Leticia "Viper" Monique Netherwood

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Leticia Monique Netherwood**
* Jersey Number: **8**
* Chapter History: **#1 • 1939 🏀**
* Position: **PG1** • **Starting Point Guard** for the **Minnesota Menace**
* Age in Chapter: **22 years old**
* Date of Birth: **August 22nd, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Viper**
* Career Goal: **Mentorship**
* Struggle: **Fear of the Present**
* Alignment: **Contrarian Arrogance**
* Height: **6' 3" | 1.905m**
* Weight: **165 lbs | 74.84274kg**
* Character Level: **1 *- Rookie***

### Play Style: **Jade**

Leticia Netherwood was revered by opponents, who often treated her like royalty. She adopted this style after playing against the originator, Sampson "The Jade Prince" Corby.

### Player Class: **Viper**

Leticia Netherwood stole the ball a lot and took a lot of chances on defense. She's the originator of this ***Player Class***, and it's part of her lasting legacy in the BSofA.

### Alignment: **Contrarian Arrogance**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Leticia Monique Netherwood, known as Viper in the Basketball Syndicate of America (BSofA), was born on August 22nd, 1916, in Brooklyn, New York. Her parents, Richard and Beatrice Netherwood, were immigrants from British Honduras who arrived in the United States in search of higher paying jobs. Her father worked as a skilled carpenter, while her mother took on various odd jobs around New York City to support the family. Leticia was the youngest of four siblings, and growing up in a diverse neighborhood, she quickly fell in love with the game of basketball, playing endless street games with her friends.

From a young age, Leticia was inspired by the game itself, by the rhythm of the dribble and the poetry of the jump shot. She possessed an innate ability to steal the ball, often leaving opponents bewildered by her quick hands and impeccable timing. Her journey in basketball was marked by her determination; she thrived when others doubted her abilities and used every challenge as motivation. The fear of the present was a struggle Leticia carried with her. She always wanted to be ahead of the game, anticipating her opponent's moves and orchestrating plays like a seasoned conductor. It was this very fear that led her to adopt the **Jade** ***Play Style*** from BSofA legend Sampson Corby. On the court, she demanded the respect of her peers.

Viper's career goal was to become a mentor to the next generation of basketball players. She had a deep passion for the game and believed that passing on her knowledge was her true calling. Her proudest moment, so far discovered, was when she coached a team of toddlers when she herself was only 7 years of age, helping those young talents find their footing on the court. Her tenure with the Minnesota Menace was rumored to be legendary. She often challenged the conventional wisdom of the coaching staff and had a unique way of motivating her teammates. Her unorthodox approach occasionally ruffled feathers but consistently pushed the team to perform at their best.

Despite her on-court tenacity, Viper was reticent when it came to the media spotlight. She preferred to let her game speak for itself and shied away from the performative aspects of being a professional athlete. Her game was her expression, and she didn't need the added attention. The Minnesota Menace discovered Leticia Netherwood in a quirky fashion. During a street ball game in Bensonhurst, she caught the eye of Menace Assistant Coach Olivia Hall when she swiped the ball from an opponent in the final seconds of a game and sank a backward threebuchet to win. Coach Hall invited Leticia to try out for the Minnesota Menace. Her unique playing style and fearless attitude led to a contract offer from team management a few weeks before the BSofA's inaugural season in 1939.

## Details

* Favorite Food: Honeydew Melon
* Favorite Color: Pastel Yellow
* Favorite Animal: Panda
* On-Court Habit: Blew Kisses to Opponents after Steals
* Piece of Trivia: Leticia could pick any lock she wanted.
* Has a Fear Of: Paper Cuts
* Diet Plan/Training Regimen: Viper's diet consisted of a balanced mix of fruits, vegetables, and lean proteins, inspired by the colors of the rainbow. Her training regimen included agility drills using church pews as obstacles.
* Pop Culture Interests: Jazz Music and Celestial Horror Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Running an Antique Shop

## Fan Letter

The Press Pass (Season One) production team discovered a collection of chansons, addressed to the coaches and starting players of the Minnesota Menace. This particular song was left for Leticia Netherwood.

### Viper, Floor Wiper

> Oh, Viper, fierce and swift as a midnight breeze,
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> In the Minnesota Menace, she put minds at ease,
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> Contrarian Arrogance, her guiding keys,
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> Fear of the present shakes her knees.
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> With hands like lightning, she'd steal the game,
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> In the Basketball Syndicate, she earned her fame,
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> Jade her Play Style, and oh! the crowd would exclaim,
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> She swiped every ball, Viper couldn't be tamed!
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> Five steals, ten, maybe even twenty
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> With Gemini watching, she had plenty to prove,
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> In the BSofA, where dreams are plenty,
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> Viper soared high, and her opponents would lose.
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> Honeydew melon, her cherished delight,
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> She'd steal your thunder and blow a kiss in the night,
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> With Pressure supporting, she'd always find might,
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> She leads our Menace, she's our brightest light!
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> So here's to Viper, in Pressure's embrace,
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> Guided by Gemini, she'd find her place,
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> In the Minnesota Menace, where we embrace,
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> Her snake-like spirit, leaving opponents to chase!
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> ~ Keep up the Pressure - signed M. I. Lancaster of Minneapolis.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Leticia "Viper" Monique Netherwood*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access