Crazy Enchants

\*Some enchants may not be used in game\*

Has a chance to smelt ore and drop more than one ore.

* Experience (Levels 1-3)

Has a chance to give 2x or more xp from ores.

* Blast (Levels 1-1)

Breaks a 3x3 radius, radius grows at higher levels of the enchantment.

* Furnace (Levels 1-1)

Always smelts ores into ingots.

* Haste (Levels 1-3)

Grants player haste while holding the tool.

Grants player fire resistance.

* Overload (Levels 1-2)

Gives the player a health boost.

* Enlightened (Levels 1-2)

Has a chance to heal player when attacked.

* Freeze (Levels 1-2)

Has a chance to give attackers slowness.

* Fortify (levels 1-3)

Has a chance to give attackers weakness.

* Molten (Levels 1-5)

Has a chance to set attackers on fire.

* Pain-Giver (Levels 1-4)

Has a chance to give attackers poison.

* Savior (Levels 1-5)

Has a chance to cut incoming damage in half.

* Recover (Levels 1-1)

After killing a PLAYER (not mobs) player gains regeneration and absorption hearts.

* Cactus (Levels 1-3)

Has a chance to damage attackers.

* Drunk (Levels 1-3)

Gives player strength, mining fatigue, and slowness.

* Hulk (Levels 1-3)

Gives player strength, damage resistance, and slowness.

* Ninja (Levels 1-2)

Gives player speed and health boost.

* Insomnia (Levels 1-1)

Gives confusion, mining fatigue, and slowness but has a high chance of doubling damage,

* Valor (Levels 1-3)

Gives damage resistance based on your enchantment level.

* Stormcaller (Levels 1-2)

Has a chance to strike your enemy down with a lightning strike.

* Blizzard (Levels 1-1)

Gives enemies within 3 blocks slowness for a short time.

* AcidRain (Levels 1-3)

Gives enemies within 3 blocks poison for a short time.

* Sandstorm (Levels 1-1)

Gives enemies within 3 blocks blindness for a short time.

* Radiant (Levels 1-2)

Sets enemies within 3 blocks on fire for a short time.

* Intimidate (Levels 1-2)

Gives enemies within 3 blocks weakness for a short time.

* Tamer (Levels 1-5)

Spawns wolves to help you when you're in trouble.

* Guards (Levels 1-1)

Spawns Iron Golems to help you when you're in trouble.

* Infestation (Levels 1-2)

Spawns endermites and silverfish to help you when you're in trouble.

* Cyborg (Levels 1-1)

Gives you speed, strength and jump boost to take down your enemies.

#### **Helmets**

* Implants (Levels 1-5)

Regens players' food bar while walking.

* Glowing (Level 1)

Grants players night vision.

* Aquatic (Levels 1-3)

Grants players water breathing.

#### **Boots**

* Springs (Levels 1-5)

Gives player small jump boost.

* Anti-Gravity (Levels 1-4)

Gives player large jump boost.

* Gears (Levels 1-5)

Gives the player a speed boost.

#### **Swords**

* Slice (Levels 1-2)

Gives you a chance to do a lot more damage.

* Vampire (Levels 1-2)

Has a chance to heal player by one heart when attacking.

* Life Steal (Levels 1-4)

Has a chance to steal your enemy's health.

* Double Damage (Levels 1-3)

Has a chance to deal double damage.

* Slowmo (Levels 1-5)

Has a chance to give enemy slowness.

* Blindness (Levels 1-3)

Has a chance to give enemy blindness.

* Viper (Levels 1-4)

Has a chance to give enemy poison.

* Fast Turn (Levels 1-2)

Has a chance to do more damage.

* Light Weight (Levels 1-3)

Has a chance to give the user haste.

* Confusion (Levels 1-4)

Has a chance to give the enemy Confusion.

* Nutrition (Levels 1-3)

Has a chance to regen your hunger bar while fighting.

* Obliterate (Levels 1-3)

Has a chance to send your enemy flying backward.

* Paralyze (Levels 1-5)

Has a chance to give enemy slowness and mining fatigue.

* Skill Swipe (Levels 1-4)

Has a chance to steal xp from your enemy while fighting.

* Snare (Levels 1-3)

Has a chance to give your enemy slowness and mining fatigue.

* Trap (Levels 1-2)

Has a chance to give enemy's high levels of slowness.

* Wither (Levels 1-3)

Has a chance to give enemy wither.

* Rage (Levels 1-3)

Attacks will get stronger as long as you keep fighting.