Tyche

Tyche is the Greek goddess of luck, chance, and fortune.

Generally when claimed, a circle of four leaf clovers grows around them, for the next 5 minutes a trail of them will follow the demigod.

Her emoji is: 🍀

Tyche children live in Deme 6 in the Tyche cabin

### Major

*Tychokinesis* (Major)

* Can influence the chance/probability of something happening, I.e. mostly actions of themselves or other people. (the more powerful the demigod is the more control they have)
* Sadly, demigods can only manipulate chance and can't influence any event with a starting probability of 0% or an event that has had no prior setup.
* Level 1-3: they can influence small events such as a coin toss/card being drawn or the chances of a thrown weapon hitting a target or not: Rolling 1-5 fails, 6-13 kinda works and 14-20 wins.
* Level 4-6: they can influence larger events like a sword swing missing them completely or convincing someone of their point of view: rolling 1-4 fails, 5-11 kinda works, 12-20 wins.
* Level 7-8: they can influence larger events or events that are seemingly impossible like making arrows ricochet or surviving a harsh wound rolling: 1-3 fails, 4-9 kinda works, 10-20 wins.

### Minor

*Luck Cursing* (Minor)

* Can push bad/good luck onto allies or enemies.
* Level 1: 2 hours of good/bad luck.
* Level 2: 4 hours of good/bad luck.
* Level 3: 6 hours of good/bad luck

*Monetary Manipulation* (Minor)

* The user can manipulate money
* Level One allows for the creation (summoning) of small coins and bills of denominations equal to five drachma, as well as exchanging between types of currency at will. Users of this level tend to be a smidgen greedier and easier to fall to temptation after using this power for two turns.
* Level Two allows for the creation (summoning) of larger coins and bills equal in worth of about ten drachmas. Users of this level tend to get greedy impulses after using this ability, the urge to steal money from others, and the urge to flaunt their wealth when used in excess. Like the tier before it, this level makes the user easier to manipulate through mind-controlling powers and feeling selfish for four turns afterwards
* Level Three allows for the summoning of money in any form that is equal to fifteen drachmas. This level also allows the user to telekinetically control existing money made of metal (such as coins). They give very easily and quickly into temptation, taking six turns to go back to normal
* The user has a 1/25 chance of finding themselves crying golden tears (which significantly impedes one’s vision) when summoning drachma of any value. The probability of this happening increases as the value of the drachmas summoned increases, being almost guaranteed to happen when summoning their maximum amount.
	+ Users of this power can slightly improve their odds of succeeding in both gambling games and when making bets.
	+ Their temptations are easier to play into when using Charmspeak, making them more affected by powers like that.

*Money, Money, Money!* (Minor)

* Tyche, being a goddess of fortune… Does fortune equal gold? This power allows a child of Tyche to turn something into gold. Real gold. This ability is a great party trick. Even though this power is quite limiting… And somehow a little bit TOO draining. Universal 2 turn cooldown, a little warning- A 2 turn cooldown this power is insanely draining and with 1-2 uses can cause some extreme migraines. The sheer power to even achieve this ability is quite rare, and many cannot master this ability.
	+ Level 1: A child of Tyche can turn a very small object- No bigger the size of a 4x4 lego piece into gold.
	+ Level 2: A child of Tyche can turn a small object - No bigger than the size of a normal USB. Into gold.
	+ Level 3: A child of Tyche can turn a sheet of paper into gold. Excessive use will cause a black-out.
	+ MINOR DEGREE: A child of Tyche can turn a larger object- Like an office mouse into a chunk of gold. This guarantees a strain in power and would certainly have consequences.

### Givens

*Clover Manipulation* (Given)

* The user of this power can cause clovers to grow over small surfaces such as soil, dirt, and sometimes their own hair. They don’t really do very much asides from looking cool — though they do have a small chance of turning a three leaf clover into a four leafed one.

*Lucky/Unlucky* (Given)

* The Demigod has occasional outbursts of extreme good luck.
* The Demigod has occasional outbursts of extreme bad luck.
* Like two sides of a coin a demigod cannot have one of these abilities without having the other.
* Usually happens 4 times a day and when they need it most need it/least expect it.

*Lucky Immunity* (Given)

* Children of Tyche and Nemesis don't get affected by each others luck magic, this is left for Nemesis and Tyche themselves to balance them out

*Eye For Chance* (Given)

* The demigod can see the probabilities of something happening.