recursal/Fanatic-Fandom huggingface dataset:
Frost Barbotine Stone

The Frost Barbotine Stone is the fusion between the Manual of Clay Golems and the Ice Stone. Compressed together with a special device, the powers of both items are added together, allowing it to conjure a Frost Barbotine Golem.

## Appearance

Much like the construct, this small stone is primarily brown, like clay, with a few spots of ice around it.

## Brief History

The Frost Barbotine Stone was the third fused artificer stone created by Maurus Melgoron when he used his stone fusion machine to permanently fuse the Manual of Clay Golems and the Ice Stone. Both conjured defensive golems, so Maurus saw it fitting to have them fused together. This was done shortly before the first round of Lorisin's Tournament's in anticipation for the battle. Maurus continued to use this stone and it's clay-ice powers throughout the rest of his adventures.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon frost barbotine golems.

* **Construct Conjuration-** This stone can conjure a Frost Barbotine Golem, a being made of clay and ice, that lives to serve its summoner and follow his commands.

## Trivia

* It is an open plothole as to how Mau fused a summoning book with an artificer stone, as no one remembered the fact until long after it was fused. It was excused by Patrick.
Eternalt

Eternalt, also known as the Rethan Elf Land, is a large pocket dimension created by the Magic Elves. This dimension serves as a home for the 'Rethan Elves' who wanted to embrace magic into their lifestyle. There is a town, several forests, and a large royal tree.

## Location

Eternalt is located within a small pocket dimension residing in the Plane of Law. It can be accessed by powerful beings or through a special passage in Retha. The Athanasia is required for the passage.

## History

The Elves who called Retha their home were split. Some wanted to live in the forest, some wanted to live with the rest of society, and some wanted to embrace magic as their new lifestyle. With the abilities some elves had learned and the sorcerers they gathered, they produced enough magical energy to create a large pocket dimension. There, they created a community and an ecosystem. The ones who live there are called Magic Elves.

The realm was once under siege by Oblivion, who absorbed the Magic Elf population, but were restored through the efforts of the Heralds of Retha.

## Landscape

The Rethan Elf Land is very colorful and full of life because of the heavy magic circulating through the dimension. From the entrance of the realm there is a long river that leads to the king's residence. Eternalt can also be expanded for future generations.

## Notable Locations

Asides from the standard villages Eternalt has several naturalistic locations. Magic is infused into the dimension and can be found anywhere.

* **Royal Tree-** This large tree is where Thirastis, the current king, lives in. He is surrounded by his royal guard and tends to any matters that require his attention. The top of the tree is where Thirastis keeps his private herbs garden.
* **Enchanted Forests-** There are two large enchanted forests in this realm. The trees are comprised of white wood and are filled with super mana sap. While these woods are pretty, there are dangers. You may run into peaceful Unicorns, Giant Turtles and Copy Blobs or lethal Minotaurs and several types of Willowisps, The deeper you venture the more deadly these encounters become, Additionally, these forests house a great variety of magical herbs.
* **Warp Tower-** This big spire contains an Astral Transportation Pad at the top. This pad transports the user to Senothia.
Athanasia

The Athanasia is one of the most important items on Senothia. It was Mother Law's first creation, promptly followed by the Plane of Law. The Athanasia is regarded as the key to the world and may wield unimaginable power when combined with the Realm Stones. It was briefly sought out by Sindren Vasson but later remained with Pappen Vafaran and the Heralds of Retha.

## Appearance

The Athanasia takes the appearance of a hand-sized crystal ball with clean and shiny appearance.

If any Realm Stones are inserted into it, the Athanasia begins to glow in whatever color they have, even becoming mixtures of colors if multiple stones are inserted.

## Brief History

To begin, the Realm Stones are Father Estic's first creation. They are the most ancient things in to be created; they are byproducts of Starr. For thousands of years they were to be kept in secure and remote locations while guarded by supernatural beings, protected from the common realms. To obtain one was near impossible but they found their way onto Senothia once more.

The Athanasia itself is Mother Law's first creation. Before any stars, planets, and people, there was the Athanasia. The Athanasia and Realm Stones are both perfect embodiments of the Astirian Gods, and put together, make a combination of unimaginable power, not in raw strength, but in wisdom and potential.

This Athanasia found its way into the hands of a magic item-selling lady. How, where, and why is still unknown. She gave it to Pappen Vafaran early into his adventures, knowing he'd keep it safe from the forces of evil. Sindren Vasson took the Athanasia and used it to maintain a gateway between Senothia and Eternalt. After that, his desperation to defeat Oblivion drove Sindren to unite the artifact and the stones in an unsuccessful attempt to destroy it with the Diamond Arc Hammer, thinking it might present a solution. Since then Pappen and the rest of the Heralds of Retha retook the Athanasia and kept it safe while discovering its capabilities.

## Functions

The Athanasia has the sole ability to temporarily absorb Realm Stones. While the user can't use it directly, it is powerful. Additionally, it can only be destroyed by special items once every Realm Stone had been absorbed.

* **Realm Stone Absorbtion-** The Athanasia possesses the unique ability of being able to assimilate Realm Stones into itself. This is only temporary, and the stones can be withdrawn at any time.
	+ **Gateway Opening-** Depending on the location, certain Realm Stones must be inserted into the Athanasia before being placed on a nearby pedestal that can harness the unique powers of the artifact. This will open portals or provide transportation to other realms and places such as Eternalt, Safe Town, the Colosseum of Reality, the Necro-Dungeon, etc.
Boots of Elvenkind

The Boots of Elvenkind are a pair of magical elf boots, that were found by the Heralds of Retha in Retha's Elf Dungeon. They were used by Maurus Melgoron, but due to their unique use they were given to Eljenai Alminak. They have become one of Eljenai best items, who constantly uses them.

## Appearance

These boots are primarily green. They have leaf-like shapes at the top and on the brown leather pieces. It has leaf-like patterns throughout, and a complex layout of strings tied around the boots.

## Brief History

The Boots of Elvenkind are a pair of boots that resided within the mysterious Elf Dungeon. Who created them, and for how long they had been there, were both unknown.

Early in their adventures, the Heralds of Retha went into the dungeon in search of a Starforge. Along the way they found various Elven items, including the boots. They took the boots, and after getting the Starforge, left the dungeon.

They were taken by Maurus Melgoron who used them for some time. Due to Eljenai's assassin-like tactics, Maurus decided that the boots would be in better use with him. He traded them to Eljenai for his firesword, a fair trade for both of them.

After being in Eljenai's possession, it was enchanted by him to massively increase his running speed on the battlefield.

## Functions

These boots come from Elven origin, which makes them very special. They also have very unique uses, which Eljenai has really taken advantage of.

* **Silent Footsteps-** The footsteps of the boot's wearer will become almost completely silent upon wearing them. This is useful for stealth and reconnaissance, and especially useful for rogues like Eljenai.
	+ **Speed Enchantment-** Enchanted by Eljenai and Daniel with the Starforge, they almost doubled Eljenai's running speed when wearing them by enchanting them with Speed Potions. They take a lot of Eljenai's mana, but are very useful in battles.
Chaos Core

The Chaos Core is a mysterious dark relic from far in the past. It was found by the Vikkin Indunar, who used it to gain powerful abilities. It was also used to seal the chaos created by the Voidal Knights. Indunar began to lose his sanity, and ultimately resulted in the destruction of the core.

## Appearance

The Chaos Core is a simple oval-shaped item with sharp edges on both ends. It has a glowing orange outline, with a small glowing orange circle in the center.

## Brief History

For as long as anyone could remember, the Chaos Core was just a myth. It was rumored to be able to stop the Great Purge, but no one knew if it was even real. A Vikkin named Indunar believed in it, and saw it as the last hope of survival that his race had. He went on a long journey to find it, and even obtained a map that helped him navigate inside its dungeon. He fought various enemies and passed multiple tests until he finally found it.

Upon touching it, Indunar went through a transformation, and was bestowed immense powers and abilities. From then on, Indunar was bound to the Chaos Core, and could even use a limited amount of his powers without it. After Indunar went rogue with good intentions, the Overseer took the core from him and imprisoned him. He split the Chaos Core into three pieces, and spread them across Senothia, with the intention that they would never be united again.

After Indunar's resurrection, he reunited the core with help from his followers and even manipulated the Heralds of Retha into helping him too. He put it on once more, and regained all of his former power before teleporting away. Indunar continued to use the core to defeat the likes of Oblivion (UT) and Levinara. Unfortunately, a battle between Indunar and the Heralds of Retha resulted in the destruction of the core itself. This left Indunar weakened, and the Voidal Knights released.

## Functions

The Chaos Core is an ancient and very mysterious artifact. A lot about it is unknown, but has been shown to wield extraordinary power.

* **Chaos Absorption-** After the core was activated by Indunar, it was used to seal the chaos created by the Voidal Knights. This meant that their essences were indefinitely trapped within the core. However, they can be released through the core's destruction.
* **Chaos Magic Bestowal-** When touched by Indunar, it bonded with him, and gave him the ability to use and manipulate chaos magic. This give him a number of unique and powerful abilities. After the first time he put it on, Indunar also gained the power to use these abilities even without the core, just to a weaker extent.
Elven Totem

The Elven Totem is an elven relic of the past, it was found by the Heralds of Retha in Retha's Elf Dungeon. It was taken by Dario Ingelmus, but later ended up in the hands of, Eljenai Alminak. It is currently still in his possession, but will most likely sell it at one point or another.

## Appearance

This ancient totem is made of an average dark smooth stone, and shaped like a wise elderly elf. This elf has his eyes and mouth closed, and form of elven robes.

## Brief History

The Elven Totem is an ancient relic that resided within the mysterious Elf Dungeon. Who created it, and for how long it had been there, were both unknown.

Early in their adventures, the Heralds of Retha went into the dungeon in search of a Starforge. Along the way they found various Elven items, including the totem. They took the totem, and after getting the Starforge, left the dungeon.

It was taken by Dario Ingelmus; who eventually admitted didn't have a use for it and didn't really want it. This resulted in it being given to Eljenai Alminak. At first, Eljenai agreed to not sell it, but started getting second thoughts due to its sizable worth.

## Functions

This totem has no special or magical abilities. Its not even a weapon. It is however a rare elven relic, long forgotten over time.

* **Rarity Value-** This totem means a lot to the elven race, but has become extremely rare in the modern world. This has resulted in it getting a sizable amount of worth, and could be sold for potentially large amounts of gold.
Mummy Lord Cube

* Normal
* Disturbed

The Mummy Lord Cube is an artificial intelligence guided by the lost spirit of the Mummy Lord. It was created upon the Lord's death, and resided within the Crest-Desert Palace, guarding its Ethereal Oil. It was defeated and killed by the Heralds or Retha, when they went looking for the oil.

## Appearance

This cube is around the size of an average human head. It consists of an orange cube-like frame, with a pink ball on the center. The ball has a green aura, and the Ethereal Oil can be found within its frame.

When manifesting its body, the Mummy Lord Cube surrounds itself with a giant pink swirling body. This body has no apparent head or neck, but the cube resides on the torso.

## Brief History

Apon the Mummy Lord's death, the Mummy Lord Cube was conjured into the rising dungeon, which became the Crest-Desert Palace. From then on, the Mummy Lord's spirit resided within it, and tasked it with protecting the rest of his Ethereal Oil.

Eventually he Heralds of Retha arrived to the palace, 4 months after the Mummy Lord Cube's creation. They entered with an ally named Rednith, and were looking for the Ethereal Oil.

When they arrived to the Cube's room, they disturbed it. The cube manifested a body for itself, and used it to fight the Heralds. Its body had nearly impenetrable armor, but was compromised by the Palace Laser. After its protection was no more, Daniel Skrimir used his strongest attack to finish it of.

Apun its defeat, the Mummy Lord's spirit could finally rest, and was sent of to the afterlife. The cube dropped its Ethereal Oil, and magically conjured an item known as the Lord's Bottle too. The Heralds took these items, and left the palace.

## Abilities

The Mummy Lord Cube might've been just a cube, but had magical abilities that originate from the Mummy Lord's spirit.

* **Body Manifestation-** If disturbed, the cube will manifest a physical body made of magic for itself. The cube used this body to fight, and gave it advantages against the Heralds.
	+ **Enhanced Strength-** Due to its enormous size, the cube's body gains a large amount of strength, even matching Giant Alex's strength.
	+ **Near Invulnerability-** The cube's manifested body gives it almost total protection from any kind of attack. If barely takes any damage altogether, and its protection can only be disrupted by extremely powerful attacks.

## Equipment

The Mummy Lord had no weapons or accessories, as it was just a cube. It did however carry a very valuable item for the Mummy Lord.

* **Ethereal Oil-** Otherwise known as the Oil of Etherealness, this liquid remained within cube-like frame of the Mummy Lord Cube. The Oil was taken by the Heralds upon its defeat.

## Weaknesses

* **Palace Laser-** The only known weakness to the Mummy Lord Cube's bodily protective spell, is the laser that resided on top of the Crest-Desert Palace. This weakness was exploited by the Heralds to penetrate the cube's defenses, which let them later take it down.

## Trivia

* There was a lot of discussion of whether this was to be documented as a character or an item, but Patrick ultimately decided to have it documented as a character.
Ice Stone

Originally in Venorane's possession, and then taken by Maurus Melgoron, this stone is one of the many artificer stones in the world. This one is centered around the element of ice, and can conjure an Ice Golem at will.

## Appearance

This stone is primarily light blue, with small white pore-like spots throughout. It it shiny and carries a reflection, and has a faint glow to it.

## Brief History

When investigating the Vikkin Base, Maurus Melgoron and the rest of his team found the artificer Venorane. A fight broke out, but the Heralds would end up victorious. Maurus ended up taking the stone that Venorane had been using. The Ice Stone.

Maurus kept it, and eventually used it with his armor to summon his first-ever ice golem.

Since then Maurus has used this stone quite a bit. He's got other stones as well, but due to the reliability of ice, likes to keep this one around just in case he needs it.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon Ice Golems.

* **Construct Conjuration-** This stone can conjure an Ice Golem, a being made of ice itself, that lives to serve its summoner and follow his commands.
Quem é o vulto?

Procure pelo Soldado Jasper, aqui e peça a ele um trabalho. Ele pedirá para que você procure por 3 pistas sobre um vulto que anda assaltando as casas em Donncaster. Se quiser fazer a missão mais rápido, compre os 5 Pernil  no Sr. Silverwind  assim que pegar a missão e depois você vai atrás dos vultos.

## Primeiro Vulto

Vá em direção ao lado esquerdo do Soldado Jasper para encontrar o primeiro vulto, conforme a imagem, aqui .

## Segundo Vulto

   Continue em direção ao lado esquerdo para achar o segundo vulto, aqui .

## Terceiro Vulto

   Você anda mais a esquerda e começa descer para o sul para encontrar o terceiro vulto, aqui .

## Encontrando o vulto

    Depois de ter encontrado o terceiro vulto, você terá acesso a essa caverna para finalmente achar quem é o vulto. Você só terá acesso a caverna após ter encontrado os três vultos, feito isso basta clicar com o botão direito em cima da caverna que você entrará. A caverna está localizada aqui . Quando entrar fale com Bolt  e diga que o estava seguindo.

## Roubando por comida

    Bolt diz que roubava os civis apenas para se alimentar, mas que devolverá os pertences se você conseguir comida pra ele. Traga 5 Pernil para que ele devolva os pertences. O jeito mais fácil de conseguir o Pernil  é comprando do Sr. Silverwind. Outra forma é matando criaturas, a mais perto da cidade são os Porcoelho, aqui .

## Finalizando a missão

Depois de ter descoberto o ladrão e de ter recuperado os pertences dos civis , volte ao Soldado Jasper.
Artificer Shotgun

This is one of the many artificer weapons in the world. It once belonged to Venorane, but then has been passed to Maurus Melgoron. Ever since, Mau as been using it against his enemies in many battles.

## Appearance

This weapon is indeed old. It carries a brown and gray rusty appearance with burn marks where the blasts are shot. It has a lever-type mechanism that is used to activate the weapon.

## Brief History

This weapon was originally in the possession of the Vikkin artificer Venorane, as his main weapon of choice. When the Heralds of Retha wandered into his dungeon, he battled them. He was defeated, and his body was killed.

Shortly after, Maurus Melgoron got to keep whatever gear Venorane was using, including the shotgun. To this day Mau still uses it from time-to-time when needed.

## Functions

This shotgun can do decent close-range damage as an artificer weapon. Shooting small directed explosions at the target.

* **Short-Range Blasts-** This shotgun can be used to release a strong blast that can send enemies back and blow up objects, but it can only be used in close range of the target. Its power can even be augmented by using the artificer Green Lens.
Indunar's Origin

*"You didn't save me after all."*
―Indunar
**Indunar's Origin** is the second episode of P&D: Specials.

## Summary

This episode focuses on Indunar's journey from ordinary vikkin to the feared chaos beast. The animation shows the challenges that Indunar had to face, and at the end, acquired the Chaos Core.

## Details

#### **Major Events**

* Indunar obtains the Chaos Core in the 3rd dusk.
* The Overseer makes his debut in the campaign.

#### **Minor Events**

* Cikon makes his debut in the campaign.
* It is implied that the Great Purge is occurring.

#### **Characters**

* Indunar
* Cikon (Debut)
* Nurmor (Mentioned)
* Overseer (Debut)

## Description

The animation opens up with Cikon and Indunar contemplating over the future of their race. Cikon believes there is nothing that anyone can do for the vikkin race, but Indunar says that he will prove him wrong. Cikon leaves shortly after.

Indunar then suits up and gives a public speech to the vikkins. He says that they must take action to survive; he will find a way for them to recover from the knights of Nurmor and embarks on his journey.

After climbing and searching Indunar finds a dungeon on the side of the mountain. Using a map, he goes through the dungeon, finding keys and defeating enemies along the way. Eventually he stumbles upon a room with the Chaos Core. Indunar touches it and is immediately transformed into the chaos beast, growing horns and attaching the core into his body. The mountain they explodes from the inside out.

Finally we are left with a shot of the destroyed mountain, with the sun in the distance revealing himself to be the Overseer; aware of Indunar's actions.

## Trivia

* The animation was not released publicly on the Official P&D Youtube channel until March 15, 2021.
* This episode of P&D: Specials took about a week to complete, but also took longer than the previous animation.
Animated Sword

## The Animated Sword

One of the original weapons of Pappen Vafaran, this sharp weapon can pierce through enemies, and even blind them for short periods of time. It formerly served as Pappen's signature weapon for some time in his early adventures.

## Appearance

This sword's shape is that of a common weapon. It has a strong leather hilt, followed by a sharp metal blade. This was until it got "enchanted" by shadow magic. Since then it adopted a dark purple look and a strong indigo flame.

## Brief History

This sword is that of a curious origin. It was first given to Pappen by the Avallon military, when he was enlisting in their ranks. It was nothing but a common sword, and was used by Pappen as such.

This changed when they encountered the Animated Armors. After Pappen and his team defeated them, they left behind a patch of shadow magic. After putting his sword in it, the sword was changed forever to be one of a kind. Since then Pappen has gotten more powerful weapons, but this one will always be truly special.

## Functions

Although being now known as one of Pappen's weaker weapons, this sword can still do good damage to its enemies.

* **Melee Attack-** This, with all its power, is still a sword. Pappen can use it to fiercely slash at his opponents in battle, sometimes even engaging in duels.
	+ **Blinding-** After becoming "Animated" by shadow magic, Pappen could use it to temporarily blind his opponent if his hit was good enough. This is still useful for Pappen in certain fights, and can be a huge advantage if activated.

## Trivia

* Before it was enchanted, this was the first-ever weapon used in the campaign.
Dimiourgia's Completion

*"The Saviour of Starr is here, why do you try and stop him?"*
―Dimiourgia
**Dimiourgia's Completion** is the fourth episode of P&D: Specials.

## Summary

This episode focuses on Dimiourgia, breaking destiny to end his conception early. The animation shows Dimiourgia's transition from concept to full Voidal Knight.

## Details

#### **Major Events**

* Dimiourgia makes his debut in the campaign.
* Dimiourgia's conception is completed.

#### **Characters**

* Dimiourgia (Debut)
* Guardians of the Elements
	+ Chardath
	+ Wendair
	+ Aquaepth
	+ Greinlawrth

## Description

Dimiourgia breaks destiny. The knight's conception form draws in power, the rest of the creativity, CAID. Using it, his body begins to transform into the full dragonborn shape, sprouting a snout, pair of horns, and four wings.

Then, a vision occurs. The four Guardians of the Elements appear: the guardians of blaze, gust, aqua, and growth. A piece of text is shown: "My conception has ended early. Destiny has been broken." Dimiourgia's eyes finally open.

## Trivia

* This episode of P&D: Specials took between one and two weeks to complete.
Mephistophelian Gardens

The Mephistophelian Gardens were owned by the family of the same name, a small piece of land and section of Lorisin. After a death the demon Quasiccordon was inadvertently summoned, but once returned to Hgel by the Heralds of Retha, the gardens regained normalcy.

## Location

The Mephistophelian Gardens are located on the west side of Lorisin's biggest island and encompass a well-sized private property. Additionally it is easy to find.

## History

The Mephistophelian Gardens were built and owned by the Mephistophelian family. It later came down to one member and his wife, but after her passing, the manifestation of loss appeared. Quasiccordon caused havoc around the property, bringing in magic and other weird effects.

The Heralds of Retha were then magically invited to the gardens in the purpose of defeating Quasiccordon and restoring normalcy to the property. After going through everything in the gardens the heroes managed to send the manifestation of loss back to hell. Now, the gardens remain deserted.

## Landscape

The gardens are in a deserted area, surrounded by a lot of trees and plants. The main structures in the gardens are also made from wood.

## Notable Locations

The property has a few different structures but are largely ordinary without Quasiccordon's magic to interfere. The house in particular had several different but non-important rooms.

* **Main House-** A small, ordinary house, it only had a small living room and the bedrooms, a basement, and an attic. It resides at the center of the property.
* **Library-** This separate building is located near the house. There is a ladder that can be used on both sides to climb the bookshelves.
* **Garden-** A large garden area with bushes, flowers, vegetables, and fruits is the most notable section. Additionally there are occasionally animals nearby.
Giant Bands

The Giant Bands are a very special relic owned by Alex Devaror. They were forged long ago, and contain a very unique power. It was bought from the Magic Item Lady and has remained in Alex's possession ever since.

## Appearance

These bands are stone gray. They have blue marking on them, symbolizing time and size. They are also symmetrical. The bands are located on both upper arms, both lower legs, and as a big X across the torso. The torso piece additionally has silver chains sustaining it.

## Brief History

The Giant Bands are magical artifacts created long ago. They were forged underground in the great civilization of giants, for unknown purposes. They later ended up in the Magic Item Lady's possession, and was up for sale in her cart.

At one point, the Heralds of Retha paid her to give them an item for Alex Devaror. They randomly got the Giant Bands, and they were given to Alex. This made Alex one of the strongest members of his team, due to the bands unique ability.

Alex used it for the rest of his time with the team, defeating dragons and icemen with them. But he later seemingly disappeared without a trace, taking nothing but the Giant Bands with him.

## Functions

These bands aren't used directly for fighting but can give the user a heavy advantage over his opponents.

* **Size Alteration-** When activated, the bands must charge up for a bit of time before being used. Once ready, they will alter the users size and make him grow around three times his original size. This also increases the users attack and defense capabilities, but the user can only remain giant for a limited amount of time before the bands begin to weaken his body. If used for long enough, the user could possibly die.

## Trivia

* The reason that Alex Devaror only took the bands after his disappearance was because the Dungeon Master thought they were too powerful for any other player to use.
Folding Boat

The Folding Boat is a special magical and mechanical artifact. It normally takes the appearance of a box, but can unfold itself into a small boat. It was bought by the Heralds of Retha and but since then has only been useful in very specific situations.

## Appearance

When folded as a box, it has a bronze exterior with several markings and accessories. When unfolded into a boat, it has a white interior, with blue wave-like patterns on the sides.

## Brief History

This special boat was owned by the Magic Item Lady and were kept in her cart. Sometime later it was randomly selected and bought by the Heralds of Retha.

Since then they have kept the boat, but have only used it on very few occasions. This is due to them having a bigger and stronger boat for their adventures, outclassing the Folding Boat.

## Functions

When in boat form, this item isn't very special. It can however fold itself into a box making it more convenient to transport.

* **Sea Travel-** When unfolded, this boat can allow its user to safely cross bodies of water. It isn't very strong however, and is ineffective when trying to sail to and from different continents.
Eclipsing Hook

The Eclipsing Hook is a custom tail armor with a dark power. Originally built as custom tiefling tail armor, it was enchanted with the Enemy Essence of Gehennuhl to obtain some of his dark fire powers. It is occasionally used by Maurus Melgoron.

## Appearance

This hook was simply a silver mettalic piece of tail armor. After being enchanted it turned dark crimson and red, resembling Gehennuhl's armor.

## Brief History

Originally, this item was just a custom-built piece of hooked tail armor made for Maurus Melgoron. After obtaining Gehennuhl's Enemy Essence after his death, Maurus kept it for some time, but eventually decided to enchant it on the hook. Using the Heavenly Kiln, it was enchanted and given a great ability. In the future the Eclipsing Hook would occasionally be used by Maurus.

## Functions

The Eclipsing Hook is a protective accessory, but Maurus can use his tail to attack with it. The hook's damage is relatively weak, but it induces a powerful effect.

* **Lifesteal-** If it attacks an enemy, it momentarily burns the enemy's entire body with dark fire. This drains the opponent's life, damaging them and healing Maurus in the proccess.

## Trivia

* The Eclipsing Hook's drawing has been jokingly called "a very demonic shrimp".
Fallen Star's Arrival

*"I have someone to avenge."*
―Fallen Star
**Fallen Star's Arrival** is the third episode of P&D: Specials.

## Summary

This episode focuses on the Heralds of Retha's journey into The Star Beacon while witnessing the long-awaited arrival and reveal of the infamous Fallen Star.

## Details

#### **Major Events**

* Fallen Star arrives to Senothia.
* Fallen Star makes his debut in the campaign.

#### **Minor Events**

* Fallen Star destroys part of the Star Beacon.

#### **Characters**

* Evangelion
* Maurus Melgoron
* Eljenai Alminak
* Pappen Vafaran
* Daniel Skrimir
* Pagranor Boquilak
* Wibbot
* Fallen Star (Debut)

## Description

The Fallen Star swiftly continues down to Senothia, breaking a meteoroid along the way. Meanwhile, the Heralds of Retha all enter the top of the Star Beacon, finding the true beacon sealed inside. At this moment the minuscule star crashes into the tower, breaking part of its top. The Heralds then watch as an entity slowly emerges from the mass of energy, Fallen Star.

## Trivia

* The inner beacon is shaped like an icosahedron, a nod to the 1d20 die.
* This episode of P&D: Specials took about a week to complete.
Manicae Blaster

The Manicae Blaster is a destructive weapon created by Daniel Skrimir through the use of Material Caid. Daniel and the Heralds of Retha gathered multiple materials and used them with Caid to create a weapon of the warlock's choice: a mana-channeling blaster.

## Appearance

This blaster is shaped like an arm cannon; it is meant to be worn on your forearm. It is colored black with blue markings primarily on the base and firing end of the weapon. In the middle there is a compartment to store materials to fuel the blaster's power.

## Brief History

After encountering Material Caid, Daniel Skrimir decided to make a weapon. Focusing on raw power, he decided on a blaster cannon. Daniel collected pieces of Arcastone from Manastt, and after a failed attempt to enter Escenia, obtained Arcaniac Metal by melting the Starforge Bow.

Along with the Caid, and some time to form, the Manicae Blaster was finally created.

## Functions

Like the name implies, the Manicae Blaster's powers revolve around the use of mana. Additionally, the arcaniac properties make other materials quite useful as well. Using this weapon momentarily reduces the users mana regeneration by half.

* **Mana Empowerment-** Made specifically for someone with an abundance of mana, this blaster is able to fuel itself with mana. Imbuing the users mana into the blaster will allow the weapon to fire an overwhelmingly powerful and destructive blast of pure mana. The more mana spent, the more damage the attack will do. The damage is proportionately the equivalent of five times the amount of mana spent.
* **Substance Empowerment-** When placed into it's compartment, the blaster can also use outside substances for its blasts. Whether it be a potion, herb, or material, the weapon will apply any special properties from the substance onto the attack. For example, by placing a Ggehrian Topaz, in addition to the mana cost/damage, the target will also be mentally disrupted. This would not consume the material.
Fire Stone

Originally found by Daniel Skrimir, and then given to Maurus Melgoron, this stone is one of the many artificer stones in the world. This one is centered around the element of fire, and can conjure a Fire Construct at will.

## Appearance

This stone is primarily red, with small yellow pore-like spots throughout. It carries yellow highlights around the edges, and has a faint glow to it.

## Brief History

When investigating Avallon's Dungeon, Daniel Skrimir and his team found a special room. In the room, they found a chest with an unknown item in it. Daniel opened the chest, and found the Fire Stone.

Not knowing what to do with it, he kept for the meantime. Maurus Melgoron eventually joined his team, and recognized the stone as an artificer item. Daniel gave it to Mau, who used It with his armor to summon his first-ever construct.

Since then Maurus has used this stone a lot. He's gotten other stones as well, but due to his obsession with fire, likes to keep this one around just in case he needs it.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon fire constructs.

* **Construct Conjuration-** This stone can conjure a Fire Construct, a being made of fire itself, that lives to serve its summoner and follow his commands.
Chaos Scythe

The Chaos Scythe is a very powerful weapon created by Eljenai Alminak. Imbued with a chaos fabric obtained from the Baby Chaos Leviathan, this scythe has extraordinary capability and is one of Eljenai's strongest weapons.

## Appearance

The base of this scythe is made from an orange metallic material. Throughout the item there are several patches of chaos fabric on both the interior and exterior. There is also a large orange aura surrounding its upper half.

## Brief History

The metallic base of the Chaos Scythe was forged by a Blacksmith in Avallon. It was also imbued with a special chaos fabric obtained from the remains of the Baby Chaos Leviathan. At this point it was very strong, but hadn't reached its full potential.

After defeating the Extrivimaw with the Boarfin Sword, Eljenai was able to get his hands on a Phantom Fragment. Using the Heavenly Kiln provided by the Great Ocean Guardian, Eljenai completed his chaos weapon and unlocked its special ability.

## Functions

Being a chaos weapon, this scythe has a regular, semi-special, and special ability. This weapon also has its own small amount of mana, having every attack cost a specific amount.

* **Melee Attack-** This is the scythes regular attack. Although being a standard attack, its pretty powerful. Eljenai uses it to fiercely slash at his enemies.
* **Chaos Magic Manipulation-** The Chaos Scythe can manipulate a special form of magic, chaos magic, and use it to gain destructive and powerful abilities.
	+ **Fear Inducement-** A side effect to its melee attacks, the scythe can momentarily induce fear in its targets. This prevents them from getting close to Eljenai as long as the effect is in place.
	+ **Voidal Destruction-** Using its full power, the scythe can release a powerful projectile in the form of a slash dealing extreme amounts of damage to its opponents.
Battle at Senothia's Birthplace

The **Battle at Senothia's Birthplace** was an open conflict between the Heralds of Retha and Levinara that would decide the fate of Senothia's oceans.

## Background

As a result of Indunar and Oblivion (UT)'s brawl, the Chaos Core was damaged, and the crack allowed for a singular Voidal Knight to be released from imprisonment. Levinara began by killing the last of the remaining Leviathan Warriors, such as Pheirah and Levianos. These actions attracted the attention of the Heralds of Retha who went to the Great Ocean Guardian for answers. Aided by the Kin of Law, the Heralds set off to Senothia's Birthplace in an attempt to stop Levinara from tampering with Marionette Senothia and converting Senothia's oceans into Void-Water. Upon arrival, a battle begins.

## Battle

Levinara begins by explaining her motivations and why she believes full the leviathan power is rightfully hers. She strikes at Daniel Skrimir, wanting to kill him in order to automatically receive his powers. Daniel fuses with his teammate Pappen Vafaran and become Dafaran in a protective measure against the knight. The battle ensues, and Eljenai and Evangelion jump in using the Braeburn Flail and melee attacks, respectively. Dafaran attempts to use Daniel's water form to reduce the damage of Levinara's powerful attacks, but the female warrior's void is able to bypass Dafaran's defense.

Levinara summons her Void-Moon Wyvern which also attacks Dafaran. The fusion uses multiple water-infused sword attacks to wear down his opponent, while Levinara uses her martial arts. Evangelion conjures lava from his Core Guardian Plates onto Levinara, but she is hardly fazed and walked right over it. Eljenai increased the damage by adding plasma from one of his Elemental Aegis forms.

At this point Levinara was damaged and wisely decided to stop targeting the resilient Dafaran. She attempts to approach Marionette Senothia but is stopped by a combination of Evangelion's lava wall and Eljenai's Chaos Scythe's fear bubble. Her Wyvern and Dafaran continue fighting. Once the lava wall expires, Levinara is able to push through the fear bubble, and despite the efforts of the heroes, she reaches Marionette Senothia.

## Aftermath

A very wounded Levinara reaches the Puppet Senothia. She was far too weakened to convert the entirety of the planet's oceans, but still managed to place a single drop of Void-Water into the sphere, contaminating a percentage of the planet. Shortly after she touched the miniaturized planet, evading death by escaping onto somewhere on Senothia.

Meanwhile, Indunar himself is on his way to confront and destroy Levinara.

## Trivia

* Several of the players were unhappy with the events, thinking that Levinara's escape was unjustified and shouldn't have happened.
Leviathan's Cuffs

* Leviathan's
* Regular

The Leviathan's Cuffs are a pair of magical bracelets bound to Daniel Skrimir. Since they were first worn by him, they have taken all his power into themselves, and making it stronger. Since then these have become Daniel's most valuable item, who is powerless without them.

## Appearance

In their regular state, the mana cuffs are of a cyan color. They have a flame-like aesthetic on them, with strands attached to the bottom.

In their "leviathan" state, the cuffs take on a dark blue color layered on top of the circular part. Additionally, the aesthetic is more water-like now. They also have strands attached, which are colored slightly lighter than the rest of the cuffs.

## Brief History

Later on in his adventures, Daniel Skrimir was wondering in the Lost Ruins. In the last room of the ruins he found a magical item. This item, the mana cuffs, were floating in the room. When Daniel put them on they attuned and became bound to him. They siphoned all his power into the themselves, making him even stronger. This transitioned the cuffs into their leviathan state, which transformed its appearance. From that moment on, Daniel's power didn't live through him, but through "Leviathan's Cuffs."

Since then Daniel has adapted and accepted that the cuffs are his source of power. He hardly ever takes them off, and is only willing to do so in very specific situations.

## Functions

These cuffs are very special in the way they can contain mana. Its only a one-time use, and can also make the mana stonger.

* **Mana Absorbant-** If first worn by a magic user, it will absorb all their magic into them, rendering the user powerless and unable to use their magic without them.
	+ **Special Bondage-** After absorbing a magic user's mana, the cuffs will become bound to the person it absorbed the mana from. If worn by that person, they are unable to be removed by anyone else. If removed by the person himself, they can be worn by others to gain the same powers, but will not share the same special bond.
	+ **Mana Enhancement-** After absorbing mana from a magic user, it can give a slight boost to the mana. This gives the person wearing them more power than the original person had, but only by a small amount.
Periapt of Wound-Closure

The Periapt of Wound-Closure is a special necklace owned by Daniel Skrimir. Bought from the Magic Item Lady, this periapt uses healing magic and has the power to heal the wounds of its wearer. Daniel rarely uses it, but it serves as a very useful item in certain situations.

## Appearance

This periapt mainly consists of a red crystal-like material with a golden outline. It has golden hand-shaped figures attached to it. On top, it has a golden chain connected to the top of the periapt.

## Brief History

This special artifact was owned by the Magic Item Lady and up for sale. Randomly chosen, Daniel  bought it from her. He realized it could be used to heal certain wounds, albeit they aren't severe.

Since then Daniel has used it on many occasions to heal himself, and has even lended it to his teammates every once in a while.

## Functions

This necklace may look like a simple artifact at first, but contains magical healing properties within it.

* **Self-Body Regeneration-** If activated by the wearer, the periapt can heal any wound he may have, as long as it doesn't surpass a certain amount of severity.
Tanga de Goblin

**Tanga de Goblin**

**Loot de:**Goblin, Goblin Shooter, Goblin Archer, Goblin Shaman.

**Notas:**

* *12 são necessárias em Meus Curativos São Melhores;*

* *3 são necessárias para criação de 200 Curativos;*

**Compra de**: Ninguém.                                                        **Vende para:**

 Khay Jirah | Donncaster | 20
Minerando

Você precisa ter uma Picareta para minerar.

Existe 3 tipos de picaretas. Picareta, Picareta Reforçada, Picareta Ágil.

1. O respawn dos minérios dura cerca de 65 segundos.
2. Cobre Bruto, Zinco Bruto e Minério Elemental podem dar respawn aleatoriamente no mesmo lugar
3. Os outros minérios tem respawn fixo.

Você compra Picareta  no Mercado  ou em Solatine, aqui.

Pode existir falha ao minerar, você ganha apenas experiência em Mineração.

   Existe um sistema anti-bot que aparece as vezes quando você minera, precisando acertar o número para conseguir coletar o minério.

## Minerando

Você precisa de level em mineração para conseguir minerar certos tipos de minérios. Cada vez que você minera, ganha pontos de experiência, mesmo que haja falhas. Apenas use a picareta nos minérios para conseguir coletar.

 Editando...
Phantom Fragment

## Phantom Fragments

**Phantom Fragments** are spiritual-based magical items that can be obtained through the death of a lifeforms. Possessing item-enhancing properties, Phantom Fragments are rarely seen and difficult to use but can apply great benefits to those who take advantage of them.

## Description

Phantom Fragments in their base form is purple-white magical substance that resembles a type of crystal. They aren't fully corporeal and carry a swirling aura at all times. Phantom Fragments can only be obtained through certain methods, such as a spirit-enhanced sword that can naturally manifest the fragments upon a lifeforms death. Multiple fragments can manifest simultaneously depending on the dying life-form.

## Capabilities

The Heralds of Retha are the primary users of Phantom Fragments, using a spirit-enhanced Boarfin Sword to collect them after the death of their enemies. Their Chaos-Heart Weapons were each enchanted with a single fragment, allowing the weapons to achieve their 'full potential' through Chaos Magic.

Additionally, multiple Phantom Fragments can be used to enchant and strengthen more powerful weapons. Some, like the Gorkuruthn Gauntlet, required four fragments while the Knowledge Cuffs required fourteen. All fragments have the same capabilities, regardless of origin.
Eagle Eyes

Eagle Eyes is a pair of magical goggles. They give out enhanced eyesight when worn, which gives the wearer some perks. Pappen Vafaran obtained them from a Robber, and has occasionally used them since then.

## Appearance

The front of these goggles are shaped in an eagle-like way, and are made of a steel-looking material. They are also gray, with blue lenses. The strap of the goggles is made of leather, with metal attachments.

## Brief History

In one of Pappen's solo adventures around Avallon, he caught a crook in the castle. Hearing of who he was, the crook was scared of Pappen was plead for mercy. He gave him the Eagle Eyes as a way of begging, and Pappen decided to take pity on him.

Since then, Pappen only occasionally puts on the Eagle Eyes in certain situations. Other than in times of darkness or looking around, the goggles aren't useful for much else.

## Functions

The Eagle Eyes has its name for a reason. It enhances the user's vision and perception when worn.

* **Eyesight Enhancement-** When worn, the Eagle Eyes enhance the distance and potency of one's vision. The wearer gets the ability to see in the dark with night vision, and generally improves his perception for the things around him.

## Trivia

* This item is sometimes jokingly referred to as Pappen's "superhero mask."
Notícias

## Últimas Notícias

Notícias no Site Oficial

* Problema com Mercado (21/01/2019)Go to https://www.bloodstoneonline.com/pt/noticias/outros/problema-com-o-mercado/
* Nota de Atualização 1.04 (23/01/2019)Go to https://www.bloodstoneonline.com/pt/noticias/desenvolvimento-do-jogo/nota-atualizacao-104/
* Compensação Market 21/01 ( 24/01/2019)Go to https://www.bloodstoneonline.com/pt/noticias/desenvolvimento-do-jogo/compensacao-market-21-01/
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