recursal/Fanatic-Fandom huggingface dataset:
AKMS

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AKMS** is an assault rifle featured in *Squad*.

## Variants

* The AKMS is available to one faction, the Insurgents.

## Gameplay

* The AKMS magazine holds 30 rounds.
* Can be fired on automatic and semi-automatic.
* The sights for the AKMS include iron sights only.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100-800m).
* The AKMS and AKM have the same damage model and ballistic performance.
	+ The 599 rounds per minute rate of fire is one the lowest end for an automatic weapon.
	+ It also shares its damage model with RPD but with a much lower fire rate at 600 RPM and a slightly higher accuracy at 4 MOA.
	+ Compared to other small caliber rifles, 7.62×39mm rifles have higher close-range damage but a shorter effective range.
* AKMS is classified in-game as Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ Compared to smaller caliber Short Rifles, 7.62×39mm rifles have slightly more moving sway and ADS sway, and marginally higher randomized hip fire recoil. But their overall point firing responsiveness and ADS recoil are the same.
	+ They also output more suppression effects akin to Light Machine Guns.

## History

The AKMS is a long-stroke piston operated, rotating bolt assault rifle. The AKMS is a folding stock variant of Kalashnikov's AKM assault rifle. The AKMS has an under-folding metal shoulder stock, a slant-cut muzzle brake, a modified trigger assembly, improved iron sights, and a new gas block. Like its parent, the AKM, the AKMS uses 7.62x39 mm cartridges.

## Trivia

* The AKMS stands for *Avtomat Kalashnikova Modernizirovanniy Skladnoy* (Автомат Калашникова Модернизированный Складной) which means in English from Russian, "Kalashnikov automatic rifle, modernized, folding."
* During the alpha, the weapon was referred to as an "AKM-S."

## Gallery

* AKMS in real-life

## See also

* AK - A list of all AK variants
* AKM Bayonet
* Weapons

## External links

* AKM on Wikipedia
* Mikhail Kalashnikov on the Wikipedia
Hesco Wall/de

Die HASCO-Wall ist ein defensive Struktur, das Ihrem Team Deckung bietet. Sie kann von einem Squad Leader in der Nähe einer FOB platziert werden. Zwei nebeneinander platzierte HASCO-Wände sind genauso lang wie der M939 Truck: 7.80 m.

Auf ebenem Boden können HASCO-Walls nur von einem einzelnen Infanteristen von der Seite aus erklommen werden, die nur einen Block hoch ist. Dies bietet den Spielern auf der einen Seite sowohl einen Fluchtweg als auch eine Plattform, von der aus sie aus einer teilweisen Deckung heraus auf Feinde auf der anderen Seite schießen können. An der Vorderseite ist ein Stacheldraht angebracht, um zu verhindern, dass feindliche Infanteristen darüber klettern können.

Baupunkte:  150

Die Hasco-Wall ist für folgende Fraktionen verfügbar:

* US Army
* United States Marine Corps
* Australian Defence Force
* British Army
* Canadian Army
* Middle Eastern Alliance
* People’s Liberation Army
* PLA Navy Marine Corps
* Turkish Land Forces
* Russian Ground Forces
* Russian Airborne Forces

## Siehe auch

* Forward Operating Base
* deployables
Bushmaster PMV

The **Bushmaster PMV (Protected Mobility Vehicle)** is a light attack vehicle in Squad with three variants, introduced in the V2.15 Update with the Australian Defence Force.

## Design, Development & Operational History

The Bushmaster PMV is an Australian-built 4x4 lightly armoured vehicle, adopted by the Australian Army in 1997.

The vehicle weighs 16.98 tons (15.4 tonnes), is 23.55ft (7.18m) long, 8.13ft (2.48m) wide and 8.69ft (2.65m) tall. It’s armor is a welded single-piece shell, STANAG 4569 lvl 1-3, with a V-shaped hull for IED protection. Additionally, the vehicle has a central inflation system and run-flat tyre inserts to allow the vehicle to keep moving with loss of tyre pressure. The vehicle can be equipped with either a Mag58 or M2A1 PWS. The engine is a 7.2L inline-6 Caterpillar 3126E turbo-diesel, producing 300 brake horsepower. The vehicle’s range of operation is 800 km (497 mi), it can carry a 4 tonne (4.4 ton) payload, and can reach a top speed of 110kmph (68.3mph).

## Variants

### PMV Mag58 x3

* 1 Mag58 faces forward, 2 face backwards.

### PMV M2 RWS

* PWS includes:
	+ Stabilization
	+ 3 Zoom Levels
	+ Rangefinder
	+ Ammo Count
	+ Vertical and Horizontal Angle
	+ FOV measurement
	+ Cosmetic displays
* Shots go to the left of crosshair.
	+ At max zoom, the left side of each horizontal line marks where the bullet will land, with the longest line marking 100 meters and each subsequent marking going up by 100 up to 500 meters.

## See Also

* Bushmaster Protected Mobility Vehicle on Wikipedia
* OWI releases the Auzzie faction in their V2.15 Update
Improvised Explosive Device

Explosion radius
 Maximum allowed

The **Improvised Explosive Device** (**IED**) is a Demolition Charge featured in *Squad*. It was added in the Alpha 9.4 update.

## General Information

An improvised explosive device (IED) is a bomb constructed and deployed in ways other than conventional military action. It may be constructed of conventional military explosives, such as an artillery shell, attached to a detonating mechanism. IEDs are generally done in these terrorism operations or unconventional, asymmetric warfare by insurgent guerrillas or commando forces.

## Gameplay

* IED is equipped by the Sapper kit of Insurgent.
* IEDs, like other demolition charges, can be used to destroy enemy vehicles or deployables.
	+ A single IED will destroy a radio as long as it's within its blast radius, while the other demolition charges can only take the radio down to 25% strength.
* A Sapper can have up to 5 IEDs on the map at any time. Placing a new one will remove the oldest from the world.
* When you have placed an IED, you can dig it further into the ground to help conceal it or leave it in plain sight to attempt to spook and funnel enemies into your other explosives or ambushes. This also means that your enemies can dig them up and thus neutralize them.
* Unlike the M112 C4, SZ-1, TNT, 600g, and 1lb explosives, IEDs are remotely detonated. All Sappers are provided with a **Cell Phone Detonator**, which they can use to detonate all their active IEDs on the map. When the button is pressed, the phone on the IEDs will start ringing and explode after the short ringtone.
	+ This ringtone can give away the IED's location, possibly allowing enemy infantry to disarm it before it explodes or giving ample time for them and any nearby vehicles to escape the blast radius.
* IEDs can be placed on some vehicles to effectively create the VBIED (Vehicle-Borne IED), or in simple terms, vehicle bombs.
	+ IEDs can be placed on rebel faction Commanders' drones or other vehicles, which can turn their simple surveillance drones into suicide bomber drones - or allow for VBIED.
* IED splash damage ignores walls and geometries inside its 5 meters maximum damage radius.
* IED has the largest lethal radius in-game, at 20 meters.
	+ With a minimal splash damage of 300, IED will guarantee the kill inside its blast radius, even on the outer edge.

## See Also

* Demolition Charge
* Sapper
* Weapons
AS-VAL

Cartridge
 Fire Mode

The **AS-VAL** is an assault rifle featured in *Squad*.

## Variants

* The AK-74 is available to one faction, the Russian Airborne Forces.

## Gameplay

* The AS-VAL magazine holds 20 rounds.
* Can be fired on automatic or semi-automatic.
* AS-VAL is suppressed with much more reduced muzzle flash, gunfire sound, and bullet shockwaves.
* The sights for the AS-VAL is the OKP-7 reflex sight.
	+ The OKP-7 reflex sight allows a relatively clear sight picture for close-range combat, but it doesn't allow zeroing, limiting long-range effectiveness.
* AS-VAL has a unique damage model and ballistic performance different from all other weapons in-game.
	+ Its damage, 60, is compatible with most Short Rifle and Carbines, but the effective range curve is comparable to pistols.
	+ The 652 rounds per minute rate of fire is below average for an automatic weapon but makes the gun more controllable in close and medium range.
* AK-74 is classified in-game as the Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ AS-VAL has much lower ADS recoil than other small-caliber Short Rifles.
	+ They output regular suppression effects and are relatively easy to point fire.

## History

AS Val is a Soviet-designed assault rifle featuring an integral suppressor based on the prototype RG-036 completed in 1981 by TsNIITochMash.
C8A3

Cartridge
 Fire Mode

The **C8A3** is a carbine featured in *Squad*. It was introduced in the Alpha 15.3 update with the Canadian Army.

## Variants

* The C8A3 is available for one faction, the Canadian Army.
* Aside from the two optic options, the C8A3 is also available with the Foregrip attachment.

### Removed Variants

The following variants are no longer available in the game.

## Gameplay

* The C8A3 magazine magazine holds 30 rounds.
* Can be fired on automatic or semi-automatic.
* It can output serious firepower in close-quarter combat but makes the gun more difficult to control.
* When the C8A3 is equipped by a Squad Leader, every 4th round is a tracer round.
* The sights for the C8A3 are the iron sight, ET552 holographic sight, and C79A2 (3.4×) optical sight.
	+ The iron sight allows the user to zero the rifle for different ranges from 1000 meters to 400 meters.
	+ The ET552 holographic sight provides a clear sight picture in the center and peripheral vision, but it doesn't allow zeroing, limiting the long-range effectiveness.
	+ The C79A2 (3.4×) optic allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon.
* C8A3 is a well-balanced weapon with adequate damage, effective range, and bullet dispersion performance.
* C8A3 shares its damage model and ballistic performance with C7A2, M4A1, and M16A4.
	+ The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat but makes the gun more difficult to control.
* C8A3 is classified in-game as Carbine. Short rifles and Carbines are well-balanced in handling.
	+ They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges.
* The Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.

## History

The C8A3 is an upgraded variant of the C8 carbine, which is a domestically produced Canadian M4 carbine. Unlike the American original, it has several upgraded components, the ability to fire fully automatically, and is fully ambidextrous. The C8A3 is usually issued to roles that carry additional equipment compared to standard riflemen, such as signallers, medics, heavy weapon operators, and leadership.

## Trivia

* Before B20, the C8A3 and C7A2 were the most controllable infantry weapons in the game, giving Canadian infantry an immense advantage in firefights.
	+ This was changed in later patches. After B20, C7A2 has comparable recoil to M16A4, while C8A3 has comparable recoil to M4A1. After V6.0, all Full-Length Rifles have the same recoil.
* In the B20, the iron sight variant was added, and the C79A2 (4×) scope can be adjusted from 200 meters to 800 meters.
	+ This makes the Canadian Army the only faction in the game with zero-adjustable rifle scopes aside from their sniper rifle. Though after Version 6.0, zeroing for rifle scopes was added for most factions.

## See also

* Canadian Army
* Weapons
Deployables/Ja

**Deployables** は 構造物で、Squad Leader がForward Operating Baseからの建設範囲内で配置できます。これらの構造物は、他のプレイヤーが建設作業をする必要があり、したがってFOBの準備は一人でできることではありません。Deployables はFOB の設置可能範囲で、マップ上のすべての場所でプレイヤーが戦況を変える事を許容しています。FOBはあなたのTeamが objectivesを成し遂げるため、Spawning, Using weapons and equipment、遮蔽物を提供するように設計されます。

## Deployables の構築

分隊長のみがdeployable の構築を行えます。しかし、 Kit Role SelectionでSquad Leaderを選択している必要があり、そうでなければdeployablesの構築を行えません。分隊長自身ではこの工程を完了させることが出来ず、チームメンバーからの補佐が必要になります。deployablesを構築可能にする前に、分隊長が Radio Hubを置く必要があります。分隊長は`T`キーを押し**Deployables Menu**から、全てのdeployablesを選ぶことが出来ます。radio/hideoutは設置後、それ自身で構築を完了できるので、ショベルで掘る必要はありませんが、ショベルで掘ることで構築プロセスを加速することが出来ます。

Radio Hub を設置した後、 FOB ウィジェット が表示されます。プログレスバーとサプライは自動で進んでいきます。

黄色のプログレスバーが満タンになったとき、FOBの構築が終了します。左の数字は弾薬カウンターで、このFOBの弾薬供給量を表示しています。右の数字は建設サプライで、オブジェクトの構築に利用可能な供給バランスを表示しています。旗 は、誰がこのFOBを所有しているかを表示します。下のReinforcing counter は 300秒から始まり、いつFOBが活性化してスポーンに使用可能になるかを表示します。塔が赤から青に変わります。

配置
--

Radio Hub を展開し、サプライが十分集まったら、 分隊長はRadio Hubから**半径50m**の範囲で deployables を構築できます。deployables メニューを開き、マウスでオブジェクトを選択し、**左クリック**で選択してください。赤、もしくは緑色のオブジェクトの姿が見えるでしょう。赤色はそれを設置できない事を意味し、緑色はそれが設置可能な事を意味します。周辺でそれを動かして、適切な位置にしてください。オブジェクトが緑色で表示されている時に**左クリック**で設置され、**右クリック**で建造をキャンセルします。

Squad Leaderが緑色の形状を配置したら、建設用の杭がその場所に表示され、チームメンバーはショベルを使って建設作業を開始する必要があります。杭の近くに立ち、それを狙って**マウスの左ボタンを押し続ける**と、オブジェクトの構築を開始します。あなたが建設可能なオブジェクト(非常に便利!) に接して居るならば、あなたはショベルで掘ることだけしか出来ない点に注意してください;
ショベル作業はオブジェクトの構築が終わった後、自動で止まります。Radio Hubを除く全てのオブジェクトを完全に建設するにはショベル作業が必要です。ショベルで掘る人数が多ければ、建設作業が早く終わります。

オブジェクトは、他のオブジェクトの上に積み重ねることが出来ます。例えば、このようにして 背の高いSandbagsの壁を作れます。また、家や他の場所の上にオブジェクトを構築することも出来ます。deployables の建設は、3つの段階を経ます。ゲーム内ではこれら3つのステージが物理的に表示されます - プログレスバーは存在しません。

## Deployables の破壊

ショベルを持って**右クリック長押し**で自ら所有するオブジェクトを破壊することが出来ます。それが表示されなくなるまで、あなたのオブジェクトをショベルで解体してください。Radio Hubを解体するには、2人以上で行わなければなりません。そうしなければ、**FOB ウィジェット**のプログレスバーを下げることができません。また、Squad Leaderはプログレスバーが完全に空になるまで`F`を押し続ければRadio Hubを破壊できます。

また、**左クリック長押し**で、敵のdeployablesを解体できます。

**Tip**: もしRadio Hubが危険な場合、敵より先に解体してください。こうすると、 チケットを全く失いません。

# 配置可能なオブジェクト

初めに  Radio か Hideout を設置しなければなりません。Deployables は3つのカテゴリに分けられます:

#### 障害物:

* Sandbags
* Roadblock
* Barrier
* Tire Wall
* Hesco
* Hesco Wall
* Bunker
* Razor Wire

#### 技術的な構造物

* Ammo Crate
* Ladder

## 関連項目

* Entrenching tool
* Forward Operating Base
* Squad Leader
* Head-up display (HUD)
Gorodok/fr

Theater
  Location
  More

**Gorodok** (En Russe: городок) est l'une des Cartes disponibles dans Squad. Gorodok est une carte dans l'europe de l'Est, avec de très grandes étendues. Elle fût ajoutée lors de l'Alpha v6 et a été mise à jour lors de l'Alpha v9 en tant que map 4K.

## Images

* Gare
* Complexe d'appartements
* Gare

## AAS v1 INF

**Drapeaux**

* Bunker
* Niva Upper (Haute-Niva)
* Niva Lower (Basse-Niva)
* Radio Tower (Tour Radio)

## AAS v1

**Drapeaux**

* Desna
* Bunker
* Shiping yard (Zone d'expédition)
* Akim
* The Mound (Le Monticule)
* Industrial Park (Zone Industrielle)

## AAS v2

**Drapeaux**

* Radio Tower (Tour Radio)
* The Mound (Le Monticule)
* Desna
* Industrial Park (Zone Industrielle)
* Soloninki
* Outpost (Poste-Avancé)
* Train Bridge (Pont Ferroviaire)
* Pavlov Estate (Terre de Pavlov)
* Niva Lower (Basse-Niva)

## Conquête v1

**Drapeaux**

* The Flats (Les Appartements)
* AKIM
* Niva Upper (Haute-Niva)
* The Mound (le Monticule)
* Soloninki
* Lumber Yard (Cour à Bois)Cour à bois)

## Invasion v1

**Drapeaux**

* Ambush Hill (Colline de l'Embuscade)
* Train Bridge (Pont Ferroviaire)
* The Flats (Les Appartements)
* Desna
* Niva Upper (Haute-Niva)
* Shipping Yard (Zone d'expédition)

## détails

* 'Gorodok' est le mot Russe pour 'petite ville'.

## voir aussi

* Cartes
* Fool's Road
* Operation First Light
* Distances de Carte
F88/de

*For the standard variant, see EF88/de.*

 Cartridge
 Rate of fire
 Fire Mode

Die **F88** ist ein Sturmgewehr in *Squad*.

Mit " \* " gekennzeichnete Teile sind auf Englisch.

## Varianten

* Die F88 ist nur für die Australian Defence Force verfügbar.
* Die F88 kommt nur auf Bestimmten Layern wie Chora RAAS v3 vor.

## Gameplay

* Das Magazin der F88 beinhaltet 30 Schuss
* Schussmodi sind Full-Automatik und Semi-Automatik.
* Als Zieleinrichtun hat die F88 ein fix montiertes Scope mit 1,5 facher Vergrößerung.
	+ Diese eignet sich für kurze bis mittlere Entfernungen. Ein Einstellen einer bestimmten Entfernung ist nicht möglich.
* Die F88 teilt sein Schadensmodell und seine Ballistik mit der EF88 und EF88C
	+ Die Feuerrate von 833 Schuss pro Minute ist überdurchschnittlich im Vergleich zu den meisten automatischen Waffen. In close-quarter combat kann die Waffe enorme Power entfesseln, wodurch die Waffe allerdings schwieriger zu kontrollieren ist.
	+ Die F88, wie auch die EF88 und EF88C, haben mit 970 m/s die höchste Mündungsgeschwindikeit aller leichten Waffen im Spiel.

* Die F88 wird als Bullpup klassifiziert. Bullpups bieten ein ausgezeichnetes Waffenhandling und Sway-Kontrolle, allerdings haben Bullpups einen leicht erhöhten Rückstoß.
	+ Sie hat den normalen Unterdrückungseffekt und ist auf allen Entfernungen effektiv.

* Die F88 Sturmgewehre hat das Foregrip attachment. Allerdings ist es seit Version 6.0 kosmetisch und bietet kein besseres Handling mehr.

## Historie

Die F88 Austeyr ist eine australische variante der Austrian Steyr AUG A1 (ein Gasdrucklader mit starrer Verrieglung) welche unter Lizenz von Lithgow Arms hergestellt wird. Ein paar Modifikationen wurden vorgenommen um es an die Anforderungen der Australischen Armee anzupassen. 1985 wurde das Gewehr als Standardgewehr angeführt. Die Waffe besitzt ein fixes Visier mit 1,5x Zoom , einem klappbaren foregrip, und ein "single-shot lock-out button" neben de, Abzug.

## Trivia

Auf Bestimmten Layern wie Chora RAAS v3 ersstzt die F88 die EF88

* F88 in real-life

## Externe Links

* Steyr AUG auf Wikipedia
* F88 Austeyr | Australian Army
AKS-74U

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AKS-74U** is a carbine featured in *Squad*.

## Statistics

* Regular
* Banana Mag

**Regular**

**Banana Mag**

## Variants

* The AKS-74U is available for two factions, the Russian Ground Forces and Irregular Militia Forces.

## Gameplay

* The AKS-74U magazine holds 30 rounds or 45 rounds, depending on the variant.
* Can be fired on semi-automatic and automatic.
* When the AKS-74U is equipped by a Lead Crewman or Lead Pilot, every 4th round is a tracer round.
* The sights for the AKS-74U include iron sights only.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100m to 400m).
* Arguably one of the weaker carbines in-game. Compared with other carbines, the AKS-74U has lower damage, a shorter effective range, slower muzzle velocity, and a below-average bullet dispersion performance at 5 MOA.
	+ Most carbines in-game have exact same damage model and ballistic performance as their rifle counterpart; however, this is not the case for the AKS-74U.
	+ The 702 rounds per minute rate of fire is in the middle of the pack for an automatic weapon, and it has balanced performance across close and medium range.
		- Automatic fire is very controllable in short bursts. This makes it very effective at close range.
* AKS-74U is classified in-game as Carbine. Short rifles and Carbines are well-balanced in handling.
	+ They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges.
	+ Though AKS-74U has a worse damage model and ballistic performance than its rifle counterpart, they have the exact handling characteristics in-game.

## History

The AKS-74U is a carbine variant of the AK-74. It was designed in 1979 to create a standard carbine for the Soviet Army. The firearm uses 5.45x39mm cartridges, just like its parent. It served as the standard carbine and personal defense weapon (PDW) of the Soviet Army from 1979 to 1991 and is still used by the Russian Ground Forces from 1991 to the present.

## Trivia

* The abbreviation AK from AKS-74U stands for *Avtomat Kalashnikova* (Автомат Калашникова), which means in English from Russian, "Kalashnikov automatic rifle". 74 stands for the year the AKS-74U's parent, the AK-74, was designed, which was 1974. The S in AKS-74U stands for *Skladnoy* (складной), which means 'foldable' in Russian. This is due to the AKS-74U's folding buttstock. The U in AKS-74U stands for *Ukorochenniy* (укороченный), which means 'shortened' in Russian.

## See also

* AK - A list of all AK variants
* Weapons
Bayonet2000/de

Das **Bayonett 2000** ist ein Kampfmesser in Squad. Es wurde in dem Alpha 15.3 Update mit der Canadian Army.

## Beschreibung

Das Bajonett 2000 ist das Standard-Kampfmesser der [Canadian Army/de|Canadian Army]].

## Wissenswertes

Das Bayonet 2000 verwendet fälschlicherweise das M9-Bajonett-HUD-Symbol der US Army.

## Siehe auch

* Canadian Army
* Waffen
G3SG/1

Cartridge

The **G3SG/1** is a designated marksman rifle featured in *Squad*.

## Variants

* G3SG/1 is available to one faction, the Middle Eastern Alliance.

## Gameplay

* G3SG/1 magazine holds 20 rounds.
* Can be fired on semi-automatic only.
* The G3SG/1 comes with a deployable bipod, allowing the weapon to rest stably on surfaces and drastically reduce its sway and recoil.
* The sights for the G3SG/1 include telescopic optics (6×) only.
	+ The telescopic sight with a fixed magnification of 6×. The zeroing of the telescopic sight can be adjusted from 100 meters to 1000 meters, further enhancing its long-range precision.
* G3SG/1 largely shares its damage model and ballistic performance with FN FAL and G3A3.
	+ They have one of the highest damage for light weapons in-game, at 165. This damage offers devastating firepower, enabling one-shot kill capability at close to medium range.
	+ The only difference being G3SG/1 has a higher accuracy of 1 MOA, whereas the regular rifles have 1.5 MOA.
* G3SG/1 is classified in-game as the Designated Marksman Rifle. Usually, marksman Rifles have handling characteristics similar to Battle Rifles. Compared to their rifle counterparts, they have more sway, slightly lower point fire responsiveness, and excessive recoil, especially when standing up.
	+ GS3G/1 is unique in this case as it shares handling characteristics with its rifle counterpart, G3A3.
	+ GS3G/1 output suppression effects akin to Medium Machine Guns, similar to G3A3.

## History

The G3SG/1 is a modified rifle for sharpshooter use introduced in 1972. The rifles were individually selected from the G3 production line for outstanding accuracy during test-firing and then modified by adding specialized attachments.

## Trivia

* The "SG" stands for *Scharfschützengewehr* ("Sharpshooting Rifle").

## See Also

* G3A3
* Middle Eastern Alliance
* Weapons
Infiltrator

The **Infiltrator** is one of the Fire Support roles available in *Squad*. The Infiltrator role was added in Version 4.3, exclusively for the reworked Irregular Militia Forces.

## Gameplay

* Infiltrator excels at close-quarter combat, anti-vehicle, and anti-structure missions.
* Your aresnal of AKS-74U and Vz. 61 Škorpion are fierce in close-range combat; use this to your advantage.
* Use flanking routes to search and destroy enemy vehicles and radios.
* You have abundant AT grenades. Four grenades in quick succession can take out heavy armor or make enemy radio instantly bleed; the latter is crucial in battle and can turn the tide of the whole game.
* Remain hidden and low-profile before engagement is vital for any infiltration operations.
* Always keep your weapon raised during tight combat; quick reactions will save you in many situations.
* Always keep clear communication with your squad; updating enemy vehicle movement and radio position allows your team to coordinate attack or provide distraction.

## Kit Variants

* AKM Bayonet
* RKG3 Anti-Tank Grenade, 4 grenades
* Soviet Field Binoculars
Infantry Combat Overhaul

The **Infantry Combat Overhaul** (ICO) is a gameplay rework of *Squad*. The rework was announced by the developer Offworld Industries (OWI) on 8 June 2023. The rework introduced new suppression mechanics, stamina rework, weapon stabilization system, Picture-in-Picture optics, point-shooting, and the Deadzone mechanics. On 20 September 2023, Offword Industries encapsulated the gameplay design and concluded the testing phase. Later, OWI announced the ICO was planned to released as Version 6.0 on 27 September 2023.

## Gallery

* ICO penetration effect
* ICO Picture-in-picture optics
* ICO suppression mechanics
* Optics for reference at Offworld Industries

## References

1. ↑ INFANTRY COMBAT OVERHAUL-THE PAST, PRESENT, AND FUTURE OF COMBAT IN SQUAD
2. ↑ REVISITING THE INFANTRY COMBAT OVERHAUL
3. ↑ SQUAD V6.0 INCOMING SEPTEMBER 27TH

## External links

* Infantry Combat Overhaul Annoucment
* Infantry Combat Overhaul Revisit
* Developer Q&A Session
* Squad Version 6.0 Patch Notes
British Armed Forces/fr

Uniforme

L'Armée Britannique est une faction à venir dans Squad. Cette faction deviendrait la troisième armée conventionnelle à être dans le jeu.

## Histoire

L'Armée Britannique est fondée en 1660 après que la monarchie de la Grande-Bretagne soit restaurée. Durant des siècles, l'Armée Britannique a aidé l'Empire Britannique à s'étendre pour devenir l'empire le plus grand du monde, et a participé dans plusieurs guerres notables telles que les Guerres Napoléoniennes et les Guerres Mondiales. Aujourd'hui, l'Armée Britannique utilise un équipement moderne crée dans son pays, mais aussi de l'équipement étranger crée par le principal allié du Royaume-Uni : Les Etats-Unis. L'Armée Britannique se concentre sur les guerres expéditionnaires mais est aussi une force de la Coalition, et fait aussi partie des casques bleus Nations Unies.

## Drapeau

Le drapeau de l'Armée Britannique utilisé dans Squad sera probablement l'Union Jack (drapeau du Royaume-Uni); composé d'une croix rouge (représentant Saint-Georges) au centre qui coupe en quarts la Croix bleue et blanche de Saint-André (représentant l'Ecosse) avec une croix rouge (représentant Saint-Patrick et l'Irlande) dans les lignes blanches de la croix de Saint-André.

## Equipement en jeu

### Armes

#### Armes principales

* L85A2 - Fusil d'assaut
* L110A2 - Mitrailleuse légère
* L129A1 - Fusil de sniper
* P226 - Pistolet

## Voir aussi

* Factions
* Weapons
AK-12

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AK-12** is an assault rifle featured in *Squad*.

## Variants

* AK-12 is available to one faction, the Russian Airborne Forces.
* Aside from the two optic options, the AK-12 is also available with the Foregrip attachment.
* AK-12 does not have a carbine derivative. Most VDV roles would instead use the regular AK-12 rifle.

## Gameplay

* The AK-12 magazine holds 30 rounds.
* Can be fired on automatic or semi-automatic.
* When the AK-12 is equipped by a Squad Leader, Lead Crewman, and Lead Pilot, every 4th round is a tracer round.
* The sights for the AK-12 include iron sights, 1P87 holographic sight, and 1P78 (2.8×) optical sight.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100m to 800m).
	+ The 1P87 holographic sight allows a relatively clear sight picture for close-range combat, but it doesn't allow zeroing, limiting long-range effectiveness.
	+ The 1P78 (2.8×) optical sight allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon.
* Arguably one of the weaker assault rifles in-game, AK-12 and its variants have slightly less damage at 60 and an overall much shorter effective range, as well as a below-average bullet dispersion performance at 4 MOA.
* AK-12 shares its damage model and ballistic performance with AK-74M, AKS-74 and AK-74.
	+ The 652 rounds per minute rate of fire is below average for an automatic weapon but makes the gun more controllable in close and medium range.
* AK-12 is classified in-game as Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges.
	+ AK-12 has handling parameters different from all other light weapons in-game. It has more recoil than AK-74M, M4A1, and other weapons in the same class. It has a much higher sway and a much lower sway alignment. It also has nearly zero eye position offset, drastically reducing its scope shadow. It is uncertain if this is an experimental setting, glitch, or oversight by the developer.
* Some AK-12 variants have Foregrip attached. However, the Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.

## History

The AK-12 is a gas-operated rotating bolt assault rifle designed by Kalashnikov Concern. It is an improvement of the AK-74M rifle.

## Trivia

* The AK-12 stands for *Avtomat Kalashnikova obraztza 2012 goda* (Автомат Калашникова образца 1974 года)

## See also

* AK - A list of all AK variants
* Weapons
AK

**AK** is a common weapon naming prefix, and can refer to eight weapons in *Squad*.

* **AKM** - A 7.62x39mm assault rifle available to Insurgents
	+ **AKMS** - A folding stock variant available to Insurgents

* **AK-74** - A 5.45x39mm assault rifle available to Irregular Militia Forces
	+ **AKS-74** - A folding stock variant available to Insurgents and Irregular Militia Forces
	+ **AKS-74U** - A carbine variant available to Irregular Militia Forces and Russian Ground Forces
	+ **AK-74M** - A modernized variant available to Russian Ground Forces
	+ **AKS-74M** - A modernized variant currently unavailable

* **AK-12** - A 5.45x39mm assault rifle available to Russian Airborne Forces

* **AKM Bayonet** - A melee weapon available to Insurgents and Irregular Militia
* **AK74 Bayonet** - A melee weapon available to Insurgents, Irregular Militia Forces, and Russian Ground Forces
BM-21

The **BM-21** is a self-propelled multiple rocket launcher featured in *Squad*, introduced in the version 4.3 for the Irregular Militia.

## General Information

The BM-21 "Grad" is a self-propelled 122 mm multiple rocket launcher designed in the Soviet Union. The system and the M-21OF rocket were first developed in the early 1960s. The complete system with the BM-21 launch vehicle and the M-21OF rocket is designated as the M-21 field-rocket system. The complete system is more commonly known as a Grad multiple rocket launcher system.
The M-21 field rocket system with a BM-21 launch vehicle (122 mm multiple rocket launcher (MRL) system) entered service with the Soviet Army in 1963 to replace the aging 140 mm BM-14 system. The launch vehicle consists of a Ural-375D 6x6 truck chassis fitted with a bank of 40 launch tubes arranged in a rectangular shape that can be turned away from the unprotected cab.
Game Modes/zh

战术小队具有多种不同的**游戏模式**。当你选择服务器时，你应该根据你想玩的地图和模式选择合适的服务器。当每局游戏结束之后，服务器的地图和模式将会轮换。最常见的模式有顺序点位进攻和防守 AAS，叛乱 Insurgency和侵攻 Invasion。

### 其他游戏模式

* Shooting Range 训练场 (单人沙盒模式)

提示
--

当新的一局游戏开始的时候，屏幕上方会显示游戏模式的信息。这些信息很有用，因为每一局的游戏模式都有可能是不同的。

有些模式在开始比赛前有3分钟的“准备阶段”。在这段时间里，你可以和你的队友在主基地或前线重生点复活，组织你的小队成员，选择装备，乘上载具准备出发。然而，你无法在准备阶段结束之前离开主基地和前线复活区域，也不能启动任何载具的引擎直至准备阶段结束。为了防止有人恶意捣乱，在准备阶段结束之前你无法在主基地内开火（注：在2021年2月发布V2版本后，主基地在任何时间都将无法开火）。
Automatic Rifleman

The **Automatic Rifleman** is one of the Direct Combat and Fire Support roles available in *Squad*. Each faction has its own version, equipped with a standard weapon common to its army.

## Description

The Automatic Rifleman carries great responsibility, providing cover fire for their squad while on the move or during an engagement. Their primary weapon has a large magazine capacity and bipod and they are often called to use these to their squad's advantage.

Each faction has two Automatic Rifleman kits per squad. The first kit is a Squad Role which will not take one of the three Fire Support slots. The second kit is a Fire Support role, but is given a better optic and/or larger magazine size.

## Loadout

1. LMG, Battle Rifle or Assault Rifle with bipod
2. Pistol, Knife
3. 0-2 Frag Grenades
4. Two smoke grenades
5. Two field dressings
6. Entrenching Tool, 0-1 Field Binoculars

Field Binoculars are given to ironsight kits. The Squad Role kits gain a bonus grenade. Unconventional Automatic Rifleman kits both gain a bonus grenade.

## Gameplay

* Automatic Riflemen should look for an effective firing position where they can cover a specific angle, or large open area.
* Communicate with your Automatic Rifleman often and clearly, give him enemy positions to fire at for maximum effectiveness.
* Suppressive fire should be used in combat at all times.
* Automatic Riflemen are provided with large magazines, there is plenty ammunition to use during combat, but use it wisely.

## Gallery

* US Army Automatic Rifleman with a M249 SAW with Red Dot sight
* M249 SAW with Iron Sights
* M249 SAW with Red Dot Sight
* RPK-74 with Iron Sights
Ambusher

The **Ambusher** is one of the Direct Combat roles available in *Squad*. The Ambusher role was added in Version 4.3, exclusively for the reworked Irregular Militia Forces.

## Gameplay

* Ambusher excels at ambushing infantry and vehicles. Direct combat is not a strong suit for this kit.
* Your FN FAL and M16A2 are both excellent long-range weapons; use this to your advantage.
* Stay close to enemy logistics routes but remain cautious as well.
* Use your rifle grenades to clean enemy groups or AT grenades for close-quarter surprise attacks.
* Surprise attacks should be taken into consideration as well. By doing this, not only will you cause confusion among the enemy, but fear as well, especially in an ambush.
* Always keep your weapon raised during tight combat; quick reactions will save you in many situations.
* Always keep clear communication with your squad; updating enemy infantry and vehicle movement frequently is key for a coordinated ambush attack.

## Kit Variants

* Soviet Field Binoculars
 * M16A2, 7 mags
* RKG3 Anti-Tank Grenade, 2 grenades
Field Dressing

Users

## Description

A bandage designed to stop heavy bleeding, and comes with a pressure applicator.

Left Mouse Button to bandage another player to stop their bleeding, as well as reviving them if they are incapacitated. Right Mouse Button to bandage yourself and stop your own bleeding.

## Overview

Applying a field dressing to a bleeding teammate stops the bleeding; applying the field dressing to an incapacitated teammate revives him back to low health. In both cases, a medic with a medic bag needs to bring the teammate back to full health.

## How to Apply a Field Dressing

To apply a field dressing to your teammate:

1. Select the field dressing from the equipment menu.
2. Walk up to your bleeding or incapacitated teammate.
3. Aim at your teammate.
4. Click and hold `LMB`.

To apply a field dressing to yourself:

1. Select the field dressing from the equipment menu.
2. Click and hold `RMB`.

If you run out of field dressings, you can resupply at an ammo crate near a FOB at a cost of 5 ammo points per field dressing.

The bandaging animation goes as follows:

1. The player who is doing the bandaging touches the bleeding or incapacitated player several times.
2. He rips open the sterile bag and rolls out the bandage to full size.
3. He applies the bandage to his teammate.
4. After several seconds of holding the bandage against his teammate's body, his teammate springs back to life at low health.

The bandaging animation as applied to yourself is somewhat shorter.

1. You rip open the sterile bag and roll it out.
2. You quickly wrap the bandage around your forearm.
3. Your bleeding stops when you put your arm back down.

Medics go through the bandaging animations much faster than other kits, reflecting their medical expertise.
Getting Started/ko

아래 내용은 처음 게임을 실행하신 분들을 위한 설명서 입니다 Squad.

처음 Squad를 접하셨다면 병과선택이나 부활하는 방법 조차 모르실 수 있습니다. 이 설명서는 그런 부분들을 잘 설명해 드릴 것입니다.

main menu에서 여러분이 볼 수 있는 항목들:

* **Server browser** : 멀티플레이 게임에 접속할 서버를 선택할 수 있습니다.
* **Firing Range** : 혼자 플레이하는 게임을 실행할 수 있으며 Jensen Range. 맵에서 모든 무기를 사용해볼 수 있습니다.
* **Custom servers** : 모드가 적용되었거나 OWI의 공식 인증을 받지 않은 서버의 목록을 보여줍니다.
* **Settings** : Settings 메뉴에서는 게임플레이, 비디오, 사운드, 컨트롤 등의 옵션을 설정할 수 있습니다.
* **Credit** : OWI.의 개발자들을 볼 수 있습니다.
* **Exit game** : Squad를 종료하고 윈도우 화면으로 나갑니다.
* **Disconnect** : 게임에 접속한 상태일 때, 이 버튼을 누르면 서버에서 나갈 수 있습니다

## 게임 소개 영상

* 한번 참고해보세요. Squad 공식 튜토리얼 영상
* oOParaOo's "Squad. Alpha - Everything you need to know to enjoy it"
* TheDevildogGamer's "Squad - First Look"

## 정보 영상

이 목록은 Squad에 대해 잘 설명했거나 여러분들에게 도움이 될만한 정보를 가진 유튜브 채널들을 모아놓았습니다.

* Karmakut - Squad를 어떻게 플레이하는지 영상과 튜토리얼을 상세하게 잘 소개해놓았습니다.

## 참고 자료

* The following is a list of Controls in the game.
* How to play: Communication, Coordination, and team play are far more important than shooting in this game.
F1 Fragmentation Grenade

Cartridge
 Fire Mode

The **F1** is a Fragmentation Grenade featured in *Squad*.

## General Information

The F1 is a late 90s era fragmentation grenade made by Thales Australia, exclusively for the Australian Defence Force. The grenade weighs 375g and comprises a 62g RDX filler, phlegmatized with 32g of paraffin wax, and a plastic shell housing 4000 2.5mm ball bearings. The lethal radius is 6 meters, with a causality radius of 15 meters. The fuse time is between 4.5-5.5 seconds.
ImmervollsTest2

# cant play a specific layer

This problem could have multiple causes:

* Ports not forwarded
* Firewall blocking connections

* Layer Exclusion
* Firewall blocking connections

## Solution

#### Windows

1. Navigate to your server config directory ("C:\servers\squad\_server\server\_configuration")
2. Open the “ExcludedLayers.cfg” in notepad or any other editor
3. Make sure the layer is not listed

#### Linux

1. Open your ExcludedLayers.cfg

```
cd /yourgameserverdir/SquadGame/ServerConfig && nano ./ExcludedLayers.cfg

```

1. Make sure the layer is not listed
2. Exit nano and write the changes by pressing ctrl + x
3. Restart you server

#### Docker

1. Attach to the containers filesystem

```
Docker exec -it <containername> bash

```

1. Follow the steps for linux ( note you might be required to install in you container nano using “ sudo apt update && sudo apt install nano -y “ first )

Also make sure your config is in a mounted volume for persistence .

#### Instance

1. Navigate to your login portal for your server side access
2. Go to file manager
3. SquadGame -> ServerConfig -> ExcludedLayers.cfg in editor
4. Ensure that the layer is not listed

## Solution

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Dictum non consectetur a erat nam at. Amet massa vitae tortor condimentum lacinia. Donec massa sapien faucibus et molestie ac. Augue mauris augue neque gravida in fermentum et sollicitudin. Lectus quam id leo in vitae. Et malesuada fames ac turpis. Aliquam sem fringilla ut morbi tincidunt augue interdum. Nulla aliquet porttitor lacus luctus accumsan tortor.

Create a script for starting the server instance

```
    $ echo "cd server1; ./SquadGameServer.sh Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=NONE" > startserver1.sh

```
BTR-MDM

The **BTR-MDM** **APC** is an armored personnel carrier featured in *Squad*, introduced in Version 5.0 for the Russian Airborne Forces (VDV) faction.

## General information

Based on the BMD-4M chassis, the BTR-MDM is an airborne-capable, amphibious, armored personnel carrier for the Russian Airborne Forces.

## Gameplay

* The BTR-MDM is operated by one crewman, the driver.
	+ The vehicle features an unstabilized remote weapon station, equipped with a PKT heavy machine gun.
* The BTR-MDM is fully amphibious.
2A20

Cartridge
 Fire Mode

The **2A20** or **U-5TS** is a smoothbore tank gun featured in Squad as vehicle armament for vehicles.

## General Information

The 2A20 is the main armament of the T-62

## Statistics

* 3BM-4 AP
* BK-4M HEAT
* OF-11 HE

**3BM-4 Armor Piercing Sabot**

**BK-4M High Explosive Anti-Tank**

**OF-11 Fragmentation**

## Variants

* 2A20 is available as vehicle-mounted armament available for the Middle Eastern Alliance, Insurgents, and Irregular Militia Forces.
	+ It is mounted on T-62.

## Gameplay

* The 2A70 has three types of ammunition available: 3BM-4 AP, BK-4M HEAT and, OF-11 HE Fragmentation.
	+ The 3BM-4 AP is effective against enemy heavy armor, the BK-4M HEAT is effective against light vehicle and infantry, while the OF-11 HE Fragmentation rounds are effective against infantry.
	+ Three rounds share the gun barrel; thus, the player needs to reload every time when switching the ammo type.
* The OF-11 Fragmentation rounds share their damage model, penetration, and a large part of the ballistic performance with DTB02 used by ZBD04A main cannon.
	+ The OF-11 Fragmentation has a very large blast radius of 35 meters, giving it a devasting lethal radius of 10.1 meters.
* Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.

## See Also

* T-62
* Weapons
Anvil

Theater
  Location
  More

**Anvil** is a newly released map in Squad. It was officially announced on July 21, 2020 but it was officially released on August 19, 2021.

## AAS v1

4x M-ATV
2x M-ATV M240
1x M1126
1x M1126 M240
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]
1x UH-60M [6 mins]
**Work in Progress - Map picture coming soon**

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
1x Mi-8 [6 mins]

## AAS v2

4x M-ATV
2x M-ATV M240
1x M1126
1x M1126 M240
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## Invasion v1

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

8x Minsk 400
1x MT-LBM ZU23
2x Technical DShK-M
3x Technical Logistics INS
2x Technical Shielded DShK-M
1x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Armored SPG-9 [5 mins]
1x Technical Transport INS [6 mins]

## Invasion v2

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

3x Minsk 400
1x MT-LBM ZU23
1x Technical Armored SPG-9
1x Technical DShK-M
3x Technical Logistics INS
1x Technical Mortar
2x Technical Shielded DShK-M
1x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport INS [6 mins]

## RAAS v1

1x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Mi-8
2x Tigr-M Kord Open Top
Delayed Spawn
1x BMP-2 [10 mins]
1x Kamaz 5350 Truck Transport [6 mins]
1x T-72 [10 mins]
**Work in Progress - Map picture coming soon**

1x Mi-17
1x MT-LBM 6MA
2x Simir Kord
2x Simir MG3
3x URAL 4320 Truck Logistics
Delayed Spawn
1x BMP-2 [10 mins]
1x T-72S [10 mins]
1x URAL 4320 Truck Transport [6 mins]

## RAAS v2

1x LAV III C6 RWS
3x MSVS Truck Logistics
2x TAPV C6
1x UH-60M
Delayed Spawn
1x LAV 6.0 [10 mins]
1x Leopard 2A6M [10 mins]
1x MSVS Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

1x Mi-17
1x MT-LBM 6MA
2x Simir Kord
2x Simir MG3
3x URAL 4320 Truck Logistics
Delayed Spawn
1x BMP-2 [10 mins]
1x T-72S [10 mins]
1x URAL 4320 Truck Transport [6 mins]

## Skirmish v1

1x M-ATV M240
3x M939 Truck Logistics
3x M939 Truck Transport
**Work in Progress - Map picture coming soon**

3x Kamaz 5350 Truck Logistics
3x Kamaz 5350 Truck Transport
1x Tigr-M Kord Open Top

## TC v1

1x BTR-80
3x Kamaz 5350 Truck Logistics
2x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

2x BRDM-2
2x Simir Kord
2x Simir Logistics
2x Simir MG3
2x URAL 4320 Truck Logistics
Delayed Spawn
1x URAL 4320 Truck Transport [6 mins]
Bunker

Bunkers are defense deployables which provide cover to your team. It can be placed by a squad leader near a FOB. The bunker has an integrated camouflage net installed, so the infantry is harder so see inside the bunker. The color of the bunker and the camouflage will be defined by terrain of the map (desert, snow, woodland,..)

Supply-points:  150

The bunker is available for following factions:

* US Army
* United States Marine Corps
* Australian Defence Force
* British Army
* Canadian Army
* Middle Eastern Alliance
* People’s Liberation Army
* PLA Navy Marine Corps
* Turkish Land Forces
* Russian Ground Forces
* Russian Airborne Forces

## See Also

* Forward Operating Base
* deployables
Demolition Charge/de

## Beschreibung

Eine **Sprengladung** ist ein einsatzfähiges Gerät, das zur Beschädigung oder Zerstörung von Einsatzmittel und Fahrzeugen eingesetzt wird. Sie werden nur für zwei spezifische Ausrüstungsrollen ausgegeben: den Combat Engineer (für die US Army, People’s Liberation Army, Russian Ground Forces, British Army, Canadian Army, Turkish Land Forces und Middle Eastern Alliance.) und der Sapper (für die Irregular Militia und Insurgents). Technisch gesehen handelt es sich um den stärksten Sprengstoff, den ein Infanterist in einem Squad tragen kann.

## Gameplay

Derzeit gibt es 5 Arten von Sprengladungen im Spiel:

* M112 C4 Sprengstoff wird von der US Army, der Canadian Army, den Turkish Land Forces und den British Army verwendet.
* SZ-1 Sprengstoff wird von den Russian Ground Forces und der Middle Eastern Alliance verwendet.
* TNT Sprengstoff wird von der People’s Liberation Army verwendet.
* IED wird von den Insurgents und der Irregular Militia wird von der.
* TNT 600g Sprengstoff wird von den Insurgents verwendet.
* TNT 1lb Sprengstoff wird von der Irregular Militia verwendet.

## Siehe auch

* Combat Engineer
* Sapper
* Waffen
Hesco

The single Hesco (also known as Hesco block) is a defence deployable which provide cover for your team. It can be placed by a squad leader near a FOB.

Supply-points:  50

The single Hesco is available for following factions:

* US Army
* United States Marine Corps
* Australian Defence Force
* British Army
* Canadian Army
* Middle Eastern Alliance
* People’s Liberation Army
* PLA Navy Marine Corps
* Turkish Land Forces
* Russian Ground Forces
* Russian Airborne Forces

## See Also

* Forward Operating Base
* deployables
ASLAV-25

The **ASLAV-25** is an infantry fighting vehicle featured in Squad.

## General information

The ASLAV 8×8 wheeled light armoured vehicles are procured under the LAND 112 programme. The vehicles are designed to conduct reconnaissance and surveillance activities over large distances with minimal logistic support. The project has progressed in four phases.

In 1990, 15 light armoured vehicles were acquired from the US Marine Corps for evaluation in Australian conditions. In 1992, 111 vehicles were acquired under phase 2. The 2nd Cavalry Regiment was fully equipped with the ASLAV by 1997. The purchase of 144 improved vehicles was approved in phase 3.

ASLAV is manufactured by General Dynamics Land Systems Australia for the Australian Army.
Phase 2 fleet was upgraded to the more evolved phase 3 standard. The upgraded vehicle is fitted with modern electric turret drives, advanced thermal sights, an integrated laser rangefinder, a second-generation drive train and new suspension parts. The new remote weapon stations were incorporated to achieve behind armour commander’s weapon station capability. The vehicles were assembled by General Motors Defence Australia.

## Gameplay

The ASLAV-25 is only used by the Australian Army as their primary IFV.

 MK210 High Explosive Incendiary
 Secondary Armament
 Countermeasure

The gameplay style of the ASLAV-25 is not that different from the Canadian Army's LAV 6.0. It essentially carries the same weapons, just without a pintle-mounted machine gun for the 4th passenger.

* Standard crew of 3. Driver, gunner, commander. 7 passengers can be carried in the back. Driver and gunner require crewman kit.
* The commander has access to a stabilized periscope that features a hunter-killer functionality, granting the commander the ability to focus the gunner's cannon on a target. The commander's periscope features two zoom levels. The ASLAV-25 and the LAV 6.0 are the only two LAV-series vehicles where the commander has a stabilized periscope.
* It carries 600 ammo points for resupplying FOBs or infantry.
* The ASLAV-25 and LAV-25 are the only two amphibious LAV-25 variants of all five LAV variants featured in Squad.

## See also

* ASLAV on Wikipedia and Wikimedia
* Australian Army
* Vehicles