Content collect

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!This page is just to collect the first content from gameplay videos. Delete the page, when no longer needed!

## Include and explain

* Jötnar - perhaps move page Giants ?
* Bifröst
* Hersir
* Múspelheim ... the realm of fire in Norse Mythology
* Seiðr ... a form of magic

## Saga Quests

* The Gambit of the Gods - Free the Beast to alter Ragnarök
* Returned from Valhalla - Gather ingredients to prepare yourself
* A Massive Undertaking - Defeat the approaching Jötunn
* A Land Best Forgotten - Repair the Bridge to Glacier Peaks
* The Belly of the Beast - Reactivate the Portal to the Lair
* A Feast in Valhalla - Exit the World through the Bifröst

## Resources

May need the following categories: Category:Materials (Resources) and Category:Consumables (Food)
**Wood resources**

* Ashes
* Butterbur Leaves
* Butterbur Roots
* Maple Sap
* Pine Cone
* Pine Needles
* Pink Bark
* Spruce Needles
* Sticks
* Wood

**Stone resources**

* Amethyst
* Aquamarine
* Flint
* Garnet
* Iron Ore
* Magnetite
* Sapphire
* Silver
* Stone

**Potion creation**

* Henbane Nectar
* Kingcup Nectar
* Mead Spices
* Mushroom Oil
* Rowan Berries

**Potions**

* Health Potion I
* Health Potion II
* Health Potion III
* Fool's Ale Potion

**Special objects**

* Eye of the Lindworm
* Frost Giant Jaw
* Fire Giant Horn
* Heart of Winter

**Misc**
Name (obtained from)

* Bones
* Grass
* Leather
* Life Force (resources and corpses)
* Seaweed (Seaweed Cluster)
* Silk Cloth
* Souls
* Wool

**Plants etc.** (sources for resources):
These do not need pages, but they may get them eventually.
Name (drops)

* Butterbur (Butterbur Leaves, Butterbur RootsWhen/How?)
* Driftwood (Wood)
* Garnet (Garnet); plant is called the same as the resource.
* Grass Tuft (???)
* Kingcup (Kingcup Nectar)
* Aquamarine Rock (Aquamarine); the rock is actually called the same as the resource.
* Stone Rock (Stone, Flint)
* Iron Rock (Iron Ore)
* Maple Tree (Wood, Maple Sap); called "Maple" during the pre-alpha.
* Pine Tree (Wood, Pine Cone, Pine Needles)
* Rowan Tree (Wood)

## Bestiary

**Bosses**

* Hàlogi
* Geirrod (Giant)

**Lower creatures**
**Animals**

* Deer

## Weapons

(sorted by rarity, then alphabetically)

**Axes**

* Villager Axe
* Raider Axe
* Skaði's Skeggöx
* Gullveig's Skeggöx
* Fornjót's Axe

**Swords**

* Villager Sword
* Hersir Sword
* Serpent Tongue
* Gullveig's Blade
* Heimdallr's Hofuð

**Hammers**

* Villager Hammer
* Berserker Hammer
* Múspelheim Maul
* Seiðr Hammer

## Tools

* Flint Lumberaxe
* Flint Pickaxe
* Silver Lumberaxe
* Silver Pickaxe

## Armor

### Villager set

* Villager Cap
* Villager Tunic
* Villager Wraps
* Villager Pants
* Villager Shoes
* Villager Shield

### Raider set

* Raider Helmet
* Raider Cuirasse
* Raider Armguards
* Raider Pants
* Raider Boots
* Raider Shield

### Hersir set

* Hersir Helmet
* Hersir Surcoat
* Hersir Armguards
* Hersir Pants
* Hersir Boots
* Hersir Shield

### Nornir set

* Nornir Hood
* Nornir Coat
* Nornir Gloves
* Nornir Pants
* Nornir Boots
* Nornir Shield

### Skaði's set

* File:Skaði's Helmet.png Skaði's Helmet
* File:Skaði's Chestplate.png Skaði's Chestplate
* File:Skaði's Gauntlets.png Skaði's Gauntlets
* File:Skaði's Pants.png Skaði's Pants
* File:Skaði's Boots.png Skaði's Boots
* File:Skaði's Guard.png Skaði's Guard

### Gullveig's set

* Gullveig's Helmet
* Gullveig's Heart
* Gullveig's Gloves
* Gullveig's Pants
* Gullveig's Boots
* Gullveig's Guard

### Fornjót's set

* Fornjót's Helm
* Fornjót's Chestplate
* Fornjót's Gauntlets
* Fornjót's Greaves
* Fornjót's Boots
* Fornjót's Ward

## Locations

* Home
	+ Seed of Yggdrasil
	+ Shrine (used to teleport to places)
* Bright Forest
* Land of Pools
* Ash Beach
* Smoky Highlands

## NPCs

* Dagny the Seeress
* Steinar the Blacksmith
* Borghild the Tailor
* Ölvir the Brewer
* Reginn the Enchanter
* Hreiðmarr the Sorcerer
* Fáfnir the Ironworker

## Stats

These could be listed on the Vikings page.

* Weapon
* Shield
* Armor

## Concepts

Most if not all can be uploaded. Be sure to add [[Category:Concepts]].

* https://twitter.com/tribesofmidgard/status/1033625208089964544 Terrain and Viking I (Terrain I) **File:Tribes of Midgard concept.jpg**
* https://twitter.com/tribesofmidgard/status/1033851626862329856 Barren landscape with rocks (Terrain II)
* https://twitter.com/tribesofmidgard/status/1034576495476465664 'unfriendly shadow-things'
* https://twitter.com/tribesofmidgard/status/1035301185983524864 Unsunken Warrior (Bestiary)
* https://twitter.com/tribesofmidgard/status/1036388378500059138 Terrain and Viking II (Terrain III)
* https://twitter.com/tribesofmidgard/status/1044268748763484160 Plants I
* https://twitter.com/tribesofmidgard/status/1046188638474833920 Items
* https://twitter.com/tribesofmidgard/status/1055457722387316736 Pieces of a viking ship
* https://twitter.com/tribesofmidgard/status/1057383149976674304 Dark Elf hole
* https://twitter.com/tribesofmidgard/status/1059573585797361664 Houses
* https://twitter.com/tribesofmidgard/status/1060228903237750784 Old terrain concept art (Terrain IV)
* https://twitter.com/tribesofmidgard/status/1065734196377866241 Dark Elves I (Bestiary)
* https://twitter.com/norsfell/status/1065980043900403712 Dark Elves II
* https://twitter.com/tribesofmidgard/status/1066027120793698304 Driftwood on Ash Beach
* https://twitter.com/tribesofmidgard/status/1067476678233022464 Lore stories I
* https://twitter.com/tribesofmidgard/status/1067794004971003905 Gullveig Pyre
* https://twitter.com/tribesofmidgard/status/1068563825581047808 Dark Elves III
* https://twitter.com/tribesofmidgard/status/1073344348786450432 ? (Bestiary)
* https://twitter.com/tribesofmidgard/status/1081202353565519874 ? (Bestiary)
* https://twitter.com/tribesofmidgard/status/1083014294021857280 Plants II
* https://twitter.com/tribesofmidgard/status/1083784118645739526 Werewolf (Bestiary)
* https://twitter.com/tribesofmidgard/status/1085188624876920833 Unsunken ruins
* https://twitter.com/tribesofmidgard/status/1085596049903886337 A building in the village
* https://twitter.com/tribesofmidgard/status/1086683221507653632 Viking statues
* https://twitter.com/norsfell/status/1088563202001129474 Art direction blog post
* https://twitter.com/tribesofmidgard/status/1089582320665968640 Early environment concept art (Terrain V)
* https://twitter.com/tribesofmidgard/status/1090415058063118337 Village I, lay-out
* https://twitter.com/tribesofmidgard/status/1090669489195282432 Helthlings (Bestiary)
* https://twitter.com/tribesofmidgard/status/1091085832373616641 Seed of Yggdrasil
* https://twitter.com/tribesofmidgard/status/1092798773460434947 Equipment sketches
* https://twitter.com/tribesofmidgard/status/1093523540706553856 A nice moment overlooking the stream at dusk (Terrain VI)
* https://twitter.com/tribesofmidgard/status/1094238505750867969 Exploration (Terrain VII)
* https://twitter.com/tribesofmidgard/status/1095018128923418624 Interview with 3D artist Bryan
* https://twitter.com/tribesofmidgard/status/1095335476221771777 Waterfalls I (Terrain VIII)
* https://twitter.com/tribesofmidgard/status/1096467682512257026 Reflection of the sky (Terrain IX)
* https://twitter.com/tribesofmidgard/status/1097147410973949954 Village II
* https://twitter.com/tribesofmidgard/status/1102990671223365632 Dark Elves IV, with a bow.
* https://twitter.com/tribesofmidgard/status/1103308009571262464 Helthlings II
* https://twitter.com/tribesofmidgard/status/1105219356672303105 Biome border (Terrain X)
* https://twitter.com/tribesofmidgard/status/1106192014809419783 Waterfalls II (Terrain XI)
* https://twitter.com/tribesofmidgard/status/1111380082596020224 River edge (Terrain XII)
* https://twitter.com/tribesofmidgard/status/1112035264677974016 'something wicked' (Bestiary)
* https://twitter.com/tribesofmidgard/status/1116787822046908419 Troll (NPC)
* https://twitter.com/tribesofmidgard/status/1121412312689254402 Deer (Bestiary)
* https://twitter.com/tribesofmidgard/status/1122652479873851394 Legendary Armour set
* https://twitter.com/tribesofmidgard/status/1122976390939324416 Waterfalls III (Terrain XII)
* https://twitter.com/tribesofmidgard/status/1123269288079572993 Fire sword (Weapons)
* https://twitter.com/tribesofmidgard/status/1124063555983224833 Minerals
* https://twitter.com/tribesofmidgard/status/1124311406420090883 'Sneek-peak at beta content'
* https://twitter.com/tribesofmidgard/status/1125036176778366976 Stream with 3D artist Bryan
* https://twitter.com/tribesofmidgard/status/1125189186934509569 'Beta addtions', but Alpha screenshot
* https://twitter.com/tribesofmidgard/status/1128050031225753600 Mushrooms. Something happens to them at night.
* https://twitter.com/tribesofmidgard/status/1129020677342736384 A few silhouettes of our next Giant
* https://twitter.com/tribesofmidgard/status/1129747214190776320 Werewolf, but duplicate image.
* https://twitter.com/tribesofmidgard/status/1130577686424838144 Terrain (Terrain XIII)
* https://twitter.com/tribesofmidgard/status/1130944101317267464 Heart of the Winter in the Glacier Biome.
* https://twitter.com/tribesofmidgard/status/1131560160533524480 Fortifications
* https://twitter.com/tribesofmidgard/status/1132030690667749376 'fire viking'
* https://twitter.com/tribesofmidgard/status/1132290221033181190 Plants. Dead plants.
* https://twitter.com/tribesofmidgard/status/1134093353124073475 Plants. Tree on floating island.
* https://twitter.com/tribesofmidgard/status/1134501799170363393 The Gates are open I. Watterfalls IV (Terrain XIV)
* https://twitter.com/tribesofmidgard/status/1140680645435416579 Bitter Medicine Potion (Rowan Berries, Kingcup Nectar, Birchwater, Henbane Nectar)
* https://twitter.com/tribesofmidgard/status/1141043009171202050 Liquid Runes Mana Potion (Yew Poison, Lightning Residue, Spruce Tip Syrup, Birch Water)
* https://twitter.com/tribesofmidgard/status/1141783193512796160 Morning Recovery Potion (Maple Sap, Seaweed
* https://twitter.com/tribesofmidgard/status/1144664312918630400 The Gates are open II. Closed Alpha 3
* https://twitter.com/tribesofmidgard/status/1154427956590239744 Winter effect.
* https://twitter.com/tribesofmidgard/status/1155549679809171456 The Gates are open III. Open Beta 1.

### Steam

* https\* //steamuserimages-a.akamaihd.net/ugc/954109751896420498/A7746D4F76D7BA38F5AEFD8ADD5B74219BFA9C2A/ Map in Alpha

### Weekly updates

* Improve Hit and Death reactions and rework loot system
* River generation and biome integration
* New concept art and modelling armour sets
* Making all kinds of VFX in the Village
* Practicing our presentation for DemoNight
* Planning our booth for PAX East
* Make the longhouse in your Village a place of healing
* Update Settings Menu
* Make Midgard more beautiful (material fixes, decorative props, river improvements, and... a new biome on the way!)
* Design documents and concept art for new resources
* Preparing our press release
* Modelling and animating some new bad guys
* Balancing new enemies and preparing resources for the next biome
* Starting to plan out our sound needs
* Animating new attack combos that feel ok
* Making all the VFX we could possibly need ever
* Cleaning up the mini-map for optimal pathfinding
* Prepping our look for PAX East and ordering booth props
* Concept art for Points of Interest, a new helthing, and underclothes for our Vikings
* Updating values related to our enemy NPCs

Even more VFX, because can you have enough really?

* Animations for new attack combos
* Investigating travel logistics for PAX
* Balancing materials and enemies
* Giving our Vikings proper undergarments (equipment + durability = yikes, no clothes)
* Making the Longhouse a place of healing. Literally.
* Adding in even more attack VFX
* Preparing new marketing art and assets
* Placing orders and organizing logistics for PAX
* Modelling new resources and armours
* Can you have enough VFX? We don't think so
* Texture new pieces of our latest biome
* Bug fixes until the end of time, basically
* Getting the carnet finalized for PAX
* QA & bug fixes
* Concept art for Giant traps
* Adding in the new armour sets
* Bryan doing VFX wizardry, as always
* Drafting emails, press release, video content ahead of GDC and PAX
* Reapplying for the carnet
* Capture video with new features for promotional use
* Fixing bugs until the gods tell us to stop
* Organize logistics for PAX East travel
* Bryan is taking a break from VFX to do some modelling!
* Not working on the carnet, because it was finally approved!
* Last-minute shopping for PAX
* Preparing the build for PAX
* Sending out booth invite emails to press and influencers
* Preparing some new behind-the-scenes videos
* Bryan appears to be modelling a new enemy NPCs this week!
* Set up our booth in Boston, introduce our lil' co-op Viking game to the east coast.
* Modelling some new chilly armour.
* Reviewing design for resources and a new mysterious weapon...
* Finding bugs and QA testing that they are gone for good.
* Reassembling our studio after our busy event weeks.
* Bug fixes from new discoveries made a PAX East.
* Game mechanics research for new POIs and fortifications.
* Integrating new armour sets!
* Catching up on all your lovely comments about our game.
* VFX and integration for new Troll NPC
* Experimenting with new biome textures
* Preparing to have hundreds of new players in the game!
* Design meetings about new content and features
* There have been a few rumours going around the studio about a new Giant as well? But I don't know anything about that, nope.
* Designing new resources and materials for crafting
* Designing consumables tab UI + controls
* Implementing Village fortifications
* Assessing new biome integration and generation
* Texturing the heck out of some new creatures
* Animating new weapon (hammer!)
* Investigating Save Game options
* Bug fixes, always
* Integrating new consumables and creatures
* Updating menus and UI
* Generating traps in the world
* Creating concept art for new resources, traps and fortifications
* Also of notea new NPCs has arrived in the Village! Stay tuned...
* Narrative design research and meetings
* Updating Day & Night Cycle duration
* Preparing localization tools
* Integrating Skills for the hammers
* Show dropped loot after a player dies
* AI for new creatures
* Making design documents for environmental narrative and lore elements
* Revamping shield interactions in combat
* Modelling and texturing Fortification Wall
* VFX for Hammer Skills and combo
* Tweaking the burn zone trap
* Fixing bugs! For the rest of our lives maybe!
* Restructuring the main menu to have more information
* Writing entries for the codex and NPCs lines
* Making new Fire Giants VFX
* Creating concept art for some special bad guys
* Doing bug fixes for dead loot
* Refining the Save Game Conditions for each World
* Drawing concepts for different bosses in the world
* Designing new creatures, items, difficulty Settings and the drop system
* Refining the VFX of the current Giants and the Troll
* Working on implementing the Cosmetics in the game
* Some various tweaks, stabilization of the dedicated servers and bug fixes like usual
* Working on a smaller Troll and Dark Elf Sorceress
* Concept and mod for new faces and hair options
* New VFX/SFX for the Gates, Giants, and Consumables
* Refining the ability to Save your World Game progress
* Testing server performance for Alpha weekend
* Lots of bug fixes and improvements!
* Reminder that Tribes holds up to 10 players in one Village, so gather your tribe and send them over to the newsletter to join in!
* Logo being too loud on start up
* Getting stuck on the Village shrine/rocks
* Lag increasing over number of days
* helthings hanging around during the day
* Servers missing from the list
* Healer waiting time
* The need for shared loot/dropping loot
* Revising collision to avoid getting stuck on objects
* Working on save game conditions
* Researching Skill Tree and skill points system
* Fixing resource respawn issues
* Fixing lag spike upon resource collection
* Revising the FAQ section for the game
* Continuing work on new face and hair options
* Fixing issues related to the Join Flow and Lag
* Working on an intro/outro sequence
* Creating a medium-sized potion
* Adjusting game balance according to feedback
* Designing a dialogue system
* Working on various animation improvements
* Continuing improving the Save Game
* Creating Landmarks for the World
* Revising the Level Design of the different Camps
* Finishing 3D Modeling the Witch
* Adding Item Drop ability
* Adding more landmarks (including statues) and Camps
* Adding VFX for chests and Troll attacks
* Integrating new faces and hair
* Designing display of player list/world name in-game
* Adjusting Consumables to show amount of HP earned
* Adjusting Volva's area of healing
* Tweaking weapon combat feel
* Refining Save Game conditions
* Fixing various bugs (ie. underground respawn)
* Fixed and added Fire Traps!
* Adding female deers and Nightshift Deers
* Revamping fist combo animation
* Designing the intro storyboard
* Adding landmarks to the world and Village
* Adjusting the roll mechanic
* Creating new Troll Camps
* Fixing various bugs for Closed Alpha
* Getting stuck on Village shrine
* Never-ending Gate resource depositing noise
* Night environment not displaying
* enemies appearing suddenly
* New attack for the Fire Giants (Hálogi)
* Designing player list with map legend
* Updating loot drop according to biome
* Improving attack feel and shield defense
* Integrating a new creature, the gnome
* Creating an introductory cutscene
* Making the Beta trailer
* Modelling/Texturing 2 new resources (Flint + Sticks)
* Designing a new Fortification Type for Village (Watchtower)
* Revising equipment durability
* Adjusting arrow dynamics and distance for Elves
* Testing out new Troll animations
* Integrating Harvesting Tools
* shield Working on shield block and enemy targeting
* Adjusting Giant Spawn system
* Various bug fix (ie. creatures suddenly appearing) and VFX improvement
* Integrating New Fire Giants animations
* Integrating New Troll animations
* Working on the Intro sequences
* Texturing and integrating the Blue Goblins
* Updating Troll Loot
* Updating helthing visuals and animations
* Revised Timing of the Giant Alert
* Enabling auto-equip when crafting items
* Night Shift VFX and other various VFX
* Various Pre-Beta Bug Fixes
* Giant being stuck when spawning
* Fatal Error warnings crashing the game
* Server crashing randomly for all Players
* Game experience not suited for Solo Play
* Giant arriving too early to attack the Village
* Finalizing the Intro sequences
* Revising the design of the Skill Tree
* Refining the Winter Effect on the Environment
* Improving the Controller Support for the Menus
* Investigating and fixing the random Server Crash
* Adding a delay whenever a Giant spawns and respawns
* Adding new VFX for Shrine Teleportation and Giant Attacks
* Investigating and fixing the Giant Path Issues when spawning
* Designing new Potion Types
* Creating a new Ruin for the World
* Integrating new Giant Village Attacks
* Developing new Spells for new Weapons
* Designing new Tutorial for the Beginning
* Implementing various small VFX for the Characters
* Developing the User Interface of the Tech Tree Menu
* Developing the new XP System for player Progression
* Setting up the Gamepedia and the Indie DB pages for the Game
* Creating a new Camp for the Goblins and revising the Troll Camp
* Texturing new equipment and adding new Icons for different Items
* Texturing new armor Sets
* Implementing the Emotes System
* Animating some of the new Weapon Spells
* Making the VFX for the new Weapon Spells
* Revising the Design of the Difficulty Settings
* Creating a new Camp for Goblins in the Desert
* Preparing for the BostonFIG on September 14th
* Implementing different player Skills for the Tech Tree
* Texturing the different Wolves for each of the Biomes
* Conceptualizing & 3D Modeling the Community Chest
* Fixing the Durability issue being active on Weapon Spells