recursal/Fanatic-Fandom huggingface dataset:
Allergic Temmie: Previous Versions

Current Version can be found here.

Allergic Temmie was a Tem added in **Beta 9.0** as a 2/1 for 2G, just like Temmie. Unlike Temmie, however, Allergic Temmie didn't have Charge nor Haste. Instead, it had a passive effect that would make it deal 1 DMG to all enemy monsters whenever another Tem was summoned (by any player). **Beta 10.2** gave it +1 HP, but this was reverted in **Beta 15.0**. **Beta 16.0** increased its HP back up to 2, but also increased its cost to 3G.
**Beta 25.0** nerfed its effect to only make it trigger from a summoned Temmie or Temmie 2. **Beta 36.1** allowed Bob to trigger it again, while **Beta 44.1** made Trader Temmie trigger it again as well, alongside the in Beta 30.0 added School Tem and Thrashing Machine (the former becoming a Tem in Beta 30.2). As a result, only another Allergic Temmie won't trigger another. Tems summoned by the opponent also no longer trigger your Allergic Temmie.

**Beta 54.1** made any Tem trigger it (like before Beta 25.0), but now only counts those you play, not ones directly summoned (or played by the opponent). It also got another +1 HP, but when its ability is triggered, it will also deal 1 DMG to itself. **Beta 55.0** gave it yet another +1 HP.

### Stats

ATK: 2

HP:

* 1 (Post Beta 9.0)
* 2 (Post Beta 10.2)
* 1 (Post Beta 15.0)
* 2 (Post Beta 16.0)
* 3 (Post Beta 54.1)
* 4 (Post Beta 55.0, Current)

Cost:

* 2 (Post Beta 9.0)
* 3 (Post Beta 16.0, Current)

Abilities:

* Deal 1 DMG to all enemy monsters whenever ...
	+ a player summons a Tem. (Post Beta 9.0)
	+ a player summons a Temmie or Temmie 2. (Post Beta 25.0)
	+ a player summons a Temmie, Temmie 2 or Bob. (Post Beta 36.1)
	+ you summon a Tem (except Allergic Temmie). (Post Beta 44.1)

* Whenever you play a Tem, deal 1 DMG to this and all enemy monsters. (Post Beta 54.1, Current)

Rarity: Blue (Rare)

 Trivia

* Beta 13.4 updated its image.
	+ Temmie 2 also got its image updated.
* Beta 33.0 updated its image again.
Dream

Dream was added in **Beta 51.1**, obtainable through the new Artifact **Ambition**, a replacement for **Will**.

Dream functions pretty much like a Mulligan, allowing you to choose a card of your choice in your hand, return it to your deck and draw 2 new cards.

Since Ambition adds this to the top of your deck at the end of every third turn, it will be the next card you draw. You can then use it whenever you want to renew a bit of your hand.

From the moment you draw this to after you've drawn your new cards, you will have the same amount of cards in your hand (as you use this and return 1 to draw 2), so you don't have to worry about milling yourself.

Despite what the card text implies, you are not required to have one other card in hand in order to use it. Dream can be used even when it is the last card in your hand, allowing you to draw two new cards for free.
Asgore

## Asgore Dreemurr

*For his Boss Battle, see Asgore: Boss.*

Previous Versions can be found here.

## General

   Asgore kills all currently damaged monsters on the board when played, making him a very useful card. He is, however, a fairly expensive monster, so be prepared to save up and have cheaper cards in your deck if you wish to use him. This is especially the case since he's mostly used in combination with other cards in the same turn to wipe the entire enemy board.

## Combos

As mentioned, Asgore is more often than not a combo card. Woshua is his partner, dealing 1 DMG to all enemy monsters, prefectly setting the stage for the board wipe while keeping yours safe (if there is one). An alternative that should only be used in dire circumstances is Undyne.

Asgore is particularly good in Justice Decks due to their access to Strafe and Shootout. Strafe is Woshua's effect in a spell, thus lacking a body but being cheaper and stronger, as it deals 2 DMG to all enemy monsters rather than 1. (This makes it also able to affect Armor monsters.) Shootout is even cheaper, but only deals 1 and to your monsters as well, making it more risky to use.

Asgore is also good in a Determination deck due to them already having a great benefit from having Woshua in their deck because of their access to Same Fate. Keep in mind that Same Fate sets the current and max HP of all monsters to 1 now, not just their current, making Asgore not work when used after. (And even if it did, it's not recommended to do due to the high cost, much like using Undyne.)

## Counters

If not paired with any of the aformentioned cards right away, the opponent is able to heal them up during their next turn. This is especially easy to do for Kindness. As mentioned before, Armor monsters only take DMG from Strafe, while Dodge monsters won't take DMG from any of these cards.

## Card Skins

* Stay Determined (by Darky)
* No Mercy (by CoreSilence)
* Sad Tea (by Moonlightring)
* Sunset Asgore (by Asrite)
* Souls Collection (by Jacky Bunny - Fan Artist)
	+ Originally available through Pass Quests.
* Santa's Secret (by Diamaincrah)
* Golden Garden (by Shionbluu)
Exploration

## Effect

Draw the card at the bottom of your deck. Delay: Draw 2 more from the bottom.

***Exploration*** is Patience's 1st Deltarune, 3rd Common (4th if including Protection) and 9th overall Spell added in Beta 43.0. Previous Versions can be found here.

## Overview

Exploration effectively is 3G for 3 drawn cards. However, the cards drawn will be from the bottom of your deck and only the first one will be drawn right away. The next two will be drawn at the end of the turn the spell's used in.

## Strategy

Because it draws from the bottom, Exploration can be used to draw the cards given by Change of Winds. But unless you have used multiple of those, Fridge is better used to draw them. Exploration can instead work well to refill your hand quickly as it runs out.
Break

**The article "Break" describes *removed* content.**
This article contains information that does not apply to the current version of Undercards, and describes content that has since been removed from the game.

## Effect

Return an ally monster to your hand and earn 20% of its cost.

## Misc

### Soul type

 (INTEGRITY)

Previous Versions can be found here.

Break was an Integrity spell. When used, it allowed you to send one of the cards on your board back to your hand, just like Doggo.

However, Break was not only free, it would also give you 20% of the monster's cost in gold (rounded down), meaning that you would earn 1G when used on a 5-9G monster, 2G when used in a 10-14G monster and so on.

This resets their stats, so it was best used when one wished to gain more monsters through the Magic effects of cards like So Sorry, Alphys or Onion San, returning and replacing mid-priced silenced monsters such as Mad Dummy or Sans as well as recovering and/or reusing powerful monsters like Papyrus, Undyne or Asriel Dreemurr.

As of Beta 70.1, this card has been removed from the game.
Clean Rabbick: Previous Versions

Current Version can be found here.

Clean Rabbick was added as a monster generated by Rabbick, both in **Beta 30.0**. It's a 1/1/1 effectless monster of which one would be summoned by a Rabbick's Turbo and Dust (making the cost not mean anything under normal conditions).

**Beta 36.1** buffed both by making Rabbick's Turbo add this to your hand instead, while this card itself got its cost reduced from 1G to 0G, making it still a free monster. The player can now just decide if they want to summon it right away, and where. (Rabbick's Dust stayed the same.)

### Stats

ATK: 1

HP: 1

Cost:

* 1 (Post Beta 30.0)
* 0 (Post Beta 36.1, Current)

Ability: N/A

Rarity: Green (Generated)
Dark Throne

Dark Throne was the last card shown for Beta 39.0 on both Twitter and Facebook. Previous Versions can be found here.

Dark Throne shares the same Epic Rarity and 5G and 4/5 as Throne, as well as a Magic effect that lets you draw a specific card.

In Dark Throne's case, you will draw a card that didn't start in your hand. This means any card that wasn't one of the 25 you started with. These can include generated cards like Gaster's Blasters or Killer Cook's ingredients, but also added craftable cards from the likes of Assault and Librarian.
Candle

Candle was added in Beta 39.1. Previous Versions can be found here.

Since Beta 49.0, Candle is a powerful Taunt, being +1/+1 from Jerry for the same cost. However, this comes at the cost of having a negative effect.

This effect will make it deal 2 DMG to all allies at the end of every turn. That would mean itself, your other monsters, as well as you personally.

However, in practice it only deals damage to your other monsters, making it one of the best early game Taunts as you will lack other monsters, denying its negative effect alltogether.
Easy to Draw Bed: Previous Versions

Current Version can be found here.

Easy to Draw Bed was added in **Beta 51.0**. It was a 5G 4/5 monster that would replace itself with a new monster after it attacked, setting the new monster's base stats to 4/4 and giving it Haste. **Beta 52.0** gave the new monster +1 base HP but no longer giving it Haste.

*This change was counted as a buff because it can still transform into a Haste or Charge monster, which allowed the new monster to basically perform a second attack. A Charge monster can also attack the opponent directly rather than being able to only attack a monster.*

### Stats

ATK: 4

HP: 5

Cost: 5

Abilities:

* After attacking, transform into a random monster.
	+ Set it to base 4/4 and give it Haste. (Post Beta 51.0)
	+ Set it to base 4/5. (Post Beta 52.0, Current)

Rarity: Blue (Rare)
Echo Fish: Previous Versions

Current Version can be found here.

Echo Fish, added in **Beta 7.4**, originally copied the ATK, HP, Charge and Taunt of a random enemy monster. **Beta 9.1** buffed that to letting you select the enemy monster you want it to copy the stats of.

During **Beta 19.0**, thePatch Notes said that it was allowed to also copy Haste. However, this was written as a rebalance rather than a buff, and the reason for this is because the card itself and the actual effect actually lost the ability to copy Taunt. This was fixed in **Beta 22.0** (undocumented). **Beta 24.0** increased its copy pool with Candy.

**Beta 32.0** not only allowed to to copy Ranged, its own base stats increased from 3/3 to 5/4, making Silence affect it differently. **Beta 47.0** removed Ranged (and thus its ability to copy it), but it can now copy Transparency and Thorns.

### Stats

ATK:

* 3 (Post Beta 7.4)
* 5 (Post Beta 32.0, Current)

HP:

* 3 (Post Beta 7.4)
* 4 (Post Beta 32.0, Current)

Cost: 5

Abilities:

* Magic: Copy a random enemy monster's current ATK, HP, Charge, Taunt. (Post Beta 7.4)
* Magic: Copy an enemy monster's current ATK, HP, Charge, ...
	+ Taunt. (Post Beta 9.1)
	+ Haste. (Post Beta 19.0)
	+ Haste, Taunt. (Post Beta 22.0)
	+ Haste, Taunt, Candy. (Post Beta 24.0)
	+ Haste, Taunt, Candy, Ranged. (Post Beta 32.0)
	+ Haste, Taunt, Candy, Transparency, Thorns. (Post Beta 47.0, Current)

Rarity: Blue (Rare)

### Trivia

* Since Beta 9.1, Echo Fish had a typo that said "a an enemy monster" due to its description needing to change from "a random enemy monster" to "an enemy monster".
	+ Beta 22.0 fixed this (alongside it able to copy Taunt again).
Zira Khan

Zira Khan is the wife of Zootopian crime boss Shere Khan in 2.0 canon.

## Origins

Zira is the main villain of The Lion King 2: Simba's Pride, her film of origin.

## About her

Known for being thoroughly evil, Zira is the wife of crime boss Shere Khan, the worst criminal in all of Zootopia. She has her paws in all his illegal enterprises. She is a murderer, like her husband, and is known to kill in a variety of ways. She is not someone to cross. She is only barely sane.

## Trivia

* She and Shere Khan stayed low during the savage crisis.
Bunbun

* Bunbun
* Bun

Bunbun is one of the 14 new cards added in Beta 7.6. Previous Versions can be found here. The Bun that it summons is one, too. Previous Versions of it can be found here.

Bunbun is a very good card, despite its appearence. It has quite solid bulk with 5 HP for 4 cost, but is vulnerable to Muffet's Pet due to its mere 2 ATK. That's where Bun comes in, of which one is summoned when Bunbun is played.

The Bun is not something to brag about in terms of stats. It's a free 1/1 monster, same as Tiny Froggit. However, when it dies, all Bunbun on your board will gain +3 ATK.

## Combos

As mentioend before, when Bun dies, all ally Bunbun gain +3 ATK. This makes placing 2 Bunbuns together very powerful, filling your board with 2 of them and 2 Buns. And when the Buns die, both Bunbun gain +6 ATK for a total of 8 ATK each.

This makes Bunbun very good in multiple decks for different reasons.

* Integrity: You can get more Bun's by using Break or Royal Integrity on your Bunbun.
* Bravery: With one Bunbun, you can use Assault to give a Bun Haste and let it attack a monster and kill itself right away. Afterwards, you can potentially use Overheat to deal massive DMG to all monsters. Overgrowth is able to buff the Buns, but this isn't really impactful in most situations.

## Counters

Some counters can be very easy to do, especially if the user didn't kill their own Bun right away.

* Killing Bunbun before killing Bun (which, as mentioned, can be done with Muffet's Pet).
* Silence the Bun, best done with Scarf Mouse or Penetration to save Gold.

But there are other options if they have done so.

* Silence Bunbun, returning its ATK back to 2. This time, Nacarat Jester can also be worth using.
* Using Ugly Fish to reduce Bunbun's ATK directly, but this requires a turn (or another card like Assault or Pie.

## Card Skins

* Buns on the Beach (by Asrite)
	+ Originally available through Summer Pack Bundle.
Cactus

Cactus is one of the 20 cards added in Beta 6.6. Previous Versions can be found here.

This is a decent defensive card. It can kill any monster damaged by this one, no matter how much HP they have. Of course, this excludes cards that don't get damaged at all in a certain situation, such as Mad Dummy, Dodge monsters like Sans or Armor monsters like Charles.

Since Beta 51.0, it has 1 ATK and no Disarmed, meaning it can make use of its effect without the need of another card. However, it only has 3 HP, making it very frail.

It can somewhat be seen as a detterend to Mace, being something that can easily die in 1 hit but will usually take its attacker with it. But with its lack of Taunt, the opponent can simply ignore this (at the cost of them risking one of their monsters dying next turn).
Bloody Tree

Bloody Tree was added in Beta 30.0. Previous Versions can be found here.

Since Beta 48.1, Bloody Tree has the ability that originally belonged to Shambling Mass: A Magic effect that deals Fatigue DMG to the opponent.

A new change (UPDATE NUMBER NEEDED) changed the card. It now just boosts its attack by 1 every time your turn starts.
Blue Laser

This card is a counterpart to the Orange Laser added in the big Beta 6.6 Update. Previous Versions can be found here.

As blue attacks mean that you must not move, this card punishes you for doing so, but with attacking instead of moving. This can be useful against low cost Charge cards (mostly in Bravery) such as Temmie and Ice Cap, as they will instantly die if they try to attack. That's because they have 1 HP, but unlike most other abilities, Blue Laser activates before the enemy monsters actually did any damage.

Can also somewhat be helpful when preparing for Asgore.

This can be countered easily with cards like Madjick, Muffet's Pet and silencing cards. This card also pairs well with Orange Laser.
Change of Winds

Change of Winds was added in Beta 55.0 during the Patience rework, being obtainable by its new passive, very much like Bravery's Recruitment.

The first part of this spell functions identical to a self-use Pre-Beta 52.0 Scope, showing the top 2 cards in your deck, but that the one you don't choose will be moved to the bottom of it. However, it will also have both cards cost reduced by 1G and you will draw one directly. And like Recruitment (and Scope), this is done at no cost.

Exploration can draw the card that was sent to the bottom.

## Card Skins

* Snowdin Snow Storm (by Asrite)
	+ Originally belonged to Snow Storm.
Expulsion: Previous Versions

Current Version can be found here.

Expulsion gained the same treatment as Fortune, increasing its cost 1G at the time in order to nerf Integrity. This also happened during the same updates, starting with 3G, increased to 4G in **Beta 3.1** and increased again to 5G in **Beta 5.7**.

### Stats

SOUL Type: Integrity

Cost:

* 3 (Pre Beta 3.1)
* 4 (Post Beta 3.1)
* 5 (Post Beta 5.7, Current)

Effect: Put an enemy monster back into its owner's hand.

Rarity: Blue (Rare)

 Trivia

* Beta 33.0 updated its image.
	+ For Integrity, it shares this with Fortune, Cloning and Golden Hit.
Chessboard: Previous Versions

Current Version can be found here.

Chessboard was added in **Beta 46.0**, alongside and working with the Piece Tribe (which was originally named Chess Figure). **Beta 46.1** added this to the Tribe (and renamed it). **Beta 54.0** reduced its HP from 5 to 4.

### Stats

ATK: 4

HP:

* 5 (Post Beta 46.0)
* 4 (Post Beta 54.0, Current)

Cost: 5

Abilities:

* Magic: Copy all positive effects from all ally Pieces. (Beta 46.0)
* **[Now counts as a Piece.]** (Post Beta 46.1, Current)

Rarity: Blue (Rare)

## Trivia

* While it didn't change itself between Beta 46.1 and Beta 54.0, it did got 2 wording updates due to the removal of Ranged in Beta 47.0 and Thorns in Beta 49.0.
Chaos Blaster

Chaos Blaster was added in Mid-Season 45 (Beta 45.1). Previous Versions can be found here.

Chaos Blaster is a 5/5/5 monster that deals 5 DMG to you when played and adds a random Lost Soul to your hand. These fittingly enough are 5G as well.

## Trivia

* Chaos Blaster is the 3rd card able to give Lost Souls (the 2nd being Sacrifice).
* Chaos Blaster is one of Asriel Dreemurr's attacks, just like Hyper Goner.
	+ In UT, it is the upgraded version of Chaos Buster.
	+ This makes it quite fitting to give Lost Souls, even if it comes from a different form of Asriel.
Fan Rudinn: Previous Versions

Current Version can be found here.

Fan Rudinn was added in the Deltarune Opening Season of **Beta 30.0** as a 2G 1/1 monster that could give +1/+1 to an ally monster of your choice when played. Like the other Rudinns, it also had Ranged. **Beta 42.1** removed its Ranged, gave it +1 in all stats and changed its Magic to giving any monster of your choice +1/+2.

### Stats

ATK:

* 1 (Post Beta 30.0)
* 2 (Post Beta 42.1, Current)

HP:

* 1 (Post Beta 30.0)
* 2 (Post Beta 42.1, Current)

Cost:

* 2 (Post Beta 30.0)
* 3 (Post Beta 42.1, Current)

Abilities:

* Ranged. Magic: Give an ally monster +1/+1. (Post Beta 30.0)
* Magic: Give a monster +1/+2. (Post Beta 42.1, Current)

Rarity: White (Common)
Casual Undyne

## Casdyne

Casual Undyne was added in Beta 16.0, during Halloween 2017. Previous Versions can be found here.

## Overview

   Casual Undyne is a great monster that can quickly do lots of DMG to the opponent if not dealt with properly. When she kills a monster or a monster that attacks her dies, the remaining DMG she dealt to that monster with will be dealt to the enemy player. This means that normally, if she kills a monster with 1 HP, the opponent will take 6 DMG.

Since she is going to need to finish off the monster to make her effect activate, she's best used in Kindness due to their access to Soothing to set their stats very low, as well as Pie. While she already has Haste, the Dodge allows her to remain unharmed. This can be improved further with the use of the **Veteran** Artifact, as whenever she kills a monster, she will gain +1 ATK, allowing her to deal more DMG to the opponent every time.

## Card Skins

* 1 Damage (by Darky)
* Cooking Teacher (by Moonlightring)
* Besties! (by Jake Horror)
	+ Also received an Emote.
* Fish Idol (by Asrite)
* Sea Goddess (by Kazma)
* Fish Chef (by Jacky Bunny - Fan Artist)
	+ Only available through Pass Quests.
Blockler B: Previous Versions

Current Version can be found here.

Blockler B was added in **Beta 45.1** as a 3/2 Haste monster that would summon Blockler O upon death, a 2/3 Taunt monster. Both started at 5G, but this was increased to 6G in **Beta 49.1**. Both also got their stats raised to 3/3 (thus Blockler B gained +1 HP). **Beta 50.0** returned both their cost to 5G.

**Beta 53.1** only gave Blockler B a change, reducing its ATK by 1.

### Stats

ATK:

* 3 (Post Beta 45.1)
* 2 (Post Beta 53.1, Current)

HP:

* 2 (Post Beta 45.1)
* 3 (Post Beta 49.1, Current)

Cost:

* 5 (Post Beta 45.1)
* 6 (Post Beta 49.1)
* 5 (Post Beta 50.0, Current)

Ability: Haste. Dust: Summon Blockler O.

Rarity: Blue (Rare)
Coat Rack

Coat Rack was added in Beta 30.0. Previous Versions can be found here.

Coat Rack is a very helpful card in a heavy drawing deck due to one of the only cards able to draw more than 1 card.

At the cost of 6G, you receive a 4/6 monster on the board and get to draw 2 cards. Any monster you draw using this effect will gain +1 in every stat, similar to Final Froggit.
Final Charge

## Effect

Give Charge to your monsters.

**WARNING: AS OF SEASON 42, THIS CARD HAS BEEN REPLACED BY AMBUSH.**

  Effect updates and description changes can be seen here.

 Final Charge is a Bravery deck specific effect card. When used, any monsters that hasn't attacked yet (in the same turn as the spell card was placed) will get Charge, able to attack right away. Of course, this doesn't mean monsters with the **Can't attack** ability (like Papyrus Statue) will be able to attack.

Keep in mind that unlike before, after attacking once, this card won't make them able to attack again if you use it in the same turn.

## Card Skins

* United Final Charge (by Asrite)
	+ Now belongs to Assault.
Синий мохнатик

**Синий мохнатик** (наст. имя неизвестно) - фоновый персонаж машинимы "Призыв Печального Будущего". Пока появлялся только в первом эпизоде в качестве пасхалки, но в дальнейшем станет второстепенным персонажем.

## Внешний вид

Это обычный мохнатик среднего роста и синего оттенка шубы, голубого цвета кожи с белыми полосками. Пальцы на ногах и руках покрыты синей шубой. Всё его лицо, грудь и половина спины так-же покрыты мехом, однако на лице, всё ещё можно разглядеть глаза.

## Обнаружение

Его можно увидеть дважды в первом эпизоде. Первый раз Таин идёт покупать еду(когда появляется название эпизода) и когда ворота города закрывались.
Evil Eye

Evil Eye was added in Beta 30.0. Previous Versions can be found here.

Like Clover Head, it is a 3G Rare with solid stats and another potential addition to a Turbo Deck.

When drawn, it will reveal a random card in the enemy's hand. And when played, it will increase the cost of a card from their hand by 2G. These are its similarities with Eye, which can also reveal cards and increase their cost.
Cracked Table: Previous Versions

Current Version can be found here.

Cracked Table was added in **Beta 50.1** with the Magic ability to add a Tea Set to the hand of the player with the lowest amount of HP. If both players had equal HP, neither player would obtain in. **Beta 51.0** buffed the last part of the effect by giving the Tea Set to the user at equal HP.

**Beta 53.0** made it solely be added to your hand. Tea Set's cost is now simply reduced by 1G if your HP is lower than that of the opponent. (However, Tea Set's base cost was increased by 1G as a counterbalance.)

### Stats

ATK: 4

HP: 4

Cost: 4

Abilities:

* Magic: Add a Tea Set to the hand of the player with the lowest HP. (Post Beta 50.1)
* Magic: Add a Tea Set to your hand.
	+ If you have more HP than the enemy, add it to theirs instead. (Post Beta 51.0)
	+ If you have less HP than the enemy, give it -1 cost. (Post Beta 53.0, Current)

Rarity: Blue (Rare)
Big Bomb

Big Bomb is the 4th of 9 cards out of the 15 revealed for Beta 13.4 on Twitter. Like most of the others, it didn't change between reveal and release.

Big Bomb is an amazing card. Being an upgraded version of Bomb, it still kills itself at the start of your turn. But now, it also kills all other monsters on the board, making it work like Determination's Hyper Goner.

But that's not all. If it dies before your turn starts again, it will kill the monster that killed it, which will most likely be Muffet's Pet.

### Counters

There are a few counters for this. Like mentioned before, Muffet's Pet is an option. However, it will die alongside the Big Bomb due to its ability, so Silencing it first with cards like Scarf Mouse or Nacarat Jester is a good idea.

Another option is by using Madjick, so its HP drops to 1. Then you can use a low cost monster to sacrifice itself and kill the Big Bomb, like Loox. You can also use a spell like Punishment or Worsening, as those will not trigger the Dust.
Catty's Dad: Previous Versions

Current Version can be found here.

Catty's Dad, alongside Catti, were added in **Beta 30.0** with the same stats as Catty, at 4/6 for 7G. Dad's first change was in **Beta 31.0**, where both his cost and ATK dropped by 1. But his effect was also nerfed from giving you 1G every time you summon a monster to only do so when the summoned monster has a cost of 2G or more. **Beta 35.0** brought his ATK back up to 4.

### Stats

ATK:

* 4 (Post Beta 30.0)
* 3 (Post Beta 31.0)
* 4 (Post Beta 35.0, Current)

HP: 6

Cost:

* 7 (Post Beta 30.0)
* 6 (Post Beta 31.0, Current)

Abilities:

* Earn 1G whenever you summon a monster. (Post Beta 30.0)
* Earn 1G whenever you summon a => 2G monster. (Post Beta 31.0, Current)

Rarity: Blue (Rare)

## Trivia

* Beta 50.0 updated his image.
* Since Beta 55.1, the stats of all 3 cats are equal, just like when they were in Beta 30.0, but at -1 ATK.
	+ Beta 31.0 gave Catty's Dad -1 ATK and Cost, just like Catti in Beta 45.0.
	+ Beta 49.0 gave Catty -1 cost, making the cost equal among all of them.
	+ Beta 35.0 gave Catty's Dad +1 ATK (making only Catti have less ATK), just like Catti in Beta 55.1.
Bun: Previous Versions

Current Version can be found here.
Bun was added in **Beta 7.6**, as a 1/1/1 summon for Bunbun with a Dust effect of giving +4 ATK to all Bunbuns on your board. While it started out with a cost of 1G, like Gift, this was changed to 0G undocumented. (In Bun's case, this was most likely done during **Beta 14.0** when Bunbun was buffed.)

**Beta 17.0** nerfed its effect and will now only give +4 ATK to a single random ally Bunbun. **Beta 43.1** buffed its effect, reverting it to its previous state. **Beta 57.0** nerfed its effect again, this time by only giving +3 ATK.

### Stats

ATK: 1

HP: 1

Cost:

* 1 (Post Beta 7.6)
* 0 (Post Beta 14.0?, Current)

Abilities:

* Dust: Give +4 ATK to all ally Bunbun. (Post Beta 7.6)
* Dust: Give +4 ATK to a random ally Bunbun. (Post Beta 17.0)
* Dust: Give +4 ATK to all ally Bunbun. (Post Beta 43.1)
* Dust: Give +3 ATK to all ally Bunbun. (Post Beta 57.0, Current)

Rarities:

* White (Common) (Post Beta 7.6)
* Green (Generated) (Post Beta 30.0, Current)
Cop Undyne

Cop Undyne was added in Beta 54.0. Previous Versions can be found here.

Whenever Cop Undyne attacks an enemy monster, the monsters adjacent to the target will also take 2 DMG. She also has Charge, making her able to make use of that ability right away, or go straight for the opponent directly.

This makes her a great addition, in both aggro and control decks. Her spread DMG can be a good setup for Spade King or Asgore (though most of the time, Woshua is still a better setup for Asgore).
Assault

## Effect

Give an ally monster +1 ATK and Haste.

Effect updates and description changes can be seen here.

Assault is a Bravery spell that, when used, gives an ally monster Haste and +1 ATK. This costs 1G to do, so it's a cheap way to attack quickly.

Also keep in mind that it won't allow a monster that already attacked to attack again, thus it should be combined with a non-Charge or non-Haste monster you played right before using it.

This is useful to clear away some of the enemy's board presence while powering up your own, essentially taking back board control.

## Card Skins

* United Final Charge (by Asrite)
	+ Originally belonged to Final Charge.
Brain Shift

**The article "Brain Shift" describes *removed* content.**
This article contains information that does not apply to the current version of Undercards, and describes content that has since been removed from the game.

**The article "Brain Shift" is a *stub*.**
Stubs are pages that don't have enough information, you can edit this page to help grow our community!

**The article "Brain Shift" is *outdated*.**
This article contains information that does not apply to the current version of Undercards. Please read with caution, and if possible, update the article.

## Effect

Force an enemy monster to attack another random enemy monster.

## Misc

### Soul type

 (PERSEVERANCE)

Brain Shift is Perseverance's 2nd Epic Effect card added in Beta 11.0 during the Undercards 1 year Anniversary. Previous Versions could be found here.

Since Beta 43.0, it let you choose an enemy monster. It would then attack a random other enemy monster on the board, an ally of itself. This took in any abilities normally, and could result in both of them getting KR, making it an effective card for damage, anti-board control and KR spreading.

## Trivia

* When it came out, it was a bit bugged as it wouldn't show the damage it did despite it actually damaging the enemy.
* The image shown on the card is used for the background during the fight against Asriel Dreemurr.
Dog House: Previous Versions

Current Version can be found here.

Dog House, added in **Beta 7.1**, was nerfed right away in **Beta 7.2**. Its nerf was reducing its ATK from 3 to 2, so that it would be able to be killed by the effect of Muffet's Pet. **Beta 12.0** decreased its cost from 6G to 5G. Its HP stayed at the original 7.

**Beta 18.1** buffed its effect. Originally, it was a Disarmed Taunt monster with the Magic of adding a random another Dog to your hand. Now, its Magic adds another Dog if you have a Dog on the board. **Beta 49.0** redesigned it entirely. It now only has a Magic, which adds an exact copy of a Dog from your hand to your hand. (This functions identical to Beta 44.0 Cloning, just limited to Dogs.) Meanwhile, its ATK stayed at 2, its HP got its first change, dropping it to 5. Its cost dropped further to 4G. **Beta 56.0** again redesigned it, turning it into a Dog, and giving it an aura that gave all ally Dogs +1 ATK and HP.

### Stats

ATK:

* 3 (Beta 7.1)
* 2 (Post Beta 7.2, Current)

HP:

* 7 (Post Beta 7.1)
* 5 (Post Beta 49.0, Current)

Cost:

* 6 (Post Beta 7.1)
* 5 (Post Beta 12.0)
* 4 (Post Beta 49.0, Current)

Abilities:

* Disarmed. Taunt.
	+ Magic: Add a random Dog to your hand. (Post Beta 7.1)
	+ Magic: Add a random Dog to your hand. Add another if you have an ally Dog. (Post Beta 18.1)
* Magic: Exactly copy a Dog from your hand to your hand. (Post Beta 49.0)
* **[Now counts as a Dog.]** All ally Dogs have +1/+1. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Clover Head: Previous Versions

Current Version can be found here.

Being released in the Deltarune Update of **Beta 30.0**, Clover Head started off with fitting stats of 3/3/3 (equal ATK/HP as Clover, but 33% of its cost of 9G). **Beta 32.1** changed that by giving it +1 ATK.

### Stats

ATK:

* 3 (Post Beta 30.0)
* 4 (Post Beta 32.1, Current)

HP: 3

Cost: 3

Ability: Magic: Topdeck a copy of an ally Turbo monster.

Rarity: Blue (Rare)
Faded Memory

## Effect

See all Lost Souls. Choose one to summon.

**WARNING: AS OF SEASON 51, THIS CARD HAS BEEN REPLACED BY SOUL DRAIN.**

Faded Memory was added in **Beta 48.0** as a replacement for Sacrifice during the Determination rework. Previous Versions can be found here.

Since Beta 48.1, Faded Memory lets you see the full list of Lost Souls and lets you choose one to summon directly. This makes it the only card possible to give the Lost Soul you want the most.

## Trivia

* Being in the game for only 3 Seasons makes this this shortest lived card ever.
Chilldrake

Previous Versions can be found here.

Chilldrake is a 4/3/5 that is of Rare rarity. When played on the left, you will draw a monster from your deck, and when played on the right they will draw a spell from your deck.

## Strategy

Chilldrake can work as an okay draw tool. Being able to specifically choose what type of card to draw can make them more versatile than other draws, in a similar way to Blitz Quiz. Chilldrake is mostly hindered by a mediocre statline that doesn't really leave an impact on the board. They have some use in decks that really want to tutor their spells, but there are lots of other options that do this job better, like Butterflies for example. Chilldrake can be hard to actually place into a deck, and their lower range of stats don't help them out much, but the little bit of versatility they provide can be okay in certain decks.
Carbed

Carbed was added in Beta 51.0. Previous Versions can be found here.

Carbed is a 6G with 5 HP, but a mere 2 ATK. However, when in a damaged state, that is increased with +3 ATK, to a total of 5 as well.

With its Haste, it's able to get its ATK increased when the enemy's turn starts, while its Armor allows it to better survive as well (at the downside of unable to increase its ATK in the first place from attacking a 1 ATK monster).

Thanks to the change to Kindness' Passive in the same update, it can work well in one, as the bonus HP it can get from that (as well as those from the likes of Force of Nature) will keep it in a damaged state.
Cold Winter

## Effect

See Ice Cap, Ice and Snowman. Choose 1. Burn it. Add the others to your hand.

Cold Winter was Patience's original Rare Spell Card, alongside Defrosting. Previous Versions can be found here.

Since Beta 55.0, Cold Winter allows the user to look at Ice Cap, Ice and Snowman. Unlike most "choose 1" cards, rather than obtaining the one you choose, you obtain the two you don't choose, adding them to your hand.

For example, if you choose Ice, then Ice Cap and Snowman will be added to your hand (in that order).
Berdly

Berdly was added in Beta 30.0. Previous Versions can be found here.

Berdly is a good addition to an Arcane Scepter deck, able to reduce the cost of a random spell in your hand by 3 at the end of your every turn as long as it's the only monster on your board. As such, when facing one, you should focus on that more than others so it won't be the last monster alive. While the user can counter that by using a Taunt, Berdly won't be able to activate its effect then anyway.

Even outside Scepter decks it can be good, as its effect is easy to use for not that much of a price, especially after the full effect. This makes it good in a Justice deck, which doesn't have any spell with a cost lower than 3 aside from Multi Shot. (This makes Justice also a good class to use Scepter in as well, making it even more effective.)
Annoying Dog: Previous Versions

Current Version can be found here. For the Previous Versions of the Dog Residue, click here.

Annoying Dog went through a few changes early on, all of which were buffs, but then stayed the same for a very long time. Starting as a 2/2 for 3G, **Alpha 2.7** gave it -1 cost, while **Alpha 3.2** gave it +1 ATK, leaving it at 3/2 for 2G.

**Beta 28.0** swapped its ATK and HP, giving it -1/+1, while **Beta 56.0** gave it +1 ATK, +2 cost and reworked it entirely, alongside Dog Residue. Before, it added a Dog Residue to the enemy's hand when played. This was done to clog their hand and force them to overdraw, as well as give them a nearly useless card. Now, it has Haste and adds a Dog Residue (which is now reasonably powerful) to your hand upon death.

### Stats

ATK:

* 2 (Pre Alpha 3.2)
* 3 (Post Alpha 3.2)
* 2 (Post Beta 28.0)
* 3 (Post Beta 56.0, Current)

HP:

* 2 (Pre Beta 28.0)
* 3 (Post Beta 28.0, Current)

Cost:

* 3 (Pre Alpha 2.7)
* 2 (Post Alpha 2.7)
* 4 (Post Beta 56.0, Current)

Abilities:

* Magic: Add a Dog Residue to the enemy's hand. (Pre Beta 56.0)
* Haste. Dust: Add a Dog Residue to your hand. (Post Beta 56.0, Current)

Rarity: Blue (Rare)

## Trivia

* **April Fools' Day 2017** showed 2 Super colored cards of the Annoying Dog, an orange and a blue one. This might be refrencing the orange and blue attacks from Undertale.
* Beta 56.0's Patch Notes also gave Annoying Dog +1 HP, bringing it up to 4.
ПэПэБИК Вики

## Добро пожаловать на **ПэПэБИК Вики**

Это Викия, посвящена проектам, под названиями - "История Кварца", участника Рернинкора и "Призыву Печального Будущего", участницы Эллис Элдебри. Здесь вы найдёте всё, что связано с ними и даже те вещи, которые вы просто не заметили!

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть. Вы можете найти видео на интересующую вас тему в видеотеке Викия.

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## Создать страницу

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Так же вы можете улучшать уже созданные страницы
Flower Jar: Previous Versions

Current Version can be found here.

Flower Jar was added in **Beta 30.0** with a Dust that would add a random Plant to your hand. **Beta 39.1** nerfed that by making it just add a Red Flower to your hand instead, a 5/5/5 effectless Plant added as a generated monster in the same update. **Beta 57.0** buffed it by giving it +1 ATK.

### Stats

ATK:

* 2 (Post Beta 30.0)
* 3 (Post Beta 57.0, Current)

HP:

* 2

Cost:

* 2

Abilities:

* Dust: Add a random Plant to your hand. (Post Beta 30.0)
* Dust: Add a Red Flower to your hand. (Post Beta 39.1, Current)

Rarity: White (Common)
Asriel Dreemurr

Previous Versions can be found here.

## General

   Asriel Dreemurr heals 30 HP to you when you play him, effectively fully recovering the user (unless one has increased their max HP with the help of Health, Force of Nature and/or Innkeeper.

However, in return, he is the most expensive non-TOKEN card in the game at 17G. At that cost, he does have decently solid stats of 11/9.

Asriel Dreemurr is generally considered to be a niche option, as at 17 cost and virtually no offensive value (the stats are good but definitely not worth 17G) it does not fit into most decks. However in slow and defensive playstyles like stall, Asriel Dreemurr is often an invaluable resource.

## Synergies

Cards that increase your max HP combo well with Asriel Dreemurr. Despite him healing you for a flat 30 HP, he still appreciates a greater window to use his effect fully, as without HP-increasing effects you have to be dangerously close to death to use Asriel Dreemurr's full potential.

As it is the most expensive card in the game, Asriel Dreemurr is often a target for Lost Alphys. Conveniently, Determination is a great pick for stall.

## Counters

Because this card is so expensive, it can be harder to play around Mettaton EX while saving up for it. EX players can use this to their advantage, if the Asriel Dreemurr player isn't careful.

In general this card does not do anything to the enemy board, only healing the user. This makes Asriel Dreemurr incredibly hard to play when the enemy board still has big threats, as this can result in losing most of the recovered health immediately after. If you can take being hit with 11 ATK, it is generally advised to ignore Asriel Dreemurr if you cannot conveniently remove it and just focus on your opponent's health.

## Trivia

* Asriel Dreemurr's stats mirror those of Angel of Death, being 11/9 and 9/11 respectively.
Мистическая личность

*« - "Грокс! Это не входило в мои планы!"»*
— Личность не довольна разрушением его планов.

**Мистическая личность** (наст. имя неизвестно) - главный антагонист всей эпопеи Призыва. Представитель полу-вымершей расы, под названием "Хаггагорд", которая имеет очень чувствительную кожу к свету.

## Внешний вид

Личность является представителем расы "Хаггагорд", которая почти вымерла из-за своей большой чувствительности к свету из-за чего, они могут "высохнуть" под газовой лампой или у костра. Данный персонаж, возможно зелёного цвета. Имеет стандартные ступни и кисти. Весь он одет в коричневую накидку, которая позволяет не пересохнуть под свечением большой звезды, похожего на Солнце. Носит зелёную маску, которая скрывает его лицо и опять-же не дает высохнуть. После того, как украл мешок с "Золотыми" у Таина Грелзба, у Личности появился амулет.

## Биография

Биография этого персонажа, до событий сериала - неизвестна.

**(Будет дополнено, со временем)**

## Характер

Личность, очень холодно относится ко всему, кроме своих сородичей, союзников и врагов. Кто пытается его, о чём-то спросить. Если же повторять, то он может, всё-же оказать внимание. При попытке его разозлить, он попытается пакостить и ,возможно, вызвать на дуэль. Если не добивается своего, то становится раздражённым.

## Отношения

### Таин Грелзб

Изначально относился к Таину, как "к простому смертному", однако позже стал с ним заклятым врагом, когда первый помешал ему ослабить хорошие элементы и усилить плохие, чтобы его расе предоставить целую огромную площадку для жилья, так-как мир бы погрузился во тьму.

Пытается обогнать своего противника в "Собирании Сфер Элементов".

### Представители его-же расы

Относится более живо, чем к остальным. После 14 лет его послали на все четыре стороны, чтобы он смог сам \*создать\* свою судьбу. Хотел собрать нужные \*ингредиенты\*, для "Амулета разрыва контроля", от которого остался только свиток и описание его действия. Сделает всё, чтобы сделать его народ - не вымершим.

### Различные существа

Относится безразлично и чаще всего не обращает внимания на них. Можно назвать это: Ко всем, как лёд".

## Предпочтения

### Нравится

* Добиваться своего.
* Ночь, тень, темнота, холодные и тёмные места.
* "Управлять" своей Судьбой.
* Союзники и своя раса.

### Не нравится

* Неудачи.
* Когда незнакомцы, пытаются что-то сказать.
* Свет, жара, костры, лампы и звезда, похожее на Солнце.
* Враги.

## Интересные факты

* Изначально, он должен был выглядеть по другому (СМ. ПНГ).
Bloxer

Previous versions of this card can be found here.

Bloxer was added in Beta 36.0 as one of the cards using the new mechanic of "choose one" effects.

Bloxer works like the Beta 12.1 version of Assault, able to summon a random 3G monster for free. However, with Bloxer, you can choose one out of 3 that are shown, giving a bit more control over what you get.

## Card Skins

* Increasing Rage (by Diamaincrah)
* Lost in Thought (by Asrite)
Dogamy

Previous Versions can be found here.

Dogamy is the paired card to Dogaressa. He has the same Cost as his wife but reversed ATK & HP. His effect is also mirrored, which as of Beta 41.0, passively gives him +2 ATK as long as you have Dogaressa in your hand. It doesn't matter if you have another Dogaressa on the board.

If you lack the gold and/or cards to have one of both on your board and in your hand, you can play one of the Dogi pair solo. Dogamy is recommended in a more passive playstyle as well as his ability to survive more often because of his 1 higher HP.

Good in Integrity based Dog Decks.
Ficus Licker

Ficus Licker was added in Beta 39.1. Previous Versions can be found here.

As G Follower 1's "real" counterpart, Ficus Licker has equal stats in everything (though at 2 instead of 3). It also has a Magic that lets the user draw a single card. Since Beta 51.0, it exclusively draws a Plant. It's also a Plant itself (much like GF1 being a Follower that draws a monster with Synergy, most of them being other Followers).
Burgerpants: Previous Versions

Current version can be seen here.

Initially Burgerpants costed 5G and he would gave you 10G. This was changed in **Alpha 2.1** where his cost was increased to 7G and he gave 12G, but both were a 5G profit. **Alpha 2.7** nerfed that by bringing him back to 5G, but now only gives 8 gold, making him give a 3G profit instead of the 5G from before. **Beta 2.6** nerfed him again by increasing his cost and given gold by 2G, ending him at 7G again and gives 10 gold. **Beta 3.2** returned his cost to 5G yet again, and returned him to give a 5G profit by making him still give 10 gold. However, he now also gives 5 gold to the enemy, making you both gain a 5G profit.

**Beta 5.2** buffed his ATK from 1 to 2, so Sans would be the only 1/1 monster, making him the weakest, just like in Undertale. **Beta 6.5** buffed that again by giving him +1/+1 for a total of 3/2. But he now also only gives a 3G profit again, but still to both players, as he gives you 8 gold and the enemy 3. **Beta 7.4** nerfed his ATK back to 2. And **Beta 9.1** increased his cost and gold given to you by 1, leaving him at 6G and gives you 9 gold.

**Beta 12.0** nerfed him yet again, as now he will give the enemy their 3 gold at the end of your turn. This means that they still get their part after the use of a Mettaton EX. And **Beta 16.0** nerfed that even further by giving the enemy 4 gold, while you still earn the same, staying at the 3 gold profit. **Beta 51.0** gave the condition of the 'Turn end Magic' its own keyword: Delay. Asriel also obtained this.

### Stats

ATK:

* 1 (Pre Beta 5.2)
* 2 (Post Beta 5.2)
* 3 (Post Beta 6.5)
* 2 (Post Beta 7.4, Current)

HP:

* 1 (Pre Beta 6.5)
* 2 (Post Beta 6.5, Current)

Cost:

* 5 (Pre Alpha 2.1)
* 7 (Post Alpha 2.1)
* 5 (Post Alpha 2.7)
* 7 (Post Beta 2.6)
* 5 (Post Beta 3.2)
* 6 (Post Beta 9.1, Current)

Abilities:

* Magic: Earn 10 gold. (Pre Alpha 2.1)
* Magic: Earn 12 gold. (Post Alpha 2.1)

* Magic: Earn 8 gold. (Post Alpha 2.7)
* Magic: Earn 10 gold. (Post Beta 2.6)

* Magic: Earn 10 gold and give the enemy 5 gold. (Post Beta 3.2)
* Magic: Earn 8 gold and give the enemy 3 gold. (Post Beta 6.5)
* Magic: Earn 9 gold and give the enemy 3 gold. (Post Beta 9.1)
* Magic: Earn 9 gold and Turn end: Give the enemy 3 gold. (Post Beta 12.0)
* Magic: Earn 9 gold and Turn end: Give the enemy 4 gold. (Post Beta 16.0)
* Magic: Earn 9 gold. Delay: Give the enemy 4 gold. (Post Beta 51.0, Current)
	+ **[Unchanged. Updated wording due to newly added Keyword.]**

Rarity: Blue (Rare)

### Trivia

* **Beta 23.0** gave him -1 ATK, but this was considered a bug so **Beta 24.0** gave him +1 ATK. Due to being a bug, it will not be listed in the main history.
* **Beta 51.1** updated his image.
Double Trouble

## Effect

Draw a Haste and Turbo monster with +1/+1.

Double Trouble was added in **Beta 42.0** as a replacement for Aaron's Secret during the Bravery rework. As of season 63, this card has been replaced by Rage. But description of this, now belongs to spell Reload

When used, you will draw a monster with Haste from your deck, as well as one with Turbo. The latter makes this a great addition to a Turbo deck with the likes of Toriel's Car and Dress Lion. Dress Lion can function as a replacement for the also changed Penetration, or be used alongside it for a great number of Silence cards.
Echo Fish

Previous Versions can be found here.

Echo Fish is a card added in Beta 7.4. It's a rare card, thus can be summoned by Igloo.

This card works somewhat like a very old version of Echo Flower, being able to copy a monster from the opponent's field. However, it won't give a copy into your hand. Instead, the ATK, HP, Charge, Haste, Taunt, Candy, Transparency and Thorns of the selected monster will be copied to this card.

This card can be useful both early game, for when the opponent placed cards like Lemon Bread or Tsunderplane, but also mid- to late game, when the opponent places a 10+ G card, such as Onion San or most Legendary's/any DT's, which gives this card brutal stats for only a 5G monster. This is especially the case with Papyrus and Casual Undyne.
Aaron

Previous Versions can be found here.

Aaron is a 5/6/5 monster of Base rarity. They have no effect.

## Strategy

Aaron has 6 ATK and 5 HP, that is the extent of this card. 5/6/5 is not exactly the strongest card but he can be serviceable when just starting out, but he quickly gets overshadowed by other cards.

## Card Skins

* Flex Time (by Virsenus)
* Giga Aaron (by Diamaincrah)

* Musclehead (by Shionbluu)