Base Building

**Base building** is one of the core mechanics and objectives in *Planet Crafter*. When base building, the player is able to add things that provide both function and/or decoration. In other words, it includes elements of building helpful parts and furniture.

## Area Lamp

### Requirements

* Available by decoding the blueprint microchip on the blueprint screen.

### Cost

* 1 x  Magnesium
* 1 x  Cobalt

## Beacon

### Description

* Helps you find your way. Can be modified to display a different colour.

### Cost

* 1 x  Titanium
* 1 x  Silicon
* 1 x  Aluminium

## Big living compartment

### Description

* Bigger living compartment the same size as a 2x2 arrangement of the standard Living Compartment.
* Has no internal walls allowing for more freedom in the location of internal furniture/machines.

### Requirements

* Available by decoding the blueprint microchip on the blueprint screen.

### Cost

* 3 x  Iron
* 3 x  Titanium
* 2 x  Super Alloy

## Fence

### Description

* Can be placed inside a Living Compartment or outside.

### Requirements

* Available by decoding a  Blueprint microchip on the  Screen - Blueprints.

## Foundation Grid

### Description

* Structure that can be used to create outside floors, or provide support for stairs, living compartments, etc.

### Requirements

* None. Becomes available when the Microchip - Construction is equipped.

## Indoor Ladder

### Description

* Provides ability to have internal access between multiple levels of the base. Also allows access to/from the 'roof' of the base.

### Cost

* 1 x  Cobalt
* 1 x  Iron

## Launch Platform

### Description

* Greatly speed the terraformation process by launching rockets into space.
* A large structure that may be a bit tricky to place. The top of the launch tower is accessible via a long ladder that is used the same way as Indoor Ladders. At the top, the player will find a control panel that will allow them to build Rockets. When a rocket is built, it will appear next to the launch tower. A big red button next to the panel commences launch. Additional rocket types can be unlocked by finding and decoding Blueprint Microchips.

### Requirements

* Unlocks when  Terraformation Index reaches 345.00 KTi.

### Cost

* 3 x  Super Alloy
* 3 x  Titanium
* 3 x  Iron

## Living Compartment

### Requirements

* None. Becomes available when the Microchip - Construction is equipped.

### Cost

* 2 x  Iron
* 1 x  Titanium

## Living Compartment Corner

### Description

* Living compartment with a curved glass wall.

### Requirements

* Available by decoding the blueprint microchip on the blueprint screen.

### Cost

* 1 x  Iron
* 1 x  Titanium
* 1 x  Cobalt

## Living Compartment Door

### Description

* Provides access to a living compartment.
* Can be installed on the exterior, or on the interior between compartments.

### Requirements

* None. Becomes available when the Microchip - Construction is equipped.

### Cost

* 1 x  Iron
* 1 x  Silicon
* 1 x  Titanium

## Living Compartment Glass

### Description

* Glass floor or ceiling for living compartment (normal or large). Does not work for the Living Compartment Corner.

### Requirements

* Unlocks when  Pressure reaches 4.00 μPa

### Cost

* 1 x  Titanium
* 1 x  Cobalt

## Living Compartment Window

### Description

* Glass wall for Living Compartments (normal, big, or corner). Can also be installed internally.

### Cost

* 1 x  Iron
* 1 x  Cobalt

## Outside Lamp

### Requirements

* None. Becomes available when the Microchip - Construction is equipped.

### Cost

* 1 x  Iron
* 1 x  Magnesium

## Outside Stairs

### Description

* A good way to reach new heights. Has the potential to 'snap' to Living Compartment Doors, other Stairs, edges of Foundation Grids etc.

### Requirements

* None. Becomes available when the Microchip - Construction is equipped.

## Rounded Living Compartment/Pod 9xA

### Description

* Bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment, but with rounded corners.
* Has no internal walls allowing for more freedom in the location of internal furniture/machines.

### Requirements

* Available when the unique Rounded Living Compartment blueprint is bought for 15,000  Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.

### Cost

* 3 x  Iron
* 3 x  Titanium
* 3 x  Super Alloy

## Living Compartment with Dome/Pod 9xB

### Description

3x3 Living Compartment with Dome

* Bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment, but with rounded corners and a see-through dome.
* Has no internal walls allowing for more freedom in the location of internal furniture/machines.

### Requirements

* Available when the unique Living Compartment with Dome blueprint is bought for 25,000  Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.

### Cost

* 3 x  Iron
* 3 x  Cobalt
* 3 x  Super Alloy

## 3x3 Living Compartment/Pod 9xC

### Description

* Bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment.
* Has no internal walls allowing for more freedom in the location of internal furniture/machines.

Note: This compartment is called the 3x3 Living Compartment but the blueprint for it is currently called Pod 9x2A Blueprint.

### Requirements

* Available when the unique 3x3 Living Compartment blueprint (titled *Pod 9x2A blueprint* in game) is bought for 10,000  Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.

### Cost

* 3 x  Iron
* 3 x  Titanium
* 3 x  Super Alloy