its jumpscare. Virus Toad lacks a body, and travels through rooms by levitating.

## The Exit

VIRUS Toad will slowly rise from behind the bed. The player must use a music box to push him back. If he rises far enough that his head is fully visible, the room is considered breached.

## Final Days

VIRUS Toad He hangs from the ceiling, flip the camera pad to avoid him, if you are too late you can press [Space Bar] several times to shake him off.

## Behind Doors

VIRUS Toad also roam the place and will appear in some of the rooms and will drain your spirit essence when you put the flashlight on them, and will kill you if they fully drain it. You will also die if you run out of flashlight power.

 **Common Gameplay Graphics**

VIRUS Toad jumpscare animation

 VIRUS Toad in the bedroomVIRUS Toad appearing infront of the playerVIRUS Toad in the doorsVirus ToadVIRUS Toad in the extras menuVIRUS Toad's ShadowVIRUS Toad's nameVIRUS Toad's Custom Game & Extra portait
Night 10

* FNaW 3

**Night 10** is the tenth playable night of *Five Nights at Wario's 3* and the tenth night when Edward Coleman hides in the Laundry in the McRoy home.

## Gameplay

The Characters who are active in this room are using their max force. After beating this night the player move into the Night 11.

## Tips

* **Luigi** is the shy and nervous character, meaning that to fend him off once he enters, the player must rapidly look side-to-side until Luigi is scared off.

* **Waluigi** is the tall and aggressive character, meaning that to fend him off once he enters, the player must stay still until he leaves.

* he player will **not** see Luigi or Waluigi in the room, as they will be behind the player. Listen carefully and pay attention to where **Luigi** and **Waluigi** are.
Camera Power

The **Camera Power** is a mechanic in Five Nights at Wario's: ORIGINS starting in Night 1 in 2018 Mode and in Five Nights at Wario's 3 starting at Night 1 as well.

## Five Nights at Wario's 3

In Five Nights at Wario's 3, **Camera Power** is represented by a meter in the top left that fades from purple to orange. your power drains every time you use the cameras but slowly recharges when the camera is not currently in use. In Custom Night, **Camera Power** is an AI that can be set from 0 to 10, much like the other 3 that can be set. All rooms use **Camera Power** in the same way except for Bedroom and Cellar.

In Bedroom 1, **Camera Power** is removed and replaced with the Bedroom Lamp's power and can be used indefinitely.

In The Cellar, **Camera Power** drains much faster and can only be recharged by pressing the red "press to charge camera" button.

This mechanic can be edited in Custom Night on a scale of 0-10 AI Levels. Below is a table of the AI Level and 1% drain rate.

## Five Nights at Wario's: ORIGINS

In the 2018 Mode of Five Nights at Wario's: ORIGINS, **Camera Power** is represented as a white meter with the text "power" above it. it is displayed on the bottom of the camera only visible when the camera is open. The power will slowly drain whenever the camera is in use, but it can be recharged by going to The Office and holding the red "charge" button.

## Fun Facts

* Using the Power Battery from Daytime Quest in Bedroom 1 will cause the Bedroom Lamp to gain its effect since you don't have **Camera Power**.
Day 1

* Main
* Gallery

**Day 1** is the first playable night of *Five Shows at Wario's* in the The Exit, Final Days and The Factory It is intended to be the easiest day of the game to familiarize the player with the general mechanics of the game.

## The Exit

This is the 1st room you must complete in The Exit. VIRUS Wario lurks in a set of photos. Left to his own devices, he will quickly breach the room. To stop him, locate which photo he is in and flash it. The flash takes time to recharge so don't go flashing photos willy-nilly. He is seen in each photo in these locations: Bedroom: He will be rising from just next to the bed. He is wide in the open so he shouldn't be too hard to miss if you are paying attention:
Photo 1: He will be behind a set of chairs next to the support pillar on the right. Photo 2: He will appear next to the bed on the right. Photo 3: He will be hiding behind the railing bars. Look closely, he is hard to spot at a glance here. Photo 4: He will be standing at the far end of the hallway. Photo 5: He will be hiding below the bunk bed in the far back.

## Final Days

VIRUS Bowser: He starts in the Attic, passes the Balcony, crosses the entrance, and reaches the left doorway. Shock him to send him back to the attic.

## The Factory

This room is the first room you play in for Day 1 and will always be the starting room. Completion of this room proceeds the player through Day 2 with a choice between the Office Exit and Control Room.

This room contains similar mechanics to the first game with a few minor differences:

* Power is now 2000 instead of 200.
* Doors take about 7-8 power per second.
* Lights tank about 100 power per second.
* Cameras take about 3-4 power per second.

**Wario** and **Waluigi** are active enemies in this room in Standard Mode.

* **Wario** starts in Entrance 2, then will move to the Corridor, Control Room and will reach your right window. Close the door on him to get rid of him.

* **Waluigi** starts in Entrance 1, then will move to the Storage, Freezing Room, Office Exit and will reach your left hallway. Close the door on him to get rid of him.

## Phone Call

"Welcome to the Factory, it is with great pleasure that we invite you to not die. The God has requested another trial for you, and so we present you with this manifestation of a location you should be familiar with. Let the sins flow through you. If you want to keep your soul, we advise you to play along and not fall into the hands of the enemies. Familiar faces will come from the left and right-hand side of the Office. Use the camera pad in each night to keep track of where everyone is. Camera buttons with a fire-ry icon represent the rooms enemies start from, so you can know how many are coming for you, and wherein the Factory they begin their hunt. Use door lights sparingly and close the doors when needed. Survive. This marks the end of this pre-recorded message."

 Day 1 intro.Day 1 ingame.Create Day 1.Create Day 1 created.
Winslow

* Main
* Transcript
* Audio

> **"GOOD EVENING WARIO, ha ha! I'm just messing with you man, it's starting to get a little bit creepy in here right?"**
>
> —Winslow's Phone Call on Night 5, *Five Nights at Wario's Origins (1988 Mode)*

**Winslow** is an Employee of Wario's Café who serves as the phone guy for Wario during his time as a night guard in 1988 Mode of *Five Nights at Wario's Origins*. He also serves as the main protagonist in 2018 Mode from the same game. In the first timeline after Wario's Café is fully built, Winslow calls Wario to tell him the great news and his story ends there. But in the second timeline things take a much darker turn, on the 2nd night Winslow tells Wario he saw a copy of him roaming the building with copies of his friends as well. Much, much later in 2018, Winslow gets a call from an unknown company that Wario's café is reopening and that he should watch over it during the night. He soon gets locked inside and realizes that this is was a trap made by the Viruses in order to capture and kill him.

## Personality

**Winslow** is shown to be a to be a hard working yet goofy person who is a big contrast to the three other phone guys in the franchise who were more serious and scared. He talks to [Wario]] in a overly happy mood ,jokes arounds with him, and admits to messing out when he has nothing to do. Winslow is also one of the only few people to believe Wario's story of the spirits since he was first to see the spirits in the first place.
Meat

* Raw
* Cooked

**Meat** is a collectible food item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

Pieces of meat look like pieces of raw pork chops. Cooked meat looks the same with a more burnt appearance.

## Gameplay

Meat can only be found during the day by searching through furniture around the house in the *Daytime Quest* mode. They are a source of food that can be consumed during either the day or night by pressing ENTER (or the ITEM button during the night) and clicking on it. It is the most filling food source in the game, both for raw food and cooked food.

The player can cook pieces of meat by interacting with the oven in the Kitchen or in Living Room 3 and clicking on the meat icon. Cooking it will cost one lump of coal.
News Reporter

The News Reporter is an supporting protagonist and news reporter in Five Nights at Wario's 4.

## Description

### Role in FNAW4

The News Reporter is your oridnary news reporter, giving news reports every night about strange TV anomalies. He gives the viewers advice on how to deter the anomalies. The time is frozen while the News Reporter is talking.

He disappears by Night 4 after casually breaking the fourth wall leaving his fate unknown, presumably dead.
Back Room

* Main
* Gallery

The Backroom is a large empty room with a generator on the right side of the room in WarioWare Inc. the Player must Charge the generator to keep the building’s power running. It is also used to hide from everyone when they arrive in the Office.

## Appearance

The Backroom is an large empty room with a generator on the right side of the room. The Player must charge the generator to keep the power on. It is also used to hide from enemies when they enter the Office (WarioWare). If an entity is in the Office (WarioWare) and the player is hiding in the back room, do NOT charge the generator, as they will hear the noise, resulting in a game over.

## Endgame Quest

Richard McRoy has arrived in WarioWare Inc. He entered in the Backroom to collect the generator, the second electrical component in WarioWare Inc. After collecting the generator in the Backroom, the room gets darker and a four legged and four armed Mario Entity will appear in front of Richard McRoy. A few seconds later Richard McRoy appeared in the Office (WarioWare) but its only distorted most known a pocket dimension, the Mario Entity will then make its way to the office hallway, once it gets closer the room gets dark and later an edited stock image of Mario with a stretched left arm, he will jumpscare you as a glitchy version of Mario, although he didn't kill Richard McRoy, instead an exit sign appears, letting the player return to the normal world. Richard McRoy gets a text from Max Peterson telling he lost signal and told him to leave the WarioWare Inc. and to continue to Wario's Fast Food Factory.

* Mario will rise up below the player if they have stayed too long in the Back room. If he fully rises up this will also result in a game over.

* Toad will peek from the corner from the Office (WarioWare) if the player hid in the back rooms he wait for a few seconde before he retreats to the Tool Storage

## Fun Facts

* The mechanic of hiding in the Backroom is similar to the Mask from Five Nights at Freddy's 2.
* When the player reaches Level 100 a golden Wario head statue appears in the Backroom’s generator.
* The Backroom can only be seen and entered in Standard Mode and Endgame-Quest.

The Back room's room.The Back room's room. (transparent)The Back room during the power out.The Back room and office movement animation.Mario rising up from the back room's floor.Toad peaking from the Back room.The Generator Button. (1.0 and 2.0)The Generator Button clicked on. (1.0 and 2.0)The Generator's Bar. (1.0 and 2.0)The Generator Button. (5.0)The Generator Button clicked on. (5.0)The Generator's Bar. (5.0)Golden Wario Head appear in the Back room generator after the player reached level 100.The Generator falling of the right wall in the back room's.The back room's Light flickering.The Mario entity appearing infront of the player.
Fuel

**Fuel** is a defense mechanic present in *Five Nights at Wario's 3*. It is used in the Kitchen against Wario and Luigi.

## Gameplay

Fuel can be added to the old furnace oven (not visible in-game) to illuminate the usually pitch-black Kitchen. The light is enough to scare Wario and Luigi away from the player if they happen to be in the Kitchen.
If fuel is added when no one is present in the Kitchen, it will alert Wario and lead to running footsteps followed by a 50/50 chance of instant death. The player must strategically use the cameras to track enemy movement to determine whether an enemy is in the Kitchen or not before adding fuel to the furnace.

## Tips

* Guessing incorrectly does not mean an automatic death. If the player is lucky, they can avoid death multiple times in a row, though carelessly adding fuel is not recommended.

* Typically, a loud, creaky door sound effect signals an enemy entering the Kitchen. Upon hearing it, the player can add fuel and have a good chance of catching a ghost in the light. Luigi can make the noise when wandering to a different room in the house, so it is not guaranteed to work every time.

## Trivia

* The player is not allowed to add fuel and brighten the room when Max is talking.
* In the 2.0 version, the Kitchen was updated to make the fuel light much brighter.
* Max mentions that the player has a limited supply of fuel, but this is not true.
Coal

**Coal** (often referred to as **lumps of coal**) is a collectible item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

Lumps of coal resemble, what else, typical circular lumps of coal.

## Gameplay

Coal can only be found during the day in the *Daytime Quest* mode. It is a **day item**, meaning it can only be used while the player is exploring the house during the daytime. It can be found by either searching furniture around the house or by purchasing a lump from a Shop machine for $120 apiece.

Coal is used to cook raw food, which increases how filling they are. The player may only use coal by interacting with the oven in either the Kitchen or Living Room 3. Cooking one piece of raw food subtracts one lump of coal from the player's inventory.
Bathroom (Café)

* Main
* Gallery

**Bathroom** is one of the rooms you can move into.

## Appearance

This room appears as a small bathroom with a closet door, 3 sinks, and possibly 3 mirrors. It also has a tile wall and soap dispenser.

## Gameplay

### 1988 Mode

You can move into this room from the Attic (Café) or Basement and you can move to those rooms from the Bathroom. On Night 4 and onward, you can collect a floating battery to recharge your flashlight, which is much quicker to the Storage (Café) but comes with risk.

Peach can appear in this room randomly replacing the battery, if you are with her for too long while invisible, she will kill you.

### 2018 Mode

* VIRUS Wario can enter this room from the Attic (Café) or Basement depending on his shortest path and the distance.

* VIRUS Peach can fade into your view if you have been in this room for too long.

* VIRUS Mario starts in this room initially, slowly reaching his hand out of the mirror, use the Record Player to push him back. Alternatively, he may pop up behind the camera monitor upon pulling it down randomly, use the Record Player to get rid of him.

Similar to 1988 Mode, you can move into or from this room from or to the Attic (Café) or Basement.

## Trivia

* The closet door in the Bathroom was going to be used for something else in the base game, but was scrapped.
* Despite the battery not being there, hovering over where it should be changes your cursor to the hand.

### Bathroom (1988 & 2018 Mode)

The Bathroom when the Player moves in the room.Wash in Bathroom text.The Battery appearing in the mirror in the Bathroom.Peach appearing in the mirror in the Bathroom.VIRUS Mario's Hand reaching out of the mirror.The Bathroom on the room map.The Bathroom room on the map Hovered.
### Bathroom Camera (1988 & 2018 Mode)

The Bathroom on the Cameras in Five Nights at Wario's Origins.The Shadow in the Bathroom Camera.VIRUS Wario in the Bathroom Camera.The Camera Button of the Bathroom in Five Nights at Wario's Origins.The Camera Button of the Bathroom in Five Nights at Wario's Origins Clicked on.The Camera Button of the Bathroom in Five Nights at Wario's Origins broken.The Camera Button of the Bathroom in Five Nights at Wario's Origins broken clicked on.The Bathroom's name on the Cameras in Five Nights at Wario's Origins.
### Others

The bathroom as seen on the Five Nights at Wario's Full Collection page.
The Full Story of Five Nights at Wario's

***The Full Story of Five Nights at Wario's*** is a video series written by **WwwWario** that provides an in-depth explanation of the story events of the *Five Nights at Wario's* series with visuals depicting various events beyond what the games explain.

## The Outdated Full Story Video

The first version, titled ***The FULL STORY of Five Nights at Wario's*** was published in June 13, 2017, before the 2.0 versions or the creation of Five Shows at Wario's. It has a runtime of 0hrs 32 min. It was later renamed to  ***(OUTDATED) The FULL STORY of Five Nights at Wario's*** shortly before the release of the first part of the updated version.

## The Updated Full Story Video, Part One

Five years later, ***The FULL STORY of Five Nights at Wario's | Part 1/2***, or ***The Full Story of Five Nights at Wario's: Part One*** premiered on August 19, 2022, covering the events of the series from the very beginning to the Good Ending of *Five Nights at Wario's 3*, serving as a remake or retelling of the outdated story video. Despite both videos spanning across the same length of time in the universe, the runtime is three times longer at 1hr 31 min. Unlike the original video, many other image editors contributed visuals to the video. In addition, NumberOneJenny and HockeyMaskedGamer helped provide an original soundtrack to the video.

## The Updated Full Story Video, Part Two

Two months after Part One ,***The FULL STORY of Five Nights at Wario's | Part 2/2***, or ***The Full Story of Five Nights at Wario's: Part Two*** premiered on October 14, 2022, covering the events of the series from the aftermath of the Good Ending, thus the beginning of Five Shows at Wario's to the finale at the end of the Great Reset timeline. This is the longest story video ever created, with a runtime of 2hrs 13 min. The same contributors from Part One came back to provide new images, in addition to few new editors.

In total, both updated parts of the Full Story of Five Nights at Wario's have a runtime of 3hrs 44min.

## Full Cast

Cast of Characters
Waluigi
Luigi
Mario
Peach
Rosalina
Bruno Gate
Winslow
Toad
Bowser
Richard McRoy
James
Thomas Taylor
Matt Parker
Yoshi
Ashley
Edward Coleman
Max Peterson
Lucas McRoy
Dolores Gate
Eve Gate
Emma
VIRUS
2018 Employee
Demon Wario
Entity 01
Daisy
Entity 00

## Full List of Settings

List of Settings
Wario's Fast Food Factory
WarioWare Inc.
McRoy Family House
TV
Secure Inc.
Gray City
Gray City Theater
The Exit House
Wario's False Food Factory
Colosseum Of The First
The Theatre of the First
The House With The Green Door
Daisy's Sarasashop
Lawn's
The Overworld
Washing Machine

* Main
* Gallery

"Well, there are two doorways into the laundry. And since the room is very small, they will see you."

### Difficulty

Medium (1.0/2.0/new 5.0)Very Hard (5.0 before the new 5.0)

### Attacking Characters

LuigiWaluigi
Mario

### Characters on CAM

WarioLuigi
Waluigi
Yoshi
Ashley

The **Washing Machine** is a mechanic in Five Nights at Wario's 3 in the Laundry.

## Appearance

It appears as a mostly cubical white object with a sealable hole to wash laundry in. When turned on, a small green light may appear indicating that it is on.

## Gameplay

The player can toggle the washing machine, when turned on, Mario will be unable to move at all, but breathing noises from behind are completely drowned out by the noise. Keeping it off will allow you to hear breathing, but will allow Mario to move.

Laundry light flickering.Laundry light flickering with the Machine on.
2006

> **"As time passed, the sales were starting to drop... slowly, but surely."**
>
> **—The Full Story of Five Nights at Wario's: Part One**

**2006** is a year in the early 21st century and a minor point in the *Five Nights at Wario's* timeline. It only holds significance in Timeline 1.

## Events

* **Timeline 1 -** Profits made from Wario's Fast Food Factory began to decline starting this year. Panic would begin to build up in Wario which would compel him to follow through with the wealth ritual the following year.
* **Timeline 2 -** A usual business year for Wario's Fast Food Factory with consistently good profits.
Thunderstorm

* FNaW 2
* Gallery

**Thunderstorm** is a mechanic in Five Nights at Wario's 2 exclusive to Standard Mode.

## Gameplay

Every 15 seconds after a phone call has ended, lightning will strike and will light up the left hallway, the right window, the Garden, the Tool Storage, and your office, along with producing a random thunder sound.

This lightning flash is an opportunity for enemies to run inside your office.
Clear

Editors can experiment in this template's sandbox and test case pages.

Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.

The template adds the following code to the page: `<div style="clear:left/right/both;"></div>` (the value after `clear` depends on the parameters). This code affects elements with the CSS property `float`, including files floated to the side (for example, `[[File:Image.png|right]]`).

Syntax
* To clear both sides of the page, add the code {{Clear}}.
* To clear only the left side of the page, add the code {{Clear|*<left>*}}.
* To clear only the right side of the page, add the code {{Clear|*<right>*}}.

You can also use {{-}} instead of {{Clear}} as a shorthand call for this template.

Example

```

=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.

=== Section 2 ===
Section 2 text.
{{Clear|right}}

=== Section 3 ===
Section 3 text.

```

This code produces the following result:

### Section 3

Section 3 text.

As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{Clear}} template is to control which elements are displayed next to which other elements.

## See also

* CSS property `clear` on MDN
* CSS property `float` on MDN
Hands

**Hands** are a defense mechanic in *Five Nights at Wario's 3*. They can be used to cover the player's face in the Staircase. They are effective against Ashley, but are ineffective against Wario.

## Gameplay

Hands can be used to cover the player's face in the Staircase. They can be used by clicking the Hands button next to the camera button. The longer the player covers their face, the longer it will take for the player's eyes to get adjusted to the dark once they lower their hands. Before the player gets adjusted, their vision is blinded. The player cannot use the Hands again until their eyes get adjusted.

If Ashley's shadow is seen projected on the second floor, the player must quickly cover their face using their hands until they hear the sounds of soft footsteps, indicating Ashley has wandered away. Failure to cover the player's face will result in Ashley attacking them, causing a Game Over.

## Tips

* The player can only hold their Hands up temporarily before atumatically pulling them down.

* The player cannot use the cameras while their face is covered, leaving them vulnerable to an attack from Wario.

* The player can still easily check the Living Room 2 camera to scare off Wario even while their vision is blinded.
Kitchen (Gray City)

* Main
* Gallery

* The Exit
* Final Days

The **Kitchen** (CAM 7) is a small room found in Gray City and can be unlocked from Day 3 onwards depending on the rooms you have unlocked before hand in The Exit. It can also be seen on the cameras during Final Days. VIRUS Waluigi is already in the room, however he has not invaded fully yet.

## Appearance

The Kitchen is a small wooden room with a chimney directly in front of the player. Alongside the Chimney is a small chair and an assortment of pots and pans across a small banister atop on the chimney. A table lined with cloth can be seen during Final Days, however in The Exit, VIRUS Waluigi blocks a majority of the room off.

## Breaching

### **The Exit**

VIRUS Waluigi is breaching the Kitchen. Initially, he is already in the Kitchen, however the player can ensure he doesn't breach by keeping the fire in the chimney lit.

### **Final Days**

VIRUS Ashley passes by this room in order to attack you from the middle hallway. If she leaves, shock the middle hallway. VIRUS Mario also has a chance to appear here. If you see him, click on him and do not leave the camera.

The Kitchen.Map crtl.Press crtl.Map.Safe in the map.Danger in the map.You in the map.Press space.Log icon in the press space.The log.Golden log.The candle box.Lighter.How to keep the fire alive.The fire when lighting up the candle.Smoke.The fire.VIRUS Waluigi in the kitchen.VIRUS Waluigi woke up.The kitchen icon when moving into the room.The Kitchen has been breached.Kitchen's icon.Kitchen instruction.Kitchen instruction shadow.

The Kitchen in the cameras.VIRUS Ashley in the kitchen.VIRUS Mario in the kitchen.The Camera Number of the Kitchen.The Camera Number of the kitchen Clicked on.Kitchen's name on the cameras.

The map on the extras.Kitchen's icon.kitchen instruction.
2014

> **"Seven years later, the government decided to re-open the factory to start the production again."**
>
> **—Intro cutscene, Five Nights at Wario's**

**2014** is a year in the early 21st century and an important point in the *Five Nights at Wario's* timeline. It only holds significance in Timeline 2.

The original Five Nights at Wario's takes place during this year under Timeline 2.

## Events

* **Timeline 1 -** Rosalina had sent the cursed spirits of the five workers to Timeline 2 before this point. It is unexplained what happened after those events in this timeline.

* **Timeline 2 -** Under government regulations, the factory re-opened under new management, with Lucas McRoy standing as a top investor. He was curious about the mysterious properties the factory grounds exhibited, and thus convinced his son Richard McRoy to work the night shift at the factory, knowing no one else would be there, leaving him free to collect data on the factory himself. Richard immediately accepted the offer upon hearing about the generous wage and sat himself down for the first night. He received helpful phone calls from James, an employee of the factory, throughout his first week.
	+ During the week, Wario and his friends came out of hiding and attempted to torment and attack Richard by wandering to his security office. Richard was able to track their movement with cameras and block off their entry with rough metallic doors. More and more workers came out of hiding as the week progressed, and their movement speed increased as well. After the fifth night, Richard left the factory forever, and due to the unusual experiences the factory as a whole was shut down for good after a single week.
Endless Classic Mode

* Main
* Gallery

**Endless Classic Mode** is an optional alternative third game mode in Five Nights at Wario's 2, this mode is similar to Classic Mode, but there is no time, instead, it's replaced with a score that increases by 1 every second.

## Gameplay

The gameplay is similar to Classic Mode with a few differences including the time that is replaced by a score that adds 1 every second. You can submit your score to the PC in-game.

If your power reaches 0, you are thrown into a blackout sequence featuring Bowser. You start with 200 power, which you can use to replenish your sanity. Bowser is the only character in this sequence, if he appears, he will drain your sanity bar fast, Bowser's movement is random and can appear at any time, use your power to get him away for a bit, and he will keep appearing until he kills you. If you run out of power you are vulnerable to another Bowser attack. If your sanity depletes all the way, you die to Bowser, there is no way to replenish power.

## Trivia

* This mode gets criticized for the following reasons:
	+ This mode is technically not endless as you still have the power to manage and you die no matter what you do in the blackout sequence.
		- The hypothetical score with almost perfect RNG before blackout is 800.
	+ There is no Standard Mode variant of this mode.
* Ironically, this is the only mode that its intention was to be endless in the series.
* In the project file, the menu for this mode contains a possibly older version of Classic Mode's Custom Night.

Endless Classic Mode button on the game modes selection.Endless Classic Mode button on the game modes selection. (Hovered)Five Nights at Wario's 2 Endless Classic Mode's logo. (2.0)Five Nights at Wario's 2 Endless Classic Mode's logo. (5.0)Five Nights at Wario's 2 Endless Classic Mode's logo. (unused)Endless Classic Mode main menu. (Can be seen ingame in the garden)New Game Button in Endless Classic Mode.New Game Button in Endless Classic Mode. (Hovered)High score Button in Endless Classic Mode.High score Button in Endless Classic Mode. (Hovered)Back Button to go back to the game modes selection.Back Button to go back to the game modes selection. (Hovered)Credits in Endless Classic Mode.WwwWario's Logo in Classic Mode. (2.0)WwwWario's Logo in Endless Classic Mode. (5.0)The Score in Endless Classic Mode.The Number 0 on how much power or score you have.The Number 1 on how much power or score you have.The Number 2 on how much power or score you have.The Number 3 on how much power or score you have.The Number 4 on how much power or score you have.The Number 5 on how much power or score you have.The Number 6 on how much power or score you have.The Number 7 on how much power or score you have.The Number 8 on how much power or score you have.The Number 9 on how much power or score you have.The Office when the power is out in Endless Classic Mode.tips on how to defent yourself from Bowser in Endless Classic Mode.The Charge button.The Charge button clicked on.The santiy bar.Bowser appearing infront of the Player in Endless Classic Mode.
Night 11

* FNaW 3

**Night 11** is the eleventh playable night of *Five Nights at Wario's 3* and the eleventh night when Edward Coleman hides in Living Room 3 in the McRoy home.

## Gameplay

The Characters who are active in this room are using their max force. After beating this night the player move into the Night 12.

## Tips

* **Yoshi** is more aggressive than **Waluigi**. It is best to focus on Yoshi over Waluigi if they both happen to be close to their final spot before heading into the room.

* If Yoshi is in the Bedroom, Waluigi should instead be the player's primary focus. If Yoshi moves forward to Living Room 2, however, block the Staircase.

* Although the clock chimes can scare away Yoshi and Waluigi, it is not smart to rely on this as the primary means of defense, as it is nearly impossible to predict when exactly both of them will move to a different room.
Brightness

**Brightness** is a mechanic on the Remote used in Week 1, 2 and 3.

## Appearance

The Brightness button appears as a circular button with a symbol that looks like the Sun on it near the middle left for most of the remotes. On the Garlic Remote, it's closer to the center and the symbol is shortened to a few lines and is yellow.

## Gameplay

In all weeks, you can use the Brightness to turn down the brightness. When the brightness is tuned down, the remote's power will start draining.

If you have the brightness tuned down. Most enemies can't kill you until you turn the brightness back on. If you tune down the brightness while watching a channel invaded by Wario, he will go away.
Potato

* Raw
* Cooked

**Potatoes** are a collectible food item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

Raw potatoes look like yellow potatoes. Cooked potatoes resemble sweet potatoes in color, but yellow potatoes in shape.

## Gameplay

Potatoes can only be found during the day in the *Daytime Quest* mode. They are a source of food that can be consumed during either the day or night by pressing ENTER (or the ITEM button during the night) and clicking on it. It is the least filling raw food source in the game, as well as the second-least filling cooked food source.

The player can find raw Potatoes by checking furniture throughout the house or by purchasing one at a Shop machine for $60. They can cook potatoes by interacting with the oven in the Kitchen or in Living Room 3 and clicking on the potato icon. Cooking it will cost one lump of coal.
Five Nights at Wario's (Original Series)

The **original series** refers to the first five *Five Nights at Wario's* developed solely by WwwWario. It began with the release of its debuting entry, *Five Nights at Wario's*, on January 6, 2015. It received four sequels, the first three being released 1-2 months after the previous entry.

## List of games

* *Five Nights at Wario's*
* *Five Nights at Wario's 2*
* *Five Nights at Wario's 3*
* *Five Nights at Wario's: Origins*
* *Five Nights at Wario's 4*
Cellar Exit

* Main
* Gallery

## Appearance

Cellar exit is a old basement with stairs there is also pipes around this room.

## Gameplay

The Cellar Exit is the last of the rooms before Peach appears in the Office (Factory) left door if she appears in the Cellar Exit the player must press the toggle lamp to push her back however not fully they will hide in the West Passage, South Passage or the Breaker room.

The Cellar Exit in Five Nights at Wario's Deluxe.Peach appearing in the Office Exit in Five Nights at Wario's Deluxe.The Camera alphabat of the Office Exit in Five Nights at Wario's Deluxe.Cellar Exit's name on the cameras in Five Nights at Wario's Deluxe.
Invasion Bars

**Invasion Bars** are a mechanic on the Remote used in Week 1, 2 and 3.

## Appearance

The Invasion Bars' button is shown as a circular button with a slightly lighter gray and smaller circle in the middle. The Invasion Bars themselves are represented as gradients fading from white (left color) to red (right color).

## Gameplay

In all weeks, you can use the Invasion Bars to tell which channels' invasion progress was at. If a channel is fully invaded while you are using the Invasion Bars, text will appear saying 'DANGER! Refresh invaded channel'

## Trivia

* This is the only mechanic in all 3 weeks that was added in v2.0.
Pill Recharger

**Pill Recharger** is a mechanic in *Five Nights at Wario's 3*. This mechanic recharges slowly, collecting it when it has fully recharged gives you the last pill you had eaten.

## Gameplay

The Pill Recharger is a mechanic that resides on the left side of the Bathroom, it slowly recharges, once it has recharged to full, you can collect it and it will give you the last pill you had eaten. It will keep recharging after collecting, but it will not give you another pill if you have eaten no pills.

This mechanic can be edited in the Custom Night on a scale of 0-10 AI Level. Below is a table of all the AI levels the Pill Recharger can have, as well as it's recharge rate.

## Tips

* This was the only mechanic added to v2.0 in the regular rooms
* This can be used as a pray for hope if you run out of pills.

## Fun Facts

* This mechanic nerfed Bathroom a bit.
* At the start of a Custom Night run in the Bathroom, the Pill recharger will charge to 1% as fast as 0 AI Level if it is at 0%.
Melee Wretch

* In-Game

Template loop detected: Template:NPC infoboxThe **Melee Wretch** is an enemy in *Hyper Light Breaker*. It is a type of Wretch. Wretches are a monstrous mutated soldiers.

## Gallery

Alx Preston's original concept art for the Melee Wretch
## Trivia

* The character model of the Melee Wretch was created by the lead character artist on *Hyper Light Breaker*, John DeRiggi, based on Alx Preston's original concept art.
Online co-op mode

*Hyper Light Breaker* will feature an **online co-op multiplayer mode** allowing for up to four players to join and fight as breakers together in a run of the game. The transition between the co-op and single player story modes are going to be seamless, according to the initial first post about the game at Heart Machine's Tumblr blog.

## References

1. ↑ Summary by Heart Machine Discord mod of Heart to Heart w/Kim Belair: Narrative for Hyper Light Breaker stream. Heart Machine's Tumblr blog.
Bathroom (Gray City)

* Main
* Gallery

* The Exit
* Final Days

The **Bathroom** (CAM 4) is a small room found in Gray City The Bathroom can be unlocked from Day 3 in The Exit. It can also be seen on the cameras during Final Days.

## Appearance

The Bathroom is a small dirty room with a toilet and a sink on the left aswell a bathtub on the right there is also a window infront of the room.

## Breaching

### **The Exit**

VIRUS Yoshi will sneak in through the bathroom window. Simply glare at it when it shows its hideous face and it shall vanish in a burst of light.

### **Final Days**

This is VIRUS Ashley starting location if she leaves the room she moved into the Bedroom (Gray City). VIRUS Mario also has a chance to appear here. If you see him, click on him and do not leave the camera.

The Bathroom.Map crtl.Press crtl.Map.Safe in the map.Danger in the map.You in the map.VIRUS Yoshi appearing in the window of the bathroom.VIRUS Yoshi disappearing.Bathroom's name icon when going into the room.Bathroom icon.Bathroom's instruction shadow.Bathroom's instruction shadow.The Bathroom has been breached.

The bathroom on the cameras.VIRUS Ashlry in the bathroom.VIRUS Mario in the bathroom.The Camera Number of the Bathroom.The Camera Number of the Bathrooom Clicked on.The bathroom's name on the cameras.

The map on the extras.Bathroom's icon.Bathroom instruction on the extras.
Abilities and upgrades

There are going to be several **abilities and upgrades** featured in *Hyper Light Breaker*.

## Travel abilities

### Wall-dashing

The same dashing ability featured in the game *Hyper Light Drifter*, this ability allows its user to zip across a dustance of several feet in a fraction of a second with every activation. The ability is achieved through some sort of technology. Its name also implies that it will be posible to dash on walls, possibly to evade gaps.

### Hoverboard

A cyan-colored hard light hoverboard allowing its user to hover over the ground and move around in this manner at great speed.
Blu

**"Blu"** is the current nickname given by Heart Machine to a playable species of cat-like people within *Hyper Light Breaker*. They are humanoid blue beings with furred tails, long clawed fingers and long ears. They are also known as **cat-folk**.

The Blu species heralds from the harsh mountainous region of the Northern Realms. The cold, harshness, brutality and roughness of their homelands have shaped the Blu into a people well-suited for action and adventure, and thus it was natural step for them to become Breakers.

The Blu species is also the species of the Drifter, the main character of *Hyper Light Drifter*.

## Anatomy

The Blu species are tall and lean but muscular humanoid, bipedal beings. They are feline beings whose bodies are covered in blue fur, which can be either a darker or a lighter hue, with very bright light blue, almost white patches in places, usually the hands, feet, chest, some of the neck and face and the inside of the ears. They have large, wide, long ears that can either flop down or point upwards like the ears of a cat. Some of them grow out their hair, which is blue, while others have a short and cropped style. The Blu are sinewy and fierce, athletic, nimble and determined, having lived their life in the extreme roughness of the mountainous north. Their fingers, on which they have five digits, end in long dark blue claw-like nails. They have a long tail growing from above their rear end that ends in a light blue furred switch. The Blu's eyes have irises of bluish magenta and pupils of purpleish blue.

The Blu wear clothes of different kinds, ranging from biker jackets to armor. Some of them also wear masks that cover their full faces.

## Trivia

* The current nickname for the species, *Blu*, is obviously a play on the word "blue", and is based on the fact that the species have blue bodies.
* The Blu species was initially designed to be a single character with a simple albeit predetermined backstory, however as Heart Machine's animation department pushed for a limited form of character creation, Blu was changed into a species instead, and Heart Machine decided to offer a handful of different species to choose from to go with their new concept of limited character creation.
* The Blu species have been the main poser species for the game since its announcement, being front and center on all posters and the character that’s been featured in in-game screenshots.
* In all in-game screenshots featuring the Blu, the character has been shown wearing a red biker jacket, and with long blue hair.
* The Drifter in *Hyper Light Drifter* is a Blu/cat-person.

## References

1. ↑ 1.0 1.1 *Hyper Light Drifter: The Tabletop Role-Playing Game*
2. ↑ The Drifter is a memebr of the Blu species featured in *Hyper Light Breaker*, as confirmed by Heart Machine founder Alx Preston and Heart Machine community and PR Yiyi Zhang, at Heart Machine's official Discord server.
3. ↑ Further confirmation of the Drifter's species being the Blu featured in *Hyper Light Breaker* by Heart Machine founder Alx Preston and Heart Machine community and PR Yiyi Zhang, at Heart Machine's official Discord server.
Overgrowth

The **Overgrowth** is the main setting of *Hyper Light Breaker*. It is a strange, ancient land of many wild scattered biomes that exist somewhere in the World of Light. In time immemorial, the Overgrowth was sealed away from the rest of the World of Light, but in recent times have resurfaced. The Overgrowth is now threatened by the Abyss King and his lackeys, the Crowns, and it is up to the Breakers to stop their evil plans.

One person knows more about the Overgrowth than almost anybody, Proto Breaker, or PB, the commander of the Breakers, who has a long, personal and mysterious history with both the mysterious lands and the Crowns.
Pills

**Pills** are a defense mechanic in *Five Nights at Wario's 3*. They are present in the Bathroom and are effective against Yoshi and Ashley.

## Gameplay

Pills are present in the Bathroom. The player can access the pills by clicking the Pills button next to the camera button. Pills come in three types - **Short Sight**, **Long Sight** and **Paralysis**.

The player starts the night with three Short Sights, two Long Sights and one Paralysis. Each pill type has a unique effect:

* **Short Sight** blinds the player's view of the Bathroom, making it hard to tell if an enemy is inside the room or not.
* **Long Sight** blinds the player's view of the cameras, making it hard to know where enemies are on the map.
* **Paralysis** freezes the player's movement, making them unable to look around.

If either Yoshi or Ashley slide into the Bathroom, the player must quickly react by swallowing a pill. Eating a pill, no matter the type, scares away any enemy that appears. The player must only eat the pills when necessary, as there's a limited supply with infrequent refills from the **Pill Recharger**.

## Tips

* Eating a **Long Sight** pill comes with very little penalty, as the player can continue sitting in the Bathroom and waiting for the next enemy to arrive uninterrupted.

* Eating a **Paralysis** pill only has one drawback- if you eat it away from the Pill Recharger you cannot scroll to the left and grab a new pill. Dying due to this scenario is very rare however.

* Eating a **Short Sight** pill forces the player to use the cameras to track enemy movement in the same way they would for the Kitchen. The player also has to take into account the delay between an enemy leaving the Kitchen and popping up at the Bathroom doorway.

## Trivia

* In the 1.0 version, The player was given two Short Sights and three Long Sights at the beginning of the night. In the 2.0 onward, the player starts with three Short Sights and two Long Sights.

* The 2.0 update changed the music box piece in the Bathroom by requiring the player to eat a Short Sight pill in order to see it. In the 1.0, it was visible in the room and rose up from the sink at the start of the night.

* Paralysis before the 5.0 version froze camera pad scrolling movement.
Heart Machine

**Heart Machine, LLC** is an American independent video game development studio founded and owned by Alx Preston. The studio is best known for developing *Hyper Light Drifter* (2016) and *Solar Ash* (2021), both of which are set in the Hyper Light Universe. Their upcoming 2023 game, *Hyper Light Breaker*, is likewise set in the Hyper Light Universe, even taking place on the same planet as *Hyper Light Drifter*, the [[World of Light]{, the studio is based in Culver City, California.

## Key people

* Alx Preston, founder of Heart Machine, studio director, creative director
Hyper Light Breaker Wiki

Welcome to the Hyper Light Breaker Wiki
Welcome. This wiki is about the video game *Hyper Light Breaker* File:HLB emblem.png, an upcoming rogue-lite video game developed by Heart Machine , the creators of legendary *Hyper Light Drifter*  and *Solar Ash* , whose universe *Hyper Light Breaker* is set in. *Hyper Light Breaker* takes place on the very same planet as *Hyper Light Drifter*, the World of Light, but on a new land known as the Overgrowth, featuring online co-op as well as singleplayer. The player will explore massive ever-changing biomes, with or without a team of other Breakers, grow a settlement hub, survive the Crowns and attempt to defeat the almighty Abyss King.

*Hyper Light Breaker* is set to be released in early access in Spring 2024 on Windows PC through the Steam Store, published by Gearbox Publishing. Much information about the game can be read here.

If you have any questions, please feel free to ask local admins.

Hyper Light Breaker - Trailer 2, Gameplay Reveal

Important Links

The World of LightThe Overgrowth

HLD Wiki
Also check the Hyper Light Drifter Wiki

SA Wiki
Also check the Solar Ash Wiki

Discord
Join the official Heart Machine Discord
Subreddit
Subscribe to the fan Subreddit
Official website
Official *Hyper Light Breaker* / Heart Machine website  File:HLB emblem.png
Discussions
Northern Realms

The **Northern Realms** is one of the six continents of the World of Light. It is located in the north-wester corner of the planet and consists of the lands of Grand Estohl, Brands, Vorgan, Pozan, Berist and Erstus. The Northern Realms are largely a mountainous continent, and its general environment is harsh, cold, brutal and rough, making it hard to live in.

The Northern Realms is the continent that the Blu species herald from.
Yiyi Zhang

Template:Real Person infobox**Yiyi Zhang** is an American lawyer and professional marketing manager who works for Heart Machine as community and PR manager. Her job entails keeping track of ans tailoring social media announcements for the company and managing the online part of the studio's fanbase as an administrator and moderator, for instance on the studio's official Discord server.

## Education

In 2016, Zhang took a video game development course at Playcrafting MYC which entailed learning Unity3D and C#. From 2016 and ongoing, Zhang has been studying web and multimedia management and web mastering at The Flatiron School, in a fromt-end web development intensive. From 2005 to 2009, Zhang studied philosophy and Chinese at Vasar College and graduated with a Bachelor of Arts. From 2010 to 2013, she went to Brooklyn Law School to train to become a lawyer, and graduated with a doctorate in law (J.D.)

## Trivia

* Yiyi Zhang is of Chinese descent and has studied the language at university.