Appel

Appel Firearms is a weapon manufacturing company founded in Equestria, located on Era.

*"Family owned, homegrown, Appel Firearms."*

## Products

### Firearms

Appel Firearms have an old-fashioned Western theme. They are made of metal and wood, and usually have Western designs and/or apples on them.

Appel Firearms fire as quickly as you can pull the trigger, allowing for an extra attack with a full-round attack. To counter this, they also have High Ammo Costs, costing 2 bullets for 1 shot (or 3 for Sniper Rifles and Shotguns). Attacks made with Appel Firearms count as silver.

Appel Firearms also have the ability to ricochet on a critical hit. When landing a critical hit with one of these weapons, the shot ricochets to the nearest enemy, making another attack roll against that creature at the same B.A.B. as the first. Getting a critical hit on a ricochet will not cause the bullet to ricochet again.

#### Rarity Tiers

 2 (Uncommon)
 3 (Rare)
 4 (Very Rare)
 5 (Ultra Rare)

#### Common Firearms

Handgun (Revolver) - Iron

Shotgun (Double-Barrel) - Coach Gun

Assault Rifle - Repeater

Sniper Rifle - Ranger

#### Legendary Firearms

Amazing Grace - Revolver that restores ammo on Crit.

Biggest FAN - Double-Barrel Shotgun that knocks enemies back.

Bulldog - One-Handed Shotgun that does 50% more damage against invisible creatures.

Clairvoyance - Assault Rifle that leaves sticky bombs on targets hit by a ricochet.

Cocky Bastard - Sniper Rifle that deals bonus shock damage on critical hit.

Cowgirl's Threat - Revolver with a high crit range. On a critical hit, the user can teleport straight to the target.

Deadskull Custom - Revolver, first shot deals increased damage.

Elephant Gun - Sniper Rifle with short range but high damage.

Feeder - Sniper Rifle that uses ammo from reserves instead of in the magazine on a critical hit.

Frontier Justice - Two-Handed Shotgun that gains massively increased damage when an ally falls.

Gobbler - Two-Handed Shotgun that uses food as ammo.

Greed - Revolver that can be fired will moving.

Headsplosion - Sniper Rifle that fires explosive rounds.

Horsepower - Machine Gun that becomes stronger for each individual that uses it.

Ironsides - Sniper Rifle that can ricochet off any solid object.

Knife Cannon - Double-Barrel Shotgun that fires knives.

Last Stand - Revolver, last shot has increased attack.

Lights Out - Revolver with high damage but has a forced cooldown.

Luck Cannon - Revolver with low damage and no crit chance, but a low chance to deal x8 damage.

Lucky 7s - Revolver that grants a random effect on reload.

M1 - Sniper Rifle that removes all debuffs when reloading an empty magazine.

Nimble Jack - One-Handed Shotgun that increases accuracy while airborne.

Off-Hander - Revolver that deals more damage when held in the off-hand.

Old Reliable - Assault Rifle that fires 2 bullets per shot.

One Pump Chump - Double-Barrel Shotgun with high damage but low magazine size. 25% chance not to consume ammo.

Peace - Revolver that has a chance to cripple the limbs of certain enemies.

Pinball - Revolver with a high crit range and limitless ricochets.

Quick Draw - Revolver with increased damage when shot after being drawn.

Reba - Sniper Rifle that deals increased damage against vermin.

Red Ryder - Assault Rifle with high damage, but missed shots hit you instead.

Redeemer - Assault Rifle with a melee attachment. Does reduced damage, but allows the user to reel in hit enemies.

Rescue Ranger - Assault Rifle that heals constructs instead of damaging them.

SAA - Revolver that does more damage on ricochet.

Second Hand - Revolver that consumes less ammo when dual wielding.

Sledge - Double-Barrel Shotgun that can fire twice when taking an attack action.

Slime Rancher - Thrower that does bonus damage against oozes.

Spoolgun - Machine Gun with low fire rate, but increases fire rate every round it is used.

Stonethrower - Assault Rifle that ricochets on normal hits and penetrates on critical hit.

Torment - Revolver that causes hit enemies to take damage again on reload.

Traitor's Death - Assault Rifle with high crit chance. Crits deal fire damage.

Trespasser - Sniper Rifle with low damage that ignores Body Shields.

Trigger Twins - Dual Revolvers that deal more damage when used in rotation.

Vectis - Sniper Rifle with short range but increased damage.

Virtue Signal - Pistol that has a chance to spawn 3 copies that float around you.

Wagon Wheel - Revolver that produces 6 ricocheted shots on a critical hit.

Walkabout - Sniper Rifle that always crits on the 4th shot.

Worn Susie - Assault Rifle that never jams.

### Body Shields

Rough Rider - Unique Body Shield that has no capacity but grants resistances and a Max HP increase.

### Grenades

Bugbait - A grenade that attracts vermin to it before exploding.

Dynamomite - A grenade with an extremely long fuse time. Can be shot or damaged to explode early.

### Spaceships

Appel Fighter

Appel Pioneer

Appel Frigate

Appel Cruiser