recursal/Fanatic-Fandom huggingface dataset:
The Legend of Zelda: The Saga Continues

Fanmade Anime series adaptation of "The Legend of Zelda," with five (Later six) human allies (Consisting two (Later three) teenagers and three little kids) helping Link, Zelda, and their allies. (The series only ran for four seasons)

The Legend of Zelda: The Saga Continues Theme Song

The Legend of Zelda: The Saga Continues Season 1

The Legend of Zelda: The Saga Continues Season 2

The Legend of Zelda: The Saga Continues Season 3

The Legend of Zelda: The Saga Continues Season 4

Character Profiles

Episode Biographies

Voice Cast

Trivia

Goofs

Tropes

For movie: The Legend of Zelda Movie

## In Other Languages

The Legend of Zelda: The Saga Continues Japanese

The Legend of Zelda: The Saga Continues Spanish (Latin America)

The Legend of Zelda: The Saga Continues Spanish (Castilian)

The Legend of Zelda: The Saga Continues Catalan

The Legend of Zelda: The Saga Continues French

The Legend of Zelda: The Saga Continues French (Canadian)

The Legend of Zelda: The Saga Continues German

The Legend of Zelda: The Saga Continues Italian

The Legend of Zelda: The Saga Continues Portuguese

The Legend of Zelda: The Saga Continues Portuguese (Brazilian)

The Legend of Zelda: The Saga Continues Chinese (Mandarin (Taiwan))

The Legend of Zelda: The Saga Continues Chinese (Mandarin (Mainland))

The Legend of Zelda: The Saga Continues Chinese (Cantonese)

The Legend of Zelda: The Saga Continues Korean

The Legend of Zelda: The Saga Continues Danish

The Legend of Zelda: The Saga Continues Dutch

The Legend of Zelda: The Saga Continues Swedish

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The Legend of Zelda: The Saga Continues Polish

The Legend of Zelda: The Saga Continues Finnish

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Tribe Of Mountain Peaks

## Information

Cats in this tribe live high up in the mountians where it is always snowy. There are caves in which the cats live in. Their eyes are adjusted to the dark, they only come out to hunt. There are a few flat parts of the mountains which allow hunting large birds such as hawks and falcons. There is a small river that runs inside the caves they live in so they can get water. The healer's den has a small tunel in it that leads to the moon pond where the healer may speak with The Tribe Of Endless Hunting. (also healers don't change their name)

# Kits

## Tribe Of Endless Hunting

To see the Tribe Of Endless Hunting click here!
Generational Warfare

**Generational Warfare** is the fifth episode of the 2020 television series *The Dead Lands*.

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Synopsis

Official episode synopsis for "Generational Warfare":

Mehe and Waka return to her tribe in the caves to tell them what they've discovered, only to find the Dead have found a way into the hidden cave complex.

## Cast and characters

Starring:

* Te Kohe Tuhaka as Waka Nuku Rau
* Darneen Christian as Mehe Te Wehiwehi

Co-starring:

## Navigation

1.05 **Generational Warfare** •
1.06 A Question of Identity •
1.07 Broken Promises •
1.08 The Sacrifice of Innocence

## External links

* Generational Warfare on the Internet Movie Database
Rise Of The Clans Wiki

**Welcome to the Rise Of The Clans Wiki!**

Welcome to the 'Rise Of The Clans' Wiki!! This is a wiki for TheOneAndOnlyShattered 's story (You can find it here: https://www.deviantart.com/xxsunnygurlxx/art/Rise-Of-The-Clans-823314389 ). Explore the pages of all the diffrent characters that I put in this story! More characters will be added with each new chapter! I hope you enjoy exploring all the characters pages :D
## Tribe Of Mountain Peaks

To see the Tribe Of Mountain Peaks click here!
Tell the Dead I'm Coming

**Tell the Dead I'm Coming** is the first episode of the television series *The Dead Lands*.

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Synopsis

Official episode synopsis for "Tell the Dead I'm Coming":

Waka is sent back from the Afterlife to find honour and redemption.

## Cast and characters

Starring:

* Te Kohe Tuhaka as Waka Nuku Rau
* Darneen Christian as Mehe Te Wehiwehi

Co-starring:

* Wayne Hapi as Motu
* Vicky Haughton as Turika
* Grace Palmer as Iringana
* Bree Peters as Mārama
* Miriama Smith as Te Paea
* Richard Te Are as Tūī
* Kirk Torrance as Kā
* Calvin Tuteao as Ihi
* Jordi Webber as Rangi

## Navigation

1.05 Generational Warfare •
1.06 A Question of Identity •
1.07 Broken Promises •
1.08 The Sacrifice of Innocence

## External links

* Tell the Dead I'm Coming on the Internet Movie Database
Gods Among Us Wiki

**Welcome to the Gods Among Us Wiki!**
There are Gods Among Us. The great figures from human myth are real, and they have been struggling for control of Creation since time immemorial. Now, their influence is vastly reduced, as they are bound by the shackles of Divine Law, yet still they walk the earth, siring mortal offspring and scheming against one another in the worlds beyond.

This is where their tales are told.

## Categories of Interest

CharactersPantheonsEventsCharacter InformationMagic

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Traits

Traits serve to measure a character's inborn characteristics, physical, mental, and social.

## Trait List

### Strength

Strength is a measure of an individual's raw physical power, measuring the amount of force that they are able to exert via physical means, by striking, lifting, or crushing objects.

### Dexterity

Dexterity is a measure of an individual's speed and agility, determining how quickly they can move and how coordinated they are as they move about.

### Endurance

Endurance measurement of an individual's stamina and fortitude. It denotes how long they can physically exert themselves for, as well as how much pain and damage they can endure before succumbing to exhaustion and death.

### Intelligence

Intelligence is a measure of one's mental abilities. It includes their ability to think quickly, process information, make calculations, and create plans. Intelligence can also be described as the measure of one's Ren, the part of the soul which contains all thoughts and memories.

### Charisma

Charisma serves to measure the strength of a being's personality. It indicates their ability to charm, intimidate, and manipulate other beings through their words and presence.

### Perception

Perception serves as a measurement of an individual's observational ability. It pertains to their ability to perceive both physical sensation, as well as read the emotions of other individuals.

## Tiers

* Tier 0 (Stunted): Stunted Traits signify that a character's capabilities in the relevant areas are utterly pathetic. Likely, this is a result of them having been utterly undeveloped or crippled in some manner.
* Tier 1 (Poor): Poor Traits indicate that a character's abilities are notably below average, leading to poorer performance in any situation that requires them. Traits might be Poor as a result of neglect or misuse.
* Tier 2 (Common): Common Traits are completely unremarkable, neither notably impressive, nor unimpressive.
* Tier 3 (Good ): Good Traits are noticeably above average, though not particularly rare.
* Tier 4 (Exceptional): An Exceptional Trait is very potent, and very rare. Considerable talent or intense training can raise a Trait to this level.
* Tier 5 (Epic): Epic Traits are even more rarer than Exceptional, and vastly, supremely superior to the Common variants.
* Tier 6 (Legendary): Only a few individuals in all Creation possess Legendary Traits.
Modi

Modi is a god of the Aesir, holding the titles of God of Wrath and "the Berserker" for his ferocity on the battlefield. A son of Thor, Modi is one of Asgard's front-line warriors, often fighting alongside his elder brother Magni. Modi is known to be the more bitter and vicious of the two, and his sullen, angry disposition has not won him many friends. While not as large or imposing as Magni, Modi is still the more feared of the pair, due to his savage temper and tendency to hold a grudge.
Thoth

Nut, Sekhmet, Bastet (sisters)

Osiris, Set (nephews)

Isis, Nephthys (nieces)

Horus, Sobek, Anubis (grandnephews)

## Statistics

One of the most prominent members of the Kem-Duati, Thoth is the Egyptian God of Knowledge, Wisdom, Magic, Writing, and the Moon. He is widely acknowledged as the most intellectually potent member of his pantheon, and one of the most clever gods in all of existence.

## Biography

### Early Life

Thoth, along with his siblings, Geb, Nut, Sekhmet, and Bastet, were created solely by their father Ra, using energy he gathered from Khaos. Thoth was created for the express purpose of being Ra's chief adviser and administrator, and performed these tasks within the realms of his father's domain. He developed the system of judgement for the souls that entered their pantheon's afterlife. He accomplished this by developing a method of concentrating the morality of a soul into a single location, called the ib, which could then be used to determine the soul's worthiness. Additionally, Thoth also designed the Atet, Ra's sun barge, which his father used for interrealm travel.

## Stats

### Traits

Strength: 2

Dexterity: 3

Endurance: 2

Intelligence: 6

Charisma: 1

Perception: 5

### Skills

Academia: 6

Artistry: 4

Brawl: 1

Charm: 3

Command: 3

Craft: 5

Deception: 4

Empathy: 5

Intimidation: 1

Intrigue: 4

Leadership: 2

Marksmanship: 3

Medicine: 5

Melee: 1

Occult: 6

Performance: 2

Seduction: 1

Stealth: 3

Stewardship: 6

Survival: 3

Torture: 2
Eden

Eden, also known as the Garden Realm or Paradise, is the Tellurian Realm where Ynoch came into being, and the homeworld of his Ynochim. Since the Angelic Conquest, Eden has served as Creation's capitol realm, and is a center for cosmic governance and commerce. Thanks to the labors of Ynoch and his Seraphim sons, the realm is a paradise, filled with splendid natural beauty and free of poverty and crime, and the model upon which Ynoch planned to constructed his One Realm.
Hanuman

Hanuman is the Deva God of Strength, Courage, Wisdom, and Devotion. A wise and thoughtful sage who serves the Trimurti Triarchy as a dedicated disciple, Hanuman is one of the foremost warriors of his pantheon. In his youth, however, Hanuman was an agent of chaos and strife, when he was known as Sun Wukong, the Monkey King, the most loathed and troublesome member of the Shen pantheon. Hanuman's journey to inner peace began following the subjugation of his pantheon by the Angelic Legions, during which he fled and found refuge with the Devas.
Perun

Perun randomly flexing on a mortal traveller.

Tartarus (Grandfather)

> *"I do not have my father's hunger for war. But should you desire a taste of it, my axe shall bring it to your tongue as it cleaves through your skull."*
>
>

> *-Perun*
>
>

Perun is the Slavic God of Storms, Thunder, and Lightning, and the leader of the Slavic Pantheon, the Beznadi. He is the most powerful son of their former leader, Svarog (who Perun himself deposed) and his sister Kupala, the Witch of the Winds. Despite the rowdy and chaotic nature of his family, Perun maintains a position of respect among the other pantheons for his personal honor, levelheadedness, and his ability to contain the unruly mob of brutes and narcissists that comprise the Beznadi.

## Biography

### Early Life

Perun was born in Krasivya, to Kupala, the Witch of the Winds, and Svarog, the King of the Beznadi, conceived as result of Svarog demanding his right to the first night with Kupala in payment for allowing his siblings to marry. Though he was Svarog's seed, Perun was raised by Vodan, Kupala's love and husband, as his own.

The first few years of Perun's life were spent frolicking in the beautiful realm of Krasivya, raised by two doting parents, and then himself beginning to dote on his baby sister, Perpuna.

## Physical Appearance

Perun's preferred shape is that of a towering, muscular Slavic man, possessed of long red hair and a flowing beard. His eyes are generally a stormy blue, nearly grey.

## Personality

Strangely enough among pantheon leaders, and in total contrast to his father Svarog, Perun is possessed of very little pride. He is generally a calm, level headed individual, preferring to let others speak first and content to hear council before speaking his mind. He is extremely honest, and has no patience for deception or flattery, and has great distaste for those who are egotistical, filled with lust for blood or power, no doubt, as a result of being around his father more than he would have wished. Perun himself is much more tolerant of insults than other gods, though he does not take kindly to questions against his honor, with these insults being the most effective at arousing his ire.

Despite his famed calm, Perun is capable of tremendous destructive wrath when roused, possessed of a strong moral compass and sense of justice which makes him terrifying to those who have wronged him or his family.

## Notable Equipment

Stormcleaver: Stormcleaver is Perun's legendary axe, crafted for him by Svarog, when he was still a child and in his father's favor.

## Stats

### Traits

**Power Level:** 12

**Strength:** 12

**Dexterity:** 7

**Endurance:** 11

**Intelligence:** 8

**Charisma:** 7

**Perception:** 9
Lexicon Stones

### Owner

Bael (Opal Stone, formerly), Arikel (Opal Stone, currently), Gadreel (Amethyst Stone)

### Creator

Bael

The Lexicon Stones are a pair of magical artifacts, created by the Seraph Bael for himself and his brother Gadreel during their Great Pilgrimage to Kemara.

## History

Bael created the Lexicon Stones when he and his brother Gadreel embarked together on their Great Pilgrimage to Kemara, after they began studying Hekau, the local sorcery. One he kept for himself, the other he gave to Gadreel. Upon both, he inscribed every Hekau Word of Power he discovered, so as to enhance their use of the sorcery.

Both Bael and Gadreel wielded their respective stones throughout the Angelic Comquest. Among the War Sages, it became customary for new legionaries to craft lesser Lexicon Stones of their own when they began studying Hekau.

When Bael sired his first halfborn child, a girl named Arikel, he gifted her the Opal Lexicon Stone to aid in her training.

## Description

The Lexicon Stone are each about the size of a fingernail, cut to have thousands of tiny facets, and possessed of a circular shape. Upon each facet is a Hekau Word of Power, inscribed with script so tiny as to be invisible to the naked eye. The Opal Stone is an orange fire Opal set upon a golden necklace with a thin chain. The Amethyst Stone is made from a vivid purple amethyst, set in silver.

Powers: The Lexicon Stones are each painstakingly inscribed with Bael’s entire lexicon of Hekau Power Glyphs. As such, they are able to massively bolster any Hekau Utterance, though they do not provide as much additional effect as more detailed inscriptions.
Thanatos

### Aliases

God of Death, Giver of the Dark Embrace, Reaper of Souls, Bringer of Rest, Lord of the Final Sleep

### Relatives

Nyx (mother)Hypnos (twin brother)

Many other siblings

### Affiliation

Olympian Pantheon (member)Court of Stygia (member)

## Statistics

### Pantheon

Olympian

*"Death is not the source of pain. Death is its end."*

*-Thanatos, Olympian God of Death*

One of the numerous children of the Primordial Nyx, Thanatos, like his twin Hypnos, is a member of the Olympian Pantheon, specifically, the Court of Stygia. The God of Death serves as one of the foremost lieutenants to Hades, the King of Stygia and Lord of the Dead, and has worked alongside Hermes to ferry the dead to the Olympian Netherworld for many centuries. Before that, he served the Titan Lord Kronos at the behest of his mother, serving as her spy and informant in the Titan pantheon. In the modern day, Thanatos does not involve himself often in the affairs of the pantheons, preferring to simply carry out his duties with minimal interference. He is regarded mostly as a brooding loner by many of his fellow gods.
Character Creation

## Character Sheet

The character sheet that should be submitted in the character submission channel.

**Name:** Self explanatory.

**Aliases:** What the character is known as.

**Relatives:** Individuals related to the character, such as parents, siblings, children, etc.

**Affiliations:** Groups or individuals the character is associated with, be it allies or enemies.

**Marital Status:** Whether the character is married or unmarried.

**Age:** Self explanatory.

**Date of Birth**: When the character was born.

**Place of Birth:** Where the character was born.

**Species:** The character's species.

**Biography:** Where the character comes from, how they got their powers.

**Physical Appearance:** A description of how the character looks.

**Personality:** A description of the personality of the character.

**Pantheon:** What pantheon the character belongs to.

**Divine Parent (If any):** If the character is a halfborn, their divine parent.

**Powers:** Superhuman abilities, including their weaknesses and limitations.

**Skills:** Any talents the character may possess.

**Other:** Other things that would be good to know.

**Picture(if any):**
Indros

Argent Vigil (member)

*"Focus over fury."*

*-Indros the Mirror, member of the Argent Vigil*

Indros the Mirror is one of the most famous members of the Heartseekers Legion, serving in its Argent Vigil as one of Azazel's personal bodyguards and emissaries. Renowned as one of the finest warriors in the legions of the Ynochim, Indros's service dates back to one of the early campaigns of the Angelic Conquest, where he was recruited from Tir Na Nog after it was subjugated by the Second and Sixth Legions. Indros followed his Seraph in his rebellion against Ynoch, but as Azazel fell into degeneracy and corruption within the Abyss, Indros abandoned him in disgust. After Azazel summoned him back with the promise that the legion was to be returned to old glories, Indros heeded his master's call, only to suffer a crushing betrayal as Azazel broke his word, causing Indros to renounce him for all time.
Loki

### Aliases

God of Mischief, Trickery, Chaos, and Fire, the Trickster, Tongue-Waggler, the Cunning, the Clever, Quickhand, Flametongue, Lord of Mischief, the False, Skinslipper, the Rogue

### Relatives

Farbuti (father)Laufey (mother)

Odin (blood-brother)

Fenrir, Jormungandr (sons)

Hel (daughter)

## Statistics

### Pantheon

Aesir

Loki, commonly referred to as the Rogue or the Lord of Mischief, is one of the most infamous tricksters in Creation. Once, Loki was a principal member of the Aesir pantheon, blood brother and oldest friend to its leader, Odin, and the beloved uncle to his children. Yet, while a member of the royal family, Loki was also one of the greatest causes of woe to Asgard, his pranks and tricks often backfiring and bringing strife to the pantheon. Slowly, Loki turned bitter, his jokes growing ever more malicious, with resentment towards him brewing with the family to the point that, when he was abducted and impersonated by the Seraph Gadreel, the pantheon wholeheartedly believed he engineered the murder of Baldur. During the devastating battle of Ragnarok, Loki was slain, only to reform during the Iron Age, an exile of his former pantheon.

## Notable Equipment

### Traits

**Strength:** 2

**Dexterity:** 5

**Endurance:** 3

**Intelligence:** 6

**Charisma:**6

**Perception:** 5

### Skills

**Academia:** 3

**Artistry:** 2

**Brawl:** 1

**Charm:** 6

**Command:** 1

**Craft:** 2

**Deception:** 6

**Empathy:** 5

**Intimidation**: 2

**Intrigue**: 6

**Leadership:** 3

**Marksmanship:** 3

**Medicine:** 3

**Melee:** 1

**Occult:** 4

**Performance:** 4

**Seduction:** 5

**Stealth:** 5

**Stewardship:** 1

**Survival:** 5

**Torture:** 4

### Dominions

**Dominion of Storms**

* Aeromancy: 0
* Cryomancy: 0
* Flight: 0
* Hydromancy: 0
* Lightning: 0
* Stormbinding: 1

**Dominion of Thought**

* Auramancy: 4
* Telepathy: 4
* Oneiromancy: 4
* Illusion: 6
Jutrobog

Dazhbog, Perun (brothers)

Lech, Czech and Rus (Demigod sons)

## Biography

### Early Life

A son of Svarog and his wife, Lada, Jutrobog was the twin brother of Dazhbog, the one day God of the Sun. Jutrobog's early years saw most of his time spent with his mother. Lada was the Goddess of the Earth, and taught her son what she knew of the wilds and the beasts that resided in them, forming Jutrobog into a skilled hunter. The young god used this knowledge to carve himself a bow of immense power, from the branches of the Yggdrasil tree. After arming himself, Jutrobog exited the realm of Zemja Bogov, descending to the mortal world below.

### War Against Olympus

When Svarog led the Beznadi against the mighty Olympian pantheon in approximately 5,000 BC, Jutrobog was initially opposed to the idea, and voiced his concerns over the superior power and combat experience of the Olympians. This enraged his father, who brutally beat his son for "cowardice" and after recovering from the abuse, Jutrobog said no more on the matter. When time came for the assault on the Olympians, Jutrobog was chosen to fight alongside his father in the attack on Olympus, whilst his uncles Chernobog and Vodan led the charges against Stygia and Atlantis. The eve before the attack, Jutrobog expressed his concern over the idiocy of simply charging the Olympian stronghold to his brothers, Dazhbog and Perun, who were also to join him in the assault.

## Powers

Jutrobog has the power of a Beznadi of his level and possesses the ability to command the creatures of the wild, has the power to discern the location of any who are not magically protected.

## Skills

Jutrobog Is one of the greatest marksman in the universe, having completely mastered archery and most forms of guns, Jutrobog is also a master in the hunting of nearly all creatures and the tracking of most beings in the universe. Jutrobog is also a highly skilled warrior with thousands of years of practice and training. During his travels Jutrobog has collected a large amount of knowledge over of thousands of years of wandering and searching for knowledge, possessing a immense amount of knowledge on the subject of magic and a immense intellect to use it, Jutrobog is a powerful foe for his immense intellect not just for his combative skill. Jutrobog is also a highly skilled craftsmen, learned over years of survival and hardwork.

## Trivia

Jutrobog possesses a immense intelligence rivaled by few of the beznadi aided By a immense amount of intelligence learned over tens of thousands years.

Jutrobog has spent more time earth then any other beznadi.

Xors Means god of the sun or moon and is why the twins have the name Xors.
Geb

### Aliases

God of the Earth, Giver of Grain, the Bull of Kemara, the Black Lord, Raiser of Cities,

### Relatives

Ra (father)Thoth (brother)

Sekhmet/Hathor (sister)

Nut (sister-wife)

Osiris, Set (sons)

Isis, Nephthys (daughters)

Sobek, Horus, Anubis (grandsons)

## Physical description

### Height

10'5 *(preferred form)*6'5 *(human guise)*

## Statistics

### Power Tier

4

*"Cruelty is not strength!"*

*-Geb, the Black Lord*

Geb, commonly referred to as the Black Lord, is a member of the Kem-Duati pantheon, having served as its Labor Vizier for millennia, since the rule of his father, Ra. Known for his skills as an architect, a healer, and a giver of bountiful harvests, Geb's name is not one to inspire fear or awe among other gods. He is respected by those who recognize the value in hard work, skill at a craft, and kindness, but scorned by those who value only prowess in battle.
Paramount

Paramount is a nightclub owned by Svarog's Temporal Avatar, Grigori Beznadi Vladovitch. Located in New York City, it secretly caters to the violent tastes of the obscenely wealthy, possessed of an area located beneath the club itself where the rich may witness bloodsport.

## Layout

### Svarog's Penthouse

An elevator can be taken to the entrance of Svarog's penthouse, which opens to the left of a massive bar, which extends to the right side wall. Looking further on, the center of the room is dominated by a massive firepit, which Svarog surrounds with chairs covered in animal hides. The far wall, directly across from the entrance elevator, is a large glass screen, with a door that opens to a balcony. Via a remote control, it can be made to serve as a window or a television screen. Off on the left wall from the entrance, which is obscured by a corner, there is a bookcase filled with books about Svarog, behind which is a hidden, smaller elevator which allows entrance to the arena below. The wall next to the bookcase has a door leading to Svarog's bedroom, along with a huge oil painting depicting Svarog's victory over Ares.

The wall to the right contains a short hallway which leads to Svarog's kitchen.

### The Pit

A great, concrete arena, its huge put filled with sand like the battlegrounds of old. The pit is surrounded by rows upon rows of wooden seating,
Rainbow Dash

**Rainbow Dash** is a female pegasus pony and one of the main characters of *My Little Pony: Pony Life.*

She will be voiced by Ashleigh Ball, the same voice actress as Applejack.[1]

## Personality

Rainbow Dash is a tomboy who is very brave and bold, but mischievous and boastful. Her element represents Loyalty. She has great speed and works with the other Pegasi to move clouds around the sky and adjust the weather. She would never leave her friends behind.

## Appearance

Rainbow Dash has bluish skin and magenta eyes. She has three eyelashes on each eye in a cluster that curves upwards. She has six colors in her mane, those being the colors of the rainbow. Her forelock is red, orange, and yellow with a mane of purple, green, and blue. She also has a cowlick of green, blue, and purple. Her tail has the same colors. Both mane and tail are spikey and look messed. Her cutie mark is a white cloud with a red, yellow, and blue lighting bolt coming out.

## References

1. ↑ https://ew.com/tv/2019/11/13/my-little-pony-pony-life-first-look-lizzo/
Barbatos

Thunderguard (leader)

*"Strike fast and hard. Shatter their spirits."*

*-Barbatos, the Red Shadow*

Barbatos, commonly known as the Red Shadow, is the High Justicar of the Dreadbringers, a member of its Black Hand, and one of the most infamous of the Fallen Ynochim. Known for his strength, bellicose temperament and ferocious loyalty to his Seraph, Barbatos was among the first recruits taken from Eden and brought into the Twelfth Legion, and remained at Mephiston's side throughout the Angelic Conquest, the War of the Fall and the Soulhaunter's descent into the Abyss. Barbatos is also known for commanding a detachment of elite Dreadbringers known as the Thunderguard, and nicknamed the Fist of Mephiston, who were known for their expertise in heavy assaults and spreading carnage.
Souls

The soul is the essence of every being within Creation, ranging from the lowliest bacterium to the mighty Primordials. While not all souls possess all the same advanced components, each creature is possessed of some of the various components of a soul.

## Khet

While not technically part of the soul, the Khet, or Body is nevertheless something that every soul posseses. Found within all conscious beings within Creation, the Khet is the aspect of an entity which is composed of the matter of the physical world. This may be in the form of flesh, as it is for humans, animals, and the common godly Avatar. Alternatively, a tree might serve as a Khet to a nymph, or a river to a nereid. Certain powerful Primal entities have been known to use an entire realm as their Khet, such as the Primordial, Tartarus, who employs the collection of realms known as the Abyss as his personal Khet.

Ba
--

The Ba is an aspect of the soul that is totally unique to mortals. It is an empty vessel of spiritual energy while a mortal lives, but upon their deaths, it detaches from the Khet and forms a new, insubstantial shell to house the rest of the soul, allowing the mortal to become a ghost.

Ib
--

The Ib is the portion of the soul that contains all consciousness and memory; in essence, the mind. It can be controlled through the Dominion of Thought

## Ren

The Ren, also known as a True Name, is an aspect of a soul that totally sums up an individual's personality, experiences, and nature. It is a combination of sound, thought and feeling that, when uttered, utterly encapsulates an individual.

Ka
--

The Ka is the most basic and fundamental part of the soul, being literally the raw essence and energy of the Prime. It provides the substance that everything is made of, and can be found suffused throughout every aspect of the soul, as well as the Khet, the soul's physical shell. The Ka is also what one draws upon in order to alter the world around them, using the raw force of the Primal energies to alter the rest of Creation.

Being that the Khet is literally the substance of the Prime of which every part of Creation, barring the Void, is filled with, every single soul has a Khet. However, the souls of more potent beings, such as those regarded as gods, possess much more vast Khets than do creatures such as mortals.

## Sheut

The Sheut, or shadow, exists at the edges of the Ib, and contains all emotions and sensations within it. It is spawned forth by the Ib, and emanates outwards from either the Khet or the Ba, where it can be detected and manipulated by the Dominion of Aura
Elementals

Elementals are the manifestation of the consciousness of various natural formations, such as trees, mountains, or rivers. These manifestations are completely random and rare, and very few natural formations manifest an elemental spirit.

## Variations

### Dryads

Dryads are the spirits of trees made manifest, the most common type of elemental. They find it the easiest to create a physical form outside the natural formation they are formed from. However, they are also the least powerful and the easiest to destroy.

### Naiads

Naiads are spirits of rivers made manifest.
Broken Promises

**Broken Promises** is the seventh episode of the 2020 television series *The Dead Lands*.

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## Synopsis

Official episode synopsis for "Broken Promises":

*tba*

## Cast and characters

Starring:

* Te Kohe Tuhaka as Waka Nuku Rau
* Darneen Christian as Mehe Te Wehiwehi

Co-starring:

## Navigation

1.05 Generational Warfare •
1.06 A Question of Identity •
1.07 **Broken Promises** •
1.08 The Sacrifice of Innocence

## External links

* Broken Promises on the Internet Movie Database
Silencer

Silencer is the infamous glaive of the Seraph Mephiston, Lord of the Dreadbringers. Known for its envenomed blade, Silencer has been wielded by the Soulhaunter for centuries, and countless gods have fallen to its bite.

## History

Silencer was first forged within Stygia by Asmodeus, as he and his brother Azazel competed in contest of smithing skill in honor of Hades during their Great Pilgrimage together. Silencer was one of several items created by Asmodeus, and was originally intended as a gift to the Lord of Stygia, though Hades told Asmodeus to keep the weapon, as the awe of watching them work had been gift enough.

Upon his and Azazel's return to Eden, Asmodeus gifted the glaive to his brother Mephiston, knowing his preference for long, quick weapons. Mephiston would wield Silencer for the duration of his war career.

Mephiston wielded Silencer during his duel with the Crocodile God Sobek, who used the presence of the river of Iteru to combat the effects of its venom.

Silencer was used to subdue Zeus during the Siege of Olympus, with its poison being critical in vanquishing the King of the Gods.

## Description

The weapon has a haft made of ebony wood from the realm of Stygia, with a pair of grips made from the leather of a dragon, with the scales of the grip being black, shot through with gold. The single edged blade of the weapon, optimized to cut and to stab, is made of Stygian Iron, and infused with concentrated hydra venom. As a result, the blade has a slightly oily look to it. The guard beneath the glaive is also made of gold.

## Powers

The first of Silencer's abilities is that it is enchanted to magically form grips wherever it is grasped. Should any save Mephiston, its wielder, or Asmodeus, its maker, grasp it, the entire weapon will become insubstantial, and fall from their grasp, unless this effect is countered via some form of magic. Through the same process, the blade can also be rendered insubstantial, allowing it to pass through armor.

The Stygian Iron of its blade absorbs and traps the essence of any slain by it (though suitably powerful beings can overcome this effect with time and effort). The hydra venom, meanwhile, is both highly paralytic and ravages the bodies it enters, causing the circulatory system and surrounding system to corrode and dissolve. And of course, given that it was forged for a godslaying warrior, it is well suited to channel divine energies through it.
Hercules

## Statistics

Hercules (originally known as Heracles) is a god of the Olympian pantheon, and one of the few halfborn in history to have been elevated to full godhood for his mighty deeds as a mortal. He is the most famous demigod hero on Earth, with legends of his exploits having survived and thrived the timespace distortions of the Great Maelstrom. In the modern day, Hercules largely concerns himself with aiding halfborn whenever he can, remembering his own struggles in that phase of his life, in particular doing his best to support and mentor fellow children of Zeus.

## Biography

### Early Life

#### Birth

Heracles came screaming into the world alongside his twin half brother, Iphicles. Even before he was born, the goddess Hera plotted against him. Hera convinced his father, Zeus to swear that he would ensure the next son born of the house of Perseus would become king, and went on to ensure Heracles's mother Alcmene's birth was delayed, while causing Eurystheus, his cousin, to be born prematurely.

Alcmene, having heard of the terrible wrath Hera had visited on the mothers of Zeus's other bastard children, initially attempted to avoid the goddess's fury by exposing the infant Heracles to the element. The babe was spared that fate by the intervention of his half-sister Athena, who brought him before Hera. The Queen of the Heavens did not recognize the child, for Athena had taken steps to cloak his Aura, and the infant was given suck from her divine bosom out of pity.

Ingesting the breastmilk of a goddess resulted in the infant Heracles's immediate Awakening, and moreover, fueled his Ascension to demigod status. Such was his strength that his sucking caused Hera pain, and she angrily thrust him back towards Athena, who returned him to his mortal family with a stern warning against any attempt at harming him. Thereafter, Heracles officially received his name, given in an attempt to mollify Hera. An attempt that would later prove to be in vain.
Duat

The Duat, often referred to as the River of Night, is the Netherworld of the Kem-Duati, and one of the Deep Ways of Creation, connecting various rivers from across the cosmos along with acting as a resting place for the dead. The Duat is rather straightforward and reliable in its path, unlike many of the other Deep Ways. Its main hazard is the infestation of chaosspawn along its latter currents, which are constantly spawned there as a result of the fact that Apophis, the Great Devourer, was imprisoned within its depths during the Third Serpent War.

## Entering and Exiting the Duat

In order to enter the Duat, one must first find a river at sunset, and invoke the necessary Hekau spell in order to open the First Gate of the Duat, the Gate of Falling Night. Successfully entering the Duat, they must travel down the River of Night, passing through each of its twelve gates, the final of which is the Gate of Rising Dawn. There, they must speak another spell, and invoke the name of their river of choice, upon which they will emerge onto that river as the sun rises in whatever part of the realm it is located in.

## Landscape

The Duat primarily consists of a vast, slow flowing river which stretches out as far as the eye can see. Its depth varies constantly, ranging from shallow sandbars to bottomless voids without any sort of consistency. Sailing across the current in either direction leads to nothing but more river.

The water itself of the River of Night is pure black and highly reflective, making it difficult to penetrate its surface. It is relatively warm in temperature, and physical contact with it causes no ill effects. Drinking it, however, temporarily allows living beings to see into the Twilight and interact physically with ghosts, while any ghost who comes into contact with it becomes able to manifest physically at will, even outside a Netherworld.

Apart from light created or brought in from outside sources, the Duat is also pitch dark, completely devoid of light. All light sources within it have been artificially constructed, usually by members of the Kem-Duati.

### The Gates

If one sails directly up or down the Duat for at least one hour, they will arrive at one of the Twelve Gates.
The Legend of Kairi Series

The Legend of Kairi (Parody of "The Legend of Zelda" on the NES)

Kairi 2: The Adventure of Sora (Parody of "Zelda 2: The Adventure of Link" on the NES)

The Legend of Kairi: A Link to the Past (Parody of "The Legend of Zelda: A Link to the Past" on the SNES/GBA)

The Legend of Kairi: Sora's Awakening (Parody of "The Legend of Zelda: Link's Awakening" on the Game Boy/Switch)

The Legend of Kairi: Ocarina of Time (Parody of "The Legend of Zelda: Ocarina of Time" on the N64/3DS)

The Legend of Kairi: Majora's Mask (Parody of "The Legend of Zelda: Majora's Mask" on the N64/3DS)

The Legend of Kairi: Oracle of Seasons 1-A (Parody of "The Legend of Zelda: Oracle of Seasons" on the GBC)

The Legend of Kairi: Oracle of Ages 2-A (Parody of "The Legend of Zelda: Oracle of Ages (Linked)" on the GBC)

The Legend of Kairi: Oracle of Ages 1-B (Parody of "The Legend of Zelda: Oracle of Ages" on the GBC)

The Legend of Kairi: Oracle of Seasons 2-B (Parody of "The Legend of Zelda: Oracle of Seasons (Linked)" on the GBC)

The Legend of Kairi: Four Swords (Parody of "The Legend of Zelda: Four Swords on the GBA/3DS)

The Legend of Kairi: The Wind Waker (Parody of "The Legend of Zelda: The Wind Waker" on the Gamecube/Wii U)

The Legend of Kairi: Four Swords Adventure (Parody of "The Legend of Zelda: Four Swords Adventure" on the Gamecube)

The Legend of Kairi: The Minish Cap (Parody of "The Legend of Zelda: The Minish Cap" on the GBA)

The Legend of Kairi: Twilight Princess (Parody of "The Legend of Zelda: Twilight Princess" on the Wii/Gamecube/Wii U)

The Legend of Kairi: Phantom Hourglass (Parody of "The Legend of Zelda: Phantom Hourglass" on the NDS)

The Legend of Kairi: Spirit Tracks (Parody of "The Legend of Zelda: Spirit Tracks" on the NDS)

The Legend of Kairi: Skyward Sword (Parody of "The Legend of Zelda: Skyward Sword" on the Wii)

The Legend of Kairi: A Link Between Worlds (Parody of "The Legend of Zelda: A Link Between Worlds" on the 3DS)

The Legend of Kairi: Tri Force Heroes (Parody of "The Legend of Zelda: Tri Force Heroes" on the 3DS)

The Legend of Kairi: Breath of the Wild (Parody of "The Legend of Zelda: Breath of the Wild" on the Switch/Wii U)

The Legend of Kairi Franchise Cast
Memphet-Ra

Memphet-Ra is the capitol city of Kemara, and the heart of Kem-Duati power, housing such notable structures as the Pillars of Hekau and the Palace of the Sun. It is one of the most heavily defended structures in the cosmos, an entire continental shelf raised up by Ra in the Age of Thunder, made Void capable and infused with the power of Light to serve as the sun for the mighty conglomerate realm he intended to forge. Now, Memphet-Ra orbits across Kemara, bringing light to the ravaged world as it once did in ancient days, and when the need arises, flying out at the head of the Solar Fleet.
Great Slumber

The Great Slumber, also known as the Long Sleep or Sleep of Ages, is a mystical phenomenon that affects the Primordials, causing them to enter long periods of hibernation after sufficiently large expenditures of power. The effects of the Great Slumber began to effect the Primordials after the fall of Ouranos and his retreat from the Tellurian realms, with the loss of one of the Seven causing the forces of Creation to be thrown out of balance. As such, the burden placed upon the other Primordials caused them to periodically fall into the Great Slumber, an inert state which lasted centuries or even millennia.

## Overview

The Great Slumber affects the five active Primordials: Tartarus, Gaia, Nyx, Ra, and Apophis. Later, Ynoch, Ra's reborn persona, fell sway to it as well.

The Long Sleep takes effect following large exertions of power by a Primordial; such as those caused by making or unmaking multiple realms, or other acts of great potency. Should Primordials abstain from large exertions, they may remain awake and active for centuries at a time, but even then, the Sleep of Ages will eventually call them back.

When a Primordial succumbs to the Great Slumber, they slip immediately into deep unconsciousness, losing awareness of their surroundings, their bodies becoming inert. On occasion, they do experience flickers of activity, perhaps causing some sort of natural phenomena somewhere in Creation, or influencing the dreams of mortals or even gods. Though their bodies remain as resilient as ever in this state, Primordials are unable to respond to outside attack, and as such, are extremely vulnerable as they sleep.
Huginn and Muninn

Huginn and Muninn are the ravens of Odin, Thoughtforms crafted by the Allfather to serve as his spies and emissaries. By this stage of their existence, the pair are a well known and well loathed sight throughout Creation, especially by Odin's enemies.

## History

Huginn and Muninn were created by Odin shortly after his discovery of Asgard.

## Physical Appearance

Both Huginn and Muninn appear like ordinary ravens, with Muninn being the slightly larger of the two.

## Powers

Huginn and Muninn were created from Odin's Thoughts for the purpose of serving as his spies. As such, they are constantly telepathically connected to the Allfather, and are able to hold mental conversations with him, as well as relay whatever sensations they are perceiving to him, regardless of distance. Should Odin wish it, he may also take direct control over their actions.

The ravens are both capable of verbal speech, as well as telepathic communication with individuals in their vicinity. Huginn and Muninn are also both capable of potent Mental Obfuscation and Occlusion, making it extremely difficult to detect their presence.

Additionally, the ravens are able to discorporate themselves, and reappear on any realm that Odin has personally travelled to. They are also capable of Teleportation.

Their most important ability, however, is the fact that Huginn and Muninn will reappear in Odin's hall of Valhalla whenever they are slain. While they prefer to operate discreetly, they have been discovered on numerous occasions, and such occasions rarely end happily for the spying birds.
Ymir

Gaia (mother)

Titans, Elder Cyclopes, Hekatonkhieres (siblings)

Jotnar (descendants)

## Statistics

Ymir, originally named Brontes, is the Eldest Jotun, the Father of Giants, and thereby the ancestor to the Aesir. The son of Ouranos and Gaia, Ymir was one of their first pair of triplets, along with his elder brother Arges and his younger brother Steropes. Brontes spent a large portion of his early life imprisoned in the Abyss, and after being freed, went on to sire the Jotnar pantheon with the Primordial, Nyx.

## Biography

### Early Life

Brontes was born early in the Age of Thunder, part of a set of triplets which included his brothers, Arges and Steropes. They would later be known as the Elder Cyclopes. Brontes and his brothers came forth hideous in shape, huge, deformed and one eyed. Their mother Gaia was unconcerned by their repulsive appearance, but Ouranos, their father, was revolted, and refused to interact with them, suspicious that they were not his children.

When Brontes was only a year old, another set of triplet brothers was born to his parents, the Hekatonkheiries, even more hideous than Brontes and his kindred. Ouranos was outraged at their ugliness, and was convinced that both of these new broods were not of his seed. As such, Brontes and his brothers were cast into the Abyss by their father, to be raised by their uncle, Tartarus, who Ouranos believed to be their true father. Tartarus raised Brontes and his brothers to despise Ouranos, weaning them on tales of his arrogance and cruelty. But he also taught them many methods of creation, and came to regard them as his sons.

Brontes and his brothers became great craftsmen under the care of Tartarus.

## Skills

### Traits

**Strength:** 13

**Dexterity:** 8

**Endurance:** 11

**Intelligence**: 8

**Charisma:** 10

**Perception:** 6
Apophis

### Aliases

the Chaos Serpent, Lord of Chaos, the Serpent of Night, the Great Devourer, Eater of Light, Breaker of Worlds, the Hated One, the Unnamed, the Great Enemy, the Unmaker,

### Relatives

Aeon (sibling)Ouranos, Ra, Tartarus (brothers)

Gaia, Nyx (sisters)

Devas (descendants)

Asuras (descendants)

## Physical description

### Gender

Usually male, alters based on personalities

## Statistics

### Power Tier

5

*"This world is a chain about my neck. Every moment, I can feel its vile hooks tearing at my flesh, holding me in place. I ache to be free of it. If I cannot, all who seek to so callously constrain me will feel my wrath."*

*-Apophis, the Chaos Serpent*

Apophis, known by such titles as the Chaos Serpent, the Great Devourer, and the Hated One, is one of the seven Primordials. Apophis was the only Primordial who did not wish to participate in Creation, but was forced into it, as a Creation where constraints existed required all of the infinite Primordials to limit themselves. Apophis has always raged at his confinement, and has sought to bring destruction and pain to Creation wherever possible in vengeance. For this purpose, he became the very inventor of the Dominion of Chaos, wielding it to unravel and damage the hated Creation whenever possible. That said, while his main incarnation is an absolute enemy to all life, Apophis is so embroiled by his own chaotic power that multiple personalities exist within his mind, some of which are benevolent.

## Personality

Apophis is unique among most deities of Creation, in that every so often, his consciousness shifts, and he loses all memory and takes on a completely new personality. This is believed to be due to his utter immersion in Isfet, the energies of Chaos.

Apophis's baseline personality is dominant, and when other personalities take hold, always reasserts itself eventually. Most of his other identities do not appear more than once, lasting for a few centuries or millennia before fading into the churning sea that is his mind, never to be seen again.