Ancient Magic

**Ancient Magic** is one of the various types of magic.

## Description

As the name states, Ancient Magic is said to be one of the oldest and purest forms of magic known. It is also said to be one of the hardest to learn, having to connect to five different elements in order to do its respective magic. These being the Luna, the Sol, the Caelum, the Terra and the Oceanum.

Ancient Magic users (or simply referred to as "Ancient Mages") cast spells through drawing various runes and saying their respective incantation.

## The Luna

Luna Magic draws on the spirit and energy of the two Moons. This source is at its strongest during a Full Moon, and connecting to it is understanding the true nature of the relationship between appearances and reality. Most people believe that reality in itself is the only truth and that appearances are deceiving. However, those who have connected to the Luna are aware that you can only truly know the appearance itself, and that you can never touch the so-called reality that lies beyond the reach of your own perception. Luna Magic deals in creating illusions, concealment spells, and connections with spirits and the veil between life and death.

## The Sol

Sol Magic draws from the heat and energy of the Sun. This source is at its strongest when the sun is at its highest during noon. Connecting to it comes with a furious, positive energy, though also manifests through strong emotions like anger, fear, or grief. Sol Magic has a dual nature: it can conjure spells of light, growth, nurturing, and transformation — or it can call upon fire, heat, and destruction. Sol Mages can learn to master light and fire through strength of will, and some of the most powerful can use the light to heal and purify or banish sickness and decay. They project a very positive energy overall and believe it is their mission to bring more light and hope into the world. However, they must maintain diligent control of their emotions and impulses.

## The Caelum

Caelum Magic draws on the vast sky, the energy and movement of the winds, and the power of thunderstorms. This source is at its strongest during a storm and at high altitudes, and connecting to it is understanding that the sky is surrounding you everywhere and that you are within it, as well as part of it, taking it into you with every breath you take. As such, connecting to it requires someone to understand that they do not require wings to conquer the Caelum, but that they themselves are the wing carried by the element. Caelum Mages can summon wind, lightning, ice, or shrouding fog, helping one breathe at high altitudes, and a talented Caelum Mages can magically enhance their movement, allowing bursts of speed and leaps of great length.

## The Terra

Terra Magic draws on the power and energy within the land itself, embodying the enduring strength of stone and the vibrant energy of new life. This source is at its strongest deep underground or in the heart of a forest. Connecting to it is centered around resilience, fortitude, patience, and harmony with nature. Terra Magic comes from two major domains: the stone, minerals, crystals, and gems of the land, as well as the flora and fauna of the living world. It is weaker at sea, though even pebbles hold a part of this source.

## The Oceanum

Oceanum Magic draws on the depths of the oceans and tides, and its power connects through rivers and lakes that flow back to it. This source is at its strongest during high tide and inside bodies of water, and also strengthens during rainfall. Connecting to it is finding calm amongst constant change, understanding the innate qualities of water—transformation, fluidity, and adaptability. Besides water spells, it also includes ice spells, which are dynamic and forceful in nature, reaching everywhere and anywhere. While deserts and underground caverns do not provide ideal circumstances to cast Oceanum Magic, only a single drop of water is said to be needed to make use of the source.

## Spells

### Luna Magic

#### Creatura Illusio

A spell that creates an illusionary creature that appears lifelike and has a mind on its own, based on a nearby physical object.

#### Currere Sursum

A spell that allows an individual to run on a wall at a 90° degree angle for a short distance.

#### Invisibilia

A spell which causes the mage to fade from sight after using bright moonlight to shimmer.

#### Historiae Vivae

This spell allows a mage to create a realistic illusion of an event in history. The spell creates shimmering blue illusions that reenact a historic event, while also producing sound. The spell forms itself around the land where the mage spoke the incantation, recreating a past event that happened in that location.

#### Illusio

Illusion magic can be exhibited by experienced moon mages. They are capable of creating illusions; from giant monsters to duplicates of themselves and others. These illusions can also be used to create disguises for the mage. Mages also able to make an illusion appear solid by applying the illusion onto a physical object.

#### Luna Choros

A spell that causes moonbeam lights to shimmer, pop and dance from a mage's hand.

#### Messis Luna Incantare

A spell used to enchant gems with the light of the Moon during the night of the Harvest Moon.

#### Regnum Mortuorum

A ritual spell used to summon a Spirit. This ritual involves performing a dance and speaking the incantation.

#### Celare Nos

The spell allows the user to conceal themselves, nearby objects and allies, and their surrounding environment from unwanted onlookers. The spell disguises the caster and their allies as trees and other items, such as their equipment and other natural objects.

#### Ostende Nobis

A dance that the caster (and optional others) perform and say the incantation to see and enter areas concealed by Celare Nos.

#### Dissimulare Aliquem

A spell that disguises an individual as an illusion of choice.

#### Facies Mendax

A spell that temporarily gives an individual a huge advantage when telling a lie by putting on the "Liar's Face".

#### Facies Verum

A spell that temporarily forces an individual to give away their true emotions and intentions by forcing their "True Face".

### Sol Magic

#### Creare Calor

A spell that causes a white light and heat to emit from the user.

#### Annulos Luminis

A spell used to create rings of light around a person.

#### Ignis Digitus

A spell that conjures a flame from the user's finger.

#### Ignis Praesidium

A spell that summons flashy motes of fire used for protection.

#### Ignem Pila

This spell allows a mage to cast bolts of fire.

#### Flammae Spiralis

A spell that conjures a swirling orb of flames used for offensive purposes.

#### Movere Flammae

A spell that conjures a flame orb that moves slowly and can be easily controlled for defensive purposes.

#### Cinis Oris

A spell that turns an individual's words into mouthfuls of ash.

#### Ignis Trabem

A spell allows a mage to conjure a beam of fire.

#### Igne Pila Repercutit

A spell that conjures a burning, bouncing orb of fire.

#### Liquefacta Irae

A spell that drains all anger from a target and turns it into a steaming lava rock that appears in the hand of the mage.

#### Calidum Superficiem

A spell that heats up a surface to extreme temperatures.

#### Igneus Spiritus

A spell that enhances an individual's strength.

#### Praesidium Ab Igne

This spell allows a mage to create a force field of pure energy.

### Caelum Magic

#### Imperium Ventus

A spell used to conjure a whirlwind that follows its mage's commands.

#### Ventus Nuntius

A spell that whispers a secret into the air and can only be read by other sky mages.

#### Accipere Ventum Nuntium

A spell that allows someone to search the air for a secret whispered by another sky mage.

#### Ventus Halitus

This spell allows a mage to unleash a strong breath of wind in front of them, pushing people or objects backward. The power of the whirlwind can be controlled by the caster. When using the spell, the caster is able to change its direction.

#### Frigus Ventus Halitus

This spell is a variant of Ventus Halitus and allows a mage to generate an extremely powerful blast of ice. The ice explodes forward from where the mage casts it, encasing anything in its way in ice.

#### Pompa Crystallo

A spell that causes colorful crystal balls to float and explode into fireworks of multiple shades.

#### Magna Voce

A spell that intensifies a user's howl or roar.

#### Fulgur

This spell allows a mage to generate powerful electricity and unleash devastating bolts of lightning at enemies. However, if the mage only knows the rune and not the incantation, a bolt of lightning will be stuck to their hand. The only way of ending the spell without the incantation is to discharge the electricity in a conductive source like water.

#### Manus Volucris Fuga

A spell which is primarily used by sky mages. It allows the caster to grow wings from their arms and use them to fly, which are referred to as "mage wings". Unlike other spells, this requires that the runes be physically printed on the mage's arms.

#### Vocare Nebula

A spell that summons a cloud of dense, gray fog.

#### Magnus Aspectus

A spell that allows a user to locate exits, passages, and airways in their surrounding area.

#### Meditatio

A meditative state bringing clarity of thought and rest.

#### Aqua Praesidium

A spell that allows a user to create a barrier above their head that protects them from the rain like an umbrella. Though it appears the user does need to keep their arm upward to hold the spell.

#### Corpus Avium

A spell that turns a dead body into a flock of birds.

#### Ventum Susurri

A spell that carries a user's whisper to a destination or person over a long distance.

#### Ventus Est Fur

A spell that uses wind to draw an object back to the caster, serving as a magnet.

#### Frigus Ventus Circulo

A spell that creates a breeze-dome, capable of protecting against high temperatures.

#### Aeris Spiralis

A spell that creates a spiraling gust of wind, allowing casters and those around them to breathe in areas with thin air.

### Terra Magic

#### Iactare Petram

A spell that hurls a pebble at a desired target.

#### Capto A Lutum

A spell that slows a creature's movement by grasping their feet with dirt, dust, or muck.

#### Fractionis Lapis

A spell that causes stone surfaces to crumble.

#### Pulvis Nube

A spell that conceals a target in a cloud of dust.

#### Meditatio Crystallis

A spell that conjures a meditation crystal.

#### Resiliunt Silvam

A spell that imitates the sound of a wooden crack.

#### Clamantis Arbores

A spell that allows nearby trees to breathe, creating terrifying moans.

#### Crescere Spicula Crystallorum

A spell that grows crystal spines on the body of a user.

#### Lutum Ad Luto

A spell that causes a patch of soil to churn like water, causing heavy objects to sink.

#### Nulla Vestigia

A spell that allows a user to hover someone barely over the ground, so their feet can move without a sound.

#### Crystallum Vitreum

A spell that conjures a shard of wall of glass from sand or crystals.

### Oceanum Magic

#### Aqua Munda

A spell that summons a hand full of fresh water.

#### Aqua Columna Praesidium

A spell that encases a user in a pillar of protective water.

#### Algarum Claviculis

A spell that sprouts tendrils of kelp from the hands of the user.

#### Piscis Caudam

A spell that turns a user's lower body half into a shark tail.

#### Aqua Persona

A spell that briefly turns the user's body permeability into one like water.

#### Corpus Sicco

A spell that allows a user to dry out the voice, throat, and skin of a target, causing dryness and stress in their body.

#### Magicae Luto

A spell that allows traces of ocean magic to insert themselves into dry land to create a pool of mud.

#### Pressura Abyssi

A spell used to retrieve water from a source or out of the air to apply pressure to a fragile object to break, or to hold something in place.

#### Aqua Alapam

A spell that creates a flat surface of water that slaps a target.

#### Sonitus Maris

A spell that amplifies a sound and carries it through water.

#### Quassans Fluctus

A spell that conjures a one-foot-tall wave underneath a target's feet, trying to knock them over.

#### Pisces Digitos

A spell that grows claws from coral on a user's fingertips.

## Trivia

* The spell incantations are based off real Latin words.