recursal/Fanatic-Fandom huggingface dataset:
Chaos Gods

Chaos Gods (Artwork by Jezza!)

 Intro (ALL IS A WIP)

The Chaos gods were born from the shards of Lothgin. Unlike the Aspect gods, when a chaos god is known to have a dominion over a concept or idea, it is more a representation of their personality and tactic.

For example the god Kindorum literally embodies and weilds the powers of lightning and sky where the Chaos god Jenanon does not command willpower, but often manipulates enemies' psyche.

Interestingly the Chaos god's are significantly more united than the aspect gods. This united front is often why the aspect gods have had so many issues defeating the children of Lothgin.

## Appearances

Chaos gods are known to take multiple forms

### Masked Form

This is the most common form a chaos god takes. The big defining characteristic is the giant mask the god wears. Sometimes they appear with a physical body and other times just in an engulfed inferno of chaos fire.

It is believed that Chaos gods use this form to conserve energy and go unnoticed in the world, but seemingly the most common application is so the chaos god can interact with other beings without revealing their true nature and power.

### Hell Form

It is uncommon to find a Chaos god in Hell-form. In this state the chaos god has finally unleashed their true power and potential. It has only been observed a few times as Chaos gods often avoid getting directly involved in combat. Each god's form is drastically different from the others. For example Narsheer unleashes into a hulking four armed monstrosity, where Denothtin becomes very humanoid in size and silhouette.
Kikko (Chapter)

### Intro

**Kikko** is the term given to armor made up of butted hexagonal squares. They would often be used to span areas that were not easily covered by main armor parts. Kikko are flexible, making them idea for areas that will encounter a lot of movement.

The Empire classifies kikko in two ways:

1. **Traditional Kikko** - Traditional Kikko are sewn in-between fabric layers much like a hidden brigandine armor. The plates are usually domed. Kikko in this style can only be used as auxiliary armor.
2. **Kusari Kikko** - Kusari kikko use flat hexagonal squares that are interconnected by chain. Kikko in this style can be utilized as a main defense armor.

Kikko are considered an Auxiliary Armor within the empire, as such they have a few exceptions:

* Traditional **kikko** is only permissible as an auxiliary armor, never as a main line of defense. As such it is only allowed on the **knees**, **neck**, and as an **under-layer** armor wakibiki or manchira.
* However, kusari-variants of **kikko** are allowed anywhere in any standard armors.

Kusari kikkoKusari kikkoTraditional kikko (non-domed/no cross lacing)Traditional kikko for knee protectionTraditional KikkoChain-tier kikko
Selesti Clan

## Intro (ALL WIP)

The Selesti clan was founded from the peace-alliance between the Veno and Eyvrune clans. The Selesti are known for their impressive involvement in military affairs. The Selesti have a proud heritage of war-right initiations and have been known to produce some of the most hardened Verdish warriors.

## Early History

In the aftermath of the Verdish liberation, Safar's attempts to rally the people into a functional standing army proved more difficult than anticipated. In the south-western provinces of Kel'Morleac there were two warring clans the Veno and the Eyvrune. These clans were locked in a struggle for material rights, as the province was not overly abundant.

Regular skirmishes between the families began molding daily life into a basic pursuit of war. Every week there would be a large demonstration between the two families. Both would assemble their best fighters and attempt to best the other. Often times these demonstrations would number in the hundreds. When Safar witnessed these war-like demonstrations he knew he had found his missing army.

Safar promptly offered them all employment and equal access to all the material rights within man's domain. The clans agreed and abandoned their blood feuds. So was born the first division of the Verditian Army. With the new peace, the families took the name 'Selesti' (Verdish for 'Proud').

The Selesti clan has since been heavily influential to the Verditian War-machines.

## Notable Family Members

Demorian Selesti

Vothtai Selesti
Aspects

### Intro

Aspects are the larger categories that define the characteristics and abilities of magic. Aspects are tied to the power of the divine.

Magic is an **extreme rarity** in the modern world of Antioch. Magic is just **borrowed** power from the god who controls that aspect, each aspect is represented by a colored flame. It can have devastating and unreal abilities but it’s an incredibly finite resource.

When the gods interfere with the natural world, they lose a bit of their power. Older races had an affinity to specific magic schools, but the modern (mortal) age has very few of these ancient races alive today. Magic is split into a few categories (each category has its own disciplines but for now we will only introduce the major arcs): **Chaos** *(Green),* **Dark** *(Violet)*, **Light** *(White)*, **Natura** *(red/pink/orange/brown depending on the god)*, **Truth** (white/gold), and **War** *(blue)*.

### Levels of Mastery

Control of an aspect often comes with various degrees of ability, depending on the character in question. Below are some examples of titles that may correspond to levels of mastery.
Leather Armor (Chapter)

### Introduction/Clarification

Leather armor often shows up on lists of banned equipment within The Empire. While not explicitly banned as an armor go-to, it is regulated to certain zones. Outside of auxiliary exemptions and items for training purposes, no warrior may utilize leather armor on their torso.

The rational behind banned leather torso armor is deeply founded in armor policies pre-armor tier. BAck then all armor was considered the same in terms of effectiveness, leaving the empire in a position where they wished to promote realistic armor, an easy way of doing this was to prohibit leather torso armor. The ban is ultimately a combination of uniform, realism, and socialization. Verdite attempts to push its members into acquiring realistic armor. We do not wish to venture into the natural progression of leather chest armor, which becomes increasingly less realistic and gamey. We feel like you'd wear armor to survive, not just to get that game-advantage.

### Tier-Protection

Leather armor, unsurprisingly, is considered leather-tier in terms of protection and is considered the weakest of all armors.

**Leather** offers protection in the following ways:

1. Leather armor is **immune** to single-green damage, even if previously struck with a blue weapon
2. Leather armor can '**block**' one point of blue damage before breaking
3. Leather armor offers no protection from Red, Double-Green, Yellow, or Black damage.
	* However, leather head armor is **immune** to Yellow and White damage.

Leather protection
### Examples

Leather ArmorLeather ArmsLeather BracersTorso armor
Szeregowy Bułka

**Szeregowy Bułka** był Androidem Bojowym Konfederacji Niezależnych Firm stacjonującym na planecie Chłodnik. Zginął na chwilę przed rozerwaniem skorupy planety.

## Biografia

Szeregowy powstał w fabryce Mleczaki wraz ze swoim przyjacielem z plutonu, Kapralem Marmoladą. Podczas wydarzeń pierwszego epizodu miał on rozkaz uratowania go. W bazie zatrzymał go Plutonowy Serek Wiejski, jednak szeregowy zdołał się wydostać.

Na jego nieszczęście kaprala nie udało się znaleźć. Szeregowy próbował skontaktować się z bazą, jednak sieć komunikacyjna została zniszczona. Począł wtedy uciekać. Zginął poprzez wybuch skorupy planety spowodowany wcześniejszą destrukcją.
Christmas

### Intro

Christmas is a barbaric holiday that Verditians used to celebrate before the reckoning of Kelm. This was only a practice because the founders of Antioch were children and were not quite aware on how to unleash their Verdish blood. Of course this changed in 1999 when Derath and Vathtinkai were gifted two mighty great-swords.

In modern times all Verdish celebrate Kelmsmas instead of Christmas, as to never incur the wrath of the mighty war-god again!
Planeta Na Ciepło

**Planeta Na Ciepło** - wulkaniczna planeta przejęta przez Hochlant, a co za tym idzie i Konfederację Niezależnych Firm.

## Charakterystyka

Na planecie żadna normalna osoba nie jest w stanie przeżyć, temperatury na niej osiągają bowiem ogromne numery, co też Hochlant wykorzystuje do tworzenia nowych przepisów, w zasadzie przetwarzając całą planetę na wielką fabrykę.

Na planecie znajduje się siedziba Hochlant, a także stacjonuje tam garnizon Androidów Idealna Rodzina MK I.
Policy-4

Men-yoroi means face armor.

Designating a piece of armor as 'Auxiliary' means that it can be made out of thinner material (0.91mm instead of the required 1.22mm). This would make both making **and** buying men-yoroi easier to do consistently. Not to mention more comfortable! (and arguably potentially safer)

**2.) Allowing** **Men-yoroi Facial hair to match hair color**

Many **Men-yoroi** have facial hair. While not required, We'd like to open up options to dye the facial hair to match a warrior's hair color if they choose. This assumes that the hair color is natural and not something like green, blue, etc.

**~~3.) Drawing a line in the sand on what we consider acceptable forms of shields.~~**

**Policy-11 has overturned this ruling in May of 2021.**

~~We already ban back shields, but we haven't quite taken a stance on other types of body shields. We ban back shields because they act as game-only practices of armor replacement. We'd like to take it a step further and require that you have to physically hold a shield with your hand for it to be allowed.~~

~~Auxiliary members still maintain the right to use shields of their choice. They are not subject to this policy.~~

*~~Finally we will also make another exception for do-shields to be used to annoy lothtarians. But **only** to annoy lothtarians. (This point will become hilariously clear in the coming months)~~*

**~~Examples of banned shields under this policy:~~**

Back shieldsShields strapped to your bodynon-held shieldsNon-held shields
**~~Examples of shields allowed by this policy:~~**

Shields that strap to your arm and are heldHeld shields that allow two handed weaponryAnother exampleAnother example
### Refining Tier 2 of Command Staff Garb Standards

The most powerful Verditians in the Empire have a right to design their own standards according to title. Tier 2 of Command Staff is going to reflect individual approaches to the position instead of a generic encompassing policy.

One of the first major changes is expanding a Verditian Lord only perk to this tier: interior rank seals. We'd allow Verditians of this tier to pick options that define their desired look within the Verditian Command structure. As these class of Verditians have more than earned their position, there would be certain exceptions granted.

 High Priest of Kelm
 Grand Inquisitor
The Death of Narsheer

## HUGE WIP, seriously just getting some points down to create the actual narrative

-During the grand expansion of the, newly united, Verdish Empire there were musings of an ancient horror hiding in isolation along the southern Bakraymuth boarder. A small decrepit farming town had sent word that there were unusual demonic sightings and many villagers had gone missing in the past weeks.

-Anuevin and Valanay were dispatched to purge the town of any chaos influences.

-They search the town

-Confront elderly man

-There he stood in a derelict home. His body engulfed in emerald fire

-The shriek echoed far and wide as the injured god transformed himself into a twisted and horrid form.

-Waves of chaos-fire spewed over the countryside, engulfing every home as it passed over them.

-Valanay halted his retreat to channel his faith in steel, chopping his blade into the oncoming wave, splitting and dispelling it.

-Anuevin had already flanked Narsheer, leaping from a church tower onto his back. He cast his blade into the spine of the abomination, collapsing it to the ground. Even in this heavily weakened state, a chaos god is not bested so easily.

-Narsheer flailed wildly as his body returned to it's natural emerald flame essence. He reconstituted himself, reforming into another twisted form. From the flames barb adorned tentacles swiped at Anuevin. Anuevin easily evaded the desperate throws of the frantic god. With every fluid evasion he brought his sword sweeping through the demon-god's appendage.

-Valanay was channeling Kelm fire into his nodachi, approaching Narsheer from the opposite side, clashing his blade into the demon's hide.

-Narsheer could not sustain himself he once again retreated to his pure chaos essence. Reforming finally in a much more compact form.

-Four twisted and elongated human arms with reversed joints to be used as legs and two upper appendages that slowly transitioned into blades for arms. A human face adorned with a permanent unnatural grimace, accented with enlarged dagger teeth. Engulfing much of his face was greasy, stringy-long, black hair.
Verditian Lord Derath

Derath in War-Bound Regalia

## Family

Menoar (Father)

Brin (Mother)

Kas (Sister)

Vothkar (Uncle)

Safar (Grandfather)

## Notable Skills

Weapon-smith

Armor-smith

PAGE IS A WIP (1/12/18)

### Intro

Menoar once said, that the throne of Verdite would not see another Residen until the family name had been cleansed of it's filth.

When Verditian Lord La'Dor lost control of the resistance, the time for a Residen had come at last. Derath is personally responsible for the *Insurrection of Man* and *Fourth Law*.

Derath eventually became the fourth Verditian Lord. and reigned over the Verdish people for most of the modern Verdite time-line.

### The Second of that Name

As the Verdish Civil War came to a close, Menoar retreated to the outskirts of Kel'Morleac to organize the evacuation.

...

The birth of his son was only possible because of the valiant distraction put on by the Sekur'Overdine. Menoar and Brin had originally planned to name their child 'Safar' but opted instead to name him after the rogue dark lord: Sekurian'Derath. (Derath, The Last Race)

In giving this name, Menoar would never be allowed to forget that not only men were subjects to enslavement. Sekurian'Derath, proved that all beings are worthy of acceptance.
Demorian (Chapter)

### Intro

Demorian was the second member in Antioch to obtain the rank of Knight. Demorian is widely considered to be one of the most powerful and influential Verditians, largely responsible for the success of the Verditian styled government in greater Antioch.

### Fighting Style

Demorian's favored weapon was the kelv. He relied heavily on abusing it's superior striking ability to overpower the equipment favored by enemy fighters. Demorian's kelv featured a longer handle than was standard at the time, his techniques with the kelv were more 'flow' oriented, using the handle's leverage to more quickly maneuver the weapon.

Demorian was quick on his feet and excellent at disengaging unfavorable situations with an impressive leap backwards. When cornered Demorian would often utilize his kelv as shield and shove enemies away.

His ability to reduce enemy shield-walls into disarray was legendary in the dagorhir community, and he was widely regarded as the best red user anyone had ever come across. (It is important to note at the time the general consensus in the dagorhir community was that red weapons were gimmick weapons unworthy of real battle)

### Techniques and Contributions

* Demorian's Kelv handle preference became the empire-standard for War-bound era Kelvs.
* Demorian pioneered the old heavy red techniques of hard engaging an opponent with a swift heavy red shot, baiting an obvious counter-attack, swiftly using the kelv as a full body shield, then sweeping for a second shield shot, effectively breaking the shield. (Red! Block! Red!)
* Demorian was one of the crafters responsible for the standardized designs of insurrection era weaponry.
* Demorian's work with kelvs put red-work at the center-point of Antioch society.
* Demorian exposed enemy fighters as creatures of habit instead of ever adapting warriors.
* Demorian's footwork with a Kelv is still largely a part of modern Antioch red-fighting.

### Gallery

Lords of AntiochPurging LothtarianRed. Block. Red.Demorian vs YakamoPre Verdish (far left)Red!The KnightsClassic DemorianDemorianShattering the LothtarianThe end is near!Demorian's tsuka/ito scheme (Black/lime)
Verditian Lord

Emblem of The Verditian Lord

ENTIRE PAGE IS WIP

The Verditian Lord is the ultimate authority in Verdish society. Each Verditian Lord has had different approaches to governing policies. Each era of Verditian Lord is often referred to as a numbered law.

For example, Safar was the first Verditian Lord, so his policies are known simply as "First Law".

## First Law

Safar Residen's approach to the empire was heavily focused on military expansion. (More to come soon! 8/29/17)

## Third Law

La'Dor had policies that stressed isolationism

## Fourth Law

Derath's "Insurrection of Man" brought sweeping policy changes to the Verdish people.

## Fifth Law

Sapientia's golden age rule over the Verditian people.
Civilizations

(WIP 1/8/18)

### Antioch

Verdish Empire

* Kel'Morleac
* Gatosukai
* Anverin
* Maechalon
* Yevorak
* Selo'Sean
* Dea'Bune
* Zavan

#### Lakai'Veradenite (Supremacy)

* Verias
* Delasin
* Kal'Ion
* Nathtar
* Alathaway
* Eloth'Kai
* Jurith
* Setigith
* Dein'Davuna

#### The Ahkrun

* Bahkahnah
* Bakun
* Bena'Kane

#### Amorias Legion

* Yago
* Adun
* Poeno
* Lanshore
* Yatovan
* Agaren
* Denoda
* Avurey

#### Loreshapers of Antioch

* Teol
* Nenos'Morleas
* Vedo'Kai

#### Kali Dominion

* Kali
* Kevada
* Glain

### Calanthreal

#### The Hinuu

* Neramoth
* Sera

#### La Faye

* Balayn
* Kaylantho

#### The Calanthrean Empire

* Gootera
* Natoth
* Glain
* Yenton
* Atuvie

### Tsuhon

#### Tenosa

* Kyohagane
* Naramasa
* Oteichi

#### Emlig

* Khajigin
* Boge
* Yanchir
* Sasavur
* Yasavur
* Tarmashirin
* Tayang
* Khabul

#### Bailong Dynasty

* Yunlong
* Dongyu
* Beishi
* Jiuyuan
Intergalaktyczny Klan Pikantny

**Intergalaktyczny Klan Pikantny** - największy, międzyplanetarny producent i eksporter ketchupów oraz ostrych sosów zrzeszający wiele innych producentów ketchupu w jedną, wielką unię. Pod groźbą zniszczenia przez Winiary, włączony do Konfederacji Niezależnych Firm. Operują nim Muunowie.

## Siedziba

Główna siedziba Intergalaktycznego Klanu Pikantnego mieści się w kotlinie na planecie Wrocławek. Planeta ta znana jest z faktu iż jedyne rośliny jakie na niej rosną to rozmaite odmiany pomidora oraz papryki. Na planecie tej znajduje się dużo aktywnych wulkanów, morza kapsaicyny, a także podziemne złoża wody słonej i słodkiej.

## Pod-grupy

* **Kotlin** - główna grupa, odpowiada za produkcje najlepszej jakości ketchupów.
* **Łowicz** - druga największa grupa. Jej administratorem jest sam San Hill, członkowie tej grupy wyznają szeroko pojętą filozofię "trzech pomidorów" - zabielanych, przetartych i krojonych. Jako forma cichego oporu produkują oni też tuczące dżemy żeby rozjuszyć Winiary.
* **Pudliszki** - grupa głównie współpracująca z Winiarami, produkuje ona nie tylko ketchupy, ale i pierogi. Używają Androidów Idealna Rodzina MK I.
* **Bauntzer**, **Hela**, **Heinz** - grupy skupiające się głównie na Weseńskim markecie.
* **Mikadek, Wrocławek** - grupy eksperymentalne, głównie badające nowe przepisy na ketchupy i sosy.

## Ciekawostki

* Jest parodią Klanu Bankowego z *Gwiezdnych wojen.*
	+ klan pikantny kiedyś był uważany zastworzycieli cobi2 dopuki nie dowiedziano się że cobi2 tak naprawdę nieistnieje.
Vat Tambov

**Vat Tambov** - Sokanin będący przywódcą Winiarego w Konfederacji Niezależnych Firm.

## Biografia

Uważa się go za jednego z ojców założycieli Konfederacji. Pochodzący z planety Soko Minor Vat od dzieciństwa miał smykałkę do biznesów, a także zdrowo się odżywiał. Kwestią czasu było założenie firmy sprzedającej smaczne posiłki. Gdy ta osiągnęła monopol na kilku planetach zaczął szukać wspólników. Wraz z nimi założył Konfederację Niezależnych Firm.

## Ubiór

Vat ubierał się często w niebieskie szaty. Poza swoją ojczystą planetą musiał nosić specjalną maskę lub rurkę do oddychania w niesprzyjających jego rasie warunkach, a także gogle broniące przed szkodliwym promieniowaniem. Najbardziej dogodna była zmodyfikowana maska przeciwgazowa, którą dało się znaleźć w całej Galaktyce.
Senko (Chapter)

Lactoes with a Senko

### History

The ***senko*** was one of the first major applications of gen-8 weaponry. It used the same handle and blade lengths of the classic war-bound era *kelv*. At the time it was simply named 'feather kelv'. This caused major blowback from influential traditionalist members in West Verdite. Because of this extreme reaction the weapon was renamed to *hanedachi* (roughly translating to featherblade).

As gen-8 and gen-9 weaponry began making the vast majority of war-bound era weaponry obsolete, it became increasingly difficult to make names for weapons that weren't overly complicated. New policies finally addressed this by renaming new era weapons to reflect common weapons that had become easy to identify. The '*hanedachi*' was therefore renamed the '*senko*'. A coined term combining the term sen (meaning war) with the standard *kokatana*.

*(again a throwback to the original joke misnomer of kokatana. Ko means child. Roughly meaning child blade.)*

### Weapon Properties

*Consult the following image for a quick property chart.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.

### Variants

There are no notable variants of the *senko*. The standard version is gen-8, effectively making the weapon minimal weight.

### Modern Usage

#### **In War**

*Senko* are considered valuable weapons in war efforts. While they are the shortest of gen-8 and gen-9 weaponry, they still boast impressive combat ranges that remain effective in most situations. *Senko* truly shine in flanks and loose formations where *pike* and *glaive* suppression are less prevalent. Because of it's balanced size it can swiftly deliver rapid onslaughts to enemies, chipping down shields and armors at an impressive rate.
Some archers have even been seen using *senko* as backup weapons, however the overall length of the weapon has been known to be unwieldy when stored, often catching itself on allies as you navigate the field. It is for this reason that *katana, sengatana, kokatana, and dai katana* are used more frequently as sidearms for archers.

#### **In Dueling**

*Senko* offer strong effective range in duels allowing for an effective balance between max-range abuse and maneuverability. While outraged by every other class of gen-8 and gen-9 weapon, it remains the fastest of those weapon classes, allowing for strong abuse of swift interception and counterattack. *Senko* are often favored by smaller stature warriors as the upgraded size of *nodachis* and *kelvs* can become a bit unwieldy for them.

### Notable Users

Artaillies

Lactoes

Marros

Rakdos
Kozane

**### Intro**

**Kozane** is the term given to armor scales used in Japanese armors.

In traditional armors, **kozane** size, shape, and purpose was largely varied. For the empire we generally only use two types of **kozane**: Standard **hon kozane** and rectangle plates used in the **haidate**.

**Kozane** are layered on top of one another and fully laced together. The end product is highly decorative and more flexible than standard plates. However it is highly labor intensive, potentially more than chainmail!

**Kozane** can be used to cover partial areas for decoration or for alleviating armor bite.
Verdish Clans

## Intro

Clans are powerful organizations and families within Verdish culture. It is important to note that this is the **only** reason for a Verditian to have a surname.

Having a surname shows allegiance to a powerful family/organization within the society, or a direct lineage to a famous/powerful Verditian. They usually take the name of the member who earned the right to start a clan (but not always).

Some Clans have interesting ways of attaching the clan title to a name. The most common is derived from the Residen Clan tradition of adding a clan title after your name. For example: This is why Safar isn't known as "Safar Residen" But instead as Safar **the** Residen.

However some clans such as the La'Kaiven put the title **before** the name such as La'Kere and La'Dor.

Not all clans have the same membership qualifications. For example the Residen clan is only for direct descendants of Safar and Loth, as well as the immediate married families. While the Vatagaskin clan derives its membership from a spiritual creed tied to the Kelm Knights.

Verdish clans are often the center-point of political movements and have been known to hold family rivalries, causing much turmoil in the political world.

## Notable Clans

### **Selesti**

The Selesti clan was founded from the peace-alliance between the Veno and Eyvrune clans. The Selesti are known for their impressive involvement in military affairs. The Selesti have a proud heritage of war-right initiations and have been known to produce some of the most hardened Verdish warriors.

### **Hecatoncheires**

"The hundred arm clan." This clan is renowned for both spear and javelin mastery. Members of this clan have often become some of the greatest warriors within the Axith division of the army.

### **Madamar**

The Madamar are a small clan mostly comprised of woodland peoples. The Madamar, alongside Kelm-Worship have a heavy reverence for the goddess of mystic: Bedievan. This, sometimes bizarre, shamanistic lifestyle is ill-suited for city life, so they remain in more isolate areas of southern Verdite.
Sode Options

#### **Major Variants**

1. **Standard Issue Sode** - These are the standard functional design that feature 5 sets of lacing.
2. **Expanded Lacing Sode** - Expanded lacing sode use 7 sets of lacing instead of 5 and also feature an outside support lace called the mimi-ito. Expanded lacing sode also include heavy decoration on the final plate including a dotted row, cross-lace rows, and braided rows. See the 3rd image below for a visual representation of these lacing styles. (Gray=Mimi Ito, Red=Dotted Row, Blue=Braided Row, Green=Crosslace Row)
3. **Max Lacing Sode** - These armors utilize the maximum amount of lacing possible for armor, giving a distinct and ancient look. Armors of this style are very labor intensive.Standard SodeExpanded Lacing Sode with decorative ridgesGray-Mimi Ito, Red-Dotted Row, Blue-Braided Row, Green-Crosslace RowMax Lacing in Kozane Style with a protective ridge

#### **Options**

1. **Protective Ridge** - Instead of armors having a flat top-most plate, they feature a plate with a protective ridge at the end.
2. **Decorative Ridging** - Standard plates are rectangular in shape. This option adds the decorative 'wave' pattern ontop of the plates.
3. **Decorative Lacing** - Decorative lacing refers to the lacing style on the bottom-most plate of the sode. There are three popular variants (shown below), but this is not even almost representative of the possibilities. Decorative Lacing comes in 3 'parts':
	1. **Dotted Row -** A simple alternating row of lacing, traditionally at the top of the plate under the suspension lacing. Sometimes the dotted row are group with the mimi-ito. As such is is considered proper to utilize the same color for both.
	2. **Cross-Lace Row -** Cross lace rows utilize two strands of lace in an "x" pattern.
	3. **Braided Row -** Braided rows utilize lace in a diagonal pattern. The pattern can face the same direction or alternate if desired.
4. **Kozane Style**- Plates are made with scale reinforcement techniques that offer a stronger and more appealing style of armor.
5. **Titanium Construction** - The armor is constructed from Titanium. This material is both stronger and lighter than the steels used in standard construction. (roughly 60% the weight of steel)
	1. This material is significantly more expensive.
6. **Stainless Steel Construction** - The armor is constructed from stainless alloys. This material is both stronger and more rust resistant than standard materials.

Decorative Lacing "A"Decorative Lacing "B"Decorative Lacing "C"Decorative example (Penvaren Knight decoration)Kozane Style, Protective Ridge, with max lacing
#### **Other Options**

1. **High Carbon Steel Construction** - This makes the armor stronger than standard materials. This armor can be tempered.
2. **Thicker Material Plates -** Thicker material can be utilized to increase the strength of the armor, however this adds significant weight. It is often recommended to use higher quality materials such as titanium, high carbon, or stainless if armor strength is a concern

*Obviously other custom options are achievable, this list is focused on tested designs!*
Mizu Style

### Intro

Mizu (Japanese for Water) styled weaponry are one of the two standard weapon classes. Mizuvariants focus primarily on minimizing the weight of a weapon and maximizing he speed. Every Generation 7 styled weapon uses a Mizu design.

### Carved Handle

The only real defining feature of a Mizu weapon is it's handle. The handle is made from lighter materials than the Tsuchi variant and often features an asymmetrical carved handle to better emphasize thumb-use on a weapon to give better control. The handles tend to be more squared than Tsuchi styles to better incorporate proper control-grips.

Some weapons just have a core so strong that adding a stable core is a bit overkill. This is most evident with the heavy-red and pole-red weapons: Nodachi, Naginata, and Kelv.

### Usage

All the most dominant shield-arms utilize Mizu handles to offer better control and lower weight.

Mizu weaponry usage has a multitude of applications, but it is most easily summed up through the following assessment:

> *Higher speed, better control, and lower weight.*
>
>

### Standard Mizu Weaponry

The following weapons are Mizu in nature as a 'standard' issue:

* Kentabo
* Tsurugi
* Otsurugi
* Kodachi
* Nodachi
* Naginata
* Kelv
Crafting Guides

### Intro

Here you will find guides on how to make various items used throughout the Verdish Empire.

You can find a list of suppliers here.

### Weapons

How to make basic weapons (With minimal investment)

How to make advanced weapons (Forge investment required)

How to make Shields

How to make Arrows

Intro to Tsuka-Maki

### Armor

#### Plate Tier Armors

Basic Armoring

How to make Samurai Armor (Plate)

#### Chain Tier Armors

How to make basic chainmail (Euro 4-1)

How to produce your own chainmail supplies

How to make oval rings for Japanese mail
Chapter Programs

### Intro

Antioch funds and offers many programs to the Verdish people. Each program is often funded through community efforts such as benefactor.

### Material Programs

1. Weapons Forge
2. Steel Works
	1. Samurai Armor Pricing
3. Leather Works
4. Cloth Guild

### Command Programs

Zeal Initiative

Fury Protocol

Conquest Directive

Paragon Program

Vindication Collective

Adjudication Pact

### Research and Development

You'll often hear about how funding is mostly diverted into research and development. But the program isn't a self-standing entity. Instead it is implemented mostly in the Material Programs such as the steel works, weapon forge, leather works, etc.

The Verdish Empire prides itself on self-sustainability and producing weapon and armor technology of the absolute highest quality.

However Fourth Guardian's of Vindication are expected to make developments for the empire in this field.
Policy-11

#### **1.) Extending Auxiliary Allowances Chapter Wide**

This policy would lift the ban on coreless shields, body shields, leather chest armor, and flails. The idea behind the lift is to promote an environment where Verditians can both have higher exposure to LARP weaponry and utilize it at events/practices if they chose to. *See section 3 on how this would affect rank trials.*

A major reason this change could be seen as beneficial to the group is in war-situations. At events the Verditians are often incredibly vulnerable to archer fire, allowing body shields could be a natural solution to this problem. Especially because most larp games do not afford advantages to plate armor.

All equipment is still subject to the same quality standards and uniform standards.

#### **2.) Amending Armor Tier Laws to Address Body Shields**

This policy would mean that your armor does not 'count' under a body shield. The shield negates any armor it covers when strapped to your body. This would be an easy way of avoiding the very powerful bonuses stacking a body shield with plate armor would afford.

#### **3.) Policies on Rank Trials**

Rank trails will maintain the traditional ban list against body shields, leather chest armor, and flails. Meaning you cannot utilize these weapons if you are attempting a rank trial.
Ashimaru (Chapter)

### Intro

Ashimaru was originally the official apprentice of Derath. At the time in Antioch, in order to use a Kelv, you had to undergo an apprenticeship from one of the three kelv-masters. (Hrazlinne, Demorian, or Derath) Ashimaru spent almost every night one year training to exhaustion with his Kelv.

Ashimaru was the first Vanguard, *modern* Fourth Guardian, and *modern* Knight. He set in motion the new wave of hope that the rank of Knight was truly obtainable. (At the time, there had not been a new Knight in 9ish years)

During his rise to power in the war-bound era, he showed himself to be in a fighting class all of his own compared to the growing rivals. (Artaillies, Lactoes, Sarudon, Pyrus, etc.)

### Fighting Style

Ashimaru is a paradoxical mix of extreme caution and insane recklessness.

Ashimaru's Kelv was by far his most powerful style. This is where he used extreme caution as his major foundation. With his Kelv he had impressive ability to deliver dismantling shots to would-be attackers. He exhibited a lot of safe and stoic defenses that allowed him to survive most situations quite well. It was often in these defensive plays that he would manage to outplay his opponents. Ashimaru had a real ability to remain calm in these stressful situations.

With every other style Ashimaru employed, he resorted to rush-down techniques to overwhelm and overpower his enemies. This was most often seen with his round shield but also with his favorite double-dagger style! He was very reckless with these styles, but it often worked out in his favor. Most enemies didn't expect such blatant aggression.

### Contributions

* Founding member of Antioch
* Started the tradition of forge night
* Pioneered Kelv meta in the modern era
* Helped to standardize round shield technique
* Set the standard for modern Fourth Guardians

### Gallery

At Ragnarok 22At Ragnarok 26Messing with DemorianVersus KamasaiVersus MakkiReady for War!Vnaguard TrialKnighting CeremonyClassic Ashimaru!A Knight!Wooden weapons (Right)Ashimaru's tsuka/ito scheme (violet/gold)
The Reverent

### Intro

The Reverent are members in the empire who are very involved with supporting and promoting the members of Verdite. Some of the Reverent do not enjoy fighting, so they are given a level of authority to show respect for their devotions.

* The Reverent are appointed, through merit, by the Administrative members of the command staff.
	+ Merit can be exemplified in the following ways: crafting, healing, taking photos, distributing water/food, helping with social events, etc.
* They hold equal authority to a Footman/Ward-level Paragon.
* Non-combat styled Reverent have a white rank chain.
* The Reverent are not to be used in defending a rank trial unless that particular member has obtained footman via combat trials/assessments.
* The Reverent can take combat trials and obtain the fighting ranks of Footman, Vanguard, Knight, etc. without forfeiting their status as a support member. This applies to crafter ranks as well.
	+ Obtaining a combat/crafter rank through trials will result in a black rank chain.
	+ The authority level would still just be as if you also held Paragon status.
* The Reverent are desperately encouraged to become Penvaren.
* The Reverent may become Command Staff, especially positions like Fourth Guardian of Zeal.
Omni-Weapons (Chapter)

### **Intro**

The empire has produced ultralight equipment but under a philosophy that a bladed weapon can be light and still cut into you. Omni weapons are supposed to be maces (a crushing weapon), and in the actual game-play application are used to merely tap your opponents. This is often seen with the lothtarian carbon weaponry, where if they miss a shot they simply pull it back against their opponent for a hit. The force of this hit would never warrant lethal force if it were truly a crushing weapon.

The staple weapon of a classic flick fighter is almost always a 'speed bat'.

**Example Gallery:**

Speed bat'omni' speed bat'omni' glaive
Felowin

## Intro

Born as Tokuhime Hiashi, the title of Felowin was given to her by Verditian Lord La'Kere as a sign of solidarity between Kel'Morleac and Gatosukai. Felowin means 'Fury Child' in old Verdish.

Felowin is one of the few Verdish warriors who managed to obtain the combat rank of Warlord. She is renowned as one of the most precise fighters, often utilizing equipment that can sneak past enemy defenses briefly enough to deliver killing blows.

Compared to other Warlords she doesn't carry the same level of physical strength, but heavily outclasses the others in dexterity and speed.

Her favored weapons are the naginata and yumi (bow), however she is considered a master of the katana and yari (spear). Her fighting techniques have become the basis of all modern Verdish katana and longsword technique.

While the title of most powerful Verditian resides with Menoar. It was Menoar who said Felowin was the Warlord he respected most.
Sraturn

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Gwiazdowe Bitwy Wiki **rozbudowując ją**!*
**Sraturn-**pólskalista planeta, zamiast samej wody w oceanach jest galareta z komorami wodnymi, które czasem pękają, tworząc charakterystyczne jaskinie.

## Charakterystyka

Planeta ta jest podobna do Kamino z Gwiezdnych Wojen, ale zamiast samej wody są tam lądy i galareta (płynna i stała) wypełniona wodą. W oceanach występuje zjawisko "sera szwajcarskiego", gdzie to z komór wodnych woda wypływa i w ten sposów tworzą się galaretowe jaskinie. Skały są zbudowane tam z połączenia kamienia i stałej galarety, dlatego jest tam tak kolorowo. Niebo tam przyjmuje różne kolory z powodu cienkiej atmosfery i miejscami rozświetlonej galarety. Na całej planecie jest zaledwie kilkanaście państw zamieszkanych przez poszczególne rasy z rodzaju gałkokształtnych. Zaawansowanie technologiczne i architektura to wymieszanie kultury Azteków z futurystyką, przez co Patapony wydają się być prostymi Indianami, ale tak naprawde ich poziom technologiczny prześciga ten ludzki, bowiem rasa ta zaczyna kolonizować planety spoza swojego systemu gwiezdnego.

## Przyroda i klimat

Na Sraturnie występują pola utwardzonej galarety, pola skaliste, łąki, lasy umiarkowane, dżungla, tajga, tundra, bagna, sawanna, pola wulkaniczne, płaskowyże, strefy kryształów, a także odmiany wysokogórskie tychże stref klimatycznych.

**[DO ZREDAGOWANIA.]**

## Populacja

### Rasy rozumne:

* Patapony.
* Zigotony.
* Wanimu.
* Rożne inne gałkokształtne.
* Taku.
* Walencjanie (gatunek przybyły).
* Inkuby (gatunek przybyły).
* Ludzie (gatunek przybyły).
* Exahu.
* Olbrzymy.

### Zwierzęta:

* Mochicchi.
* Kacheek.
* Wzduh.
* Uiji.
* Sraturniański orzeł.
* Liopleurodon.
* Gigantyczne kraby.
Paragons

### Intro

Paragons are trial-basis command staff members. They are given a task to perform in service to the Empire. If they prove themselves worthy, then they will be promoted to a full-time Fourth Guardian.

Paragons are considered Tier-6 Command Staff.

* Like Fourth Guardians, they wear an open face cloak and receive a fourth-guardian styled rank chain.
* Paragons decorate their rank chain by adding a silver ring in place of every 5th black ring.
* They have less authority than a Fourth Guardian.
* Paragons cannot utilize Fourth Guardian armor decoration (natural steel accenting).

Holding a paragon title adds 0.1 to authority level.

Standard Command CloakStandard Command Cloak
### How to become a Paragon

Paragon positions are traditionally offered to Verditians who show devotion and dedication to the Empire. Traditionally members of the crafter's guild are top picks for command staff positions because they are actively providing services. Regardless of activity there are general standards that must be met by any command member:

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.

* Expected to attempt to generate additional growth for the empire.
Hybrid Armor

### Intro

* Hybrid Armor refers to armor that has distinct and clear areas that are made up of different materials to cover larger sub-areas within a target-zone. (Refer to the image to see these areas)
	+ Armor can only maintain hybrid status if differing armor materials are **clearly defined** and cover one of the sub-areas within a target-zone.
		- *For Example: The **forearms** would be considered a sub-area of the larger target-zone of **Arm**.*
* Areas with differentiating materials must have significant material present to warrant corresponding tier protection.
	+ *For example: If a chain-plate hybrid shirt wishes to utilize the plate-tier levels* of protection, the plates present must be large enough to cover one of the sub-areas within a zone (Such as the buttocks of the torso zone)

### Important Rules Concerning Hybrid Playability

1. If multiple items of armor are worn on top of one another, the armor that is visible or worn on top is the armor that will dictate the tier-protection.
	1. *For example*, wearing a leather pauldron over a fully-sleeved chainmail shirt will warrant leather-armor level protection for the pauldron area, even though there is actually chain underneath. *(Because it is not immediately clear in battle)*
2. If any part of the armor zone has been nullified, then the whole zone is nullified. (Torso, arms, legs) Regardless of differentiating tiers.
	1. *For example*: A fighter is wearing a hybrid plate-chain torso. He then takes blue damage to the chainmail portion, this also ‘breaks’ the plate portion of that zone, even though plate-tier armor would offer an additional point of defense in other circumstances.

### Labeled Example Gallery

* Blue - Plate

* Green - Chain

* Yellow - Leather

Plate Chain Hybrid KoteHybrid Plate-ChainHybrid Plate-ChainHybrid Chain-PlateHybrid Plate-ChainHybrid Plate-Chain

### Examples of NON-hybrid armors

All of the following armors would fall under Ambiguous Armor.

The middle chest portions are not clear enough.Chain section does not cover a sub-zonePlate tags in chain do not qualify for single-make or hybridThe chain sections are too small to count as hybridAmbiguous uses base material as the tier. This is leather-tier
Decorative Odoshi Styles

### Intro

There are a few ways to do the decorative lacing on the **Sode** and **Kusazuri.**

    **Decorative Lacing** - Decorative lacing refers to the lacing style on the bottom-most plate of the sode. There are three popular variants (shown below), but this is not even almost representative of the possibilities. Decorative Lacing comes in 3 'parts':

1. **Dotted Row -** A simple alternating row of lacing, traditionally at the top of the plate under the suspension lacing. Sometimes the dotted row are group with the mimi-ito. As such is is considered proper to utilize the same color for both.
2. **Cross-Lace Row -** Cross lace rows utilize two strands of lace in an "x" pattern.
3. **Braided Row -** Braided rows utilize lace in a diagonal pattern. The pattern can face the same direction or alternate if desired.

(Armors that utilize a rank seal can have the bottom two rows be a different color. Knights and above can choose to utilize as much rank-colored odoshi as they wish.)

### Example Gallery

Style AStyle BStyle CStyle CStyle BStyle A
Auxiliary Armor

### Intro

Auxiliary armor are armors that are not considered the main line of defense traditionally. They are often allowed to be made out of thinner material and sometimes can even take advantage of some Gusoku Exemptions.

It is important to note that not all the pieces of armor here are used at the same time. Some would be in direct conflict.

There are some armor pieces that we consider Auxiliary:

### Manchira/Tate-eri

**Manchira** are a type of armoured vest covered with different types of armour including *kusari* (chain armour), *karuta* (small square or rectangular armour plates), or *kikko* (hexagon plates), sewn into a cloth backing.

The advantage of this armor is that it covers the gaps intentionally left open on chest armors. Effectively covering the under armpit area and gap between shoulder and neck. It may be easiest to think of a **Manchira** as a combination of both a **Wakibiki** and a **Tate-eri** (descriptions below)

Tate-eri are like manchira, but they only offer protection and padding for the shoulders and lower neck.

If a **Manchira** utilizes armor that would be classified as leather-tier: It cannot be worn alone. However if it is worn under chest armor that is plate/chain tier, then it is allowed under the Gusoku Exemptions.

Manchira coverageManchira exampleTate-eri examplechain manchira exampleTate-eri example
### Wakibiki

Wakibiki are simple armor items that you wear under your **dō**, they hang from your arms and offer armor coverage to the gaps under your armpits.

Wakibiki exampleWakibiki coverage area

### Nodowa/guruwa

**Nodowa** and **guruwa** are similar types of neck protection, the **nodowa** would be tied around the back of the neck and the **guruwa** wrapped completely around the neck. They offer lower-neck and upper-chest protection. **Nodowa** are slightly different from the throat protection offered by **Mempo** (Face armor). (The mempo throat protection is called **Yodare-kake**)

Guruwa exampleNodawa example
### **Men-yoroi**

**Men-yoroi** are Japanese face armor. They are often accented with neck protection *(Yodare-kake)* but don't have to be.

Sometimes face armor has various categorical names such as **Mengu.** For generic purposes there is no real appreciable difference.

There are differing styles of face armor:

1. **Menpo** - Facial armor that covers the cheeks, chin, lips, and nose. It is often paired with *Yodare-kake* (throat protection)
2. **Happuri** - Facial armor that covers the forehead and cheeks.
3. **Hanpō** - Facial armor that only covers the chin and cheeks. It is often paired with *Yodare-kake* (throat protection)
4. **Sōmen** - Full coverage facial armor. It is also often paired with *Yodare-kake* (throat protection)
5. **Hachigane** - An armored headband.

Somen exampleHanpo exampleHappuri exampleHachigane exampleMenpo example
Pawns

### Intro

Pawns are new recruits to the Empire. Interestingly enough Pawns are not considered Verditians as they have yet to pass their Grunt Trial requirements.

Pawns hold almost no rights outside of the ability to utilize the public armory. Pawns can ‘borrow’ armor from the armory for practice use if approved by a Command Staff Member (note that Command staff Member assumes all responsibility for borrowed items).

Because they are not Verditians, they cannot be considered for Command Staff positions.

Pawns are not permitted to represent the empire, so they cannot wear a tabard.

Pawns carry a base command authority of 0.

Most pawns are considered to be new/nub/scrubs – Generally undisciplined and untrained flailing fodder. Leaving this level is generally just by having a slight idea what you’re trying to accomplish in a fight.

### How to become a Pawn

Simply tell any Command Staff member that you wish to join the group!