The Sea of Salt

**The Sea of Salt** is one of the six countries of Halintar, a southeastern bay and the only country to not be named after it's cardinal direction in relation to the continent. It serves as the slithering grounds for the chaotic Dragon-God of destruction, Balktan, as well as his brood of yellow dragons. Salt Dwarves, the remnants of the dwarven betrayers of the Insurrection, also live here, living in submarines and gaining the supplies they need to live largely through raiding coastal towns.

Between these dangers and the high salinity levels making it difficult or even impossible for life to flourish near it, it is considered the most dangerous place in all of Halintar. The few towns that dare live near the coast either have intense fortification against dwarven and draconic assaults, or are very short-lived.

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Finish writing this bad boi*

## History

Due to the nature of the sea having little to no humanoids living near it, even before the dwarves moved in, the history of the Sea of Salt is largely unknown and unrecorded. Balktan and his brood embrace random change and chaos in whatever they do, and also have not developed many (if any) proper means of recording written/spoken word, so there's not much to work with.

During the Insurrection, the Dwarves betrayed Ester Pyx and faced the wrath of the Dragon-Gods for their impudence. The fallout of the great war between the anti-god dwarven forces and their opposition resulted in the dwarves being driven to near extinction- however, those who were desperate to live fled to the Sea of Salt, the one place where no one else in the continent wished to go. They built floating shelters out of the scraps of metal they had brought with them or stolen from the Mantle, dipping them into the sea and surviving with little more than saltwater for sustenance. Needless to say, their intense fear of being discovered and the dehydration-based delirium caused them to transform into the Salt Dwarves they are today.

## Geography

### Fauna & Flora

(See: Fauna and Flora of the Sea of Salt)

## Demographics

### Caus Drukat & the Submarine Colonies

Though there are no outlined "states" within the sea, there's one primary citadel that the dwarves call their home- Caus Drukat, a festering pile of old machinery and submarines connected by long metal hallways.

Three larger submarines roam the Sea of Salt and the surrounding oceans outside of Halintar.

### Ethnic Groups

Any humanoids other than Salt Dwarves that live in the area are typically slaves or "livestock" for the dwarves to harvest to eat at a later date. Yellow dragons don't have strictly outlined territory or homes other than Balktan's den, and have a similar disinterest/lack of respect for humanoid life, though they try not to intervene with or integrate themselves into dwarven society if they can help it.

## Old stuff, delete later

The Sea of Salt is a cresent of land in the southeast of Halintar, where many rivers flow towards. These streams of watercause many whiurlpools to form around different areas sporadically, making it difficult for anything to swim inside. The oceanic waters have an incredibly high salinity as well, aquatic life struggles to survive in these harsh conditions and those that do are frightening beast that live only in the deepest of waters.

Balktans rule is less of a rule and more of a symbiotic relationship with his people. The dwarves raid and kill to bring Balktan riches, and in exchange Balktan lets the dwarves live within the protection of his brood. The dwarves travel down the rivers and across the coast, destroying the land and reaping every resource from innocent civilians with their advanced technology powered by the mysterious mystical crystals found only within the gulf. The dwarves and Balktans brood have a huge offensive presence, but they could never take Whiteshock Citadel.

Most despise the Sea of Salts denizens for their disregard of life on all scales, and steer clear of the chaotic region. No one knows where Balktans lair is, or where the dwarves hold refuge. Some travelers have heard talk of a place named Caus that the dwarves dwell in, but no one knows for sure.

Harpoon launchers and anchor shaped weapons are found on the coast of the region, washed up from battles at sea.