Silver Peak

The lost dwarven city of Silver Peak, or Kibil Zirak in dwarven, lies to the north of Otha’s Rest within a mountain in the Pinsborough Spur. It was once a thriving city of thousands of dwarves. One of its entrances, the Trade Way, has recently been discovered by the Rocksplitter brothers. They seek to delve into the City with the help of the Adventurers Guild to discover the riches within and to find out what happened to the city so long ago.

Multiple signs and notes have been found in the city written in a language that may be common, but in dwarven runes that cannot currently be translated. An old dialect of dwarven perhaps. This has been subsequently translated by the Adventurer's Guild and the Rocksplitters have moved through the city adding translations to all the signage.

## Notable Locations

### **The Dig**

The Dig is the main settlement that has now been established in and around the entrance to the City discovered by the Rocksplitter Brothers.

### Guild Outpost

Otha's Rest Adventurer's Guild have established a small outpost there where guards maintain order among those outside the mountain. The Brothers also post up contacts here for the guild, these are then copied and sent to the main guild at Otha’s rest to ensure the contracts are viewed by all.

### Shops

The shops that supply adventurers in Otha’s Rest have established themselves at the Dig, however at this time the shops are not fully stocked.

### The Smouldering Wick, an inn.

There is an inn built into the mountain next to the entrance by an enterprising dwarf couple. Workers will require good drink to boost morale after a hard day clearing passages. Visiting dignitaries will need a place to rest that's comfortable. In time the inn may need help with his supply chain. A popular drink here is Iron Brew, a dwarven drink somewhere between mead and beer. Plus, their signature cocktail, the Rocksplitter; which is an in-joke and is just two pints of Iron Brew served together.

### **Sentry Post**

Between the summit of a mountain and a loop of the mountain pass lies a small sentry post. Within the building carved into the rocks is a deep shaft with a stair spiralling deep into the ground. This must be a small entrance to the dwarf city below and will take some exploration. A goblin clan used to call the area their home but were scattered by the guild. The Sentry Post connects to a part of the city, but it is not currently known which part.

### **Trade Way**

The outermost section of the city, as accessed from The Dig, is the Tradeway. It is a sprawling area of storerooms, markets, minor forges and smithies, and customs offices. The lower area is reached with a lift that is now repaired thanks to the technical suggestions from Damascus of the Guild.

### **Warrior’s Way**

This is the garrison area of the city, where the army, rangers, and city guard (The Tunnel Guard) were housed. Multiple barracks and smithies for repairing weapons and armour.

### **Domain of the People**

This is the main living area of the city. Split into three areas; the upper holds the main city entrance and markets. The entrance is a grant hall and used to open onto the plains of the East Ridings but is now covered in collapsed stone, the last survivors of the city sealed it behind them as they fled. The middle domain contains workshops and more markets, and the Automaton Storage facility. Plus the Glittering Caves a natural formation of glowing crystals considered by the dwarves of the city to be most beautiful. It is set out like a national park with walkways between the formations. The lower domain contains the main residential part of the city and is currently sealed from the central and filled with dwarven zombies.

The Rocksplitters recently broke through into the Domain of the People from the Trade Way and the Guild explored it in detail.

### **Eternal Forge**

This is where the raw material from the mountain was smelted into usable metals. Then to be transported to the smithies of the Domain of the People or out via the Trade Way for distribution to the wider world.

### **The Pit**

This is the lowest area of the mountain, it is currently unknown how deep it goes. From here was mined the raw material of the city, metal ores. Including, according to legend, the only source of mithril or adamantium on the continent.

### **Temple Way**

Above the Domain of the People is a smaller area that covers the spiritual needs of the people. Here the tombs of the dead can be found, and churches to dwarven gods, and the homes of the priests.

### **King’s Peak**

At the very top of the peak is the palace of the king and the offices of the management of the city (census, tax offices etc.)

## Notable NPCs

### Durrance and Helga, Proprietors.

Durrance and Helga are hard-working and hospitable dwarves who take pride in running a successful inn. They are skilled at managing the various tasks involved in running an inn, such as cooking, cleaning, and bookkeeping. They are also friendly and sociable, enjoying the opportunity to meet and interact with a diverse group of travelers.

As dwarves, they are strong and sturdy, with an affinity for metalworking and craftsmanship. They have a practical and pragmatic approach to life, but also value tradition and community. The pair have a close-knit relationship with their staff and with the other merchants and residents of Silver Peaks.

As innkeepers, Durrance and Helga are well-respected members of the community, known for their fairness and generosity. They are involved in local politics and affairs, and are willing to help out their guests in any way they can. Durrance has a network of contacts and resources within the city and beyond, which has proven useful to adventurers in need of assistance or information.

### Graham Farrier

Local dog and horse breeder. Father to Stephan.

## Appendix

### Appearances

Adventures
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### Mentions

Adventures
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