007: Discipline Rules

## Taijutsu Rules

1. The user may perform any Taijutsu the user has earned with their Unarmed Weapon. Unarmed Weapons deal 1d4 Bludgeoning Damage at melee Range. This jutsu will do nothing but damage -- losing all of the jutsu's special effects or the weapon's special effects.
2. Damage is determined by the Jutsu's rank and the Weapon's Rank. Which ever is the lowest will be used. A journeyman rank jutsu will use the Journeyman Rank damage of the user's weapon -- regardless of the weapon's rank. However, a Master Rank jutsu will use the highest rank of the weapon available -- If the user is using a Master Rank Weapon, it will deal Master Rank damage. If the user is using a Journeyman Rank Weapon, it will deal Journeyman Rank damage.
3. DC for a Basic Strike will be determined by the Weapon's Rank. A Journeyman Rank weapon will use either D or C Rank -- depending on the user's Rank. If the user is B Rank, the basic strike will use the C Rank DC. However, if the user is D Rank, it will use the D Rank for DC. A Master Rank weapon will use either B or A Rank -- depending on the user's Rank. If the user is S Rank, the basic strike will use the A Rank DC. However, if the user is C Rank, the Basic Strike will use the B Rank DC.
4. If the user does not have a Proficiency in the Weapon Type they wish to use, they are required to use a Modify Bonus Action: Weapon Special, in order to use the weapon's Elemental Special Effect. This will become passive once the user gains a Proficiency in that Weapon Type.

## Ninjutsu Rules

1. If the user is Dual Wielding or Two-Handing a weapon, they may not perform Handseals
2. Ninjutsu with Handseals will have a Cast time. If the user is wielding a single weapon, the Cast Time of the weapon will be included in the Cast Time of the Ninjutsu
3. Each Ninjutsu Type will have 2 Advanced Elements (Except Medical Ninjutsu and Sealing Ninjutsu). The user is required to have a Proficiency in the Base Element before they are capable of using an Advanced Element. The user is required to, then, have a Proficiency in their chosen Advanced Element before they are capable of using that Advanced Element. If the user no longer has that Advanced Element Proficiency, they may not use that Advanced Element.

## Genjutsu Rules

1. If the user is Dual Wielding or Two-Handing a weapon, they may not perform Handseals
2. Genjutsu with Handseals will have a Cast time. If the user is wielding a single weapon, the Cast Time of the weapon will be included in the Cast Time of the Genjutsu.
3. A target may only be affected by 3 Genjutsu at a time.
4. Genjutsu Save. Genjutsu will use Genjutsu Save rather than MND Save. Genjutsu Save will equal the user's MND Save plus their Gen Damage.
5. Genjutsu that deal damage will deal mental damage. Mental damage isn't affected physical barriers and is only affected by things that specifically state they protect against Genjutsu. Mental damage deals less damage but will be unhealable damage -- unless the healing jutsu specifically states it can heal mental damage.
6. If the target is struck by a Genjutsu, the number rolled will be remembered by the BM. (If the user rolled an 18, 18 will be used as the Genjutsu Recognition DC). The target will immediately get a Genjutsu Recognition Roll, which is just the user rolling a Gen Save. At the target's Initiative, they will get 1 free Genjutsu Recognition Roll. If the user rolls over the DC, they will have Recognized that specific Genjutsu -- which will allow the user to use the Cancel ninjutsu to purge the Genjutsu off of them.