Factions Of Association

# FOA

Factions of Association are Factions that have some type of link or activity with the Merchants.

**The Cross-Dimensional Investigators (CDI): A group of universe-hopping detectives whose sole aim is to apprehend the Merchants and reclaim stolen artifacts.**

**Silent Eclipse: A rival interdimensional smuggling operation that occasionally clashes with the Merchants in their pursuit of precious artifacts.**

**The Aegis Consortium: An alliance of supernaturally-gifted individuals who protect various universes' realities and often thwart the Merchant's attempts.**

**The Zero Contracts: A neutral group that serves as an information broker, providing both the Merchants and their enemies with valuable leads and intelligence.**

**The Gatekeepers: A rival interdimensional race who despise the Merchants due to their illicit trade of artifacts, causing an imbalance in the multi-verse.**

**The Time Traveling Old Timers: A neutral party, mainly comprised of beings long-living, who view the actions of the Merchants through a philosophical lens, not intervening but not supporting them either.**

**The Lost Ones: Victims of the Merchants’ dealings who've had their possessions stolen, determined to retrieve their artifacts and restore their dimensions.**

**The Shadow Brokers: Shady individuals who occasionally collaborate with the Merchants, neither friend nor enemy, primarily driven by their own agendas and profits.**

**Sphere Hunters: An interdimensional team of relic hunters and archaeologists focused on tracking down and protecting ancient artifacts from falling into the wrong hands, primarily of the Merchants L.T.D.**

**The Archive: A neutral faction of scholars and collectors who are interested in the artifacts not for monetary value, but for the knowledge they hold, putting them in frequent contact with Merchants L.T.D.**

**The Shadow Syndicate: A rival criminal organization that competes with the Merchants L.T.D. for control over the lucrative interdimensional black market for artifacts.**

**The Gatekeepers: A group of supernatural beings who guard, regulate, and control the interdimensional portals, maintaining a love-hate relationship with the Merchants L.T.D, as they cause as well resolve problems.**

**The Archivists: A secret society of scholars and magic users dedicated to safeguarding dimensional artifacts, offering a noble opposition to the criminal activities of the Merchants L.T.D.**

**The Clean-Up Crew: A group of disgruntled former employees of the Merchants L.T.D, seeking revenge or retrieval of stolen items, adding gray character ethos for potential alliances or confrontations.**

**The Patrons: A wealthy, powerful, and anonymous cadre of clients who purchase Merchants L.T.D.'s stolen goods, adding mystery, wealth and interdimensional influence as potential variables.**

**The Void Hoppers: Undefined beings from purposeless dimensions without laws or ethics, who might act as dangerous competition or volatile partners to the Merchants L.T.D.**

**The Keepers: An ancient order dedicated to protecting realities from interdimensional disruptions, standing in opposition to Merchants L.T.D's activities.**

**Spectral Eye: A group of supernatural beings who trade secrets and information, their neutrality could lead to unpredictable alliances or enmities with Merchants LTD.**

**Starborne Cartel: A rival interdimensional smuggling operation, providing endless opportunities for rivalry and conflict with Merchants L.T.D.**

**The Artifact Restorers: A passionate collective aiming to retrieve and restore stolen artifacts to their rightful dimensions, potential allies, or enemies of Merchants L.T.D depending on the narrative.**

**The "Artifact Guardians": A group of mystical guardians, sworn to protect interdimensional artifacts, creating no end of conflict and tension with Merchants L.T.D.**

**"Interpol Interdimensional": An agency with the international remit to investigate and hinder the misdeeds of merchants L.T.D across dimensions.**

**"The Silent Benefactors": An enigmatic group of buyers who seem to always acquire Merchants L.T.D's artifacts unknowingly supporting their operations.**

**"The Negotiators": A neutral entity which mediates between Merchants L.T.D. and other entities, providing opportunities for collaboration or deception.**

**The Extractors: A rival interdimensional group skilled in artifact retrieval, trying to beat Merchants L.T.D at their own game.**

**The Guardians: A group sworn to protect artifacts, creating a constant struggle between preserving history and the illegal trading of Merchants L.T.D.**

**The Benefactors: Wealthy individuals or organizations that buy stolen artifacts from Merchants L.T.D, providing moral ambiguity with their motives.**

**The Everton Agency: An interdimensional detective agency hunting down illegal businesses like Merchants L.T.D.**

**The Artificers: A group of rogue inventors and craftsmen who piece together functional replicas of the stolen artifacts.**

**The Interdimensional Ethics Committee: Neutral regulatory body trying to prevent businesses like Merchants L.T.D from exploiting supernatural resources.**

**The Artifact Retrievers: Former employees turned enemies, who now dedicate their lives to return the stolen artifacts back to their original dimensions.**

**The Grey Market Consumers: Privileged individuals who leverage Merchants L.T.D's acquisitions for their own gain, caring little about the legality of their purchases.**

**The Brokers: An elite, rival organization that specializes in buying stolen artifacts to return them to their rightful owners, creating a constant tug of war.**

**The Ghost Collective: A group of supernatural beings whose power and existence is tied to some of the artifacts, causing them to intervene in the Merchant's activities.**

**The Portal Patrollers: A band of interdimensional guardians and peacekeepers who aim to regulate interdimensional travel, resulting in conflicts with the unlawful activities of the Merchants.**

**The Emporium: A neutral, expansive interdimensional marketplace where the Merchants L.T.D and other entities can trade and negotiate, providing a common ground for good and evil to interact.**

**The Timekeepers Guild: An ancient assembly of sages, whose mission is to safeguard the timeline, becoming direct opponents to the Merchants' criminal activities.**

**The Legion of Lost Ones: An assembly of victims who've been robbed off their artifacts by the Merchants, seeking revenge and their possessions' restoration.**

**The DSM (Dimensional Security Measure): A neutral inter-dimensional police force that monitors unauthorised travel and transactions - a constant thorn in the side for Merchants L.T.D.**

**The Black Market Brotherhood: Another rival criminal syndicate, vying for control over the inter-dimensional black market, with an uneasy alliance due to the shared interest of avoiding the D.S.M's attention.**

**The Artificer's Guild: A once-proud coalition of mystical craftsmen who are tracking down Merchants L.T.D after they stole a precious artifact of theirs.**

**Knight's Parchment: An ancient order of knights that intersect with Merchants L.T.D, having a neutral stance, but both attempting to acquire the same mystical objects.**

**The Lost Ones: Survivors from different dimensions whose worlds have been plundered by the Merchants L.T.D, united by their shared loss and thirst for retribution.**

**The Greyscale: A rivaling inter-dimensional business corporation, dealing in illicit sales of paranormal artifacts, constantly at odds with Merchants L.T.D.**

**Pan-Dimensional Law Enforcers: A cross-dimensional force with an aim to apprehend The Merchants LTD and their interdimensional criminal activities.**

**Time-Traders Anonymous: A neutral merchant group engaged in temporal artifacts which, due to common business interests, occasionally collides or collaborates with The Merchants LTD.**

**The Harvesters: A rival criminal syndicate involved in stealing and repurposing living beings across dimensions, posing a significant threat to Merchants LTD business.**

**The Omniscient Order: A secretive group of supernatural entities that subtly manipulate the Merchants LTD for their cryptic ends.**

**Extra-Dimensional Watchdogs: A group of time-space protectors tasked with maintaining order across dimensions, naturally opposed to Merchants L.T.D's criminal activities.**

**The Artifact Researchers Society: Neutral scholars determined to study the artifacts without malice, constantly in clash with the Merchants due to their differing goals.**

**The Parascale Traders: Rival inter-dimensional thieves who vie for the same artifacts, an unstable alliance or fierce competition with Merchants L.T.D.**

**The Realm Guardians: Beings whose sole mission is to preserve and protect their dimensions' artifacts, fiercely antagonistic towards the Merchants L.T.D.**

**The Inter-dimensional Regulators: A group dedicated to maintaining balance between dimensions and persecutes criminals involved in inter-dimensional activities.**

**Voidsters: An association of individuals who can travel through different dimensions at will, utilizing their neutral position to trade information or artifacts.**

**The Artifact Preservation Society: A team of archaeologists and historians committed to preserving artifacts in their original dimensions, posing as a powerful enemy to the Merchants L.T.D.**

**The Business Circle: A group of inter-dimensional rival business entities that compete with the Merchants L.T.D, sometimes collaborating to take them down.**