Cleric Spells

## 0-Level Cleric Spells (Orisons)

**Create Popcorn:** Create delicious (though non-filling) popcorn.

**Sacred Bolt:** Deal 1d4 damage aligned to your alignment.

**Tailful Polymorph:** Cause a creature to grow a tail, or enhance the fluffiness of an existing tail.

## 1st-Level Cleric Spells

**Detect Shapeshifter:** Learn the location and strength of shapeshifters near you.

**Eyes of Eventide**: Subject gains low-light vision, bonus on saves that would hinder vision.

**Hidden Illumination**: Invisible field enhances low-light vision and darkvision.

**Locate Anchorstone:** Know direction and distance to closest anchorstone.

**Lunar Vitality:** Touched creature gains fast healing 1.

**Spray of Blood:** Generate a cone of blood which sickens and knocks creatures prone.

**Squire’s Aid**: Quickly pack gear and don equipment.

**Summon Horror I**: Summons horrific creature to fight for you.

**Tailful Polymorph, Greater:** As *tailful polymorph*, except it grants bonuses to other body parts.

**Weapon of the Faithful**: Conjure the favored weapon of your deity.

## 2nd-Level Cleric Spells

**Alter Weight**: Target object doubles or halves in weight.

**Backlash**: Weapon strikes back at its wielder.

**Bloodfoes:** Enhances prowess against kobolds, goblinoids, and giants or against an enemy that has harmed you.

**Brightvision:** Creature touched gains increased darkvision range and color definition to darkvision.

**Clutch of Undeath:** Prevent positive energy from reaching the target, granting resistance and reducing healing.

**Deathly Cloud:** Fill the air with negative energy.

**Eyes of Eventide, Communal**: As *eyes of eventide*, but you may divide the duration among creatures touched.

**House of Hospitality:** Convinces all around you of your friendship.

**Icy Trail**: Target freezes the ground beneath their feet.

**Instant Barding**: Summon barding to armor your mount, replacing its current equipment.

**Keen Eyes:** Enhances ability to detect secret doors.

**Phantom CaretakerF**: Summoned doctor tends to creatures in your stead.

**Power in Numbers:** Increase the strength of a group.

**Reallocate Life:** Steal healing from one creature and grant it to another.

**Shifting Blood:** Creature touched gains a shapechanger’s ability to revert to normal form.

**Song of the Woodlands:** Music inspires your allies.

**Spikes**: Target grows metallic spikes.

**Summon Horror II**: Summons horrific creature to fight for you.

**Symbol of DarknessM**: Triggered rune creates darkness, causes fatigue.

**Ward Object**: As protection from energy, but lasting longer and only affecting objects.

**Weaken Structure**: Target object or structure has its hardness and hit points reduced.

## 3rd-Level Cleric Spells

**Anchoring Chains**: Chains bind you to the ground, making you hard to move.

**Chain GangF**: Chains shackle creatures together.

**Curse of the Beast:** Temporarily turn a creature into a werewolf.

**Earthskin:** Reduce physical damage by 5 unless it’s from an adamantine weapon.

**Forbidden Page:** Prevent creatures from communicating the contents of enchanted text.

**Harden Steel:** Makes a metal weapon or armor harder and more effective.

**Needle Storm**: Burst of needles deals 1d8/2 levels, bleeds foes struck.

**Inferno Edge:** Wreaths a weapon or natural attack in fire, increasing damage dealt.

**Restricting Armor**: Armor restricts creatures’ movement.

**Speak with Undead:** Question mindless undead creatures.

**Summon Horror III**: Summons horrific creature to fight for you.

**Tempering**: Repairs an object and temporarily protects it from damage and decay.

**Wrath of our Fathers:** Inspires rage in one target.

## 4th-Level Cleric Spells

**Bristleback:** Covers one suit of armor in spikes.

**Control Ice**: Melt, freeze, or move ice.

**Control LightM**: Alter light levels within 60 ft.

**False Dawn:** Burst with sunlight, blinding creatures and damaging undead.

**LockdownF**: Closes and bars nearby doors, windows, and entry points.

**Make Whole, Greater:** Makes major repairs on an object.

**Pillar of Earth**: Solid pillar rises from the ground, granting high ground or impacting foes.

**Planetary Adaptation:** As *planar adaptation* but for planets.

**Sensory Deprivation**: Creature has its extraordinary senses negated.

**Shadow Trap:** Creates a mechanical trap out of shadow-augmented illusions.

**Stoneburst:** Imbues throwing objects with explosive fire damage.

**Summon Horror IV**: Summons horrific creature to fight for you.

**Symbol of BlindingM**: Triggered rune permanently blinds creatures.

**War Training**: Target becomes proficient with armor and weapons.

## 5th-Level Cleric Spells

**Alter Weight, Mass**: As *alter weight*, except it affects multiple objects.

**Curse of the LightlessF**: Target no longer casts a shadow, becomes vulnerable to light like a vampire.

**Iron Maiden**: Large iron maiden traps creature within.

**Moonblast**: Column of moonlight harms and confuses, more effective against shapeshifters.

**Reconstruct**: Restore object or construct to full hit points, reanimate destroyed constructs.

**Summon Horror V**: Summons horrific creature to fight for you.

**Tempering, Greater**: As *tempering*, except the protections placed on the object are permanent.

**Vorpal Edge**: Target weapon gains the vorpal property.

## 6th-Level Cleric Spells

**Deathwings**: Shadowy wings can be used to attack or create burst of negative energy.**Gift of Life:** Temporarily restore an undead creature to life.

**Planetary Adaptation, Mass:** As *planetary adaptation* for multiple targets.

**Purify Gemstone:** Removes corrupted gemstone template.

**Summon Horror VI**: Summons horrific creature to fight for you.

## 7th-Level Cleric Spells

**Banish Light**: Creates total darkness within 30 ft., negates light and fire magic.

**Banish Shadows**: Creates brilliant light within 30 ft., negates darkness and shadow magic.

**Curse of the Beast, Greater:** Permanently turn a creature into a werewolf.

**Sensory Deprivation, Greater**: As *sensory deprivation*, but also negates magical and supernatural senses.

**Summon Horror VII**: Summons horrific creature to fight for you.

## 8th-Level Cleric Spells

**Gem Reconstruction:** Makes total repair to a mineralite’s gemstone.

**Summon Horror VIII**: Summons horrific creature to fight for you.

**Teleport Structure**: Teleports a free-standing structure.

**Titan’s Wrath**: Colossal sword slams down, harming creatures and creating difficult terrain.

## 9th-Level Cleric Spells

**Cat-tastrophy:** Create storm clouds which rain down angry cats.

**Entropic Storm**: Entropic energies rapidly decay creatures and objects in the area.

**Interplanetary Teleport:** As *teleport* but without range limits.

**Summon Horror IX**: Summons horrific creature to fight for you.