Deltascramble

> *"Remember, one day you’ll reach the light…"*
>  – Unknown voice singing at the end of Chapter 1
>
>

Deltascramble is Quantis1’s take on the AU Deltaswap, meaning nearly every character of Deltarune has gotten their place and characteristics swapped with another’s. In some instances, more complex swaps may occur, thus the word “Swap” being replaced by “Scramble”. It also doubles as somewhat of an hommage to the well-known Undertale AU Underswap. Due to the fact Deltarune is currently still in-progress, all details on this page are subject to change.

## Story

Deltascramble follows the story of a quiet monster girl named Susie as she accidentally falls into another world with her classmate Kris. Both of them will learn to bond and tolerate one another to uncover the secrets of this mysterious Dark World and its strange inhabitants, and ideally get out of it alive…

## Characters

(Most of Deltarune’s characters have been swapped, but only the main ones will be described here, and possibly be given their own page in due time.)

## Chapter 1

### Susie

Main character of the story, Susie is the adopted daughter of the Dreemur family. Quiet and discreet, she’s known to be the “quiet kid” of her school, which often lead to her being picked on by others, notably Kris. However, when she’s with persons she likes, she reveals more of her personality. She likes to lead others, is very kind while still having a vivid character, and has a surprising appetite. But recently, even her father hasn’t been able to get a word out of her mouth. It seems like she misses her brother very much. Thankfully, the discovery of the Dark World may change all of that.

### Kris

Due to being the only human kid in his school, he always felt threatened and kept away. This led him to become a bully that likes to harass others for his own satisfaction, but for him it’s also the only way to not be bullied himself by others. He found a perfect victim in the quiet and timid girl that Susie is, and never misses an opportunity to play tricks on her. Salty and very rude, he tends to think with his fists first, or whatever he has in them. It seems like only an encounter with a kind and devoted soul may change this. He’ll never admit it, but he wishes some of the students in his class were his friends.

### Lancer

The prince of Spades witnessed the cruel metamorphosis of his mother after the appearance of the second Dark Fountain, and after failing to bring her back to reason, fled to the abandoned town in hopes that one day he’d be able to overthrow her. Unfortunately he isn’t the sharpest tool in the shed, and lacks the necessary power to beat the guards, so he just remains in the old castle, hoping that the heroes of the Legend will soon appear to help him. Despite being more responsible and caring, he is still very goofy and wishes he could be more heroic. That’s why it seems he found the perfect ally in Susie.

### Ralsei

After Lancer disappeared, Queen hired this young boy to be her new prince. Very smart and arrogant, he thinks he’s better than everyone else and often treats Royal Guards as his own servants. First a large antagonist to the trio, he ends up being interested by Kris, and once the two team up, starts to see a real ally in him. He eventually joins the trio on their journey, although he betrays them at some point to protect them from Queen. He’s very picky and tidy, but tends to be overprotective to the people he loves. As such, he hates it when the trio is implied in trouble, especially if he’s dragged into it as well.

### Jevil

The Queen’s jester has long passed his time, and moved to the Field of Hopes, Dreams and Wishes where he opened a small shop. Despite his advanced age, he is still a very pleasant and quirky person that loves to play tricks on people. However, he also has a mysterious side, talking about a mysterious hooded person that once came to the Dark World. He is a great help to the trio on their quest to beat the secret bosses and collect the Light Shards. He tends to often repeat a random word in his sentences three times.

### Seam

Ever since the previous Royal Puzzle master has gone insane, and that all the other makers got locked away by the queen for illegal creation of puzzles, all of the Royal traps were left unkept. To solve this, this old and wise cat got brought to the castle to be the new Royal Puzzle master. While he is definitely a smart person, he is also very lazy and tends to do as little as possible to execute the orders given to him. He doesn’t even mind the Trio that much, however he developed an attachment to Ralsei and acts as a kind of paternal figure to him, and later Lancer as well. He seems to be an old friend of Jevil, although he rarely mentions him.

### Rouxls Kaard

The old Royal Puzzle master, as arrogant as he was, was very good at his job. A curious and smart person that sought to always go higher. That was, until on his search for knowledge he met someone that taught him something he should have never known… Years later, deprived of his legacy, rank and sanity, he is stuck in the prison built by the Darkners to retain him, a puzzle said to be impossible. But is it another product of his madness, or is there really three figures at the door of his cell ?

### Queen

The terrifying and ruthless ruler of the Closet’s Dark World. She was once a sympathetic person that ruled with the 3 other Monarchs, but ever since the appearance of the Second Fountain of Darkness, she became more violent, and selfish than ever before. Controlling her entire Dark World, and severely punishing anyone that stands in her way, it seems that only a miracle could stop her. She misses her husband, and feels bad for her son despite now seeing him as an enemy. Likes luxury and comfort. Violently asserts her maternal instinct on Ralsei.

### Papyrus

Recent buyer of an old bar in the city, this lanky and laid-back skeleton will call Susie upon seeing her, talk to her about how he recently arrived and got along pretty well with her father, and eventually ask her to hang out with his timid older brother one of these days. Later it will be revealed that he renovated the bar into a store selling various items like cigarettes, newspapers and scratchcards.

### The Man

”Knight.” “Hooded figure.” “Man who came from another world.” “This mind-breaking melody of his.” This mysterious entity seems to be the responsible for all the Fountains appearing throughout the city. While nearly nothing is known about him/them, from the various reports it seems that they possess a huge knowledge about the truth of this world, and that they tend to toy with the minds of the persons they encounter. They would also often have a melody accompanying them, going at moments from simple humming in the distance to a full song whose lyrics seem impossible to understand. It is unknown if they’re the one singing it or not.