Update V29

## Related links

* Patch Notes

**Release Notes - v.29 Update**

## **General Changes**

* Cleave damage will no longer cause Towers and Inhibitors to target the attacker.
* New Skins Added!
	+ Firewall GRIM.exe
	+ Executioner Murdock
	+ Hardcase Howitzer

## **Agora**

* Fixed various clipping issues around the map.
* Increased movement speed of jungle minions to prevent kiting.

## **Cards**

* Card stat changes
	+ Reduced value of damage cards from a baseline of from 7.5 to 6.5.
	+ Reduced value of attack speed cards from a baseline of  6.5 to 5.5.
	+ Reduced value of lifesteal from a baseline of 0.04 to .025 per point.

* Weekly Card Pack
	+ Rally the Troops (Community Pick)
	+ Stasis Gem
	+ Strike Token
* Major card re-adjustment/rework
	+ Shockwave
		- Removed knock-up Active.
		- New Active: Slows all enemies within 800 units by -250 movespeed for 2 seconds.
		- Cooldown reduced from 120 seconds to 45 seconds.
		- Cost reduced from 7 points to 6 points.
	+ Madspore Sash/Radiant Mantle
		- Both now deal Energy Damage
		- Adjusted damage value to 15 + Player Level
		- Passive damage auras do not stack
		- Damage Aura not active during auto-sprint
	+ Blink Charm
		- No longer a 5-second cooldown after taking damage.
		- Increased cooldown from 90 seconds to 180 seconds.
	+ Traitor’s Touch
		- Removed Maxed Passive requirement.
		- Lifesteal reduced from 2 points to 1 point.
	+ Tempus Pearl
		- Reduced movespeed buff duration from 6 seconds to 3 seconds.
	+ Mending Bloom/Overflowing Gifts
		- Cooldown reduced from 120 seconds to 75 seconds.
	+ Beastmaster’s Key
		- Removed Passive: 50% Damage Bonus to Jungle Minions
		- New Passive: Basic attacks deal +15 bonus damage to Jungle Minions.
	+ Stalker’s Key
		- Removed Passive: 50% Damage Bonus to Jungle Minions
		- New Passive: Basic attacks on jungle minions restore 8 health.
	+ Bounty Stalker
		- Increased cost from 4 points to 6 points.
		- Now only grants critical chance stacks if you hit an enemy Hero.
		- Increased max stacks from 4 to 10.
		- Increased buff duration from 2 seconds to 3 seconds.
	+ Drink the Spirits
		- Reduced card cost from 6 points to 4 points.
		- Removed Maxed Passive requirement.
	+ Armavore
		- Primary stat changed from Attack Speed to Energy Penetration.
		- Increased mana gained per kill from 1.5 to 7.
		- Removed Maxed Passive requirement.
	+ Everglass
		- Description updated for clarity.
			* Previous Description: On hit with ability, gain +280 Max Movement Speed for 6 seconds.
			* Updated Description: For 6 seconds, on hit with ability, gain +280 Max Move Speed for 6 seconds.
* Added HUD status effect icons for Order/Intellect Uncommon cards and Seek & Destroy.
* Players now drop the prime orb when casting the teleport using  Portal Stone.
* Fixed an issue where Scorpion Plate and Splinterbark Vest were not shredding the correct amount of Armor.

## **HUD & UI**

* Added options and UI for selecting fullscreen mode in settings.
* Added an option to toggle fullscreen mode with F11 in addition to Alt+Enter.
* Back button has been added to Tutorial UI.
* New and Beginner players should be able to select the Ready button for PvP, if the party leader has PvP unlocked and selected.
* Weekly Quests Update
	+ Specific reward for next completed objective now shown.
	+ Added timer for when the next quest is available.
	+ Added option to Abandon Quest.
* Added controller shortcuts to a large number of functions.

## **All Heroes**

* Ranger Balance changes
	+ Reduced base HP from 400 to 380.
	+ Reduced base HP per level from 100 to 85.
* Caster Balance changes
	+ Increased base basic attack damage per level from 1 to 3.
* Added a lock-on option for Heroes who use targeting modes (Muriel, Kallari and GRIM.exe).
* Added Hero reactions when taking damage.

###  **Dekker**

* Rocket Boots
	+ Allies affected by Rocket Boots’ movespeed buff now receive a status effect icon.
* Slow Bubble
	+ Now reveals enemies within Shadow Pads.

###  **Gadget**

* Sticky Mine
	+ Can no longer be cancelled after the mine has been spawned.

###  **Gideon**

* Black Hole
	+ Adjusted tooltips to reflect recent changes to the ability.
* Bug Fix / Polish
	+ Fixed an with Black Hole where it would cause damage without applying the pull.
	+ Fixed an issue with Burden only dealing 3 ticks of damage rather than 4.
	+ Fixed an issue with Black Hole that would allow auto-sprint to charge while taking damage.

###  **Greystone**

* Reforged
	+ HUD now displays revive health correctly.
* Bug Fix / Polish
	+ Greystone no longer exits sprint mode when attempting to activate Reforged.
	+ Fixed an issue where Greystone could be moved and take damage during Reforged.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* Added Firewall GRIM.exe to in-game store.
* Displacement Blast
	+ Turned off range indicator.
* Deflector Shield
	+ Now blocks Iggy & Scorch’s oil from being applied.
* G.T.F.O
	+ Can no longer be targeted on enemies that are not within direct line of sight.
* Bug Fix / Polish
	+ Correct an issue where GRIM.exe AI animation could get stuck.

###  **Grux**

* Smash & Grab
	+ Extended the stun duration from .125 seconds to .75 seconds.

###  **Howitzer**

* Added Hardcase Howitzer to the in-game store.
* R2000 Missle
	+ No longer reduces the cooldown if interrupted after firing.

###  **Iggy & Scorch**

* Bug Fix / Polish
	+ Fixed an issue where Flame Belch would remain on for the entire duration even after death.

###  **Khaimera**

* Ambush
	+ Reduced cooldown from 20/19/18/17 to 17/16/15/14
* Cull
	+ Increased base damage from 200/250/300 to 320/450/580
	+ Reduced card scaling of Cull from 1.5 to 1.
* Bug Fix/Polish
	+ Fixed recall animation.

###  **Murdock**

* Added Executioner Murdock to the in-game store.
* Devastating Blast renamed to Long Arm of the Law.
* Long Arm of the Law
	+ Now correctly ignores the Energy Armor of an enemy rather than the flat 100 Energy Armor previously.

###  **Rampage**

* Enraged
	+ Reduced health regen from 100/175/250 to 50/125/200.
	+ Reduced duration from 15 seconds to 12 seconds.
* Bug Fix / Polish
	+ Fixed an issue where King of the Jungle could be leveled up at level 1 and 2 instead of level 1 and 3.

###  **Riktor**

* Shock Therapy
	+ Now uninterruptable once cast.

###  **Sparrow**

* Bug Fix / Polish
	+ Fixed an issue where Hail of Arrows would cause an extra tick of damage to be applied.

###  **Steel**

* Bug Fix / Polish
	+ Fixed some interaction issues with Force Shield and other Heroes’ shields.

###  **TwinBlast**

* Nitro
	+ Reduced duration from 6/7/8/9 to 4 seconds at all levels.
	+ Reduced cooldown from 20 seconds to 18 seconds.
* Rocket Blast
	+ Reduced travel distance

## **Bug Fixes**

* Fixed being able to enter auto-sprint when inside of Gideon’s Black Hole.
* Fixed an issue where taller Heroes are cut off during victory cinematic
* Fix for a crash associated with having more than expected weekly quests.
* Fixed a bug where the Card XP bar would remain white upon respawn.
* Fixed an issue where blue, red and black buff camps could stack to level 5 instead of the intended max of level 3.