Slingbow

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A **Slingbow** is a ranged weapon used for dealing damage from a distance and its effectiveness can be improved through Mastery.

## Stone Slingbow

 A Weapon made for firing. Helps to fend off Creatures.

The **Stone Slingbow** is the first and most basic Weapon that can be crafted in the game.

## Copper Slingbow

 A faster-firing ranged Weapon made from Copper. Best used against Creatures.

## Iron Slingbow

 A solid and steady ranged Weapon made with Iron. Effective against Creatures.

The **Iron Heavy Slingbow** is the basic weapon used in early-mid game. It is heavy and slow but will eventually defeat anything.

**Stats**
 Projectile Speed: 35m/s
 Max Range: 20m
 Energy Drain: 12
 Rank: 30

## Silver Slingbow

 A ranged Weapon that fires a little faster. Deals Damage to Creatures.

## Gold Slingbow

 A ranged Weapon made from Gold Alloy. Does a reasonable amount of Damage to Creatures.

## Titanium Slingbow

 A ranged Titanium Alloy Weapon. Not the fastest to fire but does more Damage with each hit.

## Amethyst Slingbow

 A fast-firing ranged Weapon made from Amethyst. Great for warding off stronger Creatures.

## Diamond Slingbow

 A ranged Weapon made from Diamond. Good for dealing Damage to Creatures.

## Emerald Slingbow

 Strong, green and full of fire power. Makes lighter work of Creature Damage.

## Ruby Slingbow

 A powerful ranged Weapon made from Ruby. Slower than some, but does more Damage with each hit.

## Sapphire Slingbow

 A strong Sapphire Slingbow for dealing with Creatures.

## Topaz Slingbow

 A fast-firing Weapon made from Topaz. Deals with Creatures well.

## Blink Slingbow

 An ultra-rare, fast-firing Weapon made from Blink. A good Creature Damager.

## Ubris Slingbow

 A super-strong ranged Weapon made from rare Umbris. Does a lot of Damage to Creatures.

## Rift Slingbow

 An ultra-rare ranged Weapon made from Rift. Takes Energy to wield but deals a lot of Damage.

## Oortstone Slingbow

This item is not currently available in-game.

## Damage & Range

These are the base values of damage, range and critical for each of the Slingbows, by material.

## Modifiers

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **moved to Modifier.**

* Please see the Discussion page for reasoning.
Slings belong to different tiers, depending on the material they're made from, reflecting their properties as well.

Currently, the following modifiers are *known*:

* **Balanced** - statistics that strike a balance between Action Speed, Projectile Speed, and Damage.
* **Heavy** - lower base action speed (more time between shots), but proportionally higher base damage. Also effects Projectile Speed (slower traveling projectiles that have more of an 'arc' to their travel).
* **Swift** - higher base action speed (less time between shots), but proportionally lower base damage. Also effects Projectile Speed (faster traveling projectiles that travel more directly, in a straighter line).
* **Eccentric** - higher base critical chance and effect.
* **Spread** - fires three projectiles per shot in a forward arc.
* **Cluster** - fires five projectiles per shot in an X pattern.
* **Repeater** - requires the Slingbow Rapid Fire skill from Combat Mastery to allow the holding down of the attack key for increased speed between shots. A kind of 'auto-fire'.
* **Charger** - requires the Slingbow Charge Attack skill from Combat Mastery to allow the holding down of the attack key to 'charge' a shot for increased damage.
* **Precise** - (longer range?)

## See also

* Lance
* Bomb
* Tree
* Stone
* Base Metal
* Alloy
* Gem