The Challenge: Generation Warfare (FANTASY)

### Champions

* ~~Dustin C. - 16 challenges (W: 6, 8, 10, 15, 25, 34, 37)~~ (*eliminated by Jacob*)
* Hunter S. - 7 challenges (W: 32) $3.6K
* Ben S. - 8 challenges (W: 30, 36) $7.2K
* ~~Alfred H. - 5 challenges (W: 31, 34) $3.6K~~ (*eliminated by Elijah*)
* DaShawn J. - 16 challenges (W: 10, 11, 13) $3.6K
* ~~Emery H. - 8 challenges (W: 17, 20 28) $3.6K~~ (*eliminated by Noah*)
* ~~Caroline C. - 7 challenges (W: 37) $3.6K~~ (*eliminated by Taylor*)
* Meredith S. - 2 challenges (W: 36) $7.2K
* Keiana S. - 6 challenges (W: 35) $3.6K
* ~~Claire S. - 8 challenges (W: 18, 20, 28) $3.6K~~ (*eliminated by Kaitlyn*)
* Madison T. - 8 challenges (W: 30, 32) $3.6K
* ~~Lillian N. - 9 challenges (W: 18) $3.6K~~ (*eliminated by Addie*)

## Format

Each team selects a male and a female as the Team Representatives. Each challenge will be worth $20,000 to be divided evenly amongst the winning team. The reps that are on the winning team will be sent to a secret room, codenamed the *Chamber*, where they will be presented with a game-changing twist. The reps that are on the losing team will be sent straight into the Elimination Round, which is called the *Arx*. The team that placed 2nd in the daily challenge will vote 2 of their own, one man and one female, into the *Arx*. Each elimination will be individual, and the respective winners will rejoin their teams.

### Chamber Secrets

* LifeShield- Episode 1
	+ Properties: Activating this twist will give all winners of elimination from that point forward a LifeShield, which they can use to save themselves from elimination. If they choose to use their LifeShield on someone else, that player is still eligible for elimination.
* Absolute Power - Episode 3
	+ Properties: Players will get the choice to send ANYONE from ANY TEAM into the *Arx*.
* Theft
	+ Properties: Players will get the choice to steal any amount from any player's individual bank account.
* Disbandment - Episode 8
	+ Properties: Should the players choose to activate this twist, the players currently competing in elimination will compete in pairs. The winners of the *Arx* that night will then choose partners to align with. Once partners have been selected by the winners, everyone else will have to partner up, because the next few rounds will be played in pairs, not teams. However, the winners are not aware of the full properties of this twist and are given the choice between taking $10,000 each or no twist. If one player does not want to activate the twist, the other player can assume the full $20,000 and activate the twist still.
* Guardian Angel - Episode 2
	+ Properties: Players receive the opportunity to save 2 players from elimination. They must announce at the *Arx* whom theywill be saving, then the house will have to vote and send in 2 more opponents on the spot.
* Secret LifeShield - Episode 4
	+ Properties: Players that are presented with this twist have the choice to give up their team's safety, and in doing so, if they survive that elimination round, will obtain a Secret LifeShield, which they can use to save themselves from elimination.
* Cash Out
	+ Properties: Players will be individually faced with the choice to remain in the game or to quit the game and obatin their partner's or team's bank account.
* Safety Chain - Episode 5
	+ Properties: Instead of a vote, the two team representatives will save someone, and that person will save someone of the opposite gender from their team until one man and one woman remain, and they will be sent into the *Arx*.
* Turncoat - Episode 7
	+ Properties: If this twist is activated, players will be given the choice to change teams after they win an elimination. They must take the place of someone on the team they wish to join.
* All For One - Episode 6
	+ Properties: Players receive $10,000 each should they choose to make their own team have to vote 2 people into elimination, which would in turn cause a 3-way elimination.

### Competitions

* Collision Convoy
* Dig Me a New One
* RaceCar Relay
* Jungle Jumble
* Blue Lagoon Hustle
* Capture the Flag
* Spider Monkeys
* Mapped Out
* Hot Seat

### Eliminations

* Quantum Prison
	+ **Individual:** Players will be placed inside a glass box with holes in it, surrounded by a maze puzzle of ropes, locks, keys, and heavyweight objects. On Go, Players must work as fast as possible to untangle the knots by pulling the rope through their box and retrieving keys, which will unlock them from the box. Once they are free from the box, the players still must untangle their rope, and place it in their designated ring.
	+ **Teams:** Pairs will be placed inside a glass box with holes in it, surrounded by a maze puzzle of ropes, locks, keys, & heavyweight objects. On Go, Players must work together as fast as possible to untangle the knots by pulling the rope through their box and retrieving keys, which will unlock them from the box. Once they are free from the box, the players still must untangle their rope, and place it in their designated ring.
* Decode & Destroy
	+ **Individual:** Players must pull a heavy cart full of differently weighted balls, each with a different letter. Players will have to solve the word puzzle and throw each weighted ball into it's corresponding blank on a 20 foot wall. First player to solve the puzzle correctly wins.
* Ring It Up
	+ **Individual:** Players will start at opposite sides of the arena, and on go, will try to retrieve a ring handinging from the middle of the *Arx*. Players must get that ring on their post by any means necessary. First to 2 wins.
* Zig My Zag
	+ **Individual:** Players will be attached to a short rope in the middle of the *Arx*. On Go, the players will race around metal posts and try to hit their bell at opposite ends of the arena. However, the rope will not allow both of them to do so, so there will be a struggling tug-of-war. First player to hit their bell wins.
* Heavy Haulers
	+ **Individual:** Players will race to 3 heavy crates at opposite ends of the *Arx*. Each crate contains a puzzle ranging on difficulty. Once a player has completed the puzzle, they will be allowed to grab onto a chain, varying in length by coffin, and drag their crate to the opposite side of the *Arx*. Once they hooked the ring on the pole, they can move on. The hardest puzzle has the longest rope, while the easiest puzzle has the shortest rope. First player to complete all their puzzles and hook all 3 crates will win.
* Tread Lightly
	+ **Individual:** Each player will have 3 lights, and their objective is turn off all of their opponent's light without them doing it first. Players will run through a Six-Sided course that intersects in the middle trying to turn off their opponents light, while having to go back and turn on their own lights.
* Flash Flood
	+ **Individual:** Players will be placed inside of a large tank that is slowly filling up with water. Players will have to memorize 5 sequences of colored flashes, and after each one is performed, they must repeat that sequence by pressing the corresponding button. However, as the tank slowly fills with water, it will make it harder for the players to move throughout their tank, even challenging them to swim. If a player hits an incorrect button, they must start over their entire progress. First player to comeplete their 5 sequences, get out of the tank, and ring the bell will win.

## Game History

1. ↑ DaShawn chose to save Daniel, and Madison chose to save Taylor.
2. ↑ Meredith was voted into elimination, but she used her Lifeshield that she earned in the previous round, and chose Claire as her replacement.
3. ↑ Addie choose to infiltrate the Veterans team, taking Mikayla's place.
4. ↑ Ben chooses to infiltrate the Veterans team, taking Jacob's place.
5. ↑ Meredith used her Lifeshield, which she earned for winning the *Decode & Destroy* elimination against Mikayla.
6. ↑ Madison & DaShawn used their LifeShield, which they earned for winning the *Ring It Up* elimination against Keiana & Daniel.