Energy

**Energy** is used to perform certain tasks. Managing it throughout the day is particularly important in early game.

Energy level is represented in game as a vertical yellow bar at the bottom right side of the screen. Moving the cursor over the bar while the game is paused will show the numerical value.

A new character starts the game with 50 maximum energy, but can increase that level with upgrades.

## Free Actions

Certain tasks do not require energy in order to perform:

* Gathering pieces of Wood, Stone, or Flint from the ground
* Picking ferns to obtain Plant Fiber and Small Insects
* Harvesting plants grown by the player
* Harvesting Beehives
* Petting, feeding, taming, or breeding animals
* Gathering animal products from the ground or habitats, such as Poop, Eggs, or Feathers, or Honey from Apiaries
* Crafting items or cooking food
* Using a Fishing Pole, emptying Fishing Traps or emptying Shellfish Traps
* Opening Loot Chests
* Opening or closing the player's shop
* Swimming (which uses a separate stamina meter)

### Gathering Resources

* Gathering wild plants
* Hitting trees and bushes with an Axe
* Hitting Rocks, Geodes, Crystal Geodes, or Marble with a Pickaxe

### Planting

* Digging up soil using a Hoe
* Using a Watering Can
* Planting seeds in soil or planters
* Using bait to set Fishing Traps or Shellfish Traps

## Recovering Energy

The energy bar can be depleted quickly if the player is not paying attention, but there are several ways to recover energy:

* Eating food items. Amount restored varies depending on the food.
* Taking a nap on the Hammock restores some energy in exchange for hours of the day.

Every 1 hour of sleep restores 5 energy.
* Saving the game by sleeping ends the day and completely restores energy for the next day.

## Upgrading

The maximum amount of energy the player has at the start of each day can be increased. This is possible through purchasing various upgrades from Frank's Upgrade Table:

* Living Room Upgrade: +5 Energy
* Bedroom Upgrade: +10 Energy
* Kitchen Upgrade: +10 Energy
* Great Room Upgrade: +10 Energy
* Shop 2: +5 Energy
* Shop 3: +5 Energy
* Shop 4: +5 Energy
* Large Coop: +5 Energy
* Barn 2: +5 Energy
* Barn 3: +5 Energy
* Miner's Camp: +5 Energy
* Blacksmith: +5 Energy
* Wheat Farmer: +5 Energy
* Flower Shop: +5 Energy
* Inn: +5 Energy

Energy can be increased to a maximum of 140 through these upgrades.

# Stamina

Stamina is a different kind of energy meter. They do not affect each other. It is used for swimming, as well as flying while on a Dragon mount.

The player has a certain amount of stamina, displayed as a hollow circle in the center of the screen. This is a set number, as maximum stamina cannot be increased.

When in use, the stamina circle starts at green and quickly turns to red, at which point the current action is unable to continue.

## Swimming

Stamina is used when the player is in water with their feet not touching the ground. It functions like a 'swim timer', limiting the amount of time the player can remain in the water.

If the stamina meter runs out while swimming, the screen blacks out and the player is placed back on the shore they started swimming from. There is no other penalty.

Exiting the water resets the player's stamina.

## Flying

The only other use for stamina at the moment is while flying on a Dragon.

* When actively flying (holding the Jump key/button), the stamina will drain. If you allow it to drain completely, the Dragon will be unable to recover and you will fall to the ground.
* If you periodically stop holding Jump in midair however, the circle can replenish itself in spurts during controlled falls, making it possible to stay airborne for longer periods.