Orc Unit Guide

Units that are mentioned has their status included at the end of this page for your reference. This guide provides understanding on what each unit does and how they are used. Note: Pillage skill does not work due to a patch and has yet to be fixed.

### Grunt

They spawn only 1 but grunt has a lot of hp. They can tank but fewer in number. If pillage specialization was chosen on peon, then they gain the pillage ability. Pillage allows orc to gain 4 wood everytime a friendly unit with pillage ability hits an enemy. As such, a lot of grunts can be made with the intention of generating lumber for the orc player. Thus, grunt party which masses grunt back by headhunters was popular back when pillage used to work. Grunt has weak damage output and is mainly used as meatshield.

### Chaos Grunt

An upgrade of grunt. They spawn 2 grunt and 1 chaos grunt. Chaos grunt have more damage and has debuff immunity. Nevertheless, they serve the same purpose of regular grunt. They also gain pillage, if pillage specialization was chosen.

### Tauren

A duelist unit. They spawn in 1. Tauren is the orc's strongest unit. Their pulverize ability, which is an area damage, allows them to handle meatshield spam a lot better. Their resistant skin ability allows them to shake off debuff spells. They are less popular than raider due to their slow speed and raider transition better over to late rounds, bonus and finals. However, they can be a powerful addition to the orc army.

### Tauren Chieftain

An upgrade of Tauren. They spawn 2 taurens and 1 chieftain. In addition to pulverize and resistant skin ability, their war stomp ability makes for a nasty battle opening because it damages and stun unit on an area. Massing Taurens is a popular finals build for pillage orcs after they sell their raiders and/or grunts.

### Raider

A duelist unit. They spawn in 1. Raider is the most popular unit among orc players. For pillage orcs, these can be later upgraded to Fel orc raider for a stronger raider with pillage. In contrast, item orcs upgrades the raider into warchief. As said earlier, Tauren is stronger than raider. However, tauren has only two item slots while warchief is 3. An item orc who gets a lot of powerful items can quickly equip the warchief into a very powerful unit. A warchief with 3 powerful items is a lot stronger than a chieftain with just two. Raider is quite fast too, so orcs who went raider and won the round has a high chance of getting tree of eternity for an additional 400 lumber.

### Fel Orc Raider aka Chaos Raider

An upgrade of raider. They spawn in 2 raider and 1 chaos raider. Chaos raider and the 2 raiders that spawn with them keeps their pillage ability and light armor, which is why they are a popular choice for pillage orcs. On the other hand, if raider is upgraded to warchief then they lose the pillage ability. Fel orc raider is inferior to warchief, but they generate lumber with pillage as compensation.

### Orc Warchief

An upgrade of raider. They spawn in 2 raider and 1 orc warchief. Orc Warchief and the 2 raiders that spawn with them becomes heavy armor like the warchief. Warchief is slightly weaker than Chieftain but with 3 items then they become stronger. They also had the devotion aura ability that adds 5 armor to all friendly units and they can stack 3 times which means 3 warchief would have 15 + 10 armor without items. With items they can have insane armor. Or they can be outfitted with attack speed and lifesteal or fire orb for area damage. On top of that, they have debuff immunity. They are highly customizable and can be quite unstoppable, if not properly countered, which is why they are a popular unit.

### Blademaster

A duelist unit. They spawn 1 blademaster. Blademaster is sometimes added in the army to add area damage to the mix. Tauren's pulverize ability also has area damage, but it only has a 30% chance of occurring so it is quite inconsistent. Although, blademaster can be quite inconsistent too, because they only charge up with their mortal strike ability, and it doesn't happen all the time. It is not mentioned at what rate they occur, but it is certainly not 100%. After 5 mortal strike which is 20 mana each and a total of 100 mana, the blademaster spins with its bladestorm ability for 8 seconds, dealing area damage around it. It is akin to a lawn mower with the enemy being the grass. Due to their slow rate of attack and inconsistent mortal strike ability, they are quite slow to charge so it is advise that you put meatshield on front of it as they can be quite fragile due to their medium armor. Also, it will be better if they are added after you have Fel orc kodos endurance aura ability for the attack speed buff. They also have pillage ability, so they are also an alternative frontline for pillage orcs.

### Chaos Blademaster

An upgrade of blademaster. They spawn 2 blademaster and 1 chaos blademaster. They are a stronger version of blademaster with the additional debuff immunity.

### Spirit Walker

A support ranged unit. They spawn 2 spirit walker. They are an excellent addition to the orc army, as they increase the survivability of the front line. Its spirit link ability functions both as a heal and a damage reduction. The spirit walker usually selects a unit as the primary and links them to other friendly units. The primary would continuously be healed as the expense of the other linked friendly units health. Once the health of the other linked friendly units are at 1 hp, they stop healing the primary. However, since 90% of the damage is distributed to the linked friendly units, even with 1 health, they reduce the damage to primary by 90%. Although, it is no longer healing because there are no more health to give. The spirit linked friendly units doesn't die with 1 hp and primary unit getting hit, unless got hit themselves. As such, they can be a key unit for orc when dealing with battlegolem which hits very hard.

### Troll Headhunter

A ranged damage unit. They spawn 3 troll headhunters. Troll Headhunters are ranged damage unit with piercing damage. They are usually recruited early on a grunt party as the main dps or later as additional dps with a raider/tauren build or sometimes not at all when orc is just focusing on melee damage with raider/tauren/blademaster.

### Troll Berserker

An upgrade of Troll Headhunter. They spawn 6 troll headhunters and 3 Troll Berserkers. Their ability berserk increases their attack speed at the cost of taking more damage when hit. They usually cast it on themselves which is not an issue considering they are backline units and they have low health to begin with.

### Troll Batrider

A ranged damage unit. They spawn 2 Troll batriders. Their ability multishot along with liquid fire allows them to set multiple units ablaze. While on fire, they take extra damage per hit. Because of their multishot, they are good to be equipped with orbs item with the exception of shadow orb.

### Windrider

An upgrade of Troll Batrider. They spawn 4 Troll Batriders and 2 windrider. Like the batriders, they have multishot. Unlike batriders, they have envenomed spears ability instead which are similar to liquid fire in which they get damage over time and take additional damage each hit. Since they are different debuff, they can stack with liquid fire and they can stack 9 times. When a unit has both debuffs, they go down fast especially with fast hitting Troll Berserkers focusing them down. Its only downside is that units with debuff immunity don't get affected.

### Kodo Beast

A support unit. They spawn 1 Kodo Beast. Their ability war drums increase the damage by 12.5% in the area and it can be stacked 4 times. For a support unit, they have a lot hp so they can also function as an intermediate meatshield when the frontline falls or backline gets attacked from behind.

### Fel Orc Kodo Beast aka Chaos Kodo Beast

An upgrade of Kodo Beast. They spawn 2 Kodo Beast and 1 Fel Orc Kodo Beast. Its endurance aura ability increases movement and attack speed by 25% and can stack 2 times. With 2 Fel orc Kodo beast you have a complete passive buffs for orc and is the reason why orc late rounds is so strong.

### Troll Priest

A support unit. They spawn in 2 Troll Priests. Basic healer of orc, which provides healing support from the back.

### Shadow Hunter

An upgrade of Troll Priest. They spawn in 5 Troll Priests and 1 Shadow Hunter. Shadow Hunter provides additional healing with the **healing wave** ability. In addition, they can disable caster with the **hex** ability which transforms an enemy caster unit into a critter, rendering them useless in battle.

### Shaman

A support unit. They spawn in 2 shamans. They provide support to raiders, taurens, blademaster by casting **bloodlust** which increases attack speed, movement speed and gives lifesteal to melee attacks. Not very useful for grunts since grunts attack are slow and weak. Hence, shaman is not very useful on grunt party build unless blademaster is added. They also can dispel buffs from enemy and harm summoned units with **purge** ability.

### Fel Orc Warlock

An upgrade of shaman. They spawn in 4 shamans and 2 Fel Orc Warlock. Useful in dispelling buffs and damaging summoned units in an area. Since they provide additional dispels, they can be quite useful in orc vs orc battle, in which the one who keeps bloodlust in their units always wins.

### Troll Witch Doctor

A support unit. They provide additional healing by summoning **healing wards** which provides heal over time in an area. Additionally, they are very useful in stunning enemy units with the **stasis trap** wards. Stasis trap are not very useful against meatshields front line, because stunning a weak damage unit isn't going to do much, but they are very useful in dealing with strong front line units, when facing orcs in particular.

### Demolisher

A long-ranged unit recruited only in finals. They spawn in 1 Demolisher. They are useful in dealing area damage to clean up front line units. They can be put in the front in the hope of landing a hit on the enemy backline as they close in for battle or can be put in the back to give area damage support from the back.

### Far Seer

A powerful magic damage unit, recruited only in finals. They spawn in 1 Far Seer. Far seers are an important addition in the orc army for finals as they render most air cheese useless with their **chain lightning** ability against air units. In addition, they summon **feral spirits** to reinforce the front line.

### Thrall

A powerful magic damage unit, recruited only in finals. An upgrade of Far seer. They spawn in 2 Farseer and 1 Thrall. Farseers are usually upgraded into thrall, especially if the orc manages to get a mana item. Equipping mana item on thrall also gives the 2 far seers additional mana, which means more feral spirit summons. Thrall provides additional support with its **earthquake** ability which deals damage and slows enemy unit which are caught in the area. They are also are capable of summoning **feral spirits**.

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