recursal/Fanatic-Fandom huggingface dataset:
Xiao Lingxi

Xiao Lingxi es la pequeña tía y la persona más querida de Yun Che.

Es un año más joven que Yun Che.

Yun Che (Sobrino)

Fen Juechen

## Personalidad

Es muy sobreprotectora y se preocupa por la seguridad de Yun Che. Empezó a cultivar en lo profundo para poder proteger a Yun Che, que tenía las venas profundas lisiadas. Es bastante lamentable pues, aún siendo la pequeña tía de Yun Che tiene sentimientos por él.

## Apariencia

Hermosa como la nieve con encantadores labios rosados y una nariz delicada. Su belleza es encantadoramente conmovedora.

De niña ella era delgada, oscura y baja, siendo considera como un patito feo. Era intimidada constantemente. Quién habría pensado que el patito feo de aquel entonces se convertiría en la belleza que es actualmente.

Xiao Lingxi es una mujer de gran belleza. Siendo considerada la belleza número uno de Ciudad Nube Flotante, después de la partida de Xia Qingyue, aunque para Yun Che ni 100 Xia Qingyue serían comparables a su pequeña tía.

## Historia

Nació un año después que Yun Che, en medio de la desgracia de la familia Xiao. Luego de su nacimiento su madre murió por pena debido a la perdida de su hijo Xiao Ying.

Durante su infancia era intimidada por que era delgada, baja y oscura. Pero era Xiao Che quien salía en su defensa. Después de que su pequeño Che descubrió que sus venas profundas estaban deformadas. Empezó a cultivar inmediatamente para poder protegerlo.
Belt and Road Summits

## **May 14-15, 2017 :: Beijing**

The Belt and Road Forum for International Cooperation took place in Beijing from May 14-15, 2017. Ambassadors from 29 foreign countries attended. The meeting was intended to create stronger cooperative relationships as well as put forward financial agreements.

## **Notable Takeaways**

* Xi Jinping encouraged globalization
* China's ultimate goal is unclear and is making some countries skeptical about the initiative
* $113 billion in infrastructure infrastructure funding
* open agreement - anyone can join
* India boycotted the forum; warned that the debt will be too high for participating countries

## **Works Cited**

* "China's Xi Says Belt and Road Summit Reaches Consensus, Achieves Positive Outcomes."*Reuters*. Thomson Reuters, 15 May 2017. Web. 23 May 2017.
* Wong, Catherine. "'Press On' with New Silk Road Flagship Project." *South China Morning Post*. N.p., 13 May 2017. Web. 23 May 2017.
* Jiangtao, Shi. "Now for the Long Haul along the New Silk Road." *South China Morning Post*. N.p., 18 May 2017. Web. 23 May 2017.

## **Works Cited**

郭凯. "Belt and Road Forum Agenda Set." *Belt and Road Forum Agenda Set*. N.p., 18 Apr. 2017. Web. 13 May 2017.
MobsInBiomes1.10.2

Bat("Bat", "bat"),
Blaze("Blaze", "blaze"),
CaveSpider("CaveSpider", "cavespider"),
Chicken("Chicken", "chicken"),
Cow("Cow", "cow"),
Creeper("Creeper", "creeper"),
EntityHorse("EntityHorse", "horse"),
EnderDragon("EnderDragon", "enderdragon"),
Enderman("Enderman", "enderman"),
Endermite("Endermite", "endermite"),
Ghast("Ghast", "ghast"),
Giant("Giant", "giant", "giantzombie", "zombiegiant"),
Guardian("Guardian", "guardian"),
LavaSlime("LavaSlime", "magmaslime", "lavaslime", "magmacube"),
MushroomCow("MushroomCow", "mushroomcow", "mooshroom"),
Ozelot("Ozelot", "ozelot", "ocelot"),
Pig("Pig", "pig"),
PigZombie("PigZombie", "pigzombie", "zombiepigman"),
PolarBear("PolarBear", "polarbear"),
Rabbit("Rabbit", "rabbit"),
Sheep("Sheep", "sheep"),
Shulker("Shulker", "shulker"),
Silverfish("Silverfish", "silverfish"),
Skeleton("Skeleton", "skeleton"),
Slime("Slime", "slime"),
SnowMan("SnowMan", "snowman"),
Spider("Spider", "spider"),
Squid("Squid", "squid"),
Villager("Villager", "villager"),
VillagerGolem("VillagerGolem", "villagergolem", "irongolem"),
Witch("Witch", "witch"),
WitherBoss("WitherBoss", "witherboss", "wither"),
Wolf("Wolf", "wolf"),
Zombie("Zombie", "zombie");
Ammo (Ammo)

* Внутреннее имя: Ammo
* Название: Ammo
* iconPath: UI/Icons/Ammo
* parent: Изделия

**Зависимые объекты**

* Название
	+ **Ammo**
* parent
	+ Advanced
	+ Grenade
	+ High caliber
	+ Pistol
	+ Rifle
	+ Shotgun
	+ Rocket
	+ Shell
	+ Neolithic
* Свойства здания
	+ Контейнер для опaсных веществ
	+ Шкaф для одежды

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\ThingCategoryDefs\ThingCategories\_SK.xml

```
<thingCategoryDef>
<defName>Ammo</defName>
<label>Ammo</label>
<iconPath>UI/Icons/Ammo</iconPath>
<parent>Manufactured</parent>
</thingCategoryDef>

```
.303 British cartridge (FMJ) (Ammo 303British FMJ)

## .303 British cartridge (FMJ) (Ammo\_303British\_FMJ)

* Внутреннее имя: Ammo\_303British\_FMJ
* Название: .303 British cartridge (FMJ)
* Описание: Large rifle bullet found mostly in outdated bolt-action firearms.
* Графика:
	+ texPath: Things/Ammo/Rifle/FMJ
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 0.11
* ammoClass: Full metal jacket
* cookOffProjectile: .303 British bullet (FMJ)
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting
* Категория:
	1. .303 British

**Зависимые объекты**

* scenario
	+ Клaссикa

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\303British.xml

```
<thingDef ParentName="303BritishBase">
<defName>Ammo_303British_FMJ</defName>
<label>.303 British cartridge (FMJ)</label>
<graphicData>
<texPath>Things/Ammo/Rifle/FMJ</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>0.11</marketValue>
</statBases>
<ammoClass>FullMetalJacket</ammoClass>
<cookOffProjectile>Bullet_303British_FMJ</cookOffProjectile>
</thingDef>

<thingDef Name="303BritishBase" ParentName="AmmoBase" Abstract="True">
<description>Large rifle bullet found mostly in outdated bolt-action firearms.</description>
<statBases>
<mass>0.03</mass>
<bulk>0.05</bulk>
</statBases>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting</li>
</tradeTags>
<thingCategories>
<li>Ammo303British</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
Leap Frog

Leap Frog is the Omnitrix's DNA sample of a Granota from the planet Sahona.

## Appearance

Leap Frog is a tall humanoid like Frog creature with webbed hands and feet. He's above average height for a human standing at 7/5 feet tall. He also does not appear to have a mouth but he can still communicate normally.

## Powers and Abilities

Leap Frog is amazing at Jumping being able to scale 100 floor buildings in a single leap. He is also extremely agile due to this ability.

## Weaknesses

Leap Frog is not suited for Hand to Hand combat and so when fighting on his own he can be easily defeated.

## Appearances

*Ben 10: Forces United*

* Don't Laugh

* Trickery
Soft power within China

## Soft Power & China

### What is Soft Power?

'*Soft Power* *is a persuasive approach to international relations, typically involving the use of economic or cultural influence.* The concept was designed by Joseph Nye at Harvard in the early 2000's. To go into detail, soft power is persuasion; you persuade someone else to align their goals with yours by being pleasant. Recently, **Soft Power** has also been used in reference to changing and influencing social and public opinion through relatively less transparent channels.

### Origins of Soft Power in China

China first began to get interested in soft power in the early 1990s, but didn't really take hold until the mid-2000s, perhaps 2007 when then-President Hu Jintao gave a speech in which he linked the rejuvenation of the Chinese nation to the ability of China to deploy soft power, "I think probably the most interesting turning point... was when Hu Jintao addressed the 17th Congress of the Chinese Communist Party and said that China needs to invest more in its soft power... When you see the big boss say this is a priority then you see a big takeoff in terms of Chinese investments and also in writings about soft power. I think China realizes that it isn’t enough to have economic and military power, it’s more effective if you combine that with soft power." (1).

### Soft Power and China today

Under Xi China's soft power has received some animsoty. China has suffered from his crackdown on civil society and from the nationalistic response to China’s disputes with its neighbours. However, economically China is still growing exponentially and has overtaken many world powers (I.E. Japan) in GDP. China's traditional culture is very deep and diverse and entices many people and will help expand influence later.

### Sources Cited

1. Nye, Joseph S., Jr. "The Benefits of Soft Power." HBS Working Knowledge. Harvard Law, 2 Aug. 2004. Web. 23 May 2017. <http://hbswk.hbs.edu/archive/4290.html>.
Tools & Resources

# NOTE: This article is outdated, for presets go to our website: OpenTerrainGenerator.org

Below are links and descriptions to freely downloadable OTG presets and some tools resources available to support creation and editing of objects and biomes:

Useful Build Tools
 MCEdit | MCEdit is a saved game editor for Minecraft.

Other Tools
 PackDev Utils | Collection of resources useful for pack development. For OTG specifically, contains a snippet file for use in VScode to provide Intellisense/auto-complete for common OTG tasks.
MobsInBiomes1.11.2

BAT("bat", "bat"),
BLAZE("blaze", "blaze"),
CAVE\_SPIDER("cave\_spider", "cavespider"),
CHICKEN("chicken", "chicken"),
COW("cow", "cow"),
CREEPER("creeper", "creeper"),
DONKEY("donkey", "donkey"),
ELDER\_GUARDIAN("elder\_guardian", "elderguardian"),
ENDER\_DRAGON("ender\_dragon", "enderdragon"),
ENDERMAN("enderman", "enderman"),
ENDERMITE("endermite", "endermite"),
EVOCATION\_ILLAGER("evocation\_illager", "evocationillager"),
GHAST("ghast", "ghast"),
GIANT("giant", "giant", "giantzombie", "zombiegiant"),
GUARDIAN("guardian", "guardian"),
HORSE("horse", "horse"),
HUSK("husk", "husk"),
LLAMA("llama", "llama"),
MAGMA\_CUBE("magma\_cube", "magmaslime", "lavaslime", "magmacube"),
MULE("mule", "mule"),
MOOSHROOM("mooshroom", "mushroomcow", "mooshroom"),
OCELOT("ocelot", "ozelot", "ocelot"),
PIG("pig", "pig"),
PIG\_ZOMBIE("pig\_zombie", "pigzombie"),
POLAR\_BEAR("polar\_bear", "polarbear"),
RABBIT("rabbit", "rabbit"),
SHEEP("sheep", "sheep"),
SHULKER("shulker", "shulker"),
SILVERFISH("silverfish", "silverfish"),
SKELETON("skeleton", "skeleton"),
SKELETON\_HORSE("skeleton\_horse", "skeletonhorse"),
SLIME("slime", "slime"),
SNOWMAN("snowman", "snowman"),
SPIDER("spider", "spider"),
SQUID("squid", "squid"),
STRAY("stray", "stray"),
VEX("vex", "vex"),
VILLAGER("villager", "villager"),
VILLAGER\_GOLEM("villager\_golem", "villagergolem", "irongolem"),
VINDICATION\_ILLAGER("vindication\_illager", "vindicationillager"),
WITCH("witch", "witch"),
WITHER("wither", "witherboss", "wither"),
WITHER\_SKELETON("wither\_skeleton", "witherskeleton"),
WOLF("wolf", "wolf"),
ZOMBIE("zombie", "zombie"),
ZOMBIE\_HORSE("zombie\_horse", "zombiehorse"),
ZOMBIE\_PIGMAN("zombie\_pigman", "zombiepigman"),
ZOMBIE\_VILLAGER("zombie\_villager", "zombievillager");
7.62mmR bullet (AP) (Bullet 762x54mmR AP)

## 7.62mmR bullet (AP) (Bullet\_762x54mmR\_AP)

* Внутреннее имя: Bullet\_762x54mmR\_AP
* Название: 7.62mmR bullet (AP)
* projectile:
	+ damageAmountBase: 20
	+ armorPenetration: 0.74
* Графика:
	+ texPath: Things/Projectile/Bullet\_Small
	+ graphicClass: Graphic\_Single

**Зависимые объекты**

* ammotypes
	+ 7.62x54mmR
* cookoffprojectile
	+ 7.62x54mmR cartridge (AP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\762x54mmR.xml

```
<thingDef ParentName="Base762x54mmRBullet">
<defName>Bullet_762x54mmR_AP</defName>
<label>7.62mmR bullet (AP)</label>
<projectile>
<damageAmountBase>20</damageAmountBase>
<armorPenetration>0.74</armorPenetration>
</projectile>
</thingDef>

<thingDef Name="Base762x54mmRBullet" ParentName="BaseBullet" Abstract="true">
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<speed>172</speed>
<dropsCasings>true</dropsCasings>
</projectile>
</thingDef>

```
130mm рaкетный снaряд (HE) (Bullet 130mmRocketMissile)

## 130mm рaкетный снaряд (HE) (Bullet\_130mmRocketMissile)

* Внутреннее имя: Bullet\_130mmRocketMissile
* Название: 130mm рaкетный снaряд (HE)
* Класс в коде: CombatExtended.ProjectileCE\_Explosive
* Графика:
	+ texPath: Things/Projectile/130mmRocket
	+ graphicClass: Graphic\_Single
* projectile:
	+ damageDef: Bullet
	+ damageAmountBase: 250
	+ soundExplode: MortarBomb\_Explode
	+ armorPenetration: 3.0
* Свойство вещи:
	1. + explosionDamage: 70
		+ explosionDamageDef: Взрыв
		+ explosionRadius: 4.5
		+ fragRange: 15
		+ fragments:
			- Rocket fragments: 550

**Зависимые объекты**

* ammotypes
	+ 130mm rocket missile (HE)
* Действия
	+ Рaкетный комплекс
	+ Рaкетный 130мм комплекс

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rocket\130mm.xml

```
<thingDef ParentName="Base130mmRocketMissile">
<defName>Bullet_130mmRocketMissile</defName>
<label>130mm HE Rocket missile</label>
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/130mmRocket</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>250</damageAmountBase>
<soundExplode>MortarBomb_Explode</soundExplode>
<armorPenetration>3.0</armorPenetration>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<explosionDamage>70</explosionDamage>
<explosionDamageDef>Bomb</explosionDamageDef>
<explosionRadius>4.5</explosionRadius>
<fragRange>15</fragRange>
<fragments>
<fragment_RocketFrag>550</fragment_RocketFrag>
</fragments>
</li>
</comps>
</thingDef>

<thingDef Name="Base130mmRocketMissile" ParentName="BaseRocketLauncher" Abstract="true">
<graphicData>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<projectile>
<speed>100</speed>
<soundExplode>Explosion</soundExplode>
<flyOverhead>true</flyOverhead>
<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
</projectile>
</thingDef>

```
GenerationDepth

Generation depth is a setting in the Worldconfig.ini that defines the *maximum* number **BiomeSize, RiverSize** and **LandSize** can be set to. Increasing **GenerationDepth** by one (from 3 to 4) will roughly double the size of all biomes, similarly decreasing it by 1 will half the size of all biomes.
A simple way to think of the biome layout generation of a Minecraft map is as a 2D image, where each biome is painted into the image at a certain size, rarity, frequency and location based on settings like **GenerationDepth, BiomeSize, BiomeRarity, RiverSize** and **LandSize.**

### **What impact does GenerationDepth have?**

In Worldconfig.ini:

```
**GenerationDepth**: 3

```

Having **GenerationDepth** set to 3 in this example means the **BiomeSize, RiverSize** and **LandSize** in the world can only be set to a number within the range of 0-3, therefore only 4 different biome sizes are possible with the largest being 0 and the smallest being 3.
Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours**:**

### **What happens if we then increase GenerationDepth from 3 to 4?**

In Worldconfig.ini:

```
**GenerationDepth**: 4

```

Having **GenerationDepth** set to 4 means the **BiomeSize, RiverSize** and **LandSize** in the world can now be set to a number within the range of 0-4, the size (in blocks) that each biomesize represents has also been doubled:

### **Map of 500x500 blocks at GenerationDepth: 4**

Increasing the GenerationDepth has 'zoomed in' on the biome map while still covering the same area in blocks. Therefore the size 3 biome will now generate at double the size (in blocks), effectively becoming the same size (in blocks) as the size 2 biome in the previous example. Additionally, the new smallest possible biome size is 4.

### **Side by side comparison:**

###
80x256mm Fuel Cell (Ammo80x256mmFuelCell)

* Внутреннее имя: Ammo80x256mmFuelCell
* Название: 80x256mm Fuel Cell
* parent: Advanced
* iconPath: UI/Icons/ThingCategories/CaliberFuelLarge

**Зависимые объекты**

* Категория
	+ 80x256mm fuel cell (Thermobaric)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Advanced\80x256mmFuelCell.xml

```
<thingCategoryDef>
<defName>Ammo80x256mmFuelCell</defName>
<label>80x256mm Fuel Cell</label>
<parent>AmmoAdvanced</parent>
<iconPath>UI/Icons/ThingCategories/CaliberFuelLarge</iconPath>
</thingCategoryDef>

```
GUI and Commands

Note: This information is for OTG 1.12.2. For 1.16 and above, see GUI and Commands (1.16).

## **Using the OTG World Creation GUI**

*This section is written for OTG v8 and above, and is a summary. For more info, or for earlier versions of OTG, see:* World Creation GUI

Worlds and dimensions can be created, edited and deleted using the world creation GUI. Press "O" to open the GUI in-game. Creating/editing/deleting dimensions is also possible during the game, no server restarts are required.

When first making a world, you can either press "Create New World" or "Create OTG World". If you create a vanilla world, you can use the GUI in-game to create OTG dimensions you can teleport to. This is useful if you have other mods that need a vanilla overworld, and want to use these worlds alongside OTG.

If making an OTG world, you need to select an installed preset, or make your own preset by pressing "New". Making your own preset can be a lot of work, but is very rewarding. There will eventually be an in-depth tutorial added to the wiki, but for now go to the Discord server for help.

If you've selected a preset, you will then be presented with the Dimension Creation screen. This lets you change world settings, like game rules, seed, player game mode, etc. On the left you can add more dimensions to the world, which you can access through portals.

Once in the game, in order to use the menu you need to be OPed on a server, or have cheats enabled in single player. If you created the world and didn't enable cheats, you can temporarily enable them by using the "Open to LAN" feature. You can change most of the settings from within the game.

## **Using the map pre-generator**

OTG contains a built in map pre-generator which allows you to generate chunks in a radius around spawn, eliminating world generation related lag. It's recommended that you pre-generate while not actively playing as running the pregenerator is intensive especially at high speeds (check OTG.ini for speed settings).

**For OTG v7 and above**, the pregenerator is started by setting a radius in the 'O' menu. To stop it, set the radius to 0 chunks.

For OTG v6 and below, see the **/otg pregen** command below.

## **Console Commands**

**Tips:**

* Generate a set of default world configs and check out OpenTerrainGenerator.ini and each world's WorldConfig.ini, comments and explanations of each setting are contained within the files.
* When using the pre-generator in single player open the chat window so you can background MC without pausing the game.
Arrow (explosive) (Ammo Arrow Explosive)

## Arrow (explosive) (Ammo\_Arrow\_Explosive)

* Внутреннее имя: Ammo\_Arrow\_Explosive
* Название: arrow (explosive)
* Описание: Simple arrow design with a cutting head attached to a wooden shaft.
* Графика:
	+ texPath: Things/Ammo/Neolithic/Arrow/Plasteel
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 5
* ammoClass: Explosive arrow
* Может ли быть в инвентаре пешек: false
* Категория:
	1. Arrows
* Сколько таких элементов складывается вместе: 200
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting\_FueledSmithy
	3. CE\_AutoEnableCrafting\_ElectricSmithy

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Neolithic\Arrows.xml

```
<thingDef ParentName="AmmoArrowBase">
<defName>Ammo_Arrow_Explosive</defName>
<label>arrow (explosive)</label>
<graphicData>
<texPath>Things/Ammo/Neolithic/Arrow/Plasteel</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>5</marketValue>
</statBases>
<ammoClass>ExplosiveArrow</ammoClass>
<canBeSpawningInventory>false</canBeSpawningInventory>
</thingDef>

<thingDef Name="AmmoArrowBase" ParentName="AmmoBase" Abstract="True">
<description>Simple arrow design with a cutting head attached to a wooden shaft.</description>
<statBases>
<mass>0.11</mass>
<bulk>0.11</bulk>
<flammability>1</flammability>
</statBases>
<thingCategories>
<li>AmmoArrows</li>
</thingCategories>
<stackLimit>200</stackLimit>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting_FueledSmithy</li>
<li>CE_AutoEnableCrafting_ElectricSmithy</li>
</tradeTags>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
30x173mm shell (Ammo30x173mm)

* Внутреннее имя: Ammo30x173mm
* Название: 30x173mm shell
* parent: Shell
* iconPath: UI/Icons/ThingCategories/CaliberHighCaliber

**Зависимые объекты**

* Категория
	+ 30x173mm cartridge (FMJ)
	+ 30x173mm cartridge (HE)
	+ 30x173mm cartridge (AP-I)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\HighCaliber\30x173mm.xml

```
<thingCategoryDef>
<defName>Ammo30x173mm</defName>
<label>30x173mm shell</label>
<parent>AmmoShells</parent>
<iconPath>UI/Icons/ThingCategories/CaliberHighCaliber</iconPath>
</thingCategoryDef>

```
9x19mm Para cartridge (HP) (Ammo 9x19mmPara HP)

## 9x19mm Para cartridge (HP) (Ammo\_9x19mmPara\_HP)

* Внутреннее имя: Ammo\_9x19mmPara\_HP
* Название: 9x19mm Para cartridge (HP)
* Описание: Common pistol cartridge used by a variety of handguns and SMGs.
* Графика:
	+ texPath: Things/Ammo/Pistol/HP
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 0.06
* ammoClass: Hollow point
* cookOffProjectile: 9mm Para bullet (HP)
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting
* Категория:
	1. 9x19mm Parabellum

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Pistols\9x19mmPara.xml

```
<thingDef ParentName="9x19mmParaBase">
<defName>Ammo_9x19mmPara_HP</defName>
<label>9x19mm Para cartridge (HP)</label>
<graphicData>
<texPath>Things/Ammo/Pistol/HP</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>0.06</marketValue>
</statBases>
<ammoClass>HollowPoint</ammoClass>
<cookOffProjectile>Bullet_9x19mmPara_HP</cookOffProjectile>
</thingDef>

<thingDef Name="9x19mmParaBase" ParentName="AmmoBase" Abstract="True">
<description>Common pistol cartridge used by a variety of handguns and SMGs.</description>
<statBases>
<mass>0.02</mass>
<bulk>0.02</bulk>
</statBases>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting</li>
</tradeTags>
<thingCategories>
<li>Ammo9x19mmPara</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
AmbientRain

* Внутреннее имя: AmbientRain
* sustain: True
* обстановка: MapOnly
* eventNames:
* priorityMode: PrioritizeNearest
* subSounds:
	1. + onCamera: True
		+ grains:
			1. - clipPath: Ambience/Amb\_Raining2\_Loop
		+ volumeRange:
			- min: 7
			- max: 7
				- paramUpdateMode: Constant
								- x: 1
								- y: 1
						2. + loc:
								- x: 33.34967
								- y: 0.9631265
						3. + loc:
								- x: 69.43261
								- y: 0.5882397
			2. - inParam:
					* inParamName: LerpFactor
					* defaultValue: 0
				- outParam:
				- paramUpdateMode: Constant
								- x: 0
								- y: 0
						2. + loc:
								- x: 1
								- y: 1

**Зависимые объекты**

* ambientsounds
	+ Дождь
	+ Дождь с грозой
	+ Ливень
	+ Сильный ливень

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\Defs\SoundDefs\World\_Sustainers\_Ambiences.xml

```
<soundDef>
<defName>AmbientRain</defName>
<sustain>True</sustain>
<context>MapOnly</context>
<eventNames />
<priorityMode>PrioritizeNearest</priorityMode>
<subSounds>
<li>
<onCamera>True</onCamera>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Ambience/Amb_Raining2_Loop</clipPath>
</li>
</grains>
<volumeRange>
<min>7</min>
<max>7</max>
</volumeRange>
<paramMappings>
<li>
<inParam Class="SoundParamSource_CameraAltitude" />
<outParam Class="SoundParamTarget_Volume" />
<paramUpdateMode>Constant</paramUpdateMode>
<curve>
<points>
<li>
<loc>
<x>1</x>
<y>1</y>
</loc>
</li>
<li>
<loc>
<x>33.34967</x>
<y>0.9631265</y>
</loc>
</li>
<li>
<loc>
<x>69.43261</x>
<y>0.5882397</y>
</loc>
</li>
</points>
</curve>
</li>
<li>
<inParam Class="SoundParamSource_External">
<inParamName>LerpFactor</inParamName>
<defaultValue>0</defaultValue>
</inParam>
<outParam Class="SoundParamTarget_Volume" />
<paramUpdateMode>Constant</paramUpdateMode>
<curve>
<points>
<li>
<loc>
<x>0</x>
<y>0</y>
</loc>
</li>
<li>
<loc>
<x>1</x>
<y>1</y>
</loc>
</li>
</points>
</curve>
</li>
</paramMappings>
</li>
</subSounds>
</soundDef>

```
7.62x39mm Soviet (Ammo762x39mmSoviet)

* Внутреннее имя: Ammo762x39mmSoviet
* Название: 7.62x39mm Soviet
* parent: Rifle
* iconPath: UI/Icons/ThingCategories/CaliberRifle

**Зависимые объекты**

* Категория
	+ 7.62x39mm Soviet cartridge (FMJ)
	+ 7.62x39mm Soviet cartridge (AP)
	+ 7.62x39mm Soviet cartridge (HP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\762x39mmSoviet.xml

```
<thingCategoryDef>
<defName>Ammo762x39mmSoviet</defName>
<label>7.62x39mm Soviet</label>
<parent>AmmoRifles</parent>
<iconPath>UI/Icons/ThingCategories/CaliberRifle</iconPath>
</thingCategoryDef>

```
AncientShrinesGroup

* Внутреннее имя: AncientShrinesGroup
* symbol: **ancientShrinesGroup**
* resolvers:
	1. + minRectSize: (4, 3)

**Зависимые объекты**

* symbol
	+ **AncientShrinesGroup**

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\Defs\RuleDefs\Rules\_Complex.xml

```
<ruleDef>
<defName>AncientShrinesGroup</defName>
<symbol>ancientShrinesGroup</symbol>
<resolvers>
<li Class="SymbolResolver_AncientShrinesGroup">
<minRectSize>(4, 3)</minRectSize>
</li>
</resolvers>
</ruleDef>

```
9mm Para bullet (HP) (Bullet 9x19mmPara HP)

## 9mm Para bullet (HP) (Bullet\_9x19mmPara\_HP)

* Внутреннее имя: Bullet\_9x19mmPara\_HP
* Название: 9mm Para bullet (HP)
* projectile:
	+ damageAmountBase: 14
	+ armorPenetration: 0.29
* Графика:
	+ texPath: Things/Projectile/Bullet\_Small
	+ graphicClass: Graphic\_Single

**Зависимые объекты**

* ammotypes
	+ 9x19mm Para
* cookoffprojectile
	+ 9x19mm Para cartridge (HP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Pistols\9x19mmPara.xml

```
<thingDef ParentName="Base9x19mmParaBullet">
<defName>Bullet_9x19mmPara_HP</defName>
<label>9mm Para bullet (HP)</label>
<projectile>
<damageAmountBase>14</damageAmountBase>
<armorPenetration>0.29</armorPenetration>
</projectile>
</thingDef>

<thingDef Name="Base9x19mmParaBullet" ParentName="BaseBullet" Abstract="true">
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<speed>115</speed>
<dropsCasings>true</dropsCasings>
</projectile>
</thingDef>

```
25mm grenade (Bullet 25x40mmGrenade HE)

## 25mm grenade (Bullet\_25x40mmGrenade\_HE)

* Внутреннее имя: Bullet\_25x40mmGrenade\_HE
* Название: 25mm grenade
* Класс в коде: CombatExtended.ProjectileCE\_Explosive
* projectile:
	+ damageDef: Взрыв
	+ damageAmountBase: 30
	+ explosionRadius: 1
			- Grenade fragments: 80
* Графика:
	+ texPath: Things/Projectile/Bullet\_Big
	+ graphicClass: Graphic\_Single

**Зависимые объекты**

* ammotypes
	+ 25x40mm Grenades

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Grenade\25x40mmGrenade.xml

```
<thingDef ParentName="Base25x40mmGrenadeBullet">
<defName>Bullet_25x40mmGrenade_HE</defName>
<label>25mm grenade</label>
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<damageAmountBase>30</damageAmountBase>
<explosionRadius>1</explosionRadius>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<fragments>
<fragment_GrenadeFrag>80</fragment_GrenadeFrag>
</fragments>
</li>
</comps>
</thingDef>

<thingDef Name="Base25x40mmGrenadeBullet" ParentName="BaseBullet" Abstract="true">
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>84</speed>
</projectile>
</thingDef>

```
Main Page

## Welcome to the New Silk Road Wiki

A student-led Wiki detailing different cultural, historical, technological and financial issues surround the People's Republic of China's New Silk Road/一带一路 ("One Belt One Road") initiative, China’s definitive project of the 21st century.

## Links

Asian Infrastructure Investment Bank (AIIB)

Belt and Road Summits

BRICS bank

China's Influence in Europe

Central Asia

Confucius Institute

Cross-Border Interbank Payment System (CIPS)

Eurasia Economic Union (EAEU)

Global Energy Interconnection (GEI)

Highspeed Trains

Historical Precedents

Iran-China

Maritime Silk Road

The Old Silk Road

Project for the New American Century (PNAC)

Religious Exchange

Role of Hong Kong

Russia China Relations

Shanghai Cooperation Organization (SCO)

Society for Worldwide Interbank Financial Telecommunications (SWIFT)

Soft power within China

Solar/Green Energy

The Strait of Malacca

The Silk Road Fund

Trans-Pacific Partnership

University Alliance of the Silk Road

U.S. Pivot to Asia

Xi Jinping

Xiang Lanxin
5.45x39 мм Russian Бронебойный (AP) (Ammo 545x39mmSoviet AP)

## 5.45x39 мм Russian Бронебойный (AP) (Ammo\_545x39mmSoviet\_AP)

* Внутреннее имя: Ammo\_545x39mmSoviet\_AP
* Название: 5.45x39 мм Russian Бронебойный (AP)
* Описание: 5,45x39 мм — мaлоимпульсный советский промежуточный унитaрный пaтрон центрaльного восплaменения.
* Графика:
	+ texPath: Things/Ammo/Rifle/AP
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 0.08
* ammoClass: Бронебойный снaряд
* cookOffProjectile: 5.45 мм Русскaя пуля (AP)
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting
* Категория:
	1. 5.45x39mm Soviet

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\545x39mmSoviet.xml

```
<thingDef ParentName="545x39mmSovietBase">
<defName>Ammo_545x39mmSoviet_AP</defName>
<label>5.45x39mm Soviet cartridge (AP)</label>
<graphicData>
<texPath>Things/Ammo/Rifle/AP</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>0.08</marketValue>
</statBases>
<ammoClass>ArmorPiercing</ammoClass>
<cookOffProjectile>Bullet_545x39mmSoviet_AP</cookOffProjectile>
</thingDef>

<thingDef Name="545x39mmSovietBase" ParentName="AmmoBase" Abstract="True">
<description>Small, high-velocity rifle bullet used in a variety of assault rifles.</description>
<statBases>
<mass>0.01</mass>
<bulk>0.03</bulk>
</statBases>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting</li>
</tradeTags>
<thingCategories>
<li>Ammo545x39mmSoviet</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
Ambrosia addiction (AmbrosiaAddiction)

* Внутреннее имя: AmbrosiaAddiction
* Название: ambrosia addiction
* hediffClass: Hediff\_Addiction
* causesNeed: Aмброзия
* Свойство вещи:
	1. + severityPerDay: -0.1
* stages:
	2. + Название: withdrawal
* defaultLabelColor: (255,0,127)
* initialSeverity: 0.5
* maxSeverity: 1.0
* scenarioCanAdd: true

**Зависимые объекты**

* addictionhediff
	+ Aмброзия
* hediff
	+ AmbrosiaWithdrawal

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\Defs\Drugs\Ambrosia.xml

```
<hediffDef ParentName="AddictionBase">
<defName>AmbrosiaAddiction</defName>
<hediffClass>Hediff_Addiction</hediffClass>
<label>ambrosia addiction</label>
<causesNeed>Chemical_Ambrosia</causesNeed>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.1</severityPerDay>
</li>
</comps>
<stages>
<li>
</li>
<li>
<label>withdrawal</label>
</li>
</stages>
</hediffDef>

<hediffDef Name="AddictionBase" Abstract="True">
<defaultLabelColor>(255,0,127)</defaultLabelColor>
<initialSeverity>0.5</initialSeverity>
<maxSeverity>1.0</maxSeverity>
<scenarioCanAdd>true</scenarioCanAdd>
</hediffDef>

```
15x65mm Diffusing Charged cartridge (Ammo 15x65mmDiffusingCharged Buck)

## 15x65mm Diffusing Charged cartridge (Ammo\_15x65mmDiffusingCharged\_Buck)

* Внутреннее имя: Ammo\_15x65mmDiffusingCharged\_Buck
* Название: 15x65mm Diffusing Charged cartridge
* Описание: Mechanoid-built cartridge designed to split upon firing.
* Графика:
	+ texPath: Things/Ammo/Charged/Regular
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 29
* ammoClass: Buckshot
* cookOffProjectile: Buckshot charged
* Категория:
	1. 15x65mm Diffusing Charged

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Advanced\15x65mmDiffusingCharged.xml

```
<thingDef ParentName="15x65mmDiffusingChargedBase">
<defName>Ammo_15x65mmDiffusingCharged_Buck</defName>
<label>15x65mm Diffusing Charged cartridge</label>
<graphicData>
<texPath>Things/Ammo/Charged/Regular</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>29</marketValue>
</statBases>
<ammoClass>BuckShot</ammoClass>
<cookOffProjectile>Bullet_15x65mmDiffusingCharged_Buck</cookOffProjectile>
</thingDef>

<thingDef Name="15x65mmDiffusingChargedBase" ParentName="AmmoBase" Abstract="True">
<description>Mechanoid-built cartridge designed to split upon firing.</description>
<statBases>
<mass>0.05</mass>
<bulk>0.07</bulk>
</statBases>
<thingCategories>
<li>Ammo15x65mmDiffusingCharged</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
AIRobot GoRecharge

## AIRobot\_GoRecharge

* Внутреннее имя: AIRobot\_GoRecharge
* driverClass: AIRobot.X2\_JobDriver\_GoRecharging
* reportString: Going to recharge station.

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Miscellaneous\_Robots\Defs\JobDefs\AIRobot\_JobDefs.xml

```
<jobDef>
<defName>AIRobot_GoRecharge</defName>
<driverClass>AIRobot.X2_JobDriver_GoRecharging</driverClass>
<reportString>Going to recharge station.</reportString>
</jobDef>

```
ApparelDamaged

* Внутреннее имя: ApparelDamaged
* workerClass: ThoughtWorker\_ApparelDamaged
* validWhileDespawned: true
* stages:
	1. + Название: wearing worn-out apparel
		+ Описание: My outfit is looking pretty bad. Can't I get something decent to wear?
		+ baseMoodEffect: -1
	2. + Название: wearing tattered apparel
		+ Описание: I'm wearing a tattered piece of trash. Can't I get something decent to wear?
		+ baseMoodEffect: -3

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\ThoughtDefs\Vanilla\Thoughts\_Situation\_General\_VanillaRework.xml

```
<thoughtDef>
<defName>ApparelDamaged</defName>
<workerClass>ThoughtWorker_ApparelDamaged</workerClass>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
<label>wearing worn-out apparel</label>
<description>My outfit is looking pretty bad. Can't I get something decent to wear?</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
<li>
<label>wearing tattered apparel</label>
<description>I'm wearing a tattered piece of trash. Can't I get something decent to wear?</description>
<baseMoodEffect>-3</baseMoodEffect>
</li>
</stages>
</thoughtDef>

```
.44 Magnum cartridge (FMJ) (Ammo 44Magnum FMJ)

## .44 Magnum cartridge (FMJ) (Ammo\_44Magnum\_FMJ)

* Внутреннее имя: Ammo\_44Magnum\_FMJ
* Название: .44 Magnum cartridge (FMJ)
* Описание: Ancient pistol cartridge originally designed for revolvers.
* Графика:
	+ texPath: Things/Ammo/Pistol/FMJ
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 0.12
* ammoClass: Full metal jacket
* cookOffProjectile: .44 Magnum bullet (FMJ)
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting
* Категория:
	1. .44 Magnum

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Pistols\44Magnum.xml

```
<thingDef ParentName="44MagnumBase">
<defName>Ammo_44Magnum_FMJ</defName>
<label>.44 Magnum cartridge (FMJ)</label>
<graphicData>
<texPath>Things/Ammo/Pistol/FMJ</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>0.12</marketValue>
</statBases>
<ammoClass>FullMetalJacket</ammoClass>
<cookOffProjectile>Bullet_44Magnum_FMJ</cookOffProjectile>
</thingDef>

<thingDef Name="44MagnumBase" ParentName="AmmoBase" Abstract="True">
<description>Ancient pistol cartridge originally designed for revolvers.</description>
<statBases>
<mass>0.023</mass>
<bulk>0.03</bulk>
</statBases>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting</li>
</tradeTags>
<thingCategories>
<li>Ammo44Magnum</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
90mm cannon shell (Ammo90mmCannonShells)

* Внутреннее имя: Ammo90mmCannonShells
* Название: 90mm cannon shell
* parent: Shell
* iconPath: UI/Icons/ThingCategories/CaliberCannon

**Зависимые объекты**

* Категория
	+ 90mm cannon shell (HEAT)
	+ 90mm cannon shell (HE)
	+ 90mm cannon shell (EMP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Shell\90mmCannon.xml

```
<thingCategoryDef>
<defName>Ammo90mmCannonShells</defName>
<label>90mm cannon shell</label>
<parent>AmmoShells</parent>
<iconPath>UI/Icons/ThingCategories/CaliberCannon</iconPath>
</thingCategoryDef>

```
9x19mm Para cartridge (AP) (Ammo 9x19mmPara AP)

## 9x19mm Para cartridge (AP) (Ammo\_9x19mmPara\_AP)

* Внутреннее имя: Ammo\_9x19mmPara\_AP
* Название: 9x19mm Para cartridge (AP)
* Описание: Common pistol cartridge used by a variety of handguns and SMGs.
* Графика:
	+ texPath: Things/Ammo/Pistol/AP
	+ graphicClass: Graphic\_StackCount
* Базовые параметры:
	+ Рыночнaя стоимость: 0.06
* ammoClass: Бронебойный снaряд
* cookOffProjectile: 9mm Para bullet (AP)
* Тэги для торговл:
	1. CE\_AutoEnableTrade
	2. CE\_AutoEnableCrafting
* Категория:
	1. 9x19mm Parabellum

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Pistols\9x19mmPara.xml

```
<thingDef ParentName="9x19mmParaBase">
<defName>Ammo_9x19mmPara_AP</defName>
<label>9x19mm Para cartridge (AP)</label>
<graphicData>
<texPath>Things/Ammo/Pistol/AP</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<marketValue>0.06</marketValue>
</statBases>
<ammoClass>ArmorPiercing</ammoClass>
<cookOffProjectile>Bullet_9x19mmPara_AP</cookOffProjectile>
</thingDef>

<thingDef Name="9x19mmParaBase" ParentName="AmmoBase" Abstract="True">
<description>Common pistol cartridge used by a variety of handguns and SMGs.</description>
<statBases>
<mass>0.02</mass>
<bulk>0.02</bulk>
</statBases>
<tradeTags>
<li>CE_AutoEnableTrade</li>
<li>CE_AutoEnableCrafting</li>
</tradeTags>
<thingCategories>
<li>Ammo9x19mmPara</li>
</thingCategories>
</thingDef>

```

[[Категория:Category System.Collections.Generic.List`1[RimWorldParse.Dyncon]]]
Particles

EXPLOSION\_NORMAL("explode" 0 true)

EXPLOSION\_LARGE("largeexplode" 1 true)

EXPLOSION\_HUGE("hugeexplosion" 2 true)

FIREWORKS\_SPARK("fireworksSpark" 3 false)

WATER\_BUBBLE("bubble" 4 false)

WATER\_SPLASH("splash" 5 false)

WATER\_WAKE("wake" 6 false)

SUSPENDED("suspended" 7 false)

SUSPENDED\_DEPTH("depthsuspend" 8 false)

CRIT("crit" 9 false)

CRIT\_MAGIC("magicCrit" 10 false)

SMOKE\_NORMAL("smoke" 11 false)

SMOKE\_LARGE("largesmoke" 12 false)

SPELL("spell" 13 false)

SPELL\_INSTANT("instantSpell" 14 false)

SPELL\_MOB("mobSpell" 15 false)

SPELL\_MOB\_AMBIENT("mobSpellAmbient" 16 false)

SPELL\_WITCH("witchMagic" 17 false)

DRIP\_WATER("dripWater" 18 false)

DRIP\_LAVA("dripLava" 19 false)

VILLAGER\_ANGRY("angryVillager" 20 false)

VILLAGER\_HAPPY("happyVillager" 21 false)

TOWN\_AURA("townaura" 22 false)

NOTE("note" 23 false)

PORTAL("portal" 24 false)

ENCHANTMENT\_TABLE("enchantmenttable" 25 false)

FLAME("flame" 26 false)

LAVA("lava" 27 false)

FOOTSTEP("footstep" 28 false)

CLOUD("cloud" 29 false)

REDSTONE("reddust" 30 false)

SNOWBALL("snowballpoof" 31 false)

SNOW\_SHOVEL("snowshovel" 32 false)

SLIME("slime" 33 false)

HEART("heart" 34 false)

BARRIER("barrier" 35 false)

ITEM\_CRACK("iconcrack" 36 false 2)

BLOCK\_CRACK("blockcrack" 37 false 1)

BLOCK\_DUST("blockdust" 38 false 1)

WATER\_DROP("droplet" 39 false)

ITEM\_TAKE("take" 40 false)

MOB\_APPEARANCE("mobappearance" 41 true)

DRAGON\_BREATH("dragonbreath" 42 false)

END\_ROD("endRod" 43 false)

DAMAGE\_INDICATOR("damageIndicator" 44 true)

SWEEP\_ATTACK("sweepAttack" 45 true)

FALLING\_DUST("fallingdust" 46 false 1)

TOTEM("totem" 47 false)

SPIT("spit" 48 true)
5.45 мм Русскaя пуля (AP) (Bullet 545x39mmSoviet AP)

## 5.45 мм Русскaя пуля (AP) (Bullet\_545x39mmSoviet\_AP)

* Внутреннее имя: Bullet\_545x39mmSoviet\_AP
* Название: 5.45 мм Русскaя пуля (AP)
* projectile:
	+ damageAmountBase: 12
	+ armorPenetration: 0.61
* Графика:
	+ texPath: Things/Projectile/Bullet\_Small
	+ graphicClass: Graphic\_Single

**Зависимые объекты**

* ammotypes
	+ 5.45x39mm Soviet
* cookoffprojectile
	+ 5.45x39 мм Russian Бронебойный (AP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\545x39mmSoviet.xml

```
<thingDef ParentName="Base545x39mmSovietBullet">
<defName>Bullet_545x39mmSoviet_AP</defName>
<label>5.45mm Soviet bullet (AP)</label>
<projectile>
<damageAmountBase>12</damageAmountBase>
<armorPenetration>0.61</armorPenetration>
</projectile>
</thingDef>

<thingDef Name="Base545x39mmSovietBullet" ParentName="BaseBullet" Abstract="True">
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<speed>158</speed>
<dropsCasings>true</dropsCasings>
</projectile>
</thingDef>

```