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Jello Mythology Wiki

**Welcome to the Jello Myths Wiki!**
This is a Wiki on the mythical worldS of the ancient mythologies mixed with the Jello characters! Like the air god, Aquarius or the mighty Pancras, the god of Adventure! The wiki was originally made to host the Elements and their father Pancras, but it now hosts many other characters from other stories! Want to edit or just need help? Just contact Mythoyoyo or Jukiboy!

## Important articles

PlaceholderAquariusPlaceholderBokPlaceholderBushyPlaceholderUser:JukiboyPlaceholderPancrasPlaceholderElements

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Green Sniper

## Appearance

The Green Sniper is an elite version of the Sniper. It can be found on Level 3.

## Behavior

The Green Sniper behaves just like the Sniper, shooting lasers at players when it has a clear line of attack. It moves to an open space where it can hit you if it can't see you. The Sniper's laser shot takes a couple seconds to shoot, and its line of fire is indicated with a red laser. This gives you a couple seconds to react and get out of the way. Unlike the Sniper, the Green Sniper moves more quickly than the regular Sniper. This makes it hard for players to get out of its line of fire.

## Strategy

When going up against the Green Sniper try to stay aware, trying to not get hit by the Green Sniper when it's moving. If it happens to move away from you, try to interpret where it's going. When this happens also make sure to pay attention to other enemies like Sappers or Gunners. If the Green Sniper is moving towards you the first thing you need to do is immediately dash to the side, in open space, away from other enemies. The Green Sniper isn't much different from the Sniper, but it can be deadly in some situations.
Squidina Star

Squidina in "The Goofy Newbie"

**Squidina Star** is a squid featured in both the original series and the spin-off *The Patrick Star Show*. In the original series, she is introduced as one of Pearl's friends. In *The Patrick Star Show*, she is portrayed as Patrick Star's adopted sister. She was first voiced by Jill Talley, who also voices Karen Plankton. From "The Goofy Newbie" onward, she is voiced by Cree Summer, who is also voices Bunny Star.

Squidina has a nerdy personality which contrasts with Pearl's more outgoing demeanor. Squidina first appeared in the season 11 episode "Goons on the Moon," in which she and Pearl become "Science Scouts" and journey to the moon.
Bruiser

## Appearance

The Bruiser can be found on level 2, on the first floor. Bruisers are similar to the Weakling on level 1.

## Behavior

Bruisers are faster than Weaklings, moving at a medium pace, gradually moving towards the player. Bruisers inflict damage on contact and keep chasing the player until they are killed.

## Strategy

Shoot at them, but try to distance yourself so they they don't get close to you. like the Weakling, Bruisers usually end up getting into large groups, so inflicting damage into a large group of bruisers is more effective.

## Elite Bruisers

There are four types of elite Bruisers that occur :

* Yellow Bruisers - doesn't emit light
* Green Bruisers - faster movement speed
* Blue Bruisers - larger and increased health
* Purple Bruisers - splits into three smaller bruisers upon death
Stinger

## Appearance

The Stinger is a range attack bee found on level two.

## Behavior

Stingers move at a quick paste towards a player while keeping aim on them. The Stinger will stop, keeping a good amount of distance between it, and the player. It will stop and shoot out six consecutive bullets while keeping aim at the player. Getting too close to them makes them move away until they are at a good distance from you.

## Strategy

Try to dash around it while trying to shoot at it. Make sure not to be surrounded by them because it can be hard to get away from them. Try to always stay moving, keeping them to try and aim at you gives you a chance to shoot at them.

## Elite Stinger

There are four different kinds of Elite Stingers:

* Yellow Stinger - doesn't emit light
* Green Stinger - faster movement, quicker bullets
* Blue Stinger - larger, increased health, larger bullets
* Purple Stinger - on death splits into three tiny stingers
Blaster

## Appearance

As well as Lunger, the Blaster will also appear in the first room of Floor 4

## Behavior

Its behavior is almost same as the Shooter, it will try to approach the player and at some distance will stop and shoot 5 bullets outwards in a wave manner 3 times. If the player is far away it will stop shooting and try to approach the player again

## Strategy

Try to move around the enemy, and try to avoid the bullets path, it very hard to escape or dodge the bullets then you are in front of them. If you do happen to move in front of it, immediately dash away from it. Also, try to avoid moving into cramp spaces to spaces with a lot of enemies because it makes it harder to pay attention to the Blaster's bullets.

## Elite Blasters

There are four types of Elite Blasters:

* Yellow Blaster - doesn't emit light
* Green Blaster - faster movement
* Blue Blaster - larger and increased health
* Purple Blaster - on death, splits into three smaller Blasters
Yellow Stinger

## Appearance

The Yellow Stinger is an elite version of the Stinger, it can be found on level 2.

## Behavior

The Yellow Stinger operates like a Stinger, except that it doesn't emit light.

## Strategy

Because the Yellow Stinger doesn't emit light it is easy to bump into it or get hit by its bullets. Try to keep on moving, even if you don't see it, so that you don't get hit by its bullets.
Purple Snake

## Appearance

The Purple Snake is an elite version of the Snake. It occurs on level 5, and can be seen as early as room five.

## Behavior

The Purple Snake is like the Snake, except you need to hit its segments three times in order to destroy them.

## Strategy

Because each segment has its own hit box, try to use area damage to that it hits every part of the snake and saves time. Also don't get to close because hitting it can cause it do become longer and it might hit you as an effect.
Green Shooter

## Appearance

The Green Shooter is an elite Shooter that can be found on level 5, as early as room 3.

## Behavior

The Green Shooter is like the Shooter, except that it has a faster movement speed.

## Strategy

Like the Shooter, it stays stationary for a second before it shoots, and moves whenever you get close to it. Try to prevent it from moving and shoot it when it is still.
Yellow Chipper

## Appearance

The Yellow Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one.

## Behavior

Like a Chipper, it moves faster than a Bruiser and moves at a quick paste. It does damage on contact, and it follows the enemy until they are killed. Unlike the Chipper it doesn't emit any light. This makes it hard to spot, and it can hit you easily if you're not paying attention.

## Strategy

Try to not roam around the room without paying attention. Look around you before quickly moving somewhere . Chippers are quick, so if you're running into a Yellow Chipper chances are it's going to hit you. Use purple notes to have a larger scope of damage if a Yellow Chipper appears next to you.
Yellow Gunner

## Appearance

The Yellow Gunner is an elite version of the Gunner, it can be found on Level 3.

## Behavior

The Yellow Gunner behaves just like a Gunner, it keeps a good distance from the player at all times and shoots eight bullets. The Gunner keeps aim at the player while shooting. After it shoots it waits around a second before shooting again. Unlike a Gunner, the Yellow Gunner doesn't emit any light this makes it hard to detect the enemy and can catch the player off guard with its bullets if they don't see it. Also, because the Yellow Gunner likes keeping distance from the player it can be hard to track.

## Strategy

Don't move roam around the room too quickly because you could run into it or get shoot by it out of nowhere. If you see try and keep it in your vision so it doesn't sneak up on you again. If a Yellow Gunner appears really close to you, don't try and shoot it head on, dash past it in a more open area so that it's easy to dodge its bullets. Always try to stay in open space and keep attention to its bullets, even if they come out of nowhere. Shoot them after they have shot bullets or when they are moving to prevent the risk of getting shot while trying to kill it.
Arte Johnson

**Arthur Stanton Eric Johnson** (January 20, 1929 – July 3, 2019) was an American comic actor who was best known for his work as a regular on television's *Rowan & Martin's Laugh-In*.

In animation, he played the title character in the 1976 cartoon television series *Misterjaw*, Weerd in *The 13 Ghosts of Scooby-Doo*, and Hans for his first 2 appearances in *SpongeBob SquarePants*.
Blue Directional Turret

## Appearance

The Blue Directional Turret Is an elite version of the Directional Turret. A player can find this enemy on Level 5, as early as room three.

## Behavior

The Blue Directional Turret operates similar to the Directional Turret, except that it has more health and that it shoots larger bullets.

## Strategy

Like the Directional Turret the easiest way to kill it, is to stay out of its line if fire. It will always shoot horizontally or vertaically so aligning yourself diagonally while shooting it should kill it.
Chipper

## Appearance

The Chipper is a melee enemy that can be found on Level 3, as early as room one.

## Behavior

Chippers move faster than Bruisers, they are quick moving melee enemies that deal damage on contact. Like the Weakling and the Swarmling, they often get into large groups due their pattern of movement. The Chipper is a very simple enemy, but it can hurt you if you're not paying attention.

## Strategy

Shoot them, but don't get too close. Chippers a little bit quicker than the Weakling, so you need to be smart about where you move. Because Chippers get into large groups use Yellow notes to deal damage to all of them.

## Elite Chipper

There are four variants of elite Chippers:

* Yellow Chipper - Doesn't emit light

* Green Chipper - faster movement

* Blue Chipper - larger size, increased health

* Purple Chipper - splits into three smaller chippers on death
Purple Spreader

## Appearance

The Purple Spreader is an elite version of the Spreader. It can be found on Level 3.

## Behavior

The Purple Spreader behaves just like the Spreader, shooting at players from a relatively far distance. It shoots four bullets in a horizontal line and they slow spread out. The Purple Spreader, like the normal Spreader will move away if you get too close, but it will sometimes stay where it is if it has already finished its shooting cool down. Unlike the Spreader, it will split into three smaller Purple Spreaders. These smaller Spreaders are smaller and weaker, and they shoot smaller bullets. They will also start to shoot as soon as they are killed. The amount of bullets and their line of fire can make it hard to avoid them.

## Strategy

So you want to try and hit the Purple Spreader with area damage so that you kill the smaller Spreaders when it splits. This will avoid the large amount of bullets that they shoot out once the original Purple Shotgun is killed. If your area damage attack doesn't kill them straight away, dash to the side. You want to try and kill off those smaller Spreaders right away because they can cause trouble later on. Also, make sure not to destroy one to close to you because the smaller Spreaders' bullets might hit you as they do shoot right as the original is split.
Sprayer

## Appearance

The Sprayer is a diamond shaped enemy with a gap in the middle, you can find on level 5, as early as room 3.

## Behavior

The Sprayer behaves just like the Shooter except that it sprays nine bullets at the player. the bullets go outwards making it hard to avoid.

## Strategy

Try to stay close to them because their bullets are more compact when they are first shot out. Try not to have Sprayer on all sides of you because it's close to impossible to maneuver yourself through all of them at once. When trying to hit them, dash so that their bullets won't get to you.

## Elite Enraged Shooter

There are four different types of Elite Enraged Shooters:

* Yellow Sprayer

* Green Sprayer

* Blue Sprayer

* Purple Sprayer
Shooter

## Appearance

The Shooter is a diamond shaped enemy found on level 1, you can run into them as early as room 3 and as late room 5.

## Behavior

The Shooters move fast towards the player's direction while aiming at them, then they will stop and fire a slow moving bullet at the player. After they shot they will return to moving towards the player. They won't come too close to the player and will try to move away if the player comes close.

## Strategy

They will always stop before firing a bullet to your current location, so pay attention. It's also easier to kill them while they're stationary.

## Elite Shooter

* Yellow Shooter - doesn't emit light

* Green Shooter - faster movement speed and faster bullet speed

* Blue Shooter - larger bullets and increased health

* Purple Shooter - splits into three purple shooters upon death
Green Chipper

## Appearance

The Green Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one.

## Behavior

Like the Chipper, it follows the player until it is killed and does damage on contact. The Green Chipper is, unlike the Chipper, is green, moves more quickly and it's always large.

## Strategy

The green color it has makes it almost impossible to detect with the color of the Motherboard background. Pay attention to its center square, as its a tint of the green color the Green Chipper has. Try to gather the group of Chippers together so that you can isolate the Green Chipper in the group making it easier to distinguish. When the Green Chipper is chasing you try to not make sharp turns or run into a corner, always to try to stay in clear space incase you need to dash away from it.
Purple Sniper

## Appearance

The Purple Sniper is an elite version of the Sniper. It can be found on Level 3.

## Behavior

The Purple Sniper behaves like the Sniper, shooting at a laser at enemies every couple seconds whenever a player is in its vision. The lasers' line of fire is indicated by a red line. The red line should give you enough time to move out of the line of fire. Also, if it doesn't see you it will move to a space where it's able to see you, so that it can shoot at you. Unlike the Sniper the Purple Sniper splits into three smaller Snipers on death. These smaller Snipers are weaker and they are smaller. They will also start aiming at you immediately after splitting from the Purple Sniper.

## Strategy

When inflicting damage to the Purple Sniper try to use area damage, like Yellow notes and Bazooka. This is because the area damage kills the smaller Snipers right when the Purple Sniper is killed, If all the smaller Snipers aren't all killed, try to keep track of them because they will become problematic later on.
Sapper

## Appearance

The Sapper is a mine planter on level 2, that can be found as early as room one.

## Behavior

The Sapper doesn't move towards players, instead they roam around the room planting down mines. Sappers have a square in the center compartment when they have a mine loaded, and when they don't that mean they just recently put down a mine. The mines shoot out twenty four bullets in all directions. You can also trigger mines early by hitting them in the center.

## Strategy

When you enter a room try to kill these enemies first unless it's a Purple Sapper. If you see a mine quickly pulsing then move away. If there is a wave of bullets moving towards you dash past it. Ignoring Sappers can make killing enemies a lot harder and in some cases lethal.

## Elite Sappers

There are four different types of elite Sappers:

* Yellow Sapper - doesn't emit light

* Green Sapper - faster movement

* Purple Sapper - splits into three smaller Sapper on death
Flock

## Appearance

The Flock can be found on Level 2. The flock is a large group of Swarmlings each with their own hit box.

## Behavior

The Flock is a group of Swarmlings. They move around each other quickly, in circles, making a large cluster that gradually moves closer to you. . Flocks are act similarly to Bruisers, attempting to hit you by dealing damage to you on contact. Although, a flock will continue to move close to you until that last Swarmling is killed.

## Strategy

Don't let them get closes to you. try to use notes with area damage and/or that shoot multiple bullets (purple note, yellow note) to quickly take out each Swarmling in the flock.

## Elite Flock

There are four different types of Elite Flocks:

* Yellow Flock - doesn't emit light

* Green Flock - faster Swarmlings and movement

* Blue Flock - larger Swarmlings and increased health

* Purple Flock - Once a Swarmling dies three smaller purple Swarmlings appear
Notes

Notes are the primary method of attack in Beat Blast. There are four different colours of Notes: Purple, Blue, Green and Yellow, each doing different things. Multiple colors of Notes - one each, for a maximum of four - may be used in one beat, combining to create various different effects and bullets.

## Power Notes

Power Notes change the first beat on your note board into something more powerful it is a good idea to utilize this and put multiple note on that beat or even all notes possible!

## Note Board

The Note Board is the area in which players assign notes to be used.

The player starts each run with three Notes; a **Blue Note** in Beat 1, a **Yellow Note** in Beat 1, and a **Purple Note**in Beat 5.

\*+ splash damage
Sprayers

## Appearance

The Sprayer is a diamond shaped enemy with a gap in the middle, you can find on level 5, as early as room 3.

## Behavior

The Sprayer behaves just like the Shooter except that it sprays nine bullets at the player. the bullets go outwards making it hard to avoid.

## Strategy

Try to stay close to them because their bullets are more compact when they are first shot out. Try not to have Sprayers on all sides of you because it's close to impossible to maneuver yourself through all of them at once. When trying to hit them, dash so that their bullets won't get to you.

## Elite Enraged Shooter

There are four different types of Elite Enraged Shooters:

* Yellow Sprayer

* Green Sprayer

* Blue Sprayer

* Purple Sprayer
Sniper

## Appearance

The Sniper is a long range enemy that shoots lasers at players. I can be found on level 3.

## Behavior

The Sniper tries to stay far away from you, and it will try to shoot you from any distance as long as you're in its field of view. The Sniper shoots a laser every couple seconds, a red line indicates where the laser will shoot. You have a second to get out of the red line before it shoots its laser. If you are out of its line of sight it will reposition itself so that it has a clear shot.

## Strategy

Try not to move directly in front of the Sniper, because chances are it will shoot you with a laser. Try to move across from the sniper, so that you don't risk getting hit. Try to get rid of these enemies quickly because they can force you to go in front of other enemies. Try to shoot them while moving or right after they shoot their laser.

## Elite Sniper

There are four different kinds of elite Snipers:

* Yellow Sniper - doesn't emit light

* Green Sniper - faster movement

* Blue Sniper - larger size, and larger laser

* Purple Sniper - splits into three smaller snipers upon death
Queen Bee

## Appearance

The Queen Bee is a giant bee surrounded by a swarm of Swarmlings that move rapidly around the abdomen of the Queen Bee. A player will encounter Queen Bee when they pick the 'Boss' in a level two choice room or encounter it randomly in Level 2.

## Behavior

The Queen Bee has three stages, each stage uses attacks from the previous, although the intensity of the attacks is increased every stage.

When the player enters the room the Hive Queen begins its first stage. In its first stage it will use three attacks, its Swarmling spray, Swarmling barrage, and Bruiser summoning. First It will spray Swarmlings in your direction randomly every few seconds. These Swarmlings cannot be killed, and any bullets just go past them. After you deal enough damage the Hive Queen will take flight and it will begin its Swarmling barrage attack. Its Swarmling barrage attack is where red lines will appear around the room and you have a couple second to move out of the red lines before Swarmlings rush in those areas. During its first stage the Hive Queen will repeat this attack two times before it summons three Bruisers from the air. Shortly after the Hive Queen will land, and it will begin its second phase.

The Hive Queen's second phase consists of the cycle of attacks except for some key differences. The Hive Queen beings with spraying Swarmlings at you. After it is damaged enough, it begins to fly again and this time will repeat its Swarmling barrage attack three times instead of twice. After that it summons another three Bruisers from the air, and shortly after the Hive Queen reappears.

For Hive Queen's third and final phase it is smaller and only sprays Swarmlings towards you.

## Strategy

The Queen Bee mainly uses quick and randomly placed projectiles. This means interpreting projectiles and reaction time is crucial for defeating the Hive Queen.

The first attack the Queen Bee uses when you enter the room is her Swarmling spray, it is also the main attack she uses. It's best to keep your distance from her whenever she does this attack. If you ever find yourself near her whenever she is spraying Swarmlings at you dash away right before she shoots her Swarmlings at you. A tip to make it easier to deal more damage to her while she is doing this attack is to use green notes. A tip before her Swarmling Barrage arrives is to stay moving so that you are already momentum to move to a clear spot. When she spawns her Bruisers make sure they don't spawn on you and inflict damage. A tip to interpret where the Queen Bee will spawn is by looking for her shadow. When she disappears you can see her shadow underneath you.

Stage two, doesn't vary too much compared to stage one. Some key differences is that it does its Swarmling barrage three times instead of twice. The rest of Stage two is the sam was Stage one.

Stage three is the shortest stage. For Stage three the Hive Queen will only scatter Swrmlings at you until you kill it.

## Attacks

Hive Queen's Swarmling spray attackPost-Swarmling barrage attackSwarmling barrage attack
Ringer

## Appearance

The Ringer is an enemy that appears on Level 4.

## Behavior

The ringer is a stationary enemy that shoots rings which has the ability to bounce against walls, but dissipates after it hits a wall a certain amount of times. The Ringer will rotate 90 degrees before shooting another bullet. Its bullets a fast and can become overwhelming whenever there are a lot of Ringers in one room.

## Strategy

Try to get ride of these enemies early, if there are any of them in a room. This is because these enemies can overload the room with projectiles if nothing is done about these enemies. Also, try to hit the Ringer at an angle where no bullets will fly as it rotates so that you are safer when you try to kill them.

## Elite Ringers

There are four different types of Ringers:

* Yellow Ringer - doesn't emit light
* Green Ringer - faster bullets, larger rings, faster rotation
* Blue Ringer - larger in size, larger rings
Swarmling

## Appearance

Swarmlings are small flies that can be found on level 2 in a flock or as projectiles from the Queen Bee.

## Behavior

Swarlings are usually in groups which are called Flocks, they are fast moving and are very small making them hard to hit.

## Strategy

Try to use larger bullets and/or multiple bullets like Blue notes, Purple notes, and Bazooka to target one.
Green Weakling

## Appearance

The Yellow Weakling is an elite version of the Weakling. It can be found on level 5, as early as room 1.

## Behavior

The Yellow Weakling behaves just like the Weakling. It follows the player until it is killed and does damage on contact. Unlike the Weakling the Yellow Weakling is much larger, and it only appears in one size. It also doesn't emit any light which can make it hard to track.

## Strategy

Because the Yellow Weakling pretty huge it is fairly easy to detect it, but rushing into the room could allow it to hit you. Try to be aware of your surroundings, especially when there are a lot of other enemies near. This will decrease the chance of a Yellow Weakling sneaking up on you. Shot them as they get near you, but don't take too long. Also, try not to go into corners or tight spaces because it could block you off.
Enraged Queen Bee

* First Stage
* Third Stage

## Appearance

The player will encounter the Enraged Queen Bee when they pick 'Boss' in the level 5 Choice Room or encounter it randomly in Level 5.

## Behavior

The Enraged Queen Bee behaves just like The Queen Bee, only that it scatters out more Swarmlings towards your direction. In addition, instead of just summoning Bruisers after shooting out its lines of swarmlings attack, it summons Cross Turrets and Stingers. The second time it does this it summons larger amounts of those enemies. These enemies can all be elite versions too. The Enraged Queen Bee also exerts a red glow around it's body and red electric sparks.

## Strategy

When damaging the boss keep a good amount of distance while circling around the room. When it's scattering out Swarmlings, try to make more precise shuffles because Swarmlings will be closer together. When it summons enemies after it shoots out lines of Swarmlings, look for those enemies, specifically Cross Turrets, and kill them immediately, but be carful of enemies spawning on top of you. The Enraged Queen Bee will repeat its cycle of attacks twice just like the Queen Bee. The Enraged Queen Bee also has the same amount of health as the Queen Bee. This should make the beating the Enraged Queen a little bit quicker, although it is easier to get hot from it.
Pineapple RV

**Adapters**

* Stephen Hillenburg
* Carlos Alazraqui
* Doug Lawrence

"**Pineapple RV**" is the penultimate *SpongeBob SquarePants* episode of both Season 12 and the entire series. In this episode, SpongeBob and Patrick turn the pineapple into a mobile home to take a reformed Squidward on the road trip he deserves.
Izaki Language

**Izaki** (華邦語, *Izaki-go*), sometimes spelled as "**izanish**" is the official language of Izaland, the first language of about 125 million people in Izaland and abroad, and the second language of about 50 million people. Izaki's origin is still disputed among language researchers, and, although there are common points with XXX language, the most of the linguists agree in considering it a language isolate. Despite this, Izaki uses widely Chinese characters, adopted when, in 1856, the data bank signal from the planet Earth was received.

## Phonology

### Vowels

In Izaki language there are 7 vowels (romanized as "a, e, é, i, o, ò, u), and they can be short or long. Graphically, long vowels will be distinguished by the presence of a bar on the top (eg. ā,ī,ū etc...)

 Close-Mid
 Open-Mid
 Open

#### Diphthongs

Diphthongs can be created for most of the vowels, but in the actual use, only certain of them see actually a widespread use.
Cross Turret

## Appearance

The Cross Turret Is a bug with four heads. It resembles the Directional Turret except it has shooters on the other sides. The Cross Turret is found on level two, you can find the cross turret as early as room seven.

## Behavior

The Cross Turret is a stationary enemy. It fires one bullet from each of its heads and then rotates 45 degrees, approximately once per second.

## Strategy

Because the Cross Turret shoots four bullets at 90 degrees from each other and rotates 45 degrees each shot, it's a little bit harder to anticipate where the bullets are going to go compared to the Directional Turret. Try to find an area that can reach the turret, but also avoids any bullets from coming in contact with you.

## Elite Cross Turret

There are three different kinds of Elite Cross Turrets that occur:

* Yellow Cross Turret - doesn't emit light
* Green Cross Turret - faster bullets
* Blue Cross Turret - larger, increased health, and larger bullets
Purple Gunner

## Appearance

The Purple Gunner is an elite version of the Gunner that can be found on Level 3.

## Behavior

The Purple Gunner is like the Gunner. It follows the player, but keeps some distance between it and the player. The Purple Gunner, like the Gunner shoots eight bullets while keeping aim at the player. The Purple Gunner, unlike the normal Gunner, splits into three smaller purple gunners. These smaller Gunners shoot out smaller bullets and are weaker. These Gunners will shoot at you right when the original one is killed. This can make it a dangerous enemy if you don't take the correct precautions.

## Strategy

Try to use yellow notes against the Purple Gunner because it will kill the smaller purple gunners when the Purple Gunner is killed. This saves you time to kill the smaller gunners and it will avoid the large amount of bullets that come from the smaller gunners. Try not to kill it when you are close to it because the smaller gunners could get a hit on you. If Purple Gunners are too close to you, try to dash across it. Also, don't try to kill it when there are other enemies surrounding you because it is hard to focus on it while other enemies are trying to kill you.
Yellow Snake

## Appearance

The Yellow Snake is an elite variation of the Snake, it can be found on Level 5, as early as room five.

## Behavior

The Yellow Snake behaves just like the Snake, except that it doesn't emit any light, this makes it hard to detect.

## Strategy

Try to not run into a room aimlessly because you might hit it by accident. Stay alert, If you see it coming towards you get out of its way. This enemy is much more dangerous than other enemies so try to focus on it a little bit more. Using area damage like Yellow notes and Bazooka are highly effective against Yellow Snakes.
Gunner

## Appearance

The Gunner is a long-range repeated single shot enemy found on Level 3.

## Behavior

The Gunner behaves similar to the Stinger and the Shooter. It shoots eight consecutive bullets at the player while keeping aim at the player. The Gunner moves towards you, but it keeps some distance between you and itself, and if you get to close it will move away until it's far enough from you.

## Strategy

Gunners have a cool-down for a second after they shoot so try to shoot them in that time period. Also try to keep moving so that gunners don't overload you with bullets. If bullets get to close to you, dash past the line of bullets.

## Elite Gunner

There are four types of elite gunners:

* Yellow Gunner - doesn't emit light

* Green Gunner - Faster movement and faster bullets

* Blue Gunner - larger and increased health

* Purple Gunner - on death, splits into three smaller gunners
Green Snake

## Appearance

The Green Snake is an elite version of the Snake. It can be found on Level 5, as early as room five.

## Behavior

The Green Snake behaves just like the Snake, except that it moves more quickly, this makes the it hard for the player to follow and shoot at.

## Strategy

Try to shoot the Green snake when it passes by you having all of its segments exposed so that you can take advantage of hitting more of its segments at once.When you do this try to use area damage to deal the most amount of damage. Stay aware of your surroundings because it can catch you off guard.
Yellow Shooter

## Appearance

The Yellow Shooter is an elite variation of the Shooter you can find on level 5, as early as room 3.

## Behavior

The Yellow Shooter is similar to the shooter, except that it doesn't emit light.

## Strategy

The Yellow Shooter is easy to find because it shoots bullets far away from you which can give away its hiding spot. In addition it won't appear out of nowhere and take a life from you, unlike the Yellow Bruiser or the Yellow Chipper.
Blue Weakling

## Appearance

The Yellow Weakling is an elite version of the Weakling. It can be found on level 5, as early as room 1.

## Behavior

The Yellow Weakling behaves just like the Weakling. It follows the player until it is killed and does damage on contact. Unlike the Weakling the Yellow Weakling is much larger, and it only appears in one size. It also doesn't emit any light which can make it hard to track.

## Strategy

Because the Yellow Weakling pretty huge it is fairly easy to detect it, but rushing into the room could allow it to hit you. Try to be aware of your surroundings, especially when there are a lot of other enemies near. This will decrease the chance of a Yellow Weakling sneaking up on you. Shot them as they get near you, but don't take too long. Also, try not to go into corners or tight spaces because it could block you off.
Green Stinger

## Appearance

The Green Stinger is an elite version of the Stinger, it can be found on level 2.

## Behavior

The Green Stinger behaves like the Stinger, except that it moves faster and that it shoots faster bullets.

## Strategy

Try to dash past the enemy, and make sure when you're hitting it, to try and stay moving because of its quicker bullet speed.
Bloodstained Incident of Giant Clam Island

The **Bloodstained Incident of Giant Clam Island** was an incident where six adventurers were killed while investigating Pelagius on Giant Clam Island.

## Prelude

During World War II, a group of Nazis hijacked a Wright airplane during flight. It crash-landed on Giant Clam Island. Marie Wright and Fenrir discovered Pelagius in a cave. Graham, who was tasked with guarding Pelagius by Sigurd Bodon, left them alone because he was afraid. Fenrir reported it to the World Adventure Union after he and the rest of the passengers were saved. The Union made a decision to send six adventurers to the island, with Morgan and Natasha Nansen among them.

## Incident

The six adventurers were something Graham couldn't ignore. He took control of one of them with blood-puppetry. When everyone put their attention to Pelagius, Graham shot three of the investigation unit, then jumped on Natasha. He controlled her to set wife against husband. Morgan refused to fight and begged Graham to let his wife go. Graham killed them. Pelagius managed to escape somehow. Someone managed to take a photo of him, but it was blurred.

## Aftermath

The island remained in the South China Sea under the Union's supervision. The photo made people assume Pelagius killed the adventurers. Butler told the breaking news of Hank's parents' deaths. Hank became an adventurer to kill her parents' killer. Sigurd cut Graham's legs as punishment for letting Pelagius escape.

## People involved

* Morgan Nansen
* Natasha Nansen
* Unknown Chinese Adventurer
* Unknown Chef Adventurer
* Unknown Photographer Adventurer
* Unknown British Adventurer
* Graham
Purple Chipper

## Appearance

The Purple Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one. It is purple, and it's the same size as a regular Chipper.

## Behavior

Like the Chipper it is inflicts damage on contact and chases the player until it is killed. The only difference is that once it is destroyed it splits into three smaller versions of itself. These smaller Chippers don't split after they are killed; The Purple Chipper only splits once. The three smaller chippers spawn right next to each other, and they immediately chase after the player. They are the same speed as a regular Chipper, but they emit very little light which makes them hard to find.

## Strategy

When you approach the Purple Chipper try to use yellow notes so that the area damage kills all of the smaller chippers are killed. Try not to kill the Purple Chipper to close to you or else the smaller chippers could hit you. Also, try to keep the smaller chippers in distance because they could hit you out of nowhere because they emit very little light.
Purple Hive Worm

## Appearance

Purple Hive Worms are an elite version of the Hive Worm, you can find this enemy on level 2.

## Behavior

The Purple Hive Worm behaves like the Hive Worm, except that when a segment is destroyed, it duplicates into three segments, making it larger. When segments break into three, those other segments don't break anymore.

## Strategy

The Purple Hive Worm is difficult to kill because its segments split into three other segments. Try to not stay close to the Purple Hive Worm when you shoot at it because it gets longer every time you break a segment for the first time.
Power-ups

**Power-ups** are the main **Buffs** which will help you fight more difficult **Enemies**, there are 4 types of **Power-ups**:

* Power Notes
* Passive Abilities
* Offensive Equipment
* Defensive Equipment

Some **Power-ups** can be chosen one at a time from for each **Type** except Passive Abilities, which will remain permanently for the run and some can stack
Enemies

Enemies will spawn in rooms in different amounts. All enemies are exclusive to their level, and there are different variations of enemies, such as Elite enemies and Enraged enemies. Every level base enemy health is increased by 25%. The game is still in development so categories, levels, and enemies are subject to change.

## Level 1: Grid Enemies

These enemies are standard in pattern and look and easy to defeat.

WeaklingDirectional TurretShooterSnakeLevel 1 MinibossSentinel

## Level 2: Hive Enemies

These enemies have more complex pattern and may be hard to defeat. Elite enemies naturally start to occur on this level.

Cross TurretStingerHive WormSwarmlingFlockBeetleQueen Bee

## Level 3: Motherboard Enemies

These enemies have complex pattern and mostly hard to progress through.

ChipperSapperGunnerSpreaderSniperKiloMeg & Byte

## Level 4: Bio-dome Enemies

The attacks and behavior of these enemies are even harder to deal with, compared to enemies in the lower levels. On this level, enemies also start to posses abilities that mimic the functions of power-ups.

LungerBlasterShaperRingerDisruptorThe Seed

## Level 5+

These enemies get increasingly difficult every time you beat another level. Enemies from the next level or previous level can spawn. Enraged enemies also start to occur.

SprayerEnraged SentinelEnraged Queen BeeEnraged Meg & Byte
Hive Worm

## Appearance

The Hive Worm is similar to the Snake on level 1. It is a free moving enemy that has is made up of segments each with their own hit box.

## Pattern

The Hive worm doesn't directly target players, but it moves all around the room and will hurt you on contact until it is killed.

## Strategy

Be aware of your surroundings, and like the Snake using notes or power-ups with splash damage is highly effective. For splash damage you use yellow notes, Bazooka, Lasers, and Domino.

## Elite Hive Worm

There are four different kinds of elite hive worms:

* Yellow Hive Worm - Doesn't emit light

* Green Hive Worm - Faster movement

* Blue Hive Worm - Larger, increased health

* Purple Hive Worm - when segments are destroyed they split into three other segments
Yellow Sniper

## Appearance

The Yellow Sniper is an elite version of the Sniper. It can be found on Level 3.

## Behavior

The Yellow Sniper behaves just like the Sniper, constantly aiming at players and emitting a laser which indicates the line of fire. The Yellow Sniper also takes a couple seconds to shoot its laser which gives you time to react. Also, like the Sniper, moves whenever it doesn't have a clear shot on the player. Unlike the Sniper the Yellow Sniper doesn't emit any light this makes it hard to detect which makes it harder to pay attention to other enemies.

## Strategy

Try pinpointing the Yellow Sniper by following the line of its laser. Snipers don't move frequently so it should lead you straight to them. Try not to have a yellow sniper overlooked because it can be a problem whenever there are a lot of enemies near you. This is because it can make It a lot harder to find it while dealing with other enemies. Because you can't see the sniper it makes its lasers a lot more surprising so try to always stay aware.
Beat Blast Wiki

Welcome to the Beat Blast Wiki!

Welcome to the Beat Blast Wiki, a collaborative encyclopedia about Beat Blast. The Wiki has articles on **speed runs**, **enemies**, **notes**, **power-ups**, **and images** of various subjects.

Beat Blast is is a rogue-like dungeon crawler which has you placing notes to make your own patterns of attack. Although, Beat blast is currently in development. features are changing, being added, being removed. The Wiki is also new, so there is not a huge wealth of information. Feel free to add anything you know about the game.

 Wiki Community

We are currently maintaining **123** articles and **440** pages. We also currently have **1,186** edits and **0** active users.

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Green Sapper

## Appearance

The Green Sapper is an elite version of the Sapper, it can be found on Level 3, as early as room one. The Green Sapper is a light green which makes it hard to distinguish from the Motherboard back round.

## Behavior

The Green Sapper behaves just like a Sapper, it doesn't attack players, instead it roams around the room plating mines. You can also tell whether or not it has a mine loaded like a regular Sapper. If it has a square in its center compartment, then it has a mine loaded. If it doesn't, then it recently planted a mine. The only difference between a Sapper and a Green Sapper is that a Green Sapper travels more quickly, this can make it hard to track.

## Strategy

A Sapper usually move to corners or underpopulated locations so try to kill them while they are planting mines. You can track a Green Sapper by following its mines, but be carful! After they plant their mine they will move very quickly to a new location. Be carful moving around because there's a chance it could run into you if you're not paying attention. Luckily, Sappers move in straight lines so it's easy to interpret where they are headed. Try to do a little damage while it's on the move if you can, it is preferable to use Purple notes to have a larger scope of attack.
Yellow Bruisers

## Appearance

Yellow Bruisers are an elite version of the Bruiser, you can find them on level 2, as early as the first floor.

## Behavior

Like Bruisers they move at a mediocre paste, and thy damage on contact, constantly trying chasing the player until they are killed. Yellow Bruisers, unlike the normal Bruisers don't emit any light. This makes them hard to detect and can cost a life if you're not carful.

## Strategy

Yellow Bruisers are harder to detect, so taking your time to find all the enemies will decrease the chances of you hitting one by accident. pay attention to the light that you give off, because you'll immediately see them when they get close enough. But, Yellow Bruisers aren't the fastest so that will give you some time to react.
Sappers

## Appearance

The Sapper is a mine planter on level 2 that can be found as early as room one.

## Behavior

The Sapper doesn't move towards players, instead they roam around the room planting down mines. Sappers have a square in the center compartment when they have a mine loaded, and when they don't that mean they just recently put down a mine. The mines shoot out twenty four bullets in all directions. You can also trigger mines early by hitting them in the center.

## Strategy

When you enter a room try to kill these enemies first unless it's a Purple Sapper. If you see a mine quickly pulsing then move away. If there is a wave of bullets moving towards you dash past it. Ignoring Sappers can make killing enemies a lot harder and in some cases lethal.

## Elite Sappers

There are four different types of elite Sappers:

* Yellow Sapper - doesn't emit light

* Green Sapper - faster movement

* Purple Sapper - splits into three smaller Sapper on death
Illegal merchants

**Illegal merchants** is the name of the merchant Villagers who bypass the ban on magical items and beings to trade various things with Witches.

They are often hostile towards Knights, taxes and antimagic laws. Most of them think that all these are just a way for the Knights to keep the power. A few illegal merchants even plot against the knights who disturb them the most, making them shrink and disappear.

Despite all, illegal merchants don't have many problems with the Knights, since they unofficially supply them with the magical items they need to fight Witches. In fact illegal merchants have an important role in the spreading of materials from the Woods bought to witches.
Humans

**Humans** are the only playable species in the Shrinking Woods. They are divided into 3 social classes : the **Villagers**, the **Knights**, and the **Witches**.

Although the 3 categories are the same species, Villagers and Knights don't have the same functions neither the same privileges inside Caerville, and the Witches are excluded from society.
Meg & Byte

## Appearance

The player will encounter Meg & Byte when they choose 'Boss' in a level 3 Choice Room or encounter it randomly in level 3.

## Stats

### Health

First Phase: 65Second Phase: Remaining health + 80

## Behavior

Meg & Byte is comprised of two parts, the Meg and Byte. Meg shoots out three mines and the head shoots a large bullet. Meg moves throughout the room, but Byte charges towards you after he shoots his large bullet twice. The direction of Byte's bullet is marked in red, you have a second to get out of the bullets direction. The mines from Meg shoot out twenty four bullets that's go in all directions. Both the bullet and the mines bullets go off at the same time. When you kill either Meg or Byte, the remaining counterpart will go towards the center and release its final attack. Byte will summon two smaller Bytes that go to separate sides of the room, each smaller Byte will rotate shooting bullets clockwise. The smaller Bytes shoot normal sized bullets while the original head will shoot enlarged bullets. Meg will shoot bullets from around its body, two lines of space will be located, each on opposite sides of itself. After that it will exert many mines from itself that go off almost instantaneously.

## Strategy

When you enter the room you will see the two parts, you have a couple seconds before they begin their attacks.Byte will shoot its large bullet twice so try to dodge the bullet while it's being shot. If you dodge too early the head could clip on to you and shoot its bullet after your dodge. For Meg, weave between the bullets, you don't need to move far because the mines are placed close to each other. If it gets to messy dash past the lines of bullets, but be aware of where the large bullet is going. You can kill off either of them, but try to kill Meg because Byte is easier to kill. For Byte, shoot one of its smaller Bytes when it is traveling to the edge of the room. After that situate yourself in a safe area, dodging frequently when needed, while shooting at Byte.
Villagers

The **Villagers** are the biggest population of the Shrinking Woods, especially inside Caerville where they live under the authority of the Knights.

This social class mostly consists of farmers accepting to be exploited by the Knights because of their fear of Witches. Though the artisans and merchants, Villagers as well, usually contest this situation. It's especially true for the illegal merchants who secretly trade with Witches.