Skills

Skills comprise your ability to use magics swing weapons use special attacks dodge and more

whilst the middle column shows your physical or normal skills, and lastly to the right are your
magic skills

## Leveling Up

### Physical Experience

earn experience by killing things and/or completing quests

## Strength

Carry weight, damage, and power attacks

lv 10 - Power Attack

lv 20 - reduced penalty for armor (10 Dex required)

lv 30 - no penalty for armor (15 Dex required)

(strength increases player speed in rowboats)

## Endurance

increased regeneration of health and energy, decrease energy cost for some weapons, higher cold resistance, reduction in food and drink loss, increase how long the player can stay awake without debuffs, decrease in energy cost for running

lv 10 - Energy Overdraw (lets the player perform a weak attack when out of energy)

lv 15 - Enhanced Energy Overdraw (the weak attack is slightly improved)

(endurance increases player swim speed)

## Toughness

ability to wear certain armour(s), increase armor rating, higher cold resistance, reduction in food and drink loss

## Dexterity

overall character speed, jump back, walk back, side walking, weapon quick switching, faster weapon animations, superstealth, stealth, increased weapon attack rate for some weapons, increased damage for some weapons

lv 5 - Walk Back

lv 10 - Jump Back

lv 10 - (20 Str required)

lv 12 - Side Walking (left and right)

lv 15 - Quick Switching for weapons

lv 15 - no penalty for armor (30 Str required)

lv 20 - Side Walking while fatigued

lv 25 - Super Stealth

## Ranged

ranged weapon rate, ranged weapon damage, ranged weapon armour negation, ranged weapon range, ranged weapon projectile speed

## Survivalism

beastiary, trap use, trap damage, beast-friend, taming

lv 1 - Jacks

lv 2 - Bear-traps

lv 3 - Mounting Naaprids

lv 4 - Claw-traps

lv 7 - Mounting Horses

lv 9 - Mounting Deer

lv 10 - Milking Naaprids

lv 12 - Milking Waantis

lv 13 - Fire-Traps

lv 15 - Spindle-Traps

lv 18 - Floor-Traps

lv 20 - Improved Team Health Regeneration

lv 22 - Mounting Grey Wolves

lv 24 - Mounting Winter Wolves

lv 33 - Mounting Zarbu

lv 41 - Mounting Berulns

## Intelligence

cooking, handcrafting, alchemy, smithing, forging, tailoring, artistry, brewing, increases experience gained for all experience types

## Charisma

grants new dialogue options, increases the player's selling prices and decreases their buying prices / unlocks certain dialogue and quest options

(Base charisma, that which is not gained through stat buffs, is semi-equivalent to your player's appearance stat) Appearance unlocks certain options regarding relationships and related themes.

## Magic Level up

### Magical Experience

cast spells and/or complete magic themed quests

## Knowledge

allows higher calibre spells to be learnt

## Memory

will regeneration, spend one point of memory to learn a spell

## Concentration

increase in spell effectiveness and/or power, increases spell cooldown rate and will cost

## Eminence

magic resistance, enables the use of certain enchanted items, decreases spell cooldown rate and will cost, increases the caster's control over their spells