Shiro/Abilities

## Error

Once fully adapted, your opponent's damage against you is decreased by 85%.
The time it takes to adapt depends on how well you know the opponent.

## Ancient Healing Arts

If the target has 10% to under 100% health :
* Heal at least 40% of their total health (Percentage healed increases the more wounded they are.).

If the target has < 10% of their health :
* Healed to 100% health.

When they are healed, they receive the following benefits:
* +30% Temporary Health.
* +20% Mana and Magic Effectiveness.
* +50% Resistance to damage from ALL sources. Duration – 30 seconds.

If the target has 100% of his health :
* +60% Temporary Health.
* +40% Mana and Magic Effectiveness.
* +80% Resistance to damage from ALL sources. Duration – 60 seconds.

To use this spell, you must use a charge. Every day, you gain a charge at sunrise. You may store up to 10 charges of this spell. Whenever you use a charge, 30% of your mana is sacrificed as part of the components needed.

## Yin Style Asura's Path - Path of Ascendance

 Asura Sword Path | A sword art combined with the Yin Style Phantom Arts.
 Celestial Path | 199 | The Celestial Path was specifically designed to counter magic based enemies. It included a specific way of using her mana so that it would cancel out against the enemy's mana. While this does disable her enemy, it also disables her from using mana meaning she could only rely on hand to hand combat and that's where her other two paths would shine.
 Berserker Path | 272 | Gain from understanding her heart.
"I am a berserker that treads the path of blood to reach my enemy. I have long given up the concept of normality to chase for more power. I search for allies to stand by my side so that I can increase the chances of achieving my vengeful desire."
Truth of the Heart

## Pandora's Requiem

Duration of Skill : 30 Minutes
 Limit Break | You break past your limits and receive a significant boost in strength (+800% To All Stats). When this happens, all enemies within range of you will be inflicted with Fear regardless of resistance or immunity. They will also suffer a decrease in stats during this period of time. (-80% of All Stats). In this state, you also receive 300% HP and MP regeneration.
Duration of Skill : 5 Minutes
 Origin | All of your mana is replaced with origin for a short period of time. When this happens, all of your spells ignore resistances. In addition to this, your spells receive a 300% boost in power.
Duration of Skill : 5 Minutes
 War Saint | When activated, you instinctively know how to dodge the attacks that are thrown towards you. In a situation where it is one against many, you gain a full understanding of the battlefield, allowing you to make the best movements to avoid death. In this state, your attacks gain 100% armour penetration and as long as you deal a certain amount of damage to their health in one go, they are immediately killed on the spot.Threshold of Instant Kill for Enemies weaker than you: 20% of their health in one attack.
Threshold of Instant Kill for Enemies stronger than you: 75% of their health in one attack.
Duration: 2 Minutes
Cooldown: 1 Week
 Divine Enchantment | Once per day, you are allowed to Enchant one of your skills with this skill, evolving it to the next tier for a period of time. You may not use this skill on Reaper, Limit Break, Origin or War Saint.
Duration: 10 Minutes
Cooldown: 1 Day

## Sword Skills

At the first stage of training in this manual, you'll experience a growth in attack speed. If the user has lightning attunement, the manual has a section on how they should manipulate their mana in a way that benefits this technique greatly.

## Grand Class

Immediate removal of negative effects.
Healed to peak condition.