Factors

*Main article: Stats*

Factors primary function is to represent character's growth potential in various fields of specialisation.

They are generated with different range for each Race.

All of them can be increased through game mechanics. Primarily Exp points and Classes.

Some items can have a temporary effect on factor values.

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NOTE: outdated, some may still apply

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## Shared Features

* All factors affect slave price. To a varying degrees.
* Serve as requirement for some classes.
* Influence event/dialog outcomes.
* Physical, Wits, Charm, Sexual Factors have effect on stat growth speed.
* Growth Mod for Factors:
	+ 1 : 0.5x
	+ 2 : 0.47x
	+ 3 : 1x
	+ 4 : 1.3x
	+ 5 : 1.65x
	+ 6 : 2x
	*Sexual differs by a little bit, nothing major.*

## Unique Features

### Growth

*Growth factor represents how easy it is for the character to acquire a new class. The higher it is, the less experience it will take to unlock a new class until the soft cap limit.*
* Unlike other factors growthis increased with money at slave market in Aliron.

Unique:
* Affects exp cost for new classes, soft class cap. Does not affect exp gain whatsoever.
* You can have 2+Growth classes **cheaply** and then each class after that will cost **a lot**. Details later.
*Master and spouse do not count towards class cap.*

### Physical

*Physics factor represents physical potential of the character. It increases Physical growth and influences melee combat.*
Unique:
* Shackels escape chance.
* Dating Physical-Stat gain. physics\_factor \* (date time left/4)
* Obedience gain in dating. if fear > mood (physics\_factor \* 4)
* Rape resistance.
* At Excellent (6) factor: Health Regeneration x2.

Doesn't have effect on damage or Job output.
### Wits

*Wits factor represents the character's mind potential. It increases Wits growth.*
Unique:
* Assasin crit chance. 0.03 \* wits\_factor
* Dating study wits gain. wits\_factor \* (date time left/4)
* Shackels escape chance.
* At Excellent (6) factor: Experience Gain +20%.

### Magic

*Magic factor represents character's magic affinity. The higher it is, the more mana you have and the stronger magic classes you can unlock. Also affects mana regeneration.*
Unique:
* Mana regen. 1.2 + (magic\_factor \* 0.1) added per turn, 2x if resting
* Max Mp. 10 \* magic\_factor'
* At Excellent (6) factor: MATK +10%.

Doesn't seem to affect damage
### Sexual

*Sex factor represents character's sex development potential. It speeds sexual skills acquirement and occasionally boosts sexual options in events. Master's Sex factor also increases number of sex interactions per week.*
Unique:
* Exp gain after sex
* Some social skills effects.
* Few item effects.
* Max active sex traits. 1 + sexuals\_factor
* Dating consent gain. Template:Sexuals factor \* 4
* OrgasmDenial effects strength.
* Sex interaction flafor text, and outcome.
* weekly sex limit 0.5 \* sexuals\_fact rounded up
* At Excellent (6) factor: Speed +10.

### Charm

*Charm factor represents character's appeal potential. It increases Charm growth. Master's charm also increases gold and reputation rewards from repeatable quests and number of dates per week.*
Unique:
* Frequently affects dialog results
* Bonus gold and reputation reward from guild quests. gold \* gold\_bonus rep \* rep\_bonus
	+ gold\_bonus, Charm values.
		- 1: 0x
		- 2: 0.05x
		- 3: 0.1x
		- 4: 0.2x
		- 5: 0.3x
		- 6: 0.4x
	+ rep\_bonus, Charm values.
		- 1: 0x
		- 2: 0.05x
		- 3: 0.1x
		- 4: 0.15x
		- 5: 0.2x
		- 6: 0.25x
* Dating intimate talk success chance.
* Dating loyalty gain. ceil(endmood/4) + max(0,charm\_factor - 3) \* 5 5 bonus loyalty for each factor point above 3
* Weekly dates 1 + floor(factor \* 0.5)
* At Excellent (6) factor: Social Skills Efficiency +20%.

### Tame

For details refer to Obedience
*Tame factor represents how easy it is to befriend the character. The higher it is, the greater the Obedience gained from positive skills.*
* At Excellent (6) factor: Loyalty Gain +25%. Only used in obedience calculation.

### Timid

For details refer to Obedience
*Timid factor represents how easily the character can be influenced by punishments and abuse. The higher it is, the greater the Obedience gained from negative skills.*
Unique:
* Authority flavor text (unconfirmed)
* Post capture resistance time. {{{1}}} values here are back from different time-management system and so are considered a bug
* Escape chance. 45 - obedience - timid\_factor \* 7 > randf() \* 100 assuming that slave can escape
* Autorithy threshold. 200 - (timid\_factor \* 25)
* At Excellent (6) factor: Damage Taken -15%.