Player Development & Attributes

In Super Club Soccer, your character's story begins at age 18. With each passing month your player will progress a year in age. Though there is currently no limit to how old your player can be, beyond a certain age your players attributes will begin to decline. The age in which this decline begins, is dependent on the type of build you choose for your character during creation (early peak, mid peak, late peak). You can check what build you are on the player profile page.

Every day you will have the chance to improve your player's attributes, with "Daily Training". Partaking in this task is crucial if you aspire for your character to become a superstar. Each day you will view your player profile, click on the red training button, and choose a single stat you would like to improve. Over the course of your career, you will go from a bumbling rookie to a virtuosic performer with little in the way of weaknesses.

As you age, your player will need a higher salary in order to continue training at a high proficiency. As a rule of thumb, the desirable wage, is 20,000 + 10,000 for every year you progress. Be sure to negotiate with your manager in order to ensure your needs are met.

### What should I train?

Well, I'm glad you asked. On this page, I'll give you a rundown on every attribute in the game, and what it impacts.

### Speed Stats

* Speed: Affects your maximum running speed on the pitch, along with momentum.
* Acceleration: Impacts the rate at which you reach max speed.
* Agility: Determines your player's ability to change direction without losing momentum.
* Stamina: The rate at which your player tires during a match, affecting actions.

### Fight For Ball (FFB) Stats:

Primarily impacts your ability to out-muscle your opponent in 50/50 scenarios.

* Balance: Affects your player's ability to perform actions at high speed.
* Jumping: Key for actions performed in the air.
* Strength: Important in determining success in 50/50 battles, also helps with tackling.

### Technical Stats:

These stats increase your ability to perform a range of match actions.

* Technique: Gives an all-round boost to actions on the ball, a low rating makes receiving the ball difficult.
* High/Low Passing: Improves accuracy of high/low pass actions.
* One Touch: Increases success rate of one-touch plays including heading.
* Heading: Enhances success rate and accuracy when heading the ball.
* Finishing: Boosts accuracy in all shooting scenarios.
* Long Shot: Impacts accuracy of long-distance shots.
* Dribbling: Key to successfully dribbling past opponents.
* Tackling: Key to successfully tackling opponents.
* Set Pieces: Improves accuracy of free-kicks and corner kicks, other stats (passing/shooting) still matter.
* Curving: Decreases the chance of a defender/goalkeeper, blocking/saving a pass/shot.
* Blocking: Key to successfully blocking passes/shots.

### Goalkeeper Stats

* Aerial Ability: Critical for dealing with elevated passes in the box.
* Reflexes: Mitigates the impact reaction time will have in the dictation of successful goalkeeping actions.
* Handling: Key to successfully catching the ball when attempting "save". Also enhances "Tackle with Hands".
* Anticipation: Determines success when attempting a "parry". Also enhances "Tackle with Hands".

### Special Actions

WOO!! Now before you decide which attributes you would like to train from here-on-out, it's important to have a have gander at the "Special Actions", section found on your player's profile. By unlocking these special attributes your player will have an extra weapon in their arsenal (action-box) to pull out when appropriate.

To my knowledge, the development team have never openly detailed what each ability does, but this is what the community has gathered.

* Slide Tackle: A powerful sliding challenge intended to thwart opposition dribbles. (2 uses per-game)
* Cynical Foul: An intentional foul that takes down your opponent and results in a yellow card (2 uses per-game).
* Speed Dribble: Increases the speed of your dribble allowing you to unexpectantly blow by opponents (3 uses per-game).
* Long Throw: Increases the length in which you can throw the ball (2 uses per-game).
* Driven Pass (Unavailable): Allows you to play a pass, that is faster than the regular passing options (2 uses per-game).
* Admirable Pass: Allows you to play a high pass with perfect accuracy (Maximum 3 uses per-game).
* Diving Save (GK): Drastically increases the odds of successfully catching the ball (2 uses per-game).
* Momentum Switch (GK): If your goalkeeper is backwards, this ability will allow him to reset his momentum (2 uses per-game).

In order to unlock special actions, you must first acquire the prerequisite stats, and then use "Special Action Points" to unlock them. These points are rewarded after every game you play depending on how well you perform, and whether or not your team win, loses, or draws.

### Positions Training

To increase versatility, your team manager may also choose to train your player in multiple positions. Although playing out of position will initially result in decreased stats, you must be played out of position (for your team) in order to acclimatise to it. You can view your player's proficiency in various positions on the attributes page.

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