recursal/Fanatic-Fandom huggingface dataset:
Lore Of Space Trooper

## Level 10 : The reason Space Trooper was chosen

You were born into an ordinary family & had an ordinary childhood, but as you grew older. You realized your appearance was indeed cursed... by a perfect face.

You chose to hide your face to avoid unnecessary drama & live normally.

That's the Space Trooper's hidden story, or so they say... really...?

You've learned how to fight in space, but you are new to combat on land. Despite this, you're adapting pretty well!

## Level 20 : Training Begins

Your training as a Space Trooper has begun. With a special space suit, helmet & laser gun, you look like an alien...

However, except for the zero-gravity training. You're not that different from others.

You've come from a galaxy far, far away. (?)

```
To Be Continued.

```
Rule of Criminal Procedure 3

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* **Rule 3 - The Complaint**
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Rules of Criminal Procedure.*

## Rule 3. The Complaint.

The complaint is a written statement of offense charged.  It shall be filed by a Prosecutor, except in the case of an offense punishable by monetary fine only, in which case it may be filed by a member of an organization described in Rule 3.1.

## Rule 3.1. Persons Authorized to File Complaints for Fine-Only Offenses.

Complaints regarding offenses punishable by monetary fine only may be filed with a magistrate court by the following persons:

1. The Chief Prosecutor, or any of his deputies or employees designated as prosecutors;
2. A member of a guard organization of the Kingdom of Stormwind;
3. A knight of the Church of the Holy Light, if the alleged offense was committed in the Cathedral District; or
4. A soldier of the Army of Stormwind, if the soldier was involved in law-enforcement duties.

## Commentary

The complaint is an extremely simple document that exists to clarify what crimes are being alleged. Once it's in, that sets the basis of the case being argued; you don't get to add after the fact without everyone agreeing.

The form for a complaint is located here; create a copy of the document and fill it out. Make sure to make the new document visible to the public!

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Lore Of Alice

## Level 10 : Odd Child

You are Alice.

As a child, your family was struggling to make ends meet. In your state of poverty, you came across a book titled Alice In Wonderland.

Then, one day. Your father was hit by a brick from above & fell into a coma. So, whenever you were alone you pretended to be Alice & prance around.

## Level 20 : Loneliness

The world of Alice was so intriguing to your young mind that you began hallucinating that the characters from

the novel were real. Slowly, your mental state degraded & you lost your temper, Injuring bullies that picked on you.

Wonderland. Whenever you can get to play with the Mad Hatter, Watch Bunny, or Cheshire Cat. To sip tea with them & chat about silly things.

```
To Be Continued.

```
Lore Of Magic Swordsman

## Level 10 : Evil Intent

There was a being that went around, taking care of the evil magicians called 'The Sorcerer'. The group of evil magicians did not like the fact that there was a person that kept trying to mess with their plans.

So, in order to create a being that can counter 'The Sorcerer', they started to do some testing.

Your parents were also evil magicians.

The source of The Sorcerer's power was the magical orb, but the organization had struggled even trying to obtain a shard of it. Of course, anyone would like to use more than two elements.

## Level 20 : Shard

Because of that, you lost both of your parents to The Sorcerer as well. You wanted to avenge your parents, so

you decided to participate in the experiments. However, you were much better at using a sword than magic, so you wanted to become a swordsman.

But for your vengeance, you could throw away anything.

You were so good that you were in charge of the Palace King's guard. So, when you said that you were giving up your title, everyone including your fiancée tried to stop you.

```
To Be Continued.

```
Things To Do

This page is a list of things that Jeremaias is still working to accomplish. Please have patience; it will come together soon enough.

If you feel like lending a hand, that is more than welcome; let Jere know.

1. How to Become a Deputy
2. How to Become a Constable
3. Barrister's Study Guide
4. Stormwind Criminal Code (in progress)
5. Sentencing Guidelines
6. Stormwind Rules of Civil Procedure
7. Stormwind Rules of Appellate Procedure
8. Binding Arbitration Agreement and Rules
9. Fix up navboxes for rule sets (needs more tech know-how)
Rules of Evidence Article 1

## Rules of Evidence

* **Art. 1 - General Provisions**
* Art. 2 - Judicial Notice
* Art. 3 - (Reserved)
* Art. 4 - Relevance
* Art. 5 - Privilege
* Art. 6 - Witnesses
* Art. 7 - Expert Testimony
* Art. 8 - Hearsay
* Art. 9 - Authentication
* Art. 10 - Contents of Writings

*See Rules of Evidence.*

## Rule 101.  Scope; Definitions

a. *Scope.* These rules apply to proceedings in the courts of law of the Kingdom of Stormwind and its territories, including but not limited to:

1. Stormwind City;
2. Elwynn Forest;
3. Westfall;
4. the Redridge Mountains;
5. Duskwood;
6. the Burning Steppes, also known as the Red Steppes;
7. Deadwind Pass;
8. Stranglethorn Vale;
9. the Swamp of Sorrows;
10. the Black Morass, also known as the Blasted Lands; and
11. all territories governed by the Kingdom of Stormwind that are not under martial law.

b*. Definitions.* In these rules:

1. “civil case” means a civil action or proceeding;
2. “criminal case” includes a criminal proceeding;
3. “public office” includes a public agency;
4. “record” includes a memorandum, report, or data compilation;
5. a “rule prescribed by the Justices” means a rule adopted by the Justices of the Courts of Law and Equity under statutory authority; and
6. a reference to any kind of written material or any other medium includes magically or mechanically stored information.

## Rule 102.  Purpose.

These rules should be construed so as to administer every proceeding fairly, eliminate unjustifiable expense and delay, and promote the development of evidence law, to the end of ascertaining the truth and securing a just determination.

## Rule 103.  Rulings on Evidence.

a. The court shall refuse to admit any evidence that does not satisfy the applicable rules.

b. If the court admits evidence in error, and that error affects the substantial rights of a party, the party must:

1. Timely object to the evidence and move to strike it from the record; and
2. State the specific grounds, unless it was apparent from the context.

c. If the court excludes evidence in error, and that error affects the substantial rights of a party, the party must:

1. Timely object; and
2. Make an offer of proof, in which the evidence is described and discussed.

d. Once the court rules definitively on the record, the error is preserved and further objections on the matter need not be raised.

## Rule 104.  Limiting Scope of Evidence.

If the court admits evidence that is admissible against one party or for a specific purpose, the court shall restrict that evidence to its proper scope and instruct the jury accordingly.

## Rule 105.  Complete Document Doctrine.

If a party introduces all or part of a writing or recorded statement, an adverse party may require the introduction, at that time, of any other part — or any other writing or recorded statement — that in fairness ought to be considered at the same time.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Public Records

Welcome to the Records Division of the Courts of Law and Equity! Here, we keep files on all of the cases and claims that come through our courts. Filings, transcripts, and evidence are all available for public review, in the interests of keeping the operation of the courts just and ethical.

The files are maintained by the magistrates handling the case, in a simple and easy-to-access format.

## Criminal Causes

* *Stormwind v. Alladan Hooke (Cause No. LC061738-002)*
Rule of Criminal Procedure 6

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* **Rule 6 - Joinder**
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

## Rule 6. Joinder of Offenses or Defendants.

### **A. Joinder of Offenses.**

The complaint may charge a defendant in separate counts with two or more offenses if the offenses charged are based on the same act or transaction, or are connected with or constitute parts of a common scheme or plan.

### **B. Joinder of Defendants.**

The complaint may, after initial appearances have been made by each defendant, be amended to charge two or more defendants if they are alleged to have participated in the same act or transaction, or in the same series of acts or transactions, constituting an offense or offenses. The defendants may be charged in one or more counts together or separately. All defendants need not be charged in each count.

### **C. Relief.**

If the joinder of offenses or defendants in an indictment, an information, or a consolidation for trial appears to prejudice a defendant or the government, the court may order separate trials of counts, sever the defendants’ trials, or provide any other relief that justice requires.

### **D. Defendant's Statements.**

Before ruling on a defendant’s motion to sever, the court may order an attorney for the government to deliver to the court for in camera inspection any defendant’s statement that the government intends to use as evidence.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Criminal Code Title 4

## TITLE IV. CLASSIFICATION OF OFFENSES.

401.  All offenses shall be classified by severity in order to maintain a consistent, just sentencing standard.

402.  Felony offenses are those offenses that involve death, violence causing significant bodily harm, or property damage or loss in excess of 20 gold sovereigns in value.  Felony offenses are categorized in degrees, as follows, in order of greatest to least severity:

1. First-degree felonies;
2. Second-degree felonies;
3. Third-degree felonies.

403.  Misdemeanor offenses are those offenses that involve violence causing minor to no bodily harm, property damage or loss of 20 gold sovereigns or less in value, or acts or omissions otherwise prohibited by law.  Misdemeanor offenses are classified in classes, as follows, in order of greatest to least severity:

1. Class A misdemeanors;
2. Class B misdemeanors;
3. Class C misdemeanors.

404.  Treason offenses are those offenses against the Crown, being the royal family in their own persons and in their offices as the government of the Kingdom, and the property belonging thereto.  Treason offenses are categorized in degrees, as follows, in order of greatest to least severity:

1. First-degree treason;
2. Second-degree treason;
3. Third-degree treason.

405.  *Lesser included offenses*.  A person may only be charged with one offense per act or omission, as defined by the statute.  Those offenses that depend upon the same elements but to a lesser degree shall be considered “lesser included offenses”, and merged into the greater offense.

1. Treason offenses shall always be considered offenses of the greatest degree.
2. Felony offenses shall always be considered offenses of a greater degree than misdemeanors.
3. Preparatory offenses shall always be considered offenses of a lesser degree than the completed act or omission.

## Commentary

The standard of 20 gold sovereigns relies on an IC scale that equates coppers to U.S. pennies, silvers to U.S. dollars, and gold to U.S. hundred-dollar increments. Naturally, this is not binding upon roleplayers, who should use it as it is reasonable to do so, or translate the numbers given here to a standard that they find appropriate.
Rule of Criminal Procedure 15

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* **Rule 15 - Victim's Rights**

*See Stormwind Rules of Criminal Procedure.*

## Rule 15. Victim's Rights.

### **A. Notice of Proceedings.**

The government must use its best efforts to give the victim reasonable, accurate, and timely notice of any public court proceeding involving the crime.

### **B. Attending the Proceeding.**

The court must not exclude a victim from a public court proceeding involving the crime, unless the court determines by clear and convincing evidence that the victim’s testimony would be materially altered if the victim heard other testimony at that proceeding. In determining whether to exclude a victim, the court must make every effort to permit the fullest attendance possible by the victim and must consider reasonable alternatives to exclusion. The reasons for any exclusion must be clearly stated on the record.

### **C. Right to Be Heard on Release, a Plea, or Sentencing.**

The court must permit a victim to be reasonably heard at any public proceeding in the district court concerning release, plea, or sentencing involving the crime.

## Commentary

In all this, we sometimes forget to take into consideration the person who willingly allows this entire case to go forward: the victim. They had to let your character interact, and commit an act that breaks the law against them. (Don't forget to thank them.)

So, this rule is in place to make sure that they get a part in the RP that follows. IRL, it's to put a face to the crime, so to speak--to let the judge and jury see the consequences of the defendant's allegedly bad acts--which is a principle we would logically follow here as well.

Very often, the victim will be one of the prosecution's witnesses, so it wouldn't necessarily apply, but if for some reason they choose not to testify, they can still show up and look sad and put-upon.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Criminal Code Title 1

## TITLE I. DEFINITIONS.

101. In this Code:

1. "Act" refers to any bodily movement, whether voluntary or involuntary, and includes speech.
2. "Conduct" means any act or omission, and its accompanying mental state.
3. "Death" means any cessation of life for which attempts at resurrection are unsuccessful.
4. "Minor" means any person under the age of adulthood according to his species.
5. "Resurrection" refers to the practice of restoring a person to life without fundamentally changing the person. Said restoration includes ordinary vital functions.
6. "Undeath" means a state of existence in which a corpse is animated by means of necromancy, but ordinary vital functions are not restored. Undeath is considered a fundamental change to the person.

102. The following terms are completely defined under other statutes, as follows:

1. "Criminal negligence" is defined under Section 303.4.4.
2. "Intentional" is defined under Section 303.4.1.
3. "Knowing" is defined under Section 303.4.2.
4. "Reckless" is defined under Section 303.4.3.
Lore Of V-Mechanic

## Level 10 - Developer K's Inventions

#### **Quest**

V-Mechanic was forced to travel through dimensions to reach his destination of Lost Saga. Due to his inter-dimensional travel, V-Mech's suit was damaged & needed upgrading.

#### **Result**

To travel faster than light, Dev.k decided to use the TimeGate engine on V-Mech to move faster. Developer K invented a robot that can move faster than the speed of light using a super-dimension engine.

## Level 20 - The Velocity Of Light

#### **Quest**

Key element of time travel is speed faster than light, Dev.k used a special booster to develop a robot that can travel at enormous speed.

Since controlling the robot remotely through the TimeGate is impossible, he implemented Artificial Intelligence. Now It's time to name the robot. Velocity, Mech, V-Mechanic.

#### **Result**

As soon as Dev.k pushes the [Power ON] button, V-Mech's main engine in its chest is activated. Dev.k presses the activation button on V-Mech. As the super-dimension engine in the robot's chest started up, light came out of its eyes.

## Level 30 - Incomplete Flyer

#### **Quest**

V-Mech is finally up & running. Dev.k never had such satisfaction since he came into Lost Saga. Dev.k preforms a final check-up mainly on battle & booster capabilities.

Everything looks perfect except one thing...

#### **Result**

The most important element, Dimension traveling function is not working. Why is the dimension shifting feature disabled? Disassembling broken parts & reusing them was probably a bad idea...

## Level 40 - No Need to be Frustrated

#### **Quest**

It seems that your V-suit has been properly attuned to match your strengths & weaknesses. After thorough testing, It seems your (?)

#### **Result**

But if it fails... V-Mechanic will explode into tiny pieces... Developer K falls into deep thought.

## Level 50 - Ok, I've decided!

#### **Result**

Now you can only hope that V-Mechanic moved to the other dimension safely... How will he come back here? You haven't thought about it that much.

## Level 60 - Where am I?

#### **Result**

V-Mechanic enters the tower. He activates the scanner to scan for signs of living creatures, but finds nothing.

## Level 70 - Unliving Creature

#### **Result**

V-Mechanic soon realizes that these are non-living creatures. He takes out his massive beam shovels with his hands.

```
To Be Continued

```
Lore Of Justice Defender

## Level 10 : The Birth of a Superhero

You may have heard of stories about people who fell from the sky from another planet or gain special abilities from being bitten by some insect. Did you know that Justice Defender's just a normal person?

You were a normal child born into a normal life, but you grew into something so much greater, be proud!

## Level 20 : Exercise for Good Health

Your parents insisted on taking on sports since your body was naturally weak. Sports weren't your forte but... as you kept exercising, you started becoming stronger & gained more power.

However, the sports they chose was... Ballet... Maybe it doesn't quite suit you, hehe.

You didn't want to become a ballerina, you just enjoyed wearing tight pants. Now you have an excuse to do so!

## Level 30 : Invitation from Heroes' School

One day, you received an anonymous letter. However, your parents remain serene about this.

The letter tells you to go to Washington D.C. Station, Platform 9 & 3/4 to get on the express train to Heroes' School. What...? You heard this story somewhere? Haha, nonono, you're just getting it confused.

You received an invitation to the famous Heroes' School. But you trashed it, because you couldn't read the letters.

```
To Be Continued.

```
Rule of Criminal Procedure 7

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* **Rule 7 - Discovery**
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Rules of Criminal Procedure.*

## Attribution

This rule was created by Jeremaias-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.
Criminal Code Title 5

## TITLE V. PREPARATORY OFFENSES.

501.  Criminal Attempt.

1. A person commits an offense if:
	1. with specific intent to commit an offense,
	2. does an act amounting to more than preparation,
	3. that tends but fails to result in the commission of the intended offense.
2. A person found guilty of committing criminal attempt shall be penalized to the same degree as he would had the attempt succeeded.
3. It is not a defense to prosecution for criminal attempt that the offense attempted was actually committed.

502. Criminal Solicitation.

1. A person commits an offense if:
	1. With the intent that a felony be committed,
	2. He requests, commands, or attempts to induce another person
	3. To engage in specific conduct that constitutes the felony or makes the other person a party thereto.
2. A person may not be convicted of criminal solicitation on the uncorroborated testimony of the person solicited.
3. It is no defense to prosecution for criminal solicitation if:
	1. The person solicited is not criminally responsible for the felony;
	2. The person solicited has been acquitted, or has not been prosecuted for the felony; or that
	3. The felony was actually committed.
4. Criminal solicitation is:
	1. A felony in the first degree where a homicide is intended to be committed;
	2. A felony in the second degree where any non-homicide felony is intended to be committed and the person solicited is a minor;
	3. A felony in the third degree where any felony in the second degree is intended to be committed;
	4. A class A misdemeanor where any felony in the third degree is intended to be committed.

503. Renunciation Defense.

1. A person has an affirmative defense to criminal attempt under Section 501 if:
	1. The circumstances demonstrated a voluntary and complete renunciation of his criminal objective; and
	2. The person avoided commission of the offense either by:
		1. Abandoning his criminal conduct; or
		2. If abandonment was insufficient to avert the commission of the offense, taking affirmative action to prevent the commission.
2. A person has an affirmative defense to criminal solicitation under Section 502 if:
	1. The circumstances demonstrated a voluntary and complete renunciation of his criminal objective;
	2. The person countermanded his solicitation to all persons solicited; and
	3. The person took any additional necessary measures to prevent the commission of the criminal conduct.
3. It is not considered a valid renunciation if the person determines to postpone the criminal conduct to another time, or to transfer the criminal act to another, similar objective or victim.
4. Evidence of renunciation as described in the subsections above is admissible during sentencing as a mitigating factor.  In the event of a finding of renunciation, the penalty shall be one grade lower than described.

504. No Offense. Attempt or solicitation to commit a preparatory offense is not an offense.
Lore Of Western Cowboy

## Level 10 - Sandstorm in the Wilderness

#### **Quest**

Living in an area where it is 18 hours of sunshine. A small town where the only way of surviving is to shoot & capture. The revolver has been a part of a cowboy since the age of 3. The is a small town where the sun blazes for up to 18 hours a day.

Life here is hard.

You have to travel over some distance to get water & hunt for every meal. Everyone knows how to shoot & bind like professionals, man & woman, young & old.

#### **Result**

Yesterday, you were just a boy with a toy. Today, you're now a man with a gun. Time for your story to begin.

## Level 20 - The Call of the Golden Revolver

#### **Quest**

The Golden Revolver may seem new to you, but it'll become a part of you eventually.

This Golden Revolver has been the savior... The weapon that has saved many... You were never really interested in target shooting but when you saw the Golden Revolver, everything changed. Only the best gunslinger in the town can own the Golden Revolver... You realized this was more than tempting. Can you really be the owner of the Golden Gun?

#### **Result**

Your skills are honed, the fact that you're still standing after countless duels is a testament to your skill.

## Level 30 - 9 Bullets

#### **Quest**

The Golden Revolver can carry up to 9 Bullets. Make sure you train daily & to reload... At least 50 times a day... how many? What do the remaining bullets mean to a gunman?

#### **Result**

Your first "Wanted" poster was put up. You're getting famous! Or should I say infamous?!

## Level 40 - The Advice of the Sage

#### **Quest**

When practicing, make sure when you eat, that you're still shooting from your Golden Revolver.

Try this for a month & see. While training or having a meal, even while you're sleeping, you're trying hard to find the answer to the sage's question... But, you aren't able to find it. After spending a month without finding the answer, you visit the sage to ask for the answer.

#### **Result**

You walk through town & everyone is glaring at you. Your gun is holstered at your side but for how long?

## Level 50 - The Beginning of Style, 3 Combo

#### **Quest**

Shooting bullets one by one... can be exhausting... have you tried shooting the revolver with style?

You're growing tired of simple shooting. You can hit targets without even needing to aim & now you wonder which shooting method would look the most impressive. Style is everything!

#### **Result**

When you walk into saloons, you hear your name. Do they fear you? They should.

## Level 60 - The Sound of a Hidden Gunshot

#### **Quest**

Now that you have trained with the revolver for a while now, are you able to use every (?)

A Gunslinger with an empty gun is no good. Be sure to prepare a fully-loaded backup gun! This can be a lifesaver in desperate times.

#### **Result**

```
To Be Continued.

```
Criminal Code Title 3

## TITLE III. CULPABILITY.

301.  A person only commits an offense if he engages in a voluntary act or omission specifically made illegal in the Stormwind Criminal Code.

302. Possession is a voluntary act if and only if the person knowingly obtains or receives the thing possessed, or is aware of possession for sufficient time to terminate his control.

1. A person does not commit an offense unless he intentionally, knowingly, recklessly, or negligently engages in conduct as the statute describing the offense requires.
2. Unless the relevant statute specifically provides otherwise, intentionally, knowingly, or recklessly engaging in the described conduct establishes culpability.
3. Culpable mental states are in the following degrees, from highest to lowest:
	1. Intentional;
	2. Knowing;
	3. Reckless;
	4. Negligent.
4. Culpability is as described:
	1. Intentional conduct means that the person acts with the conscious desire to engage in the conduct or cause the result.
	2. Knowing conduct means that the person acts with the reasonable awareness that his conduct is illegal or that the result is reasonably certain to occur as a result of his conduct.
	3. Reckless conduct means that the person is aware of and consciously disregards a substantial and unjustifiable risk that the circumstances exist or the outcome may occur at the time of his conduct.  The risk must be such that a reasonable person in similar circumstances would be aware of its existence and degree.
	4. Criminal negligence means that the person ought to be aware of a substantial and unjustifiable risk that the circumstances exist or the outcome may occur at the time of his conduct.  The risk must be such that a reasonable person in similar circumstances would perceive its existence.

## Commentary

This statute defines the level of *mens rea*--mental state relevant to the act--needed for a charge to stick. The prosecution must prove *mens rea* wherever it is required by the statute, mostly by proving it to a reasonable person standard. It is not necessary to have a confession or to read the defendant's mind.

All defendants are presumed to be "competent"--sane, sober, and able to make decisions and to consent--until proven otherwise by the defense. This means that it is the defense counsel's job to prove insanity, mind-control, intoxication, and other such things. Those are covered under Title X.
Stormwind Rules of Criminal Procedure

The **Stormwind Rules of Criminal Procedure** are the rules set forth for all criminal trials in the Kingdom of Stormwind's courts. The Rules are established and amended by the Justices of the courts.

## Necessary Disclaimer

**Note:** *These rules are intended to help establish the proper flow and procedure for an RP trial of criminal matters. They exist for the purpose of smoothing the way for a good courtroom story by creating a clear and orderly process. Barristers and magistrates operating within the Courts of Law and Equity are expected to uphold these rules and operate by them.*

## Acknowledgments

*These Rules of Criminal Procedure are based upon the Federal Rules of Criminal Procedure of the United States of America. They were altered for use in this setting and compiled by the joint effort of Arranax and Jeremaias.*

*These rules are not intended to be used to obstruct the smooth and entertaining flow of roleplay. They are intended to help prevent IC courts from having to reinvent the wheel and therefore turning out inconsistent and unfair verdicts and sentences, and to give all roleplayers a concrete picture of what they may expect from law-enforcement and criminal roleplay within the Courts of Law and Equity.*

*The rules are subject to amendment by the decisions of the Chief Justice. Amendments will be published to an updates page (to be designated), and edits will be made accordingly to the above rule pages.*
House of Nobles

The Stormwind **House of Nobles** is the legislative body of the Kingdom of Stormwind. Per Wowpedia:

## Lore

*The **House of Nobles** form the bureaucracy of the Kingdom of Stormwind and is under the direction of the ruling family: House of Wrynn. King Anduin Wrynn currently occupies the throne and acts as the head of government. The House of Nobles is comprised of some of Stormwind's most powerful aristocratic bloodlines and positions in this governing body are typically inherited...*

*They wield considerable power in the city, but less amongst the Alliance as a whole. They are mostly royal advisors who have major influence over business and labor in town, since they own much of the land. Anduin's father, Varian, had learned not to let them push him around anymore, although it remains to be seen whether or not [Anduin] will display his father's resolve.*

*The House of Nobles is the stated enemy of the Defias Brotherhood. But at least some of the nobles supported them back when they were the Stonemasons Guild.*

## OOC Information

The Courts of Law and Equity project treats the rules and laws by which we operate as if they were passed by the canon House of Nobles. That being the case, we are not affiliated with any group or organization that roleplays as the House of Nobles.

The laws and rules we use are superseded by agreement of the adverse parties. If both sides agree to use, say, the Laws of Stormwind set forth by the SLP, we'll do our best to accommodate that! It's all about the RP.

The Courts' leadership will regularly amend and adjust "our" laws and rules according to the needs of the community and changes to Warcraft lore, and to help improve the flow and function of RP. If you have a suggestion, recommendation, or feedback to help us accomplish this goal, please don't hesitate to send it along!
The Law Library

The Courts of Law and Equity operate on sets of rules and principles, which are set forth by the House of Nobles and the Justices of the Court. Every citizen is bound by them, but every citizen may rely on them to secure and protect their rights under law.

*((Those who choose to have their civil cases, criminal cases, or arbitration handled by the Courts of Law and Equity will enjoy the benefit of the following rules and protections. We are excited to offer this as a service to the wider community on Moon Guard!*

*((We apologize for the profusion of redlinks below. Many of our rules are still under construction, but this is because we want to bring the best quality to you. Stay tuned!))*

## Laws of Stormwind

Stormwind Criminal Code

Sentencing Guidelines

## Rules of the Courts

Stormwind Rules of Criminal Procedure

Stormwind Rules of Civil Procedure

Stormwind Rules of Evidence

Stormwind Rules of Appellate Procedure

## Arbitration

Binding Arbitration Agreement and Guidelines

## Tools and Guides

Legal Forms Book

How to Become a Barrister or Magistrate

How to Become a Constable

How to Become a Deputy
Rule of Criminal Procedure 2

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* **Rule 2 - Interpretation**
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Rules of Criminal Procedure.*

## Rule 2. Interpretation.

These rules are to be interpreted to provide for the just determination of every criminal proceeding, to secure simplicity in procedure and fairness in administration, and to eliminate unjustifiable expense and delay.

## Commentary

TL;DR: The rules are a tool, not a burden. Magistrates should give some latitude to barristers and parties while refereeing. And barristers should not be watching keenly for I.W.I.N. buttons, because there are none.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Stormwind Criminal Code

The **Stormwind Criminal Code** is a compilation of all laws that outlaw acts or omissions in the Kingdom of Stormwind. The Code is established and amended by the House of Nobles.

## Necessary Disclaimer

**Note:***These rules are intended to help further Law-Enforcement and Criminal RP on the Moon Guard server. They are to make clear what laws would likely be in place in the Kingdom of Stormwind. **They are not designed to govern** the behavior of roleplayers who choose to operate under any other conceptualization of the laws. Use of these laws is purely voluntary.*

*The Stormwind Courts of Law and Equity will operate under these laws as a default. Anyone may freely use them, however; all we ask is attribution.*

## The Laws

### **TITLE IV. CLASSIFICATION OF OFFENSES**

**402. Felony Offenses.**

**403. Misdemeanor Offenses.**

**404. Treason Offenses.**

**405. Lesser Included Offenses, Merger Doctrine.**

### **TITLE V. PREPARATORY OFFENSES**

**501. Criminal Attempt.**

**502. Criminal Solicitation.**

**503. Renunciation Defense.**

**504. No Offense.**

## Acknowledgments

*This Criminal Code is based upon real-world criminal laws, simplified for use in RP. They were compiled for use in this setting by Jeremaias-Moon Guard.*

*These rules are not intended to be used to obstruct the smooth and entertaining flow of roleplay. They are intended to help prevent IC courts from having to reinvent the wheel and therefore turning out inconsistent and unfair verdicts and sentences, and to give all roleplayers a concrete picture of what they may expect from law-enforcement and criminal roleplay within the Courts of Law and Equity.*

*The laws are subject to amendment by the decisions of the Chief Justice, who doesn't like amending things but likes feedback. Amendments will be published to an updates page (to be designated), and edits will be made accordingly to the above statute pages.*
Criminal Code Title 2

## TITLE II. JURISDICTION

201.  These laws apply to actions taken or omitted within the Kingdom of Stormwind and its territories, including but not limited to:

1. Stormwind City;
2. Elwynn Forest;
3. Westfall;
4. the Redridge Mountains;
5. Duskwood;
6. the Burning Steppes, also known as the Red Steppes;
7. Deadwind Pass;
8. Stranglethorn Vale;
9. the Swamp of Sorrows;
10. the Black Morass, also known as the Blasted Lands; and
11. all territories governed by the Kingdom of Stormwind that are not under martial law.

202. These laws shall apply to actions taken or omitted upon the grounds or within the premises of any embassy or consulate of the Kingdom of Stormwind.

203. These laws shall not apply to actions taken or omitted in locations that are under martial law, including but not limited to:

1. military outposts;
2. locations that are declared by royal decree to be under military governance; and
3. locations that are under military governance due to a state of emergency by royal decree.

## Commentary

This title exists to establish the zones covered by the Criminal Code. If an act takes place outside of the specified areas, then it cannot be prosecuted by the SCLE. If martial law is in force, then whatever laws of military justice to which the players agree apply instead, and cases are handled by the appropriate "authority".
Evolution

**Evolution** is a system that applies changes towards a Mercenary or Gear through multiple stages (either 2 or 3), improving their performance, adding new visual effects and changing the weapon look for Mercenaries.

In order to evolve a Mercenary or a Gear, Soul Stones are required to ascend the next stage. The number of Soul Stones required for a singular Evolution stage is **2 for Gears** (both Rare and Mercenary Weapons) and **5 for Mercenaries**.

* Soul Stones
* Mercenary Evolution
* Gear Evolution

## Application

Generally: In My Items > Special tab, selecting Soul Stone and pressing **Use** pops out selection of Mercenary or Gear followed by selection of what may be evolved in the account.

Mercenary-Shortcut: In My Items > Heroes tab, selecting a Mercenary that can be evolved will show a green **Evolve** button. Clicking said button will redirect towards the Evolution information and confirmation UI.

Gear-Shortcut: In My Items > Gears tab, Gear capable of Evolution will show a green arrow dropbox instead, including the options of Scrap, Sell or **Evolve**. Clicking said button will redirect towards the Evolution information and confirmation UI.

## Notes

* While all Rare Gears are 2-stage Evolution, Mercenaries vary between 2-stage and 3-stage Evolution.
* Evolved Mercenaries can only equipped with Epic weapons of the same Evolution stage.
* Evolved Gears (whether Rare or Epic Weapons) cannot be Gear Designed, Gear Designs applied on said Gears before evolving will be removed.
* Evolution **cannot** be reverted or reset.
	+ Evolving a Mercenary will be **account-bound**. Selling or Scrapping an evolved Mercenary **does not** remove the Evolution changes.

Template:EvolutionNav
Lore Of Sorcerer

## Level 10 : Devil-Blood Jade

**Quest :** Your journey begins young Sorcerer - A journey into the land of Lost Saga.

You must focus all your strength & harness the magic you have learned in order to overcome a powerful foe on the battlefield. But first you must train some more.

**Result :** They say Legends have all started with false lies & gossip... People say Legends are exaggerated versions of the human imagination, but a few actually tell of true stories.

## Level 20 : Arrogance

**Quest :** You seem to know your way around a spell or two, but can you further combo your attacks to devastate your opponent?

Head back into battle & master your attacks!

**Result :** Wizards decide on something important. Gathering all wizards that represent each attribute. The Sorcerers agreed that a big decision had to be made. The most powerful Sorcerers of each element would gather & decide where the Sorcerers should stand.

## Level 30 : The Fallen Mages

**Quest :** -

**Result : "**Are you sure you will never regret this decision?" *Starts to gather mana inside the staff.*

"Are you sure you won't regret that decision?" You asked once more, as you charged your staff with mana.

## Level 40 : Punishment

**Quest :** -

**Result :** Those who have abandoned the dark, repent. A sudden light fills the hole.

"Those who choose the path of true magic shall pay." As the words came out a bright light filled the hall & spread.

## Level 50 : Loss

**Quest :** -

**Result :** Wizards present at that event has since been lost. Losing the power to wield their precious magic. The Sorcerers who were there then have all disappeared. Some went insane after losing the power they were so proud of.

## Level 60 : Doll Of Justice

**Quest :** -

**Result :** Are you... even human? The "Demonic Blood Sphere" that powers you... It might be... inappropriate to call you a human. The power that comprises you, you could be the source of 'Devil-Blood Jade'.

## Level 70 : Beyond Time

**Quest :** -

**Result :** The record of you in history. This is different from what I saw in you, but I'm sure the power I felt was indeed yours.

```
To Be Continued.

```

```
Note : Quest Lores were not found.

```
Sentencing Guideline 2

## TITLE II. PURPOSE.

201. The Sentencing Guidelines of the Stormwind Courts of Law and Equity are set forth to assist magistrates in attaching consistent and impartial penalties to criminal acts committed within the Kingdom of Stormwind, in the interests of justice and honor.

202. Wherein the imposition of a sentence under these guidelines violates the law of the land or the demands of justice, the sentence shall be held invalid, and a new sentence imposed as deemed appropriate by the Justices of the Court.

## Commentary

Guideline 202 is intended to account for appeals, or for variations in sentencing application. The SCLE exists to promote, support, and assist roleplaying on our server, not to rule over it! Therefore, we will make every effort to be flexible and account for the needs of the players who seek our services.
Rules of Evidence Article 7

## Rules of Evidence

* Art. 1 - General Provisions
* Art. 2 - Judicial Notice
* Art. 3 - (Reserved)
* Art. 4 - Relevance
* Art. 5 - Privilege
* Art. 6 - Witnesses
* **Art. 7 - Expert Testimony**
* Art. 8 - Hearsay
* Art. 9 - Authentication
* Art. 10 - Contents of Writings

*See Stormwind Rules of Evidence.*

## Rule 701. Lay Witnesses and Opinion Testimony.

If a witness is not testifying as an expert, testimony in the form of an opinion is limited to one that is:

a. rationally based on the witness’s perception;

b. helpful to clearly understanding the witness’s testimony or to determining a fact in issue; and

c. not based on scientific, magical, technical, or other specialized knowledge within the scope of Rule 702.

## Rule 702. Testimony By Expert Witnesses.

A witness who is qualified as an expert by knowledge, skill, experience, training, or education may testify in the form of an opinion or otherwise if:

a. the expert’s scientific, magical, technical, or other specialized knowledge will help the trier of fact to understand the evidence or to determine a fact in issue;

b. the testimony is based on sufficient facts or data;

c. the testimony is the product of reliable principles and methods; and

d. the expert has reliably applied the principles and methods to the facts of the case.

## Rule 703. Bases of an Expert.

An expert may base an opinion on facts or data in the case that the expert has been made aware of or personally observed. If experts in the particular field would reasonably rely on those kinds of facts or data in forming an opinion on the subject, they need not be admissible for the opinion to be admitted.

## Rule 704. Opinion on an Ultimate Issue.

An expert witness must not state an opinion about whether the defendant did or did not have a mental state or condition that constitutes an element of the crime charged or of a defense. Those matters are for the trier of fact alone.

## Rule 705. Disclosing Facts or Data Underlying an Expert.

Unless the court orders otherwise, an expert may state an opinion — and give the reasons for it — without first testifying to the underlying facts or data. But the expert may be required to disclose those facts or data on cross-examination.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Rule of Criminal Procedure 14

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* **Rule 14 - Records**
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

## Rule 14. Public Records.

The Chief Justice's office must keep records of criminal proceedings in written form, and must enter in the records every court order or judgment and the date of entry.

## Commentary

Recordkeeping, the bane of the practice of law. Nine out of ten times, hiccups and problems in its pursuit are due to shoddy recordkeeping.

But don't look at it as paperwork in the SCLE; look at it as having the privilege of helping some roleplayers make a lasting, written record of their amazing story. They can later look back on it and refresh their memories of an epic crime or an epic catch--and remember how that magistrate helped them get through what would otherwise have been yet another jailbreak or another long hiatus from RP.

This is their story, but you are one of the heroes. We thank you for that hard work, magistrates.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***