XLR8

**XLR8** is the Omnitrix's DNA sample of a Kineceleran from Kinet.

## Powers and Abilities

Using the orbs on his feet and manipulating his friction, XLR8 can reach running speeds of 500 miles per hour within two seconds. He can accelerate so quickly that time appears to completely stop to him, allowing him to change the positions of things around him mid-motion, while only being able to be seen by a camera with a very high shutter speed. Using his incredible speed, XLR8 is fast enough to run up walls and run on water.

XLR8 has the potential to become even faster with age. This also boosts his strength.

Compared to his fellow speedster alien Fasttrack, XLR8 seems to have more control over his speed; he can immediately end a run by stopping in place, while Fasttrack can have trouble stopping if he runs too fast. Furthermore, he is implied to be faster than Citrakayahs and confirmed to be faster than Aerophibians on the ground.

Even without his orbs, XLR8 naturally has a very high dexterity, capable of thinking, acting and reacting at superhuman speed. His sharp reflexes allow him to dodge attacks with little to no effort, and change direction very easily while running. He is able to type on keyboards or keypads at high speeds. When using this skill to bypass a multiple-digit code, he can think of and input every single possible combination instead of guessing.

XLR8's scissor-like claws can cut through many materials with relative ease.

XLR8 can deliver attacks in rapid succession, such as excessively kicking, or stabbing with his claws. The strength of his attacks also get enhanced when he applies more speed to them.

XLR8 is capable of creating tornadoes by generating a centripetal vacuum powerful enough to lift a To'kustar, either by running in a circular pattern or spinning at supersonic speeds. He can also combine this with water running to create water vortexes by running in front of or around his enemies. He can even combine this with fire.

XLR8 has enhanced strength, as he was able to carry a multitude of people, including Gwen, to safety without slowing down at age 10. However, technically speaking, XLR8 is probably physically weaker than Fasttrack.

XLR8 is durable enough to withstand being thrown against a wall.

XLR8 is capable of jumping exceptionally high, and incredibly far when his jump height is mixed with his speed.

XLR8 is able to cling to surfaces, either due to his claws, his agility, or a combination of the two.

XLR8's tail is prehensile, and can hold objects if his hands are full.

XLR8 can make opponents dizzy to the point of falling unconscious by grabbing them by their arms and spinning them around in a circle at a fast pace.

XLR8 is completely frictionless.

## Weaknesses

XLR8's biggest weakness is magnets and charged pulses, as they can completely throw him off-course and cause him to lose his footing and spin out of control.

Opponents with good reflexes and reaction time can counter XLR8's speed and land a blow on him, such as Transylians and Vulpimancers.

XLR8's speed does not work on all surfaces; running on ice can slow him down, whereas running on sticky surfaces leaves him stuck in place.

XLR8 can also be held in place if his tail is either stepped on or held down.

XLR8 is vulnerable to being electrocuted.