Chapter 3

**Chapter 3** is the third chapter of *SPOOKWARE*.

## Walkthrough

* Arriving at the big city, the trio pull up to the restaurant that Mr. Blue left them, but instead of finding a five star eatery, they instead found a boarded up restaurant.
* To enter the establishment, head to the door on the right side of the place. RIGHTI attempts to unlock the door with the key Mr. Blue gave them, but it ends up breaking in the keyhole. This forces RIGHTI to think on his feet, and prompts the PICK THE LOCK microgame.
* Once inside the establishment, the three brothers make the unfortunate discovery that the inside matches the shoddy exterior. MIDI then proposes that they work together to bring the place up, starting with cleaning and setting up the restaurant for business. Interact with the tables and chairs to fix them up, and put up the painting of Mr. Blue nearby the front door. Once that’s completed, head to the appliances on the right side of the place and interact with them to proceed.
* With the restaurant more or less ready to go, MIDI suggests that RIGHTI and LEFTI manage the customers while he himself cooks the meals. This will prompt the explanation of this chapter’s mechanics, and ask if you wish to proceed.
* After completing the first day’s shift, the trio tallies up their earnings and ultimately decide to invest in a pizza oven. Unfortunately, their star cook, MIDI, doesn’t know what to do with the oven, so LEFTI suggests they go out into the city to find folks who can help them. MIDI agrees, and settles on finding at least three new recipes for their up and coming restaurant. You can also set up the rest of the tables in the establishment, bringing it to a total of four tables. From here, you’ll explore the city, interact with the cityfolk, and gain wisdom in the kitchen.

### RAT RECIPE

* To the right of the restaurant, there’s an open sewer grate. Enter the sewers and head to the right until you come across a red valve. Interacting with it will prompt you with the FIX UP THE WATERWORKS microgame.
* Upon completion, the water level of the sewers will lower, revealing a path you can descend. This time, head all the way to the left until you reach another red valve. Again, you’ll be prompted with the FIX UP THE WATERWORKS microgame, except you’ll be doing the inverse and sabotaging the pipes.
* With the water level risen, head onto the floating platforms in front of you and move to the right until you come across a man with a spitfire, also called the SEWER DWELLER. Speaking to them will eventually prompt the ‘BURN THE DISEASE AWAY‘ microgame. Upon completion, you’ll gain a new recipe for the restaurant.

### GRATER RECIPE

* Head to the right of the restaurant, past the milk gang fellow between the buildings, and knock on the door to the right of them. At first, they will tell you to leave and not knock again. Naturally, you'll knock again, and will eventually be prompted with the GRATE THE FINGER microgame. Upon completion, you'll gain a new recipe for the restaurant.

### BLOOD & GARLIC RECIPE

* Head to the left of the restaurant until you reach a chain link gate that leads between two buildings. There’s a door you can interact with that will prompt you with the PICK THE LOCK microgame. Upon completion you can enter the eerie building.
* Inside, there’s a dresser in a secluded room. Knock on it and someone will answer, handing you a coin and requesting a drink from somewhere nearby.
* When you exit the room, head to the right, down the sidewalk until you reach a gray streepole with a flickering light on it. Interact with the streetlight and it’ll reveal a vending machine that was hidden beneath the sidewalk. Use the coin that the mysterious voice gave you on the vending machine and receive a packet of concentrated human blood.
* Return to the secluded room in the eerie building and give the mysterious voice in the dresser the blood. Eventually you’ll be prompted with the microgame: NOSFERATU IS OUT FOR BLOOD. Upon completion, you’ll gain a new recipe for the restaurant.

### MEAT GRINDER RECIPE

* Head to the left of the restaurant until you encounter a boney fellow tucked behind a metal fence. Speak to them and they’ll ask if you wish to learn the meat grinder recipe. Accept and you’ll be prompted with the GRIND UP THE MEAT microgame. Upon completion, you’ll gain a new recipe for the restaurant.

### OCTOPUS RECIPE

* Head to the right of the restaurant until you reach the bus station. Behind that bus station is a small park enclosed behind a chain link fence. Go inside the park and explore until you reach an interaction bubble. From there, you’ll obtain some worms that you can use later.
* Now walk all the way to the left until you reach a boney fellow wearing sunglasses next to a fence and river. Speak to them and they’ll mention having a recipe for cooking the mutated fish they catch in the river, but before they can show you how to do it, they’ll need bait. This is where the worms you collected will come in. Eventually, you’ll be prompted with the CUT OFF THE TENTACLES microgame. Upon completion, you’ll gain a new recipe for the restaurant.

### EYE SKEWER RECIPE

* Exit the restaurant and walk to the left until you reach a set of trash cans that have white splotches on them. Dig through the cans enough and eventually you’ll be rewarded with some expired milk.
* Walk to the right of the restaurant until you happen across a sitting boney fellow huddled against a chain link fence. Speak to the fellow, who you quickly find out is associated with the milk gang, and offer him the carton of milk you recently acquired. This will prompt the FILL THE SKEWER microgame. Upon completion, you’ll gain a new recipe for the restaurant.

* Once you gain three or more recipes, you can return to the restaurant and begin the next set of the restaurant microgames. Keep in mind, however, that there are more tables to be waited on and the microgames you’ve played during the search earlier are now added into the mix.
* After completing the second shift and counting their earnings, the trio decides to spruce up the restaurant, purchasing new tables, chairs, appliances and other visual enhancements.
* While adoring the up and coming eatery, a newspaper flies into the restaurant. Upon interacting with the newspaper, the brothers learn that their establishment has garnered the attention of a revered critic, much to their excitement. Deciding that they need to learn more about cooking to impress this critic, the trio embarks on another quest of culinary discovery.
* Head to the bus station to the right of the restaurant and interact with the bench to wait for the bus. Once it arrives, interact with it to head to the ‘Temple of Infinite Taste’.
* At the temple, walk towards the large structure up the steps and speak with the monk named MASTER OF THE DOOR. They will explain to you that you must find five items, and that there are five masters inside the temple: Salt, bitter, sweet, sour, and umami.

### SALT

* Go down the steps in front of the temple and interact with the stone fence above the water. Select seaweed and bring it back to the master. This will take you to the next step.

### BITTER FRUIT

* Go down the steps and to the left, and up the first flight of stairs. Speak with the taste disciple in the shadows next to the temple. They’ll inform you that they already collected the fruits requested, but are unsure which one to give to the master. Select the grapefruit and bring it back to the master. This will take you to the next step.

### SWEET & SOUR FRUIT

* Go down the steps of the temple and go to the left until you reach a secluded tree with flickering lights with it. Interact with the tree and RIGHTI will give it a shake, dropping a fruit in the process. Bring this fruit back to the master and it will take you to the next step.

* After completing the third \*test\*, you’ll find out you’ve been bamboozled into helping the master with their grocery shopping. In response to this embarrassing revelation, they’ll allow you to enter the temple.
* Traversing the temple, you’ll first come across the masters of different types of flavor. Speaking to them will prompt you with a microgame to complete. After completing said microgame, you’ll re-enter the elevator to proceed to the next floor, and with it, the next master.
* First, you’ll encounter the MASTER OF SALT. They will prompt you with the CUT THE FISH microgame. Next, it’ll be the MASTER OF BITTERNESS, who will prompt you with the KEEP THE TRAVELLER IN THE SHADE microgame. After, you’ll meet the MASTER OF SWEETNESS, who will prompt you with the FILL THE FRUIT BOWL microgame. Then, you’ll face the MASTER OF SOURNESS, who will prompt you with the STEAL THE FRUIT microgame. And finally, you will come face to face with the MASTER OF UMAMI, who will prompt you with the COLLECT THE MUSHROOMS microgame.
* After you complete each floor of the temple and learn more about the different flavors, return to the restaurant and interact with the appliances to begin the third shift. Keep in mind that the microgames featured in the third shift will include the ones you’ve encountered in the temple.
* Once you’ve successfully completed the third shift of restaurant microgames, the DEERSKULL MAN will enter the restaurant and make a deal with the trio, demanding to see their finest dish. This will prompt you with the MAKE SOME SOUP boss microgame.
* Once you’ve completed the boss microgame, the DEERSKULL MAN will leave the restaurant and another newspaper will fly in. Discovering that they’re going to jail for not paying taxes on the place, the brothers wind up on a bus heading to prison.

## Chronology

* **Previous chapter:** Chapter 2
* **Next chapter:** Chapter 4