1st Lt Delmira Brunhilde Lulie

1900

Name: Delmira Brunhilde
Lulie
Rank: Lieutenant
Special Aptitude Bonus:+4 initiative
OCC:
Level: 4
Attributes: 200exp
IQ 14
ME 10
MA 10(12) 25% vs armed forces trust/intimidate
+10% charm/intmidate to everyone else
PS 15(18) +3 SDC Damage
PP 21
PE 15(18) Coma/Death +6%
PB 13
Spd 14(18) 360 yards/meters per min/90
yards/meters per melee round
HP :27
SDC:60 (77)
Alignment: Scrupulous
Height: xx inches
Weight: xxxpounds
Character Background:

Skills: (adjust the below as appropriate)
Common Skill Set
Computer Operation:
Language: German
Literacy: German
Mathematics: Basic 79
OOC Skills
Climbing/ 70
Forced March
Mecha: Pilot Battloids 85
Mecha:Pilot Veritechs: 71
Military Etiquette 70
Navigation 75
Radio: Basic 70
Sensory Equipment 65
Weapon System:70
W.P.Energy Pistol:+2
W.P. Energy Rifle:+1
W.P. Heavy M.D. Weapons
Camouflage

MOS Battloid ACE
Sniper
Boxing
Kick boxing: Round House kicks: 3D6+3/Axe
Kick:2D8+3/Knee Strike:1D8+3/Leap Kick;(2 melee cost):3D8+3
Mecha Piloting Specialty:
MECT:SV-51, Valiant.
Recognize Weapon Quality:55%
Wilderness Survival 60%
W.P. Ancient: sword
WP:Handguns: +1
WP:Rifle:+2
Hand to hand Martial arts
OCC Skills \*Level 4
\*Lang:Russian
\*Lit:Russian
\*Leadership:
\*Theater Warfare:Ground:65%
\*Military Tactics:65%

Fencing

Initiative 5

Attacks 5

Strike bonus +5

Parry bonus +8

Dodge bonus +8

Pull punch +4

Roll with punch/impact +3

Disarm

Field
Plate Armor for troops

MDC: Helmet-
50 Arms (2) - 35 each

Legs
(2) - 50 each

Main
Body – 120

ASC
Searchlight Shield MDC:25 +1 Parry and 300 foot beam good for 6 hours before
recharging.

NM-30
Pulse Rifle

Range:
1,200 feet

Damage:2d6
MD per shot

Payload:30
shots per clip

Two
spare mags

ASC
survival pack

Shoulder
survival bag

**Rope: 30ft of climbing Rope and climbing gloves**

**Concentrated Sanitizer: 48 Wipes**

**Canteen: Half Gallon of Water Bivouac Bag**

**High Intensity Flashlight: 200ft, Solar Powered**

**Compass/Inertial Mapper: +10% Land Nav**

**Mini-First-Aid Kit: Gauze roll andpads. 48 adhesive bandages, roll or medicaltape, pair of scissors,pocket knife,bottle of painkillers, bottleof vitamins,2doses universal anti -venom, 2 dosesanti-radiation, protein**
healing salve. Anda pocket mirror.

**Hunting and Fishing Kit: Fishing Line, Hooks, Wires and small pulleys,**
good for fishing and snaring.

**Saw Wire**

**Fire Starter Kit: Wind-proof Metal Lighter, cube of compressed**
accelerant, good for dozens of fires

**Blades & Tools: Survival Knife, Small Hatchet, Collapsible**
Maul, Collapsible Entrenching Tool, 6 Ceramic Spikes/Pitons, Climbers Hammer

**MBR-12-MK.I**
Valiant

**Crew: 1**

**MDC:**
\*Sensor Head:95

Upper
Arms:(2):125

\*Primary
Thrusters:(2):125 \*Secondary Thrusters:(2): 7

Standard
Forearms:(2):100

Arm
Shields:(Optional:1 or 2):250

Legs:(2):300

Reinforced
Pilot Compartment:200

Main
Body:475

Tokarav
97 gunpod (1 or 2) 75 Spare magazines stored in legs

CADS
blades (2) 100 each

Wings
(2) 100

Note:\*
Small or Difficult targets to hit The Attacker needs to make a “Call Shot” and
even then he/she suffers a penalty of -3 to strike.

**Speed**

**Running:**
**100 mph**

**Leaping:**
**A jet assisted leap can propel the unit 200 feet(61 m) high or**
across without sustained flight.

**Flight:**
**On worlds where gravity and atmosphere are like Earth it can fly**
at 350 mph (560 km). With a max ceiling of 30,000 feet.

In
space it can fly at Mach 1.5 (1,142 mph or 1,837.5 km). They also hover
stationary and perform (VTOL).

Underwater:
Can walk along the bottom of a lake or sea floor up to depth of one mile (1.6
km). Speed is 30 mph (48km) walking. The thrusters push the macha up to 58 mph
(93 km or 50 knots).

**Height:** 25
feet (7.6m)

**Width:** 15
feet 3 inches (4.6 m)

**Length**: 12
feet 6 inches (3.8 m)

**Weight:** 18
tons

**PS:** 45

**Cargo:** Rifle
and survival pack

**Power**
System: **Fusion reactor.**

**RDS-3**
Rocket Launchers:(2) **Located on either side of the chest.**

**Range:** One
Mile

**MD:** HEAP
(1D4x10)

**ROF:**
1,2,4,or 6

**Payload:**
**36 total 18 mini-missiles per launcher**

**RD-D**
Tactical Arm Shield:**(Optional:1 or 2)**

Weight:
800 pounds

**MD:** 2D6
bashing(Blunt) Can take 250 MD before reduced to junk

ROF:
Automatic Parry if trained in Valiant If not uses one melee attack. If used as
weapon it also uses melee attacks.

Payload:
One or two per arm

Bonus:+2
if Blunt Weapon Skill is used that gets added in also.

Wing
mounted pylons x4

The Mk
1 version of the valian has 4 wing mounted pylons for mounting wing mounted
munitions one on top of the wing and one on the bottom in addition fuel tanks
for propellent maybe mounted on the pylons to extend operational time.

HTH
Damage

**Punch/Forearm**
Strike **2D4 restrained punch, 4D6 full strength punch and 1D4x10 power**
punch (Uses two attacks).

**Kick**:4D6

**Stomp**
Attack**: 3D6 target must be 10 feet tall(3 m) or shorter**

**Power**
Kick and Jump Kick**: 1D4x10+6 each attack (uses two attacks)**

**Body Block/**
Ram**: 3D6 There is 60% chance of Knocking down the opponent of equal**
size or 50% larger as well smaller. The Victim loses initiative and two
attacks. This attack much happen at full run and (uses two attacks.)

**Jet**
Assisted Ram: **This attack can carry though to multiple targets just as long**
they are no more then twice the size of mecha. Damage is 6D6 to the initial
target and there is 70% chance of knocking that target down if it is of equal
size or up to twice the size of the mecha. Airborne targets are knocked 1D4x100
yards/meters off course If the target is knocked down the mecha can carry
though to the next target but that target only takes 3D6 and only has 35% of
being Knocked down. If the targets are not knocked down or out of the way the
mecha momentum is halted. This attack uses up to Two Melee attacks and requires
a successful piloting roll as well as a strike roll

MECT:
+1 attack per Melee round at levels 1,3,7 and 11. +1 to Strike( Only to
Punches,Stomps,and kicks).+2 Parry (including Blocking Missiles and Energy
Blasts with it’s armored forearms If using Shields add another +2.)+1 to Dodge
+2 to Dodge in flight +1 to Disarm and +3 to Pull punch and Roll.

slash stabbing 5d6 for chain saws

Plus +1 strike and +2 parry or block missiles.

Add WP Sword +1 strike at levels 1,3,6,9 12 and 15

Parry at +1 at 2,4,7,10 and 13

Fencing gives you +1 strike and parry plus 1d6 more to
damage dice