Traps

## Fatty

**Fatties** are among the least dangerous monsters in the game. They are large wall of flesh covering holes on broken walls.

While they have a high health pool, they are unable to move or damage the player in any way. It is even possible to walk right through them, although they will slow the player down significantly. While they don't serve a threat by themselves, they can still block both the player's view and way when running away from other, more dangerous, monsters.

They are first encountered on floor 0 and have their own unique music when passing though them.

## Meat Trap

Meat traps are a dark pile of meat that lays flat on the floor. The trap is triggered when stepped on by either the player, NPC, or enemy. Meat traps are only triggered once before the trap dies out. You may attempt to disarm it for a 35% chance, but failure will also trigger the trap. Attacking the trap will also cause it to trigger. When sprung, the trap will cause long lasting clouds of status effects (Fire, Rust, Poison, Gold Hunger or Bleeding) to appear in a growing wide area around it, affecting the player and enemies caught inside the area.

Occasionally, NPCs like Juke, Crown, and the Meat Iron Maiden will spawn on the trap, causing it to spring.

Having the "60 fingers" memento will increase the chance that you can successfully disarm the Meat Trap to 75%.

*"Disarm a meat trap?"* (Try to disarm a meat trap with a 35% (75%) chance?)

## Hands

Hands are a common trap found on Floor -1 onwards, they are similar to spike traps in the sense that they are placed on the floor, and if triggered the Hands will raise up, damaging the player.

As of now there are three ways to avoid/evade Hands:

1. Dashing when they trigger, this will make you not take damage.
2. Quickly walking around a corner of the Hands is viable, they will trigger but won't damage you.
3. Finding another path: If you find another path which doesn't have Hands, take that route.

If you are out of ammunition and without a weapon, Hands may be used to lure and damage trailing monsters.

## Dor

**Dors** are traps first encountered on floor -2. They look just like ordinary doors, but get too close to them and they will slam open to reveal a layer of flesh within their frame, lashing at you with their violent fangs and golden lips. If **Dor** attacks you, or any other monster, it will inflict Bleed.

If you are out of ammunition and without a weapon, Dors may be used to lure and damage trailing monsters.

#### Spotting Dors

1. **Dors** do not have interaction lights like regular doors.
2. **Dors** have their door frame completely elevated out of the wall.
3. **Dors** can be sometimes placed in spaces where normal doors wouldn't be able to go.
4. Some tilesets allow players to see behind **Dors**, where bright red tubes can be seen connecting **Dor** to a wall.

## Cringe

Cringe are common traps encountered from floor -4 onwards. They appear in broken doorways as an open pathway and have multiple ribs and arms protruding out from the sides of the open doorway they inhabit.

It is safe to pass through them to the other side while they are calm, but beware: They will randomly start to make a high-pitched screaming sound and lash around with their appendages, damaging anything standing to close to them and inflicting bleed.

When killed, they drop 3 Gold.

## Hanger

**Hangers** are ceiling traps that are characterized by their flat, eye covered 'face' and red glow that is visible from the ground. The rest of their body could be compared to a long stalk with many arms that pulls them into darkness.

Hanging well above the ground, they will slam anything that walks below them, uttering a loud yell as they do so. Compared to other traps, **Hangers** are much more similar to Cringe and Dor in that they are destructible. Ranged weapons are preferable, but melee weapons will also work if timed correctly.

Whenever a player sets them off, they can avoid being crushed by dodging backwards or towards an adjacent tile.

#### Spotting **Hangers**

* Look up often. Their red glow will make the highly noticeable.

aforementioned glowAnimated
## Bumeat

**Bumeat** is a low damage trap that only appears in the Backstreets. It inflicts poison upon hitting something. This trap is disguised as a manhole cover which reveals four large knives and makes the cover fly off momentarily once triggered. Likewise to Hands, this trap could be passed by stepping on the black pressure plates in the four cartesian directions of the map, then quickly stepping off before the tentacles come in contact with you and crossing or sticking to the sides and running past. Though this can be proven hard as the trap is fast and has a higher hitbox than the pressure plates.

#### Spotting **Bumeat**

1. **Bumeats** can sometimes be placed really close to a wall, clipping though it. Normal manholes usually aren't.
2. **Bumeats** have four large shiny black pressure plates surrounding their manhole cover

## Treeter

**Treeter** is a trap only found in The Cabins that disguises itself as a normal tree in the cold parts of the Cabin. However, once you get near it changes to have a blue glow and leans towards you, hugging you, slowing you down, and slowly drains your health. There are a few ways to escape its grasp; one way is the wiggle out of its control by either jumping, running or a combination of both. Another way is to kill the **Treeter**, but this will decrease your Gut reputation. Otherwise **Treeter** will let go of you after some time. **Treeter** also affects other monsters. **Treeter** can sometimes be seen when the player has the Milk memento on other biomes.

#### Spotting **Treeter**

1. **Treeters**, unlike normal trees, slowly sway back and forth.
2. **Treeters** will sometimes spawn in The Insides. Normal trees will never spawn here.

Treeter attacking