Monster Details

If the player wants to see a specific monster’s details or make any changes to it they can tap on the monster and a detailed popover with its information opens.  In the Monster Details Popover the player can see the species of monster, its rarity, its element, can give it a nickname, level it up, make it a companion for your avatar, change the equipped attacks, or loot it.

## Nickname

To give or change the monster’s nickname the player presses on the nickname area, writes the name they want, and click enter.

## Stat Levels

When the player wants to level up a monster, the player clicks on the level up button to go to the leveling popover.  Here there are six different stats that the player can level: accuracy, strength, defense, agility, health, and stamina.  The spread of how the player has leveled the monster is displayed by the radial chart.

The combat level of a monster is the average level of all six stats.

To level up a monster the player selects a stat and then taps the plus or minus arrows to set how many levels to level up the monster.  The cost of leveling up a monster the number of levels set is shown below.  The higher the level the greater the cost.

Each stat has its own purpose.  Accuracy is how accurately your monster can hit the opponent monster, while Agility is how well your monster can dodge the attacks coming from the opponent monster.  Because of this dynamic, accuracy and agility are directly opposing forces in battle.  If your monster has low accuracy and the opponent monster has high agility, your monster will rarely be hitting the opponent with its attacks and therefore you’ll likely rarely be dealing any damage.

Strength is directly proportional to how much damage your monster does with its attacks, while defense is how much a monster dulls the damage of incoming attacks.  Similar to accuracy and agility, strength and defense have their own dynamic as well.  If your monster has high strength and the opponent has low defense, your monster will do a massive amount of damage if its attack makes contact.

Health and Stamina stats behave differently from the other stats, since leveling up these stats increases the maximum amount of health and stamina a monster can have.

## Attacks

A monster can have up to four attacks equipped, and the currently equipped attacks are seen in the attack slots.  If the player wants to change the attacks that are equipped, they can click on the Attack button to go to the attacks popover.

The player can see the full list of attacks available to the monster in the scrollable list below sorted by increasing level.  Attacks become automatically unlocked and available as a monster levels up.

An attack has a power in red here and a stamina cost in purple here.  The power determines how much damage an attack does.  For example, if all other factors are kept constant, an attack with 20 power will do twice as much damage as an attack with 10 power.  The stamina cost, exactly how it sounds, is how much of the monster’s stamina this attack will use.

## Fainted & Revival

Monsters that were defeated in battle are fainted until they revive.  This means that during battle its health reached 0 and it fainted, and in order to use the monster again the player must wait a certain amount of time for the monster to revive.  The revival progress bar in the monster details panel shows how much time has elapsed and how much time remains until the monster revives.

The player can revive a monster early either by watching a short video ad or by paying gems.

When a monster revives it wakes up with both health and stamina filled fully.