recursal/Fanatic-Fandom huggingface dataset:
A Conversation with a Careful Masquerader

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 **Data ID** | 281101

**A Conversation with a Careful Masquerader** is a Sunless Skies Story Event.

## Story description

*A slim woman lowers her mask to gaze upon you. Her expression is stark. "I permitted myself a brief indulgence: hoping that you would join us. I admired your offering. My friends and I would like to extend an invitation. We are the Displeased. With us you will find hardship, sorrow and the only truth there is." She hesitates. "There are certain rituals you will need to pass. And there's someone you should meet."*

## Trigger conditions

 An Offering Made ≥ 3 ≤ 3,

Area: Limbo

Frequency: Always (100%)

## Interactions

The Careful Masquerader is keen for you to meet someone of her acquaintance.  | + An Initiate of the Displeased ≤ 0
She shakes your hand, and guides you to a rope ladder descending into the mists. You can make out old ships and boats roped together. Lights dance across the wrecks. "We have been forced to share in order to survive," the Careful Masquerader says as you descend, "It is a precarious situation."
At the bottom, rotting gang-planks make their way out to a flotilla of roped boats. Before them is a single lantern fixed to a pole. Tied to the pole is the decomposing body of your unfortunate crewman.

"Pleased to be reacquainted? One betrayal demands answer of another." The Careful Masquerader holds up the jaw so you can better see into his eyes. "Come along. There's more to learn."+ An Initiate of the Displeased = 1 [Gain the trust of the Sanctified to advance with the Displeased]
+ +5 x Terror
+ Hours of the Quiet Sea = 1 [Mists roll in, grey as unwashed ghosts. Starlight washes in like a tide.]
+ Welcomed at the Flotilla = 1 [You are known to the mystics at the Gate.]

She has gotten the wrong idea. | + An Initiate of the Displeased ≤ 0

Who exactly are these people and what do they want with you? | + An Initiate of the Displeased ≤ 0
The Careful Masquerader shakes her head, as though she dislikes the question. "We are the abandoned, who in turn, shall abandon. We are the betrayed, who in turn, will betray. We are the despised, who in turn, shall despise."
She draws a blade, jagged and rusted. "London left us behind, decided we were unworthy, unwanted. We have spent the intervening years sharpening that rejection. It is who we are. All else is chaff."

## Links

### Links Out

 Aboard the Flotilla ,  On the Quiet Sea

Template:Navbox story events
A Nightmare: a Preferential Cabin

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 **Data ID** | 273304

**A Nightmare: a Preferential Cabin** is a Sunless Skies Random Event.

## Story description

*The bristle-moustached dead man seems to have made himself very at home, now. He roams the ship. He has secured, from somewhere, a pair of tartan slippers.*

*However, his cabin has become terribly cold. Would you mind if he commandeered a different one? The one next door would do nicely. Surely the crew occupying it wouldn't object.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

You are the captain. You have a thousand concerns. Must you be bothered with trivial staffing matters? | + Crew ≥ 1
Your cold friend takes his leave. The next day, there are fewer faces at the breakfast table, and those that are present wear bleak expressions and blankets. The walls of your vessel seem to offer no protection against the wind, now. It blows through them like gauze.+ Airs of Terror = (1 to 100)
+ -2 x Crew
+ +2 x Another One, Lost
He must endure the cold. As you do. | + Crew ≥ 1
The wind moans. Draughts chase through the vessel like mad stoats. There is frost on the inside of your windows; frost on your mirror. But your breath no longer plumes in the cold air. The frost is in you, too.+ Airs of Terror = (1 to 100)
+ -1 x Hearts

Template:Navbox random events
A Conversation with a Jolly Anchorite

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 281111

**A Conversation with a Jolly Anchorite** is a Sunless Skies Story Event.

## Story description

*The man lowers his hood to reveal a scarred and ruddy face. His eyes twinkle like falling suns. "We've been watching from the flotilla. We all agree your offering was worthy. Worthy to seek the names of the saints with us. If you wanted to learn a truth of the Gate, that is?" He produces a battered flask from his cloak. "I've taken the liberty of bringing the unguent. Should you wish to join us."*

## Trigger conditions

 An Offering Made ≥ 2 ≤ 2,

Area: Limbo

Frequency: Always (100%)

## Interactions

"First you must learn words, and stuff your mouth full of them. They shall prepare you to know the names." | + An Initiate of the Cult of the Saints ≤ 0
"I anoint your head with chrism and press my thumb to your lips, for you are hungry for sacral flesh." You briefly taste dead skin and salt.
"In the beginning was the word, and the word was made writing. The Lord said go forth and multiply. Sin flourishes in silence, but is washed away by the multiplication of words. Open. Wider, please." Parchment is stuffed into your mouth.

The Jolly Anchorite beams. "Not too hard was it? You have learnt the first name and met our Saint of Inks. Our brethren are just this way."+ An Initiate of the Cult of the Saints = 1 [Gain favour with the Sanctified and provide Fuel and Supplies for a Feast]
+ Hours of the Quiet Sea = 1 [Mists roll in, grey as unwashed ghosts. Starlight washes in like a tide.]
+ +1 x Savage Secret
+ Welcomed at the Flotilla = 1 [You are known to the mystics at the Gate.]

He has gotten rather the wrong impression. | + An Initiate of the Cult of the Saints ≤ 0
The Jolly Anchorite gazes out over the misty waters and sighs, shaking his head. "Not to worry, not to worry! There will be others. Perhaps you shall come to us again." He departs, away and into the night.+ An Offering Made = 0

Who are these people and what do they want with you? | + An Initiate of the Cult of the Saints ≤ 0

## Links

### Links Out

 Aboard the Flotilla ,  On the Quiet Sea

Template:Navbox story events
A Connoisseur of Fine Teas: Empress' Favour

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Connoisseur of Fine Teas: Empress' Favour** is considered a Profile Quality Pecularities in Sunless Skies.

## MinorLateral description

*"A taste of home. Not necessarily a pleasant one."*

## Quality status

**A Connoisseur of Fine Teas: Empress' Favour** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have sampled Empress' Favour.
A Poetry Reading

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 **Data ID** | 306853

**A Poetry Reading** is a Sunless Skies Random Event.

## Story description

*A Visionary Companion(APoetryReading)A Pragmatic Companion(APoetryReading)*

## Trigger conditions

 Poetic Forged Companion ≥ 1

 Crew ≥ 2

The Forged Companion's First Action ≥ 1

 Your Patience ≤ 2,

Location: The High Wilderness

Area: The Sky

Frequency: Forged Companion (100%)

## Interactions

A Visionary Companion(APoetryReadingBranch)A Pragmatic Companion(APoetryReadingBranch) | + Moment of Inspiration ≥ 1
A Visionary Companion(APoetryReadingResult1)A Pragmatic Companion(APoetryReadingResult1)+ -1 x Moment of Inspiration
+ -1 x Your Patience
You must do something. | + A Pragmatic Companion ≥ 1
Neither words nor actions distract the crew. Their attention fixed on the Poetic Forged Companion, the crew thrusts their fists higher into the air with every word.
Once the recital is over, two members of the crew turn to you, their eyes alight with revolutionary fire. "We won't lift another finger for you," snarls one. "We're getting off at the next port."

Meanwhile, the Companion returns to their writing desk, oblivious to the chaos they have caused.+ -2 x Crew
+ -2 x Your Patience
You must do something. | + A Visionary Companion ≥ 1
Neither words nor actions rouse the crew, and they continue to gape at the Poetic Forged Companion, whose every word beckons them deeper into their stupor. Two members of the crew collapse onto the floor, drooling. It is impossible to rouse them.
The recital ends, but those two crew members remain sprawled on their backs, eyes glazed, lips moving as they silently repeat the Companion's words. They do not eat; they do not sleep. After a few days, they are dead.+ -2 x Crew
+ +2 x Another One, Lost
+ -2 x Your Patience
A Memorial

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 313334

**A Memorial** is a Sunless Skies Random Event.

## Story description

*A Cryptic Stoker wants to hold a memorial service for the crew that have recently died in your service.*

*Judging by his tattoos (of a storm, studded with mouths) and his rattling collection of talismans, the ceremony is unlikely to be Christian.*

## Trigger conditions

 Attention: the Storm that Speaks ≤ 0,

 Another One, Lost ≥  Memorials+1,

Visitor: The Blue Kingdom ≤ 1,

 Crew ≥ 1

Location: The High Wilderness

Area: The Sky

Frequency: Gods (100%)
Abandon the Truth and Choose a New Ambition

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 309825

**Abandon the Truth and Choose a New Ambition** is a Sunless Skies Story Event.

## Story description

*For the sake of your life and your reason, you turned away from the cosmic secrets you had uncovered. But you need not roam the Skies without a cause. What else does success mean to you?*

## Trigger conditions

 Ambition: the Truth ≥ 91 ≤ 91,

Frequency: Always (100%)

## Interactions

You want a comfortable retirement. And by 'comfortable', you mean 'extravagant'. A fine house. Servants. Land. Security.  |  | **Comfort**
The skies are strewn with the currencies of heaven. Many have made their fortunes out among the stars, Many more have failed, broken and lost in the drifting night. Will you be different?
To win, gather a substantial retirement fund, acquire lodgings at a hub port, and retire.+ Ambition: Wealth = 10 [Raise enough capital to purchase property in London, Pan or New Winchester]
+ Ambition: the Truth = 0
You will immortalise your exploits in the Song of the Sky. A grand epic, to spice up history and literature lessons for generations to come. |  | **Recognition**
For centuries, people have launched themselves into the unknown in the hope of making a name for themselves. You're sure you'll succeed. After all, you never heard of anyone who didn't.
Gather stories of your exploits, and write about them in New Winchester.+ Ambition: The Song of the Sky = 10 [Become the High Wilderness' most venerated explorer, and write the story that defines the era]
+ Ambition: the Truth = 0
Accompanied by a Seasoned Captain

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Accompanied by a Seasoned Captain** is considered a WARNINGWARNING in Sunless Skies.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Ambition: the Stars are Dying | 'Convey the Baroness and her bathysphere to Old Tom's Well'
 Ambition: the Stars are Dying | 'Search for Mr Menagerie with 'Spatchcocker' Meg'
 Ambition: the Stars are Dying | 'Convey the Masked Citizen to Pan'
 Ambition: the Masked Citizen at Pan | 'Inform the Citizen about what you have learned'

### Interactions in Detail

Click *Expand* on the right for more.

+ Accompanied by a Seasoned Captain ≤ 0
 Convey the Baroness and her bathysphere to Old Tom's Well
+ Accompanied by a Seasoned Captain ≤ 0
 Search for Mr Menagerie with 'Spatchcocker' Meg
+ Accompanied by a Seasoned Captain ≤ 0
 Convey the Masked Citizen to Pan
+ Accompanied by a Seasoned Captain ≤ 0
+ The Citizen's Investigation = 20 [Travel to Pan and consult the Cyprus King about 'the Courtesy']
 Ambition: the Masked Citizen at Pan | Inform the Citizen about what you have learned
+ Accompanied by a Seasoned Captain ≤ 0
+ The Citizen's Investigation = 60 [Consult the Halved about the Courtesty, at the Spire of Inches. The Spire can be found at the House of Rods and Chains]

Template:Navbox WARNING
A Cupbearer of the Rose

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**A Cupbearer of the Rose** is considered a Journal Quality Eleutheria: Caduceus in Sunless Skies.

## Quest description

*"You are learning the mysteries of Caduceus"*

## Quality status

**A Cupbearer of the Rose** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You are drawing closer to the roses. Give of yourself as they fade
* **[**2**]** You have given more to the rose. Is it enough?
* **[**3**]** You have given enough to the roses. Approach the Thorn-Maiden on your next visit
* **[**5**]** You have pierced the heart of Caduceus and seen the garden behind the glass

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have given something to the roses.
* **[**2**]** You have given more to the rose. Speak to the Thorn-Maiden again.
* **[**3**]** You have given enough to the roses. Approach the Thorn-Maiden on your next visit.
* **[**5**]** You have pierced the heart of Caduceus and seen the garden behind the glass.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Initiate

* **[**0**]** A red-lipped Celebrant takes your hand and winds a ribbon around your wrist. It is the pale mauve of a delicate rose. \"You surrender yourself. Well done.\"
* **[**1**]** The red-lipped Celebrant has been watching. They wind another ribbon around your wrist, one the fierce gold of a sun's mantle. \"You are ready for the higher mysteries.\"

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Journal
A Claim on the Mountain

**A Claim on the Mountain** is considered a Reach: Lustrum Possession in Sunless Skies.

## Description

*"A small patch of the Mother of Mountains you can call your own."*

## Quality status

**A Claim on the Mountain** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** Your claim has run dry.
* **[**1**]** Your prospecting continues.

### Decreased Interaction description

These desciptions appear specifically when the value decreases.

* **[**0**]** Your claim has run dry.
A Rumble in the Cylinder

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 **Data ID** | 304339

**A Rumble in the Cylinder** is a Sunless Skies Random Event.

## Story description

*What began as a rattle grew to a rumble, and now it roars and shakes in your locomotive's cylinder like caged thunder.*

*The steel radiates searing heat. A pressurised whistle climbs in shrillness. Steam jets from seams in the metal. The engineering crew back nervously away.*

## Trigger conditions

 Crew ≥ 1 ≤  Minimum Safe Manning Number/2,

In Combat ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Low Crew (100%)

## Interactions

Get the crew to safety before the cylinder splits! |  | **A narrow escape**
No sooner are you all out of the engine room than a deafening blast rips through it. Scouring steam fogs its glass hatch, preventing you from seeing the extent of the damage. + -((1 to 10) +(1 to 10) ) x Hull
 **Order your engineers forward**
No matter the danger, they must contain the explosion and protect the locomotive! |  | **Dearly bought**
They hurry to the valves in a desperate attempt to ease the pressure. Their efforts are successful – the raging in the cylinder begins to ease. But not before a pipe bursts, filling the engine room with scalding steam and lead shrapnel. + -(1 to 2)  x Crew
+ +1 x Another One, Lost
Acquainted with a Genial Auditor

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**Acquainted with a Genial Auditor** is considered a Hidden Quality Favour in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The Ministry of Public Decency | 'Request an appointment regarding intelligence you've gathered'
 The Ministry of Public Decency | 'Request an appointment'
 The Ministry of Public Decency | 'Take tea with the Genial Auditor'

### Interactions in Detail

Click *Expand* on the right for more.

+ Acquainted with a Genial Auditor ≤ 0
 Deliver your port reports to the Genial Auditor
+ Acquainted with a Genial Auditor ≥ 1
+ +100\* Albion Port Reports x Sovereign
+ + Albion Port Reports x The Strength of the Sun
+ Report: Avid Horizon = 0
+ Report: Brabazon Workworld = 0
+ Report: Most Serene Mausoleum = 0
+ Report: Perdurance = 0
+ Report: Royal Society = 0
+ Report: Worlebury-juxta-Mare = 0
+ Report: The Floating Parliament = 0
 Request an appointment
+ Albion Port Reports ≤ 0

Template:Navbox Hidden
A Midnight Parting

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 303202

**A Midnight Parting** is a Sunless Skies Random Event.

## Story description

*The moustached corpse pours you a brandy. He's worried about you. Command is a burden, and takes a toll. Set it aside for a while. He will watch the ship.*

*Perhaps you would like to go for a little walk?*

*Game note: There is no happy ending, now.*

## Trigger conditions

 Nightmares ≥ 4

 Terror ≥ 100

 You Are Not Alone ≥ 5

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Outside, where the suns are bright and the wind is wild. |  | **A fond farewell**
You don your hat; your coat. Your dead friend kindly lends you his scarf. He tries to say farewell at the exterior hatch. His voice is hoarse, and he cannot complete the sentiment. He breaks off, standing silent and awkward. You open the door, and step outside.
*Game note: Your captain has met their end.*

+ Lose Yourself = 1
You couldn't at the moment. You're busy. Terribly busy. |  | **A long leap**
For your own good, he must insist. You struggle; you slip. Your head strikes a table-edge.
You come to with a wind on your face. The exterior hatch is open. A thousand suns are laid before you. Icy fingers grip your collar. As your friend casts you out into the waiting skies, you clutch his arm, pulling him out with you. A gusting wind takes you both, tumbling you into the yawning heavens. At least you aren't alone.
*Game note: Your captain has met their end.*

+ Lose Yourself = 1

Template:Navbox random events
A Heart for the Forge

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Heart for the Forge** is considered a Journal Quality Officer: The Clay Conductor in Sunless Skies.

## description

*"The White Minister requires a Caged Catch"*

## Quality status

**A Heart for the Forge** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** The White Minister requires a Caged Catch
* **[**5**]** [COMPLETE]You have delivered a Caged Catch

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** The White Minister requires a Caged Catch.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Forging a Clay Companion | 'Provide a heart'
 Forging a Clay Companion | 'Provide a voice'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Body for the Forge = 1 [The White Minister requires a Condemned Experiment]
+ A Heart for the Forge = 1 [The White Minister requires a Caged Catch]
 Provide a heart
+ Caged Catch ≥ 1
+ A Heart for the Forge = 1 [The White Minister requires a Caged Catch]
 Provide a voice
+ A Body for the Forge = 5 [[COMPLETE]You have delivered a Condemned Experiment]
+ A Heart for the Forge = 5 [[COMPLETE]You have delivered a Caged Catch]
+ A Mind for the Forge = 5 [[COMPLETE]You have provided a Moment of Inspiration]
+ A Body for the Forge = 0
+ A Heart for the Forge = 0
+ A Mind for the Forge = 0

**Triggers event:**  A Voice for the Forge

Template:Navbox Journal
A Banquet

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307746

**A Banquet** is a Sunless Skies Random Event.

## Story description

*As you enter the dining hall, your companions roar with approval and make way for you to sit. The vittles more than meet expectations – ox tongues, stuffed capons, stewed eels.*

*A servant prepares to light candles, but you wave him off. The moonlight filtering through the window is more than bright enough.*

*This is a grand occasion, and for good reason. You are about to announce the beginning of your quest.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Links

### Links In

 Ambition: Studying the Chamberlain's Journal
A Broken Clock

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**A Broken Clock** is considered a Misc undefined in Sunless Skies.

## Obtaining

+ A Broken Clock =  Date+4
+ +50 x Sovereign
+ Fastidious Inspector = 1 [The Fastidious Inspector has joined your engine.]
 A Stopped Clock | Permit it
+ A Broken Clock = 0
+ Conversation: The Fastidious Inspector = 20

+ New to New Winchester = 0

+ The Fastidious Inspector = 10 [You are to escort her to Port Prosper. [Directions are given here]]
+ In Combat ≤ 0

Template:Navbox WARNING
A Separation of Sisters

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**A Separation of Sisters** is considered a Journal Quality Albion: Perdurance in Sunless Skies.

## Quality status

**A Separation of Sisters** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**10**]** Find a way to convince the Presumptuous Heiress and Luckless Sister to separate
* **[**15**]** The Fuliginous Forewoman was engaged in an affair with the Luckless Sister. Speak with her below stairs
* **[**20**]** Make one sister convince the other to leave
* **[**30**]** The Presumptive Heiress is willing to leave with you. But first, speak to the Forewoman below stairs to ensure her discretion
* **[**40**]** The Presumptive Heiress is willing to leave with you. But first, speak to the Forewoman below stairs to reconcile her with the Luckless Sister
* **[**50**]** The Luckless Sister is willing to leave with you. But first, speak to the Forewoman below stairs to ensure her discretion
* **[**100**]** The Presumptive Heiress is ready to leave. The Luckless Sister has reconciled with the Forewoman
* **[**200**]** [COMPLETE]The Luckless Sister is prepared to leave with you
* **[**250**]** [COMPLETE]The Luckless Sister is prepared to leave with you
* **[**300**]** [COMPLETE]The Presumptive Heiress is prepared to leave with you
* **[**350**]** [COMPLETE]The Presumptive Heiress is prepared to leave with you

### Interaction description

These desciptions appear specifically when the value changes.

* **[**10**]** Find a way to convince the Presumptuous Heiress and Luckless Sister to separate.
* **[**15**]** The Fuliginous Forewoman was engaged in an affair with the Luckless Sister. Speak with her below stairs.
* **[**20**]** Make one sister convince the other to leave.
* **[**30**]** Speak to the Forewoman below stairs to ensure her discretion.
* **[**40**]** Speak to the Forewoman below stairs to reconcile her with the Luckless Sister.
* **[**50**]** Speak to the Forewoman below stairs to ensure her discretion.
* **[**100**]** The Presumptive Heiress is ready to leave. The Luckless Sister has reconciled with the Forewoman.
* **[**200**]** The Luckless Sister is prepared to leave with you.
* **[**300**]** The Presumptive Heiress is prepared to leave with you.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### WhoIsLeaving

* **[**100**]** Presumptive Heiress
* **[**200**]** Luckless Sister
* **[**300**]** Presumptive Heiress

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Journal
A Marcher in the Brazen Brigade

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**A Marcher in the Brazen Brigade** is considered a Journal Quality Pan: Brazen Brigade in Sunless Skies.

## Quality status

**A Marcher in the Brazen Brigade** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You are a footsoldier in the Brigade
* **[**2**]** You are cavalry in the Brigade
* **[**616**]** You are a Knight of the Brazen Brigade

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You are a footsoldier in the Brigade.
* **[**2**]** You are cavalry in the Brigade.
* **[**616**]** Arise, Knight of the Brazen Brigade.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Journal
Affiliation: Academe

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Affiliation: Academe** is a measure of your Affiliation with those in academic circles.

## Description

*"You have associates among scholars and scientists."*

## Obtaining

### Officers

Affiliation: Academe can be increased through recruiting certain Officers.

### Facets

Affiliation: Academe can be increased through choosing certain Facets.
"I don't work for free."

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307452

**"I don't work for free."** is a Sunless Skies Random Event.

## Story description

*The Embittered Devil finds you in your chambers. "I know your Ambassadors ignore the terms of their contracts," he says. "But you owe me my next month's pay."*

## Trigger conditions

 Date ≥  Hire of a Litigator,

In Combat ≤ 0,

 Litigator: the Embittered Devil ≥ 1

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Uninventive, and maybe a little insulting, considering his feelings about Albion. But he can always spend them. | + Sovereign ≥ 100
He receives the Sovereigns and gives you a receipt, smoking around the edges. What: did you expect him to stay with you for friendship's sake?
*Game note: The Embittered Devil will assist you for a month before further payment is required.*

+ Hire of a Litigator =  Date+30
+ -100 x Sovereign
It's the sort of currency his kind prefer, after all. | + 1 x Jumble of Undistinguished Souls
He accepts the sack with the expression of someone receiving a cut-price chocolate box. "I suppose it will do," he says, and spends the next hour setting all the Souls out on the table to see if any of them has the slightest sign of merit. One he actually throws away in disgust. ("Curdled," he says.)
But the donation passes muster, for the time being.
*Game note: The Embittered Devil will assist you for a month before further payment is required.*

+ Hire of a Litigator =  Date+30
+ -1 x Jumble of Undistinguished Souls
You're ready to dispense with the dubious pleasure of his company.
*Game note: Your Litigator will leave.*

"You might have left me somewhere more civilised, if you didn't intend paying me," he remarks. For the next few days, he sulks in his room, and at the next port, he's gone.+ Litigator: the Embittered Devil = 0 [The Embittered Devil has left.]
Affiliations

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Affiliations** are one of the defining characteristics of your Captain. They can be obtained by choosing certain Facets, or by recruiting Officers. Some storylets, prospects and dialogue options depend on what Affiliations levels you have.
There is currently no known way to lower your Captain's personal Affiliations, but it is possible to raise and lower your effective Affiliations by choosing which Officers you appoint at any given time.

There are four different affiliations.

  **Affiliation: Villainy** | Your associations among thieves, outcasts, and pirates.

## Obtaining

### Facets

Each origin story for new characters has an affiliation associated with it.

Some later Facets also offer the opportunity to increase your affiliations.
A Death Disposed of: Bully's Acre

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**A Death Disposed of: Bully's Acre** is considered a Hidden Quality Eleutheria: Pan in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Bully's Acre | 'Dispose of a Death in a Jar'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Death Disposed of: Bully's Acre ≤ 0
+ A Friend to the Heart-Catchers ≥ 10
+ A Death Disposed of: Bully's Acre = 1
+ Bully's Acre Randomiser = 0
 The Nurseries | Win the acceptance of the Heart-Catchers
+ Death in a Jar ≥ 4
+ +1000 x Experience
+ A Death Disposed of: Blind Hermit = 0
+ A Death Disposed of: Bully's Acre = 0
+ A Death Disposed of: Homestead = 0
+ A Death Disposed of: Measurer = 0
+ A Death Disposed of: Weft = 0
+ A Death Disposed of: Well = 0
+ A Death Disposed of: Wreck = 0

**Triggers event:**  The Mimiricon

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A Magic Show

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307086

**A Magic Show** is a Sunless Skies Story Event.

## Story description

*A Visionary Companion(AMagicShowRoot)A Pragmatic Companion(AMagicShowRoot)*

## Trigger conditions

 Illusive Forged Companion ≥ 1

The Forged Companion's First Action ≥ 1

 Crew ≥ 2

Area: The Sky

Frequency: Forged Companion (100%)

## Interactions

Help them regain command of their faculties over a hot cup of tea. | + 1 x Caddy of Dried Tea
The crew wrap themselves in blankets, their cheeks flushed with the steam from their mugs. Gradually, their horrified recollections of the evening's entertainment give way to uncertain laughter. How funny, they recall nervously, that they were taken in by such a simple trick.+ -1 x Caddy of Dried Tea
+ +1 x Sky-Story
The crew will come to their senses eventually. |  | **A lasting impression**
The evening's entertainment comes to an end, but the crew are left shaken. For days, they stagger throughout the locomotive, jumping at shadows. The Illusive Forged Companion continues to practice their craft as if nothing had happened.+ +2 x Terror
+ -1 x Your Patience
A New Patron

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 294382

**A New Patron** is a Sunless Skies Story Event.

## Story description

*"Which of the astronomers will you support in their quest to discover the secrets of the stars? "*

*Game note: You may only have one patron at a time. Each has their own speciality and provides unique rewards in return for your delivery of Ministry-Stamped Permits.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

The serious, studious, London-appointed astronomer. She will require a gift, however.  | + Patronised By ≤ 0
+ Savage Secret ≥ 1
+ Vision of the Heavens ≥ 1
She takes you for tea on the veranda under the dome. She likes her tea steeped for so long you could sluice drains with it.
She listens to your gossip with abject glee, and quickly pockets your documentation. "Thank you. I'll keep this in mind next time I'm in London. Now, as for our studies. You'll need Ministry permission, but once you have a permit, we'll be able to use the telescope."+ Patronised By = 1 [Your patron is the Lecturer in Imperial Affairs]
+ -1 x Savage Secret
+ -1 x Vision of the Heavens

The wild-eyed, undisciplined, brilliantly unorthodox astronomer. She will require a gift, however. | + Patronised By ≤ 0
+ Otherworldly Artefact ≥ 1
+ Vision of the Heavens ≥ 1
She agrees to meet you in her cluttered, chaotic office, where the windows are each stained in the colours of a different star.
She pockets your curiosity, and listens hungrily to your story, interrupting throughout to clarify this or that seemingly trivial detail. As you finish, she begins to laugh. "I'm sorry, captain. I think you've brought me the equivalent of a celestial salt cellar."

"Now, we may start when you wish. Bring me a ministry permit, and we may look through the telescope."+ Patronised By = 2 [Your patron is the Chair in the Effulgent Sciences]
+ -1 x Otherworldly Artefact
+ -1 x Vision of the Heavens

The ancient, sightless, cantankerous astronomer from Old London. He will require a gift, however. | + Patronised By ≤ 0
+ 1 x Roll of Thirsty Bombazine
He eventually agrees to a meeting in his library, where the windows are blacked out and not a single candle burns. He sits himself in his armchair and listens to you stumble about in the dark.
He strips off his blindfold, and winds your cloth around his eyes instead. "That's better. Was getting solar interference. Something was watching me. Now, patronage. Well, you bring me a permit from the Ministry, and we can have a gander through the telescope."+ Patronised By = 3 [Your patron is the Senatorial Professor]
+ -1 x Roll of Thirsty Bombazine

## Links

### Links Out

 The Queen's Astronomers

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A Long Time In Politics

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Long Time In Politics** is considered a WARNINGWARNING in Sunless Skies.

## Circumstance description

*"You have five days to ensure this bill passes."*

## Quality status

**A Long Time In Politics** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**0**]** Monday
* **[**1**]** Tuesday
* **[**2**]** Wednesday
* **[**3**]** Thursday
* **[**4**]** Friday
* **[**5**]** Voting Day

### Decreased Interaction description

These desciptions appear specifically when the value decreases.

* **[**0**]** A week was a long time in politics.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Atmosphere

* **[**0**]** The week begins with endless meetings. You are spared the most tedious of them. The Loquacious Civil Servant explains that in matters of government policy, Ministers tend to be more of an unfortunate necessity than a boon.
* **[**1**]** Your secretaries busy themselves assembling the necessary paperwork for a week of intense legislation.
* **[**2**]** Huge piles of paperwork await you in your office. Fortunately, you have civil servants to handle that for you.
* **[**3**]** Slowly but surely, the new law is taking shape.
* **[**4**]** The first draft of the new law is complete. Civil servants doze on their desks, eyes red-raw from too much late working by candlelight."

#### TimeRemaining

* **[**0**]** You have five days left to pass this law.
* **[**1**]** You have four days left to pass this law.
* **[**2**]** You have three days left to pass this law.
* **[**3**]** You have two days left to pass this law.
* **[**4**]** You have one day left to pass this law.
* **[**5**]** Parliament is preparing to vote on this law."

#### Day

* **[**0**]** Monday
* **[**1**]** Tuesday
* **[**2**]** Wednesday
* **[**3**]** Thursday
* **[**4**]** Friday
* **[**5**]** Voting Day

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox WARNING
Affiliation: Villainy

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Affiliation: Villainy** is a measure of your Affiliation with those in criminal circles.

## Description

*"Your associations among thieves, outcasts, and pirates."*

## Obtaining

### Officers

Affiliation: Villainy can be increased through recruiting certain Officers.

### Facets

Affiliation: Villainy can be increased through choosing certain Facets.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

+ **Affiliation: Villainy** ≥ 3
 An Approach from a Gloomy Middleman | + Wit & Vinegar: a Smuggler's Tale ≤ 0
+ Veils ≥ 40
+ **Affiliation: Villainy** ≤ 2
Airs of Guests

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of Guests** is considered a Hidden Quality Weapon QEffects in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of Guests** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Find

* **[**0**]** A commotion in the cabins! A stoker has discovered a creature wrapped affectionately around his Toby jug (a gift from his aunt). The creature is as long as your arm, and looks like a leech bred with an eel. It is one of the Guests.
* **[**34**]** You have Guests. A distressed engineer found one of the creatures coiled in the lockbox where she keeps her letters from home. It has since wriggled into some hidden cranny. It could be anywhere.
* **[**67**]** A shriek in the night. A crewman was awoken by a Guest crawling like an inquisitive slug into his bunk. It was after the locket he keeps around his neck, which holds a picture of his children.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

+ **Airs of Guests** ≤ 33
+ Date
 Guests in the Galley | + Unwanted Guests = 1 [You have Guests aboard.]
+ **Airs of Guests** ≥ 34 ≤ 66
+ Date
 Guests in the Engine Room | + Unwanted Guests = 1 [You have Guests aboard.]
+ **Airs of Guests** ≥ 67
+ Date

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'Mighty Pen' Defensive Library System

**'Mighty Pen' Defensive Library System** is a module for your Locomotive.

## Description

*A miniature pneumatic library, staffed by a stalwart rat-archivist with a working grasp of the Dewey Decimal Clasification system. The library's tiny volumes catalogue the perils of the High Wilderness, and the best ways to avoid or mitigate them.*

## Obtaining

**'Mighty Pen' Defensive Library System** can be obtained by exchanging 9  Experimental Modifications at the Royal Society.
'Montresor' Chamber

**'Montresor' Chamber** is a module for your Locomotive.

## Description

*A habitable, reinforced room lined with prematurely-aged bronzewood slabs. The model 'a' can only be opened from the outside; the model 'b' only from the inside. Never be disturbed again!*

## Obtaining

**'Montresor' Chamber** can be obtained by exchanging 12  Experimental Modifications at the Royal Society.
A Visitation: A New Friend

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 273298

**A Visitation: A New Friend** is a Sunless Skies Random Event.

## Story description

*The bristle-moustached corpse takes you aside. He must speak with you regarding a matter of personal importance.*

*In the solitude of your cabin, he breaks into brittle sobs. You watch beads of ice squeeze painfully from his tear ducts. He is so lonely out on the hull. Could he not stay inside? He has picked out a cabin. Unfortunately, it is currently occupied.*

## Trigger conditions

 Nightmares ≥ 4

 You Are Not Alone ≥ 4 ≤ 4,

 Date ≥  Visitation,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Your new friend will be better company.  | + Crew ≥ 1
The two of you escort the bewildered crewman to an exterior hatch. At that point, the crewman begins, indecorously, to struggle. In the end, you have to expel them by force. As they plummet – screaming – into the sky, you close and seal the door. Nasty draught.+ You Are Not Alone = 5 [You are not alone.]
+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ -1 x Crew
+ +1 x Another One, Lost
It simply wouldn't do to go around replacing living crew with dead ones. Surely he understands? | + Crew ≥ 1
He nods, mournfully. You give him some privacy, so that he can compose himself. When you return at the end of your shift, you find that he has made himself at home in your cabin! He is asleep in your bed. Iron-hard moustache bristles clog your sink. His soggy socks are steaming on the heating-rail.
The cheek! You drive him out, and collapse into bed. How cold the sheets are; how damp and hard with frost. You slip, shivering, into white, barren dreams.+ You Are Not Alone = 5 [You are not alone.]
+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ -1 x Hearts
 **Won't another, empty, cabin do?**

## Links

### Links Out

 A Midnight Parting (OLD VERSION)

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A Commingling of Radiances

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 306276

**A Commingling of Radiances** is a Sunless Skies Story Event.

## Story description

*Brightness in harmony, not competition. Polyphony. Consonance. Symbiosis.*

## Interactions

It takes cross-comparisons between several texts and one notably brilliant deduction, but you have it. |  | **A 'Probable Adoration'**
This is one of the sigils listed in the controversial second edition of the Dolford Compilation. These sigils are dangerous precisely because of their apparent benignity.
The lost Singh-Jenkins expedition began its search for undiscovered correspondence sigils here. You know that they also spent time at Lustrum, where they lost crew. Later, they left the Reach for Eleutheria, constructing the transit relay that allowed passage to that midnight domain. It would be worth looking for a sigil at Lustrum, and at both ends of the Reach-Eleutheria transit relay.+ **A Commingling of Radiances** = 1 [You have found this sigil.]
+ +1 x Searching for Sigils
+ +500 x Experience
+ +1 x Sigils Found

## Links

### Links Out

 The Inconceivable Circus!

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Acquainted with Perdurance

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Acquainted with Perdurance** is considered a Hidden Quality Albion: Perdurance in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

**Triggers event:**  The Parlour

### Triggered Events

Click *Expand* on the right for more.

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A gaggle of Psalmists

**A gaggle of Psalmists** is considered a Passenger Possession in Sunless Skies.

## Description

*"They're bound for the White Well, in the Blue Kingdom. Your crew were quite happy to have good Christian churchfolk aboard, until they listened to the sermons."*

## Quality status

**A gaggle of Psalmists** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

* **[**1**]** The Psalmists have boarded your engine.
A Friend to the Heart-Catchers

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Friend to the Heart-Catchers** is considered a Journal Quality Eleutheria: Pan in Sunless Skies.

## Quest description

*"You are aligned with the Heart-Catchers, one of Pan's chief factions."*

## Quality status

**A Friend to the Heart-Catchers** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**10**]** You have been given three deaths to hide in different ways as you explore the sky. Return to the Heart-Catchers when the deed is done
* **[**20**]** You are permitted into the Mimiricon, the inner garden of the Heart-Catchers
* **[**22**]** You are among the heads of a Heart-Catcher
* **[**29**]** The Heart-Catchers are grateful for your aid. You may visit the First of the Heart-Catchers
* **[**40**]** [COMPLETE]You may seek audiences with the First of the Heart-Catchers

### Interaction description

These desciptions appear specifically when the value changes.

* **[**10**]** You have been give three deaths to hide in different ways as you explore the sky. Return to the Heart-Catchers when the deed is done.
* **[**20**]** You are permitted into the Mimiricon, the inner garden of the Heart-Catchers.
* **[**22**]** You are among the heads of a Heart-Catcher.
* **[**29**]** The Heart-Catchers are grateful for your aid. You may visit the First of the Heart-Catchers.
* **[**40**]** Henceforth, you may seek audiences with the First of the Heart-Catchers.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Severed

* **[**0**]**
* **[**22**]** The poisoned fruit cluster around the healthy one like vultures. \"All our counsels go awry,\" pleads one handsome head, its sideburns speckled with grey. Another, pinch-lipped like a sour old lawyer, nods. \"Yes. That's because we are a fraud. We've pretended to know more than we do, and others – through kindness or gullibility – have believed us.\" A chorus of nods. The head that resembles your aunt has no answer.
* **[**24**]** The other heads turn their attention to you. \"Who's this?\" the pinch-faced one demands. \"Are you new?\" \n\nA younger head, fair-haired and mournful, turns her attention back to their victim. \"A stranger. Someone who hasn't known you as long or as well as we have.\"
* **[**26**]** The other heads grumble. \"Don't be dramatic. It was a little exaggeration for rhetorical effect,\" says the handsome head, silkily. \"Our point was clear: we have done more harm than good. Must I list our failures? I have plenty of time.\"
* **[**28**]** The accusers scoff. \"And that's enough, is it?\" the pinch-faced head demands. \"To try, and to falter? As long as we did our best, that's what matters – never mind those we fail.\" The handsome head looks at her, pityingly. \"Do you really believe that?\" he asks.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

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A Leader of Men and Women

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Leader of Men and Women** is considered a Hidden Quality Albion: Worlebury-juxta-Mare in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ +1 x Royal Dispensation
+ +300 x Sovereign
+ +2000 x Experience
+ A Favour Long Remembered = 1 [The Bureau of Entertainments acknowledges its debt to you. Whether it'll ever repay it is uncertain.]
+ A Leader of Men and Women = 1
+ Post Quest Bureau Timer =  Date+15

**Triggers event:**  Worlebury-juxta-Mare

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A Royal Presence

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 309324

**A Royal Presence** is a Sunless Skies Story Event.

## Story description

*The Queen's courtiers carry the sword and the minute-hand away. You are told that the final reforging will only take a few hours. "They won't be happy when I tell them I'm leaving," remarks the Queen. "They'll just be animals again." Did you miss something? She pauses delicately. "I'd like to come with you this time. Hang me somewhere nice. Don't just stick me in the cargo."*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

Once the Minute to Midnight has been reforged, you order your crew to carry her aboard and hang her in the corridor outside your quarters. |  | **A new officer**
Your crew seem unaccountably reluctant to introduce themselves to the Unseen Queen once she's been salvaged from the dump. They're even less enthused when you tell them she's a First Officer. The swabbie is so shocked he almost drops her.
"But captain—" he protests, turning to stare at you.
You tell him to focus on the job at hand. She's hanging a little crooked.

+ The Portrait of the Unseen Queen = 1 [You have the Portrait of the Unseen Queen]