Haver

Haver was a large village of roughly 800 people. Most Haverians toiled in the Omerian Ocean as fishers, traders, and sailors. For the most part, it stayed out of the politics of greater Omeria (and the fiasco following the death of King Evadimus of Riva). The majority of Haverians were humans of Ditimayan decent. However, around 20% of Haver's population was made up of Von Doral dwarves. Although they lived with each other for nearly three decades since the fall of Von Doral, the tensions were still high. Much of Haver was segregated, with the humans living and operating in the town proper and the dwarves living just past the Eastgate in the ironically nicknamed Noble's Ward. Long before it was a fishing village, Haver was a seaside fortress and the site of the Attack of Regrets. Surrounding the edge of the harbor were the old ballista and canon ports facing towards the sea. Of course, an actual canon hadn't been in place for at least a decade since the signing of the Treaty of Hidden Goals. The only siege weapon that remained was Old Beatty, a rusty mangonel at the north end of the docks. Most travelers and Ditimayans knew Haver for its piety and devout worship of Suen, God of Storms. Hurricanes and tropical storms weren't uncommon in Haver. Since the powerful storms often disabled competition, they saw these destructive natural forces as gifts from Suen. As such, Haver was exceptional at preparing for such events.

## Geography and Region

Haver rested on a rocky shore between the Weysevain Coast and the expansive Desolation of Ditimaya. It was a stopover point at the southern end of the Lost Dragon Pass before travelers reached Castlegrasp sixty miles to the south. A fertile belt of green surrounded the large village allowing farmsteads to plant thriving plum orchards, apricot trees, and palms. The ocean air combined with the warm winds of the Desolation provided perfect growing conditions for vintners, especially south of Haver. Castlegrasp wine was beloved across most of Omeria (despite their political affiliations). Sixty miles or further east and the Desolation took over: rocky badlands, craggy boulder fields, and sandy dunes dominated the landscape as far as the eye could see. To the west of Haver was the wondrous and stormy Omerian Ocean. The majority of the year, storms battered the Weysevain coast. Only during the dry summer months were Haverians spared the gifts of Suen.

## Government

The iron-willed burgomeister of Haver, Rhukhim Mastid did his best to keep the peace between the Haverian humans and Von Doral dwarves. The humans believed he was too soft on the dwarves. They believed the dwarves steal jobs and opportunities from the native Haverians. Meanwhile, the dwarves believed Mastid gives favoritism to humans.

The Von Dorals had their own representative, Degnarlum Coppertoe, a sailor. Coppertoe's job was to protect the interests of the Von Dorals. Unfortunately, Coppertoe was easily manipulated and a cheap bribe. He had damaged the reputation of the Von Dorals more than he'd repaired it.

Finally, the local sages guild operated out of an decommissioned lighthouse named the Sparkling Lookout. Ruhmeid Nammod worked with three other sages. While they weren't politicians, per se, the sages did offer advice to the burgomeister and townsfolk when it was needed.

## Notable Locations

### Sisaboat's Gate

The gate took its name from the town's first burgomeister, Oli Sisaboat. A garrison of three human guards worked at the gate. With crime and trouble so low, it was rare they do more than drink and play dice. Just beyond Sisaboat's Gate.

### Rirrearded Market

The Market where farmers and other homesteaders south of Haver arrived to buy fresh wares from the Haverian fishers and traders. Despite Haver's relatively small size, there was also a black market within the market, run by a half-orc named Graki.

### Eastgate

The Von Doral dwarves used the Eastgate as their main gate in and out of Haver. They supplied their own garrison of six dwarven guards. Unlike the human guards by Sisaboat's Gate, they stayed alert of goings-on at Eastgate, the Eastgate District just within the walls, and the Noble's Ward where the Von Dorals lived. The dwarven garrison was led by Alfoghistr "Alfie" Sapphirebuster, a veteran of the Attack of Regrets. Many of the dwarven trade shops were in Eastgate proper, whereas their residences were just outside of the gate itself. The dwarves had their own market named simply the Dwarven Market. It mostly catered to the wants and needs of the Haverian Von Dorals but did have a few goods Haverians and outsiders couldn't find elsewhere in the region.

### Sunrise District

The Sunrise District was best known for the open-air Temple of Suen. Gifts of fish, crabs, and shrimp were laid at his statue by the fishers and sailors of Haver. A dwarven priest Ubirlun Grumblebrow maintained the temple but spent most of his day lending a hand to the sailors down at the docks.

### The Docks

Naturally, the docks were the center of commerce in Haver. At any given time, there were 8-9 sailing ships anchored at the dock with another 4-6 just off the coast. Various warehouses and fisheries took up a good portion of this district. Although most Haverians were inured to it, the smell of raw fish was strong here. A canid named Rahl was the master of the docks. Although Rahl spent most of his mornings hungover and most of his evenings chasing after the local ladies at The Wise Shirt, he was beloved by most in Haver for his tenacity, loyalty, and kindness.

### The Wise Shirt

There were three taverns in town and two inns, but the most popular of the bunch, by far, was the Wise Shirt. This drinking hole was owned and operated by an elven noble named Aywin Luphine, who most saw as a bit of a snoot, but it was his star bartender Bezka Wells who kept everyone coming back night after night. Bezka drank almost as much of the ale as she sold and loved to dance on the bar. Rumor around town is that she was in a relationship with the burgomeister, but neither would confirm or deny the allegations. The Shirt had a small inn, too, with four beds. It was only 5 sp per night to sleep at the Shirt and that included three square meals and stabling (if you were coming with horses).

### The Sparkling Lookout

Situated by the water and a short walk from Rirrearded Market, the sage's guild made its home in the long decommissioned lighthouse, the Sparkling Lookout. In addition to Ruhreid Nammod, there were three apprentice wizards here. Their names were Emar Cadel, Zuzen Mahran, and Nebrork Hallowpelt.

**Battlemaps by Agolay:** Floor 1 - Floor 2 - Floor 3 - Floor 4

### Townhall

The largest building in town was the townhall. Here, the burgomeister made announcements concerning the welfare of the town. Any disputes and civil matters were handled here, as well. There was a small jail in the basement of the building capable of holding three prisoners.

### Old Beatty

More of a decoration than a weapon, Old Beatty was a large, rusting mangonel that served during the Attack of Regrets. The weapon uses the stats for a mangonel (as detailed in Chapter 8 of the DMG).