recursal/Fanatic-Fandom huggingface dataset:
Sarufi Specialities

## Cybernetics

The Sarufi have always practiced ritual cybernetics, incorporating machine parts into their bodies from a young age to drastically improve performance and render most if not all genetic defects to be moot. While younger Sarufi may have semi-mechanical hearts and reinforced wings (which make the wings impervious to blaster fire and small explosions), their elders are more machine than flesh, with multiple limbs being fully mechanical, while some of the more eccentric ones may add unnatural extensions to their bodies, such as sensor arrays, weapons emplacements, and even nanite factories.

## Technomancy

The Sarufi are known for their ability to manipulate technology using solely their minds. With a combination of their telekinesis and vast, focused intellect, they are able to craft complicated machines that surpasses those of other races in multiple aspects. An especially gifted individual in this area become Technomancers, which are powerful warriors and erudite scientists alike. These warrior-scientists have mastered the telekinetic arts, making them capable of setting off dozens of blaster rifles at a single time, and duel multiple foes at once with superheated chainswords.

## Psionics

While Sarufi do not have the wide range of psychic magicks that the Jokarun are gifted with, they are especially gifted in one area: telekinesis. As they lack the manipulator limbs present in almost every intelligent species, they rely solely on their minds to craft their weapons, technology, and machinery, which gives them a special precision in their handiwork. They also apply their telekinetic prowess in combat, which makes them highly effective shock troops in battle.

## Firebreathing

The Sarufi, like the Kalisi, are capable of breathing out fire. This ranges from small but quick fireballs to steady short ranged streams of flame.
Phoenix Williams

### Affiliation

Defiance crewNational Aeronautics and Space AdministrationUnited States Air Force

## **Strengths and Weaknesses**

**Skills:** Fieldcraft, small unit tactics, advanced mathematics, physics and chemistry, marksmanship, basic navigation.

**Weaknesses:** Garbage at programming, can't dance, can't draw, can't sing or play an instrument (just, generally artistically inept)

## **Background**

**Role on Ship:** former prisoner/slave; currently human scientist, tactical specialist, medic

**Crimes Committed:** Entering Military No-Go Zone

**Backstory:**

Phoenix was born in Metairie, Louisiana on July 23, 1993. When she turned 18, she was accepted into the United States Air Force Academy, where she excelled, and earned a BS in physical chemistry and her commission as a 2nd Lieutenant. Her active duty service consisted of Combat Search and Rescue missions in Iraq and Syria during Operation Inherent Resolve. In 2020, her tour of active duty ended, and she returned stateside. Deciding to take the opportunity to further her education, she enrolled at the University of Tennessee as a PhD candidate in Astrophysics. It was at this time that she also started her transition, and had her name changed and ID documents legally corrected. Around 2024, after earning her PhD, her name was floated to NASA as a candidate for the Destiny mission, and after passing astronaut training, was accepted on the mission's crew.

When the Destiny was stormed by the Kiellar Command, Phoenix was heavily asleep, and had no memory of being captured. Upon noticing her 'unique' anatomy, Captain Chabhath had her put in a concealed cryo pod in his personal quarters, intending to keep her as a pleasure slave. Fortunately, he never got the chance. By complete accident, Phoenix was thawed during an intimate moment between Nathaniel Carter and Thanica Vari, shortly before the mission to Gadawei IV.

## Adventures Since Joining The Crew

After a brief reunion with the rest of the humans on the Defiance, the mission to Gadawei IV began. Phoenix was the only human to stay on board, electing to assist Amlai with stabilizing Thanica. When the Defiance crash landed, Phoenix, Mihal, and a very sedated Thanica attempted to make a last stand on the bridge.

During the mission to recover Dana, Carter, and Krystyn, Phoenix posed as a KC marine, and assisted Dana in getting on board the Undeniable.
Ysier

Ysier is the Ragon homeworld and former capital of the Ragon Empire. Ysier is often called a jungle planet though it's ecology contains desert regions akin to those in Africa or South America on Earth. A few tropical island chains also exist. Ysier is considered a cultural landscape by the Ragon with the Palace of the First Dynasty being a nationally recognized historical site.

## History of Civilization

The History of Ysier is largely the history of the Ragon. The first cities emerging in the jungles as temple sites around which states formed. Early civilizations where theocratic monarchies governed by arch-priestesses and oligarchies governed by an assembly of matriarchs representing the largest clans of a city. Wars during the ancient era where largely over the use of land for hunting.
Coleman & Rhee's Fresh Market

Fresh Market

Coleman & Rhee's is the main local grocery store in Prefeton, having been established before any national chains gained a foothold on the island. It was co-founded in 1955 by Prefeton native James Coleman and his friend from the Korean War Eugene Rhee(né Rhee Yoo-Jin), passing on in ownership to Eugene's daughter Leslie in 1987. With the coming of larger chain food markets to the island, Coleman & Rhee's underwent a rebranding campaign to ensure continued business by carrying more specialty items.
Gnoserun Collective

“Secure. Liberate. Protect.”

- Prime Directive of the Collective

Far into the Core regions of the Andromeda Galaxy lies an ominous and mysterious entity. Known merely as the ”Machines” by the Command and as the “Metal Beasts” by the Ragon, the Gnosara are ancient beyond compare and highly advanced further than the ken of most races. It is one of the strongest polities that are not one of the great hegemons of the galaxy, and has absorbed billions of organics into its ranks.

The intentions of the Collective are as mysterious as their very existence. The Gnosara are known to target nascent civilizations in the periphery of the Core apparently to add them to their growing menagerie of organic that are subservient to the will of the machines, but have so far avoided any conflict with the two great powers.
Stardeath Class Battlecruiser

### Armament

1x Spinal Graviton Hypercollapse Cannon, 60x triple barrelled turret mounted lance cannons, 50x torpedo tubes, 550x point defense cannons, 35x Bloodtide Starfighters

### Propulsion

1x Graviton Engine, 6 impellers

“*Do you see that Command ship there?”*

*”Yes sir.”*

*”I don’t want to.”*

- Captain of a Stardeath to the Tactical Officer.

No name stirs greater fear in the hearts of captains than the infamous Stardeath Class Battlecruiser. Operated as pocket battleships by the JU and the Corsair Bands, these swift capital ships are designed to operate alone or with a small escort, raiding convoys and planets for loot or for fun. Armed with enough firepower to slag part of a continent and with enough speed to outrun most enemies, the Stardeath is truly a name to be feared.

## Design

Derived from the Heritage Class Cruiser as a further upgrade, the Stardeath is in many ways a Heritage amplified by steroids. It has far greater firepower, and a devastating spinal weapon that could severely cripple an enemy capital ship with a single direct hit.

The floats of the Stardeath are fitted with additional weapons. It is said that it has no blind spot, as its weapons are able to cover every part of the hull. Two of its floats are capable of short range imdep
Heritage Class Cruiser

30x Point Defense Cannons

*”Commencing purification.”*

- Captain of a Heritage Class

The Heritage Class Cruiser is the mainline warship of Grand Jokarium and its constituent factions, though mainly known by the UNS under the designation AAS (Advanced Armament Support).

## Design

The Heritage is a peculiar vessel, as while it has the standard weaponry of most Jokari vessels, it eschews the winged solar sail feature, instead opting for a more utilitarian design.

It is a modular, mass produced kind of cruiser, though it is usually focused on longer ranged engagements. The Heritage is regarded as a highly versatile warship that could fit into most fleet compositions, and it participates in just about every naval engagement that Grand Jokarium forces find themselves in.

## Armament

The Heritage is armed with an array of lance turrets, which fire searing beams of exotic energy, which are moderately effective against most targets. However, the most powerful weapons in its arsenal are the two Magnetic Accelerator Cannons, which fire tungsten rounds. These weapons gives the Heritage an incredible attack range, allowing it to strike from a greater distance.

## Named Heritage Class Cruisers

All vessels of this class have names beginning in the rough equivalent of S in the Jokari Lexicon, though it seems that English translations usually begin with H.

AAS 0001 Heritage

AAS 0076 Hopeseeker

AAS 0127 Hymn of Vengeance

AAS 0019 Hierophant

AAS 0273 Holy Wrath
Sho'chavuk

Pencil drawing of Sho with tea.

Sho'chavuk is a former warrior and pilot of the Tz'athi Marjashak, under the Xi'ku Skyblades Squadron.

He ended up crashing during the Battle for Stapas with the Ragon, and for a long period of time was forced to survive in the wilds while avoiding what angry locals remained.

Eventually he managed to leave Stapas by stowing away on a Stapasian refugee ship. He ended up in the thick of the Neutral Zone where he stole another vessel and attempted to return to Ter'nokah. But by then, the Ragons had overcome the Marjashak's forces and blockaded the entire system. No one was going in or out.

After being chased away by the Ragon, Sho'chavuk became a wanderer for a time. He would steal from wherever he could and kill whoever he could in order to survive.

On an unnamed space station which has since been decommissioned, Sho met up with Khuzme, his Squadron's ace pilot. She invited him to join up with her group, a diverse band of space pirates. Among them were many Tz'aths, and even a few dozen Hurks (led by Ansemek).

With this group they raided NZ worlds and terrorized traders for quite some time, even gaining the favor of their then Captain (of an unspecified alien species). But Ansemek coerced the Tz'aths into an uprising that would end with that Captain and all other non-Tz'aths to be killed.

Ansemek took over, promising the Tz'aths that they would be returned home. But that never happened. Instead, the Tz'aths who weren't Hurks ended up being pawns for Ansemek who started his own business in the NZ. They did a lot of unsavoury work that put off a lot of the Tz'aths. As a result, a number of them broke away, including Sho.

Leaving the gang, he eventually settled on a planet within the KC space and there became known as the The Shadow. It was there that he was captured and loaded onto the *Defiance* to be put away for good.

**After *Voyages***

Sho'chavuk experiences feelings of uncertainty as to his future. He remembers Anja and eagerly returns to her, finding that she has recovered after being exposed to "Sleep-well" gas. After reuniting with her, Sho returns to the remaining Tz'aths from the Afewag Station. With the help of some of the *Defiance* crew, he is able to gain limited assistance from the Gollar Confederacy. With this he builds a small settlement on the moon which they now refer to as New Ethira. Being allowed only on this world and watched closely by the Gollar, Sho becomes the de facto leader of the Tz'ath diaspora and is advised by Khuzme, a fellow warrior; and Narkhi'zesh, the leader of the last Hurkish Tz'aths.
Voyages In Andromeda Wiki

**Welcome to the Voyages In Andromeda Wiki!**
This Wiki article is designed as a vault to store up-to-date character information for the people you might bump into in the RP. Andromeda has been running for a while now and this is the place where you can find out about the characters from the many Andromeda threads, who might get referenced in passing.

This is ***NOT*** the *'Great Encyclopedia o' Lore'* and there is no need for new writers to read any of this before getting started.

Similarly, for contributors: if you do decide to ignore guidelines and use this site to build lore, do not assume it is canon.

## Where to Start...

Andromeda Burning CharactersIcarus CharactersPrefeton/Orphan Company CharactersNathaniel Taylor Carter, Captain of the *Defiance*Lieutenant-Colonel Thanica Vari, DPGHannah Brown, Captain of the Icarus
You might also be interested in the old character Roster from 'Voyages in Andromeda'.

'*elp building this community, Guvnah?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Raoul

## Character Description

**Height:**4.8 Meters

**Species:** Ragon

**Gender:**Male

**Age:** 68

## Strengths and Weaknesses

**Strengths**

* Expert melee combatant
* Surprising depth of empathy

**Weaknesses**

* Severe nerve damage has rendered Raoul's tail mostly useless

## Personality

A warrior. A beast. A brawler. A thug. All accurate descriptors of Raoul. Generally respectful of life, that doesn't change his complete willingess to end it. Has a soft side, surprisingly, but hates that he has it.

## Background

**Role on Ship:** Former prisoner
**Crimes Committed:** Guilty of multiple counts of murder with several robbery counts along with it
**Backstory:** Raoul didn't start life alone. He started life well loved, with several brothers and two sisters. He was slated to join the military, as his brothers had all done, and he was damn excited about it. But Raoul had a fatal defect.

Empathy.

He was horrified when he found out how the Ragon empire treated those it conquered. Suddenly, a military career seemed less glamorous. Still, he told himself he'd get past it, that it was just a phase. For a while, that worked. He served in the war against the Kiellar Command, and went home a hero. Then came the straw that broke the camel's back. Many of his compatriots had come back wounded, crippled, and they'd banded together as a means of survival. A group of Ragon soldiers saw fit to exploit them, to humiliate them. His brother was one of the offenders. That's when Raoul snapped. He killed his brother, along with two of his compatriots, and was nearly executed before escaping, in a story he still refuses to tell. He fled to the Neutral Zone, and quickly found that the muscle he provided outweighed the fear he instilled in potential employers. He became a mix of pitfighter and gangster, killing and robbing anyone he was pointed at. That all ended in an ambush by Kiellar forces, ending his spree of murder and theft. And so he ended up on the Defiance, awaiting permanent imprisonment and most likely execution. But then, a certain Dhasath took control, and he refused to let his second chance slip through his fingers.

## Relationships

**Sshalah:** In Sshalah, Raoul sees a life he never had. Needless to say, he's quite fond of her. Served as her combat trainer for a time. Unconfirmed attraction to her.

**Carter:**Raoul has a deep respect for Carter as both a commander and a friend. He's fiercely protective of him, understanding how frail he is in comparison to a galaxy altogether much larger than him.

**Thanica:** Raoul views Thanica as his second chance at life, and would do anything for her, short of dying.
OMNI

Cette micropuce identitaire, implantée à la naissance sur les citoyens humains, sert de carte bleue, de clé de véhicule ou de logement, de carte d'identité, ou d'activateur pour le DED  ou le Nanocom... Elle fait partie intégrante de la vie quotidienne. Elle peut être implantée à divers endroit, au choix des parents, voire déplacée plus tard en cas de problèmes divers. C'est la Pioneer Corporation, une grande entreprise de nano-informatique, qui les produit.
Sauf très rares cas exceptionnels, **tous les citoyens possèdent une puce omni et aucune turne  n'en possède une**.
Leona Helstrom (Beta Timeline)

*"If you ask me, we've been given a second chance. And we should not waste it."*

Leona Helstrom is a scientist and doctor from the Beta Timeline, whose life coincided with the launching of the Destiny II. She is currently one of the Icarus Crew, and assists them in protecting the timeline from Davin Blackmore's alterations.

## Personality

Eccentric and humorous, Leona does not initially strike anyone as the high intellect genius she really is.

## Backstory

Leona Helstrom was born in a human colony on the Neptunian moon of Triton. She was the middle child of three siblings, with an older brother and younger sister in the house. The settlement she lived in was essentially a domed greenhouse, kept green and well by an artificial atmosphere in the middle of a cold moon. Other than living among alien immigrants from the other side of the wormhole, Leona had a pretty much normal childhood, though she dreamed of going to the human homeworld, Earth, where one did not need to wear oxygen suits when going out and where there were oceans and forests.

Her wish was granted when her immense aptitude in academics caught the eye of a foundation, which regularly offered scholarships to those they deemed as excellent in mind and character, and Leona would go on to study in a prestigious university on Earth itself. Those were simultaneously the best and worst days of her life; for one, university study was a pain in the ass, but at least they had real sunlight here. However, she would finish her first PhD at age 21, and flew back to Triton, where she would continue her studies, this time on Medicine. She had always wanted to be a doctor, after all.

Leona fell in love while in med school; a shy boy by the name of Grisha Izmaylov from Novo-Petrograd, a nearby colonial town, caught her eye, and the mocking of them as a couple eventually became reality. They had two children; twin sons.

From then on, Leona would continue her scientific career at an institute, working alongside Berdikons, Gorials, Kiels, and Dhasaths. She retired at age 75, as she was a dedicated woman, and eventually died in her sleep at a ripe age of 96.

However, she would find herself resurrected within the timeship known as the Icarus...

## Abilities

**High Intellect Scientist:** Leona wields a PhD in Biochemistry as well as a Master's in Medicine. She's a highly intelligent physician as well as a biologist.

**Unarmed Combat:** Do not underestimate this seemingly petite woman, especially when she goes into a boxing stance. Underneath that nerdy exterior is a fighting spirit that regularly beat boys into oblivion back in high school. She excels at the use of a crowbar or any other blunt implement, as some home invaders would attest.

## Weaknesses

**Drowsy:** For some reason, she gets sleepy really easily, and sometimes falls asleep while in the middle of doing something.

**Terrible Liar:** She's bad at lying. Very. She is unable to hide the fact that she is lying, and gets really nervous when doing so.
Ragon Military Doctrine

## Planetary Invasion

The Ragon star navy after securing the space above an inhabitable world will blockade the planet to cut it off from the rest of the galactic community. The blockade serves to prevent escape by the inhabitance. From the skies the star navy begins raids upon population centers with the aim to contain, control, and collect the populations for the purpose of transport off world. Marines and then specialized ground forces take on this responsibility with a few raids being carried out on sparse communities or moving populations. Due to a Ragon's long life span the time it takes to carry out these operations is not as much an issue as it would be for shorter lived species. After a planet's population has reached manageable levels those remaining are migrated to 'farms' to be tended to before becoming food for arriving colonists. The farms will continue to breed members of the population for future consumption. Old cities are typically leveled for larger Ragon accommodations.
Vandul of Samlath

Kiellar Command (formerly)

## **Strengths and Weaknesses**

### Strengths

**Vandul** is a marine with support experience at keeping hordes at bay. Larger than your average marine, his armor can be quite imposing on an enemy, especially if he is laying covering fire, indiscriminately.

### Weaknesses

Vandul's size is a benefit in most circumstances, but with his armor included, it is difficult to maneuver silently. He would prefer to be surrounded in an open desert by hundreds of enemies, than alone in a starship hunted by two.

## **Personality**

*"Wearing this armor alone is exercise."*

Vandul is more lighthearted than his sister, but he is just as stubborn. He prefers missions of low-risk, but he is going to sign up if his sister does. He waited two years to sign up as a marine, until his sister was old enough.

## **Background**

Vandul, like his sister, was born on Relenar in a "rural" community. Preferring the action of war over agriculture, Vandul waited until his sister was old enough before they signed up as marines.

Vandul supported several missions, both in the air and on the ground. When his sister got assigned to a low-profile position as a retaliation move, he signed himself up on the same mission. When the Captain was assassinated he helped his sister contain the assassin, suffering the brunt of her attacks.

## **Voyages**

Vandul joined the crew because his sister did. He assisted in numerous operations, specifically when he secured his wounded comrades from the T'zaths. He preferred to take a support role, rather than actually get into the heat of the battle.

Vandul was deployed onto the surface of the Gadawei ice-moon to assist the Captain in his operation. Although the operation failed horribly, Vandul managed to survive, as did the majority of the crew. However, one of the casualties was his sister.

In silent grief, Vandul assisted his friend Cridrac on the mission to rescue their captured comrades. After the mission's success, Vandul decided to visit his parents, who believed that both him and his sister were dead. Vandul's sister's best-friend, Mothlua, volunteered to go along; so the two made their way to Relenar.

Understanding that he couldn't remain, as he had been declared dead ages ago, Vandul and Mothlua returned to Gollar territory searching for the crew which was their only potential future.
The Undying Light

*“For two hundred years, the Undying Light has served as the safe haven of the Jokarun people. The glorious moonship has no equal in this entire galaxy, no vessel bearing greater magnificence. Now, it is gone.”*

The Undying Light was the moonship that served as the Jokar Undivided’s seat of power for two centuries. It housed seventeen billion people inside its glittering walls, but it would fall to an invasion by the Gnosara Collective. 15 billion managed to flee, and the rest are left to an unknown fate.

## Design

The Undying Light is possibly the pinnacle of all Jokari technology. It measures nearly 17 million square kilometers long, making it as large as the nation of Russia in its entirety. The moonship is also capable of housing up to 30 billion inhabitants without any significant supply problems with its ancient yet ultra advanced agricultural technology.

The Undying Light carries a mining rig fully capable of ripping off a planet’s crust to access its inner layers. Dwarf planets could have their cores torn out to fuel the great ship itself.
Kralmon-Lokar

“I am a Technomancer, you fools! You cannot defeat me!”

- Kralmon in battle

Emblazoned with tracts of runic light, mouth blazing with fire, and lightning sprouting from his hands, Kralmon-Lokar was a crime lord on the Archelian moon of Akaron, owner a third of all the slaughterhouses as the chief executive of the Akaron Meat Corporation, which provides meats to the people from possibly dubious sources. He was one of the last few Technomancers, mighty warriors and scientists from the Sarufi Migrant Fleets that possess supreme telekinetic ability and superb fighting skill. They are said to be some of the most effective soldiers in the entire Neutral Zone.

The unique features about Kralmon-Lokar were two things: his ability to stand upright, and his insatiable desire for sentient flesh. Unlike other Sarufi, his legs were also modified the Intechnation Ritual to allow him to stand like a Humanoid, making him appear more like a Kalisi than a Sarufi if not for the wings. His Ritual, however, drove him insane; a very rare case for a caste of warriors who were already rare and far between. This insanity, however, was a controlled one, and after his exile, he would go on to maintain a business on Akaron until his death at the hands of Captain Nathaniel Carter.
Azar Konkara

*“First of all, how did you manage to live past your species' average life expectancy? And second, what makes you people so succulent?"*

- Azar with his questions

Few names inspire more revulsion and disgust in the morally sensible man than that of Azar Konkara. Born as a Jokari naval captain but exiled for neglecting his duties and engaging in sexual debauchery, Konkara has given himself a reputation as a master of utterly byzantine financial machinations and tomfoolery all the same.

## Background

Azar Konkara was born as Azar Jurakasi Stralbane Konkara in the year of AD 1771 on the Jokari mining world of Madnilia. As a child, he had a reputation for picking fights with the older children, but he is usually prevented from actual fighting by Kaleso Stralbane, his cousin and friend.

Azar was merely 14 years old when the Ragon invaded Madnilia, consuming people right where they stood and spitting their bones out. Madnilia meagre defences could only prevent the Ragon from capturing the capital city without a fight, and 400,000 out of the 32 million inhabitants of the planet were able to flee before the Ragon completely blockaded Madnilia, ending any possibility of escape.

In the Undying Light, Azar completed his studies at an age of 40. He would then go on to rise in the ranks of the navy to become the captain of a Crusader Class Frigate named the Deathgripper, which routinely performed raids on Command and Imperial assets alongside Corsair and Refounders forces.

After twenty years, the crew of the Deathgripper reported that their captain was exhibiting aberrant behaviour, shutting himself in the bridge along with enemy prisoners of his choosing.

The Navy investigated, and what they saw as So abominable that they exiled Azar from the Navy and banished him from the Undying Light, following the footsteps of his cousin, Kaleso Stralbane, who practiced dark magicks.

While Azar was not the brightest of the Jokari, he was still fearfully intelligent compared to other races, and once he entered the Archelian Technocracy, he would divulge Jokari technological secrets, which would make him an absolute fugitive of the JU. He would eventually form a business in Akaron from scratch, and within thirty years he had a personal space station: Pleasure Haven. It quickly grew in popularity amongst the wealthy and depraved, and Azar would become one of the wealthiest crime lords in Akaron.
Mega Dread

The **Mega Dread** is a heavy Ork walker and is the largest Ork walker short of a Stompa.

## Overview

The Mega-Dread is a hulking, armor plated monster, much larger and considerably more powerful than the more commonly encountered Deff Dreads and Killa Kans. They fit enormous hydraulic power into a relatively compact frame, which makes them far more maneuverable on the battlefield then the larger Stompa. Mega Dreads are usually armed with a combination of Kill Kannons, Claws, and other high-caliber weapons. Being larger and more sophisticated then standard Ork walkers, most Mega Dreads are controlled by a hybrid system of detachable surgical implants which are often hammered in then pried out of the pilot's head during and after battle. To the Mekboyz that are able to build these monstrosities, they are the ultimate killing machines and a Warboss can expect to pay a hefty amount of teef to acquire them.

## Variants

**Meka Dread:** are modified Mega Dreads that replace its Big Shootas with large Servo-arms equipped with tools for battlefield repairs and 'fixin' jobs.
Leslie Rhee

Partner: Ellie Pearson

Leslie Rhee is Prefeton's local grocer. She's a hardworking business-minded woman with a sense of biting humour that she usually keeps tempered unless working at the register. Although she's usually stingy with money, she has been known to allow the occasional crying child a free lollipop, and will often discount wares during extreme weather events.
Yp'Trak Nird'Hoe

## Skills and Weakness

As every Kel'Resh he is extremely experienced with the use of any type of melee combat, favoring a spear with two heads ( a object that is a staple of honor of a Kel'Resh, if it was broken than it means the Kel'Resh was shamed and basically excluded from Kel'Resh society ), he also favors two green knifes usually used to decapitate Kel'Resh victims. He has also experienced his fair share of space travel at the controls of a small fighter like ship.

While being skilled at combat, he is awful social wise, usually seen as either psychopathic or simply psychotic that met him and weren't Kel'Resh and didn't lose their heads, as a Kel'Resh he also can't feel a number of emotions such as love or compassion.

## Quick Background

Born on Reshi, Expriosoner of the Defiance, imprisoned for murder, piracy, assault on officer, resisting arrest

## Personality

He is very proud of him being a Kel'Resh, while at the same time he can be considered as narcissistic due to a very common misconception among the Kel'Resh that they are the greatest melee warriors the universe has ever seen. His sense of honor ( also common among Kel'Resh ) means that his word is binding, if he swore something, than he will do it. Due to his Kel'Resh upbrining you could also see him as cold and heartless as Kel'Resh are conditioned from the moment of birth to not feel such emotions as joy and happiness except when in combat, he is also unable to feel such emotions such as love and compassion, this also plays into the fact that he has no concept of many things such as friendship.
Pleasure Heaven

*”Within the glittering crystal walls of the Grandmaster’s domain are the best and worst of society. You have honest merchants and traders, employees just trying to get along with life. Then you have th corrupt politicians, the war profiteers, and the depraved royalty of planets from all across the Neutral Zone. To the Grandmaster, there is no distinction; there is only pleasure and profit.”*

Floating in high orbit over the moon of Akaron, Pleasure Haven is what its name suggests: a haven for pleasure and for those that seek it. At the surface, it seems to be innocent enough; its hangars are lined by shops and restaurants and bars of varying calibre. However, within its VIP facilities, one will see the true color of this hedonistic domain with all the disgusting things that come with it.

## Design

Pleasure Haven is a massive asteroid towed into orbit after being fitted with boosters that regularly correct its trajectory. It is approximately 4.9 kilometres tall and 2.1 kilometres wide and is estimated to be able to hold up to 500,000 guests within it.
Alseri

### Affiliations

Saru-Seri Migrant Fleets, Archelian Technocracy, Kiellar Command, Gollar Confederacy

## Physical Description

### Type

Quadrupedal Draconic Reptilian

*“My! Was my arrival so **shocking** to you?”*

- Alseri greeting

Like Their firebreathing Sarufi cousins, the Alseri are an enigma to the rest of the galaxy. Sinewy and mysterious snake-like dragons, they are known as “Shockers” by many simply due to their power of electric generation.

Noble and virtuous, they are famous for their unique perspective in life, and are one of the few species in the Andromeda that anyone can consider to be “good”, if there ever was such a thing.

## Biology

The Alseri are known by the galaxy as a whole in various names that translates into one thing: “Lightning Drakes.” As a sister species to the Sarufi, they are also draconic in their biology, but unlike their firebreating cousins, they exude shocks of electricity in a manner similar to the Terran Electric Eel. Electricity flows like blood through their bodies across a network of organs that produce energy. They are able to produce shocks of electricity that can stun nearby foes or prey with lower voltages, and at higher voltages, can become lethal to most other species. However, they require huge amounts of energy to do this, which means that they have a furious appetite whenever they produce a significant amount of electricity.

### History

When the Jokari genewrights began modifying several species on the world of Kali, they focused on three: the Kalisi, the Sarufi, and the Alseri. While the Kalisi were spectacular failures and failed to manifest any psychic potential, the Sarufi gained telekinetic powers in addition to their fire breathing. The Alseri, in the other hand, though greatly inferior in number, were modified to have even more powerful electric discharges with higher energy efficiency along with a less potent telekinetic ability, essentially turning the species to a living weapon. However, before the Jokari can make use of them, the Kalisi began ravaging the planet, and it wasn’t long before the alłied forces of the Sarufi and Alseri were exiled from Kali.

Most of the Alseri died, and those who remained lived with their cousins in a nomadic existence. Nowadays, the Alseri are exceedingly rarely found anywhere other than the migrant fleets, but it is said that one has found its way in the stasis holds of a certain prison ship...

## Culture

The Alseri have a culture geared towards pacifism, which is ironic given their powerful abilities as electrical dragons. However, with the death of most of their population, they have opted to veer away from the pragmatic nature of their more aggressive Sarufi cousins. The Alseri have a far more conservative approach to galactic affairs and will not attack unless threatened.

The Alseri are known to form extremely close relations within their circles, which was brought upon them by their population being slaughtered.
Archelian Technocracy

*“Give us liberty or give us death.”*

- Archelian motto

The Archelian Technocracy is one of the major powers within the Neutral Zone, forming a vast trade network that extends from the Former Jokari Republic to the Kiellar Command itself. It’s power comes not from militaristic conquest, but from its vast wealth, which it gains by selling its master crafted weaponry and war machines to interested parties. Formerly a bastion of democratic rule, it is now a parody of its former self, ruled by the greedy and led astray by the insane.

It is currently one of the principal powers within the Neutral Zone, and its powerful navy has so far ensured it's continual independence.

## Background

The systems that currently make up the Technocracy were all formerly of the Third Archelian Republic. The TAR was one of the many small states within the Neutral Zone, though it made a name for itself with its remarkable military prowess, which it used to expand its domain. However, separatists tried to cede from the Republic at around AD 1939, sparking the Archelian Civil War in which the separatists were completely annihilated. The government had proved to be weak during times of crisis, and in the ruined aftermath of the civil war, powerful corporations took control of the nation. They began to rebuild the Archelian nation, which was now christened the Archelian Technocracy. These corporations would eventually form the Technocrat Council; a ruling body made up of the Technocracy’s corporate masters that ruled from the shadows. Ever since then, the Technocracy would exert tight control over its own space with its powerful navy and army, selling its many surpluses for a lofty price to the many warring factions within the Neutral Zone, therefore benefiting from its continual chaos.

Today, the Archelian Technocracy, along with the Gollar Confederacy and Jokar Undivided stand as one of the most powerful factions within the context of the Neutral Zone. They are well known for their byzantine machinations and clever cruelty, for their masterful wielding of weapons of war and the wealth they gain from selling such creations to the highest bidder. Some even say that should both the Empire and Command be destroyed, the Technocracy would emerge as a principal power from the ruins of hell, but with the war between the two superpowers breathing down upon their watery worlds and lofty thrones, the Archelians have been left with little choice but to side with the lesser evil: the Kiellar Command.
Katarina Sapohznik

## Katarina Ilyich Sapohznik Cohen

I will be your chemistry teacher for this whole term, any question? Нет? Alright.

## Physical description

### Eye color

Grey

*”I told you, my dear students. This classroom has glasnost, so if you have a problem with your seat mate, tell me immediately.”*

Katarina Ilyich Sapohznik Cohen is the older sister of the Sapohznik twins and a chemistry teacher in Prefeton High School. The students call her Ma'am Kat, but the teachers know her as Catherine the Great. She is known for Iron handed strictness when it comes to school rules and regulations, but she is also the type to sell chocolates and Russian pirozhki at recess. Either way, she is loved and feared in equal measure; Katarina is thusly firm, incorruptible, and compassionate.

## Biography

### Build

Katarina is a rather petite woman, being four inches shorter than her brothers and falling short of the average height of American women. However, she, like her brothers, can maintain her form without much effort, and is known for having a strong appetite.

### Style

Despite being nicknamed after a Russian empress, she does not usually wear fancy garb. Katarina usually wears black coats, and is known for being pretty conservative in her style. She does not like heels, as she always complains about them, and prefers boots like her brother, Nikolai.
Romovae Tani

Due to her being a smuggler for ten years, Romovae can preform ship maintenance, piloting, and arranging cargo for effective stowage very well, she is also alright in combat due to the risks associated with her chosen profession. However she is adverse to fighting in the first place. She also has meet people during this period, these relationships vary wildly, from being reputable in the underworld for having done jobs for certain people, to having a target on her back from having done those jobs.

## Personality

Romovae seems like a simple person on the surface. She’s blunt, honest, and maintains an acquiescent attitude to many of the difficult situations she finds herself in. However, this is more out of a knowledge of when to pick her battles. When she is able to successfully defend herself, she is more than willing to fight.

## Background

Born in the Neutral Zone to a small family of traders, Romovae inherited her father’s ship at 25 after he untimely died in a planetary riot during a voyage into Kielllar space. After five years of strictly legitimate trading, Romovae discovered that she could easily earn more money on the side by smuggling goods throughout the neutral zone and frontiers of the two great powers. She had decided to keep the ship as plain-looking as possible in order to stay inconspicuous. This means that it did not have powerful weaponry or engines strong enough to outrun inspectors already close to the ship. The inside of the ship is a different story. The interior has plenty of storage cut out of the walls, floors, and ceilings. Combined with the exterior mounting for large cargo crates gave the ship copious amounts of cargo stowage. She also maintained all of her legitimate work and the required permits. She, however, took various routes with cargo that was either left off the register or officially was never aboard the ship.

Recently she had arrived at Afewag Station with a delivery of foodstuffs and illegal goods to be sold on the station, but she was detained by the Gollar on smuggling charges after a search of the ship. Having already docked before the inspection, she could not run from the confederation. They seized her ship and it's cargo, and she was press-ganged into service as a maintenance technician. Waiting for reassignment, all she has currently are her clothes, her personal items, and her toolset. The Defiance and it’s clandestine mission would likely need another engineer on staff, so the Gollar Confederacy assigned her to join should the former prison ship’s crew agree.
Zephyr Division

A clone unit in the Grand Army of the Republic. It is a sub-unit of the Special Operations Brigade (SOB). It is led by Jedi Knight Commander Zephan Kader and Clone Captain Reynard. It is also known as "Zephan's Zorros". The Zephyr Division has a sub-unit of Elite ARF Troopers led by Sergeant Major Korsack, a sub-unit of Clone Naval Officers and Clone Pilots led by Lieutenant Blanford, and a sub-unit of Clone Communications Specialists and Elite Communications Specialists.

Color: Light Blue.

## **Notable Clone Troopers**

Captain Reynard

Lieutenant Blanford (Clone Pilot)

Sergeant Major Korsack (ARF Trooper)

Swift (ARC Trooper)

Fenik (Communications Specialists Officer)

Redd

Gilliard (Clone Pilot)

Clone Pilot

Clone Pilot

Clone Naval Officer
Inquisitor Commandos

Elite Jedi hunters with each member specializing in a different type of lightsaber. They are loyal to each other and to the Galactic Empire, unlike the main Inquisitorius.

NOTE: None of them have names yet.

## **Members**

Leader - Most Soldier-like. - Regular lightsaber or duel-phase lightsaber.

Berserker - So dangerous that he usually works alone as to not hurt his allies. Learned to control their rage from the soldier training and discipline of the leader. - Cross-guard lightsaber (like Kylo Ren's) with a cross-guard length blade emitted vertically from the bottom of the handle as well.

Duelist - One of the most skilled lightsaber combatants in the galaxy. - Two curved hilt lightsabers that do not combine. Has a fighting style similar to Count Dooku's, a dueling technique.

Brute - Large species. - Lightclub.

Defender - WIP - Two guard shotos (lightsaber tonfas)

Assault - WIP - Two-handed dual-bladed lightsaber, one-handed duel-bladed lightsaber, or a duel-bladed lightsaber with a length between the two. The hilt has metal blades at the ends as well.

Force - Uses the force more often than the others. Usually works alone. - Regular lightsaber.

Assassin - WIP - Two lightsabers wielded backwards.

Sentinel - WIP - Lightsaber pike.
Rodu of Samlath

Kiellar Command (formerly)

## **Strengths and Weaknesses**

### Strengths

**Rodu** is a marine with experience in multiple battle situations, specifically in ground campaigns against the Ragon Empire. Although she isn't physically intimidating, she has learned how to exploit weak spots in close-combat.

### Weaknesses

Rodu isn't the tallest Kiel, so she is always wary of that weakness. She can also be outspoken, even when the situation requires a low-profile.

## **Personality**

*"I'm going to feed you to that bloody..."*

Rodu isn't someone to trifle with. She will speak her mind if she wants to, and she will do her job if she feels like it. She can be quite antagonistic at times, considering her silence as a symbol of her respect. She was only friends with her brother and Mothlua before the mutiny, but she has been known to show respect to her former enemies.

## **Background**

Rodu, like her brother, was born on Relenar in a "rural" community. Preferring the action of war over agriculture, Rodu and Vandul both signed up as marines when she reached the minimum age requirement.

Although she completed countless battles, she soon found herself assigned to a dead-end position on board the Defiance. Everything was going ok until the Pilot Officer went berserk with a knife, killing the Captain. Although she and her brother suffered injuries, they managed to subdue the attacker before a Ragon entered the room. The Pilot Officer managed to negotiate for all of their freedom at the cost of the deceased Captain.

## Post-Mutiny Life

Rodu joined the crew because she had no other options. She despised the Commander, although she assisted in rescuing her from a crowd on Pleasure Station. She helped Mothlua rescue the Captain, their injured comrades, and even the wounded T'zaths.

During the operation to retrieve the ZPG in the Gadawei IV system, Rodu was killed by Command forces after securing Dana Chrichton.
Eidolon Company

A clone company specialized in stealth missions. They are considered Tactical Operations (Tact-Ops), Special Operations (Spec-Ops), and Black Operations (Black-Ops). The unit is led by CT-4089, also known as Lieutenant Wraith.

(Eidolon is a synonym for ghost)

## **Eidolon Company**

Lieutenant Wraith

Specter

Phantom

Ghost

Revenant

Geist

Shade

Phantasm?

Wight?
Theodoor Nevverling-Wijgaants

Has a few noticeable grey hairs

Father(By Cecil)

### Relatives

Spouse: Johanna Nevverling-WijgaantsChildren: Cecil Nevverling-Wijgaants, Beckham Nevverling

## Physical description

### Eye color

Green

Dr. Theo is a history teacher at Prefeton High School, where his son also attends.

## Personal

### Personality

Well-liked by his colleagues, and, at the least, generally not disliked by his students, Dr. Theo distinguishes himself with an unquestionable dedication and care for every aspect of his work. Although he tends strongly towards more official diction, he is tolerant of humour in the classroom, and will on occasion joke with his students. Despite his firm-handed teaching style, he is ultimately compassionate, and will show genuine concern for any and all of his students when the situation demands it, even going so far as to forgo his primary dedication to teaching in order to do so.

### Skills

Dr. Theo is a skilled public speaker, and possesses a near encyclopedic knowledge of most of Western history. He also dabbles in philosophy and ethics, and works well in school administration. Although not formally educated, he is an excellent chef, and enjoys cooking.

### Weaknesses

Although he’s put a great deal of work into it, Dr. Theo has historically struggled with maintaining his temper, and has, as a result, been known to be overly harsh from time to time in the classroom. He usually later apologises and will reduce punishments or nullify them entirely, but it is not guaranteed. Further, though he earnestly tries to invest himself in his son’s life, his teaching course load often limits his ability to do so.

## Biography

Theodoor was born in Port Elizabeth, South Africa in 1978. His mother's family had lived in South Africa for generations, while his father's family had moved over after the British Raj dissolved. He was introduced to his future ex-wife, Ruth Beverly, by his brother, who was married to his future wife's sister. They had two children together, Cecil and Beckham. He then worked for the Department of Labour, but returned to school to get his doctorate in history. He attended the University of St. Andrews in Aberdeen. This absence put strain on his marriage, resulting in divorce between himself and his wife amid accusations that he'd cheated on his wife with a colleague

He would eventually begin dating and marry said colleague, although there has never been concrete evidence that this relationship began before his divorce, suggesting the likelihood that the cheating accusations stemmed from a misinterpretation of a friendship. Tensions surrounding the divorce flared up when Cecil fled his mother's house, and a custody battle ensued. Although Cecil was able to leave his mother's custody, Beckham resolved to remain with his mother. Faced with this new divide between his old family, Theodoor, his wife, and eldest moved to Prefeton, where he had gotten a job at the local high school.