Blacksmith

The blacksmith may be used to improve existing equipment, and to create entirely new equipment through special recipes. It is typically a middle-game tool - used once the hero is hitting the 450 armor cap, and carries multiple crosses of life - making it safe to invest substantial resources into maximizing gear.

Unlocked at the fortress by upgrading the “field forge” building towards the bottom right, the blacksmith sets up his workbench at the top right of the Camp. Potions and other consumables may also be upgraded: once unlocked with the needed fortress upgrade, two lower level potions may be combined to create the next higher level potions at the blacksmith - for example two vials of health may be combined to make a small health potion. Two candy make a lollipop, two grindstones make a qualitative grindstone, etc - and these will become free after the fortress blacksmith is upgraded enough. Note however that many players in the endgame will find it more effective to simply carry an additional cross of life, as opposed to a stack of potions or grindstones.

## Improving Existing Equipment

Ingots and duplicate equipment type are used to upgrade equipment quality via an “upgrade point” system. Iron ingots give a single upgrade point, and silver ingots give two points. An iron ingot may be created by combining two rusty coins at the blacksmith. The blacksmith may also be used to add Enchantments by using the correct gemstone to have a chance of getting the enchantment you desire, or to remove enchantments to make space for new ones, once the fortress enchanting table has been upgraded (adjacent to the field forge, toward the bottom right of the fortress). Both ingots and gemstones may be found with standard farming strategies.

Advancing a piece of gear from normal (0 enchantment slots) to uncommon (1 enchantment slot) takes 1 upgrade point; uncommon to rare (2 enchantment slots) takes 3 additional points, once the item is already uncommon quality; rare to ancient (3 enchantment slots) takes 5 more points; and ancoent to legendary (4 enchantment slots) takes 7 points. The number of upgrade points a piece of equipment currently contains is displayed next to its name with a plus (+) sign, unless it has zero points - for example an epic quality equipment with a +4 next to its name means it currently has 4 upgrade points and therefore needs 3 more points to reach legendary quality - which could be gained by adding a silver ingot (+2) and then an iron ingot (+1). The stats become stronger when you upgrade an item to the next tier as well; and an empty enchantment slot will be ready for adding a gem. Rings, Artifacts and Passive items may not be upgraded - although artifacts are sometimes part of special crafting recipes (below). The gold cost of adding points is doubled if the upgrade results in a quality level advancement - and therefore meets the point requirements to advance.

Equipment may also be upgraded by using duplicate items. It takes only half the gold cost of using an ingot - but you need the same piece of equipment (not quality) to use this method. A common item placed in slot #2 of the blacksmith gives 1 point to item #1; uncommon 2 points; rare 3; ancient 4; and legendary 5 points. Note that when merging two items, only the enchantments of item #1 are preserved - the second piece of equipment is just “upgrade points” for the first - quite different from some games like minecraft….

Items purchased at the fortress Shop may not be used to upgrade other gear, but may themselves be upgraded using other non-fortress gear and ingots.

## Blacksmith Special Combinations

\*\*\*SPOILER WARNING\*\*\* If you are the type of gamer that wants to find everything themselves rather than having access to the community’s discoveries, DON’T READ ON - because the below text and table will tell you all kinds of secret recipes…!

In addition to upgrading existing gear, entirely new SPECIAL items may be created at the blacksmith, using specific item combinations - sort the below table by the far right column to see all these recipes. Some of these items may ONLY be obtained in this fashion (with the addition of "pet sacrifice altar" located in secret wall in abandoned crypt after floor 22 you can now find "cursed" versions of these items, thay have negative enchantment BUT the upside of finding them rather than crafting them in the vlacksmith is that theese can have DROP ONLY ENCHANTMENTS that is impossible to get in the blacksmith) , and do not otherwise drop. Other times, you may create an “upgrade ladder”, saving items to merge and ultimately create duplicates to upgrade a comparably rare and expensive piece of equipment that is optimal for your hero. For example, if you want to upgrade that rare battle march-enchanted quilted vest for your maxed endgame wizard or necromancer using a skull helm (thereby barely hitting the 450 armor cap), you would choose to save all the rusty chainmail and footman's chainmail you find - so that when you get a soldier's camisole, you can merge it with one of the two aforementioned armor, to produce a quilted vest. Similarly, if you are looking to upgrade that battle march-enchanted orc chainmail for your endgame archer, hunter or berserker using a skull helm (thereby barely hitting the 450 armor cap), you will likely save any iron or steel breastplates you come across to merge them with any footman's chainmail you find, creating duplicate orc chainmail. Note that the iron breastplate may be created by merging a leather breastplate with a silver ingot; and the footman's chainmail may be created by merging a rusty chainmail with a silver ingot - creating an "upgrade ladder" leading to the eventual items to merge into the orc chainmail.

In the ultimate version of the game, either gold or crystals may be used for item creation (interchangeable at the fortress shop); but in the free version only crystals may be used.

Some items (like silver ingots used on a wooden bow, for an endgame archer) will automatically produce a special combination in that instance, and cannot be used for normal upgrading purposes…so be careful when upgrading your endgame Pogrom wooden bow - it will no longer be a wooden bow if you use a silver ingot on it…! Note that if the silver ingot is used in that fashion, the quality and enchantments will be preserved, unlike MOST of the below recipes where the quality and enchantments will be lost! So in the below chart, if combining a Sabre with a qualitative grindstone, a COMMON (no enchants) hunting cleaver will be created, even if a LEGENDARY Sabre with 4 enchants is used in the recipe.

SORTING THE BELOW TABLE: The below table is large - it can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column.

\*Dark ritual: Killing a humanoid or animal has a 10% chance of creating a skeletal minion. Maximum number of active minions is 1, plus (intelligence divided by 7). Minion has half the level of original monster.

IMPORTANT NOTE: the description of dark ritual is missleading since all kinds of skeletal creatures can be created not just the normal ones, he's currently confirmed creatures it can spawn:

1.skeleton

2.skeleton-archer

3.skeleton-crossbowmen

4.skeleton-warrior

5.skeleton-assasin

6.skeleton-hangman

7.bone beast

8.bone spider

9.lich

They sare the same abbilities the enemy counterparts have.

What type of skeletons you get depends on what type of creature you killed:

Lich spawns from ogre sorcerers;

Skeleton-archer from enemies that have bows like gobling archer/ratman archer;

Skeleton crossbowmen from ork crossbowmen and guardsmen -archer;

Bone beast from beast type animals like rats and mained wolves;

Bone spider from insectoid animals like spiders and beetles

Skeleton-assassin from goblin assasin

Skeleton-hangman from goblin executioner, cursed soul and taimed troll.

Skeleton-Warriors from big enemies( like trolls and guardsmen-warriors)

The rest usually spawn normal skeletons

Although skeletons spawned is half the lvl of killed creature, there exists a minimum lvl cap that spawned skeletons can't go under, this minimum lvl depends on number of your intelligence characteristic, so if you have 50 inteligence the minimum lvl will be lvl 50 even if you kill lvl 10 monster the skeleton that spawnes will not be half (lvl 5) but instead be lvl 50, equiping intelligence boosting items will increase the minimum lvl cap, for example equiping eye artifact that gives +2 intelligence will make the minimum lvl cap be lvl 52.

due note the descriptions "living creature killed" monsters that arent vlassified as "living creatures" and thus not being able to spawn skeletons are those that have the type: "undead" "elemental" and "mechanical".

\*\*Special note on “master” effects, like Hermit Hat: the increase in damage is NOT to base damage, but rather WEAPON damage - therefore will not increase chaos damage by 20 percent - and an endgame chaos build will not get a significant damage boost from them. See rings for more detailed information on damage computation, particularly chaos calculations.