Cerata

File:TopEnemy.png Infested File:TopWeapon.png Weapons   File:FactionSigilConclave.png CONCLAVE (PvP)
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## Statistics

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## Utility

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## Other Attacks

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## Miscellaneous

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CODEX
Twisted and tortured from exposure to the Infestation, this glaive becomes an absolute predator in the hands of the right Tenno.

The **Cerata** is an Infested glaive that primarily deals  damage on melee attacks and  damage on thrown attacks.

 File:Credits64.png5,000

## Characteristics

This weapon deals  damage on melee attacks and primarily  damage on thrown attacks.

**Advantages:**

* Innate  damage – effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields.
* Good critical chance.
* Tied with Glaive Prime for the highest status chance of all glaives.
* Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
* Silent.
* Charge Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
	+ Thrown glaive has high  damage – effective against armor.
	+ Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
	+ Glaive can explode mid-flight via channeling and forces a return or after hitting an object during the return with {{#vardefine:Name|Power Throw}}{{M}} "{{#var:Name}}" not found equipped.
* Can be wielded in-tandem with a single-handed secondary weapon.
* Innate File:Madurai Pol.svg and File:Naramon Pol.svg polarities.

**Disadvantages:**

* Second lowest base melee damage of all glaives, after Glaive and Kestrel.
* Innate  damage – less effective against Machinery, Robotic, and Fossilized.
	+ Melee damage cannot be increased with , , or  damage mods.
* Exploding glaive has low  and  damage – less effective against shields and health.
* Short melee range.
* Cannot use melee attacks while the glaive is in mid-flight.
* Exploding glaive inflicts self-damage.
* Unlike other glaives, Slam Attacks cause stagger instead of knockdown and ragdoll.

## Notes

* The thrown attack deals physical damage, with  damage as the dominant damage type.
	+ Physical damage mods (like {{#vardefine:Name|Sundering Strike}}{{M}} "{{#var:Name}}" not found) increase this damage.
* When combining elemental damage mods, the Cerata's innate  damage is added last.
	+ The innate  damage is ignored for elemental combinations when using throw attacks, thus the addition of a  damage mod is required to maintain any -based elemental combos for the throw attack.
* When equipping the Cerata, the player can throw it and then press the channeling button to detonate the Cerata, dealing high AoE damage and making it return to the player immediately. This is true for all thrown melee weapons.
	+ This is very useful for regenerating health with {{#vardefine:Name|Life Strike}}{{M}} "{{#var:Name}}" not found.
	+ It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
	+ It should be however noted that finisher attacks can still be executed while the weapon is in the air.

## Trivia

* *Cerata* are anatomical structures found externally on nudibranches. They are typically used to aid respiration, but are sometimes used for attack and defense.

## Bugs

* The Cerata will appear very small in the codex, after the selected warframe holds the weapon upwards it will become normal sized again. File:Cerata Bug.jpg

## Media

* CerataCodex.pngCerata in Codex.
* Warframe0193.jpgCerata Codex glitch
1/2
Warframe Cerata, But Can I Eat it Too? thequickdrawWarframe CerataWARFRAME - Thrown Melee Buff Highlights Cerata Charged Throw and DischargeWARFRAME - Thrown Melee Buff Highlights Cerata Charged Throw NavigatorWarframe Cerata Absolute Predator
## See Also

* Glaive, a Tenno Thrown Melee Weapon.
* Glaive Prime, the Prime enhancement of the Glaive.
* Kestrel, another Thrown Melee Weapon.
* Halikar, a Grineer Thrown Melee Weapon.
* Thrown melee exclusive mods:
	+ {{#vardefine:Name|Power Throw}}{{M}} "{{#var:Name}}" not found, adds Punch Through properties.
	+ {{#vardefine:Name|Quick Return}}{{M}} "{{#var:Name}}" not found, decreases the number of bounces before returning.
	+ {{#vardefine:Name|Rebound}}{{M}} "{{#var:Name}}" not found, increases the number of bounces before returning.
	+ {{#vardefine:Name|Whirlwind}}{{M}} "{{#var:Name}}" not found, increases flight speed.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno

fr:Cerata