Game Introduction

Hello! Are you new to the game and don't know what to do? Don't worry! This page is a guide to the game.

As you know, scenexe.io is a diep.io-inspired game. It has the basic things in it but features much more!

## So… Anyway, what's new?

1. Many new Polygons.
2. New tanks.
3. Body Upgrades mechanic
4. Celestials
5. Increased Upgrade Limit
6. New environments
7. Test Servers
8. Chatting

## Let's go!

### Chatting

Thats right, this game has CHATTING! Type in the chat box (below the leaderboard) to chat, and press `Enter` (or return on mobile) to say it! Note that this is not global. It can also be used for commands (more on that much later).

### Polygons

scenexe.io added a lot of new polygons. Bored of Diep.io's Alpha Pentagons? Introducing this.

In scenexe.io, polygons can have maximum of 513 sides.

In this photo we can see these new polygons: Decagon, Hexagon, Heptagon and Hendecagon. The biggest confirmed polygon can be spawned in scenexe.io is the Icosagon.

### New Tanks

In scenexe.io, there are a lot of new weapons. In total, there are 58 weapons.

You spawn as a Node-Base with Level 1.

Like most diep.io-like games, in scenexe.io there are 4 tiers of tanks. (Level 45)

However scenexe.io has more - 2 tiers of Celestials. We will talk about this later.

### Body Upgrades

Body Upgrades can affect the tank's stats or mechanic. They can be chosen when you upgrade your tier, along with the weapon upgrades.

Here's a brief explanation for Tier 1 Body Upgrades.

#### Early-game Bodies

Hearth
The Hearth has an aura which passively damages enemies/entities nearby.
Sentry
Sentry has a mini auto-cannon attached which target nearby hostile entities.
Smasher
Smasher gives more body damage and movement speed in exchange of health.
Hangar
Hangar has one mounted drone spawner automatically attacking nearby enemies (can be controlled manually with Passive Mode turned on).
Wall
Considered the opposite of Smasher, the Wall have more health at cost of speed.

### Celestials

Celestials are a special tank type, which can be "unlocked", when having Level 60 or higher (in scenexe there is no level limit), and going in a Wormhole.

Celestials have 2 tiers (Level 75, Level 90) with new upgrades.

#### Weapon & Body explanation

##### Weapons

* Pulsar - Bullets
* Satellite - Drones
* Debris - Traps

##### Bodies

* Nebula - Auto Turret
* Corvus - Heal Aura
* Exosphere - Damage Aura
* Chasm - Ram
* Triton - Mounted Drone Spawners

### Upgrade Limit

In scenexe.io, the upgrade limit (see Builds) is 15 points, and you can max out everything by going Level 121, though it is almost impossible. You need over 1 trillion (or more accurately 1.59 trillion) score or around 300b as a celestial, however a single 1m score is pretty simple to achieve with a few polygons and there are several shapes that give over 1m points.

### Meta tanks

Scenexe.io has many distinct combinations of tanks that are significantly used, because they are good. If you do not know which tank to pick first, try some tanks from this list. If you do not know how to upgrade to these tanks, you can check the wiki for more information.

#### Farming classes

These tanks are meant to purely farm shapes, and play defensively. It is not recommended to attack players with these classes.

###### Amalgam-ziggurgat

This tank has massive amounts of health and good offensive and defensive power, and you can farm shapes very easily. As this tank, you cannot chase others as you are too slow, however you can farm shapes rather easily. Very good for beginners to use. Build recommended: max out reload, bullet penetration, and bullet damage. Then max out movement speed. After that max out bullet speed or max health.

Hard Counters: Quasar-Meteor

###### Engineer-Bastion

This tank destroys shapes very fast and has great defensive power. The reason why Engineer is better than all three of its upgrades is that it is just better. Don't question it. Be wary of rammers when they attempt to ram you. Hide in your engineer traps and you will not die. Max out reload, bullet penetration, and bullet damage, then max out bullet speed, or movement speed if you want to move faster. Movement speed is not strictly required for this class. After that, max out max health and body damage.

Hard Counters: Quasar-Meteor

###### Disperse-Batallion/Foundry/Saw

This tank can break shapes very well, and move fast. However, keep in mind that you have somewhat low HP and should be wary of Alpha-Saw sneaking up on you. Max out reload, bullet penetration, then bullet damage. Then max out movement speed. After that, max out bullet speed to gain more offensive power, or put points in health and body damage to become more tanky.

Hard Counters: Quasar-Meteor, Riot-Inferno

###### Amalgam-mothership/batallion/foundry

This tank boasts more offensive power and speed than the Amalgam ziggurgat, at the cost of your HP. Use the same build as amalgam ziggurat, however be more wary of players, as your HP is drastically lower.

Hard Counters: Large group of tanks

#### PVP classes

These classes are purely meant to kill other players, and not intended to farm shapes. You can farm shapes, however it will be extremly slow to do so.

###### Penta/Streamliner Saw

This tank can kill players by ramming into them at fast speeds, however often they will perish if they were not careful enough. To use this build, max out speed, body damage, and health first, then max out reload, then health regen. Do not attempt to ram ziggurgats as you will die instantly. Be careful when trying to ram infernos as if they are aware of your presence and you try to ram them, you will die instantly as well. Do not attempt to ram Alpha-Saws as they usually have max body damage and health. You can see their health by shooting some bullets at them, and seeing if their health bar visibly decreases.

Hard Counters: Wave-Foundry

###### Alpha-Saw

This tank will run towards players then shoot an Alpha trap at them, usually killing them instantly. There are two variants of alphas. The most common variant of alpha is the reload-health alpha. To use this build, place 6 points in bullet damage and penetration, then max out movement speed, then max out body damage and max health, then max out reload, then max out bullet damage and penetration. This variant is usually the most common and the preferred variant, due to its large HP. The other variant of alpha is the glass alpha. To use this build, place 6 points in bullet damage and penetration, then max out movement speed, then max out bullet speed, then max out reload, then max out bullet damage and penetration. You can max out bullet damage and penetration then max out reload if you wish to. Be wary of this build, as the range is much further than you will expect, as they are seen shooting traps into traps to significantly increase the range of its traps.

Hard Counters: Raider-Saw

###### Marksman-Saw

This tank will follow you forever and shoot you from long distances. They are impossible to kill because they always stay a long distance from you, however if your enemy is not careful enough they will die. To escape one, ascend to the sanctuary, return to your team's base, or go to the Crossroads. To become this tank and annoy someone forever, put 6 points into bullet damage and penetration, max out movement speed, then reload, then bullet speed, then bullet damage and penetration. Keep a safe distance from someone you are trying to kill, however. Also be wary of rammers. If a rammer sees you and you are caught off guard, you instantly die. Some marksman saws have been known to sacrifice bullet speed and some bullet damage to max out max health and body damage, to become immune to rammers. If you notice low bullet speed and a suspiciously low damage output, and you are attempting to ram a marksman saw, leave immediately as if you attempt to ram the marksman, you will die instantly. (usually)

Hard Counters: Manufacturer-Saw/Foundry,Quasar-Meteor

#### Hybrid classes

These classes do a decent job of killing players and farming shapes. Very useful for general gameplay.

###### Amalgam/Riot Inferno

This tank will advance towards players and use its aura to deal lethal damage and kill players. Not very useful in normal modes, due to its low speed however in the Crossroads, they are OP. Lv80+ Auras can hit through one layer of wall, so be wary around them. To use this build, max out reload, bullet damage, and bullet penetration, then movememnt speed, then max health, then health regen, then body damage. Be wary of alphas going inside your aura then killing you with an alpha trap. They like to do this when the portal to the sanctuary/crossroads is about to fade, so you have no other choice than to move out of the portal, which you do not want to do. They will use this fact in order to have a greater chance of killing you.

Hard Counters: Engineers(only in FFA)

###### Engineer-Batallion

This tank does a great job at killing shapes, and can chase tanks and use engineer traps to constantly lock them into a cycle of retreating until they go into a corner, then they instantly die. To use this tank, max out reload and put 10 points in bullet damage and penetration, then max out movement speed, then bullet speed, then bullet damage and penetration. You can destroy shapes or use your speed to place engineer traps around players, force them into a corner, then overwhelm them with your engineer trap firepower.

Hard Counters: Quasar-Meteor

###### Manufacturer/Manager Mothership

This tanks uses drones to kill people and farm shapes. However, it is very weak to rammers and usually dies when a rammer spots them. The drones are more powerful than they appear to be, and deal massive damage to enemies. To use this build, upgrade reload, bullet penetration, bullet damage, bullet speed, and movement speed at an equal rate. Try to max out reload by level 45, as it is the most important stat. For manufacturers, priroritise getting 14 or more points in bullet penetration, as if you do you will have 3 drones instead of two. BE WARY OF RAMMERS AND ALPHAS THEY SEE YOU AS FREE FOOD AND WILL ANNOY YOU FOREVER IF THEY CAN. The reason why manager is better than executive IS THAT IT IS JUST BETTER DONT QUESTION IT.

Hard Counters: Rammer, Alpha-Saw, Quasar-Meteor, Disperse(you may be able to outdamage the drones)

#### Other classes

You can try use other classes, however they are not as good. Feel free to explore other combinations of tanks if you wish to.

### Celestial Meta tanks

Quasar-Meteor is the only celestial. THE ONLY GOOD CELESTIAL. IT SHOULD BE THE IMAGE THAT APPEARS IN YOUR MIND WHEN YOU THINK OF "CELESTIAL". ALL OTHER CELESTIALS ARE A CHEAP VERSION OF QUASAR METEOR OR DOWNRIGHT USELESS. QUASAR METEOR IS THE BEST. THE ONLY VIABLE CLASS. THERE WERE NEVER OTHER CLASSES. THERE IS ONLY QUASAR METEOR. BECOME QUASAR METEOR.(waves exist-)

Hard Counters: NONE(lol)

(ps theres also Blazar-Void but we dont talk about that, and be careful with Comet)

### Common behaviors

If you are new to the game, some tanks may act strangely. This section will tell you what to do if they act strangely and spin around randomly. If you would like to know more about how tanks may behave, you can read these short stories here.

###### Aura Toggling

You can toggle off your aura by pressing `V` which activates passive mode. If someone's aura is toggled off, this generally means they do not wish to fight you. Usually.

###### Spinning alphas

Alpha-Saws like to spin around a lot. This is to let people drop their guard, then the alpha will attempt to approach you and kill you. If an alpha is spinning at you, be wary as it may attempt to kill you at any moment. When two Alpha-Saws fight, they spin more at each other and when one of them dies the other alpha will spin extremely fast. Penta-Saws have also shown to do the same behavior, however it is quite rare to see this.

###### Marksman's stare

If you have a lot of score and you encounter a Marksman-Saw, if they look at you for an extended period of time this usually means they will start annoying you forever. This is quite annoying, however sometimes (rarely) the marksman will just leave.

###### Angry pentas

If a Penta-Saw attempts to ram you and dies, they will almost usually be back. If you have low HP, it is best to leave the spot where you died as quickly as possible. They will be back almost instantly in attempt to ram you again. They may also return as a different class in attempt to kill you, and will usually never leave you alone.

###### Celestial pushing

If you are a celestial with high score and you notice another celestial following you around, they usually are angry at you for various reasons. They may seem to help you at first, however when you are about to die they will push you into enemy fire and then you will die. This is very annoying and you an escape from the other celestial by going back to the sanctuary and pretending to be AFK for a period of time.

### Strange encounters

###### Large group of tanks

Very rarely, you will find a large groups of tanks that are called by the same in game name. They will almost always usually be the same tank class, and act like they are being controlled by one common entity. If you encounter this, attempt to flee instantly as you will instantly die if you do not flee. Attempting to kill them is pointless as you will die instantly if you try. These tanks are always regular, non celestial tanks, however extremely rarely, celestials may be seen doing the same behavior.

###### Crossroads spawn

When players spawn from the crossroads, they are invincible for 5 seconds. If you are near the crossroads spawn and somebody spawns near you, they will usually approach you then try to kill you. Do not linger around the crossroads spawn for too long, as you have a chance to instantly die randomly

###### Celestials from abyss gate

Celestials occasionally spawn from the left side of the abyss portal. If you are standing there and are not prepared, you will die instantly as the celestial will attack you and then you will die. Do not stand on the left side of the abyss portal.

###### Crazy abysslings

Sometimes in the abyss hallway, abysslings will be seen acting crazily and moving around at fast speeds. This is due to players being stuck in the abyss walls, which will cause the abyssling to try to kill that player forever. Be careful around them, as if they touch you you will instantly die. Some maneuvering is required to go past these abysslings, however be wary that they can suddenly move very fast and instantly kill you when you least expect it.

###### Rift

Sometimes, very rarely a hole will spawn inside normal gamemodes. If this hole spawns, attempt to go inside the hole as it will take you to the abyss directly. Some very rare cases have been reported of which the player spawned on a rift, and was instantly sent to the abyss as a node-base. If this hole spawns inside the abyss, avoid it at all costs as if you get sucked in you will be transported to a normal gamemode.

### New environments

Are you tired of the white and grey map in the official diep.io? scenexe.io is for you! There are a lot of new environments to explore.

#### Sanctuary

The Sanctuary is a place where you will go after ascending. You can choose your upgrades there very safely. Everything there is your teammate Celestials and a Prime Celestial at the middle. Go into the wormhole you wish for different game mode. Remember, red for FFA, purple is 2 Teams, and green for 4 Teams.

Also, there are gates which you can go through it to enter the Crossroads.

#### Crossroads

The Crossroads, is a dimension that you can go by using Special Wormholes or using Gates.

Ruptured Wormholes are rare variants of Wormholes. By going in and out as a level ≥ 60, it may change into a Ruptured.

In the Crossroads, the chance of Radiant Shapes being spawned is much higher, but there are less shapes. Also, there are Walls that works like the edges in the main dimension. Darkness will be granted to the player instantly, reducing the FoV.

Hendecagon or higher shapes seem can’t be spawned in this dimension. And gates are entrance of the Crossroads - you will see them by entering the Sanctuary.

However, the chance of Radiant Shapes being spawned is even higher in a unbeknownst dimension - Abyss.

#### Abyss

The Abyss is a legendary dimension that is absolutely unique. There are a massive amount of Radiant Shapes.

In this dimension, there is a gargantuan inhabitant called the Abyss Guardian, an NPC entity attacking any players and shapes. It has an extreme FoV and health, which is nearly unbeatable.

This dimension is accessible through Rifts or from the Crossroads.

### Test Servers

Ever heard of diep.io Sandbox? In scenexe.io, there are Test Servers which have commands and a pretty cool tank editor.

Here are some of test servers' links:

* https://test.scenexe.io/
* https://test2.scenexe.io/
* https://new-test.scenexe.io/ (Note that in order to edit your tanks you need to use the command /editmode.)

##### Commands

Test Servers have many commands, but here are some of the more important ones:

* **/cmd**: get command syntax and aliases, example: /cmd createdim or /cmd /createdim
* **/kill**: kill yourself or someone else. Please don't use this to abuse others.
* **/createdim**: create a dimension. After /createdim, you need a dimension name, separated by a space. For example, use /createdim cacaw to make a dimension named cacaw.
* **/createprivatedim**: create a private dimension, same as **/createdim** but you auto-warp into dimension, dimension id is not shown in outputs of /dimstats and /dims, dimension gets auto-deleted when there are no players inside. Useful to make personal sandbox.
* **/dim**: put yourself or others into a dimension. Use /dim me *<dimension id>* to teleport yourself into a dimension. For example, use /dim me cacaw to send you into a dimension named cacaw. Note that if no such dimension exists, nothing happens.

For a full list of commands, see Test Server Commands. Note that one or more adjacent spaces separate part of a command. To use commands, type in your chat box.

*Sincerely hope it helps.*

An old Rift in the Test Servers.tip: use these options for your gameplay being more comfy