Psychic

**Work in Progress**
***"Sometimes, you need to be hurt to truly understand."*** - **Psychic**

This page is in need of more information. It may need images, descriptions, or an entire format rework! Added information would be most appreciated. Thank you for your contributions!

**In-Game Ability*****"Sometimes, you need to be hurt to truly understand."*** - **Psychic**

This page is about an ability that can be found within Combat Mayhem. Due to certain complications, the ability here might have been either reworked or has most of their information changed in order to prevent the wiki's takedown.

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*"Sometimes, you need to be hurt to truly understand."*

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 - Psychic

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## Ability Info

### Restrictions?

Public-Use

The element of fear and control. Psychic is an ability which utilizes a vast array of, as it's name implies, psychic powers. Primarily, it's a zoner class, which specializes in maintaining a distance from opponents and come up with counterattacks to quickly intercept any offensive approach and respond with extreme psionic burst attacks. Due to how specialized and risky their options are, they can struggle to provide any meaningful pressure when they are confronting opponents at short range.

### **Aura**

Whenever the user begins to utilize their ability, a mystical aura would surround the user as well as an electrical-like aura. The aura's energy composition is purely psionic in nature and anyone who has made contact with this aura would be prone to the user's telepathy. When in their awakened state, they are surrounded by a more larger mystical aura.

### **Powers and Techniques**

The user has a wide and vast variety of psychic powers which the user can utilize to combat against their enemies by manipulating psionic energy to push back enemies and use telekinesis to manipulate objects to the user's advantage. Their power expands the more powerful their emotions become.

#### **Powers**

[NOTE]: This list, apart from Psionic Manipulation and Telekinesis, contains original capabilities that cannot be found within the game itself.

* **[MIRROR MIND]**: This is a passive ability. The user is granted immunity against all abilities that can mentally affect his mind, and reflects them back to their point of origin no matter where the opponent is.
* **[EMOTIONAL POWER]**: The user is able to expand their power through the use of emotions. Their strongest emotions, which is anger, grants the most power, alongside sadness, fear, and determination.
* **[TELEPATHY]**: The user has the ability to read the minds of others upon touching them with their aura, receiving their memories, thoughts, and emotions. They can also sense the presence of others around them without utilizing their physical senses. This ability can expand their mind-reading capabilities beyond their aura's contact and expand their detection range through the use of emotions or in their awakened state.
* **[MENTAL REPAIR]**: The user is able to telepathically restore another’s mental state upon physical contact if they have suffered from some sort of mental attack.
* **[TECHNOPATHY]**: The user is able to control or interact with technology telepathically, even to the extent where they can communicate mentally through radios or gain information from the internet.
* **[BIOKINESIS]**: The user, upon physical contact, is able to manipulate the physiology of others, granting the user to transform a typical human into another creature or to shrink, enlarge, or alter a specific part of the body. This ability is mainly used to passively heal any wound and reattach severed body parts or cure the user or others from any disease or infection.
* **[PSIONIC MANIPULATION]**: The user is able to manipulate and control psionic energy to manifest attacks against opponents. This power is mostly known to manifest burst attacks to knock away opponents but can also be used in other ways that the user desires.
* **[TELEKINESIS]**: The user is able to manipulate the gravity of objects and people to move them with their mind. This ability is strong enough to affect objects as big as buses, but this ability can be heavily amplified through the use of emotions.

#### **Techniques**

[NOTE]: Ability techniques has a reworked moveset, as well as changed description for all of their moves. Some of these moves do not exist within the game itself.

##### **Basic Techniques**

* **[PSYCHIC DASH]**: The user dashes a small distance in an instant, leaving behind a trail of psionic energy, and afterimages where the user was before.
* **[MYSTIC FLICK]**: The user moves their hand forward, as they snap their fingers, sending out a blast of psionic energy, knocking away anyone caught by it. Inflicts knockback if not blocked.
* **[GRAVITY SHIFT]**: The user grabs the opponent with telekinesis, and throws them to a desired direction. They can throw them back, upwards, side to side, or towards them.
* **[COGNITIVE ONSLAUGHT]**: The user lifts several objects with their telekinesis, and throws said objects towards a designated target. Objects caught by the telekinesis are infused with psionic energy which will create a psionic blast upon contact. The larger the object, the slower and stronger it is. Blockability and knockback depends on the size of objects grabbed.
* **[MYSTIC CANNON]**: The user prepares a backhand slap, as they charge up a greater, more powerful version of Mystic Flick. When the user throws the charged backhand slap, they send out a large blast of psionic energy that knocks away anyone who gets caught in it. Unblockable and inflicts knockback.
* **[PROPHET’S GRASP]**: This is a counter. The user attempts to use their telekinesis to grab someone in close range. If this move lands, the user will use their telekinesis to grab them, infuse them with psionic energy, and throw the person away. As the person makes contact with the ground, they would burst with psionic energy to deliver more damage.
* **[SUPERNATURAL REPULSE]**: The user positions their arms to their chest, then spreads them apart, releasing a massive blast of psionic energy in all directions, knocking everyone away. Unblockable and inflicts knockback.
* **[FRACTURING LIMITS]**: The user looks towards the ground as the environment's color spectrum begins to fade away. Nearby rocks would also begin to float. The user then bursts out a dark and devastating psionic aura then creates another pisonic blast, transforming their dark aura into a light aura. This sends the user into their awakened state.

##### **Awakening Techniques**

* **[MYSTICAL BARRIER]**: This is a passive ability. The user is protected by an invisible barrier of psionic energy, which blocks nearly every attack that hits the user. The barrier can still be broken when enough unblockable attacks hit, or if the barrier is always hit in the same spot. 3 unblockable attacks are enough to shatter their barrier, but it will regenerate 1 hit point every turn. Once shattered, it takes 2 turns for the barrier to recover.
* **[PSIONIC LINK]**: The user retains their connection to their psionic energy after it’s been absorbed by another source. The user can now cause the psionic energy to explode, damaging the opponent, or hijack a projectile attack of which the user’s psionic energy is present.
* **[GRAVITATIONAL FLIGHT]**: The user is able to take flight through the use of telekinesis. This is useful to evade attacks or to intercept opponents who can also fly.
* **[PSYCHIC COMBAT]**: Due to the psionic energy surging through their body, they are able to use even more powerful physical attacks, such as punching, and kicking.
* **[MYSTIC BREAKDOWN]**: The user manifests a psionic vortex around their fist and dashes forth almost instantly, attempting to grab someone. If the move is landed, the user grabs the person, infusing them with psionic energy, slams them towards the ground, and kicks them away. Blockable.
* **[COGNITIVE APOCALYPSE]**: The user picks up the largest objects there are possibly around them, infuses them with psionic energy, and throws each object at the designated target one by one. The larger the object, the slower and stronger it is. Unblockable.
* **[PROPHET’S WRECK]**: The user attempts to use their telekinesis to grab someone in front of them. If landed, the user telekinetically grabs the victim into the palm of their hand, holding them by their throat. The user then flies into the air with said victim, and flies back down, slamming them down to the ground, while bursting the victim with psionic energy.
* **[TELEPATHIC RUIN]**: The user puts their hand to the sky as they manifest an orb of psionic energy to charge up a attack. After charging up, they fire 8 orbs of psionic energy for each enemy detected that fly towards their designated target at surprising speeds. Blockable.
* **[ORACLE AVERT]**: This is a counter. The user grabs the opponent before they can land a melee attack on them. As the opponent is grabbed, several rocks are lifted from the ground, and are used to crush the opponent. The user then fires a transparent telekinetic beam that knocks the opponent away.
* **[PSYCHOPATHIC VORTEX]**: The user levitates from the ground, and manifests a psionic vortex around themselves, sucking in anything within half of a city block. After a long while, the vortex collapses and unleashes a devastating explosion of psionic energy which can destroy half of a city block. Unblockable
* **[PSYCHOKINETIC CRUSH]**: This is an execution move. The user lifts the victim off the ground with their telekinesis, and crushes them. The victim is then blasted by a psionic orb at point-blank range, and shot towards the sky. As the victim surges with psionic energy, they would explode after a few seconds, disintegrating them completely.

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