Umbramancer

## Description

*Umbramancer is a fusion of mortal spellcaster and a dark desert spirit. He controls the shadows as his own body, and can manipulate, alter and command them any way he wishes. The most common way an umbramancer utilizes shadows is 'liquify' them, turning them semi-alive and accumulate said Liquid Shadows to utilize for more complex and powerful rituals later. Their second, and way destructive talent, is a form of Pyromancy, summoning of tendril-like purplish flames, which cast no shadow. Fueled by the shadow gathered prior, these flames burn, spread and explode with terrifying power. The only drawback of the Umbramancer's mighty arsenal is the time and effort he requires to gather and renew his reserves of energy and fuel.*

## Description

Replaces Void Mana with Liquid Shadow. While Idle Mode is off, all profits receive Offline bonus. Increases Offline bonus depending on amount of Liquid Shadow spent

## Liquid Shadow

The Umbramancer is built largely around their unique Liquid Shadow resource. Liquid Shadow is slowly generated passively over time, or can be quickly generated with certain spells or by collecting Liquid Shadow Entities. Liquid Shadow does not provide a profit bonus the way Void Mana does. Instead, Liquid Shadow is consumed every few seconds to charge *Shadow Spells*, and is consumed over time by certain other Umbramancer spells. Every Shadow Spell costs an amount of Liquid Shadow to gain a charge. The Liquid Shadow cost of Shadow Spells *is* reduced by the items and Wisdom perks which reduce spell costs. (However, Shadow Spell costs are *not* reduced by items or Patience perks which reduce non-shard charge times.)

### Liquid Shadow Entity

Void Mana entities are replaced by Liquid Shadow entities.

* Their base liquid shadow yield is 1000.
* Their base lifetime is 160 seconds.
* Their base spawn time is 120 seconds (+/- 0.1 seconds)

Spells and effects which influence Void Mana per Entity and Void Entity Spawn Rate and Lifespan do *not* affect Liquid Shadow Entities. There are separate Umbramancer-specific spells and items which do affect them.

Some, but not all, items and perks which scale off of Collected Void Entities also scale off of Liquid Shadow Entities.

For purposes of Experience gain, Liquid Shadow Entities still count as Void Entities, but in addition the Umbramancer *also* gains experience by spending Liquid Shadow on spells.

## Guides

Umbramancer Guide

*To learn about writing your own guides, please see the Guide to Guides.*

## Hero Ability

[Toggle Notation]
Percentage
Multiplier

The Umbramancer multiplies Offline bonus by:

(

1

(
S
×
G

)

2

4

)

×
C
×

L
2

1

{\displaystyle \left(1 + \frac{(S \times G)^{2}}{4}\right) \times C \times L^2 + 1}

where:

# * S
Liquid Shadow Spent

{\displaystyle S = \text{Liquid Shadow Spent}}
# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Hero Level

{\displaystyle L = \text{Hero Level}}

The Umbramancer increases Offline bonus by:

(

1

(
S
×
G

)

2

4

)

×
C
×

L
2

×
100
%

{\displaystyle \left(1 + \frac{(S \times G)^{2}}{4}\right) \times C \times L^2 \times 100\%}

where:

# * S
Liquid Shadow Spent

{\displaystyle S = \text{Liquid Shadow Spent}}
# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Hero Level

{\displaystyle L = \text{Hero Level}}