recursal/Fanatic-Fandom huggingface dataset:
18-8

## **18-8: Hoar Roar**

**Hoar Roar**, also known as **18-8**, is the eighth level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player unlocks Cold Snapdragon.

## Tips

* The level is a mix of Frostbite Caves and Jurassic Marsh, so there are several additional dangerous enemies in the level. Due to the Hunter Zombies, you need warm or non-freezing plants. Weasel Hoarders appear early and can be a huge threat without a proper strategy.
* However, the biggest danger is the dinosaurs. They can appear in several lanes at once, which makes the control of them very hard. It is recommended to have spaces in defense for ankylosaurs, as it's the only way to prevent them pushing plants on C1-C3.
* Cold Snapdragon isn't here for nothing. He can counter T-Rexes and Weasel Hoarders very well, although he may need support to take out the tougher zombies. Stallia and Cherry Bomb are the best choice for defeating large groups of zombies, Gold Leaf can significantly increase your sun production.
* Note that the zombie positions aren't randomized, so pre-planting and memorizing some waves can help you a lot, especially in early game.

## Gallery

By White1337By White1337 (Cold Snap as the only attacker)By Electricity GameBy Electricity Game ( replaying )By Cogafireby AlphaRED(idk why this stratergy works lol )By The Winter Lettuce (Knockback deck setup)Symmetrical 18-8! (Baracchussein69)By Alex.eecs
10-1X

*For the normal version in ECLISE Alpha, see 10-1 (Alpha).*
{{#switch:10-1X

*For the normal version in ECLISE 2.o, see 10-1 (2.0).*
*For the version in ECLISE Beta, see 10-1.*

## **10-1X: Eighties Empire**

**Eighties Empire**, also known as **10-1X**, is the first level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player unlocks Electric Blueberry.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Flashback! I remember this decor from when I chased squirbos as a kid!

Penny: Indeed, User Dave. We appear to have arrived in the midst of a Neon Mixtape Tour.

Penny: I suspect the musical tempo may affect the zombies' speeds.

Crazy Dave: I'm feeding the rhythm, I'M FEEDING THE RHYTHM!

(Crazy Dave and Penny leave)

## Waves

 2
 3
 5
0-2 (2.0)

*For the version in ECLISE Beta, see 0-2.*

## **0-2: Tutorial**

**Tutorial**, also known as **0-2**, is the third level of Player's House in ECLISE. After completing the level, the player unlocks Wall-nut.

## Dialogue

(After the text "READY... SET... PLANT..." is shown)

Tutorial: WAIT!!!

Tutorial: Those backwards plants are in the way! Drag the shovel onto a plant to remove it!

(After digging up a plant)

Tutorial: Keep digging until your lawn is clear of plants!

(After digging up all plants)

Tutorial: The shovel can make room for other plants.

## Tips

* Conehead Zombie first appears here, which adds about 0.1% more challenge. That being said, you may run your usual PvZ1 strategy to win this level.
4-2 (Alpha)

{{#switch:4-2 (Alpha)

*For the version in ECLISE Beta, see 4-2.*

## **4-2: Sea Ghouls**

**Sea Ghouls**, also known as **4-2**, is the second level of Pirate Seas Part 1 in ECLISE. After completing the level, the player gets a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Arrr matey! Seems like these zombies have some skills!

Crazy Dave: Arr be ok though. Arrr have cannons!

Penny: ...they are just decorations. Otherwise we would have shot down the other ship.

Penny: Or vice versa.

Crazy Dave: Oh.

(Crazy Dave and Penny leave)

## Tips

* This is a other Sun Headstart level. So good luck!
* This level introduce Seagull Zombie, so use your new Kernel-pult to deal with that. Seagull Zombies can also appear on plankless lanes as well as avoid ground plants like Iceberg Lettuce and Spikeweed. Kernel-pult's butter can instantly kill those zombies.

## Trivia

* Just like old version of S-17, the name of this level is a reference to the new Seagull Zombie
17-6

## **17-6: Trapped In**

**Trapped In**, also known as **17-6**, is the sixth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Mold covers the left and rightmost 2 columns, somewhat 'trapping' you in, hence the level name. Additionally, the Coral Cage Zombie makes her first appearance here. She is 'trapped' in the cage, hence the level name again.
* There are a few ways to go about this level, such as launcher plants like the newly obtained Holly Barrier, or close range plants like Electric Currant.

## Gallery

By Dj Tile TurnipBy Electricity Game ( Holly Barries use defense zombies )By hitthepinBy Electricity Game ( Almost plants used Tier III )By The Winter Lettuce (Secondaries edition)
13-2 (Alpha)

*For the version in ECLISE Beta, see 13-2.*

**Sheep Counter**, also known as 13-2 is the second level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The pre-planted Sun Beans should be used against heavily armored zombies to grant the maximum sun possible from the damage the zombie takes. Pairing with Intensive Carrot or planting and stacking more Sun Beans for that zombie will easily get you plenty of sun fast.
* Wizard Zombies will turn your plants to sheep, making you unable to shovel that plant for more space. As the level name hints, sheep are also counted in the plant limit.
* Heavy plants with area/quick damage against zombies are needed here to save space and work with the objective.
1-9 (Alpha)

{{#switch:1-9 (Alpha)

*For the version in ECLISE Beta, see 1-9.*

## **1-9: Backbane**

**Backbane**, also known as **1-9**, is the ninth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player gets Money Bag.

## Tips

* By the objective, the only way to beat this level is to use Starfruit (S-plants don't count). In order to reach the objective, you have to not kill the zombies too quick.
	+ Use Potato Mine and Wall-nut while you are busy with planting Starfruit.
* Make sure your Starfruit doesn't hit zombies in the early wave, it is the most effective to start with row 3. Shovel your outer starfruit so they don't trigger waves sooner than the time needed to destroy the graves.

## Gallery

By KaluteBy oatstrichBy Kalute (Alpha 1)By Poss (Alpha 1)
0-3 (Alpha)

*For the version in ECLISE Beta, see 0-3.*

## **0-3: Tutorial**

**Tutorial**, also known as **0-3**, is the third and final level of Player's House in ECLISE. After completing the level, the player receives the Hot Sauce, which is used by Crazy Dave on his taco.

## Dialogue

(After finishing the level and receiving the Hot Sauce)

(Crazy Dave appears)

Crazy Dave: Hey neighbor! Can I borrow that hot sauce?

(Crazy Dave takes out a taco)

Crazy Dave: I've been holding onto this taco for forever!

(Crazy Dave eats the taco)

Crazy Dave: Oh! That was...AMAZING! Thank you neighbor!

Crazy Dave: Wait, did you hear something?

(Dr. Zomboss appears)

Dr. Zomboss: Greetings, Gardeners.

Crazy Dave: Mr. Boss guy! What brings you here?

Dr. Zomboss: I came bearing a threat for you, David. A multi-timeline threat!

Dr. Zomboss: My zombies have polluted the time-space continuum thanks to my time travel technology.

Dr. Zomboss: Soon, my unstoppable army will dominate this entire world!

Dr. Zomboss: Only then, I will come for your brain and make you witness my total victory!

Dr. Zomboss: Now, stay put and accept your fate!

(Dr. Zomboss disappears)

Crazy Dave: That doesn't look good, neighbor!

Crazy Dave: Looks like we need a trip across time and space to stop him again!

(Penny appears)

Crazy Dave: Come, neighbor and meet Penny, my time machine!

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, we will need to travel through time to defeat Zomboss and his army... again...

Crazy Dave: She's so smart! Now let's go!

(Crazy Dave and Penny leave)

## Tips

* There are now Bucketheads and you have to defend five lanes, which will perhaps add another 0.1% more challenge. Use your knowledge you gained from the previous levels and utilize the plants' use correctly to win this tutorial.
13-6 (Alpha)

*For the version in ECLISE Beta, see 13-6.*

## **13-6: Shower In The Grain**

**Shower In The Grain**, also known as **13-6**, is the sixth level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Wheat Cluster.

## Tips

* This level introduces Wheat Cluster, she flings 12 wheat grains five tiles ahead of her in a 3x3 area.
* You shouldn't bust the Tutorial graves, as Wheat Cluster can continuously fire at them, while she is a lane-targetting plant.
* Wheat Slinger and Kernel-pult are support plants. Gravebusters can be used on tombstones, you may try to waste most of them to have more plants in the conveyor. Hot Date are to divert zombies to the area with high damage.

## Waves

**Notes:**
  spawn randomly.
14-5 (Alpha)

*For the version in ECLISE Beta, see 14-5.*

## **14-5: The Parrot Patrols**

**The Parrot Patrols**, also known as **14-5**, is the fifth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: Yo ho, yo ho, a pirate's life for me!

Penny: \*robotic sigh\*

Penny: Focus, User Dave.

Penny: We will never know what to expect from the zombies.

Crazy Dave: Oh, but I know what they can expect from me!

Crazy Dave: The best pirate of the seas! Yarr harr!

Penny: \*robotic sigh\*

(Both Leave)

## Tips

* Pirate Captain Zombies have parrots that fly towards a plant and steal it. These zombies arrive at first wave so be careful.
	+ Note that Zombie Parrots will fly towards the frontmost tangible plant, therefore, planting your first plants in the same row is very effective and less risky as a result.
	+ Kernel-pult's butter can instantly kill the parrot, Toadstool can gulp the parrot down as long as it is not locked to a plant, or Chard Guard who lies down thus making the parrot go back to the captain.
	+ Nightshade is great in attacking the captains very early in the level, and will also stop the parrots.
* Other than that, there are three flags and Gargantuar Pirates. Any strategy that worked for 3-flagged levels should also work here.
16-1 (Alpha)

*For the version in ECLISE Beta, see 16-1.*

## **16-1: Western Wonderlamd**

**Western Wonderland**, also known as **16-1,** is the first level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Lightning Reed.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: I say, Penny, old thing, tally ho! Pip-pip and such!

Penny: We are i the Wild West, User Dave. Not Victorian England.

Crazy Dave: There's a difference?

Penny: We are likely to encounter far more ferocious former frontiersmen, User Dave.

Penny: We will need to sharpen our skills to stake any claim.

(Both leave)

## Tips

* Expect a big zombie horde coming towards your house, luckily, there is hefty amount of Plant Food in this level, use that to your advantage.
* The classic Peashooter type plant + Torchwood combo works wonders. Try out the reworked plant food effect of Peashooter aswell.
3-4

*For the normal version in ECLISE Alpha, see 3-4 (Alpha).*
{{#switch:3-4

*For the normal version in ECLISE 2.o, see 3-4 (2.0).*

## **3-4: Fire Fighter**

**Fire Fighter**, also known as **3-4**, is the fourth level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Penny appears)

Penny: Here's another tip on good defense.

Penny: You may also want to **switch up your strategies** to win the battle.

Penny: Especially when it comes to **picking offensive plants**.

Penny: That way, your defense is more well-rounded and have fewer weaknesses!

Penny: For example, the Dragon Imp here is *immune to fire damage*.

Penny: So **don't rely on only fire power** as your offensive source.

(Penny leaves)

## Tips

* This level introduces the Imp Dragon Zombie and its immunity to all fire-based attacks. Snapdragon, Cherry Bomb, and any peas ignited by the endangered Torchwoods will all be helpless to defend against this new breed of ankle biter.
* Despite the Imp Dragon Zombie's fire immunity, the endangered Torchwoods can still be a valuable ally. Consider using Peashooter or Repeater behind the Torchwoods as your primary damage, with a secondary attacker to quickly take out any Imp Dragon Zombies that take the lead in their lanes.
* Remember that Torchwoods are relatively tanky (1200 HP), so they can take a fair bit of gnawing. Try integrating the Torchwoods into a defensive wall with the support of Aloe.

## Gallery

By Phantom of RaBy CreeperBoss1532 (Meme Strategy , Don't Use It)By White1337By Cogafire (Bloomerang and Starfruit projectiles doesn't interact with Torchwood)Bloomerangs and Bonk ChoyStarfruit spam :)By Alex.eecs (1.9)
2-2 (Alpha)

{{#switch:2-2 (Alpha)

*For the version in ECLISE Beta, see 2-2.*

## **2-2: Head Protector**

**Head Protector**, also known as **2-2**, is the second level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My sensors indicate even more movements incoming from above.

Crazy Dave: Maybe it's presents. Presents from the sky!

Penny: The chances of that statement being true are statistically irrelevant.

Penny: We should be cautious of an increasing number of unexpected guests.

(Crazy Dave and Penny leave)

## Tips

* This level introduces the Parasol Zombie. Do not use any catapult plants like Cabbage-pult as it will have no effect on her. A new ambush, Parachute Rain, is also introduced here, with falling amounts of Lost Pilot Zombies. The newly acquired Bonk Choy can make short work of them, especially when it is planted 2 to 3 columns full.
13-6

## **13-6: Midnight Circus**

**Midnight Circus**, also known as **13-6**, is the sixth level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

After completing 13-10, the player will unlock an old version of this level as an Epic Quest, named Blind Spot.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Arr spotted me some new gravestones!

Penny: \*robotic sigh\*

Penny: I'm not gonna bother.

Penny: From my scanning results, Zomboss seems to have managed to bring the tombstones from our backyard back.

Penny: These will cause most plants to attack them, but every projectile will pass through them.

Crazy Dave: Looks like Grave Buster's favourite meal!

(Crazy Dave and Penny leave)

## Tips

* This level introduces the PvZ1 tombstone, as Penny and Crazy Dave explain in their dialogue. All attacks from plants will not destroy the graves and will pass over them. Try to remove most if not all the tombstones as soon as possible or else Necromancies will be called in the worst places possible and may leave your defense overwhelmed.
	+ Keep in mind that Grave Buster is the only way to deal with those Black-coloured gravestones.
* Jester Zombies can foil your plans if you do not have a plant prepared for them. *DO NOT bring any plant that can be countered directly by Jester Zombie.* Certain plants such as Fume-shroom, Laser Bean, and Electric Blueberry are great at dealing with these threats.
* Midnight Circus is a level that can make players struggle a lot, but can be considered as a practice level specializing in dealing with certain types of zombies with unique abilities.

## Gallery

By A.K.E.EBy BeepBoopBy Pathetic Bread (don't mind discord in the bg)By Phantom of RaBy Phantom of RaBy Phantom of RaEclise DA 13-6Video walkthrough by Creeps20By Cogafire (can't say much about the strategy except that you just have to pray for good rng)By Electricity GameBy SearchSoldier23 (1)By SearchSoldier23 (2)By Heady-pult (Brought Blueberry for Wizards, they all died)By Alex.eecsby AlphaRED (No lasers, bb, or fumes)By The Winter Lettuce (Have you heard of Banana Carrot cycle?)By The Winter Lettuce (Lost a Mower due to the first Necromancy)
### Old

**Note:** These strategies will no longer work in version 1.7 or above.
12-4

*For the version in ECLISE 2.0, see 12-4 (2.0).*

## **12-4: The Swift Trampler**

**The Swift Trampler**, also known as **12-4**, is the fourth level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Strawburst.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Do you think I can convey my thoughts to Mr. Boss guy?

Penny: I somehow doubt that, User Dave. For now, we have a conveyor challenge ahead.

Crazy Dave: Good enough for me! I'll just send my notes on this!

Penny: Sadly, we can't. Hopefully we can configure this conveyor to be two ways, one day.

Penny: For now, we'll just have to settle with plants delivered towards us from the unknown.

(Crazy Dave and Penny leave)

## Tips

* Strawburst's berry grows over time - bigger berry size equals more efficiency. Tap the Strawburst to fire whenever you want. You will need to have good patience to fully utilize this plant's ability, and only then can you pass this level. Group zombies up and place the Strawbursts in the right order for maximum damage, but be on the lookout for Parachute Rains as well. The second phase of Strawburst (pink strawberry) is enough to kill anything (Except Buckethead Zombie). Additionally, be careful of Lost City Imp Zombies they have small health, but can eat Tall-nuts very quickly without proper stalling.
* If you are getting no Strawbursts from the conveyor but rather only Iceberg Lettuces and Tall-nuts, stall the zombies as much as possible to maximise the chance of getting a Strawburst. Even then, unluck really might strike; a few retries might be needed due to conveyor RNG.

## Waves

**Note:**
 spawn randomly.

## Gallery

By Phantom of Ra (Didn't know there'd be Parachute Rains, I moved the Tall-nuts back later on that same attempt anyway)By Phantom of RaBy Phantom of Ra
16-2

## **16-2: Wild Runner**

**Wild Runner**, also known as **16-2**, is the second level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Lightning Reed.

## Dialogue

(Crazy Dave and Penny appear)

Penny: The West is full of animals, User Dave.

Penny: Not just bulls... chickens have also joined the battle!

Penny: They may come randomly at any time as a form of ambushes.

Penny: They are also *too low to be shot by most straight-shooters*.

Crazy Dave: Yikes! They are pecking good! We'll need to bring specific plants, then!

Crazy Dave: Do you think that their meat is good, though?

Penny: Improbable. They are still zombies after all.

(Crazy Dave and Penny leave)

## Tips

* Meet the new Wild West ambush! Wild Rush summons a bunch of chickens in multiple lanes - they can easily break your defense if you're not prepared. As stated in the dialogue, chickens cannot be killed by most straight-shooters now, so you need specific counters for them.
* This is a standard level with no tough gimmicks, bring some crowd control plants and it shouldn't be a problem.

## Gallery

By White1337By Phantom of RaBy Phantom of RaBy The Winter Lettuce (Homing Thistle spam goes brrrr)
4-1 (Alpha)

{{#switch:4-1 (Alpha)

*For the version in ECLISE Beta, see 4-1.*

## **4-1: Green Plank**

**Green Plank**, also known as **4-1**, is the first level of Pirate Seas Part 1 in ECLISE. After completing the level, the player unlocks Kernel-pult.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Pirates. Why does it have to be Pirates?

Crazy Dave: But Pirates! Hang on to your parrots and peg legs!

(Crazy Dave and Penny leave)

## Tips

* Be prepared to deal with Swashbuckler Zombies upon their arrival! They'll cause quite some trouble if not properly taken care of!
* It's best recommended to grab a high-health plant, in case you aren't prepared to deal with them when they arrive.
12-10

*For the version in ECLISE 2.0, see 12-10 (2.0).*

## **12-10: Jungle Rage**

**Jungle Rage**, also known as **12-10**, is the tenth and final level of Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 13-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Greetings, Guardians of the jungles.

Dr. Zomboss: You seem to have struck gold with these newly found Gold Tiles.

Dr. Zomboss: But my zombies shall crush you and claim what are rightfully ours: Your brain, and the secret of the temple.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Penny: Seems like a huge siege is coming towards us.

Crazy Dave: We'll make use of these Tiles and stop them in their back!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: The temple has been salvaged once more, User Dave.

Crazy Dave: Take that, zombies!

Penny: We may need to go back to the Dark Ages now... my sensors feel a disturbance.

Crazy Dave: Well then, let's blast off!

(Crazy Dave and Penny leave)

## Tips

* Use the huge amount of Gold Tiles pre-existed on the lawn to your advantage, as they will help you afford expensive heavy plants, which will be needed for this onslaught.
* As usual, this level will be an all-out attack from the zombie army, so have your best offense ready. By the time you get here, the most dangerous threats should be obvious to identify, such as Imp Porters, Turquoise Skull Zombies or the deadly Parasol Zombie and Excavator Zombie combo. Defeat these threats on sight to make way for dealing with high-health enemies like the Porter Gargantuars, but remember to use your instant-kills wisely. Note that the Parasol Zombie and Excavator Zombie combo will block most of your firepower unless your deck consists of instant-kills and strikethrough plants.

## Gallery

By A.K.E.EBy White1337By Pathetic BreadBy embarkingrain2777, t2 fire pea is better btw then repeaBy C4 Charlie (Ultimate stalling)By Phantom of RaBy Phantom of RaBy Phantom of RaBy TrinBy CogafireBy Electricity Game ( without Endurian, Sunflower and Twin Sunflower instead of Sun-shroom )By ryujin dislocated shoulders (T2 kernel pult and I kinda recommend T2 bloomerang, but if you're struggling on earning sun use T1 bloomerang instead)By Alex.eecsby The Winter LettuceBy Alex.eecs (Get the fastest recharge plants and spam on gold tiles)
10-3 (Alpha)

{{#switch:10-3 (Alpha)

*For the version in ECLISE Beta, see 10-3.*

## **10-3: Shield Activist**

**Shield Activist**, also known as **10-3**, is the third level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Red Stinger.

After completing 10-10, the player will unlock a old version of this level as an Epic Quest, named Rainbow Redempiton.

## Dialogue

(Crazy Dave and Penny appear)

Penny: I believe it is time we deployed our new plant, Red Stinger.

Penny: He packs quite a punch, but only becomes offensive on the first two columns.

Penny: On other columns, he will become defensive instead and have elavated toughness.

Crazy Dave: So... is he just shy then?

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)
12-7 (Alpha)

*For the version in ECLISE Beta, see 12-7.*

## **12-7: Reformation**

**Reformation**, also known as **12-7**, is the seventh level of Lost City Part 2 In Eclise. After completing the level, the player receives a Money bag.

## Dialogue

(Penny and Crazy Dave appear)

Penny: The ground is shifting as we speak, User Dave.

Penny: Expect the Bug Traps be moved around frequently this time.

Crazy Dave: Forget bug spray! This fly swatter will do!

Penny: ... you are going need more than one, User Dave. A bigger one, too.

(Both Penny and Dave leave)

## Tips

* Like and unlike 2-7, tiles will change in a specific wave but instead they are Bug Traps.
* It is best to keep all your plants alive during the change of environment, especially the ones planted on Gold Tiles to gather more sun for incoming difficult waves. Plants that protect other plants behind such as Tall-nut or ones that repair the damage from the bug swarm such as Intensive Carrot should be brought here.
* Beware ambushes and the Parasol/Excavator combo. Area of Effect plants and instant ones, especially Guacodile are effective against them.
11-8

*For the version in ECLISE 2.0, see 11-8 (2.0).*

## **11-8: Extreme Exploration**

> *For the Alpha version level with the same name, see 11-6 (Alpha).*
>
>

**Extreme Exploration**, also known as **11-8**, is the eighth level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Pyramid of Doom, which is Ancient Egypt's endless zone.

## Tips

* This level contains a large number of Explorer and Torchlight Zombies. These threats will appear throughout the entire level, and using Snow Pea or another chilling plant will help you greatly.
* After the first 2 waves, you won't get any Plant Food besides the 3 Ra Zombies at the start. Spending them all at the beginning to build a better defense can be dangerous but rewarding, it's usually safer to hang onto these until in danger.
* Knockback and/or stunning plants (think of Bloomerang or Primal Peashooter) to stop the sandstorms is a viable option and can shut down threats easily.

## Gallery

By White1337By Phantom of RaBy CrispyprataFreezeBy Electricity GameBy Alex.eecsBy Dj Tile Turnip
15-2 (Alpha)

*For the version in ECLISE Beta, see 15-2.*

## **15-2: Frostbite Cages**

**Frostbite Cages**, also known as **15-2**, is the second level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Expect a huge barrage of Iceblocks onto your lawn, Laser Bean is very effective here against the enormous number of iceblocks against you.
* One of the few plants that excel here is Electric Blueberry, she can target iceblocked zombies, just like in EBL-4.
* Similiar to Electric Blueberry, Caulipower is quite the powerhouse here, he can hypnotize armored zombies and use their high DPS to destroy iceblocks.
* The vast amount of imps in this level could be abused with the recently unlocked Toadstool to afford an extremely expensive strategy.

## Waves

**Notes:**
 pushes 3 iceblocks containing
2-6X

*For the normal version in ECLISE Alpha, see 2-6 (Alpha).*
{{#switch:2-6X

*For the normal version in ECLISE 2.o, see 2-6 (2.0).*
*For the version in ECLISE Beta, see 2-6.*

## **2-6X: Weight Lifter**

**Weight Lifter**, also known as **2-6X**, is the sixth level of Lost City Hardcore in ECLISE. After completing the level, the player get Money Bag.

## Tips

* A Porter Gargantuar will appear at the very beginning of the level. Spring Bean in Tier 1 can endlessly knock him back unless interfered by another zombie. Be sure to plant attackers to defeat the Porter Gargantuar while Spring Bean knocks them back.
* There will be even more Porter Gargantuars appearing in his introduction level, more dangerous Parachute Rains, and Buckethead Adventurer Zombies replacing Conehead Adventurer Zombies once again. Use heavy damage plants, plants with quick damage per second, and support plants.

## Gallery

2-6X: How many gargs do you want to spawn? YES! F\*CK THIS LEVEL. LET'S GOOO
NO MOWER LOST! - WalkingAbacusBy Sunny
16-7 (Alpha)

*For the version in ECLISE Beta, see 16-7.*

## **16-7: Cross Field**

**Cross Field**, also known as **16-7**, is the seventh level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Much like Hardcore Backbite, Prospector Zombies appear in numbers at the beginning already. The last level unlocked you Electric Currant, and it will be incredibly useful here. Produce enough sun to place one pair of Currants at the back as soon as possible. Note that tier 1 Currant can't kill Prospector Zombie without taking damage, so you need to redirect them to other lanes or deal additional damage.
* The back lane will constantly be threatened with Jurassic Zombies (especially due to the fact that Pterodactyls will non-stop stack themselves more after every wave) and Prospector Zombies. It is advised to use heavy plants to clear them out fast, especially on a 4-flagged onslaught.

## Waves

**Notes:**
 spawns randomly.
3-10X

*For the normal version in ECLISE Alpha, see 3-10 (Alpha).*
{{#switch:3-10X

*For the normal version in ECLISE 2.o, see 3-10 (2.0).*
*For the version in ECLISE Beta, see 3-10.*

## **3-10X: Neromancy**

**Neromancy**, also known as **3-10X**, is the tenth and final level of Dark Ages Hardcore in ECLISE. After completing the level, the player receives a Pirate Seas key. The player also automatically clear 3-10 with an empty level. Then they granting access to S-6.

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Gah! You were supposed to be disposed of two eras ago!

Dr. Zomboss: Time to correct this anomaly by dishing out **more Necromancies!**

Dr. Zomboss: Prepare to be deleted, David!

(Dr. Zomboss leaves, Crazy Dave appears)

Crazy Dave: Hey! I prefer not being deleted, Mr. Boss guy!

Crazy Dave: Because I'm CRAAAAZY!

(Crazy Dave leaves)

### Outro

(After completing the level)

(Crazy Dave appears)

Crazy Dave: The knighty knight nights have finally been over!

Crazy Dave: But more importantly... is it gonna be vikings next?

(Crazy Dave leaves)

## Tips

* The dialogue hints that massive amount of tombstones will be summoned and Necromancies will be called throughout the level. Recall how to efficiently deal with tombstones and destroy them as quickly as possible. Tier 3 Grave buster is a good choice. Put offensive plants behind sun producers as well to minimize the damage to your firepower.
* Zombie and grave amounts from the normal version have been multiplied here. Instants like Squash or plants that deal significant damage to many zombies (area-of effect or piercing) are very important in easily destroying the ambushes.
* Wizard zombies bring big threat here. Use Squash or Cherry bomb to kill them as quickly as possible.
3-5 (Alpha)

{{#switch:3-5 (Alpha)

*For the version in ECLISE Beta, see 3-5.*

## **3-5: Grave Consumer**

**Grave Consumer**, also known as **3-5**, is the fifth level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives a Money Bag. The player also receives access to S-5.

After completing 3-10, the player will unlock a old version of this level as an Epic Quest, named Knighty Night.

## Dialogue

(Crazy Dave appears)

Crazy Dave: This will be the first Last Stand. There will be more lasts to come.

Crazy Dave: How can this "Last Stand" not be the last one? I don't know.

Crazy Dave: I'm too CRAAAAZY to care!

(Crazy Dave leaves)

## Tips

* This is the first Last Stand level, where you are given an amount of sun to plant and a grace period to prepare at the beginning of the level before the waves start. Take note that you can shovel the plants you placed in the beginning and reclaim the sun cost from them, unless you have started the onslaught
* There are sun gravestones present in this level and more will appear later. Use Grave Buster to clear out the squares they are occupying to make room for your other plants as well as gathering more sun in the process.
	+ The gravestones will rise from anywhere on the board and will cause problems with your plant placement, but there will be no Necromancies.
3-2 (Alpha)

{{#switch:3-2 (Alpha)

*For the version in ECLISE Beta, see 3-2.*

## **3-2: Organic Lights**

**Organic Lights**, also known as **3-2**, is the second level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Sun-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Alert, User Dave! I have detected some malicious statues!

Penny: We can touch the statues to damage them using some of our sun.

Penny: If we do not destroy them quickly, something terrible will happen.

Crazy Dave: Time to bring out Sun-shrooms then!

Crazy Dave: These guys not only know how to brighten this place up...

Crazy Dave: They are also excellent producers during these dark times!

Penny: One of the rare cases where User Dave's sane. What are the odds?

(Crazy Dave and Penny leave)

## Tips

* Two Sun Statues are present near your house and they will each spawn a zombie in the final wave, resulting an instant loss. Tap on the sun statues to destroy them (it will cost an amount of sun per shot depending on the statue's sun tag) until you see a check mark in the marked tile.
* Sun-shrooms are cheap and quicker to plant. Spam as many as you can so you can quickly gather enough sun to destroy the statues. Sun gravestones appear often so they will be also of big help in completing the objective.
3-6 (Alpha)

{{#switch:3-6 (Alpha)

*For the version in ECLISE Beta, see 3-6.*

## **3-6: Wandering Spell**

> *This page is about the level in the Alpha version of ECLISE. You may be looking for Wanderers' Spell, a level from the Beta version.*
>
>

**Wandering Spell**, also known as **3-6**, is the sixth level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Spore-shroom.

## Tips

* Be cautious of Wizard Zombies. Avoid placing offensive plants too close to them. As sheep will turn back into plants when Wizard Zombies are defeated, the best way to deal with them is to simply defeat them as quickly as you can.
20-8

## **20-8: Escalation Game**

**Escalation Game**, also known as **20-8**, is the eighth level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player unlocks Greatest Hits, which is Neon Mixtape Tour's endless zone.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Welcome, Partying Travellers, to the first of my last traps!

Dr. Zomboss: I have taken nearly all your plants this time!

Dr. Zomboss: Take them back from me... if you dare!

Dr. Zomboss: For my challenge will surely make you stumble! Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: All the sun producing plants... and NEARLY all our offensive plants!

Crazy Dave: Can we even win?

Penny: Not all hope is lost, User Dave. Surely we can find a way.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: Penny! Penny! Penny! A microphone!

Crazy Dave: Karaoke time! At last my tangerine dreams will come true!

Penny: Caution, User Dave. This dropped mic promises a banned battle of heavy petal proportions!

(Crazy Dave and Penny leave)

## Tips

* This level has a unique gimmick where the zombies drop sun when defeated. Imitated Puff-shroom will be very helpful in early game to build up sun, as well as efficiently stall zombies after the first half of the level.
* Take advantage of very strong support plants in the special seedbank, such as Sap-fling or Ice-shroom. The former removes speed boosts during Punk and Metal jams, the latter will give you lots of time to hurt quick Football Zombies and buy time for plants to recharge.
* Repeater is your best firepower here, so try to get a lot of them. However, note that you may need one or two Apple Mortars for the last waves, especially because of their very strong Plant Food effect.

## Gallery

By White1337By Hungry bear from zooBy CogafireBy The Winter LettuceBy AwkwardShota-kun237
## Trivia

* Consisting of 30 waves, this level is the longest in Part 2 of the main adventure.
4-10X

*For the normal version in ECLISE Alpha, see 4-10 (Alpha).*
{{#switch:4-10X

*For the normal version in ECLISE 2.o, see 4-10 (2.0).*
*For the version in ECLISE Beta, see 4-10.*

## **4-10X: Black Flags**

**Black Flags**, also known as **4-10X**, is the tenth and final level of Pirate Seas Hardcore in ECLISE. After completing the level, the player receives a Frostbite Caves key. The player will also automatically clear 4-10 with an empty level. Then they granting access to S-8.

## Dialogue

(After completing the level)

(Crazy Dave appears)

Crazy Dave: I'm ready to go. Pirates are great, but I think I'm getting homesick.

Crazy Dave: No wait, I mean seasick.

(Penny appears)

Penny: Roll down the window, please.

Crazy Dave: No time for that. We have a Mr. Boss guy to meet!

(Crazy Dave and Penny leave)

## Tips

* Zombies will now launch an all-out attack at you, so high firepower is required to tackle down the zombie crowds, so practice using expensive plants like you did before with the Tier 3 Threepeater level. Delay the waves as much as you can so you can farm enough sun for Melon-pults.
* The start is incredibly rushed again. Use extremely fast recharging cheap attackers in the beginning of the level. It is best to hold the zombies off for a long while so you could start gathering sun and start planting heavy damaging plants or piercing plants right away.
* Imp Cannons and Gargantuar Pirates can wreak havoc to your plants if left unscathed, it will most likely happen with incoming empty barrels and Swashbuckler Zombies keeping your plants from hitting dangerous ones. Assist the heavy damaging plants by using instants and slowing plants. There will be plenty of replanting during this level so save up sun and prepare for those situations.
* You may also use the same strategy and knowledge from 4-6X with the Tier 3 Threepeater. Plant synergies (Threepeater and Torchwood) on your choice of plants would make it easier in beating this onslaught.
14-2

## **14-2: Raiding Party**

**Raiding Party**, also known as **14-2**, is the second level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level has a special gimmick where Relic Hunter Zombies will come alongside Swashbuckler Zombies during raiding party ambushes.
* Due to the low amount of plants you're allowed to have at once, as well as the high amount of raiding parties (hence the level name), AoE plants are a great option here, especially Snapdragon or Laser Bean. Still, don't forget to keep your sun in check and stall the zombies properly as well.

## Gallery

By Dj Tile TurnipBy hitthepinBy Phantom of RaBy Electricity GameBy ShamanAnother Abusive (Cheese) Strategy by The Winter Lettuce (Secondary Sun Producer only)By Alex.eecsBy Alex.eecs (1.9)
2-3 (Alpha)

{{#switch:2-3 (Alpha)

*For the version in ECLISE Beta, see 2-3.*

## **2-3: Moss Load**

**Moss Load**, also known as **2-3**, is the third level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Spikeweed.

## Dialogue

(After finishing the level)

(Crazy Dave and Penny appear)

Penny: User Dave, my analysis shows that time is starting to bend itself.

Penny: Zombies from any timeline may appear before or after their initial appearances.

Penny: We will have to be more careful from here on out.

Crazy Dave: Who needs to be careful when we have a world to save?

Crazy Dave: Now, ONWARDDDDD!!!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Tips

* This will be the first standard level to feature zombies from other worlds, in this case being the Explorer Zombie, so Iceberg Lettuce is going to be helpful.
* This is also the first level to have mold colonies. You cannot plant on them so your only planting space is on the other half near the zombies' area. Spikeweed is pre-picked for you and not only do they do damage, but they also cant be harmed by all zombies in this level. Bring another attacking plant if necessary.
16-9

## **16-9: Electric Scanner**

**Electric Scanner**, also known as **16-9**, is the ninth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Big Bad Butte, which is Wild West's endless zone.

## Tips

* The level's mechanic lies on the two endangered Electric Currants. The player has to lure zombies into somewhere between the columns with Electric Currants without letting them be eaten. Then they have to move both currants towards a lane with zombies and deal damage to all zombies in-between. Additional Electric Currants can also be planted to maximize firepower output.
* This level isn't too difficult, but requires the player to have good micromanagement skills. Since the seedbank only has Electric Currant and Nightshade as reliable damage, they are must-haves.
* Using plants like Hot Date and Sweet Potato is a good choice to avoid the Currants getting eaten, along with plants like Spring Bean and Chard Guard to get Zombies into the proper area to get hit. Wild West Gargantuars will be the main threat of this level, try to stall them as much as you can.

## Gallery

By White1337 ("Classic" 1 pair of Currants, 1.7)By embarkingrain2777By Hungry bear from zooBy Electricity GameBy Electricity Game ( replaying )By someoneBy Sad cat#6100By PsycoprosBy Phantom of Ra (Challenge: No additional Electric Currants, no Nightshades, no Aloes)By Rockdrigo11By Alex.eecs (T3 Currant)
## Trivia

* Despite being no water, Lily Pad is in the special seedbank, possibly like a slot filler.
21-7

## **21-7: Fast Stand**

**Fast Stand**, also known as **21-7**, is the seventh level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Uh oh...

Penny: The zombies are getting a lot more impatient.

Penny: And desperate.

Penny: And hungry.

Penny: So they take the calming part of a Last Stand... and remove it.

Penny: Our plants have also taken another hit to their packet cooldowns as well.

Penny: This... is gonna be tricky.

Crazy Dave: We have been doing fine so far with the cooldown attack! What's one more gonna do?

(Crazy Dave and Penny leave)

## Tips

* This level is like a Last Stand... but there is no preparation time! You get 4000 sun, so use it wisely.
* The zombies come out much more quickly at the start of the level, so make sure to bring many early game instants.
* Plants will have twice the cooldown now, so try to pick plants that won't be affected as much by it. Most Zombies here are weak, just watch out for the Mummified Gargantuars and Bug Buckethead Zombies. Still take note of chill resistance, though, and keep in mind that you will not gain any extra sun throughout the level.

## Gallery

By White1337use plant food on crystal-shroom by cg22xXxBy CogafireBy The Winter Lettuce (Laser Bean for tank the thrown imp, and the rest are for Garg staller)PFless setup, by The Winter Lettuce (anti-Garg and anti-Imp layout, slow effect and knockback combo)By The Winter Lettuce (the Escape Root for lane-switching Fume-shroom and tank the thrown Imps, 50 sun left for Intensive Carrot)By Alex.eecs
21-2

## **21-2: Mumerous Invasion**

**Mumerous Invasion**, also known as **21-2**, is the second level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This will be an enormous difficulty spike for the player. Mummified Gargantuars and Pyramid-Head Zombies will ambush the close columns in sandstorms, and if you can't counter them, for instance using Bloomerang, they will give you a lot of trouble.
* As this level is 4 flags, it will get extremely heavy later on, spamming large amounts of Mummified Gargantuars in the last flag wave. The gravestones can be especially troublesome, making early game a harsh challenge, and Tomb Raiser Zombies will create more havoc with them later on.
* The high amount of sandstorms and sheer quantity of Mummified Gargantuars and Pyramid-Head Zombies will almost force you into bringing knockback plants. Primal Peashooter and Stallia are excellent choices to stop them.

## Waves

**Note:**
 have 3 segments.

## Gallery

By White1337By White1337By White1337By White1337By White1337By CogafireBy The Winter Lettuce (Knockback deck setup)By Alex.eecs
2-7 (Alpha)

{{#switch:2-7 (Alpha)

*For the version in ECLISE Beta, see 2-7.*

## **2-7: Alchemy Temple**

**Alchemy Temple**, also known as **2-7**, is the seventh level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Repeater.

## Dialogue

(Crazy Dave and Penny appear)

Penny: A brand new challenge is upon us!

Penny: No sun will drop from the sky today. We must survive with whatever we have left.

Crazy Dave: No more sun drop? Near the Temple of Sun?

Penny: Irony always strikes at the worst time.

(Crazy Dave and Penny leave)

## Tips

* This is the first Fast Stand level, with Gold Tiles for extra sun in the later waves. You have to control your defense by bringing cheap plants first as no sun will drop from the sky. Therefore bringing expensive plants at the start is not very recommend.
* In this case, you will want several cheap plants (or Spikeweed) to trigger Gold Tiles and gain extra sun as soon as possible.

## Waves

**Note:** When a new batch of  appear the previous batch of  disappear, except on final wave where the previous batch of  disappear.

## Gallery

Peashooter + Bloomerang. Try to plant iceberg / potato mine / spring bean on the occasional gold tiles for extra sun. - WalkingAbacus
14-1

## **14-1: Veteran Sailor**

**Veteran Sailor**, also known as **14-1**, is the first level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Stallia.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I see more seas! Arrrr there more zombies?

Penny: More pirate zombies have appeared, and with greater strength.

Crazy Dave: We arrr gonna make them walk the planks! Then we claim the sea! Again!

(Crazy Dave and Penny leave)

## Tips

* As the first level of the world, this stage is still fairly simple.
* Remember to react quickly to Double Waves and Gargantuar Pirates, however, they can overwhelm your defenses if not prepared.

## Gallery

By PlasmaSheePYT (T2 run but I meme it)by The Winter Lettuce (Secondary Sun Producer only)By Alex.eecs (1.9)
13-1 (Alpha)

*For the version in ECLISE Beta, see 13-1.*

## **13-1: Rebel Side**

**Rebel Side**, also known as **13-1**, is the first level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Sun Bean.

## Dialogue

(Crazy Dave appears)

Crazy Dave: Back to thee Dark Ages!... why is it still dark?!

(Penny Appears)

Penny: That is not how you speak in Medieval English, User Dave.

Penny: But I believe the zombies have managed to create a second plague.

Penny: Seems like we have some more zombie bashing to do.

Crazy Dave: Grab yer shovel then! And hammer! I still can't find mine, sadly.

(Both leave)

## Tips

* Plant Food gravestones are introduced here, 3 of them. There is only little space to plant,because of the gravestones, remove them soon enough and play the level as normal.
19-9

## **19-9: Techno Gen**

**Techno Gen**, also known as **19-9**, is the ninth level of Far Future Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Time for a Far Future and Neon Mixtape Tour mix! In addition to the usual Far Future zombies, MC Zom-Bs and Glitter Zombies will spawn normally throughout the level. Breakdancer Zombies will also spawn from portals.
* Like in every heavy long level, use big plants, possibly with AOE damage, due to the large number of normal zombies and especially Disco-tron 3000.
* MC Zom-Bs from the portals may punch a hole in your defense easily. It is recommended that the players deal with them as fast as possible.
* Try not let the tough zombies like Gargantuar Primes and Disco-tron 3000 step on Protection Runes. They are slow and have abilities that will cause them to not move.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy Tik-joBy Electricity Game pt.2Spring beanBy CogafireBy The Winter Lettuce (Secondaries edition)Lose two mowers (ECLISE 1.9)By Alex.eecs
1-7 (2.0)

{{#switch:1-7 (2.0)

## **1-7: Storms Topper**

**Storms Topper**, also known as **1-7**, is the seventh level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money bag and 2000 coins for Travel Log tutorial. The player also receives access to S-0 and S-1.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Ouchie! Dust in my eyes!

Penny: Seems like the zombies can utilize sandstorms to get through our defense quickly.

Penny: My sensors detect that any kind of freeze or stun will stop the sandstorm prematurely, however.

Penny: Use this knowledge to fend off the massive sandstorm attacks today may bring.

Crazy Dave: MY EYES!!!!

(Crazy Dave and Penny leave)

### Outro

(After completing the level for the first time)

(Penny appears)

Penny: Visit the Travel Log to claim your quest reward.

(Penny leaves)

## Tips

* This is a first sun headstart level which you get some suns from begin but early wave is more rusher, you will meet that gimmick on later level. Use Bloomerang is the easiest way to win this level, especially when it can stop zombies from sandstorm.

## Waves

**Note:**
 have 3 segments.