INVICTA

> Wrapped in calamity. In Crimson clad. Legion. Legion.. Legion...
>
> Lord Imperator Grale, upon the unveiling of the INVICTA armies of the late Consistorium Republic's military.

### Materials Used In Manufacture

SCI Corporation's Combat Altered FRCI Composite, infused SCI Crimson Scar Residue, Impact gel, Exoskeleton

### External attachments

EABAR – X70 gun holster, attached tactical selected explosive, first aid kit, utility belt

## Summary

SCI Armour *(Synthesised Crimson Immortality Armour),* otherwise known as INVICTA Armour, is the standard-issue attire awarded to all upon entering the Indominus Legion's military, manufactured by the SCI Corporation. The armour itself can be looked at in three sections; the first being its ability to be an exosuit as well as just armour; the armour itself and what it provides externally as well as internally; and finally the exoskeleton that inserts itself into critical points around the wearer. The Legionnaires that undertake this highly advanced equipment are required to spend a training period of a minimum of six to seven months learning solely how to effectively control and use the basic functionalities of INVICTA V. These functions will include adapting the physical and mental connection of the body to the mechanical and electrical augmentation they shall receive, as well as from being able to carry out military duties from basic combat functionalities to complex tactical operations. All of the remaining and various abilities this armour allows are learnt after basic training, during a Legionnary's official service within the Legion's military.

As highlighted above, the SCI Armour is looked at in three separate key sections. To begin with, it is an exosuit to a certain extent - whilst not identically compared to Indominus Bulwarks, the exosuit does still focus on increased strength, speed and overall agility of the wearer. This enhanced ability commonly allows for battlefield superiority, where some examples may entail 'breaking and entering' throughout a plethora of choice, easily running down fleeing targets and avoiding otherwise problematic obstacles. The assigned jetpack or 'ISJ – V4' (Indominus Superiority Jets) adds massively to the agility previously spoken about, incorporating limited flight capabilities into the armour.

The armour itself provides a wealth of varied protection and prevention protocols. It is laced in heavy projectile resistant layers of combat altered FRCI Composite, energised by the SCI Corporations own source of the Crimson Scar's Cosmic Residue. This warps the standard FRCI Composite protective layers over a hundred times; doing well to deflect most kinetic based projectiles, explosives, and energy-based weapons and taking the brunt of damage thrown at the wearer of this armour. The vitals remain covered in the thickest solid layers of the altered FRCI Composite installed. The armour also contains its own external technology, connected by automated proximity detectors as well as manual overrides, which consist of small arm flares, smoke grenades and cannons, flashbangs and a lightly covered energy shield to absorb the initial contact of kinetic attacks and partially absorb energy-based attacks.

Finally, the inner exoskeleton. This design was to aid in bringing out the entirety of the armour's efficiency; connecting the organic body like a brain to INVICTA V. This would be done via wires that insert into the nervous system via nerve endings and directly into the brain itself. This would eradicate the increased size displacement of the armour compared to the average human height; help adapt the body more readily to the enhanced physical attributes received, as well as allow the suit to be telepathically connected to the wearer via a neural network, reducing the need for physical activation of the suit's full abilities.

## Primary Features

### **SCI Corporation's Combat Altered FRCI Composite**

Alumina-borosilicate, (Nextel), Silica interspersed with carbon nanotubes to enhance armour integrity. Used on spacecraft FRCI Composite has a heat and energy dispersing property that has an expansion coefficient of 10 times that of a silica-based ship hull.

### **Impact Gel**

Similar to non-Newtonian Liquids, in a gel form inserted into an ergonomically shaped bodysuit, when it receives a kinetic impact, the gel momentarily solidifies to absorb and dissipate the energy over a larger surface area and then returns to a flexible state.

### **Exoskeleton**

Integrated under the armour plating using a monocoque design ergonomically designed to fit and move with the wearer.

### **Kinetic Motor**

During combat and travelling, kinetic motors recharge the battery as long as movement is occurring.

### **Gravitic Reactor**

Negates the mass of the armour so to the pilot it weighs no more than generic clothing.

### **Piezoelectric Synthetic Muscle Fibres**

A muscle fiber with a stimulation to electricity to "tense", meaning an enhancement in strength and speed as well as reaction timing, this is controlled via the neural network as if it was the user's own body.

## Further Features

### **Jetpack, ISJ – V4**

The jetpack that comes with INVICTA V, allows for short to long term flight travel depending on the energy usage of other suit capabilities. As the jetpack is electronically ignited, this allows for it to be recharged overtime should it be used, without the need of any finite fuels. Long term travel may be accessible should the ISJ unit be used in a power mode below 40%, and/or only one non-vital system is used at any given time. The stealth field generator may be used in collaboration with long term ISJ flight as it is connected via its own separate power core. However, the ISJ – V4 was chosen for INVICTA V for its greater advantages in short-term flight; these being the fantastic power bursts it offers to assist in rapid aerial superiority and ground domination; leaving the less enhanced opposition to face the full majesty of INVICTA V's agility augmentation. ISJ – V4 uses a subsidiary version of sublight engine drives found on most commercially commissioned craft, having an overload limit of up to 400% power which can also turn the jetpack into a detachable high impact missile.

### **Complementary Boosters, CJ – V4**

Quite simply, to complement and mainly work with the ISJ – V4 unit, are CJ -V4's which are boosters located primarily in the boots, and one large booster located just underneath the main ISJ unit itself. A lower power installment can be found palms as well. As their main use would be to accompany the ISJ's boost lifting, agility and flexibility functions, they can be used individually. Individually they can add to the exosuits enhanced agility, and are more famously known for the allowance of air dashing and what has taken on an official name of double jumping.

### **Clamps**

Located on the boots of INVICTA V, these work to clamp the armour and its contents to the current surface they are on via a varied amount of mechanisms that would penetrate whatever material they were on and use a combination of locking mechanics to hold them in place. The clamps have two different levels of lock, one which is magnetically designed to create a false gravity field and allow walking in zero gravity or on any surface despite the natural placement of gravity. The second completely holds the armour and its wearer in place, perfect for assisted aiming or resisting being knocked or pushed back by the environment they are in. A more creative element taken upon many of Invicta's wearers, are using the clamps to lock into and smash glass or shatter risk materials for greater tactical use.

### **Energy Shields, SCES – V**

INVICTA V contains an armour tight energy shield or SCES – V (Synthesised Crimson Energy Shield), which offers an additional form and frontier of protection against energy-based weapons and lower forms of protection from kinetic based damage. The SCES is run by a separate power core, the SCE – II (Synthesised Crimson Energy) that runs next to all of the energy-based systems of INVICTA V. The shields do not make the suit invulnerable to damage, however, weaker forms of energy weapons will be absorbed by the shields; this also includes energy and electromagnetic explosives or attacks, such as vital protection from EMP blasts. As long as the energy-based explosive is not direct, the shield should be able to absorb most of the damage. The shield does require a recharge once hit and shall begin to recharge roughly two seconds after the last energy-based hit. Once reaching 0% charge, the shields shall require a full recovery of 11-14 minutes before at 100%; should the shields wish to be reactivated before this time, this must be done manually, as the suit automatically disables the shields from turning back on at 0% charge to allow the fastest recharge rate to occur. High-intensity energy-based hits will not be protected by this energy layer, but be significantly reduced as the shield absorbs as much of the blast as it can, turning what energy it can into a kinetic knockback, however, the shields will deplete and the remainder of whatever energy weapon was used shall affect the armour itself. On a final note, the shield can concentrate to specific areas, controlled by the neuron network implanted with the insertion of the internal exoskeleton; this can be to pre-emptively protect areas that may receive more severe attacks as the concentrated shield targeting shall increase the overall protection of the shields in that section; however, this has been known to drain the charge at a faster rate.

### **Stealth Mode, EGS – I**

The stealth ability of INVICTA V is the first in its design, or EGS – I. Stealth technology had previously been used on starships and other larger vehicular based creations, however, EGS – I developed by the SCI Corporation was the first successful design after prototyping that allowed a fully functional stealth field to be incorporated onto Legion trooper armour. Using the SCE – II power core, the energy shield is converted and condensed into a look-alike double-sided reflective glass material that manipulates the light around the wearer rendering them partially invisible to the naked eye, or any sort of visual scanner. However, non-visual scanners or tracking systems like radar can still identify the wearer despite stealth mode activated. EGS – I does replace the energy shield in place, whilst still able to act as a shield, it is a great deal less protective and one hit shall deplete the energy to 0% as with the energy shield, including losing the stealth field. The stealth field shall also manage to still absorb EMP blasts but once again, lose the stealth field itself. Equipped weapons do not get incorporated into the suits stealth field and will either be visible or need their own stealth option.

### **EMP Blast, SCMP**

A SCMP (Synthesised Crimson Magnetic Pulse) is a capability which can only be used once as it depletes the entire charge of the SCE – II power core; this will take up to two hours to recharge, and no SCE – II based system can be manually activated during the charge state; this would mean a block from using the SCES – V or EGS – I. Although all internal, and IM – II (Infinity Magnitude) power core systems shall remain online. The blast is designed as is what is expected from an EMP attack, to neutralise all electronics within its radius. The SCMP has a radius of 30 meters. Unless used for this purpose, uses of the SCMP are advised caution around living organisms of sensitive hearing as this can cause immense pain for the duration of the blast.

### **SCE – II Propulsion Explosive**

The SCE – II power core, through IM – II systems can also be used as an explosive device. Should the situation dictate, or the SCE – II systems become damaged, the SCE – II Propulsion Explosive may become a viable option. Out of the left side of the hip, the SCE – II power core shall deploy, attached to this is a timed detonation switch, which once set or destabilised shall react to cause an explosion equal to four plasma grenades. The SCE – II won't become explosive unless primed by the timer, breakage of the power core when in use shall result in a power drain till empty. This is often used as a final tactical move in search and destroy missions, as the IM – II can still run its various other systems. It may also be used as a 'last-stand' form of weaponry

### **Power Core/s, IM – II, SCE – II**

As already mentioned, and maybe assumed, these are the two primary power cores that run the INVICTA V armour. The SCE – II is primarily an external power core, connected to the SCES – V which further allows its additional manipulations, with EGS – I and the SCMP. Finally, being able to actively participate as a one-time use energy-based explosive. The IM – II or Infinity Magnitude II, runs the remainder of the armour and all of its capabilities. It is an extremely powerful power core that was primarily chosen for its extensive storage space, as the current suit's capabilities strain to take up barely 10% of the core's energy usage. The core recycles its energy when stationary, and can use solar energy to charge up when not under high-intensity situations such as combat. The extensive storage space was to allow for personal modding and customisations to be added, more commonly by Legionary specialists and higher ranks that still use the INVICTA V model.

### **Flares**

The INVICTA V armour has flares located within the center point of the detachable jetpack, as well as within the lower concealed back compartments. The flares are more effectively used in flight with the ISJ – V4, however, can be used on the ground as well. Most commonly, they may be used when utilising the enhanced agility abilities from the CJ – V4's. The flares will be efficient at dispersing small arms targeting systems and low-grade missile assignments. The bright deployment of the flares will also aid in distorting standard and night, and heat-related visuals. Whilst separate flare equipment is often issued for this, the flares within INVICTA V have been known to act as signal flares and can be selected for dispersing a single bright white flare in the form of a signal flare.

### **Flashbang & Smoke Capabilities**

The Legionnaire's basic loadout incorporates a variety of grenade types; however INVICTA V itself hosts some crowd control and non-lethal tactical explosive counter-measures. One of these incorporated are flashbangs. Within the gauntlet are two installed flashbangs impact explosives with an average projectile range of 6-8m. These flashbangs, as the name suggests, explode upon impact and are held in high tactical regard as they can be quickly deployed to disable the target's sense of hearing and sight, often used amid a conflict to distract or disable their opponent/s; as opposed to the actual grenade itself that has is timed and can be detected before detonation. This is very nearly identical with the smoke deployment; again, two are installed and have the same range; used for similar tactical reasons as a form of evasion, distraction, or to aid in a tactical retreat and or to blind the target, as well as distort scanners.

### **Mapping Drones, SCMD – D8**

The SCMD – D8 (Synthesised Crimson Mapping Drones) are sometimes referred to as tactical probes or just probes that house within the right thigh of INVICTA V. Once deployed they shall scan the contents of the selected target, whether a small shelter or large scale industrial facility, mapping out every area it can locate within the confines of its selected radius. Whilst hosting no combat or self-destructing capabilities, it can act as a surveillance drone, equalling connecting back to the INVICTA V armour it was deployed from and displaying a 360 live feed of where it is and the area it is currently traveling in. The only flaw of the drone is that whilst committing to its mapping protocols, it will make a common clicking sound as each section it maps out is updated back to the UI display of the INVICTA V armour. A final but often temporary ability the drone has is tracking any living organism, it can detect any life it may come across and mark them with a tag, these are often removed quite quickly if known how, but will still give an additional tactical advantage to the scouting INVICTA V Legionary. Any mechanical, robotic or android organisms must be manually tagged as the drones autopilot mode will only tag living and organic targets.

### **HUD/UI Systems, SCII 1000**

The SCII 1000 (Synthesised Crimson Invicta Interface) is the installed interface that the wearer shall see once connected to INVICTA V. This shall present the wearer with information and statistics, from basic medical reports of the physical and mental wellbeing of the user to advanced displays from the mapping drones, detailed scans of targeted individuals (weapons, armour, medical reports) as well as a variety of different visual displays. These incorporate three different key features, the base and normal visuals, infrared, and electromagnetic vision. Whilst normal and infrared vision may be fairly self-explanatory, the electromagnetic vision will be able to detect and highlight any source that has an electrical current flowing through it; this is highly used in mass urban areas, commonly large industrial facilities, to detecting android robotics, as well as having its own situational tactical uses. All visuals will also incorporate different air detection when present within a vacuum; radiation will be highlighted and brought up to the display, as well as gas and any other fumes or potentially toxic air environments. What appears on the SCII 1000 is largely to do with the mental control the wearer has over the suit, using their telepathic connection to the armour to be able to activate much of INVICTA V's capabilities without the need of physical intervention. The display can show as much or as little as the wearer wants, also incorporating a short-range zoom optics for up to 500 meters. Finally, short-ranged communicators will be displayed via the SCII 1000, but can receive from long-range transmission towers, giving details of the transmission location, name, how old the transmission is, if voice detectable which gives the name of the speaker if so and any other minor basic details from the transmission... It cannot decrypt any encrypted transmission.

### **Nano-formed Mono-molecular Obsidian-Steel Sword, CNMOS – XI**

The CNMOS – XI (Combat Nano-formed Mono-molecular Obsidian-Steel Sword) is the primary melee weapon of the Legionary, the rare materials collected for a CNMOS, is dangerously mined from the incredibly dense remains of a dead star asteroid belt. The CNMOS – XI was specifically designed for the INVICTA V armour. This sword can be stored within the upper right thigh of the SCI armour, appearing as just the handle. Once unholstered and activated, the sword will use its Mono-molecular ready nanotechnology to form the guard and the blade itself. As CNMOS – XI was purposely designed for INVICTA V, it can retain a limited connection to the user of its host INVICTA V armour; this ability allows two key elements to be recognised, one being its ability to cloak with the INVICTA V armour's EGS - I as opposed to other unconcealed weapons, as well as only be activated whilst in the hand of its host INVICTA V armour; this stops the weapon being turned on and used against the owner. Other INVICTA V users may take control of a CNMOS – XI but must manually connect the sword to their suit. Using the Obsidian-Steel in the form of nanobots, allows for mass mobility whilst maintaining the concealment of the blade, however once activated can still exert lethal and penetrative damage towards protection levels considered ML – III or less, which can include unshielded starships.

### **AI Unit Modules, SI Unit's Sterling / Sabrina**

INVICTA V was originally designed to work without artificial assistance. However, since the need for automated technologies arose to a more critical level; SCI launched SI (Sub-intelligence) compatibility. Designed in coalition with the military AI NOVA; SI's run at a sub-intelligence that removes the capabilities to develop artificial emotions, self-awareness or any ability of consciousness. Sterling & Sabrina are considered the sub-AI's to NOVA systems, and thus were dubbed by their artificial maker, the SI Units for their edited programming. As the SCI Corporation worked with NOVA, they chose to install Sterling & Sabrina into the INVICTA V armour, however, the wearer would be given the choice of which SI they would have to run their systems. These SI Units are primarily installed to manage the automated systems of the armour, as well as more commonly, carry out any orders given by the user of INVICTA V; this can be to make tactical plans to also simply carrying out alternative armour capabilities whilst the user focus' on another goal. It is important to note that the SI Units retain their memory of past assignments from the armour, as well as maintain their altered learning computers to help continuously improve the efficiency of the host SCI armour. Finally, as the SI Units are directly connected to the INVICTA V armour, they can access the full storage space of INVICTA V programming, aiding massively in automated software only modding, and safeguarding any downloaded data to the armour itself; utilising the efficiency of any espionage or data collect missions.

### **Moddable Invicta V Drive**

The SCI Corporation has always been known for its adaptable and moddable creations, to allow for the full personalised experience given to its consumers. INVICTA V was to be the SCI Corporation's statement with which they would demonstrate their advancement into personalised software and hardware. With its increased storage capabilities and installed SI Units, INVICTA V leaves a huge amount of potential for moddable designs, whether software or hardware related. However, as to improve upon previous designs, only approved mods may be installed, as dictated by Lord Commander Hercules with supported credit by the military management AI Unit, NOVA, known as the Hercules Decree. This prevented any unsupported and potentially harmful modifications to be made to the complex military-grade equipment. It was also decreed, that all Legionaries below the rank of Praetorian must post for a request to have specific modifications installed, whilst those above Praetorian must do the same and await a security check process for requesting any modifications that do not fall under the Hercules Decree. The SI Units also carry fail-safe protocols, which enact them to prevent the user from trying to install unauthorised modification into the armour set. As for the mods themselves, these can arrange from any approved design of the INVICTA V as well as any previous models; common examples such as the CF – T20 (Carpus Flamer), Scent Trackers, Automated Invicta Turrets, and Hacking Utilities; as well as many more compatible with INVICTA V systems.