Moonflower

*For the version in Plants vs. Zombies: All Stars, see Moonflower.*

Moonflowers radiate a glow that powers up adjacent Shadow plants.

### Costumes

Moonflower is a fierce collaborator. She'll collaborate with anything. She'd collaborate with a table if she could.

**Moonflower** is the first plant obtained in Modern Day in *Plants vs. Zombies 2*. She is a sun-producing plant, and produces 25 sun by default plus another 25 sun for each shadow plant adjacent to her, with the maximum generation being 100 sun for three adjacent shadow plants. Additionally, she generates a 3x3 aura field around her that can power other shadow plants. The aforementioned abilities make her an environment modifier.

## Origins

Moonflower is based on the plants in the genus *Ipomoea*, a large and diverse group with common names including morning glory, water convolvulus or kangkung, sweet potato, bindweed, moonflower, and the like.

Her appearance may be based on the *Ipomoea alba* or the *Ipomoea violacea* and her blue coloration may be based on the *Ipomoea tricolor*. Her name can be also a nod on the Sunflower.

## Almanac entry

**Moonflower**

SUN COST: 50

RECHARGE: 10

TOUGHNESS: 300

SUN PRODUCTION: Variable

FAMILY: Conceal-mint

Moonflowers radiate a glow that powers up adjacent Shadow plants.

Special: emits sun as well as additional sun for each adjacent shadow plant up to four

Moonflower is a fierce collaborator. She'll collaborate with anything. She'd collaborate with a table if she could.

## Upgrades

### Plant Food effect

When fed with Plant Food, Moonflower will give an amount of sun equivalent to her normal sun drop, which also follows adjacency bonus from shadow plants. Moonflower will also generate a personal shield that same to Infi-nut's force field but can absorb only 1000 dps, or a smash from a Gargantuar. The shield degrades twice, at 400 and 800 dps, and finally being eaten at 1000 dps. It cannot be burned.

### Conceal-mint effect

When boosted by Conceal-mint, Moonflower's sun production per neighboring shadow plant will increase to 50 sun, and her maximum sun produced will increase to 150 sun.

### Level upgrades

\*This column shows its additional sun per each adjacent shadow plant. It produces 25 sun by default.

### Level upgrades (China only)

 Combat Training
 Cell Activation
 Fighting Power

### Costumed (China only)

Moonflower now creates force fields in 3x3 areas.

## Strategies

When fully powered, Moonflower is undoubtedly a powerful sun generator, as she gives as much sun as Twin Sunflower, plus she can be planted more easily in the early game. It should be noted, however, that she will give sun more slowly when planted away from other shadow plants, and when one is eaten or moved, it can immediately lower the sun production of other Moonflowers, so watch out for zombies like Prospector Zombies, pterodactyls, or Zombie Parrots. Also, take note that Moonflowers bound by Octo Zombie's octopi or turned into a sheep by Wizard Zombie will have their boosting aura removed until they are freed. Placing a 2x2 clump of Moonflowers will instantly power them all up - and it only costs 200 sun.

Moonflower is also a vital plant if the player is considering planting the other shadow plants (Nightshade, Shadow-shroom, Dusk Lobber, Grimrose, and Shadow Peashooter), as Moonflower's shadow field greatly improves their performance. So if the player is considering making the shadow plants their main offensives, plant Moonflowers on strategic tiles that make the aura reach the entire lawn.

However, Moonflower's greatest weakness is her poor Plant Food effect, which makes her a poor choice in the Endless Zone as the sun produced is not enough to quickly prepare a defense against the incoming horde. Using Gold Bloom with her would resolve this. Also, unlike Infi-nut, her force field is very weak and can only protect her lane. However, it, like Infi-nut's force field, cannot be burnt by Explorer Zombie's and Torchlight Zombie's torch. Excavator Zombie will have to destroy her force field before he can shovel her. Moonflower's force field will also effectively stop Fisherman Zombie's hook, preventing her from being pulled by him.

## Trivia

* The wand she "holds" as her costume looks similar to the wand that *Sailor Moon* owns.
* Shadow plants that are powered have a similar color scheme to Shadow Flower from *Plants vs. Zombies: Garden Warfare*, but without black shine.
* When a shadow plant is placed next to Moonflower, it takes a few seconds before getting powered.
* As a glitch, she could be chosen on Dark Ages - Night 14, but it was still prohibited on other Last Stand levels on the 4.4.1 version. As of the 4.5.1 update, this has been fixed.
	+ The same glitch also applied in Sun Bombs levels but was also fixed.
* She is the second sun-producing plant in *Plants vs. Zombies 2* that has a unique ability other than to produce sun, the first being Sunflower Singer from the Chinese version.
* She has a unique, scream-like sound effect when producing sun.
* She is the only sun-producing plant that appears in a conveyor-belt level, which are Modern Day - Day 34 and Modern Day - Day 44.
	+ However, in these levels, she does not produce sun, except when the player feeds her Plant Food.
		- However, the sun will shrink into nothing, and cannot be collected.
* The design of her petals resembles a crescent moon.
* If she is planted as part of preparing defenses in Arena, she may not change color when powered up. After pressing 'Let's Rock' however, all powered up Moonflowers will change color.
* Despite being a sun producing plant Moonflower does not belong to Enlighten-mint family because said plant is also a shadow plant. Shadow plants belong to Conceal-mint family.
	+ However, in a Shine Vine Pinata, her seed packets can be found along with other Enlighten-mint family plants

## See also

* Sun-shroom
* Shadow plants

ru:Лунный\_Цветок
es:Flor\_Lunar
pl:Moonflower