Wiki/Building/Components/Propulsion

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 **Propulsion**

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# Diesel Engines (producing power)

Diesel Engines burn diesel to produce power. They are the cheapest way of producing power.

Small Engine

Medium Engine

Large Engine

# Electric Motors (producing power)

Electrical motors differ from other engines in that they have an adaptive power output, meaning that it can provide high Torque or high RPS depending on what is needed without requiring a gearbox. They can also supply mechanical power from 0 RPS and so do not require a clutch like the diesel engines to avoid stalling.

Electric Motors consume large amounts of electrical energy and can not (except in very unique cases) be used without another power generating component connected to a generator. At the current state of the game smaller motors seem to be more efficient but even several of them will not provide sufficient output for larger vessels.

Motor Small

Motor Medium

Motor Large

# Jet Engines (producing power)

Jet Turbine Small

Jet Turbine Medium

Jet Intake Small

Jet Intake Medium

Jet Compressor

Jet Combustion Chamber

Jet Duct T-Piece

Jet Duct Straight

Jet Duct Corner

Jet Duct Diagonal

Jet Duct Cross

Jet Exhaust Basic

Jet Exhaust Rotating

Jet Exhaust Afterburner

# Other

Gearbox
  More information here or here
Each gearbox has 2 ratios. When the gearbox is given an on signal, the second ratio is engaged. When the gearbox arrows travel with the flow of power it will act as a step down gearbox. By rotating the gearbox through 180 degrees, it can be used as a step up gearbox. A ratio of 1:-1 is also available to allow for reversing the direction of rotation.

Clutch
  A clutch is used to control the transmission of force transmitted through piping. It has a range from 0 to 1. At value 1 the clutch is fully engaged and will transmit the maximum amount of power from its input to its output. At 0 the clutch is completely disengaged and will transmit no power. A clutch allows you to separate your engine from the drive train to accommodate multiple gears or to let the engine remain running while the load is idle. There is a small power loss associated with using a clutch.

# Air (consuming power)

Aircraft Propeller

Tail Rotor

Used to control yaw of helicopters.
Rotor Large

Rotor Huge

Rotor Heavy

Rotor Heavy Large

Ducted Fan Small

Ducted Fan Large

Azimuth Thruster

# Water (consuming power)

Propeller Small

Propeller Large

Propeller Giant

Fluid Jet

# Solid Rockets

Solid Rocket Fuel blocks provide the fuel, Solid Rocket Boosters consume that fuel, and act as an engine.
You can combine multiple fuel blocks with a single engine, just place all of them on top of a booster (top=opposite site of the exhaust).
You can only start the boosters with a Boolean tick. The booster can not be throttled at will run at full thrust until the fuel source is used up.
When fuel number is set to negative in xml then block has negative mass. Changing length of rocket in xml offset flame and make rocket stronger.

Solid Rocket Booster Huge

Solid Rocket Booster Large

Solid Rocket Booster Medium

Solid Rocket Booster Small

Solid Rocket Fuel Huge

Solid Rocket Fuel Large

Solid Rocket Fuel Medium

Solid Rocket Fuel Small

# Tracks(consuming power)

See  control surfaces.
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