Equipment

## Overview

Equipment refers to any item that can be placed in an equipment slot.

## Item Quality

ArcheAge uses the standard color quality system found in most modern MMOs, however it has been greatly expanded compared to the standard.

sNotes: Based on data from Archeage Database . All percentages refer to the basic quality.

## Armor

There are 3 types of armor in the game, usable by any character:

* Plate
* Leather
* Cloth

Each armor type grants a different balance of attributes. Plate offers high physical defense, Cloth offers high magical defense, and Leather offers a mix of both.

Each armor piece fits in one of 7 slots:

* Head
* Chest
* Waist
* Wrist
* Hands
* Legs
* Feet

### Bonuses

Each armor type offers bonuses for wearing that armor type. The bonus is gained when 4 of your equipment is of one type and is upgraded to a strong buff when all 7 are the same type.

* Plate 4/7: Increases Defense +3%.
* Plate 7/7: Increases Defense +3% and max health +5%. Also decreases duration of Stun and Shackle -20%.
* Leather 4/7: Increases Attack Speed and Evasion +3%. Increases the range of all bow skills +2m.
* Leather 7/7: Increases Attack Speed\* and Evasion +3%, bow skill range +3m, and Melee/Ranged Critical Rates +5%. Also decreases duration of Trip -20%
* Cloth 4/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%.
* Cloth 7/7: Cast time reduced by 4%. Chance to interrupt casting when hit by an enemy is reduced by 50%. Magical damage increased by 5%. The duration of the effects of control reduced by 30%.

See Armor for more information and items.

## Weapons

Read more at Weapons. Any class can equip any type of weapon, but be cautious as all weapon types do not offer stats that will benefit all classes.

### Equipped Weapon Type Buffs

 **Equip Two-Handed Weapon**

Wielding a two-handed weapon increases Melee/Magic skill damage and heal amount +5%.

 **Equip Dual Weapons**

Increases Attack Speed +10% when equipped with [two] one-handed weapon[s]. Increases damage for Triple Slash, Whirlwind Slash, Rapid Strike, Overwhelm, Wallop, and Shadowsmite +7%.

 **Equip Shield**

Wielding a shield increases Physical Defense and Magic Defense +200, and Max HP and Max MP +350.

### One-Handed Weapons

* Dagger: Attack speed: 1.4 - Bonuses available: Strength, agility, intelligence - Damage type: piercing
* Sword: Attack speed: 1.6 or 2.0 - Bonuses available: Strength, stamina, intelligence - Damage type: slashing
* Katana: Attack speed: 1.5 - Bonuses available: Strength, agility, spirit - Damage type: slashing
* Axe: Attack speed: 1.7 - Bonuses available: Strength, agility, stamina - Damage type: slashing
* Scepter: Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt
* Shortspear: Attack speed: 2 - Bonuses available: Strength, agility, stamina - Damage type: piercing
* Club: Attack speed: 1.8 - Bonuses available: intelligence, spirit, strengh - Damage type: blunt

### Two-Handed Weapons

* Greatsword: Attack speed: 2.1 - Bonuses available: Strength, stamina, spirit - Damage type: slashing
* Nodachi: Attack speed: 2 - Bonuses available: Strength, agility - Damage type: slashing
* Greataxe: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: slashing
* Greatclub: Attack speed: 2.2 - Bonuses available: Strength, stamina - Damage type: blunt
* Staff: Attack speed: 2.3 - Bonuses available: intelligence, stamina, spirit - Damage type: blunt
* Lance: Attack speed: 2.5 - Bonuses available: Strength, agility - Damage type: piercing

### Ranged Weapons

* Bow: Attack Speed: 1.0 - Bonuses Available: Strength, Agility, Intelligence - Damage Type: piercing

### Shield

* Shield: Bonuses available: Strength, stamina, intelligence, agility. Enables you to block ranged and melee physical attacks.

## Damage Types

Different weapons can do different types of damage, which do different amounts of damage on different types of armor.

 Cloth | Higher | Normal | Lower

### Musical Instruments

 Tambourine | Gives a bonus to attack and cast speed, top level tambourine gives a stat bonus(+52) to Strength and/or Agility.

Source:

## Accessories

Plus, there are 3 types of accessories pieces:

* Ring (with 2 slots);
* Necklace (with 1 slot);
* Earings (with 2 slots).

Read more about accessories in its page.

### Instruments

* Lute: Bonuses available: intelligence, spirit. Buff: Gives health
* Flute: Bonuses available: stamina, intelligence. Buff: Gives mana
* Drum: Bonuses available: Strength, agility. Buff: Gives attack speed buff

Note you can compose music. Read more at composition.

## Notes

-You can swap weapons during battle, at a cost of 2 seconds global cooldown.

-It is possible to choose which stat you want in your weapon when you craft.

-Usually, a weapon can either have one bonus stat, or a mix (at the cost of smaller bonuses for each stat).

-In terms of damage, I would classify daggers/1h staves/2h staves as low, 1h weapons as medium, and 2h weapons as high.

-Staff and Scepter gives magical attack.

-Bow gives ranged attack.

-Clubs give healing power.

-Lutes gives back HP when used, flutes gives MP, and drums gives a short timed attack speed buff.

See Weapons for more information and items.

## References

1. ↑ Archeage Database - Equipment
2. ↑ Stats, Armor Bonuses, Short KR-RUS Dictionary
3. ↑ 3.0 3.1 Weapon types.