recursal/Fanatic-Fandom huggingface dataset:
The Abbot

**The Abbot** is a powerful being who resides at the Abbey of St. Markovia near Krezk in Barovia and believes himself to be the chosen of the Morning Lord.

The Abbot is willing to perform miracles, such as raising for the dead, in exchange for assistance with his dark and bizarre experiments. He has created a flesh golem, Vasilika, which he intends to use as a host for the soul of Tatyana Ivanova, binding her to an immortal body in order to break the curse that dooms her to die before her 25th nameday every time that she reincarnates. In order to construct Vasilika, the Abbot has collected body parts from those who seek his help. In exchange for the right arm of Krezk Burgomistress Anja Krezkova, he brought her son Ilya back from the dead. In exchange for the left arm of Lilluth Chaemaer, he allowed Ireena Kolyana to pass through the Abbey rather than binding her soul to Vasilika.

The Abbot was also assisted by a man named Otto until recently. The subject of several of the Abbot's experiments, Otto had had several of his body parts replaced with those of various animals. However, Otto was slain by Strahd von Zarovich, in the form of Vasili von Holz, when Strahd was unable to find Ezmerelda d'Avenir at the Abbey.
Wizard of Wines Winery

**The Wizard of Wines Winery** is Barovia's only winery, the home of the Martikov family, and the center of operations for the Keepers of the Feather.

Historically, three powerful artifacts have allowed wine grapes to grow at the winery, despite Barovia's cold, sunless climate. One of these artifacts went missing many years ago. A second was stolen about fifteen years prior to the events of the campaign, and was later recovered from Baba Lysaga's creeping hut. The third was stolen by the druids of Yester Hill and placed within the heart of Wintersplinter in order to animate the tree. The second and third gems were used to create a magical arm of vines and leaves for Liluth after she sacrificed her arm to the Abbot.

After their encounter with Strahd near Krezk Pool, Liluth, Fate, Stellaluna, and Solaris fled from Vanargand and his pack of werewolves, seeking refuge at the winery. Fyodor Martikov brought them to his mother, Elsa, who helped them escape through a network of secret tunnels. The kenku child, Daisy, was left behind at the winery for safekeeping.

Upon discovering that the party had lied to him about the location of Ezmerelda d'Avenir and had then taken refuge in the winery, Strahd ordered the werewolves to burn the winery to the ground. Fyodor later revealed that the Martikovs have secret havens in the area around the winery, but he was unsure how many, if any, of his family had survived the fire.
Ylva Goblinsbane

### Grandchildren

Ilmar Stonesong, Arvid Stonesong, Torvald Stonesong, Rangrim Goblinsbane, Kilvar Goblinsbane, Kilvar Goblinsbane

### Nieces and Nephews

Ulfgar Obsidian

**Ylva Goblinsbane** is the Duchess of Goblinsbane, one of the major Ducal Houses of Nuramek. As the matriarch of the Goblinsbane family, Ylva played an important role in arranging the marriage of her daughter, Solvi, to King Brynjar Stonesong and in pushing for Solvi's son, Prince Ilmar, to inherit the throne rather than Brynjar's eldest daughter, Princess Valona.

Born into the Obsidian family, a minor committal house, Ylva always had ambitions of advancement. As a young woman, she was known as one of the most beautiful women and one of the sharpest minds in the Nuramek court. It was this beauty and cleverness that allowed her to maneuver herself into a marriage to Veldor Goblinsbane, the heir to his house.

Shortly after the birth of her daughter, Ylva fell gravely ill. While she did recover, she was left without the use of her legs, and had to be carried about by palanquin thereafter.
Alberon's Waste

**Alberon's Waste** is a large desert taking up much of southwestern Gavelor. In the Age of Legends, it used to be a vast forest called Loltheruan, but the cataclysmic events of The Calamity rendered it largely uninhabitable. The dragonborn manage to make a life on the edge of the Waste in the Sandstone Freehold, and there are isolated villages of thri-kreen based around oases, but most of the area is too hostile to support life. Frequent desert storms ravage the Waste, and massive worms beneath the desert sands feed upon the residual magical energies that The Calamity imbued deep into the earth.
Zora Elderson

**Zora Elderson** is the owner of the Autumnbrook Mines and the head of the Elderson family, one of the minor noble families of Westmarch. In 499 AC, on the advice of a colleague, she hired Saladin, Corvyn Xalrick Barryhouse and his warder Grimyse Ecixellash, and Holg Bersk to clear out the group of orcs who had infested her mines. After the job was completed successfully, she recommended the group of mercenaries to Margrave Tiberius Falkenried for a job escorting the margrave's son to Crownport.
Viggo Martikov

### Cousins

Katarina Martikov, Brom Martikov, Bray Martikov, Claudiu Tomescu, Yolanda Tomescu

### Other Relatives

Davian Martikov, Adrian Martikov, Urwin Martikov, Stefania Tomescu, Elvir Martikov

## Appearance

### Eye Color

Brown

**Viggo Martikov**is a Barovian wereraven child. Although he is a wereraven, he is still too young to be member of the Keepers of the Feather. He is the son of Dagmara Martikov and an unknown father and until recently lived at the Wizard of Wines Winery with his grandmother, Elsa Martikov.

When Elsa helped Lilluth, Fate, Stellaluna, Solaris, Ezmerelda, and Ireena escape from Vanargand and his werewolves using the Keepers' secret tunnels, Elsa sent Viggo and his brothers to Davian and Stefania. After Strahd had the werewolves burn the Martikovs' winery to the ground, Viggo is missing and presumed dead.
Yenai

**Yenai** is the elven nation of Gavelor, located southeast of the Karekanur mountains.

The elves of Yenai closed themselves off to the outside world following The Calamity, so few non-elves know much about Yenai. Drow and a few wood elves do travel between Yenai, Suldura, and the cities of Karekanur as merchants and sailors, and occasionally a high elf will leave Yenai to apprentice under a dwarven smith or study magic at Seaspire Keep, but the vast majority of the elves never leave their forest kingdom.

Yenai has two main cities, Imrathil and the Emerald Haven, where the majority of the high elves live. Wood elves are more dispersed, favoring small communities throughout Yenai's forests or farms in the southern Karekanur foothills.

Major geographical landmarks of Yenai include Mount Melyura, the tallest mountain on Gavelor that is not part of a mountain range, and Dirge Lake, a large saltwater lake in the western part of Yenai.

Yenai is ruled by King Orlindas il Yenai, who has been its king since before The Calamity. He and his wife, Queen Miralen sel Restrine, have two children, the twins Laelian and Lavaras il Yenai. They will both inherit jointly upon Orlindas's death.
Vision

**Vision** was the father of Fate and Providence. A fisherman from a northern village, Vision traveled south in his youth and met Reverence, a young sorcerer woman. The two had a romantic affair, and when Reverence became pregnant, they married and Reverence moved to the Frozen Shore with Vision.

Reverence dropped out of an apprenticeship with the Darkweavers, one of the Isle of Smoke's orders of mages, in order to marry Vision. Reverence's own perceived failure led her to push her daughters towards greatness, hoping for vicarious success through them. With her firstborn daughter, Providence, Reverence seemed likely to succeed in her goals. Providence was an exceptionally talented sorcerer. However, Providence chose to join the Sentinels of the Cliffs rather than a more prestigious order. Shortly afterward, Providence died under mysterious circumstances.

Providence's death took a heavy toll on both Vision and Reverence. Driven by grief, Reverence conceived a scheme to ensure that Providence's soul would be reborn in the body of another child of Reverence and Vision. To this end, Reverence used a blood magic ritual that resulted in Vision's death.
Tatyana Ivanova

**Tatyana Ivanova** was a young woman of the new Barovian nobility, born during the rule of King Strahd von Zarovich, before his transformation into a vampire. Strahd met Tatyana near the end of his wars of conquest and immediately became enamored of her. Tatyana, however, fell in love with and married Strahd's brother, Sergei.

Shortly after Sergei and Tatyana's marriage, Sergei died, seeming to have been killed by Valentin Horngaard, the son of Strahd's former ally Lord Vladimir. Tatyana, who had always had a fragile constitution, fell terribly ill after Sergei's death, and seemed to have lost the will to live. Strahd sought out doctors and healers, but none were able to help Tatyana.

Strahd visited his old nursemaid, Baba Lysaga, who offered Strahd a deal. She had previously made a bargain with the dark goddess Mother Night, who inhabited Lysaga's body and granted her eternal life and youth. Lysaga offered to allow Mother Night to possess Tatyana's body instead, saving her from death. However, Strahd rejected this deal, instead traveling to the Amber Temple in search of a different solution.

It is unclear what Strahd discovered within the Amber Temple, but it was unable to save Tatyana, who died shortly thereafter, seemingly as a result of falling from a great height. Strahd attempted to keep Tatyana's soul with him, using his newfound powers to seal off the land of Barovia.

As an undead vampire, Strahd has ruled Barovia for the past eight centuries. During this time, Tatyana has been reborn many times, but has never lived to see her twenty-fifth birthday. Tatyana's reincarnations include Yelena Ulrich, who was killed by her own father to keep her out of Strahd's clutches; Marina Zalenski, the wife of Vargas Vallakovich who died in childbirth; and, most recently, Ireena Kolyana, daughter of the burgomaster of Barovia.
Vallaki

**Vallaki** is the largest town in the nation of Barovia. Led by Burgomaster Vargas Vallakovich, the town's laws are shaped by Vallakovich's philosophy that "all will be well!" The burgomaster believes that, if the people of the town are happy, they will be kept safe from Strahd. To that end, Vallaki holds weekly festivals, at which attendance is mandatory for anyone in the town. All townsfolk must also help organize and run the festivals.

## Factions

Burgomaster Vallakovich's rule of Vallaki is opposed by a powerful rival, Lady Fiona Wachter. In contrast to Vallakovich's belief that the town must be happy in order to ward Strahd away from Vallaki, Lady Wachter believes that Strahd is Barovia's best hope of salvation, and that, through worship of Strahd, the sun will shine again on Barovia. Lady Wachter regularly organizes meetings of like-minded Vallaki citizens.

There is also a third faction represented in Vallaki in the form of Urwin and Danika Martikov. The Martikovs are wereravens and members of the Keepers of the Feather, a group which opposes Strahd, but is not allied with Burgomaster Vallakovich.

## Significant Locations

* Blue Water Inn
* Burgomaster's Mansion
* Church of St. Andral
* Coffin Shop
* Wachterhaus

## Characters from Vallaki

* The Martikovs
	+ Bray Martikov
	+ Brom Martikov
	+ Danika Martikov
	+ Urwin Martikov
* The Vallakoviches
	+ Lydia Petrovna
	+ Marina Zalenski (deceased)
	+ Burgomaster Vargas Vallakovich
	+ Victor Vallakovich
* The Wachters
	+ Lady Fiona Wachter
	+ Karl Wachter
	+ Nikolai Wachter the Elder (deceased)
	+ Nikolai Wachter the Younger
	+ Stella Wachter
* Hanrik van der Vroot
* Konstantin Rilsky
* Father Lucian Petrovich
* Milivoj
* Mora Rilsky
* Lord Vasili von Holz
* Yeska
Tristof Fogel

**Tristof Fogel** is the proprietor of the Winged Hare Inn in Darrowridge, a small agricultural community about twenty miles from the town of Birchfield. Tristof named the inn for a winged rabbit that he believes he has frequently seen in the area around his inn. He is distrustful of many travelers, as he claims that coin seems to go missing after "certain types" visit his inn.
Torol Maelandrin

### Children

Navani Kalette, Laila Irular, Velya Edrian (Avieve Maelandrin), Parval Maelandrin, Samira Maelandrin

## Appearance

### Eye Color

Violet

**Torol Maelandrin** was the Baron of Maelandrin in the Malkin margravate of Suldura, ruling from the castle Drakehall. He was executed for treason in 500 AC for his part in the Malkin Rebellion.

In 475 AC, Torol purchased the drow slave Luxanna Silverleaf. He recaptured her when she fled, and maintained ownership of her and her son Solaris for eight years.

In 490 AC, Torol made plans to marry his third daughter, Avieve, to Margrave Caswell Malkin. When she resisted the marriage, he had her locked in her rooms, forcing her to make a pact with a fiendish power in order to escape. Avieve took on a new name, Velya Edrian, and fled to Westmarch, joining the Mayakara there.

After Avieve fled, the margrave wed Adelaide du Shiara instead. Robbed of his opportunity to advance his family through marriage, Torol instead positioned his youngest daughter, Samira, as the margrave's mistress, hoping that she would become the next margravine should Caswell be convinced to set Adelaide aside.

In 499 AC, Caswell Malkin went to war against the Crown, attempting to assert independence for the Malkin region. Baron Maelandrin was among the margrave's most staunch supporters. Torol's daughters Navani and Laila took part in the war as well, helping to lead the margrave's battlemages.

After receiving reinforcements from Westmarch and Nuramek, the Crown was able to quash the Malkin Rebellion. Torol Maelandrin was executed alongside Caswell and Adelaide Malkin, and Torol's wife and children were exiled to Kithvonn.
The Cat's Claws

**The Cat's Claws** are a Suldura-based mercenary company of primarily crossbowmen, led by Carrow "The Cat" Shaw and his lieutenant, Myth. As of 499 AC, they are permanent retainers of Finnbjorn Cinderforge and the Cinderforge Duchy.

The Cat's Claws were founded by Myth and The Cat several years after the two fled the Isle of Smoke, The Cat having been imprisoned pending trial due to his improper relationship with the King's daughter, Song.

During the Malkin Rebellion, the Cat's Claws came to Crownport in hopes of being hired by the Crown. However, they were instead hired by Finnbjorn Cinderforge after Queen Calliandra told Finnbjorn that the Crown would be unable to send any troops to assist with the Silver Inquisition siege of Westmarch but could fund the hiring of a mercenary company.

The Cat's Claws helped defend the city of Westmarch during its besiegement and then escorted the captured Silver Inquisition officers back to Crownport for trial and execution while The Cat and Myth journeyed to the Faewood. From Crownport, the Cat's Claws sailed to Wavebreak Haven in the Fiend's Daughter and other ships, and from Wavebreak Haven marched to Nuramek where they rendezvoused with their officers.

In Nuramek, the company took part in the Siege of the Cinderforge, helping to reclaim the castle that had fallen to Falrik Clanless's horde of abominations. After the Cinderforge had been recaptured, the company was hired by the Cinderforge family as permanent retainers to help fill out the gaps in the duchy's house guard.
Vayden

**Vayden** is a thief from Tarbeck's Bluff, and was employed by Marten Elrikes as one of the lieutenants of his band of criminals. In 499 AC, Vayden was captured by Saladin, Corvyn, Grimyse, and Holg during a burglary on the manor of Magistrate Armen Tahlaad. He was turned over to the magistrate, and has been imprisoned since then in the Westmarch Dungeons.
Vargas Vallakovich

**Burgomaster Vargas Vallakovich** is the burgomaster of Vallaki, the largest city in Barovia. He is known for the frequent festivals that he orders carried out, and for his characteristic declaration: "All will be well!"

As a young man, Vargas was friends with Fiona Wachter, Marina Zalenski, and Nikolaj Karasoff. Eventually, Vargas married Marina and Fiona married Nikolaj. However, the friendship between Fiona and Vargas became strained after Marina died giving birth to Vargas's son, Viktor.

After Marina died, Vargas did not remarry for many years. In 1541, he married Lydia Petrovna.

For a time, there were plans for Viktor Vallakovich to marry Fiona Wachter's daughter, Stella. However, these plans were ended when Stella fell ill.
Third Borderlands War

The **Third Borderlands War** took place from 478 - 481 AC, and was fought primarily primarily in the orcish nation of Arzak-Nath and in the south of the Falkenried region of Suldura. One one side of the war was a united army of orcish tribes bent on reclaiming large swathes of southern Suldura and western Karekanur. On the other was a joint army of Nuramekian and Sulduran forces, led by Margrave Darius Falkenried. A small contingent of dragonborn also took part in the war, fighting alongside the humans and dwarves.

## Officers and Noblemen

Those who fought as officers in this war included:

* Marshal Darius Falkenried, the leader of the joint armies.
* General Kyrel Evander, the commander of the Crown's troops in the joint assault.
* General Sadeas Corlester, the commander of a contingent sent from Deep Harbor.
* General Fahren Stonesong, the commander of the Nuramek troops in the joint assault.
* Captain Tiberius Falkenried, the son of Margrave Darius.
* Captain Finnbjorn Cinderforge, the commander of the Cinderforge guard sent with Nuramek's army.
* Captain Valona Stonesong, the commander of the Stonesong guard sent with Nuramek's army.
* Captain Danvar Goblinsbane, the commander of the Goblinsbane guard sent with Nuramek's army.
* Captain Saldux Ecixellash, the commander of the contingent of dragonborn joining with the allied forces.
* Lieutenant Willem Lokar, an officer in the Falkenried army.
* Lieutenant Maldon Arrindell, an officer in the Corlester army.
* Prince Artorin Tavore, a young man serving under General Evander.
* Prince Bertram Tavore, squire to General Evander.

## Soldiers

Those who fought as soldiers in this war included:

* Friedrich Hollendorf
* Hans Ormond (died in the war)
* Jem Kaspen
* Kerrek Firebrand
* Leonas Kestrel
* Tobias Osterfell (died in the war)
Veldor Goblinsbane

### Grandchildren

Ilmar Stonesong, Arvid Stonesong, Torvald Stonesong, Rangrim Goblinsbane, Kilvar Goblinsbane, Jolyn Goblinsbane

### Siblings

Ingrid Surefoot, Sigrun Silverheart, Hilde Darkaxe, Malda Brightquarry, Eirik Goblinsbane

### Nieces and Nephews

Cathred Goblinsbane, Waldren Silverheart, Mathik Silverheart, Wulfric Goblinsbane, Mila Goblinsbane

**Veldor Goblinsbane** is the Duke of Goblinsbane, one of the Ducal houses of Nuramek.

Veldor was present during the attack on the Nuramek Ducal Council. He voted to convict Princess Valona of the charges of her father's murder. Later, he voted for Prince Ilmar, rather than Valona, to succeed King Brynjar as monarch of Nuramek.

Veldor's heir is his eldest son, Danvar. He is also the father of Dowager Queen Solvi Goblinsbane and the grandfather of Prince Ilmar, Princess Arvid, and Prince Torvald.

The Goblinsbanes are very close to the Silverheart family. Veldor's sister, Sigrun, married Duke Rangrim Silverheart, and Veldor's son, Danvar, married Rangrim's eldest daughter, Cathred. Veldor himself married the daughter of a committal house, Ylva Obsidian, who was one of the greatest beauties and one of the sharpest minds of the Nuramek court in her youth.
Vasili von Holz

**Vasili von Holz** is the alter ego of the vampire lord Strahd von Zarovich. Vasili is a young nobleman from Vallaki and a friend of Lady Wachter. Vasili will tell others, truthfully, that he has a family home not far from Vallaki, and that he is the last remaining member of a very old noble family.

As Vasili, Strahd looks and acts almost exactly like his younger brother, Sergei von Zarovich. This includes Strahd making himself appear slightly shorter as Vasili, as Strahd was taller than Sergei.

Vasili met Liluth, Fate, Stellaluna, and Solaris as the four were leaving Vallaki to travel to Barovia, and offered to share his rented carriage with them. Vasili then helped the party in their first fight against the hags of Old Bonegrinder, where he appeared to be knocked unconscious. The party sent Vasili ahead to Barovia with Daisy and Myrtle while they stayed behind to fight the hags a second time and rescue Myrtle's brother Ifrik.

Reuniting with Vasili in Barovia, the party brought him along with them to meet Ismark and Ireena and to bury Burgomaster Kolyan Indirovich. While the party accompanied Ismark to Castle Ravenloft, they left Ireena and the children with Vasili.

Vasili then traveled with the party again from Barovia back to Vallaki, acting as Ireena's protector during the journey. In Vallaki, the party discovered that Vasili had commissioned Hanrik van der Vroot to steal the bones of St. Andral. Rushing back to the Blue Water Inn, where they had left Ireena in Vasili's care, they found that a vampire had fed on Ireena's blood and that Vasili seemed to have absconded out a window.

Shortly thereafter, Lilluth had a vision in which she observed a human Strahd interacting with a young man who looked just like Vasili. Strahd called this man "Sergei" and "brother."

Later, after encountering Strahd near Krezk Pool, the party observed his return to the Abbey through the eyes of Stellaluna's familiar. There, they saw Vasili threaten the Abbot and, leaving the abbey, resume the form of Strahd, thus confirming that Vasili is Strahd's alter ego.
Tilda Stonesong

**Tilda Stonesong** is the daughter of Duke Fahren Stonesong and the heir to the Stonesong Duchy. She is also cousin to Queen Valona Stonesong I.

As her father's heir and adviser, Tilda is the only woman to sit on the Ducal Council. Because of this, she was present when Falrik Clanless unleashed his monstrosities on the Ducal Council.
Yolanda Tomescu

### Cousins

Katarina Martikov, Brom Martikov, Bray Martikov, Dmitri Martikov, Martin Martikov, Viggo Martikov

### Aunts and Uncles

Adrian Martikov, Urwin Martikov, Elvir Martikov

### Other Relatives

Elsa Martikov, Dagmara Martikov (deceased), Fyodor Martikov

**Yolanda Tomescu** is the newborn infant daughter of Stefania and Dag Tomescu. She and her family resided at the Wizard of Wines Winery until it was burned by Strahd and Vanargand.
Topaz Garrison

**The Topaz Garrison** is the city guard of Nuramek, tasked with both the policing of the city and the city's defense form external enemies.

Nuramek has a total standing army of around 24,000, of which 14,000 come from the personal armies of the Ducal houses, with the Topaz Garrison fielding 9,000 and the remaining 1,000 from the defense forces of counts and barons. This ensures that the Ducal Council retains more influence than the Garrison, but the Garrison could easily match any one or two Ducal armies.

It is traditional for all noblemen and many noblewomen to serve a term in the Topaz Garrison in their youth. The typical length of this term ranges from 2-5 years. Nobles generally enter an officer training program with the Garrison and leave having attained at least the rank of Lieutenant. Nobles from Ducal houses with a martial focus often transition from the Garrison to their family's house guard, taking up officer positions there.

The highest position in the Topaz Garrison is that of Constable. The Topaz Garrison Constable oversees the policing of the city, sits as judge in important criminal trials, leads Garrison forces in wartime, and has an honorary seat on the Nuramek Ducal Council. Unlike other officer positions in the Topaz Garrison, the role of Constable is reserved for those who do not come from a noble house, ensuring that the leader of the Garrison has no allegiance to any organization other than the Garrison. As a result, the Constable of the Garrison is always the most powerful common-born individual in Nuramek. The position is currently held by Hjalma Brighteyes, a career soldier and the daughter of craftsmen.
Wereravens

The **wereravens** of Barovia are a race of good-aligned lycanthropes. Most of the wereravens are members of the Martikov family, located either at the Wizard of Wines Winery or the Blue Water Inn in Vallaki. The organization of wereravens sworn to oppose Strahd von Zarovich are known as the Keepers of the Feather.

Wereraven lycanthropy can be spread through a bite, similar to the process by which one becomes a werewolf. However, the Keepers of the Feather only allow those who they have deemed worthy to become wereravens. Usually, this means only the Martikov family and those who have married into the family.

Unlike werewolves, wereravens are not compelled by moonlight to transform. However, once one has become a wereraven, one begins to feel an almost irresistible urge to transform and to fly. Those who are deprived of the ability to transform will eventually go mad. Similarly, those who do not learn to control their abilities may find themselves living their entire life as a raven, never wishing to change back.

## Known Wereravens

### At the Wizard of Wines Winery

After the Wizard of Wines Winery was burned by Strahd and Vanargand, all of the wereravens living at the winery (other than Fyodor Martikov) are missing and presumed dead.

* Davian Martikov, the family patriarch
* Adrian Martikov, Davian's eldest son
* Katarina Martikov, Adrian's daughter
* Stefania Tomescu, Davian's daughter
* Dag Tomescu, Stefania's husband
* Claudiu Tomescu, Dag and Stefania's son
* Yolanda Tomescu, Dag and Stefania's infant daughter
* Elvir Martikov, Davian's youngest son
* Elsa Martikov, Davian's sister
* Dagmara Martikov (deceased), Elsa's daughter
* Dmitri Martikov, Dagmara's eldest son
* Martin Martikov, Dagmara's second son
* Viggo Martikov, Dagmara's youngest son
* Fyodor Martikov, Elsa's son

### At the Blue Water Inn

* Urwin Martikov, Davian's second son
* Danika Martikov, Urwin's wife
* Brom Martikov, Danika and Urwin's elder son
* Bray Martikov, Danika and Urwin's younger son

### Elsewhere

* Muriel Martikov, Adrian's wife and Katarina's mother, previously the captive of Baba Lysaga in Berez
Vasilika

**Vasilika** is a flesh golem constructed by the Abbot with the intention of creating an immortal vessel for the soul of Tatyana Ivanova. The Abbot hopes that, by doing so, he can break the curse that dooms Tatyana to always die before she reaches her twenty-fifth nameday.

Vasilika's body is pieced together from body parts of the humans who have sought the Abbot's services. Her right arm is that of Burgomistress Anja Krezkova, given in exchange for the resurrection of her son, Ilya. Her left arm is that of Lilluth Chaemaer.

Lilluth came to trade her arm when she, Fate, Stellaluna, Solaris, Ezmerelda, and Ireena visited the Abbey of St. Markovia, hoping to find a place that Ireena would be safe from the clutches of Strahd von Zarovich and hoping also to convince the Abbot to resurrect the wereraven Dagmara Martikov. Upon realizing that Ireena had the soul of Tatyana, the Abbot sought to keep her at the Abbey, hoping to transfer her soul into Vasilika. Lilluth made a bargain with the Abbot, exchanging her arm for Ireena's free passage.
Winged Hare Inn

**The Winged Hare Inn** is a small, rural inn in the agricultural community of Darrowridge. It is owned by Tristof Fogel, who runs it with the help of his barmaid, Ialei. Tristof named the inn for a winged rabbit that he believes he has frequently seen in the area around his inn.

There are eight rooms for rent in the Winged Hare, and a generous common room beneath. Travelers are not as common in Darrowridge as in some larger towns, so the inn is rarely filled to capacity, and often functions only as a tavern for local crofters.

Performers are rare at the Winged Hare, and Tristof often has Ialei, who is a poor performer, sing. When actual minstrels come through, Tristof is eager to offer them room and board in exchange for a good performance, and will also frequently offer them a taste of Graysdale Mead.

## Offerings and Prices

 Horse stall in the stables
 Bread and stew
 Bread and meat
 Ale or mead (pint)
 Ale or mead (pitcher)
 Wine (goblet)
 Wine (bottle)
Wavebreak Haven

**Wavebreak Haven** is the greatest dwarven port city. Once the port city of the nation of Karekanur, it is now an independent city-state, and a power to be reckoned with in its own right. Its port is a central trade hub connecting Yenai to Suldura and the cities of Karekanur. Its shipbuilders construct the finest galleons made outside of the elven nation, and its craftsmen and inventors are widely renowned. The secrets of their newest creations, firearms, are held closely, and such weapons can only be purchased in Wavebreak Haven.

## City of Canals

Within the Wavebreak Lagoon, nearly a hundred islands are connected by bridges and by the canals that form the watery streets of Wavebreak Haven. Unique among the dwarven cities—and indeed, among the cities of the world— Wavebreak Haven is traversed by barges and gondolas rather than carts and wagons.

Despite its unusual design, Wavebreak Haven has continued to grow since the Calamity, building atop the sunken ruins of any buildings that collapse and packing each of the city's islands with tall stone buildings.

On the eastern side of the city is the vast docks district, boasting an ever-changing array of ships from Yenai, Suldura, the Isle of Smoke, and the Silent Isles as well as the most distant nations of Kithvonn and Iru. Much of the city's industry is tied to these docks or to the city's shipyards.

## A City Ruled By Guilds

In name, Wavebreak Haven is ruled by the Storm Prince Horval Thunderblessed, but for centuries the prince has been a figurehead, with the actual governance of the city carried out by the Wavebreak Senate. However, even the Senate is constrained by the other major powers in the city: the guilds of Wavebreak Haven.

Seven major factions vie for power in the city. The Senate exercises its power through the Eyes of the Sphinx, the city's police and administrative force. Trade guilds have largely allied themselves with two larger organizations, the Steel Syndicate and the Verdant Concord. The Fardhren Bank and its Alabaster Guard draw their power from gold, while  the Umbral Archives' strength is based on the control of information. The city depends on the Brand for its entertainment, and the Myconids to handle its waste and its dead. While the guilds are not equal in power, each is vital to the life of the city, and they exist in a complex web of interdependence.

This delicate balance is supported by a formal truce between the guilds of Wavebreak Haven. While they may compete for power, the guilds have sworn not to resort to direct violence against one another.

## Outlying Territories

While Wavebreak Haven is a city-state, much of the area around the city, including a number of villages and small towns, also fall under the city's governance. The city's territory also covers a few mines in the foothills of the Karekanur mountains.
The story

Ah, Hadea. Home of the Scynthians. For many ages we have built here, and we have prospered. But
the same resources that have allowed us to thrive are failing us...

Naidira, our star, the very engine of our civilization, is dying. Its death will be big and
violent. A hypernova. Soon, in a giant flare, all we have ever known will be incinerated.

But we still have a chance… Our Stellar Bridge could transport us to a new home, near the star of Troodoon.

Unfortunately for us, we cannot get the damned thing to work!

You see, the resources that fuel this technology have been all but depleted long ago. The
great growth of our civilization has consumed the very elements that could save
us. What we need can now only be found on our biggest moon, Haya. And Haya is
not a friendly place… It is covered by suffocating fog and few explorers have
escaped its plethora of nasty creatures.  In other words: it smells and everything there
wants to chew your face off. It is here that we must establish a colony,
multiply, build, and endure the dangers if we are to construct, power and
engage the Stellar Bridge.

It is too late for those we left behind. But perhaps we select few can still build a
future, if we manage to escape…

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Guide: flying buildings

**Foreword**

In Hypernova you can move anything except for the Mothership and the Stellar Bridge.
Here are the how-to, the basics, some good-to-know info, and helpful tips about flying structures around!

**HOW-TO**

You can move a structure in one of 3 ways:

* Click on it and click the relocation button in the control panel, then click where you want it to land.

* Click on it and HOLD, while still holding move the mouse. This will open the Radial Menu. Move the mouse over the relocate icon and release the button, then click where you want it to land.

* Click on it and press the relocate shortcut on your keyboard ('Q' by default), then click where you want it to land.

**BASICS**

Before you move any building you should know these 3 things:

* Buildings don't need energy to fly, but liftoff costs you Zapp (the green resource).

* You need to land buildings in a place where they'll have energy (from a Relay or Mothership) and clean air (from a Purifier), or they won't work.

* At first you can only move 4 structures at once (can be upgrade to 8 with the Techshroom).

**GOOD-TO-KNOW**

* Buildings that receive serious damage can't fly.

* Buildings will not be attacked whilst in the air.

* You can select the building while it's flying and give it a new destination (don't worry, this will not cost Zapp).

* You can relocate up to 16 structures faster using multiselection...

* ...When multiselected press the relocate button or shortcut, then start landing structures one after the other. Press the right mouse button to skip the selected building and move to the next one.

**TIPS**

* A structure doesn't need to land completely in the influence zone of a structure for it to work, it just needs to touch it.

* Open the influence panel (default shortcut - 'X') to show various influence areas while relocating and be precise while landing structures.

* Tap 'A' (default shortcut) to cycle between flying structures.

* You can also go to a selected structure by pressing the spacebar, if you hold space the camera will follow the structure.

* You can control which way a structure faces when it lands by holding and dragging the mouse when you click on the ground. For buildings this is purely for aesthetics, but it gives turrets a slight edge, because if they face the direction of the enemy's attack, they don't waste time rotating into position.

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Titus Sixfingers

**Titus Sixfingers** is a monster hunter, specializing in capturing rare and dangerous creatures and then selling them to wealthy nobles to hunt or battle for sport.

Titus met the traveling elven performers Liluth Chaemaer and Stellaluna Silverleaf at the Winged Hare Inn in Darrowridge. Titus was on his way to Birchfield to deliver beasts that he had captured and a basket of titan tentacles that he had bought for Birchfield's Midwinter festival.

In Birchfield, Liluth, Stellaluna, and Fate saw Titus speaking with the local crime boss Naomi Starling. Later, three of Titus' companions betrayed the three women as they attempted to free Naomi's lover, Quinn LeMarque, from the Baron's dungeons. Revealing that they were working for the Consortium of Shadows, they attacked the group, and one of them managed to abscond with Quinn.

As Fate, Liluth, and Stellaluna left Birchfield, they found a carriage, marked with the same symbol as the Consortium rings they had previously found. Within the carriage was the basket that Titus had previously carried, along with a holy symbol of Pelor.
Mezara Corlester

**Mezara Corlester** is the Gravine of Corlester and the Lady of Deep Harbor. She is the youngest of the Graves and Margraves of Suldura, but has governed Corlester since 464 AC, when her parents, Grave Sadeas Corlester and Gravine Kyaren died at sea. She is known for her sharp tongue and quick temper, but is also generally regarded as a just and capable ruler.

Around 495 AC, the Gravine was approached by General Maldon Arrindell, who petitioned her to give her support to the Silver Inquisition. He had hoped that she would be sympathetic to his cause, as Deep Harbor outlaws magic and is the only major Sulduran city not to have a Mayakara academy. The Gravine denied him support and had him barred from the city.

In 498 AC, the Gravine began exhibiting strange behavior. Some attributed this to the new lover that she had taken, Ravahn Ashara. During the years of 498 and 499, there were several minor disturbances in the tempestuous Corlester region, and the Gravine put them down with a degree of violence that shocked some of her officers.

In Olidastide of 499 AC, the Gravine invited General Arrindell back to Deep Harbor and met with him, several Silver Inquisition officers, and the General's son, Juniper. Reversing her previous position, she voiced her support for the Inquisition, and committed a significant portion of her armies to the General's cause. These forces, led by Captain Edmund Caldara, joined the Inquisition armies in the Siege of Westmarch, where the allied Corlester-Inquisition forces were rebuffed and a large portion of the Gravine's armies were lost.
Var Kalduhr

**Var Kalduhr** is an ancient dwarven outpost built along Ygdral's Gap. Its original purpose was to house a small garrison and to defend the Gap, an important trade route between Yenai, Suldura, and the dwarven cities of Nuramek and Mahalinor.

In The Calamity, part of the cliff around Var Kalduhr was collapsed, concealing the entrance to the fortress. It remained hidden for many years, during which time the stock of weapons stored within it became rarer and more valuable. Eventually, it was discovered by a roaming tribe of hobgoblins, who cleared it out and turned it into their lair.

In 498 AC, a group of Margrave Caswell Malkin's scouts discovered the outpost, which they referred to as a dwarven weapons cache. They were unable to clear the goblins guarding it, but made note of the location. This information was discovered by the warlock Alys Tanner, who passed it on to the mercenary Saladin as a piece of information won in a card game.

Saladin and his companions eventually made their way to the outpost and cleared it of goblins, gathering the powerful spellforged weapons and magical items that were horded within. Among the items that they found were a sword previously belonging to Thadwin Bronzewright and cryptic instructions as to how to find Shamshira, one of the Relics of Alberon, at Thadwin's burial site.
Yester Hill

**Yester Hill** is an ancient druidic site in western Barovia. Once a mass grave heaped with earth, this cairn has become a hill on which an ancient, twisted tree grows. Barovia's mountain clans have long used the hill as a site for druidic blood rituals.

When Lilluth, Fate, Stellaluna, and Solaris dined at Castle Ravenloft, Strahd von Zarovich asked the party to stop the druids of Yester Hill from carrying out a ritual in Strahd's name, with which Strahd said that he did not wish to be associated.

Later, the party heard from Fyodor Martikov that the Yester Hill druids had stolen one of the artifacts that the Marikovs used to grow the grapes at their winery. After Strahd burned the winery, the party continued on to Yester Hill and encountered a blood ritual, with druids executing prisoners and spilling their blood on a stone altar at the base of a great, dark tree. The party was unable to stop the ritual, and Wintersplinter was awakened. Defeating the tree blight, the party recovered one of the lost artifacts, a large gem which Lilluth used to grow herself a new arm of vines and leaves.
Honor

### Children

Quiet, Clever, Doubt, Covenant, Perseverance, Ruin, Patience, Lyric, Absent, Chaos, Bold, Laughter, Gift, Balance, Chorus, Steadfast, Cherish, Promise, Truth

## Appearance

### Eye Color

Gold

**King Honor** of the Isle of Smoke is the monarch of the tieflings and the anointed of Reznoriak. Ruling from his palace overlooking Reznoriak City, Honor has, after the tiefling tradition, taken seven concubines who manage the administration of his island.

Honor was the eldest child of the previous king, Glory, and his Concubine of Laws, Promise. Glory died during a naval battle in the Kithvoni Invasion of 466 AC and Honor became king at a relatively young age.

## The King's Concubines

According to tradition, the tiefling king is the head of state and the general of the Isle's military, but administration of the government is left largely to his seven consorts.

Honor's first selection as concubine was Sly, his Concubine of Laws. He has four children by her: his heir, Clever, as well as Quiet, Patience, and Chaos.

Second, he chose Sorrow, his Concubine of Coin. She has born his six children: Doubt, Perseverence, Ruin, Absence, Balance, and Steadfast.

His third choice was Accord, as Concubine of Cultivation. She bore him two children, Covenant and Bold, then died of a wasting sickness.

Fourth, he chose Whisper as Concubine of Diplomacy. He has three children by her: Lyric, Laughter, and Chorus.

His fifth selection was Blessing, his Concubine of Arcana, by whom he has three children: Gift, Cherish, and Truth.

Sixth, he chose Tempest as Concubine of Ships. They do not yet have any children together.

His seventh choice was Hope, whom he chose as Concubine of Arts. She has one child, an infant named Promise.

Next, he sought to replace Accord, selecting Myth as his new Concubine of Cultivation. However, with the help of Finnbjorn Cinderforge and his companions, Myth won her Proof by Combat and was released from her duty to become a concubine.
The Ruby Order

**The Ruby Order** is a group of mages dedicated to the service of Asmodeus. For unknown reasons, they have taken interest in a small group of individuals, including Saladin, Astrid Bersk, Finnbjorn Cinderforge, Grimyse Ecixellash, and Corvyn Xalrick Barryhouse, claiming that at least some of these individuals have the ability to stop them from freeing Asmodeus from his planar prison.
Vorden Ironfist

**Vorden Ironfist** was the Duke of Ironfist. He married Sharrin Deepforge and had three children: Bardryn Ironfist, who became a headmistress of the Citrine Tower; Hjoldur, who become Duke of Ironfist after Vorden; and Farhilde, who married Duke Bjermund Cinderforge. Vorden has seven grandchildren: Lonvar and Gillyd Ironfist, and Finnbjorn, Bjernhart, Eridred, Arbjorn, and Isbjorn Cinderforge.
Torrhen Stonesong IX

### Cousins

Vorden Ironfist, Hanrik Ironfist, Danmund Ironfist, Olbjorn Cinderforge, Frytha Deepforge, Delwynn Strongheart, Helja Cinderforge, Freja Rubycrest

### Nieces and Nephews

Fordran Longaxe, Opal Goblinsbane

**King Torrhen Stonesong IX** was the twenty-fifth King of Nuramek. He married Malda Goldenbeard and had four children: King Brynjar Stonesong VII, Duke Fahren Stonesong, Countess Sharrin Brightquarry, and Princess Tilda Stonesong.

When the Steelhammer Duchy died out in 428 AC, King Torrhen created the Stonesong Duchy, making his second son, Fahren, its head.
Wood's Edge

**Wood's Edge** is a small town just outside of the Brightwood in the Falkenried region of Suldura. It serves primarily as a waypoint for merchants moving between Westmarch and the eastern Sulduran cities.

Wood's Edge has one inn, the Waystone Inn. Unbeknownst to the townsfolk, the innkeeper, Silas Aldrebb, was a wizard and a necromancer, as was his apprentice Kahlin. Working with the powerful mage Alys Tanner and using a recipe brought to him from the Alchemist of Kainen's Hollow, Silas was manufacturing liquid pain from the Wood's Edge townsfolk. The Mayakara hunter Gideon Ashford investigated the accompanying incidents, but was killed by Silas and Alys before he could discover the truth. Silas's dark work was then discovered by Finnbjorn Cinderforge, Saladin, Grimyse Ecixellash, and Holg Bersk, who captured Silas and brought him back to Westmarch for trial and execution.
The towers

All towers are upgradeable! For details, see the in-game tech tree.

Blaster: this is our typical defensive weapon. It fires high energy projectiles with a good balance of speed and damage. Medium range, low power.Droner: a drone delivery system especially effective against flying targets.Flamatron: what’s better than a flame thrower? A plasma thrower! This’ll douse the enemy with a stream of nasty hot plasma. Short range, area damage.Frostifyer: does not cause much damage, but it will slow the enemy down with ice blasts, taking them longer to reach their target. Medium range, area effect.Lairslayer: you know those pesky caves that keep spawning enemies? Wouldn’t it be great if you had a cannon that could reduce them to ash? Well…Mortizer: firing in an arc, this cannon can hit targets over hills and other terrain that provides cover for the enemy. Long range, area damage.PLasmator: shoots plasma contained in a gravity bubble that collapses upon hitting the target, releasing the plasma and inflicting damage. Medium range, small area damage.Shottie: this spread-shot weapon can hit multiple enemies at once, although it has a limited range. Short range, area damage.Speedygun: not the strongest turret, but what it lacks in damage per shot it makes up for in firing speed. Medium range, high fire rate.Zapper: hits the enemy with radiation delivered via a super-charged tractor beam. A long range turret.
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The world

Haya is a colorful
yet dangerous moon, full of resources the Scythians need to make the Stellar
Bridge, yet also inhabited by strange creatures and wrecked by natural
disasters. There’s volcanoes and meteor strikes that can really mess up your
colony!

You can land your mothership
pretty much anywhere you desire. But be warned, you may find yourself in the
midst of agitated nasties or at the mercy of the wild nature! To ease yourself
into the game, try landing in a seemingly peaceful area. And be sure to check
out the Guides section!

Extracting the
resources needed won’t be easy – but certainly not boring!

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Sithrael

### 簡介

[噬月之圓]範圍內的敵人其魔力會一直呈現全滿狀態，必須善加利用源源不斷的魔力。另外，[月光庇護]的傷害減少效果必須運用常使用技能的英雄互相抵消，希斯拉耶的體力達到一定量就會使用[噬血之劍]，必須多加留意。

## 單人模式

### 規則說明

黑暗精靈魔劍士希斯拉耶戰鬥最多以8人進行，每次活動隨機無法使用五名英雄。此為單人戰役，可安排主副共2隊進行戰鬥（4人一隊），這次挑戰戰役排名會依照通關戰鬥時間為基準決定。獎勵將於季賽結束發放，就算通關失敗也會提供參加獎勵。

## **背景故事**

曾經是黑暗精靈王帝莫列的護衛武士，同時也是黑暗精靈的第一魔劍士！代代都是負責護衛皇室的家族當家，是一名精通月光魔法和劍術的天才。先王死後，他便成為幼王的忠誠戰士，為了守護王不被叛徒艾爾羅絲傷害，整個家族都慘遭殺害，自己也受到了重傷。幾度從鬼門關回的她誓言說:在砍下叛徒的腦袋之前，自己絕對不能死!。她拖著滿身瘡痍的身體前往深淵神殿，並且取出了受到詛咒的蛇魔劍沃蒂諾絲，為了懲罰皇室的敵人，她又再次出現了。

## **技能**

 向前方直線範圍內的敵人發動3次攻擊，距離越遠傷害量越高，最後一擊會讓敵人倒下2秒。

 對全體敵人造成魔法傷害，並在自身周圍生成吞噬月光的圓圈，共維持5秒。希斯拉耶在圓圈內所受到的傷害量及狀態異常效果將會減少，並使敵人的魔力持續呈現全滿狀態。使用後施展「噬月之劍」。

 讓前方一直線範圍內的地面爆裂，對敵人造成魔法傷害後使其倒下，最後被波及的敵人會受到額外的魔法傷害且被彈飛。

 使全體敵人的魔力維持減少並同時集氣，之後再解除全體敵人的有益效果後，使敵人受到魔法傷害並陷入暈眩。在使用這項技能的期間內，敵人每次使用技能時將減少狀態量條。

 希斯拉耶由於受到月光的保護，攻擊速度將不受影響，雖然受到的傷害量很低，但每當敵人施展技能時希斯拉耶所受到的傷害量將暫時增加。當希斯拉耶的體力降為6%或33%時，將施展「噬月之劍」。

 希斯拉耶在進行所有攻擊時，都會對敵人降下持續5秒的綠月詛咒，受到詛咒的敵人魔力將每秒減少並受到魔法傷害，敵人目前的魔力量越低瘦到的傷害量就越高。

## **更新紀錄**

### **210202 平衡調整**

2021/02/02遊戲更新後，希斯拉耶的攻擊 / 防禦 / 生命值向上增加10%。