recursal/Fanatic-Fandom huggingface dataset:
DNA List

Mogwai DNA can be found throughout the game in certain stores, by creating them through alchemy, or by completing parts of the story. They are equipped for use in battle by Mott, the baby Xothian Eve is given to raise. Each DNA allows Mott to transform into a specific Mogwai and use that Mogwai's abilities.

There are energy costs to transforming DNA, and each cost varies; the recharge time varies as well per DNA. The only way to regain energy is to revert to moth form and remain in it---thus, even if your recharge time is finished, if you don't have the sufficient energy, you will not be able to transform.

Each DNA has three combat abilities to unlock and a transformation ability that Mott uses when they first transform in battle. Your Mott learns these one of these abilities every time you gain enough EXP to complete a rank. There are only 5 ranks per DNA, but the experience required to complete a rank, however, may be larger if it's a high-level Mott DNA. By completing all ranks, you will gain a DNA Fragment as a reward---this can be turned in to Zheng post-game to learn more playable character skills.

## Wind Mogwai DNA

 **Transformation Ability**: Kisspers...: Gain Heart.
Kobold X

Mountain variant. They’re often butting heads with Snow Bunnies whenever the latter drives any possible prey away. Communicates through echoing yelps.

## Stats

 Normal
 Hard

## Moves

**Slash** - Null Element | One Hit

**Frost Bite** - Ice Element | One Hit

**Blizzard Blitz** - Ice Element | One target, Three Hits in a Row

**Rally** - All Allies | Increase Attack and Magic Attack
Artificial Core

"I am so proud of you."

The Artificial Core is a zone entered at the end of the game when attempting to free Caesar Kimaris from the influence of Han Verrine.

## Summary

The area is the manifestation of the Core created by Eve Staccato from the Pieces given to her by the other Mogwai she has bonded with over the course of the adventure. They are dragged into it right after attempting to trap Queen Han inside in an effort to save Caesar from her influence. The only way to escape is to confront the various memories held within in order to cut a path to the Queen.

The Core contains small paths that lead to memories of each person that contributed to its creation. Each memory reveals something about the character's inner motivations, hopes, and fears. Touching each memory initiates a boss fight with the relevant character, and any additional characters that might accompany them.

After defeating all of the memories within, the party is returned to the Den Castle where they are given the chance to face Han herself.

## Areas

### Main Chamber

The Artificial Core is divided into just two areas. The main room contains the various paths leading to the memory battles. There are ten in total, one for each Mogwai that contributed a Core Piece. In one corner of the central platform, Rex sits on the sidelines waiting. You can speak to her to get a free party heal.

### Specter Path

South from the center is a small path containing a glowing orb. Touching this orb takes the party to a sub-area where there are Specters that can be fought to gain some additional experience, as well as drop useful healing items.

**Enemies Encountered:**

* Artificial Core Specters

## Memory Bosses

There are a series of boss encounters that must be fought in order to escape the Core. They are found in three sections: Left, Center, and Right. The Left and right sides have for fights each, while the Center has two.

### Left Side

The Bosses encountered on this side are, starting with the top right and going counter clockwise:

* Troz
* Rex
* Nyx
* Klein

### Center

The Bosses encountered in the center are, from left to right:

* Chip & Blitz
* Luca

### Right Side

The Bosses encountered on the right side are, starting with the top left and going clockwise:

* Io
* Pike, Wake, & Skip
* Kon
* Shep

## Music

HEARTBEAT OST 67 - Absence of a Soul

* Note that within the core, only the first 40 seconds of the track play on repeat.
Pike & Skip (Boss)

* Skip

Pike (Boss)

Location
Auramosa Plains

Type
Water

Weakness
Flora

Resistance
Water, Fire

Card Info

Item Drops
Fresh Water Sparkling Juice

Favorite Move
Whirlpool

Skip (Boss)

Location
Auramosa Plains

Type
Ice

Weakness
Fire

Resistance
Ice, Earth

Card Info

Item Drops
Mog Essence  Glacial Ice Artic Sherbet

Favorite Move
Trickery

After failing to apprehend the Wisp, Eve and the others find Skip and Pike arguing, which prompts the two to attack the group.

## **Stats**

### Pike

 **Normal** | 526 HP
 **Hard** | 658 HP

### Skip

 Normal
 Hard

## Behavour

Pike and Skip will attack every turn. If Pike is under 50% HP, she will start to using Whirlpool and Big Chomp.

## Moves

### Pike:

**Body Slam**: Chance of STUN; hits one enemy.

**Backwash**: Chance to DRENCH; Hits one enemy.

**Whirlpool** (Below 50% HP): Chance to DRENCH; Hits all enemies.

**Big Chomp** (Below 50% HP): Hits one enemy. Null Element.

### Skip:

**Trickery**:Hits one enemy.

**Skewer**:Hits one enemy.

**Backwash**:Chance to DRENCH; Hits one enemy. Water Element.

**Deafening Echo**: Hits all enemies.

## Strategy (Normal)

This is the first fight where you actually fight more than boss at a time, not counting minions. It is suggested that party members are **at least level 34.**

In this fight you have to kill the weakest link, in this case Pike. Pike has lower HP and DEF compared to Skip, but that doesn't mean she doesn't deal damage. In fact, when you drop her health to 50%, she will start using Whirlpool, which does high damage.

So first things first, Eve should reduce Pike's DEF with **Settle down!** so when she is below 50% HP, you can kill her before she can use Whirlpool. Klein should first reduce both enemies attack with **Sharpest Yowl.** On the first turn reduce Skip's ATK, on second turn Pike's ATK and on third turn again reduce Skip's ATK. Remember you will need to try to kill Pike as quick as possible, so there is no need to reduce her ATK twice. Skip is the one that should have x2 ATK reduction because you will ignore her until Pike is down. Chip and Luca should do the damage, attacking both enemies with skills, should they have enough resources.
Mt. Phrost

"Snowchains? Check. Whistle? Check."

Mt. Phrost is a snow-covered mountain in the Den, and is the birthplace of many Wisps such as Nyx Ronove and Io Haborym. It is now the home of Minotaurs, Wisps, Snow Imps, Gnomes and Snow Bunnies, as well as a single Tiny Oni, though Wisps are not as common anymore since the events of 200 years ago.

## Summary

Mt. Phrost can first be visited via the throne room of the Den Castle after the game has been completed; a Snow Bunny pleads Eve to visit their home, and if Eve accepts, she is teleported to the first area of Mt. Phrost, which is full of Mog enemies.

## Enemies Encountered

* Specter
* Kobold X
* Snow Bunny
* Minotaur
Arctario Lake

"Perfect for ice fishing!"

Arctario Lake is the open world area of HEARTBEAT which Eve and the party sail to after leaving Sporegano Archipelago. It is an icy lake surrounded with old core shards.

## Summary

The group discovers Wake at the side of a fallen Skip that had majority of her core torn out. They accuse Nyx but the group doesn't believe it as only a Reaper would have the ability to do this. Wake tells Pike and the group to go ahead while she stays by Skip's side.

## Buyable Items

### Ro-bit

* Sugar Bun – ¥250
* Caramel Custard – ¥1,000
* Familiar Perfume – ¥200
* Thank You Note – ¥1,000
* Pocket-Defib – ¥1,000
* Flee Powder – ¥500
Sand Bar Museum

"Keep your fins off the glass, please."

The Sand Bar Museum is a large Museum that houses numerous species of Fish from both Outset and The Den. It also houses the players various "Cheevos" and a small Gift Shop.

## Gift Shop

The Cat Sith in the main room of the Museum sells various DNAs of the inhabitants of the Museum.

Peng-P DNA - 5,000 Yuan

Ikaroa-A DNA - 7,500 Yuan

Isonade-A DNA - 10,000 Yuan

Cetus-N DNA - 15,000 Yuan

Bakunawa-T DNA - 25,000 Yuan

## Summary

Eve and the others enter the museum in search of the Terror Trio, having been given a tip by another Mogwai that they were at the museum (which in actuality was just a mistake), and are greeted by Nile who claims she was expecting them. Hearing that they're looking for a "one-eyed mogwai" she assumes they mean Ark, seeming confused as to why they want to "beat her up", but leads them into the Aquarium nonetheless.

Chip immedietly assumes that Ark is Wake due to her lack of an eye, charging at her and accusing her of crimes she didn't commit, causing Ark to snap at her and attack the party. After the Shark is defeated Klein realizes that she probably isn't the one they were after, stating they were supposed to be chasing a Kraken instead. Ark misunderstanding the groups intentions as she rushes into the Cheevo Room to berate Avi.Eve and the others following after her only to learn that the Terror Trio isn't in The Sand Bar.
Серая пустынь

*Пустыня ничего не требует, ничего не дает и ничего не обещает.*

- Сентеция

**Серая пустынь** - территория, находящаяся в отдалении от известных и разработанных источников воды.

Согласно словарю Фариха: "*Обширное, необитаемое пространство земли со скудной растительностью или вовсе лишенное растительности, находящаяся на расстоянии трех дней пешего хода от источника воды*".

Данное определение возникло из-за опасности передвижения по Архарову. Будучи в пустыне, люди, потерявшие запас воды и транспортные средства (в следствии поломки, утери или нехватки топлива), при умении выживания в пустыне, имеют шанс добраться пешком до ближайшего источника за три ночных перехода - в среднем 60 километров. Для неподготовленных (неверно подобранная одежда, истощение или болезнь, неумение ориентироваться) эффективное расстояние составляет не более 30 км. В любых других случаях человек, в подавляющем большинстве случаев, погибает от теплового удара и обезвоживания.

Местные жители ответственно подходят к пересечению границ Серой пустыни. Каждый архаровец проверит состояние техники или животных, запасы воды, произведет ритуалы и молитвы Императору или Ангелам, дабы они защитили его во время нахождения в Серой пустыне. После удачного пересечения Серой пустыни, часто заказываются благодарственные молебны, делаются пожертвования в храм или приносится в жертву животное.

   Серая пустынь неразрывно связана с многочисленными легендами и мифами Архарова. Считается, что погибшие в пустыне могут не осознать это и остаться на вечность бродить между песков и солнчаков, выпивая воду из фляжек путников и наводя лихорадку. В народе их называют Пустынниками. Для них вседа берется протекающая старая фляжка наполненная водой: в случае появления Пустынников она выбрасывается, дабы отвлечь их от каравана и выйграть некоторое время. Такие фляжки во множестве лежат на основных путях, медленно засыпаемые песками.

Так же считается, что в пустыне проживает Серый дед в своем доме из костей. Считается, что в Серой пустыне у него больше сил - он появляется наяву, завлекая путников в свое имение, дабы из их костей достроить свой дом.

Музыкальная тема: Mark Morgan - Desert Wind
Chopskinsville

"Home of the Good Boys."

Chopskinville is a town in The Den. It used to be home to many Cerberus but is now home to many other Fire and Shadow-element Mogs. There are acid pools everywhere, and meat is grown on trees. Despite the place's similarity to "the Underworld", it is not underground.

## Summary

Chopskinsville can first be visited via the throne room of the Den Castle after the game has been completed; a Cu Sith pleads Eve to visit their home, and if Eve accepts, she is teleported to the first area of Chopskinsville, which is full of Mog enemies.

## Enemies Encountered

* Manananggal
* Cu Sith X
* Devil
* Orc

## Trivia

* This is where Jazz and Jake recruited Heide.
Cache Monet

Cassettes only, no CDs お願いしまs.

**Cache Monet** (Real name: Leigh Huluna) is a Conjurer from Otecho. She lives next door to Patch Godunov and is known to throw loud and outrageous parties.

## Appearance

Cache normally wears a grey and white gas mask with lenses and vents that change color depending on her emotion. Her gas mask appears to be a sort of e-cigarette apparatus. She has short, shoulder-length purple hair that flares out at the ends. At the top of her head are two antennae-like strands. She wears a short, fluffy grey and white hoodie that exposes her midriff. She has an X-mark decal on the front of her hoodie and stop sign-like decals at the arms. She wears white board shorts with lime green arrow-like trims. Her shoes are purple and white with a lime green tongue.

Without her mask, Cache has sleepy, purple eyes. She wears a medical mask over her mouth with an X-mark decal over it.

## Personality

With her mask on, Cache speaks in a different language and in broken sentences, as if reciting foreign song names. She's a lot more assertive and aggressive when masked. With her mask off, Cache is more meek and gets flustered easily. She's comes off friendlier when unmasked and she's quick to befriend Eve after explaining a misunderstanding. Cache is also more than willing to befriend Patch, who seems to dislike her due to her preference of loud music, which only happened because Cache's volume dial on her turntable is broken.

Cache is knowledgeable about aliens and space, going as far as befriending an Epsilonian named Ad Hoc who lives with her. It's stated that they've traveled to space before, though they mostly stay earthbound due to Ad Hoc's preference for Solum. Cache gets visibly upset at the notion of having Ad Hoc exposed and taken away or punished. She seems to be on good terms with her actual Mogwai, Ven Berith, who is stated to have met her over a conversation about fog machines. Like Patch, she allows her Mogwai to live and do as she pleases.

## Relationships

* Cache Monet -
* Patch -

## Trivia

* Out of the Conjurers Eve knows, Ann Galliard was a regular at Cache's parties.
* According to Belle Reed, Cache has a preference for future bass music.
* Graffiti with Cache's stage name and decals can be found in some empty buildings around Outset.
* When interacting with her door before initiating her sidequest, Mott becomes distressed.
* Like all the other Conjurers, her last name is a musical term. Huluna is a type of Filipino lullaby that contains simple words but is difficult to sing.
Manananggal

Commonly seen as disembodied humanoid body parts. They leave their torsos back at their homes to protect themselves. They hate making contact with salt.

## Stats

 Normal
 Hard

## Moves

**Bile Splash** - Shadow Element | Hits all Enemies, can cause Blind

**Anxietize** - Shadow Element | One Hit, can cause Stun

**Territorial** - Self-Targeted | Dramatically increases Defense

**Petite Curse** - All Enemies | Small Beat Damage
Pike (Boss)

Pike is the third boss fight, you find her in Froxeter Forest. She is trying to get information from Chip Morax about a Wisp until you interrupt her.

## Stats

 Normal
 Hard

## Moves

**Big Chomp** - A single target non-element attack.

**Body Slam** - A single target non-element attack. Has a chance to inflict Stun.

**Backwash** - A single target Water element attack. Has a chance to inflict Drench.

**Whirlpool** - A party wide Water element attack. has a chance to inflict Drench.

## Behavour

This boss will attack every turn with a random attack.

## Strategy (Normal)

Pike is easy to deal with if you fight wisely. Is suggested that party members have **at least level 15,** but you can make the fight easier just grinding in Froxeter Forest until you reach 17, which takes a few battles and just a couple of minutes.

Pike has high stats, but this is still a 4 vs 1 fight. As long as you **keep status effects** on her, she won't cause any trouble.

**Rex** must **shock** her with **Major Static** or **You Wa SHOCK!**. When shocked, just attack.

**Eve**, as always, must **drop her DEF** with **Settle Down!**. When she is not using Settle down, attack.

**Troz** must incite **Fear** with **Looming Dread**. When Pike is affected by fear, attack.

**Klein** must **drop her ATK** with **Sharpest Yowl** and heal when any ally needs it. If not, attack.

It is advised that Pike is afflicted with a status effect at all times, otherwise, **Whirlpool** will do a lot of damage.
God

??? (Later revealed as "God" in card info) is fought at the end of the Sporegano sidequest in which Dawn Norteno cooks a feast for a group of Tiny Oni; Dawn requires a certain kind of crab meat, and asks Eve to fight this enemy, which can only be fought in dreams after Eve and her party has gone to sleep in Xiu Wukong's bed on Sporegano Archipelago.

This enemy can be fought before the quest, though only Eve will be available for the fight, and will most likely lose.

This boss can only be fought once, then never again.

## Stats

 Normal
 Hard

## Moves Used

**Golden Flower:** Affects a single enemy; has a chance to inflict Burn and/or Blinded.

**Furoshiki:** Heals self for 3%-10% of total HP (higher ATK and MATK means more HP healed), and raises DEF and MDEF by one level.

**Cursed Magatama:** Affects all enemies. Has a chance to inflict Drenched and/or Scared.

**God's Eyes:** Inflicts magical Lightning damage to all enemies.

**Arm Pluck:** Inflicts 99 damage to self. Raises ATK and MATK by two levels.

## Behavior

God will use a random move every turn, but uses God's Eyes very sparingly.

## Strategy

God is an extremely strange boss; it possesses the only healing move that heals based on the user's stats, the only self-damaging skill, and the only skills that offer stat bonuses to the user while dealing or healing damage to the user at the same time. Every single one of its moves is dangerous in some form or another; while Arm Pluck does look like a godsend, it in fact can also be a detriment in that ATK and MATK is raised by two levels, and if it uses God's Eyes with maxed-out ATK and MATK, it will spell doom for your party. Be sure to use Klein's **Steel Screech** to keep its ATK and MATK down, as well as Eve's **Settle Down** to keep its DEF and MDEF down. As for the other two party members, you may use whoever you like as God will be fought proper in the postgame, though it is recommended that you pick a party member with strong offenses and a decent element, such as Nyx or Shep.

## Trivia

* God resides in the REM Adlands, home to many other megafauna.
* God is based on the Pang-Xie from Eastern Mind.
Чрезвычайная комиссия

*«Никто не ждал чрезвычайную комиссию!»*

- цитата из комедийного синемаленты

*«Чекистом может быть лишь человек с холодной головой, горячим сердцем и чистыми руками»*

- из королевского воззвания

Чрезвычайная комиссия сформированная волей Его Королевского Величества (сокр. Чрезвычайная комиссия, ЧК) - объединение группы людей, наделенных Короной абсолютными полномочиями на ограниченный срок в рамках решения поставленной задачи.

Первые ЧК появились после Эпохи Двух Корон как замена Тайной полиции, расформированной новой династией. Особенностью Чрезвычайной комиссии является непостоянный состав, наличие конкретной задачи и регламентированный срок действия конкретной комиссии.

## Принципы формирования ЧК

Комиссия формируется как универсальный и доверенный инструмент Короны для решения важных, секретных или срочных задач. Подбор кандидатов в комиссию осуществляется на основе поставленной задачи. Для расследования резонансного дела подбираются сыщики и комиссары из жандармерии, для устранения человека подготовленные бойцы и офицеры, а для подготовки срочного королевского приема видных гостей - администраторы, танецмейстеры и дирижеры.

### Отбор кандидатов

Кандидатуры людей, на которых возможно возложить ответственные задачи и бремя власти в тайне подбираются Королевской канцелярией. Часто кандидаты даже не знают о том, что попали в списки кандидатов в ЧК. Существует так же группа "доверенных чекистов", которые проявили себя с лучших сторон - их ставят руководителями новых групп.

### Виды чрезвычайных комиссий

За комиссией закрепляется не только задача, но и широта полномочий.

**Комиссия Короля.** Созданная прямым указом Короны с личным утверждением кандидатур. Считается, что представители такой комиссии несут волю Короля, а их слова являются Его пожеланиями. Такие комиссии ничем не ограничены - они могут принимать законы, объявлять военное положение в городах и губерниях, снимать и назначать на должности и делать все, что может делать Король. В случае гибели Короля Королева автоматически возглавляет подобную комиссию.

**Комиссия Королевы.** Созданная прямым указом Короны с утверждением кандидатур Королевской канцелярией. Представители такой комиссии несут волю Короны и могут принимать любые решения в рамках решения поставленной задачи, которая открыто объявляется комиссией. В отличии от Комиссии Короля подобные комиссии действуют на ограниченной территории и не могут провозглашать указы по всему Архарову.

**Комиссия Канцелярии.** Создается Королевской Канцелярией с благоволения Короны. Представители такой комиссии ограничены в правах, должны включать представителя местной власти или жандармерии и имеют право выносить судебные решения и требовать помощи и поддержки от любых организаций и подданных. Самый распространенный тип комиссии.
Outset Horses

These Horses are fought in a special battle in the Aeros Smallmart while trying to obtain a Core Piece from Shep Seere.

## Stats

 Normal
 Hard

## Moves Used

**Scallop Gallop** - Null Element | One Target

**Carapace Roll** - Null Element | One Target | Three Hits in a Row

**Battle Bray** - Self | Increases Attack and Magic Attack

## Strategy (Normal)

This battle functions similarly to a Circuit down in the sewers. There are seven horses total, and they are fought one after the other, with no more than three being active at a time. When you defeat one, another will spawn immediately until all are defeated.

The horse only have three moves, and are not very strong. The easiest strategy is to simply spam your party's AOE attacks as often as possible, healing when necessary. Ideally you will have a full party at this point, but it is possible to have engaged in this battle before you get Rex. Even without her, this shouldn't pose much of a threat.

## Strategy (Hard)

The basic strategy above works just as well on Hard. The Horses do not do significantly more damage, and should be defeated with relative ease.
Route 182

"Rest in pieces, Sparrow Valley Mall."

Route 182 is one of the open worlds of HEARTBEAT. It is the road between Otecho and Harbei, but directly between Auramosa Plains and Harbei. Tindalos is situated between Route 182.

## Summary

Eve with Klein, Chip and Luca in tow, they head towards Harbei in search of the wisp that has stolen the Mogwai Registry Book. Along the way travel on Route 182 is Tindalos where the party must help the Sheepsquatch with their troubles in order to advance further down Route 182.

Upon succession, they can continue towards Long Life Diner as rest stop. Here, they can stock up on drinks. They must continue a little more before reaching Harbei.

## Mogwai Encountered

* Sheepsquatch+
* Shisa
* Sphinx (Red-eyed Cluster)
* Sphinx+ (Red-eyed Cluster)
* Sprite

## Sub-Areas

### Long Life Diner

Long Life Diner is a rest stop where Eve and the party can stop to rest in order to stock up on items.

In the bathroom of the diner, there is a cat sith named Traveler who is attempting to watch their dirty paws in the sink in which they take awhile to due to their short stature. Traveler says they have a friend in Harbei that can heal you.

###

## Treasure

 5 Tokens | In a red chest horizontally from the entrance of Harbei.

## Buyable Items

### Long Life Diner

#### Barista

* Yerba Mate – ¥500
* Oolong Tea – ¥500
* Black Coffee – ¥500
* Hei Cha – ¥500
* Peppermint Tea – ¥500
* Iced Cappuccino – ¥500
* Latte Macchiato – ¥500
* Hazelnut Coffee – ¥500

#### Woman

* Sugar Bun – ¥250
* Snoozenol – ¥360
* Stress-Ball – ¥300
* Venomore – ¥666
* Pocket-Defib – ¥1000
Bigfoot+

As a Bigfoot ages, they will take to the mountains to further enjoy the scenery. Their third eye can see the future, so they're able to avoid detection quickly.

## Stats

 Normal
 Hard

## Moves

**Incognito** - Self-Targeted | Grants Incognito

**Rockslide** - Earth Element | Three Random Hits

**Boulder Bruiser** - Earth Element | One Hit

**Fortify** - Self-Targeted | Increases Defense and Magic Defense
HEARTBEAT rpg Wiki

**Welcome to the H E A R T B E A T RPG Wiki!**

A wikia about the new RPG Indie game, Heartbeat!

Currently editing over **401 articles**– you can help!

Buy the game on HEARTBEAT's itch.io and steam pages!

## Contents   (view all pages)

* Walkthrough
* Characters
* Areas
* Enemies
	+ Normal Instance
	+ Boss Battles
	+ Red-Eyed Clusters
* Items
* Equipment
	+ Armor & Accessories
	+ Weapons
* Gameplay
	+ Concerning Mott
	+ Alchemy
	+ Partner Skills
	+ Fishing
* About the Game
	+ Chumbosoft
	+ Soundtrack

**Featured Character**

**Troz Naberius**: A young Cerberus pacted to June. Once a Den gate keeper, she is now bodyguard and best friend to Rex. Troz's story begins when said friend goes missing, and leaves the Den to find her...
* **Characters**: Get introduced to the colorful cast of HEARTBEAT!Go to List of Characters
* **Locations**: Explore the world of Solum and its diverse locations!Go to Category:Locations
* **Items**: As you play through the game, buy all kinds of items from a variety of vendors.Go to List of Items
* **Music**: Listen to Harmonicblend's original soundtrack for HEARTBEAT!Go to Soundtrack
1/4

**Involvement*** As we're a fairly a new wiki, we have a lot of red links! Create and put content in them. If minimal content, add {{Stub Alert}} . You can also find idea for projects that need work on the To-Do List!
* Complete any stubs, found in this category. Be sure to remove {{Stub Alert}}  once it's sufficiently filled.
* Create more links within pages. Can start with dead-end articles.
* Add uncategorized pages to their applicable categories.
* Let's make our wiki more visually appealing! Add images to articles that have none.
* Develop articles that might not be stubs, but still do not have enough information.
* Specific advanced goals, besides content-wise:
	+ Use the templates shown here for area pages and other character pages.
	+ Convert pages with {{Stubs}} to {{Stub Alert}}
	+ Integrate site navigation code and add it to each page.
* General wiki help
Moon Path

The Moon Path leads from the Dusk District to the Moon Temple. The Moon Path is a mirror image of the Sun Path, and vice versa. The Dawn Gang is fought here.

## Summary

After obtaining a letter from the Dawn District Elder to pass through the gates, Eve and Kon are advised to check up on the Dusk Village Elder, who tells the party that he told Rex and Nyx to deal with the Dawn Gang, and are still away. Eve and Kon head to the Moon Path to find Rex and Nyx stuck at the very start of the path, unable to pass the field of spikes.

After promising to help Eve find the missing Klein, Nyx and Rex rejoin the party and the party presses on towards the Moon Temple, and solves a lever puzzle.

After clearing out the Dawn Gang, Eve becomes upset that Klein is not at the Moon Temple either, though the party retrieves the Dusk Core and presses on

## Enemies Encountered

* Lunar Bunny
* Kappa
* Dawn Gang

## Sub-Areas

### Moon Temple

The Moon Temple is a very important place of worship and houses a status of a Nunda; the Dawn Gang is fought here.

## Treasure

### Moon Path

 Hazelnut Coffee | At the very end, just before entering the next map.

### Moon Temple

 Feel Good Song | At the top-right of the temple.
HEARTBEAT Wiki Law Book/Manual of Style

**If you have further questions, please contact Evagorn123**.

## For Characters

* Use the playable character page template
* **Use full name.**
* Be sure to put {{Tabs}} on every character page
* Order of placement
	+ Alerts
	+ Tabs
	+ Page Content
* Galleries *only* in the image gallery character sub-page.
* Plenty of images for the story page!
* Depending on the importance of the character, may not need a story subpage.
	+ I.e. Characters like Big Sean have little backstory, so can put section in the main page. More major characters like Troz will need a subpage.

## For Areas

* Use the location page template
* Use the location picture seen in its **ingame card***.* Applied to the sub-areas as well– use the cards as inspiration as well as whatever pages you deem necessary: major character rooms, pocket dimensions, etc.
* For the summary page, please try to keep it concise. More extensive plot summaries will be in the respective character pages.
* Make sure to link all linkable items! I.e. locations, items found in item shops, etc)
	+ i.e. [[List of Items#Cupcake|Cupcake]] which leads to this item.

## For Enemies

* Use the enemy page template
* **Be sure to keep the span style of the title**.
* For titles, use the number described in the enemy's ingame card.
* When listing elements, use this type of link specific to categories
	+ i.e. [[**:Category:Flora**|Flora]] which leads to this category

## Alerts

* Category:Alert Templates
* When using the stub alert, be sure to add the page into the category "Stubs" as well.
* When using the disambiguation alert, please also create the disambiguation page. Add that new page to the "Disambiguation Pages" category.
* Order of alerts–
	+ Disambiguation
	+ Stubs
	+ Clean Up
H.M.S. Tenebro Documents

Throughout the H.M.S. Tenebro there are many diary pages and open documents on computers that can be read, as well as a few specimen reports. The diary entries were written by Nile Foras during her lifetime as a human aboard the ship, and concern mostly Ark Valic, Avisa Alocer and Tate Astaroth as well as Solum during the war. The open documents were written by humans aboard the Tenebro during its tenure as a cargo/scouting ship, some of which around the same time as Nile's diary entries, and concern the goals of the humans: mostly space exploration, conquest and the experimentation on and contact with the native Mogwai of Solum. To keep the timeline consistent, the open documents appear first in this page, then Nile's diary entries.

Along with the dialogue of characters aboard the ship, all of these together shed much light on the nature of the war fought 200 years ago, as well as the history of Solum, Tate and the Curators.

## Specimen Reports

All specimen reports are found in the Marine Lab of the H.M.S. Tenebro.

## See Also

* H.M.S. Tenebro
* Space Sidequest
Otecho Path

"Stay in the play area."

An abandoned road between Aeros and Otecho that ceased construction centuries ago. It was meant to connect the two towns but was stopped through the actions of the Mogwai in The Sand Bar. While completely devoid of human life, Mogwai thrive in the area.

## Summary

As Eve, Klein, and Chip progress through the path they come across the Terror Trio discussing how Pike was unable to get the Mogwai Registry from Chip when she attacked her. Skip and Wake chastising Pike on her behavior and failure before they head onwards after the Wisp. As they drop a sheet of documents Eve and the others begin to chase after them.

## Mogwai Encountered

* Death Moth
* Dryad (In the Klein only section)
* Dryad+
* Kitsune
* Phoenix
* Wanderlight

## Trivia

* The monkey cave contains references to Donkey Kong Country and Earthbound.
June

Three, two, one...BREAK STUFF.

oh god how did this get here i am not good with computer

* New

1

Example1

Location
Example1

Circuit
example1

Type
Example1

Weakness
Example1

Resistance
Example1

Card Info

Item Drops
Example1

Favorite Move
Example1

Example

Example

Location
Example

Circuit
example

Type
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Card Info

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## Zheng

* Kai
* Tesso

## Big spoilerz!!!! Get ready for this!!!!!!!!!

Hail Jared
someBODY ONCE TOLD ME
Noisemaker

Often wandering about in circles, Noisemakers are considered to be the lost young of Milne Mogwai. Their shrill cries mimic the young of any listener.

## Stats

 Normal
 Hard

## Moves

**Dreadful Cry** - One Target | Dramatically lowers all Stats

**Gusty Bash** - Wind Element | One Hit

**Surprising Howl** - All Enemies | Lower Attack and Magic Attack

**Predatory Glare** - All Enemies | Lower Defense and Magic Defense
Cave of Jack

"Face the wrath of his DENIM BLADE!"

The cave where the Tiny Oni, Peppy Jack, was said to have disappeared. It is located on Tiny Oni Island, accessible only by using Pike's grappling hook.

## Summary

After the events of the main story, Eve and her mogwai can return to Tiny Oni Island to find Chee here at the cave's entrance. She explains that Peppy Jack is in this cave and, fearful of the danger he poses to the island, she asks Eve and company to investigate. Exploring its depths reveals not only Pappy Jack, but bands of feral Tiny Oni as well. For a more in depth look into navigating the Trial, see the Cheevo Page

## Enemies Encountered

* Enlighty Oni
* Grassy Oni
* Spicy Oni
* Freezy Oni
* Zappy Oni
* Dirty Oni
* Sickly Oni
* Tumbly Oni

## Sub-Areas

Before Eve can reach Peppy Jack, she must first navigate through a series of areas collectively known as "Peppy Jack's Trial". It is broken into four distinct areas, with each one centered around puzzles that are solved by groups of the party members, finally leading to Peppy Jack's room.

### Peppy Jack's Trial (Area 1)

This first area has puzzles that utilize Klein, Troz, and Io. The player must use their different abilities together in order to overcome the obstacles. Additionally, after the first puzzle of the area is solved, there is a mandatory battle that must be fought to move on to the second puzzle.

### Peppy Jack's Trial (Area 2)

This area focuses on Luca, Pike, and Nyx. Once again, each of their abilities must be used in turn and combination in order to overcome the various puzzles. As with the first area, there are mandatory battles as well.

### Peppy Jack's Trial (Area 3)

This area utilizes Rex, Chip, and Kon. Unlike the previous two areas, this room is broken into three mini-puzzles that require each character's unique ability alone. After each mini-puzzle is a switch, and all three must be pressed in order to progress. The mandatory battles are also present in this room.

### Peppy Jack's Trial (Area 4)

This area does not have puzzles, but is rather a gauntlet of 9 battles, separated into three mini-arenas with three battles each. Each group of three will often strike back to back, so you will need to be prepared for each battle to follow the other immediately. However, after a group of three is defeated, you will have a chance to heal and use recovery items before engaging the next group of three.

### Peppy Jack's Trial (Area 5)

The last area is only a small room where Peppy Jack himself awaits.

## Treasure

:Name – location
:Name2 – location

## Music

The song that plays in the Cave of Jack is HEARTBEAT's OST Number 28 "Filed Under: Sci-Fi Horror (vs. Curators)"
Rain Sicilienne

Cool and bold. Precise and grand.

**Rain Sicilienne** is the Conjurer of Snowver. She's first seen hunting a certain Mogwai around Route 182 before revealing her identity as a skilled Mogwai hunter from Snowver.

## Appearance

Rain has blue hair, as typical of Snowverians. Her hair is styled into multiple bundles, tied with green or white bands. She has a straight-cut cowlick at the top of her head. She wears a topless trapper hat. Under her green vest, she wears a white crop-top hoodie. She wears brown, matching gloves and boots. Her brown belt holds up her pair green short shorts. She's almost always seen with her sword in hand. She has blue eyes. She wears a small bandage or nasal strip above her nose.

## Personality

Rain is a blunt speaker and a merciless hunter. The only thing that can change her mind is the challenge of a wager. As the Conjurer of a Dragon Mogwai, Rain is naturally revered by other Snowverians, something she takes pride in. As a seasoned hunter, Rain normally does not deal with losses and losing in battles can make her cry in a fit of rage. She'll call for rematches until she feels satisfied--or until she wins.

She's quick when it comes to identifying Mogwai and can discern whether a Mogwai is pacted or not. She follows her personal hunter's code with zeal. Despite being a hunter, Rain is incredibly attached to her Kon, her Mogwai. She shows extreme distress when Kon becomes distrustful of her and threatens to leave. This causes her to lose her tough guy facade and resort to begging Eve to bring Kon back.

## Story

### In HEARTBEAT

Hailing from a town of hunters, Rain can be first found at Route 182 alongside her Mogwai, Kon where they are shown to have been hunting and trailing a specific Mogwai which they eventually defeat at Snowver.

Eve is first introduced to her when attempting to save Nyx from being killed by Rain and Kon. After being defeated, Rain reacts childishly and runs off, refusing to speak to Eve until much later where she offers a re-match.

## Relationships

Kon Verrine - Rain's sole Mogwai and hunting partner. Rain tends to act cold towards Kon when she's focused on prey. However, despite being a Snowverian, notorious for their dislike of Mogwai, Rain admits that she considers Kon her only family and values her opinion over all other hunters. She becomes extremely stressed to the point of tears when Kon leaves her after she reveals that her family had slain her father many years ago.

## Trivia

* Rain has turned down every suitor that engages with her.
* It is implied that everyone in her immediate family is deceased.
* Like all the other Conjurers, her last name is a musical term. Sicilienne is a reference to siciliana, a music style characterized by dotted rhythms.
Death Moth+

Death Moth drones are often smaller than their Yin counterparts. They feed solely on the carcasses of fallen humans. Quiet and rather slow-moving.

## Stats

 Normal
 Hard

## Moves Used

**Poison Powder** - Toxin Element | One Hit | Poison Poison Chance

**Waste Hazard** - Toxin Element | One Hit

**Outburst** - Toxin Element | Three Random Hits
List of Equipment

Below is a list of equipment, separated by Eve's available armor (ingame *head* and *body*) and accessories (*decoration* and *memory*), to party member's available armor and accessories. Besides Eve's beginning equipment, all of Eve's armor can be bought through Shep, and accessories as rewards to sidequests. None of the playable characters' armor or accessories change, though you can equip a rare piece of decoration specifically for Mogwai as a reward for a sidequest.

No piece of equipment is better than the other– they just highlight different stats so theoretically, its entirely possible to equip beginner armor the entire time if those are the stats you wish to amplify and fits your play-style for Eve. Accessories often amplify elemental defenses, but there are some hat and body items that add elemental resistance. As Mogwai armor and accessories don't change, all you need to concern yourself equipment-wise for them are weapons.

## Eve's Armor

Most armor can be bought through Shep's shops stationed throughout the Outset. However, items are incrementally released as new editions the further in the main quest you are, so not all equipment listed here will be available to you if you just start. The higher cost hat and body armor are only available via the merchant in the Den Castle's lobby.

## Eve's Accessories

Decorations can eventually be bought through Shep's shops stationed throughout the Outset, though there is a small percentage of them available only through side-quests. Most memories are also given as rewards for sidequests. Items are incrementally released as new editions the further in the main quest you are, so not all equipment listed here will be available to you if you just start.

## Playable Character Equipment

As you cannot change playable character equipment, most of these items you gain on default already equipped to the character. Only Wedding Ring can be obtained through completing a sidequest.

## Briefly Playable Character Equipment

As you cannot change playable character equipment, all of these items you gain on default already equipped to the character.
Barghast

Considered an omen of death. The Barghast is a canine Mogwai that's wounds never heal. Despite this they get attached to humans very quickly.

## Stats

 Normal
 Hard

## Moves

**Shade Charge** - Shadow Element | One Hit

**Rotten Bite** - Shadow Element | One Hit, can cause Poison

**Regenerate** - Self-Targeted | Restores Pulse
Den Outskirts

"WARNING: BEWARE OF MOG-DOGS"

The Den Outskirts is the outer section of The Den, and is where the portal in Snowver first leads visitors. It is populated mostly by guards and feral Mogwai.

## Summary

After entering the portal at Snowver, the party is soon faced with a Cerberus guard, though Rex calms her down and gets the party past by mentioning Troz. From there, the party makes its way to the Den Capital.

## Enemies Encountered

* Slime
* Goober
* Noisemaker
* Kobold

## Sub-Areas

### Den Path

The Den Path is the area of The Den populated by feral Mogwai. It also houses all of the Den Outskirts' treasures, and hosts a Sheepsquatch Sleeping Sack. Eve can also fish here for Den-exclusive Mogwai.

### Den Crossroads

The Den Crossroads is where the party encounters two Siren guards flanking a Cerberus guard; behind them, the gates to the Den Capital are closed, and they deny the party entry. Desperate to get in, the party offer to help with their patrol. The Sirens agree, and send them off to handle nuisances in the Dusk District and the Dawn District; Rex and Nyx head to the Dusk District, while Eve and Klein head to the Dawn District.

## Treasure

Name – location
Name2 – location
Harbei Grotto

"Not for the faint of heart!"

Harbei Grotto is a natural or artificial cave north of Harbei. It is filled of feral Mogwai. It has been said to be haunted by a strong Mog.

## Summary

At the end of the Grotto, the group meets Io and fails to talk to her as she attacks them thinking they hurt Beck.

The group finds out Io is not responsible for the theft of Chip's Mogwai Registry book.

Io says she has been attacked too and half her core has also been stolen like Chip, and names a Reaper as the party responsible.

Luca gives a piece of her core then both Luca and Chip leave the group. Io joins the group and gives a piece of her core.

They make their way back from the Grotto and Klein occasionally groans in pain before eventually collapsing. Io recognizes Klein's symptoms and goes ahead to inform Beck.

## Enemies Encountered

* Chytri+
* Shisa+
* Sphinx
* Vampire++
* Yowie
* Io (Boss)
Dawn Gang

This group of five Lunar Bunnies is fought inside the Moon Temple while Eve and her team are trying to enter the Den Capital. They must be defeated in order to obtain the Dusk Core, which is needed to get the letter of recommendation from the Dusk District Elder.

## Stats

 Normal
 Hard

## Moves

**Open Fire** - Ice Element | Three Random Hits

**Boulder Bruiser** - Earth Element | One Hit

**Gravel Hurl** - Earth Element | One Hit | Strain Chance

**Rally** - All Allies | Increase Attack and Magic Attack

## Behavior

Each enemy will use a random move each turn.

## Strategy (Normal)

This fight is quite a bit easier than the one at the Sun Temple, since now you will have a full party. Simply use all of your area effect spells, with Rex using her Heart Skill since she doesn't have a reliable AOE. If you have a strong fire form for Mott, such as Ao-Ao-H, you should be able to defeat them all in one turn.

## Strategy (Hard)

The same approach as above should work fine on Hard Mode as well.
Chochin-Bake

Rowdy Mogwai that feed off surprising others. With a successful scare, they’ll succumb to rolling about and laying. Great for parties, horrible for funerals.

## Stats

 Normal
 Hard

## Moves

**Flash Tongue** - Light Element | Three Random Hits | Stun Chance

**Photon** - Light Element | One Hit | Heartache Chance

**Flash Edge** - All Enemies | Blind Chance
Ark (Boss)

After Chip accuses Ark of being part of the Terror Trio, charging into her repeatedly and berating her, she snaps and attacks the party in fear of them damaging the fish tanks.

 Stats

 Normal
 Hard

## Moves

**Torrent Chain:** Hits one enemy. Has a chance to inflict DRENCH.

**Maelstrom:** Hits all enemies. Has a chance to TRAP.

**65-FT Barrier:** Increases her ATK & MATK by 1.

## Behavour

Ark will use one of her attacks every turn.

## Strategy (Normal)

This boss fight is similar as Pike (Boss) fight, but using 3 characters instead of 4. Is suggested that party members are **at least level 26.**

Ark does a lot of damage with both **Torrent Chain** and **Maelstrom**. It is mandatory to use Klein's **Sharpest Yowl** to reduce her damage.

When Ark's ATK is reduced by 2, it shouldn't be hard to handle her. Keep all characters above 40% HP and reduce her ATK if Ark uses **65-FT Barrier.** Use Eve to reduce her DEF and use Chip as main DPS. Attack with Eve when she is not using **Settle down!** Try usingKlein's **Feline Rampage** to finish Ark when she has low HP.

## Music

**harmonicblend** - Filed Under: Sci-Fi Horror
Национальная библиотека Дуррани

Библиотека Дуррани - крупнейшее собрание рукописей, печатных изданий и художественных произведений, собранное усилиями семейства Дуррани. Библиотека предоставляет доступ любым представителям народа чахов. Центральная библиотека находится в Нораке, но её филиалы есть так же в Мазове и Бохре.

### Семья Дуррани

Чахская семья промышленников, банкиров и политических деятелей. Являлась богатейшей семьей Архарова до эпохи Двух Корон. Семья считается одной из самых влиятельных среди народа чахов и входит в сотню самых влиятельных семей Архарова.

Родоначальником семьи считается Алишер Дуррани - видный сановник, один из лидеров коллонизации, принявший участие в создании экономической политики Архарова. Именно он приложил усилия для сбора, перезаписи и последующего сохранения памятников письменности, для сохранения культуры чахов после переселения.

### Фонд

Семья Дуррани сохраняла не только письменные памятники культуры, но так же собирала сочинения авторов иных национальностей, труды видных философов, ученых и учебные издания в период с 52 по 641 года. В 641 году вся коллекция была передана народу Чахов в дар в честь возвращения праха Алишера Дуррани на историческую родину.

В
Enlighty Oni

Light Variant. They scavenge beaches in search of any human tech that washes ashore. They love anything with flashing lights, often mesmerizing themselves.

## Stats

 Normal
 Hard

## Moves

**Xenon Bulbs** - Light Element | Single Hit, can cause Blind

**Solar Flare** - Light Element | Hits all Enemies

**Fierce Flash** - Targets all Enemies | No damage, causes Blind