Chamuel

### Wordbound or Unique Rites

Entertain a child with a tale of the quest forthe Holy Grail (anything from King Arthur to IndianaJones)

## Resources

### Vessels

Human/5 (older male), Charisma +1 (distinguished)

### Attunements

Eloah of Revelation, Eloah of Destiny, Eloah of Faith, Key to the Locked Mind, Sense of Significance, Untangling the Labyrinth, Angel of the Quest for the Holy Grail

### Songs

Affinity (Corporeal/4, Ethereal/3, Celestial/2), Attraction (Celestial/2), Calling (Corporeal/4, Celestial/2), Direction (Ethereal/2, Celestial/2), Dreams (Corporeal/1), Memory (Corporeal/3, Ethereal/3, Celestial/3)

### Skills

Artistry/2 (Poetry), Dodge/3, Fighting/3, Knowledge (Grail Folklore/6, Theology/4), Languages (French/5, Latin/5), Large Weapon/2 (Spear), Move Silently/3, Ranged Weapon/3 (Pistol), Tactics/2, Tracking/4

Chamuel was one of Litheroy’s first servitors and has always been loyal. For many years, he was an active Litherite, chasing down secrets, fighting oblivion, and bringing the power of revelation to humanity wherever possible. As an eloah of Revelation, Chamuel was highly analytical, cutting through mysticism and superstitious belief to the core of truth within.

All that changed when Chamuel encountered the Holy Grail during the war against Legion at the dawn of the 11th century. Chamuel was part of a mixed group of angels, demons, and Soldiers of both sides; they were pinned down by Legion’s possessed troops and in danger of being slaughtered. However, after taking refuge in a ruined chapel, they discovered the Grail and were amazed by the sight of it. One demon was destroyed, but the others ultimately Redeemed, and all of the Hellsworn Soldiers turned away from infernal plans and toward God. Even Chamuel’s fellow angels were profoundly affected, and Chamuel had discovered a mystery that he could not penetrate, but that both enthralled him and filled him with peace.

In the terrible days that followed Legion’s destruction, Chamuel found himself taking comfort in his memories of the Grail. More than that, however, he noticed the profound impact the Grail had had on others. He began to study humanity’s own searches for the Grail ~ a legend, among their kind, but one many fervently believed in. He was astounded by the power that stories of the Grail held over mankind. Intrigued at the lengths humans would go to in search of it, he began to track it himself.

Eventually, Chamuel’s attention to his duties began to slip. Already an angel of distinction, Chamuel’s distraction caught Litheroy’s notice, and he went to ask the eloah what had changed. Chamuel explained the nature of his investigation, his findings to date, and the hold the subject had on him. Litheroy, after some consideration, decided that Chamuel should follow the calling within him and gave him his Seeker distinction. After decades of following his calling, Chamuel earned the chance at a Word, and Litheroy sponsored the eloah for the Word of the Holy Grail.

When the eloah stood before the Seraphim Council, he explained that while the Grail had affected him profoundly, the calling of his heart was not the Grail itself, but mankind’s quest for it. He sought to understand their yearning for the Grail, and what the Grail represented to them, rather than seeking the Grail itself. Upon hearing this, the Council chose to grant Chamuel the Word of the Quest for the Holy Grail, and Chamuel has served Revelation with that Word ever since.

Today, Chamuel spends most of his time investigating archaeologists, antiquities dealers, and scholars who find the Grail intriguing. He also seeks out those who have found the Grail in their lives, observing how their experiences changed those people, and how they inspire others to seek the Grail. He is still a loyal Litherite, and works hard to oppose Hell and dispel secrets from the minds of humanity. However, so long as his quest remains, Chamuel remains true to it.

## Special or Unique Attunements

### Angel of the Quest for the Holy Grail

As the angel of the Quest for the Holy Grail, Chamuel can see at a glance if someone has ever encountered the true Grail in their past, and whether they realize it or not.

## GURPS Classic

***1,611 points***

**ST** 12 [-15]**; DX** 16 [20]**; IQ** 26 [225]**; HT** 23 [150]. **Speed** 9.75**; Move** 9**. Dodge** 10**; Parry** 8.

**Advantages:** Basic Celestial Template [480]; Combat Reflexes [15]; Choir *(eloah)* [20], Choir Attunement *(Eloah of Destiny)* [14]; Choir Attunement *(Eloah of Faith\*)* [10]; Choir Attunement *(Eloah of Revelation)* [38]; Distinction *(Vassal of Inquiry)* [55]; Distinction *(Friend of the Quest)* [37]; Distinction *(Master of Discovery)* [52]; Distinction *(Seeker)* [15]; Essence Control 22 [6]; Extra Mind Hits +15 [38]; Extra Soul Hits +15 [60]; Power Investiture (Ethereal) 6 [30]; Power Investiture (Celestial) 6 [30]; Servitor Attunement *(Sense of Significance)* [30]; Servitor Attunement *(Key to the Locked Mind)* [19]; Servitor Attunement *(Untangling the Labyrinth)* [19]; Servitor of Revelation [2]; Vessel *(Human; Attractive, Extra Hit Points +20, Zeroed)* [130]; Wordbound: Angel of the Quest for the Holy Grail *(Celestial Rank +3, Higher Purpose: “Seek the Holy Grail,” Power Investiture (Word) 7, Rite, Symphonic Knowledge: Grail encounters (no roll required, +66%))* [91].

**Disadvantages:** Reduced Hit Points -8 [-40].

**Skills:** Brawling (P/E) DX+1 [2]-17; Guns (Pistol)/TL7 (P/E) DX+3 [2]-19; Literature (Grail folklore) (M/H) IQ+1/IQ+7 [8]-27/33; Poetry (M/A) IQ+1 [1]-25; Spear (P/A) DX-1 [1]-15; Stealth (P/A) DX [2]-16; Tactics (M/H) IQ-1 [1]-24; Theology (M/H) IQ [4]-26; Tracking (M/A) IQ+1 [4]-27.

**Languages:** Angelic (M/VH) IQ [0; native]-26; English (M/A) IQ [0; native]-26; French (M/A) IQ+2 [6]-28; Latin (M/A) IQ+2 [6]-28.

**Songs:** Affinity (Corporeal) (M/VH) IQ-2 [8]-24, Affinity (Ethereal) (M/VH) IQ [4]-26, Affinity (Celestial) (M/VH) IQ-1 [2]-25, Attraction (Celestial) (M/VH IQ-1 [2]-25, Calling (Corporeal) (M/VH) IQ-2 [8]-24, Calling (Celestial) (M/VH) IQ-1 [2]-25, Direction (Ethereal) (M/VH) IQ-1 [2]-25, Direction (Celestial) (M/VH) IQ-1 [2]-25, Dreams (Corporeal) (M/VH) IQ-5 [1]-21, Memory (Corporeal) (M/VH) IQ-3 [4]-23, Memory (Ethereal) (M/VH) IQ [4]-26, Memory (Celestial) (M/VH) IQ [4]-26. *All Songs have the -5 penalty for performance outside of the celestial realm already applied.*

\* The Eloah of Faith attunement gives enhanced Perception, equivalent to Alertness +2 [10].