recursal/Fanatic-Fandom huggingface dataset:
Nemesis's Keep

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: **Nemesis's Keep****
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Nemesis's Keep** is the second level (slot two) of *Catacomb 3D* (1991). It is set in the entrance to Nemesis's fortress.

## Messages

* Keep Entrance
* Main Hall
* Northern Passage
* Guard Post
* Southern Passage
* Gate Room

## Items Present

* Red Key
* Cure Potions
* Treasure Chests
* Bolts
* Nukes

## Trivia

* The messages help try and flesh out some verisimilitude, with guard posts implying the outer defences. This technique was earlier used in John Carmack's *Dark Designs* games.
* A keep (from the Middle English kype) is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word keep, but usually consider it to refer to large towers in castles that were fortified residences, used as a refuge of last resort should the rest of the castle fall to an adversary. First made of timber starting from the 10th century, they were replaced by stone designs as they were more broadly popularized by the Normans. Stone keeps carried considerable political as well as military importance and could take up to a decade or more to build.

 * The Approach
* **Nemesis's Keep**
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Android Mage

File:AndroidMage.png
While they may call to mind the cloaked Mages from the previous *Catacomb* games, these metallic menaces are, in fact, entirely robotic, and do not have any magic whatsoever, being armed with three powerful beam cannons in each arm and levitating above the ground at high speeds. A nasty vision of the future should Nemesis get his way, to be sure.

They resemble stubby, chrome versions of men in robes with glowing green eyes. They appear only in *Catacomb Apocalypse*.

## In *Catacomb Apocalypse*

Very fast and very annoying, the Android Mage is an irritating foe. Its guns are reasonably fast, fairly strong (7 damage), and have a very large hitbox due to the multiple shots, which makes up for their relatively bad accuracy. They are easier to hit than they initially appear to be, due to the fact that their sprite flails its arms around during its animation, which makes it comparatively easy to hit up close. Android Mages have 12 hit points.

Alone, Android Mages are annoying, but not much of a threat. Single Android Mages like to approach, and pepper you at close range. When paired with other enemies, however - such as the Robot Ants they are often paired with - they can become much nastier, since they have a tendency to sit at long range, and snipe at you from behind their minions, which do not block their line of fire. The combination of their own shots, plus that of any Ants they're with, make them a frustrating encounter. Thankfully they're barely tougher than their minions and comparatively easy to bring down when alone. They first show up in The Future Node of Time.

The best tactic for dealing with Android Mages is to exploit the fact that they aren't very aggressive, often lazily drifting off if the player breaks line of sight, the complete opposite of the plodding advance of the Robot Ants. Bait their escorts away, and Mages become much less threatening. If they appear in numbers, an Xterminator at close range can one-shot one or deal damage to a large group of them, while a Zapper can wear one down 1-on-1. Note, however, that Android Mages become extremely aggressive the second they outnumber the player.

When killed, they crackle with electrical energy and overload, melting into a pool of slag.

Android Mages require the Blue Jewel to see on the Crystal Sphere, where they will appear as a dark blue dot.

## Trivia

* The Android Mage is a futuristic counterpart to the Mages from the other *Catacomb* Games.
The Lost Game Collection of ID Software

File:Lost-Game-Collection-Of-ID-Software.png

**The Lost Game Collection of ID Software** was a compilation of games put out by Softdisk that were developed for Gamer's Edge by id Software. The pack was an attempt to cash in on the popularity of id's *Commander Keen* and *Wolfenstein 3D* games published by Apogee Software. The set includes *The Catacomb*, *Hovertank 3D* and *Catacomb 3D*, alongside other titles including *Dangerous Dave*, *Rescue Rover*, *Shadow Knights*, *Tiles of the Dragon*, *Slordax: The Unknown Enemy* and *Keen Dreams*. The order price was $69.95, which it mentioned came out to $6.99 per game as opposed to $14.95 for individual games.
Avery's Longterm Wiki

**!! DISCLAIMER !!**

**THIS WIKI HAS BEEN DISCONTINUED**

## Jaka is not associated with any fan material; therefore he is not associated with this wiki in any way other than the fact that he owns the longterm.

Avery's Longterms are private roleplay sessions hosted by Avery. It was founded 22/02/09 with the name 'Mentos' Longterms'.

As the years went on Avery changed names, making it 'Avery's Longterms'.

*Any requests/mistakes? DM Me on Discord:* \_kei.\_

*No information on your character? Be patient! We're probably working on it.*

## Important articles

ServerWinnersEscape The NightDanganronpaLoreSide LTs
Escape The Night

Escape The Night is one of Avery's longterms. It ended at its 4th season, leaving to be revamped. The hosted series is inspired by Escape The Night, hosted by Joey Graceffa, which is free to watch on YouTube. The first season aired Jaunary 1st 2022 and the last season aired September 10th 2022. After season 4 Avery went on to host Danganronpa;V5, and then revamped Escape the Night Season 1 and revamped Danganronpa;V5 some time after that.

[1]
The Water Node of Time

File:WDC TheWaterNodeOfTime.png
**The Water Node of Time** is the eight level (slot seven) of *Catacomb Apocalypse* (1993). This level features watery channels, similar to the setting of The Ancient Aqueduct in Catacomb Abyss. The yellow key must be collected and taken back through the time gate to the hub level The Axis of the Time Lords. There the yellow key serves to open the Second Door.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: **The Water Node of Time****
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Central Reservoir of the Water Node
* Western Canal
* Southern Settling Area
* Northern Canal
* Central Aqueduct Canals
* Hidden Pool
* Southern Waterways
* Wet Approach
* Chamber of the Time Gate
* Return Time Gate to the Axis

## Items Present

* Treasure Chests
* Yellow Key
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ **The Water Node of Time**
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Wizards Maze

File:WDC TheWizardsMaze.png
**The Wizards Maze** is the nineth level (slot eight) of *Catacomb Apocalypse* (1993). This level features a large maze with a garden theme. Whereas most levels in Catacomb Apocalypse are 40 x 28 tiles in size, the Wizards Maze is considerably larger, with a size of 64 x 60 tiles.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: **The Wizards Maze****
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Front Portico to the Wizard's Maze
* Treasure Chamber of the Maze Keeper
* Exit from the Wizard's Maze
* Southwestern passages
* Western passages
* Northwestern passages
* North central passages
* Northeastern passages
* Eastern passages
* Southeastern passages
* Central passages
* Breezes from behind the wall
* Key chamber
* Let the Maze Drones guide you!

## Enemies Present

* Wizards
* Trolls
* Time Lords
* Running Eyes

## Items Present

* Treasure Chests
* Green Keys
* Red Gem

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* **The Wizards Maze**
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Nemesis's Lair

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: **Nemesis's Lair****

**Nemesis's Lair** is the twentieth and boss level (slot twenty) of *Catacomb 3D* (1991). It contains the throne room of the arch lich Nemesis himself.

## Walkthrough

Beyond where the player encounters Grelminar, and so win the game, there can be found a whole maze of demon infested passages meant to entrap the player.

## Messages

* Entry Hallway
* Nemesis' Throne Room
* Nemesis' Workshop
* Twisty Little Passages, All Alike

## Enemies Present

* Red Demons
* Nemesis

## Items Present

* Scroll
* Red Key
* Grelminar in Amber

## Trivia

* The message "Twisty Little Passages, All Alike" is a homage to a famously vague description from *Colossal Cave Adventure* (1976-1977), which helped popularize the text adventure game and so computer gaming in general.
* Only this and The Haunt of Nemesis from *Catacomb Abyss* feature a one on one fight with Nemesis, as *Catacomb Armageddon* and *Catacomb Apocalypse* feature the player tackling multiple incarnations of the necromancer.
* Unlike the later *Catacomb Adventure Series*, the game ends with Nemesis' defeat and the rescue of Grelminar, as opposed to having a Passage to the Surface level.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* **Nemesis's Lair**
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Approach

**Catacomb 3D**

*Level Warp Codes*

* **1: **The Approach****
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**The Approach** is the first level (slot one) of *Catacomb 3D* (1991). It is set in the mossy brick pathways leading to a portal to Nemesis' keep.

## Walkthrough

The secret portal on this map can skip you all the way to level nine Access Floor, the main hub of the later stage of the game.

## Messages

* Path to Keep
* Hidden Treasure Room
* Buried Healing Potions
* Keep Entrance

## Items Present

* Scroll
* Cure Potions
* Treasure Chests

## Trivia

* This is the first taste id Software fans got of the endless texture mapped brick mazes that would become famous to players of *Wolfenstein 3D* (1992).
* This level, as well as The Fens of Insanity and The Labyrinth, set up the naming convention used in the *Catacomb Adventure Series* of starting levels with "The ".
* Rather than having a level like this to set the scene, the *Catacomb Adventure Series* all instead feature a denouement Passage to the Surface level.

 * **The Approach**
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Vigilance of Nephthys

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* **The Vigilance of Nephthys** (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**The Vigilance of Nephthys** is a game released on June 11, 2020 that was developed by Midnight Spire Games for the I Can't Draw game jam. It was built the Unity game engine and was inspired by *Catacomb Abyss*. It features the player's hand casting spells, destructible walls and even text descriptions for encountered areas; enemies include foes such as bats and zombie-like mummies. The game's plot is inspired by Ancient Egypt, most notably the goddess Nephthys, a theme also present in *Catacomb Apocalypse*. It is playable on Windows, Linux and in browser, and contains three levels.
Catacomb II

* Catacomb (1990)
	+ **Catacomb II** (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

****Catacomb II / The Catacomb****

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* **Level 29**
* **Level 30**

 File:The-Catacomb-Title.png
**Catacomb II** from 1991 (later renamed **The Catacomb** for retail release in 1993) is the sequel to the original *Catacomb* (1990) and predecessor to *Catacomb 3D* (1991). Featuring much the same gameplay as its predecessor, it mostly builds on it with an extended 30 level campaign. It also adds the ability to save the player's current level position within nine save slots. It is playable on modern systems without using emulation via the CatacombSDL port.
Mage

File:Mage.png

Clad in ominous hooded robes, **Mages** are evil spellcasters in the employ of Nemesis.

Notable for being one of only a few enemies capable of shooting at the player, Mages appear as robed humanoids, capable of floating a few feet off the ground. They appear in not only *Catacomb 3D*, but in *Catacomb Abyss* and *Catacomb Armageddon* as well.

## In *Catacomb 3D*

 File:Mage Shooting.png
Mages are the only enemy, other than Nemesis, that can shoot at the player, which makes them dangerous. While their fire rate is slow and they don't do much damage, they will continually fire at the player as long as they can maintain line-of-sight. Worse, they're not very aggressive, often lazily strafing back and forth at a distance while they shoot Magick Missiles, which can make them hard to hit at long range.

Fortunately, Mages are fragile, with a meager 5 Hit Points, making them easy to take down. However, they are often positioned in areas they can cover one another, which ups the threat they pose considerably. They appear in Chaos Corridors and The Labyrinth. A lone Mage can be easily defeated by peppering it from long range and strafing to avoid its fire.

## In *Catacomb Abyss*

Mages appear again in *Catacomb Abyss*, and they are extremely similar to their *Catacomb 3D* incarnation. They wear red robes this time, similar to Nemesis, but are otherwise very similar stat-wise, having 5 hit points and firing Magick Missile projectiles at the player. The main difference is that Mages in *Abyss* move and shoot faster, making them a bit more dangerous, especially when in groups or when backing up other monsters, which happens much more often in Abyss.

They first appear in The Main Floor of the Mausoleum, and appear sporadically in later levels.

Mages require the Red Jewel to detect on the Crystal Sphere.

## In *Catacomb Armageddon*

The Mages return in *Catacomb Armageddon*, effectively the same as they were in *Catacomb Abyss*, with the difference being the kind of enemies they appear alongside. Mages tend to be backed up by other enemies even more than their predecessors, specifically Zombies, Killer Bunnies, and Bats. They have the same tactics and abilities that they did in *Abyss*.

Uniquely amongst monsters in *Armageddon*, Mage starts relatively weak in terms of hit points, and gets stronger as the player advances. When they first appear in The Garden of Forgotten Souls, they have 8 hit points. The ones from The Temple of Vipers onwards have 10 hit Points.

Also similar to *Catacomb Abyss*, Mages in *Catacomb Armageddon* require the Red Jewel to detect on the Crystal Sphere.

## In *Catacomb Apocaylpse*

Mages do not appear, but their futuristic counterparts do.

## In *Catacombs of the Damned*

This homage game features very similar robed magicians.

## Trivia

* The Mage has a similar look and similar behavior to the Fake Hitler enemies in *Wolfenstein 3D*.
* They also resemble the Disciple of D'sparil enemies in *Heretic* (the name Desparil appearing in *Catacomb II*)
Catacomb Wiki

**Welcome to the Catacomb Wiki!**
This is a wiki for *Catacomb*. The wiki serves as a backup for the Miraheze counterpart of the wiki in case if it shuts down.

We're a collaborative community website about Catacomb that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Second Floor

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: **Second Floor****
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Second Floor** is the fourth level (slot four) of *Catacomb 3D* (1991). Ascending further up Nemesis' fortress, this level is set on the second floor.

## Messages

* Second Floor Hallway
* Storage Room
* Hidden Hallway
* Guest Room
* Side Chamber
* Lounge
* Short Hallway
* Treasure Chamber
* War Room

## Items Present

* Red Keys
* Blue Key
* Cure Potions
* Treasure Chests
* Bolts

## Trivia

* This floor, according to the messages, is involved with excess storage and accommodating visitors.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* **Second Floor**
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Fireball

A persistent hazard in all of the *Catacomb* games, the **Fireball** bounces back and forth between two points, doing damage to the player if it collides with them. It cannot be destroyed and will not harm enemies. while it changes in appearance between games (looking more like a ball of electricity in *Catacomb Apocalypse*, for example), its behavior and dangerous nature remain entirely consistent between all of them.

All the player can really do is watch the timing and avoid them.

## Trivia

* In *Catacomb 3D*, Petton Everhail can charge up a Magick Missile to launch a fireball instead.
Cool Beats Penguin/Interaction Phrases

The following is a list of Cool Beats Penguin's **interaction phrases**.

These phrases are only heard if Cool Beats Penguin communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** Orange

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Just chillin'!"
* "Hello!"
* *the same honk it emits after you push either button after turning it on*

### Agree

* "Yes!"
* "OK!"
* "Cool!"

### Celebration

* "Yay!"
* "Flipper flapper!"
* "So cool!"

### Amazement

* "Wow!"
* "So cool!"

### Enjoyment (During a song or when a song concludes)

* "Yay!"
* "Yes!"
* *the same sigh it emits before it says "Is it me, or is it getting really warm in here?"*
* "Whee!"
Zone 13: TerraChem Corp.

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* ****Zone 13: TerraChem Corp.****
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 13: TerraChem Corp.** is the thirteenth level of *Hovertank 3D*.

## Present

* 11 Hostages
* Mutant Demons
* Repair Units
Polygon

File:Hovertank-Polygons.png
In computer graphics, a **polygon** is a geometric primitive used in modelling and rendering. They are defined in a database, containing arrays of vertices (the coordinates of the geometrical vertices, as well as other attributes of the polygon, such as color, shading and texture), connectivity information, and materials. The 3D environs of *Hovertank 3D* and *Catacomb 3D* are created by drawing the walls as polygons, which are then put together with sprites cohesively by means of rasterization.

Naming conventions differ from those of mathematicians:

* A simple polygon is convex, planar, more easily handled by algorithms and hardware.
* a concave polygon is a simple polygon having at least one interior angle greater than 180°.
* A complex polygon may have arbitrary topology including holes, requiring more advanced algorithms (often systems will tesselate these into simple polygons).

Any surface is modelled as a tessellation called polygon mesh. If a square mesh has n + 1 points (vertices) per side, there are n squared squares in the mesh, or 2n squared triangles since there are two triangles in a square. There are (n + 1)2 / 2(n2) vertices per triangle. Where n is large, this approaches one half. Or, each vertex inside the square mesh connects four edges (lines).

The imaging system calls up the structure of polygons needed for the scene to be created from the database. This is transferred to active memory and finally, to the display system (screen, TV monitors etc.) so that the scene can be viewed. During this process, the imaging system renders polygons in correct perspective ready for transmission of the processed data to the display system. Although polygons are two-dimensional, through the system computer they are placed in a visual scene in the correct three-dimensional orientation.

File:Assorted polygons.svg
Play Together Panda

> ***NOTE:** This is the page for the toy. For the animated character, see Panda.*
>
>

**Play Together Panda** is one of the Linkimals that was released in 2020.

## Physical Appearance

Play Together Panda is a plush white and teal panda. It has black eyebrows, a black nose, a black mouth with a pink tongue and its eyes are black and white. Teal markings are present under the panda's eyes, and it has teal ears. All of the facial features are sewn on the white head.

The panda has a teal body. The middle of the belly is a soft plastic circle with the "Fisher-Price" logo in the center of it.

The panda's arms use two different fabrics. Its right arm is midnight blue with shapes scattered around it; the larger shapes have one of the numbers 1-3 printed inside of it. Its left arm is white and it has a pattern of colorful triangles with music notes scattered throughout the pattern. The panda's feet are two different colors; The right foot is orange and the left foot is yellowish-green, and both appear to be made of knit fabric.

## Features and Functions

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

The panda is activated by squeezing its belly. The first time you do this after turning it on, the activation sound plays, then the panda yawns and says "Oh! Hello!" and giggles. It then sings "Hello Friends".

As a bonus, Play Together Panda's sound box can be removed from the plush. The plush cover is machine washable with the electronic sound box removed.

### What It Teaches

* Counting
* Shapes
* Manners
* Kindness

### Songs

These songs are played in order.

* Hello Friends
* Hi, Friend
* Greetings Song
* Counting Song
* Colorful Friends
* P and T

## Interactivity with Other Linkimals

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

Like the other Linkimals, Play Together Panda can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

Upon activation, the panda does its usual startup routine but it doesn't sing "Hello Friends". Immediately after the panda giggles, one of the Linkimals will greet the panda, then a few seconds after that all of the Linkimals except for the panda will laugh. Then, the panda says "Come on! Let's sing together!" followed by the Linkimals saying their "Agreeing" interaction phrases. And then the panda starts the roll call. Please note that the panda only says "Come on! Let's sing together!" if you have it linked with other Linkimals.

If you push the panda's belly after all of the Linkimals sing "Colorful Friends", it says "My favorite color is orange!" then asks "What's your favorite color?". A Linkimal would respond by saying their favorite color, or a phrase expressing their desire of their favorite color. Please note that the panda only asks this if you have it linked with other Linkimals.

For a full list of Play Together Panda's interaction phrases, click here.
Catacomb (series)

*This article is for the entire game series; for other uses see Catacomb*

**Catacomb** or **Catacombs** is a series of video games created by Softdisk, featuring the wizard Petton Everhail.

After first passing to Flat Rock Software, the series rights are currently held by Catacomb Games.

## IBM PC compatibles

The original 2D games for IBM PC compatibles running DOS, and the first 3D one, were created by John Carmack with assistance from the other founders of id Software then operating as Gamer's Edge. The second game was later reissued stand-alone as *The Catacomb* in 1993, while *Catacomb 3D* was also known as *Catacomb 3D: A New Dimension* and later as *Catacombs 3* and *Catacomb 3D: The Descent* after retail release by GT Interactive in 1993.

* Catacomb (1990)
* Catacomb II (1991)
* Catacomb 3D (1991)

The Catacomb Adventure Series were expansions to *Catacomb 3D* created by a second team at Gamer's Edge, who largely went on to form JAM Productions. Although always trending towards dark fantasy, this new trilogy is infused with more distinct themes of gothic horror and ultimately also science fiction.

* Catacomb Abyss (1992)
* Catacomb Armageddon (1992)
* Catacomb Apocalypse (1993)

*Abyss* was released as shareware; the latter two were subsequently published to retail in 1993 by Froggman under the titles *Curse of the Catacombs* and *Terror of the Catacombs*.

## Apple II

An Apple II version of *Catacomb* appeared on issue #114 of Softdisk in March 1991 with a now plural title.

* Catacombs (1991) - Softdisk #114

A trilogy of sequels were made for Softdisk by Peter Rokitski for the remaining die-hard community of Apple II enthusiasts. Chronologically, these are actually the last Catacomb games to be released, following the conclusion of the Catacomb Adventure Series on PC. They also expanded beyond basic fantasy conventions similarly to their three dimensional counterparts.

* Sylvan Idyll (1992) - Softdisk #127
* Ether Quest (1993) - Softdisk #134
* Sand Trap (1994) - Softdisk #153

Ports were also made to the Apple IIGS, which played similarly to the base Apple II but arguably had the best presentation of any other version on any system. An aborted port of *Catacomb Abyss* to that platform was also worked on by Rebecca Heineman.

Several pieces of lore imply that Carmack's *Dark Designs* trilogy is also set in the same universe; a second trilogy of these was also later created by Rokitski for Softdisk.

## Compilations

The original PC game was released as part of Big Blue Disk (1990; issue #50) and the Gamer's Edge Sampler (1991), while *Catacomb 3D* and the related *Hovertank 3D* were released as part of the id Anthology in 1996. Both the original 2D and first 3D version were included in the The Lost Game Collection of ID Software by Softdisk in the early 1990s. All of the PC compatible games were released digitally onto GOG.com on March 14, 2013 as the Catacombs Pack.

## External links

* Part One: Catacombs (The 2-D Quadrilogy) - Hardcore Gaming 101
* Part Two: Catacombs 3D (The 3-D Quadrilogy) - Hardcore Gaming 101
* Catacomb series - MobyGames
The Encounter Chamber

File:WDC TheEncounterChamber.png
**The Encounter Chamber** is the fourteenth level (slot thirteen) of *Catacomb Apocalypse* (1993).

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: **The Encounter Chamber****
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* The Encounter Chamber
* Time Chamber
* Storage Chamber

## Enemies Present

* Cyborg Demons
* Walking Tanks
* Fireballs

## Items Present

* Treasure Chests
* Crystal Hourglasses
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* **The Encounter Chamber**
* The Testing Chambers of Nemesis
* The Passage to the Surface
Catacomb: ABYSS

*This article is for the ZDoom recreation, for the original shareware game see Catacomb Abyss*

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* **Catacomb: ABYSS** (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

****Catacomb: ABYSS****

*Level List*

* **MAP01: The Towne Cemetery**
* **MAP02: The Garden of Tears**
* **MAP03: The Mausoleum Grounds**
* **MAP04: The Main Floor of the Mausoleum**
* **MAP05: The Crypt of Nemesis the Undead**
* **MAP06: The Den of Zombies**
* **MAP07: The Subterranean Vault**
* **MAP08: The Ancient Aqueduct**
* **MAP09: The Orc Mines**
* **MAP10: The Lair of the Trolls**
* **MAP11: The Demon's Inferno**
* **MAP12: The Battleground of the Titans**
* **MAP13: The Coven of Mages**
* **MAP14: The Inner Sanctum**
* **MAP15: The Haunt of Nemesis**
* **MAP16: The Passage to the Surface**

**Catacomb: ABYSS** is a re-creation of *Catacomb Abyss* for the (G)ZDoom engine. It was first announced by inferion\_ on August 13, 2013. Version 1.0, was released on August 25, 2018, featuring all regular levels, monsters and items of the Catacomb Abyss.

## External Links

* Doom Wiki article
* Announcement thread on the ZDoom Forums
* Version 1.0 release thread on the ZDoom forums
Killer Rabbit

File:Bunny 1.png

The **Killer Rabbit** is a monster in *Catacomb Armageddon*

Once simple bunnies, the experiments of Nemesis and his Viper allies have turned them into fearsome predators.

In their normal forms, they look like adorable white bunnies, but will assume their terrifying true form when attacking.

## In *Catacomb Armageddon*

 File:Bunny Transforming.png
When first entering an area with Killer Rabbits, one will usually encounter their disguised form first, in which they are absolutely harmless and impervious to harm. Not all of these bunnies will actually be Killer Rabbits - sometimes there's a few that just won't ever transform mixed in, at random - but many of them will be, especially on Warrior difficulty. It's only after the player lingers within the line of sight of a Killer Rabbit that they'll assume their true form: a bipedal horror with massive claws and huge, razor-sharp teeth.

In their offensive form, Killer Rabbits function similar to Zombies, charging the player's position directly. Unlike other monsters though, Killer Rabbits will usually try to get past the player in order to attack from the sides or behind, in order to encircle and help bring the player down. They have a decent array of hit points (10) and like to appear in pairs or small groups alongside other monsters, such as when they show up alongside massive numbers of Zombies outside the Garden Keeper's Grounds.

 File:Bunny Real Form.png
The good news is that Killer Rabbits are not especially damaging, despite their intimidating appearances. They also, much like the Treants, only appear in one level of *Catacomb Armageddon*, specifically The Garden of Forgotten Souls. Because of this, they're actually one of the rarest monsters in the game.

Killer Rabbits require the Yellow Jewel to appear on the Crystal Sphere. When killed, they collapse on their side, bloodied and broken.

## Trivia

* The Killer Rabbit is likely a reference to the Rabbit of Caerbannog.