Manpower

Manpower is a resource used for Fleets and Ground Combat, representing your ability to muster troops for various purposes.  Manpower resources are split between Empire Manpower , System Manpower , Ship Manpower , and Citadel Manpower .

## Empire Manpower

Empire Manpower  is the generic supply of manpower shared across your empire, used to pay for some generic military-related costs (such as changing the composition of your armies, or stealing from rival Outposts), and for converting into the more specific types of manpower.

 can be produced in several ways:

* Colonized systems automatically convert 10% of their  production into  each turn. System Improvements such as *Exotic Rations* and some faction traits can increase this percentage.
* The *Chain Gang* resource improvement will consume one -worth of  from a system (300  at normal speed) and produce 300 . It consumes the system's  production first, then takes any remainder from the system's stockpile, possibly causing the system to lose a  if the stockpile goes negative. If the system's  production is greater than the cost of a , however, *Chain Gang* will never reduce the .
* Having Tikanan population produces "free"  each turn, and there's a chance of their assimilation bonus also granting additional free  each turn.

Your maximum  is determined by your population, and is also increased automatically by unlocking tiers of the Military tech quadrant.

## System Manpower

System Manpower  determines the defense strength of a System if it is invaded with Ground Combat. It is gradually filled from Empire Manpower  each turn until it reaches its max.  is reduced by losses in Ground Combat or by sieges from hostile fleets. The maximum  of a System can be raised by System Improvements such as *Impervious Bunkers* or some faction traits.

If a System is below its max  and there is not enough  to fill it, it will consume all of your  generation until it's full. If multiple systems are below their max , they'll split your  generation equally.

### Enrollment Rate

*Enrollment Rate* is a mechanic currently unique to using Dark Glitter in a System Development.

Every turn of a Ground Combat invasion, the defending system will generate additional  "for free" equal to its *Enrollment Rate*. The effect is similar to using the *Draft* defense strategy, but with no population loss or other direct cost.

## Ship Manpower

Ships also have a Manpower supply , initially filled from  when built, and refilled from  by orbiting a system under friendly influence.  Ships fight at a higher strength when filled, and lose some  during Space Combat from being struck by weapons. Ships also use their  to invade enemy systems in Ground Combat. Some Utility modules, such as *O2G Delivery Gear*, can increase a ship's maximum .

 is also used to fight off boarding parties, launched by *Boarding Pod* modules in fleet combat; if a ship's  reaches 0 while it has boarders invading, it is taken out of combat, and switches ownership to the boarder's faction after combat.

If ships are built and there is not enough  to fill them, they'll start without their full complement of . (They'll fill up with  as normal if your  later increases.)

## Citadel Manpower

Specializing a Behemoth into a Citadel gives the system a supply of Citadel Manpower . This manpower acts identically to  for the Citadel's protected system, but it is immune to sieges - no matter how long an enemy fleet blockades the system, your  will remain and be available to defend the system in Ground Combat. It can be improved by later Citadel-related technologies. It should be noted that Citadel Manpower doesn't count as manpower for the sake of conversion effects (Such as Sim Camp's  per , or the Vaulter collection bonus).