recursal/Fanatic-Fandom huggingface dataset:
Seductive Temptress

Introduction

This quest features Leah a 5★ monster that can be evolved into a 6★. This is a very good monster to start off with and a popular MAX Luck monster as well.

The quest can be very frustrating if you don't avoid Leah' sleep attack and Frankenstein's explosive attack.

 Basic Strategy

###

* Bring a team of Water monsters with Null Gravity Barrier.
* Damage walls will spawn, but easily avoidable.
* Don't get too close to Leah because she will make your monster go to sleep.
	+ If you monster falls a sleep you cannot use their bump combo and will miss their turn if they are still asleep.
* Don't get too close to Frankenstein because his explosive attack does SERIOUS damage!
* Prioritize getting rid of the minions.
* Try to wedge in between Leah and the wall if you really want to do a lot of damage. But there is trade off because you may fall asleep or take damage.
* Bring 6★ Water monsters!

## Recommended Monsters

Atlantean Dax (Evolved)
Attained from: Vouchers (Rage of the Sea)

* Has Null Gravity Barrier, so won't get slowed down by the Gravity Barriers.
* Pierce type so will be able to get hearts
* Aim for the weak point

Thornmistress Butterflight (Ascended)
Attained from: Extreme Quest (Beautiful, Baleful Butterfly)

* Has Null Gravity Barrier.
* Cross laser to take out the minions.

Obliterator Nanami (Ascended)
Attained from: Hatcher (Various)

* Has Null Gravity Barrier.
* Homing shots will do a decent amount of damage.
* Strike shot can clear enemies off the screen. Best to go side-to-side when using her Strike Shot.
Andy Xu

Andy Xu is a mathlete contestant at the 2015 MATHCOUNTS National Competition and scored second in the competition. He lost to Kevin Liu.

He was also there at the 2014 MATHCOUNTS National Competition, scoring fourteenth (14th), and at the 2013 MATHCOUNTS National Competition, scoring third (3rd) when he's 10 years old.
Oryo Character Info

## Summary

Oryo is a five star monster. Against the Impossible Quests' Yamato Takeru, Oryo is a great pick for your team. She is a Wood element monster with both Null Gravity Barrier and Null Damage Wall.

## 5★ Oryo

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Oryo, Bride of Ryoma

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Oryo the Restorer

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Dracula Quest Info

Introduction

This quest features Dracula, a five star monster. His Ascended form has an Attack of over 22000, and his speed is over 300. For a 5 Star monster, he has very well-balanced stats and proves to be quite useful/formidable in battle.

 Basic Strategy

###

* Be sure to bring monsters with Laser-Bump combo with you to battle because you'll use them in the very first stage!
* There are many revivers throughout this dungeon so be sure to focus on taking them out before you go for the other small monsters and/or boss.
* Recommended monsters are Agent Deneb, Ghostly Marie Antoinette, Sacrificial Princess Kushinada.
* Saving up your Strike Shots for the final boss would be a good move for Dracula.

## Recommended Monsters

Agent Deneb (Evolved)
Attained from: Hatcher

* He is a Fiend Slayer with Null Damage Wall making him a highly recommended monster for your team!
* Filling up your team with Wood element monsters is a good idea, and Deneb is a great way to start.

Ghostly Marie Antoinette (Ascended)
Attained from: Luck

* Dracula is a Fiend. Marie Antoinette is a Fiend Slayer. Let's get her on your team.
* She also does huge damage to the boss's weak spot with her Strike Shot!

Sacrificial Princess Kushinada (Evolution)
Attained from: Orochi's Forest Prize (Impossible)

* Plasma Bump Combo with a High Damage Strike Shot? Count her in!
* Null Damage Wall adds to her importance in your group.
Vendetta

## Summary

Although Vendetta's power isn't the most impressive (at 17325), he still has enough power to be considered a formidable damage source. He is also one of the first Fire element monsters to have the One Way Laser ability.

## 5★ Vendetta

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Red Assassin Vendetta

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Accursed Assassin Vendetta

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Snow Bow White Character Info

## Summary

Snow Bow White is a five star monster. Most of these S Tier monsters come in handy for specific Impossible quests, and Snow Bow's is Tsukuyomi. Her Speed-Up bump-combo help a lot with that dungeon. Her high attack and Null Gravity Barrier boost up her Strikeshot damage too.

## 5★ Snow Bow White

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Melodious Snow Bow

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Fabled Snow Bow

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Spriggan Quest Info

Introduction

This quest features Spriggan, a four star monster. His Ascension's Strikeshot has the ability to attack a good amount of enemies at the same time, and every time he hits an enemy he grows bigger and bigger making his attack more effective.

 Basic Strategy

###

* This dungeon includes only Light element monsters and it has lowe firepower so it honestly shouldn't be too hard to get through.
* As long as you bring Dark element monsters with high Power you'll breeze through this!
* The Boss's hazard is primarily wind, but you can move with ease through the Null Gravity Barriers and Damage Walls, just remember your Dark element monsters and Sprite killers!

## Recommended Monsters

Sentient Sandman (Evolved)
Attained from: Luck

* This is a Dark element monster with the Sprite Slayer M ability, making it the perfect fit for your team to finish this dungeon off ASAP!
* He has a Powerful Vertical-laser L as well to give you that extra boost at the end.

Mummy the Murderous (Evolved)
Attained from: Luck

* Like your team should be full of, Mummy here is a Dark element with the Sprite-slayer M ability.
* Her Homing bump-combo can give you that extra extra boost alongside Sandman!

Al-mi'raj the Moonsoldier (Ascended)
Attained from: Hatcher

* Equipped with the Sprite Slayer L ability just for the boss!
* As well as a powerful explosion Strike Shot!
MATHCOUNTS

MATHCOUNTS is an organization for middle school students only.

There are many categories of MATHCOUNTS.

## Sprint Round

The Sprint Round consists of 30 problems (40 before 1990). You have 40 minutes to complete all of the problems. You are not allowed to use calculators, books, or other aids during the round. Usually, if you are taking the real test, the proctor will give you a three-minute warning before this round is over. This is usually the first round during competitions.

## Target Round

The Target Round consists of 4 pairs (5 before 1990) and you have 6 minutes (4 before 1990) to do each pair. Each pair consists of 2 problems. Calculators are allowed during this round, but no other aids are allowed. Usually, the proctor will give you a 10-second warning before the round is up.

## Combined Scoring

If you are in a chapter or state round, the combined for sprint and target will be counted. Sprint round problems are worth one point each and target round problems are worth two points each. Each problem has a weighting (if there is a tie), person with higher weighting (which means they solved more hard problems) will have a higher rank than someone who just solved easier problems (which means that they have a less weight score.) Please see the Art Of Problem Solving Staff for more information.

The combined scoring determines the Chapter Competition and the State Competition winners.

## Countdown Round

The Countdown Round consists of two people trying to solve a specific problem first. Both people have 45 seconds to answer the problems and no calculator is allowed. The first person to press the "buzzer" has 3 seconds to answer the problem correctly. If they answer it wrong, the other person has the remainder of the 45 seconds to try to answer the problem correctly. First person to 2 questions right (3 in national competition) moves on to the next round.

This round also determines the National Competition Champion.
MATHCOUNTS National Competition

There is one MATHCOUNTS National Competition every year. Only the top 4 people of their home state get to compete in it.

Here is the link to MATHCOUNTS National Champions.

Here is a review of where it was at over the past several years.

2016: Washington, D.C.

2015: Boston, Massachusetts

2014: Orlando, Florida

## Read More

* 2016 National Competition
* 2015 National Competition
* 2014 National Competition
* 2013 National Competition
* 2012 National Competition
* 2011 National Competition
* 2010 National Competition
* 2009 National Competition
Questions

Here is a list of all of the frequently asked questions. To ask a question, please leave your thoughts below, or similarly on forum.

1. How come there are some pages on this wiki that I cannot edit?

Some pages are protected so that only people who are admins can edit it. The reason that they might be protected is because they might not need editing, and are important pages that may cause major problems if vandalized. Front page, staff, rules, and even templates are examples of pages that you may not be able to edit.

2. How can we delete categories?

You use special log: delete.
Athos Character Info

## Summary

Athos is a five star monster. His Null Damage Wall and All-Null Strikeshot can help your team out in countless dungeons. Athos's bump combo can also do some serious damage to your enemies.

## 5★ Athos

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Crimson Saber Athos

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Scarlet Inferno Athos

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Sun Wukong Character Info

## Summary

Sun Wukong is a five star monster. Bringing him into most Wood dungeons would be a good idea because he has Wood resistance, a command SS, and a bump-combo of speed-up and blast proc! Wow! Forgot to mention he also has NDW, gee what doesn't he have for Wood dungeons...

## 5★ Sun Wukong

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Great Sage Sun Wukong

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Transcendant Sun Wukong

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Articles

Articles is a resource for many mathletes at AoPS.

Here are a list of all of the articles.

Note: This list is incomplete. Please help by adding in CORRECT information to this list. Afterwards, notify an admin, so they can protect it for future editing.

The article about these articles is allowed, however, copying from Art Of Problem Solving is not.

* How To Write A Solution
* Dealing With Hard Problems
* Why Discrete Math Is Important
* Stop Making Stupid Mistakes
* The Calculus Trap
* Proof Without Words Gallery
Mirror Copy

Mirror Copy is an energy that allows the user to create mirrors which if in contact with something, will make a mirror copy of them.

The copies are otherwise perfect mirrors of the copied, except the mirrors do not copy the mind of a person. The mindless copies will attack when born, however the user can also use them as proxies and control a copy. This leaves the user vulnerable to attacks however as their own body becomes motionless during the controlling of a mirror body.

In a higher level of energy control, the user can also use the copies as puppets and somewhat control their movements without transferring their own mind into the copies.
Beast Academy

## About Beast Academy

Beast Academy is an AoPS series designated for children learning math. It teaches in a creative, graphic-book-style, and the characters in it are friendly monsters. Beast Academy is four levels (2nd, 3rd, 4th, and 5th), and each level has four guide books and four practice books. The four sections within each level are labeled A, B, C, and D, and each section book teaches 3 topics or concepts. For example, in level 2, there are the books 2A, 2B, 2C, and 2D.

## The Books

1. Beast Academy Level 2
	1. 2A
		1. 2A Guide Book
		2. 2A Practice Book
	2. 2B
		1. 2B Guide Book
		2. 2B Practice Book
	3. 2C
		1. 2C Guide Book
		2. 2C Practice Book
	4. 2D
		1. 2D Guide Book
		2. 2D Practice Book
2. Beast Academy Level 3
	1. 3A
		1. 3A Guide Book
		2. 3A Practice Book
	2. 3B
		1. 3B Guide Book
		2. 3B Practice Book
	3. 3C
		1. 3C Guide Book
		2. 3C Practice Book
	4. 3D
		1. 3D Guide Book
		2. 3D Practice Book
3. Beast Academy Level 4
	1. 4A
		1. 4A Guide Book
		2. 4A Practice Book
	2. 4B
		1. 3B Guide Book
		2. 4B Practice Book
	3. 4C
		1. 4C Guide Book
		2. 4C Practice Book
	4. 4D
		1. 4D Guide Book
		2. 4D Practice Book
4. Beast Academy Level 5
	1. 5A
		1. 5A Guide Book
		2. 5A Practice Book
	2. 5B
		1. 5B Guide Book
		2. 5B Practice Book
	3. 5C
		1. 5C Guide Book
		2. 5C Practice Book
	4. 5D
		1. 5D Guide Book
		2. 5D Practice Book

## Trivia and Thoughts

* Beast Academy may be the best start in an AoPS journey.
Dark Wyrm Info

## Summary

Dark Wyrm is one of the earlier monsters and is great for making it your first MAX Luck monster. His ability Fiend Slayer L is a rare find, which is one of the reasons why people get him. Also he is an Ascension material for Dax and Zeus. For Quest info, click here

## 5★ Dark Wyrm

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Manta Wyrm

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Nidhogg Blackbringer

**Ascended**

**Materials: 1-Luck Fire Wyrm, 1-Luck Aqua Wyrm, 1-Luck Dryad and 1-Luck Thunderbird**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Kraken

## Summary

Kraken's evolution has a Bomb type Strikeshot and when used against Fire element monsters, it's super effective. Even if he hits Shields and such it won't lessen the power of his attack.

## 5★ Kraken

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Sea Ravager Kraken

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ Marine Beastlord Kraken

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Art Of Problem Solving Wiki Achievements

This wikia contains many achievements that you can earn. Here they are!

## Edit track

* Making A Difference - make one edit on an article
* Just The Beginning - make 5 edits on articles
* Making Your Mark - make 10 edits on articles
* Friend Of The Wiki - make 25 edits on articles
* Collaborator - make 50 edits on articles
* Wiki Builder - make 100 edits on articles
* Wiki Leader - make 250 edits on articles
* Wiki Expert - make 500 edits on articles

## Resources edit track

* Resources Newbie - make one edit on a resources article
* Resources Trainee - make 5 edits on resources articles
* Resources Are Awesome! - make 10 edits on resources articles
* Use Them! - make 25 edits on resources articles
* More Resources - make 50 edits on resources articles
* Resources Leader - make 100 edits on resources articles
* Resources Expert - make 250 edits on resources articles
* Resources Master - make 500 edits on resources articles

## Contests edit track

* Contestant - make one edit on a contests article
* Mathlete Contestant - make 5 edits on contests articles
* Chapter Winner! - make 10 edits on contests articles
* State Winner! - make 25 edits on contests articles
* Are We There Yet? - make 50 edits on contests articles
* Contest Semifinalist - make 100 edits on contests articles
* Contest Finalist - make 250 edits on contests articles
* Contest Champion! - make 500 edits on contests articles

## Pictures track

* Snapshot - add one photo to a page
* Paparazzi - add 5 photos to pages
* Illustrator - add 10 photos to pages
* Collector - add 25 photos to pages
* Art Lover - add 50 photos to pages
* Decorator - add 100 photos to pages
* Designer - add 250 photos to pages
* Curator - add 500 photos to pages

## Category track

* Make A Connection - add one category to an article
* Trail Blazer - add 5 categories to articles
* Explorer - add 10 categories to articles
* Tour Guide - add 25 categories to articles
* Navigator - add 50 categories to articles
* Bridge Builder - add 100 categories to articles
* Wiki Planner - add 250 categories to articles
Swapnil Garg

Swapnil Garg is the 2014 MATHCOUNTS National Competition Champion. He defeated Kevin Liu in the finals.

### Winning Question:

**“The smallest integer of a set of consecutive integers is -32.**
If the sum of these integers is 67, how many integers are in the set?”

Answer: 67

The countdown round runner-up for the year of 2014 is the 2015 MATHCOUNTS National Champion.
Josh Yoo

Joshua Yoo, correctly stylized **josh yoo**, was a projected MATHCOUNTS National Champion in 2017, his 8th grade year, after having made an amazing performance of 23 during 7th grade nats. Due to personal health issues, he dropped down to 5th place in Pennsylvania states written, and was upsetted by a Chinese immigrant and three monkeys in the final countdown round which resulted in the failure of more than 90% of the posts in the 2017 National Mathcounts predictions thread.

**josh yoo** commented that he was simply sandbagging and that he would make MOP shortly after. Due to personal health issues, he did not make USAJMO, and this prediction has been postponed to next year.
Ai Mechamori Character Info

## Summary

Ai Mechamori is a five star monster. She is especially great to use because of her dark slayer ability, which is pretty rare by the way. This unique ability can increase her attack to more than 68,000! High HP and NGW make up for her slow speed.

## 5★ Ai Mechamori

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ SST Tinker Queen

**Evolved**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD

## 6★ SST Tinker Tyrant

**Ascended**

 Type
 Sling
 Ability
 Gauge Shot
 Strike Shot
 Bump Combo
 HP
 ATK
 SPD
Los tres cerditos

***Los tres cerditos*** es: una fábula/cuento con cerdos antropomórficos que construyen tres casas de diferentes materiales. Las versiones impresas se remontan a la década de 1840, pero la historia en sí se piensa que es mucho más antigua. Las frases que se usan en la historia, y las diversas costumbres que deducen de los mismos, se han vuelto populares en la cultura occidental.

Es un cuento tipo 124 en el sistema de clasificación de Aarne-Thompson.

## Argumento

*Los tres cerditos* se incluyó en *Rimas infantiles de Inglaterra* (Londres y Nueva York, 1886), por James Orchard Halliwell-Phillipps . La historia en su forma posiblemente más conocida apareció en English Fairy Tales por Joseph Jacobs, publicado por primera vez en 1890 y acreditando a Halliwell como su fuente. La historia comienza con los personajes del título quienes son enviados al mundo por su madre, a "buscar fortuna". El primer cerdito construye una casa de paja, pero un lobo sopla, la derriba y se lo come. El segundo cerdo construye una casa de palos de madera, que el lobo sopla, derrumba y se lo come. Cada intercambio entre el lobo y el cerdo funciona del mismo modo:

"Cerdito, cerdito, déjame entrar."
"No, no, no por el pelo en mi barbilla."
"Entonces solparé, y soplaré, y tu casa derribaré."

El tercer cerdito construye una casa de ladrillos. El lobo no puede derribar la casa. A continuación, intenta engañar al cerdo para que salga de la casa a reunirse con él en varios lugares, pero el cerdo es más listo cada vez. Por último, el lobo cansado de esperar, intenta bajar por la chimenea, con lo cual el cerdo atrapa al lobo en un caldero de agua hirviendo, cierra la tapa, lo cocina y lo come. En otra versión el primer y el segundo cerdito corren hacia la casa de su hermano y después de que el lobo baja por la chimenea se quema, escapa y nunca se intenta volver a comer a los tres cerditos, que todos sobreviven.

## Variaciones

La historia literaria utiliza la regla de tres, que se expresa en este caso como un "contraste de tres", como el que la casa de ladrillo del tercer cerdo resulta ser la única que es adecuada para soportar al lobo.

Las variaciones de la historia aparecieron en *Tío Remus: Sus canciones y refranes* en 1881. La historia también hizo una aparición en *Noches con Tío Remus* en 1883, igual que con Joel Chandler Harris, en donde los cerdos fueron reemplazados por Hermanos Conejo. Andrew Lang publicó su versión del cuento en 1892, pero no citó la fuente. En contraste con la versión de Jacobs, que dejó a los cerdos sin nombre, cuenta que los cerdos se llaman como Browny, Whitey, y Blacky. También se diferenció por explorar el carácter de cada cerdo y detalla la interacción entre ellos. El antagonista de esta versión es un zorro, no un lobo. La casa del cerdo es hecha ya sea de barro, col, o ladrillo. Blacky, el tercer cerdo, rescata a su hermano y hermana de la madriguera del zorro después de matar al zorro.
AoPS Online Class Badges Wiki

Introduction to Algebra A Online class badges

This content is linked to https://artofproblemsolving.com/class/(Your Class Number)-algebra-a/report

* Off to a Good Start: Solve your first challenge problem.
* Third Time's a Charm: Get an answer correct after missing it twice.
* Phone a Friend: Get a problem correct after starting a thread about it.
* Picture Perfect: Complete a writing problem with an image attached.
* What Do I Do Now?: Finish all challenge problems for a single lesson.
* Completionist: Finish all your assignments for a single lesson, 3 lessons in a row.
* More Math Please!: Complete a homework problem on the weekend.
* Ahead of the Game: Do a challenge problem before the associated lesson.
* Catch Up: Do a challenge problem that is past due.
* On Tilt: Get a problem wrong 5 times in a row.
* Tinkerer: Adjust your "My Goals" page or schedule in any way.
* Yellow Pig: Enter "17" as the answer to a challenge problem.
* Honest Day's Work: Enter "I don't know" as the answer to a challenge problem.
* Gmaaster: Enter "Gmaas" as the answer to a challenge problem.
* The White Whale: Get the same problem wrong twice on a challenge problem.
* Waffle House: Edit your writing problem response 5 times before submitting.
* Off by 1: Enter an answer that differs from the correct answer by 1.
* On Fire: No, really. You're literally on fire. Do you have an extinguisher?!
* 22: Have 22 of your responses passed to the classroom in one class.
* 17: Have 17 of your responses passed to the classroom in one class.
* Wait a Minute: Enter a wrong answer, then wait a minute before entering another answer.
* 41: Have 41 of your responses passed to the classroom in one class.
* Five by Five: Answer (at least) 5 challenge problems each in 5 different lessons.
* Introduction to Algebra A Master: Complete your Introduction to Algebra A course.
2015 MATHCOUNTS National Competition

2015 MATHCOUNTS National Competition is a National Competition hosted in Boston, Massachusetts.

There were a total of 224 contestants. Keep up the good work!

## Countdown Round Winners

1. Kevin Liu
2. Andy Xu
3. Freddie Zhao
4. Frank Han

## Written Round Winners

1. Andy Xu
2. Daniel Zhu
3. Alex Gu
4. Freddie Zhao

## More

Karen Ge, who placed 32nd in the National Competition, wrote the book The Three Year MATHCOUNTS Marathon. The foreword is by Albert Ni.

## Images

In this photo, Kevin Liu is shown shaking hands with countdown runner-up Andy Xu.

In the photo below, Kevin Liu is shown competing against Frank Han. Kevin wins this round, moving on to the finals, and Frank Han is a semifinalist.
Grey Alien Quest Info

Introduction

This quest features Grey Alien, a five star monster. His evolved form has Flight and Null Gravity Barrier, two very nice abilities. There are a number of dungeons with both mines and gravity barriers and he will be a good fit in your team.

 Basic Strategy

###

* This dungeon only has Fire attribute monsters so fill up your team with as many Water monsters as you can!
* Mines and Warps are both present in this dungeon. Besides being annoying, as most Hazards are in dungeons, Warps will go at you in random directions while the Mines will blow up your team, so get those MineSweeper monsters on your team to help you!
* Recommended monsters to bring to the fight are Legendary Princess Loreley, Romeo, Smiter of Demons, and Lilith the Scamp.

## Recommended Monsters

Legendary Princess Loreley (Ascended)
Attained from: Hatcher

* She is a water element monster with the Minesweeper ability.

Romeo, Smiter of Demons (Evolved)
Attained from: Hatcher

* Another water element monster with the Minesweeper ability.
* Also has a Drone-breaking Strike Shot.

Lilith the Scamp (Evolved)
Attained from: Luck Bonuses

* She is a water element monster with the Null Warp ability.
* Her Meteor Strike Shot is super effective with this boss.
Things To Work On

Here are list of the things to work on.

Hi, guys! As you all know, I, MathleteHauler, will be leaving this wiki soon, for various reasons. If you need any help helping us, please visit Cheetawolfnitrotyper's message wall or Vosavo's message wall.

So, I will give you a list of all of the things to work on.

1. Anything related to AoPS.
2. Categorize the pages. Please do not spam categories, as you may get a warning from the admins.cAlso, for Alcumus Achievements pages, it is Alcumus Achievements and Alcumus Hidden Achievements, not Achievements and Hidden Achievements.
3. Add photos to the pages.
4. If you need any additional help, ask any Admins for help.

Note: Any admin is welcome to edit this page, but please do not unprotect this page, as this is a very important page.
Kevin Liu

Kevin Liu is a three-time contestant at MATHCOUNTS National Competition. He was the countdown-round runner-up at the 2014 MATHCOUNTS National Competition, and the 2015 National Champion at the 2015 MATHCOUNTS National Competition. He is 14.

### Winning Question:

**"How many arithmetic progressions of six terms include the numbers 15 and 20?"**

Answer:15
Art Of Problem Solving Wiki

## Things To Do

1. Check out all of the latest updates in the Updates page.
2. Check out all of our top users here.
3. View our Staff.
4. Check out the latest news in our News page.
5. Check out the latest questions at the Questions page.
6. View our History page.
7. Afterwards, explore, and have fun!

## Contributing to the wiki

If you're interested in helping us out, please visit the page Things To Work On and the Rules page.

Click here to view all of the achievements you can earn (if you are logged in) on this wiki.

When creating a new page about Art Of Problem Solving, contact any Admins so that they can correctly format it.

f you need any additional help, do not hesitate to ask any Staff for help. We are always determined to help you.

## Featured

We are now featuring MATHCOUNTS pages and partipants photos from MATHCOUNTS National Competition.
We are now looking for new people to help us in MATHCOUNTS pages! There will be a list of MATHCOUNTS Achievements you can earn by helping out in MATHCOUNTS pages! These badges MIGHT be out for only a limited time, so get them!

Any other featured articles can be found here.

## Community Blog

Cheetawolfnitrotyper
6 April 2016

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## Contributions So Far as of April 2016

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Corsair4
4 April 2016

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## Corsair

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Cheetawolfnitrotyper
2 April 2016

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## Alcumus

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Trials

## Summary

Trials is something like a training quest. Before you can do Event quests, you will have to clear Hazard center which can be tough if you are starting off.

But think of this area as a place you go there to hone your skills while gaining experience to Rank up. While progressing through the quest you can learn about dealing with hazards, elements and class.

Also, there are tons of rewards that you can get from clearing the trial quests. Make sure to work on clearing everything!
MATHCOUNTS National Champions

Here are a list of all of the MATHCOUNTS National Champions:

1984: Michael Edwards

1985: Timothy Kokesh

1986: Brian David Ewald

1987: Russell Mann

1988: Andrew Schultz

1989: Albert Kurz

1990: Brain Jenkins

1991: Jonathan L. Weinstein

1992: Andrei C. Gnepp

1993: Carleton Bosley

1994: William O. Engel

1995: Richard Reifsynder

1996: Alexander Schwartz

1997: Zhihao Liu

1998: Ricky Liu

1999: Po-Ru Loh

2000: Ruozhou Jia

2001: Ryan Ko

2002: Albert Ni

2003: Adam Hesterberg

2004: Gregory Gauthier

2005: Neal Wu

2006: Daesun Yim

2007: Kevin Chen

2008: Darryl Wu

2009: Bobby Shen

2010: Mark Sellke

2011: Scott Wu

2012: Chad Qian

2013: Alec Sun

2014: Swapnil Garg

2015: Kevin Liu
Greed Control

As of March 21, 2016, the current game has ended. The winner is lazypika with 503.754 points.

## How to Play

Every day, you pick a number range, for example, 1 to 40.

At the end of the day, which is defined as midnight eastern time, there is a calculation to decide how many points to earn. For example, if 5 people pick the number 25, each person receives 25/5 = 5 points. However, if only 1 person picks the number 7, that person receives 7/1 = 7 points. Therefore, even though 7 is way less than 25, you can get more points for picking 7 because that number was picked less.

The game ends when someone has at least 500 points.

Greed Control is a resource.
Rules

Here are all of the rules for Art Of Problem Solving Wiki!

1. Follow what staff tells you.

2. Do not swear, be offensive, or use inappropriate language.

3. Do not start drama.

4. Do not spam edit.

5. Do not edit people's profiles without their permission.

6. Do not be rude to staff, or other members of the wiki.

7. Do not change content if it doesn't need to be changed.

8. Do not delete content from pages.

9. Do not troll.

10. Tell staff if something is different about a user (Like hacking, trolling, etc.)

11. Do not copy and paste content from other sites, including Art Of Problem Solving itself and Wikipedia. (Photos, however, are acceptable, as long as they are freely licensed.)

12. Do not cyberbullying anyone on this wiki.

13. Do not post inappropriate photos, videos, or maps on this wiki.

14. Do not say you hack.

15. Do not say other people hack.

16. Do not hack.

17. Use common sense. (If a rule prevents you from effectively helping out on the wiki, break it!)

18. Be bold. (There is almost nothing you can do that will permanently do to damage the wiki, however, this does not give you permission to be reckless!)

19. Do not ask to become an admin on this wiki. (It will lower your chances of becoming one.)

20. Do not advertise other wikis on this wiki unless it relates to this wiki.

21. Have fun!

If you have an idea for a new rule contact an Admin.
Basic Website Information

Here are the links for the Basic Website Information page.

* Creating An Account
* Online School
* Books
* Videos
* Contests
* Resources

**This article is a disambiguation page for Basic Website Information**

*The following is a list of links to pages that might share the same title.*

Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed.
Staff

## What Is Staff?

Staff patrols the entire wiki. Different users have access to lots of things, such as reading, editing, categorizing, hanging out in chat, etc., however, Staff gets to do more stuff than just that.

## Staff Rankings

1. Chat Moderator
2. Discussions Moderator
3. Rollback
4. Content Moderator
5. Administrator
6. Bureaucrat

If you are seeking help, it may be worth it to only contact active staff to get the help much quicker.

This is our current staff!

## Moderators

1. ↑ 1.0 1.1 1.2 1.3 **Bureaucrats** have full authority over the Wiki.
2. ↑ ***Administrators*** are able to do all below full rights, not being able to change specific special pages, or modify users rolls.
***Chat Moderator's*** moderate the chat pages. If necessary, they can kick/ban users from the chat in order to make sure the chat is clean and safe.

UN-listed:

***Discussions Moderator's*** Are able to delete article comments, replies from people's message wall, and inappropriate blog comments.

***Rollback's*** Are able to 'undo' all edits done by a user on an article.
Bpan2021

bpan2021 is an AoPS user who joined in May, 2021. He lives in the U.S and is a teenager. He is mostly known for being the co-owner of Xarcade! However, he is also a moderator in NitroPlanet! and does math. bpan2021 also swims and he is in a swim team.

## History

bpan2021 created his AoPS account on May 15, 2021.

### Mathematics, Sports, and Other Stuff

Regarding AoPS mathematics, he has completed the Prealgebra series throughout 2021, the Introduction (Alg, Geo, NT, C&P) series throughout 2022 and 2023, as well as Introduction to Physics, and is currently working on the AMC 8 class and the Intermediate series. He is almost done taking Intermediate Algebra and started AMC 8 Advanced, as of November, 2023.

bpan2021 is in a fairly normal public school. He's starting high school by 2024.

bpan2021 is also in a swim team, although he is one of the slowest swimmers there.

### Game Forums

He joined Xarcade! on March 10, 2021, introduced by MinecraftArchitect, a former forum admin. He quickly progressed to have the most XB, the currency of Xarcade!, of the entirety of Xarcade! users.

In April, he got promoted to moderator by an election. On May 9, 2022, he was promoted to administrator by honor since he was trusted, according to AlienGirl05. He quickly went on to be the co-owner of Xarcade!

However, throughout mid-2022 and early 2023, issues arose, and that was corruption. bpan2021 was accused for multiple instances of unfair ruling and corruption, along with the rest of the Xarcade! staff. For example, in one instance, bpan2021 was accused for deleting over 40 posts in the Welcome thread, and he also proceeded to demote everyone but AlienGirl05 and rct2021 for safety reasons, stated by bpan2021. However, it was later found that bpan2021 did not delete the posts, but rather the Sheriff.

bpan2021 remained admin throughout this time, and with the help of some legendary users, he was able to gain the trust and improve his moderation skills through time. He is currently still the co-owner of Xarcade!.

In October, 2023, bpan2021 became a moderator in NitroPlanet!, one of the top most popular game forums for that time.

His Profile Picture in AoPS is a planet with a ring around it.
El pescador y su mujer

***El pescador y su mujer*** es un cuento alemán recogido por los hermanos Grimm, siendo el cuento no. 19 de su colección. Es del tipo 555 en el sistema Aarne-Thompson: El pescador y su esposa. Su tema fue utilizado en *El cuento del pescador y el pez* , un poema de 1833 de Aleksandr Pushkin. La novela de 1977, La platija, escrita por Günter Grass*,* se basa libremente en el cuento de hadas.

## Argumento

`**Había una vez un pobre pescador que vivía con su esposa en una cabaña junto al mar. Un día el pescador atrapa un lenguado de oro, que pretende ser un príncipe encantado, y le pide que lo libere. El pescador amablemente lo suelte. Cuando su mujer escucha la historia, ella dice que debería haber hecho que el pez le concediese un deseo, e insiste en que se vuelva y le pida que le conceda su deseo de tener una casa bonita.**`

`**El pescador regresa a la orilla, pero está incómodo cuando se encuentra con que el mar parece turbio, ya que era mucho más claro antes. Él hace una rima para convocar al pez, y este le concede el deseo de la esposa. El pescador está satisfecho con su nueva riqueza, pero la mujer no, y exige más, y exige que su marido vuelva al mar y desee que se le haga rey. De mala gana, lo hace, y consigue su deseo. Pero una y otra vez, su esposa lo envía de nuevo a pedir más y más. El pescador sabe que esto está mal, pero no consigue hacer razonar a su esposa. Dice que no deben molestar al pez, y estar contentos con lo que se les ha dado, pero su esposa no lo comprende. Cada vez, el pez concede los deseos, pero cada vez el mar crece, y cada vez se ve más feroz.**`

`**Con el tiempo, la mujer va demasiado lejos cuando ella desea comandar el sol, la luna y el cielo, y hacerse igual a Dios. Cuando se hace este último deseo, el lenguado deshace todos los deseos, y devuelve al pescador y su mujer a su cabaña. Y con eso, el mar se calma una vez más.**`
Double Trouble

Double Trouble is an Alcumus Achievement in which you have to try the same wrong answer twice to a problem.

Note that this won't fail you the problem, Alcumus will remind you that you have answered the same wrong answer twice, in which you should know that then you have earned this achievement.

This is also a secret achievement.

## Rewards

* Gives you the achievement "Double Trouble"
* +2 XP
Fireheart

Fireheart is the main protagonist in Into the Wild, Fire and Ice, Forest of Secrets, Rising Storm, A Dangerous Path, and The Darkest Hour.

Appearance

He is a ginger tom who's fur looks like fire when the sun catches it, hence the name of 'Fire.' He has green eyes.

Names

Rusty, Firepaw, Fireheart, and Firestar.

Clan(s)

ThunderClan

Death

He dies fighting the Dark Forest cats, specifically Tigerclaw, because of a tree falling on top of him.

Other

He is the fire in the prophecy "Fire alone can save our Clans."
Amondii Eipeir

MS

## Stats

### Physical Statistics

* Very mentally and physically sound, allowing him to be able to control and work with A class enti easily
* Works well with nearly any type of person due to his non-chalant way of going about things.
* Large amounts of upper-body strength.

### Personality

* Extremely relaxed, to the point of being mistaken for being on drugs or being schizophrenic.
* Overly-passionate about his job
* Very forgiving and empathetic
Viking Da Meng Ma

### Personality

His main interest seem to lie in attaining a woman in game. He is willing to o as far as capturing a ling beast to act out bondage play fantasies or saving female players offering protection for there bodies. This infatuation with women clouds his judgement preventing him from dealing with opponents who plan multiple steps in advance. Such as Ah Er and Shu Yin.

Despite his overtures he is a skilled adventurer recognized in his Viking Raider Group.

### Background

Witnessed first in the coliseum on the 10th floor. He faced Ah Er in single combat for the prize of the Snow leopard ling beast. His plans were to transform the beast into a beautiful maiden and use the beast for nefarious purposes. The battle was ambushed and he was defeated by the combined efforts of Shu Yin and Gemini Twins.

He is later seen raiding the 19th floor with his guild as they are assisted by Iron coffin member Lan Qi Er. Finally he joins his guild on an expedition where they raid the 7th level. He works in conjunction with his guild in defeating monsters offering protection to female gamers that he saves from the ferocious monsters of the 7th level.
El lobo y los siete cabritos

***El lobo y los siete cabritos*** es un cuento recogido por los hermanos Grimm, siendo el cuento número 5.  Es parte del tipo 123 del sistema Aarne-Thompson, pero tiene un gran parecido con *Los tres cerditos* y otros cuentos del tipo 124 del sistema Aarne -Thomspson; igualmente como tiene parecido con la variante de *Caperucita Roja* que los Grimm recopilaron, donde ella es salvada del lobo y se le da el mismo destino al lobo.

## Argumento

Una madre cabra deja a sus siete hijos en casa mientras se adentra en el bosque para encontrar comida. Antes de irse, ella advierte a sus crías sobre el lobo feroz que va a tratar de colarse en la casa y engullirlos. El lobo pretende hacerse pasar por su madre y convencer a los cabritos para que le abran la puerta. Los cabritos no se dejan engañar, ya que son capaces de reconocer a su verdadera madre por sus pies blancos y su dulce voz. Características con las que el lobo no cumple.

Poco tiempo después, escuchan una voz en la puerta que dice "Permítanme entrar, niños, soy su madre y tengo algo para cada uno de ustedes". Su voz ronca le traiciona y los niños no lo dejan entrar. Luego, escuchan otra voz en la puerta: "Permítanme entrar, niños, soy su madre y tengo algo para cada uno de ustedes". Esta vez la voz es clara y dulce como la de su madre. Están a punto de dejarlo entrar cuando el cabrito más joven mira debajo de la rendija de la puerta y se da cuenta de las grandes pies negros del lobo. Se niegan a abrir la puerta, y el lobo desaparece de nuevo.

El lobo obtiene un poco de harina, manchando así sus patas y manchándolas de blanco. Regresa a casa de los cabritos, y dice: "Permítanme entrar, niños, soy su madre y tengo algo para cada uno de ustedes". Los niños ven sus pies blancos y escuchan su dulce voz, por lo que abren la puerta. El lobo salta dentro de la casa y se traga a seis de las crías. El más pequeño se esconde del lobo en la caja del reloj y así evita ser comido.

Más tarde ese mismo día, la madre cabra regresa a casa. Ella se siente mal al encontrar la puerta abierta y todos menos uno de sus hijos están desaparecidos. Ella sale de casa en su busqueda y encuentra al lobo, durmiendo bajo un árbol, pues había comido tanto, que no se podía mover. La cabra madre llama a su hijo más pequeño para obtener rápidamente un par de tijeras, una aguja y un hilo. Ella corta y abre el vientre del lobo y los seis hijos brotan milagrosamente ilesos. Llenan la barriga del lobo con rocas, y la madre cose su barriga de nuevo. Cuando el lobo se despierta, tiene mucha sed. Él va al río para beber, pero cae y se ahoga bajo el peso de las rocas. La familia vive felices para siempre.
Jorinde y Joringel

***Jorinde y Joringuel*** es un de cuento de hadas alemán escrito por los hermanos Grimm, siendo el número 69 de la colección.

En el sistema Aarne-Thompson es del tipo 405. El cuento se encuentra casi exclusivamente alemán, aunque Marie Campbell encontró una variante en Kentucky, Estados Unidos.

La historia es conocida en muchas traducciones como Yorinda y Yorindel.

## :Adaptaciones

El cuento *Jorinde y Joringuel* aparece en *Cuentos de los hermanos Grimm*, como parte de su primera temporada en el episodio 17.

Existe una película alemana de 53 minutos que cuenta el cuento de la casa Märchenfilme Ganzer Film Deutsch.

Existe una versión animada del programa *Cuentos de había una vez* del canal infantil argentino Pakapaka.
La ondina

***La ondina*** es un cuento recogido por los hermanos Grimm, siendo la historia número 79.

Es en el sistema Aarne-Thompson del Tipo 313A, la chica que ayuda al héroe a huir y usa la trnsfomrmación. Otros de este tipo incluyen *El maestro de la criada*, *Jean, el soldado, y Eulalia, la hija del diablo*, *El príncipe y la princesa*, *Nix Nada Nada* y *Piñoncito*.

## Argumento

Una pareja de hermanos cayeron en un pozo, donde una ondina los cogió y los puso a trabajar para ella. Un domingo, mientras ella estaba en la iglesia, se escaparon. La ondina los persiguió. La muchacha lanzó un cepillo, que se convirtió en una montaña con miles de picos, que fue superada por la ondina con gran esfuerzo. El muchacho lanzó un peine detrás de ellos, que se convirtió en una montaña con miles de dientes, que fue superada por la ondina con gran esfuerzo. La muchacha lanzó un espejo detrás de ellos, que se convirtió en una montaña demasiado resbaladiza como para que la ondina pudiera subir. Volvió a su pozo a conseguir un hacha, pero antes de que pudiera cortar a través de la montaña, las niños estaban demasiado lejos como para alcanzarlos.
Los deseos ridículos

Un día fue al bosque y el leñador se quejaba de su mala suerte, y Júpiter, cansado de esto y queriendo demostrar su justicia,decide parecérsele y le dice que le concederá tres deseos, sin importar lo que sea. El leñador, feliz como nadie, fue a su casa, y su esposa lo convenció de no usar ninguno de los deseos hasta el día siguiente,y mientras tanto meditaran lee pedirán consejo a la almohada para saber en qué usarlos. Alegres, deciden celebrarlo, pero mientras el leñador estaba sentado junto al fuego, deseó una morzilla. El deseo se cumple de inmediato, y su esposa, enojada porque ha desperdiciado el primer deseo, le grita y regaña por su idiotez. Enojado, dijo que ojalá la nariz de su mujer se volviese una morcilla. Deseo que se volvió realidad. Finalmente quedaba un solo deseo, y el hombre tuvo que decidir si usarlo para convertirse en rey o devolverle a su mujer su nariz original. Finalmente escoge esta última y pierde su último deseo, volviendo a la misma posición en la que estaba

## BIOGRAFÍA

En este, al igual que en casi todos los cuentos de Perrault, se le da una sobrevalorada importancia a la belleza física,imponiendo por encima de la corona, la riqueza y la sabiduría.
La reina de las abejas

***La reina de las abejas*** es un cuento alemán recogido por los hermanos Grimm, siendo la historia número 62. Es del ytipo del  tipo 554 del sistema Aarne-Thompson, Los animales agradecidos.

## Argumento

Dos hijos de un rey salieron en busca de fortuna, pero cayeron en formas desordenadas. El tercer y más joven hijo, simplón, fue a buscarlos y se les unió en su viaje. Viajaban y Simplón impidió que los hermanos destruyeran un hormiguero, matasen a algunos patos, y sofocasen una colmena de abejas con humo. Después llegaron a un castillo de piedra con caballos en el establo, y ninguna señal de vida. Caminaron a través del castillo y encontraron una habitación con un hombre grisáceo, que les dió de cenar. Por la mañana, mostró al hijo mayor una mesa de piedra, en la que se escribieron tres tareas. El que las llevara a cabo liberaría al castillo.

La primera tarea era recoger mil perlas de la princesa, dispersas por el bosque. El que fallara en el intentó sería convertido en piedra. Los hermanos mayores lo intentaron y fracasaron, y ellos se convirtieron en piedra. Para el más joven, sin embargo, las hormigas recogen las perlas en agradecimiento a salvarlas de su hermano. La segunda tarea era buscar la llave de la habitación de la princesa en el fondo del lago, que los patos hicieron por él por salvarlos igualmente. La tercera tarea consistía en escoger a la princesa más joven de las tres princesas durmientes que eran exactamente iguales; la única diferencia era que la mayor había comido un poco de azúcar antes de dormir, la segunda, un poco de jarabe, y la más joven un poco de miel. La abeja reina eligió a la más joven.

Esto despertó al castillo, y restauró a los que habían sido convertidos en piedra. El hijo más joven se casó con la princesa más joven, y sus dos hermanos, con los demás princesas.