Distant Roost

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

The **Distant Roost** is a bleak, dreary mountain region located on Petrichor V and is one of the initial Environments encountered in *Risk of Rain 2*.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.

There are currently two variants of Distant Roost.

## Interactables

* Chest
* Damage Chest
* Healing Chest
* Utility Chest
* Large Chest
* Large Utility Chest (only with SotV)
* Equipment Barrel
* Multishop Terminal (White)
* Lunar Pod
* Barrel
* Shrine of Blood
* Shrine of the Mountain
* Shrine of Chance
* Shrine of the Woods
* Gunner Drone
* Healing Drone
* Emergency Drone (starting stage 5)
* Gunner Turret
* Cloaked Chest
* Legendary Chest (starting stage 4)
* Altar of Gold (starting stage 2)
* Radio Scanner
* 3D Printer (White)
* 3D Printer (Green) (starting stage 2)
* Mili-Tech Printer (starting stage 5)
* 3D Printer (Overgrown) (starting stage 2)
* Scrapper
* Void Cradle (only with SotV)
* Void Seed (only with SotV starting stage 2)
	+ Void Cradle
	+ Void Potential
	+ Stalk
* Teleporter

## Monsters

* +
	+ (Beetle Family event)
	+ (Wisp Family event)

## Newt Altars

The Newt Altars can spawn at several locations for each variant of the Distant Roost.

* The Original Variant has 3 possible locations and 0-1 statues will spawn.

1. Located down the gap near the land bridge, atop the bigger rock protruding from the wall.
2. Behind the rock located on the upper ledge of the island.
3. Within the door area, behind the fallen pillar and next to the mossy rock.

* The Altered Variant has 3 possible locations and exactly 1 statue will spawn.

1. Atop the arch within the cave.
2. Within the door area, at the very edge to the left.
3. Located under the several smaller land bridges.

* 1. Below the entrance to the annex
* 2. At the back of the annex, behind a rock
* 3. In the area through the stone gate, behind a fallen pillar

Alternative Map
* 1. On the stone arch at the top of the ramp in the cave
* 2. In the area through the stone gate, at the edge on the left
* 3. At the bottom under all the land bridges

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

“Captain’s Log. Date: [REDACTED]. Time: [REDACTED], Galactic Standard.”

“Several shuttles have been dispatched and landed on the planet. We’ve also deployed some drop pods for the less… social, of our crewmembers. And, well...” A chuckle can be heard. “I have considered joining them on the planet, to oversee operations and manage the chain of command.  This has been my first deployment in many years. I’m not going to sit back and rot on the bridge like some old hardware. That said...”

The old man clears his throat, getting back on topic. “The shuttles landed in a mountainous region, along some cliffs. While disembarking and setting up a rallypoint, we came under attack from local fauna, just as reports detailed. The situation quickly escalated, and within the first 24 hours we have sustained major casualties and injuries.”

 “Thankfully the ammunition and armaments I requested were granted by UES, as more of the crew has reported back that all outer life encountered thus far has been hostile. Some of our ground forces have also reported strange and irregular natural phenomenon.”

The old man gazes out of the window of his cabin, the moon shining in the night sky. “What a strange planet. This’ll certainly make a good story.”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Distant Roost

PC Patch v1.0.3.1
* Bug Fixes
	+ Properly synchronize open-and-closed doors and other permutations on Distant Roost

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix a floating Newt Altar spawn on the Stage Variant for Distant Roost

Early Access Artifacts Content Update
* Gameplay Changes
	+ Stage Variant: Distant Roost
		- Improve overall stage performance and monster pathfinding

Early Access Hidden Realms Content Update
* Major Content
	+ Added Distant Roost Variant

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Update grass texture
	+ Add environmental particles
	+ on Distant Roost now properly have their ferns displayed

## Trivia

* Each variant of the stage has a big stone door that may be opened or closed. If opened, it gives access to a new area where chests, a Newt Altar and/or a Teleporter can spawn. If closed, no chest will spawn in the locked area.
	+ As a result, Distant Roost is the only Environment in which a Newt Altar is capable of not spawning altogether.
* Towards the distant edges of the map, there are flying, passive monsters that can be killed with certain long-range abilities, such as   and  . They have 1 health, and do not provide gold or experience when killed.
	+ The name of the monsters are called Birdsharks, created accidentally when Hopoo messed up when trying to create a model for grass.
* The internal development name for Distant Roost is Black Beach.
* The remains of a Colossus from the original Risk of Rain can be seen outside the edge of the alternative variant of the stage.

* The door that may be closed
* One of the passive flying creatures
* The Colossus remains on the alternative variant of the stage

1. ↑ A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4759