Level 98

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The look of Level 98 is that of an abandoned cellar. Electrical energy appears to power the basement, although its source has never been identified. One of the first levels that explorers could come upon as they set out on their adventure is Level 98. The floor appears to be composed of a cold substance, like concrete, while the walls are formed of ancient, dusty bricks. It is believed that the ceiling is composed of metal or a material that is comparable to the floor. Most of Level 98's lighting comes from fluorescent bulbs though some rooms don't have fluorescent lighting making them completely dark. The floor might get moist from little puddles forming on it. Even though they are uncommon on Level 98, dead ends might nevertheless occur.

As you explore the level, you can come across passageways that have metal doors. The doors that aren't locked lead to little chambers, although the majority of them are. There will be crates and wooden shelves in those rooms. Small amounts of safe to eat food and drink are typically found in the crates. In addition, these areas contain items like broken vending machines, wooden branches, and ladders. Additionally, those chambers might be a secure location to hide from the entities. Before closing the door, though, you should always make sure that none of the creatures are present in the room.

It appears like a lot of hostile creatures reside on the level. Shiners, Screechers, and Snatchers are among the creatures that may be seen wandering throughout Level 98. The level's darker sections are home to Shiners and Snatchers, while the level's winding passageways are frequently frequented by Screechers. Level 98's hot pipes have the potential to burn people in the first and second degrees. What's within the pipes is a mystery. This level's pipes seem to be mostly rusted. Level 98 can also become as hot as 40°C; this is normally seen at the end of the corridor.

It appears that the average temperature at this altitude is 20°C. The more you travel into the level, the more frequently the creatures will also emerge. It is advised that you locate the exit as quickly as possible and avoid going too far into the level as a result.

Water bottles may be found lying about on the floor while exploring the entire level. It has been shown that the liquid within the bottles is perfectly safe to consume, even if it seems to be ordinary water. In addition, there are sporadic wooden boxes scattered across the level. It is known that the boxes only show up in places where the halls appear to be entirely sturdy. You are less likely to locate a crate the further you go in this level. You can practically load the containers with whatever. But the most popular items are either medical kits, firearms, or food and water supplies. It's advised to bring as much as you can as you'll undoubtedly need it.

Every wanderer begins at the same location. It is reported that leaving Level 98 and returning to it are both incredibly simple processes. Some explorers can go insane from the lights' apparent source of buzzing noise. The buzzing won't stop, though, as you go farther away from the spawn; eventually, you won't be able to hear it at all. Though it could be challenging at initially, Level 98 navigation will gradually become lot simpler. Even while some of the halls appear to be perfectly stable, there is always a potential that a pipe may collapse on you. You wouldn't believe how frequently this has happened.

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**Author**: Khaibeltra1291991