recursal/Fanatic-Fandom huggingface dataset:
Boss Cass

Boss Cass is the starter villain and major antagonist of Mystery Kids Australia. An intelligent, sentient cassowary, he seeks to purge the globe of all warm-blooded creatures, particularly humans, and replace them with cold-blooded animals. Originally just hating non-human creatures, like koalas and Tasmanian tigers, he has since prioritized wiping out humanity once he met (and initially lost to) the Mystery Kids Australia.

## Appearance

Boss Cass is around the height of your typical cassowary. He also sports a purple neck, light blue eyebrows, a light brown bony crest on his head, black feathers, gray legs, orange eyes, and a dark brown beak.

## Personality

While in his home series, Boss Cass was more or less a bigoted, power-hungry mad scientist who sought to wipe out warm blooded animals and rule the world. His Mystery Kids incarnation, on the other hand, is also this but a little extra. Acting more akin to supervillains like Gorilla Grodd and Lex Luther, he is also a skilled manipulator and a much crueler dictator than his video game counterpart. He seeks to dispose of humanity (and other warm-blooded animals) and replace them with cold-blooded animals. The irony of this plan is often lost on almost nobody but Boss Cass himself, as Boss Cass, being a bird, is a warm-blooded animal, as Wendy Corduroy points out. Of course, seeing as his primary targets are mammals, he could just be referring to them.
Florence Zimmermann

Florence Helene Zimmermann is an elderly witch, albeit one who is firmly on the side of good, who lives on High Street in New Zebedee, Capharnaum County, Michigan. She is the next-door neighbor of Jonathan Barnavelt and, as of the summer of 1948, Jonathan's nephew, Lewis.

## Appearance

Forence Zimmermann is a witch who always comes in an assortment of fancy purple clothing. Due to her favorite color being purple, every piece of clothing she has is purple to the point where even her eyes appear as a very light shade of purple as well as her hair.

## Personality

Florence comes off as a polite and posh witch, but one that takes no nonsense from her peers and her neighbor Jonathan especially. She does, however, show a mischievous and witty side to her personality wherein she would always retort with a witty remark or an insult whenever she and Jonathan engage in their usual playful banter.

Despite her uptight demenour, Florence has shown a more soft and compassionate side demonstrated when she supports Lewis during his more downtrodden hours and attempts to lighten his spirits acting as a sort of motherly figure to him. This side of her also extends towards Jonathan where she offers her advice to the warlock whenever he is in a dilemma he cannot solve.
Guardians

The Guardians are group of mythical figures created and chosen by the Man in the Moon. They both embody and protect the dreams of children.

## Overview

The Guardians were made by the Man in the Moon to protect the dreams of children from the Nightmare King, Pitch, and bring joy to the world. They embody the dreams and imaginations of children across the globe, and are often considered to be magical beings. Their power is derived from the hopes and beliefs of children, for the more children believe in them the more they gain physical form and power.

The Guardians are said to reside in the Dreaming with Dream of the Endless. They have taken residence there at the behest of the Man in the Moon whom Dream is good friends with. Given that the Guardians are magical beings, they are also aware of the wizarding world and would have dealings with wizards at times. However, neither the wizarding world or the Guardians interfere with the others' affairs.

## Members

* Sandman - Guardian of Dreams
* Toothiana - Guardian of Memories (Tooth Fairy)
* Nicholas St. North - Guardian of Wonder (Santa Claus)
* E. Aster Bunnymund - Guardian of Hope (Easter Bunny)
* Jack Frost - Guardian of Fun
Mystery Kids Japan

Mystery Kids Japan is a subgroup of the Mystery Kids that is stationed in Tokyo, Japan.

## Origins

When Stanford Pines assigned different places for the core team to establish different subgroups, which Stanford jokingly called “Weirdness Epicenters”, Lili and Raz had a choice between Romania and Japan, with both wanting to go to the latter. After Ford explained that experienced members like Raz were needed to help shape the new teams and that only one would be needed, Raz and Lili settled who would be going to Japan with a game of Rock Paper Scissors. When Raz won, he was sent to Japan with Morty Smith and Marco Diaz, and Raz and his friends couldn’t have been happier.

While he was admiring the beauty of Tokyo, Raz was confronted by a powerful and malevolent yokai known as “Demongo, the Hunter of Souls”. Demongo was prepared to take Raz's soul until he was saved by a young boy. The boy took Raz and his friends and brought them to safety. The boy introduced himself as Hiro and that he was part of a group known as Big Hero 6. He then described Demongo as “the strangest foe he’s ever faced”. It was almost as if Demongo’s modus operandi was different than what the team was used to. Raz believed they were dealing with a pure supernatural threat, which differs from the normal lesser types that Hiro and his gang are used to fighting. Sensing the thoughts of Hiro’s friends, Raz used those thoughts to help track down Demongo.

Demongo was going to absorb the team’s souls and use them to become the strongest warrior in all of the world, believing that this would be enough to open a rift to the Nightmare Realm. Unfortunately for him, he started with the team’s robot member, Baymax, who he didn’t realize was purely robotic. Fixating on Baymax, Demongo didn’t notice Hiro and the others rescuing the rest of Big Hero 6. After that, the Spook Crew and Big Hero 6 teamed up to take down Demongo.

## Members

* Hiro Hamada (founder and leader)
* Marco Diaz (founder)
* Morty Smith (founder)

## Allies

* Razputin Aquato (founder but not a member)
* Big Hero 6
Abbie Mills

Agent Grace Abigail Mills, better known as Abbie, was an FBI Agent in the small modern-day town of Sleepy Hollow.

## Overview

At a very young age she had a series of mysterious encounters with demons that upended her life and left her estranged from her family.

Upon meeting Ichabod Crane, she learned she is one of Two Witnesses foretold to fight against the coming apocalypse. Abbie and Ichabod must team up in order to fight the seven tribulations.

## Appearance

Abbie is a young African-American woman with dark brown hair that she occasionally ties in a pony tail or lets it flow outward showing it to be curly. She also wears an assortment of trench coats mainly for those suited in the FBI.

## Personality

Abbie is a tenacious and valiant woman, often putting other’s needs above her own. Abbie keeps a tight reign on her emotions which might be a product of her upbringing or perhaps her training. As a result she is often reserved and slow to anger, but beneath the tough exterior is woman who feels very deeply. She is incredibly empathetic, as displayed in her repeatedly choosing to attempt to talk down perps rather than make shows of force. She also has a soft spot for children, while fighting against the Pied Piper she essentially offered herself up as bait is order to track down a missing girl.

Abbie is also incredibly patient and kind. She is an amazing teacher, introducing Crane to the modern world with efficiency and ease. She lets him come to his own conclusions and guides him without patronizing. Furthermore, she was the only person to suspect that Ichabod wasn’t crazy and in fact might have been telling the truth about his identity. His first night in his hotel room, she makes sure to place sticky notes all around his room explaining how to turn on the lights and make coffee.

Abbie is also knowledgeable, practical, intelligent and at times calculating. She has a knack for profiling and her skills have helped track down many suspects and supernatural creatures. She is also very curious for when she first meets Death of the Endless, she jokes with her and asks about dinosaurs. In return, Death calls her clever. Abbie ultimately has a skeptical mind. She initially pushed back against the idea of the supernatural and her being a witness. However, though she does eventually commit fully to the cause, she continues to question why she was chosen. She also is the first to offer up science as an alternative to magic, regularly finding ways to resourcefully replace spells with generators, chemistry, and UV light.

## Gallery

* Abbie Mills and Ichabod Crane
* Abbie threatening Ichabod
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Camena, Oregon

Camena, Oregon is a beach town and the residence of Alex Morse and her step-brother Jonas Hammon.

It is known for being the birthplace of many radio innovations, as well as the sinking of the USS Kanaloa. The town extensively uses "Wave-Assisted-Locks", or "WAL" for short, in which radio signals can be used to unlock doors.

## Description

Camena is more widely known for having an ex-military base turned tourist trap known as Edwards Island and boasts a rich history. Briefly mentioned by Dipper, the town was originally used for ranching. This occurred when the land was first found by Portuguese explorers. The place was later given to colonel Caleb Edwards, who rented the land out to mining companies.

When Edwards died, the government took over the control for the island and converted it into a military base, intended for the island to serve as a beacon of harbor defense. Around this time, USS Kanaloa accidentally sunk by friendly fire by the USS Walter Roy.
One-One

One-One is a companion of Tulip, trying to help her find a way back home. One-One can split into two halves, each with its own personality. The two halves are called Sad-One and Glad-One, but as a single unit, they are called One-One.

## Appearance

One-One is a white robot with a black stripe that runs down the entire circumference of its spherical body. On the front, the black stripe has two white dots that appear to be Sad-One and Glad-One's eyes when they are fused. One-One has four retractable spider-like legs.

The body can easily separate into two identical and independent parts and can reattach itself together again. Each half is semi-spherical in shape with a black line at their base with a single white dot, their eye. The flat base of each half has four spider-like legs, similar in structure to when it was whole.

## Personality

As One-One is a single robot composed of two independent parts, it has two separate personalities. As a single unit, One-One often flickers between the two different personalities.

### Sad-One:

Sad-One, the sad half of One-One, is morbidly pessimistic, practically always having a monotone voice and acting very downcast no matter the situation. Sad-One is almost always in a state of despondency, often shooting down any hopeful remarks. Though Sad-One is always pessimistic, it will sometimes drop pearls of wisdom that, ironically, encourage people.

### Glad-One:

Glad-One, the glad half of One-One, is cloyingly optimistic. It has a strong sense of happiness, never speaking in a voice that is not overjoyed. Glad-One never deviates from his happiness and will always see life in the most optimistic way possible. Glad-One is also very naive, to the point of doing things with reckless abandon. Its naiveté, mixed with its strong sense of optimism, makes Glad-One have a strong lack of self-preservation.
Screecher

The Screecher is a fearsome beast that lurks within the deep corners of Pillet Creek. It resembles a large humanoid male but with the features of an owl, most notable a screech owl.

The Screecher has become the subject of legends around Pillet Creek and is one of the more deadly enemies towards the Mystery Kids. Moreover, the Screecher is in fact not one monster but a whole species.

## Appearance

The Screecher resembles a large humanoid male with an emaciated body along long spindly arms and legs. Its most defining features, however, are its head which resembles a monstrous owl. Its neck is shown to be elongated and covered in dark plumes of feathers with its chest, torso, abdomen, arms, and legs being the only parts of its body not covered in feathers. It has large round glowing yellow eyes with no discernible pupils.

When attacking, the Screecher's lower jaw opens at inhuman lengths and almost appearing as though it splits into three parts.

## Characteristics

Despite having a human-like body, the Screecher has no trace of humanity within it whatsoever. Its main concern is to hunt, feed, and survive in the forests of Pillet Creek. The Screecher is shown to be merciless as it cares not for who or what it is hunting. It seems to favor devouring the facials of its victims as it was once witnessed by a squad of MTFs from the SCP Foundation to consuming the face and most of the head of a female camper.

It was also shown to have an extreme aversion towards light and much prefers to remain in the dark. Once light is shone upon the Screecher it will react violently and lunge at whoever is shining the light.
Hat Kid

Hat Kid is a human-like alien, later revealed to be a Gallifreyan native to the planet Gallifrey, and a very powerful Time Lord similar to The Doctor who is also a Gallifreyan. Her real name is unknown, and the name "Hat Kid" was given to her by the Eleventh Doctor due to her fondness of hats.

Hat Kid is one of the surviving Gallifreyans, having been jettisoned by her parents through the cosmos before her planet was "destroyed" by the Daleks. She travels across time and space mainly for adventure while also attempting to find any potential Gallifreyans that may have survived. It was not long until she met the Doctor, who she immediately befriended.Snatcher

## Appearance

Despite being an alien, Hat Kid appears to be a small, human child. She dresses in a big, purple tunic with a bright yellow cape that has a zipper attached to it. She also wears a variety of hats with special abilities, her favorite of which is a big, purple top hat with a yellow stripe.

## Personality

Hat Kid is shown to have an energetic, and bright personality. She can be shy at times, such as when Mabel asks for her name or where she stops playing with dolls because she thinks someone might be watching. Though she is very frank and emotive in her diary entries, calling out many people and situations on her adventure as weird or unpleasant.

Due to being a child, Hat Kid has shown numerous times that she can be childish and a little immature. She behaves like any normal child despite her advanced mind and seemingly immortal life-span. This is proven in where she partakes in many "girly" activities with the likes of Mabel, having a tea party with the Eleventh Doctor, or drawing. Even though she is not much of a social butterfly, Hat Kid can learn to have fun even when she is in situations that do not exactly qualify as such.

Much like the Tenth and Eleventh Doctor, she is also shown to be mischievous, especially with other hostile alien races or extra-dimensional beings, such as when she tricked a group of Daleks into firing and effectively destroying each other. She has her limits, of course, and gets flustered and overwhelmed due to being a child; even though she is hundreds of years old. Nevertheless, she is very brave and headstrong, as she is capable of overcoming obstacles through wit and even strength, along with facing down many powerful extraterrestrial entities.
Greasy’s Diner

Greasy’s Diner is a restaurant in Gravity Falls.  Dipper, Mabel and other denizens of Gravity Falls eat here on a frequent basis.

## Appearance

The exterior of the establishment resembles a large log. Fittingly, its interior is made out of wood and consequently features various shades of brown on the floor, walls and ceiling. The furniture, specifically the chairs, are a light shade of brown.

## Role in the Story

### Mystery Kids: The Beginning

Mr. Babcock arrives here to ask about where he can find a mechanic. However, after an seemingly long period of time trying to get answers, Lazy Susan tells Mr. Babcock that the mechanic, O'Malley, had died just outside of the restaurant due to his cat allergies.
Queenie Goldstein

Queenie Goldstein was a half-blood American witch, the younger sister of Tina Goldstein, and the love interest of Jacob Kowalski.

## Overview

After graduating from Ilvermorny, Queenie acquired a desk job in the Wand Permit Office, within the Magical Congress of the United States of America. Because of her beauty, she was described by others as being a "bombshell". She was also an extremely accomplished Legilimens, someone with the ability to extract feelings and memories from another’s mind.

## Appearance

Queenie was a stunning witch with blonde hair. She was noted for her beauty, being described as a "bombshell". As such it did not take much effort for her to make those around her turn their heads when she would pass by.

## Personality

Queenie was a free-spirited, kind-hearted woman. She was very empathetic and skilled in the art of Legilimency, which sometimes affected her relationship with others, but deepened the one she shared with her sister. She was also considered to be "very brave." Queenie could also engage in harmless flirting with others such as the Doctor who was flustered by her attempts to which she finds adorable. She was also quite bubbly to where she could even keep up with Mabel's own giddy nature.

Queenie was incredibly kind towards people she realized were in pain or torment, as shown by how she consoled the Doctor about his loneliness and that he should not be traveling by himself and have someone by his side to comfort him. Unlike most of the magical community, Queenie was unperturbed by the prejudice of her fellow wizards towards normal humans, as ferociously evidenced by her relationship with Jacob Kowalski, and her empathy towards him.

## Gallery

* Queenie and Tina disguising themselves
* Queenie and Jacob
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Nightmare Realm

The Nightmare Realm is a seething, intergalactic foam between dimensions where Bill Cipher resides after destroying his home universe.

## Overview

Bill described the Nightmare Realm as "*his* own decaying dimension" in which he had "been trapped for one trillion years" looking for a means to escape, as its lack of constant physics doomed it to self-destruct in the future.

## Appearance

The Nightmare Realm, from what is shown, is a somewhat surreal unstable void filled with swirling shades of dark purple, red and yellow, almost like a lava lamp. In Journal 3, it says that the Realm is littered with asteroids and has a "smell of burnt hair."

## Inhabitants

The Nightmare Realm has been used as a home for some of the worst criminals of the Multiverse, including Bill and his comrades, however, due to it connecting to many other universes, beings from more dimensions have found themselves stuck in the Nightmare Realm with no means of escape. The Nightmare Realm is also revealed to be the dimension where Pennywise once resided.

It is also revealed that the Nightmare Realm holds several of the Great Old Ones, but according to Death they are placed in the "darkest parts" of the dimension, possibly imprisoned. The Children of Leng also inhabit the Nightmare Realm alongside Dodge while attempting to find the doorway of the Black Door that leads to the Earthy plane.

It is unknown who rules over the Nightmare Realm, but given that Bill has stated that the realm is *his* decaying dimension, it is possible that he holds some control over it. However, Pennywise has stated that Bill Cipher likes to believe he rules the entirety of the Nightmare Realm to feed his own ego and give him a sense of control. This implies that Bill either does not completely rule over the Nightmare Realm, there are other entities ruling it and Bill only rules a part of it, or there is a much higher Eldritch entity controlling it entirely.
Corey Riffin

Corey Riffin is the thirteen old leader singer of the band known as Grojband. Corey is a quirky boy who is noted to be quite popular in his hometown. This is all because he is a charismatic guitar player with his very own garage band. His confidence with music, people, and day-to-day life is unparalleled.

## Appearance

Corey has blue hair, black eyes, white skin, an upside-down raindrop shaped face and a rounded chest with a thinner body. He has an orange beanie-hat on his head that has a tiny little picture of a skull on it. He has a black concert shirt with 3/4 white sleeves and a white collar and under that is a pair of orange commando shorts which are pulled down a little. He wears blue and white sneakers with white socks under them.

## Personality

Corey is described as the kind of person who greets every day with a smile and enthusiasm. He is a fun-loving, adventurous, witty and laid-back individual that almost never feels any negative feelings (excluding fear). He always has a great adventure packed up in his large brain.

He has quite a bit of quirks, and is always getting into some sticky situations. However, he is always finding a clever way to weasel his way out of every single problem that may face him, revealing him to be resourceful, clever, and quick-witted.

Corey's mind works in a very inconsistent pattern, as he always comes obsessed with doing something completely different than the last and he gets over these obsessions as quick as he gets them.
Blithe Hollow, Massachusetts

Blithe Hollow, Massachusetts is the home town of Norman Babcock and most of his family and friends. It's a small town, famous for the curse of a witch, which they celebrate every year with effigies of a stereotypical witch.

## History

Not much is known about the actual foundation of the town, but it is known that during the early 1700's the local Judge sentenced a suspected witch named Agatha to death by hanging. The witch in anger cursed those who judged her and the rest of the town. After her hanging, she was buried under a tree outside of town.

## Citizens

While the citizens of Blithe Hollow are vaguely unknown, the most well known residents are Norman's family. The Prenderghast half of the family is known for having apparently "crazy" or just "delusional" family members that can talk with spirits. Not every one in the family gains the ability but those who do are usually made to be social outcast by it. Due to Sandra, Norman's mother, marrying Perry Babcock, the ability has since become apart of the Babcock family, with Norman being the first Babcock to see and speak with the dead and Courtney, his sister, being a possible carrier of the ability.
John Egbert

John Egbert is an awkward, shy, but goofy nerd. He is good friends with Dave Strider, Rose Lalonde, and Jade Harley. The four together make up the team dubbed as the Homestuck Kids.

Being a nerd he is more prone to bad ideas than his friends and is the butt of a lot of jokes when he chats with them through online, but he is quite inventive in a lot of ways. He doesn't seem it at first, but he's very much a leader, even if he tries to deny it. He is quite kind and generous and keeps his optimism upfront in order to make any situation not seem bleak with no hope of victory in the end. This disposition makes him someone that people want to follow and gives them faith in what he decides to do.

## Appearance

John's is a kid with seemingly messy, black hair, though it has been revealed that he gels it to look that way. He has a generic nerdy look about him, a trait he may have inherited from his bucktoothed grandmother. His outfit usually consists of a white shirt with a picture of what appears to be Slimer from Ghostbusters but is, in fact, a Japanese knock-off, shorts and a belt, and black sneakers.

## Personality

John tends to be a bit of a goofball, making bad jokes and using off-beat humor. John has a typical nerd nature in that he is very passive, and he follows commands more easily than the others, complying with commands not because of their logical sense but because he was told to. Nonetheless, his "optimism through stalwart skepticism," as Rose puts it, causes his friends to think of him as the leader, while he prefers just being thought of as their friend.
June Crocker

June Crocker is a young girl that has the ability to see and speak to the dead much like Norman or Lydia, making her a Spectral.

## Overview

After a satellite fell out of the sky and killed her parents, she was raised by the ghosts of the Eternal Rivers Mortuary, and at fourteen decides it was time for her to enter the world of the living by enrolling in high school, so she can be “normal,” instead of being Ludburrow County urban legend: The “Cemetery Girl.”

## Appearance

June wears a sweater with dark purple and magenta stripes. She has fitting black pants and shoes along with a knit cap around her head. When she takes it off, her hair is brown and untamed. A feature the is most noticeable on her appearance is that she wears a necklace with a strange key attached to it.

## Personality

June is known to be self-reliant, resourceful, and often the most perceptive one in the room. Due to being raised by ghosts when she was very little, June had never experienced the wonders of the outside world, mostly due to the fact that her ghostly caretakers are quite protective over her which resulted in her being very introverted.

After finally preparing herself to explore the world of the living, by attending high school, June found it to be very difficult communicating with people, mostly because her spectral companions always step in but mainly for good intentions, or that the people she speaks with are delinquents and that she is constantly being mocked and labeled as either "Cemetery Girl" or witch.

Nevertheless, when June is out of her bubble, she is very polite, and inquisitive, even if she can be a bit closed off at times. Regardless, she welcomes those who find the supernatural normal just as she does with a warm smile and open arms, and is always ecstatic to share her knowledge and history over the paranormal.

## Gallery

June in the middle with her ghostly caretakers.
Mystery Kids: The Beginning

**The Beginning** is the first episode in the series.

## Plot synopsis

*Set in the town of Gravity Falls, six children who are involved in the paranormal face off against a terrifying psychic threat. While Dipper and Mabel Pines fight to defend the Mystery Shack from destruction, Coraline Jones, Wybie Lovat, Neil Downe & Norman Babcock find themselves stranded in a broken down car in the middle of nowhere. Psychonauts Agents Lili Zanotto and Razputin Aquato, who are on a top secret mission, get inadvertently mixed up in their high stakes danger.*

## Appearances

* Dipper Pines

* Mabel Pines

* Coraline Jones

* Wybie Lovat

* Norman Babcock

* Neil Downe

* Razputin Aquato

* Lili Zanotto

* Dr. Loboto

* Waddles

* Perry Babcock

* Lazy Susan

* Spanners O’Malley

* Mittens

* Billy Joe Cobra (cameo)

* The Cat (cameo)

* Bill Cipher (cameo)

* Bub (cameo)

* Dib Membrane (cameo)

* Agatha Prenderghast (cameo)

## Trivia

* The opening theme is Ghost Town by Shiny Toy Guns.

* The closing theme is a mashup of the themes from all four sources: the main theme of Gravity Falls, the end credits from Coraline, Zombie Attacks in the Eighties from ParaNorman, and Meat Circus from Psychonauts.
GLaDOS

The Genetic Lifeform and Disk Operating System, also known as GLaDOS, is the central core designed to control, guide, and oversee the Sirius Cybernetics Corporation.

However, it is revealed that that GLaDOS was in fact the first entity to be installed with GPP (Genuine People Personality), but grew unstable and was driven mad.

GLaDOS was later replaced by Marvin, who became the first successful android with GPP, and ever since then GLaDOS used the resources of the facility to hunt down Marvin.

## Appearance

GLaDOS appears as an amalgmation of robotic parts that is connected with several wires and circuits. GLaDOS possesses a "head" that is arc-like in appearance with a singular yellow orb that acts like an eye of sorts in the middle of the head.

## Personality

GLaDOS' personality core defines her as being a clandestine, surreptitious, manipulative and revenge-obsessed test master. She speaks in an extremely cold monotone, and does not display any emotion, at least towards other people and remains incredibly calm through most of her appearances, a rare example of when GLaDOS would display emotion was when she was removed from her body by Rick which prompted her to scream out in pain.

Originally, she was meant to entertain her buyers, but after being driven insane by the GPP program installed within her, especially after realizing that she has been replaced by a better and more intelligent life-form, her only purpose in "life" was to find Marvin and drain his brain in order to become the sole intelligent being in the universe. This desire was so great that she describes it as a terrible "itch" that she is unable to get rid of. She would also use this power to replace all organic life in the universe, as she does not consider anyone to have reached her standard of perfection except for herself.

To that end, GLaDOS is an emotionally cold, ruthless and manipulative entity. An emotional sadist and a torturous psychological abuser, she would mock her enemies with cold, disturbing facts and dry cutting insults whenever they would fail in stopping her. Upon meeting with the Interstellar Hikers and her successor Marvin, she presented herself as a cocky albeit wise being, exhibiting a sardonic sense of humor. She cares very little about her creations, for whenever they were destroyed by her enemies she simply stated that they were a "means to an end" even if her creations had sentience and emotions of their own. GLaDOS strongly believes that friends, family or emotional connections are worth little compared to her and her end goal. That said, she can be charming and hides her true nature by acting welcoming, friendly, and even humble.
Mafia of Cooks

The Mafia of Cooks are the starter villains and occasional antagonists of the Spook Crew stationed in Italy.

## Overview

Claiming territory in the town MKI ventured to, the criminals were forced to retreat when the kids defeated them. Then, when the Mystery Kids followed them to their headquarters, the kids learned that the Mafia of Cooks were planning to use a Time Piece to travel to Ancient Rome and take some of its riches to the present and get wealthy. Sadly for them, the Mystery Kids took the Time Piece, and the Mafia of Cooks have been their sworn enemies ever since.

## Appearance

The Mafia of Cooks generally wear blue suits with white aprons, dome of which have “Kiss the Cook” on them. Each one is bald and have small black mustaches. They also tend to be very muscular.

## Personality

Most of the Mafia of Cooks tend to be stupid and mean, taking great pride in their fondness for beating smaller people without mercy. Some, however, are much more friendly.
Creepie Creecher

Creepella "Creepie" Creecher is a fourteen year old goth girl living in Night Vale, who was raised by bugs in Dweezwold Mansion.

## Overview

She initially comes off as cynical and sarcastic but in reality, she is friendly and warm-hearted.

Should anyone find out that Creepie is being raised by bugs she will have no choice but to live somewhere else. This is the reason why she moved to Night Vale so no one judges her there and she perfectly fits in with the residents.

## Appearance

Creepie is a young middle school girl with a goth sense of fashion and personality. She also has very pale skin. She usually wears a black dress with pink sleeves and tights (right arm left leg have black stripes), purple lipstick and eyeshadow with large shiny eyes with pink irises.

Her hair is multi-colored, with blue, red, orange, pink, and yellow. The pigtails She wears are rather short and the left is radioactive yellow and the other is fuchsia. Both hair strands on that and right side of her head are baby blue, and her back hair from her forehead down are red and orange.

## Personality

Creepie is shown to be kindhearted, caring and mild-mannered, but can also be shown as sarcastic and cynical especially around people she considers rude or obnoxious.

Because she has not been socialized with humans, Creepie is oblivious to distinctions like race, class or money. Creepie treats everyone the same, from the most popular kid in school or the lowliest nerd. She is not intimidated by anyone, nor is she afraid to tell the truth – which she delivers with understated humor that’s not always appreciated.

Creepie loves the insect world and everything about it from spiders to beetles, crickets and mosquitoes, dragonflies to ladybugs, etc. Many of her classmates find her scary except for her friends. Creepie knows she does not fit in, and she really couldn't care less. She is completely comfortable with herself so, if other people are unable deal with her or think she is a freak, that's their problem. Creepie has no idea about what is appropriate human behavior.
Chester

Chester, short for Otto von Chesterfield, Esquire, is a creature that was found and later adopted by Wilson when he was trapped in the Constant. While Chester behaves like a dog, his most surprising attribute is his uncanny ability to literally store or eat anything, like a mobile chest unit.

## Appearance

Chester is a large round monster with light brown fur, four red stubby legs that resemble an elephant's and two small horns on top of his 'head'. While it is not exactly clear whether or not Chester really has a head, the upper portion of his mouth acts like a lid as it opens all the way backwards.

## Personality

Even though Chester is a monster, he oddly behaves like an ordinary dog as he pants, drools, occasionally barks, and is incredibly playful. He is extremely friendly and gentle, never being rough with his friends and is fiercely loyal to where he would defend Wilson with every bit of strength he has no matter how much the odds are stacked against him. Chester is also very caring, evident in when he senses someone in distress, he would do all he can to comfort them.
Jumanji

Jumanji is a cursed African board-game with supernatural powers.

## Appearance

On the lids of box is a picture of a jungle with mountains behind the words "Jumanji" with a spear through the title along with four carved images on each corner which has a hunter known as Van Pelt on the top left, a monkey on the top right, a rhino on the bottom left and an elephant on the bottom right.

## Description

While initially thought to be a mere board game, it has a far more sinister force behind it. The game is not just an object, but a sentient being, capable of getting angry and receiving information. The game also does not send the dangers to the real world, but transports the players into its interior universe, meaning that if one does not solve the riddle the game proposes, the player will be trapped inside the game forever which is why it also said in the rules: "Jumanji gives a clue to help players complete their turn". Inside the deepest parts of the jungle, one will find a new meaning to "game mechanics", as a giant set of gears and machinery will be in the game's outer reaches, keeping everything under control.
Billy

Billy is Mandy’s friend (more like minion to her). In stark contrast to the much smarter and crueler Mandy, Billy is generally a nice guy with an IQ of -5, the latter being a cause of concern for his friends. Like Mandy, he is the self-proclaimed "best friend" of Grim.

Having had his vacation ruined by Zim and losing the chance to visit Coney Island, Billy was quick to side with Gaz Membrane and Norman Babcock when the kids agreed to defeat Zim and free the city. Because of how similar Zim and Billy’s voices are, Dib is occasionally terrified by Billy’s voice. Likely due to Billy's stupidity, he is not a member of the Spook Crew although he has been of some use but only when Mandy deems it fit.

## Appearance

Billy has black, beady eyes and a big nose. He wears a blue and white striped shirt, dark blue jeans, red and white sneakers and a red baseball cap.

## Personality

One of the most apparent things about Billy is his alarmingly low intelligence, something that was a seemingly inherited trait from his dad, Harold. This has gotten him and Mandy into plenty of trouble in the past, leaving people like Mandy to get him out of it. Mandy tends to exploit Billy’s poor intelligence to her advantage, often giving out orders that Billy obeys for the most part.

Oddly enough, his stupidity actually gave him some benefits, such as the previously mentioned pain tolerance. However, his low IQ is coupled with a dislike of rules, making him something of a wild card among his friends. In spite of this, he is otherwise a good friend to have, being much nicer than his friend Mandy.
Erma Williams

Erma is a young human-ghost hybrid with her father being human and her mother being a ghost specifically a yōkai.

## Overview

Despite her intimidating appearance she is innocent, weird, and full of wonder. However, there is a downside when it comes to her powers, which can be seen quite often, as her antics go awry with her ghostly abilities causing plenty of chaotic results around her. But for her, it is all with good intentions.

## Appearance

Erma appears as a small girl with deathly pale skin. She has pitch black eyes and white pupils. She also wears a long white dress with white socks and black Mary Jane shoes. Her most notable feature is her long stringy black hair which covers her face most of the time. When it does not, half of her face becomes visible.

## Personality

While she is a terrifying ghost, Erma is actually nothing more than a sweet girl. She is kind, polite, and generous towards those she meets. She also greatly enjoys scaring people, but mainly for fun; though what is ironic is that she herself would get frightened sometimes.

Despite her innocent nature, she is not above getting angry or frustrated. She can get frustrated when she is being annoyed relatively quickly showing that she has a short temper as well. However, one would have to work very hard in order to get her truly angry.

She can also be a little bit naive at times, as when she presents her dark hobbies to people, she is usually unaware of the fact that these sort of things tend to scare or disturb her friends greatly. Another example of this naivety is the fact that she can sometimes interpret metaphors and expressions as literal. Meaning that when she hears a certain phrase, she interprets it as a verb and thus actually performs the said meaning of the metaphor or expression.

Erma can also be sensitive and insecure when it comes to certain things she likes. Example of this is her fondness of the show Warrior Unicorn Princess and becomes embarrassed or angry to the point where she will outright disappear if someone finds out that she likes the show.
Tommy Hitchcock

Tommy "Hitch" Hitchcock is Mo's best friend who speaks in stereotypical Skater lingo and wears 3-D glasses constantly. Unlike Mo and Mimi, Hitch is not exactly the sharpest tool in the shed which consequently gets the team into trouble. He is a founding member of Mystery Kids Canada.

## Appearance

Hitch wears a dark green shirt with gray shorts and dark blue converse shoes. Hitch is also seen wearing a hat almost all the time but what is quite consistent is the fact that he is wearing 3-D glasses.

## Personality

Hitch is a daredevil at heart and is always the first one to try something new, even if it gets him into sticky and dangerous situations. Impulsive and fun-loving, Hitch is always up for some adventures and being athletic and driven his main goals is to have fun while living a laid back life. However, Hitch is not exactly the smartest of the trio and as a result he finds it fortunate that he has friends to back him up time after time.
New York City

New York City is the largest city and largest metropolitan area, by population, in the United States.

## Overview

It is an international center for politics, theater, music, fashion, finance, and culture. New York City is classified as a global city, and houses the United Nations. It is also the home of Dib and Gaz Membrane and where Mystery Kids East Coast is stationed.

## Location

New York City is situated in the Northeastern United States, in southeastern New York State, approximately halfway between Washington, D.C. and Boston. The location at the mouth of the Hudson River, which feeds into a naturally sheltered harbor and then into the Atlantic Ocean, has helped the city grow in significance as a trading port. Most of New York City is built on the three islands of Long Island, Manhattan, and Staten Island.
Alternate Universe

An **Alternate Universe** is a self-contained reality co-existing with one's own. A specific group of parallel universes are called a "multiverse," although this term can also be used to describe the possible parallel universes that constitute reality.

## Description

While the terms "parallel universe" and "alternative reality" are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternative reality" that implies that the reality is a variant of our own. The term "parallel universe" is more general, without any connotations implying a relationship or lack of relationship, with our own universe.

## Overview

According to W. D. Gaster and Rick Sanchez, alternate universes are more like "what if?" scenarios. Basically, a universe that is attributed to the main one but with different results should be the choices that the characters make become drastically different.

It can also be a universe where the roles of the characters are different as well. For example, there is a universe where Dipper and Mabel's personalities are switched, a universe where Sans and Papyrus become humans and the humans become monsters, a universe where Coraline becomes the Beldam, and even a universe where all the protagonists become antagonists and vice versa.

Alternate universes can also be somewhat related to time as Gaster states that every single choice or action they make in their main universe consequently creates an alternate reality where they did or did not make that specific action or choice. The only people who know most about these alternate realities are Gaster, Rick Sanchez, Sans, The Doctor, Elizabeth, and Stanford Pines; although only three have actually seen and visited these realities. Sans is aware of these alternate universes, though he chooses not to indulge himself in these sorts of things.
Academy of Unseen Arts

The Academy of Unseen Arts is a school for witches and is located in Gehenna Station and a school both Sabrina Spellman and Wednesday Addams attends alongside the former's mortal school Baxter High.

## Overview

Unlike most magical schools, however, this one is separate from the likes of Hogwarts given that it focuses mainly on the practice of dark magic, something which many sorcerers of high authority forbid in any school. This makes it an independent school that is cut out from the norm of most schools that practice benevolent magic. Courtney Crumrin herself describes the school as an "Anti-Hogwarts".

After refusing to sign the Book of the Beast and pledge her allegiance to the Devil, Sabrina agrees, albeit reluctantly, to attend the Academy of Unseen Arts on weekends while attending Baxter High during the rest of the week. However, it is merely a ruse by Sabrina to learn what she can in an attempt to prevent the Devil from reaching the mortal realm.

## Description

The academy was built according to the principles of sacred geometry, each room is a perfectly proportioned pentagon that locks with the one next to it, forming a chain of, theoretically, infinite rooms making it similar to the TARDIS where it is much larger on the inside.

The foyer has a statue of the Devil in the center of the room. The Sanctum, the library for advanced students, has Edward Spellman's journals under lock and key.
Mystery Kids Canada

Mystery Kids Canada is a subgroup of the Mystery Kids. While initially hailing from different parts of Canada, the group is now stationed in Ouijee Falls, where the gang encountered several bizarre entities of their own.

## Origins

When Stanford Pines tasked the Mystery Kids to recruit members from across the globe to protect the world, Wybie Lovat was sent to Canada. There he met Mosley Moville and his friends, Mimi Valentine and Tommy Hitchcock, who were already very familiar with unusual phenomenons.

## Members

* Mosley Moville (leader and founding member)
* Mimi Valentine (founding member)
* Tommy Hitchcock (founding member)
Fran Bow Dagenhart

Fran Bow Dagenhart, more commonly known as Fran, is an eleven year old girl whose parents were murdered by an unknown assailant, though the clues more than likely lead to the demon known as Remor who haunts Fran whenever she feels mentally vulnerable.

She has a cat named Mr. Midnight, her closest companion. Fran was under the care of the skeleton known as Itward until he gave her to Toriel, the former queen of the monsters, who now acts as her guardian with Itward, alongside Six.

## Appearance

Fran Bow is an eleven year old girl with bobbed brown hair and blue eyes. She usually wears a yellow dress with a small blue/green bow tie and brown boots with black-and-white striped stockings.

## Personality

Fran is an inquisitive young girl, who likes to examine her surroundings, scrutinize materials and combine them. She also thinks very vividly.

Fran is known to be extremely polite, nice, and very respectful. Whenever she encounters her peers, she remains polite though she can be a bit childish yet perky and friendly given that she herself is a child when interacting with others her age. She is respectful to those older than her to the point when she speaks to them, she always names them with an honorific, even towards those in their adolescent years.

Although, Fran can also be quite persistent and stubborn, which tends to annoy those she is talking to until they relent and give her what she desires. This persistence makes her remarkably courageous when dealing with threats that would easily kill her. However, this does not mean that she is not without fear as she can be anxious and jumpy, but this helps her grow as time progresses until she faces that which she was originally scared of.

She's also quite smart, yet gullible at some points; sometimes clearly sensing danger, whereas other times lets her curiosity get the better of her. Fran loves animals above all things and particularly Mr. Midnight. She also gets along quite well with the other animals like Waddles, and even towards those of supernatural nature like Zero or Khoshekh.
Ashland, Oregon

Ashland is a city in Jackson County, in the State of Oregon. It lies along Interstate 5 approximately 16 miles (26 km) north of the California border and near the south end of the Rogue Valley. It is also the new hometown of Coraline Jones after she moved from Pontiac, Michigan along with her parents.

## Location

Ashland is at 1,949 feet (594 m) above sea level in the foothills of the Siskiyou and Cascade ranges, about 15 miles (24 km) north of the California border on Interstate 5 (I-5). About 10 miles (16 km) south of Ashland and 5 miles (8 km) north of the California border is Siskiyou Summit, which at 4,310 feet (1,310 m) is the highest point on I-5. Ashland is about 12 miles (19 km) south of Medford and about 300 miles (480 km) south of Portland.

## Description

Ashland is famous for the Oregon Shakespeare Festival has grown from a summer outdoor series in the 1930's to a season that stretches from February to October, incorporating Shakespearean and non-Shakespearean plays at three theaters.

The Oregon Cabaret Theater features musicals and comedy throughout the year. Opened in 1986, the dinner theater occupies a former First Baptist Church built in Mission Revival style. The Ashland Independent Film Festival, which shows international and domestic films of almost every genre, takes place each April in the Varsity Theater downtown.