recursal/Fanatic-Fandom huggingface dataset:
Blitz Woodhouse

**Blitz Woodhouse** was Riot Woodhouse's father. Blitz almost certainly perished in the onslaught when Ruined Sea was attacked by pirates.

## Player Knowledge

While he tried to live a straight life, he was frequently tempted by the dark side of his Tiefling heritage. Combined with his family's impoverished status, Blitz turned to crime to ensure the survival of his wife, Valentine Woodhouse,and their progeny. Due to Ruined Sea's unique justice system, Blitz's dire need facilitated leniency in his sentences, and he was present for most of Riot's childhood.

Blitz was very proud of Riot when he entered the service of the lawful good god Ilmater, and saw in his son the power to change the world and help eliminate racial prejudices.
Nathan

**Nathan** is a current NPC in the Homeless Heathen world. He's a human warlock and old childhood friend of Terra Hathrock.

## Character Description

### History

Nathan was born the same year as Terra, the year 1027. That makes him 19-years-old. When he and Terra were 11-years-old, their village was destroyed by a hoard of orcs, goblins, and the like. Nathan was presumed dead by Terra, but his body was never discovered.

When Nathan revealed himself to Terra (and Fafnir) shortly after the adventures began, he told her that he had been rescued during the village attack. He now serves this person, who is obviously evil.

Nathan is now a warlock, and his pact blade is made out of obsidian. While carried, it allows him to be invisible. Nathan only exposed one side of his face during his encounter with Terra; she also noticed one of his hand's was bandaged. When Terra approached Nathan, she sensed an evil, demonic force.

### Campaign Influence

Nathan told Terra and Fafnir that their party must give him two silver pieces that are in their possession. One is silver and a few inches long; the other is coin-shaped. The party is aware that Fendrel has the first piece. The other piece is unknown.

Nathan calmly told Terra that their lives would be in danger if they did not deliver the pieces. He had been following them for some time, and he just wanted to help. He said he could only fight back if Terra's party helped him out.

So, whose side is he on? Does he really want to help? Is his warning true or false? Is he only serving this evil entity because it rescued him? Will he fight back against it?

Currently, the party has carried on and has made no progress toward giving Nathan his silver pieces.
Gregory Altante

**Gregory Altante** is the current Regent of the city of Thrownin. General public opinion of the Regent describes him as "fair" and "good."

## Character Knowledge

Aside from Kazita and Fafnir, the players do not know Altante.

## Player Knowledge

### History

Altante is a former knight, and has focused his political career on keeping order in the city. His methods have been successful and popular, and as a result he has been allowed to serve as Regent for many, many years. Another reason for his continued popularity is his treatment of the shady underworld guilds in town: he has essentially turned a blind eye to them, allowing the thieves', assassins', and mercenaries' guilds to operate uninhibited.

Within the last few years, an unsuccessful assassination attempt was made on Altante's life. The perpetrators were Kazita and Fafnir. As a result, Altante will definitely recognize at least Kazita on sight, and hates her.
Zhuo Jianshi

## History

Zhuo Jianshi is the schoolmaster of one of the Void Imperfection Three Schools, Sacred Spring School, and is one of the two people of the schools who are the most likely to reach a grand completion immortal physique along with Liu Ruyan

The Ancestors of the Void Imperfection Three Schools wished for her to marry Li Qiye to use his bloodline to create another Immortal Emperor like Yan Shi. Although she was not happy about it but she reluctantly agreed because it was very important for the sect. However, after getting to know him through the trip to Bonesea she became much more enthusiastic about the marriage, despite knowing that Li Qiye had no interest in her.

She is quite competitive with Liu Ruyan however they retain a deep bond underneath all that competitiveness and support each other.

Liu Ruyan and Zhuo Jianshi didn't follow Li Qiye when he ascended Tenth World. Later Zhuo Jianshi's Immortal Physique, Sacred Spring Physique, reached grand completion.

**Zhuo Jianshi** and Liu Ruyan were called the Sky-devouring Grand Immortals by inhabitants of world . They were supreme existences who controlled the flows of world, and even  Ancient Great Emperors in that era still not necessarily can shake them.

They managed to survive and protect their sect during  The Great Calamity. Zhuo Jianshi is one of the inhabitants of the Nine Worlds who was confirmed to have lived until the Eight Desolates Epoch.

Sky-devouring Grand Immortals were known the most ancient ancestors of  Eastern Desolaces in Eight Desolates Epoch. They entered the Great Vortex, most likely Great Maelstrom, after the great calamity and trapped there for millions years when polishing their immortal physiques to the limit.

They disappeared from Eight Desolates until Li Qiye appear. Later Li Qiye sent them to their sect to prepare for a disaster.

## Links

- 6 Image(s) of Zhuo Jianshi
- 2 Item(s) used by Zhuo Jianshi
- 1 Technique(s) used by Zhuo Jianshi
- 1 Event(s) in which Zhuo Jianshi participated
## References

	1. ↑ Chapter #1223(WuxiaWorld)
	2. ↑ 2.0 2.1 2.2 Chapter #4762(WuxiaWorld)
	3. ↑ 3.0 3.1 3.2 3.3 3.4 Chapter #4274(WuxiaWorld)
	4. ↑ 4.0 4.1 Chapter #4756(WuxiaWorld)
	5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Chapter #1192(WuxiaWorld)
	6. ↑ Chapter #4763(WuxiaWorld)
	7. ↑ Chapter #1336(WuxiaWorld)
	8. ↑ Chapter #4765(WuxiaWorld)
Companion

A **companion** is an NPC who travels with the player character and operates in a support role (*e.g.*, fighting alongside the PC).

There is some overlap with the party system found in many RPGs, but a companion operates more autonomously, instead of being directly controlled by the player. This makes companions a better fit for realtime action gameplay, as opposed to the turn-based gameplay of many RPGs.

A game which implements this mechanic typically provides the player with one or more companion slots, which can be assigned as the player desires. Different companions usually have different stats, abilities, equipment, and/or AI.

Sometimes the player must unlock each companion. This can involve simply finding them, hiring them for a fee, completing a quest, or meeting some other requirement.

It's common for companions to offer side quests.
Thrownin Community Board

The **Thrownin community board** is a citywide message board in Thrownin where the citizens and government can post public notices and messages. The Thrownin Thieves' Guild and Thrownin Assassins' Guild have also used proprietary languages to communicate with their own people through the board.

## Session 12

When the Homeless Heathens entered Thrownin during Session 12, the community board included the following postings:

"Calling all apothecaries--looking for information regarding food soluble potions. Minor reward provided, based on information. Please visit Guardsman Ramsey or Rickard Greyscale for more information."

"The sewers are backing up again. Worst clog in a century. Handsome reward for finding the source of the clog, and also the missing tradesmen and guardsmen sent down previously to deal with it. Please see the office of the Regent for more information."

"50% off all Candlenights Fritters. Visit Greenbush for this deal and many more!"

[An old, tattered piece of paper has a rough drawing of a dragonborn similar to Kazita] "Wanted for Attempted Murder of Regent Gregory Alonte. Alive - 5000 Gold. Dead - 1000 Gold."

An old piece of paper has a drawing of Fafnir] "Wanted for Conspiracy to Murder Regent Gregory Alonte. Alive - 1000 Gold. Dead - 500 Gold."

"Sunday only! The Caroling Kinglers at The Fancy Restaurant! Join us Juniper 5th at 6 PM to experience this halfling sensation. Guaranteed to not result in murder or explosions."

[A very distinctive version of the Thieve Cant carved in the bottom]
"Do not visit the Merry Hobb or Seth Havael. He is wanted by the Thieve's Guild. Stay away."
Elf

**Elves** were once a prosperous, populous race in the Known World, but fell into decline after a long war with the Dwarves, and eventually the Drow. With their numbers diminished from these conflicts, Humans multiplied quickly and overran their lands.

## Character Knowledge

### History

Up until roughly a thousand years ago, the race of elves controlled sprawling, beautiful empires.

Nowadays, elves are scattered. The northeastern city of Thrownin hosts a massive population of elves, half-elves, and Eladrin, but nearly all are impoverished and live in the tent city outside the walls of the city proper. Most are indentured servants.

## Behind the Scenes

### Art Credit

Art by Sakimichan

http://stuffpoint.com/elves/image/433501/a-high-elf-by-sakimichan-fanart/
Wingfang

*Ranged weapon, uncommon (can be attuned)*

Wingfang is a two-foot-long, white boomerang made of bone and infused with the essence of a winged kobold, created by Fendrel Grabarek.

## Powers and Abilities

Range 30/90

When thrown, Wingfang inflicts 1d4 piercing damage and returns to the thrower on their subsequent turn. This item is considered magical for purposes of hitting creatures.

You may use your intelligence modifier in place of your dexterity modifier when calculating attack and damage roles.

If attuned to the item, on your subsequent turn, you may direct Wingfang to target any creature to do an additional 1d4 piercing damage using your bonus action. If not attuned, Wingfang attacks the thrower for 1d4 piercing damage.

## History and Lore

Wingfang seems to jump at the wielder's touch anxious and ready to draw blood.

This simple boomerang is one of the earliest creations of the human necromancer Fendrel Grabarek, a member of the Homeless Heathens. Early on in their adventures, they encountered a group of urds--winged kobolds--while exploring the remains of an ancient temple of Bahamut. Upon killing one of the urds with Ray of Sickness--a necromancer spell--Fen was able to harness the essence of the dead creature and redirected into an enchanted wine bottle.

He quickly harvested one of the wings from that same creature and over the course of the next week, began skinning and then stiffly connected humerus and radial bones. Through much magical preparation including washing in in necromantically charged blood, and a little inspiration from the groups halfling bard, Milo Oberhill, Fen was able to infuse the urd spirit into the bone boomerang.

As a result, this weapon is eager to jump out of the user's hands and seek blood--even its wielder's--if not properly attuned.
Challenge

**Challenge** is one of the basic elements of gameplay. Many of the mechanics in this wiki serve to provide challenges for the player to overcome.

The nature and difficulty of challenge varies widely. Games may challenge the player's dexterity and reflexes, memory, spatial reasoning, domain knowledge, lateral thinking ability, multitasking, strategic thinking, observation, muscle memory, or many of these at once. Players may compete against other players, or against the computer. Challenges may be explicit, implied, or self-imposed by the player (sandbox gameplay). This variety of possible challenges is largely responsible for the variety of genres, games, and gameplay style.
Orcish Pass

**The Orcish Pass** is the only convenient passage through the Spine Mountains, which connect the Known World with the mysterious eastern half of the continent. It is called that because every couple of months, a giant party of orcs emerges from the pass to raid the farmlands, taking crops, horses, and prisoners (usually children). At the mouth of the pass is the city-state of Thrownin, which was originally established to combat the orcs.

Another thing to come out of the Orcish Pass is Tieflings. This is the only place in all of the Known World that Tieflings come from. Furthermore, the only Tieflings that come from the Orcish Pass fall into three categories: babies, who have been rescued by soldiers after the parents were killed; adolescents who are running the hell away from their homeland; and slavers, warlords, and warlocks who arrive alongside the Orcs with intent to pillage and conquer.

No war party that has been sent through the Orcish Pass from the Known World has ever come back.
Tiefling

**Tieflings** are half-human, half-demon bipeds. Though typically evil, the only one we've encountered thus far in our campaign is Riot Woodhouse, a Lawful Good Paladin.

The only known source of Tieflings in the Known World is the Orcish Pass, a dangerous trail through the mountains, near the northeast city-state of Thrownin. All of the Tieflings who come through the passage fall into three categories: babies, who were rescued after their parents have been killed by Thrownin's armies; adolescents, running like hell away from home; and slavers, warlords, and warlocks arriving alongside Orcish armies with intent to conquer.
Problembehandlung

Hier findet ihr Hilfestellungen und Problemlösungen für verschiedene Probleme rund um das Modpack und unseren Server. Wir versuchen diese Liste ständig zu erweitern und so viele Lösungen wie möglich zu bieten. Solltet ihr selbst ein Problem lösen, so lasst es uns doch bitte wissen, damit alle von der Lösung profitieren.

### Problem: Mein Spiel stürzt ab

#### Lösung 1: Optifine

Eine mögliche Ursache für den Absturz des Spiels kann Optifine sein. Im Modpack wird eine Version mitgeliefert. Diese ist aber nicht unbedingt für jeden Rechner optimal. Eventuell kann das Entfernen von Optifine das Problem lösen. Nehmt Optifine aus dem Modordner und probiert aus, ob die Abstürze immer noch vorkommen. Scheint es wirklich an Optifine zu liegen, könnt ihr immer noch eine alternative Version ausprobieren. Diese könnt ihr unter folgenden Link herunterladen: OptiFine\_1.7.10\_HD\_D1

### Problem: Ich habe einen merkwürdigen Grafik-Glitch und bekomme die Fehlermeldung "OpenGL Error 1283" (Stack Overflow)

#### Lösung 1: Crafting Monitore entfernen

Diese Lösung befindet sich momentan noch in der Testphase. Es scheint ein Problem mit den "Advanced Solar Panels" von Solar Expansion und den Crafting Monitoren von Applied Energistics 2 zu geben. Dieser verursacht nach bisherigen Tests den Grafik-Glitch und sorgt unter anderem dafür, dass das Advanced Solar Panel nur noch fehlerhaft angezeigt wird. Das Entfernen der Crafting Bildschirme scheint dem Problem Abhilfe zu verschaffen. Nach einem Neustart von Minecraft ist dann auch das Solar Panel wieder korrekt dargestellt. Ob dies wirklich die ganze Lösung des Problem ist, muss weiter untersucht werden.
The Walking Dead: Killer Within (Series)

**The Walking Dead: Killer Within** is a story written by Nathan.
 The series begins at the initial outbreak of the apocalypse, focusing on a small group of survivors that used to work as police officers attempting to save their town from being overrun by the undead while protecting their citizens from the troubles and obstacles that await them in a post-apocalyptic world.

1 - Protect and Serve**Release Date:** TBA Aug, 2017

* Season 1
* Season 2

**Click here to view character information.**

SPOILER ALERT.

Carmen •
Chloe •
Colette •
Derek •
Denise •
Destiny •
Elissa •
Ethan •
Frank •
Gordon •
Marcel •
Janet •
Jeff •
Kenny •
Nick •
Nora •
Vanessa •
 **Thompson-Garcia Family** | Alex •
Carol •
Lola •
Luke •
William •
 **Rodriguez Family** | Antonio •
Austin •
Gina •
Harper
The Walking Dead: Killer Within Wiki

Welcome to the ***The Walking Dead:Killer Within Wiki***, a place where all information about Nathan's fanfiction - The Walking Dead:Killer Within, will be placed. Including Episodes, Character databases and more! Enjoy! Currently, this wiki has 20 articles. If you wish to help, please edit or add any articles in the wiki, It would be a great pleasure to me if you did!

**Current stats:**
1,680 edits | 20 articles | 0 users

***The Walking Dead:Killer Within*** is a fan-fiction series written by Nathan. The series begins at the initial outbreak, following how a large family deals with loss at the beginning of the apocalypse, then a time-skip takes us four years into the apocalypse, where humanity has suffered great loss and the remnants of people left living have to push themselves to the limit to survive, while the four year gap is filled in through flashbacks. Heavily based off the wildly popular series, The Walking Dead, and set within the same universe as that series, but not including any of the characters from the original material.

Template:FeaturedCharacters
Victoria Harwood

**Captain Victoria Harwood** is the commander of the SS Harkonnen. She is a tough-as-nails, no-nonsense sailor with a hate boner for pirates. Under her leadership, the Harkonnen has tracked and destroyed more pirate vessels than any other ship on record.

## Character Knowledge

Other than Riot Woodhouse, the player characters have no knowledge of Victoria Harwood.

## Player Knowledge

### History

Harwood attained her naval commission at the age of 17. She was a driven and capable sailor, becoming an officer within a few years and gaining her first command by the age of 22. She took command of the Harkonnen, a prize every captain in the fleet had their eye on, at the age of 29, inspiring envy throughout the fleet. By her late thirties, when Riot Woodhouse came aboard her vessel, Harwood had become an expert on naval warfare and getting the most out of her sailors. To achieve the latter, she employed an effective good cop/bad cop routine alongside her first mate, Lieutenant Pip Bernadotte, whose command style used a lighter touch with the crew. Together, they inspired a greater loyalty from their subordinates than most sea captains see in their wildest wet dreams.

On 22 Autumnal 1042, Harwood commanded a two week mission to the pirate island of Gildart, to clean the place out. While the mission was a success, it was very hard on her crew; many of them could not reconcile the horrible things they saw there with their own humanity. Harwood remained a strong beacon of duty throughout the arduous process, inspiring her charges to keep going in the face of tremendous adversity. Inside, however, she was screaming; there had never been a more evil place in the world than Gildart, and no one in their right mind would want to go back. However, three years later, when rumors began to swirl that pirates were rebuilding Gildart, Harwood secretly pined for the opportunity to get back in there and destroy them again.

Though he commanded the greatest pirate fleet that ever was, Harwood had never heard of Commodore Montana Max until the day Riot handed her his resignation, in Lilyanne 1046. Max had been very clever, keeping his identity hidden all those years, though names are rarely important when hunting pirates. Harwood posited that, though the name escaped her, she was sure she would recognize his ship if she saw it.

Harwood took Riot's resignation to heart. He had been one of the best sailors she'd ever had the privilege of commanding, and left the offer on the table to resume his duties if ever he needed someplace to go. After dropping Riot off at a small port near Slaver's Bay and picking up supplies for a full month at sea, Harwood sailed her ship off to the northwest. Riot has received no news of the captain or the ship since.
Zither Pavilion's Peak

## History

### Origin

The Zither Pavilion's Peak is one of the many peaks in the Cleansing Incense Ancient Sect. From the top of it opens up an extremely beautiful scenery. Because of it Dark Crow chose this Peak and created the Zither Pavilion on top of it to teach the Zither Dao to young Min Ren.

The world's spirit energy of Zither Pavilion's Peak was quite good, so many disciples prefered to cultivate on this peak. Later on they even formed their own branch and it was prosperous for generations. However, a few ten thousand years ago a ghost occupied the Zither Pavilion therefore the Zither Pavilion's Peak started to decline until no disciples were willing to step into the place again.

### Current Era

The Zither Pavilion's Peak was abandoned for thousands of years and completely declined. The surrounding ten miles were declining as well. Even the flowers and trees were sickly looking; it was as if they were affected by the ominous aura of the Ghost Pavilion.

#### Li Qiye's punishment

As a punisment for killing Leng Shizhi, Protector Hu and others, the Elders decided to send Li Qiye to the Ghost Pavilion for half a year. Li Qiye went to the Ghost Pavilion, accompanied by Nan Huairen, Protector Mo and Li Shuangyan. Protector Mo and Nan Huairen cleaned the Ghost Pavilion and the Zither Pavilion's Peak.

## Geography

The Zither Pavilion's Peak is one of the many peaks in the Cleansing Incense Ancient Sect.

## Links

- 7 Appearance(s) of Zither Pavilion's Peak
## References

	1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Chapter #0071(WuxiaWorld)
	2. ↑ Chapter #0070(WuxiaWorld)
Milo Oberhill

**Milo Oberhill** is a Halfling Bard of questionable lineage and taste. He tells a good story, but he's kind of short, and that's weird, right? Anyway his mom was an otter.

Currently helping Riot write his autobiography.

## Character Knowledge

Here is a general summary of everything the characters would know about Milo Oberhill.

### Campaign

An overview of Milo's contributions to the current campaign.

### Personality

Little tidbits about the way the dude is.

### Abilities

A summary of the things that the party, as a whole, is aware that Milo can do

### Equipment

The things that the entire party is aware Milo is carrying

### Songs and Stories

A list of the songs and stories that Milo has written. May include links to new wiki pages containing those songs and stories if desired.

## Player Knowledge

### History

Anything the players know about Milo that the characters do not; perhaps an expansion on something that was vague up above, or other pertinent history that hasn't been revealed yet. Don't include anything the other players should not yet be aware of.

Additional sub headings can be added for anything else relevant.

### Campaign

Is aware that Riot has been having nightmares, or at least that he is sleeping badly, but has not confronted him or told the party.

## Behind the Scenes

### Development

Optionally, include some insight into how and why this character came to be. Additional headings as needed.
Yasmin Garcia

**Yasmin Garcia** is a character and survivor of the outbreak in *Killer Within*. At the beginning of the apocalypse, Yasmin and her family take up residence in a nearby Police Station where he works as they try to tackle the obstacles of daily life when the dead return to kill the living.

## Killed Victims

* Multiple Walkers

Carmen •
Chloe •
Colette •
Derek •
Denise •
Destiny •
Elissa •
Ethan •
Frank •
Gordon •
Marcel •
Janet •
Jeff •
Kenny •
Nick •
Nora •
Vanessa •
 **Thompson-Garcia Family** | Alex •
Carol •
Lola •
Luke •
William •
 **Rodriguez Family** | Antonio •
Austin •
Gina •
Harper
Dragon

**Dragons** are giant flying lizards with immense power and breath weapons. They have a tendency to hoard treasure.

The Homeless Heathens encountered a baby dragon being tortured by goblins in Session [x], and chose to save its life, largely due to Kazita's affinity for dragons, as a Dragonborn herself.
Derek

**Derek** is a farm boy living in Old Town who went out on a supply run and ended up several days overdue. In the Homeless Heathens first job together as professional adventurers, they sought him out, finding that he'd been captured by goblins and held captive at the goblin cave near Old Town. Derek would be the only member of his party to survive, though during the rescue attempt, his throat was slit by the goblin leader, staying alive only through the adventurers' use of healing spells.
Gildart

**Gildart** is a large island off the northwest coast of the Known World. Known as a hub for all manner of pirate activity, law-abiding citizens with a choice will always steer clear.

## Character Knowledge

### History

The average person in the Known World is probably aware that Gildart has been used as a base for pirate activity. It's also common knowledge that, a few years ago, a large naval fleet sailed out to Gildart and cleared out all of the pirates. Most people know it as a thing that happened, and that was that. With the pirate island gone, the next few months were very interesting times for pirate spotters.

## Player Knowledge

### Inhabitants

When the island has had a population, it has always been 100% pirate. Commodore Montana Max was known to sail into their harbors from time to time, though it's never been established that he had any permanent holdings there.

### The Gildart Campaign

On 22 Autumnal 1042, the SS Harkonnen, commanded by Captain Victoria Harwood, led a small fleet into Gildart to clear out the pirates. Though the mission was a success, the horrors the crew, including Riot Woodhouse and Lieutenant Pip Bernadotte, witnessed there changed them irrevocably. After the campaign concluded on 8 Harvest, most of the involved sailors expressed a passionate desire to never return.

### Reconstruction

Three years after the Gildart Campaign, rumors began to cross the waters that some pirates might be rebuilding what they'd lost there. Though none have yet had the guts to sail in and check it out, Harwood has been itching for a chance to go another round with those pirate scum.
Fafnir

**Fafnir** is a Half-Elf Barbarian closely associated with Mornvenniath Kazita. They do crime now.

## Character Knowledge

Here is a general summary of everything the characters would know about Fafnir.

### Campaign

An overview of Fafnir's contributions to the current campaign.

### Personality

Little tidbits about the way the dude is.

### Abilities

A summary of the things that the party, as a whole, is aware that Fafnir can do

### Equipment

The things that the entire party is aware Fafnir is carrying

## Player Knowledge

### History

Anything the players know about Fafnir that the characters do not; perhaps an expansion on something that was vague up above, or other pertinent history that hasn't been revealed yet. Don't include anything the other players should not yet be aware of.

Additional sub headings can be added for anything else relevant.

### Campaign

Anything Fafnir knows or has experienced, in game, that the other characters don't or haven't.

## Behind the Scenes

### Development

Optionally, include some insight into how and why this character came to be. Additional headings as needed.
Homeless Heathens Wiki

## Welcome to the Homeless Heathens Wiki

   Organizing all of the available player knowledge relating to the Known World in the D&D 5th Edition Skype campaign for the Homeless Heathens.

### Good Places to Start

-List of Player Characters

-List of Sessions

-The Known World

-Timeline

-Noted Notables - An NPC Guide

There's also the mostly useless List of Miscellaneous Documents.

### Other Useful Wikis

D&D 5th Edition Wiki

Forgotten Realms Wiki
Brianny

She loves to dance

She has a dance bag with her name printed to it

she is Bffs with Skye and more

She speaks Spanish and English

She once had a playdate with Skye

She loves to have fun

She loves making Musical.lys

Brianny loves slimme and she has her own slime collection

Brianny Gave Skye clear and baby pink slime
Sessions

## List of Homeless Heathens Play Sessions

### 2016

June 26 - Tech Night, in which our heroes make sure their god damned computers work

July 10 - Session 1, in which our heroes learn of the disappearance of Old Town teenager Derek

July 17 - Session 2, in which our heroes follow the trail of clues on Derek's disappearance into a goblin warren

July 31 - Session 3, in which our heroes battle a goblin boss and meet Sir Ganlin

August 21 - Session 4, in which our heroes check out a dragon temple

September 5 - Session 5, in which our heroes finish up at the dragon temple, head north, toward Thrownin, and meet a creepy alchemist

October 2 - Session 6, in which our heroes visit Mirkwood Swamp and battle a Water Weird

October 16 - Session 7, in which our heroes run away from a Yeti, have emotions, and fight amongst themselves

November 20 - Session 8, in which our heroes beat up some zombies and learn Riot and Fendrel's backstories

December 4 - Session 9, the heartwarming Christmas special

### 2017

January 8 - Session 10, in which our heroes arrive in the tent-city surrounding Thrownin and are robbed by a street urchin

January 29 - Session 11, in which our heroes bribe a city guard and get in a fight with a crime boss

February 12 - Session 12, in which our heroes explore Thrownin and learn of a murder conspiracy

February 26 - Session 13, in which most of our heroes investigate the murders while Kazita meets an old friend

March 12 - Session 14

April 2 - Session 15

May 14 - Session 16: Blood & Fire Part 2

June 4 - Session 17: The Road Ahead

June 25 - Session 18: The Long Path

July 9 - Session 19, forthcoming

July ? - ???

August 13 - Live Session
Southern Heavenly Kingdom

## History

### Origin

The Southern Heavenly Kingdom was created during the Desolate Expansion Era by Nantian Clan.

### Immortal Emperor Fei Yang

Immortal Emperor Fei Yang was born in the Southern Heavenly Kingdom, but never announced that he was part of it and hadn't left behind any legacy. Because of it, the Southern Heavenly Kingdom never dared to declare itself as an Imperial Lineage; despite existing for millions of years they discreetly called itself Kingdom, instead of Ancient Kingdom.

### Current Era

#### Evil Infested Ridge

The Kingdom's Regional Monarch Nantian Hao led his clansmen to the Evil Infested Ridge looking for treasures.

Nantian Hao provoked Li Qiye and was ruthlessly killed along with all his clansmen. The Nantian Clan was in rage, but didn't dare to invade the Heavenly Jewel Kingdom to kill Li Qiye. Instead, they colluded with the Heavenly Jewel Kingdom to do that.**[?]**

#### Ancient Heavenly Corpse Burial Ground

As many other sects and nations, the Nantian Clan planned to bury their Ancestor in the Ancient Heavenly Corpse Burial Ground. A group was publicly led by Young King Nantian. After he met Li Qiye in the Ancient Sky City, he wanted to avenge his cousin, but only brought disaster on himself. In the end almost entire group was massacred by Li Qiye, including Young King Nantian, Nantian Hudu, and even Clan's Ancestor, only few members were able to escape. Moreover they were used by Li Qiye to achieve minor completion of his Immortal Physique.**[?]**

## Geography

The Southern Heavenly Kingdom is situated in the Grand Middle Territory of the Mortal Emperor World.

## Links

- 11 Appearance(s) of Southern Heavenly Kingdom
- 4 Character(s) from Southern Heavenly Kingdom
- 4 Item(s) used by Southern Heavenly Kingdom
- 3 Technique(s) used by Southern Heavenly Kingdom
- 1 Event(s) in which Southern Heavenly Kingdom participated
## References

	1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Chapter #0104(WuxiaWorld)
	2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Chapter #0103(WuxiaWorld)
	3. ↑ Chapter #0126(WuxiaWorld)
	4. ↑ Chapter #0096(WuxiaWorld)
	5. ↑ Chapter #0224(WuxiaWorld)
	6. ↑ Chapter #0226(WuxiaWorld)
Eye of Bahamut

*Wonderous item, uncommon (requires attunement)*

The Eye of Bahamut is a translucent yellow gemstone approximately the size of a human fist.

Currently in the possession of Fendrel Grabarek.

## Powers and Abilities

The Eye of Bahamut grants the users access to one cantrip of any class. If the wielder does not has a spell casting DC, they may use the ability modifier of their choice + proficiency bonus + 8.

## History and Lore

Little is known about the origin of this ancient artifact, except where it was recovered--in a long abandoned temple to Bahamut, the Platinum Dragon, outside of Old Town.
Wondrous Horse Figurines

*Wondrous items, legendary*

The *wondrous horse figurines* are nearly mythical magical items in the form of precious stones carved into the shape of horses. Each stone houses the spirit of a mount that served as a companion to great heroes of bygone eras. As such, legend prevails that great sages, perhaps even gods, granted these creatures immorality by imbuing gems with their personality and a portion of the powers possessed by them and their riders in life.

 Unlike other figurines of this nature, because of the horses personalities are so strong, it is said they are extremely particular about who may summon them. This assumption is only strengthened by the knowledge that such extraordinary gifts were left by a somewhat avaricious gnome.

### Individual Horses

Little was known about the figurines until they resurfaced (edit: add info about one-armed gnome collecting them, perhaps a vague years, Milo's mom's party name). What is known, and has been gathered, is that five have been recovered and each with a different alignment and creature type go by the following names:

* Integra - Celestial, Lawful Good
* Phillip - Fey, Chaotic Good
* Gideon - Beast, Lawful Neutral
* Windfola - Fiend, Chaotic Neutral
* Nuruhuine - Undead, Lawful Evil

Based on the pattern of alignments and creature types, some have postulated a sixth chaotic evil horse exists, perhaps an aberration or monstrosity, though few have searched too hard to find it.

### Mechanics

If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

While in its figurine form, the stone is vulnerable and can be destroyed. A figurine destroyed this way can be brought back only by means of a *Wish* spell.

###
Valentine Woodhouse

**Valentine Woodhouse** was Riot Woodhouse's mother. She almost certainly perished when the city-state of Ruined Sea was obliterated by Pirates.

## Player Knowledge

Valentine and her husband Blitz Woodhouse attempted to live straight lives, but the lack of reputable employment opportunities in the human-dominated western world often precluded that. Blitz was often in trouble with the law, missing parts of their son Riot's childhood; fortunately, they were small parts, due to Ruined Sea's uniquely lenient justice system. Valentine herself was involved in some light criminal activity, but was better about not getting caught. She talked herself out of a few shady situations, but was generally careful enough to avoid detection.

She was very proud of her son when he entered the service of Ilmater, bucking racial prejudices and optimistically seeking to make the world a better place.
Timeline

A chronological list of events relevant to the campaign. All events listed in this document should be considered **player knowledge only** unless they are explicitly known to be character knowledge, either from the game or from other pages where they are marked as such.

Dates in the Second Age are expressed using the human calendar, which went into common use shortly after the fall of the Elvish Empire. The calendar is divided equally into twelve 28-day months, as follows:

1. Juniper
2. Frostus
3. Lionel
4. Stormus
5. May
6. Janis
7. July
8. Kron
9. Lilyanne
10. Harvest
11. Autumnal
12. Festis

## First Age

This is the time period when the races of Elves and Dwarves flourished and dominated the Known World.

Sir Ganlin is born.

## Second Age

### 996

1 Lional: Greenbush Bakery opens in Thrownin

### 1014

-Victoria Harwood attains her naval commission

### 1019

-Victoria Harwood is promoted to Captain and attains her first command

-Fendrel Grabarek is born?

15 Autumnal: Fendral Grabarek found on doorstep of Temple of Ilmater

16 Autumnal: Riot Woodhouse enters the service of Ilmater

### 1026

-Victoria Harwood takes command of the SS Harkonnen

### 1027

-Terra Hathrock is born

-Nathan is born

### 1038

-Terra Hathrock's village is destroyed; she is adopted by a pack of mountain wolves

-Pip Bernadotte is promoted to Lieutenant and accepts a position as First Mate aboard the SS Harkonnen

### 1039

-Kazita is exiled from the Mornvenniath Clan

### 1040

Kron: Riot Woodhouse becomes a Royal Guard in the Kingdom of Stabia

24 Kron: Stabia is attacked by pirates, and informally renamed the Ruined Sea

3 Lilyanne: Riot Woodhouse joins a foreign navy to hunt pirates

### 1042

22 Autumnal: The SS Harkonnen leads a small fleet to the pirate island of Gildart to clear out its massive pirate population

8 Festis: The SS Harkonnen's mission to clean out Gildart is completed successfully

### 1044

-Commodore Montana Max accidentally destroys himself and his entire fleet

### 1045

-Rumors begin spreading that pirates are resettling Gildart

### 1046

Lilyanne: The SS Harkonnen drops the discharged Riot Woodhouse at a seaside town and sails northwest

25 Lilyanne: Terra Hathrock leaves her wolf family behind to fulfill her purpose as a "protector"

5 Harvest: The Homeless Heathens learn of the kidnapping of Derek, and set off to rescue him.

6 Autumnal: The Homeless Heathens ride toward Thrownin

7 Autumnal: The Homeless Heathens battle a wight and a nigh-unlimited army of zombies in a crypt. Afterward they learn Fendrel and Riot's intertwined backstories.
End condition

An **end condition** is any game state which, upon being met, ends a playthrough.

An end condition can be a win condition (*e.g.*, beating the end boss; checkmating your opponent in chess), or a loss condition (*e.g.* losing your last life in Pac-Man; being checkmated by your opponent). In some games, it is also possible for a stalemate or a tie to occur.

Some games have multiple win conditions (for example, the *Civilization* series, and narrative games which have more than one possible ending).

Not every game has a win condition – for example, pure sandbox games such as *Minecraft* and *The Sims*. And not every game has a loss condition – for example, some narrative point-and-click games.

Some games have neither a win condition *or* a loss condition, although there is some debate over whether these should be considered games, or "toys".
Door

**Doors** are a commonly found in games across a wide variety of genres. In addition to providing verisimilitude (after all, the real world contains a lot of doors), they serve a variety of mechanical functions:

* Restricting the player's access to different areas, via any of several mechanisms:
	+ Requiring the player to find a key
	+ Requiring the player to access a switch, computer terminal, etc. located elsewhere
	+ The player may also have the option to pick the lock
	+ Doors may also become open/closed or locked/unlocked as required by the plot
* Blocking line of sight and propagation of sound (soft cover)
* Blocking fire (hard cover)
* Limiting the player's avenues of approach to a situation

The player can sometimes use doors tactically - *e.g.*, by using them as choke points so that large groups of enemies can be engaged one at a time.

Passing through some doors may load a new area.

A door doesn't have to be a literal door - it could be a window, a portal, a drawbridge, or any other which has both passable and impassible states.
Gambling

**Gambling** is a very common type of minigame in games which implement a currency system.

Often, the game will have a "casino" area offering several different games of chance (either real-world games such as blackjack and roulette, or invented games). It may also be possible to gamble with designated NPCs found throughout the game world.

If the PC has a luck stat, it very often improves the PC's odds in these games.
Item

An **item** is any object in the game world which can be added to a player character's inventory (or any *other* inventory, for that matter – including those belonging to NPCs and containers).

Items can often be traded with merchants, found as loot, created via crafting, acquired by completing quests, or collected in the game world.

Some items, such as currency, are commodities. Other special cases include plot items.

TODO: what distinguishes an item from an acquired ability? Perhaps the fact that items can be (at least theoretically) *removed* from the player character?
Playthrough

A **playthrough** begins when a player starts a new game, and ends when either win condition or loss condition is met (or when the player abandons the playthrough).

It may occur in a single gaming session, or across multiple sessions.

Replay value is a measure of a game's ability to remain enjoyable across repeated playthroughs.
Commodity

A **commodity** is any item or resource which

TODO: what's the best definition here? That it can be collected in theoretically infinite amounts? That it occupies a dedicated inventory? (Some currencies don't, and some things which aren't commodities do.) Is "commodity" even the best term?

It is contrasted with items which are unique, finite, . Currencies are commodities by definition, and are one of the most common examples.

Other sometimes commodities include:

* Keys
* Lockpicks
* Ammunition
Tutorial

A **tutorial** is any part of a game whose main purpose is to introduce the player to the controls and game mechanics. It commonly involves text, but necessarily involves other visual, audio, or interactive elements. As such, it is distinct from a manual.

Secondarily, a tutorial may also help to establish characters (including the player character), setting, plot, or other non-mechanical elements of the game.

Most tutorials are optional, in case the player already knows how to play the game, or prefers to figure things out on their own.

Tutorials may be strictly passive - e.g., a cinematic sequence with a voiceover - or they may require the player to actually use the game controls to explore the mechanics directly.

Tutorials sometimes require the player to demonstrate that s/he understands the concepts that have been presented, by completing simple challenges in order to proceed. For example, a tutorial which introduces a shooting mechanic might require the player to hit several targets.

It has become increasingly common to integrate tutorials with the main gameplay. For example, a 2D platformer might have a sign explaining the double-jump mechanic, located next to a chasm which can only be crossed by using that mechanic.

Tutorials are usually encountered when the player first begins the game, but one sometimes encounters additional mini-tutorials when new mechanics are introduced.
Time-limited pickups

It's common for pickups to disappear from the game world a short while after spawning. The period varies, but is typically on the order of a few seconds.

This mechanic originated largely for technical reasons. With the limited memory capacity and processing power of early computers, it was not practical to keep large numbers of objects in the game world indefinitely.

This usually isn't a problem on today's more powerful hardware, but the mechanic endures because it adds a tactical element to gameplay - players must keep track of which pickups will soon disappear, and weigh the risk of acting to grab the pickup against the reward. (In games which involve a lot of pickups, it can also help to reduce visual clutter.)

It's common to have a visual indication that a pickup is about to disappear - usually by blinking a few times.
Plot item

A **plot item** is an item which is crucial to the game's plot, which the developers have therefore made indestructible (and, possibly, undroppable). This ensures that the player can't lose, consume, or destroy the item before it has served its function in the plot.

Plot items are closely related to plot characters.
Minigame

A **minigame** is, essentially, a game within a game. They are generally simpler than the main game, and can serve many different functions (or may simply be an amusing diversion from the main game).

Examples include hacking, lockpicking, gambling, puzzles, and even simple arcade games.

Minigames generally take place in a special gameplay mode (often involving a special interface), and are thus distinct from puzzles based on normal game mechanics (although the boundary is sometimes blurry).

* Simple tests of dexterity (used for lockpicking in the later *Fallout* and *Elder Scrolls* games)
* Simple versions of classic video games, such as:
	+ Pipe Mania (used for the hacking interface in *Bioshock*)
	+ Sokoban
	+ Simple maze games, 2D platformers, or 2D shooters
	+ Text adventures
	+ Tetris and its variants
	+ Puzzle games
Plot character

A **plot character** is an NPC who is involved in scripted plot points, and who the game developers have therefore made unkillable, in order to prevent the game from breaking. This is a common device in role-playing games.

This may by implemented by automatically reviving the NPC shortly after death (such as Dogmeat *from Fallout 4*), or the NPC may simply never die.

Plot characters may *become* killable once they have served their role in the plot.

Since it is so obviously artificial, this mechanic tends to disrupt suspension of disbelief. In some games, it can even be exploited to some degree. However, it's often a necessary design consequence of a scripted narrative.

Mechanically, plot characters are closely related to plot items.
Ludo Wiki

## Welcome to the Ludo Wiki

LudoWiki is an effort to systematically catalog game mechanics and other elements of game design.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Achievement

**Achievements** are a type of metagame which awards the player with badges for completing particular in-game tasks.

Various gaming platforms (including Steam and many newer consoles, and some web gaming sites such as Kongregate) have their own platform-wide achievement systems. These systems track the player's achievements across all games on that platform, and may display them on the player's public profile.

The names of achievements often feature humor, references and in-jokes, and wordplay.

It's not always possible to earn all of a game's acheivements in a single playthrough. This may increase replay value.

There's even a series of small Flash games (Achievement Unlocked) based entirely on earning achievements.

Almost anything can earn an achievement, but common examples include:

* Reaching a particular point in the narrative (*e.g.*, completing Level 5)
* Accumulating a certain amount of currency
* Defeating a certain number of enemies
* Completing an optional but difficult challenge
* Discovering an Easter egg
* Playing the game on a notable real-world date (*e.g.*, Christmas, or the developer's birthday)
* Playing for a certain amount of time (in a single session, or cumulatively over multiple sessions)
* Arbitrary and often silly things (*e.g.*, riding a pig off a cliff in *Minecraft*)