recursal/Fanatic-Fandom huggingface dataset:
Dungeon defenders 2 wyverns

## Description

The Wyvern is a ranged flying enemy type that spits fireballs. They will mostly ignore defenses flying over them but will sometimes fly down to attack them. Once over its target it will spit fireballs at it hovering a short distance off the ground. There are three sizes of Wyvern:

* Small - Blue and green and very thin in appearance, these ones can be distracted the easiest by blockades or towers.
* Medium - Pink and large in appearance with spiked tails, for the most part these one ignore defenses, but any that are very close can still get their attention.
* Large - Red with a large horn on their head while being on fire in appearance, these ones tend to ignore all defenses and are the most dangerous of the three.

## Strategy

Placing Anti-Air types of defenses or any defense that has a blue targeting line that shows in the air can target and damage these enemies. Examples of defenses that can hit them are Monk's Skyguard Tower being an Anti-Air defense or things like Squire's Cannons or Huntress' Poison Dart Towers having a line that extends into the air. Some defenses like the Monk's Flame Aura can also hit them since they have a Sphere Area of Effect.
Chapter 34: The Village of Elves (Part 6)

## Summary

The Staff of the Evil Sage Tree is destroyed. Clive decides to take down Kelvin once and for all with his S Rank magic **Tempest Barrier**. Kelvin compares it to a calamity. Efil evacuates the village with Gerard as the others look on. It begins shredding everything with Melfina and Sera backing up. Kelvin gets Clotho to bring out his Black Staff of Disaster. Kelvin blocks the attack only for his right boot to get cut off protecting the elves that didn't get away.

Efil evacuates with them as Kelvin uses his next spell for the first time. The younger elf girl asks if Kelvin will be okay by himself but Efil has faith in Kelvin. Kelvin decides to use S rank green magic of his own: **Boreas Death Scythe**. Clive mistakes Kelvin for a shinigami as Kelvin moves in

## Characters

* Kelvin Celsius
* Clive Therese
* Efil
* Gerard Fragarach
* Rion Celsius
* Ulfred
* Sera Baal
* Melfina
* Clotho
Mario+rabbid kingdom battals

this section needs better spelling you can help by editing it

## ==totarial==

geines girl invented the supamerge headset about 2 minuts later the rabbid arived one of them tolk the supamerge headset makeing rabbid heros and making the time washing meshen taking the rabbids and beep-o to the sky of the mushroom kingdom wear beep-o got rabbid ears and the rabbid with the supamerge made it become the supamege rabbid a broom swops supamerge rabbid terning the rabbid with broom becoming a garden ziggy mario swops and safes beep-o taking it to the ground later rabbid peach falls from the sky then rabbid luigi falls and faceplanted on the ground 2 ziggy play with goombas

## ==heros==

you start of with mario leader rabbid peach and rabbid luigi every time you encounter a mid boss when you defet it you will get for prabid plant you get luigi for defeting blizzy and sandy you get rabbid mario for icacal golam boss you play peach for that battal and after the battal you unlock peach for defeting calavara you get rabbid yoshi for defeting macha jr you get yoshi and spawny for chapter 4-6
Dungeon defenders 2 tuskar

## Description

Tuskar is a Special Enemy. He is the mini-boss variant of the Warboar, often appearing in Chaos Expeditions, Onslaught and Incursions. Tuskar resembles a large Warboar but dark purple in color. He behaves similarly to Warboars, both having fast attack speed and medium to high damage. He is also quite agile like Warboars and Goblins. Notably, he seems to have a higher than normal resistance to stuns.

## Strategy

His fast movement speed allows him to quickly move through the map and take out the objectives. This attribute makes him a potentially dangerous threat for unaware Heroes. Make sure to always keep the barricade on his lane up, for he can be difficult to stop once he is headed to the core.

Tuskar is also particularly dangerous for melee Heroes to fight, due to his attacks consistently hitting players behind him, at approximately the same range as his attack in front of him. Coupled with his fast attack speed, he is rather difficult to fight head on. Generally, the preferred method of fighting him is with a ranged Heroes like the Huntress or Apprentice, assisted by strong barricades and towers. As a miniboss he has a very high amount of health.
Prodigy wands

this secten is a stub you can help by add adding info

wand spell power bounes buy

academy standerd wand stick shock 10 academy shop

adamantium staff and wand embers 5 battal chest

ancient septer ka-pow kabbage 15 rune run chest

angle wing stick shock 5 wand shop skywhach shop

angeclic shard static shock 10 wand shop
Chapter 130

**This article is a stub. You can help Witch Watch Wiki by expanding it.**

**The Day of the Disaster, Part 17** (災 (わざわ) いの日 (ひ) -⑰, *Wazawai no Hi - 17*?) is the one-hundred and thirtieth chapter of the *Witch Watch* manga series.

## Characters in Order to Appearance

* Shikimi
* Kanshi Kazamatsuri
* Nico Wakatsuki
* Momo Kuramochi
* Cheke
* Morihito Otogi
* Nemu Miyao
* Keigo Magami
* Miharu Kiryu
* Rui Fujiki
* Tokiyo Kanou
* Komugi Kurowa
* Rabuka
* Ran Otake
* Uzu *(Mentioned)*
Chapter 28: Declaration of War (Part 3)

## Summary

Kelvin brings the assassin in front of Leo but he becomes fascinated with Rion. Kelvin gets him to back off as Leo talks about more suspicious things happening in Trycen. Kelvin guesses that if this continues, war will be on the horizon. Leo then gives Kelvin a request from the king of Gaun about his S-rank promotion test. Leo directs them to the Crest Forest in the southeast region of the country. Apparently S-rank monsters have appeared there when they shouldn't have and elven women have been getting kidnapped. Kelvin takes the offer to save the elf village and take down Trycen's attack.

At the edge of Trycen-Gaun border, Tristan meets up with a general named Jildra and says that they'll be going to war. The general is free to go nuts.

## Characters

* Kelvin Celsius
* Leo
* Rion Celsius
* Efil
* Leonhart Gaun \*mentioned\*
* Tristan Faze
Dungeon defenders 2 cannon oger

The Cannon Ogre is a Special Enemy. He is the ranged mini-boss variant of the Ogre, frequently found in the Chaos Expeditions, Onslaught and Incursions maps. This is by far the most dangerous miniboss in the game. He has very long range both melee and ranged attacks, great health and has the ability to one shot many heroes, defenses, and Cores. Notably, he seems to have a higher than normal resistance to stuns.

## Strategy

There are a few strategies for confronting the Cannon Ogre

* Stay at a range that is outside his Cannon range and shoot him down with a ranged hero
* Get right up in his face and melee him without giving any range to bring up his cannon since he deals much less melee damage
* If you have a Series EV2 you can place a Reflect Beam in front of a blockade and it will make him a sitting target

No matter the strategy you pick make sure not to cross his firing path as it may very well be your last breath. As a miniboss he has a very high amount of health.
Dungeon defenders 2 kobolts

*Not to be confused with Kobolds (Regular) or Kobolds (Flying)*

Kobolts are Chaos enemies that make their first appearance in Chaos 7.

## Description

Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the Hex Thrower. They closely resemble Fliers, but are charged with electricity, like Cyborks. Similar to the Kobold Fliers, they divebomb into defences to deal massive damage when they take enough damage, or if a particular defence or Hero draws their aggro. Kobalts will target Towers if they are close by, ignoring barricades, auras and traps. If the Defences survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defences.

### Boss Variant

The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt with the exception of the massive EMP radius, capable of damaging the core even from spawn in smaller maps. It is also unable to be stunned.

## Strategy

Since Kobolts tend to stay on lane, and target Defences, it is recommended that barricades are used to tank the damage, or if you can kill them quickly with Defences and Hero burst damage. Try to space other defending towers from your barricades so that the EMPs will not disable them.

The Zapper mini-boss will target towers over other defences, so it is recommended to use auras and traps to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby towers may help to keep the Zapper on track.
Chapter 32

**This article is a stub. You can help Witch Watch Wiki by expanding it.**

**The Tea Ceremony Is a Piece of Tea Cake** (お茶 (ちゃ) の心 (こころ) はお茶 (ちゃ) の子 (こ) さいさい, *Ocha no Kokoro wa Ocha no Ko Saisai*?) is the thirty-second chapter of the *Witch Watch* manga series.

## Characters in Order of Appearance

* Suzuka Kiyomiya
* Nico Wakatsuki
* Morihito Otogi
* Keigo Magami
* Kanshi Kazamatsuri
* Setsuko Kiyomiya *(Debut)*

## Chapter Notes

* In Volume 4 English version, this chapter remained as **The Tea Ceremony is a Piece of Tea Cake**.
Dungeon defenders 2 maps

## ==campaign==

gates of dragonfall

dragonfall bazaar

graystone plaza

the ramparts

the trone room

forest crossroad

liferoot forest

the wyvrin den

## ==advencher==

```
the koblod bling king

```

forgoten ruins

nimbes reach

the koblod bling king

```
mal'donis the terrable

```

the dead road

tempel of the *Necrotic*

```
the harbinger

```

ramparts siege

the assolts on trone room

harbinger's warship

```
isal of dread

```

the jacked spawrow

plunger's paradise

```
the sacrifical warden

```

drackenfrost resort

drackenfrost keep

## ==expeditions==

```
dragonfall town

```

the gates of dragonfall

dragonfall bazaar

graystone plaza

little horn vally

```
dragonfall castle

```

the ramparts

the trone room

ramparts siege

the assolts on trone room

```
lost dungeons

```

unholy *Catacombs*

*Buried Bastille*

*Molten Citadel*

*Crumbled Bulwark*

```
the liferoot

```

*Liferoot Forest*

forest crossroad

forest biome

```
anchent ruins

```

forgoten ruins

nimbes reach

```
rotting ravine

```

*Siphon Site D*

dragonfall sewers

the dead road

tempel of the *Necrotic*

```
The High Seas

```

the jacked spawrow

plunger's paradise

```
drackenfrost

```

drackenfrost resort

drackenfrost keep

## ==incersions==

```
chaos 1

```

griblock's hoard

crome enimes

```
chaos 2

```

wyvrin *Enthusiasts*

forest poachers

```
chaos 3

```

koblod bling king

dawn of the blood moon

```
chaos 4

```

unholy *Catacombs*

the demon's lair

```
chaos 5

```

alther of the *Althame*

*Power Surge*

```
chaos 6

```

*Malthius*

tempel of the *Necrotic*

```
chaos 7

```

*Bastille Master*

revenge of the yeti

dark *Awakening*

### ==onslaught==

Onslaught contains all previously named maps and has it's very own map on every 5th floor you do called

*The Lost Temple*
Dungeon defenders 2 goblin siege roller

Description

The Siege Roller is a Special Enemy. It is frequently found in the Chaos Expeditions, Onslaught and Incursions maps. The Roller, as it is referred to by the community as, has a normal miniboss' health total but with a 90% resistance to damage from any side except the rear where the engine is mounted, from the rear he takes double damage. It has a spiked roller in the front that does extreme damage to anything that can block it in front of it and periodically fires a set of missiles at a random hero doing very high damage. These missiles can damage defenses if the hero was near one when they were fired but they wont do any damage to Cores. Notably, he seems to have a higher than normal resistance to stuns.

Strategy

As it has only one weakpoint in the back, it is not advised to ignore this miniboss. You cant alter its path to the Core but you can slow it down with any slow [[Defenses|defense] or hero Ability. Setting up projectile defenses to fire at the rear of the Roller will help take it down but shouldn't be relied on. Stuns do not stop it from firing missiles so it is usually best to just try to take it out. As a miniboss he has a very high amount of health.

Schedule Icon
Dungeon defenders 2 quilby

## Description

Quibly is a Special Enemy. He is the mini-boss variant of the Bomb Throwers, frequently found in the Chaos Expeditions, Onslaught and Incursions maps. Quibly resembles a large Bomb Thrower. He behaves similarly to Bomb Throwers, having a medium range bomb toss, but a very fast attack speed. Notably, he seems to have a higher than normal resistance to stuns.

## Strategy

Quibly is one of the most basic mini-boss to fight, though he can still be a threat if you let him get close to your defenses. It is preferred to attack him at a range outside of his throw distance, though the bombs have a little flight time and can be dodged by just circling him. As a miniboss he has a very high amount of health.
Citadel Of The Difficulty Chart

By: Alldayuse122, aarsar0466666 & apleboy17

Difficulty: Mid Malicious

Tools Banned: ALL

Boss: None

Rewards: Winpad

Floors: 26

Floor 1: Easy

Floor 2: Medium

Floor 3: Hard

Floor 3.5: Unhappy

Floor 4: Difficult

Floor 5: Challenging

Floor 5.5: Grueling

Floor 6: Intense

Floor 6.5: Unforgiving

Floor 7: Remorseless

Floor 8: Insane

Floor 8.5: Madness

Floor 9: Extreme

Floor 10: Terrifying

Floor 10.25: Arduous

Floor 10.5: Absurd

Floor 11: Catastrophic

Floor 12: Horrific

Floor 13: Unreal

Floor 13.5: Treacherous

Floor 14: Nil

Floor 14.5: Heart Of Void

Floor 15: eRRoR

Floor 16: Why

Floor 16.5: WayTooHard

Floor 17: No

Floor 18: DEATH

Floor 18.5: Nullifying

Floor 19: HELL

Floor 20: TARTARUS

Floor 20.5: Shouldn't Be Possible

Floor 21: Unimaginable

Floor 22: OMEGA

Floor 23: SUFFER

Floor 24: Aleph null

Floor 25: Immeasurable

Floor 25.5: Immeasurable's Core

Floor 26: Malicious
Dungeon defenders 2 dryad

**Usable Weapons**: Swords

**Secondary Attack**: Corrupted form which alters all her powers.

**World Tree**: The World Tree provides the power that the Dryad needs to summon her defenses. It restores 5% of a hero's max HP over time while giving +20% Hero Crit Damage and +10% Hero Crit Chance.

**Moss Hornet's Nest**: Build a moss hornet's nest that spawns hornets over time. The hornets hover around the nest until something enters their range then they dart to the target and sting them for damage.

**Harpy's Perch**: The Dryad summons a dangerous Harpy that hurls feathers. When corrupt, the feathers pierce enemies in their path.

**Slime Pit**: Spawns slimes that target enemies and explode, dealing damage to enemies on impact. When corrupt, they deal more damage in an area and oil enemies.

**Angry Nimbus**: Follows enemies, dealing damage over time and drenching enemies.
Power games multigame info Wiki

**Welcome to the Power games multigame info Wiki!**
this wiki has info about multipal games

## games

terraria

stardew vally

dungeon defenders

dungeon defenders 2

mario+rabbid kindom battals

minecraft

prodigy

animal crossing

pokymon

mincraft dungeons

super mario party

## help

We're a collaborative community website about Power games multigame info that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dungeon defenders 2 warboars

## Description

The Warboar is a melee enemy type that has a small shield and a mace with pink glowing spikes. They are the medium enemy with between Goblin and Orc amounts of health and damage.

## Strategy

There isn't anything special about them to make them much of a threat, just place some defenses to kill them and they will go down fairly easily.
Dungeon defenders 2 dark mages

## Description

The Dark Mage is a ranged support enemy type. It has decent health and deals a moderate amount of damage. They spend most of their time summoning skeletons from fallen allies, healing its allies, and occasionally shooting magic bolts at heroes or defenses.

## Strategy

Like other ranged enemies, placing defenses that have long range or placing traps and auras in the lane will kill them before they get into range to attack. If you have Series Ev2 you can use her Reflect Beam defense in front of a blockade to bounce the projectiles away. They die relatively easy to any damage done to them.
Dungeon defenders 2 lighing bug

## Description

The Lightning Bug is a ranged flying enemy type that shoots lightning balls similar to the ones that heroes have from the Beacon of the Storm shard. Their lightning ball works very similar to the shard to the point that is will bounce a feww times between defenses or Cores. They fly slow and have a weakness to Earth damage making them take double damage from those sources.

## Strategy

Placing Anti-Air types of defenses or any defense that has a blue targeting line that shows in the air can target and damage these enemies. Examples of defenses that can hit them are Monk's Skyguard Tower being an Anti-Air defense or things like Squire's Cannons or Huntress' Poison Dart Towers having a line that extends into the air. Some defenses like the Monk's Flame Aura can also hit them since they have a Sphere Area of Effect.
Dungeon defenders 2 enimes

see also mini bosses campan bosses caose bosses

### Normal Enemies

* Goblins
* Bomb Goblins
* Javelin Throwers
* Kobolds
* Dark Mages
* Skeletons
* Witherbeasts
* Orcs
* Lady Orcs
* Drakins
* Warboars

### Flying Enemies

* Wyverns
* lighing bugs
* flying kobold

#### Chaos I

* Vanguards
* goblin shield gerstock

#### Chaos II

* Cyborks
* toroc the tarrabal

#### Chaos III

* Geodes
* geode prime-leader of the sheild geodes

#### Chaos IV

* Berserker Orcs
* gernash-the flame lance

#### Chaos VII

* Kobolts
* zapper

## ==incursions enimes==

###### ==gerblocks horde c1==

mini gerblock

mini quilby

###### ==wyvrin enthusiast c2==

* Timothy, Wyvern Fan
* Jimothy, Wyvern Enthusiast
* Gregory, Wyvern Aficionado

###### ==forest poachers c2==

* Sammie, the Trapper
* Statch, the Stalker
* Steiner, the Hunter
* Sturgis, the Falconer

###### ==koblod bling king c3==

koblod bling king

expoder

golded witherbeast

###### ==dawn of the blood moon c3==

zombie

demen eye

eye of cthulhu

###### ==the demend's lair==

lava gardian

the demen lord
Dungeon defenders 2 vangards

## Description

The Vanguard is a melee enemy type encountered in Chaos 1 difficulty and above (Except Chaos 2). It has relatively low health and deals a small amount of damage. They carry a shield which blocks projectiles rendering them useless.

## Strategy

To deal with Vanguards you will want to place Auras, Traps or Nodes but you can use some Towers that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile Towers on the sides of the lane aimed to hit them in the back but it is generally harder to do so. A Piercer mod can be used to bypass the projectile block at the cost of reduced damage.
Dungeon defenders 2 plaging halk

## Description

The Plaguing Hulk is a Special Enemy. He is the mini-boss variant of the skeletons, frequently found in the Chaos Expeditions, Onslaught and Incursions maps. It has a slow attack speed and movement speed, however, also has one of the most powerful melee attacks in the game with it's high damage and very large attack range. The Plaguing Hulk also has an invisible aura around him which slowly damages players within range, although the damage tends to be hardly noticeable. Notably, he seems to have a higher than normal resistance to stuns.

## Strategy

Since the Plaguing Hulk is slow and has slow attacks he can be baited into swinging then the player can back up making him miss, though he can still become a threat if left to break through your defenses. While his aura does some damage it wont hurt defenses, so you can use blockades to stay at range while fighting. As a miniboss he has a very high amount of health.

Be careful with tower placement, as his attacks can easily hit any towers directly behind barricades.
Prodigy lamlight town

In the tutorial, Noot says that he will give you a full tour of the town, but he doesn't. Here is how to get around Lamplight town

1. Get to the Town Square via Island Map. There's the Wheel of Wonder and the Twilight Wheel, as well as currently Scientist Slimerella in the area. ( The Twilight Wheel can only be spun from 4pm-11pm everyday. )
2. Go west and you will find yourself in Vendor's Plaza. There are a clothes shop and a styling shop (holding the same purpose as the Style Tab on the Wizarding Interface). You can also find Harvey(Owner of the Titan Shop) here too.
3. Go southeast and you will be at the Market. Here, there is a wand shop.
4. Go south and you will be in the Lower Intersection. Here you can meet Boombox and do some Robo-dancing with your TEK-Y4. If this is your first time dancing, Boombox will give you a TEK-Y4.
5. Go far South to get to the southern docks where you can answer questions for Sir Vey to help update the game and get prizes. Sir Vey had been giving out many more surveys recently, mostly about how future updates will seem. Now there are less surveys as the updates are being added into the game from the feedback gathered in the surveys.
6. Get back to the Lower Intersection and move West. You will be at Pet Park where you can purchase buddies at the pet shop. If you go West further, you will be at Pallet Pass which leads to your house, but don't go there just now.
7. Go East and you will be in front of the Coliseum. Outside is the Bounty Board's current location. If you want to get into the Coliseum, then go inside the building to use the facilities there. You will then enter the Arena. The fox and bunny base are both here during Springfest.
8. Go northwest again and you are at Northwest Court. Here you do nothing. The only attraction is a landmark dubbed the "Stone Dragon".
9. Go north and you will be at Lamplight Outskirts. There are no shops or games here. The bunny base is here for Springfest.
10. Go northeast again and you will find yourself in History District, where there are two upcoming stores, one with a skull, and one with a book.
11. Get back to Lamplight Outskirts and go north. You will be at the Academy Crossroads. Here you do nothing. If you go west, you will be in Firefly Forest but do not go west as it's not part of the town. The other two areas are blocked. One of them used to be part of the old tutorial.
12. The areas in steps 11 and 12 are not part of the town. Go north of the Academy Crossroads and you are at the Academy Entrance (formerly blocked by wooden crates) where you meet the Puppet Master during the old versions of the Tutorial. There used to be empty pedestals there and there also used to be a bridge into the Academy itself.
Dungeon defenders 2 drakenlord

Drakenlord is a miniboss with an interesting mechanic. He can frequently be found in the Chaos Expeditions, Onslaught, Mastery and Incursions. He moves very slowly but will swing his sword twice every time he attacks and can call forth a shield of ice to protect him and chill, then freeze, then damage anything inside.

## Strategy

Drakenlord is a scary boss at first, he can raise his sword and plunge it into the ground summoning an ice shield, once his ice shield goes up he has very high resistance to damage (it appears to be 99% resists) and it can slow heroes then freeze then in spot and, after a short time, call forth a spectral copy of himself to deal a finishing blow. This final attack seems to always be a one shot no matter how much health you have. On top of that it can do the same to defenses but also enemies which can be helpful.

If he does get his ice shield up before you kill him you can bring it down by setting him on fire. This can be done with the Oil plus Fire damage combo creating an ignite. Alternatively, you can use the Burning Strikes shard to do the same. A word of caution, if he is ignited before his shield goes up then you will have to wait until the ignite wears off before igniting him again to bring down the shield. He is a threat while this happens, so stuns can hold him still while you wait.
Dungeon defenders 2 cores

cores are vary inportent to the game this will have info about them

## ==cores==

if a core is destroyed you will lose the misson and you will have to restart the wave

this are exampls

eternya crystles

crystle cart

relece lence (forgoten ruin and nimbas reach)

mass (the jacked sparow)

inn blockade (littal horn vally)

door control (ramparts)

trone core (trone room)

ship engen (harbingers warship)

royal egg(wyvrin den)

more soon

## ==sub cores==

if a sub core is destroyed a new lane will open in next wave

this are exampels

grate control

east and west soal stone

moor soon
Chapter 4: Black Spirit Knight (Part 3)

## Summary

Gerard is happy that someone talked to him and even offers Kelvin some candy. Kelvin is surprised that Gerard is talkative but spits out the candy when he realizes it's over 100 years old. Gerard mentions he awoke as a monster only recently and he was once a servant to the fallen kingdom of Alcahl. Gerard isn't opposed to serving a new master, but he needs to see if Kelvin is worthy which is what Kelvin wants.

Kelvin begins with a *wind blade*. Clotho tries to attack from behind but Gerard grabs Clotho's tentacles that poke out. Melfina guesses that Gerard is using *Mind's Eye*. Kelvin puts up an *earthen rampart* next as Clotho self-destructs. Gerard is impressed and unleashed an *Air Burst* to cut through Kelvin's earthen rampart. Kelvin makes the *earth split*, but Gerard counters with another Airburst. Clotho is resummoned and throws swords at Gerard. They clash for a bit until Kelvin uses *Air Pressure* to hold Gerard in place. Gerard tries to get up as he remembers.

His kingdom was visited by an elf known as Jildora. He wanted the Holy Empire of Deramis crushed but the king refused the elf's request. The elf left threatening that the kingdom would pay for its transgression. An epidemic hit the kingdom killing everyone including Gerard's wife and the king. Gerard left walking even as his horse fell. He offered some candy to his dead daughter in his arms. Gerard realized he was here to avenge the kingdom of Alcahl and breaks free from air pressure. He attacks ferociously with Kelvin barely able to put up an earthen rampart in time to block the attack. Kelvin gets up holding down Gerard with another air pressure. Clotho gets in front of Kelvin and uses a maximum overdrive to blast Gerard and win the fight.

Kelvin returns with a piece of Gerard's armor to the guild completing the quest. The entire guild cheers at Kelvin's victory not only against the Black Spirit knight but against Cashel as well. The guild attendant, Ange, tells Kelvin that the guildmaster will give him a special rank increase thanks to the job. As Kelvin goes up, Gerard remarks from the servant network that Ange could be a possible person for Kelvin's harem which Melfina takes offense too. The three of them argue with Clotho chiming in until they meet the guildmaster. The guildmaster remarks on how wonderful of a day it is before asking where Kelvin is from. He's revealed to have Analyze Eye rank A which means he knows who Kelvin really is.

## Characters

* Gerard Fragarach
* Kelvin Celsius
* Melfina
* Clotho
* Jildora
* Betty
* Connie
* Ange
* Leo
Prodigy crystle golam

hp avrege 30000

element shadow

spells all elements

**Crystal Golem** (in Shadow form) is made up of pink and purple crystals and has white eyes. It has pink feet, each with 2 purple claws. The top half of its jaw is pink, and the bottom half is purple. When attacking, it lifts up its front legs and opens its mouth. Before a battle, you see the **Crystal Golem** as a mound of crystals. As soon as you get closer to it, however, the crystals rise into the form of the Crystal Golem. Crystal Golem changes color when it changes elements. It also has some "decorations" put on to match the element. The Crystal Golem also seems to have its crystals fall down after it casts an area spell or after you cast a spell of an element it's weak against. It seems that when this happens, it means that either you can fight the Crystal Golem without it attacking you, or the Crystal Golem is out of health. The Crystal Golem "wakes up" after you attack it after its crystals have fallen, and changes into a random element (except for the Astral element) which is different for everybody. When the Crystal Golem is in his plant form, he is dark green & lime green with plants & vines. When he's in his storm form, he is gray & gold/yellow, with occasional bits of lightning coming out of it. When he is in his water form, he is dark & light blue with starfish & shells. When he's in his fire form, he's orange & red with molten lava type skin. Also, when he's in his ice form, he is purple & light blue with snow. You can find more about the looks down below in the gallery. After he has crumbled down, he changes back to the Shadow form after your next turn.
Dungeon defenders 2 javlin trowers

## Description

The Javelin Thrower is a ranged enemy type that throws piercing spears, these are typically thrown at the bottom of blockades causing it to hit the ground afterwards. It has decent health and deals a moderate amount of damage.

## Strategy

Like other ranged enemies, placing defenses that have long range or placing traps and auras in the lane will kill them before they get into range to attack. If you have Series Ev2 you can use her Reflect Beam defense in front of a blockade to bounce the projectiles away. They die relatively easy to any damage done to them.
Prodigy old one boss

type water including ink blot
hp unknown
The old boss was Captain Bully (who was a bull). The new boss, however, was renamed the Old One in 2018, also known as 'The Year of a New Era'.

It is a giant, royal blue sea monster with a gaping purple mouth, small eyes, and five visible red tentacles covered in suckers. The Old One has a red spiky tuft on its body, along with a sand creature on its head. This sand creature kept popping up in random areas, making people think it was some harmless sand creature, but really, it was the Old One.
Prodigy makalu

hp about 25076

elements ice shadow

spells chill out crystle crash

**Makalu** is known to be an ice wyrm that lives inside the Crystal Caverns, who has a somewhat-peaceful relationship with miners. The miners give it ice crystals to munch on for permission to peacefully mine in the area.

**Makalu** as seen in the Crystal Caverns is corrupted by shadow magic, you must defeat Makalu in order to "calm it down" as Noot says, despite the fact you just battled **Makalu**.
Prodigy mara shade

type all exept ink blot

hp between 72000-92900

She appears levitating, clasped to a big statue of crystals that are made to look like wings or a throne. She is the main boss of the Dark Tower and is level 100 (information not able to be seen) on the final floor. She uses all spells in the game. When trying to defeat her she gets stronger.
Imaginary Towers

Class 1 Towers: Tower Of True True Ease Stupid Easiness You Keep Winning This- (ToTTESEYKWT) (True Ease)

Tower Of Haha This Is So Hard Right Shut Up- (ToHTISHRSU) (Skip)

Tower Of Automatic Dumb Easiness- (ToADE) (Unlosable)

Class 2 Towers: Tower Of True Automatic Dumb Easiness- (ToTADE) (Automatic)

Tower Of Simply Jumping Once- (ToSJO) (Joyful)

Tower Of Needing Very Less Effort And No Jumping- (ToNVLEANJ) (Effortlessless)

Class 3 Towers: Tower Of The Difficulty Of Eating Cake- (ToTDoEC) (Cakewalk)

Tower Of True Needing Very Less Effort And No Jumping- (ToTNVLEANG) (Effortless)

Citadel Of Very Annoying Little Dumb Effort- (CoVALDE) (Intermediate)

Tower Of Unrebirth TFD Cakewalkness Nope- (ToUTCN) (Remorseless)

Class 4 Towers:
Covenant Avenue Crips

The **Covenant Avenue Crips** also known as the **Southside Crips** is an small **African American** street gang located in **Davis**, **San Andreas**.

## Overview

They are one of the famous Crip sets in **Davis**, and said to be a The **Covenant Avenue Crips** or **Southside Crips** are a small street gang founded by **Jamal Freeman** and **Calvin Malone** in **2017**. The **Covenant Avenue Crips** are located on **Covenant Avenue** in **Davis**, the childhood neighbourhoods of **Freeman** and **Malone**. The **Covenant Avenue Crips** were founded on the ideals that the **african american** community must help itself, and together form a stronger bond. Slowly as time went by **Freeman** and **Malone** attracted several other young minds to the hood, with promises of protection and brotherhood.

As the numbers of the **Covenant avenue Crips** expanded, **drugs** and **gun crime** became a way of life. Selling weed to pay for your shoes and using violence to communicate your feelings. The gang continued to be centered around **Covenant Avenue** in **Davis**.

Kids as low as 13 years began running weed and dealing for the gang, **Freeman** and **Malone** prospered financially and made sure to look out for their crew. As the **drug business** expanded, the gang caught the attention of the local Hispanic gang "Uno ocho street" and a lengthy war followed. Freeman and Malone decided to end the war once and for all, and under the promises of a truce, they ambushed the leaders of the hispanic gang, effectively destroying the leadership. They promised a free pass for all hispanics whom left the hood within two days, and the Covenant Avenue crips have ruled the area surrounding ever since with brutal violence and a fierce message. "**Crip or die".** Organization.

As the numbers of the Covenant avenue Crips expanded, drugs and gun crime became a way of life. Selling weed to pay for your shoes and using violence to communicate your feelings. The gang continued to be centered around Covenant Avenue in Davis.

Kids as low as 13 years began running weed and dealing for the gang, Freeman and Malone prospered financially and made sure to look out for their crew. As the drug business expanded, the gang caught the attention of the local Hispanic gang "Uno ocho street" and a lengthy war followed. Freeman and Malone decided to end the war once and for all, and under the promises of a truce, they ambushed the leaders of the hispanic gang, effectively destroying the leadership. They promised a free pass for all hispanics whom left the hood within two days, and the Covenant Avenue crips have ruled the area surrounding ever since with brutal violence and a fierce message. "Crip or die".

## Criminal Activities

May 30, 2021, Hector Soto was shot and killed on Forum Drive 8800, the shooting suspects are Demarcus Barley and Michael Brown are both involved in the shooting. Another man was also involved with the shooting. Police confirmed that Soto was pronounced dead at the scene at 10:31 PM. The two suspects are facing many charges also as Grand Theft Auto and Burglary. The two are facing 91 Years in Prison.
Dungeon defenders 2 mystic

**Usable Weapons**: Daggers

**Snaking Sands**: The Mystic places a trap that when triggered slows enemies and pulls them into the ground. After a while, it deals damage to them and stuns them for a duration.out

**Sand Viper**: The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.

**Viper's Fangs**: Summons a blockade that can bubble up to three targets lifting them into the sky. The Mystic can use her secondary attack to pop the bubbles and rain poison down on enemies.

**Obelisk**: Gains added effects as you upgrade it. It can deal damage, buff allies, bubble enemies, and polymorph enemies into snakes. At 100% appeasement the serpent god spawns.
Fidget Trading: ADVANCED!!!

Here Are Everything you need to know About Advanced Fidget Trading Also Known As The BLERG!

ALERT! Blerg Fidget Trading Is BRAZILIAN! Were making a english version soon.

Buttons:

Green: Makes You Accept The Trade

Red: Rejects The Trade

Yellow: makes the person put more fidgets

Black: Makes You Need To Put On A Bonus Item That Is Not A Fidget

Pink: Makes You Draw And Exchange Art With Coins {Could Be Real Or Fake, Next Thing I Explain}
Citadel Of The Rainbow Finale

Made by: IMFIREPOWERMAN3 & Alldayuse122

Difficulty: Low Effortful

Boss: Citadel killer

Floors: 27

Tools banned: All

Glitches required: Almost all

Floor 1: Mid Terrifying

Floor 2: High Extreme

Floor 3: Mid Catastrophic

Floor 4: High Horrific

Floor 5: Mid Unreal

Floor 6: ???

Floor 7: ???

Floor 8: ???

Floor 9: ???

Floor 10: ???

Floor 26: El Vacio

Floor 27: Effortful

Chance of getting accepted in JToH: 0%
Revamp

Okay so now it's a revamp which has new features:

> New difficulties and:
>
>

1. 10 difficulties per class
2. Sub difficulties
3. 26 classes
4. More rebirth and unrebirth difficulties
5. Old difficulties removal
6. Linked

Class -infinity:

# The First Difficulty

Class -1:

N/A

Unimpossible

Unpossible

IfiniteEasyIfiniteIfiniteIfiniteAlphaIfiniteSOEASY

Friendly Possible

Unrebirth Horrific

Sleep

True Ease

DiscoIfiniteSOEASY

IfiniteSOEASY

Class 0:

Unrebirth Unreal

NegativeDeath

Exist

Relax

Skip

Unrebirth Nil

Unlosable

Automatic

Tap A Key

Joyful (Allday's difficulty; needs to be stayed

Class 1:

Press A Key

Hold A Key

Climb A Truss (Sub difficulty of Hold A Key)

Walk 10 studs (Sub difficulty of Hold A Key) (Easier than climb a truss)

Climb a 20 stud ladder(Sub difficulty of Hold A Key)

Rebirth The First Difficulty

Ifinite

Reset

Rebirth Negative Infinity

Do The Game Marathon

Class 2:

Do A Wrap

Unrebirth TARTARUS

Peaceful

Cakewalk

Piece Of Cake

Slice Of Cake (Sub difficulty of piece of cake)

The whole Cake (Sub difficulty of piece of cake)

Effortlessless

Effortless

Easy

Class 3:

NEAO (Sub difficulty of easy)

Medium

Average (Sub difficulty of medium)

Normal (Sub difficulty of medium)

Hard

Tricky (Sub difficulty of hard)

Unhappy (Sub difficulty of hard)

Harder (Sub difficulty of hard

Difficult

Trappy (Sub difficulty of difficult)

Class 4:

Challenging

Grueling

Intense
Dungeon defenders 2 cyborgs

## Description

The Cyborc is a melee enemy type encountered in Chaos 2 and Chaos 5 difficulty. It has as much health as an Orc and deals a moderate amount of damage. They carry a large hammer they use to slam into the ground sending out an emp shockwave that disables Auras, Traps, and Nodes for a short time.

## Strategy

To deal with Cyborcs you will want to use Towers and Blockades since they will not be disabled. Cannons, Ramsters and Poison Dart Towers are particularly effective in these two Chaos tiers. A Tenacity Servo mod can shorten or immunize Defenses against this disable.
Dungeon defenders 2 kobolds reguler

## Description

The Kobold is a suicidal enemy with dynamite strapped to its back, that blows up in an effort to damage defenses and heroes. When within range, the Kobold will light its fuse and charge at high speed, then explode once it has reached its target, dealing high damage.

Kobolds have 3 variants

* Normal Kobolds have a backpack-like set of dynamite and walk at an average speed. They still deal high amounts of damage.
* A variant of Kobolds that have a larger set of dynamite and deal much more damage than a regular Kobold, but the heavy weight makes them slower.
* A variant of Kobolds that have roller skates, making them much faster, but deals less damage than a normal Kobold

## Strategy

If you are unable to kill them before they explode, the next best strategy is putting something in their way to take the damage of the explosion. Blockades are great at absorbing damage since that is what they are designed to do, but a hero can also take the hit if that will save the blockade from getting destroyed or a tower that may be in their way.
Dungeon defenders 2 oger

## Description

The Ogre is a Special Enemy. He is a mini-boss frequently found in the Chaos Expeditions, Onslaught and Incursions maps. An Ogre looks very similar to the one from Dungeon Defenders, in which he is a large blue enemy. If a hero or Core is in line of sight but at long range he will cough up a large slime ball and throw it, if a hero is in the Area of Effect the slime ball will slow the hero for a period of time. If a hero is nearby but not quite in swinging distance the Ogre will jump into the air and slam his butt into the ground creating a shockwave Area of Effect damaging everything in range. Afterwards, he will approach and try to melee attack any hero, defense, or Core.

## Strategy

The Ogre is one of the easier mini-bosses to fight since he has a very easy to see attack pattern coming, though he can still become a threat if left to break through your defenses. As usual, Melee Heroes should stay behind him when attacking. As a miniboss he has a very high amount of health.
梅莉勘

梅莉勘，大家第一眼注意到的是她白綠色的長髮，再來是她如同地獄深淵般的眼睛，接著是她的腔調。

她是布恩諾公認的「怪人」，身為一名精靈，她的面容和舉止超越許多布恩諾的女子，但沒有任何當地的男人敢接近她，並且把她當成個危險看，她似乎絲毫不受這點影響。她在布恩諾主城擁有一間藥水鋪，是許多外來者前來布恩諾的主要原因，只有他們能感受到梅莉勘的有趣和迷人，真正和她聊上了幾句的人紛紛表示她絕對不是什麼威脅，是個為冰冷的布恩諾點上一絲火的存在。

但當然，梅莉勘不是一整天都坐在藥水鋪和人閒聊，她的內在遠比外貌顯得深，她其實是一名「黑袍子」，但她不希望別人知道的事，她自有一套非常好的隱藏方法，因此完全沒有人把她和黑袍子扯上關係。

她是布恩諾黑袍子的領導，在她們的說法，「祭司」。

她會主持每年黑袍子的緬懷行動，緬懷自己在另一個世界消逝的戀人，賽爾凡斯。
卡瓦蒂西

卡瓦蒂西，一名半精靈女子，配偶為凱爾，她負責販賣素材和未加工食品，而凱爾負責做菜。

她在市集入口有一個素材攤子，而因此結識了同樣在市集路口有攤子的娜卡兒，半精靈在布恩諾受到的待遇比精靈好些，但還是低於一般市民，兩人因此經常互相幫助，而且在對方被騷擾或遇到困難時跳出來幫忙解決困難，她頭上的花圈正是娜卡兒做給她的，說在戴上後就不再會有人來找她麻煩了，而娜卡兒也算說對了。

卡瓦蒂西和梅莉勘之間有股奇特的氣氛，之前娜卡兒帶卡瓦蒂西前去探望梅莉勘，當她倆一見面時還好，但當聊到卡瓦蒂西已婚這件事時，梅莉勘便有了點意見，開始質疑她的理念和和身為女半精靈的尊嚴，但當她聽到凱爾也是名半精靈時，梅莉勘稍微緩和了一些，在這之後，雖然卡瓦蒂西沒有對梅莉勘有什麼意見，但是凱爾卻有了些意見，打算壟斷梅莉勘的草藥來源，卻卻先被梅莉勘給斷了凱爾的暢銷半精靈酒里囊凱的來源，兩人之間的火藥越來越濃，最後卡瓦蒂西說服了凱爾放下他和梅莉勘之間的鬥爭，但在這之後卡瓦蒂西就沒有在見過梅莉勘了。
煥靈

煥靈族，軸心國五大種族之一。

**別名和原由**

黑袍子-布恩諾人民給他們的稱呼

*"那晚，七名女子從深林裡走了出來，他們悄無聲息，似乎充滿悲傷，身著黑暗的長袍，幾名甚至露出了袍子下的長劍和鎧甲，雖然如此，但她們各各都讓圍觀的男人瞪大了雙眼『這些黑夜的天使是從哪裡來的？』男人交頭接耳的談論著，但沒有人知道答案，起初，人們稱她們為『黑袍天使』，但隨著時間過去，新一代的人們開始畏懼她們，稱那些女子為『黑袍子』，但...那晚，我確信我見到的是天使..."*

恐懼的使者-軸心國人民給他們的稱呼

死亡喚醒者-美國村人民給他們的稱呼

*"這些恐怖的東西...走到哪，黑暗和不幸就跟到哪，災難和禍害就出現，死亡被吸引而來...聽說多年前，他們屠殺了另一群突然出現的人，而那些人看起來善良可憐的很...真是一群邪門的東西"*
Jake Podebrat

Peacock Melody (Presumed Enemy)

Monica (Former Gun)

Jake Podebrat is the 17-year-old younger brother of the Main Protagonist, 'Melissa Podebrat' and minor antagonist turned side character of the manhwa *'Beware of the Villainess'*

## Background

Jake is the sole son of Duke Podebrat and original heir to the Duke name and estate. He grew up being favored by his father for that exact reason and was even sent to study abroad. At some point, he became childhood friends with Ian. This is likely due to Ian's engagement with Melissa

## Appearance

Jake has straight long light blue hair reaching past his shoulders and bright blue eyes. His hair is light enough to be called white at times. He is incredibly pale and typically has a neutral expression on his face. He is considered very attractive in his world, but that is often overshadowed by his introverted and stalker-like tendencies.

He typically wears a black cloak with intricate engravings sewn on the ends of it. Underneath that he wears a medieval-style vest of fantastic quality, with alterations made, such as the turtle-neck aspect. In Chapter 44, he was turned into an extremely light colored bunny.

## Personality

Jake is an imperial sniper with stalkerish tendencies. He dearly loves his gun 'Monica', which would later be broken by his sister, Melissa. He is extremely introverted and prefers to avoid confrontation and people as much as possible. At the beginning of the story, he is very out of touch with emotions and struggles empathy such as when is genuinely baffled on why he shouldn't mess with other peoples belongings.

For quite some time (starting in early childhood), he has disliked his older sister Melissa and made many assumptions about her. Such assumptions are: Assuming she wanted Ian's attention when she said she wanted to break up with him, telling their father that she'd only have meetings/discussions with him if everything was very stereotypically feminine. Both of which are false. He was also very rude to Melissa specifically. He is very condescending to people that he dislikes. He was also in love with Yuri Elizabeth and stalked her from a distance under the belief that he was keeping her safe. This changed in Chapter 44, when he was turned into a bunny by Melissa and chased through hunting grounds with her butler, Nine to teach him about how dangerous and terrifying his actions were.

Shortly after this, in chapter 46, his gun 'Monica' is broken by Melissa who uses it as a weapon. Jake is immediately distraught to the point of tears.

## Abilities

* Professional Sniper
* Being Sneaky
* Speed

## Chapters Appeared/Mentioned

* Chapter 1 (Mentioned)
* Chapter 7 (Mentioned)
* Chapter 8 (First Appearance)
* Chapters 9-11
* Chapter 13
* Chapter 14

1. ↑ "Jake received boundless affection and was even sent to study abroad." (Chapter 7)
2. ↑ Chapter 9
3. ↑ Chapter 11
娜卡兒

### ！警告！此頁含有角色劇情暴雷內容

   娜卡兒，一名身處布恩諾市集區的半精靈女子，靠著販賣藥草維生，她的過去沒有人知道，但是確定不是在布恩諾出生的。她的出現十分奇妙，和其他數名女子一樣，有天就從西北寒林中走了出來，因她們出現時身著如同黑夜的長袍，而被人們暱稱為「黑袍子」，不過記得此事的人都已經長眠於墓穴之中，因此她們慢慢地融入了布恩諾的人群中，而「黑袍子」也和她們的關係越拉越遠，最後成為了一個口述的古老傳說。

在市集結識了卡瓦蒂西，她也是半精靈，但不是黑袍子的一員，兩人經常互相幫助，曾帶過卡瓦蒂西前去探望梅莉勘，但後果不太理想。

除了在市集販賣藥草時的冰冷，她在外是挺活潑自在的，喜歡哼小調、編花圈，對讀書和寫書也十分有興趣，也樂於將自己讀的內容和他人分享。

身為黑袍子的一員，她每年的一段特定時間都會進入西北寒林，基於凱娜小姐的要求，和其他黑袍子一起緬懷她們身葬於另一個的世界的父親：賽爾凡斯。

由於其他多數黑袍子先前被秘密獵殺，只剩下她和梅莉勘仍會定期前往森林，而另外一名則躲藏了起來，些少和她們聯絡。
Pop it

A Pop-It fidget toy is like "reusable bubble wrap," and consists of several bumps which the amount varies, that you can press down, then you can flip it over and pop the bumps down again. The toy is usually a circle, square, or more rarely, a hexagon, they can also be shaped as something else like an Among Us character. Their colors vary.

Pop-It now has many types and themes: Animal Pop It, Plant Pop It, Phone Cases Pop It, KeyChain Pop It,...
Fidget toys Wiki

== Welcome to the Fidget Toy Wiki! The pupose of this wiki, is to list down every single fidget toy and tell you about it! Fee ==

#### ***Owners:***

Founder:

* @Fidgettoytrading292

Co-Founder:

* @Just0neZer0

***Staff:***

Manager:@LBBHCCH

Contributor: @Angryfoodfood

*Need help on contributing?*

* Rules of this wiki
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.