recursal/Fanatic-Fandom huggingface dataset:
Gloomweaver

**Gloomweaver - Warlock Archetype**

Weaving together the negative energies of a being’s essence alongside the eldritch powers of a warlock, gloomweaver are adept practitioners when it comes to curses, hexes, and other invocations of profane power and dark sorcery. Where most warlocks focus upon the ability to blast their foes, gloomweavers prefer to spend their time weakening the minds of their enemies, twisting doubts to tear them down, or consume them with fear entirely.

## Diminished Strikes

A gloomweaver’s eldritch blast deals 1dx less every odd level, and they do not gain their first die increase until 5th level.

This alters the eldritch blast class feature.

## Gloom Sight (Su)

At 1st level, as a swift action, a gloomweaver may turn their otherworldly gaze upon a single creature within 30 feet. So long as the gloomweaver gazes at the creature, she is able to see into its heart, mind, and soul, understanding the nature of its existence, and its undoing. Maintaining the gaze is a free action, and can only be broken if the creature moves further than 30 feet, or breaks complete line of sight. Looking away or covering its eyes does not stop the sight.

While under the effect of seer sight, the creature cannot benefit from invisibility, and takes a -20 from stealth checks for the gloomweaver. In addition, the gloomweaver may treat the creature as being susceptible to her mind-affecting hexes, even if they would not normally be a valid target.

This does not stack with the mesmerist gaze ability or similar effects.

## Gloom Hexes (Su)

Whenever a gloomweaver would gain access to a metablast study, they may instead pick a witch hex, using their Pact casting modifier to determine the saves, DCs, and other features of the hex.

At 12th level, they may select a major hex, and at 18th level, they may select a grand hex.

A gloomweaver may take the extra hex feat, but may not use the feat extra metablast studies in order to gain a hex.

This replaces the metablast study gained at level 3, and alters the metablast studies class feature.
BB's Big Book of Everything

Your all-in-one guide to Mythgate and the planes beyond!

When used as a reference (an action that typically takes 1d4 full rounds of searching the text), BB's Big Book of Everything grants a +2 circumstance bonus on a specific Knowledge or Survival check. BB's Big Book of Everything may grant this bonus to all variations of Knowledge, to Avoid Getting Lost/Avoid Natural Hazards, or to Survive in the Wilderness checks as defined on the Survival Skill page. This book does not grant bonuses on any checks that fall under the "Follow Tracks" portion of the Survival Skill.

Price 550 gp;

Weight 11 lb.
Mythgate Brands

This page exists to help coordinate all the general brands, stores, fast food chains, etc that exist in the world of Mythgate: To The Stars. These are popular or common brands that the average PC might recognize.

## Brands

* **Northcross Family Brewery Company:** A beer manufacturer located in the Myandra region of Ithaca on Mythgate. Their traditional lager has a reputation as a completely middle-of-the-road alcoholic beverage.
* **Zihan Megacorp:** A corporation dedicated to customer satisfaction and the quality of life of its employees. They have products in almost every industry you can imagine, though their specialty and pride lies in their forges and related exports. May their benevolent and ~~infernal~~ immortal CEO, Taiki Zihan, reign forever.
* **Dellsandro Biotech, LLC:** Founded by Exempli Ignota in the year 291 AM, Dellasandro Biotech (formerly Dellasandro Engineering Solutions) specializes in cyberware, pharmaceuticals, and the production of androids. With the disappearance of Ignota in in the 800s, the current acting CEO is the android Solution-1.
* **Flugel Hyperspace Inc.:** The corporation in charge of the **Hyperlanes**. Their brand and logo can be seen on all Hyperlanes, the ships and vehicles the company use for work, and the uniform every staff wears. Owned by **Flugel Zaibatsu**.

## Chain Stores

* **Dot Topic:** A line of clothing stores originating on Oculunaes Station, Dot Topic features clothes with a dark, moody aesthetic. They also sell plushies and toys that have a darkly cute theme.

## Fast Food Chains

* **Gashi Queen:** A classic ~~burger~~ gashi restaurant that has branches virtually everywhere. Aside from their gashi's and fries, they also serve frozen treats.
* **Pizzalodon:** A classic pizza restaurant that has branches virtually everywhere. Known for the slogan of "When it comes to pizza, we're real sharks!" Their delivery services are top notch.
* **Mimi's Coffee:** Mimi's Coffee is an Ithacan intergalactic chain of coffeehouses and roastery reserves headquartered in Gemini City. It is the galaxy's largest coffeehouse chain and boasts to be the largest employer of catgirls, slimegirls, and android-girls.
* **Large Lad Gashis and Chips:** A gashi chain with a reputation of being the 'also-ran' in the gashi business. Besides gashis and potato chips, they serve various 'food products', including chicken nuggets, fish sandwiches, and what can charitably be called salads.

## Media

* **Bingus Broadcasting Corporation(BBC):** One of the foremost intergalactic news organizations in known space, the BBC tends to take a broad view, focusing on major events the universe over.
Myandran Institute of Thaumaturgy and Technology

**WIP**

A newly founded organization with the support of the Myrandan Crown, the Institute works towards the betterment of the kingdom by researching and developing new technologies and magics. Its founder has a special focus on the fusion of both in the form of magitech.

## History

Founded on Lamshan 27th, year 3 of the Age of Might by Duke Prospero of House L’Estrange with the blessing of King Bradely Lightreach. The Myandra Institute of Thaumaturgy and Technology was created with the purpose of improving the kingdom's engineering and spellcraft. Prospero was inspired by the dwarves' long history of technological innovation, but as of late that has been on the decline. He saw an opportunity, to put Myandra as the new leader of progress. All races and nationalities are accepted, though at the pleasure of Myandra. There is no branch of science or magic that is forbidden to be studied, though some have far greater restrictions than others. The institute hopes to teach, train, and support the researchers of tomorrow for it is they who hold the key to our future.

## Goals

* The education of students to forge the researchers and magi of tomorrow.
* The development of new or improved technology and runecraft for the benefit of Myranda.
* Implementing discoveries into Myrandan society.

## Membership

There are several positions someone can join as: Student, Teacher, Worker, Researcher and so on. By sending in an application you may attending an interview with the Headmaster or other member of the Institute,

## Members

Prospero L'Estrange - Former Headmaster of the Institute

Taiki Zihan -

Uriah Ironcog - Teacher, Head of Aeronautics Guild

Niko Barden -

Nox - Librarian, Curator

## Associates

Ulysses Cassius-Brokenrock - Teacher, Smithing Guild

## Campus

Currently has a main administration building, library, a workshop building where classes are taught and a dorm.
Academy of Military Performing Arts

The Academy of Military Performing Arts was founded by the Upton family in Year 1 of the Era of Might. The academy, located in Lightreach, is dedicated to the study of performing arts as it pertains military uses. The campus houses dorms for students; private quarters and offices for faculty; and classrooms, libraries, and an auditorium for study and research.

## Admission

The criteria for admission is set by the headmaster and the dean. It usually comprises of a letter of intent, an interview, and an exhaustive background check. A reference letter from a notable from Kingdom of Catania or Myandra Kingdom would speed the process. The candidate is expected to show promise in a performing art and interest in pursuing a military or research career.

## Faculty

The academy is run by both a headmaster and a dean. The headmaster is in charge of the administration of the academy, whereas the dean is in charge of the student body. Professors head the day to day classes, practicums, and research teams. A recital is held once a month by a panel of faculty to monitor the progress of students. Professors also are interviewed monthly on the progress of their classes and research subjects. Being a military academy, emphasis is also placed on fieldwork, and the academy encourages their professors to take their talents to the field (of battle).

* Headmaster: Sir Anson Highhill (JR)
* Dean: Pandora (Chibi)
* Faculty: Charlie Upton, Jon Hemlinson

## Students

Students are assigned a faculty member as their advisor, and encouraged to choose their coursework based on their unique interest. Students will also be recruited to join research and field work teams by professors who need an extra hand. Although it is encouraged that students live on campus, it is not a requirement, as long as they have a verified contact address on file with the academy.

## Administrative Staff

The continued success of the academy relies on the work of administrative staff that ranges from clerks to janitors, gardeners to maintenance engineers. The administrative staff is administered by the headmaster.

## Faction

Staff working for and students enrolled in the academy can earn faction points to go towards the Master Performer feat line as follows.

1 point for every 4 downtime days spent teaching or studying at the academy (you can justify downtime gold with this, or downtime missions that affect the Academy).

1 point for each field study successfully completed (i.e. session), an extra point if the field study (session) aids or protects Myandra or Catania.

For every 5 points you earn, you need to make a dissertation (short rp with another professor, headmaster, or dean) to graduate those points.

At 15 points you are considered graduated(if student) or tenured (if professor), and may only gain faction points with field study.
Alterax(The Red Flame)

## History

Alterax's parents, Drakaris and Nirastraza, were known for their kindness and hardworking nature. Drakaris was a skilled blacksmith, while Nirastraza took care of their home and helped manage their finances. Despite their humble beginnings, the couple managed to make a decent living and provide for their son.

When Alterax was 10, his father, Drakaris, attempted to intervene in an unlawful arrest of one of his clients. The corrupt authorities, enraged by his defiance, fabricated a series of crimes against Drakaris, including high treason. Drakaris was sentenced to life in prison, leaving Nirastraza to fend for herself and their young son.

Nirastraza was determined to prove her husband's innocence and support her family. Desperate for income, she sold herself into indentured servitude. A year later, Alterax returned home from his day job to find his mother missing, with no trace of her whereabouts.

Determined to find his mother, Alterax adopted the alter ego "Red Flame" and began a nightly vigil searching for her or any information about her disappearance. Along the way, he encountered others who had experienced similar tragedies, fueling his resolve to bring justice to those responsible.

In his journey, Alterax discovered that he was chosen to access and use the Waystones, allowing him to travel between cities with ease. Hoping to grow in strength and influence, Red Flame joined the adventurers guild, becoming a champion of the downtrodden.

Simultaneously, Alterax sought to create a better life for the less fortunate in Ashsuru. He established Sekhmet's Monastery, which serves as an orphanage and a place of betterment for wayward children. The monastery, named after the lion-headed goddess of healing and protection, offers young people a chance to learn valuable skills and find purpose in their lives.

As Alterax continues his quest to find his mother and clear his father's name, he remains dedicated to making Ashsuru a better place for those who have been wronged. He understands the pain of loss and injustice, and his experiences have molded him into a compassionate and determined hero.

## Personality

Alterax is fiercely loyal and will do what ever it takes to protect the friends he makes. Red Flame by extension will also do this. They both are more willing to take on pain and suffering if it means others do not have too. Outside of this Alterax will come off more carefree and relax, while conversing with Red Flame will be more serious and to the point, he does have a never ending mission to return to.

## Goals

His main goal is to find his mother and see her safely returned home. He also wishes to free his father but that has taken a backseat since his mother's disappearance. Outside of that he wishes to better the lives of those he can.
Lilu

Character Art: https://www.deviantart.com/guweiz/art/Hood-604368384

Lilu is a persona or alias of Layie Feyraize, also known as 'Vex'. Appearing as an elderly hin often with a cane, she is old, crotchety, complains a lot, and best known for kind of just 'being there'. She mostly shows up for adventures, and craft halls, vanishing after. Often seen with her figment familiar who haunts her 'Wolfram'

Notable Encounters:
https://mythgate.fandom.com/wiki/Session\_1,\_Book\_1:\_Skum\_Hunting
-Got the near-do-well captain's Marlan's (William Longbeard) contact information, proceeded to make a deal covering for him, which seemingly successfully kept adventurers off his tale, telling everyone she could misleading information. She also struck a deal with him selling Skum limbs, to Liana, but under a goblin guise, only he and Lilu know where those body parts truly came from.
-Proceeded to join in more generally hunting down Skum.

-Saved a girl from crab worshiping gnolls, and the crabs they worshiped. Watched Liana collect bodies, only to later get arrested for the offense.

-Went to a halfling drinking competition, and passed out, beat the hell out of some boggarts. Got a fancy trophy.

-Went boggart hunting to finish the job... didn't finish the job

-Went to defend a town against Bogart intrusion.

-Was revealed to be a villain in Lightreach's court house, and promptly went to jail, only to be sent off and lost at sea, likely presumed dead.

* + This page is under construction\*\*
Caves of Solitude

The Caves of Solitude are a natural wonder found on the continent of Vaniya. **Theme**

## History

Rumored to be a place of great evil, the caves of solitude are a system of caverns deep within tundra mountains. It’s said that long ago, angels were driven to such insanity and madness, that they took their own lives in this cave, invoking a curse with their celestial power. Anyone who goes inside the caves can be the whispers of everyone who has ever taken their own lives, and begins to feel their pain, their sorrow, their grief, until they too, reach the same conclusion as the angel. Yet some say that if you can push pass the madness, clarity and understanding of the world can be found here beyond mortal comprehension, and you can even hear the gods whisper secrets of the universe to each other.
Adgar

Adgar was a chemist that dealt with barely legal narcotics in the market of Ashsuru. He also registered as an adventurer with the Adventurer's Guild, and is known to only take difficult to handle or deadly missions from the guild.

## Background

### In the beginning

Little is known of the dwarf before he showed up in Khaldun a couple of years ago. He originally lived in the streets until a local cartel "hired" him to distill narcotics for them. The major product of Khaldun is keif or pesh, and it drives much of the country's economy. Its sale is typically overlooked, although other nations constantly place pressure on Khaldun to crack down on its distribution. The cartels give the government a layer of deniability that works well for both the dynasty and the dealers. So the dwarf found himself living and working in a sweat shop concocting the more potent black keif. His skill in alchemy was such that he gained himself a degree of autonomy and even power within the organization, although he never used the cartel's influence or connections for anything other than his work for them.

Once he gained his freedom, he registered himself with the local branch of the adventurer's guild, seeking only the toughest missions and travelling to other cities to complete them. He approached these missions with a zeal that earned him the name "Deathseeker", as it seemed like he cared very little for his own well being. When sea creatures started their invasion, he saved up money from his work and purchased a magical helm that allowed him to swim and breath water, and disappeared for weeks at a time out in the ocean challenging the creatures in their own terrain.

He also learned in his travels how to operate a barbecue pit like a pitmaster, and once in a while he would operate a pop up barbecue stand in the markets of Ashsuru. At the tail end of the last sea kingdom invasion of Ashsuru, he even opened a barbecue "soup" kitchen to feed thousands of soldiers and refugees displaced by the fighting.

### Meeting a certain jolly old man

Adgar got involved in a certain plot by some evil organization who tried to remove holiday cheer from a certain world. After he learned about this new energy, he started spreading it back in Ashsuru, opening a bbq soup kitchen for the poor and spreading joy. He was also granted a stein that poured endless thick alcohol mix called egg nog. He of course served this at his kitchen, spreading even more cheer to the local population. This started making the locals begin to warm up to him, but at the same time, it angered the cartel as it cut into their business. They politely asked him to stop, which he declined, and instead stopped refining drugs for them. This made them even more angry, and 'cleaners' were sent. Fortunately, (or unfortunately for the cartel), Adgar was too dirty for them to clean. But he decided that enough was enough. He marched into several cartel hideouts and trashed the places. Afterward, he simply swam out to sea and left.
Greyhold

Greyhold is a sub-continent in the **Sea of Ealtern**. It is home to an ancient city known as **The Greyhold**.

## History

Although much of it's most ancient history is found on **The Greyhold** page, it's most recent history is well known. In the Year 600, of the Age of Dynasties, The Greyhold was destroyed in a cataclysmic event, raising massive amounts of land and utterly destroying the abandoned complex beneath. For centuries, the newly formed island has been left undisturbed, untouched, for fear of what it may contain. With the help of many Adventurers - Chosen and otherwise - the information presented on this page is what is known.

## Geography & Ecology

The island of Greyhold is surprisingly beautiful, and idyllic. It has large swaths of forested land to it's west, and large amounts of flat - and some hilly land - to it's east. An enormous lake dwells in the center of it, home to a plethora of fish and other aquatic fauna. There is little to no known civilization upon the island, but there are occasional ruins above ground. But rumors from some adventurers who have gone to the island also indicate there may be entrances to the underground that could once be found there...
Fenrir's Fangs

## History

Fenrir's Fangs are the largest mountains in the northern part of **Tolreiya**‌, and just beneath the Fangs dwells the large lake known as **The Tears of Telmar**‌, but otherwise the mountains themselves have little interaction with the lake. Past that, there is little history known.

## Geography & Ecology

The mountains of Fenrir's Fangs are incredibly tall, with three enormous peaks, the tallest upon the continent of Tolreiya. There are vast valleys among the peaks, deep caves, and thick ice that has hardened from millennia of time against the harsh cold. The higher you go, the worse it becomes; and it is said that the highest point of the tallest peak, there is no air to breathe.

The creatures of Fenrir's Fangs are often large beasts that can survive on little to nothing, or those that only come down from the peaks to hunt; the vast majority of beasts tend to be flying ones, and there seems to be a steady population of lesser dragonkin, in the form of drakes.
Ispilliatelle

## History

Left behind when her grove was sucked back into the First World, Ispi was adopted by human parents and raised as one of their own. She was trained in the sagely arts, but has always had a penchant for the natural world, and swore at a young age to become a Green Knight. After hearing about the Siege Against The Black Sea Fortress, Ispilliatelle decided to look into the conflict. Upon hearing about the insane creature that tossed a vial of Liquid Death into the Sea King's face, Ispi decided to collect information on the entity known as Big Guy. Eventually, she decided to study him up close, and has been doing so ever since the after-war celebration held by the Obsidian Seers.

## Appearance

Her physical appearance is that of a small drow woman with stained-glass wings, classically alluring with the grace and body of a dancer. She prefers to wear elegant and expensive clothing with an emphasis on expressing her natural form, but when in battle she wears gold-plated mithral full-plate, accompanied by a gold-plated mithral tower shield for maximum protection...and for the egregious display of wealth.

## Personality

She is self-centered, arrogant, egotistical, entitled, bratty, and an overall nuisance to anyone and everybody around her, constantly bragging and over-estimating her non-existent charm and lack of personality.

## Creeps

All who would despoil nature and threaten the natural world, the wild, the First World, her adoptive parents, her biological parents, the Green Faith, Green Knights, and any druids.

## Goals

Study and practice knightly pursuits until she is ready to be knighted, and join the ranks of the Green Knights in the Forgotten Pearly Beetle Grove.
Ellen Melrose

Ellen is a new adventurer. A young oracle that was blessed to protect, she was still stumbling into her powers when a plague hit her small town. Unable to do anything, Ellen watched as her friends, family, and the town she grew up in crumbled in front of her, and a piece of her twisted and changed, connecting her spirit to the souls around her.

## Physical Description

### Eye Color

Green

Melrose saw a bunch of people die in front of her, and is **haunted with the ghosts** of her loved ones. the spirits that keep her company also keep her quite **distracted**. She moves forward into battle as an **oracle of succor** , wanting to protect those she fights aside, but feels **helpless** when she sees someone fall unconscious or die. She feels **compelled to help** anyone not an enemy, at the cost of her own health.

https://i.imgur.com/Kjhp8Gs.png
Elethas

Elethas is the capital of Tuatha de Danann, founded towards the western edge of the Blackwald, overlooking the Maru's Cascade river which flows from the Blackwalds heart. The city finds itself primarily in the treetops of the forest, with a few small buildings dotting the forest floor.

Elethas is home to the primary centers of education for the kingdom, personally invested in by much of the council as well as friends of the council. Currently still under construction, the Spellquiver Academy serves to teach any aspiring mages in the kingdom -- though education still abides by the kingdom's laws.

## Geography

Elethas overlooks the Maru's Cascade River, built at the western edge of the ever-intimidating Blackwald. Elethas is built in the treetops, high off the forest floor in the massive trees of the forest, though some buildings find themselves on the forest floor.

## Inhabitants

Elethas features a fairly above average number of elves, given Tuatha de Danann's ties to Senfalas, though humans manage to make a significant part of the population. The mix between the two, of course, leads to a significant population of half-elves. Though in lesser numbers, many magically inclined races find their homes here.

## People and Places of Interest

### Places

* **Spellquiver Academy:** Personally invested in by Arietta Spellquiver and Alesia Spellquiver, alongside donations from Grove Blackwing and Skylar Vesperleaf, Spellquiver Academy serves as Vaniya's counterpart to Runewood Academy -- and is in fact founded by a descendant of the founder of Runewood.
Broken Wing Sea

## History

The Broken Wing Sea has no real history in the world; however as it is in the center of the known world, it has frequent travel between the two continents, but especially to and from Ashsuru and Catania. With **Fortuna Isle** within in it's center as well, it does see occasional traffic. Otherwise, the Broken Wing Sea has nothing of real note.

## Geography & Ecology

The Broken Wing Sea is known for it's beautiful, blue waters, and the calm, peaceful nature of it's waves entices many individuals to sail across it and explore it eagerly. With a few islands within as well, it is reasonable for individuals to sometimes escape for little vacations. However, in the northernmost part of the Sea, is the Murky Gate, an elusive and dangerous location known for it's much murkier waters.

Ecology wise, there are a large number of creatures that dwell within the waters, with the majority of them being peaceful, and the ones that aren't tend to be ones that ignore humans, or cannot leave the water anyways.
Kriznak

## History

The village of Kriznak has been a home to kobolds for generations, its founding dragon long having moved on, leaving them to fend for themselves against the possible dangers from the Blackwald not far across the Tuatha's Heights mountains.

The kobolds of Kriznak have largely dedicated themselves to mining and smithing, over the years, spending much of their efforts on the nearby Dragon's Hoard mines.

Their adoption into Tuatha de Danann came with open arms, after the village was found by a group of kobolds working for the dragon explorer Atelax.

The original founding dragon (also named Kriznak) eventually returned, in Year 10 of the Age of Might, though heavily corrupted and undead, due to the Blackwald's influence. A party of adventurers fought Kriznak on behalf of Tuatha de Danann, putting an end to its demands for tribute, sacrifices, and land.

## Geography

Kriznak is found at the base of the Tuatha's Heights mountains, just north of Rathunas, and not far away from the border with Ithaca.

## Inhabitants

Kriznak is largely kobolds, though some dwarves and humans have moved in since the adoption into Tuatha. Though humans often find the town uncomfortable to live in for long, due to the small scale of the architecture.

## People and Places of Interest

### People

* **Welik:** The town elder of Kriznak, Welik is an elderly green-scaled kobold with small horns and a mossy beard. He's quite welcoming of other races, and considers the town to be quite in debt to the people of Tuatha de Danann.

### Places:

* **Dragon's Hoard Mines:** Located not far outside of Kriznak is the Dragon's Hoard Mines, named as such for the fact it was once the location of a dragon's hoard -- though also for its large supply of the translucent purple gemstone that's been come to be known as "Dragonstone", making it one of Tuatha's most valued mines.
Fait Accompli

The group known as Fait Accompli have plied their trade across both the seas and land for time immemorial. The group has always had their hands into events that tend to send shakes around not only the world, but other planes as well, and it is theorized that they have access to either a direct link to some mythical deity, or have a large abundance of seers and oracles that are part of the organization.

### Fleet

The fleet itself is made up of at least three different ships, although some argue that the Fait Accompli have access to many more, and others claim that the ships they do use are covered in illusions and glammers that protect the ships from being identified. Regardless of this, all of the ships share a theme, they are fast, powerful, and hard to catch. It seems like the group has eschewed all thoughts of defense, leaving their ships woefully unarmored and lightly manned, and instead focused on offensive power. Every encounter with Fait Accompli vessels have had the targets come under magical bombardment after being confounded by either illusions or supernatural weather patterns.

### Vessels

Fait Accompli vessels are no mere naval ships, they skim along the surface of the water, and are even capable of taking flight for brief bursts of movement. The crafts themselves are slender and spindly, looking like a single cannonball would burst through their sides, although this has been proven wrong, as lucky shots from 16 pounder artillery were noted to merely scrape off the sides of the vessels. The vessels are also incredibly nimble, and their sails are full of air no matter the weather, leading to them running circles around their targets with impunity.

When a ship is able to fire upon a Fait Accompli vessel, many find their shots landing around the ship, even with precise aim, or firing at extremely close range. Fait vessels seem to cause some kind of disturbance around them that makes them incredibly hard to target. Some theorize that this is caused by some kind of gravitic distortion, others claim the ship itself is displaced slightly into the plane of water, and yet more argue that the entire ship is glamored out of place via illusion spells.

The weapons that Fait ships are known to possess are almost exclusively magical in nature. Ships often come under attack from extreme range evocation magic, or are driven crazy by psychic nightmares before they are even able to see the vessel swoop down from the sky. Mundane weaponry has never been employed by the members of this group, and it is yet to see how they would react to anti magic or mass counterspells.

### Crew

The crew of the vessels are unknown, with only faint silhouettes of members being seen on the deck of the ship. These members encompass all known races, with no seeming restrictions, it has even been recorded once that a young dragon was on the deck of a vessel that was chasing a vampire noble out of Darkwall. It is known that seemingly every member of the band is an accomplished mage, whether there are chosen among them is not known, but judging from the large amount of spellcraft that has been woven into these vessels, it is more than likely.
Atticus Ayaax

Atticus Ayaax is a character played by Romaine in Mythgate: to the Stars.

## History

Atticus Ayaax was made in New Ithaca. He was part of the popular line of Androids named after the great hero Wildren Ayaax. The Ayaax line was built to be capable at elemental combat, and Atticus was no exception. He was trained and programmed to be martially and magically capable.

He attended the mandatory educational trainings in New Ithaca. Life was fairly difficult for a standard model with no family or friends, and no additional funding beyond the standard kit. He was one among many - replaceable. Humanoids certainly didn't seem to care for him, especially given how little he knew how to interact with them.

After his education, he joined the Adventure's Guild to make a name for himself (and some money). And this is where his story truly begins.

## Appearance

Atticus is an android of average human height. His face and ears look like that of a normal human, made of artificial skin material, and his eyes have black sclera with yellow irises. He has spiky blond hair and pierced ears. His wardrobe consists of street clothes with all of his upper-body attire being sleeveless.

## Personality

Atticus is most of the time a fairly emotionless person. He seems to often be confused by the actions and motives of emotional people, and frequently looks to others for advice when interacting socially. His main motivation is to become stronger physically, ensuring that he can continue to operate more and more effectively on his missions. He feels that this is the only purpose he can serve and fears obsolescence if he does not become stronger.
Hyperlanes

Hyperlanes are primarily a fast travel plot device for traveling between Star Systems.

## Description

Hyperlanes were discovered in the Year 750 by an intrepid adventurer from the **Adventurer's Guild**; the discovery of which caused the creation of the **Navigator's Guild**, an off-shoot of the Adventurer's Guild which focuses on the locating, and identifying of Hyperlanes, and later, Smuggler Lanes.

Smuggler's Lanes are similar to Hyperlanes, but put out less of a visible signal when in use. Ordinary Hyperlanes make ships within them visible to the sensors of other ships, but Smuggler's Lanes do not. As a result, Smuggler's Lanes are slower, and often policed heavily when they are known about - but they are not always known of, and often send ships within them to different locations, hence the name.
Baranya's Fall

Baranya's Fall is a barren planet within the **Mythgate Star System**. It is a satellite of **New Ithaca**.

## History

Shortly after New Ithaca was colonized, a portal to the abyss opened, unleashing a swath of demons. Led by a particularly vicious and bloodthirsty Nascent Demon Lord, the demons began to set up as a forward operating base to begin an assault upon the fledgling colony of New Ithaca. Realizing what was happening, a contingent of New World Coalition Soldiers, led by the elderly Baranya Hawall, took a ship to the planet, and began to engage in combat.

Although the Coalition forces were initially able to cut deep into the demonic forces, they were beaten back from the portal when the demon lord took to the field. Retreating to their ship with a quarter of what they came to the moon with, Baranya Hawall took stock of her situation, and exited to space. She ordered the remaining troops to go to the lifepods, and rammed the entirety of the ship into the portal - and the demon lord himself, killing the demon lord, herself, and closing the portal.

## Geography

Baranya's Fall is a barren world, and is largely featureless terrain. The only location of note is the enormous crater, filled with skeletal remains, a destroyed ship, and a destroyed portal. It is drenched in demonic energy, and none can approach it without suffering corruption.
Avim Forest

## History

Home to many of its namesake bird, the Avim Forest is located just East of the Catania border. Though construction in Catania lead to the Avim Forest being noticeably reduced in size, the forest has retained a moderately large reach. Currently, efforts have been made to handle lumber work at a more sustainable rate.

## Geography & Ecology

The Avim Forest is moderately sized, home to much of the wildlife one would expect in a temperate forest. Most notable of the wildlife here is the **Avim**, which often make nests in the area. This makes the forest a fairly popular location among tamers looking to catch the birds to train as mounts.

The abundance of wildlife in the forest also makes the location a primary hunting ground for hunters living in Catania. Thanks to its proximity to Catania, most significant threats within the forest are dealt with promptly, making it a relatively safe hunting ground compared to more distant forests.
Battle of Ger'kroz

The battle of Ger'kroz was a battle that took place north of **Ger'kroz**, between the Lizardfolk of **Belgor**, and the Orcs of **Ger'kroz**.

## Origins

Ger'kroz, as the origins of the **Dragalla Alliance** has had many, many races within it's walls for many decades, and historically, there have been many times when one race or another felt as though it was being treated unfairly. But it has never resulted in a widespread battle. Belgor, believing Lizardfolk were being treated unfairly by the populace, had put in many requests for investigations into numerous incidents. Ger'kroz had repeatedly come back, informing Belgor that there was no discrimination found.

Eventually, Belgor mustered an army, moving south through the forests and jungles, to meet Ger'kroz in battle, and Ger'kroz responded in kind.

## Forces

### Belgor

Belgor deployed well-organized battle lines of their strongest warriors, the enormous Saurus Warriors, along with many of their lesser kin, Skinks, with javelins and flying creatures. They also had some beasts from the jungles of Anathis; some of their warriors even rode on the backs of their tamed beasts, such as Megaraptor Cavalry.

### Ger'kroz

Ger'kroz had little military readied for this, but they deployed hundreds of powerful orcish warriors. They also had hundreds of Goblins to utilize in their standard ways, and had deployed many catapults to try and lay waste to the ordinarily slow moving Lizardfolk.

## Battle

In a twist, both sides had a similar idea - orcs and lizardfolk were deployed in lengthy battle lines across from one another. In the back of the orc lines were several goblin operated catapults, with the intent to decimate the slow moving Lizardfolk battle lines. But both sides had the same idea, as skinks were deployed behind enemy lines, flying on great beasts of Anathis and throwing javelins from their backs. Ger'kroz had sent goblins behind the lizardfolk, to try and backstab them as they advanced.

It worked out for the Lizardfolk, less so for the Goblins. The Lizardfolk descended upon the catapults, destroying one of the main advantages of Ger'kroz, and then flanking the orcs as they tried to do battle with the assembled lines. The powerful Lizardfolk cavalry were easily able to run down swaths of goblins, ruining them with ease. Ruuska Torrengust called for the retreat, but their forces were still brutalized as they retreated back to the city.

## Conclusion

Ger'kroz was completely defeated, and the Lizardfolk of Belgor had done what they came to do. They showed their strength, and had warned Ger'kroz of their actions. It is unknown if it resulted in anything, but increased tensions have begun to occur with the Dragalla Alliance.
Ari Priderider

## History

Ari's early childhood was uneventful. He was born in a small village to loving parents in the Dynasties 1978. At the age of 12, his entire life changed. For as yet unknown reasons, he became cursed to damage any object he touches or wears. His village feared this power and drove him away after a series of incidents and accidents.

Forced to live the life of a wanderer, Ari learned to fend for himself. In Dynasties 1995 he stumbled upon the steps of a monastery where they were welcoming and taught him to find his center, fending off a major part of his curse. While things break, they are no longer permanently destroyed unless he wishes it so now.

By Might 1 he resolved to find if there was a place outside the monastery for him in the world. He left around the beginning of Desnus and hasn't looked back since. Not out of disgust, but out of resolve.

Around the 5th of Sarenith, Might 1, Alex made his first visit into Darkwall, and enjoyed it despite the cultural backlash other settlements gave it.

On Sarenith 13th, he joined the Obsidian Seers on a quest to aid against the Skum threat.

## Appearance

Ari dresses simply, both due to his monastic times and fear of damaging anything expensive. Other than his abnormal eye color and canine ears, he looks like a normal human. He speaks shyly, stumbling over his words.

## Personality

Ari has trouble socially. He is quiet and respectful, and at the first sign of conflict he becomes apologetic. On the other hand, he also has trouble keeping his mouth shut, and at times starts blurting out things when he feels somebody is inherently in the wrong. He believes in the kindness of others but is used to experiencing the worse parts of society. His curse has affected his personal philosophy, and he feels that while nothing is permanent, that just means the things you do have you should treasure in the present.

## Relationships

Deora Lal - On his first visit to Darkwall, Ari and Deora butted heads. He feels he should be cautious around her and her mentor, but feels given time she might find that living creatures aren't the worst.

Nevermore Everhyme - On his first visit to Darkwall, Nevermore was warm and inviting. He hopes to see them again in the future and get to know them better.

Ulysses Cassius-Brokenrock - Ulysses and Ari worked together on a quest to gather a flower, which almost killed Ari. Afterwards, Ari has been gradually hanging out more with Ulysses for both personal and business reasons.

Grant Aluphon - Grant and Ari enjoy each other's company, they're usually the only two people in a party who can turn into dogs. Grant has also saved Ari's life more times in a few minutes than Grant can count (Ari's still able to keep track)
Chaos manipulation

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.

* Nyarlatotep (Cthulhu Mythos)
* Nyarlathotep (Demonbane)
* Lord Chaos (Marvel Comics)
* Delirium of the Endless (DC Comics)
* Chaos (Sailor Moon)
* Tartarus (Saint Seiya)
* Eschatos Dunamis Users (Saint Seiya)
* Dracula (Castlevania)
Cleaners & Keepers Union

C&K Lounge

A labor union for housekeeping staff, including maids, butlers, cleaners, and other housekeeping staff. The Cleaners & Keepers Union seeks to represent the housekeeping staff of Mythgate and promote their interests through collective bargaining, information sharing, and career support for new or unestablished housekeepers. Allegedly, the profession of housekeeping extends toward several definitions of the word, and this Union seeks to unite and protect them all.

## History

The Cleaners & Keepers Union (C&KU) was formed on the 18th of Desnus, Year 4 of the Age of Might in Ashsuru, under the direction of Fae Faolan, former owner and operator of Faolan Cleaners. Its founding members include Faolan herself, Edith, Tilde Aeihtel, and Alice. Following the example of the extant merchants and traders guilds in Ashsuru, and the constant threat of underhanded dealings, abuse, and disrespect of members of the valuable household service sector, Faolan and her partner Edith used their capacity as Chosen to recruit other members and incorporate this first of its kind union in the jewel of the Khaldun Dynasty, Ashsuru, to stand firm even in the face of the more corrupt employers, officials, and scoundrels that populate the city, and create a respectable reputation for the housekeepers and cleaners who carry its banner.

## Goals

* Protect and uplift the conditions and status of housekeepers in Mythgate.
* Build good relations with good employers.
* Train new housekeepers and secure quality employment.

## Membership

Membership to the Union is processed by application reviewed by the founder; required qualifications are invested training or experience in a housekeeping profession [as represented by full ranks in an appropriate Profession: Maid, Butler, Cleaner, Housekeeper, etc]. Cleaners & Keepers is an equal-opportunity Union and accepts members from all walks of life or experience so long as they are committed to the respectable and venerated task of housekeeping.

* Fae Faolan, Founder
* Edith Faolan, Co-Founder
* Tilde Aeihtel
* Alice
* Claire Saigneur De Lune
* Gwynivere Silverleaf
* Anim Al-Haluwi
* Aimer
* Flora Mary
* Geneve Flugel
* Furia Hagane
* Eirekino
Self-sustenance

**Self-Sustenance** is the power to remove the need for bodily necessities, being able to live without the normal life requirements. Thanks to it, a being can live infinitely without oxygen, being able to survive in the vacuum of space or in the dephts of oceans and seas. They could also have infinite stamina due to the fact that they never get tired and can survive without eating or sleeping.

* **Type 1: Respiratory.** The ability to live indefinitely without oxygen or other substances that are necessary for life. Thanks to it, a being can also live in the vacuum of space, in the depths of oceans, seas and in other harsh environments. This ability can also grant a user resistance to Deoxygenation, Strangulation and Telekinetic Choking.
* **Type 2: Nutritional.** The ability to live indefinitely without food, water or other nutrients. This ability can also grant a user resistance to poisons and hallucinations.
* **Type 3: Restful.** The ability to act indefinitely without rest or need for sleep. Thanks to it, a user can have limitless stamina and can fight forever without consuming energy or feeling tired. This ability can also grant a user resistance to Sleep Manipulation and Stamina Reduction.

* May be limited to certain needs.
* May have limited time period available.
* May cause certain capacities to degrade.
Jayfeather

**Jayfeather** is a gray tabby tom with blind blue eyes.

**Jayfeather** is a ThunderClan medicine cat that has served under Firestar's, Bramblestar's, the impostor's, and Squirrelflight's leaderships in the lake territories. He was born as **Jaykit**, and is one of the children of Brambleclaw and Squirrelflight, alongside his siblings Hollykit and Lionkit. He was apprenticed to Brightheart to train as a warrior, becoming **Jaypaw**. After discovering an extraordinary ability to connect with other cats' feelings and walk in their dreams, he was urged by Spottedleaf to train as a medicine cat. He eventually agreed to train under Leafpool. While walking in the dreams of Firestar, Jaypaw heard about the Kin of Your Kin prophecy, realizing he and his littermates were destined to be powerful.

He earned his medicine cat name, **Jayfeather**. When a fire erupted in ThunderClan's camp, it was forced out by Ashfur that Squirrelflight and Brambleclaw were not his true parents. The truth was eventually revealed that Leafpool and Crowfeather were their parents, causing a strain on the family. Shortly after Hollyleaf vanished, he and Lionblaze realized that she was not one of the Three and the prophecy was predicting the Dark Forest's rising.

Fulfilling the prophecy, he, Lionblaze, and the third cat, Dovewing, helped the Clans fight off the Dark Forest in the Great Battle. After the battle, Jayfeather, Lionblaze and Dovewing lost their powers, and Jayfeather gained an apprentice, Alderheart, whom he grew very close to. After Bramblestar's revival, he was adamant about punishing the codebreakers. Jayfeather was one of them and was forced to swear an oath of loyalty. He was later exiled by the impostor and joined as a refugee in ShadowClan. He returned to being a medicine cat of ThunderClan after the impostor was taken down.
Battlegods Wiki

**Welcome to the Battlegods Wiki!**
#### here at battlegods wiki we discuss the varying power levels of a Varity of different fictional characters from a bunch of different series and discuss how said characters would compare to one another in battle.

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Tiering system
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