Locations of Aeos

## Locations

### The Phoebian League

A loose confederacy of city states in the North, founded by the Treaty of Phobos. A defining feature of the League is their worship of Aramon and intolerance of other faiths. Two great cities sit at the heart of the Phoebian League, Castello and Punta d'Oro. For most of the world, they know the Phoebians in the form of the Order of the Silver Hand, who serve as a force to seek out new resources and encourage other peoples into the embrace of Aramon. They are recognised by many as an invading force.

They suffered a confusing and unspoken of loss to guerrilla forces in the Weald some decades prior, and now rumours stir that the head of their theocratic order is in ill health.

### The Glittergloom Mountains

Sat in the heart of Aeos, the Glittergloom Mountains are a large mountain range with three (formerly four) great peaks, each named for a season. Some 500 to 600 years ago, the Winter Summit was turned into a magical caldera by famed mage Renmyr Arkstring. Part of an order that sought to collect magical artefacts, something went wrong and left the Summit as a desolate wasteland called Arkstring's Folly, filled with a dust that subverts magical essence.

The main civilisations in the Glitterglooms are:

* The Argent Halls - An city in the shape of an inverted pyramid hanging over a lake, the seat of King Vharnam Lastgrace, the current Low King of the Dwarves.
* Nocturnus - The secret city of the Vae'Nocturnus.
* Fengari - A growing, up and coming town that serves as a safe haven of Shapeshifters, led by Pascale and Scarlett Robicheaux.
* Boneshaper Enclave - A small town high on the Autumn Peak, comprised largely of benevolent Vae'Nocturnus who have fled their home, led by T'rissovir, Meriia and Ilmnamyr Zaundar. They have a fraught, but positive relationship with the Argent Halls and are well thought of as crafters and tradespeople. Currently it is also home to famed merchant Nassla Goldfinder.
* Snowbold Hollow - A small area once ruled by Queen Greyscale. It is now under Vizier Redbelly and his troupe as the Queen has moved to pastures new. The area was gifted to the kobolds by the Low King.
* Cloudglow Vale - A thriving city of dragonfolk of all kinds, presided over by the current Queen of the Kobolds. It is a bustling trade hub, owing to the acumen of Nassla Goldfinder, a naturalised Dwarf who once lived in the city amongst the dragonkin.

### The Weald

An ancient woodland that has resisted any attempts to colonise it over the years, the Weald is known for bountiful resources, stubborn yet friendly people and assorted oddness. It is the home to many Vae'Hilé tribes who keep to raised wooden paths amongst the trees, though the population of Vae'Nolar communes has waned since the attempted invasion of the Phoebian League a few decades ago. Travelling across the Weald is a dangerous prospect, particularly to those unused to such journeys. Roads are quickly swallowed by thickets, and routes that once seemed obvious can suddenly be lost.

Stories still abound of Old Mag, the Witch in the Woods, although she has not been seen since the invasion. Children lost in the Woods are still returned to their homes, and people are helped if they ask, but now this is carried out by a large Ogre who only smiles, a raven-like Birdfolk who doesn't speak and a well spoken young Elven woman. They all seem to live in Old Mag's former hut.

Notable factions and locations within the Weald include:

* Mosstone - A quaint little town that functions as the heart of the Weald. It has a singular inn, the Flower and Cups, once ran by Maron and Faygrace Cobbletoss. The current custodian is a young Elven monk from the Glitterglooms. The welcome and the food are always warm at the Flower and Cups. Occasionally, a purple Fey'ri serves behind the bar and tells the tallest of tales.
* Falconhand Heights - The last Vae'Nolar commune in the Weald attracted the survivors from many civilisations that fell to the Phoebians' attempted invasion. Led by Aella Loreweaver, who functioned as the leader of guerrilla forces during the Weald's defence and Lumine, the keeper of the Commune's Heart.
* The Travelling Tumblers of the Autumn Peak - Originally a group of monks high in the Autumn Peak of the Glittergloom Mountains, they were forced to flee when a dragon attached their monastery. What they have become is a travelling troupe of acrobats who take in those who need a new home, ever eager to share what little they have with those in need. They are currently led by Vandrin Landonel in the absence of their wayward Grandmaster, who is prone to wandering. Their core group appears to include a purple Fey'ri, a Nocturnal in a jester costume, a lizardfolk who shouts his own name, an Elven poet with odd socks, a strong Dwarf who throws things and two goblins in a trench coat.

### The Wolfshead Grasslands

The rolling hills of the Wolfshead Grasslands have seen centuries of strife and warfare. The landscape is scarred by the ruins of failed civilisations and ancient battlefields, but has somehow largely remained wild. It lays to the east of the Glittergloom Mountains and the south east of the Weald, with the Phoebian League to its direct north. The Grasslands are cut in half by the vast expanse of the Maidenwater, a river that runs down the League and forms the main trade route south through the Wolfshead.

Main settlements in the Grasslands are:

* Sweetwater - The main bastion of civilisation in the Grasslands, it functions as a frontier and market town for a variety of peoples.
* Allhallow Bluff - Orc-run ranches that sit high up above Sweetwater.
* Dunroamin - A halfling town of tents, functioning as a market place, meeting place and retirement home for the roaming halflings of the Grasslands.
* Nevermire - A mixing bowl of a town in the Pinchwater Fen, home of the Fen Witches.
* Lychgate - A Vae'Nolar commune guarding an ancient Elven cemetary and fighting to keep the dead down.
* Scalehome - A hive of Kobold tunnels built into the Bluffs below Allhallow

### Rorrick's Depths

The vast, writhing ocean of Rorrick's Depths borders many nations and is a hub for trade between all the great civilisations of Aeos. Ships from the Phoebian League, Jaraca, the Weald, the Glitterglooms and beyond can all be found peddling wares in the numerous port towns and harbour cities that dare thrive on the coast. A force of nature in and of itself, many denizens of said ports and harbours will tell you not to underestimate the sea as she takes before she gives.

The main settlements that lie on the coasts of Rorrick's Depths or upon the ocean itself are:

* Castello - The Phoebian League's coastal jewel.
* Jaraca - An uncharted expanse of jungle that lines one coast, the purview of Lizardfolk and smugglers.
* Nukuro - A populace of whalers settled in the wet woodlands along the fringes of the Weald.
* Seabreech - An inlet cave that allows the traders of Argent Hall to gain access to the sea.
* The Fallen Stars - A group of Vae’Hilé who believe that it is spiritually damaging to step onto dry land.
* Flotsam - A settlement of lost and stranded sailors on the shores of the Weald.
* Eynhallow - A floating island populated by halflings, gnomes, and kobolds. One of the only places where the small folk rule the roost.
* Bronnir's Needles - A bay filled with rocky spires and islets, making it a dangerous place to sail, but an excellent place to hide. For those that want a shorter route to Seabreech and are willing to take the risk, the Needles can shave days off the travel time.

### The Nekhmet

A vast desert spotted with the remnants of an ancient civilisation, not much is known about the current Nekhmet at the moment.