Forgeries

Players have the ability to create and trade Forged items, which have special characteristics.

### Forgery Menu

Forgeries can only be created once the player has met a Forger in a gallery, which gives them a forgery contract. This allows them to create a duplicate of one of the items from their archive. The forging interface can be accessed from the player dashboard. From there, players must select the artwork they'd like to forge and the forgery contract they'd like to use. The number below each contract indicates what the item's forgery quality will be. Higher-quality forgeries offer better rewards and are less likely to be identified when offloading. Once a contract and artwork are selected, the forge options are displayed.

### Forgery Heat

Forgery heat refers to the likelihood that an item will be identified when offloading. The more improvements an item has (Foil, Unlocked, etc.), the more heat that item will have, and the more expensive it will be to forge.

### Displaying Forgeries

Forgeries can be displayed like any other items, though they attract visitors at a reduced rate, which is affected by the forgery's quality. This is not reflected in your gallery's public visitor ratings. Each hour, a forged item has the chance to be caught. When it is, the item is removed from the gallery, the forgery quality is reduced, and the owner's gallery will receive a visitor penalty. Whenever a forgery earns XP for being on display, the creator of the item also receives XP.

### Liability

Liability refers to the player that will be penalized should a forgery be caught by the game or by another player. When an item is forged, the creator is automatically liable for that item. If a forgery is sold or traded to another player, the seller/provider remains liable for that item for 6 hours. If the buyer/receiver correctly identifies the item as a forgery in that time, they may redeem the item, which refunds their purchase and penalizes the seller/provider. If they do not redeem the item in that time, or if they attempt to offload the item, they become the liable party. When liability is passed from one player to another, the former is rewarded with XP.

### Redeeming Forgeries

Players may redeem items they recently acquired in the auction house. If the item is a forgery, the player will receive a refund for their purchase as well as additional bonus money and XP, and the seller will be penalized. If the item is not a forgery, the redeeming player will be penalized.

### Offloading

Offloading includes archiving, quick-selling, selling to collectors, donating, and putting up for auction. If a player attempts to offload a forgery, whether he/she is aware that it is a forgery or not, he/she becomes liable for that item. Whenever an item is offloaded, there is the potential for that item to be identified by the game or by another player. Forgeries are less likely to be identified by the game if the owner is unaware that it is a forgery (it has not been identified).

### Quests

Forgeries can be turned in as quest items. Forgeries will only be checked if they are the only version of a target item the player owns. In other words, if a player owns both a legitimate artwork and a forged version, he/she will always turn in the legitimate copy. If a forgery is identified by an art historian, the player will be punished, and the quest will be removed.

### Archiving

Players cannot archive forgeries. If the item has already been identified, the archive option will not be available. If the item has not been identified, the player will be penalized for attempting to archive a forgery.

### Known bugs

Forgery icon not visible in some views (full item view, for example)