Campaign

The campaign episodes are split up into nine volumes.

## Volume 1

Volume 1 includes episodes 1–22.

The first volume covers the groups journey from Blackwheel to Stormreach. Ari, Esri, Pog, and Shade are saved from the Blackwheel program by two of it's most prominent members, Thora Tavin and Daine. They struggle across Khorvaire and the Thunder Sea, and end up in Xen'drik. Through the Swords of Karrn they're able to find lodging in a rustic treehouse.

They live there in relative peace for eighteen months. Life in interrupted when they find a young girl, Donnabella Brightdoom, has manifested an aberrant mark. They save her from her flying cutlery and return her to her mother, but it's only the start of their problems. Ari runs into Tommel, one of their old friends at Blackwheel—an old friend who they thought died in the Mourning. He's running with the Storm Hammers now, a gang known for their violence. They have some unsettling conversations with him, and remain unsure of how to deal with him.

Shade and Pog, not at all heeding Esri's pleas for them to remain under the radar, create a commotion in order to break out some House Vadalis animals. Pog fights Kolos, one of the most intimidating fighters in the Red Ring. While all eyes are on them(especially Ari's), Shade frees the animals, most notably Kaelumbra, who comes to live with them, and takes a shining to Shade.

Mrs. Brightdoom comes to the treehouse with the news that Donnabella is missing. They promise to find her, and start investigating where she could have gone off to. Their search leads them to the Rubble Warren, where they meet the Rubble Warren Gang: a group of kids who go on "quests" to level up. They learn that Donnabella has gone on a quest into the tunnels underground—an extremely dangerous place for an adult, let alone a child. They follow her down, and find her hiding in a sarcophagus. She's looking for something of Levexi's to prove her adventure, and finally hit level three. After much arguing, they hear cries coming from a nearby section of the tunnels, and Donnabella, recognizing her friends, takes off in that direction. There they find the rest of the Rubble Warren gang, and Avia who's stuck in the immense amount of mud in the caverns. They battle the kuthrik and make it out alive, only to find Tommel and his gang on the surface.

Tommel declares this a no witnesses operation, and tells the party to leave—Ari assumes to take care of Avia. He refuses to leave, and a fight breaks out. It's stopped when the vigilante, the White Raven, appears and steals something from Tommel that his men retrieved from the tunnels.

The party returns the children and head back to their treehouse. After the hectic days they've been having, they spend some time talking it out and sharing how each of them feels about their new situation.

## Volume 2

Volume 2 includes episodes 23–32.

This volume picks up five weeks after Volume One. In that time, Ari has started apprenticing at Black Iron, Esri has modified his debts with Gerald, and Shade has another creepy dream. Pog is on his way to wooing Solarca.

## Volume 3

Volume 3 includes episodes 33–52.

The third volume kicks off with a fight in the Red Ring!

The team finally gets a name: Stryke Force! Thora Tavin resurfaces and invites them to join her in creating a school for gifted youngsters. They recruit marked individuals who will teach the students, the goal being to give a home to those in need, and show the world that aberrant marked people aren't to be feared.

Shade follows her dreams to Shae Tirias Tolai, where Esri and Ari both have a hard time. Ari is snatched away by the Forgotten Prince after they take a girl from her story in the Feywild, and Esri is killed by the Deathguard, only to be returned to life by Erandis Vol.

To escape the Feywild and be remembered, Ari has to make a deal with the Forgotten Prince. He's returned to his friends, and a poem restores their memories of him.

Greymalkin Academy gets four new students, who help Donnabella create all kinds of chaos.

The party is forced to make some difficult decisions when Daine is captured at Blackbriar. They decide it's better to wait for the rescue, so they can gather information and weapons.