recursal/Fanatic-Fandom huggingface dataset:
Sparda - low

## Summary

sparda true and humans forms

sparda is the father of iconic hero and shadow hunter dante from dmc

he is a full fledged do good guy despite being a demon

he was a human that died, transformed himself into a demon [through the demon path] and then revived by a dark witch just so he could exist physicallly in the demon world and rid of all evil demons, except the good ones and their leader who he was also hire to spar with the other demons

he is an master swordsman, but this version implies most of his other powers are gone, though he does not need them after going through the slick path

sparda had more misadventures than dante and other game heroes did, but despite being a parent he mostly keeps to himself

though he is extremely creative and friendly when giving a mission or in a normal circumstance

he has not failed the false-demon turned fairy leader muko

he has many skills that are not-warrior based despite being a born-warrior though they are mostly known

he happens to be a good chef, swimmer, and tech user [including the former good warriorness]

https://i.ytimg.com/vi/L2pVLFf5IVo/maxresdefault.jpg

### Alias

demon of the good

sparda

hero of the underworld

### Powers/Skills

Demonic Powers

Near-Immortality

Devil Trigger

Master Swordsmen

### Goals

Protecting and saving humanity against Mundus and the demons

### Family

Eva (wife)

Dante (son)

Vergil (son)

Nero (grandson)

### Friends/Allies

mundus

dante

mario

### Type of Hero

demon parent

warrior

other

pure ironic hero

legendary being [had to earn]

servant / sidekick

villain's friend

## Powers and Stats

**Tier: 10b / high 11a / outversal [with original demon blade] / low 6a normally and with punches / base sword**

**Name: above**

**Origin: above**

**Gender: m / na**

**Age: 2000 / 32**

**Classification:**

**Powers and Abilities: supreme combatant [is an undefeated fighter against all high level opponents] / reality warping [mid] [no others in this version]**

**Attack Potency: same as tier level rest follows**

**Standard Equipment: base blade**

**Intelligence: above average [creative out of combat] / master technician in battle**

**Weaknesses: human weaknesses [low notable]**

**Notable Attacks/Techniques:**

## Others

**Notable Victories: all other high tier fighters of every honorable series / goku ss2**

**Notable Losses: ben 10 [af, alien x] [technical]**

**Inconclusive Matches: goku ss3 / cumber / broly os**

feats;

https://devilmaycry.fandom.com/wiki/Sparda

https://comicvine.gamespot.com/forums/gen-discussion-1/dante-devil-may-cry-respect-thread-1473126/
Characters

Every time you finish a run - win or lose - you will be awarded Xp. The further you get in the run, and the more opponents you defeat, the more Xp you will be awarded.

This Xp increases your Level. At every Level, a new gameplay feature or character race will be unlocked.

Additionally, every time you level up a character during your run, you will gain Xp specific to that character's race, This Xp increases that race's Tier. At every Tier, you will unlock a new Talent or Passive for that race, spawning in future runs.

Every characters will start a campaign level 1 with 0 XP and 24 Vitality, with this Starter Deck. The first character you select will have a Medium Armour, an Hatchet and a Round Shield. The second character (if you pick one) will have a Light Armour with a Longsword.
Cultists

Bleeding applied by party members is increased by 50%, but any Bleeding they gain no longer ticks down, and they suffer double Bleeding damage.
 Bleeding applied by party members is increased by 50%, but any Bleeding they gain no longer ticks down and cannot be removed. Party characters suffer double Bleeding damage.
Carnage

### Effect

Ruin a card in hand. Deal X damage and X Bleeding. Every time you play this card, damage is increased by 8 and Bleeding is increased by 3 this combat.

Carnage is a Skill Card.

*Ruin a card in hand. Deal X damage and X Bleeding. Every time you play this card, damage is increased by 8 and Bleeding is increased by 3 this combat.*
Defence

Defence is a stat that targets can accrue during combat, persists between turns, and prevents damage to Vitality from regular attacks. If a target has 5 Defence and takes 10 regular damage, their defence will be consumed, and they will only suffer 5 Vitality damage. The Defence is changed not only by damage, but by Armour, Shields cards or some card effect, like Guard.
Wizard (Tiefling)

One of the many recruits in the Tower of 8. He previously worked in the criminal underlife of Perholdt as a muscle for hire. Shortly after his recruitment, the founders of the Tower of 8 purged their organization of devil worshippers. When asked about his allegiance, he claimed that he had assumed the organization were devil worshippers since that what he had been told by Gillés. But he were there for an steady income of fights instead of religious reasons, and thus was able to stay.
Banners of Ruin Wiki

## Banners of Ruin

Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn’s Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.

* Build your deck by looting, buying and unlocking a myriad of cards.
* Beavers and Bears? Or Wolves and Weasels? Build a party of up to 6 throughout your run to battle your foes.
* 6 Races to explore with unique racial card pools and passives to choose from.
* Ding! Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
* Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
* Another failed attempt? Earn tokens after every run to unlock new cards and passives into the game to help you achieve victory.

## **Contents**

* Characters
* Scenarios
* Opponents
* Combats
* Armours
* Tokens
* Statuses
* Challenges
* Oaths
* Starter Deck
* Score

## **Compendium**

* Skills
* Talents
* Weapons
* Ruins
* Passives

## External Links

* Banners of Ruin Website
* Banners of Ruin Speedrun page
* Banners of Ruin Discord server
* Banners of Ruin Subreddit
* Banners of Ruin on Steam
* Banners of Ruin on Epic Games
* Banners of Ruin on GOG
* Banners of Ruin on Nintendo Switch
Informant Task

This is a series of side quests you have to do in order to combat The Spymaster, The Prince and then permanently unlock Foresight/Charity/Omen.

* Remove a Skill from your Deck. -75 fl. Forfeit **Informant Tasks**
* Add a Skill to your Deck. -75 fl. Forfeit **Informant Tasks**
* On second thoughts, you'd rather not. Forfeit **Informant Tasks**
* Forfeit Informant Tasks
* Remove all Chains. Forfeit **Informant Tasks.**
Hunters

Introducing, The Hunters Castor, Scourge and Fenra. These bounty hunters are looking to pick up a high price for you Blackfoot infiltrators! After you beat the Warden, one of these three new mini-boss enemies will now spawn in the second street. They each offer a unique weapon card matching their skillsets, but can output some high damage if given the chance.
Besiege

## Besiege

### Effect

DealWeapon Damage +5.
If opponent has 5+ Vulnerable:
You may move/swap this character, gain
+1 Max Stamina this combat and card is Banished.

Besiege is a Bear Talent Card.

*DealWeapon Damage +5.
If opponent has 5+ Vulnerable:
You may move/swap this character, gain
+1 Max Stamina this combat and card is Banished.*
Blockade

### Effect

If target barricade takes 30 or more damage during the next opponent's turn, adjacent characters gain 2 Rage.

Blockade is a Beaver Talent Card.

*If target barricade takes 30 or more damage during the next opponent's turn, adjacent characters gain 2 Rage.*

## Blockade

### Effect

If this barricade takes 30 or more damage during the next opponent's turn, adjacent characters gain 2 Rage.
Fortress

### Effect

Gain 25 Defence and Fortress: Every turn gain 8 Defence. If this character moves, gain 1 Pacified and Fortress is removed. Banish.

Fortress is a Bear Talent Card.

*Gain 25 Defence and Fortress: Every turn gain 8 Defence. If this character moves, gain 1 Pacified and Fortress is removed. Banish.*

## Fortress

### Effect

On turn start, gain 8 Defence When this character next moves, they gain 1 Pacified and Fortress is removed.
Miasma

### Effect

For the next 3 turns, whenever you spawn or draw an additional card, apply 1 Poison to a random opponent.
Banish.

Miasma is a Weasel Talent Card.

*For the next 3 turns, whenever you spawn or draw an additional card, apply 1 Poison to a random opponent.
Banish.*

## Miasma

### Effect

Whenever you draw an additional card, apply 1 Poison to a random opponent. Ticks down by 1 each turn.
Party

The Player Party is the group of player-controlled characters taken through a campaign. The player can assemble a party of up to six characters, of any configuration of different Races. Players can begin a campaign with either one or two characters in their party, and recruit new characters during certain Scenarios, or from the Tavern.
Fortification

### Effect

Apply Fortification to selected barricade. Every turn, Fortification applies 3 Defence to every party member.

Fortification is a Beaver Talent Card.

*Apply Fortification to selected barricade. Every turn, Fortification applies 3 Defence to every party member.*

## Fortification

### Effect

Every turn, Fortification applies 3 Defence to every party member.
Upper Hand

### Effect

Deal 6 damage. Apply Upper Hand: When this character deals a total of 30 damage to opponent, they gain 1 max stamina this combat. Banish.

Upper Hand is a Skill Card.

*Deal 6 damage. Apply Upper Hand: When this character deals a total of 30 damage to opponent, they gain 1 max stamina this combat. Banish.*

## Upper Hand

### Effect

Whenever this character receives damage from the character who applied it, stacks equal to the damage taken are removed from Upper Hand. When Upper Hand reaches 0, the attacker receives 1 max stamina this combat.
Ruin

Ruining is a game mechanic that transforms a card into one of the set of Ruin Cards. Some Scenarios also offer different choices to the player depending on the number of Ruin cards in their deck.

When a card is ruined during the campaign, the card is transformed permanently, and will remain as a Ruin card for the remainder of a run. When a card is ruined during combat, it will remain as a Ruin only until the end of the combat encounter, at which point it will return to the original card. Exceptions to this include Black Powder, which becomes permanently ruined after being played in combat.

## Ruins

Main article: Ruins
Ruining is a game mechanic that transforms a card into one of the set of Ruin Cards. Some Scenarios also offer different choices to the player depending on the number of Ruin cards in their deck.

When a card is ruined during the campaign, the card is transformed permanently, and will remain as a Ruin card for the remainder of a run. When a card is ruined during combat, it will remain as a Ruin only until the end of the combat encounter, at which point it will return to the original card. Exceptions to this include Black Powder, which becomes permanently ruined after being played in combat.
Stamina

Stamina is one of the two attributes that Party characters possess that allows them to play cards. Starter Characters begin the game with 2 Max Stamina, and can increase this stat by 1 each time they level up.

Each turn in combat, all party members replenisgh their Stamina to its maximum. Some armours and statuses, like Light Armour or Winded, can affect the amount of Stamina a character restores at the beginning of their turn.
Precision

### Effect

If this character's next attack deals damage to vitality, half the damage dealt is applied as Bleeding.

Precision is a Skill Card.

*If this character's next attack deals damage to vitality, half the damage dealt is applied as Bleeding.*

## Precision

### Effect

If this character's next attack deals damage to vitality, half the damage dealt is applied as Bleeding.
Ruins

Ruining is a game mechanic that transforms a card into one of the set of Ruin Cards. Some Scenarios also offer different choices to the player depending on the number of Ruin cards in their deck.

When a card is ruined during the campaign, the card is transformed permanently, and will remain as a Ruin card for the remainder of a run. When a card is ruined during combat, it will remain as a Ruin only until the end of the combat encounter, at which point it will return to the original card. Exceptions to this include Black Powder, which becomes permanently ruined after being played in combat.
Redirection

### Effect

When they take their turn, block the damage, statuses and movement of the first opponent targeting this character. Deal the base damage, statuses, and movement to them instead.

Redirection is a Beaver Talent Card.

*When they take their turn, block the damage, statuses and movement of the first opponent targeting this character. Deal the base damage, statuses, and movement to them instead.*

## Redirection

### Effect

Next opponent's turn, block the damage, statuses and movement of the first opponent targeting this character. Deal the base damage, statuses, and movement to them instead.
Talent

Talents are Cards gained by characters at certain levels, and are only playable by that character (with the exception of the Wolf Race Ability). Talents are either specific to one of the playable animal Races, or Agnostic - available to all races.

* Agnostic Talents
* Bear Talents
* Wolf Talents
* Hare Talents
* Beaver Talents
* Weasel Talents
* Mouse Talents
Starter Deck

Every time you will start a new campaign -except if you use Oaths or Challenges- you will get the following cards as a starter deck:

* 3x Guard
* 1x Kick
* 1x Momentum
* 1x Rush
* 1x Sharpened Steel
* 1x Solid Footing
* 3x Strike
* 1x Vanguard
* 1x Withdraw

If you have one character in your party he will have:

* 1x Hatchet
* 1x Round Shield
* 1x Medium Armour

And if you get a second character in your party he will have:

* 1x Longsword
* 1x Light Armour
Toe to Toe

### Effect

Gain Toe to Toe: Whenever this character attacks an opponent on the same lane, gain 6 Defence. Banish

Toe to Toe is a Skill Card.

*Gain Toe to Toe: Whenever this character attacks an opponent on the same lane, gain 6 Defence. Banish*

## Toe to Toe

### Effect

Whenever this character attacks an opponent on the same lane, gain 6 Defence.
Riposte

## Riposte

### Effect

For one turn, if this character is moved by an opponent:
Movement is blocked. Attacker moves/swaps in lane and gains 8 Crippled

Riposte is a Hare Talent Card.

*For one turn, if this character is moved by an opponent:
Movement is blocked. Attacker moves/swaps in lane and gains 8 Crippled*

## Riposte

### Effect

For one turn, if this character is moved by an opponent:
Movement is blocked. Attacker moves/swaps in lane and gains 8 Crippled.
Sulphuric Bomb

## Sulphuric Bomb

### Effect

If Active Character in front rank: target rank gains 5 Poison
If Active Character in back rank: target rank gains 10 Poison next turn.
Banish.

Sulphuric Bomb is a Weasel Talent Card.

*If Active Character in front rank: target rank gains 5 Poison
If Active Character in back rank: target rank gains 10 Poison next turn.
Banish.*

## Sulphuric Bomb

### Effect

Gains 10 Poison at the end of their next turn, then Sulphuric Bomb is removed.
Shockwave

### Effect

Deal 25 damage to opponent. All Charge on this character is applied as **Shockwave** to all opponents. Gain 2 Winded.

Shockwave is a Bear Talent Card.

*Deal 25 damage to opponent. All Charge on this character is applied as **Shockwave** to all opponents. Gain 2 Winded.*

## Shockwave

### Effect

At the end of this character's turn, they suffer damage equal to stacks of Shockwave and Shockwave is then removed.
Amanita Fungling

The Amanita Fungling is one of the Fungling class creatures, they have 10 health.

They come in 3 different variants: Red, Yellow, and Brown.

These little creatures are not hostile and are found in Mushroom Islands and Roofed Forests.

They can be tamed using their respective mushroom look-alike: Fly Agaric, Yellow Amanita, and Panther Cap.

They also release little colorful spore particles, and drop nothing when killed.
Overpower

### Effect

If this character's next attack deals damage to vitality, you may move/swap the opponent.

Overpower is a Bear Talent Card.

*If this character's next attack deals damage to vitality, you may move/swap the opponent.*

## Overpower

### Effect

If this character's next attack deals damage to Vitality, you may move/swap the damaged opponent.
Opponents

There are many different individual opponent characters in Banners of Ruin, and they can be encountered in a variety of different configurations throughout a campaign. Opponent parties can only spawn in certain Streets, and increase in difficulty as the game progresses.

Opponents have their own Passives, and each turn act out a sequence of Intents, that include: attacking, moving targets, restoring vitality, or manipulating the player's Deck.

List of **Scenarios** with **Combats** here.
Strategy

## Strategy

### Effect

Every time you move, gain 5 Charge.
Every time you move an opponent, deal 5 Damage.
Banish.

Strategy is a Skill Card.

*Every time you move, gain 5 Charge.
Every time you move an opponent, deal 5 Damage.
Banish.*

## Strategy

### Effect

Whenever this character moves, they gain 5 Charge.
Whenever they move an opponent, the opponent takes 5 damage.
Street

A Street is a section of the Campaign in Banners of Ruin, representing one part of the journey into the city of Dawn's Point. There are a total of four streets, starting outside the City Walls, and moving into the Noble Quarters.

Streets are composed of several layers of Campaign Cards, stacked in three lanes. Streets vary in length over the course of the campaign, containing a variety of different Scenarios, but are always punctuated by regular intervals of Common Combats, Crossroads and Services. Each street ends with an End of Street Elite combat, which upon winning, will move the player into the next street.
Passive

Passives are permanent effects that belong to specific characters, impact combat in some way, and last for the entire duration of a campaign. Passives can be Agnostic, specific to a particular Race, or found only on Opponents.

For a full list of each category, see:

* Opponent Passives
* Agnostic Passives
* Bear Passives
* Beaver Passives
* Hare Passives
* Mouse Passives
* Weasel Passives
* Wolf Passives
Upgrade Token

Upgrade Tokens can be applied to cards in order to run an additional effect when they are played. These effects vary from modifying the Stamina or Will cost of the card, to applying additional Status Effects, or spawning other cards. Tokens that apply Status Effects only apply them to targets that have been damaged by the card.

Tip: You can add Crippled/Bleeding token to a skill card like Red Powder and the effect will be applied to the whole rank.

List of tokens you can get via Wishing Well, Black Market, Hidden Gem, Talisman and Priest scenarios:
Unholy Communion

### Effect

Gain Unholy Communion: Whenever this character takes damage from Bleeding, your party heals 4 Vitality.
Banish.

Unholy Communion is a Skill Card.

*Gain Unholy Communion: Whenever this character takes damage from Bleeding, your party heals 4 Vitality.
Banish.*

## Unholy Communion

### Effect

Whenever target takes damage from Bleeding, your Party restores 4 Vitality.
Plague Doctor

### Effect

Whenever this character receives damage from poison, a random ally gains 3 Restoration.
Banish.

* They don't look so fresh. Leave.
* Old Town
* Noble Quarters

Plague Doctor is a Agnostic Talent Card.

*Whenever this character receives damage from poison, a random ally gains 3 Restoration.
Banish.*

## Plague Doctor

### Effect

Everytime this character receives damage from Poison, a random ally gains 3 Restoration.
Toxic Cascade

## Toxic Cascade

### Effect

Apply Toxic Cascade:
Whenever target opponent gains a status effect, they also gain 2 Poison
Banish.

Toxic Cascade is a Agnostic Talent Card.

*Apply Toxic Cascade:
Whenever target opponent gains a status effect, they also gain 2 Poison
Banish.*

## Toxic Cascade

### Effect

Whenever this character gains a status effect, they also gain 2 Poison.
Shroomfolk

The Shroomfolk are a bunch of mushroom people that have 15 health.

They are not hostile, and are found in Shroomfolk Villages found rarely on Mushroom Islands.

Although they currently have no purpose, in a future update they are going to have professions and be tradeable.

They drop nothing when killed.

This mob was removed from version older than 3.0
Decomposer

The Decomposer is a fat grub creature that has 20 health.

It is not hostile, and can be found around Mushroom Islands.

It can be tamed using Alluring Powder. When tamed it can be given ferns, bones, rotten flash, poisonous potatoes, etc. to produce Bone Meal or Growth Meld. Also, zombies will avoid them in a future update.

When killed it drops nothing.

This mob was removed from version older than 3.0
Jellyshroom

Jellyshroom are fungal jellyfish that have 10-25 health.

They come in 2 variants: Small and Big.

Small Jellyshroom are agressive and deal 2 damage plus stunning nearby players.

Big Jellyshroom are passive but will grant nearby mobs buffs like speed and strength.

They are both found floating around Mushroom Islands.

When killed the small ones drop nothing, but the big ones rarely drop a Stasis Spore.

This mob was removed from version older than 3.0
Bleeding Mouth

The Bleeding Mouth is a a mutant Bleeding Tooth fungus with 40 health.

It will attack if provoked. It stays in one place but releases homing blood projectiles towards the player that deals 5 damage.

It can be found throughout Mushroom Islands

When killed it has a chance to drops Mushroom Stems, Bleeding Tooth fungi, and Blood Resin.

This mob was removed in versions older than 3.0
O Imperador-Deus de Duna

**Este artigo é um esboço.**Você pode ajudar a Duna Wiki expandindo-o.

"*Uma quarta visita à distante, tão fascinante quanto as outras três - e cada vez mais atual.*"
―Time sobre *O Imperador-Deus de Duna***[fonte]**
**O Imperador-Deus de Duna**, escrito por Frank Herbert, é o quarto livro da séries original de Duna. Foi classificado como best-seller de ficção de capa dura número 11 de 1981 pela Publishers Weekly..

## Sinopse

O livro se passa 3.500 mil anos depois de Paul Atreides se tornar messias dos fremen e imperador do universo, e Leto Atreides II, filho de Paul, vê os caminhos que seu pai percorreu, na tentativa de atingir um futuro que evitasse a extinção humana.

No entanto, esse futuro exigia um ato derradeiro e monstruoso de abnegação, Leto teve de se tornoar um vetor metamórfico entre primata e verme. Aceitando esse manto de divindade dos fremen, Leto começou a se transformar em um monstro do deserto, um verme da areia.

## Referências

1. ↑ Número de páginas na 2° edição do livro da Editora Aleph
2. ↑ Informação retirada da Wikipédia
Saitama - best

## Summary

saitama is a character from opm season 1 and 2

saitama has been able to one-punch every monster or threat that he has beaten

not even the likes of doctor manhattan / mr mxy / darkseid have even shown to come remotely close to him

he has a love for supermarkets

https://art.pixilart.com/01ae18395c3e95f.png

## Powers and Stats

**Tier: ultra memetic**

**Name: saitama**

**Origin: anime**

**Gender: m**

**Age: 20-30 / childish**

**Classification: supreme one shotter / human**

**Powers and Abilities:** https://vsbattles.fandom.com/wiki/Saitama#Casual / https://powerlisting.fandom.com/wiki/Burst

**Attack Potency: tier level, rest follows**

**Standard Equipment: yellow suit and red cape**

**Intelligence: above average / possibly super omniscient**

**Weaknesses: none notable**

**Notable Attacks/Techniques: one kick shot**

## Others

**Notable Victories: way above everything**

**Notable Losses: none**

**Inconclusive Matches: mui goku**

feats; one shotted darkseid

one kicked anti monitor

one shotted all of suggsverse

defeated alien x by blinking

defeated all of toriko by standing there

one shot all of the airbender verse without blinking

destroyed every incarnation of every god easily and revived them

defeated maximum reality warper barney
Chicken Fungling

The Chicken Fungling is apart of the Fungling class, it has 10 health.

It is not hostile, and can be found throughout Mushroom Islands.

It can be tamed using Alluring Powder, or with its look-alike mushroom: Chicken of the Woods.

When killed it drops nothing.

This mob was removed from version older than 3.0
Burrow Worm

A terrifying worm monster that has 30 health.

It is hostile, it uses its tendrils as bait for prey. When something collides with its tendrils it pops out of the ground and deals 8 damage.

It can be found in Mushroom Islands, Jungles, Roofed Forests, and caves of those biomes.

So far when killed it drops nothing.

This mob was removed from version older than 3.0
Parasitic Snail

The Parasitic Snail is a giant mollusk with fungal growths, it has 35 health.

It is a passive creature, however it leaves behind a trail of poisonous Sludge.

They are found throughout Mushroom Islands.

Currently they drop nothing when killed, but in a future update they will drop Infected Shells.

This mob was removed from version older than 3.0
Caillou Riddle and the Andersons Wiki

**Welcome to the Caillou Riddle and the Andersons Wiki!**
We're a collaborative community website about Caillou Riddle and the Andersons that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Mushroom Quest Wiki

**Welcome to the Mushroom Quest Wiki!**

We're a collaborative community website about Mushroom Quest that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Mushroom List
* Mob List
Sardaukar

Os **Sardaukar** eram uma força militar de elite que serviam ao Imperador Padixá durante o Império Corrino. Eles eram temidos por todo o Universo Conhecido, e conhecidos por suas habilidades de combate e por usarem crueldade para atingir seus objetivos.

## Educação e Treinamento

Os guerreiros Sardaukar era criados em um ambiente natural hostil, onde quase metade(6 em cada 13) morria antes dos 11 anos. O treinamento intenso lhes proporcionava habilidades formidáveis de esgrima e espionagem.

As habilidades de combate dos Sardaukar eram conhecidas por todo o Império Corrino. No ápice de seu domínio sobre os assuntos do Universo Conhecido, os Sardaukar tinham habilidades na esgrima comparáveis ao Décimo Nível de Ginaz e que as suas habilidades de luta eram comparáveis as de uma Bene Gesserit.

Em grande parte, as habilidades dos Sardaukar eram atribuídas ao ambiente hostil no qual cresceram e ao seu treinamento brutal em Salusa Secundus, o planeta prisão da Casa Corrino. Como os Fremen foram expostos a um ambiente e disciplina mais hostis do que os Sardaukar, eles foram capazes de desenvolver métodos de combate superiores quando comparados aos Sardaukar. Os soldados Fremen normalmente acreditavam que, embora os soldados Harkonnen não fossem páreo para eles, os Sardaukar lutaram bem.

De fato, durante a revolta Fremen em Arrakis, os Sardaukar sofreram uma derrota devastadora, que ocasionou a ascensão de Paul Atreides ao trono do Imperium e dando início ao Império Atreides. Posteriormente, os Sardaukar se tornaram uma força marginal, continuando a agir como o exército e guardiões da Casa Corrino agora deposta, embora evitando deliberadamente o conflito direto com os poderosos guerreiros Fremen do Império Atreides.

## Aparência e Estilo de Luta

As tropas Sardaukar costumavam usar uniformes e capacetes cinza e preto com detalhes dourados. Tinham cabelos longos, o que era considerado uma arrogância por aqueles que se deparavam com eles. Eles tinham um estilo de combate distinto, o que tornava mais fácil reconhecê-los.

Quando estavam em combate corpo a corpo, se eles se encontrassem cercados, eles se agrupavam em três e adotariam uma posição de combate na qual estivessem de costas um para o outro. Então, carregarvam consigo armas que seriam engenhosamente ocultadas, como um shigawire no cabelo ou um ou dois dedos falsos inseridos com pequenas armas de esfaqueamento. Os Sardaukar também eram especialistas em operações secretas, conseguindo se esconder entre os grupos por longos períodos de tempo antes de atacar.

Durante o ataque da Casa Harkonnen ao planeta Arrakis, quando ele estava sob o controle da Casa Atreides, as tropas Sardaukar foram fornecidas pelo Imperador Shaddam IV para ajudar os Harkonnen. Porém, mesmo que as forças Sardaukar estivessem disfarçadas em uniformes Harkonnen, os Atreides conseguiram reconhecer os Sardaukar por seu estilo de combate.
Nelvana Limited

Nelvana Enterprises, Inc. is a Canadian animation studio and children's media company owned by Corus Entertainment. Founded in 1971, it was named by founders Michael Hirsh, Patrick Loubert and Clive A. Smith after a Canadian comic book superheroine created by Adrian Dingle in the 1940s. The company's production logo is a polar bear looking at the North Star. Most of its films, shows and specials are based on licensed properties, mainly children's literature, but original programming is also part of its roster such as Corn & Peg. It ventured into the world of live action from its establishment in 1971 and continues to do so.
Scenarios

Scenarios are events you encounter when moving through a Street during the campaign. They often contain short story sequences, and result in consequences such as entering combat, adding or removing cards from your deck, or modifying party member attributes, among other things.

Note: Clicking on **combat** links will show you an image of the opponents associated with its **scenario**. Sometimes the combat will be different depending on the location of the encounter.

## Merchants

Main article: Merchants Scenarios
Note: You can click the name of the **merchant** to see what he is selling**.**

## Recruiting

Main article: Recruiting Scenarios

* Old Town
* Leave them to argue.

*(Spawns very rarely)*
* Hire a recruit from a choice of two. -450fl.
* Leave
* Old Town
* Recruit a character from a choice of 3. -300fl
* View 3 armours. -150fl
* Leave
* Noble Quarters

## Damages

Main article: Damages Scenarios

* Old Town
* Old Town
* Noble Quarters

## Combats

Main article: Combats Scenarios
Note: You can click on **combat** **links** to see a screenshot of the opponent(s) associated with it. Combats difficulty (except for bosses) will vary depending on how far you are in the streets.

## Informant Tasks

Main article: Informant Task

This is a series of side quests you have to do in order to combat The Spymaster, The Prince and then permanently unlock Foresight/Charity/Omen.

* Remove a Skill from your Deck. -75 fl. Forfeit Informant Tasks
* Add a Skill to your Deck. -75 fl. Forfeit Informant Tasks
* On second thoughts, you'd rather not. Forfeit Informant Tasks
* Forfeit Informant Tasks
* Remove all Chains. Forfeit Informant Tasks.

## Unique

Main article: Unique Scenarios

**Scenarios** that you can't skip when encountered.
Theme Song

This is the theme song for every episode of Caillou Riddle and the Andersons. It was performed by the Team Umizoomi Theme. The Team Umizoomi Theme Instrumental will be heard in the ending credits.

### Lyrics

1, 2, 3, 4

Caillou! Riddle! And! The Andersons, andersons

**Caillou:** I'm my brother and I'm just like my... sister Rosie!

**Caillou and Rosie:** We'll go on adventures, like you do. The Andersons, andersons

**Daisy:** I am Daisy

**Cody:** And I am Cody

**Caillou:** We can work as a team together

**Rosie:** Mom and Dad's here, we don't want to

**All:** We don't want to be so stuck!

Ba-ba-da, ba-ba-da, ba-ba-da

**All:** One for all and all for one

Ba-ba-da, ba-ba-da, ba-ba-da

**All:** Every minute is just like powers

Ba-ba-da, ba-ba-da, ba-ba-da

**All:** Experiments and puzzles, we can do it

**Caillou:** Caillou Riddle!

**All:** And the Andersons!
Michael Hirsh

Michael Hirsh is an American journalist. He is a senior correspondent and the deputy news editor for Foreign Policy. He was the former national editor for Politico. He resigned from Politico on November 22, 2016 after publishing the home addresses of white nationalist Richard B. Spencer on Facebook. Hirsh called Spencer a Nazi after Spencer declared "Hail Trump!" and "Hail our people!" at a conference in Washington, D.C., declarations in response to which audience members performed Nazi salutes. He was a producer of Caillou Riddle and the Andersons.
Scott Dyer

Summary: On March 08, 2016, Scott **Kenneth Dyer**, 43, was **arrested by police near Maricopa**, Arizona. He is 5'11 tall, weighs 210 and has hazel eyes. He is 5'11 tall, weighs 210 and has hazel eyes. All suspects are considered innocent until proven guilty. He was an executive producer of Caillou Riddle and the Andersons.
Cthulu - new

## Summary

cthulu, the god of the moon, the ruler of this universe, and the guardian of earth [his old job]

early cthulu resembled kami from classic dragonball

cthulu is the embodiment of an evil, that manifested from all humans

https://miro.medium.com/max/1400/1\*lIqvwXgJ3BME6YLfUn9W1g.jpeg

**Tier: moon+ level / universe+ level / far higher**

**Name: Cthulhu / giant octopus**

**Origin: mythos**

**Gender: m / none**

**Age: at least 35 million years old [scaling from the dinosaurs]**

**Classification: space octopus, nemesis god**

**Powers and Abilities: space control / reality warping / time warping / time travel/ magic domain**

**Attack Potency: moon+ / large moon+ / multiverse+**

**Speed: at least heavily ftl+ / very slow in water [out speeded by a shark]**

**Lifting Strength: class 100, could be less since superman's revision, class 50 [when on the moon]**

**Striking Strength: class 99 / class 40**

**Durability: moon+ level / omni+ level [scaling from the mythos ocean]**

**Stamina: very low / super limitless**

**Range: ocean+ range / universe++ range**

**Standard Equipment: his wings**

**Intelligence: at least high-genius**

**Weaknesses: light [very low, ssj3 goku failed to land a ki blast on him] / thanos snap / reactor thanos**

dormammu [universe+ level]/ franklin richards [omni+ level]

**Notable Attacks/Techniques: ocean destruction / reality warping / solid-dreaming / space control / sub magic powers**

near-author authority

## Others

**Notable Victories: ssj3 goku [galaxy+ level], ssj4 goku [universe- level], ssj4 gogeta [universe- level], saiyan saga vegeta [planet++ level] / ben 10 [alien x] universe+ level**

sonic [planet+ level] / megaman [planet+ level]/ freiza [golden frieza] universe- level / champa [universe- level] / god toppo [multiverse+ level] / beerus [universe+ level] / bird god [universe- level] / kami [town+ level] / king kai [country+ level] / cooler [planet- level]

android 16 [planet- level] / super perfect cell [solar system+ level] / kid buu [universe- level] / mickey mouse [reality warping+ level]

Notable Losses; fssj4 gogeta [universe+ level] / golden freiza [universe++ level] [late dbs] / hades [reality warping+ level]

**Inconclusive Matches: none**

feats; created the moon, created the earth, created the universe, fought many characters

one shotted base saitama
Fu Guangzheng

He buy Feng Yu's British used luxury cars and sell to the South. He came from Hong Kong.

## Appearance

A man wearing a black coat, bowler hat, a white scarf and polished leather shoes.

## History

He had some OCD, and he had to bathe at least twice a day and washes his hands seven to eight times. If his hands were stained with oil, it would hard to wash off. Even if the stains were washed off, the smell would still be there, and he would not be able to eat or sleep.

## Background

His family was considered one of the influential family in Hong Kong. His father had a net worth of several billion. His first uncle was also a multi-billionaire. But it was a pity that Fu Guangzheng was not the eldest son. He can only get an inheritance of tens of millions in future.

His elder brother’s company now is worth billions, and it was not from their father’s investment. His own company is only worth a few million, and it was still because of his mother helping him.

Since young, Fu Guangzheng was taught by his mother to make friends with those that would be able to help him in future.
Extraordinary Genius Wiki

**Welcome to the Extraordinary Genius Wiki!**
We're a collaborative community website about Extraordinary Genius that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

A failed investor from 2017 got drunk and woke up in the 1980s. China is just opening up, and the economy is blooming. There is also the dissolution of the Soviet Union, the bursting of the Dot-com bubble and other financial crisis. He used his knowledge of the future and slowly build up his empire.
Grandpa Feng

## Personal Information

### Also known as

Father
Grandpa

## Relationships

### Relatives

Feng Xingguo (Eldest Son)
Feng Xingtai (Yongest Son)
Li Chixing (Great-Grandson)
Feng Yu (Grandson)
Feng Danying (Granddaughter)
Zhang Muhua (Daughter-in-law)
Feng Danhua (Grandson)

## Novel

### First

ch 0276

He was Grandfather of Feng Yu and Feng Danying.

He is staying with Feng Xingguo in a town further up north of Bing City.
Song Laosi

He was a resounding figure in Bing City. He was one of the top ten triad bos.

He was a common bricklayer and later, he did only demolition works. Using his violent methods to evict and demolished buildings, he quickly gathered a group of followers. He now monopolized all demolition works and even constructions projects also needed his approval. If he does not approve, no buildings can be built
Feng Yu

Feng Yu got drunk and hit by truck.Feng Yu return to 1988 and started his money earning plan.

First he earned his 1st pot of money by sell the bear he killed with Wen Dongjun and Liu Jichuan to

Kirilenko the visitor from soviet union.From that money he start buying treasury bond with the help of

his brother-in-law Li Shiqiang.
Casa de Ecaz

A Casa de Ecaz é o nome de uma família que habita o planeta de mesmo nome, a Casa faz parte das Grandes Casas e seu título de governança é Arquiduque/ Arquiduquesa.

## Governantes Conhecidos

Armand Ecaz.

Sua filha, Ilesa Ecaz foi morta durante sua cerimônia de casamento com Leto Atreides O Primeiro. Um ataque causado pela casa Moritani, orquestrada discretamente pelos Harkonenn.
Casa Atreides

A Casa Atreides era uma das Casas Maiores dentro do Imperium. Eles eram governados pelo patriarca da família Atreides, que assumiu o título de duque.

## Origem da Casa Atreides

Segundo a lenda, a Casa Atreides veio de uma família nobre que se originou na Grécia na Terra e que ganharam destaque no Jihad Butleriano. A Casa Atreides afirmava ser descendente do rei Agamenon, filho de Atreus, segundo a mitologia grega. Os descendentes de Atreus eram chamados de "Atreides" (plural "Atreidai", latinizado como "Atreidae") na língua grega. Esta Casa Real incluía muitas figuras significativas no mito grego.

## Duques Atreides conhecidos

* "O Velho Duque", 19° Duque(Pai de Leto I)
* Leto Atreides I, 20° Duque(Pai de Paul Atreides)
* Paul Atreides, 21° Duque(Pai de Leto Atreides II)
* Leto Atreides II, 22° e último Duque
Caladan

**Este artigo é um esboço.**Você pode ajudar a Duna Wiki expandindo-o.

## Informações Sociais

**Caladan**, que ficou conhecido apenas como **Dan** durante e após o governo do Imperador-Deus, era o terceiro planeta orbitando a estrela Delta Parvonis. Era um exuberante mundo oceânico e foi o lar da Casa Atreides durante 26 gerações, antes de sua mudança para o planeta Arrakis em 10.191 d.G..

## Localização

Caladan se situava no sistema Delta Porvonis, sendo o terceiro planeta orbitando no sistema.

## Ambiente

A chuva era uma característica comum no planeta. A terra era repleta de rios e montanhas. O planeta hospedava um ecossistema aquático rico e diversificado e, presumivelmente, um ecossistema terrestre igualmente rico e diversificado.

## Economia, Cultura e Governo

Caladan tinha uma grande indústria agrícola. Sob o governo da Casa Atreides, o planeta prosperou através dos pomares(alguns dos quais pertenciam à família Atreides), bem como exportações de vinhos finos e arroz-pundi. Como boa parte do planeta era banhada por oceanos, uma parte significativa do comércio era baseada na pesca. A indústria da pesca era tão grande em Caladan que se tornou parte da cultura de seu povo.

A Casa Atreides governava todos os aspectos de Caladan e o mantinha como um ducado e feudo siridar sob o Império. Os Atreides governaram Caladan através do domínio do mar e do ar, enquanto mantinham um exército regular que era ferozmente leal. No entanto, pouco antes de partir para Arrakis, os Atreides conseguiram treinar uma pequena força de elite que era comparável em capacidade às forças Sardaukar Imperiais.

## História

Caladan foi o feudo da Casa Atreides durante 26 gerações. Foi o local de nascimento do duque Leto Atreides I, Paul Atreides e da maioria de seus ancestrais que haviam sido chefes da Casa Atreides e governantes do planeta.

Em 10.191 d.G., a Casa Atreides foi obrigada a renunciar o feudo de Caladan, que tinha sido o lar da família por mais de 10.000 anos. Eles tiveram que assumir o controle do feudo de Arrakis, que antes era administrado pela Casa Harkonnen, antigos inimigos dos Atreides

Depois que os Atreides se mudaram para Arrakis, o conde Hasimir Fenring foi nomeado Siridar-Absentia [*tradução necessária*] de Caladan. No entanto, quando a Casa Atreides ascendeu ao Trono do Leão Dourado em 10.193 d.G. após a Revolta de Arrakis, e Caladan mais uma vez ficou sob o governo direto dos Atreides.

Depois de Paul Atreides completar um ano como imperador, ele e sua mãe, Jéssica Atreides, fizeram uma viagem de volta a Caladan para Paul ser recebido como o novo governante do Universo Conhecido.

Nos 5000 anos entre os eventos da Revolta de Arrakis e o tempo em que os Perdidos voltaram da Dispersão, o nome de Caladan foi encurtado para Dan, e todas as coisas pertencentes a Dan eram conhecidas como Danianas.
Azhar

Azhar foi um idioma secreto usado pelas Sacerdotisas de Rossak antes do Jihad Butleriano.

O idioma foi herdado pelas Bene Gesserit.

Para manter suas escrituras em segredo, a esposa e Bene Gesserit do imperador Padishah Shaddam IV, Lady Anirul Corrino mantinha seus escritos nesse idioma como um código.
Wallach IX

12 anos depois de Paul ascender ao poder no Trono do Leão Dourado, Irulan, Edric e a Reverenda Madre Gaius Helen Mohiam e Scytale se encontraram em Wallach IX para conspirar a destruição da Casa Atreides. Irulan queria garantir um herdeiro real, Edric queria destruir o monopólio dos Atreides em Arrakis e a Reverenda Madre queria que as Bene Gesserit tivesse poder sobre linhagem sanguínea dos Atreides novamente. Scytale revelou que os Tleilaxu criaram um ghola chamado Hayt que era uma cópia de Duncan Idaho.

Um Mentat do ghola de Duncan Idaho visitou Wallach IX durante a época do reinado de Leto II para suprimir uma escola Mentat que a Irmandade pensava ter sido escondida lá.

Um milênio depois, um conselho Bene Gesserit em Wallach IX apresentou um protesto formal contra a Casa Corrino pelo assassinato de Leto II.

Séculos depois da morte de Leto II, Wallach IX é atacado por forças da Dispersão e completamente destruído.
Moocher Mite

Moocher Mites are small bugs that have 10 health.

They are aggressive and deal 2 damage. They also have a chance of inflicting the nausea effect.

They are found in Mushroom Islands. They are parasites so they spawn from breaking things like Sturdy Brackets or Bleeding Mouth.

When killed they drop nothing.

This mob was removed from version older than 3.0
Gurney Halleck

**Este artigo é um esboço.**Você pode ajudar a Duna Wiki expandindo-o.

**Gurney Halleck** foi um Mestre das Armas da Casa Atreides durante o governo de Leto Atreides I, e mais da tarde do filho do Duque, Paul Atreides.

Gurney nasceu em Giedi Primo, coração da Casa Harkonnen. Ele foi um escravo até ser resgatado pelo Duque Leto Atreides I e se tornar membro da Casa Atreides.

Juntamente com Thufir Hawat e Duncan Idaho, Gurney foi um importante mentor de Paul Atreides durante seus anos em Caladan. Além de exímio guerreiro, Gurney também era muito hábil tocando seu baliset.

## **Aparência**

Gurney Halleck era um homem considerado feio, tinha braços musculosos, suas mãos tinham dedos longos e seu polegares eram grandes. Possuía cabelos loiros e ralos que se arrastavam pela sua testa, seu rosto era protuberante com feições achatadas. Tinha um nariz redondo, um queixo protuberante e olhos azuis como lascas de vidro. Gurney carregava ao longo de sua mandíbula uma cicatriz.

## Aparições

* Duna (primeira aparição)
* O Messias de Duna (apenas mencionado)
* Filhos de Duna

## Referências

1. ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 Duna
Guilda Espacial

A **Guilda Espacial**, ou simplesmente **Guilda**, era uma organização que detinha total controle sobre as viagens espaciais no Universo. O início do monopólio da Guilda nas viagens e transportes espaciais é considerado o ponto inicial no Calendário Imperial, que o dividia em a.G(antes da Guilda) e d.G(depois da Guilda).

# História

## Origem

Os detalhes da origem da Guilda são, em sua maioria, controversos, mas a hipótese mais aceita é que eles surgiram como uma força política e econômica na época d'A Grande Convenção. As informações exatas da evolução do monopólio da Guilda são desconhecidas, mas exerceram esse poder de maneira formidável durante o Império Corrino que esse período ficou conhecido como Paz da Guilda. O primeiro a conseguir controlar o monopólio da Guilda foi Paul Atreides, por meio do controle da especiaria, embora eles continuassem sendo um poder político significativo.

## Impacto do Imperador-Deus

Novos problemas para a Guilda com a ascensão de Leto Atreides II ao título de Imperador-Deus. A vida longa de Leto, somada ao seu Caminho Dourado, fez ele acumular especiaria sem se preocupar com problemas gerados à curto prazo.

Dessa forma, ao longo dos séculos do governo de Leto, a Guilda foi forçada a obedecer suas ordens e sua base de poder especiaria foi significativamente reduzida.

Embora a Guilda permanecesse uma organização poderosa anos que se seguiram após a morte do Imperador-Deus, seu poder foi diminuindo com o tempo. Isso aconteceu por conta da invenção da não-naves ixianas, que realizavam as mesmas funções de um Navegador da Guilda. Como resultado, o monopólio da Guilda nas viagens espaciais foi quebrado.

# Estrutura

## Hierarquia

A Guilda Espacial era, naturalmente, uma organização secreta que realizava atividades anteriormente cobertas pelas Máquinas Pensantes. Sua própria existência repousa no conhecimento proprietário ao qual se apegaram ao longo dos milênios de anos.

A estrutura interna da Guilda nunca foi completamente revelada. No entanto, era conhecido que o cargo de Navegador da Guilda era de grande prestígio, e chegar neste posto era a ambição de quase todos que ingressavam na Guilda.

Outros cargos conhecidas da Guilda eram o Administrador Chefe, a equipe administrativa, os atendentes do Navegador, os embaixadores da Guilda e a equipe de suporte técnico. Os membros da Guilda costumavam usar uniformes cinzas com o selo do analema do infinito da Guilda estampado nas mangas.

## Dependência

Os Navegadores da Guilda eram totalmente dependentes da especiaria, o que os ajudava a proteger a nave através do Efeito Holtzman. Até mesmo uma restrição parcial nas necessidades de especiaria da Guilda os tornava impotentes e reduzia o comércio e transporte de longa distância a um ritmo muito lento.

Antes da descoberta dos poderes prescientes da especiaria, eram utilizados Spacefolders [*tradução necessária*]. O uso dos Spacefolders [*tradução necessária*] era muito perigoso. Um em cada oito Spacefolders [*tradução necessária*] espaciais foi destruído durante a viagem, devido à falta de um método viável para evitar riscos gravitacionais.