Undead Problem

**Undead Problem** is one of the first main quests that you will face. It is also the first long chain-like quest.

## Backstory:

Several years before the start of the game a necromancer stumbles upon the Thaaris Cemetery, he then settles in a crypt there. He creates several new chambers and expands the tunnels. Initially he is relatively quiet, people still come to the cemetery unknowingly. Nothing visible really happens for a few years. Skoell however is busy concentrating enough astral energy to start raising the dead.

Eventually he has concentrated enough for the forests around to start noticing. Animals became more anxious.

He starts raising the dead. People immediately notice, but it's too late to stop Skoell. He's concentrated enough power to not be defeated easily.

The militiamen build barricades along the road to the cemetery to protect the village.

The village turns to Maltorn for protection. The mage starts casting Disperse Magic in attempt to quell the source of the corruption, but is unsuccessful.

Unknowingly to Maltorn, the casting of Disperse Magic has weakened the plants that produced orderly miasma, leading to the corruption getting a foothold. Soon after, Maltorn stops casting the spell and tries to find another solution.

At last, the corruption reaches the only iron mine near Thaaris, undead and corrupted monsters appear in the mineshafts, preventing the miners from providing Thaaris and the surrounding regions from getting Iron Ore easily.

After delivering the swords, the militia captain said that Maltorn wanted to talk to you.

*You might need to kill some corrupted animals along the way, but you have the sword from the previous quest.*

## Walkthrough:

### Talk to Maltorn:

You talk with Maltorn, who tells you that he believes you would be the perfect fit to help him with something. He asks you to follow him to the practice area.

### Go with Maltorn to his magical practice area:

As you walk to the practice area, Maltorn explains to you the basics of magic. That it's the manipulation of Astral energy, and how to harness it.

When you reach the practice area, he asks you to pay attention, as he explains how to cast a basic protection spell that will reduce the damage from most forms of physical attacks.

### Cast the Protection spell:

It's then your turn to cast the spell, and after you manage to do it successfully on the first try, you are a bit surprised. Maltorn just laughs and says that he knew you'd be the perfect fit.

He explains that as you get more powerful, you can attune yourself with the Astral Energy, and the spells will become more and more powerful. He also teaches you a very basic healing spell, and gives you a scroll to cast it.

### Use the scroll to cast the healing spell:

Maltorn also shows you the fireball spell, launching it at a dummy at the end of the range. You're not strong enough to cast it yet, but Maltorn tells you to get back to him once you reach high enough attunement, he will give you a few scrolls with the spell, so you can use it in a pinch.

### Talk to the militia captain:

After clearing the mine, you go back to the militia captain and tell him that the mine is cleared and that they should be able to get more weapons and armor soon. The militia captain will congratulate you on your achievements, and tell you that he heard weird noises last night. He wants to investigate that and seeing how you managed to clear the mine, decides to ask you to join them.

*This starts the main-quest Defenders of Thaaris.*