recursal/Fanatic-Fandom huggingface dataset:
Armina

The oceanic world Armina with its powerful hurricane.

**Armina** is a small O-Class world around a dim red dwarf star in the Galvania galaxy. Although no landmasses exist, the global ocean is home to thousands of species. It has three moons; all of them are asteroids.

## Life & Climate

Its climate is driven by the heat the day side gains, which powers a large hurricane. Between the day and night side sits the terminator zone; a narrow band of warm temperatures stretching from pole to pole.

Large animals in Armina's ocean remains scarce, but they tend to congregate near gigantic forests. These forests are made up of extremely tall and strong stalks, branching out with tentacles and bioluminescent lights. They have large leaves that float on the surface of the water, where small insects nest. Animals are drawn to these forests as they produce a powerful, disgusting smell.

Small, fish-like creatures swim around in large gatherings, feeding off microbes and corpses. The larger animals includes a whale-like creature with green, bioluminescent blotches on its skin. These blotches serve as another source of energy for insects.

The night sky offers wonderous sights of the galaxy's disc and some of the closest galactic neighbours. Armina's galaxy sits within the Virgo Cluster about 56 million light years from Earth. Some red nebulas, hundreds of light years away, can also be seen.

## History

Armina formed out of a small disc of dust and gas surrounding its younger sun, Gogan, about 3.6 billion years ago. Its moons are believed to have formed with the planet as it gathered dust into a small ring system.

On a cosmic scale, it only recently developed complex life - about 300 million years ago. Tiny microbes first appeared rather quickly after the planet's formation.

The planet has never developed intelligent life, but was briefly visited by a young civilisation a few light years away. Many centuries later, the Taans visited again and established a small colony.

## Gallery

High above the atmosphere, a comet and a distant galaxy can be seen.Armina's sun, Gogan, and a large globular cluster.
Bosses

Bosses are special ships that must be defeated to complete Campaign Battles and Boss Hot Spots. Upon being defeated, they will drop many rewards and a Blueprint. There are currently 6 bosses:

## Spawning

* If the map is a Campaign Battle that the player has never defeated before, its designated Boss will always spawn there.
* If the map is a Hot Spot, or a Campaign Battle that the player has defeated at least once, a random Boss will spawn.
* Sometimes, the elite form of a Boss will spawn.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Albbeb

Albbeb is a cool desert planet, and the third planet in the Fymsli system. It has five moons, all unnamed asteroids.

## Geography

Since the planet is tidally locked, the night side of the planet is an icy wasteland while the other side is a barren cool desert. The night side of the planet is covered in a massive ice sheet, with some frozen mountain ranges, lowlands, and plateaus. The day side is a barren desert similar to Mars before terraforming. Mostly dunes and lowlands, with some plateaus. But what’s strange is that most of the mountain ranges and high elevated points are located on the area between the day and night side.

## Weather

The atmosphere on Albbeb is very thin, like Mars’s and holds no moisture. Unlike Mars, the planet has a moderate magnetosphere and its atmosphere is not loosing to space. The temperatures on the night side are frigidly cold, while the temperatures on the day side are typically -20 degrees centigrade. There are sometimes duststorms like Mars has, and ice winds can sweep over the night side. It's atmosphere is so thin it's almost classified as a selena planet.
Dixie Kong

Dixie Kong is a playable protagonist in Donkey Kong Country Tropical Freeze. She is the only female Kong. She wears a pink beret and blue earrings and has long yellow hair. Instead of a ground pound, she swings her hair around like a whip. Her barrel letters are a pink 'DK'. She can also use her hair as a propeller to hover.
Amplifiers

**Amplifiers**, or "**amps**" as they are more commonly known, are devices used to either increase the power of or alter the properties of the beams fired by laser weapons. They are greatly valued by soldiers and mercenaries across the universe.

## Characteristics

The primary component of an amp is known as the **focusing crystal**, a carefully cut gemstone designed to absorb and refract the energy of a laser beam. It takes great effort to cut a focusing crystal into the right shape, as any other shape will likely cause the crystal to shatter. The crystal is then placed into a housing unit and inserted between a laser weapon's capacitors and energy pack.

Once the amp is inserted and the laser weapon is fired, the properties of the amp's crystal will change the properties of the laser beam. It could greatly increase the beam's power, cause it to electrify its targets, fry a person's nervous system, or cause any other effects.

While most amplifiers are readily available to buyers, some of them have been illegalized due to their horrifying effects on people.

## Known Types of Amplifiers

* **Pallidite Amp** - An amp using pallidite as its focusing crystal will cause the beam to turn almost completely invisible, with only a faint, pale outline being seen. Stealth operatives across Verpletter greatly value these amps and will pay handsomely for one.
Juicy Jungle

**Juicy Jungle** is the fifth island that the Kongs visit in Donkey Kong Country: Tropical Freeze. The island has a jungle/factory theme. The main purpose of the island is that there are hundreds of different fruits on the island. The fruits are harvested by claws and machinery, then squished for the juice. The juice is then processed in a factory in the middle of the jungle, and then it is turned into jams and jellies, and it is also frozen in a large cooler and turned into popsicles. All these processes are seen in several levels in the island. The island is also home to some bees and machinery such as slammers and robots are being made to help with the juice procession.

There are 10 levels in Juicy Jungle, with six normal levels, two optional levels, a temple level and a boss level. The boss of this island is Bashmaster, who has positioned himself in the snowy juice pools at the bottom of the island.

## Levels

5-1: Harvest Hazards 5-2: Reckless Ride 5-3: Fruity Factory 5-4: Panicky Paddles 5-5: Jelly Jamboree 5-6: Frosty Fruits 5-A: Beehive Brawl 5-B: Jammin' Jams 5-K: Platform Problems 5-BOSS: Punch Bowl
Artria

Artria, also known as NGC 253, is a barred spiral galaxy located 10.9 million light years from the Milky Way.

The galaxy is controlled by the Artrian Galactic Republic which has been around for 7,500 years since 2500 CE.

## History

Roughly 82,000 years ago, the galaxy was controlled by another civilisation but became extinct after a galactic war. The civilisation also suffered an economic collapse, loosing all funding for fleets of warships, food and resource supplies and the final destruction of their species.

In 2500 CE, the galaxy became controlled by the Artrian Galactic Republic and has remained the galactic ruler for the last 7,500 years. The Republic has watched a hundred thousand civilisations grow but become extinct due to their use of weapons of mass destruction, including atomic and nuclear bombs and missiles.

The Republic destroyed intergalactic exploration probes once the probes had entered their territory in the galaxy in early 9982. Data analysis revealed they came from the Amatria galaxy when the Amatrian Galactic Spherium had begun to expand their territory from beyond their galaxy at 4.5 million light years away. This eventually led to the Amatrian-Artria War in 9982 which had lasted for eleven years until 9993 when both leaders of each galaxy signed the Juline Treaty. Even though the treaty has been signed, tensions have begun to rise again and may result in the Second Amatria-Artria War within a century.

## Sectors

Like the Amatria galaxy, the Artria galaxy is divided into sectors. The outer edge of the galaxy is known as Julka Sector, or Julka Systems, while the galactic core is known as Lylo Sector, or the Lylo Systems. The two major arms are both known as the Fexin Arm and Neria Arm.

The sectors are controlled by the Artrian Galactic Republic for the last 7,500 years.
Anomalous Research Corporation

The Anomalous Research Corporation studies anomalies in space. It is present in the milky way galaxy.

## **History**

The ARC was founded in the late 195th millennium by a group of Xa'Thin who discovered the existence of anomalies - objects, entities, and phenomena that defied the laws of nature. These scientists recognized the potential danger that these anomalies posed to society and created the ARC to study and contain them.

## **Structure**

The ARC is a organization with several branches spread across the galaxy. The main headquarters is located in an undisclosed planet, and only high-level personnel have clearance to access it. The organization is divided into several departments, each specializing in a specific area of anomalous research, such as containment, research and development, and field operations.

## **Operations**

The ARC's primary objective is to secure, contain, and protect anomaliesThe ARC uses a system of classification to categorize the anomalies it encounters. These classifications range from Safe to Deadly, with Deadly anomalies being the most dangerous and difficult to contain.

The ARC employs a variety of methods to contain anomalies, including specialized containment chambers and physical restraints. They also employ agents with specialized training and abilities to handle particularly dangerous anomalies.

## **Criticism**

The ARC has faced criticism from some who believe that their methods are unethical and that they are hiding the true nature of anomalies from the public. Others criticize the ARC's secrecy and lack of transparency, which they argue makes it difficult to hold the organization accountable for its actions.
Ali'yoshulake

Slave world of the Cooperative Imperium of Spheres and homeworld of the slave race Tha-ro.

## Physical

A temperate terra located 3353.3 light years from Algwethmai, Ali'yoshulake has a diameter of 29242.8 km giving it a gravity of 2.4. It orbits its parent sun at a distance of 0.8 AU giving it a year length of 277 days. The day length of the planet is 10 hours and 11 minutes. The world has nine moons. The planet, along with the system, is 5.8 billion years old.

## Climate

With a mean temperature of 12.8
°C and an atmospheric pressure of only 0.32, plus an axial tilt of 143° and 3’
the planet has a rather violent climate with storms raging over the forested
planet nearly constantly. It has a nitrogen-oxygen atmosphere.

The world is covered by massive
forests with only a few small landlocked seas. The tree trunks are thick and
sturdy and much shorter than normal terrestrial forests.

## Culture

Ali'yoshulake culture is based
on a stubborn reliance on tradition, religion and ceremony. The planet may be
all forest but the inhabitants haven’t even thought to spread beyond their
great city of Harthost, the first and only city.

## History

The first Tha-ro evolved over
800 thousand years ago near their current city and immediately established a
small settlement on the island, naming it Harthost. Over the millennium they
spread farther out from their initial settlement and built stronger buildings
to defend against the massive storms. Due to the gravity it’s hard to make tall
buildings so the city has had to expand over the years. It spread until the
massive city spread across to the west. Then the city began to spread outwards.

When they were discovered over five
hundred years ago by the Githu, the culture of Ali'yoshulake was the same as it
is today, over 120 million people living in the ever expanding city of Harthost
which is located all around a mid-northern body of water that had an island
near its eastern shore. The island is the location of the massive palace. The
Githo saw the potential in them as grunts that they could use in manual labor
and in wars and began enslaving them.

The Tha-ro resisted but the
superior technology of the Githo prevailed and they signed a treaty that let
the Githo take a quarter of the newborns every year.
Amgorac Dynasty

The **Amgorac Dynasty** is a nation in Elerad Arm of Florathel, bordering the Areial Union. The Amgoraki Areial, an ethnic group descended from the Union’s Eiar-born Areial, populates it. Founded by exiled members of the Union’s opposition, the Dynasty is a young state with a turbulent history, plagued by ethnic conflict to this day. Since its very beginning, it had complicated relations with the Union, which only got worse as the corrupt leadership of the same is known to have deliberately committed atrocities to the people of Amgorac. While these conflicts have ended, Amgoraki citizens still live in poor conditions today.
Bofors Mk 1

"Bofors Mk 1" is a placeholder for bridges' weapons. It counts as Hyper Rare, regardless of bridge quality, and it says it is a Thermal Missile Launcher that can target air units. However, not every bridge can target air units, not every bridge is thermal, let alone Hyper Rare, and no bridge is actually listed as a Missile Launcher. The slots are also equal to your bridge's slots.

 Unused | **Bofors Mk 1** · Horizon · Deprecated Weapon ·
1998 RO1 Base

1998 RO1 were a system two asteroids orbiting each other. in the year 3432, a base was built connecting each asteroid. the base made important advancements, including the only 2 Dimensional Drives to ever be built in 6201, a technology that was lost shortly after being invented, the Mining Ray, in 3749, a powerful laser that was commonly used for mining for years, and finally made many advancements in the field of engineering, allowing for stronger spacecraft that could take more punishment. in a war in 10,037, the asteroids were knocked off course by a malfunctioning missile, sending them into a collision with the sun
Arydia

**Arydia** (RS 8409-2690-8-222562-228 2 in 0.9.7.4 beta patch 8) is a warm E-Class planet located thirty eight thousand light years from Earth and twenty four thousand light years from the core of the Milky Way Galaxy .

## Overview

   Homeworld of the Nylex - a peaceful mid-Type II civilisation discovered by Humanity on New Year's Day 4010. They first appeared on Arydia approximately 440,000 years ago; looking much smaller with very strange, ablated heads and with five fingers instead of three.

Since 4025, Nylex are members of the Federations of United Star Systems with technologies that have allowed them to colonise the entire galaxy, much later in the mid 50000s CE. In 4031, human and other alien colonies appeared on Arydia for the first time.

## Physical

Arydia is about 10.9 billion years old and has supported the conditions for life for nearly 10.3 billion years. It orbits a binary star system called Ilsai at a distance of 0.16 AU giving it a year and rotation period of 31 days which causes the day-side storm to constantly rage for thousands of years.

## Life

Arydia is home to an entire ecosystem of various life forms that have adapted to different conditions and environments. Most forms of life exist in the terminator zone, the area between the extreme heat of the day side and the frigid, icy night side. Although, some species have been found on the ice sheet on the night side and some, but on rare conditions, within the storm of the day side. Land in the terminator zone appears to be covered in a thick sheet of sludgy, wet grass. Forests of tall trees that appear to resemble trees on Earth but with yellow to their leaves.

Dominating the sky are the Melir, massive balloon-like creatures that inflate air into their lung-like system that keeps them floating in the sky. Reproduction is incredibly slow; only producing up to three offspring every two centuries. In the great lakes, close to the eye of the storm, are the Perai, small whale-like creatures that move extremely slowly, perhaps only a meter every minute. Only a small population exists; about a quarter of a million.

Terrestrial creatures are the most vulnerable lifeforms on the planet due to threats of climate change and close approaches from asteroids in the star system's Oort Cloud, due to the lack of an asteroid belt.

Mass extinctions have occured four times since the first lifeforms ruled the planet. The last mass extinction, known as the Tuesh Extinction, was 81 million years ago due to the impact of a comet about five miles wide.
[[Category: ]]
Anti-Expansion Movements

## Overview

An Anti-Expansion Movement is an inevitability in almost every intelligent civilization or species in the universe and beyond, assuming that the civilization or species in question does not operate in a hive-mind, or is completely loyal to itself. Be it from as small as a species first steps outside of their continents borders, to conquering entire galaxies, there always seems to be a section of its populace who is staunchly against the idea.

The reasons given by an Anti-Expansion Movement can vary depending on the movement in question, though they typically seem to fall under two categories.

One: Is in a sort of practical sense. Either framing their arguments with the expense or time being not available, or too costly to invest in. Other variations of this can be that their culture will become too diluted and ultimately forgotten. Or, that something stronger may exist in where they wish to expand, which may end up destroying them.

Two: Is a moral standing. With them claiming that the civilization or species in question does not have the right to encroach into other territories. These arguments are most typically used when a civilization spreads out to other worlds that contain a native life form(s) of some sort, though this is not absolute.

One can say that the practical side of the argument of anti-expansion is a fair stance to bring up as if it's not in the civilization's or specie's best interests, or is simply impossible at that time, then the respective expansion shouldn't be preformed either entirely, or not at the extent being suggested.

However when it comes to the moral side of the argument, then that is where the waters of debate can be muddied, as morality in its truest form seems to be subjective. Though that in of itself is debated heavily by civilizations as well.

Who is anyone to say that a species conquering entire galaxies is wrong or not?

Though, almost every intelligent species in existence seems to expand regardless of this debate, leaving us to come to the conclusion that expansion is just a fact of intelligent life, that only the civilization in question's destruction can stop.
Arath

Arath is a huge temperate oceania, also known as a " super earth ". It is very massive for a terrestrial planet, and has a huge 20 moons.

## Arath

### Parent:

Remor

Arath from orbit.

## Oceans

The oceans on Arath are incredibly deep, creating a pressurized ice known as Ice 7. It isn't cold ice, but so dense the water is compressed into it. Because of this, life probably can't develop here.

## Colonies

The same probe that discorvered Remaria discovered Arath the same year. Colonists then came shortly after, and set up cities. The planet is mainly a trading outpost, used for exporting mass amounts of simple water for transport and terraforming.

## Moons

Due to the planet being a super earth, it captured many moons. All but 3 of these moons are small, temperate asteroids that do not have a large effect on the tides. The 3 remaining moons are all large enough to become spherical, and as such are temperate selenas. They are all very similar. However, occasionally these moons align and cause huge tides, which is a major problem for the floating cities.
[[Category: ]]
Alis

Alis, captured in all its beauty

Alis is a temperate habitable planet located in the Goliam System. It is the home of the Alisvania species, who previously had no name for their species and so named it after their planet. It is one of the core worlds of the Namegi Galaxy.

## History

Alis formed around a large main-sequence star 2 billion years ago. Almost immediately, after the planet had cooled, life sprung up, and developed into a myriad of species. At the time, there was no water on the surface and it was hyper-arid. However, this changed when a dwarf planet from between the orbits of Ri-inal and Weiol changed it's orbit, and delivered water to the surface of both Alis and Exythan.
Asteroid 17714 Fellas'derafe

> It seems that Asteroid Vega 17714 has a irregular gravitational pull. One side, 0.923 G, the other, normal gravity for such a small body. - Dr Harrison Magenta
>
>

## Biology and Population

### Under Control Of

UFSS

Asteroid 17714 Fellas'derafe is a major asteroid in the Vega ring system. It was discovered in 2354 CE, by the Human ship *USS Features,* when scientist Katherine Carry noticed an unusually large protoplanet. Now, Asteroid 17714 Fellas'derafe is a rather small dwarf planet, and is the second largest body in the Vega system. It was named after a feature in Kya Mythology. A god-entity named Fellas'derafe saved a substantial portion of the Kya population at the time, from a fearsome predator that might or might not have ever existed.

#### Anomaly

In 2373 CE, a science ship was passing through the Vega system, when it picked up unusually large gravity readings, on its closest approach to the-then Asteroid 17714 Fellas'derafe. Dr Harrison Magenta was the leading astrophysicist on the ship, and posted a report to Earth saying, "It seems that Asteroid Vega 17714 has a irregular gravitational pull. One side, 0.923 G, the other, normal gravity for such a small body." amongst other things. Even now, no-one knows why this is. Currently, a team of scientists are working on it, with their families on a small community located inside the dwarf planet.

#### Description

Currently, Vega 17714 looks like a elongated potato, as it spins through the Vega system. Since the spin is unstable, it is predicted that eventually the planet with even out as it gains more and more mass.

Isn't finished yet, will find a photo.
Arc'Til

**Arc'Til**(RS 1190-464-9-72965422-29 A3 in 0.9.7.4 beta patch 7) is a warm temperate terra located in the Zalanthium Galaxy galaxy almost 3 million light years from Earth.

It is the third planet from its sun Kyser, an M6 V type star. Arc'Til resides in a binary system which contains a red dwarf star and a brown dwarf star. The two stars orbit each other every 13.2 years with a separation of about one astronomical unit.

It is estimated that the planet and its solar system is 9.8 billion years old, at least twice the age of the Earth.

## Overview

Arc'Til is a warm planet with suitable conditions for the presence of life. Its magnetic field is weaker due to the small size of the core which contains Iron and Nickel with a tiny amount of Cobalt (another magnetic element). Despite the planet's scarcity of liquid water, life still exists, even in the most harshest conditions on the planet. In summer, the ice at the edge of the ice sheet on the night side can sometimes melt and form small rivers for minutes (usually 15 to 30 minutes) then disappear.

Arc'Til has one, small moon about 70 kilometers in diameter called Nacir. It orbits every 3 hours and 29 minutes. This is equivalent to 49 orbits every Arc'Tiliae year.

## Life

Life emerged on the planet about 8.7 billion years ago when oceans covered the day side of the planet. As the oceans dried up, life on Arc'Til became rare and almost faced a mass extinction. However, some of the ancient ocean water was absorbed into the sea bed soil which has now become the land mass seen today. Lifeforms have taken on strange forms but some seem remarkably familiar to Earth life, such as the Ifel plant, which resembles a cactus in a desert.

Arc'Til is the home world of a Type I civilization known as the Zeatir; small, slender humanoid creatures that have dominated and conquered their planet for about 450,000 years. Their ancestors were slightly taller and lived in the terminator zone of the planet; the space between the day and night sides, where it is most temperate and most lifeforms are found.

The atmosphere is dominated by small, insect creatures called Aerts that fly around the terminator zone. About 7 cm in length, it has extremely tiny arms and legs. Aerts are usually found in the sky due to their bioluminescent eyes which has allowed them to see in the dark better. Aerts, including Zeatir, are one of the only creatures on the planet that have cross-bred to produce hybrid offspring. Rarely, another creature can be seen in the sky, known as the Oarts. They are endangered species on the verge of extinction due to the sudden climate change caused by the Zeatir. They are roughly 20 meters in height and about 7 to 10 meters in length and width.
Man-At-Arms

**Synchronsprecher** | Frank Glaubrecht

**Man-At-Arms** (in der deutschen Übersetzung: „Waffenmeister“) ist der Titel von General Duncan. Er fungiert in der Regierung Eternias als Berater von König Randor. Zu seinen Aufgaben gehört neben der Sicherheit des Planeten auch die Entwicklung neuer Waffen und Technologien. Er ist einer der wenigen Personen, die He-Mans wahre Identität kennen.
Agrami

The **Agrami** are a currently extinct race and were also that are believed to be related to the First Civilization. They were tall and had four thin fingers. They had no hair or eyes. Some exobiologists speculate that despite the lack of vision, they had very good senses, and perhaps even extrasensory senses. It is unknown if they have distinct genders.

## Physical

Agrami have two, big nostrils, but no "nose", in the normal understanding. Their mouth is large and their skin is pale. They have some kind of carapace in their heads, but the evolutionary purpose is unknown. Some exobiologists who believe that they have psionic abilities, like Froge Murphy, usually say that this "carapace" allows them to have telepathy and other psionic skills. Their teeth are sharp. This also gives insight into what the First Civilization may have looked like or at least resembled.

## Relation to the First Civilization

Research has revealed that the Agrami may be related to the enigmatic First Civilization as several pieces of evidence have been found relating to such.

The first was a mysterious holographic message that appeared to show an Agrami individual that when translated, seemed to yield some kind of warning. Here's what it said: "We are the **Agrami**." The signal was unstable and crashed a lot. "I do not have much time, we are being attacked by aliens that appear to be from the future or at least another time! It is the end of our civilization... If you are a future galactic nation, please, listen to me with attention. It is extremely important for your survival. You–", and then the message abruptly ended. This left many researchers baffled, and some terrified, of what they had just witnessed. Who or what were these "aliens from the future", "could they have been future Humans?" and "If so, why?", leaving more questions and mystery.

More evidence is their appearance which seems to match depictions of the First Civilization, such as their skeletal structure. If they are related to the aforementioned race then it can give us major insight into the First Civilization.

Thirdly, the structures on Sanskrti Prime resemble those of the First Civilization, rotting away on their ancient colony worlds. However, it is unknown why they didn't seem as advanced, since what's left of their technology looks slightly less advanced then the Forst Civilization's. Archeologists theorize that they could be the descendants of colonists from the First Civilization who eventually evolved slightly differently over time.

Stinie Garcia has the hypothesis that they may have had several different subspecies, as humans do. The reason for that is that the only image of an Agrami we have is the holographic message from the past, but we just saw only one Agrami, so it is possible there could have been different variations of this species.
Araxis Confederation

## Description

The Araxian flag. The star represents alliance membership, and the triangle represents their expansion through the millennia.

### GDP Estimate

1.5 Nonillion V-Units (1.62 Nonillion C-Units)

### Travel Method

Warp DriveHyperdrive

Wormholes

Cluster Portals

The **Araxis Confederation,** often referred to as *The Caterer,*or *Mother of Life* by members of The Alliance, is an intergalactic and naturalist nation, which focuses primarily upon its well-being of worlds and citizens within the nation. There are many states which are quite unusual in the Alliance, which are made up of smaller civilizations, which were given their own land area. The Araxis Confederation also focuses on its economy more than its military, with technology being a high priority as well.

The main citizen species inside of the Araxis Confederation are usually one of the five main species of the Alliance. However, these are often diluted by a large number of species from the reservations, which make the Araxis Confederation an ethnically diverse nation.

The Araxis Confederation is also known for its outstanding treatment towards planets and cities. This characteristic has granted them a perfect 1.000 development index. Flora and fauna on colonized worlds are given as much space as possible, with many natural floating cities frequently dotting the Araxian skies. Presence of clean underwater cities are also prevalent in oceanic worlds.

## Territory

The Araxus Confederation takes hold to approximately 12,000 galaxies, making them the second smallest nation in The Alliance. This has not stopped them from making technological breakthroughs in efficiency and cleanliness, though. Their Contributions have lead to a very energy-efficient and clean 7-L Cluster, which would be rather polluted without The Araxis Confederation.

With their relatively small amount of territory, the Araxian people had to colonize every planet in sight. Mass terraforming was commonplace, and is still being done in systems with a high population growth. Flora and fauna are usually let to roam these worlds until urbanization is complete.
Apeiron Galaxy (IC 1101)

**The Apeiron Galaxy, (numeric designation IC 1101)** is a supergiant elliptical galaxy at the center of the Abell Galaxy Cluster, approximately 320 megaparsecs (1.04 billion light-years) from the Local Group,

## Overview

The Apeiron Galaxy holds the crown as the largest galaxy to inhabit what we know as the "Local Universe," and even beyond it. To this day, it is one of the largest known galaxies in the observable universe, only narrowly beaten out by several others. It is estimated to have 100 - 150 trillion stars, a radius of 3 mega-light-years, and a total mass of over 1.125 quadrillion solar masses. It's central black hole alone is over 70 billion solar masses.

To put the scale into perspective, if this galaxy were centered on the Milky Way Galaxy, it would engulf over 60% of it. It is three times wider than the distance between the Milky Way and Andromeda.

It serves as the "edge" of traversable space, the final and farthest point in the void that the Intergalactic Gateway System that links the various galactic neighborhoods that make up the Local Universe will go. But despite this, no known superpower has lay claim to the galaxy due to the immense distance and large amount of time it would take one to reach its respective borders. As a result, the massive galaxy has remained a mystery to the rest of the Local Universe, and theories abound exist as to who, or what, may exist within.

## History

It is unclear what exactly is going on currently within the galaxy. Billions of Dyson Swarms and other mega-structures have been detected over the years. Multiple instances of Black hole Bombs going off have also been recorded.

All signals and light from the galaxy is over one billion years old, so current events are entirely unknown. All that is known is that there are likely thousands of different civilizations calling this galaxy home. Most of which are estimated to be over one trillion stars strong. Were a civilization to fully colonize this galaxy, they would be considered a type 3.3 civilization.
Aron Imbecil

this system contains two stars of the main sequence of type A

## Binary

the system has two stars of type A (the left we have a star type A with 1,830 solar masses and a temperature of 7329K and the right we have a star type A with 3,084 solar masses and a temperature of 9382K) the two stars are filling the roche lobe at a rotation of 15.3 days, it is expected that the two stars end up forming a semi-detached binary star with a low-duration rotation.
Aquasi

An Aquasi Female, circa 9700VC

The Aquasi are a Human mutant subspecies that evolved on the world of Fasia, in the Verpletter Dwarf Galaxy.

Like all of the mutant sub-species on Fasia, the Aquasi were subject to rapid evolution after settling on the planet, due to Fasia's unique properties. Those who settled near the coastline on the equitorial region evolved into the Aquasi after a few generations, growing gills, and various other adaptations, such as webbed feet and fingers which allowed them to swim more efficently. However, this does not seem to to have affected their ability to breath oxygen outside of water, allowing them to have landside settlements in addition to their underwater settlements.

The Aquasi were often attacked by the other Fasian species that set up coastline cities, in particular by the Sürunen, who wanted to stop them from 'stealing' the fish from their territory. This resulted in many Aquasi cities being built in the depths of the ocean, though over the centuries, many were build closer to the coastline. There are also some which braved the possibility of being attacked, and set up settlements in lakes within the Fasian mainland.

Perhaps due to their ability to breathe in both air and water, the Aquasi are defined in no small part by their natural curiosity of the universe around them. They appear to have a desire to explore the universe around them, which is why they were quick to come around to the idea of joining The Commune Federation when it arrived on Fasia.

The Aquasi have since been invaluable in settling various water worlds, and the exploration of those worlds. This unique role in the Federation has lead them to develop close ties to the Casorians in particular.
12th Liminibusian Interplanetary War

The 12th Liminibusian Interplanetary War (Common Limspeak: Tvellt Welwit Gwarr Lymunic), commonly referred to as the 12th War, was the last world war fought on Liminibus from 4512 - 4535 AD. It was a devastating war that resulted in the total isolation of Liminibusian people, as it was the cause of the destruction of the last interstellar spaceship. Following the war, the nation-states of Liminibus broke down, and a stateless society of impoverished hunter-gatherers and sustenance farmers dominated the planet for the next 2300 years.

## Prelude

The planet of Liminibus was locked in perpetual war between several factions since 3843, and over the course of nearly 800 years, eleven previous world wars were fought. This time, the main factions of the 12th War were the Boronskepp protectorates, the Lofty Dominion of the South and the East, the Republic of Bertathesis, and the city-state of Kumasi East. All of these were controlled by tyrannical autocrats who vied for supreme control over the planet. It was only two years since the end of the 11th War when the Archmagistrate of the Lofty Dominion, Hindel Frostworth Bacon, ordered the sacking of villages in territory controlled by Kumasi East. In response to this, Charles Vlontiac, the Prince of Kumasi East, sent bombers to strafe the countryside farms of the Lofty Dominion. War was then declared on the 14th of June, 4512. The Republic of Bertathesis, which was allied with Kumasi East, declared war on the Lofty Dominion two days later. Three out of the eight Boronskepp protectorates entered the war on the side of no one, and even declared war among each other.

## The Battle of Higgins Dong

The 7th Kumasi Army clashed with the 11th and 15th Corps of the LD in the city of Higgins Dong on 28 August 4512. Higgins Dong was an independent city-state that lay on the western coast in the landmass of Charmorica.
Arantia

Arantia is a large moon, nearly half the size of the earth and with 1/5th the gravity. It orbits the large gas giant Opotrau, which hosts a large ecosystem of floaters, drifters and fallers. Arantia is a world bustling with life, it as around 457 million species, around 70% are microscopic and the other 30% are macroscopic, 70% of macroscopic life is insectoid, while others are fishnoid, amphibianoid, reptilianoid or Kirtu`s. It was originally a moon of Kitoripaosia but was flinged out before it settled into a stable orbit.

## Ecosystem

The ecosystem of Arnatia is unique in that an entire group of animals, with no similarities to any other groups in the nearby systems, are evolved on this world. This group, the kirtus, are animals that use chemosynthesis to generate energy. They are sedentary and look like large towers from far away. When close enough you can see four large, floppy fins sprouting from the bottom. Later studies reveal them to be legs, used to move only when chemicals in the area have been depleted. Kirtus also have a large beak at the bottom of the tower, which is used to dig into the planet's surface. Once the outside ground has been breached, the kirtu uses an extremely long, yet thin tongue and to burrow into the softer mud underneath. The tongue has been studied to produce a very strong acid, with a PH of 1.6. The acid breaks down the ground into sludge, which the tongue soaks up. While doing this, the kirtu digs up extremely large holes, measuring from 30-100m in depth, and about 5-20m in width. Entire ecosystems thrive in these kurtu holes, dubbed "kole systems" by explorers after having a wild night of partying after discovery of the kirtu`s. The main source of food for life is chemosynthesis

## Landscape

Most of Arnatia is ocean, studies of the liquid reveals it to be a sort of half methane, half microbe sludge teeming with organisms both big and small. Most of the ocean is about 3km deep, due to the shallow depth of the ocean. The entire planet seems to be a bustling paradise for a reef like ecosystem. The land is more unique, mainly plains. There is a spot of mountains here and there, there is around 26 main islands, with countless thousands on the coasts and in the oceans, these islands hosts 10% of all macro life on the planet, but all species on land are unique to the ocean, as they dont need to drink the methane, they take the methane from the atmosphere and convert it using special sacks in the bodies into liquid.
Aothor

**Aothor** (or RS 1186-1407-7-506455-54 in 0.9.7.3) is a yellow dwarf located in the Andromeda galaxy which was discovered in 9956.

## The star

Aothor is a yellow dwarf with an age of around 8.6 billion years and a temperature similar to Sol. It is being orbited by 9 planets, one of them being Belef.

## List of Planets

Calon(Hot Class-S)

Mothania (Hot Class-S)

Fleecu (Warm Class-J)

Belef (Warm Class-E)

Rostob (Cold Class-J)

Ackor (Cold Class-I)

Ivani (Frozen Class-N)

Annes (Frozen Class-T)

Gorova (Frozen Class-T)
Arcadia

Arcadia was discovered in 2545 and was declared a great candidate for colonization. The surface consists of expansive blue oceans, vast green valleys and scenic mountain ranges.

After the domed city of Utopia was constructed in 2587, the citizens of Arcadia or Arcadians as they called their selves, wished to be independent. Eventually, Arcadia became independent and a celebration known as the Independence Festival took place in Utopia.

After independence was achieved, Arcadia formed its own democratic government known as the Arcadian Administration.

## **Climate**

Arcadia has a tropical climate and is very hot, reaching temperatures up to 78 °C which is why Humanity cooled it down slightly and introduce a little more oxygen to the atmosphere. Luckily the slight increase of oxygen did not affect any of the native life. Tropical storms, rapid winds, water spouts and rain are some examples of the weather that occurs on this world but aside from that, temperatures are otherwise, summer-like.

## **Native life**

A variety of unique and interesting lifeforms inhabit Arcadia:

**Ballbush:** A species of bush-like plants that naturally grow into the shape of a ball. They can found all around Arcadia and some have even genetically engineered so they can be kept in homes. Ballbushes have an interesting life cycle, after growing for 5 years, they detach from their root and become mobile, relying on the wind to move them about and spreading their seeds along the way.

**Glomphs:** Squatty quadrupeds that mainly inhabit the beaches and shorelines in herds. They are named after the sound they make and have a diet that consists of small fish-like creatures. Glomphs are very friendly and will slowly approach if one sees you. Because of how docile they are, Glomps have even been domesticated by some and are common on Arcadia.

**Mawks:** Small flightless avians that live in the countrysides and valleys. They remain solitary until mating season when they mate and raise their own hatchlings. Mawks are only found on the main northern continent and their diet consists of insects.

**Shovelhorns:** Herbivorous quadrupeds known for their shovel-shaped "horn" that grows on top of their heads. The males compete for dominance over the pack, and wild Shovelhorns tend to be territorial so approaching a wild Shovelhorn is not recommended.

**Ferocias:** A large predatory avian that usually preys on Glomphs. They are twice the size of an Andean Condor and could easily pick up a Human. Ferocias have for eyes, too for flight and two for searching prey. Fortunately, Ferocias only seem to be found in the northern parts of the planet so they aren't considered a major threat.

**Bulb Whales:** Enormous whale-like animals that live in the planet's oceans. They are rather massive, growing up to 40 feet long and are considered one of the largest specimens of marine life found on any world. They are named Bulb Whales due to their bulbous appearance.

## **Gallery**

Sunset over a mountain range on the surface.A beach on a Arcadia.A colony ship approaching Arcadia.
Donkey Kong Island

Donkey Kong Island is the sixth and final main island that the Kongs visit in Donkey Kong Country Tropical Freeze. It is the frozen version of Donkey Kong Island, which is now inhabited by the Snowmad tribe. Each level is a frozen version of each world from Donkey Kong Country Returns. There are several icy villages, castles and ships around the island, as well as intense snowfall. The water is unable to be swum in due to it being cold and there is a large base under the large ship above the volcano.

Donkey Kong Island has 12 levels, with eight main levels, two optional levels, a temple level and a boss level. The boss of the island is Lord Fredrik, who has made a base inside the volcano's core.

## Levels

6-1: Homecoming Hijinxs  6-2: Seashore War  6-3: Aqueduct Assault  6-4: Blurry Flurry  6-5: Forest Folly       6-6: Cliffside Slide  6-7: Frozen Frenzy  6-8: Meltdown Mayhem  6-A: Dynamite Dash  6-B: Icicle Arsenal         6-K: Slippy Spikes  6-BOSS: Volcano Dome
Agugarar

One of the homeworlds of the
Swarm.

## Physical

A warm E-Class world, Agugarar (RS
8409-511-6-120109-330 3 in 9.7.3) has a diameter of 12391.4 km and a
gravity of 1.1 G. It orbits its sun at a distance of 0.8 AU giving it a year
length of 227.7 days. Its local day length is 16 hours and 9 minutes.

The planet has 12 moons, one of
which is a warm D-Class world. The remaining ones are captured asteroids. The system
is 5.5 billion years old and located a mere 6545 light years from the galactic
core.

## Climate

With an axial tilt of 140° and 8’
the seasons on the planet are very rough and always hot as the planet has a
normal mean temperature of 91.9 °C. The planet has an atmosphere of 0.5 ATM.

The planet experiences many
large storms during most of its seasons.

## Life

The plant life on this planet is
large thanks to the increased solar radiation and due to the massive hot
rainstorms. They are tropical in nature as well.

The animal life has evolved to
be able to survive the planet’s extreme heat and the storms. There are very few
animals with fur. Most are insectlike or reptilian.[[Category:]]
Adalia

**NOTICE: This page will eventually be remade by SpaceGeorge. The content of this page is here for reference. It may not reflect the redone version of this page.**

## Societal Information

### Population

1.3 Billion

Adalia is orbited by three small asteroid moons and takes 13 days to make a full orbit around Auraji. Like most gas giants, its atmosphere is mainly composed of Hydrogen and Helium which is sometimes mined.

## **Cities**

The most interesting feature about Adalia is its sky cities, built in 3009 and is also the first gas giant in its star system to have sky cities built on it.

The cities on Adalia are 15km long and have three levels. Level One is the surface with skyscrapers reaching 390ft high with the tallest being 450ft high. The skyscrapers range from apartments, hotels, broadcast towers, offices to shopping centers with different businesses inside them. Roads and tram systems allow for quicker transportation around Level One. Clear transparent glass roofs are located 5 meters above the ground on Level One in each of the cities in order to prevent Adalia's deadly atmosphere from killing residents.

Level Two exists beneath the main surface and consists of multiple cheap housing areas as well as small shops, a spaceport and a subway system that goes around it. The less wealthy citizens tend to live down here since the more richer ones inhabit Level One. Level Two areas are escribed as looking like an eternal nightlife due to being constantly lit up with lamp posts and neon lights.

Level Three is where mined gases are stored and sent up to power the two upper levels. Citizens are not permitted to enter Level Three areas unless they want to apply for a job there. Workers in Level Three have their own housing units although the quality of life there is not as good as the upper levels.

Since Adalia is tidally-locked, each of the cities are able to move across the gas giant, allowing for a day and night period on Level One.

The cities float above Adalia's clouds in order to avoid harmful storms and winds that occur within the planet's weather system as well as allowing for lighter gravity.