Character Roller

## Introduction

The character roller exists so if you'd like you can roll for certain parts of your character's backstory, you can roll an entire character if you would like - or you can just use the information here for ideas when writing your own. Using any of this is optional however!

## Family and Upbringing

### Species (Humanoids): Roll 1d100

* **01-05:** Andorian
* **06-10:** Aenar
* **11-15:** Bajoran
* **16-20:** Benzite
* **21-25:** Betazoid
* **26-30:** Bolian
* **31-35:** Cardassian
* **36-40:** Denobulan
* **41-45:** Ferengi
* **46-50:** Human
* **51-55:** Klingon
* **56-60:** Pakled
* **61-65:** Rigelian
* **66-70:** Romulan
* **71-75:** Saurian
* **76-80:** Talaxian
* **81-85:** Tellarite
* **86-90:** Trill
* **91-95:** Vulcan
* **96-100:** Hybrid (roll again twice)

### Species (Semi-Humanoid or Non-Humanoid): Roll 1d12

* **01:** Android
* **02:** Aurelian
* **03:** Caitian
* **04:** Edosian
* **05:** Ferasan
* **06:** Gorn
* **07:** Kelpian
* **08:** Skorr
* **09:** Terellian
* **10:** Xindi Insectoid
* **11:** Xindi Reptilian
* **12:** Voth

### Birthplace: Roll 1d20

* **01-02:** You were born on the homeworld of your species
* **03-04:** You were born on another Federation planet
* **05-06:** You were born aboard a starship
* **07-08:** You were born aboard a starbase
* **09-10:** You were born in a remote outpost
* **11-12:** You were born within hostile territory
* **13-14:** You were born in uncharted territory
* **15-16:** You were born within a jail
* **17-18:** You were born in the middle of an important event
* **19-20:** You were born in the middle of a battle

### Parents: Roll 1d20

* **01-05:** You have more than two parents
* **06-10:** You have two parents
* **11-15:** You have one parent
* **16-20:** You do not know your birth parents and were raised by someone else

### Siblings: Roll 1d10

* **01-02:** You have no siblings
* **03-04:** Flip a coin for the number of siblings you have
* **05-06:** Flip a coin +1 for the number of siblings you have
* **07-08:** Roll 1d4 for the number of siblings you have
* **09-10:** Roll 1d6 for the number of siblings you have

### Birth Order: Roll 1d12

* **01-03:** You are a twin, triplet, or quadruplet
* **04-06:** You are the oldest of your siblings
* **07-09:** You are a middle child (reroll if you only have one sibling)
* **10-12:** You are the youngest of your siblings

### Hobbies: Roll 1d100

* **01-05:** Anbo-jyutsu
* **06-10:** Baking
* **11-15:** Beekeeping
* **16-20:** Blogging
* **21-25:** Camping
* **26-30:** Chess
* **31-35:** Clothes design
* **36-40:** Gardening
* **41-45:** Genealogy
* **46-50:** Holodeck programme creation
* **51-55:** Marksmanship
* **56-60:** Mountain biking
* **61-65:** Origami
* **66-70:** Parkour
* **71-75:** Parrises squares
* **76-80:** Pottery
* **81-85:** Researching unsolved mysteries
* **86-90:** Rock collecting
* **91-95:** Survivalist prepping
* **96-100:** Trivia and quizzing

## Starfleet Academy

### Reason for Joining Starfleet: Roll 1d20

* **01-02:** You felt you had no other prospects on your homeworld
* **03-04:** You wanted to defend your homeworld and your people
* **05-06:** You wanted to experience other cultures
* **07-08:** You wanted to explore the unknown
* **09-10:** You wanted to further your education
* **11-12:** You wanted to learn how to better yourself
* **13-14:** You were bored in your current career and wanted a change
* **15-16:** You were encouraged by your family
* **17-18:** You were encouraged by your friends who joined at the same time
* **19-20:** You were pushed to by someone, and only joined up with reluctance

### Academy Societies: Roll 1d100

* **01-05:** 15 Minutes – A group who meet up for socials but do not announce where they will be held until fifteen minutes beforehand, leaving people to meet on the way in a dash across the city
* **06-10:** Academy FM – A radio show written and produced entirely by cadets, planned weekly and hosted live on a Thursday night
* **11-15:** Academy Symphonic – The Academy’s orchestra, with positions for musicians who play instruments from all different cultures
* **16-20:** Academy Times – A journalism society that report on latest updates within SFA, producing an electronic newspaper per week
* **21-25:** Activist Now – A society revolving around promoting the solution of societal and other issues both within and outside of Federation space
* **26-30:** AstroSoc – A society who study the stars in the traditional way, meeting at nights and using telescopes to catch glimpses of the space beyond
* **31-35:** Chorus – The Academy’s choir who perform songs from the homeworld of different species and conduct concerns once per season
* **36-40:** City Volunteers – A group dedicated to doing voluntary acts around the city, such as assisting the elderly, tending to public gardens, or keeping the streets clean.
* **41-45:** Crafter Club – A group dedicated to hobbies such as knitting, sewing, cross-stitching, papier mâché, and others
* **46-50:** Culture Club – A place for people of all species to gather and share their cultural habits, exploring holidays, food, and other cultural aspects
* **51-55:** Debating Society – Popular with the Activists and members of Federation Beyond, people take their debates further here and learn how to debate professionally
* **56-60:** Federation and Beyond – A society for budding politicians and diplomats who want to keep up with current affairs and convey their own opinions
* **61-65:** Little Linguist – A society dedicated to learning key phrases in widespread languages and understand key linguistic points to help assist in the learning of new languages
* **66-70:** Lozebus’s – A group to teach aspiring bakers how to cook different treats, named after a famous Gorn baker of the same name
* **71-75:** Sports Society – An overarching society that manages all of the competitive sports teams at the Academy, conducting training and getting people into competitions
* **76-80:** Starline – A phone/chat line ran by volunteers that cadets can contact if they are feeling down and need some friendly advice
* **81-85:** STEMSoc – A hobbyist society for the budding engineers and scientists to try out ideas and help one another learn
* **86-90:** Travellers’ – A society dedicated to organising and conducting trips off-planet during the holidays, letting people go to different Federation worlds
* **91-95:** Wilderness Guild – A group who enjoy hiking, mountain climbing, camping, and exploring the outdoors
* **96-100:** Xenofaith Society – A group dedicated to being mindful of the religion of other species and promote kindness to those who worship a faith

## Starfleet Career

### Division: Roll 1d8

* **01:** Command
* **02:** Tactical
* **03:** Science
* **04:** Medical
* **05:** Operations
* **06:** Engineering
* **07:** Security
* **08:** Reroll, or drop out of SFA and join the station as a Civilian

### Command Positions: Roll 1d12

* **01-02:** Helmsman/Shuttlecraft Pilot
* **03-04:** Crew Resources Officer
* **05-06:** Fleet Liaison Officer
* **07-08:** Media/Press Liaison
* **09-10:** Diplomatic Corps Attaché
* **11-12:** JAG Corps Officer

### Tactical Positions: Roll 1d12

* **01-02:** Armoury Officer
* **03-04:** Field Tactician
* **05-06:** Space Tactician
* **07-08:** Phaser Specialist
* **09-10:** Torpedo Specialist
* **11-12:** Melee Combat Trainer

### Science Positions: Roll 1d12

* **01-02:** Anthropologist
* **03-04:** Botanist
* **05-06:** Cartographer
* **07-08:** Chemist
* **09-10:** Linguist
* **11-12:** Physicist

### Medical Positions: Roll 1d12

* **01-02:** Counsellor
* **03-04:** Dentist
* **05-06:** Nurse (of a certain specialty)
* **07-08:** Physician (of a certain specialty)
* **09-10:** Surgeon (of a certain specialty)
* **11-12:** Ward Clerk

### Operations Positions: Roll 1d12

* **01-02:** Administration Officer
* **03-04:** Communications Officer
* **05-06:** Logistics Officer
* **07-08:** Portmaster
* **09-10:** Quartermaster
* **11-12:** Minor Repairs Technician

### Engineering Positions: Roll 1d12

* **01-02:** Computer Software Engineer
* **03-04:** Health and Safety Engineer
* **05-06:** Holodeck Engineer
* **07-08:** Infrastructure Engineer
* **09-10:** Shuttlecraft Mechanic
* **11-12:** Warp Core Engineer

### Security Positions: Roll 1d12

* **01-02:** Brig Officer
* **03-04:** Health and Safety Inspector
* **05-06:** Investigations Officer/Detective
* **07-08:** Patrol Officer
* **09-10:** Security Systems/CCTV Officer
* **11-12:** Transport Guard

### Previous Postings: Roll 1d20

* **01-02:** You served aboard a diplomatic vessel upholding peace and positive relationships between Federation worlds
* **03-04:** You served aboard a hospital starbase dedicated to the most advanced patient care
* **05-06:** You served aboard a rapid-response ship designed to attend major planetary disasters
* **07-08:** You served aboard a ship charting territory at the fringes of Federation space
* **09-10:** You served aboard a ship exploring the delta quadrant
* **11-12:** You served aboard a starbase above a planet being terraformed
* **13-14:** You served as an exchange officer with the Klingon Empire
* **15-16:** You served as an exchange officer with the Romulan Republic
* **17-18:** You served on a planet ravaged by war, either providing humanitarian aid or in combat there
* **19-20:** You served on a remote outpost on a planet researching an ancient species who once lived there