Mira Seawave

* Distinguishing Features: Emerald green eyes, tusks slightly protruding from her mouth, and long, dark hair often braided with sea beads.

#### Background:

* Home City/Town: Born and raised in Glimmerport.
* Family/Clan: Daughter of an orc sailor and a human singer, inheriting traits from both cultures.
* Education/Training: Learned the art of storytelling and song from her mother; adept in seafaring skills from her father.

#### Personality and Traits:

* Alignment: Chaotic Good
* Demeanor: Outgoing and boisterous, with a hearty laugh that's infectious. Known for her storytelling prowess.
* Goals/Motivations: To keep the spirit of sea folklore alive and to bring joy to her patrons through song and story.
* Fears/Insecurities: Fear of losing her cultural heritage and the traditional ways of the sea.
* Likes/Dislikes: Loves a good sea shanty and strong ale; dislikes disrespect towards her mixed heritage.

#### Abilities and Skills:

* Special Abilities: Gifted in creating mood and morale with her music, adept in using her voice and lute for various magical effects.
* Skills and Proficiencies: Expert in storytelling, skilled in hand-to-hand combat, and proficient in navigation.

#### Equipment and Possessions:

* Weapons: A lute that doubles as a weapon, reinforced for melee combat.
* Armor: Leather armor adorned with sea motifs.
* Magical Items/Artifacts: A necklace that allows her to breathe underwater for short periods.
* Other Notable Possessions: A collection of old sea tales and ballads, an assortment of rare liquors.

#### Role in Aetheria:

* Affiliation with Organizations: Owner of The Seafarer’s Tavern, a local hub for sailors and adventurers.
* Philosophy or Beliefs: Believes in the power of music and stories to unite people and preserve history.
* Political Ties/Enemies: Respected by local seafarers; some tension with those who view her orc heritage negatively.
* Economic Interests: Focused on her tavern's success and the promotion of cultural arts.

#### Involvement in the Plot:

* Role in the Story: A source of local rumors and tales, provider of rest and entertainment, potential quest giver.
* Quests Available: Uncovering the truth behind a legendary sea story, defending the tavern from a band of rowdy pirates, finding a rare ingredient for a special brew.
* Information/Secrets Held: Knowledge of local gossip, sea legends, and hidden treasures.

#### Relationships:

* Allies: Regular patrons, local bards and storytellers, her crew at the tavern.
* Rivals/Enemies: Rival tavern owners, any who disrespect her establishment.
* Family/Significant Others: Deeply connected to her parents’ legacies, maintaining ties with both the orc and human sides of her family.

#### Miscellaneous:

* Voice/Accent: Deep and melodious with a hint of a coastal accent.
* Mannerisms: Often seen strumming her lute or leading her tavern in song.
* Quirks: Can outdrink most of her patrons, loves to challenge newcomers to drinking games.
* Rumors/Gossip About the NPC: Some say her lute was a gift from a sea spirit enchanted to never go out of tune.

Mira Seawave brings a unique blend of orcish strength and human artistry to Glimmerport, making her tavern, The Seafarer’s Tavern, a lively and welcoming place. Her deep connection to the sea and its lore makes her an intriguing character for adventurers to interact with in a Dungeons & Dragons campaign.