Reiatsu Feats

Reiatsu Feats improve and change the way you use your spiritual
pressure, or reiatsu. They are all supernatural abilities. All feats below have the [Reiatsu] and [Soul] tag.

### Advanced Reiatsu Healing

**Prerequisites:** Reiatsu Healing, Heal 9 ranks

**Benefits:** Add +4 to your Spellscore (And thus a +2 to your Spellscore
Modifier) for the purposes of Reiatsu Healing.

**Special:** This feat may be taken multiple times, it's effects stack.

### Advanced Reiatsu Burst

**Prerequisites:** Reiatsu Burst, 300+ Reiatsu

**Benefit:** You may now pick and choose who is effected within the aura of your
Reiatsu Burst.

### Double Reiatsu Aura

**Prerequisite:** Any two Reiatsu Aura feats

**Benefit:** You may have two Reiatsu Auras active at once.

**Normal:** You may only have one reiatsu aura active at once.

### Elemental Reiatsu

**Prerequisites:** 300 Reiatsu, Reiatsu Burst

**Benefit:** Your Reiatsu aura manifests in bursts of elemental energy, this could be an aura of cold or one of heat. The type of Element is chosen when this feat is picked up. An aura of frigid cold causes the victims of your soul crust to feel the frosty chill of your soul upon their very body, should you win a Soul crush roll by 5 or more the target is also staggered for 1 turn, plus 1 turn by every additional 5 you beat their check with. If the Aura manifests as a burst of heat, victims of your soul crush is scorched and their skin reddens as they come into contact with your Reiatsu. They take a number of fire damage equal to 1d4, plus another 1d4 for every 5 you beat their roll with.

### Frightful Presence

**Prerequisites:** Charisma 15+, Intimidate 6 ranks.

**Benefit:** When the character uses this feat, all opponents within 10 feet who have
fewer levels than the character must make a Will saving throw . An opponent who
fails his or her save is shaken, taking a –2 penalty on attack rolls, saves,
and skill checks for a number of rounds equal to 1d6 + the character’s Charisma
modifier. The character can use the feat once per round as a free action. A
successful save indicates that the opponent is immune to the character’s use of
this feat for 24 hours. This feat does not affect creatures with an
Intelligence of 3 or lower.

### Increased Inner Strength

**Prerequisites:** Inner Strength

**Benefit:** You gain 3 more Inner Strength uses per day. You can take this feat
multiple times.

### Inner Strength

**Prerequisites:** Character of 7th level.

**Benefit:** You may concentrate your Reiatsu as a full round action 1+WIS bonus
times per day. Roll 1d20 + level for one of the following effects:

Summon
your inner strength: you immediately regain a number of hit points equal to the
total score you rolled on your Check.

Compress
your Reiatsu in your soul as a shield: If you beat a DC of 10+ opponent’s level
check, you can add your level as a deflection bonus to your AC or DR for the rest
of the round.

### Overbearing Reiatsu

**Prerequisites**: Skill focus: Intimidate

**Benefit**: You gain a +5 bonus on the Intimidate check for overbearing your
opponent with your Reiatsu. You can make this check as a swift action and
cannot be dazed by being pushed back.

### Overpowering Reiatsu

**Prerequisites:** Reiatsu Burst, Reiatsu 500+

**Benefits:** When you use a soul crush action, you may pay 100
reiatsu to force a fortitude save. Should the victim or victims of the save
fail, they are immediately knocked prone and are considered pinned for 1d6
rounds.

### Powerful Reiatsu

**Prerequisites:** Reiatsu Burst, Reiatsu 200+

**Benefits:** When you use a soul crush action, you may pay in
multiples of 10 reiatsu to force them to make a fortitude save or be
immobilized for 1d6 rounds per 10 points of reiatsu spent. This forces soul
crushing to become a standard action to use.

### Reiatsu Bull Rush

**Prerequisites**: Reiatsu burst, Intimidation 10 ranks

**Benefit**: You can manifest your Reiatsu as a physical force that rebuke all
those standing close to you. As a full round action, you can force every
creature in a 10 foot radius to pass a reflex save. If the test fails, the
creature is pushed back to the 10 foot radius limit and is knocked prone. If
the creature succeeds, it is pushed back to the radius limit. All targets gain
a +4 bonus by size category and additional pair of legs on their reflex save.

**Special:** You can add 5 feet of range to this power by spending 30 Reiatsu. You
cannot add more than 1+Wis bonus yards (Minumum 1).

### Reiatsu Burst

**Prerequisites**: Skill focus: Intimidate, Overbearing Reaitsu

**Benefit**: Your Reiatsu is so powerful that it can affect all persons in a 15
foot aura centered on you whenever you use it to overwhelm your foes. This
ability doesn’t discriminate allies from opponents. You may spend 10 points of
reiatsu to increase this area an additional 15 feet. You may spend multiples of
10 to keep increasing this area by 15 feet each time.

### Reiatsu Flash

**Prerequisites:** Reiatsu Burst, Reiatsu 100+

**Benefit:** When you use a soul crush action, you may pay in multiples of 10 reiatsu
to force them to make a fortitude save or go blind for 1d6 rounds per 10 points
of reiatsu spent. This forces soul crushing to become a standard action to use.

### Reiatsu Healing

**Prerequisites:** Heal 5 ranks.

**Benefit:** You may concentrate your Reiatsu to heal wounds by laying your hands on
the target. Each round you can heal a total number of hit points equal to your spellscore
modifier times one half your level. Healing more hit points in a day than your
spell score times your level is a tiring process. Once you have healed this
amount you can heal more, but each increment of your spell score healed

forces a fortitude save with a DC of (12 + 1/2 the Hit
points healed that round) or cause the healer to be fatigued, then exhausted if
they fail a second save. You cannot become more than exhausted by using Reiatsu
Healing. You cannot use Reiatsu Healing if you are exhausted. Using Reiatsu Healing
is a standard action that does not provoke an attack of opportunity if doing so
on yourself. It does provoke an attack of opportunity if doing it on someone
else.

**Special:** You can add 1d6 hit points healed per round to this power by spending 30
reiatsu per 1d6. You cannot add more than 1 + Wisdom modifier dice to this
healing per round (Minimum 1). This bonus healing never incurs fatigued or
exhausted.

### Reiatsu Shield

**Prerequisites:** Reiatsu Score 200+

**Benefit:** You may concentrate your reiatsu around you to effectively reduce damage
incoming to you. You may expend 100 reiatsu to double your damage reduction for
one full round. You may do this as an immediate action, even on an opponent's
turn.

### Reiatsu Strike

**Prerequisites:** Reiatsu Burst

**Benefit:** As a full round action you may imbue an attack with Reiatsu. For every
50 points of reiatsu you imbue into your attack, your attack does one more dice
of damage.

### Reiraku Hunter

You can identify and track souls with an uncanny
efficiency.

**Benefit**: To find Reiraku or to follow them for 1 mile requires a successful
Sense motive check. You must make another check every time the Reikaku become
difficult to follow. You may increase the distance you can sense Reikaku by 1
mile by taking a -2 penalty to the Sense Motive Check. You move at half your
normal speed (or at your normal speed with a -5 penalty on the check, or at up
to twice your normal speed with a -20 penalty on the check). The basic DC for
the tracking Souls is 15. The DM may impose from -10 to +10 modifiers based on
time since the Soul left, your surroundings and the prevailing conditions in
the area.

### Shrouded Reiatsu

**Prerequisites**: Bluff 7 ranks

**Benefit**: Your Reiatsu is extremely well hidden and allows you to go unnoticed
by all but the most perceptive souls. You gain a +5 bonus on bluff checks to
mask your Reiatsu.

### Signature Reiatsu

**Prerequisites**: Character 3rd level

**Benefit**: Choose a theme for your Reiatsu. When you attempt to soul crush
someone, your reiatsu manifests in this manner (IE If you chose cats as your
theme, when you attempted to soul crush someone, your reiatsu would visibly appear
to be a cat, or your form would take on visual aspects of cats.) You gain a +5
bonus to soul crushing.

### Terrifying Reiatsu

**Prerequisites**: Overbearing Reiatsu

**Benefit:** You summon an aura so powerful that you provoke abject fear in the soul
of your opponents. For each 5 points you beat your opponents roll, he succumbs
to an increasing fear effect (from shaken to frightened to panicked or cowed) instead
of the normal cumulative -2 modifier.

### Reiatsu Power Aura

**Prerequisites:** Strength 13+

**Benefit:** You may concentrate your reitasu into an aura that bolsters yourself and
others giving allies a bonus on damage rolls equal to your 1 + 1 per three
levels. This aura is activated as a move action, and dismissed as a free action.
It remains active as long as the user wishes and extends 30 feet from the user.
The aura is dismissed if the user is knocked unconscious or killed. Only one
reiatsu aura may be active at one time.

### Reiatsu Energy Aura

**Prerequisites:** Constitution 13+

**Benefit:** You may concentrate your reitasu into an aura that empowers others
attacks. Choose one element when this feat is chosen, 2 points of that
element's damage is added to your and all allies within the aura's attacks per
three character levels. This aura is activated as a move action, and dismissed
as a free action. It remains active as long as the user wishes and extends 30
feet from the user. The aura is dismissed if the user is knocked unconscious or
killed. Only one reiatsu aura may be active at one time.

### Reiatsu Authoritative Aura

**Prerequisites:** Charisma 13+

**Benefit:** You may concentrate your reitasu into an aura that bolsters yours and
allies bluff, diplomacy and intimidate checks by one third your level.. This aura
is activated as a move action, and dismissed as a free action. It remains active
as long as the user wishes and extends 30 feet from the user. The aura is
dismissed if the user is knocked unconscious or killed. Only one reiatsu aura
may be active at one time.

### Reiatsu Resistance Aura

**Prerequisites:** Intelligence 13+

**Benefits:** You may concentrate your reitasu into an aura that
gives you and all allies within the aura a resistance to a chosen element eqaul
to one third your level times 5. You must choose the element you wish to defend
against when this feat is chose, it cannot be changed afterward. This aura is
activated as a move action, and dismissed as a free action. It remains active
as long as the user wishes and extends 30 feet from the user. The aura is
dismissed if the user is knocked unconscious or killed. Only one reiatsu aura
may be active at one time.

**Special:** This feat can be taken multiple times. Each time you may choose another
element and defend against that element instead.

### Reiatsu Heightened Sense Aura

**Prerequisites:** Wisdom 13+

**Benefits:** You may concentrate your reitasu into an aura that
bolsters you and your allies' senses giving a bonus to all Perception checks
equal to one third your level. This aura is activated as a move action, and dismissed
as a free action. It remains active as long as the user wishes and extends 30
feet from the user. The aura is dismissed if the user is knocked unconscious or
killed. Only one reiatsu aura may be active at one time.

### Reiatsu Shielding Aura

**Prerequisites:** Constitution 15+

**Benefits:** You may concentrate your reitasu into an aura that
bolsters yourself and your allies giving  them a bonus to damage reduction equal to your
1 + 1 per three levels. This aura is activated as a move action, and dismissed
as a free action. It remains active as long as the user wishes and extends 30
feet from the user. The aura is dismissed if the user is knocked unconscious or
killed. Only one reiatsu aura may be active at one time.

### Reiatsu Healing Aura

**Prerequisites:** Reiatsu Healing, Wisdom 15+

**Benefits:** You may concentrate your reitasu into an aura that
gives those allies within the aura fast healing 1 + 1 per five levels. This
aura is activated as a move action, and dismissed as a free action. It remains
active as long as the user wishes and extends 30 feet from the user. The aura
is dismissed if the user is knocked unconscious or killed. Only one reiatsu
aura may be active at one time

### Reiatsu Defensive Aura

**Prerequisite:** Intelligence 15+

**Benefit:** You may concentrate your reitasu into an aura that bolsters defense
giving those allies in your aura +1 deflection armor + 1 per three levels. This
aura is activated as a move action, and dismissed as a free action. It remains
active as long as the user wishes and extends 30 feet from the user. The aura
is dismissed if the user is knocked unconscious or killed. Only one reiatsu
aura may be active at one time.

### Reiatsu Striking Aura

**Prerequisite:** Strength 15+

**Benefit:** You may concentrate your reitasu into an aura that bolsters attack
giving those allies in your aura +1 attack + 1 per three levels. This aura is
activated as a move action, and dismissed as a free action. It remains active
as long as the user wishes and extends 30 feet from the user. The aura is
dismissed if the user is knocked unconscious or killed. Only one reiatsu aura
may be active at one time.

### Superior Reiatsu Healing

**Prerequisites:** Heal 12 Ranks, Reiatsu Healing, Advanced Reiatsu
Healing.

**Benefit:** You can forgo the healing that your Reiatsu Healing does in lieu of
removing one of the following conditions: 1d6 ability damage, blinded,
confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded,
insanity, nauseated, sickened, stunned, and poisoned. You cannot remove
fatigued or exhausted from yourself by using this feat. Using this feat counts
as a usage of your Reiatsu Healing equal to your Spellscore. Superior Reiatsu
Healing is a full round action that provokes an attack of opportunity.

**Special:** By spending 50 Reiatsu, you may remove an additional condition from the
target. You may remove multiple conditions at once, but never more than 1 + Wisdom
Modifier (Minumum 1).

### Perfect Reiatsu Healing

**Prerequisite:** Treat Injury 15 Ranks, Reiatsu Healing, Advanced
Reiatsu Healing, Superior Reiatsu Healing.

**Benefit:** You can forgo the healing your Reiatsu Healing does and spend 200
Reiatsu to remove one of the following conditions: 2d4 Permanent Ability Drain,
1d4 Permanent Negative Levels. Using this feat counts as a usage of your Reiatsu
Healing equal to twice your Spellscore. Perfect Reiatsu Healing is a full-round
action that provokes an attack of opportunity.

**Special:** You may spend 300 more reiatsu to remove both conditions at once or to
maximize one of the results.

### Superior Reiatsu Sensing

**Prerequisite:** 200+ Reiatsu

**Benefit:** You may sense reiatsus that are more than 3 categories above yours.
Increase the number of categories above you the target can be by 1. (IE Taking
this feat once means that you can sense someone four categories above yours.
See Sense Motive). Also, you may discern the phisiology of the creature in
question by making a Sense Motive check opposed by their Bluff check (or 10 +
the

target's Bluff bonus if they are not actively trying
to hide themselves.) If you are completely unfamiliar with the race in
question, you take a -10 penalty on this roll. If you are unfamiliar with the
race in question you receive a -5 penalty to the roll. If you've sensed it
before but are still unfamiliar with the race you receive no penalty on the
roll. If you are familiar with the race you receive a +5 bonus to the roll. If
you are very familiar with the race you receive a +10 bonus on the roll.

**Special:** This may be taken multiple times. Each time it is taken increase the number
of categories above 3 that you can sense by 1.

### Improved Reiatsu Capacity

**Prerequisites:** 100+ Reiatsu

**Benefit:** You gain 100 Reiatsu to your Maximum Reiatsu Pool.

**Special:**
**This may**
be taken multiple times. It's effects stack.

### Massive Reiatsu

**Prerequisites:** Character level 10th, Any four Reiatsu feats.

**Benefit:** Double your calculated Reiatsu score. This feat can be taken twice, increasing the benefit to tippling your score.

### Monstrous Reiatsu

**Prerequisites:** Character level 21st, Massive Reiatsu taken twice.

**Benefit:** Increase your multiplier of Massive Reiatsu by 1, this feat can be taken multiple times.