Instigator

Instigators are ideologically driven members of the Water Bandits who work to recruit more people into the movement and sow dissent among the people of Sedo.

## Overview

Instigators are members of the Water Bandits who don’t usually participate in raids, but instead act as an outreach to the herd at large, recruiting and spreading dissent among the populace. They tend to work alone, leaving their gang for weeks at a time to cosy up to a traveling band or settlement, and hopefully leaving that group with a recruit or two in tow. Some Instigators like to soap box and spread the ideology of their Marauder in a very open way, while others favor singling out potential recruits for friendship and private conversation.

Instigators use their ability to blend in (and their lack of a criminal record) to gather intel on potential marks - something which they will then report back to their Marauder. They will also do their best to discreetly figure out the movements of Seroran military to avoid unfortunate run-ins with any larger groups. Instigators may also steal mail or otherwise pry into people’s affairs to scout out not only targets, but potential future recruits.

Some instigators aren’t as much active recruiters as artists, responsible for creating and spreading propaganda, both among their own group, and to the population at large. This usually takes the form of thought provoking art pieces, parody songs or stories that make the government look bad.

Many instigators used to be specialists or educated people in their past - prior professions like Mullah, Creator or Savior are fairly typical. This means they are often also the teachers, priests or entertainment specialists for their group.

## Background

Instigators have a different origin than most Water Bandits - they were originally an entirely different group. Formed from dissidents among the people of Serora, they were originally a peaceful group of citizens who opposed the anti-intellectualism of Serora, and wanted to drive the herd forward with scientific inventions and societal reforms. They believed that by changing how the herd worked, they could become just as rich as many of the other herds - that their constant struggle for survival was not a necessity, but a bullheaded unwillingness to search for new solutions.

This group existed for years within Serora, and was pushed to a breaking point by the actions of their government. Unhappy and disillusioned, they merged with the Water Bandits more out of convenience than anything else, bringing with them the more ideologically charged elements of the movement - transforming what would have been bands of criminals to criminals with a cause.

Vast majority of Instigators have a Seroran background, although some come from other herds.

## Rank Levels

* 25AP: You’re getting better at swaying others to join your cause. Choose **a tier 1 talent early** to help you (first talent only).
* 50AP:  Blending in is quite beneficial for you, but sometimes you also need a bit of something for self-defense. Don a stylish **Cloak**, and hide a **Dagger** on your person, just in case.
* 75AP: Part of your job is knowing just what to say. The other part is knowing when it’s better to make a speedy getaway.  Receive **+15SP to either cunning or speed.**
* 100AP: A local animal might provide both help and comfort on your travels. Claim **a Level 1 Seroran familiar** for free, as long as your familiar slot is empty.