Holy Magic

**Holy Magic**, or "Sacred Magic" is the type of magic used by priests to channel the divine power of the gods. The spells or miracles, as the religious sects prefer to refer to them as, are activated by offering a prayer to a revered deity. Most sects are able to access the same pool of spells, however there are some that are exclusive to certain gods. Unless stated otherwise the priest must come in direct contact with the target for the spell to be effective.

**[Level One Magic]**

**Cure Wounds**

Cure wounds is a healing miracle fulfilled by a god. It restores a target's wounds to a degree, and can be cast from a distance of thirty metres. This spell can also be used to harm undead creatures.

**Sanity**

Sanity is a prayer that allows a target to regain their calmness of mind. The spell is effective within a ten metre radius centered on the priest, and also moves with them.

**Turn Undead**

Turn Undead is a miracle that calls forth a blessed light that intimidates undead creatures. The spell can reach a target from ten metres away, and will force any undead within a ten metre radius to flee in terror.

**Morale Boost**

Morale Boost is a prayer that raises the spirit of allies, it can be cast from a distance of ten metres.

**[Level Two Magic]**

**Cure Blindness**

Cure Blindness is a miracle that restores a target's sight.

**Force**

Force is a prayer that propels a wave of divine energy at a target. The spell can be activated from thirty metres away.

**Holy Weapon**

Holy Weapon is a miracle that applies a pure light to a target’s weapon. This holy power is especially effective against undead. Weapons imbued with this spell can also be used as light sources.

**Command**

Command is a miracle that displays the majesty of the Supreme God and halts a target’s movement. This spell is effective from a distance of thirty metres and can only be accessed by the sect of Pharis.

**Peace**

Peace is a prayer that dissipates a target’s fighting spirit, instantly removing them from a hostile state of mind. This spell can only be cast by those of the Marfa sect.

**Weapon Transformer**

Weapon Transformer is a blessing that maximises the power of a target’s weapon. This miracle can exclusively be performed by the Myrii sect.

**Inspiration**

Inspiration is a miracle that priests use to gain insight from the god of knowledge, and also grants them immunity from sleep for a duration of three hours. This spell can only be cast by the sect of Radha.

**Luck**

Luck is a prayer that priests use to reverse their fortunes through the blessing of the god of luck, and also grants them immunity from sleep for a duration of three hours. This spell can only be cast by the Cha Za sect.

**Sense Metal**

Sense Metal is a miracle that priests use to detect the existence and properties of any metals within a radius of ten metres from the caster. This spell can also be cast by the Braki sect. If there is an ore nearby it becomes visible in a unique colour, the difference in colour shows the difference in metal, and the shade of colour shows the purity. Metals can be detected without being blocked by substances.

**Muse**

Muse is a blessing that inspires a target, allowing them to move with greater confidence and increasing their attack rate. This spell can only be performed by the Werner sect.

**[Level Three Magic]**

**Cure Injury**

Cure Injury is a miracle that heals a target’s wounds by a moderate amount. It can also be used to harm undead creatures.

**Cure Poison**

Cure Poison is a miracle that removes the poison stat from a target.

**Transfer Mental Power**

Transfer Mental Power is a spell that shares a priest's mental strength with a target, restoring their ability to use mana.

**Supreme Light**

Supreme Light is a miracle that displays Pharis’s rejection of the dead via a divine light. The blessing is only effective on undead creatures and will greatly sound them as well as blinding them. This spell can only be cast by the Pharis sect.

**Restoration**

Restoration is a prayer that recovers lost vitality to a target via the blessings of the goddess of creation. This spell can only be performed by the Marfa sect.

**Battle Song**

Battle Song is a miracle that inspires courage to its listeners, transforming them from soldiers to heroes. The song is effective within a thirty metre radius around the priest and will move with them. This spell can exclusively be performed by the Myrii sect. The effects end as soon as the singing ceases.

**Weak Point**

Weak Point is a prayer that priests use to acquire the knowledge of a target’s weakness. This spell is effective from a distance of thirty metres, and can only be performed by the sect of Radha.

**Expert Trader**

Expert Trader is a miracle used by priests to determine if they are being offered a fair deal when it comes to buying and selling. The spell can only be performed by the Cha Za sect.

**Forging**

Forging is a prayer that can be utilised in two ways. The first is to increase the resistance and strength, when forging a metal item. And the second is to repair any broken or rusted metal item. The spell can exclusively be performed by the sect of Braki.

**Collaboration**

Collaboration is a miracle that creates the illusion of many copies of a priest within a radius of ten metres surrounding the priest. The spell also moves with the caster, and can only be performed by the sect of Werner.

**[Level Four Magic]**

**Cure Disease**

Cure Disease is a miracle that can remove any status effect except for curses. The spell will remove the most recent ailment that a target has been subjected to.

**Preservation**

Preservation is a prayer that protects a target from rot. This effect is permanent and can be used on food and corpses.

**Protective Circle**

Protective Circle is a miracle that summons a divine barrier that covers a radius of ten metres centred on the priest, and will move as they do. The circular barrier prevents the effects of flames and ice from penetrating it.

**Remove Curse**

Remove Curse is a prayer that has the power to break a hex on a target. However some curses are stronger than others.

**[Level Five Magic]**

**Divine Quest**

Divine Quest is a miracle that bestows a priest with a boost in holy power via pledging a vow to a god. The effect will only end if the priest deviates from their vow.

**Force Explosion**

Force Explosion is a prayer that engulfs a priest in a holy aura and emits a torrent of holy energy in a radius of ten metres.

**Regeneration**

Regeneration is a blessing that enhances the body’s ability to regenerate, healing wounds and restoring energy.

**Holy War**

Holy War is a miracle that cloaks the priest in a divine line with a radius of one hundred metres centred on the caster. Any targets within this radius are imbued with increased power and a heightened desire to cleanse the world of any dark forces in the name of the Supreme God. This spell can only be performed by the sect of Pharis.

**Recall**

Recall is a prayer that is used by priests to return to a safe haven, usually their temple. This spell can only be performed by the Marfa sect.

**Divine Armour**

Divine Armour is a blessing that imbues a target with invisible holy armour, greatly increasing their defence. The spell can be cast from a range of thirty metres, and can exclusively be performed by the sect of Myrii.

**Concentration**

Concentration is a prayer that increases the concentration of a target. It will keep the target’s mind sharp and prevent them from falling asleep for three hours. This spell can only be performed by the Radha sect.

**Divine Fortune**

Divine Fortune is a blessing that drastically increases a target’s luck for a duration of three hours.

**Heat Metal**

Heat Metal is a miracle that can be utilised in two ways. The first is to heat metal so that it is easier to be manipulated, while the second is to heat a target’s metal weapon to the point that it is too hot to hold. However the priest must first come into contact with the weapon. This spell can only be performed by the sect of Braki.

**Free Timing**

Free Timing is a prayer that allows a priest to operate faster than usual, allowing them to take more actions in a shorter duration. This spell can only be performed by the Werner sect.

**[Level Six Magic]**

**Resist**

Resist is a blessing that mitigates any adverse effects that a target might receive. It can be cast from a distance of thirty metres.

**Refresh**

Refresh is a miracle that greatly heals wounds and removes any ailments from a target’s body. This spell can also be used to damage undead and can be cast from a range of thirty metres.

**Restoration**

Restoration is a prayer that resuscitates a target from an unconscious state.

**[Level Seven Magic]**

**Call God**

Call God is a miracle that summons the spirit of a god to descend into the vessel of a human priest. The effect will vary depending on which sect the priest belongs to. Effects include but are not limited to immense group healing, drastically increased stats and divine waves of pure energy. However, this spell is risky as it often leads to the priest dying shortly after the god ascends from their body.

**Save Soul**

Save Soul is a blessing that rescues the soul of a target so that they are released from their unrest. This is mostly utilised against undead creatures, however it can also be used to forgive an evil human soul before they die.

**Rescue**

Rescue is a prayer that transports a target from one location to the next. The spell can be cast from a range of thirty metres and a target can be moved to a location ten metres away from their original position. Rescue can also be used to transport a target to a safe haven, usually the priest’s temple.