Highly Probable Skill Compendium

This page is for skill trees and the skills of them, and known skill trees, that very likely but haven’t been explicitly confirmed in story. Descriptions of skills may be extremely not canon as some skills were just named and that’s all we got on them. When part of a skill or skill trees information is explicitly confirmed then it will be mentioned.

Skill trees put in here should have a bit put in mentioning the chapter where they got the info to decide it was highly likely as well and/or description explaining why it is likely. Skills should have the previous bit, but should also have been mentioned in a way that makes them likely to be a skill or be likely to exist based on how other trees work as Metamagic can cause the effects of skills to change drastically, an example being Hybridize, which allows the combination of spells.
Any information explicitly confirmed about the skill tree or skill should be mentioned as confirmed, such as the name or tree of the skill, a chapter where it is confirmed, and how it was confirmed.

### Force Evocation

* (Arcane mysteries exists, general force mages/magic is a thing, lots of stuff fits here better then the other likely Force trees)
* Tier X
	+ Chain of Force(Confirmed, named chapter 106)(chapter 106. user was force mage)
		- Create a chain made of magical force.(Confirmed, shown chapter 106)(User was a Force Mage)
		- May be channeled or have a sustain cost(Lightning Whip, a similar skill from Arcane Mysteries, has a cost to keep it conjured)
		- it is used to pull things.
	+ Force Pillar(Confirmed, named chapter 106)(chapter 106. used by force mage)
		- Push a target with a pillar of force, can be used to launch things into the air.(Confirmed, shown chapter 106, description may not be fully accurate. Non-canon description)
		- Can be used to 'fly', though using it that way requires something to 'push off of'.(Used a lot by Lavarro for movement in chapter 106)
	+ Unstoppable Force(Confirmed, named chapter 106)(used by force mage)
		- For a short duration the users trajectory and velocity remain constant regardless of whether anything is in the way.(Confirmed, effects shown and described in chapter 106. Description not fully canon)
		- May be able to affect others.(only saw one person use to on themselves, so no way to know)
		- Can be used to break the damage limit by using it to go through something with high enough health and resistances. If the users health and resistances are not high enough they may die by crushing themselves against the barrier.(Confirmed, shown and explained in chapter 106)
	+ Force Crush(Confirmed, named chapter 106)(chp 106. used by force mage)
		- Crush a target with force, compresses the target, compacting it into a sphere of flesh, killing it in the process.
		- As long as the "grip" is maintained, the sphere can be kept suspended.
		- is affected by resistances.
	+ Constriction(Confirmed, named chapter 106)(chp 106. used by force mage.)
		- Restrain a foe with force.
	+ Piercing Bolt(Confirmed, named chapter 106)(used by force mage)
		- Shoot a bolt of force.
		- May pierce resistance.(name suggests it, if not then its probably the equivalent of firebolt and such skills),
	+ Force Wave
		- pushes enemies, is affected by resistances.
	+ Force Sheet
		- Does it create some type of force barrier?.
	+ Kinetic Absorption
		- Does the element absorb force and/or kinetic energy (absorb it like mana?)?.
	+ *Redirection*
		- changes the direction of the forces that affect an object/entity (although maybe this ability can only affect the caster).
	+ Telekinesis
		- skill that probably does what the name says, more versatile than other skills but less powerful (resistances seem to affect it less?).
	+ *Force Exchange*
		- exchanges the forces that affect 2 entities/objects.

### Air Manipulation

* (Confirmed)
* Tier X
	+ Air Affinity(Earth Affinity exists)
		- Increase the effect of Air spells.
	+ Air Synergy(Fire Synergy exists, mentioned chapter 142)
		- Increase the effect of Air spells based on the number of Air spell ranks you have.

### Hydroevocation

* (Confirmed, name mentioned in chapter 123)
* Tiers 0-2(Those thought to potentially have them were level 5)
	+ Pressure Jet(Confirmed, name mentioned Chapter 98)(Chapter 98. Those who potentially had it were water mages)
		- Shoot out a jet of pressurized water.
		- Requires water to cast.
		- May be channeled.(constant jet vs one quick one is hard to determine

### Water Manipulation

* (Confirmed.)
* Tiers 0-2(Those thought to potentially have them were level 5)
	+ Hydrodirection (confirmed, unknown tier)
	+ Aquatic Reservoir(Confirmed, name mentioned chapter 99)
		- Store water inside a magical space for use with water spells.
* Tier 3
	+ Aquifer(Confirmed, name mentioned chapter X)(Unlikely to be in anything else)
		- Create water with magic.(Confirmed, Shown chapter 103. Description non-canon)
		- Channeled(Confirmed, Channel Mastery was mentioned as being able to effect it in chapter 103)
		- Created waters temperature can vary.(Ameliah created boiling water in Chapter 103, may be Elemental Refinement with Heat Mana)
* Tier X
	+ Water Affinity(Earth Affinity exists)
		- Increase the effect of water spells.
	+ Water Synergy(Fire synergy exists, mentioned chapter 142)(Where else would it go)
		- Increase the effect if Water spells based on the number of Water spell ranks you have.

### Earth Manipulation

* (Confirmed, mentioned chapter 123)
* Tier X
	+ Earth Synergy (Fire synergy exists, chapter 142)(where else would it go)
		- Increase the effect of Earth spells based on the number of Earth spell ranks you have.

### Geoevocation

* (Tree name is confirmed)
* Tier X
	+ Faultline

## Model of Skill Groups

   This very incomplete Model shows a possible grouping of the Skill Trees (disregarding the single skills of the trees), as of the trees known in Chapter 140, and including some speculative others (non-canonical names, in brackets). Note that not even a third of the existing skill trees (all of them known to Rain) has already been disclosed to the reader. Another third can be speculated to exist because of symmetries in the Attributes and Elements, and based on the variety of possible weapons. There are eight possible elemental groups marked in blue: These have, like Arcane, Light and Force, each their own Metamagic skill tree; and likely have offensive, defensive and utility options in each group. Also, the story has put a focus on magical, combat and survival skills: common/specialized worker skills may exist as well, like "Weaving", "Cooking" or even "Music" and "Diplomacy", although Rain has not yet seen fit to even comment on those within the chapters, which may also indicate there are no such skill trees.

Inspired by the above image when it was posted in comments, I used bubbl.us to create a mind-map chart of the skills as they are listed on this wiki page. I can edit the map, but can't make it editable to the public without paying for the premium tier. I did not yet include any of the skills that do not have a confirmed category. It would make the mapping gigantic, but eventually that can't be helped.

The image is quite large, so if the thumbnail does not display below, just click on it to see the entire picture.