Strategy Scenes

These scenes show the Shipgirls planning and gathering intelligence. Many of the events can provide you an advantage during battle.

Result
Thanks to the latest "[keyword] strategy" you've learned the enemy's position. Make a check using a trait related to [keyword]. If you can't think of anything use "Electronic Warfare" (Warfare 2).
**Success:** During the next battle, reduce all enemy ships' armor by 1 point.
 3
We're sending out a squadron to watch for enemy aircraft. Make an "Aerial Combat" (Warfare 4) check.
**Success:** During the next battle, treat all enemy ships' "Airstrike" capabilities as if they were 1 point lower. (non-cumulative)
 4
Rumors about [keyword] have been flying around base. Could it have something to do with your next mission? Make a check related to [keyword]. If you cannot think of anything use "Communications" (Naval 3).
**Success:** You may have the Admiral tell you either the composition and flagship of the next enemy fleet you encounter, or the timing and the general details of the next major planned event in the scenario.
 5
You've got the files spread out on your desk, poring over maps. We should encounter the enemy somewhere around here, right? Make a "Navigation" (Naval 9) check.
**Success:** Until the end of the session, if you don't like the type of battlefield the admiral selected, you may randomly re-roll it once.
 6
You feel like you're being protected by some invisible power... Trust your feelings! Make a "Lucky" (Background 7) check.
**Success:** The scene player receives 1 "Emergency Maintenance Crew"
 7
There is an important meeting concerning [keyword]. They're not exaggerating when they say that it could have far reaching consequences on the war. Make a check using a trait related to [keyword]. If you can't think of anything use "Free-spirited" (Personality 11).
**Success:** The scene player gets a merit related to [keyword].
 8
You received encrypted secret orders. Cracking the code could be the key to a successful battle. Make an "Encryption" (Naval 2) check.
**Success:** During the encounter step of the next battle, you may choose one enemy ship and reveal its position when determining formation.
 9
This strategy seems like it'll work, but... can you really trust it? Make an "Optimism" (Personality 8) check.
**Success:** During the next battle, the scene player may move one allied ship to a position of the scene player's choice. this effect only works once.
 10
You've received some interesting information regarding [keyword]. It could be good news if its true. Perhaps you should investigate further? Make a check using a trait related to [keyword]. If you can't think of anything use "Connections" (Background 2).
**Success:** For the rest of the session, you can negate the effect of one equipment capability once.
 11
This formation might be enough to halt the enemy's advance. Make a "Cruel" (Personality 10) check.
**Success:** During the next battle, choose a number between 1 and 6. No enemy can deploy there.
 12
You've managed to analyse the enemy's strengths using past battles. Make a "Reading" (Interests 5) check.
**Success:** During the next battle, you may reduce all enemy ships' evasion by 1 point. (non-cumulative)
**Failure:** During the next battle, increase all enemy ships' firepower by 1 point.