recursal/Fanatic-Fandom huggingface dataset:
Interceptor Project

*One of the first research projects that took place long ago back when the time was in the BD eras, back when the Garufans walked the land and were not near extinction. This experiment was not conducted by any mortal however was more of an experiment conducted by the an entity that supposedly created Dephiron. This experiment involved seven children right around the time of a calamity that struck the world which led in the demise of Garufa and the Void Empire. All of these children went to a small school school and those that went to this school have either lost or have no guardians due to the war between Garufa and the Void Empire. All of these children lived within the school and were apart of the same class. These children were caught in the calamity that ended the Void Empire and Garufa and the experiment was to test to see if they can survive this calamity and overcome it those that survived would presumably become the Interceptor the world needs in the future however of course this project failed with the result of all these children are presumed dead or worse. These children had no idea about the project and were unaware that this project was in effect resulting them in being forced into the situation.*

*These Children in that class are as follows: All of them were either Garufan Human or Dreamweaver human.*

* Axel Ravenkiller
* Lurcem Zathirka
* Kerian Frostdreamer
* Sonia Marsk
* Griffon Rosedane
* Xandra Ravenkiller
* Lyra Silverspirit
Internal documents Slayers campaign Wiki

**Welcome to the Internal documents Slayers campaign Wiki!**
These are the internal documents for the Slayers campaign being streamed on Twitch. This is assuming that previous player Mute: The Clueless ruined the last one.

We're a collaborative community website about Internal documents Slayers campaign that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Defiance Schools

*Within the Slayers Guild Defiance there are four schools that were made up by the five members of Insurgence. The fifth member that didn't create a school, Euphie she ended up becoming the guild master due to her Sage's Eyes so that she can guide the guild properly to the better future. The four headmasters of the school have equal power so that none have power over the other. The Guild master always had the final verdict during very important meetings. Each member of Insurgence taught their respective school passing down their strengths and fighting techniques and even some of their secrets.*

* School of the Void
* School of the Timeless
* School of Blood
* School of the Cursed
Brynlee Mikaelson

**Notice:** This **article** uses content directly taken from the Hope Mikaelson **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Biographical Information

### Born

* November 14, 2014 (New Orleans, Age 16)

### Titles

* Brynn (by family and friends)
* Brynlee Gilbert (salvatore school alias; formerly)

## Appearance

### Played by

* Shelley Hennig

**Brynlee "Brynn" Niklaus Mikaelson** is a main character in *Legacies*, and she was a former major recurring character in *The Originals* before being promoted to a main character in the fifth season. Brynlee is the tribrid daughter of Kol Mikaelson and Juliana Gilbert, the younger sister of Damian and James Mikaelson, the older sister of Jacob Mikaelson, and the younger half-sister of Hope Mikaelson. She is the granddaughter of Mikael, Esther Mikaelson, John Gilbert, and Isobel Flemming, as well as the step-granddaughter of Alaric Saltzman. She is also the niece of Freya, Finn, Elijah, Niklaus, Rebekah, and Henrik Mikaelson as well as Elena and Jeremy Gilbert; the grand-niece of Dahlia, Grayson Gilbert, and Miranda Sommers; and the adoptive grand-niece of Jenna Sommers.

**Brynlee** is a member of the **Mikaelson Family**, the **Gilbert Family**, and the **Petrova Family.** Brynlee is by birthright a member of an **unnamed witch family** and she is the one of the children fathered by the Original Vampire.
The Solar Demise

Following the events of the cosmic invasion the sun exploded, plunging the world into darkness. Many fragments of the sun fell down onto the material plane and these fiery fragments began to manifest in the ground of certain areas (the Bone Desert, Titan Valley, Mad Nexus, and the Howling lands). As the eternal night beings, the creatures of the night reign. Vampire and werewolf populations explode in number, and citizens of the underdark surface into the now safe darkness of the above world. Most of the forests died either due to the lack of the sun or was the initial impact of the the sun exploding and the fiery fragments scorched the forests. The forests are replaced with dark, twisted growths from the underdark and became corrupted by the far realm. Enclaves of holy light become hidden settlements for the races of Dephiron and other creatures of the light, forever under the assault of the oppressing's darkness.
Lyra Silverspirit

## Description

Lyra has wavy black hair that falls just below her shoulders, falling into a fringe on the left side of her face and wrapping around her head. A rosy pink flower rests in her hair on the right side of her head, and she has red eyes as well. Lyra wears a white uniform blouse; with buttons down the middle and a few frilly layers surrounding that line. A ribbon the same color at the flower is tied around the blouse's collar, and the buttons are also that same color. She has a black skirt, frilled in a sort of gothic style towards the bottom and held up by black suspenders, separating at its bottoms into an upside-down v-shape and secured with the same rosy colored buttons at their ends. Lyra wears dark magenta tights and simple yet elegant pink shoes with black soles.
The Shadow Weave

The Shadow Weave is a force of magic similar to the Weave, said to lie in between the strands of the Weave. If the Weave is a loose mesh permeating reality, the Shadow Weave is a pattern formed by the negative space between the Weave's strands. It provides an alternative conduit and methodology for casting spells. These strands are typically negative energy that signifies undeath or dark magic. The Shadow Weave actually was created by the Forsaken God known as the Shatterer as a means to pollute the Weave with negative energy and dark magic crippling the mages over time leaving them with arcane scars from excessive use of magic or in some cases drawing the dark power from the Shadow Weave for the mage to lose their minds. Drawing magic from the Shadow Weave is very addicting and will corrupt a mage slowly making them delve deeper into the dark arcane. Some Curses (Curse Magic), Garufan magic, Void Magic, demonic and other dark rituals all draw from the Shadow Weave. There are some people that are born with the ability to manipulate the Shadow Weave allowing them to cast dark magic.

Shadow Weave users have many advantages. First, they can ignore disruptions in the Weave. A Shadow Weave effect works normally in dead magic or wild magic zones. Skilled Shadow Weave users are able to cast spells that are extraordinarily difficult for Weave users to perceive, counter, or dispel and they are able to create their own magic.

Shadow Weave users also suffer from some but heavy disadvantages. First, The Shattterer has full control over the Shadow Weave and can isolate any creature from it or silence it entirely without and harm to itself. Second, the secrets of the Shadow Weave are disquieting and injurious to the mortal mind as those that attempt to use it will become more addicted to it and will tread dangerous paths. Third, While the Weave serves equally well for any kind of spell, the Shadow Weave is best for spells that sap life or muddle the mind and senses. Finally the more familiar a mortal becomes with the secrets of the Shadow Weave, the more divorced they become from the Weave. An accomplished Shadow Weave user can work spells that Weave users find difficult to detect, dispel, or counter, but the Shadow Weave users also becomes similarly unable to affect spells worked through the Weave and will slowly lose their ability to connect with the Weave leaving them only able to cast dark magic.
Collapse of the Inferno

The infernal plane was destroyed by the Planetary knights those that have made oaths and sided with the Outsiders to aid them in their plans. The knights invaded the nine hells killing those demons, devils, and archfiends that were against them and were replaced by the knights. After they succeeded in their goal of killing Asmodeus it was only a matter of time until the Forsaken gods leaked into the Infernal plane and destroyed it converting it to more like the far-realm. Those devils, demons, and archfiends that remain now collide with the material world. Though these evil beings were defeated and most perished, their armies now enslave the mortal races in some parts of the material plane. Dark cathedrals and fortresses, as well as strange warped structures of torture and blood litter the world. The leaderless demons and evils form kingdoms and tribes, maiming, killing, plundering, and destroying as they please.
Stress

Working as a Slayer is dangerous and stressful work that takes a toll on the body, mind, and soul. Over time, these stressors can cause severe impairment or other negative effects if not dealt with. Particularly stressful or terrifying events can leave lasting effects on a hero. For example, a near death experience with a certain creature can leave a person with a lasting fear of that particular creature. Similarly, small amounts of stress can build up over time if one works too hard.

To prevent the negative effects of stress, taking rest and downtime periods between quests is key. Often a night or two chatting, spending time in a warm tavern, or practicing a hobby can reduce the stress of battle. However, certain behaviors such as long, grueling travel or skipping long or short rests can increase stress buildup. Not Dealing with stress can cause severe penalties over time, so ensure that you don't ignore it!

*Mechanic for players: Everyone will start with 0 stress and certain events or battles can cause stress. Stress will range from 0 to 100. Once the player reaches 100 they will receive a penalty such as madness, hallucinations, false visions of the future, or visited by otherworldly entities within ones dreams.*
Slayer Masks

For those that wish to become a Slayer it is mandatory for Slayers to wear masks. Slayer Masks are imbued with a magic that gives you some protection against the influence of the eldritch monsters that lurk within Dephiron. These monsters will attempt to take over one's mind and body to become that person and slowly kill the Slayer guild's from the inside. These masks will help protect people's faces from being stolen by changelings and the magical runes on the masks will keep out unwanted interference with the mind along with filtering the air to make it breathable when entering plague filled areas. In addition these masks use magic to filter ones voice to hide ones true identity.

*Mechanic for Players: Everyone will be given a mask. Make sure you keep it, wear it, and take care of it. These masks will give you advantage against wisdom, charisma, and intelligence saves that have to do with mind manipulation, memory manipulation, and dream manipulation. If the masks are not maintained regularly or fixed which damaged you run the risk of getting dominated and controlled by monsters or breathing in the polluted air becoming infected with various diseases. Note: not all monsters can be filtered out a high intelligence monsters, a Forsaken God, powerful undead, etc... these masks aren't as effective or won't work especially against Forsaken Gods. The mask doesn't protect you from the Eldritch Haze.*
Fatal Lotus

*Codename: Fatal Lotus*

*Actual name: Dorris Eldershard*

The Fatal Lotus is a member of Defiance and working for the School of the Void as an Angler. He became an Angler for the school of the Void to hunt down other adamantium slayers to prevent what happened to his clan to other firbolg clans.

## Description

Dorris is roughly 6'3" and has a muscle frame. He has short red hair and has a full long beard. He has purple colored eyes however when he is enraged they glow a red blood red color. His most notable feature is that he has what looks to be a rotting tree tattoo on his chest. He wields a great ax but when he is raging it glows this fiery red color.

## Personality

Back when Dorris worked as an Angler he was a very brutal warrior and was very loyal and obedient to the School of the Void attempting to get into the inner circle and would do whatever the Orders were down to the letter without second thought. However overtime he started to realize what he was doing was wrong and started to walk the path of redemption eventually stepping down from the Angler position and became a protector and tribe leader of the Dracken Clan.

## Abilities

The Fatal Lotus was a very proud warrior and had what seemed to be supernatural strength abilities and was extremely durable where most attacks were unable to harm him that much. He used to wield a powerful great ax called Nemesis with the supposed power to cleave through mountains. Unfortunately he never ended up completing the ax and it was missing many of the runestones for it to be complete. As for what happened to this weapon it seems to have vanished along with some of the other former members of the School of the Void. As an Angler The Fatal Lotus was a skilled tracker allowing him to hunt down many Adamantium and Mad Slayers.

## Background

Dorris Eldershard was once the guardian of an ancient forest by the name of The Sleeping Woods however someone working with an Outsider managed to corrupt the forest killing many of the tribe and other inhabitants of the forest as well as warping the forest into a more alien-like environment similar to the far realm. Dorris entered Defiance in hopes of finding and hunting down this person however he had no luck. Dorris was a very brutal and powerful warrior who would slaughter innocent civilians without second thought if orders came down to it. Sooner or later Dorris began to realize what he was doing and eventually retired from being an angler instead of being more violent and bloodthirsty he wanted to become a protector and left to put his talents to use somewhere else. He also gave up his great ax he got from on of The Chosen within the School of the Void. He joined the Goliath Tribe and rose through the ranks slowly becoming the leader of the tribe. He changed his name to Kazarath Dracken in hopes that the School of the Void won't search for him.
Death and Injury in the Dreamlands

Damage to dream forms function in much the same way as it affects a waking body, even when the dream form temporarily vanishes. A dream form also possesses the special vulnerabilities of an astral projection. Harm to a dream form has no effect on its corresponding physical form, nor does the state of a physical body affect the state of the dream form. When a sleeper enters the Dreamlands, its dream form reappears with all the same injuries and conditions it had when it last vanished (when the dreamer last awakened physically). If enough time has passed in the dreamlands for the body to rest, the dream form experiences all the effects of finishing a short or long rest, as appropriate.

Mental Effects: Note that a dream traveler, whose mind is not compartmentalized carries over mind-influencing effects between the two forms. These include stress, fears, madness, the frightened condition, and charmed condition.

Death: If a dream form dies, the dreaming creature awakens and can never return to the Dreamlands. It must stay in the waking world and can sometimes enter the first stage of dreaming. A creature whose form is killed can never return to the dream world unless they have special items that allow them to do so. If the physical body of a dream traveler dies while the traveler is asleep in the waking world, the dream form lives on but can never wake up in the material world. The Traveler is trapped in the dreamlands until the dream form also dies in the Dreamlands. The character is dead for the purposes of raise dead and similar magic, which allow normal resurrection of the physical body. The dream traveler is aware of this resurrection and can accept or refuse resurrection as a dead soul normally can. If the dream traveler's physical body is successfully restored to life, the body resumes normal sleep and the dream form can leave by awakening.
Abigail Gilbert-Salvatore

**Notice:** This **article** uses content directly taken from the Hope Mikaelson **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Appearance

### Played by

* Nicole Maines

**Hope**: "*It's horrible.*"

**Abigail "Abby" Rebekah Rose Gilbert-Salvatore** is a main character in *Legacies* and former recurring character in *The Vampire Diaries*. Abigail is the hybrid daughter of Jeremy Gilbert and Amelia Salvatore-Pierce and the younger sister of Seth Gilbert-Salvatore. She is the granddaughter of Grayson Gilbert, Miranda Sommers, Stefan Salvatore, and Katerina Petrova and the step-granddaughter of Madelyn Salvatore. She is the niece of Elena and Juliana Gilbert, Nadia Petrova, and Conner Salvatore and the grand-niece of John Gilbert, Jenna Sommers, and Damon Salvatore. She is also the cousin of Juliana and Klaus' daughter, Hope Mikaelson; Juliana and Kol's children, Damian, James, Brynlee, and Jacob Mikaelson; and Elena and Damon's daughter, Stefanie Salvatore.

**Abigail** is a member of the **Gilbert Family**, the **Salvatore Family**, and the **Petrova Family**.
Gnomes

Gnomes are a strange race as they do not have any discernible sex nor gender and don't breed normally. They make eggs but these eggs are not laid. A group of married gnomes which ranges from 2- 20 gnomes will get together and perform a ritual that siphons off a bit of their innate magic, as well as magic in the surrounding area, and this ritual will form an egg. These groups of gnomes will then bury this egg so that the surrounding area's magic flows into the egg. This lasts for a few weeks to a few months depending on how many gnomes participated and how strong the magic is in the area. Eventually the gnomes will kick its way out of the egg and out of the ground. These gnomes are equivalent to about 2 to 3 years old. The type of gnomes that hatch is determined by the environment and not the parents. A ton of rock gnomes could make an egg in a forest and it'd be a forest gnome.

Gnomes are one of the most untrusted races within Dephiron. They reside in the Broken Vale (Arctic) and the various warped/mutated eldritch forests throughout the land. They have a reputation for being backstabbers, swindlers and spies. Gnomes are so untrusted that the gods and gnomes do not interact as many of the gods back in the day would not answer their prayers or take their tributes. Even today many of the Star Signers and remaining gods do not interact and will not give oaths nor divine powers to them. The gnomes are adamant on not needing their help anyways and seek the use of devils and demons in order to solve their needs, going so far to adopt their trait of keeping their true name an absolute secret as their deals have become so embedded in their society. These gnomes are known for building dark cathedrals worshiping devils and integrating into the cracks of society where some of the remaining devils and demons reside aiding them in their goals in exchange for their protection against the Outsiders.

*Player's note: Due to the changing environment because of the eldritch take over many environments have began to change a Gnome born in a warped or mutated eldritch forest will develop eldritch deformities and in some cases will develop sleeping madness. This is due to the high eldritch magic in these areas soaking into the buried egg. However gnomes born in the Arctic region develop a strong resistance to the cold and harsh weather but are vulnerable to the hotter areas as they are not use to them.*

*Player's Mechanic (Gnome Cunning): Since the environment has become warped the chaotic far realm energy has affected the the gnomes giving them Psychic Resistance instead of advantage on Intelligence, Wisdom, and Charisma Saving throws.*
Knights of the Endless Void

*An ancient group of Paladins that served under the Void Empire. These Paladins were the gate keepers to the void itself and would protect those from the creatures of the void but would also spread the influence of the void throughout the land. Recently this order began to revive itself as the supposed exiled son returned to take the throne of the Void Empire. These knights have a strong connection to creatures in the void that they often call upon their powers to aid them in battle. These knights were born and lived in the void forming a connection with a creature within the void.*
Adamantium Rank

Adamantium is a banned metal due to its explosive property. Slayers that are adamantium rank are typically Slayers that have committed an unforgivable crime and are banned from being affiliated with a guild or affiliated with any slaying group. They are known as Rogue Slayers are Mad Slayers. Some of these Slayers have even lost there minds attempting to perfect there Slayer Arts. These slayers are evil and twisted and often seek to ruin the lives of those that wronged them or sneak into Slaying parties and taking pleasure in betraying these parties and stealing there valuables. Adamantium Slayers have been marked for termination, their backs are marked with black fallen angel wings as and their face has various blood red symbols. Slayers that come across Adamantium Ranks should kill them on sight before they cause further harm to others. Rumor has it that all Adamantium Slayers know where other Adamantium Slayers are despite not knowing them or exchanging information on their whereabouts. There are various reasons why these Slayers are Adamantium rank but here are some reason that are common: Betrayal, Murdering innocents, Insanity, Forbidden magic, Blazite's Curse, Forbidden Rituals, and Speaking in Void Speech.
Nightmare City

A strange place that is only accessible to those that have nightmares in the regions: Void Empire, and the Mad Nexus. Or those that possess a nightmare talisman. Those that sleep and have nightmares will still be in a dream like state however instead of them being within the nightmare they will instead enter nightmare city. Out of the many people that have visited nightmare city all of these people have described it very differently from one another however there is one common detail within their experience which is that they have met someone known as the puppet master. Those that have met the puppet master have never been the same since perhaps they have seen something that they shouldn't have.
Original Vampire

**Notice:** This **article** uses content directly taken from the Original Vampire **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Species Information

### Related Species

* Human
* Witch
* Vampire
* Enhanced Original Vampire
* Immortal
* Original Hybrid
* Hybrid
* Upgraded Original Vampire

### Distinction

* The first and most powerful vampires turned through a modified Immortality Spell meant as a protection against werewolves.

The **Original Vampires**, or simply **the Originals**, are a group of extremely powerful vampires that are the first generation of vampires and progenitors of their respective bloodlines. They are the oldest, fastest, strongest, and most powerful vampires in the world. The term was initially introduced when Rose-Marie revealed their existence to Elena, Stefan and Damon, which primarily referred to the Mikaelson Family. The term's use, however, has expanded as the spell that created the Originals has been modified twice over and two additional types of "Original" vampires have been created; the Enhanced and Upgraded Original vampires.

A number of characteristics differentiate an Original from the vampire bloodline that they begat, but the fundamental difference is that Originals became vampires through a spell. Unlike non-Original vampires, Original vampires are indestructible and cannot be killed by anything on earth aside from the White Oak Stake, a large enough source of magic, the conditions suitable to reverse the original spell, or by the advanced venom of the Upgraded Original vampire. They also can only be temporarily neutralized by a White Oak Ash Dagger, one of the Cursed Stakes, or through various spells or rituals.

The creation of the Originals dates back to the turn of the 11th century, after Mikael — the patriarch of the Mikaelson Family — sought to transform his children into immortal beings superior to werewolves. Mikael wanted his children to become stronger, faster, more agile, and have fangs of their own. His motivation to undergo this transformation was a result of the death of his youngest son Henrik, who was killed by a member of their neighboring village's werewolf pack during a full moon. Ayana, Esther's mentor and best friend, refused to do the spell to create such beings and warned that doing so would unleash a plague upon the world. Ignoring Ayana's warnings, Mikael convinced his wife Esther to do the spell instead.
The Iron Order

*An ancient Goliath order of knights who fight against the Outsiders in the name of their fallen god "Vades" the god of War. These knights took an oath with the Star Signer Deva the deity of Vengeance to take vengeance against the Outsiders that killed their god during the invasion. This order is very reclusive and tend to not get others involved with their affairs. The Order's goals are to aid Deva in becoming the next war god like Vades as well as attempt to find the missing Goliath clans ever since the invasion. Most notably when the knights of the order fight they treat the battle as if it were their last even if it is just a plain sparring match between one another. This is because they still pay tribute to Vades despite his supposed "Death". These knights often take the hearts of their enemies and offer them to the shrine of Vades. Another common practice they do after killing an enemy is to drink their blood however this is more towards their devotion to Deva.*
Griffon Rosedane

Griffon was one of the first people put into this class due to certain circumstances. At the very end of this failed experiment he showed that he was a natural born leader and was the most capable of all the students. Perhaps if he led his family from the beginning they all wouldn't have suffered their fate they suffer now. He was the last to presumably die however some people have claimed they have met Griffon despite it being thousands of years later whether this is true or not no one knows.

## Griffon Rosedane

### Relations

Kerian Frostdreamer (Best Friend)Lyra Silverspirit (Lover)

## Description

Griffon was a very interesting person as he always wore a black mask with a bunch of white stars on it similar to the night sky. He would never show his face to his classmates including his friend Kerian Frostdreamer however there was two instances where he showed his face. One was when he was with his lover Lyra after a long time of dating. The other time was when his classmates deaths during the experiments. Griffon always dressed in black and his hair is black and slightly wavy, cut short.

## Personality

Griffon was a loner within the class in the beginning very cold to everyone and would push everyone away. Originally he had no desire to get close to everyone almost as if he was aware of the situation. However it seems those in the class toughed it out especially his lover Lyra and he eventually started to warm up to the class. He was a natural born leader and very calculating however he didn't lead until the very end and even then it was too late.

Oddly enough many of the files claim that Griffon actually knew about the experiment and would have these dark remarks however his classmates swept it under the rug thinking that he was just trying to push everyone away because of whatever experience he faced before entering the class. He was terrifying on the battlefield never showing mercy to his enemies killing them in a brutal way perhaps this is why Kerian Frostdreamer became good friends with Griffon.

## Abilities

Griffon was skilled in combat as he was one of the last to survive the calamity long ago. He used a strange style of fighting where he would create echoes of himself and would use them to fight alongside himself and he was able to swap places with them. Interestingly enough Griffon actually possessed a slayers art before the time of slayers which paired really well with his fighting style and his teammates. The slayers art allowed him to switch places with his allies similar to how he was able to switch places with his echoes. He also was the only one that hadn't used the card that Axel gave him incase of emergencies but as for which card and what it does he gave him is not known. Perhaps he still has this card if he is still alive.
Forsaken Gods (Outsiders)

These Beings are said to have existed before the Dephiron was created by the Divine Gods. They live in the darkest depths between the most distant stars or between realms and they do not exist in our reality. Long ago when Dephiron was first being created by the Divine gods, the Forsaken Gods attempted to corrupt the world during its creation making it more like their home in the far realm, but failed and some many were sealed by the Divine gods in the moons of Dephiron. Unfortunately the few that were not sealed were left plotting for several millennia. After waiting centuries upon centuries the Outsider's plans finally came into action which became known as the Cosmic Invasion. All the Outsiders that were sealed within the moons were freed and Mount Celestia collapsed and its remains became meteors raining down on the mortal plane devastating the world of Dephiron.

* The Dream Eater
* The Caller
* The All Seer
* The Shatterer
* The Forgotten
* The Sleeper
* The Lost One
* The Oldest Dreamer
* The Keeper of Secrets
* The Manipulator
* The Contagion
* The Corruptor
* The Faceless
* The Great Dreamer
* The Lord of Dead Dreams
* The End
* The Elder One
* The Fallen Wisdom
* The Dead One
* The Oceanic Horror
* The Eater of the Insane
* The Mistress of Darkness
* The Doom Walker
* The Defiler
* The Master of the Endless Void
Cults of Dephiron

*Within the World of Dephiron their are various cults that worship other beings that are not the Star Signers nor the known Forsaken Gods. Some of these cults have built dark cathedrals in the beings name as a front of spreading its religion. In reality these cults will conduct dark experimentation, dark arts, and attempts to summon their being that they worship. Many former archdevils have cults that attempt to summon them from where ever they might be. While some cults worship ancient beings from long ago that were sealed and they are attempting to release these beings into the mortal plane and rely on its protection during these dark times, Very few cults worship some of the other Outsiders that have yet to awaken from their slumber or have been sealed away. These cults wish to awaken these Outsiders or break its seal. These Dark cathedrals are typically abandoned churches but are sometimes fortresses, as well as strange warped structures .*

* The Elder Wrath
* The Nightmare Congress
* The Last Angel
* Dreamers of the Depraved
* Seekers of the Dark Demon
* Cult of the Opener of Minds
* The Sanguine Windwalkers/Wanderers
* The Society of Yellow Perfection
* Grasp of the Unspeakable Eye
* Circle of the Black Tomb
* The Red Star
Slayer's Embrace

*Slayer's Embrace is a sort of examination given to new Slayers that want to enter into the School of the Blood. This examination has been in place ever since the guild was created back when Zavir was the head master of the School of the Blood and is a tradition. Slayers that have passed this examination are forbidden to talk about it to new members that haven't yet taken the exam however due hint towards the gruesome exam by saying some odd things or they stir the pot.*

*New Slayers that join the School of the Blood are matched up with their siblings if they came with one or are matched randomly and then are essentially raised together like one family for a few months or even years. These people are forced to do everything together during the training period building some type of family bond over time even if they are not blood related. These Slayers do not interact with any of the new recruits but interact with the members of the school as they give advice but more hit towards the Slayers Embrace examination. There is no set time for this examination and can happen anytime some earlier than others as only sometimes the head masters will proctor the examination should it drag on.*

*The examination is summed up to be brutal, gruesome, and can leave many mentally unstable. These new recruits are forced to kill their "Family" that they were building a bond with for months and even years. Who ever is the one to survive is the one that becomes a member of the school. It is hinted at from the very start that one must kill their "family" to become a member of the school. These members that the recruits interacted with have a job to either stir the pot between the "siblings" causing conflict until one decides to assassinate and kill the other or they give advice with a hidden message should one dwell on it a bit along the lines of only one can survive. Should a "family" choose not to fight each other the two are exterminated. Should a "family" be oblivious to what is going on the Head Masters step in and force the examination to begin and the two are forced to kill each other by whatever means necessary in the most brutal and disturbing way the head masters can think of rather than just a simple clean kill. The examination is supposed to be a way of training Slayers to make difficult decisions should they need to.*
Code: Arctic

*Code Name: Arctic*

*Actual name: ???*

Arctic used to be a Slayer for the School of the Cursed back long ago. Arctic is considered the First Mad Slayer to come from Defiance, Freezing the first guild hall entirely. The First Guild Hall is still Frozen to this day as nothing is able to get into the hall and the ice hasn't melted despite it being decades.

## Description

Arctic's true features were unknown, as she was never seen without her strange, full-coverage armor. This armor was a very similar to armor that was made with adamantium however this armor was not as it did not shine blue. The Armor was full plate but it was a light blue in coloration similar to ice as if the armor was made out of ice itself. This armor was that of someone who took the Oath of Cryogenesis. Those that took the oath are extremely skilled knights that lived in the arctic wastelands known as The Broken Vale.

## Personality

She had a very odd as a Slayer as she did not fight to protect others nor to fix the world of Dephiron. Instead she fought to preserve the current world so that their would be no change. She was a knight who hated change with a passion and would do anything possible to prevent change no matter how small or how big it is. She often took contracts that had her going to various ruins around the world.

## Abilities

Arctic was known to be on of the strongest Slayers in the history of Defiance. Much like her code name she possessed ice like powers capable of freezing things over for long periods of time. She was considered on par with most member so of the Insurgence group with the exception being Zajha and Tobias.

## Information

Not much is known about Arctic or her history, other than her being a longtime member of Defiance. She often went on contracts that had involved Garufan Ruins across the world as she claimed she had some sort of connection to them. She used to be a member of the School of the Cursed as for what curse she had is unknown however it most likely was Garufan in nature as those that typically involve themselves with Garufan culture are cursed. She froze over the first Defiance guild hall and it remains frozen to this day. As for her reason it is unknown.
Knights of Exiles

*A group of paladins that once were apart of an oath but broke it due to whatever reason that may have been at the time. These knights were stripped of their titles and were exiled to far away lands that have become known as The Mist. This order is very divided as some tend to protect people from the shadows and fend of the creatures within The Mist while others will attempt to control and help those creatures within the Mist attempting to get vengeance on those who have exiled them. These knights use questionable methods to achieve their goals.*
Factions

*Many factions have began to form after Cataclysm 10 and the Cosmic invasion. These factions typically end up doing their own things however some have connections with the various Slayers guild. Some faction even help some of the Outsiders with their plans. These factions were created to help those that were not fit to join the Slayers guilds as well for those that do not agree with their ways of operation or simply not their life style.*

* Garufa
* Psykers
* Crimson Specters
* Blood Oath
* Regressors
* The Dark Landers
* The Void Empire
* Order of the Forsaken Moon
* Order of the Twin Bloods
* Virus Council
* Ascended
Collection

*A special condition that casters will be burdened with immediately after the condition known as Overload fades. During collection, you will not recover spell slots normally as it will be frozen until the debt is payed off to the Shylock. You will become paralyzed (in a sense) as during the spell usage while in Overload, the fatigue and damage will pile up in a debt. When the caster's spell slots have reached 0, the accumulated damages are regained in full like debt from a Loan Shark. While in this condition you will meet with The Shylock as he will judge your payment and force one into repaying immediately. After the penalty given spell slots will recover as normal assuming that the person lives.*
Genasi

The Genasi are one of the new races that spawned from "Project Assiah," seemingly appearing when the seasons were "created" in the project. These Genasi are often lost within the world of Dephiron and have trouble adapting to the situation as they were taken from a somewhat mild environment to now a very chaotic time. They believe that they were born from those that caused the seasons in "Project Assiah." however when questioned about who these people were they described some of the ancient ancestors of Garufa that supposedly died long before the first Cataclysm. These Genasi set out to find their respective "Family" member that created them back during the project.

*Player's Note: When playing a Genasi they are more vulnerable to entities such as The Faceless and The Caller.* *This is due to their search for these Garufan people that supposedly still live. They also have a lack of understanding of the the Outsiders.*
Soul Steel Rank

Upon reaching **Soul Steel Rank** these Slayers are seen as the best and very few end up going past this point. These Slayers are given the option to get Soul Steel weapons. Many **Soul Steel Rank** Slayers call upon their dead comrades and past Slayers for advice and often visit the Twilight Fields. These Slayers are able to see the dead spirits and are able to learn off of them. To move on to Zacromsium Rank These Slayers must reclaim a lost fortress or participate in a raid.
The Arcane Fracture

Ever since the Forsaken god known as The Shatterer has been awakened and was unsealed, its hatred for magic has caused magic to fail. Magic users become few and far between, and advanced magical societies collapse as arcane infrastructures such as floating cities, magically directed water streams, and other reliance on magic and magical items from day to day cease to function. Magic items can only be created by either finding magical metal (due to the very few arcane places that The Shatterer could not touch) or to use the magical dust Residuum which is a dangerous process that can lead to very nasty curses. Those that want to learn the arcane often make deals with devils and some Outsiders to gain the ability to learn magic.

*Player's Note: you can still play a caster and find magical items its just harder to find and harder to learn to become a caster. (Also note: When you step in The Shatterer's domain it will stop at nothing to kill you. The Order of the Forsaken Moon will also hunt you down as they do not like magic and feel that it is dangerous.)*
Silver Rank (initiates)

The Rank given to those that have just passed their Slayer's exam. These Slayers are given Silvered weapons which help distinguish that they are silver rank Slayers. Monsters are stronger and the normal weapons break and often do little to no damage so each guild is responsible for giving out silvered weapons to beginner Slayers. Many Slayers do not live to get past this rank with around 80% of Silver ranks perishing before becoming Gold Rank. To become a Gold Rank Slayer one must be in the top 16 in one of the many Slayer tournaments held between Silver Ranks.
Normal Dreaming

Every sleeping material creature visits the Dreamlands, but most do not remember it. While you sleep, your dream form inhabits the Dreamlands and has an independent life. A beggar in the real world may be a prince of the Dreamlands or vice versa. Inklings of Dreamlands events sometimes seep through: for example, upon awakening from dreams in which you were in love with someone who is a complete stranger in the material world, you might recall feeling not your own. In the way dreams, when most people awaken from slumber, they forget everything about about their lives in the Dreamlands.

In parallels, when you awaken in the Dreamlands, your dream form knows nothing about your waking life unless you have a special means of remembering: you only remember the dreamlands and events there. Unlike your physical body, your dream form doesn't exist while you are awake in the material world: the dream form (including its worn and carried gear) vanishes entirely upon awakening physically. For ordinary dreamers, this often coincides with falling asleep in the Dreamlands, although being rudely woken in the material universe can cause the dream form to vanish just suddenly. Your dream form reappears in the same state and with the same gear when you material body dreams again. A dream form must rest separately to heal and to restore limited use features and traits such as spells. However, time spent vanished counts as time spent resting for this purpose, and time is distorted in the Dreamlands such that time for your dream form might pass faster or slower than it does for your material body. This stretching of time means that such rest rarely monopolizes time spent in the Dreamlands. A curious aspect of awakening in the Dreamlands is that you almost always emerge in the same spot there. This spot varies from person to person but is almost always in part of the Dreaming lands where you are relatively safe and can survive. A dream form can establish a new home over the course of a long period by forming stronger relationships with a new safe place. People who dramatically shift their physical location sometimes dream themselves into the Dreamlands in the counterpart of their new location, but still in a place as safe as similar to their true Dreamlands home as possible.
Cult of the Opener of Minds

*A cult dedicated to the Forsaken God known as the Keeper of Secrets. The Keepers of Secret's followers are typically lone sorcerers, wizards, or other outcasts who seek the power and knowledge of Forsaken God. These followers walk a reckless path, as The Keeper wants them to help him return to the world, which would likely destroy everything mortal. His worshipers view their role as support for The Keeper of Secrets and his minions: the god itself is supposed to do the greatest task while his worshippers are only to assist. Generally, followers of The Keeper of Secrets owe him their loyalty out of carnal obsession or familial obligation. Those that are loyal to the Keeper of Secrets will be allowed to breed with it, producing mutants, abominations, or in rare cases Star-Spawn allowing the follower's descendants to inherit the world and able to inhabit it. Sometimes, a group of like minded spellcasters may band together under The Keeper of Secret's guidance for a short time, but The Keeper of Secrets worship often produces a wider spread network of spellcasters. Currently the cult can only contact the Keeper of Secrets but have yet found a way to release it.*
Death Song

### Origin

Believed to have come from a lab of a very powerful alchemist who was researching diseases that harms even the gods.

### Lethality

100%

Death Song was a condition that was believed to have come from a lab of a very powerful Garufan alchemist who was attempting to learn how to make a disease that can kill a god.

## Symptoms

Death Song is the second worst disease to contract (if counting the disease/mutations of the Eldritch Haze). It is known as a terrible plague that has laid entire communities to waste in less than a week. Contracted by even the slightest physical contact between a healthy creature and a current victim of the disease or their remains. Victims of Death Song can do nothing but shriek and howl as their bodies begin to decay, their skin begins to wither and blacken. Once the incubation period expires, the progress of the disease is so fast that the victim can hear their skin crackle and their bones grow brittle and eventually break.

## Occurrences

It was believed that Death Song originally came from a lab that was owned by a powerful Garufan Alchemist who has long since passed away. Death Song has always appeared throughout history and is known to wipe out towns and even cities in a span of over night as it is highly contagious and extremely lethal. Even just breathing the air around those that had it once, one is already at risk and has a high chance of already contracting it. Due to this many factions and other organizations would destroy these towns and cities taking the proper precautions needed and would also kill those that had it to prevent them from spreading the disease even more. It is uncertain however rumor has it that this disease's purpose was to cripple or even kill gods.

There have been many outbreaks of the disease one pertaining to the Garufan civilization that was making this type of disease. (Not going into details of the major outbreaks as you will find out in the campaign and it would be considered spoilers).

## Famous Sufferers

* Ketag
* Mathias Leitran

## Immunities

It is believed some races and species have a natural immunity to Death Song as well as a few specific people as they were "Injected" with the cure but what happened to those people that were "Injected" it is not known as they are presumed dead along with the rest of the people part of the Garufan place where it originated. Some people that possess psionic powers are also immune from this disease as they filter the air using their psionic abilities.

* Warforged
* Star-Spawn
* Undead
* Outsiders