C1/A HC

* Napalm

**C1/A HC**  MK77  V3-1  U-23  V3-0  FG-119

## C1/A Heavy Cannon

"After a lot of hard work, our boys have the Napalm cannon. It's not a good day to be a zombie*"*

The C1/A Heavy Cannon fires Napalm rounds

This is a type of Napalm weapon.

Requires **RANK 20 T3 Crates**

**As Of Update 1.6.82 20/6/2023**

**The C1/A Napalm has had a update**

'*Page Under Construction*

## Analysis

**HIGHLY RECOMMENDED**

Napalm V3-0, C1/A, V3-1, MK77, U-23 and AGD burn & ENK phase 1

Significantly increased performance when multiple zombies are burning

Can now stack with \*\*anything\*\* in the game, including self and any other napalm fire

(e.g. U23 + U23 + MK77 will all stack)

**Particularly Effective against Wrecker**

The Mechanic has been at it again
The the Original Napalm C1 turned into a WOTM

Widespread destruction is now ready with June 2023 Weapon of The Month, The C1/A ENKINDLER(**ENK**)

Rekindle the flames of Napalm and burn the enemies away.

The first modified C1/A Napalm reduces everything to ashes as the fire spreads wildly.

With a good ammo count and very high damage over time, the “C1/A ENKINDLER”’s flames have a long burning duration that covers a large area and inflicts damage on the zombies. Its flame expands and reignites up to 3 times while the Flame Ammo count & reload speed improve based on stars!

Available now in the Red Label Crates!
A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** Both Napalm weapons (C1, Mk77) use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as M77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

**The C1/A Enkindler (**ENK**) June 2023 Weapon of The Month**

The burn duration can basically be considered of 16s, for a total of 73660 damage in an average radius of 3.15

**Additional weapon specs**

1 Time to impact is 0.5s

2 Impact radius is 2.0

3 Impact damage is 1/5 of burn damage

4 Reload time is based on ⭐ count 10->9.8->9.5->9.2->8.9->8.5 Seconds

5 Ammo count is based on ⭐ count 9->10->11->13->15->19

6 Damage type of impact and any subsequent burn is of type napalm

7 None of its fire applies residual burn

**The flame has Five phases**

**(a)**

P1 to P4 slow for 47% & deal stated damage over 4.0s; for a total of 4x over 16s.

Radius increases with each phase: 2.3-> 2.9-> 3.4-> 4.

P1 does not stack with other napalm fires (V3, U23, MK77 & C1 **ENK** etc.); everything else stacks damage & slow wise.

**(b)**

P5 begins after the 16s have passed:

**i**

Randomly spawns 2 fire patches in a radius of 3.8 centred on initial impact point, every 0.95s, up to 4 times (16s, 16.95s, 17.9s, 18.85s).

**ii**

Fire patches deal 1/5 of stated burn damage over 1.15s in a radius of 2. Can stack with anything, including self.

## Unit Stats

 Mag Size (Rounds/Ammunition)
 Flight Time

**Burn** Damage (over 8 seconds)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 24**

**Analysis**

**HIGHLY RECOMMENDED**
**Particularly Effective against Wrecker**

The Mechanic has been at it again
The the Original Napalm C1 turned into a WOTM

Widespread destruction is now ready with June 2023 Weapon of The Month, The C1/A ENKINDLER(**ENK**)

Rekindle the flames of Napalm and burn the enemies away.

The first modified C1/A Napalm reduces everything to ashes as the fire spreads wildly.

With a good ammo count and very high damage over time, the “C1/A ENKINDLER”’s flames have a long burning duration that covers a large area and inflicts damage on the zombies. Its flame expands and reignites up to 3 times while the Flame Ammo count & reload speed improve based on stars!

Available now in the Red Label Crates!
A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** Both Napalm weapons (C1, Mk77) use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as M77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

The C1/A Enkindler (**ENK**) June 2023 Weapon of The Month

The burn duration can basically be considered of 16s, for a total of 73660 damage in an average radius of 3.15

**Additional weapon specs**
1 Time to impact is 0.5s

2 Impact radius is 2.0

3 Impact damage is 1/5 of burn damage

4 Reload time is based on ⭐ count 10->9.8->9.5->9.2->8.9->8.5 Seconds

5 Ammo count is based on ⭐ count 9->10->11->13->15->18

6 Damage type of impact and any subsequent burn is of type napalm

7 None of its fire applies residual burn

**The flame has Five phases**
**(a)**

P1 to P4 slow for 45% & deal stated damage over 4.0s; for a total of 4x over 16s.

Radius increases with each phase: 2.3-> 2.9-> 3.4-> 4.

P1 does not stack with other napalm fires (V3, U23, MK77 & C1 **ENK** etc.); everything else stacks damage & slow wise.

**(b)**

P5 begins after the 16s have passed:

**i**

Randomly spawns 2 fire patches in a radius of 3.8 centred on initial impact point, every 0.95s, up to 4 times (16s, 16.95s, 17.9s, 18.85s).

**ii**

Fire patches deal 1/5 of stated burn damage over 1.15s in a radius of 2. Can stack with anything, including self.

**Unit Stats**

 Burn Radius
 Burn Time
 Reload Time
 Clip Size
 Spare Clips
 Flight Time

**Burn** Damage (over 8 seconds)

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

Slow Factor (% )