Homebrew/House Rules

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## Coffee's Spell Point Rule

### Spell Points

In this variant, each spell has a point cost based on its level. The Flexible Casting table on page 5 summarizes the cost in spell points of slots from 1st to 9th level. Cantrips are 0th level spells, and require 1 spell point.

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Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your spell point total to less than 0, and you regain all spent spell points when you finish a long rest.

Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can’t create another slot of the same level until you finish a long rest. At 19th level you can create a second 6th level spell slot, and at 20th level you can create a second 7th level spell slot before having to take a long rest.

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The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can’t do so.

### Arcane Recovery and Natural Recovery

Instead of recovering levels of spell slots, you gain a pool of spare spell points. This pool equals half of your maximum spell points that you can draw from to restore your main pool of spell points during a short rest. This pool of spell points is replenished after a long rest.

### Expert Divination

When you cast a divination spell of 2nd level or higher using a spell slot you regain a number of spell points equal to the cost of a spell slot one level lower than the slot used to cast the spell, up to a maximum of 6 points.

### Font of Magic

When creating a spell slot using Font of Magic the sorcery points can be converted into spell points directly, with 1 sorcery point converting to 1 spell point. Up to 6 sorcery points can be converted at a time in this manner.

When converting a spell slot to sorcery points, a spell slot is created using spell points, as shown in the table above, and the spell slot is converted into a number of sorcery points equal to the level of the spell slot.

### Pact Magic and Mystic Arcanum

Pact Magic and Mystic Arcanum are unchanged by spell points. Instead they can use the Pact Points Variant as shown on the second page page.

### High Magic Epic Boon

You gain an additional 20 spell points and can create a second 8th and 9th-level spell slot between long rests.

### Pearl of Power Magic Item

You regain spell points equal to the cost of the highest level spell slot you can create, up to a maximum of 3rd level.

## Coffee's Warlock Pact Point Rule

### Pact Points

The warlock replaces all spell slots of 5th level and lower with pact points. One way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Pact Magic feature uses pact points instead of spell slots to fuel spells. Pact points give a Pact caster more flexibility, at the cost of greater complexity.

In this variant, each spell has a point cost based on its level. The Pact Point Cost table summarizes the cost in pact points of slots from 1st to 5th level, Spell slots of 6th level and higher use the PHB rules for warlock spells of those levels. Cantrips don’t require slots and therefore don’t require spell points.

Instead of gaining a number of spell slots to cast your spells from the Pact Magic feature, you gain a pool of pact points instead. You expend a number of pact points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your pact point total to less than 0, all pact points are replenished on a short or long rest.

#### Extra Pact Points

\*\*Prerequisite:\*\* Pact Point Variant Rule