Items

Items are a feature in White Noise 2. They assist the Investigators in collecting Clues and banishing The Creature from their plane of existence. Roughly 16-18 items will spawn per match. Items take the same amount of time to pick up, but each of them take a different amount of time to be used. Items can also be dropped by holding the key or button that uses Items, allowing Investigators who need them more to pick them up.

Denali can see Batteries and Items through walls and has their effects doubled when she uses one due to her HACKER trait. On the other hand, Corey will have the effects of items he uses reduced by 30% due to VANDAL, with the exception of Batteries, Flashbangs, Medkits, and Statuettes. Iker's CLUMSY trait slows down his interaction time by 10%, which includes picking up and using items. Conversely, Maria's SLEIGHT OF HAND trait increases her interaction time by 30%, also including interacting with items.

* Battery
* Energy Bar
* Flashbang
* Incense
* Medkit
* Painkillers
* Statuette
* Transmitter

    While not items in a traditional sense, Batteries are found around the map and picked up just like them. When picked up, they restore 50% of the Investigator's battery life instantly.
## Tips

As it is almost essential to pick up batteries as the game goes on, batteries should not be taken when above half of the battery life. While experienced players may not even walk on the same ground multiple times until The Artifact spawns, taking batteries early on still leaves the team vulnerable and may weaken the team if The Artifact spawns in an area that had many of its batteries taken.

While Corey seems like he should take most of the batteries due to HANDY, which gives Investigators within 15 meters 30% of their battery life back, other Investigators like Jin Wu may benefit from them more due to their high Flashlight stat. Additionally, Yumi should not take too many batteries despite CURIOUS, as her Flashlight stat is too low to be too helpful in most situations and only activates when her flashlight is on.

Due to not being real items, Denali cannot get any extra benefits from them. However, they are still highlighted from HACKER's other effect. Corey gives Investigators within 15 meters of him 30% of their battery life back when picking up a battery due to HANDY.

    Energy Bars are convienience foods that are wrapped in a red, white, and yellow wrapper with a white star on them. When used, Speed and Endurance will be increased for thirty seconds.
## Tips

Energy Bars have a very noticable effect and have the lowest use time across all items (aside from the Flashbang, which is used instantly). Due to their effect, they should be preserved for Investigators who will have trouble running away from The Creature due to low Speed or low Endurance, such as Sarah or Investigators using Flashlights that lower Speed or Endurance, such as the Professional Flashlight. If an Investigator can't run away easily, they will most likely be grabbed due to being an easier target. However, if the last Investigator alive is quick, such as Yumi or Hannah, they can become almost uncatchable for the time the Energy Bar lasts due to already having high speed.

When Denali uses one, her Speed and Endurance increase for a full minute. When Corey uses one, the time is reduced to ten seconds.

    Flashbangs are grenade-like objects that give a blinding burst of light when used. When used, they will instantly be thrown and stun the Creature if it hasn't already been stunned or force The Creature to flee if it has been stunned or is devouring an Investigator.
## Tips

Investigators should try to save their Flashbangs for as long as possible and try to only use them when The Creature has been stunned. If The Creature is Darcy, Flashbangs should be used as soon as possible due to Misfortune nullifying stuns. Additionally, Flashbangs will forcefully banish The Creature if they have caught an Investigator, even if said Investigator is on the other side of the wall, allowing them to be saved in an otherwise impossible escape.

Flashbangs can also be useful if every Investigator's flashlight is disabled due to powers such as Olkoth's Shutdown or Rusalka's Energy Trap. However, because they will only stun The Creature, it is better to simply run away unless The Creature is dangerously close.

However, Investigators holding a Flashbang need to be very cautious, as similarly to Medkits, only two Flashbangs will spawn on the map. They should also be careful to not press their Item button when picking up another item too early, as the Flashbang will be used and most likely be wasted.

Denali and Corey do not affect Flashbangs that they use.

     Incenses are items that burn when used to give off a scent. When used by an Investigator, they will see The Creature highlighted in green no matter how far away they are.
## Tips

Due to Incenses lasting for only thirty seconds, the Investigator that used them should try to keep The Creature in their sights for as long as possible before catching up with the group. Incenses can also be used in combination with the Quick Chat (1, 2, 3, and 4 keys) to warn Investigators or with another Investigator using a Statuette to tell them if The Creature is able to quickly break the statue. Incenses will still be in effect if the Creature is banished, uses a teleporting skill, or catches an Investigator.

When used by Denali, Incenses will last a full minute. When used by Corey, Incenses will last for ten seconds.

     Medkits are rare Items that allow Investigators who use it to survive an extra grab from The Creature. Due to its utility, only two of them will spawn each round. They have a glowing yellow line on them to help Investigators find them.
## Tips

When a Medkit is being held by another player and there are multiple Investigators in the match, the Medkit should not be used right after an Investigator is saved. Rather, the Medkit should be used when an Investigator has taken all of the hits they can survive (two for most Investigators, three for Phileas, one for Vincent). If it is used right away, then if an Investigator ends up needing one later on, it could negatively affect the team. Because only two Medkits spawn per game and Investigators may not come across any at all, it is important to keep them until it is absolutely necessary.

Denali should always use Medkits when she is on her last grab (her vision is black and white) because of HACKER, which doubles the effect of items she uses. Due to it making her Medkits heal two grabs, if she uses it after the first grab, she'll put her team at a disadvantage because of her wasting the extra grab. Corey should treat Medkits like every other Investigator would, despite VANDAL, as it doesn't affect Medkits.

It should be common sense to guard a teammate using a Medkit, as if they aren't, they could get devoured or get onto their last life. Medkits also have the longest usage time out of any item, beating the Statuette, so teammates should be on the lookout when a Medkit is being used.

     Painkillers are medicines used to relieve pain. In White Noise 2, they are used to restore Sanity to the maximum amount (1,000) and temporarily increase the Bravery stat.
## Tips

Painkillers are a very useful item. Because they both restore sanity and raise Bravery as well as having the second-fastest use time, they are perfect for Investigators with low Bravery and low Sanity that may struggle with confrontations and getting past Idols. They can also be useful for allowing teammates to run away from The Creature, as they can be used to lengthen the time it takes for Investigators to go insane and therefore the time Investigators can shine light on The Creature.

When used by Denali, their effects last a full minute. This allows her to temporarily take the role of Caboose, which she ordinarily would have trouble doing because of her low Bravery. When used by Corey, the effects last for ten seconds.

     Statuettes are grey statues with a light blue glow. When used, the Statuette will become larger, as well as negatively affecting The Creature's detection. Similarly to Olkoth's decoys, they will affect The Creature's Compass, forcing it to point to the Statuette instead of Investigators when it is in range. It also disables outlines on Investigators, effectively rendering the Perception stat useless for as long as the Statuette is up. To return their detection to normal, The Creature needs to destroy the Statuette, which will be highlighted to The Creature when close enough.
## Tips

Before using a Statuette, the surrounding area should be checked for The Creature, because of the Statuette having a very slow usage time and The Creature being able to break Statuettes very quickly if close enough. Multiple Statuettes should not be placed so close to each other that The Creature can see both of them without walking too far, either.

After the Statuette is successfully placed, Investigators should instantly run away from it. This is because of the Statuette being highlighted to The Creature, allowing them to see a rough idea of their location if they don't run.

Because the item affects the Creature and not the Investigator that uses it, Denali and Corey do not gain or lose more than other Investigators would when using it.

     Transmitters are radio-like objects that can be used to highlight the nearest Clue.
## Tips

Due to highlighting the nearest Clue and with The Artifact always being highlighted, Transmitters should always be used before the last Clue is found. If they are not used before then, they are pretty much useless. Additionally, if the Investigator is too far away from the nearest clue, they will have trouble seeing the highlighted clue or not see the clue at all, due to the Transmitter having a limited range.

When used by Denali, the transmitter lasts a full minute. When used by Corey, it lasts for ten seconds.
## Tips

When picking up an Item, it should be kept until it is absolutely necessary to use it or if The Creature won't be able to interfere with its usage. As an example, Statuettes should not be used when The Creature is close, as The Creature can destroy it fairly quickly, effectively wasting it. An Incense can be used before using the Statuette to determine if it is a good time to use it.

When The Creature is Okiku, Investigators must be more careful with their Items than usual. This is because of Sabotage, which allows her to cause any item, including Medkits, to not be picked up, drain the victim's battery life, disable their flashlight, and mark them. This can give her a noticable advantage due to every Item being incredibly useful tools for Investigators. However, due to Sabotage only being effective if Okiku has Sabotage off of the cooldown and passes by an item, it isn't as much of a threat as it seems.

Due to Items not spawning in Classic and Classic Co-Op, Investigators should not have become too reliant on Items in Standard and Co-Op.

## Trivia

* On Usher Manor and Spreepark, items can spawn in places that make it unreachable, although Contextual Chat will still work on it. This is most likely a bug.
* Previously, up to four Medkits could spawn at once. This would allow Phileas to survive up to seven hits if he used all of the Medkits. This was changed in Update #20: The Answer Lies Within to limit the Medkit spawns to two per game, indirectly nerfing Phileas' tanking ability.
* While Items were added in Early Access Update #13: Right at Your Fingertips, the Flashbang and Energy Bar were added in Early Access Update #30: Rite of Passage.

## Gallery

Batteries in How To PlayAn Incense, Medkit, Painkillers, and Transmitter in How To PlayThe Statuette in the banner for Early Access Update #13: Right At Your FingertipsRinko throwing a Flashbang in the banner for Early Access Update #30: Rite of Passage