Miner Clay

A salt-of-the-earth support unit whose buffing abilities keep his allies ready to rock. A miner with a nose for gold, the otherwise tidy Clay often forgets to eat, sleep and shower whenever he's on the trial of that sweet, sweet, shiny stuff.

**Description -** *"If he's going to help the other Explorers save the world, Clay might need to invest in a two-track mind. As the leader of an industrious team of a gold miners, Clay spends his days looking high and (mostly) low for the big score that'll finally earn him the fortune he's been looking for. Maybe along the way he'll learn that friendship is the real treasure in his life, but it would probably help if he was filthy rich first"*

## **Abilities**

* **Hand Picked (Basic)** Deals 75% damage to target foe.
* **Safety Officer (Special)** Select a target hero. That hero gains **Defense Up I** for 1 turn and **Grit Up I** for 1 turn.
* **Boombox (Special) (Unlocks at Gear 2)** Grants **Attack Up I** to himself for 1 turn and deals 50% damage to target foe. A random hero also gains **Attack Up I** for 1 turn and assists for 50% damage.
* **Nose for Gold (Unlocks at Gear 4)** At the start of battle, all heroes have their grit increased by 5%, +5% bonus grit for **CITY** heroes.

## **Upgrading Requirement**

Gear Requirements:

Gear
2: Basic Apple I (Level 5), Basic Hammer I (Level 6), Basic Banana I (Level 5), Basic Bow I (Level 6), Basic Crab I (Level 5), Basic Ice Pop I (Level 6)

Gear
3: Basic Apple I, Basic Hammer I, Basic Banana I, Basic Helmet II (Level 9), Basic Crab II (Level 10), Basic Ice Pop II (Level 11)

Gear
4:

Gear
5:

Gear
Shop: Guild, Goodie Bags

## **Abilities**

**Hand Picked (Basic)**

Level
1: Deals 75% damage to target foe.

Level
2: Deals 80% damage to target foe.

Level
3: Deals 95% damage to target foe.

Level
4: Deals 105% damage to target foe.

Level
5: Deals 110% damage to target foe.

**Safety Officer (Special)**

Level
1: Select a target hero. That hero gains **Defense Up I** for 1 turn and **Grit Up I** for 1 turn.

Level
2: Select a target hero. That hero gains **Defense Up I** for 2 turn and **Grit Up I** for 1 turn.

Level
3: Select a target hero. That hero gains **Defense Up I** for 2 turn and **Grit Up I** for 2 turn.

Level
4: Select a target hero. That hero gains **Defense Up I** for 2 turn and **Grit Up I** for 3 turn.

Level
5: Select a target hero. That hero gains **Defense Up I** for 3 turn and **Grit Up I** for 3 turn.

**Boombox (Special) (Unlocks at Gear 2)**

Level
1: Grants **Attack Up I** to himself for 1 turn and deals 50% damage to target foe. A random hero also gains **Attack Up I** for 1 turn and assists for 50% damage.

Level
2: Grants **Attack Up I** to himself for 2 turn and deals 55% damage to target foe. A random hero also gains **Attack Up I** for 2 turn and assists for 50% damage.

Level
3: Grants **Attack Up I** to himself for 2 turn and deals 60% damage to target foe. A random hero also gains **Attack Up I** for 2 turn and assists for 70% damage.

Level
4: Grants **Attack Up I** to himself for 2 turn and deals 65% damage to target foe. A random hero also gains **Attack Up I** for 2 turn and assists for 80% damage.

Level
5: Grants **Attack Up I** to himself for 2 turn and deals 70% damage to target foe. A random hero also gains **Attack Up I** for 2 turn and assists for 100% damage.

**Nose for Gold (Unlocks at Gear 4)**

Level
1: At the start of battle, all heroes have their grit increased by 5%, +5% bonus grit for **CITY** heroes.

Level
2: At the start of battle, all heroes have their grit increased by 10%, +5% bonus grit for **CITY** heroes.

Level
3: At the start of battle, all heroes have their grit increased by 15%, +5% bonus grit for **CITY** heroes.

Level
4: At the start of battle, all heroes have their grit increased by 15%, +10% bonus grit for **CITY** heroes.

Level
5: At the start of battle, all heroes have their grit increased by 20%, +10% bonus grit for **CITY** heroes.