recursal/Fanatic-Fandom huggingface dataset:
Shieldwall Woods

The Shieldwall Woods are a large forest located on the eastern shores of the Kingdom of Ortana, bordering the city of Farshield.

Long prized for its sturdy timber, which only grows along the square-shaped peninsula the woods reside upon, shields wrought from the trees of the Shieldwall Woods are known to be extremely durable, with the more superstitious persons believing they're entirely unbreakable.

Despite the extreme durability and value of the woods timber, the woods are well guarded by the White Shield Conclave, a group of Rangers tasked by the local lord to prevent any non-approved entry and forestry within the woods.
Southstream Library

Southstream Library is a large towering structure located, as its name implies, on the southern portion of the town of Starcrest. It is operated by The Seer, and hosts a large collection of his personal tomes and other pieces of information. Although it is his personal collection and not a public library, The Seer does allow some people to access its contents, including Group Alpha.
Scarlet Ridge Passage

The Scarlet Ridge Passage is a long strait which connects the Inland Sea of Norewall to the Harkengrove Sea.

The Passage is named after the countless sailors who have perished attempting to cross it, their blood staining the rocks and waters of what would be an extremely valuable trade route, were it not nigh-impossible to navigate.
Temporal Rift

3rd Level Coactimancy

Casting Time: 1 action

Range: 150 feet

Components: V S M (A pinch of sand)

Duration: Concentration, Up to 1 minute

Classes: Sorcerer, Wizard, Bard

You create a 20-foot-radius void centered on a point within range, in which time does not exist. No light can illuminate the area, and creatures fully in it are blinded. The void's area is difficult terrain. Any creature that starts its turn in the area takes 2d6 force damage. Any creature that passes through must pass a Dexterity save or take 2d6 cold damage.
The Republic of Westbrooke

The Republic of Westbrooke is a newly founded country, which champions the ideas of freedom and self-governance for the people of Duloris. Its capital is the City of Westbrooke.

### History

The Republic was founded on January 13th, 189 F.T in the Realm of Lofthaven, as the Republics first Archon, Alheim Cornelius, declared its sovereignty from any foreign powers, defiantly slamming the Republics first document of governance, The First Westbrooke Accords, onto a banquet table in the hall of Cephelia III.

### Government

The Republic is ruled by a six member council, composed of the Archon, the Officer of Internal & Cultural Affairs, the Officer of Enterprise, the Chief Magister, the Officer of Mercantilism, and the Officer of Religious Affairs.

Members of the council serve term limits of five years, with a limit of three terms per individual. All members of the council are voted on by eligible citizens of the Republic, save for the Archon, who must be voted on by the members of the council.

### Cities

City of Westbrooke

Emerald City

Alintera

Silverburn

Starcrest

Ieravon
Tu-Mal, The Heart of the Forge

A Destined Weapon, Tu-Mal was crafted by Julius Von Parvel during his trial of the forge against Daedalus. After many failed attempts to create a superior item, Julius found the resolve to continue his quest, and eventually allowed himself to forge a weapon without thinking, resulting in Tu-Mal.

### Effects

Upon its creation, Tu-Mal is instantly attuned to the smith who forged it. Unless the weapon is somehow destroyed, or the attuned user dies, it cannot be unattuned to.

While Wielding Tu-Mal, melee weapon attacks made with it deal an additional 2d6 points of Fire damage.

Additionally, whenever you take fire damage while wielding Tu-Mal, you gain 1/4th of the damage rolled as Temporary HP, even if you are resistant or immune to fire damage.

### History

According to Daedalus, long ago, a weapon named Tu-Mal was forged in the Elemental Plane of Fire. It was said to have slain countless foes, until it was destroyed a year later. Since then, the trial of Tu-Mal has been held every century or so, with smiths from both the plane of fire and otherwise attempting to forge an item to live up to the legacy of the original Tu-Mal. Apparently, the previous Tu-Mal was not even a weapon, but a fiery dragon of ash and fire.

According to Daedalus, if one was to craft the next "True Tu-Mal", they would know.
Silona Greymire

Silona Greymire is a human fighter, member of the Starcrest Rebellion, and apprentice of Zachariah Alderion.

Silona was first met by Zack and the rest of the Eyes of the Archon in the silver mines of Alintera. She, along with fourteen other students from the towns university, were sent into its depths in an act of cruelty perpetrated by Claude, the would-be governor of the town. Silona would later explain that this was due to her open display of the symbol of Nusemnee, or 'Nusa', as she calls her.

Silona protected her classmates from the strange mythril spawn in the mines, eventually standing side by side with Nathaniel Lightheart and Zack, who used his divine powers to protect her from harm. Later, after the group had returned to the town, she spoke with Zack, and expressed her gratitude to the Eyes of the Archon for saving both her classmates, as well as to Zack for personally saving her life. She admitted that she aspired to heroism, but lacked experience, courage, and most importantly, guidance. As such, she offered Zack her blade, asking him to take her under his wing, an offer he reluctantly accepted.
Sonas Fyrewoods Journal

A journal once belonging to Sonas Fyrewood. It details he and his friends finding of the Temple of the Emission, as well as their discovery of Factus Formis. It is currently in the possession of Kasdri Valmorn.

September 15th, 187

Me and the boys are tired of living out here. Cornelius is always looking over our shoulder, how are we supposed to get any coin like this? Maybe we’ll find our own place, like that Dulara woman did.

**September 22nd, 187**

We managed to find some of those red medallions outside of The Caravan Companies building. Should be enough for all of us. Maybe we can find somewhere to set up camp in the woods, seeing as how we’ll be safe and all.

**October 3rd, 187**

No luck so far. Hard as hell to not get lost in the forest. You can really tell no one has been here for a while. Some of us are starting to reconsider coming out here, myself included. If the stories of those animals is true, we haven’t seen any yet. Then again, they were supposed to only be in the north.

**October 17th, 187**

We hit the jackpot. We spotted some kind of stone structure up on a small ridge. Who the hell built the thing? I thought no one had been through the forest up until a few years ago? Oh well. We decided to check it out in the morning.

**October 18th, 187**

We haven’t gone inside yet, but we think this is definitely gonna be the place. We’ll wait until winter is over, and we’ll set up shop. Who knows if anything interesting is in there?

**November 4th, 187**

Tarkin gave me a brilliant idea. One of us can stay out in that building Old Man Ewing runs, waiting for people to stop and rest. Then we can take their things while they sleep. These medallions are worth loads. Besides, it won’t kill em to be stuck there for a few weeks, Ewing has some medallions set up around the building.

**March 4th, 188**

By the gods. Maybe this was a bad idea. We finally climbed up here, and walked in. We were putting out things down, checking it out, when the fucking door to the basement opened. Some guy covered in old-ass armor stepped out, tried talking to us. We couldn’t understand what the hell he was saying, but we managed to get him to go back into the basement. We boarded that door up tight as we fucking could, believe me.

**March 6th, 188**

I'm starting to get a little antsy about that fucking door. I'm putting a chair up against it. That oughta help, right?

**March 14th, 188**

Fucks sake. We drew straws to see who would stay with Old Man Ewing. Of course I drew the shortest one. I'm the leader, damnit. I shouldn’t have to do that. Fairs fair I guess, but i'm not too happy. Apparently there's going to be the years first caravan run in about a month or so. I guess I’ll head on down there. Hopefully he doesn’t think it too suspect, me being there and all.
The End of Silence

The End of Silence was a team of adventurers whose goal was to destroy The Hushed. Lucien Novelle has a portrait of each of them in his keep at Starcrest. He has stated that he is responsible for killing all of them.

### Former Members

Lucien Novelle

Zachariah Alderion

Liliana Hargrave

Ardel of Windtide

Acacia Venhana

### History

Lucien Novelle claimed that he and the rest of the members of the group had traveled across both Leomoth and Duloris for several years in the past, seeking both The Chains of Phantasia and the Vestiges, so that they might prevent them from falling into the hands of The Hushed, and potentially using the items themselves against The Hushed.
Siegfried Von Parvel

Siegfried Von Parvel is an Orc Doctor and citizen of Westbrooke. He runs the only doctors office/clinic in town, and is the Uncle of Julius Von Parvel.

Siegfried had a falling out with his brother, Threvic Von Parvel, due to shadier dealings Siegfried had in the past. Due to this, Threvic fervently demanded that Julius have nothing to do with uncle, and refused to reconcile with him.
Void Cannon

8th Level Coactimancy

Casting Time: 1 action

Range: Self (150-foot line)

Components: V S

Duration: Instantaneous

Classes: Bard, Sorcerer, Wizard

You bring forth a massive beam of cosmic destruction. A 150-foot long, 5-foot wide beam of pure destruction surges forth in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 12d8 Force damage on a failed save, and half as much on a success.

If a creature originating from a plane of existence besides the one you are currently in fails their saving throw permanently reduce their maximum HP by half the damage taken. Only the strongest of magical rituals can reverse this.
Transcribing Crystal

A Transcribing Crystal is a tool that is used to create arcane glyphs, runes, and other engravings in an ordinary item, turning it into a magical item.

A Transcribing Crystal was acquired by Group Alpha and given to Kistarin Yvris, who would use it to fashion them comissioned magic items such as Kasdri Valmorn's dragon scale mail, and Lucien Novelle's Sheathe of Many Blades.
The Sunbreak War

The Sunbreak War was a conflict between The Storian Coalition and the Realm of Lofthaven, beginning in 95 F.T. The Coalition sought to conquer the city of Sunbreak, due to its central location, as well as the apparent weakness of their eastern neighbor.

Sunbreak was initially conquered by Storia, but quickly met retaliation from Lofthaven, taking back the city, and moving on to capture the rest of the Coalition. The war ended in 104 F.T, with a complete annexation of Storia by Lofthaven. As Storia were the aggressors, and due to the fact that other nations wished to avoid further escalation of conflict, Lofthaven was allowed to keep its territory.
Thomas Alabaster

Thomas Alabaster is the father of Weylen Alabaster and former owner of their shop, Alabasters Alchemical Wonders. He had been missing for five years before Group Alpha discovered him emaciated and extremely injured in a Kobold Nest located in North-Western Duloris.

He was unable to walk or defend himself, and so Group Alpha, specifically Kasdri Valmorn, killed him, then reincarnated him into a new body, that of a High Elf, so that he could travel with them. He was shocked to see how Westbrooke had grown in his absence, and reunited with his son. He gifted his saviors a magical bracelet as thanks for their help.
Paralogues

Winter, 192 F.T: The Day the Song Went Silent

Winter, 192 F.T: The Black Wind Howls

Winter, 192 F.T: Singularity Point

Winter, 192 F.T: Northern Riders

Winter, 192 F.T: Southern Lights

Spring, 192 F.T: Devotion

Spring, 192 F.T: Silver Swords

Spring, 192 F.T: Malignant Darkness

Spring, 192 F.T: The Price

Summer, 192 F.T: The Fires of Heaven

Summer, 192 F.T: The Woman in White

Summer, 192 F.T: Dreamwalker

Autumn, 192 F.T: King of the Clouds

Autumn, 192 F.T: Sight Beyond Sight

Winter, 193 F.T: The Betrayer

Winter, 193 F.T: For The Republic, Part 1

Winter, 193 F.T: For The Republic, Part 2

Winter, 193 F.T: For The Republic, Part 3

Winter, 193 F.T: For The Republic, Part 4

Winter, 193 F.T: The Bringer of Change

Summer, 193 F.T: Wrath of the Wolf King

Summer, 193 F.T: Lord of Owls

Summer, 193 F.T: The Golden Warrior, Part One

Summer, 193 F.T: The Golden Warrior, Part Two

Summer, 193 F.T: The Golden Warrior, Part Three

Summer, 193 F.T: The Golden Warrior, Part Four

Summer, 193 F.T: Tears in the Night
Zeal

Many Deities perforate the lands of Leomoth, their power and will within every single thing. One such deity is Zeal, Goddess of Fire, Heat, Passion, and Energy.

### Appearance

Zeal is most often depicted as a woman, wearing bright red clothes, with a bronze crown atop fiery hair. She is normally seen as lithe, dexterous, moving like the burning tongues of a flame.

### Symbology

Symbols which are most commonly associated with Zeal are a burning phoenix, a bright flame, and rarely, a bronze cross.
The Steam Engine

The steam engine is a recent invention created in the Telbrade Federation. By burning a fuel source, such as coal or petroleum, the steam engine can create mechanical movement, typically by the expanding gas inside of a piston. The invention has revolutionized the continent of Leomoth, and is being employed in all sorts of inventions and technologies.
Praeteris Day

Praeteris Day, according to Factus Formis, is a holiday which was celebrated in the lands of the Vel'Karis. Taking place on July 6th, it is in celebration of Praeteris. Among other things, the holiday is for giving thanks to the Vel'Kari leader, trying to act in accordance with his actions, as well as emulating his features, notably his beard.

"To celebrate Praeteris Day is to emulate Praeteris. Be your best self, and do all you can." - Factus.
Session 27

The Golden North - Part Three

Group Alpha continues delving into the kobold cave in search of the vestige.

Julius takes Thomas Alabaster to the entrance for safety.

Morrigan arrives with Savic in tow, who is now wielding purple magic and sporting a blood-wrought tattoo.

Everyone continues trekking through the caverns, destroying dozens of kobolds.

They discover the kobolds have tamed large serpentine creatures called Gricks, and killed some.

They find out the kobolds seem to worship an ancient green dragon called Illithal, the Verdant Death.

They find the old dragons hoard, and its skeleton.

They fight a massive group of Kobolds including a Vestige-Wielding Kobold Queen.

Verithar arrives to assist in the battle, saying he will take the first pick of the spoils from inside.

They have a hard-fought battle, with the tenacious kobolds even knocking Factus unconscious.

Verithar delivers the final blow, ramming the Kobold Queen with his horns and impaling her.

Verithar then retrieves a golden pauldron, which once belonged to Majorian, and leaves.

Morrigan takes the party to Westbrooke, where they discover Kistarin Yvris has been arrested on charges of corruption.

The party meets a man named Arthur Ewansson, and a mysterious woman wearing red-scale armor, who are representatives of Candleglow.

The party learns there is a large settlement of Dragonborn in the jungles near Candleglow, and that they've been fighting with each other.

The party returns to Starcrest, and purifies the Vestige with Sera.
Tovis Blacktree

Warden Tovis Blacktree is a Half-Elf Cleric of The Night Keeper and citizen of Westbrooke. He runs a temple in town, as well as the graveyard outside of it. He will also cast Cleric spells free of charge, though he appreciates donations. He will only cast a spell for an individual once per day, so that others may also use his services.

With the formation of the Republic of Westbrooke, he has been granted the title of Officer of Religious Affairs, helping Julius Von Parvel, among others, promote their churches and deities.

### Relationships

#### Julius Von Parvel

Ever since a shared train ride to the Realm of Lofthaven, Tovis has fostered a loyal friendship with Julius, seeking to guide him on his clerical path whenever he can, even bestowing a blessing of his god unto Julius' shield. He eagerly helped Julius construct the Church of the Eternal Forge, and paid respects to his parents and brother after their passing.

#### Alheim Cornelius

Having known each other for decades, the two share a brotherly relationship seldom seen by outsiders. Though they do not share a faith, they share other things in common, like a commitment to both justice, and freedom.
The King of Rubies

A mysterious being first learned of while using the Legend Lore spell on The Infinite Corridor. It seems to hold dominion over that otherworldy labyrinth, though it's origins are not certain. While travelling with Alexander Thrawne, part of the Eyes of the Archon saw a hulking figure made of bright rubies shuffling through the corridor. They theorized that it was the King of Rubies himself, before realizing it was likely only a member of its 'horde'.
Sentry

The Goddess of Architects, Smiths, Craftsmen, and Law-Makers, Sentry represents the virtues of civilization, and is known for occasionally blessing artisans with unnatural talents. Feats of construction which seem impossible are mere childs play to the patron of ingenuity.

Sentry is considered to be the daughter of Jagos.
The Infinite Corridor

The Infinite Corridor is a strange and ominous location, a space where the Weave of Magic does not reach, and magic is seemingly impossible to use in any form.

Lucien Novelle, Nathaniel Lightheart, and Julius Von Parvel ventured into the Infinite Corridor, led by Alexander Thrawne, who claimed to be one of few people who could gain access to, and travel through it.

The ancient hero, Aetius, is currently trapped within the confines of the Infinite Corridor.

Thanks to The Oracle, Factus Formis learned that the Infinite Corridor was originally created by Praeteris, but that its current state has been highly corrupted somehow.
The Orb

"The Orb" is the name given to a mysterious mass of orange energy found in the Temple of the Emission. It seemed to be somehow powered by the touch of Factus Formis. After a time of not interacting with it, the Emissions stopped. Recently, the Emissions have started once more, the Silent One using Lucien Novelle's knowledge of its workings to keep Leomoth from working against the goals of the Hushed.
Queen Frevon II

Queen Frevon II is the current ruler of The Kingdom of Frevon, and rules from its capital, Guardia.

Taking power in 166 F.T, The Queen is known to be kind and fair. At times she leaves her palace and walks the streets of Guardia, conversing with the common folk and taking part in prayers. This has caused some denizens of the kingdom to refer to her as "Grandma", which she is said to find extremely amusing.
Uriel Lofthaven

Sovereign Uriel Lofthaven, first of his name, is the ruler of the Realm of Lofthaven. Son of Cephelia III, and a member of the Lofthaven Royal Family, Uriel took to the throne at the age of 26, after the assassination of his mother at the hands of Adair of Storia. His symbol of authority is a beautifully made staff called "Mystara, The Eye of the Universe", which once belonged to his mother.

Though young, Uriel makes up for his lack of experience with commitment, not wishing to disappoint the legacy of both his mother, and his family as a whole. He has allied himself and his realm with the Republic of Westbrooke, and is a staunch supporter of them, in part due to their defense of Lofthaven on the day of his mothers death. Unbeknownst to the public, Uriel often takes council with Alheim Cornelius, as the two have found common ground with each other, both being newly appointed leaders of their peoples.

Although he is eager to prove himself and do well, Uriel is a weak leader, used to being spoiled throughout his life. Kind words easily persuade the young Sovereign, and there are some in the realm who find him incompetent, though they wouldn't dare admit so publically.
Umerak

The God of respite, and sleep, it is said that Umerak is responsible for the phenomenon of dreams, good and bad. Those who actively pray to him claim to have never been afflicted with nightmare. Though his worship is not widely spread, his influence is, and most at least recognize him as an aspect of life.
The Westbrooke Express: October 21st, 188 F.T

## THE DOVIS OBSERVATORY: POLICE PERILS!

On Monday, the citizens of Westbrooke awoke in the night by the sounds of arcane lightning and fire. The following morning, officers of the Westbrooke Night Watch gave a public announcement stating they had conducted a raid on the Dovis Observatory. Sergeant Gregory G. had this to say:

"Several months ago we had received an anonymous tip by a concerned citizen regarding the observatory. After weeks of observation, we came to the conclusion that Leontor Dovis was highly capable of endangering the safety of the city, and likely planned on doing so."

Reports say that upon entering the building, officers were accosted by magical attacked, and set upon by various creatures, all of which were summarily dealt with. However, one Officer was injured during the fray, bitten by some sort of massive, spider-like creature. Officer Glust is set to make a full recovery in the coming weeks.

Unfortunately, Mr. Dovis evaded capture, despite pursuits, and was last seen heading south. The Night Watch is offering a 50 Dollars reward for any information which leads to his arrest, and a 200 Dollar bounty to anyone that can bring him into custody alive. Leontor Dovis is a Bugbear Male and a competent Arcanist. High levels of caution are advised when dealing with him.

### Help Wanted

Looking for meaningful employment? Look no further than Kaysenants Forge, Westbrookes first smithing company. No experience? No problem! Our resident smithing master is more than willing to take on a new apprentice, regardless of experience. Wages start at one Dollar a day, with room for growth. Help forge a brighter path for Westbrooke!

### Adventurers Guild Now Open

After many months of waiting, the Westbrooke Adventurers Guild is now open for business. Anyone is free to submit a request for aid, whether your problem is an infestation of giant rats, or a lost family heirloom. As long as you have the coin, you can rest easy knowing the Westbrooke Adventurers Guild can solve your problem. Applications to the guild should be submitted to the Secretary at the front desk. Applicants should be of an adult age and possess some background in related fields.
The Medallion Caravan Company

The Medallion Caravan Company is a group of merchants, cartographers, and liasons owned by Omund Brycewind. It was founded in 152 F.T, and is most known for escorting merchants into the newly discovered lands of Duloris. Their logo is a gold medallion with a bell on it.

It was The Medallion Caravan Company who developed the Resonance Crystals, which allow safe passage through the emissions of the eastern forest.

### Notable Members

Omund Brycewind

Group Alpha
Moranna

Statue seen in the Frostmaidens Cathedral, assumed to be Moranna

Moranna, also called the Frostmaiden, is seemingly some sort of deity of elemental ice, first mentioned by Avaritio after Group Alpha freed him from his prison.

They stumbled upon a Cathedral built in her honor, which held both a statue depicting her, as well as a magical bow, which Nathaniel Lightheart took. Moranna seemed to be somehow trapped within the bow, speaking telepathically to Nathaniel once he attuned to it.

Moranna has a cold personality, speaking in whispered tones and yearning to freeze her wielders foes. It is unknown if it is possible to free her, or if she even wants to leave her current state.
Slow

3rd Level Coactimancy

Casting Time: 1 action

Range: 120 feet

Components: V S M (A drop of molasses)

Duration: Up to 1 minute

Classes: Sorcerer, Wizard

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.
Westbrooke Train Yard Incident

A catastrophic event which cost the lives of many, the Westbrooke Train Yard Incident was an event perpetrated by Osteria Modali, better known as her alias 'Red', and several other unknown associates. During the incident, a train was derailed, crashing into The Medallion Caravan Company HQ in Westbrooke, and instantly killing dozens, including the family of Julius Von Parvel.

Soon after, a demonic beast was summoned at the train yard, further inducing panic and violence, and taking the life of several members of the Westbrooke Night Watch.

The entire incident was a cover-up for the robbing of the Westbrooke Bank, luring away many of the guards stationed there.
Resonance Crystals

Resonance Crystals were magical items developed by The Medallion Caravan Company, used to counteract the deadly Emissions which once blocked the route to Duloris. With the end of the emissions, it seems the resonance crystals are now relatively useless.

### Appearance

Resonance Crystals are bright red circular crystals, usually housed at the center of silver medallions.

Whenever an emission is detected, the crystal begins flashing, and when an emission reaches the wearer, the send out a red wave of magic energy, protecting the user.

The Crystals have no known use aside from this.
Sessions

Session 1

Session 2

Session 3

Session 4

Session 5

Session 6

Session 7

Session 8

Session 9

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

Session 19

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26

Session 27

Session 28

Session 29

Session 30

Session 31

Session 32

Session 33

Session 34

Session 35

Session 36

Session 37

Session 38

Session 39

Session 40
Unluck

2nd Level Coactimancy

Casting Time: 1 action

Range: 60 feet

Components: V M (a broken horseshoe)

Duration: Instantaneous

Classes: Sorcerer, Wizard, Bard

You manipulate what was once an ode to fate, speaking it in reverse and warping reality. Choose one target within range to make a Charisma saving throw. On a failure, the target takes 3d6 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn. On a success, the target takes half damage, but suffers no other ill effects. In addition, whether the target fails or succeeds on its saving throw, you can choose one ally within 60 feet to gain advantage on the next attack roll it makes before the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Yuan-Ti

A strange race of people whose features resemble that of snakes. Their skin is covered in scales, and their eyes are yellow, with vertical pupils. They live within the Draymor Swamps of Northern Duloris, though it is unknown if they inhabit any other regions. Their culture is strange, and worships esoteric gods, that of the serpent, the wolf, and the raven. They seem to be entirely willing to eat the flesh of other sentient races, a major taboo in other societies.
Servectum Powder

Servectum Powder is a rare and valuable substance commonly used in rituals involving the deity Phariel. It is harvested from a rare breed of snake which creates the powder as a bi-product of positive emotions. It is legal in The Kingdom of Frevon, but is almost exclusively used for religious purposes. In other realms, it is an illegal substance, and is often circulated into them through illegal means.
Sidonia

Sidonia was a city in southern Leomoth, and is the home of the race of Elves, as well as the former capital of The Sidonian Republic, and Holy City of The Bright King. It was known for its beautiful forests, magical formed into works of art scattered across the entire city.

In early 191 F.T, the city was completely destroyed, reduced to a large crater. Group Alpha deduced The Hushed to be responsible.

### Notable People

Sidonia is the home city of the following people:

Luca Greymoon

The Brightfather
Telekinesis

5th Level Coactimancy

 Casting Time: 1 action

Range: 60 feet

Components: V S

Duration: Concentration, Up to 10 minutes

Classes: Sorcerer, Wizard

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
The Black Talon

The Black Talon is a group which Group Alpha has summarized to be a Cult in worship of Tiamat, The Evil Goddess of Dragons. They are identified by amulets with each of the chromatic colors, Red, Blue, Green, White, and Black. They are responsible for kidnapping Beatrice Wyrmwater, with whom they hoped to use the First Vestige, in hopes of resurrection all of Dragon Kind.

They were dealt a heavy blow after Group Alpha attacked their stronghold in The Lotus Den, killing most of their members and forcing their leader, Adair of Storia, to attack Lofthaven City. After his defeat, the group disbanded.
The Westbrooke Express

The Westbrooke Express is the number one source of weekly news in The Republic of Westbrooke. Operating out of the City of Westbrooke for over three years, many look to the papers for information on the world at large.

The Westbrooke Express: October 21st, 188 F.T

The Westbrooke Express: March 14th, 189 F.T

The Westbrooke Express: July 14th, 189 F.T

The Westbrooke Express: November 21st, 190 F.T

The Westbrooke Express: Special Edition, January 1st, 191 F.T

The Westbrooke Express: January 7th, 191 F.T

The Westbrooke Express: March 1st, 191 F.T

The Westbrooke Express: May 7th, 191 F.T

The Westbrooke Express: August 14th, 191 F.T
Verithar Icecrown

Verithar Icecrown is a Tiefling man and leader of the Icecrown Company. He is known for his ridiculous strength as well as stature.

Speaking with a deep, booming voice, Verithar is an honorable man, keeping his side of contracts no matter what. Though his trade is violence, he has no bloodlust, as seen when he allowed Group Alpha to end the fighting during their Debt to Kistarin Yvris.

Mister Cornelius seems to be familiar with him in some way, though the extent of the relationship is not known. It was discovered later on that Verithar and Cornelius are related.

Verithar had been paid by Zachariah Alderion to keep an eye out for the pieces of the armor set, Lux Aeterna. He managed to deliver the left pauldron to him, looting it from the Tomb of Illithal the Verdant Death.
Time Stop

9th Level Coactimancy

Casting Time: 1 action

Range: Self

Components: V

Duration: Instantaneous

Classes: Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Tacheon

Serving alongside Quin and the rest of her crew within the Ash Wastes, Tacheon is the first Dragonborn that Group Alpha has encountered.

Although initially mistrusted by Factus Formis, Tacheon showed no outward signs of hostility, save for a brief moment in which he believed Factus to be Dolos, who he claimed had attacked him previously.

Tacheon assisted Quin in operating the Sand Crawler, through the use of arcane wind. He is assumed to be an Arcanist of some kind.

Tacheon perished along with the other Ash Pirates on a voyage with a member of the Hushed through the Ash Wastes, being attacked by an Ash Serpent.
Telbrade

Telbrade is a large city in the northern portion of Leomoth, the capital of The Telbrade Federation, as well as the Holy City of Kaysenant. It is known for its expansive industrial economy, as well as being the birthplace of the steam engine. Like many towns in northern Leomoth, it is being ravaged by the Telbradian Plague.

### Notable People

Telbrade is the home city of the following individuals:

Korison Brasshammer

Julius Von Parvel

Lucien Novelle
King Tiberius

Tiberius was the last king of the ancient fortress city of Gresidua, over a thousand years ago. His was the last city to be conquered by Praeteris during his unification of Duloris.

Called 'The Noble Wolf' by his people, Tiberius was strong, courageous, honest, and fair. He was married to Helena Aurelianos, with whom he sired a child, Morrigan Aurelianos. His time long since passed, nothing remains of him or his legacy other than memories, a weathered statue to the northeast, and his daughter.

Recently, after raiding the hoard of a kobold sorceress, Factus Formis found an immaculate set of Adamantium Gauntlets, which he innately knew once belonged to the ancient king due to a strange vision he had years before. Factus has since had more visions of King Tiberius.

In a war against the White King, Tiberius was betrayed by his ally, Kedrix, whom pushed him off of the great walls of Gresidua after stabbing him through the stomach, and proceeded to open the gates to the city. He survived, being dragged through the snow and away from the fight against his will by a figure donned in blue.
Tiamat

Tiamat was a multi-headed draconic deity who terrorized the lands of Leomoth nearly two centuries ago. Her death marks the beginning of the new calendar.

### The Age of Strife

Approximately 200 years ago, Tiamat, alongside a swarm of dragons flew west from unknown lands, into the realms of Leomoth. She wrought terror and destruction on the land, slaughtering countless, and nearly tearing the world asunder. The 12 years in which Tiamat reigned has since been called "The Age of Strife".

### End of an Age

Tiamat and her swarm would have wiped out all life in Leomoth, if not for the efforts of The Four Mythic Heroes.
The Dirk of Disappearing

A short-sword once belonging to Knight Warden Darius. After the Eyes of the Archon discovered that he and Freia Greymoon had been killed, the item was taken from his body by Kasdri Valmorn, who soon gifted it to Nathaniel Lightheart.

It is a rather plain looking short-sword, with its most notable feature being its pommel. When twisted, the weapon turns completely invisible. With a second twist in the opposite direction, it reappears.

Checks made to conceal this weapon are made with advantage.
Spellscar

A Spellscar seems to be some kind of massive silver rift. Highly reactive and potentially dangerous, not much is currently known at this time, besides Lunevir the Unbridled stating there are more than one.

Lunevir was heavily interested in the study of the Spellscars, the research of which was taken up by Savic Lofthaven and Archmagi Kistarin Yvris.

### Locations of Spellscars

Lumens Tower

Cromwell Island (Formerly)
Superheated Crossbow

The Superheated Crossbow is a modified weapon created by Warren J Colcord. It uses a battery to charge a heating element, which then increases the heat of a metal bolt, which can penetrate directly through a wooden target. It is currently in an experimental phase.

It seems the Superheated Crossbow stems from a similar design applied to a Ballista, but in a more compact form. Both seem to be partially unreliable.
Session 40

The Spark of Rebellion

The Eyes of the Archon and the End of Silence join forces, heading north to Starcrest

They meet Odrius the Storm Giant, friend of Lucien, who shows them the eternal flame, lit by Majorian six thousand years ago

They learn that the flame reveals the presence of invisible things

Odrius pledges to fight for them, and goes north to stave off a large group of enemy reinforcements

The group enters the Factus Fortress through a secret passageway in the back, meeting with Apollo

Apollo informs of the situation, and that they've received reinforcements from Lt. Corhauser, as well as from Chief Magister Thorne

The first battle of the rebellion kicks off, with the soldiers of the true Republic surging out of the fortress

The fighting is deadly, but the enemy commander, Cordellia, is banished by Liliana, allowing the group to focus on the soldiers

Savic teleports to the Heroes Requiem Keep, coming face to face with Constance

Nathaniel and Acacia chase Marneus into the sanctum beneath the fortress, and see him somehow enter the elemental plane of air

Zack releases the sons of the eternal forge from their barricaded church, who join the fight

He then reveals that he bears the Lightsplitter, weapon of Majorian, causing the Lightsplitter Archers to pledge their loyalty to him

Constance and Savic begin a duel, but when the former gains the upper hand, she retreats, using a baby she claims is theirs to protect her

Factus and Kasdri rush forward and are able to take control of the trebuchet, leaving it intact

The enemy forces either surrender or are destroyed, leaving the Eyes of the Archon to face Cordellia and Marneus

Marneus is immolated by a returned Savic, while Cordellia is barely able to escape

Factus orders word of the rebellion to be spread, and for all true sons and daughters of the Republic to join their cause

Kasdri meets up with The Seer, Solis, and Miriam. Miriam reveals that she has a strong lead on the location of the true Archon, and is in pursuit

Zack explains to Luciens parents what has happened to their son throughout his life, and they are wracked with guilt

Despite his own grief, Gabriel Novelle offers Savic any advice he might need with his Constance situation

The heroes of the rebellion all meet, deciding to send a scouting party south to the fortress of Bridgewatch, while a main group goes to Alintera
Warren J Colcord

Warren J Colcord is a human male and inhabitant of Westbrooke. He runs his store, Enterprise & Invention, on the north east section of town, by the lake. There he engineers various items, including weaponry, mechanical limbs, and more.

Warren was revealed to be working for The Family, though this was with reluctance, as he was being blackmailed. As a part of this, he was forced to kill Nathaniel Lightheart, though he was able to resurrect him, and hide their trail from the family. After this, he was captured by Group Alpha, where he pleaded with them for assistance to destroy the family. He was imprisoned in the Arcanalogus Mystica, but somehow escaped, and has not been seen since.

### Inventions

Compound Bow

Contracting Chest Spike

Superheated Crossbow
Ruins of Starcrest

Seemingly first discovered by The Duloris Initiative, the ruins near the former Vel'Kari city of Starcrest, located south-west of Corvus Outpost, are nearly entirely rubble, save for an excavated magical door, which was subsequently opened by Factus Formis.

Venturing further inside, it seemed to be some sort of place of learning, with common areas, a classroom, offices, as well as places for students to practice what they had learned with no repercussions.

Factus has described Starcrest as the hub of magical activity and learning in the Vel'Kari empire.

Recently, the strategic location of Starcrest has been recognized and the ruins have been excavated. The town of Starcrest, while nothing like it's former glory, exists once again under the Republic of Westbrooke.
The Night Keeper

Many Deities perforate the lands of Leomoth, their power and will within every single thing. One such deity is The Night Keeper, God of The Moon, Winter, Peace, Vengeance, and Death.

He is sometimes viewed as the inverse of The Bright King.

The Nightingale is considered a lesser deity and subservient to The Night Keeper, though some cultures merge the two into one.

### Appearance

The Night Keeper is often depicted as a man clad in black, with pale skin and solid black eyes. He is also shown at times wearing a full suit of shining silver armor, and wielding a long black lance. Black Wings are also a common sight.

### Symbology

Several symbols are used most often in reference of The Night Keeper. Most common are a Thin Black Sword or lance, An upside down Black Arch, and Ravens.

### Religious Practice

1. Persevere. Withstand the troubles that come your way, whether it be freezing snow or burning heat. When you do this, your mind will be clear.
2. Look forward. Understand what comes your way and you will best any challenge. Do not be held down by the past.
3. All things come to an end. If it is your duty to end something, then you must do so swiftly. If it is not your duty, it is someone elses. Guide them to the right path.
4. Accept your fate. Everything happens for a reason. Hindsight is your enemy, and you must not let it get into your head.
5. Become who you are. Understand your identity, your individuality. Once you've done that, you may begin to understand the collective.

### Notable Worshippers

Tovis Blacktree

~~Arabella Whitby~~
Session 39

Path of the Guardian

Having at long last gathered the final Vestige, The Eyes of the Archon move to acquire The Chains of Phantasia.

The party unites with Sera, who was escorted by several members of Nathaniels Order.

They purify the final, yellow vestige within the Vohnenheim Safe-house, and discover that it still bears magic.

Sera reflected on the long journey of finding the vestiges, something she has been doing for nearly a century.

She wonders if assembling the harp is truly the best course of action. The party assures her it is.

They teleport to The World Forge, finding Korison Brasshammer old, and sickly. He doesn't seem to have much time left.

He tells them of where the guardian of the harp is located; in the center of the continent. The party moves to start travelling, but he stops them.

He bids a figure in a dark cloak to approach, revealed to be Istano Menedar, the most important NPC in the game.

He greets Savic repeatedly, before showing Lucien the sigil for the teleportation circle in the center of the continent.

The group goes there, meeting Ferrus Orthos, aka "The Champion", he offers to guide them to their destination.

For the most part, the journey across the continents center is, miraculously, not terribly difficult.

They come across a massive chasm, and rappel down, coming across a massive network of huge tunnels, each wall depicting strange, mysterious reliefs and sculptures.

They travel through, coming into contact with strange people wearing archaic clothing, whose bodies are not at all decayed despite being dead for a long time.

Eventually, Julius uses Divine Intervention to be led to The Guardians Domain, and they follow his directions, uncovering three passageways, only one of which is the true entrance.

The team, including Ferrus, traverses through the worst dungeon imaginable, eventually coming across a hidden room behind an obsidian throne.

There they find what they thought was the body of the chains of phantasia, but was in fact a false treasure. They were then attacked by a Beholder, which they managed to defeat.

Finally, another passageway opened, leading into a long, dark corridor.
The Brightfather

The Brightfather is a mysterious figure who acts as the head and public face of The Sidonian Republic. He resides atop a large tree in the center of the city of Sidonia.

It is unknown just how old he is, where he came from, or even really how he came to be in his position. What is known is that he is an extremely potent magic-user, and a faithful follower of The Bright King.

He generally maintains a calm posture, but if one invokes his ire, there are few who could withstand a battle with him. According to Lucien Novelle, he is the wizard spoken of in Helena Aurelianos's spellbook, Kastur, an immortal drow wizard who practiced heavily the school of illusion.

The Brightfather assumedly perished in the devastation of Sidonia.
War of Cosmic Heavens

> "Five years of war among the heavens. Five years of blood among the earth. Five nations united against the sky. Five Nations blank and destroyed. The three arose, and faced the sky alone. Mæorius, the Light Bringer, Vælerios, The Spear of Heaven, and Ætious, the Master of War. They walked alone towards death, and what remained of the world followed. They fought the cosmos, and emerged victorious. Five Nations brought from ruin. And Five Great Lords to lead them. For Ætious sired five during the war of the cosmic heavens, one for each year of blood. And when they grew, they led the lands of Lemo and Dusil. A Lord of Stone, of Stars, of Steel, of Sea, and of Skulls. The Five Great Lords, sons and daughters of Ætious, and their descendants, were true heroes, just as much as their father, and his comrades."
>
>

> -Morrigan Aurelianos, on the War of Cosmic Heavens
>
>

## The War of Cosmic Heavens

### Location

Farathia

The War of Cosmic Heavens was A massive war fought between the mortal races of Farathia, specifically Leomoth and Duloris, their Divine allies, against the alien forces of the Astral Void.

By all accounts, mankind's resistance to their invaders ended in defeat, with the near complete subjugation of the entire continent. However, after five years of war, a grand rebellion, led by Majorian and his companions, Aetius and Valeria, rose up, united the continent, and fought back the invaders. The war was finally put to an end when ancient Arcanists, at the cost of their lives, used every bit of power they could muster to summon forth a massive mountain range, which skewered the invaders starships like spears. This mountain range now divides the continent in two, a divide which has only recently been overcome.

According to Morrigan Aurelianos, after the war, The Five Great Lords, children of Aetius, were responsible for rebuilding the twin continents, their bloodlines eventually diluting across the population.