Map Editor

**Map Editor** (also a *Level Editor* or just **Editor**) is a the environment present in the former Flash-Based Bonk.io and present in HTML5-Based Bonk.io, in which you can create maps.

## History

### The Beginning

The first maps within Bonk.io were created shortly after its release, in April 2016. They were added by Chaz in the then experimental "Gish mode", which was later renamed to "Bonk mode" a few months later, then to "Classic mode" within the current HTML5-based Bonk.io.

In total, there were 7 maps that were created in this time period by their removal, laying the foundation for the user map interface now seen today. Rather than the Level Select to find the maps, the host of the Custom Game can use commands "/map 1 to /map 7" to load them. Of these maps, the map known as Classic by Chaz was /map 1 within the listing. For more information about these maps, refer to the Gish Command Maps.

### The Level Editor

The addition of the Level Editor on May 24, 2016 finally allowed for users to create maps. However, they were not saved into the database, since players were unable to create Accounts at that time, and map voting was not a feature. The Gish Command Maps also lost accessibility around this time as well. However, the majority of these maps were saved onto the account Official, which is thought to have been owned by Chaz.

On June 3rd, 2016, levels started getting added into the database, players were allowed to make Accounts to create maps and vote on them to, leading to the certain rise of the first maps that were voted on within Bonk.io. The map now known as Classic by Chaz was taken from the Gish Command Maps and was brought into the game as the default map when a Custom Game room was created around this time. When it was the pre-loaded map in a room, it showed as owned by Chaz. When found within the Level Select, it was seen to be owned by Official. This was later changed in early September 2016 when within the Level Select the map was moved from Official's account over to Chaz.

### Bonk 2 Alpha

Little is known about the editor in Bonk 2 Alpha. However, what could be said for sure was that in Bonk 2 Alpha Editor had in addition to Platforms, Spawns and Capture Zones also Lights and Lasers.

## Current Map Editor

The current editor includes three panels

Elements Panel

Preview Panel

Properties Panel

*Detailed information is in these articles*

To enter the Level Editor, the player must be host in the Custom Game and must press the **EDITOR** button.

With the help of the Editor, maps are created in Bonk 1 and Bonk 2, and existing ones are also edited. However, if you are a guest, you will not be able to save the map (but you can edit it).

To start a new map, you need to click on the **New** button and then on **Sure?**. To save the map, you need to click on the **Save** button, come up with a name for the map and click on **Save** to confirm saving or **Cancel** to cancel saving.

The player can redo the map and then save the new version. Before publishing, the player must select a map type **Private** or **public**. If the player loads an existing map and saves it under a new name, a duplicate will be created.

In the old Bonk, it was possible to restore the map and its rating (but not the map itself). To do this, it was necessary to enter the name of the removed map.

## Panels

Elements Panel - To view the number of forms;

Preview Panel - for viewing the map, as well as for saving it;

Properties Panel - to change the form;

## Elements

Platforms

Spawns

Capture Zones

### Removed

Lights

Lasers