Patch Notes

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## 0.22.1 **[RawLion *—* 01 December 2023]**

* Fixed a bug that prevented missions to the new islands from spawning in some cases. If you still don't see any missions in the capital cities, try waiting 4-6 days for the economy to settle a bit, and the missions should appear eventually.
* Fixed a graphical glitch in Fort Aestrin

## **0.22 [RawLion *—* 01 December 2023]**

**New Features**

* A new archipelago - the Fire Fish Lagoon - has been added, along with some new trade goods, items, and new weather effects. It also includes a shipyard with a new sail type available. You can find missions heading to the new archipelago in all capital cities.
* You can now customize the sail colors in shipyards. Each shipyard has a unique set of different colors available.
* More realistic mooring lines. Mooring ropes now have a fixed, adjustable length. After tying a rope to a dock mooring, you can now grab the tied rope with right-click, and then gradually pull or release it manually (scroll wheel by default).

**Gameplay Changes**

* Reduced baseline drag on all boats. This should make all boats slightly faster in most conditions.
* Increased rudder drag. Rudder drag increases with the angle of the rudder, meaning that the farther you turn the steering wheel, the more it will slow down the boat.
* Sails will now be pushed by wind with a small amount of force even when fully furled
* Improved boat wake and foam effects. Water should now react to the movement of your boat in a more realistic way.
* You can now drink liquids directly from barrels
* Your selected currency is now saved between sessions
* Jumping now cancels crouching
* Entering a shipyard will now untie all mooring ropes on your ship
* Increased the value of logs and sculptures
* Reduced the value of iron
* Increased the weight of gems

**Bug Fixes**

* Slight performance improvements in Fort Aestrin, and possibly on some other islands
* Fixed a sail collision bug with the sanbuq's default sails
* Fixed a bug where a sudden hissing sound would randomly play sometimes
* Other various minor bug fixes

Please note: This is a huge, complex update, with many changes to various different game systems that haven't been fully beta-tested. Bugs, including game-breaking ones, are quite possible. Your old saves should work, but it's always a good idea to make backups! The economy and missions on the new islands might not work optimally yet, especially if you continue from an older save. If you see any abnormalities, waiting a few days for the markets to settle might help. Please also share your experiences and feedback on the Discord server or the Steam forum.

## **0.21 [RawLion *—* 13 April 2023]**

**Major New Features**

* Big Ship Customization: you can now customize the sails, masts, stays and more, on all the big ships. Many new large sails are available at the shipyards
* Wind Shadow: Sails will now cast a "wind shadow" on other sails, meaning that a sail will not be able to catch any wind if there is another sail in front of it, blocking the wind. The strength of the shadow effect depends on the area of the sail as well as distance between the sails.

**Other New Features**

* Multiple square sails on one mast will now be automatically linked together, so that you can turn them all with only one set of sheet winches
* The sail area of each sail is now displayed in the shipyard
* The shipyard camera can now be moved by holding right mouse button
* Several other shipyard UI improvements
* Added a "high precision physics" setting (on by default) which should improve the stability of item physics, especially when stacking several crates on top of each other
* Crates and barrels will now make a sound when dropped

**Balance Changes**

* Changed the way sail area is calculated to be more consistent with the real size of the sail
* Sail prices are now automatically calculated based on their size and type
* Increased the price of hull cleaning and the shipyard fee
* Shipyard fee will now be charged only once per visit to the shipyard

**Bug fixes**

* Item crates will now display a hint text about taking items with right mouse button when looked at
* Fixed many collision-related bugs when installing sails in the shipyard
* Furling/unfurling a sail should now fix any visual cloth glitches
* The cog should no longer have any extra unused winches
* Many other minor bug fixes, and performance and stability improvements

## 0.20.2 [RawLion *—* 17 December 2022]

* fixed a bug where the tutorial hints would not show up
* fixed a bug where the inventory UI would sometimes show up sideways while the game was loading
* the Gold Rock dock collision should now be slightly more reliable

## 0.20.1 [RawLion *—* 08 December 2022]

* fixed a bug causing the shipyard UI to not display properly

## **0.20 [RawLion *—* 07 December 2022]**

**Major New Features**

**New economy system**: you can now buy and sell trade goods directly at the Sailwind office. The prices and availability will change over time based on a simulated supply and demand system. You will also have access to some information about the prices of goods on other islands, allowing more planning and predictability with trading.

**Currencies**: each region now uses its own regional currency, and there is also a universal "gold" currency (at the moment only used for purchasing ships). You can exchange currencies at the Sailwind office in capital cities and several other islands. The exchange rate will vary over time, and your transactions will affect it as well. (if you load a previous save, your "old" gold will be converted automatically, with some amount split evenly between the three regional currencies, and new gold for larger amounts)

**Missions**: missions are now integrated with the new economy system, using the market prices of goods to determine mission rewards and destinations. In general, you can expect more variety, such as some rare very high reward missions. Also, trans-oceaninc missions will now generally pay significantly less money.

**Other New Features**

* the port mission UI now has separate tabs for local and world missions
* crates of tobacco can now be bought and sold as a trade good on the market
* improved the tutorial hints to be more helpful
* various small UI improvements

**Balance Changes**

* local missions can now have up to 5 goods (6 for capital cities), but the amount is limited by your reputation (max 3 goods at the lowest level)
* world missions can have up to 12 goods
* when starting a new game, the moon phase will now be approaching full moon, to ensure the first several nights are bright

**Bug Fixes**\*improved the stability of the boat physics, possibly reducing the frequency of random glitches and crashes

* fixed some bugs causing the tutorial hints to show incorrect information in some situations
* various other minor bug fixes

## 0.19.1 [RawLion *—* 22 August 2022]

**Balance Changes**

* smoking tobacco now has a bigger effect on your sleep, depending on the type of tobacco
* increased the time it takes for one piece of tobacco to burn out completely
* slightly adjusted the shrouds on the kakam to make more room for square sails

**Bug Fixes**

* the pipe smoke now correctly follows the direction of the wind on a moving boat
* fixed a bug where some junk and gaff sails would turn randomly as if unaffected by wind, or would not turn at all in some cases
* removed the floating winches on the kakam
* fixed several bugs with winches visible even when no sails are attached to them
* removed the floating forestays on the NPC kakam

## **0.19 [RawLionWorkshop *—* 19 August 2022]**

**New Features**

* added pipes and tobacco for smoking; they're available for purchase in the capital cities and several other towns
* more customization options available for the kakam
* sails and other custom parts now add weight to your boat
* junk and gaff sails now reef in the opposite direction (except Al'Ankh gaffs)
* the big ships can now be cleaned in shipyards for a fee

**Balance Changes**

* entering a shipyard no longer costs gold; you will now be charged the shipyard fee when confirming an order in the shipyard instead
* reduced the frequency and intensity of the water splash effect in calm water to make it slightly more realistic
* increased the range of the mouse sensitivity setting; this means you will most likely need to reduce your mouse sensitivity to match the previous setting

**Bug Fixes**

* you can now place maps on tables
* your food, water and energy should no longer decrease while in a shipyard
* fixed a bug where disabling control hints in the settings would hide item prices in shops
* your current alcohol level should now save correctly
* various other minor bug fixes

## **0.18 [RawLionWorkshop *—* 01 July 2022]**

**New Features**

* ship customization is now available for all starter boats: you can install custom sails, change the masts, cabins, bowsprits and other custom elements. Boats can be customized in shipyards in the capital cities (Gold Rock City, Dragon Cliffs, Fort Aestrin). Dock your boat in the shipyard area marked by yellow flags, and speak to the shipyard master to enter the ship customization menu.
* sleeping on your boat while it is moored will now skip time much faster, and you will continue sleeping even when not tired
* added a new painting for purchase on Chronos
* you can now disable the tutorial hints in the settings menu

**Bug Fixes**

* improved the stability and smoothness of boat physics; boats should no longer shake in an unnatural way
* fixed a bug where square sails would sometimes not follow the wind properly when their sheets were loosened
* many various minor bug fixes

## 0.17.1 [RawLionWorkshop *—* 2022.03.08]

* added a lighthouse in Oasis
* fixed a visual bug with the dhow's sail sheet attachment
* fixed a bug where the sail flapping sound would not play properly on some boats
* fixed a bug where the purchasable Al'Ankh chair would not load properly
* the chairs and tables in Sage Hills are no longer sunk underground
* the Aestrin chronometer should now have the correct rotation in the inventory

## **0.17 [RawLionWorkshop *—* 2022.03.02]**

**New Features**

* added rainbows
* clicking the yard of a sail now pushes it away from the player, instead of pulling towards the player
* the small cargo crate now has a proper texture
* the big bottle sold in Al'Nilem now has a unique model
* various minor visual improvements with the fog and clouds

**Balance Changes**

* reduced drag on all boats
* increased the wind change rate in all regions

**Bug Fixes**

* increased the clipping distance of the camera, fixing the bug where distant islands would disappear when looked at directly
* jumping should now always work correctly
* falling through docks when disembarking should happen less often now
* fixed the gap in the terrain at the base of the Gold Rock mountain
* fixed a bug where the chip log would not work correctly after being purchased until the game was restarted
* fixed a bug where you could drink from bottles by bringing them close to the camera
* you can now place small items on crates of firewood and fishing hooks
* the collider of the sculptures crate is now the correct size
* various other minor bugfixes

## 0.16.2 [RawLionWorkshop *—* 2022.01.29]

* fixed a bug preventing the player from entering the boat when docked in Chronos
* the supplies shop in Chronos now has a vendor
* various small adjustments to boat physics and handling
* increased the strength of wind pushing boats
* the maps for sale in Fort Aestrin should no longer be upside down in the shop
* fixed small grey cubes visible on the top of the junk's sails

## 0.16.1 [RawLionWorkshop *—* 2022.01.27]

* fixed a bug where the water color would not change correctly according to the region you're in

## **0.16 [RawLionWorkshop *—* 2022.01.27]**

**New Features**

* added a new island. Missions from the capital cities are available at the highest reputation level
* improved sail physics - sails will now apply a rotating force on the boat in a realistic way
* the player's weight now affects the boat's center of mass
* added the ability to rotate held cargo and furniture horizontally by scrolling while holding Q
* added the option to customize your key bindings in the settings menu
* there is now a short delay before you can pick up furniture and cargo. Press the sprint key to override the delay and pick up the item instantly
* added the chronometer - a navigation instrument which is a cheaper alternative to the chronocompass for determining your longitude
* a navigation manual is now available for purchase in the capital cities
* new paintings are available for purchase (thanks to Necktie)
* new shelves for item storage are now available for purchase at the furniture vendors in the capital cities
* lights in towns are now visible from a greater distance
* added lights in Al'Ankh Academy
* missions to Oasis are now available
* missions from Gold Rock City to Happy Bay are now available
* goat cheese crates are now available for purchase in Gold Rock City

**Balance Changes**

* rebalanced the handling of all boats due to the new sail physics. In general, expect more heeling in strong winds
* adjusted gold reward for missions - added a gold bonus for heavy cargo, reduced the reward for long distance high value missions
* the purchase price of trade goods will now always be slightly higher than their sell price at a particular location
* increased the price of the chronocompass
* you will now be unable to fall asleep when you are close to passing out from thirst or starvation
* the transition of raw to cooked food is now quicker, which should make it more obvious when the food is fully cooked
* winds should now change a bit more often in Al'Ankh and Emerald Archipelago
* prevailing winds should now be slightly less prevailing
* reduced the frequency of storms
* reduced the retail discount from reputation (from 50% to 25% at max reputation)
* increased the reputation required to reach the highest reputation level (from 32 000 to 60 0000)
* slightly reduced the force of wind pushing boats

**Bug Fixes**

* brooms should now work on all boats
* fixed the spyglass glare
* held items will now only affect a boat's mass if the player is also on the boat
* winches and steering wheels that are being used cannot be deactivated while in third person camera anymore
* you can no longer click on a bed while holding an item
* small items will now only display a red outline when you actually try to drop them in an invalid location
* fixed a bug where items taken out of crates would not save and load correctly
* fixed the Emerald Archipelago compass appearing upside down in the inventory
* the cog's wind vane should now point in the correct direction
* other changes and bugfixes

## **0.15.2** [RawLionWorkshop *—* 2021.12.23]

* unpurchased boats should now always be moored correctly at their home ports

## **0.15.1** [RawLionWorkshop *—* 2021.12.21]

* fixed a bug causing the game to get stuck when loading
* you should now be much less likely to wake up from boat impact when moored at a dock
* fixed a bug where the fishing rod would rotate strangely when a fish is hooked
* the mission map should now correctly display all route

## **0.15** [RawLionWorkshop *—* 2021.12.21]

**New Features**

* telescopes are now available for purchase in the capital cities
* you will now wake up if your boat hits something, runs aground or takes on water
* picking up cargo or furniture will now keep its current position and rotation, rather than snapping it to the center of the screen
* you can now rotate held cargo in other directions by moving your mouse while holding the Q or E keys
* swimming now drains your hunger and thirst
* the mission log now displays the weight of the mission cargo
* there are now missions available between Oasis and Happy Bay

**Balance Changes**

* reduced the wind change rate in Aestrin slightly
* swimming is now slower
* adjusted the weight of some cargo items
* reduced the amount of fishing hooks in crates from 40 to 20
* waves should now change direction and magnitude more slowly

**Bug Fixes**

* fixed a bug causing items in shops to respawn almost instantly
* fixed a bug where trade winds were not being calculated correctly, especially in the Al'Ankh region
* fixed some cases where boat weight was not being calculated correctly
* you can no longer pour liquids from mission cargo barrels
* fixed a bug where you could reel in the entire fishing line instantly
* fixed a bug where the mission map would not display some routes correctly for Oasis missions
* added clothes to some previously naked NPCs
* other minor bugfixes and UI improvements

## **0.14** [RawLionWorkshop *—* 2021.12.06]

* small items will now snap to tables, crates and barrels when held, allowing you to place them more precisely
* fixed a bug where items placed on a stove would sometimes change the boat's center of mass to shift too much
* crosshair opacity setting should now load correctly
* fixed a bug where right clicking a bed would cause you to leave the bed instantly

## **0.13.2** [RawLionWorkshop — 2021.12.02]

* fixed a bug causing boats to heel or flip randomly
* items should no longer fall through the ground when dropped

## **0.13.1** [RawLionWorkshop — 2021.12.01]

* fixed the bug where hanging lanterns on your boat would affect its center of mass excessively
* temporarily removed the early access disclaimer when loading or starting a new game

## **0.13** [RawLionWorkshop — 2021.12.01]

**New features**

* item placement will now affect the center of mass of your boat
* you can now crouch using the left ctrl key

**Balance changes**

* reduced the mission reward for valuable cargo such as gold and gems
* increased the reputation required to reach the higher reputation levels
* slightly reduced drag on the large ships
* increased the turning rate of the brig
* increased the strength of wind pushing boats
* slightly reduced the volume of the wind sound
* adjusted the moon visuals to more accurately reflect the distance between the sun and the moon

Bug fixes

* fixed a bug where a slightly overcooked food would give zero energy when eaten
* you can no longer push boats when they get too far away from you
* significantly reduced the size of the save files
* using the broom on your boat should no longer cause significant frame rate drop
* barrels should no longer randomly freeze in place when dropped
* tuna will now display its name when looked at
* fixed the collision of the rocks at Al'Ankh Academy
* other various minor fixes

## **0.12** [RawLionWorkshop — 2021.11.19]

**New Features**

* added a new item for measuring boat speeds; you can buy it in the capital cities
* you can now manually pull sails towards you by clicking on the yard of the sail
* added a field of view (FOV) slider in the settings menu
* added a visual hint indicating the no go zone when trying to sail upwind; this is intended to help new players and will only appear at the beginning of a new game
* added control hints when using winches
* added a more visible flag to the starting boat in Al'Ankh
* added ladders to the large Aestrin ship
* the first person camera and the third person camera now rotate independently

**Balance changes**

* adjusted the speeds and handling of all boats; in general, boat movement should be faster, smoother and more consistent in most situations
* the square sails and the jib on the large Aestrin ship now have a much larger angle of rotation
* the large Aestrin ship now turns slower
* pushing boats is now much less powerful when the player is in the water; pushing while standing on land or on a dock remains unchanged
* adjusted the sound of waves to make it more immersive
* reduced the volume of the wind sound slightly
* increased the respawn time of items in shops

**Bug fixes**

* fixed a bug causing significant unintended drag on boats in some situations
* fixed a hint incorrectly telling you to adjust the sail even when it was adjusted correctly
* the moon will now properly obscure the stars behind it
* the starting Aestrin boat should now collide with docks properly
* you can't enter a hammock from outside the boat anymore

## **0.11** [RawLionWorkshop — 2021.11.06]

* waves within local regions and near islands should now be smaller
* islands should not get flooded during storms anymore
* getting out of bed in the large junk ship will no longer cause you to fall into the water
* the large junk ship should now properly move while you're sleeping
* fixed a bug where collecting fish from the fishing rod inside your boat would cause the fish to fly off into space
* barrels and other items falling out of your boat randomly might happen less often now
* water inside your boat will now make a sound
* improved some clipping issues when hanging maps on walls
* the most expensive bed will now load properly (this will not fix saves from previous versions - you'll need to buy a new bed)
* fixed some occasional wind and waves sound glitches
* fixed some minor glitches with flags and ropes on some ships

## **0.10** [RawLionWorkshop — 2021.1.02]

**New features**

* boats will now be pushed by wind slightly even with the sails furled
* you can now lock the steering wheel in place with right click
* you can now release winches quickly by holding left shift
* some food is now included in your boat when starting a new game
* added an option for inverted mouse control
* compasses in the inventory now appear larger
* north direction is now marked more clearly on the Aestrin compass
* chronocompasses are now held slightly closer to the camera to make them easier to read
* you can now push the large Aestrin ship
* the large Aestrin ship now has flags on the masts

**Balance changes**

* major adjustments to wind and waves; generally, wind speed and wave height will now be more varied, and waves in storms will be higher
* prevailing winds should be more consistent now
* waves near islands and within regions should generally be smaller now
* increased the cost of boat recovery
* increased rate of water intake when heeled over too far
* increased the price of most paintings
* reduced the screen grain effect when hungry or thirsty

**Bug fixes**

* you can no longer sell mission cargo to vendors
* wind from a previously saved game should now load correctly
* sunk boats will now properly go underwater
* fixed sell price for some trade goods
* fixed some tables and chairs in Happy Bay
* gold crates now have the correct collider
* various improvements to boat and item physics and overall stability

## **0.9** [RawLionWorkshop — 2021.10.26]

* moored boats should no longer randomly spawn on land or on docks (this won't fix the location of previously misplaced boats)
* pausing the game should no longer cause boat physics glitches
* various other random physics bugs should now happen less often
* boats are now slightly less stable and easier to capsize
* wind sound is now louder in strong winds

## **0.8** [RawLionWorkshop — 2021.10.24]

* added dynamic hints to help with getting the boat moving which will show up when starting a new game, or whenever you press F1
* boats should now be more stable and much less likely to capsize
* food prices have been reduced
* food crates now contain less items per crate and are cheaper
* the hunger bar now depletes slower
* cargo delivery time limits now depend on the value of the cargo; missions for common cargo should now give you more time
* a map of the local region is now included as one of your starting items
* added a list of keyboard controls to the settings menu
* improved boat physics when moored (less chance of random violent collisions with docks)
* you can no longer buy empty bottles for 0 gold
* the anchor should now work properly on the big ship in Aestrin
* items should randomly fall through the world less often now
* the purchasable world map no longer glows in the dark
* fixed a bug preventing the player from entering the port building in Oasis

## **0.7** [RawLionWorkshop — 2021.10.21]

* you can now sleep on the beds purchased from the shop
* you can now sleep on the hammock on the big ship in the Aestrin region
* the purchasable world map item now shows the correct map
* fixed the bug where boats would randomly float in the air in Gold Rock City
* trying to put stolen items in your inventory will no longer cause them to freeze mid-air
* port building in New Port now has a table
* activating third person camera while holding an item will no longer move the item to the camera position
* clicking the Back button in the settings menu will no longer cause you to drop the item you're holding

## **0.6** [RawLionWorkshop — 2021.10.20]

* fixed a bug where the fishing rod bobber would get stuck in a location far away from the rod
* water becoming totally glitched out should happen less often now (maybe)
* saves should break less often now
* you can no longer steal items from shops by putting them in your inventory
* opening the settings while in the port mission list menu will now close the mission list instead of overlapping it
* other minor UI fixes

## **0.5** [RawLionWorkshop — 2021.10.19]

* recovering boat while the anchor is dropped should now work correctly
* fixed some issues with anchor physics
* added a sound when the anchor detaches from the seabed
* increased color saturation at night slightly
* improved jib controls for the sloop
* added a page count display to the mission list UI in ports
* added the current port name to the mission list UI in ports

## **0.4** [RawLionWorkshop — 2021.10.18]

* fixed some missing colliders and misplaced models
* fixed the UI clipping through the world
* the settings UI should now correctly close fully when pressing escape
* fixed persistent visual glitch when recovering while sleeping