Bolt ACR

> "The goal of the Advanced Combat Rifle program was to create an energy weapon that wouldn't need to be reloaded at all. One of the results was this unfortunate portable gamma radiation emitter. Though often said to be illegal due to international agreements regarding radiation based weapons (no such agreements exist), the reason it never got much use is that most of the test subjects ended up accidentally killing themselves."
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The **Bolt ACR** is a unique weapon that fires blue clouds of gamma radiation.

## Usage

* The Bolt ACR is comparable to the Riot Pacifier, since they both fire clouds of gas that do damage over time. However, the Bolt ACR fires them directly, instead of firing grenades that emit the gas. This means it's a lot easier to aim and know where the gas is, compared to the chaotic behavior of the grenades of the Riot Pacifier. On top of this, the Bolt ACR does a lot more damage, the clouds last a lot longer, and the player can become immune to the clouds after activating DEATH mode in Pharmakokinetics.
* The weapon has infinite ammo, and is used by holding down the fire button. A cloud is created about once every 0.7 seconds.
* The radiation clouds don't travel far, meaning the weapon is best used in closer quarters. However, they are capable of propagating through walls, and are usually large enough to block doorways. Combined with the seemingly indefinite duration of the clouds, the Bolt ACR is a very powerful tool for area denial.
* Clouds can be shot at the exact same area to increase the damage applied. Each cloud will deal it's own damage to any enemy within. However, having a large amount of clouds active at once may begin to lag the game, especially on older devices.
* Taking damage from the radiation clouds does not alert enemies.
* Radiation damage does not bypass armor (even against Shock Troopers, which clearly have their face exposed...).
* When creating a radiation cloud, the Bolt ACR fires a thin ray, with the same range and wall-piercing abilities as the radiation cloud it creates. This ray, unlike the radiation clouds, *does* alert enemies if they get hit by it. It is also capable of doing headshots, allowing it to take out Shock Troopers.
* When using the Cortical Scaledown+, the range of the ray/clouds are unchanged. However, the thickness of the clouds are now scaled to your size. This can be useful to get an overall hang of the weapon's range, but otherwise, makes it fairly useless.
* The gun emits a blue light which help in dark areas though the radiation clouds can make things hard to see. This makes it a good weapon to have in the Darkworld.
* Using this weapon with the Life Sensor makes most missions incredibly easy, as all you have to do is spray clouds at the green dots.

## Location

Found in Office, in a cubicle located on the first floor (second, if you count the ground floor as "first"). Before getting it you must go up the stairs of the Number 2 cubicle on the bottom floor and kill at least one civilian or enemy and then walk across the bridge to the Number 1 Cubicle.

## Trivia

* This weapon is based on the Colt ACR, a real life experimental assault rifle constructed by Colt for submission to the third phase of the Advanced Combat Rifle program in 1989. The rifle's main feature was the use of "duplex" cartridges, standard 5.56x45mm casings containing two rounds instead of one as a way to increase hit probability through volume of fire. Another prominent feature of the weapon was its peculiar sighting rail, which was taken and pasted around the barrel of its Cruelty Squad counterpart to give it an outlandish, sci-fi appearance.