Live Events/The Sundering

## Earth (The Sundering)

> *Catastrophe. That's what this is, an absolute global catastrophe. An impact that would have wiped out the dinosaurs ten times over, just at the moment that our biosphere was reaching a crisis point.*
>
>
> *Now, things are falling apart all over the world. Riots, food shortages, civil wars, environmental collapses, at this point all of them are daily occurrences. The asteroid's debris field also shredded our satellite network and continues to bombard the planet, so we don't even have access to our orbital facilities to help us weather the storm.*
>
>
> *We've been given special powers by the United Nations to help however we can, and I'm assigning the task to you.*
>
>
>
> *I'm not going to lie to you, this is a challenge unlike any humanity has ever faced, and I'm not sure how we're going to make it out the other side. The press have already given it a name: the Sundering.*
>
>

**The Sundering** is a legendary live event that runs occasionally, usually starts at 12:00 AM UTC on some Saturdays. During the event's runtime it can be reached by tapping an icon of Earth underneath the icon that allows you to Fast Forward worlds. Tapping the event icon will take you directly to an the event planet, a damaged Normal mode Earth with different priorities than a normal Earth would have. The world is played with the UNSA faction.

Four milestones can be reached in the event, each giving different rewards. This event starts with the Culture values that come with the UNSA (30% Democracy, 15% Knowledge, No Plutocratic government) and satellites are disabled for this event.

## Milestones

Milestones can be viewed by clicking the event icon (in this case it is Earth) while the player is already in the event world.

This is also the place where collect your rewards after you have completed the milestones.

You can earn these milestones in any order (except the final milestone, that one is last).

### Bases of Operations

*First things first: we need to keep our cities up and running. With enough cities worldwide, we should be able to respond to new crises faster.*

Goal: Construct 13 cities

Rewards: 5,000,000c & 10 GP

Achievement text:

*Excellent, we now have bases all over the world from which we can work. Now let's start managing this crisis.*

### Seeking Shelter

*If this crisis has taught us anything, it's that we don't know what's coming next. We need shelters, so our people can survive if the worst happens. A lot of shelters.*

Goal: Increase habitations to 2,000,000

Rewards: 30 GP, Bronze Governor Pack, & 10,000,000c

Achievement text:

*Ok, with that done we can move forward with a little more confidence. Very nice work.*

### Saving Lives

*At the end of the day, none of this matters if we don't save lives. Keep our population up, and grow it if you can. We'll need all the hands we can get before this is over.*

Goal: Increase population to 12,000,000,000

Rewards: Silver Governor Pack, 50 GP, & 20,000,000c

Achievement text:

*Nicely done. I'm starting to think we may actually get through this.*

### Restoration

*Earth was once the gem of the solar system, a blue-green jewel in the black. She's taken a pounding, but before we can call the crisis over, we have to get her back there.*

Goal: Achieve paradise habitability

Rewards: 18 Fast-Forward Hours, 100 GP, & Silver Governor Pack

Achievement text:

*You actually pulled it off. Earth is looking better now than it did before the impact. I don't know how you did it, but thank you.*

### The Sundering

*The Sundering has begun, and there are crises underway all over the planet. Help us restore order, this cannot be the end of Earth!*

Goal: Complete all milestones

Rewards: 10 cards for Layla al-Battani, 48 Fast-Forward Hours, 200 GP

## Random Events

These random events can only happen during this live event. All live-event-exclusive random events have the title of their respective live event.

### Facility Destruction

Variation 1: *Food riots have broken out, causing damage to several buildings.*

*[number between 1 and 4] of our facilities has/have been destroyed:*

*- [facility] in [city].*

Variation 2: *Another wave of debris from the asteroid has entered the atmosphere!*

*[number between 1 and 4] of our facilities has/have been destroyed:*

*- [facility] in [city].*

Destroys several random facilities which can be in different cities.

### Minor Population Decrease

*Food and power shortages are causing a spike in local death rates.*

*Our population in [city] has changed by -[number].*

Decreases population in a city by a small amount. The amount varies and is based on how big the population is in that city.

### Moderate Population Decrease

*With medical supplies running low, disease is running rampant!*

*Our population in [city] has changed by -[number].*

Decreases population in a city by 20%-40%. The amount varies and is based on how big the population is in that city.

### Major Population Decrease

*A bloody civil war has broken out, devastating the local population.*

*Our population in [city] has changed by -[number].*

Decreases population in a city by a significant amount. The amount varies and is based on how big the population is in that city.

### Biomass Decrease

*The devastation from the asteroid has caused a localized ecosystem collapse!*

*Our biomass has changed by -[number] Mt.*

Decreases biomass by around 5–15% of the total biomass.

## Strategy

This event works more-or-less like non-LTE Earth, but with fewer cities and annoying events. However, with the right strategy, it is relatively easy.

* Immediately, three cities will drown. Do not worry about that.
* Assign all the biomass reduction governors you have in the most populated cities. It's very important to "stagnate" the exponential reduction of biomass.
* Rush researching Cooling Plant and Coral Reef.
	+ "Rushing" refers to spending GP to quickly finish researching a facility.
		- It is **obligatory** to research Cooling Plants to avoid the drowning of more cities. When the LTE starts, two cities will be already at Evacuation stage, and can be drowned soon if temperature continues to increase.
* Spend culture points on Industrial and then Democracy with the help of random events.
	+ Getting to 25% Industrial is recommended.
		- Less and it will take more time to build and upgrade.
		- More and the biomass increase from Coral Reefs will be too few.
		- If Governor Minh Tran is at level >IV, it is possible to ignore industrial culture by the method of placing it before construction, and removing it after construction begins, decreasing construction time. A similar method can be do with other Construction/Upgrade/Demolition Time/Cost governor.
		- If the "The Gift of Industry" event appears, always accept it until it reaches 25%.
	+ It is recommended to get to 50% Democracy.
		- It will make it easier to complete the 3rd milestone (population).
		- It is useful to wait until biomass is stabilized to spend points on Democracy, as the increasing population will raise biomass consumption and give you less time to prevent loss of Habitability.
		- The "Give me Your Tired, Your Poor" event is also very useful.
	+ Rely on culture events like "Trade Route Established" and "The League" for revenue.
	+ **IMPORTANT**: If a "Falling Star" event appears, use the "Aerobraking Maneuver" option; if pressure exceeds 150,000 Pa, the entire population will die.
	+ Build two or more Cooling Plants in Southern Africa or Central America, since these are the highest cities
		- The goal is to negate the temperature increase caused by climate change.
			* It is recommended to build more than the minimum amount required due to random events in this LTE that frequently destroy facilities.
		- Reducing the temperature at or below pre-industrial temperatures is important to have more space for cities
	+ Build and upgrade as many Coral Reefs as possible.
		- As this event has a high amount of building slots available from the beginning, the number of facilities is not a constraint. Therefore, it is more cost effective to build a new facility then to upgrade it past level III.
		- If credits become scarce, buying 10,000,000c with 30 GP is recommended for beginners.
			* It is not recommended to buy credits more than once.
		- Put them in a single city and then assign Zora Ikhwezi Michel in that city
		- Keep online all the way until Culture Revenue reach acceptable levels, then stay away from the game until Coral Reef finish construction.
* Once the biomass is stabilized, start researching and building Biofixture Labs to end the fourth milestone (paradise)
	+ The difference to the habitability of paradise is very small, so stay alert
	+ when you reach 105,000 Pa, deactivate them and do **NOT** demolish them
* When Hab Domes and Spaceports have been researched, spend points in Wealth. Random events can help.

* The other milestones should be easy to achieve:
	+ The third milestone should be achieved with birth rates alone, but help from governors is recommended
	+ Use Spaceports to help with the revenue. With 50% democracy and 0% wealth, they give 3500c per minute. Balance the pressure growth with biofixture labs.
		- 210,000,000c is required to complete the first milestone, assuming no additional cities are drowned
		- Assign revenue governors in Spaceport cities and facility maintenance reduction governors in BioLab cities
	+ Finally, use Hab Domes for the second milestone
		- 40 Hab Domes in level I are required to complete the second milestone at 0% Conservation culture.
		- Disable and upgrade the facilities to prevent increasing water.
		- Assign habitation governors to "cut down" Hab Domes construction
	+ Use transmissions to help with revenue and population.

## Completion Text

*You did it. I don't know how, but you actually did it. Despite everything that was thrown at us, Earth remains. More than that, she thrives!*

*The Sundering has been the single most harrowing experience in the history of our world, but we have come through it stronger than ever.*

*Thank you for your efforts. Because of you, humanity has a future.*

**Important: only press 'Complete Event' when you are ready to leave the event world. because after that, the same world can't continue playing that. Also can't restart this event and complete this event more than once until the event occurs again in the future.**

## Trivia

* On 10th October 2021, a 24-hour *The Sundering* live event was scheduled to start at 9pm UTC. The LTE had increased rewards:
	+ "Bases of Operations" gave 10,000,000c and 15 GP instead of 5,000,000c and 10 GP.
	+ "Seeking Shelter" gave 35 GP, Bronze Governor Pack x2 and 15,000,000c instead of 30 GP, Bronze Governor Pack and 10,000,000c.
	+ "Saving Lives" gave the same rewards.
	+ "Restoration" gave 24 Fast-Forward Hours and 120 GP instead of 18 Fast-Forward Hours and 100 GP.
	+ "The Sundering" gave 12 cards for Layla al-Battani instead of 10 cards for Layla al-Battani.