Conditions and Effects

Attack abilities will often have effects that increase their power. If an attack effect is listed on an ability card after an attack, the target (or targets) of the attack is subject to the additional effect as well, after damage from the attack is resolved.

## Effects

Attack effects are applied regardless of whether the corresponding attack does damage. These effects (except experience gains) are optional and can be skipped. Some character actions can also apply these effects without an attack, and in such cases, the target of the effect is written on the ability card.

###  Push

*The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target farther away from the attacker than it was previously. If there are no viable hexes into which to push the target, the push ends. The target can be pushed through its allies, but not its enemies.*

###  Pull

The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target closer to the attacker than it was previously. If there are no viable hexes into which to pull the target, the pull ends. The target can be pulled through its allies, but not its enemies. Both push and pull effects are considered movements, however, they are not affected by difficult terrain.

###  Pierce

Up to X points of the target’s Shield are ignored for the attack. Unlike other effects, PIERCE is applied while calculating the accompanying attack damage instead of afterwards.

Example: an Attack 3 PIERCE 2 ability used on a monster with Shield 3 would ignore two of the monster’s Shield points and inflict 2 damage (modified by an attack modifier card)

###  Add Target

If a figure triggers this effect with an attack action, the figure may add an additional target within range to their attack. All added effects and conditions of the attack action are applied to the target, as well, except for effects that would result in additional targets outside of the original added target (e.g., area attacks).

### Teleport

Teleport is not always an attack effect but can be when it is forced upon an enemy.

"Teleport X” is an ability that transports a figure to any location within X hexes of their current hex, without evaluating their path through all of the hexes between. A teleport ability is not considered a move ability, and teleporting is not considered movement. Teleportation is not affected by anything, even walls, in the hexes between. A figure can only teleport to a valid hex, and any effects of entering that hex still trigger normally, unless otherwise stated. A figure cannot teleport into an unrevealed room, but they can teleport to a hex with a closed door, opening the door as a result.

### Swap

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*To be completed*

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### FAQs

*Last review June 2020. To read the FAQ content regarding effects, please, expand this section.*

**Are obstacles with hit points considered enemies? Can they be poisoned, wounded, etc.?**

Obstacles with hit points are technically considered enemies for most ability purposes, but they are immune to all negative conditions, to force move abilities (like push/pull/teleport) and some special character-specific abilities (see character-specific FAQ entries).

**Are abilities that force move an enemy one or more hexes (Push/Pull and abilities that say "force move") affected by difficult terrain ?**

No

**If I kill an enemy with my attack damage, can I still apply the effects of the attack on that enemy (i.e., curse, push, etc.)?**

No, added attack effects are always applied after the damage. If you kill an enemy with the damage, then it is no longer around to be pushed onto a trap or cursed.

**If a summon has a "-" for its move or attack, can I grant it move or attack actions, respectively?**

It depends. The "-" means that it has no base for that stat. So you can't grant an "Attack +2" action to a summon with a "-", as that is a modifier to an undefined base, but you can grant it an "Attack 2" action, as that sets the base. The same applies to movement. Also note that summons (or monsters) with "-" movement can still be pushed and pulled.

**What happens if a figure is immobilized or stunned and they are pushed/ pulled?**

The push/pull can be applied to an immobilized or stunned enemy - the enemy isn't using its limbs to move, it is being pushed/pulled.

**Do I have to push or pull the full amount?**Like any added effect, you can choose not to apply it, but if you do, you have to use the full push or pull effect. The only time the full push or pull may not go into effect is if there are obstacles or figures in the way.

**What if there are multiple blocked and/or unblocked paths?**

If a figure is being pushed/pulled and there is an unblocked hex, it has to be used. If there are multiple unblocked hexes, the players decide. This is evaluated one hex at a time until the effect is fully resolved or there are no valid hexes for the figure to move into. This rule applies to pushes/pulls done by monsters as well.

**Can we push/pull enemies through other enemy figures?**

Yes, but they can't end the movement in the same hex unless entering the hex kills the enemy being pushed/pulled (from say, hazardous terrain).

**Can we push/pull flying enemies through obstacles and allies?**Yes

**What happens if there are multiple push/pull effects used in the same ability?**

If multiple push or pull effects are applied with the same ability (due to attack modifier cards), you can choose to apply or not apply the push/pull from the attack modifier card (e.g. if your ability applied a "push 1," and your attack modifier card applied a "push 1," you could decide to push 1 or 2 since they are separate effects). Effects dependant on the push/pull (like Cragheart's Heaving Swing), apply to all pushes caused by the attack, including pushes/pulls from Attack Modifier cards or Items.

**What does "closer" and "further" mean for push/pull?**

They are measured by proximity - count the number of hexes between the source and the target, except through walls.

**Can I target allies with push/pull abilities?**

No, allies cannot be targeted at all, even if the ability isn't an attack.

**When exactly does retaliate trigger?**

Retaliate triggers after all effects of an attack have been applied. If the retaliating figure dies from the attack, the retaliate does not trigger because the figure is removed from the board beforehand. If the retaliating figure is pushed out of the range of its retaliate, it also does not trigger. However, if it is pulled into retaliate range, it would trigger.

**Can flying monsters be pushed into traps?**

They can be pushed into hexes with traps, but doing so will not trigger the traps.

## Conditions

Certain abilities may apply conditions to their targets. When a condition is applied to a figure (except Curse Curse and ), the respective token is placed on the stat sleeve in the section corresponding the number on the specific monster’s standee to signify the [status]. The condition remains on the figure until the requirements for removing the specific effect are met. Only one of each condition type may be applied to any single figure at a time, however, conditions can be reapplied to refresh their duration.

###  Bane

Negative condition.

Bane is a new mechanic introduced in Frosthaven in an attempt to replace kill mechanics, in order to avoid One Turn Kills (OTKs) and in order to balance the actions of monsters and characters (no monsters had the kill ability in Gloomhaven).

Bane is compared to the Doom mechanics in some other video games . The Bane condition makes the target suffer 10 damage at the end of the round if the target has not been healed by then.

It is unknown for now if the bane will be retroactive and enter the Gloomhaven Campaign as an errata or not.

###  Bless

If a figure is blessed, it must shuffle a BLESS card into its remaining attack modifier deck. Bless doubles the damage of an attack. When this card is revealed through one of the figure’s attacks, it is removed from the deck instead of being placed into the attack modifier discard pile.

###  Brittle

If a figure is brittle, the next time the figure would suffer damage from any source, they instead suffer double that amount of damage, and brittle is then removed. Brittle is also removed if the figure is healed.

###  Disarm

If a figure is disarmed, it cannot perform any attack abilities on its turn. At the end of its next turn, the DISARM token is removed.

###  Curse

If a figure is cursed, it must shuffle a CURSE card into its remaining attack modifier deck. When this card is revealed through one of the figure’s attacks, it is removed from the deck instead of being placed into the attack modifier discard pile. Note that there are two separate curse decks: 10 cards with a [Insert Image] in the lower left corner and 10 cards with an [Insert Image]. One set can only be placed in the monster attack deck (when a monster is cursed), and and the other can only be placed in a character's attack deck (when a character or character summon is cursed). Thus, a maximum of only 10 curse cards can be placed into any one deck. [Need to verify if 10 curse limit exists in digital version]

###  Immobilize

If a figure is immobilized, it cannot perform any move abilities on its turn. At the end of its next turn, the IMMOBILIZE token is removed.

###  Impair

Impair can only be gained by characters. If a character is impaired, the character cannot use or trigger any items, but bonuses previously gained from items are still active. Impair is removed at the end of the character’s next turn.

###  Invisible

If a figure is invisible, it cannot be focused on or targeted by an enemy. Invisibility does not affect a figure’s interactions with his or her allies. At the end of its next turn, the INVISIBLE token is removed. Monsters treat invisible characters exactly as if they were obstacles

###  Muddle

If a figure is muddled, it gains Disadvantage on all of its attacks. At the end of its next turn, the MUDDLE token is removed.

### Poison

If a figure is poisoned, all enemies add +1 Attack to all of their attacks targeting the figure. If a Heal ability is used on a poisoned figure, the POISON token is removed, and the Heal has no other effect. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect.

###  Regenerate

If a figure has Regenerate, the figure performs “Heal 1, self” at the start of each of their turns, even if they have stun. Regenerate is removed when the figure suffers damage. If a figure has both regenerate and wound, the regenerate effect is applied first, removing wound before it takes effect.

###  Strengthen

If a figure is strengthened, it gains Advantage on all of its attacks. At the end of its next turn, the STRENGTHEN token is removed.

###  Stun

If a figure is stunned, it cannot perform any abilities or use items on its turn except to perform a long rest (in the case of characters). At the end of its next turn, the STUN token is removed. Players must still play two cards or rest on their turn, and if a player plays two cards while stunned, the actions played are not used, and the cards are simply discarded.

###  Ward

If a figure is warded, the next time the figure suffers damage from any source, they instead suffer half that amount of damage (rounded down), and ward is then removed. If a figure that suffers damage has both ward and brittle, they negate each other and are removed.

###  Wound

If a figure is wounded, it suffers one point of damage at the start of each of its turns. If a Heal ability is used on a wounded figure, the WOUND token is removed and the Heal continues normally. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect.

### Monster-specific conditions

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*To be completed*

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## Still to be done on this page

* Fill FAQ of conditions.
* Detail monster-specific conditions in FH (as per Isaac's comments in PAX).

## References

1. ↑ Gloomhaven Rulebook, p. 22-23 https://online.flippingbook.com/view/598058/23/
2. ↑ 2nd Edition Rulebook p. 22
3. ↑ 2nd Edition Rulebook, p. 22-23.
4. ↑ [1]
https://finalfantasy.fandom.com/wiki/Doom\_(status)
5. ↑ https://boardgamegeek.com/thread/2326362/frosthaven-summary-pax-presentation