Jasper Daniel Crowe

* 🔹 **Lore Producer:** *reserved for Matt Rife, one of Kimani's corporate stalkers* 👔 | **(collect a🔹ncv2 to make it official... hell, EP the damn show, Matty)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Jasper Daniel Crowe**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—September, 1939)**
* Jersey Number: **50**
* Position: **PF3** • **Emergency Power Forward** for the **Columbus Dutch**
* Age in Chapter: **19 years old**
* Date of Birth: **August 2nd, 1919**
* Modern Country of Origin: **The Bahamas 🇧🇸**
* Career Goal: **Become a Legend**
* Struggle: **Pie**
* Alignment: **Harmonious Sleaze**
* Height: **6' 8" | 2.032m**
* Weight: **216 lbs | 97.97595kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Crowe isn't known for a distinct play style yet.

### Player Class: **None**

Crowe isn't known for a distinct player class yet.

### Alignment: **Harmonious Sleaze**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Jasper Daniel Crowe was born on August 2nd, 1919, in Coopers Town, Abaco, The Bahamas. He was inspired to play basketball after witnessing a thrilling game between local sailors at the docks. The athleticism and camaraderie on display ignited a passion for the sport within him. Jasper was driven by the desire to become a basketball legend, and his proudest moment came when he was signed by the Columbus Dutch as a 19-year-old Founding Syndicate Player. He was known to be a team player who didn't want to cause drama, but he would seize any opportunity to get ahead, even at the expense of others.

Although Jasper struggled with an inexplicable obsession with any kind of pie, he was determined to overcome this weakness and make a name for himself on the court. He felt excited to be part of the Columbus Dutch and was eager to contribute his unique blend of ambition and cooperation to the team. When dealing with the media spotlight, Jasper was a natural charmer, using his charisma and wit to win over reporters and fans alike. However, beneath his suave exterior, he harbored a ruthless determination to succeed. He always brings a pie of some sort to the post-game press conferences

The Columbus Dutch discovered Jasper during their initial scouting for the team. His height and raw talent, combined with his unabashed hunger for success, convinced Assistant Coach Christa Slack that he was worth taking a chance on. After a try-out, team management signed him as a free agent weeks before Media Day and Fan Fest, believing that his drive would propel the team to new heights.

## Details

* Favorite Food: Lobster Pot Pie
* Favorite Color: Electric Lime
* Favorite Animal: Tuna Fish
* On-Court Habit: Licks his fingers... a lot
* Piece of Trivia: Can juggle six basketballs at once
* Has a Fear Of: left-handed scissors
* Diet Plan/Training Regimen: a high-protein seafood-based diet, complemented by daily beach workouts that include swimming, beach volleyball, and calisthenics
* Pop Culture Interests: Jazz music, swashbuckling adventure films, and pulp fiction novels
* Love Interest: *None yet discovered*
* Other Professional Interest: Underwater Basket-Weaving

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jasper Daniel Crowe*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access