recursal/Fanatic-Fandom huggingface dataset:
Across the Pond Guys

This page is a stub! To help fix it, go to this page!

This article is written from an out-of-character or out-of-universe perspective

The **Across the Pond Guys** are the unofficial, Out-of-Universe name given to the portion of the Ostatki Empire on the other side of the Veil; in other words, the portion that has survived to this day. They currently do not have any in-universe name, as they are not officially recognized by any faction within the Local Quadrant. Their true nature is intentionally kept obscure, both In- and Out-of-Universe; all that's known for certain is that they **really** don't like things leaving the Veil, and are absolutely terrified of the Plague. Possibly connected with the mythical beings of Azcal lore, the *Mezcalpelixuzoxchin* (lit. "Demons who Scream").
Mountainsong Alliance

> "*This treaty has been forged between the distinguished nations the Heartlands of Laputa, the Great Trench, and the Kingdom of Crag and acts as a defensive pact, among other binding agreements. This document serves as a binding deal of diplomacy among these three nations, heretofore called “The Trio,” and acts as an official political promise which pledges each one of the nations to the other, solidifying an international friendship.*" -Mountainsong Alliance charter heading
>
>

The **Mountainsong Alliance** is the name given to the series of agreements between the **Heartlands of Laputa**, the **Great Trench**, and the **Kingdom of Crag** and has come to describe the three nations as a group. Each nation had already established friendly terms with each other on individual terms and with the desire for greater defensive, economic and magical cooperation created an alliance unprecedented in the history of Tirisea. The self styled Trio has many arrangements and privileges afforded to each other and regularly meets in rotating Capital cities. While some aspects of the Alliance are secretive, it is open knowledge that these nations support each other militarily and allow open economical exchange.
The Duma

Remnants of Ostatki empire; members of Space UN

Remnants who fled and formed Space Buddhist community pre-Plague. When Plague destroyed Ostatki empire, the Duma survived due to their isolationist nature. They avoid expansion, instead looking inward for guidance and betterment. Also, they're a race of Buddhist space monks, essentially.

Splinter sect breaks off due to human military transgressions, become militant, seeks to destroy humans/lesser races. Not necessarily aligned with Path of Restoration/Reclamation Front. Strain from conflict tearing at the seams of their society.
Gandalf's Database

The following is a massive project I have undertaken to re-color my
starships and list their specs to create the official database of my
personal starship fleet for the PCG. Feel free to take a look at the
best of my old LDD handiwork.

1. USS Empress
2. USS Avatar
3. USS Resolute (Proto Excelsior Class Starship)
4. Omicron Class Armored Carrier
5. USS Lancer
6. NX Class Corvette
7. Tercel Class Star Frigate
8. USS Ronin (Ronin Class Battleship)
9. Serenity Class Repair Cruiser
10. Serene Class Medical Cruiser
11. Orion Class Gun Platform
12. USS Avalon (Sovereign Class Starship)
13. USS Discovery
14. USS Horatio Nelson
15. USS Invictus
16. USS Monash
17. USS Nautolan (Galaxy Class Starship)
18. USS Toydaria (Cheyenne Class Starship)
19. USS Trident
20. USS Titan (Centaur Class Destroyer)
21. Scarab Class Scout
22. USS Majesty (Ambassador Class Starship)
23. Onomatopoeia Class Fire Ship
24. Upsilon Class Corvette
25. USS Concordia (Excelsior Class Starship)
26. USS Harmony
27. USS Alderaan
28. USS Sinister
29. USS Victory
30. USS Scorpion (Scorpion Class Battlecruiser)
Opabinia

**Opabinia**

**6cm Long**

**North America: Alberta Canada**

**Cambrian (508-487 MYA)**

**Carnivore**

**Invertebrate**

**This tiny primitive alien looking invertebrate would have spent it's entire life searching for food using it's long mouth to grab any tiny any animals it can jet it's mouth on and would have been able to locate this tiny food most likely primitive plankton-like creatures with it's 5 optical eyeballs, which is odd even in nature. This strange creature would have moved around using it's tail and the strange fin-like organs on both sides of it's body to help it turn into a different direction. The reason why it was able survive for at least 21 millions years was probably thanks due to it's tiny size for it may have been too small for most animals to see though it may have died out due to differences in the temperature in the water or that there is very little to eat around.**

**Opabinia had a softer body unlike those other invertebrates that lived in the Cambrian period and would have lived in a much more shallow waters than some other invertebrates for their bodies were not capable yet in living much more deeper waters.**
Pehir-class Strike Drone

The *Pehir*-class Strike Drone is a prototype strike drone designed to be deployed from the experimental VMS II panels (Vehicle Mount System).

## Development

Development of the *Pehir*-class started in [date], when T&N Robotics received a request from the Kul United Navy for a VMS-compatible remotely operated vehicle. The vehicle would have to posses the ability to keep up in sublight with ABAH mounts slated for production in 3 years, track up to 5,000 targets within the range of its primary weapons system, and be able to quickly neutralise anything from a fighter to a small freighter. T&N accepted the request within 25 days of submission and immediately went to work.

A variety of different designs were proposed, ranging from simple 10m by 10m by 5m cubes with weapon mounts to installing a T&N control system inside the cockpit of an existing craft. Ultimately, the four-engined design won out, and was moved into further stages of prototyping, where it currently resides.
New Carradock

**New Carradock** is a planet located within the Old Dependencies region of MSI territory, a major military and agricultural world, and home to the landholds of six landholds, including the Greylark estate.

## Description

New Carradock was colonized in 2042 as an early part of the Velonnian Imperium's settlement of what is now known as the Old Dependencies region.

Despite being an old and well-developed world, most of New Carradock's surface is dominated by agriculture. Since the MSI's core worlds are typically city-worlds, the Old Dependencies feature a strong emphasis on preserving agriculture so as to effectively feed the Imperium's population, and New Carradock is an excellent example of this. Agricultural goods are one of the planet's two top exports, and give it a good economy. It is also one of the top developers of agricultural technologies.

Militarily, New Carradock has a strong navy, one of the Imperium's best shipyards, and a well-known training academy. Also, 75% of its population enlists in New Carradock's provincial militaries, though the majority join the defensive militia and are purely a garrison to hold back theoretical invasions.

To preserve the green prairie mainlands needed for farming, the majority of New Carradock's major cities, industrial manufacturing facilities, and planet-side military complexes are located either along the shorelines or in the desert regions to leave as much untouched fertile land as possible.

As per the Imperium's feudal-esque landhold system, the planet's surface is divided into six more or less equal portions. Each of these is properly owned by one of New Carradock's six presiding Lord Admirals and their estates. Like all landholds in the Imperium, the Lord Admirals are given proper ownership of the land, which is then rented to the common populace in exchange for a tax on all goods produced on the land and a requirement that the people living in the landholds must be registered for military duty. Likewise, the Lord Admirals, in return for being given the planet's surface territory by the Imperium, must also pay a tax to support the Imperial government, as well as contribute to its overall military might by sustaining and effectively commanding a provincial military force. Overall, the system has worked well, and the Lord Admirals have been careful to train up their successors to do well in their stead, as the Imperium can replace incompetent Lords easily.

In orbit, a Superintendent-class Station serves as the planet's terminal node, ferrying people and supplies between the surface and docked cargo, transport, and military ships in space. The New Carradock Naval Yards uses its military stardocks to produce numerous warships for the Imperium, and dozens of drydocks house military ships that aren't in active use. The moons are relatively unused, except for defensive weapon emplacements and sensor arrays that give the planet an edge in the event of an invasion.
Path of Restoration

This page is a stub! To help fix it, go to this page!

Nonviolent political movement, has influence in virtually ever major non-human government. Essentially believes humanity is too big for its britches, is oppressing other races, should be taken down a few notches. Specifics vary between individual cells and members, with some proposing relatively benign compromises, while others openly support the Reclamation Front terrorist group. It is virtually an open secret among intel communities and other well-informed persons that the higher members of the Path of Restoration actively consort and coordinate with the Reclamation Front behind the scenes, though there has been insufficient evidence to make any criminal charges. Not that the Path of Restoration is not necessarily just a political front for the RF, though it often can be; many of its members are horrified with the RF and genuinely believe they give a bad name to a legitimate cause. Needless to say, this situation can get quite complex.
Kommandant Scarecrow's Database

Okay, folks, here's the place for my ships! As Ant informed me via PM, I
will only be providing links to my ships here, along with a few basic
stats. The links will take you directly to the PCG Space Defense area,
where my ships will be located in individual posts.

## Starships

* PSS Liberty

* Hornet Class Frigate

* PSS Stormcloud
* Assassin Class Frigate
* Sniper Class Frigate

* PSS Sanctus (Sanctus Class Battleship)

* Blitzkrieg Class Destroyer

* Excelsior Class Starship

## LXF Files

* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=912d3b81-e0bf-4700-b2c1-94032e337155
* https://www.dropbox.com/s/hac2wvymg5evlp0/PCS%20Liberty.lxf
* https://www.dropbox.com/s/3b3f125704u86of/PCS%20Liberty%2C%20Extended%20LDD%20Version.lxf
* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=6826442f-2308-4c80-9434-75a58da720c8&searchtext=hornet+class
* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=2b6f99db-9d2d-4ea7-96d2-80e83747a85d
* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=6d70e019-812a-4891-87c0-b6da8af6be53
* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=7cfa1d81-d56d-4ec2-b625-9863429ca769&searchtext=sniper+class
* https://www.dropbox.com/s/brdl47pji79ues0/PCS%20Sanctus%20%28Sanctus%20Class%20Battleship%29.lxf
* *http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=7fac572a-d847-48bd-b620-74ce485b01da&searchtext=blitzkrieg*
* https://www.dropbox.com/s/s1p7ogl5f4veb4h/Blitzkrieg%20Class%20Destroyer.lxf
* https://www.lego.com/en-us/gallery/ebc13fd8-6c5a-48d9-acfc-684d43201d05?index=1
* https://www.dropbox.com/s/a945r7je9qi4ix6/Excelsior%20Class%20Starship%2C%20with%20Adjustments2.lxf
* https://www.dropbox.com/s/k1d078xhcji1avx/Excelsior%20Class%2C%20Final.lxf
* https://www.dropbox.com/s/34mc1zaawc5w8x5/Steadfast%2C%20with%20Edits.lxf

## Starfighters

* Daybreak Class Starfighter

* Thunderbird Class Gunship

## LXF Files

* http://universe.lego.com/en-us/community/creationlab/displaycreation.aspx?id=608e3435-9367-4b14-b211-2693f6f5e26e&searchtext=daybreak
* https://www.dropbox.com/s/hhdeh9d7qgd2r98/Thunderbird%20Class%20Gunship.lxf
* https://www.lego.com/en-us/gallery/4b8d954c-e459-40d9-bdba-3de1925968ad?index=4
Zorak

Initial: Dmg+120, Crit Hit +30%

Growth: Dmg+120, Crit Hit +0.3%

Initial: Dmg+60, 100% success rate of inhibiting enemies below level 1

Growth: Dmg+60, 100% success rate of inhibiting enemies below level +1

Initial: Dodge +15%

Growth: Dodge +0.2%

Initial: 100% Success rate for poisoning enemies below level 41

Growth: 100% Success rate for poisoning enemies below level 1

note: Despite being "poison" it does no damage, only prevents healing.
Khent-sa

Militant snake men; older species pushed to brink of extinction along with Procnar. Have own government, Monarchy of Khaserek; member of Space UN.

* Multiple “paths” (think Bushido). Each path lays out a particular moral and honor code both on and off the battlefield. Switching paths is possible, albeit very momentous; not done lightly.
* Raised in broods of up to several million by the state; likely never know who parents are, or care. Demphasize individuality over whole species/faction
* Warm-blooded
* Intelligent, but tend to apply intelligence to practical matters, not abstract ideas.

Ships: like Taiidani from Homeworld (google)

Color scheme: brown main, titanium greebles, light grey highlights, dark grey/scarlet accents

No Khent-sa has yet reached their natural lifespan; they've always died in combat before reaching it. It's definitely very long, though.
Archivist, The

The Archivist is a jovial, and highly logical, magical bracelet of sorts that long predates even the Ascendant. More specifically, he (it?) is a sentience charged with cataloging and recording all events that occur on Tirisea, and possibly in other places as well. The Archivist was sworn to inaction, meant only as a device to record and process events, but was so distraught that Tirisea might be destroyed by the Void Spawn that it decided it would act in preservation of the world it had grown quite attached to. It helped to engineer events so that it would be found once more by people. Specifically, it wished to reach the hands of a specific bloodline, eventually succeeding when it found itself in the hands of Cara Darby Wight. In the hands of its chosen bloodline, the Archivist apparently possesses increased functionality, such as the capacity to invoke spells of extreme power and magnitude, though in a very limited scope. Presently, the Archivist is bonded to the wrist of Cara Darby Wight, and cannot be separated from her without removing her arm or killing her. Cara is seven and a half years old and well on her way to helping save the world alongside the Archivist.

The Archivist has, while traveling with the party, provided a few intriguing details about what it is and where it came from:

1: It was created near or before the actual creation of the universe

2: It was created to watch and record, but it does have some power to intervene in specific ways, such as meddling with dimensions

3: The gods, perhaps not exactly as we understand them, are real and are the ones who created the Archivist.

4: There are multiple planes of reality, not limited to Tirisea and the home of the Void Spawn, some of which the Archivist can also observe.
G24 Vantar

G24 *Vantar*

The G24 *Vantar* is a medium shuttle in service to the Caldera Imperial Republic and is the workhorse of the Caldera Republican Navy. Developed by Hardland Heavy Engineering to replace the dated G21 *Zayla* shuttle, the *Vantar* fulfills numerous roles within the CRN, with production variants including troop transports, cargo haulers, and gunships.

## Specifications

With a total length of 33 m, a wingspan of 24 m, and a height of 12 m, the *Vantar* is a very large aerial unit, able to provide much more for the infantry it supports than smaller dropships would. The interior of the craft comfortably fits four squads of standard infantry (48 men), two squads of marines, or can have the seats folded into the walls of the craft to provide room for large amounts of cargo. Ramps on the front, sides, and rear of the passenger bay allows for infantry to rapidly disembark in a combat zone. Magnetic clamps aft of the passenger bay allow for a variety of uses. Mechanized infantry will often be deployed with an "Ulrich" medium APC or even light tanks and assault bots.These magnetic clamps can also be used to ferry large cargo containers or add an additional passenger bay, doubling the number of infantry that can be deployed at one time.

The base G24 is equipped with two Valin Consolidated SCRCG-8M "Glade" chain guns, capable of pumping out thousands of railgun slugs a minute. The gunship variant of the G24 (referred to as the G24-CCA) forgoes any passenger-carrying capacity for heavy weapons, being equipped with four missile pods and two large Radion SPLS-3 particle lances, giving the gunship an advantage against shielded targets.

## History

### Design History

Developed alongside the numerous Harland Heavy Engineering and Yaka Industries vessels during the Caldera Republican Navy's sweeping inventory updates in the mid-2560s through the early 2570s, the engineers at Harland sought to consolidate numerous dropship, gunship, and shuttle designs into a single modular, easy to manufacture design that could be outfitted for a variety of roles. The final production model fit these criteria tremendously, reflected by its use into the 27th century.

## External Links

* Lego Digital Designer file
* LDraw/LeoCAD file
* Lego Digital Designer file (CCA-variant)
* LDraw/LeoCAD file (CCA-variant)
Stilio Mobile Assault Platform

## General Info

### Variants

- Anti-armor
- Anti-air
- Anti-infantry

## Technical Info

### Dimensions

- Length: 8.75 m
- Width: 10.5 m
- Height: 4.25 m

## Tactical Info

### Primary Armaments

- Railgun
- Flak Cannon
- BRRT-8 Autocannon

## Propulsion Info

### Top Speed (ITC

)

16 kmph

WIP

## External Links

* AI-variant Lego Digital Designer File
* AI-variant LDraw/LeoCAD File
* AA-variant Lego Digital Designer File
* AA-variant LDraw/LeoCAD File
* AT-variant Lego Digital Designer File
* AT-variant LDraw/LeoCAD File
List of Azcalxochizin Sects

This page is a stub! To help fix it, go to this page!

List of all known sects of the Azcalxochizin religion.

## Cozahtiat

The **Cozahtiat** (COHZ-ah-tee-awt; roughly “Sky gazers”) are a relatively moderate sect who prefer to keep their distance from outsiders yet still favoring a semi-active evangelization policy; however, they have recently become more militant, investing in powerful new offensive weapons. They control most of the government and Azcal core worlds.

## Matlaltencatl

The **Matlaltencatl** (MAT-lahl-tehn-CAHTL; roughly, "Those of the Flock") are an up-and-coming sect led by a man calling himself Mahuizoh ―roughly, "Shepard of a New Flock". They advocate for an increased emphasis on purity of the soul and greater defensive measures. Highly isolationist. Have signficiant sway over the cor world of Moyolequi― and all the influence, tithes, and relics that entails.

## Tlazocho

The **Tlazocho** (TLAZ-zoht-cho; “Inward Seekers”) are the oldest of the three main sects in modern Azcal society; while their total influence has waxed and waned dramatically over the centuries, they’ve remained a large and omnipresent force on the Azcal’s frontier. They emphasize personal mindfulness and fulfillment above all else, giving its adherents significantly independent. They have been violently repressed over the centuries, but remain a powerful force regardless.

## Yaocotl

The Yaocotl (YAH-oh-kah-til; "Lights of Purity") are a now-extinct Azcal sect notable for being extremely militant and aggressive with outsiders. They are the masterminds behind the First Interstellar War.

## Icotlmazn

The **Icotlmazn** (AYE-caw-til-MAY-zin; translation unknown) are a highly isolationist and at least somewhat militaristic sect from at least the 22nd century, when they overthrew the Yaocotl government. Very little is known of them beyond this, other than that they have immediately preceded the current Cozahtiat government.
Ak'tuli

### Color(s)

- 'Logar: greys and browns, with more exotic colors as highlights; highlights unique to individual
- 'Lisan: more pretty colors

An avian species; largely annihilated by ancient foe along wiht Khent-sa and Procnar. Mostly under the Ak'tul Assembly, but some significant population in CIR.

Culture over science, big focus on architecture.
Steadfast-class Frigate

*Steadfast*-class Frigate

## Technical & Construction Info

### Dimensions

- Length: 320m
- Beam: 140m
- Height: 90m

## Propulsion Systems

### Max. Velocity (FTL)

Unknown

WIP

## External Links

* Standard-variant Lego Digital Designer File
* Standard-variant LDraw/LeoCAD file
* Carrier-variant Lego Digital Designer File
* Carrier-variant LDraw/LeoCAD file
* Command-variant Lego Digital Designer File
* Command-variant LDraw/LeoCAD file
PX-4 Finch Class Support Gunship

## Tactical Stats

### Direct-fire Weapons

2 long-range rotary cannons, 2 light cannons, 2 heavy rotary cannons, 4 rapid-fire cannons, and 2 missile pods

### Defensive Systems

0.2 cm hypothermal armor, 0.2 hyperthermal armor, 2.0-4.3 cm absorbic armor, and Mk.1 standard shielding grid

## Propulsion

### FTL Drive

None

If you need a ship that can deliver heavy firepower in close-to-ground
situations under heavy fire, the Finch is for you. Armed with several
rotary cannons in addition to missile launchers, the Finch can pave the
way for invasion by destroying armored fortifications and enemy units.

The PX-4 was developed in lack of a gunship that could provide
extremely low-altitude infantry support. However, thanks to the Finch's
rotating main engine banks (1 on each wing), it can hover at a minimal
altitude's of 20 meters, if given ground clearance. Therefore, they are
an excellent asset to PXE landing forces, capable of escorting PX-1
Dropships and supporting the deployed troops.

However, the Finch can still be a deadly adversary in space combat. The
massive engines make it warp incapable, but give it immense speed. A
Finch can even provide dogfighting abilities, if necessary. But
generally, in space combat, Finches are used as secondary bombers,
coupled by PX-6 Swallow escorts, to soften up or destroy large flak
arrays. On terrestrial battlefields, the Finch is usually called in to
take out large enemy fortifications, destroy tanks and walkers, or to
support infantry and armor divisions.

A Finch is equipped with rotary cannons to take out infantry or
lightly-armored targets and medium cannons to fire at other aircraft or
small buildings. Missile pods are also included to take out armored
targets or enemy fighter craft.

A PX-4 is equipped with heavy armor to protect it from even the most
powerful flak guns or deadliest artillery defenses. Because the Finch is
 often on the frontlines of combat, it is outfitted with larger amounts
of absorbic armor, in addition to the normal 0.2 cm hypothermal and
hyperthermal armor.

Also, the pilot is aided by PANS, the Pilot Assist and Navigation System, like all modern fighters.
Thomas Juris

Template:Infobox custom/DraftThomas A Juris, more commonly Tom Juris, is currently a member of the *Eden's Corsairs* mercenary group.

## Biography

Not much is publicly known about Mr. Juris, as he has a tendency to keep to himself, but he will open up when he wants to... or when he needs cash. Born and quickly moved offworld (due to the Morut'yc Catastrophe) in the Res'ol system, Tom made his way off the Morut'yc Naval Base as a child smuggled in a supplier's hold. After his first ship, *Strength Under Fire*, was destroyed by an "official" patrol craft, Tom Juris decided to distrust most legal systems and instead invest in the merc life. This choice has paid off for him, but not enough to purchase a new ship.

## Skills

Skills possessed by the mercenary include marksmanship, linguistics, strategy, maintenance, and hand-to-hand combat. However, Tom is rather poor at the finer sections of social interaction (though he knows how to act courteously) and is sharply inexperienced in the use of ground vehicles and heavier weapons.

## Equipment

Mr. Juris is known to wield a F6 Designated Marksman Rifle, stolen from the MSI ship he was smuggled as a child on, as well as a set of light plate armour and a 22mm knife.
Caldera Republican Navy

The Caldera Imperial Republic Navy, officially known as the Caldera Republican Navy, is the naval military branch of the Caldera Imperial Republic.

### Ships

#### Corvettes

Corvettes are the smallest class of warship in service to the Republican Navy, often acting as patrol craft, pickets for battlegroups, blockade runners, or as pursuit vessels. Typical design traits of corvettes include light armament and armor, high thrust-to-mass ratios, and gimbled primary engines, a feature not seen on any other ship classification.

#### Frigates

Frigates are the backbone of the Republican Navy, fulfilling nearly every role from direct combat to colonization. They tend to be the largest class of warship built by colonial foundries, and will typically act as command ships for system defense forces.

#### Destroyers

Destroyers combine the high thrust-to-mass ratio and agility of corvettes with the size and weapons of a frigate. With sophisticated weapon systems, light armor, and high cost, destroyers are typically not found in any system militias and only in Republican battlefleets.

#### Cruisers

Cruisers are the largest non-capital ships in the Republican Navy, often fulfilling numerous roles at once. While they typically do not lead fleets, cruisers use their larger and more advanced communication equipment to help relay orders from a fleet admiral's capital ship to the rest of the fleet. Cruiser command crews will also work with fleet admirals in assessing combat situations and devising battle actions.

#### Capital Ships

Capital ships are the crown jewel of Republican battlefleets, with fleet admirals making these vessels their flagships. Though their acceleration in realspace is slower than most other warship classes, their heavy armor and armament, as well as their ability to allow multiple vessels to enter darkspace at once, makes them invaluable in fleet-on-fleet warfare.

### Strike Craft

Strike Craft is a catch-all term referring to any carrier-based spacecraft meant to operate in squadrons against an adversary. Bombers, Fighters, Gunships, and Dropships are all included in this category.
OLEP

The OLEP, or Orbital-Level Energy Projector, fires streams of energised matter.

## Mark I

The Mk. I OLEP fires an extremely long-range (< 250,000km), accurate, and extremely destructive thin beam of energized matter. This beam cuts through 200cm of unshielded titanium alloy armour instantaneously, and transmits its beam at speeds close to the speed of light. The drawback of the Mk I is that shields in area of the weapon must be lowered in order to fire, and has a massive power drain when fired continuously. However, because it is more cheaply miniaturised than other marks, the Mark I is often installed on smaller ships, making its most common installation to be on small or outdated craft.

## Mark II

The Mk. II improves on what made the Mk. I great at the cost of amplifying the Mk. I's weaknesses. Its thin beam of energized matter ranges up to 400,000km, and it's as accurate & fast as the Mk. I. Even with its greater power drain than the Mk. I, it can cut through 350cm of unshielded titanium alloy armour in an instant, and is common on mid-range, middle-aged ships.

## Mark III

The Mk. III is the first model to actually improve on the Mk. I, with a 450,000km range and a lower power drain than even the Mk. I due to its thinner beam. This change comes at the cost of being able to cut through only 250cm of unshielded titanium alloy instantaneously, but many strategists argue that the ability to install multiple weapons with a lower power supply, longer range, and higher damage than than the aging Mk. I is too great to ignore.

## Mark IV

The latest OLEP mark, the Mk. IV, shares the range of the Mk. III but uses a wider beam and more durable power generators. This makes its drain on a ship's main power greater than most other marks, but this mark can cut through 5m of unshielded titanium alloy in an instant, and is able to lob projectile-type chunks of energised matter in a similar fashion to the Mk. I Energy Battery.
Artificial Gravity

This page is a stub! To help fix it, go to this page!

This article is written from an out-of-character or out-of-universe perspective

**Artificial Gravity**, often colloquially known as **artigrav**, is the system present on many vessels in the VeilVerse to simulate the presence of terrestrial gravity while traveling through space.
The Slit

Taken from Arik's map

This page is a stub! To help fix it, go to this page!

The **Slit** is the nickname for a sliver of space sandwiched between the CIR, GC, and MSI. Despite being extremely near to a number of expansionist states, a combination of mutual interference, independent-minded colonists, treaties, treacherous conditions, a dearth of suitable worlds, and administrative difficulty has left the area largely undeveloped and ungoverned. While the major powers attempt to maintain spheres of influence, it's well-known that none can truly be said to hold any kind of real sway or control over the region. As a result, the Slit has gained a reputation as the most anarchist and dangerous region of the frontier, dominated moreso by pirates and militias that legitimate governments.
Caldera Imperial Republic

Born from a period of civil revolt against the Federation's corruption, the CIR has since disconnected from the Federation proper and grown to become its own governmental entity. Though largely dominated by human populations, with limited alien elements, the CIR has nevertheless continued to expand in size with almost alarming regularity, with many colonists seeing it as a stronger, safer alternative to the only-recently stabilized Federation. Though generally seen as benevolent, the CIR's ever increasing territory and relative proximity to the Federation have created tensions which continue to strain slightly harder with each passing year.

## History

### Hanno Getha Era

The induction of Consul Hanno Getha in 2493 would mark a time of sweeping reform for the Republic. Policies that carry on to present day, such as mandatory military or civil service, merit-based citizenship, and rapid military expansion can all be attributed to Getha and his supporters in the Senate. It was in these years that the Calderan Republic would be rechristened as the Calderan Imperial Republic

## Military

The Ministry of Defense oversees the Calderan Armed Forces, comprised of the Caldera Republican Navy, Caldera Republican Army, and Colonial Planetary Defense Forces, as well as the Republic Conscription Bureau.
Ostatki Empire

This page is a stub! To help fix it, go to this page!

The **Ostatki Empire** was a faction that dominated much of the galaxy hundreds of years before the current factions came to be. Very little is known of them, as almost all traces of their civilization within the Local Quadrant was devoured by the Plague during the Great Outbreak; much of their civilization was built around advanced biotechnology, making it and their empire as a whole extremely vulnerable to Plague subversion. So devastating was the initial outbreak, that the Empire was forced to use its vast technological capability to create the Veil, effectively amputating the infected portions of the empire and allowing the Plague within to gradually burn itself out.

The Ostatki Empire as it was during its golden age has been effectively extinct with the Local Quadrant for centuries. It is possible that some remnant of them exists beyond the Veil, but at the moment this is pure conjecture. Within the Veil, the Empire does have a direct descendant in the form of the Duma, though the two share very little in common as far as politics or philosophy is concerned,
Cor Redor (Species)

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For other pages with similar titles, see **Cor Redor (Disambiguation)**

## Biological Info

### Subspecies

None observed

The **Cor Redor** are lizard-bugs from across the Veil; created by Ant via a proxy account back on the LUCL to provide an NPC enemy for the PCG to fight.

## Cor Redor Incursion

Around 2601, the Cor Redor invaded from across the Veil, making significant progress into Federation space. At the pivotal battle in the inside of the solar system, remembered as Saturn's Tears, a combined PCG and FDF armada were barely able to push back the main thrust of the Cor Redor invasion fleet when a CIR backup fleet was able to arrive and render assistance at the eleventh hour, effectively breaking their advance and beginning a months-long fighting-retreat-turned-rout on the part of the invaders.

## Fate

The last remaining stragglers of the CR invasion fleet mysteriously disappeared off long-range scanners abour fourteen months after Saturn's Tears, just as they were beginning to cross the Veil. This was the first real evidence behind what was formerly considered a crackpot conspiracy theory: that the veil was an artificial barrier, with someone or something on the other side attempting to keep us in.
Simple Tale

*"Someone tickled her.*
*She laughed really hard.*
*Then they stopped."*
-stod7, *The Sexiest Tickle Story Ever*
Sometimes, less is more. Maybe the creator didn't need a big story; maybe they just didn't care. Either way, they felt like it was more important to cut to the chase rather than have a Big Buildup.
Theca-class Frigate

*Theca*-class Frigate

WIP

## Author's Notes

The Theca's original designation was the "Ranger Class Beam Frigate", and was primarily an anti-fighter frigate. In the original model, panels on the side of the vessel would open to reveal multiple, small weapons mounts. However, it was very difficult to open the panels in LDD, so this functionality was scrapped in favor of the more rounded and sleek appearance that define Harland-made vessels.

## External Links

* Lego Digital Designer file
* LDraw/LeoCAD file
H45 Relido

H45 *Relido*

The H45 *Relido* is the primary trans-atmospheric bomber of the Caldera Republican Navy. Developed in the 2560s in response to an increasingly aggressive FDF presence on the eastern border and to replace an aging bomber inventory, the Relido performed exceptionally well, relative to the Harland Conglomerate's bid and other import models, in both space and atmospheric combat. Since its introduction in 2572, it has proven to be a reliable and effective carrier-based weapons platform.

## External Links

* Lego Digital Designer file
* LDraw/LeoCad file
Icnoyopa

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Within the Brotherhood of Azcalxochizin, the planet of **Icnoyopa** is one of the largest industrial centers, especially for larger equipment not usually covered by the foundries of Matlacihuatl. However, it is also an extremely barren planet, almost entirely covered in a massive desert; only the poles can maintain continuous habitation by large populations. Very little moisture. Has one moon, Cozamapil; *extremely* cold, mixture of ice and rock, basically opposite of planet. Supplies water planetside as well as hosting shipyards/drydocks.

## Notes

### References

1. ↑ IK-noi-YOHP-uh
2. ↑ MAT-lahk-ih-HWUAT-tihl
3. ↑ coh-ZAM-mah-pill
Draugar

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For other pages with similar titles, see **Draugr (Disambiguation)**

The Draugr are avian in appearance, albeit with some amount of reptilian characteristics. They are quite tall, averaging 2.44 meters in height, possessing beaks lined with dozens of tiny, razorlike teeth and four primary limbs. Two of these limbs form arms, which are double-jointed and end in claws. The Draugr have relatively decentralized nervous system, with a brain-like organ located roughly in the center of the body connected to sensory organs via high-speed transmissionary neurons. Interestingly, Draugr physiology seems to correspond to their clan; each clan appears to be comprised of a single distinct subspecies, with its member's plumage directly correlating with the color scheme of its vessels. Xenoanthropolgy division reports insufficient data to say for certain, but what we do have suggests this as a very strong possibility.

Testing on our limited supply of live specimens suggests the Draugr live in symbiosis with a species of microorganism found in their bloodstream. Instead of having a dedicated digestive tract, the Draugr seem to use these protozoa-like lifeforms to break down their food inside the bloodstream directly, similar to the intestines of more familiar species. These protozoans themselves require nitrogen and produce fairly large amounts of oxygen, which accounts for why the Draugr require the former and much less of the latter to breathe; indeed, the atmosphere aboard most Draugr vessels is notably oxygen-poor.

These tests also hinted at a very intriguing fact: almost all Draugr tested were, by our standards, in fairly poor health. Tissues derived from stimulated cell growth in laboratory conditions were far healthier than those directly from recently-deceased specimens; indeed, experiments on said specimens before termination implied most Draugr are diseased and suffer mild malnutrition. Attempts to rectify these in controlled conditions have not yet been attempted. It is possible that the segment of the Draugr population serving on combat vessels are in particularly bad shape; more likely, however, this is an issue endemic throughout their entire race, a consequence of countless generations spent on their phantom fleets.
PECF Database Omicron

Hello, everyone, and welcome to my central PCG database (sorry for that huge wall of text there, just thought it looked cool)! From here, you can find links to everything I’ve uploaded to this site
in it’s respective entry, as well as a short description and a direct
link to the .lxf, should you wish to examine it directly. Also found
here, is a Dropbox link to a .zip file containing every PCG-related
creation I’ve made so far; more details on that below.

## Phoenix Command Group Space Defense Fleet

* PCG Revelation PIA

* PCG Vindex PXAC

* PCG Cepheus PCLP

* PCG Thanatos PCSC

* PCG Tenshin PCDN

* PCG Indianna PCC

* PCG Clownfish PUF

* PCG Starhawk PIC

* PCG Bastion PCBP

* PCG Alliance PUD

* PCG Sandstorm PCT

* PCG August PCC

* PCG Agamemnon PCBB

* PCG Garand PCF

* PCG Torrent PCG

## LXF Files

* https://www.dropbox.com/s/eq6uw1ya882t83b/PCG%20Revelation%20P
* https://www.dropbox.com/s/8uculec6b5jrbgf/PCG%20Vindex%20PXAC.lxf?dl=0
* https://www.dropbox.com/s/vre6clq644acr08/PCG%20Cepheus%20-%20Andromeda%20Class%20Refit%20%28J-Red%29.lxf?dl=0
* https://www.dropbox.com/s/jjh8ae8m09iq3hk/PCG%20Thanatos%20PCSC.lxf?dl=0
* https://www.dropbox.com/s/384a0fghod89kxm/PCG%20Tenshin%20-%20Paramount%20Class%20Refit%20%28Dino%29.lxf?dl=0
* https://www.dropbox.com/s/o77ckpsjwbm80ab/PCG%20Indianna%20PCC.lxf?dl=0
* https://www.dropbox.com/s/ortcgj7azbqorz4/PCG%20Clownfish%20MF.lxf?dl=0
* https://www.dropbox.com/s/pa5teanzpujft74/PCG%20Starhawk%20PIC.lxf?dl=0
* https://www.dropbox.com/s/cnddh1vnoozyxvw/PCG%20Bastion%20PCBP.lxf?dl=0
* https://www.dropbox.com/s/sknoanvsr1pyo1t/PCG%20Alliance%20PUDE.lxf
* https://www.dropbox.com/s/7c0jm6lau40pgv7/PCG%20Sandstorm%20PCCT.lxf
* https://www.dropbox.com/s/nfkgtxq0x64wzo9/PCG%20August%20NCC.lxf
* https://www.dropbox.com/s/gps77v4rsinppvj/PCG%20Agamemnon%20PCBS.lxf
* https://www.dropbox.com/s/5bgo4mycx7x3dam/PCG%20Garand%20PCF.lxf
* https://www.dropbox.com/s/87uyptks7po973v/PCS%20Torrent.lxf

## Draugr

* Arquebus class Starship
* Acacia class Starship

## LXF Files

* https://www.dropbox.com/s/kcdoni0krpel9nz/Draugr%20Arquebus.lxf?dl=0
* https://dropbox.com/s/dc6p6h48y4sq4gv/Draugr%20Acacia%20%28Type&2043%20Mk. 14%29.lxf?dl=0
* PCG: https://www.dropbox.com/s/tq4iawksfgem2or/PCG%20stuff.zip?dl=0
Ydatinox

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The **Ydatinox** are an aquatic race specializing in biotechnology. They are almost entirely restricted to a single world under the control of the Sovereignty of Ydatinox, a minor faction located within and loosely affiliated with the Galactic Confederation. They are notable for using genetically-engineered organisms for virtually every task, including space travel.
Qale

Qale (pronounced "Kahl", symbolized as qe) is to exospace what seconds are to time or meters are to the three spatial directions: a standard measure of magnitude. As a general rule, the degree qe is raised to is one above the equivalent realspace measurement― "distance" is squared (^2), "area" is cubed (^3), and "volume" is tesseracted (^4).
Lanos (Lanoras Farer)

Dominated by humans (Lanos) and elves (Lanoras Farer), it is the densest populated landmass in the world of pennant.

## Municipalities

* **Kingdom of Hania**

* **Kingdom of Myrodon**
* **Wynne-Dormoor Federacy**

* **Midhedge**

* **Cliffden**

* **Monghadi Zoyaan**
* **Monghadi**
* **Infested Lands**

## Landmarks

* **Tlaaskalatra** A slightly less hostile version of the monghadi jungle, save for the feral elves (hunted for slavery)
* **Xédrus Bay** a bay where princess eldarine was captured by a bolvarian ship
* **Lions’Roar (isle)** the island - has loads of nasties, ship wrecks, monster hunters. shores are save except sahagins and crabs (blue/red). forest is treacherous (the numbing syrup) and houses lots of giant insects dinos, and other monsters. (encounter every 2.5 km)

on the dormant volcano Cymraeg has his nest along with hundreds of wyverns and a huge treasure hoard. in the lagoon (lions vein river) jannus the explorer (deathknight), p 48 and his undead zombies sit at

* **Swamps of Iwabobo**
* Collection of goblin tribes who have undershamans. their god is iwabobo, a living great goblin from bo-bosra. (hes actually a bard)
* **Lâle River**
* **River of Tarantia**
* **Smallmoor**
* **Inatol Channel**
* **Monghi Trapsaan**
* **Lions Channel**
* **Gulf of Jannus**
* **Plains of Inuthuilas**
* **Yulmo’s Keep**
Rokh

Dominated by dwarves and humans (minor), it is a cold, tundra and icey landmass in the world of Pennant.

## Municipalities

* **Troiskárokh**

* **Boiskova**
* **Bog**

## Landmarks

* **Tempest Belt** Belt of eternal bad weather (bad wind, rain, etc).
* **Ursca's Knot** Mountain range (dolomites), flat area in the middle with a temple ruins (ursca's burrow)
* **Ursca's Cavern** giant cave system underneath ursca's cavern, has 3 entrances/exits
* **Lúmi's Range** massive range connecting going up rokh, connecting turlak and aerokhovo
* **Yulmo's Belt** Small high mountain range that holds mt yulmo
* **Mt Yulmo** the himalaya of pennant, has a dragon on the top and a temple of dwarf monks who worship him (they think its yulmo)
* **Aether Plains** massive steppe flats with aether wyrms (wyvern snakes)
* **Lumi's Forest** great steppe/snowy forest with nasties, wood for the trifecta comes from here
* **Boiskova Corset** the pass into the ice waste of boiskova
* **The Flats** ice flats **-** (like the poles) nothing but ice and snow and the occasional tribe or monster - severe conditions
* **Jannus Peak** the boiskova peak discovered by janus. has a big (abandoned) tower on a rock, with thousands of massive white birds on and around it
* **Jannus' Bay** bay at far north
* **Jannus Tomb** farthest location jannus discovered, believed to be his resting place (false) he was fond of this area for its massive beautiful crystalic ice formations
* **Icepass** natural winds make this an easy airship pass into boiskova
Phasic Node Shift Drive

Template:InfoboxFTL DriveFrom the rebirth topic: "Phase/Phasic drive: Strategic drive. Incredibly fast and difficult to track/interdict; however, has very long cooldown and can only travel along naturally-occurring phasic nodes. Nodes occur between significant gravity wells, generally between 1-25 or so LY apart; drives can shunt between nodes at junctions without leaving hyperspace, thus extending their effect travel distance. Consumes expensive/rare fuel as it travels; ships who run out of fuel while not at/near a node are never heard from again, presumed lost."
Contego-class Cruiser

*Contego*-class Cruiser

## General Info

### Role(s)

- Carrier
- Direct Combat

## Technical & Construction Info

### Dimensions

- Length: 660m
- Beam: 330m
- Height: 160m

## Subsystem Info

### Secondary Armaments

- 4x Nylith QMB-56 Platforms
- 2x Radion Industries: HPC-16b Platform

### Shielding

Plasma Shielding- Radion FVS Mk. II Medium Shield Generator

### Power

2x Harland Energy Type 2565 Anti-Matter Reactors

### Sensor & Comms

- Sentinel Systems RSSA-143u Sensor System
- Sentinel Systems EDSA-1863p Sensor System
- GalComm SCS-15 Ship-Board Communication System

## Propulsion Systems

### Sublight Drives

- 4x Perzo RSD-Mk. II Ion Drives
- 11x Perzo RSE-Mk. III Ion Drives

### FTL Drives

- Lightwarp
- Hyperspace
- Phase

## Complement & Cargo

### Crew

- Crew: 1725
- Pilots: 30

### Strike Craft

- 15x V13 Accudo Fighters
- 15x H45 Relido Bombers

WIP

## External Links

* Lego Digital Designer file

* LDraw/LeoCAD file
Hyperspace Apparent Translation Drive

Hyperdrive. Medium range drive, used between star systems. Works by locking on to nearby gravity well and traveling towards it. Not accurate enough for in-system jumps, often requires warp drive in conjunction.

From the rebirth topic: "Mid-range, “standard” FTL drive. Mainly used for travel between systems; although theoretically capable of in-system jumps, realistic conditions generally make this much too risky. Works by locking on to gravity well of star/planet/etc., then committing a “jump” through hyperspace along a straight line to the target. Range of jump dependent on size of gravity well, power of drive. Follows rules of exospace as laid out here. Semi-difficult to interdict. Weak/small prototype drives for strike craft may exist, but would be cutting edge/experimental. May or may not consume fuel; if so, probably fairly common."
Audax-class Frigate

*Audax*-class Frigate

## General Info

### Role(s)

- Direct Combat
- Escort

## Technical & Construction Info

### Dimensions

- Length: 420m
- Beam: 160m
- Height: 110m

## Subsystem Info

### Primary Armaments

- 2x Yaka HAC-17 Guns
- 2x Nylith QMB-56 Platforms

### Shielding

Plasma Shielding- 2x Radion FVS Mk. II Medium Shield Generators

### Sensor & Comms

- Sentinel Systems RSSA-143u Sensor System
- Sentinel Systems EDSA-1863p Sensor System
- GalComm SCS-15 Ship-Board Communication System

## Propulsion Systems

### Sublight Drives

- 4x Perzo RSE-Mk. II Ion Drives
- 3x Perzo RSE-Mk. IV Ion Drives

## Complement & Cargo

### Crew

520

WIP

## Author's Notes

The Audax's original designation was the "Resolute".

## External Links

* Lego Digital Designer file
* LDraw/LeoCAD file