Covert Ops Update

*The **Covert Ops Update** infiltrates this season not only with a collection of tactical cosmetics but our rogues have also undergone some covert training and you’ll find that they are stronger in their identities and combat effectiveness! Information detailed below under **Covert Ops Gameplay Update**.*

## Year 2, Season 2: Covert Ops

The **Covert Ops Battle Pass** has gone full tactical with themed rewards across 50 levels, earned by simply playing! Every match gives you XP that contributes to the Battle Pass and unlocks a loadout of great cosmetics like the **Major Danger Conviction** wrap and **Shadow Spectre Ronin** outfit!

#### **Base Bundle (1000 Rogue Bucks)**

* Reaper Saint Outfit
* Blood Work Hoverboard
* 1 Hour Account Boost
* 20% Battle Pass Experience

#### **Elite Bundle (2000 Rogue Bucks)**

* +15 Battle Pass Levels
* Reaper Saint Outfit
* Blood Work Hoverboard
* 1 Hour Account Boost
* 20% Battle Pass Experience

### New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn!

#### **Ranked Rewards**

The following rewards will be give to those who are marked veterans in ranked and to those who have achieved Rogue tier:

* **Play 30 Ranked Games**: Mack Attack Banner
* **Achieve Rogue Tier**: Ronin’s Retribution Banner

#### **LTM Schedule**

For maximum tactical action, Battle Zone will be the active LTM for the entirety of this update!

## Shop Updates

* Rogue Perks Loadout increased from 6 to 8.
* **Project Saint**: Weapons, Gadgets and Perks now have a rarity color indicator – the goal here was to give quick visual clarity on effectiveness by using widely familiar coloring.
	+ *Additionally, in modes that are applicable, all weapons that are dropped will have a new VFX treatment denoting their rarity. We hope this helps players know the quality of the weapon that they are about to pick up.*

## Perks Overhaul

* **Scalable Perks**: All Perks now have a **Rare**, **Epic**, and **Legendary** version which will present increased cost but benefits as well.
	+ *Having different versions of each perk furthers our goals of increasing the number of meaningful decisions our players make during a match as well as reinforcing a Rogue’s identity, making each and every rogue feel more unique and powerful in their own way! Currently, Anvil is one of the only character that has access to the Legendary Armor in his shop, while Runway only has access to rare armor. These differences help Anvil deliver that fantasy of playing a big, heavily armored, bunkered-down defender.*
* All Rogues have had their perks reviewed and in many cases changed.

#### **New Perks**

* **Energize**: Your ability recharges faster.
* **Gunsmith**: Increases magazine size and falloff ranges.
* **Volatile**: Increases potency of damage over time effects.

#### **Battle Zone Perks**

* **Bulletproof**: Now available in core modes.
* **Crackshot**: Now available in core modes.
* **Restock**: Now available in core modes.
* **Tracker**:
	+ Renamed to Spotter.
	+ Now available in core modes.

#### **Changes**

* **Bounce Back**: Now also increases healing received from all sources.
* **Headstrong**:
	+ Renamed to Armor.
	+ No longer repairable.
	+ Picking up armor from mythic crates in relevant modes will drop your currently equipped armor.
* **Shredder Rounds**:
	+ No longer increases ammo.
	+ Now deals bonus damage to armor.

#### **Retired Perks**

* **Cloaked**: Removed from the game.
* **Toughen Up**: Is now part of Tenacity.

## Speed & Toughness

*You’ve been hearing a lot about Rogue Identity lately from us, and this is another feature aiming to continue reinforcing that. We want our rogues to feel different, and unique. Adding this speed/toughness system adds another layer of depth to their kit, another knob to balance with, and another factor to weigh when you’re choosing your Rogue. Each Rogue has both a Speed and a Toughness value assigned to them, which can be found in the Rogue section of the main menu, as well as during the character select screen before you load into a match! Both speed and toughness operate on a scale of one through five stars. With one star being the slowest and least tough, and five being the fastest and toughest. Both stats scale in increments of 5%.*

 **Toughness** | -5%

* *Using Ronin as an example here, she has a Speed rating of 4 stars and a Toughness rating of 2. This means she will move 10% faster than the baseline movement speed of a rogue at all times and take the normal, baseline level of damage from all sources.*

## Balance Changes

### Rogues

####  Gl1tch

* **Hack**: Duration of the hack effect reduced from 10 to 5 seconds.

### Gadgets

#### Cluster Smoke

* Now deploys the clusters faster.
* Removed unintentional slow off the level 2 upgrade.

#### Sticky Sensor

* Reduced max deployable count from 3 to 2.

### Weapons

#### LR15 Fullbody

* Headshot damage increased from 150 to 180.
* Level 3 Upgrade: Now increases headshot damage to 210.

#### Tyr

* Heashot damage increased from 125 to 165.
* Level 3 Upgrade: Now increases headshot damage to 190.

#### Arbitrator

* Range reduced from 9m to 7m.
* Falloff damage increased.

#### Objection

* Body damage reduced from 12 to 11.
* Falloff damage increased.

#### Sahara

* Increased recoil.
* Level 1 Upgrade: Now increases magazine size by 10, instead of 15.

#### KA30

* Range reduced from 20m to 17m.
* Headshot damage reduced from 29 to 27.

### Game Modes

#### Battle Zone

* Perks are no longer global.
	+ First 8 Perks are your rogue’s core perks and the last 4 are **Mythic Perks**.
	+ *In Battle Zone, the shop expands the Rogues perks from 8 to 12. We wanted to maintain the core 8 perks each Rogues has and then add more impactful Mythic versions on top of the Rogues base kit.*
* Economy Changes:
	+ Assist: $500 → $1,000
	+ Revive: $1,000 → $1,500
	+ Round 1: $3,000 → $5,000
	+ Round 2: $4,500 → $6,000
	+ Round 3: $6,000 → $10,000
	+ Round 4: $8,000 →$10,000
	+ Round 5: $10,000 → $12,000
	+ Round 6: $10,000 → $14,000
	+ Round 7: $10,000 →$14,000
* **New Gadget**: Regeneration Field
	+ Heal friendly rogues around the gadget.
* Gadget sets are now determined by you rogue’s role.
	+ *We want to bring in more depth and Rogue identity into Battle Zone by allowing Rogues to have different gadgets in the game mode. These gadgets are now tailored toward each role.*
	+ **Breacher**: Adrenaline Shot, EMP, Flashbang, Grenade, Incendiary and Semtex.
	+ **Duelist**: Adrenaline Shot, Bounce Grenade, C4, Flashbang, Pop Smoke and Semtex.
	+ **Defender**: APS, C4, EMP, Pop Smoke, Tear Gas and Tripmine.
	+ **Support**: APS, Bounce Grenade, Grenade, Smoke Grenade, Sticky Sensor and Regeneration Field.

#### Demolition

* All abilities now recharge exactly as they do in respawn modes.
* Economy Changes:
	+ Starting Cash: $13,000 → $5,000
	+ Winning Bonus: $7,000 → $8,000
	+ Lose Bonus 1: $6,500 → $7,500
	+ Lose Bonus 2: $7,000 →$8,000
	+ Lose Bonus 3: $7,500 → $8,500
	+ Down: $1,000 → $1,500
	+ Assist: $500 → $1,000
	+ Revive: $1,000 →$1,500

#### Team Deathmatch

* Economy Changes:
	+ Down: $1,000 → $1,500
	+ Assist: $250 → $1,000
	+ Revive: $500 → $1,500

#### Ranked

* Meltdown added to map rotation.
* King Of The Hill has been removed.