recursal/Fanatic-Fandom huggingface dataset:
Episode 3

Pollux Episode 3 was the most intense episode yet. It involved an attack at the server's prison, where DreamVOD and Quacc had went rogue. DreamVOD had earlier stolen the Ender Dragon's egg and murdered Quacc, who didn't seem to care. Eventually, Gamerzone sacrificed himself to the prison, allowing Tuneless and Games to be freed. They team up with Quacc, who seemed trusting. That is until Quacc betrays them at the last moment, and everyone is put into prison for an hour. After being let out, everyone thought this was the end. But they were dead wrong.
Pack 11

**Christmas Tree**

* **Good Solution** – Put the tree in the box when the calendar in January.
* **Bad Solution** – don’t put the tree in the box and click on the calendar until it is June.

**Wall and Drilling Machine**

* **Good Solution** – Just drill and don’t click on the switch
* **Bad Solution** – click on the switch until it reaches 6 and then start drilling

**Paying Bill**

* **Good Solution** – put the money in the hand and give a tip
* **Bad Solution** – put the money on the table

**Shoes**

* **Good Solution** – throw the trash into the dustbin
* **Bad Solution** – use the shoe to throw the trash from the wall to the ground.

**Power Cord**

* **Good Solution** – Put your adapter in the plug on the right side, so others can also charge their phones
* **Bad Solution** – remove other chargers and put your adapter

**Knife and Bread**

* **Good Solution** – take the knife and put it in the jar, then spread the bread and throw the jar away
* **Bad Solution** – throw the jar away without removing the leftovers

**Puzzle Box**

* **Good Solution** – place the round object in round hole
* **Bad Solution** – place the round object in the box and just close it
Workshops

Workshops

Workshops create items to determine the class of units. There are 4 workshops in the game: Shovel workshop (diggers), Wrench workshop (engineers), Cannon Workshop (stalkers) and Sniper rifle Workshop (snipers).

The first two are available from the very beginning and require 7 crowbars each to build. Workshops of stalkers and snipers open after the first improvement of the generator, and their construction costs 12 scrap.
A page about your topic

Pollux is a server created by Lux, formerly EliteLux. Using the same seed as the Dream SMP, it attempts to take its own spin on lore and stories inspired by the Dream SMP. They say not to judge a book by its cover, so before you start making up your mind on what Pollux would be like, just take a look for yourself.
Pollux SMP Wiki

**Welcome to the Pollux SMP Wiki!**
The Wiki of the Pollux SMP.

We're a collaborative community website about Pollux SMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA Main CharacterPollux ServerPlaceholderAn Important LocationEpisode 1Episode 2Episode 3PlaceholderA Key EventPlaceholderEarly HistoryL'Manberg+

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Episode 4

Pollux Episode 4 takes place when TunelessElf returns from a long break. Him and Games visit the prison to release Gamerzone, as he had the Treefection. However, DreamVOD attacks. In recent times, he has grown more aggressive with the return of the Treefection. They barely escape, and hiding out in Lux's old cave house, where Gamerzone builds a machine, combining his DNA with Enderman DNA. He turns evil, joining DreamVOD, as they destroy a Treefected Mantopia.
Doors

Doors - passageways to additional rooms with resources. At the station "Elektrozavodskaya" there are 6 doors. Up to 12 days (10 on the experienced and above), only 4 of them are available. To gain access to the rooms, you need to conduct a study that opens the door knocking. **There are only survivors on normal difficulty!**

**First door on the left**

This door will be filled up and first you need to clear it with diggers. In the room there is a pile of garbage, a broken computer and a passage from the surface, through which you are attacked by mutants after exploring the computer.

Number of resources: 12 scrap and 4 flasks

**Second door on the left**

This door is open from the very beginning. In the room there is one body of the deceased, a cache and a lot of garbage, but all this is guarded by a mutant dog.

Number of resources: 31 scrap, 8 food

**First door on the right**

It leads to the ventilation room. In this room, there is one terrified survivor, some junk, a broken computer, and a huge mutant flower, behind which is a cache and a passage from the surface. After killing the flower, you can clear this room, build a warehouse, and send stalkers to the surface.

Number of resources: 31 scrap, one volunteer, 6 flasks, 6 food from the cache and 8 from flowers.

**Second door on the right**

It leads to a small room. In it you will find a pile of garbage and a frightened survivor.

Number of resources: one volunteer, 6 scrap, 1 flask

**The first door behind the bridge**

In it you will find: a couple of piles of garbage, a torn tent and two frightened survivors sitting next to it.

Number of resources: 12 scrap, 2 flasks, 2 volunteers
Tents

Tents are needed to increase the free space (unit limit). Tents have 4 levels: The

**level 1 (building a tent)**

A simple small tent for one person.

Cost of construction: 5 scrap (6 for experienced and above)

Repair cost: 2 scrap (3 for experienced and above)

Limit: +1.

**level 2**

To the first tent is attached another one of the same.

Cost of construction: 5 scrap (6 for experienced and above)

Repair cost: 2 scrap (3 for experienced and above)

Limit: +1

**level 3**

A small wooden house appears above the second tent.

Cost of construction: 13 scrap (15 for experienced and above)

Repair cost: 3 scrap (4 for experienced and above)

Limit: +2

**level 4**

Another wooden house appears above the first tent.

Cost of construction: 13 scrap (15 for experienced and above)

Repair cost: 4 scrap (5 for experienced and above)

Limit: +2
Pollux Server

Pollux is a server created by Lux, formerly EliteLux. Using the same seed as the Dream SMP, it attempts to take its own spin on lore and stories inspired by the Dream SMP. They say not to judge a book by its cover, so before you start making up your mind on what Pollux would be like, just take a look for yourself.
Generator

The generator is the center of the player's base. To improve the generator, you need to do enough research.

The generator has 3 levels:

**level 1**

Allows you to build walls, digger and engineer workshops, tents and slug farms. When repairing, you are given a choice between two bonuses out of 5 possible ones (2 bonuses are available immediately, 3 others open as you progress).

Repair cost: 3 crowbars

**level 2**

Opens access to the construction of workshops for stalkers and snipers, new research, opens the kitchen, the second and third level of tents and the production of shields and Molotov cocktails (you need fuel).

Upgrade cost: 18 scrap

**level 3**

Opens access to level 4 tents and new research.

Upgrade cost: 24 scrap and fuel
Pack 10

**Mom calling**

* **Good Solution** – pick up your mom call
* **Bad Solution** – don’t answer the call

In the next two scene, you just have to pick the objects. in the first scene pick the mobile and pencil, in the second scene pick up the blue dustbin

**Homework**

* **Good Solution** – complete homework without clicking on the calendar
* **Bad Solution** – first just fill the name and then click on the calendar, wait for the time to run out and finally scribble all over the homework

**Fridge**

* **Good Solution** – place the bin on the right side of the fridge and then place the picture on the screen to get an achievement
* **Bad Solution** – place the bin on the right side of the fridge and then put the picture in the bin.

Pick the key will leaving the scene.

**Locked Door**

* **Good Solution** – go to the door unlock it and use the spray one time
* **Bad Solution** – go to the door unlock it and use the spray two time

Pick the key will leaving the scene.

**Test**

* **Good Solution** – fill the test sheet and then return the pen
* **Bad Solution** – take the pen to the first screen and place it in the phone case

**Back Pockets**

* **Good Solution** – place the keys and phone in separate pockets
* **Bad Solution** – place the keys and phone in the same pocket
Basic

The game currently has one scenario, "Electrozavodskaya"

The scouts confirmed the integrity of the ventilation shaft at Electrozavodskaya Station. It was decided to entrench in that area and use the mine to deliver supplies from the surface. Your task is to restore power supply to the station and hold out for 25-28 days (depending on the level of difficulty) before our main squad arrives. Good luck, commander!

Game basics:

You drive the handcar to the center of your base, the generator. First you need to get scrap metal from the crates, after which you fix the handcar and the generator.  Next you have to build the right wall and the digger's workshop. After doing all of the above, run to the left side to build the wall there, because that's where the first mutants will come from. After surviving the first night, you'll have to run through tunnels, collect scrap from crates and stuff, and destroy outgrowths and mutants. Expand your territory, build new buildings, open new wagon rooms and just have fun playing the game, because that's what matters most.

You can find the most current pages below, but I suggest you read them all, the links are on the title page. Good luck to you!

1.Сommanders

2.Resources

3.Interface

4.Comrades

5.Mutants
Bonuses

For achieving a certain goal, you are given a choice between two bonuses.

Bonuses are given for:

**1.Building a generator**

Bonuses:

The leader opens for 1 level of the car

Combat training opens for the second level of the car

The engineering approach opens for the 3rd level of the car

**2. Building 4 walls**

Bonuses:

**3. Building a warehouse**

Bonuses:

**4. Survive the big wave**

Bonuses:

**5. Upgrade the generator to level 2**

Bonuses:

**6. The first foray of stalkers to the surface**

Bonuses:

**7. Upgrade the generator to level 3**

Bonuses:
Armored Trolley

On the 20th day (18 on the experienced and above), the trolley driver says that there are no more people in the tunnels and we are left alone. The generator has a foreman who can improve the trolley for scrap metal. The trolley can be used for fast movement around the base and for defense. To sit down or get off the trolley, hold down the S key, to move to the side, hold down the corresponding key (A-left, D-right). The trolley itself stops near the generator and at the extreme walls. If the trolley is not near you at the moment, then you can call it using your phone. When the wall against which the trolley was standing is destroyed, it automatically moves to the next whole wall.

Cost: 14 scrap

Weapons: Automatic grenade launcher/howitzer, two machine guns (a volunteer is required to operate the machine gun)

Machine Gun Damage: 1.5

Grenade Launcher/Howitzer Damage:
Production

The game has three tables for the production of consumables: shields, Molotov cocktails and mines. To access the production of shields and Molotov cocktails, you'll to upgrade the generator to level 2. For the production of Molotov you'll need fuel, for which you need to send stalkers to the surface. Access to the mines unlock after upgrading the generator to level 3 and the corresponding research. You can put volunteers and engineers on the production of consumables.
Railway carriage

You can only get here after you die. Here you can read the descriptions of the received improvements and collect a story note. Also displayed here are the bonuses taken for the  game.

The car is divided into 4 compartments with improvements:

1. Engineering

Bonus: Cement factory.

Condition: survive 11 days at normal and above.

2. Coal furnace

Bonus: Cartridge factory.

Condition:survive 16 days at normal or higher.

3. Signalman's room

Bonus: Enhanced stalkers.

Condition:survive 18 days on the seasoned and above.

4. Laboratory

Bonus: A chance to save a unit for 1 meal (the chance is 1 saved for 3 critically wounded).

Condition: survive 22 days on the seasoned and above.
Сommanders

The Commander is controlled by the player and barks orders to their followers to gather, build, defend, and attack. There are currently two commanders to choose from.

**Ivan**

After lengthy service, he left the army and devoted his subsequent life to gamekeeping on a hunting estate. As a professional hunter, he had no fear of predators or poachers. He proved himself a tough and reliable worker with clear leadership skills. Proficient with firearms.

Perk: Powerful Shot.

Every fifth round in Ivan's clip is explosive. Every fifth shot in Ivan's clip does 2.5 times more damage.

Health: 30

Bullet damage: 1.5

Bullet damage to the back (bonus): 2

Bullet damage to the back (total): 3.5

Stamina: 125

**Anka**

Before the invasion, she worked as a personal trainer and enjoyed target shooting in her free time. She also won numerous different competitions. She is strong willed, goal-oriented and responsible. She carries a shotgun that belonged to her father and which she will never part with, showing no interest in other weapons. Perk: Good Appetite.

Restores stamina when she picks up food.

Health: 20

Anna's shotgun fires 6 pellets per shot.

Damage per pellet: 2

Pellet damage to the back (bonus): 0.4

Pellet damage to the back (total): 2.4

Stamina: 125
Interface

Interface Items: timeline, timeline, wall count, unit count, resource count, shield count, and Molotov cocktails. The timeline, timeline action, wall count and shields and cocktails (after the generator is upgraded to level 2) are shown permanently. Units and resources scale is shown when pressing tab.

**Timeline**

The timeline has three intervals: Day, Evening, and Night.

Day is a safe time when you can safely do all things. Monsters can attack only when first approaching a wall, destroying eggs (difficulty - Exalted or higher) and in some scripted situations.

In the evening all units behind the walls stop their work and go to the wall.

At night the base begins to be attacked by monsters. If you go far outside the base at night, you can be ambushed or attacked by two monsters.

**Wall Indicator.**

To the right and left of the timeline shows the number of walls and their status.

**Resource Scale.**

The resource bar shows all resources and how many you have.

**Units Scale.**

The unit scale shows how many free spaces and how many units of each class you have. You can increase the amount of free space by building and improving tents, lighting barrels (with the corresponding bonus) and building slug farms.

**Timeline of actions.**

The timeline shows the progress of delivering new volunteers, research, and surface forays.
Resources

1. scrap (gears).

Scrap is a basic building material. All buildings require a certain amount of scrap. Scrap can be found in junk scattered around the subway and in hiding places.

2. Food.

Food is useful for recruiting new workers and sending stalkers to the surface. Food can be obtained by picking mushrooms, killing slugs in farms and hiding places.

3. Flasks.

Flasks are needed to conduct research. Flasks can be obtained by examining the body of the deceased, with each departure of the train man brings one flask, as well as they can be bought for food from a man in a cloak (appears after the construction of the warehouse and improve the generator to level 2).
Breaches

Breaches - large cracks in the walls, from which monsters come out at night. At the station "Elektrozavodskaya" there are two failures - one on the left and one on the right. You have access to the crash on the left from the very beginning, but when you first approach it, you will be attacked by a crowd of enemies, and access to the crash on the right will open on day 12 (on day 10 on the experienced and higher), when a bridge appears there. If you fix the problem, you will reduce the number of mutants that come every night. The repair of the failure is carried out by an engineer and costs this pleasure 18 scrap, but it will make the game much easier for you.

Breach on the left
L'Manberg+

L'Manberg was a small town in Pollux. It has a lot of history throughout its lifetime, and has gone through many changes. Now known as L'Mantopia, it stands reborn after death.

### Rise & Fall

L'manberg was a small country, it had nothing too special. When the threat of war lingered over the members in Pollux Episode 1, Tuneless and Mel hid here before the walls were torn down. After the walls were torn down, L'Manberg grew into Mantopia

### Mantopia

Mantopia was now a much bigger country. Elections were held there, as Mel and Primess ran, before it was sabotaged by a rogue member. He was shorty executed. In Episode 2, a re-election is held, with the same people running. It was sabotaged once again, so Primess and Mel were both elected, before Mel disappeared. In Episode 4, Mantopia can be seen covered in Treefection vines. When the Community house is destroyed, DreamVOD launches an attack on Mantopia, destroying it, and leaving it a giant crater. It was used many times, as fights and chases still happened in a once peaceful country.

### Mantopia Reborn

After the DreamVOD era, the crater was covered and replaced with a museum-like building filled with statues. The crater was still visible, as a section had a glass floor to see what Mantopia had turned into. During a speech, it was attacked, and once again ruined. Luckily, no craters this time.

### L'Mantopia

After the attack on Mantopia, Lmanburg wanted to rebuild the nation, and to put back up the walls. Eventually, they were rebuilt and it was once again at square 1. Another election was held, and nothing went wrong, as Tuneless was elected president. Not much has been happening with L'Mantopia as recently.
Slug Farms

At the station "Elektrozavodskaya" there are two farms and both are located behind the last-the sixth wall. The slug farm is the main source of food for the middle and limit units. Also increases the unit limit. Before the construction of the sixth wall, the slugs can handle themselves once every two days. There are two types of slugs: small and large. The big one explodes causing a lot of damage if hit. It can only be spawned until the 6th wall is built.

Cost: 10 scrap on all difficulties

Production time: Without diggers - 2 days (but slugs will not appear until you put a diggers)

With diggers - 1 day

Quantity of food: With one digger - 5 pcs

With two diggers - 10 pieces

Limit: +2
Walls

The walls are defensive structures. You can put units on the walls. Engineers and volunteers will repair the wall, diggers will attack mutants from close range, stalkers will shoot mutants, and snipers will shoot at strong enemies. With the corresponding bonus, a barbed wire appears. There are 5 levels of walls:

**level 1**

A small wooden wall with stakes. It looks very unreliable. Capable of dealing a small amount of damage in return.

Durability: 16

Wall Damage: 3

Damage to walls: 100% - melee, 200% - explosions and shots

Cost of construction: 3 scrap (normal) - - - - > 4 scrap (experienced, nightmare)

Repair cost: 1 scrap (normal) - - - - > 2 scrap (experienced, nightmare)

**level 2**

It has become twice as big and twice as strong, and it still looks unreliable. It can also deal a small amount of damage in return. Got a barbed wire that slows down the monsters.

Durability: 24

Wall Damage: 1

Damage to walls: 100% - melee, 200% - explosions and shots

Cost of construction: 5 scrap (normal) - - - - > 6 scrap (experienced and above)

Repair cost: 2 scrap (normal) - - - - > 3 scrap (experienced, nightmare)

Spines: 1 unit

**level 3**

Made of brick. Only engineers can build it. Can't deal damage in return. A second barbed wire is placed to slow down the monsters.

Endurance: 32

Damage to walls: 100% - melee, 200% - explosions and shots

Cost of construction: 7 scrap (normal) - - - - > 9 scrap (experienced, nightmare)

Repair cost: 3 scrap (normal) - - - - > 4 scrap (experienced, nightmare)

Spines: 2 units

**level 4**

Improved version of the brick wall in terms of strength. It seems that our great engineers decided to fill the bricks with concrete... High technology!

Endurance: 44

Damage to walls: 100% - melee, 200% - explosions and shots

Cost of construction: 11 scrap (normal) - - - - > 13 scrap (experienced, nightmare)

Repair cost: 4 scrap (normal) - - - - > 5 scrap (experienced, nightmare)

Spines: 2 units

**level 5**

Covered in steel, just like our heroes. Inspires great confidence and a sense of security. One more barbed wire is added, as a result-3.

Endurance: 58

Damage to walls: 100% - melee, 200% - explosions and shots

Cost of construction: 14 scrap (normal) ----> 17 scrap (experienced, nightmare)

Repair cost: 5 scrap (normal) - - - - > 6 scrap (experienced, nightmare)

Spines: 3 units
Warehouse

There are two warehouses in the game: a warehouse next to the generator and a warehouse in the ventilation room. The warehouse at the generator opens after studying the third study, and the warehouse in the ventilation room opens after killing the mutant flower. By building a warehouse near the generator, you will get one of two bonuses, and the dealer on the cart will bring more scrap and you will disassemble it a little faster. The warehouse at the lift allows you to send stalkers to the surface. You can also restore stamina in the warehouse.

Cost: 12 lom
Ranks

**Ranks**

### E rank

Monsters that the average person could defeat as long as they are properly equipped.

### D rank

Monsters that will be difficult to defeat for anyone lacking combat experience.

### C rank

Monsters that usually require at least several well-equipped warriors to defeat. Only accomplished veterans can challenge these monsters and hope to come out on top.

### B rank

Monsters that could easily wipe out a small village. Powerful skills are generally required to deal with them.

### A rank

Monsters that could easily raze an entire urban area. Although there are exceptions, defeating them usually calls for several warriors with high-level tactics and powerful skills.

### S rank

Monsters with enough power to possibly ruin entire nations. Confronting them usually requires states to assemble all available forces. Only a hero or someone
comparable could even think of facing them alone.
Until We Die eng Wiki

**Welcome to the Until We Die eng Wiki!**
This is the official wiki for the game "Until We Die". Translated from Russian to English (machine translation).

Until We Die-a strategy game about the defense of the base, where you have to run Ivan, distribute kicks to wards and fight off mutants with shovels in a post-apocalyptic subway!

Editor-in-chief: 0xydjen (FD GOD#9999, write to discord for questions))

Editor: Overlord2000123

We would also like to express our gratitude:

Tar4\_[OK] (Pavlik) - for providing information about the game. (You can check out its work here)

At the moment, the Wiki is in active development, help will be useful from everyone!

## Important articles

CharactersBuildingsUnitsMonstersProductionLaboratoryFactoriesbreachesDoorsArmored TrolleyGrowthsBonusesRailway carriage

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Factories

At the station "Elektrozavodskaya" there are three factories:drone factory, cartridge and cement factory. To open a cement factory, you need to survive 11+ days on the "normal" difficulty or higher. To open a cartridge factory, you need to live 16+ days on the "normal" difficulty or higher. The drone factory replaces the lab after learning all the technologies.

**Cement factory**

The cement plant increases the strength of the walls and reduces the damage from explosions. The first level is free. The second level costs 12 scrap metal but increases the number of engineers to two.

1 engineer - - - - > +20% wall strength and reduced blast damage.

2 engineers - - - - > +40% wall strength and reduced blast damage.

**Ammo factory**

Gives a buff of one red bullet to all the shooters. The red bullet does not bounce off enemies, and deals 2.5 x damage. The first level is free. The second level costs 12 scrap metal, but increases the number of engineers by 2.

1 engineer - - - - > 1 red bullet every 5 shots.

2 engineers - - - - > 1 red bullet every 4 shots.

**The drone factory**

The drone factory sends drones to the surface, which bring scrap to the warehouse near the generator.

1 engineer - - - - > 4 drones

2 engineers - - - - > 8 drones

1 drone- - - - >1 crowbar
Growths

The growths spawn eggs every morning, from which mutants emerge at night. They appear on the black grass. Growths are extremely tenacious and can only be killed with diggers or burned out with Molotov cocktails. For each growth kill, other growths are given evolution points, meaning the more growths you kill, the faster the other growths evolve. Also, growths evolve faster due to the expansion of the base. Growths have 3 levels:

**level 1**

A small growth that spawns weak monsters and has little HP.

Health: 150

Digger Damage: 450%

Fire Damage: 800%

Mutant Spawn Chance: 100%

Gobber Spawn Chance: 0%

Hound (Dog) Spawn Chance: 0%

Spider Spawn Chance: 0%

Number of eggs: 2

Number of eggs (experienced, nightmarish): 3

**level 2**

The average growth, generates quite serious monsters.

Health: 200

Digger Damage: 300%

Fire Damage: 800%

Mutant Spawn Chance: 88%

Gobber Spawn Chance: 4%

Hound (Dog) Spawn Chance: 0%

Spider Spawn Chance: 8%

Number of eggs: 3

Number of eggs (experienced, nightmarish): 3

**level 3**

A large growth that can give rise to dangerous mutants.

Health: 300

Digger Damage: 300%

Fire Damage: 800%

Mutant Spawn Chance: 86%

Gobber Spawn Chance: 5%

Hound (Dog) Spawn Chance: 2%

Spider Spawn Chance: 7%

Number of eggs: 4

Number of eggs (experienced, nightmarish): 4

**Ingrown mortar**

It appears after some time near the places of accumulation of growths. When the growths are damaged, they come out of the ground and spit projectiles at the player. You can protect yourself with shields. Can be destroyed by diggers and Molotov cocktails. When destroyed, it is restored every 2 days.

Health: 150

Regeneration: 1/sec

Damage: 3

**Passage from the surface**

Large passageways may hang from the top away from the base or in rooms. They are inactive in the tunnels during the day. At night or in a room, monsters can fall out of this tunnel and attack you.
Laboratory

The laboratory appears near the generator after the construction of the wrench workshop. In the laboratory, the engineers conducts research. There are eight studies in total. After all the research is completed, it is converted into a drone factory.

**1.Strengthening diggers**

Requirements: Generator level 1

Cost: 1 flask

**2. Walls upgrade I**

Requirements: Generator level 1

Cost: 2 flasks

**3. Warehouse**

Requirements: Generator level 1

Cost: 4 flasks

**4. Knocking out doors**

Requirements: Generator level 1

Cost: 5 flasks

**5. Auto-turret**

Requirements: Generator level 2

Cost: 7 flasks (6 with the corresponding bonus)

**6. Walls upgrade II**

Requirements: Generator level 2

Cost: 9 flasks (8 with the corresponding bonus)

**7. Walls upgrade III**

Requirements: Generator level 3

Cost: 11 flasks (10 with the corresponding bonus)

**8. Mines**

Requirements: Generator level 3

Cost: 14 flasks (13 with the corresponding bonus)
Monsters

These monsters are the enemies that are in the subways, some trying to destroy the Generator but others just blocking the expansion.

## **Basic Mutant**

Serves as the main "meat" in the game. There are no special features, just a cool dude.

Health: 10 (normal) - - - - > 14 (experienced, nightmare)

Damage: 1

## **Shielded Mutant**

The alien is already much more serious, in small quantities is not dangerous, vulnerable from the back. Able to deflect damage with a shield until it breaks.

Health: 10 (normal) - - - - > 14 (experienced, nightmare)

Damage: 1

Shield Strength: 8

Shield Rebound chance: 50%

## **Kamikaze Spider**

As the name implies - a small spider that explodes near walls and units. It can be of different sizes, but it does not affect the characteristics. It has a high speed and is immune to barbed wire. It can hatch after the death of mortars and giants.

Health: 6 (normal) - - - - > 8.5 (experienced, nightmare)

Damage: 5 (base) - - - - > 10 (blast damage)

## **Mortar**

A ranged enemy unit that deals a lot of damage with its shots, but has a low movement speed and is easy to kite (dodge projectiles) if you are alone.

Health: 70 (Normal) - - - - > 98 (Experienced, nightmare)

Damage: 2 (basic) - - - - > 4 (explosion damage)

Rebound chance: 25%

## **Hound**

A mutant similar to a dog that has an average movement speed, high survivability, and average damage. If you go far into the tunnels at night, then two mutants will come to the player's soul, but when morning comes, they will leave.

Health: 75 (normal) - - - - > 105 (experienced, nightmare)

Damage: 4.

## **Giant/Titan Mutant**

A huge mutant that scares you with just one look. It has a huge health reserve, low movement speed and huge damage when approaching. Until he gets close to the wall, he throws eggs over the wall, which hatch and attack the units inside the walls. Invulnerable while throwing eggs.

Health: 210 (normal) - - - - > 294 (experienced, nightmare)

Damage: 10

Rebound chance: 25%

## **The Mutant Flower**

It lives in the ventilation room and most likely used to be an ordinary flower, but for unknown reasons mutated into a huge monster. This plant can only be uprooted by diggers. The flower has a strong attack over a large area. The less HP a mutant has, the faster it attacks. When destroyed, it spawns 4 small versions.

Hp: 120

Damage: 13

Attack Speed increases by 25% at 30% hp

Regeneration:

Feature: When 30% hp comes a squad of mutants.Event cooldown - 120 seconds. The first target will receive the maximum damage, each subsequent target will receive 20% less, but not less than 4 units, and the hero will receive all the damage.

## **Small Flower**

A smaller and peaceful version of The Mutant Flower that appears in groups of 4 after the death of the mutant flower. You can kill with a shot, dropping two meals on its death.

Hp: 1
Light Novel

* First
* Latest

***Behemoth’s Pet*** (Sランクモンスターの《ベヒーモス》だけど、猫と間違われてエルフ娘の騎士（ペット）として暮らしてます, *S-Rank Monster no Behemoth Dakedo, Neko to Machigawarete Erufu Musume no Kishi (Pet) Toshite Kurashitemasu*, "I'm a Behemoth, an S-Ranked Monster, but Mistaken for a Cat, I Live as an Elf Girl's Pet") is a Japanese light novel series written by Ginyoku Nozomi and illustrated by Yano Mitsuki.

## Synopsis

The elf girl, Aria is an adventurer. Her enchanting, lovely features attracts everyone. Her twin peaks are ripened to the point of exploding. Then, being embraced in between those twin peaks was a little animal… his name is Tama.

He looks like to be a cat at first glance, but Aria and her surrounding companions failed to take notice of single detail. Tama, he’s a human who’d reincarnated, given a second chance at life. His true form, it’s not that of an ordinary cat. Instead, he’s a monster of the strongest class, an extremely young behemoth.
Caanaan

**Caanaan au Poing d'Acier** est une Capitaine de la Marine, autrefois en poste à Cold Peak. Après la défaite de Leonhart, elle rejoignit l'Unité Ballaster aux côtés de Safran, Emily et Dustin.

## Apparence

Caanaan est une jeune femme de petite taille, aux cheveux verts pâles attachés en deux couettes. Son signe distinctif le plus évident est son énorme bras métallique, lui ayant valu son titre.

## Personnalité

Caanaan est dynamique, excitée, combative et désireuse de faire ses preuves. Affligée d'un gros complexe d'infériorité par rapport aux utilisateurs de Fruits du Démon, elle pousse sa rivalité avec ces derniers à l'absurde, allant à refuser de retirer son bras mécanique, sous prétexte que les porteurs de pouvoirs démoniaque, eux, ne peuvent pas retirer leurs capacités. Adepte d'une **Justice Écrasante**, elle voir la Justice comme un processus ne devant laisser aucune place au doute ou à la riposte de ses détracteurs. Pour elle, un combat contre un criminel doit se terminer sans que les représentants de l'ordre n'aient la moindre égratignure.

Depuis sa promotion au rang de Capitaine, ses amies ont souligné qu'elle accordait une importance nouvelle à la hiérarchie et son statut de "chef" au sein de leur groupe.

## Aptitudes et Compétences

Caanaan est une ingénieure de haut niveau, ayant conçu elle-même son bras mécanique fétiche (et toute sa gamme de bras tous aussi gigantesques les uns que les autres). Ce dernier est capable de briser des murs de colle de Keïko sans aucun souci, et dispose de multiples fonctions, parmi lesquelles : des réacteurs, un mode tête chercheuse, des pistons, une mode rotation...

## Histoire

### Saga Débuts sur Grand Line

Elle tenta d'arrêter l'assaut du Legato, affrontant Keïko. Elle fut vaincue, mais en ressortit vivante.

Elle quitta Cold Peak pour rejoindre l'Unité Ballaster et pourchasser le Legato.

### Saga Guerre des Corsaires

Elle retrouva le Legato sur Borua. Elle insistait pour avoir sa revanche contre Keïko, mais l'insistance d'Angelo la força à l'affronter en premier, avec Safran et Emily. Elle fut vaincue en même temps que ses collègues.

## Trivia

* Elle a fabriqué ses gantelets elle-même, ainsi que la guitare de Safran.
* Comme la plupart des Marines de One Piece Wushu, le nom de Caanaan fait référence à un terme nautique, ou plus précisément la partie d'un navire. En l’occurrence, le canon.
Sorcerer Skills

# Scorphius

Sorcerer Skills

Fire Ball

Flaming Ball of fire flashes towards the
targeted location. It damages its foes and
flares up the Attacker giving additional
Fire Damage.

Meteor Swarm

Meteors rain down at the targeted area
causing extensive damage to the monsters
Monsters caught up in the meteor storm
can be stunned.

Hoarfrost

Creates a burst of hail storm in a
path in front of the Avatar. Monsters
caught in the path can be frozen and
get knocked back.

Ice Needles

Creates shards of icy crystals in an area
around the avatar damaging and freezing
monsters in their place. Frozen monsters
take additional cold damage.

Frost Ball

Launches swirling frost ball which will
travel towards its target. It can freeze
the entities and deal additional cold
damage. Also has a chance to buff the
avatar with additional freezing damage.

Dragons Surge

Unleashes fast moving dragons from the
avatars hands damaging all the entities in
their path.

Lightning Orb

A slow moving Ball of Electric energy
lashes out from the Avatars hand
dealing shocking damage to its target.
It can cause corruption and the target
becomes vulnerable to attacks.
Kitchen

Access to the kitchen appears after upgrading the generator to level 2. The kitchen will require one volunteer and food to operate. The smell of a friend rat lures vagabonds-future slaves ... ahem... volunteers.

Cost: 13 food

Number of tramps: 4 people every 3/4 days (3 on nightmare)

Feature: First use is free
Ginger

## General Overview

Ginger is Hunky Dory's biological mother who abandoned them at birth.

## Appearance

Ginger is an ordinary looking tabaxi with orange hair and brown eyes.

## Personality

Not much is known about Ginger's personality, though it can be assumed that she was in a tough situation in order for her to come to the decision of abandoning Hunky Dory.

## History

### Lost Mines of Phandelver Season 1

Ginger was mentioned during John Miscellaneous and Hunky Dory's diss battle.
Administrators

## User Rights

**Bureaucrats** (also known as "**bcats**") have the ability to change or assign user rights, as well as block and unblock users, so this right is generally used in addition to the administrator group.

They have the ability to promote and revoke rollback, Content Moderator, and administrator rights as well as appointing new bureaucrats. While they cannot directly remove another user's bureaucrat status, they can remove their own. Bureaucrats also have the ability to remove a user's bot status in case the bot is malfunctioning, but bot flag requests are handled by staff after being approved (by either a bureaucrat or the community).

**Administrators** (also known as "**admins**" or "**sysops**") are trusted users who are generally chosen by the community and also have access to the following rights:

* All privileges from both the Content Moderator and Discussions Moderator groups.
* Block users from editing and other actions.
* Grant and revoke both the Chat Moderator and Discussions Moderator rights.
* Edit the community's skin and format.
* Edit white-listed MediaWiki pages.

**Content Moderators** are users who have additional tools available to moderate specific parts of the community. These tools are:

* Editing and moving fully protected pages
* Deleting and undeleting pages and files
* Editing and moving protected files
* Rollback
* Rename files
* Protecting and unprotecting pages
* Patrolling pages if the community has the RecentChanges patrol feature enabled

**Discussions Moderators** are users who have additional tools available to manage conversations in various features across the community where users are having discussions. These tools are:

* Removing and restoring threads and replies by any user
* Closing and reopening threads
* Manage Forum boards, and move threads from one board to another.
* Moderating chat
* Deleting blog comments
* Editing and deleting article comments
* Moderating the Discussions feature, if enabled.
Skills

# Scorphius

Skills

Skills

Scophius game has Active skills, Passive Skill Tree, Proc Skills and Status Effects

Active Skills are placed on the skill bar.

Passive Skill Tree adds bonuses to the players stats or change the way player plays.

Proc Skills are skills which are applied when a players do damages to monsters.
Additional damage or movement speed increases are infused into the player when these skills proc on damage

Status Effects Depending on the damage done, players or monsters can suffer status effects. They can be stunned/frozen/burned/shocked etc.

Active Skills

Warrior

Hunter

Sorcerer

Passives

Auras

Curses
CraftingRecipes

# Scorphius

Recipes

Recipes (Scorphius)

The Recipes helps in crafting powerful items, Recipes are loot-able items which are can be learned and used in a Profession.
In the current version of the Scorphius game, Recipes are limited only for Crafting Potions Items.
Additional Recipes which will enable crafting weapons and armors etc. are planned to be released in the future installation.

Potion Making Recipes

If Players have learned the **Crafting Recipes**, they can craft different potion items at the Crafting bench using Craftable Items given in the Recipes

Health Potions Recipes: Can Craft Small/Medium/Large Health potions using the respective Recipes.

Health Potions Recipes: Can Craft Small/Medium/Large Mana potions using the respective Recipes.

Adregenic Potion Recipes : Can Craft Adregenic Potions Health potions using the Recipe - Adrenergic Potion.
Potions

# Scorphius

Potion Items

Potion Items (Scorphius)

Potion Items are consumed for health, mana restoration while others increase the players movement speed.
These Items are dropped as loot-table items on killing monsters or these can be Crafted using a Craftable Items on a crafting bench.

Health Potions

There are many different types of Health potions. Each of which heals the players health points.

Small Health Potion : On usage restores 40 health points for the player.

Medium Health Potion : On usage restores 120 health points for the player.

Medium Health Potion : On usage restores 360 health points for the player.

Adrenergic Potions

Adrenergic Potions applies a Movement Speed buff to the player. It increase movement speed by 40%

Mana Potions

Player consumes Mana on when using skills. Mana potions restore players mana points

Small Mana Potion : On usage restores 40 mana points for the player.

Medium Mana Potion : On usage restores 80 mana points for the player.

Medium Mana Potion : On usage restores 200 mana points for the player.
Light Novel Volume 1

## Volume 1

ENG

**I'm a Behemoth, an S-Ranked Monster, but Mistaken for a Cat, I Live as an Elf Girl's Pet, Vol. 1** (十年前に戻ってクリエイターになろう！) is the first volume of *Behemoth's Pet's* light novel series.

## Synopsis

Nobody asked to be a cat!

After dying in a fight against the forces of evil, a knight is shocked to discover that instead of being reborn as a hero of humanity, he starts his new life as a behemoth-one of the most powerful monsters in the world! The only problem is that a baby behemoth looks an awful lot like...an adorable house cat?! Things grow even more confusing when a beautiful elf adventurer rescues him from the brink of death rather than finishing him off. This house-cat-slash-knight's baffling journey is just getting started...
Challenges

# Scorphius

Challenges

Challenges (Scorphius)

Players can complete many Challenges in the Scorphius Game..

Apprentice Rituals

Immortal Deeds

Ready Set Go

Adversaries of a Kind I

Calming Voids

Puzzling Dilemma

Mystic World

Crucible Of Destruction

Adversaries of a Kind II

Cartographers Mirage I

Jugglers Frenzy

Immortal Deeds

Adversaries of a Kind III

Unlock and Reload

Crusader Fantasies
Dungeons

# Scorphius

Dungeons

Dungeons / Maps (Scorphius)

Players will encounter 13 dungeons in the the Scorphius Game. More will be added as the game progresses.
High level monsters will drop maps. These maps can be used at the secret location to activate the dungeons. The Monsters will have their attacks/defenses modified in their favor. The mods on the maps will determine the difficult of the dungeons.

E.g If the maps has a modifier "100% more rare monsters" / "2x additional Bosses" then that particular map will have 100% more monsters of Rare Types with additional Boss.

Crypt

Rat Mines

Spider Caves

Shrine

Prison

Garden of Heaven

Sewers

Library

Temple Of Sacrifice

Underground Ruins

Wolves Den

Secret Location

Pit (Wip)
Pack 6

**Cat, Sink, And Glass**

* **Good Solution** – Jump down without breaking the glass
* **Bad Solution** – turn on the water, throw the glass down to break it and click on the cat to make it leave. for achievement put the cat in the sink and turn on the water.

**Cat And Bed**

* **Good Solution** – Let the cat sleep on the clothes
* **Bad Solution** – Let the cat sleep anywhere except on clothes

**Cat And Box And House**

* **Good Solution** – place the cat near the toy
* **Bad Solution** – open the box and put the new home on the other half and then make the cat go into the box.

**Dog And Fridge**

* **Good Solution** – navigate the dog out of the kitchen
* **Bad Solution** – make the dog bump on the fridge until the slipper fells down. once down let the dog grab it.

**Dog Outside At Night**

* **Good Solution** – Just don’t click on the dog
* **Bad Solution** – repeatedly click on the dog to make noise

**Cat And The Door**

* **Good Solution** – click on the cat near the door one time and leave through the door
* **Bad Solution** – click on the cat near the door several time and then go towards the window
Scorphius Wiki

Scorphius

# Welcome, new players!

Steam Announcement Trailer

 [On Steam]  [On Discord]

# Passive Skill Tree

Hives of Minds Hexagonal passive skill tree.

Players can customize the passive stats by allocating points on the the Passive Skill tree.

Please check out these sections for :

[ CHALLENGES]
[ F-A-Qs]

# [ News/Current Status]

Inventory UX - QOL changes
Players will get rewarded Armor for completing Challenges
Map Device area renovated

[ Loot Items ]
Items are dropped after killing monsters. The loot-able items have random modifiers which helps the customization of Attributes or other Stats. Players can equip Weapons, Armors, Trinkets and Backpacks. Players can find Equpemnt Items, Potion Items, Quest Items, Mount Items, Craftable Items, End Game Maps in the game. An example of a loot-able bow item.

[ Skills ]

Warrior

Hunter

Sorcerer

Passives

Auras

Curses

Besides these skills there are are also Proc Skills which infuses additional damage into the player and Status Effects which affects players/monsters during the brutal combat

[ Discord Community ]

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
ScorphiusWorld

Set in the dark world of Scorpion you will delve into the dungeons and travel high up into the heavens to gain power and put an end to the plague. The focus is on adventure, combat and powerful loot items, and passive skills which allow character customization.
Character Customization
Customize the character when creating the Avatar and during gameplay with combinations from itemized drops and Hives of Minds Passive skill Tree.

Never Pay-To-Win.
This game will never be Pay-To-Win.
Competitive Play.
Fight other players in PvP areas, or PvP activated zones. You can flag yourself on equipping PvP flag items which drops after killing monsters. You will then engage in a brutal combat with any player anywhere in the Scorpion World.
Auras

# Scorphius

Auras

Carnal

Casts a Buff in an area that
increases the physical damages
of all the Entities in an area.

Inferno

Casts a Buff in an area that
increases the fire damages
of all the Entities in an area.

Glaciate

Casts a Buff in an area that
increases the Cold damages
of all the Entities in an area.

Spark

Casts a Buff in an area that
increases the Lightning damages
of all the Entities in an area.

Haste

Casts a Buff in an area that
increases the Movement Speed
of all the Entities in an area.

Increased Critical Chance

Casts a Buff in an area that
increases the Critical Chance
of of all the Entities in an area.

Increased Critical Damage

Casts a Buff in an area that
increases the Critical damages
inflicted of all the Entities in an area.

Force Shield

Casts a Buff in an area that
increases the Force Shield of all the
Entities in an area.

Health Aura

Casts a Buff in an area that
increases the health of all the
Entities in an area.

Mana Aura

Casts a Buff in an area that
increases the Mana of all the
Entities in an area.

Elegance (WIP)

Casts a Buff in an area that
increases the Evasion of all the
Entities in an area.
Attributes

# Scorphius

Attributes

Attributes (Scorphius)

There are three main attributes Strength, Intelligence and Dexterity. Increases or decreases in the attributes are based on the modifiers on the Items, points spent on the Passive Skill tree and active Buffs and Curses.

[ Strength ]

Strength has the following affects on the players stats
1% Increased Physical Damage per Strength
1% Increased Life per Strength

[ Intelligence ]

Intelligence has the following affects on the players stats
1% increased Skill Damage per Intelligence
1% increased Shield per (5) Intelligence

[ Dexterity ]

Dexterity has the following effects on the players
1% increased Item's Base Damage per Dexterity
1% increased Item's Base Health per Dexterity
1% increased Item's Base Shield per Dexterity
1% increased Item's Base Armour per Dexterity
1% increased Item's Base Evasion per Dexterity