Humans

**Humans** are one of the major races on Mogar. Despite their weak bodies, thanks to their high intelligence and reproduction speed, humanoid species are akin to Emperor Beasts and can get stronger only by Awakening.

Humans are scared of undead for two reasons only. First, due to their dull senses, humans can't feel undead approaching, nor recognize them when they disguise among the living. Second, they are too used to have an overwhelming advantage in numbers.

The Master is one of the few who seek to evolve the human race and defeat death.

## Traits

All humanoids are beasts, but humans cut their ties with nature, sacrificing specialty in exchange for versatility, therefore losing most of their natural affinity but gaining full access to the six elements from the start, unlike their Beast "cousins." Humans can still have elemental affinities (shown by the streaks of color in their hair), but their ego limits it as a baseline. Therefore, humans usually only have one shade. Humans can evolve as a species but cannot evolve like beasts (who evolve into better forms) since their egos are too strong; they are too bound by their sense of self and feel no connection except with themselves, making even Awakened body refinement painful. They are too conceited to feel Mogar's will, and thus are unable to become Guardians.

The hair of a human works exactly like a white mana crystal - a colored streak is nothing but an imbalance in the mana flow due to an elemental affinity that overpowers the others. It works just like enhancing a specific element in a crystal. If all elements are balanced, they are colored white, but unlike a crystal, hair has a natural dye that covers it. Normal people have no elemental affinity. Those that are attuned with all six elements are very rare and makes them look like a regular human, like Friya Ernas, allowing them to practice dimensional and even gravity magic well without affinities. Awakening gives such people's affinities a push as well, splitting them like a prism does with light, resulting in a **hexa-streak**. If they work hard enough, they can even get the seventh emerald streak; Spirit Magic is not an element but the sum of all elements once they are imbued with life force.

The human population of Mogar is around 1.5 billion. Normal humans live around 100 years, fake Awakened can live around 150 with no breathing techniques, while fully Awakened can live for centuries. The longest a human Awakened has ever lived is around 1500 years.

## Balor

**Balors**, known as **Evil Eyes**, are one of the few Fallen Races that have retained part of their ancient wisdom and power, and are evolved species of humans. Balors' bodies are unable to channel mana, leading the once powerful race to attempt to force their evolution and end up joining the ranks of the Fallen races millennia ago. Unlike all other creatures, they can only process mana and cast spells through their eyes, making it vital for them to always face their opponents. Ancient Balors had wings, eyes, but no mana cores. Instead of being focused and amplified in a single place, the mana they produced was spread throughout their bodies, which was why their magic had always been stuck to Tier 3 and why they had altered their life force, turning into monsters. Balors are rare and their reproductive cycle is barely faster than humans'.

Balors' other biggest limitation is their inability to cast spells above Tier 3. The highest tiers of magic requires to fuse and manipulate multiple elements at will, while each one of the Balors' eyes can only handle one specific element. Activating more than one eye at a time is possible, but they are unable to cooperate; the only exception is the creation of hard constructs, like weapons or armors made from ice which can be infused with multiple elements, but always only one at a time. Fallen Balors cannot have more than 3 eyes since they need to merge two into one to make up for their lack of wings. One draws in the world energy and the other focuses its element. Very few Balors have two eyes and having three is considered akin to a miracle.

Balors are smart enough to collect magical items to compensate for their innate shortcomings, but like all monsters, they have no dimensional items, and can't easily transport something fragile or huge.

* Trou'Bleskamuz the Fierce
* Nouhka

### Appearance

Balors are typically over 2.5 meters (8'2") tall, with a humanoid body covered by small blood colored scales. They have three sets of black curved horns on their heads, cheekbones, and the sides of the chin. Their legs are reverse jointed like those of a cat, and are covered by a black armor that only leaves the talons extending out from their toes and heels exposed. Two flaming red membranous wings are folded around their necks, almost looking like a mantle. Their eyes shed tears of their respective color.

Balors are the sworn enemies of orcs, as they have a demonic appearance that resemble the fabled creatures that supposedly caused the fall of the Orc race.

### Abilities

Balors can't use gravity magic, dimensional magic, nor complex arrays. They are unstoppable soldiers on the battlefield, yet as a race, they have been dependent on others for the creation of even the simplest enchanted item. Before their Fall, they had 6 eyes, one for each element and colored accordingly; after, they have 1-3 eyes, while the others are allegedly fused within their bodies. They are able to use multiple eyes at a time to mix elements together, such as conjuring a black ice sword.

They are capable of refining world energy into their own mana and store them in their eyes like pseudo-mana cores. The eyes act similar to Invigoration, allowing them to draw the single elements that compose the world energy to empower their pillar-like spells, but different in that it doesn't heal the Balor or replenish their mana. However, forcefully drawing an excessive amount of energy at a fast speed comes at a price, damaging the body and causing immense pain. Once a fallen Balor runs out of world energy, time and rest are the only way they have to recover their strength.

Their bodies are capable of storing a significant amount of darkness magic as their black eyes serve as the core of their power. This prevents them from being suitable undead servants, as the black eye will draw in the darkness element, making their pseudo core independent of the Necromancer's energy flow and giving them their own will. Undead Balors retain their skills. After removing the black eye, however, a Balor's body cannot be resurrected.

A Balor's Eyes allow them to use Fusion Magic, though only for the elements their Eyes correspond to.

A Balor's red eye grants them fine control over the fire element even beyond what Fire Vision can do, such as determining the melting point of a metal.

## Reverted Balor

A **Reverted Balor** has pale blue skin, silver hair, and the body of a Greek god with chiseled muscles. They have six eyes on their face and six feathered wings emerging from their back. Each one of the eyes are a different color, based on the element inhabiting it, and so are their wings. The wings follow the same pattern as the eyes and seem to be made of pure elemental energies.

### Abilities

The unique abilities of a Reverted Balor stem from their eyes and wings. A reverted Balor can not only drain world energy through their wings, but they can also use their stored mana to upset the balance and disrupt others' magic. Moreover, their wings are capable of absorbing foreign elemental energy, purifying it of the caster's mana and storing it in the eye for said element. However, they cannot drain spells infused with willpower.

Unlike for fallen Balors, the remaining four elements that are usually fused with the Balor's body converges to their midriff, where along with the energy from their wings they form a rough mana core.

The red and blue eyes can conjure blades made of pure fire or ice. The flaming sword can cut through Adamant weapons as if they aren't there.

* Yozmogh
* Rhona

## Tyrannical Eye (Tyrant)

**Tyrannical Eyes** or **Tyrants** are a humanoid species with up to six large eyes all over their body. They have snow-white skin and can stand over 2 meters tall. They have no nose, and a mouth full of several rows of shark-like teeth. They are the beast equivalent of Balors, but unlike them, Tyrants aren't part of the Fallen Races and their mastery over the elements isn't as developed. Tyrants can sense great amounts of mana belonging to the elements associated with their eyes. Balors are their rival species. Like Hydras, they are naturally gifted for the art of Domination, but even the strongest Tyrant can only develop up to six eyes. Domination over the seventh element, mana, is impossible to them.

While Balors use their eyes to drain the surroundings of the natural elemental energy, Tyrants split world energy into its components. Their eyes absorb the elements while they use the remaining energy for their spells, keeping the balance neutral. Then, the stored elemental energy can be used for attack or defense without the need to weave a spell.

The **Tyrannical Eye technique** requires using elemental mastery through the eyes on one's body to suck in the enemy's spells after storing enough mana of one's own to cleanse them from the original energy signature and replace it with their own. After that, they can choose to project it outside or add more mana of their own to further strengthen the absorbed spells. They can even change their elemental attribute based on the eye they use to attack. However, the consequence of using the Tyrannical Eye technique without Domination is that every time the Tyrannical Eye is used, only a part of the energy signature infused within an absorbed spell gets cleansed while the rest builds up in the body, causing mana poisoning.

Tyrants also have two hearts - losing one is painful but not lethal. They also have two brains. Hydras and Tyrants are born respectively with only one or two heads and eyes.

When Awakening, Tyrants' eyes shoot beams of world energy non-stop to reduce the strain on the body.

### Abilities

Tyrants can use Domination to absorb foreign mana and convert its original energy signature into their own, though unlike the Tiamat or Demons, they can't Dominate all elements at once. They can also can fuse the 6 elements together and add a spark of life force, converging their 6 eyes on their chest to form the **Tyrannical Eye** with which they can shoot a massive pillar of emerald green energy. By fusing all of their eyes into one, the Tyrants make their ability to absorb the elements almost as strong as that of a Balor and lessen the strain on their mana core.

Tyrants possess the seventh eye, but to use it they have to give up on the other six. The Tyrannical Eye works the same way as Spirit Magic (which is nothing but the six elements perfectly balanced between them and mixed with life force) - before a Tyrant achieves the sixth eye, the elements remain unbalanced and damage their core. After achieving the sixth eye, instead, they can blend the energy they absorb from their enemies and turn it into Spirit Magic. The downside of this technique is that once formed, the Tyrannical Eye can't absorb anything but Spirit Magic so as long as it is kept open, they're vulnerable to the other elements like anyone else.

* Glemos
* Morok Eari

## References

1. ↑ Chapter 1609: Shadows and Crystals (Part 1)
2. ↑ Chapter 800: Manohar's Wife (Part 2)
3. ↑ Legion on Discord
4. ↑ Legion on Discord
5. ↑ Chapter 779: Dominance (Part 1)
6. ↑ Legion on Discord
7. ↑ Legion on Discord
8. ↑ Chapter 1350: White Streaks (Part 2)
9. ↑ Legion on Discord
10. ↑ Legion on Discord
11. ↑ Legion on Discord
12. ↑ Chapter 1942: Evolved Humans (Part 2)
13. ↑ 13.0 13.1 13.2 Chapter 535: Evil Eyes (Part 1)
14. ↑ 14.0 14.1 14.2 14.3 Chapter 1558: Eye Versus Eye (Part 2)
15. ↑ 15.0 15.1 15.2 Chapter 1554: Perfect Body (Part 2)
16. ↑ 16.0 16.1 Chapter 1555: Harmonizer (Part 1)
17. ↑ Chapter 529: Unexpected Turn (Part 1)
18. ↑ 18.0 18.1 Chapter 534: Trouble (Part 2)
19. ↑ Chapter 528: Virtue of the Strong (Part 2)
20. ↑ Chapter 554: Troubling Dead (Part 2)
21. ↑ Chapter 1556: Harmonizer (Part 2)
22. ↑ Chapter 542: The Best Laid Plans... (Part 2)
23. ↑ Chapter 545: Eyes and Wings (Part 1)
24. ↑ Chapter 543: Past vs Present (Part 1)
25. ↑ Chapter 704: Tyrant (Part 2)
26. ↑ Chapter 1073: Foolishness and Wisdom (3)
27. ↑ Chapter 1157: Double-Edged Power (Part 1)
28. ↑ Chapter 1330: Domination (Part 2)
29. ↑ Chapter 1331: Domination (Part 3)
30. ↑ Chapter 713: Despair (Part 1)
31. ↑ Chapter 721: Great Fortress (Part 1)
32. ↑ Chapter 1490: Red Demon (Part 2)
33. ↑ Chapter 1480: Fathers and Son (Part 2)
34. ↑ Chapter 1559: The Price of Success (Part 1)
35. ↑ Chapter 1231: Mana Poisoning (Part 1)
36. ↑ Chapter 1560: The Price of Success (Part 2)