recursal/Fanatic-Fandom huggingface dataset:
Great War Treaties

Treaties of the Great War consisted of Trianon, Neuilly, Samsun, Saint Germain, and Versailles. (1, 2 and 4 remain relatively the same, but the borders are somewhat changed, more to add)

Versailles: (basically same thing but with different borders) Germany is fully reduced on the eastern front, giving away lands as far away as the cities of Stettin and Danzig)

Neuilly: Bulgaria has to give a small part of southern Bulgaria to Greece, whereas the region of Ioannia from Albania is given to Greece and some border regions are given to Yugoslavia

Samsun: Turkey has to give away more lands of Western Anatolia to Greece, but mostly to autonomous Western Anatolia and Mersin and Samsun are annexed into Russia

Saint Germain: (the same but Austria is reduced and different with Italy) Italy annexes militarily occupied Dalmatian coast

Trianon: Although the allies had plans for Central Europe, it was taken out of their hands. Czechia, Slovakia, Hungary, Croatia etc. had all broken away and were in fighting. In the midst of all the wars, the Entente traveled to Sarajevo with the leaders of Austria, Hungary and the breakaway states of Croatia, Slovakia, Galicia. The Entente knew the situation was mostly taken out of their hands, but they demanded peace be made along ethnic lines which angered many. Despite this the Entente was firm in their decision, as well as Italy taking the Dalmatian Coast. But fighting, between newly established Croatia and Serbia would begin despite this.
Unused Content

## Familiars

### Bonion

Bonion is an unreleased familiar. Currently its types, stats, and moves are unknown.

FrontBackOverworld
## Types

### Myth

The Myth type is an unreleased type. It has not been stated if any familiars are planned to have the Myth type, and its matchup information is unknown.

### Earth

The Earth type is an unreleased type. It has not been stated if any familiars are planned to have the Earth type, and its matchup information is unknown.
Items

Items are generated randomly in the overworld. They can be picked up by walking over them.

Players can hold up to 9 of each type of item. If they have 9 of all items except one, the item they pick up will always be the one they have not maxed.

## List of items

* Potion - Restores 10 HP to a familiar when used.
* Big Potion - Restores 25 HP to a familiar when used.
* Ball - Can be used in battle to catch a wild familiar.
* Antidote - Removes poison from a familiar when used.
* Oil Can - Removes stop from a familiar when used.
Right Politics

Right Politics, or the Alt-Right are different ideologies that are the opposite of liberalist and leftist sentiment and ideologies: pro-capitalist, tradition and status quo. The types of right ideologies vary from country to country obviously but they follow the same set of already said given principles.

Types of Right Ideologies:

Popularianist: Popularianists is a term popularized by Willian Dudley Pelley of the Legion of America. Popularianism is the most extreme form of right ideologies. Popularianism or just Popularism combines ultra- nationalist, anti-leftist, totalitarian, militaristic and ethno-state beliefs. Popularianist states often have a goal of unification or a goal of taking irredentist beliefs to the extreme. Many popularianist politicians also have etho-state goals, with the hope of deporting or even outright exterminating their nation’s minorities or so-called “undesirables”. The biggest popularianist state is the Second Russian Empire, followed by numerous other states like Hungary, Croatia, Peru, and the Dominican Republic. In the United States, Spain, Britain, France, Japan, parts of China, Siam, and Italy also have an adequate amount of popularist influences.

Traditional Conservatism: Traditional Conservatism is just like what it sounds. Traditional conservatism or just conservatism is a somewhat vague ideology, but it is defined by the ideology’s goal of preserving the status quo, by any means. This can and often does incite violence against the populace. Conservatism doesn’t involve almost anything else, but as a result the ideology differs from country to country, with some countries having elections, others are dictatorships. Some are militaristic while others are not.

Monarchism: Monarchism is pathetic oldest of any of the right ideologies. Monarchism, at least absolute monarchism never has elections. The country is ruled by a specific blood line and dynasty of people. Despite the fact that monarchism has been faltering especially after the Great War was won by the entente, monarchism still has a strong hold in the world. Despite being a right ideology, monarchism can involve things like reforms and elections, but mostly they won’t change society or reform society drastically as many hope. The 1928 successful monarchist revolt in Nanjing helped strengthen monarchist groups across the world. Monarchist countries involve: Japan, the Kingdom of China, Arabia, Persia, Siam, Italy and Uzbekistan. There are also monarchist strongholds in Spain, France, Britain and Brazil.

Totalitarianism: Totalitarianism is an ideology that doesn’t necessarily fit into any specific category. But all totalitarianist countries are run by dictators with no elections obviously. In most cases, totalitarianists have strong militaristic aspirations. However, totalitarainist states mostly focus on defense of their homeland and not conquest as well as anti-totalitarianist suppression by any means. Totalitarianist states have always occured due to coups, mostly by the military with military generals, which is why totalitarianist states are very militaristic.
Treaties of Russian Civil War

Several treaties were signed both during and after the Russian Civil War. Some treaties, like the Treaty of Smolensk would be overridden, but in the end, all the treaties would go as follows (excluding the treaty that dealt with Japan):

*Russia recognizes all new nations that declared independence from Russia.*

*Russia ceases all claims to any territory not controlled by Russia*

*United Turkic Union is recognized by all central Asian nations, as well as the departure of Bukhara from Uzbekistan.*

*Armenia is allowed to annex highland Karabakh, Georgian Lazistan and Javakheti from Georgia and Azerbaijan.*

*Polish unification with Lithuania is recognized by all Eastern European nations, as well as the annexation of western Ukraine and parts of white Russia including Minsk.*

*Finland becomes fully independent in lands controlled by rebels, and the port city of Murmansk is given to Finland.*

*Union of Caucasian Republics is formed under the North Caucasus, including Rostov and Astrakhan.*

*Ukraine recognizes the Romanian annexation of Bessarabia with Odessa and Vinnytsia.*
Gibraltar Crisis

The Gibraltar Crisis or Crisis of The Straits, was a looming fear of a market crash in 1923 due to the Rif War due to the fighting between Moroccan separatists and the Spanish colonial forces.

## **Backround: beginning of the Rif war**

The Spanish empire had been declining for some time. Although Spain participated in the Cairo War and gained Ceylon, the Maldives and Ghana, their empire was very weak. Thanks to the war effort it drained Spain, especially its navy who would recover to its prewar status by 1930. And due to the exhaustion caused by the War, many anti-colonial African and Amazigh nationalists found their chance to strike. In northern Morocco controlled by Spain, or the Rif, Spanish Amazigh tribes soon took up arms, beginning the Rif war. Originally, the tribes had only a few thousand forces but were effective nonetheless. The Spanish navy was very ineffective, and it only took 1 month to capture almost all of the Spanish Rif.

## **Capture of Ceuta and the start of the crisis**

Ceuta was the last city, and it was the biggest city in all of the Rif. The Spanish army was poorly trained and equipped with many wanting to go home and leave Morocco. After a 9 day siege, the city finally fell to Rif forces. The french also began to infiltrate the Rif republic hoping to aid the Spanish, but due to the the successful capture of the Rif, it sent French Moroccans to aid the Rif, damaging French garrisons, using guerilla tactics and more which devastated the French. Unrest kept growing, and in late December thousands of Moroccans in casa Blanca protest imperialism. But the calling in of the French army and police leads to 10 Moroccan civilians dead. Riots broke out through French Morocco while in Spain, anarchists and syndicalists showed their support for the Rif by striking, protesting and more. Due to the fighting between the Rif and Spain, it caused the Gibraltar straits to be closed off to world trading. But this ended up causing widespread international concern. Countries within the Mediterranean were entirely cut off, and places like the United States and Britain ended up having their supplies very limited. After a few weeks there began a fear of a market crash thanks to the straits being closed. Due to this Britain and America severely pressured the Spanish to give up their offensive.

## **The End of the War**

Thanks to a number of factors, including sanctions and low troops morale Spain in December of the same year finally gave in and signed the Treaty of Ceuta. The terms of the treaty forced Spain to recognize the Rif but forced the Rif to give up Ceuta and as a result the French needed to withdraw from Morocco, giving it an autonomous puppet status. While the Rif was able to gain Tiznit, finally opening up the straits for trade again and the world market began to recover once again
Treaty of Valletta

The Treaty of Valletta, signed in 1920 by Italy, Siam, Japan, Arabia, Egypt, Venezuela, Jamaica, Belize, Afghanistan, Ethiopia, Spain, Ireland and Persia to conclude the Cairo War. This treaty would heavily punish the British and severely reduce their Empire. The Terms are as follows:

*Britain recognizes the full independence of Jamaica, Belize, and all of Ireland, as well as removing any claims to any of these lands.*

*Venezuela is allowed full jurisdiction over British Guyana, as well as Trinidad, the Winward Islands, and Leeward Islands.*

*Argentina annexes the Falkland Islands and South Georgia Island.*

*Britain recognizes full independence for Egypt.*

*Egypt annexes all of Sudan except minor border towns as well as Kassala, going to Italy.*

*Spain gains Gibraltar, as well as the Maldives and Ceylon with Ghana as compensation for the decimation caused by the Royal Navy.*

*Italy annexes Malta, the Libyan desert region they claimed, Cyprus, as well as North West Kenya and part of British Somaliland.*

*Arabia annexes all of British Arabia as well as the Sinai Peninsula, with the lower half of the Suez going to Arabia while the Northern half went to Egypt.*

*Ethiopia annexes the rest of British Somaliland, gaining an ocean port while also taking several border towns.*

*Afghanistan annexes Quetta and Peshawar.*

*Siam annexes all of mainland Malaysia with Singapore as well as all disputed territory with Burma.*

*Persia annexes British Balochistan with Oman.*

*Britain will need to pay $500 million USD in total to their neighbors.*

*Ireland annexes the Isle of Man.*
Treaty of Vladivostok

The Treaty of Vladivostok was signed in 1926, ending the 2nd Russo-Japanese war and the ongoing Japanese invasion into Siberia. The treaty favored Japan, as they won the war, and the terms of the treaty were:

*Japan fully annexes Kamtchaka, the region of Vladivostok, north Sakhalin, Krasnoarmeysky and Khabarovsk*

*Russia shall recognize the independence of the state of Siberia, encompassing the rest of the Far East all the way to Lake Baikal to the Laptev Sea.*

*Japan is granted over ownership of Siberia’s internal affairs*

*Siberian government is made to be chosen by the Japanese government, Japan has military and trade access to Siberia as well as overlordship, with full military access*

*Japan is granted trade overlordship*

*Siberia is not granted the opportunity to decide in internal or external affairs without consulting the Japanese government.*
Treaties

Treaty of Baku, signed in 1896 by several delegates after the capitulation of the Ottoman Empire

Several Treaties signed after The Great War

The Treaty of Valletta was signed in September, 1920 to mark the end of the Cairo War.

Several treaties were signed as a result of the Russian Civil War.

The Treaty of Vladivostok was signed between Japan and Russia, ending the 2nd Russo-Japanese War.

The Caucasus Conference was called in Sevanavank after Georgia, Azerbaijan and Armenia were too damaged to keep the fight going.
Avery Jones

## ***Brighton, August 1939***

The guns had finally fallen silent. The Battle of London was over. *How could this occur?* I thought to myself. Against all odds, Oswald Mosley's forces won against the British democrats. They went from a small rump state in Wales, Birmingham and Liverpool to now pushing the British government's forces out of London and the Scottish Highlands. I still had hope. I wanted to have hope. Yet I found myself devoid of my fighting spirit, once so alive and willing to do anything. There had been rumors that the British Government was going to surrender later that night, but those are just rumors. The resistance group I had joined faltered as people deserted or surrendered to the nationalists. But part of the resistance was still alive. A few days ago, I had met up with the last remaining resistance members, when London was still surrounded. They told me they were going to leave the British Isles. A ship was departing for Canada, and they were going to take it. At first I decided against it, but took them on their offer. I left London a few days ago with them and departed to Brighton. I wanted peace, but not this peace. Not to mention, the British Empire as we knew it was also gone. African nationalists took up arms in the last colonies of British Africa and declared their independence. The few garrisons stationed in the colonies were no match. In 2 weeks, the last remaining British troops and people who migrated to the African colonies are set to leave Africa for mainland Britain. I looked away, at my watch and saw the time: 5:42 PM. *I need to go,* I thought to myself. I got from the park bench where near the ocean and made my way to the port where the rest of the group was. When the time hit 6:00, we began to board. There was Mark, the leader of the group, Jenny, Jack, Emil Dimitri and Robert. At its height, our resistance had over 100 members. But that was in the past, and I needed to let that go. Luckily, Jenny knew the boat's captain and were able to convince him to allow us to board. I know I should be thankful but I'm bitter and venegeful. The ship was loaded with people fleeing from the nationalists. Eventually, the ship departed from the harbor. I looked over the horizon as I watched the port slowly grow into obscurence. A few hours later, the sun set, but I was still watching the ocean when Dimitri came to my side. He fled the Russian nationalists in 1930, only to now flee the nationalists British. I could tell he wanted to talk with me, but kept silent. I closed my eyes and imagined my life before all this mess. It made this night seem ordinary, like it was just a normal cruise around Europe, and I would be home in London in a few days. Just a typical night, in Britain.
Returning To Ararat Wiki

“Returning To Ararat” Wiki is a dedicated wiki for the Hearts of Iron IV mod with the same name. This mod asks the question “ What if the Armenians held out in Sasun in 1894, and won the Sasun Rebellion, resulting in the Ottoman Empire to collapse?”

Access to the lore is below:

Countries

Ideologies

The RTA Timeline
Treaty of Tripoli

Signed in 1896 in September by Italy Britain and France against Libya and partitioning the country. Italy Britain and France fought against one and another for who should annex what. In the end, Italy was awarded a series of small British and French colonial African islands in exchange for giving up claims to Libya as a whole. The Italians annexed Tripoli and central Libya. The British annexed the east whereas the French got the west.
Ideologies

Ideologies of the world, are specific economic and social systems that each country adopts. These systems can and do drastically differ from country to country and have changed rapidly over the course of the 20th century, and are still expected to change.

Types of Ideologies:

Leftism

Right Politics

Liberalism
Seggfnli Segglyn-Koingzn

Seggfnli was a Nor of Nelcsan. Under his reign the First Zymeer War occurred. The two lesser-lords of the Allmn and Wavvn, traditionally connected with Zymeer and distant descendants of the Zymeernor married, in turn, Lmna Entjoad-Bradlyn, Anor Entjoad. Lmna married three times, once to the Lord of the Allmn, once to the Lord of the Wavvn, and once to a wealthy trader in Entjoad, but only had one child, a son named Zayber Rengy-Entjoad, Anor Entjoad. He prioritized Anor Entjoad over the lesser titles of Allmn and Wavvn, pulling both into his own domains, and therefore the domains of Nelcsan, and away from the Zymeernor. Thus the First Zymeer War occurred. However, Nor Seggfnli was killed on the field and the Treaty of Alalag was established.
Outer Void

> *"Soon, I'll add you to my collection, and you'll have your own special place in a holding cell - forever,"*
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> *-The Collector, Collective Antagonist*
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## **Overview**

The **Outer Void** is the world of the **Collective**.

It exists as a group of asteroids on the edge of the **CD6 Universe**. As the origin place of the Collective, the asteroids together form a network of data that is transmitted via large metal chains from one asteroid to another.

The **Collective** are a machine race, a mass of beings all dedicated to the pursuit of storing all knowledge. Any member of this race you see outside of their home planet is known as an External. In contrast, the ones that exist inside the Outer Void simulations are known as Internals. They are extremely strong and often misunderstood by the other races.

## **Key Locations**

Asteroid Field: the fields surrounding the central core of the Outer Void, filled with derelict spaceships and strange lifeforms. On rare occasions fights in space will occur between starships. When this happens, you'd better find somewhere to hide away.

Echo Chamber: a scary place where incomprehensible data is stored within the storage banks of the Outer Void. It's rumored that this data stream houses a truly abhorrent creature.

Simulation Vaults: you can connect to a simulation vault from terminals scattered in landing bays around the Outer Void. While using a terminal, you can play a part in any simulation of your choosing - with some discretion, of course. Most take place in the Alpha Sphere.

## **NPCs**

ESRU O4V: another Evolved Simulated Reality Unit, this Collective AI is highly advanced and in charge of storing, transmitting, and replicating data. Other races fear the O4V and have blamed it for everything from rigging elections to altering the weather.

## **Relics**

Quick Drives: In order to fix irregularities within the Outer Void simulations, adventurers are sometimes employed to deliver Quick Drives (or data caches) to locations within target storage regions. Quick Drives are highly prized by the Collective as one of their top scientific creations.

## **Quests**

A System-Wide Glitch: the ESRU O4V has detected flaws within the Simulation Vaults of the Outer Void. If left uncorrected for too long, they could prove fatal to many members of the Collective heritage. It's up to a group of Adventurers to infiltrate and remedy these glitches.
Taranova

> *PopFunk's Greatest Hits, coming soon to a retailer near you!*
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> *-Taranovan News Bulletin, Central News*
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## **Overview**

**Taranova** is the world of the **Humans.**

This planet is very similar to modern day Earth with a few differences. All of the different countries of Earth have united under one banner and adopted the Taranovan ways. Most have urbanized and developed cities - there are few uninhabited areas, overpopulation is rampant. Whether they did this of their own volition, or if they were forced into this agreement, is another matter for consideration.

**Humans** are a stubbornly persistent race, one that is not easily turned away from their goals. They have a diverse array of technology - some believe that, while they exist in a modern era, there are Taranovan factions that hide highly advanced weapons should a war among worlds surface.

## **Key Locations**

* Central News: the corporate headquarters for Central News, a media outlet that holds vast sway over the opinions of the general public. People sometimes whisper that CN is controlled by the government. These people often disappear.
* Highland Park: a park in the middle of the largest Taranovan city. This park keeps plants alive with air purifiers - scientists claim that the park has the freshest air on Taranova. Performances for Popfunk sometimes take place here.
* Suburbia: nicknamed after Suburbs, a type of settlement in the old Taranovan days, this area of Taranova consists of a few preserved neighborhood-style houses and a lot of warehouses within close proximity.

## **NPCs**

* Angel: the lead singer of the band PopFunk, a band that the media likes to broadcast on all channels when protests or insurrections occur. PopFunk is extremely popular in all sectors of society - so much so that people would rather go to one of their concerts than a riot. Angel is kind hearted to the behest of her father.
* Brad: Angel's ex-bf, a guitarist, and (supposedly) an assassin for the Taranovan military. He's prone to fits of anger and does not accept that Angel doesn't want to be with her any more.
* Orwell: a rumor, purported to be a single man who holds sway over the entire Taranovan government. His influences can be seen in multiple different governments - some say he is as shrewd and cunning as an ESRU.

## **Relics**

* CN Dossier: a collection of documents, hidden deep within Central News, that is purported to expose the current Taranovan government for a number of atrocities.
* PopFunk Figurines: they say that if you collect all five (one for each band member) you'll earn a free backstage pass for any single upcoming PopFunk Concert. They come with different outfits, and there's a new season released before each concert!

## **Quests**

* A Walk In The Park: PopFunk is soon to host their latest concert in Highlander Park on Taranova. Society has been uneasy since the shadowy presence known as Orwell became Prime Minister. Will details of the fabled Dossier come to life in the wake of a shady insurrectionist group?
Navventn Segglyn-Koingzn

Navventn was a Nor of Nelcsan. Almost immediately after rising to the throne an alliance of Ellmt, Ermn, Caat, and Logna started raiding the conquered lands of the old Zymeer. In response Navventn marched south to meet them, starting the Long War. He also created Anor Frome to help rule the former Zymeerterrn and negotiated the Neebn Treaty with the former Zymeernor, in exile ruling the old lands of the Neebanor, in which in exchange for peace, the last Zymeernor, Zyma Volla-Siiae-Vilitia, would become Anor Neebn and marry the second son of Navventn. He the continued to fight the Long War, but died in winter returning from battle.
Oliver Suede

> *"Wow, someone is actually reading this Wiki I've been writing. This is... fascinating?"*
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> *-Oliver Suede, Creator of CD6*
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## **Overview**

**Oliver Suede** is the creator of **CD6**. The extent of his powers is unknown and he rarely makes appearances in campaigns. He created the **Dicefolk** and also nine planets, each for one of the nine races of his story world. For the most part, Suede is not known for engaging in small talk. As the creator of the universe, he only intervenes when he deems it necessary.

His relationships with the remaining three **Dicefolk** are thought to be distant. However, at the onset of their creation he spent a considerable amount of time with them. Every now and then an Adventurer will surprise Suede by making a choice that has a profound impact on the story world. Good or bad, he always contemplates the results of their actions - and, in contrast, his own.

## **Origins**

Some say Suede is from another dimension and yields unlimited powers unfathomable to man. Others speculate he gained power by winning an unknown war. He is a proclaimed enemy of the Faceless, and does not acknowledge them as a race but more so of a menace. Before creating **CD6**, he ran a universe known as the **Suedeverse** which he used to host campaigns for the **Beta Testers**.

When he first conceived **CD6**, housed the nine races, and created the **Dicefolk,** he planned an event known as the **Celebration of Life**. The **Faceless**, a race of beings from outside the known worlds, disrupted the event and trapped all but three of the **Dicefolk** on their world the **Realm of Choices**. As a way of disproving the claim of the Faceless that they are the ultimate race, he started the **Adventurer's Plight**. This directive states that adventurers from any of the nine worlds, if able to defeat the **Faceless**, will be rewarded with untold fortunes.

It is rumored that because Suede yields untold power, he prefers to avoid direct interactions. Instead, he often sends the **Dicefolk** out into ten **Worlds** to settle matters in a way that favors universal safety.
Adventurer's Plight

> *"We are what we give to the world,"*
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> *-Oliver Suede, Creator of CD6*
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## Overview

The term ****Adventurer's Plight**** refers to the grand quest of all **CD6** adventurers to destroy the **Whistling Man** and rid the universe of the **Faceless**.

Doing this would free the **Dicefolk** race from their captivity and ensure peace among worlds. As only three of the Dicefolk remain outside of the **Realm of Choices**, they're going to need your help to complete this task.

On each of the nine planets, a **Faceless** hides, causing chaos and destruction to run amok. The quest of the adventurers is to find the Faceless and destroy them so that a gateway to **Babylon** (their world) is opened. As these beings are all linked, the hidden path to their world will only open when their leader is the only remaining member of the **Faceless**. In other words, eight quests must be completed to open that path. Here are the quests that await completion:

* **A System-Wide Glitch**
* **A Walk In The Park**
* **Ascendian Games**
* **Banana's Only, Please**
* **Down With Scythe**
* **Dynasty**
* **Inverted World**
* **Pixie Dust & Dreams**
XIX VHG

The Kosnotret that was built by Volla Immortal was to defend the creatures from the Kronner. The people tore up the tallest trees of the Westem-Kosno and Grovoch tore up the flowers. Volla disliked the tearing of the Blossomed-Lands she made and called up Rock, and it came, defending the animals until its rest.
Neluxson Wiki

**Welcome to the Neluxson Wiki!**
The Wikia for Neluxson | `Nelcs`a`n Davkintr Di

## Important articles

MythologyHistoryPoliticsEconomyPlaceholderGeographyPlaceholderCulturePlaceholderNeighboring Lands

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Realm of Choices

> "Imagine a perfect world. No crime, violence, or war. Only peace and love among all members of society. Hunger solved worldwide, and mankind living in harmony with his environment. Technology so advanced that conflict was rendered almost non-existent,"
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> -Author Unknown
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## **Overview**

In the middle of the galaxy, a realm exists, hidden inside the central star of the universe. This world can only be accessed using extreme technology, the likes of which can withstand the blazing intensity of a thousand suns. A legend exists that says the Dicefolk lay dormant and hidden within the planet's core. The Realm of Choices is a fractured Utopia.

## **NPCs**

* Hope: a young Dicefolk, carries a coloring book. Amateur detective who loves solving puzzles and helping get to the bottom of mysteries.
* Chance: an adult Dicefolk, one who finds purpose in helping others. His goal is to one day free his people who are trapped here.
* Risk: an elder Dicefolk, a wizard of extreme power. He seeks to destroy the Faceless through any means necessary.
* Oliver Suede: the creator of the Universe and, by extension, this planet.

## **Relics**

Any item that comes from this planet is known as Dicetech, contains magical properties, and can only be removed by Dicefolk. While they are enormously powerful, they do not last long off the planet.

## **Quests**

* **Celebration of Life**: an old quest where the universe itself began.
* **Adventurer's Plight**: the call of all adventurer's in **CD6**.
Spacemart

> *"Banana God knows not the difficulty of the off-brands. Only the plight of his people,"*
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> *-Banana God, Plantanian Diety*
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## **Overview**

**Spacemart** is the world of the **Plantanians**.

This location is a behemoth, functioning space grocery store that travels among planets. It delivers food and other resources to the seven planets. On the inside, there exists a machine known as the Crusher. While this machine is the source of new Plantanian life, it is also a swift deliverer of death. When a fruit that is not of the banana variety falls down the shoot, it is swiftly crushed by a giant Mechanized Gorilla (the Crusher). There is a deity in these lands, a mythical being known only as the Banana God.

**Plantanians** are beings that resemble common fruits but are humanoid. Their reputation of using humor to evade combat and brutal behavior on-planet proceeds them. Adventurers of this variety make wonderful comedians.

## **Key Locations**

Checkout: the roaming grounds of the Guardian, a powerful and gigantic entity that acts of its own volition. If you are entering or exiting Spacemart, you'd better employ stealth, lest you find yourself pinned against a register or thrown out an airlock into space.

Crusher: behind the Aisles is what looks to be an enormous, abandoned smoothie machine. It comes on randomly and brings new Plantanians into the world on top of a metal grate. Best to wear a poncho if you are near this device.

The Aisles: a series of grocery store lanes that house the vast majority of the Plantanian race. The higher you go on the shelves, the more barbaric civilization becomes, as Plantanians of the Banana variety hunt other varieties (known as off-brands) to near extinction.

## **NPCs**

* Banana God: a deity, self-proclaimed God of the Plantanians. He acts in the interest of his people and carries a baseball bat that talks and is very cynical. He never starts something he can't finish and always talks in third-person.
* The Guardian: thought to be invincible after having proven itself in combat several times over. This creature is the only known being that can operate the Crusher.

## **Relics**

* The Crank: a giant lever attached to the Crusher that is only known to be movable by the Guardian. It's enormous and extremely heavy.

## **Quests**

* Bananas Only, Please: as the Plantanians say, go bananas! Our Adventurers have heard rumors of fruit genocide and have decided to investigate. The Crusher is clogged, and the Guardian is known for its fits of rage. Will they be able to enlist the aid of the fabled Banana God?
Prime Seat

Prime Seat is the term for the subsidiary titles that are tied into higher titles. For example, Anor Nala has the Prime Seat of Grnsubanor Grngor, which has the Prime Seat of Subanor Grngor. Whoever is Subanor Grngor is inherently Grnsubanor Grngor, who is inherently Anor Nala. However, as history progressed, many Subanornz and Grnsubanornz would fall under the same people, yet only the titles inherently connected were called the Prime Seat. For example, the present Anor Nala, who happens to also be Anor Neebn, controls all three Grnsubanor titles under Anor Nala, yet only Grnsubanor Grngor is the Prime Seat.
Mythology

The Neluxish Mythology is comprised of multiple series of myths.

* Rengyhumgrn Di - Origins of the Olden Ones
* Vilitiahumgrn – Volla and Avi Origins
	+ Vilitiahumgrn – Volla and Avi Origins
	+ Grnvollalaewel-Grnkopnlaewelavivar – The Great Homes of Volla-Land and Avi-Land
	+ Duvilitiatretz – The Creation of the Uastnvilitiahumgrn
* Abetagrn – Laws and Life of Abeta
* Entngrn-ec-Entjoad – Devn, Beccna, and the Entn Giants
* Siiaegrn – Life of Siiae and C`mver
* Aonkreta-`n-Humnor – First List of the Kings
VI EEE

In Volla’s cave of Cerrtogh, where king Joa was supposed to go, was Ala of the Alanaquain. She was in the cave travelling from Wav to her valley. Joa had decided that the case was dangerous, and instead sent his son, Jotna. Jotna the fool, successor to the Entn lord, yet unlordly. He was young, just over full-grown, and was inexperienced. He, at the urging of Joa his father, wandered inward, calling out to Volla for the message for his father. None came as Volla remained on Vilitiatret as her Owl, Len, told her Joa had not gone himself.
Vilitiahumgrn

**<- Rengyhumgrn Di |** **Abetagrn ->**

The Vilitiahumgrn (Vilitia Great-People), also called the Volla and Avi Origins, is the primary Neluxish mythical cycle. It includes the creation story and the formation of the Neluxish pantheon. It is divided into 3 books, Vilitiahumgrn, Grnvollalaewel-Grnkopnlaewelavivar (Great Homes of Volla and Kopn-Avi), Duvilitiatretz/ Uastnvilitiahumgrn (Two Vilitia Mountains/Minor Vilitia Great-People) and 42 chapters.

## Chapters

### Vilitiahumgrn

* I
* II
* III
* IV
* V
* VI
* VII
* VIII
* IX
* X
* XI
* XII
* XIII
* XIV
* XV
* XVI
* XVII
* XVIII
* XIX
* XX
* XXI
* XXII

### Grnvollalaewel-Grnkopnlaewelavivar

* XXIII
* XXIV
* XXV
* XXVI
* XXVII
* XXVIII
* XXIX
* XXX
* XXXI
* XXXII
* XXXIII
* XXXIV
* XXXV
* XXXVI
* XXXVII

### Duvilitiatretz

* XXXVIII
* XXXIX
* XL
* XLI
* XLII
Fludyn

Fludyn, also called Floyd, is a town located in the extreme north-east of Nelcsan. It is traditionally one of the main cities of Luxxnogh and the seat of the Nelnor, and therefore the capital of the King of the Neln. Bradlyn was the mayor of the town before being elected as King of the Neln, starting Nelcsan. It lies on Lac Nala, directly opposite Nala and north and slightly east of Lac Grngor. It is close to the border with Marnkell and houses one of the Maftstravn bases, Maftstravnzgn Fludyn.
XI EEE

When Volla heard of Devn’s entrapment she was furious and asked for one to rescue him and finish the Entn Giants. Beccna stepped forward and volunteered herself to complete the task. Volla granted it to her and lent her an owl from Luxxnogh to help along with droplets water from her cave-river. Beccna set off with Rengywol the Owl.
Arc trooper poison

ARC Trooper Poison also known as Imperial Sergeant Poison and Poison'ika is friends with General Rex and many more. He is one of the OG's and often spends time on the hangouts page. He hates Alva and has gotten banned from the YouTube chat for sticking up for Decoldest Crawford (Cobra King). Poison can frequently be found on the LoFi stream. He has done a face reveal before and loves clone troopers. Late at night he can get very dirty-minded and is considered the "That's what she said" Master. He is definitely a true asset to the Closed On Sunday community.
XVII EEE

After seeing their lord fall Joa’s people began to run from the castle, either into the forces on the bridge or over the rear gate through the eastern fields. But Entjoad’s forces kept coming and forced their way inside the castle. Beccna broke off and ran to the dungeons to rescue Devn while Entjoad Fnligrwnly pushed to the great hall to the throne from where Joa-Tntan denied Volla and Avi-Wrakk through Devn. Upon it he sat and with the rest of his house around him declared himself Anor Entjoad. The Giant-kingdom had fallen and no giant would rule over Entn again.
XXII VHG

The Wavv flowed to the Frome, but the floods the Wavv caused destroyed the humans of Zymeer below Volla’s Vilitiatretlaewel. Volla was dismayed and asked the Wavv to restrain himself, he refused and Volla ordered the Wavv to forever flow to the Bog of Rot rather than to the pristine Frome. The Wavv, forced to flow elsewhere, flowed to the Alan, the Frome was cut short by remained. The Bog Banstra formed and Zymeer was saved.
Midngrel

Midngrel is a lost town, which was the seat of the Zymeernor after the fall of Zymeer and was, for short periods of time, the seat of Anor Neebn. Its name simply means Middle Town and was located deep in Lac Neeb. Legend says it was only accessible by boat, and was small yet contained a small castle as well. The location of the town is unknown.
Grnsubanor Alan-Cerrtogh

Grnsubanor Alan-Cerrtogh was the Prime Seat of Anor Entjoad. The main town is Entjoad, but it also extends over the Cerrtogh to the Wavrrnaquain. It was comprised of two Subanornz, Alan, called Alan-`n-Entjoad to differentiate it from another Subanor Alan under Anor Frome and Grnsubanor Alan-Milda, and Cerrtogh, called Cerrtogh-`n-Alan to differentiate it from another Subanor Cerrtogh under Anor Fletchern and Grnsubanor Wavrrn-Cerrtogh.
IV SIG

And spoke fair Volla Immortal of the Vilitiatretlaewel, *“You, Your Disgrace C`mservntz, Might you present your Rerlys in the Rerlynix with release?”* He declined and ordered his servant C`mvetn to bring guards against the intruder. *“The Grace knows that the one is Volla Immortal,”* said C`mvetn to his despicable lordship. And Volla spoke in the voice of Volla, *“I do not accept this treatment of life of man, beast, or creature. You, Disgrace C`mservntz, Your servant, C`mvetn, will have a great-grandson who will become dual ruler over a southern land, the powerful king in Vilitiatretr`mnl Di while your house and kin crumble in bloody battle, fighting against the inevitable onslaught.”* King C`mservntz declared to release two Rerlys to Volla and on the day of market and peace, killed his servant C`mvetn and C`mvetn’s son; the next day after wretched murder he force-married `Ntean, C`mvetn daughter of 19.
Xotic

> *"Let them eat larvae!"*
>
>
>

> *-Scythe, Hyve Dictator*
>
>

## **Overview**

**Xotic** is the homeworld of the **Hyve.**

This planet's surface is covered in acid swamps. Underneath the acid surface is a large system of caves exist, protecting the Hyve that have not gone insane. There are rumors of a massive space colony above the planet that is powered by a mythical ESRU.

**Hyve** are a race of insectoid creatures that stand around 4-7 feet tall. They progress through life much like an actual insect, progressing from a larvae onward. They can be passive or aggressive, but stay out of their way if they are angry, as they can cause carnage with their acidic properties.

## **Key Locations**

* Acid Pools: swamps containing mutated and rabid Hyve species variants. It's best to keep away from the Acid Pools as you will constantly be hunted there.
* Beacon Township: similar to London in Great Britain, this city is a massive underground complex that is illuminated by a giant glowing Clock (like Big Ben) known as the Big 12. The light of this massive tower keeps the Hyve from going insane due to lack of natural light.
* Mantis Colony: a massive space colony powered by an ESRU. Not much is known about the colony other than rumors that they control all aspects of ground life from above, similar to the illuminati.

## **NPCs**

* Scythe: a Hyve Dictator that seeks to exert his will on the people using force and any other means necessary. His past is hidden, but some say he was a military official that climbed the ranks through betrayal. Either way - his past is filled with regrettable secrets.
* Junior: the son of Scythe, head of the rebellion. Seeks to bring his father to justice and establish democracy for the people of the Beacon Township. Hopefully his moral compass is aligned properly should he ever become the next king.

* Mothman: a mythical creature that supposedly roams the planet, bringing prosperity and sometimes devastation to his cult-like group of followers. His powers are mystical but deadly.

## **Relics**

* Big 12: a giant clock that illuminates the Beacon Township. Shards of this behemoth may bring untold powers/curses to their wielders.

## **Quests**

* Down with Scythe: Scythe can only rule as a Dictator for so long! Eventually, his son will step up to try and depose him. Hopefully a proper and just ruler will ascend the throne so the people will suffer no longer.
Anor Entjoad

Anor Entjoad was one of the first three Anornz organized by Bradlyn. The title was given to the Leader of the Entn who was also the Third Cnlesabloc of the Neln. They claimed descent from the semi-mythical Entjoad Fnligrwnly who was the de-facto leader of the force which overthrew the Entn Giants, as recorded in the Entngrn-ec-Entjoad. The family was quite powerful but never as powerful as other Anornz. It was through Lmna Entjoad-Bradlyn, Anor Entjoad, marrying the heir to Wavvn and Allmn tribes that those people fell into the Neln fold. Under an agreement during the reign of Legnoldn I, Anor Fletchern and Anor Entjoad were disallowed from ever merging. It was one of the Anornz who rose against Corthern II and Corthern III by supporting Lambardn IV's claim. During the Fall of the Anors Anor Entjoad was the only Anornz to retain control of a respectably-large town, Entjoad. This kept Anor Entjoad from collapsing as much as neighboring Anor Altnjoad did. Anor Entjoad was, for quite a while, closely related to Anor Neebn. The eventually wound up with a 1st cousin once removed of Tnlestn who, upon childless death, willed it to his second cousin once removed, a grandchild of Tnlestn. The title eventually wound up, after marrying the combined title of Anor Fletchern and Anor Kronner, with the present holder, Flengbertn I Erlin-Milda-Mnlym-Zayber-Fletchern feo Selifan dan Tryvrrn, Anor Entjoad, who also holds a lordship (Lord of Selifan-Eame) in Alaki.
Corthern III Freena

Corthern III was a Nor of Nelcsan and Anor Grovochea. He ruled for only a few weeks before surrendering with whatever remained of his forces, losing Lambardn's Revolt. Because Anor Vancaab, Anor Kronner, and Anor Altnjoad asked for mercy on behalf of Corthern III, Lambardn IV allowed Corthern to live and retain his title.
XVII ABG

Abeta holds illegal sellers to be punished by fee. Illegal traders are to be punished by fee or exile. Illegal farmers are to be punished by fee or reduced to prison-farmers. Illegal Nobles are to be punished by stripping of rank, expropriation of wealth and property, denouncement of family, and death. Illegal officials are to be stripped of rank, expropriated of wealth and property, followed by death or exile.
Navvalln Segglyn-Koingzn

Navvalln, born Grngor Lygnold, was a Nor of Nelcsan. He inherited the throne by being the grandson-in-law of the dead Nor Seggwavv. The title was suppose to pass to his wife, the granddaughter of the Nor, but she died in childbirth. The palace factions started but Anor Altnjoad and relatives pushed for the title to pass to Grngor. Grngor then changed his name, adopting his wife's familiar name and a name of a distant relative. He reigned peacefully.
XX VHG

Trixnaqua, the deep river of the Trixtretz, was once the home of Grngrnd, the Great Tree. It was the tallest tree and was a favorite of the birds, but one day Storm was drunk and ran over him, felling him. His roots pulled up and left chiasms in the Earth, forming the hills, mountains, and valleys of the Trixtretz.
Seggitn Segglyn-Koingzn

Seggitn was a Nor of Nelcsan. He was the second cousin of Navvbeta II. He previously was a courtier of Navvbeta II and was instrumental in the invasion of the Nordpontnorterrn. However, his rule was contested. But due to his help during the invasion, Anor Altnjoad was a strong supporter of his reign and helped stabilize his power. He changed his familiar name from Nordcrastnnel to Segglyn-Koingzn, in order to create distinction between the reign of his second cousins, and himself and successors, as the name of Nordcrastnnel had become unpopular.
I EEE

Devn grew without a teacher, but grew with kindness. He felt saddened by seeing the Night-and-Day Giants killed by man and he cleared space for their souls to live forever. The space he found was above the sky. The Vilitiahumgrn rarely ventured there and so why Trollmen died their spirits and ideas moved into the sky and formed stars, reminding men they will also die like Trollmen.
XI RHG

Rynstna of the second of the Five Families of Rerly was solitary with no one to watch her and accepted the mission. Sun had already rose and with her strength Rynstna flew up to Sun and when Sun was look ahead to the west she grabbed the Sun’s tail and took it off. Sun was not happy when he felt the pull that removed his tail and condemned the Rerly’s to day-sleep.
XII EEE

Beccna and Rengywol walked eastward, to the Wavrrn-Frome Marsh and stopped before the water grew deep. There a man, C`msetan, a ferry-man from Luxxnogh and great-grandfather of C`mver, ferried Beccna over to the Cerrtoghs on his boat. Beccna and Rengywol trekked up the western side of the Cerrtoghs to Allments, when the citizens bowed before her and humoured her as the Vilitiagrnhum.
I RHG

Ogrn of the North, Immortal sat upon his cloud-Throne in the sky. Granted a life of a Thousand years he reigned. Though near-immortal, his time would come when he would die. To secure his place among any later he devised three of similar to him: Aflyn, Gry, and Grn. From Brain came Aflyn, knowledgeable and wise. From mid came Gry, loving and fond of food. From his feet came Grn, strong and powerful. These Three were all mortal, but retained powers to keep order once Ogrn died. Aflyn retained his knowledge, Gry his love, and Grn his strength.
VII SIG

C`mver set sail, for he was a sailsman, rigger of the sails and controller of the wind. He was the lowest of the crew by experience and was only the overseer of the other sailsmen. But he, C`mver, rose and grew up to the third-in-command. After a long voyage to trade charcoal and salt his captain ordered the ship up new waters, through the Wavrrn Swamp to reach Zymeer-`n-Wavrrn. When they arrived the boat was destroyed from the Alfrn Rapids and the captain ordered all the men to split up and find their own way back, then paid them.
Zymeer-`n-Banstrn

Zymeer-`n-Banstrn is a town located north of present-day Banstracka and is functionally its suburb. However, it has a long history dating back to its time as the capital of Zymeer, although not the one visited by C`mver in the myth. It was the first capital and located inland, away from the threat of invasion by sea, as well as protected by the Banstrn Bog to the east and north. Presently it is simply a northern surburb of Banstracka.
Seggnavvn Segglyn-Koingzn

Seggnavvn was a Nor of Nelcsan. Seggnavvn, shortly after ascending to the throne, was accused of breaking the Treaty of Alalag by the Zymeernor, who said Nelcsan was raiding the Zymeerterrn. Thus the Second Zymeer War started, but the war ground to a standstill. Then Seggnavvn died, young, in Entjoad after being thrown from his horse.
IX EEE

Devn returned to Entn from west Cerrtogh with an armed guard by Anor Joa, for he did not trust Devn. “My son is dead,” he exclaimed, “and you anointed his death.” Devn ordered Anor Joa again to visit the cave, and not send someone else to do it. Anor Joa then ordered Devn locked up in the Entncrastn.
Tob

Tob is a town located east of Kronner, north-west of Lac Lochros, and north of Kosno. It used to hold the Tobcrastn and functioned as a semi-independent state until being defeated in the Tob War. It is located on a ridge between Freena and the coastal plain. Presently it is a small and nearly insignificant town.
Entgrncrastn

The Entgrncrastn is a castle in Entjoad which was claimed to have been built by the Entn Giants. Its capture is recorded in the Entngrn-ec-Entjoad series of myth. Around it arose the town of Entjoad, which lent its name to the region, also called Entjoad (Region). Although it has been rebuilt often, it is the seat of Anor Entjoad.