recursal/Fanatic-Fandom huggingface dataset:
Fury Attack (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Fury Attack** is a damage-dealing Normal-type multi-strike move.

## Effect

Fury Attack inflicts damage, hitting the target 2-5 times per use. There is a 35% chance that it will hit 2 times, a 35% chance that it will hit 3 times, a 15% chance that it will hit 4 times and a 15% chance that it will hit 5 times.

Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Fury Attack unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.
HILDA

**General info**

NAME:  HILDA NO LAST NAME GIVEN

AKA: HILDA

AGE:  UNKNOWN

ALIVE OR DEAD: ALIVE

KILLED BEFORE THE SERIES OR IN A BOOK: N/A

KILLED BY: N/A

SPECIES: HUMAN

SUB SPECIES: PRIESTESS

AFFILIATION #1: LIGHT

AFFILIATION #2:

PHYSICAL DESCRIPTION:

**FAMILY**

MATE(S): UNKNOWN

FATHER: UNKNOWN

MOTHER: UNKNOWN

SIBLINGS: UNKNOWN

AUNTS/UNCLES: UNKNOWN

COUSINS: UNKNOWN

CHILDREN: UNKNOWN

OTHER FAMILY: UNKNOWN

**Books:**

FIRST MENTIONED IN: SLADE

FIRST APPEARANCE IN: MATT

THEIR BOOK: NONE

**MISCELLANEOUS INFO**

1.      helped Kate defeated Wayne

2.      trained Kate to be a priestess

3.      was a professor at A&M when Kate was a student

4.      becomes the priestess for NAPA Valley
Cosmic Power (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Cosmic Power** is a non-damaging Psychic-type move.

## Effect

Cosmic Power boosts the Defense and Special Defense of the user by one stage each.

If powered up by a Psychium Z into Z-Cosmic Power, the user's Special Defense stat rises another stage.
Growth (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Growth** is a non-damaging Normal-type move.

## Effect

Growth increases the user's Attack and Special Attack by one stage. In harsh sunlight, Growth raises Attack and Special Attack by two stages each.

If powered up by a Normalium Z into Z-Growth, the user's Special Attack stat rises by another stage.
Fake Tears (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Fake Tears** is a non-damaging Dark-type move.

## Effect

Fake Tears lowers the target's Special Defense stat by two stages.

If powered up by a Darkinium Z into Z-Fake Tears, the user's Special Attack stat rises by one stage.
Cross Poison (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Cross Poison** is a damage-dealing Poison-type move. It is TM087.

## Effect

Cross Poison deals damage and has an increased critical hit ratio. It has a 10% chance of poisoning the opponent.

## Trivia

* Cross Poison is the only move in its variation to have a secondary effect.
Gender unknown

**Gender unknown** is a gender designation that species of Pokémon can have. Pokémon such as Voltorb, Staryu and Mew that display neither a ♂ nor ♀ symbol in battle or on their summary screen are gender-unknown Pokémon.

In-universe, no one has been able to determine the gender of these Pokémon, including scientists.

## Terminology

These Pokémon are generally referred to as being **gender unknown**, as having or being of **unknown gender**, or simply by stating that their gender is **unknown**. As a prenominal adjective, it is generally hyphenated, such as in "gender-unknown Pokémon", though it has also appeared without being hyphenated, such as in "gender unknown Pokémon".

Alternate terms that have been used officially include:

* **no gender**;
* **genderless**;
* **neuter**;
* **indeterminate gender**.

## Mechanics

Gender-unknown Pokémon (except Ditto) can only breed with Ditto. However, many gender-unknown Pokémon are in the No Eggs Discovered group, meaning that those Pokémon cannot breed at all. Ditto itself can be bred with any Pokémon that can breed (except Ditto), but the Eggs produced are always based on the other Pokémon's species.

In battle, gender-unknown Pokémon are immune to gender-based effects. They cannot become infatuated nor infatuate other Pokémon. The moves Attract and Captivate fail if used by or on these Pokémon. The Abilities Cute Charm and Rivalry do not affect gender-unknown Pokémon, and have no effect if possessed by them.
Season 4-5 of Love Live! Amateur League 2

Season 4-5 of Love Live! Love Live! Amateur League 2 is the first season of Love Live! Love Live! Amateur League 2, after the expansion and split of the original Amateur League (now Amateur League 1). Sarah Kazuno became champions and Sarah Kazuno and Leah Kazuno was promoted to Season 5-6 of Love Live! Amateur League 1. This season was the only season to be played with 6 teams as the next season the league was expanded again to 8 teams

(C) = Champion, (P) = Promoted

## Matches

*Main Article: Matches of Season 4-5 of Love Live! Amateur League 2*
Level

The **level** is a measurement of how strong a Pokémon currently is.

## In the game

A Pokémon's level is determined by how much experience it has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. Depending on the exact level, it may also learn a new move or evolve. A Pokémon's level is usually used to determine damage when the Pokémon uses an attacking move. Opponent's levels may be viewed in-battle, and players may see their own Pokémon's levels in-battle, in the PC or by using the menu.

Using a Rare Candy will increase a Pokémon's level by 1 (and increase its experience to be equal to the minimum experience for that level).

When a Pokémon levels up, it becomes more friendly; this way, Pokémon that evolve by friendship may eventually evolve by training.

If a Pokémon gains enough experience to gain more than one level, it will grow level by level.

After a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one. Multiple turn moves, such as Petal Dance, will cause more complex behavior.

#### Level cap

The level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more experience or level up. Using a Rare Candy on a level 100 Pokémon is able to trigger level up evolutions.

EVs can be gained even by level 100 Pokémon.

#### Underleveled Pokémon

It is possible to have Pokémon at a lower level than they are usually available via evolution. Underleveled Pokémon appear in early region routes, such as level 4-5 Kakuna available in Viridian Forest. Kakuna cannot be obtained by evolution until level 7.

Pokémon obtained in in-game trades are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, it is possible to obtain a Haunter as low as level 10, even though the species evolves from Gastly only at level 25 or above. This Haunter can be obtained by catching a Venonat in Route 24 at level 10 and trading it on Cinnabar Island.

Some non-player character Trainers use underleveled Pokémon in battle. For example, Blaine has an underleveled Rhydon at level 38 (Rhydon does not evolve naturally from Rhyhorn until level 42). Many other in-game Trainers also possess underleveled Pokémon.

#### List of moves and Abilities affected by level

##### Moves

Apart from being part of the general damage formula, level also directly affects the following moves.

##### Abilities

Level affects the following Abilities.

 Hustle | Increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20%
 Pickup | May obtain a held item after a battle
 Pressure | When an opponent uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted
 Schooling | When it has a lot of HP, the Pokémon forms a powerful schoolIt stops schooling when its HP is low
 Vital Spirit | Prevents the user from falling asleep
Double Team (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Double Team** is a non-damaging Normal-type move. It is TM032.

## Effect

Double Team increases the user's evasion by one stage.

If powered up by a Normalium Z into Z-Double Team, all of the user's lowered stats are reset.
Flying (Egg Group)

The **Flying Egg Group** is one of the fifteen Egg Groups. 58 Pokémon belong to this group.

## Characteristics

Most Pokémon in this Egg Group are Flying-type. Pokémon in the Flying Egg Group are generally based on birds, although a handful are based on other flying creatures such as bats and pterosaurs.

Most of its members are exclusive to this group.
Intimidate (Ability)

**Intimidate** is an Ability.

## Effect

### In battle

When a Pokémon with Intimidate enters the battle, it lowers the Attack stat of all adjacent opponents by one stage. Intimidate also activates when a Pokémon gains the Ability, such as via Skill Swap or Mega Evolution.

Intimidate's activation message reads, "The <Opponent>'s Attack fell!"

Intimidate has no effect on Pokémon who are immune to Attack stat reductions, such as Pokémon with Clear Body, Oblivious, Own Tempo, Inner Focus, Scrappy, Hyper Cutter, White Smoke or Full Metal Body. This Ability will not affect a target with a substitute.

Intimidate triggers Rattled. Intimidate raises the Attack stat of a Pokémon with Guard Dog by one stage, instead of lowering it.

If a Pokémon holding an Adrenaline Orb is affected by Intimidate, the item will be consumed and increase the holder's Speed by one stage.

### Outside of battle

If a Pokémon with Intimidate is in the first place in the party (even if fainted), there is a 50% chance it will prevent a random wild encounter that would have occurred if the wild Pokémon would be at least 5 levels lower than the Pokémon with Intimidate. It shares this effect with Keen Eye.
Aurora Beam (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Aurora Beam** is a damage-dealing Ice-type move.

## Effect

Aurora Beam does damage and has a 10% chance of lowering the target's Attack stat by one stage.
Cry

A Pokémon's **cry** is the sound it makes. This usually is a unique sound, although there are exceptions like Pikachu's cry and some talking Pokémon.

## Pokémon cry usage

A Pokémon's cry is heard in several situations:

* When a Pokémon is sent out into battle.
* When a Pokémon faints.
* When a Pokémon's summary is checked.
* In the Pokédex, when a Pokémon's main page is checked.
	+ When a Pokémon species is caught for the first time, which makes the Pokédex page appear automatically for that species.
* When a Pokémon evolves, the cry from the unevolved species is heard before the evolution, and then the cry of the evolved species is heard after the evolution.
* When a Pokémon Egg hatches.
* When a Pokémon is traded.
* When a Pokémon successfully uses a field move outside of battle.
* When the player becomes a Champion and their Pokémon party is displayed at the Hall of Fame, all Pokémon from their party say their cries.
* When the player is starting a new game, and Marill is introduced to the player.

### Pokémon cry overview

The cry usually consists of an electronic noise. Pokémon related by evolution (e.g., Charmander and Charmeleon) and association (Pansage, Pansear, and Panpour) will often have notably similar cries, though others may sound very different (Remoraid and Octillery), especially if from different regions (Kirlia and Gallade). When Pokémon undergo Mega Evolution, their cry is altered, sometimes dramatically. Many alternate forms, such as those of Shaymin, Kyurem, and the Forces of Nature, also have different cries.

#### Pikachu's cry

Pikachu has been given a special cry, similar to Ash's Pikachu, that has it saying its own species' name.

## Trivia

* Jynx has the longest cry at 2.238 seconds, while Pidgey's is the shortest at 0.181 seconds.
Double Slap (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Double Slap** is a damage-dealing Normal-type multi-strike move.

## Effect

Double Slap inflicts damage, hitting the target 2-5 times per use. There is a 35% chance that it will hit 2 times, a 35% chance that it will hit 3 times, a 15% chance that it will hit 4 times, and a 15% chance that it will hit 5 times. Any strike can be a critical hit and they all deal damage independently.

Double Slap will continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times. If the target has Weak Armor or Stamina, each strike will activate it.

Pokémon with the Ability Skill Link will always hit five times when using Double Slap unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch. If the target is holding a Rocky Helmet, the user is damaged for each strike.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

## Trivia

* Like most multi-strike moves, this move can hit the opponent up to five times. This is despite being called *Double* Slap, which suggests that it only hits twice.
Acid (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Acid** is a damage-dealing Poison-type move.

## Effect

Acid inflicts damage and has a 10% chance of lowering the target's Special Defense by one stage instead.

## Trivia

* Acid, as a Poison-type move, normally has no effect on Steel-type Pokémon, despite the fact that real-life acids react very strongly with most metals.
Aurora Veil (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Aurora Veil** is a non-damaging Ice-type move. It is TM112.

## Effect

Aurora Veil reduces the damage done to the user by physical and special moves for five turns by half; in battles beside Single Battles, Aurora Veil protects the user and all allies, but only reduces damage by (roughly) a third rather than half (specifically, with a multiplier of 2732/4096). It does not reduce damage done by self-inflicted confusion damage, critical hits, or moves that deal direct damage. Aurora Veil can only be used during hail or snow, but the effect remains even after hail or snow ends; Cloud Nine and Air Lock will cause Aurora Veil to fail even if it is hailing or snowing.

While it can be active at the same time as Reflect and Light Screen, the damage reduction effects do not stack. Aurora Veil is removed from a Pokémon's side of the field if it is hit by Brick Break, Defog or Psychic Fangs, or if a Pokémon with Screen Cleaner is sent out. Pokémon with the Ability Infiltrator ignore the effects of Aurora Veil when attacking.

If a Light Clay is held when Aurora Veil is used, it will extend the duration of Aurora Veil from 5 to 8 turns.

If powered up by an Icium Z into Z-Aurora Veil, the user's Speed stat rises by one stage.

## Learnset

### By leveling up

 478
 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Fake Out (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Fake Out** is a damage-dealing Normal-type move.

## Effect

Fake Out inflicts damage and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. It has a priority of +3.

Fake Out will fail if not used on the first turn the user is out. In wild battles, it won't fail if the player's Pokémon tries to escape, but fails to do so due to the Speed difference.

Fake Out will fail if called by Instruct, even if it is the first turn the user is on the field.

When used on a Dynamax or Gigantamax Pokémon successfully, Fake Out deals damage but will not make the target flinch.

## Trivia

* Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out and an HP-draining move used by a Pokémon with Triage.
* Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.
Astonish (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Astonish** is a damage-dealing Ghost-type move.

## Effect

Astonish inflicts damage and has a 30% chance of causing the target to flinch.

## Trivia

* Astonish is the only Ghost-type move capable of making the target flinch.
Amnesia (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Amnesia** is a non-damaging Psychic-type move.

## Effect

Amnesia raises the user's Special Defense by two stages.

If powered up by a Psychium Z into Z-Amnesia, all of the user's lowered stats are reset.
Hyper Fang (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Hyper Fang** is a damage-dealing Normal-type move.

## Effect

Hyper Fang deals damage and has a 10% chance of causing the target to flinch.

Hyper Fang gains a 50% power boost when used by a Pokémon with Strong Jaw.
Gust (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Gust** is a damage-dealing Flying-type move.

## Effect

Gust can hit a Pokémon during the semi-invulnerable turns of Fly and Bounce and, if it does, its power will be doubled.

## Trivia

* Despite the move's description stating that the wind is whipped up by wings, some wingless Pokémon can learn this move as well.
* Gust is the only special move with 35 PP, which is the highest of all special moves.
Dragon Pulse (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Dragon Pulse** is a damage-dealing Dragon-type move.

## Effect

### In battle

Dragon Pulse inflicts damage and its power is boosted by 50% if the user has the Ability Mega Launcher.

### Other effects

A Poipole that knows this move will evolve into Naganadel when leveled up.
Clear Smog (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Clear Smog** is a damage-dealing Poison-type move.

## Effect

Clear Smog inflicts damage and resets all stat levels of the target to 0; unlike Haze, this move only hits one target, rather than affecting every Pokémon on the field. This effect does not work if the target is unaffected by the attack because of type immunity, protection or is behind a substitute.

Clear Smog bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Bug (type)

The **Bug type** is one of the eighteen types. Bug-type moves are super-effective against Dark-, Grass- and Psychic-type Pokémon, while Bug-type Pokémon are weak to Fire-, Flying- and Rock-type moves.

## Characteristics

### Defense

On average, Bug Pokémon have the lowest base HP and base stat total of all types.

### Offense

Bug is tied with Grass as the most resisted type, with seven types resisting each of them. These resistant types are most effectively covered by Ground-type and Psychic-type attacks.

On average, Bug Pokémon have the lowest base Special Attack of all types.

## Pokémon

There are 5 Bug-type Pokémon or 15.63% of all Pokémon, making it the 6th most common type after Psychic and before Fire.

## Abilities

### Interacting with the Bug type

A Pokémon with Protean or Libero will become a Bug-type Pokémon if it uses a Bug-type move. A Pokémon with Color Change, Imposter, RKS System or Multitype will become a Bug-type Pokémon if (respectively) it is hit with a Bug-type move, is sent out against a Bug-type opponent, is holding a Bug Memory or is holding an Insect Plate or Buginium Z.

### Exclusive Abilities

Only Bug-type Pokémon can have these Abilities. This does not include signature Abilities.

## Trivia

* The Bug type is the only type that hasn't been assigned to a Legendary Pokémon.
* The Bug type has been paired with every other type except for Psychic, Dark, Ice, Dragon and Normal.
	+ This makes Bug the only type to not have been paired up with Dragon.
* Unova introduced the most Bug-type Pokémon of any region, with 18, and Kalos introduced the fewest Bug-type Pokémon, with three.
* The Flying type is one of the two types most commonly paired with the Bug type, with the other type being Poison. However, there are a number of Bug types that are not Flying-types nor have the Ability Levitate despite being able to fly, such as Beedrill and Venomoth.
	+ Despite this, the only Bug-type Pokémon that can learn the move Fly, Volcarona, Genesect and Vikavolt, are not Flying types.
* The Bug and Fighting types are the only two separate types that resist each other.
* Each of the three starter types have a different effectiveness when attacking a pure Bug-type Pokémon (Grass does ½× damage, Water does 1× damage and Fire does 2× damage).
	+ This trait is also shared with pure Steel-type Pokémon.
* No Pokémon gains the Bug type upon evolution that did not already have it. It shares this distinction with the Normal type.
	+ Additionally, no Pokémon gains the Bug type upon changing forms with the exceptions of Arceus and Silvally, which can change into any type.
* Of all Pokémon that evolve at or above a certain level, 11 of the earliest-evolving Pokémon are of the Bug type.
* The Bug type is the only type without a Pokémon that has a regional form or is one.
* The Bug type is the only type without a Pokémon in the Amorphous or Field Egg Group.
Lightning Rod (Ability)

**Lightning Rod** is an Ability.

## Effect

### In battle

Lightning Rod forces all single-target Electric-type moves used by either foes or allies to target the Pokémon with this Ability. Electric-type moves used by foes or allies will never miss the Pokémon with this Ability, unless it is in the semi-invulnerable turn of a move such as Dig or Fly (Thunder will never miss it if it is in the semi-invulnerable turn of Fly or Bounce).

Lightning Rod also gives the Pokémon immunity to all Electric-type moves and raises the Pokémon's Special Attack by one stage whenever it is hit by an Electric-type move. Electric-type multi-strike moves (such as multi-strike moves affected by Electrify or Electric-type moves affected by Parental Bond) will only activate this effect once. If the Pokémon is protected from the move, its Special Attack will not increase.

Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates and boosts the Pokémon's Special Attack.

The Abilities Propeller Tail and Stalwart bypass the targeting effect of Lightning Rod but not the Electric-type immunity.

If another Pokémon becomes the center of attention, Electric-type moves will be directed to it instead of the Pokémon with Lightningrod.

If a Pokémon with Lightning Rod is holding a Cell Battery, Lightning Rod absorbs the move, so the Cell Battery's effect is not triggered.

### Outside of battle

If a Pokémon with Lightning Rod is in the first place in the party, there is a 50% chance the game will force an encounter with an Electric-type Pokémon, if one is possible. It shares this effect with Static.
Leech Seed (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Leech Seed** is a non-damaging Grass-type move. It is TM127.

## Effect

Leech Seed plants a seed on the target. At the end of each turn, a target under the effect of Leech Seed will have 1/8 of its HP drained (rounded down, but not less than 1), and the same amount of HP will be restored to the target's opponent (even if it was not the Pokémon that originally used the attack). Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed has no effect when used on a Grass-type Pokémon, and attempts to seed an already-seeded Pokémon will fail.

Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by Rapid Spin or switching. If a Pokémon uses Baton Pass, Leech Seed will still be in effect, even if the switched in Pokémon is a Grass type. The user can't plant a seed on a target with a substitute (but setting up a substitute does not release a Pokémon from existing effects of Leech Seed).

In battles involving multiple Pokémon, Leech Seed will only heal the Pokémon that is in the same position as the Pokémon that originally used Leech Seed was in. If no Pokémon is in that position (for example, if it fainted and could not be replaced), Leech Seed will not take any health from the seeded Pokémon. However, if a Pokémon is later able to occupy that position (if it was revived), Leech Seed will once again sap HP from the seeded Pokémon. While a Pokémon is seeded, even if it cannot have its health drained due to there being no Pokémon in the appropriate slot to drain its HP, it cannot be affected by Leech Seed again.

If the target has the Ability Liquid Ooze, the beneficiary Pokémon takes damage instead of restoring HP. If the user is under the effect of Heal Block, Leech Seed will not restore any of the user's HP. However, the effect damage will be dealt normally. If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt.

If powered up by a Grassium Z into Z-Leech Seed, all of the user's lowered stats are reset.
Fly (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Usable outside of battle**
 **Target**

**Fly** is a damage-dealing Flying-type move. It is TM134.

## Effect

### In battle

On the turn that Fly is selected, the user will fly up high and become semi-invulnerable, where the only attack it cannot avoid are Gust, Thunder, Twister, Whirlwind, Sky Uppercut, Hurricane, Smack Down and Thousand Arrows, and will receive double damage from Gust and Twister. On the following turn, Fly will inflict damage and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.

If Smack Down or Thousand Arrows hits, the user of Fly will be knocked down, cancelling the move.

The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. The user is unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly and is unable to avoid moves if it has No Guard.

If Fly is not fully executed, it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).

Fly cannot be used if Gravity is in effect and, if Gravity takes effect on the same turn Fly was used, the latter move is canceled.

Full paralysis and self-inflicted damage due to confusion will disrupt Fly.

Pokémon can be caught during the semi-invulnerable stage of Fly.

If a Power Herb is held by the user, Fly can be executed in one turn.

### Outside of battle

Players can fly to locations they have visited. Most possible Fly destinations are places with Pokémon Centers, primarily cities and towns, but other significant locations can be flown to as well. Simply entering a flyable location is all that is required to be able to use Fly for that location.

The player cannot use Fly to move between regions.

Using Fly usually lands the player in front of an area's Pokémon Center. If the location lacks a Pokémon Center, however, a suitable spot is otherwise used.

## Trivia

* Many Pokémon noted for their ability to fly over long distances are unable to learn this move, such as Yanmega, which is easily capable of transporting an adult in flight according to its Pokédex entry. Conversely, Pokémon such as Vullaby can learn it, despite being said to be incapable of flight.
* Despite Bug/Flying being the second most common type combination, the only Bug types able to learn Fly are Volcarona, Genesect and Vikavolt, which are not Flying-types.
Icicle Crash (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Icicle Crash** is a damage-dealing Ice-type move. It is TM120.

## Effect

Icicle Crash inflicts damage and has a 30% chance of causing the target to flinch.
Flash Cannon (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Flash Cannon** is a damage-dealing Steel-type move. It is TM091.

## Effect

Flash Cannon does damage and has a 10% chance of lowering the target's Special Defense by one stage.
Echoed Voice (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a sound-based move**
 **Target**

**Echoed Voice** is a damage-dealing Normal-type move.

## Effect

Echoed Voice deals damage. Its base power increases by 40 each consecutive turn it is used but reaches a maximum power at 200. However, the power will not increase *during* a round and will only increase once per round (regardless of how many Pokémon used it). The base power of Echoed Voice does not reset upon reaching its maximum. When failing, the base power will still increase as long as the move is executed, such as when it misses or is prevented by Protect.

Pokémon with the Ability Soundproof are not affected by this move and Substitute doesn't protect against this move.

Echoed Voice will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

Echoed Voice will have its power boosted by 30% when used by a Pokémon with the Ability Punk Rock. The damage dealt by Echoed Voice will also be halved when used against a Pokémon with Punk Rock. If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will raise by one stage.

## Trivia

* Echoed Voice can reach the highest base power of all sound-based moves and the highest base power of all moves with no negative effects on the user, excluding Z-Moves. If used a sufficient amount of turns, its base power will reach 200.
	+ This can further be increased by Punk Rock, where it will reach a base power of 260.
Acrobatics (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Acrobatics** is a damage-dealing Flying-type move. It is TM062.

## Effect

Acrobatics deals damage and its power is doubled to 110 if the user has no held item. If the user is holding a Flying Gem, the item is consumed before this move checks whether the Pokémon has an item or not; therefore, the power is still doubled.
Electroweb (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Electroweb** is a damage-dealing Electric-type move.

## Effect

Electroweb inflicts damage and then lowers the target's Speed stat by one stage.

Electroweb targets all adjacent opponents.

## Learnset

### By leveling up

 596
 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Groups of Legendary and Mythical Pokémon

A **Group of Legendary and Mythical Pokémon** is a group of closely related Legendary and Mythical Pokémon. Most groups consist in duos or trios, but some have more members.

## Legendary duo

A **Legendary duo** is a pair of closely related Legendary and Mythical Pokémon, either representing teamwork or opposition.

Sometimes, pairs of Legendary Pokémon are actually part of bigger groups. However, even within trios, the dynamic between two of the members is often very close to that of a duo: Kyogre and Groudon, Dialga and Palkia, Reshiram and Zekrom, Xerneas and Yveltal, and Solgaleo and Lunala are all examples of this.

## Legendary trio

A **Legendary trio** is a term used to describe a group of three closely-related Legendary and Mythical Pokémon.

Members of Legendary trios often, but not always, share at least one type, an Ability and/or a base stat total.

## Legendary quartet

A **Legendary quartet** is a term used to describe a group of four closely-related Legendary and Mythical Pokémon.

Members of Legendary quartets often, but not always, share one type, an Ability and/or a base stat total.

## Trivia

* Some of the Legendary duos have unique distinctions:
	+ The tower duo is the only Legendary duo whose members are both group masters.
	+ The lunar duo is the only duo whose members are not adjacent to each other in the Pokédex.
* Some of the Legendary trios have unique distinctions:
	+ The lake guardians are the only trio:
		- Whose members are all exactly the same type; however, many other trios share types within the group.
		- With a base stat total of 580 to not have a base friendship of 35; in fact, they have the highest base friendship of all Legendary Pokémon, at 140, tying for the highest base friendship of all Pokémon with Lopunny and the evolutionary families of Chansey and Clefairy.
Captivate (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Captivate** is a non-damaging Normal-type move.

## Effect

Captivate lowers the Special Attack stat of the target by two stages, if it is the opposite gender of the user. It targets all adjacent opponents. Gender-unknown Pokémon (such as Magnemite) and Pokémon with the Ability Oblivious are unaffected by this move. It always does nothing if the user of Captivate is a gender-unknown Pokémon.

If powered up by a Normalium Z into Z-Captivate, the user's Special Defense stat is raised by two stages.
Egg Group

**Egg Groups** are categories which determine which Pokémon are able to interbreed. Similar to types, a Pokémon may belong to either one or two Egg Groups.

## Overview

Egg Groups are based on biological traits of Pokémon species, generally allowing biologically similar species to breed. However, there are some oddities within Egg Groups: for example, the Field Group contains a particularly wide variety of Pokémon species, so that seemingly illogical pairings can be noted within it, such as Skitty and Wailord.

Egg Groups are generally preserved along evolutionary lines; however, baby Pokémon, Nidorina, Nidoqueen, and Shedinja are not in the same group as their evolutionary relatives: baby Pokémon, Nidorina and Nidoqueen are in the No Eggs Discovered Group and thus unable to breed, while Shedinja is in the Mineral Group (although it requires Ditto to breed due to being a gender-unknown Pokémon).

## Breeding chains

Many Pokémon are included in two different Egg Groups and can form what are known as breeding chains. These link many unrelated Pokémon together, allowing moves that would not normally be accessible to certain Pokémon to be legal, like Heal Bell on Blissey.

TMs are also passed down through breeding from the father. Any move in the father's current moveset that can be learned via TM, Egg Move or Move Tutor will be passed down to the Pokémon hatching from the Egg.

## Egg Groups

This is a list of Egg Groups by their index number in the games:

1. Monster Group: Pokémon in this group are saurian/kaiju-like in appearance and nature.
2. Water 1 Group: Pokémon in this group are amphibious in nature.
3. Bug Group: Pokémon in this group are insectoid (bug-like) in appearance.
4. Flying Group: Pokémon in this group are avian (birdlike) in appearance.
5. Field Group: The largest group, Pokémon here are terrestrial in nature.
6. Fairy Group: Pokémon in this group are petite and considered very cute.
7. Grass Group: Pokémon in this group are plantlike in appearance.
8. Human-Like Group: Pokémon in this group are fully bipedal.
9. Water 3 Group: Pokémon in this group resemble aquatic invertebrates.
10. Mineral Group: Pokémon in this group are inorganic in nature.
11. Amorphous Group: Pokémon in this group are amorphous, having no definite form.
12. Water 2 Group: Pokémon in this group are piscine (fishlike) in appearance.
13. Ditto Group: As the name implies, Ditto is the only Pokémon in this group, and is capable of breeding with all other Pokémon (regardless of gender) aside from those in the No Eggs Discovered and Ditto groups.
14. Dragon Group: Pokémon in this group are draconic in appearance.
15. No Eggs Discovered Group: Pokémon in this group are unable to breed.
Future Sight (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Future Sight** is a damage-dealing Psychic-type move.

## Effect

On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target.

The damage dealt uses the Special Attack stat of the user and Special Defense stat of the hit Pokémon at the time damage is dealt.

If the user is on the field and has Normalize or was affected by Electrify when Future Sight hits, it hits as a Normal- or Electric-type move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by Lightning Rod even if it is an Electric-type move.

If the user is not on the field when Future Sight hits, its Ability and held item are not applied. Future Sight is not affected by protection moves.

Future Sight fails when used if the target is already set to be hit by Future Sight or Doom Desire. Future Sight can hit the Pokémon that used the move. If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

In Double Battles, Future Sight may target a slot without an active Pokémon. If a Pokémon occupies the selected slot by the time the attack is due, Future Sight will attack as intended. If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.
Mirror Move (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Mirror Move** is a non-damaging Flying-type move.

## Effect

Mirror Move uses the last move targeted at the user by a Pokémon still on the field. A move called by Mirror Move in this way counts as the last move used. Moves that target multiple Pokémon count as long as the user of Mirror Move is one of the targets.

Mirror Move will fail if no moves were targeted at the user (by a Pokémon still on the field) before the use of Mirror Move, if the user of the move that would be called by Mirror Move switches out during the turn Mirror Move is used or if Mirror Move would call itself or a Z-Move.

Paralysis, confusion, recharging and building up for a multi-turn move have no effect on the last move used; if Mirror Move is used against a target that was fully paralyzed, hurt itself in confusion or executed the first part of a multi-turn move right before its use, Mirror Move will not count this as using a move.

A Pokémon will be able to use a move that is disabled if it is called via Mirror Move.

Mirror Move can be also used on teammates. If used on a move like Rock Slide that can only target opponents, Mirror Move will use it without hurting allies.

If powered up by a Flyinium Z into Z-Mirror Move, the user's Attack stat rises by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.
Bug Buzz (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a sound-based move**
 **Target**

**Bug Buzz** is a damage-dealing Bug-type move. It is TM099.

## Effect

Bug Buzz does damage and has a 10% chance of lowering the target's Special Defense by one stage.

## Trivia

* Bug Buzz is the only Bug-type sound-based move.
* Despite the description of this move stating that the usage of wings is required, Pokémon that lack wings can still use this attack.
Aqua Ring (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Aqua Ring** is a non-damaging Water-type move.

## Effect

The user surrounds itself with a veil of water, allowing it to restore 1/16 of its max HP (rounded down) at the end of every turn. The effect of Aqua Ring can be Baton Passed, and will heal any Pokémon, regardless of its type.

If a Pokémon is holding a Big Root when Aqua Ring restores its HP, the amount of HP restored is increased by 30%.

If powered up by a Waterium Z into Z-Aqua Ring, the user's Defense stat rises by one stage.
Leaf Storm (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Leaf Storm** is a damage-dealing Grass-type move.

## Effect

Leaf Storm deals damage, and lowers the user's Special Attack by two stages.

### Form change

 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Ground (type)

The **Ground type** is one of the eighteen types. Ground-type moves are super-effective against Electric-, Fire-, Poison-, Rock- and Steel-type Pokémon, while Ground-type Pokémon are weak to Grass-, Ice- and Water-type moves.

## Battle properties

Ground type moves will affect Flying type Pokémon when they lose their ungrounded status by methods like holding an Iron Ball or being under the effect of moves such as Ingrain, Gravity, Smack Down or Thousand Arrows.

Ground-type Pokémon are immune to Thunder Wave, unless they are holding Ring Target.

Ground-type Pokémon are immune to damage from the sandstorm weather condition.

## Characteristics

### Defense

Ground-type Pokémon are not damaged by sandstorms and are immune to Electric attacks.

### Offense

Ground is the only type super effective against Electric, and is super effective against five types in total, tying with Fighting for the most super effective matchups.

Because Ground is so useful offensively and resisted by so few types, Ground often provides good coverage when combined with another type of attack. It does particularly well when combined with Ice, as Ice's strong matchups include Grass and Flying.

Ground attacks cannot hit Pokémon under the effect of Magnet Rise, Telekinesis, Air Balloon or Levitate, though all Pokémon lose their immunity to Ground when they are grounded (such as by Ingrain, Gravity or Thousand Arrows). During a sandstorm, Ground attacks used by a Pokémon with Sand Force have their power increased by 30%.

## Pokémon

There are 2 Ground-type Pokémon or 6.25% of all Pokémon (counting those that are Ground-type in at least one of their forms, including regional forms), making it the 7th rarest type after Rock and before Fighting.

## Abilities

### Interacting with the Ground type

A Pokémon with Protean or Libero will become a Ground-type Pokémon if it uses a Ground-type move. A Pokémon with Color Change, Imposter, RKS System or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory or is holding an Earth Plate or Groundium Z.

### Exclusive Abilities

Only Ground-type Pokémon have these Abilities. This does not include signature Abilities.

## Notable Ground-type Trainers

*Main page: Category:Ground-type Trainers*

* Despite Team Rocket acting as a replacement for Giovanni's Gym Battle and using some of his Pokémon, they are not considered Ground-Type trainers.

## Trivia

* Kanto introduced the most Ground-type Pokémon of any region, with 14, and Kalos introduced the fewest, with two.
* Kalos is the only region to not introduce a pure Ground-type Pokémon.
* Each type that resists Flying is weak to Ground, and vice versa.
* More Pokémon are immune to Ground-type moves than any other type, as both Flying Pokémon and levitating Pokémon are immune to Ground.
* Ground and Flying are tied with having the fewest notable type experts, with only four each.
* The Ground type has been paired up with every other type except for Fighting and Fairy.