Special Traits (Various)

## List Of Special Traits

Amorphous Form -2 Points-

*Prerequisites: Creature Type (Elemental/Ooze)*

While you are not holding, wearing, or carrying anything, you can move through a space as narrow as 1 inch wide without squeezing, and you are no longer prevented from stopping in the space of another creature that you move into.

*Restrictions: You must not have [False Appearance].*

Animalistic Posture -3 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You can now use your bonus action to assume an animalistic posture, provided you are not using either of your hands to perform a complex task. While you have this posture, your walking speed increases by 10 feet, but you cannot use either of your hands to perform complex tasks. You keep this posture until you use your bonus action to return to your normal posture or die.

*Restrictions: You must not have [Equine Body] or [Serpentine Body].*

Change Shape -7 Points-

*Prerequisites: Creature Type (Any Except For Construct/Elemental/Humanoid/Ooze/Undead)*

You can now use your action to polymorph yourself into a human form with an appearance of your choice. Your statistics and equipment remain the same in your human form.

Your human form lasts until you return to your normal form (no action required), use this feature to change the appearance of your human form, or die.

*Restrictions: You must not have [Human Disguise].*

Claws -1 Point-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You now have claws which are natural weapons that you can use for your unarmed strikes. If you hit with them, you inflict 1d6 piercing damage or slashing damage.

Climate Acclimation -2 Points-

*Prerequisites: Creature Type (Any Except For Construct/Undead)*

You now automatically succeed on saving throws against the effects of extreme heat and extreme cold.

*Restrictions: You must not have [Trance]. And if you are using the Freelancer class, you must not have [Adaptability].*

Draconic Breath -4 Points-

*Prerequisites: Creature Type (Dragon/Humanoid)*

When you reach 3rd level, you choose one of the following damage types: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you take the Attack action on your turn, you can forgo one of your weapon attacks to exhale magical energy in a 20-foot cone. Every creature in that area has to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A creature receives 2d8 damage of the chosen damage type on a failed save, and they receive half as much damage on a successful one. This damage increases to 3d8 at 5th level, 4d8 at 9th level, 5d8 at 13th level, and 6d8 at 17th level.

You can use this feature a number of times equal to your proficiency bonus, and you regain all of your expended uses when you finish a long rest.

*Restrictions: You must not have [Gigantic Form] or [Godly Form].*

Equine Body -2 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Humanoid/Ooze/Plant/Undead)*

Your legs are replaced by equine legs. While you possess these legs, you count as one size larger for determining which creatures you are capable of mounting and which creatures are capable of mounting you.

You also now count as one size larger for determining your carrying capacity and the weight that you can push, drag, or lift.

*Restrictions: You must not have [Animalistic Posture], [Powerful Build], or [Serpentine Body].*

Extended Longevity -1 Point-

*Prerequisites: Creature Type (Beast/Humanoid)*

Your lifespan becomes 500 years.

*Restrictions: You must not have [Feat].*

Fairy Step -6 Points-

*Prerequisites: Creature Type (Fey/Humanoid)*

You can now use your bonus action to teleport yourself to an unoccupied space that you can see within 30 feet of you. You can use this feature once, and you regain all of your expended uses when you finish a short rest or long rest.

*Restrictions: You must not have [Determination].*

False Appearance -2 Points-

*Prerequisites: Creature Type (Elemental/Plant/Undead)*

You can now use the Hide action to fake being an inanimate object. While you are hiding in this way and not moving, other creatures have to make Intelligence (Investigation) checks instead of Wisdom (Perception) checks to realize that you are not an object.

*Restrictions: You must not have [Amorphous Form] or [Fangs].*

Fangs -2 Points-

*Prerequisites: Creature Type (Fey/Fiend/Humanoid/Monstrosity/Undead)*

You now have fangs which are natural weapons that you can use for your unarmed strikes. You can use Dexterity instead of Strength for the attack rolls and damage rolls of your unarmed strikes with them. If you hit with them, you inflict 1d4 piercing damage.

If you hit another creature who is not a construct or undead with them, you can make yourself regain a number of hit points equal to the piercing damage that you inflict. And if you do so, you are treated as if you consumed half a pound of food.

You can only make yourself regain hit points and gain nourishment in this way a number of times equal to your proficiency bonus, and you regain all of your expended uses when you finish a long rest.

*Restrictions: You must not have [False Appearance].*

Gigantic Form -4 Points-

*Prerequisites: Creature Type (Giant/Humanoid)*

Starting at 3rd level, you can use your bonus action to increase your size by one category. While you are changed in this way, you gain the following benefits:

* Your reach increases by 5 feet.
* You add 1d4 to damage rolls made for your weapon attacks and spells.
* You have a -1 penalty to your AC.

This change lasts for 1 minute or until you end it yourself (no action required), fall unconscious, or die. You can use this feature once, and you regain all of your expended uses when you finish a short rest or long rest.

*Restrictions: You must not have [Draconic Breath] or [Godly Form].*

Godly Form -4 Points-

*Prerequisites: Creature Type (Celestial/Fiend/Humanoid)*

Starting at 3rd level, you can use your action to enter a Godly Form. And while your Godly Form is active, you gain the following benefits:

* You have a flying speed equal to your walking speed, and you can hover.
* You have a bonus to damage rolls made for your weapon attacks and spells equal to your proficiency bonus.

Your Godly Form lasts for 10 minutes or until you end it yourself (no action required), fall unconscious, or die. You can use this feature once, and you regain all of your expended uses when you finish a long rest.

*Restrictions: You must not have [Draconic Breath] or [Gigantic Form].*

Hold Breath -1 Point-

*Prerequisites: Creature Type (Any Except For Construct/Undead)*

You can now hold your breath five times longer than you normally could.

*Restrictions: You must not have [Void Breath].*

Horns -1 Point-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You now have horns which are natural weapons that you can use for your unarmed strikes. If you hit with them, you inflict 1d6 piercing damage or slashing damage.

Human Disguise -3 Points-

*Prerequisites: Creature Type (Any Except For Construct/Elemental/Humanoid/Ooze/Undead)*

When you get this special trait, you create a human form with an appearance of your choice. That human form becomes your alternate form.

You can now use your action to polymorph yourself into your alternate form. Your statistics and equipment remain the same in your alternate form.

Your alternate form lasts until you return to your normal form (no action required) or die.

*Restrictions: You must not have [Change Shape].*

Keen Senses -5 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You now have animalistic eyes, an animalistic nose, and animalistic ears. While you possess these body parts, you have advantage on your Wisdom (Perception) checks.

Natural Armor -1 Point-

*Prerequisites: Creature Type (Any Except For Undead)*

While you are not wearing a suit of armor, your AC equals 12 + your Dexterity or Constitution modifier (your choice when you get this special trait).

*Restrictions: You must not have [Integrated Armor]. And if you are using the Freelancer class, you must not have [Unarmored Defense].*

Protracted Longevity -1 Point-

*Prerequisites: Extended Longevity*

Your lifespan becomes 1000 years.

Serpentine Body -3 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Humanoid/Ooze/Plant/Undead)*

Your legs are replaced by a lengthy, serpentine tail which has a reach of 5 feet. It can be used to perform basic tasks, except for providing somatic components for a spell. And if you grapple a creature with it, they are restrained until that grapple ends.

*Restrictions: You must not have [Animalistic Posture], [Equine Body], or [Tail].*

Speak With Fauna -2 Points-

*Prerequisites: Creature Type (Beast/Celestial/Fey/Humanoid/Plant)*

You can now communicate with beasts as if you shared a language with them.

*Restrictions: If you are using the Freelancer class, you must not have [Beast Speech].*

Speak With Flora -2 Points-

*Prerequisites: Creature Type (Beast/Celestial/Fey/Humanoid/Plant)*

You can now communicate with plants as if you shared a language with them.

*Restrictions: If you are using the Freelancer class, you must not have [Plant Speech].*

Stinger -1 Point-

*Prerequisites: Tail*

You now have a stinger which is a natural weapon that you can use for your unarmed strikes. If you hit with it, you inflict 1d6 piercing damage or slashing damage.

Tail -2 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You now have a lengthy tail which has a reach of 5 feet. It can be used to perform basic tasks, except for providing somatic components for a spell.

*Restrictions: You must not have [Serpentine Body].*

Trance -2 Points-

*Prerequisites: Creature Type (Fey/Humanoid)*

You can no longer be magically put to sleep. And you no longer require sleep, but you must enter a meditative state for 6 hours during a long rest to gain its benefits. You are partially conscious in this state, allowing you to still be aware of your surroundings during it.

*Restrictions: You must not have [Climate Acclimation].*

Unusual Nature -7 Points-

*Prerequisites: Creature Type (Construct/Undead)*

You no longer require food or water to survive, and you no longer require air to breathe. You also now have immunity to disease.

You can also no longer be magically put to sleep. And you no longer require sleep, but you must enter a meditative state for 6 hours during a long rest to gain its benefits. You are partially conscious in this state, allowing you to still be aware of your surroundings during it.

*Restrictions: If you are using the Freelancer class, you must not have [Pure Body].*

Wings -5 Points-

*Prerequisites: Creature Type (Any Except For Elemental/Ooze/Plant/Undead)*

You now have a pair of wings. If you start moving, you can use them to gain a flying speed equal to your walking speed until the end of the current turn. But if you already have a flying speed due to another source, your flying speed increases by 30 feet instead.