Pets

**You're gonna need a bigger boat**

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## Pets

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## Command Details

### Description

Purchase or interact with your own virtual pets.

### Cooldown periods

Normie: 3s
Premium: 2s

**Pets** is a currency command in Dank Memer. It consists of sub-commands that allow you to buy a pet, take care of your pets, and interact with your pets.

## Overview

You can get a pet by choosing and purchasing one through the command **/pets buy**. Do note that there are pets that can't be purchased with coins.

After purchasing a pet, you are required to take care of your pet by feeding, washing, and playing with it - in order to prevent it from feeling neglected - using the command **/pets care**.
(This can be temporarily avoided as a part of **/vacation** command for a fee)

You can also rename, train, prestige or disown your pet using **/pets view**, and, if you have more than one pet, you can choose your main pet (your main pet is the one which takes part in pet fights and acts in case of robbery).

You can have up to 25 pets, with the first 6 slots being available for free, and 19 more slots available to purchase from the **/advancements upgrades** command. Before you can get another pet, the previous one must be at least at level 30.

If you use the **/search** command often, there is a small chance of you finding a lost pet someone didn't care for and you have the option to take the pet in.

There is also a small chance of your pet giving birth to a pet of the same kind (when you have two pets that "like" each other (are friendly)), which is another way you can get pets for free.

## List of Pets

### Un-purchasable pets

There are eight other pets that appear in the list on the bottom of the shop menu, but are not purchasable with coins:

* Alien (Obtainable via **a quest**).
* Dragon (Obtainable via **a quest**).

* T-Rex (Obtainable via **a quest**.
* Capybara (Obtainable by using a Shooting Star).
* Blob (Available in the Omega Shop or during the limited Pepe goes Trick or Treating adventure)
* Jack O' Lantern (Available in the Omega Shop or duting the limited Pepe goes Trick or Treating adventure)
* Krampus (Available in the limited Pepe's Winter Wonderland adventure)

Do note that once you disown one of these pets, you must either re-complete the quests to obtain it again (Alien, Dragon, Kraken, T-Rex), buy them from the Omega shop (Blob, Jack-O-Lantern), use another Shooting Star (Capybara), or wait until their respective adventures become accessible again (Blob, Jack-O-Lantern, Krampus).

## Caring for your pet

Taking care of your pet can be done using the command **/pets care**. It will prompt you with a few actions to perform, including:

* Feed, Wash, Play
* Hug, Fetch, Walk

Users will have to feed, wash, and play with their pets regularly to prevent them from running away. This will boost respective statistics.
Actions like feeding will boost the **"Hunger"** stat, Wash will boost the **"Hygiene"** stat, and Play will boost the **"Fun"** stat. While most of these actions are free, feeding your pet costs a small amount of coins.

The other actions are hugging, fetching, and walking. Fetching and walking have 6 hours of cooldown before you can use them again, while you can Hug your pet as often as you want - unless it is asleep.

Your pet can feel neglected and lose levels if you don't pay enough attention to their love stat, which is dependent on the levels of Hunger, Hygiene and Fun stats.

The pet will level up after a while, and give you 1 point that you can use to increase one of its traits such as attack, defense (fighting off robbers), sustainability (decreased stat depletion speed) and hunting (finding items).
(See "Trait Purposes" section below)

## Stats

### Energy

The **"Energy"** bar depletes over time and cannot be increased - it simply shows when your pet will go to sleep. It is instantly set to 0 when using the "walk" action.
When they run out of Energy, pets take 30 minutes to sleep. During this time, player cannot interact with them in any way. Afterwards, their Energy bar is set to maximum.

### Hunger

Hunger is a statistic that depletes over time and can be increased by feeding one's pet. You can feed your pet either using a Pet Food, or by paying with coins.

The cost of feeding the pet using coins is always 1,000.

Feeding with coins increases the "hunger" stat by a random amount of between 20% and 30%.

Feeding your pet with pet food fills the hunger bar instantly, and gives your pet 6x more exp, compared to feeding it using coins.

### Hygiene

Hygiene is a statistic that depletes over time and can be increased by washing one's pet.

Washing user's pet once increases the Hygiene statistic by a random amount between 20% and 30%.

* Back then, washing used to cost in coins, however this was changed.

### Fun

Fun is a statistic that depletes over time and can be increased by playing with one's pet.

While playing with your pet, you will have to complete a minigame, which can be one of the following:

* Memorizing and guessing an emoji correctly.
* Memorizing and guessing which color a certain word (based on your pet and its characteristics) was matched with.
* Repeating five words (based on your pet and its characteristics) in the correct order.
* Scoring the right goal. In this minigame, there will be 3 goals, and a goalie will be in one of them. Note that the goalie will switch goals quickly. To win the minigame, you have to score in one of the 2 goals that the goalie is not goalkeeping.

* Dunking in the right basket. In this minigame, there will be 3 baskets, and a basketball will alternate around them. Note that the basketball will switch baskets quickly, similar to the goal minigame. To win the minigame, you have to dunk in the goal that the basketball is lined up with.

If you are successful, the **"Fun"** stat will automatically fill up to 100%. If you fail the minigame, the **"Fun"** stat will only increase by 25%. If you want to fill up the stat more, you will have to play with your pet again. The minigame you get is randomized, so you may have to play one of the other 4 minigames, or the same one.

* You will also have to complete one of these minigames when working.

* Back then, playing used to cost in coins, however this was changed.

### Love

Love is the average of the "Hunger", "Hygiene" and "Fun" stats. This means, that it can be increased by feeding, washing, or playing with one's pet. It cannot be increased by hugging, even though you will get a positive response from the bot.

The love stat can reach 0% when the aforementioned three stats all reach 0%. When that happens, the pet will lose a level every day, until it is taken care of again or reaches level 0.

### Experience

When interacting with a pet through feeding, washing, playing, fetching or walking, the latter will gain experience, which will occasionally lead to the pet leveling up. Leveling up gives the user 1 training points per level up, which can be used to increase the pet's traits.

## Viewing your pet

You're able to rename, train, prestige or disown your pet by using the command **/pets view**.

Do note that the actions that you do will affect the pet that is currently chosen in the dropdown menu, and won't affect any other pets that you might have.

### Training

The user can see their pet's training statistics by clicking the "train" button. There are two '+' and '-' buttons used to increase and decrease each stat by 1 or 5. After decreasing, removed point can be carried over to other stats. There must be, respectively, at least 1 and 5 points left to spend to increase a stat by 1 and 5. You can decrease by 5 even if you do not have 5 points assigned to that particular stat and it will just remove the amount of points you currently have.

Every pet receives 5 training points at the beginning, and then next 1 point for every level gained, until it reaches a maximum of 35 points. When a pet has 35 training points already, it will still level up, but won't gain any more points.
When a pet has 35 training points already, it will still level up, but won't gain any more points.

Training points can be spread out across any of the four categories. You can assign up to 15 points to Attack and Defense stats and up to 10 to Sustainability and Hunting.

### Trait purposes

Below is a table detailing what each trait does.

 Defense
 Hunting
 Sustainability

The items a pet could potentially hunt are:

* Alcohol
* Apple
* Bank Note
* Fake ID
* Garbage
* Landmine
* Life Saver
* Lucky Horseshoe
* Meme Box
* Normie Box
* Padlock
* Pet Feces
* Pet Food

Lower value items, like Pet Feces and Padlocks are brought to the owner when the Hunting stat is low. When maxed out, pets will hunt for higher value items like Life Savers and Meme Boxes.

## Pets obtainable for free and how to obtain them

> Dog: Pepe goes to Space! Adventure
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> Snake: Pepe goes out Wild West! Adventure
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> Please note that a **gravestone** will be given instead if there is a lack of free pet slots.
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## Pet Statistics

The following is a table displaying key information about different statistics of pets. Values in brackets are for pets with maxed Sustainability stat.