recursal/Fanatic-Fandom huggingface dataset:
Brawlprince

Description: Brawlprince and the Fire Prince used to be friends with each other until the Fire Prince murdered his mother. From that day onward, a rivaly that might as well destroy the star of Elementeoss forever.

Rarity: Legendary

Element 001: Legend

Element 002: Brawler

Element 003: N/A

Element 004: N/A

Traits: Tough, Brawler Damage Immunity

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

0\_ Kick: Deals low Brawler damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Let's Get Physical!!!: Gives self extra turn and Damage Multiplier(tier 3).(50 stamina / 0 cooldown)

7 \_ Upper Cut: Deals low Brawler damage to one enemy. Gives Stun to one enemy.(20 stamina / 1 cooldown)

10 \_ Downer Cut: Deals low Brawler damage. Gives stun. Gives extra turn to self.(40 stamina / 2 cooldown)

15 \_ Secrecy: Gives self Evasion.(50 stamina / 0 cooldown)

20 \_Head Butt: Gives Stun to enemy. Gives Stun to self.(0 stamina / 0 cooldown)

25 \_ Former Friend: Deals medium Brawler damage to all enemies. Gives Burn to all enemies.(30 stamina / 0 cooldown)

30 \_ Rivals: If the Fire Prince is on the enemy team, instakills all enemies, otherwise instakills self.(0 stamina / 4 cooldown)

35\_ Prince of the Brawlers: If any Brawlers are on your team, gives self Damage Multiplier(tier 4), otherwise gives Damage Multiplier(tier 3) to all allies.(30 stamina / 1 cooldown)

35\_ Your Trusty Fire Prince Exterminator: If the Fire Prince is on the enemy team, deals mega heavy Brawler damage to all enemies. Otherwise Deals heavy Brawler damage to all enemies.(40 stamina / 0 cooldown)

Special001: Brawlwave: Deals mega heavy Brawler damage. Gives stun to all enemies. Gives a random ally extra turn.

Special002: Brawler Smackdown: Deals mega heavy Brawler damage to all enemies. Gives Mega Stun to all enemies.

Special003: Against the Fire: If any Fighter of any Fire element is on the enemy team, deals massive Brawler damage to all enemies. Otherwise deals mega heavy Brawler damage to all enemies.

Special004: Elementally Enhanced Brawl: Deals mega heavy Brawler damage to all enemies. Gives Stun and Vulnerable to all enemies.

Health: 9450

Strength: 9650

Speed: 9716

Stamina: 100

	+ Let's Get Physical!!!
	+ Upper Cut
	+ Downer Cut / Former Friend
	+ Secrecy / Rivals
* Vinoid's Nightmares
	+ Secrecy
	+ King of the Brawlers
	+ Your Trusty Fire Prince Exterminator / Let's Get Physical!!!
	+ Former Friend / Head Butt

Pros:

* Access to Burn as a Brawler/Legendary Fighter
* Access to massive damage in the form of Special 003
* Access to Damage Boosting and Evasion skills as an Deny Attacker
* **TIED WITH THE HIEGHEST STATS(BESIDES SPEED[5-25-22])**

Cons:

* Skill Transfer of the Brawlboi; easier to counter with Physical moves
* Weak to Pysical
* Head Butt Stuns self
* Moderate Stamina cost
Mist Spirit

Description: What do you get when the spirit of a dead Mermaid collide with a Fire Spirit? A Fire Spirit that is no longer weak to Water. The only problem is, to solve one weakness, you create another.

Rarity: Rare

Traits: Burn Immunity + Stamina Protection

Element 001: Water

Element 002: Fire

Element 003: N/A

Element 004: N/A

Skills:

lvl \_ Skill Name

0 \_ Misty Brush: Deals low Physical damage to one enemy. Gives Blind to one enemy.(30st /0cd)

7 \_ Mist Bolt: Deals low Fire and Water damage to all enemies. Gives Relentless Attack(a Dot that does base damage over time) to all enemies. Gives self Extra Turn.(40st / 0cd)

10 \_ Storm Causer: Deals low Water damage to all enemies. Removes all enemy Stamina.(20st / 1cd)

15 \_ Mist Beam: Deals low Water and Fire damage to one enemy. Gives Blind and Relentless Attacks to one enemy. Gives self Extra Turn.(70 st / 0cd)

20 \_ Mist Screen: Gives all enemies Blind. Gives self Extra Turn(20 st / 0 cd)

25 \_ Mist Up: Deals Medium Fire and Water damage to all enemies. Gives all enemies Blind.(40st / 1cd)

30 \_ Mist Charge: Deals Medium Fire and Water damage to one enemy then to all twice.Gives self Extra Turn.(90st / 0cd)

Special001: Low Clouds: Deals heavy Fire and Water damage to all enemies. Gives Minor Blind and Mega Freeze to all enemies. Removes all enemy Stamina. Gives self Extra Turn.

Special002: Thick Mist: Gives Permablind to all enemies. Gives all allies 6 Extra Turns.

Health: 500

Strength: 900

Speed: 1900

Stamina: 100

	+ Fire Beam
	+ Storm Causer
	+ Mist Beam
	+ Mist Screen
* Fused Spirits II:
	+ Mist Beam
	+ Mist Screen
	+ Mist Up
	+ Mist Charge

Pros:

* **THIRD HIEGHEST NON-LEGENDARY SPEED IN THE SEASON(8/26/22)**
* Access to Mega Denies in the form of Special 001
* Most of this Fighter's skills are composed of two elements
* Access to Permablind and Hex-Extra Turn in the form of Special 002

Cons:

* Average Health
* No Judgement Form :(
* Weak to Electricity Fighters
* Weak to incoming Electricity Skills
Firestorm Spirit

Description: When Fire Spirits and Storm Spirits collide, there's a fifty-fifty percent chance they will merge into a Explosion Spirit. The other fifty? Something more terrifying; a Firestorm Spirit.

Rarity: Rare

Element 001: Electricity

Element 002: Fire

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Super Charged(gives self %50 more Stamina)
* Rank 1: Super Charged(gives self %50 more Stamina) + Burn Immunity
* Rank 5: Super Charged(gives self %50 more Stamina) + Burn Immunity + Pierce

Skills:

lvl \_ Skill Name

0 \_ Stormy Fire Brush: Deals low Physical damage to one enemy. Gives Burn and Blind to one enemy.(40 st / 0 cd)

7 \_ Unpredictability: Gives one turn to a random ally.(10 st / 0 cd)

10 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn])to one enemy.(40 stamina / 2 cooldown)

15 \_ Cloud Strike: Deals low Electricity damage to one enemy. Gives self 2 Extra Turns.(40 st / 0 cd)

20 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to all enemies.(50 stamina / 4 cooldown)

25 \_ Thunder Strike: Deals medium Electricity damage to one enemy. Gives Shock to one enemy. Gives self Extra Turn twice.(25 st / 0 cd)

30 \_ Fire Drizzle: Deals low Fire damage to all enemies. Gives Burn to all enemies.(30 st / 0 cd)

Special001: Fire Spirit Rain: Deals heavy Fire damage to all enemies. Gives Mega Burning, Combustion, and Mega Possession to all enemies. Restores self Stamina.

Special002: Red Shock Eyes: Deals heavy Fire and Electricity damage to all enemies. Gives Ignite and Paralysis to all enemies. Gives self Extra Turn. Restores team Stamina

Health: 400

Strength: 800

Speed: 1900

Stamina: 250

	+ Cloud Strike
	+ Fire Balls
	+ Thunder Strike
	+ Fire Beams
* Storm of Danger:
	+ Thunder Strike
	+ Fire Balls
	+ Cloud Strike
	+ Fire Drizzle

Pros:

* **TIED WITH THE FASTEST NON-LEGENDARY FIGHTER IN THE SEASON(7/19/22)**
* Access to Burn, Relentless Attacks, Turn Transfer, Shock, and Ignite skills
* First Pierce Fighter
* Access to Suffers and Mega Controls

Cons:

* Moderate Stamina cost
* High Stamina cost spikes
* Weak to Earth Skills
* Weak to incoming Water and Earth Skills
Smoker

Description: Smoker and his brother Infernox were battling the Brawlers with his parents when he gets destracted by an Earthened spell and died. He woke up with a blast furnace instead of a regular Vinoid torso and ever sense that day, he decides to be an assistant to his brother instead of fighting his parent's wars.

Rarity: Rare

Element001: Nature

Element002: Fire

Element003: N/A

Element004: N/A

Traits: Burn Immunity

Skills:

lvl \_ Skill Name

0 \_ Burnt Food: Deals low Fire damage to one enemy. Gives Disgusted(accuracy is cut in half) to one enemy.(30 stamina / 1 cooldown)

7 \_ Unintentional Cannabolism: Deals low Nature damage to one enemy. Gives Disgusted and Poison to one enemy.(40 stamina / 0 cooldown)

10 \_ Eartherial Distraction: Deals low Earth damage to all enemies. Gives Stun to all enemies. Gives Extra Turn to self.(30 stamina / 2 cooldown)

15 \_ Ashened Cough: Deals low Fire damage to all enemies. Gives Blind and Poison to all enemies.(40 stamina / 1 cooldown)

20 \_ Revenge Cures Grudges: Deals low Nature damage to all enemies. Gives Poison to all enemies. Gives Burn to one enemy.(50 stamina / 2 cooldown)

25 \_ Eartherial Grudge: Gives Damage Multiplier(tier 2) and Extra Turn to self. Gives Stun to all enemies.(60 stamina / 3 cooldown)

30 \_ Required Justice: Instakills any Fighter of the Earth and Brawler elements. Deals medium Fire damage to all enemies.(30 stamina / 3 cooldown)

35\_ Toxic Smoke: Deals low Nature damage to all enemies. Gives Blind and Poison to all enemies.(40 stamina / 1 cooldown)

Special001: ORDER UP!!!: Deals heavy Fire damage to all enemies. Gives Burn to all enemies. Gives self Extra Turn.

Special002: Brother's Assistant: If Infernox is on Smoker's side and is dead, revives Infernox. Deals heavy Fire, Nature, and Earth damage to all enemies. Gives Burn, Poison, and Stun to all enemies.

Health: 550

Strength: 500

Speed: 1955

Stamina: 100

	+ Burnt Food
	+ Unintentional Cannabolism
	+ Ashened Cough
	+ Toxic Smoke
* Vengeance Craver:
	+ Earhterial Distraction
	+ Revenge Cures Grudges
	+ Eartherial Grudge or Unintentional Cannabolism
	+ Required Justice

Pros:

* Plenty of AoEs
* **HIGHEST SPEED(5-5-22)**
* 2 single target skills
* Access to Disgusted, Poison, Stun, Extra Turn, Blind, Burn, and Damage Boosting skills
* Access to Earth skills as a Nature-Fire dual element Fighter

Cons:

* no zero cooldown skills
* High Stamina Cost and cooldowns
* one Instakill skill
* can still be dominated by Fighters of the Water element
Fire Spirit

Description: Being the first creatures of Elementeoss, the Fire Spirits are the and the creators of the core of the future planet.

Rarity: Common

Element 001: Fire

Element 002: N/A

Element 003: N/A

Element 004: N/A

Traits: Burn Immunity

Skills:

lvl \_ Skill Name

0 \_ Fire Brush: Deals low Physical damage to all enemies. Give Burn to all enemies.(30 stamina / 0 cooldown)

7 \_ Lava Spray: Deals low Fire damage to one enemy. Gives extra turn to a random ally.(40 stamina / 1 cooldown)

10 \_ Spark of Planet: Deals low Fire damage to one enemy. Gives Stun and Burn to one enemy.(50 stamina / 3 cooldown)

15 \_ Lava Wave: Deals low Fire damage to all enemies. Gives Burn to all enemies. Gives Evasion to self.(50 stamina / 2 cooldown)

20 \_ Fire Possession: Gives Burn and Possession to one enemy(10 stamina / 4 cooldown)

25 \_ Lack of Control: Gives Damage Multiplier(tier 2) to self. Gives extra turn to self.(20 stamina / 2 cooldown)

30 \_ Fiery Mischief: Gives extra turn and Damage Multiplier(tier 2) to one ally.(30 stamina / 1 cooldown)

Special: Core Control: Instakills random enemy. Gives Burn to all enemies. Gives Damage Multiplier(tier 3) to all allies.

Health: 200

Strength: 300

Speed: 900

Stamina: 100

Combos:

Slot 1: Lava Spray

Slot 2: Spark of Planet

Slot 3: Lack of Control

Slot 4: Fiery Mischief

Pros:

* Single element
* Extra Turn, Damage Boost, and Evasion skills
* Access to stun and possession
* Access to Turn Transfer

Cons:

* Susceptible to Anticipation
* One Single Evasion skill
* Access to only Stun and Possession
* Weak to incoming Water Skills
Tree Golem

Description: Born into the same family as Tyrant of the Clouds, the first Tree Golem have a rivalry for the Elemental Ruler and the Vinoids under Vinelynn's control always call her "the ungrateful princess". Have you picked up what I dropped? Vineisolis is the daughter of Vinelynn and the Eartheral Ruler.

Rarity: Rare

Element001: Nature

Element002: Earth

Element003: N/A

Element004: N/A

Traits: Stun Immunity

Skills:

lvl \_ Skill Name

0 \_ Punch: Deals low Physical damage to one enemy. Gives Daze to one enemy.(30 stamina / 0 cooldown)

7 \_ Vinewhip: Deals low Nature damage to one enemy. Gives Poison to one enemy.(30 stamina / 0 cooldown)

10 \_ Earthshot: Instakills one enemy. Deals low Earth damage to all enemies. Gives Bleed to all enemies.(30 stamina / 1 cooldown)

15 \_ Spikey Vine: Deals low Nature damage to one enemy. Gives Poison and Bleed to one enemy.(40 stamina / 0 cooldown)

20 \_ Pentavine: Deals low Nature damage to one enemy five times. Heals self five times.(0 stamina / 0 cooldown)

25 \_ Weed Smack: Deals low Nature damage to one enemy. Gives Poison and Bleeding to one enemy. Gives Regeneration to self.(76 stamina / 3 cooldown)

30 \_ Root Smack: Deals low Nature damage to one enemy 5 times. Heals self 5 times, Gives Poison and Bleeding to one enemy. Gives Regeneration to self.(50 stamina / 0 cooldown)

35\_ Vine Smackdown: Deals low Nature and Earth damage to one enemy twice. Gives Poison and Bleed to that enemy twice.(60 stamina / 0 cooldown)

Special001: TIMBER!!!: Deals heavy Nature damage to all enemies. Gives Mega Stun and Mega Poison to all enemies. Cuts self and enemies' speed in half while doubling all ally speed.

Special002: I... Am... Vineisolis: Deals heavy Nature and Earth damage to all enemies 20 times. Gives Trampled(Earth version of Entanglement) and Mega Entanglement(takes away all stamina from target and prevents target from recharging[2 turns]) to all enemies.

Health: 1300

Strength: 300

Speed: 1100

Stamina: 100

	+ Vinewhip
	+ Pentavine
	+ Spiky Vine
	+ Root Smack or Vine Smackdown
* Golem of Life:
	+ Punch
	+ Earthshot
	+ Spikey Vine or Vine Smackdown
	+ Weed Smack / Root Smack / Pentavine

Pros:

* Access to some Suffers in the form of Special 001
* Access to Rapid Healing and Regeneration skills
* Great Torturer
* Access to Mega Entanglement in the form of Special 002
* Access to one 0 stamina / 0 cooldown skill

Cons:

* No AoEs
* High Stamina Cost
* not great strength
* can still be dominated by Fighters of the Fire and Dark elements
Mini Tanks

## Tank Info

Mini Tanks are small and weak tanks designed to kill enemy mini tanks or help the team it is on.

## Strengths and weaknesses

### Strengths

Can swarm players in larger numbers, which can overpower a player depending on the player's level and/or skill.

Can be an annoyance/distraction to players already occupied in a fight with an enemy player.

### Weaknesses

Due to their extremely low damage, it is virtually impossible for an individual mini tank to kill a player on its own.
Since they have extremely low health, you can one shot kill a mini tank even as a low level player w/o Double Damage
Explosion Spirit

Description: A Fire Spirit and a Storm Spirit collided accidentally in a war, forming the most dangerous spirit up to date; the Explosion Spirit. This Spirit is made of explosions, is hard to defeat, and can cause damage that can rock Elementeoss.

Rarity: Rare

Element 001: Fire

Element 002: Electricity

Element 003: N/A

Element 004: N/A

Traits:

* Rank 0: Super Charged(gives self %50 more Stamina)
* Rank 1: Super Charged(gives self %50 more Stamina) + Burn Immunity
* Rank 5: Super Charged(gives self %50 more Stamina) + Burn Immunity + Dodge Area

Skills:

lvl \_ Skill Name

0 \_ Explosive Brush: Deals low Fire, Electricity, and Physical damage to one enemy. Gives Ignite and Daze to one enemy.(40 st / 0 cd )

7 \_ Unpredictability: Gives one turn to a random ally.(10 st / 0 cd)

10 \_ Fire Balls: Deals low Fire damage to one enemy. Gives Burn and Relentless Attacks(Dot that does base damage over time[3 turn])to one enemy.(40 stamina / 2 cooldown)

15 \_ Cloud Strike: Deals low Electricity damage to one enemy. Gives self 2 Extra Turns.(40 st / 0 cd)

20 \_ Fire Beams: Deals low Fire damage to all enemies. Gives Relentless Attacks(DoT that does base damage over time[3 turn]) and Burning to all enemies.(50 stamina / 4 cooldown)

25 \_ Thunder Strike: Deals medium Electricity damage to one enemy. Gives Shock to one enemy. Gives self Extra Turn twice.(25 st / 0 cd)

30 \_ Explosive Strike: Deals medium Fire and Electricity damage to one enemy. Gives Ignite to one enemy. Gives self Extra Turn twice.(25 st / 0cd)

Special001: Explosive Raid: Deals heavy Fire and Electricity damage to all enemies. Gives Mega Combustion and Mega Paralysis to all enemies. Gives self Extra Turn twice.

Special002: Red Shock Eyes: Deals heavy Electricity and Fire damage to all enemies. Gives all enemies Paralysis and Combustion to all enemies. Gives Extra turn to self.

Health: 400

Strength: 800

Speed: 1900

Stamina: 250

	+ Cloud Strike
	+ Fire Balls
	+ Thunder Strike
	+ Fire Beams
* Fused Spirits I:
	+ Thunder Strike
	+ Fire Balls
	+ Cloud Strike
	+ Explosive Strike

Pros:

* **FASTEST NON-LEGENDARY FIGHTER IN THE SEASON(7/19/22)**
* Access to Burn, Relentless Attacks, Turn Transfer, Shock, and Ignite skills
* Access to Mega Suffers in the form of Special 001
* Access to Suffers and Mega Controls

Cons:

* Moderate Stamina cost
* High Stamina cost spikes
* Weak to Earth Skills
* Weak to incoming Water and Earth Skills
Daemon

Daemon is one of four bosses that can be encountered in Archives. Daemon is confirmed as being one of the seven members of the old Council. Despite using fire all throughout the fight, his specialty was originally "Sight" magic, which involves time manipulation. At the beginning of the fight, a computer prints text over a console, and then Daemon appears. This seems to imply that Daemon is living, via some magical means, as a program inside the computer. The attack Daemon uses when fighting the Electromancers may be a reference to Satan from the Binding of Isaac. He sits relatively still during the fight however limits you getting close to him.

## Daemon

### Bestiary entry

Malicious and abrasive even since before this whole mess began.

## Attacks

Daemon will always be at the top middle of the map.
Tanko.io

## Basic Information

Tanko.io is a multiplayer game that ironically can't be accessed by visiting "Tanko.io". You have to use Poki, CrazyGames, or other sites to access the game.

## Game map

There is only one map in Tanko.io as of right now. It is a desert environment with a river in the middle dividing the two teams, only connecting the two sides by three bridges. Temporary abilities spawn near the 1st and 3rd bridges on both sides. These are random, but they can be either Shield, Double Damage, or Speed.

## Teams

There are two teams. They represent Allied Forces and the Soviet Union, but are simply referred to as blue and red respectively. A common problem with teams is that they can confuse enemy players using the color of their tank to fool enemies into thinking they are a teammate and them killing them before they realize it. There are 5 players on each team with smaller NPC players that take the form of Smaller Tanks, which are easy-to-kill and very weak, but can become a problem if many are shooting you. As many as 10-15 of them could spawn on either side.
IRIS Wiki

**Welcome to the IRIS Wiki!**
A small wiki made for my rpg

We're a collaborative community website about IRIS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Accessories

### Level 1 Accessories

They are the **accessories** with gray border that we can use since we start the game.

* Cheap Ring of Vitality
* Rejuvenation Belt

### Level 4 Accessories

They are the **accessories** with a yellow border. Generally good for the whole game.

* Empowering Totem
* Forbidden Ring
* Necklace of Longevity

### Level 9 Accessorie

The most powerful **accessorie** you can find in the game which have a green border.

* Nomad's Cloak
Hunted

Hunted are marked individuals by the Hunter's Syndicate that pose a threat in one way or another.

## History

The first handful of Hunted individuals fought back to hold on to their lives and to prevent more from being killed. As the number of Hunted grew, so did the number of Hunters, some of which are those who became a Hunter in order to save their own lives. Attempts to fight back were strong, but it was never enough and soon Hunted numbers diminished and many retreated from the front lines. Now, most are in hiding, deemed either active or inactive by the Hunter's Syndicate for various reasons.

## Unveiled

Most Hunted that encounter a Hunter for the first time are slain; however, if a Hunted survives, they become "Unveiled" suddenly exposed to a new world in which anyone could be the next Hunter waiting to strike. Most Hunted are then exposed to magic and monsters.

Most Hunted that become unveiled experience paranoia, as if their eyes can only see illicit or dangerous dealings wherever they go. This paranoia fades over time, and is a side-effect of being unveiled.
Shield

## Ability description

Shield is an ability which protects a player from any hit, even if that bullet was shot from a Double Damage tank. There are no known bypasses against this ability other than to try and kill the shielded player once the ability wears off.

## Ability Combos

### Shield and Speed:

Good if you are trying to retreat from a powerful enemy without getting damaged and as fast as possible

### Shield, Double Damage and Speed:

Extremely powerful combo ensures good defense/attack. You can destroy an enemy base/player fast, without getting damage, and giving more damage to the enemy base/player.
Tanko.io game links

## Game links intro

### Explanation

This page will store links that direct to the Tanko.io game, since someone at first glance may just go to Tanko.io in their browser's search bar, which doesn't work and will be shown in gallery why it doesn't work.

## Links

Link #1: HTML5 Game Distribution

Link #2: Poki

Link #3: Kevin games (Labeled as TankWars.io on Kevin Games, likely result of error).

Link #4: Crazygames

Link #5: Game Forge
Demonlord Adam

Thegoldadam never gave up on hell. Even after the Rebirth Explosion, he remained a valuable demon to hell. After the battle against the Curse Giver, he jumps in the Volcano of Enchantments with one-hundred thousand clones of his spirit(way too easy) and became a Demonlord. Now he's Demonlord Adam, Savior of Hell.

Elements: Dark Diamond, Dark, and Fire

Required Emblem: Demonlord Emblem

Ultimate Skill: Dark Integrity

Deals mega insane Dark Diamond, Dark, and Fire damage to all enemies, gives Mega Hellburn, Bloodloss(1 turn), Concussion, Mega Burn, and Insomnia to all enemies. Gives Uno Reverse Card to all allies.

Specials:

* Interealical Domination
	+ Deals mega insane Dark Diamond and Dark damage. Give Bloodloss to all enemies.
* Demonlord's Axe
	+ Deals mega insane Dark Diamond damage to all enemies. Gives Concussion and Bloodloss to all enemies.
* Dragon Synthesis 666 Raid
	+ Deals mega insane Dark and Fire damage to all enemies. Gives Bloodloss and Mega Burn to all enemies.
* Angel's Death
	+ Deals mega insane Dark and Light damage to all enemies. Gives Cursed Countdown and Dark Weakness to all enemies. Revives all allies.
* Dark Overlord
	+ Deals mega insane Dark damage to all enemies. Gives Vulnerable to all enemies. Gives Uno Reverse Card to all allies.

rank 0: Demonlord(immune to all Fire and Dark statice effects)

rank 1: Demonlord+Immune to Control

rank 2: Demonlord+Immune to Control+Immune to Torture

rank 3: Demonlord+Immune to Control+Immune to Torture+Anticipation

rank 4: Demonlord+Immune to Control+Immune to Torture+Anticipation+Pierce

rank 5: Demonlord+Immune to Control+Immune to Torture+Anticipation+Pierce+SC: Vulnerable

rank 6: Demonlord+Immune to Control+Immune to Torture+Anticipation+Pierce+SC: Valnerable+SC: Mega Evasion(gives two turn evasion to all allies)

Health: 200,000

Strength: 300,000

Speed: 300,000

Stamina: 90

Anime Classes:

* Necromancy
* Pyromancy
* Dark Terramancy
* Metalmancy
* Portalmancy
* Clonemancy
* Warrior
* Demonlord
* Fairy
* Dragon
* Demon
* Wolf
* Speed Attacker

Pros:

* OP STATS
	+ HIGHEST HEALTH
	+ HIGHEST STRENGTH
	+ HIGHEST SPEED
* OP SKILLS

Cons:

* low stamina
* can be dominated by fighters of the Light Diamond, Light, or Water elements

Combos:

* Doomed Quickshot
	+ Carrosive Quickshot
	+ Explosive Quickshot
	+ Plague Quickshot
	+ Any skill from the Axe Branch

* Ultimate Axe
	+ Poison Shot
	+ Burning Shot
	+ Poison Axe
	+ Burning Axe

* Draconic Overlord
	+ Altitude Drop
	+ Reptilian Attacks
	+ Memories of Adam Synthesis 666
	+ Draconic Petrification

* Ultimate Claws
	+ Burning Claws
	+ Poison Claws
	+ Sharp Claws
	+ Any skill from the Demon Branch

* Demon King
	+ Altitude Drop
	+ Demonic Petrification
	+ Demonic Reflection
	+ Ultimate King

* Keeper of Combos
	+ Burning Combo
	+ Poison Combo
	+ Sharp Combo
	+ Any skill from the Uno Reverse Card Branch

* Reflective Titan
	+ Uno Reverse Card Box
	+ Uno Reverse Card Dome
	+ Uno Reverse Card Wall
	+ Hand-Held Shield

If you see anymore combos that this fighter have, then comment down below with a name and the skills.
Minimap

#### Players

There is a yellow dot representing the player's position (Regardless of team) on the map. Assuming you were in Allied Forces, your allied tanks would be blue on the map, while your enemy players would be red. If you were in Soviet Union, It is the same but your enemies would be blue while your allies would be red.

#### Mini Tanks

Tiny dots of either color represent minitanks. They die very fast from even no ability lvl 1 players, so don't be surprised if you see a mini tank spawn and then die only a few seconds later.

### Bases

The bases appear as 3 simple unicolor images of the turrets that are visible near the actual base
Enemies

Anyone can use these in their dnd campaigns.

## Undead enemies

Undead enemies are typically the weakest enemies and serve as cannon fodder. Souls are usually used to power up larger machines.

## Machine enemies

Machine enemies are big, tough and scary with loads of ways of attacking. Machines must be powered by souls.

## Mage enemies

Mage enemies are mainly humanoid and sometimes may posses magical abilities.

## Construct enemies

Constructs are similar to machines, however tend to be made of rockier materials. Machines require souls to be operated, constructs do not.

## Creature enemies

The creature class is reserved to enemies that are animals or just plainly biological with limited modifications.

## Other

This simply shows enemies that really don't fit in any category and contains hazards.

## Mechanics

### Halo's

Halo's can rarely spawn on enemies and once an enemy with a halo is killed, the halo will transfer to another enemy in the room. Red halo's make enemies act like malice engines, giving them an aura that causes enemies to shoot bullets on death. Orange halo's will cause enemies to shoot 3 independent bullets. Green halo's will pull the player towards them by 1 tile. Blue halo's will make the enemy spawn swarmers on death.

**Shields**

On rare occasions (usually only in the temple area) enemies may spawn with a shield that follows the players directory. Shields can block attacks and may fire back a series of varied bullets (depending on the type) if struck.
Unofficial Tanko io Wiki

**Welcome to the Unofficial Tanko io Wiki!**
A wiki for players of the Tanko.io game

***VISIT HERE FIRST !!!!!***

We're a collaborative community website about Unofficial Tanko io that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Click here to play Tanko.io online for free!

## Important articles

Tanko LogoTanko.io base with main player near itTanko minitank. Can be annoying to enemies.

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Mai Everheart

— Mai Everheart

Mai Everheart is a drow elf from the Ultolka Underdark.

## Appearance

Mai is tall, has pale skin, and long straight dirty pink hair that she often wears tied up. She is slender and wears a long black hooded cloak and high black boots. Mai also has pointy ears as an elf.

## Personality

Mai likes to stay on the quiet side, not opting for action until necessary. She has a just moral compass and understands her magic is powerful. While she isn't afraid to use her power, she prefers to keep it on the down low. During the fall of Taris, she seemed to be overwhelmed and failed to be outspoken, but still managed to help the remaining townsfolk recover and escape the attacking Hunter.

## History

### Prologue

Mai was born in the Ultolka Underdark and lived a sheltered life constantly controlled by her parents. She was never allowed to play or explore, and spent most of her time reading books her parents found for her. One particular book told adventuring tales and it sparked a fire in Mai, pushing her to defy her parents and sneak out of the Underdark. She found herself on the surface with the moon shining on her. Lost and confused, Mai roamed around aimlessly, until she was met by an elven sorceress who gave Mai shelter and food in Losara. Upon hearing her dreams and ambitions, the sorceress began teaching Mai her craft, where Mai had shown unusual potential. After years of training, she was hesitantly referred to the Rojo adventuring guild by her mentor who gifted her an umbrella during their farewell to each other. And so Mai set off, promising to write in response to seeing her mentor tear up with a smile.

### Helna's Capture

Upon returning Helna to the Porfyra guildhouse, Mai had convince Helna to hand over her necklace and promised to protect it.

## Relationships

* Serena Celeistacia - Looking up to Serena as a mentor, Mai spent years learning and practicing sorcery under Serena's roof. When Mai decided to depart, she had promised to write to her.
* Ondrin and Norre Everheart - Mai's mother and father who were overly-protective and controlling of her. While Mai misses them to a degree, she knows adventuring is where her heart is right now.

## Abilities

Mai uses an umbrella gifted to her by Serena Celeistacia as a wand for her potent incantations.
Double Damage

## Ability Description

Double Damage doubles the player's original damage. The usefulness of this ability can vary depending on your level and stage of the game.

## Known Bypasses

### to attack a Double Damage player

* If the player has low health, you could try to avoid the player's attacks and attack them instead.
* The same applies should the player be a lower level than yours.
* If you can aim and dodge attacks correctly, you could very well take the player out given enough time even if they may have higher level.

### to defend against a Double Damage player

* Use the Shield ability to protect the player from any attacks and give enough time for said player to kill the Double Damage player.
* Use the Speed ability to retreat away from the Double Damage player.
* Use the Double Damage ability itself to counter an attack from another Double Damage player.
Speed

## Ability Description

Speed is an ability that makes the player go much faster than normal. This is good for fast attacks on players/the enemy base before they/it can shoot back.

## Bypasses

### Attacking a speed player

Try to shoot a bullet(s) towards the direction they are moving, if you do, they should hit it directly and kill them/damage them.

### Defending against a speed player

Use a Shield (If you can) to protect against their attacks. Eventually, the speed will wear off and you could attack them back.
The Keeper

The Keeper is a Hunted human who is one of the few beings in the world who know how to engrave, inscribe, combine, and use crystals.

## Appearance

The Keeper has blue skin with several crystal shards impaled in various parts of his body. He dresses extremely lightly, often shirtless, and is bald.

## Personality

Strict, harsh, brash, and to the point, the Keeper wastes no time on anything knowing he can't afford to. He has a considerate side to him, but he is meticulous and cautious, trusting no one but himself.

## History

A Yudux man who helped pioneer the creation of shards, he had used the powerful magic on himself to halt his age. He then began to see the world unfold and the danger crystals and shards imposed against it. He set out on a mission to collect all the shards and seal them away, knowing that if he doesn't act quickly, they'll surely end up in the wrong hands.

## Relationships

* Beads - The Keeper had trained with Bead's clan at one point, and sees Bead's as a traitor to his kind.

## Abilities

The Keeper is a mythical being with capabilities of that equal to or greater than Sigmund. His magic proficiency is unparalleled as he constantly combines shards to adapt to his situation.
Airis Fellstride

Airis is the High-drow of the Ultolka Underdark.

## Appearance

Tall, slender, often dressed in black clothing, with long and sleek white hair.

## Personality

Airis is the embodiment of a harsh and stern drow elf. Seemingly unshakable and composed, he has a grace about him despite his condescending attitude and leads his people well.

## History

### Into the Underdark

Upon the party's breakout of their prison cells in the Ultolka Underdark, they were ambushed by Airis and a group of drow elves on their way to the city scout building. Airis recognized Mai immediately and intended to subdue the party, but then a tremor caused by the Rift had caused Airis to wince in pain, prompting Gruul to inquire about the events surround Ultolka. Airis had evacuated the Underdark, including Mai's parents, and had disclosed details about a strange robed man seen on the surface whom he believes is responsible for the tremors. He tasked the party with the quest of finding the robed figure and seeing what the tremors truly are.

## Relationships

* Mai Everheart - Airis is aware of Mai leaving the Underdark and currently thinks ill of it.

## Abilities

As High-drow of the Underdark, it can be assumed that Airis has combat and strategic capability. He is also assumed to have some sort of magical knowledge or capability, being affected by the Rift's crystal shard.
StoryBots Fanon Wiki

**Welcome to the StoryBots Fanon Wiki!**
Hello! It’s DragonGamer AKA PlaystationComedian1998 VGCP EDCP OWN TPNG WAN! I will make a my pages on fandom wiki.

We're a collaborative community website about StoryBots Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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The White Sisters

The White Sisters are a trio of Elven rangers who are all enlisted in the Rojo Adventuring Guild named Drytra, Faith, and Celeste.

## Appearance

All three sisters have long and silky blonde hair and dress in similar green clothing which matches their heritage. They are varying in height, age, and equipment.

## Personality

Being the eldest sister, Drytra takes it upon herself to be a mentor and leader of sorts. She is the most serious out of the three and is the most protective of her sisters out of them all. Faith is the middle sister and is generally more laid back compared to the other two. A go with the flow mentality with a strong sense of reason and justice. Celeste is the youngest and mimics her sisters. The standout about Celeste is her strong sense of adventuring and exploration, she gets the most excited to be out and about!

## History

### The Entrance Ceremony

During the entrance ceremony for Yuuls, Gruul, and Mai, the White sisters had an incident with the group that didn't quite set the strongest impression. However, during the newly assembled party's first quest, Faith and Celeste were tasked to join them. There was an ambush by bandits but the party managed to triumph without many scratches. The entire group returned to the Rojo guildhouse, and upon seeing her two sisters unhurt, Drytra gave the party a nod of respect.

### Londan's Debt

Drytra and Faith had stayed behind when the town was ordered to evacuate due to Bumani collectors and bounty hunters crowding the Rojo Guildhouse. Celeste was aiding the evacuation. The sisters and Bumani were at a standstill, until Gruul, Mai, Reddas, Yuuls, and Puhstramo had intervened. The tension had rose, causing Bumani to draw weapons. Yuuls, who had climbed to a nearby rooftop, had fired an arrow into the crowd. Faith had caught this, and in an effort to not trigger an all out battle, she leaped in front of the arrow and was struck in the shoulder deeply. Drytra was furious, berating the party and accusing them of being bloodthirsty. Faith was treated by Reddas to a stable condition, and Drytra was holding her unconcious sister in the order of the room during Londan's interrogation. She witnessed Reddas punch and knock out Londan, causing her to leave the room in a fit of silent rage.

## Abilities

All three sisters are capable rangers with each having some sort of specialization. Drytra is the most tactical, Faith is the most precise, and Celeste has the most knowledge of the landscape and environment. Combined with their proficient ability with a bow, the sister's teamwork has allowed them to achieve a balanced force to be reckoned with in combat.
Michael's Levity

**Michael's Levity** (マイケルズ レビティー, *Maikeruzu Rebitī*) is a unique Ether Gear that utilizes gravity, existing as an offshoot of Satan Gravity. This ether gear exists as the antithesis to its originator, with the users of Michael's Levity possessing ether that is capable of counteracting and even suppressing the ether of Satan Gravity users.

## Trivia

* Michael's Levity was named as such in order to parallel Satan Gravity: Archangel Michael is seen as an opponent to Satan (a title often attributed to the Fallen Archangel Lucifer), while "levity" can be an antonym to the word "gravity".
The Odyssey

The Odyssey is a top Hunted human and famous treasure hunter.

## Appearance

Scruffy, short, and fit, the Odyssey overdresses for her job with tools for every occasion. Black turtlenecks with brown overalls, armored boots and goggles. Brown tied up hair with blue eyes.

## Personality

Lighthearted, cunning, and egotistical, the Odyssey is laser determined and won't let anything stop her ambition.

## History

Coming from a lineage of treasure hunters, most of her family had slowly stopped their work suddenly seeing that relics suddenly had a sharp decline in leads. Aiming to reignite their passion, she has been in and out everywhere with a particular target on a mythical relic that many claim doesn't exist. Due to discovering so many relics ahead of the Hunters and Jewels, she has been marked a top priority target.

## Abilities

The Odyssey is highly evasive and nimble, some even claiming to have seen her in two places at once. She uses her armored boots disable her foes, or to set up a barricade along her escape route like shattering some overhead rocks or breaking open a door. While her kicking power is certainly above average, she isn't trained in any sort of close quarter combat. The Odyssey is also a contortionist, able to flex her body in abnormal ways.
Flows

- Flows

Flows is an Air Genasi and High End ranking Hunter.

## Appearance

A snow white cloak and swirled mask are common ways to spot Flows, he likes to sit in trees and high places.

## Personality

Flows is often seen quiet and observing, hands in his pockets without a word spoken most of the time. He has an analytical way of seeing the world. He is also playful, and likes to toy with his foes, making his presence known in subtle ways.

## Relationships

* Ghor Bolrak Gratnurl - Flows was selected to supervise Ghor in his task to find his son, but he doesn't think of Ghor fondly nor does he have any respect for the Orc king.

## Abilities

As a high end Hunter, it can be assumed that Flows is powerful, though his abilities haven't been explicitly revealed. He isn't very physically built and relies more on his sigil.

**Air Elemental Sigil:** Flows has wields the power of wind granted by his air elemental hunter's sigil, his gusts were powerful enough to knock Ghor off balance and intimidate him.
Akvo Talise

Known as The Riptide, Akvo Talise is a druid Water Genasi residing in Aldo Carim City, where she is an acting member in The Order and The High Court holding the title "Chief Justice".

## Appearance

The Riptide has blue skin, a tall and fit figure, braided hair, and commonly wears jewelry. She often wears an orange and white uniform that is unique to her, being a member of both the High Court and the Order.

## Personality

The Riptide is a high-class, polite, respectful, and uptight diplomat who takes her role very seriously. She has an intensity about her, not showing any sign of weakness nor emotion.

## History

The Riptide understands that she is one of the last of her kind, but has always recognized Aldo Carim as home. It was the only place that let her in.

## Abilities

The Riptide has gained notoriety due to her commanding force and influence, attributed to being one of the main reasons Aldo Carim is as neutral and peaceful as it is. Her combat abilities have also built her reputation, as threats that do challenge Aldo Carim are silently taken care of. Hunters and OWS nobles alike recognize that The Riptide is dangerous.

The Riptide is one of the most versatile fighters being able to manipulate landscape, strike from a distance using her bow, attack up close using her quarterstaff, all while being able to cast magic.
The Doctor

The Doctor is a inactive Hunted dwarf residing in Edelstein and is the main reason the town is a safe haven for Hunted.

## Appearance

Short brown hair, fairly built features, and on the larger side, the Doctor has the average appearance of a barkeep.

## Personality

The Doctor is stern and a bit harsh, taking the work of protecting his town from Hunters very seriously. He often provides realistic outlooks as one of the more grounded Hunted in the world.

## History

Playing a supportive role on the front lines, when the Hunted numbers diminished, the Doctor decided to go back home to Edelstein to set up an inn and protect his town.

## Abilities

The Doctor is a skilled magic and medical practitioner who often retrains his foes instead of killing them outright. He has full control of his inn, and can fortify any part of it in case of attack.
Reina Durell Weishart

Reina Durell Weishart was the receptionist of the Rojo guildhouse prior its destruction in the events of "The Fall of Taris"

## Appearance

Reina is often seen wearing light colors with brown suspenders in a skirt. She has straight blonde hair that she wears down and blue eyes. She has an average figure, doesn't wear accessories, and generally regarded as beautiful by most of the Rojo guild members.

## Personality

As the receptionist of the Rojo guildhouse, she adopted a patient and sweet approach to her job. She avoids confrontation and generally tries to take the pacifist of soft route to situations. When Reina becomes stressed or feels tension, she typically falls silent as to not provoke further confrontation.

## History

### Prologue

Before being a receptionist, Reina was a talented surveyor for Taris. She would take several expeditions alone to survey the land, but her blind confidence made her careless, and she was attacked by ruthless bandits during one of her trips who threatened to kidnap her. Passing by was the Crimson, who rescued her, and after getting to know him Reina offered her talents to his guild. She has been working a comfortable life at the Rojo Guildhouse ever since. Prior to Gruul's Capture, she had drawn a map that the guildmaster had given to the party.

### Gruul's Capture

5 Orcs had entered Taris and eventually attacked the Rojo Guildhouse. One of the orcs had brought Reina up by her suspenders, but the situation was peacefully resolved by Gruul. When Reina was put on the ground and the orcs had left, she was comforted by Reddas, and gave him directions to Gratnurl using her surveyor knowledge surrounding Taris.

## Relationships

* The Crimson - Reina feels she owes the Crimson a great deal after he rescued her. They have a working relationship and she feels treated well by him.

* Reddas Solidor - Working together for a few years, Reddas and Reina have gotten to know each other on basic terms. During the events of Gruul's capture, Reddas consoled Reina after the orcs had attacked Rojo and the front desk.

* Helna Durning - Reina and Helna had met each other following the events of "The Fall of Taris" and have been keeping each other company ever since. Reina sees Helna as a good friend and travel companion.

## Abilities

Reina is not trained in combat and has no combat experience to speak of, but prior to becoming a receptionist at the Rojo Guildhouse, she was an exceptional surveyor and seems to have an above-average memory.
Story Arcs

*This page is a synopsis for the current story of the campaign. For notes about specific sessions, see here.*

## Prologue / Pre-unveiling

### Assembling the Party

The story begins in Taris, where new members of the Rojo Adventuring Guild are being welcomed by their Guildmaster. The welcoming ceremony went well, and all new members are being assigned a group to learn from veterans. One group however, was formed of completely new members: Mai Everheart, Gruul Shagol, and Yuuls.

After meeting each other, the newly formed party had accepted their first assignment: tracking down a group of bandits who stole from a missing gnome. They were joined by veteran Rojo adventurers and elven sisters Celeste and Faith White, and set out on their first adventure. The bandits were traced to a cave north of Taris on the mountainside; the surrounding forest was quiet and the sun was dimming. When the party had approached the cavern, they were ambushed, but came out victorious.

The party's victory did not leave them unscathed. And while they were eager to push forward, the elven sisters had convinced them to retreat. Back at the guildhouse the elven sisters were reunited with their 3rd sister and a new member of the party had joined: Puhstramo D. Malfoy. The injured of the party were treated by the guild's doctor, Reddas Solidor, who had volunteered to join the party and assist medically.
Clover

- Clover

Clover is a Fire Genasi who lived in the mountains north of Taris before joining the Rojo Adventuring Guild.

## Appearance

Clover is short for their race, wears simple clothing, and sports fiery hair. Their appearance is gender ambiguous, but their voice seems to be feminine enough for their party members to refer to them as "her"

## Personality

As someone who hadn't interacted with very many people before adventuring, Clover is lacking in social cues. They are generally youthful and wonderous, but has a serious and firm side to them. During the events of Londan's Debt, Clover was adamant on not harming the elven man under any circumstance.