Lore Producer

## "Lore Producer" Definition

A **Lore Producer** is a role in the Press Pass (Season One) LoreGame, and it refers to individuals, groups, or platforms that green-light the show by collecting and collaborating in the **Scalable Intellectual Property Puzzle (SIPP)**.

To become a **Lore Producer,** an individual or organization must:

1. Collect at least one Version One or Version Two digital collectible in Press Pass (Season One). By doing so, the player gains the right to participate in **The Top Brass DAO** and earn rewards for collaboration with the project and **Let Me Out Productions** collective.
2. Create a character to add to a Lore Chapter in the LoreGame, and register that character with The Top Brass DAO. A page will be added to this very wiki once the character has been approved by the community and/or the Showrunner, #Lensface.
3. Attend at least one Lore Party in the Lore Chapter the character is registered in. Be prepared to role-play as the character, or invite a friend, colleague, or a community member to role-play the character for you. Their contributions are considered sources of derivation, and will feature a collaboration issuance across from any value generated.
4. Create a moment for the Official Canon by interacting with other role-players.

"Press Pass (Season One)" is fundamentally a puzzle in the way the intellectual property has been created and defined. "Press Pass (Season One)" only exists in this puzzle form as an intellectual property. The 5,309,160 digital collectibles in three distinct artistic versions are the pieces to this puzzle. Individuals or organizations who collect the pieces become direct custodial owners of 0.0000188353713205102% of the "Press Pass (Season One)" intellectual property for each edition they collect, with certain rights, limited to the exact terms presented in the **Deed of Assignment to the property** to each edition of each version. The pieces fit the puzzle in a specific way, allowing the community to directly contribute to a shared Official Canon.

## Entry-Level

If the individual or organization has between **one** and **six** Version One and/or Version Two Collectibles, they are considered a **Top Brass Page** with a **Say** worth 7.27% the weight of a full vote, and a collaboration issuance of 7.27% of a minimum $500 USD value Assignment Bounty for each task completed or hour of coverage performed, which amounts to an approximate minimum issuance of $36.35 per task commission or per hour. Measured, merited collaboration is always required for any Lore Producer to receive an Assignment Bounty. They may graduate their voting weight and issuance percentage by collecting more of the intellectual property, increasing their commitment to the community's success.

Each edition collected allows **Lore Producer** has the right to create a fictional character in the Press Pass (Season One) story through a registration system. The character must meet the Character Description Benchmarks and be registered through The Top Brass DAO. The wallet used for the system and the token hash of the associating the edition to the wallet must also be publicly registered. Look at Annette Monuments as an example. Once an edition has been registered to a character, that specific edition can never register another character. This is a one-time application for each of the 530,916 editions available to potential Lore Producers. After collecting one or more editions, the Lore Producer must join a Lore Chapter with other players who have picked the same fictional team and BSofA season to create their character and content in. These are called "Lore Chapters," and they are organized to produce an official shared canon and reality for that team in that unit of time. There is a limit of 288 characters per team per Lore Chapter, and a hard-cap 530,916 character additions in total for the "Press Pass (Season One LoreGame)." Don't make the mistake of thinking that's a lot!

Each edition collected allows the Lore Producer to register one (1) piece of content to the Season One archive. If the Lore Producer has between 1 and 24 editions, each piece of content must be no longer than seven (7) seconds. The character may be performed by the Lore Producer or a friend/performer, so long as the LMO edict Authenticity Upheld is reflected in Original Footage (OFoo), meaning that character intersections are both honored in representation and respected in performance.

### Type of Content Acceptable:

* **Lore Meme** = A video clip discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be **seven (7) seconds or less**.
	+ **Lore Producers must use least 1 edition** of either the V1 or V2 collectible in **Press Pass (Season One)** to register an approved Lore Meme to the Press Pass archive.
	+ Each edition used to register an approved Lore Meme or Lore Scene **must be sold to a new user for at or above it's original listing price** to reset the ability to register a new piece of lore.
* **Lore Scene** = A longer story discovered for the **Press Pass (Season One)** archive.
	+ Submissions must be **five (5) minutes or less.**
	+ Lore Producers must own and maintain at least 25 editions of any combination of the V1 and V2 collectibles in **Press Pass (Season One)** to qualify to submit Lore Scenes.
	+ These **Lore Producers** graduate their title to **Lore Master.** They gain the ability to steward the overall role-play plot for an entire Lore Chapter, if they choose to do so.
	+ Each edition used to register an approved Lore Meme or Lore Scene **must be sold to a new user for at or above it's original listing price** to reset the ability to register a new piece of lore.
* **OFoo** = ***Original Footage***
	+ Cast member **must appropriately reflect intersections** of character.
	+ **Original Footage,** also known as ***OFoo*** (oh-foo), must appropriately reflect time period of origin. Key note: The "selfie" video camera and content creation practice has existed in the **Press Pass** world since 1919.
	+ The goal for **OFoo** is always ***quality*** and ***authenticity***.
	+ Cast members are known as **OFoo Performers**, and are first-call for character appearance if age and intersection appropriate.
	+ If you're a producer or a filmmaker, your time is best maximized on OFoo creation.
	+ For the most creative freedom, please collect at least 25 editions of any combination of V1 and/or V2 tokens in Press Pass (Season One).
* **NacCo** = ***Reenactment Coverage***
	+ Cast member **does not have to reflect intersections** of character.
	+ **Reenactment Coverage,** also known as ***NacCo*** (nack-oh), footage and format standards are agreed upon by **Lore Producers** on the **Media Day** of the Lore Chapter.
	+ The goal for **NacCo** is always ***humor*** and ***opportunity***.
	+ If you or your friend / family member / colleague / mortal enemy are going to appear in a limited amount of content, your time is likely best spent on **NacCo** creation.
	+ If you're a big troll like our Showrunner is, your time is likely maximized on **NacCo** creation for purposes of creative freedom. Also, "**NacCo**" is heaps amount of fun to say out-loud.
* **ArNac** = ***Artistic Reenactments***
	+ If a vocal performance is necessary, the cast member must appropriately reflect ***vocal intersections*** of character. If possible and feasible, work with the **OFoo Performer**.
	+ **Artistic Reenactment**, also known as ***ArNac*** (ar-nack), footage, format, style, and themes are agreed upon by **Lore Producers** on the Media Day of the Lore Chapter.
	+ The goal for **ArNac** is always ***style*** and ***fun***.
	+ If you are an animator, artist, sound engineer, claymation enthusiast, photo essayist, and/or a prospective sports media professional, your time is maximized on **ArNac** creation.

## Collection Benchmark Achievement System:

1. First Achievement — **Lore Producer** (satisfy these conditions):
	1. Collect at least one (1) Version One or Version Two digital collectible in Press Pass (Season One).
	2. The collector has gained the right to earn rewards for volunteered collaboration with the Top Brass DAO.
	3. If you have between one and six (1—6) Version One and/or Version Two Collectibles, you participate in Tier 10 of the DAO as a **Top Brass Page**.
	4. This applies for as long as you hold at least one (1) Version One or Version Two Collectible in Press Pass (Season One).
	5. A Top Brass Page enjoys access to a **Say** worth 7.27% the weight of a full vote, and 7.27% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	6. The minimum bounty issuance for a Top Brass Page amounts to a value reflective of approximately $36.35 USD, and only happens in instances where direct collaboration is measured and assigned.
	7. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	8. For each edition you collect, employ the right to create one fictional character in the Press Pass (Season One) story through this wiki system.
	9. Register your character through description, meeting our Character Description Benchmarks. You may do this through The Top Brass DAO which will be published on the Official Press Pass Wiki.
	10. You’ll publicly register the wallet you wish to use for this system in this description. This wallet must have custody over any token editions you have collected.
	11. You’ll publicly register the token hash of the original purchase from the platform to your character. In the event you’ve purchased multiple token editions at once, please label each instance of this token hash with the edition you’re registering in the chronological block order presented by etherscan.io. It’s transparent and trackable if another wallet has already registered that edition.
	12. Join a Lore Chapter in the Press Pass LoreGame with other community members who have picked the same fictional team and Basketball Syndicate of America season to create their character and content in.
	13. Press Pass (Season One) can accommodate 288 fictional character additions per team, per BSofA season until 530,916 character additions have been reached.
	14. Syndicate Player and Team Coach scarcity will vary, based on the story.
	15. The community may register as many content pieces as they can possibly produce to the Season One archive, for as long as the activity is enjoyable.
		1. In order for a Version One to be able to register a new piece of content to the Season One archive, it must be sold at, or above a market list of 0.0091 ethereum or an equivalent value.
		2. In order for a Version Two to be able to register a new piece of content to the Season One archive, it must be sold at, or above a market list of 0.02 ethereum, or an equivalent value.
	16. Produce a piece of content contributing to your character’s story to the Press Pass (Season One) and submit it for approval through community governance.
	17. Each piece of content must be no longer than seven (7) seconds unless you have twenty-five (25) or more editions.
	18. Each edition you collect may register exactly one (1) piece of content to the archive. If you want to submit a new piece of content, you must collect a new edition for at or above 0.0091 ethereum for the ecosystem to accept your submission.
2. Second Achievement — **Lore Wrangler** (satisfy these conditions):
	1. Collect at least seven (7) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between seven and twenty-four (7—24) Version One and/or Version Two Collectibles, you participate in Tier 9 of the DAO as a **Top Brass Associate**.
	3. This applies for as long as you hold at least seven (7) Version One or Version Two Collectibles in Press Pass (Season One).
	4. A Top Brass Associate enjoys access to a **Say** worth 35% the weight of a full vote and 35% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	5. The minimum bounty issuance for a Top Brass Associate amounts to a value reflective of approximately $175 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	6. Refer to Achievements 1.6 through 1.18 in the Lore Producer section.
	7. **Exclusive to the Lore Wrangler:** **Micro-master** a **Break-Out Bead** in your Lore Chapter, helping guide other collectors who have picked the same chapter and Break-Out Bead to role-play in, following the story vision of the chapter's **Lore Master**. Review the information below for more.
	8. When their creations are used in any Official Content, their names are pooled under the "Lore Wrangler" section on the content credits.
3. Third Achievement — **Lore Master** (satisfy these conditions):
	1. Collect at least twenty-five (25) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between twenty-five and two-hundred-and-forty-nine (25—249) Version One and/or Version Two Collectibles, you participate in Tier 8 of the DAO as **Top Brass Management**.
	3. This applies for as long as you hold at least twenty-five (25) Version One or Version Two Collectibles in Press Pass (Season One).
	4. Top Brass Management enjoys access to a **Say** worth 45% the weight of a full vote, and 45% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	5. The minimum bounty issuance for Top Brass Management amounts to a value reflective of approximately $225 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	6. Refer to Achievements 1.6 through 1.18 in the Lore Producer section.
	7. **Exclusive to the Lore Master:** Lead a **Press Pass (Season One) Lore Chapter**, guiding other collectors who have picked the same fictional team and Basketball Syndicate of America season to create their character and content in.
		* Design narratives fitting the time period and situation, reflecting the first LMO edict of **Authenticity, Upheld**.
		* **Lore Masters** may ask the Showrunner #Lensface for guidance in designing their **Lore Chapters.**
		* Each **Lore Chapter** in Press Pass (Season One) can accommodate 288 fictional character additions per team, per BSofA season until 530,916 character additions have been reached.
		* **Break-Out Beads**
			1. Let Me Out Productions suggests forming **a maximum of** **24 groups** of **12-16 individuals maximum**, per group, to help form **Break-Out Beads** and create **sub-plots** and **micro-arcs** throughout the linear season.
			2. Holders of **at least seven (7) Version One** and/or **Version Two** Intellectual Property Tokens in Press Pass (Season One) have graduated to **Lore Wrangler** in the experience, and can **micro-master** their own **Break-Out Beads**, following the guidance of the **Lore Master** and **#Lensface, the Showrunner**.
	8. When their creations are used in any Official Content, their names are pooled under the "**Lore Master**" section on the content credits.
4. Fourth Achievement — **Advanced Lore Master** (satisfy these conditions):
	1. Collect at least two-hundred-and-fifty (250) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between two-hundred-and-fifty and four-hundred-and-ninety-nine (25—499) Version One and/or Version Two Collectibles, you participate in Tier 7 of the DAO as a **Top Brass Authority**.
	3. This applies for as long as you hold at least two-hundred-and-fifty (250) Version One or Version Two Collectibles in Press Pass (Season One). A **Top Brass Authority** enjoys access to a **Say** worth 60% the weight of a full vote, and 60% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	4. The minimum bounty issuance for a Top Brass Authority amounts to a value reflective of approximately $300 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	5. Refer to Achievements 1.6 through 1.18 in the **Lore Producer** section.
	6. Refer to Achievement 3.7 in the **Lore Master** section.
	7. When their creations are used in any Official Content, their names are pooled under the "**Lore Master**" section on the content credits with a basketball emoji next to their name.
5. Fifth Achievement — **Press Pass Elder** (satisfy these conditions):
	1. Collect at least five-hundred (500) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between five-hundred and four-thousand, nine-hundred-and-ninety-nine (500—4,999) Version One and/or Version Two Collectibles, you participate in Tier 6 of the DAO as a **Top Brass Elder**.
	3. This applies for as long as you hold at least five-hundred (500) Version One or Version Two Collectibles in Press Pass (Season One). A Top Brass Elder enjoys access to a **Say** worth 70% the weight of a full vote, and 70% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	4. The minimum bounty issuance for a Top Brass Elder amounts to a value reflective of approximately $350 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	5. Refer to Achievements 1.6 through 1.18 in the **Lore Producer** section.
	6. Refer to Achievement 3.7 in the **Lore Master** section.
	7. "**Press Pass Elders**" are featured as a separate named pool in all official content credit.
6. Sixth Achievement — **Press Pass Luminary** (satisfy these conditions):
	1. Collect at least five-thousand (5,000) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between five-thousand and nine-thousand, nine-hundred-and-ninety-nine (5,000—9,999) Version One and/or Version Two Collectibles, you participate in Tier 5 of the DAO as a **Top Brass Luminary.**
	3. This applies for as long as you hold at least five-thousand (5,000) Version One or Version Two Collectibles in Press Pass (Season One). A Top Brass Luminary enjoys access to a **Say** worth 80% the weight of a full vote, and 80% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	4. The minimum bounty issuance for a Top Brass Luminary amounts to a value reflective of approximately $400 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	5. Refer to Achievements 1.6 through 1.18 in the **Lore Producer** section.
	6. Refer to Achievement 3.7 in the **Lore Master** section.
	7. "**Press Pass Luminaries**" are featured as a separate named pool in all official content credit, and will be invited to all physical premieres and official events within accommodation limits.
7. Seventh Achievement — **Press Pass (Season One) Co-Producer** (satisfy these conditions):
	1. Collect at least ten-thousand (10,000) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between ten-thousand and fifty-three-thousand-and-ninety (10,000—53,090) Version One and/or Version Two Collectibles, you participate in Tier 4 of the DAO as a **Top Brass Mogul**.
	3. This applies for as long as you hold at least ten-thousand (10,000) Version One or Version Two Collectibles in Press Pass (Season One). A **Top Brass Mogul** enjoys access to a **Say** worth 90% the weight of a full vote, and 90% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO.
	4. The minimum bounty issuance for a **Top Brass Mogul** amounts to a value reflective of approximately $450 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	5. Co-Producers may participate in the Marketing Department for Press Pass (Season One), where the goal is to create advertisements through the micro-arcs generated by Lore Producers.
		1. If the collector attends and contributes to at least 2x marketing meetings a month for (a) 9 months or (b) until the project wraps in full, they have qualified for the Co-Producer credit.
		2. If they satisfy the participation benchmarks for the project, they have qualified for access to a smart contract issuing them a net earnings issuance, directly reflective of and reliant on the percentage equity assigned to the tokens they hold in their registered wallet.
		3. If the Co-Producer falls below 10,000 Press Pass (Season One) tokens in Version One and/or Version Two (0.188353713205% of the minted total), their access and engagement with the net earnings issuance smart contract dissolves. They must have at least 10,000 tokens for the Smart Contract to issue at least 0.188353713205% of the net earnings generated by Press Pass (Season One), quarterly and perpetually, as long as Press Pass (Season One) generates net earnings.
	6. Refer to Achievements 1.6 through 1.18 in the **Lore Producer** section.
	7. Refer to Achievement 3.7 in the **Lore Master** section.
8. Eighth Achievement — **Press Pass (Season One)** **Executive Producer** (satisfy these conditions):
	1. Collect at least fifty-three-thousand-and-ninety-one (53,091) Version One and/or Version Two digital collectibles in Press Pass (Season One).
	2. The collector has graduated their tier in the Top Brass DAO. If you have between ten-thousand and fifty-three-thousand-and-ninety (53,091+) Version One and/or Version Two Collectibles, you participate in Tier 3 of the DAO as a **Top Brass Minister.**
	3. This applies for as long as you hold at least ten-thousand (53,091) Version One and/or Version Two Collectibles in Press Pass (Season One). A **Top Brass Minister** enjoys access to 95% voting weight, and 95% of a $500-minimum-USD-value assignment bounty issuance for each task commission completed and for each hour of coverage performed in collaboration with the Top Brass DAO. The minimum bounty issuance for a **Top Brass Minister** amounts to a value reflective of approximately $475 USD. This value is frozen at time of task or coverage assignment, held in transparent escrow, and issued upon completion of the collaboration.
	4. Executive Producers may participate in the Producers’ Corner for Press Pass (Season One), where their specific goal is to provide their creative notes at specific project benchmarks.
		1. If the collector provides at least 12x sets of notes against 12x first-draft episode scripts, and 12x sets of notes against 12x rough-cut episode timelines, they have qualified for the Executive Producer credit.
			1. Notes are expected within four (4) days of receiving material.
			2. Season One is twenty-four (24) episodes of content, so we're asking for input on half of the Season.
			3. These notes have zero creative control or Final Say. Do not be offended if the production chooses a different direction.
			4. Any additional creative labor will be credited appropriately.
		2. They have also qualified for access to a smart contract issuing them a net earnings share, directly reflective of and reliant on the equity assigned to the tokens they hold in their registered wallet.
		3. If the Executive Producer falls below 10,000 Press Pass (Season One) tokens in Version One and/or Version Two (0.188353713205% of the minted total), their access and engagement with the net earnings issuance smart contract dissolves.
		4. If the Executive Producer falls below 53,091 Press Pass (Season One) tokens in Version One and/or Version Two (0.999988698777% of the minted total) before Season One wraps in full, their access and engagement with the “Executive Producer” role dissolves. They will not receive “Executive Producer” credit on any episodes or in Season One as an asset.
	5. Refer to Achievements 1.6 through 1.18 in the **Lore Producer** section.
	6. Refer to Achievement 3.7 in the **Lore Master** section.

## Revenue Streams:

### Content Revenue

Lore Producers that contribute content to the archive have the potential to earn revenue from their content through four (4) streams:

1. Potential Use in Season One’s main content.
2. Potential Use in Season One's advertisements
3. Guaranteed Use as digital collectible merchandise | Each Lore Meme (<7s) or Lore Scene (<5m) created will be listed at an Ethereum list of the **Lore Producer**'s choosing.
	1. Original Content earns the submitting Lore Producer 50% of the value produced on the primary sale, IF any of the editions listed sell to consumers. Digital Merchandise holders simply enjoy Tier 10 access to The Top Brass DAO, allowing them to participate in the community curation process for archive approval.
	2. Derivative content earns the submitting Lore Producer 15% of the primary sale with 35% shared with the sources derived from, with splits formed based on merit of impact on the content. Sources derived from include any musician, artist, performer, additional character, or guest role-player who have contributed to that content. If you've used an artificial intelligence model, we'd prefer that it provides percentage-based credits. That information will factor in any live artist or estate of an artist, appropriate to their contribution to the AI-generated work.
	3. 5% Royalties from each secondary sale for Original Content go to the Lore Producer.
	4. 1.5% Royalties for Derivative Content go to the Lore Producer.
	5. 3.5% is shared with the sources derived from, with splits formed based on merit of impact on the content.
	6. 45% is received by Let Me Out Productions as earnings from the "Press Pass (Season One)" product, and managed accordingly.
	7. 5% is issued to a charity of the Lore Producer's choosing, provided they've been vetted and approved by the community through The Top Brass DAO.
	8. 3.5% Royalties for digital merchandise go to Let Me Out Productions.
	9. 1.5% Royalties for digital merchandise go to the charity of the Lore Producer's choosing.
4. Potential use in a future Press Pass project.

### Character Leasing

1. Let Me Out Productions allows any collector or group with **25** or more editions to access our "community whitelist" feature.
	1. The community whitelist allows the Property Owner to extend character creation rights, role-play, and meme registration to their community members at a maximum of one (1) character with up to five (5) Lore Chapters, per person.
	2. The Property Owner receives 35% of the commission they would normally receive, while their sponsored Lore Producer receives 65% of the commission.
	3. Buy 10,000 characters to become eligible to claim a Co-Producer role.
	4. Buy 53,091 characters to become eligible to claim an Executive Producer role.

### Participation Revenue

Lore Producers that participate in the ecosystem have the potential to earn reward through:

1. Completing Assignment Bounty Task Commissions
	1. These are one-off commissions across from a goal that should usually take less than an hour in total time spent on the activity, or across from a goal that may have a subjective application of time based on who is completing it.
	2. Examples include packages of content to review, wiki-style writing, distribution enforcement, infrastructure support, and other ecosystem support.
	3. Each assignment bounty is fixed to the task, and the collaborator will know the exact measurement of value when they volunteer to contribute.
	4. This system is active, and can be found in The Top Brass DAO.
2. Assignment Bounty Coverage
	1. These are goals that usually take more than an hour in total time spent on the activity, and therefore need to be accounted for by time.
	2. Examples include packages of chat moderation, content review, comment moderation, sustained projects, and other time-based ecosystem support.
	3. Each assignment bounty is fixed to the totality of time spent, and all coverage assignments have a hard-cap of time allowed so the community can't be manipulated. The collaborator will know the exact measurement of value when they volunteer to contribute.
	4. This system is active, and can be found in The Top Brass DAO.
3. Voting Participation & Community Treasury
	1. The community owns 10% of the Press Pass (Season One) intellectual property, and 10% of the net earnings (minus any Co-Producer or Executive Producer considerations) will be pooled in a community treasury.
		1. 20% of this Treasury is reserved for Top Brass DAO operations, specific to the Press Pass: Franchise.
		2. 10% of this Treasury is paid out each quarter to all participants who voted on content approval as a way of rewarding the focus group the ecosystem provides. Top Brass DAO Tier, voting impact, and voting amount all factor into this issuance for a meritocratic approach.
		3. 60% of this Treasury is used to facilitate the Assignment Bounty system, specifically.
		4. 10% of this Treasury will be issued to a charity (or several charities) the community wishes to associate with.

## Streaming the LoreGame:

If your platform is a role-play Streaming Platform, and you'd like to play the **Press Pass (Season One) LoreGame**, we have a specific End-Streamer License Agreement & End-User License Agreement we expect enforced at all times. Further, it's going to be in your best interests to secure all 288 characters in a Lore Chapter for both your playing table and to maximize audience participation while you stream.

### ESLA/EULA 1.0 | Press Pass: All Access

End-Streamer License Agreement | End-User License Agreement

#Lensface note: We reserve the right to update this as we go along, but we hope we don't have to very often. There's the direct language of the Agreement below, and then there's the spirit of it, which reflects our community. If you're here for the direct language, and looking to exploit the spirit of the Agreement... there's a million intellectual properties out there to create value from without damaging our community. Please respect our community by respecting the rules of our ecosystem. With that in mind, enjoy and have fun!

1. You are required to use our VoIP partner **Toucan.events** along with **The Top Brass DAO** as the digital interface for running the **Lore Chapter**. Presence on our Reddit and Discord are not necessary for Lore Producers, they do augment the experience for every user. **Official Canon Lore Masters are required to maintain a Discord server presence** because the Showrunner doesn't like herding cats.
2. **Streamers must have** at least twenty-five (25) **Version One** and/or **Version Two** collectibles in **Press Pass (Season One)**, and they (or one of their team members) must act as **Lore Master** the **Lore Chapter** they are streaming.
3. Any revenues over five-hundred-thousand United States dollars ($500,000) per year will issue 7.5% of net value produced on the market of all revenues produced to the Let Me Out Productions collective. Additionally, 2.5% net value produced on the market of all revenues produced to a charity the streaming platform chooses to affiliate with, provided the charity is vetted and approved by The Top Brass DAO. We encourage all platforms to issue 2.5% of their streaming revenues to a public budget dedicated towards housing our unsheltered neighbors by buying and re-purposing properties that would otherwise be classified as "commercial blight."
4. Further, no matter what the revenue measurement is, all Streaming Platforms / Monetized-Use Platforms must issue 20% of the revenue earned with each and every player in the game, based on measurement of presence and impact at the wrap of the Lore Chapter, which happens after seven (7) meetings called "Lore Parties." You must allow Let Me Out Productions, LLC or one of our Web3 partners to guide your infrastructure installation to achieve this system.
5. Your streaming platform retains 70% net value produced on the market of all revenues produced by the content.
6. We're producing a family-friendly show that must disguise adult humor in clever ways, and we're not looking for content that traumatizes the human body in any way, shape, form, or facet. Additionally, we're not looking for content that is bigoted towards a minoritized human intersection unless there's a specific intentional story behind those choices. Additionally, we're not looking for content that includes nudity.
7. All **"SportPunk"** material, like fictional teams from other sports, must be discussed with and approved by the Showrunner before any content is built around those ideas. Many sporting brands are in existence in the real world, and as such, our fictional branding must be carefully designed against infringing intersections. The Showrunner has a plan for allowing Lore Producers to contribute these details - they must be discussed ahead of the Lore Chapter, and all players must understand this rule.
8. All characters, story arcs, and material developed must be registered using our tokenomics system **if the desire is to contribute to the Official Canonical Lore**. As long as the streaming platform owns at least 25 collectibles in Season One, the **platform may stream non-canonical versions** of this experience with their own twists and turns, provided **they do no try to impact the canon without participating in the system as designed**. If something happens that your community feels must be included in the Official Canon, join an official Lore Chapter and re-enact the story.
9. Selling team-related merchandise outside of our ecosystem infrastructure is not allowed in any way, shape, form, or format. This includes wearables of any kind featuring team logos, text identifying the team, or any derivative of the team's trademarks. **It will disrupt the ecosystem to an incredible degree if this is violated. This is enforced by The Top Brass DAO as a vital priority with zero tolerance of violations.**
10. Selling physical merchandise **derivative of created characters** is limited to wearables excluding sportswear of any kind. Shirts, hats, socks, scarves, bags, and legwear are all appropriate offerings. All merchandise must be submitted to and approved by The Top Brass DAO and must be hard-capped with a non-fungible token pool at 1,000 pieces. These offerings will issue 45% of the value generated to Let Me Out Productions, split between the season of contribution and a pool equally distributed by past seasons. The streaming platform is receives 35% of the value generated, with 5% going to the charity the streaming platform chooses to affiliate with. 15% will go to the creator of the merchandise, with appropriate splits from that issuance for any likeness or sources of derivation.
11. Selling physical merchandise derivative of **claimed characters** is limited to wearables excluding sportswear of any kind. Shirts, hats, socks, bags, and legwear are all appropriate offerings. All merchandise must be submitted to and approved by the marketing department of the season of contribution. Each offering must be hard-capped with a non-fungible token pool at 1,000 pieces. These offerings will issue 45% of the value generated to Let Me Out Productions, split between the season of contribution and a pool equally distributed by past seasons. The streaming platform is receives 35% of the value generated, with 5% going to the charity the streaming platform chooses to affiliate with. 15% will go to the creator of the merchandise.
12. Branding your Lore Chapter with a title and thorough professional presentation is encouraged. Any merchandising featuring this branding will issue 7.5% of net value produced on the market to Let Me Out Productions and 2.5% net value produced on the market to a charity the streaming platform chooses to affiliate with, provided the charity is vetted and approved by The Top Brass DAO.
13. Further, these offerings must issue 20% of the revenue earned with each and every player in the game, based on measurement of presence and impact at the wrap of the Lore Chapter, which happens after seven (7) meetings called "Lore Parties." In the event merchandising is sold before the Lore Chapter is wrapped in full, pool appropriate revenue share in an escrow wallet for your table.
14. Your streaming platform retains 35% net value produced on the market of all revenues produced by merchandise featuring your specific Lore Chapter branding. Using team colors and the team name is appropriate, and is allowed within reason.
15. 35% net value produced on the market of all revenues produced will be pooled for the designer(s) of the merchandise, with appropriate splits from that issuance for any likeness or sources of derivation.
16. Let Me Out Productions, LLC reserves the right to pull ANY "Press Pass: All Access"-related merchandise from the market for any reason at any time, and we will always immediately pull merchandise if the likeness featured or the creator who made it doesn't want it sold. It's that simple.
17. In order to facilitate this enforcement, all merchandising - no matter the platforms involved - must be facilitated through The Top Brass DAO.
18. **Lore Producers** who own **Claimed Characters** originated with the Press Pass: All Access must develop and contain **any and all intellectual property related to that character** within the **Press Pass: All Access** franchise and ecosystem unless otherwise licensed.
19. **Lore Producers** who **Created/Introduced Characters** are agreeing to produce **any and all professional sports-related or *Press Pass*-related intellectual property** **for that character** within the **Press Pass: All Access** franchise and ecosystem unless otherwise licensed.
20. Have fun.

## Streaming about Press Pass: All Access content in General:

**All streamers of any size and background are welcome to click around our public material** and have themselves a good time for as long as they want **with nothing expected from Let Me Out Productions**. Please participate in The Top Brass DAO and our merchandising initiatives for our experiences; they're a lot of fun and designed for community-building AND community-wealth.

*If you're a big Streamer and want to help out Let Me Out Productions... buy a bunch of Version One and Version Two collectibles and give them away to your audience. They can register the transaction hashes of the give-away transfer, provided you don't register any editions yourself. We also don't recommend registering editions from transfers of more than 250 at a time for your own sanity, but our systems, once launched, create a new transaction hash out of the bulk transfer for every edition you register.*

We have one (1) ethical ask - if you're generating high engagement and revenue from discussing the Press Pass: All Access SportPunk Universe without direct official participation... transition into directly participating. It'll be more fun for your community to be a part of the Official Canon, and there's so much opportunity to do so.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Press Pass LoreGame*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access