recursal/Fanatic-Fandom huggingface dataset:
Pharmaceutical Recipes

### Introduction

Pharmaceuticals is a skill which allows you to create two doses of the same drug or medication by mixing two teaspoons of specific base chems at a chemistry station.

### Base Chems

Base chems are either referred to
by colour or by alchemical name.

* Orange Chem (Albedo)
* Yellow Chem (Calcium Equum)
* Green Chem (Fortis)
* Blue Chem (Nigredo)
* Purple Chem (Quebrith)
* Red Chem (Rubedo)
* White Chem (Rebis)
* Black Chem (Vitriol)

#### Alchemy

Using Alchemy a person can break down a pair of drugs to obtain one of the base chems used in their creation (your choice which). They can also turn specific materials into base chems. Base chems made in this way carry over into future sessions.

You gain base chems through the following methods:

* Rebis (White Chem), Quebrith (Purple Chem) and Rubedo (Red    Chem) can be obtained through burning the bones, flesh or blood of certain creatures in a closed crucible until the component is reduced to a dry ash. Base Material: Blood Vials, Glands and Bone.
* Calcium Equum (Yellow Chem), Albedo (Orange Chem) and Fortis (Green Chem) can be obtained through     through boiling certain roots,leaves and flowers and then remove the liquid.Base Material: Flowers, Roots and Seeds.

* Vitriol (Black Chem) and Nigredo (Blue Chem) is obtained when you use simple acids or bases to dissolve corruptible metals or through decrepitation where you shatter lesser gemstones through successive heating and cooling cycles. Base Material: Strange Metal Ore and Gemstones

### Recipes

Combinations of different base chemicals can make the following drugs and medication.
Sarana

Sarana went for a walk outside of Salvation and managed to get so horribly lost even Salvation couldn't find her. After struggling through the man-made desert for days, she managed to find a water source and, sunburnt and hungry, made her way to New Yuvon. She tried to sell her meagre belongings for food and was found by Niko Conven, a private investigator, while sitting on a mat with all her worldly belongings spread before her.

He could see she was clearly both human and out of her depth. He let her sleep in his apartment (she chose to sleep in a cupboard). She died in childbirth as she couldn't go to hospital without the risk of being kidnapped (she was human) and the Artificer's Union doctors were ill-prepared for a human's more delicate anatomy.

Little did he know that Sarana was one of Salvation's missing Beloved (he didn't even know who Salvation was at the time) and a later run in with her sister, Talon (whom he also didn't know about) and Taurus left him without a hand and in need of an augmentation.

He then raised their daughter, Molly, as a single parent. Salvation knew he had her by this point but due to unknown reasons they don't kidnap children under the age of seven
Sergeant Niko Germaine-Conven

Test image insert your own image and test here

### **Appearance**

A grey-haired wastelander in his early forties with an augmented eye and an augmented hand.

### **Personality**

A stern and focused fellow who is incredibly protective of the women in his life due to the trauma of losing his wife, Sarana, and his daughter, Molly, years ago.

### **Backstory**

A private investigator in New Yuvon who met a woman called Sarana who was clearly both human and out of her depth. He let her sleep in his apartment (she chose to sleep in a cupboard). She died in childbirth as she couldn't go to hospital without the risk of being kidnapped (she was human) and the Artificer's Union doctors were ill-prepared for a human's more delicate anatomy.

Little did he know that Sarana was one of Salvation's missing Beloved (he didn't even know who Salvation was at the time) and a later run in with her sister, Talon (whom he also didn't know about) and Taurus left him without a hand and in need of an augmentation.

He then raised his daughter, Molly, as a single parent. Salvation knew he had her by this point but due to unknown reasons they don't kidnap children under the age of seven. Beacon noticed this strange attention from stealthy augmented types, created a clone of the girl (without a real mind) and swapped the two while the girl was sleeping and after hitting Niko with a dose of Repressitol mixed in with Hypnospray.

When Niko came to, five zeds which had been led onto the location by Beacon were busy infecting the mindless Molly clone. He had to put her down and, thinking he had failed his dead wife and killed his daughter, Niko fell into a depressive state.

Niko joined the rangers after the New Yuvon coup, went through basic training, and went out on his first mission with a young human doctor he had all but adopted (Patty Nicholson). His first mission was the Lighthouse Mission where he met Dr. Lisa Germaine, recently returned from Earth, and later discovered that his daughter, Molly, had been taken by Beacon years ago and was currently living out a high school life in Virtual Reality under the supervision of a technokinetic borderline psyker who was just managing to hold onto his sanity.

In a snap decision before the attack on Beacon Suicide Mission Lisa and Niko decided to marry, both changing their last names to Germaine-Conven.

During the suicide mission they were able to rescued Molly, and then returned to Ranger Town to become a teacher while his wife worked in the local hospital. They are currently raising their daughter, Molly, and step son Charlie while waiting for the birth the newest member of the family Sinclair Lyona Germaine-Conven. They frequently stay in contact with their adoptive daughter, Patty and a very proud of her accomplishments.

You can learn more about Niko by reading his diary.

## Quotes

### **Quotes By**

* "Bloody hell, you're BLUE now?!" - to Glitch after he had reverted to his Hashin colouration.

### **Quotes About**

* "Hey, sugar" - Lisa's pet name for Niko
Alchemy

You can break down a pair of drugs to obtain one of the base chems used in their creation (your choice which).  You can also turn other materials either identified by Plot or by spending 1 faith into base chems (each material broken down creates 2 base chems).  Base chems made in this way carry over into future sessions.  You gain base chems through the following methods:

* Rebis (White Chem), Quebrith (Purple Chem)  and Rubedo (Red Chem) can be obtained through burning the bones, flesh or blood of certain creatures in a closed crucible until the component is reduced to a dry ash.  Base Material: Blood Vials, Glands and Bone.
* Calcium Equum (Yellow Chem), Albedo (Orange Chem)  and Fortis (Green Chem) can be obtained through boiling certain roots, leaves and flowers and then remove the liquid.  Base Material: Flowers, Roots and Seeds.
* Vitriol (Black Chem) and Nigredo (Blue Chem) is obtained when you use simple acids or bases to dissolve corruptible metals or through decrepitation where you shatter lesser gemstones through successive heating and cooling cycles.  Base Material: Strange Metal Ore and Gemstones.
Engineer

## Overview

Engineers have the technical skills required to ensure that the world’s technology remains functional. Although this specialisation covers a wide variety of technical roles, it’s a good idea to determine what kind of machines your character typically worked with.

## Core Ability

You have a solid
understanding of physics, engineering and can also identify geological
anomalies and alien technology.

You
may permanently sabotage a device with a minute of effort.  Leave an OOC note to make it clear you have
done so.  The only way to repair damage caused
by sabotage is with a replacement part.

You can use scrap materials and spare parts to repair broken devices
(check the broken item indicator to know what to repair it with).

You can also repair armour (2
armour per mechanical scrap) or robots (2 armour per electrical scrap).

You can jury-rig a
temporary solution to broken devices that allow them to work for a short period
(ten minutes) before it breaks down.  You
can jury-rig a sabotaged machine once per session.
Ligecko Mount

You have a large quadrapedal mount that exudes enough salt crystals to count as three alchemical items of the mineral kind every session. Only two of these large lizards from Arcadia exist on Hope though more can be cloned. You need some degree of in-game training to own these mounts. These mounts won’t appear during the sessions themselves but may be used during downtimes.

They prefer to live in tunnels, caves and basements and enjoy large insects as one of their primary meals -- but will also eat meat more generally.
Strategy

## Mission Overview

This quiet session allowed players to come together to discuss potential methods of dealing with the threats that faced them, as well as to decide whether they should target the SLS or Salvation's latest acquisition -- the Paradise Resort (name not related to Salvation).

Paradise Resort was a pre-Incident tourist hot spot built into a volcanic caldera, bordering a salt lake. No one had set foot in the resort since the Incident as the ranger air force used to be kept close to home. Then Salvation realised it had too many prisoners and had to acquire new ground. Due to its out of the way location, Salvation chose to take it over, keeping the few human residents and transferring all of the wastelanders to Kingawa Island (a large flat heathland island between the main continent and the northern one). She provided them with enough equipment and sustenance to survive.

Those returning by tiltjet from Limbo Radio Station noticed the populace of previous resort inhabitants and promised them a chance to return home, or at least an evacuation to the mainland, before leaving to make preparations.

The players had to choose whether to assault Paradise Resort, increasing hostility with Salvation but preventing her from having the time to fortify that location, or going after the underwater research station that is the SLS' likely location.

## Style

* A strong emphasis on interpersonal connections.

* Opportunity for morale building and information exchange.
* Possible scientific experimentation.
* Availability of props from prior sessions for people to explore.
* Personal plots for 8 PCs involving letters sent from people who know them.

## Seekers Post-Mission Briefings Edit

### Insert Character Name -- Briefing Edit Edit

((To be Filled In By Players After Game))

## Mission Outcome Edit

Gordon Ekim returned home to Triway for the first time in three years though, unfortunately, most of the people he once knew were deceased.

Veteran drone riders likely to have suffered infohazardous exposure that would eventuate in a cascade predicted to occur within the next three year were given mandatory retirement packages and returned to Ranger Town.

The Seekers agreed to target Paradise Resort first.

Kaireh separated part of herself into a different robot -- allowing two of her personalities their own body.

Glitch began work on reassigning rooms within the facility. I Ward is now to be devoted to the Triway youths, allowing them a more private location, and freeing up the currently overcrowded bunk rooms so that they can be better subdivided to allow some privacy. This has greatly improved morale.

Captain Circuit and Dr. Ekim (Chief Scientific Officer) deliberated regarding the infohazardous exposures required to test the sanity serum and decided against further experimentation. Later conversation with Ranger Town revealed the rangers are certain they can find willing recruits for the creation of such a serum.

Dr. Patricia Nicholson and Drone Rider Santiago were placed on mandatory leave due to psychological issues stemming from their experiences on Hope.
Commander Victor Dresden

For two years from 2234 - 2236 he was the captain of the only ranger squad to service the Nexus Region as they couldn't get enough resources offered by the local populace to field multiple squads.  During this time he recruited a wide number of individuals, including Harry Hammond.  He was present, and soon infected, during Dr. Varus' attack on Drifter's Inn when he infected himself with the omega strain.  He remained in Ranger Town except for providing some brief assistance during the New Yuvon coup.  Later he assisted in providing orders to the Lighthouse Mission in Ranger Town .
Dingo

Dingo (aka Sonje) was born Chosen. Her mother was Chosen while
her father was an outsider she wanted to bring to Salvation but who never made
it through the gates. She was augmented at 25, by choice, after proving to
Salvation that she and her brother were capable enough to defend themselves from the dangers of
the wastes. She wanted to go see what the world outside Paradise was like, to
have excitement and adventure rather than a boring security job. She knows
Jackal wanted the same, he just needed a bit of encouragement.

She has decided to meet with Songbird, not knowing who she is, in the hope of escaping Salvation. She provided an information file as she did so.
Gene Stabilisation Serum

Natural Scientists can create a serum that can assist people with managing certain genetic disorders by providing a gene therapy and a serum that stabilises that therapy within the body -- slowly rewriting damaged code with improved code.  This is often used with Nanite Autoimmune Conflict Condition (NACC) but can also be used for treating certain cancers by removing the code that causes uncontrolled cell divison.
Kingfisher Underwater Drone

The device is constructed quickly but there are definitely still some bugs in its design.  At least you know about them. The camera feed is likely to get a bit on the fritz at certain pressures but you should be able to maintain enough of a connection to obtain most of what it sees.  It has a little working arm that can be used to operate other devices -- push buttons, pull levers etc. -- but the arm is fragile and prone to breakage. The final issue is its battery life -- it won't last a significant amount of time but it should be able to reach the base.  Shame you can't pinpoint precisely where the base is -- you may need to do a little searching. Thankfully you have the information on the thermal vents -- presuming the base is set up on one of those should help narrow your field substantially.

With the help of Jason who flies them out over the ocean in his troop transport chopper, they manage to drop the underwater safely into the ocean and send it diving toward the underwater vents where most likely the Upsilon Research Station can be found.  There’s some frightening images below, but after Santiago views the original footage while piloting the drone, she has it screened by the core so that others won’t be exposed to infohazards found lurking below.

Signal has been lost to the drone which remains in the Upsilon Underwater Research Station.
Lily's Psychic Imprint Diagnostic Report

**Patient:** Lily Jade Beckett

Patient's resting psychic imprint
extends between 11 and 17 mm beyond physical body, on the high end but within
normal parameters of a psychic wastelander. initial scans, however, showed
erratic fluctuations within the patient's imprint field. Patient showed no
outward sign of psychic strain or mutagenesis.

A pattern was identified
indicative of clashing waves within the patient's cerebral and vascular
sectors. This clashing pattern was isolated and consists of low frequency
wavelengths at 1.17 aetheric intensity. Patient was asked to demonstrate her
psychic abilities. When the patient's own imprint was strengthened into a
barrier the isolated pattern increased in frequency by 300% but dropped to an
intensity of 6.84. Otherwise, the pattern was unaffected by other changes in
the patient’s imprint, and did not extend when the patient demonstrated psychic
abilities that connect her imprint to that of another individual or to an
object.

This interfering pattern within
Lily’s imprint is an unprecedented phenomenon within the study of
metaphysiology. It is as if another imprint has parasitically attached itself
to her. Results indicate it is dormant and not causing harm to the host. It is
however affected by Lily’s own banishment chant, a rare ability that fortifies
the user’s imprint into a barrier against anomalous phenomena and astral
projections, suggesting that either it is itself an anomaly or the remnants of
an astral projection that have anchored themselves to Lily to avoid destruction.
There is no known
treatment.
Bear

### Unique Items

Flashlight (5), Shield (15), Walkie Talkie (10), Engineering Kit (Free), Gun with 70+ fps and can hold 15 bullets (10).

### CP Points

Bullets x 27 (27), 18 round Magazine x 2 (18), Ballistic Vest (10).

 Personal Information

## Quotes

### **Quotes By**

* "Animals! Bear your teeth!" - Bear calling the Animals to hold possitions, weapons ready aggresively.

### **Quotes About**

* "New Friends!" - Kai reh excitedly approaching and looking Bear over on their first meeting
Stacey

A human drone rider who has been doing her job for the past seven years within the rangers. She used to be based in Ranger Town but she's been recently transferred to Triway Facility. She is close friends with Santiago, mates with Harry, tends to throw some of the best human-parties, and her infohazardous exposures have started to make her somewhat sociopathic although she tries very hard to be a person.

She has had four children, all of which she has adopted out, which is partly how she's survived so long in the drone riders -- you have to go on long service leave while pregnant.

She and Patty don't get along because at one of the human parties she once put a knife to the woman's throat when Patty almost called out Circuit's eye mutation (turned out to be a translucent eye lid common to his species) back when they thought they were wastelanders. Stacey had thought he must be a psyker and had wanted to prevent a cascade. Patty wasn't pleased about the threat to her life. She's fairly open about this situation, seeing it as a funny anecdote, so everyone at Triway could easily know about it.

She once called Circuit a hero, so Circuit thinks she's fairly nice.
Banisher

Banishers are skilled in detecting and dealing with malevolent psychic energies, as well as in mustering the internal strength required to confront them -- at great cost to their health.

## Core Ability

You may convert up to 10 health into faith on a one-for-one basis over the course of a day. Each point of health damage caused in this way can only heal naturally (once per 30 minutes regardless of increased regeneration times). This damage will appear as dark veins or bloody stigmata but will fully heal in time.

You can sense psychic potential in people (may ask OOC if they have any psionic skills or core and their category).

You may occasionally be informed of powerful psychics in the local area.

So long as you plant your feet and hold the Ward Sign while chanting an incantation to focus your thoughts, you are immune to psionics, spell balls and astral projections can’t approach within 2 meters of you. Others sheltering near you may still be targeted by ranged abilities (such as “Strain Obey” or spell balls) but cannot be physically approached by astral projections. Unlike the Psi-Shield skill, this ability CAN’T be used reflexively. You must have already readied your stance.
Stall For Time

Targets won’t hurt anyone so long as you keep talking and your allies don’t start threatening them with raised guns.  Spend a point of faith, say loudly: “BUT WAIT!” and put your empty hands up.  You must maintain this position for as long as you talk to / with the opponent.If the conversation becomes repetitive or the conversation lapses into silence, the skill use ends.  Alternatively you can also use this skill to delay someone leaving an area by forcing them to briefly talk to you.
Rad Storms

These anomalous events tend to occur near large concentrations of powerful psykers though its unknown whether the psykers themselves cause them on purpose or if it simply happens. Thus they are most commonly found in or around corpse cities.

While some radiation storms will kill all life, as would be expected, most only harm sentient life or higher order animals and leave plants and smaller creatures untouched. Some rad storms also leave certain items, or even the soil itself, heavily irradiated, forcing people to either remove the items / top soil or move.

Once a rad storm is in full force irradiate you by one point per 5 seconds (starting on the 1st session) -- thus dropping your faith and then your health cap by 1 per 5 seconds of exposure. If you are already in a radiation shelter, opening the door during a storm will cause everyone within to take 1 radiation damage.

Fae can resist the first 30 seconds they spend in a rad storm, if they haven't already encountered radiation that day.
Santiago

### Skills

Interpersonal Awareness, Investigator, Assistant Scientist, Nimble Fingers, Combat Training

### Unique Items

Drone License (15). Psi-Rig (5). Trid Phone (15). Handcuffs (10). Walkie Talkie (5).

### CP Points

Ballistic Vest (10). Hammershot (4). Mechanical Scrap x 1 (5). Tonfa (3). Bullets x 28 (28).

 Personal Information

### **Appearance**

Typically has her hair in a ponytail and is wearing a blue camouflage air force cap that used to belong to Harry.

### **Backstory**

Born in Ranger Town. Her mother is also a ranger and her father is an unknown human that her mother met during one of her tours of duty. Her scholastic ability was so impressive that she was put into an accelerated learning program and achieved a dual degree in physics and planetary sciences.

Due to her human nature, she joined the drone riders so that she could better protect people and guide them to safety without having to leave Ranger Town.

After being assigned to deal with the alien intelligence known as the Core due to her MTER (Mechanical Threats Emergency Response) secondary team function, she somehow made friends with the two Sentinel crew members, Circuit and Glitch, which caused her to be volunteered for active duty in the Lighthouse Mission (against her knowledge).

Unwilling to go against a direct order, she completed the mission and then willingly elected to join the Seekers.

## Quotes

### **Quotes By**

* \*sucking on a juice box\* - Santiago's leading coping strategy.
Razorwire

A blood knight of the wallriders, Razorwire is a war hero who has rescued dozens of people from the outskirts of Lobetful and successfully destroyed many zeds.  Her home town was destroyed, alongside her family, in the Omega Crisis and for that reason she was assigned to punish and execute Zerk in Ranger Town.  Due to the fact that its both an internal matter and that Zerk's secrecy regarding biting other people was responsible for the Omega Crisis (a secret that carries the death penalty in most places), the rangers weren't allowed to physically interfere but could negotiate.

Instead the rangers delayed bringing Zerk forth until Razorwire had to leave, using administrative delays to save his life, and showing that sometimes bureacracy can be helpful.  Thus Razorwire stated that he could survive if he joined the Lighthouse Mission (a suicide run) and then returned to the wall afterward to face his crimes.
Key Events

## Pre Game History

* The Crash of the Sentinel class ship
* The Crash of the Hashin vessel
* The Second Crash of the Sentinel/Hashin Vessel
* Discovery of the Crashed Ship by Triway Research Facility
* The Incident

## Prelude

* The start of the Omega Strain / Launch of NASA shuttle
* Discovery of the Z-synth "cure

## Season 1: Triway

* The Triway Weekender
* Omega Crisis
* Lighthouse Mission
	+ Ranger Town
	+ In Transit
	+ Classroom
	+ Signal Lost
	+ The Institute

## Season 2: Seekers

* Awareness
* Formation
	+ Downtime Resolution
* Gala
* VR
* Limbo Radio Station
* Strategy
* Robot Factory

* Evasion (2 Player LARP)

* Release the Resort
	+ Downtime Resolution Part 1
	+ Downtime Resolution Part 2

* Epilogue
	+ Hope Tech CEO's Side Quests (Tabletop)
	+ Finding Dante's Sister (Tabletop)
	+ Researching Rudnik (Tabletop)
	+ Tracing Triway Expedition's Movements (Tabletop)
	+ Omega City & the Nexus Region (Tabletop)

* Hashin Family (3 Player LARP)

## Session 3

* Deliberations
* Lobetful Mining Depot
* Printing Susan Braun
* Robot Control
* Wallrider Party
* Roundtable
Vukrar

A widowed alchemist who used to be a travelling merchant in Arcadia who stopped by Sweetwater to deliver some ingredients. He was transported to Hope with Sweetwater Saloon when Triway Facility went through its Code White event that led to the deaths of most of their personnel.

He currently lives with his daughter, Erin, in New Yuvon where Erin has gained no small amount of fame as the Oracle of New Yuvon due to her successes in assisting the Lighthouse Mission.

He teaches alchemy at the New Yuvon University -- a topic that is attended to with great interest from the local populace. He's also a clairvoyant who sees visions of important things that will soon come to pass.
Suicide Gun

Single-shot handguns are often given to people in areas
heavily infested by Zed-Synths as a back up weapon. The reasoning behind that a
person will use their multi-shot firearm to kill the enemy and won't think to end
their own misery and prevent their own conversion until after the gun runs dry.
Having a single-shot weapon to draw in the event of an emergency forces people
to think about what they're using it for.
Arasinya Silverwood

Your Worship

> "Tell them I'm sorry... tell them I'm so sorry."
>
>

Arasinya Silverwood was the High Priestess of Eldione from 592 Lys to her death in 617 Lys, her leadership was characterized by a strong emphasis on compassion. She vocally disavowed the actions of King Tybalt and pardoned the Children of Mercy, declaring them non-heretical.

She was a powerful healer and seer - who had prophesied her own death to her two lovers and struggled against the divinity that threatened to overwhelm her.

Ultimately, she perished in order to prevent Inaintet's ascension back into the material plane and keep the Tiefling Chorus' plans from coming to fruition.
Equipment Skills

## Heavily Augmented

You are physically capable of maintaining a large number of augmentations.  You gain a full set of combat limb augmentations.

## Materialist

You put a lot of value on items that ensures you have a little of what you want and some of what you need.  You gain a single item that will be useful in the upcoming session. Sometimes this will simply be money -- up to 30 chits. Also pick one of the following equipment loadouts:

* An additional 10 consumable and unique item points.
* An additional 20 consumable item points.
* An additional 20 unique item points.

*You can take this skill multiple times.*
Rias Vettik

His family had always
run the Sweetwater general store in Arcadia -- ever since his grandmother hoodwinked the original
owner (an elderly man) into marrying her and adopting her brood of twelve
kids.  She'd moved here from elsewhere,
some place even his uncles and aunties don't like talking about.  When she died, he got the place because he was the one she hated the least.  His
cousins all think he poisoned her but hedidn’t.  The old lady karked it the natural way -- her
withered old heart had to give out eventually.

He was a criminal involved in bootlegging, protection rackets and other nefarious deeds, but after he was translocated to Hope during the final Code White event at Triway Facility, he soon sought out a cushy place within Ranger Town so he could live out his days away from the apocalypse. Recently, though, he's been eyeing off New Yuvon.

Now there's a place a man can make a profit!
Jackal

Jackal (birth name Sergei) was born Chosen. His mother was Chosen while
his father was an outsider she wanted to bring to Salvation but who never made
it through the gates. He and his sister, Dingo, were both augmented at 25, by choice, after proving
to Salvation that they were capable enough to defend yourselves from the dangers
of the wastes. Dingo wanted to go see what the world outside Paradise was like,
to have excitement and adventure rather than a boring security job. Jackal wasn't sure what he wanted but he might as well go with her to make sure the idiot
doesn’t get herself killed.
Tybalt Lockwood

Leon Lockwood III (father)

Moira Lockwood (mother)

Andrew Lockwood (brother)

Sigolene de Villepen (sister-in-law)

Mary Lockwood (wife)

Matthias Lockwood (son)

Erwin Lockwood (son)

Cynthia Lockwood (daughter)

Senna Lockwood (daughter-in-law)

Freya Lockwood (granddaughter

Larka Lockwood (daughter-in-law)

Kieran Lockwood (grandson)

> "Cruelty springs from weakness; thus I am not cruel."
>
>

Reigned as King of Norley between the years 579 - 622 Lys, he was a warmonger and known for his fits of pique. Preceded by King Leon III and succeeded by his son Matthias

## History

The eldest son of King Leon III and Queen Moira, he showed a proclivity for violence from a young age and excelled at his martial training.

## Death

He was eventually slain in Gatharbar, nobody knows who perpetrated the crime though it is believed to have been the act of citizen of Norley and not a foreigner. Some even accuse Prince Erwin of the act.
Nostromo Nightclub

A Virtual Reality nightclub run by Firestorm, Malleykat  and Conspirator.  Three individuals who have never met and don't know each other beyond their handles.  This was the main setting for the VR Session .  It's renowned for the flavour of its mocktails, its nice faux food and its fancy lights and smoke effects.
Signal Transmissions

You can spend 1 faith per 10 minutes to send and receive secure communications to anyone you know through an electronic device on their person -- either a mobile phone, computer or a walkie talkie (all within 300m of the target can also hear the message if the walkie talkie option is used unless a secure channel is used).  All such communications are untraceable.  Your character doesn’t require a mobile phone, internet connection (for laptops) or walkie talkie to use this skill, however, the player will.
General Rudnik - Personnel File

**Personality:** His superiors commended him for his discretion, keen insight, persuasive manner and high emotional resilience in the face of adversity.  His family viewed him as distant, stubborn, demanding and unforgiving and while his wife complained about his frequent absences (often several months at a time), his children showed a preference for it.

**Psychological State:** General Rudnik appears to have struggled with deep-seated feelings or irrelevance and purposelessness.  His capacity for intimacy and connection had been stunted from an early age and replaced with perfectionism and a drive for external validation.  The UN Colonial Military Forces lacked purpose as there were no wars nor even a separation of nations on Hope.

Upon discovery of the Sentinel wreck in 2148, he shows signs of elation and excitement, becoming re-invigorated with his work and losing interest in his home life.

In 2151, his wife enlists them both in marital therapy however he only occasionally attended.  He tried to conceal his attendance from his colleagues, likely due to shame.

From 42 March 2158 - 38 April 2160, he stopped visiting his home or family for work purposes.  His psychological deterioration appears to begin at this point with increased coldness in his correspondences.  Mandatory psychological evaluations show some deterioration but he transferred to a new psychiatrist funded by his department and those evaluations show no further cause for concern.

From 2164, his presence in the home caused his wife and children headaches, blood noses and nightmares, though they were unsure of the cause.  He is described as experiencing flattened affect (being unable to show emotion), his voice becoming a monotone, as well as increased agitation, hostility and suspicion.

**Likely Goals:** General Rudnik has likely corrupted the Sentinel Life Support's files to unknown purpose.  He may retain control of both her system and the Upsilon Research Facility.  He is likely partially responsible for the Shard's launch and correct placement in orbit above Hope that caused the Incident.  He has likely underwent Hashin metamorphosis (become a Hashin) due to a mistaken belief that they are immune, or at least resistant, to the Shard's influence.  He murdered or mutated military personnel shortly after the apocalypse (within a decade) and destroyed multiple top secret files.

He, or the SLS, are likely responsible for sending the psykers to the Limbo Radio Station where the psykers were witnessed attempting to take the signal jammer.  This occurred shortly after the SLS, as the Unknown User, connected with Firestorm in the VR unit which may have been what provided the location.  Alternatively, General Rudnik may have, or be allied with, someone who has psychic foresight and realised that the Seekers would soon claim it.
Firestorm

### Skills

Disassembler, Heavily Augmented, Programmer, Combat Training, Vital Strike, First Aid

### Age

44

One of the three founders of the "Nostromo" Virtual Reality nightclub, not much is currently known about Firestorm other than that he lives in the snowy northern continent and that he was recently pinged by UnknownUser when he asked her location after she entered his VR club. That "ping" caused him a lot of pain and prior to logging out, he asked Dr. Rory Ekim to arrange medical support for him as he was worried he was a lot more injured than he looked right now.

Firestorm also takes on a paternal role with Ash -- ensuring that they never spend more than 15 minutes at a time in virtual reality ... for unknown reasons.
Armour

Armour points are lost before health points,
except under very specific circumstances (such as
radiation sickness, poison and disease). Armour
will soak damage taken even when you’re struck
on unarmoured parts of the body. Once armour
points are lost, they are gone until repaired by an
engineer at a rate of 1 mechanical scrap per two
armour points repaired (except for shear amour which must be repaired with gel patches). You can't stack light, medium and heavy armour together.

The maximum armour you can gain from all sources is 8.

 Medium
 Heavy
 Shear
 Combat Limb
 Chest Plate

Please note that combat limbs also provide other benefits (see Augmentations).
Hologrammatic Matrix

This bracelet allows a hologram to be projected over a person’s features and body. You can pass a simple visual inspection for 10 minutes before you exhaust the bracelet or 1 hour per Core Power Unit. If you wish to change colouration (i.e. blue skin) rather than the shape of your face, it can last for an hour before being exhausted or 6 hours per Core Power Unit. A kineticist  can expend 1 shock ball to fully recharge the bracelet.
Ranger Report on Initial Triway Peak Exploration

**Background**
Information

Several reports of disappearances linked with recently
discovered trail up Triway Peak Mountain (see Corporal Levi MacDonald’s
investigative report into cult-related actions within Nexus Region).  Recent personnel carrier choppers (NBI –
Engineer Corps) identified well-maintained buildings on T2 peak and road
leading into camouflage point.  These
weren’t witnessed on sole high range flyout last September though magnetic
interference on sensors could indicate possible high-tech camouflage scramblers
in use to cloak buildings that are currently deactivated.  New Yuvon University atmospheric indicators
pinpoint weather disturbances originating from mountainous region over past 6
years at a progressively increasing ratio.

**Facts Bearing On**
Problems

T2 peak is the tallest peak of Triway Mountain (standing at
over 1400m).  It is a severe slope until
the final 100m with a long switch back trail that cuts up the side of the
mountain and is both well-maintained and camouflaged.  Initial surveys included hidden traps –
primarily explosive and electrical.  No
rumours about this location exists.  Potential
stealth technology and atmospheric anomalies suggests access to advanced
pre-Incident technology.

Shortly after Base Camp was established, an encrypted
message was sent out across all radio channels from an obvious source on T2
Peak.  An emergency beacon is being
broadcast across satellite channels.
Whoever it is, they know we’re here and they’re ready for us.

Corporal Levi MacDonald’s investigative report suggests that
the Varus Draconis cult leader of the cannibals responsible for creating the
Strain  disappeared a few years after brainwashing cannibalistic locals into
joining the cult.  He resurfaced after several
months declaring that he had founded a sanctuary for his people where essential
researches into spreading the Zed Cure could be made.  He believed the path of human evolution lay
within Zed Synth immortality.

Weather anomalies
appear to be highly radioactive but localised to the mountain range.  They typically arrive with little warning but
for a reddening of the sky and last for upwards of an hour.  If they occur, please find the nearest
RAD-protected shelter.

**Courses of Action**

Three teams of mixed NBI / standard rangers deployed under
Captain who is stationed at an encampment at the foot of the mountains.  One team from the Engineer Corps, two teams
from General Corps.

They are to ascend the mountain on foot, deactivating any
traps they find, and then surveil the location to determine extent of
facilities, defensive structures, firepower, personnel and purpose of buildings
on the peak.

Establish diplomatic contact if you are spotted
but do not shoot unless your lives are endangered.  This is a surveillance mission first, not an
assault.
MTER

MTER stands for Mechanical Threat Emergency Response and is one of the units within the Ranger Corp whose purpose is to understand, prepare for and help manage any machine-based threats to Ranger Town.  This became of critical importance when the alien AI, Cora, was discovered and her attachment to the twins, Circuit and Glitch, who signed up as probationary members of the Ranger Corp.  Santiago was the MTER operative assigned to their case. You can read about one of the Ranger Town robot shenanigans that occurred in the Ranger Town logs.
Downtimes

Downtime actions involve major character actions that occur largely off-screen or with large time skips. They can occur as miniature tabletop-style sessions within a session or after the session where players decide on their actions through polls. Most downtimes use 3d6 to measure their successes with modifiers based on team composition.

### Downtimes between Formation and Gala / VR.

* Downtime 1
* Downtime 2
* Downtime 3
Mee Yungzhun

A troubled 16-year-old fae youth who used to be filled with wanderlust and a desire to leave town. A desire that was stifled by her loving father who simply wanted to keep he around where it was safe.

Later she was transported from Arcadia to Hope with the Sweetwater Saloon. Her current whereabouts are unknown though its thought she might be striving to reach the Scrap Wall as she got along best with the wallriders.

Her father died during the events of Triway Peak when her father was assaulted by unknown psyker abilities thought to have been unleashed by one of the three coma ones who were held within the facility.
Mayor Kye Yol

The Mayor of Sweetwater is an Arcadian fae whose currenty whereabouts are unknown. Back in his home town, he was renowned for being able to sleep just about anywhere. He could just tilt his
hat down and VOILA!  He's
sleeping.  Even in the middle of a
barroom brawl.

Around forty
years ago he wandered into Sweetwater with nothing but a pack on your back - a
young 22-year-old seeking work.  He was an itinerant worker ... or so he told people. He did have a surprising fortune for a down-on-his-luck bum.

After the events of Triway Peak where Sweetwater Saloon was translocated to Hope, he stepped up as a spokesperson for the fae.
Cali Paris

### Unique Items

Trid Phone (15). 90cm Sword (9). First Aid Kit (FREE). Flashlight (5). 21 SPARE POINTS.

### CP Points

Stimpacks x 2 (10). Bandages x 8 (20). Sootherpsyck x 2 (10). 10 SPARE POINTS.

 Personal Information

### **Appearance**

Cali has brown hair with green eyes, she usually wears her hair up in a high ponytail with her goggles on top. She always goes for a cool but comfortable look with practicality.

### **Personality/Traits**

Cali is still pretty new, so she's still trying to fit in. Cali is pretty driven when it comes to her job. She likes to make jokes every now and then as it's a coping mechanism for her. Cali always wants to steer to the route that has the least conflict, she thinks fighting isn't always the best solution

**Good Traits:**

* Adventurous
* Fair
* Humorous

**Bad Traits:**

* Blunt
* Difficult
* Fiery

###

### **Backstory**

Cali had a fairly ordinary life. Went to school in a city. Perhaps applied to the military IT department or worked in IT elsewhere and was approached due to her programming skill Either way Cali would have been tested for latent psychic talent and that discovered her potential as a kineticist. Cali received some army training, worked in programming for software that calculate trajectories in space, launches or general satellites. Cali then got approached because of her unique combination of talents to help them with a special project where she learned about the crashed remnants of a spaceship. They'd been studying it for a couple decades but there had been some recent exciting developments. She was about to be transferred to the Epsilon Underwater Launch Station to learn more about this alien tech integration when a back up of her mind was taken. Then she awoke in an abandoned facility.
Tunnel Rats

This term is used for those who have grown up
inside the so-called corpse cities themselves, often
living in underground tunnels in small enough
numbers that the psykers don’t immediately
notice them. It’s a hard life, and few make it very
long, but as there are few tunnels to the outskirts
most who are born here are forced to remain until
the rangers or other groups provide an evacuation.

Considering the difficulty in getting people in
and out of corpse cities, where psykers can smash
a chopper out of the sky and millions of zeds still
roam, the success rate of evacuations are low
enough.
Similar to tunnel rats are ruin rats, who are
normally trapped on the higher floors, and who
survive either by moving from rooftop to rooftop
above the zed hordes or through drone deliveries
of food and water.

Tunnel rats tend to wear whatever they can find
and are often more willing to fight than run away.
Mainly because they can’t risk giving ground for
they may never regain it.
Awareness Session

## Mission Briefing

An opportunity for characters to reconnect with each other after a few months elsewhere and come to better understand what has come before so they can move forward as a new organisation. There are also a few new arrivals including Bear, a wallrider who was assigned to bring Ezra York here after finding him in a military facility buried in the outskirts of Lobetful. A badly damaged robot, uncommon in the area, were seen trying to dig up the entrance to the building he was in. The screensaver "SLS" was found on several monitors in the facility.

## Mission Outcome

Information was disseminated as expected.
Hashin Space Suit

They have discovered a way to create the space suits in the style and with the technology of their Hashin people.  These semi-organic designs can purify air, are fire resistant, maintain a consistent temperature and are more capable of surviving undamaged in anomalous environments where reality deviations might shred the usual sort of suit.  Construction of three space suits will take a clone body’s worth of amino acids.
Finding Dante's Sister (Tabletop)

## Mission Overview

Dante lost his sister when he was forced to abandon his subway station at the age of 14 after a psyker attack occurred when a fellow tunnel rat spontaneously cascaded into a powerful psyker.  The inhabitants scattered and Dante went missing even from Beacon's eye, wandering the city until he ended up in the outskirts of Lobetful where he eventually happened upon the Lighthouse Mission and offered his services.Now aware that he has a sister, Dante wishes to retrace her steps back in Lobetful.  Knowing that it will be a difficult mission, as three years have passed, a small group of Seekers assemble to investigate that fateful day, locate and chat to local tunnel rats (slang for humans surviving in tunnels beneath corpse cities) and hopefully find her.

## Style

* Occasional horror themes and descriptive gore.
* Occasional combat to manage the horrifying threats within the corpse cities.
* Gathering information from the locals -- and possibly evacuating them.
* Investigating several locations to determine where she may have gone.
* Piecing together the clues to help reunite the family.

## Player Characters

* Dante (required as its his sister).
* Lily (required as its her local area).

Names of potential PCs whose players have requested access to this tabletop session.  Up to 5 PCs may attend the session.  As some players have shown interest in multiple sessions, the final party composition is subject to change depending on how many people are interested in which sessions.  Therefore feel free to apply to as many sessions as interest you.

* Jason (played by Cameron) (pilot)
* Ella
* Dr. Ezra York
* Glitch (pilot)
Environmental Effects

## Radiation Sickness

Radiation sickness occurs whenever you are within 2 metres of glowing green light sources. On the first second, and every 30 seconds after that, your health cap is reduced by 1. You can’t heal this damage until the radiation is removed with sufficient RadAway. Each dose of RadAway removes 2 points of a lowered radiation cap.

## Smoke Clouds

Smoke will affect you whenever you are within 2 metres of glowing red light sources. You are unable to do anything but stagger and choke for 30 seconds while within a smoke cloud. After 30 seconds of being in a smoky area, you will collapse into the dying stage. If left within a smoke cloud, even a wastelander will have a 1 minute bleed out timer while dying.

If you leave the smoke cloud before your 30 seconds are up to take a deep breath, other than some minor coughing and lung irritation you will be otherwise fine.

A gas mask will protect you from these effects.

## Shock Effects

Some weapons, traps and creatures will cause an electric shock to those who touch them. You can identify objects that deal shocks by glowing yellow LED strips and / or the person dealing the shock will shout "Shock!" Shock effects pass through shields to affect the wielder.

When shocked, you will take a step back in pain and stop fighting for a full second. You'll lower the shield to provide a really clear opening for 1 - 2 seconds.

Shock effects have an ADDITIONAL effect to unshielded robots and augmentations and will shut them down for 5 seconds. Thus if you have an augmented arm that arm will stop working for 5 seconds even though, after the first second, the rest of you is fine. You can apply shock protection to each augmentation to prevent this.

Shock attacks with spell balls or boffer weapons (rounded club-like weapons marked with yellow electrical tape) do no damage.
Artemis

Romana was born Chosen, like her parents before her.
She spent her whole life in Paradise, always knowing that eventually she’d
go out into the wastes to do her part to protect Paradise and serve Salvation,
just like her parents before her. A bit over 2 years ago her father, **Ares / Tobias**, was on a mission in a
place called New Yuvon. She had heard of this New Yuvon from outsiders who have
been rescued by the Chosen, it is a horrible place for humans where the
infested kidnap and experiment on them. Sadly her father was lost on that
mission, he is presumed dead, though his body was never found. Her mother has
since retired to only light duties within Paradise.