Profession Themes

Profession themes represent knowledge and skills that most people have access too that aren't related to combat.

* Themes are broken down into subgroups
	+ Subgroups contain each specific theme
	+ Ranks are applied to specific themes
* Characters may specialize in a single aspect of a profession for double the rank bonus
	+ An alchemist who can only transform one thing to another
	+ An artist who only paints

This is a work in progress, please feel free to suggest new themes.

## Crafting

The skills to create items

* Engineering - The character is capable of designing and crafting Technological items including Steamtech.
* Artificing - the character can design and craft purely magical items. This includes enchanting mundane items with magical powers.
* Magictech - the character can design and craft magictech items. These are mechanical items that rely on magic for some aspect of their function.
* Blacksmith - the character can build armors, weapons and other items of metal.
* Tailoring - The character can build cloth and leather goods such as armor or clothing.
* Chemistry/Alchemy - The character understands the mixing of mundane and magical compounds.

## Educated

Typically trained or studied, the ability to know things about a subject when asked

* Medicine - Character understands techniques of healing.
* Business - the character understands book keeping, trade and sales.
* Civil Servant - the character understands the workings of government and laws.
* Biology - the character understands biology, specifically means of understanding how unknown organisms work and potentially how to extract things from them.
* Natural Sciences - the characters understands the workings of the world, weather, geology, etc.
* Historian - The characters is trained in history of Aarde.
* Arcana - The characters understands the workings of magic, spells, and magic beings. (This is not needed to cast spells)
* Religion - This represents a characters deep understanding of history and minutia of various religions.

## Social

Skills involved in the social aspect of society. Manipulating and understanding people.

* Charismatic - for good or ill, the character has a talent for gaining trust and changing peoples opinions.
* Noble Intrigue - The characters is well versed in issues of various nobles and courts. Who supports who. Who has a bastard child. The line of succession of various courts.
* Underworld Intrigue - The character is well versed in the shady side of world. Knowledge of criminals and illegal activity. (Not how to perform illegal deeds, but who is a fence, who stole that shipment of weapons last week)
* Art/Performance - This represents a general foundation of techniques in creating and performing art. Specialization in this is common (painting, music, stories, sculpture).

## Rogue

The skills of theivery and stealth

* Disable Device - Ability to bypass locks and traps and mechanisms
* Thief - the character can sneak and pick pockets
* Stage Magic - The character is talented with sleight of hand and mundane stage illusions.
* Investigation - The character is adept and noticing small details and finding clues or traps.

## Physical

* Athletics - The character is capable of various athletic feats from long distance running to fast swimming to leaping high.
* Survival - The character is trained to survive in harsh climbs. Hunting, trapping, building shelters, etc.
* Climbing - The character is skilled in climbing, spelunking and bouldering.
* Hulk - The character is capable of feats of incredible strength (not related to combat) such as carrying load or tearing trees out of the ground.