Magic

Call it what you may, Sorcery, Witchcraft, The Arcane Arts, Magic is an undeniable part of life in the 22nd century. Since its discovery and unleashing in 2028 with the Break it has been studied and explored in every conceivable direction.

Its use begins with a simple thought, an idea of the effect you wish to produce. Within the Aether that thought shall manifest. From there it is a matter of both will and focus to draw a temporary break in the fabric of reality, bringing that thought to reality as you deem it. Some effects are simple, those ideas which are already familiar to the material world, but as concepts grow more abstract it will require ever greater practice, understanding, and sheer power to bring your will to reality.

## Aspects of Magic

While magic is wild and unpredictable, those who have studied it intensely have noted that there are several aspects that wild magic surges seem to line up with. These aspects, while not entirely concrete, have proven deeply useful in the understanding of magic and are excellent tools when it comes to the teaching of sorcery.

### Material Aspects

The first grouping lies rigidly within definitions of the four elements of old. These aspects have proven easy to control and simple to understand, spells involving them are often quite literal and effective even in the hands of a novice mage.

Fire- This aspect involves fire, flames, plasma and electricity. Anything hot and explosive can be found within the realm of this aspect.

Water- Quite similar to Earth, Water is also capable of incredible flexibility as the user provides water shape, solidifies it into ice, or heats it to steam.

Air- Of the Material Aspects Air often requires the most ingenuity. Users often rely on flight, great gusts of wind, and violent tornadoes. However in creative hands it may be capable of much more.

Earth-  The most constructive of the material aspects, Earth can be used to create and shift the ground itself, shape metal, and construct a variety of structures from stone.

### Ethereal Aspects

Beyond the Material Aspects are the Ethereal Aspects, concepts that are far more broad ranging and difficult to grasp. Only more experienced sorcerers will attempt magics related to these aspects, as they require a more concentrated mental effort and understanding of the Aether to control them properly.

Life- The aspect of healing, growth, and restoration. Many view it as a positive aspect as it is most commonly relied upon by healers. The darker arts of necromancy and bringing life where it should not exist are rarely given such attention.

Death- A controversial aspect to say the least, Death is decay, loss, the snuffing out of life to be replaced with emptiness, and the fear that comes before. Not many defend its use, but few can deny its power against those aberrant abominations which spawn from the Aether.

Law- Law is the aspect of an ever-continuous present, unchanging and immutable. To some it is considered the ‘anti-magic’ for its ability to reject the wild changes of other Aspects.

Chaos- The most difficult of all aspects to control, as might be expected of this domain. It is however capable of the most extreme abilities, shifting reality and bending space itself in ways that may seem impossible.