Anarchic Dragon(Creature, dragon)

**Dragon (Chaos)**

**Environment**: Any land or Chaotic aligned plane.

**Organization**: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).

**Challenge Ratings**: wyrmling O, very young w, young a, juvenile \*, young adult @, adult -, mature adult g, old $, very old t, ancient &, wyrm n, great wyrm ).

**Treasure**: Triple Standard

**Alignment**: Always Chaotic

*The fourth, and final, species of Mythic Dragons, I have only ever encountered one once. Thankfully that was not a hostile encounter or else I might not be here to tell the tale today. Anarchy dragons, like the other mythic dragons, have great power that can rival, or dare I say surpass, that of some gods.*

*Anarchy dragons are the ultimate representatives of chaos amongst dragons, imbued with its shifting and ever-changing power. What I record here is only what I could discover about these dragons but I must warn that should they deviate, even severely, from the norm it should not be taken as surprising due to their nature as representatives of supreme chaos.*

*Their appearance varies, the color of their scales and even structure of their skulls can differ wildly from individual to individual. As such I will not attempt to describe their general appearance other than that they seem to have a random assortment of horns and spines, and that they maintain the same basic body shape as other dragons, a head, two wings, four legs, and a tail. They often shimmer as if surrounded by a heat daze, which can be useful in their identification although even this trait is not universal.*

*--Zasper the Dragon Sage*

**Special Abilities**

**Breath Weapon (Su)**: Anarchic dragons have two types of breath weapon. The first is a cone of polymorphing energy. Any creature that fails a Fort save against this effect are polymorphed as if by the *Baleful Polymorph* spell, transforming into a random animal (non-fatal forms only) and have to make a Will save as per the spell; as a Su ability this cannot be dispelled, but it can be removed with the *Remove Curse*, *Break Enchantment*, *Limited Wish*, *Wish*, or *Miracle* spells. Its second breath weapon deals half anarchic damage and half damage of all five energy types for a total of the listed amount; the anarchic damage is pure chaos and not reduced by energy resistance of any type, while the five-fold energy damage is only reduced by energy resistance that applies to all 5 energy types but increased by any energy vulnerability (although only by the greatest vulnerability).

**Change Shape** (Su): Anarchic dragons may 3/day use the Change Shape ability to become any creature with less HD than they have.

**Cloak of Chaos (Su)**: Anarchic dragons are guarded by the pure entropy and randomness and gain a deflection bonus to their AC equal to their Charisma bonus. All ranged attacks made against a dragon suffer a 20% miss chance.

**Shroud of Madness (Su)**: A juvenile or older anarchic dragon is continuously surrounded by an aura of madness. Any creature within its (non-bite) reach must make a Will save or be *Confused* (as the *Confusion* spell) for as long as they are within range and for 1 hour thereafter. A successful save renders the creature immune for as long as it is in range and 1 hour thereafter. This is a mind-affecting effect. A dragon may suppress or resume this ability as a free action.

**Disrupt Order (Su)**: An adult or older anarchic dragon may as a standard action disrupt order within one creature or object (or a 2700 cubic feet of a truly massive object) within 100-ft. The target must make a Fort save (DC is charisma based so normally equal to Frightful Presence) or take damage equal to its maximum hp (this damage is always lethal regardless of any regeneration the target may have). Once the anarchic dragon has used this ability it must wait 1d4+4 rounds before using it again. On a successful save they merely take 1d4 Constitution damage or lose their hardness for 1d4 days in the case of an object. Creatures with the Chaotic subtype take half damage from this ability, but even they have enough of a modicum of order that the pure chaos an anarchic dragon causes to be expressed is still dangerous even to their nature. A creature or object slain/destroyed by this ability does not leave remains suitable for *Resurrection*.

**Chaos Magic (Su)**: 3/day An old or older anarchic dragon may, as a free action, radiate an aura of wild magic out to 1 mile. All spells cast within the area have a 50% chance of working ordinarily, a 20% of replicating the effects of a *Rod of Wonders*, a 20% chance of backfiring completely (reversed effect for buff spells, reversed target for offensive spells, DM creativity for battlefield control), a 5% chance of working normally but not expending a spell slot, and a 5% chance of creating a *Deck of Many Things*. This ability lasts 3 rounds, and does not affect an anarchic dragon’s own spells. At great wyrm they may use this ability at-will.

**Choose Fate** (Su): Whenever an ancient or older dragon uses a *Rod of Wonders* or other magic item with a random effect it may choose what effect results. In addition 1/day when they make a roll they may choose whatever result they wish on the die as if they had rolled it naturally.

**True Chaos**: A great wyrm anarchic dragon gains Divine Rank 0.

**Spells**: A dragon casts spells as a sorcerer and may choose from the cleric spell list, the bard spell list, the Chaos, Travel, Demonic, Celerity, Luck, Trickery, Illusion, Fey, Liberation, Madness, Destruction, Creation, Entropy, Dragon, Abyss, Arborea, and Limbo domains, and the sorcerer spell list.

**Spell-like Abilities**: 3/day *Wish* (ancient and older).

**Skills**: All skills are class skills for an anarchic dragon’s racial hit dice.