Robot

The **Robot** is a pet in Granny 3, assigned to guard the Train. It was added in Version 1.1.

## Robot

### Relations

Granny (Owner)Grandpa (Owner)

Player (Friend)

### Hobby(ies)

Asking the player for the ticketOpening the train door once the player gives the ticket

## Appearance

The **Robot** is a cylindrical metal robot with a siren on its head, and an eye on each side of its head. It has a plate bottom with caution tape lining the bottom of it. It also has dark red panels with caution symbols on its lower body. On its indent, or middle torso, are the words "Ticket Control" printed on it. It has a panel on the front of it, which holds the Door Activator.

## Behavior

When the **Robot** first spawns in, it will be inside the caution tape area in the Subway Station, which is setup just to the right of entry into the Subway Station. It will always come back to this area when the Player is not in the room.

Whenever the Player steps into the Subway Station, it will activate almost immediately and chase the Player around, blaring its siren, which will attract Granny and Grandpa. If you have the Ticket on you, however, it will give a satisfactory click and unlock the Train for you, then move back to its post for the rest of the game.

The only other way to unlock the Train is to destroy it as shooting it three times with either the Slingshot or Shotgun. The first two shots will make it emit sparks and smoke, and the third will blow it up. When it blows up, the Door Activator will be launched from it.

A tip is that it will wait until it is right next to you to sound its alarm so you can rush to the Store without it being set off as long as it doesn't catch up to you. The Grandparents also only hear the alarm when it actually starts playing in real time.

## Trivia

* It is technically a pet, making this the first Granny game to have three pets.
	+ It is the first pet to be an artificial object, rather than a living organism.
	+ Furthermore, it is the first pet to not enrage Granny and Grandpa when it is killed.
* This is the first pet that is directly needed for an escape.
	+ It is also the first pet that cannot directly harm nor knockout the Player.
	+ This is the first pet in a Granny game that is neutral to the player, as it will not directly harm them.
	+ Furthermore, it is also the first peaceful pet, assuming you give it the Ticket.
* Its alarm is one of the few things Grandpa can hear.
* The robot sounds are borrowed from *Robot Hunt*, an old game by DVloper.
	+ It also most likely inspired from the robots that appear in *Robot Hunt*.
* This is the only pet in Granny 3 that can be properly subdued by the Slingshot.
	+ The Crow reacts to a Stone from the Slingshot, but it will quickly go back to its nest, not letting the Player grab whatever is in it.
* It is the second NPC in a Granny Game to drop an item on death, the first being Grandpa.
	+ Although, unlike Grandpa(when he is asleep), you cannot passively take an item from the **Robot**.
* If you go down to the train tracks while the **Robot** is active, it will go from its post to the top respective stairs and wait until you get back on the deck.
* It resembles the AIRSTAR robot in Incheon International Airport in Seoul, South Korea.