Solo (Fortitude)

*Soldier, corporate bodyguard, cyberninja… They can call themselves whatever they want, but to the rest of the world they're simply solos. Solos are mercenaries who specialize in combat skills, whether on the battlefield or as private "huscle" (hired muscle). They'll fight for corporate or government armies, private security companies, criminal organizations, even the police; but most prefer to earn their eddies on shorter-term jobs.*

*We live in increasingly trying times, so solos have no shortage of opportunities. It's guaranteed work in a still growing "industry"; but it does have its dark side. Every professional solo needs to keep up with trends in new tech and invest in better equipment, weapons, cyberware, gadgets and supplements which will ensure they stay smarter, faster and stronger than their opponents. But they must also remain vigilant, as this push for progress can cross a line from which there is no return. According to official MaxTac data, solos are the largest demographic in confirmed cyberpsychosis cases.*

## Class Features

As a solo you gain the following features.

### Hit Points

**Hit Dice:** 1d10 per solo level
**Hit Points at 1st Level:** 10 + your Constitution modifier
**Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per solo level after 1st

### Proficiencies

**Armor**: All armor, helmets
**Weapons**: All weapons
**Tools**: None
**Saving Throw**: Fortitude
**Skills**: Choose two skills from Acrobatics, Athletics, Intimidation, Navigation, Perception, Sense Motive and Vehicles (Land).

### Fighting Style

You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can’t take the same Fighting Style option more than once, even if you get to choose again.

* ***Marksman.*** You gain a +2 bonus to attack rolls you make with ranged weapons.
* ***Defensive.*** While you are wearing armor, you gain a +1 bonus to armor class.
* ***Dueling.*** When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
* ***Heavy Weapon Specialist.*** When you roll a 1 or 2 on a damage die for an attack you make with a heavy weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2.
* ***Two-Weapon Fighting.*** When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack if you add it to the first.
* ***Point-Blank Shooter.*** You suffer no penalties from making ranged attacks at close range. When making a ranged attack while you are within 5 feet of the target, you do not have disadvantage on the attack roll.

### Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your enforcer level. Once you use this feature, you must finish a short rest or long rest before you can use it again.

### Combat Archetype

At 3rd level, you choose a combat archetype. Each archetype also grants different abilities at 7th and 10th levels.

### Action Surge

Starting at 3rd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again.

### Ability Score Improvement

When you reach 4th level, 6th level, and 8th level you can increase one ability score of your choice by 2, or two ability scores by 1.

### Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn.

### Tough To Kill

Starting at 9th level, you are determined to stay alive no matter what happens. If you are reduced to 0 hit points or are killed outright, you can make a DC 10 Fortitude saving throw. On a success you regain 1 hit point and consciousness.

Once you have used this feature you must complete a long rest before you are able to do so again.