Centurion/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Jab** - Press or Hold MMB (PC), X (XB1), or ⬜ (PS4) after any chain attack (including Chain Finishers) to initiate a Jab. Holding this move allows for variable timing.
	+ **Alternate Openers into Jab** - Eagle's Fury, Eagle's Fury Alternate, Legatus Ardor and Parry Counter also can chain into Jab.
	+ **Charging Phases** - Charging a Jab has two phases, and has to be fully charged for the Jab to receive the Fully Charged Jab properties. If the attack is only in its first phase when released, Centurion will initiate a normal Jab.
	+ **Fully Charged Jab** - If the Jab is fully charged, it will have Uninterruptible Stance, deal increased Stamina damage and knock the opponent onto the ground. Fully Charged Jab is a Chain Finisher, although Centurion can perform immediately Eagle's Talon on the grounded opponent.
	+ **Charged Jab Cancel** - Jab can be cancelled with the feint button (B for XB1, E for PC, 〇 for PS4).
* **Charged Heavy Attack** - Hold RMB (PC), RT (XB1), or R2 (PS4) when initiating a basic chain Heavy Attack to finish a chain with a Charged Heavy Attack. Holding and releasing this move allows for variable timing.
	+ **Charging Phases** - Charging a Heavy Attack has two phases, and has to be fully charged (the second phase) for the Heavy Attack to receive the Fully Charged Heavy properties and become Lion's Pounce. If the attack is only in its first phase when released, Centurion will initiate a normal Heavy Attack.
	+ **Lion's Pounce** - If a Heavy Opener is fully charged, it will receive increased damage and pin the target momentarily.
	+ **Imperial Might** - If a Heavy Finisher is fully charged, it will become Imperial Might, receiving Unblockable properties on top of the properties given by Lion's Pounce.
	+ **Charging Heavy Attack: Chain End** - Lion's Pounce is counted as a Chain Finisher. Lion's Pounce and Imperial Might can still be followed with a Jab.
	+ **Charged Heavy Cancel** - Press MMB (PC), X (XB1) or ⬜ (PS4) during the charging animation of Lion's Pounce or Imperial Might to cancel into a Guardbreak. For Imperial Might, this can still be performed even when Imperial Might has become unblockable. Charged Heavies can also be cancelled with the feint button (B for XB1, E for PC, 〇 for PS4).
* **Lion's Roar** - Upon guardbreaking a target, perform up to three Light Attacks to initiate a pommel-bash maneuver that will drain the target's Stamina.
	+ **Timed Bash** - The Light Attacks in Lion's Roar require proper timing to perform. If performed too slowly or too quickly, the inputs will not register, leading to a automatic counter-guardbreak.
	+ **Lion's Roar Cancel** - Centurion can cancel Lion's Roar without being counter-broken by throwing his target. This cannot be performed once all three hits have been initiated.
* **Eagle's Talons** - Initiate a Jump Attack when there is an Unbalanced enemy around by pressing RMB (PC), RT (XB1), or R2 (PS4) near them. A successful Jump Attack will pin the target to the ground, while replenishing Centurion and the victim's Stamina.
	+ **Fury to Talons** - When locked onto an Unbalanced enemy, it is also possible to initiate Eagle's Fury to perform Eagle's Talons.
	+ **Eagle's Talons Cutscene** - Upon performing a successful Jump Attack, a cutscene will ensue. If his target is still alive, Centurion will back up while taunting his target. If the target has died from the Jump Attack, Centurion will dig his Gladius deeper into his target's corpse before pulling it out and stepping back.
	+ **Interrupted Cutscene** - If a Jump Attack is performed later into a target's Unbalanced state (even as late as the opponent being in the middle of standing up), Centurion will inflict damage but will not pin his target.
	+ **Eagle's Talon on Special Knockdowns** - Certain knockdowns will not count as actual knockdowns for the purpose of initiating Eagle's Talon. The list of knockdowns with this property is as follows: Gryphon's Dauntless Chase, Shaman's Predator's Mercy, Shugoki's Demon's Embrace and Demon Ball, Nuxia's Jade Ballet and Afeera's Gravity's Pull and Speeding Comet.
* **Throw and Kick** - Press MMB (PC), X (XB1), or ⬜ (PS4) after any throw to follow up with a Legion Kick.
	+ **Kick Combo** - Upon performing a Legion Kick, Centurion can perform a Heavy Finisher. If the Kick lands, Centurion can also follow-up with a Light Opener or Zone Attack.
* **Combo Starters** - Parry Counter, Legatus Ardor and the Light attack in Legion Kick Light Combo and Jab Combo are counted as Light Openers.
	+ **Legatus Ardor** - Legatus Ardor also is enhanced.
* **Guardbreak Throw Combo** - Upon throwing an opponent from a guardbreak, Centurion can either lead into a Light Opener, Zone Attack, Heavy Finisher or a Legion Kick.
* **Zone Attack Cancel** - Centurion can cancel his Zone Attack after the first and second strike with B (XB1), E (PC), or 〇 (PS4).