Ancient Apparition

**Kaldr**, the **Ancient Apparition**, is a ranged intelligence hero that is mostly fit for supports, considering the attack damage, attack animation, and how squishy he is. However, his spells provides the slows, stun that triggers if you didn't move away, buffs attack damage to amplified with magical damage, and ultimate that prevents health regeneration and instakills after below threshold.

## Lore

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

## Abilities

### **Q: Cold Feet**

125/125/125/125/275/400 mana || 10/9/8/7/7/7 cooldown

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.

**Cast Range**: 700/800/900/1000/1000/1000

**Cast Point**: 0.01

**Break Distance**: 740

**Damage per Tick**: 30/50/70/90/190/290

**Stun Duration**: 2.0/2.5/3.0/3.5/4.0/4.5

**Effect** **Radius**: 0 (Talent 900)

### **W: Ice Vortex**

80/90/100/110/220/440 mana || 4 cooldown (Talent 1.5)

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Ancient Apparition gains movement speed in its range.

**Cast Range**: 1500

**Cast Point**: 0.01

**Effect Radius**: 275

**Vision**: 200

**Movement Speed Slow/Gain**: 15%/20%/25%/30%/40%/50% (Talent 23%/28%/33%/38%/48%/58%)

**Magic Resistance Reduction**: 15%/20%/25%/30%/40%/50% (Talent 23%/28%/33%/38%/48%/58%)

**Vortex Duration**: 16

### **E: Chilling Touch**

110/120/130/140/270/400 mana || 50/42/34/26/26/26 cooldown

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks. Each attack slows the enemy movement speed. Ancient Apparition always receives the buff.

**Cast Range**: 800

**Cast Point**: 0.01

**Radius**: 525

**Number of Attacks**: 3/4/5/6/11/16

**Bonus Damage**: 20/40/60/80/195/315 (Talent 100/120/140/160/275/395)

**Movement Speed Slow**: 30%

**Slow Duration**: 0.3

**Buff Duration**: 20/24/28/32/36/40

### **R: Ice Blast**

150/150/150/275/400 mana || 40 cooldown

Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.

**Cast Range**: Global

**Cast Point**: 0.01

**Blast Damage**: 250/350/450/950/1450

**Min** **Blast Radius**: 275

**Max Blast Radius**: 1000

**Projectile Radius**: 275

**Damage per Second**: 12.5/20.0/32.0/46.0/60.0

**Health Shatter Threshold**: 10%/11%/12%/13%/15% (Talent: 14%/15%/16%/17%/19%)

**Frostbitten Duration**: 8/9/10/11/12 (*Aghanim's Scepter*: 17)

## Talents

 +80 Chilling Touch Damage
 +20 Health Regen
 +10% Spell Amplification

## Strategy\*

-This hero plays differently from the vanilla, since this hero scales super well in this gamemode, that you can play right click with it too.

-Aghanim is recommended here, especially fully upgraded.

-Cold Feet is more effective if you have a disabler on your team, cast the cold feet, disable/stun the enemy, then hit the enemy till their death, putting the ice vortex below so it dishes out more damage per tick.

-Cast Chilling Touch when you're sure teamfight is about to occur, or just cast it post-teamfight to farm faster.

-Well aimed Ice Blast could change the tide of the fight straight away.

## Trivia

* Ancient Apparition was used to be the most picked hero in the gamemode
	+ it is assumed the ice blast is very valuable considering the amount of regeneration item in the gamemode
* People once thought the release of covfefe will reduce the picks of Ancient Apparition greatly. It just slightly reducing it however.
* More trivia are already typed at Dota 2 Wiki.
* \*Never forget to tell that the strategy is based on a guy that plays for fun and experienced few AA games.