Version 1.6.1

Version 1.6 (December 24th, 2019) | Version 1.6.1 (January 17th, 2020)

* Fix: g\_inactivitySpec will properly move inactive players to spectator again.
* Fix: Can no longer ignore g\_password when private slots are enabled.
* Fix: Can no longer enter passworded servers with the wrong password.
* Fix: Should no longer get "invalid client data" error when trying to join servers in certain edge cases.
* Fix: RTV/RTM python script updated to work with Legends mode.
	+ Important note for any servers with RTM enabled: After updating the script you must update your mode priority setting (default is `Mode priority: 2 0 2 0 2 1`) or the script will throw an error.

### Duel Mode

* Fix: Map music no longer restarts when a private duel ends
* Fix: Force focus now works in private duels
* Fix: Players in private duels cannot be killed by the map (i.e. target\_kill) and causes a server crash
* Fix: Players will no longer try back attacks vs each other if one is in a duel and the other isn't
* Fix: Missing instance of not killing people that are also dueling when separate and intersecting duel ends

### Legends Mode

* New: Mace Windu
* New: Senator Palpatine's spinning RDFA
* Change: Flipkick added to Thrawn, Aurra Sing, Boss, Ventress and Chirrut
* Change: All Jedi/Sith classes have had slight balance changes to their BP/AP multipliers, saber chain speeds and force abilities.
* Change: Finn's health reduced.
* Change: Ki-Adi-Mundi replaced by Ahsoka Tano
* Change: Jango Fett replaced by Cade Bane
* Change: Grevious now has advanced radar (Miraluka 1), Heavy Melee and Deflect 1
* Change: Rune Haako now has Miraluka, upgraded blaster
* Change: Sidious changed to Senate skin to match new RDFA
	+ Now has Force Focus level 3, Grip level 3, no BP drain on jump
* Change: Nihilus given less hp but more damage reduction
* Change: Malak and Visas given Team heal 1, Rey and Kylo given Team heal 2
* Change: General Veers given disguise 3 and T-21
* Change: Phasma given more damage reduction
* Change: Hondo given Miraluka and more nades
* Change: R2-D2 given flamethrower, nerfed shield regen
* Change: Ewok reworked slightly, removed 1 stone
* Change: Chewie given slight damage reduction
* Change: Baze given higher rate of fire and gunbash
* Change: Qui-gon and Nihilus given Force Energize
* Change: Padme given damage reduction
* Change: Reinforcement classes given more health / abilities.
* Change: Q3 removed from Obi-Wan, given to Mace Windu
* Change: Slight buff to Yoda's health and force attributes.
* Change: Jar Jar's health reduced, removed some nades.
* Change: Rosh now has a very unique taunting ability.
* Change: Repulse added to Luke and Ventress
* Change: Dash given to Palpatine, Dooku and Ventress
* Change: Veers and Hera can now regen allies armor
* Change: C3PO and Veers now have ammo dispensers
* Fix: Descriptions have been edited to fix most discrepancies

### Gameplay

* New: Players will no longer deal damage if they have been removed from the round through /kill, changing teams, changing classes, going to spec, or being executed by having too many TK points.
* Change: EE3 snipe mode: - Base damage raised from 60 to 65
	+ Time between shots lowered from 900ms to 750ms
	+ Ammo drain on snipes is now a proper 1/3 of the current clip (26 -> 25)
	+ Additional 1.15x head shot multiplier
* Change: PB zones adjustments for top diagonals and vertical swings. Bottom bound lowered to about half the distance from current edge to the model's shoulders.
* Change / Fix: New Super Battle Droid
	+ SBD slap animation adjusted to resemble old version in speed and swing arc.
	+ Added animations for hacking, using buttons, falling, and Tauntaun riding (idle-only). This also prevents firing rapidly while hacking.
	+ SBD no longer has ragdoll (broadsword) checks to prevent crashes with the new model/animations.
	+ Advanced Radar no longer free / always available even without setting points.
* Fix: Lightning no longer has its damage randomized. This results in 2H melee lightning doing its proper 2x damage consistently.
* Fix: Lightning no longer has inconsistencies in its damage when affecting multiple targets.
* Fix: Deflect properly pauses FP regen again
* Fix: Knockback below 45 is set to 45. Knockback at 45-60 is always 60. Knockback vs crouching/jumping targets is increased by 10 (stacks with the previous modifications). This only affects Saber wielding players.
* Fix: All combinations of single saber styles can now be picked again.
* Fix: Sith can no longer pick up weapons.
* Fix: Using melee blocks with Dexterity 3 no longer allows for instantly exiting knockdown/rolling animations
* Fix: Saberists can once again hit targets while riding Tauntauns and other vehicles.
* Fix: Lunarbase window once again assigns ownership of kills to the one who breaks it.

### Full Authentic

* New: The Movie Battles Wiki has been updated to help assist curious FA/map makers:
	+ Creating your first FA
	+ MBCH Values updated for 1.6.0.1
	+ Entity list
* New: Can now override special2 melee moves for saberists with the "slapAnim" entry in .sab files (usually prefixed with BOTH\_)
* Change: Force Protect revamped/bug fixed for Movie Battles
	+ Always lose FP equal to 25% of damage taken
	+ Level 1
		- Max damage possible: 50% of max health
		- Reduces health damage taken by 25%
	+ Level 2
		- Max damage possible: 33% of max health
		- Reduces health damage taken by 50%
	+ Level 3
		- Max damage possible: 25% of max health
		- Reduces health damage taken by 75%
* Change: Imperial reinforcements on Citadel FA given HP buff and K2S0 HP nerfed.
* Fix: Set force focus attribute on over three hundred FA characters where it was not present (focus is no longer implicit to MB\_CLASS\_JEDI).
* Fix: Properly set force block on some characters that were missed in conversion to attributes last update.
* Fix: Sense was not set properly on a few aliens from the MGM's Aliens FA.

### User Interface

* New: Added ragdoll (`broadsword` setting) toggle to visual options.
* Change: Added warning to Max FPS about the uncapped setting and added `com_maxfps 125` to list of cvars set when using the recommended network options button.
* Change: Added Legends mode and g\_siegeTeam1/2 settings to create game menu.
* Change: Adjusted password prompt background to make text entry area easier to distinguish.
* Fix: Password prompt not appearing from server list when using Join button instead of double clicking.
* Fix: Added missing mb2\_yavinassault\_veh to arena list in create game menu.
* Fix: Password setting fields now editable in create game menu.
* Fix: Blue team lock icon for auto balance should now be positioned properly.
* Fix: Added missing server list icon for Legends (same as FA for now).
* Fix: Removed duplicate class template entry with no name always present at the end of the template list.
* Fix: Removed outOfBoundsClick from class config menus to prevent one common cause of join bugs (clicking outside the menu would close it without applying points, which was easy to do accidentally if the Apply button was missed).

### Maps

* New / Change: mb2\_dotf\_classicb
	+ Based on v1.3 Duel of the Fates with balcony route.
	+ Most of forcefield corridor and the generator pit have been clipped off to prevent time wasting.
* Change / Fix: mb2\_citadel
	+ Removed required hack in the cargo conveyor area (now only the two in the gen area are required to open the vault).
	+ Altered map to improve performance with many players.
	+ Adjusted target\_location entities to reduce gamestate usage.
	+ Added hack on Rebel's side door out of spawn for Imperials to break in order to reach their spawn.

### Models

* Change: Rey's Episode 9 hilt texture updated again for authenticity.
* Change: Spoiler Episode 9 staff hilt adjusted to be more movie accurate.