Global Knowledge

## Armor and Armor type

#### **Normal Armor:**

Each armor point gives a damage reduction percentage against Normal attacks and every point give less percentage than the previous. This reduction can be change for the map editor, for that same amount of armor can give different percentage reduction on different maps.

#### **Hero armor**:

Reduces 25% of Physical and Spell damage. (see next paragraph for stack info)

 Pierce
 Siege
 Hero
 Normal
 Spells
 Dragon

**Heavy armor** :

Reduces 25% of Physical and Spell damage but takes 10% more chaos damage.

**Dragon Armor** : 75% Damage Reduction. Dragon armor takes damage from :

 Pierce
 Siege
 Hero
 Normal
 Spells
 Dragon

**Remark:** Armor type (Hero armor for instance) can stack with a spell damage reduction intem. Example : You use an ability that deals 100 spell dmg and target a unit with Hero armor, it does 75 damage. If the unit also has 50% spell resist it will do only 32.5 damage.

### Enchanted armor / enchanted damage

Enchanted stats can be given to a hero even if it's not him directly that holds those stuff, but a possesed unit.

Example: You simply need to have those items in your horse inventory and they will give their enchanted stats to your Hero.

## Damage type

Most of heroes will start with normal type damage and can change their damage type by buying a specific item.

3 items are available in the game that allows to change attack type :

- Champion Sword : Hero damage type

- Excalibur : Chaos damage type

- Dragon Slayer : Dragon damage type

But be careful, you can choose only one of those 2 path:

Normal -> Hero -> Chaos

OR

Normal -> Dragon

To see all the specificities of damage type, the following tables will help you.

**Normal Damage**: Normal damage is the standard type of damage dealt by heroes and creeps. It can be reduced by the Armor value.
Normal attack do damage to armor types:

 Medium
 Fortified
 Hero
 Dragon

**Hero Damage** : Hero attacks do damage to armor types

 Medium
 Fortified
 Hero
 Dragon

**Chaos damage** : Special kind of damage, poison is considered as chaos damage. Chaos attacks do damage to armor types

 Medium
 Fortified
 Hero
 Dragon

**Pure damage** : pure damage is a type of Chaos damage that is not reduced by speel damage reduction or Armor value.

**Spell damage** : Spell damage can only be reduced by "spell damage reduction". The amount of spell damage is not reduced by standard Armor value.

**Dragon damage**: Dragon attacks do damage to armor types:

 Medium
 Fortified
 Hero
 Dragon

**Cold Damage** : On hit, Cold damage inflict Slowed to the target, making it slower to move for a few seconds.

**Anti dragon spell** : deals 3x amount of the chaos damage dealt by the spell to dragons, and 30% to all other kind of enemies.

## Hero Attributes:

### Main attributes:

**Strength :** Each point increases Hit Points by 21 and Hit Points Regeneration per second by 0.06.

**Agility :** Each point increases Attack Speed by 1% and Armor by 0.26**.**

**Intelligence :** Each point increases Mana points by 18 and Mana Regeneration by 0.03.

**Spell power** (hidden) : Spell power = Intelligence + Level x4 +base Spell power. Base Spell power comes from items, skills or special stats. You can use the *-spellpower* command in game to see your current amount.

### Other:

Maximum attack speed increases of units is 400%.

**Evasion :** Evasion ability don’t stack at all, if you have more than one only count the one with the highest %

**Critical Strike :** Critical Strike ability stack but don’t deal double critical. It isn’t a good idea to buy a critical strike weapon with a lower ratio than your hero ability.

Critical Strike do not work with auto-casting arrows abilities like Frost arrow, Black Arrow, Orb of Annihilation, Skeletal Archer (Little Child form) arrows abilities. In the case of Searing Arrows when the critical hit comes, it cancel the arrow ability. It works a lot better than others arrows abilities but not perfectly.

**Never Miss Ability :** Never Miss (like you can get from Ares Sword) do not work with auto-casting arrows abilities like Frost arrow, Black Arrow, Orb of Annihilation, Skeletal Archer (Little Child form) arrows abilities but also for range heroes that can interfer with critical strike or bash.