recursal/Fanatic-Fandom huggingface dataset:
Ruby

*This article is about the item. For the ore, see Ruby Ore. For the mineral block, see Block of Ruby.*

## Ruby

### Stackable

Yes (64)

A **ruby** is a rare mineral obtained from ruby ore or loot chests. They serve as the main currency of VintageSMP 2022.

## Obtaining

### Mining

Ruby ore drops one ruby when mined using an iron or better pickaxe. If the pickaxe is enchanted with fortune, it may drop an extra ruby per level of fortune, up to a maximum of 4 rubies with Fortune III. If the ore is mined using a pickaxe enchanted with silk touch, it drops itself in ore form instead of a ruby.

You may also mine mob spawners for rubies, in which it will drop 3-5.

### Chest loot

Exact quantities and chance percentages for ruby generation in loot tables is yet to be calculated. However, here is a list of the structures and containers that rubies are capable of generating inside of:

## Usage

### Currency

Rubies are primarily used as currency for trading between players.

### Beacons

Rubies cannot be used to select powers from a beacon. However, the Block of Ruby can be used as a beacon base.
Salad

**Salad** is a food item that can be eaten by the player.

## Usage

### Food

To eat a salad, press and hold the interact button while it is selected in the hotbar. Eating one restores 10 hunger points (5 haunches) and 12 hunger saturation. This restores more hunger than any other food type in the game except cake, but has less saturation than a golden carrot, a cooked porkchop, or a steak.

Eating a salad leaves the player with an empty bowl, similar to mushroom stew, suspicious stew, rabbit stew and beetroot soup.
Chocolate Ruby

**Chocolate rubies** are seasonal food items that can be consumed by the player.

## Usage

### Food

To eat a chocolate ruby, press and hold the interact button while it is selected in the hotbar. Eating one restores 2 hunger points (1 hunger haunch) and 0.4 hunger saturation.

### Parrots

Feeding a chocolate ruby to a parrot kills the parrot instantly, and causes it to give off Poison particles as it dies due to chocolate being toxic to parrots.

### Composting

Placing a chocolate ruby into a composter has an 85% chance of raising the compost level by 1.
Bundle

A **bundle** is a storage item that can be used for managing items inside the player's inventory, and allows for combination of multiple item types within single inventory slots. There are 17 variants of the bundle in each dye color: **undyed**, **white**, **orange**, **magenta**, **light blue**, **yellow**, **lime**, **pink**, **gray**, **light gray**, **cyan**, **purple**, **blue**, **brown**, **green**, **red** and **black**.

## Usage

Bundles are used to store different item types in the same inventory slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, eggs) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.

Bundles can be used inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When used outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as *<fullness>*/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an X.

Shulker Boxes cannot be placed inside of bundles.

# Stocking

*This part of the article is about the bundle variant. For the hat item, see Stocking Cap.*

A **stocking** is a variant of the bundle, resembling a Christmas stocking. Its functionality is exactly the same as a regular bundle.

## References

1. ↑ https://bugs.mojang.com/browse/MC-203567
Hovering Inferno

*This article is about the entity. For the helmet, see Hovering Inferno's Helmet. For the shield, see Hovering Inferno's Shield.*

## Hovering Inferno

### Natural equipment

Hovering Inferno's HelmetHovering Inferno's Shield

The **Hovering Inferno** is a Nether mini-boss, and a stronger and larger variant of the blaze. It is equipped with 4 rotating shields.

## Spawning

### Ancient Debris Dungeons

The Hovering Inferno spawns inside ancient debris dungeons in the Nether.

## Drops

The Hovering Inferno drops the following items:

* 25% chance: Hovering Inferno's Helmet
* 25% chance: Hovering Inferno's Shield
North Star

Stylized depiction of North Star

*"When I'm cold and lost I look up for the Bow and that star is always there to guide me" - John Peters, Captain, 5th Explorer Fleet*

The North Star is a particular star in the constellation Northern Bow. It is unique among all the stars in the sky because it remains in the same northerly spot throughout the night, which makes it useful for navigation in two ways. First, it simply indicates north, and second, it can be used as a reference point for the Quadrant to determine Latitude.

## Northern Bow

The easiest way to recognise the North Star is by looking for this bow-like constellation that it is a part of. Since the three other stars that form the constellation "orbit" around the North Star it is possible to use this as a crude clock if you are lacking a chronocompass.

## Other Reference Images

The following image uses The Northern Horn constellation. The North Star is centred in the hollow circle.
Cutting Table

The **cutting table** can be used to craft certain blocks into slabs, stairs, walls and polished variants in smaller and more precise quantities than crafting. It also serves as a mason's job site block.

This replaces vanilla's stonecutter, as it allows for more cutting options such as wood and other items outside of the stone family.

## Obtaining

### Natural generation

Cutting tables can generate inside mason houses in villages.

### Breaking

A cutting table can be mined with any pickaxe. If mined without a pickaxe it drops nothing.

 **Golden** | 0.45

⬆ *Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. (stonecutter values match cutting table)*

## Usage

### Cutting

The cutting table can be used as an alternative to the crafting table to craft most blocks with slab, stair, wall and polished counterparts. All of its recipes require just one ingredient and produces one product (in varying quantities). It allows skipping steps to craft certain blocks: for example, a stone block can be directly turned into chiseled stone bricks, this would require multiple steps with crafting. Recipes for stairs are also more efficient than their crafting counterparts: on a crafting table, 6 stone blocks are crafted into 4 stairs, while stonecutter yields 1 stair per stone block.

The following list covers the cutting table recipes exclusive to VintageSMP 2022. For a list of all vanilla cutting recipes, see Stonecutter.

### Damage

Cutting tables damage mobs standing on top of them. Cutting tables deal 1 health point (half a heart) every tick.

The cutting table deals damage only to entities occupying its block.
Stocking Cap

*This article is about the hat item. For the bundle variant, see Stocking.*

A **stocking cap** is a wearable hat item. There are 16 variants of the stocking cap in each dye color: **white**, **orange**, **magenta**, **light blue**, **yellow**, **lime**, **pink**, **gray**, **light gray**, **cyan**, **purple**, **blue**, **brown**, **green**, **red** and **black**.

Stocking caps are a seasonal item, added for use during the winter holidays. However, they remain craftable and wearable all year round.

## Usage

### Enchantments

Stocking caps can recieve the following enchantments, but only through an anvil.

 Curse of Vanishing | I
Brig

Stock brig at Aestrin

"The brig, with its two masts and timeless design, embodies the essence of seafaring adventure, where the winds determine your course, and history whispers in the creaking of her timbers." - Maritime Enthusiast

The Brig is the largest ship in the game, with a massive cargo hold and 11 halyards, sheets, and braces to manage. When first bought, it is completely empty, so relocating tools and supplies from your previous boat is recommended.

Like the Cog, it performs poorly upwind but is very fast downwind.

By taking the stock Brig to the Fort Aestrin Shipyard (or any other shipyard, should you manage to find your way there), the addition of staysails between the bowsprit, fore, and main mast will significantly improve the sail balance and upwind performance, making it more suited to transoceanic and local winds.

The Brig can be rigged into many configurations: True Brig, True Brigantine, Snow, Schooner, Full-Rigged ship/Barque, a number of lateen rigs, and other mixed rigs.

Following the release of 0.21, it can be modified at any Shipyard.

Location: Aestrin, Fort Aestrin

Price: 110 Gold

Trivia:

* The stock configuration of The Brig by naval nomenclature would be considered a Brigantine also known as Hermaphrodite Brig due to inclusion of the Brigantine Spanker sail on the mainmast. Removing the brigantine spanker sail and replacing it with half as tall gaff sail will qualify The Brig as a true brig.
New Port

WIP - Work in ProgressThis page is actively undergoing a major edit.
 This page needs a maintainer! If you got the time to contribute feel free to sign up for an account and start editing!

 **Geography**
 **Settlement**
 There is a Trader who sells raw Salmon, Templefish and salmon-snacks.
Another trader offers tea.
A third trader offers lanterns (yellow), brooms, local maps, fishing rods and hooks.
The last trader offers salmon (bulk), water bottles and water barrels.

**Trade Goods**
New Port offers the following trade goods:
* Salmon
* Water
* Tea
* Iron
* Copper
 **Sailwind Contracts**
A small Sailwind office offers contracts to both Dragon Cliffs, as well as the other surrounding islands in the Emerald Archipelago.
Al'Nilem

**Overview**
**Trade goods**
As well as its primary role as a copper exporter, Al'Nilem is home to a wide variety of goods available for purchase, trade and missions. Indivdual bananas and dates, as well as bottles of water and coconut wine can be bought, with barrels of water and rum and boxes of coconuts also available.
Unusually for such a minor island within an archipelago, there is also a vendor selling a range of tools and items. These include firewood, a fishing rod, fishing hooks and the exclusive 10-drink bottle, capable of holding twice as much as a regular bottle and not found anywhere else in the game.
Oriens

Oriens
 Use in Navigation
***While this star can be used for navigation it is not recommended to do so. Your values will vary a lot and should only be used as a last resort. This star is kept because it is now part of the community world lore.***
Combined with a chronometer or a chronocompass and quadrant, Oriens can be used in navigation for determining longitude on the Ocean Map.
At **05h 20m**, using the quadrant, measure the angle of Oriens and convert the reading using the chart below.
Meats

Economy Update

Due to the recent Economy Update 0.20 this page's prices are inaccurate
There are a few meat options available to Sailors at this time. While not as readily available as fish, meat has the best filling values when properly prepared, and can be a space efficient bulk and emergency food for your journey.

At the moment, the only way to stock up on meats is purchasing it from the plenty of vendors throughout Sailwind. All meat types can be purchased as single items or in bulk crates. Generally speaking, meat is a good and efficient food when cooked, but is not cost and space efficient when consumed raw.

### Meat Types

Listed below are the currently known meats.

#### Pork

Pork is the second most filling food in the game and, in crates, makes for a good emergency food supply if a stove is available.

#### Lamb

Cooked Lamb is the most filling of all foods in the game and, in crates, makes for an excellent emergency food supply if a stove is available.

#### Sausages

Sausages are a filling food item even when uncooked, unlike other meats. However, cooking them will make them even more filling.

 Cheese Fish Fruits Meats
TestingPage

Stylized depiction of North Star

## A page to test wiki editing stuff

Sailwind on Fandom

Still a wiki yeeeaaaaah!!!

File:Https://static.wikia.nocookie.net/sailwind/images/2/26/Sailwind Banner Logo.png/revision/latest/scale-to-width-down/718?cb=20211121090251

0.22 Coming soon!

New Islands and Sail Types!

0.22 Coming Soon

New shipyard & islands

   --
This article is a stub and needs expansion! You can help by expanding it.--
Snake Oil

Template:Merge

# ***This page is to be merged with Potions***

### Where can I find it?

On Alchemists Island within the Al'Ankh archipelago you'll find the salesman for **Snake Oil**. This is the only location in game that currently sells this item.

The salesman offers both Energy Elixirs as well as Snake Oil which do look identical. He carries 6 of each as depicted in the stall. (Small purple vials).

### What does it do?

Snake oil changes your survival stats instantly when consumed. The biggest change noticed is the immediate reduction of the sleep bar by a whopping **50%.** At the same time the Water bar goes up by 15% and the Food bar goes up by 30%.

### Why??

As the name would imply this potion seems quite detrimental at first glance. Why on earth would anyone want to drain their Energy so quickly and so drastically you might ask! Once you start at your first Ocean Journeys you will notice that the distances are vast and the time spent awake pretty long. At the same time while you sleep you seem to travel quite the distance in a relatively short time.

This is where Snake Oil comes in! Once you've checked your course, the wind and the waves and are satisfied you're still on course, this stuff can help you get to sleep a lot quicker than you naturally would by depleting your Energy/Sleep bar and experience the 'fast travel' from sleeping a lot quicker than you normally would. Repeat this several in game days in a row and you significantly start to cut down on the time spent getting to your destination!!!

### Word of Warning

As you can see the vials for both the Energy Elixirs and Snake Oil are identical. To make matters worse, once bought and inspecting said vials, it won't highlight which is which! It becomes very easy this way to mistake the one for the other!

### Consumable

Contrary to any other bottles in game, these vials disappear upon consumption.
Other Terminology

--
This article is a stub and needs expansion! You can help by expanding it.--

# At the Docks

A **quay** (properly pronounced like "key") has solid in-fill and runs along the coast. A **jetty** has solid in-fill and runs perpendicular to the coast (water on both sides). A **wharf** is built upon piles or struts and runs along the coast. A **pier** is built upon piles or struts and runs perpendicular to the coast (water on both sides). A **cleat** is a device for securing ropes; a "**horn cleat**" is the typical "T-shaped" style. A cylidrical post for tying off mooring lines is a **bollard.**
Water

--
This article is a stub and needs expansion! You can help by expanding it.--

**Drinkable water**

Water is one of the two main resources the player needs on order to survive. You can buy potable water in barrels at different prices in harbors. It can also be used as a trade item.

Water needs to be placed into a cup or a bottle on order to be used. Equip a bottle or a cup, look at a barrel of water, and use the action button to fill the equipped container. Then press the drink button to sip the water.

Staring at a barrel or a water container will tell you how many units of water remain in it. Empty water barrels can be sold at markets.
Eastwind

The settlement of Eastwind.

*"I like rocks, I mean I live on one don'r I" - John Manson, Eastwind Villager*

## Overview

Eastwind is a medium sized island and settlement at the northwestern edge of Aestrin. Home to a sizeable quarry, it is a major supplier of copper and iron in the region.

### Geography

The island of Eastwind is mostly sand and rock, with no natural vegetation to speak of besides a few plants kept as ornaments by the local population. Craggy, rough hills, sandy plains and shallow inland ponds characterize this place. Though desolate, the land appears to be rich in minerals, as evidenced by a nearby quarry.

## Settlement

   The port of Eastwind sits on the southern half of the island, along a small strait accessible from the southwest and northwest. The strait separates the main island from a rocky hill that also serves as the island's highest point. A small marketplace sits just behind the port, selling food and water as well as iron and copper from the nearby quarry.

### Trade goods

The following bulk goods are for sale in Eastwind:

* Water
* Salmon
* Tuna
* Iron
* Copper
Mug

a wooden Mug

*"On his desk sat a old wooden mug, 3 maps, and the compass that doesn't point north." - Will Turner, Former Blacksmith*

## Usage

the **mug** is used to hold water or Alcohol and can be **drunk from** by the player, **replenishing** the players **thirst bar.** To fill the mug the player needs to left click on a barrel while holding the mug**.** There are 2 variations of the mug, a wooden one and a iron one.
Firewood

Economy Update

Due to the recent 0.20 Economy Update this page's prices are inaccurate

Firewood Log on Box

*"Firewood, Yeah I use it to start fires why are you asking me about firewood?" - Thomas, Interviewed sailor*

Firewood is used for the Stove to heat it and cook.

Wood can be bought in boxes of 12 pieces at most ports for 80 Gold at 0% discount.
A single log burns for about 05:20 Minutes.

To use it:

1. Right click on the box
2. Hold the wood piece right into the oven / grill
3. Left Click to actually put the wood into the oven
4. The wood will start to burn immediately
Chip Log

WIP - Work in ProgressThis page is actively undergoing a major edit.
 To help avoid edit conflicts, please contact the editor User:SkinS07 working on this page before making other edits.

## Chip Log

The Chip log is a tool used to measure the current speed of a vessel. The tool measures speed in knots [1].

**Chip log base price**

## Usage

During travel, stand at the rear of your vessel. Press, hold, and release the right mouse button to throw the chip log overboard. After you are done measuring your speed, right-click again to reel the tool in.

Due to a bug, the chip log may not show your speed until the game is saved and reloaded.

## Chip Log as a Navigational Tool

### Distance traveled

The current community advice is to use the chip log with a chronometer.

The chip log is read in knots. In the real world, 1 knot equals 1 nautical mile per hour. For reasons known to only some people, to get a precise speed in-game you must take the reading and divide it by 1.6 [2].

Then, to get the distance traveled, you multiply the result by the number of in-game hours, which can be measured with the chronometer. One in-game day is 50 minutes, and one in-game hour equals 2 minutes 5 seconds real time (2.083 minutes).

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# d

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{\displaystyle distance\ traveled={\frac {number\ on\ Chip\ Log}{1.6}}\*{number\ of\ hours}}

For example, if the chip log reads 6 knots, then

6
1.6

=
3.75

{\displaystyle {\frac {6}{1.6}}=3.75}

you will travel 3.75 miles in one in-game hour. For four hours

3.75
∗

4

=
15

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{\displaystyle 3.75\*{4}=15\ miles}

### Dead Reckoning

Dead reckoning begins with a known position. You can then record your heading, speed, and time. You need to plot your course at regular intervals. This is very inaccurate, but it can be used if no other navigational equipment is available.

To reckon your position, you should use the recorded speed if it was the same at the start and end of a leg, and an average if it changed, correcting it with the above formula.

As an example scenario:

```
At noon you are at 3°W 31°N, with a heading of North East, with a chip log speed of 5 knots.

At 6PM your speed is 5 knots. 6 hours at 5 knots (3.125 corrected) is 18.75 miles north east.

You turn East and your speed is now 4 knots.

At 10PM you check your speed and it is 6 knots. 4 hours at an average 5 knots (3.125 corrected) is 12.5 miles east.

At 7AM you check speed and it's 5 knots. 9 hours at an average 5.5 knots (3.4375 corrected) is 31 miles east (30.9375).

You went 18.75 miles North East, 43.5 miles East, placing you just under 60 miles ENE at 2.37°W 31.15°N.

```

Dead reckoning may also be used to predict how long a leg will take given present conditions. This can be useful to determine whether you have enough time to sleep before coming in to an island on the horizon.

## References

[1]

[2]
Editor In Game Tricks

--
This article is a stub and needs expansion! You can help by expanding it.--

Sometimes it's necessary to get into a favorable position and the likes. Here are some tricks that may help you to get the right screenshot etc. Everything on this article applies to Patch 0.12, and may be subject to change in future.

## Speed/Push Glitch

A feature in the game designed to help you get un stuck from port, can also be used to give your vessel a quasi-motor. By pushing the vessel you are on, and pressing the Esc key, it is possible to continue pushing from anywhere either on or outside of the vessel. The vessel will be pushed in whatever direction you are facing, and it is still possible to steer, sleep, eat, drink, etc. while doing this glitch. To stop the glitch, you simply have to start pushing the vessel again.
Al'Ankh Starting Tutorial

Hello and welcome aboard new sailor! This guide is for helping you out with some tips for your first steps.

## Starting location

For beginners I would recommend starting in Al'Ankh. This area has pretty stable wind directions. They are changing but not as fast as in other locations. You rarely will see thunderstorms. So with that in mind you can plan your routes easier. This guide will assume you are starting in Al'Ankh.

## Economy and mission system

The latest stable has a dynamic economy system and other traders, though they are not visible to you for now. But they will trade and influence the prices. Also different islands produce different goods which are cheaper to buy there. You will see from the environment what type of goods are produced there. Some examples are: Al'Nilem where you have mining towers therefore those goods like copper, Oasis has a wonderful farming land so grain is produced there, the Academy obviously produces books and maybe medicine. Al'Nilem uses tools so they have a demand on it. The capital cities are trade hubs. Selling and buying prices are in the middle. But be aware when other traders were faster than you, you might have to wait a bit or trade other goods.

The other system is the mission system where you just transport goods from one to another island. You will be paid money and more important reputation. With better reputation you will get discounts on goods which makes buying stuff even more cheaper for you. And you can take more missions.

## First steps to do

Firstly you should do missions until you have a discount of 15%. That's doable in a timely manner and will help with the economy system making money. When you have the money you might want to do a mission to Al'Nilem where you can buy an empty water bottle. It can hold 10 sips of water instead of 5 (bottle) or 3 (mug). But that is optional. You need about 6-8 sips of water per 24h ingame. For easier calculation you can assume 10. So for a 3 day mission you should have 30 of water available. Even with the dhow you can have 2 barrels of water and 2 crates of food in the back.

## How to find optimal trading routes

You use the trade book and compare selling and buying prices and if you can afford it. Do the math! And be aware of the weight the goods have. It is not advisable to trade 1800 Lbs Logs with the Dhow at the beginning without making the ship lighter (yes different sails and the cabin influences your ships weight) in the shipyard.

## Ship customization

In all capital cities you can moor your boat to the yard and change its configuration. For now only for the smaller ships but customization for big ships is available in the open beta for the Sanbuq and the Junk. But should you modify your ship? It depends on your goals. If you are happy with the smaller ships, feel free! But if you want to get the bigger ships early on, I won't recommend it because it is not worth the money. As you can see in the example picture with medicine you will do the most profit at GRC (Gold Rock City).
Potions

WIP - Work in ProgressThis page is actively undergoing a major edit.
 To help avoid edit conflicts, please contact the editor User:Gnomegemini working on this page before making other edits.

### Availability

Al'Ankh

*"I LOVE SNAKE OIL, I WANT TO BUY SO MUCH SNAKE OIL, I CAN'T STOP DRINKING SN-..." - Timothy Winchester, Snake oils enthusiast*

## -Magical flasks-

Flasks can be bought at Alchemist's Island in the Al'Ankh region. There are 2 of them but they look the same. So you need to store them in different places to not mess them up.

Please note: Prices are with full reputation of 60.000+ and without taking the new economy system into account. Prices may differ.

## -----Elixirs-----

###### 15 Al'Ankh Lions each-

Elixirs give you 50% of energy for every flask. Mostly used when your energy is low but you are near a harbour and want to moore your ship.

## -----Snake Oil-----

###### 12 Al'Ankh Lions each-

Snake oil takes you 50% of your energy, some food, and a bit of water. But you need to refill your water level by drinking when using snake oil all the time while eating is rarely necessary. It can be used on long journeys after you look after the correct sail settings and want to "time skip" the day. It might be advised to watch the sail settings in the morning and evening. You can also take 2 flasks at once even when your energy bar would reach 0% but use them next to your bed.

Snake oil is very useful if you are on the long trip to [REDACTED] after you reached 60.000 reputation for a faction at this takes way longer than sailing between the main regions.

### ---Why??---

As the name would imply this potion seems quite detrimental at first glance. Why on earth would anyone want to drain their Energy so quickly and so drastically you might ask! Once you start at your first Ocean Journeys you will notice that the distances are vast and the time spent awake pretty long. At the same time while you sleep you seem to travel quite the distance in a relatively short time.

This is where Snake Oil comes in! Once you've checked your course, the wind and the waves and are satisfied you're still on course, this stuff can help you get to sleep a lot quicker than you naturally would by depleting your Energy/Sleep bar and experience the 'fast travel' from sleeping a lot quicker than you normally would. Repeat this several in game days in a row and you significantly start to cut down on the time spent getting to your destination!!!

Snake oil is very useful if you are on the long trip to [REDACTED] after you reached 60.000 reputation for a faction at this takes way longer than sailing between the main regions.

### ---Word of Warning---

As you can see the vials for both the Energy Elixirs and Snake Oil are identical. To make matters worse, once bought and inspecting said vials, it won't highlight which is which! It becomes very easy this way to mistake the one for the other!

### ---Consumable---

Contrary to any other bottles in game, these vials disappear upon consumption.
Alchemist's Island

**Overview**
 **Geography**
Laying directly south of Gold Rock City, and making a wide screen across this path

**Trade goods**
Alchemist's Island is one of only two locations in Sailwind where Energy Elixirs may be purchased, with Sanctuary also offering Energy Elixirs for sailors in the Emerald Archipelago. Uniquely, Alchemist's Island also offers Snake Oil for purchase, and it is the only location currently in the world where it may be acquired.
Additionally, bottled water is available for thirsty sailors or visitors to the island.
<There is more to explore here>
Javascript Cookbook

The intend of this page is not to reiterate everything documented already elsewhere but to give a concise cookbook with further helpful links.

Currently only seems to work for Desktop. Not sure how to get it to load on mobile viewports.

Reviewing Javascript
 Import Javascript
In order to load / activate a script you need to import it in
MediaWiki:ImportJS.
 Testmode
   With Testmode you can test your javascript for your account only.
No one else will be able to see it.

 Create a JS Page
In the browser navigation bar type the url `https://sailwind.fandom.com/wiki/MediaWiki:SailwindMobile/style.js.`
It needs to be said that the url does not need to be exactly like this however...
* Page needs to start with `MediaWiki:`
* There should be a general parent page name (such as `SailwindMobile`)
 Import the JS Page
Go to MediaWiki:ImportJS
You simply need to add the name of your Javascript Page: `SailwindMobile/style.js`
 Example Community JS
 Fandom Specific JS Docs
***Advanced CSS and JS***: https://community.fandom.com/wiki/Help:Advanced\_CSS\_and\_JS
***Load Additional CSS and JS***: https://community.fandom.com/wiki/Help:Including\_additional\_CSS\_and\_JS
***Community CSS and JS***: https://community.fandom.com/wiki/Help:Community\_CSS\_and\_JS
Dhow

Al'ankh's starting boat, the Dhow, docked at Neverdin with its sail unfurled.

"The dhow, with its elegant silhouette and timeless design, embodies the essence of seafaring in Al 'Ankh, where tradition and innovation sail side by side, guided by the stars and the winds."- Maritime Enthusiast

The Dhow is a smaller ship, primarily designed for local travel between islands, and the ship gained automatically by choosing the easy difficulty start in Al'Ankh. When starting in this boat, it comes with a box of 12 goat cheese, a barrel of water and the usual table, map, lantern, compass and starter scroll. With its large lateen sail, it is quite fast upwind and lets you navigate the islands easily.

The Dhow has been known to carry upwards of 1000 pounds, but this should only be attempted by experienced sailors in favourable weather and calm seas.

Location: Al'Ankh, Neverdin

Price: 42 Gold
Gold Rock City

**Geography**

**Harbour**
The harbour extends all along the width of the city, and the harbor master is near the easten entrance to the town square. Food, supplies and equipment can be bought at the central marketplace, right behind the harbor master.

**Trade goods**
Gold Rock Market sells mostly foodstuffs, along with all navigational tools, fishing supplies, and even furniture.

Available Items* **Food/Drink**
	+ Bread
	+ Coconuts (Crate)
	+ Coconut Wine (Bottle)
	+ Cheese
	+ Dates
	+ Dates (Crate)
	+ Goat Cheese
	+ Goat Cheese (Crate)
	+ Grain (Crate)
	+ Lamb
	+ North Fish (Crate)
	+ Rum (Barrel)
	+ Sausage
	+ Sunspot Fish (Crate)
	+ Templefish
	+ Tuna
	+ Water (Bottled)
	+ Water (Crate)
* **Utility**
	+ Broom
	+ Fishing Hook
	+ Fishing Hooks (Crate)
	+ Fishing Rod
	+ Lamp Hook
	+ Lantern
	+ Mug
* **Navigational Tools**
	+ Compass
	+ Chronocompass
	+ Chip Log
	+ Quadrant
	+ Spyglass
	+ Sun Compass
	+ Map (Ocean)
	+ Map (Al'Ankh)
* **Furniture/Decor**
	+ Bed
	+ Chair
	+ Stove
	+ Table
	+ Painting

**The Horn**
The prominence at the western end of Gold Rock is easily visible from all other islands in the Al'Anhk, and its orientation and size make a valuable navigation aid in the area.
<There is more to explore here>
Stove Efficiency Testing

## The Test

**To test this we took the different stoves and placed 3 different fishes to all**

(You need to place the firewood into the right place)

## Results

The most efficient but also heaviest stove is from Al'Ankh as it can cook 4 at once. The burning time for 1 wood is the same for all 3 stoves.

You can use more than 1 wood to make cooking faster but you need to take off the fish at the right time otherwise it will get burned. The cooking process ends when the fire goes out, even if there is some cooking sound going on
Milnead

Milnead
 Use in Navigation
***While this star can be used for navigation it is not recommended to do so. Your values will vary a lot and should only be used as a last resort. This star is kept because it is now part of the community world lore.***
Milnead is a star which can be used for Navigation to determine the Longitude. Milnead was defined and named by Goat Encoder.
In order to determine current longitude using Milnead, a quadrant and a chronometer or a chronocompass will be needed. At exactly **1900hrs** (according to the chronometer or chronocompass) measure the angle of Milnead over the horizon using the quadrant. Convert this angle to your longitude using the chart below:
Roadmap

Disclaimer: this is a rough outline of the current plan for the development of Sailwind. Game development is difficult and unpredictable, and the plan can change as the work progresses. Please do not treat this roadmap as a promise. Delays are expected. Nothing is set in stone and is subject to change at any time.

Last updated: 11 Apr 2023

### Major features until full release:

* ✔ *full ship customization, including large ships*
* ✔ *improved economy system*
* improved food system (spoilage, preservation)
* at least six more islands, each with new trade goods and other unique items
* at least two more big ships

### Current Priority (next content update)

* various quality of life improvements and general polish, such as:
	+ better cargo loading and unloading
	+ fast sleeping when anchored
	+ refillable lanterns
	+ sinking less punishing, better feedback/easier to avoid
	+ better boat recovery, fixing boat recovery bugs
* taverns on islands (buy food&drink at night, sleep for instant timeskip)

### Short Term

* expand food system; food spoilage, preservation (smoking, salting)
* expand boat customization; more sail plans, cabin layouts, steering wheels/tillers, hull painting, sail colors, accessories
* graphics settings

### Medium Term

* boat maintenance and damage system
* more item storage options (crates?)
* drinkable tea and coffee
* more boats (two or three new big ships?)
* foraging for food on islands
* in-game journal for writing, drawing, charting on maps
* ***(full release, end of early access)***

### Long Term

* VR support
* player model with purchasable clothes
* purchasable housing
* treasure hunting
* new regions outside the current map. new boats, items and cargo in each region
* better fishing system (lures, different fish in different regions, times of day, lures)
* underwater features, coral reefs, fish in the water
* random encounters on the open ocean (crates, creatures, islands?)

### Maybe Later?

* multiplayer
* storyline & quests
* shark and whale hunting
* fishing nets, traps, cages

Discord

Join the Discord for News, Announcements and Support.
Siren Song

Siren Song

*"Great little village, very nice people they are" - Thomas Mattews, Fort Aestrin Fisherman*

## Overview

Siren Song is a town and massive, rocky island in the northern part of Aestrin. It is also the starting island for players who chose the Hard Start.

### Geography

Consisting of one colossal landmass surrounded by four rock spires -- the "Sirens" -- the island is visible from a great distance, making it helpful when orienting on the open ocean in Aestrin's northern seas. The spires and the narrow channels between them must be carefully navigated to avoid a collision when approaching from the northeast or southeast. An easier approach is available from the southwest.

### Town

Siren Song sits on a pocket of shoreline at the southern foot of the islands massive cliffs. Though small, the town is full of trees and decorations, and seems to be home to a population of artisans. Local vendors sell wares in a park on the eastern edge of town.
Cog

Aestrin's small ship, the Cog, sailing in the Aestrin archipelago.

"The cog, with its robust construction and steadfast presence, symbolizes the steadfastness of seafaring of Aestrin, a maritime workhorse that carries the ambitions of a new world."- Maritime Enthusiast

The Cog is a small ship, primarily designed for local travel between islands. This is the starter ship you will have when selecting the hard-difficulty start in Aestrin. It is the only starter ship with a dedicated cargo hold. The boat comes with a single cheese, a barrel of water, a small table, a map, a lantern, a compass and a starter scroll. Due to its square main sail, it is slower upwind but faster downwind compared to other boats.

By taking the Cog to the Fort Aestrin Shipyard (or any other shipyard, should you manage to find your way there), the addition of a 6-yard gaff on the main mast will significantly improve the sail balance and upwind performance, making it more suited to the shifty Aestrin winds.

Location: Siren Song, Aestrin

Price: 50 G

Maximum Tested Cargo Weight:

(Default configuration): 1200lbs (as of 24/8/2023)

(Bare hull with sails and cabin removed): 2000lbs (as of 11/12/2022)
Secrets

Some players prefer to find out all the secrets themselves, some prefer to know about secrets that they would never have found otherwise. On this page, there are 3 secrets/hidden game features, allowing you to decide what to reveal and what to discover yourself. Clicking expand shows you the name of the hidden feature, and a second expand option will allow you to read the further details.

## Locations

### Chronos

A far off land that requires maximum reputation in a region to unlock missions from that region.

## Tools

### Double sized bottle

Avilable at Al'Nilem, this bottle can hold 10 water/rum/any other barrel liquid. It is empty when bought

## Double sized bottle

### Availability

Sunspire

A level 3 spyglass is available at Sunpire, offering a significant zoom increase above the level 2 spyglass, but is one of the most expensive items in-game. It is available for approximately 8100 Aestrin Crowns, before any discount.
Serpent Isle

WIP - Work in ProgressThis page is actively undergoing a major edit.
 This page is looking for a maintainer! If you got time and knowledge to share feel free to become a contributor!

Serpent Isle is a settlement located in the north-west of the Emerald Archipelago and about 52 miles north-west of Dragon Cliffs.
 **Geography**
 **Settlement**
 **Harbor**
The habour of Serpent Isle lies on the southern side of the northern bigger island on a flat beach.

**Trade Goods**
Serpent Isle offers the following trade goods (WIP):
* Eel
* Gems
* Wine
* Bananas
* Books
* Green Tobacco
 **Sailwind Contracts**
A small Sailwind office offers contracts to both Dragon Cliffs, as well as the other surrounding islands in the Emerald Archipelago.
Wiki Roadmap

Rough estimated wiki roadmap - Feel Free to suggest edits and additions as well as prioritisation in comments.

### Check out these Categories

There are pages which need creating and pages which are currently WIP and may need help from additional contributors.

Feel free to either create a Wanted Page or ask the Creator of a WIP Page if he/she/they could need a helping hand.

### Task Number

You can refer to the tasks by their number.

### Internal Top Search Terms

(based on the last 30 days, Left is newest & right oldest)

### Top Viewed Pages

(based on the last 30 days, Left is newest & right oldest)

### Admin Tasks

 Info Template
 Categories Rework
Oracle

The cove on Oracle, with Mount Malefic visible in the distance.

*"Hah Oracle! Are you really that gullible?! Best thing about this island is it's name! There is absolutely nothing there that would spark interest. No shiny metal, no soil for harvest... just a barren island! Do not lend an ear to the superstitious who follow the blasphemous words of monk Henric. It'll only get you in the loony bin..." - Godwin Mannering, 4th Anthology of Aestrin*

## Overview

Oracle is a tiny island on the western fringe of Aestrin with no signs of civilization.

### Geography

The island is U-shaped with a small cove at its center. The cove forms a natural harbor and is accessible from the east. The cove itself is shallow and contains an abundance of sea grass. It is a low-lying island with no major landmarks, and is not very visible from afar. With the exception of a small grove of trees and ferns on the shore around the cove, it is otherwise sandy and barren.
Wiki Editing Help

Preview Changes
It can sometimes be difficult to know how changes look before saving them. However there is a way to preview them without saving.
1. For that change to the `[[]] Visual source mode` in the top right.
2. Then select `👁 Preview` at the bottom
3. You can exit the preview in the top left pressing the `X-button`.
 Using the **Source Editor**
Sometimes it's necessary to use the more advanced source editor. You can find it on the editor page in the top right.

***(Note: This only works on a page and does not work on the top-navigation. Ask a moderator to add your new page there.)***
There is a way to have the wiki list pages automatically which involves using the **Source Editor**. The ***white text*** between the starting and end tags ***<categorytree>*** needs to match the ***category*** you want to have listed.
So if you want the category *Stars* type stars inbetween ***">"*** and ***"</"***. The wiki will then list all pages with this category automatically. Note that you need to ***purge the page cache*** when you add or remove pages from that category.

```
<categorytree mode="pages" hideroot="on">Stars</categorytree>

 Code Highlighting / Formatting
Inline
For simple inline `code formatting` use the `<code> html tags </code>`. This will only work in the source editor however.

Code Blocks (with highlighting)
For more advanced highlighting you can either...
* use the `<syntaxhighlight lang="html"> html tags </syntaxhighlight>` in the source editor (in the lang attribute use the general shortahnd name for you language) or...
 Alternate Image Display & Text Sections

For example for the page Siren Song you will see that it's really easy to alternate images and text. However if you are not using tables it will be pretty difficult to align text and images vertically at the beginning of a section. Because of this we will use a single column table and each cell will be used as a section with an image and text.
To achieve this you need to start with a table and change it's properties as seen in the left image (such that it becomes invisible to the viewer).
The start by adding the selecting or uploading the image and change it's properties to something like this. After that you can add text which will align vertically and nicely flow around it.

In the top right menu you will find the option to purge the cache.
Click it and confirm to purge.

    It's best to add categories via the **Category Tool**.
To get there you need to go into the **Editor** and then again select **Categories** from the menu in the top right.

Here you can also search for existing categories.
Fruits

Economy Update

Due to the recent 0.20 Economy Update this page's prices are inaccurate
Fruits are the healthy option of keeping Sailors from starving. Presently, there are only two types of fruit in the game.

These fruits can be purchased either as single items, or in bulk containers at various vendors throughout the game. Contrary to fish and meat, there is no way to improve the basic nutrition value of fruits, i.e. fruits cannot be cooked.

### Fruit Types

Listed below are the currently known fruits.

#### Date

Dates can be purchased in plenty of towns in the Al'Ankh region. While nutrition value of an individual date is rather low, the inexpensive price makes them a decent food option. Paired with the small-sized bulk crates, dates allow for easy storage as a bulk food or as emergency rations.

#### Banana

Bananas are another common fruit available in different regions. Same as Dates, they can presently only be acquired from vendors, both in single pieces or in bulk crates. Considering the large size of the crates bananas come in, together with generally mediocre cost to nutrition value, bananas appear to be a less favorable basic food item if other options are available.

 Cheese Fish Fruits Meats
Dragon Cliffs

**Overview**

**Geography**
The Dragon Cliffs are made up of six islands. Two large islands on the eastern and western side encase the central area and between them, form two passageways to the middle part. One medium-sized island at the center houses the city. Three small islands along the entrances act as obstacles to any daring sailor navigating the passageways.
**Harbor**
The harbor extends all along the width of the city, with a multitude of possible mooring spots. The harbor master is near the western side. Food, supplies and equipment can be bought at the central marketplace, right behind the harbor master.
 **Trade goods**
Dragon Cliffs sells mostly foodstuffs, along with all navigational tools, various colorful lanterns and (in a building on the western side) wind chimes.

Available Items* **Food/Drink**
	+ Banana
	+ Blackfin Hunter
	+ Blue Shimmertail
	+ Bun
	+ Coconut Wine (Bottle)
	+ Crab Cake
	+ Eel
	+ Eel (Crate)
	+ Goat Cheese
	+ Pork
	+ Rice Beer (Bottle)
	+ Rum (Barrel)
	+ Salmon
	+ Salmon (Crate)
	+ Tuna
	+ Tuna (Crate)
	+ Water (Bottle)
	+ Water (Barrel)
* **Utility**
	+ Broom
	+ Firewood (Crate)
	+ Fishing Hooks (Crate)
	+ Fishing Rod
	+ Lamp Hook
	+ Lantern (Aestrin)
	+ Lantern (Al'Ankh)
	+ Lantern (Emerald - Red)
	+ Lantern (Emerald - Yellow)
	+ Lantern (Emerald - Green)
	+ Mug
* **Navigational Tools**
	+ Compass
	+ Chronocompass
	+ Chip Log
	+ Quadrant
	+ Spyglass
	+ Map (Ocean)
	+ Map (Aestrin)
	+ Map (Al'Ankh)
	+ Map (Emerald)
* **Furniture/Decor**
	+ Bed
	+ Chair
	+ Stove
	+ Table
 **Cliffs**
The city extends high up on the central island, with a path starting on the eastern end of the city. The various islands that make up Dragon Cliffs are connected by wooden bridges.
<There is more to explore here>
Cheese

## Wedge Cheese

**Wedge Cheese** is a **food item** purchasable in the **Aestrin** **region**, once eaten it restores a **good amount of hunger**.

**cannot be cooked**

can be bought in **crates** of 10 see

## Goat Cheese

**Goat Cheese** is a **food item** purchasable in the Al'Ankh **region**

**cannot be cooked**

can be bought in **crates** of 12 see
New Island

WP1 - Wanted Page Prio HighThis is a highly sought after page that needs a contributor.

Jay028WIP - Work in ProgressThis page is actively undergoing a major edit.
 To help avoid edit conflicts, please contact the editor User:Jay028 working on this page before making other edits.

Steam News

Update 0.22 coming soon!

## New Unnamed Islands

In the **upcoming update** the addition of **new islands** presumably near Emerald Archipelago will be added, these new islands are confirmed to host a **shipyard** as well as a **new sail type**.

***(Once the new islands are added replace this page with the island home to the shipyard)***