recursal/Fanatic-Fandom huggingface dataset:
The Lair

**The Lair** is a Quest in Zero Sievert

## Dialogue

> We believe that there is a Ghoul's lair hidden somewhere in the forest, unfortunately we have no idea where it is so I sent explorers into the forest to find it. The more people who look for it, the sooner we can find it, right? SO I'm asking you to go into the forest and look for it, you'll have to explore the area to find it. When you fin it, approach the entrance to inspect it and then come back to report.
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- This is not an area that is marked on the map in anyway, but can be located by looking for an unusual medium size circle of brown dirt on the map. Once the player finds it, they will find 4 ghouls standing outside. The player should be able to approach and press f and 'investigate', this will mark the quest as complete.
Air Drop

**Air Drop** is an **Event** in Zero Siervet

## Presentation

Air drop are UN crates delivered by airship in order to help survivors in the **Zone**.

## Conditions

Air drops happen randomly in any **Map** (except The Bunker) and can spawn anywhere outdoors.

## Sequence

The event will be signaled by the sound of an aircraft passing overhead. The general location of the drop will be indicated in the PDA map as follows:

When reaching the indicated location, you will find multiple NPC (usually Bandits, sometimes hunters) that may fight over the UN crate.

## Rewards

The UN crate contains various loot including Weapon, Ammo, Attachment, Armor, Food and Drinks.

Quantity is depend on how much time you took to get to open the crate itself. If you come close under 30 seconds after spawn, the Air Drop is full.
NPC Modding

File gml\_Script\_lista\_npc, line 112 onwards you will find the list of ALL npc in the game (including traders, monsters and others human).

For a more specific list of enemy check the file gml\_Script\_lista\_enemy. Those files are structured the same.

Here is a none exhaustive list of what everything does :

* a = (x << 0) is the separator and id reference
* npc\_my\_id is the id used everywhere else
* npc\_name is the name displayed when you talk to them (different from looting a dead corpse)
* npc\_trader\_id is the trader id relating to the trader list (lista\_trader).
* npc\_speaker\_id is text dialog id relating to the npc text list (lista\_npc\_text).
* npc\_faction is the faction id here is the list :
	+ (1 << 0) : Unused
	+ (2 << 0) : Green army
	+ (3 << 0) : Crimson company
	+ (4 << 0) : Scientists
	+ (5 << 0) : Mercenary (not implemented faction yet)
	+ (6 << 0) : Bandits
	+ (7 << 0) : Mutants
	+ (8 << 0) : Bosses AND Loners
	+ (9 << 0) : Neutral (either fauna or neutral npc aka guides and traders)
* npc\_hp : Health Pool of the npc
* npc\_armor is the id of the armor used ((0 << 0) means no armor else check the related armor list)
* npc\_esperienza is the reputation given on kill
* npc\_chest\_dropped is the chest dropped on kill (check the related chest list)
* npc\_sprite\_X are the sprites id for the related animations
* npc\_ims\_X is the time to cycle between each animation
* npc\_spd\_X is the speed in % of a unit depending on it's state (the higher the faster)
Necessary components

**Necessary components** is a Quest in Zero Sievert

## Dialogue

> We need some electronic equipment so try to accumulate as much as possible. For now we are still inspecting the antenna but we have already noticed that some of the electrical wires are damaged and we need to replace them, so bring me some new ones.
>
>

## Objectives

* Collect 10 Wires.
* Collect 6 Relay.
* Collect 5 Hard Disk.

## Rewards

* 80 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The best way to get this would be to go to Industrial Area and go into the containers and loot the electronic boxes.
First steps p.1

**First steps p.1** is a Quest in Zero Sievert

## Dialogue

> You're new here, huh?
>
>
> Well, I'm always looking for someone to help me with my reearch.
> Don't worry, I'll pay you for every job you do.
>
>
>
> Good! I need some raw meat to conduct experiments, I want to see how radiation has affected the local fauna.
>
>

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Book Medicine, or
	+ Book Gunsmith, or
	+ Book Cooking

## Guide

Once you spawn in Forest, press M to open the map, look for the closest of the two green circles at the edge of the map and make your way there. Kill and loot rabbits, wolf and boars for their Raw meat that you need for the starting quest Radioactive meat given by The Doctor
The missing group p.1

**The missing group p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! I finished analyzing the documents. There are many drawings of a strange purple crystal, from the directions it seems to be in the swamp. The documents don't seem to contain any trace of scientific data and I don't know what it could be, I sent a team to the swamp to check it out but I lost their contact. We know their last location but I have a bad feeling. When you lose contact with someone out there you already know what happened.... Go to the swamp and head for their last known position, maybe you can find out more.
>
>

## Rewards

* 50 Exp and;
* 2500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The player should head to the orange circle placed on the map and press 'f' [Default key] to interact with the bodies. This should make the quest as complete.
Oh no... not again!

**Oh no... not again!** is a Quest in Zero Sievert.

## Dialogue

> Hunter! Last night I had the strangest dream!
>
>
> I don't know for what reason but I had to find two flash drives and take them to a strange guy with a beanie. The crazy thing was that I couldn't find these flash drives anywhere, ANYWHERE!
> Can you imagine what that feels like? To have to find two flash drives but not be able to do it?
> Well, you'll figure it out for yourself. Find two and bring them to me.
>
>
>
> -Barman
>
>

## Rewards

* 150 Exp;
* 80 Reputation;
* 6000 Roubles and;
* Choose an item as reward:
	+ 1 small weapon/armor repair kits of your choice.

## Guide

The USBs can be found in hidden stashes and electronic boxes. These can be found on Mall and in the Industrial Area in large quantities, but they can also sometimes be found in the Forest and the Makeshift Camp.
The crystal

**The crystal** is a quest in Zero Sievert.

## Dialogue

> Heeeey! The Ghoul slaughterer is back!
>  Okay Hunter, now it's time to go deeper into the village and find out more about that crystal.
>
> Be careful

## Rewards

* 100 Exp;
* 40 Reputation;
* 5000 Roubles and;
* Choose an item as reward:
	+ 1 FRD or;
	+ 1 ZZ Vel or;
	+ 1 VRIZZ Sector .45 ACP

## Guide

Look at your map and look at the block of land northeast of the swamp village, that is where you need to go. There will be leftover ghouls in the village, so be prepared.
Scientist FOOK-0

**Scientist FOOK-0** is an Armor in Zero Sievert.

## Description

Class 1 Scientist armor sold by the Doctor. An armor with focus on radiation and anomaly protection.

Note: As of patch 0.31 - A Scientist FOOK-1 can be obtained as a choice from a barman mission that becomes available shortly after repairing the radio tower, so it's not necessary to purchase it from the doctor.
The Guide

**The Guide** is a character in Zero Sievert.

## Description

Akim "The Guide" Sokolov is a former Zakov city tour guide, as he was born and raised in the area he knows it like the back of his hand, although he claims that he does not know anything about the situation of the post-accident northern side of Zakov as he never ventured there again after the explosion happened.

## Location

Just outside the entrance of the Zero Sievert bunker.

## Tell me something

### Who are you?

*"My name is Akim Sokolov, but everyone call me The Guide. Before the explosion I worked as Zakov's tour guide. I was born in these areas and I know them like the back of my hand. If you need any directions, just ask."*

### Tell me more about The forest

*"In the forest, you will find mainly bandits and wild animals, in the center there was an inhabited village but a few weeks ago the bandits arrived, the few survivors took refuge here. There is an old abandoned sawmill, also occupied by bandits. The Green Army has an outpost in the forest, they won't attack you right away but make sure not to provoke them."*

### Tell me more about The makeshift camp

*"It's the area where most of the population was evacuated. Today there's no one... alive, just a few bandits. The radiation level isn't high, but stay away from the clusters of cars you find, the radiation there skyrocket."*

### Tell me more about The industrial area

*"It's the area where Zakov's major industries used to be. If you need any tools or electronic parts, that's the place. But be careful, there are more organized groups of bandits there."*

### Tell me more about other areas.

*"After the accident, I never ventured so far north. I don't know what's there now. There used to be swamp east of the Industrial Area."*
Reynard Shepard

**Reynard Shepard** is a character in Zero Sievert.

## Description

He is the leader of the Crimson Corporation forces in Zakov.

## Location

At the Crimson Corporation HQ located at the port of the Industrial area

## Tasks

Reynard Shepard has several tasks for the player

## Trade

He sells CCTV Camera required for Eyes everywhere

## I want to know something

### Who are you?

*My name is Reynard, I am the commander of the Crimson Corporation forces stationed at Zakov.*

### If I want to talk to you again, do I have to pay each time?

*Not forever, if you do some work for us I might even give you the opportunity to come here without paying*

### What is the Crimson Corporation?

*It's a multinational company, a leader in the pharmaceutical and technology markets. Our research is mainly based on DNA and nanotechnology. Our experts detected a very different type of radiation here in Zakov, so we convinced the local government to give us permission to use the old nuclear power plant as a research laboratory.*

### I have not heard good thing about the Crimson Corporation

*That's because you're from the ZERO Sievert bunker, you have been brainwashed by the Green Army. They are not even supposed to be in Zakov according to our agreements, but after the explosion the situation deteriorated. They arrived to evacuate the inhabitants, but stayed to find out what happened. Their official orders are to protect the people left behind, but this is just a lie. We've intercepted several radio messages of their commander's conversations. I do not know what they think they will find, we have nothing to hide ...*

### Why all these soldiers? What are you still doing here?

*We are trying to find out what happened. The explosion happened during a normal test at the nuclear power plant, that's all we know because everyone involved died instantly, the internet went down and we couldn't even recover the data. Our soldiers are here to protect us, have you seen what this radiation does to animals. We could organize an expedition to get to the plant, but it's dangerous, too much radiation and anomalies.*

### What is your relationship with the Green Army?

*Immediately after the accident we were on good terms, they minded their own business and we minded ours. Everything changed when they found out that it was not normal radiation, that we had lied to them. Since then this place has been a war zone, no rules, no law. Both the Green Army and the Crimson Corporation want the other out of the way, leaving room to move freely across the land and get to the plant first.*

## Notes

He is possibly a reference to Marshall Raylan Givens from novel Fire in the Hole (2001) by Elmore Leonard and tv series adaptation: Justified.
General Artemovich

**General Artemovich** is a character in Zero Sievert.

## Description

General Artemovich or Viktor Artemovich is the commanding General of the Green Army in The Bunker base, sent to protect the citizens of Zakov city and control the damages of the accident but after a few days of the disaster occurred he and his men are trapped inside the zone with no communication with the outside world, even with this situation he still follows the orders from his superior given to him before the radio silence.

Despite his best maintaining order in The Bunker, fellow survivors inside say that his army is acting like an authoritarian regime for not telling what is truly happening and not letting anyone leaves or enter the city, but the General said that he was forced to do it or there would be likely chaos.

## Location

In the Green Army area of the Zero Sievert bunker, top left corner.

## Tasks

General Artemovich provides several quests for the player

## Tell me something

### Who are you and why are you here?

"*My name is Viktor Artemovich, I'm, the general of the Green Army. After the nuclear disaster we were sent here to protect the citizens and maintain control. What we could not know is that a few days after the disaster a barrier formed on the perimeter of the Zone, preventing anyone from entering or leaving. We tried with every means at our disposal to create radio communication but without success. No one knows what goes on in here."*

### Tell me more about the Green Army

"*The Green Army is a delegation of the local Ground Forces. After the formation of the barrier and the consequent loss of communication I decided not to change our task and follow the orders of my superiors. We are the ones in charge and I will do everything to maintain order and make life as civilized as possible for everyone. Some say that we are an authoritarian regime but the truth is that we must use force to maintain order, I really can't imagine what this place would be like without us."*

### How can I join the Green Army?

*"To join the Green Army you must have a high reputation with us. Go to Alexei Andreevich, our trader, he'll give you some work to do."*
Movies

**Movies** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
> Some Hunters managed to get some films on DVD but when we moved here no one thought to bring DVD player or other means of entertainment... Retrieve some items for me and I will be able to provide some entertainment for these miserable people
>
>

## Objectives

* Collect 4 DVD drive
* Collect 5 Multi-plug
* Collect 5 Power outlet

## Rewards

* 65 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The best way to get this would be to go to Industrial Area and go into the containers and loot the electronic boxes.
Nail

## General data

### Stack

25

**Nail** is an item in Zero Sievert.

## Crafting

* 10 needed for Storage Lvl 1
* 40 needed for Storage Lvl 2
* 30 needed for Bedroom Lvl 1
* 15 needed for Kitchen Lvl 1
* 15 needed for Infirmary Lvl 1
* 25 needed for Garden Lvl 1
* 35 needed for Workshop Lvl 1
* 20 needed for Shooting Range Lvl 1
* 25 needed for Ammo Lvl 1
* 30 needed for Forge Lvl 1
Sawmill p.2

**Sawmill p.2** is a Quest in Zero Sievert

## Dialogue

> Ok looks like the sawmill is currently occupied by the bandits. I'll explain what you have to do. Inside there is a safe with a USB stick, it should contain valuable information for the Green Army, all you have to do is retrieve it. Obviously this involves killing some bandits. Be careful Hunter, you might find a lot of them.
>
>

## Objectives

* Collect 1 USB drive found in the sawmill.

## Rewards

* 110 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ 1 Sawed Off Double Shotgun, or
	+ 1 ETS, or
	+ 1 Spyder, or
	+ 1 EC 74U, or
	+ 1 MKM

## Guide

-Approach the building as pictured on forest under the heading of Sawmill. The player is suggested to kill all the bandits, a total of 6 bandits are guarding the building. Once all the bandits securing the building are killed they should approach the door to the main building that which is painted red and facing the barricades. Upon entering they will find 4 bandits immediately at the entrance. The player should walk to the left and find the USB in a safe on the back wall by the work bench and tables with tools on top.
Survivalist: Makeshift camp p.1

**Survivalist: Makeshift camp p.1** is a Quest in Zero Sievert

## Dialogue

> Ready to test your limits again? Are you up for it?
>
>

## Objectives

* Survive 1 times in the Makeshift camp with at least 250 exp made.
* Survive 1 times in the Makeshift camp with at least 8000 roubles made.

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* 1 EC 74, or
* 1 TUS 34. or
* 1 Nozin Makant, or
* 1 BB 91 Kerr, or
* 1 BBSH 41

## Guide

- This should be done with Makeshift camp quest as killing 15 bandits if done together should net enough experience to complete 250 exp. Taking key pieces of valuable loot should be enough to make 8000 roubles.
The Bunker

**Zero Sievert** is the name of the bunker and starting location in Zero Sievert

>
>  "*This is the Zero Sievert, an older bunker built during the Cold war.*
>  It's the only safe place in Zakov. Here you can find all you need:
>  equipment, supplies, tasks.*" -Barman*
>
>
>
>

## Description

The Bunker is your main hub. Here you can accept new quests, talk to NPC, trade with vendors and manage your equipment.

You can find five important places in the bunker:

* The bar where you meet your first contractor, the barman
* Your hideout where you can use your workbench, access your stash and install modules
* The green army hideout with their commander and a vendor, note that this area is restricted until completing "First steps p.2"
* An infirmary where you can find the doctor who can e.g. heal your wounds
* A living area where you can rest

## Vendors and customers

In the bunker there are 5 NPCs which act as vendors and contractors.

Vendors with quests:

* The Barman
* The Doctor
* Alexei Andreevich

Vendors without quests:

* Daniel Baker (Not available until completing "Next step")

Contractors without a shop:

* General Artemovich

Each vendor restocks every day at 7:00 AM.
Survivalist: Forest p.1

**Survivalist: Forest p.1** is a Quest in Zero Sievert

## Dialogue

> I see that you are becoming familiar with the hunts. Let's see what you are capable of, I am ready to pay you well if you can survive in these conditions. Good luck!
>
>

## Objectives

* Survive 1 times in the Forest with at least 200 exp made.
* Survive 1 times in the Forest with at least 8000 roubles made.

## Rewards

* 65 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The exact numbers are hard to caclulate. This can be done a variety of methods, the suggested method is to do this mission with Cleaning p.2 as killing Lazar and his guards then looting the police station should accomplish this (Do not worry if you do not yet have this mission unlocked. There will be just as good a chance to do two missions at once later in the quest line). But just killing as many bandits as one could find should achieve 200 exp and taking the valuables like medical supplies and electronics off the bodies should also net 8000 roubles.
Shooting Range Lvl 1

**Shooting Range Lvl 1** is a Module in ZERO Sievert.

## Description

**Shooting Range Lvl 1** is one-time use.

* Train your shooting skill.
* Gain more weapon damage and shooting experience rate

It can be used only once for this effect.

## Crafting

* 60 Scrap Metal
* 20 Screw Nuts
* 20 Nails
* 1 Hammer
* 1 Screwdriver
* 1 Duct Tape
* 6 Metal Pipes
* 150 Scrap Ammo
* 60 Weapon Parts
Valuable item

**Valuable item** is a Quest in Zero Sievert

## Dialogue

> Very good Hunter! I didn't expect you to come back alive! I have another job for you. When the bandits took over the village in the forest, an old friend of mine left behind an item that is considered very valuable these days. The item should be inside a bag in the southern part of the village, go there and retrieve it.
>
> Barman

## Rewards

* 120 Exp;
* 80 Reputation;
* 4000 Roubles and;
* Choose an item as reward
	+ 1 Sawed off double shotgun, or
	+ 1 BBSH 41, or
	+ 1 Nozin Makant

## Guide

Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house. Once you collect the item, continue exploring or extract using 1 of the 2 extract points. Be careful, as if you die after collecting the item, you will lose it. After you return to The Bunker, you can claim your rewards by talking to Barman.

## Gallery

The house where the secret stash is. This house is at the south-eastern most part of the Village. The stash can be seen near the back end of the house, at the fence.The quest item.
Vendetta

**Vendetta** is a Quest in Zero Sievert

## Dialogue

> Damn it! Was it the bandits then?
>
> I'm not surprised, they are creating quite a few problems for our supplies.
>  Help us fix the situation Hunter, clear out the bandits.

## Rewards

* 100 Exp;
* 80 Reputation;
* 5000 Roubles and;
* Choose an item as reward
	+ 1 Book Gunsmith or;
	+ 1 Book Medicine or;
	+ 1 Book Cooking

## Guide

The best way to complete this quest is to drop into Makeshift Camp and go where Orel is (hoping that no bandits were killed there yet) then go to the Motel, and if you have time and needing more bandit kills, roam around the map and look for bandit camps. Be wary of Arman while you're doing this.

- Suggested method would be to use the Nozin Makant with a scope on Forest. This with the standard bullets kills standard bandits with one shot and the green bandits with two.
Fire crystal

**Fire crystal** is an item in Zero Sievert

## Description

Fire crystal, also known as a red crystal, can be found by looting fire crystal in fields of fire anomalies

## Quest

* 4 needed for Strange crystal p.1
* 6 needed for Strange crystal p.2

## Crafting

* 3 needed for Injector (blue)
* 3 needed for Injector (cyan)
* 2 needed for Injector (red)
* 3 needed for Injector (yellow)
Scientist FOOK-1

**Scientist FOOK-1** is an Armor in Zero Sievert.

## Description

Class 2 Scientist armor sold by Doctor or obtained from air drop. An armor with focus on radiation and anomaly protection.

Note: As of patch 0.31 - One can be obtained as a choice from a barman mission that becomes available shortly after repairing the radio tower, so it's not necessary to purchase it or fook-0 from the doctor.
Rad shield injector

**Rad shield injector** is a medical item in Zero Sievert.

## Description

An expensive injector that helps you to stop radiation at the cost of hunger and thirst. Perfect for going through high radiation environments

## Crafting

Requires: Pharmacist level 2 ; Infirmary level 1

* 3 Fire crystal
* 8 Scrap medicine
* 3 Anti-Rad Pills
* 1 Syringe
Wintar BK

The **Wintar BK** is an Automatic rifle in Zero Sievert.

## Description

A fast firing weapon with a comparatively high damage, only limited by its 10 round magazine. The weapon is unique to Arman, and the only way to acquire it is by killing him.

## Mods

The Wintar BK cannot currently be modded. When Arman spawns with the weapon, it will have a random scope.

## Trivia

The weapon name is a reference to the Vintar BC from the S.T.A.L.K.E.R series. The real life counterpart is the VSS Vintorez.

Just like the ZZ VEL, the Wintar BK's shots are inherently suppressed; meaning that if you are careful enough, you can eliminate an entire bandit camp without anyone knowing (if no one sees the bodies).
No data

**No data** is a Quest in Zero Sievert

## Dialogue

> I sent one of my scientists into the forest to study the anomalies, but I haven't heard from him for several hours. This doesn't look good, go check it out. His position will be marked on the map. If he is dead, retrieve the analyser from his body.
>
>

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- Head to the marker on the map that is a large orange circle. There is no good method to narrow the search just head around until you see a body. Then press f to loot him and take his tool.
Weird phenomena p.1

**Weird phenomena p.1** is a Quest in Zero Sievert

## Dialogue

> You must have noticed those bodies at the entrance to the bunker, we don't know what's going on yet. Some of our helicopters crashed in the vicinity of the swamp, no call for help or malfunction, just crashed for no apparent reason. When they recovered the first bodies, we realised that something very strange was happening in that area. Did you see the condition of the bodies? My God, I've never seen anything like it. The last helicopter crashed recently, the rescue operation is dangerous because it is in the middle of the swamp, inaccessible to vehicles. You have to go there and see if you can recover the flight recorder of the helicopter, for the crew I don't think there is much left to do...
>
>

## Rewards

* 50 Exp and;
* 3000 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The player should get a large orange circle around the area that you need to visit. There is no strategy for finding it, the player should just walk around inside the area until they find it. Then walk up to the destroyed plane and press F.
TR-15 Pistol Grip (Improved)

The **TR-15 Pistol Grip (Improved)** is a Grip attachment in Zero Sievert.

## Description

Note: Its in-game name is identical to TR-15 Pistol Grip, to distinguish them, this one has (Improved) added to its Wiki name to reflect the improved stats

## Compatibility

* N401
* Marauder 700 Modern
* EDL
* NC 47 Chimera
* NB5
* ZZ Vel
* SKOP H

## Obtain

* Enemy weapons
* Attachment box
Strange crystal p.2

**Strange crystal p.2** is a Quest in Zero Sievert

## Dialogue

> Great! Hope you didn't get burned, Hunter!
>
>
> HAHA!
>
>
>
> Bring me more crystals, I will pay you!
>
>

## Objectives

* Collect 4 Chemical crystal
* Collect 6 Fire crystal
* Collect 2 Electric crystal

## Rewards

* 65 Exp and;
* 2500 Roubles and;
* Storage kit module

## Guide

Fire crystal are looted from large red crystal looking objects. They are surrounded by dangerous anomalies that deal massive amounts of damage when you get too close. Use the "G" key [default] to throw bolts in order to find a path that will not end in a fiery death.

The same is true for Chemical crystal.

As to the Electric crystal, move to the radio/lab area on Makeshift Camp; the square looking structure on the map and destroy the moving lightning sphere by shooting it. These will have Electric crystals.
Smoking kills p.2

**Smoking kills p.2** is a Quest in Zero Sievert

## Dialogue

> Ok hunter, now if by chance you could also bring me some blue ones it would be great!. They are of a much higher quality.
>
>

## Objectives

* Collect 8 Wilfon Cigarette.
* Collect 1 Golden zippo.

## Rewards

* 100 Exp and;
* 6000 Roubles and;
* Choose an item as reward
	+ Book Medicine, or
	+ Book Gunsmith, or
	+ Book Cooking

## Guide

The Blue cigarettes can be found on the bodies of dead enemies like hunters, the golden zippo can be found in any safe or on some bodies like Lazar, the easiest safe to get into is that from the Police Station on Forest.
Zero Sievert Wiki

## **Welcome, Hunter, To the Zero Sievert Wiki**

**ZERO Sievert is a post-apocalyptic game set in a fictitious part of Eastern Europe.**

You as a newly assigned hunter will do tasks given from various persons with different backgrounds. Investigate areas riddled with hostile entities and humans alike and reveal the secrets of the abandoned Zakov city. Supplies are extremely limited, you must use what you have at hand and search for what you need with moderate care. In a world where even the slightest lapse of distraction could end up in your death, remember greed can kill. With no contact with the outside world and no one in the zone is really out to help you in your venture, be aware because after one danger ends another comes.

## Twitter

Twitter

Join the ZERO Sievert Official Discord server to be notified on updates, events, and other good stuff!
\*This site is co-created by veterans of the ZERO Sievert community.

Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,937 pages (621 articles)!

Game version: v0.40.25 (Patch notes)
Upcoming features

## Important articles

Beginners guideQuestsLocationsWeaponsMilkNPC
## Category

* Character creation
* Device
* Gunplay
* Hideout
* Performance modifiers
* Health system
* Skills
* Special events
	+ Air drop
	+ Emission
	+ Radioactive rain
* Beginners guide
* Characters
* Enemies
* Factions
* Locations
* Looting
* Quests
* Armor
* Attachments
* Backpack
* Grenades
* Headset
* Keys
* Loot
* Medical
* Provisions
* Repair kits
 * Change weapon names
* Community-to-do-list
* Modding
* Changelog
Help and Support

**Feel like you're stuck on something or don't know what to do...**

Visit the **guide** for new players. (co-created by shibashroom and Zorod, updated by Advent of Nothing for the 0.27 update) If you need support or help with anything else, or have found a bug, join the **Discord** and ask a moderator. They'll be happy to answer any questions, and bugs will hopefully be fixed when the next version comes out.

Zero Sievert Wiki
More bandits

**More bandits** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
> We have started a cleaning process, we are trying to eliminate the bandits in the area. I thought you might be interested in such a job, are you up for it?
>
>

## Rewards

* 65 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- Suggested method would be to use the Nozin Makant with a scope on Forest. This with the standard bullets kills standard bandits with one shot and the green bandits with two.
Swamp

**Swamp** is a location in Zero Sievert

## Description

A radioactive swamp with sparse areas of interests.

## Points of Interest

### Abandoned village

An abandoned village sinking into the swamp and infested with Ghouls, it is the point of interest of the quests Preparing for battle, Clear the swamp, and Inspect the village. The village will always spawn on the north-eastern portion of the map. There are a few houses that can be entered, which may contain bags, as well as a church where many hidden stashes are located, as well as ghouls.

### Ruined church

A ruined church with a graveyard. Enemies such as mutants and bandits can spawn around the church, however the building cannot be entered. There are different variants of Ruined church, it could have fences around it or it could have bandit barricades and watch tower around it.

### Bandit camp

Bandit camps style varies, see below for different bandit camp variants:

### Sewer

A massive sewer beneath the swamp with rats, mutants, bandits, and loot. It is dark and complicated, and as such the player may get lost. In such circumstances, backtracking by following bodies the player has killed, as well as the fact that the sewer entrance is on the northern end of the map can help with navigation.

The entrance to the sewer can be found in the map as the only paved area or "gray" area. And the sewer entrance looks like this:

#### Locations

The valve for the quest The Sewers can be found by heading south until finding the ghoul infection and then heading west in the direction where the spiders can be found. The valve is in a separate room.

In the far west there is a room with bandits guarding some safes.

The locked room is in the south eastern corner of the map.

## Keys

* Key of a locked door in the sewer

1. ↑ https://steamcommunity.com/app/1782120/discussions/0/3806155532867570175/
The old man

**The old man** is a Quest in Zero Sievert

## Dialogue

> This is more of a personal favour than a real job.
>
>
> After the explosion at the nuclear power plant, we were instructed to evacuate all the surrounding areas.
> When we arrived at the forest my men came across an old man, I think is name was Igor.
> The fact is that the old man did not want to leave his home and threatened my men, he was very angry.
>
>
>
> We have a few men stationed in the forest and I would not want Igor to interfere with our operations, so I ask you to take care of him, it should not be a problem, he is old and weak now.
>
>

## Rewards

* 100 Exp and;
* 15000 Roubles and;
* Storage kit module

## Guide

#IGOR4LIFE<s/>

Before you start, think carefully. Do you want to do something that will permanently destroy your moral compass? Do you want to go to hell? Do you want to never see Igor again?

In order to acquire this (re)quest from the good general you must first speak with him in his usual spot in Zero Sievert (North from the Bar and to the right of the Army Vendor).

After receiving the quest merely travel to Woods and make your way to his cabin, it will be marked on your map (either the general area it is in, and if you have completed Igor’s Quest it will show you his cabin’s specific location on your map).

After making your way to his cabin it is a simple matter of walking through the door. Igor will not be hostile towards you and will greet you as usual. It is a simple matter of either one tapping him with a high damage rifle or spraying him down with an automatic rifle. For style points you can also kill him while wearing no armor and with a Makarov.

After doing your good deed for the day it is a simple matter of extracting back to Zero Sievert and reporting to the good general who will reward you for your work.
The missing group p.2

**The missing group p.2** is a Quest in Zero Sievert

## Dialogue

> Damn it! A few reports have come in from scouts saying they've seen an incredible beast, or rather, they said they've seen their companion torn to pieces by this beast. The group seems to have com into contact with it. Most likely it will still be in the swamp, I am not asking you to take this huge risk but if you do, the pay will be very high. Good luck Hunter!
>
>

## Rewards

* 100 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ 1 N401, or
	+ 1 ZZ Vel, or
	+ 1 Marauder 700 Modern, or
	+ 1 FRD

## Guide

- The player should head to the orange circle and kill the Big. to do so the player should take a late game gun like the N401 with a 60 round mag or ZZ Vel with a 30 round mag and the +damage -penetration ammo. The player should ideally have the highest melee damage resist armor on. Attack from a distance with a scope while moving backwards and hope that it dies before you run out of ammo or it reaches you.
The lab

**The lab** is a quest in Zero Sievert.

## Dialogue

> Hmm...the key is ruined but I think it still works.
>
> To be safe I will make a few copies and if you lose it you can buy it back from me.Alright Hunter! I think you already know what to do, I ahve no idea what will be inside the lab nor what you will have to look out for but your goal is to find information that can open the way to the nuclear power plant for us.
> Currently the railroad to the mall is flooded but it was not always so.
>
>
>
>  I think it was purposely flooded by the Crimson Corporation a few days after the explosion, evidently they did not want more people to reach the areas around the plant to buy time and get organized., As I said, the laboratory in the makeshift camp was under the control of the Crimson Collect, so I think it will contain important information for us. Good luck!

## Rewards

* 300 Exp;
* 120 Reputation;
* 10000 Roubles and;
* Choose an item as reward:
	+ 2 Burden injector or;
	+ VS-98 or;
	+ RP 57

## Guide

Bring an automatic weapon and night vision goggles, the inside of the laboratory is dark and it is filled with Ghouls, Spiders, Blinks, and exactly 1 Big. Make sure you have enough ammo for a fight.
Smoking kills p.1

**Smoking kills p.1** is a Quest in Zero Sievert

## Dialogue

> Yeah, I know. Smoking kills, but I don't know how long we're going to survive here anyway, so you might as well indulge a bit, right? I need a lot of cigarettes to build up a stock. If you find any blue ones don't sell them, just keep them. I'll need them later on.
>
>

## Objectives

* Collect 8 Molbaro Cigarette.
* Collect 10 Matches.
* Collect 3 Lighter.
* Collect 2 Zippo Lighters.

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ 5 Medikit T-000, or
	+ 2 Professional Medikit, or
	+ 40 12x70MM Buckshot, or
	+ 150 4.45x79MM PS, or
	+ 120 7.62x39MM PS, or
	+ 200 9x18MM PS, or
	+ 150 7.62x25MM FMJ, or
	+ 150 5.7x28MM R37

## Guide

- This is not clear to the best strategy. These items can be found on dead enemies and at the least in filing cabinets.
Pelts p.2

**Pelts p.2** is a Quest in Zero Sievert

## Dialogue

> Good! Now you need to fight a bit. If you find a wolf alone and see it running away it will most likely be going to its pack nearby so always move carefully.
>
>

## Objectives

* Collect 8 Wolf pelt
* Collect 6 Boar pelt

## Rewards

* 65 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests
Scientists

**Scientists** are one of the factions in Zero Sievert.

## Description

The Scientists are in Zakov to study the aftermath of the nuclear accident and the anomalies and monsters that appeared. Equipped with armor that have a high resistance to radiation and anomaly, they head out to study the local fauna, however as several groups have not returned the player will be asked to assist in gathering research material for them.

HQ
--

The players contact person with the faction is The Doctor. He is located in the medical bay in the bottom right corner of the Zero Sievert bunker. Scientists can also be found operating the turbine room of the bunker.

## Locations

Scientists are NPCs that can be found in the Forest, Swamp, Makeshift Camp and Mall maps [info needed]. They spawn either solo or in groups of up to 3. They carry basic Weapons or Geiger counters and are found studying various Anomalies around the map. They are docile until attacked, and drop various electronic and medical supplies [info needed] when killed.
Survivalist: Makeshift camp p.2

**Survivalist: Makeshift camp p.1** is a Quest in Zero Sievert

## Dialogue

> Ready to test your limits again? Are you up for it?
>
>

## Objectives

* Survive 1 times in the Makeshift camp with at least 400 exp made.
* Survive 1 times in the Makeshift camp with at least 16000 roubles made.

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
* 1 EC Stock, or
* 1 EC-74U Handguard, or
* 1 EC Handguard, or
* 1 MKM Handguard, or
* 1 MB153 Handguard, or
* 1 Suppressor 9x18, or
* 1 Suppressor 57x28, or
* 1 MKM 20 Round Magazine

## Guide

This should be done by killing everything that one comes across, all Hunters, Green Army, Bandits and hopefully the boss Arman. This should be enough for the experience. Taking the gun from Arman and some weapons that look highly modified should be enough for the 16000 roubles. The Arman gun should be nearly 10000 by itself so other key loot like medical supplies could probably make the rest if the weight of other guns is too much.

Another strategy, if you have completed Laboratory p.2, is to clear the lab. You'll gain enough experience from killing the enemies inside, and likely break the 16000 rouble mark just in spider parts, even without the Laboratory supply key.
NC 47 Long Barrel

## Performance

### Damage

+5

The **NC 47 Long Barrel** is a Barrel attachment in Zero Sievert.

## Compatibility

* NC 47 Chimera

**Handguard**

* N401 Standard Handguard
* TR-15 Handguard
* TR-15 Handguard Lyua-C
* TR-15 Handguard KV-Rail
* TR-15 Handguard TNR MT16
* TR-15 Handguard Lone Moon
* TR-15 Handguard CAK XRU

## Obtain

* Attachment box
* Sold by Alexei Andreevich
Screwdriver

## General data

### Sell for

22

**Screwdriver** is an item in Zero Sievert.

## Crafting

* 1 needed for Storage Lvl 1
* 1 needed for Storage Lvl 2
* 1 needed for Bedroom Lvl 1
* 1 needed for Kitchen Lvl 1
* 1 needed for Infirmary Lvl 1
* 1 needed for Garden Lvl 1
* 1 needed for Workshop Lvl 1
* 1 needed for Shooting Range Lvl 1
* 1 needed for Ammo Lvl 1
* 1 needed for Forge Lvl 1
Yakim Borisov

**Yakim Borisov** is a character in Zero Sievert.

## Description

Yakim Borisov is the brother of Vadim Borisov, he is currently assigned to guard the front door in The Bunker base with his brother.

Yakim is a more friendly and easy-going person than Vadim and if the player asks him about where he came from he would gladly answer that he came from a small town in Siberia. He joined the army with his brother to escape the rough life in Siberia.

When asked about his brother he will reveal that his brother was nicer before he became the Army Special Agent and was personally chosen by General Artemovich to be tasked in Zakov, when Vadim got this assignment he asked Yakim if he wanted to come with him, Yakim thought this was going to be a good opportunity to pursue a career in the army so he said yes, but *"...Instead we ended up at the gates of hell".*

## Location

Left hand side after entering the Zero Sievert bunker

## Tell me something

### What are you doing here?

*"My brother Vadim and I have been tasked to guard the main door."*

### Where are you from?

*"We come from a small town in Siberia. Joining the army was the only way to escape from that life."*

### So that's your brother Vadim?

*"Yeah, he used to be nicer before he became an Army Special Agent. He's been through a lot. He was personally chosen by the general to come here. He asked me if I wanted to come with him and I immediately said yes. I thought working in this particular situation might open up opportunities for me to pursue a career in the Army... Instead we ended up at the gates of hell"*

## Trivia

A dialogue will commence between the Borisov brothers upon the first time meeting them, Vadim will comment the player as "Fresh meat" implying there have been others who went out to find a fortune and never returned back alive to the bunker, he then proceeds to tell Yakim that he bets 3000 Roubles that the player will not come back alive which Yakim agreed to join in the bet. When the player comes back with the file in hand Vadim will shout in disbelief and tell that the player is *"...not a virgin anymore"* and Yakim will tell them to get some rest.

When taking the "Destroy Ghoul lair" quest, Yakim will tell the player good luck and after coming back from destroying the lair he will thank you and be relieved that the lair is now destroyed.
N401

The **N401** is an Automatic rifle in Zero Sievert. Its balanced range, damage and recoil make it a weapon which is said to be one of the best in the game, and is incredibly customisable due to its AR platform.

## Mods

* Stock
* Grip
* Handguard
* Barrel
* Magazine
* Muzzle
* Scope
* Mount

**Stock**

**Grip**

**Handguard**

**Barrel**

**Magazine**

**Muzzle**

**Scope**

**Mount**
Attachments

**Weapon Modification**:
Weapons in Zero Sievert can be modified to alter stats and aesthetics to suit the players play style and taste.

To modify a weapon, go to the workbench in your Hideout and select "Mod Weapon". The weapon and the attachment can be in your stash, inventory or equipped. If the weapon you wish to mod is not appearing due to excessive weapon hoarding, move the weapon from your stash to your inventory and it will appear on the list.

Note that some combinations are not possible even if both attachments are compatible with the weapon. e.g. G 76 Long Handguard is not compatible with the G 76 Short Barrel.

    **How to obtain attachments**

1. Purchase from vendors such as Alexei Andreevich and Joel Emerson (Note: Not all attachments can be purchased)
2. Loot attachment boxes
3. Bring modded weapons found in raid to the workbench to remove attachments. Removed attachments will appear in the players inventory.

## Stats

* **RECOIL  :** Changes how quickly the aim reticle expands after each shot
* **ERGONOMIC  :** Changes how quickly the aim reticle retracts & scope moves
* **ACCURACY  :** Changes the size of the aim reticle
* **RELOAD SPEED  :** Changes duration of reload
* **DAMAGE  :** Changes the damage dealt by the weapon

## Attachment

### Foregrip

Requires a handguard that allows foregrip

### Lights/Lasers

Requires a handguard that allows attachments
Pelts p.1

**Pelts p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
> I have a number of very simple jobs to complete. I need furs, external radiation is absorbed by the surface layer of the skin and it's a great material for research. Start by bringing me some rabbit furs, they are very common on all maps.
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests
The radio tower

**The radio tower** is a Quest in Zero Sievert

## Dialogue

> Well done Hunter!
>
>
> Now that we have access to the makeshift camp we can finally see if the old radio station is still active.
> We don't know the coordinates, but I think it will be easy to find it on the map. it should be a paved area.
> All I ask you to do is go there and see what the situation is like and report back, if you encounter any strange anomalies or mutants there is no need to engage in a fight.
>
>
>
> -Barman
>
>

## Rewards

* 100 Exp;
* 60 Reputation;
* 4000 Roubles and;
* Choose an item as reward:
	+ 1 Large armor/weapon repair kit.

## Guide

The radio tower is located on the Makeshift Camp. It can be seen on the map as a grey rectangle. At the entrance to the site you will get an inspect prompt, extract afterwards to complete the mission. The electrical anomalies inside can be killed, but keep your distance, as they have a short/medium ranged attack.
State

In ZERO Sievert the player will have to take care of different vitals to avoid getting debuffs or eventually dying.

The vitals and different states for them are as follows:

* +25% Stamina Regen
* +1kg carry weight
* +0.5kg carry weight
 Rested (65-10)
 Sleepy (10--20):
* -15% Stamina Regen
* -1kg carry weight
* -0.5kg carry weight
 Tired (-20--40):
* -30% Stamina Regen
* -3kg carry weight
* -2kg carry weight
* 4.17% chance of spontaneous bleeding
 Very Tired (-40--100):
* -60% Stamina Regen
* -10kg carry weight
* -5kg carry weight
* 5.55% chance of spontaneous bleeding
* 1.39% chance of vomiting
* 0.27% chance of instant death

**Spontaneous bleeding** adds a bleeding stack.

**Vomitting** reduces your **Energy** by 25 and your **Hydration** by 35.

**Instant death** reduces your HP to 0.

## Health / Bleeds / Wounds

Medical items are the only way to heal your Hunter in ZERO Sievert. Being injured by fauna and bullet can result in HP loss, wounding, and bleeding.

* HP loss is temporary, and can be healed at any time.
* Wounds temporarily decrease your maximum HP, and can be healed at any time.
* Bleeding causes tick HP loss, and can stack up to 3 levels.

## See also

* Medical items
* Provisions
Supply p.2

**Supply p.2** is a Quest in Zero Sievert

## Dialogue

> Great! Now that we've settled on the essentials, I'd like you to bring me something more lasting food, like canned food.
>
>

## Objectives

* Collect 8 Tushonka.
* Collect 8 Canned fish.
* Collect 3 Pasta.

## Rewards

* 65 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- These items can be found in many loot containers, including hidden stashes, filing cabinets, vending machines along with enemies including, dead bandits, hunters, and bosses. The Tushonka can be bought from Barman.