Mass Effect Character Weapon Mods

# **Weapon Mods**

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.

**Game Notes**:

* Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
* Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
* Heavy Weapons CANNOT install any mods.

## **Ammunition Capacity**

Increases magazine capacity, allowing more shots before reload.

## **Barrel**

### **Barrel, Extended**

Lengthens barrel, creating greater bullet velocity and impact.

### **Barrel, Heavy**

A barrel that produces and withstands extreme kinetic and thermal energy.

### **Barrel, High Caliber**

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

### **Barrel, High Velocity**

Superior kinetic coils increase shot penetration.

## **Bayonet**

### **Bayonet, Omni Blade**

Attach an omni-blade to the weapon for increased melee damage.

### **Bayonet, Standard**

Tungsten carbide bayonet with recessed edge for increased melee damage.

### **Bayonet, Stunner**

Small attachment to muzzle, causing massive damage to melee targets.

Adds a visible stunner beneath the barrel.

## **Concentration Mod**

Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

## **Cranial Trauma System**

Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.

* **Game Notes**: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.

## **Piercing Mod**

Capacitor boosts kinetic coil generators, increasing shot penetration.

## **Power Magnifier**

Generator designed to enhance the effectiveness of tech or biotic attacks.

* **Game Notes**: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.

## **Recoil System**

Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim

* **Game Notes**: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

## **Shredder Mod**

Capacitor boosts kinetic coil generators, increasing shot penetration.

* **Game Notes**: This mod can only be installed on a shotgun.

## **Smart Choke**

Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

* **Game Notes**: This mod can only be installed on a shotgun.

## **Stability Damper**

Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

* **Game Notes**: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

## **Scope**

### **Scope, Enhanced**

Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

* **Game Notes**: Does not work in well lit areas.

### **Scope, Precision**

Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

* **Game Notes**: Does not work in poorly lit areas.

### **Scope, Thermal**

Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.

* **Game Notes**: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.

## **Source**

* Mass Effect Wiki: Weapon Mods
* thedemonapostle