Tool Creation

**Tool Creation** is the core of Tinkers Construct, creating customized weapons and tools to fit your needs is the pride of any craftsmen. With a plethora of materials, modifiers, and more at your disposal, you need the rundown on how this works.

# Getting Started

To start making your first tools, you'll need the basics; Part Builder, Stencil Table, Tool Station, and possibly a Pattern Chest. It is recommended to have these blocks next to each-other and the Part Builder and Pattern Chests in particular directly adjacent for maximum efficiency. As these blocks, when together along with a Crafting Station, will allow access into each-other, adding tabs to the top of their GUI's that, when clicked, will open their respective GUI.

## Stencil Table

*Where your tool creation journey starts*

Stores and uses Blank Patterns to create patterns for use in the Part Builder.

### Crafting

**Ingredients:** Blank Pattern + any Wood Plank

#### Blank Pattern

**Ingredients:** 2 Wood Planks + 2 Sticks

### Gui

Below (should be) is the Gui for the Stencil Table. To the left of the Gui would be buttons for choosing the stencil you wish to create. The left slot is the input, for placing and storing Blank Patterns for use in creating patterns, the right slot is the output, where the pattern is put after creation.

Template:Grid/Stencil Table

## Part Builder

Uses patterns created in the Stencil Table to create tool parts. If adjacent to the Pattern Chest, its Gui will change to allow for access into the Part Chest's contents allowing for quick and easy access to patterns.

### Crafting

**Ingredients:** Blank Pattern + any Wood Log

### Gui

Below is the Gui for the Part Builder. To the left or right side would be the contents of a Pattern Chest depending on if you have one adjacent to your Part Builder, with the side dependent on if you have a Stencil Table, Tool Station or Forge, and Crafting Station adjacent to each-other and the Pattern Chest and Part Builder.

The far left slot is for patterns, the two slots adjacent are for materials, and the far right slots are for outputs, the left for desired outputs and right for extra materials in the form of Shards

File:Grid .png

## Tool Station/Tool Forge

### Tool Station

A crafting table of sorts used to create, repair, and modify tools. Although the Tool Station is limited to the following list of tools that can be created.

* Pickaxe
* Shovel
* Hatchet
* Mattock
* Kama
* Broadsword
* Longsword
* Rapier
* Frying Pan
* Battlesign
* Shortbow
* Arrows

### Tool Forge

An upgraded Tool Station with full tool constructive access. Without the limits of the Tool Station, it can create all that its predecessor can plus the following

* Hammer
* Excavator
* Lumberaxe
* Scythe
* Cleaver
* Longbow
* Crossbow
* Bolts
* Shuriken

### Crafting

#### Tool Station

**Ingredients:** Blank Pattern + Crafting Table
Or

**Ingredients:** Blank Pattern + Crafting Station

#### Tool Forge

 File:Grid Tool Forge.png

Using different metal blocks will change the Tool Forge's texture, this is compatible with modded metals.

### Gui

Below is the Gui used for both the Tool Station and Tool Forge, with the only difference between the two being the number of tools to the left of the Gui that act as buttons to change the Gui to make construction of that tool easier.

At first, the Gui will have a single slot surrounded by 5 more, with a slot on the far right. The middle slot is for a tool to be modified or repaired, while the 5 encompassing it are for items meant for repairing or modifying the tool. the far right slot is an output.

Beyond that, to the right of the Gui, are 2 panels that display information about the tool. When creating a tool the top panel will display general information about the tool type and the bottom will display needed and present tool parts. When a tool is inserted in the center slot or all of a tool's necessary parts are in place, the top panel will display information on that tool (durability, modifiers left, etc.), and the bottom panel will display current modifiers on the tool. If you hover over any modifier, it will give you information from the Materials and You book regarding that modifier.

Next to the words Tool Station or Forge will be a text entry box. Anything typed into that box when a tool is inserted in the middle slot or when a tool is being created will become the tool's name.

When you add a modifier to a tool, the information displayed on the right panels will change to displaying that of the new tool.

## Pattern Chest

Stores patterns created in the Stencil Table for use in the Part Builder. If adjacent to the Part Builder, the Gui of the Part Builder will update to allow for quick and easy access of the Pattern Chest's contents. Can also store casts made for and made with the smeltery

### Crafting

**Ingredients:** Blank Pattern + 8 of any Wood Planks
Or

**Ingredients:** Blank Pattern + Chest

### Gui

The Pattern Chest's Gui is simple compared to the other items on this page, as it isn't used for creation, but storage. Initially, its Gui will have a single slot, and once filled with a pattern or cast, a new slot will open beside it. Once 3 rows of slots are filled, a scroll bar on the right will appear, allowing for access to more, possibly infinite slots.

# Creation

Once you have all the blocks you need to create a tool, then you need to do the creating.

## Patterns

Create the patterns needed to make your tool, as an example we will be making a pickaxe. If you don't know the parts you need, you can check Materials and You or open your Tool Station or Tool Forge and click the button corresponding to the tool you want and look at the lower right panel. For a pickaxe you need a tool binding, tool rod, and a pickaxe head.

## Tool Parts

Once you have the patterns, open your Part Builder and insert the first pattern. Choose what material you want and put it in a material input slot. If you want to use metal parts, you will need a Smeltery for making them. If you don't know what to use, see what you have and consult Materials and You or the various Materials pages in this wiki.

Once a material is in the slot, grab the tool part from the output slot and an amount of materials will be taken from the input slots depending on the tool part. then repeat these steps for the other parts

For our example, we put the pickaxe head pattern in the pattern slot and put 2 flint in the input, then grab the flint pickaxe head from the output, this consumed our 2 fint, as a pickaxe head needs 2 material. Next we replace the pickaxe head pattern with the tool binding pattern, then put in 1 cobblestone. We then grab the stone tool binding from the output, using up the 1 cobblestone as a binding needs 1 material. Finally, we replace the tool binding pattern with our tool rod pattern, input 1 bone, and take out a bone tool rod, consuming the bone in the process.

## Assembly

Now that you have your tool parts, it is time for the assembly. Open your Tool Station or Tool Forge and select the tool you wish to create using the buttons to the left of the Gui. This will change the Gui to one that makes creation of the tool easy, with changes including:

* The background including an outline of the tool
* Slots moved to positions on the outline that represent where certain tool parts end up on the tool
* The slots themselves including an outline of the part they will accept
* And when you shift-click the tool parts in your inventory they will end up in their corresponding slot

Insert the tool parts into their slots. Once every slot is filled then the right panels will display information about the tool you are creating, ranging from durability to mining speed to even Material Traits and Modifiers. Now you may give your tool a name with the text entry box on the top of the Gui. End by clicking the tool from the output slot on the right.

To run through this with our example:

We open the Tool Station, then click the pickaxe button. Shift-click the flint pickaxe head, bone tool rod, and stone tool binding into the Tool Station. We then give our tool a name; Trusty Pickaxe. We end by grabbing our Trusty Pickaxe and walk away.

## Modifying

Modifying is covered in full on the Modifiers page, this is only a short demonstration.

This is an optional step in the tool creation process, done after you have made your tool. To add Modifiers to your tool, place it in the center of your Tool Station or Tool Forge, then place the required items in the surrounding slots.

For our example, we open our Tool Station and place our Trusty Pickaxe in the center, then place a stack of redstone in the top modifier slot. Once we grab the resulting Trusty Pickaxe, 50 redstone is used, with the Haste modifier added to out Trusty Pickaxe. As the limit for Haste is 50 redstone, and we didn't have Haste on it before, the Station won't use more than 50 redstone. If we instead placed 1 redstone in the Station, took out the resulting Trusty Pickaxe, and put 63 redstone in after along with the Trusty Pickaxe, the result will have Haster [64/100].