Attributes

Attributes are stat-like figures that define how well each character is at each aspect these attributes represent. Each Attribute can have a minimum value of 1, and a maximum of 20. There are 5 Attributes in total, and the combined total/sum of all Attributes cannot be less than 45 nor more than 50, in order to ensure balance. Roleplayers do not choose their Attributes, instead, the Attributes are determined by their character's backstory, matching and reflecting the kind of life that character has led.

The total amount of Attribute points is determined by the quality of the backstory, as it is a reflection of how much effort the Roleplayer put into it... One does not have to write an essay, but an overly short and just low effort backstory will net a total of 45 (or close to it) Attribute points, while a backstory that clearly shows the person put in the time and effort into it, will net 50 points. Only after that assessment for total points, do the points get distributed among the various Attributes based on what kind of life the character lived.

Every Attribute is used for checking if the character can pull off certain actions in certain situations. Attributes also determine the battle stats. More about this explained below for each Attribute.

Here are the 5 different Attributes and what they affect.

## Body

Used for Attribute checks that involve high physical activity, such as pushing aside heavy objects that are blocking the way, also determines how sturdy one is when taking in impact outside of battle. HP stat increases by 3 for every point in Body.

Relevant life experience for this Attribute: High exercise, athletes/jocks, military, health obsessed people, etc.

## Perception

Used for Attribute checks that involve observing and spotting/finding things that are hidden or just generally hard to locate, presenting opportunities that might not always be available. Also improves odds of running away from monsters by 1% for every Perception point. For every point in Perception, +2.5% Accuracy & +3% Critical Damage stats.

Relevant life experience for this Attribute: Detectives/Private Investigators, explorers, attentive people, detail oriented people, highly empathetic people, etc.

## Reflexes

Used for Attribute checks that involve reacting quickly to unexpected situations, such as avoiding a surprise attack, dodging falling debris, jumping out of the way as the floor below collapses. Also improves odds of running away from monsters by 1% for every Reflexes point. For every point in Reflexes, +1 Speed & +3% Evasion stats.

Relevant life experience for this Attribute: Martial Artists, people who played a lot of video games, etc.

## Technical

Used for Attribute checks when trying to repair something broken down and making improvements in the world, especially with busted electrical equipment, such as elevators. For every point in Technical, +1 Attack & +1 Defense stats.

Relevant life experience: Mechanics, electricians, handyman/woman, people who make a hobby out of fixing/repairing/assembling/disassembling things, etc.

## Intelligence

Used for Attribute checks when trying to understand how certain things in the world works, able to quickly learn and deduce things such as safer routes to take (theoretically, because actually finding the routes might require Perception too). For every point in Intelligence, +2.5% Critical Hit Rate & +3% Block stats.

Relevant life experience: Scientists, scholars, doctors, lawyers, highly curious people, etc.