The Chaos Slayers

> "*A party of heroes bent on spreading the influence of Chaos... And you're their final boss.*"
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**The Chaos Slayers** is the twenty-first challenge on the *Lords of Chaos* board. It consists of defeating a quintet of Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, and Chaos Lord Cleric at the same time.

## Rules

### Global

1. Upon receiving a stun, each Chaos Lord reduces the duration to 1 turn and gains stun resistance.
2. Upon being defeated, each Chaos Lord provides a unique 20-turn buff to the surviving bosses.
	* These buffs tick down once for each boss, lowering their effective duration the earlier in the fight they are triggered.
3. Each Chaos Lord has two separate rotations, and the order in which these rotations happen depend on what the player does(n't) do on the first turn.
4. Each Chaos Lord conditionally gains a stacking damage buff that can be reset in some way (barring DragonLord and Cleric).
5. Every 7 turns, the Chaos Lords pause their rotation and switch to a separate series of burst attacks.
	* If every possible debuff that can be inflicted by their burst attacks are inflicted, the player will be instantly killed with a Null DoT.

### Chaos DragonLord

1. Rotation depends on if the player has their Dragon out.
	* Which rotation she starts with determines how the burst attacks are handled.
2. Deals more damage every turn for 20 turns.
3. Can grant 50% or 30% damage resistance to allies.
4. When defeated: 20% damage resistance to allies.

### Chaos Lord Thief

1. Rotation depends on if he was hit.
2. Gains DEX each turn until he is hit.
3. Can steal potions while below 50% HP.
4. When defeated: +60 MPM/BPD to allies.

### Chaos Lord Berserker

1. Rotation depends on if the player has any MPM/BPD buffs.
2. Gains STR every time she misses until she hits.
3. Can purge self of buffs.
4. When defeated: +30 Bonus/Boost to allies.

### Chaos Lord Mystic

1. Rotation depends on if the player has any Boost/Bonus buffs.
2. Gains INT every time he hits until he misses.
3. Can purge you of buffs.
4. When defeated: +40 Crit and +100 of each stat to allies.

### Chaos Lord Cleric

1. Casts area-of-effect or single-target buffs, depending on whether anyone has less than 50% HP.
2. If anyone has less than 25% HP, casts a 20% HP heal, and can do so up to 5 times.
	* Gains a massive, stackable Boost/Bonus buff every time this heal is triggered.
3. When defeated: +10 All and a HoT equal to 2% of her maximum HP to allies.

## Turn Order

Chaos DragonLord -> Chaos Lord Thief -> Chaos Lord Berserker -> Chaos Lord Mystic -> Chaos Lord Cleric

## Burst Attacks

Every 7 turns, the Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, and Chaos Lord Mystic will pause their rotation to sequence coordinated or staggered burst attacks.

* If a Chaos Lord is stunned on the turn they would use their burst attack, they do not perform the burst attack and continue with their rotation as usual.
* The first burst attack is decided on turn 1, depending on whether the Chaos DragonLord begins the fight with the Wings rotation or the Heart rotation.
	+ If the Chaos DragonLord starts with the Heart rotation (Dragon is not equipped turn 1), the first burst will be coordinated. If the Chaos DragonLord starts with the Wings rotation (Dragon is equipped turn 1), the first burst will be staggered.
		- In both cases, the first burst will be telegraphed on turn 7, and begin executing on turn 8.
* The exact popup depends on the currently alive Chaos Lords, in the priority of DragonLord > Thief > Berserker > Mystic:
	+ Coordinated:
		- *Chaos DragonLord: 'Together! With me!'*
		- *Chaos Lord Thief: 'As one.'*
		- *Chaos Lord Berserker: 'FALL!'*
		- *Chaos Lord Mystic: 'Leave nothing behind.'*
		- On the following turn:
			* Chaos DragonLord uses Attack 13.
			* Chaos Lord Thief uses Attack 12.
			* Chaos Lord Berserker uses Attack 14.
			* Chaos Lord Mystic uses Attack 14.
	+ Staggered:
		- *Chaos DragonLord: 'Grind them down!'*
		- *Chaos Lord Thief: 'Bleed them dry.'*
		- *Chaos Lord Berserker: 'SUFFER!'*
		- *Chaos Lord Mystic: 'To dust.'*
		- Over the next 3 turns, the Chaos Lords will use their burst attacks:
			* Burst turn 1: Chaos DragonLord uses Attack 13 and Chaos Lord Thief uses Attack 12.
			* Burst turn 2: Chaos Lord Berserker uses Attack 14.
			* Burst turn 3: Chaos Lord Mystic uses Attack 14.
* Bursts will always alternate between coordinated and staggered after the first burst.
	+ If the first burst is coordinated, the next burst will begin charging on turn 9, telegraph a staggered burst on turn 15, and execute on turns 16-18.
	+ If the first burst is staggered, the next burst will begin charging on turn 11, telegraph a coordinated burst on turn 17, and execute on turn 18.

### PANDEMONIUM

* If an ENIGMA debuff is on the player, the respective Chaos Lord's burst attacks will replace it with an upgraded version for 5 turns.
	+ If all four upgraded ENIGMA debuffs are active at the same time, automatically inflicts 'PANDEMONIUM', a Null DoT equal to 4 times the player's current HP, instantly killing them and ending the battle as a loss.
		- *Under the weight of the evolving Chaos, you are overwhelmed. There is no hope left.*

## Strategy

* Classes with multiple shields or damage mitigations and Protection Dragon are recommended due to the length of the fight and the awkward burst patterns. Purges are also useful due to the sheer number of debuffs they collectively inflict, with PANDEMONIUM needing to be avoided at all costs and Mystic potentially extending existing ENIGMA debuffs.
* Dragonlord and Cleric should be the first targets, as the former's damage resistance buffs make everyone else virtually invincible, and the latter's heals also come with a massive Boost and Bonus buff that stack with each use.
* Kill order afterwards is more flexible, though Thief should be hit every once in a while to remove his DEX stack and Mystic's burst does the most damage.

Due to the unprecedented amount of variables in the fight, a rudimentary spreadsheet has been made documenting the first four full rotations of the fight, accounting for both coordinated and staggered bursts, along with each individual boss' rotation.

## Classes

* Kathool Adept
* Ranger
* Pirate