recursal/Fanatic-Fandom huggingface dataset:
Chunari

## Description

The Hannya is a witch who has made a pact with an Oni King. In return for her servitude, she is granted magical power. A Chunari can renew her pact with her master to gain further powers and turn into a Hannya with a serpetine tail.

## Stats

Attributes

Items

## Special properties

* Fire resistance (100)
* Banishable

## Rituals

Starts with 1 random tier 1 Bakemono Ritual.

Lesser Ritual of Mastery unlocks tier 1 Bakemono Rituals.

Ritual of Mastery turns the Chunari into a Hannya. (does not unlock tier 2 Bakemono Rituals)
Cultist of the Deep

## Description

*The strength of a cult almost always depends on having a good number of followers or cultists prepared to perform the necessary sacrifices to appease their gods or to do some dark deed or another. The exception being of course the Cult of Ahala the Mad, which seems to thrive with just one unwilling follower at time. And may I never meet that one. The Cultist of the Deep seems to be obsessed with blood sacrifices and the number three and they have an unnatural attraction to aquatic beings. It is not advisable to buy romantic or erotic literature from cities that are permeated with these cultists, as I have been told that they can be highly unnerving. Visits to their towns are not recommended either. Though usually situated at scenic coastal locations, the unsuspecting traveler will often find him or herself strapped to an altar surrounded by Cultists in fish masks wielding obsidian daggers.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level High Cultist Rituals
Bakemono Swordsman

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Baal

## Description

*Ba'al has visited the world before. When he came the moon turned blood red and severe heat, drought and famine struck the land.  Giants walked the earth and feasted on the flesh of humans. It was not a good time and ever since people haveat Ba'al will not appear again.*

## Stats

* Spirit Sight
* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable (Destroy)
* Causes Dread
* Blood Vengeance (+0)
* Giant Sized
* Floating

Attacks:

 Cast spell
Blue Kobold Chief

## Description

*Among the warriors certain kobolds excel and stand out among the rest. Some by being careful and questioning their orders (those are promptly fed to dragons), and others by being cunning, greedy and less craven. The latter are often allowed to command other warriors or sometimes even small societies of kobolds. When not given any orders by the shaman, prophet or whatever necromancer that is currently dominating them, they will simply and happily turn to plundering nearby farms.*

## Stats

* Snow Stealth
* Cold Resistance (100)
* Snow Move

Attacks:
Council Guard

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Large Shield
* Mountain Move
* Snow Move
* Slow

Attacks:
Barechested Swordsman

## Description

*The barechested warriors are not as civilized as ordinary men. They believe their sparse use of clothing gives them a stronger connection to nature and lets the inherit the battle ferocity of the beasts. This is only superstition however and they would hardly stand a chance against a proper army of civilized men.*

## Stats

* Forest Stealth
* Shield

Attacks:
Barbarian Rituals

* 1 Ancestral Archer
* 1 Ancestral Warrior
* 1 Ancestral Lancer
* 1 Ancestral Chief

### Make Effigy (20 Herbs, 5 Corpses, 2 AP)

Summons 1 Effigy. If cast in a tile with fewer than 5 corpses, will display a message saying "Not enough corpses here"

## Level 2 Rituals

### Summon Heroes of Old (300 Herbs)

Summons one of the following:

* 1 Ancestral Chief and 2-4 Ancestral Lancers
* 2-4 Ancestral Warriors and 2-4 Ancestral Archers
* 1 Ancestral Hero

### Carve Totempole (300 Herbs, 3 AP)

Summons 1 of the following:

* 1 Beast Totem
* 1 Thunder Totem
* 1 Totem of Maladies
* 1 Warrior Totem

## Level 3 Rituals

### Army of Legends (1000 Herbs)

Summons either:

* 1 Ancestral Shaman and 1 Ancestral Chief
* or
* 1 Ancestral Hero, 1 Ancestor Guide and 1 Ancestral Chief (not a commander)

Also summons all of the following:

* 6-14 Ancestral Lancers
* 7-19 Ancestral Warriors
* 7-19 Ancestral Archers

This ritual can only be cast in an Ancient Forest or Old Battlefield.
Bakemono Archer

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Camel Rider

## Description

*Realizing that ordinary cavalry does not work too well in the deserts and wasteland caused by the Scourge Lords' hunger for life force, the Scourge Lords of the past quickly sought other steeds for their cavalry than horses.*

While the mounted goat riders in the emerald wars of 1164 caused much disruption in mountainous villages, the goats had a tendency to gobble through not only the water but also the waterskins, leaving the Scourge Lord's army stranded on a mountain top for about three years.

Another attempt was made using mules. While mules are excellent for carrying the supplies of an army, their charges were a bit too much of a spectacle.

After a large part of the army was lost during trials involving giant centipedes, the Scourge Lords settled upon camels, in spite of their good natured demeanor.

## Stats

* Fast
* Desert Move

Attacks:
Banshee

## Description

*The Banshee is a spirit of the Barrows and her wailing heralds death.  Although usually wearing the visage of an old hag, it is not unheard of her appearing as a maid in mourning, weeping for her lost ones.*

## Stats

* Spirit Sight
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Causes Fear
* Floating

Attacks:
Belial

## Description

'*But for corruption thou hast made Belial, an angel of hostility. All his Dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction.' Belial is one of the Demon Lords. The Corruptor of Souls, Belial causes men to do evil and leads them away from virtue.*

## Stats

* Charm Immunity
* Other Planar Immortality (Inferno)
* Banishable
* Gold Bonus (1 / month)
* Flying

Attacks:

 Flail

1 Corruption: 1-8 vs. Morale (magic) (only affects humans) (magic resistance negates but with great difficulty)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Burgmeister Guard

## Description

*In the great Hoburg hall the Burgmeister is protected by a selected elite of Hoburg Defenders. This guard will follow the Burgmeister everywhere he goes, offering protection with their lives and armor. Some people have complained that the Guard provides the Burgmeister with undue business advantages, as they are not shy of using power to enforce deals. Such complaints seem to have a tendency to go away after being uttered once. Unique among the Hoburg troops is a clause in their contract which says that the Burgmeister Guard may never go hungry. The costs of the Guard are currently half of the budget for the whole army. The Burgmeister Guard can be recognized by their gaudy red berets, golden breastplates and fancy pants made of several different fabrics.*

## Stats

* Large Shield
* Slow

Attacks:
Cave Cow

## Description

*Cave Cows are strange beings of the deeper earth, that feed on fungi and minerals. Its saliva is highly corrosive and can dissolve rock and minerals. While most scholars adhere to either the Olm theory or the Grub theory, Troglofilius suggested that the Pale Ones were created together with the Cave Cows, and did not evolve from Olms nor Grubs. This would suggest a mad creator god and Troglofilius' theories are refuted by most sane scholars. To prove his theory right, the late scholar embarked upon an expedition through the lands of the Pale Ones. According to the only survivor of the expedition, Troglofilius died when an annoyed Cave Cow spit him in the face as the scholar tried to collect samples from the specimen.*

## Stats

* n/a

Attacks:

 Corrosive Bite
Blue Kobold Shaman

## Description

*The shaman is often the most prominent of all females kobolds, and runs the everyday affairs in any kobold tribe. She is in charge of organizing the hatchery and gathering gems, colored cloth and other suitable accessories to adorn the hatchery, giving it the right color scheme in order to produce the right sort of kobold. Even though the kobolds do this out of instinct rather than as a planned act, it is believed that this practice originated some times after the kobolds made their pact with the dragons. The shaman is also the one to call for dragons according to their ancient pact.*

Kobolds and some scholars of lesser wit believe kobolds are related to dragons and that it is this kinship that allows for the kobolds to summon dragons. This is obviously false.

The only things shared between the two species are their vanity, their lust for gold and glittering objects, their color scheme, and some other basic reptilian traits. Because of their belief that they are related, the kobolds bow before and venerate the dragons. And the dragons, in their vanity accept the worship of the kobolds, preferably accompanied by an offering of gleaming gold and a few particularly crunchy kobolds, and in return protect the kobolds as they see fit. Just like the lamprey clings onto and cleans larger fish, the kobolds enter the dragon's lair, protect it while it is away, and clean it of dragon guano. It is a well kept secret that dragon guano is used by halfling arborists to fertilize their weed, giving it extra potency.

## Stats

* Snow Stealth
* Cold Resistance (100)
* Snow Move
* Enables Recruitment (Blue Kobold Warrior, Frost Drake)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Frost Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
Bug Illusion

## Description

*Looks just like a regular Bug - if the Bug was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Flying

Attacks:
Androphag Lord

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Spear
Beholder

## Description

*This floating being is highly intelligent and likes to makes its lair in ancient forests where the power lines flow strongly or in deep mines where there is plenty of gold and gems. The Beholder often surrounds itself with enslaved guards from races stupid enough not to flee it in time. Other than floating over power lines, it is believed that the Beholder likes gold much like Dragons. Like Dragons, it also enjoys eating both Deer and Dwarves when it gets hungry. In practice it is probably mostly Dwarves, because it will get less hungry when it is floating over the power lines in an ancient forest.*

## Stats

* Acute Senses
* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Floating

Attacks:

¹) All spell attacks can be used each turn, even if engaged in melee.

Three of the magic classes will be level 1, and three will be level 2, randomly.
Blue Kobold Prophet

## Description

*It appears that sometimes the kobold shaman rises to extraordinary powers. According to what we have discerned from captured kobolds, a shaman will be considered a prophet when she has studied the ancient draconic language in depth and been able to discern the wants and wishes of the Elder Dragons. Considering the weak mind and puny brains of kobolds, a more probable interpretation is that a kobold prophet is a shaman who is extraordinarily weak in mind and thus easily be turned into a true puppet by those Elder Dragons.*

## Stats

* Snow Stealth
* Cold Resistance (100)
* Flying
* Snow Move
* Enables Recruitment (Blue Kobold Warrior, Blue Dragon Spawn, Blue Dragon Spawn Chief, Frost Drake)

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Kobold Hatchery
* Flame Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
* Summon Elder Dragon
Androphag Cavalry

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Spear
Bakemono Sorceror

## Description

*Some Dai Bakemono are both evil and cunning and will sequester themselves to study the art of magic. When they have become old, wise and powerful, they return to lead the bloody cult of the Bakemono, usually after killing the old leader first. These sorcerers have found the means to summon Oni and coerce them by making large blood sacrifices.*

## Stats

* n/a

Attacks:

 Staff

## Rituals

* The Bakemono Sorceror starts out with Lesser Ritual of Mastery, Ritual of Mastery, Ritual of Grand Mastery as well as one random  Bakemono Ritual from each of the first two levels.
Dai Tengu

## Description

*The Tengu has the appearance of a man with the head, hands and feet of a crow.  It might look hideously ugly, but it is still much more civilized than the Oni, which can be seen in the Tengu's use of sophisticated clothes and weapons. The Tengu is also capable of wielding Storm Magic, with which it can blast its enemies from a distance.*

## Stats

* Flying
* Enables Recruitment (Tengu warrior)

Attacks:

 Staff

## Rituals

* The Dai Tengu starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random Bakemono Ritual of both the first and second level.
Villains Fights (Legion of Darkness) Wiki

**Welcome to the Villains Fights (Legion of Darkness) Wiki!**
Fights from Legion of Darkness.

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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Cloud Lord

## Description

*The Cloud Lord is the ruler of the Airya, winged humanoids living on solid clouds far above the lands of Elysium. The Airya craft armors and weapons from magical gems and their forces are both swift and deadly. From his lofty abode the Cloud Lord has observed kingdoms rise and fall in Elysium. Now he has decided to rid the lands of incompetent and malicious rulers.*

*The Cloud Lord can easily be mistaken for a Warlock of the Air, but where the warlock forms a pact with his chosen element, the Cloud Lord commands the beings of the sky through sheer magical power. Birds, elementals and mythical beasts of the skies are his to command as well as giants of thunder and frost; and even the elemental queens might come to his aid if properly called.*

*Abilities*

* *The Cloud Lord starts with a citadel in the 'Sky realm' near a mountain top.*
* *The Airya armies can fly over difficult terrains and between clouds.*
* *Airya elites can be recruited for an additional cost in gems, but reduced gold cost.*
* *Eagle Kings, Cloud Lords and Cloud Casters collect gems.*
* *Air Gems can be used for magic rituals. Other gems can be converted to air gems with an alchemy ritual, or used to recruit elite units.*

## Starting Resources

Units

* 1 Cloud Lord
* 1 Storm Captain
* 10 Airya Spearmen
* 5 Airya Archers

Territory

* 2 Cloud Hamlet
* 1 Cloud Palace

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Lesser Sky Summoning
* Diamond Alchemy
* Greater Sky Summoning
* Summon Storm Giant
* Summon Mist Warrior
* Summon Yeti
* Shape Clouds
* Rainbow Curtain
* Summon Queen of Air
* Perpetual Storm
* Summon Solar Eagle
* Summon Frost Giant
* Fimbul Fortress
* Cloud Castle
Disease Demon

## Description

*The Disease Demon is a bringer of pestilence and its mere presence causes healthy men to cough and shiver. It feeds on the prayers and promises given by the despairing victims of its fevers. Left to its own, the demon will choose to torment humans, but an enterprising Demonologist can force them to be useful and torment beasts and other monstrosities instead.*

## Stats

* Ethereal
* Banishable
* Flying

Attacks:

 Foul Claw
Brass Bull

## Description

*A huge bull of cast brass given it false life by an enchanter of extraordinary powers. The Brass Bull is almost impervious to normal weapons and its breath is scorching flames.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Lifeless
* Trample (6)
* Giant Sized

Attacks:

 Gore
Ancient Commander

## Description

*The recent encounters with the Ancient Pale Ones have given us much more understanding on their culture and society. Early encounters with the race have been with scouts and young ones. The older the Pale Ones get, the larger they grow, and the more influence they wield. It is probable, but not certain, that their minds and cunning also grow with age, but the presence of young commanders and magically skilled Earth Readers suggest that most of the Pale Ones are born stupid and never develop higher mental faculties, while a few are born with the skills to lead or learn magic. When such individuals grow old they will invariably become leaders of their brethren.*

## Stats

* Bad Sight
* Amphibian

Attacks:
Bakeneko

## Description

The Bakeneko is a goblin cat, a being resembling a large black cat standing on its hind legs, like a human. Since Bakenekos are mischievous pranksters some believe them to be kids just dressing up as cats. The flogging and public removal of the face of one such prankster proved the face to be quite integrated with the head of the Bakeneko, and the whole scene took a rather bloody ending. Bakenekos are obviously gifted with some magical powers and should be avoided or reported to the authorities should they be found.

## Magic Item Slots

* Misc Item
* Misc Item

## Special Properties

* Stealth
* Fire Resistance (100)
* Banishable
Blue Kobold

## Description

*Kobolds are small, mischievous creatures who like to dig, dig and occasionally dig some more. Unfortunately they are not disciplined enough to dig in the same direction. When not digging, they are quite happily breeding, which makes it easy to mistake them for rabbits. Kobolds claim draconic ancestry, a fact which most scholars would dispute. They do however share some traits with the great dragons. Apart from their reptilian appearance they are fully resistant to the element corresponding to the color of their scales.*

The blue kobolds are associated with water and thus anything cold. They are slippery and untrustworthy, and though we have yet to perform experiments to prove it, a credible theory suggests that they are difficult to mind-control. They will also perform poorly at any given task as both their mind and memory will slip away, just like a goat on ice.

The lowest of the kobolds are the casteless kobolds. They exist only to haul stone, dig, breed, dig some more, clean out the nest and to be devoured first by anything with sharp enough teeth and a good appetite.

The common kobold is quite abundant and they often make up the better, no, larger part of their army. However, they are well known for their cowardice, which sometimes get exacerbated by their large numbers.

## Stats

* Snow Stealth
* Cold Resistance (100)
* Snow Move
* Expendable Kobold

Attacks:
Creeping Doom

## Description

*The Creeping Doom is a huge cloud consisting of flying bugs. The cloud of bugs moves quite slowly but destroys everything it its way.  The bugs cannot be fought with ordinary swords and spears as smashing a few bugs would not make a difference.*

## Stats

* Fire Vulnerability (50)
* Invulnerability
* Mindless
* Floating
* Swamp Move
* Wall Climbing

Attacks:

 Sting
 Sting
 Sting
Animal Mirror

## Description

*This enchanted mirror holds up to ten images of animals such as wolves, bears and moose. Up to two animal images appear every time the mirror activates, but one out of two activations will not summon anything.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Stored Images (10)

Attacks:

 Release Phantasm
Demonology Rituals

Numbers comes from data extracted from the game exe (version 4.21)

Note that when the number summoned is represented by a die roll (ex: 1d6 Imps) can sometimes give a larger result, it is supposed that like other rolls you can get exploding results when rolling the max on the die.

 Level 1

#### Imp Summoning (0-15 Sacrifices)

Summons one of the following (can fail):

* 2d3 Bone Imps
* 1d6 Fiery Imps

* 1 Harlequin
* 1d2 Ice Imps
* 1d6 Imps
* 1 Imp Familiar
* 1 Imp Messenger
* 1 Shadow Imp

#### Demon Summoning (0-30 Sacrifices)

Summons one of the following (can fail):

* 1d2 Bone Devils
* 1 Fiend of Darkness
* 1 Frost Fiend
* 1 Lesser Demon
* 1 Serpent Fiend
* 1 Spine Devil

#### Personal Gate (10 Sacrifices)

Teleports the caster to the Inferno plane by themselves.

Cannot be used to return to Elysium.

## Level 2

#### Greater Demon Summoning (0-60 Sacrifices)

Summons one of the following (can fail):

* 1 Devil
* 1 Disease Demon
* 1d2+1 Hellhounds
* 1 Storm Demon

#### Infernal Horde (0-225 Sacrifices)

Summons one of the following (can fail):

* 4d6 Bloodsworn
* 3d3 Demon Knights
* 3d6 Demonic Locusts

#### Summon Demon Lieutenant (0-180 Sacrifices)

Summons one of the following (can fail):

* 1 Greater Demon
* 1 Greater Devil
* 1 Heliophagus
* 1 Ice Devil
* 1 Succubus

#### Returning (10 Sacrifices)

Teleports the caster from Inferno to Elysium.

Note: This ritual cannot be learned by the Demon Lords

#### Wall of Torment (75 Sacrifices, 6 AP)

Can only be cast in fortified locations. Creates a Wall of Torment at the current location which will attack units that get too close. Two heads flank the gate which cause fear.

## Level 3

#### Summon Demon Lord (0-750 Sacrifices)

Summons one of the following (can fail):

* Abaddon the Arch Devil
* Asmodeus the Duke of Hell
* Belial the Lord of Corruption
* Belphegor the Demon Lord
* Buer the Goat Sun
* Geryon the Monster of Fraud
* Orcus the Prince of Death

Note: These are all unique monsters, and can only be summoned once. If all have been summoned, then you will get a message saying "No one answered the summoning".

#### Infernal Gate (100 Sacrifices)

Can only be cast in village size settlement. Destroys the settlement when cast, leaving behind a Gateway to Inferno. The Gateway can be used by armies on either side, but can only be destroyed from the Elysium side.
Cloudfolk Lady

## Description

*We all occasionally look up and allow our imaginations to create faces, animals and beasts from the clouds lazy drifting across the sky. You might even imagine buildings, castles and soldiers if you stare hard enough. This might be thought of as childish imagination, but the truth is that there are people living in the clouds, themselves formed from clouds. Due to the Laws of Similarity their lives correspond in every way to our. King, barons and priests rule with wisdom and divine righteousness, and monsters, also formed from clouds, surely roam the cloudy fields and forests of the heavens.*

Beware if you ever see a cloud overhead resembling a dragon.

## Stats

* Shock Resistance (50)
* Poison Resistance (100)
* Ethereal
* Floating

Attacks:

 Pummeling Winds
Blue Kobold Warrior

## Description

*The kobold warriors are all surface and no content. Belonging to one of the higher castes they are given proper mail and weapons. However, what is inside that mail is as puny and vulnerable as the rest of them - just like a turtle out of its shell.*

## Stats

* Snow Stealth
* Cold Resistance (100)
* Shield
* Snow Move
* Expendable Kobold

Attacks:
Air Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Ethereal
* Air Shield (50)
* Mindless
* Flying

Attacks:

 Gusts of Winds
Black Kobold Chief

## Description

*Among all the black kobolds, except perhaps the prophet, there is one who stands out for its skill at lurching about in the shadows. This legendary kobold is said to be able to hide in front of a boulder rather than behind it or in just a fraction of a shadow. Due to its formidable skills it is given the leadership over a group of likewise stealthy kobolds.*

## Stats

* Stealth

Attacks:
Desert Sun

## Description

*The Desert Suns were lesser suns placed on the skies by Ba'al when he incarnated. Now the priestesses of Ba'al have mastered the means to reproduce the miracle of Ba'al and create a Second Sun. The Desert Sun is a physical manifestation of the Second Sun and it is immortal as long as the Second Sun burns in the sky. It appears as a burning solar disc with the wings of a great eagle and the head of a wise king.*

## Stats

* Fire Resistance (100)
* Immortal
* Fire Shield (5)
* Flying

Attacks:

 Fist
Camel

## Description

*The Camel is a desert dwelling beast that enjoys standing still in the sun and eating cactuses. If it weren't for the Camels, the desert would be full of cactuses, much like a forest. Although not very aggressive, you should stay well away from a Camel as it has both a fierce bite and a powerful kick that it gladly uses on anyone nearby.*

## Stats

* Fast

Attacks:
Arch Angel

## Description

*A divine being in human form, the mighty Arch Angel is winged and armed with a flaming sword that can will cause the unworthy to burn. Arch Angels are surrounded by a radiant aura that intimidates mortals and prevents them from harming the Angel.*

## Stats

* Shock Resistance (100)
* Fast Heal
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Awe (+3)
* Blessed
* Flying
* Stupid

Attacks:

 Cast spell
 Fist

Spawns with Fire Brand
Ant Illusion

## Description

*Looks just like a regular Ant  - if the Ant was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating
* Wall Climbing

Attacks:
Dancing Sword

## Description

*The dancing sword floats in the air and can fight better than most swordsmen. The best part however, is that it doesn't require any salary or food and it never complains.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Flying

Attacks:
Cloudfolk Archer

## Description

*We all occasionally look up and allow our imaginations to create faces, animals and beasts from the clouds lazy drifting across the sky. You might even imagine buildings, castles and soldiers if you stare hard enough. This might be thought of as childish imagination, but the truth is that there are people living in the clouds, themselves formed from clouds. Due to the Laws of Similarity their lives correspond in every way to our. King, barons and priests rule with wisdom and divine righteousness, and monsters, also formed from clouds, surely roam the cloudy fields and forests of the heavens.*

Beware if you ever see a cloud overhead resembling a dragon.

## Stats

* Shock Resistance (50)
* Poison Resistance (100)
* Ethereal
* Floating

Attacks:

 Phantasmal Bow
Airya Archer

## Description

*One may wonder how the Cloud Dwellers' archers are able to keep their bow stable while flying, as their bows do not seem to possess any peculiar properties. When our own soldiers have fired them, the bow seem to be no different from our own. The archers are primarily used for sieges where they will fly over the besieged town or castle and fire their bows from far above. If they were stronger, better organized or had a bit more mental capacity they would make a formidable foe. But being as fickle as the wind has worked against them in many wars.*

Another factor that works against them is their poultry-like intellect. It is said that during the siege of Merburg, and illusionist was hired by the mayor of the town in order to save them from a large host of flying soldiers. The illusionist awaited a heavy rain, and when it started to rain she conjured up a fascinating display in the sky above the Cloud soldiers. They all turned their heads up towards the colorful skies, gaping widely, and while gaping they failed to notice their throats filling up with water - so they all drowned while starting up at the sky.

## Stats

* Cold Resistance (50)
* Flying

Attacks:
Demon Knights

## Description

*Inspired by the technological advances of humankind, the demon lords have created their own army of knights. This attempt misses all the fine points of being a knight like the noble blood, the honor of the highborn and the well deserved respect from the common people. Instead it is just an ordinary demon in plate armor on an infernal fire breathing steed.*

## Stats

* Fire Resistance (100)
* Shield
* Banishable
* Fast

Attacks:

 Broadsword
Boar Illusion

## Description

*Looks just like a regular Boar - if the Boar was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:
Arch Bishop

## Description

*The senior priests of El are responsible for ensuring that Elysium is properly converted. Ultimately it is the highest ranking priest who carries this responsibility, which makes that position less sought after than it would otherwise be. While the priests preach that El forgives those who repent, the senior priests know that El is really more into punishing than forgiving if he gets to choose.*

## Stats

* Blessed

Attacks:

 Scepter

## Rituals

* Convert Settlement
* Ceremony of Mastery
* Seal Breaking
* Increase Divine Favor
* Bolster Devotion
Devil Fungus

## Description

*The Devil's Luck or Devil Fungus for short is a huge fungus that will emit a cloud of highly poisonous spores as soon as anyone comes nearby. From a distance the fungus looks like an exceedingly large and tasty mushroom that will provide a lucky mushroom gatherer with food for months. However, when a gatherer gets close he is likely to be killed by the poisonous spores and it will be said he had the devil's luck in finding this mushroom.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Pierce Resistance
* Mindless
* No Zone of Control
* Immobile
* Stationary

Attacks:
Atavi Warrior

## Description

*﻿While most vanara live in settlements similar to humans where they cultivate the lands, there are a large proportion of them who live as beasts in the wild. These Atavi are looked down upon, and are to the monkey people what the barbarians are to us, wild brutes who have abandoned civilization altogether. Still, the ancient wisdom of the monkey people have formed a society where there is a place for such degenerates, slightly above the Markatas in status, but out of the way of the ordinary citizens.*

## Stats

* Forest Stealth
* Shield

Attacks:
Bakemono Great Sorceror

## Description

*Some Dai Bakemono are both evil and cunning and will sequester themselves to study the art of magic. When they have become old, wise and powerful, they return to lead the bloody cult of the Bakemono, usually after killing the old leader first. These sorcerers have found the means to summon Oni and coerce them by making large blood sacrifices.*

## Stats

* n/a

Attacks:

 Staff

## Rituals

* The Bakemono Great Sorceror retains all knowledge acquired as a Bakemono Sorceror as well as gaining access to Summon King.
Blue Dragon Spawn

## Description

*In each batch of eggs one or two will develop some small wings, allowing them to fly. Such a kobold is called a Dragon Spawn and is considered to be holy and only below the king and the shaman in caste. As most kobolds lack the ability to fly, they have some problems teaching their new hatchlings how to do so.*

Their solution is as always very crude and wasteful, in the manner they solve most things. Each year all Dragon Spawn that are considered mature enough are taken to a special cliff and simply thrown off of it. Those who survive will be part of an elite guard, while those that don't will become a tasty meal for the rest of the tribe.

Though they have taken the name from the dragons themselves, the Dragon Spawn, in my opinion, are proof that kobolds are not descended from dragons. Some of our local taxidermists/approved necromancers have received a few dead Dragon Spawn that they have deboned and reconstructed. It should be obvious to anyone examining their skeletons that their wings are not joined to the spine the same manner as they would be on a dragon.

Though some critics will claim that the lack of deboned dragons may prove a problem for this claim, it is obvious when looking at any sketch of a dragon.

## Stats

* Snow Stealth
* Cold Resistance (100)
* Shield
* Frost Shield (2)
* Flying
* Snow Move

Attacks:
Desert Warrior

## Description

*The Scourge Lord's warriors are just another bunch of disruptive miscreants ready to follow anyone who feeds their false beliefs in saurid emperors or hidden covens of wizards that they blame for any mishaps in their own lives. Though individually craven they are utterly terrified of their peers and leaders, and would storm any fortress on their master's command.*

Though they do seem human by appearance and lineage, it has been speculated that many of the henchmen of the Scourge Lord are in fact descended from the lower kinds of trolls, as an unnaturally large number of them appear to have been living in basements and outhouses prior to joining the ranks of the Scourge Lord.

## Stats

* Desert Move

Attacks:
Champion of Flames

## Description

*The Champion of Flames is a being native to the Elemental Plane of Fire. It manifests as an armored knight mounted on a flaming steed. The champion can cast pyromantic spells and summon elementals.*

## Stats

* Fire Resistance (100)
* Cold Vulnerability (50)
* Shield
* Fast

Attacks:

 Lance Charge
 Fire Brand
 Burning Hoof
Armored Soulless

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. Armored Soulless have been equipped with mail and sword and will be considerably more effective in battle.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Clumsy
* Amphibian
* Slow

Attacks:
Androphag Archer

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Dagger
Cloud Lord (unit)

## Description

*Some of the nobler creatures in, or rather above, Terra Elysiae are the Cloud Dwellers. Just like a swallow is nobler than a badger and the cherry is nobler than the turnip, so are the Cloud Dwellers by nature more noble than humans or most other creatures who live with their feet firmly planted on solid soil.*

Noblest of them all is the Cloud Lord who rules all who live in his realm. The Cloud Lord is strong in magic and talks wit both the clouds and the air. Their skin and features are softened by the soft clouds and harsh winds that always surround them, so even the most elderly Cloud Dweller will have skin as soft as a youngling. However, living their lives on soft and cushiony clouds has made a once proud people weak in both mind and soul. The Cloud Lord prefers to lie back in a couch woven of purest air, ignoring any pressing issues plaguing his realm.

## Stats

* Cold Resistance (50)
* Shock Resistance (100)
* Flying

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Lesser Sky Summoning
* Diamond Alchemy
* Greater Sky Summoning
* Summon Storm Giant
* Summon Mist Warrior
* Summon Yeti
* Shape Clouds
* Rainbow Curtain
Buer

## Description

*Buer is one of the Demon Lords. He is the Sun of the Inferno and tortures sinners and demons alike with searing heat. Buer appears as a burning, lion-maned goat's head encircled by five goat legs. The mere presence of the Goat Sun causes the temperature to rise to unbearable levels and in battle anyone who comes near him will be burnt to a crisp. Buer is a Lesser Sun and bound by divine laws to stay on the ground when visiting Elysium, a fact which he greatly resents.*

## Stats

* Acute Senses
* Fire Resistance (100)
* Other Planar Immortality (Inferno)
* Banishable
* Causes Fear
* Fire Shield (7)
* Fast
* Giant Sized

Attacks:

 Cast spell¹
 Hoof

1 This spell attack can be used in melee and in addition to other attacks.

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Atavi Archer

## Description

*While the Atavi tribes of the rain forests field warriors armed with simple maces and shields, they are mostly known for their archers. Skilled at moving through the forests undetected they have ambushed, sometimes even successfully, small army contingents led by reckless commanders underestimating the cunning of the monkeys.*

## Stats

* Forest Stealth

Attacks:
Barbarian Warrior

## Description

*They all possess precisely the same physical characteristics, fierce eyes, unruly hair, and large frames which are good only for a spurt; they certainly have not a corresponding power of endurance for hard work, while, although inured by the nature of their climate and soil to hunger and cold, they have never learnt to withstand heat and thirst. Generally speaking, the footmen are the most numerous, and the fighting line therefore is composed of both arms combined, all the fastest runners among the young men being chosen for the van, and by their great speed of foot being admirably suited for a cavalry engagement. Not being a crafty or a cunning race, they furthermore disclose their secret thoughts in the freedom of the feast, and so the minds of all lie open and discovered. In quenching their thirst they are by no means so temperate; let them but be given all the intoxicating liquor they choose to drink, and vice will make an easier conquest of them than the sword.*

## Stats

* Shield
* Berserker

Attacks:
Bandar Archer

## Description

*The Bandar are large and strong and can use bows larger than any human-wielded longbow. While the Bandar take pride in their martial skills and physical strength, there are still many who are trained as archers. Due to their great size and strength the Bandar archers are able to wield bows that are so powerful that no human could draw them.*

## Stats

* n/a

Attacks:
Cloud Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. Sometimes the elemental energies used to create the elemental are diluted and impure. This results in one or several elemental shards or lesser elementals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Ethereal
* Air Shield (50)
* Mindless
* Flying

Attacks:
Devi of Harmony

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. In Devaloka, the Realm of Gods, lives three divinities of vast powers. One of these is the Devi of Harmony who lives in a blessed abode accompanied by divine musicians and dancers. She is awaiting the arrival of her husband, the Lord of the Dance.*

## Stats

* Giant Sized
* Ritual Caster
* Awe (3)
* Other Planar Immortality (Primal)

Attacks:

 Cast Spell
 Fist | 2
Bone Devil

## Description

*Bone Devils are the remains of dead Devils that have been reanimated by a demon lord. The number of Bone Devils that have been seen means that some demon lord kills Devils in large numbers to make Bone Devils out of them. They are probably more useful that way.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable

Attacks:

 Claw
Champion of Waves

## Description

*The Champion of Waves is a being native to the Elemental Plane of Water. It manifests as an armored knight mounted on an azure steed of water and kelp. The champion can cast hydromantic spells and summon elementals.  It can enter the sea.*

## Stats

* Fire Vulnerability (50)
* Cold Resistance (100)
* Shield
* Fast
* Amphibian

Attacks:

 Lance Charge
 Broadsword
Air Rituals

* 2-7 Cloud Elementals
* 1 Air Elemental

1 Costs 22 Diamonds for Warlocks of Air and 20 Diamonds for Great Warlocks of Air.

## Level 2 Rituals

### Greater Air Summoning (45 Diamonds2)

Summons one of the following:

* 3-8 Sylphs
* 4-6 Thunderbirds

### Summon Champion of Air (45 Diamonds2)

Summons one of the following:

* 1 Champion of Storms

2 Costs 40 Diamonds for Great Warlocks of Air.

3 Costs 20 Diamonds, 20 Sapphires for Great Warlocks of Air.
Abomination

## Description

*The Abomination is a huge, amorphous mass of semi-liquefied, dead flesh. Arms, legs and half-melted heads are extended and retracted from the putrid mass, surrounded by an overpowering smell of decay. The Abomination will absorb corpses from the ground and slowly grow in power. If the Abomination should stay on a graveyard or an old battlefield it might take a while to absorb all the dead.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (Destroy)
* Mindless
* Causes Fear
* Absorb Dead (3)
* Giant Sized

Attacks:
Beast Cavalry

## Description

*The beast cavalry was intended to be the wildest and most fearsome cavalry of Elysium, with barechested men charging on great moose and bears or at least a ferocious deer. Unfortunately the catching and trying to ride beasts cost too many lives with nothing to show for it, despite having this seemingly great connection to nature. So now it is horses and proper armor instead. Not as awe inspiring as first intended, but they are still called the beast cavalry and claim they will start riding wild beasts any day now.*

## Stats

* Shield
* Fast

Attacks:
Bandar Warrior

## Description

*The Bandar are huge apes dominating their lesser kin by sheer strength and brutality. They are to the monkey-people what knights and nobles are to humans, a warrior-caste ruling their lesser kin. The Bandar are far less numerous than the vanaras and markatas, but they hold most of the important positions in the monkey-kingdom, especially positions related to warfare. But not all Bandar are generals. Most of them are obviously stupid and unfit to rule, and instead join the armies of the Bandaraja as armed warriors of great strength.*

## Stats

* Shield

Attacks:
Command

## Level 1 Spells

### Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 1
* Range: 8

### Hold

* Special effect: Stun
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: 3 strikes
* Range: 6

### Sleep

* Sleep
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates, but with great difficulty)
* (only affects enemy units)
* Area of Effect: 2 strikes
* Range: 8

## Level 2 Spells

### Bewilderment

* Special effect: Confusion
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (not affect by damage bonuses)
* Area of Effect: 6 strikes
* Range: 8

### Enchanted Sleep

* Sleep
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10

### Enslave

* Enslave
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* Area of Effect: single target
* Range: 8

## Level 3 Spells

### Mass Command

* Special effect: Stun
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: all enemies
* Range: 0

### Mass Confusion

* Special effect: Confusion
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10

### Mass Control

* Enslave
* (magic)
* (magic resistance negates)
* Area of Effect: burst 25
* Range: 10
Dark Emperor

## Description

*Though lost for generations, the realm has now seen the rise of a new Emperor. After taking back the Capital from the undead, a week long revelry was proclaimed and wine was given out to high and low. According to tradition the inhabitants of the capital should celebrate the Emperor, and could they rise from their graves they would undoubtedly celebrate the new Emperor. One of the first actions of the newly inaugurated Emperor was to issue coins with his portrait. Our archives reveal that this was also fully in accordance to tradition, and despite voices refuting his claim, we have come to conclude that the Emperor is legally appointed. Our archivist can also share the good news that the Emperor is considering becoming the new benefactor of this college. Our faculty of scribes is now fully involved with the task of filling out the proper forms for the transition to Imperial authority.*

## Stats

* Enables Recruitment (Praetorian Guard)

Attacks:

## Rituals

* Erect Statue
* Apotheosis
* Appoint Governor