Crafting

*"All men dream: but not equally. Those who dream by night wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible."*

## Crafting

Crafting is a common profession in Ainran, and due to the extensive range of possibilities, the Ainran system tries not to limit it, but be general enough to encompass it while also keeping its role in life in Ainran usable and, perhaps, desirable. The beauty of Ainran is in its unknown factor - these skills are meant to be very general, as specific creations will not be listed here. They are meant to be found in the world, and your crafting may be enhanced or changed in practice while you continue your journey in Ainran.

In crafting, you have two types of crafting focus: material and item. Mastering working with a specific material will increase your range of ability to use that material in many related items in your field and understand its uses in general. Mastering working with specific items will increase your range of ability to craft that item with differing materials and experimentations, and it also aids in your knowledge of that item's function.

Item crafting does not suffer the 'intermediate' requirement of extra experience needed per skill increase. It is thus faster to get up to 70 points in item crafting, due to the fact that craftsmen usually have multiple items to know to make and master in their field. A weaponsmith, for example, should know how to forge many different kinds of weapons. Mastering the particular weapon, however, (skill points 71-100) takes even more experience than usual (500XP/point) because mastery of a certain item is often a defining point for a craftsman.

Creation of items of similar material, with specified focus on that material, increases one's understanding on how to gather and work with that material. When the individual has reached a skill of 50 in that material, all his gained experience put toward that material's mastery is also applied to the items he crafts. This is viable in learning to master an item - it is typical for the master of an item's creation to be particularly good with the material in which he is most comfortable.

Skill points are gained based on the focus of the crafter: are they trying to learn the material or the creation of the item more?

### Skill Point Table

Item Contribution: the amount of skill points alloted to the material most used (or split evenly) during the rise in this craft.

Additional Unlocking: the number of craft item skills given 10 skill points upon reaching this interval. This does not apply to any items with over 40 skill points.

Sell Worth: % contribution to difference between the worth of a crafted item and its standard sellprice at the market. It is a measure of the quality of an item made.

## Feats

### Item Crafting

#### **Well Made I**

Requirement: 40 SP

Your item is so well made that any use of it that would normally apply a bonus or roll gains an additional +1 to anyone apart from you that is using it.

OR

#### **Steadfast Production**

Requirement: 40 SP

You can make this item at normal quality in half the time it used to take.

#### **Well Made II**

Requirement: 70 SP, Well Made I

Your item is so well made that any use of it that would normally apply a bonus or roll gains an additional +3 to anyone apart from you that is using it.

OR

**Well Made I**

OR

#### **Rush to Mastery**

Requirement: 70SP

The experience requirement to master this item per skill point is reduced by 200.

OR

#### **Crossed Beams**

Requirement: 70SP

You bring any material skill to 40. For every skill point thereafter you gain in this item, you gain one in this material, so long as this material is used at least once in the interval of ten skill points.

#### **Mark of the Master**

Requirement: 100SP, Call of the Source (to activate)

Your bond with this form of item leads you on a quest called *The Master's Call*. By some means, you will learn what is needed to create a magical, unique item of this type. You can only do this (for this item and material) once.

OR

#### **Spirit's Edge**

Requirement: 100SP

When you craft, a bit of your spirit may be given to the prrocess, causing the item to be considered magical, also giving it +X of its use to the user, which can include yourself. X = 1/10th the amount of HP you lose during the crafting process. This can only occur once a month. The amount of damage done is equal to Nd10, where N is your tens digit in hit points +2. If you go below your hitpoints, you are knocked unconscious for a week, but the item is enchanted.

OR

**Well Made II**

Requirement: Well Made I

OR

#### **Well Made III**

Requirement: 100SP, Well Made II

Your item is so well made that any use of it that would normally apply a bonus or roll gains an additional +5 to anyone apart from you that is using it.

#### **Take to the Fields**

Requirement: 1 SP

Your understanding of working with this material is extended to its collection/gathering process. This will provide you with experience until you have reached 60 skill points in the material, by which point the transition has already begun from focus solely on the application of the material.

#### **We Gather Together I**

Requirement: 40 SP

When leading or working together with someone on gathering your material, your presence provides 20% increased productivity.

OR

#### **The Price is Right I**

Requirement: 40 SP

All items you create with this material have +20% value due to your proper knowledge on how to use the good portions of this material.

OR

#### **Item Insight**

Requirement: 40 SP

You gain early insight to a particular item in your material field. You can trade away your Additional Unlocking skillpoints for half given to an item up to 70 SP.

#### **We Gather Together II**

Requirement: 70 SP, We Gather Together I

When leading or working together with someone on gathering your material, your presence provides 50% increased productivity.

OR

#### **The Price is Right II**

Requirement: 70 SP, The Price is Right I

All items you create with this material have +50% value due to your proper knowledge on how to use the good portions of this material.

OR

**We Gather Together I**

Requirement: 70 SP

OR

**The Price is Right I**

Requirement: 70 SP

OR

#### **Less is More**

Requirement: 70 SP

You know how to make your material really count.. You've learned to craft items (of which your material is primary) using less of other materials, reducing their need by 50%.

#### **Call of the Source**

Requirement: 100SP, Mark of the Master (to activate)

Your bond with this form of item leads you on a quest called *The Master's Call*. By some means, you will learn what is needed to create a magical, unique item of this type. You can only do this (for this item and material) once.

OR

#### **One's Own Faults**

Requirement: 100SP

You recongize all flaws with your material. Any (reasonable) attempts to break something made of it gain a +10 on a d20 or a +50% on a percentile. Additionally, you learn how to take any items of this material apart to be turned into raw resources.

OR

#### **Precision Resourcing**

Requirement: 100SP

Items made with this material require 30% less of it.