recursal/Fanatic-Fandom huggingface dataset:
Boxing Magic

**Boxing Magic** is a Caster Magic revolving around the use of fists.

## Description

A type of Magic that covers the user's fists with a pair of hardened gloves. In addition to augmenting the user's hand-to-hand combat skills, the Magic has this combo mechanism where the more punches the user delivers in a row, the stronger and the faster each and every hits become. The pair of gloves itself is rather durable and can be use for parrying physical attacks. The increase in power the gloves provide are about tenfold, additionally the color of the gloves vary from user to user.
Szturmowiec plażowy: Gwiezdne wojny – historie

Amerykański plakat filmu.

**Szturmowiec plażowy: Gwiezdne wojny - historie (*krócej: Szturmowiec plażowy, Szturmowiec plażowy: Gwiezdne wojny) -*** amerykański film fabularny będący spin-offem serii Star Wars. Jest on jednocześnie tzw. *crossoverem.* Twórcami, scenarzystami i reżyserami filmu są Jakiś Człowiek oraz George Lucas. Światowa premiera odbyła się 10 grudnia 2019 roku. 104% scen na plaży było nagrane na Nauru (głównie w dystrykcie Anibare), za co nauruański rząd otrzymał 0,84635% zysków z filmu.

## Streszczona fabuła

Akcja rozgrywa się na planecie Tatooine, gdzie znajduje się wiele plaż. Pewien wyrzucony z armii szturmowiec uwielbiający plażowanie, zwany *Szturmowiec Plażowy,* postanawia ponownie wstąpić do armii Imperium, do czego przygotowywał się od jakiegoś czasu. Nie posiada on stroju szturmowca, dlatego walczy w ubiorze plażowym. Gdy w końcu, po 5 latach prób, dołącza do Imperium, odznacza się odwagą w bitwie pod pubem na ulicy Długiej, gdzie pijani Jedi zaatakowali oddziały Imperialne, także upojone ostrym browarkiem.

Szturmowiec Plażowy wymordował cały oddział Jedi, za co został nagrodzony Orderem Klawego Ziomeczka wręczonym mu przez Wielkiego Moffa Tarkina.

Przez następne lata Szturmowiec Plażowy odgrywa także ważne role w bitwach pod Yawin, pod mostem i na Hoth. Dzięki swej sławie udaje mu się znaleźć żonę oraz spłodzić potomstwo.

W roku 4200 odbywa się jego najważniejsza bitwa, gdzie walczy przeciwko zbuntowanemu oddziałowi Marchewkowych Klonów. Podczas tej bitwy Plażowy otrzymuje silny cios w głowę marchewką, przez który umiera. Marchewkowy Klon, który go poskromił, ucieka z pola bitwy.

Potem odbywa się uroczysty pogrzeb Szturmowca Plażowego, na którym zjawiają się sam Imperator Palpatine, Darth Crossoaint i Darth Molto, a także jego rodzina. Syn Szturmowca Plażowego, Szturmowiec Plażowszy, przysięga sobie, że znajdzie tego Marchewkowego Klona i go zabije.

Po napisach pokazuje się scena, w której widać, jak ukryty w lesie Marchewkowy Klon ściąga swój hełm i ukazuje ukryty pod nim kwadratowy łeb, co może oznaczać, że był to przez cały czas ukryty Gonk Droid.

## Obsada

* Brad Pitt - Szturmowiec Plażowy
* Angelina Jolie - Imperator Palpatine
* Puf Dolgulu - Wielki Moff Tarkin
* Antonio Margarete - Marchewkowy Klon
* Juliusz Cezar - Juliusz Cezar
* Włodzimierz Lenin - Grzyb
* Ciekawy Człowiek - Darth Crossoaint, Darth Molto
* Lew Trocki - Szturmowiec Plażowszy

## Ścieżka dźwiękowa

1. I'm the Beach Trooper - Young Multi
2. Comfortably Dumb - Pink Fluff
3. Let's Get - This Bread
4. Beach Trooper in the Sky with Diamonds - The Weebles
5. I am certainly - Not Funny
6. R.I.p Lol - Wolfgang Amadeusz Mozart
7. Gonk gonk gonk gonk gonk - Majkel Jackson
Battle God Style

The **Battle God Style** is currently the only known to exist Fighting Style.

## History

   According to a certain legend, there once was 18 individuals who together fought for the sake of humanity in order to take down an evil menacing the destruction of our world. These individuals could not utilize magic, but refusing to give up, they trained their body relentlessly and ultimately developed a fighting method of their own in order to deal with this opponent. Together, they inevitably defeated this evil, but only at the cost of their own lives. After witnessing their legendary battle, the Gods offered them an opportunity and, seizing that opportunity, they ascended to godhood. In the aftermath of the battle, their bodies could not be found. To honor their sacrifice the battlefield was named after the clan which they came from: The Yakuma.

The mountains you crossed... they are known as the Yakuma Range. Originally, it was a flat mound of solid rock stretching across the horizon separating Pergrande from Sin. What resulted in the creation of those mountains were the weapons used by those individuals aforementioned.

Before ascending to godhood, they left behind the key to unlocking each of their fighting styles. This is what today people refer to as the Battle Gods Styles. However, the truth is that there is only one Style and that this style was used in 18 different ways, creating 18 forms to this style.

## Description

The Battle God Style is a fighting style involving the use of different weapons which each provide different advantages and disadvantages.

Here's a list of the 18 forms:

1. Ikusa-Tsunagi Form | Claymore
2. Yagdo Rigora Form | Fists
3. Qatil Alrumh Form | Lance
4. Mitraqat Darb Form | Warhammer
5. Qilich Xudosi Form | Broadsword
6. Kenji-Roda Form | Katana
7. O'lim Keltiruvchi Form | Scythe
8. Sahnaha Tazim | Bow
9. Jin Xudo | Dual-wield
10. Farishta Qurbaqasi | Greatshield
11. Ubica Senki | Rope Dart
12. Moto-ya Libolo | Battlestaff
13. Sudarshana Libolo | Chakram
14. Guddgaer Libolo | Flail
15. Koggvam Nayzasi | Spear
16. Kayo-Si Khilvottha | Claws
17. Fawbik Henc | Whip
18. Vadgon Pijany | Double-bladed
Stygian Curse

**Stygian Curse** is a Curse which brings about absolute darkness.

## Description

Just like its name implies, the Stygian Curse draws it's power from the Styx, a river that forms the boundary between Earthland and the Underworld. When the user draws onto the power of the Styx they can conjure, manipulate, and control its power in the form of a dark matter that's glowing dark blue.

A unique trait to this curse is that magics that emmits light seemingly have no effect on the dark matter the user conjures, as if it were swallowing it. Furthermore if it comes into contact with darkness or shadow type of magics the dark matter will grow in volume exponentially.

## Spells

### ???'s Spells

#### Basic Spells

•**Stygian Edge**: The user concentrate the power which origins from the Styx into their hand to create a very sharp and sturdy sword.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Stygian Bow**: The user concentrate the power which origins from the Styx into their hand to create a very powerful bow with which they can fire volley of pitch black arrows.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Stygian Flow**: The user summons a portion of the water which origins from the Styx and spinning around rapidly, they use their hands to lift the water and hurl it at a target.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

#### Ultimate Spells

•**Styx Embodiment**: The user concentrate the power which origins from the Styx into their body and as a result their skin turns pitch black with their eyes dark blue. While in this form the user becomes invulnerable.

[*Buff*] **|** [*N/A*] **|** [*Cost: High*]
Osmoz

**Osmoz** is an elite mage of the Fate Breaker guild. One day he suddenly appeared coming from a vortex. Gerald Platine, guild master of Fate Breaker, didn't question him and gave him a home and place to work at the guild despite not knowing anything about him.

## Appearance

   Osmoz is a midget, its eyes are yellow and its body, entirely cloaked in shadows, makes it impossible to describe him more.

Osmoz main outfit consists of a large cloth pointed hat that covers his face, with a blue and brown leather jacket with a red belt, a pair of leather gloves, brown boots and an oversize pair of white and turquoise striped pants.

## Personality

Osmoz is bland, it doesn't talk and most often just point at things when it tries to. It expect everyone to understand what it's implies or what it's trying to do. The only notable point about this mysterious creature is that it seem to be able to feel disappointment which it most often express by shaking its head.

## Power & Abilities

**Enchantment Magic**: Osmoz has shown extremely high proficiency in the art of enchantment; so much that it's classified as a **High Enchanter**, evidenced by its ability to change and alter landscapes, climates, and the terra firma of the world, as well as manipulate the atmosphere, objects and people.

**Mediocre Strength**: Given its small size it's given that Osmoz is extremely weak and could barely even lift a child.

**Enhanced Durability**: Given its small size and despite its status of S-Class mage it was mention once that if Osmoz was paired up with Huang Chun it was because of its low durability. The two usually pair together because her rash attitude doesn't bother him and because in terms of abilities they complete each other.

**Enhanced Reflexes**: Given its small size and its status of S-Class mage it's natural to think that Osmoz, for its size, is very agile.

**Enhanced Speed**: Given its small size and its status of S-Class mage it's natural to think that Osmoz, for its size, is very fast.

**Immense Magic Power**: As an S-Class mage Oza possess an immense amount of Magic Power which He can release as a thick, potent aura around its body. People in the immediate vicinity can be brought to their knees by its power, even potential A-Class Mages, and its force can be felt at great distances. When exerted, Osmoz's Magic Power is purple in color.

**Foreign Entity**: Osmoz's body is foreign, it takes this shadowy aspect naturally without the use of magic and is seemingly not a curse since Osmoz does not feel emotions. It has been witness that Osmoz is immune to things that a normal human would suffer/die from.

## Equipment

**Wizard Hat**: A wizard hat that amplifies the strength of Osmoz buffs and debuffs.

## Trivia

* Osmoz appearance is that of the Dark Mage in Final Fantasy.
Claws Magic

**Claws Magic** is a Caster Magic involving the use of claws.

## Description

It is Magic that allows the user to grow a pair of claws. After turning their nails into claws the user can elongate them for a more effective use of them. Their claws are razor-sharp and as solid as diamond, capable to cut through spells if the user's strength allows it.
Lisa

Lisa Loud is smarter than the rest of her siblings combined. She spends most of her time in her lab setting off mysterious explosions, but she's always willing to help out with homework or explain the structural flaws in someone's pillow fort. She loves her siblings!

 AGE: 4

 QUOTE: "You say tomato; I say Solanum Lycopersicum."
Tenchi Kaimei Curse

**Tenchi Kaimei Curse** is a Curse that involves the manipulation of black water.

## Description

The user summons large tides of black water that engulf and flood an area as large as the user's choosing; The water origins from a vast space in the Underworld referred to as "**The Deep Seas of Hades**", such water exist on the surface of Earthland but is referred to as the "**Hadal Zones**". The user is able to maneuver within the black waters freely and use them to their advantage against opponents in battle. Additionally, the waters are poisonous due to their abundance of carbon, and will kill anyone that swallows them within five minutes of consumption.

If the user is defeated, the black waters will disperse and disappear.
Identification Eye

**Identification Eye** is a Common type of Eye Ability.

## Description

When looking at something with the Identification Eye, the details of that object will be shown in texts. However, only information within the user's knowledge would be provided, whereas anything that they do not know would be shown as "unknown".
Scroll Magic

**Scroll Magic** is a Holder Magic that is related to the use of magic scrolls.

## Description

Scroll Magic allows the user to, essentially, shift the spell of some other mage into a magic scroll item. This is done by dragging the magic seal of the target into the magic scroll item before they could complete its casting.

When the user choose to use a magic scroll item they must be aware that it can only be use once and that once used the scroll will crumble to pieces.

In Earthland magic scroll items come in varieties some which are made with better materials, allowing stronger spell to be store or lowering the likelihood for them to crumble to pieces after their usage.

## Spells

### ???'s Spells

#### Basic Spells

•**Shift**: The user grab onto their target's magic seal and inject it into a magic scroll item. After the magic seal have been place in the user's magic scroll item the target is left momentarily in a state of confusion from which they can't escape. The cost of the spell scales with the cost of the opponent's spell.

[*Counter*] | [*Close Range*] | [*Cost*: *Minimal~Unfathomable*]

•**Dispersal**: The user grab onto their target's magic seal and disperse it in the atmosphere. As a result the target is left momentarily in a state of confusion from which they can't escape. The cost of the spell scales with the cost of the opponent's spell.

[*Counter*] | [*Close Range*] | [*Cost*: *Minimal~Unfathomable*]

•**Release**: The user release the magic spell from the magic scroll of their choosing which consumes no magic power and takes no time.

[*??? Spell*] | [*Point-blank~*∞ *Range*] | [*Cost*: *N/A*]
Dispel Magic

**Dispel**  is a Caster Magic and variation of Nullification Magic that causes the annulment of a spell.

## Description

   This Magic allows its users to remove any spell from their afflicted target. This includes augmentation spells, transformation spells and certain uncategorized spells. However, the user can not dispel any other type of spells.
Chaos Magic

**Chaos Magic** is a Caster-Type Ancient Magic that utilizes the concept of chaos.

## Description

It is a Magic in which the caster can summon the ancient power of chaos, a force or should we say a concept of unpredictable occurring.

## Spells

### Charko's Spells

#### Basic Spells

•**Chaotic Havoc**: Charko partially close his hand while holding his wrist with his other hand, he then focus mana inside of his hand creating a small sphere of chaotic energy, which after being formed entirely is released forward expanding in size as it travels distance. If the spell hits a target or if the spell travels a too long distance its motion will suddenly stop and black lightnings will start emitting from it causing it to suddenly expand in size provoking a loud buzzing sound.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Chaotic Uproar**: Charko holds out his arms and slowly opens his hands releasing a volley of small spheres of chaotic energy all around him. Each of these spheres moves around at random and reacts similarly to the one of the spell Chaotic Havoc.

[*Offensive & Defensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Misrule**: Charko lift his right hand up while chanting 'Misrule' he then close his hand slowly, which cause all surrounding spells to be deflect in random directions.

[*Terrain Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Hullabaloo**: Charko cups his hands and draws them to his side, chaotic energy concentrates into a single point situated between his hands. He then closes his hands on the sphere of chaos that results. Afterward opening them, he then thrusts forward shooting out a powerful beam that, as it travels, spirals at random on a large radius to strike directly on the nearest target.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Average*]

•**Tohu-Bohu**: Charko release chaotic energy through all his body causing a transformation. This transformation looks like a giant black creature, when undergoing this transformation Charko can perform his spells on a much greater scale and without having to cast any magic circle.

[*Transformation Spell*] **|** [Close Range] **|** [*Cost: Medium*]

## Navigation

* + Hullabaloo\*\*: Hei cups his hands and drawns them to his side, chaotic energy concentrates into a single point situated between his hands. He then closes his hands on the sphere of chaos that results. Afterward opening them, he then thrusts forward shooting out a powerful beam that, as it travels, spirals at random on a large radius to strike directly on the nearest target.
Magnetism Magic

**Magnetism Magic** is a Magic that utilizes the attribute of attractive and repulsive forces.

## Description

It is a magic with which the user is able to convert their Magic Power into Magnetic Waves that they can use in order to magnetize and manipulate various metallic objects of their choosing. Users of this magic have an innate advantage against users of metal-type magics such as Gold-Make Magic, Iron Dragon Slayer Magic, etc. Objects under the influence of magnetism usually have this aura around them which varies in size and intensity according to the amount of Magic Power placed in the object. The bigger this aura is the faster the object is, the more intense the aura is then the more durable and powerful the object is.

The user can very easily manipulate dozen even hundreds of metallic objects ranging from the size of a nail to that of a large metal pillar. This magic is not very popular with novice mages but used by experienced mages it can easily overwhelm the opponent.
Eggnog Dragon Slayer Magic

**Eggnog Dragon Slayer Magic** is a Lost Magic and a type of Dragon Slayer Magic that utilizes eggnog.

## Description

Eggnog Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Crystal Dragon. Consequently, Crystal Dragon Slayer Magic allows the user to produce and control eggnog from any part of their body, which can be used both in melee and as a ranged form of offense.

## Spells

### Puddingcarol's Spells

#### Basic Spells

•**Eggnog Dragon's Roar**: The user regurgitates a wave of eggnog and fires it from their mouth at their opponent, wave which possesses incredible blunt force. In the process, the target may or may not get intoxicated.

[*Offensive Spell*] | [*Close & Mid Range*] | [*Cost*: *Average*]

**Eggnog Dragon's Eruption**: The user slaps the ground with their hands and release myriads of eggnog torrents from below their targets feet. In the process, the target may or may not get intoxicated.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Low*]

**Eggnog Dragon's Festival**: The user stomps the ground and makes it rain eggnog, in the process the target may or may not get intoxicated.

[*Debuff*] | [*Close Range*] | [*Cost*: *Low*]
Fairy Magic

**Fairy Magic** is a Caster Magic with similar properties to that of glitter.

## Description

A form of Magic which allows its user to produce a peculiar substance from their body: thin, light and shiny dust. Such matter is placed under the user's control, with them being able to manipulate it to their every whim, making it float in the air in wide arcs. Through its use, the user is capable of carrying out a variety of Magic attacks. The dust is shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense.

## Spells

### ???'s Spells

#### Basic Spells

•**Fairy Machine Gun; Leprechaun**: The user waves their arms, releasing a torrent of energy needles composed from concentrated dust. The user can continuously produce the needles, even while he/she is mobile. The user can double the speed and number of needles at will, if necessary.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Fairy Bomb; Gremlin**: The user surrounds the enemy with dust particles which are then ignited to create a powerful explosion.

[*Offensive Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Fairy Rays**: The user creates several beams of fairy dust which he throws at his opponent. These rays look like lightning.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Sylphide**: The user covers themselves with fairy dust, then launches themselves towards the target and hit them, dealing high blunt damage.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Golem**: While in the air, the user creates concentrated fairy dust and dive into the ground, upon landing or by connection with a target their body release the fairy dust concentration in the form of a potent bright explosion.

[*Offensive Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Fairy Cloud**: The user creates a luminous orb between their two hands and throws it at their target, raising a cloud of smoke.

[*Support Spell*] | [*Mid Range*] | [*Cost: Low*]
Tetris Magic

**Tetris Magic** is a Caster Magic involving the use of blocks.

## Description

It is a Magic which allows the creation of tetrominoes, a polyomino made up of four squares connected edge to edge. When stacking tetrominoes on top of another the user can provoke a powerful reaction in the form of a devastating magical explosion of high end capacity. This reaction is possible only when tetrominoes are aligned in a very horizontally symmetrical fashion, however the power of the explosion is relative to how many tetrominoes compose the stacking.

## Spells

### ???'s Spells

#### Basic Spells

•**Tetromino; Straight**: The user creates a straight-shaped tetromino overhead, controlling its rotating and it's resistance until the moment it hits the ground. This spell can be use both offensively and defensively since each tetromino is incredibly durable.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]

•**Tetromino; Square**: The user creates a square-shaped tetromino overhead, controlling its rotating and it's resistance until the moment it hits the ground. This spell can be use both offensively and defensively since each tetromino is incredibly durable.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]

•**Tetromino; L**: The user creates a L-shaped tetromino overhead, controlling its rotating and it's resistance until the moment it hits the ground. This spell can be use both offensively and defensively since each tetromino is incredibly durable.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]

•**Tetromino; T**: The user creates a T-shaped tetromino overhead, controlling its rotating and it's resistance until the moment it hits the ground. This spell can be use both offensively and defensively since each tetromino is incredibly durable.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]

•**Tetromino; Skew**: The user creates a skew-shaped tetromino overhead, controlling its rotating and it's resistance until the moment it hits the ground. This spell can be use both offensively and defensively since each tetromino is incredibly durable.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal*]
Overheat Magic

**Overheat Magic** is a Caster Magic and a variant to Heat Magic related to the radiation of heat from one's body.

## Description

A form of Magic allowing the user to radiate extreme heat from their body, serving purely for offensive purposes. The use of Overheat Magic leaves the user constantly covered in flames, serving a defensive purpose for the user. Though, due to the constant exposure to their own Magic the user developed fire immunity, going as far as rendering useless the use of fire-type spell against them. However, powerful fire magics such as Fire Dragon Slayer or Fire God Slayer retain the ability to injure the user despite losing in effectiveness. Despite its accentuated use in close quarter combat, the heat radiating from the user's body is capable of scorching the opponent, allowing the user to still injure them for as long as they keep themselves within a certain range away from them.

On a more casual level, the magic can alternatively be used to keep its user warm as well as anybody else in their vicinity. By radiating just enough heat, the user can also radiates light in order to light up their own path.

## Spells

### ???'s Spells

•**Meltdown**: The user radiates scorching heat from their whole body. The ground itself becomes lit on fire; bodies of water near the user, like a lake, quickly evaporates away, leaving nothing behind; and the victims of the heat are burned to the ground. In the aftermath the user is left vulnerable while they recover from their previous attack.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Medium*]
Rift Lord's Eye

**Rift Lord's Eye** is a Unique type of Eye Ability.

## Description

**Rift Lord's Eye** allows the user to peer into The Rift, an alternate plain of existence in which there are constant dangerous calamities. This Eye Ability works in perfect synch with a certain Magic and Spirit Art, but that information was lost through time. What the user sees when peering into The Rift is its calamities, inhabitants and etc.
Absorption Eye

**Absorption Eye** is a Rare type of Eye Ability.

## Description

**Absorption Eye** absorbs Magic Power. However, they also absorb one's own magic power, so it's disadvantageous for a wizard to have the Absorption Eye. The amount absorbed from the user is equivalent to the amount absorbed. Keeping the eye shut with a eyepatch using a special fabric will prevent it from draining the user's own magic power.
Black Lightning Magic

**Black Lightning Magic** is a Caster Magic and an Ancient Magic which is related to the element of lightning.

## Description

As it is implied, Black Lightning is related to the element of lightning, a lightning which when in motion reaches an ultimate velocity to the extent of no one being able to see it. Just like normal lightning the user can conjure, manipulate, and control the lightning but only for offensive purposes.

## Spells

### Shunnyun's Spells

#### Basic Spells

•**Black Blitz**: The user close their hand into a fist, summoning a powerful lightning explosion below the target which first deals damage and then becomes visible black bolts.

[*Offensive Spell*] **|** [Close *Range*] **|** [*Cost: Average*]

•**Black Storm**: The user stretch their arms on each side of their body, summoning numerous thunderbolts which only become visible black bolts seconds after they strike the ground or a target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Black Rod**: With seemingly no stance the user summons lightning to guard their body from opponent(s), shocking them violently upon approaching. Just like other spells, this spell only is visible after it's strike the target.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Average*]

•**Black Force**: The user aims their hand at the target and fires a huge lightning wave directly at them, shocking them violently. Just like other spells, this spell only is visible after it's strike the target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Black Thunder**: The user interlock their hands together and, pouring the right amount of magic power, summon a powerful large bolt of lightning at a target of their choice, dealing heavy damage enough to damage the terrain. Just like other spells, this spell only is visible after it's strike the target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Medium*]

•**Black Arrow**: The user gathers lightning into their hand and, just like a spear, fires it at the opponent. The fired lightning blinks across the distance and lodge itself into the opponent where its head will become significantly longer, piercing the opponent's body. Just like other spells, this spell only is visible after it's strike the target.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Average*]

### Advanced Spells

•**Ultimate Spell: Death God's Spear - Shinigami**: Grabbing onto their wrist using their other hand the user fires an hype condensed bolt of black lightning travelling at blinding speed in direction of the target's heart with the intention to finish them off in a single blow. This attack has extreme penetrative power.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Immense*]

 Navigation
Figure Eyes

**Figure Eyes** is a Rare type of Eye Ability.

## Description

   Figure Eyes allows the user to take control of the souls of living things who come into direct eye contact with them, and to manipulate them as if they were their dolls. When they use this Magic, the body of the living being controlled turns into a darker color. Such control can seemingly be nullified at the user's will, with the target being returned to the old self and regaining possession of their body. Activating this Eye Ability usually forces targets to close their eyes, in order to avoid eye contact with them; this very action, however, leaves their opponent open to other attacks. Unlike Evil Eye, however, it is virtually impossible to free oneself from this eye ability. On the bright side, and because of the eye targeting mechanic, it is impossible for the user to take control of more than a single target.
Shadow Vanish Magic

**Shadow Vanish Magic** is a Caster Magic and a variation of Shadow Magic which utilizes the element of shadow.

## Description

It revolves around the use of shadows, more specifically on the ability to merge with one's shadow and use it to their advantage for evasiveness purposes.
Primarily the Magic allow the user to merge with their shadow or to invade someone else's shadow, because the Magic gives the user absolute control over shadows, they can manipulate in various ways anyone's shadow to their advantage. This was demonstrated by Kieran Dracula who stretched Ragnarok's in direction of himself to drag him closer or again by Frideric when he faced off Honebami and increased his shadow's size to more easily invade it.

## Spells

### Frideric's and Kieran's Spells

#### Basic Spells

•**Arisal**: The user merge with their shadow and bounce around multiple times, during the last bounce the user is ejected from their shadow toward their target.

[*Mobility Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Disparentia**: The user merge with their shadow, separating it in three pieces

[*Mobility Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Rerai**: First the user disappear, then they merge out of someone's shadow. This only works if the target and the caster trust in each other.

[*Mobility Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Finalitas**: The user merge with their shadow, stretching it it from the inside similarly to an elastic before letting go off of it launching themselves at the target. This spell can be use to launch the user into another shadow.

[*Mobility Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Grosierta**: The user concentrate on the target's shadow, dramatically increasing it's size.

[*Support Spell*] **|** [*Long Range*] **|** [*Cost: Minimal*]

•**Atracio**: The user stretch a target's shadow, pulling it toward them to force the target to move in a direction.

[*Support Spell*] **|** [*Long Range*] **|** [*Cost: Minimal*]

•**Ravier**: The user pins down a target's shadow, vastly limiting their movements.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

### Honebami's Spells

#### Basic Spells

•**Arisal**: The user merge with their shadow and bounce around multiple times, during the last bounce the user is ejected from their shadow toward their target.

[*Mobility Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Disparentia**: The user merge with their shadow, separating it in three pieces

[*Mobility Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Grosierta**: The user concentrate on the target's shadow, dramatically increasing it's size.

[*Support Spell*] **|** [*Long Range*] **|** [*Cost: Minimal*]
Maelstrom Magic

**Maelstrom Magic** is a Caster-Type Ancient Magic and a variant to Storm Magic involving ocean storms

## Description

A Magic that allows its user to manipulate the weather by the use of their hands. By using this Magic, the user has control over saline water and lightning for attacking. This Magic has been called to have mastery over ocean storms.

## Spells

### ???'s Spells

•**Raging Spout**: The user creates a massive waterspout out of saline water which they charge with powerful lightning before hurling it at the intended target. The waterspout travels relatively fast and pulls in the targets toward it while also firing thunderbolts in an attempt to paralyze the target. Targets caught by the whirlpool will be inflicted damage both from the lightning charge and the strong water currents.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Average*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Ultimate Spells

•**Curse of Bermuda**: The user floats up and trace with their Magic a triangle over a very large radius. When the triangle is drew, saline water will fill the place, creating a massive whirlpool that's dragging the targets toward it's center. While the targets are victim of the whirlpool the user creates a gargantuan ball of lightning and, in a case where the target hasn't already drown, they toss toss it to the massive whirlpool, creating an immensely powerful discharge that could potentially kill an entire aquatic ecosystem.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Very High*]
Thought Projection Magic

**Thought Projection** is a caster magic.

## Description

A type of Magic which allows its user to create a psychic copy of his or her body. This Magic can work even over great distances, allowing the user to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, some powerful users of the magic are able to create a particularly powerful Thought Projection that can physically interact with people and objects, even though it lacks physical form. The creation and maintenance of this alter-ego is very taxing, essentially halving the user's abilities and power in general however, once the Thought Projection reunites with the body, the Magic Power returns to normal. It is also possible for the user to make a thought projection of themselves at a younger age.
Storm Magic

**Storm Magic** is a Caster or Holder Magic and variation to Wind Magic and Lightning Magic related to weather.

## Description

A Magic that allows its user to manipulate the weather by the use of his hand or a large scythe with a skull on it. By using this Magic, the user has control over winds, clouds and lightning for attacking, as well as possible defensive, purposes. This Magic has been called to have mastery over natural phenomena.

## Spells

### ???'s Spells

•**Thunderstorm**: The user lifts their scythe in the air and then performs a quick, wide movement downward. A thick ray of black thunderstorms charged with lightning comes out of the scythe heads towards the enemy.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Average*]
Spellbook Magic

**Spellbook Magic** is a Holder Magic that involves the use of spellbooks.

## Description

A spellbook is a type of book that mages use to record spells they know of. It generally contain information such as the name of the spell, its element, it's strengths and weaknesses, it's cast time, it's focus level, etc. Spellbooks are manufacture by authors, more specifically authors that are mages. In general the power of spells that are contained in spellbooks vary in function of the materials used during it's creation. As such, not just authors have the ability to fill a spellbook as long as the required materials have been acquired by the person trying to record a spell they know of. It has however been proven to be preferable for authors to be the ones filling spellbooks as the difficulty of learning spells from one varies from the quality of the work put into it.

Through the use of this Magic the user can cast spells coming from any spellbook just by chanting the name of the spell, however the condition to using the spells is to understand the fundamentals of the spell in specific.

Memory-Make users have been using spellbooks since the dawn of times to create new spells. After creating new spells they'd put down in spellbooks their new spells and combine them into even more powerful spells. Because of this reason users of the Magic have been hunted down until practical extinction.

## Spells

### ???'s Spells

•**Fireball**: The user place their hand over the page of their book representing "Fireball" and extract the spell out from the book, guiding it and firing it at the target of their choosing. The spell "Fireball" generates a spherical mass of fire about ten time the size of a crystal ball.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Thunderbolt**: The user place their hand over the page of their book representing "Thunderbolt" and extract the spell out from the book, guiding it and firing it down onto the target of their choosing. The spell "Thunderbolt" generates thundercloud above a target, seconds later a thunderbolt strikes down in that one position, leaving the target paralyze and injured.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]
Harbinger's Eyes

**Harbinger's Eyes** is a variant to Foresight Eye and a Rare type of Eye Ability.

## Description

**Harbinger's Eyes** allows one to see into the future, seeing the outcome of things. Usually it comes to them in the form of flashing images that describes how someone will die, but this ability does not trigger unless the user and the target makes eye contact.
Illusion Magic

**Illusion Magic** is a Caster Magic related to illusions.

## Description

   A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus, as well as hide him and the other Raven Tail Mages. Similar to Memory Control and Charm, when a target or the caster themselves becomes aware of an illusion casted on them, the effects of the illusion will begin to wear off and disappear.

The more advanced illusionist mages are capable of creating individual illusions that possess their own personality and feelings or at least mirror those they're copying, this was thought be an extremely frightful level of magic even by Jura Neekis. In addition, each illusion can possess a physical form, and capable of doing lifelike things such as performing Magic and inflicting real damage.

## Spells

### ???'s Spells

#### Basic Spells

•**Heavenly Wolf:** The user raises their arms above their head and creates an illusion of a humongous wolf which can easily grow to the size of a one-story building. The wolf's frightening face and forelegs appear to be covered in a dark flame pattern, whilst its paws sprout saplings similar to the ones seen on Tenrou Island. Such a creature is noted to appear as being incredibly life-like.

[*Support Spell*] | [*Close Range*] | [*Cost: Average*]

•**Guardian Eagle:** The user summons a massive eagle-like creature with big wings, with spouted saplings on his shoulders and claws, resembling those on the Tenrou Island.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]

•**Tenrou Soldier:** The user raises their arms above their head and creates an illusion of a whole army of knights wielding swords, shields covered with an insignia of wings and wearing armor.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]
Celestial Eye

**Celestial Eye** is a Unique type of Eye Ability.

## Description

**Celestial Eye** allows the user to summon a celestial spirit via their constellation. However, this Eye Ability only works at night and if the stars are out. After locating the constellation they wish to summon, it will be imprinted in their eye, allowing them to summon the spirit as if it were Caster Magic. Note, however, that this eye ability does not work on a contract basis. In other words, the spirit could very well choose not to help and leave. Note also that spirits which the user has never contracted with before CAN be summoned by this mean, but usually once it happen it will never happen again.
Human Subordination Magic

**Human Subordination Magic** is a Caster Magic, an Ancient Magic and a type of Spatial Magic that involves the manipulation of Humans.

## Description

It allows the user to cast significant influence over Humans, making it possible to make them subordinates of the user. In battle, it could be used to temporarily weaken the physical and magical abilities of humans around them. However, the Magic does not work properly on non-humans, such as Celestial Spirits or semi-human, such as Draconian. It also allows the user to kidnap and summon one or multiple humans to aid themselves in battle, which means that it is essentially a reverse version of Celestial Spirit Magic. The summoned humans also have a few similarities with the Celestial Spirits. They both materialize and then disappear afterwards in a "dissolving" manner. They are also both sentient, and can even verbally respond to commands, meaning there is still a piece of free will left in the summoned humans. It can also act as a mean of transportation, allowing them to recall their human guild mates for later release onto the battlefield.

This type of Magic also has weaknesses and unfortunate side effects. If this Magic is used to take control of anything else aside from a human, it ends up fusing the user with their target instead, not being able to undo it. Though it seems that it is possible for the user to switch bodies with another non-human entity. It also seems that the user's real body from this point onward cannot manifest in the real world for more than a few seconds, the user would dissolve into thin air.

## Spells

### ???'s Spells

•**Recall:** The user claps their hands and stores away their human guildmates. They can release them at anytime they please from orange bubbles,

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Minimal~High*]

•**Huma Raise:** This spell allows the user to take control over a human and make them their subordinate. If used on anything else, like a spirit, the user fuses with it instead.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]
Concealment Magic

**Concealment Magic** is a Caster Magic that conceals people or objects.

## Description

This is a type of Magic that allows its user to conceal people and objects and prevents them from being sensed. It also allows the user to trap people inside the hidden object or place using runes, preventing them escaping from it. People under the effects of this Magic can see and hear other people, however, they themselves cannot be heard nor seen.

## Spells

### Sopono's Spells

#### Basic Spells

•**Hidden Cage**: The user creates an illusory location, such as an inn, to trap people inside it. The user can choose whom they let inside, outside, or even who can see it.

[*Trap Spell*] **|** [*N/A*] **|** [*Cost: Low~High*]
37.47.15.141-izmy

37.47.15.141-izmy (czyt. *trzydzieści cztery czterdzieści siedem piętnaście sto czterdzieści jednizmy*) to odkryte 13 lutego 2021 podczas skanu sieci internetowej przeprowadzonego przez chipiański komputer yzmologiczny AIC6/RDCF90667/B -izmy z grupy jednizmów. Są to drugie -izmy (i trzecie ogółem) zawierające w nazwie cyfry, po 188.147.99.183-yzmach i 83.31.11.138-izmach.

   Wzorując się na sposobie transmisji informacji yzmologicznych zastosowanych przez George'a Batona dla 83.31.11.138-izmów, Chipianie nadali informacje żyjącym yzmologom na Ziemi w zaszyfrowanym kodzie dwójkowym za pomocą rozbłysków promieniowania. Niektórzy yzmolodzy i sztuczne inteligencje yzmologiczne twierdzą, że -izmy te są powiązane z tzw. [REDACTED]yzmami, o których na chwilę obecną nie wiadomo prawie nic (a to, co wiadomo zostało utajnione i przechowywane jest na zaszyfrowanych nośnikach).

## Spis

Aktualnie znany jest tylko jeden 37.47.15.141-izm:

* ffa.

WojtaZyzmy,
Flattening Magic

**Flattening Magic** is a Caster-Type Magic that revolves around modifying one's body structure.

## Description

   The caster is able to distort their body structure and flatten it. This Magic is especially convenient for stealthy purposes, such as hiding by sticking into the wall or passing through small spaces. Additionally, when the user uses this Magic, they somewhat take a transparent appearance.
Nullification Magic

**Nullification Magic** Caster Magic and Holder Magic that nullifies all attacks that are Magical in nature.

## Description

   Nullification Magic is utilized for nullifying any magical attacks (ONLY magical attacks) and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from.
Rune Hart

## Description

A weapon Mason found after his 5 year quest with Wendy. This weapon is able to parry magic attacks with a limited parry and attack the enemy in melee range. Mason using his enchantment can use Fukajutsu Technique with this weapon.

## Spells

#### Main Spells

•???

**▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁**

#### Signature Spell

* **Rune Parry**: The user is able to parry a Physical or Magical attack if the timing is correct. Unlikely to parry long range attacks, most effective the closer the range. Thus Melee range is optimal.

[*Defensive Spell*] **|** [*Close Range*]
Arc of Nightmare Magic

**Arc of Nightmare** is a Caster Magic and a Lost Magic that involves nightmares.

## Description

This is a type of Lost Magic which allows the user to extract elements from the dream of others which can then be use as summons for them to control, as piece of gears for them to wear or even as a stage for them to construct. The created summons, piece of gears and buildings each are colored black with an outline of red glow.

A unique property regarding this Magic is that the caster is able to condense their magic power into creating nightmare spawns. They're entities brought from the dream world who, by just being seen, can provoke crippling fear. These entities feed off their target's fear and can even attack their soul with their body. Once your eyes meets the nightmare spawns you can no longer avert your gaze, as if stuck in a trance. The user as for themselves are unaffected by the spawns and can seemingly levitate in their presence.

This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster to be drive insane before turning into a nightmare spawn.

## Spells

### ???'s Spells

•**Extraction:** The user aim their hand at a target and pulls it back towards them. A red miasma coming off the target result from the user's hand gesture. Accordingly to the user, the red miasma is the physical manifestation of one's dreams.

[*Support Spell*] **|** [*Mid Range*] **|** [*Cost: Minimal*]

•**Vivifica:** The user fires the red miasma back at a target of their choosing, forcing the target to live again an horrible nightmare of theirs. The target under the effects of this spell is disconnect from the world of the livings for a short moment. Accordingly to the user, this spell sends the target into the world of dreams which from where the nightmare spawns originate from.

[*Debuff*] **|** [Mid Range] **|** [*Cost: Minimal~Very High*]

•**Corpora:** The user uses the extracted red miasma and bring as much as they want from the target's nightmares into the real world. It's cost depend of the might of the creation.

[*Summoning/Terrain/Offensive Spell/Buff*] **|** [Point-blank~Long Range] **|** [*Cost: Minimal~Very High*]