Equipment

Unlock the *Equipment* routine in *Smith's Village*. This also unlocks many equipment items in *Astral World* costing from 100 to 900 inspiration. More equipment will unlock in *Astral World* as story progress is made.

   Each ally can only equip 1 equipment at a time. Equipment can be equipped by pressing *Party* > *Main* > *Equip* on an ally. Ally-equipped equipment is indicated by bold lettering in equipment lists and an asterisk if that ally is currently in your party.

Equipment must be forged before it can be equipped by allies. Forge equipment under Party > *Equipment* by collecting equipment-specific resources and pressing *Add* to permanently contribute them to the forging process. The resources required for forging and your current progress are found by hovering over *Add*. This button will be replaced by *Forge* once all resources have been contributed.

Equipment can become more powerful by gaining equipment experience by using it in combat and/or consuming Mana Crystals.

*Equip Automation Slots* enable automating the forge process and grant equipment experience out of combat. They can be purchased in *Astral World* (up to 2 slots), *Akashic Record* (up to 1 slot) and the *Shop* (up to 3 slots).

### Crystal converter

Mana Shards can be traded for Mana Crystals at a base rate of 100:1 using *Main* > *Instant Action* > *Crystallization* > *Crystallization*. Increasing *Instant Action Efficiency* beforehand is **strongly recommended**.

   Mana Shards can be earned by spending gold at the Party > Equipment screen. Use "Put in" to trade all of your gold for Mana Shards at your next Dark Ritual or Reincarnation. Trading gold can be automated by checking the checkbox next to "Put in". The amount of gold traded can be limited with the "Improved Put in" upgrade purchasable at the Ruby Shop. Trading enough gold before a Dark Ritual or Reincarnation will grant a chance at earning Mana Crystals.

* every 100k gold get 1 Mana Shard
* every 1M gold get either 1 bonus Mana Shard (90% chance) or 1 Mana Crystal (10% chance)

*Crystal converter* passives from Allies/Greed and *Crystal Converter Efficiency* from quests both improve gold to shards and gold to bonus crystal ratios.

### Level/Bonus level

Passives can be raised indefinitely but at a reduced rate after lv100. Passive's level is the sum of equipment level and the bonus level. Effect strengths are:

b
a
s
e
×

(

1

min
(
l
e
v
e
l
,
100
)

100

max
(
l
e
v
e
l
−
100
,
0
)

100

)

{\displaystyle base\times\left(1+\frac{\min(level, 100)}{100}+\frac{\sqrt{\max(level-100, 0)}}{100}\right)}

Bonus levels are obtained by spending a Mana Crystal on the equipment.

Bonus levels provide unlocks in stages (for most items):

* lv5: New additional effect (always first of shown four)
* lv10: New passive effect
* lv20: New additional random effect (25% on each of the four)
* lv30: New passive effect
* lv50: New additional random effect (25% on each of the four )

For wands acquired in the Magic city, unlocks happen in the following order:

* lv10: New additional random effect
* lv20: New additional random effect
* lv30: New additional random effect
* lv40: New additional random effect
* lv50: New passive effect
* lv50: New passive effect

Reroll random additional effects after reaching bonus level max (50); at a cost (20 crystals).

## Secondary Equipment

#### Introduction

When you get to the Dragon Village a new option become available "Secondary Equipment" in Akashic Recond (20 sin and 4k inspiration).

It unlock a new sub tab "2nd" in "Equipment" in Party. It stack on Main equipment benefices.

#### Concept

If the Main Equipment is a fixed unlock, Second is a random additional equipment mechanism.

A new drop "Glowing mana shard" is added to "almost all monsters" at a really low rate who will fill a bar every 1000 Glowing mana shard. It can drop from offline enemies who become a new major mechanism because the bar is automatically used. There's 100 available inventory.

Name are generated but can be changed, they gain level over time and passive skills can be upgraded with powder. Powder is generated from deleted 2nd possessing that passive skills.. Amount of powder is deleted Skill's level divided by 2 rounded down +1.

2nd equips are given grades from D to S which define the base amount of passive bonus as well as the growth per level. A (+) behind the grade indicates a higher base amount of one stat on that equip. Multiple (2 at least) (+) can be applied to the same bonus.

#### Fixed unlock

- Broad Sword (5 sin)

- Silver Rosary (5 sin)

- Wizard's Gloves (5 sin)

#### Additional effect

Rolls between 0 and 3 additional effects which can appear in any combination possible,

#### Passive skills

-Stat bonus: single, all

- Instant Action: Effect

-Loop action: Speed, Effect

Dungeon: Reward, Floor change speed, Reset speed

-Routine effect: single Familiar routine, will gain

-Ritual: DR/SR/Reincarnation

-Drop Chance: Ressource, Research, Seeds

-Drop Amount: Ressource, Research, Seeds, Exp

-Gluttony: Satiety, Multiplier, Capacity

-Greed: Desire, Multiplier

-Rare spawn%

-Quest: Refreshing speed, Reward magnification

-Habit: +HE%

-Offline- Bonus: Multiplicative

-Ressource gain: Inspiration

-Crystal Converter

#### Related Shop Item

- Powder+ (1000 ruby), double amount from deleted 2nd, 1 consumed per deleted 2nd when checked

- Glowing Mana Shard+ (6000 ruby), increase Glowing Mana Shard by 20%, permanent