Class of Spook 'em High

> Infiltrate the Ghostbreaker defenses and destroy the ether bomb, then empty the building of all mortal presence.
>
> -Objective

**Class of Spook 'em High** is a bonus scenario appearing in the Epilogue. It takes place in the Ghoul Room after it has been taken over by the Ghostbreakers. We haunt this place in order to fight off the Ghostbreakers and prevent them from setting off the Ether Bomb.

## Recommended Ghosts

* Black Crow > Stonewall
* Wisakejak > Harriet > Lady Rose
* Weatherwitch > Aether
* Electrospasm > Static > Carter
* Stormtalon > Cogjammer
* Buck
* Arclight > The Painter
* Darkling

This level contains a similar challenge to Ghostbreakers, meaning that an ample supply of Electric ghosts is a must. Stormtalon is a great choice for this level as he is able to break the wards with Rain as well as disable the blue ward with Blackout. Any other Electrical ghost with Surge is also useful and Electrospasm is a good pick due to his scaring ability outside of Surge. In order to solve the puzzle in this level, a gift ghost is necessary and Wisakejak is an ideal choice due to his outside fetter and access to Trojan Gift. Besides being the only level he can be used in, Darkling is a good pick for this mission as he knows Obsession needed to attract Lawrence Murray as well as having a good Murder fetter in the entrance hall of the Ghoul Room. Arclight has a specific purpose in this level as he is needed to get rid of Stay Cold Ice Cream Man, however Firetail or Sparkle are a better pick due to them being able to be bound to the van outside, making it easier to use powers that can defeat them. Other then that, the rest of the team should consist of ghost capable of scaring mortals effectively.

## Layout

The Ghoul Room is a large abandoned school with three floors. The ground floor consists of a large outside area with the Ghostbreakers van parked out at the front, an entrance hall leading to a long corridor splintering off into a cafeteria with a dining room, a music room as well as a gym with a locker room and a bathroom. The first floor consists of two bedrooms with private bathrooms and storage rooms as well as a large study in which the Ether Bomb is located. The basement consists of two large rooms connected by a long corridor. one of the rooms has many barrels and a large coal stockpile, while the other has two generators. Interestingly enough, the spiral staircase seen in the hub version of the ghoul room have been replaced with makeshift ones.

BasementGround FloorFirst Floor

## Trivia

* Dr. Brunner appears only during the cutscene, where she activates the Stay Cold Ice Cream Man.
	+ Stay Cold Man is coded similarly to a mortal in order to make him work properly.
* The name of the scenario is a reference to a 1986 Horror/Comedy movie, Class of Nuke 'Em High.
* For some reason, many details in the level are changed compared to the way the way the area appears in the Ghoul Room. For example the rug in the music room had it's color changed from red to blue.
* All mortals in the level are capable of repairing wards/generators after they are broken, which is somethign that mortals aren't capable of doing at any other point in the game.