Places

The following article is a categorical listing and description of general locations contained within the dimensions in ButterBlue.

For starters, all places can be classified under one of three labels as explained in the article on dimensions:

## Ultraspace

All dimensions beyond the reach of the eighteen ordinarily accessible (cosmic) dimensions. The only beings known to be able to independently access these places are God, the Creator of the Universe (through his immanence), the henad Aether, the Emperor of the Universe, and the exiled Regents of Aether, a group of archons created by Aether to take carry his titles while he hibernated for a few billion years. Three specific places are described to exist in ultraspace:

### God's Throne

God's Throne is the name given to the part of the Kingdom of Heaven which exists outside of the cosmos. The spiritual bodies of the Logos and the Holy Spirit ordinarily reside there in the presence of the Father, extending themselves throughout all dimensions.

### Aether's Throne

Aether's Throne is the name given to a mostly undefined quantity of dimensions in ultraspace which house, along with parts of the cosmos, the spiritual body of the henad Aether.

### Regential Asylum

After Aether woke up from his hibernation, the archons he created were retired and then dove into ultraspace, now occupying dimensions entirely contained within it. For this reason, power rankings for characters in ButterBlue will tend to exclude the Regents of Aether.

## Paracosmos

The ordinarily inaccessible places within the cosmic dimensions. Beyond the beings referenced earlier, three other known beings can access the paracosmos: the henad Ge, the old Queen of the Universe, and her consort, the henad Hydros, the old King of the Universe, both having been defeated by Aether, who then became the Emperor of the Universe, and the henad Khronos, also known as Lord Time, the consort of Lady Fate, the henad Ananke. There two general types of paracosmic places:

### Locked Worldlines

The locked worldlines are the worldlines that exist beyond the Underworld, the Nexus and the Mainline, meaning the three canonical worldlines. These cannot be accessed by Lord Time and there are two sets of them:

#### Overreach

The overreach is the set of all worldlines 'mainwards' of the Mainline, meaning beyond the three canonical worldlines in the direction of the Mainline. It is believed that Hydros and Ge currently reside somewhere in the overreach.

#### Chasm

The chasm is the set of all worldlines 'underwards' of the Underworld, meaning beyond the three canonical worldlines in the direction of the Underworld.

### Hidden facets

The hidden facets are the facets contained within the three canonical worldlines which are not ordinarily accessible through ordinary worldline travel. There are three types:

#### Filler

The hidden facets in both directions of the Mainline. One of them houses Lord Time and Lady Fate, though the latter is there through the intervention of the former.

#### Disnexus

The hidden facets in both directions of the Nexus.

#### Nowhere

The hidden facets in both directions of the Underworld.

## Cosmos

Also known as the canonical cosmos, it is the ordinarily accessible places within the cosmic dimensions. The cosmos includes the following:

### Seven facets

The seven facets are the ordinarily accessible facets of the Mainline. Below the power levels of the figures previously presented, the only reliable way to go from one of the facets to the other is by traveling to the Nexus and from there to your destination. Time elapses more than 730 times faster in the Mainline than in the other worldlines, meaning that what feels like one day on Earth, feels like two years in Hell. The seven facets include the following places:

#### Sideral space

   Sideral space, also known as interstellar space, is the name given to the section of the seven facets which is not contained within the Solar System. This includes all natural stars, most of the Milky Way galaxy, all other galaxies, an innumerable amount of planets, moons, black holes, quasars, pulsars, nebula and many other astral objects. Sideral space is a part of the main, original facet among the seven, that being the same as Earth's. The juridical denomination 'the World' refers to all parts of the seven facets except sideral space. According to the henad hierarchy, everything beyond the World is under Aether's dominion, as he was the one to create the Throne of the World, the title and set of powers that defines the henad ruler of the remainder of the seven facets. While the henads did have a hand in the evolution of sideral space, it is mostly just the natural result of the Big Bang, which was caused by the Logos.

#### Sun

   The Sun, also known as Sol, is the star at the center of the Solar System. It first emerged as an average star, being a result of natural cosmic evolution, but all of the primordial henads already knew from the beginning that, from that star system, humanity would come forth, so Aether, after waking up from his deep sleep and taking over as Emperor of the Universe, decided to modify the system and give it as a gift to his newborn children. The first thing Aether did was expand the orbits of the objects within 2000 AU of the Sun into distances one hundred times larger, making them occupy a radius of three light years. He then made every object within that radius volumetrically larger by a factor of one million, including the Sun. To manipulate the influence of the increased gravity of the Sun and the other enlarged objects over their own evolution and the evolution of the nearby star systems, Aether created the Throne of the World and, through it, gave the power to magically control the development of the region to whomever held it. That said, he did not sit in the throne, for he did not need it due to his overwhelming power, which he used to maintain stability in the early solar system. The Emperor would then isolate the three light years radius around the Sun under the dominion of the throne and call the region within this barrier "the World". Through the throne, the rulers of the World managed to maintain the same orbit shapes, planetary, stellar and lunar integrity, luminosity indexes, and radiation emission/reflection that would emerge under the natural progression of the solar system, while also being capable of mantaining a larger scale of objects within it.

#### Mercury

   Mercury, also known as the Dry Womb by the goblins, is the nearest planet to the Sun. As a planet, it differs from the large variety of large objects with unclean and irregular orbits dubbed dwarf planets. Under Uranus and Saturn the planet was mostly ignored, while under Zeus it was gifted to Maya, who would then populate the Mercury with the first goblins, a genus of people. Ever since Maya resented it, the planet became part of her son Hermes' dominion, changing its name from Maya to the present one. It is now devoid of any life, given the migration of the goblins. This Mercury is similar to the one we know from real life, but it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass, the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne) and some underground, magical water resistant to heat.

#### Venus

    Venus, also known as the Morning Star, is the second nearest planet to the Sun. Under Uranus and Saturn, like Mercury, it was mostly ignored, but under Zeus it was gifted to the henad Venus, who named the planet and turned it from the hellish environment we know into a beautiful landscape made up of large, flat grasslands, a blue sky, a nice atmosphere, a cozy temperature, a bunch of white brick roads and many spread-out court houses. It was designated as the habitation of the colorans, a genus of people created by Venus, and the fortunate saved by her. As detailed in the article on people, the goblins eventually came to migrate to the planet and were later expelled along with the colorans. At the magnetic north pole of the planet stands the abode of the henad Venus, the City of Dreams, a building complex composed of a variety of small groves and buildings from different times in history and different cultures, all mixed together to form a luxurious and exotic landscape wherein only a few fortunate, very close to the henad, are allowed to enter. While the it is obviously very distinct in many aspects, this Venus is very similar in shape and orbit to the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne).

#### Mars

    Mars, also known as the Red Star, is the fourth nearest planet to the Sun. Under Uranus and Saturn, like Mercury and Venus, it was mostly ignored, but under Zeus it was gifted to the henad Ares, his son, who named the planet and then built a large Colosseum wherein he held a tournament in between his children. The winner of the competition, by his decision, was Cygnus, and the prize he gained was the honor to create a genus of people who would then inhabit Mars and, through an innate warrior spirit, fight among themselves, both in tournaments, spectacles and wars, generating entertainment for he, his father and his siblings. With that, Cygnus ended up creating the orcs, as detailed in the article on people. The planet is now devoid of life, though the arenas and Colosseum remain on the surface. This Mars is very similar in shape, landscape and orbit to the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). The two martian moons, Phobos and Deimos, are symbolically named after the second and third places of the tournament Cygnus won.

#### Asteroid belt

The asteroid belt, also known as the main belt, is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, called asteroids and dwarf planets. This asteroid belt is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). Dominion over this region was given from Zeus to Demeter, who named the largest dwarf planet within it Ceres. Other henads are also honored by the naming of dwarf planets and asteroid in this region.

#### Jupiter

    Jupiter is the fifth nearest planet to the Sun. Under Uranus and Saturn, like Mercury, Venus and Mars, it was mostly ignored, but under Zeus it was named by the king of the henads himself and became the symbol of his reign, distinguishing it from that of his two predecessors. This Jupiter is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). The lunar system formed by Jupiter and its many moons is commonly known as the jovian system. The jovian moons are each named in honor of a henad, but they are all merely symbolical.

#### Saturn

    Saturn, also known as the Ring Planet, is the sixth nearest planet to the Sun. Under Uranus it was mostly ignored, but under Saturn it was named by the King of the World himself and became the symbol of his reign, distinguishing it from that of his predecessor, Uranus, the previous Emperor of the World. This Saturn is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). The lunar system formed by Saturn and its many moons is commonly known as the saturnine system. The saturnine moons are each named in honor of a henad, but they are all merely symbolical.

#### Uranus

    Uranus, also known as the Imperial Planet at the time of the Emperor of the World's rule, the henad with the same name, or even Typhon's Abode at the time of the King of the World's rule, Saturn, is the seventh nearest planet to the Sun. Under the rule of Uranus it served as an indicator of the emperor's rule, but after Saturn exiled him into the Underwold and took the throne as King of the World instead of emperor, the planet was designated to house the Greek Giants, a group of henad brothers of the king and sons of the emperor. These henads inhabited the interior of the planet and there made various experiments with forging and magic. After Zeus took over the throne from Saturn and split its power among him, Pluto and Poseidon, becoming the King of Skyworld, the Greek Giants rebelled against him so that Typhon could take over the throne. As they left for the fight, the henads left very few traces of their passage in the Imperial Planet. In this sense, this Uranus is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). The lunar system formed by Uranus and its many moons is commonly known as the uranian system. The uranian moons are each named in honor of a henad, but they are all merely symbolical.

#### Neptune

    Neptune is the farthest planet from the Sun. Under Uranus and Saturn it was mostly ignored, but under Zeus it was given to Poseidon as a symbolical gift. This Neptune is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). The lunar system formed by Neptune and its many moons is commonly known as the neptunian system. The neptunian moons are each named in honor of a henad, but they are all merely symbolical.

#### Kuiper Belt

The Kuiper belt is a circumstellar disc in the outer Solar System, extending from the orbit of Neptune to approximately 5000 AU from the Sun (100 times more than in real life). It is similar to the asteroid belt, but is far larger, being 20 times as wide and 20–200 times as massive. This Kuiper belt is basically the one we know from real life, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). Dominion over this region was given from Zeus to Pluto, who named his favorite dwarf planet within it his own name. Other henads are also honored by the naming of dwarf planets and asteroids in this region.

#### Outer gap

The outer gap is basically the same depopulated region we know from real life that exists in between the Kuiper belt and the Oort cloud, though it is 100 times longer, 100 times more distant from the Sun, has ten thousand times the surface area, one million times the mass and the same gravitational pull as in real life (all of these being distinctions shared by all of the objects Aether enlarged and put under the control of the throne). Dominion over this region was given from Uranus to Eris, who named the largest dwarf planet within it with her own name. Other henads are also honored by the naming of dwarf planets and asteroids in this region. While the Oort cloud is the region that occupies the exterior parts of the solar system in real life, Aether destroyed this are in favor of creating space to expand the interior objects to the space it occupied.

#### Earth

Earth is the third nearest planet to the Sun. Aether knew it would be the future home of humanity, so he made it a special one: besides the usual changes in size, mass and distance he applied to all other objects in the Solar Sytem, the Emperor of the Universe also created a magical barrier around it known as the Sky Dome, floating above the surface at an altitude of one thousand kilometers. Aether then replicated the contents of the primitive Earth, contained within the Sky Dome, into six other facets, officially giving rise to the name seven facets. At the start of their existence, all facets were superficially identical, enlarged versions of real life Earth from four billion years ago. That said, the view the seven planets have of the space was the same Sky Dome and everything outside of it, including the stars, moons, planets and the Sun, all from the main facet. While through Earth itself anyone can simply traverse the dome as if it does not exist, through the other facets it represents a solid barrier, meaning access to space is restricted to the main facet. Aether gave Uranus, one of his sons, the Throne of the World and the title of Emperor of the World. His sister and wife, Gaia, then got the title of Empress of the World. Uranus' brother, Pontus, was granted the title of Emperor of the Nexus and, through the powers imbued to him by his brother through the Throne of the World, gained the power to control the facet of the Nexus, being particularly responsible for the laying out of the outposts. His wife and sister, Thalassa, then got the title of Empress of the Nexus. The last brother of Uranus and Pontus, Tartarus, was granted the title of Emperor of the Underworld and, through the powers imbued to him by his brother through the Throne of the World, gained the power to control the facet of the Underworld, being particularly responsible for the laying out of Avernus and the many infinite waterfalls within it. His wife and sister, Aergia, then got the title of Empress of the Underworld. Through his titles and his alliances, Uranus and his successors shaped the future of the other facets, making them further diverge from the Earth itself.

##### Surface

The surface of the Earth is what is generally referred to whenever 'the Earth' is generically brought up. It refers to everything on the planet above one hundred kilometers deep into the ground, with the exception of the floating island of Alfheim, though other smaller floating islands are generally included. This is the stage for all gardener (humans descended from Adam and Eve, as explained in the article on people) nations as well as the Earth monster nations and the multitude of fiends which feast on the souls of the people and occupy them for most of the day in long fights and hunts. Most of the mortality rate nowadays is accounted for by the occasional death of humans and monsters alike in fighting against these fiends. Though the mortality rate of fiends is much higher, they reproduce proportionally faster, as explained in the article on them. The surface of the Earth is currently home to about 80 trillion monsters of all genus (except daemons and Sukon) and 800 billion gardener humans, 99% of which live on an enclosed region in the interior of North America named Anthropia, built during the First Genetic War as a human safe haven. The specific places contained within the surface of the Earth are better examined in the article named surface places.

##### Alfheim

Alfheim is the large floating island created by the henad Freyr to house the genus of the elves after they served him for roughly one million years in helping the gardeners fight off the orc hordes. The island is about the size of modern-day Britain, is two floating two hundred kilometers above the North Sea in between England and Norway. Four large chains tie it down to the surface, though the King of Alfheim has the power to withdraw them whenever he wants and move the island around. Currently, most of those living on the island itself are Alfheim elves, though some diplomats and invading criminals from the species listed by the king as the 'bright ones', including humans and coloroids, currently reside with them on the surface. In the underground of the island, known as the Underdark, many different species listed by the king as the 'dim ones', like drows and mushroomies, are allowed to reside in small, simple communities. The dim ones are normally forbidden from inhabiting anywhere but the Underdark, while the bright ones are not allowed to go there. More can be known about the island in the article on Alfheim places.

##### Underground

The Underground is the name normally used to denominate the regions of the Earth below one hundred kilometers deep into the ground. While on real life Earth this would mean depths well into the mantle and the core, given the enlarged size of this Earth we are still talking about parts of the more bearable lithosphere. Though humans can generally handle the temperatures and pressure through magic, the amount of fiend and fiend traps found on the deep holes dug to access these depths is generally enough to stop most from exploring the region in person. At about 2 thousands kilometers deep a magical barrier erected by the ancient Sukon still stands to this day. It protects what remained of the Sukon from the influence of the people and the fiends living above them. That said, they do have to occasionally deal with more powerful fiends who manage to slip up and contact has been scarcely made between the exiled monsters and the Rose Guard, the latter being a mysterious, mostly human organization dating back to before the coming of the gardeners to the Earth and being the party responsible for the digging of many of the holes that lead into regions nearing the Sukon barrier. Some settlements were built all the way inside the mantle, but most are concentrated at smaller depths due to the hardship of living under higher pressures and temperatures than needed.

#### Elmar

An alternative facet in the mainline. While the Earth was mostly just left to natural evolution and the cohabitation of monsters and humans, Elmar was shaped by Uranus to be a different facet, a take of his on what he predicted could be an alternate future of the Earth. Through the usage of spells to accelerate evolution under different conditions, the Emperor of the World made the waters blue and the land green with grass, grains and trees of all sorts, adorned with many clades of animals, bacteria, amoeba and fungi. He chipped up mountains, rivers, ridges, glaciers, plains, deserts and swamps all over the place. The first people to inhabit the facet were those humans known as old elmarians, and the evolution of the planet is roughly detailed in the articles on people. The planet still has the same rough size as Aether's Earth. All the way back when Uranus was first shaping it, Elmar already had two major landmasses with isolated tectonic dynamics, both of which have stayed separate ever since: the Southern Continent and the Northern Continent. The two continents have always been divided at the equator by a thick region of powerful hot winds that boil the world's only ocean at their epicenters. Known as the Deadline, this strip of destructive weather basically bars any trade or major contact from happening between the continents, though there are some ever-changing routes that allow for very risky travel.

##### Southern Continent

The Southern Continent is the major landmass in the southern hemisphere of Elmar, generally associated with the islands around it too. This continent is roughly subdivided into the following major regions: the Vanusian Desert (previously known as Sandhell), the Megyan Cold Desert, the deserts of Botash, Kapp and Soraya, the Gatch Marshes, the Weskar Ridge, the forests and fields of Oliveland, the plains of Gothar, Redcry, Mocria, Chisel and Guttwrinkle, the Great Ridge, the Bulkarian Plateau, the Migrian Islands, the Land of Emassia and the Glacelands of the South Pole. Other minor regions include the notable woodlands of Sabash and Goom, the cold deserts of Kapra and Theskarki, and the purple plains of Purpurala. Societies in this continent tend to be more mercantile, feudal and center around the usage of tritonic magic, though the rise of occasional empires, like the recent Vanusian Empire, is generally due to spikes in the practicality of residual magic through the archaeological finding of ancient magical artifacts.

##### Northern Continent

The Northern Continent is the major landmass in the northern hemisphere of Elmar, generally associated with the islands around it too. This continent is roughly subdivided into the following major regions: the lands of Koobron, the cold deserts of Hauk, Harimai, Ansulemo, Kaya, Peis, Grumak and Riboche, the forests of the Great North, Brizia, Zabos, Zaxeria, Kabak, Hudron, Krus, the Valleys of Marbak, Zameg, Brachia, the lands of Amis, Daic, the Dages, the Grimean Woods, Gish, the dry woods of Ifros, the hot deserts of Kachia and Eumro, and the great islands of Cylon, Grupas and Arim. Other minor regions include the Buch Islands, the woods of Zaik and Kipras, the plains of Amis and the deserts of Oron and Gu. Societies in this continent tend to be more tribal, spiritual and center around the usage of residual magic through ethnically inherited artifacts.

##### Illumetria

Illumetria, now called by some the Illumetrian Archipelago due to its current geological configuration as a set of three large islands, used to be a peninsula in the Northern Continent in the distant past, having moved southwards as a result of unusual tectonic behavior. The islands are isolated from the rest of the Northern Hemisphere by the wind currents and are now mostly abandoned due to outwards migration and the fact it has been haunted by ghosts for millions of years. All islands have active settlements, but the residents are highly spiritual, almost exclusively humans and are there mostly just to conserve the ruins that span the archipelago, including some underwater ones. As is written in the article on people, about eight million years before the birth of Christ, an oracle named Illumeter, from a temple in the Northern Continent, had a series of visions after using a magical orb in which he saw that a powerful phantom, which had been empowered and liberated by a group of occultists, was setting up a mysterious ritual to use the magic inside of the elmarians and the monsters that lived with them in Elmar to kill all of them and then absorb what remained of their power to travel into other facets and do the same there. Illumeter did not know much about what would happen besides that, but he quickly convinced other oracles from the temple and started traveling Elmar with them, gathering crowds of people to join him in his plan of contention: Illumeter knew of a large, isolated island which could house them; there they would give up all of their mana to him, putting it inside of a trident that he would then use to slay the phantom before he absorbed the energy from the magical artifacts left on the deserted lands. As the decisive moment came, the phantom was successful in killing everyone outside of the island, but, for everyone's surprise, he also managed to kill all monsters in the island, as the islanders were apparently unsuccessful in ridding them of all of their magic. That said, the human islanders, who named themselves illumetrians from then on, survived and watched as Illumeter battled the phantom. Eventually the oracle weakened the creature, but he could not call a soul reaper to get him out of the facet, so he just sealed him into the trident and threw the artifact into the ocean. Illumeter gave what remained of the trident's power to the illumetrians and, using it, they were capable of resettling the facet. From then on they began to be known as the new elmarians, their magical system being mostly based on the magic inherited from the trident (Tritonic Magic) and the magic from ancient artifacts (Residual Magic). This island, which has now been split into three, is the one region known as Illumetria. The few people left on the archipelago itself mostly rely on tritonic magic due to their restraint in interacting with magical artifacts preserved in the islands.

#### Jerbud

    An alternative facet in the mainline. Like Elmar, Jerbud was shaped by Uranus to be a green planet with a highly evolved biosphere from the very beginning of its history. While the tropics of Elmar were compromised by the Deadline and thus most of the climate there corresponded to temperate and and desert zones, Jerbud was made to be a wholly tropical facet, with most of its temperature variation being a result of biome dynamics and altitude. Another major distinctive of the facet from its conception was the creation of large, decorative, colorful crystals which were spread out throughout the many landmasses and emitted a sort of nutritious, magical aura. After Saturn took over the Throne of the World, great interest was shown by many of his siblings regarding the creation of humanity before its natural evolution, as being a progenitor to the human kind would grant you the benefit of being the one to give humans magical powers, boosting your status with them and possibly with God, the Creator. To incentivise the other henads to not create humans, Saturn created the Sukon to worship and venerate them in Jerbud. Once Zeus exiled his father to the Underworld, this drew the anger of the monsters, who were designated under the control of the elder henads as Skyworld's Throne was reorganized. The sukon eventually managed to create shards, which they used to easily kill Zagreus, one of Zeus' sons. In response, Zeus called on his only sukon nephilim son, Sancus, commanding him to steal the shard weapons and throw them into the void of the Nexus to never be found again. After Sancus was elevated as a henad, the king of the henads proceeded to throw the worst fiends from Earth into Jerbud, causing chaos and confusion. Every time the monsters were close to creating new shard weapons, Zeus would throw new fiends in their facet and cause widespread destruction. Some of these fiends would go on to absorb the crystals and achieve a variety of magical power through that, though normally at the cost of not being able to reproduce. After a million years of this, only a few sukon survived. These wanted nothing to do with Zeus and agreed to not threaten him by pursuing shards. Zeus then granted them an exit from the hellhole Jerbud had become by transporting them into the Earth. The few fiends that remained in the desolate version of Jerbud were imprisoned and thus the facet became a sort of prison facet for cosmic criminals not deserving of being sent to the Underworld. Ever since then, the planet has been characterized by its deformed surface, characterized by molten lava, magmatic rocks and the presence of a misty fog. Most of the prisoners are among the mutant fiends who had previously absorbed the crystals, as they would go on to threaten the henads in multiple occasions. Though the sentencing and monitoring is normally done by angels and sometimes henads, the energy that fuels the security of the prison comes from a magical engine that runs on the aura of the remaining crystals all through the facet. This engine is located at the bottom of the Monolith Cosmic Penitentiary.

#### Morningland

    An alternative facet in the mainline. It started out in a very similar manner to Jerbud and Elmar: green planet with artificially early developed biosphere. The facet was formed without any ocean, being constituted mostly of plains and fields with colorful vegetation and watered by scattered lakes and ponds, filled by occasional rains. While Jerbud and Elmar retained the original view of the Sky Dome, Morningland was isolated from it through an opaque, morning-like sky with blurred stars, which never changed throughout the day and thus influence the naming of the facet. Uranus first settled the region with the daemons, a species of humanoids created to worship the henads in life and, upon death, transform into angels to serve them in the afterlife. They were all male and would reproduce by putting their semen into specific ritual bowls during fertility ceremonies. One daemon once made the henad Aurora fall in love with him, leading to the birth of the daemon known as Lucifer, a sort of daemon nephilim. Lucifer resented his henad heritage and envied God, the Creator, wanting to take his place as the architect of the cosmos. He then started a rebellion against the henads after he himself ascended into becoming a henad and, in the process, killed his body, becoming an angel at the same time. Lucifer then made his daemon allies kill themselves, turning them all into powerful angels to fight against Skyworld. In response, half of the angels in Skyworld intimated Zeus to intervene, making the other half react and join Lucifer to stop any resistance against the rebels. Zeus then instructed the remaining daemons in Morningland to transform into angels themselves, as to help in fighting Lucifer, and thus the species was made extinct. Zeus would soon fight Lucifer, leading to the destruction and deformation of Morningland as the angel henad won. The fight turned the facet into a wasteland of wind storms and flying islands, which would later be settled by promethean humans, later dubbed morning humans, who colonized it. The colonists would travel using airships and would use elaborate technology to control the flow of the flying islands and protect them from debris. While living there was initially very challenging, most of the settlers were motivated by the fact that there were no fiends. Most settlements in Morningland today are within domed cities built on flying islands, though a significant portion of morning humans basically lives inside their airships.

#### Eden

    An alternative facet in the mainline. Uranus first left the facet unaltered as a copy of the Earth and gave it as a gift of gratitude to God, the Creator. After the prometheans went almost extinct during Lucifer's rebellion, Eden gave way to the evolution of humans through natural selection assisted by God. These humans, Adam and then Eve, were personally endowed by the Logos with a magical system of their own. They were very pure and innocent and obeyed God lovingly. After Lucifer escaped Hell and entered Eden, he managed to trick Eve into thinking that she could have the same power as God: the power to distinguish between what is good and evil. With that, the couple was corrupted and exiled from the facet, coming to live on Earth. They called themselves the gardeners, for they came from the Garden of Eden. God then left the facet at the mercy of a few cherubim designated to guard it. A group of explorers from Morningland had been traveling from their home to migrate into Earth when Sancus changed the rule governing Nexus travel, and so they were confused when they did not manage to find Earth. Eventually, they ran into Eden, being barred entrance by the cherubim, who explained to them what had happened. They then insisted upon settling the abandoned Eden, a wish the angels granted after they renounced their ambitious nature and most of their magical power to live in peace and harmony within the garden world. With that, the first edenites were born. The simple descendents of these explorers are the ones who now inhabit the facet, living under highly functional and peaceful, farm-based feudal systems. They are not subject to predation from the other living creatures and always strive to balance their existence with nature. Some few edenites still manifest significant levels of magical powers, but these are normally sent to wizardry school wherein they are trained to become Guardians of the Garden, the only real threat, one they very rarely face, being the invasions from fiends escaping Earth and Jerbud. All edenites retain a dorment potential for promethean magic.

#### Ginnungagap

An alternative facet in the mainline. To demonstrate his power to the other henads in the beginning of his reign, Uranus destroyed the planet within one of the alternative facets and tainted the sky dome pitch black, naming the region Ginnungagap. After Saturn castrated and exiled his father to the Underworld, taking the Throne of the World, he freed all of his siblings, including the elder henad Ymir. Saturn was particularly fond of Ymir, so he gave him the void facet as a sort of gift. There, the henad would come to create three, floating magical plains within the void:

##### Muspelheim

A fiery and scorching plain of intense heat, light, and flame. The air is thick with smoke and the ground iss made of scorching lava that flows like rivers. It is currently ruled by the henad Surtr, with many of his fortunate worshipers living here, and is isolated from the other plains by a thick, reddish mist that surrounds it, thought its heat does escape the mist.

##### Niflheim

It is the afterlife destination of the undistinguished yet pious heathens with no connection to the Vanir, the henad who rules it, and the residence of Loki after he was arrested for killing Baldr. Niflheim is a cold, dark plain with ice rivers, snow-coated soil and a cloudy black sky.

##### Vatnsheim

As the heat of Muspelheim melted the ice of the lower depths of Niflheim, the water produced was used by Ymir to create plain of deep water in the center of the facet. He then populated the plain with large, spherical, moon-like floating stones and various star-like bright crystals which made the region look like a drowned version of space. Within one of the stones, Ymir created his castle, from which he would rule his descendents. Wanting to join the other henads in Skyworld, Odin, Vili and Ve fought against Ymir and effectively defeated him and most of the other members of the jotun pantheon. To replace the fleeing henads, Ymir created the jotun genus of people. Though the jotun were prohibited from even worshiping Odin, the henad would sometimes disguise himself and enter the facet to mingle with some of the females. Once Ymir came to know about this, he and the other henads associated with him became paranoid and expelled all jotun people from Ginnungagap, forcing them to migrate to Earth and Elmar.

#### Skyworld

An alternative facet in the mainline. Uranus first modified it by using magical spells to make it much, much bigger than any other alternative facet. The Sky Dome around it was made to be opaque and fixedly replicate certain times of the day at all times: the south pole would live an eternal noon; the rest of the southern hemisphere an eternal afternoon; the southern equator an eternal dusk; the northern equator an eternal twilight, the rest of the northern hemisphere an eternal night; and, finally, the north pole would live an eternal midnight. That said, the day and night cycle is commonly avoided by the presence of both spherical domes and barriers to block sunlight as well as small artificial stars to simulate daylight. The large, magical planet, with seventeen light years in radius, holds within its interior a sort of magical, spherical portal which instantly transports whoever interacts with it to their equivalent coordinate in the Sky Dome, effectively meaning that it is not possible to dig towards the core of Skyworld. Though the facet was designated to house the henads, the angels and some of their chosen fortunate, Uranus did give God, the Creator, the right to build his own heaven within the facet. With that, there are two major regions in Skyworld.

##### Kingdom of Heaven

    In the proximity of the Heart of the Empire there are four, large and magical white clouds with golden gates upon them. These are the Gates of the Kingdom of Heaven. Once an ordinary soul enters through one of these gates, it is presented to an infinite, heavenly dimension contained within the facet of Skyworld and is now in the presence of God, the Creator, forever as one of the blessed, as detailed on the article on the obiti.

##### Pagan Heavens

The Pagan Heavens represent all parts of Skyworld exterior to the Gates of the Kingdom of Heaven, normally being the residence to various henads, their angels and fortunate followers. This includes the following regions:

###### Great West

A great ocean that occupies most of the non-polar regions in the Western Hemisphere of Skyworld, home to many ocean-related henads and their fortunate followers, who live on underwater cities and large, luxurious ships. The closer to coastal areas, the shallower the waters, but the sea level does rise as the middle of the Great West is approached, wherein the underwater Castle of Thalassa, home to the henad of that same name, stands so tall that it emerges out of the water. Thalassa nominally rules the region, but in practice this function is partitioned among various ocean henads under her who do not report to her.

###### Midnightland

    Also known as Midnight Land, it is the north pole of Skyworld, wherein temperatures dip to arctic levels. The Godbridge divides the land into two large areas: Sleepland, nominally governed by Hypnos, and Dreamland, nominally governed by Oneiros. At the center of Midnightland stands a walled region in which eight large castles stand around one gargatuan castle, the former being those of Dolos, Moros, Thanatos, Ker, Oizys, Geras, Apate and Eris, while the latter is the Midnight Castle, wherein Erebus and Nyx reside whenever they visit Skyworld. Most of these henads actually inhabit the Underworld and so do their fortunate followers, but arctic and ice-related henads (as well as their dead followers) do inhabit this region, with Anguta being the practical ruler of both Dreamland and parts of Sleepland.

###### Blue Coast

    A large and rocky coast full of river basins and blue-tiled settlements, home to many sea-related henads and their fortunate followers. The region is ruled by Pontus (referred to in the previous maps as Pontos) through the city of Blue Castle, located at the center of the Blue Coast.

###### Noonland

    Also known as Noon Land, it is the south pole of Skyworld, a large, hot deserts full of steam bursts and coral-like vegetation, home to many bizarre henads, such as Koalemos, and their fortunate followers. The region is ruled by Thaumas (the henad, not the type of stuff) through his own castle, located at the center of Noonland.

###### Iriy

    A cold, temperate paradise, home to the slavic henads (normally ascended nephilim, as the main henads are the heads of the hellenic pantheon) and their fortunate followers. The region is ruled by Zeus through his slavic name, Perun. The fortunate in Iriy are not hellenists or heathens, so their worship is not limited to the greco-roman or nordic pantheon, with henads like Veles, who is Loki, and Svarog, who is Vulcan, both being venerated by the same people.

###### Pacha

    A mild, mountainous paradise, home to the andean henads and their fortunate followers. The region is ruled by Viracocha.

###### Skyton

    Also known as the Swampy Groves, it is a set of separate subtropical paradises, home to various henads related to suptropical climate zones and their fortunate followers.

###### Sky River

    The Sky River is a large body of water that separates Skyton from the Seven Topan Heavens at the equator of Skyworld, connecting the Great West with Godsport. The southern portion of the river flows westwards and is used by ferrymen to transport souls arriving through Godsport to different, distant heavens. The northern portion of the river, on the other hand, flows eastwards. The water from the northern portion curve nearing Godsport and feeds the southern portion. Nearing the mouth of the river at the Great West, a smaller part of the southern portion curves back around an island named Lascas, bathing another island named Fomer (forming the Bay of Fomer), and thus partially feeds the northern portion. The region in between Lascas and the Bay of Fomer is called the Straight of Regression. The Sky River is nominally ruled by Achelous from Lascas.

###### Metztli

    Also known as Lunaria, it is one of the thirteen Topan Heavens. A dark, urbanized, cloudy and moody region under a dark dome-like fog, home to multiple lunar henads and their fortunate followers. The region is ruled by Selene, also known as Metztli by the aztecans.

###### Tetlaliloc

    Also known as Celestia, it is one of the thirteen Topan Heavens. Another night-themed paradise, home to multiple star-related henads and their fortunate followers. The region is ruled by Astraea, also known as Citlalicue by the aztecans.

###### Tonatiuh

    Also known as Solaria, it is one of the thirteen Topan Heavens. While the previous two heavens were hidden in the interior of the land, Tonatiuh is a bright, coastal region, home to the fortunate followers of multiple solar henads. The region is ruled by the henad named Tonatiuh, though he does not reside within it.

###### Huitztlan

    One of the thirteen Topan Heavens, a mildly tropical, swampy land near Tonatiuh, home to henads closely related to Quetzalcoatl, the ruler of the region, and their fortunate followers. The region used to include Tonatiuh, but the two were separated as a concession by Quetzalcoatl when the henad with the region's name was born.

###### Mamaloaco

    Also known as Cometia, it is one of the thirteen Topan Heavens. Instead of being mainly on the ground, Mamaloaco is an archipelago of floating island inside of a gigantic purple orb-like sphere, being home to multiple comet-related henads and their fortunate followers. The region is ruled by Citlalatonac, the consort of Astraea, who though ruling Tetlaliloc still mostly resides here.

###### Yayauhco

    Also known as Grimoria, it is one of the thirteen Topan Heavens. Another night-themed paradise, located to the north of the Omeyocan Plateau and haunted by a dark green fog, home to both smoke-related henads, lich henads and their fortunate followers. The region is ruled by Tezcatlipoca under the regulation of a council of powerful lich nephilim.

###### Xoxoauhco

    Also known as Blumog, it is one of the thirteen Topan Heavens. A bunch of interconnected, floating islands and artificial planets located on top of the Omeyocan Plateau, home to a magical blue fog, various war henads and their fortunate followers. The region is ruled by Huitzilopochtli.

###### Nanatzcayan

    The more general and expansive of the thirteen Topan Heavens. It is constituted by a varied series of plains surrounding the proximities of the Omeyocan Plateau in the interior of the Topan region, being home to a few dark, storm and death-related aztec henads and their fortunate followers. The region is ruled by Mictlantecuhtli, though, before his birth, it used to ruled by Tezcatlipoca. This heaven was seen as a more achievable alternative to the Underworld in Skyworld among the general followers of the aztec henads.

###### Teoiztac

    The current abode of Quetzalcoatl and one of the thirteen Topan Heavens. Another region ruled by the henad, though this time through the intermediation of the many Tzitzimime, a group of henads among his many children who reside in this heaven. The followers of Quetzalcoatl are normally not brought here, though some may be lured in by the Tzitzimime.

###### Teocozauhco

    Also known as the Golden Towers, it is one of the thirteen Topan Heavens. It is distinguished from Nanatzcayan due to its proximity to the Omeyocan Plateau and the presence of multiple skyscraper towers made of pure gold, home to the henads whose followers live in Tonatiuh, including the henad Tonatiuh himself. The region is ruled by Nanahuatzin, the henad responsible for building the towers and negotiation the separation between them and the territory of Nanatzcayan.

###### Teotlatlauhco

    Also known as the Red Valley, it is the region between the Teocozauhco and the Omeyocan Plateau, one of the thirteen Topan Heavens. Like Nanatzcayan, it used to be ruled by Tezcatlipoca, but was made separate from his dominion with the birth of one of his sons, this time Xiuhtecuhtli. The magmatic landscape is filled with steam and houses red vegetation, various fire-related henads and their fortunate followers.

###### Teteocan

    One of the thirteen Topan Heavens. Like Blumog, it is a bunch of interconnected, floating islands and artificial planets located on top of the Omeyocan Plateau. It is ruled by Xipe Totec and houses most of the aztec henads, including most of those whose followers reside in Huitztlan.

###### Omeyocan

    More commonly known as the Omeyocan Plateau, it is the last of the thirteen Topan Heavens. The surface of the plateau itself is a blend grassland, generally subject to Teteocan and Blumog, but its interior is mostly hollow and houses a dark, humid environment. The region is home to Ometecuhtli and Omecihuatl, the two original aztec henads, as well as some of their nephilim children.

###### Sama

    Also known as Janna, Sama is the paradise of jinn henads and, according to Islam, the true residence of God, the Creator, through the secluded Castle of the Lord, a building which stretches from the ground level of the region (known as the Gardens of Pleasure) to the solid clouds above the central plateau. It is said among muslims that God and his prophets reside on the top levels of the Castle, but all of them remain unseen by the fortunate brought up to Sama. Non-muslims, such as christians, accuse the jinn henads of faking the veracity of Islam and tricking its fortunate followers into believing in it, with the true ruler of the region being the jinn henad Binn.

###### Surkhs

    The Surkhs are a series of separate mountainous paradises which house minor henads related to monsoon cultures and their fortunate followers. The region is ruled by a council of different henads, normally led by Varuna and Kratikeya.

###### Godsbridge

    Godsbridge is a large bridge which traverses the equivalent of the Greenwich and International Date Line meridians, diving Skyworld into Western and Eastern hemispheres. I connects Godsport to the Midnight Castle, the Heart of the Empire, the Kingdom of Heaven, Aether and Hemera's castles and Thaumas' Castle. Though it looks straight in the illustrative map, Godsbridge is effectively engulfed into many of the neighboring regions at various points.

###### Godsport

    Godsport is a large, fluvial and heavily urbanized region at the center of the Frontal Hemisphere of Skyworld. In it there are the two Entrance Halls of Godsbridge, an enormous tower named Sky Gate (which is the building you arrive in whenever you enter Skyworld from the Nexus), the castles of Charon and Achlys as well as the residence of their fortunate followers and all of the light cherubim. While Charon is technically also a ruler, his stay in Hell makes Achlys the effective monarch.

###### Godsnow

    A large, continental paradise forever locked into a cozy and snowy winter. It is home to multiple snow and winter-related deities as well as their fortunate followers, being ruled by the henad Ullr.

###### Hunting Grounds

    A series of grasslands decorated with large rocks, scattered lakes at low altitudes and a few magical forests, home to the algic henads and their fortunate followers. The region is ruled by Gitche Manitou.

###### Gebnut

    A cold desert which occupies both the Northern and Southern hemispheres of Skyworld, constituting Dark and Light Gebnut respectively. Though most of the henads here residing are associated with cold desert cultures, and most fortunate in Gebnut follow these henads, the ruler of the region is Shu, a member of the egyptian pantheon.

###### Setnut

    A large, hot desert to the south of Gebnut, home to various henads related to hot desert cultures and their followers. It used to be ruled by Set, but since Set and Horus have been fighting each other on the dark side of the Moon for the last few million years, the practical ruler of Setnut is the former's son, Wepwawet. Curiously enough, only those egyptian fortunate very dedicated to Set and his kin end up here, while the remaining majority ends up in Aaru.

###### Angabas

    A large, tropical and semi-tropical paradise constituted of large grasslands and scattered giant trees, home to henads related to american savannas, such as the brazilian cerrado, and their fortunate followers. Though he lives in Asgard, Thor rules the region, being known by the locals as Tupan.

###### Flint Line

    The Flint Line is a large, linear region stretching from two portions of Godsbridge in the Eastern Hemisphere and separating both the Angabas and the Mbingus from Noonland. The region is ruled by Eurybia from her own castle and houses many stone-related henads as well as their fortunate followers.

###### Vahesht

    Vahesht is the dark, golden and semi-tropical paradise of the zoroastrians, the followers of Odin in the figure of Ahura Mazda. Due to restricting themselves to the worship of Odin, the zoroastrian fortunate are freed by the henad from Helheim as a form of gratitude, but excluded from Asgard due to their neglect of the remaining Aesir.

###### Syurgas

    The Syurgas are a series of interconnected, tropical and rainy paradises, home to various tropical henads and their fortunate followers. The region is ruled by Batara Guru.

###### Great East

    The Great East is a large oceanic lake in the center of the Eastern Hemisphere, home to many lake-related and generally water and fish-related henads and their fortunate followers. It is ruled by Poseidon from his residence in the underwater City of Neptunia.

###### Night Mountains

    A range of paradise mountains separating Sky Taiga from Godsnow, extending from the limits of Vahesht to those of Midnightland. It is home to various vampire, spider and drow henads and their fortunate followers. The region is currently ruled by Teotihuacan.

###### Day Mountains

    A range of paradise mountains separating the Angabas from the Mbingus, extending from the limits of the Syurgas to those the Flint Line. It is home to various mountain-related henads and their fortunate followers. The region is currently ruled by Oreus.

###### Sky Taiga

    Sky Taiga is a large taiga paradise with mountainous terrain, large bushes and gigantic trees. It houses many taiga-related henads and their fortunate followers. The region has no singular ruler, but it tends to report to Zeus.

###### Tian

    Tian is a set of plateaus flooded by the waters of the Great East. Upon large, scattered mountains serving as islands above the flood and a few floating, solid clouds, palaces house various chinese henads and their fortunate followers. The region is locally ruled by Yuanshi Tianzun.

###### Vineyards

    The Vineyards are a series of separate, paradisiac, magically labyrinthine gardens resided by various mediterranean henads and their fortunate followers. The region has no single ruler, but tends to report to Zeus.

###### Sky Channel

    The Sky Channel is a large body of water flowing from the Great East to the less elevated Great West. It is similar to Sky River, but its waters are slower, quietly flowing below the Heart of the Empire at one point, and are only directed westwards on the surface. That said, near the origin of the channel in the Great East and its mouth in the Great Blue there are entrances to a large net of flooded caves with waters flowing eastwards. The region is nominally ruled by Poseidon and Zeus jointly.

###### Aaru

    Aaru, also known as the Field of Reeds, is a large meadow of flowers, reeds and scattered trees and steep, rocky mounts, which houses most egyptian henads and most of their fortunate followers. Osiris is the current ruler of the region.

###### Fatherlands

    The Fatherlands, also known as Hyperborea, is the residence of most hellenic henads and a select few of their fortunate followers, including ascended nephilim henads. Nearing Godsbridge there is a large castle built by Uranus in dedication to his father, Aether, that being the reasoning behind the english name. Behind the castle there is a palace dedicated to Phanes in which he lives. It connects two embassies, one of Nature, dedicated to the old king of the Universe, Hydros, and another of Time, dedicated to the henad Khronos. The region is nominally ruled by Zeus from the Heart of the Empire.

###### Mount Olympus

    Mount Olympus is the only gargantuan elevation within the Fatherlands, home to the henads of Olympus, with the exception of Zeus, who rules the region from the Heart of the Empire, and Poseidon (also Pluto if you consider him an olympian).

###### Mbingus

    A large, tropical and semi-tropical paradise constituted of large grasslands packed with small trees and scattered giant trees, home to henads related to african savannas and their fortunate followers. It is generally ruled by Nyame, but he held very little actual power over the internal subdivisions of the land.

###### Tengri

    Also known as Ucmug, Tengri is the paradise of the turkic henads, ruled by a henad of the same name.

###### Asgard

    Asgard is the region the Aesir, a set of germanic henads, inhabit. It was first built by Odin, Vili and Ve after the three of them escaped from Ginnungagap. Odin is its current ruler and only distinguished, fortunate followers of the Aesir, the heroes of the heathens, are allowed entrance, with many of them being introduced to Valhall, a large hall of warriors inside Asgard.

###### Albios

    Albios is the paradise of the celtic henads and their fortunate followers, built and ruled by Dagda and Danu.

###### Vanaheim

    Vanaheim is the paradise of the Vanir, another set of germanic henads, and their fortunate followers. It is nominally ruled by Njord, but in practice he delegates a lot of his responsibilities to his son, Freyr. Most fortunate from Alfheim inhabit this region, as the official cult of Alfheim is that of the Vanir and Aesir and most people are not distinguished enough to reach Asgard.

###### Motherlands

    The Motherlands, also known as Ame, is the residence of the shinto henads and their fortunate followers. Nearing Godsbridge there is a large castle built by Uranus in dedication to his mother, Hemera, that being the reasoning behind the english name. Behind the castle there is a palace dedicated to the Sisters of Fate which connects two embassies, one of Hypernature, dedicated to the old queen of the Universe, Ge, and another of Fate, dedicated to the henad Ananke. The region is ruled by Amaterasu.

###### Svarga Loka

    Svarga Loka is the paradise of the hindu henads and their fortunate followers, ruled by Vishnu. It is also the home of many buddhist nephilim, responsible for the reincarnation of most of the fortunate that first arrive in the region.

###### Heart of the Empire/Angel City

    An extremely large congregation of castles, palaces and temples located at the center of the Back Hemisphere of Skyworld. It is the location of the Throne of the World, the residence of Zeus and all of the light seraphim.

### Nexus

The Nexus here refers to the one accessible facet of the worldline known by the same name. When Aether gave Uranus the Throne of the World more than four billion years ago, part of it was the power to control the way Nexus, and particularly worldline travel through the Nexus, worked, meaning that the nature of this facet has changed on occasion. That said, the Nexus technically isn't part of the World, as defined by Aether, for it was not nominally gifted to Uranus, the then Emperor of the World, but to his brother, Pontus, the then Emperor of the Nexus. When Saturn exiled Uranus and took his throne he decided to change the definitions and included both the Nexus and the Underworld under his label of King of the World. Once Saturn was overturned by his three famous sons, they did not change the definition he gave but rather decided to split his title, Zeus being named the King of Skyworld (and king of the henads informally), Poseidon the King of the Nexus and Pluto the King of the Underworld. There are two general regions of the Nexus:

#### Chaos

The general region of Nexus wherein ordinary worldline travel is not easily possible. This place is infinitely large and the only things you will find within it are scattered curselings taking enormous sizes and floating around the outposts. Somewhere, deep into the darkest regions of chaos, the shard weapons created by the Sukon float alone.

#### Outposts

The general region of Nexus wherein ordinary worldline is more easily possible. Each of the seven facets as well as the Underworld have their own outposts, the latter being commonly known as the Hellway. The outpost connected to Skyworld is called Outsky and is home to the henad Sancus.

### Underworld

The only accessible facet within the worldline of the same name. This is the natural destination of all spiritual bodies which go through death, for their essences fall into here through some sort of inertia. A common, specific name for this facet is Tartarus. There are three general regions in the Underworld:

#### Hell

Hell is an enormous, hollow, floating island of infinite height from which waterfalls flow out and which is attached to a hanging cage on its bottom, a few kilometers above the ground level of the Underworld. There are three main regions to Hell:

##### Outhell

The top region of Hell, the one that surrounds its descending circles. The place is bordered by Hell Walls, a thick layer of bedrock which impedes the traversal of any souls, only allowing the water of the rivers within the region to flow through it. They extend from the infinite heights at the top to the very bottom of the circles. In Outhell, the walls form a circular prism and are shielded from view by an uninterrupted series of waterfalls organized into a circle. These waterfalls nurture and move the Acheron, the river that ultimately constitutes Outhell and surrounds the circles. In the middle of one edge of the river, a large island rests upon the waters and serves as an entrance to the souls coming from Hellway, being commonly known as the gates of Hell. As explained in the article on the obiti, the souls that reach the gates are deposited and transported through the Acheron by the henad named Charon. As the ferry is about to end, the souls, here still known as ghosts, are dropped into the Acheron, losing their memories of their lives and officially turning into demons.

##### The circles of Hell

The lower regions of Hell, a set of circular plateaus inter-phased by descending hills, all converging along with the Hell Walls towards the frozen river which houses the chained henad Lucifer and a hole leading into his cage.

###### Limbo

The first of these circles is known as Limbo or Gray Hell, not to be confused with the Limbo of the Fathers, which is in another part of the Underworld. Limbo is a grayish, dark wasteland full of cities, mountains, rivers, perversity and boredom. It is effectively the landing area for demons, wherein they are known as the grays, for their appearance resembles a grayish skeleton taking on the shape of their past living self.

###### Hills of Lust

Those who try their luck with advancing into the inner circles are known as the reds, for when they leave Limbo their memories are restored, they can't go back and a sort of reddish flash starts to grow around their bodies. As defined in the article on the obiti, not all reds are condemned to be in Hell forever, as some of them may be saved by a henad and become a part of the fortunate, or be saved by God and become a part of the Saints. The second circle, known as the first of the inner ones, is called the Hills of Lust, a mountainous region wherein powerful winds torture dazed, lustful demons. The souls here are being brutalized for their corruption of their inner senses of morality in service to bodily pleasures.

###### Pools of Gluttony

The third circle is the Pools of Gluttony, a marshy region full of lakes of urine under an eternal storm of fecal matter. This place houses the demons being tortured for their insistence in engaging with carnal pleasures as a way to forget about their more serious problems and the pains of those around them.

###### Mountains of Greed

The fourth circle is the Mountains of Greed, a mountainous region over an enormous basin of melting gold, where in dark angels torture demons trying to escape to the mountain tops for their neglect of the fortunes of the afterlife in the name of the fortunes of the mortal life.

###### Stygian Marshes

The fifth cirlce is the Stygian Marshes, meaning the muddy regions on the sides of the circular path of the river Styx, which cuts the circle in two. In this place, demons are being tortured by being forced to battle one another for their aggression against peaceful individuals and their unnecessary violence against creatures.

###### Tombs of the Heretics

Beyond a wall that separates the marshes from this dark plain, the sixth circle gives way to the Tombs of the Heretics, innumerous large pits wherein the souls of those who wronged the truth about the world revealed to them in the name of their own, personal intuitions, putting themselves as the standard for rationality, are burned in a raging fire and stabbed by dark angels when trying to escape. In the midst of the tombs, a narrow path allows for freed souls to continue onward. The flames and scream subside nearing the end of the circle as the path opens up and the regimental building of the dark angels, Pandemonium, is made visible.

###### Blood Plateau

The seventh circle, the Blood Plateau, is by far the largest one, covering several smaller circles within it. On its outer edge, a river of burning blood named Phlegethon tortures demons who psychopathically killed innocent people. Beyond the river, a circular woodland known as the Suicide Forest menacingly awaits, wherein demons take the form of dead trees and scream for mercy as they are punished with drought and misery for their disregard for the gift of life. The forest ends on the outer bank of another, this time not-burning, blood river, wherein dark angels bathe, gossip and fight each other. Following the way downwards, the Burning Deserts cooks the souls of many different kinds of demons, torturing them either for their disregard of the role of biology in sexual morality, for their lack of charity in the name of profit or for their hatred of God.

###### Evil Pouches

Once the flames of the last circle start to fade into the distance, a desert of quicksand and watching dark angels force the arriving demons to go down into a path full of dark pits, the Evil Pouches, wherein they are tortured for their adherence to fraud and lying.

###### Cocytus

Once a demon manages to exit the eighth circle, the ninth reveals itself to be the last one: Cocytus, a spiraling river with a thick, frozen surface. Both drowning below the ice and freezing on said ice, a multitude of demons are tortured for their treachery against those who trusted them. In the middle of the circle, Lucifer is suspended above the surface of the river by enormous chains coming both from the infinity above and the hole that leads into his cage. By walking on the chains to descend into cage, one may finally find an exit from the tortures of Hell. No wicked demon will ever be close enough to get out through hole.

##### Satan's Cage

Below the narrow exit from Cocytus, an enormous, hopelessly dark cage guides the flowing of the falling water from the river and houses luminaries such as the dandelion and the Four Horsemen, all of them chained to the magical metal framing of the place. The cage is attached to the outside of the Hell Walls by large, black chains. Its interior was originally made up a tridimensional grid of innumerous smaller metal cages with around one thousand cubic meters, but the Four Horsemen quickly reshaped most of it into a series of odd corridors and creepy, dark rooms. Not only is the place dark but its atmosphere also absorbs visual information and uses the energy obtained from such an absorption to autonomously morph the rooms and corridors within it. While the cage is basically devoid of life forms, the Four Horsemen are entertained by creating curselings to observe, scare and sometimes fight visitors.

#### Avernus

Around the perimeter of Hell, a larger circle formed by water falling from the infinite sky of the Underworld divides what is inside of its area from what is outside of it. Avernus is the region beyond these waters, which are themselves commonly known as the Hadean Falls. This place houses the henads that were exiled from the Seven Facets, such as the Titans and Greek Giants, along with their oldest followers who decided to accompany them. This used to be the abode of Uranus after Saturn exiled him, be he ended up being accepted back into Skyworld once Zeus took over. Most of the region is composed of grim, reddish wastelands lit by the henads dwelling within it.

#### Hades

Hades is the region below Hell, contained within the Hadean Falls. It is surrounded by a gargantuan body of water known as the Hadean Sea and, directly below Satan's Cage, houses the Hadean Island, wherein many waterfalls from the rivers in Hell end their journey in the form of rivers. There are four main regions in the Hadean Island:

##### Gardens of Elysium

The region of the Hadean Island which houses the distinguished, fortunate worshipers of the hellenic henads, as well as most chthonic deities not directly related to the orphic cults. It is a very green and diverse landscape, scattered with open, flowered plains, waterfalls, woody mountains and large palaces. It has a day and night cycle and its own, illusory Sun and stars. Due to the existence of the patient, the gardens have also housed plenty of the patient in the past, a type of demon described in the article on the obiti. For this reason, the place is also known as the Limbo of the Fathers, for it housed people like Abraham and Jacob before they were baptized and entered the Kingdom of Heaven.

##### Pluto's Castle

A large castle complex near the entrance of Elysium through Scotia. It houses Pluto, Persephone, some of their children and their few and occasional undead servants. The castle was built on the side of a mountain and is under an eternal, bright and starry night.

##### Scotia

Also known as Erebus, it is the region of the Hadean Island which houses the undistinguished, yet fortunate orphic cultists, as well as henads like Melinoe, Hekate, Nyx and Erebus. The place is under an eternal, dark night and the soil is generally rocky, populated with some scattered dark forests and large houses for the dead to stay within. It has its own few illusory stars and a large copy of the Moon.

##### Asphodel Meadows

The region of the Hadean Island which houses the undistinguished, yet fortunate worshipers of the hellenic henads. It has a day-night cycle. but no Sun or Moon, and the day is mostly just cloudy and gray. The soil grows asphodels as well as many other flowers and the souls within it live peacefully, even if not graciously. Occasionally, minor hellenic henads will pay a visit or two.