recursal/Fanatic-Fandom huggingface dataset:
Adamant longsword

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This weapon has an off-hand variant.

Adamant longsword

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File:Adamant longsword detail.png
The **Adamant longsword** is a longsword stronger than the Mithril longsword, but weaker than the Rune longsword. Like all other Adamant weapons, it requires 40 Attack to wield. Players can make an adamant longsword with the Smithing skill at level 76 using 2 adamant bars, giving the player 125 Smithing experience. Players can purchase this longsword from the Varrock Swordshop in Varrock, from the Grand Exchange in Varrock, received as loot from silver chests in the Shade Catacombs or can be found as a monster drop. Like most other swords, on 12 April 2011, the Adamant Longsword received an update changing the way it was held by players.

## Store locations

This item can also be bought or sold at:

* Varrock Swordshop

## Trivia

* Like all other adamant weapons, the Adamant longsword used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

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Acorn

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Acorn

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File:Acorn detail.png
An **acorn** is a seed which will grow into an oak tree once planted. Players must have at least level 15 Farming to plant it. Once grown, the resulting tree may be cut down using a hatchet to grant Woodcutting experience points and to gather oak logs. If a player does not dig up the stump, the tree will regrow. To dig up a stump, use a spade on it. Digging up the stump will yield oak roots and the tree patch will be cleared for growing another tree.

Acorns can be a surprising source of wealth, due to the oak roots resulting from digging up the tree. Unlike other common tree roots, which are usually dropped at first opportunity, oak roots can be used in brewing. If done correctly, players could make 90,828 coins per root if they manage to brew a keg of axeman's folly (m) at current prices.

This seed can be most easily obtained at the shop of Mrs. Winkin in exchange of 100 Vinesweeper points, or at the Grand Exchange. There is a chance that it can also be obtained through using the giant ent's scroll ability. These seeds are most commonly obtained and promptly discarded as a random reward from bird's nests and evil trees. Players can pay the local farmer one basket of tomatoes to watch the tree for you, and ensure it fully grows and does not become diseased.

 Payment
 Seeds per
 Planting
 Checking
 Crop

 1

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Adamant pickaxe

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Adamant pickaxe

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File:Adamant pickaxe detail.png
The **Adamant pickaxe** is a pickaxe stronger than the Mithril pickaxe. It can be used in combat or in Mining to mine rocks. Players can make an Adamant pickaxe with the Smithing skill at level 75 by using 2 Adamant bars giving the player 125 smithing experience, after the completion of the quest Perils of Ice Mountain. Players can purchase this pickaxe from Nurmof's Pickaxe Shop in the Dwarven Mines, north of Falador, and Tati's Pickaxe-Is-Mine in Keldagrim. It is also a reward from Treasure Trails. To wield an Adamant pickaxe, you must have an Attack level of at least 40. To use an Adamant pickaxe for Mining, you must have a Mining level of 31.

The Adamant pickaxe can be gilded by the Liquid gold nymph after receiving the full Golden mining suit, creating the Gilded adamant pickaxe. It is cosmetic and gives no more bonuses than the regular pickaxe.

This pickaxe cannot be stored on a toolbelt.

## Dropping monsters

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
22lb shot

22lb shot
 Weight | 0 kg

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File:22lb shot detail.png
A **22lb shot** is an item used in shot put in the Warriors' Guild. The shot put room is on the first floor of the Warrior's Guild in the north-east room. There is a 18 lb shot put lane and a 22 lb shot lane. Before starting shot put, you must have nothing equipped in the glove, weapon and shield slot.

File:Shotput.png

## Trivia

* You cannot use Telekinetic Grab on these items. Trying to do so will show the message "I can't use Telekinetic Grab on this object."
Adamant plateskirt (g)

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Adamant plateskirt (g)

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File:Adamant plateskirt (g) detail.png
The **Adamant plateskirt (g)** is a reward from Level 2 Treasure Trails. P2P players can bring them to free worlds to sell them to F2P players. It has the same stats as a normal Adamant plateskirt and requires 40 Defence to wear. This item cannot be made with the smithing skill.

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Abyssalbane bolts (unf)

Abyssalbane bolts (unf)
 Weight | 0 kg

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File:Abyssalbane bolts (unf) detail.png
**Abyssalbane bolts (unf)** are made by smithing Abyssalbane bars on a Kethsian anvil, requiring level 82 Smithing, producing 50 unfeathered bolts and giving 62.5 experience per bar. Feathers can then be attached to the unfeathered bolts to create Abyssalbane bolts, requiring level 80 Fletching and giving 70 experience per set of 10 bolts feathered.
Adamantite ore

{{#NewWindowLink:runescape:Adamantite ore|}}{{#NewWindowLink:w:c:2007.runescape:Adamantite ore|}}{{#NewWindowLink:w:c:runescapeclassic:Adamantite ore|}}"Adamantite" redirects here. For the rock that adamantite ore is mined from, see Adamantite rock.

Adamantite ore

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**Adamantite ore** is obtained through the Mining skill in various places throughout *RuneScape* by mining Adamantite rocks. It can be smelted along with six coal (or three using the Blast Furnace) through the Smithing skill to form an Adamant bar, which can then be smithed into various types of adamant weapons and armour.

Adamantite ore can be mined with a Mining level of 70 or higher, granting 95 Mining experience.

## Dropping monsters

### Levels 100 and above

Adamantite ore can also be dropped by monsters that access the rare drop table.

## Trivia

* Adamant and similar words like *adamantite*, *adamantine* (e.g., Virgil on the gate of Tartarus), and *adamantium* (e.g., Marvel Comics's Wolverine's skeleton) are used to refer to any especially hard substance, whether composed of diamond, some other gemstone, or some type of metal. Both *adamant* and *diamond* derive from the Greek word *ἀδάμας* (*adamās*), meaning "untameable".

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Adept hoardstalker

Adept hoardstalker
 Duration (min)
 Points cost
 Combat level
 Examine text

 1220

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File:Adept hoardstalker chathead.png
The **Adept Hoardstalker** is a familiar used within Daemonheim. While Dungeoneering, he can be summoned with level 85 Summoning. As a hoardstalker, he will occasionally find random items throughout the dungeon, such as herbs, ores and hides.

## Adept hoardstalker pouch

**Adept hoardstalker pouch**
 N/A

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An **Adept hoardstalker pouch** is made by using a Summoning obelisk in Daemonheim with a Blue charm and a Megamastyx hide in the player's inventory.

## Aptitude (tier 9) scroll

**Aptitude (tier 9)**

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The **Aptitude scroll** enables the use of the Aptitude special ability for an adept hoardstalker. Using an adept hoardstalker pouch on a Summoning obelisk creates ten Adept hoardstalker scrolls. **Aptitude** is the special move of the adept hoardstalker activated by using an Aptitude scroll. It grants the player an invisible skill boost of +9.

## Foraging

The adept hoardstalker forages *up to* tier 9 items in his pack, such as Gorgonite ore, Megamastyx hides, Entgallow branches, Runeleaf, and Raw blue crabs.
Adamant shield (h5)

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Adamant shield (h5)

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File:Adamant shield (h5) detail.png
An **Adamant shield (h5)** is a kiteshield obtained from Level 2 Treasure Trails. This shield has the same bonuses as the normal Adamant kiteshields. Players require level 40 Defence to wear it.
Adamant brutal

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Adamant brutal

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File:Adamant brutal detail.png
**Adamant brutal arrows** are used to kill Zogres south of the Castle wars arena. They are made with Flighted ogre arrows and Adamant nails. Level 62 Fletching is required to make these and they will yield 10.1 experience per arrow. They can only be used with a Composite ogre bow.
Abyssal wand

This weapon has an off-hand variant: abyssal orb.

Abyssal wand

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File:Abyssal wand detail.png
The **abyssal wand** is a Magic weapon that requires level 75 to wield. It is dropped by abyssal demons, only to players that currently have them as their Slayer assignment. It was first announced in Behind the Scenes - February 2014. Both the abyssal wand and the abyssal orb are able to cast Slayer Dart and have a one-eighth chance to save runes, much like the staff of light. The improved demon drop tables were decided in a Power to the Players poll.

## Dropping monsters

In a FAQ, the drop rate of the abyssal wand and orb was confirmed to be much rarer than the abyssal whip's drop rate of 1/1024.

## References

1. ↑ Mod Slayer. "Treasure Hunter & Demon FAQ." 11 February 2014. *Recent Game Updates* Forums.
Abandoned house

**Abandoned house**

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The **Abandoned house** is one of the possible habitat preferences in Herblore Habitat. It requires a Construction level of 57 to create, uses no materials, and gives no experience. If a player does not have the required Construction level, they can pay 57,000 coins to Papa Mambo to construct it for them. It is the preferred habitat for shadow jadinkos.
Adamant platebody (g)

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Adamant platebody (g)

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File:Adamant platebody (g) detail.png
An **Adamant platebody (g)** is a gold-trimmed version of an Adamant platebody. It requires 40 Defence to wear and has the same defence stats as a normal Adamant platebody, but is lighter in weight. Thus, it is purely ornamental in purpose. It is a possible (albeit a low chance, but not as rare as 3rd Age Armour) reward from level 2 Treasure Trails. However, if one wishes to acquire gold-trimmed armour without Treasure Trails, purchasing the set through the Grand Exchange is possible. The full set usually used as a sign of wealth among players, due to its cost, but is not very common because of the much more popular variants of rune armour. This piece of armour cannot be made with the Smithing skill. It is impossible for players to trim any armour.

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Activity bar

An **activity bar** is an indicator which shows a player's level of activity during various minigames. It was first introduced to Soul Wars, to help reduce the amount of freeloaders (people standing in the game without doing anything to help, solely to get free Zeal).

After proving its efficiency in Soul Wars, it was later applied to both Fishing Trawler and The Great Orb Project to help with the same problem. 2 to 3 minutes of inactivity will result in the freeloading player being kicked out of the game and receiving no reward. However, many claim that it is ineffective, as freeloaders often do nothing until their activity bar is near empty, then help to get it back up, and afterwards they start to do nothing again. However, the bar sometimes unevenly drops, and so freeloaders may not have enough time to get their bar back up in time. The activity bar level can be raised by moving orbs (Great Orb Project), patching up the trawler (Fishing Trawler) or by engaging in combat or offering soul fragments to the Soul Obelisk (Soul Wars). Depending on which of these three minigames you are playing there may be other possibilities.

Sometimes, while playing Fishing Trawler, if the boat floods enough, it is possible to keep your activity bar up solely by clicking your bailing bucket. This has lead to some players abusing this opportunity by using an auto-clicker, which is against the rules.

The activity bar is often an annoyance to some players in Soul Wars, as they sometimes won't be able to any action before they are kicked out of game due to serious lag.

The activity bar is found in these minigames:

* Soul Wars
* Fishing Trawler
* The Great Orb Project
10th squad sigil

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10th squad sigil
 Weight | 0 kg

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File:10th squad sigil detail.png
The **10th squad sigil** is an item worn in the amulet slot that allows a player to teleport to the last battle in the Monkey Madness quest. It has no uses after the quest, as the teleport option no longer functions.

If lost, the sigil can be re-obtained from the gnome, Waymottin, at the end of the Ape Atoll Dungeon; you can also obtain multiple sigils from Waymottin by using the drop trick or by banking them.

During the quest, Glough casts a spell which summons all members of the 10th squad to the battle site, hoping to get them killed by a level 70 Jungle demon. By wearing a 10th squad sigil, players were identified as aligned to the squad and thus were able to aid them in defeating the demon.

## Trivia

 File:Gnome squad sigil.png
* In an update, all the gnomes in *RuneScape* were graphically reworked, and the sigils they wore, although the players' sigil didn't receive an update.
* If you tried to wear this during the 2009 Easter event, the Easter Bunny advised you to remove "The sigil you're wearing", not wanting to cause any trouble underground.
* Shortly after the sigils were released, some people noticed it had almost no restrictions as to where it could be used. Once equipped, one would wait 5 seconds and then be teleported to the boss fight. As this was not an intended feature and was abused by players, Jagex eventually patched it, making it work like a normal teleport, meaning players could not teleport out of locations where teleports were already blocked.
* On 21 February 2012, the teleportation method on the sigil was changed from equipping to rubbing.

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A stone bowl (full)

This article is about the item used in the Elemental Workshop I quest. For the item used in Tears of Guthix, see Stone bowl.

A stone bowl
 Weight | 0.226 kg

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File:A stone bowl (full) detail.png
**A stone bowl** (full) is found in the Elemental Workshop I quest. With an empty stone bowl, a player can fill in with the trough that is involved in the quest.

It cannot be used as a replacement for the stone bowl in the quest Tears of Guthix.

## Trivia

* The empty stone bowl weighs 141 grams, which implies that the full stone bowl is holding 85 grams of lava.
'The Guns'

"Gun" and "guns" redirects here. For the rare item from Treasure Hunter, see Imcando pistol. For the dwarven Ranged weapon, see hand cannon.

'The Guns'
 Also known as
 Race

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File:'The Guns' chathead.png
**Julian 'The Guns'** is one of the workers supposed to be building the Tower of Life. He is seen repeatedly performing a military press with a log, with the number of lifts he has done appearing above his head on each lift. He counts up to 8,200 - 10,000 before he loses count and then starts over again. He counts at a rate of 100 every 3 minutes, so it takes 5 hours for 'The Guns' to do 10,000 log presses. When he counts high enough, he'll mix up the numbers and then say "Bah! Start again!"

Players need to speak to him in the Tower of Life quest in order to obtain a builder's shirt. After the completion of Deadliest Catch quest, players find him near the fishing guild bank and use a beer on him to obtain a builder's shirt.

He also plays a role in the Deadliest Catch quest. Players will need to ask him to take on the job as rower for the boat. He will agree to do so, although only after you have made him a Sea legs potion.

After a player finishes Deadliest Catch , Jones reveals 'The Guns" real name to be Julian. Players can pickpocket him to get a Triangle sandwich and 8 thieving experience.

 File:The Guns.gif

fi:'The Guns'
Adamant platebody (h3)

Adamant platebody (h3)

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File:Adamant platebody (h3) detail.png
**Adamant platebody (h3)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant platebody. It requires 40 defence to equip. It belongs to a set that contains a Full helm, Kitesheild, Platebody, and Platelegs. Players need the whole set to store this item in a POH Treasure chest.
Adamant minotaur

Adamant minotaur
 Duration (min)
 Points cost
 Combat level
 Examine text

 8600
 Immune to poison?
 Attack Style

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File:Adamant minotaur chathead.png
The **Adamant minotaur** is a level 76 Summoning familiar. It is summoned by using an Adamant minotaur pouch, and will give 8.6 Summoning experience for summoning it.

## Adamant minotaur pouch

**Adamant minotaur pouch**
 144 ( 3,600)
 Look up price | {{#var:cost}}coins

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## Addy bull rush scroll

**Addy bull rush scroll**
 Look up price | 8 (200)

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**Addy bull rush scroll** (or **Adamant bull rush scroll**), the special move of the Adamant minotaur, can be activated with an Adamant bull rush scroll in the player's inventory. The special may inflict up to 1100+ damage and stun the opponent.

 File:Bull Rush.gif

## Trivia

* While wearing a helmet with horns on it (like Guthan's helm or Berserker helm), a hidden conversation can be started with the minotaur.

fi:Adamant minotaur
Adamant armour stand

Adamant armour
 Materials
 Examine text | The work of a master smith.

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The **adamant armour stand** is a stand containing an adamant full helm, an adamant platebody, and an adamant plateskirt. It can be built at level 28 Construction with level 88 Smithing. Note that although Smithing boosts, such as dwarven stouts may be used to build this armour, the Assist System does *not* work. Building this also grants 25 smithing experience.
Adamant platebody (h2)

Adamant platebody (h2)

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File:Adamant platebody (h2) detail.png
An **Adamant platebody (h2)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant platebody. It requires 40 defence to equip. The Adamant Platebody (h2) belongs to a set that contains a Full helm, Kiteshield, Platebody, and Platelegs. Players need the whole set to store this item in a POH Armour case.
Adamant platebody (h4)

Adamant platebody (h4)

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File:Adamant platebody (h4) detail.png
**Adamant platebody (h4)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant platebody. It requires 40 defence to equip. The Adamant Platebody (h4) belongs to a set that contains a Full helm, Kiteshield, Platebody, and Platelegs. Players need the whole set to store this item in a POH Armour case.
Adamant heraldic armour set 2 (sk)

This article is about the plateskirt version. For the platelegs version, see Adamant heraldic armour set 2 (lg).

Adamant heraldic armour set 2 (sk)
 Weight | 2.2 kg

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File:Adamant heraldic armour set 2 (sk) detail.png
**Adamant heraldic armour set 2 (sk)** is made by exchanging all the components of a set of h2 heraldic armour with a Grand Exchange clerk. Players can then exchange the set with a Grand Exchange clerk to receive the individual items. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, a Adamant helm (h2), a Adamant platebody (h2), Adamant plateskirt (h2) and a Adamant shield (h2).

A player wearing an Adamant heraldic armour set 2 (sk).
Abyssal head (stuffed)

This article is about the abyssal demon head stuffed by the taxidermist. For other uses, see Abyssal demon head (disambiguation).

Abyssal head
 Weight | 10 kg

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File:Abyssal head (stuffed) detail.png
A stuffed **abyssal head** is the result of taking an abyssal demon head to the Taxidermist in Canifis. She charges 12,000 coins for the stuffing service, and it cannot be undone. Once stuffed the abyssal demon head can be used to make an abyssal minion pet at Soul Wars in exchange for 85 zeal points, or it can be mounted in a player owned house at 58 Construction, producing a mounted abyssal demon head. The head can only be mounted once, and will not be returned when the mounted abyssal demon head is destroyed.
Adamant crossbow

This weapon has an off-hand variant.
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Adamant crossbow

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A detailed Adamant crossbow.
An **Adamant crossbow** is a crossbow stronger than the mithril crossbow but weaker than the Rune crossbow. It requires a Ranged level of 40 to wield, and can use bolts up to adamant.

Members can make adamant crossbows through the Fletching skill at level 61; a player must first cut a mahogany stock for the crossbow from mahogany logs, granting 41 Fletching experience. A player must then add adamant crossbow limbs to the stock with a hammer in their inventory, granting 82 experience and making an unstrung adamant crossbow. Finally, a player must string the crossbow with crossbow string, granting 41 experience. In all, it grants 164 experience to make an adamant crossbow from scratch.

After The Chosen Commander, if you happen to lose Zanik's Crossbow, you can talk to Oldak in Dorgesh-Kaan and he will replace it in exchange for an adamant crossbow.

## Trivia

* Before the Evolution of Combat, this crossbow was able to fire Ruby bolts (e), it was then possible to hit a 2000 (the highest Ranged hit possible on a Decaying avatar) with 46 Ranged.

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Abomination

For the slayer monster, see Gelatinous Abomination.
For the music track, see Abomination (music track).
Loading...StandardRagged
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File:Abomination chathead.png
The **Abomination** is the mutated form of the dragonkin Tarshak, and the final boss of the Hero's Welcome quest. It can be found in Tarshak's sanctum in the Brimhaven Dungeon. The second phase of the Abomination may be fought again after the quest by using the "refight" option on the Bane ore rockfall.

During phase 1 of the quest fight, the Abomination has 198,000 lifepoints, although it cannot be attacked. Instead, the player must chip away at the pillars and destroy them to collapse a bunch of bane ore in the ceiling. After the collapse, phase 2 of the fight begins, but due to bane ore collapsing on the Abomination, its health will be reduced to 66,000.

Despite using melee, the Abomination has a unique mechanic where if attacked from a distance, it will charge at the player, stunning them and then using two melee attacks on them, similar to fighting a Gladius.

Every so often, the Abomination will release a fireball with its melee attack that follows the player, dealing 495 damage upon impact and sets the area the player was in alight, dealing 330 damage repeatedly.

The Abomination has very high defence, even so that tier 90 equipment will miss often against it; Dragonbane ammo does not seem to deal extra damage and accuracy towards it. Like in the quest fight, falling bane rocks and fire from the ground will hurt the Abomination for 495 damage repeatedly, so it should be lured onto them whenever possible to kill it faster. It also retains the stun attack Tarshak used during the first fight with him; not avoiding it will deal 1237 classless damage and stun the player.

Although there are some safespots to use, the Abomination is able to move around the safespot and start attacking the player. In addition, bane rocks may fall on the safespot, so it is advised to simply use Protect from Melee or Deflect Melee and tank its attacks, luring it to nearby fires and falling bane rocks when needed.

After an update on 15 July 2015, Abomination will now drop 2 drops of his drop table, instead of 1.

## Drops

### Rare drop table

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.
1/3rds full jug

1/3rds full jug
 Weight | 0 kg

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The **1/3rds full jug** is a quest item found in The Fremennik Trials quest. It is made by using two full jugs on a bucket, leaving one unit of water left over. It can be used with a 3/5ths full bucket to create the 4/5ths full bucket, needed to advance in the quest.

fi:1/3rds full jug
Admiral Bake

Admiral Bake

 Examine | N/A

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**Admiral Bake** was a famous gnome explorer in the late fourth age, famed for his discovery of tortoises and presenting the small tortoise Mibbiwocket to King Healthorg shortly after its birth. Little more is known of him or his achievements, although it is known he was alive in the late Fourth Age, and because of his discovery, gnomes would later be given advantages in numerous battles throughout history with the aid of tortoises, most notably the Battle of Atarisundri, in which the gnomish illusionist Glouphrie used his magic to make it appear to the opposing goblins that the gnomes had an army of tortoises, even though they only had one, which was, incidentally, Mibbiwocket.

 File:Battle of Atarisundri Council.png   Admiral Bake has been referenced to multiple times during the game of *RuneScape*, most notably in the Gnome quest series and in Varrock Museum's Natural history quiz, where "Admiral Bake" is the correct answer to the question "Name the explorer who discovered the world's oldest tortoise." It is generally assumed that he is dead, though given the long lifespan of gnomes (Hazelmere has been alive for at least two hundred years), it is entirely possible that he is still alive.

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Adamant kiteshield (g)

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Adamant kiteshield (g)

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File:Adamant kiteshield (g) detail.png
The **Adamant kiteshield (g)** can be obtained as rewards from Level 2 Treasure trails, but can be used by non-members. It **cannot** be made through the Smithing skill. The gold design on it is purely cosmetic and has the same defence bonuses as the Adamant kiteshield. It requires 40 defence to wear.

*Armour **cannot** be trimmed by players. Anyone offering to do so should be reported for Item Scamming.*

## Trivia

* Before the Evolution of Combat, adamant kiteshield (g)s had a Defence requirement of 30.
Adamant heraldic armour set 3 (sk)

This article is about the plateskirt version. For the platelegs version, see Adamant heraldic armour set 3 (lg).

Adamant heraldic armour set 3 (sk)
 Weight | 2.2 kg

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File:Adamant heraldic armour set 3 (sk) detail.png
An **Adamant heraldic armour set 3 (sk)** is made by exchanging all the components of a set of h3 heraldic armour with a Grand Exchange clerk. Players can then exchange the set with a Grand Exchange clerk to receive the individual items. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, a Adamant helm (h3), a Adamant platebody (h3), Adamant plateskirt (h3) and a Adamant shield (h3).

A player wearing an Adamant heraldic armour set 3 (sk).
Adamant helm (h1)

Adamant helm (h1)

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File:Adamant helm (h1) detail.png
File:Adamant helm (h1) chathead.png
An **Adamant helm (h1)** is a helmet obtained from the Level 2 Treasure trails or bought from other players. It cannot be made using the smithing skill. Players wear it for its unique design. It has stats identical to that of an adamant full helm, the only differences being that the helm is more expensive, has a different appearance. It requires 40 defence to equip.
Acne potion

Acne potion

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File:Acne potion detail.png
The **Acne potion** is an item given to a player by asking the Apothecary in Varrock for a free sample, with the Apothecary choosing to give it to players roughly half the time and refusing other times. Before Varrock was updated, the potion was available by way of a respawn in the apothecary's building. It has only a few functions in *RuneScape*; it is a possible item requirement for the Forgettable Tale of a Drunken Dwarf quest.

## Trivia

* Bonus dialogue can be obtained when Acne potion is used on certain NPCs in Sophanem. It can be obtained from slaves, the High Priest and priests, Raetul, Siamun and the embalmer. Using it on the other human NPCs gets the "Nothing interesting happens." message. If you use it on one of the plague cows, it will say "Moo".
'Beefy' Burns

Not to be confused with Beefy Bill.

'Beefy' Burns
 Race

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File:'Beefy' Burns chathead.png
'**Beefy' Burns** is the cook aboard the Lady Zay. He is located at the bottom deck of the ship, towards the back. Players must get information from him during the Lunar Diplomacy quest about the lunar feast. Beefy Burns is wearing a combination of a Chef's hat and a white apron. He has a deep rooted hatred for vegetables since when questioned about jinxes in Lunar Diplomacy, he asks if a jinx is "some sort of foreign vegetable" and then proceeds to rant on about his hatred of vegetables, including "cursed foreign vegetables", "evil domestic vegetables" and "vegetable vegetables".

fi:'Beefy' Burns
Address label

Address label
 Weight | 0 kg

[view] **•** [talk]File:Address label detail.png
The **Address label** is a quest item used in the Tribal Totem quest. Players can obtain it by searching the crates south-east of the southern-most bank in East Ardougne in the RPDT Depot.

The player must then use the label on the teleport block created by Wizard Cromperty so that it is delivered to Lord Handelmort's Mansion, after which the player can teleport into his house to continue the quest.
Adamant heraldic armour set 4 (sk)

This article is about the plateskirt version. For the platelegs version, see Adamant heraldic armour set 4 (lg).

Adamant heraldic armour set 4 (sk)
 Weight | 2.2 kg

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File:Adamant heraldic armour set 4 (sk) detail.png
**Adamant heraldic armour set 4 (sk)** is made by exchanging all the components of a set of h4 heraldic armour with a Grand Exchange clerk. Players can then exchange the set with a Grand Exchange clerk to receive the individual items. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, a Adamant helm (h4), a Adamant platebody (h4), Adamant plateskirt (h4) and a Adamant shield (h4).

A player wearing an Adamant heraldic armour set 4 (sk).
Adamant ceremonial sword IV

Adamant ceremonial sword IV
 Weight | 1.8 kg

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File:Adamant ceremonial sword IV detail.png
An **adamant ceremonial sword IV** has damage and accuracy identical to those of a Adamant scimitar, but the speed of a Adamant longsword. To obtain this item, players must have at least level 85 Smithing, and have purchased the Ceremonial sword plans IV from Elof in the Artisan's Workshop basement for 30% respect. If players manage to smith a perfect sword with these plans, they are allowed to keep it for personal use. Although only members can smith this sword and it is untradeable, the wield option and the stats are available in free-to-play servers.

If a player dies in the wilderness while wielding a ceremonial sword, it turns into an Adamant scimitar when dropped.
A key (Waterfall Dungeon)

For 'A key' found in the Gnome Village Dungeon, see A key (Gnome Village Dungeon).

A key
 Weight | 0.01 kg

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File:A key (Waterfall Dungeon) detail.png
**A key** is an item found in the Waterfall Dungeon. It can be found by searching a crate in the eastern chamber of the dungeon. The key is used to open a door in the western chamber of the dungeon (the door between 4 and 5 on the map), and also the next door north of that (the door between 5 and 6 on the map). The key also spawns in the chamber between these two doors, allowing the player to pass back through the door if they were to drop the key. This key is used again during The Light Within quest.

A map of the Waterfall Dungeon

It is not recommended to keep the key in the bank, since it is found near the door it unlocks, and access to the chamber is not needed after the Roving Elves quest. It cannot be stored on a steel key ring.

Template:The Light Within

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Adamant heraldic armour set 4 (lg)

This article is about the platelegs version. For the plateskirt version, see Adamant heraldic armour set 4 (sk).

Adamant heraldic armour set 4 (lg)
 Weight | 2.2 kg

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File:Adamant heraldic armour set 4 (lg) detail.png
The **Adamant heraldic armour set 4 (lg)** is made by exchanging all the components of a set of h4 heraldic armour with a Grand Exchange clerk. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, an Adamant helm (h4), an Adamant platebody (h4), Adamant platelegs (h4) and an Adamant shield (h4).

File:Adamant armour (h4) (lg) equipped.png
Achmed the Brutally Violent

**Achmed the Brutally Violent** is a pirate captain of the Eastern Sea. Noted for his brutal behaviour towards his crew, Achmed is feared by both his allies and enemies.

Achmed has been known to select an unsatisfactory crewmember to raise his Ex-ex-parrot. Recently, 50 Ships Mufassah obtained the parrot. Players who have completed Rocking Out can speak to Mufassah to obtain the ex-parrot, which they can raise if they have 71 Summoning. Mufassah states that Achmed will be docking in Mos Le'Harmless soon, and that if his parrot has not been cared for there will be "consequences".

nl:Achmed the Brutally Violent
Adamant scimitar

This weapon has an off-hand variant.
{{#NewWindowLink:2007:Adamant scimitar|}}

Adamant scimitar

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File:Adamant scimitar detail.png
The **Adamant scimitar** is the third strongest scimitar behind the rune and dragon scimitars. It is the second best non-degradable scimitar in F2P. Like all adamant weapons, it requires 40 Attack to wield. They are not commonly found on the street as they are an uncommon drop from monsters, therefore they tend to be sold as player-made items instead. Players can make an adamant scimitar with the Smithing skill at level 75 using 2 adamant bars, giving the player 125 Smithing experience. Adamant scimitars are commonly fielded as a weapon of lower levelled players.

## Trivia

* Like all other adamant weapons, the Adamant scimitar used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

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Abyssal lurker

Abyssal lurker
 Duration (min)
 Points cost
 Combat level
 Examine text

 7200
 Immune to poison?
 Attack Style

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File:Abyssal lurker chathead.png
An **Abyssal lurker** is a summonable familiar released with introduction of the Summoning skill. It requires level 62 Summoning.

Abyssal lurkers are classified as Beasts of burden because they have 12 slots for unnoted rune essence or Pure essence. As they are also Abyssal creatures, they are one of only three familiars able to hold essence. The other two familiars with this ability are Abyssal parasite and Abyssal titan.

## Abyssal lurker pouch

**Abyssal lurker pouch**
 119 ( 2,975)
 Look up price | {{#var:cost}}coins

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An **abyssal lurker pouch** is made by using a Summoning pouch on a Summoning obelisk with 119 spirit shards, a green charm and an abyssal charm in the player's inventory.

## Abyssal stealth scroll

 File:Abyssal Stealth.gif

**Abyssal stealth scroll**
 Look up price | 6 (150)

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The **abyssal stealth scroll** enables the use of the abyssal stealth special ability for an abyssal lurker. Using an abyssal lurker pouch on a Summoning obelisk creates ten abyssal stealth scrolls.

### Abyssal stealth

**Abyssal stealth** is an effect generated via the abyssal stealth scroll. In order to create this effect, you must first have summoned an abyssal lurker.

The abyssal stealth effect temporarily increases a player's Agility and Thieving by 4 levels. This is the highest boost for thieving aside from using a spicy stew. The Agility boost from the abyssal stealth scroll does not stack with that of an Agility potion.

Abyssal Stealth is part of the Summoning skill and as such grants 1.9 Summoning experience when the scroll is created and another 1.9 Summoning experience when the scroll is activated.
'Bird's-Eye' Jack

Loading...PirateBanker

'Bird's-Eye' Jack
 Race

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'Bird's-Eye' Jack
 Race

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File:'Bird's-Eye' Jack chathead.png
'**Bird's-Eye' Jack** is a former pirate and navigator. He plays a minor role in the quests Lunar Diplomacy and Dream Mentor .

During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus.

After completing the quest, While Guthix Sleeps, players can inform Jack of Cyrisus' death.

nl:‎Bird's-Eye' Jack
fi:'Bird's-Eye' Jack
Adamant plateskirt (h3)

Adamant plateskirt (h3)

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File:Adamant plateskirt (h3) detail.png
**Adamant plateskirt (h3)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant plateskirt. It requires 40 defence to equip. It is one of the pieces in the Adamant heraldic armour set 3 (sk).
Adamant arrowheads

Adamant arrowheads

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A detailed image of some adamantite arrowheads.
**Adamant arrowheads** are items that can be made at 75 Smithing, granting 62.5 experience per Adamant bar. They can be fletched into adamant arrows at level 60 Fletching when used with headless arrows, which are made by using arrow shafts with feathers, granting 150 experience per 15 arrows made. They were commonly bought because they used to be the only arrowheads that earned money, however, since the 1 February Free Trade Update, adamant arrows are worth roughly 30 coins less than the arrowheads.

Adamant arrowheads can be bought at Hickton's Shop, in Catherby.

At current Grand Exchange prices, producing 15 Arrowheads will gain the player −358 coins profit (-5.73 coins per XP), without a Sacred clay hammer.
??? mixture (horrible)

??? mixture
 Weight | 0.056 kg

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The horrible **??? mixture** is a quest item from the Recruitment Drive quest. It is made during the Miss Cheevers challenge incorrect ingredients are mixed together. It is one of three ??? mixtures obtainable during the quest, none of which are useful in completing the challenge. Because many of the ingredients cannot be retrieved after use, it is likely that the challenge must be restarted if the ??? mixture is created.

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Accept Aid

**Accept Aid** is a setting within the Settings interface that lets other players aid the player especially with Magic spells, and allows certain actions that require the player's consent.

 File:Accept Aid Setting.png

## Magic spells

Accept Aid allows Magic spells such as Tele-other, Cure Group (from the Lunar spellbook) and any other group spells to work on the player. If this is turned off, the spells will not work for the particular player who has Accept Aid turned off.

However, with Accept Aid on, players may be distracted by Tele-other attempts during awkward times, such as during a difficult combat. One of the favourite places for this to be used is when Barrow Hunting. High levels will sit in a barrow (often Dharok, who can hit the hardest) and will spend their time high alchemising items, or doing something that they do not need a bank for, and when a player arrives who is attempting to complete a barrow run, will use a Tele-other spell on them whilst they are in combat, allowing the Barrow ghost to attack and cause a high amount of damage.

Therefore, it is safer to leave Accept Aid off unless the player is with trusted friends. Also, Tele-other spells can be used for luring, which is a reportable action.

### Spells that Accept Aid works with

* Teleother spells
* Telegroup spells
* Vengeance Other
* Vengeance Group
* Cure Other
* Cure Group
* Heal Other
* Heal Group
* Energy Transfer
* Stat Restore Pot Share
* Boost Potion Share

## Barbarian Assault

*See main article: Barbarian Assault*
Accept Aid is also used in the Barbarian Assault minigame. While in the waiting room, players may request to recruit another player to join their team. However, only those with Accept Aid will be able to be recruited.

## Stealing Creation

Accept Aid is used in accepting items from other team mates in the minigame Stealing Creation. If you try giving a team member an item while they have their accept aid off, it will appear with the message, "(player's name) doesn't want to accept your items."

## Trivia

* The cross on the accept aid icon in the options menu used to be red. However, this was changed to green on 9 June 2010 in order to avoid potential copyright issues.
* During the 2009 April Fools' event, if a player had accept aid on, another player wielding a cabbage would be able to throw it to that player. If the player had accept aid off, the other player would receive a message stating they had accept aid turned off. The weapon and shield slots of the target player had to be empty.
* Despite popular belief, the gnomeball does not work in the same way.

## See also

* Options

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Abbey of St. Elspeth Citharede

File:Abbey of Elspeth.png   File:Abbey1.png  The **Abbey of St. Elspeth Citharede** is a large abbey in the desert where the followers of Saint Elspeth live. The organisation and abbey were founded in 99 or 100 of the Fifth Age. It is located east of Al Kharid, past the desert strykewyrms. It is the location where St. Elspeth's remains were found. A Saradominist abbey was founded there in her memory, and the Sisters of Saint Elspeth devote their time to music and prayer within its walls. The abbey has sand-blasted walls, and a gate to keep out the desert strykewyrms, which are found immediately to the west, as well as bandits.

The abbey plays a large part in the quest One Piercing Note, where a murder takes place within its walls and, not long after, a secular troubadour sets up outside the abbey.

 Al Kharid | ←

 File:Abbey of St. Elspeth Citharede location.png

## Personalities

### Outside

* Strykewyrm hunter
* Valerio
* 2 unnamed musicians
* 2 unnamed dancers

### Members of the order

* Spirit of Saint Elspeth
* Abbess Benita
* Sister Elena†
* Sister Cecilia
* Sister Debora
* Sister Catherina†
* Sister Anna†
* Sister Lara†
* Sister Esther†
* Citharede Sisters
* Organist
* Isabella† (applicant)

## Features

* A well
* A sink
* A cooking range
* A cabbage field
* Musicians
* An altar

## Music

* Valerio's Song
* Citharede Requiem
* There has been a Murder (hidden)
* The Abbey (hidden)

## Trivia

* There is a cave south of the abbey. When examined it says, "Deep scratches have been made on the lip of this cave." It is an eagle cave, but it could also be where Sister Anna hid when she broke out through the window of her cell.
* The portcullis examine text reads, "The abbey is built much like a fortress."

## Gallery

Elspeth statue.pngA statue of Saint Elspeth.St Elspeth Clock Tower.pngThe Clock Tower.Abbey roof.pngThe abbey's roof and entrance to the altar.Onepiercingnotequestarea.pngThe location of the abbey on the map.To the abbey.pngThe path to the strykewyrms and the abbey.
### Concept art

Abbey concept art1.jpgConcept art of the Abbey.Abbey concept art2.jpgConcept art of the Abbey.Abbey concept art3.jpgConcept art of the Abbey.

pt:Abadia de Citarista
Adamant dagger

{{#NewWindowLink:runescape:Adamant dagger|}}{{#NewWindowLink:w:c:2007.runescape:Adamant dagger|}}{{#NewWindowLink:w:c:runescapeclassic:Adamant dagger|}}This weapon has an off-hand variant.

Adamant dagger

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File:Adamant dagger detail.png
The **adamant dagger** is a dagger stronger than the mithril dagger, yet weaker than the rune dagger. Like all adamant weapons, it requires 40 Attack to wield. It is used exclusively for melee combat.

Players can make an adamant dagger with the Smithing skill at level 70 using one adamant bar, giving the player 62.5 Smithing experience. Players can purchase this dagger from the Varrock Sword Shop or from the Grand Exchange.

The adamant dagger can also be obtained as a reward from Level 2 Treasure Trails.

## Store locations

This item can also be bought or sold at:

* The Varrock Sword Shop
* Blades by Urbi in Sophanem
* The Warriors' Guild Armoury

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
Abyssal titan

Abyssal titan
 Duration (min)
 Points cost
 Combat level
 Examine text

 10300
 Immune to poison?
 Attack Style

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File:Abyssal titan chathead.png
**Abyssal titans** are level 93 Summoning familiars. Abyssal titans are classified as Beasts of burden because they have 20 slots for unnoted rune essence and Pure essence. As they are also Abyssal creatures, they are one of only three summoning familiars able to hold essence, the other two being the abyssal lurker and abyssal parasite. When used in Player versus Player situations, the Abyssal Titan drains the opponent's prayer points by a small amount, averaging 30 to 40 prayer points per hit up to around 70 instead of dealing normal damage. It is possible for the titan to miss resulting in 0 pray point reduction. **The titan will deal damage to an opponent's life points *only* after their prayer is completely drained.**

## Abyssal titan pouch

**Abyssal titan pouch**
 113 ( 2,825)
 Look up price | {{#var:cost}}coins

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**Abyssal titan pouch** is made by using a Summoning pouch on a Summoning obelisk with 113 spirit shards, a Green charm and an abyssal charm in the inventory. Making the pouch earns 163.2 experience points. Using the pouch to summon an Abyssal titan gains 1.9 experience points, and costs 10 Summoning points.

## Essence shipment scroll

 File:Essence Shipment.gif

**Essence shipment scroll**
 Look up price | 6 (150)

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**Essence shipment scroll** enables the use of the Essence Shipment special move for an Abyssal titan. Using the pouch on a Summoning obelisk creates 10 scrolls.

### Essence Shipment

**Essence Shipment** is the special move for Abyssal titans, which can send all essence (pure and rune) in the player's and the titan's inventory into the bank, without the need of going to the bank in person. Essence inside runecrafting pouches will not be shipped by the titan using the essence shipment scroll.

## Mining pure essence

With this special move, all pure essence can be sent to the bank immediately. It is possible you could stay at the mines continuously until the titan vanishes. Bringing extra pouches and a summoning potion or using the summoning restore feature of the Ardougne cloak 4 can extend one's time in the mine. Mining with an Abyssal titan and Essence shipment scrolls can bring over 2,000 pure essence per hour, making a gross revenue of over 58,000 coins per hour, with a profit of 33,932 per hour, factoring in the cost of two pouches (as each titan lasts 42 minutes) and 70 scrolls (roughly what is needed to bank 2,000 essence).

## Trivia

* The summon duration and the amount of essence they could hold used to be 32 minutes and 7 essence respectively. This was changed after an update on 15 September 2014.

fi:Abyssal titan
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Adamant boots

This article is about the melee armour. For other uses, see Adamant boots (disambiguation).
{{#NewWindowLink:runescape:Adamant boots|}}{{#NewWindowLink:w:c:2007.runescape:Adamant boots|}}

Adamant boots

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File:Adamant boots detail.png
**Adamant boots** are armour pieces in *RuneScape* that are worn in the footwear slot of the player's inventory. The player needs at least 40 Defence to wear these armoured boots.

Players can either obtain them as a drop from gargoyles, mutated bloodvelds, or giant frogs; with the first two of which are defeated using the Slayer skill. They may also be obtained by trading with another player.

*As with all metal boots, this piece of armour **cannot** be made using any skill.*

## Trivia

* Before the Evolution of Combat, adamant equipment had a Defence requirement of 30.
* Adamant boots were members-only until the 5 October 2015 update, when it was made possible for free-to-play to obtain them by trading with members.

fi:Adamant boots
Adamant plateskirt (h5)

Adamant plateskirt (h5)

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File:Adamant plateskirt (h5) detail.png
**Adamant plateskirt (h5)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant plateskirt. It requires 40 defence to equip. It is one of the pieces in the Adamant heraldic armour set 5 (sk).