Soldier

Screaming Eagle

***"Each and every one of you will be sent home to your mama in a box!"***

The **Soldier**, called **Barrister Doe** or **Sir Jane Doe**, is a mad patriot from the heart of the **United States**. Armed and hard to peel, the Soldier is a highly versatile class for defense and attack roles, thanks to his rocket launcher and variety of support weapons. The Soldier has a crazy, stubborn and selfish personality, but he's a war man and would do anything to win each and every battle, even shout out orders to his allies until he leaves them deaf. Despite being a man of war, he isn't very smart, so he'll always resort to brute force: **by shovels and explosions.**

The Soldier is a class with a huge potential due to the combination of mobility plus damage that guarantees his rocket launchers, in addition to his other weapons such as banners and melees. For the bosses, the Soldier can be one of the most difficult classes to hit, since he can easily escape and get away, and in addition to his projectiles inflict a good knockback if they're shot at the boss's feet. The Soldier can be played aggressively while being close to the boss but at the same time maintaining the distances a little to inflict the maximum possible damage, as at the same time it can be played in a supportive way, inflicting knockback to the boss with the projectiles and dealing a little less damage, and giving boosts constantly to your allies with his banners, like mini crits, healing or more defense. **In good hands, the soldier can become a deadly and almost unattainable class against the boss.**

The Soldier is the second class with more hp after the Heavy, but he can become the most tank if you use the Battalion's Backup banner, so much so that you'll be almost immortal! (for a couple seconds, after that you'll be nothing to the boss). When you do a critically hit to the boss with the **market gardener**, instead of doing 195 damage as you normally would, **you'll do the same damage as a Spy's backstab**. Although the class is slow itself, the soldier has more mobility than scout and any other class, if you know how to use your rocket jumps well! The last thing you'll hear before being blown to pieces by his explosions will be their cries saying: ***"MAGGOTS!"***

## Weapons

### General

Soldier with either the Rocket Jumper or Gunboats counts as a stalling class and generates 1% rage for the boss when there are only stalling classes left alive.
### Primaries

Rocket Launcher

Original | +15% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Direct Hit | +50% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Crits whenever it would normally mini-crit
No random critical hits
-15% health from healers on wearer
Black Box | +10% faster firing speed
10% faster reload time
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
On Hit: Gain up to +20 health per attack
-25% clip size
-25% health from packs on wearer
Rocket Jumper | +200% max primary ammo on wearer
No self inflicted blast damage taken
Every 1500 damage dealt with any weapon restores 50% HP, up to max of 150%
-100% damage penalty
No random critical hits
-9 health drained per second on wearer (only drains 2/3 health)
Liberty Launcher | +25% clip size
+40% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Cow Mangler 5000 | +100% alt-fire damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
On Hit: Target is engulfed in flames
100% mini-crits vs burning players
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
Immune to the effects of afterburn
Halloween: Spectral Spectrum
-20% damage penalty
No random critical hits
Deals Only 20% damage to buildings
Beggar's Bazooka | 20% faster reload time
+50% clip size
Hold Fire to load the rockets
Release Fire to unleash the barrage
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
Air Strike | +30% clip size
+100% max primary ammo on wearer
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased for every 375 damage dealt or kill
M41 SPNKR | **Available as a Weapon Pickup**
+100% damage bonus
Rockets can home on the target after a short lock on sequence
-50% clip size
-50% self damage force
DR2 Launcher | **Available as a Weapon Pickup**
+289% damage bonus
-75% clip size
50% slower reload time
Indirect Hit | **Available as a Contract Reward**
+35% damage bonus
+50% max ramp-up damage
+45% explosion radius
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-75% clip size
-40% max primary ammo on wearer
Minicrits whenever it would normally crit
Rockets begin to arc after travelling for 0.3s

### Secondaries

Shotgun | +25% bullets per shot
25% faster reload time
15% more accurate
Buff Banner | +20% max primary ammo on wearer
+20% ammo regenerated every 5 seconds on wearer
Banner provides a crit boost to you and minicrits to nearby teammates
Battalion's Backup | +20 max health on wearer
Banner provides 67.5% damage resistance and crit damage immunity to you and nearby teammates
Gain rage with damage (600 damage needed)
Concheror | +10 health regenerated per second on wearer
+25% buff duration
Banner provides a speed boost and healing for 35% of the damage dealt to you and nearby teammates
Mantreads | ★ Unusual Effect: Flying Bits
-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
Goomba Stomps while falling set the victim on fire
-75% reduction in airblast vulnerability
200% increased air control when blast jumping
Reserve Shooter | +10% damage bonus
50% more accurate
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Crits whenever it would normally mini-crit
100% mini-crits vs burning players
This weapon deploys 20% faster
Mini-crits targets when fired at their back from close range
-20% damage penalty
-34% clip size
Righteous Bison | Fires hitscan bullets
Build up Overcharge over time
Press ‘Reload’ to activate Overcharge
In Overcharge: Bison is minicrit boosted and burns foes
+100% damage bonus
+60% faster firing speed
+25 max health on wearer
70% faster reload time
65% more accurate
Does not require ammo
Projectile penetrates enemy targets (Doesn't work)
Projectile cannot be deflected
+200% clip size
+25% faster move speed while active
-60% max primary ammo on wearer
Deals only 20% damage to buildings
B.A.S.E. Jumper | +25 max health on wearer
Panic Attack | +50% bullets per shot
Fire rate increases as health decreases (Up to double fire rate)
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
M90A CAWS | **Available as a Weapon Pickup**
+150% damage bonus
+100% clip size
+50% bullets per shot
+88% max primary/secondary ammo on wearer
+66% damage bonus if all pellets hit the same target
No damage fall-off
No damage ramp-up
Cannot deal crit or minicrit damage
Eternal Umbrage | **Available as a Contract Reward**
On Hit at close range: Target is corrupted by darkness for 10 seconds
Corrupted targets take 8 damage per second

### Melees

Shovel | +25% max primary ammo on wearer
Frying Pan

Golden Pan

Freedom Staff

Bat Outta Hell

Memory Maker

Saxxy

Necro Smasher

Prinny Machete | +25 max health on wearer
Ham Shank | On Hit: Gain up to +25 health
-30% self damage force (Doesn't work)
+25% damage to self
Conscientious Objector

Equalizer | When weapon is active:
+4900% damage bonus
Damage increases as the user becomes injured
50% increase in damage when health <50% of max
50% Übercharge rate for the medic healing you
This effect does not work in the respawn room
-100% reduction in push force taken from damage
-98% damage vs players
Pain Train | +1 capture rate on wearer
+233% damage bonus
+33% faster melee attack speed
On Hit: Gain up to +25 health
+25% faster move speed while active
On Miss: Hit yourself. Idiot. (lose 108 health)
-20% health from packs on wearer
-8 health drained per second on wearer (only drains 2 health)
Half-Zatoichi | Is a sword (+50% melee range, +75% deploy and holster time)
Gain 25% of base health on kill or boss hit (can overheal up to 150% of base hp)
Disciplinary Action | +70% increased melee attack range (Hidden)
+55% increased melee attack bounds (Hidden)
On Hit Teammate: Boosts both players’ speed for several seconds
On Hit: Gain a speed boost
Market Gardener | Deals crits while the wielder is rocket jumping
Market gardening someone does backstab damage
Upon a successful market garden, gain +50 health
20% slower firing speed
Escape Plan | When weapon is active:
Move speed increases as the user becomes injured