recursal/Fanatic-Fandom huggingface dataset:
Centurion CN9-AH

## Overview

The *CN9-AH*, like the CN9-YLW, forgoes the hand and lower actuator in the right arm in order to fit an AC 20. It has three ballistic hardpoints in the right arm, so it could also fit multiple smaller autocannons as well. The left torso has three missile hardpoints. Unfortunately, this variant lacks the two beloved energy hardpoints in the CT that Centurions are known for.

The *CN9-AH* was offered as a loyalty reward BattleMech, featuring a unique skin and a 30%  bonus. It was rewarded to any player who purchased   before October 21, 2014. Whether this particular variant will ever be made available as a loyalty reward again in the future is unknown. The skin has an angel on the right shoulder against a white background, with yellow rope hanging down across the lower torso and around both legs. The "shield" on the left arm has the word "Verdandi," the name of one of the Norns of Norse mythology.

The CN9-AH is currently being offered as a 2015 Christmas "Stocking Stuffer" grand prize. (http://mwomercs.com/tournaments)

### Strengths

* Can equip an AC 20
* The top two missile hardpoints will allow up to 20 tubes. The third (bottom) missile hardpoint will allow up to 15 tubes.

### Weaknesses

* No CT energy hardpoints. Can't zombie.
* Lopsided Armament - Loss of the right arm removes most of this mech's firepower. The left arm has no weapons.

### Arm Critical Slots

* Left Arm: Shoulder, Upper Arm Actuator, 10 open slots.
* Right Arm: Shoulder, Upper Arm Actuator, Lower Arm Actuator, Hand Actuator, 8 open slots.

The massive AC 20 cannot normally fit onto most 'Mechs arms. Special extra critical slots are provided to allow for it by removing the hand and lower arm actuator. As a result, the arms cannot turn sideways for extra reach. Although the arm has three ballistic slots, the AC20 occupies the entirety of the critical slot space in the arm.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Centurion CN9-AH Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## BattleMech List

### Change Log

* The Centurion CN9-AH existed as a standard variant during closed beta.
* **October 30, 2012:** Centurion CN9-AH was removed from the game with the launch of open beta.
* **October 21, 2014:** The Centurion CN9-AH re-added to the game as a loyalty reward with a special skin and 30% C-Bill bonus.
* **April 21, 2015:** Standard variant made available for MC and C-Bills on April 21, 2015.

## References

1. ↑ CN9-AH.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Centurion\CN9-AH.mdf)
Grand Council Feed

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Banshee BNC-3S

## Overview

The **Banshee BNC-3S** was Defiance Industries' attempt to turn the Banshee into a typical assault 'Mech, replacing the bulky GM engine with a lighter Pitban 285. While this reduces its maximum speed to 48 km/h, it also frees up a great deal of room for weapons. The 'Mech is armed with two PPCs for long range, an Imperator-B AC/10 to engage an enemy at intermediate ranges, four Magna Mk II Medium Lasers and a Harpoon SRM 6 launcher for short-range combat, and finally a second Small Laser to round out the weapons payload. Five more heat sinks were added, though overheating remains a problem, and its armoring remains the same.

### Strengths

* Versatile weapons potential allows for engagement at all ranges.
* Only other Banshee variant to have arm mounted weaponry

### Weaknesses

* Runs Hot
* Engine size is restricted to 345, as compared to the other Banshee variants 400

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Banshee BNC-3S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BNC-3S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Banshee\BNC-3S.mdf)
Creative Director: Bryan Ekman

## About

Let’s see, where to start. I’ve been in the industry since 1998. My first title was The Red Odyssey an expansion pack for the venerable Activision game, BattleZone. Two years later I met up with my now partner in crime, Russ Bullock. At the time we were working on a little known Half-Life mod called Nakatomi Plaza. After receiving a cease and desist letter from Fox Interactive, we decided to try and leverage what we had by turning it into a legitimate product. Three demos and eight months later, we had a signed deal with Fox to make Die Hard: Nakatomi Plaza, our first title under the Piranha Games brand. Since its inception in 2000, we have worked on dozens of titles for a variety of platforms including Need For Speed, Transformers, Duke Nukem Forever, and MechWarrior Online.

### Meet the Developer

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

### Developer Blog

Dev Blog 2 - Information Warfare 4 January 2012

### Developer Q&A

Developer Q&A 3 - Information Warfare - 18 January, 2012

Battletech Developer Interview - 29 December, 2011

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

### Contact

Contact Bryan Eckman on the MWO Forums here.

1. ↑ Dev Interview 3
Forest Colony

## Overview

Forest Colony is one of the smaller maps in MWO and has two variants regular and Forest Colony Snow the major difference is the ambient temperature and the presence of the rockslide near to the tunnel exit

FactsGeographicMovementKillsDeaths[edit]

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### Key Map Features

* Water on one side of the map.
* A ship for cover in the water.
* A tunnel in the land side clifs.

#### Common Strategies

* ATK LAND: All 'Mechs advance overland. (You might want to send a scout to the water to check for enemy activity.)
* ATK WATER: Opposite of the above.
* ATK LAND (TUNNEL): Most 'Mechs go through the tunnel and ATK from the opening. Ballistic and Missile Lances have less trouble with this strategy than Energy lances.
* Cautious ATK: Similar to the ATK LAND but heavier 'Mechs find cover and scouts go further and spot targets.
* DEF BASE: Defend around base. Unless you send your scouts out to recon, you have no idea which way the enemy Lance is coming from. But when your scouts find them, this strategy can turn into a useful Counter ATK.

### Tips

* If you don't stick with cover out on the water, LRMs can rip you to shreds.
Draconis Combine

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

The first full-scale interstellar military operation was launched in 2303, and it eventually led to the formation of the *Draconis Combine* in 2319. Unlike other Inner Sphere nations, which were formed through the union of already-established alliances of planets, the *Draconis Combine* owed its birth to one world and the indomitable will of one man: Shiro Kurita. Though Shiro used political wrangling when it suited him, he constructed the Combine mainly by the sword. Raised in strict adherence to the ancient Japanese code of Bushido (the way of the warrior), Shiro spread this philosophy as he expanded his empire. Today, seven centuries after its foundation, the *Draconis Combine* bears a striking resemblance to Japan of the shogun era, where daimyos—lords—rule their worlds and military districts while their samurai—mostly MechWarriors—enforce their word as law. From highest to lowest, all act for the greater glory of the *Draconis Combine* and its ruling **House Kurita**.

### Politics

Ruled by a military dictatorship, the highest form of office in the Combine is the Coordinator. Also known as The Dragon, both the Combine itself and the position served, the Coordinator rank has been occupied mostly by the Kurita family line.

Within the Combine's political structure worlds are structured around Military and Government Districts. While the names are the same and the areas they control are nearly identical, there are occasional territorial differences between the two.

Typically within the normal day to day a civilian noble will rule, unless an executive decision is required at this point a military leader will send down the Coordinator's instructions to be followed.

### Mechs/Armed Forces/Equipment

Each House and faction have unique industrial aspects which results in some having greater access to different equipment than others. House Kurita seem to be fond of PPC.

Light
Jenner
Panther
Locust
Medium
Griffin
Heavy
Catapult (Kurita Variant)
Dragon
Grand Dragon
Jagermech
Quickdraw
Marauder
Assault
Atlas
Charger
Hatamoto-Chi
Victor
Mauler

## Player Affiliated Units

Draconis Combine affiliated online units;

To add your Draconis Combine unit to this list, use this form and enter Draconis Combine in the faction field.
{{#ask:Unit Faction::Draconis Combine
}}
Unit:4th Red Rogue Stalkers

## ISN News Updates

This is an archive of all the Draconis Combine News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**
Dragon DRG-5N

## Overview

This model sees a return to the right arm mounted autocannon. The *DRG-5N* mounts a new Ultra AC/5, which can fire up to twice as fast as the AC/5 of the original *DRG-1N*.

### Strengths

Good armor, good speed for a Heavy 'Mech, UAC fires faster than its AC5 cousin.

### Weaknesses

The UAC5 often jams and is more likely to run out of ammunition than the AC5 due to its faster rate of fire. This design has only one medium laser for backup.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dragon DRG-5N Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DRG-5N.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dragon\DRG-5N.mdf)
Cicada CDA-X5

## Overview

The *CDA-X5* makes use of a number of missile and energy Hardpoints. These hardpoints allow the *X5* to take advantage of the lightest and most efficient weapons available. It also spreads the hardpoints evenly among all locations to minimize the disabling the damage potential of this 'Mech with one lucky shot.

Like all Hero 'Mechs, the *-X5* can only be purchased with  . It does save you from having to make big   purchases by including some of the best equipment available. An XL 330 allows you almost reach the maximum speed possible. All three advanced, and expensive, upgrades are already installed on the 'Mech as well. The *-X5* also provides the same 30%   bonus that all Hero 'Mechs do.

### Stock Loadout

The *Cicada CDA-X5* is a marvel of technology compared to its standard counterparts. Four Medium Lasers and two SRM 2s allows it to hit relatively hard, and 13 Double Heat Sinks means it has the heat efficiency to keep up the firepower. In terms of overall stock firepower, the -X5 is similar to a Jenner JR7-D.

### Strengths

* High speed potential at 133.7KPH stock with XL330 engine- among the fastest 'Mechs in the game
* Very useful hardpoints
* Only Cicada with missile hardpoints of any kind.
* Good Armor for a Cicada

### Weaknesses

* Each missile hardpoint in the side torso only has two missile tubes, meaning missiles that fire four or more missiles at a time will fire in volleys of two.
* No AMS hardpoint
* Turning radius and speed make it difficult to avoid running into obstacles. Full speed should be used in moderation.
* XL Engine

### Evaluation

The -X5 has some good strong points, but weaknesses to balance then out. Stock, it is good for speed-capping, harassing, and hit and run. Once a few efficiencies are unlocked, this 'Mech can make an excellent Scout-Hunter or skirmisher. This 'Mech can even match the pace of a Commando going backwards! And with about five and a half tons of FF armor, it can sustain a few more hits than the average scout.

As aforementioned, the -X5 is not without weaknesses. It's lack of an AMS leaves it vulnerable to LRM barrages when moving slowly. An XL engine means that the 'Mech can't withstand the destruction of a side torso if the enemy manages it.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cicada CDA-X5 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CDA-X5.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cicada\CDA-X5.mdf)
Black Knight BL-6-KNT

## Overview

The *BL-6-KNT* was the original mass produced variant. It came from the factory with Endo Steel and a Beagle Active Probe.

The *BL-6-KNT* was one of the BattleMechs in the Resistance collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Can mount two AMS.
* No ammunition concerns.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Black Knight BL-6-KNT Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BL-6-KNT.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Black Knight\BL-6-KNT.mdf)
Crab

The *Crab* is a medium Inner Sphere BattleMech. It was designed as a guerrilla fighter, able to operate for long periods without resupply, due to its all-energy weapon loadout. The Crab was built primarily using off-the-shelf components to make it easy to find replacements and it was easy to maintain. With its energy loadout and short, wide stance, it's easy to consider the Crab the Inner Sphere's Nova.
Blackjack BJ-1(C)

## Overview

The *BJ-1(C)* is a Champion BattleMech. It features a modified loadout when compared to the *Blackjack BJ-1*, but it has the same hardpoints. The *BJ-1(C)* can only be purchased with  (MC), but it does provide a 30% XP bonus. It also shares the same efficiencies as the standard *-1* in the Pilot Lab tree.

## Stock Configuration

The *BJ-1(C)* replaces one AC/2 with and AC/20, dropping the second AC/2, one Medium Laser, and three Jump Jets in the process. In addition, to obtain the necessary weight capacity, it comes with Endo-Steel, Double Heat Sinks, and an XL engine.

### Strengths

The most notable feature of all Blackjack's may be the arms. Weapons fired from there will fire from shoulder level and make firing from behind cover easy for pilots. The ability to mount Jump Jets on this variant gives the pilot the ability to jump snipe from long range, become hard to hit at close range, and of course clear obstacles. The lack of lower arm and hand actuators also frees up additional critical space for equipment. Finally, the relatively low cap on mountable engines means it has roughly the same free tonnage as a heavier Hunchback.

### Weaknesses

The most glaring problem that this, and most Blackjacks, may have is the low top speed of the design. With the stock 180 rated engine it comes with, it's barely faster than some assault 'Mechs. At most, the top speed can be increased to 84kph before speed tweak. The arms may also pose some risk at close range. Without lower arm actuators, it is less able to deal with threats quickly at close range. The generous torso twist range of the design helps to offset this though.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Blackjack BJ-1(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BJ-1(C).mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Blackjack\BJ-1(C).mdf)
Electronics

**Electronics** include equipment such as Guardian ECM and Beagle Active Probe. This list also includes 'Mech upgrades such as Artemis IV FCS and weapons like Target Acquisition Gear.
Electronics are loaded just like other weapons, equipments and upgrades in the 'Mech lab. Some electronics, like ECM are restricted to specific variants of 'Mech chassis. Some electronics like TAG must be mounted onto a weapon hard point. In this example, the TAG may take a place of an energy weapon. Others like Beagle Active Probe have no such restrictions and can be placed onto any 'Mech so long as that 'Mech has the available critical space and tonnage to mount them. In any case It is usually redundant or simply not possible to have more than one of any particular unit electronic equipment, although that is not to say that you couldn't have more than one type of electronic on a 'Mech.

For example you can't mount more than one ECM on any mech, even if you have the available critical space and tonnage to do so, but you could have both an ECM and Beagle Active Probe on the same 'mech. If so desired, one could even mount a TAG, an ECM and a Beagle Active Probe provided that all the tonnage, critical space, hard point restriction and variant restriction were all met.

Electronics differ from Modules unlocked in the Pilot Tree in the sense that they are actually "on" the 'Mech and can be destroyed by Critical Hits or 'lost' due to the location that they were mounted on being destroyed.

the current list of all Electronics in MWO is as followed:

* Anti Missile System
* Artemis IV FCS
* Beagle Active Probe
* Command Console
* Double Heat Sink
* Guardian ECM
* Jump Jets
* NARC Beacon
* Target Acquisition Gear
* Sensors
Executioner

The *Executioner* is a Clan assault OmniMech. With a 380 XL engine, it can reach speeds of 64.8 km/h, which is an impressive speed considering it weighs 95 tons. A MASC system and four fixed Jump Jets enhances its mobility. The variants fill a number of roles, from sniping to short range hit-and-runs, but all make good use of the speed and mobility this 'Mech offers.

Lore: Designed by Clan Ghost Bear. Mass produced by both Clan Ghost Bear and Clan Smoke Jaguar.
Adder ADR-D

## Overview

The *ADR-D* mimics the Kit Fox Prime, with an Ultra AC 5 in the right arm and an ER Large Laser in the left. It uses the extra capacity it gains from being 5 tons heavier to add two Streak SRM launchers.

As an OmniMech, it can use OmniPods from other Adder variants for additional hardpoint variations.

### Strengths

* The missile hardpoints allow up to 20 tubes

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Adder ADR-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ADR-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Adder\ADR-D.mdf)
Centurion CN9-A

## Overview

The *CN9-A* carries a loadout of weapons that does increasing damage as it closes. The LRM 10 gives it long range reach and the AC/10 & Medium Lasers give it a good punch at medium and close range. Its good balance of armor, firepower, and speed make an excellent general purpose Medium mech.

### Strengths

The *CN9-A* spreads its hardpoints across several locations, mean it is less likely be rendered harmless by one section being destroyed. Compared to other *Centurion* models, it has the greatest number of hardpoint locations, which includes 3 Missile Hardpoints.

* The top two missile hardpoints will allow up to 20 tubes. The third (bottom) missile hardpoint will allow up to 15 tubes.

### Weaknesses

The two energy hardpoints of the center torso must share only two available critical spaces, which limits the types and number of energy weapons that can be installed on the *CN9-A*.

The even distribution of hardpoint types and locations will require a diverse loadout. While not in itself a weakness, it precludes the possibility to specialize in one or two weapon types.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Centurion CN9-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CN9-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Centurion\CN9-A.mdf)
Free Rasalhague Republic

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

In the mid-twenty-third century, citizens of the Federal Republics of Norway, Sweden and Finland emigrated to Rasalhague. Though conquered by the expanding Draconis Combine and ruled by that realm for centuries, the fiercely independent Rasalhagians rebelled at every opportunity. In 3034, Haakon Magnusson declared the formation of the *Free Rasalhague Republic*. The Lyran Commonwealth and *Draconis Combine* acknowledged the Republic and gave up control of ancestral Rasalhague worlds within their own borders. Some Combine soldiers opposed their leaders' actions and attacked the newborn Republic in what became known as the Ronin Wars; the Combine declared them traitors and helped the small Republic army defend its nation. Several mercenary units hired during this period took advantage of poorly written contracts or stopped fighting because of them, which fueled strong anti-mercenary sentiment that persists to this day.

### Armed Forces

Each House and faction have unique industrial aspects which results in some having greater access to different access equipment than others.

Assault
Atlas

Atlas AS7-D
Atlas AS7-K

Awesome

Awesome AWS-8Q
Awesome AWS-8R
Awesome AWS-8T
Awesome AWS-8V
Awesome AWS-9M
Banshee

Banshee BNC-3E
Banshee BNC-3S
BattleMaster

BattleMaster BLR-1G
BattleMaster BLR-3M
Catapult

Catapult CPLT-K2
Centurion

Centurion CN9-A
Cicada

Cicada CDA-2A
Cicada CDA-2B
Cicada CDA-3C
Commando

Commando COM-2D
Dragon

Dragon DRG-1C
Dragon DRG-1N
Dragon DRG-5N
Firestarter

Firestarter FS9-H
Firestarter FS9-S
Griffin

Griffin GRF-1N
Highlander

Highlander HGN-732
Hunchback

Hunchback HBK-4G
Hunchback HBK-4H
Hunchback HBK-4J
Hunchback HBK-4P
Hunchback HBK-4SP
JagerMech

JagerMech JM6-DD
JagerMech JM6-S
Jenner

Jenner JR7-D
Jenner JR7-F
Jenner JR7-K
Kintaro

Kintaro KTO-18
Kintaro KTO-20
Locust

Locust LCT-1E
Locust LCT-1V
Locust LCT-3S
Orion

Orion ON1-K
Quickdraw

Quickdraw QKD-4G
Quickdraw QKD-4H
Quickdraw QKD-5K
Shadow Hawk

Shadow Hawk SHD-2H
Stalker

Stalker STK-3F
Stalker STK-3H
Stalker STK-4N
Stalker STK-5M
Thunderbolt

Thunderbolt TDR-5S
Thunderbolt TDR-9S
Trebuchet

Trebuchet TBT-5N
Trebuchet TBT-7K
Trebuchet TBT-7M
Victor

Victor VTR-9B
Victor VTR-9K
Wolverine

Wolverine WVR-6R
Wolverine WVR-7K
## Player Affiliated Units

Free Rasalhague Republic affiliated online units;

To add your Free Rasalhague Republic unit to this list, use this form and enter Free Rasalhague Republic in the faction field.
{{#ask:Unit Faction::Free Rasalhague Republic
}}

## ISN News Updates

This is an archive of all the Free Rasalhague Republic News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**
Firestarter

The Firestarter was designed by Argile Technologies of Skye in 2550 to perform as an incendiary 'Mech. The most popular and widely-used version of the Firestarter, the FS9-H, would debut in 2703 and become the standard to which all other incendiary 'Mechs were compared. The FS9-H was produced almost exclusively from its introduction up to the beginning of the Amaris Civil War in early 2776, with nearly 3,000 Firestarters in total seeing active duty. Because of the 'Mech's popularity with all of the Great Houses, Argile Industries continued to produce spare parts and new 'Mechs prior to and during the Succession Wars, until their Argile plant and headquarters were destroyed in the Third Succession War.

Metamechs Firestarter Mastery Guide
Atlas AS7-D

## Overview

The *Atlas AS7-D* is one of the most famous and feared 'Mechs of all time. Its Autocannon 20 alone is capable of crippling lighter 'Mechs in one shot. Adding to that the quartet of Medium Lasers and SRM 6, the AS7-D is a dangerous short to medium range combatant. The LRM 20 adds long range bombardment capability.

The *AS7-D* was one of the four Founders BattleMechs, which featured a unique skin and a 30%  bonus.

### Strengths

The AS7-D can quite simply be described as a mountain of armor on legs. The weight in armor that the *Atlas* can carry can weigh almost as much as a Commando. When combined with a Standard Engine, the *Atlas* AS7-D is capable of weather incredible amounts of damage and still return fire with center torso mounted lasers.

### Weaknesses

The AS7-D is ponderously slow. Opponents will often target the right torso to destroy both the weapon mounted there and in the attached right arm.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Atlas AS7-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AS7-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Atlas\AS7-D.mdf)
Catapult CPLT-J

## Overview

The *CPLT-J* "Jester" Hero Mech is an energy-weapon only variant of the regular *Catapult*, offering 6 energy hardpoints well distributed over its components. It's also able to equip two AMS. Like all Hero Mechs, the Jester grants a 30% C-Bill bonus.

### Strengths

* Jump Jets
* Good armor
* High mounted arms (allows most of the mech to hide behind a ridge)

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Catapult CPLT-J Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CPLT-J.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Catapult\CPLT-J.mdf)
Firestarter FS9-S(C)

## Overview

The *FS9-S(C)* is a Champion version of the Firestarter FS9-S. It has identical hardpoints, but the factory loadout consists of five Medium Lasers. It still comes from the factory with Endo-Steel but the (C) version also includes Dual Heat Sinks and an XL engine. The torso and arm speeds are considerably higher than the FS9-S. Like all Champion 'Mechs, it provides a +30% bonus to the 'Mechs XP.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-S(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-S(C).mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-S(C).mdf)
Game Client

## System Requirements

These are the specifications your PC should meet in order to play MechWarrior Online.

Summary: unless you game for a living, your machine won't make it!

### Minimum

This build is not likely to achieve more then 30 FPS and if background applications are running, they will most likely be noticed by an increased lag.

CPU: Intel Core 2 Duo E6750 2.66 GHz or AMD Athlon II X2 245e
GPU: Nvidia GeForce 8800GT or AMD Radeon HD 5650
RAM: 4 GB
OS: Windows XP 32-bit SP3
DirectX: DX9
HDD Space: 4 GB

### Recommended

This system will play MWO. The graphics may have to be turned down a little to either avoid overheat or allow for a playable frame rate.

CPU: Intel Core i3-2500 or AMD Athlon II X4 650
GPU: Nvidia GeForce GTX 285 or AMD Radeon HD 5830
RAM: 8 GB
OS: Windows 7 64-bit w/Service Pack 1
DirectX: DX9
HDD Space: 4 GB

### Proven System

The "Proven System" (by MeepSire, leave questions & comments) is an outline of a computer that WILL play MWO well, i.e. an Intel i3 2120 combined with a GTX 560 uses ~70% of CPU power and will give 60+ fps - depending on graphics settings.

CPU: any Intel i3-2100 or higher / AMD Athlon X4 650 or higher
GPU: Nvidia GTX 560+ / GTX 650+ / GTX 750+ / ATI Radeon 6670+ / 7750+ / R9 series
RAM: ~8 GB DDR3 (Dual or Single Channel is ok) (DDR2 can work, but will be slower)
OS: Windows 7 64-bit with Service Pack 1
DirectX: DX 9-11
Rec. HDD: 7200 RPM 4-6 GB free

### Recommendations

* MWO is slightly more optimized for **Nvidia** graphics cards, especially the **GTX 600** and **GTX 700** series.
* **SLI / Crossfire** are **not supported** - yet.
* Older graphics cards have been known to overheat from playing the MWO beta.
* Little or nothing has been said about Windows 8 or any other OS (excluding WinXP). Using them for MWO is not recommended...
* Integrated (OnBoard) graphics cards currently produce low frame rates, using them is not reccomended.

## Installation

1. Register and login at Mech Warrior Online to download the game-launcher. (Note: the name you register will be your ingame identity)
2. Download, install and run game-launcher (~10 MB)
3. Click on 'Patch': Launcher downloads and installs game-client and recent updates (1,6 GB) (patience adviced)
4. Get ready to enter the Home Screen

## Performance Tips

Performance is measured in Frames Per Second (FPS); shift-F11 toggles display.

* up to 29 fps (red, bad)
* 30 - 49 fps (yellow, dont expect to become headshot reknowned)
* 50+ (green, fluent gameplay)

* Set your computer's 'Power Managment' to 'Performance'.
* Update to latest graphics card driver (http://www.geforce.com/drivers).
* Set game to windowed fullscreen (game options).

## Troubleshooting

##### Lag/Latency/Ping Improvement Suggestions

http://mwomercs.com/support/kb/article/21327818-laglatencyping-improvement-suggestions

##### Logs

http://mwomercs.com/support/kb/article/21449866-useful-log-files
Atlas AS7-BH

## Overview

The **Atlas AS7-BH** "Boar's Head" is a Hero variant of the Atlas. Six Medium Pulse Lasers make up its primary armament. It comes stock with Endo-Steel and a 400 XL engine. Like all Hero 'Mechs, the *-BH* provides a 30%   C-Bill bonus, and can only be purchased with  .

### Strengths

* Faster than any other stock Atlas
* Large number of energy hardpoints

### Weaknesses

* XL Engine.
* Slightly reduced torso and arm twist
* Can run hot
* No energy hardpoints in the torso

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Atlas AS7-BH Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AS7-BH.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Atlas\AS7-BH.mdf)
ER Large Laser

4

## Overview

Introduced in 2620 by the Terran Hegemony. The Extended-Range Large Laser (ER Large Laser) focuses a powerful beam of light on targets that causes damage by overheating or melting the target. As the name suggests, the Extended-Range variant of the Large Laser increases the power of the beam to project it to much farther ranges. The power necessary to facilitate the production of such generates a greatly increased quantity of waste heat. Like other beam weapons, the ER large laser must be held on target for the duration of the beam discharge.

When compared to the standard Large Laser, the ER version fires much farther at the cost of greater heat output. Generally, this weapon is only suitable for large open environments and usually only carried by the heaviest of 'Mechs.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Controversy erupts over the publication of “Ryan Vs. Hanse: The Skye Crises of 3034”, which paints First Prince Hanse Davion poorly.

Jan 8, 3049: Controversy erupts over the publication of “Ryan Vs. Hanse: The Skye Crises of 3034”, which paints First Prince Hanse Davion poorly.

**Primary Factions Involved:**

* Federated Suns
* Lyran Commonwealth
* Federated Commonwealth

**Notable Characters:**

* Ryan Steiner
* Hanse Davion

#### External Reference

* Article on mwomercs.com - click for more information
Catapult CPLT-A1(C)

## Overview

The *CPLT-A1(C)* is a Champion BattleMech. It features a modified loadout when compared to the *Catapult CPLT-A1*, but it has the same hardpoints. The *CPLT-A1(C)* can only be purchased with  (MC), but it does provide a 30% XP bonus. It also shares the same efficiencies as the standard *-A1* in the Pilot Lab tree.

### Stock Loadout

Like the standard *-A1*, it comes with two LRM-15s, but unlike the *-A1*, it adds four Streak SRM 2s and a Beagle Active Probe. It also up-rates the standard engine, slightly increasing its speed to 69.7 km/h. In order to do this, it comes with Endo-Steel, Double Heat Sinks, Ferro-Fibrous armor, and drops all of the Jump Jets.

### Strengths

* High number of missile hardpoints allows for specialized missile focused builds.
* Although it doesn't come with Jump Jets, it is capable of equipping just as many as the standard *-A1* (four).
* Slightly faster torso and arm speeds than the standard *-A1*. The Torso Pitch Speed, Torso Yaw Speed, and Arm Pitch Speed on the *CPLT-A1* are 45, 80, and 180, but on the *CPLT-A1(C)* they're 48, 86, and 196.

### Weaknesses

* VERY ammo reliant and becomes useless when ammo runs out.
* With all weapons in the arms, destruction of the (relatively lightly armoured) arms results in the 'mech losing all ability to fight.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Catapult CPLT-A1(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CPLT-A1(C).mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Catapult\CPLT-A1(C).mdf)
Fear the Wolves Wiki

Welcome to the *Fear the Wolves* Wiki
the *Fear the Wolves* compendium by the players, for the players.
We are currently maintaining 419 pages (94 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Weapons
* Mods
* Gear
* Consumables
* Mechanics
* Locations
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Fear the Wolves Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather. Along with a day-night cycle, this constantly forces survivors to adapt their strategies, and players can find protective gear that allows them to explore dangerous off-limit zones. All the while, the howls of mutated creatures echo through the wasteland…

**Developer:** Vostok Games**Publisher:** Focus Home Interactive**Genre:** Battle royale**Mode:** Multiplayer**Media:** DigitalPlatforms and Release dates
**Early access:** August 27, 2018
**Full release:** February 6, 2019

News
Launch Day & Free Week - - 2019/02/06 10:58
Release Date & Free Week - - 2019/01/30 17:04
The Unified Patch - - 2019/01/08 10:30
Patch 4 - Hotfix - - 2018/10/30 16:24
The Treasure Map Update is live! - - 2018/10/24 10:21
Twitter
Tweets by @ftw\_thegamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* Facebook
* Twitter
* Youtube
* Vostok Games
* Focus Home Interactive
FedCom/Free Rasalhague Republic trade negotiations continue; Duke Kelswa’s actions in Ronin Wars still haunt proceedings.

Nov 2, 3048: FedCom/Free Rasalhague Republic trade negotiations continue; Duke Kelswa’s actions in Ronin Wars still haunt proceedings.

**Primary Factions Involved:**

* Free Rasalhague Republic
* Federated Commonwealth

**Notable Characters:**

* Duke Kelswa

#### External Reference

* Article on mwomercs.com - click for more information
Factions

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

The **Inner Sphere** is a collection of numerous **Factions**, approximately 1.000 light years across, surrounding Terra and is dominated mainly by the five **Successor states** (major powers).

For a summary of *factions* available to *MechWarrior Online* players see Faction Summary.
Raise and fall of the most influential factions are briefly pointed out in the Timeline.

This a list of factions that (as of 3049) will make up the majority of the *Inner Sphere*.

## Inner Sphere Factions

**Successor States**
 Capellan Confederation Draconis Combine Federated Commonwealth Federated Suns Free Worlds League Lyran Commonwealth
**Minor Powers**
  Periphery ComStar Free Rasalhague Republic Mercenary St. Ives Compact
**Periphery**
The **Periphery** lies beyond the borders of the *Successor States*. This area of space is predominately made up of poorer worlds with less access to advanced technology. Pirates bands are quite common here. However, a few large nations also call this place home including the newly formed Rim Collection.

 Magistracy of Canopus Marian Hegemony Oberon Confederation Outworlds Alliance Taurian Concordat
**Mercenaries** <- leads to (empty) 'Mercenaries', whereas the following comes from 'Mercenary'
Category *Mercenary* not found
Dragon DRG-Fang

## Overview

The *DRG-Fang* is a Hero variant of the *Dragon*. This model most closely resembles the *DRG-1C* and *DRG-1N* in terms of hard point layout. The 'Fangs high speed performance matches that of other *Dragon* models, though the reflexiveness of the torso and arms is slightly downgraded. Like all Hero Mechs, the Fang provides a 30% C-Bill bonus.

### Background

Piloted by brothers, the *DRG-Fang* and the *DRG-Flame* Mechs have very different styles of combat, with one focusing on close range brawling, and the other long range attack. They can be found side-by-side, ever trying to best the other. Born on New Samarkand and part of a noble family, they attended the Sun Zhang MechWarrior Academy together. Upon graduation, each was given a Dragon – to Martin, a *Dragon DRG-1C* belonging to his grandmother, and to Donald, a *Dragon DRG-1N* that belonged to their father.

While receiving many distinctions and each rising to the rank of Chu-i (Lieutenant), in charge of their own Lances, the brothers often got into trouble for taking un-necessary risks in order to best each other. After their DCMS company commander, who was furious at them, convinced them to cease these actions, and the brothers focused on customizing their Mechs in an attempt to outdo the other.

Having now risen to the rank of Sho-sa (Major), each is in charge of their own Company. They work at the Sun Zhang MechWarrior Academy together, pushing their students to see who can produce the better class of MechWarrior pilots.

Piloted by Martin Takeda, the *Dragon DRG-FLAME* boasts the following load out of a Medium Laser, AC/2, LRM 5, and an ER Large Laser. This Mech is a perfect design for those who love to pick off opponents at long range!

Piloted by Donald Takeda, the *Dragon DRG-FANG* boasts a load out of twoMedium Lasers, an SRM 6, and an AC/10. Clearly a brawler, this Mech is perfect for those pilots who are all about high armor, speed, and getting into the fight.

### Strengths

* 30% C-Bill bonus
* 2 hardpoints in each arm

### Weaknesses

* Performance downgrade of torso and arm stats compared to standard *Dragon* models

### Hero Mech

This 'Mech is only available for purchase with MC, costing 4,500 MC. It comes with a unique skin and provides a 30% C-Bill bonus.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dragon DRG-Fang Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DRG-Fang.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dragon\DRG-Fang.mdf)
Commando COM-2D

## Overview

The *Commando COM-2D* is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Compared to other *Commandos*, it has the greatest number of missile Hardpoints.

### Stock Loadout

The *COM-2D* makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. A Medium Laser allows the 'Mech to reach out to medium ranges. Compared to most other stock *Commando* loadouts, the *-2D* has impressive Alpha Strike damage potential. This combined with its decent armor compared to other *Commandos* means the *-2D* can brawl at short range if necessary.

### Strengths

Like all *Commandos*, the *COM-2D* is capable of impressive Speed and maneuverability. Three missile Hardpoints mean it can carry a larger number of SRMs and Streak SRM 2s than other *Commandos*. The most notable feature of this model however is the fact that it can mount ECM. This allows it to protect itself and nearby friendlies from enemy radar and missiles. It can also be used to counter enemy ECM.

### Weaknesses

A relative lack of energy hardpoints limits its ability to mount lighter energy weapons and it must rely on heavier missile weapons and their requisite need for ammunition tonnage.

While the other *Commando* variants have a maximum engine rating of 240, the *-2D* is limited to a maximum rating of 210.

### Design

Launchers in any of the missile hardpoints support up to 10 tubes, and thus will fire up to ten missiles at a time. Also, the only energy hardpoint is located on the left arm.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Commando COM-2D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## Changelog

* **December 4, 2012:** Became Guardian ECM capable.

## References

1. ↑ COM-2D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-2D.mdf)
Founders

**Founders** supported MWO in an early state (closed Beta) and purchased a *Founders Package*. The *Founders* program was also known as **Operation: Inception**, which ran from June, 19th to August, 7th 2012.

The Founders variants featured a unique skin, with a more weathered and worn appearance than the default skin on a standard variant. They came set to a blue color by default. They included a 25% C-Bill bonus. In September of 2014, it was announced that as a part of the game's 1st year anniversary, the C-Bill bonus would be increased to 30% to match the bonus provided by other 'Mech pre-order packages.

To look up Founders:
mwomercs member list

click the "More Search Options" button.
Bottom of the new page is a box called "show all". Its right above the "Apply filters" button. Select what your looking for here.
Executioner EXE-A

## Overview

The *EXE-A* switches to a laser heavy loadout, adding much needed short and medium range firepower with three Large Pulse Lasers and four ER Medium Lasers. It keeps the two Machine Guns from the *-Prime*.

As an OmniMech, it can use OmniPods from other Executioner variants for additional hardpoint variations.

### Strengths

* Has Jump Jets
* Has MASC

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Executioner EXE-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ EXE-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Executioner\EXE-A.mdf)
Flea FLE-17

## Overview

The *FLE-17*, like other Flea models, carries an impressive weapons array for such a light design. This new model that makes use of several re-introduced Lostech pieces of equipment. The weapons center around two hard hitting Medium Pulse Lasers. Weight is saved through the use of an Endo-Steel internal structure. Finally, for quick bursts of speed, MASC has been added.

* All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.

## References

1. ↑ FLE-17.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Flea\FLE-17.mdf)
Gray Death Legion

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## ISN News Updates

This is an archive of all the Gray Death Legion News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

*No results*

## Player Affiliated Units

Gray Death Legion affiliated online units;

To add your Gray Death Legion unit to this list, use this form and enter Gray Death Legion in the faction field.
{{#ask:Unit Faction::Gray Death Legion
}}
Ebon Jaguar

## Description

The Ebon Jaguar is a 65 ton Clan OmniMech designed with a low profile and high mounted weapons, making it good at peeking over ridges. Its shape works against it on even terrain, where its short height is less of a benefit, and its width makes it an easier target. By utilizing both Endo-Steel and Ferro-Fibrous armor, 30 tons remain available for weapons and ammo. With variants that use energy, ballistic, and missile hardpoints, using a mix in both arms and with high shoulder-mounted weapons on both side torsos, the Ebon Jaguar can make optimal use of the OmniMech system.

In lore, the *Ebon Jaguar* was designed and fielded by Clan Smoke Jaguar.