recursal/Fanatic-Fandom huggingface dataset:
2009 in video gaming/August

**2009**
January • February • March • April • May • June • July
August • September • October • November • December

See 2009 for other events during the year.

##### Tricia Helfer will voice Sarah Kerrigan in Starcraft II

Today Blizzard announces that Tricia Helfer will replace Glynnis Talken Campbell as the voice actor for Sarah Kerrigan. Helfer has done voice acting for Spider-Man Web: Of Shadows and Halo 3: ODST. She has also acted in the FMV for Command & Conquer 3: Tiberium Wars Read more

#### August 22, 2009 (Saturday)

##### Diablo III and StarCraft II may have LAN play after all

Shacknews reports that Blizzard is working on a mode that allows play over a LAN, however, for copy-protection reasons, players will still have to authenticate over battle.net before playing any multiplayer matches. Read more

#### August 21, 2009 (Friday)

##### Diablo III characters classes

The official Korean Diablo III site reveals a fourth character class today: the Monk, which joins the Barbarian, Witchdoctor and Wizard classes revealed earlier. Read more

##### New Expansion for World of Warcraft

Today at Blizzcon Blizzard revealed an image for their third expansion for World of Warcraft titled World of Warcraft: Cataclysm Read more

#### August 20, 2009 (Thursday)

##### Resident Evil: Afterlife gets new release date

The release of Resident Evil: Afterlife starring Milla Jovovich has been pushed up to August 27, 2010 Read more

#### August 18, 2009 (Tuesday)

##### New PS3 slim coming September

Sony announced today that they will be releasing a slim PS3 this September. The unit will have 120GB and no backwards comparability. It will cost $299 Read more

#### August 14, 2009 (Friday)

##### ARMA II gets Expansion

ARMA II gets a new expansion moments after its release. ARMA II: Operation Arrowhead, the expansion, will take place on a new map with new missions Read more

##### Pathfinder RPG Launches at Gen Con

A development process that began about a year and a half ago culminated in the release of a product that breathes new life into the 3.5 Dungeons & Dragons rule set.

 Read more

#### August 5, 2009 (Wednesday)

##### Starcraft II Delayed

Due to the Battle.net service upgrades, Activision Blizzard announced that Starcraft II will be delayed until early 2010 Read more

#### August 4, 2009 (Tuesday)

##### World of Warcraft gets patch 3.2

Today Blizzard releases patch 3.2 which changes many aspects of the game including raids, mounts, and leveling Read more

##### Pathfinder RPG Sold Out

Ten days before the launch of the Pathfinder RPG Core Rulebook, Paizo Publishing announces demand for their product has far surpassed their already-ambitious expectations.

 Read more
12 Labours of Hercules VI: Race for Olympus

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Install sizes

###

268.22 MiB

###

272.47 MiB

###

268.29 MiB

## Minimum Specifications

**Operating System(s)**
  Windows XP
  OS X 10.9

**CPU**
  1.60 GHz
  Core 2 Duo 1.80 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

 **DirectX**
 DirectX 9.0

**HDD Space**
 300 Mi

**Sound**
  OpenAL-compatible
  Onboard

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***12 Labours of Hercules VI: Race for Olympus*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules VI: Race for Olympus on Steam
* 12 Labours of Hercules VI: Race for Olympus on SteamDB
10 Pin Deluxe

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## File:Flag of Mexico.svg North American Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***10 Pin Deluxe*** is a 1984 arcade game by Bally Midway. It was a two-player bowling arcade game. It used a puck as a ball, the position of which was monitored by the game until the puck reached a screen with bowling pins displayed on it. When the puck reached the screen, the game estimated which pins would be knocked down, and changed the display accordingly.

## External Links

* *10 Pin Deluxe* at Museum of the Game
* *10 Pin Deluxe* at the Arcade History database
2002 FIFA World Cup

## Japanese Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***2002 FIFA World Cup*** is an official World Cup game published by EA Sports.

An amalgamation between the game engines of FIFA 2002 and FIFA 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and higher chances of being penalized by the match referee. The national team kits are accurate along with player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack performed by the Vancouver Symphony Orchestra. It was released for Microsoft Windows, PlayStation, PlayStation 2, GameCube, and Xbox.

## Reception

**2002 FIFA World Cup** received fairly positive reviews. GameSpot gave the GameCube version 7.4, while IGN gave it a 8.2/10. Gamerankings gave it 80%.

## Lawsuit

Bayern Munich and German international goalkeeper Oliver Kahn successfully sued Electronic Arts for their inclusion of him in the game without his prior consent despite EA reaching an agreement with FIFPro, the body that represents all FIFA players. As a result, EA was banned from selling copies of the game in Germany and was forced to financially compensate Kahn.
1-2 players alternating

A game featuring a **1-2 players alternating** mode generally has a single mode in which two people can play, but only one player at a time. Sometimes this will mean that *(as is the case in Super Mario Bros.)* you can select "2 players", but only one character can be controlled at any given time; once that character dies, then the next player tries with their character. This constantly bounces back and forth between the gamers in a single session. Another form of 2 player alternating is *(as is the case in Animal Crossing, although that's 4 player alternating)* when there are multiple "files", with one belonging to each player. A player can then choose their file, playing where they left off from their last save.

Some games also lend themselves easily to Hot seat play. This can be done outside of the game and works as long as a game has defining breaks in gameplay. For example, if one player dies he can hand the controller to another player whos "turn" begins where he continues using the next life and continues on until his life is used up. There does not need to be any game mechanic within the game to allow this.

## Popular 1-2 players alternating games

* Super Mario Bros. (NES)
* Super Mario World. (SNES)
* Lost In Blue (Nintendo DS)
* Sword of Mana (GBA)
140 Soundtrack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

## Minimum Specifications

**HDD Space**
 100 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***140 Soundtrack*** is downloadable content for *140*, developed and published by Carlsen Games. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 140 Soundtrack on Steam
* 140 Soundtrack on SteamDB
005

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***005*** is a 1981 arcade game by SEGA, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game.

## Arcade cabinet

The game came in a fairly generic wood-grain panel cabinet. The sticker side art was optional, which made it easy to change the games around when necessary. The game boards were SEGA G80-compatible, and will work in any such cabinet. As with most early SEGA titles, the monitor is vertically mounted. The bezel around the monitor sported the standard instructions; the marquee showed a "005" logo and a flashlight.

## Official world record

Gamer Dwayne Richard holds the official world record for this game with a maximum possible 1,500,000 points.[citation needed]

## External Links

* *005* at Museum of the Game
* *005* at the Arcade History database
Build 2218

***'xrCore' build 2218, Jan 28 2005*** — сборка-бенчмарк для отладки второго рендера (R2). Содержит одну карту, workshop (Бар), на которой расположено множество динамических объектов, 3 неподвижных NPC-наёмника, стационарный пулемёт и трактор Т-40. Особое внимание в сборке уделялось графическим эффектам: Bamp-mapping (плохо проработан, даёт «маслянистый отблеск» на поверхностях), Bloom, Motion Blur, новые динамические тени и погода.

Формат карт, спауна и графпойнтов тот же, что и в *'xrCore' build 1935, Oct 18 2004*.

## Особенности

* Реалистичная физика
* Ранний вариант DirectX 9
* Тестовые графические эффекты (не доработаны)
* Транспорт
* Первое появление «кометы»
* Особое название папки ресурсов — *GameData*

## История появления

15 августа 2010 года сборка была опубликована на форуме *GAMEINATOR* пользователем под **Loxotron** в созданной им же теме.

Вместе с ней дана была ссылка на *'xrCore' build 1472, May 12 2003*.

## Запуск

Нужно запустить один из файлов:

* **run\_r1.cmd** — запуск в режиме R1 (DirectX 8.1)
* **run\_r2.cmd** — запуск в упрощённом режиме R2 (DirectX 9 без Motion Blur)
* **run\_r2\_mblur.cmd** — запуск в режиме R2 (DirectX 9 c Motion Blur).

## Примечания

1. ^ Вместо обычного *gamedata*.

Ссылки
1. ^ *Loxotron* ..::GAMEINATOR::.. — S.T.A.L.K.E.R. build 2218, e3 nv 1472. *GAMEINATOR* (15 августа 2010).
1944: The Loop Master

## Japanese Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1944: The Loop Master*** is a vertical scrolling shooter arcade game made by Capcom in 2000. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the 5th of a series of World War 2 vertical shooters made by Capcom. The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army.

## Gameplay

The arcade operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. Despite the opening description of the plane stats, both planes operate equally, and are only available to the first or second player respectively. The games does borrow from 19XX in that it has a form of charge up system. By holding the fire button down, the charge bar will fill, and when full, the plane will fly up and become temporarily invincible. The game also has the standard bomb button, which causes Tomahawk Missiles to fly up the screen doing major damage to any enemies they hit.

The health system in the game also works unlike the previous games in the series. The plane has a health bar which decreases after every hit. However, players start with only one life, and the game sparingly gives health boosts.

### Wingmen

The option of wingmen is much more present in this game than others in the series. A small golden plane icon flies down the screen at certain times which releases a wingmen icon. Wingmen add some extra fire-power, but are vulnerable to enemy fire.

Beginning with stage 8, wingmen fire laser shots.

### Stages

There are 15 stages in this game.

As an arcade board option, Stage select allows player to start the game at stage 1, 6, or 11. If stage layout is set to endless, player can also choose round number to 1, 2, or 3, with higher round being more difficult.

During any boss battle, there is an invisible time limit for each battle. The mission is failed when there is at least 1 core among all boss units are not destroyed within time limit. Mission failure does not change game progress, but it prevents the player from getting clear bonus.

After destroying Stage 15 boss *Appare Toride*, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless.

## External links

* Capcom
* *1944: The Loop Master* at Museum of the Game
* *1944: The Loop Master* at GameFAQs
* *1945 The World at War* a version of the 1942 game implemented as Java applet
1999: Hore, Mitakotoka! Seikimatsu

## Japanese Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**1999: Hore, Mitakotoka! Seikimatsu** (*1999: Look, Do you see that?! It's the End of the Century*) is a Famicom game that takes place in the year 1999.

## Gameplay

The player moves around a board to prevent aliens from destroying human civilization. To prevent them from taking over, you must answer several yes/no questions.
0verflow

## Basic information

### Business Type

**0verflow** is a privately owned Japanese video game subsidiary that focuses on mature-themed Interactive fiction. It was founded in 1997.

## Gameography

* Large PONPON (らーじ・PONPON Rāji Ponpon?) (November 26, 1999)
* PureMail (August 25, 2000)
* 0verflow Pleasure Box (オーバーフローぷれじゃ～ボックス Ōbāfurō Purejā Bokkusu?) (April 27, 2001)
* Snow Radish Vacation (Snowラディッシュバケーション Sunō Radisshu Bakēshon?) (December 28, 2001)
* Let's go for the little sister! (妹で行こう! Imōto de Ikō!?) (December 27, 2002)
* Summer Radish Vacation!! (Summerラディッシュバケーション Samā Radisshu Bakēshon!!?) (August 13, 2003)
* Magical Unity (マジカル☆ユニティー Majikaru Yunitī?) (December 27, 2003)
* MISS EACH OTHER (April 30, 2004)
* LOST M (October 15, 2004)
* School Days (スクールデイズ Sukūru Deizu?) (April 28, 2005)
* 0verflow Premium Trilogy Box (オーバーフロープレミアムトリロジーボックス Ōbāfurō Puremiamu Torirojī Bokkusu?) (January 27, 2006)
* Summer Days (サマーデイズ Samā Deizu?) (June 23, 2006)
* Cross Days (クロスデイズ Kurosu Deizu?) (March 19, 2010)
* School Days HQ (スクールデイズ ハイクオリティ Sukūru Deizu Hai Kuoritī?) (October 8, 2010)
* Shiny Days (シャイニーデイズ Shainī Deizu?) (April 27, 2012)
* TearMail (Unreleased)
* Island Days (Spring 2014)
2009 in video gaming/April

**2009**
January • February • March • April • May • June • July
August • September • October • November • December

See 2009 for other events during the year.

##### Square Enix keeps Eidos as Eidos

After Square-Enix £84 million acquisition of Eidos, SquareEnix announced that they will leave the company as a UK publisher and continue as a subsidary of Square enix. Read more

#### April 20, 2009 (Monday)

##### Fallout: New Vegas Announced

A new Fallout game, developed by Obsidian Entertainment has been announced by Bethesda Softworks. The game is set to be released next year for Xbox 360, PS3, and PC. It will not be a sequel to Fallout 3 but will have similar features. Read more

##### Supreme Court Denies Jack Thompson's Appeal

The U.S. Supreme Court has declined to hear Jack's appeal of his lifetime disbarment, meaning that there is now little to no opportunity for reinstatement. Read more

##### Final Fantasy XIII dated

Because of the delay from Dragon Quest XI, Final Fantasy XIII dated for Winter of 2009 in Japan. Square Enix announced that a demo will be released on April 16th in the Final Fantasy VII: Advent Children Complete video. Read more

#### April 11, 2009 (Saturday)

##### EA ask to return brass knuckles from promo

EA shipped metal brass knuckles for the promo of their Godfather II game to writers and is now asking to recall them back for disposal. The brass knuckles are illegal in several states of the US. Possession of these weapons counts as a misdemeanor. Read more

#### April 9, 2009 (Thursday)

##### BioShock 2 gameplay footage

The new Bioshock 2 trailer was released today. It shows that the player is a big daddy. Read more

#### April 8, 2009 (Wednesday)

##### Square Enix starts java games on Myspace

Square enix has produced Dive II Hunt: Sorbet's Great Adventure, a java-based game on the company's MySpace page. It is an adventure game where you dive in the ocean and have thirty days to become a Hunter Dive Master Read more

## Game releases

April 30

* Velvet Assassin
2006 in video gaming/September

**2006**
January • February • March • April • May • June • July
August • September • October • November • December

See 2006 for other events during the year.

## September 28, 2006 (Saturday)

* **Pokémon Diamond & Pearl Released**

Nintendo released Pokémon Diamond and Pearl in Japan. Pokémon Diamond & Pearl broke yet another sales record on their release date, all two million copies of the game are sold out along with 500.000 special Palkia/Dialga Nintendo DS Lite Systems. Unlike previous Pokémon games, Diamond and Pearl added 109 new Pokémon making a total of 493 Pokémon in the series. There are 14 new legendary Pokémon. Day/Night transitions are also back in the game. Pokemon D/P will be released in the US in the spring of 2007
Previews
New Pokemon pokedex
Gamespot
### September 22 2006 (Friday)

* ***MTV Hero***

You know that guitar-based music game that many love, Guitar Hero? Well, it's developer Harmonix, has been absorbed into the mega media fold known as MTV. The deal reportedly cost MTV $175 million. No word yet on how this buy out affects the upcoming and highly anticipated sequel, Guitar Hero 2.
GameSpot
100% Orange Juice: Suguri & Hime Winter Costumes

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

**GPU**
 Direct3D-compatible

**Graphics RAM**
 256 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Suguri & Hime Winter Costumes*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Suguri & Hime Winter Costumes on Steam
* 100% Orange Juice: Suguri & Hime Winter Costumes on SteamDB
! That Bastard Is Trying To Steal Our Gold !

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

## External Links

* ! That Bastard Is Trying To Steal Our Gold ! on Steam
09: The Galaxy Map

## Featured in...

The Galaxy Map can be found on the top level of the Normandy. To direct the ship to visit a new location, approach the holographic galaxy and press [ E ].

The Galaxy Map has four levels of detail. When opened, you will see the entire Milky Way, with various colonized clusters highlighted. From here you can zoom in through levels of detail by using the mouse to move the red "crosshairs" over a destination and clicking the [ Left Mouse Button ]. The levels of detail are:

>Galaxy

>Cluster

>Star System

>Planet / Ship

To zoom out, click the [ Right Mouse Button ].

At the Planet / Ship level, you will see an image of the location on the left, and a text description on the right. If there is something of interest in the area, an action button appears at the bottom of the text description.

The [ Survey ] button indicates there are anomalies in the area than can be investigated using the Normandy's sensors. The [ Land ] button indicates you can explore the planetary surface. The [ Board ] button is similar, but used to indicate you can explore the interior of a space-borne object, such as a ship or station.

Some Star Systems include hidden objects. These can be found by looking for flashing points of light and hovering the crosshairs over them. When the crosshairs are over a hidden object, click the [ Left Mouse Button ] to "scan" and reveal the object. Hidden objects are frequently -- but not always -- in asteroid belts.
Альтернативный вариант заглавной страницы

Добро пожаловать на Default Loadout Wiki
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Пожалуйста, не стесняйтесь вносить вклад, создавая новые статьи или расширяя существующие.

О проекте

Приведите здесь краткое описание игры. Упомяните разработчиков игры. В этом месте следует указать только основную информацию и привести ссылки на статьи с более полной информацией.

Cодержание

Ссылка 1

Ссылка 2

Ссылка 3

Ссылка 4

Тема B ссылки

Текст, который показан 1

Текст, который показан 2

Текст, который показан 3

Руководства

* Создайте руководство по игре
* игровая поддержка

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Избранные изображения

mw.loader.load('ext.slideboxlightshow');*

Ссылки *Default Loadout*

Официальная страница

Разработчик

Вики

Справочная Gamepedia

Общая помощь

Введение

Редактирование страниц

Новые страницы

Перемещение страницы

Медиа-файлы

Ссылки

Сообщество вики

Регистрация

Как помочь

Чтобы написать новую статью, просто введите название статьи в нижнее поле или в поле поиска в верхней части страницы.

* **Добавление контента**
	+ Если вы не знаете, что делать или как создать страницу, найдите несколько статей на ту же тему и посмотрите, как они выглядят. Вы всегда можете просмотреть исходный код в вики и узнать, что сделали другие.
	+ Правки не должно быть массовыми; если вы чувствуете, что не хотите создавать целые статьи, то достаточно просто исправить орфографические ошибки и неработающие ссылки.

Секции заглавной страницы: Верхняя · Центральная · Нижняя. Изменения для заглавной страницы можно предлагать здесь.
1998 in video gaming

## Console Hardware Releases

* Sega
	+ Sega Dreamcast - November 27 (JP)

## Notable Software Releases (Jan-June)

* Aeroguage - April 30
* Baldur's Gate
* Battlecruiser 3000AD
* Banjo-Kazooie - June 31
* Bio F.R.E.A.K.S.
* Chopper Attack - June 17
* Cyberstorm 2
* Extreme-G - May 29 (JP)
* Extreme-G 2 - October 7
* Fallout 2
* Grim Fandango
* Leisure Suit Larry's Casino
* NFL Blitz
* NFL Quarterback Club '99
* NHL Blades of Steel 99
* Radiant Silvergun - May
* Rampage World Tour - (N64)
* Rockman & Forte - (Super Famicom) (JP)
* Space Station Silicon Valley
* Shining Force III - May 31 (NA), June 02 (EU)
* StarCraft - April
* Quake 2 - (Nintendo 64) (NA)
* Quest 64
* Waialae Country Club: True Golf Classics
* WCW Nitro - (Playstation) June (EU)
* World Cup 98
* Yoshi's Story - March 1

## Notable Software Releases (July-Dec)

* All Star Tennis 99 - (Playstation) (EU)
* BattleTanx - December 31
* Body Harvest - September 30
* Bomberman Hero - April 30 (JP), August 31 (NA)
* Brunswick Circuit Pro Bowling - August 30
* Buck Bumble - August 30
* Cruis'n World - (N64) August 31 (NA)
* Deadly Arts - September 30
* Dual Heroes - October 31
* Elmo's Letter Adventure - (Playstation) October 16 (NA)
* F-Zero X - October 26
* GT 64: Championship Edition - August 31
* Half-Life - November
* The Legend of Zelda: Ocarina of Time - November 21 (JP), November 23 (NA), December 11 (EU)
* Mario Party - December 18 (JP)
* *MediEvil* (PS) - October 9 (EU), October 30 (NA)
* Metal Gear Solid - September 30 (NA), September 3 (JP), February 26 (EU)
* SiN - November 4
* Thief: The Dark Project - December 3
* Wetrix - November 27 (JP)

## Key Events

* Penny Arcade begins!
* Duke Nukem Forever begins its second year of development. It reportedly switches from using the Quake II to the Unreal Engine. This first delay begins its historic attempt to become the most delayed game in history.
* Blizzard Entertainment creates Battle.net
* Cendant Software closes down because of accounting problems.
* The Atari name & license are bought by Hasbro Interactive.
* Book 8 in The Wheel of Time series, The Path of Daggers, is released.
* Retro Studios is formed.
1001 Spikes

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

**1001 Spikes** is a 2014 Indie Built 2D Platformer video game by Nicalis, for multiple platforms. 1001 Spikes uses 8-bit graphics as opposed to 3D, or even modern 2D graphics.

## Plot

The concept is simple; the player progresses through increasingly harder levels.

## Reception

It received generally good reviews from critics, averaging an 8/10.[*citation needed*]

## Trivia

* The game was originally supposed to be called *Aban Hawkins & the 1001 Spikes*.[*citation needed*]
1991 in video gaming

A timeline of events that took place in **1991**.

While Nintendo initially dominated the market with its' 8-bit Nintendo Entertainment System, released in 1985, Sega gained momentum when its' 16-bit Genesis machine hit the market in 1988. Facing loss of marketshare and an aging console, Nintendo reluctantly designed a new machine. Ten months after the Super Famicom was released in Japan, Nintendo replaced the Nintendo Entertainment System with the SNES in America. The system, which would go on to sell over 49 million units worldwide, included *Super Mario World* and retailed for US$199.

## Notable software releases

**Unknown dates:**

* *Street Fighter II* (Arcade)

*The mega-popular fighting series receives an overhaul.*
**March:**

* March 4 - *Space Quest IV: Roger Wilco and the Time Rippers* (PC)

*The fourth* Space Quest *adventure sees Roger Wilco travel in time, both back to a prior game in the series and forward to a fictional future game.*
**June:**

* June 23 - *Sonic the Hedgehog (game)* (Genesis)

*A fast-paced side-scrolling platformer,* Sonic *was designed as Sega's new mascot to steal thunder from rival Nintendo's Mario character.*
**July:**

* July 19 - *Final Fantasy IV* (SNES)

*This Japanese RPG finds Cecil Harvey uncovering a plot to steal the Crystals of the world.*
**August:**

* Unknown day - *SimCity* (SNES)

*The wildly-popular city-building simulation receives a release for the new home console.*
* August 13 - *Super Mario World* (SNES)

*New to the classic Mario series were Yoshi and the Super Feather, a Raccoon Suit-like powerup giving Mario a cape and allowing him to fly.*
* August 15 - *Ninja Gaiden* (as *Shadow Warriors*, NES)

Shadow Warriors *was the European release of* Ninja Gaiden.
* August 29 - *Super Mario Bros. 3 (NES)*

*The final chapter of the* Super Mario Bros. *saga to grace the NES is released in Europe.*
**November:**

* November 1 - *Ninja Gaiden* (Game Gear)

*Beat 'em up action on the go was the focus of this Sega release.*
* November 11 - *Ax Battler* (Game Gear)

*A spin-off of* Golden Axe*, this hybrid adventure/action RPG was seen as a refined clone of* Zelda II*, featuring random battles with a side-scrolling perspective.*
2006 in video gaming/June

**2006**
January • February • March • April • May • June • July
August • September • October • November • December

See 2006 for other events during the year.

## June 28 2006 (Wednesday)

* ***Kaz Hirai the new Ken Kutaragi?***

SCEA's president has said some pretty strange things lately. Namely, in an interview with PSM, Kaz Hirai stated that their getting tired of Microsoft constantly copying everything Sony's been doing. In the same interview he said that games could retail for more than $59.99, but that their was no reason to worry because they certainly wouldn't go for anything over $99.99. So, Microsoft are a bunch of copycats and PS3 games could retail for more than $60.00... Sony's hubris knows no bounds.
Kotaku, 1up
## June 23 2006 (Friday)

* ***EA to Mythic: You will be assimilated. Resistance is futile***

EA woke up this morning and thought to itself, "Hey you know what I haven't done in a while? Bought out a successful video game developer!" — 11 year old Mythic Entertainment is most well known for critically loved games such as the 2001 MMORPG Dark Age of Camelot. EA's acquisition of Mythic is expected to be finalized in EA's second quarter of fiscal 2007.
*Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and co-founder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic's 175-person development team will remain in Fairfax, Virginia.* - Yahoo Finance
(Yahoo Finance)
* ***Happy Sonic Day***

Sonic the Hedgehog's birthday is upon us. Fifteen years ago, Sonic debuted on the Sega Genesis, changing platformers and finally giving Sega a suitable mascot. To celebrate, a port of the original game will be released on the Game Boy Advance with a save feature and the Spin Dash move that didn't debut until Sonic 2. In the mean time, Sonic has upcoming games on all the next-gen consoles.
(IGN Wii)
12 Labours of Hercules IV: Mother Nature

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Install sizes

###

300.63 MiB

###

303.92 MiB

###

300.67 MiB

## Minimum Specifications

**Operating System(s)**
  Windows XP
  OS X 10.9
  Linux Kernel 3.0

**CPU**
  1.60 GHz
   Core 2 Duo 1.80 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

 **DirectX**
 DirectX 9.0

**HDD Space**
 300 MiB

**Sound**
  OpenAL-compatible
 Onboard

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***12 Labours of Hercules IV: Mother Nature*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules IV: Mother Nature on Steam
* 12 Labours of Hercules IV: Mother Nature on SteamDB
1953: NATO vs Warsaw Pact

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows Vista

**CPU**
 1.40 GHz

**RAM**
 2.0 GiB

**Graphics RAM**
 512 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 800 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1953: NATO vs Warsaw Pact*** is an strategy video game developed and published by Wastelands Interactive. It is available on Steam for Microsoft Windows as part of Steam Early Access.

## External Links

* 1953: NATO vs Warsaw Pact on Steam
* 1953: NATO vs Warsaw Pact on SteamDB
2006 in video gaming/March

**2006**
January • February • March • April • May • June • July
August • September • October • November • December

See 2006 for other events during the year.

## March 23 2006 (Thursday)

* ***Genesis and TurboGrafx to the Revolution***

In a surprise announcement during Satoru Iwata's keynote speech at GDC 2006, it was announced that the Revolution would also play over 1000 Sega Genesis and TurboGrafx-16 games with it's virtual console. Whaaa? So in addition to all Nintendo games from the NES to N64, you can also play classics from other consoles. The sky is going to implode.
(GameSpot)
* ***Zelda DS: It's Another Item Name***

A new Zelda is coming other than Twilight Princess, this time in classic 2D top-down view for the Nintendo DS. It will feature Wind Waker 3D graphics, though. Best of all, this new game (Being titled The Legend of Zelda: Phantom Hourglass) is being developed by Nintendo, not the Minish-cappers over at Capcom's Flagship. It may even come out before the end of 2006.
IGN
* ***The Winner Is...***

In the Game Developers Choice Awards 2006, the overall winner was none other than your friendly neighborhood Shadow of the Colossus. It beat out the other high-scoring PlayStation 2 game, God of War for the top honor. Shadow of the Colossus also took away 3 other awards in character design, game design, and visual arts. Other winners included Nintendogs for innovation and technology, as well as Psychonauts for writing.
(GameSpot)
## March 14 2006 (Tuesday)

* ***More Like...DelayStation 3!***

Sony's PlayStation 3 is not going to be coming out anytime soon. It has been reported in Japanese newspapers that the console will be delayed until November of 2006. You may think this delays the European and North American release dates to 2007, but you're, Captain Fallacy. Sony will be launching *worldwide* come November.
(1up)
## March 13 2006 (Monday)

* ***God of War officially gets a sequel***

Frequent Game of the Year candidate of 2005, God of War, had a sequel officially announced today. The third-person action game starred Kratos in a brutal, gorey, M-rated adventure. The sequel will be called God of War 2: Divine Retribution and will come out on the PS2. Rumor has it the game will not be out until February of 2007.
(1up)
1996 in video gaming

## Hardware Releases

* Nintendo
	+ Nintendo 64

## Software Releases

* Diablo
* Street Fighter EX
* SimCopter and SimPark among others were released by Maxis
* Rude Breaker was released on August 14, 1996 for the Windows 95 in North America
* Quake was released for the PC in North America
* Command & Conquer: Red Alert

## Key Events

* The video game website GameSpot was launched.
1942

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***1942*** is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series, followed by *1943: The Battle of Midway*.

*1942* is set in the Pacific theater of World War II. Despite the game being created by a Japanese company and staff, the goal is to reach Tokyo and destroy the entire Japanese air fleet (as is historically accurate). The player pilots a plane dubbed the "Super Ace", (though it's appearance is clearly that of a Lockheed P-38 Lightning). The player's duty is to shoot down enemy planes and avoid enemy fire. The player is given a simple machine gun fire attack, as well as a "*Roll"* attack that will destroy all enemies on screen.

The game was later ported to the Nintendo Entertainment System (developed by Micronics), MSX, NEC PC-8801, Windows Mobile Professional, and Game Boy Color. It was ported by the European games publisher Elite Systems to the Amstrad CPC, ZX Spectrum and Commodore 64. The game was included as part of *Capcom Classics Collection* for the Xbox and PlayStation 2 in 2005.

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006. Anthony Papamatheos clocked the iOS version of the game on 20 October 2009.[*citation needed*]

## Gameplay

1942 is set in World War II. The player (the American 'Super Ace') controlled a plane. The players goal was to destroy enemy planes.

## Music

The music of the Commodore 64 version is based on the main verse of Ron Goodwin's 633 Squadron movie score.

## Legacy

*1942* was one of Capcom's first breakaway hits, eclipsing in popularity the company's preceding three titles: (*Vulgus*, *Sonson*, and *Pirate Ship Higemaru*). While not as popular as some of Capcom's series that would debut later in the 1980s (*Street Fighter* and *Mega Man* in particular), *1942* would become one of Capcom's hallmark games throughout the arcade era.

Although not the first game to receive a sequel (with *Pirate Ship Higemaru* receiving a Japan-only console semi-sequel, *Higemaru Makaijima*, in April 1987), *1942* was the first Capcom title to spawn a successful series of sequels, with five titles in the 19XX line released from 1987 to 2000. Additionally, many of Capcom's other vertical shooters featured very similar gameplay to the series such as *Varth: Operation Thunderstorm*.

*1942's* longevity has shone through in many re-releases since its introduction, principally in *Capcom Generations 1* for the PlayStation and Saturn consoles. It was also featured in *Capcom Classics Collection* for the PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable.

## External links

* *1942* at *Arcade-History*
* *1942* wiki guide at *StrategyWiki*

* *1942* at GameFAQs
* *1942* at MobyGames
* *1942* at World of Spectrum
* *1942* at Museum of the Game
0RBITALIS - Supernova Edition Upgrade

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

## Minimum Specifications

**Operating System(s)**
  Windows XP SP3
  Mac OS X 10.7

**CPU**
 Dual Core 2.0 GHz

**RAM**
 1 GiB

**Graphics RAM**
 512 MiB

**HDD Space**
 260 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

## External Links

* 0RBITALIS - Supernova Edition Upgrade on Steam
* 0RBITALIS - Supernova Edition Upgrade on SteamDB
1985 in video gaming

## Events

### Notable releases

* Brøderbund releases *Where in the World is Carmen Sandiego?*, the first game of the prolific *Carmen Sandiego* series
* Nintendo releases *Super Mario Bros.* on September 13, 1985. Before the year was over *Super Mario Bros.* became the highest selling game of the year, selling 10 million copies, then eventually selling 40 million copies making it the best-selling video game of all time until 2008.
* Namco releases *Dig Dug II*, *Metro-Cross*, *Baraduke*, *Motos*, Battle City (video game), and *Sky Kid*.
* Alexey Pajitnov creates the *Tetris* video game in the USSR. Nintendo released its most popular versions (for the NES and Game Boy) in 1989.
* Atari Games releases *Gauntlet* (by Ed Logg), the first dungeon crawl arcade game.
* *Ghosts 'n Goblins* by Tokuro Fujiwara (Capcom, arcade), one of the most popular arcade games of the year, spawned a series of later games
* *Adventure Construction Set* by Stuart Smith and Racing Destruction Set by Rick Koenig are both released by Electronic Arts and become hits, following on the success of 1982's Pinball Construction Set by Bill Budge.
* Elite Systems UK releases *Roller Coaster*, a platformer in the mould of the previous year's best seller, *Jet Set Willy*. *Roller Coaster* was the first game to ever simulate fairground rides.
* Bubble Bus software release the popular arcade adventure *Starquake* for several 8-bit computers. In later years, it is ported to 16-bit platforms.
* Pete Cooke's ambitious, sprawling science-fiction game *Tau Ceti* is published in the United Kingdom.
* The Learning Company releases the first commercial version of *The Oregon Trail* on the Apple II.

### Hardware

* Atari releases the 520ST personal computer
* Commodore releases the Amiga personal computer
* INTV Corp. releases the INTV III home console
* Telegames releases the Dina home console, a ColecoVision clone
* Nintendo does a limited test release of the NES video game console in the United States and the Robotic Operating Buddy (ROB) robot and video game for the NES home console
* Sega's SG-1000 Mark III released in Japan

### Business

* New companies: Titus Interactive, Code Masters, Westwood Studios, Inc., Square Co., Ltd., Bethesda Softworks Inc.
* Edu-Ware closes; David Mullich and several other laid-off employees form Electric Transit, which becomes the first company to join Electronic Arts' new affiliated publisher program.
* Defunct companies: RDI Systems
100% Orange Juice: Core Voice Pack 1

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

**Network**
 Broadband internet connection

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Core Voice Pack 1*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Core Voice Pack 1 on Steam
* 100% Orange Juice: Core Voice Pack 1 on SteamDB
100% Orange Juice: Alte & Kyoko Character Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

**GPU**
 Direct3D-compatible

**Graphics RAM**
 256 MiB

 **DirectX**
 DirectX 9.0c

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Alte & Kyoko Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Alte & Kyoko Character Pack on Steam
* 100% Orange Juice: Alte & Kyoko Character Pack on SteamDB
100% Orange Juice: Kiriko & NoName Pack

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Minimum Specifications

**Operating System(s)**
 Windows XP

**CPU**
 2.0 GHz

**RAM**
 512 MiB

**GPU**
 Direct3D-compatible

**Graphics RAM**
 256 MiB

 **DirectX**
 DirectX 9.0

**HDD Space**
 2.0 GiB

**Sound**
 DirectSound-compatible

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***100% Orange Juice: Kiriko & NoName Character Pack*** is downloadable content for *100% Orange Juice*, developed by Orange\_Juice, and published by Fruitbat Factory, available on Steam for Microsoft Windows.

## External Links

* 100% Orange Juice: Kiriko & NoName Pack on Steam
* 100% Orange Juice: Kiriko & NoName Pack on SteamDB
04: Character Advancement

## Featured in...

As the squad gains experience, they advance in level. All members of the squad level up together. At each level, characters gain Talent Points. Press [ U ] to access the squad menu. Here you can spend Talent Points to improve the squad's abilities. Remember to level up ALL of your squad members!

On the right side of the screen, you will see a list of Talents available to the currently selected character, with rows of "blocks" that tint green to indicate their current level of skill. Below the list is a number indicating the amount of Talent Points available to spend. To spend points, mouse over the Talent and click on it.

Moving your mouse over a Talent will highlight it and display its description. While your mouse is over a Talent, it will highlight, and display a description of it. By moving the mouse over the individual blocks that represent Talent levels, you can see the effects of each point of improvement. Blocks with icons in the unlock combat Powers or additional Talents.

If you don't want to select your Talents point by point, click the [ Auto Level Up ] button to automatically spend points on Talents appropriate to the character's class. If you are not satisfied with any changes, click the [ Undo Talent Points ] button to revert all changes. Note: once you exit the Squad Menu, you can no longer Undo.

On Shepard's page of the Squad Menu, you will see two meters on either side of the character portrait. These track Shepard's Paragon and Renegade reputations. If you act as a force for the betterment of all, you gain Paragon reputation. If you accomplish goals by any means necessary, you gain Renegade reputation.

Shepard's maximum level of persuasion skills is initially limited, but improves as you gain levels and cultivate a reputation.
0RBITALIS

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Localization Information

**Interface Language(s)**

## Minimum Specifications

**Operating System(s)**
  Windows XP
  Mac OS X 10.7

**CPU**
 Dual Core 2.0 GHz

**RAM**
 1.0 GiB

**Graphics RAM**
 512 MiB

**HDD Space**
 120 MiB

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***0RBITALIS*** is a satellite-launching simulation video game developed by Alan Zucconi and published by Mastertronic. It is available on Steam for Microsoft Windows and macOS.

## External Links

* 0RBITALIS on Steam
* 0RBITALIS on SteamDB
12 Labours of Hercules V: Kids of Hellas

*This article is a stub. You can help Encyclopedia Gamia Archive Wiki by expanding it.*

## Retail Localization Information

**Interface Language(s)**

**Audio Language(s)**

**Subtitle Language(s)**

## Install sizes

###

295.37 MiB

###

299.16 MiB

###

295.47 MiB

## Minimum Specifications

**Operating System(s)**
  Windows XP
  OS X 10.9
  Linux Kernel 3.0

**CPU**
  1.60 GHz
  Core 2 Duo 1.80 GHz

**RAM**
 512 MiB

**Resolution**
 1024 × 768

 **DirectX**
 DirectX 9.0

**HDD Space**
 300 MiB

**Sound**
  OpenAL-compatible
  Onboard

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

***12 Labours of Hercules V: Kids of Hellas*** is a strategy video game developed by Jetdogs Studios and Zoom Out Games, and published by Jetdogs Studios. It is available on Steam for Microsoft Windows, macOS and GNU/Linux.

## External Links

* 12 Labours of Hercules V: Kids of Hellas on Steam
* 12 Labours of Hercules V: Kids of Hellas on SteamDB
1 Tile Baby Mat - and 1 Tile Changing Table

## International Release

 **Patches** | **Ratings** | **Reviews** | **Manifest**
 **Screenshots** | **Soundtrack** | **Videos**
 **Walkthrough**

## Excerpt from website

Someone was asking about for a 1 tile crib on Sims 2 community. I thought it'd be a useful item for those smaller homes. I also create a 1 tile changing table to help save space too.

These 2 items may look very simple but believe me it was not easy to get the infants and toddlers positioned just right for the animations to look good. I spent hours of working on these 2 item. So I sure hope some of you can use it.

I created a mat like this for infants awhile back. This one allows for toddlers to use, very similar to the way my crib works. They will wiggle into their pj's before going to bed and upon waking they wiggle into their everyday outfits. I had to resize it to make it work for toddlers so it is a little larger than my previous version, but it only actually uses 1 tile in game. My previous take up 2 tiles as does the Maxis crib.

Parents can not put toddlers to bed only the infants. Toddlers will go to bed on their own, or you can direct them to do so.

The items are found under General/Child both are very cheap to help out you needy sims. Crib/Mat is $35 and the Changing table is $25 simoleons.

I tested the crib/mat in Life Stories and it worked fine so it should work with the base game. The changing table should also work with the base game as I did have the setting set for base game only. If anyone finds differently please let me know.