Ballooner

* Red
* Blue

## Statistics

###

###

 120

###

120

###

1.00x

###

3.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.5.0

## Characteristics

The Ballooner is a kamikaze unit that will use their Ballooner Grabs to glue onto units and lift them up into the sky with their Balloon Backpack. Glued units without attack abilities like a kick will be unable to counter-attack and will float as long as they are lightweight, until the balloon detaches from the backpack where both units plummet to the ground.

Unlike their victim, the Ballooner is immune to fall damage and may turn into a giant fireball when descending. They will continue to attack after landing, but will be unable to lift units again as their Balloon Backpack is one-use only.

## Appearance

The Ballooner wears leather garments and goggles, carrying a backpack with a mini hot air balloon attached to it. It also has arms covered with "glue" to catch enemies. Before that, they used to have different colored pant-legs, rather than its pantaloons.

## Unit Voice

### New Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

### Old Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

The Ballooner is best used to take out normal-sized enemies, by grabbing them and then dropping them to their deaths. The Ballooner takes no fall damage after dropping, and they are invulnerable to attacks while lifting an enemy. Compared to the Balloon Archer, the Ballooner is a cheaper alternative, although they have to get close to the enemy, and their balloon is single use only. Once they return to the ground, they can only do a weak punch attack that can disable their target's attacks (Except for abilities) as long as they keep grabbing. They are somewhat effective against heavy targets when in large groups, and they can carry a horse into the air with at least 10 or more of them. As of the Unit Creator beta, when it and the unit are falling there is a 15-20% chance the former will do a meteor ability, in which the Ballooner will burst in flames and when it comes in contact with the ground, and then it will explode. Moreover, its new disabling ability can be very useful against a *lot* of Units, and can now be used as a sort of distraction. So, in short, combined with its meteor ability and disabling, the Ballooner, if used correctly, can be an extremely versatile unit for your army.

## Changelog

 Early Access 0.5.0
* The Ballooner was added to the game.

 Early Access 0.13.0
* Increased the cost of the Ballooner from 90 to 120.
* Gave the Ballooner a chance to do a new Meteor ability.
* Made the Ballooner Grab stick more reliably.
* Made the Ballooner Grab disable stickied unit's ability to attack.
* Slightly increased the hitpoints of the Ballooner from 100 to 120.
* Slightly increased the distance and speed of the Ballooner’s jump.

 Full Release 1.0.0
* Added new unit voice for the Ballooner.

## Trivia

* The Ballooner's disable ability can be countered using the Healer.
* Despite it being called the Ballooner the "make balloons metal" bug doesn't effect the balloon on it's back for some reason
* Ballooners can disable the Super Peasant, and after a long time or with the help of some high damage ranged unit, they can kill the unit.
* The Ballooner was first showcased in a video[1] from the end of 2016.
	+ The model of the balloon has remained unchanged since its debut.
* It shares the same hair as The Teacher.
* It used to cost 90 at the time of its initial release.

## Gallery

The UI icon of the BalloonerYOU'RE GOING TO BRAZIL!!!IINNCCOOMMIIIINNGG!!!!!!***KABOOOOMM!!!!!***♩♩ DORIME ♩♩Looks like silly Pippy forgot his PantaloonsPIPPY!!! ⋋\_⋌Who would win- 6 Blink Daggers vs 10 Axes and 8 Balloon ArchersDon't hit me with thatNoooooooooooooooooooo