recursal/Fanatic-Fandom huggingface dataset:
Jorvick

Departmento Cartographicae pict-file of Jorvick, Chapter Homeworld of the Knights of Guilliman.

## Planet

### Class

Feudal World
Adeptus Astartes Homeworld

## Location

### System

Jorvick

**Jorvick** is a feudal world that serves as an Adeptus Astartes homeoworld for the Knights of Guilliman, a Successor Chapter of the vaunted Ultramarines. During the Cerberus Crusade the World and its defenders came under a brutal assault by the forces of the Imperium, leaving scars that have yet to heal.

## Background

The Knights of Guilliman hail from the pre-black powder Feudal World of Jorvick, claimed by the Knights as their home after decades as a crusading Chapter. The planet's culture is very similar to the ancient Terran period known as the Middle Ages and Knightly Orders vie for control of the world and great wars are fought between them, wars that are not only tolerated by the Knights of Guilliman, but even encouraged as a way to keep a constant supply of battle-tested recruits. To the world's inhabitants the great Space Marines are the Emissaries of the God-Emperor and it is a great honour to have a family member join the Sky Warriors. Great Games are held every generation in order to find the bravest warriors who are then taken by the Chapter's Chaplains, never to be seen again, as unlike some other Chapters the Knights of Guilliman do not interact with their subjects except to take recruits.

Pilgrimages to the Fortress of Konor used to be undertaken regularly and it was a rare day that there were not camps outside the walls but the pilgrims were careful not to approach the fortress too closely. During the assault on their World the Population hid in their castles and waited for the storm to pass, as for the pilgrims outside the walls, nothing is known, and it is thought that they were slain by the Flesh Rippers. Since the battle, the Fortress of Konor has become an area to be avoided and pilgrims no longer travel to it.
Kilmos Crusade

Armorial of the Mordekaisers Chapter.

The **Kilmos Crusade** was a notable joint Imperial Crusade launched into the mysterious Ghoul Stars, which was conducted by both the Mordekaisers and their fellow brother Chapter, the once-Loyalist Wolves of Retribution.

## Background

During an unknown date, sometime in the 39th Millennium, the both the Mordekaisers and Wolves of Retribution took part in a joint-Imperial Crusade into the mysterious Ghoul Stars. This mysterious region of space is a part of the Halo Stars located beyond the furthest reaches of known space, northeast of the Segmentum Ultima beyond the Eastern Fringe. This mysterious region lies beyond the light of the Astronomican.

Within this dire realm of Dead Worlds lit by the cold rays of dying suns, tread creatures out of a primal nightmare such as the bat-like humanoids known as the Cythor Fiends, the Togoran Bloodreeks and other creatures so alien as to be seemingly born out of legendary nightmares of Mankind. The Mordekaisers and Wolves of Retribution Chapters agreed to launch an Imperial purgation Crusade into this little-explored region.

Though there is little information recorded in the official Imperial records, what is known that is despite a huge cultural difference, the two Chapters become firm friends.
Korziqa

Departmento Cartographicae pict-file of Korziqa, Chapter home world of the Jackal Claws.

## Planet

### Class

Feral World/Death World/Adeptus Astartes Chapter Home World

### Military Forces

Jackal Claws Chapter
Planetary Defence Forces

## Location

### System

(To be added)

**Korziqa** is a feral death world and notable Chapter home world of the ferocious and unforgiving Jackal Claws Space Marine Chapter.

## Background

Korziqa is a feral world covered in savannas, bush lands and the ancient ruins of cities. The people of Korziqa have degenerated into primitive superstitious tribes that have no understanding of the ancient technology. It is believed the Jackal Claws deliberately keep the people in a state of conflict and regression in order to have a suitable recruitment pool. The people wear garbs made from animal pelts and many tribes make use of face paint. This culture has been assimilated by the Jackal Claws thus many have pelts and warpaint.

Korziqa is home to an array of wildlife, most of them hostile to humans. The most famous of them are the jackals, large canine beasts that live in packs and attack when their prey is at it's weakest. To kill one is a feat worthy of admiration. Other animals include the boarbeasts and docile Olaphaks.

The Jackal Claws' fortress monastery is located in a tall mountain far in the north. Due to legends implanted by the Jackals, the people stay far away from the mountain out of fear of earning their wrath. Only those chosen by the Chapter serfs during the time of recruitment may approach it. Although the Jackal Claws often keep themselves isolated, they will occasionally travel the land. When a pack of Jackal Claws roam the land, the people would do well to avoid them for who knows if the pack feels like doing a spot of hunting.
Infestation at Atur'laro

Armorial of the Gemini Marines.

The **Infestation at Atur'laro** was a xenocidal purgation campaign conducted by the Gemini Marines Space Marine Chapter against a Genestealers-infested fortress world of Atur'laro.

## History

Having been stationed at the Fortress World of Atur'laro, the Gemini Marines 5th Company maintained keen observance of the inhabitants and ensured despite their rapid changes to keep tabs on the entire area. Yet before they had arrived Genestealers had already infected a rather large number of those stationed, with those infected already having planned the arrival of the coming Hive Fleet.

However, not even a month having passed since their arrival, the Gemini Marines slaughtered every single person tainted by the Genestealers, though around a quarter of those that weren't infected were also among their casualties, preparing those that remained clean to aid in repelling the coming Fleet.

The arrival however never came, perhaps choosing to avoid it knowing it's infiltrators had fallen, rather, the hordes of Tyranids that remained on the planet and were then purged by the Gemini Marines as they scoured the planet to eliminate even the slightest hint of their unclean nature, leaving only a single question to the Gemini Marines: "How did you know?" a question that is left but a mystery.
First Crusade

The **First Crusade** is the first campaign launched by the newly created Castigators Space Marine Chapter. Created during the 14th Founding in the latter centuries of M35, they begin their neverending crusade to bring the light of the Emperor to the darkest corners of the galaxy. During this first historic campaign, during their legendary xenocidal campaigns against the alien Ryssith, the Castigators' fleet entered a tumultuous and unstable region known to spacefarers as the 'Howling Stars', an area of perennial eddies and whirls in the Immaterium. They eventually discover the isolated world of Losanco Secundus and eventually declare the planet for their own.

## History

Following the creation of their Chapter during the 14th Founding, the Castigators Chapter's First Crusade begins aboard the Battle-Barge *Holy Enterprise*. Here, the Chapter gathered together for the first time. Led by their first Chapter Master, Baraquiel, the Chapter set off deep into the Ultima Segmentum. This 'First Crusade' ended with the discovery of Losanco Secundus and the construction of the Chapter's fortress-monastery.
Ira Tempestus

The **Ira Tempestus** was an infamous event in the history of the Argent Leviathans Space Marine Chapter. In the latter centuries of the 40th Millennium, the Chapter was confronted by a primordial creature of legend - a Revenant Leviathan. This ancient and foreboding creature rampaged across a major coastline of their homeworld of Caerule, slaughtering hundreds of civilians in a nearby hive city. Only the intervention of the Argent Leviathans halted the slaughter of the foul creature, however, their Chapter Master was tragically killed, leaving the Chapter bereft of leadership.

## History

Nearing the end of M40 the relatively young Chapter had many victories under their belt, winning countless battles without losing any notable members of the Chapter, this was until the year 923.M40, the day the Great Ocean raged and the Lord of the Tide got dragged away. During 923.M40 the largest storm Caerule had ever seen hit the coast of Kar'Morgh. Being the only company present on Caerule at the time, the 3rd Company of Argent Leviathans attempted to minimise the civilian casualties by getting them to the highest point of the small hive city in order to protect them from the over 100-foot tall waves. However it was not just the waves killing civilians, word quickly spread that there was a monster coming close to the shore of the city, however, believing it was just the talk of simple citizens the brothers of the chapter ignored it.

While evacuating the civilian populace a great shadow began to fall over Kar'Morgh, a sea creature nearly 1000 feet at its highest point above the water, a creature later to be recognised as the Revenant Leviathan. After the creature began assaulting the lower tiers of the city, Lord Magister Daethos Kordavius and a strike team of Kraken Praesidio went down the city in attempts to kill the creature. Little is known of what happened to Kordavius after he descended the city, only that he and all of his strike team were killed, but not before slaying the creature from the inside. Now the Chapter was without a leader and Kordavius was later replaced by the commanded First Princeps Vel'hiam Dratus.
Hunt for the Witch Brentley

The **Hunt for the Witch Brentley** was a castigation campaign conducted by the Verum Illuminate Space Marine Chapter and their allies from the mysterious Adepta Sororitas Order of the Dawn to find and capture the notorious renegade psyker known as Witch Brentley.

## History

The witch Brentley had been terrorising the Cadian Sector when the Verum Illuminate were ordered to find him and arrest him. Normally, the Verum Illuminate would be the only Imperial Force on this mission but after the Extermination of Merill came to a less than ideal death and other mission had less than ideal outcomes, the Chapter was paired up with a small squad of Sisters of battle from the Order of the Dawn.

Being trained under these circumstances, the Seeker, Nathaniel Roth, took the lead of the mission, his commander standing to his forward right and the small squad of Sisters standing outside the protection circle. Moving through many districts and feigning to follow clues, Roth quickly picked up on the witch's trail. No one was supposed to know of their chaos sense, so he would pretend to see something and explain it away.

Once they had the witch cornered, they realised that the psyker had control of most of the civilians in the vicinity. Brentley used them as human shields, and the others were sent in as a distraction. Civilians ran into the line of fire, were weaponless and were burned by the Sisters' flamers or slaughtered by power swords while Brentley escaped. Bothe the Order of the Dawn and the verum Illuminate had underestimated the psyker's powers.

After Brentley disappeared, the two groups separated and went on their own to try to locate the witch. Eventually, he was located again but by the squad of Sisters, led by Sister Julia Sansoucy. Leading him away from the city, the team of five, including Sisters Solange, Mila, Belle and Luvia Savant, hoped to isolate the heretic from civilians so he couldn't use his mind tricks again to get away.

As they herded the man to a nearby shed, the Sisters transmitted their location to the Verum Illuminate, who quickly made their way to the Sisters. Still, before they arrived, Brently had already poisoned their minds with heretical thoughts. The Verum Illuminate wasted no time arriving at the coordinates and immediately fired upon the psyker, thus killing the heretic and stopping his attack on the Sisters but unfortunately, the damage was done.
Infection of Mining Station 774-A

The **Infection of Mining Station 774-A** was an outbreak of a zombie plague on an important Imperial mining station in the Isa System.

## Mining Station 774-A

Mining Station 774-A was an imperial asteroid mining station in the Isa System. There mining a million of miners the most significant occurrence of iron, gold, adamantium, and 45 other essential minerals.

### Station

The station has 4 habitats:

1. 1. habitat: The main mining habitat. There were 10 great drills, the assort machine, and the hangars for the mining shuttles.
2. 2. habitat: The factory habitat. There were machines for the making of the minerals and the main hangar.
3. 3. habitat: The residential and service habitat. There was living the crew of the station with their families. And many shops and other service stations.
4. 4. habitat: The administrative habitat. The station police, the administration of the station, and the astropath choir.

## The Plague

The plague, later called Miner Rotting, was a plague from Nurgle. Symptoms occurred after 4 hours, and the patient died after 5 hours.

### Symptoms

* High fever
* Nausea
* A bloody rash over the full body
* Cough

### Infection

The chances of infection are as follows:

* spittle 100%
* blood 70%
* Wounded by an infected person 100%
* Skin or tissue contact with the blood or internal organs of an infected person 30%

## Timeline of Event

The first person becomes infected on 001.055.M42.

* 1 hour after the outbreak: 4000 people were infected.
* 14 hours after the outbreak: 10.000 were infected and 1000 deaths.
* 20 hours after the outbreak: 20.00 infected, 5000 deaths, and the first zombies were sighted.
* 24 hours after outbreak: 100.000 deaths and public panic.
* 30 hours after the outbreak: 200.000 deaths of it 30% because of public panic.
* 48 hours after the outbreak: 500.000 deaths and total anarchy.
* 50 hours after the outbreak: No more living people at the station, and the energy fell out.
* 5 days after the outbreak: A rescue capsule leaves the station.
* 10 days after the outbreak: The cruiser Flame of Terra arrived at the station and destroyed it.
Hunt for the Spearhead

The **Hunt for the *Spearhead***, was the name of the Imperial castigation campaign carried out by both the Storm Sentinels and Astral Warriors Space Marine Chapters, to seek out and run to ground the traitorous elements of the Storm Sentinels that had openly declared their allegiance to the Chaos Blood God, Khorne, which resulted in a Chapter civil war. However, elements of the Khorne-aligned faction, now calling themselves the Sons of Khorne, managed to effect their escape by stealing a Strike Cruiser, the *Spearhead* and fled to parts unknown. However, the Storm Sentinels and their Astral Warriors allies remained determined to seek them out and slay every last traitor, or die in the attempt.

## Background

According to the Tech Adepts of Sicadus, the *Spearhead* could only travel within 3 parsecs for a year and would most likely orbit a planet within that range to be repaired from the damage, which would take about 2 years. With this information, the two Chapters split their forces into Strike Cruisers and Frigates. The Frigates created a blockade on the 3 parsec border while the Strike Cruisers ventured within Spearhead’s range.

During this time, the Chapter was left vulnerable to xenos invasions and was left unable to reinforce their ranks. The only usable Companies were the 6th and 7th, and due to high demand, these Companies were restructured to hold their own. Due to the Lightning Fall tactic's success, the Companies were trained vigorously in it, even with the Lightning Squads being transferred to it. These Companies fought back heavily against any xeno threats and held the recruitment on Ignis VIII while the other companies were away. These Companies were renamed the Surrogate Companies after all these changes.

A squad of the 2nd Company of the Storm Sentinels and from the Astral Warriors in a strike cruiser were able to find *Spearhead* in orbit of a planet. All the alliance’s forces travelled to that location, and a brutal naval battle was fought in the planet’s orbit, however, due to the amassed forces, the Sons of Khorne retreated to the planet surface, where the allied Chapters deployed their ground forces. The alliance had the advantage in numbers, however they were ambushed by bloodletters, summoned by the traitors. Using Jump Packs, the Storm Sentinels and some Astral Warrior squads were able to escape being surrounded from the hordes of traitors and daemons. They fought the bloodletters in two flanks, and eventually, they paved a way for the trapped Space Marines to escape.

A brutal battle was fought on the planet, using the Lightning Fall tactic, the Storm Sentinels were able to prevent heavy losses, and the Astral Warriors’ biker squads were able to keep some enemies at bay with quick attacks. After hours of fighting, Traitor Solaris was alone, standing his ground against the allied Loyalists. It was with the combined might of the allied Captains, that Solaris was finally slain. The two Chapters signed a pact that strengthened their bond, throughout the decades, cultures and tactics were exchanged between the two Chapters.
Invasion of Meridanus

Armorial of the Arachnid Warriors.

The **Invasion of Meridanus** was one of the first recorded campaigns of the Arachnid Warriors Space Marine Chapter. In 787.M37, the Chapter spearheaded a joint Imperial crusade to retake the long-held Imperial world and wipe out it's Greenskin overlords. They launched a lightning Strike assault on the Ork-held Imperial world of Meridanus, by the 3rd, 4th, 8th and 9th Companies, aimed to decapitate Ork leadership and cripple critical planetary and orbital defences. This assault proved to be successful and paved the way for an invasion by Imperial Navy and Astra Militarum forces.

## History

The world of Meridanus and it's population had suffered under Ork tyranny since the Greenskins had captured it during the Age of Apostasy, efforts to re-claim the world being hampered by the Orks defences and the needed Imperial forces being directed elsewhere during the Reign of Blood. Seeing how well the Orks had entrenched themselves upon Meridanus it was determined a frontal assault would prove ineffective, and instead the warriors of the Adeptus Astartes were called in to assist in the invasion.

The Arachnid Warriors, being the closest, responded by sending five full Companies. Instead of a frontal assault it was decided that the Space Marines would carry out a decapitation strike on the Ork Warboss and his lieutenants, effectively crippling the Ork leadership and driving them into massive infighting due to them being contained on Meridanus and lacking much of anything to fight. This strike proved successful, with the Orks being thrown into disarray from the sudden appearance of the Space Marines and from infighting among those Orks trying to take command, leaving the world wide open for the Guard and Navy to move in a seize it.
Initium Gloriae

The **Initium Gloria** is the name of the Imperial campaign fought by the Argent Leviathans Space Marine Chapter against various small Chaos warbands and the infamous Flawless Host Warband when they invaded the home sub-sector of the Argent Leviathans. After many victories against small warbands the Flawless Host eventually ended up attacking the Argent Leviathans homeworld of Caerule in the Sanguis Vicos Campaign.

## History

The Argent Leviathans were originally created in order to defend against a minor chaos incursion into the Segmentum Obscurus. Shortly after gaining a suitable amount of Astartes the chapter was able to begin fighting back against the many chaos raiding parties. Due to the small size of these warbands the chapter was quick to become arrogant of their own abilities and started unintentionally needlessly causing many civilian casualties during their battles with the chaos forces.

## Battles

### Assault on the Spiral Tower 720-724.M40

"*Who are we? Who are we?! We are one of many. We are the watchers in the deep. We are the shield protecting humanity from traitors like you. We are the sword in the darkness. We are his chosen. You scum can try and run but we will find you and we will lay His vengeance upon you. We are his Leviathans of Argent, Masters of the Deep, protectors of his holy work, and we are here to end you.*"
— Dae'thos Kordavius after the chapter's very first victory. Said directly before executing the leader of the Cult of the Spiral Tower
Infestation of Despair

The **Infestation of Despair** was the name of an encroaching Space Hulk that invaded the Illothian System, a nearby system adjacent to the home system of the Blood Serpents Space Marine Chapter. The Chapter despatched their elite 1st Company to cleanse the space hulk of its Genestealers interlopers.

## History

In 001.M42, a Space Hulk designated the *Infestation of Despair* appeared out of the warp near Astoran in the Ilothian System. The *Infestation of Despair* was moving towards Ilothian V, an agri-world critical to providing food for the nearby systems.

As such, the veteran 1st Company of the Blood Serpents was called in to destroy the Space Hulk before it collided with the planet. The assault lead by Captain Karoth was met by heavy resistance from Genestealers before eventually managing to destroy the hulk.
Jahbulon

The symbol of Jahbulon

" *We create this in the name of Jahbulon.*"
— Pray of a Techmarine of the Masonic Marines.
According to ancient writings Jahbulon is a entity that is associated with knowledge, wisdom, architecture and creation. He is, according to the myth, the Grand Builder and the one who shared his knowledge with the Emperor. Therefore he is regarded as the creator of the Emperor and the humanity by his followers, the Masonic Marines.

## History

Jahbulon is considered the one who constructed the The Milky Way and all life within it. According to the myth, he created the spark of life for what was to become the C'tan. He crafted the Old Ones which in turn created Webway, the Aeldari and much more.

He is older than life itself.

## Character

Jahbulon is regarded as a understanding and benevolence entity. He cherishes and loves all his creatures and creations, even when these are at war with each other. He never interferes with what his creations do or if they destroy what he built. What is broken can be repaired, what has been destroyed can be rebuilt. It is the very creation and construction that is his essence.

## Worshipers

Jahbulon has been forgotten for millennia, but not entirely. In their enormous libraries and parchments, Jahbulon still lives among the Masonic Marines. They worship him as the prime builder and creator of the galaxy. Everything they themselves create is a tribute to him on their home planet of Solomon.

## Symbol

He is often symbolized as a golden or orange-red right triangle.
Kassari Primus

Official pict-file of the planet of Kassari Primus, homeworld of the Steel Tigers Chapter.

## Planet

### Class

Hive World /  Space Marine Chapter Homeworld

### Affiliation

Imperium of Man / Steel Tigers Space Marine Chapter

## Location

### System

Kassari System

**Kassari Primus** has always been a barren, rocky planet devoid of most forms of vegetation or life beyond a microscopic level. The large open expanses of the planet, along with the roles filled by the rest of the planets in the Kassari System, meant that Kassari Primus was ideal for turning into a Hive World.

Settled around the year 850.M30 by the Ultramarines Legion shortly after they were reunited with their Primarch and brought into Imperial Compliance along with the rest of the Kassari System. The first Hives began to rise only a few years later, beginning to produce for the Imperium while the Great Crusade continued on. Kassari Primus was affected during the Horus Heresy, although not to the degree of some of the worlds in the galaxy and within a millennium they had returned to seemingly normal everyday life. Now they are the homeworld of the Steel Tigers Chapter of marines, sending their best to become Adeptus Astartes and traverse the stars for the Emperor.

## Hives

A total of eleven Hives dot the surface of Kassari Primus, ranging in size from a few miles across and supporting less than a billion people to several miles in diameter and containing more than ten billion lives inside. All of the Hives of the planet are connected by roads that wind across the rocky surface and allow Dustbikers to transport goods from one Hive to the next.

### Major Hives

* **Hive Midgar** -
* **Hive Zendar** -
* **Hive Heliora** -

### Medium Hives

* **Hive Magdalos** -
* **Hive Enniram** -
* **Hive Taldrath** -
* **Hive Leremond** -
* **Hive Kazz** -
* **Hive Norksal** -

### Minor Hives

* **Hive Tessar** -
* **Hive Setero** -
Irquos Uprising

Armorial of the Lightning Wraiths.

**The Irquos Uprising** was an Imperial castigation campaign carried out by the Lightning Wraiths Space Marine Chapter against the rebellious Imperial world of Irquos in the early centuries of M38.

## Background

A planetary governor refused to pay his Imperial Tithes and had gained the support of many generals. Imperial delegation parties were shot upon when their landing craft breached the atmosphere and any survivors were executed. A strike force of Lightning Wraiths Jägers accompanied by Magister Aleksei Nikorov were sent to quell the rebellion before it escalated even further. Any attempts of communication and negotiations were denied by the power-hungry planetary governor. A week after their arrival to the sector, the planetary governor was found bound and gagged in front of his home with the renegade generals' dead bodies accompanying him. He was last seen on his way to a meeting with his generals on the previous night. The man was considered mad as all he spoke of were about the undead coming to rip out everyone's soul from their bodies. However, news of his madness and the dead generals convinced any further usurpers to consider rebelling against the Imperium. The new planetary governor, the exiled son of the previous and an Imperial loyalist, denied any accusations that the Imperium had any hand in the event.
Kileos

(to be added)

The largest and most adept space marine at war in the chapter, Captain **Kileos**, captain of the 8th and death company succumbed to the black rage in battle upon the plant of Vanssarus Prime. The battle, a part of the 2nd Hive Fleet Ouroboris Incursion, was at first believed to be lost after Kileos was seemingly killed after being piled on by Tyranids, his squad wiped out. The 8th company retreated back to orbit in a week-long motion where they destroyed the Tyranid fleet to commence orbital bombardment. Before doing so it was sensed through the warp by Arch-Chaplain Valentine that there was still death being committed on the planet. Delaying the bombardment, Valentine and a detachment of Sanguinary Guard took to the city. Aboard his ship, he saw the unbelievable, a still-breathing Captain Kileos standing atop a mountain of dead tyranids fighting a hive tyrant in single combat. The contingent of space marines leapt into battle in defense of the captain but to their amazement, the captain seemed to be winning. Even so, Valentine and his marines opened fire on the hive tyrant. Kileos paid no attention to his aid and kept on with his fight, eventually gouging out the hive tyrant's face with a blow from his lightning claws. After the fight, Valentine approached the captain to see he had succumbed to the black rage. Having such a powerful marine who had fallen to the black rage was protested by many Astartes, such as captains Pelagius, Hekerus, Sator, Marga, and Conte, as well as Sanguinary High Priest Belfante. These opinions were dismissed by Commander Urbane who saw captain Kileos as the steadfast warrior he was and allowed him to keep his command. Urbane has fought alongside Kileos on many occasions, most importantly during the Devastation of Baal where Kileos saved commander Urbane's life when he stuck down a hive queen who snuck up on the Chapter Master.

Captain Kileos' stature is that of a mythic nature and commands as much repect as Commander Urbane. His story began when he was born on Mykonos in the 2rd century of the 41st millennium. He was an orphan raised by the local clergy, his parents fates unknown. He was, even as a child, of immense stature, being over 6ft by the age of 12 when he was taken by the head of the clregy to be given to the astartes for induction. His mental fortatue and shear will carried him through his initiation trials. He quickly rised from a scout, to a battle brother, to having earned his place in the 8th comapany as a lieutenant in Captain Patracus' honor guard of termanators; his armor having to be retrofited by the company's senior tech marine for his size. He went on to become the youngest captain of the Chapter after Captain Patracus was slain in the --.
Incendir II

Departmento Cartographicae pict-file of Incendir II.

**Incendir II** is the second world in the Incendir system, which features immense biodiversity and unique flora and fauna. It is nearer to the star Amyr-Çet than the other inhabited worlds, and as such features a warm, tropical climate.

## History

Incendir II is a lush planet of leisure and prosperity. When the system was initially reclaimed by the Imperium, the noble class of Incendir's feudal era matured into the wealthy elite on this world, dominating profit and occupying the top of the social strata. The economy of Incendir II was able to survive in a more meaningful state after the fall of Incendir III due to its popularity with out-of-system visitors. However, the upper class of the Incendir system had grown decadent in their wealth, which availed various debaucheries. Many in the ranks of the chapter feel that if Khorne did not seize a grip on the system, Slaanesh surely would have.

The epitome of this suspicion was centered around the knight house Doros that briefly existed on the planet. Shortly before the Homeworld War, the knight house was of great influence over the planet, but became extremely elusive and secretive when the Adeptus Mechanicus began converting Incendir III. The Chateau of House Doros was abandoned, but there are rumors of them operating in secret, hiding in the bureaucratic structure of the system and pulling strings.

## Industry

The main focus of the work on Incendir II is centered around luxury. The appeal of the planet is built up around being a lavish getaway for wealthy and influential individuals. Planetary governors from other systems, powerful officials, and bureaucrats are all the type to spend shore leave on a paradise world such as this. Despite the calming appearance of the planet, however, the planet is monitored constantly by the Ordo Hereticus.

### Labor

Work on the planet is formed around the industry of splendor. Serfdom, clerical work, and manual labor are the most common roles. The few residential areas on the planet are occupied primarily by snowbirds, and the small percentage of permanent residents are among the most wealthy occupants of the whole system.

## Chapter Occupation

While not many neophytes are selcted from Incendir II influential and affluent families still compete to give their offspring an improved chance at the glory of service, with new academies popping up to foster and cultivate so-called "noble potential," advertising skills of great merit to the Gold Templars. There is immense honor, and benefit to the social standing of a family that successfully breeds a new space marine candidate.

The planetary defense division of the Incendir Auxilia has an outpost present to defend the planet, and they act as an emergency extension of the Adeptus Arbites in cases of natural disaster.
Hyperion Sector

The **Hyperion Sector** is a region of space located within the Segmentum Ultima, between the Maelstrom and the Eastern Fringe. This is an ancient Sector, first being colonized by the Imperium during the time of the Great Crusade, before having to be re-claimed after the Horus Heresy, during the Great Scouring, after its worlds had fallen to numerous assaults by Traitor Forces.

It is made up of four Sub-Sectors, of which the Novus Sub-Sector is one of them, containing over twenty Systems, which in turn make up more than a hundred worlds. On these countless worlds entire Regiments are raised, vast factorums churn out weapons of war, shipyards produce the mighty vessels of the Imperial Navy, and so much more. This Sector is considered a strategic asset to the Imperium thanks to its specializaed military forces, and high industrial output, as well as its location near both the Maelstrom and the Eastern Fringe, making it an effective staging point for campaigns into either region.

Sitting in such a position on the galactic map, the Hyperion Sector has had numerous encounters with Chaos and Xeno forces, in particular those of the Red Corsairs, T'au Empire, and the the Tyranids, often being on the frontlines in the war against these enemies of Mankind. As such, the specialized Imperial Guard Regiments, the forces of the Adepta Sororitas, Mechanicus, the ships of the Battlefleet Hyperion, and the full force of the Nova Wolves Adeptus Astartes are essential in containing these threats, in both the cold darkness of the void as much as on the ground of numerous planets, taking the fight to these foul heretics and xenos to protect the Imperium.

Recently, with the onset of the Great Rift, otherwise known as the ***Cicatrix Maledictum***, the Hyperion Sector has fortunately been caught on the side of the ***Imperium Sanctus***, the better off of the two halves of the Imperium split apart with the Fall of Cadia. Since then the Sector had been cut off and isolated, with limited contact with neighboring Sectors, and facing increasing attacks from Xeno and Traitor forces, with only the warriors of the Hyperion Sector holding them at bay until the Indomitus Crusade, led by Roboute Guilliman, swept through and reinforced the Hyperion Sector, re-connecting them to the wider ***Imperium Sanctus***.
Ishar Singhe

Lieutenant **Ishar Singhe** was a junior officer of the Mauryan Guard Astra Militarum Regiments of Maurya. He earned his reputation as a stalwart and dedicated warrior during the First Battle of Samana, where he valiantly sacrificed himself from invading enemy forces, when they breached his regiment's command compound.

Despite his sustaining grievous injuries, the junior officer engaged the numerically superior enemy with only his Krys and chainsword, barring entry from the invading enemy forces. During his stoic defence of his regiment's command bunker, he eliminated dozens of Chaos Cultists before he was mortally wounded by an enemy autcannon.

Enraged by the death of his childhood friend and commander, Singhe's psyker-adjustant disregarded his own personal injuries and moved to take up the fallen lieutenant's position. Utilising his powerful psychic abilities, the adjutant was able to cut down several dozen more Chaos cultists before being mortally wounded himself.

Lieutenant Singhe's and his companion's gallantry and extraordinary heroism were forevermore cemented within the annals of Imperial history, making them both legends amongst the ranks of the Mauryan Guard.

## Background

Ishar Singhe is a legendary leader during the First Battle of Samana. After being injured during the enemies breach into the inner compound he held the doorway into the bottom of the tower and killed dozens with his Krys and chainsword before being cut down by an autocannon. His childhood friend & psyker-Adjutant incinerated three dozen cultists before he was cut down at the gate alongside his master.
Grief of Herodin

The **Grief of Herodin** is a massive joint-Imperial campaign spearheaded by the bellicose Sable Lions Space Marine Chapter working in conjunction with nine other Chapters of the Adeptus Astartes, though the names of these Chapters are lost to history. This retribution campaign was conducted on the besieged world of Herodin, which had come under siege by the Forces of Chaos. Through great sacrifice and unremitting violence, were the Imperial forces able to overcome this much larger force of the Archenemy, stemming their slaughter and resting control of the besieged world and bringing it back into the light of the Emperor.

## History

The numberless hosts of the Great Enemy emerged from the Nightmare Rifts and unleashed widespread bloodshed and destruction upon the helpless Imperial world of Herodin. In the face of this dire threat, the Sable Lions and nine other Adeptus Astartes Chapters rallied together to mount a stalwart defence against the encroaching forces of Chaos. These ten Chapters, including the Sable Lions, stood as bastions of Imperial might and fought with an unwavering determination to quell the violence and bring an end to the brutal conflict.

The battle that ensued on Herodin was epic in scale, with countless lives and resources expended in the struggle against the forces of Chaos. The Sable Lions, known for their bellicose nature and unwavering devotion to the Emperor, played a crucial role in the campaign, utilizing their relentless combat tactics and martial prowess to stem the tide of Chaos and restore order. Through the combined efforts of the Sable Lions and their fellow Adeptus Astartes Chapters, the violence and destruction on Herodin were eventually brought under control.

This campaign serves as a testament to the courage, resilience, and unity of the Adeptus Astartes in the face of overwhelming adversity, highlighting their role as the Emperor's chosen defenders against the forces of Chaos. Though specific details of the Grief of Herodin are scarce, it stands as a testament to the Sable Lions' unwavering dedication to their duty and their willingness to confront and defeat the enemies of the Imperium, even in the face of overwhelming odds.
Ilus

First Hekaton Ilus

First Hekaton **Ilus** is the current First Captain of the Nemean Lions elite First Speria (Company).

## Background

The current Captain of the Nemean Lions' First Speria, Ilus ascended to the rank following the death of Captain Hylas at the hands of an Alpha Legion kill team during the re-conquest of Lernaean III. Following the confusion and disarray caused by the loss of several key leaders of the Speria, Ilus was able to stabilise the situation and rally his brothers, leading them out of the precarious situation they had found themselves in. After rejoining with Alkaios' forces, the Regulus decided to appoint Ilus as the new Captain. Ilus is a taciturn and pragmatic leader, willing to spend lives for the greater good, both those of his own men and allies. He prefers to stay at the rear, overseeing the combat strategies, waiting for the perfect moment before charging in and slaying foes with mighty blows from Imperator, his relic sword. Ilus has recently crossed the Rubicon Primaris at the request of Alkaios.

## Personality

Ilus is taciturn and pragmatic warrior, preferring to delegate the heroics to his subordinates while he oversees the movements of the whole formation. He is not short of personal bravery however, wading into the fiercest combat if necessary. Out of combat he is a man of few words, in stark contrast to his booming voice during the maelstrom of battle.

## Appearance

Ilus possesses the dark skin, black hair, and brown eyes that are typical to the people of Caelus Prime. Like all of the warriors of Caelus, he bears ritual tattoos on his face and body that display his status and history. Ilus has, somewhat unusually, not converted his Mk X armour to incorporate a Mk III helm or pauldrons, for reasons unknown.

## Wargear

* **Stalker Bolter**
* **Power Armour** - An ornate suit of Mk X armour, Ilus’s armour is adorned with the pelt of a Nemean Leonis on its left shoulder. Unlike most of his brothers Ilus has not augmented his armour with pieces of MK III plate.
* **Imperator** - A power sword gifted to the Chapter by the Imperial Fists long ago.
Kannon

Departmento Cartographicae pict-file of Kannon, Chapter home world of the Asturyan Wardens.

## Planet

### Class

Jungle World/Adeptus Astartes Chapter Home World

### Ruler

Council of Lords (De jure) Nobles (De facto)

## Location

### Sector

Reductus Sector

**Kannon** is an Imperial planet classified as both a jungle world and Adeptus Astartes Chapter home world of the Asturyan Wardens Space Marine Chapter.

## Background

Conquered in the Great Crusade by an unknown Space Marine Legion, Kannon is a feudal jungle world with 5,400,000 inhabitants, a vast jungle, many large long rivers, and a few mountains. It's usually foggy, drizzling or raining all year. It's in the biggest mounatin that the fortress-monastery of Castellum Invicta is located. The biggest city and capital is called Capura, located near the banks of the biggest river of the world, Thaguz. The noble families from this planet have close ties to Grand Master Mykhael, for he himself originated from the most powerful of these families. The practise of nobles joining the Chapter is common, for Lord Warden Vhyrdum is also from one of these families.

The population has to deal with constant raids by Feral Orks remainig from the Battle of Kannon. One of the most prominient organizations in the planet is the Hunters Guild, a sect specialised in hunting and killing Orks. They are usually employed by the noble families to fight back against the constant Ork threat. Most of the Chapter's recruits come from this organization, which is all but too happy to see their recruits succeed while directly serving the Emperor. This normalcy has increased the number of Asturyan Wardens serving in the Deathwatch, and thus, improved relations with Ordo Xenos Inquisitors. Lord Warden Cyceros of the 10th Company used to be the best scout of his time. Lord Warden Pharmenyon also came from this guild.

It's tithe grade is *Aptus Non* and the Chapter has a Direct Rule of the planet and it's population.

### Fortress-Monastery

Castellum Invicta is an incredibly large fortress-monastery located in Kannon. It has never fallen to any foe, earning the name Invicta. It was built upon and inside the biggest mountain in the world by an unkown Space Marine Legion that conquered the planet during the Great Crusade. It was later abandoned during the Horus Heresy. It was made the Asturyan Warden's home after the Battle for Kannon. It has large caves and dungeons, and it's fit to house and hold an entire Adeptus Astartes Legion. It has a gigantic great hall and a Hall of Heroes, were the names of the Chapter's most prominient sons are forever inscribed. All names are from Wardens who are dead. The only exception is that of First Dreadnought Rhyannon, who is half dead inside is his Dreadnought. Other names include those of Grand Master Apollodorus, Grand Master and Lord Librarian Chordalyus, Grand Master Seneca and the first Lord Librarian, Rhelyctor.
Jeras Incursion

The **Jeras Incursion** was an Imperial defensive campaign conducted by the Storm Zealots Space Marine Chapter in defence of their Chapter homeworld of Jeras from an invading force of Tau and Kroot mercenaries.

## History

The invasion of Kroot mercenaries, Kauyon Troops and Tallerian Auxiliaries on Jeras under orders of renegade Tau Commander Shas'o Kalsa begins in 996.M41. The newly promoted valiant Captain Zachariah leads his 2nd Company in the defence of their home world. For two years the Tau tried to seize the Hive City of Tel Chaim but failed, thanks to the heavily defended fortifications, the zealous 2nd Company, and the bravery of the 48>sup>th Jerasian Defenders that caused tens of thousands killed amongst the Tau forces. Amongst them were Tau Commander Shas'o Kalsa that was slain by Captain Zachariah in combat.

Enraged by the death of his once close comrades Commander Duskblade, with the permission from the Ethereals, gathered a massive army of the Dal'Shia Sept and led a retribution invasion to Jeras. Three years since the Battle of Rafalah, a massive Tau Fleet arrived at Jeras. The Fleet of Dal'Shia sept Fire Caste warriors to capture Jeras and avenge the death of Commander Duskblade.
Iralan Massacres

Armorial of the Mordekaisers Chapter.

The **Iralan Massacres** is an Imperial castigation void campaign conducted by the Mordekaisers Space Marine Chapter against a rebel fleet. As the two opposing sides engaged one another, the already one-sided battle turned into a slaughter when the bloody-handed and merciless Carcharodons Chapter intervenes without warning. During the subsequent battle, the slaughter enacted by Kaiser Markus Diascalon aboard the rebel fleet vessels, earns him comparisons to the notorious Carcharodon, Tyberos the Red Wake.

## Background

The Mordekaisers engage in a void campaign against a rebel fleet. Though the battle is already one sided, it becomes a complete bloodbath when the enigmatic Carcharodons Chapter arrives unannounced and join in. In short time, the halls of the rebels' ships are painted red with blood as the hapless mortals are mercilessly wiped out. The brutality of the close quarters fighting earns Kaiser Markus Diascalon a comparison to Tyberos the Red Wake, master of the Carcharodons. Though the Carcharodons leave as soon as they arrive, they leave with the Mordekaisers' respect even if it is seemingly not returned.
Indravari War

The **Indravari War** was an Imperial campaign conducted by the Storm Zealots Space Marine Chapter to protect the Indravari System against the invading Tyranids of Hive Fleet Gehenna.

## History

In the beginning of 999.M41, a massive Tyranid invasion codified Hive Fleet Gehenna threatened the Indravari System. In honour of the alliance between the Storm Zealots, Space Naga and Thousand Blades, the Storm Zealots entire 2nd, 4th and 9th Companies were sent to Indravari I to help deal with the Tyranid Swarms. Reinforcement from the Thousand Blades came thereafter, four years into the conflict. Under Captain and Master of the Fleet Skrzetuski of the 4th Company, the Thousand Blades with their Strike Cruisers and Battle-Barges fought the Tyranid Hive fleet in space.

Through the psychic prognostications of Chief Librarian Ramdev and Librarian Alexander did the Space Marines learn the existence of the Hive Tyrants, a landed Norn Queen, and two gigantic Hierophants within the caverns of Indravari II, within the southern mountains of Kalas. The mission was only successful through the valiant sacrifice of Chief Librarian Ramdev and Captain Laksmana of the 8th Company. After the death of both the Norn Queen and the Hive Tyrant, the remaining tyranid swarm were paralysed through inaction and lay about lifelessly. The Hive Fleet was wholly destroyed and the husks of their bioships floated lifelessly in space. Many tyranid bio forms continued to rot as they slowly died on the planet's surface. The Indravari System had been saved.