recursal/Fanatic-Fandom huggingface dataset:
Act 1/In the Thicket

The Expedition scientist agrees to help you under condition :

## Briefing

Destroy this Imp Hive for this Expedition scientist.

Imp Hives are where Legion Imps multiply. Eliminate the Hive to stop them from spreading.

## Description

Once you reach the hive, you'll have to be careful of the Imp defending it. You encountered them earlier in the canyon, but this time, there is plenty of space to dodge their attacks. Once the Imp Hive is destroyed, you will have accomplished your first Expedition mission.

## Trivia

* In the french version of the game, the mission is called "Thicket gagnant". Thicket sounds like ticket, which would be translated "Winning ticket".
* A nameless Expedition Scientist replaces Kharl if you have linked him during the game
Arwing

## Stat Explanation

This pinnacle of starship engineering offers its pilot unrivaled levels of performance, efficiency, and firepower. It is identical statistic-wise to the Lance, but has its own unique abilities. Its wings come equipped with laser cannons, making the Arwing a force to be reckoned with in the right hands. The Arwing is exclusively available in the Nintendo Switch version of Starlink: Battle For Atlas.

## In-Game Description (Arwing)

*Manufactured by Space Dynamics, the Arwing is a finely-tuned starfighter and the signature craft of Star Fox. Its unique G-Diffuser tech makes it the most agile ship in the galaxy, and can project an electromagnetic field that Ricochets enemy attacks.*

*Tactics:*

* *Built for sustained weapon use*
* *Laser Cannons are pre-built into the wings*
* *G-Diffuser Ricochets incoming damage with a Barrel Roll (Jump+Trick)*

## In-Game Description (Laser Cannon)

*The Arwing's all-range wings are pre-equipped with Laser Cannon technology, which fires superheated laser bolts at deadly speed. If needed, Mason's Starlink tech can replace the Cannon with any Elemental weapon.*

*Tactics:*

* *Built-in Precision laser weaponry*
* *Tap (ZL)/(ZR) to burst fire*
* *Hold (ZL)/(ZR) to charge the Laser Cannon*

## Trivia

* It’s the only ship to be canonically a kind of ship (The one piloted by Fox and his crew in their original series) as well as the only one to have its own weapon and to be shared with more than one character.
Champion Flavox

## Database

Every Crimson Moon, a competitor is crowned Champion of the Crimson Coliseum. Champion Flavox is the reigning Champion of the Crimson Moon. Her ferocity unmatched, she holds a special place in the hearts of Wild Wind. Devotees often bring her gifts of her favorite food: candied Spice Pops.

## Combat

Flavox battles in a Battle-Mech, and you encounter her at the third stage of the Crimson Moon Coliseum: Champion Battle.

She has the same combat capabilities as a standard Outlaw Battle-Mech, but you must battle within a tight arena filled with pillars and smaller obstacles, on top of Outlaw reinforcements, while dealing with her attacks.
Act 2/Knock, Knock

Upon reaching Haven, you'll be tasked to find Shaid's acquaintance in the Arbor Refinery, near a river.

## Objectives

* Go to Haven
* Find the Arbor Refinery
* Talk to the Arbor Refinery

## Description

After saving the Outlaw ship, you'll just have to use Hyperspace to Haven, land on it and go to the navigation marker.

You might encounter enemies and Prickle Burrs so it's best to keep flying instead of skimming the surface until your reach your target.

## Trivia

* Once this mission starts, Fast Travel will be unlocked and usable to Equinox or any planets you already visited.
* You can encounter other refineries but you won't be able to talk to them before talking first to the Arbor Refinery.
Data Core

Wreckage from downed Probes or crashed Drakes can be hacked. Extracting and decoding this data will reveal valuable intel on Legion locations. The Legion is alerted to such network activity, however, and will attack anyone who attempts this type of interface.

## Tactical summary

* Legion Reinforcements will try to stop any hacking

attempt

* Stay close and defend the wreckage until the decode is

complete

* Reveals Legion Extractors and may contain mods
Cyclops

The foot Soldiers of the Legion. The Cyclops was designed as a peacekeeping unit, but has since been twisted into the most common Legion foe in Atlas, representing a constant threat to settlers and their outposts with their advanced weaponry and armor.

## Tactical summary

* No Elemental resistance
* Attacks with ranged projectiles
* Aggressive at both long and close range
* use fire/ice weapons
Mason Rana

**Mason Rana** is a pilot in *Starlink: Battle for Atlas*.

## In-Game Description

A genius inventor, engineer, and the newest recruit to the Starlink Initiative. Mason invited the Starlink tech that allows the initiative to swap ships, weapons, and pilots at will. He expects the best from himself, and can bring it out of those around him as well.

## Pilot Ability

**Orbital Strike**

* Call in a powerful orbital laser
* Hit targets in a wide radius
* Effective on slow or stationary targets

## Combat

### **Ability**

Mason's Orbital Strike ability calls in a strike from the Equinox to the player's inputted location via their targeting reticle. Upon triggering it, a ball of light will instantly appear where the strike will be aimed. The ball of light grows bigger and brighter, with a proximity ring closing into it as the strike approaches the indicated location.

On a surface, a blast radius will be issued with the call, showing the range of the attack. Another ring will generate from the light, indicating the strike's position, up to the maximum blast radius shown along the surface.

In an open space, there will not be a blast radius indicator. There will only be the ball of light to indicate its hit point, and the proximity ring to determine the strike's distance from hitting.

If the strike is called while aiming at an enemy, the Equinox will dynamically adjust the strike to home in on the targeted enemy.

Being too close to the blast radius will catch the player in the strike. Though it will not damage the player (but will deal minimized damage to friendlies with Friendly Fire on), being completely caught in the blast will blind the player for a few seconds.

This attack works incredibly well as a crowd and ambush tool, decimating groups of enemies at once when fully upgraded. The fact that it increases in damage per target caught in its range can be more than enough to instantly defeat even Legion Giants, or masses of squadrons that ambush the player throughout space. Thanks to Mason's Blast Conduit skill, this ability is also incredibly fast to recharge.

### **Skills**

Mason's skills resonate with his leader-like personality. His mentor skill, which is taught to all pilots, allows pilots to gain XP up to twice as much.

His other skills improve how fast he recharges his pilot ability, increases the durability of ships at critical health, increases the defense of nearby allies, and increases his own damage after triggering an Elemental Combo.

His ability skills center around improving the Equinox's targeting speed, range, damage (amplified condition), and stunning power.

See his skill list below for more details.
Battle-Mech

The Battle-Mech is cutting edge in Cold Blooded King weaponry. Plated with strong armor, it protects its few vulnerable points with a shield. The Battle-Mech carries corrosive weaponry and is capable of grabbing unsuspecting pilots with its rocket fists.

**TACTICAL SUMMARY**

* Grabs ships with Rocket Fist
* Uses Shield to protect Weak Points
* ​​​​​​​Launches Corrosive area denial attack
Outlaw Leader

There are few Outlaws who are cruel, clever and charismatic enough to earn the loyalty of their fellow raiders. These Outlaw Leaders amass vast fortunes and command squads of vicious Outlaws who are ready to risk they lives at the drop of a hat. The best of these Leaders rule multiple hideouts across entire sectors of Atlas space.

*Tactical summary:*

* *Commands groups of Outlaws*
* *Fired volleys of deadly missiles*
* *Offers valuable loot to those who defeat them*
Jaz Adams

**Jaz Adams**, born December 17, 1980, is an American voice over actor whose work history include sketch comedy and on camera commercial work. He is the voice of Peppy Hare for *Star Fox 64 3D*, as well as the Granga pilot and Bill Grey. He reprised his role as Peppy in *Super Smash Bros. for Wii U*, and for the star fox crossover of *Starlink: Battle for Atlas* making him Peppy's current voice actor.

## External links

* Official website
* Behind the Voice Actors page
Fern Wilder

## Fern

**Fern Wilder** is a digital-only pilot in *Starlink: Battle for Atlas*.

## In-Game Description

A survivalist and exo-biologist. Fern is passionate, intelligent, and spontaneous. She is endlessly fascinated by the unique forms of life in Atlas, and joins the Initiative for the chance to realize her dream of restoring her home to its natural state.

*Pilot Ability***Biosphere**

* Weave a protective cage around your ship
* Shields you from all incoming damage
* Level up Fern's skills to cultivate new abilities
Fire

> *"Only start a fire if you have no intention of putting it out."* - Hunter
>
>

As the most naturally destructive force in the universe, fire makes for an excellent offensive tool. Savvy combatants know to stay out of its way.

## Tactical summary

* Heat Effects are strong against Cold-infused targets
* Ignites targets, dealing damage over time
* Flying through flames will ignite your ship
* If ignited, performing barrel rolls will extinguish the fire\*

\*Any kind of boost will extinguish fires

## Combat

Fire is an environmental chaos effect. When a weapon with Fire-affecting side effects is fired at a target, it will raise their internal temperature by a certain degree. When the internal temperature reaches 750° C, the target will catch on fire, burning them for around 50+ damage per tick that Fire is active (depending on the type of target itself). Fire that is applied to a Fire-based target will have reduced damage, or to a Fire Giant, will be completely resisted.

When on fire, the flames can be spread to any enemy you can come into absolute direct contact with, and likewise, can be spread to you. Imps are the primary (and only known) mediums of spreading fires by contact.

Sitting on an open fire source, such as leftover flames from the Flamethrower weapon, will cause the ship to combust if it reaches 750° C. Likewise, leftover ice from weapons such as the Freeze Ray Mk2 can automatically extinguish the ship's flames. In co-op, these effects are immediate upon direct friendly fire. Use this logic to help your wingmate when in need!

Fire has an affinity with Heat Armor V, creating extra damage when on Fire or Overheated.
Atlas

Atlas is a triple star system within the Pleiades cluster. Even though it is 431 light-years away, it is visible from Earth and can be seen in the Taurus constellation. Atlas has a long and mysterious history, but whatever transpired here is somehow linked to Judge's origins.

*Tactical summary:*

* *Includes three stars: the binary stars known together as Atlas A and its distant companion, Atlas B*

## Sectors

### Trade Sector

This sector of the Atlas system contains the planets Kirite, Haven and Sonatus. These planets are the most habitable and are populated by less dangerous Legion.

*Tactical summary:*

* *Includes:*

Kirite
Haven
Sonatus

### Frontier Sector

This sector of the Atlas system includes Tundria and Vylus. Because their orbits are distant from the sun these planets are less hospitable, making the Legion there more tough and durable.

*Tactical summary:*

* *Includes:*

Vylus
Tundria

### Dark Sector

This sector of the system contains Atlas' most hostile planets: Necrom and Ashar. Due to their rough terrains, volatile climates, and aggressive fauna, only the most hardened and dangerous legion survive there.

*Tactical summary:*

* *Includes:*

Necrom
Ashar

## Space Wonders

### Remains of Lumia

Chunks of floating debris are all that remain of Atlas' 8th planet, Lumia. Its design suggests it once drew power from the system's binary stars. However, Lumia was abandoned, and with no one to regulate its intake of stellar energy, a catastrophic explosion split the planet in half.

*Tactical summary:*

* *May contain Mod Tech and leftover Electrum*

### Derelict of War

This dreadnought predates Grax’s rise to power, and may date all the way back to the original Warden occupation of Atlas, discarded for unknown reasons. Most of the precious Warden technology has already been looted from it, but some may remain…

*Tactical summary:*

* *May contain Warden Mod Tech*

### The Astromine

A space mining operation dating back to Atlas’s Electrum Rush. Though yields of Electrum are lower in space than on the worlds of Atlas, so is exposure to roaming remnants of the Legion. That is, until recently.

*Tactical summary:*

* *May contain Mod Tech and leftover Electrum*

### The Obliterator

Unknown navigational anomalies caused by this asteroid have caused multiple ships to crash into it over Atlas’s history. Approach with caution - we don’t want to be next!

*Tactical summary:*

* *May contain Mod Tech and leftover Electrum*
Paint Jobs

# =

Stylish pilots apply Paint Jobs to their ships to express themselves. When applied, a Paint Job changes the colors of a ship's hull and wings. Some Paint Jobs are only available to the most infamous pilots around.

**Tactical Summary**

* Apply to change ship appearance
* Earned as reward or purchased
* Equip Paint Jobs through the Mod Menu

## General

Paint Jobs are a new type of Mod that allows the player to customize the look of their ship. Paint Jobs are categorized via Rare, Epic, or Legendary mod levels, but have no effect on actual gameplay.

The methods of obtaining Paint Jobs vary wildly on completing a certain condition. You can know when you'll receive one by completing a particular task or mission and receiving the "Mods Received" notice, when delivering an item to a vendor such as an Outpost or Fortune (with an indicator under "Rewards"), or when purchasing a Paint Job from Fortune's Outlaw Shop.

There are more than 100 paint job mods to collect.

## Paint Job List

(Credits to dahvoo, aurly, and SoNeedU for helping compile a community list; especially helped in confirming a few missing paint jobs that would have passed unnoticed.)

Below is a list of all known Paint Jobs.

* Legendary
* Epic
* Rare
Rankor

Rankor is of the Outlaw Clan, story-wise he is of the Starless Clan.

An Outlaw gang boss and expert mechanic with a short fuse and a mean streak a mile long. Rankor's gruff, rude, and dangerous, but has a soft spot for the underdog.

If that's not you... watch out.

*Pilot Ability***Rampage**

* Resist incoming damage
* Bonus damage against all enemies
Ship Core epic list

+23 speed
+25% damage after Precision hit for 5s
 Commander Core IV
+400 weapon energy on reflect
+15% resistance to nearby allies
 Elemental Core IV
+100 energy on Elemental Combo
Target assist
 Fighter Core IV
+23 handling
-25% Boost cost for Dodging
 Nova Core IV
+25% damage to Corrupted Impts & Cyclops
+Boost after Elemental Combo
 Tank Core IV
+100 health on successful reflect
+20% resistance to nearby allies
Group repair
 Warden Core IV
+25% damage for 5s after Elemental Combo
 Warrior Core IV
+40 handling
Precision hits charge weapon energy
Ship can Double Jump in mid air
Active Shield

## In-Game Description

Judge, ever the outside-the-box thinker, devised this method of supercharging a ship's shields for a brief boost in defense. He encouraged the crew to learn to deflect attacks with precise timing, but they were never as good at it as he was. Levi still accuses him of using his "timey- wimey magic" to do it.

**Tactical summary**

* Press <Shield> to block projectiles
* Time it just right to reflect the projectile and send one back at your attacker
* Using Active Shield depletes your Boost Gauge

## General

The Active Shield is an important mechanic for surviving in Atlas. It is a secondary line of active defense that protects the ship without breaking from all sources of damage (except for shield-breaking attacks; mines now deal damage through Active Shields after the Crimson Moon Update).

It is also used as a primary means of reflecting projectiles back at enemies. It is especially important to master reflection in certain areas, as it is required to be able to reflect projectiles back to break a defense:

* Outlaw Fortifications, against Scrapper and Ravager(?) Turrets
* The Arboretum, to break the shield encasing the Launch Port

Some situations simply call for the use of reflecting to stun an enemy.

The Active Shield is a foundation mechanic to be able to properly Shield Ram, which allows the ship to turn into a Meteor-like ram without taking damage.
Equinox ∞

***Warning! Entering Story Alert range. Turn back to avoid spoilers.***

## General

The Equinox ∞ is a mysterious, if not ominous and twisted version of the Equinox that abruptly appeared through something beyond the Quantum Network, after activating the Celestial Anvil in the Expedition mission, "The Forge of Atlas".

Transcending past space and time, the Equinox ∞ has a different shade of grey for its body, using space grey to darken its overall form, and a carmine color for what used to be orange on the Equinox, posing a much more intimidating feeling from the flagship.

The entirety of the hull is different as well, with removed thrusters on the side in exchange for forward-swept wings that brush past the Warp Drive. Dual swept wings meet at the edge of the forward swept wings on the hull body, just before the Warp Drive, giving the ship a "devil"-like appearance.

Extending from the front towards the rear of the fuselage are three thick, carmine fins, one on each side, and one inbetween the swept wings up top. This lastly gives it the ship a more menacing, time-enduring feeling.

## The Celestial Anvil

When the player decides to activate the Anvil instead of destroying it, the Anvil opens up, charging some kind of orb or core. In the following cutscene, a massive energy rift breaks the fabric of space, shortly followed by the sudden appearance of the Equinox ∞ as it warps in. And just as it appears, it disappears- with the Anvil nowhere to be found.

## Story Speculation

No one quite knows what or where the Equinox ∞ came from. Kharl believes it is an alternate reality version of the Equinox, but the question is quickly followed: Why would the Starlink team steal the Anvil from themselves?

Given the events of the Warden's story provided through Electrical Sparks, activating the Anvil had opened up an ancient pathway to an outside force, one that drove the Wardens from history as we know it. A force capable of that has powers of magnitude far beyond the strength of the Atlas system combined, and the appearance and title of the Equinox ∞ are more than enough to display that.

Alternate theory: I believe that the Equinox Infinity is from a universe in which Grax wins, and steals the Equinox, hence the red colors like the Warden Station, which has complete access to the Quantum Network. The anvil could have sent an energy burst throughout different timelines, alerting this alternate Grax. If this alternate Grax comes back to the coordinates of this universe to look for more artifacts, It could be the epic battle after getting everything to 100%
Drake

The robotic Drake is the primary Legion presence in space, designed to carry out the will of the Wardens between the stars. Their sleek starfighter design makes them fast and nimble, but they lack significant defenses.

## Tactical summary

* Highly evasive; difficult to shake
* Vulnerable to homing weaponry
* Will deploy in endless waves from Legion motherships
Fire Cyclop

When a Cyclops becomes infused with Heat Nova, the result is a Fire Cyclops: a feral and fiery aberration that can torch an unwary traveller in seconds. The glow given off by their Nova can be seen for miles.

## Tactical summary

* Deals Heat damage with ranged blasters
* Vulnerable to Cold weaponry
* Throws Heat grenades if approached
Lyssa Browne

**Lyssa Browne** is a Seattle-based voice actress who is best known for her roles as Slippy Toad since Star Fox 64 . She later returned to voice acting for Slippy forStar Fox 64 3D , Star Fox Zero , Star Fox Guard , and the Star Fox crossover for Starlink: Battle for Atlas . She is also the voice for Katt Monroe  and the Spyborg in Sector X .

## **Star Fox Game works**

 *Starlink: Battle for Atlas* | Slippy Toad

* She has also done voice work for the games *Dead or Alive 4* and *Deadliest Catch: Alaskan Storm* she also appears in *Raising Flagg*, as well as provided narration for audio books as co-owner of Cedar House Audio Productions.
* Her birth date is October 25, 1967

## External links

* IMDb profile

* Cedar House Audio Productions
Crush Cyclop

With the added mass of Gravity Nova, a Crush Cyclops is capable of dealing immense damage to any structure or ship. Their stomping footsteps reverberate through the ground - an early warning sign of the danger close by.

## Tactical summary

* Deals Gravity damage at range
* Vulnerable to Stasis weaponry
* Throws Vortex grenades if approached
Stasis Overload

> "What happens when a target suspended in Stasis is hit with a second blast of spacetime-altering energy? Well... nothing good, that's for sure. You don't want to be caught in two time-streams at once, trust me." - St. Grand
>
>

## Tactical summary

* Stasis Effects are strong against Gravity-infused targets
* Large targets can't be Lifted
Nadir

## In-Game Description

Shaid's ship, named for her mother, is as clever, quick, and ruthless as she is. Originally a stolen passenger craft, Nadir has been enhanced with so many illegal aftermarket upgrades that it hardly resembles its original form

*Tactics:*

* *Built for maximum thrust speed*
* *Wings provide extra speed and handling*
* *Fast, but lacks maneuverability.*
Act 1/Welcome to Atlas

After arriving in Atlas, St. Grand tasks Mason and his team to save Shaid.

## Description

This is a tutorial mission and there is no time limit. Shaid's ship cannot be destroyed by her pursuers. You are free to take as long as you want to understand how to pilot your ship in space. When you're ready to proceed, move to the "yellow defense icon" and participate in the battle.

## Trivia

* If you control Razor, Hunter will replace her aboard the Equinox.
* If playing as a member of Star Fox, the dialogue is significantly altered to include Star Fox tapping into the Starlink's comm for the first time.
Pulse

## In-Game Description

Chase's spacefaring hot rod. Pulse is fine-tuned for maximum performance based on Chase's expertise with racing engines. She is constantly tweaking it to squeeze out every last bit of speed it can handle... without completely falling apart.

*Tactics:*

* *Built for speed and flexibility*
* *Wings provide extra handling*
* *Nimble and acrobatic*

## Observations

Pulse has five stat points moved from handling to speed, when compared with other Performance-class ships like Lance and Arwing. This shift is small and unlikely to be noticeable, but it does allow Pulse to claim the title of "the fastest Performance-class starship."

The Pulse has an unusually long nose section. While this normally is just a visual matter, it occasionally can introduce problems in close-quarters maneuvering.
Act 3/Proving Grounds

The Prime was taken down by a ship in need of repair. They're tasking you to eliminate a Crush Giant that survived.

## Objectives

* Repair the downed ship
* Defeat the Crush Giant
* Go and talk to the First Guard Armory

## Description

You'll learn to repair downed ships (if you haven't already) by pressing <INTERACT> near them. You can repair any allied damaged ships, even another player in co-op.

After that, go straight to the signal and fight your first Crush Giant. They're slow targets that fires either mortar projectiles that creates Vortex or homing projectiles (deadly in very hard). They can also slam the ground and spawn Crush Imps so it's better to stay mid-range when fighting it.

When it's down, pick it's mod container and go to the First Guard Armory.
Dreadnought

The roving space fortresses of the Wardens, Dreadnoughts seed planets with Primes and deploy Drakes to maintain their death grip on any system they inhabit. Facing a Dreadnought head-on is something few beings can claim to have survived.

## Tactical summary

* Primes transfer power to Dreadnoughts in space
* Destroy Primes to locate and weaken their Dreadnought
* Disable its outer defenses to fly inside and attack its core

## Combat

Dreadnought are immobile space fortress, similar to Outlaw hideouts.

Each Dreadnought battle is divided into 5 sequences :

* Destroy the turrets
* Destroy the laser beams
* Destroy the missile launcher
* Enter the Dreadnought
* Destroy its Core

The only exception to this is the Dreadnought in Act 5 as its turrets and laser beams aren't targetable.

Once you arrive near a Dreadnought, you'll be attacked by a wave of Drakes. You can choose to ignore them as they're not part of your mission, but on harder difficulties, dealing with the Dreadnought while avoiding their fire can be challenging until you enter it.

Your first targets are the 3 turrets on the upper side of the Dreadnought that can launch homing missiles. You can do a barrel roll to avoid its fire, while simultaneously firing at it. Each time you take down a turret, a new wave of Drake will spawn as reinforcements to attack you.

When all turrets are down, the Dreadnought will use its laser beams. They're vulnerable only when they're charging their attack and while they're firing so you'll have to time your attacks and dodge respectively. Each time you take one down a new wave of Drakes and one Elite Drake will spawn.

After destroying the laser beams, the Dreadnought will use its missile launcher. You can avoid them or destroy them using any weapon. When you'll have destroyed the missile launcher, it'll open the Dreadnought for you to get in.

Inside the Dreadnought, the controls are different : your ship will progress through a tunnel while you can only turn and control its altitude to avoid laser beams in different pattern. You can boost to speed up but can not decelerate.

Once you reach the end of the tunnel, you'll face the Dreadnought core. Target the glowing center to damage it. Each time it takes enough damage, it'll turn away, so you'll have to reposition yourself while avoid its static and moving laser beams. When it's down, you have all the time you want to escape its explosion. Your reward for taking down a Dreadnought is one skill point for every pilot and a Legendary Mod.

If the fight with the Dreadnought is too difficult, remember that destroying a Prime connected to it lower its level by 5 points, as well as the Drakes and Elite Drakes protecting it.

## Trivia

* The first encounter and your first mandatory target is in Act 3 mission "Search and Rescue"
* Dreadnoughts respawn once you reach Act 6
Main Campaign

The **main campaign** is divided into 6 acts and tells the story of the Starlink Initiative fighting back the Legion in the Atlas system.

 Act 2
 Act 5 (\*)

(\*): During Act 5, auto-save might occur but you'll loose your progress if you're exiting to title screen and will have to re-travel to Atlas B to restart your mission.
Act 4/Quantum Leap

The combined power of the Starlink Towers is enough for the Equinox to make a portal to Atlas B.

## Objectives

* Go to the Equinox
* Purchase the "Starlink Recalibration" Upgrade

## Description

You just need to Fast Travel to the Equinox and purchase an upgrade that costs 50000 Electrum once there.

## Trivia

* At the initial release of the game, the cinematic movie played after completing this mission featured Haywire but we didn't know its role in the Starlink team.
Cerberus

## Stat Explanation

Modeled after the fighter jets Razor flew during her military days, this is a percision machine of freedom and firepower. Cerberus is just as feral as its namesake.

## Availability

The Cerberus ship pack is available only at select retailers

[GameStop] (US)

[EBGames] (CA)

[Argos] (UK)

## Trivia

* The Cerberus is made from recolored parts of other ships. The main body is taken from the Lance. The wings are taken from the Neptune, but rotated 180 degrees so that the weapon ports are on the bottom.
Freeze Ray Mk2

### Description

This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

## In-Game Description

This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

*Tactics:*

* *Precise: Aim at weak point for critical damage*
* *Slam frozen targets to shatter them*
* *Most effective at long range*
Frost Vortex

When a Vortex comes in contact with intense Cold, it can erupt into a freezing maelstrom that Frosts everything trapped inside.

A Frost Vortex can rip right through armor that might otherwise defend a weak point.

## Tactical summary

* Combine Cold Effect with a Vortex
* Freezes targets caught in the Vortex
* Penetrates shielded weak points
Crush Giant

"*Intended as long-range bombardment units, the Gravity-infused Crush Giant launches devastating projectiles from its cannon-like form. They are among the slowest Legion units thanks to their extreme mass, but the havoc they can wreak is second to none.*"

- In-game codex description

**Crush Giants** are large Legion units that are a gravity variant of its cousins.

## Attacks

*Crush Giants act as the "mobile mortars" of the legion army.*

**Gravity Mortars**: If the player is far away, the Giant will shoot several purple projectiles and red zones appear around the battlefield. Gravity Zones land in these areas.

**Hyper Jump**: If the player is too close, the Giant will use its gravity powers to fly far away and prepare for the Gravity Mortars attack. The Hyper Jump itself causes a shockwave in a area.

**Imp Summon**: The Giant is also capable of summoning Crush Imps. It does this by smashing the ground and causing a shockwave.

## Notes

* The Crush Giant looks less like a Cyclops than its counterparts.
* There is also a variant of the Gravity Mortars attack where the Giant fires the projectiles but they go straight for the player instead of landing on the ground and creating mortars.
Act 2/The Enemy of My Enemy

While approaching Haven, Sage detects Drakes and your Hyperspace is stopped. Another Outlaw ship is pursued by the Legion.

## Description

This is similar to your first space combat, but this time, the enemy is two levels higher, making them tougher and do more damage. There are 4 drakes to take down and your only ally here is the Outlaw ship you're trying to protect. The Drakes will quickly turn upon you so be ready to avoid their fire, doing barrel rolls or use your shield to reflect their attacks.

## Trivia

* The Outlaw ship is manned by Rankor.
* Hyperspace is disabled during this battle.
* You can't escape this battle. If you travel at more than 8,800 distances units from the fight, Sage will redirect you to it. You can still land on Haven and that will disable this limit, but getting out of space while being far from the fight will have Sage redirecting you to the fight anyway.
Equinox

## General

    The Starlink flagship serves as a mobile base and a Fast Travel point in space for all Starlink-enabled starships.

The Equinox upgrades can improve a variety of attributes for every Starship, such as combat ability, travelling, mod compatibility, or resource gathering, and provide a variety of other benefits that give an advantage within Atlas, such as planet and spatial scanning, improved income and rewards, ally combat optimization, and further mod-expanding options.

Below is a list of upgrades available from the ship's computer (menu):

* Core Systems
* Modding Bay
* Mod Foundry
* Freight & Cargo
* Warden Research
* Expedition Wing
* Defensive Ops
* Outlaw Barracks

## Trivia

* The Equinox is the first flagship to be seen in the game.
* The Equinox has an alternate reality or future version of itself, the Equinox ∞.
* SPOILER: ***It is not attacked until reaching the mission Enter Star Wolf!, where Wolf's Battleship ambushes and attempts to seize control over the ship.***
Outlaw Hideout

The wrecks of derelict ships and hollowed-out transports are home to Outlaws waiting to ambush unsuspecting ships. Floating mines and Outlaw raiders make clearing these hideouts a deadly proposition

*Tactical summary:*

* *Home to Outlaws guarding their lost valuable loot*
* *Ambushes unwary travelers*
* *Protected by Outlaws and Outlaw Mines*
Flawless Cyclop

Flawless cyclopes are rare, ancient relics of the time of the Wardens. They are imbued with the remaining power of the scattered Swarm, and seek to return to it by any means necessary.

## Tactical summary

* Infused with the power of the Swarm.
* Deals kinetic damage at moderate range.
* Vulnerable to siege weapons and shots to the glowing eyes.
* Tend to travel in groups of 3; one or two may be encountered if one leaves its group, or more than three if multiple groups join up.
* Extremely rare.

## Combat

(Placeholders)

* "Shield Breaker" Shockwave
* Invincibility to projectiles except weak point
* Homing projectile attack can severely stagger the pilot
* Fire and Freeze attacks
* Can carry shields to further hide its weak point
* Sturdy ground, can't send flying by boost-ramming (research needed)
Act 3/Rally the Troops

The Prospector gives you the plans to make your own Armory on Vylus. Meanwhile, Sage picks up strange Outlaw signals.

## Objectives

* Go and talk to the First Guard Armory
* Build your own armory on Vylus
* Go to the Equinox

## Description

Same as the previous mission, you'll have to find a suitable Building Site to make your first Armory. This will cost you 150000 Electrum and 5 Novas, which you can find quickly if you try to take down Vylus's Prime.

After building it, you can Fast Travel directly to the Equinox.

## Trivia

* Some dialog with Galla might occur, if you create your first armory after taking down Vylus's Prime, but the exact way to trigger this discussion is unknown.
Imploder Mk.2

*Siege***Vortex Launcher**

The geodesic chamber at the heart of Imploder Mk. 2 is where the magic happens, if by "magic" you mean "the creation of devastatingly powerful mini-singularities capable of trapping groups of target and reducing them down to their base elements".

**Tactics**

* Siege: Critical damage to bosses & structures
* Pair with Elements to create Vortex Combos
* Allow time for each shot to charge before firing
Shaid

> "*Shaid, what's your status?*"
> "*Single. Everybody here's got leaf and lizard brains.*"
> "*I meant, how are you holding up?*"
> "*I'm still alive, aren't I?*"
> ― Razor and Shaid
>
>

**Shaid** is a pilot in *Starlink: Battle for Atlas*. She is an Outlaw who allies with the Starlink Initiative after they contact her to steal an artifact vital to their mission.

## Description

A thief, smuggler, and Outlaw Pirate hailing from the Alcyone star system. A life of crime in Atlas has hardened her into a sarcastic, fast-talking rogue who's easy to like, but hard to trust. She didn't mean to get wrapped up with the Initiative crew, but something about them makes her want to stick around... at least for now.
Ja Green

**Jay Green** (also known as **Ja Green** and **J. Green**) is an American voice actor who performed the voice of Leon Powalski as well as many minor characters in *Star Fox 64*. Along with Mike West and Lyssa Browne, he reprised his roles for *Star Fox 64 3D,*and once again for *Star Fox Zero.*

## External Links

* IMDb profile
* BTVA profile (as Ja Green)
Act 3/Search and Rescue

The Outlaw signal that Sage has picked up is from a messenger that confirms you the location of St. Grand inside a Dreadnought.

## Objectives

* Defeat the Dreadnought
* Escape the Dreadnought

## Description

As the messenger suggests, taking down a Dreadnought powered by its Prime is difficult (especially on harder difficulties at your level). You might want taking down the Primes first, as each one is powering it up by 5 levels, raising its damage and defense but also those of the Drakes and Elite Drakes that defends it.

To do so, you can Fast Travel to either Vylus and Haven, take down three Extractors, if you haven't find the location of the Prime or if you have already, engage them directly.

If taking down those Primes is too difficult, you can also take down those planet's Extractors to power it down.

Once you're ready, you can Hyperdrive to the Dreadnought (see the Dreadnought's page for a general guide to defeat it)
Enchantment of Raba

Found at the Seed of Life, this relic may have been the catalyst used by Haven's creator to trigger the rapid growth that would make the planet a dangerous paradise.

There are symbols carved into the relic. Their Ancient Wardish text translates to:

"Awarded to Ward Raba. This talisman grants the bearer the ferocity of nature itself."
Act 2/If You Know Where to Look

The Prospector tells you that you can find more about the Legion by hacking a crashed Drake.

## Briefing

Hack into this crashed Drake while fighting of Legion reinforcements.

The Prospector claims there's valuable information hidden in the data core of units like this.

Reward : 500 XP, 2000 Electrum, 1 Nova, Common Ammo Mod

## Description

Once this mission is accepted, you'll have to travel to the crashed Drake. Once arrived, starts hacking it by pressing <INTERACT>.

You have to remain in the area around the Drake for one minute, while fighting off incoming Cyclops and Shielded Cyclops that drops from the sky. The hacking will fail if you're moving to far from the Drake, fly or remain more than 10 seconds outside the hacking area.

Once the hacking is complete, so will be your mission.

## Trivia

* Once you accept this mission, you'll be able to hack into any crashed Drake, and they'll now appear on your Starmap.
Galla Joust

## Galla

Galla Joust is of the Prospector Clan.

The leader of a grassroots Prospector militia, Galla is brave and selfless, seeing it as her duty to drive the Legion out of her home and to inspire others to do the same. Her courage and chivalry is modeled on her heroes, the Lancers of Prospector legend.

*Pilot Ability***EMP**

* Release an electromagnetic pulse
* Damage and stun nearby enemies
* Super-effective against Legion
Frost

Frost technology can slow down the molecular processes of a target, dropping their core temperature so drastically that they lose all motor function. St. Grand created this tech after analyzing the effect that Earth's Arctic temperatures had on Judge's liquid form.

## Tactical summary

* Cold Effects are strong against Heat-infused targets
* Slows targets
* Use to manage threats from dangerous enemies
Shredder

### Description

Based on human military designs, the Shredder is an all-purpose rotary gun that shoots kinetic projectiles. It's precise and shoots continuously, so aim it at weak points and rack up the damage.

## In-Game Description

Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight

*Tactics:*

* *Precise: Aim at weak point for critical damage*
* *Hold down the trigger for continuous fire*
* *Make sure to allow time for the barrels to spin up*

## Note

The physical Shredder weapon is only available in the Starlink: Battle For Atlas Starter Edition (physical) for PlayStation 4 and Xbox One. The physical Shredder weapon is NOT included in the Nintendo Switch Starter Edition (physical), only the digital version is included.
Freeze

Once the realm of pure fantasy, the idea of incasing a target in a solid chunk of ice is now a reality. The atmospheric disruption caused by applying Frost to an enemy for long enough will result in "catastrophic condensation", a phrase coined partly in jest by St. Grand.

## Tactical summary

* Cold Effects are strong against Heat-infused targets
* Frozen targets cannot move
* Try Shattering Frozen targets
David Frederick White

**David Frederick White**, born May 25, 1960, is a Seattle-based American voice actor who performed the voices of General Pepper, Pigma Dengar, ROB 64 and the Attack Carrier pilot in *Star Fox 64*. Other roles include Sonny in *Mario Golf,* the narrator in *Kirby's Epic Yarn*, and various marines in Halo 3, plus a few live-action roles on TV and in movies.

For unknown reasons he was uncredited for his work in *Star Fox 64 3D* (where he reprised his four roles in addition to inheriting the role of Andross from Rick May). He was, however, credited normally for his reprisals in *Star Fox Zero*.
A Wolf in Atlas/Enter Star Fox!

Shaid hints at a recent Expedition theft that was probably not done by the Outlaws, but Wolf. The team moves in to investigate the research site.

## Objectives

* Go to Haven
* Go to the research site
* Turn on the first generator
* Turn on the second generator
* Activate the third generator
* Destroy the Nova crystals
* Set the object on the scanning device
* Find the source of the signal
* Remove the debris

## Description

There is no enemy at the research site : Wolf and his crew are long gone.

You just have to activate three generators in the order you're appointed to, destroy the Nova crystals, scan the unknown object remove the debris from a crashed Outlaw ship that Shaid will identify as one of Cash's crew ship.

## Trivia

* The Nova crystals on the research site are not damageable until the third generator is activated.
Chester

Chester is the god of the wardens and amogus and everything even this wiki and he will delete your system data if you destroy the shrine in the middle of atlas a even though he only uses 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% of his power
Armory

Armories are the collective Prospector response to the growing Legion threat in Atlas. They represent the proud, indomitable spirit of the common people, inspiring recruits to take arms and protect their territory.

**Tactical summary:**

* *Produces vigilantes and turrets*
* *Collects mineral resources and Frontier salvage*
* *Equipped for battle, can hold back the Legion with ease*

## General

[This outpost requires 25% ally control over a planet in order to be built, if Vlyus's Alliance Benefit is not unlocked.]

Armories are owned by Prospectors, and provide planet defense squads that actively hunt down Legion. They will continue defending against Legion, whether or not they are allied with the Starlink Initiative.

To upgrade an Armory, you can deliver Metal / Mineral type items or cores, or offer to complete Prospector and Legion quests. These include:

* (Placeholder: Repair defenses)
* Building new Armories at open sites (Expanding Headquarters)
* Retrieving salvage to help repair their fleets (Patch Job)
* Hunt down Legion Squads (Group Tactics) or Extractors (Storm the Tower)
* Hacking into Prove memory banks (Probing Insights)
* Placing **specific** Turrets at strategic locations (Reinforcing the Perimeter)

Prospector Armories are tolerant of friendly fire, but firing at them enough will cause them to break off the alliance. This includes accidental fire caused by player-spawned vortexes, or vortexes turned elemental via the player. (\*Finding out if they fire back...)

## Turrets

Turrets are a specialty tower produced by Armories.

A maximum of 3 turrets can be produced per Armory. Its maximum amount will increase by 3 every time the Armory levels up, up to a total maximum of 9 turrets.

An Armory covered by 9 turrets can take nearly any invading squad out, as turrets will automatically attempt to fire at enemy weakpoints. They also have an extremely high fire rate, allowing them to adjust to movement as needed. However, turrets are often carried over by the Armory's Vigilantes to other Outposts in an attempt to protect them.

All towers are destroyed when the Armory is destroyed.
Elite Drake

When the firepower of a Drake isn't enough, the Legion will deploy an Elite Drake, the pinnacle of space security. Their heavily-armored hulls and devastating ordnance have made short work of many a foolhardy fighter.

## Tactical summary

* Even more evasive than standard Drakes
* Vulnerable to homing weaponry
* Drops advanced mod tech if defeated
Act 2/Flower Power

Decoding the Legion's transmission is possible with a large quantity of Electrum. The Prospector from the Arbor Refinery can help you gather it if you upgrade his outpost.

## Objectives

* Talk to the Arbor Refinery
* Go to the Glimmer City ruins
* Defeat the Fire Giant at Glimmer City

## Description

Once you talked to the Refinery, you'll be tasked to move to the Glimmer City ruins. If you haven't already, you'll face Shielded Cyclops. They're not much dangerous than the regular Cyclops, but you'll have to aim carefully (not in their shields) to damage them.

What is more dangerous is the Fire Giant that will arrive once you get close to the Glimmer City ruins. Sage will hint at its elemental weakness (cold weapons), but like Cyclops, precision weaponry will deal also critical damage to its eye.

If you have trouble with multiple enemies, try attacking the Shield Cyclops from afar, before dueling the Fire Giant. There are also canisters around that you can pick up and throw to damage in a small area.

## Trivia

Once this mission starts, you'll unlock different missions that you can select with the left/right button of the directional pad :

* Digging for Data
* The Crimson Moon (once you reach space)
Fast Travel

Fast travelling allows you to reach your destination instantly. This reduces the time to travel either on a planet surface or using the Hyperdrive.

This can be performed :

* on the Equinox, using the Starmap or in space while aiming at it
* on any visited planet, by aiming at it in space
* on resolved Warden Spires, after having developed the Warden Network Equinox Upgrade
* on defeated Outlaw Bases, after having developed the Getaway Drive Equinox Upgrade
Kinetic

Developed as a backup in case Elemental weapons experimentation went awry, "Kinetic damage" is the term used by the Initiative to describe standard impact-based ordnance, which has no special qualities apart from being able to destroy things really, really well

## Tactical summary

* use Kinetic weapons to bypass Elemental resistance
* Knock targets around with brute force
Hyperdrive

Hyperdrive uses an energy feedback loop to exponentially increase acceleration. Mason designed it while trying to invent a way to continuously charge Levi's camera. The Initiative can cross interplanetary distances in seconds, but Levi's battery still runs out all the time.

## Tactical summary

* In space, hold <Flight> to start Hyperdrive, and press again to drop back to normal speed
* Outlaws and Legion can disrupt Hyperdrive engines - defeat them to escape
* Map planets to unlock Fast Travel jumps to cross large distances even faster