recursal/Fanatic-Fandom huggingface dataset:
Age of Steam Wiki

**Welcome to the Age of Steam Wiki!**
This community is about the board game Age of Steam created in 2002

We're a collaborative community website about Age of Steam that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

List of Age of Steam MapsPlaceholderA Main CharacterPlaceholderThe First EpisodeList of Maps by player number (Google Drive Spreadsheet)List of Maps by player number (ageofsteammaps.com)List of Maps by player number (BGG GeekList)

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Beer & Pretzels

2009 1st Edition

**America** is an expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play version by one artist:

## Rules

All the standard rules for Age of Steam apply unless stated below.

### Setup

Each player receives $20

Place three random cubes on each city.

### Goods Delivery

When a good is delivered, $5 per link goes to the owner of the link the good travels over.

### No Taking Shares or Income and Expenses

These phases are skipped during the game. The Income track is not used.

### End of Game and Scoring

There are no Victory Points. Instead, the player with the most money at the end of the game wins. If there is a tie for first place, all the tied players remark what a stupid map Beer & Pretzels is and vow to never play it again. Except maybe with Steam instead of Age of Steam.
Australia (Rosewater)

2006 1st Edition

**Australia** is a fan-made expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Editions

This is a fan-made web published map. The way how it can be acquired is to send a GeekMail to the designer.

## Rules

All rules of the base game are used. The following modifications are applied:

### Setup

Put 2 (randomly drawn) cubes on each City except

* Darwin which gets 3 cubes and
* Sydney which gets 1 cube and
* Roy Hill which gets 1 yellow cube.

### Track Building Costs

* Plains cost $2
* Hills and desert cost $3
* The Salt Lake and Small mountains cost $4
* High mountains cost $5
* If a river runs through a hex field its additional cost is $1
* The connection between Sydney and Canberra costs $3

### Urbanization

During the first round two players will be allowed to use the Urbanization action. Roy Hill is not urbanizable.

### Production

The player is allowed to draw 3 cubes of which he keeps 2 (or 3) of them. 2 cubes are placed on the goods display according to the base rules. By paying $3 ($4 in the last 3 rounds) the player is allowed to put the third cube directly onto a city of his choice. Paying and placing this third cube is voluntary. Unused cubes go back into the stock.

The Hamersley Mountains are the greatest source of iron in Australia, therefore the near Roy Hill Station receives one black cube (representing iron) each production phase independently from the goods display. (Choose random cubes if you're out of black ones.)

### Turn Order

This action may be replaced by *Subvention* which is executed during the move goods phase. If a player chooses this action he has to announce whether he takes Turn Order or Subvention.

Subvention: This action may only be chosen by the weakest player (= the player with the least income). The player is allowed to move a third cube (instead of only two) during the move goods phase.
Yu Yu Hakusho

**Yu Yu Hakusho** is one of the many series featured in A-Bonds U.

## Synopsis

One fateful day, Yuusuke Urameshi, a 14-year-old delinquent with a dim future, gets a miraculous chance to turn it all around when he throws himself in front of a moving car to save a young boy. His ultimate sacrifice is so out of character that the authorities of the spirit realm are not yet prepared to let him pass on. Koenma, heir to the throne of the spirit realm, offers Yuusuke an opportunity to regain his life through completion of a series of tasks. With the guidance of the death god Botan, he is to thwart evil presences on Earth as a Spirit Detective. To help him on his venture, Yuusuke enlists ex-rival Kazuma Kuwabara, and two demons, Hiei and Kurama, who have criminal pasts. Together, they train and battle against enemies who would threaten humanity's very existence.

## Fighters

1. Hiei
2. Kazuma Kuwabara
3. Kurama
4. Shinobu Sensui
5. Younger Toguro
6. Yusuke Urameshi
Torre Neuro

## Descripción

La Torre Neuro es a donde el Protagonista debe adentrarse para redimirse. Muchos Meta-Seres deambulan por el interior de la torre.

## Apariencia

La Torre Neuro es una estructura metálica muy alta y distorsionada, en la parte superior hay un grupo de esferas y muchos cables que se extienden hasta el suelo.

## Rasgos

La Torre Neuro es donde se desarrolla la mayor parte del videojuego *Baroque*.

Los personajes que se pueden encontrar aquí son: el Dios Absoluto, Alice, la Belleza Seductora, el Arcángel, el Portador de la Caja, el Querubín, el Ángel Portador de Maldiciones, Dr. Angelicus, Eliza, el Puño, los miembros de Koriel, los Pequeños, el Lector de Mentes, el Neófito, Fantasma, Guadaña, Urim y Tumim.

Cada piso (al que puede acceder el Protagonista) está aproximadamente 100 codos por debajo del anterior; el piso más bajo no se tiene en cuenta.

## Curiosidades

* Mientras que el Protagonista aparentemente entra en la Torre Neuro a nivel del suelo y viaja hacia abajo, la Torre Neuro sigue siendo, de hecho, una torre.
* Se desconoce qué hay entre el piso 39 y el piso más bajo.
* Algunos pisos tienen hielo o agua y hay interruptores en ciertos pisos que cambian esos pisos a calientes o sin inundación. Los pisos 8, 11, 13, 14, 15, 23 y 29 están congelados. Los interruptores están en el piso 3 y/o 10.

## Notas

* Gran parte de este contenido base fue tomado de *Baroque- the forgotten sin Wiki* en inglés, escrito por varios miembros de esa comunidad.
Yoruichi Shihoin

**Yoruichi Shihoin** is one of the many playable Fighters in A-Bonds U from the Bleach series.

## Background

Yoruichi Shihōin is the former captain of the 2nd Division of the Gotei 13, as well as the former commander of the Onmitsukidō. Her Lieutenant was Marenoshin Ōmaeda. Having abandoned her command of both positions, she works with Kisuke Urahara and Tessai Tsukabishi, based in the Urahara Shop out in the Human World.
Chesapeake & Ohio Railways

2006 1st Edition

**Chesapeake & Ohio Railways** (*or* Chesapeake & Ohio) is a fan-made expansion for Age of Steam designed for 4 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Not recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has four print and play versions by two artists:

## Rules

Play with the standard Age of Steam Rules with the following exceptions:

### Setup

Place 4 random goods cubes in each of the following cities: Baltimore, Wheeling, Wilmington, Nashville and Atlanta, then place 2 random goods in all of the other cities, and 1 good in each town.

Do not fill the goods display.

### Building Track

Mountains cost $4, rivers add +$1, and plain hexes cost $2. Building the Harbor Tunnel link from Baltimore to Newport News may only be done if Newport News is urbanized. The link costs $5 and counts as a single hex build for determining the number of hexes you may build, and for victory
point calculations. Players may elect to, in lieu of building track, build a factory in any city that does not already have one. Building a Factory costs $8, and players should place a track ownership disk in the city they selected. There may never be more than one Factory per city.

### Factory Action

The player that selects this action may build track as normal and still build a Factory.

### Urbanization Action

When a town is urbanized to a city, a random cube from the supply is placed on the New City, along with any cubes that had been on the town.

### Moving Goods

When moving goods, a player may move a single good the full length allowed by his current Locomotive level, or may elect to move multiple goods shorter distances, up to the total allowed by his current locomotive level. When moving multiple goods, you may not use the same link more than once, and each cube after the first must be picked up in the city where the last cube was delivered.

When a good is moved to a city with a Factory, the player that owns the factory in that city gains one income, and 2 goods cube are randomly taken from the supply and placed in the city.

The cubes are placed in the city with the Factory immediately, and may be moved immediately if the player has movement available to do so.

### Expenses

When calculating expenses, each factory owned increases a player’s expenses by $1, just as a share or level of locomotive does. It may help to
place a track ownership disk above the locomotive track space corresponding to the number of factories owned to remind you to take this into account.

### Goods Growth

There is no Goods Growth phase.

1. ↑ On this redraw there is a missing river tile in the center of the Roanoke-Richmond-Greensboro triangle
America

2007 1st Edition

**America** is an expansion for Age of Steam designed for 3 to 6 players.

This map is designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play version by one artist:

## Rules

Please note that unless stated below all the standard rules for Age of Steam apply.

### Setup

Place 1 cube on each city. Place 1 cube in the top row of each city on the production chart. Place the turn marker on the second circle from the left.

### Links

All players start the game with a “6” locomotive. When calculating expenses and income each turn, players do not pay for their locomotive.

### Delivery Phase

On the delivery phase, each player may deliver 1 good.

### Locomotive Action

The player who chooses the Locomotive action may deliver a second good after all other deliveries have occurred that turn.

### Income Reduction

Income reduction is 1/2 the normal amount, so that if an income marker is on a space from 11-20, income is reduced by 1, etc.
Australia (Alspach)

2011 1st Edition

**Australia** is an expansion for Age of Steam designed for 4 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has two print and play versions by two artists:

## Rules

All the standard rules for Age of Steam apply unless stated below.

### Historical Context

G’day, mate! Welcome to Australia, where the uninhabitable Outback stretches across most of the continent, with a ring of cities and towns at the coastline. It’s your job to connect them all via railroads!

### Setup

Place 2 blue cubes and 2 random cubes on each of the East/Southeastern (dark 1-6) cities. Place 3 additional random cubes on every other city.

### Engineering

The player with the engineer action builds any one of his tiles for free.

### Deliveries

Deliveries to Perth get a bonus of 3 income per delivery. Deliveries to the blue New City do not get any bonus.

### Building Track

Building coastal (mountainous) track costs $4 per tile. Regular (solid green) track costs $2 per tile.

### Urbanization

The player who chooses Urbanization may only build 2 pieces of track that turn.
Baroquemonger

**Este artículo es un esbozo**

Puedes ayudar a Wiki Baroque expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

## Descripción

Baroquemonger es el hombre que se encuentra en la esquina del Mundo Exterior.

Tiene la capacidad de leer la información contenida en una Idea Sephirah.

## Notas

* Gran parte de este contenido base fue tomado de *Baroque- the forgotten sin Wiki* en inglés, escrito por varios miembros de esa comunidad.
African Diamond Mines

2011 1st Edition

**African Diamond Mines** is an expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has two print and play versions by two artists:

## Rules

All the standard rules for Age of Steam apply unless stated below.

### Historical Context

This rich deposit of African diamonds is located deep within the bowels of the earth. As one of several competing mining companies, your goal is to extract diamonds as quickly and efficiently as possible.

### Setup

Place 2 cubes on each light gray hex, called a “diamond deposit.” For connected light gray hexes such as the “2” in the top left, put 2 cubes on each hex in the set (the “2” set of two hexes gets 4 cubes). The production chart is not used. The New Cities are not used. Place a player marker from each player on the “1” of the Depth chart.

### Deliveries

Deliveries are paid based on the number in the diamond deposit where the cube comes from. So a cube that comes from a “6” deposit is worth 6 income. However, there are restrictions:

You may only deliver from diamond deposits if your Locomotive+Depth is equal to or greater than the number in the deposit.

The actual income you receive is equal to the number on the diamond deposit minus the number of links between the deposit and the delivery city. So if you deliver a cube from a “4” diamond deposit using 3 links, you only get paid 1 income. You cannot deliver a cube that would result in negative income. As in the regular game, you cannot deliver across more links than your locomotive links number.

Players may increase their Depth instead of making one of their two deliveries. However, they may not increase Depth (or locomotive links) twice during the delivery phase, or increase locomotive links and Depth on the same delivery phase.

If you deliver across another player’s link(s), you divide the resulting income by the number of players and round down (each involved player gets the same income).

### Delivery Cities (diamonds at the top of the board)

The five delivery cities are the only places where your cubes can be delivered. No one owns or may buy the links between the mine entrances (dark gray hexes) and the cities; anyone can deliver across them (each counts as one link).

### Depth Action (replaces Urbanize)

Players maybe choose the Depth action (there is no Urbanize action; choosing that spot/tile results in choosing the Depth action) to increase their Depth by 1. Depth increases the total number when determining which diamond deposits you can deliver from, and also decreases the number of links you are said to deliver through when calculating your income.

### Production

Choosing the Production action allows the player to “mine” 2 random cubes directly to any single diamond deposit.
Bay Area

2005 1st Edition

**Bay Area** is an expansion for Age of Steam designed for 3 to 5 players.

This map is designed for 3 to 5 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Strongly recommended
 BGG GeekList | Excellent

## Print and Play Versions

This map has one print and play version by one artist:

## Rules

This Age of Steam expansion takes place in the California Bay Area, focusing on San Francisco, Oakland and San Jose. Standard Age of Steam rules should be used, with the exceptions noted on this page. This a tight, mostly unforgiving map.

### Setup

Place three cubes on San Francisco, two cubes on Oakland and two cubes on the L.A. Port.

Place one cube on all other cities except the three San Jose cities, which receive no cubes.

Place one cube on each of the "ship" spaces leading out from the L.A. Port city.

Remove the "A" (red) New City from the game.

### L.A. Port

After the two goods in the city have been shipped, only the current good on the "ship" closest to the port may be shipped.

### Hills

It costs $3 to build track on each hill tile.

### Bridges

Cost to build between San Francisco and Oakland is $10. If Hayward and Foster City are urbanized, a bridge can be built between them for $6.

### San Jose

San Jose red goods can be delivered to an adjoining San Jose city for zero income, or may be taken out of the city and back into a different San Jose city (e.g. San Jose to East San Jose) for the number of segments traveled. Other goods can be moved freely between San Jose cities at a cost of zero segments (but may not move through the same segment twice).
Collector

**Este artículo es un esbozo**

Puedes ayudar a Wiki Baroque expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Collector** (español: Coleccionista) es un niño pequeño que se encuentra en Outer World. Se para afuera cerca de dos orbes que escupen elementos cuando el Protagonista los transfiere entre orbes y se queda con los elementos que salen.

## Apariencia

Collector es un niño de alrededor de 7 a 10 años con cabello plateado corto y un ojo azul redondeado que lo hace parecer enojado a pesar de su voz alegre.

Está vestido con harapos grises cosidos con vendajes alrededor de los brazos y cuatro alas mecánicas improvisadas en la espalda. También usa cuatro muñequeras rojas de Malkuth, como las que usa el protagonista. Lo más notable es que tiene una capa gris que se mete en un extraño sombrero de bolsa que se eleva sobre su cabeza, cubre la mayor parte de su rostro y tiene cables que sobresalen.

## Rasgos en el videojuego

Collector es uno de los personajes más amigables con el Protagonista. Solo desea coleccionar artículos, como pasatiempo o fetiche.

Tiene una bolsa multidimensional en la que caben todos los elementos, lo que amplía la cantidad de elementos nuevos que se introducen en su memoria. Después de colocar 25 artículos nuevos, la bolsa comienza a hincharse visiblemente.

Debes golpearlo para abrir su menú de elementos. Al principio, Collector comienza a odiar que lo golpeen físicamente, y se queja y lloriquea por eso, pero a medida que se le dan más artículos, cambia su opinión sobre el golpe, posiblemente debido a la felicidad o al hecho de que está recibiendo más artículos. Eventualmente, comienza a disfrutar el dolor de ser golpeado.

## Personalidad

Collector solo habla de artículos y coleccionismo, y habla simplemente de ese tema. Hablará sobre cuánto le pica la cabeza por los artículos o cuántos artículos se están reteniendo. Es posible que ignore el mundo distorsionado, o simplemente no le importe, siempre que haya elementos para obtener.

Comenta sobre tener un maestro al actualizar su bolsa-sombrero. Su maestro es desconocido.

## Curiosidades

* Es uno de los tres personajes 'sin rostro'.
* Básicamente es un acumulador.
* Entiende el hecho de que hay un menú de elementos y explica algunas formas de usarlo.
* Quiere recoger todos los artículos.
* El tamaño máximo de su bolsa puede contener hasta cien artículos.
Halloween at AI's: Jack-O-Bonnie's Puzzle

***Halloween at AI's: Jack-O-Bonnie's Puzzle*** is an upcoming event for Halloween of 2022, and the second annual Halloween at AI's.

## Details

This year is entirely different from last year, as this time, users in both *AIEchidna's Crazy World* and *The Aussie Kingdom!* will have to find a secret message composed by AIEchidna
California Gold Rush

2010 1st Edition

**California Gold Rush** is an expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play version by one artist:

## Rules

All the standard rules for Age of Steam apply unless stated below.

### Historical Context

There’s gold in them hills, and you’ll be racing other players to get it first, while building and maintaining your railroad.

### Setup

Place Gold (yellow) cubes on each of the mountain hexes that have a Gold indicator on them. Remove the yellow New City from the game. Place 2 random cubes on each city, and place 3 cubes on Alturas.

### Building Track to Gold and Mining Gold

To access the Gold cubes, track (partial or completed) must be built on the hex that contains a Gold cube, and on the player’s turn who owns the track, they may mine (pick up) a Gold cube instead of making another goods delivery/bumping their locomotive. That Gold cube is placed in front of them and held until the end of the game.

### End of Game Scoring

Each Gold cube that a player has in front of them at the end of the game increases income by 5 after income reduction has taken place on the last turn. Any player who is eliminated during the game by going bankrupt cannot win.
Central New England

2008 1st Edition

**Central New England** is an expansion for Age of Steam designed for 5 to 8 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play versions by one artist:

## Rules

Use the Standard or Basic rules in addition to the rules presented here for this expansion.

Missing rules*Rules are missing for this map. If you have it, please send it to ageofsteamwikia*
Alabama Railways

2009 1st Edition

**Alabama Railways** is an expansion for Age of Steam designed for 2 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 BGG GeekList | N/A

## Print and Play Versions

This map has two print and play versions by two artists:

## Rules

Use the Standard or Basic rules in addition to the rules presented here for this expansion. When bidding using the Standard rules, the first player to drop out of the auction pays nothing.

### Historical Context

Alabama’s railroads sprung out quickly from the major cities to the rural areas throughout the state. Unfortunately, those rural areas could not afford to pay full price for their goods.

### Setup

Remove the yellow and purple cubes from the game.

Remove the yellow, purple and two gray cities from the game.

Place 3 random (red, blue or black) cubes on each city.

Place sets of 3 random (red, blue or black) cubes on the goods growth spaces.

### Urbanization, Locomotive and City Growth actions

The only available actions are the Urbanization, Locomotive and City Growth actions.

### Goods Delivery

When a good is delivered, link credit received for that good (whether income or VPs) is one less than the number of links it is delivered through. Goods may not be delivered to brown cities. If a good is delivered over more than one player’s track, the player doing the delivery determines which player gets one less link credit for that delivery.

### Game Length

The game ends after 8 turns (the 4 player end).
Cascadia

2011 1st Edition

**Cascadia** (*or* Pacific Northwest) is a fan-made expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | No data
 BGG GeekList | N/A

## Editions

Following two English editions are released:

## Print and Play Versions

This map has two print and play versions by one artist:

## Rules

All rules of the base game are used. The following modifications are applied:

There are three special rules with the map:

1. Goods produce on the two eastern purple cities on a roll of 1,2 or 6 this is to simulate goods being shipped from the eastern US. **Note**: This could very well be waaay too many goods on those cities but I think it could be interesting. If it is too many goods you can always try just producing on 2 of the numbers or even ignoring this special rule altogether. If you do that just ignore 1s, 2s or both.
2. In the northwest corner there are two ferry lines. These can be built for the noted cost and count as 2 tile lays each. They cannot be built until the associated town has been urbanized.
3. Tacoma and Seattle are connected, anybody can deliver goods between or through them as just as if everybody owned a link between the two cities.
New Freddy

**This subject primarily or exclusively exists from the *SolaceVision continuity***

## Appearances

### Appears in

*Fazbears Never Die**Five Nights at Freddy's: Intrusion Detected*

### Debut

*Fazbears Never Die*

**Freddy Fazbear** (or New Freddy) is the main protagonist of Fazbears Never Die's third story, *The Replacements*. He is a replacement of a older Freddy model.

## Appearance

Much like the original Freddy, he sports a big, black bowtie and top hat. Unlike Freddy, he has a darker shade of brown.

## History

### *The Replacements*

Before the events of the story, the older Freddy and his pals were replaced with Freddy and his friends. From then on, they would perform. However, one night, the older models had come back for revenge, and tore them to shreds. However, with the help of New Foxy, The older Freddy redeemed himself and rebuilt New Freddy and co.

After giving Old Freddy some good advice, the eight animatronics relax for a nice dinner.

### *Five Nights at Freddy's: Intrusion Detected*

Freddy and co. are first seen in Chapter 1. However, after a unseen accident, Freddy and co. have a massive fight and they disband momentarily.

Later, Freddy has a fight with New Bonnie before once again leaving in a huff.
Foxy the Pirate Fox

Foxy the Pirate Fox is the main protagonist of *Five Nights at Freddy's: Masquerade* and the deuteragonist of the FNaF series.

## Appearance

He's a red animatronic fox designed to look like a pirate. He wears a eyepatch on his right eye.

## Personality

Unlike his canon counterpart, Foxy is rather calm and tame, focusing on the good of others.
Time Loop (Diary of a Time-Looper)

**The Time Loop** was a catastrophic event throughout the *Diary of a Time-Looper* series.

## History

### Past

While the loop's origin itself is unknown, it is believed to be connected to a ordinary Journal.

### *Diary of a Time-Looper*

The first known occurrence of the loop happened on September 18th, regarding victim Knuckles the Echidna. Trapped in the loop for 1054 days, he finally snaps and stops writing in the journal he had used.

It is implied whoever comes in contact with the journal will be forced into the Time Loop. And the journal will force the occupant to write in it. Otherwise, as shown with Knuckles, the person will bleed from their eyes, nose, mouth, and feel everything going sore. Several instances of this happen throughout the book.

### *September 19th*

The currently last known occurrence was on September 19th, the day after the first known loop. Shadow, who was investigating Knuckles' disappearance, finds Knuckles' blood-stained journal, and ends up in the day of September 18th. Shadow now has to find a way out of the loop. This battle is currently an ongoing arc.
Diary of a Time-Looper

***Diary of a Time-Looper*** is the 1st book in the series with the same name.

## Description

*This journal was found in Angel Island on September 19th. The contents found inside were deeply disturbing. This book has been sent to a lab for examination. This was found the same day the writer, Knuckles the Echidna, went missing.*

*We have issued a copy of the book to you, as well as some detailed research/theories we found on the diary. The original book seems to hold... properties. Good luck, and please examine thoroughly.*

## Plot

In a twisted turn of events, Knuckles finds himself in a time loop. He ends up writing in a journal he found on Day 5 of the investigation. He explains the events as follows:

* Knuckles wakes up at 9:24 AM
* Takes a shower
* Eats breakfast
* Watches the master emerald
* Eat lunch
* Treasure hunt
* Eat Dinner
* Go to sleep
* Falls asleep at 11:45 PM

Throughout the remainder of the book, it describes Knuckles' slow descent into insanity, all the while the Journal he has found starts to cause him to ache and repulse in pain. Finally, trying to break out of the loop, he permanently stops writing in the journal on Day 1054. However, it is implied because he has, he has most likely died.

## Trivia

* This story was funnily inspired by the *My Little Pony* creepypasta of the same name.
Five Nights at Freddy's: Masquerade

***Five Nights at Freddy's: Masquerade*** is a novel written by AIEchidna. It is the first book in AIEchidna's FNaF series.

## Characters

* Foxy the Pirate Fox
* Bonnie the Bunny
* Freddy Fazbear
* Chica the Chicken
* Golden Freddy

## Plot

One day, four kids are murdered by William Afton, left to rot in Freddy Fazbear's Pizza.

## Trivia

* This was intended to be the only book in the series, but AIEchidna changed his mind and made it a series.
	+ It's been confirmed Book 2 will focus on Bonnie, Book 3 will focus on Chica, Book 4 will focus on Freddy, and Book 5 will be focused on Golden Freddy.
Fredbear (SolaceVision)

**This subject primarily or exclusively exists from the *SolaceVision continuity***

**“***You'll never forget this day, Fazbear Family. The day you all died. And the day you get to burn in my grasp....***”**
— **Fredbear to the Core Animatronics,*****Five Nights at Freddy's: Intrusion Detected***

## Fredbear

### Occupation

Leader of Fredbear's Family Diner (formerly)

## Appearances

### Appears in

*Fazbears Never Die* (*cameo*)*Five Nights at Freddy's: Intrusion Detected*

### Debut

*Fazbears Never Die*

**Fredbear** is the supporting protagonist of *Fazbears Never Die* and the main antagonist of *Five Nights at Freddy's: Intrusion Detected.*

## Appearance

He is a yellow version of Freddy Fazbear. He sports a purple hat and bowtie.

## Personality

While throughout Fazbears Never Die, he is shown to be friendly.
Five Nights at Freddy's (collab series)

*This page is about the collaboration series, if you're looking for the original series, click here.*

***Five Nights at Freddy's*** is a 6-novel horror series created by AIEchidna and Cypris.

## Stories

* *Five Nights at Freddy's: Nightmare*
* *Five Nights at Freddy's: Withered*
* *Five Nights at Freddy's: Refurbished*
* *Five Nights at Freddy's: Afton*
* *Five Nights at Freddy's: Springlocked*
* *Five Nights at Freddy's: Finale*
Antebellum Louisiana

2009 1st Edition

**Antebellum Louisiana** is an expansion for Age of Steam designed for 2 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play version by two artist:

## Rules

Use the Standard or Basic rules in addition to the rules presented here for this expansion. When bidding using the Standard rules, the first player to drop out of the auction pays nothing.

### Historical Context

Railroads sprung up all over Louisiana immediately preceding the Civil War. As the railroads grew, so did towns along those railroads, some of which turned into cities. It’s up to you to quickly fill Louisiana with railroads and towns.

### Setup

Remove the yellow and purple cubes from the game.

Remove the yellow, purple and two gray cities from the game.

Place 5 random (red, blue or black) cubes on Shreveport and New Orleans.

Place sets of 3 random (red, blue or black) cubes on the city growth spaces.

### Urbanization, Locomotive and City Growth actions

The only available actions are the Urbanization, Locomotive and City Growth actions. When City Growth is chosen, do not place a Goods Growth marker on the city that receives the cubes; this allows Shreveport and New Orleans to produce cubes multiple times.

### Creating Towns

While building track, a player may place one or more new towns on top of any track that he owns (even if the track was built on a prior turn) for a $3 fee and does not count as a track tile build. The $3 fee is in addition to the cost of the track if the track is built that turn. New towns may not be on a hex adjacent to any other towns or cities. If the player has the Urbanize action he may urbanize any town (including a new town he just placed after paying the $3 fee).

### Game Length

The game ends after 8 turns (the 4 player end).
AIEchidna's Crazy World

The photo used for the server since September 2022 (Halloween photo for 2022)

***AIEchidna's Crazy World*** is a server on the website Discord. The server is about AIEchidna as he chats with his fans and posts daily updates about his YouTube, Twitch, Wattpad, and other things.

## Notable Members

* AIEchidna
* Revou115
* SolidRokkYT
* Frosty
* CriticalPixel
* SolaceVision
* SweetestAnimations

## Trivia

* The server was created June 22nd, 2019.
Freddy Fazbear (SolaceVision)

**This subject primarily or exclusively exists from the *SolaceVision continuity***

*You may be looking for his (AI) canon counterpart*

## Freddy Fazbear

### Aliases

Mr. Fazjerk (Balloon Boy)Ugly

Egocentric (both by Toy Bonnie)

VandalBear (New Foxy)

## Appearances

### Appears in

*Fazbears Never Die**Five Nights at Freddy's: Intrusion Detected*

### Debut

*Fazbears Never Die*

**“***I always wanted to return to the past, to be useful again...***”**
— **Freddy admitting his dilemma to his friends,*****True Friendship Never Withers***

Freddy Fazbear is the main protagonist (and antagonist) of *Fazbears Never Die* (main antagonist of both *True Friendship Never Withers* and *The Replacements*, and deutragonist of *The Last Slice*) and its sequel *Five Nights at Freddy's: Intrusion Detected* (as the main protagonist).

## Appearance

Freddy is a brown bear. Wearing a top hat and a black bowtie. He has blue glowing eyes.

## Personality

Freddy is usually calm and collected. Treating his family members with respect and kindness. However, in *The Replacements* and *True Friendship Never Withers*, he is shown to lose his temper and choose vengeance and memories over his family. Despite this, he is still shown to love his family greatly.

## Trivia

* Interestingly, despite being the main protagonist, he's mostly the main antagonist of the book.
* Freddy will return, along with Chica the Chicken, in Vs. Fazbear Fanverse
Five Nights at Freddy's: Nightmare

***Five Nights at Freddy's: Nightmare*** is a horror novel made by AIEchidna, co-written by Cypris. It was the first of six novels in the *Five Nights at Freddy's* collab series.

## Description

*Evan's life consists of crying, hiding, and hugging his best friend Fredbear. but when his nightmares get all too real, will he last until the sun rises, or will his fear consume him? He wrestles against terror nightly, boxes with a fox, and does cooking (?) with a chicken. By the 5th night, he's pitted against what he fears most. Can he REALLY survive this, or is accepting death the only way out?*
Freddy Fazbear

*For Freddy's counterpart, see Freddy Fazbear (SolaceVision)*

Freddy Fazbear is the main protagonist of the *FNaF: Rewrites* series by AIEchidna.

## Appearance

He is a tall, brown bear with hazel blue-eyes and a top hat and bowtie.

## Personality

Freddy is quite stern, and believes in the good of others, He is good-hearted but sometimes his pride gets in the way of things.

With any night guards, he's stern and willing to kill them, despite the other's disagreement. While most of the time he doesn't listen to them, he does follow their orders sometimes, showing a kinder side to him.

## Trivia

* Freddy has been confirmed the main protagonist in the 4th FNAF: Rewrites novel, after Chica.
Brazil

2009 1st Edition

**Brazil** is an expansion for Age of Steam designed for 3 to 6 players.

### Ideal player number

Based on the community the different maps are not always ideal for all the supported player number. There are some sources which list the maps and their *ideal player number*.

 Google Drive | Recommended
 BGG GeekList | N/A

## Print and Play Versions

This map has one print and play version by one artists:

## Rules

All the standard rules for Age of Steam apply unless stated below.

Missing rules*Rules are missing for this map. If you have it, please send it to ageofsteamwikia*
Fazbears Never Die

***Fazbears Never Die*** is an anthology novel by AIEchidna and SolaceVision.

## Characters

* Freddy Fazbear
* Bonnie the Bunny
* Chica the Chicken
* Foxy the Pirate Fox
* Fredbear
	+ Golden Freddy
* Fredrick
* BonBon
* ChiChi
* Mangle
* Balloon Boy
* The Puppet
* New Freddy
* New Bonnie
* New Chica
* New Foxy

## Plot

### *True Friendship Never Withers*

In the year 1987, four animatronics stay in the Parts and Service room. Bonnie sees photos from his past, and what they used to be. Bonnie decides he misses the past. Chica finds Bonnie staring at them. And Bonnie rants that its not fair. After being calmed down by Chica and Foxy, Freddy wakes and starts to miss those days as well.

He states that they have to get those days back. Confused, everyone starts to yell about a "bad man". Freddy, with determination, says they can do it.

Fredrick, BonBon, and ChiChi, the threes replacements, announce they've found the fours old parts. and after some fixing, their good as new.

Freddy finally asks if the four can perform on stage, and, though reluctant, Fredrick agrees.

Fredrick offers for them to take over again the next day. However, Bonnie's fixed arm collapses. Bonnie and Chica both admit their problems to Freddy, who refuse to listen.

Foxy was revealed to have been torn apart by the toddlers in Kids Cove, while Bonnie begs Freddy to stop. Freddy, blinded by greed and anguish, loses his temper, esclating to Bonnie ripping off his own face. Bonnie, Chica, and Foxy abandon Freddy for his selfishness.

Everyone else turns on Freddy right after, leaving him to do the show alone. Freddy, still refusing to admit he's wrong, agrees.

Freddy does the show, only to lead to disaster as everybody screams awful remarks. Freddy, now finally realizing his mistake, heads to the Parts and Service room to apologize.

Freddy comes into the Parts and Service room, and admits he was wrong and he wanted the old days back. But realizes now that can't happen. The other three forgive their leader, and they reconcile.

Meanwhile, Fredbear watches this happen...

### *The Last Slice*

Several years later, the Fazbears live in a new location, having been fixed up since the events of *True Friendship Never Withers*.

Chica is making a pizza, only for Foxy to smell it, as he asks for a slice. Chica says no, but has to use the restroom. Foxy, unable to ease his temptation, eats the pizza. However, Chica catches him shortly after the act.

A few minutes later, Foxy is being strangled by Chica in the Pirate's Cove, much to the dismay and horror of Freddy and Bonnie. Chica, unable to fix her rage, rips Foxy's plushie. (Which in the original version, only had her rip it's head off). Foxy goes into Pirate's Cove, heartbroken. While Chica runs into the Supply Closet to cry, leaving Freddy and Bonnie worried.

Later, Freddy tells Chica that there are kids outside, but Chica doesn't leave due to herself being upset.

## Trivia

* Due to these being SolaceVision's videos, he was credited as well.
The Seven Deadly Sins

**The Seven Deadly Sins** is one of the many series featured in A-Bonds U.

## Synopsis

In a world similar to the European Middle Ages, the feared yet revered Holy Knights of Britannia use immensely powerful magic to protect the region of Britannia and its kingdoms. However, a small subset of the Knights supposedly betrayed their homeland and turned their blades against their comrades in an attempt to overthrow the ruler of Liones. They were defeated by the Holy Knights, but rumors continued to persist that these legendary knights, called the "Seven Deadly Sins," were still alive. Ten years later, the Holy Knights themselves staged a coup d’état, and thus became the new, tyrannical rulers of the Kingdom of Liones. Based on the best-selling manga series of the same name, Nanatsu no Taizai follows the adventures of Elizabeth, the third princess of the Kingdom of Liones, and her search for the Seven Deadly Sins. With their help, she endeavors to not only take back her kingdom from the Holy Knights, but to also seek justice in an unjust world.

## Fighters

1. Ban
2. Diane
3. Escanor
4. Gowther
5. King
6. Meliodas
7. Merlin
8. Zeldris
Bonnie the Bunny (disambiguation)

**Bonnie the Bunny** is the deutragonist of the *Five Nights at Freddy's* novel series, you may be looking for:

## Characters

* Bonnie the Bunny (SolaceVision) - The SolaceVision counterpart of Bonnie
	+ New Bonnie - The replacement of Bonnie
	+ Spring Bonnie (SolaceVision) - The SolaceVision counterpart of Spring Bonnie.
	+ BonBon - Bonnie's first replacement and the SolaceVision counterpart of Toy Bonnie
* Bonnie the Bunny (EthGoesBoom) - The EthGoesBoom counterpart of Bonnie, who appears in *Vs. Fazbear Fanverse*
September 19th

***September 19th*** is a novel written by AIEchidna, it serves as a direct sequel to *Diary of a Time-Looper*.

## Description

*Shadow the Hedgehog has to play detective when he has to find out about occupant Knuckles the Echidna's disappearance. However, when Shadow finds a journal covered in blood, it sends him back to the day where the loop started.*

*Now stuck in the same loop, Shadow has to find a way out.*

## Characters

* Shadow the Hedgehog
* Knuckles the Echidna

## Trivia

* The name "September 19th" is a reference to the fact that Knuckles' loop had been September 18th.
Fists of Fury

Beta gameplay of Fists of Fury. Note that Alex isn't fully aligned yet.

***Fists of Fury*** is the 1st chronological song in *Vs. Alex and Foxy* and the first song in *Pawn Shop Pawners*. In the mod, it takes place after *Thorns* from the vanilla game.

## Gameplay

Depending on if you chose Hard, Alex will corrupt the notes, making them appear at that wrong time and place, causing hundreds of notes to appear. Otherwise, the song will go as normal, but BF will be annoyed at Alex for cheating.

## Trivia

* While the song with vocals isnt available yet, the instrumental is.
* In total, there are 188 notes on Normal.
* Due to the last 30 seconds of the song on Normal with nothing happening, its assumed Alex mainly corrupted the last thirty seconds.

## Chronology

### Next

*Hungry (B-Side)*

***Fists of Fury (B-Side)*** is the first chronological song and remix in *Vs. Alex and Foxy: B-Sided Edition!.* and the first song in the B-Side of Pawn Shop Pawners.

### Gameplay

Much like the original, Alex will corrupt some of the notes. However, it's way more frequent. But unlike the original, he will sing those notes, making a much more interesting experience.

### Trivia (B-Side)

* The 511 note count is a reference to the original Hard's notecount. When it was considered too much note spam.

## Trivia (General)

* Fists of Fury's name is a reference to how AIEchidna wishes to be stronger.
Freddy Fazbear (Glitchtrapped)

**“***It was you! You did this to me! THANKS TO YOU I'M STUCK HERE! YOU TOOK EVERYTHING FROM ME! MY FRIENDS, MY LIFE, MY PIZZERIA-***”**
— **Freddy to the Glitchtrap plushie,*****Glitchtrapped*, Chapter 1**

## Freddy Fazbear

### Occupation

Lead Singer (formerly)
Glitchtrap's host/Computer virus (currently)

## Physical description

### Eye color

Light Blue
Black with blood-red pupils (Original story and mod)

## Appearances

### Appears in

*Glitchtrapped*
*Vs. Fazbear Fanverse*

### Debut

*Glitchtrapped*

**Freddy Fazbear** is the main protagonist of the *Five Nights at Freddy's* fanfiction *Glitchtrapped*, created by FallingGravity876, and the playable character of his song, Unhinged in *Vs. Fazbear Fanverse*.

## Personality

Unlike all the other Freddies, this Freddy has gone mentally insane, due to Glitchtrap trapping him in *Five Nights at Freddy's VR: Help Wanted*.

This has lead Freddy to want to murder Glitchtrap at any cost. No *matter the cost*.

## Appearance

Freddy looks like every other Freddy except with some difference: His once light blue eyes have become black husks with bloody red pupils, which in turn causes blood to bleed from the bear's eyes. His fur color has also desaturated a bit.

## History (Vs. Fazbear Fanverse)

*For the Glitchtrapped version, see Glitchtrapped on Wattpad*

Much like the original story, Freddy was once happy-going and loving. However, until the fateful day Freddy and his friends finished FNaF VR: Help Wanted. Freddy would suddenly black out during the recording.

When he awoke, he realized he was in the game.

Now, 2 weeks have passed since the initial incident. And the bear had gone mentally insane. However, he decides to sing a little tune to try and get a grip back to reality.

## Trivia

* This Freddy, and *Glitchtrapped* in general was originally an EthGoesBoom fanfiction. However, the mod changes this, with the backstory remaining the same, however.
Halloween at AI's

***Halloween at AI's*** is a live event by AIEchidna made to celebrate the Halloween season. During this time, he plays Horror Games and writes horror books related to the season.

During Halloween at AI's, a *Parasite* teaser can be released.

## Years

### 2021

#### Streams

*Halloween at AI's: FIVE NIGHTS AT FREDDY'S: REVISED MOD!?* (*Five Nights at Freddy's*)

*Halloween at AI's: Startling Mods & Hexes!* (*Friday Night Funkin'!*)
Freddy Fazbear and Friends: Rewritten

***Freddy Fazbear and Friends: Rewritten*** is an unofficial rewrite of *Freddy Fazbear and Friends*, created by AndrewJohn100. After Season 2, the rewrite was believed to have been cancelled. However, AI has announced he's back to work on Season 3's rewrite. However, due to high school and the Vs. Fazbear Fanverse mod, writing on this story (and writing in general) will take longer.

## Episodes Rewritten

### Season 1

* The Bunny-rat
* Bonnie's Guitar
* Fazbear Deep
* Chica Runs Away
* Nightmare Foxy
* Double Trouble

### Season 2

* Bonnie's Secret Video
* Lost
* Chica's Birthday Disaster!
* Chica's Friendship List
* Stolen Guitar
* Bonnie's Birthday Surprise
* The Trouble With Revenge

## Trivia

* Unlike other rewrites, this is completely unofficial and isn't affiliated with AndrewJohn100.