Abilities.json

[{"InternalName": "ab\_radiantaura", "Name": "Radiant Aura", "Description": "Casts light that distributes its damage equally among all enemies in its range. Automatically cast in intervals.", "AllTagsNeeded": ["False Blessing I"], "Upgrades": [{"InternalName": "ability\_radiantaura\_punitivelight", "Name": "Punitive Light", "Description": "Emits an additional magic attack that can apply Fragile and Affliction to all enemies.", "AllTagsNeeded": []}, {"InternalName": "ability\_radiantaura\_echoinglight", "Name": "Echoing Light", "Description": "Enemies hit by Radiant Aura have a chance to relay the same damage to enemies in close proximity.", "AllTagsNeeded": []}, {"InternalName": "ability\_radiantaura\_sacredflame", "Name": "Sacred Flame", "Description": "Emits an additional fire based attack that will distribute a certain number of burn stacks among all enemies in range. Number of stacks can be increased with burn chance.", "AllTagsNeeded": ["Radiant Aura Mastery II"]}], "DamageType": "Magic", "Properties": ["Radiant Aura", "Area"]}, {"InternalName": "ab\_frostavalanche", "Name": "Frost Avalanche", "Description": "Emits 4 frost projectiles in diagonal directions. Deals mediocre direct damage but has a chance to apply frost effect.", "AllTagsNeeded": ["Ember Survivor I"], "Upgrades": [{"InternalName": "ab\_frostavalanche\_quickfreeze", "Name": "Quick Freeze", "Description": "Frost Avalanche will leave a trail of ice patches that slow down enemies. Patches may also apply frost effect.", "AllTagsNeeded": ["Ember Survivor I"]}, {"InternalName": "ab\_frostavalanche\_debrisavalanche", "Name": "Debris Avalanche", "Description": "Frost Avalanche will spawn additional projectiles while moving.", "AllTagsNeeded": ["Frost Avalanche Mastery II"]}], "DamageType": "Ice", "Properties": ["FrostAvalanche", "Projectile", "Elemental", "Frost"]}, {"InternalName": "ab\_dragonsbreath", "Name": "Dragon's Breath", "Description": "Emits a wave of fire in the direction you're facing. The fire has a high chance to set enemies on fire.", "AllTagsNeeded": ["Inferno I"], "Upgrades": [{"InternalName": "ab\_dragonsbreath\_heatblast", "Name": "Heat Blast", "Description": "Dragon's Breath knocks back enemies and increases direct damage by 100%.\nDragon's Breath now also counts as physical attack.", "AllTagsNeeded": []}, {"InternalName": "ab\_dragonsbreath\_streamoffire", "Name": "Stream of Fire", "Description": "Instead of a emitting a single moving wave of fire, Dragon's Breath emits a quick but continuous stream of fire.", "AllTagsNeeded": ["Dragon's Breath Mastery II"]}, {"InternalName": "ab\_dragonsbreath\_refinedflame", "Name": "Refined Flame", "Description": "For every 200 hits, burn damage from Dragon's Breath multiplies by 1.01 and Base Attack Speed by 0.99.\nAll burn damage on an enemy depend on the strongest flame.", "AllTagsNeeded": ["Dragon's Breath Specialist"]}], "DamageType": "Fire", "Properties": ["Dragon's Breath", "Elemental", "Area"]}, {"InternalName": "ab\_phantomneedles", "Name": "Phantom Needles", "Description": "Fires needles at random nearby enemies in quick succession. Multistrike increases fire rate.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab\_phantomneedles\_phantomsplit", "Name": "Phantom Split", "Description": "Critical hits split needles into two new projectiles. Both new needles are a copy of the original with its remaining hit count.\nIncreases the base damage by 15.", "AllTagsNeeded": ["Phantom Needles Mastery II"]}, {"InternalName": "ab\_phantomneedles\_phantomrift", "Name": "Phantom Rift", "Description": "When needles disappear, they deal magic damage in an area. Damage is increased for each remaining piercing multiplied by damage and crit bonus.", "AllTagsNeeded": ["Ability Expert: Phantom Needles"]}, {"InternalName": "ab\_phantomneedles\_phantomfetter", "Name": "Phantom Fetters", "Description": "Needles apply Slow on hit. Apply chance is reduced for each enemy hit by the projectile. For each Slow stack on enemies needles have an additional flat 15% Crit Chance.", "AllTagsNeeded": ["Phantom Needles Specialist"]}], "DamageType": "Physical", "Properties": ["Phantom Needles", "Projectile"]}, {"InternalName": "ab\_claygolem", "Name": "Summon Golem", "Description": "Summons a clay golem that fights at your side. Starts rolling in a circular pattern and damages all enemies in its way. Rolling damage increases with rolling duration.", "AllTagsNeeded": ["Demonic Commander I"], "Upgrades": [{"InternalName": "ab\_summongolem\_magmafists", "Name": "Magma Fists", "Description": "Golem's melee attacks deal fire damage and have a chance to inflict burn.\n+50% Attack Area, +4s Roll Cooldown", "AllTagsNeeded": []}, {"InternalName": "ab\_summongolem\_ferriteinfusion", "Name": "Ferrite Infusion", "Description": "Golem sends out electrifying shockwaves when moving.\nx2 Roll Duration", "AllTagsNeeded": ["Golem Mastery II"]}, {"InternalName": "ab\_summongolem\_doubletrouble", "Name": "Double Trouble", "Description": "Creates another Clay Golem to assist you in battle.", "AllTagsNeeded": ["Golem Specialist"]}], "DamageType": "Physical", "Properties": ["Clay Golem", "Melee", "Summon"]}, {"InternalName": "ab\_ringblades", "Name": "Ring Blades", "Description": "Throws blades left and right in alternation. Blades act like boomerangs passing you and then flying off screen. Multistrike increases the frequency of thrown blades.", "AllTagsNeeded": ["Swordplay Mastery I"], "Upgrades": [{"InternalName": "ab\_ringblades\_cripplingblades", "Name": "Crippling Blades", "Description": "Adds two projectiles per cycle. Additional blades can apply slow effect.", "AllTagsNeeded": []}, {"InternalName": "ab\_ringblades\_cyclone", "Name": "Cyclone", "Description": "Blades start circling and fly 3 times as long as before.", "AllTagsNeeded": ["Ring Blades Specialist"]}, {"InternalName": "ab\_ringblades\_piercingblades", "Name": "Piercing Blades", "Description": "Adds two projectiles per cycle. Additional blades deal magic damage and can apply fragile. Projectiles can't be blocked.", "AllTagsNeeded": ["Ringblade Mastery II"]}], "DamageType": "Physical", "Properties": ["Ring Blades", "Projectile", "Melee"]}, {"InternalName": "ab\_astronomersorbs", "Name": "Astronomer's Orbs", "Description": "Summons metal orbs that circle around you and damage enemies. Orbs are indestructible and permanent. Orbs' speed increases with your movement speed.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab\_astronomersorbs\_innerorbit", "Name": "Inner Orbit", "Description": "Summons an additional orbit lane that spins in the opposite direction.", "AllTagsNeeded": ["Astronomer's Orbs Mastery II"]}, {"InternalName": "ab\_astronomersorbs\_electrifiedorbs", "Name": "Electrified Orbs", "Description": "Orbs deal additional lightning damage based on their movement speed. Orbs can electrify enemies on hit based on movement speed.", "AllTagsNeeded": ["Ability Expert: Astronomer's Orbs"]}, {"InternalName": "ab\_astronomersorbs\_orbitalshift", "Name": "Orbital Shift", "Description": "Orbs in the original lane move on eccentric orbits. Additional damage bonus depends on the distance between you and an orb.", "AllTagsNeeded": ["Astronomer's Orbs Specialist"]}], "DamageType": "Physical", "Properties": ["Astronomer's Orbs", "Summon", "Projectile"]}, {"InternalName": "ab\_arcanerift", "Name": "Arcane Rift", "Description": "Randomly spawns arcane rifts around you. Touching an arcane rift triggers a magic explosion damaging nearby enemies. Force increases rift lifetime.", "AllTagsNeeded": ["Blizzard II"], "Upgrades": [{"InternalName": "ab\_arcanerift\_riftsplinters", "Name": "Rift Splinters", "Description": "When arcane rifts explode, they emit magic projecties dealing damage to enemies that touch them.", "AllTagsNeeded": []}, {"InternalName": "ab\_arcanerift\_wanderingrifts", "Name": "Wandering Rifts", "Description": "Arcane rifts slowly move towards you and explode when touching enemies. Their speed scales with your movement speed.", "AllTagsNeeded": ["Arcane Rift Mastery II"]}], "DamageType": "Magic", "Properties": ["ArcaneRift", "Area"]}, {"InternalName": "ab\_arcanesplinter", "Name": "Arcane Splinters", "Description": "Shoots short range projectiles in a vertical spread pattern. Projectiles remain for a short while dealing damage to enemies that touch them.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab\_arcanesplinter\_arcaneunrest", "Name": "Arcane Unrest", "Description": "Arcane Splinters will never entirely stop moving and instead of losing damage over time, they gain damage.\n+20 Base Damage", "AllTagsNeeded": ["Arcane Splinters Mastery II"]}, {"InternalName": "ab\_arcanesplinter\_arcaneshivers", "Name": "Arcane Shivers", "Description": "Reduces the number of splinters, but makes them burst into smaller ones after a short time. Thus, the covered area and the total amount of projectiles is increased.", "AllTagsNeeded": ["Ability Expert: Arcane Spliter"]}, {"InternalName": "ab\_arcanesplinter\_arcaneelements", "Name": "Arcane Elements", "Description": "Splinters will get elemental damage and can apply affects on hit.", "AllTagsNeeded": ["Arcane Splinter Specialist"]}], "DamageType": "Magic", "Properties": ["Arcane Splinters", "Projectile"]}, {"InternalName": "ab\_hailstorm", "Name": "Hailstorm", "Description": "Generates glacial satellites that spin around you and grow while you're moving. Once you stop moving they crash down damaging enemies in an area.", "AllTagsNeeded": ["Depths Dominator III"], "Upgrades": [{"InternalName": "ab\_hailstorm\_spikes", "Name": "Hailstorm Spikes", "Description": "Every few meters you move dangerous spikes will shoot out under the satellites and damage all enemies that pass through them.", "AllTagsNeeded": ["Depths Dominator III"]}, {"InternalName": "ab\_hailstorm\_vortex", "Name": "Hailstorm Vortex", "Description": "Every few meters you move the ability will generate a freezing vortex under each satellite pulling enemies in.", "AllTagsNeeded": ["Hailstorm Mastery II"]}], "DamageType": "Ice", "Properties": ["Hailstorm", "Elemental"]}, {"InternalName": "ab\_spiritwarrior", "Name": "Spirit Warrior", "Description": "Summons a spirit warrior that remains stationary and fights nearby enemies with melee physical attacks. Performs a dash attack in your direction when you move further away.", "AllTagsNeeded": ["Bladestorm II"], "Upgrades": [{"InternalName": "ab\_spiritwarrior\_dashimpact", "Name": "Dash Impact", "Description": "At the end of his dash the spirit warrior casts a physical shockwave that damages and slows down enemies.", "AllTagsNeeded": []}, {"InternalName": "ab\_spiritwarrior\_twinwarriors", "Name": "Twin Spirits", "Description": "Summon a second spirit warrior.", "AllTagsNeeded": ["Spirit Warrior Mastery II"]}], "DamageType": "Physical", "Properties": ["SpiritWarrior", "Summon", "Melee"]}, {"InternalName": "ab\_meteorstrike", "Name": "Meteor Strike", "Description": "Fires three projectiles in an arc in random directions. Aims within a certain distance range. Projectiles explode when hitting ground and deal area damage.", "AllTagsNeeded": ["Thunderstorm I"], "Upgrades": [{"InternalName": "ab\_meteorstrike\_burningcraters", "Name": "Burning Craters", "Description": "Areas hit by Meteor Strike start burning including all enemies.\n", "AllTagsNeeded": []}, {"InternalName": "ab\_meteorstrike\_scattereddebris", "Name": "Scattered Debris", "Description": "Meteor spawns 2 additional smaller projectiles upon impact. Bigger Area increases projectiles with 50% effectivity.", "AllTagsNeeded": ["Meteor Strike Mastery II"]}, {"InternalName": "ab\_meteorstrike\_fireball", "Name": "Fireball", "Description": "Meteor becomes a fireball that burns enemies in it's path. Explodes after a certain distance or after too many hits.\n", "AllTagsNeeded": ["Meteor Strike Specialist"]}], "DamageType": "Fire", "Properties": ["Meteor Strike", "Elemental", "Projectile", "Area"]}, {"InternalName": "ab\_lightningstrike", "Name": "Lightning Strikes", "Description": "Strikes random enemies with lightning and stuns surrounding enemies around the target. Hit enemies get electrified.", "AllTagsNeeded": [], "Upgrades": [{"InternalName": "ab\_lightningstrike\_electrifyingstrike", "Name": "Electrifying Strikes", "Description": "Enemies stunned by Lightning Strikes have a 40% chance to get electrified.", "AllTagsNeeded": ["Lightning Strike Mastery II"]}, {"InternalName": "ab\_lightningstrike\_explosivestrike", "Name": "Explosive Strikes", "Description": "When a Lightning Strike deals a critical hit, it causes an explosion that deals fire damage based on the strikes strength (30%).", "AllTagsNeeded": ["Ability Expert: Lightning Strike"]}, {"InternalName": "ab\_lightningstrike\_concentratedstrike", "Name": "Concentrated Strikes", "Description": "Focusing strikes on the foe with the highest Health and closest enemies to it. +5% damage bonus for each elemental stack on striked enemies.", "AllTagsNeeded": ["Lightning Strikes Specialist"]}], "DamageType": "Lightning", "Properties": ["Lightning Strike", "Elemental"]}, {"InternalName": "ab\_flamestrike", "Name": "Flame Strike", "Description": "Strong single target melee attack that hits the closest enemy. May inflict burn on hit. Damage and crit chance increase each second the attack did not trigger. Not affected by Force.", "AllTagsNeeded": ["Ember Survivor I"], "Upgrades": [{"InternalName": "ab\_flamestrike\_blazingemberfall", "Name": "Blazing Emberfall", "Description": "Flame wave that sets all nearby enemies on fire. Affected by range, area, and burn chance. Deals no direct damage. Range and burn chance increase for every second the attack was not triggered.", "AllTagsNeeded": ["Ember Survivor I"]}, {"InternalName": "ab\_flamestrike\_scatteredsparks", "Name": "Scattered Sparks", "Description": "When the attack hits a burning enemy, it triggers an explosion. Explosion damage scales with the number of burn stacks and damage dealt. Deals splash damage and pushes enemies away.", "AllTagsNeeded": ["Flame Strike Mastery II"]}], "DamageType": "Fire", "Properties": ["FlameStrike", "Elemental", "Melee"]}, {"InternalName": "ab\_transfixion", "Name": "Transfixion", "Description": "Fires projectiles in the direction you're facing. Damage is reduced for every hit enemy. Chance to apply Fragile effect.", "AllTagsNeeded": ["Archery Master I"], "Upgrades": [{"InternalName": "ab\_transfixion\_cripplingcuts", "Name": "Crippling Cuts", "Description": "Fires projectiles behind you. All Transfixion projectiles get a chance to apply slow on hit enemies.", "AllTagsNeeded": []}, {"InternalName": "ab\_transfixion\_painfulincision", "Name": "Painful Incision", "Description": "Fires projectiles behind you. All Transfixion projectiles get a chance to apply Affliction.", "AllTagsNeeded": ["Transfixion Mastery II"]}, {"InternalName": "ab\_transfixion\_amputation", "Name": "Amputation", "Description": "Adds shots in backwards direction.\nEnemies hit by Transfixion take 10% additional damage for each debuff stack.", "AllTagsNeeded": ["Transfixion Specialist"]}], "DamageType": "Magic", "Properties": ["Transfixion", "Projectile", "Fragile"]}, {"InternalName": "ab\_kugelblitz", "Name": "Kugelblitz", "Description": "Fires a slowly moving ball of electricity towards a random enemy. The ball emits an electric shockwave in regular intervals damaging enemies around it.", "AllTagsNeeded": ["Shield Mastery I"], "Upgrades": [{"InternalName": "ab\_kugelblitz\_staticattraction", "Name": "Static Attraction", "Description": "Kugelblitz changes direction and is attracted by nearby enemies.", "AllTagsNeeded": []}, {"InternalName": "ab\_kugelblitz\_highvoltage", "Name": "High Voltage", "Description": "Kugelblitz additionally casts chain lightning while moving past enemies.", "AllTagsNeeded": ["Kugelblitz Mastery II"]}], "DamageType": "Lightning", "Properties": ["Kugelblitz", "Elemental", "Projectile", "Area"]}]