Sirius Prime/Powers and Abilities

## Abilities and Powers

Sirius class and abilities are both wildly diverse but also very specific. He plays a Min-Maxed build, that has gone through years of trial and error. He plays a build that focuses on both close range and long range combat, while also taking his own physical abilities into account as well as his strategic planning for certain battles.

He was excellent at PvE, capable of taking on all the roles within a raid, but preferred tanking and instant damage above DPS and Primary Support, but when the raid was low he would have to step in to either be a DPS or Support and could perfectly fit that role if needed. His type of play style was focused on combating multiple enemies, and dealing large amounts of damage to them so he could force them from focusing on the other players. As a heteromorph he was targeted by Demi-Human and Human players on a discriminatory regular act, but he was well and truly capable of taking them on in a PvP playstyle, but preferred not to.

He is a heteromorph and as such as he certain racial traits that demi-humans and human races do not possess. He is a dragonoid on top of being a Heteromorph, meaning he boasts high magical abilities and high defence bordering on magical invalidation. His basic dragonoid traits allow for enhanced physical attributes and a large boost in magical resistance as well as slashing and bludgeoning damage resistance. But being a dragon based heteromorph he suffered from piercing damage, from spears and arrows. His Dragon Ascendant, which in YGGDRASIL is a more powerful version of a common dragonoid, boosts most of his already inherited enhanced physical strength and magical resistance but also granted him extra immunities. His rare Bahamut Kin racial traits were considered a cheat by many of the human races who didn't exactly understand how racial traits even worked, his skills again were enhanced but gained more immunities and buffs based on the a Bahamut Dragon, a world boss that was released towards the decline of YGGDRASIL. He possess two unique magical skills in relation to being a Bahamut, he received Eldritch Mind, which granted him a extra faith based skill for a sacrifice of three medium levelled sacrifices, in which he commonly used either his guilds summons or even the known religious PK'ers.

In terms of his chosen Jobs he chose a combo hybrid class. Focusing on Faith rather than his original Arcane/Combat class. He realised that using faith magic and combat worked better with each other rather than arcane because of Arcana's reliability on cast time and standing still. He choose specific classes in order to gain high attack and defence in both the magical and the combat focused aspects. His priest classes allowed him to use high healing and defence magic. He gained the two rare classes of Dragon Knight and Dragon Priest,

### Basic Dragonoid Race Traits

* Enhanced Durability V
* Enhanced Strength V
* Enhanced Stamina V
* Enhanced Focus V
* Magic Resistance V
* Piercing Vulnerability III
* Slashing Damage Resistance V
* Bludgeoning Damage Resistance V
* Critical Hit Immunity
* Dark Vision

### Dragon Ascendant Traits

* Disease Immunity
* Instant Death Immunity
* Eating and Drinking are Unnecessary
* Energy Drain Immunity
* Recover by Positive Energy
* Physical Damage Enhancement
* Magical Damage Enhancement
* Mana Regeneration Enhancement
* Health Regeneration Enhancement
* Dragons Hoarded Knowledge
* Balance Karma

### Bahamut Kin Skills

* Negative Protection
* Speak All Tongue
* Acid Immunity
* Opposing Karmic Touch
* Gold Drop Rate Enhancement
* Mobility Restriction Immunity V
* Water Breathing
* Ever Changing Karma
* Mind-Affecting Immunity
* Necromancy Resistance
* Poison Immunity
* Paralysis Immunity

### Super-Tier Magic

* **Change The World**: Similar to Depiction of Nature and Society, it could also seal a target into a closed-off space.
* **Creation**: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
* F**allen Down**: Upon casting the super-tier spell, Ainz calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to an undead-type enemy.
* **Great Malediction Curse-killing Poison**
* **Iä Shub-Niggurath**: An AoE (Area of Effect) move which brought forth a black cyclone used to instantly kill every living being within its range. This spell inflicts an instant-death effect, and it was practically useless against the undead, golems, and other beings which had no life. While it was effective against living players and enemies, it was hard to imagine any level 100 player not having immunity to instant death. The victims are sacrificed to summon monsters over level 90, known as the Dark Young. The number summoned is proportional to the total number of sacrifices used for this super-tier spell.
* **Judgement of Osiris**: A super-tier spell which allows the user to manipulate karma values. By doing so, it is capable of reducing negative values and increasing positive ones.
* **Pandemonium**: Summons 6 level 80 Demon-type monsters through the use of Super-Tier magic.
* **Pantheon**: Summons 6 level 80, "Cherubim Gatekeepers" through the use of Super-Tier, holy-type magic under the user's command.
* **Summoning of an Avatar of God**
* **Sword of Damocles**: According to an unknown guild member of Ainz Ooal Gown, it was described to be an orbital weapon designed to target structures.
* **Wind of Corruption**
* **Wish Upon A Star**: A super-tier spell which consumes the user's experience points to grant a wish or more. One can gain access to it by using a special item known as Shooting Star or through learning it.