Starships

## Classes, Chassis, and Stats

* Cutter

Usually Very Small ships limited to a max of 2 Large Modules, roughly 25-65m in length.

Limited to Small Weapons and Modules, max crew of 10 and 6 officers.

* Corvette

A Small ship limited to 4 Large Modules, roughly 65-125m in length.

Limited to Small and Medium Weapons and Modules, max crew of 12 and 8 officers.

* Frigate

A medium ship limited to 8 Large Modules, roughly 125-225m in length.

Limited to Small, Medium, Large Weapons and Modules, max crew of 25 and 12 officers.

* Destroyer

A large ship limited to 12 Large modules, roughly 225-365m in length.

Limited to Small Medium Large Weapons and Modules, max crew of 35 and 18 officers.

* Cruiser

A large ship limited to 16 large modules and 2 XL modules, roughly 400-600m in length.

All weapon sizes capable, max crew of 65 and 24 officers.

* Battlecruiser

A extremely large ship limited to 24 large modules, 8 XL modules, roughly 800-1200m in length.

All weapon sizes capable, max crew of 100 and 36 officers.

## Confederate

Made primarily of very durable, utilitarian designs, Confederate Navy and Civilian vessels tend to look identical. Very Spartan bare metal and heavy industrial shapes make up their overall appearance.

PROs: Easily repaired, cheap, durable, and modular. (-10% cost to purchase, repair, replace)

CONS: Poor thermal venting, thermal resistance. (-1.2xK vent per sec)

### Cutters

* Merik – An extremely lightweight scout craft, the Merik is armed with two banks of point defences, small radiators, and a medium sensor array. Not intended for combat, the Merik is meant to quickly jump into a system and seek out the information it needs before retreating back to safety.

* Forerunner – Another exceptionally lightweight craft, the Forerunner is a small but rugged explorer craft with a medium sensory array and XL engine capacitor. It is capable of rapid jumps and tremendous acceleration, but is totally unarmed for combat.

* Hunter – The Hunter is an anti-scout killer. With light armour, large engines, and a pair of light turrets, the Hunter can quickly chase down slower scouts before they can jump.

* Michoacán – Armed with a powerful medium turret and twin point defence batteries, the Michoacán borders on being a light combat corvette. Equipped with a medium heat sink and furnace, this vessel is used to strike small installations as a fast assault ship, usually to supplement a boarding action, or to harass enemy supply bases. It is the slowest light vessel in its class.

### Corvettes

* Oaxaca – Primarily used as a mobile resource refinery, the Oaxaca is a remarkably durable and rugged looking craft. With an unprecedented XL Furnace at its core and a single Large Heat Sink, this vessel is completely incapable of sustaining itself in battle except for its quad point defence batteries. But when escorting  a large fleet, it can rapidly resupply and process exceptional amounts of raw materials to keep more durable vessels going long after they would have otherwise run out of fuel or ammo.

* Yuma – The Yuma is a medium engagement corvette that is the epitome of its class. Armed with four medium turrets and a pair of point defences, the Yuma puts all of its strengths in its guns and armour. Used as a solution to other corvettes and a deterrent to frigates, the Yuma is seen escorting most Confederate fleets where moderate combat is anticipated.

* Concordia – Intended as a long duration exploration and intelligence vessel, the Concordia comes packed with an XL Gravidar sphere, a host of full spectrum sensors, and extended cargo and engine capacity. Sporting two medium turrets, two point defence batteries, and a pair of light turrets, it is a well-rounded vessel aimed at durability and survival.

* Commando – Equipped with six light turrets, two missile banks, and four point defence batteries, the commando is intended as a light support vessel and harasser. It is primarily used to ensure a quick and expedient delivery of Marines or personnel to hostile stations and disabled vessels, and survive light engagement long enough for the mission to be a success before retreating. Against larger class vessels, its quad point defences add to its longevity for a corvette, but it is rarely going to do much damage to all but scouts or other corvettes.

### Frigates

* Phoenix – An exceptionally large frigate, the Phoenix comes stacked with a pair of Large Furnaces capable of putting out an exceptional amount of energy. These go to project the twin Large Turret modules it hosts, and the six Medium Turrets it sports. Along with a pair of large heat sinks and six point defence batteries, the Phoenix is a long duration brawler intended to hold its own versus multiple enemies at once, and do as much damage as possible. It suffers from a reduced agility and exceedingly high heat buildup if left unwatched.

* Tulsa – A light frigate that is the epitome of its class. Peppered with six medium turrets, a pair of medium furnaces, and a battery of 6 missile bays, the Tulsa is meant to strike enemy ships at a distance and provide support for its fleet. It is fast, agile, and possesses of a conservative heat management system. It hide behind four point defence arrays and makes the best of its moderate strike capabilities usually under the umbrella of larger craft.

* Timberwolf – The Timberwolf is armed with four medium turrets and a large turret, along with four missile bays, making it a long range attack ship. Intended to keep its distance and circle enemy craft, the Timberwolf possesses an XL Engine capacitor uncharacteristic of its class. It is prone to overheating if mismanaged, but thanks to six point defence batteries, it is also heavily resistant to incoming fire. Usually intended as a fast attack ship aimed at lone vessels, the Timberwolf makes quick work of its target from the safety of long range, and if it gets cornered, can survive a heavy bombardment long enough to escape.

* Sonora – The Sonora is an unremarkable ship possessing only four light turrets and four point defence batteries, but packs its length with cargo containers. It is used to haul the supplies for its fleet, and not be caught alone. If it is caught alone, it has a limited ability to fire back or defend itself against all but scouts or light corvettes.

* Apache – Armed with 12 missile bays and two medium turrets, the Apache is the bowman of the fleet. It packs six point defence barriers to shield it from reprisal, and a set of medium engine capacitors for an extra burst of speed if needed. It also carries a surprising cargo capacity and a pair of medium furnaces, keeping it in the fight for a long time.

### Destroyers

* Yukon – A rugged and large destroyer, the Yukon is aimed at bombardment. It possesses an XL Furnace along with a pair of medium furnaces tucked away in the middle of the ship. Its quad Large Turrets can be used to suppress other destroyers or cripple enemy frigates in sustained salvos. It has a heating problem, like most Confederate ships, but behind 8 point defences, 8 medium missile bays, and another 6 medium turrets, this ship usually handles its enemy before that becomes a major concern.

* Privateer – A remarkably small and agile destroyer, the Privateer can glide past an enemy blockade and hold its own for an extended period of time. It possesses a pair of large engine capacitors, two medium furnaces, and a pair of backup small furnaces. 8 point defences paired with 8 medium turrets and four small turrets. Only 4 small missile bays limit its long range defences, but allow the Privateer to circumvent the enemy’s main defensive wall and strike from the sides while surrounded.

* Houston – The Houston is a conservative midline destroyer with a fair balance all around. One Large Turret is backed up by 6 medium turrets and 6 missile bays. 6 point defences round out its package. A single Large furnace powers the ship, with a medium furnace as a backup. It possesses a single Large Engine Capacitor. It is easy to produce and repair, and unlike most Confederate ships, it rarely overheats.

* Delta – Another conservative destroyer, the Delta has a pair of Large Turrets, four Medium turrets, and a host of 6 point defences. The Delta has a single large furnace backed up by a medium furnace, and a Large Engine Capacitor. 6 missile bays compliment the large turrets, and help the vessel reach out and touch more wily targets, all while balancing heat to a minimal concern.

* Comanche – The Comanche is a missile boat and fast attack interceptor. Possessing an XL Engine capacitor and a pair of Large Furnaces, it is the fastest Destroyer out there. With 6 medium turrets and a large turret, the ship can catch up to much faster corvettes and frigates with ease, though it will be in a hard position if faced by a cruiser or destroyer with only six point defences and no missile bays.

### Cruisers

* Dallas – The Dallas is a fat bastard. Hardly worthy of the name “Cruiser,” The Dallas puts everything into its defences and weapons, crawling along at a snail’s pace. Often used as a fortress more than a starship, the Dallas has an XL turret, the largest in its class, backed up by an XL Furnace and a pair of Large Furnaces. 8 Large turrets can keep any ship at a distance, because if it gets any closer it won’t be there much longer. The Dallas has an XL Engine Capacitor, but it’s not enough to drive it fast enough to keep up with the rest of the fleet.

* Sinaloa – The Sinaloa is a fast acting cruiser, matched only by the Comanche destroyer for speed. Four Large turrets are buttressed by 6 medium turrets, and an XL engine capacitor drives it on. Six large missile bays help launch the most devastating missiles in the fleet, and another 8 missile bays take care of the rest.

* Arizona – Packing 10 large turrets and 10 missile bays backed up by 2 large missile bays, the Arizona is a long lasting ship killer. Meant to dominate lesser vessels over extended engagements, 12 point defences can hide the profile of the vessel behind a wall of protection. Twin large Engine Capacitors can help Arizona glide along with the rest of its smaller fleet craft, and three large furnaces ensure the guns stay hot for a long time. Heat is a major concern with this build.

* Cherokee – Packed with 24 medium missile batteries and 2 large missile bays, the Cherokee can bombard any enemy fleet into submission in a few salvos. Backed up with just 2 large turrets and 4 medium turrets, the Cherokee relies on 18 point defences to keep enemy vessels at arm’s length as its massive cargo bays unleash walls of missile. Three large furnaces power the ship. A pair of large engine capacitors allow the Cherokee to move faster than the rest of the average fleet craft, making it a perfect complement to an interceptor fleet.

## Serin

Serin vessels tend to have a ubiquitous threatening appearance, with sleek, swept blades pronounced across their overall shape, and hard geometric edges accentuating their warlike feel.

PROs: High damage output, high agility, high power capacity (+10 DPS, 10%DV, +10%BatteryCap)

CONs: Weaker Hull, Overload prone (-10%HP Capacity, -10%EMP Resistance)

### Cutters

* Shin’gan – The Shin’gan is the smallest vessel capable of entering slipstream and carrying a Haylaeron Ring. Still weighing in at 600 million of tonnes, the Shin’gan is well beyond the means of even the wealthiest terrestrial citizens. It is, however, ubiquitous among interstellar shipping firms, and found darting between asteroids, stations, and planets where materials or communications need to be relayed. The Shin’gan has no weapons, no point defences, a small cargo bay, a small furnace, and only basic sensors. It is also remarkably slow and easily overcome by larger vessels with more serious engines.

* Korviki – The Korvik is a light combat interceptor aimed at catching lesser cutters. Possessing a Medium Engine Capacitor and a pair of Small Turrets, the Korvik can chase and overcome most other cutters and hold its own. It possesses no point defences or cargo holds, sacrificed to save space and energy.

* Seviri – The Seviri is a fast scout ship, equipped with a medium Gravidar Sphere and a pair of Point Defences. Capable of jumping between systems fairly rapidly, the Seviri often appears on the sensor of a defence force before an invasion, and is known as the harbinger of death. Seviri in Serin, fittingly, means Harbinger.

* Vin’xian – A remarkable Serin craft, the Vin’xian is a fast attack cutter with a pair of point defences and 6 small missile launchers. It also has a small cargo hold, making it an ideal craft for carrying sensitive materials between systems with larger craft.

### Corvettes

* Xerisen – Xerisen is “life saver” in Serin, and is so named for its primarily defensive roll in the fleet. A pair of Medium furnaces power forward 12 point defences and 4 medium missile bays.  The Xerisen is also very fast, possessing an uncharacteristic large engine capacitor, allowing it to chase any fast fleet craft and protect them from oncoming fire.

* Torulu – The Torulu is a combat corvette intended as a skirmisher. A medium turret is flanked by 3 small turrets, two medium missile bays, and 4 point defences. A medium furnace doesn’t allow much room for error, and the standard medium engine capacitor can only drive it so fast. It is balanced against much large corvettes, allowing it to get in close and take a punishment before finishing off its target and moving on.

* Xak’hil– Intended as a fast striker, the Xak’hil possesses a Large Engine Capacitor, a medium furnace backed up by a spare small furnace, 2 medium turrets and 4 small turrets. 4 point defences help it get up close to lesser craft and deal a critical blow quickly, then grind them down under a barrage of fire.

* Jo’shen – A combat freighter, the Jo’shen is designed to carry large amounts of cargo and keep it safe. Possessing just one medium turret, four missile bays, and a medium furnace, the Jo’shen invests its all in fleet support. Six point defences sweep the space around it clear of oncoming fire, allowing it the chance to evade fire through short engagements. When alone, it can fire back just enough to deter lesser craft from harassing it.

### Frigates

* Vore’shen – the “Death Eater” is a voracious vessel. Packing 6 medium turrets along its length and 6 medium missile bays, the Vore’shen is intended to send fire downrange in a constant deluge of moderate damage. Possessing 8 point defences, it can also stand its own while holding the line against the enemy. A large engine capacitor gives it exceptional mobility, and a pair of medium furnaces keeps it in the game.

* Jikat – The Jikat is a lone wolf hunter. It possesses a large engine capacitor, a medium Gravidar sphere, a large turret, and 3 medium turrets, as well as 4 medium missile bays. Often found patrolling along in distance systems, the Jikat is intended to strike fast and decimate smaller craft while providing a deterrent to larger vessels. Only 6 point defences put it in the danger zone against larger vessels, but its Large furnace and spare small furnace keep it from suffering any major penalties whether standing its ground or fleeing.

* Hamid – The Hamid is the Serin answer to multirole fleet support. It possesses two large cargo bays, 4 medium turrets, 4 medium missile bays, and a pair of large Gravidar spheres. The Hamid is used to spot enemy vessels from across a solar system, and allow its faster attack craft to intercept it. Often left to its own, the Hamid is also defended by 6 point defences. A Large furnace helps it maintain energy under speed from two medium engine capacitors. While in the fleet, the cargo bays serve to maintain fresh supplies, and while away, to ensure communication and intelligence.

* Samsara – The Samsara is the pride of the Serin fleet. A perfectly balanced vessel, it rarely overheats, it is exceptionally fast, well defended, and packs a mean punch. Used as a fast attack interceptor, the Samsara possesses a large furnace backed up by a pair of small furnaces. 6 medium turrets and two small turrets lay down suppressive fire behind 6 small missile bays and 2 medium missile bays. A pair of medium engine capacitors drive it on, and let it limp away in case of damage. It is fairly frequent to see a Samsara take near fatal damage, skirt away, only to return to action a short time later. 6 point defences are less substantial than most, but enough to carry it through mild engagements.

* Zalek – The Zalek is the missile focused version of the Samsara. Two large missile bays are out of character for this class, and a host of 8 medium missiles and four small missiles allow it to harass Cruisers or Destroyers, and dominate lesser ships. Only six small turrets round out its compliment of weapons. The same two medium engine capacitors are powered by a large furnace and a lesser pair of small furnaces, letting the Zalek focus on skirting enemy defences and diving in and out of combat, even under fire. 6 point defences protect it from reprisal.

### Destroyers

* Torlani’ki – Built during the Reunion War as an answer to the indomitable Torlan Battlecruisers, the Torlani’ki puts all of its best traits into a forward projection of power. It was assumed that any ship facing Torlan warships were never coming home, and losses were to be heavily expected. So to answer that problem, the Serin developed a destroyer with 14 Large Turrets and an XL Furnace supported by two medium furnaces below – a genuinely insane configuration. It has no cargo bays outside of a pair of small blocks aimed at keeping missiles and ammo at the ready. With just enough point defence coverage to get to the firing line, 4 in total, the Torlani’ki can’t withstand much punishment from lesser craft and is easily overwhelmed – but before it goes down, it’s taking the largest ships in the enemy fleet with it, and using 6 large missile bays to ensure it’s remembered.

* Severset – Named “Fire Goddess” in Serin, the Severset is a ship killer aimed at taking down whole fleets of lesser craft, and as such is outfitted for speed and midline firepower. 4 large turrets are backed up by 8 medium turrets, and a row of 8 medium missiles backed up by 6 small missiles. A pair of large Engine Capacitors accelerate the ship towards enemy positions, allowing the ship to dive into hostile formations and out the other side, or chase down fleeing craft. Twin Large Furnaces are supported by a pair of large heat sinks to offset the cost of sustained fire.

* Jin’xi – The Jin’xi is a surprising craft by Serin standards. Aimed at exploration and fast picketing operations, the Jin’xi is packed to the gils with cargo bays and engine power. A line of four large cargo bays is protected by 8 medium turrets and 10 defence points. Two large engine capacitors are backed up by a pair of large furnaces. It carries an XL Gravidar Sphere and a specialized radiation cloak, allowing it to be seen but not heard.

* Kin’jahad – A standard multirole destroyer, the Kin’jahad has 6 large turrets and 4 medium turrets, carrying 4 large missile bays and 8 medium missiles. A pair of large furnaces are protected behind 12 point defences, and a single large engine capacitor make it somewhat slow. 2 Large cargo bays and a secondary small bay ensure that it has ammo and spare resources to keep it in the fight for a long time, and quickly make repairs before it goes on to the next.

* Turkrinta – 4 Large turrets, 2 medium turrets, and 6 large missile bays make the Turkrinta a moderate if underwhelming support destroyer. Aimed at carrying four large cargo bays to provide fleet assistance and upgrade carrying capacity, this vessel mostly sees a life out of the action. 18 point defences ensures it stays that way. A single large furnace back up by two medium furnaces keep it running, while a single large engine capacitor makes it somewhat slow by Serin standards.

### Cruisers

* Anubin – Armed with an XL Turret, 12 large turrets, and a host of 8 small turrets, the Apofis is the Serin answer to the Confederate Dallas. An XL Furnace keeps the main gun going while a set of six large turrets try to keep the whole organism online. An XL engine capacitor on a ship this large makes it capable of holding its own with a Destroyer with a single Large Cap. 24 Point defences hide it from oncoming fire, while a pair of XL cargo bays and 6 large cargo bays (along with 2 small bays) arm the main guns. Jokes are told that people live their lives on separate ends of the Apofis and never meet each other; sometimes suffering food shortages because of the distances involved in walking across the monster.

* Do’kin – A true Cruiser if ever there was one, 12 Large Turrets are backed up by 18 medium missile bays, with 6 medium turrets for smaller craft. An XL Furnace keeps the beast running, while a backup pair of Large Furnaces ensure the ship never runs low on power. An XL Engine Capacitor allow it to edge out ahead of over fleet ships in a pinch.

### Battlecruisers

* Kalide’set – Serving a flagship role for admiralty fleet command, the Kalide’set is a mountainous craft with a surprising sense of balance. An XL Engine Capacitor boosted by a pair of Large Capacitors lets the vessel edge out of the shadow of entire fleets and pursue its prey – or escape harm quickly. An XL furnace and a host of 6 medium furnaces and 2 large furnaces power a single XL turret. 18 Large Turrets and 12 medium turrets compliment 8 large missile bays and 12 medium missile bays. There is enough cargo space to fit a pair of corvettes into its hold, utilizing two XL bays and 8 medium bays.

## Lantus

The glimmering silver hulls of the Lantus race have the elegant curves of an elven deity. Universally a feminine and cool, their ships hide their bristling arsenal under serene layers of armour.

PROs: Passive Repair, Agile, Thermal and EMP resistant (repairs without crew/drones, +10DV, +10%EMP and K resistance)

CONs: Expensive, Lower Damage, Rare Replacements (+10%cost to purchase, -10% DPS, -10% parts spawn rate)

### Cutters

* Liganil – a small interceptor class vessel, the Ligan chase down small ships of its class to harass with its two small turrets. It possesses a Medium engine capacitor to do it with.

* Forii – A sensor buoy with engines. A Large Gravidar Sphere is grafted onto a small craft and jumped to a target system, often to spy on the enemy. It has no weapons, only a pair of point defences with which to hold off fire before it can make a jump. It also possesses a rare radiation cloak, making it all but invisible.

* Duwalla – A tiny craft, the Duwalla is a small scout with no weapons or defences, only a cargo hold and engines. While still the size of a small house, the Duwalla can’t be of much use other than as a relay craft.

* Yellini – Intended as a cargo runner, the Yellini has a Large Engine Capacitor and two point defences. It is blistering fast, but will overheat very rapidly, even with Lantus cooling systems.

### Corvettes

* Jorundir – Meant as a fleet’s supplemental firing platform, the Jorundir houses 6 medium missiles and two medium turrets, with 6 point defences to protect itself. A medium furnace keeps it going, while a medium engine capacitor allows it to keep up with most other Lantus vessels.

* Birfect – A very well rounded corvette, the Birfect is a favourite among young military officers and pirates. 2 medium turrets, 4 small turrets, and set of 2 large missiles, 2 medium missiles, and 2 small missiles make it the most versatile craft of its size. A pair of medium furnaces back up a large engine capacitor. Heating is the only drawback of this ship, as its heat sinks can’t quite keep up with the otherwise finely balanced weapons, and a lack of sensor or cargo coverage makes it unsuitable for extended duration combat. Only 4 point defences make it additionally a rough ride through longer battles.

* Yulisis – A large turret and two medium turrets protect the 2 large cargo bays of this vessel, aimed at carrying supplies for a small fleet. 4 point defences sleep the space outside clear of fire while its 3 small engine capacitors keep it up with the rest of the fleet.

* Lahanil – A Large Turret mounted alongside four small turrets makes this ship a bizarre looking thing, but none the less a powerful and dangerous vessel aimed at harassing larger ships and dominating cutters.

* Sucril – A pair of XL Gravitar Spheres are grafted onto a light body, with a medium furnace for power. 8 point defences protect it in case of engagement, and another 8 medium missiles give it enough punch to warrant caution on approach. It has no weapons, and a large engine capacitor, allowing it to make quick escapes while deeply spying on enemy territory.

### Frigates

* Habridae – The pride of the Lantus fleet, the Habridae is a well-balanced craft aimed at fast attack operations and exploration in the frontier worlds. 8 medium turrets are backed up by two large missiles and 6 medium missiles, with 6 point defences to keep it safe against any major threats. A pair of medium engine capacitors is fed by two medium furnaces and an extra small furnace to offset power costs. This ship is ubiquitous across Lantus fleets, appearing almost every major system.

* Balkora – Another well rounded craft, the Balkora mounts a large turret along with 4 medium turrets, 2 large missiles, and 4 medium missiles. Twin medium furnaces keep it firing, while two medium engine capacitors drive it on. 8 point defences keep the ship free of damage.

* Lolandir – Carrying 6 medium cargo bays and 2 large bays, the Lolandir is a large fleet support vessel, aimed at carrying large volumes of critical resources. Only two medium turrets harass smaller craft, and a set of 6 medium missiles ensure it donates its share of ordinance towards the enemy. A single large furnace is backed up by a small furnace and a large engine capacitor, in case it needs to run.

* Norskin – Aimed at ore refinement, the Norskin uses an uncharacteristic XL Furnace protected by just 2 medium turrets and a 6 point defences. It carries a significant amount of cargo space as a pair of XL cargo bays, but it is very easy to cripple, and possesses only one medium engine capacitor.

* Thorsgaar – Aimed at overwhelming missile support, the Thorsgar has one large turret and two medium turrets, but packs in 8 medium missiles, 4 large missiles, and 4 small missiles. A large furnace and two small furnaces offset the cost, while a large engine capacitor helps drive it on. 6 point defences protect it from reprisal.

### Destroyers

* Odinsiil – 8 large missiles, 8 medium missiles, and 6 small missiles make the Odinsil a dangerous ship killer. Only two large canons support its arsenal, while 8 point defences protect its frame. A Large engine capacitor is fed by a large furnace and a supporting medium furnace.

* Odette – The Odette is a fine craft, made to strike hard and quickly before making its exit. A pair of large engine capacitors are fed by two large furnaces, with 6 large turrets and 8 medium missiles dealing out massive damage before it needs to move on, as it possesses only 6 point defences.

* Ursaril – A stocky, uncharacteristically rough craft, the Ursaril makes a name for itself with 4 large turrets, 4 medium turrets, 2 large missiles, 6 medium missiles, and an XL furnace. 10 point defences cover its frame, and a large engine capacitor drives it.

* Libaeril – A long, sleek craft, the Libaeril carries 2 large turrets, 8 medium turrets, and 8 medium missiles. It is powered by two large furnaces, and a pair of large engine capacitors. It uses this speed and firepower primarily to chase down smaller craft and dominate the field, often alone in fringe worlds. 1 XL Gravidar sphere ensures that the vessel can go on long duration missions and find its way.

### Cruisers

* Korven – The Lantus solution to hostile fleet cruisers, the Korven is a multi-role fast attack cruiser aimed at holding its own against large numbers of smaller craft. 6 Large Turrets are buttressed by 12 medium turrets, 6 large missiles, and 8 medium missiles. Four Large Furnaces keep the guns firing and provide a high degree of redundancy in case of damage, and an XL Engine Capacitor allows the vessel to move at a fair rate for a ship of its size. 12 point defences protect the ship, and a pair of Large Gravidar spheres allows the Korven to see attacks coming from and exceptional range. Cargo capacity is limited, reserved to just one large bay and 4 medium bays. Since the ship is intended to carry its own weight in extended engagements, that means it must re-supply regularly.

* Zalindae – A staple of large Lantus fleet engagements, the Zalindae is often remembered as the silhouette above the skies of a world besieged by the Hegemony. An XL turret ensures dominance versus large fleet craft, and 10 large turrets beat any other large ships down under a hail of powerful blows. To cap that off, 18 medium missile bays unleash hell from afar. An XL Furnace powers the ship’s main functions along side two large furnaces for backup support. Only two large engine capacitors drive it forward. The Zalindae has two XL cargo bays and 4 small bays, along with a Large Gravidar sphere. This ship is remarkably fragile, with only 10 point defences, but it can provide the critical core of an invasion fleet housing incredible numbers of Marines.

* Lokin – Famous as a pirate vessel, the Lokin is a combat freighter of vast proportions. Capable of carrying enough food and fuel to last a planet an entire generation, the Lokin has 8 XL Cargo Bays, and two small bays as backups for lesser supplies. 6 large turrets are spread across its hull, and 10 medium missiles chase any craft that threaten it. another 10 point defences protect its otherwise large and cumbersome middle. Only a set of 6 medium engine capacitors drive the craft, making it the slowest vessel out there, but it can put up quite a fight before going down.

## Torlan

The Torlan are the evolution of all the three main races combined into a unique fourth race. Their hulls integrate the best of the worlds and white wash their skin a brilliant snow white.

PROs: Extreme Durability, High Damage, Thermal and EMP resistant (+10% HP, +10%DPS, +10%EMP and K resistance)

CONs: Cripplingly Expensive, Rare Replacements (+20% Cost to purchase, +10 Cost to repair, -10% parts spawn rate)

### Corvettes

* Ninjatau – A standard Torlan attack craft, the Ninjatau is a fast assault Corvette aimed at getting in close to larger vessels and unleashing hell in the form of Marine deployment. A single Large Turret and 2 Medium Turrets punch a hole in the enemy, while a Large Cargo Bay and a lesser Small Bay provide a launch pad for embarking Marines. 8 point defences shield its attack, and a large engine capacitor allows it to run down most craft.

* Jinado – The Jinado is a light defence craft, aimed at destroying small Corvettes and Scouts. 6 medium turrets and two medium missiles allow it to put most small fleet vessels down rapidly, while not providing much threat to larger ships. An XL Engine Capacitor allows it to chase and terminate is prey, though with only 1 small cargo hold, it doesn’t have much in the way of longevity.

* Kyo – Twin XL Gravidar spheres are protected by 8 point defences, and just 4 medium missiles for defence. A large Engine capacitor also takes the place of all its cargo space, leaving just two small bays. The Kyo is the Torlan solution to scouting enemy systems, and it easily the most advanced scout ship available. It can see across a while star system under the worst of circumstances. Which makes sense, seeing as how its medium furnace and backup small furnace are poured all into its sensors. Only a medium engine capacitor makes it slow prey, but it has no reason to ever get close.

### Destroyers

* Kaliber – An infamous silhouette in the skies above Terra, the Kaliber is the first Torlan vessels most remember seeing. It’s long, broad body is intended for use in the skies above a world under bombardment, and is the only such craft aimed at entering an atmosphere. One entered the atmosphere of Terra during the Reunion War to signal the end of the conflict, unexpectedly dropping in for a tour around the globe. The Kaliber has 8 Medium turrets and 6 small missiles, making it suited to attack frigates and corvettes. An XL Engine Capacitor is highly uncharacteristic, letting it chase down its prey with indiscretion. 6 point defences are somewhat out of place on a frame its size, but it still carries its own in a fight.

* Ryu – The Ryu is a main line destroyer with 2 Large Turrets, and 6 medium turrets. It also houses 2 large missiles and 8 medium missiles. A Large furnace is backed up by 2 medium furnaces, with two Large Cargo bays and a medium bay for ammo and resources. A Large engine capacitor drives the ship, and a medium Gravidar Sphere gives it sight. The Ryu is remarkably durable and long lasting in combat and exploration, making it a common sight in the Torlan ranks.

* Kagenando – A long rage stealth recon vessel, the long, sleek Kagenando comes with a pair of XL Gravidar spheres and twin Large Engine capacitors, with two Medium Capacitors to support them. A pair of Large Furnaces drive it on. The Kagenando is meant to evade combat at all costs, but it does have a line of 8 medium turrets and 6 medium missiles. Two Large cargo bays and 4 small bays give the ship amble room to deploy Marines, or store vast quantities of supplies while on long duration missions.

* Shindai – The Shindai puts its all into offensive power, the last step before the Intragate or Mondai is called in. Nearly a cruiser, every surface of the Shindai is utilized for an offensive role. 4 Large Turrets hammer Cruisers and Destroyers with overwhelming power, while 8 medium turrets take care of the rest. 6 Large Missiles and 12 Medium Missiles provide a profound platform to distract and injure a wide range of lesser arm ships. 10 point defences protect it, while an XL Furnace gives it life. Two backup small Furnaces round it out. The Shindai has six medium cargo bays.

### Battlecruisers

* Intragate – The Torlan Intragate Battlecruiser is the signature vessel of the Torlan military. They are a ubiquitous sight among the stars where at Torlan Gateway is present. The vast ships are both used as a multi-role assault vessel and as a defensive picket, protecting the Gates. Containing a massive XXL furnace, the Intragate essentially has a star at its heart, with enough power to run 4 XL Turrets, 12 Large turrets, 8 medium turrets, and a pair of XL Engine Capacitors flanked by four Large Capacitors; then a pair of large turrets provide backup power in case of emergencies. 24 point defences but up an impregnable wall of flak, and 22 medium missiles are backed by 8 large missiles, preventing all but the most determined archers from reaching its hull. It is the fastest, most devastating ship in the galaxy, with its critical weakness being cripplingly expensive maintenance and deployment costs, and it generates the heat of a small sun while firing its primary weapons. To keep the guns firing, 4 XL cargo bays are spread across its hull, and another 8 medium bays back them up. The Intragate often takes the place of whole fleets of lesser craft; an economically insane option for all but the Torlan.

* Mondai – One step below the Intragate, the Mondai is an engagement vessel rather than a defender. Two XL Turrets still make the ship a Cruiser Killer, while 18 Large Turrets also dominate multiple destroyers and fleet craft at once. A hail of 42 Medium missiles can be deployed out of 6 XL Cargo Bays, and 24 point defences keep the ship’s hull fully protected. The same XXL Furnace powers the ship, and 2f XL Engine Capacitors are buttressed by 4 large engine capacitors. The Mondai runs hot – producing enough heat in its normal action as five destroyers in combat – but it can vent it so long as it can take a breather between engagements.  The crews of the Mondai and Intragate are often said to worship their Solar Cores like gods, and see the soul of the Torlan reflected within them.

* Torlan’sol – Found strictly in the Atraxia system, the Torlan’sol is a more economically minded Battlecruiser than the Mondai or Intragate. With its XXL furnace, only one XL Turret is put forward, and in its place are 22 Large Turrets and 48 medium missiles. Four XL Engine Capacitors drive it along, making it the fastest ship anywhere, aimed at interdicting whole fleets of slower vessels across the gap between planets. When two or more are attacking in unison, large cruisers are felled in single blows, and fleets can be decimated in minutes. The only drawback is in cargo space being limited to just one XL bay and 6 large bays, conserved for room for heat sinks. Since the vessels are unknown to leave Atraxia, this isn’t so much of a problem.

* Daishoun – Often seen escorting lesser vessels, the Daishoun is a staple of Torlan Assault Fleets. A row of 12 Large Cargo Bays and 2 XL bays provide fleet resources, keeping the less economical ships of the Torlan line operational far past their regular capacity. An XL furnace is backed up by four large furnaces, which keeps two XL Engine Capacitors active. The Daishoun has only 10 medium turrets, but it does pack on 22 medium missile bays – enough to sweep several destroyers away. 24 point defences ensure it stays alive long enough to reach its destination.