recursal/Fanatic-Fandom huggingface dataset:
Lightning Rod

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

The projectile is wider than it looks and offers some slight leeway when aiming.
This weapon is slower than the similar Laser, but faster than the Railgun, however unlike both it offers no crit chance.
Compared to both, the Lightning Rod has the highest DPS. Overall, all three offer relatively low DPS.
At Legendary, the Lightning Rod instead fires a very tight cluster of 4 bolts - this can make dealing with groups of enemies easier, a task this barrel normally struggles with, as an enemy killed by one bolt will clear the path for the remaining bolts to strike enemies behind them. However, this comes at a cost of damage per bolt - the overall DPS does increase, but the effectiveness of Multishot Addons will be greatly diminished.

**ᐁ Low Rate of Fire**
**ᐁ No Crit Chance**
Chaingun

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

**ᐃ Can be combined with the Load Balancer cap to prevent it from draining energy too quickly**
**ᐃ Multiple can be combined for a boost in DPS**
**ᐃ Because of its high ROF, can be combined with the Jelly Container cap to paralyze enemies often**
**ᐁ Not very accurate with low damage per shot**
**ᐁ Not good at crow control, can consume energy pretty fast**
Caps

**Caps** in Mothergunship are gun modifiers that increase or lower certain stats or add unique effects. They often come with a stat increase and a drawback.

Positive stat modifiers are displayed in green, negative ones in red and neutral in gray. While the the drawbacks of the modifiers are usually undesirable if combined with certain guns their effect can minimized, completely disregarded, or even used to your advantage.

Similarly to Barrels, Caps come in 4 rarities: **Common** (white), **Uncommon** (blue), **Rare** (purple) and **Legendary** (gold). However, caps are less linear than Barrels in their scaling; there are standard caps that go from common to rare with incremental scaling, some caps that only come in certain rarities like Load Balancer or Multishot Addon, and lastly legendary golden caps which do not correlate at all with regular caps and have their own unique effects. Not all caps are created equally and some provide better stats than others, however their usefulness is strongly dictated by the base stats of the gun you combine with them.

Unless otherwise specified Caps have an energy drain per second of:

## List of Caps

* Antigravity Generator
* Archive Full-Clip Soda™
* Blazing Repeater
* BunnyHopper
* Burst Reactor\*
* Burst Stabilizer\*
* Flower Power
* Goliath EM-01
* Gravity Generator
* IM-841 Heavyweight
* Jelly Container
* JetEngine Module
* Joe's A&A Universally Good Part
* Lava Container
* Load Balancer
* Lost Discman of DJ LOV3
* M-29 Forward Booster
* Mike-In-The-Box
* Multishot Addon
* Nikola's Portable Generator
* One Shot Wonder
* Overcharger
* Power Circuit
* Precision Module
* Pressure Booster
* Ricochet Mod-83
* S-Prayer 2000

\*Only available from Doom Factory Missions
Mothergunship Wiki

Welcome to the official *Mothergunship* Wiki
The *Mothergunship* guide written and maintained by the players.
We are currently maintaining 361 pages (55 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

## About Mothergunship

**Mothergunship** mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre. [ *Read more  •  System requirements* ]

LocationsCharactersItems

Guides
* How to play guide for Mothergunship

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*Mothergunship* Links
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Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Briar H35 Big League

## Overview

The **Briar H35 Big League** is a premade Light Machine Gun. This LMG has increased accuracy and range, as well as incendiary ammo, so you can roll with the big boys.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun

Muzzle - Frontier SRM01

Barrel - Briar Leatherneck5B.ID

Scope - OPRL Reflex-2 Holo

Magazine - Foiche INCD1-BELT

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Briar H35 'Big League'
 AMMO: 80/240
 ZOOM: 2.00
 SPREAD-HIP: 3.44°
 SPREAD-AIM: 2.06°
 RECOIL: 188.63
 RUN: -0.87
MMRS RX Artemis

## Overview

The **MMRS RX Artemis** is a premade Sub Machine Gun.

This weapon along with the Vulcan BP9 Artemis is exclusive to the Artemis hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Sub Machine Gun

Muzzle - Overmatch FB-RX

Barrel - Vulcan BP-15

Scope - EMI RiVAL-2

Magazine - Vulcan STD-05E S

Stock - Hullbreach TSMA CQC/B

The statistics for this weapon are as follows:

MMRS RX 'Artemis'
 AMMO: 30/120
 ZOOM: 3.90
 SPREAD-AIM: 1.27°
 SPREAD-HIP: 2.55°
 SPREAD-MOVE: 2.65°
Editing Conventions

## Overview

Welcome to Editing Conventions.
This page is to alert editors of the formalities of the wiki to ensure pages throughout the wiki remain consistent in themes.

The conventions are not strict rules, these are guide lines.

## Details

When doing the following tasks, please try to use the accompanying code.

**When creating a new page, start the page with the following:**

```
==Overview==

```

Followed by:

## ```
==Details==

```

For any more detailed explanations or statistics.

If you wish to create subheadings, for example as part of a list use a triple equals sign.

```
===List Item===

```

This will create a '.1' (and so on) section in the table of contents.

**When placing "Quote"**
Use Italics with a white font color as following and name the person you are quoting:

```
<font color="white">'' "quote" -Person '' </font>
```

 *"quote" -Person*

**When creating a table:**

```
{| class="wikitable" style="background:transparent; color:white; text-align:center" border="1" cellpadding="5" cellspacing="0"
! scope="col" width="100" | Headding 1 with 100 width
! scope="col" width="125" | Headding 2 with 125 width
! scope="col" width="200" | Headding 3 with 200 width

```

Table title
 Row 1 - Cell 1 | Row 2 - Cell 2 | Row 2 - Cell 3
Siege

### Overview

A video overview of this game mode is available at https://www.youtube.com/watch?v=UN6Q\_CkEVnI

Siege mode has been released as of August 14th 2012. Players are divided into two teams, one team is classified as the escorting team and the other defending. The attacking team must escort the Scorpion Tank, a four legged mechanical tank to the destination. Facing resistance from the defending team along the way, including road barricades that need to be lowered by hacking a near by panel. There are three different panels and barriers that the escort team must overcome. Hacking each barrier grants your team a rather large point increase. Hacking a panel also resets the timer to 2:59, giving the escort team more time to advance the tank. The Scorpion Tank can be disabled but will become enabled again after a short amount of time. It also has a weak spot on the back end of its turret.

Preview of Siege mode released on 24 July, 2012, by Zombie Developers.
http://blacklight.perfectworld.com/news/?p=617011

The official gamemode overview was released on Jul 31, 2012, by Zombie Developers.
http://blacklight.perfectworld.com/news/?p=624571
Oblivigun

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

This barrel fires a single, massive, slow-moving energy sphere that detonates on contact with a target or surface, generating a huge explosion.
In addition to the blast radius, some targets hit by the main projectile will be knocked back if they aren't destroyed - this is especially effective against enemies like Houseflies, which will be sent flying across the stage.
Its extremely high damage output is offset by its very low rate of fire and damage dropoff from the point of detonation.
The projectile will also detonate on contact with Megaturret rounds, cancelling the two out.
Holding the trigger between shots will cause the weapon to continuously drain energy, despite the massive cooldown, especially when Caps are attached. It is advised to release the trigger after a shot has been fired to allow the gun to regenerate energy, thus making it far more efficient - even when used with Caps.
Extremely effective when combined with caps that increase damage or projectile velocity. Equipping a Multishot cap will greatly increase this barrel's DPS.
Adding Bounces to this weapon is not recommended, as this will prevent the projectile from detonating on contact with surfaces. This can make hitting some targets more difficult, as the AoE splash damage is often very useful

**ᐁ Very low rate of fire, very slow-moving**
**ᐁ High energy drain**
**ᐁ Damage falloff from point of detonation**
**ᐁ Projectile can be stopped by Megaturret rounds**
Heavy Metal

### Overview

*Heavy Metal* is a mid-sized map set in a top-secret facility that houses experimental technology. It features two-floor indoor areas for CQC and out-door areas with multiple entry points.

### Tips

- Watch out! Exiting the Hardsuit room spawnpoint to outside area can get you sniped by enemies at elevator end of upper walkway.
Arihan

**Arihan** was the high-priest of the Order of Dialon, thus being one of the highest ranking members of the Triune. He is present in the second novel of the Sin War Trilogy by Richard A. Knaak.

Arihan was ordered by to stop Uldyssian and his friends and followers before they attacked another temple. It was believed he was being ordered by the Primus, Lucion (in reality it was the demon Astrogha who had assumed the guise of the Primus). However, his plan to break Uldyssian by abducting his friend Serenthia failed utterly, as she was actually possessed by the demoness Lilith. The priests ranking underneath Arihan were sent into a state of panic by the failed plan and a lack of further orders, so they commanded the morlu to go out into Hashir and fight. Lacking any specific orders the morlu and Peace Warders began attacking not only Uldyssian and his followers, but anyone near them in the city. As the chaos ensues Astrogha summons Arihan, demanding an explanation. Arihan blames the "fools" underneath him. Astrogha beckons him to step closer, and after looking at his face he realizes it is not the true Lucion. Seconds later, Astrogha tears through the constraints (it seems he created a sort of "Lucion costume" out of spider silk) and bites through Arihan's neck, killing him instantly.
Breech Loaded Pistol

### Overview

The Breech Loaded Pistol is a secondary weapon that was introduced as part of patch 0.991. It is commonly known as the 'Dart Gun' or abbreviated as 'BLP,' and is loaded with an exploding Breech as its standard ammunition.

As Agents progress they may customize the magazine, replacing the standard ammunition with an Incendiary Breech or a Scatter shot. The Incendiary Breech rounds are unique in the fact that they are the only incendiary mag which may be bought permanently with gp.

### Details

When using the Breech Loaded Pistol's stock ammunition, a skilled Agent may launch a Breech so that it will stick to an opponent and then detonate at a safe distance.

When using the Breech Scatter Shot ammunition, the BLP is essentially a "pocket" Shotgun and is most effective at close range.

The closest round to a traditional Flare, this ammunition will deal 300 damage over a period of time, capable of killing the pilot of a hardsuit. A Scorpion tank's driver isn't affected by the incendiary flare, however.

The default statistics for the weapon goes as follows:

Explosive Basic Regular
 AMMO: 1/2
 ZOOM: 1.30
 SPREAD-AIM: 0.92°
 SPREAD-HIP: 2.29°
 SPREAD-MOVE: 4.53°

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 36 or higher.

The Breech Loaded Pistol can also be permanently unlocked by purchasing the Evacuation Pack.

### F.I.L.S.S' Tips

'***The Dart Gun acts as a Sticky Detonator, a skilled Agent may launch a Breech so that it will stick to an opponent and then detonate at a safe distance.'***

A well co-ordinated group of Agents can also create a walking time bomb by launching a breach on a teammate, having the teammate walk over to a group of enemy agents and detonating the breach, killing all enemy agents leaving the teammate alive.

Dear Agents,

Try and detonate the Breech at a safe distance or you will die, unless you're using an Incendiary Breech or a Scatter Shot.

Stay sharp,

F.I.L.S.S

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • **Breech Loaded Pistol** • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Vertigo

### Overview

*Vertigo* is a map set on rooftops in urban environment. The map features close, tight corridors and corners make for close combat opportunities, but there are also wide, open sections where enemies may act as easy sniping targets.
It features many areas with direct access to the sky, perfect for Airstrike attacks and calling in Hardsuits. The area of the highest level of combat is the central graveled area which focuses around close quarter combat, with snipers being able to provide support from the helipad. The other areas of moderate combat include across the bridge, and between the rooftop and the far end of the lower portion of the map. During Domination Rounds the Mission Nodes are Located at the area in-front and below the helipad, the undercover area the room above the bottom-left depot and the room above the bottom-right depots.

As of 11th Sept 2012, the modes, Deathmatch, Team Deathmatch, Domination, King of the Hill, Capture the Flag and Kill Confirmed are available.

### Tips

**Vertigo** also has a few secret areas, which allows a tactical advantage over enemies by surrounding them. When you play in this map, **always** observe your environment. You might find special areas and/or secret paths.
Striker

## Overview

The **Briar SR7 Striker** is a premade Heavy Assault Rifle. This is a powerful HAR with additional damage, range, and accuracy.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Vulcan R19 Rift

Barrel - Briar Leatherneck5B.ID

Scope - Silverwood CH-X25 RM

Magazine - Vulcan STD-03Q HAR

Stock - Overmatch JLM.5 Advanced

The statistics for this weapon are as follows:

Briar SR7 'Striker'
 AMMO: 22/88
 ZOOM: 4.00
 SPREAD-HIP: 1.09°
 SPREAD-AIM: 0.08°
 RECOIL: 402.04
 RUN: -0.72
HRV (Hyper Reality Visor)

The **HRV** or *Hyper Reality Visor* is one of the most distinguishing features of Blacklight: Retribution.
It allows you to perceive your environment with additional information. It displays your enemies and allies, their actions and much more in your field of vision, allowing you to see basically through walls.
This however comes of course at a price, the HRV can only be used for a limited amount of time and it takes a recharge-time before being available again. The duration and recharge rate of the HRV are determined by the player's Helmet, as well as the Firewall Breach Kit, which boosts HRV duration and recharge rate.

Using your HRV also reveals the weak spot of a Hardsuit, available depots on the Map and highlights mines with an attention marker. Flying grenades, however, are not displayed. You can also view an enemy's health bar and currently equipped item by looking directly at them.
Krane A4 Lazarus

## Overview

The **Krane A4 Lazarus** is a premade Burstfire Rifle.

This weapon along with the Taurex Lazarus LPX Light Pistol is exclusive to the Lazarus hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Rifle

Muzzle - Krane RXS Typhoon

Barrel - Krane LR-Light

Scope - ArmCom CQB-LT

Magazine - Vulcan STD-04XL BR

Stock - MMRS BP-XLi

The statistics for this weapon are as follows:

Krane A4 'Lazarus'
 AMMO: 40/160
 ZOOM: 1.30
 SPREAD-AIM: 0.34°
 SPREAD-HIP: 2.32°
 SPREAD-MOVE: 4.43°
Asheara's Vigilance

Description
 Damage
 Damage
 Attack Speed
 Durability
 Required Level
 Item Level
 Sockets
 Sell Value
 •  +13 - 14% Extra Gold From Monsters
 •  +26 - 30 Poison Resistance
 •  +102 - 111 Intelligence

> “
> Asheara vows that no harm will ever befall one who is under the sworn protection of her Iron Wolves.
>
>

## Trivia

Replaced by Asheara's Guard level 52 and Asheara's Custodian level 70

## Recipe

 Material(s)
Containment

### Overview

Containment is a large map, set in locked down shopping complex. A decontamination camp is surrounded by buildings with many sniping spots, All linked by a walkway and a underground network. Firefights consist of many sniping battle or mid-close range attack assaulting the buildings staring from ground level.

### Tips

- Orange decontamination tent can be shot through. Track your target with HRV to surprise them.

### Trivia

- The large hologram mascot in this map is called "Pizza Belly" by Zombie Studio's staff.
Krane Dest0 Wrath of God

## Overview

**Krane Dest0 Wrath of God** is a premade Sub Machine Gun that uses incendiary ammunition.
Incendiary ammunition and good mobility let you unleash your wrath upon your foes with this custom SMG.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Sub Machine Gun

Muzzle - Krane SPR1

Barrel - Silverwood SW-09

Scope - Krane EX9 Holo

Magazine - Foiche INCD1 S

Stock - V2 Folding CQC/B

The statistics for this weapon are as follows:

Krane Dest0 'Wrath of God'
 AMMO: 30/120
 ZOOM: 1.80
 SPREAD-HIP: 2.18°
 SPREAD-AIM: 1.09°
 RECOIL: 127.28
 RUN: +0.57
Frontier PCR Cyclops

## Overview

The **Frontier PCR Cyclops** is a premade Burstfire Rifle. A powerful scope and high accuracy make this Burstfire Rifle very effective at a distance.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Rifle

Muzzle - ArmCom SYS3

Barrel - Titan AR4-NightStalker

Scope - ArmCom ESK-VL Sniper

Magazine - Vulcan STD-05E BR

Stock - MMRS BP-SR Tactical

The statistics for this weapon are as follows:

Frontier PCR 'Cyclops'
 AMMO: 30/120
 ZOOM: 6.00
 SPREAD-HIP: 0.83°
 SPREAD-AIM: 0.18°
 RECOIL: 202.47
 RUN: -0.25
Grasshopper

## Overview

The **Briar Mod-XSi Grasshopper** is a premade Assault Rifle. This custom Assault Rifle was built for quick combat from a distance.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Assault Rifle

Muzzle - Vulcan r36 Spectrum

Barrel - Briar Composite LBiV

Scope - Krane KAUR-XSi

Magazine - Vulcan STD-02L AR

Stock - V2 Folding CQC/B

The statistics for this weapon are as follows:

Briar Mod-XSi 'Grasshopper'
 AMMO: 30/120
 ZOOM: 3.00
 SPREAD-HIP: 1.26°
 SPREAD-AIM: 0.14°
 RECOIL: 248.46
 RUN: +0.04
Shotgun AR-k

### Overview

The Shotgun AR-k (SAR-k) is a secondary weapon that was released as part of patch 0.982. The Shotgun Assault Rifle-k offers a high rate of fire but is highly inaccurate at a distance.

Direct from Taurex Industries, this weapon is perfect for Agents that desire a powerful sidearm. While the Shotgun AR-k is technically designated as a secondary weapon, it can still function perfectly well as a primary weapon. Room clearing is a breeze with the rate at which this weapon fires.

This weapon is fully customizable, excluding weapon tags and muzzle mods. In addition to the standard barrel, the Shotgun AR-k has balanced and assault variants available as well. These barrels augment run speed and damage, respectively.

### Details

The default stats for the Shotgun are as follows:

Standard Spy Classic
 AMMO: 10/20
 ZOOM: 1.30
 SPREAD-AIM: 0.43°
 SPREAD-HIP: 1.43°
 SPREAD-MOVE: 1.90°

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 31 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • **Shotgun AR-k** • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Enforcer

## Overview

The **Redsand Police Issue Enforcer** is a premade Tactical Sub Machine Gun. While its damage is somewhat reduced, this TSMG has low recoil and reload times.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Tactical Sub Machine Gun

Muzzle - Overmatch FB-RX

Scope - Lightsky L3 Aim Point

Magazine - Vulcan STD-01 TSMG

The statistics for this weapon are as follows:

Redsand Police Issue 'Enforcer'
 AMMO: 40/160
 ZOOM: 0.65
 SPREAD-HIP: 1.15°
 SPREAD-AIM: 0.57°
 RECOIL: 70.71
 RUN: +0.50
KTN8 Katana

The katana has two attacks: the first, a lunging swing, can kill players in a single hit but requires a brief wind-up animation. This attack, like the throwing knife's throw, can be held in a "ready" position by holding down the left mouse button.

The second attack is a quick slash that has the fastest recovery time of any melee attack in the game, and uses the "secondary fire" right mouse button to attack. It however cannot kill some players with a single hit, as it only deals 200 damage, and also lacks a lunge.

### Details

Type: Melee

Class: Katana

Cost: 350 CP

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 39 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • **KTN8 Katana** • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Revival Injector Mk.1

Week: 2350 GP / 300 Zen

Permanent: 12500 GP / 1000 Zen

This item cannot be purchased using GP unless the character is level 5 or higher.

### Info

Throw at downed teammates to return them to action.

### Details

When your team-mates are dropping like flies, and you require instant backup, use the Revival Injector to bring your comrades back from the brink of death. With the revival injector you can revive any team-mate who has been recently killed, provided they haven't been killed by explosive gear, explosive ammo, or magnetic weapons.

### Usage

When you have the revival injector equipped you can press your hotkey for tactical equipment (Default is "C"), aim at a downed team-mate with the blue skull indicator over their dying body, and left-click to use. Once thrown the "revivee" can choose to be revived by selecting the right option during the death screen, to revive themselves at a time of their choosing, or instead die and respawn normally.

If you choose to be revived there is a brief animation of getting back up in which you have a single second's grace of invulnerability meaning that you can take some damage during the revival process after that period, or be instantly downed half way through with a bolt-action rifle. Note that when being revived your first "death" counts, and any further incapacitation, even if it is followed by a revival will also add to your death counter in the scoreboard.
Private Servers

## Overview

Private servers are hosted by players and are closed once the creator has left the server (once he does, everyone else get's kicked from the match). These private or "custom" servers were added on the 14th of the 6, 2012 [6/14/2012] and were announced via the BLR blog.

Customer servers allow player to change what gamemode, map, amount of players and spectators the server allows along with a password system.

You will earn 10x less GP and XP by playing games in private servers. If you would get 210 GP normally and 3120 XP, you would get 21 GP and 312 XP. Bonuses like the 300/500XP for losing and winning games is also now 30 and 50 for losing
Frontier STI-01 Crusher

## Overview

The **Frontier STI-01 Crusher** is a premade Assault Rifle.

This weapon along with the Vulcan DRM Crusher Shotgun is exclusive to the Crusher hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Assault Rifle

Muzzle - Krane RXS Typhoon

Barrel - ArmCom Elite X3-455

Scope - Silverwood CONS ELO-Tech

Magazine - Vulcan STD-05E AR

Stock - Krane STI-01

The statistics for this weapon are as follows:

Frontier STI-01 'Crusher'
 AMMO: 30/120
 ZOOM: 3.00
 SPREAD-AIM: 0.76°
 SPREAD-HIP: 2.21°
 SPREAD-MOVE: 4.98°
Starter Pack

## Overview

The Starter Pack can be purchased using **Zen** in the Marketplace or from here in the Steam store.

## Description

This pack contains a fully customized premade primary and secondary weapon, armor and explosive items, as well as some starting GP to help get you started. The full contents are as follows:

SMG Premade - Krane B.SEV Downtowner

Burst Pistol Premade - Foiche x2.7 Haz Mat

Scope - Lightsky L3 AimPoint

Barrel - Briar TDF 13

Helmet - Dataluxe Slant-X2

Chest - Guardian WarmongerL1

Gear - Toxic Grenade Mk.1

Gear - EMP Grenade Mk.1

3,000 GP Token

7 Day 10% XP Boost

All items except for the GP Token and XP Boost are permanent.
RL2a Swarm

## Overview

The **RL2a Swarm** is a rocket launcher designed solely for taking down enemy agents.

At 1000 CP, it is one of the most expensive depot items, and also comes with very little ammunition.

## Details

The RL2a Swarm is the opposite of the RL5 Armor Stinger. While its less fancy twin deals a high amount of damage in a small radius, the Swarm instead deals relatively low damage across an *extremely* large radius. Generally any agent trapped within this radius will be instantly killed, but as a trade-off it will only deal a very small amount of damage to take down a Hardsuit, making it a poor choice for an anti-Hardsuit role.

Despite the size of the Swarm's warhead, it requires some finesse in order to get the most out of the Swarm's unusual projectile. Unlike the Stinger, it requires a sufficient amount of distance for the warhead to arm, otherwise it will just impact off of one target and drop to the ground before detonating with an explosion similar to a HE Grenade Mk.1.

With sufficient distance, the Swarm rocket splits into multiple smaller rockets, homing in on the target at the time of firing. On impact, each of these rockets detonate with an explosion comparable to the HE Grenade, devastating enough to kill even the heaviest agents. What exactly triggers the Swarm is as of yet undetermined, though it appears to use a proximity fuse, and might split prematurely if fired along a wall or through narrow gaps. It's generally best to use the Swarm in open areas where the rocket's multiple warheads can cover a wide swath without allowing enemy agents cover to hide behind.

## Pricing

Week: 2660 GP / 280 Zen

Permanent: 12500 GP / 1000 Zen

This item cannot be purchased using GP unless the character is level 3 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • **RL2a Swarm** • RL5 Armor Stinger • T56 Trident
The Regulator

## Overview

**The Regulator AR** is a premade Assault Rifle. This AR was created by Crookk51 as one of the winning entries of the preset creation event.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Assault Rifle

Muzzle - Vulcan R19 Rift

Barrel - Briar Leatherneck5B.ID

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan STD-04XL AR

Stock - Vulcan ACP-3 Collapsible

The statistics for this weapon are as follows:

'The Regulator' AR
 AMMO: 40/160
 ZOOM: 2.00
 SPREAD-HIP: 0.92°
 SPREAD-AIM: 0.02°
 RECOIL: 238.11
 RUN: -0.45
HE Grenade Mk.1

## Pricing

Day: 275 GP | **35 Zen**

Week: 1650 GP | **210 Zen**

Permanent: 7750 | **700 Zen**

This item cannot be purchased using GP unless the character is level 14 or higher.

The HE Grenade Mk.1 can also be permanently unlocked by purchasing the Assault Kit in the Marketplace.

## Info

A high-explosive grenade that deals 500 damage over a 6.5 meter radius. You may only equip one of this item.

## Details

Type: Explosive

Class: Thrown

Damage: 500

Effect: Instant

Radius: 6.5m

Delay: 3.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • **HE Grenade Mk.1** • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Dedicated Servers

## Overview

The "Dedicated Servers" are run by Perfect World Entertainment or Zombie. These servers will maintain online even if no players are active on the servers.

Dedicated Servers run all game mode types and map combinations available including 24/7 single map and gamemode rotations.

## Location

According to arr2, the servers are located as follows:

West are in the Bay Area.

East are in New Jersey.

EU are in Amsterdam.
Combat Points

**Combat Points** (abbreviated as **CP**) are points earned in matches. They may be spent in a Weapon Depot, used to purchase Health refills, Ammo refills, or heavy weapons.
Combat Points scale with your score. They are limited to a single game, and may not be spent outside of a match.
CP are obtained by killing enemy players, achieving game-mode specific objectives, or assisting your teammates.

For collecting 5000 CP during a single match the title **Gun For Hire** is rewarded.

## Basic Kill Rewards

**Eliminated** +100CP or +125CP (TDM)

**Headshot:** +25CP

**Bounty** +25CP

### Killing Sprees

**Killing Spree** +10CP

**Dominating** +25CP

**Unstoppable** +50CP

**Professional Killer** +100CP

**Beast mode** +100CP

**Warlord** +50CP

**Double Kill** +20CP

**Triple Kill** +30CP

**Clean Sweep** +???CP

**Revenge** +20CP

**Rival agent eliminated** +25CP

**Assist:** +25CP

## Objective Rewards

**Time spent standing next to objective in node based game modes** +10CP every 5/10 seconds.

### CTF

**(CTF) Capturing & Returning Flag to Base:** +250CP

### DOM

**Standing Near a Node point and acquiring a kill:** +200CP

**Killing enemy agent that stands near a Node** +???CP

### KOTH

**Standing at KOTH-Node when capturing is completed** +300CP

**Having assisted in capturing KOTH-Node but not finishing** +150CP

### Kill Confirmed

**Collecting Kill-Data** +???CP

**Deny Kill-Data** +???CP

### SIEGE

**Destroy Scorpion-Tank** +???CP

**Hack Gateway** +???CP

## Other Rewards

**Healed Teammate:** +20CP

**Revived Teammate** +50CP

**Destroyed enemy deployable** +10CP

**Morale boost** +25CP
Shotgun

### Overview

The **Shotgun** (sometimes referred to as the "Shotty") is a powerful secondary receiver. It has a low fire rate, high recoil, and poor accuracy over long ranges. Therefore it is extremely effective in close quarters combat, capable of taking out enemies in one shot. It is the only secondary that may have a stock fitted on it without changing the barrel.

### Details

The stats for the Shotgun are as follows:

Standard Gripped Classic
 AMMO: 8/32
 ZOOM: 1.30
 SPREAD-AIM: 0.52°
 SPREAD-HIP: 1.72°
 SPREAD-MOVE: 2.28°

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 20 or higher.

### Premade Weapons

This is a list of premades, both current and past.

Briar 04XL Fatal Attraction

JJJ VG Metal Storm

MMRS COGs 'Grifter'

Titan SG-R9 Deacon

Vulcan DRM Crusher

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • **Shotgun** • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
ArmCom Tech-6 Nemesis

## Overview

The **ArmCom Tech-6 Nemesis** is a premade Heavy Assault Rifle. Though less accurate, this Heavy Assault Rifle packs quite a punch.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Frontier Snuff-XS

Barrel - Lightsky Raider x15

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-05E HAR

Stock - ArmCom CQC EMOD

The statistics for this weapon are as follows:

ArmCom Tech-6 'Nemesis'
 AMMO: 22/88
 ZOOM: 1.60
 SPREAD-AIM: 0.61°
 SPREAD-HIP: 3.04°
 SPREAD-MOVE: 4.58°
Equipment

Equipment is the gear that agents carry with them on every spawn, in addition to the Tactical Gear. It is outfitted on the *Equipment*-menue in the *Customization*-screen under the point *Gear*. Equipment can be purchased from the Marketplace under the *Gear*-section, just like Tactical Gear and Depot Items.
The number of Equipment-items a player can carry with him depends on the number of pockets his upper and lower body armor sports. The maximum amount are 4 Equipment-items in addition to 1 separate tactical item. Default keys to use Equipment are 3 for the first Equipment-item, 4 for the next and so on.

Equipment can be sorted into 5 types:
Scopes

### Overview

The **Scope** Component affects Weapon zoom and scope in time. There are many different types of scope such as standard ironsights, red dot sights, holographic sights and long range telescopic sights. It is advised that players try them out by renting them first then choose the one that they are most comfortable with as they provide no boost to any statistics which directly affect combat performance.

## Details

Scopes are grouped into four categories in-game, although as mentioned above the differences between scopes are cosmetic, it is generally the case that a higher zoom scope will obscure the Agent's field of vision more than a low zoom scope, for balance purposes. Objectively these cannot be considered pros and cons as all scopes are situational, and the table below reflects this. It is worth noting that generally scopes with a larger zoom take longer to scope in. The default 'rail'-type scope is the **Titan x2.7 Tact**, seen to the right, which is permanently unlocked for all players.

 Infrared | Infrared scopes show the heat signature of rival agents (including cloaked ones) at the cost of completely blocking off a player's vision outside of the scope, giving the player a blind spot but making it easier to pick off targets. Infrared scopes also feature scope blackout time similar to Zoom scopes.

There is generally no limit to which scope can be placed on a Weapon, be it primary or secondary, providing a huge range of tactical options for the creative player. However, the Silverwood CH-X25 RM scope can not be attached to the Burstfire Rifle, Burst Fire Sub Machine Gun, Tactical Sub Machine Gun, and five pistol secondaries, due to the size of the carry handle attached to the scope, making it a unique exception.

## Pricing

Scopes can be rented or purchased either with Game Points or Zen for one week or permanently with prices increasing depending on the time period and initial price of the Scope, price brackets are as follows.

 1045 GP or 110 Zen | 5000 GP or 400 Zen

Note: This section will eventually be made redundant when a full list of scopes is produced.
Heavy Assault Rifle

### Overview

When the fire-power of the Assault Rifle is not enough, the **Heavy Assault Rifle** (commonly referred to as the **HAR**) is the first choice for extended range combat, without sacrificing the close-quarter capabilities of the Assault Rifle. A primary receiver similar in appearance to the Assault Rifle. It behaves similar to a higher-caliber rifle as it has a higher base damage than the assault rifle, though has a lower rate of fire. This weapon functions as a cross between the Assault Rifle and the Light Machine Gun. The Heavy Assault Rifle was first introduced with the HAR Chance pack, and with two premades, the "DxD Hades" and the "AK-14 Punisher".

### Details

The default statistics for the weapon goes as follows:

Standard Tactical Punisher
 AMMO: 22/88
 ZOOM: 1.30
 SPREAD-AIM: 0.40°
 SPREAD-HIP: 2.35°
 SPREAD-MOVE: 4.60°

### Pricing

Permanent: 9375 GP / 750 Zen

Purchase using GP is only available to agents level 11 or higher.

The Heavy Assault Rifle can also be permanently unlocked by purchasing the Assault Kit in the Marketplace.

### Naming

It can take many names from "Punisher" to "Powerhouse".
Go here for a full list of names.

### Premade Weapons

This is a list of premades, both current and past.

ArmCom AK-14 Punisher

ArmCom DDx2 Hades

ArmCom EMR Shocker

ArmCom GG-6 'Goblin'

ArmCom Tech-6 Nemesis

ArmCom HVK 44 Thumper

Briar SR7 Striker

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • **Heavy Assault Rifle** • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Vulcan DRM Crusher

## Overview

The **Vulcan DRM Crusher** is a premade Shotgun.

This weapon along with the Frontier STI-01 Crusher is exclusive to the Crusher hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Shotgun

Muzzle - No Muzzle Mod

Barrel - Overmatch M-CV Breach

Grip - Briar BrGR1

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan DRM-01 SG

Stock - ArmCom CQC EMOD

The statistics for this weapon are as follows:

Vulcan DRM 'Crusher'
 AMMO: 16/64
 ZOOM: 2.00
 SPREAD-AIM: 0.60°
 SPREAD-HIP: 2.01°
 SPREAD-MOVE: 2.33°
Hrougar's Rifle

## Overview

The **Krane Hrougar's Rifle** is a premade Heavy Pistol.

This weapon along with the Titan H4 Grendel MG Light Machine Gun is exclusive to the Grendel hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Pistol

Muzzle - Briar XS-Supp

Barrel - V2 Z900 Mod

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-05E HP

Stock - V2 Folding CQC/B

The statistics for this weapon are as follows:

Krane Hrougar's Rifle
 AMMO: 10/40
 ZOOM: 1.60
 SPREAD-HIP: 2.18°
 SPREAD-AIM: 0.87°
 RECOIL: 112.00
 RUN: 0.00
Beginners Guide To Blacklight

# FAQ

**I bought some items yesterday, but now it says they are expired. Can't I buy something permanently?**

Yes, you can. To do so you change the time from 1 day to permanent, when buying the item. It will cost more though. A permanent receiver will cost 6000-9000 GP

**I got a pack for levelling up, I took the items but they don't show up under customization.**

You need to activate the pack under inventory.

**How do i open my inventory?**

Click in the top right corner, it will open the Social Menu. In there, click Inventory.

**How can I Create a party?**

Go to your friend's list from the menu accessed by clicking in the top right corner, choose a friend that is online, and select "Invite to party."

**I created a character on EU server, why did i lose all my info when joining NA/AU servers?**

EU and NA/AU servers are kept separately, and for the time being, characters can't be transferred.

**How do I use a redeem code?**

You must now install the Arc client to redeem codes. Download the client from the Arc games website. From there, click your name on the upper right portion of the client, a tab will drop down then select Redeem Code.

**How to kill someone with a hardsuit.**

There are a lot of different ways. The most common are getting either a rocket stinger or a flamethrower from the depot. Flamethrower will burn the person inside, while more or less keeping the hardsuit intact. Thus, you can steal the hardsuit. Another way is to use hardsuit weak points. You can see them in your HRV, they glow blue. While shooting at those points, you do 10x the damage you would usually do (This works best with a weapon, that has a high fire-rate).

**Is it better to have a male or female player**

To quote Andy Kipling, a dev:
*there are a few places where they are different but overall they are teh same. (smaller in 1 area, larger in another, e.g.) and those differences are seriously extremely small.*

In all other aspects the playermodels are exactly the same

# Slang

AR - Assault Rifle

BR/BFR - Burstfire Rifle

SMG - Sub-Machine Gun

CR - Combat Rifle

BAR - Bolt-Action Rifle

TSMG - Tactical SMG

B-SMG/BFSMG - Burstfire SMG

Buff - if someone says something needs a buff it means the developers need to make the weapon better to use/more effective

Nerf - opposite of buff

Dev - Developer, Zombie Staff
ArmCom EMR Shocker

## Overview

The **ArmCom EMR Shocker** is a premade Heavy Assault Rifle that uses electro ammo. This HAR sacrifices a little bit of damage for a little bit of accuracy to better electrocute your foes.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Vulcan r36 Spectrum

Barrel - Hullbreach 77.3 Ogre

Scope - OPRL Reflex-2 Holo

Magazine - Foiche ELEC1 HAR

Stock - Krane COGs GX

The statistics for this weapon are as follows:

ArmCom EMR 'Shocker'
 AMMO: 22/88
 ZOOM: 2.00
 SPREAD-HIP: 1.43°
 SPREAD-AIM: 0.20°
 RECOIL: 377.92
 RUN: -0.45
OnSlaught

**OnSlaught** (also referred to as **Horde**) is cooperative PvE game mode released in late February 2013.

In this mode, a group of up to 4 players must survive 10 waves of enemies, with each wave getting harder. Between the waves, there may also be other non-combat game objectives. Respawning is not possible, though you may be revived by allies.
Enemies consist of civilians infected by the SIV virus (Zombies), agents of The Order, and even dogs.

This mode is only playable on the map Centre and it has 4 difficulty settings, Easy, Medium, Hard, and Hardcore (headshots only).
Heal Injector Mk.1

## Pricing

Day: 400GP / **50 Zen**

Week: 2350GP / **300 Zen**

Permanent: 11000GP / **1000 Zen**

This item cannot be purchased using GP unless the character is level 11 or higher.

## Info

Heals a friendly target for 100 health, or self for 50 health, over 1.5 seconds. Poisons an enemy target, reducing their health by 40 over 1.5 seconds.The Heal Injector Mk.1 can also be obtained permanently by buying the Survival Pack.

## Details

Type: Skill

Class: Heal

Amount: +100/+50

Effect: 1.5s

Range: 10.0m
Hardsuit HRV Ping

## Pricing

Day: 400 GP | **50 Zen**

Week: 2350 GP | **300 Zen**

Permanent: 11000 GP | **1000 Zen**

This item cannot be purchased using GP unless the character is level 16 or higher.

## Info

Used while piloting a Hardsuit. Allows your Hardsuit to ping the environment to locate enemies.
It function similar to normal HRV. Except that it doesn't change your surrounding's color and last much shorter. It can be used to spot both player and weapon depot.