Yamomochi Satoshi

## Appearance

### General Appearance

He usually likes to wear sports style since he can feel more comfortable like that.

## Personality

Satoshi usually scares a lot of people given his height and his serious face, but if u start to get to know him better you will see he is a gentle boy. He is a little shy around other people his age since he never made a friend during his childhood, so it might be a little difficult to approach him.
When he is in battle mode he has a huge concentration and thinks in rational strategies that can lead him to victory.

## Character Background

Satoshi-kun was born in Iceland when his Japanese parents moved to that country. Living in a middle-class family, he was raised to exccel at everything, giving him a more mature personality than the kids his age.

Until now, Satoshi-kun never had a friend as he was seriously trying to become a great hero. He hopes he can find some true friends where he can trust and have fun with.

## Aspects

1. Serious
2. Scary
3. Lonely

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Dragon Transmutation**

Satoshi-kun has the ability to transform into a mythical white dragon from legend. A white dragon is a western style dragon, that's usually given a reference in tabletop games, like them he can grow fangs, claws and later on, he will grow horns. He will have as well a great defense coming off his scales and a good offensive capability with his tail and a good strategic management because he has wings that make him fly. After transforming he will feel very exhausted.

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * Tail(+2): The user possesses a non-prehensile tail about the size of a limb.
* Claws(+2): The user possesses claws on each digit.
* Fangs(+2): The user possesses rows of fangs.
* Wings(+4): The user possesses a pair of large, bat-like wings.
	+ Flight(+5): The user can utilize their wings to soar through the air.
		- Attach(+1)
* Hyper Durability(+4): While in this form the user has scales that make them more durable, increasing their durability tier by one.
	+ Attach(+1)
* Time Limit(-3): The user can only stay transformed for 2 turns before needing to revert for a full turn.
* Clear Trail(-1): The user's transformation is accompanied by swirling bright lights.
* Nervous Habit(-2): The user must shout "Ooh great ancestors bless me with your power that you once used to rule this world and take me to a higher realm" before each transformation.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining