recursal/Fanatic-Fandom huggingface dataset:
Doomenstein Revisited

Episode 1, Level 2

Doomenstein Revisited is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on December 24, 2003.

## Description

The mod features 20 new levels, found in Episodes 1 and 2. Graphics are lifted from DOOM as the set was in many ways based on 1996's Doomenstein. Other graphics originate in mods that came out after Doomenstein, such as AReyeP's WolfenDOOM and John Bucksnort's Evil in Iron.

## Map reuse

Some levels are re-touched originals or maps from other mods. These include:

* E1M7 = E1M7
* E1M8 = E2M6
* E1M9 = E5M1
* E1M10 = E3M1
* E2M1 = Creator
* E2M4 = E5M10
* E2M6 = E3M3
* E2M7 = E3M6
* E2M8 = Blake Wolf, Level 1
* E2M10 = Beyond Wolfenstein, Level 1

Most of the other maps than those listed have also been taken from different mods or map sets.

## External links

* Download Doomenstein Revisited at The Wolfenstein 3D Dome (archived)
* Download Doomenstein Revisited at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2003
Floor 19: Secret Floor 1 - Annihilation Zone!

**Floor 19: Secret Floor 1 - Annihilation Zone!** is the nineteenth map in Spear of Destiny Mission 3: The Ultimate Challenge and the first secret level accessed from Floor 4: Secret Cave.

Following this map is Floor 5: Do the Willy Skilly!.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Episode 1: Escape from Castle Wolfenstein

Episode 1: Escape from Castle Wolfenstein is the first episode of Wolfenstein 3D and the only episode playable in Shareware Wolfenstein 3D. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is Hans Grosse.

This episode marks the beginning of The Original Missions trilogy. After this episode comes Episode 2: Operation: Eisenfaust.

# Plot

## Post-episode story

There is a second screen, but it has been omitted as it only acts as a promotion for buying the whole game.
# Maps

* E1M1
* E1M2
* E1M3
* E1M4
* E1M5
* E1M6
* E1M7
* E1M8
* E1M9 (Battle with Hans Grosse)
* E1M10 (Secret level)

# Episode Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
Festung

Level 1

Festung is a map set for Spear of Destiny, made by Robert S. Bradbury. The map files date from late 1994, though the Read Me has a March 31, 1995. This is generally viewed as its release date.

## Duplicate set

The set also fluctuated on download sites under a different title, *SOD 11*. For some reason, the fact that these two sets were identical was never pointed out until recently, and thus both sets can be found on the Dome and other download sites. The set was sent in by Peter Johansson and was uploaded on January 6, 2002.

## External links

* Download Festung at The Wolfenstein 3D Dome (archived)
* Download Festung at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2002
Down

Title screen

Down is a mod for Spear of Destiny, made by Military. It was released on May 7, 2018 as a 5-level demo.

## Description

The mod's gameplay is based on the ending elevator going down rather than up; as such, successive floors go further down; e.g. -3, -5 and so on. Many sprites and textures have been changed, with the majority being taken from in raw or edited form Totengraeber, the Lost Episodes and various WSJ mods.

Coding changes include a new enemy, static object and actor limit raised and various new tweaks.

## External links

* Download Down at the Wolfenstein 3D Vault
* Download Down at MediaFire
* Thread at DieHard Wolfers
Doctor Who

Title screen

Doctor Who is a mod for registered Wolfenstein, made by Joshua Waight. It was released on June 6, 2009.

## Description

The mod features 5 levels and source code changes; also, pretty much all the graphics have been replaced. The storyline is inspired by the TV show of the same name, with each level featuring a different scenario in a different point in time, and sometimes on an entirely different planet. This makes for a dynamic and at times unexpected host of different enemies.

## External links

* Download Doctor Who at The Wolfenstein 3D Dome
* Download Doctor Who at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* News at the Dome: MAY/JUN 2009
* YouTube videos: soldat555
FARMWOLF

Episode 1, Level 1

FARMWOLF is a mod for registered Wolfenstein, authorship unknown. It was released on September 28, 1993.

## Description

No new levels are featured. Some sprites have been replaced by naked women, and quite a few walls have also been replaced either by fully naked women or closeups of lingerie-wearing adult models.

## Availability and authorship

The mod was never available on the Wolfenstein 3D Dome, probably due to its content. Such was the fate of numerous other early VSWAP replacements, mainly pornographic in content. Though authorship cannot be verified, the BBS description alludes to Phil Mc Cracken who uploaded the mod. Further, the mod's title might be the result of the author visiting and taking pictures from the 'glamour/adult' sections of THE FARM BBS.

## External links

* Download FARMWOLF at DropBox
* Mediafire mirror

## References

1. ↑ https://archive.org/download/Gold\_Medal\_Software\_Volume\_1\_Gold\_Medal\_1994/Gold%20Medal%20Software%20Volume%201%20%28Gold%20Medal%29%20%281994%29.iso/ALLFILES%2FALLFILES.BBS
End of Dragons

Title screen

End of Dragons is a mod for registered Wolfenstein, made by Joshua Waight using the alias Venom Inc. It was released on January 3, 2010.

## Description

The mod had previously been released as a 4-level demo on June 14, 2009. It acts as a prequel to Return of Dragons, and takes on a theme of fantasy and sorcery. Many graphics and sounds have been changed. The full version features 17 levels - 15 regular and 2 secret. Some material was original, and some had been borrowed from AReyeP, Majik Monkee and other games such as Hexen and Heretic. Outside music includes Nightwish among others. Some of the new sounds were voiced by Waight himself.

## External links

* Download End of Dragons (Demo) at The Wolfenstein 3D Dome
* Download End of Dragons at The Wolfenstein 3D Dome
* Download End of Dragons at The Wolfenstein 3D Vault
* Download at MediaFire: full | demo
* Thread on DieHard Wolfers
* News at the Dome: JAN/FEB 2010 MAY/JUN 2009
* YouTube videos: soldat555
E1M10

E1M10 is the tenth map in Wolfenstein 3D, the tenth map in Shareware Wolfenstein 3D, and the tenth map in Episode 1: Escape from Castle Wolfenstein. It is the first secret level in Wolfenstein 3D.

Following this map is E1M2.

**"Enemy Around The Corner"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Elite Hans 2: Die Neue Ordnung

**Elite Hans 2: Die Neue Ordnung** is an arcade minigame in *Wolfenstein: Youngblood* from 2019 and a sequel to Wolfstone 3D: Elite Hans. Instead of using Spear of Destiny levels the game features 20 brand-new levels split into two episodes. The title screen lacks the 2 in the title while Youngblood's credits include it. Programming was done by Olle Rosenquist, levels by Kristoffer Kindh, graphics by Aydin Afzoud and the music by Bobby Prince.
Femstein

Title screen

Femstein is a mod for Spear of Destiny, made by doomjedi. It was released on April 1, 2007.

## Background

The mod came into fruition with assistance from WLHack, using The False Spear as its base. It features 18 new levels (16 regular and 2 secret) in an X-rated atmosphere that sees the player take on naked or topless women, armed with various weapons. A slightly Amazonian atmosphere can be felt.

Many new graphics appear, including domestic, X-rated and gory sprites. Most textures were changed as well. Coding changes include textured floors and ceilings, new weapons, exploding items, gun bobbing, 3D directional sprites, new enemies and animated sprites.

## Versions

Quite a controversial mod due to its excessive nudity and violence, a patch was released five days after initial release which fixed some graphic issues. Initially announced in 2006, it also marked doomjedi's entry to the wider Wolfenstein 3D modding scene which would eventually culminate in Team Raycast and numerous other notable projects, making Femstein a particularly interesting debut mod.

## Ports

The mod is only available in DOS, as work on a probable SDL port, fl. January 2009, only reached the planning stage.

## External links

* Download Femstein at The Wolfenstein 3D Vault
* Download at MediaFire: April version | March version
* Early thread at DieHard Wolfers
* Thread at DieHard Wolfers
* Release thread at DieHard Wolfers
* SDL port thread at DieHard Wolfers
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: MAR/APR 2007 NOV/DEC 2006
* YouTube videos: Lingyan203 Atina
Escape from Reichstag

Title screen

Escape from Reichstag is a mod for registered Wolfenstein, made by Joe Monaghan. It was released on January 21, 2008.

## Versions

A revised version was released on March 14, 2011 which corrected an exit elevator issue in level 16, which hitherto had made the mod impossible to complete. This version, understandably, replaced the former version.

## Description

20 levels are featured, played in a seamless flow. Many wall textures have been replaced, and some sprites and enemies have also been changed. The mod utilizes the EXE from Danger Zone. Somewhat a departure from Monaghan's usual work, this mod features 17 original levels, with only three levels being edited Wolfenstein 3D maps;

* Level 6 = E1M10
* Level 11 = E2M8
* Level 13 = E3M6

## External links

* Download Escape from Reichstag at The Wolfenstein 3D Dome
* Download Escape from Reichstag at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAR/APR 2011 JAN/FEB 2008
* YouTube videos: Korean guy
E1M9

E1M9 is the ninth map in Wolfenstein 3D, the ninth and final map in Shareware Wolfenstein 3D, and the ninth and final map in Episode 1: Escape from Castle Wolfenstein.

This is the boss level for Hans Grosse.

Completing this map clears Episode 1.

**"The March To War"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
EisenEdit

### Overview

Developed by Linuxwolf, Eisenedit is written in OpenGL and directly displays sprites and walls from a game's VSWAP, and provides a new way to edit Wolfenstein 3D maps.

### Features

* Works from within the Wolf3D engine, using the game’s sprites to generate a detailed map screen.
* Runs on modern Windows (Wolf4SDL)
* Support for many advanced modding features.
* Live 3D Preview (Semi-playable!)
* Uses the game’s graphics files (VSWAP) to generate detailed map overviews.
* Pathfinding – Draw the shortest path between two tiles, taking keys and locked doors into account

#### Notes

* Based on TED5 and developed in the Wolf4SDL engine.
* Originally created for use in Team Raycast games.
* Currently only edits 64×64 map sizes.
* Open source (GPLv3)
* The 3D preview is interactive with WASD controls.
Escape from...

**Escape from...** is a titling convention used by several *Wolfenstein 3D* mods. It is probally inspired by Episode 1: Escape from Castle Wolfenstein from the original game. Many more mods feature the player escaping from a complex, but deigned not to be as on the nose about it.

## List of examples

* Escape Castle Hollehammer... Again
* Escape From Castle Holle
* Escape from Castle Stutthof
* Escape from Cypress High School
* Escape from Reichstag
* Escape from SOD
* Escape from SS Prison
* Escape from Steinberg Castle
* Escape From the House of Style
* Escape from the Labyrinth
* Escape from Totenhaus
* Escape from Wolfenstein 2

### Honorable mentions

* Escape!
* Escapism
Floor 5: Do The Willy Skilly!

**Floor 5: Do The Willy Skilly!** is the fifth map in Spear of Destiny Mission 3: The Ultimate Challenge and the first boss map. The boss of this level is Submarine Willy.

Following this map is Floor 6: Pushwall Prelude.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Floor 16: Getting the Axe!

**Floor 16: Getting the Axe!** is the sixteenth map in Spear of Destiny Mission 2: Return to Danger and the third boss level. The boss of this level is Hans von Schlieffen.

Following this map is Floor 17: The Reactor!

# Map Statistics

 Directional Markers
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 Enemies on Medium
 Enemies on Hard
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# Official Hintbook Description

From The Return to Danger Instruction Booklet:
E6M9

E6M9 is the fifty-ninth and final map in Wolfenstein 3D and the ninth and final map in Episode 6: Confrontation.

This is the boss battle for General Fettgesicht.

Finishing this map completes Episode 6.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Falcon's Rebellion Express

Title screen

Falcon's Rebellion Express is a mod for registered Wolfenstein, made by Emperorlord. It was released on June 8, 2000.

## Description

As the title screen indicates ever so slightly, the only new levels are on Episode 1. Levels are very large in size. Adolf Hitler can be found in level 3. No graphics or sounds have been changed. All files are included in the download, including the EXE which is the seldom seen *dual id* sign-on screen version, dated September 1993. The files should work without issue with any version of registered Wolfenstein, however.

## Availability

Though the mod was released during Wolfenstein 3D modding's heyday, it was never posted nor mentioned at the Wolfenstein 3D Dome. Instead it was posted on Emperorlord's own site.

## External links

* Download Falcon's Rebellion Express at Emperorlord Wolfpage (archived)
* Download at MediaFire
Dogs

*For the Wolfenstein 3D enemy, see Dog.*

You'll get a map that's just the word "DOGS" spelled with small letters, or a very blocky, vaguely human face. There's some amusing variety in level design here, but ultimately, chaos and odd design gimmicks abound.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Floor 17: Bunker Blitz!

**Floor 17: Bunker Blitz!** is the seventeenth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 18: Future Passage!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Final Solution 2

Not to be confused with The Final Solution v2.0.

The beta demo comes as a five level scenario and might be part 1 or not since it shares the same levels as Final Solution 2.

Fairly long, well decorated floors with tight design and many enemies.

Outside of his brief Mac Wolf stint, Pier Luigi Andreoni is an accomplished musician and composer who has led or participated in many outfits, gracing numerous albums with his skills.

## External links

* Website in 1999 via Wayback Machine
* Demo for MacenWolf at ModDB
* Full Release for MacenWolf at ModDB
* MacenWolf thread at DHW
Escape from the Labyrinth

Episode 1, Level 1

Escape from the Labyrinth is a mod for registered Wolfenstein, made by Jordan Buck. It was originally released on November 28, 1999.

## Versions

The most common version is dubbed *v0.9b*; this was posted on the Wolfenstein 3D Dome in November 1999 and is only a map set. This map set featured a brand new Episode 1, and a new first level in Episode 2.

On November 16, 2000, a version dubbed *v0.91b* was released. This version featured coding changes such as changed episode names (and the ability to only select three episodes rather than six) and a rearranged music order. This version also featured additional maps on episode 2 (E2M2 through E2M5 as well as E2M9 and E2M10). Though this version was posted on the Dome news, it became very obscure and was recently rediscovered by Nexion in the depths of the Dome and DHW message board. The only version that figured in mod listings had been the map set (*v0.9b*).

## External links

* Download Escape from the Labyrinth v0.9b at The Wolfenstein 3D Dome
* Download Escape from the Labyrinth v0.9b at The Wolfenstein 3D Vault
* Download Escape from the Labyrinth v0.91b at Mr. Lowe's Wolfenstein 3D Page
* Download at MediaFire: 0.9b | 0.91b
* News at the Dome: AUG/DEC 1999 SEP/DEC 2000
Dungeon Hack

Level 2

Dungeon Hack is a mod for the Spear of Destiny demo, made by Wes Desjardins. It was released on April 8, 2003.

## Description

Changes are minimal, though the SS guard has been replaced by another BJ firing two guns. The mod was withdrawn shortly after initial release.

## External links

* Download Dungeon Hack at The Wolfenstein 3D Dome (archived)
* Download at MediaFire
Floor 18: Future Passage!

**Floor 18: Future Passage!** is the eighteenth map in Spear of Destiny Mission 3: The Ultimate Challenge and the fourth boss level. The boss of this level is the Robot.

By collecting the Spear of Destiny the player is taken to Floor 18 Part 2: Future Threat!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Duke Does Deutschland

Level 2

Duke Does Deutschland is a mod for shareware Wolfenstein, made by Medmonds. It was released on March 15, 1998.

## Description

No new levels are featured, though tweaks are present in the first level. Graphics and sounds have been replaced with material from Duke Nukem.

## External links

* Download Duke Does Deutschland at The Wolfenstein 3D Dome
* Download Duke Does Deutschland at The Wolfenstein 3D Vault
* Download at MediaFire
Doors Revised

Doors Revised is a three-level scenario for the 1st Encounter and made by Clubey in his early years. The scenario was cut short due to technical issues at the time but revised later on. It consists of three maps with a huge number of doors and a similarly huge number of enemies behind these doors. Areas are extremely cramped, there's pretty much no elbow room and the scenario probably can't be beaten without tricks like corner shooting/stabbing.
Doom 2 MAP01

Can you hear the music?

*Doom 2 MAP01* is a map set made by kurtis2221. It was released on August 13, 2021.

## Description

Only one new map is featured. As the title suggests, the approach is to upgrade the infamous opening map of Doom II: Hell on Earth within the confines of Wolfenstein 3D. No new graphics are featured; the whole thing is remade using only classic Wolfenstein 3D resources. The set was released both for the shareware and registered version.

A similar approach recasting the first level of original DOOM had been undertaken as early as 1994.

## Links

* ModDB page
* Download at MediaFire
Empire of Chaos

Empire of Chaos was a Wolfenstein 3D project, courtesy of Duartuss, announced in the summer of 2008.

The mod was an ambitious one, with features including:

* *90 or more (!) various levels*
* *10+ enemies, 2+ mini-bosses and 6+ bosses*
* *8 weapons (2 melee weapons, 4 various types of crossbows, 2 spells)*
* *NPC's, spells using treasures instead of ammo, projectiles, horse, trading (!) and many others*
* *Lots of new graphics and sounds*

One of Duartuss' main inspirations was medEvil, with the mod being in the sword/sorcery vein, a path not too much explored in Wolfenstein 3D modding. Though updates were posted frequently for some time, no screenshot was ever posted.

No updates have been heard of the project since 2009; Duartuss' last login to the DHW forums was in late 2012.

## External links

* DHW thread
* Duartuss' blog
Floor 20: Secret Floor 2 - Run Like Hell!

**Floor 20: Secret Floor 2 - Run Like Hell!** is the twentieth map in Spear of Destiny Mission 2: Return to Danger and the second secret level accessed from Floor 12: Pushwall Pandemonium!.

Following this map is Floor 13: Torturous Tunnels.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Return to Danger Instruction Booklet:
E1M8

E1M8 is the eighth map in Wolfenstein 3D, the eighth map in Shareware Wolfenstein 3D, and the eighth map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M9.

**"Suspense**" plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
E4M3

E4M3 is the thirty-third map in Wolfenstein 3D and the third map in Episode 4: A Dark Secret.

Following this map is E4M4. If the player finds the secret exit then the next map is E4M10.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Final Battle

Level 5

Final Battle is a map set for registered Wolfenstein, made by Chris Gordon. It was released on July 5, 1998.

## Description

Featuring 10 new levels for Episode 1, the set had also circulated under the name *Wolf7*. This particular release featured all 10 levels as .MAP files which had to be manually imported into the GAMEMAPS file before being able to play.

## External links

* Download Final Battle at The Wolfenstein 3D Dome
* Download Final Battle at The Wolfenstein 3D Vault
* Download at MediaFire
* YouTube videos: D1m3
Dungeon Quest Part I: Barons from the Underworld

A major MAC total conversion taking place within a fantasy setting. Maps are all new and nearly every audiovisual resource in the game is replaced. There's even some new music!

## Story

Twenty years ago, a villager has gone missing on his way to the city of Tarikana. Some of the more adventurous locals set out to find him, but they all end up murdered by supernatural beings in a dark valley - or so the lone survivor says, but no one believes him. And yet, over the years,
increasingly more people disappear in unclear circumstances. Fast forward to now and these incidents have
gradually turned into outright terror raids as demons and witches ravage villages and towns.
As it turns out, one man stands behind this invasion: he's called the Flash Deamon and this is his revenge on the people of Tarikana, who harassed and ruined his family.

You are Thorax, a young adventurer skilled in both magic and blade. You have volunteered to infiltrate the Flash Deamon's fortress and defeat the evil mage, but of course he's protected by hordes of magical enemies. But you will succeed, won't you? You always do.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Find the Way

It does not say "Demo" or anything, but for all purposes, the scenario is unfinished. There's a good number of new graphics and even sounds included, but a whole bunch hasn't even been used and most enemy sprite sets lack custom death frames. Enemies are all from Doom, while most other sprites and wall textures are edited versions of vanilla assets. The sole map ends abruptly in a massive boss battle.
Discostein

In-game screenshot

Discostein is an unfinished Wolfenstein mod, made by Leo Bourbeau. Initially announced on September 29, 2000 the mod never received further updates or information, and all that remains are two screenshots.

The title may allude to the fact that the mod took place in the 1970's or in an actual discotheque.

## External links

* The Wolfenstein 3D Dome News: September/December 2000
Dobaysoft's Wolf3D Level Pack

Episode 1, Level 1

Dobaysoft's Wolf3D Level Pack is a map set for registered Wolfenstein, made by Dobaysoft. It was posted on the Dome on July 13, 2002 and was sent in by Patrick Gray.

## Description

Finished sometime between December 2001 and January 2002, the set features 10 levels in all; 5 on Episode 1, 3 on Episode 2 and Episode 3's opening level.

Read Me is attached both in English and Hungarian.

## External links

* Download Dobaysoft's Wolf3D Level Pack at The Wolfenstein 3D Dome
* Download Dobaysoft's Wolf3D Level Pack at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2002
Fatality

Title screen

Fatality was a mod that was announced by Vejed on February 26, 2004. A handful of enemy pictures and pickups were posted along with a particularly impressive title screen.

Obviously inspired by the Mortal Kombat series, the mod most likely featured ninja-style weapons and karate moves, though this is only speculative.

After its initial announcement, no news were heard on the project.

## External links

* The Wolfenstein 3D Dome News: January/February 2004
* Fatality pics
Episode 3: Die, Führer, Die!

Episode 3: Die, Führer, Die! is the third episode of Wolfenstein 3D. It's a memorable episode for being the episode where the player can turn Adolf Hitler into a pile of mulch after battling him out of a battle mech, cementing Wolfenstein's place as the most zany historical fiction account of World War 2 ever made.. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is, of course, Adolf Hitler.

This episode rounds off The Original Missions trilogy. After this episode comes Episode 4: A Dark Secret. Notably, this episode is chronologically the final events played in the Wolfenstein 3D family of games, with every game or episode after it being a prequel.

# Plot

## Post-episode story

This is a sort of promotion for the next three chapters.
# Maps

* E3M1
* E3M2
* E3M3
* E3M4
* E3M5
* E3M6
* E3M7
* E3M8
* E3M9 (Battle with Adolf Hitler)
* E3M10 (Secret level)

# Episode Statistics

 Directional Markers
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 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
E1M4

E1M4 is the fourth map in Wolfenstein 3D, the fourth map in Shareware Wolfenstein 3D, and the fourth map in Episode 1: Escape from Castle Wolfenstein.

Following this map is E1M5.

**"Suspense"** plays as the track in this level

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
Floor 10: Lesson to Learn

**Floor 10: Lesson to Learn** is the tenth map in Spear of Destiny Mission 2: Return to Danger and the second boss level. The boss of this level is Professor Quarkblitz.

Following this map is Floor 11: Sign Language.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
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# Official Hintbook Description

From The Return to Danger Instruction Booklet:
Floor 15: Frantic Rantic!

**Floor 15: Frantic Rantic!** is the fifteenth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 16: A Real Bone Head!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Eisenfaust Overdrive

Level 8; the brown marble texture did not feature in Thomas' Wolfenstein 3D

Eisenfaust Overdrive is a map set for registered Wolfenstein, made by Thomas Weiling. It was released on February 21, 2012.

## Description

The mod consists of what became Episode 2 in Thomas' Wolfenstein 3D. Initially a handful of textures and sprites were featured that were replaced for the release of that particular set. An example is the brown marble texture, which in Wolfenstein 3D did not feature until E5M7; as such, Thomas found it unseemly that it should feature in E2M8.

The set was withdrawn shortly after initial release and would become obsolete once Thomas' Wolfenstein 3D had been released in August 2012. It had already been re-released in the 3-episode version of that set which had come out on May 5, 2012.

## External links

* Download Eisenfaust Overdrive at The Wolfenstein 3D Dome
* Download at MediaFire
Eat at Joe's (website)

Eat at Joe's is a Wolfenstein 3D website created and maintained by Cedric Busch, predominantly focused on the Eat at Joe's mod series, but not solely so. Other than information and screenshots of both Eat at Joe's mods, an online hintbook for the first EaJ, a few links and downloads (the most notable of which include a rejected map 5 of Eat at Joe's 1), there's also a page dedicated for an apparently never released total conversion called Vegas, which appears notable for its quirky and unique visual style.
Einmacht

The outside level

Einmacht was a mod that was in the works from roughly late 1999 through 2001, made by Greg Yingling.

Updates were posted a handful of times, though screenshots were only available on the mod's dedicated website. It was mentioned on December 17, 2000 that a shareware version of the mod would soon be available, but this was never to be.

Greg's website went under construction and was last updated on December 3, 2001.

## External links

* Greg's Einmacht site (archived)
* News at the Dome: SEP/DEC 2000
Extreme Rise of the Triad

Extreme Rise of the Triad, sometimes referred to as EROTT, is Apogee Software's official add-on pack for Rise of the Triad released in 1995.
It features TED5, a random level generator, 42 new levels made by Tom Hall and Joe Siegler and other utilities.

The levels were released for free on September 1, 2000. The full add-on including all the goodies was released for free on February 15th, 2005.

## References

1. ↑ http://legacy.3drealms.com/news/2000/09/extreme\_rott\_le.html
2. ↑ http://legacy.3drealms.com/news/2005/02/rise\_of\_the\_tri\_2.html
Dr. Chainsaw

Also known as Michael Collin. Released a handful of mods, mainly with a humorous theme. Still, coding was often relatively advanced, and maps were also quite detailed.

## Wolfenstein 3D mods

* Bushenstein 3-D
* Castle Hasselhoff
* Hitler's Ark
* Nazis with Attitude
* The Nazi Show!
* Nazi PANIC!

## Contributions

* Super Haven Mapset (1 map)
* Nazi Operation (Coding)
Domination

Episode 4, Level 5

Domination is a mod for registered Wolfenstein, made by Barry Christian. It was released on August 21, 1998. The Wolfenstein 3D Vault (which Christian hosted) lists the mod as being titled *Domination '98*, and it also fluctuated under the name *Dominate* for some time.

## Description

The mod features 60 new levels and a handful of graphical changes, mainly from The Lost Episodes and Spear of Destiny. Some of the 60 levels are based on their original counterparts, either in overall design or in terms of key placement areas. The Read Me features new storylines for most episodes, though numerous of the original bosses remain in their respective places; however, the final boss is Professor Quarkblitz.

## Different version

A version dated September 1998 also exists; however, the main difference between these two versions lies in the addition of health, ammo or treasure pickups on select levels; most of the maps remain identical. Christian would release Domination (Special Edition) some years later, which was essentially a compilation of sorts where Domination maps were cherry-picked and some of the storyline remains.

## External links

* Download Domination at The Wolfenstein 3D Dome
* Download Domination at The Wolfenstein 3D Vault
* Download at MediaFire: August version | September version
Eat at Joe's

Title screen

Eat at Joe's is a mod for registered Wolfenstein, made by DasFoozGamez. It was released on November 9, 2000.

## Description

The mod features only new maps and a changed VSWAP file; many new sounds and enemies are featured, all in a cartoon-like fashion and with the vague feeling of restaurants/food industry. Guards now look like pop-tarts, and mutants are brogue-wearing chickens with cans of spam attached to them.

## Versions

The original version, dated November 6, 2000, was only made available on the Dome in October 2002. For a while, a November 9, 2000 version featuring all files in the download was featured as *v1.38*. Brian Lowe also mentioned in the initial November 2000 post that the set was *a long time coming*, indicating it might have been in the works for some time. This is also indicated by a very early Dome news mention on August 22, 1999.

In the spirit of late 1990's mods such as Chokage, the mod likewise carried a cartoonish element, yet had efficient enough mapping to make it elevate beyond mere novelty, somewhat. Most likely due to the authorship behind the mod being a team, author names were listed as *N/A* on the Dome mod listings.

## Story

The following is from the archived Eat at Joe's online hintbook:

> *Well once upon a time Damon and Cedric where sitting there and Damon noticed a Christmas card from the Walarious'. He started laughing and told Cedric he had the funniest idea of what a 'Walarious' looked like and drew it on a sheet of paper. Well, Cedric found this quite funny and said he could make a game out of this and Damon liked the idea. So Cedric went and downloaded some Wolfenstein editors and drew a Walarious. They worked on the game, just drawing things until they made the sound 'Eat At Joes' for the end of the game and thus was born 'Eat At Joes'. After that the whole thing centered around the theme Eat At Joe's.*
>
>

## Credits

Eat at Joe's was a team effort. The team members included:

* Cedric Busch
* Damon
* Josh

Also listed in the special thanks were:

* Ian
* Tao
* Squeak

## External links

* Download Eat at Joe's (Original) at The Wolfenstein 3D Dome
* Download Eat at Joe's (*v1.38*) at The Wolfenstein 3D Vault
* Download at MediaFire: November 9 version | November 6 version
* News at the Dome: SEP/OCT 2002 JAN/FEB 2001 SEP/DEC 2000 AUG/DEC 1999
Endless Nights in the Mazes of Technology

Title screen

Endless Nights in the Mazes of Technology is a mod for registered Wolfenstein, made by Lok2. It was released on December 24, 2014.

## Description

Initially only uploaded on ModDB, the mod found its way into the Wolfenstein community via Andy Nonymous' *Ersatz Dome News* thread which was prevalent between late 2013 and early 2015 in the absence of proper upkeep of The Wolfenstein 3D Dome.

The mod features 30 levels and expands on Lok2's former mod, Operation: Künstliche Denker, and though many more new graphics appear, levels are still Creator-based.

## External links

* Download Endless Nights in the Mazes of Technology at The Wolfenstein 3D Vault
* Download at MediaFire
* Download page on ModDB (archived)
* News at the Dome
DieHard Wolfers Wiki

The DieHard Wolfers Wiki is the DieHard Wolfers Wiki that does not have any rights to the DieHard Wolfers trademark and is therefore not the DieHard Wolfers Wiki, so please rename your wiki. Thanks, BrotherTank.

It is the follow up and supposedly sequel to the original WolfSource wiki. It was initiated and pushed forward by Doomjedi and Lozer\_42 in February 2014 but despite the efforts it never scratched the amount of content the previous wiki had.

As for actual content, the wiki currently stands at 31 pages and not exactly growing anymore. Reasons for this prolonged inactivity are unknown. Most likely it was caused by the loss of the previous wiki and the following lack of motivation.
Floor 2: Clean Room Confrontation

**Floor 2: Clean Room Confrontation** is the second map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 3: Hidden Agenda.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Episode 4: A Dark Secret

Episode 4: A Dark Secret is the fourth episode of Wolfenstein 3D. Like all of Wolfenstein's episodes, it contains 10 levels split across 8 normal levels, a boss level, and a secret level.

The boss of this episode is Otto Giftmacher.

This episode kicks off The Nocturnal Missions trilogy which chronologically takes place before the events of The Original Missions. After this episode comes Episode 5: Trail of the Madman.

# Maps

* E4M1
* E4M2
* E4M3
* E4M4
* E4M5
* E4M6
* E4M7
* E4M8
* E4M9 (Battle with Otto Giftmacher)
* E4M10 (Secret level)

# Episode Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects
Floor 12: Shots From the Shadows!

**Floor 12: Shots From the Shadows!** is the twelfth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 13: Edge of Insanity! If the player finds the secret exit then the next map is Floor 20: Secret Floor 2 - Backward Clock!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Being John Blazkowicz

Title screen

"Being John Blazkowicz" is a Wolfenstein 3D mod for SDL and it is Orka's 4th mod. The mod features 30 levels (4 of which are secret levels) of varying quality, custom soundtracks composed by Orka, new textures, new objects, increased ammo limit (300 instead of 99), the SoD ammo box, reskinned bosses and a custom boss replacing dr. Schabbs. Development started on 8th of January in 2021 and it was released on 9th of September the same year. The mod has no story and the levels flow seamlessly, it is basically a simple map set.

## External links

* The mod's ModDB page
* Download at The Wolfenstein 3D Vault
* Download at MediaFire
* The mod's DHW thread
* Article on WolfSource]
E5M10

E5M10 is the fiftieth map in Wolfenstein 3D and the tenth map in Episode 5: Trail of the Madman. It is the fifth secret level in Wolfenstein 3D.

Following this map is E5M6.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The Official Wolfenstein 3D Hint Book:
DieHard Wolfers TC

Title screen

### Awards

The DieHard Wolfers TC is a community-run total conversion of Wolfenstein 3D. Spawned from an idea of DHW user Aryan\_Experiment and initiated by Ringman, the project was started in 2003, involving a large number of community members over the years and enjoying a period of bustling activity before considerably slowing down until its late completion and release in late 2011. This was the nucleolus for the DieHard Wolfers series of map packs.

## Credits

The list of people involved in this project (arranged in a rough chronological order) includes

* Ringman - textures, sprites, story development, project coordination, maps

* Aryan\_Expirement- overall idea
* Schabbs - maps
* Reivax44 - story
* Adam Biser - coding, music, maps, texture art
* Loki - maps, map supervisor, project coordinator
* Arielus - maps, project conservator
* Joe Wolf - weapon art, enemy art
* JackaL - static object art
* Majik Monkee - boss art, title screen
* Merthsoft - maps
* wolf3dlevellord - MapEdit definition files
* MrWolf - textures, wall decoration art
* quickmanexe - Episode 2 character art, textures, static object art
* Ian Franken - story
* ChiefRebelAngel - static object art, weapon art
* ack - maps
* BrotherTank - status bar art, definitions
* Metal Overlord - static object art
* Dugtrio17 - coding
* Hair Machine - music
* Tricob - music
* Andy\_Nonymous - SDL and DOS coding, story development, project coordination
* Dean - maps, map coordinator
* ronwolf1705 - maps, Episode 2 boss sounds
* doomjedi - VGA character art, sprite art
* AReyeP - sprite art

## Screenshots

Episode 1Episode 1Episode 2Episode 2Episode 3Episode 3
## External links

* Download DieHard Wolfers TC at The Wolfenstein 3D Dome
* Download at MediaFire: DOS | SDL
* DHW thread
* Thread (screenshots) on DieHard Wolfers
* Thread (coder needed) on DieHard Wolfers
* Poll at Haven
* News at the Dome: SEP/OCT 2011 JUL/AUG 2004 JAN/FEB 2004
* YouTube videos: Lingyan203 MultiGamer856 Sunder Shadows
E4L7 Reimagined

In-game screenshot

E4L7 Reimagined is a mod for registered Wolfenstein, made by Military. It was released on June 16, 2017.

As the title indicates, it is a single-level mod that features a new level at E4L7, improving on the original Wolfenstein 3D level. It can be played by using ECWolf.

## External links

* Download E4L7 Reimagined at MediaFire
* DHW thread
Floor 18 Part 2: Future Threat!

**Floor 18 Part 2: Future Threat!** is the twenty-first map in Spear of Destiny Mission 3: The Ultimate Challenge and the final boss level. The boss of this level is the Devil Incarnate.

Completing this level finishes Spear of Destiny Mission 3: The Ultimate Challenge.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Doom Universal Tour

Title screen

Doom Universal Tour is a mod for Spear of Destiny, made by Ian Summerfield & Mega Luigi. It was released on April 3, 2005.

## Description

Released as a demo, the set features 5 levels, and carries the influence of DOOM as many textures and guards are used from that game. Its announcement came the same day as the release of The Doom Spear, and is somewhat a spiritual successor of that mod. The EXE is that of Beyond Mutantstein Special Edition, and though credited in the Read Me, the respective authors were not asked by Summerfield if they would allow usage of the material. This made news on DHW for a short while, and eventually resulted in the original approach of 21 levels being cancelled.

## External links

* Download Doom Universal Tour at The Wolfenstein 3D Dome
* Download Doom Universal Tour at The Wolfenstein 3D Vault
* Download at MediaFire
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: MAR/APR 2005 JUL/AUG 2004 SEP/OCT 2003
Floor 14: Block and Tackle!

**Floor 14: Block and Tackle!** is the fourteenth map in Spear of Destiny Mission 3: The Ultimate Challenge.

Following this map is Floor 15: Frantic Rantic!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Floor 16: A Real Bone Head!

**Floor 16: A Real Bone Head!** is the sixteenth map in Spear of Destiny Mission 3: The Ultimate Challenge and the third boss level.  The boss of this level is Hans von Schlieffen. That's why it's called "A Real Bone Head". Because Hans von Schlieffen wears a skull. *Get it?*

Following this map is Floor 17: Bunker Blitz!

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Floor 10: School's Out!

**Floor 10: School's Out!** is the tenth map in Spear of Destiny Mission 3: The Ultimate Challenge and the second boss level. The boss of this level is Professor Quarkblitz.

Following this map is Floor 11: Elevator Shake.

# Map Statistics

 Directional Markers
 Doors
 Push-Walls
 Enemies on Easy
 Enemies on Medium
 Enemies on Hard
 Total Objects

# Official Hintbook Description

From The The Ultimate Challenge Instruction Booklet:
Escape!

Episode 1, Level 1

Escape! is a map set for registered Wolfenstein, made by Pablo Dictter. It was released on July 3, 2001.

## Description

The set features 10 levels, replacing all levels on Episode 1. Though staying close to the original episode's style and flow, some textures from the nocturnal episodes are used. The bonus level also features fake Hitlers.

## Release history

Initially available only on Dictter's own site, it was later updated and released as *v1.3* on the Dome on October 19, 2001.

## Ports

The set was included in the Pablo Dictter Mapset Collection which was released in 2013.

## External links

* Download Escape! at The Wolfenstein 3D Dome (archived)
* Download Escape! at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/SEPT 2001 OCT/DEC 2001
Dr. Nibble's Shareware

Selection screen

Dr. Nibble's Shareware contains five map sets for shareware Wolfenstein *v1.0*. A custom batch file is attached which lets the player choose which map set to play. In addition to the map sets, one graphics patch is included as well. It also went under the name *Wolf3dsp*. All sets contained within the release had already been released, however.

## Release

Originally released via BBS in 1993, it was posted on the Dome on February 4, 2006. Thanks to Andy Nonymous, an update was posted on the Dome the following day. The sets included are:

* Temporary Insanity
* W3DXLV11 (Later appeared in Street Fighter 2)
* Wolf1 1
* Wolf1 2
* Wolfmm
* Pacnclown

These sets had long been converted to *v1.4* by Andy Nonymous, as also stated on the Dome news post.

## External links

* Download Dr. Nibble's Shareware at The Wolfenstein 3D Dome
* Download at MediaFire
Egypt mod

"Egypt Mod" (in-work name) is a Wolfenstein 3D mod, courtesy of Team Raycast. Developed in 2011-2013 as sort of a sequel to "Operation Eisenfaust: Legacy" and based on "Legacy" engine (with later attempt for Green Arrow engine)

The mod is happening in Egypt, relates to Spear of Destiny, and has blond female protagonist.

The mod should start in sinking submarine leading to full underwater level (nice underwater and bubble effect was coded by LinuxWolf) fighting scuba nazis and torpedoes. Then the mod leads to the docks, a village/market near the docks - and then deeper into Egypt - caves, pyramids, temples and deserts.

Enemies included nazis - including nazi supernatural division, tomb raiders, arabs, various critters and such dangers (scorpions, piranhas, bats), and later on - even monsters and supernatural and mythological enemies and environmental dangers - spikes, rolling rocks.

Alot of the art came from "Exumed / PowerSlave"

Despite several attempts to resurrect the project - it's not currently under development.

## Notable coding features - coded or planned

* Half-sunken ship
* Underwater effects
* Seamless teleports
Batman: Wrath of Mr. Freeze

Title screen

**Batman: Wrath of Mr. Freeze** is a mod for registered Wolfenstein 3D, made by Ian Skevos-Jones. It was released on December 20, 2003.

## Description

Preceded by Batman which had only come out three months earlier, this mod features extra coding changes, including exploding oil drums and collapsible columns. New weapons are also featured, and many new enemies and textures have been added. Ian's brother WSJ was responsible for the coding.

The maps take the player through a number of different environments, including some underwater levels that are quite atmospheric.

## External links

* Download Batman: Wrath of Mr. Freeze at The Wolfenstein 3D Dome (archived)
* Download Batman: Wrath of Mr. Freeze at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2003
* Youtube videos: Lingyan203