Troll Maps

**Troll Maps** are broad map type within both the former Flash-based Bonk.io and the current HTML5-based Bonk.io, being an important part of them both. By definition, troll maps are deliberately set up to have an unexpected in-game element that catches players off-guard.

Trollmapexample1.PNGAn image of the map "Troll Parkour" by TiM MELL0, which contains various hidden and fake shapes to the point where players without prior knowledge need to use trial and error to complete the course.Trollmapexample2.PNGThe map "tooth hurty" by JonesReal, an example of a type of Troll Map where the map is completely unplayable, often causing the game to crash.
### Playability Intact

In troll maps where the map's gameplay is left intact, players can still play and complete rounds. However, some map elements will fool players unfamiliar with the map, resulting in their disadvantage. In general, the majority of these types of maps are recreations of maps from copy map trends, often produced in low-quality. Nonetheless, originality is still possible within this map subsection, such as in the first image in the gallery above.

### Playability Removed

Within some of these maps, the map's gameplay is fully removed, resulting in the map being unplayable as a means of having viable gameplay. Often, these maps purposely crash users who decide to open them. An example of one is present in the second image in the gallery above.

## Guide

*It can be complicated making a troll map that is enjoyable to play. The following is a step-by-step of the creation of a Race/Parkour Map with the elements of a troll map. Additionally, there is information that can be used in other forms of troll maps, which can make the map-making process a little easier.*

**1)** Start with creating the playing structure of the map.

 File:Trollmapstage1.PNG  In this map, it is going to appear as a simple racing map when finished. However, it will be filled with hidden elements to trick players on it!
**2)** Add elements into the map that will be used to surprise players.

 File:Trollmapstage2.PNG  This part is often the most time-consuming within a troll map, often requiring trial and error. The playable structure of the map has been altered in order to accommodate the new elements within the map. The elements are in different bright colors to them stand out from the playable structure for reference.

***Note***: If you're planning on making your troll map that is easier to create, simply use static shapes hidden behind a background where ideal. However, using moving elements can allow for more options and flexibility when creating a troll map. An example of both of these tactics used is with "Troll Parkour" by TiM MELL0 at the top of this article.

Breakdown of all mechanisms in this map:

Trollelement1.PNGPit Trap - When a player steps on it, the trap quickly sinks, taking the player with it.Trollelement2.PNGPlatform Launcher - When a player touches the left yellow line, the yellow platform moves back quickly, allowing for the magenta rectangle to quickly shoot upwards, being then stopped by an overhead platform.Trollelement3.PNGVine/Ladder - Players are attached and are propelled upwards with it, allowing for them to interact with more parts of the map.Trollelement4.PNGHidden Wall - Likewise to the Pit Trap, it is propelled in a single direction by a player tapping it. It uncovers a hidden route beneath it.Trollelement5.PNGOverhead Dropper - Likewise to the Platform Launcher, it releases shapes when the carrying platform is touched by a player. In this case, deadly balls are dropped downwards onto the players.For more mechanism concepts along with how to apply them, refer to the guide and database for Mechanism Maps.
**3)** Create the surprise.

 File:Trollmapstage3.PNG  Here's where you blend in the added elements behind the playing structure when ideal. This way, players won't be able to know what's going to occur without giving their try at the map. However, with some elements, such as the vine, it can be kept visible as it visually adds to the map.

In some places, you may have issues with shadows. In which case, you can hide certain platforms behind others or use non-physical shapes around the mechanisms to blend them in.

**4)** Test it with friends!

You may think that the map is perfect by now. However, you already know all of the tricks! Test it with others unaware about the hidden elements to see how they end up interacting with the platforms. With this, adjustments can be done if needed to better adapt the gameplay and it's deceptive tactics.

**All done!**