H3AD-5T v2

Stat
 Cooldown

The **H3AD-5T v2** is an item in Risk of Rain 2.

As the holder falls, they can "lock on" to the nearest enemy by holding the "interact" key (default "E" on keyboard). This causes them to fall much faster than normal, and when they hit the ground, they create an explosion whose damage and size scale with the distance they fell. The damage dealt ranges from 1000%-10000% in a 5m-100m radius, and the explosion takes 10 seconds (*-50% per stack*) to recharge.

While the explosive ability is ready, the H3AD-5T v2 also increases the player's jump height.

Additionally, the H3AD-5T v2 negates *all* fall damage taken, regardless of whether the explosive ability is ready or not.

## Mechanics

* Idle
	+ While **idle**, the [interact] button must be held down for at least 0.25 seconds before transitioning to the **charge** state.
* Charge:
	+ While in the **charge** state, the input must be held for another 0.6 seconds to enter the **fall** state. Letting go will return back to the **idle** state. Entering the charge state will decelerate towards 1 m/s vertically at an acceleration of 30.
		- Letting go of the input before entering the fall state can be used to extend the distance of some horizontal jumps slightly.
* Fall:
	+ While in the **fall** state, the user will initially fall downwards at 30 m/s, with an acceleration at a rate of 100m/s2 with a max fall speed of 500 m/s.
	+ The minimum distance must be greater than the starting position, so the user won't cause the impact while grounded or very close to grounded.
	+ If there is an enemy below within 300m, then the user will be slowly moved towards its position while falling.
* Impact
	+ The impact has a minimum damage coefficient of 10 (1000%) and a maximum of 100 (10,000%), with a radius scaling from 5m to 100m. To reach maximum damage, the user must fall for 150m.
	+ This impact can crit, and knocks enemies back with an outward force of 200 \* scalingDamageCoefficient and a vertical force of 2000. This explosion suffers from Sweet Spot falloff.
	+ This blast has a proc coefficient of 1.0.
	+ If the user somehow loses all stacks of H3AD-5T v2 mid-fall, the impact will not occur.
	+ The user's velocity is set to zero on impact.
	+ After impact, it transitions to the **cooldown** state.

## Tips

* This item is highly effective with  , as she can gain as much height as desired before slamming down, maximizing damage.
	+ can also make good use of it, by using her grapple and punch to move vertically.
	+ can use his  to launch himself high into the air, allowing him to slam back down with the H3AD-5T v2. However, he will have very low health afterwards.
* Equipping a , , or  gives the player vertical mobility.
* Due to the way collisions work in the game, mobility and movement speed items (particularly the ) coincide well with H3AD-5T v2. With sufficient horizontal speed, running and jumping into the bottom of a slope will send the player flying into the air, enabling survivors to gain elevation over enemies.
	+ With some finesse,  and  can achieve a similar effect by ricocheting off slopes (Mercenary with , and Acrid with either  or ).
* This item combines well with ,  and , as they are activated when the player deals base damage higher than 400%. H3AD-5T v2 always meets this requirement. Moreover, this has the potential to be the second most powerful damage source of the entire game, making it an ideal match for items based on total damage.
* Because a target is acquired and locked into whenever possible,  is almost always activated. The stacking of crystals alongside , , and  will allow most enemies to be quickly killed.

## Math

The cooldown is determined by the formula

f
(
x
# )
10

/

x

{\displaystyle f(x) = 10 / x}

, with *x* being the amount of H3AD-5T v2.

 2
 3
 4
 5
 6
 7

## Lore

```
"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.

The invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety."

-Mercurian History Museum
```

## Version History

PC Patch v1.1.1.4
* Bug Fixes
	+ Fixed the landing blast for H3AD-5T v2 not activating from non-host players

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed   not working in conjunction with H3AD-ST

Anniversary Update
* Gameplay Changes
	+ 🌧 Now calculates damage from distance traveled, not speed on impact
	 *Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.*

Early Access Content Update 5
* Gameplay Changes
	+ Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
		- Damage Coefficient: 1000% - 10,000% at maximum speed
		- Explosion Radius: 5m - 100m at maximum speed
		- Improved FX

PC Early Access Patch (Build ID No.4233443)
* Gameplay Changes
	+ Now activates by holding "Use" (E key by default)
	+ Improve consistency of bonus falling damage
	+ Now shows little lights when ready

## Trivia

* The H3AD-5T v2's name and effects are a reference to the Headstompers from the first Risk of Rain, which work similarly but do not cause an explosion or negate fall damage.