Green Fang Forest

Last true realm of the high elves, Sindorien (as its inhabitants know it) is a place of strangeness and secrecy. The forest is filled with arcane loci; there are glades where moonlight spills eternally through the canopy, pools that reflect a mortal’s desires, and paths where time slows to a crawl. Some say the trees stand vigil for their elf masters, warning of danger, even harming foolish trespassers. Yet the forest cannot repel all threats… myriad monsters wander the gloomiest trails.

### City Of Light

Situated in Sindorien’s very heart, the sparkling city of Fen’arloth is the only untarnished fragment of elfdom in Scy’kadia. Queen Vilariel and her gloryborn consorts protect it from discovery with powerful high magic wards. None can find its crystalline towers without elven permission.

### Little Neighbours

A sizeable community of gnomes and pixies dwell in the forest. Despite their lack of high spellcraft, they too display a knack for avoiding intruders, and their reverence of Taeyaloo endears them to their elven guardians.

### Cursed Dryads

Before their expulsion, the fallen elves’ hellish experiments sent spiteful ripples through the forest. Scores of elementals were twisted by this malignant energy, becoming wraith-like and filled with malice. The elves know enough to bypass their shadowy glades. Others, alas, do not.

### Notable History

Note: Elf histories were not purged before The Time Of Founding, yet so numerous are their songs of memory, that recounting them here would be impossible. The insular nature of elves means they rarely possess detailed knowledge of ancient non-elf realms. Here are a selection of events that remain fresh to Sindorien's folk...

**1MR** - Having weathered The Time Of Mage Blight in seclusion, elves across Scy'kadia grieve the weakening of Magic.

**50MR** - Dwarves of The Thunder Peaks ignite The War Of Burning Leaves.

**57MR** - **The Exile**: After seven years, Queen Vilariel gathers enough proof to publicly uproot elf cults dabbling in ruinous sorcery. The cultists, including several of her gloryborn cousins, claim it is their right to wield all of Magic, even its corrupted shards, to reforge elfdom. Civil war erupts, but the rebels' lack of High Spellcraft allows the queen's forces to prevail. Dubbing the diabolists "Fallen Elves," Vilariel banishes them from Sindorien.

**63MR** - Elementals of life, corrupted by fallen elf experiments, start preying upon woodland denizens. The high mages of Fen'arloth unite to trap these ghastly beings within carefully chosen glades and paths; refusing to destroy them in hopes of an eventual cure...

**138MR** - Gnomes throughout the forest, wise to the melancholy of their tall neighbours, hold a travelling festival devoted to Taeyaloo. Weeks-upon-weeks of theatre, music, magical tricks, alchemical wonders, and feasting ensue. The event migrates from one end of the forest to the other, then back again, finally reaching Fen'arloth... to the cheers of elven revelers. Once all is done, many gnomes remain in the city. The elves give no complaint.

**163MR** - A surge of arcane power from The Inner Weft sends waves of demons into Green Fang Forest. Seasons of horror take hold, until suddenly the demons stop coming... as though cut off by something Weftward.

**220MR** - **The War Of Birds And Bees**: Imps astride dire bees swarm about the forest, causing havoc. Sindorien's pixies fight back in kind, using colourful birds as mounts. The pixie cavalry trace their foe back to a nest suffused with wild magic, and bravely dispel the anomaly.

**265MR** - Arkhos attempts to claim swathes of Green Fang Forest. Elven magic hinders the invasion; many soldiers are lost before battle can be joined. The knights retreat, placing watch towers on the edge of the forest.

**292MR** - A frost-covered tower floats from The Bitter North, and lodges itself in a desolate glade, before disgorging an army of ruinous ice elves; at their head... Aralith Clovenhelm, fallen cousin to Queen Vilariel. As vicious battle spreads across the bridges of Fen'arloth, a high elf bard named Tar'thor gets himself captured, and spends hours whispering mutinous fancies to an ice elf captain. Already a fractious group, Aralith's commanders fall to infighting. Nor are they prepared for the level of sabotage inflicted by local gnomes and pixies. The invaders retreat to their tower, whereupon a terrible blizzard flares up, preventing pursuit. When the storm clears, the ice elves are gone... yet the tower remains, and the glade in which it sits is forever enveloped in frosty cold, haunted by ghosts and pale dryads.

**311MR** - Arkhosians enter The Ride to capture horses, incurring the wrath of native centaurs. Elf seers, fortelling the extinction of a particularly noble herd, travel by night to convince the equine warriors to relocate to Green Fang. The centaurs' are persuaded by assurances that Arkhos will never tarnish the grasses gifted to them. As years pass, the emigrant centaurs grow close to Sindorien's unicorns.

**347MR** - An orc horde infiltrates the forest. Elf scouts race to investigate... only to find the orcs warring with cursed elementals. To their further amazement, they learn the orc warchief is possessed by a sylvanite of Gowlur. Once victorious, the battered horde is immediately overrun by uncorrupted elementals, no-doubt summoned by the celestial... which, still in orc guise, wanders into the darker woods and vanishes.

**368MR** - Goblins infected with the Scarlet Hand pour down from The Thunder Peaks. Initially unperturbed, the elves panic when Sindorien's wards mysteriously fail to avert the sickness.

**374MR** - Demons spill out of ruined Gorgondin, spreading far and wide. Green Fang is struck by a hellish host under an arch demon of Victrix; The Scourge Incomparable. The demonic leader proves too skilful for any elf hero to challenge... until high mage Elothíne dreams of a cavern. Risking death, Elothíne skirts the demon army, travelling alone to the site of their vision. There they discover a young dragon, held asleep by old spells. They unravel the arcane prison, simultaneously crafting a link between their soul and that of the waking monster. Dazed and imbued with Elothíne's desires, the dragon consents to help. Together, with Elothíne astride its back, they fly to the front of the demon throng, unleashing fire and sorcery. The arch demon is defeated, inhuman skill overcome by overwhelming force... yet as the scourge fades back to Ruin, so too does Elothíne perish, their soul subsumed by their mount. Before Elothíne's aggrieved kin can retaliate, the freed dragon flies away, never to return.

**426MR** - An elf maid, Lanengeil, strays into lands controlled by House Rauvrel, vassals of House Furion. Her innate elvish aura sees her swiftly accused of witchcraft, and locked away for trial. Her lover, Celegaith, scales the wall of Rauvrel's keep to rescue her, but is surrounded by knightly guards. He challenges Lord Rauvrel, who declines on suspicion of magical trickery. Celegaith, never one to favour the wizardly arts, doffs his armour and weapons, and even consents to the attentions of a priest to strip him of any lingering arcana. Taking up a human-made spear, he then defeats the lord in a dazzling single combat. Lanengeil is freed, and the pair return to the forest in peace.

**474MR** - The Pharidae War begins.

**583MR** - The Pharidae War draws to a close.

**595MR** - Prophets across Scy’kadia receive visions of the Weftyril portals reawakening. Young elves, inquisitive about the wider world, set off Weftward.