Markovad's Neat Little Town

#### *Wondrous Item, Legendary*

By touching the glass dome and speaking the command word inscribed on the name plate, you are teleported to the center of a quiet, picturesque town whereupon you will be greeted by a man named Bosworth (see the “Guest House” section below). This town exists in its own extradimensional space, bound by the confines of the snow globe, a 200-footradius hemisphere. The outer edges of the town are dense with evergreen pine trees. A mostly clear sky is projected onto the surface of the globe and day and night pass here as normal. The weather is always pleasant.

To leave the town, you must go to the center of the town (where you arrived) and ring the bell. You and anything you are carrying will be instantly teleported to an unoccupied space nearest the snow globe.

Populating the town are a number of locals who appear on the outside to be ordinary humanoids but are in fact highly complex homunculi. The GM decides how many townsfolk there are, though the town has a maximum capacity of 50, not including visitors. The townsfolk can’t attack or take any action that would directly harm another creature. They are friendly, polite, and always helpful. They have no knowledge of the snow globe’s creation and do not know that they are constructs. As far as they are aware, the town exists on the Material Plane and cannot be convinced otherwise by any means.

If one of the townsfolk is destroyed, it returns to life inside its domicile after 24 hours in a reconstituted body and its old body disappears. The townsfolk can go anywhere within the confines of the town but cannot leave it. These creatures use the commoner stat block with the following changes:

* Their creature type is construct.
* They speak Common, Elvish, Dwarvish, and Halfling.

Many establishments in the town offer services and sell goods to visitors. These goods are not stored in the town but rather are summoned to the extradimensional space (from where, who can say?) once payment has been handed over. The coinage itself disappears upon completion of the transaction as it is teleported away (once again, to destinations unknown). The goods appear from underneath a counter, from within a locked storeroom, or some other unseen container. No more than 10 of any particular item can be produced in a 24 hour period, unless otherwise specified.

These establishments include:

#### General Store

This small shop is run by a local named MacArthur (taking the form of a middle-aged, male halfling). MacArthur is as cheerful and welcoming as the other townsfolk and has a hearty laugh. MacArthur sells trade goods and adventuring gear at normal prices. He does not, however, stock acid, alchemist’s fire, ammunition, antitoxin, component pouches, healer’s kits, holy water, poison, potions of healing, spellbooks, or spellcasting focuses.

#### Blacksmith

The smithy is operated by Bonnie, a local in the form of a female dwarf (a young adult). Bonnie is enthusiastic and is found toiling at the forge almost perpetually. Bonnie sells all mundane ammunition, armor, and weapons at normal prices.

#### Apothecary

Loryndel, a local in the form of an elderly female elf sells medicines and tinctures from this establishment. The proprietor is dignified and quiet but no less welcoming than the other locals.

Loryndel sells acid, alchemist’s fire, alchemist’s supplies, antitoxin, component pouches, healer’s kits, herbalism kits, oil, poison, and potions of healing at normal prices. However, Loryndel can produce no more than ten potions of healing in a single week. In addition, if given 250 gp, Loryndel can brew a potion of greater healing over the course of a week.

#### Temple

This humble house of worship contains no iconography and its caretaker, a hempen-robe-clad local named Petra (in the form of a middle-aged, male human) will simply state that the temple is dedicated to “God”, when questioned about the topic. Petra is pleasant, soft-spoken, and selfless.

Petra has some limited spellcasting, which he is more than happy to share with those who need it upon request. Once per day, Petra can cast lesser restoration. Once per week, Petra can cast remove curse. In addition, he can spend a week preparing a flask of holy water. He asks no payment for any of these services.

#### Guest House

Dominating the landscape of the town is the guest house, a three-story stone manor standing proud beside a crystalline, freshwater lake. This manor is staffed by ten locals, who wait on visitors hand and foot. Foremost of the staff is a butler called Bosworth (taking the form of an elderly male human). Bosworth is impeccably mannered and faultlessly attentive. When he is beckoned by a visitor, he appears within 10 feet of them in a matter of seconds (though how he got there is not always clear).

The guest house contains eight double bedrooms, all furnished with comfortable beds. All rooms are decorated well but not ostentatiously. In a single day, the manor’s staff can produce food enough to sustain thirty humanoids for 24 hours and an unlimited amount of water. Wine and other beverages besides water are available but are not infinite. The food the cook prepares is rustic but delicious fare.

Part of: Aizendore's Vault of Tragic Treasure