recursal/Fanatic-Fandom huggingface dataset:
Session 5 - Viter

*Huzzah! Adventure hath been had!*

Picture this. A grinning devil, drips of saliva and bits and pieces of *something* pooling out its mouth ready to chomp down on this wickedly wizardous gnome. But alas! This creature was nothing to a hero and Viter’s Acolytes (name pending approval)!

I don’t even remember how it happened. I think I blacked out in my heroic fury and took down the bastard and his friend. I came to by *valiantly* piercing one through what I assume to be its heart. It felt good. Real good.

I think Ember and Ivasar did something, too.

Returning triumphant in our quest, we brought the invaluable grain to the needy and destitute of this land. And *oh ho, HO! Did we learn some juicy tidbits of information afterwards.*

An older elven woman emerged from the crowd. Commoners came up to greet her and exchange pleasantries. She did a *little bit* of magical healing as well, caring for the sick. It wasn’t like any magical healing that I had seen before, but none the less I’m sure it was somewhat effective.

Turns out she was *super* important. We’re talking “The Great Merkel Urkel of Merkansas” important. Need I say more?

I thought it best as the leader of this party to play a backseat role during the conversations. Admittedly, some of it was out of my area of expertise, but I’m sure if I spent a few minutes to learn about what they were talking about it would all make sense. I chose not to. But that was my choice. I stand by it.

Ember and Ivasar had her talking real good, and before she knew it – *bam! –* she produced a beautiful item in her hand. She claimed it was purified delirium!

But after a few minutes of conversation and anyone can see it was a… how do the Tiefling’s say it? Ah, yes, a *fugazzi.* She was clearly trying to sell more copies of her self-published book, The First Testament of the Fallen Fire. Now I’m all for entrepreneurship, but come on, how can all these people be falling for this? I guess anyone can be a mark.

It formed a new religion I think. Or at least something close to one. What’s the word for a small new subset of beliefs based on nonsense? I can’t recall…

Afterwards we took ourselves to Emberwood Village. I remembered my *very* good friend by the name of Chaching worked out of there and set out to meet her. That rascally feathered merchant is always on the up-and-up!

**But this is where things got even juicier.**

After talking with Alderman John, whom Ember managed to insult by implying they were stupid, we got to learning that the kids in this area are all off their rocker!

Some of ‘em are acting like chickens. Some like dogs. Every couple weeks – bam! Another kid, another animal. I’m sure there’s some big hoax going on, but apparently the nearby Edermine Manor might have something to do with it…

Also I’m pretty sure Nessa is into me. I mean, who wouldn’t be attracted to *a hero!*
Sacena

The city of Sacena, is the ruined capital city of Tassimar, a kingdom that has also fallen into anarchy.

15 years ago the city was struck by a fallen star, a meteor that none foresaw. The meteor plunged the city into chaos, disrupting the power structures of the city to the point that the city and later the kingdom was plunged into civil war.

The Founding of the City

The city was founded by the first King of Tassimar, Gawaiin Thielsson.

The Civil War

The ensuing chaos as a result of the meteor disrupted the governance of the city to the point that order could no longer be maintained. All members of the royal family disappeared, including the King Edmund von Thielsson, his wife, Queen Lenore von Thielsson, and their daughters Princess Katerina, and Princess Anna. The small council of the city was similarly disbanded, at least those who were still present did not have the power to fend against the invading forces of those who immediately tried to seize control once the power vacuum was created.

Multiple noble families would seize on the vacancy of the throne to assert their suitability resulting in a multi-front civil war, with Sacena at the centre. Yet the fighting in the city would not last long, as the inhabitants of the city would soon find out. From the crater of the meteor would rise a fog, later known as delerium haze that drove most of the survivors from the city.

Instead the fighting mostly took place on the outskirts of the city, and throughout the Kingdom, as warring nobles reached for power, yet in the end the war had no winner, as all sides were worn down to the point where no one could muster the power to seize the city itself. And so 10 years after the meteor fell, the city was laid bare to the wilds, and the wild moved in.

The City Today

Today, in the period called the interregnum, the city is as busy as ever but with chaos instead of commerce. Large numbers of Ratlings, Gnolls and Minotaurs have moved into the city, drawn by the eldritch power contained in the delerium. Darker creatures still live in the shadows, yet to be discovered. Concurrently multiple organized factions have also manifested/converged on the city. The old city guard of Sacena (rebranded as the Hooded Lanterns), expelled from the city following the infestation of delerium haze, has returned establishing a new headquarters at Templar's Gate. The Amethyst Academy as well have become more active in Tassimar and Sacena as the discovery of Delerium has proven to have magical application. Amongst the surviving inhabitants of the city, brigands and cutthroats calling themselves the Queensmen have banded together under a mysterious Queen of Thieves, laying claim to the underbelly of the city. And a burgeoning new religion, calling themselves the Acolytes of the Fallen Fire has begun to amass as well at the edges of the city, spurred on by their leader, former High Flamekeeper of the Eternal Fire, Lacrecia Mattias. And lastly, bands of Caspian soldierrs and nobles can oft be seen in the city; once the closest allies of the throne of Tassimar, the Caspians now come seeking glory and the reclamation of Caspian artifacts long lost in the City.
Pixelmon

Pixelmon is a mod that adds Pokemon to Minecraft!You can catch Pokemon and have them battle other Pokemon!When your Pokemon battle eough Pokemon,they will evolve into stronger Pokemon!When you download this mod,you have to pick a starter Pokemon.The choices are listed below:

* Bulbasaur
* Squirtle
* Charmander
* Chikorita
* Tatodile
* Cyndaquil
* Treeko
* Mudkip
* Torchic
* Turtwig
* Piplup
* Chimchar
* Snivy
* Oshwaott

* Tepig

Then you can go catching,battling and evolving Pokemon!Good luck!
Journals

Each week, as a intrepid heroes make their way through the city, they write journals documenting their exploits. Find their records here, both sequentially according to session, or by the perspective of each hero.

Reference Tassimari Calendar

## Act 1

* Session 1: Ivasar - **Vermin!** - Estuaur, Nedithil 14th, 681 PT
* Session 2: Viter - **Down the Rat Hole** - Estuaur, Nedithil 14th, 681 PT
* Session 3: Emberil - **Extermination** - Estuaur, Nedithil 14th, 681 PT
* Session 4: Ivasar - **Finding Dawn** - Nauraur, Nedithil 15th, 681 PT
* Session 5: Viter - **The Lady of the Fallen Fire** - Nauraur, Nedithil 15th - Gwilithaur, Nedithil 16th
* Session 6: Emberil - **A Mystery to Unravel** - Nenaur, Nedithil 17th, 681PT
* Session 7: Ivasar - **Fangs in the Dark** - Nenaur, Nedithil 17th - Coeaur, Nedithil 18th, 681PT
* Session 8: Viter - **A Bloody Moon** - Coeaur, Nedithil 18th, 681PT
* Session 9: Emberil - **Uncertain Light** - Feuiaur, Nedithil 19th, 681 PT
* Session 10: Ivasar - **Backrooms and Bar Fights** - Feuiaur, Nedithil 19th to Gwathrenaur 20th, 681PT
* Session 11: Viter - **The Caspian Prince** - Gwathrenaur, Nedithil 20th, 681PT
* Session 12: Emberil - **Unwanted Visitors** - Gwathrenaur, Neddithil 20th - Estuaur, Nedithil 21st
* Session 13: Ivasar - **The Academy Arrives** - Estuaur, Nedithil 21st, 681 PT
* Session 14: Viter - **The Lower House** - Estuaur, Nedithil 21st, 681PT
* Session 15: Emberil - **The Day Book** - Estuar, Nedithil 21st, 681PT
* Session 16: Ivasar - **Lenore's Garden** - Nauraur, Nedithil 22nd, 681PT
* Session 17: Viter - **Royal Roots** - Nauraur, Nedithil 22nd, 681PT
* Session 18: Emberil - **Eldritch Lilies, Delirium & Reunion**, Nauraur, Nedithil 22nd, 681PT
* Session 19: Ivasar - **Betrayal and Friendship**, Gwilithaur, Nedithil 23rd, 681PT
* Session 20: Viter - **The Trials Begin**, Nenaur Nedithil 24th to Feuiaur Nedithil 26th, 681PT
* Session 21: Ember - **All Along the Clocktower**, Feuiaur 26th to Gwathrenaur Nedithil 27th, 681PT
* Session 22: Ivasar - **Flames in the Dark**, Gwathrenaur Nedithil 27th to Estuar Nedithil 28th, 681 PT
* Session 23: Viter: **The Secrets of the Flame**, Estuaur Nedithil 28th, 681PT
* Session 24: Emberil - **Truth Reveals**, Nauraur Achithil 1st, 681PT
* Session 25 Ivasar - **Uneasy Allies**, Nauraur Achithil 1st, 681PT
* Session 26: Viter - **A New Friend Enters the Ring!**, Gwilithaur Achithil 2nd, 681PT
* Session 27: Emberil - **The Lair**, Gwilithaur Achithil 2nd, 681PT
* Session 28: Gimurt - **Old Friends, New Faces**, Nenaur Achithil 3rd, 681PT
* Session 29: Ivasar - A Small Detour Nenaur Achithil 3rd, 681PT

## Act 2

* Session 30: Viter - Untitled
* Session 31: Emberil- **Into the Kruthik Cave**
* Session 32: Gimurt - Untitled
* Session 33: Ivasar - Untitled
* Session 34: Missing
* Session 35: Emberil - Untitled
* Session 36: Gimurt
* Session 37: Ivasar
* Session 38: Viter
* Session 39: Emberil
* Session 40: Gimurt
Factions

Many groups of humanoids and monsters alike fight for control of the city of Sacena. Here are a list of the known factions.

Humanoid Factions:

 Queensmen | Queen of Thieves | The underbelly of the city
 Acolytes of the Fallen Fire | Lacretia Mattias | Blind Gate

Monster Factions:

 Gnolls | Lord of the Feast | Varied
 Minotaurs | Unknown
Caspia

The Kingdom of Caspia is located south of Tassimar in the grasslands. It is a large prosperous feudal kingdom where honour and glory are currencies.

THe climate of Caspia is subtropical, with lots of direct sunlight and regular precipitation. This has given birth to a kingdom of plenty, with food and wine as main exports of the region. Caspian wine in particular is coveted world wide, boasting dozens of heritage vineyards and labels.

This sunny climate and prosperity has allowed Caspian culture to dwell on the finer things in life, with artistic expression and fine art being highly valued. Patronage of the arts is also a key status symbol.

Caspia is accredited with the invention of Astronomy and Astrology, and boasts some of the finest instruments for the observations of the heavens in the world (although to be honest the manufacture of most of these instruments have been commissioned from abroad). Caspian pride in this achievement has resulted in a naming convention in which noble houses have named themelves and their works after heavenly bodies. For example the names of planets and stars are fashionable names for Caspian children, whereas their cities have in recent years been renamed after entire star systems and galaxies. The most prominent example of this is the Capital city of Caspia was renamed Andromeda about 50 years ago.

Notable Caspian NPCs

Altair Ursa
The Donkey

The donkey of Sacena, is a corpse of a donkey that sits along the East Road right at the edge of city believed to have originated from shortly after the fall of the Meteor. THe donkey's presence highlights an unnatural quirk that has descended on Sacena since the Meteor: nothing rots. Despite the Donkey being a known feature of Sacena for well over a decade, the creature nonetheless looks as fresh as if it had died only yesterday.

And around the Donkey a somewhat macabre tradition has been observed by many travellers and adventurers entering the city. It is believed to be good luck to give the beast a good kick in the rump.
Adrik Silvermane

Adrik Silvermane is the Lord Commander of the Hooded Lanterns, former Lord Commander of the City Guard, former member of the King's Council of old Sacena.

Adrik has stood at the helm of the Hooded Lanterns since before the Meteor fell and holds his allegiances still to the ruling family of Sacena, the Theilssons.

He has two adopted children, Petra and Ansem, both captains of the Hooded Lanterns.
Acolytes of the Fallen Fire

The Acolytes of the Fallen fire is a religious order of largely common folk who have begun to flood into the city of Sacena. Under the guidance of former High Flamekeeper (of the Eternal Fire) Lacrecia Mattias, the Acolytes believe that the meteor was a gift from the Eternal Flame (the meteor being the titular 'fallen fire'). As such the Acolytes are seeking a way into the inner city so they may reach the crater itself.

While it is unclear what power/hope they have of reaching the crater (as many of them are unskilled peasants), what they do have is tenacity. In the 5 years since the inception of the Fallen Fire, disciples of Lacretia Mattias has crisscrossed the lands of the continent passing on the story of the Fallen Fire and tempting all who hears it to make for Sacena. And in response hundreds of folks are flocking to the city, with dozens arriving every day. Those who do come arrive at Camp Dawn, a temporary settlement now holding several hundred people, under the direction of Altair Ursa.

### The Doctrine of the Fallen Fire

The gospel of the Fallen Fire is the written testimony of Lacretia Mattias, who began to spread her words following her excommunication from the Sept of the Eternal Fire. Indeed Mattias was excommunicated for the publishing of the founding text of the Acolytes, "The Testimony of the Fallen Fire".

In the text, not only did Mattias excoriate the Sept of the Eternal Fire for it's many flaws, but unveiled it's cosmic truths.

The Fallen Fire believes that the world sits on the cusp on the edge of a great peril and an age of heroes who will guide the people through. It preaches equality of all living things, that before the reach of the Eternal Flame, all things are one. That it is faith in the gospel that lifts them. And as such the nature of one's birth is no hindrance to glory.
Vargas Mill

The Vargas Mill is an abandoned grain mill that has become a common spot for travellers and adventurers to and from Sacena to stop at. The mill itself is broken, with its central drive shaft long smashed, but its walls remain sturdy enough to shelter from the endless rain of the city.

   Its inner walls are covered with hundreds of tidbits of graffiti, ranging from declarations of love, private messages between and within groups, obituaries, warnings for travellers, etc.
Anna

A young precocious girl of 7, originally from the border of Tassimar and Caspia by the Bricella Mountains. She is under the guardianship of her grandfather Milton, her parents having been killed during the Civil War.

She has been brought to Sacena by her grandfather, who like so many commoners have been persuaded by believers of the Fallen Fire to abandon their provincial lives to seek salvation through pilgrimage and faith.
Winter Maple

The Winter Maple is a major landmark in the city of Sacena. Said to have been planted by the first king of Sacena, Gawaiin Thielsson, the tree stands in the centre of the Inner City and used to be a festival grounds for many important religions, civic, and social events.

The Tree itself stands over a hundred feet high.
DinoRama

DinoRama is a upcoming mod that adds dinosaurs and other extinct animals.

## Mobs

Here are all mobs planned to be added to the DinoRama mod.

Tyrannosaurus Rex

Triceratops

Mosasaurus

Pteranodon

Allosaurus

Carnotosaurus

Anklosaurus

Stegasaurus

Velociraptor

Brontosaurus

Apatosaurus

Protoceratops

Archtodus Bear

Saber-Toothed Tiger

Titanis

Spinosaurus

Sarchtodus

Titanooa

Mammoth

Indominus Rex(Hybrid)

Indoraptor(Hybrid)

Giganotosaurus

Ultimasaurus(Hybrid)

Therzinosarus

Parasaurlophus

Edmontosaurus

Velociraptor

Utahraptor

Kentrosaurus

Anklosaurid

Plesiosaur

Dire Wolf

Stag-Moose

And a lot of other mobs too.

## Items and Blocks

T.Rex Skull

T.Rex ribs

T.Rex backbone

Triceratops Skull

T.Rex Fossil

Triceratops Fossil

Archtodus Fossil

Giganotosaurus Fossil

Cuttlefish DNA

Tyrannosaurus Rex DNA

Triceratops DNA

Velociraptor DNA

And a lot of other items and blocks too.
Fey

Fey creatures, are creatures that originate from the Fey Wild, a coterminous plane of existence.

Fey creatures have increasingly been more common in Sacena following the fall of the Meteor, fifteen years ago. Not only that even creatures from our home plane of Estuary, have through exposure to delerium energy been imbued and mutated to include Fey characteristics as well.

Fey creatures originating from the Fey Wild if intelligent will often speak Sylvan, an ancestral predecessor to Elven.

Fey creatures are characterized by a wild attunement to nature, as well as a attunement to emotion.
Session 23: Viter

*"O' Eternal Flame*

*O' Fallen Star*

*Let your light guide our hands*

*By your grace we are moved to act against the darkness*

*…Something, something ageless struggle"*

That poem is *verbatim.*

Like – *exactly* as it was said aloud to myself and Viter’s Acolytes during a most dastardly and disturbing scene. Say what? Religious zealots! Fire! Blood! Murder! Or sacrifice!?

Wait, wait. I’m jumping ahead. No *good tale* starts at the end!

***EARLIER THAT DAY***

I awoke from a dream. In it, I couldn’t see a thing. I just heard the sounds of *someone very familiar* crying.

In a rare moment of lucidity, perhaps a cruel god’s jest, I was left with this dream in mind the rest of the day.

As I pontificated, the future philosopher I am, a guard rudely barged in and told us that we were banned from the gathering of the final trial.

I was upset.

Ivasar was upset.

Ember suggested we have children plant bombs.

We landed on having the kids make a distraction instead. I don’t know if Ember loved that. After all, flame and fury are buried *in her name.*

But alas! Viter’s Acolytes came together, and with the help of the Wee-zards concocted a most devious ruse! We would mold a “crusik” at Ivasar’s suggestion, complete with large spikes for arms, legs, fangs and scales. We put together this incredible plan of illusory magic to fool… to fool…

That part is irrelevant. Just know it went perfectly according to plan. Mark that in the books.

We made our way to the final trial anyhow. We entered the room and Lacretia and her crew admitted us, despite their earlier grievances. There was a large bonfire in the room, and an obsidian stone slab. The Warriors of the Dawn circled the room, with their five remaining would-be recruits ready to face the final trial!

I was admiring the room and admittedly checked out until I heard those words again…

“…Let your light guide our hands”

Oh! We must be starting! I wonder what will happ---

They’re naked. The recruits are naked.

Lacretia is asking them to go naked into the flame. She says it’s a trial of conviction. But… wait, what? What does being naked and being put into flame have to do with anythi-oh my god they did it. One of them just did it. They… oh god. They didn’t survive.

Listen, I’m going to skip a bit here. Droark, my buddy, survived somehow. And one other.

The other three perished. Why? BECAUSE THEY WERE NAKED IN A FLAME.

How these two survived I’ll never understand. I… I just don’t know what’s going on anymore.

I may have tried to trick everyone and got kicked out at one point. Or they would have *tried* to kick me out! But you know me, dear reader. I am Viter! I go where I please!

I definitely didn’t leave in fear for my life! Ha HA! What a farce that would have been!
Milton

An old man from the the east side of Tassimar, travelling with his granddaughter Anna to Sacena.

   Milton lived a long and once prosperous life as a Baker, but is faith in the world was shaken when his only son and daughter in law were killed in an altercation during the civil war. One which neither held any blame.

Left with nothing but his granddaughter, his once bustling bakery ruined along the rest of his town, Milton found solace in the teachings of Lacretia Mattias and the promises of the Fallen Fire. Swayed by the promises of salvation and justice, he and Anna have joined the throngs of commoners converging onto Sacena.
Amethyst Academy

The Amethyst Academy is a global institution that works to promote the interests of all arcane magic users. The Academy has been instrumental in the protection of interests of magic users, and in addition to housing and schooling mages, also provides a governance structure for those with the arcane gifts. Standing in as a collective body for Magic, the Academy exists any where magic exists, and have formed powerful relationships with other organizations as well, bargaining and trading the use of the arcane powers at their disposal for power and access to resources.

## Ranks of the Amethyst Academy

The Amethyst Academy is an hierarchical organization, based on two systems of progression: one for the magical power the user is able to wield and the other for the Position of the user within Academy Standing.

### Circles of Power

Every magic wielder within the Academy is said to be in a numbered circle of power, dependent on the highest level of magic they are capable of casting. For example, a wizard who is able to cast 6th level spells as the peak of their power, is known as a member of the 6th Circle. Accompanying each circle achieved, the user is bestowed a ring by the Academy, and must wear all their rings as they may be required to show their rings to prove their power to other members of the Academy.

### Academy Position

In addition to the Academy member's circle, each member is also given a position or status within the Academy, ranging from Apprentice to Grand Mage. Additional positions also exist within the bulk of members denoting specific obligations, relationships, privileges within the Academy

 Adept
 Practitioners
 Master
 Archmage

While virtually all Archmages have been Masters, the title is predominantly one of political power, and there have been a couple of historical examples where mages below Master Rank has been named Archmage. However, the occurence is so rare that the possibility barely warrants more than a footnote.

 Grandmage

There are currently 5 Grand Mages within the Academy. Each serves their post for life, unless impeached through a process all members agree is ridiculous.
The only known Grandmage to have ever been ousted from their position is Warda Vixma, who after flaying 5 of her apprentices during a general meeting was still able to hold onto power despite nearly universal condemnation. She was finally impeached after she turned another Grandmage, Mistra Noodles, into a bowl of noodles.

## Towers of the Amethyst Academy

The activities of the Academy are centred within and around a number of Magic Towers scattered throughout the world. Each tower is a powerful magical construction where its very physical constraints are not what it seems.

While in ages past, magic users have found themselves ostracized and even hunted by the powers that be, the Amethyst Academy has stationed their towers to serve as Embassies to each of the world powers but also for their own designs.

Today Academy Towers are found in prominent places of power: Capital Cities of Kingdoms, along the ley lines of power in the world, or where the boundary between the planes lays thinly.
Session 31: Emberil- Untitled

## Into the Kruthik Hive

> *“Hope had only revealed herself to him when he was immersed in darkness."*
>
>

I have fallen beyond any depths I imagined possible. Sharp has my fortune turned, plowing deeper and deeper to the point of where I no longer recognize the path. No mortal coil was meant to penetrate this confounded plane.

Shadowfell. How awful to meet you.

All that keeps the seams of my brain snapping from madness is my quest. My cousin. She is down here. My survival means hers and that is enough to keep me going.

Survival is crucial. Critical, even. Also, a constant, relentless, uphill battle.

Good thing we are walking straight into a hive of Kruthiks—so on theme at this point, I could scream if I was capable of feeling anything. The numbness where the top of my fingers once were when I attempted to first reach into another plane has grown. I should feel fear right now, but I am incapable of it.

I am also incapable of giving a flying fuck about the vast number of Kruthiks that are scattered before us in this cold, dead cavern. The lava floor itself does nothing to bring warmth into this pit of hell.

The jagged rocks and corrupted brown pathway we were following leads us into a den that only deserves to be utterly lit on fire and cast into nothingness.

As we make our way down, quietly, with me leading the way, I see on a higher cliff platform a gaggle of dwarves—not just any dwarves but Duergars. Same as the ones who seem to be mining and under the tutelage of these Kruthiks. A rather organized and entrepreneurial bunch of monsters, aren’t they?

The Duergar riding a giant spider above me in the shadows makes eye contact. I nod. He nods. He disappears back behind the ledge.

We make our way down when suddenly a rockslide to our right strikes, looks like it was started by the Duergar I just made eye contact with. A distraction? A trap? Too late to think about it.

With Gimurt by my side, I use my special cloak and a dimension door takes us across the lava river, as chaos and battle ensues. Kuthriks flank us, but Viter and Ivasar magically jump over to our side of the cavern, over the river of lava.

The group of Duergars on spiders are battling the Kuthriks, we decide to press on and follow the pathway on top of the cavern walls.

Nothing works. All gets worse. Despite our best spells, teamwork and invocations we are overcome.

Shackles and chains. We are led deep into the hive. Captives.

Survival may not be an option.

May Sigrun save us.
Session 18: Emberil

## Eldritch Lilies, Delirium & Reunion

*"To see a World in a Grain of Sand//And a Heaven in a Wild Flower//Hold Infinity in the palm of your hand//And Eternity in an hour."*

It wasn't supposed to go down like this.

My regal, beautiful, elegant and sophisticated Aunt Lenore. I thought nothing could ever take her down. I suppose it took a giant fey rock charged with energy from another world falling from the heavens and crashing into everything she knew, loved and fought for. The loss of her daughters. The death of her husband. And cursed eldritch flowers is all she has left.

She has lost 15 years. There is almost nothing left of her. Perhaps, perhaps we can still save her. We must find a way.

It was the first time in years, I mean...I felt so close to almost, I...

Gazing upon her face, it cut me deeply. For a flash of a moment, I could see my father looking back at me. Her eyes and proud chin. Really, their eyes. Their proud chin. His likeness. The cadence of her voice. Rahman-Sufi was a great man. The Andromadea name will not go down like this.

The dyrad women, her aides who like my Aunt have morphed because of the long exposure to charged fey magic, they warned me about her temper. Her rage, the lilies shook and pulsed. Only the past words of my own Aunt's private poetry uttered by my mouth, her kin, saved us all from what would have been my ruin. I would have let my Aunt kill me. I would rather kiss death than raise arms against her.

Leaf, one of the handmaidens turned dryad, escorted me out of the room after my Aunt went from 100 to 0, she informed us about the legendary gem--my Aunt's wedding present from her now-deceased husband--from out of the fey wilds itself that the steward was meant to fetch. We must find the gem. Perhaps it can help heal my Aunt or at the very least restore her mind and cut off her inexplicable link to the blasted eldritch lilies.

We must also find the druid who has visited here. The beautiful artifact of Sacena's tree, also from the fey plane, is in one of the corridors with complex druidic magic--some arch-rival of Ivasar's (Sanacar Bryzana and son Galan, writing this down for reference later) are responsible? The offerings in the tree. Everything is curious. So much in the garden. So much under the garden.

The gem. The druidic circle.

I don't have much left in me. Now we're back with the cult, back at Camp Dawn with the "newly christened warriors of the dawn." They don't even know what light is--and I only know the absence of it now. I must convince Lucretia that I am trustworthy.

And then I must crush her, only once I can prove her evil.

The gem. The tree. The druidic runes. The eldritch lilies. Sigrun. My Aunt

... my father.

....
Ratlings

Little is known about this race of intelligent bipedal rat creatures that have taken residence in the city.

Their presence has been found in the shadows in the city: in ruined buildings, basements, and sewers. They seem intelligent enough, sharing language with each other, and some have been even known to be able to speak common.

While posing little harm in even numbers, their ability to breed quickly makes them a dangerous threat. And as the saying goes, if you see one rat, there's probably an army of them in the walls.
Emir

Emir is a Paladin in the Dread Powers campaign.

## Description

### Physical Description

Emir is a Paladin resembling an aasimar humanoid. He is 6'-5" and weighs 225lbs. He is 25 years old. He has pale skin, light blonde hair, and light blue eyes. He has a large set of angel wings and wears a set of full plate armor. He brandishes his Meteor Hammer, which he inherited from his mother, as well as many flasks of alcohol.

## Background

### Growing Up

Emir and his brother H4L-5TN grew up in Henryville. Located in Cheliax.

## Character Information

### Notable Items

Full Plate Armor (Masterwork)

***Heavy Steel Shield (Masterwork)*** - Emblazoned with the tankard of his deity, Cayden Cailean.

### Paladin Abilities

Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Smite Evil (Su): 1/day

Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

Lay of Hands: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch.
Sacena Wiki

**Welcome to the Sacena Wiki!**

15 years ago, a meteor hit the city of Sacena, throwing the thriving capital city into ruin and war. What was once a bustling city in the woods, is now a city of horror and magic. After a decade of civil war, the powers that be laid broken and scattered, but from those ashes, new factions rise and converge on the city, each with their own desires within grasp. What will happen to Sacena now? And who will decide?

## Where to start

For specific information about the happenings in each campaign go to our Journals page.

For information about the setting of Sacena and the surrounding world, peruse the contents of the pages shown in the chart below.
Sept of the Eternal Fire

The Sept of the Eternal Fire is the church of the dominant religion of the continent of Onwa, although its members exist on every continent. In addition to its existence as a major religion of the world of Estuary, it is also represented as the ruling doctrine of a number of theocratic states around the world, dominant of which is the desert nation of Asim.

## Tenets and Beliefs

Central to its belief is the idea that the universe is split between the forces of darkness and light. The entities of light are at constant war against the encroaching darkness and it is in this state of eternal struggle and balance that people live their lives.
Session 14: Viter - The Lower House Part 1

\*\*WILL UPDATE AFTER SESSION\*\*

*So... Ivasar is definitely a sociopath.*

I'll use my wiles and wits to get him to admit it, using very non-specific questions that could be about anyone. Such as, "Hey, I have this friend who joined a couple of adventurers in a scary city, and he's wondering if he should murder them in their sleep? What do you think he should do?" My clever wizard psychology will reveal the truth nestled between his words.

We make our way to the Lower House, and find the streets emptied, and leaking fog that could only be delirium.

We notice an indent on the door, and we place The Lord Commander's medal on it and enter inside...

We enter. A flooded atrium. Noises. Splashing.

An eagle-snake! It looks adorable, but nay, I mustn't engage in this!

And a Sparrowdack. And a Pandalope. They swivel between adorable and terrifying. As well as a Tordlegriffs.

A glass ceiling reveals a wooded area. Little tiny houses. Specks of activity of things that might be living within. Yet... how is it not consumed with delirium?

Ember started chittering with one of the creatures. I thought it was in poor taste to mock a creature that was clearly scared, but hey, whatever helps you blow off steam I guess. At least Ember has feelings...

Monataur

Noted -- Ivasar was trying to sacrifice the bird he sent out.

venture!! into the delirium filled room! with ember at our lead speaking to this creature, we are given protection to keep us able to breathe delirium. we find corpses... young children. and an older woman...

Ivasar came out the room and didn't seem to have any reaction. And then he saw me studying him, and quickly made himself appear saddened.

We look to the source - the garden. The fae creature must dispel the ability to keep us safe so that the fountain can be drained by the creature. It does so, and jumps down and begins to hum. The root pulses with energy.

As this is happening, I hear something... a loud screech and banging from upstairs in the tower.
My own stuff Wiki

**Welcome to the My own stuff Wiki!**
Just plain old stuff i kee[

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Again

* October 15, 1991 (1991-10-15) (32)
* April 20, 1992 (1992-04-20) (31)
* November 15, 1992 (1992-11-15) (31)
* December 8, 1992 (1992-12-08) (31)
* June 24, 1993 (1993-06-24) (30)
* February 9, 1994 (1994-02-09) (29)
* December 9, 1995 (1995-12-09) (28)

* September 24, 1992 (1992-09-24) (31)
* September 1, 1993 (1993-09-01) (30)
* February 3, 1994 (1994-02-03) (29)
* August 30, 1994 (1994-08-30) (29)
* November 21, 1994 (1994-11-21) (29)
* February 21, 1997 (1997-02-21) (26)
Haus Orbstalker

Haus Orbstalker ist eine Familie von Zentauren. Sie spezialisieren sich auf Buchhaltung und Geschichten. Genau wie die Wisebones haben sie viel Wissen über das Arkane.

## Symbol

Das Symbol von Haus Orbstalker ist eine Laterne auf einem Stern. Die Farben des Hauses sind Schwarz und Rot.

## Familie

* Dane Orbstalker: Dane Orbstalker ist der jüngste der Familie. Er leitet die Orbstalker Spires und ist Lehrer für Verwandlung an der Akademie für Zauberei, Trisore.
* Telerios Orbstalker: Telerios Orbstalker ist einer der ältesten. Er leitet den Seelen Apotheker.
* Feodades Orbstalker: Feodades ist ein mittelalter Zentaur. Er leitet Orbstalkers - Alles Arkane.
* Leorym Orbstalker: Leorym ist der Meister der Bücher in den 13 Schatten.
Altair Ursa

Altair Ursa is a Caspian hedge knight who has found himself in the ruined city of Sacena by chance. Once a knight of great renown in Caspia, his days of glory are long behind him. Cast off the annals of history, Altair has been forced to rely on his martial prowess to survive and for 20 years wandered the lands of Zania as a mercenary (although a mercenary with a knight's sense of chivalry).

## Presence in Sacena

Passing through Tassimar, he found himself protecting a group of commoners on pilgrimage to Sacena to seek the Fallen Fire. Arriving at the Blind Gate, he found a camp of helpless people, with preachers who didn't seem to know the difference between a food line and a latrine pit. Unwilling to leave these people to the seeming incompetence, he chose to stay and quickly began to whip this newly christened Camp Dawn into shape.

His experience as a martial field officer has proven to be invaluable as under his leadership hygiene, food distribution, security has been adequately addressed.

While he has met privately with the leader of the Fallen Fire, Lacrecia Mattias, many times, little is known about Altair's feelings about the Fallen Fire or Lacrecia Mattias. Altair notably does not participate in the daily prayers the camp engages in, although he does not interfere with the religious services.

## History

Altair once served a great house of Caspia, the von Aquila family which fell from the graces of the Caspian Court some 20 years ago. The house itself was dissolved, its lands and titles redistributed following a scandal of treason.

Altair, who was a loyal follower of his liege lord, Sigmund von Aquila, was found to be innocent of treason, but regardless his name was stained through his association and despite his stellar reputation as a loyal retainer and great warrior, no noble house would accept him.

Left with no lands, titles, holdings, or such in the debacle, his wife Veralda deserted him, taking his two children with her.
Meteor

15 years ago, on Ysgithil 7th, 666YT, a meteor struck the city of Sacena without warning. Striking the city in the Royal Quarter, less than a kilometer from Castle Thielsson itself, the meteor gouged an enormous hole into the landscape.

## The Meteor

The meteor itself, while the exact composition has yet to be determined (as no one has attempted to reach the crater and survived). Yet because the crater hit close to the heart of the Sacena River, the river itself has carried evidence of the meteor downstream (to disasterous effects).

The meteor appears to be largely comprised of a mineral now dubbed delerium. The mineral seems to change colour as the oberver looks at it, resembling more of a distortion of light and air than a color. Indeed students of magic may be well familiar with this 'colour" as it has been labelled as octarine by wizards, the color of magic.

## The Haze

Immediately following the fall of the meteor an octarine fog began to emanate from the crater site. Now known as delerium haze, it has now been found by researchers within the Amethyst Academy that the haze is a result of exposing delerium to water. And because of the natural climate of Sacena (it always rains in Sacena), delerium Haze now covers much of the city.

Those who find themselves in the haze find themselves to quickly lose their mental faculties, causing exhaustion and warping of normal cognitive function. And while many exposed to delerium haze die within minutes of exposure, those who survive and remain in the haze may find more horrifying effects still.

Evidence collected by adventurers and researchers seem to indicate that long term exposure to delerium haze may cause mutations of both body and mind.
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Opus Interactive

```
NOTE: THIS IS NON-CANNON TO THE ARG DO NOT USE THIS TO SOLVE THE ARG

```

## Info

Opus interactive is a defunct video game development company and publisher which developed Ocean Quest (SNES) and was working on Catastrophe Crow! (N64) around the late 1990s the company went defunct due to the CEO ending his own life due to complications taking his game with it.

## Trivia

Aperture Future Media only knows of Opus Interactive and by extension Crow 64 through this video
The Hat Planet

### Inhabitants

Mafias, Birds, Seals, Walruses, C.A.W. Agents, Nomads, Sunburnt, Toursits, Moon Penguins, Mustache Girls, Snatchers, Snatcher's Minions, Subcon Dwellers

### Factions

Dead Bird Studios, The Peck Defenders, Mustache Girl, The Mafia of Cooks, The Crow Agent Watch, The Nyakuza Crime Syndicate

## Stream Info

### Latest Appearance

All

```
It has been requested that more images be applied here! - ☆APS64☆ 2021

```

Let me see your controller I need to fix it!*This page needs more Images you can help A Hat in Time: Last Impact Official Wiki by adding more Images!*
## Info

The Hat Planet is the Planet Hat Kid's Ship Breaks down over after its fuel got ejected from it. It is the Second main setting the other Being The Spaceship

Mafia Town is Frequented by the Kids

## History

All the Time Pieces fall from the sky and Hat Kid must get them back along the way she meets Mustache and they become friends however as quickly as the become friends they become enemies Mustache later breaks into the spaceship and grabs all the time pieces and turns the planet into a lava planet and Hat Kid storms Mustache's Castle and turns it back to normal

(OS) During the Magnet Arc Alpine Skyline, the Metro, New Hat City and finally Subcon Forest all Played Host to the Magnets Trapping the Spaceship at the Planet

## Trivia

This is the main setting for A Hat in Time

The Planet's Actual name is Unknown
Éléments

**Éléments de la nature :** Dans la série il existe 8 éléments répartis dans l'Hexagone Stratégique, 5 sont des éléments naturels et les 3 autres sont des éléments secondaires. Ces éléments peuvent être trouvés chez les Guerriers, Gardiens ou Créatures vivants sur Okala.

**Éléments Secondaires**

**Élément Spécial ou inconnu**: c'est un élément assez particulier qui dépend du caractère, de la personnalité de la créature ou du guerrier, sa puissance peut varier en fonction des ces capacités.

**Éléments Mythologiques**

**Élément Cosmique** : Apparition de cet élément en fin de Saison 1 ou début de Saison 2

**Antique** : Aucune apparition prévue.

**Magie** : Aucune apparition prévue.
Grades de combat

## Comment se déroule un combat ?

Dès le début ou avant le combat les Guerriers doivent tout d'abord imposer les 3 conditions pour que le combat se déroule.

**Condition 1 (avant le combat): Vérification du Grade**

C'est une condition qui se déroule avant le combat, en effet les Guerriers doivent se concerter avant de commencer afin de pouvoir juger leur grade car il est formellement déconseillé qu'un Guerrier de Grade III affronte un Guerrier de Grade V, le niveau ne serait pas équilibré. Il vaut mieux que les Guerriers soit du même grade lors du combat.

**Condition 2: Combat simple où Duel Stratégique !**

Les Guerriers ont le droit où sont obligés de choisir le type de combat car des Guerriers de Grade I et II ne peuvent pas encore maîtriser les éléments et les catégories d'attaques, ils seront donc dans l'obligation de se livrer dans un combat simple.

Le Duel Stratégique est réservé aux Guerriers de Grade IV et V. Les combattants doivent imposer leur terrain de combat, au début du duel, pour cela ils doivent utiliser une attaque neutre (qui ne fait pas de dégât) qui est en rapport avec leur élément.

Exemple:

Un Guerrier Feu VS un Guerrier Eau, celui du feu aura besoin d'un environnement sec et chaud (Volcan, Route ensoleillé) tandis que celui de l'eau aura besoin d'un environnement humide ou aquatique (Plage, Mer ou Temps pluvieux.) Le Guerrier qui aura l'avantage de taille du terrain de combat sera en très bonne posture pour pouvoir gagner la bataille mais ce n'est pas tout !.

**Condition 3: Les catégories d'attaques (Réservé aux Guerriers de Grade IV et V)**

Après avoir imposé leur terrain de combat avec leur élément, les Guerriers peuvent désormais utiliser une catégorie d'attaque en rapport avec leur élément.
Our Musical Journey

This is the Season One finale from New Year's Eve 2000. In it, the girls find a one-of-a-kind music machine called The Jammin' Jukebox. What makes it one of a kind is that the coins placed inside it go to charity. There are 8 fun songs and it was also made into a read-along by NAA.

## The Storyline

While cleaning the clubhouse, Jem finds a one-of-a-kind music machine called The Jammin' Jukebox. She invites her friends to check it out because it has really cool tunes and the money placed in it goes to the poor and needy. Since Jem found it, she makes a playlist of the girls' favourite classic pop songs and becomes a tour guide on a trip through town.

## The Songs

1. Do Wa Diddi-Diddi
2. Catch Us If You Can
3. Dizzy
4. Where Did Our Love Go?
5. Stop In The Name of Love
6. Who Put The Bomp?
Miracle Tunes Red Flavor

### Lyrics

* Romaji

Pop pop popping up amai Honey

Soko ni Juicy akai Strawberry mix up

Kono Candy shop kaiten yo Baby

Meshiagare koi no aji wa reddo fureibaa

Kimi wa mada shiranai dake da

Kono hitotsubu no iryoku wo

Sugu koishitaku naru wa Nineteen

Aisaresugitara komatchau

Kyou wa dokidoki na wandaa

Karafuru na henka wa

Daigomi tteiu yo ne

Pop pop popping up amai Honey

Soko ni Juicy akai Strawberry mix up

Kono Candy shop kaiten yo Baby

Meshiagare koi no aji wa reddo fureibaa

Shisen sorasu teku nante yada

Mitsumeattetai wa gachi de

Torokeyou yo futari no sekai

Maiagarou motteru hane?

My boy okuretekuru tte

[Fu/Aka] Zenzen kimi wakattenai

Kakushita saranghae

Pop pop popping up amai Honey

Soko ni Juicy akai Strawberry mix up

Kono Candy shop kaiten yo Baby

Meshiagare koi no aji wa reddo fureibaa

Happy de Cheerful everyday ga Boom

Ohanabatake mitai ni Bloom

Candy girl, cookie girl, chocolate girl

Let’s open your mouth

Bet you wanna, bet you wanna dance like this

Amai mono nara mina daisuki

Kimi to nara Chew chew, yummy-gummy

Sukina iro sakebou yo

Say red red ah

Karadajuu shimikonda Dream

Tokete nagareru Sugar cream

Namerakana aisukuriimu ni

Irodori no Jelly beans

Oh my sweet baby

(Oo mai suiito beibe)

Oh my sweet baby

(Oo mai suiito beibe)

Fukuranda kimochi

Meshiagare koi no aji wa

Reddo fureibaa

Pop pop popping up amai Honey

Soko ni Juicy akai Strawberry mix up

Kono Candy shop kaiten yo Baby

Meshiagare koi no aji wa reddo fureibaa

Amai ai de tsutsunde hoshii no
Les origines

## Début du projet

**18/12/2016**: **Vincent** cherche à créer une aventure en mélangeant série d'animation et manga **Japonais**,

**01/12/2018**: Vincent décide de repartir d'une feuille blanche et revoit l'intégralité de son projet, il fait donc appel à un ami, Rémy Mallet qui assistera au projet. L'idée d'une aventure hybride Franco-Japonaise ne serait pas prévu (trop risqué.)

-Le nom Infinity n'est pas officiel, il est juste temporaire.

-L'intitulé de la saison 1 ne change pas (**À la conquête des îles**).

-Le projet comportait à la base 46 épisodes comme un manga Japonais.

-Les personnages d'Astrid et de Behn seront inchangés

-2 archipels étaient prévu (le premier étant l'archipel de Pahoma)

**16/10/2019**: Annonce du nouveau nom, la série s'appellera Hexago. Vincent décide de réduire la série à 26 épisodes et devient une série d'animation française. Vincent décide de constituer une équipe pour participer à son projet.

**14/12/2020**: Ouverture du site Wiki Hexago.

**23/04/2022**: Plusieurs déclinaisons de la série sont proposées.