recursal/Fanatic-Fandom huggingface dataset:
World of Warcraft: The Roleplaying Game

{{#vardefine:cleantitle|{{#regex:World of Warcraft: The Roleplaying Game|%^(.\*)<.\*>(.\*)$%|$1 $2}}}}

## Basic Information

### Author(s)

Rob Baxter, Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, Andrew Rowe

### Link to citation

[[[Template:Cite book/{{#var:cleantitle}}|cite this]]]

For general information about the D&D Warcraft RPG and the WoW RPG, see Warcraft RPG.

***World of Warcraft: The Roleplaying Game*** is the second edition core rule book for the Warcraft RPG, the successor to *Warcraft: The Roleplaying Game*. The new game was updated with second edition rules and moved the series closer to the time frame of the *World of Warcraft* MMORPG.

In addition, the new game includes rules for adapting material from the previous game. However, some of the previous mechanics were deemed incompatible with the new system, or had been replaced with new versions which eliminated their use in the new series. A conversion document was released separately to assist player's in the conversion process. *World of Warcraft: The Roleplaying Game* doesn't entirely replace the original core rule book, *Warcraft: The Roleplaying Game*, as it covers a separate time period in the Warcraft timeline and also contains new material related to a more recent point in history.

The earlier books in the series were known for having short stories, but unfortunately there are little or no short stories printed in the new series, with only the core rulebook containing a simple introduction to the book. This has since changed, as *Alliance Player's Guide* and *Horde Player's Guide* include several short stories.

Strangely, the maps of Azeroth (world) included in this updated version share more in common with the early Alphas version of the world-map; as a consequence, whilst more detailed than the maps found in the Warcraft RPG, there are key details missing. Such as the entire continent of Northrend; while it does receive a continent-specific map in the Lands of Mystery sourcebook, it is absent from the world-map present in both that book and the core-book.

Like its predecessor, the Warcraft RPG, the *World of Warcraft: The Roleplaying Game* is not canon.

## References

1. ↑ White Wolf 2009-01-17. A New Edition. Archived from the original on 2009-01-17.

> "The WoW RPG core book updates the rules from the previous Warcraft RPG game. Why, you might ask, did we make a change?
> Quite simply, we could not miss the opportunity to update, improve, and evolve the game in conjunction with the release of Blizzard's World of Warcraft MMORPG. More importantly, we took the significant step this time of going the OGL route so that we could freely explore and express all the facets of the Warcraft computer games in the pen-and-paper version. The end result is a game that faithfully honors the core concepts presented in the original Warcraft RPG and comes closer to the vision of the Warcraft universe as developed by Blizzard."
>
>
2. ↑ Warcraft RPG De-canonized
Legacy of Dragons

The subject of this article exists in or is relevant to the real world.

***Legacy of Dragons***, a Pathfinder Player Companion sourcebook by Alexander Augunas, Robert Brookes, Thurston Hillman, Michelle Jones, Mikko Kallio, and Mark Seifter, was released on August 4, 2016.

> Few creatures inspire greater awe than dragons, and *Pathfinder Player Companion: Legacy of Dragons* dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.
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> Inside this book you'll find:
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> * New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.
> * Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars, and even flying mounts.
> * New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric, imperial, outer, and primal dragons.
>

## Contents

* **Introduction** (2)
* **Rules Index** (3)
* **Bloodlines of Power** (4)
* **Local Legacies** (6)
* **Legacy of Faith** (8)
* **Legacy of Blood** (10)
* **Learned Legacies** (12)
* **Draconic Heritages** (16)
* **Legacy of Wyvarans** (18)
* **Primordial Power** (20)
* **Drakes, Stepchildren of Glory** (22)
* **Dragon Familiars** (26)
* **Dragon Magic** (28)
* **Draconic Heritage Visual Guide** (Inside front cover)
Second Darkness Companion

The subject of this article exists in or is relevant to the real world.This is a Golariopedia Featured Article.

The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisia’s most lawless city chews up the weak and foolhardy. In other words, it’s a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinder’s Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you aren’t playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.

* Inside this Pathfinder Companion, you’ll find: Details and roles for every character race and class, specifically tied to Pathfinder’s Second Darkness Adventure Path but usable in any campaign!
* A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!
* A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!
* New spells, new magic items, new feats, and a new prestige class!
* Full-color maps of Varisia and Riddleport, the City of Cyphers!

***Children of the Void*** •
***The Armageddon Echo*** •
***Endless Night*** •
***A Memory of Darkness*** •
***Into the Darklands*** •

***Elves of Golarion*** •
***Osirion, Land of Pharaohs*** •
***Legacy of Fire Player's Guide*** •
***Taldor, Echoes of Glory*** •
***Qadira, Gateway to the East*** •
***Cheliax, Empire of Devils*** •
***Dwarves of Golarion*** •
***Andoran, Spirit of Liberty*** •
***Adventurer's Armory*** •
***Gnomes of Golarion*** •
***Sargava, The Lost Colony*** •
***Orcs of Golarion*** •
***Inner Sea Primer*** •
Blood of the Beast

The subject of this article exists in or is relevant to the real world.

***Blood of the Beast***, a Pathfinder Player Companion sourcebook by Alexander Augunas, John Compton, and Crystal Frasier, was released on November 16, 2016.

> Anthropomorphic animal races have been a staple of fantasy gaming for decades, and *Pathfinder Player Companion: Blood of the Beast* presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, *Blood of the Beast* is sure to spice up any campaign!
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> Inside this book, you'll find:
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> * New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
> * Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
> * Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.
>

## Contents

* **Introduction** (2)
* **Catfolk** (4)
* **Gripplis** (8)
* **Kitsune** (12)
* **Nagaji** (16)
* **Ratfolk** (20)
* **Tengus** (24)
* **Vanaras** (28)
* **Beast-blooded Populations of the Inner Sea** (Inside front cover)
Tauren

The Tauren are minotaur people who live under the Empire. They are typically peace loving, but can be roused to war quickly. They live in a place where they could freely debate such subjects like religion and so forth. They live in small villages throughout the Empire, and they typically fight for the Empire during battle. A number of them are Christians.

## Tauren Stastics

### Pathfinder Statistics

* **Type:** Monstrous Humanoid (Bovid) (3 RP) (6 RP total)
* **+2 Strength, +2 Wisdom, -2 Dexterity:** Tauren are incredibly powerful, but they lack grace. (0 RP)
* **Size:** Medium (0 RP)
* **Speed:** 30 ft. (0 RP)
* **Natural Attack:** A tauren’s horns are a natural weapon, and all adult tauren are proficient in their use. Tauren horns deal 1d8 points of damage (plus bonus damage from Strength). Male tauren horns tend to be more prominent than those of females. (1 RP)

* **Weapon Familiarity:** Tauren may treat tauren halberds and totems as martial weapons rather than exotic weapons. (1 RP)
* **Skill Training:** Handle Animal and Survival. These skills are considered class skills for all tauren characters. (1 RP)
* **Language:** Tauren start the game speaking common and Tauric. Plus Tauren with high Intelligence can choose from Aklo, Elvish, Sylvan, Terran, Draconic, Orcish, Brythonic, and Aquan. (0 RP)
Character Classes

This page denotes all the Character Classes from both the Pathfinder Roleplaying Game, and the Player's Handbook and how they work within Keyva. For Pathfinder, this includes all regular character classes, and the character classes from the *Advanced Player's Guide*.

## Contents

### Pathfinder Classes

* Barbarian
* Bard
* Cleric
* Druid
* Fighter
* Monk
* Paladin
* Ranger
* Rogue
* Sorcerer
* Wizard

### Pathfinder Classes from the Advanced Player's Guide

* Alchemist
* Cavalier
* Inquisitor
* Oracle
* Summoner
* Witch
Pathfinder Roleplaying Game

The subject of this article exists in or is relevant to the real world.This is a Golariopedia Featured Article.

The **Pathfinder Roleplaying Game** by Paizo is a tabletop role-playing game system publicly tested in 2007 and 2008 and released in 2009. It is designed to be compatible with rules released under the Open Gaming License. On March 6, 2018, Paizo announced a second edition of the game expected to be released in August 2019, after an extensive playtest.

> The *Pathfinder Roleplaying Game* (PFRPG) puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant *Core Rulebook* that provides everything a player needs to set out on a life of adventure and excitement!
> This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
>
>

## Second edition

### Announcement

*Our community needs more information on this page! Can you help out? Click here to add more.*
section
### Design and playtest

Pathfinder Playtest Logo
Main article: Pathfinder Playtest
!Character Template

## CAH Character Infobox

Description below image which is usually character's portrait.

## The Basics:

### Member of

Which organizations serves character(for example: Vigil, Blood Legion, Warband)

### Profession

What does character (for example: Warrior, Tinkererer, Diplomat)

## Appearance:

### Body

Type of character body (bulky, skinny, fat)

### Head

Shape of character head (small, big, triangular)

### Other

Other details worthy to mention (scars, habits, etc.)

## Personality

### Character

Personality of character (brute, polite, rude)

## Relationships:

### Neutral

Character is neutral to

Proposed fields:

## About/Personality

Short (or longer) information about character.

## History

Short (or longer) information about character's history.

## Preferably used weapons

* List of commonly used weapons of character

## Obtained medals and badges

List of character's medals and badges (if achieved any).

## Gallery

Gallery presenting some images of character.
Sorcerer

Where other arcane spellcasters gain power through study, research, and diligent practice, the **sorcerer** draws forth her astounding magical prowess from within herself. Regardless of the source of her arcane bloodline—a deity's special favor, a powerful magical lineage, a celestial or horrifying progenitor, or simply the whim of fate or a quirk in the magical weave—the sorcerer is the product of an innate and unbreakable connection to the arcane that other spellcasters must devote their lives to mastering. And yet this very boon is also the sorcerer's potential undoing; the sorcerer is defined by her connection to the arcane, but can be just as easily consumed by it. Their sorcerous gifts and abilities manifest in numerous individual ways, reflecting their diverse sources of arcane power, and while some strive through disciplined practice and meditation to control their power, others give in to the temptation of unfettered magic and allow their power to control them.

When Arcane Magic was discovered about 10,000 years ago, the new practitioners of magic were sorcerers.
Advanced Player's Guide

This is a Golariopedia Featured Article.The subject of this article exists in or is relevant to the real world.

The ***Advanced Player's Guide***, a 320-page hardcover sourcebook for the Pathfinder Roleplaying Game, was released in August 2010.

> Explore new and uncharted depths of roleplaying with the *Pathfinder RPG Advanced Player's Guide*! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.
>
>
> The *Pathfinder RPG Advanced Player's Guide* is a must-have companion volume to the *Pathfinder RPG Core Rulebook*. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
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> The 336-page *Pathfinder RPG Advanced Player's Guide* includes:
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> * Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.
> * More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.
> * Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger.
> * Hundreds of new spells and magic items, from *phantasmal revenge* to the *Storm King's Cloud Castle*.
> * A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.
> * New prestige classes like the Master Chymist and the Battle Herald.
> * AND MUCH, MUCH MORE!
>

Template:Pathfinder RPG navbox
(RULES) CAH Wintersday Costume Contest 2020

To return to event page, click me!

## Rules:

**Event is split to three phases:**

* 15th to 29th December 23:59 CEST - accepting entries of participants
* 29th December to 5th January 17:00 CEST - voting for best Wintersday costumes via Google Form
* 5th January 18:30 CEST - announcing winners
	+ Prizes will be distributed in descending order (1st place -> 2nd place -> and so on)
	+ Depending how much participants will participate in contest, prize pool might change. I will try to assure, every participant will get at least magmaton + exotic weapon + exclusive dye. (3-5 gold min)

## Who can enter:

* Anyone who is on CAH Discord Server and plays on EU or NA
* Being in CAH guild is not required

## How to enter:

* Dress up one of your Charr in Wintersday themed clothes/outfits (remember, people prefer armor mixes over outfits tho, so you need to be VERY creative with outfits!)
* Do two screenshots showing it from front and back
	+ Musical novelties are allowed
	+ Kite/Balloon novelties are allowed
	+ Toy novelties are allowed
	+ Infusions are allowed
	+ Chair novelties are forbidden
	+ Tonic novelties are forbidden
	+ Mounts are forbidden
* **Send via PM entry to Minarr ( Makarow#5536 ) on discord:**
	+ **Name of your character**
	+ **Your account ID**
	+ **TWO (front + back) screenshots of your character**
		- Please upload whole screenshot, I will later crop it to fitting format, no worries
	+ Optionally, you can say in brackets what are you cosplaying, so I will put note in gallery and in participant list ;)
* If you want update your entry, just please re-send me modified entry
	+ During vote phase you cannot modify your sent entry

## Example of entry:

```
Minarr Howlfury | Makarow.3028 | (Nightmare Freezie)

```

FRONT screenshotBACK screenshot
Inquisitor

The inquisition is the most fearful thing of the Church. Although it only exists in the Empire, it has caused more damage as they seek to purify the people. Inquisitors are feared, reviled, and often mocked in certain cities. What the Inquisition does is hunt down heretics and burn them to the stake.

Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile where righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.
Wizard

Wizards are strange and mysterious. Once persecuted because they wield arcane magic, the Wizard is enjoying respite as the Church goes after witches. No longer forced to hide, wizards often become philosophers -- scientists -- and devote their time to study. Whether the wizard seeks such knowledge for its own sake, or as a means
to greater fame, wealth, or power, the acquisition of new arcana is the
wizard's most compelling goal.

Arcane Magic has come a long way since it's discovery 10,000 years ago. There are many colleges and ways of performing magic. So a player wizard may describe how his spells work in a personal way.
The World of Keyva

The world of Keyva is a world that has at least three hooks to get you going:

* The World is created using Crusades technology. So that means maille is common and swords are hammered steel.
* The empire doesn't know if it's toppled yet.
* Orcs, humans, and other races may choose between good and evil.

The world is also more realistic. Christianity exists, but the Church is under attack by protestant reforms. There are three primate races: Elves, Humans, Orcs; and other races such as dragonborn, gnolls, tauren, and anubines. Plus others.
Blood of the Moon

The subject of this article exists in or is relevant to the real world.

***Blood of the Moon***, a Pathfinder Player Companion accessory by Tim Akers, Adam Daigle, Neal F. Litherland, David N. Ross, and Tork Shaw, was released on October 21, 2013.

> Channel the power of the moon and turn the curse of lycanthropy into a potent blessing with *Pathfinder Player Companion: Blood of the Moon*! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them—as either ally or hunter. The choice is yours with *Pathfinder Player Companion: Blood of the Moon*!
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> Inside this book, you'll find:
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> * Rules and information for the all-new skinwalker race—versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.
> * Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.
> * Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.
> * An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don't get caught off guard on the night of the next full moon.
> * New feats, spells, magic items, and rules options for characters from all walks of life—including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!
>

## Contents

* For Your Character (2)
* Beneath the Full Moon (4)
* Skinwalkers (6)
* Werebat-Kin (8)
* Werebear-Kin (10)
* Wereboar-Kin (12)
* Werecrocdile-Kin (14)
* The Transformation (16)
* Wererat-Kin (18)
* Wereshark-Kin (20)
* Weretiger-Kin (22)
* Werewolf-Kin (24)
* Becoming a Lyncanthrope (26)
* The Moon (28)
* Lycanthropic Gear (30)
* Scions of the Moon (inside front cover)
* Lunar Calendar 4713 (inside rear cover)
Cavalier

While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause. These warriors, known as cavaliers, swear themselves to a purpose, serving it above all else. Cavaliers are skilled at fighting from horseback, and are often found charging across a battlefield, with the symbol of their order trailing on a long, fluttering banner. The cavalier's true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes.
Inner Sea Magic

The subject of this article exists in or is relevant to the real world.

***Inner Sea Magic***, a Pathfinder Campaign Setting sourcebook by Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor, was released in July 2011.

> From the tortured sands of the Mana Wastes, where magic is as likely to tear you apart as it is to not work at all, to the perpetually frozen northern nation of Irrisen where the winter witches rule, magic is a part of life in the Inner Sea region. Whether it is wielded by benevolent clerics to keep their allies fighting the good fight or unleashed by wizards in the form of scorching blasts of fire, magic can be the difference between life or death. Or, as in so many cases, the cause of life or death.
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> *Inner Sea Magic* explores the role of magic within this vast and varied region. Within this 64-page book, you will find:
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> * A who's-who of powerful and famous spellcasters from throughout the Inner Sea region.
> * Details on four types of magical schools—arcane academies, spellcaster's guilds, monasteries, and secret societies—along with rules for joining and studying with such organizations.
> * Rules for several types of specialized or variant magic, including the chaotic power of primal magic, the secrets of shadowcasting, the traditions of Thassilonian sin magic, and the wonders of Varisian tattoo magic.
> * Two new oracle mysteries (the primal-magic wielding spellscar mystery and the sinister Outer Rifts mystery).
> * More than a dozen new archetypes for all sorts of spellcasters, including the black-blooded oracle, the Razmiran priest, the shadowcaster wizard, the tattooed sorcerer, and the winter witch.
> * Two new prestige classes—the cyphermage and the divine scion.
> * Dozens of new spells, from Aroden's spellward to zone of foul flames!
>
Advanced Race Guide

The subject of this article exists in or is relevant to the real world.

***Advanced Race Guide***, a Pathfinder Roleplaying Game sourcebook by lead designer Jason Bulmahn and Dennis Baker, Jesse Benner, Benjamin Bruck, Adam Daigle, Jim Groves, Tim Hitchcock, Hal Maclean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor, was released in June 2012 with a second printing released on July 29, 2015. A softcover Pocket Edition of the book was released on October 17, 2018.

> Get the most out of your heritage with the *Pathfinder RPG Advanced Race Guide*! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
>
>
> The *Pathfinder RPG Advanced Race Guide* is a bold new companion to the *Pathfinder RPG Core Rulebook*. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
>
>
> The 256-page *Pathfinder RPG Advanced Race Guide* includes:
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>
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> * New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
> * 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
> * A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
> * Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
>
>
> AND MUCH, MUCH MORE!
>
>

## Advanced Race Guide Playtest

The ***Advanced Race Guide Playtest*** was released on October 4, 2011, as a free PDF download. The document included the race building rules and several core, expanded, and monstrous race examples. The playtesting period ended October 18, 2011.

## References

1. ↑ Jason Bulmahn. (October 4, 2011). *Advanced Race Guide Playtest*, Paizo Blog.
2. ↑ Stephen Radney-MacFarland. (October 18, 2011). *Advanced Race Guide Playtest Wrap-Up*, Paizo Blog.
Paizo Inc

The subject of this article exists in or is relevant to the real world.
Template:Company

**Paizo Inc.** (formerly **Paizo Publishing, LLC**) is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo's Pathfinder Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the ten years since its founding, Paizo Inc. has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.

## Staff

As of October 31, 2018, the staff of Paizo Inc. consisted of the following people.

### Paizo Inc.

* *Creative Directors*: James Jacobs, Robert G. McCreary, and Sarah E. Robinson
* *Director of Game Design*: Jason Bulmahn
* *Managing Developers*: Adam Daigle and Amanda Hamon Kunz
* *Organized Play Lead Developer*: John Compton
* *Developers*: Eleanor Ferron, Jason Keeley, Luis Loza, Ron Lundeen, Joe Pasini, Michael Sayre, Chris S. Sims, and Linda Zayas-Palmer
* *Starfinder Design Lead*: Owen K.C. Stephens
* *Starfinder Society Developer*: Thurston Hillman
* *Senior Designer*: Stephen Radney-MacFarland
* *Designers*: Logan Bonner and Mark Seifter
* *Managing Editor*: Judy Bauer
* *Senior Editor*: Christopher Carey
* *Editors*: James Case, Leo Glass, Lyz Liddell, Adrian Ng, Lacy Pellazar, and Jason Tondro
* *Art Director*: Sonja Morris
* *Senior Graphic Designers*: Emily Crowell and Adam Vick
* *Production Artist*: Tony Barnett
* *Franchise Manager*: Mark Moreland
* *Project Manager*: Gabriel Waluconis
* *Publisher*: Erik Mona
* *Paizo CEO*: Lisa Stevens
* *Chief Operations Officer*: Jeffrey Alvarez
* *Chief Financial Officer*: John Parrish
* *Chief Technical Officer*: Vic Wertz
* *Director of Sales*: Pierce Watters
* *Sales Associate*: Cosmo Eisele
* *Vice President of Marketing & Licensing*: Jim Butler
* *Marketing Manager*: Dan Tharp
* *Licensing Manager*: Glenn Elliott
* *Public Relations Manager*: Aaron Shanks
* *Organized Play Manager*: Tonya Woldridge
* *Accountant*: Christopher Caldwell
* *Data Entry Clerk*: B. Scott Keim
* *Director of Technology*: Raimi Kong
* *Web Production Manager*: Chris Lambertz
* *Senior Software Developer*: Gary Teter
* *Webstore Coordinator*: Rick Kunz
* *Customer Service Team*: Katina Davis, Virginia Jordan, Sara Marie, Samantha Phelan, and Diego Valdez
* *Warehouse Team*: Laura Wilkes Carey, Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood
* *Website Team*: Brian Bauman, Robert Brandenburg, Whitney Chatterjee, Erik Keith, Josh Thornton, and Andrew White

## External links

* Paizo Homepage
* "A Brief History of Game #2: Paizo Publishing: 2002-Present" on rpg.net
World of Keyva Wiki

**Welcome to the World of Keyva Wiki!**

Inspired by Dungeons and Dragons 6th Edition, written for Dungeons and Dragons 6th edition, this is the Pathfinder version. This is a world in progress. The world is quasi-medieval (unfortunately), being set during the Crusades. An Empire doesn't know if it has crumbled, orcs and other races can choose good or evil. This world is also a bit more realistic than fantastic. Still there are some surprises coming down the pipeline as this world is built. So stay tuned.

Table of Contents:

* Introduction
* Races of Keyva
* Character Classes of Keyva
* History of Keyva
* Religions of Keyvala
* Gazetteer of Keyvala
* The Open Game License

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
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Faiths & Philosophies

The subject of this article exists in or is relevant to the real world.

***Faiths & Philosophies***, a Pathfinder Player Companion sourcebook by Savannah Broadway, Paris Crenshaw, Neall Raemonn Price, David Ross, Owen K.C. Stephens, and James L. Sutter, was released on August 19, 2013.

> There's more to faith than simply choosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's hearts and minds—sometimes with reasoned arguments, and sometimes with bloodied swords. Whether as a servant of a powerful deity, a devotee of a world-shaping philosophy, or a zealous atheist, it's time to claim the power of your convictions with this guide to devotion—religious or otherwise.
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> Beliefs are nothing without champions. With *Pathfinder Player Companion: Faiths & Philosophies*, characters of every class can make their convictions work for them. Inside this book, you'll find:
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> * Detailed overviews of Golarion's more esoteric spiritual traditions, from druidism and atheism to juju and pantheism, all with new rules to customize your character's mechanics, from the arcane healer bard archetype to the juju oracle mystery.
> * New honor point systems for groups like the righteous Knights of Ozem, the mercantile Prophets of Kalistrade, and the terrifying Red Mantis assassins.
> * A new system of meditation feats to help characters of any class unleash their greatest potential in battle.
> * New traits tied to your character's spiritual and philosophical views.
> * Information on codes of honor, false and deceased gods, monasticism, religious schisms, and philosophies for all manner of irreligious characters!
> * New inquisitions to help purge nonbelievers, druid domains to help you draw power from your totem spirit, feats to help atheists defy the gods, spells and magic items usable by characters of any class and philosophy, and more!
>

## Contents

* For Your Character (2)
* Belief of Golarion (4)
* Atheism (6)
* Codes of Honor (8)
* Druidism (10)
* Fallen and False Deities (12)
* Juju (14)
* Wrongful Beliefs (16)
* Monasticism (18)
* Pantheism (20)
* Religious Orders and Schisms (22)
* Totemism (24)
* Other Philosophies (26)
* Spells (28)
* Magic Items (30)
* Lifelong Belief, Unshakable Faith (inside front and rear covers)
Klarion

***Legacies***
*This article contains information revolving around Legacies of the DC Animated Universe.*

***Under Development!***
*Brainiac still at work gathering information here, so some things may be incorrect, incomplete, or missing.Please bear with him as he collects all knowledge on this planet.*

## Production Information

### Performers

Stephen Wolfe Smith

Witch-Boi
Naga

The **naga** are a group of serpents with shoulders and arms. They also have human intelligence and have been mostly forced underground. They typically live in tropical climates, but can be seen in the cities of man. There are many species of naga, but the naga that interacts with man the most happens to be the Cobra naga. Christianity has come among the naga, who accept it with some difficulty. It is said that the naga gave rise to the nagaji. Most naga are contemplative, having the oracle class is not uncommon amongst them. Naga can also make great fighters and wizards.

## Naga Statistics

### Pathfinder Statistics

**Abberation (Reptilian) (3 RP) (13 RP total)**

* **+2 Dexterity, +2 Strength:** Naga are supple and strong. (2 RP)
* **Medium:** Naga are medium creatures and have no penalties due to their size**.** (0 RP)
* **Speed:** Naga can slither for 30 ft. per round, and can't be tripped. (0 RP)
* **Gift of Tongues:** Naga gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. (1 RP)
* **Stalker:** Perception and Stealth are always class skills for naga. (1 RP)
* **Bite:** Naga gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d3 damage). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. (1 RP)
* **Slapping Tail:** Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user’s Strength modifier. (3 RP)
* **Toxic:** Cobra naga gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Applying venom in this way is a swift action. (1 RP)

* *Life-Stealing Venom:* Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/ round for 6 rounds; effect 1 Con; cure 1 save.
* **Tripping Tail:** When a member of this race hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity. (3 RP)

* **Language:** Naga are master linguists. They can speak Common plus Nagalese. Plus they can learn any language they desire except for druidic and other secret languages. (1 RP)

## OGL Section 15 - Copyright Notice

**Pathfinder Roleplaying Game Advanced Race Guide**. © 2012, Paizo
Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck,
Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean,
Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd
Stewart, and Russ Taylor.
Summoner

While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. But this power does not come without a price: the summoner's spells and powers are limited due to his time spent enhancing the power and exploring the nature of his eidolon.
Monk

Rare with in the Continent of Keyvala, monks have journeyed from the far reaches of the East to teach others the way of the warrior monk. The religious attitudes are somewhat compatible to Christianity, although Christianity still holds sway in the people's hearts. The religion most monks teach is the Way. Out numbered by the elite Paladins of the Crusader armies, the Monk is mostly on the path of peace.

Monks more commonly learn from wandering masters; those who have seceded from their school, or have been sent to spread their teachings to the outside world. Each master carries with them a retinue of loyal apprentices; potential monks that learn habits of body and mind from their elder.
Terry McGinnis

***Legacies***
*This article contains information revolving around Legacies of the DC Animated Universe.*

***Under Development!***
*Brainiac still at work gathering information here, so some things may be incorrect, incomplete, or missing.Please bear with him as he collects all knowledge on this planet.*

## Terry McGinnis

* 2056
* 2039 (Hero)
* 2039 (Civilian)

## Identity

### Aliases

Batman (Codename)
Terry (Nickname)
Batman Beyond, The Tomorrow Knight (Promotional Names)

### Relatives

Warren McGinnis (Surrogate Father)
Mary McGinnis (Mother)
Matt McGinnis (Younger Brother)
Bruce Wayne (Biological Father)
Thomas Wayne (Biological Paternal Grandfather)
Martha Wayne (Biological Paternal Grandmother)

## Production Information

### Performers

Will Friedle

Terry McGinnis is the second Batman in Legacies of the DCAU.

## History

Terry first found the Batcave from helping Bruce Wayne out after a fight with the Jokerz. He took the Batsuit to investigate Wayne Powers, a company his father worked for before he was murdered. After gaining Bruce's trust Terry was able to become the new Batman and take down the man responsible for his father's death Blight (Derek Powers). Terry is also friends with Zeta.

In The Beginning of the End, Terry and Bruce are desperate to change time after a breach in reality was created, causing invaders to devastate the world. They travel to David Clinton's house to free him from his hypnosis Bruce trapped him under, but he got away, leaving Terry and Bruce defenseless against the invaders.
All Heroes....

All items (50) A

* Aladdin
* Alice
* Anita Radcliffe
* Archimedes
* Ariel
* Auradon
* Aurora

B

* Bashful
* Beast
* Belle

C

* Chip
* Cinderella
* Cogsworth

E

* Eric
* Eugene Fitzherbert

F

* Fa Mulan
* Fairy Godmother
* Flora, Fauna, and Merryweather

G

* Genie
* Geppetto

H

* Happy
* Hercules

J

* Jaq and Gus
* Jasmine

K

* King Arthur

L

* Li Shang
* List of Auradon Parents
* Lumiere

M

* Magic Carpet
* Mama Odie
* Merlin
* Mrs. Potts

N

* Naveen

P

* Pinocchio
* Prince Charming
* Prince Phillip

Q

* Quasimodo

R

* Rapunzel
* Robin Hood
* Roger Radcliffe

S

* Sleepy
* Snow White

T

* The Council of Sidekicks
* Tiana
* Tiger Lily
* Tinker Bell
* Tramp
* Triton

Y

* Yao, Ling and Chien Po
* Yen Sid
Annual Kowloon Death Day Ceremony

2019, June 20, Thursday is the official day where Nuttalot (KowKowKowLoon) Saissard left the community of Bcisb to go to some stupid school that is extremely unproductive and despite how it is called as a Thai "International" school, everyone speaks Thai and doesn't know crap about anything.

Regardless of Kow Kow Bing (Loon)'s quite a deficient choice, we still respect and withhold the This Kow legacy that Kowloon left for our society. The ceremony's activity will soon be chosen by the committee and will be notified if you are invited as the participant.

All viewers of this document are obliged to mark the upcoming annual Kowloon Death Day Ceremony on their calendars and visit this wiki to honour the departed residues of Kowloon.

P.S. Subscribe to Kow Loon youtube channel (quite hard to find but the profile picture is Kowloon's ponytail) for Kewl Zombs vids daily. Also, there's always a premiere..

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Cleric

Clerics in an Empire facing trouble often are sent to spread the word of Jesus Christ. However, the Church is also floundering and is facing opposition from Protestants. The Bishops send Clerics out to spread the Gospel and to teach from the Bible. However, Protestants clerics and witches abound in the Empire's land. While witches are burned to the stake, the Protestant cleric is often welcomed. However, no new Christian Church has been formed yet, although a schism in the Church could happen at any time.
All Villains....

All Items (42)

A

* Anastasia Tremaine

C

* Captain Hook
* CJ Hook
* Claude Frollo
* Clayton
* Cruella De Vil

D

* File:Descendants - Evil Queen and Evie.jpg
* Diablo
* Dr. Facilier
* Drizella Tremaine

E

* Edgar Balthazar
* Evil Queen

F

* Flotsam and Jetsam

G

* Gaston
* Governor Ratcliffe

H

* Hades
* Horned King

I

* Iago

J

* Jafar
* Jasper and Horace

L

* Lady Tremaine
* LeFou
* List of Villain Parents
* Lucifer

M

* Madam Mim
* Maleficent
* Maleficent's Goblins
* Mother Gothel

O

* Oogie Boogie

P

* Pain and Panic

Q

* Queen of Hearts

R

* Ratigan
* Royal Astronomer of Agrabah

S

* Shan Yu
* Shenzi, Benzai, and Ed
* Shere Khan

T

* The Ringmaster
* Tick Tock

U

* Ursula

V

* Category:Villain kids

Y

* Yzma

Z

* Zevon
Return to the Isle of the Lost: A Descendants Novel 2016

Sources: Wikipedia, FREE ecylopedia

## ***Return to the Isle of the Lost***

Another *Descendants* novel titled *Return to the Isle of the Lost* was released on May 24, 2016. While Ben is running Auradon while his parents are on a cruise, Mal, Jay, Carlos, and Evie receive threatening messages to return to the Isle of the Lost at the time when it ends up in worse shape ever since Maleficent's defeat and the fact that Cruella de Vil, the Evil Queen, and Jafar have gone missing.

During this time, it was confirmed that the Crocodile from *Peter Pan* (who has various children swimming around "Hook's Inlet and Shack"), Edgar Balthazar from *The Aristocats* (who is mentioned to have a son named Eddie), Hades from *Hercules* (who is mentioned to have a son named Hadie), and the Ringmaster from *Dumbo* (who is mentioned to have a daughter named Hermie Bing) are also imprisoned on the Isle of the Lost. It also introduces Hercules's son Herkie, Pinocchio's son Pin, Grumpy's son Gordon, Tiger Lily's daughter Tiger Peony, and King Arthur's son Artie in the book.

Also as Freddie, Jordan, and Ally appear in the book, the story takes place during *Descendants: Wicked World*.
Pathfinder RPG Core Rulebook

The subject of this article exists in or is relevant to the real world.This is a Golariopedia Featured Article.

The ***Pathfinder RPG Core Rulebook*** was released in August 2009. It is on its sixth printing, which was published May 30, 2013.

The *Core Rulebook* provides rules, classes, and content to run the Pathfinder Roleplaying Game in any setting.

A smaller, softcover Pocket Edition of the *Core Rulebook* was released on August 4, 2016, containing all of the original content of the hardcover format, but in a smaller, 8.4" x 6.5" softcover format.

> The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant *Core Rulebook* that provides everything a player needs to set out on a life of adventure and excitement!
>
>
> This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
>
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> The Pathfinder Roleplaying Game Core Rulebook includes:
>
>
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> * All player and Game Master rules in a single volume
> * Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
> * Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
> * Streamlined and updated rules for feats and skills that increase options for your hero
> * A simple combat system with easy rules for grapples, bull rushes, and other special attacks
> * Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
> * Hundreds of revised, new, and updated spells and magical treasures
> * Quick-generation guidelines for nonplayer characters
> * Expanded rules for curses, diseases, and poisons
> * A completely overhauled experience system with options for slow, medium, and fast advancement
>
>
> ...and much, much more!
>
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All Isle Folk.....

All items (50)

A

* Anthony Tremaine
* Anti-Heroes Club

B

* Beelzebub
* Big Murph
* Bonny
* Bug

C

* Carlos De Vil
* Celia Facilier
* CJ Hook
* Claudine Frollo
* Clay Clayton
* Crocodile Descendants

D

* Desiree
* Diego De Vil
* Dizzy Tremaine

E

* Eddie
* Evie

F

* Freddie Facilier

G

* Gaston Jr.
* Gaston the Third
* Gil
* Ginny Gothel
* Gonzo

H

* Hadie
* Harriet Hook
* Harriet Hook's Crew
* Harry Badun
* Harry Hook
* Hermie Bing

J

* Jace Badun
* Jade
* Jay
* Jonas

L

* Lagan and Derelict
* LeFou Deux

M

* Mad Maddy
* Madam Mim's granddaughters
* Mal

O

* Othello

R

* Reza
* Rick Ratcliffe

S

* Sammy Smee
* Sea witches
* Spotted Hyenas
* Squeaky
* Squirmy

T

* The Evil Step-Granddaughters

U

* Uma

Y

* Yzla

Z

* Zevon