Wrath of the Darkmind

Wrath of the Darkmind is a quest in Second Human Book.

## Background

The Orcs suffered setbacks after setbacks, from the disastrous retreat from the Demons, losing their allies, scattering their units, and now, losing the Orc Islands at the hands of Redfist genocides. All the while, Rath Wolfscar and the Darkmind Clan have maintained solidly intact, but their leader never intended to return to Rangul, and he has another in mind: he wants to hunt down Blen Greymoore, the one orchestrated the destruction of the Darkmind Clan. That revenge became an obsession, they wanted him dead or die trying.

## Opening

A Tracker told Rath that Blen retreated to a castle a couple distance away from the current position, and also the Ironthunder Clan and their new chieftain wants to meet them and wants to support them, given that they support them first. Lokar wants the Darkmind in assisting them against the Royal Army. They failed to attack the village where the Royals built a garrison and became besieged instead. They also hamper the way to Blen Greymoore. Rath considers them Humans regardless of factions, and must be crushed. He offered assistance, if the Ironthunder assist them Lokar asks about Rangul, he feigned ignorance. Lokar decided to just take a high ranking general before returning home then left.

The Tracker asked Rath why did he not say Deathbreeze Clan were nearby. Rath killed the tracker.

## Quest

### Main Quest:

* Destroy the bases of the Royal Army (Blue).

Description: The Royal Army, formed by King Dorten of Kerrel and other Kings of Arkain, has sent an army to reinforce key areas against the Demons as well as Orc pillagers. While Rath could have ignored these soldiers under other circumstances, they stand in his way and must be removed.

### Side Quest:

* Destroy both bases of the Imperial Army (Lightblue).

Description: The creation of the Royal Army has weakened the Imperial Army as most soldiers of the Royal Army used to be part of the Imperial Army. This has created tensions between the ranks of the Humans, but they still stand united against a common enemy - at least for now. The Imperial Army in this area is hardly powerful enough to pose a real threat, but they own resources that could be useful in the battle against the Royal Army - and they are going to support the Royal Army even if both factions dislike each other.

## The Battle

Rath initially built several fortified positions upon the path towards the Imperial Army outposts, then commanded several Peons to cut through the forest where a scout told Rath that there are Cyclops on the forests. He then built a strong force, attacking the Imperial outposts. You can attack the Imperials without getting a negativity point, by sparing several non-unit production. The left has fortified defense, the right has not only strong defense, it also has a Royal Army base underneath. Despite that, Rath did not care a bit about it. Then, after razing the outposts and finished off the forest, they met and allied with Cyclops.

Then, with the Ironthunder Clan defending the main road, he must fortify their defense and build a forward base on the camp. Then also built a resource base on the Imperial ruins. Then, the Royals are scattered North of the Ironthunder camp. Rath gathered strong forces to attack the Royal camps. The Royals not only have a strong presence, but there are village defenders who is strong on their own. Despite that, Rath and the Darkmind destroyed the Royals and the village defenders.

## Aftermath

After defeating the garrison, Rath commands the soldiers to imprison prisoners and villagers in their homes and set fire to the homes. Lokar congratulated him for the victory, but the Darkmind leader is not celebrating until Blen is dead.

## Note

Destroying the Imperial bases will add a negativity point for Vanessa.

## True Story

* Inara was added as a playable hero, while Rath's items are now properly imported from the game cache.
* Rath Wolfscar, Lokar the Crusher and all enemy heroes (except Inara) are now at max level.
* The mentioned scouts are now from Skullblade Clan rather than Deathbreeze.
* Ironthunder Clan's fortress must not be also destroyed before the main quest is complete.
* Redfist waves will now occur should you kill certain amount of civilians and town guards, focusing on destroying the Ironthunder Clan.
* Leadership Boni mechanics, previously exclusive to Humans, were first introduced, with two for Rath (attack speed for Darkmind units) and Inara (Spiders) respectively.
* Order of the Air made its first appearance as a separate faction of the Royal Army, changing Teramzar Frostbringer into Teramzar Stormcaller and introducing Stormbringers - spellcasters.
* More upgrades for Darkmind Clan such as Wolf Breeding and Darkmind variant.
* The sidequest now doesn't give any negativity points (may change later).