recursal/Fanatic-Fandom huggingface dataset:
Asset Configuration

This is a page about the Ballistic Unity Tools.

This page covers the topic of how you should setup asset import settings in Unity.

## Textures

### Track Tiles

For track tiles to work they need to be marked as read/write enabled so the pixel data can be extracted and used in the generated track atlas. To do this tick the "Read/Write Enabled" tickbox. Also set filter mode to Point and untick Generate Mip Maps.

### Everything Else

For everything else, all you want to do is set the filter mode to Point and untick Generate Mip maps.
Track Creator Basics

This is a page about the Track Creator.

## Viewport Navigation

You can navigate the scene by holding the right mouse button then using WSAD to move and moving the mouse to look. While you holding down the right mouse button you can use the scroll wheel to increase/decrease the cameras movement speed.

## Understanding the interface

The track creator interface is built from radial menus and dockable panels. As much functionality as possible has been programmed into radial menus for instant contextual access to the tools you need.

### Radial Menus

Radial menus are context menus which allows you to select an option through buttons positioned in a circle around a point. Everytime you open a radial menu it will be positioned at your mouse. Radial menus have an infinite detection zone so you can flick your mouse in any direction to any length to select an option. This allows you to memorize the layouts and perform actions by flicking and clicking your mouse.

### Panels

A panel is a container that can hold tabs. You can dock panels into each other and also dock them to either side of the screen. This works like the Aero snap feature in Windows. You can drag tabs into other panels to redock them, dragging a tab into an empty space will create a new panel where that tab is. Panels can also be scaled, you can drag any part of the frame to scale it. This works vertically, horizontally and diagonally.

## Radial Menu Hotkeys

The editor uses set hotkeys for different radial menus. Some radial menus are contextual while some are global across all tools.

### Global Menus

**P -** Panels Menu

**F -** File Menu

**G -** Global Toggles

### Contextual Menus

**R** - Resets menu

**T** - Tools Menu

**C** - Copy Menu

**V** - Paste Menu
Teams and Ships

In BallisticNG, the player completes their races by piloting a ship of some kind. Most ships belong to teams that the player represents while racing, and all ships vary in handling characteristics. Different teams hold different philosophies and strengths that are visible in the performance of their craft.

There are 10 mainline teams currently competing in the 2159 AGL, with at least one playable ship each. This page lists and compares the statistics of those ships, as well as a few unlockable bonus ships also included in the game. Visit the pages of the individual teams to view their biography and personnel information.

## AGL Teams

* G-Tek
* Nexus
* Omnicom
* Diavolt
* Wyvern
* Tenrai
* Hyperion
* Scorpio
* Caliburn
* Barracuda

## Player Custom Ships

The game includes full support of player-made, custom ships that can be downloaded, added to the game, and raced with offline and online. Players running the Steam version of BallisticNG can enjoy full support of the Steam Workshop for hosting and discovering modded ships.

For more information about creating custom ships, check the Modding Home.

For a list of all pages detailing custom ships on this wiki, check the Custom Ship Category.
Nova Split

**This page is a work in progress!**

> Nova Split is an AGL circuit located in the once thriving Nova Park of Chicago.
>
>

 **Time** | Night

## **Description**

Introduced in 0.6 as a DLC track to celebrate the 20th anniversary of Wipeout 2097, integrated later into the game as an extra track and currently being rebuilt from scratch for the final release of the game with official campaign integration, Nova Split is a fast paced reflex based track following a similar design to Aciknovae.

Despite being in a area previous destroyed by seismic activity, the track is fairly flat with only a few undulations nearer the end of the track.

## **Backstory**

Nova Split is a highly damaged track in the newly constructed Nova Park in Chicago. The park was to be a large nature park with several attractions, an AG circuit being one of them. The park was subject to a shattering earthquake, ripping apart not only the park but a portion of the city in the surrounding areas. The source of the quake remained unknown and after a changing narrative in investigations, which at one point suggested there was a natural earthquake, it was leaked that the park was to home an underground government surveillance farm and the earthquake was in fact man-made. No evidence was presented to support this leak, however it is believed the quake was created to cover up the fact.

The park and some areas of surrounding city lay in ruin, given the nature of the situation nobody has wanted to touch it. Later investigation by independents found that the quake was created by a Seismic Emitter, a military weapon manufactured by Diavolt Engineering being used to power the AGLs Tremor weapon on AG circuits.
List of Beer and Board Games episodes

## Season 1

Each episode title contains the name of the board game being played.

## Season 2

Each episode title contains the name of the board game being played.

## Season 3

Each episode title contains the name of the board game being played.

### Free Live Shows

Every episode is live streamed to a paid audience but on rare occasion it's streamed on their YouTube channel for free.

* Live Vanilla Ice Rap Game and The Grinch Sings (Beer and Board Games)

## Season 4

Each episode title contains the name of the board game being played.

#### Hangouts

Over season 4 there were some live hangouts held Matt and Aaron, featuring some guests from Beer and Board Games. There are no guides for these as it's questionable if they're Beer and Board Games related.

* "Hangin' Out Live with Aaron, Matt, and Craig (and Cards Against Humanity)"
* "Live Cherry Pie with Sean, Aaron, and Matt"

## Season 5

Each episode title contains the name of the board game being played.

### Free Live Shows

Every episode is live streamed to a paid audience but on rare occasion it's streamed on their YouTube channel for free.

* Live Star Wars Monopoly and Suddenly Drunk - Beer and Board Games

## Season 6

Each episode title contains the name of the board game being played. \*Please note: these are not in chronological order, but the order given from the playlist.

## Season 7

Each episode title contains the name of the board game being played with the exceptions of S7E07: "Beer and Board Games Recorded In Front of a Huge Audience at Nerdcon" and S7E42: "Beer, Games, and Chaos with Fishbone". The games *Get It Wrong To Win*, *Safety First*, and *Bards Dispense Profanity* were played in the former, *Rolf* was played in the latter.

## Season 8

Each episode title contains the name of the board game being played with the exception of S8E12: "Divorce Game" (the games played were *The Changing Family Game* and *POOP: The Game*) and S8E35: "Wikipedia The Game" (the game played was *Wikipedia: The Game About Everything*).

## Season 9

Each episode title contains the name of the board game being played with the exception of S9E02: "The Golden Girls Game" (the game played was *The Golden Girls: Any Way you Slice it (2018)*) and S9E47: "Beer and Board Games With Hank Green, John Green, and a Minotaur" (the games played were *Hearing Things*, *We Didn't Playtest This at All*, and *Get It Wrong To Win*.

## Season 10

Each episode title contains the name of the board game being played with the exception of S10E22: "Beer and Board Games Canceled?" in which the game played was *Clickbait*.
Modding

BallisticNG has an assortment of tools and methods you can use to mod it. All of the basic functionality is built into the game so you never have to leave it, while more advanced tools are provided to you externally. Not all of the tools are available yet and some tools are still in development.

## In-game Tools

Audio Modding
Ship Importer
Track Creator
Track Creator

The Track Creator is a tool that allows you to create track layouts and play on them at the click of a button for instant playtesting. This tool is used for the game's offical tracks, so anything you see in-game can be achieved with these tools.

This documentation is about the new track creator being introduced in 1.0.

## Documentation (coming soon)

Track Creator Basics

Panels

Segment Editor

Shape Editor

Extrusion Editor

Hotkeys Cheat Sheet
The Winter of Our Discontent

Series
 Directed by
 Screenplay by
 Air Date

***The Winter of Our Discontent*** is the fifth episode in Godzilla: The Series.

## Summary

The team encounter Cameron Winter: a powerful technology person, and an old rival of Nick's from college. He wants the team to work with him, but Nick refuses, suspecting his old enemy has ulterior motives. But can he find out what they are before Winter's schemes have fatal consequences for Godzilla?

## Monster Appearances

* Godzilla
* Cyber-Fly

## Videos

GODZILLA® The Series S1E5 - The Winter of Our Discontent
BallisticNG Vertex Lightmapper

This is a page about the Ballistic Unity Tools.

This page covers the topic of how to bake lighting into your track for the game. Vertex Lightmapper is a custom written library for baking lighting and the version built into BallisticNG is a specialized version. If you would like to use this lightmapper for general purposes, you can purchase it for cheap here.

## Scene Setup

### Lights

Lights work exactly like they do in Unity, nothing here changes so there isn't much to talk about. Create lights and those lights will be used for lighting your scene.

### Light Sponges

Light sponges are lights that absorb ambient and directional lights, attach the light sponge script to any object to create a new light sponge.

### Ambient Light

Ambient light is handled through Unity's lighting window (Window -> Lighting on Unity's menu bar). Make sure you set diffuse lighting source to color and them adjust the Ambient Color field to set the ambient light.

## Baking

Baking the lighting is as simple as clicking a button. Go to BallisticNG - Vertex Lightmapper on Unity's menu bar then click bake on the window that pops up. A progress bar will pop up showing you how far through the baking it is, once done this progress bar will close.

## Lightmapping Options

Lightmapping options is a script that can be attached to any object which controls how the lightmapper acts on a per-object basis.

**Ignore Lightmapper** - This object will not be affected by lightmapping.

**Allow Directional Shadows** - BallisticNG usually bakes directional light shadows up, if this is ticked then directional lights can cast shadows in the direction they are facing.

**Cast Shadows -** If ticked then this object can cast shadows onto other objects. Disable this for your skydome!

**Recieve Shadows** - If ticked then this object can recieve shadows from other objects.
Tracks

The racing venues in BallisticNG are scattered all throughout the world, and every track requires its own unique approach in order to master it. Visit the individual track pages for gameplay advice, guides, and information about the history of the venue.

There are currently 13 official tracks included in the base game as of 0.9 - 10 standard AGL circuits and 3 drag tracks based in Asia.

Additional tracks will be introduced sometime after the public release of version 1.0. These include 2 more AGL-2159 tracks (originally DLC), 4 AGL-2280 tracks (which uses modern physics), 3 drift tracks (again based in Asia), and 4 survival tracks (exclusive to Survival Mode).

Information on custom player-made tracks is forthcoming.

## AGL-2159 Circuits

* Cassandra
* Zephyr Ridge
* Harpstone
* Aciknovae
* Luna
* Dover
* Ishtar Citadel
* Omega Harbour
* Utah Project
* Marina Rush

## Barracuda Model B (Drag) Tracks

* Tokyo Bowl
* Underpass
* Lujiazui Park

## Post-1.0 Tracks

### AGL-2159

* Arrivon XI
* Nova Split

### AGL-2280

* Omega Loop
* Oceana
* Arrivon Falls
* Maceno Reef

### Barracuda Model C (Drift) Tracks

* ???
* ???
* ???

### Survival Tracks

* Pacheon II
* ???
* ???
* ???
Ballistic Unity Tools

## Introduction

The Ballistic Unity Tools is a set of tools built in Unity which allow you to configure tracks exported from the Track Creator and get them fully functional in-game. This works through Unity's Asset Bundle system, it provides you with complete control of your track. You can pretty much add anything you want.

This method of setting up tracks was chosen because we do not have the shear resources needed to develop an editor like Unity to provide people with the freedom we want to provide.

## Installation

Before you begin you will need to install the Unity Editor. Download it here. Unity is completely free to download and everyone has access to all of the engine's features. The game is running on Unity 2017.1.

Bundled with the game is a unity package file. The file can be located in the modding folder of where the game is installed (BallisticUnityTools.unitypackage). Open this with a new Unity project open to import all of the tools and some of BallisticNG's assets to help get you started.

## Updating

When Ballistic Unity Tools gets updated you can update it by re-opening the unity package, this will update any files that have changed. Ballistic Unity Tools will be updated through Steam alongside the game.

Check the changelog to see what's new.

## Documentation

Unity Essentials

Asset Configuration

BallisticNG Scene Structure

BallisticNG Track Tools

BallisticNG Racing Line Editor

BallisticNG Vertex Lightmapper

Trigger System

Animation System

Exporting Custom Tracks

Custom Track Uploader

Trm Editor
BallisticNG Wikia

## Welcome

This is an outdated wiki for BallisticNG - the new wiki is available at https://ballisticng.gamepedia.com. The information here is shown as-is.

Welcome to the official wiki for BallisticNG! This wiki is written and maintained primarily by the developers.

BallisticNG is a completely moddable anti-gravity racing game. The game is an homage to the original Wipeout games on the Playstation 1, with physics and an art-style to match. The game is available to purchase on Steam. Check it out!

This wiki primarily features:

* Game info and links
* Gameplay advice and guides
* Information on the game's world and canon

For discussing the game, visit our discussion boards at the game's Steam community, or talk to us directly on our discord channel.

Enjoy your stay!

## Project History

BallisticNG was started on the Wipeout fan forum WipeoutZone on April 2nd 2015. The original idea was for the game to be a fan made HD remake of the original three Wipeout games. However because of obvious legal issues involved with this, the project was instead turned into a fan game. For half a year the game went through basic development, implementing base gameplay and experimenting with physics. In 2016 two members of another Wipeout fan game, SlipstreamGX, joined development after SlipstreamGX had entered hiatus as the entire game started being rewritten. At this point BallisticNG was rewritten from scratch and built around a new track system that mimmiced the track system from the Playstation One Wipeout games based on new knowledge gained at the time, this is the version that the game is running on now.

The game was submitted to Steam Greenlight on April 11th 2016, it was then accepted and released on Steam for version 0.4 on May 30th 2016.
BallisticNG Racing Line Editor

The BallisticNG racing line editor is a feature in the Ballistic Unity Tools which lets you override the Ai's default look target with custom-made offsets.

This is an article on the Ballistic Unity Tools.

## Setup Container

The container is an object that contains all of the racing lines that you create, it also contains the user interface for managing racing lines.

To create it, go to BallisticNG - Racing Line Editor from Unity's title bar. To stop editing racing lines, simply click off the Racing Lines object in the hiearchy view. Click it again to start editing racing lines again.

## Racing Line Creation

To create a new racing line, click the + button on the user interface. You can also auto-generate racing lines, this will use the Iterations slider to perform spring simulations as a way of generating. If you tick the flip results button then the results of the auto-generated racing line will be mirrored.

Once you have created a new racing line a red button will appear with (o) and - buttons next to it. The (o) allows you to toggle that racing line's visibility on or off and the - button allows you to remove that racing line. Click the bigger buttons to switch between racing lines.

### Smooth Button

The smooth button performs a global smoothing on the entire racing line. This can cause the whole racing line to center back towards the track, so be careful with this. You can undo your changes at anytime.

## Difficulty levels

You can set the difficulty levels that each racing line can be used on. When you have a racing line selected, click the add level button to add a new difficulty. Use the dropdowns to change the difficulties you have added and click the x buttons to remove a difficulty.

## Hotkeys

**Left Click** - Drag racing line offsets

**Ctrl + Left Click** - Interpolate offset between last and currently being dragged sections (hold while dragging different sections to quickly interpolate continuously)

**Alt + Left Click -** Create straight line between the last and currently being dragged sections

**Tab** - Smooth Section

**Ctrl + Z** - Undo

**Ctrl + Y** - Redo
Info & Downloads

BallisticNG is an anti-gravity racing game heavily inspired by the first three Wipeout games. It is deliberately designed to emulate the graphic styles and design ethos of classic playstation games such as Wipeout, Rollcage, G-Police, Colony Wars, Extreme-G, Need For Speed, and others. We are big retro fans.

## Downloads

BallisticNG is currently available to download from three platforms:

* Steam
* Itch.io
* Github

The game is completely free and will remain that way, however donations are accepted through a Pay What You Want mechanism on the itch.io portal. We appreciate it! (Update: game now costs $4.99 and is only on Steam)

Note that the Steam version of the game does **not** include steamworks DRM and is perfectly playable and portable without Steam itself.

The game is intended to be open source, however the github repository is currently private as access to Steam achievement and multiplayer source code is massive potential for easy cheating. BNG **will** return to github at a later date, with these features obfuscated.

## Soundtrack

BallisticNG's soundtrack features a multitude of original material created for the game by artists Vonsnake and RBNG. A small amount of licensed material is also included. The OST can be listened to and downloaded at the artists' playlist on soundcloud.

## Issue Reporting

The game is currently still in a beta state. Bugs, cheaters, performance problems and other mistakes can be reported on the game's Issues page. Bugs can also be reported on the Bugs section of the Steam discussion board, or in the #bugs channel on the BallisticNG Discord chat.

## Update Log

Update logs for every iteration of the game is available on the game's news page.
CSharp API

This page covers a topic not yet activated in BallisticNG.

## About the API

BallisticNG allows you to add new gamemodes and weapons into the game through an Application Programming Interface. The game can compile C# code to generate DLL files or load DLL files you have compiled yourself.

If you use the API it is recommended that you use an IDE such as Visual Studio, this will allow you to include the game's DLLs into your IDE's solution which will give you hints and suggestions based on what it can find inside them.

## Getting Started

Namespaces

Registering your mod

Creating a new gamemode

Creating a new weapon
Boss Battle

## Boss Battle

This
event has a time limit. You’ll want to call in all players on your server to
help take down these strong Bosses.

If you
defeat the Boss within the time limit, you’ll get rewards determined by the
damage you dealt to the Boss. Rewards may include Exp, Insight, Astral Crystals
and lots of coins. The player who dealt the most damage will earn 500 Gold
Coins.

## Read More

War Soul Arena

Storm Rift

Fated Foe

Split Second

Sanctuary Battle

Temple Guard

Tavern Puzzle

Monster Hunter

Gift of Nature

Inner Demon Realm

Ancient Battlefield
Torreta de cohetes

Una variación de la torreta de seguridad, pero esta «emerge» de una pequeña cámara instalada en el suelo. La torreta de cohetes es guiada por un láser verde-azul y sus misiles pueden romper vidrio. Al parecer, fueron diseñadas para destruir objetivos pesados no-identificados que ingresaran a las instalaciones o para destruir material que fuera innecesario. Solo los veremos dos veces en todo el juego, en la recta final hacia GLaDOS. Las torretas de cohetes también aparecen en la modificación Portal: Prelude.
Reptilian

Species
 Nicknames
 Height
 Length
 Weight
 Forms
 Allies
 Enemies
 Controlled by
 Portrayed by
 First appearance

The ***Reptilians*** are reptilian kaiju created by TriStar.

## Origin

The Reptilians were genetically bred from several different species of prehistoric reptiles, mainly aquatic ones.

## History

Two Reptilians started attacking H.E.A.T. when they entered the Tachyons' Leviathan ship. Monique Dupre pulled out her gun and shot at them. The Reptilians started to chase her and the H.E.A.T. crew down. The H.E.A.T. crew hit a dead end shortly after, but Nick Tatopoulos backed up into a fleshy wall and it opened up. The crew went in and it closed after Monique entered, leaving the Reptilians behind.
Cubo de compañía de Aperture Science

Durante una de las cámaras de pruebas, la Cámara 17, se recibe un Cubo de Compañía de Laboratorios Aperture (Aperture Science Weighted Companion Cube) y GlaDOS nos pide que lo cuidemos. Es muy similar a otros cubos que encontramos en el juego, con la diferencia de que tiene líneas rosadas y corazones rosas pintados en el centro de cada cara del cubo. Llevaremos a este personaje inanimado durante toda la cámara, sirviendo de contrapeso, escudo y nuestra única compañía durante el juego. Al final de la cámara GlaDOS nos dice que debemos incinerar nuestro fiel Cubo de Compañía en un Incinerador de Inteligencia de Emergencia, y que es la única forma de continuar con las pruebas. Posiblemente su propósito fuera, además de contrapeso y escudo, ser una prueba psicológica para los Sujetos de Prueba los cuales habían estado aislados durante un largo tiempo. Después de incinerar el Cubo de Compañía, GlaDOS nos felicita por ser el sujeto de prueba que más rápido ha incinerado su cubo.

Curiosidad: En Portal 2, podríamos pasar de nivel con este Cubo en la Cámara 17 ya que la Red de Emancipación esta rota, pero GlaDOS lo destruye antes de irnos.
Portales

Los **portales** son la mecánica característica en la saga de *Portal*. Los portales se colocan disparándolos con el dispositivo portátil de portales; estos portales trabajan a pares, permitiendo la entrada y salida en ambas direcciones a través de cada portal.

**General**

En *Portal* y la campaña de un jugador de *Portal 2*, el personaje protagonista y sujeto de pruebas, Chell, puede crear portales azules (con el clic principal) y naranjas (con el clic secundario). En la campaña cooperativa *Portal 2*, cada robot de pruebas tiene un dispositivo de portales distinto para diferenciales; Atlas crea portales azul claro (primario) y morados (secundario), mientras que P-body crea amarillos (primario) y rojos (secundarios).

Los portales solitarios (cuando solo pones uno) están compuestos de un óvalo de un color sólido y los que están emparejados tan solo conservan el color en el contorno del portal. Los portales conservan la masa y la velocidad de todos los objetos que pasan a través de ellos. Además son capaces de trasladar el flujo de la luz y la gravedad, específicamenteExcursion Funnel/es y Hard Light Bridge/es. Con unas cuantas excepciones, los portales desaparecerán si la superficie sobre la que están se mueve.
Cyber-Godzilla

Species
 Nicknames
 Height
 Length
 Weight
 Forms
 Controlled by
 Portrayed by
 First appearance

***Cyber-Godzilla*** is a cybernetic mutated marine iguana kaiju created by TriStar.

## History

Godzilla chooses Nick Tatopoulos over Cyber-Godzilla and fights him. As he and his son fight, his right cybernetic arm is accidentally blasted off by tachyon fighters. Godzilla later viciously tears off the metal covering for its chest and tears out many of his wires, causing the rest of the creature to short-circuit.

## Abilities

* Cyber-Godzilla is armed with an Atomic Heat Ray which is blue in color (an obvious reference to the Japanese Godzilla) as opposed to his son, whose atomic fire is green.
* Fires devastating energy missiles from dorsal fins (can fire a total of eight at once).
* Reflects back sound-based waves and weapons to their sources using the disk on its chest; a very effective tool against the sonic scream of the Giant Bat.
* Several previous abilities, including a good jumping ability, can run at 200 mph and is an amphibian.
* A lot tougher than previous, been able to withstand several blasts of atomic fire from his son.

## Video Game Appearances

* Godzilla: The Series - Monster Wars (game)

## Trivia

* Cyber-Godzilla is a clear reference to MechaGodzilla and Mecha-King Ghidorah, being a cyborg.
Home

## Welcome to Godzilla: The Series Wiki!

Welcome to Godzilla: The Series Wiki, a wiki dedicated to the Godzilla animated TV series, Godzilla: The Series!

## Featured Article

***Humanitarian Environmental Analysis Team*** or H.E.A.T. as it was called, is an organization in Godzilla: The Series. It was formed after Godzilla was born to fight mutations that kept appearing all over the world.

Read the full article here: http://godzillatheseries.wikia.com/wiki/H.E.A.T.

List of Featured Articles

## Helping Out

Godzilla: The Series Wiki is a wiki that can be edited by anyone! You can help this wiki by:

* Editing or adding pages.
* Becoming a member.
* Adding videos or photos.
* If you see a spelling error, grammar mistake, or something that is not true/confirmed, than please fix it!

and some of the things you should NOT do are:

* DON'T add fake or untrue info to any page or article.
* DON'T plagiarize any source when editing or adding anything on this wiki.
* DON'T curse or swear in any article unless absolutely necessary.

## Featured Quote

"I thought you said this thing was human sized!"

"It was!"

-Nick Tatopoulos and Mendal Craven, New Family: Part 1
Monster Hunter

Event cost
 Daily limit
 Recommend-ation
 Event NPC
 Description

Find
and defeat rare monsters once each day. You may not use Auto-Track for this event.
Find the locations of the monsters from Jack (NPC).

Monster
Hunter may be played on three levels: Normal, Hard and Heroic. Difficulty will
be randomly designed. The harder the difficulty, the better the rewards.

After
completing the event, you’ll earn the *Beast Killa Reputation* and the *Hunter’s Medal*.
Medals can be exchanged for an assistant.

If you
take on Monster Hunter events every day, your Hunter’s Medal will become more
functional. You’ll be able to exchange it for Potions, Insight Stones,
Sacrificial Offerings and more.

## Read More

War Soul Arena

Storm Rift

Fated Foe

Split Second

Sanctuary Battle

Temple Guard

Tavern Puzzle

Gift of Nature

Boss Battle

Inner Demon Realm

Ancient Battlefield
Cubo de contrapeso y almacenamiento de Aperture Science

Son cubos básicos, que son distribuidos por las instalaciones a través de tuberías especialmente diseñadas que transportan cubos al exponerlos a una fuerte y rápida corriente de aire, controlado de manera remota. Los cubos distribuidos caen en pequeñas plataformas que aseguran la seguridad del paquete y lo dejan caer suavemente al suelo para su posterior uso. Son usados, básicamente, como contrapesos pues pueden ponerse sobre plataformas que son necesarias para activar una puerta, un mecanismo, etc.
Cave Johnson

**Cave Johnson** es el fundador de Aperture Science, que evolucionó de sus precursores, Aperture Fixtures y Aperture Science Innovators. Las siglas de Cave Johnson aparecieron en una de las Ratoneras de Rattman en *Portal*, y se dieron más detalles de él en el ARG de *Portal*.

En *Portal 2*, Cave Johnson se volvió uno de los personajes importantes con una variedad de grabaciones automatizadas de los años 1940 hasta mediados de los 80. Su estado y ubicación son desconocidos, pero se da por muerto debido a su intoxicamiento por refinar rocas lunares.

Cave Johnson tiene la voz del actor americano J. K. Simmons.
Billy Blayze

Billy as he appears in ‘Emma TV’

Billy Blayze is a beloved and well-renowned pop star mentioned frequently throughout the series - specifically by one of his biggest fans, Emma. His music genre is described as ‘techno’ by fan and DJ Todd Richards. Despite only appearing once in a non-speaking role, he is the most referenced non-main character throughout Genie in the House. He is portrayed by Nicholas Penfold.

Based on dialogue in the episodes ‘Emma TV’ and ‘Carwash’, it’s believed that Billy has at least five albums, with his third being released shortly after the events of ‘Emma TV’, and at least two more being released around the time of ‘Carwash’.

## Repertoire

* I Love You
* Love Me
* Give Me Your Heart
* Heart of Hearts
* Two Hearts Beating
* The Heart is a Primary Organ

## Trivia

* The structure of his name and his role as teen heartthrob could make him a possible allusion to real life pop sensation, Justin Bieber
Caroline

Un personaje no visto en la campaña un jugador de *Portal 2*, **Caroline** era la asistente personal del director general de Aperture Science, Cave Johnson, hasta que se volvió su sucesora. No se conoce mucho acerca de su personalidad, ya que solo es oida en una pequeña parte de los mensajes de voz pregrabados de Cave Johnson.

Por las grabaciones, está claro que la tiene en gran estima, remarcando que "es la columna de esta instalación". Johnson también la nombró sucesora en uno de sus últimos deseos.

Aunque cuándo se vuelve directora general es desconocido, es claro que Johnson la estimaba lo suficiente para tener su personalidad en unnúcleo para vigilar las operaciones en las instalaciones, volviéndose más tarde en GLaDOS.

Caroline tiene la voz de Ellen McLain.
Torretas de seguridad

Las torretas tienen un propósito fundamental y básico, y es el de proteger los laboratorios disparándole (con un arma muy parecida al Rifle de Inducción Combine de Half-Life 2) hasta matarlo o hacerle huir. Son guiados por un láser rojo y, al perder al objetivo, una vocecita dirá *target lost* (objetivo perdido). Son fácilmente derribables pues están montadas sobre un trípode algo inestable.
Bug Out

Series
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 Air Date

***But Out*** is the 17th episode of Godzilla: The Series.

## Summary

Godzilla is throwing infantile tantrums and H.E.A.T. are growing worried about their ability to control him. When Audrey lets this slip on live TV, despite being told in confidence by Nick, their relationship looks set to be torn apart. Meanwhile, when called in to investigate extensive deforestation in the Amazon Rainforest, they discover a mutated termite colony is devouring the forest at an alarming rate. H.E.A.T. must find a way to destroy the voracious bugs before they devour the entire rainforest.

## Monster Appearances

* Godzilla
* Giant Mutant Termites
Sophie Norton

## Sophie

Sophie as she appears in 'Genie Without A Lamp'

### Aliases

Soph (by Emma, Phillip and Clive)The Cute Brunette (by Faizel Fixit)

Princess Brainbox (by Adil and Jameela)

Mistress (by Adil and A'isha)

Know-It-All Norton (by Mrs Meyer)

Princess Sophie (by Junior)

### Family

Phillip Norton (father)Emma Norton (sister)Lilly (aunt)

### Occupation

Employee of Fruit CrushPizza deliverer (formerly)
Emma Norton

**Emma** is the younger of the two sisters by a year, Emma finds schoolwork intensely boring, unlike her sister. She manages to get by at school without too much difficulty, but without any brilliance either. She does appear to enjoy reading, but much prefers a good story too boring facts and figures in textbooks. Her days off, her weekends and holidays are organised around going to see a film with her friends, spending hours painting, shopping, designing, singing (although she is no good), watching TV, going to parties, dating, dancing or moving the furniture around in her room... She loves her friends and her favourite topic of conversation is boys. She at times gets on well with Adil especially since she loves to hear his wacky stories, whether they are true or not. Although she knows the risks of Adil's botching magic they do not faze her; indeed, she seems to get some fun out of the ridiculous situations his magic gets them into. She loves designing clothes and dreams of becoming a top fashion designer.
Adil

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Adil was born in the fourth Century in the suburbs of a city called Balamkadaar.His age had appeared as a 15 year old,but in his century he actually lived for 1500 years.Adil's father was a genie and his mother was a teacher of the Seven Veils.Like any teenager, Adil went to school but (not any school) a genie school were all genies go to it had Arts and Sciences.Adil wasn't perfect like other students and bright as well.One day Adil was dared to climb into the lamp but it was actually strictly forbidden for first years student, so then afterwards he was stuck. Regrettably that night forty thieves had chose to sneak into the school and burgle the school and also to steal the lamp while was still stuck inside the lamp. It had been hundred years since the lamp was stolen but the lamp was passed hand to hand the eventually it ended up in the attic of the Norton family's new home. So he has proud to be a genie also he was happy to serve his master Philip Norton and his mistresses Emma and Sophie Norton. But there was a little problem although he was thrilled to have a master and mistresses he didn't do well in his education he always skipped classes and never finished the academic year.That actually affected his magic, and it doesn't alway — actually, almost never  — goes well.This character is played by *Jordan Metcalfe*
Mutant Giant Squid

Species
 Nicknames
 Height
 Length
 Weight
 Forms
 Allies
 Enemies
 Controlled by
 Created by
 Portrayed by
 First appearance

The ***Mutant Giant Squid*** are squid mutation kaiju created by TriStar.

## History

The Mutant Giant Squids were causing trouble in Jamaica, so H.E.A.T. came to check them out. The squids attacked a ship Elsie Chapman and Mendel Craven where on, appearing all around it. As they almost destroy N.I.G.E.L. and manage to grab Chapman and Craven, covering them in tar. They destroy the ship and take them down underwater.

Afterwards, after N.I.G.E.L. retrieves Chapman and Craven and Nick Tatopoulos gets the tar off of them, the squids attack the ship where the H.E.A.T. team is. After being fended off by the H.E.A.T. crew, Nick gets everyone inside the ship. The Mutant Giant Squids, however, tear away the ship's door and one of them grabs Nick. The squid holds Nick over its mouth, about to eat him. The squid lets him go and all of them submerge, as Godzilla appears with most of them in his mouth and spits them away. Godzilla holds a couple on his hands and throws them away, but the Mutant Giant Squids all start pulling on Godzilla on the same time. Godzilla gets dragged underwater briefly, but gets back up again and uses his atomic breath on the squids. Shortly after, the squids' carcasses are found on shore by the H.E.A.T. team, as the Crustaceous Rex appears.

## Abilities

* The Mutant Giant Squids can spit tar that traps prey and slowly digests them alive.
* The Mutant Giant Squids have the strength to hold humans and bring small ships underwater.
Chell

Es a protagonista del videojuego y el personaje que controla el jugador, y un sujeto de pruebas del Centro de desarrollo. Es una mujer adulta de unos 30 años. Está vestida con un uniforme naranja hasta las rodillas con el logo de Aperture Science en la espalda. Lleva unos zancos canguro en vez de calzado, estos evitan que se rompa las piernas o algún daño similar por los grandes saltos (aunque el verdadero propósito de estos zancos es proteger el dispositivo de portales que utiliza y que no se rompa con una caída del sujeto de pruebas). La historia de Chell es desconocida.
GLaDOS

(*Genetic Lifeform and Disk Operating System* o «forma de vida genética y sistema operativo de disco»): es la principal inteligecia artificial de Aperture Science, a cargo de observar todas las pruebas y experimentos realizados en el Centro de Desarrollo de Aperture Science. Además de ser la supercomputadoraque parece ser, es un conjunto de núcleos de inteligencia artificial, todos instalados para hacer a GLaDOS más "humana", aunque algunos fueron instalados para asegurar la vida de los científicos que trabajan en Aperture Science. Los núcleos hasta ahora identificados:

* Moralidad: instalado en un período en el que GLaDOS probó tener una inteligencia artificial inestable y empezó a inundar el Centro de Desarrollo con neurotoxinas para detenerla. Es el primer núcleo incinerado (de color morado).

* Curiosidad: diseñado para asegurarse de que GLaDOS tuviera una sana curiosidad y continuara experimentando. Es el segundo núcleo incinerado (de color naranja).

* Memoria: esencialmente, una unidad de almacenamiento esférica, proporcionando espacio extra y, en este caso, archivando recetas para tarta. Es el tercer núcleo en ser incinerado (de color azul).

* Ira: creado probablemente para asegurar que ella mantendría la seguridad del Centro de Desarrollo. Es el último núcleo incinerado (de color rojo).
Will's Theripy Wikia

SIX JOB OPPORTUNITIES AVAILABLE!!!! IF YOU WOULD LIKE TO BE HIRED, PLEASE SEE WILL OR TALK WITH A REPRESENTATIVE!!!!@@#@#!$@^%#@%!&!@^&#%#&^\*!&^(#\*^#)\*!#U

Owner: Will Grimsrud

Company Leaders

1. Trace Erdmann

2.Grant Haferman

1. Spencer Krohn

```
Will Grimsrud will always be on top of the Hierarchy, as long as the company stands

```
Members/Hierarchy

Owner: Will Grimsrud

Company Leaders:

1. Calvin Voxland

2. Trace Erdmann

3. Ivan San

Assistants:

1. Sam Nelson

Department Leaders:

1. Grant Haferman
2. Cole Poncelot

Workers:

1. Tyler Magnuson
2. Charlie Gherke
3. Spencer Krohn
4. Vincent Herges

In all, the company hosts 10 workers. In complete hierarchy without sections, this is where every worker stands:

1. Calvin Voxland
2. Trace Erdmann
3. Ivan San
4. Sam Nelson
5. Grant Haferman
6. Cole Poncelot
7. Tyler Magnuson
8. Charlie Gherke
9. Spencer Krohn
10. Vincent Herges

Will Grimsrud will always be on top of the Hierarchy, as long as the company stands.
Owen Foxton

Owen as he appears in 'Forget About It'

Owen Foxton is a recurring supporting character in Genie in the House. He is the manager of Fruit Crush juice bar, and is Emma and Sophie's boss from Series 2 onwards. He is portrayed by Theo Fraser Steele.

## Biography

Very little is known about Owen's life outside of his position at Fruit Crush. It could be thought that he is a long-time fan of the 'Star Clash' movie series due to his excitement at the thought of star Morrison Lord coming to the juice bar. He also has a signed photo of the character ‘Sam Holo’ on the noticeboard in his office.

The only other fact known about Owen's life is that he has worked at Fruit Crush longer than Emma and Sophie.

## Appearance

Owen is a tall man with fair skin and dark eyes. His dark hair is always neat and perfectly arranged.

He is most commonly seen wearing his Fruit Crush outfit, entailing a lime green tie, and a vertically striped orange and white shirt. He also wears one of two Fruit Crush badges, which are a dark orange and sport the company logo. His 'manager' badge is more frequently seen than the misprinted badge reading 'Owen Foxton - Minger'. This outfit remains the same when he works at Melissa's Juice Bar, though he does also wear a large, orange costume resembling Sophie's imaginary friend, Fuzzy, when he needs to boost juice sales.

## Personality

Owen's efficiency and arrogance are prominent features of his managerial work style. One of his most used catchphrases is 'time is money', which he heavily promotes whenever Emma and Sophie are working. This extends as far as penalising Sophie for being one and a half minutes late to work.

His arrogance frequently gets in the way of his work, however. Despite the higher authority of his position at Juice Crush, he is willing to leave to work for Melissa Fox, just to be able to name the drinks himself. He even leaves a management training course early, claiming that they couldn't teach him anything he didn't already knew.

Despite this, Owen is frequently portrayed as a coward. When it comes to facing up to his actions and taking responsibility, he shies away, such as facing angry customers, standing up to tyrannical manager Adil and getting bossed around by Melissa. His cowardice and inability to take responsibility come to prominence when he returns from Melissa's Juice Bar, claiming that his idea the whole time had been to work as a double agent.

Though he does push others to work hard themselves, he doesn't take responsibility either, preferring to spend his time playing video games in his office, or come up with a new drink 'Zip Club' can attach their name to.
Custom Track Uploader

This is a page about the Ballistic Unity Tools.

This page covers the topic of the Custom Track Uploader.

## Opening

The Custom Track Uploader is a small program that allows you to convert your tracks into a workshop track file then upload them to the workshop. You can also update the track inside of the file.

**You can find the program in the Modding/Track Uploader folder.**

When the program first opens it will ask you to select a folder, select your MyTracks folder then click okay.

## The Interface

The interface is split into two panels. On the left side is your list of tracks in the MyTracks folder you selected and a local folder to the program that contains your workshop track files. The right side is the settings panel. When you select a .trk file it will present to you a convert button, when you select a .wtrk file you will be presented with the workshop settings.

If you make changes to the MyTracks or Workshop folder with the program open then you can click the refresh button to see the changes you made.

## .trk to .wtrk

To convert your .trk file to a .wtrk file you want to select your .trk file and then click the "Convert to Workshop file" button. Once this is done it will switch to the Workshop tab. If you have already converted the file you will be given the option to go to the converted file.

## Upload to Workshop

To upload your track to the workshop you should fill out the information in the workshop settings panel. You can save the file at any time by clicking the save button and you can the upload it by clicking upload. If you are not the owner of the track you are currently editing then the buttons will be disabled.

When uploading a progress bar will be shown at the bottom right, a message window will pop up when the upload is complete or has failed. If the upload is successful then the workshop page will be opened in your default web browser.

## Differences between trk and wtrk

TRK is a Unity Asset Bundle and nothing else. This is the file that you get when you compile your track. The WTRK file (workshop TRK) is a file that contains information for the file on the Steam Workshop, a file location for the preview image and the whole Unity Asset Bundle.
Dissidia Final Fantasy 2

***Dissidia Final Fantasy 2*** is the sequel to *Dissidia Final Fantasy*, an arcade game that was developed by Koei Tecmo's Team Ninja, published by Square Enix and Taito Corporation, and meant to serve as a reboot of *Dissidia Final Fantasy* and *Dissidia 012 Final Fantasy*.

*Dissidia Final Fantasy 2* is more like its PlayStation Portable brethren than its predecessor; it features a playable storyline and once again allows players to customize their equipped attacks and items.

## Etymology

"Dissidia" is the plural form of the Latin word *dissidium* (which means "quarrel" or "conflict"). It is also related to the verb *dissidere* (which means "to disagree"); this and other related terms have given rise to words in various languages with similar meanings (e.g. *dissident* in English, *dissidio* in Italian, and *dissidente* in Portuguese).
Windows Themes

Upload and download windows themes here!

Da Better (The Da Best theme from the customizing windows 7 video except with the control panel click sound turned off. To turn it on go to change the theme> sounds and save (optional)) (This is for Windows 7 but, you can try it on other versions of windows, I can confirm it works on windows 7 and 10): https://www.dropbox.com/s/djdbd52cbcez4p1/KK027%27s%20Da%20Better.themepack?dl=0
Final Fantasy XIII-3

“*A new world. A new Lightning. A new FINAL FANTASY XIII.*”
—Tagline
***Final Fantasy XIII-3*** is the direct sequel to *Lightning Returns: Final Fantasy XIII* and a part of the *Fabula Nova Crystallis: Final Fantasy* series. The game takes place thirteen years after the events of its predecessor conclude.

## Characters

### Playable Characters

* **Claire Farron** (エクレール・ファロン, *Ekurēru Faron*) -
* **Hope Estheim** (ホープ・エストハイム, *Hōpu Esutohaimu*) -
* **Noel Kreiss** (ノエル・クライス, *Noeru Kuraisu*) -
* **Oerba Dia Vanille** (ヲルバ=ダイア・ヴァニラ, *Woruba Daia Vanira*) -
* **Oerba Yun Fang** (ヲルバ=ユン・ファング, *Woruba-Yun Fangu*) -
* **Sazh Katzroy** (サッズ・カッツロイ, *Sazzu Kattsuroi*) -
* **Serah Farron** (セラ・ファロン, *Sera Faron*) -
* **Snow Villiers** (スノウ・ヴィリアース, *Sunou Viriāsu*) -

### Major Characters

* **Bhunivelze** (ブーニベルゼ, *Būniberuze*) -
* **Caius Ballad** (カイアス・バラッド, *Kaiasu Baraddo*) -
* **Paddra Nsu-Yeul** (パドラ＝ヌス・ユール, *Padora Nusu-Yūru*) -
* **Mwynn** (ムイン, *Muin*) -

### Other Characters

* **Dajh Katzroy** (ドッジ・カッツロイ, *Dojji Kattsuroi*) -
* **Gadot** (ガドー, *Gadō*) -
* **Lebreau** (レブロ, *Reburo*) -
* **Yuj** (ユージュ, *Yūju*) -
* **Maqui** (マーキー, *Mākī*) -
* **Nora Estheim** (ノラ・エストハイム, *Nora Esutohaimu*) -
* **Bartholomew Estheim** (バルトロメイ・エストハイム, *Barutoromei Esutohaimu*) -

## Production Credits

### Staff

Naoshi Mizuta
Full Violetta Wiki:Category guide

On the Full Violetta Wiki, we have a specific **category guide** that *must* be followed all around the Full Violetta Wiki for all the users. This guide for categories will explain what categories are the best to add to any article, so please keep them in mind when editing any page's categories.

* Main/Recurring Characters
* Male/Female Characters
* Season # Characters
* Violetta
* Character/Cast Pairings
 Songs* Songs
* Music
* Season # Songs
* Season #
* Main/Recurring Cast
* Male/Female Cast
* Actors
 Galleries* Galleries
* Images
* Character/Cast/Song Galleries
* Characters/Cast/Songs
* Season # Songs (if needed)