recursal/Fanatic-Fandom huggingface dataset:
United Humanity

**United Humanity** is a totalitarian, theocratic interstellar empire controlling a tiny area of the Milky Way galaxy about 65 light years in its longest dimension. Having existed for about 4,500 years, it (referred within as simply "the State") is about a type 2.4 civilization on the Kardashev Scale. It is ruled by the "Eternal Leader" Lennis with an iron fist.

United Humanity, as stated before, is a type 2.4 civilization on the Kardashev Scale and therefore consumes approximately 1030 watts of energy in total. It is capable of building Dyson spheres, however doing so would take a significant amount of resources that could be directed to more important things. This makes if preferable by Lennis and the rest of the State to build cheaper Dyson swarms instead.
Types of matter

Matter is a name used for what large amounts of an Archverse is made of. Traditional matter appears in multiple states, the four most common of them are: liquid, solid, gas and plasma. While there are other states of traditional matter these are unimportant. However this page will not be talking about matter, instead it will cover other types of matter

## Other forms of matter in real life.

Theses other forms of matter have been theorized or seen. These types of matter are not a part of the composition of our planet. Most of the types of matter are not visible, do not exist yet or are to dangerous to hold it.

### Dark matter

Dark matter is a name given to a hypothetical dark "substance" that cannot be viewed with modern equipment. The lack of interaction with the electromagnetic force makes it unable to be viewed with any type of equipment based on light. Dark matter has been proposed to be responsible for the gravity that glues galaxies together. According to the Planck Observatory, 27% of our universe is composed of dark matter. Dark matter was first thought of because the movement of celestial bodies cannot happen if the universe is virtually empty.

#### Dark Energy

Dark energy is a hypothetical type of energy responsible for the expansion of the Universe, like dark matter, it does not interact with light, unlike dark matter, what it actually is cannot be known with modern tools as it is the "energy of the vacuum." Dark energy has been proposed to be an alternate force.

***STILL IN PROGRESS***
The Rulebreaker

The Rulebreaker is an Aspect Lord who managed to break free from the others and transcend even Omnipotent^∞ power. He has far fewer limits than even the strongest Aspect Lords in The Barrelplex, seeing as he has very few equals, and even fewer superiors.

The Rulebreaker can completely shatter normal terms of logic, reaching levels of power that don't even exist, such as Omnipotent^∞^2, and achieving things that are beyond impossibility, such as there being only one of him in The Barrelplex. This incredible power far beyond all known laws of logic within The Barrelplex has made him a target for many powerful Aspect Lords seeking to remove all such 'imperfections' in what they believe to be the 'perfect system' of The Barrelplex.

The Rulebreaker now exists far beyond the powers of some Unthinkable and even the strongest Aspect Lords, holding such incredible strength he is notable even to forces such as The Infinite Madness, which he is currently working with. The Rulebreaker, however, does *not* in fact share the ideals of The Infinite Madness, but simply sees it as a means to an end in terms of erasing The Aspect Lords.

The origins of his rulebreaking abilities are unknown to himself, though they are suspected to be linked to the Eternal Defiance.
Type 3.0 Civilization

A **Type 3.0 Civilization** is one that controls the resources of an entire galaxy. Carl Sagan's value for the power generation required for this is 1036 watts.

## Transportation

Type 3.0 Civilizations are capable of accelerating celestial bodies within their local galaxy to speeds approaching the speed of light, including planets and even entire stars (though the latter would still require a large investment of resources). Movement within the galaxy for small objects, such as spaceships, is only limited by the possible accelerations, which may be very high given the presence of advanced metamaterials. Faster-than-light travel may be available, if it does not violate causality in the civilization's local universe. They may also be capable of some intergalactic travel and communication.

## Engineering

A Type 3.0 Civilization is capable of disassembling entire star systems and rearranging them into megastructures, and even of creating some small interstellar-scale megastructures. The construction of Dyson sphere and ringworlds is routine to them. Multiple stars could be harvested in order to construct a solid-shell dyson sphere. With some expenditure of resources, a few thousand stars could be disassembled in order to construct an Alderson disk. A significant portion of the galaxy could even be devoted to constructing a massive megastructure, such as a megaring, though this would strain the resources of a Type 3.0 civilization somewhat.

## Evolution

A Type 3.0 Civilization may stagnate and fail to expand successfully to nearby galaxies, eventually dying out when the stars in its home galaxy exhaust their hydrogen fuel and no free hydrogen in space exists to continue generation of energy using systems such as Bussard ramjets. If the civilization is able to spread to more galaxies, it may eventually expand to encompass their entire universe, becoming a Type 4.0 Civilization.
Type 4.0 Civilization

A **Type 4.0 Civilization** is one that can control the resources of an entire universe. The exact amount of energy consumption this requires is uncertain; however, extrapolating Carl Sagan's values gives an approximate power use of 1046 watts. Most estimates of the universe's power fall within a few orders of magnitude of this number.

## Transportation

Type 4.0 Civilizations can transport massive objects at incredible speeds, capable of accelerating entire galaxies to significant fractions of the speed of light and effortlessly moving stars and planets. They may also be capable of traveling to other nearby universes in their local multiverse.

## Engineering

Type 4.0 Civilizations would be able to construct huge habitats on the scale of hundreds or thousands of light years, such as Megadisks and Megaspheres. These structures would have the mass of several galaxies.

## Evolution

A Type 4.0 Civilization is very durable, with lifespans measurable in the trillions of years even if efforts to lengthen the lifespan by creating artificial stars is not taken. Without developing interuniversal travel, it will eventually fall during the heat death of its home universe; if interuniversal travel (or other methods of lengthening the lifespan of a universe, such as time travel or perpetual motion) is developed, it can evolve into a Type 5.0 Civilization.

## References

1. ↑ http://futurism.com/the-kardashev-scale-type-i-ii-iii-iv-v-civilization/
2. ↑ http://www.xenology.info/Xeno/19.2.5.htm
The Great Attractor

Universe → Pisces–Cetus Supercluster Complex → Laniakea Supercluster → **The Great Attractor**
**The Great Attractor** is a gravitational anomaly in space somewhere near the center of the Laniakea Supercluster. This unknown object is attracting all nearby galaxies. We for a long time could not see past the zone of avoidance until x-ray astronomy became more powerful therefore we could see a little more past it. We detected a large group of galaxies named The Norma Supercluster. While this is where The Great Attractor is, it still doesn't explain the full motion of galaxies being pulled towards it.
Tripseudogonal tiling

'"`UNIQ--postMath-00000003-QINU`"'

A **tripseudogonal tiling** (or **trigonal-hypercyclic tiling**) is a uniform noncompact hyperbolic tiling constructed by rectifying an order-3 pseudogonal tiling.

Its faces consist of an infinite number of triangles and an infinite number of pseudogons of the same symmetry.

## Gallery

t
1

{
11
i
,
3
}

{\displaystyle t\_1 \{11i, 3\}}

t
1

{
10
i
,
3
}

{\displaystyle t\_1 \{10i, 3\}}

t
1

{
9
i
,
3
}

{\displaystyle t\_1 \{9i, 3\}}

t
1

{
8
i
,
3
}

{\displaystyle t\_1 \{8i, 3\}}

t
1

{
7
i
,
3
}

{\displaystyle t\_1 \{7i, 3\}}

t
1

{
6
i
,
3
}

{\displaystyle t\_1 \{6i, 3\}}

t
1

{
5
i
,
3
}

{\displaystyle t\_1 \{5i, 3\}}

t
1

{
4
i
,
3
}

{\displaystyle t\_1 \{4i, 3\}}

t
1

{
3
i
,
3
}

{\displaystyle t\_1 \{3i, 3\}}

t
1

{
2
i
,
3
}

{\displaystyle t\_1 \{2i, 3\}}

t
1

{
i
,
3
}

{\displaystyle t\_1 \{i, 3\}}

## See Also

t
1

{
2
,
3
}

{\displaystyle t\_1 \{2,3\}}

t
1

{
3
,
3
}

{\displaystyle t\_1 \{3,3\}}

t
1

{
4
,
3
}

{\displaystyle t\_1 \{4,3\}}

t
1

{
5
,
3
}

{\displaystyle t\_1 \{5,3\}}

t
1

{
6
,
3
}

{\displaystyle t\_1 \{6,3\}}

t
1

{
7
,
3
}

{\displaystyle t\_1 \{7,3\}}

t
1

{
8
,
3
}

{\displaystyle t\_1 \{8,3\}}

t
1

{
∞
,
3
}

{\displaystyle t\_1 \{\infty,3\}}

t
1

{

i
π

λ

,
3
}

{\displaystyle t\_1 \{\frac{i\pi}{\lambda},3\}}

t
0

{

π
i

λ

,
3
}

{\displaystyle t\_0 \{\frac{\pi i}{\lambda},3\}}

t
1

{

π
i

λ

,
3
}

{\displaystyle t\_1 \{\frac{\pi i}{\lambda},3\}}

t
2

{

π
i

λ

,
3
}

{\displaystyle t\_2 \{\frac{\pi i}{\lambda},3\}}

t

0
,
1

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1} \{\frac{\pi i}{\lambda},3\}}

t

1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{1,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1,2} \{\frac{\pi i}{\lambda},3\}}
Truncated hexacosichoron

A **truncated hexacosichoron**, with Bowers' acronym **tex**, is a four-dimensional uniform polytope and the truncated form of the hexacosichoron. This truncation turns each tetrahedral cell into a truncated tetrahedron, and each vertex into a icosahedron.

## Structure and Sections

* 1440 points (0D)
* 4320 line segments (1D)
* 2400 triangles (2D)
* 1200 hexagons (2D)
* 600 truncated tetrahedra (3D)
* 120 icosahedron (3D)
* 1 truncated hexacosichoron (4D)

## See Also

**Star truncates:** tiffix · tighi · taghi · tigaghi · tigfix · taggax
**Truncated tesseractihemioctachoron:** titho

t
0

{
5
,
3
,
3
}

{\displaystyle t\_0 \{5,3,3\}}

t
1

{
5
,
3
,
3
}

{\displaystyle t\_1 \{5,3,3\}}

t
2

{
5
,
3
,
3
}

{\displaystyle t\_2 \{5,3,3\}}

t
3

{
5
,
3
,
3
}

{\displaystyle t\_3 \{5,3,3\}}

t

0
,
1

{
5
,
3
,
3
}

{\displaystyle t\_{0,1} \{5,3,3\}}

t

1
,
2

{
5
,
3
,
3
}

{\displaystyle t\_{1,2} \{5,3,3\}}

t

2
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{2,3} \{5,3,3\}}

t

0
,
2

{
5
,
3
,
3
}

{\displaystyle t\_{0,2} \{5,3,3\}}

t

1
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{1,3} \{5,3,3\}}

t

0
,
1
,
2

{
5
,
3
,
3
}

{\displaystyle t\_{0,1,2} \{5,3,3\}}

t

1
,
2
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{1,2,3} \{5,3,3\}}

t

0
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{0,3} \{5,3,3\}}

t

0
,
2
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{0,2,3} \{5,3,3\}}

t

0
,
1
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{0,1,3} \{5,3,3\}}

t

0
,
1
,
2
,
3

{
5
,
3
,
3
}

{\displaystyle t\_{0,1,2,3} \{5,3,3\}}
Tileverse

A **tileverse** is a common type of -verse with a single pattern, often on the atomic scale or smaller, repeated multiple times as densely as possible in space. Some of these are naturally occurring, but many evolve from more structurally complex -verses, with an AI or other optimisation process being created with preferences that regard a tileverse as the greatest possible use of resources.

Contact with tileverses is dangerous; portals can allow the entity tiling space to escape and tile the visiting -verse (or perform a similar task, such as broadcasting its source code), and could result in a tiling entity acquiring the technology to travel between -verses and putting the entire multiverse or greater at risk.

Occasionally, the pattern being tiled is complex enough to create another level of physics above it, able to host complicated behaviour and even its own tiling entities. Very rich tileverses have several such levels.
Trigonal trioprism

A **trigonal trioprism** is the six-dimensional cartesian product of three triangles. Its Bowers' acronym is **trittip**. It can be considered as the cube of the triangle.

## Structure and Sections

The sections of this shape fromm one of the facets look the same: a trigonal duoprismatic prism shrinking to a trigonal duoprism.

### Hypervolumes

* vertex count =

27

{\displaystyle 27}
* edge length =

81
l

{\displaystyle 81 l}
* surface area =

(

81

27

3

4

)

l
2

{\displaystyle \left( 81 + \frac{27\sqrt{3}}{4} \right) l^2}
* surcell volume =

(

27

27

3

2

)

l
3

{\displaystyle \left( 27 + \frac{27\sqrt{3}}{2} \right) l^3}
* surteron bulk =

(

27
16

27

3

4

)

l
4

{\displaystyle \left( \frac{27}{16} + \frac{27\sqrt{3}}{4} \right) l^4}
* surpeton pentavolume =

27
16

l
5

{\displaystyle \frac{27}{16} l^5}
* surecton hexavolume =

3

3

64

l
6

{\displaystyle \frac{3\sqrt{3}}{64} l^6}

### Subfacets

* 27 points (0D)
* 81 line segments (1D)
* 81 squares (2D)
* 27 triangles (2D)
* 27 cubes (3D)
* 54 triangular prisms (3D)
* 27 trigonal-square duoprisms (4D)
* 9 trigonal duoprisms (4D)
* 9 trigonal duoprism prism (5D)
* 1 trigonal trioprism (6D)
Voidmoths

The Voidmoths are a higher-dimensional species that transcended their mortal and physical forms in their original universe untold aeons ago. The only way to tell their presence is the absence of baryonic matter in large spaces within a space-time continuum, known as voids. It is essentially their thumbprint left on a universe that they have blessed it with their presence. They are enigmatic beings, with no mortal beings able to understand their purpose for leaving large swathes of space devoid of matter, but some scientists have theorized it is just an unintended side effect of such transcendental entities attempting to interact within lower spaces, that their power is too great to leave a universe unmodified when interacting with it for unknown purposes.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### Voidborne

A perhaps even larger side effect is the birthing of Voidbornes, the beings that now inhabit the voids that are touched by their masters. Voidbornes are essentially mistaken offspring of the moths. Any lower level life form, even down to the microbial level, that lived inside the space before it was touched end up becoming thralls to the moths. Whilst the moths can be considered enigmatic and mysterious in their intentions, these lowly offspring are anything but. Having been left marked by the absence of light, they are agitated by the presence of stars and will seek snuffing them out in order to make the universe they inhabit a dark and soothing place. Contact with a Voidborne is fatal to any mortal being; they will be enveloped in the darkness, never to be seen or heard from again. Some civilizations have found the best solution to be punching holes in reality to other universes and merely leading the Voidborne through it, effectively ending the problem for themselves but endangering an unsuspecting neighboring universe.
Triangular tiling

The **triangular tiling** is a regular tiling formed from a plane filled with triangles. Six triangles join at each vertex. Its Bowers acronym is **trat**.

## Structure and Sections

This tiling can also be given a coloring where the triangles have alternating colors around a vertex. This is the base of the 3-3-3 triangle group.

### Subfacets

* ℵ0 points (0D)
* ℵ0 line segments (1D)
* ℵ0 triangles (2D)
* 1 triangular tiling (E2 tiling)

## See also

{
2
,
6
}

{\displaystyle \{2,6\}}

{
3
,
6
}

{\displaystyle \{3,6\}}

{
4
,
6
}

{\displaystyle \{4,6\}}

{
5
,
6
}

{\displaystyle \{5,6\}}

{
6
,
6
}

{\displaystyle \{6,6\}}

{
7
,
6
}

{\displaystyle \{7,6\}}

{
8
,
6
}

{\displaystyle \{8,6\}}

{
∞
,
6
}

{\displaystyle \{\infty,6\}}

{

π
i

λ

,
6
}

{\displaystyle \{\frac{\pi i}{\lambda},6\}}

{
3
,
2
}

{\displaystyle \{3,2\}}

{
3
,
3
}

{\displaystyle \{3, 3\}}

{
3
,
4
}

{\displaystyle \{3, 4\}}

{
3
,
5
}

{\displaystyle \{3, 5\}}

{
3
,
6
}

{\displaystyle \{3,6\}}

{
3
,
7
}

{\displaystyle \{3,7\}}

{
3
,
8
}

{\displaystyle \{3,8\}}

{
3
,
∞
}

{\displaystyle \{3,\infty\}}

{
3
,

π
i

λ

}

{\displaystyle \{3,\frac{\pi i}{\lambda}\}}

t
0

{
6
,
3
}

{\displaystyle t\_0 \{6,3\}}

t
1

{
6
,
3
}

{\displaystyle t\_1 \{6,3\}}

t
2

{
6
,
3
}

{\displaystyle t\_2 \{6,3\}}

t

0
,
1

{
6
,
3
}

{\displaystyle t\_{0,1} \{6,3\}}

t

1
,
2

{
6
,
3
}

{\displaystyle t\_{1,2} \{6,3\}}

t

0
,
2

{
6
,
3
}

{\displaystyle t\_{0,2} \{6,3\}}

t

0
,
1
,
2

{
6
,
3
}

{\displaystyle t\_{0,1,2} \{6,3\}}

t
0

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_0 \{(3,3,3,)\}}

t
1

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_1 \{(3,3,3,)\}}

t
2

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_2 \{(3,3,3,)\}}

t

0
,
1

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_{0,1} \{(3,3,3,)\}}

t

1
,
2

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_{1,2} \{(3,3,3,)\}}

t

0
,
2

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_{0,2} \{(3,3,3,)\}}

t

0
,
1
,
2

{
(
3
,
3
,
3
,
)
}

{\displaystyle t\_{0,1,2} \{(3,3,3,)\}}
Truncated square tiling

The **truncated square tiling** is the uniform tiling of the plane made by truncating a square tiling, turning each vertex into a square and each square face into a regular octagon. Around each vertex is one square and two octagons.

Its Bowers' acronym is **tosquat**.

## See Also

t
0

{
4
,
4
}

{\displaystyle t\_0 \{4,4\}}

t
1

{
4
,
4
}

{\displaystyle t\_1 \{4,4\}}

t
2

{
4
,
4
}

{\displaystyle t\_2 \{4,4\}}

t

0
,
1

{
4
,
4
}

{\displaystyle t\_{0,1} \{4,4\}}

t

1
,
2

{
4
,
4
}

{\displaystyle t\_{1,2} \{4,4\}}

t

0
,
2

{
4
,
4
}

{\displaystyle t\_{0,2} \{4,4\}}

t

0
,
1
,
2

{
4
,
4
}

{\displaystyle t\_{0,1,2} \{4,4\}}

t

0
,
1

{
4
,
2
}

{\displaystyle {t}\_{0,1} \{4,2\}}

t

0
,
1

{
4
,
3
}

{\displaystyle {t}\_{0,1} \{4,3\}}

t

0
,
1

{
4
,
4
}

{\displaystyle {t}\_{0,1} \{4,4\}}

t

0
,
1

{
4
,
5
}

{\displaystyle {t}\_{0,1} \{4,5\}}

t

0
,
1

{
4
,
6
}

{\displaystyle {t}\_{0,1} \{4,6\}}

t

0
,
1

{
4
,
7
}

{\displaystyle {t}\_{0,1} \{4,7\}}

t

0
,
1

{
4
,
8
}

{\displaystyle {t}\_{0,1} \{4,8\}}

t

0
,
1

{
4
,
∞
}

{\displaystyle {t}\_{0,1} \{4,\infty\}}

t

0
,
1

{
2
,
4
}

{\displaystyle t\_{0,1} \{2,4\}}

t

0
,
1

{
3
,
4
}

{\displaystyle t\_{0,1} \{3,4\}}

t

0
,
1

{
4
,
4
}

{\displaystyle t\_{0,1} \{4,4\}}

t

0
,
1

{
5
,
4
}

{\displaystyle t\_{0,1} \{5,4\}}

t

0
,
1

{
6
,
4
}

{\displaystyle t\_{0,1} \{6,4\}}

t

0
,
1

{

ℵ
0

,
4
}

{\displaystyle t\_{0,1} \{\aleph\_0,4\}}

Template:Variant Nav t012 4 X
Template:Variant Nav t012 X 4
White hole

A **white hole** is a region of spacetime where nothing can be entered from the outside, but matter and light could exit it. Basically, they are the opposite to black holes, a region where anything can enter from the outside, but matter and light could enter it. White holes are physically impossible, as they break the Law of Conservation of Mass, which states that matter cannot be created nor destroyed, since they can spontaneously generate matter at any given time.

There are no known ways where white holes could possibly form. However, it has been suggested that the Big Bang was a white hole that was spontaneously exploded 13.799 billion years ago.

## References

https://en.wikipedia.org/wiki/White\_hole
Verse

A **verse** (or **-verse**) is a collection of interacting objects, typically the totality of all interacting objects under some scope and that form a structure. They are usually composed by several common types of things like dimensions, usually spacial and/or temporal, inside which matter and energy can exist and which have their interactions ruled by some laws of physics. These things are called the verse components.

Verses can contain smaller verses, and they can also be contained by larger verses. Verses that contain smaller verses usually have those instead of clusters of matter but it is also possible for them to have both things inside them.

Depending on how interaction is considered, verses can be found over a large scale. Universes are the smallest, consisting only of connected patches of spacetime, and these make up Multiverses, which are all possible universes under some constraints, and so on, more generally, up to Omniverses and beyond.
Uranus

Universe → Pisces–Cetus Supercluster Complex → Laniakea Supercluster → Virgo Supercluster → Local Group → Milky Way Galaxy → Orion-Cygnus Arm → Gould Belt → Local Bubble → Local Interstellar Cloud → Solar System → **Uranus**

**Uranus** is the seventh planet from the Sun.

## Characteristics

Uranus is the third largest planet in the solar system in terms of radius, and the fourth largest in terms of mass, spanning four times the width of the Earth and 14 times the mass.

Uranus is a very unusual planet in our solar system. It is very notable for being tilted at a 98 degree angle, which means that it virtually spins on its side. Uranus has the coldest planetary atmosphere, with the lowest temperatures being about -224 °C.

Uranus is surrounded by 13 faint and narrow rings, and has 27 moons orbiting it.

## Discovery and Naming

On many occasions, Uranus was mistakenly cataloged as a star, since it was only as bright as most stars (rather than brighter than most stars like the six classical planets) and it didn't move across the sky fast enough to be noticeable like the other planets. It was until 1781 when William Herschel noted the unusual behaviour of Uranus and thought it was a comet. Other astronomers soon studied Uranus and came to the conclusion that it was in fact, a planet.

In spite of the myth, Uranus was never once called George. *The Georgium Sidis* was a considered name by Herschel himself, after King George III, but the informal alternative "George" wasn't. It wasn't until 70 years after the planet's discovery that people settled on calling it "Uranus", after the Greek god of the sky, making it the only planet named after a Greek god rather than a Roman one.
TPC101d (song)

**"TPC101d"** is a song composed by Prophecy, and considered to be the theme song of the DenNIM series, even though it's a WIP that was never supposed to go public.

The song became free to download after the creator of the indie game, Escape from the Underworld, used it in 2010. He explained to have known the song's artist and got him to send a few music tracks during production. As Prophecy expressed confusion after hearing TPC101d in the game, it's clear he shared it by mistake.

Prophecy's real name is Jason Miller and is known to be an Overclocked Remix/FL Studio user.

## Lyrics

"Misheard" lyrics was written for the DenNIM series. `Sometimes we are that lucky.`

>
>
> *Oh no, Dennim,*
>
> *you will throw with force that glass wall.*
>
>
>
> *He has your heart now.*
>
> *He knows fear.*
>
> *He has your heart now.*
>
> *Don't be lonely.*
>
>
> *He has your heart now.*
>
> *He knows fear.*
>
> *He has your heart now.*
>
> *Don't be Dennim.*
>
>
>
>
>
>

## Original lyrics

In 2011, a user asked the artist about the lyrics of some of his songs, including "TPC101d". Prophecy stated the following:

>
> *"**TPC101d** is random Bulgarian phrases and words that I chopped up. They came from the sample library, "Voices Of Passion". The finished song was meant to have lyrics (particularly over the piano sections) but the project was never finished. This version of the song was basically the halfway WIP, meant just for myself and friends to figure out what lyrics to sing. It was never meant to go public. You can imagine my surprise when I found out it was in the game...I'm not even sure how Banov got the track...I must have sent it to him or uploaded it somewhere in a drunken stupor or something.*
>
>
>
> *I'm kinda surprised that no one seemed to notice the song was incomplete, despite being in mono, having no mixdown, lyrics, a proper name or even an ending."*
>
>

Read the original message here.

## See also

* DenNIM (animated short)
* "TPC101d" download (with completed ending)
Triakis octahedron

A **triakis octahedron** is a three-dimensional polyhedron created from the dual of the truncated cube. This makes it a birectified truncated cube and a birectified bitruncated octahedron. Because of this, it shares the same octahedral symmetry group (Oh) as the cube the octahedron and the truncated cube. It can also be constructed by putting short triangular pyramids onto the faces of an octahedron.

The Bowers acronym for a triakis octahedron is **Du Tic**.

## Structure and Sections

### Hypervolumes

* vertex count =

14

{\displaystyle 14}
* edge length =

6

(

6

2

)

l

{\displaystyle 6 \left( 6 + \sqrt{2} \right) l}
* surface area =

3

7
4

2

l
2

{\displaystyle 3 \sqrt{ 7 + 4\sqrt{2} } l^2}
* surcell volume =

3
2

2

2

l
3

{\displaystyle \frac{3 + 2\sqrt{2}}{2} l^3}

### Subfacets

* 14 points (0D)
* 36 line segments (1D)
	+ 24 of length 1
	+ 12 of length 1 + 2-½
* 24 isosceles triangles (2D)
* 1 triakis octahedron (3D)
Tridecealmverse

A **tridecealmverse** is a universe that occupies 13-Dimensional Space.

As usual, tridecealmverses may have one or more temporal dimensions, or theoretically none - but a universe without time is a universe without an origin, which violates causality and is generally not permissible within the confines of low-level -verses like multiverses or megaverses.
Truncated order-3 pseudogonal tiling

'"`UNIQ--postMath-00000001-QINU`"'

A **truncated order-3 pseudogonal tiling** is a uniform noncompact hyperbolic tiling constructed by truncating an order-3 pseudogonal tiling.

Its faces consist of an infinite number of triangles and an infinite number of pseudogons of the same symmetry.

## Gallery

t

0
,
1

{
11
i
,
3
}

{\displaystyle t\_{0,1} \{11i, 3\}}

t

0
,
1

{
10
i
,
3
}

{\displaystyle t\_{0,1} \{10i, 3\}}

t

0
,
1

{
9
i
,
3
}

{\displaystyle t\_{0,1} \{9i, 3\}}

t

0
,
1

{
8
i
,
3
}

{\displaystyle t\_{0,1} \{8i, 3\}}

t

0
,
1

{
7
i
,
3
}

{\displaystyle t\_{0,1} \{7i, 3\}}

t

0
,
1

{
6
i
,
3
}

{\displaystyle t\_{0,1} \{6i, 3\}}

t

0
,
1

{
5
i
,
3
}

{\displaystyle t\_{0,1} \{5i, 3\}}

t

0
,
1

{
4
i
,
3
}

{\displaystyle t\_{0,1} \{4i, 3\}}

t

0
,
1

{
3
i
,
3
}

{\displaystyle t\_{0,1} \{3i, 3\}}

t

0
,
1

{
2
i
,
3
}

{\displaystyle t\_{0,1} \{2i, 3\}}

t

0
,
1

{
i
,
3
}

{\displaystyle t\_{0,1} \{i, 3\}}

## See Also

t

0
,
1

{
2
,
3
}

{\displaystyle {t}\_{0,1} \{2,3\}}

t

0
,
1

{
3
,
3
}

{\displaystyle {t}\_{0,1} \{3,3\}}

t

0
,
1

{
4
,
3
}

{\displaystyle {t}\_{0,1} \{4,3\}}

t

0
,
1

{
5
,
3
}

{\displaystyle {t}\_{0,1} \{5,3\}}

t

0
,
1

{
6
,
3
}

{\displaystyle {t}\_{0,1} \{6,3\}}

t

0
,
1

{
7
,
3
}

{\displaystyle {t}\_{0,1} \{7,3\}}

t

0
,
1

{
8
,
3
}

{\displaystyle {t}\_{0,1} \{8,3\}}

t

0
,
1

{
∞
,
3
}

{\displaystyle {t}\_{0,1} \{\infty,3\}}

t

0
,
1

{

π
i

λ

,
3
}

{\displaystyle {t}\_{0,1} \{\frac{\pi i}{\lambda},3\}}

t
0

{

π
i

λ

,
3
}

{\displaystyle t\_0 \{\frac{\pi i}{\lambda},3\}}

t
1

{

π
i

λ

,
3
}

{\displaystyle t\_1 \{\frac{\pi i}{\lambda},3\}}

t
2

{

π
i

λ

,
3
}

{\displaystyle t\_2 \{\frac{\pi i}{\lambda},3\}}

t

0
,
1

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1} \{\frac{\pi i}{\lambda},3\}}

t

1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{1,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1,2} \{\frac{\pi i}{\lambda},3\}}
Dennim (monster)

**Monster Dennim** is Dennim with a deformed appearance, caused by Mind's deteriorating mental health. This can only occur when Mind does not escape from her home situation and stays alive long enough for her insanity to grow, but whether or not he turns into a monster is dependent on the rules of the universe they're in.

In this form he has an increased torso with a deformed rib cage, big hands and feet, and sharp teeth sticking out of his mouth. Random black horns are growing out of his hands and shoulders, and his hair forms into long horns on top of his head.

Because Dennim is usually inside Mind's room or another living space, he has no room to stand up and walks hunched over on his hands and feet. While this fits his beastlike appearance, it's not a feature of his transformation and is merely done out of necessity. When standing up, he is 7.04 meters/23.09 feet tall; 4 times the size of Mind in her adulthood.

The sound of his voice stays familiar, but is lower.

Despite his intimidating look, it's not seen as an issue and Dennim's upbeat personality rarely gets affected. If he and Mind grow up together, she will not question his inhuman appearance, as she has little perception of what are plausible human features to have -despite the level of education she follows- making it easy for him to live alongside her in this form. If she's not accustomed to Dennim's monster appearance, she'll fear it like any other person.

## Made appearances

*This version of Dennim appears in the following stories:*

* Beast Friends
* Best Roomies
* Beast Roomies
* Married With Insanity
* Forgotten Insanity
* Castle by the Sea *(fanfiction)*
* Dennim Divided *(fanfiction)*

## Trivia

* In realities where Mind and Dennim show romantic interest in each other, it's revealed that she sees his deformities as muscle mass and admits to be attracted to it. It's the only instance where she mentions her preference concerning men, though it's not of great importance to her when looking at other realities.
* Realities that allow Dennim to transform himself into the more disturbing "demonic lord" will also allow him to turn into this sedated version.

## See also

* Dennim (character)
* Dennim (demonic lord)
* DenNIM (about page)
* DenNIM (animated short)
* DenNIM (comic series)
Truncated dodecahedron

A colorized computer generated visual.

A **truncated dodecahedron** is a three-dimensional Archimedean solid with 12 regular decagonal faces, 20 regular triangular faces, 60 vertices and 90 edges.

## See Also

t
0

{
5
,
3
}

{\displaystyle t\_0 \{5,3\}}

t
1

{
5
,
3
}

{\displaystyle t\_1 \{5,3\}}

t
2

{
5
,
3
}

{\displaystyle t\_2 \{5,3\}}

t

0
,
1

{
5
,
3
}

{\displaystyle t\_{0,1} \{5,3\}}

t

1
,
2

{
5
,
3
}

{\displaystyle t\_{1,2} \{5,3\}}

t

0
,
2

{
5
,
3
}

{\displaystyle t\_{0,2} \{5,3\}}

t

0
,
1
,
2

{
5
,
3
}

{\displaystyle t\_{0,1,2} \{5,3\}}

t

0
,
1

{
2
,
3
}

{\displaystyle {t}\_{0,1} \{2,3\}}

t

0
,
1

{
3
,
3
}

{\displaystyle {t}\_{0,1} \{3,3\}}

t

0
,
1

{
4
,
3
}

{\displaystyle {t}\_{0,1} \{4,3\}}

t

0
,
1

{
5
,
3
}

{\displaystyle {t}\_{0,1} \{5,3\}}

t

0
,
1

{
6
,
3
}

{\displaystyle {t}\_{0,1} \{6,3\}}

t

0
,
1

{
7
,
3
}

{\displaystyle {t}\_{0,1} \{7,3\}}

t

0
,
1

{
8
,
3
}

{\displaystyle {t}\_{0,1} \{8,3\}}

t

0
,
1

{
∞
,
3
}

{\displaystyle {t}\_{0,1} \{\infty,3\}}

t

0
,
1

{

π
i

λ

,
3
}

{\displaystyle {t}\_{0,1} \{\frac{\pi i}{\lambda},3\}}
Wolf-Rayet star

**Wolf-Rayet stars**, also known as **Class W stars**, are a class of highly luminous stars characterized with their spectra which pertain weak or absent hydrogen lines and broad lines of heavier elements such as helium, carbon, nitrogen, oxygen, or silicon. Class W stars can be much more massive, much hotter and more luminous than typical Class O stars, oxygen-rich Wolf-Rayet stars can have a surface temperature of 200,000 K and a luminosity of 630,000 solar luminosities. The distinction between Wolf-Rayet stars and Class O stars lies in the emission spectra; if hydrogen is prevalent, then it is a Class O and if not, then it is Class W. If it is a star that has broad lines of hydrogen and heavier elements, then it is considered a **slash star**.

Class W is divided into subclasses according to the strength of carbon, nitrogen, and oxygen.

* WC: strong N III-V and He I-II lines
	+ WC4-WC6: "early" (hotter)
	+ WC7-WC11 "late" (cooler)
* WN/C: strong N III-V, He I-II lines, and C IV lines
* WN: strong C II-IV lines
	+ WN2-WN6: "early" (hotter)
	+ WN6-WN9: "late" (cooler)
	+ WN10-WN11: sometimes used for cooler slash stars
* WO: strong O VI lines
	+ WO1-WO4

Class O main sequence stars with an initial mass greater than 20 solar masses can evolve into Wolf-Rayet stars; the most massive of all stars (>150 solar masses) typically begin the main sequence with Wolf-Rayet type spectra due to their very high temperature, luminosity and mass loss rate.

## See Also

**Brown dwarf classes**: **Y** · **T** · **L** · **M**
**Wolf-Rayet and carbon star classes**: **S** · **C** · ****W****
**Stellar remnant classes**: **D** · **N** · **Ω**

## References

* https://en.wikipedia.org/wiki/Stellar\_classification#Class\_W:\_Wolf%E2%80%93Rayet
* https://en.wikipedia.org/wiki/Wolf%E2%80%93Rayet\_star
Truncated great hecatonicosachoron

A **truncated great hecatonicosachoron** is a uniform polychoron and the truncated form of the great hecatonicosachoron. It is created by replacing all of the great dodecahedral cells with truncated great dodecahedra, and replacing each vertex with its small stellated dodecahedral vertex figure.

## Structure and Sections

* 1440 points (0D)
* 4320 line segments (1D)
* 2160 pentagrams (2D)
* 120 small stellated dodecahedra (3D)
* 120 truncated great dodecahedra (3D)
* 1 truncated great hecatonicosachoron (4D)

## See Also

**Star truncates:** tiffix · **tighi** · taghi · tigaghi · tigfix · taggax
**Truncated tesseractihemioctachoron:** titho
Xixi

**Xixi** is the name given to a hypercomputer operating extratemporally in the space between two universes, one of which is called the **working universe** and the other of which is called the **substrate universe**.

The substrate universe contains a minimal amount of machinery which could not be made extratemporally, required to support the operations of Xixi. It is being maintained by the Xixi Civilisation, a confederation of seventeen galactic empires that usurped the original creators of Xixi.

The working universe is made up entirely of computronium, surrounding in shells a single small region of space. The computronium shells work in order to fool a sensor located in that region of space into thinking there is a thriving civilisation full of beings feeling immense pleasure. There is another small region of space, located nearby, containing a femtofabricator array; this array is responsible for the construction of the initial seed from which the computronium grew.

Xixi itself is located extradimensionally, and is running a simple program that, on each step, performs induction to more accurately determine the physics of the working universe, looks at the predicted value of all sequences of actions it could order the femtofabricator to perform, and then selects the best sequence according to a criterion related to the flourishing of a civilisation in the working universe.
Verse Core

**Verse Cores** are metaspacial, trans-dimensional structures existing naturally in large numbers throughout the Omniverse. It is believed that they are "focal points" for the laws of physics, allowing groups of -verses near them to be mutually hospitable for each others' life (thus preventing the existence of Incompatible Beings).

The exact origin of the Verse Cores is unknown. It is possible, though, that Creator inserted the Cores as a means of allowing trade and communication throughout the Omniverse. The Guardians of Aleph are devoted to defending the cores, though they cannot possibly hope to defend all of them given that there are infinitely many in regions that the Guardians are unable to access.

The destruction of a Verse Core (which requires an extreme amount of firepower; only very powerful Cosmic Entities are capable of doing this) causes the collapse of shared physics and even reality in all the -verses nearby, which can be catastrophic to life, cosmology, and existence.
Truncated order-7 triangular tiling

The **truncated order-7 triangular tiling** is a hyperbolic tiling where one heptagon and two hexagons join at each vertex. It is occasionally known as the "**hyperbolic soccerball**" as the pattern it has is similar to that of an association football ball (truncated icosahedron), but with heptagons instead of pentagons.

The tiling is notable for being the default map style in the hyperbolic roguelike game HyperRogue.

## See Also

Template:Variant Nav 7 3

t

0
,
1

{
3
,
2
}

{\displaystyle t\_{0,1} \{3,2\}}

t

0
,
1

{
3
,
3
}

{\displaystyle t\_{0,1} \{3,3\}}

t

0
,
1

{
3
,
4
}

{\displaystyle t\_{0,1} \{3,4\}}

t

0
,
1

{
3
,
5
}

{\displaystyle t\_{0,1} \{3,5\}}

t

0
,
1

{
3
,
6
}

{\displaystyle t\_{0,1} \{3,6\}}

t

0
,
1

{
3
,
7
}

{\displaystyle t\_{0,1} \{3,7\}}

t

0
,
1

{
3
,
8
}

{\displaystyle t\_{0,1} \{3,8\}}

t

0
,
1

{
3
,
∞
}

{\displaystyle t\_{0,1}\{3,\infty\}}

t

0
,
1

{
3
,

π
i

λ

}

{\displaystyle t\_{0,1}\{3,\frac{\pi i}{\lambda}\}}

Template:Variant Nav t01 X 7
The Wall

**The Wall** is an archversal megastructure designed and created by many civilizations for protection against external threats.

## Structure

The Wall, being built by different civilizations for several purposes, has a complex structure. The Wall is not a simple barrier with an inside and an outside, but also a barrier between verses inside it, dividing not only based on location, but also time, and nearly any other dimensional parameter. For example, one might travel between one megaverse and another, but they might find that they get transported to the inside of The Wall instead, and can only return to their original location. However, if they had waited a certain amount of time, the barrier would simply have disappeared. The Wall appears to be made of hollowverses, paraverses, staticverses, and other uninhabitable verses, some of which have been emptied by myriatite to make room for defensive systems. In addition, there are also physical structures, made of arhadalite, stringshard, forcicium, and other material. The Wall's defenses vary in quality, strength, and design. Some parts of the Wall may disappear, reappear, be replaced, some parts of the Wall are nearly impenetrable, while others can be bypassed using relatively crude technology, some parts appear to be natural features of the Omniverse, some parts are decrepit and unmaintained, and so on. Strangely enough, the Wall seems to compact verses together, as some parts of the Wall are connected to several verses, some of which would otherwise be harder to access. If one manages to find a way to bypass the defenses of the Wall (some areas don't have any significant protection) one can use the Wall as an easy way to transit between universes.

## History

The history of the Wall is mysterious due to it's inherently acausal and atemporal nature, and also because it was built up by multiple civilizations, many records of which have been lost to metatime. The few artifacts that remain do not tell much because of the lack of detail and inconsistencies within them. What we do know is that it was created long before even the Eternal Imperium was even a glimmer in the Omniverse. Some speculate that it was created by the Mevalkagna, others insist that it was separate pieces united by a single civilization, or that it is mostly a strange natural feature of the Omniverse.

## Current inhabitants

The Wall, being inherently protective, is an important asset to any civilization. The Folded Cascade use the Wall as a defense, letting Vyotekha have full control over some parts of it. The Apeirocoalition, in addition to using it as protection, also uses it as a trap for enemies, as well as a way to harvest energy from powerful entities. The Refugee, an exophage-like entity that causes dangerous physical contradictions, and is thus an incompatible being, is used by the Apeirocoalition to generate high amounts of energy, for example. However, a vast majority of the Wall is unused and is considered no man's land, not helped by the fact civilizations think the part of the Wall they can observe is the entire thing, due to the Wall's inherently labyrinthine nature.
Truncated tripseudogonal tiling

'"`UNIQ--postMath-00000003-QINU`"'

ℵ0 '"`UNIQ--postMath-00000002-QINU`"' pseudogons

A **truncated tripseudogonal tiling** is a uniform noncompact hyperbolic tiling constructed by truncating a tripseudogonal tiling.

Its faces consist of an infinite number of squares, an infinite number of hexagons, and an infinite number of pseudogons of the same symmetry.

## Gallery

t

0
,
1
,
2

{
11
i
,
3
}

{\displaystyle t\_{0,1,2}\{11i,3\}}

t

0
,
1
,
2

{
10
i
,
3
}

{\displaystyle t\_{0,1,2}\{10i,3\}}

t

0
,
1
,
2

{
9
i
,
3
}

{\displaystyle t\_{0,1,2}\{9i, 3\}}

t

0
,
1
,
2

{
8
i
,
3
}

{\displaystyle t\_{0,1,2}\{8i,3\}}

t

0
,
1
,
2

{
7
i
,
3
}

{\displaystyle t\_{0,1,2}\{7i,3\}}

t

0
,
1
,
2

{
6
i
,
3
}

{\displaystyle t\_{0,1,2}\{6i, 3\}}

t

0
,
1
,
2

{
5
i
,
3
}

{\displaystyle t\_{0,1,2}\{5i,3\}}

t

0
,
1
,
2

{
4
i
,
3
}

{\displaystyle t\_{0,1,2}\{4i, 3\}}

t

0
,
1
,
2

{
3
i
,
3
}

{\displaystyle t\_{0,1,2}\{3i, 3\}}

t

0
,
1
,
2

{
2
i
,
3
}

{\displaystyle t\_{0,1,2}\{2i, 3\}}

t

0
,
1
,
2

{
i
,
3
}

{\displaystyle t\_{0,1,2}\{i, 3\}}

## See Also

Template:Variant Nav t012 X 3

t
0

{

π
i

λ

,
3
}

{\displaystyle t\_0 \{\frac{\pi i}{\lambda},3\}}

t
1

{

π
i

λ

,
3
}

{\displaystyle t\_1 \{\frac{\pi i}{\lambda},3\}}

t
2

{

π
i

λ

,
3
}

{\displaystyle t\_2 \{\frac{\pi i}{\lambda},3\}}

t

0
,
1

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1} \{\frac{\pi i}{\lambda},3\}}

t

1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{1,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,2} \{\frac{\pi i}{\lambda},3\}}

t

0
,
1
,
2

{

π
i

λ

,
3
}

{\displaystyle t\_{0,1,2} \{\frac{\pi i}{\lambda},3\}}
Trigonal hosohedron

A **trigonal hosohedron** is a 3-D polyhedron with 3 digonal faces. In normal Euclidean space, it is degenerate, but can exist as a tiling of the sphere.

## See Also

{
2
,
0
}

{\displaystyle \{2,0\}}

{
2
,
1
}

{\displaystyle \{2,1\}}

{
2
,
2
}

{\displaystyle \{2,2\}}

{
2
,
3
}

{\displaystyle \{2,3\}}

{
2
,
4
}

{\displaystyle \{2,4\}}

{
2
,
5
}

{\displaystyle \{2,5\}}

{
2
,
6
}

{\displaystyle \{2,6\}}

{
2
,
7
}

{\displaystyle \{2,7\}}

{
2
,
8
}

{\displaystyle \{2,8\}}

{
2
,
∞
}

{\displaystyle \{2,\infty\}}

{
2
,

π
i

λ

}

{\displaystyle \{2,\frac{\pi i}{\lambda}\}}

t
0

{
3
,
2
}

{\displaystyle t\_0 \{3,2\}}

t
1

{
3
,
2
}

{\displaystyle t\_1 \{3,2\}}

t
2

{
3
,
2
}

{\displaystyle t\_2 \{3,2\}}

t

0
,
1

{
3
,
2
}

{\displaystyle t\_{0,1} \{3,2\}}

t

1
,
2

{
3
,
2
}

{\displaystyle t\_{1,2} \{3,2\}}

t

0
,
2

{
3
,
2
}

{\displaystyle t\_{0,2} \{3,2\}}

t

0
,
1
,
2

{
3
,
2
}

{\displaystyle t\_{0,1,2} \{3,2\}}

{
2
,
3
}

{\displaystyle \{2,3\}}

{
3
,
3
}

{\displaystyle \{3, 3\}}

{
4
,
3
}

{\displaystyle \{4,3\}}

{
5
,
3
}

{\displaystyle \{5, 3\}}

{
6
,
3
}

{\displaystyle \{6,3\}}

{
7
,
3
}

{\displaystyle \{7,3\}}

{
8
,
3
}

{\displaystyle \{8,3\}}

{
∞
,
3
}

{\displaystyle \{\infty,3\}}

{

π
i

λ

,
3

{\displaystyle \{\frac{\pi i}{\lambda},3}
Xaspunum

**Xaspunum** is the most powerful material to ever exist, if you can even call it an existing form of matter/material, infinitely exceeding even the confusing, but interesting functions and power of Trosinium.

## **Information**

There are two ways to obtain Xaspunum, to kill an Aspect Lord, or to have it be created by The True God, whom has no reason to do so, since no one truly knows of his existence.

Coming from omnipotent beings, Xaspunum has properties that allow it to override any present form of existing logic, or some forms of causality.
The Unlich

## Powers and Abilities

### Powers:

Timespace portal generation, unconscious reality disruption (counteracted by staff)

**The Unlich** is an amortal, quasi-existent entity who was the result of a total reality collapse in her multiverse of origin. Torn between stability and instability, and unable to experience life or death, she now wanders the cosmoses endlessly in search of meaning to her own semi-existence, which is inherently without meaning due to her origins.

She takes the form of an emaciated, pale young girl, continually seeming to "drift away" out of the imagination or perception of those viewing her. As a result, it can be unnerving or even mentally stressful to perceive her for a long period of time.

## History

The Unlich has less of a "history" and more of an event chain with a warped underlying causality. As a manifested paradox, she may not have necessarily appeared *after* her home multiverse collapsed, since the idea of time in the Interdimensional Void is hazy at best and contradictory at worst.

Her paradoxical nature caused problems even as she tried travelling to other multiverses. Locations without overriding gods, AIs, or cosmic entities rapidly began degenerating when she passed through, as many of them were simply unable to handle what was effectively a leaked contradiction from another multiverse. She left a trail of death, destruction, and more total reality collapses wherever she went, and gradually grew to despise her very nature.

Things changed when she entered the Folded Cascade. Vyotekha and the Hexagon Lords managed to neutralize the disruption she would have otherwise caused, and attempted to communicate with her to figure out how her contradictory, destructive semi-existence could be controlled. In the end, the Hexagon Lords manufactured a staff that the Unlich now carries with her, which is in fact a semi-sentient entity capable of rewriting any reality-tampering she unconsciously exerted on the -verses she visited.

The Unlich now wanders throughout the Omniverse in search of the truth, and in search of a way to repair the damage she unwittingly caused. She occasionally visits the Folded Cascade for guidance on her seemingly endless journey.

## Powers and Abilities

At this point, she is close to powerless, apart from a natural ability to open holes in spacetime to travel to alternate timelines and -verses. Any other abilities she would otherwise unconsciously manifest are countered by her staff, which is a very good thing for everyone else - left unchecked, they would rip multiverses apart as logic and reality themselves cascade into oblivion.

As an entity that was never alive and is arguably not even fully existent, she is just about immune to practically every attack and effect one could think to exert upon her, short of direct rewriting by an archverse- or higher tier entity.
Timeline

An example on how timelines can be split of.

A **timeline** is composed of the entirety of a -verse's states in time, and is said -verse's temporal dimension. That way it is one of the components that make up a verse.

The state that everything in a -verse remains in is known as the **present**. States that have been passed in time are known as the **past**, and states that have not been passed yet are known as the **future**. A point that represents a state in time is known as an **event**.
Zerogon

A **zerogon** or **zeragon** is a two-dimensional polygon with no edges. In both Euclidean, hyperbolic and spherical spaces, it is highly degenerate, with no well defined edge length, area or interior.

All zerogons are regular because they have no vertices or edges.

A zerogon can be represented in Euclidean geometry by empty space

## Structure and Sections

### Hypervolumes

* vertex count =

0

{\displaystyle 0}
* edge length =

N

/

A

{\displaystyle N/A}
* surface area =

N

/

A

{\displaystyle {N/A}}

## Related shapes

Dual: Self dual

Vertex figure: N/A

t
0

{
0
}

{\displaystyle t\_0 \{0\}}

t
1

{
0
}

{\displaystyle t\_1 \{0\}}

t

0
,
1

{
0
}

{\displaystyle t\_{0,1} \{0\}}