recursal/Fanatic-Fandom huggingface dataset:
Bomber

> "*This terracotta soldier's head is made of saltpeter, with the demonic aura filling up the empty space in their head. This soldier exists only for explosions and sacrifice.*"
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Bomber is an enemy found in Longling Tomb.

Their only attack is to charge up to you. Once they are close enough, they will crouch down and explode, causing high damage to all nearby players.

Upon being killed, their explosive head is knocked away, detonating regardless.

Alongside normal Bombers, there are 3 other types:

* Flame Bomber: deals  Fire? damage and creates a lingering pool of fire that does constant damage.
* Lightning Bomber: deals  Lightning? damage. Additionally getting hit will briefly inflict Freeze.
* Poison Bomber: deals  Corrosion? damage and creates a lingering pool of acid that does constant damage.

### Reincarnation 9

On Reincarnation level 9, the explosive head is always knocked towards the player. While this makes it harder to avoid by killing them, it also makes it more predictable where the head will land when using attacks with an area of effect, which otherwise may unexpectedly knock it towards instead of away from you.

## Tips

* The self-detonation of this enemy will bypass any death delay effect (like "Immortal" prefix). If such enemy appears, it is advised to let it detonate at safe location rather than attacking it normally.
Cursed Magazine

When reloading, there is a 33% chance to double the ammo consumption.

Cursed Magazine is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

The increase in ammo consumption is effectively a -25% decrease in reserve ammo capacity and ammo recovery.

## Synergies

### Positive

* Weapons that do not reload normally such as  Star Devourer,  Arc Light,  Glimmering,  Icy Spear,  Prism,  Talisman,  Brick,  Golden Bow,  Strike Wing and  Fire Tower are unaffected by this scroll.
* Magic Magazine,  Genesis,  Ammo Recoverer,  Against the Flow,  Bloody Ammo and  Deft Hands will help counter or prevent the effects.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Fast-Loader and  Skateboarder will instantly refill the magazine, ignoring the scroll when used.
* Advanced Depot fires from reserves instead of the magazine, completely ignoring the scroll.

### Reduced Positive

* Brief Respite can work from reloads, which become less practical.
* Tactical Reload and  Explosive Magazine requires reloads to take effect.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Elemental Power

+25% Elemental DMG; When triggering Elemental Effect, it will be passed to a nearby random enemy.

Enhanced ( 100?): +25% Elemental DMG; When triggering Elemental Effect, it will also affect all nearby enemies within 5m of the target.

### Unlock

Unlocked by default.

Elemental Power is an Occult Scroll.

When inflicting an elemental effect on an enemy, another enemy within 12 meters will also be affected by the elemental effect. This can inflict elemental effects up to twice as often, provided there are other enemies nearby.

Elemental effects can quickly spread to all nearby enemies if repeatedly inflicted, even on the same enemy.

**Enhanced**: Instead of spreading the elemental effect to 1 enemy, all enemies within 5 meters are affected. This can drastically increase how many elemental effects can be applied at once, at the cost of affecting a smaller range.

## Synergies

### Positive

* Crown Prince's  Smoke Grenade and  Lei Luo's  Chain Lightning can inflict elemental effects.
* Scrolls that can help spread elemental effects include  Thunder Screen,  Magnetic Coil,  Thorny Carapace,  Blazing Hoop and  Realm of Corrosion.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after killing an enemy affected by elemental effect.
* Elemental Torment increases Lucky Shot Chance against enemies affected by elemental effect.
* Elemental Convergence increases damage for every enemy affected by elemental effect.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Update History

* 06/24/2022: Rarity changed from Normal to Legendary.
* Unknown update: Effect changed from "increase elemental damage by +50%, but prevented inflicting elemental effects" to "increase elemental damage by +25%, and spread effect to nearby enemy".
Elite Catfish Warrior

> "*The masters of Catfish Warriors, they are so proficient in swordsmanship that they can unleash the aura of their swords.* "
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Elite Catfish Warrior is an enemy found in Duo Fjord. It is the elite version of the Catfish Warrior.

Elite Catfish Warrior has 3 attacks:

* Constantly slash their sword, causing rapid fire energy crosses to shoot towards the player.
* Teleport to several different locations, each one moving closer to the player before striking them in melee.
* If the player is too close, they will strike them in melee, dealing high damage.

Compared to other elite enemies, Elite Catfish Warriors are much smaller, making it harder to hit them. Their fast attacks make hitting them while they are attacking hard as well.

Waiting until their attack is over before fighting back can often be the better way to deal with them, as they have long breaks between attacks making them more vulnerable.

## Unlocks

Elite Catfish Warrior will unlock the following items:

* Poisonous Ghost: when killed 3 times.

## Trivia

* In previous versions of the game Elite Catfish Warriors did not have their teleportation attack, and could only fire 1 energy cross at a time, making them a rather easy elite to fight.
* An Elite Catfish Warrior can be seen in the Yoruhime-Maru loading screen, as well as on top of the boat during its introduction cutscene.
Electric Circuit

### Effect

[Chain Lightning] connects all targets it hit. Your next shot on any of them deals DMG to all connected targets. (Connection breaks on next [Chain Lightning])

### Lv.3

Transmits 100% DMG (Using [Chain Lightning] won't void previous connects).

Electric Circuit is an Ascension.

Striking multiple enemies with  Chain Lightning will connect each of them with lightning rings, transmitting a percentage of the next shot's damage as  True? damage to all other targets. The connections are removed after the shot.

Effective with weapons that deal high DMG per shot, since the high damage will be transmitted to all other enemies that were struck.

If Chain Lightning is used again, the previous connections are removed even if no enemy was shot.

**Level 3 bonus**: previous connections are no longer removed, allowing massive amounts of enemies to be connected with several Chain Lightning uses.

## Notes

* The enemy that is shot does not receive the transmitted damage, only other enemies that are connected will. Having only 1 enemy affected by Electric Circuit does nothing.
* Electric Circuit can also be triggered by  Lightning From Void and  Lightning Governor, however this can also remove connections that were previously made.
Furious Flame

Furious Flame is an Ascension.

Increases the damage of any weapon, scroll or skill that inflicts  Fire? damage.

The bonus will **not** affect non-fire weapons with the ✦ *Element share*(full text) inscription, even when paired with a fire weapon.

**Level 3 bonus**: Fire damage deals +33% total damage to enemies with  Shields?/ Armor?, bringing the 75% damage against those types up to 99.75%.

## Notes

* This can be considered to be very similar to  Pyrodominance due to how they both boost Fire damage, with only the level 3 effect being different.
Flower Chain

### Effect

Hitting an enemy marked with Fatal Bloom will deal 100% Base Weapon DMG to enemies within 15m, and mark them with Fatal Bloom.

### Lv.2

Up to 3 enemies. 30% chance to deal DMG twice.

### Lv.3

Up to 4 enemies. 100% chance to deal DMG twice.

Flower Chain is an Ascension.

Hitting an enemy marked by  Fatal Bloom with a weapon spreads the weapon's base damage to a number of other enemies within 15 meters and marking them with Fatal Bloom. This allows several enemies to be hit at the same time, triggering Fatal Bloom's additional damage on each of them.

Damage done is not boosted by weapon damage, lucky shots or critical hits, despite what the color of the flying damage numbers might imply. This makes the damage output rather low when compared to your main damage.

The mark spread is only triggered by weapon shots, and, in particular, is not triggered by swords. This makes  **Flower Chain** mildly anti-synergistic with  Blade of Bloom since the mark will not be spread if you don't tag the enemy between you cast  Fatal Bloom and the swords kill the enemy off.

Level 2 grants a 30% chance to hit an enemy twice. Level 3 increases it to 100% chance.

## Update History

* 10/28/2022 update: Changed damage from weapon damage to base weapon damage. Increased maximum enemy count from 2/3/3 to 2/3/4.
* 08/29/2022 update: Changed effect from spreading DMG to 2/4/5 other nearby marked enemies (level 3 also spreading up to 3.0x CritX when critting), to hitting an enemy will spread DMG to 2/3/3 other enemies and mark them with Fatal Bloom (level 2 and 3 grant a 30%/100% chance to deal DMG twice, respectively).
Gigantic Explosion

Gigantic Explosion is an Ascension.

Increases the area of effect of  Leap and moves you further forward.

The increased area of effect and further Leap distance grants a much better effective range for Leap, letting you quickly close in on distant enemies.

Since  Unstoppable Momentum deals extra damage based on travel distance, Gigantic Explosion is ideal to improve its effectiveness.

**Level 3 bonus**: deal +20% Leap damage for every enemy that is within Leap's range, similar to  Absolute Advantage.

## Update History

* 06/01/2023 update: Removed "-20%/-40%/-60% cooldown". Added "+2m/4m/6m displacement range".
Devil's Covenant

-50% Max HP, +50% copper gained with this scroll.

Enhanced ( 60?): +50% copper gained with this scroll.

Devil's Covenant is an Occult Scroll.

The scroll will reduce your maximum  Health? by -50%, but increases  Copper? gained by +50%.

This scroll can be used to greatly increase income at a higher risk of death.

Copper increase is rounded down, which may give less than the intended +50%. Example, enemies drop copper in stacks of 3, which is increased to 4.5 then rounded down to 4, or only a +33% increase.

**Enhanced**: Removes the -50% Health penalty.

## Synergies

### Positive

* Paranormality sets maximum Health to 1 but doubles Shields, completely negating the downside.
* Coin Shot and  Refresh Addict can be used more often since you'll have more copper.
* Reinforced Eggshell decreases damage taken by -30% while Shields are above 0, while the increase in damage taken when Shields are 0 is reduced in effectiveness by the decrease in Health.
* Spirit Feline restricts damage to a damage threshold, which is lowered by the reduced maximum Health.
* Premium Membership has its refunded copper increased.
* Extravagant Consumption will increase damage more with more copper spent.
* No Discounts and  Arms Trafficker have less of an impact on your copper amount.
* Jackpot is multiplicative with the scroll, resulting in a total of +125% copper instead of +100%.

### Reduced Positive

* Resilient Life and  Airbag are half as effective at recovering Health.
* Veteran increases maximum Health at half the rate.

### Negative

* Flesh and Bones converts all Shields/Armor to Health which is then halved, making it incredibly risky. Health recovered is also halved.

## Update History

* 11/18/2021 update: Enhanced version added.
* 09/25/2021 update: Changed from -75% current Health, double current copper, +50% copper gain and cannot be discarded, to -50% maximum Health and +50% copper gain.
Fire Jade Gunner

> "*A snow fox that lives in the polar region. It carries a Fire skeleton-made gun and has a nature of suspicion and carefulness.*"
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Fire Jade Gunner is an enemy found in Hyperborean Jokul.

Fire Jade Gunners only attack is to fire a burst of 3 to 9 bullets at the player, which deals  Fire? damage. The attack has decent speed, damage and good accuracy, and can inflict  Burning?.

After firing 16 (or more) shots, they will perform a reload.

Fire Jade Gunners are simple ranged enemies with low health that can easily be killed with almost any weapon. Their attacks can usually be dodged just by moving to the side, however caution should be used as getting hit several times can deal a lot of damage. Hiding behind cover can also be used.

Alongside Fire Jade Gunners, there are 2 other types:

* Lightning Jade Gunner: deals  Lightning? damage, and can inflict  Shock?.
* Corrosive Jade Gunner: deals  Corrosion? damage, and can inflict  Decay?.

### Reincarnation 9

On Reincarnation level 9, Jade Gunners gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move.
Brief Respite

Gain immunity to all DMG for 1s after swapping weapons or reloading. (Cooldown: 2s)

Enhanced ( 80?): Gain immunity to all DMG for 0.5s after swapping weapons.

### Unlock

Unlocked by default.

Brief Respite is an Occult Scroll.

It can be used to swap or reload weapons just before a powerful attack hits, nullifying it completely. However the attack must be expected to happen to make full use of it.

Otherwise, it may occasionally block a projectile that hits you while swapping to another weapon or reloading normally.

**Enhanced**: The damage immunity duration is reduced from 1 second to 0.5 seconds and it no longer has an effect when reloading, but the cooldown is removed. This allows players to be completely invincible, as long as they rapidly swap weapons constantly.

## Synergies

### Positive

* Fast-Loader refills the weapon you swapped away from.
* Tactical Reload increases  Movement Speed and reduces damage taken while reloading.
* Elemental Weave guarantees elemental effects briefly after swapping weapons.
* Weapons with ◈ *Two shot magazine*(full text) need to reload often when dealing with bosses, such that the scroll can trigger frequently. Against common enemies, the player can intend to miss the first shot so that the weapon can reload.

## Update History

* 09/25/2021 update: Unenhanced version now also triggers when reloading.
Energy Bolt

### Lv.3

+600% Base DMG with a 50% chance of exploding twice, 35% of exploding thrice and 15% of exploding four times.

Energy Bolt is an Ascension.

Increases the base damage of  Energy Orb and gives it a chance to explode multiple times. Extra explosions are slightly delayed, which extends the freeze duration.

The chances are separate, meaning that Lv.2 has a remaining 30% chance to explode only once. Lv.3 will never explode only once.

* Without Energy Bolt, Energy Orb deals 400 damage.
* Lv.1 deals 4.5x average damage, or 1800 damage.
* Lv.2 deals 9.5x average damage, or 3800 damage.
* Lv.3 deals 18.55x average damage, or 7420 damage.

## Update History

* 04/28/2022 update:
	+ Lv.1: Increased chance to explode twice from 30% to 50%.
	+ Lv.2: Increased chance to explode twice from 30% to 50% and thrice from 10% to 20%.
	+ Lv.3: Increased chance to explode twice from 30% to 50%, thrice from 20% to 35% and four times from 10% to 15%.
Cleave Carnival

Cleave Carnival is an Ascension.

Increases the maximum capacity of  Cleave, and restores charges if enemies are killed with Cleave.

 Expert Proficiency increases the base capacity to up to 8, with Max Cleave increasing this up to 18.

It restores uses for **each** enemy killed, e.g. Level 1 will restore two charges if two enemies are killed with a single Cleave.

## Update History

* 11/18/2021 update: Name changed from Max Cleave to Cleave Carnival.
Explosive Bullets

Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (CD: 2s).

Enhanced ( 60?): Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon DMG (CD: 1s).

### Unlock

Kill Dark-faced Bandit 20 times on elite or higher difficulty.

Explosive Bullets is an Occult Scroll.

Upon hitting an enemy with a weapon, an explosion is triggered which damages all enemies within an area of effect. Explosions can only occur once every 2 seconds.

Damage done by the explosions is based on 50% of the weapon's actual damage. All bonuses will apply first before applying damage of this scroll.

Due to the cooldown, having slow firing, low hit count and high damage weapons will maximize the potential damage it can inflict.

**Enhanced**: Doubles the effect damage.

## Synergies

### Positive

* Weapons such as  Rainbow Arch and  Concealed Ammo (using their  Weapon Skill?), and  Tiger Cannon can make great use of it, due to slow, powerful hits.
* Surprise Bonus grants a 15% chance for the explosion to deal double damage.
* Rich's Privileges will deal damage when Explosive Bullets triggers, effectively letting non-elemental weapons act as the skill damage trigger as well.

## Notes

* Occult Maestro has no effect on this scroll, despite it being a scroll that does damage.

## Update History

* 08/25/2023 update: Changed from "deal 100% weapon base damage on hit per 2s(1s)" to "deal 50%(100%) weapon damage on hit".
* 06/01/2023 update: Changed effect from "trigger on non-elemental/(any) weapon hit per 2s" to "trigger on weapon hit per 2s(1s)".
* 04/28/2022 update: Chance to trigger increased from 20% to 100%, however it also has a 2 second cooldown.
* 03/26/2022 update: Enhanced version no longer increases explosion damage from 100% to 250%. Instead elemental weapons can now trigger explosions.
* 01/21/2022 update: Enhanced version added.
Crossbowman

> "*Crossbowman is the most common type of terracotta soldier and can be seen everywhere in the tomb. After the awakening, Crossbowmen lifted their millenia-old crossbows to continue performing their duty.*"
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Crossbowman is an enemy found in Longling Tomb.

Crossbowman has 2 attacks:

* Fire a volley of arrows at the player. The attack is slightly inaccurate and will often miss most shots.
* If the player is too close, they will strike them in melee with their crossbow.

Crossbowmen are simple ranged enemies with low health that can easily be killed with almost any weapon. Their attacks can usually be dodged just by moving to the side. Hiding behind cover can also be used.

### Reincarnation 9

On Reincarnation level 9, Crossbowmen gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move.

## Unlocks

Crossbowman will unlock the following items:

* Aura of Venom: when killed 15 times.
* Triple Comeback: when killed 20 times.

## Notes

* Despite their low health and relatively simple attacks, they should not be underestimated. On higher difficulties several lucky hits can result in severe damage and even death. Compared to more predictable or slower to attack enemies such as Spearmen and Grenadiers, they should be prioritized when possible.
Dark-faced Bandit

> "*As a bully among other bandits, the dark-faced bandit is massive and have the authority which matches his size. The heavy armor makes him a nightmare to fight, only the scar on the back of his armor represents the past mistake due to being arrogant and reckless.*"
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Dark-faced Bandit is an enemy found in Anxi Desert.

Dark-faced Bandit has 3 attacks:

* At long range, it will shoot a highly damaging projectile. This projectile has an area of effect.
* At close range, it will rush the player and attack with a ground slam which also causes knockback. It will always rush in a straight line, and can be stopped by obstacles or the end of a ledge if high enough.
* If the player is too close, it will strike them in melee, dealing high damage and knocking them back.

Dark-faced Bandits are extremely dangerous enemies if you should be caught off guard by one. However they announce their charge attacks loudly and can easily be avoided afterwards. Dodging their shots and keeping out of melee simply requires moving out of the way.

Unlike most enemies, their weak spot is located on their back, making it harder to hit than normal. The weak spot is indicated by a large orange X shape.

Hitting its weak spot can be done in a number of ways:

* Use  Crown Prince's  Energy Orb to hold it in place, then move around to target its weak spot.
* Wait for it to rush you, after its ground slam it will not turn towards you for a few seconds.
* In multiplayer, it can only face towards one player. Another teammate can then target its weak spot.

### Reincarnation 9

On Reincarnation level 9, Dark-faced Bandits gain the ability to slightly adjust their travel direction when charging, making it harder to avoid.

## Mobile Version

At the end of their rush and ground slam, Dark-faced Bandits will taunt for a second, giving the player more time to shoot them in the back before they turn around.

## Unlocks

Dark-faced Bandit will unlock the following items:

* Explosive Bullets: when killed 20 times on elite or higher difficulty.

## Notes

* Dark-faced Bandit is immune to being staggered, and immune to being frozen while charging at the player.

## Bugs

* An extra hitbox appears on the back of the Dark-faced Bandit, blocking attempts to shoot at its weak spot. It is still possible to hit the weak spot, though it requires different positioning and much higher accuracy to perform.
Flowing Time

-1s for all remaining cooldowns on hit (triggered once every 2s).

Enhanced ( 100?): -1s for all remaining cooldowns on hit (triggered once every 1s).

### Unlock

Unlocked by default.

Flowing Time is an Occult Scroll.

After hitting an enemy, the cooldowns for  Dash and Primary Skills are lowered by 1 second. It can only be triggered once every 2 seconds.

**Enhanced**: Decreases the cooldown from 2 seconds to 1, allowing the cooldown reduction to trigger twice as often.

## Synergies

### Positive

* Advanced Joggers decreases dash cooldown by -50%, making dashes recharge nearly instantaneously when shooting an enemy after a dash.
* Ancient Timer decreases primary skill cooldown by -50%.
* Gold Medal will activate more often due to faster recovering dashes and primary skills.
* Energy Storage increases primary skill capacity by +1, but increases the cooldown by +30%, giving more opportunities for Flowing Time to reduce the cooldown.

### Reduced Positive

* Li's  Spiritual Flame is not managed by standard skill cooldown, making this scroll only affect Dash.
Blessing in Disguise

Ascension options are fixed at 2. You have 3 chances to select both Ascension options.

Enhanced ( 120?): Ascension options are fixed at 2. You have 5 chances to select both Ascension options.

### Unlock

Kill Elite Kappa 3 times.

Blessing in Disguise is an Occult Scroll.

Restricts the number of Ascensions you can pick at each  Goblet from 3 down to 2. However you also get the ability to select **both** ascensions at a goblet. This can be done 3 times.

The scroll cannot be discarded.

While initially very powerful for getting bonus ascensions, it also restricts what ascensions you can choose from, limiting your options. Additionally it will become bad to keep after the 3 uses are consumed, leaving you with only the ascension restrictions. However, the corrupted goblets in Hyperborean Jokul which normally has only one option will also have two options, meaning it increases instead of decreases your choices.

**Enhanced**: Selecting both ascensions can be done 5 times in total instead of 3.

## Synergies

* Ultimate Gambler allows to change both choices once per goblet, such that it is easier to find desired ascension(s).

## Notes

* Finding this scroll more than once (by destroying or whatever method) does not restore used charges. For example, you used "take both" once with normal version of scroll to make the remaining chance "2/3", then you find the enhanced scroll, the remaining chance will become "4/5".
Flying Saucer

> "*A mysterious aircraft that appears in the aurora. It can transmit stored energy to other monsters and provide them with a steady stream of life energy.*"
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Flying Saucer is an enemy found in Hyperborean Jokul.

Flying Saucers have 2 attacks:

* Project a healing beam to every enemy (except elite enemies or another Flying Saucer) within a certain radius around it. This beam will constantly recover enemy  Health? and  Shields?/ Armor?. Additionally enemies receive a protective barrier around them for 10 seconds, reducing damage taken by -33%.
* If there are no enemies nearby to target with a healing beam, it will instead target a player with its triple guns, firing 7-10 shots in quick succession.

This enemy appears with an iconic noise. Upon hearing the noise, it is advisable to take out Flying Saucers as soon as possible since their healing is very potent, even more so when all enemies are being shielded from damage.

True to their name, they will fly over the battlefield instead of staying on the ground. During an attack they will stay in place, before moving quickly to a new position for the next attack.

Their flight makes it far harder to hit them with short ranged weapons and skills. Slow projectile speed weapons may also have trouble hitting it due to the sudden fast movement when repositioning. However, since it prioritizes healing over attacking and stays in place when doing so, it's an easy target for long ranged weapons if the player is hiding from other enemies.

Its weak spot is a pair of blue gears within the center of the saucer, visible from below. Due to the way it's constantly flying, the weak spot is almost always able to be hit.

### Reincarnation 9

On Reincarnation level 9, while a Flying Saucer is healing an enemy, the damage the Flying Saucer takes is shared with the enemies it heals. Due to the split damage on other enemies immediately being healed anyway, it effectively gains high damage reduction while healing. However the shared damage may also kill the enemies being healed if the damage is high enough.

## Unlocks

Flying Saucer will unlock the following items:

* Masterful Craftsmanship: when killed 10 times on elite or higher difficulty.

## Notes

* Being large enemies, Flying Saucers drop a large amount of  Copper?,  Soul Essence? and high chance to have  Bun?, far more than most other enemies.
* This enemy is unaffected by Challenge Events that transform enemies into something else, or scroll effects given to enemies by Interdependent Fortunes.

## Trivia

* When destroyed, Flying Saucers will lose control and fly off into the distance, shortly before exploding.
* Flying Saucer is the only enemy in Hyperborean Jokul that unlocks something when killed.
Cloud Weaver

> "*Launches 5 controllable spiritual spikes. DMG of the next attack increases with flight distance.*"
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Primary fire will rapidly create 5 spiritual spikes, ready for use.

Looking at an enemy when spikes are ready will cause them to fly towards that enemy, hitting them based where you were aiming at the time. Because of this, aiming at their weak spots is still important, despite their automatic nature.

Each spike that hits an enemy will consume 1 ammo. Spikes will also fly towards breakable objects, but this will not consume ammo. If the magazine runs out, the spikes will be destroyed and new ones will need to be readied. Manually reloading, using the  Weapon Skill? or 5 seconds passing since looking at a target will return the spikes to your hand, refilling the magazine without the need to ready them again.

Spirit spikes will deal up to +100% damage based on how far they've traveled since their last hit, making it more effective to switch targets constantly instead of repeatedly hitting the same enemy.

## Impactful Inscriptions

* **Critical Procs** can be effective due to the amount of hits, however it may be hard to direct the spikes where you need them
* **Elemental Procs** are reliable, it has a ?% chance to inflict an elemental effect each second.

## Ineffective Inscriptions

* **Accuracy**, **Stability** and **Reload Time** improvements have no effect.

## Possible Exclusive Inscriptions

Cloud Weaver has more than one weapon-specific exclusive inscription:

* ◈ +1.0x CritX and trigger an extra 30% DMG when dealing DMG to enemies have been hit by Cloud Weaver. Reset after reloading.
* ◈ Increases the DMG to the same target by 20% for every attack (Up to 100%).

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) creates a very high amount of elemental balls, due to the number of hits it can inflict.
* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable if it appears with ◆ *Elemental DMG convert*(full text), otherwise it requires another elemental weapon.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks at a very fast rate. The ability to track enemies also makes it far harder to reset the bonus.

## Notes

* Cloud Weaver's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.
* Cloud Weaver is capable of attacking enemies even when you normally would be unable to, such as when casting skills, making it especially useful when doing builds where you would have little time to use a weapon.
* Switching weapons will refill the magazine of Cloud Weaver automatically.

## Update History

* 06/01/2023 update: Exclusive inscription "The upcoming attack to an enemy hit by Cloud Weaver causes an extra attack that deals 30% DMG" changed to "+1.0x CritX and trigger an extra 30% DMG when dealing DMG to enemies have been hit by Cloud Weaver. Reset after reloading.".
* 09/09/2022 update: Adjusted hitting algorithm where each spike hit counts as a shot.
* 08/29/2022 update: Added to the game.
Extravagant Consumption

+1% All DMG for every 100 copper spent. If you bring over 500 copper to the next stage, the excessive part will be spent automatically.

Enhanced ( ??): +1% All DMG for every 100 copper spent in the entire run. If you bring over 500 copper to the next stage, the excessive part will be spent automatically.

### Unlock

Kill Dragon Qian 1 time on elite or higher difficulty.

Extravagant Consumption is an Occult Scroll.

Every 100  Copper? spent after obtaining the scroll increases all damage by +1%.

However when you exit a stage, any copper you have over 500 will be automatically spent on nothing. This also increases the damage bonus.

The scroll encourages you to spend most of your copper every stage, to get both the damage bonus and whatever is bought with it.

When  Golden Touch is purchased, weapons and scrolls automatically recycled upon leaving a stage will grant copper before Extravagant Consumption takes effect, consuming copper gained if over 500 as usual.

**Enhanced**: Also counts copper spent before obtaining this scroll.

## Synergies

### Positive

* On the House allows you to purchase 1 item for free per Peddler. While free items will not count towards Extravagant Consumption's bonus, it can let you buy more items with the 500 copper limit.
* Devil's Covenant increases future copper gains by +50%.
* Hidden Treasure gives small amounts of copper from breakable objects.
* Extra Surprise grants extra copper when killing enemies.
* Copper Miner doubles copper from enemies killed within 7 meters.
* Coin Shot will occasionally spend copper when firing, however Lucky Shots will restrict how often it occurs.
* Premium Membership refunds 30% of copper spent, increasing the amount you keep and therefore the amount you can spend again. This will also apply to copper consumed when going to the next stage.
* Jackpot grants 2,000 copper instantly (which becomes +20% bonus soon) and increases further copper gain by 50%.

### Reduced Positive

* Unfettered Will and  Rich's Privileges will have their bonus reduced after every stage if copper is over 500.

### Mixed

* Craftsman's Inheritor allows weapon enhancement without spending copper, especially at boss stages. However weapon enhancements will no longer add any bonus.
* No Discounts and  Arms Trafficker increase costs at the Peddler and Craftsman. While there are fewer copper to spend on other things, the increased costs are also added to the bonus.

## Notes

Dropping the scroll will reset the damage bonus, and thus should not be traded between team members.

This scroll's effect caps at 60000, for a total 60000% damage bonus.

## Update History

* 08/29/2022 update: Enhanced version added.
* 07/01/2022 update: Stack changed from "1 copper per stack" to "100 copper per stack". Total effect is the same.
* 06/24/2022 update: Added to the game.
	+ By that time, if the stack of this scroll went over 65,535, the counter would overflow and restart from 0.
Backpack Expansion

Backpack Expansion is an Ascension.

Increases the maximum capacity of  Smoke Grenade, allowing you to use it more often before picking up additional grenades.

**Level 3 bonus**: recovers 1 grenade for every 2 thrown, effectively halving the amount consumed.

## Notable Interactions

* Double Exhilaration also doubles the capacity from the ascension.

## Notes

* Together with  Expert Proficiency, the grenade recovery from the level 3 bonus allows Crown Prince to toss 39-40 grenades in a row **without** collecting ammo.
Flashing Star

### Lv.3

+600% Base DMG. If there are empty slots, +60% total DMG with a chance of +100% total DMG.

Flashing Star is an Ascension.

Base damage for  Falling Star is increased.

Starting at level 2, if there are empty Astrohouse slots, Falling Star will deal more damage. Level 3 will randomly deal even more damage, where the base chance is 10%, gain 2% per scroll for the first 20 scrolls (up to 50% in total), and 1% for every remaining scroll. Scroll rarity is not relevant.

With some empty slots, level 1 will deal 350% damage in total, level 2 will deal 650% damage, and level 3 will deal 1020% damage with a chance for 1400%.
Arms Dealer

+10% DMG Resistance and +30% DMG Dealt for 10s whenever you consume 100 ammo.

Enhanced ( 60?): +10% DMG Resistance and +30% weapon and skill DMG for 3s whenever you consume 10 ammo.

### Unlock

Unlocked by default.

Arms Dealer is an Occult Scroll.

Consuming a total of 100 ammo will increase damage resistance +10% and increase damage dealt by +30%. Ammo counter does not reset when reloading, swapping weapons or changing stages.

**Enhanced**: Ammo consumption is reduced from 100 to 10, but duration is also reduced from 10 seconds to 3 seconds. Despite this, it provides triple the uptime for slow firing weapons. Weapons that already had an average of 10 rounds/s are unaffected.

## Synergies

### Positive

* Any weapon with high Rate of Fire to gain high uptime.
* Genesis keeps the weapon firing for longer, allowing more ammo to be consumed.
* Against the Flow keeps the weapon firing for longer, allowing more ammo to be consumed, additionally it will slowly consume ammo when you're not hitting enemies.
* Bullet Light may increase ammo consumption when not hitting Lucky Shots.

### Reduced Positive

* Deft Hands prevents ammo consumption after killing an enemy or destroying an object, delaying the scroll's effects.

## Update History

* 10/21/2023 update: Changed from -20% DMG Taken to +10% DMG Resistance.
Conflagration

### Effect

Increases Spiritual Flame Base DMG. Energy consumed further increases DMG of the current attack.

### Lv.1

+120% Base DMG, +1% DMG bonus to the current attack for every energy consumed.

### Lv.2

+240% Base DMG, +2% DMG bonus to the current attack for every energy consumed.

### Lv.3

+360% Base DMG, +3% DMG bonus to the current attack for every energy consumed, and DMG increases with flight distance, up to +100%.

Conflagration is an Ascension.

Increases the base damage of all sources of  Spiritual Flame, including  Flare Calling and  Firefox Blessing.

Additionally the damage bonus from consuming energy is increased, making it more effective to channel powerful Spiritual Flames instead of weaker ones.

**Level 3 bonus**: damage will increase even further by up to +100%, based on how far Spiritual Flame travels.

Below is a table that shows the damage based on Conflagration level and energy consumed. The percentage is the total damage dealt (also including the bonus from evolving once) while the multiplier is how much damage is dealt compared to the level 0 version.

## Notes

* Due to the self-multiplying nature of increasing both base damage and damage bonus from energy, the higher base damage number in general and the level 3 effect, Conflagration is significantly better than the majority of base damage ascensions for skills, beating  Grenade Master,  Fierce Wings,  Hyper Current,  Glowing Bloom,  Epic Swordcraft,  Clenched Fist and  Spiritual Meteor, while also beating  Fulminous Zap,  Shattered Soul,  Perfect Deck,  Mastery and  Heat Core when energy is consumed.
	+ Energy Bolt,  Toxic Smoke and  Last Breath are somewhat at the same level, however the utility-based nature of these skills (lowering their overall damage output) makes this comparison questionable.
	+ Flashing Star is the only ascension that can be considered better than Conflagration, however this is also questionable due to the skill's inherently random nature.

## Update History

* 09/23/2022 update: Base damage lowered from 150%/300%/450% to 120%/240%/360%.
* 08/29/2022 update: Added to the game.
Backup Shield

Recover 40% Shield/Armor instantly when the shield/armor is broken. (Cooldown: 10s)

Enhanced ( 80?): Recover 100% Shield/Armor instantly when the shield/armor is broken. (Cooldown: 5s)

### Unlock

Kill Kappa 20 times on elite or higher difficulty.

Backup Shield is an Occult Scroll.

After  Shields? or  Armor? break, 40% Shields/Armor capacity is instantly recovered. After activating, Shields/Armor cannot be recovered again for 10 seconds.

Excess damage to  Health? is prevented, which also prevents death. Effects that can trigger on an otherwise lethal hit, such as  Life Guardian will still trigger however.

**Enhanced**: Shield/Armor recovery increases from 40% to 100%, and cooldown is lowered from 10 seconds to 5 seconds.

## Synergies

### Positive

* Abnormal Speed is kept from being reduced to +0% movement speed.
* Thunder Screen can be activated again when Shields/Armor breaks a second time.
* Paranormality doubles maximum Shields/Armor, which doubles the amount recovered.
* Reinforced Eggshell decreases damage taken by -30% when shields are above 0, lasting longer after activation.
* Airbag refills Health when Shields/Armor breaks.

### Reduced Positive

* Qing Yan's  All or Nothing breaks his Armor when hitting an enemy with  Leap, triggering the scroll. However this also puts it on cooldown which may prevent it from triggering at important times.
* Resolute will be prevented from activating when Backup Shield activates.

### Nullified

* Flesh and Bones converts all Shields/Armor to Health, making this scroll useless.

## Update History

* 11/18/2021 update: Enhanced version added.
Explosion Enhancement

Explosion Enhancement is an Ascension.

Increases  Explosion? damage and area of effect, allowing explosive weapons and  Explosive Grenade to hit more enemies at once.

The area of effect increase can effectively double the explosion range of larger explosives, or triple the range of smaller ones, making it extremely useful with certain weapons, especially when paired with  Mad Bomber. However it also makes  Precise Explosion harder to use.
Fire Enthusiast

When you are in Burning Effect, Fire DMG will recover 20% lost Total HP (CD: 0.5s). Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG).

Enhanced ( 40?): Fire DMG will recover 20% lost Total HP (CD: 0.5s). Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG).

### Unlock

Unlocked by default.

Fire Enthusiast is an Occult Scroll.

 Burning? is inflicted most commonly by weapons with  Fire? damage, which also triggers the healing effect. Since the healing has a cool down of 0.5s, it is still dangerous to expose to enemy heavy barrage.

**Enhanced**: Removes the need to be affected by Burning to trigger the healing effect. Fire damage is still required to initiate the healing, and inflicting Burning will still inflict Burning on yourself.

## Synergies

### Positive

* Resilient Life will be active constantly from the Burning damage, and will counter the Burning damage to Health.
* Vindictive Nature,  Deadly Counter and  Stone Skin will be active constantly from the Burning damage.
* Flesh and Bones converts all Shields/Armor to Health, allowing you to recover even more Health with life-steal. Additionally the Health recovery will counter the damage from Burning.
* Veteran increases maximum Health.
* Flame Shard provides immunity to the damage from the Burning effect and allows you to deal +50% Fire damage when in the Burning effect. However this will disable scrolls triggering from self-damage.

### Mixed

* Sanguine Relic increases max health and total recovery, but diminishes the effect somewhat with its +50% damage taken.
* Blazing Hoop will inflict Burning on both you and enemies automatically.

### Negative

* Devil's Covenant decreases maximum Health by -50%.
* Paranormality sets you Health to 1. Burning will constantly damage Shields/Armor without recovering any Health.
* Deadly Curse decreases maximum Health by -75%.
* Elemental Curse reduces the chance to inflict elemental effects.

## Update History

* 08/25/2023 update: Changed "gain 2% life steal from fire damage" to "dealing fire damage will restore part of lost total health".
* 01/21/2022 update: Enhanced version added.
Charging Crush

### Effect

Iron Wing - Strike Mode can release a shockwave forward, dealing DMG within a 6m radius upon impact. Obtain 1 temporary shockwave use after using Mecha Drop.

### Lv.1

Deal DMG based on 300% Attack Power, CD: 12s.

### Lv.2

Deal DMG based on 600% Attack Power, CD: 10s.

### Lv.3

Deal DMG based on 900% Attack Power, CD: 8s. +60% Total DMG when there is only 1 enemy in the DMG range.

Charging Crush is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: More details on how the attack works.
Grants  Iron Wing a new attack when in Strike mode, dealing higher damage to all enemies within a 6 meters. This attack has a cooldown.

Upon using  Mecha Drop, a temporary extra use of the new attack is granted to Iron Wing.

**Level 3 bonus**: The attack deals +60% total damage if it only hits 1 enemy.
Chests

**Chests** are randomly spawned throughout the acts (excluding the guaranteed blue chest at the end of each stage) and give the player access to Occult Scrolls, ascension upgrades, and weapon upgrades. There are three types of chests, Blue chests, Green chests, and Peculiar chests.

## Blue Chest

Blue chests are the simplest chest found by the player. They can be found at the end of each act stage (excluding boss stages), and inside of easier vault rooms.

Chests at the end of a stage give a  Goblet,  Copper? and some  Ammo. Chests in vault rooms give a random Occult Scroll. If  Arms Support is enabled, the initial chest gives three weapons where the player can only choose one of them.

## Green Chest

Green chests are found in harder vault rooms, or at the end of challenge paths in non-combat vaults. These chests offer the player a choice of three different Occult Scrolls to choose from, allowing only one to be chosen.

## Peculiar Chests

Peculiar chests (also known as mysterious chests, golden chests or red chests) can randomly be found throughout act stages. One vault has a Peculiar Chest appear down an optional path.

Red chests offer the player a set of choices, most of which reward the player with things such as scrolls and weapon upgrades with a drawback such as a  Health? or  Copper? cost, or a Cursed Scroll. Having  Paranormality will prevent player from paying any Health cost, and must be dropped first.

Some chests will ask for scrolls. In these cases, scrolls that cannot normally be discarded (including cursed scrolls) can be given instead.

Peculiar chests are hidden from minimap by default. If  Eye of Providence is enabled, they will appear on the minimap, and one extra chest will appear at the start of boss stage.

The list of potential outcomes can be found below.

* If Daily Challenge "Economic Pressure" is enabled, reverse all "get" and "give"  Copper? terms.
Challenge Events

A **Challenge Event** is a random event which can occur in any normal room inside each stage (except boss and starting stages). It is announced when the room is entered. Beating challenge events are required to progress. At the end of an event, a crystal will drop containing various loot, depending on the type of challenge event.

Crystals dropped from regular challenge events will either be purple or blue. Purple crystals will contain an Occult Scroll and a  Bun?, while blue crystals will only drop a bun.

Crystals dropped from hard challenge events caused by elite enemies appearing will always be purple, and will drop a random variety of weapons, occult scrolls, buns and rarely  Goblets.

Certain challenge events will only appear on higher difficulties, while others occur within or are exclusive to Vaults.

Challenge events will only occur once per Act (Excluding vaults) for all difficulties except Reincarnation 8 and 9.

On Reincarnation 8 and 9, many challenge events can appear for each act, with an event also being guaranteed on the boss stage. Only 1 challenge event per act has a chance to give a purple crystal containing a scroll. All other crystals will be blue, dropping 10  Soul Essence? and a bun. If **Elite Invasion** occurs in Reincarnation 9, the result crystal will be blue and instead contain a weapon whose level takes the higher value of normal spawn and the one in player's hand.

When Mysterious Jokul is active, challenge events will also drop 10  Soul Essence? (does not stack with Reincarnation 8 and 9). Additionally it causes **Elite Gathering** to occur in the final room of the pre-boss stage in Anxi Desert, Duo Fjord and Hyperborean Jokul, similar to  Royal Guard.

## Spiritual Assault

Spiritual Assault Challenges
 **Treasure Hunt**: Multiple circle zones appear around the map. Players must stand inside zones for several seconds to reveal if it contains the treasure or not. | Event lasts for 100 seconds. Each zone is marked with a white circle on the screen. If the treasure is not found, the zone disappears and you must find another one. All zones disappear when the treasure is found. In multiplayer, having more players in a same circle can speed up the searching progress.