Mushroom Kingdom (Smash 64)

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## **Stage Info**

The Mushroom Kingdom is the primary setting for the Mario franchise and seems to be quite expansive. It features deserts, forests, mountains, volcanoes, and more so it has quite the varied ecosystem. Despite it’s (mostly) peaceful nature, the Mushroom Kingdom has also been the site of great tragedies such as alien invasions, the Blorb pandemic, many ruined festivals and traditions, and more invasions by Bowser and his army than I can count. This version of the Mushroom Kingdom is inspired by the original Super Mario Bros. game where Mario journeyed through several regions of the Mushroom Kingdom only to be told by Toad multiple times that his princess was in another castle before finally defeating Bowser in the end and saving the princess.

## **Stage Layout**

Mushroom Kingdom is a grounded stage (the first of its kind) with walk offs to either side. In the middle of the stage is a small bottomless pit and it features a pair of lift platforms. The lift platforms are connected to each other and each of them responds to characters standing on them. If a character is on one of the lifts it will begin to descend with them standing on it. If a player stays on a platform for too long it will actually break off of its track and fall down into the abyss carrying the fighter with it if they don’t jump away. Additionally, as this platform falls down the opposite platform will rise up. If the platform breaks it will reappear after a short time.

Around this bottomless there are three soft platforms. One to the left and two to the right. These platforms can be passed through with no issues. There is also a hard platform based off of the brick blocks from the Mario games on the left side of the screen. This platform stretches all the way out to the blast zones on the left so be careful.

## **Stage Hazards**

### **Warp Pipes:**

This stage features three Warp Pipes on it that players can use to warp around the stage. Normally you can only see two of these Warp Pipes. One of them is on the ground on the right side of the stage while the other is on the left atop the brick platforms. The third Warp Pipe is hidden just below the screen and juts out slightly from the left wall in the bottomless pit. Players can use a Warp Pipe by standing on top of one and holding the down button for a second. For the Warp Pipe in the bottomless pit you’ll need to hold left as you are passing the Warp Pipe. When using one of the two grounded Warp Pipes there is a 90% chance that you will be warped to the other grounded Warp Pipe and a 10% chance you’ll be sent to the bottomless pit pipe instead. These odds are changed if the other grounded Warp Pipe is obstructed by another fighter or some form of obstacle on top of the Warp Pipe at the time you tried to use yours. In this case you are guaranteed to be sent to the Warp Pipe in the bottomless pit. When using the bottomless pit’s Warp Pipe you have a 50/50 chance of being sent to either of the other two Warp Pipes unless again one of them is blocked then you’ll be sent to the other. If both of the other two Warp Pipes are blocked then you can’t use this Warp Pipe. After a player has used a Warp Pipe they will be unable to use any Warp Pipe for the next 13 seconds.

### **Piranha Plants:**

Every so often a Piranha Plant can appear out of one of the two grounded Warp Pipes. These Piranha Plants will make the Warp Pipe unusable and will damage any fighter that contacts them for 5% damage as well as knock them straight up into the air. The Piranha Plants can be attacked and KO’d which will allow the Warp Pipe to be used again. Additionally, Piranha Plants will retreat on their own after 20 seconds.

### **Fire Bars:**

A classic fixture inside Bowser’s Castle. The black squares are entirely stationary and can even be stood upon by players for a brief moment. But the orange squares are actually fireballs that rotate the black square clockwise in a line. Contact with the flames will of course damage players.

### **POW Block:**

At times a POW Block can appear in one of several points in the air. If someone (or something) hits the POW Block it will cause the entire screen to vibrate briefly which will damage anyone (and anything) that was on the ground or a platform at the time for 20% damage and a strong amount of knockback.

## **Soundtrack**

* **Super Mario Bros.**
	+ Ground Theme
	+ Ground Theme / Underground Theme - A brass and piano-focused remix that incorporates hard rock elements of the Overworld, Underground, and Castle themes. [SSB4]
	+ Super Mario Bros. Medley - A laidback tropical remix similar to the style from the New Super Mario Bros. games of the Castle, Overworld, Underwater, and Underground themes. [SSB4]
* **Mario Paint**
	+ Mario Paint Medley - Mario Paint Medley - Mario Paint - https://www.youtube.com/watch?v=0USx7-hDzlQ [A acoustic hot club jazz-styled remix of various themes from Mario Paint including Title Theme, Opening Demo 1 (Kung-Fu Men), Gnat Attack Phase 1, Save & Load (Data Robot), BGM 2 (Monkey Song), and finally BGM 1 (Creative Exercise) before ending with sounds from the game’s Composer Mode. [SSB4]
* **Dance Dance Revolution: Mario Mix**
	+ Pipe Pop
	+ Up, Down, Left, Right