recursal/Fanatic-Fandom huggingface dataset:
Dungeons

The realm contains multiple bosses for you to fight. Fighting these creatures is a good way to gain experience and possibly obtain rare items. On the world's map, dungeons are written in red with a level next to them. That number is the recommended level a player should be before attempting said dungeon. The higher the dungeon's level, the tougher and stronger the boss and the better the loot drops get. To enter a dungeon you'll need to find its entrance and right click the lock using the correct key. Dungeons levels 0 - 99 require a regular dungeon key, dungeons level 100- 200 require a worthy dungeon key, God of Light requires a white key, and God of Dark requires a dark key.

Overall, dungeons are the main PvE aspect of Infernal Realms and even though they can be quite challenging at times, the experience and rare items you get out of them is well-worth your time.

Click on each dungeon's name for a detailed description:

* Putrid Cave [ Lvl. 15 ]
* Bandit Fortress [ Lvl. 20 ]
* Tiki Tribe [ Lvl. 30 ]
* Crab Cove [ Lvl. 35 ]
* Sirens Echo [ Lvl. 45 ]
* Goblin Stronghold [ Lvl. 50 ]
* Mags Manor [ Lvl. 55 ]
* Nomads Crypt [ Lvl. 65 ]
* Driad Temple [ Lvl. 65 ]
* Black Dreadnaut [ Lvl. 65 ]
* Scarabs Shrine [ Lvl. 75 ]
* Drakes Depths [ Lvl. 75 ]
* Elementals Temple [ Lvl. 75 ]
* Deadric Obelysk [ Lvl. 80 ]
* Maya [ Lvl. 85 ]
* Brood Hive [ Lvl. 90 ]
* Hallows Hall [ Lvl. 90 ]
* Library of Souls [ Lvl. 95 ]
* Vyper Pit [ Lvl. 100 ]
* Tomb of Solemn [ Lvl. 100 ]
* Angelic Monolith [ Lvl. 120 ]
* Volcanic Isle [ Lvl. 125 ]
* Balerions Roar [ Lvl. 130 ]
* Atlantis [ Lvl. 135 ]
* Direwolf Den [ Lvl. 145 ]
* Pantheon [ Lvl. 150 ]
* Demonic Abyss [ Lvl. 150 ]
* Waste Roots [ Lvl. 190 ]
* White Keep [ Lvl. 200 ]
* Dragons Maw [ Lvl. 200 ]
* Daemons Cradle [ Lvl. 200 ]
* Last Light [ Lvl. 300 ]
* Heart of Darkness [ Lvl. 300 ]
Raiding

## Overview

**Raiding** is a skill (and weapon type) that involves warfare, destruction, and the usage of siege weapons such as ballistas, cannons, catapults, rams, and other explosives. Every level decreases the enemy's preparation time before a war and the cooldown for declaring them. It also unlocks more siege gear. In terms of weaponry, most raiding weapons either don't do that much damage, have a long reload, or only have one use, but they are capable of destroying blocks that your opponent might hide behind, whenever close up or far away. Each siege weapon can break a different tier of blocks.

## Class Caps

Raider: 27

Heretic: 24

Archer: 23

Barbarian: 21

Mage: 21

Noble: 21

Explorer: 21

Guardian: 20

Warrior: 19

Priest: 19

Farmer: 19

Cavalier: 19

Merchant: 19

Pikeman: 15
Heretic

* Heretic has 2 major kinds of exclusives: Swords and Magic. The Deadric Diety Sword is very reliable with infinite durability and a projectile, but is relegated to the mid game. The Shadow Sabre has great DPS but low durability. Similarly, spells (Death and Avada) are very powerful, (near) fatal 1 time uses. Diety Mask also exists but is rather weak. Divine Talismen allows you to travel to various random places and allow you to repray easily, extremely useful if you need to get to one of those locations.
* High Dark Faith allows you to... pray for the Dark God. However, you can never benefit from all 6 buffs from Dark Faith since you won't be investing in all 5

melee skills... It is good for the couple you want, though.

* A player'd never use Blades, Spears, AND Martial to the degree that they'd need a dark faith buff from them. This wastes skill points from any light faith buff - for theme. Raiding 24 means that no 1 combat skill is the best, but also wasted skill potential. It is a very balanced class for combat, not so for the light faith skills. Below 20 Exploration, and it requires light faith buffs OR a Nova Tablet to get to 30. Don't but light faith. Notably, it can use the Lunar Scythe without any accessories
* Kit Heretic gives a high demand Black Amulet, used for Black Keys and praying. Not much else in it.
* Invest in Blades and Magic with this class due to its exclusives - maybe invest in a melee type you like first and then blades, but exclusives are too important to pass up.

Overall, Heretic is a balanced class with small exclusives... if you don't mind the slightly below average utility skills.

## Skill Caps

* Blades: 21
* Spears: 21
* Martial: 21
* Ranged: 21
* Magic: 21
* Dark Faith: 27
* Raiding: 24
* Leadership: 19
* Labour: 19
* Exploration: 19
* Defence: 19
* Taming: 19
* Light Faith: 10
* Wealth: 19
Banana

"*A silly little banana..."*

Bananas are a basic food item. Unlike most food items, bananas only give slowness I rather than 4.

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 40 Ticks between bites
* Saturation: 1
* Healing: 2
* Specials: Speed
* Equip Time: 1 second
* Slowness Debuff: Slowness 1 for 3 seconds

## How to obtain

* Breaking leaves
* Looting from chests
* Drop from Monkeys
* Drop from Gorillas
Raider

* Exclusives aren't that good. Good luck using a Cataclysimic with 15 Magic. The Onager and Bombadier are slightly different, if worse versions of the Catapult and Cannon, respectively.
* High Raiding decreases clan war times in general. You'd better be a valuable clan member if you were to go raider. Various items such as the Chaotic Staff and Conquest Outfit require raiding. You need 22 raiding for anything other than the Gods Fury at base.
* Wealth and Light Faith are lacking..., which don't HAVE to be maxed. Also dont rely on magic, despite an exclusive spell. Exploration is rather good, saving accessory/prayer on the highest Chests in the land. High defense is also rather nice, and with the ranged skill cap is able to be a high defense Archer.
* Dynamite is a very potent weapon on not buildings, but mobs! You come with only 10 and an oil jar, but you have 10 OHKO items very early on.

Raider is a great class for alts and those who want to contribute to a clan, but Raiding is a very limited skill in its applications.

## Skill Caps

* Blades: 20
* Spears: 20
* Martial: 20
* Ranged: 23
* Magic: 15
* Dark Faith: 20
* Raiding: 27
* Leadership: 20
* Labour: 18
* Exploration: 22
* Defence: 23
* Taming: 20
* Light Faith: 16
* Wealth: 16
Pillar of Trinity

"A holy spear of the trinity..."

The **Pillar of Trinity** is a low tier craftable spear exclusive to Pikeman and Priests. Considered to be the upgraded form of the Iron Spear and is comparable to the Steel Spear.

## Requirements / Stats

Spears: 7

Class: Pikeman or Priest

* Durability: 500
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 8
* Critical: 7% chance for +11 damage
* Speed: 29 ticks between attacks
* Range: Extra-Melee Reach
* Reload: N/A
* Breaks: N/A
* Movement: 0.0 (Normal)
* Repairable: True ($3 per durability)
* Specials: Can hit multiple targets

## Obtain

* Crafting (1 Iron Spear, 1 Gold Ore, 1 Silver Ore)

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.

* Drops
* Shops

## Used to Craft

* Spear of Smiting (1 Pillar of Trinity, 1 Divine Talisman)

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## Overview

The Pillar of Trinity is a low tier spear that is isn't really easy for newer players to craft due to using rare silver and gold in order to craft, but it is possible to obtain such materials in the early game. It is stronger than the Iron Spear and quite similar to the Steel Spear in some aspects. Like most spears, this spear can multi-hit and has extra reach compared to other melee weapons. Unfortunately, unlike the description it has, the Pillar of Trinity doesn't really show any sign of extra knock back upon use, but, it does have a lot of damage on a critical hit which does more than double its original damage (+11 damage on to the base 8 damage). Compared to the iron spear, it does 1 more damage, 300 more durability (2.5x the durability), +6 critical damage, and is 4 ticks faster at the expense of having a 8% smaller critical chance, requiring 4 more spears to use, and being class locked. Compared to the Steel Spear, Pillar of Trinity does +6 more critical damage, is 3 ticks faster, and does not have a movement penalty at the cost of having a 13% less critical chance, requiring 2 more spears to use, being class locked, and arguably harder to obtain. Both Steel Spear and Pillar of Trinity share the same damage and durability. This weapon is also used as ammunition for a certain weapon as well as crafting. Pretty decent spear for early game, but kind of out of the way to obtain and is class locked with the only thing that really shines about this spear is the critical damage it does.

## Gallery

The stats of the Pillar of Trinity in game.

The appearance of the Pillar of Trinity on the ground.

The Pillar of Trinity in the main hand.
Dark Faith

## Overview

**Dark Faith** is a skill that involves the connection with the God of Darkness. Increasing Dark Faith skill will unlock more gear, increase your connection with the God of Darkness, increase the amount of experience you get from burying bones, and increase the maximum amount of blessings you can put on items. Your connection with the God of Darkness means that you have a higher chance to receive more buffs when praying at an alter for the God of Darkness.

## Class Caps

Heretic: 27

Barbarian: 21

Mage: 21

Warrior: 20

Pikeman: 20

Archer: 20

Raider: 20

Farmer: 20

Explorer: 20

Merchant: 20

Noble: 18

Cavalier: 16

Guardian: 15

Priest: 10
Essence Wand

"*A wand binded with essence..."*

   The **Essence Wand** is the starting weapon of the Mage class, exclusive to them.

## Requirements / Stats

Class: Mage

* Durability: 15

* Gear Type: Secondary Weapon
* Skill Type: Magic
* Damage: 2
* Critical: 12% chance for +2 damage
* Speed: 12 ticks between attacks
* Range: 7 Blocks
* Reload: Magic Essence (15 per Magic Essence)
* Breaks: N/A
* Movement: 0.0 (Normal)
* Repairable: N/A
* Specials: Multi-Target hit

## Overview

The wand is a Mage's best friend at the start of their adventure, and this one is no different. Outclassing the similar Apprentice Wand by double(!) the attack damage, it allows players to attack safely. Its fast attacking speed and its multi-hit special allows mages to keep weaker enemies at bay. However, the only way to get magical essence for a new mage is to buy it or from their kit, so finding a melee substitute is a must. While outclassed by the Apprentice Wand's upgrades, it still has a fast fire rate and is more efficient than them. Almost all other magic weapons outclass the essence wand, but a new or just-dead player can use it effectively.

## Gallery

The stats of an Essence Wand in game

The appearance of an Essence Wand on the floor.

The Essence Wand in the main hand
Cod

*"A slippery and slimy cod..."*

   Cod is a basic food item.

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 65 Ticks between bites
* Saturation: 2
* Healing: 2
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 3 seconds

## How to obtain

* Kit Mage
* Cook Raw Cod from Fishing
* Cook Raw Cod looting Chests.
Ranged

## Overview

**Ranged** is a skill that involves weaponry such as bows, guns, crossbows, and volleys. These weapons do not use durability like other weapons. Instead, they require various ammo to function which in turn would make these weapons worse than others due to wasting inventory space and reloading them being harder than simply repairing the weapon. However, this weapon type makes up for that due to its far ranged attacks with a moderate amount of speed and damage making it one of the safer attack options to use. Shields pose a problem to this weapon type, deflecting most shots from them, wasting expensive ammo. Increasing Ranged skill will unlock more gear and increase the critical hit chance of ranged type weaponry.

## Class Caps

Archer: 27

Raider: 23

Explorer: 23

Warrior: 22

Heretic: 21

Barbarian: 20

Pikeman: 20

Noble: 20

Cavalier: 20

Mage: 19

Priest: 19

Guardian: 18

Farmer: 18

Merchant: 16
Jellyfish

*"A miracle of nature..."*

Jellyfish is a mid tier food item good for underwater traveling. Upon consumption, it gives Night Vision I for 35 seconds, Water Breathing I for 35 seconds, and Fire Resistance I for 5 seconds

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 85 Ticks between bites
* Saturation: 5
* Healing: 2
* Specials: Night Vision, Aqua Affinity
* Equip Time: 2 seconds
* Slowness Debuff: Slowness 3 for 4 seconds

## How to obtain

* Cook Raw Jellyfish from Fishing
* Cook Raw Jellyfish dropped from Jellyfish
* Drop from Greater Beholders
Exploration

## Overview

**Exploration** is a skill that involves getting around places, looting, and other exploration related things. The most notable item that involves exploration are talismans which are used to teleport to a random point in a region of the map which is very useful for getting around. Increasing exploration will unlock more gear, decrease cool down to teleport to locations, unlock more dungeons, and unlock more chests to open.

## Class Caps

Explorer: 27

Cavalier: 23

Mage: 22

Raider: 22

Merchant: 22

Barbarian: 21

Archer: 21

Priest: 21

Noble: 21

Pikeman: 20

Guardian: 20

Heretic: 19

Warrior: 19

Farmer: 18
Pikeman

* Every Pikeman exclusive, bar the Sorizian Lance, has bad durability. Spear Staff and Ice Glaive are synonyms for each other! Important spears can be maxed out easily as any other class.
* Getting to 23 spears is required for Land Tridents (bad!) and Feral Spike (not amazing but easier to get than the other big spears).
* Pikeman has surprisingly balanced stats, lacking only in raiding. Unlike the other 2 melee classes, it has average blades/martial. This means It CAN use Crimson Warhelm without any accessories. Magic is slightly lower than wanted (used for Lunar Scythe and Infinity Shields). Its one of the best classes in this regards.
* Kit is a buncha noob stuff and some food.
* Magic allows use of the Astral Spear, and Leadership allows the Vibro Spear to be used. Martial uses scythes and the Feral Spike.

Pikeman would balance out a good spears user with great skill caps, if it wasn't for the lack of reliable exclusives.

## Skill Caps

* Blades: 20
* Spears: 27
* Martial: 20
* Ranged: 20
* Magic: 19
* Dark Faith: 20
* Raiding: 15
* Leadership: 20
* Labour: 18
* Exploration: 20
* Defence: 22
* Taming: 21
* Light Faith: 20
* Wealth: 18
Excalibur

*"A legendary blade wielded by all the great kings of the realm.
Handle with pride..."*

The King's Sword, Excalibur, is an item exclusive to the ruler of the Infernal Realms.

## Requirements and Stats

Rank: King

* Gear Type: Primary Blade
* Damage: 25
* Critical: 25% for +4
* Speed: 25 / Attack
* Durability: <1000>, $3 / Dura

## Analysis

The Excalibur is one of the best weapons of the game, for the best players in the game. It has an amazing DPS and is able to shred most players easily. Its not exactly on par with God weapons, but is cheaper, able to be used with no stat requirements, and faster. Do handle a great weapon with pride.

## Gallery

The stats of Excalibur in game

The appearance of Excalibur on the floor

The Excalibur in the main hand
Taming

## Overview

**Taming** is a skill that involves the usage of mounts. Mounts are used for better transportation whether it would be land, water, or even sky. Some mounts can also be used for combat as well, in which they typically sport decent damage and multi-hit at the expense of short range and slower attack speeds. Unlike most weapons, they also have an equip timer meaning you'll have to hold them for a period of time before they can be used. Increasing taming will unlock more gear and increase experience gained from burying powders in a cauldron.

## Class Caps

Cavalier: 27

Farmer: 22

Explorer: 22

Pikeman: 21

Priest: 21

Barbarian: 20

Archer: 20

Raider: 20

Noble: 20

Merchant: 20

Guardian: 20

Warrior: 19

Mage: 19

Heretic: 19
Shrimp

"*A small Shrimp..."*

Shrimp is a basic food item. Unlike a lot of food items, the slowness effect on this is very brief.

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 40 Ticks between bites
* Saturation: 1
* Healing: 0
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 1 seconds

## How to obtain

* Cook Raw Shrimp from Fishing
* Cook Raw Shrimp from looting Chests
* Drop from Najas
Guardian

Guardian is an excellent defensive class held back by poor offensive stats, making it difficult to use high-tier weapons. Most high tier armors in game are not worth using, with crimson being the most straightforward and best option. However, rune armor, which is functionally identical to crimson, only easier to get, is a MAJOR plus. Despite this however rune has the effects of strength for 2 seconds and speed for 1 second upon being hit, making it good for some battles. However, because for the strength it will cancel out potion effects that give strength which is a big downside. Along side having low darkfaith making it harder to get good prayers and use chaos brews.

## Skill Caps

Blades: 19

Spears: 20

Martial: 20

Ranged: 18

Magic: 18

Dark Faith: 15

Raiding: 20

Leadership: 21

Labour: 20

Exploration: 20

Defence: 27

Taming: 20

Light Faith: 23

Wealth: 19
Follow You Down

**Follow You Down** is the seventh track of Aviators' ninth album *Dystopian Fiction*. Avi collaborated with brony artist 4EverfreeBrony on this track.

This track is inspired by the 2016 Netflix original series "Stranger Things".

## Lyrics

All my patience has long since been drowned
My world has been turned upside down
All that I knew
All we know now
Nothing but grains in the sand
Hope fell apart
And all I could feel was my
Faint broken heart
So what's left to lose but my mind
Now that I know
What will become
I understand
Send me a message
I'll keep holding on
I'd crawl through to save you
But I'm not that strong
They told me I've lost you
Yet here you are now
So light up the way and
I'll follow you down
Some where inside the fractured abyss
You call through depths and the mist
And I can hear you now
I'd die to lead you out
Of the danger below
Have I kept my own sanity
These old lights on the walls call to me
Worlds I can comprehend
A message from the end
Through the horror we know
Send me a message
I'll keep holding on
I'd crawl through to save you
But I'm not that strong
They told me I've lost you
Yet here you are now
So light up the way and
I'll follow you down
Out of my element
Stunned in bewilderment
Robbed from the wild
Of my suffering child
Have humans created this
Lost place so perilous?
Follow the lights
Back to the outside
I don't know how to save you
I can't seem to break through
I'm not strong enough
I'm not strong enough tonight
Send me a message
I'll keep holding on
I'd crawl through to save you
But I'm not that strong
They told me I've lost you
Yet here you are now
So light up the way and
I'll follow you down
Send me a message
I'll keep holding on
I'd crawl through to save you
But I'm not that strong
They told me I've lost you
Yet here you are now
So light up the way and
I'll follow you down
Yom Network Infernal Realms Wiki

## What is Infernal Realms?

Infernal Realms is one of the game modes on the server Yom Network that focuses on a medieval like theme. Many things can be done in the game mode like leading a clan, capturing locations, leveling up, gathering resources, fighting mobs and bosses and even escalating to claiming the throne and becoming king of the game.

## Map

See the main article: Towns or Shop Locations or Dungeons or Grind Spots or Regions

## Items

See the main article: Weapons or Armor or Spells or Resources or Items or Food

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Alpha

*Not to be confused with the boss, the Alpha Direwolf.*

"...*"*

The **Alpha Direwolf** is a taming based moun, an 'upgrade' from the normal Direwolf (Mount).

## Requirements

* Taming: 15
* Leadership: 10

## Stats

* Gear Type: Primary Weapon
* Skill Type: Taming
* Damage: 12
* Speed: 30 Ticks between attacks
* Range: Melee
* Specials: Wolf Bite (Speed IV, Jump Boost II for 0:12s)

## Overview

Alpha is not a substantial buff from the regular Direwolf, but you have to kill a relatively tough boss in order to get it.
Crab Cove

Boss Name: Emperor Crab

Boss Level: Lvl. 150

Boss health: 200 hp

Description: Emperor is a pretty simple boss. He has no abilities and runs at normal speed. His melee attacks do small damage to steel armor and up.The bossroom is half water half sand and multiple king crabs spawn inside.

Tips: Nothing to say here, just bring swords and do your thing.

Known Drops:

* Crab shell armor
* Coins
* Quests
* Lobster
* Fury brew
* Amnesia talisman and Wild talisman
* King crab

Rarest Drop: This boss doesn't seem to have a particular special rare drop.

Screenshot:
Steel Spear

"*A spear with a steel forged tip...*"

The **Steel Spear** is a low tier craftable spear. Considered to be the upgrade form of the Iron Spear.

## Requirements / Stats

Spears: 5

* Durability: 500
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 8
* Critical: 20% chance for +5 damage
* Speed: 30 ticks between attacks
* Range: Extra-Melee Reach
* Reload: N/A
* Breaks: N/A
* Movement: -0.1 (Slightly Slower)
* Repairable: True ($3 per durability)
* Specials: Can hit multiple targets

## Obtain

* Crafting (1 Iron Spear, 1 Steel Ore)

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.

* Drops

## Used to Craft

* Mythril Spear (1 Steel Spear, 1 Mythril)

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.

.

.

* Onyx Gouger (1 Steel Spear, 1 Onyx)

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.

.

.

## Overview

The Steel Spear low tier spear that is still pretty easy to craft, though, its better just to get it as a straight drop than to craft it. It is stronger then the Iron Spear and is decent for early game due to it's overall low requirements and ability to hit multiple enemies at a further range that melee. Compared to the Iron Spear, it does 1 more damage, 3 ticks faster, has an extra 5% chance for a critical hit, 300 more durability (2.5x the durability), higher spear requirement by 2 spear points, and it makes the user slightly slower when walking with it in hand as opposed to no movement penalty. This weapon is also used in crafting and as ammo. While it is a decent spear for early game, the spear loses its shine mid game.

## Gallery

The stats of the Steel Spear in game.

The appearance of the Steel Spear on the ground.

The Steel Spear in the main hand.
Mags Manor

Boss Name: Mags

Boss Level: Lvl. 260

Boss health: 550 hp

Description: Mags is a pretty annoying boss. He has three abilities. Fire rage, Mags will start levitating up in the air and proceed to hit you with three undodgeable fire beams that each do moderate damage to low-tier armor. Weakness projectiles, every couple of seconds Mags will launch a tracking projectile that inflicts weakness 1 for fifteen seconds on hit. Luckily, these projectiles don't have much reach so try to avoid them as much as possible. Spawn teleportation, every couple of seconds Mags will randomly teleport back to his spawn point. This can be quite annoying but can also save your life at moments. Three Dementors spawn in the back of the boss room and three Undeads spawn at the front. Mags has slightly slower running speed, his melee damage can get quite overwhelming when combined with melee damage from the three Undeads.

Tips: Stay close to the entrance of the boss room to avoid agroing the Dementors, this will significantly help you.

Known Drops:

* Amethyst Armor
* Infernal Soul Spells
* Plague Brew
* Bones
* Quests
* Coins
* Raw Meat
* Onyx Gem

Rarest Drops:

* Thunder Brew
* Aether Amulet
* Amethyst Kernel
* Anarchy Staff (rarest)

Screenshot:
Masks (Song)

## Lyrics

Creeping eyes from across this masquerade

Feeling scared, every stare will cut like blades

Dead inside, try to hide behind

And shake the tremors

Hiding with a smile in a crowded place

Emoting through the lips of a plastic face

Every word just a code that screams

I'm owned by terror

Are you scared to see what lies beneath

Behind these artificial teeth

Through the guilty strings this mask

Controls its wearer

Trapped in our own disguises

Cut free but soulless still

Our dreams are haunted by the

Ghosts we kill

Identities of silence

In search of cheaper scares

We're all surrounded by the

Masks we wear

Vilified for deeds done in the light

Hiding away within plain sight

These cloaks are keeping safe

The secret faces

Terrified of making one mistake

Narrow mind 'till the soul begins to break

We are just husks seeking

The world's false graces

Awake within the moment

Asleep throughout our lives

We suffer in this torment

Ensnared in our own lies

In facelessness we're equal

When we're not even there

You're someone underneath this

Behind the mask you wear
Deadric Obelysk

Boss Name: Deadric Diety

Boss Level: Lvl. 400

Boss health: 1000 hp

Description: Deadric Diety is a normal vanilla wither. This dungeon doesn't require a key to be accessed. Simply use the leafs at the base of the structure to get to the feet of the statue where the boss is located. The boss will fly above you (out of melee reach) until he reaches 500 hp. Meaning you need to use ranged attacks for half of the fight. Once you successfully take down half of his hitpoints, the boss will turn "angry" and proceeded to start following you at close distance (in your melee range). From there on you will be able to use melee attacks to finish the fight. Like a normal wither, this boss will constantly shoot wither skulls at you, these do a lot of knockback and can potentially throw you off the edge of the platform. Two Deadric minions will spawn on the platform but are easy to take care of.

Tips: Bring ranged weapons for the first half (midnight staff is the best weapon for this scenario), and swords for the second half of the boss fight.

Known Drops:

* Coins
* Quests
* Deadric Skull
* Deadric Reaper
* Void Talisman
* Divine Talisman
* Coal
* Onyx Gem
* Dark Magic Spell

Rarest Drops:

* Onyx Ring

* Deadric Diety Mask
* Deadric Diety Sword (rarest)

Screenshot:
Putrid Cave

Boss Name: Kodiak

Boss Level: Lvl. 25

Boss health: 70 hp

Description: Kodiak is the first boss players should fight, for that reason he has very little health and does small damage. He only attacks players using a simple melee attack. He runs at normal speed and the bossroom is a big open cave. Mites, giant ants, and beetles also spawn inside.

Tips: Just make sure you are moving around and keep dodging. Not much else to be said.

Known Drops:

* Rocks
* Bones
* Coins
* Space Talisman
* Different types of food
* Brawlers brew
* Cart
* Cast Iron Sword
* Telemarine Pike
* Quests

Rarest Drop:

* Bear mount
* Primal Halfaxe

Screenshot:
Apple

"*A ripe shiny apple..."*

Apples are a basic food item

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 50 Ticks between bites
* Saturation: 2
* Healing: 2
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 2 seconds

## How to obtain

* Breaking leaves
* Looting Chests
* Drop from Ents
* Drop from Hearth Ent
Mage

The mage is a class focused primarily on the magic skill. While disadvantageous early game, late game mages are extremely powerful, and can tackle threats and situations few other classes can hope to overcome. The mage's only true stats weakness comes in the form of defense, in which it has one of the lowest caps, at 15 defense. This is more disadvantageous at higher levels, but prayer buffs and accessories can overcome this weakness. Aside from defense, the mage has generally balanced skills in essentially everything else.

## Skill Caps

Blades: 19

Spears: 19

Martial: 19

Ranged: 19

Magic: 27

Dark Faith: 21

Raiding: 21

Leadership: 20

Labour: 19

Exploration: 22

Defence: 15

Taming: 18

Light Faith: 21

Wealth: 20

## Kit items

Essence Wand

Spellbook

Magic Essense x 32

Tracking Compass

Cod x 10

Bronze Coins x 20
Astral Spear

*"A legendary spear with a core of Lunar Bedrock, and powered through magic and astral energy..."*

The Astral Spear is a Spear weapon.

## Requirements and Stats

Spears: 20
Magic: 15

* Gear Type: Primary Spear
* Damage: 18
* Critical: 10% chance +6 damage
* Speed: 28 Ticks/Attack
* Range: Extra Reach (6 Blocks)
* Movement: 0.0 (Normal)
* Durability: <1000>, 4 / Dura

## Obtaining

* Drop from Essence
* Drop from Waste Dragons
We Rise

**We Rise** is the second track of Aviators' fourteenth album *Modern Mythology*.

This track is inspired by the 2022 video game *Elden Ring* by FromSoftware.

## Lyrics

To dawn
We've gone
Adrift with the resolve to carry on
When the climb is steep
And the days are long
We rise
All rise
Our fight
Burns bright
From filth we ascend to the tree of life
The lowly empowered in faith unite
We rise
All rise
So far
We are
The hope scattered among the fallen stars
The last note played on an old guitar
But we rise
All rise
With hearts
Of thorns
We're matched with the will of the royal born
To stave off the fall of a house that's torn
We rise
All rise
We will die again
Where the oceans end
Over and over
In the dragon's fire
We will testify
Shoulder to shoulder
In the lands between
Spirits sharp and clean
Mused with a purpose
Through the scarlet mist
For the maidenless
We rise unburdened again
We rise again
We bled
Instead
Of giving ourselves to the void of death
Accepting the power for a final breath
We rise
All rise
To yearn
And burn
With frenzy and flame to the rights we've earned
In face of the falsehoods and secrets learned
We rise
All rise
We will die again
Where the oceans end
Over and over
In the dragon's fire
We will testify
Shoulder to shoulder
In the lands between
Spirits sharp and clean
Mused with a purpose
Through the scarlet mist
For the maidenless
We rise unburdened again
We rise again
Though some of us won't make it back
We're following into the black
Unknown for a long lost throne
We rise again
Where others might look for escape
These lights in the dark search for grace
Once lost
To a blood-soaked cause
We will rise
Through battlefields scarred by the gods
We're striving no matter the odds
When nothing can hold back the tide
We rise, we rise, we rise
All rise
Though graceless and exiled
We're loyal the same
Returning to roots through the
Worst of our pain
When kings rise against
Have it writ on their grave
The old gods were felled
By a mortal unnamed
We will die again
Where the oceans end
Over and over
In the dragon's fire
We will testify
Shoulder to shoulder
In the lands between
Spirits sharp and clean
Mused with a purpose
Through the scarlet mist
For the maidenless
We rise unburdened again
We rise again
Our eternal struggle echoes to the past
We rise, we rise
So even if only to fall then in ash
We rise, I will rise
Light Faith

## Overview

**Light Faith** is a skill that involves the connection with the God of Light. Increasing Light Faith skill will unlock more gear, increase your connection with the God of Light, increase the amount of experience you get from burying bones, and increase the maximum amount of blessings you can put on items. Your connection with the God of Light means that you have a higher chance to receive more buffs when praying at an alter for the God of Light.

## Class Caps

Priest: 27

Guardian: 23

Farmer: 23

Mage: 21

Noble: 21

Merchant: 21

Warrior: 20

Pikeman: 20

Archer: 20

Explorer: 20

Cavalier: 18

Barbarian: 17

Raider: 16

Heretic: 10
Praying

Praying is a mechanic in the game where a player would pray at an alter to receive buffs. To receive a buff, a player would need to have a connection with either god meaning they must have at least 1 Light Faith or 1 Dark Faith to pray. Praying to either god will cost $500 and in doing so will give buffs of +0-10 of their skills depending on which god they prayed for. These buffs will last until the player dies, and then the player must pray again to receive buffs that may or may not be different. The player can also pray only once per life.

Praying to the God of Light will increase these skills:

Leadership

Labour

Exploration

Defence

Wealth

Light Faith

Taming

Praying to the God of Darkness will increase these skills:

Blades

Spears

Martial

Ranged

Magic

Dark Faith

Raiding
Farmer

* Farmer has very spastic exclusives. It has the use of the Siege Drill, Harp, Feast Brew, and the Ozmodian Helmet, all not connected well to each other. They are rather high tier for their respective items, but don't synergize well and are often niche, just like the class itself.
* High Labour allows Farmer to mine more Mythril, Obsidian Shards, and Hearth Logs - in a reduced economy, just buying the items you want will be harder. Labour really just increases your chances and not much more.
* Poor combat stats! 18 in every weapon type makes it hard to actually fight, but 21 defense is always a help in wearing the Crimson Warhelm. Cheap / Effective weapons sometimes don't require 20 or greater, but clan wars aren't a help. Wealth is nice but skill points are too hard to get to devote into capping Wealth. Also rather bad exploration makes getting to 30 much harder - 23 light faith doesn't increase your connection over 20.
* Kit Farmer is AMAZING. 5 Metal Blocks is the most valuable pair of items, and a Bed? Players want to constantly repray and getting a bed for free is extremely useful - let alone using it to retrive stuff easier. A mass of metal blocks is easy to get through (Cannon shots explode), but when every one of a clan's claims is fortified with metal no noob is going to get through.
* Farmer doens't really have to invest in anything specific other than Labour.

Farmer is a very scattered class made for alts, due to its amazing kit, or otherwise passive people.

## Skill Caps

* Blades: 18
* Spears: 18
* Martial: 18
* Ranged: 18
* Magic: 18
* Dark Faith: 20
* Raiding: 19
* Leadership: 18
* Labour: 27
* Exploration: 18
* Defence: 21
* Taming: 22
* Light Faith: 23
* Wealth: 22
Wealth

## Overview

**Wealth** is a skill that involves money and marketing. Increasing wealth skill will increase the amount of money you can carry in /money, increase money gain from clans, increase the amount of money you can put in stocks, unlock more gear, and increase the amount of items you can put on /ah.

## Class Caps

Merchant: 27

Noble: 23

Farmer: 22

Priest: 21

Archer: 20

Mage: 20

Warrior: 19

Heretic: 19

Guardian: 19

Explorer: 19

Barbarian: 18

Pikeman: 18

Cavalier: 18

Raider: 16
Clownfish

"*A tastey, but potent fish..."*

Clownfish is a basic food item. Upon consumption, it gives Weakness 5 for 5 seconds.

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 85 Ticks between bites
* Saturation: 3
* Healing: 4
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 3 seconds
The Watcher

## Basic Info

The Watcher is a god destined to be a judge of the dead.

* The Watcher resides in a castle made of ice on the sea.
* The Watcher has a very contradictory personality, making him almost impossible to read.

## Featured in

### Songs

The Watcher, The Far Side, I Don't Want to Hurt You, A Castle on the Sea

## Songs

The Watcher is featured in the following songs:

* The Watcher
* The Far Side
* I Don't Want to Hurt You
* A Castle on the Sea
* Godhunter
Noble

Noble is a really good class. Its class exclusives are Dragon Roar and Veriaxes mount which can be really helpful. It has really good skill in everything (other than labour), mainly its leadership skill. This class is mainly used by leader of large clans since the large amount of leader allowed them to have more claims and more ranks in there clan (caping at 45 leader with 2 hands and 20 locations). It complete lacks in labour having the lowest max skill in that stat of 12 and having a defense of 18, but it does have 20 in martial and spears and 21 in blades. Over all noble is a great class, especially for clans.

## Skill Caps

Blades: 21

Spears: 20

Martial: 20

Ranged: 20

Magic: 18

Dark Faith: 18

Raiding: 21

Leadership: 27

Labour: 12

Exploration: 21

Defence: 18

Taming: 20

Light Faith: 21

Wealth: 23
Tomb of Solemn

Boss Name: Nightmare

Boss Level: Lvl. 600

Boss health: 1000 hp

Description: Nightmare is similar to a enderman. This boss has two abilities. Teleportation, like Siren's Echo he has a chance to randomly teleport around the room when hit which can be quite annoying. Blindness, every 10 seconds he will give you blindness 2 for 4 seconds. He only uses melee attacks which do moderate damage to mid-game armor. The boss room spawns revenants which are easy to deal with.

Tips: Not much to say here, this is a easy boss. However, the main entrance of the dungeon is guarded by a Hivemind which can be quite deadly. Make sure to run directly in the tomb and to not fight it.

Known Drops:

* Coal
* Ghost Brew and Ethereal Brew
* Death Spells
* Dark Plasma Sabre
* Void Dagger
* Coins
* Quests

Rarest Drops:

* Tormented Bow
* Midnight Staff
* Nightmare Glaive (rarest)

Screenshot:
Iron Spear

"*A spear with an iron forged tip...*"

The **Iron Spear** is a weak and basic craftable spear. Considered the upgraded form of the Rock Spear.

## Requirements / Stats

Spears: 3

* Durability: 200
* Gear Type: Primary Weapon
* Skill Type: Spears
* Damage: 7
* Critical: 15% for +5 damage
* Speed: 33 ticks between attacks
* Range: Extra-Melee Reach
* Reload: N/A
* Breaks: N/A
* Movement: 0.0 (Normal)
* Repairable: True ($3 per durability)
* Specials: Can hit multiple targets.

## Obtain

* Crafting (1 Rock Spear, 1 Iron Ore)

.

.

* Drops
* Shops

## Used to Craft

* Steel Spear

.

.

.

.

* Pillar of Trinity

.

.

.

.

## Overview

The Iron spear is a basic weapon that is still pretty easy to craft or get as a drop. While it is stronger than the Rock Spear, it is still pretty weak overall. Compared to the Rock Spear, it does 2 more damage, it is 2 ticks faster, has a 5% higher chance of critical hit, 50 more durability, and higher spears requirements. However, despite needing spears to use this weapon, it is no longer class exclusive meaning any class can use it. This weapon is also used as ammo and for crafting too. While it is better than the rock spear, it is still a pretty weak weapon overall.

## Gallery

The stats of an Iron Spear in game.

The appearance of an Iron Spear on the ground.

The Iron Spear in the main hand.
Hearth Ent

"*You dare disturb my soil!*"

Hearth Ent is the boss that resides in Driad Temple. It can also appear if you mine a Hearth Tree for an extreme amount of time.

## Combat Info

Hearth Ent is a LV 230 boss with 460 HP that does (insert amount of damage it does once I actually test it as a naked) damage. The boss has 2 specials that it can use in combat.

1. At random intervals of 5 seconds to 30 seconds, Hearth Ent will recover about 25% of its max HP.

2. At random intervals of 5 seconds to 30 seconds, Hearth Ent will do a mass teleport, teleporting all entities 10 blocks around it to another random location that is within the 10 block radius of it and inflicts Slowness 3 for 2 seconds and nausea 3 for 8 seconds.

## Drops

Hearth Ent can drop 1-3 of the following (alongside with quests that all mobs can drop)

* Wild Ring (26.7% chance)

* 1 - 11 Apples (24% chance)
* 1 - 10 Magical Essence (24% chance)
* Nature Brew (20.7% chance)
* Druid Staff (16.7% chance)
* 1 - 5 Hearth Logs (12% chance)
* Nature Bow (8.7% chance)
* Thorn Whip (8% chance)
* Carriage (6% chance)
* Hearth Bow (5.3% chance)
* Ethereal Brew (4% chance)
* Lunar Ring (4% chance)
White Keep

Boss Name: Night King

Boss Level: Lvl. 1300

Boss health: 2500 hp

Description: White Keep's dungeon level of 200 can be intimidating for first timers, but rest assured this boss fight is relatively simple if you come prepared. Night King has three abilities. Slowness, every 15 seconds the boss will inflict slowness 1 onto you for 9 seconds. This can cause the boss and the multiple Waste Walkers that spawn in the room to easily catch up to you and deal quite a bit of damage. Jump, the boss will have a random chance of jumping up multiple blocks in the air when hit. Death trap, this ability happens when you kill the Night King, upon his death around 10 Frost Walkers will spawn exactly where you killed him. These can easily overwhelm you with damage and kill you if you don't run away immediately. This boss uses a simple melee attack which does moderate damage to end game armor (2 full hearts to obby + dreadhelm).

Tips: Bring a multi-hit weapon incase you get surrounded by Waste Walkers. Bring enough healing, because of his slowness ability, you are bound to get hit. Upon his death, run away from where you killed the boss to lure the 10 Frost Walkers away from the loot and experience dropped. Then loop around and go collect your well earned rewards.

Known Drops:

* Waste Ice
* Quests
* Coins
* Freeze spells
* Ice Armor

Rarest Drops:

* Frost Hide
* Ice Crown
* White King's Sword (rarest)

Screenshot:
Salmon

"*A a healthy fish..."*

Salmon is a basic food item. Upon consumption, it grants Haste 1 for 10 seconds

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 65 Ticks between bites
* Saturation: 2
* Healing: 2
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 3 seconds

## How to obtain

* Cook Raw Salmon from Fishing
* Cook Raw Salmon from Bears
* Cook Raw Salmon from Kodiak
Merchant

Merchant isn't that good of a class in general, it has poor defense and poor offense making it only a good support in clans for making money. There isn't really that many class only making this one of the worst classes. If you are going to use it you can make a quite a bit of money from this class by being in a big clan, so its really only good for afking. It also has a decent labor skill so this would be a really good alt account for clans.

## Skill Caps

Blades: 18

Spears: 18

Martial: 18

Ranged: 16

Magic: 20

Dark Faith: 20

Raiding: 19

Leadership: 20

Labour: 24

Exploration: 22

Defence: 17

Taming: 20

Light Faith: 21

Wealth: 27
Sea Sparkle

"*An endangered species of fish, which is beautiful to behold..."*

Sea Sparkle is one of the most powerful food item in the game. Although it has less less saturation and healing than Dolphins, it also grants more regeneration and boost to health. Upon consumption, it grants Health Boost 4 for 10 seconds and Regeneration I for 50 seconds

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 100 Ticks between bites
* Saturation: 12
* Healing: 10
* Specials: Regeneration
* Equip Time: 3 second
* Slowness Debuff: Slowness 4 for 3 seconds

## How to obtain

* Cook Raw Sea Sparkle from Fishing
* Cook Raw Sea Sparkle from the shop at Yunkar
Rockfish

"*A large and emotionless fish..."*

Rockfish is a mid tier food item mainly used to grant strength to the user. Upon consumption, it grants Strength 4 for 15 seconds and Resistance 1 for 2 seconds

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 70 Ticks between bites
* Saturation: 9
* Healing: N/A
* Specials: Strength
* Equip Time: 2 seconds
* Slowness Debuff: Slowness 4 for 3 seconds

## How to obtain

* Cooking Raw Rockfish obtained from fishing
* Kit Guardian
* Doguldor Shop
Defence

## Overview

**Defence** is a skill that involves armor which is very important in the game, pretty much essential to survive. Increasing defense will unlock more gear (armor that you can wear mostly) and decrease enemy critical hit chance.

## Class Caps

Guardian: 27

Priest: 24

Raider: 23

Pikeman: 22

Farmer: 21

Warrior: 20

Cavalier: 20

Heretic: 19

Noble: 18

Barbarian: 17

Archer: 17

Merchant: 17

Mage: 15

Explorer: 14
Pufferfish

"*A tastey, but dangerously potent fish"*

Pufferfish is a basic food item. Upon consumption, it gives Poison 1 for 3 seconds, Weakness 5 for 5 seconds, and Nausea 2 for 5 seconds.

## Stats

* Uses: 1
* Gear Type: Food
* Skill Type: Labour
* Speed: 90 Ticks between bites
* Saturation: 4
* Healing: 4
* Specials: N/A
* Equip Time: 1 second
* Slowness Debuff: Slowness 4 for 3 seconds
Barbaric Axe

*"A savage axe made for barbarians..."*

The Barbaric Axe is the starting weapon of the Barbarian class, exclusive to them.

## Stats

* Gear Type: Secondary Martial
* Damage: 13
* Critical: 12% for +6 damage
* Speed: 35 ticks/attack
* Range: Melee Only
* Durability: <250>, $3 / Dura

## Gallery

The stats of a Barbaric Axe in game

The appearance of a Barbaric Axe on the floor

The Barbaric Axe in the main hand
Elementals Temple

Boss Name: Elemental Elder

Boss Level: Lvl. 290

Boss health: 700 hp

Description: The Elemental Elder is a harder version of his minions. He has no abilities. He uses a melee attack which does high damage to mid-game armor and knocks you back in the air. The main difficulty of this boss is his fast running speed. Elder has speed 2 which makes him a lot faster than you are. The boss room is pretty small with multiple obstructions but no other mobs spawn inside.

Tips: Getting your hands on a Druid Staff will make this boss a lot easier if you are experimenting troubles with it. Furthermore, bring healing and knockback items if possible. Also keep in mind that the entrance of this dungeon is guarded by multiple Elemental minions which can be quite hard to deal with, even for high level players.

Known Drops:

* Bones
* Quests
* Coins
* Healthy Brew
* Lifestone
* Lifestone Armor

Rarest Drops:

* Spirit Necklace
* Superiority Ring
* Omni Shards (rarest)
* Elemental Sword (rarest)

Screenshot:
Waste Roots

Boss Name: Waste Ent

Boss Level: Lvl. 700

Boss health: 1200 hp

Description: Waste Roots doesn't share the same characteristics as the other dungeons. Waste Roots is simply a big black&blue tree with multiple waste ents spawning around its roots. For that reason, you do not need a dungeon key since there isn't a bossroom. Keeping in mind the target audience of this dungeon, waste ents aren't hard to kill. However, since multiple spawn at a time, it's not uncommon to get overwhelmed. Waste ents have two abilities. Heal, a waste ent will heal 300 hp every 10-60 seconds. Slowness, every 3 seconds that a waste ent is 5+ blocks away from you, it will inflict slowness 4 for two seconds to everything nearby (including itself). Waste ents have decreased speed which makes them easy to out-run. Their melee attacks do small-moderate damage to late game armor and also have a random chance to inflict slowness 4 for four seconds or/and nausea 3 for ten seconds on hit.

Tips: Use their slow speed to your advantage and easily dodge their melee attacks. Try to agro them one at a time.

Known Drops:

* Freeze spells
* Ice armor
* Quests
* Mythril
* Waste ice
* Ice blade

Rarest Drops:

* Lunar ring

* Blade of Eternity (rarest)

Screenshot:
Direwolf (Mount)

"*A snarling and dangerous Direwolf, much larger and [sic] fearsome than ordinary wolves..."*

The **Direwolf** is a taming based mount, imported from Infernal V2.

## Stats

* Gear Type: Primary Weapon
* Skill Type: Taming
* Damage: 10
* Speed: 30 Ticks between attacks
* Range: Melee
* Specials: Wolf Bite (Speed IV, Jump Boost II for 0:10s)

## Overview

The Direwolf was THE iconic mount of old Infernal, inspiring every other mount in the game. Direwolves used to have up to 6 blocks of range to them, but now that its gone, it struggles to deal damage over your fist (which hits them first). They are still incredibly useful for mobility, due to their high drop rate from the mob, but are no longer good combat mounts. The Direwolve's boss, Alpha, is better but not by much.