Cult of The Seven Gods

## Overview

### History

The Cult of The Seven Gods, has worshiped seven champions who ascended into godhood for many moons. The origins of the faith is believed to originate from ancient Avalor by the first people. This theory is the most accepted by the faith because the oldest texts that mention the seven, derive from an old journal written in common. While common is the most spoken language on Iaddithis, Avalor has a special dialect of the language, which the text was written. It is believed to have spread from Avalor during the great flight. When many worshippers left Avalor to spread the name of the seven. This is also believed to what caused the death of the faith on the continent of Avalor, when the highest ranking church officials and paladins left to spread the faith, leaving only the common worshipper. Who were left vulnerable to the other growing faiths. Without religious guides to turn to and most of the texts about the seven taken with the pilgrims, the worshippers were either turned by foreign beliefs or simply forgot. Allowing the teachings and monuments to the Seven to be lost. Though recently, two worshippers by the names of Bigmushybear and Velos Nazaren IGN-ald2103, decided to return to Avalor in search of an ancient monument to the Seven, which was rediscovered under the city of Tarsis The Gilded.

### Beliefs

The Cult of The Seven Gods worships seven gods or champions. Each with their own domains and teachings, it is commonplace to worship one of these champions. While members of different gods mustn't pray to the others, they must still hold acknowledgement for all the gods. Only the barest information about each shall be presented, every one of the Seven's goals and ideals are like that of us, constantly changing and plotting so only the broadest information can be given, if you wish to know more though. Please seek out a Cleric who can answer your questions. Finally before the explanation, believers must undergo an initiation. While normally your gods Cleric would normally ordain you. Many gods go unrepresented in Avalor, so for now, simply find a Cleric of any of the Seven and they shall ordain you.

#### The Horned One

The Horned represents disease, famine, and chaos. Followers are taught that the world is a grim place, and to survive and even thrive in it. You must always look to yourself. Trust no one, keep your mind and body sharp, and you shall persevere. The Horned one's emblem is that of a rats head with goat horns

#### The Crafted One

The Crafter represents creation, ingenuity, and forging. Followers are taught that nothing is inside the box. Every problem can be solved with a new idea, or new weapon. They always strive to create the newest marvel and deadliest blade. The Crafted one's emblem is that of a hammer and tong placed over each other

#### The Gilded One

The Gilded represents money, trade, and travel. Followers are taught to explore the lands of all, and that new trails are everywhere one looks. That money can be used to solve most problems or to buy a better weapon. The Gilded one's emblem is that of a boat full of gold upon the sea.

#### The Clothed One

The Clothed represents piety, faith, and divinity. Followers are taught that through silent prayer and meditation that all will be revealed to them within due time. That through prayer all problems can be solved and that all evil can be cleansed. The Clothed one's emblem is that of a white decagram with a mace laid upright upon it.

#### The Scaled One

The Scaled represents power, magic, and strategy. Followers are taught that through arduous study and research that even the frail can find power. And that in a war, blade and magic are only useful, with a keen mind leading them. The Scaled one's emblem is that of a onyx dragon rearing its head upwards, breathing blue flame.

#### The Cloaked One

The Cloaked represents stealth, alchemy, and intoxicants. Followers are taught that if it isn't nailed down, its free game. And that drugs, alcohol and other intoxicants should be used to their fullest, life is short after all. The Cloaked one's emblem is that of a clear vial holding a green bubbling mixture with a dagger facing point down behind it.

#### The Mad One

The Mad represents books, history, and poetry. Followers are taught not to dismiss anything as fraud or lies, that only through the collecting, recording, and preserving of knowledge can one truly learn the secrets of the world. The Mad one's emblem is that of a book engulfed in flame

## General Information

### Artifacts/Texts

The Cult of The Seven Gods took all their relics and texts with them during the great flight. But one artifact has been rediscovered, a simple green orb referred to as the 'Dragon Orb'. Its purpose and significance have since been forgotten though believed to have been revered by those of who followed The Scaled One hence the name. This of course is just a theory. Its true purpose has been forgotten like many things. though since it was rediscovered in the crypt, it is believed to have held a more important role. Finally, only one text or tale is still spoken in Avalor, the first oral account of the Seven Gods. Of course with it being oral, the origin and true message have since been lost, though do it being the only text we have of now, it shall be recorded for future use. Please remember that this tale was spoken and written in Avalorian Common, a corrupt form of the Common you and I are used to.

### The First Avalorian Text of The Seven

**Then came four primal, one of each element. None with mind, none with soul. Them remembered only chaos, but from this chaos, this melting of rock and freezing of water, and from this anger, this savage combat. Bore Avalor, first land. The first children bounded from the hills, the valleys, and the forests. Each with their name and tongue. But, one was born with power, the shards of the primal which still follows today. Clung to the young person and named them Reos Nor. Reos Nor was the first magi, their power forgotten, and soon was called, Reos The Scaled. But many were like Reos, others born with gifts lost and soon they found another and founded a order. Seven Champions each with gifts special to them, they had been chosen. With these gifts some brought order and peace but others brought war and famine. Soon, these champions divided and fought one another, determined to survive. And like savage beasts they fought, claw against steel, fire against shield. And they fought for many years, until they could no longer, all, on the brink of death swore an oath. That even in death their war shall wage. And with this oath and the power they wielded they became the Seven gods. Their mortal bodies buried beneath the earth, never found but always searched. These gods, who’s battle must never end, who’s faithful must rally, and who’s followers must perish, in their divine name.**

### Places of Worship

Ancient sites are being rediscovered constantly upon Avalor. This is a list so that if you wish to go upon a pilgrimage in the Seven's name then you may do so efficiently. While Temples to the Seven are permitted same as home shrines, it is commonplace to visit religious sites at least once within one's lifetime.

#### Crypt of The Seven Gods

The Crypt of The Seven Gods was discovered during the construction of the Tarsis townhall. They broke into it while laying the foundation for the structure. It begins with a simple ladder leading into the opening. Then dropping the guest onto a platform, atop a row of stairs. A sign greets them declaring its purpose, The crypt is a long hallway heading South, flanking it are compartments meant to fit torches, and stone pillars. Four pillars stand along the hall each with small shelves. All shelves were empty beside from the one containing the 'Dragon Orb'. Besides from this are Seven altars, each with a short hymn written towards one of the champions. At the foot of each one is a segment of gravel. Out of fear for damaging the shrines no one has unearthed the gravel, though it is believed that the bodies of the mortal seven lie beneath.

#### Tower of Ishtar

The Tower of Ishtar was constructed by the clerics of The Seven Gods. In monument to the seven and to show their unwavering loyalty even after their migration from Tarsis to Ishtar The Horned. The first level of the tower contains a wide chamber. Portraying a shrine to each of the seven, similar to the Crypt of The Seven Gods. One shrine though, dedicated to The Horned One, is much bigger. This is due to a miscalculation during construction of the tower, making it so one shrine would've been bigger then the rest. So they chose The Horned One for this honor. The Second level is used as a council room, for the city and the clerics to hold important meetings in. Instead of a third level, the tower continues up to a point made of glass, allowing natural sunlight, or moonlight, to filter in, Illuminating the chamber.

#### Province of Lodielle

The people and leaders of Lodielle have showed such reverence towards the Seven that it has been proclaimed a holy site in the name of the Seven. The city is a part of the Empire of Centonia, boasting a thriving maritime trade network. The city mostly comprises of deep slate and dark oak wood with a mighty stone wall defending it against foreign enemies and conquerors.

## Order Within The Cult

### Ranks of The Cult

When it comes to admittance no one must pay tithe, simply be ordained and you will welcomed with open arms into the cult. Of course there are ranks within this cult, the three core ranks shall be discussed and elaborated on within this chapter. First is a worshipper, this is the most common rank, if your sect already has a cleric then you shall be ordained as a worshipper, nothing will be expected of you, simply pray and head when called. Next is Paladin, Paladin's are trained warriors within their sect, they also live normal lives, except they may be asked to defend clerics or guard certain structures or artifacts, they may also be asked to bodyguard certain events. Finally are Clerics, these are the members who ordained you, each sect may only have one Cleric, if a sect does not have a Cleric, then the worshipper will be ordained by another Cleric and said worshipper shall be the new Cleric of said sect. When a Cleric becomes to old or no longer wishes to be one they appoint one of their worshippers to take on the mantle. We hope this enlightened you on the ranking of the Cult, remember no one is better just because they are a Paladin or Cleric. Everyone is equal under the seven.

#### Active Clerics

For the initiation of any new follower. They must be ordained by a Cleric, whether it be towards their sect or towards another. This list shall provide new worshipper wishing to join the ranks of the seven with a list of active Clerics. To ordain them, this list shall be updated as often as plausible to make their initiation as smooth and quick as possible.

* Velos Nazaren, IGN-ald2103, Cleric of The Mad One
* Screech Bloodtail, IGN-Bigmushybear, Cleric of The Horned One
* Noctis, IGN-EmmyBug4, Cleric of The Cloaked One