Crafting gear guide

This guide describe for all six craftmanship skills, where and how items can be acquired and which effects they provide.

This information can also be found on the page of the skill itself, but this page gives a more detailed walkthrough on acquiring these items, and when it can be done.

* Alchemy (Enderal)
* Enchanting (Enderal)
* Handicraft (Enderal)
* Lockpicking (Enderal)
* Rhetoric (Enderal)
* Sleight of Hand (Enderal)

## Alchemy (Level 20 and 30)

For alchemy, there are four items which can be equipped simultaneously to increase potion strength for all effects. The Shaman Amulets increase only the duration of wolf blood effects. The strongest alchemy boosting potion is a more reliable way from the start to make more powerful potions, thus player devoting much time should keep a solid stock of this potion at all times.

### Level 20

The first item available is Arveldhiinn's Heart, which must be acquired by slaying Arveldhiinn The Wanderer from the Myths and Legends quest. This probably easier for archer and mage builds with access to fire arrows and spells. This will increase potion strength by 9%.

### Level 30

Around this level, the Scarlett Night armor set will appear in shops, such as Gaboff's Premium Wares, Northwind Camp and other shops selling artifacts. The item of interest is the Eye of the Scarlett Night, which provides a 7% boost to potion strength. In case you miss the opportunity to buy the item, the Coat of the Bloodmoon will appear at level 50, providing the same alchemy boost.

The second item on the list is the Trails of the Venturer, which provides a 10% boost to potion strength. The blueprint for it can be found inside Fortress Rockwatch, a wild mage-infested stronghold far in the Frostcliff Mountains. It's blueprint can be found on Gudruk, a slightly more powerful Frost Troll than normal ones.

Around this level, it's possible to obtain the Blueprints for Seven Things during the side quest A Drop in the Ocean, which becomes available when starting the side quest Forgotten Homeland, Part I, but that is far in the storyline. It provides a boost of 5%.

## Enchanting (level 30-35)

Item bonuses:

* Arcanist's Backpack increases the skill by 5 levels.
* Cloak of Twilight, a piece of clothing which provides an increase of 11 levels.
* Hand of the Wandering Mage, pair of heavy armor gauntlets which increase the skill by 9 levels.

The items for Enchanting are all located in areas which require a high combat skills. Experienced player can acquire them at least level 25, though level 30-35 is recommended for most players. For the Arcanist's Backpack, the player needs 40-50 Handicraft at least to craft it, supplemented with Handicraft boosting items. They are two major routes for players:

* Powder Desert and Thalgard route
* Old Hatolis, Duneville Crypt and Thalgard route.

The first route consists of starting with Wanted in Duneville! and starting with the side quest Cuthbert's Legacy. The bounty quest spawns the Red-Madness stricken priestess inside the Duneville Crypt, which can be looted for the Cloak of Twilight. Cuthbert's Legacy needs to be partially completed to have access to the whole Soul Bed dungeon, including its boss to collect Hand of the Wandering Mage. Then go back to Duneville and book a flight to the Wellwatch Myrad Tower. From there, you have to walk to the Thalgard residence, dealing with hostile undead, Sunborns and avoiding or slaying the Steel Warden. The blueprint is located near the Sunwheel, thus fighting its guardian is optional.

The second route consists of visiting Old Hatolis first, for player who wish to acquire the whole Wandering Mage armor set, of which three items can be found on the Nehremise Scientist boss in the final room of the dungeon. Start at the Frostcliff Tavern and travel by road to the dungeon, located due west of the tavern, on the frozen cliff near the sea. The player character then has to make a detour to find the other piece. Then, teleport to Duneville to start the Wanted in Duneville! for the cloak and after acquiring it, travel to Thalgard for the blueprint. Details for travelling to Duneville and Thalgard are the same as the first route.

## Handicraft (multiple recommended levels)

The Handicraft boosting items can be acquired at many different recommended levels, thus it's split up that way. Seven Things requires a handicraft level of 90 to craft, thus either require a high level in combination with other Handicraft boosting items.

### Level 10

Around level 10, the first item that can be acquired is the Family Hoofbeat's Amulet, which requires completing the side quest The Elixir in the Farmer's Coast. It can be done earlier, as this quest does not involve a lot of combat. The quest is explained on the page itself.

### Level 20

Around level 20, the next item obtainable is the Starling Helmet of the Master Smith. The easiest way is going to Old Canal, south of the Dark Valley myrad tower. A helmet is located in a crypt, at a dead end. Another option is going for the Wanted in Ark! bounty Sixhoof or heading to Vatyr's Lair without the quest active. You can find a helmet there, but getting there take a longer journey.

The second item available is the Claws of the Fallen, but this is a lesser substitute until the Skaragg Gauntlets are acquired. The easiest location is the Mana Pond, but it's deeply located in the interior of the Dark Valley. Getting this item can be skipped.

### Level 30-35

Around level 30, the next items acquirable are Skaragg Gauntlets and Skaragg Shoes, which requires a visit to the Frostcliff Mountains region. The shoes can be found inside the Old Hatolis dungeon, which requires around half an hour to clear and the gauntlets can be found inside a vatyr-infested shed, west of the Deep Digger's Settlement, which requires about five minutes time to clear. Travel to the dungeons either from the Northwind Camp or the Frostcliff tavern.

Around this level, you can probably acquire the blueprint for Seven Things, but this also requires that the storyline is completed for nearly three quarters, up to the quest Forgotten Homeland, Part I. A Drop in the Ocean then needs to be done in order to gain access to the location where the blueprint and the very rary crafting ingredient of Magical Leather can be acquired.

### Unknown

It's currently unknown where the Ring of the Smith can be acquired.

## Rhetoric and price lowering items (multiple levels)

Like many skills, Rhetoric boosting items are available at multiple levels in the game.

### Level 10

Around this level, the first two item which can be acquired are the Amulet of the Meadow Spirits, which raises the skill by 11 points. Although an expert enchanter is able to make a better amulet at a stage in the game, it still provides a quite powerful effect for a long time. The second item available is Endralean Sublime Garb, which can either be bought, stolen or acquired by other means. The item is very expensive in the beginning, thus raising the skill of the character is a better way early.

* Amulet of the Meadow Spirits raises the skill by 11 levels. Decreases prices by 11%.
* Endralean Sublime Garb, increase the skill by 9 levels and results in 9% better prices. This is one of the first items being available, but very expensive at lower levels as well. Can be disenchanted to learn its effect, which can then be used on amulets.
* Fortune of the Tracker, a pair of bracers which increases the skill by eight levels.
* Finger of the Venturer, a set of gloves which raises the skill by eight levels.
* Heart of the Venturer, by ten levels.

### Level 20

Around this level, two items can be acquired, which are Fortune of the Tracker, a pair of gauntlets and those with 80 Handicraft, can also obtain the Heart of the Venturer. The items will provide a bonus of 8 and 10 levels respectively.

The first item is located somewhere in the Western Cannon wall in the Goldenforst region. The blueprint can be found in the same region, but in the Gravespath. In order to obtain the item, the quest Like Newly Born, must be started and be partially completed. Those not willing to fight a Boneripper, must either play a cat and mouse game or use a few potions of invisibilty to obtain the blueprint in the second part of the dungeon.

People willing to acquire a full Venturer set, can skip obtaining Fortune of the Tracker and instead acquire Finger of the Venturer by defeating the Ash Widow from Myths and Legends.