recursal/Fanatic-Fandom huggingface dataset:
Earl Edward Bird

## History

Way back in the past a powerful wizard enchanted a donkey with intelligence in order to use this donkey to take over the world by commanding an unstoppable mass of 1 million monkeyfish. The plan was almost flawless, unfortunately for the wizard the donkey was in that rebellious teenage phase and ran away from the evil wizard’s tower. The Donkey then traveled south to discover who they were and what they were going to do with life now. On a cold sunny day Donkey arrived at a small Porc Settlement in the middle of nowhere after observing all the porcs living their lives in peace. Donkey decided to do the only logical thing slowly take over the town. First by adopting a porc child and naming him Earl to better the chances. Second augmenting him slowly limb by limb with mechanical parts to make an unstoppable half Porc half mech. Third after years of political campaigning to be elected by a majority of the populus control the whole town. It was an almost flawless plan but the donkey made a mistake letting Earl out of the house to go to all the porc parties because that is where in his teenage phase he learned of his obsession of alcoholic drinks, telling jokes, and combining them to make unstoppable concoctions that get you incapacitated just by being near them. Very Unfortunately for the donkey a drink mixing half robot Porc was not very popular with the public. So donkey had to scrap the plan and set Earl free onto the world to wreck unstoppable havoc on to the unknowing creatures of this world. This is where Earl’s journey really began. The first thing Earl needed was a plan. First: Become ageless! To achieve this goal he need to find some bony bois and “convince” them to make him ageless against their will. Second: Go to the courthouse to change his name adding a middle and last name, Before his name was just Earl is now it’s Earl Edward Bird. This was the easy part. Third: Obtain the power of Flight this is the most important step But is is hardest Earl still hasn’t obtained flight. To achieve this Earl took many classes in alchemy to make a concoction that will enable him to fly. Fourth: Control the entire underground (below the surface) by any means necessary. This is because when Earl was younger he was attacked by a miniature worm and suffered a minor scratch. Only then with all the steps complete his ultimate plan will come completion.

EARL E. BIRD WILL GET THAT WORM!

Was last seen flying thought the sky

### Personality

He is a crazed maniac that focuses on completing crazy goals

## Relationships

Doesn't have many as he doesn't stay in one place for long

## Character Inventory

* Class / Alchemist
* Cornerstone / Jester
* Attribute / Tunnelist

Passives* Alchemist / Master Mixologist
* Passive / Scented Candle
* Supplies / Protective Shades
* Companion Passive / Elemech
* Companion Passive / Donkey

Abilities* Alchemist / Distill Potion
* Alchemist / Brew Potions
* Weapon / Wooden Spear
Treasures

Amplification Wand

Ancient Book of Cleansing

Arcane Absorbo

Arcane Blaster

Arcane Needler

Bewitching Mirror

Bloodlust Book

Bolt Staff

Book of Cursed Spells

Bronze Fishing Pole

Chronomina Maxer Clock

Cleric Sticks

Clockadile Oil

Convoluted Composite Crossbow

Deck of Cards

Deconstructor Manabomber

Deeper Freezer

Deflex

Dungeoneer Encyclopedia

Elaphelk Tusk

Electronet Pistol

Energy Cannon

Everfull Goblet

Fairy Jar

Firework Launcher

Fishing Net

Fist in a Box

Flame Nova Belt

Flashback Scroll

Flashing Light Sword

Frog Stick Totem

Frost Bomb

Giant Handcannon

Glacial Prisonator

Golden Gun

Grappling Hook

Grimshade Blade

Headcannon Helmet

Headhunter Axe

Holy Canteen

Hurricane Bracer

Hypnoring

Ice Lancer

Ice Spirit Shield-o-Tracker

Inscribe-O-Matic

Invisibility Cloak

Knife Slinger

Lifetapper

Lunar Boomerang

Magnopulser

Miny Masty Duplicator

Neural Link Gun

Nobleborn Knife

Nova Plume Staff

Parrying Dagger

Pocket Portal Device

Potion Seller's Strongest Potion

Powdered Elaphelk Horn

Power Leveler

Quake Maker

Restoration Staff

Ring of Fire Replica

Ring of the Armsukaa

Rocket Boots

Rod of the Monkey Fish

Sacrificial Lamb Bombs

Sandshot

Screecher

Shillelagh

Soul Drainer

Stellar Sextant

Storm Shock

Swirly Umbrella

The Magicians Stone

Thors Ale

Tome of the Slime Walls

Touch of Midas

Transmogifer

Trusty Trumpet

Twin Fairies

Wand of Direction

Wellforn Ruby

Wind Tour Scroll

Windu Morning Star
Griddles "Stickyhold"

## History

Griddles is very friendly and naive Elf that loves to make friends, her first friend is her Hat rat Jebus. She excels at making talking charms which she will make for anyone and then she will claim them as a friend. Griddles is just a young child who with help from Thindle Doomfist snuck into the journey. Griddles doesn’t do much but be a slight annoyance to the party as she doesn’t see danger in most things and people. This would cause the party to have to save her and keep her out of danger. She started as friends with Thindle and then asked Thindle to adopt her, while Thindle was under influence she agreed making Griddles her new child. She was last seen following Thindle till she got bored and went off on a adventure with herself and Jebus.

### Personality

Griddles is a very friendly and naive younger elf.

## Relationships

Aranea Khan - Griddles traveled with her but she was never very interested in talking to her.

Thindle Doomfist - Griddles became best friends with Thindle and started treating her as her mother.

DeVil - Griddles didn't talk to DeVil much but she is ready to have another best friend.

Balerion - Balerion is her 2nd best friend she thinks he is really cool and has potential for 1st best friend status.

## Character Inventory

* Class / Lumberjack
* Cornerstone / Elementalist
* Attribute / Respectful

Passives* Lumberjack / Master of the Hunt
* Passive / Equality Charm

Abilities* Lumberjack / Release the Beasts
* Alchemist / Potion Launcher
* Sea Chef / Hot Soup
* Sea Chef / Sea Bones
* Roleplay / Various Charms

Companion* Companion / Hat Rat
Darren Dublé

## History

Darren stared at the vast forest in front of him, contemplating... Whilst making a peanut butter and bloody sandwich, he watched his sun hunt a wild boar, ready to step in if anything got too hard for Stephen to handle. It hasn't been long since his son has started his training to become a hunter and he would start on beast his father deemed safe before moving on targets such as humans to get their blood source.

Darren's life before being a vampire was fairly simple as a travelling food specialist, tasting food from around the realm and rating it on the magical forums, but one less than fruitful trip with his childhood friend, Rosa, they got turned into Vampires. It was a tough time but the shining light for them was finding out that they were fated to be together in life, and the knowledge that the realm wanted Darren and Rosa to be together, even in vampiric love, was their solace. In this unfamiliar path they were forced down they had only each other and that was fine.

Darren's been around the world collecting many blood types the realms had to offer in order to perfect his Vampiric Culinary skills. He hadn't always loved the idea of settling down but once he and his life partner and childhood friend, Rosa, had their son Stephen he wanted to spend as much time as he could with his family. In his earlier days as a vampire he love going from place to place gathering bloods to create a diverse palate for his meals, even contemplating taking on the most dangerous target, a Vampire Lord, not for power but just to taste what he could only imagine tasted like the nectar of the gods, but he was easily convinced to spare his own life instead of pursuing this goal.

In the vampire village he loved making meals for others becoming a chef in his own right, but in order to keep his blood and other ingredient supplies stable, he became a village hunter, going out and hunting both beast and man alike to satisfy the taste of both himself and the other villagers. Not being able to leave the village without being in immediate danger of being found out in the Dwarf territory gave him a since of kinship with those stuck around and made him grow closer to the Villagers in the same community.

### Personality

A easygoing man whose love for his family caused him to drop his initial goal of drinking the delicious blood of a Vampire Lord,

## Relationships

Rosa Dublé - His life partner and childhood friend

Stephen Dublé - Son and village hunter in training under his father

## Character Inventory

* Class / Spellslinger
* Cornerstone / Connoisseur
* Attribute / Worldly

Passives* Supplies / Inheritance
* Supplies / Forge Armor

Abilities* Spellslinger / Unload The Clip
* Spellslinger / Back-Up Magazine
* Spellslinger / High Noon
* Spellslinger / TumbleWeed
* Puppeteer / Midnight Strike
* Roleplay Spell / Scapegoat

Former*
* Spellslinger / Magical Revolver
* Weapon / Scimitar
* Treasure / Restoration Staff
* Treasure / Parrying Dagger
* Roleplay Item / Sandwich Making Kit

Former* Consumable / Desdonian Firebombs
* Consumable / Desdonian Firebombs
* Consumable / Desdonian Firebombs
H0tpixel

H0tpixel or H0t has been in the Urealms group since the beginning and was a GM for a short while.

**Characters:**

Father Demiscus

Trotters

Thindle Doomfist

Escal Rose †

Sylvia

Brobian

Lorenzo Ren-Ren ?

Shack Glowmiz

Leo Gumpy †

Tweedle Dee

Roxxy Anne

Roscal Mulstafer †

Melody Goodwin

Han-Leche

Herbie Goodleaf

Lionel

Patoychi Arc En Ciel

Winlow "Stormburnt" †

Markus Witherhorn

Eskal Rose

Ted Amer'ica

Al Dahahb Makh

Baron of Winter

Graf Vanderloon †

Ur-Dra

Lazarus the Lizard Wizard

Ponbo

Trout McGuppy

Loui Wuttañg Lacaré

Brightbranch Fickle Fellow

Rahsp the Feathered

Pillar of Perspective

Whirly Greycap

The Yeoman of Youmin

Miimin Magarac

Dr. Ni'Piuro

Ronald Tickner

Ne'er of Dark Temple
Xerturn Varcronder

## History

A gnome from across an ocean. Many years ago and across the sea a Gnomish Lord Tharmarous Varcronder was murdered in his own bed. As a child too young to do anything Xerturn watched as a dark cloaked figure entered the room where he and his father slept and casted powerful dark magic on the Tharmarous in his sleep killing him almost instantly. The Cloaked figure then placed an evil curse on Xerturn then left. The largest issue was the Varcronder family was known for using powerful dark magic. The only possible suspects were the Lord’s wife Rebell Varcronder and their 4 daughters. All of them had motives to murder the Lord and access to the room.  Xerturn was just a child and the first son of the Lord Tharmarous and yet to be given his royal name by his father, If the Lord dies before he names his first son the land is split between the rest of the family line. The Other Lords of the land declared to change that law that there shall be no split of land until justice was declared for the murder of the Tharmarous. The other Lords of the land after years of hiring the beat detectives were unable to find any conclusive evidence on who commited the murder. The Lords concluded that the only possible way to solve the issue was to banish all suspects to prevent the murderer from inheriting land and an army to cause more destruction but also to split the land between themselves instead of the family. Xerturn still in his mother’s care as they were banished with all of the daughters for the murder of their father. Sent across the seas on a boat with just enough food to make the trip the remainder of his family spread out hoping to never have to relive the unfortunate event that occured many years ago.

Xerturn named himself after he became of age to leave on his own. Still haunted by the dreams of what happened. The curse on his body was growing larger and larger even manifesting itself as a representation of his dead father. The dark energy building from the curse even gave Xerturn more power then he previously had. With this power he became known around a few towns as a powerful caster. he was able to continually cast dark magic even more powerful than even a Pyroblast. Xerturn received a letter dropped from the sky by a Vhark from The Hunters of Lysandra asking him to join the exclusive group. With nothing better to do he reluctantly followed the instructions on the letter and joined.

## Character Inventory

* Class / Cabalist
* Cornerstone / Exotic
* Attribute / Emo

Passives* Passive / Aura of Piety
* Passive / Aura of Constitution
* Passive / Gnomish Scopeye
* Supplies / Mothers Gift

Abilities* Cabalist / Pestilence
* Cabalist / Darkfire
* Cabalist / Grand Raven's Claw
* Cabalist / Life Drain
* Thane / Thunderous Roar
* Theurgist / Summon Air Sprites
* Spellslinger / Basaspit
* Companion Ability / Flamelance Ex
* Companion Ability / Cementing Wave Ex
* Weapon / Ouro'ras Chime Sword
* Weapon / Shadowshade
* Consumable / Crystal Catalyst
Nix Fleur

## History

Nix Fleur, Apprentice of the Pillar of illusion, and retainer to the Lacare family. Was admitted to the AMC with Yvyjir Lacaré, by his family to keep their ticket into the AMC safe

## Characteristics

### Personality

Tries not to show emotion and keep all interactions around a member of the Lacare family strictly business, out of fear of repercussion. Goes with the opinion of his charge.

## Character Inventory

* Class / Paladin
* Class / Bard
* Cornerstone / Squire
* Attribute / Stubborn

Passives* Paladin / Dragon Oath of Courage
* Passive / Book of Magic Mastery
* supplies / Bag of Juicy Beetles
* Supplies / Spider Eater

Abilities* Paladin / Lay on Hands
* Paladin / Divine Intervention
* Bard / Divine Mending
* Bandito / Packin' Heat
* Booty Raider / Corrupted Bag of Holding
* Rouge / Foreplay
* Sharpsword / Omae Wa Mou Shinderu
* Slayer / Fire Be Heard
* Sorcerer / Lord of Gems
* Roleplay Spell / Sparkle
* Roleplay spell / Appraise

Former* Any Traits/Abilities/Supplies lost during the Campaign
* Small Armor / Moonglow Shield
* Paladin / Warhammer
* Dragoon / Dragon Lance
* Consumable / Elven Sugar Cookies

Former* Anything you lost/Broke/or just misplaced during the campaign.

## Trivia

\*\*\*Any fact that was impromptu roleplayed that you'd like to jot down\*\*\*

\*\*\*Don't forget to go to the categories bar under this and add Character to it\*\*\*
Ronny Ayami

## History

Ronny is a businessman. He took his natural ability to weave dreams to start a business. Being born with two curved horns on his head, he was noticeably different from other kids. He was also a Dwelf, not accepted by either demographic. This resulted in him mostly spending time at home sleeping in bed depressed. He realized though, that he had a very powerful lucid dreaming ability. Able to explore any fantasy or reality he wanted. This eventually led him to be able to manifest certain thoughts into the material plane, or even messing with other people's perception of reality.

Ronny had a short stint of adventuring like most youths. But most parties he joined did not see the value in his abilities, resulting in him mostly going on short adventures. After getting let go from group after group, he eventually settled down in the big city of Abracadab where magic meant to entertain had a big market share. So he started up Ronny's Wonders of Slumber! presented by Ayami Enterprises™. Business was booming and little freaks from all around came to enjoy their desires in a safe and sanitary establishment. Ronny was living the dream in Abracadab, raking in the gold and having his name known was fantastic. But eventually, disaster struck as his clients kept wanting more and more original content. Creatively drained, Ronny had to find some way to come up with even more interesting dreams for his higher class customers. Thus he began the search for smut stories, lost to the passage of time. This led him to seek out the Believer Library, home to thousands of tales involving romance and intrigue!

Thus he set out to collect and read and expand his knowledge of writing, so he could create new and exciting dreamscapes for his customers!

## Character Inventory

* Class / Dreamweaver
* Cornerstone / Dancer
* Attribute / Horny

Passives* Class Passive / Dream Catcher

Abilities* Dreamweaver / Dream Mist
* Dreamweaver / Dream Beam
* Dreamweaver / Melatonin
* Dreamweaver / Nightmare
* Dreamweaver / Reverso Memorino
* Thane / Thunderous Roar
* Shaman / Flower Power
* Wizard / Sulfuric Air
* Sharpsword / Steel Fracture

Former*
* Small Armor / Flameguard
* Weapon / Bone Herald's Staff
* Weapon / Dream Staff
* Treasure / Magicians Stone

https://imgur.com/a/ZH8ATKK
Maria Nette

## History

Maria was born of the Nette Family, resident loggers of the kingdom of Starfalls. As an only child Maria had to entertain herself by making small dolls out of the unusable wood. Growing up she developed Selective mutism, never talking directly but always speaking through her Marionettes, using psychic strings and projecting her voice through them. As she reached her teen years she was able to completely control her shadow and morph it into different shapes and objects. She would use this skill in order to help carry logs for her family's business. However one day whilst she was taking entrance exams for a magical college, she was promptly approached by the Examiner and told that her family had died coming back from a logging trip, when they were accosted and killed by a High Bear when they accidentally walked into his territory.

As a newly made orphan Maria took various jobs using marionettes to carry out the jobs to pay her tuition cost, whilst taking courses for a degree in "Realm History". She is in her 3rd year and while taking classes she kept to herself and didn't really speak to others, unless it was through her Marionette, "Tooma", who has a bit of a nasty personality. One day after her shift at an on-campus tavern, that was hosting an after-party, she was forced to join a few people on climbing up a nearby cursed mountain over spring break.

After finding a cave in the mountain she was slaughtered and her doll was Shattered by those she traveled with as they were controlled by the Grand Raven.

### Personality

A quiet and soft-spoken woman who struggles with social interaction, except when she is speaking through her puppet.

Tooma's personality is that of an bitter person who protects Maria's mental state. He usually is the voice of all of Maria's frustrations, issues and anger.

## Character Inventory

* Class / Puppeteer
* Cornerstone / Logger
* Attribute / Grumpy

Passives* Puppeteer / Traded Soul
* Passive / Realm History Degree
* Passive / Hatezen Fury

Abilities* Puppeteer / Dark Telekinesis
* Puppeteer / Midnight Strike
* Puppeteer / Master's Marionette
* Puppeteer / Thrown Voice
* Petalwalker / Talisman Flower
* Cabalist / Pestilence

Former*
* Small Armor / Merchants Sheath
* Weapon / Duskblade
* Weapon / Blunt Saxophone
* Weapon / Crystal Ball
* Roleplay Item / Meteor Proof Tent
* Roleplay Item / Metrognome

Former*
Harwen Venai

## History

Harwen felt at home in the Venai family library. Books couldn't ignore him and couldn't look at him with dismissive glances. He could never compare to his sister in his families eyes, I mean how could he, Lilliana was a genius who aced every class to the point she even went to the esteemed Venai Magical College earlier than anyone had before, while he was just normal in comparison. So you could imagine his surprise when Lilliana spent time with him. Her kindness a bright light beaming down on the life of solitude. He would never compare to her sheer intelligence no matter how hard he tried. Whenever she had time she would spend time with him, he felt lonely without her their because no other person would interact with him, even most servants on the Venai estate didn't speak with him, other than his personal maid, whom he felt bad for as she had to serve someone as inept as him. Lilliana wanted Harwen to gain confidence in himself but he was held back, some would say he was so very humble, that any discovery he made or accomplishment he had, he saw as nothing in comparison to the high expectations that his family expected from those of the main descendants of the Venai lineage.

When Harwen wasn't with Lilliana or studying in the library, he locked himself in his room conducting experiments on magical substances. His most recent study was researching into the multiple usages of slime, in potion crafting, and attempting to combine slime gel with metals to strengthen and create armors that can better protect from injury. While testing Slime gels he came to become fond of one the slime he was running test on. Harwen also studied defensive spells, he wasn't afraid of being hurt, but would like to keep al injuries to a minimum, he couldn't work to be a great asset to Lilliana's future if he had was dead.

Recently his sister was invited to explore a ruined library with his sister and her friends. At first he declined as he didn't want to be a burden to her, but she eventually broke him down into going.

## Relationships

Lilliana Venai - His older sister and the only family member who interacts with him. He looks up to her so much, that he believes that anything he could do else couldn't possibly measure up to his her. She normal enters his lab to clean up as he has zero organizational skills.

## Character Inventory

* Class / Cabalist
* Cornerstone / Foreign
* Attribute / Insecure

Passives* Passive / Equality Charm
* Armor / Spell Tattoo

Abilities* Cabalist / Transfusion
* Cabalist / Dark Tendrils
* Cabalist / Occult Fangs
* Paladin / Purify
* Thane / Magnetic Crush
* Roleplay Spell / The Breach Spell
* Roleplay Spell / Swipe Clothing

Former*
* Weapon / Karazzim Bo Staff
* Weapon / Mage Hands
* Treasure / Ring of Armsukaa

Companions* Companion / Slime

Former* Roleplay Item / Weighted Clothing
* Roleplay Item / Bag of Songs
Rat Arnold

## History

Rat is in all sense of the word a strange person. His origin is unknown because Rat changes the story of his life every time he is asked. Officially when he signed up for his magic classes he signed saying he was from “The Lands of Time” but that seems unlikely. Rat is obsessed with time, magical objects, and trying to predict the future. Rat says he has never lost a bet due to his powers of time. Rat is known to incessantly demand you to gamble with him at very strange times weather it be in the middle of class or in the middle of a battle. His favorite magical object is a locket that he claims to create a parallel world with a clone of whoever looks at it to be trapped frozen forever. Rat intends to learn all he can from this well know magic school while testing all of his weird powers on the other students.

## Character Inventory

* Class / Wizard
* Cornerstone / Gambler
* Attribute / Worldly

Passives* Passive / Heartwall Locket
* Supplies / Instructor

Abilities* Wizard / Fireball
* Wizard / Flamelance
* Wizard / Pyroblast
* Wizard / Counterspell
* Wizard / Conjure Magic
* Wizard / Quick Cast
* Weapon / Karazzim Bo Staff
* Treasure / Fishing Net
* Treasure / Chronomina Maxer Clock
Zerrick J. Bold

## History

The Pillar of Technique, and former playwright known as Zerrick Julius, until he changed his last name to Bold as he thought it would garter more fame, was born to a family of Kobolds playwrights. The Julius family rose to local fame due to their play focusing on the story of Argyle Julius, a distant ancestor, who was a legendary dragoon.

Argyle Julius: Longest Night follows the story of Folklore hero, of dubious canonicity, who in an event called the longest night, a time when the ever glowing body of Kallisto was blocked out by Phanto, snuffed the life out of One Hundred dragons in that "single" night. This play was put on for generations with many not believing it to be possible, except for Zerrick, who idolized him. Growing up and seeing the play put on by his family, Zerrick could only think about eventually gaining the lead role of Argyle, so much so he wanted to be him. Soon enough Zerrick would study Dragoon magic by watching the movements of Dragons to develop a fighting style of his own. Watching from afar in order to stay safe he began the practicing of mimicking the dragons movement. If he wanted to portray the role he would do it perfectly, he didn't just want to be an actor he wanted to be someone just s strong as the legendary figure told about in stories in his family.

With his natural born ability to act and determination to become like his ancestor, he assimilated the role pretty easily.

With his personal training hitting a standstill, he eventually was invited to be an apprentice of the AMC, and he accepted with the intentions of bettering his own skills.

Upon becoming a Pillar, he chose to become the Pillar of Technique, one who supports and wants the development of both body and mind alongside that of magic.

## Characteristics

### Appearance

Scar over his left eye, big smile on face always wagging tail, Armor set with exposed forearms and hands Shaggy fur

## Character Inventory

* Class / Dragoon
* Cornerstone / Playwright
* Attribute / Thorough

Passives*

Abilities* Dragoon / Powerful Sigil
* Dragoon / Prophecy
* Dragoon / After Image
* Dragoon / Flurry of Blows
* Roleplay Spell / Chu Chu

Former*
* Dragoon / Dragon Lance
* Roleplay Item / Lucky Silver Coin
* Roleplay Item / Carpet of Holding
* Roleplay Item / Flint and Steel
* Roleplay Item / Heavy Winter Quilt

Companions* Companion / Axolporter
* Companion / Bully Goat

Former*
Tambok Special Friend Show

Season ? Campaign ?

A Special event that takes place in a realm where 16 competitors from both the living and dead compete for a reward given by Tambok.

Characters selected:

1. Hestoria Silica (Picked by Jiklee)
2. A-abbas Bartek (Picked by Jiklee)
3. Ulgan Naffeen (Picked by Chrof)
4. Roamin The Crime Solving Rank 11 Paladin (Picked by Jiklee)
5. Loose Cannon Niel (Picked By Geekypack)
6. Baron of Winter (Picked by Chrof)
7. Fenral Norse Veran (Picked by Geekypack)
8. Damian Marlow (Picked by H0tpixel)
9. ???
10. ???
11. ???
12. ???
13. ???
14. ???
15. ???
16. ???
Companions

Arcane Spirit

Blood Cobra

Blood Snake

Blood Snake Queen

Bullogre

Catapult Turtle

Clockodile

Cowfrog

Crunchodile

Dark Spirit

Darken Hobgob

Donkey

Dragonfly

Eaglebear

Earth Spirit

Elephelk

Fire Spirit

Funk

Gemling

Gemlord

Gerrymander

Gnoll

Goblin

Gobolf

Gorgons

Groundbold

Harpy

Hat Rat

Hellhound

Lacerator

Light Spirit

Mimic

Momma Lacerator

Monkeyfish

Moonwolf

Octodrak

Owlrat

Pig

Pot Puppy

Ramster

Raskum

Raven

Scrooge

Shezaite

Shroomtrent

Skelephelk

Slime

Spider

Spooky

Steelbeak

Sunhound

Tarandos

Vhark

Walrus

Water Spirit

Whisper Snake

Wowzer

Ytt
Whirly Greycap

## History

Greystone Cemetery

Dad the Salesman went down to Mariners Marsh

The Launchsite Alehouse

Death of Yellow Mariner

The Launch of Captain Cardy

* Loyal to a Leader for as long as they live, first Yellow Mariner now Captain Alston Cardy.

### Appearance

Dragon Helmet - A special sou'wester hat given to her by Yellow Mariner. He said it was worn out after too many fights, with a lighting strike burn on one side and a mermaid stab hole on the other, he gave it to her. And the tears on each side happened to fit her pointy goblin ears quite nicely.

Combat Style - Fights with her fists, nails or any object she can get her hands on. Knows minor spells.

## Relationships

Greycap Family-

Yellow Mariner-

Captain Alston Cardy - Captains, Frist Mates, and Brave Crewmen whom frequented The Launchsite Alehouse -

First Mate Tulen Jabril -

## Character Inventory

* Class / Rouge
* Cornerstone / Undertaker
* Attribute / Improvist

Passives* Passive / Mothers Gift

Abilities* Rouge / Climax
* Rouge / Foreplay
* Rouge / Edging
* Rouge / Infatuation
* Roleplay Spell / Noodle Arms

Former* Any Traits/Abilities/Supplies lost during the Campaign
* Small Armor/ Glass Boots
* Weapon / Apprentice Wand
* Weapon / Grimoire
* Treasure / Frog Stick Totem

Companions* Companion /
* (Add spells if you have a merc companion)

Former* Anything you lost/Broke/or just misplaced during the campaign.
Ronald Tickner

## History

~~We are the Keepers, of Time, for All Time. One must remember, The Rules, We Keep that shall not be broken. To reclaim the sun, to keep the time, to restore the sand. Praise Them, whom warm and cool the sands of time.~~

To Become Ronald Tickner. ~~Trained completely in the arts of Sandbending and subterfuge to the degree of a temporal assassin. Subliminally programed history and mathematical skills grafted upon the mind. \*Note In this Verse, Time has been Blessed Upon the became Ronald Tickner, Time to be trained by an Eschaton Crusader of Our Family Name.~~ Now is Time to become Ronald Tickner. Gifted student and research assistant at the Venai Magic College quickly made ties to members associated to the Ancient Magnus Council. Through invaluable advice, and acting as a guiding hand to many Professors and Colleagues not only was he quickly hired but shortly repositioned to a new project, very top secret. Currently many weeks in to this new research, ~~is where his grafted knowledge begins to fail and the true mission finally begins.~~

## Character Inventory

* Class / Sandbender
* Cornerstone / Researcher
* Attribute / Boring

Passives* Passive / Passed Down Skill
* Passive / Dunewalker

Abilities* Sandbender / Shifting Sands
* Sandbender / Mirage
* Sandbender /Desert-fication
* Sandbender / Hourglass Sandstone
* Petalwalker / Illusion Leaf Nunchucks
* Roleplay Spell / Appraise

Former* Any Traits/Abilities/Supplies lost during the Campaign
* Weapon / Floara Wand of Beauty
* Roleplay Item / Canteen

Companions* Companion /
* (Add spells if you have a merc companion)

Former* Anything you lost/Broke/or just misplaced during the campaign.
Shack Glowmiz

## History

Glowmiz was an elf on a mission to find a special artifact called the blood gem. He would search many caves in his lifetime before he ultimately found it and realized the power that it had. He had ultimately found on a trip into a gem cave that had once been the home to a crazed keen gnome. As he went through the cave he had found and joined a very friendly band of Kobold bandits. After killing the Crazed Gnome he and this band of Kobolds had taken over the cave as a base of operations.

## Character Inventory

* Class / Berserker
* Cornerstone / Blood Thirsty
* Attribute / Thorough

Passives* Passive / Swift Feather Boots
* Berserker / Death Wish

Abilities* Berserker / Purge
* Berserker / Seismic Slam
* Berserker / Unstoppable
* Berserker / Bearserk
* Flamedanseur / Capture Net
* Fleshweaver / Transfusion
* Ranger / Augment
* Companion Ability / Grand Raven's Claw Ex
* Berserker / Waraxe
* Weapon / Raskum Claws
* Weapon / Dwarven Runeblade
Bridgette Vintorna

## History

Bridgette Vintorna was raised by her Grandfather, Alberts Vintorna, Mayor of Rivvena. Bridgette sat in for many of his mayoral hearings and meetings, she was deeply interested in the problems of the city because she looked up to the fair man her grandfather. Rivvena was also known as South Okagnoma, and a place with high crime rates, so when Alberts and Bridgette went out they had to take many guards. During the day the city was at its safest, at best you might catch a pick pocketer or two while walking down the street, but during the night or in any dark alleyways you could find kidnappers, murderers and smugglers. The city was not safe but it did inspire Bridgette to pursue a career in Law enforcement.

Bridgette wanting to help the town, decided she wanted to go to an Okagnoma law enforcement academy, but didn't really agree with the rules and regulations knowing that she in order to fight rampant crime any means should be used as criminals barely play by the rules. Her instructors knew she would be a problem so they spent many days reprimanding her and trying to straighten her out. Although it wasn't effective, Bridgette played along in order to graduate, even though her beliefs never changed. On her Graduation day before she could walk she received a raven, telling her of her grandfather's assassination, she rushed back to Rivvena that same day.

Seeing the lifeless corpse of her grandfather and the unfinished case surrounding his death had hardened her resolve, she pursued the field of Law enforcement as a freelance detective, believing that if her city was safe her grandfather wouldn't be eight feet under right now. She was ruthless in her pursuit of justice, willing to cross every line except murdering without it being for extreme self-defensive measures. She would look into any case that she was brought, and she secretly worked the case of her deceased grandfather. She wouldn't stop until her work put her under and she definitely couldn't allow that until she solves the mystery behind her Grandfathers death.

## Character Inventory

* Class / Rouge
* Cornerstone / Descendant
* Attribute / Chatterbox

Passives* Passive / Parachute Leggings
* Passive / Magical Item Engineering Degree
* Supplies / Sunscreen
* Supplies / Photographic memory
* Small Armor / Spell Tattoo
* Small Armor / Spell Tattoo

Abilities* Rouge / Dominate
* Rouge / Foreplay
* Rouge / Edging
* Rouge / Taste of Blood
* Roleplay Spell / White Out
* Roleplay Spell / Attune with Rokesh

Former*
* Small Armor / Electrocutor
* Rouge / Succubus Whip
* Weapon / Arcane Great Bow
* Treasure / Bronze Fishing Pole
* Treasure / Convoluted Composite Crossbow

Former*
The Bandits of Insula Montis

## Summary

A military squad led by Iris Arc En Ciel goes to the Island of Insula Montis to recover an artifact stolen from the Arc En Ciel Elven family.

## Player Characters

* Sam Reyny (Nenga)
* Paige Hollystone (Jiklee)
* Escal Rose (Hot)
* Attune Krysstalin (GB)

## Story

The military squad that was selected by Iris arrived at the island and got their bearings straight, they headed inwards through a jungle where the group was attacked. The party made short work of their attackers though due to Sam's sandbending skills, and they quickly regrouped and continued to their target only to be distracted by a sword stuck in a stone that admiral the pet of Escal had sniffed out. Each of the group wanted to try their hand at taking the sword but Attune got there first and as the sword left the stone it pierced into her arm and she wouldn't be able to be let go of it. She shortly went insane as the party were met with a family of kobold that were a deep ocean blue, they weren't enemies but did want to have a fight with the group. Paige and Sam decided to fight while the others watched on, the kobold brothers seemed tough but after just one hit the younger brother started to cry and claimed Paige was bullying him. The fight quickly ended and the group were told were they'd be able to the stolen artifact, so they tracked even deeper into the forest, while walking all the group found or were given special items that increased their strength.

The squad finally found a cave that housed the bandits that stole the artifact. When they entered the group was met by a kobold child that said he was the younger brother of the groups leader. a battle then started as the child let out a bellowing roar and bearserked into a humongous vendo. the group was able to gain a upper hand by polymorphing him into a crunchodile, while taking out some of the other bandits. When the kid finally broke free of the transformation he got hit by a flurry of attacks before being hit again by a polymorph that turned him back into a crunchodile. The stress of what was happening caused the child to surrender and give up the artifact, he was then taken in by Escal and Iris while the rest of the bandits were arrested and the group returned to the Arc En Ciel territory.

## Other Characters

#### Major Characters:

* Iris Arc En Ciel
* Damien

#### Minor Caracters:

* Koturo Oceanbold
* Vilkas Oceanbold
Igneous Wildfire

## History

Igneous Wildfire loves three things, His mom, lava and stealing from those who have already stolen from others. As a child he received long and hard training from masters of the Flame Dance, an art of dance so powerful that lava is generated after every kick. Igneous was the number one student, but was right before his promotion to becoming a teacher he had accidentally killed a sparring partner, as he was too late on calming the flames, and he exiled himself from the temple and the world that he has known for many years.

Many years had passed and Igneous had settled in the Wild Waste an outcrop for, what he had thought, people with no place left to go or those who loved sand. He had taken odd jobs here and there for cash but when a group of bandit robbed him, that was the last straw. Forgoing his morals he went out and decimated the entire group of bandits. No corpses remained but he found a shit ton of stolen goods. Igneous took all the items and returned them to their rightful owners, except he did take a medium size finders fee.

After taking many Bounty Hunting jobs he eventually ended up becoming the deputy to a fine Sheriff Code, And while the man is one of those strange ageless folk, it doesn’t matter as long as he is able to make a living. Igneous only cares about his sheriff and not the other two piles of bones that follow Code. While he will tolerate them he won’t necessarily go out of his way to save them nor will he not murder them if they try anything funny. His role is too warn the bandits to leave, block off all exits and assist the good old Sheriff.

## Character Inventory

* Class / Flame Danseur
* Cornerstone / Miners
* Attribute / Trustworthy

Passives* Flamedanseur / Tarcial Slippers
* Supplies / Inheritance
* Supplies / Protective Shades
* Supplies / Amulet of Bones

Abilities* Flamedanseur / Flaming Squirrel
* Flamdanseur / Calm Lafeu
* Legendary / Molten Megaton Hammer
* Flamedanseur / Capture Net
* Shield / Light Kite Shield
* Weapon / Arcane Great Bow
* Weapon / Enchanted Paper Sword
* Treasure / Sacrificail Lamb Bombs
* Treasure / Clockodile Oil
* Treasure / Frog Stick Totem
* Treasure / Amplification Wand
* Treasure / Arcano Paint Bomb
* Treasure / Crystal Catalyst
Leo Gumpy

## History

Leo was a Vizier early in the Grand Paladin Order during the time when the Grand Paladin Mikoda Macefeather lead the Order against the Fearless One and its army of monstrous beasts. Leo joined the order because he knew he had to help fight against the Fearless One that threatened the realm

While he doesn’t have a public role in the Grand Paladin Order, he, in many aspects, stands as the acting Grand Paladin behind the scenes. He may be bad guy, but is not a bad guy. He is a very powerful dreamweaver and has a very strong connection of telepathy and mind reading.

During one of his covert ops with hired assassins, they head into a town that they quickly find out is overrun with ageless.

## Character Inventory

* Class / Dreamweaver
* Cornerstone / Descendant
* Attribute / Psychic

Passives* Passive / Masterful Ruby
* Passive / Heartwall Locket
* Supplies / Enchantments
* Supplies / Diplomat

Abilities* Dreamweaver / Hallucination
* Dreamweaver / Terrorize Mind
* Dreamweaver / Dreamwalk
* Dreamweaver / Empowered Dreams
* Dreamweaver / The Dreamworld
* Dreamweaver / Reverso Memorino
* Berserker / Trample
* Legendary / Carbonite
* Sorcerer / Flare
* Suncleric / Aurora Borealis
* Shield / Ruby Press
* Weapon / Oak Crossbow
* Dreamweaver / Dream Staff
* Legendary / Nightmare Sceptre
Mishra Yawgmoth

## History

Mishra Yawgmoth of the prestigious Yawgmoth family has been raised with strictness and constant attention. Groomed to be the heir to the family and cement their position in a stranglehold over the Union's political structure.

Mishra is a very trusting kindhearted young boy who cares deeply for everyone he meets. As a people pleaser and entertainer, he hopes to bring a smile to everyone's face. All this makes him the perfect puppet for many of the family's agenda.

Mishra was a skilled earth mage studying rune mastery before his family decided to change his field of study and forbid him from using 'filthy peasant dirt magic.' He now studies technomancy and dverger sociology and appears to excel at the topics. He has been betrothed to Nelluna, the daughter of an affluent Elf family, since the age of 4, but the two have yet to meet and he know nearly nothing of them. Upon completing the entrance exam, he is to climb the ranks as a member of the Union and establish himself within the political space in the Union.

In the near constant absence of his parents, he has been left in the care of the twin fairies <Zap and Zip> the two of which have taken care of the poor boy for much of his life. They are often conflicted in telling the boy the truth of his predicament and the world around him. They have concluded that it is best to tell him "Your parents really loves you" to sidestep explaining the machinations that they have entirety enthralled him in.

Mishra is dressed in the traditional Dverger runic attire for a mage, he wears glasses, and holds a staff to inhibit the strength of his earth magic, this staff inhibiting features can often lead to strong outbursts of earth magic.

The family has been known to use Origami as paper to send messages of dire threats and notes of great importance.

## Character Inventory

* Class / Runemaster & Technomancer
* Cornerstone / Entertainer
* Attribute / Nymphomaniac -> Stubborn

Passives* Passive / Noble Studies & Diplomacy
* Passive / Multiclass
* Supplies Passive / Learn Magic
* Supplies Passive / Passed Down Skill

Abilities* Runemaster / Totem of Forests
* Shaman / Lily Launch Pad
* Legendary Ability / Mark of Terraforming
* Roleplay Spell / Twin Fairies
* Roleplay Spell / Petal Pathway
* Roleplay Spell / The Bedroom Spell

Former*
* Small Armor / Altuni Cloth
* Weapon / Archmage Staff
* Treasure / Nobleborn Knife
* Treasure / Fairy Jar

https://imgur.com/a/4hrqKfc - Received Legendary during The Union Admissions
Freya Marie Flinyre

## History

When confidential information needed to be delivered only P.A.R.C.E.L. the Private Association of Royal Carriers Encumbered by Letters. Freya was ranked as the Seventh highest member of P.A.R.C.E.L. and was one of the first of the 26 original Letters. Freya was dedicated to her mission completely and while she wasn't to know what her carrier bag contained, she moved forward nonetheless. As a single digit in the organization she was given special liberties in how she operated, she would be considered an person of importance to the general public with the ability to commandeer vehicles and evacuate homes under the guise of danger. Constantly travelling the realm was a plus for her as she loved going across the realm discovering new places, learning new spells, and eating new foods.

Freya commandeered a galleon and its crew in order to meet with another Scarlet Letter to maximize privacy. The seas were eerily calm while the exchange was underway, Freya Exchanged the package with number 8 and just a she returned across the plank a ship covered in gunpowder crashed into her ship and exploded knocking her unconscious and drifting along the sea. When she awoke she was in an intensive care unit and told she was the only one on her ship that survived. she looked down and saw both her arms and her left legs immolated to varying degrees. Her arms were shaky and she could still feel the burning sensation in her arms, she was taught the spell Restoring Rain in order to soothe pain on her limbs. After returning to P.A.R.C.E.L. she was honorably discharged, and with that chapter closed in her life she went to find a new profession.

Led a large scale breakout from an underground prison when her co-workers were captured by an unknown species of Humanoid vegetables.

## Characteristics

### Personality

Years serving under the P.A.R.C.E.L. have left her with an extreme fight or flight response. She will leave people behind or let them die if there is a high risk of her dying from it, but will help in a low risk situations. As a result from her incident she has become incredibly self-conscious of her burns, to the point of getting very cautious and even defensive when people bring up her burn marks.

## Character Inventory

* Class / Runemaster
* Cornerstone / Messenger
* Attribute / Feeble

Passives* Runemaster / Totemic Designer
* Supplies / Learn Magic
* Legendary / Magical Messengers Bag

Abilities* Bard / Sea Shanty
* Runemaster / Mark of Explosion
* Runemaster / Mark of Multiplications
* Runemaster / Mark of Walling
* Runemaster / Totem of Perishing
* Joms / Dragon Shout
* Rouge / Climax
* Petalwalker / Smokescreen Ninjitsu
* Magician / Disappear
* Companion Ability / Restoring Rain

Former*
* Small Armor / Flameguard

Former*
Otus Railon

## History

Otus is an old strong Gnome who was pushed into joining the Grand Paladin Order by his family. He started in the Order as a squire under Alice Sinlow, an important member of the order. He earned respect in the Order by protecting Alice and nearly dying on her behalf. He believes that everyone has a good soul in them and tries to see the purity in others, he sees killing someone as a final resort in most situations. Otus enjoys meeting people so he attends many parties but when alcohol is offered he tends to drink too much making him drunk often.

### Personality

Otus is normally a very honorable gnome paladin but when he gets a drink there is no telling what he will do.

## Relationships

Alice Sinlow - Otus respects Alice to such a high degree nothing could ever convince him to do anything to disrespect her even his weakness to alcohol.

Bullvick Nalls - Otus didn't have more than one conversation with Bullvick and he doesn't remember it at all.

Katsu Tiger - Katsu held Otus's hammer hostage from him constantly increasing the price for him to get it back making him extremely upset with them and not ever trusting them.

Aeon Sage - Otus never saw or talked to Aeon at the party.

Brandon Goodwin - Otus worked under the Grand Paladin and was known by him.

## Character Inventory

* Class / Paladin
* Cornerstone / Squire
* Attribute / Drunk

Passives* Passive / Mechasurfer
* Passive / Barbed Flesh
* Passive / Bag of Holding

Abilities* Paladin / Honor Chains
* Paladin / Divine Intervention
* Paladin / Conversion
* Paladin / Lay on Hands
* Paladin / Martyr
* Shield / Steel Spike Shield
* Shield / Regrowth Shield
* Weapon / Dwarven Runeblade
Craton Gneiss

## Character Inventory

* Class / Berserker
* Cornerstone / Dark Knight
* Attribute / Elderly

Passives*

Abilities* Berserker / Cleave
* Berserker / Avalanche
* Berserker / TKO

Former* Any Traits/Abilities lost during the Campaign
* Legendary / Notched Pickaxe
* Weapon / Giant Crusher
* Roleplay Item /  Flagon with a Dragon
* Roleplay Item /  Meteor Proof Tent
* Roleplay Item /  Teddy Bear
* Roleplay Item /  Lucky Silver Coin
* Roleplay Item /  Lustrous Opal
* Roleplay Item /  Metrognome
* Roleplay Item /  Old Rod

Former* Weapon / Gravedigger's Shovel
* Roleplay Item /  Pillow of Clouds
* Roleplay Item /  Ramster Fur Sweater

## Trivia

\*\*\*Any fact that was impromptu roleplayed that you'd like to jot down\*\*\*