recursal/Fanatic-Fandom huggingface dataset:
Marina Dive

*Sail over the rocky coast on the carefully modified Sunset Skylight Gardens at this brutal be-all end-all of the Sunset Island track roster.*

### Details

The Sunset Skylight Gardens are close but not entirely connected to Resort Paradise; though they are constructed out of the same materials. While it may be a finale, the track itself isn't as harsh as most would expect at first glance; but upon closer inspection and 7 other cars on the grid, the track completely changes context, with its tight shifts and long straights allowing intense combat between teams, the finale of the Sunset Island roster creates a much different experience compared to the other tracks created by the league. Starting from the covered flower gardens, the track moves through the massive skylight pyramid and skids over the water, suspended over the water by glass and concrete that shifts left and right, before making a fast turn off and heading downwards right through a set of 4 glass pyramids housing plants of different seasons, as the track turns left, exposing the drivers to the hot island sun as it curves left, into a beach garden, before finally calming down in a tight chicane courtesy of the local plants' exhibit. It may be simple, but it still provides an incredible sight to viewers and an incredible final race to drivers who can manage to make it to the final events.
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Europa Project 6

*Placed dangerously near Metro Meridian, the Zeus Satellite provides an incredible looming shadow overhead the highway, allowing racers one glimpse of a feat of civil planning magic and the biggest dent in local finances to date.*

### Details

Precariously built into a nearby living district AND the Metro Meridian Highway, the Zeus satellite is a massive structure and the only satellite from Array 7 in a public area and the original loop point for Kuiper Strip. Though those plans have been changed, the Array 7 Research Institute still wanted this satellite to go to good use with a well made track. As such, due to the already existing agreement that the Super Modified Organization has with New Metro Meridian, they had decided to use a portion of the highway and the surrounding land to create a 2nd track, but due to the massive time AND budget restrictions due to the need to build around a massive delicate satellite dish capturing signals from Europa itself, the route itself wasn't completed, which ended up with a lack of pads in the first half of the track. Europa Project 6 starts on the nearby side road, before moving from it onto the highway, dancing around the housing above and passing the massive satellite dish up ahead, before taking a nearby exit and leading into a split route. The left side has many more chances for higher speeds to be built up with all the pads, but the top route is considered faster, but only has weapon pads. While it isn't the most unique or difficult, Europa Project 6 makes use of what it could offer and still offers a unique racing experience that is near-pure.
Frigoris (continente)

Frigoris é uma região remota e desolada, localizada no ponto mais ao norte do mundo. É um lugar de frio intenso e perpétuo, onde a neve e o gelo cobrem tudo o que existe. Poucas pessoas se aventuram nesta região, e os poucos que o fazem são geralmente aventureiros em busca de riquezas ou conhecimento, ou culturas nômades que vivem em harmonia com a natureza.

Frigoris é dividida em duas zonas geográficas: a subártica, onde as montanhas e as florestas congeladas encontram as planícies geladas e os lagos, e a polar, onde o gelo e a neve são tão espessos que poucos se aventuram. Nessas terras selvagens e inexploradas, é dito que criaturas estranhas e perigosas espreitam, como os temíveis dragões polares.

Embora seja um lugar difícil e perigoso, Frigoris é rica em recursos, como minérios e gemas preciosas, que atraem caçadores de tesouros e comerciantes corajosos. Além disso, a região é um lar de tribos nômades e culturas antigas, cujas tradições e segredos ainda não foram descobertos pelos viajantes do mundo.
Noire Kitsch

*The sleepless nights of industrialization and future proofing have turned the city of Marseille into an industrial hellscape of a track; with hard to read shallow corners and tight urban sections creates a track that even some of the French racers themselves cannot handle.*

### Details

Noire Kitsch is the final track approved by the league from the international selection, and one of the hardest in the league to date. Due to problems with a certain weather tampering system sent from Korea, Marseille is set in a permanent storm at the current moment and is being repaired. The track starts at the dockyard and dives into an underwater tunnel system plastered with glass, before emerging and looping around a holographic advertisement for the company who owns the dockyard, before racing down a small housing district, weaving left and right before turning off and around a worn down statue, before returning to the start, though with a bit of a fast and tight ride down an alleyway.
Sunset Bayside

*The tropical championship starts here with Sunset Island's introductory track, snaking through the tourist traps and designer stores before rushing through the main street connected to the nearby shopping district.*

### Details

Sunset Island's attempt at replicating the iconicism of Isezai Coast's circuit, Sunset Bayside is on an incredibly expensive patch of real estate that makes up a massive amount of the tourism industry; placing the track here is an extremely risky gamble for Sunset Island's administration, and with no knowledge if it will pay off, Sunset Bayside is a track that will leave every resident guessing if it was worth allowing the league in. Either way, the track starts up at the direct side of the bay, before it moves through the coastal stores and restaurants right next to the water, as it sharply spins back around and dodges a fountain, as it attempts to weave through the hotels at the bay, finally ending back at the start to repeat again. Though it is short, it is a bit more difficult than most tracks that start a championship or season, a signal of what's to come with the next tracks.
Prototypes

Prototypes are specialized unique vehicles with their own effects, only permissible to race as the league has permitted their use and approved the technology. These vehicles come with a completely different playstyle and distill the principles and ideals of the team they come from into a vehicle. They operate similarly to one of their normal vehicles, but with a unique mechanic to tie into their idea.
Tidal Basin

*In the deep underwater Basin Park of Metro Meridian lies a racetrack whose looks are more intimidating than the layout; though concerns have been risen about the ideas of firing live weapons into glass that has to withstand thousands of pounds of pressure.*

### Details

Tidal Basin was born as an entertainment hub using the incredible space and habitable biodomes under the manmade lake at Metro Meridian's Central Square while the Basin was being constructed. Originally used as a way to house android and robotic folk under the city, the underwater domes including the massive, town sized central dome were turned into an entertainment and gambling district managed by the very robotic men they were meant to house. Starting at the aptly named Casino Lane, the track pushes its way through the red light drive, before taking a left turn into the Champion's Bar district, crossing above the start line and into one of the larger casinos' parking garages, as the route finally loops back to the pit lanes. A fast route, but it can still throw even the best drivers off with a quick one-two chicane or hairpin.
Zenchi

**Zenchi Medical Services** is a team made up of a ragtag group of outsiders from Indonesia, joining in order to raise funds for nonprofit humanitarian ventures in and near their home country. A team with heavy shields that is near impossible to knock off balance with incredible handling, almost all their offensive abilities are lacking in turn due to their refusal to be violent by any means, with weapon systems only available due to the requirements the league has for every team.

## Important People

### Key Figures

Zen Yoshida (Founder, Race Engineer)Maybelle "Merpy" Dee Doe (Mechanic)
Ketano Hyperdome

*With an incredibly overexcited crowd and short lap times, Ketano Hyperdome's weapon friendly straights and wide corners provide minimal defense against weapons.*

### Details

Ketano Hyperdome is a purpose built racing oval directly built within the Ketano Sports Arena, originally disused when the Metro Meridian District Arena opened up, but found new life as the Super Modified League became an international sensation, prompting the Sports Arena administration to invest millions of dollars to create a track within this massive arena, creating the Ketano Hyperdome track. Lap times can be as short as 12 seconds, though the weaponry flying through the 2 banked corners and long straights of this track can make attaining victory complicated for even the most seasoned drivers in the league.
Packard Skyline

*Navigate your way through the ever-industrializing city of Detroit, weaving your way through the ever worsening smog of manufacturing facilities and industrial plants.*

### Details

The 4th track approved by the league, Packard Skyline takes place in none other than Motor City itself. This track moves and waves through an ever evolving industry that hasn't died since it started, proudly producing cars since the beginning. Starting near a tunnel, the track quickly snakes downwards, before making its' way around a factory, curving around the nearby warehouses before ascending upwards, dodging through a snaking park that's been bisected by a main road, before turning around and finally ending the route back where it started.
Kinito Station

*Dance throughout the darkness and recently re-lit abandoned train lines to Metro Meridian, purchased by the Super Modified League for exclusive race use.*

### Details

Abandoned and disused after a major incident involving a train and a fuel tanker, the Metro-Ketano Railway Line was purchased by the League in 2055, and made race ready in 2056, creating an incredibly difficult layout with wider pieces of the track creating side-shifting straights that can be used to easily score an elimination. With a heavy use of chicanes and these wider pieces of track to throw off the flow of racers, Kinito Station is a true test of adaptability in a League that changes with the innovations of technology in the world.
Tycho Circuit

*The Array 7 Championship starts at the entrance of the facility itself, rushing through the entrance to the research facility, then crossing through to the maintenance roads for the Luna Satellite create an easygoing but fast track that requires any racer's full attention.*

### Details

The Luna Satellite is in charge of picking up signals from the orbiting satellite we call the moon; being broadcasted back to the control tower to be translated into images and audio recordings of the big rock that orbits the Earth. Tycho Circuit wraps itself around this satellite, starting at the beginning of the facility before dashing around the maintenance roads, before cutting through storage sheds and finally exiting the Luna Satellite facility, returning to the nearby pitlane to recharge and refuel.
Jitto Farm

*Find yourself surrounded by the quiet agricultural pride of the Metro Meridian region bordering the Gracerian forest, housing some of the finest wineries and artisan cheesemakers in the region.*

### Details

Running its way through the agricultural central of Metro Meridian's outskirts, Jitto Farm is a major producer of beloved local goods like the everyrthing bagels used for Metro Meridian's iconic pizza bagels to Ketano's fried ramen, to anything in-between. Cutting between fields of golden wheat and beautifully red tomatoes, the route pierces through the winding country roads as it makes a sudden turn into the farmland production area, before turning back around into the fields, the Ketano Winery and the Arctic Ice Tea production facilities nearby. Beautiful in its simplicity and a classic track from the League since the 2040s, Jitto has established itself as an icon, though not as massively loved as Isezai Coast's iconicism.
Oliver

**appearance**

Oliver is a tall pink ferret with messy fur hair with blue fur hair dye. He wears a black shirt with blue stripes and short jeans, and his shirt also has a transgender pin on it, indicating that he is trans FtM.

**trivia**

* Oliver is a HUGE nerd. This can be indicated by his emoji, as he is wearing glasses and has buck teeth.
* Oliver likes to read.
* Oliver is the third transgender OC to be created.
Nidia District

*Witness the nightlife of Ketano with the rose tinted Nidia Red Light District; tight streets weave through beautiful bars and entertainment clubs alike.*

### Details

Nidia District is a longtime standing red light district inside of Ketano City, the home of many iconic racers within the league, this track has had several replanning sessions and layout changes in order to create a safe but intense experience for racers and the crowd alike. The soft orange and red lights of the signs never change as the track carefully navigates through the tight urban roadways before making it to the center roundabout, crashing the parties and lust-laden nights with the sounds of roaring engines through the main avenue of the district before returning to the start grid for a refresh and refuel.
Barrett Wyle

> *"You know, Dante. You're not the only one with a secret."*
>
>

**Barrett Wyle** is a detective present in the story.

## Personality

Despite displaying moods that range from mischievous, laid-back, friendly, cold, bitter, even sly or naïve, Barrett is typically a very reserved person, these "personality traits", more often than not, tending to be something of a charade his new status as the son of a rich CEO has forced him to put on. As a Detective, Barrett's teachings strongly discourage and, in some cases, even forbid him from making personal attachments; because of this, Barrett is fully, though reservedly, aware of the fact that he might well live to see his "friends" and "comrades" die around him and be expected to move on without showing much of an outward reaction.

Even though he is most of the time cheerful and joking, he happens to get very angry when it comes to a serious matter.

Barrett also has a fondness for beautiful women with gifted assets.

## Background

Barrett grew up in the slums; poor, broke and dirty. He watched his own parents die because of their poverty. At some point, he ended up being adopted by the CEO of the Wyle family corporation, leaving his slum past behind and getting into the rich life.

But even then, his suffering didn't end. He was bullied in school relentlessly for being the adoptive son of a big corporate CEO, and for being a "slummer". He was called names, hit, smacked around... it wasn't fun.

## Trivia

* Barrett is a name of German origin meaning "bear strength". It is also an English name that means quarrelsome.
* Barrett wears sunglasses to show off.
* Barrett relieves stress by sleeping.
* Barrett's eyesight is 1.5.

## Quotes

* *"Nah... You don't need to forget anything. Whether you can move on or not is totally up to you. It is when you forget when your old man really dies, you know?"*
* *"There isn't anyone who doesn't feel regret or sadness"*
Kanrei Residental

*The ever growing housing district of Metro Meridian shadows the otherwise larger cities in the other parts of the world; an idyllic city cut from the same cloth as many modern metropolises with tight turns and brutally tight alleyways that marks the final track of the Metro Meridian Championship.*

### Details

A beautifully crafted and highly cultured district of the city, Kanrei Living District is a microcosm of what a perfect city would look like, with a rock bottom crime rate, beautifully manicured gardens combined with a high end quality of life and lack of homelessness in the area create the ideal town within Metro Meridian's other districts; though that doesn't mean the track that the League charted out is made any easier by this information. Being one of the only routes in Super Modified with a split route, Kanrei turns through the apartment complexes before driving through the park nearby, crossing over itself as it dodges out of the way of the stores and finally reaches a massive split; one track goes up for a short while as part of the richest section of the district, while the other pushes under the district into an underground mall. The shorter section, being the top end district, has harder turns overall, while the mall is longer but takes slightly less skill to execute. Though this may be the final track of the Metro Meridian Championship, it leaves it off with a difficult but incredible bang.
Tumed (Etnia Humana)

Tumed é uma tribo nômade de cavaleiros Guerreiros. Eles vagam pelas vastas planícies de Mirus Central, seguindo a grande migração das manadas de bisões que se deslocam pelo território. O líder da tribo é conhecido como o Cavaleiro Supremo, um título que só pode ser conquistado em combate.

Tumed é um povo guerreiro e orgulhoso, onde a força física e a habilidade com armas são altamente valorizadas. Os guerreiros são famosos por suas lanças longas, curvas e afiadas, e por seu uso habilidoso do arco e flecha montado em seus cavalos. A tribo é dividida em clãs, cada um liderado por um chefe, que juntos formam o conselho que aconselha o Cavaleiro Supremo.

Apesar de sua natureza nômade, Tumed tem uma relação complexa com as cidades da região. Eles fazem comércio com elas e vendem seus serviços como mercenários, mas também saqueiam e atacam cidades que se recusam a pagar tributo.

A religião de Tumed consiste no culto ao Grande Bisão Branco, que é considerado sagrado. Os xamãs da tribo são capazes de prever o movimento das manadas e orientar a tribo em sua migração, e são reverenciados como líderes espirituais.
Smiledog

**appearance**

Smiledog is a circular Shapimal that is also a dog, as his name implies. He has two ears on the top of his body. He also has circular pattern acne.

**trivia**

* Smiledog is the older brother of Starburst.
* Smiledog was originally named "Based Smiley" because he originally was a "smiley face" but with dog ears and a nose, like he currently is. He got renamed to Smiledog because it felt more easier to say it. Plus, who would want to have two words as their name? Nasty!!
* **Smiledog doesn't smile.** (Take note, Nevadaball.)
* Smiledog is the only Shapimal with black ears.
Bluey's Dream

*Bluey's Dream* is a scrapped *Pizza Tower* fangame created by gigithedoggo. The fangame is basically Pizza Tower, but all the characters are from the Australian TV show *Bluey.*

**the story so far**

After a fun-filled day, a tired Bluey Heeler is ready to get some shut-eye. She sprawls into her bed sluggishly as Chilli tucks her in. Bingo is already fast asleep. Chilli finishes tucking in Bluey, and wishes her a good night as she leaves the two in almost complete darkness. Bluey closes her eyes, and…wakes up in a run down pizzeria that she owns? How did she get here? She looks outside the window to see a hellish red sky. And most of all, she's wearing clothes! This isn’t Brisbane at all! She's then approached by her dad, Bandit, who plans to blow up her pizzeria with a giant laser at the top of a very tall tower. Bluey chases him, bringing Bingo and Honey along, but little do the three know... they're in for a wild ride.

**character roles**

Peppino - Bluey (subsequently named Bluey Christine Spaghetti Heeler)

Gustavo - Bingo

Brick - Chilli (This would also go for every other Stupid Rat)

Mr. Stick - Honey (Ms. Honey)

Pizza Granny - Nana

Pepperman - Rusty

The Vigilante - Lucky

The Noise - Muffin

Fake Peppino - Socks

Pizzaface - Bandit

Pizzahead - Uncle Stripe

Gerome - Buddy

Toppins - Chloe, Mackenzie, Judo, Snickers, Coco (in that order)

Pillar John - entirely new character, although you could say he kinda IS Bluey because of the design???

**trivia**

* Pillar John has no Bluey counterpart, so he's an entirely new character in Bluey's Dream canon. His lore is that he's one of Bluey's imaginary friends from when Bluey was around Bingo's age.
* The reason why Lucky has The Vigilantes role is because he's yellow (How ironic).
* **You will never unsee Honey in Mr. Stick cosplay.**

NOTE: I'm still keeping this page up bc I personally love it, dont you dare make a fangame you fucking fool
Lady Ulfrida Stormraven (personagem)

Lady Ulfrida Stormraven é uma figura nobre e poderosa, com a capacidade de liderança carismática e a habilidade militar feroz. Governa Bergfrieden com as habilidades políticas necessárias para manter a paz e a estabilidade. Suas habilidades militares são usadas para consolidar o comando e defender a região de inimigos externos.

Ulfrida é uma líder carismática e estrategista, capaz de inspirar seus soldados e súditos a segui-la com devoção. Ao mesmo tempo, ela também é implacável com seus inimigos, disposta a tomar medidas extremas para proteger seu povo e garantir sua posição de poder.

Ulfrida também é vista como uma figura controversa, com suas habilidades militares sendo admiradas por alguns, mas temidas por outros. Ela adquiriu uma reputação de brutalidade e crueldade, para alguns seus métodos questionáveis se justificam como necessários para garantir a sobrevivência de sua região. Em qualquer caso, Lady Stormraven é uma líder formidável, capaz de enfrentar desafios difíceis e liderar sua região com mão firme.
Route 762

*Chase happiness at 200 MPH on Ketano's Route 762, one of the most iconic highways to New Metro Meridian in the region.*

### Details

An incredibly simple layout with a generous amount of road, Route 762 was chosen by the league to help with the variety of tracks, creating a high speed route that still required high attention. The result of this was the creation of a basic but hard to master route with multiple high speed corners that require precision to pass through at a high enough speed to be competitive, while, of course, dodging weapons fire and other drivers all the while.
Delta Split

*The final route of the original roster, Delta Canyon's somehow looping mountain pass is brutal in every way imaginable, with poor visibility, difficult to judge corners, and tight roads making it a prime pick for a be-all end-all of a normal season.*

### Details

A fitting finale to the normal Super Modified season, Delta Split takes it upon itself to be an incredibly difficult, tight layout with constant shifting between short straights and tight turns as it rises upwards, then descends back down to the start line. The intense upwards climb leveling out only prepares a driver for the even more brutal downhill section with even tighter curves as the poor visibility make corners incredibly hard to judge correctly, causing many different upsets in league championship standings ever since the track was finished in late 2056.
Lightning Systems

*Feel a system shock as you pierce through the main reactor of the 2nd Metro Meridian Power Station; firing live weapons inside of this location may seem to be unsafe but the shielding will protect you.*

### Details

Lightning Systems amongst other tracks in the Metro Meridian Super Modified Championship was born out of necessity for new routes, and the Metro Meridian Power Authority chose to chip in with their newly built aero-nuclear power plant as a venue. Though the league was originally hesitant, with a lack of other unique locations to give the new grid anything truly special, the 2nd Metro Meridian Power Station was chosen as the 2nd venue of the League's Metro Meridian Championship. Starting at the main route directly towards the 1st cooling tower before weaving through the connected turbines, crossing through the administration building and down the parking lot to the 2nd cooling tower, looping around and back again across a backup generator before returning to the start, Lightning Systems pulls no punches and requires a driver's full attention to complete cleanly.
Prometheus' Fury

*Feel the sun brutally assault your senses in the Egyptian city of Aswan; a pulse pounding circuit that demands your full attention as it pierces through an ever-growing Middle Eastern metropolis.*

### Details

The 2nd track that managed to qualify for Super Modified's International expansion, Prometheus' Fury is a simple figure of 8 that shifts once or twice to keep a lazy driver on their toes, though the intense Egyptian heat does leave a lot of spectators trying to not melt. Starting from the main boulevard of the city, it pushes right then curves left into an alleyway, as drivers move through tight streets, emerging into an intersection that crosses through a small national park, before returning to the start. While it may be simple, it makes for a good change of pace compared to Balisk's Run. Though many may argue it's too simple, the way the track makes it a great practice track for newer drivers in rougher to handle cars, as many pre-season testers have acclaimed.
Event Grids

Event Grids in Super Modified are how Super Modified events are managed per season, with each "grid" being represented by one of the major sponsors of the League. Each grid has a set amount of "points", and getting 50% will grant a "bronze" medal and unlock the next grid. 75% will give you a silver, and 100% will give you a gold. Bronze Finishes give one point, Silver 2, and Gold 3. Each set of events is divided by 3; you need at least 3 points to get to the next set for the grid.

Each grid excluding DLC has 9 events that increase in difficulty.

## Breeze

#### Set 1

* Isezai Coast Introduction Race
* Jitto Farm Introduction Race
* Isezai Coast Knockout

#### Set 2

* Markza's Jitto Farm Time Trial
* Isezai Coast Survival
* X-Project's Isezai Coast Time Trial

#### Set 3

* Neogale 1v1 (Race, Isezai Coast)
* Jitto Farm Survival
* Breeze Tournament

## Techno

#### Set 1

* Stillwind Hills Introduction Race
* Stillwind Climb Introduction Race
* Jitto Farm Eliminator

#### Set 2

* Afterimage's Stillwind Climb Time Trial
* Emoto-AG Afterburner Challenge
* Stillwind Hills Survival

#### Set 3

* Blackridge 1v1 (Stillwind Hills, Eliminator)
* Isezai Coast Pure Race
* Techno Tournament

## Urban

#### Set 1

* Nidia District Introduction Race
* Ketano Hyperdome Introduction Race
* Stillwind Climb Team Combat

#### Set 2

* Orca Advancements' Ketano Hyperdome Time Trial
* Ketano Hyperdome Knockout
* Nidia District Survival

#### Set 3

* Twin-Arrow 1v1 (Pure Race, Nidia District)
* Stillwind Climb Surge
* Urban Tournament

## Boxcut

#### Set 1

* Stillwind Canyon Intro Race
* Route 762 Intro Race
* K. Hyperdome Pure Race

#### Set 2

* Nidia District Race
* Route 762 Eliminator
* Isezai Coast Discharge

#### Set 3

* Reflex-AG 1v1 (Pure Race, Nidia District)
* Markza vs Orca 1v1 (Race, Isezai Coast)
* Boxcut Tournament
Copernicus Landing

*Though the track seems more akin to an airport, the differences feel obvious once you race on the tarmac. Long, weapons friendly straights combined with a lack of corners make this track truly brutal with combat enabled.*

### Details

Though mostly made up of long straight lines, Copernicus Landing in of itself is no joke. Fast corners followed by wide runway tarmac allows for almost any weapon type to have some effect, but the understated lethality of the tight corner series can't be underestimated, with the tight chicanes and 180s killing top speed before anyone gets too unsafe as the nearby planes and shuttles observe the roaring engines of the racecraft working their way through the track. Though a few safety regulations had to be bypassed in order to make this track happen, as the airstrip is still active even during a race, it proved to be worth it as this track was an instant hit with many fans, young and old.
Sunset Docks

*Piercing through Isezai's main import dockyard, Sunset Docks provides racers with the tightest and harshest corners yet seen in the League.*

### Details

A brutally difficult track that slices through the dockyards of Isezai's Sunset Dockyard #02, Sunset Docks was the location of one of the league's major incidents during the 2057 season. A track that pulls no punches, the track's characteristic chicanes at the beginning of the track alongside its multiple right handed 90 degree corners provides a strong challenge to anyone brave enough to face down one of the most difficult routes in the league since it's introduction in 2054.
Metro Square

*Blast through Metro Meridian's central square, a nightlife hub for the local populace. The track bisects the manicured parks and the carefully constructed neon laden holographs from the massive food service district, leaving many to decide on if a change in scenery is worth missing out on dinner.*

### Details

Sitting on one of the most expensive pieces of land in Metro Meridian, Metro Square's circuit splits through the food district and massive Basin Park. Though simple, Metro Square is a track that opens up how the rest of the event grid that takes place within Metro will be like. Starting from the main road dividing the food district and Basin Park, the track turns and sends itself straight through the park, to the edge of the basin that gives the park it's name, before turning off the park, weaving through a parking garage, then finally ending back up at the main road and the start line.
Isezai Coast

*An idyllic tourist attraction within Ketano, Isezai's Coastline is a perfect vacation getaway and the most iconic opening track to the Super Modified League.*

### Details

What might happen to be the most iconic racetrack in Super Modified history, Isezai's street based coastline circuit was the first track designed and established for active use in the Super Modified League's founding, dating to the league's founding race back in 2041. The layout starts directly next to the beautiful stony coastline along the warm seas of Isezai's Coastline against the boardwalk before coasting down the historically beautiful Isezai old town before curving to the right, down a tight street then piercing through the downhill curve before returning to the start line. Though the addition of a pitlane has disrupted the line of racing due to regulations changing, the original layout of the track has stayed consistent throughout the near 20 years the league has been active. Synonymous with the league itself due to its presence as the introduction to every season, Isezai Coast's beautifully aged yet preserved tarmac corners represent the league's long lasting presence on the region.
Sunset Resort

*Lovingly crafted out of sustainable wood and properly sourced concrete, Sunset's "Resort Paradise" is the place to go for a vacation in Ketano; though for a race, it's a much less relaxing trip with fast and tight sections and tourists onlooking the race bring the pressure up to 11.*

### Details

The first privately owned resort on Sunset Island, Resort Paradise is an incredible feat of engineering and sustainability, using local resources, recycled and properly sourced, high grade wood and concrete has create an engineering marvel with massive "art-hitecture" pieces being a combination of unique rooms and high end restaurants interspliced with manicured gardens near the coastline of Sunset Island, the resort stands as a testament to how far building and culture has come since the 1900s when Metro Meridian was first established. The track itself rides over both wood and concrete, as the drivers start at the nearby duty-free shopping center, before curving inwards towards the gardens, racing 180 degrees around a massive tree before racing through the pathways and balconies of the resort, finally cutting it close, right next to a pool with a fish tank water slide before curving back around and back into the start of the track.
Underpass District

*Feel the danger as you crash through the slums of Metro Meridian. Slow tight turns with hard to judge corners make the poorest district of the city one of the most dangerous for newer racers.*

### Details

A track created from protests by the local residents to bring attention to the poorer than average quality of living in any district outside of the main city, the slums underneath the bustling highways of Metro Meridian have made for an incredible tour of what a lack of development in an area can do to the residents of a city. A track that starts down a small alleyway, as it cuts through the small apartment buildings that the residents of the area call home before driving through the small shopping district, finally cutting through the pillars of the looming highway overhead, crossing the pillars twice before finally making it's way back to the start line.
Tempe of Tyrm

The Temple to Tyrm is a sacred site built into the northern Sage Forest in the Principality of Geronburg. It is dedicated to the worship of Tyrm, the dwarven god of the Forge. The temple is built into the side of a mountain and is made of stone, with a large iron door at the entrance. Inside, there are several chambers where worshipers can pray, make offerings, and receive blessings from the priests and priestesses of Tyrm. The temple also contains a large forge, where skilled dwarven smiths create weapons and armor for the faithful. It is said that the heat of the forge is so intense that it can melt even the strongest of metals. The Temple to Tyrm is considered a holy site by dwarves and many other races who revere the god of the Forge.
Eventide Overseer

*Rush through the under-construction buildings of the new Eventide Media Broadcast Centre with this circuit still under heavy construction, currently stuck in the middle of a replanning phase to accommodate the league racing.*

### Details

Due to the fact that Eventide is a major sponsor of the league, as per request, they were allowed to have a track constructed directly at their headquarters using the league's budget. This coiling track weaves around the under construction "Eventide Originals" production building on their home island connected to the broadcast centre, starting at the front entrance of the main broadcast centre before weaving through the 2 buildings, passing under the bridges that connect the two buildings together, as it curves to the main plaza's fountain, circling around the exterior of the precarious cliffside the entire facility is built upon, looping up and around, returning the front of the building for another lap.
Bun

**appearance**

Bun is a short bunny with with clothes similar to Kat, albeit het jacket is sleeveless, and is wearing navy blue pants instead of a skirt. She also has a big, **floofy** tail.

**trivia**

* Despite being Kat's best friend, Bun was not created in Picrew.
* Bun's full name is Bunn E. Rabbit.
* Bun has no eyelashes.
Mourning Tree

1. The Sage Forest was once a serene and peaceful haven for the Elven people, but that all changed on a fateful day when an army of humans marched through the woods, leaving destruction and death in their wake. The elves put up a valiant fight, but in the end, they were no match for the human forces. The massacre left the once vibrant forest in a state of mourning, with the trees themselves seemingly grieving the loss of their Elven kin. It was during this time of darkness that a strange sapling began to grow at the heart of the forest, rising up out of the ashes of the Elven tragedy. Over time, this sapling grew into a towering tree, reaching heights of over 1000 feet.
2. The Mourning Tree, as it came to be known, was a symbol of hope and healing for the survivors of the massacre, as its leaves turned red every year on the elvish new year, signifying the bloodshed that had occurred. But the tree was not only a symbol of mourning and remembrance, it also held powerful healing properties. Alchemists from all across the land would journey to the Sage Forest to harvest the leaves of the Mourning Tree, which were said to have the ability to heal even the gravest of wounds. Despite the darkness that had given birth to the Mourning Tree, it had become a beacon of light and hope for those who sought its healing powers, and a reminder of the elven sacrifice that had led to its creation.
Ladon, the True Flame

Ladon the oldest known creature in the world, lives deep with his volcano rarely ever venturing out. A cult worships him as a god bringing him gifts and food in hopes of receiving a blessing or his favor. He is believed by some to possess an enormous amount of raw magic within his blood, and that a single drop of it can slow or even stop the ageing process.

One day, Tyrm the Dwarven God of the Forge came to Ladon, seeking to create a powerful weapon that would be unmatched in the world. He knew that the only way to create such a weapon was to use the heat of Ladon's flames to forge it. Ladon, intrigued by Tyrm's request, agreed to help him. He allowed Tyrm to approach him and use his flames to forge the weapon.

Upon completion Tyrm showed the weapon to Ladon, and when the ancient dragon held the weapon its blade was so sharp that is cut straight through his scales and drops of blood poured from his palm. Several members of Ladon's cult saw his and thought this would be their one chance to obtain the precious drops of blood.

Ladon angered by their audacity attacked them with flame and claw, sending them running into the lava tunnels of the mountain. Ladon still in a rage turned his attention to Tyrm and demanded that the weapon be destroyed for anything that could even pierce his scales was to dangerous to be allowed to exist. Tyrm refused and the two fought, and the battle raged for hours. Eventually Tyrm wounded the dragon and Ladon used his magic to create a portal to escape.

It is said though that deep beneath the mountain in the lava tunnels, if you dare to venture down you will see an ash golem, one of the former servants of Ladon who drank of his blood, but were burned to ash by dragon fire, they gained the immortality they coveted but at the cost of eternal agony.
Tyrm, Dwarven God of the Forge

During an Age past, there was a great volcanic eruption that covered the land in ash, from the fires that spewed forth from the belly of the great mountain a figured formed. The world gave birth to Tyrm the Dwarven God of the Forge. Tyrm was a master craftsman, though he constantly sought out knowledge. He traveled the world gathering materials and skills to hone his craft, It was on one such journey that he met an elvish witch who promised to teach him the secrets of Elvish steel.

Eager to learn, Tyrm made a deal with the witch, to learn the secrets from her in exchange for a great jewel. She taught him the secrets, but when it came time for payment she demanded Tyrm's left eye as payment. To the witch what was a greater jewel than the eye of a God. He was forever marked by the loss of his eye, and his pride and confidence were shaken. But he did not let that stop him. He used his new knowledge to create weapons and armor that were unmatched in their beauty and strength.

One day, Tyrm, challenged Ladon the ancient dragon to a battle. Tyrm had heard of the dragon's strength and wanted to test his own mettle against the beast. Ladon, always eager for a good fight, accepted the challenge. The two met in a great arena, surrounded by mountains and rivers, where they began to battle. The fight was intense, with Tyrm wielding his mighty hammer and Ladon using his powerful jaws and claws. The ground shook with the force of their blows, and the sky turned dark as smoke and fire filled the air.

For hours the battle raged on, neither combatant able to gain the upper hand. Tyrm's hammer pounded against Ladon's scales, but the dragon's skin was too thick for any damage to be done. Ladon's jaws snapped at Tyrm, but the god was too nimble, always managing to dodge out of the way. But as the sun began to set, Tyrm becoming tired mustered the last of his strength he swung his hammer with all his might, striking Ladon in the chest, shattering his ribs and revealing his heart. Ladon let out a deafening roar, writhed in agony as he fell to the ground. Tyrm placed his hammer in his right hand and reached out to grab Ladon's still-beating heart with his left. Once he touched the heart, a great flame poured forth from Ladon melting the head of Tyrm's hammer the molten metal covering his hand forever sealing the handle into his palm.

As the ages passed, Tyrm became known as the greatest smith in all the realms. His hammer rang out through the mountains, and his creations were sought after by kings and heroes alike. But he never forgot the lesson he learned from the elvish witch, and he became a wiser, more humble god as a result.

To this day, Tyrm is revered by dwarves and smiths as a patron of the forge. His hand is forever covered in molten steel, a reminder of his power and skill, and his missing eye is a testament to the price he paid to gain knowledge. But most of all, Tyrm is remembered for his unwavering dedication to his craft, and for the beauty and strength of the works he created.
Ice Bride

In her icy throne she sits,

Her pale skin glowing in the light,

Eyes blue as the winter sky,

A queen of ice, frozen in sight.

Her hair adorned with icicles,

As if she were a winter bride,

Her hand outstretched but frozen still,

A statue lost in time's stride.

No warmth can thaw her frozen heart,

No fire can melt her icy glare,

For she is the queen of winter's art,

A frozen beauty beyond compare.

In her frozen world she reigns,

A queen of frost and snow,

What will release her from this pain,

A frozen beauty, forever aglow.
Salvil

The Port City of Salvil has a long and storied history, dating back to its founding by a group of elves centuries ago. The city was located on the coast, overlooking the Sea of Repose. Its strategic location made it an ideal hub for maritime trade, and over time, the city grew and prospered as a center of commerce and culture.

In its early years, Salvil was a purely elvish city, with the distinctive elven style of architecture and culture prevalent throughout. The city's skilled sailors and merchants developed trade routes that spanned the known world, and Salvil became famous for its exotic goods and luxury items.

Despite its wealth and prosperity, Salvil was not immune to conflict and turmoil. Over the centuries, it faced invasions and attacks from neighboring powers, as well as internal political and economic upheavals. However, it always managed to survive and rebuild, thanks to the resilience and resourcefulness of its people.

One of the most significant events in Salvil's history was the occupation by the Empire of Brayen and Liac. For a century, the occupying forces disrupted Salvil's economy and society, imposing their own cultural and religious values on the local population. Resistance to the occupation eventually led to a successful uprising by the elves of Salvil, who cast out their occupiers and gained brief independence.

However, Salvil's independence was short-lived, as it was formally made part of the Principality of Geronburg due to the Treaty of Thorns. This event marked a new chapter in the city's history, as it became part of a larger political entity. Salvil continued to thrive as a center of commerce and culture, with its sailors and merchants traveling the world and bringing back new ideas and technologies.

In the modern era, Salvil remains a major trading city, known for its bustling port and diverse cultural scene. Its rich history and unique identity make it a fascinating destination for travelers and historians alike, with many monuments and buildings still bearing the distinctive elven style of architecture that is a testament to the city's origins.
Goblin Fort

The ruined human fort near Alma, that once served as a defense against pirate raids now sits in disrepair, overrun by goblins. The walls that once stood tall and strong are now broken and crumbling, with vines and foliage weaving their way through the cracks. The entrance gate, once imposing and fortified, now hangs off its hinges. Inside, the fort is a maze of broken walls and crumbling structures.

The goblins have made makeshift homes within the ruins, using the old barracks and watchtowers as shelters. The once sturdy armory now serves as a dumping ground for scraps of metal and broken weapons. Despite its current state, the fort still holds some value for the goblins. Its location near the coast provides easy access to the sea, allowing them to launch raids on nearby villages and towns.

The goblins have made crude modifications to the fort, adding crude traps and defenses to protect themselves from any potential threats. As the sun sets and the sky turns orange and red, the fort comes to life with the sound of goblin chatter and laughter echoing through the ruins. The once proud symbol of human strength and power is now a shadow of its former self, overrun by goblins and left to rot in the salt air of the sea.
Toppetts

The Toppetts are a set of characters all created by GigiTheCat. They are Anthrimal versions of the Toppin characters from the 2023 video game Pizza Tower. The Toppetts are not in any way canon to Pizza Tower lore, as it acts as an AU (Alternate Universe).

This page now directs to the Pizza Creatures Wiki, to not only house the pages for these characters, but for the other Pizza Creature characters to not blow up this wiki.
Kuiper Strip

*Feel the signal of the inspecting Satellites rush through this brutally tight circuit, its initial layout altered by an accidental miscalculation. An improvement considered by many.*

### Details

A track that was originally meant to be much longer but easier, Kuiper Strip would have encompassed both the Ceres and Zeus satellites, but an accidental miscalculation involving shipping containers and a crane has cut off the main road from the Metro Meridian Highway route, causing Kuiper Strip's route to be cut short. Due to this accidental sudden change, Kuiper's route was altered to include a massive temporary banked "skid pad" for the cars to turn around at high speeds. This, ironically enough, made the route even MORE popular with fans due to the execution of incredibly skillful high speed 180 degree turns from many of the racers to compensate for this change n the track. Starting with a short corner series, Kuiper dashes into a fast straight, before looping around and downwards around the Ceres satellite, before coming back into a massive long straightaway that was meant to follow into the nearby highway, now blocked by containers. The track proceeds to loop around with a massive banked "ramp", as the track spins 180 and leads you back into the start grid. A track that is intense but friendly towards all teams, Kuiper is slated to become a massive fan favorite after pre-season testing.