Hex: Ruin

**Hex: Ruin** is a **Unique** Perk belonging to The Hag.
Prestige The Hag to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Ruin** for all other Characters.

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">A Hex that affects the Generator Repair progress of all Survivors.
\*Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' of the normal Regression speed.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"A curse is upon you. It will cause your ruin."</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0A Hex that affects the Generator Repair progress of all Survivors.
* Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **50**/**75**/**100** **%** of the normal Regression speed.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">A Hex that affects the Generator Repair progress of all Survivors.
\*Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' of the normal Regression speed.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"A curse is upon you. It will cause your ruin."</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0A Hex that affects the Generator Repair progress of all Survivors.
* Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **50**/**75**/**100** **%** of the normal Regression speed.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

## History

* 1.3.1
* 2.6.0
* 3.5.0
* 6.1.0
* 7.5.0

**2/3/4 Survivors** are affected by *Hex: Ruin*, which causes the following:
* Good Skill Checks result in **5 %** regression on the Generator.
* Great Skill Checks grant **0 %** bonus progression on the Generator.

*The Hex effects persist as long as the related Hex Totem is standing.*

All Survivors are affected by *Hex: Ruin*, which causes the following:
* Good Skill Checks result in **3/4/5 %** regression on the Generator.
* Great Skill Checks grant **0 %** bonus progression on the Generator.

*The Hex effects persist as long as the related Hex Totem is standing.*

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **100/150/200 %** of the normal Regression speed.
*Hex: Ruin* affects all Generators.
*The Hex effects persist as long as the related Hex Totem is standing.*

* Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **50/75/100 %** of the normal Regression speed.
* Once any Survivor is killed by any means, *Hex: Ruin* deactivates and reverts its Hex Totem into a Dull Totem.

*Hex: Ruin* affects all Generators.
*The Hex effects persist as long as the related Hex Totem is standing or the first Survivor is killed.*

* Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **50/75/100 %** of the normal Regression speed.

*Hex: Ruin* affects all Generators.
*The Hex effects persist as long as the related Hex Totem is standing or the first Survivor is killed.*

## Change Log

### Patch 2.6.0

* ***Nerf:*** changed the Good Skill Check regression percentage to a variable **3/4/5 %**.
* ***Buff:*** all Survivors are affected across all Tiers.

### Patch 3.5.0

* ***Rework:*** **Hex: Ruin** now causes all Generators to regress anytime a Survivor is not repairing them.
	+ The regression speed is set to **100/150/200 %**.

### Patch 6.1.0

* ***Nerf:*** halved the Regression speeds to **50/75/100 %**.
* ***Nerf:*** now deactivates after the first Survivor is killed.

### Patch 7.5.0

* ***Reversal:*** no longer deactivates after the first Survivor is killed.

## Calculations

### Current Version

 Tier III | 100 % | -0.25 c/s | ~360 seconds (6 minutes)

### Old Version

 Tier III | 200 % | -0.5 c/s | ~160 seconds (2 minutes, 40 seconds)

## Hex Skill Checks

The first iteration of **Hex: Ruin** replaced all Generator repair Skill Checks with *Hex Skill Checks* while it was active, which were unique to the Perk. *Hex Skill Checks* had a unique black and red colour scheme, as opposed to the regular black and white regular Skill Checks have.

Hitting the Skill Check in the *Good Skill Check* zone would regress the Generator by **3/4/5 %**, and pause all Progression for **3 seconds**. This would not notify the Killer, but would cause the Generator to spark.

Hitting the Skill Check in the *Great Skill Check* zone would provide no Progression bonus, but would allow Repairing to continue uninterrupted.

Missing the Skill Check entirely would still incur a **-10%** Progression penalty and notify the Killer as usual.

After the Perk's rework in Patch 3.5.0, *Hex Skill Checks* cannot be triggered by any means.

## Trivia

* **Hex: Ruin** does ***not*** deactivate if a Survivor disconnects from the Trial.
* If the Killer has equipped **Hex: Ruin** and Hex: Undying (with the latter still active) and a Survivor dies, **Hex: Ruin** deactivates anyway.
* **Hex: Ruin** triggers the effects of Surveillance when it regresses a Generator.