Fire Style: Karmic Curse

One of the two original techniques that make up the "Karmic Foxfire" variants of the Kekkei-Tota unique to the Kitsune Clan. "Karmic Curse" is used to inflict in general, such as inflicting terrible misfortune, illness, negative karma, and even death. Naturally, this variation has much more combat potential than its "Karmic Blessing" counterpart which is more for general-purpose. This is the half of the Kitsune Clan's kekkei-tota that is considered Black Magic, and as such is the reason all but one member of said clan was killed during the purging of the shinobi villages. There can be no mistake: This is the much more dangerous half of the Kitsune Clan's power, being able to cause unspeakable amounts of explosive destruction even in the hands of the unexperienced and without any curses, jinxes, or hexes tied into it. It is extremely volatile on its own in its physical form, as even a small baseball-sized fireball can level a small house and leave a purple-and-black flaming crater filled with crimson-tinted ozone where that house was, leaving nothing left.

## Appearance

When the "Karmic Curse" half of the Karmic Foxfire is being used, it always takes on an amethyst-purple coloration with a raging abyss-black outline and crackling, brilliant crimson electricity around it.

## Effects

* **Flames of Ruin -** The name the technique takes when being used in its physical form says it all. Even a small, baseball-sized fireball can easily level a small house and leave naught but a crater filled with abyssal flames and crimson ozone in its wake. It is highly recommended to use this in the form of magic instead of ninjutsu, or else you risk it literally blowing up in your hands and face. Even experienced practitioners should be wary of using these flames in any form outside of magic.

* **Curse of Terrible Misfortune -** This is the complete opposite of "Blessing of Wealth" and "Blessing of Safety", except rolled into one curse. Those with excellent luck (+3 or higher) suffer financially and may even go bankrupt, and are much more prone to being noticed and attacked when on missions in hostile or neutral territory. Words will fail to dissuade one's would-be assaulters. Charms that normally improve the luck of the one inflicted will lose their effects and instead turn to stone heavy enough to force the wearer to the ground and barely be able to move at all. This effect also takes place immediately upon physical contact when cast after the user of this spell is sufficiently damaged. Finally, the inflicted will also suffer a greater chance of all techniques backfiring on them, and with a chance of dealing double the damage where applicable if their luck is -3 or lower at the time of being inflicted. Enemy techniques will also be much harder to evade or counter in that case, and the chakra control of the inflicted is also back to that of an academy student.

* **Curse of Pestilence -** A curse usually reserved for those who deserve prolonged suffering. The inflicted can suffer from any kind of illness or disease, and would be unable to be cured by a medic-nin due to it being magical in nature unless said medic-nin is also well-versed in magic to the point he or she can undo it. The duration and severity of an illness inflicted upon the unfortunate individual is dependent on the actions committed to deserve it, their luck stat at the moment of being cursed (including traits or items that would otherwise improve said luck and protect against such things), and the then-luck stat of the caster as well as their experience using said technique.

* **Curse of Death -** The name says it all. Reserved for those who absolutely must die, consequences be damned. This curse can only be inflicted with the use of the intangible form of the "Flames of Ruin", but can be done from any distance. The caster of the curse can have it take effect immediately, over time with the target progressively losing their strength, by meeting a certain set of requirements, or any combination of the three. Naturally, the caster has to be careful to have their own personal luck high enough at that moment to not get caught by the spell as well.