Red Lanterns

## **Red Lanterns Faction Strategy**

**Overview**

The Red Lanterns are built around the Ravager faction. They're a very aggressive faction full of expensive heroes. Red Lanterns lack any defensive powers, relying on their bulk, so you need to use their aggressiveness to earn their points.

Many Red Lanterns have the *Blood of Ysmault* special power, allowing them to recharge their red Battery Markers by taking wounds. Because of this power, you should feel free to spend red Battery Markers early, as you'll recharge them fairly easily. But also don't be *too* aggressive, as the Red Lanterns can burn out too quickly. Finding that middle ground is key.
**Red Lantern Leader**

* Red Lantern (Atrocitus) (II) (400) - Atrocitus is the backbone of the Red Lanterns, leading by example. He'll be targeted early, so use *Blood And Rage* to shunt any number of wounds from Atrocitus to your other Red Lanterns. And you can use those wounds to recharge their own markers with *Blood of Ysmault*! Positioning your Red Lanterns effectively to take advantage of this is the tricky part.

**Supporting Red Lanterns**

* Red Lantern (Dex-Starr) (250) - Dex-Starr is the best Red Lantern supporting figure as he gets to move up for free and passively reduce the defense of adjacent enemies, increasing the odds Atrocitus gets a wound! *Cat Scratch Fever* can put serious damage on enemies too.
* Red Lantern (Bleez) (350) - Bleez provides a boosting aura with *Treacherous Rage*, though it requires stealing a red Battery Marker from a friendly figure. Don't steal the Battery Marker from Atrocitus, as he needs his offense in top shape to maximize the chance of his bonding. Dex-Starr is a good figure to steal from as his passive boosts don't need Battery Markers and he can easily stay adjacent to Atrocitus to recharge them with *Blood And Rage*. Kara Zor-El is another good one to steal from as she'll lose her markers anyway with *Reckless Rage*.
* Red Lantern (Kara Zor-El / Supergirl) (370) - Kara is the bulkiest Red Lantern by far. *Reckless Rage* means you should be cautious attacking enemies with high defense. While *Reckless Rage* is often a negative power, its autowounds can be handy to finish off hard-to-hit enemies.
* Red Lantern (Mera) (300) - Mera is one of the few options for crowd clearing with *Depths Of Rage*. Keep her engaged to maximize autowounds from *Raging Plasma*.
* Red Lantern (Jack Moore / Rankorr) (280) - Rankorr is an odd Red Lantern, as he's pretty weak until he gets wounded, at which point he becomes a major offensive threat. Keep Order Markers off of him and let Atrocitus activate him once Rankorr gets angry (and Atrocitus can set it off himself with *Blood And Rage*).
* Red Lantern (Razer) (260) - Razer can be a detriment to your army with *Righteous Rage*, but it also allows him to launch a really strong offense for one turn. I find Razer better in builds involving Green Lantern (Aya) compared to Atrocitus builds.
* Red Lantern (Atrocitus) (I) (360) - If you're building a Red Lantern Army, you need to include Atrocitus (II), so this Atrocitus is unfortunately left behind. But he's a very solid solo hero and has use in New Guardians builds alongside White Lantern (Kyle) or Indigo-2 (Munk). Use *Rage Gambit* aggressively early on, then transition to *Rage Vomit* to get a kill on a key enemy figure.

**Army Build Examples:**

1000 Points

* Atrocitus II (400), Dex-Starr (250), Bleez (350)

1300 Points

* Atrocitus II (400), Dex-Starr (250), Bleez (350), Mera (300)
* Atrocitus II (400), Dex-Starr (250), Kara (370), Rankorr (280)

1400 Points

* Atrocitus II (400), Bleez (350), Kara (370), Rankorr (280)

**Important Links**

<dpl>  category      = Ravager</dpl>