recursal/Fanatic-Fandom huggingface dataset:
Flashcask Knuckleduster

1V

Give target Companion +1/+1 and "After I attack, I deal my attack in damage to opposing Permanents adjacent to my target."

**Flashcask Knuckleduster** is a valor spell card, from the Abdication set.

## Details

*Imprecise? Yes. Dangerous? Yes. Irresponsible? Sometimes. Effective? Absolutely.*

Artist: Jeremy Carver

## Notes

* Flashcask Knuckleduster's "Cleave" doesn't stack with other sources of Cleave, such as Cloud Cub. This may or may not be a bug.
	+ In particular, multiple casts of Flashcask Knuckleduster on the same target only grant Cleave once, but +1/+1 that many times.
The Azletsu Republic

A constitutional monarchy to the north of Garanain. The Azletsu Republic is Arholt's wealthiest nation, having acquired massive amounts of treasure from its capital and major trade hub, Shimmervale, and from its annex of Drachoria with the conquest of Skarn. It is divided into seven disctricts: the Cerulean Valley, the Smouldering Hills, the Eyrie, Fymoor, Silversteppe, Altsfield, and Sanctus.

#### The Seven Districts of Azletsu

**Cerulean Valley**, known for housing Shimmervale and the famous Blue Lights of Summer.

* **Shimmervale:** Shimmervale is the capital of the Azletsu Republic. It houses the Republic's royal family and senate, and is only a few days' walk to the west of Bluecrest Peak.

* **Blue Lights of Summer:** A phenomenon unique to the Cerulean Valley in the Azletsu Kingdom, whereby light filtered through the gleamglass deposits in Bluecrest Peak cast a gentle blue light across huge swaths of land, covering entire cities.

**Smouldering Hills**, known for its positioning in the middle of the cinder mountains and the rich coal deposits within.

**The Eyrie**, known for its rocky taiga and easy access to both the Valather islands and Svellsteim.

**Fymoor**, known for its cool bogs and trade ports near Valath and Ballath.

**Silversteppe**, known for its wide plains and profitable silver mines.

**Altsfield,** a former territory of Skarn, known for its tranquil meadows and multicultural border towns near the Garani border.

**Sanctus,** a former territory of Skarn, known for housing the famed city Drachoria.

* **Drachoria:** Drachoria is the former capital of Skarn and the home of the Boundless Spire.

#### **Bluecrest Peak**

Bluecrest peak is a mountain to the east of Shimmervale, and is where Jaekka's Devoted have established their monastery. It is so named because of the significant deposits of gleamglass at the mountain's peak, which refract a gentle blue light across Shimmervale during the weeks surrounding the summer solstice.

#### **Bluecrest monastery**

The seat of the Devoted, located on Bluecrest Peak in the Cinder Mountains. It is surrounded by forests and orchards which provide food to the monastery and the nearby mountain villages. Members of the church will often make pilgrimages there to attend Primordium or a cogitation.

#### **Cinder mountains**

The mountain range reaching from Shimmervale's eastern border nearly to Drachoria. Much of the central section of the mountain range has collapsed into Helanthaflora Basin.

#### **Helanthaflora Basin**

Though Helanthaflora Basin used to be part of the Cinder mountains, violent chromatic activity has since shattered the mountains and caused them to sink into the ground. From the cracks seeps intense and highly variable magic, leading to wildlife mutations, changes in fundamental laws like time and gravity, and more. Helanthaflora Basin is home to the Graeoln.

#### **Skarn**

Once an independent democracy, Skarn was the eastern neighbor of the Azletsu Kingdom and the home of Drachoria. Many, many years ago, however, the Azletsu conquered Skarn, dismantling its government though leaving its culture intact.
Mutation

1A

Give target Companion **Deadly** or **Warded** or **Spell Power** +1. Advance the Act counter by 3.

**Mutation** is an ambition spell card, from the Abdication set.

## Details

*The potion takes hold. His skin begins to split and boil, brewing into something monstrous. And it is spectacular.*

Artist: Jeremy Carver

## Notes

* Multiple copies of Mutation fully stack with themselves and with other effects.
* Mutation does not replace the card text from the original Companion.
Starving Steel

2N 1A

Deal 2 damage to target Companion. If that destroys them, return this to your Hand as "Destroy target Permanent".

## The Hunger Grows

2N 1A

Destroy target Permanent.

**Starving Steel** is an ambition spell card, from the Abdication set. It turns into **The Hunger Grows** if its condition is met.

## Details

*"I have taught the world to hunger. Marvel at how sharp its teeth have become!"*

Artist: Isabela Zolik

## Notes

* Starving Steel doesn't go to the Ashes when the condition is met, it instead becomes The Hunger Grows.
* Dropping an Enchantment Companion's health to 0 with Starving Steel will not return it as The Hunger Grows since the target was not destroyed.
Justice And Judgement

1N 2V 1I

**Dawn**: Justice and Judgement **Imprison**s all Permanents that have dealt damage to you.

**Justice And Judgement** is a valor-insight enchantment card, from the Abdication set.

## Details

*When guilt is clear, why bother with a trial?*

Artist: Lana Sator

## Notes

* Justice And Judgement will only imprison permanents in the Story.
* Justice And Judgement can imprison your own permanents.
* Justice And Judgement will only imprison the source of damage that was dealt to your Hero. Therefore playing Justice And Judgement after playing a companion via For The Wicked will only imprison For The Wicked and not the companion.
Valather Incident

2N 4V 4A

**Void** all Permanents. For the rest of the game, give all allied MV and SF **Bolt**. They enter the Guarded Stance after attacking.

**Valather Incident** is a legendary valor-ambition spell card, from the Abdication set.

## Details

*"The Lion took my father. But what it did to my children was worse." - Paarnos Vaed*

Artist: Magno Husein

## Notes

* As usual, MV and SF Companions after playing Valather Incident cannot switch stances manually after voluntarily attacking until the start of their controller's next turn.
	+ This will effectively prevent those (allied) companions from attacking multiple times with The Knife Made Wise.
	+ Since the Companions gain Bolt, they can immediately attack after switching from the Guarded stance the turn after attacking (or any later turn), switching back to the Guarded stance after attacking.
* Cheers! will cause MV and SF Companions to switch stances after attacking as part of the Spell. However, the Companion will still be able to change stances afterwards.
Prey

2N 1A

Return target opposing Permanent to your Opponent's Hand. A random Enchantment from their Hand enters the Story. Destroy that Enchantment.

**Prey** is an ambition spell card, from the Abdication set.

## Details

*They never look up.*

Artist: Lana Sator

## Notes

* Enchantment Companions are valid candidates for destruction when casting Prey.
* Even if the Opponent has no Enchantments in hand, the target Permanent will still be returned to the hand.
* Dusks the destroyed Enchantment had will trigger when the Enchantment is destroyed this way.
* If the enchantment destroyed applies an Aura, like Reprieve, that effect will apply before destruction, which can reset ability cooldowns of active permanents.
Killephant

2N 1V

My opposing adjacent Companions can't leave the Guarded Stance by themselves.
**Dawn**: I change all opposing Companions into the Guarded Stance.

**Killephant** is a valor companion card, from the Abdication set.

## Details

*No shame in running.*

Artist: Jeremy Carver

## Notes

* Killephant switches all opposing Companions to the Guarded Stance, but only keeps its adjacent ones from leaving it.
* Effects that change stances (like Bebu Bumo's secondary) will still affect Companions locked into the Guarded Stance.
The Scholar's Attendant

2N 2D

**Dawn**: I add a copy of a Spell from your Ashes to your Hand and a copy of a Spell from your Hand to your Ashes.

**The Scholar's Attendant** is a devotion companion card, from the Abdication set.

## Details

*Its eyes started Imya. Where she expected compassion, she saw only a frigid indifference that would not blink if her tank burst and filled with water. She hurried to unload the cargo.*

Artist: Jeremy Carver

## Notes

* The Scholar's Attendant can copy the same spell twice, provided it is in the Ashes, adding a copy of it to both the Hand and the Ashes.
* The Scholar's Attendant can put spells in the Ashes that are normally Voided when cast, such as Evoke or Five Words.
Blight Banisher

1N 1V

Companions destroyed by me are Voided instead.
**Rally**: **Scry** 2.

**Blight Banisher** is a valor companion card, from the Abdication set.

## Details

*"They must cast no shadows... but be bright." - Pavem Idom*

Artist: Jeremy Carver

## Notes

* Blight Banisher won't prevent Dusks from triggering. This is an intended feature.
Just A Small Favor

3N 2I

Choose one. If you played a "Bag of Crowns" this turn, choose two instead:
 **Develop**; **Disarm** all opposing Companions; deal 3 damage to all opposing Companions; or deal 5 damage to any target.

**Just A Small Favor** is an insight spell card, from the Abdication set.

## Details

*The Protectors of Shimmervale do take their job seriously. But really, when someone offers you that much, who can resist?*

Artist: Luiza Beda

## Notes

* If a Bag of Crowns was played, each option cannot be chosen more than once.
* Each option chosen fully resolves before choosing the next. The Spell finishes resolving once all options chosen finish resolving.
Healing Rains

1N 2D

At the end of your turn, Healing Rains restores 3 health to all allied Characters.

**Healing Rains** is a devotion enchantment card, from the Abdication set.

## Details

*The only friendly part of Helanthaflora weather.*

Artist: Isabela Zolik

## Notes

* Healing Rains won't heal Landmarks, since they don't have health, or increase Enchantments' Span.
Wanted!

1V 1A

At the start of your turn a random opposing Companion is chosen.
The chosen Companion is revealed by hovering over Wanted!
You may only play Wanted! if the chosen Companion has been destroyed. Draw 2 cards.

**Wanted!** is a valor-ambition spell card, from the Abdication set.

## Details

*Maul grinned.* Another one to cross off the list.

Artist: Lucas Toshi

## Notes

* If Wanted! chooses a target affected by Second Chance, it will still be castable, even though the Companion has been Voided. This may or may not be a bug.
	+ In a similar fashion, if the target is Voided by Blight Banisher, Wanted! can still be casted.
Preparing Primordium

1N 2D

After you play a Spell or a Companion, this loses 1 span. After its Span decreases, it restores 1 health to you and reduces the cost of a random Spell or Companion in your Hand by 1N.

**Preparing Primordium** is a devotion enchantment card, from the Abdication set.

## Details

*"Is all of this," Tlainn looked at the duchess' list of requests, "in good taste? Strictly necessary, I mean." Hylemma laughed. "Of course it is! Now get to work".*

Artist: Lucas Toshi

## Notes

* Preparing Primordium only changes the costs of Spells and Companions.
	+ In particular, it won't change the cost of another Preparing Primordium.
* This Too Shall Pass will destroy an allied Preparing Primordium if the Spell targets the Enchantment.
Adalor, Born at Sunrise

2D 1I

After you play a non-damaging Spell, I give all allied non-soldier Companions +2 health.
At the start of your turn, you may add an Enchantment from your Ashes to your Hand.

**Adalor, Born at Sunrise** is a legendary devotion-insight companion card, from the Abdication set.

## Details

*"The new day does not mourn the death of night. Onwards, then, I walk"*

Artist: Magno Husein

## Notes

* Non-damaging Spells are Spells that don't deal damage as part of their text.
	+ Fists Filled With Light and Just A Small Favor still count as damaging Spells, even if non-damaging options are selected.
	+ Avenge and Teach It To Hate count as non-damaging Spells, even if they deal damage. This might or might not be a bug.
	+ Destruction effects, for example Your Story Ends, are not considered damaging.
	+ Dealing no damage with a damaging Spell doesn't change the fact it's a damaging Spell.
* Adalor, Born at Sunrise doesn't give +2 health to allied Companions with the Soldier subtype.
* Adding an Enchantment from your Ashes to your Hand through the start of turn effect is optional.
Ghror Consecrator

1N 2V 1A

My adjacent allied Companions have **Deadly**.
**Dawn**: I **Mark** my Page with "Companions in this Page have **Deadly**."

**Ghror Consecrator** is a valor-ambition companion card, from the Abdication set.

## Details

*Behind his anger and his judgement, Thrame always held a bit of admiration for the Ghror. Or was it envy?*

Artist: Jeremy Carver

## Notes

* Since Ghror Consecrator marks their own Page, they effectively have Deadly unless they are moved away from their Page.
Harbinger

3V 5A 4I

**Harbinger** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

What would you like for me to say? What kind of story would you like?

Would you like it if I was pitiful: some smalltime crook who got in too deep with the wrong people? Or maybe you want me to have some sort of endearing inner conflict. Maybe you wish that I was trying desperately to protect someone I love, or that I was corrupted by some grand and terrible force beyond my understanding, or something like that. Would you like those stories?

Maybe you wouldn't like a story at all. Maybe you want truth, as simple as it is. You'd like too know that there is some real value in my chosen path: in parting heads from shoulders. Money of course, but money doesn't capture the whole of it. You see, there are some things that you can only take from someone after they've already lost everything. People are like wine barrels. They become so special, so useful, once they've been poured out in ways that they never were before. The emptied vessel holds just the faintest hint of what used to be there when you fill it with something new, and the new spirit is all the richer for it. Of course, this doesn't capture the whole of it either. The truth, like I said, is simple. Like me. For all my talk of money and wine, I really am of simple character. I like pretty things. I like to be charmed. And I've found the simplest truth is the heads are just more charming without shoulders.

## Notes

* When using damaging spells that can have multiple targets such as Fists Filled With Light, make sure to select the companion you wish to copy with your Secondary Ability last, so it will be the most recent companion you destroyed.
	+ For aoe spells like Planar Skew when you can not select the order that companions will be destroyed, companions will be destroyed starting from your left-most pages, for both your companions and your opponents companions. This means that the right-most destroyed companion will be the one that can be summoned by your Secondary Ability.
* While you can choose which Carrion Forge copies to return to the Story with your Ultimate Ability, the order you select them is irrelevant as the copies will always be summoned, starting with the Carrion Forge copy that was most recently sent to the ashes, and ending with the selected Carrion Forge copy that was sent to the ashes the earliest.
	+ When selecting the copies you wish to bring back, the left most copies in the selection screen will be summoned first as they entered the ashes the most recently, and the right most copies will be summoned last.
* Carrion Forge companions that were summoned by Harbinger's Ultimate gain Deadly, which companions that have Bolt, such as Inexoron, or have effects that can damage enemy companions, such as It That Waits, can take advantage of to destroy enemy companions.
Jaekka's Devoted

**Jaekka's Devoted:**

Jaekka's Devoted is a traditional faction that adheres strictly and exclusively to the teachings of Jaekka herself and generally keeps out of public affairs. Countless generations ago, they split from the main Cult of Jaekka, finding the group too materialistic and hierarchical. Jaekka's Devoted are most associated with Devotion mana and Novask the Scholar.

**Their goals**

Jaekka’s Devoted are a fairly relaxed and removed group, regarding Arholt’s global affairs. However, they still hold their morals and theology very dearly, and will share them with any interested in listening

**Commune**

When not tending to their personal tasks, Devoted monks often practice Commune: an extended, meditative prayer in which they attempt to communicate directly with Jaekka or one of the dragons.

**Cogitation**

One of Jaekka's Devoted’s most beloved traditions is the cogitation. Each Thuro, instead of practicing the Commune, the monks of the Bluecrest Monastery use the meditation room to host a public seminar. Anyone may enter, and the purpose of each cogitation is for monks to help educate their students and to allow visitors a forum for both inquiry and challenge of the monks’ beliefs.

**Pilgrimage**

As the Devoted do not have any official meeting forums outside of the Bluecrest Monastery, most of its members make regular pilgrimages to the mountain to meet with the monks and attend cogitations.

**Primordium**

Each year, Jaekka's Devoted celebrate Primordium: the commemoration of the supposed day that Jaekka created humans. Many of those who are able to travel to Bluecrest Monastery to celebrate the holiday with many of the other members of the Devoted, and in recent years the celebration is known for attracting many of the Devoted’s most talented mages to put on dazzling, spectacular displays of magic.

**Keepers**

The Keepers are permanent residents of the Bluecrest Monastery. As its chief scholars, they are responsible for leading the weekly cogitations and tend to many of the managerial functions of the monastery itself; they greet any pilgrims that visit and refer them for appropriate housing, and on the rare occasion that a prominent public figure asks to meet with the Devoted, they typically speak with a Keeper.

**Contemplatives**

Contemplatives are Devoted monks that choose not to live in the monastery. Instead, they move to a different region: often their hometown, but sometimes a location to which they feel a particular calling—and establish very small abbeys under their governance.
MAILMAN

2N 1A

**Ability** 1N 1CD: I move target Companion.
My adjacent allied Companions are Warded.

**MAILMAN** is an ambition companion card, from the Abdication set.

## Details

*"Magical Automaton for Inter-Liminal Movement And Negation. What does that even mean?"*
*"It means he's a mailman."*
*"I hate you."*

Artist: Magno Husein
Cosmorium

1V 1A

Cosmorium always has an **Ability** that has the same effect as the top Spell of your Deck. The mana cost of the **Ability** is the same as the Spell and it has no cooldown. After you use this **Ability**, discard the Spell.

**Cosmorium** is a valor-ambition enchantment card, from the Abdication set.

## Details

*Iga'Tunglere held the orb in his hand, staring at the light of distant stars as it scattered across the vaulted ceiling. "Now then," he smiled, "where are you?"*

Artist: Isabela Zolik

## Notes

* "Casting" a Spell via Cosmorium does not count as casting it from the hand for Grahdaza Hima, Ascendant or Interdiction, among others.
	+ Cosmorium's Ability is disabled by Asphyxiating Wishwonder, as usual.
Latent Warpspring

2N 1A

**Mark** 2 target Pages with: "Spells and Abilities that target the Permanent in this Page also target all other Permanents in Pages marked by Latent Warpspring."

**Latent Warpspring** is an ambition spell card, from the Abdication set.

## Details

*Usually, a puddle is just a puddle, and not an untapped gateway to half a world away. Usually.*

Artist: Isabela Zolik

## Notes

* Companions on Warpspring-marked Pages will be affected by any Spell cast on a Permanent on another Warpspring-marked page, regardless of targeting restrictions.
	+ For example, Merry Expedition can affect opposing Permanents if the Spell is cast on them through an allied Companion on a Warpspring-marked page.
Amalgam

1N 2D

At the start of your turn I steal the Card text and subtype of a random of my adjacent Permanents for the rest of the game.

**Amalgam** is a devotion companion card, from the Abdication set.

## Details

*A patchwork soul: a quilt sewn from stolen minds.*

Artist: Isabela Zolik

## Notes

* Amalgam appends the stolen text to the one they already have.
	+ The Permanent from which the text was stolen loses all text, except for subtypes.
* Amalgam gains all subtypes stolen from Companions, adding them to the ones they already have.
* Amalgam chooses targets to steal text from randomly, and can try to steal card text from Permanents that have no text (perhaps because Amalgam stole it already)
* Warded does not prevent Amalgam from stealing a Permanent's text, since there's no targeting involved.
* If Amalgam steals the text of an Enchantment, they won't become an Enchtantment Companion nor gain Span.
	+ However, if Amalgam steals the text of an Enchantment Companion, they will become a Enchantment Companion and the original one, a normal Companion.
	+ Similarly, if Amalgam steals the text of a Landmark, they won't gain Plating.
For Hire, For Sale

1N 1I

Add a copy of target Permanent to your Hand. If you played a "Bag of Crowns" this turn, repeat this effect.

**For Hire, For Sale** is an insight spell card, from the Abdication set.

## Details

*"It's perfect! I'll take it! And another one just like it!"*

Artist: Magno Husein

## Notes

* If a Bag of Crowns was played the same turn as For Hire, For Sale, the latter will allow copying two different Permanents instead of copying the same Permanent twice.
	+ It is still possible to copy the same Permanent twice if it is targeted both times.
Evoke

XN 3D 3I

Choose a Spell in your Ashes and shuffle X copies of it into your Deck. **Void** Evoke.

**Evoke** is a devotion-insight spell card, from the Abdication set.

## Details

*"The past is so close. Can you feel it grazing your fingertips? Come now. Reach out and take it. Reach."*

Artist: Isabela Zolik

## Notes

* Evoke can copy itself if there is a copy of the Card in the Ashes (added there via The Scholar's Attendant, for example)
* Evoke doesn't reset "fatigue" damage back to 1 if the Spell shuffles Cards while the Deck is empty.
Black Dragon Saint

1N 1A

**Dusk**: I deal 3 damage to the Character that destroyed me.

**Black Dragon Saint** is an ambition companion card, from the Abdication set.

## Details

*To love his god, he must reject her.*

Artist: Isabela Zolik

## Notes

* Spells are considered actions done by the Hero; if Black Dragon Saint is destroyed by a Spell, they will damage the Hero who cast the Spell.
	+ Damage dealt by attacks from Cheers! is considered dealt by the Companion that attacks, not by the Spell's caster.
* If Black Dragon Saint attacks and dies in combat, they will damage the Companion that killed them.
* If Black Dragon Saint becomes an Enchantment Companion and is destroyed because of Span reaching zero, no character will be damaged as part of the Dusk.

## Trivia

* The "Black Dragon" this card references is Thua the Fundament, the Dragon typically associated with the Mystic Vanguard.
Civatakh Illusionist

1N 2A

**Dawn** and **Ability** 2N 1CD: I change the Stance of target Companion.

**Civatakh Illusionist** is an ambition companion card, from the Abdication set.

## Details

*The Civatakh's strange ontology breeds chaos when practiced at its extremes.*

Artist: Jeremy Carver

## Notes

* If there are no other Companions, Civatakh Illusionist's Dawn will have to change the Illusionist's Stance. Same goes for the Ability.
* After changing Stances via either the Dawn or the Ability, affected Companions can still change Stances by themselves if they were able to do so before (unless a Stance-dependent effect starts taking place, such as Killephant's aura).
Vanguard Recruiter

1N 2A

**Dawn**: **Uncover** a Companion.
I **Evolve** in Act 3: I gain +1/+2 and **Dusk**: At the start of your next turn, instead of drawing a card, **Uncover** a card.

**Vanguard Recruiter** is an ambition companion card, from the Abdication set.

## Details

*They gather in rapture at her beautiful metamorphosis. In turn, she asks only that they hear her message and invitation: "I am the art that paints itself. Come with me and partake."*

Artist: Isabela Zolik
Spirit Conservator

1N 2D

After an allied Enchantment enters the Story, I give it +1 Span.
**Ability** 1D 1CD: I give target Enchantment +1 Span.

**Spirit Conservator** is a devotion companion card, from the Abdication set.

## Details

*Spirit, not spirits—the stuff of heart and being. He does like the spirits too, though.*

Artist: Luiza Beda
Valstov

**Valstov**

The island of Valstov sounds nice, but in reality it's a glassy wasteland surrounded by freezing ocean. That's where Thua has her Refuge. A miserable place according to The Mediator.Brutal and desolate, the Valstov wastes were designed to be a crucible suited for only the most dedicated survivors. Thua has made her home in this antarctic, glass-covered island, and challenges the strong of heart to seek her out in her Refuge.

**Refuge**

A cavern high up in the mountains, surrounded by the glass taiga of the Valstov Wastes. Many have ventured to seek blessing; not as many have returned.
Rummage

1N 1A

At the start of your next turn, choose a Card type. Then **Uncover** a Card of the chosen type.

**Rummage** is an ambition spell card, from the Abdication set.

## Details

*Dumpster diving isn't so bad if you find the right dumpster.*

Artist: Luiza Beda

## Notes

* Rummage's Uncover effect activates after the usual card draw at the start of each turn. In particular, it activates after Evolved Vanguard Recruiter's Dusk and Gift of Inspiration extra draws.
Awe

3N 2D

All Companions become 1/1.

**Awe** is a devotion spell card, from the Abdication set.

## Details

*The mutiny paused. The sky tinged purple for a moment. Thunder hinted at lightning that the crew could not see past the serpent. Suddenly their little squabble didn't see so important.*

Artist: Jeremy Carver

## Notes

* If Maul is in Companion form in the Story and has barriers left, instead of having his health reduced to 1, Maul will be dropped to the next barrier, which will be broken.
	+ For example, if the game is in Act 1 (in particular, Maul still has the 30-health barrier), Awe will turn Maul into a 1/30 companion and break the first barrier, thus advancing the game into Act 2.
Hope

2N 2I

After an allied Companion attacks, Hope triggers their **Dawn**.

**Hope** is an insight enchantment card, from the Abdication set.

## Details

*I hope, therefore I rise.*

Artist: Isabela Zolik

## Notes

* Multiple allied instances of Hope will activate an attacking companion's Dawn multiple times. (I.e. Hope does stack.)
Duvdank-Guguiyh

1A 7D 4I

**Duvdank-Guguiyh** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

Donu'ak noqe, jelau. Come to inside and sit, have some root tea maybe, while Gugu figures out how to help you.

You know, in the past, I also am a traveler. In the past, Muzrumi does not have much kindness for Gugu, so I go to Iganara and I go to Drachoria and I go to Sorag and I go to Vihauk and Baingrove. All places are very interesting, and I find many very interesting things in them. Delight-having things. Still, these places do not have much kindness for Gugu, so I never stay. All over I go, and take the good things that I find, and sell them for more good things where I go.

That is why you come, no? Because you hear of the good things I sell? This is a good reason to come. Muzrumi is still not-kindness-having to Gugu, so you must understand how much happiness it gives Gugu to give you good things. Very much happiness indeed. It gives Gugu so much happiness in fact, that I do not ask to buy your good things. I do not ask for your coin either; I have no want for gold or silver or gem. Only time: time to find more lovely things for you! You give Gugu your time and wellbeing so that he can go and find more good and interesting gifts for you!

I want you to have good things. I care for you. I have kindness for you, if only you have time for Gugu.
Gratitude

2N 2D 1I

After you play a Spell, Gratitude restores health equal to its mana cost to any target.
The first time each turn you're restored a total of 5 health, draw a Card.

**Gratitude** is a devotion-insight enchantment card, from the Abdication set.

## Details

*"Kindness doesn't demand payment," Ilme said, before realising that all of the coin was for her.*

Artist: Luiza Beda

## Notes

* Gratitude restores health equal to the mana cost of the Spell played, not itself.
* Gratitude's healing is affected by mana cost changes.
	+ If the Spell is played for free, Gratitude won't restore health.
* Gratitude will draw at most one Card per turn.
* It is not necessary to heal by exactly 5 health in order to draw a card—healing by a total of 5 or more will cause Gratitude to trigger.
Lukaag, the Tetragroth

4N 2V

**Ability** 1CD: If I am in the Combat Stance: Until end of turn I may attack twice or I gain **Overwhelm** and +3 attack.
If I am in the Guarded Stance: I gain **Warded** until the start of your next turn and **Bolt** or I gain +2/+2 and 1 **Plating**.

**Lukaag, the Tetragroth** is a legendary valor companion card, from the Abdication Mini Set set.

## Details

*unknown*

Artist: Magno Husein
Grahdaza Hima, Ascendant

3N 5A

The first Spell each turn you play from your Hand is played an additional time.
 After I attack, you may play a Spell from your Ashes for free. If you do, **Void** it.

**Grahdaza Hima, Ascendant** is a legendary ambition companion card, from the Abdication set.

## Details

*The Blight fought her. It screamed and thrashed, refusing to be owned. But in vain. Pouring into her flesh, devouring and being devoured, the Blight slowly knelt to her will. For the first time in years, Grahdaza Hima stood tall.*

Artist: Magno Husein

## Notes

* Grahdaza Hima's spell duplication stacks with itself, but only affects spells cast from the Hand.
* Spells cast from the Ashes (after Grahdaza Hima attacks, or because of Fields of Longing's Ability, for example) aren't played an additional time.
Lagomelior Matriarch

3N 1D

After an allied Companion enters the Guarded Stance, I restore it to full health.
After I enter the Guarded Stance, I change my adjacent allied Companions into the Guarded Stance.

**Lagomelior Matriarch** is a devotion companion card, from the Abdication set.

## Details

*"Story goes there was a chroma. Neat little thing, weren't like any other: just pumped out raw kindness into the world. And, well, story goes, some rabbits ate it."*

Artist: Tati Kussumoto

## Notes

* Companions that change stances due to Lagomelior Matriarch's effect can still change stances on their own (that is, unless they have attacked or have already changed stances on their own this turn)
	+ Lagomelior Matriarch can change the stance of Companions that have attacked on that turn.
Cheers!

1V

Delay all damage target Companion would take until end of turn. They attack a random opposing adjacent Companion.

**Cheers!** is a valor spell card, from the Abdication set.

## Details

*"Tonight, makes no different whether you're a Steward, Congregation, whatever. I don't care. Let's have a drink and fight someone!" - Maul*

Artist: Lana Sator

## Notes

* The attack caused by Cheers! does not count towards the attack-per-turn limit.
	+ In particular, Companions affected by The Knife Made Wise can still attack twice (unless an effect says otherwise)
* The delayed damage has the properties the source has when the damage is applied, not when the damage was dealt originally.
	+ For example, if Cheers! causes a Companion to attack and destroy a Deadly Vanguard Ally, the former won't die at the end of the turn if they had enough health to survive the attack damage (ignoring Deadly), since while in the Ashes, the Ally doesn't have Deadly.
* Cheers! will not cause attacks against Companions in the Guarded Stance, but will cause Companions in the Guarded Stance to attack.
Progenitor Shade

2A 2D

**Dusk**: I **Mark** my Page with "Companions that enter this Page gain X", where X is all my other Card text and buffs.

**Progenitor Shade** is an ambition-devotion companion card, from the Abdication set.

## Details

*A false ancestor. A [father/mother], giving what it is to the next.*

Artist: Isabela Zolik

## Notes

* Progenitor Shade's Mark will pass on all Card text that was added to them (excluding their own text)
	+ This includes buffs like Gift Of Conviction, text given through Shekmati's Ultimate Ability, and Plating given by The Knife Made Wise.
Cinder Symbiont

1N 1I

**Ability** 2I 1CD: I deal 2 damage to target Companion. If that destroys them, I **Mark** the Page they occupied with "Companions in this Page have -1 attack."
**Ability** 1N 1CD: **Void** up to two Companions with 2 or less attack from your Opponent's Ashes.

**Cinder Symbiont** is an insight companion card, from the Abdication set.

## Details

*unknown*

Artist: Luiza Beda
The Moments Between

2N 1I

Your Opponent can't draw more than 1 Card each turn. The Moments Between **Develop**s after its Span decreases.

**The Moments Between** is an insight enchantment card, from the Abdication set.

## Details

*The quiet times where everything is perfectly ordinary—the moments between the moments—hold a magic all their own.*

Artist: Luiza Beda

## Notes

* The Moments Between does not prevent Uncover from working as usual, since the card(s) Uncovered are not drawn but put into the hand.
* Changing The Moments Between's span via This Too Shall Pass will develop.
Important Writings

**Our Burden**

*Our Burden* is an essay written four years after the Valather Incident (the disappearance of Ballath) to address the growing dangers of the magical world and the social need not only to limit natural destruction, but for people to manage and limit themselves so as to avoid man-made catastrophe.

**Apotheosis Treatise**

The *Apotheosis Treatise* is Thirim Na's written response to *Our Burden*, arguing that the appearance of chromas merited fearless human advance, rather than retreat from the unknown. Famously positing that divinity was not something that belonged to the dragons, but that was attainable by any creature with enough work and wit, the *Treatise* became the founding document of the Mystic Vanguard.
Garanain

Garanain is an oligarchy south of the Azletsu Republic and federally administrated by lords that possess sovereignty over their local domains, limited only by nationwide resolutions passed by their collective council. Garanain used to also govern all of modern-day Japrait and New Azletsu, but when the Japraitian fault line split the continent, several cities declared independence and Garanain had no means of recourse.Garanain declared loyalty to its longtime economic and cultural neighbour: the Azletsu Republic. The Azletsu Republic accepted this arrangement, and the cities unified under the common national title of New Azletsu.

#### **Iganara**

The capital city of Garanain. Though its relatively northern position, just along the border of the Garani desert, used to make it the most profitable centre for trade with the Azletsu, the emergence of the Blind Sun has dampened business in recent years and made many travelers nervous to visit.

#### **Blooming bay**

Blooming Bay is a body of water wrapped by a hook-shaped peninsula on the southeastern corner of Garanain. Though once only part of the Garani savannah, when the Tai'ak emerged from beneath the Bay's waters with the Verdant Star, the region rapidly blossomed into a tropical jungle. Now, the term Blooming Bay often refers to both the water and the surrounding jungle, effectively owned by the Tai'ak. The Garani government has made little effort to reclaim the land, which contained few human settlements and was only significantly used by druidic tribes.

* **The Verdant Star:** The Verdant Star, or Nalevegh, is a chroma that invigorates plantlife and fungi with consciousness. Though originally located underwater in Blooming Bay, the Tai’ak have relocated it onto land in the eastern region of the bay. This chroma is driven equally by Bloom and Blight alignments. The Tai'ak name for the Verdant Star. Nalevegh means "The Elder that Awakens"
Tanigoyoan

8A 4D

**Tanigoyoan** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

*story time?*

**story time!**

Oh hush, you two. Let's just be quick this time.

**yes yes yes of course.**

We come from Muzrumi Forest. We do not know much about our beginnings except that we did not begin in a nest, but on the ground.

*on a flower!*

Yes, on a flower. We hatched in a garden of wild wishes, blooming in the grass.

*mmmmm!*

**shut up, Skirt!**

Yes, do shut up please. I apologize. We hatched in a patch of wishing centuries, and we fed on them. With no nest, they were all we had.

**you always tell this story as if we were things to be pitied.**

You are also welcome to shut up, Nool.

*yeah, shut up Nool.*

As I was saying, we fledged while feeding on wishes. It made us great. We fatted on wishes. The Tai'ak saw our greatness, and they named us. Tanigh:ôu-oyoaná: the Great Wish Owls. Hence, our title.

**more like your title...**

We continued to grow, and we continued to feed, but Muzrumi could only sate us for so long. So, we came to you.

*humans!*

**friends!**

Yes. We met the Belannu, who helped us to feed. When they could no longer satisfy us, we went to Koyest, where we learned your tongue, and found even richer magics to feed us. When Koyest could no longer supply enough, went to Iganara, and then we came here, to the university. Maliron and the Basin have provided ample sustenance for us so far. In turn, I perform research and demonstration of magics yet unknown to your kind here. We balance.

**we balance with you.**

*we balance with nature.*

***We balance.***

And in balance, we find more wishes than we could ever hope to eat.

## Notes

* If Tanigoyoan's Primary Ability hits an empty page, the damage will be sent to the opposing hero, as all effects that target an opposing page do.
* Opposing companions that have been summoned due to the effect of Tanigoyoan's Ultimate Ability will still be under the effects of summoning sickness when they start their turn, as the companions have not yet ended a turn in their controller's turn in the combat stance, due to being summoned during an opponents turn.

## Trivia

* After the demo, Tanigoyoan (then called The Envoy) was completely reworked:
	+ The name was changed from The Envoy to Tanigoyoan, as lorewise they were different characters.
		- Parts of the code still refer to Tanigoyoan by its former name.
	+ Tanigoyoan used to have Giari's abilities. The change was allegedly done for flavor reasons.
	+ During the Beta period, Tanigoyoan's mana pool was changed, leaving no trace of the original hero other than the image.
* Tanigoyoan is often colloquially called "The Owl" by both players and developers alike.
Omnibroker

3N 2D 2I

**Dawn**: I swap target allied Permanent with target Permanent adjacent to it. I won't swap myself. I **Develop**.

**Omnibroker** is a devotion-insight companion card, from the Abdication set.

## Details

*If you can buy it, they probably have it. If not, they'll start looking.*

Artist: Jeremy Carver

## Notes

* Development spawned from Omnibroker's Dawn cannot be swapped by the same Dawn since the Development appears afterwards.
* Omnibroker has the subtype Human, despite their default art showing an Arrak
A Song For Dancing

2D

Add 2C to your mana pool until end of turn. You may move target allied Permanent. If you control at least 2 Companions, draw a Card.

**A Song For Dancing** is a devotion spell card, from the Abdication set.

## Details

*"Laugh loud enough, and the world laughs with you. Play well enough, and the world dances along." - Calli, the Muse*

Artist: Isabela Zolik

## Notes

* Moving a Permanent as part of the Spell is optional.
Luma

3N 5V

Draw this after Einar, Illuminator destroys or Voids a Companion.
During your Opponents turn, Luma prevents all damage dealt by Abilities and Spells.
**Dawn**: Luma marks all allied Pages without a **Mark** with "SF in this Page gain +1/+1 at the start of your turn."

**Luma** is a legendary valor enchantment card, from the Abdication set.

## Details

*A scorching ray of sunlight, to illuminate the darkest depths.*

Artist: Jeremy Carver

## Notes

* Luma will be Voided if the Hand is full when Einar, Illuminator destroys or Voids a Companion.
Siege Baron

6V 6D

**Siege Baron** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

*Coal splits apart within the Baron's core as he commands the flames to surge. Embers crackle and smoke plumes roar rythmically, almost musically. Slowly, the popping sparks form consonants. Steam jets' whining forms an intentional pitch: a voice.*

Cold. Svell-steim, cold. Forge born. Burned. Vrifted. Cold. Slept.

*Found. Lo-the flames sputter, no, stutter*-Lo-thig-ga. Smart Lo-thig-ga found, sleep-ing. Small. Cold. Man-y sprites, sleep-ing. Cold. Ex-ting-uished. All found. Lo-thing-ga gath-ered. Sailed. Varr. Stu-died. *Jets of pressurized smoke woosh from the Baron's exhaust vents.* Stu-died. I, bound. Bond-ed. Fir-ed. Woke. A-wake. *The flames blooming from the opening in the Baron's armor sway forwards and back, up and down, in the windless air in a motion like nodding.* A-wake now. And now-*the Baron gestures to a small brass-colored carving where a belt buckle might rest if he was human: a wide V with a diamond shape nestled in its bend.*

Pur-pose.

## Notes

* Siege Baron's Primary Ability won't draw a Card if no card was discarded (eg. if the hand is empty).
Belannu Elder

1N 1D 1I

**Dawn**: I **Void** a Companion from either Ashes and replace my Card text with theirs for the rest of the game.

**Belannu Elder** is a devotion-insight companion card, from the Abdication set.

## Details

*"Muzrumi is vast. Certainly wide enough for us all to walk together"*

*–Lubumo Belanni*

Artist: Lana Sator

## Notes

* Dawns from the Companion Voided as part of Belannu Elder's Dawn won't trigger, since the elder already entered the Story.
Declamation

1N 1V

Restore all allied Companions to full health. Draw a Card for every Companion healed this way.

**Declamation** is a valor spell card, from the Abdication set.

## Details

*"Without piety, we are wrong. But without each other, we are nothing." - Overseer Thrame*

Artist: Lucas Toshi

## Notes

* Declamation will only heal damaged companions. (I.e. companions with health lower than their maximum health.)
	+ Therefore, if Revels-In-Cruelty is in the story, companions will have damage dealt equivalent to their missing health.
	+ Additionally, if Revels-In-Cruelty is in play and an allied Sentinel of Sharper Teeth is in play, damage dealt by Declamation to allied companions will be redirected by Sentinel of Sharper Teeth.
Bebu Bumo

2V 6A 4D

**Bebu Bumo** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

I'm actually not from the Basin y'know. I grew up in Varr. Don't really know why we moved out there, but I remember running up and down and up and down the docks in Sorag all the time. I even ran into a fish person once; what was that about?

Anyway anyway, the docks were actually where I met my first Vanguard. I'm pretty sure they were going from Iganara to Baingrove or something like that, but they were really neat so I ended going with them and wow! If you haven't been to Baingrove, you need to go. I mean yeah, some of the Understory's a little bit seedy and half of the plants'll kill you and all of the animals'll kill you and definently do not go to Red Sky and I think they sometimes the people at Ranunculara might have just a little bit too much fun but the flowers and the lights and just wow.

Anyway anyway anyway. I had a really good time there until I met this funny bald guy with all these tattoos and a truly legendary beard. I don't like to throw the word wizard around lightly, but he definetly looked like a wizard. He thought that if I really wanted to learn about the world, and I did, then I should actually go back to where my parents are from and get to know the rest of the graeoln. I was a little bit skeptical-by then I was really into the Vanguard and I think he was with the Congregation or the Devoted or something-but he ended up convincing me!

It's been a little weird since. I spent some time near the magic school in the Basin, but it was a little too stuffy for me. I lived in one of the graeoln villages too, but something was just a bit weird. Those guys are way too into the moon. So now I'm here! Close enough to the graelon to get food and close enough to the school to sell my little alchemical goodies, but I've got enough space out here in my little cabin in the Basin to pretty much do whatever I want.

So that's my whole life story. Sorry, what was your question?
Revels-In-Cruelty

2N 3A

All healing deals damage instead.
I may enter already occupied allied Pages. If I do, I destroy the Permanent in that page. Then I destroy my opposing adjacent Permanents.

**Revels-In-Cruelty** is an ambition companion card, from the Abdication set.

## Details

*Life makes death*
*Death makes death*
*I make death*
*Because*
*It pleases me*

Artist: Jeremy Carver

## Notes

* Revels-In-Cruelty won't destroy their adjacent allied Companions when they enter an occupied page.
* Revels-In-Cruelty can enter occupied Pages when an effect such as The Dancer's Dawn moves them, not just when being played.
Ebbing Wishwonder

3N 1A

**Ability** 1N 0CD: I deal 1 damage to any target. I take 1 damage.
**Ability** 2XN 0CD: I gain +X/+X.

**Ebbing Wishwonder** is an ambition companion card, from the Abdication set.

## Details

*I am moon and I am sea: growing, crashing, exulting in the binary self.*

Artist: Unknown

## Notes

* Ebbing Wishwonder is a valid target for their first Ability. Care must be taken not to accidentally damage them when targeting the Ability.
* Ebbing Wishwonder's second Ability's stat increase is half the amount of mana paid, rounded down. Paying 1N will grant no stat increase.
* Ebbing Wishwonder will destroy themself with their first Ability if they have Deadly.
By The Skin Of My Teeth

1N 2V

Reduce the maximum health of target allied Companion to 1. Destroy their adjacent Companions.

**By The Skin Of My Teeth** is a valor spell card, from the Abdication set.

## Details

*"The crowd doesn't want a clean fight. It wants blood. And not just the loser's." - Maul*

Artist: Luiza Beda and Jeremy Carver

## Notes

* By The Skin of My Teeth sets both the current health and maximum health of its target to 1.
	+ The Spell won't destroy its target if it was damaged before casting the Spell.
Corpse Blossom

3N 1V

**Ability** 1CD: I **Imprison** one of my target adjacent Companions with less attack than me. At the start of your next turn, I **Void** the imprisoned Companion and gain +2/+2.

**Corpse Blossom** is a valor companion card, from the Abdication set.

## Details

*If it could think—or chew—it might appreciate the crunch.*

Artist: Isabela Zolik
Lying in Wait

2A

Secretly choose an allied Page. After your Opponent plays a Companion and the chosen Page is occupied by an allied Companion, your Companion attacks them. Your Companion deals their damage first.

**Lying in Wait** is an ambition spell card, from the Abdication Mini Set set.

## Details

*unknown*

Artist: Lana Sator
Interdiction

1N 2V

Your Opponent can't gain additional mana during their turn.
**Dawn**: Choose a Card type. During their next turn, your Opponent can't play Cards of the chosen type from their hand.

**Interdiction** is a valor enchantment card, from the Abdication set.

## Details

*The Stewards strive for virtue. Patience and mercy, though, can prove a bit challenging.*

Artist: Isabela Zolik