Baldi's Basics: The Ultimate Decompile/Game mechanics

## Controls

W - Move forward

S - Move backward

Left - Strafe left

Right - Strafe right

E - Interact

Q - Use

LMB - Use magnet

TAB - Open belt

Number keys - Select slot

R - Drop

Mouse wheel + R - Throw

Left shift - Run

Left control - Crouch

Left shift + Left control - Slide

C - Breathe/Hold breath

T - Transfer item

Space - Jump

Mouse - Look around

RMB - Open cameras

Right control - Talk

Escape - Pause

F - Toggle flashlight

Z - Call Angell

## Difficulty levels

Before starting a game, you can choose a difficulty level. The difficulty mainly affects the difficulty of the questions in notebooks, but other things in general will also be enhanced or buffed. Some other things that the difficulty level changes are Baldi or Viktor's speed, the number of notebooks you need to collect before Baldi or Viktor starts slapping quietly, and how much you need to fight in order to escape Gotta Sweep or Mr. Cleany-Clean.

**Beginners Practice:** All questions in all notebooks are solvable, meaning either Baldi or Viktor doesn't get angry. All items are still present, however doors to some secret areas are locked.
**Easy boys:** Recommended for new players.
**Normal:** Recommended for normal players.
**Brainiac:** Beating this mode gives a pro player a special end screen.
Upon starting the level, the player can also choose whether teachers will continue to move while the protagonist is answering notebooks. Note that if the player turns this off, YTPs or DCoins and Achievements will not be available.

## Controlling Johnny

In this game, you play as Johnny. Johnny has many different abilities that can be used to help him in different ways. Here's a few:

### Using Items

You can pick up items by pressing E and store them in your inventory. These items can then be selected and used by pressing the Right Mouse Button. Keep in mind that only some items have uses. Also, certain items are on the Principal's blacklist, and if he sees you holding any of these items he will lock all of your items inside the safe and send you to the detention room.

### Crouching

You can hold Left control to crouch, and then move to crawl across the ground. This can be used to hide under tables, meaning characters such as Baldi and Mr. Mix cannot reach you. It can also be used to fit through certain secret passageways.

### Dual Wielding

You can press T at any time to transfer the item you are currently holding to your left hand. This can be used to hold two items at once, essentially giving you another inventory slot. The left hand item can be used if the selected right hand slot is empty.

This mechanic is also necessary to throw the needles.

### Throwing Items

Any item can be thrown varying distances in front of you. To do this, hold down the R button. While the R button is being held, a circle will appear on the screen. Then, scroll using the Mouse Wheel to change the force of the throw. Once the R button is released, the item will be thrown. This can sometimes be helpful, especially when attacking characters from a distance with muffins, flashes or dust piles.

### Equipment

There are a few items that can be worn, the most notable being the artifact belt. Any equippable item can be picked up and used, causing you to put it on. You can see which items you have currently equipped, and where you've equipped them, by holding Tab. Most equippable items can also be taken off by clicking on them in the equip menu, however the belt cannot be taken off.

### Crafting

In some cases, items can be combined together to make entirely new items, to repair broken items, or to take apart previously crafted items. To do this, open the inventory and press the "Add to craft" button next to any items you wish to combine, then press the "Craft" button above the inventory.

### Jumping

Johnny is able to jump. This can be done by pressing the Space button. When this is done, Johnny will lose stamina, and won't be able to jump without at least 25% stamina. You can also hold space to get power, for about 3 seconds. Jumping also used to require more stamina.

### The Bag

Johnny can store an item in here by pressing the "Add to bag" button next to the item. Any items stored inside the bag can be taken out by right clicking the item and pressing either "Add to inventory" or "Drop item". However, the bag has a weight limit of 1500, so the player cannot add any items that would exceed this limit, unlike Rocky.

## Vital Bars

Vital bars are special meters that communicate certain information about Johnny. You should always keep an eye on these bars, as they can greatly affect Johnny's health and vulnerability.

### Stamina

**Stamina** is the most notable of all the vital bars. It appears as a green bar in the bottom left corner of the screen.

It acts as an indicator of how much "energy" Johnny has left. While Johnny is running, jumping, or doing any other action that would require physical strain, the stamina bar will decrease accordingly. If the stamina bar runs out, the protagonist will no longer be able to perform any of these actions. While the protagonist is standing still, however, the stamina bar will slowly recover.

The lower the stamina bar is, the slower the protagonist will walk or run, although it is not affected by much.

Stamina can also be recovered, either partly or fully, by eating food items such as chocolate or chips. Certain food items will also keep the stamina bar at its maximum for a certain amount of time, allowing for infinite running and jumping within that period of time.

In this game, there are a few other ways to recover stamina:

* Using a green needle will boost stamina for a while.
* Holding an impetuosity gem or wearing a stamina necklace will constantly regenerate the stamina bar.
* In certain stressful situations, the protagonist will experience an adrenaline rush, which keeps their stamina at its maximum infinitely.

### Sanity

**Sanity** is another extremely important vital bar. It is shown as a red bar at the bottom of the screen. The purpose of the sanity bar can be difficult to figure out at first, but in certain situations it can become extremely important.

Initially, the sanity bar is at maximum. It decreases when Johnny looks at certain things that would generally be disturbing or traumatizing to humans. This includes many characters, like Grandma, Kostyan, and Followers. Some objects and items can also decrease sanity, like the deadly painting, the appeasement gem and dead tarwill eggs.

The lower the sanity bar is, the more "unstable" Johnny gets. This means that Johnny will begin to stumble, shake, switch inventory slots randomly and sometimes drop items. At a certain level, a loud screeching sound will start to drown out all other sounds. If his sanity bar is empty, he will become basically uncontrollable.

Sanity recovers constantly, although it is at a very slow rate. There are multiple faster and more efficient ways to regain sanity, however.

* By breathing in for about a second, then breathing out again. If this is done repeatedly it can recover a large amount of sanity, though it takes up some time.
	+ In the med rooms, as well as some other areas, pills can be found, either individually or in packs of up to 6. When Johnny takes one of these pills, his sanity bar will be set to maximum for a limited amount of time. This can be very effective, although it can be difficult to use when the sanity bar is too low, as due to the effects of low sanity Johnny may drop the pill instead of taking it. If another pill is used while a pill's effect is active, the sanity will drop to zero once the effect ends.
* If Johnny manages to find a medical syringe containing a blue liquid, he can inject it in order to have unlimited sanity for 120 seconds.
* With the sanity necklace. This item constantly recovers sanity at a fast rate and doesn't take up any inventory space, but it is very difficult to obtain.

### Air

**Air** is the least important vital bar. It is shown as a bright blue bar at the bottom right corner of the screen.

Air is a way of indicating how much air Johnny has in his lungs. Usually it is full, but Johnny can hold his breath by pressing a certain button (C by default), which decreases the bar at a constant rate. Once he stops holding his breath, he will breathe out again, and the bar will refill quickly. If Johnny holds his breath until the air bar runs out, he will begin to cough, and the air bar will begin to refill again at its normal rate, meaning Johnny can't commit suicide by holding his breath.

If Johnny's sanity bar is low, he can recover it by breathing in and out repeatedly. However, apart from this, the player hardly ever has to pay attention to this bar.

There are a few situations in which the air bar is important, however:

* If Johnny is wearing the gas mask, it becomes much harder for him to breathe, which causes the air bar to constantly decrease.
* If Johnny is in an uninsulated area containing rotten items, such as Mr. Mix's fridge, his air bar will decrease.
* When Johnny is facing the Antibreather, the air bar is extremely important. If the Antibreather sees Johnny and he isn't holding his breath, it will charge towards him and kill him.

If Johnny is suffocated (meaning, if his air bar runs out and he is physically incapable of recovering it), he will die.

### Blood

**Blood** is an important vital bar. It appears as a small vial of blood on the right-hand side of the screen.

This can be considered a "health bar" of sorts. The blood bar stays full for most of the game, however if the "blood loss" effect is inflicted upon Johnny, it will begin to go down.

Blood loss can be caused in many ways:

* Some characters, such as Konstantin XI or Nobses, can bite or claw at the protagonist.
* Injecting any kind of syringe will cause minor blood loss.
* If Johnny steps on a bear trap or spike trap, blood loss will occur.
* If Johnny falls from a distance and doesn't die on impact, blood loss may occur.
* Caustic gas emitted from a bottle of acid will dissolve Johnny's skin, causing extreme blood loss.
* A curative gem causes blood loss either when held, or when Johnny is near it.

The lower Johnny's blood meter is, the more nauseous he will become. This mainly means that his vision will become slightly darker, and also blurry, and he will start to wobble uncontrollably. It also means drops of blood will fall onto the floor, although they serve no purpose other than decoration.

If given enough time, Johnny will eventually recover from blood loss himself, and regenerate any blood he lost because of it. If necessary, though, there are a few items that can be used to speed up the process. These include patches, bandages and syringes filled with panacea. There are also some ways to increase the maximum amount of blood Johnny can have, like the immortality necklace and gamma radiation.

If the blood bar runs out completely, Johnny will die.

(If a necrotoxin is injected into Johnny's bloodstream and he survives, it will turn his blood into necrotic blood. This doesn't do anything apart from turn his blood a dark black color.)

## Status effects

In certain situations, status effects may be inflicted upon Johnny. These effects can either be beneficial or detrimental to the protagonist's health.