recursal/Fanatic-Fandom huggingface dataset:
Inventory

You can check out Cassidy's current inventory by pressing I in the Dream World (Dreamscape) or looking at her Journal in the Waking World by pressing J (both can be opened with - on switch).

Cassidy's inventory consists of her equipment, keepsakes, and influences.

## Types of Equipment

There are a variety of **equipment** in Dreamscaper that Cassidy can use to her advantage in combat when fighting nightmares. New equipment can be unlocked throughout the game. To expand Cassidy's equipment choices, gift items to NPCs to improve her friendship and unlock more items.

Equipment rarity increases in the following order: White, Green, Blue, Purple and Gold.

## Shields

Shields can be used to bock and parry incoming attacks. Not all shields allow for parrying. Using shields to block will consume your lucid.

* Shields

## Lucid Awakening

### Dream Rush I

   Slows down time for 5 + 12.5 lucid/s.
User Dream Rush to slow down time. When overwhelmed, it can give you the edge you need. Dream Rush can be used once every three combat rooms.

> *I'm on bullet time minus the bullets.*
>
>

## Keepsakes

Keepsakes are items buffs that can help boost your gameplay by giving you advantages like more health. Some will even offer you a trade off by taking away certain aspects instead, so choose wisely on the keepsakes you want. You can unlock more keepsake options by improving your relationship with NPCs or using your sketchbook

* List of Keepsakes

## Influences

Influences can be unlocked and leveled up by improving Cassidy's relationship with NPCs in the Waking World. Influences can help improve Cassidy's stats and combat.

There are a total of 7 influences:

* Alison's Wonder
* Eve's Perception
* Tamal's Passion
* Bruce's Wisdom
* Fernando's Dedication
* Carl's Creativity
* Rose's Wit
Patch 0.16.1.1

Reason: "*Merged into Patch 0.16*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.16*"

**Early Access Patch 0.16.1.1 - June 2, 2021**

## Final Stretch Update #1 (0.16.1.1)

Most of the changes are under-the-hood in preparation of our upcoming 1.0 launch, but these are the changes you can see in the build today:

* New Music for Nightmare Event & Restore Rooms from Dale North
* Bombs, Keys, Health, Sand, Resolve, Glass & Inspiration dropped by enemies should be much higher now.
* Ideas should be much more common now.
* Fixing bug where player can still perform actions when frozen.
* Fixing bugs where some item speed modifiers aren't being respected.
* Fixed Primal Scream audio bugs.
* Particle systems are more readable on Lower quality settings.
* Parried projectiles no longer appear to teleport.
* Ranger attacks have better telegraphing, fixed poison attack hitbox duration.
* Fixed some enemy out-of-bounds spawn locations.
* Various graphical glitch fixes.
* Various lighting improvements.
* Various run-time optimizations.

Please let us know if you encounter any new bugs so that we can fix them up before launch!
Fernando

## Bio

A co-worker in the legal department. Not sure we got off on the best foot

## Likes

* Coffee
* History
* Soccer
* Cycling
* Thrift Shops
* Movies

## Gifts

* Hand-made Coaster
* Sweat Bands with Geometric Pattern
* Illustration of Historic Redhaven
* Hand-drawn Movie Poster
* Vibrant Reusable Water Bottle
* Stunning Watercolor of an Actor
* Exercise Mixtape
* Patched-up Sweater
* Painted Bicycle Helmet
* Rustic Mug
* Illustration of Classical Musician
* Salvaged Leather Belt
* Playing Cards of Historical Figures

## Influence: Fernando's Dedication

Improves your **Defenses** as Cassidy gets to know Fernando.
Daydream

While Daydreaming, Cassidy can spend Glass to fuel her imagination and improve the Dreamscape. New upgrade options can be unlocked with Glass as she grows stronger.

To Daydream, interact with the stool at the Silk Lounge. Cassidy can permanently unlock or improve rooms within the dreamscape by spending Glass.

* 5 more daydreams are unlocked after 200 Glass is used.
* 5 more daydreams are unlocked after 600 Glass is used.
* 5 more daydreams are unlocked after 1000 Glass is used.
Patch 0.10.14.1

Reason: "*Merged into 0.10.14*"

**This page is a candidate for deletion.**
Reason: "*Merged into 0.10.14*"

**Early Access Patch 0.10.14 - August 21, 2020**
Quick follow-up hotfix to address a regression and a couple of new reported bugs:

* Red Pit Resistance is working again (ty @TheChosenSpoon)
* Tutorial Stuck at Screen Fixed (ty @Keiran Saint-Lo & @Noteak)
* Fixed looping Mage Projectile Explosion (ty @VraelTheRider & @CommanderGusta)
Patch 0.10.12

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

**Early Access Patch 0.10.12 - August 17, 2020**

* Fixes a crash that can occur during the third boss fight.
* "Disable Smoothing" option added to control settings. Check this on if you have mouse sensitivity issues or want more responsive mouse movement.
* Fixed a few rooms where enemies can teleport to unreachable areas.
* No more standing on furniture.
* Logging has been turned on to help with debugging issues.

Later this week we will be releasing a larger quality-of-life patch w/ some surprise goodies. Be sure to check back on Friday / the weekend.

Cheers,

Rob, Paul & Ian
Challenge Room

Challenges are side quest available in the dreamscape. It gives a chest when completed.

## List of challenges

* Trigger 3 perfect ranged attacks on enemies by releasing on the white flashes.
* Trigger 3 perfect melee attacks on enemies by timing them with the white flashes.
* Do not use melee attacks.
* Do not use ranged attacks.
* Do not use your shield.
* Do not use lucid attacks.
* Defeat all enemies without taking damage.
* Defeat all enemies without destroying any of the destructibles.
* Defeat all enemies before the time runs out. (30 seconds)
Dreamscaper

* OS: Windows 7 64-bit
* Processor: Intel Core i3
* Memory: 2 GB RAM
* Graphics: GeForce GT 640
* DirectX: Version 10
* Storage: 3 GB available space

## About

Dreamscaper is an ARPG Roguelite blending elements from brawlers, top-down shooters, and dungeon crawlers. Every slumber is a different dungeon in an ever-changing world with a multitude of unique events and challenges. Play as Cassidy, dive into her subconscious and take on the surreal nightmares she wrestles with in order to save her from a dark fate.

### Features

* Lean into the nightmares and make the rush of permadeath your ally.
* Use lucid powers to manipulate the elements, warp space, and even control time itself.
* Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
* Upgrade a multitude of surreal items and discover powerful artifacts.
* Live Cassidy's waking life and uncover the mystery of her story.

## The Developers

**Dreamscaper** is developed by the independent Afterburner Studio, which are:

They are working from San Francisco, California and Canada.

## Game support

Dreamscaper Wiki is focused on creating the definitive guide to *Dreamscaper*. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

* Dreamscaper website

## Save Location

* %USERPROFILE% \AppData\Local\Dreamscaper\Saved\SaveGames
* <Steam-folder>/steamapps/compatdata/1040420/pfx/

## Official pages

* Dreamscaper on Instagram
* Dreamscaper on Twitter
* Dreamscaper on Facebook
* Dreamscaper on Twitch

## Trivia

* "Dreamscape" also stands for "lucid dreaming".
* "Dreamscaper" (2016) - is also a belgian Sci-Fi short-film.
* There are two Sci-Fi movies with the title "Dreamscape" from 1984 and from 2007.
* "Dreamscape" is the title of various songs or albums by various artists
* "Dreamscape" is a progressive german metal band
* "Xiaolin Showdown" had an episode called "Dreamscape" (2004), "American Dragon: Jake Long" also titled an episode like that in 2006
* The mystery show "Fringe" had an episode in season one, which also was called "The Dreamscape"
* "Dreamscape" (2007) - is also the title of a play by Rickerby Hinds
* "Dreamscape" also is a plugin for Autodesk 3ds Max
* "Dreamscape" (2011) is a video game developed by Speedbump Studios for iOS devices
* Dreamscape is also the title of a 2D JRPG video game published by Degica 2015.
* Dreamscape boardgame and Boardgame on Kickstarter
* Various companies use the name.
Patch Notes

This page contains a history of all patch notes for Dreamscaper.

## Patch History

### Beta

* Patch 0.1 - October 22, 2019
* Patch 0.2 - November 27, 2019
* Patch 0.3 - January 24, 2020
* Patch 0.4 - February 16, 2020
* Patch 0.5 - March 20, 2020
* Patch 0.6 - April 8, 2020
* Patch 0.7 - May 13, 2020
* Patch 0.8 - June 17, 2020
* Patch 0.9 - July 24, 2020

### Early Access

* Patch 0.10 Early Access Launch - August 14, 2020
* Patch 0.11 Reflection Update - October 2, 2020
* Patch 0.12 Phoenix Update - November 25, 2020
* Patch 0.13 Winter Holiday Update - December 22, 2020
* Patch 0.14 Awakening Update - February 18, 2021
* Patch 0.15 Catnap Update - March 25, 2021
* Patch 0.16 Catnap Update #2 - May 6, 2021

## Full Release

* Patch 1.0 Full Launch - August 5, 2021
* Patch 1.0.3.3 - August 9, 2021
* Patch 1.0.3.6 - August 11, 2021
* Patch 1.0.3.7 - August 12, 2021
* Patch 1.0.4.1 - August 19, 2021
* Patch 1.1 - October 21, 2021
Waking World

In the Waking World, you can interact with various NPCs and help Cassidy grow. All progress you make in the Waking World will persist.

* **Build Relationships** - Meet the people around Cassidy and empower her with their hopes and memories to dispel the darkness of her nightmares.
* **Unlock Stories -** The further you make it into your dreams, the more you'll learn about Cassidy and her story. Choices you make as the story progresses influence your dreams.
* **Earn Upgrades -** Progress in the Dreamscape allows you to forge friendships, unlock new weapons, items and powers that will help you once you fall back asleep.

## Task

There are various activities to do in the waking world.

### Gift Giving

Craft various items to gift to NPCs. Gifting items to various NPCs will increase your relationship with them to unlock various game content.

### Meditate

While Meditating, Cassidy can sepnd Resolve to focus on herself and become stronger. New upgrade options can be unlocked with Resolve as she grows stronger.

### Sketchbook

While Sketching, Cassidy can spend Sparks to flesh out her ideas and unlock new items. New item options can be found as Ideas within the Dreamscape.

Use the Sparks Cassidy has collected to unlock new items.
Afterburner Studio

**Afterburner Studios** is the developer of Dreamscaper, based in San Francisco, California and Canada. Prior to Dreamscaper, their founders have contributed to major game franchises including NBA 2K and Gears of War, among many other games small and large, and have now come together to create Dreamscaper.

## Founders

* Ian Cofino - Design, Animation, VFX, UI
* Robert Taylor - Engineering
* Paul Svoboda - Environment, Characters
* Dale North - Music

Founding date: July 1st, 2018

## Dreamscaper Credits

### Afterburner Studios

* Ian Cofino - Design
* Paul Svoboda - Art
* Robert Taylor - Engineering

### Contributors

* Paul Drauz-Brown - Sound Design
* Hans Steombach - Concept Art
* Morgan Swampcroft - Dialogue Writer
* Lili Liu - Character Art
* Anna Kand - Icons
* Kirby Cofino - Design & Tool Support
* Keith Shetler - Launch Trailer
* Kyle Kane - Concept Art
* Vaiva Vitkute - PR
* Patrick Seibert - Marketing

### Publisher

* Freedom
* Maple Whispering (China)

## Contact

* team@dreamscapergame.com (Inquires)
* Twitter
* Discord
* Webpage

## History

Ian, Rob and Paul met in 2015 while working on SOS at Outpost Games. As three veteran game developers who were feeling burned out in more traditional development, they jumped on the opportunity to create games together on their own terms. Their debut title, Dreamscaper, an action roguelike with a lucid dreaming twist, launched into 1.0 on August 5th, 2021. Now with three years of experience and an extremely well-received debut title under their belts, they're ready for the next challenge.
Resources

There are 4 resources used to upgrade Cassidy and 3 items used in the Dreamscape.

## Resolve

* Tear-shaped symbol
* Obtained from enemies and memories
* Used to Meditate in Taylor Park

## Inspiration

* Light-bulb symbol
* Obtained from enemies and bosses
* Used for Crafting at Home

## Spark

* Spark symbol
* Obtained from bosses
* Used to unlock items in the Sketchbook at the Caspecci Cafe

## Glass

* Spherical symbol
* Obtained from the dreamscape.
* Used to Daydream upgrades at the Silk Lounge
Tamal

## Bio

Co-worker. Seems around my age. Pretty self-serious, a tough nut to crack.

## Likes

* Photography
* Hiking
* Camping
* Cooking
* Hip Hop
* Working

## Gifts

* Painting of a Serene Landscape
* Photo of Redhaven Streets
* Artistic Photo From Trip Abroad
* Cool Beat Poem
* Fox-Shaped Cookies
* Painting of a Far-away Land
* Vibrant Reusable Water Bottle
* Ceramic Pencil Holder
* Carved Walking Stick
* Beautiful Aerial Photo
* Homemade Oven Mitts
* Hand-carved Pocket Knife
* Embroidered Hand Towel
* Photo of a Biker Convoy
* Hand-made Duffel Bag
* Exquisite Turned Pen

## Influence: Tamal's Passion

Improves your **Fire Attacks** as Cassidy gets to know Tamal.
Entdeckernotizen/Emilia Müller

Emilia Müller ist eine Diplom Ingenieur Studentin aus der heutigen Zeit.

#### Grad Journal Emilia #1 (Aberration)

Boris ist der wahre Idiot. Alle anderen wollen nach dir suchen, aber er beharrt darauf, dass es sich nicht lohnt. Wie kann er nur so herzlos sein? Es ist, als wäre er eine Art Roboter. Dieser Ort scheint ihn kaum zu beängstigen! Ich wünschte, ich könnte dasselbe von mir behaupten. Ich fühle mich wie in einem Alptraum gefangen, der jeden Tag schlimmer wird.
Bitte sei irgendwo da draußen, Rusty. Wir müssen zusammenhalten und einen Weg nach Hause finden. Verdammt, ich will einfach nur nach Hause ...

#### Grad Journal Emilia #2 (Aberration)

Ich kann nicht mal mehr gut schlafen. Ich wache bei jedem Geräusch auf, weil ich befürchte, dass die Wolfsgeschöpfe, die wir gesehen haben, durch unsere Notunterkunft laufen und uns verschlingen könnten. Das ist alles woran ich denken kann: Die verschiedenen Arten hier getötet werden zu können und wie viel davon wohl mein Verschulden wäre.
Das schlimmste Gefühl aber ist es, so eine Last für die anderen zu sein. Warum kann ich nichts dagegen tun?

#### Grad Journal Emilia #3 (Aberration)

Armer Rusty. Das erste, was wir sahen, war ein blutiges Hemd und dann... ich kann den Rest nicht einmal beschreiben. Wenn ich nur daran denke muss ich wieder kotzen. Boris denkt, dass das, was Rusty umgebracht hat, noch immer in der Nähe sein könnte, aber ich habe einfach nicht die Kraft weiterzumachen. Nach dem heutigen Tag erscheint alles so hoffnungslos. Wir werden hier alle sterben.

#### Grad Journal Emilia #4 (Aberration)

Diese bösartigen kleinen Dämonen sind immer noch unter uns und warten darauf, uns auseinander zu reißen, genau wie Imamus Haustier. Wir haben es geschafft zu einer Höhlenwand zu rennen und mit unseren Pickeln bis zu dieser Nische zu klettern, aber jetzt sitzen wir in der Falle.
Das ist es. Hier sterben wir. Boris schrie mich an, nachdem wir geflohen waren, und sagte ich sei schuld. Er hat wahrscheinlich Recht. Wir hatten uns nicht so weit von Rusty entfernt weil ich zu müde war, und wir fanden keinen besseren Ort zum Verstecken, weil ich zu ängstlich und zu langsam war.
Ich habe uns umgebracht! Gott steh mir bei, ich habe uns alle umgebracht!

#### Grad Journal Emilia #5 (Aberration)

Tapfer bin ich noch immer nicht, aber ich werde nicht zulassen, dass diese ekelhafte und wabbelige Kreatur die letzte Version meiner selbst ist, die atmet. Vielleicht war ich, laut Boris, für die Gemeinschaft wertlos, aber mein Tod wird es nicht sein.
Sobald ich diesen Eintrag beendet habe, werde ich dieses Notizbuch in den erstbesten Rucksack stopfen und jedem sagen, dass sie fliehen solllen, während ich diese Dinger weglocke. Ich werde es wahrscheinlich nicht sehr weit schaffen, aber wenn einer von euch das hier liest, dann war es wohl weit genug.
Auf Wiedersehen. Es tut mir leid.
Unlockable Abilities

Reason: "*Merged into Lucid Attacks*"

**This page is a candidate for deletion.**
Reason: "*Merged into Lucid Attacks*"

Unlockable abilities are Lucid Attacks that you can unlock for Cassidy's dream by building out relationships with NPCs.

## List of Unlockable Abilities

### Power Chord

Rock out and send your foes reeling with the force of this lethal power chord.

> *Time to turn it up to 11.*
>
>

### Lightning Strike

Blast away enemies in front of you with a concentrated lightning strike that sends them up into the air.

> *This seems dangerous.*
>
>

### I Don't Know How to Leave

Cassidy reaches etheral claws to pull enemies in close. Designed by Caples, inspired by Cassidy's difficulty in saying goodbye.

> *Sometimes it's hard to let go.*
>
>

### Ground Surge

Channel the fury of the storm and send it arching out along the ground, tracking your enemies down.

> *Eye of the storm.*
>
>

### Skyfall

Call down the heavens and smash a meteor into the earth, causing massive damage.

> *Where did that come from?*
>
>

### Release

When you've had enough, push the world away from you. This will send enemies on all sides of flying.

> *For when your nightmares aren’t giving you 6 feet.*
>
>

### Detonate

Explode all that pent up emotion outward, lightning your nightmares up around you.

> *I’m all fired up.*
>
>

### Terracade

Shape the earth - pull a barrier up to thwart advancing enemies, or block incoming projectiles.

> *Out of sight, out of mind.*
>
>

### Overdrive

Send yourself into Overdrive - increasing attack power, speed, defense and agility.

> *I learned this from a chubby blue guy in a dream.*
>
>

### Seismic Wave

Cassidy stomps the ground, sending a line of force that hurls earth up at enemies-

> *They can't handle the magnitude of it.*
>
>

### Lightning Storm

Get supercharged and called down lightning on all enemies within the room, flattening them into the ground.

> *To match my mood.*
>
>
NPC

**NPCs** in Dreamscaper can be found in the Waking World. Cassidy can travel to various locations to meet different NPCs.

You can interact with NPC by talking to them. When you talk to a NPC, you have the option to chit-chat and/or gift them a present. Performing either action will increase your relationship and unlock new equipment, abilities, keepsakes, and influences.

## NPCs

* Eve - Improves your Ranged Attacks as Cassidy gets to know Eve.
* Tamal -Improves your Fire Attacks as Cassidy gets to know Tamal.
* Bruce - Improves your Critical Attacks as Cassidy gets to know Bruce.
* Alison - Improves your Lucid Attacks as Cassidy gets to know Alison.
* Fernando - Improves your Defenses as Cassidy gets to know Fernando.
* Carl - Improves your Lightning Attacks as Cassidy gets to know Carl.
* Rose - Improves your Speed as Cassidy gets to know Rose.
Patch 0.10.16.14

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

* Fixes Some Lighting Bugs (Environment Captures + Volumetric Lightmaps)
* Should resolve the rest of the Bloomed out levels
* Performance improvements on Epic (particularly the first boss and other rooms with water/reflections)
* Another layer of "anti-stuck" logic should take care of more edge cases
* Fixes Bug where Dream Journal UI is partially invisible after interacting with characters.
Release date

*This article is a stub. You can help Dreamscaper Wiki by expanding it.*

This page contains the **release information** for *Dreamscaper*.

Dreamscaper was released as Early Access for PC on **August 14, 2020**.

Dreamscaper was official released for PC and the Nintendo Switch on **August 13, 2021**.

## Release information

It's finally here! After a year in Early Access, and three years in development, we're thrilled to be releasing Dreamscaper 1.0 today!

We already have a 1.1 update in the works that adds new items and other content as a thank you for all your support.

Between 1.0 and 1.1 we will also be releasing our standard hotfixes & minor patches to make sure urgent issues are addressed ASAP.

## Stores

* Steam
* EpicGames
* HumbleBundle

## See also

* How to play guide for Dreamscaper
* System requirements
Patch 0.11.2.1

Reason: "*Merged into Patch 0.11*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.11*"

* Most Non-Cursed Keepsakes now grant the player Sand when removed at Enchantment Shop.
* "Restart Run" & "Replay Tutorial" now prompt the player to confirm choice.
* Fixing bug where Isolation & Bruiser could knock player out of playable area
* Fixing bug where the player becomes invincible with a certain regen health shield modifier
* Auto-fire Ranged weapons rebalanced\*
* Added Secret Discovered sound
* Shadow Grab now has additional modifier the explains additional damage dealt on release.
* Fixing bug where spawning with certain loadouts caused the player not to spawn with full health at the beginning of a run.
* Fixing Leech VFX hanging around bug
* Floors will no longer generate with combat rooms as the secret rooms
* Player shouldn't be able to teledash off of the City bridge anymore
* Coldsnap Post Process will no longer get stuck
* Blackout Post Process will no longer get suck
* Minor Optimization of Post Process render costs
* Various Typo fixes
* Optic Sear and Voltaic ray consume projectiles two and half times slower than before. Boostie Fuego and the Decent Drencher have the same consumption rate as before (which is twice as slow as the new version of the other two beam weapons), but a slightly lowered DPS to account for the longer amount of overall time they can be fired.
Charon

Charon is a cloaked guardian that stands vigil at the entrance to the castle; in order to access the castle, he demands you hand over all of your gold, refusing to allow you to pass unless you acquiesce. This happens every single time you attempt to enter the castle.

## Bypassing Charon

The only way to get past Charon without paying his toll is through the use of the special item Charon's Obol. Without this, there is no way to get free passage, though other methods detailed below will allow you to pass with a discount.

## Haggle

The upgrade known as "Haggle" will allow you to pass Charon at a discount. With each subsequent upgrade, 10% of Charon's fee is discounted, up to a maximum of 50%.

## Trivia

Charon is named thus due to the Greek mythic character of the same name, who is the ferryman of Hades. He allows the souls of the dead to cross the river Styx, but only if they have a fee, which was ritualistically placed in their mouths by mourning friends and family. This object was usually an Obol of some sort, leading to the inclusion of "Charon's Obol" in the game, which allows you to pass with no fee.
Patch 0.16.1.2

Reason: "*Merged into Patch 0.16*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.16*"

**Early Access Patch 0.16.1.2 - June 3, 2021**

## Final Stretch Update #1 - Hotfix #1 (0.16.1.2)

UH OH. I done goofed! I made an oopsie!

An optimization that was meant only for a certain console port accidentally made it onto the PC in the latest update. The result was that turning V-Sync on would sync your frames at a 30 Hz frequency instead of the intended 60 Hz on Windows. This is now fixed.

This is why we do early access! Thank you to everyone who caught this. I'm glad we had it sorted before our 1.0 launch.
Patch 0.9

We're beyond excited to get Dreamscaper into your hands on August 14th on Steam. That's right, our Early Access PC launch is only three weeks away!

## Beta Backers

The big news for all you beta backers - you can play right now.

NOTE: There is currently an embargo on streaming or uploading footage from the Beta. We will let you know when this has been lifted, but until then please refrain from publicly sharing any new footage or content.

While it's (hopefully) fairly stable, we know of and expect you to find more minor bugs. We are still 3 weeks away from our full launch and will use this time to address any issues you find. Additionally, more content will be added in that time and we will be adjusting balance based on your feedback.

## All Other Backers

For all other backers: we'll be sending keys out early morning release day. In the meantime, if you have not yet filled out the backer survey, please do! This will help us make sure we get your keys and rewards to you as soon as possible.

## Switch Release

For everyone who is anticipating a switch release, firstly, we'd like to apologize. Originally, we had hoped we'd be able to do a simultaneous Switch and PC release.

While the Nintendo Switch version is still on the way, we've learned over time that the Nintendo Switch isn't suited for Early Access. We need to be able to update the game very frequently, and the lengthy process to get builds approved was going to slow us down tremendously during this phase. Therefore we won't be able to deliver a Switch release at the same time as our Steam release.

In the meantime, if you'd prefer not to wait, we are happy to swap anyone's choice of platform from Switch to PC. If you'd like to receive the game on PC instead, please send us a direct message and we'll make sure you get a key for the Steam version on launch day.

## Rewards

Name an Item or Ability
Look for an email in the coming weeks, we'll be in touch to make sure your item is named for Early Access.
Artbook and OST
Most likely these will be sent out along or directly after the Dreamscaper 1.0 launch on Steam later in the year. We want to make sure to dedicate time to making both the artbook and OST as high quality for you as possible, rather than delivering you a version that is only half-complete, as we're still working on both the music and art of the game.
Cosmic Frying Pan, Cassidy Skin & 32-bit Mode
We'll keep this update as short as possible, as we'll have a much larger and more detailed update for you next month on August 14th. We'll fill you in on all the new things you can expect in our Early Access launch, and what the Early Access road map looks like.
Dreamscaper Kickstarter

Kickstarter is a funding platform for creative projects. Everything from film, games, and music to art, design, and technology. Kickstarter is full of ambitious, innovative, and imaginative projects that are brought to life through the direct support of others.

Every project creator sets their project's funding goal and deadline. If people like the project, they can pledge money to make it happen. If the project succeeds in reaching its funding goal, all backers' credit cards are charged when time expires. Funding on Kickstarter is all-or-nothing. If the project falls short of its funding goal, no one is charged.
## Dreamscaper

The ***Dreamscaper* Kickstarter** was a crowdfunding campaign for Dreamscaper that was initiated by Afterburner Studio on August 6 2019.
Weapons

There are a variety of **weapons** in Dreamscaper that Cassidy can use to her advantage in combat.

You can view Cassidy's current weapons in her inventory in the Dream World (Dreamscape) or looking at her Journal in the Waking World.

## Types

There are two types of weapons you can use in Dreamscaper: **melee** and **ranged** weapons.

Equipment rarity increases in the following order: White Green, Blue, Purple and Gold.

You find various melee and ranged weapons during Cassidy's dreams. During her dream, Cassidy can have one weapon of each type equipped at the same time. Range weapons require lucid to be used.

New weapons and abilities can be unlocked throughout the game. To expand Cassidy's weapon choices, crafting gift items to NPCs to build out her relationship and unlock more weapons.

## Gallery

* Bow
* Sword
Patch 0.10.13

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

* Fixes a rare but gnarly crash on startup. (the one that wasn't producing any crash reports or logs)

Thank you to David Grant & HolyForce for being the guinea pigs I needed to track this one down.

Cheers,

Rob, Paul & Ian
Patch 0.5

A lot has happened since we last posted an update, so let's jump right in!

## Dreamscaper: Prologue

After we put out the Beta and a set of updates, we transitioned to working on a new demo of Dreamscaper, the Prologue chapter.

This demo is free to play and contains the first level and a portion of content that can be found in the full game. The Prologue will release on April 8th. We've also added a "Supporter's Edition," where players can get the second level and a wider variety of content for five dollars.

All of our backers will be receiving the Supporter's Edition for free. We can't thank you enough for your support so far, and we'd love to share this Demo with you.

## Updates

Since we last posted, we've also added quite a bit of new content into the game:

* Revamped Hometown Boss Fight
* New Weapon: Fishing Pole
* New Ability: Overdrive
* New Enemy: Wanderer
* Increased Enemy Visual Variety

* Dynamic Time of Day in Waking World
* New Puzzle + Restore Room Music
* Fear Intro and Outro Cinematics
* Color Blindness Settings
* New Icons for all items in the game
* Improved Character Lighting

## What's next?

As we move past the prologue, we'll be focusing our effort to get the game into your hands this summer.

You can expect double the amount of items, another boss fight, a fourth level, an expanded waking world with 4 more character to interact with and more narrative to stitch everything together.
Puzzle Room

The puzzle room can contain a puzzle that reward with an item pillar.

## Puzzle of Connection

You need to rotate tiles in order to light it all up orange. One tile is your "source" and you need to create one "pipe" with multiple branches that connects it all.

## Puzzle of Revelation

The numbers on the board represent how many bombs are adjacent to a square. For example, if a square has a "3" on it, then there are 3 bombs next to that square. The bombs could be above, below, right left, or diagonal to the square. Avoid all the bombs and expose all the empty spaces to solve the puzzle.
Crafting

You can craft gifts for the NPCs to increase your relationship with them, unlocking various game content.

## Recipes

Players can unlock recipes by picking them up in locations around town. They spawn randomly after each run.

## Cost

Crafting each gift costs a certain amount of Inspiration based on the rarity of the gift.

 6 stars | 150

## Recipe List

Giving a gift that the NPC likes (has a checkmark on the table below) will award 25% extra relationship XP.
Patch 0.10.11

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

**Early Access Patch 0.10.11 - August 14, 2020**

* Fixes crash that can occur when breaking Isolation's shield.

(Huge thanks to @CobaltStreak for first discovering this crash & to @JonJonLovesFood for being able to provide me with a crash dump after experiencing the same issue)

Cheers,

Rob, Paul & Ian
Дървар

**Дървар** е едно от качества на героя от подраздел професии.

*Най-големия кошмар на еко активистите, влезе ли в гората я прави на ливада.*

## Системно

* Дърваря има 25% шанс да ме се падне допълнителен къс дърво при сечене на дърва, независимо от инструмента който ползва.
* Дърваря има 25% шанс да ме се падне допълнителен къс съчки при събиране.
* Дърваря има повишен шанс за успешна атака, когато атакува с брадва или брадвичка.

## Съвети

### Ако сте Дървар

* Набележи си най-близката горичка, всеми два броя от най-подходящия инструмент вода, храна и меча отвара и отиди да я терасформираш в ливада;
* Когато насечеш дървата викни някой да ги пренесе, а ти пести сили за още един удар с брадвата.
* когато си на разходка в гората си носи брадва - тя е перфектното оръжие за теб.

### Ако имате Дървар

* Уверете се, че сече от това дърво което ви трябва;
* Зачислете му един ратай, който да пренася дървото;
* Гледайте винаги да има една меча отвара за него.
Dreamscaper Wiki/Section 2

About Dreamscaper

*Dreamscaper* is an RPG Rogue-lite by Afterburner Studio where the player plays as Cassidy and must control her subconscious as she sleeps to battle through her surreal nightmares and save her soul. Use melee and ranged weapons and lucid abilities to battle enemies and explore six unique dream levels.

Battle nightmares and make the **rush of permadeath** your ally as a multitude of surreal items, and an ever-changing world make Dreamscaper **replayable over and over again.**

Live Cassidy's waking life - **forge friendships, build relationships** and learn more about the world around her to bring new hopes and memories into her next dream.

Guides

How to play

Release date

System requirements

Game support
Patch 1.0.5.5

There were a few more improvements & fixes we wanted to squeeze in before we go heads-down on the upcoming 1.1 Update (the one with the new content including items) so here you go!

## Improvements

* Increasing the size of a lot of smaller text (primarily for Nintendo Switch and Steam Deck)
* Character Stats in the Inventory can now be scrolled through (right stick on Gamepad)

## Balance Changes

* Status Effect trigger chance is no longer reduced by number of hits (except for Freeze)
* Status Effects being triggered by multiple hits extends previous effects instead of stopping and starting new ones
* Slight nerf to Feather Foot Flip Damage
* Nerfed a particularly brutal combat room in nightmare hometown that had two bruisers

## Bug Fixes

* Fixed issue where cooldown can get stuck on an empty Lucid ability after a swap.
* Fixed issue where unclaimed Item Mastery rewards would not stay in the room after teleporting out.
* Fixed some missing Chinese translations
* Fixed some German typos

Cheers,

Rob, Ian & Paul
Patch 1.0

July 5, 2021
The focus of this update was to complete the Dreamscaper experience (fill the gaps in content & story) and add even more replayability for those of you who have already put dozens (if not hundreds) of hours into the game:

## Dream Intensify

We have added "Dream Intensity" options to every run:

In what will be a very familiar design to Action Roguelike fans, players will be able to unlock the ability to opt-in to either Hard or Nightmare variants of a few different gameplay categories. These range from increasing overall damage dealt to Cassidy, to shaking up the configuration of enemies or the attack patterns of bosses. The higher Dream Intensity scores are not for the faint of heart, but player who succeed will be rewarded with new decorations for Cassidy's apartment as a testament to their skill.

## New Biome: The Return

This sixth and final biome is called "The Return":

Like the other biomes, it has its own set of randomly chosen encounters.

## New Boss: Regret

One thing you will notice early into your run is that Isolation has been moved from the third biome (The Remembrance) to the second biome (The Renewal). Replacing Isolation's temporary spot is Regret:

## New Boss: Resentment

Finally, there was one more remaining missing boss fight at the end of the fourth biome (The Descent). Rounding out our total number of epic boss fights to 6, we introduce Resentment:

## New Boss (Variant): True Loss

We don't want to give too much away, but there is now the ability to unlock a second phase of the final boss fight in our game.

## New Enemies

Two new enemies will begin to spawn for those who decide to play on Nightmare Dream Intensities:

The Assassin

The Umbra Knight

## Cassidy's Story

Many of you have asked about Cassidy's story. Throughout Early Access, you got to know the other residents of Redhaven, but Cassidy really only ever alluded to her own life & past. Now, defeating each Biome's boss will unlock very short vignettes that give a bit more insight into what Cassidy is going through. Additionally, beating Loss under certain conditions will finally give the true ending to Cassidy's story in Dreamscaper.

## New HUD

Our HUD has used the same placeholder art for the last year, so thank you everyone for your patience. Over the last few months we have worked closely with UI artist Justine Raymond to overhaul our HUD with an aesthetic that more closely matches our dream style:

## New Languages

* German
* French
* Italian
* Spanish
* Japanese
* Korean

We acknowledge that there was also demand for several other languages (Russian, Turkish, Portuguese, etc.), but there were budgetary constraints.

## 35 New Steam Achievements

We are increasing the total number of Steam Achievements from 10 to 45 at our 1.0 launch. We are also investigating Steam Trading Cards & Steam Points over the next month, as those are auxiliary features that actually don't require changes to the game itself.

## 7 New Music Tracks

Everything Dale North touches turns to gold, and these 7 new tracks are no exception. We are excited for the Dreamscaper Original Soundtrack to finally be complete.
Patch 1.0.3.6

Whew. Two hefty stability patches within our first week! We're glad to see so many of you enjoying Dreamscaper 1.0 and so we're working hard to keep the party going.

## New Features

* Introducing an optional "Max FPS" setting to help reduce heat for powerful GPUs.

## Bug Fixes

* Fixed issue where an Early Access migrated save's progress wasn't saving.
* Deleting legacy Early Access saves should actually work now.
* Fixed bug where the player can climb furniture in Cassidy's room.
* Fixed bug where the player could go out of bounds in 6th floor.
* Fixed bug where the player could get stuck in the 4th boss room because of portal collision.
* Fixed bug where the player could get stuck behind a newly revealed secret door in the 2nd floor.
* Loot should no longer spawn out of bounds in 6th floor.
* 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode)
* Players can no longer featherfoot flip over 2nd floor geo and get stuck.
* Fixed bug where Projectile Speed modifiers were spawning on Beam Weapons.
* Crystal Barrier no longer has visual glitches in Exchange Rooms
* Ranger line attacks are less punishing now.
* Mage pillar attacks are less punishing now.
* Fixed issue where the "Influence Swap" achievement was being granted accidentally.
* Fixed bug where 6th Boss could permenantly steal a weapon during Phase 2.
* 6th Boss should be framed better during combat.
* Some VFX & SFX bug fixes for 6th Boss.
* Fixing some troublesome collision areas where players were getting stuck on trees.
* Perfect Ranged Attack Challenges no longer spawn for Decent Drencher & Boostie Fuego.
* Perfect Dodge Challenges no longer spawn for Burning Step.
* Various text & translation fixes.Balance / Design Changes:

## Balance / Design Changes

* Enemy freezing attacks now only \*slow\* the player down.
* Shock status effect damage has been buffed.
* Torrential Frost visibility has been improved.
* Power Chord has Lightning Damage now.
* Regret's "turrets" have buffed health.

Next up on our list is to start tackling some of the bigger quality-of-life suggestions given to us by our Steam forum users & Discord members! Expect to see that in the next couple of weeks (although we might do another smaller patch if additional critical issues are discovered in the meantime). Thank you everyone for your input and keen eyes!
Enchantress

The Enchantress is an early upgrade that allows you to buy and equip runes. These runes grant certain enchantments that will greatly enhance your abilities. The first rune will cost 175 gold, with each additional rune increasing the price by 175. The last rune therefore costs 9,625 gold, with a maximum investment cost for all runes equalling 269,500 gold.
Rogue Legacy Wiki

Welcome to the **Rogue Legacy Wiki**,
the (in)complete guide to adventure, loot, and genetic deficiencies.
We are currently maintaining 432 pages (39 articles).
Official Rogue Legacy SiteGet Rogue Legacy Here!

**Rogue Legacy** is a action-platform game developed by Cellar Door Games. Choose from 9 unique classes as you explore the uniquely generated castle. Battle over 60 enemies in your quest for gold and loot! Did your mighty hero fall? No worries! Keep all your gold! Your offspring will take up where you left off. Unlock new arms and armor, add enchantments to your gear, and develop your warriors in Rogue Legacy's massive, expandable skill tree. The fun is endless!

* Version history
* **Twitter**
* **Facebook**
 Gameplay

* Achievements
* Classes
* Rooms
* Save Games
* Stats
* Traits
* Upgrades

* NPCs
	+ Blacksmith
	+ Enchantress
	+ Architect
	+ Charon
	+ Miserly Elf
	+ Booyan
* Bosses

* Equipment
	+ Swords
	+ Helms
	+ Chest
	+ Bracers
	+ Capes
* Upgrades
* Runes
 Videos

Screenshots
Videos

This wiki contains 39 articles.

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.

Changes for the main page can be proposed here.
Random Teleporter

Random Teleporter is a Bonus Room in Rogue Legacy.

## Contents

The random teleporter is a red variant on the standard Teleporter, and will take you to a random room. They can be linked to normal teleporters, allowing you to travel from teleporter to random teleporter, but not vice-versa. Be wary that random teleporters often take you to high danger and high level areas, so new or ill-equipped players should be wary of using them.
Carnival

Carnival is a Bonus Room in Rogue Legacy.

## Contents

The Carnival is staffed by a Carnival Clown named Booyan who will give the player a chance to play a free minigame.

### Dagger Throw

Dagger Throw is a mingame in which the player throws 12 daggers at moving targets from behind a barrier. Each successful hit rewards that amount of gold times ten - i.e., your first success is 1x10, so you get ten gold, and your fifth attempt would be 5x10, or fifty gold. If you hit eight targets successfully, you receive the aforementioned amount of gold and a special chest.

### Axe Toss

Given a limited number of axes, the player must hit stationary targets in a 10x10 grid. If the player destroys 90 or more targets, gold and a special chest is granted.
Patch 0.16.0.9

Reason: "*Merged into Patch 0.16*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.16*"

**Early Access Patch 0.16.0.9 - May 8, 2021**

## Catnap Update #2 - Hotfix #3 (0.16.0.9)

* Fixing issue where Isolation's "Overwhelm" projectiles are moving way too fast
* Fixing visual issue with the Critical Attack VFX
* Fixing a minor attack pattern mistake in the final boss battle
Alpha Leedsichthys

Alpha Leedsichthys

**Dossier**
Die Werte können von dem abweichen, was Du im Spiel siehst oder was irgendwo geschrieben steht. Aber das ist es, was das Dossier sagt.

 Trivialname

Alpha Leedsichthys

 Gruppe

Alpha-Raubtiere

 Spezies

*Leedsichthys conviviumbrosia*

 Epoche

Mitteljura

 Ernährung

Fischfresser

 Temperament

Defensiv

**Release Versionen**

256.0
März 31, 2017

753.0
April 26, 2017

506.0
April 26, 2017

Varianten

  Leedsichthys

**Spawn Befehl**

 admincheat summon Alpha\_Leedsichthys\_Character\_BP\_C

**or**

admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Leedsichthys/Alpha\_Leedsichthys\_Character\_BP.Alpha\_Leedsichthys\_Character\_BP'" 500 0 0 35

**Zähmen**

Zähmbar
Reitbar
Züchtbar

 Nein

 Nein

 Nein

**Daten**

 XP für Töten

3.000 XP

 Hinterlässt

* Leder
* Rohes Fischfilet
* Roher Fisch

 Spezialbeute?

100%

 Kot-Größe

 None

 Traglast

1300

 Kann zerstören

  Stroh
  Gewächshaus
  Holz

**Lebensraum**
no MAP specified

**Alpha Leedsichthys** ist eine der Kreaturen in *ARK: Survival Evolved*.

## Basis Infos

### Erscheinung

Dieser Abschnitt zeigt die natürlichen Farben und Regionen. Zur Veranschaulichung sind unten die Regionen rot eingefärbt über einem Albino-Alpha Leedsichthys. Die farbigen Felder, die unter der Beschreibung jeder Region angezeigt werden, sind die Farben, mit denen Alpha Leedsichthys nach dem Zufallsprinzip erzeugt wird, um einen Gesamtumfang des natürlichen Farbschemas zu erhalten. Bewege den Mauszeiger über eine Farbe, um deren Namen und ID anzuzeigen.

Server-Administratoren können die Information einer Region mit dem Konsolenbefehl `cheat SetTargetDinoColor <ColorRegion> <ColorID>"` nutzen.
Zum Beispiel wird mit `cheat SetTargetDinoColor 0 6` die Region Alpha Leedsichthys's "body" magenta.

**Region 0:**
Body

Keine Region 1 is not used
für diese Kreatur.

Keine Region 2 is not used
für diese Kreatur.

Keine Region 3 is not used
für diese Kreatur.

**Region 4:**
Body Highlights

**Region 5:**
Belly

### Basiswerte und Steigerung

*Beachte, dass Kreaturen in Survival of the Fittest abweichende Werte haben*

Grundlegende Statistiken

1Basierend auf dem Wert des Status im Moment der Zähmung (inkl. Zähmungseffektivität).

2Hier wird der absolute Basisschaden anstelle des Prozentsatzes angezeigt.

3Wilde Kreaturen erhöhen nicht die Bewegungsgeschwindigkeit

4Die Benommenheitsreserve kann nach der Zähmung nicht erhöht werden.

5Der Alpha Leedsichthys kann nicht ertrinken.

* Für einen Vergleich der Statistiken aller Kreaturen, siehe Basisstatistiken Kreaturen.
* Für eine genaue Erläuterung, wie die Berechnung des Levels funktioniert, siehe Statusberechnung Kreaturen.

Bewegungsgeschwindigkeit
 Gehen
 Schwimmen | 1350 | N/A

* Dies sind die Basisgeschwindigkeiten der Kreatur bei 100% Bewegungsgeschwindigkeit
* Für einen Vergleich der Geschwindigkeiten aller Kreaturen, siehe Basisgeschwindigkeiten Kreaturen

Attack Values
 0
 Angriffstyp

## Kampf

Dieser Abschnitt beschreibt, wie man gegen einen Alpha Leedsichthys kämpft.
Blacksmith

The Blacksmith is the first upgrade you can get in Rogue Legacy. A vendor NPC, the Blacksmith will sell you armor and weapons, with 15 items per tab and five tabs including swords, chestplates, helmets, braces, and capes.

## Blueprints

Various blueprints can be found around the castle to unlock more powerful gear, granting increases in strength, damage, etc. which are necessary to complete the tougher parts of the castle. Though ordinary chests to occasionally drop blueprints, this is very rare, with iron chests in the dungeon and golden chests from mini-bosses being the best source. Each new unlocked area will give you access to additional blueprints. It is necessary to play the games through multiple times in order to find all the blueprints.

See also: Equipment.
Версия 1.0

Версия 1.0.0 е освободена на 2 август 2018 г. Това е всъщност самата игра пусната за продажба. По долу посочените премените

## Модулни промени

* Добавени са анимации при битка.
* Добавени са звукови фонове на случаен принцип.

## Основни промени

* Двата нови модула от по-горе;
* Повечето основни промени са посочени във Версия 0.8.

## Поправки

* Други по-дребни поправки и подобрения...
Enemies

The enemies in Rogue Legacy are sorted by various categories. Below are the various categories in which they are sorted in, with links to specific creature pages. For a complete list of monsters without category sorting (e.g., in alphabetic order), see: The Bestiary.

## Energon

Energon
Mastertron
Voltron
Prime
## Eyeball

Scout
Pupil
Visionary
Khidr
## Fairy

Fury
Rage
Wrath
Alexander
## Fireball

Charite
Pyrite
Infernite
Ponce de Leon
## Fire Wizard

Flamelock
Blazelock
Sollock
Sol Mage
## Homing Turret

GuardBox
GuardBox XL
GuardBox 2000
GuardBox Gigasaur
## Horse

Headless Horse
Dark Stallion
Night Mare
My Little Pony
## Ice Wizard

Frosten
Icen
Glacien
Luna Mage
## Knight

Corrupt Knight
Corrupt Vanguard
Corrupt Lord
Botis
## Last Boss

Johannes
The Fountain
Johannes
Fountain of Youth
## Ninja

Ninjo
Ninpo
Ninopojo
Master Ninja
## Plant

Bud
Plantite
Flowermon
Stolas & Focalor
## Portrait

Doomvas
Doomtrait
Doomscape
Sallos
## Shield Knight

Tall Guard
Hulk Guard
Tower Guard
Sentinel
## Skeleton

Skeleton
Mr Bones
McRib
Berith & Halphas
## Skeleton Archer

Archer
Ranger
Sniper
Sharpshooter
## Spark

Sparky
Mr. Spark
Grandpa Spark
Lord Spark
## SpikeTrap

Spike Trap
Spike Trap
Spike Trap
Spike Trap
## Starburst

Plinky
Planky
Plonky
Ploo
## SwordKnight

Gray Knight
Gray Baron
Graydiator
Graypion
## Wolf

Warg
Wargen
Wargenflorgen
Zorg
Warg
## Zombie

Zombie
Zomboner
Zombishnu
Zomg