Economy System v2

This is the second iteration of the Economy System, running from Season 5 to Season 8. For the newest one, from Season 9 onwards, refer to Economy System v3

## Introduction

On the server, a sophisticated economy system has been set up to benefit everyone and to have a purpose for building infrastructure.

When you first set up a country, you will be given 2,500 United Nations Dollars (UN$) to start paying for infrastructure and buildings. Existing players adopting the economy system will start with UN$0 and will have to work out how much income they will make. **All countries recieve their money at the end of every day at 6PM GMT.**

Your country can go into debt, but it's advised not to for the following reasons. At 6pm every day, any debt you have will go up by an additional 25%, that means if you had **UN$1,000** of debt, after 6pm, you will have **UN$1,250** of debt. If you have any debt for 4 consecutive days, then your country becomes bankrupt and you must report to the UN headquarters to ask for a bailout of twice the amount of debt your country owes. If nobody can bail you out, you country has to be left and you must start a new country and rebuild. Once you have sufficient positive funds (no debt), you can choose to bail out your previous country and continue playing as you were before.

If you choose to build a nation with an unbalanced or exploitiative economy (only bulding housing, only mining etc) then a UN Security Council meeting may be held against said nation to sanction or force reforms to the economy to make the playing experience fair for everyone.

If you have a puppet, their money goes into/out of a Virtual Bank named with the country name using the /vecon command.

## Civilian Construction

### **Roads**

Roads are by far the most essential piece when it comes to infrastructure building. The cost of a road depends on it's width and surface. Roads have to represent real life, they all cant be dirt roads and if traversing long distances, dual carridgeways or highways must be built.

**Dual Carridgeways** are roads with 2 lanes on either side and a barrier separating each direction, one side has to be at least 5 blocks wide with a line down the middle.

**Highways** are major roads with 2 or more lanes and a hard shoulder per side and a barrier separating each direction. One lane must be at least 3 blocks wide and have a line to the side separating it from the other lanes.

The prices are per 1 block of road lengh built and they are as follows:

* 4 + 5 block wide coarse dirt or gravel = **Free**
* 5 block wide concrete = **UN$0.05**
* 7 block wide concrete = **UN$0.10**
* Dual Carridgeway concrete= **UN$0.20**
* Highway concrete = **UN$0.35**

### **Railways**

Having railway lines is vital to helping move people and goods around your nation, as it provides a quick and direct link between places and can also ease up traffic on roads. **1 track costs UN$0.10** and every connection to a city makes you **UN$10 per day**. Bonuses are awarded to industrial complexes with a rail line connected, see the "Factories" category for more.

### **Airports**

Airports are essential to traversing long distances around the map. The price and income of an airport is based around the length, surface and number of runways. Taxiways, gates and facilities do not cost.

Prices for runways are:

* < 50 block long coarse dirt or gravel = **Free** *(Makes no money)*
* < 50 block long concrete = **UN$500** *(Makes UN$8 per day)*
* 51-75 block long concrete = **UN$750** *(Makes UN$14 per day)*
* 76-100 block long concrete = **UN$1,000** *(Makes UN$20 per day)*
* 101-150 block long concrete = **UN$1,250** *(Makes UN$28 per day)*
* > 150 block long concrete = **UN$1,500** *(Makes UN$35 per day)*

### **Housing**

Hosues are a good way of making money. Citizens will live in the houses and pay tax as a source of income. The type of housing depends on how much tax you can make off the villager. Here are the interior floor sizes:

* 25 blocks squared = **UN$80** to build, houses 1 citizen
* 50 blocks squared = **UN$100** to build, houses 2 citizens
* 75 blocks squared = **UN$125** to build, houses 4 citizens
* 100 blocks squared = **UN$150** to build, houses 6 citizens

You can build bungalows or apartments for all of the above, and you can make 2 storey houses by halving the size of one floor and putting it above the ground floor. *(e.g: 50 block squared total, 25 blocks squared over 2 floors.)*

7x7 houses are allowed to come under the 50 blocks squared category.

Taxes, like all income, can be collected every day at 6PM. You make **UN$2 per day per citizen.** If you provide electricity to a house on all floors, you get an extra 10% in tax per day per citizen, and if you provide at least a 2G mobile network, you get an extra 10% of the $2 per day per citizen. This means that electricity + 2G is 20% extra than default.

#### Generation

Radioisotope thermoelectric generators are banned due to being op.

* Wind Turbine = UN$200 per unit (incl. kinetic generator, rotor)
* Solar Pannels = UN$2 per block
* Geothermal = UN$50 plus fuel
* Generators = UN$40 plus fuel
* Water Mill = UN$50
* Biofuel Reactor = $750 in parts, plus installation fee
* Nuclear Reactor = $1750 in parts, plus uranium, plus installation fee

#### Storage

* BatBox = UN$50
* CESU = UN$150
* MFE = UN$300
* MFSU = UN$600

Note: please use appropriate cables for the loaction. For example, a big city would use glass fibre cables, and a remote village would use HV cables or other lower tier cables.

### **Civilian Services**

Services are a vital part of your city, without police, fire and ambulances, how are your residents meant to survive. Below are the prices for each and how much money you can make off them:

* A market stand costs **UN$80** and makes **UN$3** per day
* A police station costs **UN$220** and makes **UN$6** per day.
* A post office costs **UN$280** and makes **UN$9** per day.
* A small store (think co-op) costs **UN$280** and makes **UN$9** per day
* A hospital costs **UN$350** to build and makes **UN$12** per day
* A fire station costs **UN$400** and makes **UN$14** per day
* A superstore (think Tesco Extra) costs **UN$420** and makes **UN$22** per day

for every 50 citizans you must have alteast one civillian serivce falure to do so will cause you tax income to be cut in half(this does not mean for 200 people you need 4 post offices 4 market stalls 4 police stations ect)

### **Docks and Piers**

Boats make $4 per block of length they must be built in dockyaurds and do not make money of out of port for more then 24H

Piers are small wooden platforms that can be used to moor boats up. A pier that can hold 4 boats (2 on either side) costs **UN$50** and makes **UN$2** per wooden boat mored at them per day. If you have a wooden pier you can construct wooden boats (as in the item not boats made out of wood).

### **Quarries**

Quarries cost **UN$250** for a maximum of a 1 chunk (16x16) region. Quarries can go down to bedrock, and once you reach bedrock, you cannot continue to use the quarry and must either close it or make mini mineshafts off the quarry. You can either sell the ores you collect for a fixed price or negotiate a trade deal with another country. The fixed prices are:

* UN$0.55 per coal ore (UN$35.20 per stack)
* UN$0.65 per copper ore (UN$41.60 per stack)
* UN$0.70 per tin ore (UN$44.80 per stack)
* UN$0.75 per lead ore (UN$48 per stack)
* UN$0.8 per iron ore (UN$51.20 per stack)
* UN$1.00 per gold ore (UN$64 per stack)
* UN$1.20 per redstone ore (UN$76.80 per stack) **(divide by 6, because redstone drops more)**
* UN$1.85 per uranium ore (UN$118.40 per stack)
* UN$2.25 per diamond ore (UN$144 per stack)
* UN$2.75 per emerald ore (UN$176 per stack)

### **Factories**

Factories allow you to make a decent amount of money and also use the products that the factories make. You can assign certain factories to produce sertain items, like technology and compuers, planes and cars and more. A factory has to be assigned an item in order for it to make money. You can also sell your products to other countries in a trade deal, so long as you have the right factory to produce it.

* A small factory (up to 75 blocks squared) costs **UN$300** to build and will make **UN$10** per day.
* A large factory (up to 150 blocks squared) costs **UN$500** to built and will make **UN$25** per day.

If a train line has a station within close vicinity to the industrial or factory complex, then you can earn an additional **20% on top of the daily income** that factories make. Industrial train lines can use the same train lines as normal passenger trains, but they must not use the same stations as civilian trains do.

### **Farming and Agriculture**

Agriculture is a cheap and good way to utilise fertile land to grow crops. A 9x9 area of farmland costs **UN$200** and makes **UN$6** per day. You can earn an extra 20% per day by growing a crop that corresponds to the biome and region that you are in, wheat in the plains of America, potatoes in the flower forests of Ireland, melons and cocoa in the jungles of Indonesia, etc.

Crops can only be grown in fertile biomes, these are:

* All types of forests (except Roofed)
* All types of Jungle
* Plains and Sunflower Plains
* Swamps

## Military Construction

### **Naval Dockyards**

Dockyards are essential if you plan on making a navy, as you must have a functioning dockyard to be able to build ships. Dockyards are different to docks, as a dock can only moor a ship, whereas a dockyard builds them. A crane must be present in the dockyard to be able to build ships.

Dockyards cost $48 per block of length to build. And can build 1/3 of there length in ship per day.

Boats cost $80 per block in length to construct and require a dockyard of at least the same size.

you cannot travel overseas with a military without one.

### **Military Factories**

Military factories are similar to large civilian factories, except they solely produce military equipment. A military factory costs **UN$1,000** for the first one, and the price increases by 5% on top of the price of the last factory, every time you build a new one. In each battle, you can die a maximum of **5 times** before having to concede to the opposite side.

Military factories don't earn any income. The amount of military factories in a country depends on the level of equipment that they can produce. If you have no military factories, you cannot have any tools higher than stone, and you cannot have any armour higher than leather. Jetpacks, Elytras and Lava are not allowed in any battles, but Jetpacks and Elytras can be used while paradropping so long as you have more than 6 military factories.

Once you have built 3 military factories, you can tech share with other nations so long as you are in a full military alliance and said alliance has been announced in the UN chat at least 5 days prior to the start of tech sharing.

* 0 military factories = Leather Armour, Stone Tools
* 1 military factory = Chainmail Armour, Iron Tools and a Shield
* 2 military factories = Iron Armour, Iron Tools, and a Shield
* 3 military factories = Iron Armour, Enchanted Iron Tools, a Shield and a Bow
* 4 military factories = Enchanted Iron Armour and Tools, a Shield, a Bow, 10x Dynamite Sticks and Golden Apples
* 5 military factories = Enchanted Iron Armour, Diamond Tools, Enchanted Bow, TNT, 10x Dynamite Sticks, a Shield and Golden Apples
* 6 military factories = Diamond Armour, Diamond Tools, Enchanted Bow, TNT, 15x Dynamite Sticks, Splash Potions, a Shield and Golden Apples
* 8 military factories = Enchanted Diamond Armour and Tools, Enchanted Bow, TNT, 15x Dynamite Sticks, Splash Potions, 5x Wolves, a Shield and Enchanted Golden Apples
* 10 military factories = Enchanted Diamond Armour and Tools, Enchanted Bow, TNT, 20x Dynamite Sticks, Splash Potions, 10x Wolves, a Shield and Enchanted Golden Apples
* 12 military factories = Enchanted Diamond Armour and Tools, Enchanted Bow, Tipped Arrows, TNT, 25x Dynamite Sticks, Splash Potions, a Shield, 20x Wolves, Military Aircraft and Enchanted Golden Apples
* 15 military factories = NanoSuit Armour, Enchanted Diamond Tools, Enchanted Bow, Tipped Arrows, TNT, 32x Dynamite Sticks, Splash Potions, a Shield, 30x Wolves, Military Aircraft and Enchanted Golden Apples
* 20 military factories = NanoSuit Armour, Enchanted Diamond Tools, Lazer Beam, Enchanted Bow, Tipped Arrows, TNT, 50x Dynamite Sticks, Splash Potions, a Shield, 40x Wolves, Military Aircraft and Enchanted Golden Apples
* 28 military factories = QuantumSuit Armour, Enchanted Diamond Tools, Lazer Beam, Enchanted Bow, Tipped Arrows, TNT, 2x Stack Dynamite Sticks, Splash Potions, a Shield, 50x Wolves, Military Aircraft and Enchanted Golden Apples
* 40 military factories = Anything at this point, excluding Jetpacks and Elytras

**Air Bases**

An air base is a vital piece of infrastructure that helps with logistics during wartime and also offers a place to park military aircraft when not in use. An air base must have a three-high wall all around it and security gate at the entrance and exit to make sure only military personnel can access the grounds.

### **Supply Hubs**

A supply hub sits at the intersection between road, rail and air (naval supply hubs also need to be built, and can be included in normal supply hubs if there is space) to help get goods produced in factories out into the battlefield as quickly as possible. Without a supply hub, your military won't have any equipment. A supply hub is like a large warehouse with space for trucks to load and offload cargo, a rail terminus to unload trains, and at naval supply hubs, a space for boats to park up alongside and load and offload cargo. Major supply hubs cost **UN$400** and are vital to a war effort, as the supply minor supply hubs around the nation, which cost **UN$180** to build, so major hubs **must** be built beore war.

## General Costs

### **Fuel**

Fuel is essential on the server for transport and for factories. The two main fuel types are lava, which costs **UN$20.00 per bucket** (1000mb), and cool oil, which costs **UN$10.00 per bucket** (1000mb) to purchase from the UN. Lava is the equivalent of unleaded, or petrol, and cool oil is the equivalent of diesel. You cannot use lava in heavy or diesel engines. Some countries will have a lot of lava and oil, and they will be able to export it to countries with little lava or oil reserves at whatever price they see fit. Lava and oil can be collected either by hand in buckets, or via IC2 pumps, which it can then be stored in glass tanks in warehouses as supply or to be sold on to other nations.

### **TNT and Explosives**

Depending on what you use it for, the price of TNT and explosives vary.

* Dynamite costs UN$4 per stick in any situation.
* TNT costs UN$40 per block in land and air based bombing situations.
* TNT costs UN$10 per block in marine or cannon situations, as the majority of TNT used will not cause damage to property.