Suggestions

This is a page for suggestions for the wiki and the game. Plese write them in according to the example.

### The Game

#### Sentry upgrades

What is wrong: Sentries are too bad in late game. The require lots of ammo, power AND have a very little range, all that while requiring the rarest material in the game to build.

How to fix: Introduce upgrading centries, like approx. 100 metal and maybe 20 wood (also 200 or 300 ammo, some fuel), but NO PARTS for +1 range and + 1 damage. The number of metal should probably be even higher, but upgrade cap should be high too. And of course, make upgrades permanent. One of the ways it can be done is like this: In repair base mode, if a sentry has max health, give it a different icon to upgrade if there are enough materials.

How was fixed: sadly, we didn't get better sentries, but now we have a weaponry machine, which can mass-produce weapons, leveling them up very fast. It can counter late-game zombies, so fine, I guess.

#### **Save the Earth**

Save the Earth!

A concept for the endgame, after the stage seven of the main quest.

Features:

**Mass housing**

The cherry of the cake, this feature allows you to build housing for the people you save. The people will not appear in any way, but they will boost your defenses and turrets. They’ll require less food. The housing will be built in sections, as the main base is. There’ll be 10 sections, each requiring 1000 metal, 500 stone, 200 wood, 10 parts. Daily each section will consume 10 food of each kind (more on that later)

The sections house 100 people each, but this does not affect the game in any way.

**Better background**

To represent the mass housing, it would be very cool that if a stage is built, a corresponding building will pop in a distance, creating an urban landscape behind the wall after all sections were built. If the section is powered, the windows appear yellow.

**The Great Wall**

To aid you with the defense of such a large base, other settlers erected a giant wall. Virtually unbreakable, it is made of concrete and is about the height of a three-story house. It has several empty turret nodes in it.

HOWEVER, if the wall is broken, it is a game over.

The wall will require lots of resources over several nights, and will require protection during construction, forcing you to put soldiers before it, adding additional challenge.

**Electricity overhaul**

To build mass housing, as well as wall turrets, you’ll need more power. Let a section of mass housing cost 10 power units, a turret would cost 15.

The base generator does not count. The improved generator adds 3 power. The small industrial generator (new) adds 5 power, the medium industrial generator (new) adds 10 power, the big industrial generator (new) adds 26 power.

After building all ten sections of mass housing you get a quest, stage 9 of the main, to loot some military bases and assign some workers to the mines to get Uranium, and later get stage 10 to build a nuclear reactor, destroying all previously built reactors and covering all possible needs for power, adding 130 of it.

**Wall turrets**

Those turret nodes mentioned earlier will house up to 2 turrets, on the top and mid levels. Those turrets will NOT jam, and require a lot of electricity, as well as consume lots of ammo, however, they should be reasonably powerful.

**More unit housing**

Just a couple of new rooms.

**Repairman**

An ability to make a character a repairman (the same interface as vanilla workers, needs a hammer to operate). These guys slowly repair any damage done to the wall.

**Resource acquisition**

Each section produces 20 wood, 10 stone, 5 metal daily and one part per 10 days.

**Food diversification**

The food selection in the game now is pretty boring. In the endgame, I suggest adding two more types of food – grain-based (bread) and vegetables. To grow those, the player must build farm plots, upgradable to gardens, upgradable to hydroponics. Now, an addition of a death type from scurvy could come in handy. When these crops are not provided, the chance of a death from scurvy increases, but it should go to 0% as long as they are provided for 5 days in a row.

### The Wiki

Weapon stats

What is wrong: we have very little numbers on weapon stats!

How to fix: Just go to the game, equip a LVL 1 weapon on any soldier and insert its stats to the corresponding tab. Currently, there is only the Assault Rifles tab, but even it is unfinished and requires some weapons to complete.