Fear of the Storm (Arc)

**Fear of the Storm** is an event arc in A New Home. This event follows the panic that the storm causes.

## Hungry mother

This event will trigger several days after the third wave of refugees approaches the city.

"I beg you, Captain," the woman says in a trembling voice, "your men mean well, but they must've made a mistake. I need two rations, one for me and one for my sick child! Please!"

You have the following options:

* I won't bend the rules: Hope will fall slightly
* Give her 2 food rations: Discontent will rise

## Food theft causes riots

This event will trigger a few hours after Hungry mother.

We caught thieves. They say they wanted to secure their families before the storm shuts down the food supply.

You have the following options:

* Banish them: People will leave the city forever.
* Make an example of them: People will be executed. Replaces the above option if you have signed New Order or New Faith.
* I won't address that now: Discontent will rise considerably. Cooks will keep stealing food.
* Ask the faith keepers to supervise the cooks
* Post guards to supervise the cooks
* We need the faith keepers to supervise the cooks: You'll have 3 days to establish the Faith Keepers. Until then, the efficiency of Cookhouses will be reduced.
* We need guards to supervise the cooks: You'll have 3 days to build Guard Stations. Until then, the efficiency of Cookhouses will be reduced.

## Doom-mongering drunks

This event will trigger the next day after Hungry mother.

You have the following options:

* Banish them: 12 people will leave the city forever. Requires an active Guard Station or Faith Keepers
* Send them home: They'll be sent to sober up, but their doom-mongering will affect hope and discontent. Hope will fall

## Prayers at work

This event will trigger a day after Doom-mongering drunks.

"We've been working like madmen, sir, but there's only so much we can do to prepare. Let's face it, this is the end of the world. Through prayer we can find the hope of deliverance, whatever happens."

You have the following options:

* Let them pray: This workplace will be inactive for the day.
* Force them to work: Hope will fall. Requires an active Guard Station or Faith Keepers

## Fight over supplies

This event will trigger a day after Prayers at work

You have the following options:

* Keep me updated

## A mob storms the stockpiles

This event will trigger a day after Fight over supplies

We'd need {wood} Wood to supply everybody.

You have the following options:

* Give away wood
* The city comes first!: Discontent will rise. Hope will fall.
* Disperse the crowd: People may get hurt. Requires an active Guard Station or Faith Keepers
* We will have wood for everybody: You will have 24 hours to supply Wood. This option is available if you don't currently have the wood.

## People refuse to work

This event may trigger a few times during the storm.

You have the following options:

* Let them stay home: This facility will stop working for the day.
* Force them to work: Discontent will rise slightly. Requires an active Guard Station or Faith Keepers

## Panic spreads

This event triggers during the storm.

You have the following options:

* Let them stay home: This facility will stop working for the day.
* Force them to work: Discontent will rise slightly. Requires an active Guard Station or Faith Keepers

## Work ceases

This event triggers near the end of the storm.

The city holds its breath, waiting for whatever the end will bring.

You have the following options:

* We have to stay strong