Terrain

The Core Set comes with several pieces of flat terrain.

Terrain is an obstacle. Players choose and place a number of terrain pieces on the play area during setup as determined by the deployment card.

## Enter in terrain

* If a piece of terrain has a capacity value, a unit can choose to enter and occupy a piece of that terrain when that unit collides with it.

* A unit can only enter a piece of terrain in this way if that unit consists of a number of trays equal to or lower than that terrain’s capacity value, and if the terrain is currently unoccupied.

* To enter a piece of a terrain, the unit is removed from its current position on the play area and placed on that piece of terrain. That unit is now occupying that terrain.
	+ If the unit cannot be placed on the terrain or would not fit entirely inside the physical piece of terrain, the unit is placed off of the play area and a single figure is removed from the unit and placed on the terrain to mark that the unit is occupying it.
	+ After the unit resolves all effects of entering the terrain, its activation immediately ends. If it had a bonus action or other game effects to perform, these are canceled.

## When unit in terrain

* While occupying terrain, a unit can perform all of its actions and modifiers as normal with the exception of the march and shift actions. If the unit performs a march or shift action while occupying terrain, it immediately exits the terrain.
* When performing ranged attacks while occupying a piece of terrain, the point from which the unit measures range and determines line of sight can be anywhere on the edge of that piece of terrain. When determining line of sight, the unit’s firing arc is ignored. As such, a unit can fire in any direction.
* When a unit is targeted by a ranged attack or other effect while occupying a piece of terrain, the unit performing the attack measures range and determines line of sight to any point on the edge of that piece of terrain.
* If any part of a unit’s trays is touching a piece of terrain that an enemy occupies, the edge of that unit that is touching the terrain is treated as touching the front edge of the enemy unit.
	+ A unit occupying a piece of terrain can be engaged with any number of units in this way at the same time.
	+ When a unit collides with a piece of terrain that an enemy occupies, those units resolve any effects of that collision as if the unit had collided with the enemy.
	+ When a unit enters a piece of terrain that an enemy is touching, those units resolve any effects of a collision as if the unit had collided with the enemy.
	+ When a unit exits a piece of terrain that an enemy is touching, it counts as disengaging from that enemy, receiving the panic token and suffering any other game effects that would trigger from disengaging.

## Exit from terrain

* When a unit exits a piece of terrain, that unit is removed from that piece of terrain and placed on the play area so that part of one of the unit’s edges is touching the edge of the terrain. Which edge of the unit must be touching the terrain edge depends on the action the unit performed to exit the terrain.
	+ If the unit exits a piece of terrain by performing a **{March}** action, any part of the unit’s back edge must be touching the edge of the terrain.
	+ If the unit exits a piece of terrain by performing a **{Shift}** action, any part of either the unit’s front or side edge must be touching the edge of the terrain.
	+ When a unit exits a piece of terrain, that unit cannot be overlapping  or touching any other obstacle.
* If a unit cannot be placed when exiting, it cannot exit the terrain, and the march or shift action fails.

## Terrain Types

Terrain can be either

   "Dangerous" or

   "Defensive." This is listed on its terrain card along with the information for the piece of terrain on the other side of that terrain’s punchboard. These cards and types are used to determine what terrain to use during setup.

## Terrain Keywords

Pieces of terrain each have special rules that represent how they affect the battle. These are presented as keywords on the terrain card for each piece of terrain. Keywords can grant benefits to units occupying the terrain, cause effects to units that collide with the terrain, or change how the piece of terrain interacts with the rules of the game. Each keyword has the following effects:

* **Cover X**: While a unit occupying this terrain is defending against a **{Ranged Attack}**, it increases its defense by X.
* **Deadly X**: When a unit collides with this terrain, it suffers X damage.
* **Elevated**: When a unit occupying this terrain measures line of sight, it ignores other units and terrain.
* **Fortified X**: While a unit occupying this terrain is defending against a **{Melee Attack}**, it increases its defense by X.
* **Exposed**: When a unit measures line of sight, it ignores this terrain if it is not measuring line of sight to this terrain.
* **Protected X**: While a unit occupying this terrain, subtracts X damage from the damage pool.
* **Taxing X**: When a unit collides with this terrain, it receives X panic tokens.

See also Overgrow.

## Terrain Skill

Some pieces of terrain have an ability preceded by a **{Skill}** icon. While occupying this terrain, a unit can choose to resolve this ability when it performs a skill action.

## FAQ

* **What happens if there is no legal placement option for a piece of terrain due to deployment zones or range to play area edges or other terrain?**
If players cannot place a piece of terrain, that terrain is not placed in the play area.

* **If a unit collides with a terrain piece and does not occupy it, can that unit move through that terrain if it begins the next turn touching that terrain?**
No. If a unit would overlap an obstacle while moving, that unit’s movement is halted.

* **Does a unit square up with a piece of terrain after it collides with a piece of terrain that is occupied by an enemy unit?**
No. The unit that moved is treated as if it is already in contact with the front edge of the unit occupying that terrain. The unit that moved does not pivot or square up.

* **When a unit exits terrain, does the act of exiting the terrain count as performing either the march or shift action?**
Yes.

* **If a unit with a revealed charge or turning charge modifier collides with and then enters a piece of terrain that an enemy is touching, does that unit perform its charge melee attack?**
Yes.

* **Do other units ignore units and terrain when attempting to target a unit that is occupying terrain with the Elevated keyword?**
No.

* **Does a unit receive panic tokens if it begins its activation touching terrain with the Taxing keyword?**
No.

## Terrain summary

The following table contains terrain by name.

* *Box*: name of fraction or **c**ore box.
* *Type*: Def - Defensive, Dng - Dangerous
* *Unique*: Terrain has unique rules