M1 Garand

The **M1 Garand** (known as the M1G in game files) is an assault rifle in BlastGen. It appears in the first game and its remastered, version, BlastGen II, and in BlastGen: Zero Ops II.

## BlastGen & BlastGen: Revitalized

### Campaign

The only time the M1 is usable is in the mission Shot in the Dark where it is used by the Rebels as a pseudo sniper rifle. It is a very powerful weapon that is capable of pulling off one shot kills all across the chest area. However, it is extremely deadly in enemy hands on Expert difficulty, where it can one shot kill the player. It usually never comes with attachments.

### Multiplayer

The M1 is the first assault rifle the player gets at the start of the game. It is the only semi automatic assault rifle in the game, and as such, has a few disadvantages over the other assault rifles because of this. The M1 easily has the highest damage profile of all assault rifles, dealing a total of 85 damage, resulting in a 2 shot kill to the chest, and needing just one to the head. This is the strongest damage profile in its class and can easily secure 2 shot kills out to 60 meters, with only the M16A3 being able to pull off such a feat. It has somewhat subpar accuracy for an assault rifle, having a bit of vertical recoil, has a slightly larger hip fire cone, and is the only assault rifle that sways when aiming down sights. These traits are somewhat bizarre and makes it hard to hip fire with due to its high amount of spread, so utilizing the iron sights is mandatory to use it effectively. The M1 has the lowest ammo capacity in its class, at just 8 rounds, with no way to increase this. The M1 is semi automatic, and has a firecap of 600 RPM, which is rather slow and makes it one of the most slowest killing weapons in the game. This makes the M1 an extremely risky weapon to use and the user must practice trigger discipline in order to use it effectively. It is one of the only weapons in the game that cannot be reloaded mid clip, so the player must empty the magazine in order to reload. The handling traits of the M1 are average, allowing the user to move at 85% of default movement speed and strafe at 80%, has a reload speed of 1.4 seconds, and has a somewhat slow ADS speed of about 1.1 seconds, which is acceptable for an assault rifle.

The M1 has a rather small attachment selection, as Extended Mags and the Foregrip are unavailable. Optics are an extreme help on the M1, as it allows it to hone its accuracy and be able to hit enemies at longer ranges than by just using the iron sights. The Laser Sight is a bit questionable, as the M1 isn’t necessarily suited for a run and gun class, but it does tighten its hip fire spread to that of a normal assault rifle, making it more viable to use in close range. The Suppressor hides the user from the radar and silences shots fired, giving the player stealth benefits at the cost of lowering its damage range to 50 meters. The range penalty is hardly noticeable, so the Suppressor can be a good fit. A unique attachment available for the M1 is the Scope, which is a 7.0x zoom scope. This attachment is extremely powerful, as it allows the M1 to function as a semi automatic sniper rifle, at the cost of increasing sway, but allows the player to hold their breath to steady a shot, something other assault rifles can’t. Overall, the M1 is a very good gun and is surprisingly powerful for a starter weapon. Some players still use this weapon even after unlocking other guns, largely because of its sheer power.

### Zombies

The M1 is available in WW2 and Future maps, known fully as the **M1 Garand** on WW2 maps and just the M1 on Future maps. It is only available on two WW2 maps, Krankenhaus and The Villa, the sole Future map Dead Future, and Wrath of the Ancients. It only appears in the Strongbox, and is classed as an assault rifle but functions more as a sniper rifle. It sports very high damage, dealing 400 damage per shot, effectively one shot killing zombies until around round 20 or higher, making it a very promising weapon. However, it is semi automatic and its firecap significantly lowers its fire rate, and is ill suited for close range.