recursal/Fanatic-Fandom huggingface dataset:
Experiment5: Nulien

Cajuniverse Chronology

Experiment Zero Saga

***Experiment[5]: Nulien*** (sometimes shortened to *Nulien*) is an upcoming expansion in the Cajuniverse. It is the first set of the Experiment Zero Saga.

## Set Details

*Set Name* contains 165 cards (5 basic lands, 60 commons, 55 uncommons, 45 rares).

Each set in the Experiment Zero Saga introduces a new artifact token. *Experiment[5]'*s is:

**Coffee tokens** *(They're artifacts with {T}, Sacrifice this: Untap target permanent.)*

*Experiment[5]* also returns the **haunt** mechanic originally from *Guildpact*. Rather than a keyword ability, many cards will be "exiled haunting" some permanent, and then affect that permanent in some manner, similar to Auras.

## Set Introduction

Nulien, as a world, was fine. It wasn't the most exciting of planes, perhaps, but boring's pretty safe. Boring is *fine*.

Boring was *not* fine for a particular mage of Nulien. They had heard stories of other worlds, rumors and legends of the elusive planeswalkers, and they wanted it. *Needed* it. They tore the veil of reality, opening the first of eventually many Rifts in the plane, unstable portals to Elsewheres beyond the quiet plane of Nulien. Unfortunately, the mage had not created a way out, but a way *in*.

Nulien finds itself unable to defend itself against the giants and illnesses and other demons of Elsewhere that spill forth from the Rifts. Civilization splinters into smaller, self-sustaining towns, scattered across what was once the undesirable places of Nulien, before the desirable places went Elsewhere.

But that mage is not quite finished yet. They still want their escape. Maybe the first experiment had some...collateral damage, but it *worked*, to a degree. It was missing something. It was missing the planeswalkers. The mage knew they couldn't do this alone. The rumors of the planeswalkers had been so few and far between. They'd never cover enough ground, but if they could get others in on the search...

The prototype would take them years, but it'd be worth every moment on this cursed plane. The metal golem proved its strength in fighting the monsters. It harnessed fine control of Rifts, allowing small, inorganic, transportation, the stepping stone to his escape. And yet... the people were wary. The golem was a terrible sight, even if it was on their side. It was not a symbol of hope. Not like *she* would be.

Cover grim metal with synthetic skin. Replace the armory with familiar weaponry. Instead of an unfeeling machine, give them an unbreakable angel. The story finally spread, and soon, a planeswalker arrived.

Reza, he called himself. A knight cast in the Multiverse, hoping to reclaim his honor. He was willing to help, he claimed. But when told how, he tried to renege the deal. The mage would no longer take no for an answer.

The knight had lost his honor. Now he'd lost his soul, too.

The mage took the spark vessel to the prototype, but it was not enough. They'd only taken a fraction of the power they needed to make her one of them. They needed *more*.
Bwyr

**Bwyr** is an Elf from Lorwyn-Shadowmoor, who travels with Root and Connaghyn Keig. In the *Vintage Horizons* storyline, it's said that Bwyr is traveling with Root because Bwyr made some sort of mistake that no one remembers, causing them to self-exile themself.

## *Vintage Horizons*

In the storyline for *Vintage Horizons*, Bwyr ends up in an alternate universe, along with Root and Connaghyn Keig, where they meet an alternate version of Endry, one of the members of the Vendillion Clique. They, their traveling companions, and the alternate Endry are then transported to a "space outside of space" by an alternate version of Urza to fight The Interloper.

## Planeswalkers met

* The Alternate Chandra
* The Alternate Jace
* The Alternate Nissa

1. ↑ 1.0 1.1 Story Snippets for Vintage Horizons (Episode 3)
2. ↑ 2.0 2.1 2.2 2.3 Story Snippets for Vintage Horizons (Episode 6)
Naiala

Art by Anastasia Kustova

**Naiala** is a Sphinx planeswalker from the plane of Revio. Little is known about them, however what is known is her purpose: She scours the planes collecting knowledge for Sethis' mind. Because of this, they have spent much of their time off of Revio.

## Early life

Most of Naiala's early life is a mystery. What is known is that he was born on the plane that would eventually splinter into 5 separate planes, including Revio, Aetenus, Dehanna, and two others.

## Magic

As a former oldwalker who has lived for thousands of years, Naiala is much more powerful than the average human planeswalker, combining his Sphinx powers with learned planeswalker magic. They have very potent telepathic magic, and can mind control people at a whim. He also can fly at high speeds at a moment's notice, and is knowledgeable on and has encountered most types of magic in the multiverse.

## Planes visited

* Revio
* Unknown plane Revio split from.
* Most canon or custom planes they could have been to. Too many to list.

## Planeswalkers met

* Tara
* Aeterna
* Eve
* Ciel
* Vellym
* Calamity Smith
* Amaelon
Kirino Oblay

**Kirino Oblay** was, is, and will be a pre-Mending planeswalker and chronomancer. Kirino's spark has been passed from woman to woman for years, each time the memories contained in the spark driving the new carrier mad until they become no different than the original Kirino Oblay.

The current holder of Kirino's spark is Karina Oblay, after the previous holder transferred it to her during her death. While the spark suffered heavy damage from Arina Nisita's Sever Reality spell, it is unclear if the spark is truly safe now.
Jay Volkan

## Background

Jay's family migrated to The Spindle from Menteumenil when his great grandfather, originally highly placed in politics, ended up having a falling out with The Six. Jay grew up a common punk on The Spindle, slowly creating a smuggling ring bringing goods and valuables from one spindle plane to others where they were less available and/or less legal.

However, the Mending threw a lot of Jay's life into disarray. Specifically, it exploded the Spindle, and killed everyone he cared about. It would've killed him to, if his spark didn't ignite, sending him across the multiverse to safety. Jay ended up on a plane with time dilation, and by the time he freed himself, 60 years had passed. Jay wandered the planes into his 30's, whereupon The Horizon Gate opened back up, restoring connection to the Spindle.

Jay moved back home, and tried to start putting his life together. He moved to forming The Syndicate of Sparks, an interplanar criminal organization of planeswalkers, and is now looking for every opportunity to grow its influence.

## Capabilities

Jay has some skill with magic, but not an extensive amount. He's a smart man, with a particular skill towards logistics and manipulation. He's a scrappy fighter, and doesn't ever believe in fighting fair. He never goes anywhere without a dozen or so magic items, technological doodads, and emergency gear.
Blood Like Rivers

***Blood Like Rivers*** is the 4th set created by ThatDamnPipsqueak. It was initially released in June of 2020 as a small set, before being remade almost entirely and rereleased in August of 2021. It was added to Revolution in August of 2022. It is not part of a block.

## Set Details

*Blood Like Rivers* contains 275 cards (5 basic lands, 101 commons, 85 uncommons, 69 rares, 20 mythics).

The set features the following mechanics:

* Escape (Returning canon mechanic)
* Multitude [COST] (If you cast this spell for its multitude cost, copy it)
* Revolt (Returning canon mechanic)
* Ancient (You are ancient as long as you have 8 or more lands in play and/or in your graveyard)

## Storyline

The set takes place on the plane of Eltensia, almost a millennia after the Warden of the Afterlife, a planeswalker named Hieronymus Scratch, left it. In Scratch's absence, the systems he left in place to guard the afterlife were destroyed, and a powerful lich called Arcet has ushered in a new age of the plane, where liches control most of the world, save for the portions under the custody of the Wildcourt, a collection of powerful nature spirits and elves, and the parts ruled by the Rose Court, an aristocratic group of hedonistic vampires.

The plane has endured this rule for the past 800 years, but as the world has gotten darker over the centuries, rumors started to arise of how the return of the Warden would allow humanity to once again flourish, and to send the undead rulers of the world back to the afterlife where they belong. These rumors combined with the intense, unending trauma of living on this plane, eventually lead a young woman, Manira of Bulvem, to spark and search the multiverse for Scratch. Eventually, Manira finds him in a teashop on The Spindle, and urges him to return to his post. Scratch is initially reluctant, until he learns that his absence has been for much longer than he'd realized due to Eltensia's unique flow of time. Before the two returned to Eltensia, they hired a mercenary on the Spindle, Xirix.

On Eltensia, a perfect storm of conflicts strikes the plane. In addition to Scratch's return, several of the archmages are being drawn into conflict with each other, or with revolutionary forces that have risen up under a few charismatic leaders who seek to overthrow their lich overlords.

Set Stories
 Drakes In The Distance | Arcet

## Notable Cards

* Primordial of Emilia Glade, Vibrant Vengeance, Wildkin Imposter (all have champion printings)

## Featured Planeswalkers

Blood Like Rivers contains the following planeswalkers:

* Hieronymus Scratch
* Manira
* Xirix
The Stage

Illustration by Xia Yu

**The Stage** is an artificial created by Perceval after he was ousted from Merveaux. It is populated by Constructs created by Perceval that are shells filled with the souls of those from the Blind Eternities.

The Stage is the setting for The Stage Presents: The Neverending Act.

## More details

Most of the Stage is under the complete and total control of Perceval. He arranges each of the constructs into acting and performing in multiple different plays. While most of the constructs have forgotten about their past lives, Paul was an outlier and with the help of Salome was able to undo Perceval's plans.

## Notable People

### Natives

* Paul
* Jeffery
* Jerrold
* Marva
* Douglass
* Eldon and Eleanor
Veronia

Illustration by jbrown67

## Main

- abundant life energy permeating the plane makes it so that all wounds heal instantly, illness is nonexistent, physical aging stops at 30ish, and soil is perpetually fertile for crops

- also this means that elementals of varying sapience pop up into existence every now and then from just about everything an elemental can pop up from

- although the plane is massive, due to millennia of this, space is starting to run out even if resources aren't

- since war is meaningless in this world, irreconcilable conflicts between individuals or groups thereof are arbitrated through ritualistic duels, other tests of skill, or games of chance

- aesthetics: medieval England

- general mood: aggressively optimistic. noblebright

## Specific metaphysics & sociology

- although people don't *need* food, water, or sleep to stay alive, being deprived of these for too long will cause physical and mental anguish

- once you've lost a conflict game, what happens depends on either the jurisdiction where the game took place or the jurisdiction of the region that won an interregion game. results can include but aren't limited to: not being allowed to try again for X time, being exiled for X time, being locked up for X time

- the results of a conflict game are culturally considered absolute. because in a world like this people needed some kind of order and cornerstone to hold onto. but that doesn't mean the losers won't secretly undermine the winning party. but if they're found out that's considered a heinous crime and can incur being locked up without food, water, or sleep for X time

- the plane is divided into several kingdoms. kings *can* inherit power, but someone who's considered Worthy and Honorable enough can challenge a king to a conflict game for a shot at the crown. royal bloodlines train their scions really well for this, though

- the most powerful kingdoms tend to be the ones with the most skilled duellists and other competitors

- general attitude towards the space issue is "eh, not a problem right now, it'll work itself out"

## Notable People

* Hollmont: a queen who thinks the world is heading for hell and wants to fix it. currently locking people up in solitary confinement to free up space and make sure resources aren't being consumed too much, but then meets Bahum and thinks "oh so murder is on the table, excellent"
* Bahum: planeswalker death cultist, accidentally found a method of actually killing Veronians and, thanks to Hollmont and their own weird morality, is putting that to good use
* Suvic
Pampas of Ayken

## Plot

The stranged son of an independence hero, raised in Ichigual, returns to Lontanahue to enact revenge on Anselmo, the Fist of Lontanahue, the lattest surviving member of the founding fathers who unjustly exiled his family almost a century ago, alongside a cadre of his followers.

Although he manages to infiltrate Lontanahue, thanks for the most part to the help of his second in command, Orfelina, Efrain and his host quickly find themselves on the run from the combined armies of both Lontanahue and Silver City. They eventually find solace in Calcha as they meets Maudilia, a very excentric planeswalker who's financing the local rebellion so that the central government doesn't disturb her cattle raising business. Together they learn about Sarmiento's army which is actually mostly composed of Tanguites, elemental constructs made with, and of, music. While the rank and file is composed mostly of soldiers from Lontanahue.

The Silver City meanwhile is thrown into disarray as "Che" Gilberto Urdemales, the rocking gaucho, finally returns from his interplanar travels to hit the local musical scene by storm. He succeeds by a long shot. However, his passionate performances give him more than he asked for and start raising the locals from the grave! Filling the streets of the city with undead hooligans and people trying to one-up Gilberto. The president finds no alternative but to reroute his army of tanguites to clean the mess in the city.

The armies clash and the Calcha rebels begin to gain the upper hand as the tanguite army starts to fall apart as they stop receiving reinforcements. Efrain finally manages to infiltrate the presidential palace and murder Anselmo, but he's caught and seemingly executed. The news of this reach Ichigual, which prompts it to enter the war against Lontanahue, leaving the nation surrounded and on the brink of surrender.

A month later Efrain shows up back in the middle of the Carnival festivities. Turns out he wasn't murdered but instead his spark ignited during the execution. On one hand, this gives him a messianic character that elevates him to an almost living saint status, but on the other hand. Since he wasn't murdered, it's argued, there was no casus belli for Ichigual to enter the war.

So, persecuted as a war criminal and without knowledge of the whereabouts of his allies, Efrain finds, once again, himself on the run from the law...
Legends of Laptew

The **Legends of Laptew** is a loosely structured interplanar organization based on the plane of Laptew. The organization has operated for hundreds of years, gaining and losing members along the way. While their primary focus is protecting Laptew, due to the planar portals scattered across the plane, they patrol a large number of planes and have expanded to planes outside of them, although rarely in significant force.

## Known Members

* Saia Evigal (founding member)
* Arc Atencio (leader as of 4580 AR)
* Marcus Felding
* Zweil Nolastnamegiven
* Heddwyn (former)
* Cornrose (former)
* Mei Liva (former)

## Planes of Interest

* Laptew
* Ophorio
* Tirvana
* Arqaan
* Carullo
* Noortu
* Edarin
* Ainox
* Novea
* Pguqium
* Xazerial
* The Arena
Officer Lumen

Illustration by Veli Nystrom

**Officer Lumen** is a sheriff that hails from one of the smallest counties of the steampunk desert plane of Kassova. He was known for his uses of unorthodox weapons juxtaposed with his otherwise stringent appeal to tradition.

## Sparking

One day, Lumen received a case that takes him across Kassova and culminates in his near-death and sparking at the hand of a band of hardened criminals, clad in various modern pieces of gear. Lumen swore to never be left behind in the times again. His first planeswalk took him to the scrapyard plane of Demystria - rife with dead scarecrows and various other dead beings, Lumen found it difficult to remain in such a place of lawlessness. And yet, he observed and experimented with various pieces of metal, patching up the severe wounds he had, making them less severe bit by bit. By the time he was done, he had mostly repaired his wounds, but there still remained a scar on his face as a testament to the day he almost down. Subsequently, he covered it up and began trying to bring law to the otherwise lawless plane of Demystria. To his pleasant surprise, his techniques and detective skills were rusty but managed to carry him through against the criminals of Demystria, who were not used to being pursued by authority.

After this time in Demystria, he returned to Kassova and remained there briefly, redoing the hastily done repairs he did in Demystria. By the time he arrived, everyone thought he was probably dead, so he left as he had gone, no one knowing he was ever there. Somewhere along the way, he recalled questioning a renegade artificer spirit named Varyl Doltria about where he had obtained his skill in artifice. He answered that he had gone to a place called The Arena, where individuals challenged one another in combat, physical or otherwise. Lumen nodded and left for the Arena to sharpen his skills and wits, but not before luring Varyl into an urn and sealing it with gilded chains.

## The Arena

On the Arena, Lumen was one of the few people suspicious of Okus, as its host, the ten-year-old Karina Oblay, would converse with Lumen about criminal behavior in a way far too wise beyond her years. After the attack by Base Zero, Lumen asked Karina if he could investigate her hat. Okus had already planned for this and managed to pass off a fake to Lumen in exchange for his own hat while he studied it. While Okus had the hat, it enchanted it, allowing it to deliver a sonic attack to Lumen at the start of the Battle at Arena Station, removing him as a potential backup from the fight and placing suspicion on Karina, who was no longer Okus's host. Not long after this, Lumen would leave the Arena to recover.
Hocfeld

Hocfeld is a small, walled town on The Arena, a ways northeast of other Arena landmarks such as Sanaerti Crater, the Atlas Bakery, etc. While plenty of single story houses exist outside the walls, accompanied by farmland, most buildings inside are two or three stories, built from stone and wood.

## Sub-locations

There are a few specific notable locations in and near the town.

### The Old Battlefield

About an hour's march from the town is a battlefield created by Lothaire after Selem lied about how Yenna found him. A large clearing in the woods, the field lies covered in bodies with rusted armor, wearing either the blue colors of the Magus-General or the red colors of the Knight-General. Selem would later return to this field with Xaja to start the War for Selem

### The Foxtail Forge

The Foxtail Forge is a three-story building where Yenna lives and works alongside her family. The first floor is split between storefront, forge, and kitchen, and the second has Yenna's room and a living room, while her parents sleep on the third floor.

## Natives

Yenna Eisner, a young woman who is native to the Arena and works as a blacksmith. She wielded Selem for a short time after he left Atlani Swiftblade.

## Notable Visitors

* Lothaire
* Arandu
* Leira
* Atlani Swiftblade
Ipharad

**Ipharad** is one of three sister planes, and home to Tokata.

## Fragments

There are three fragments of Ipharad, each of which is missing one or more colors. Ipharad Proper is missing Black mana, [Water world] is missing Green and White mana, and [Void] is missing Blue and Red mana.

### Ipharad Proper

Ipharad Proper is the largest fragment, and is only missing one color of mana: Black. Ipharad is a lush, beautiful land, whose inhabitants largely hold respect for nature, each other, and the plane's spirits.

### Tanophe

Tanophe is the fragment missing Blue and Red mana. Tanophe is a harsh, bleak land, where resources are precious, and all manner of natural and unnatural predators fight over every last scrap. Most of the human population has congregated into the magnificent city of Ventha, whose court politics are complex and dangerous, though the city's wards protect from the dangers outside. Survival on Tanophe centers around the choice between the tame but cutthroat politics of the city or the wild and unknown dangers of the outside.

### Ossodeil

Ossodel is the fragment missing Green and White mana. Most of the plane is covered in a vast ocean, littered with islands and archipelagos. The largest of these islands, Tervas, is home to the capitol of the Teros empire, whose control expands to the surrounding islands. Survival on Ossodeil is centered around developing the technology to carve out one's place in the world, whether that place be underground, on an island, or underwater.
Illusory Agency

## Set Details

*Illusory Agency* introduced the following mechanics:

* [Covenant info]
* **Pariah** *(If you've discarded a card, lost life, and sacrificed a permanent on different turns of yours, you're due judgment for this game.)*
	+ Pariah appears only on permanents, and each card with pariah has an ability that is enabled or improved if you're due judgment.
* **Reflect <cost>** *(<Cost>, Discard a card, Exile this from your graveyard: Cast a copy of it for free, except it's a Reflection with switched power and toughness. Reflect only as a sorcery.)*
* **Vitae <number>** *(As you cast this spell, you may pay up to <number> life. This spell creates that many 1/1 black Ooze creature tokens that can't block.)*
	+ Vitae is not an additional cost. You pay life and create tokens as part of the resolution of the spell.

*Illusory Agency* also featured Shard tokens, returning from their previous appearance on a single card in Kaldheim, Niko Aris.

## Notable Cards

* Corvid Crest, a  entry into the Parrot Pools megacycle started in Kahembo: Olde Dawn.
* Seasoned Duplimancer, the  card of the megacycle inspired by Seasoned Pyromancer.
* Young Duplimancer, a  entry into the MSEM2 megacycle inspired by Young Pyromancer.

## Featured Planeswalkers

* Aluna
* Cynthia of Aporrito
* Kai of Irria, who is present as a creature card in the set and sparks at the conclusion of the story
* Kazimierz Lucjanowicz
* Seshen Kem
Elanor Ashein

Illustration by Alex Chow

## Background

Elanor hails from Vesona, a plane built by an oldwalker using a powerful artifact called The Looking Glass to create an illusion of a plane that became more real every day that passed. As Elanor was growing up, however, cracks began to appear in the world she lived in. The edges of the plane, and the difference between the shared illusion they called reality and other figments of the imagination, began to blur. Elanor aspired to become a Dreamcharter, one of the members of Vesonan society tasked with patrolling the edges of the city and expanding reality as far as it would go, but said aspirations were largely checked by her older brother, a high ranking government official who kept his sister as close to the center of the city, and thus anchored reality, as possible.

Eventually, Elanor would come to learn why, as she snuck into the capitol building one night. Deep inside the archives, beyond twisting halls and forgotten cabinets, was a secret kept from the general public: a plain white room that contained The Looking Glass which was cracked cleanly in half, broken by the Mending. Elanor panicked, knowing that this meant the world itself could vanish at any minute, before that panic became confusion, and then fear and rage: the only reason reality still existed, that the illusion still held, was that all of this was kept secret. If the public knew, the world would collapse in on itself, and so the secret had to be kept. But with every person that learned about it, first her brother and anyone he told, and now her, the world grew less and less stable. Her spark ignited in that moment as she left the plane, hoping to never return.

## Always Blue

Five years later, Elanor returned to a plane that has steadily collapsed in her absence, and realized that no one else was capable of saving it. She set into motion a plan that would help strengthen the public's perception of reality, giving her time to work with as she tried to figure out what to do with the broken artifact and government conspirators.
Jericho Hudson

Art byAnton Oxenuk

**Jericho Hudson** is a grizzled detective coming from the plane of Detrosse and is the main protagonist of the set Secrets of the River Cities. He is constantly searching for new puzzles to solve and new mysteries to close.

## Early life

Like most detectives, Jericho started in the Fox Agency, learning the tips and tricks of becoming a detective. As he learned more and more about the true nature of the city and the corruption of the police force, he became more secluded, opening up his own private sleuth agency with a singular assistant, Greta. This lead him to eventually meeting Liliana Vess and setting the plot of Secrets of the River Cities into motion.

## Spells/Gear/etc

Most of Jericho's magical ability is restricted to minor cantrips that can help him in the middle of an investigation. This includes spells such as taking memory photographs that he can inspect later, copying voices, and cleaning and preserving objects and items. His only form of protection is his gun, which he readily keeps at his side.

## Planes visited

* Detrosse
* Ravnica
* Kephalai

## Planeswalkers met

* Liliana Vess
* Ameret
* Yakana
* Derukoskai
* Tormus
Gulaisha

**Gulaisha** was once a faithful, self-effacing acolyte of Orzhov convinced of the virtue of her church. Witnessing its corruption first hand drove Gulaisha headlong into a mental breakdown - and from it, into the comforting arms of selfishness and greed. Now, she uses her power to pose as a hero for fame and fortune.
Undying Fellowship of Ylstikeme

The **Undying Fellowship of Ylstikeme** is an ancient interplanar society of archaeologists, sages, and historians that seek to gain as comprehensive an understanding of the Multiverse's history as they possibly can. Despite its name, the Fellowship consists of numerous loosely connected cells spread far and wide across the planes; Ylstikeme itself holds no particular significance other than being the plane on which the Fellowship was founded.

Membership is restricted to those with knowledge of the Librarium, a spell taught only to those who have performed the Fellowship's initiation rites. It grants a near-eidetic memory for historical knowledge, heightened resistance to informational and memetic hazards, and the ability to telepathically share one's historical knowledge with others who know the spell. It also magically forbids those who know it from sharing the Fellowship's secrets (including its very existence as a multiplanar organization) with the uninitiated. The knowledge granted by the spell always includes the numerous secret ciphers and initiation rites that mark one as a member of the Fellowship, as well as others added by the founders of whichever cells the initiator belongs to.

Though its existence is a closely guarded secret, those of the Fellowship (commonly referred to as "librarians") are expected to spread their knowledge as widely as possible. This often requires them to cloak their words in myth and superstition, so as not to give away the source of their extraplanar wisdom. Whenever a group or belief system on an otherwise primitive plane has a surprisingly accurate perspective on its place in the Multiverse, the Fellowship is as likely as not to be the cause. On more advanced planes, or when dealing with other planeswalkers, the Fellowship will be open about its local cell's nature and purpose but feign ignorance of any cells on other planes.
Skylar Rolt

Illustration by Jarrod Owen

**Skylar Rolt** is a detective from the plane of Nore. He travels the multiverse attempting to stop criminal activity, whether allowed to or not, earning him many titles as a detective, or a vigilante. He has an assistant Vivian Dyrma, and often associates with Uriel. He is always under the influence of tobacco or alcohol in order to avoid his fragile mind.

## Sparking

Skylar Rolt is an investigator, and during an investigation involving a drug called Miracle, was nearly murdered by gunshot. However, before the trigger was pulled, his spark activated and he planeswalked a few feet backwards, and subdued those who were involved. Even though he did not travel between planes on his first planeswalk, he soon had figured out what had happened and then began to planeswalk to other planes.

## The Arena

### First Visit

On his first visit to The Arena, Rolt was still new to planeswalking. He met two key figures in his life: Noggle, a frog-loving planeswalker, and Rowan, a man focusing on discovering a forgotten, powerful language. After deciding that he had done all he could do in several adventures on the plane, helping Noggle rescue his frog and Rowan discover some tomes on the language, he left the arena and went to visit Ravnica, right before the events in *War of the Spark*.

### Second Visit

Rolt's second visit to The Arena had him investigating the death of Aiden of Sunspear, having planeswalked right into the area of his death. Karina Oblay then blamed him for the death of Aiden, and he did it to clear his name and figure out what happened. After speaking to Hanska Myemii, he learned the truth of how Aiden passed, and began to look into an invisible force known as the Ominous. After being forcibly removed from the plane, he eventually returned, with help from Khon Vasq to confront the Ominous and put that to rest.
Yenna Eisner

Yenna is a blacksmith native to The Arena who, while not being one herself, has an interest in planeswalkers, at first worshipping Rudara, as many did, before meeting Selem, Rel, and Leira, and realizing that not all planeswalkers are gods. That said, she is still interested in those who come from other worlds and the worlds they come from.

## Battle Boards

Yenna's time on the Battleboards began when Selem picked her as a temporary caretaker, if not a proper wielder. Early into the process of Selem convincing Yenna that not all planeswalkers were gods, she met Lothaire, who asked where she had gotten the blade, and when Selem came up with a magnificent fake story, Lothaire used their power over narratives to make it real, at which point Yenna got caught in the crossfire of Lothaire using the warriors Selem had made up to fight him. Before any real damage could be done, though, Lothaire let her leave.

Later, to show a better example, Selem had Yenna travel to the all-but-abandoned EPIC base, which, while the base itself may look godly in its construction to Yenna's eyes, its inhabitants were refreshingly human. Leira managed to find Yenna afterwards and discuss getting some Volarian books to Yenna so that she might be able to work with aethersteel.

She also had the fortune of meeting Arandu, a man of science who gifted her a flower which stored mana, who was impressed with Hocfeld's multistory buildings.

After that, though, she had the misfortune of being present for the War for Selem, where she tried to simply stick to the sidelines and watch, but Lothaire pushed her toward being more aggressive and going for Selem. Thankfully, she was interrupted by Cygari, at which point she ran back into the woods.

## Planeswalkers met

* Atlani Swiftblade
* Leira
* Arandu
* Lothaire
* Technically Doer, Cayli, Aelewin, Argel, and Cygari during the War for Selem

## Trivia

* Yenna was not originally going to be part of Atlani and Selem's run, but was added in later after Selem leaving Atlani effectively wrote him out of the narrative completely.
* Yenna's parents are both alive and live with her, she has a brother, and plenty of friends in Hocfeld and hopefully no one will ever have to write about them.
Akasha Akari

**Akasha Akari** is a human planeswalker from Ainox. After an attempt to expand her people's land into the more dangerous areas of her plane resulted in all her soldiers dying, she was sentenced to death by freezing by Saia Evigal, but escaped when she sparked to the plane of Carullo. There she met Marcus Felding and the two became close, until Marcus fell to his apparent death. Distraught, Akasha planeswalked to Novea, where she would give birth to Mrcus's daughter and eventually stay for five years. She rose through the ranks of the Anoran Order on Novea until coming into contact with the Blight and contracting a mild form but still highly contagious form of it. After spending months trying and failing to cure the disease and feeling herself lose sanity by the day, she fled Novea.

Akasha would first find her way to the twisted plane of Edarin, which had access to only black, red, and green mana. She was forced to tap into black mana to survive here, allowing the Blight to become even stronger. Once she was strong enough, she would leave once more, running from plane to plane until finally arriving on Itsk. The plane's strange place in time stopped the worsening of the Blight as long as she remained there, which she vowed to do.

However, on Novea, survivors during *Shadows of Vaask* were able to uncover a spell that would summon Akasha to them, created during her time in the Anoran order. When cast, Akasha was ripped from Itsk, allowing the final stage of the Blight to begin and drive her completely mad, killing the survivors who had summoned her hoping for help.

Akasha's whereabouts are currently unknown.
Dieule

**Dieu-13**, named "**Dieule**" (Dee-yule), is an arachnoid robot, and the result of Phyrexian experiments that was "accidentally" released into the multiverse, landing on the Arena, and while it found allies, it was quickly defeated by Lettie Wormwood and EPIC.

## The Dieu Project

After the events of New Phyrexia, it was not long before the armies of Phyrexia sought to bring their war to an interplanar scale. With very little experience with other planes, the scientists of the Progress Engine were tasked with developing an artificial spark based on the work of Memnarch. They went through several trial runs (Dieu-1 through Dieu-12) before getting a model that would successfully travel between planes. This model was flung in the Blind Eternities upon the creation of its spark, and landed in The Arena.

## Abilities

Dieule, originally designed as a scout drone, ended up proving surprisingly capable in combat.

Dieule came equipped with two small cannons from which it could fire oil to infect enemies or small bullets with which to parry incoming blows. Its legs were also sharpened, such that they could be used to stab.

Later, Dieule gained the ability to manipulate oil in the same way a pyromancer would manipulate fire, and kept a stockpile of oil in the ground beneath it for this purpose. Its two main moves consisted of summoning tendrils to grab and attack enemies, and creating a barrier to protect itself.
Skirnon Ryu

**Skirnon Ryu** is a pre-Mending planeswalker from Kamigawa specializing in pathomancy, emotion-based magic. In addition to emotional manipulation and amplification, Skirnon can summon constructs based on his own emotional state. He is most well known for creating the plane of Novea.

## Novea

Around 500 pre-Mending, Skirnon planeswalked to a plane that appeared to be an infinite void. Disturbed by this, Skirnon attempted to create something, anything, and tapped into the explosive mana of the plane, creating what would become Novea's sun, and its avatar born of his emotions.

Over the next few years, Skirnon would further develop the plane, though its inhabitants quickly began to take the future of the plane in their own hands. Finally, around 450 pre-Mending, Skirnon attempted to destroy the plane and ultimately failed. He left Novea disgraced, and has yet to return.

Skirnon wandered the Multiverse for another fifty years before all traces of the planeswalker vanish. Where he went, and whether or not he survived the Mending, is unknown.
Lora

Art by Anastasiia Babarkina

**Lora** is a character who appears in *Vintage Horizons*. She exists as both a planeswalker card in the set and as a character in the story. In the story snippets for the story article in which she would have appeared, it's revealed that she tracked down and fought Urza in an attempt to kill him. The timeframe this battle is believed to have happened in is around 4176 AR. Their battle impacted many planes, as they planeswalked while fighting, and eventually, Urza killed Lora and left her corpse on a small plane somewhere, which in one of the story articles for *Currents Under Yenire* is revealed to be Yenire. This makes Lora directly responsible for The Great Sinking. In the events of the *Vintage Horizons* storyline, The Interloper attempts to use her corpse to combine every universe into one.

## Abilities

It is unknown quite what the abilities of Lora are.

## Planes visited

* Dominaria
* Yenire

## Planeswalkers met

* Urza

1. ↑ Story Snippets for Vintage Horizons (Episode 6)
2. ↑ Chapter 1: The Arrival
Ingrid Farjalla

Art by Aleksander Karcz

**Ingrid Farjalla** is an explorer from an unknown plane. With a burning desire for adventure, she seeks to use her spark to chronicle every corner of the Multiverse.

## Early life

Captain Ingrid Farjalla led a crew of explorers on an unknown plane, chronicling every island, landmark, and creature they came across. But as the barriers between realms broke down, sea monsters invaded the once-tranquil oceans of her home. Ingrid and her crew fought valiantly, but one attack left her boat in splinters and most of her crew drowned. Awaiting her demise in the freezing ocean, her spark ignited, and she was whisked away to a tropical paradise.

## Seas of Krakonos

On Krakonos, Ingrid became a member of the Edgeseekers, a group of adventurers who seek to travel beyond the horizon. With her keen strategic mind and natural leadership abilities, Ingrid quickly rose through the ranks to become one of the most respected admirals in the Edgeseekers' fleet. When Davijan's death revealed the lands beyond the horizon, Ingrid was the first to set sail into the unknown.

## Magic

Ingrid's magic manifests as terrapsychometry, which allows her to tap into the memories and emotions imprinted on the land. Through this ability, she can unravel the secrets of forgotten ruins, decipher the history behind ancient artifacts, and uncover mysteries that would have otherwise remained hidden. Her magic has proved invaluable in her travels as an explorer, making her an expert at uncovering long-forgotten knowledge and hidden truths.

## Planes visited

* Krakonos
* Unknown plane (Home plane)

## Planeswalkers met

* Jadon Titansbane
* Lillith

## Trivia

* Ingrid's "unknown" home plane will likely be the setting of a future Schwaverse set.
* Ingrid's mechanical identity is "lands in graveyard matters" as a reference to her terrapsychometry abilities.
Dokucu, the Ominous

**Dokucu**, more commonly referred to as **The Ominous** is a spirit that feeds on suffering. It is unclear if the Ominous
is a planeswalker, but it is able to travel between planes in some way. The Ominous attached itself to Aiden of Sunspear, and became focused on causing Aiden as much suffering as possible, even past his death.

After Aiden's death his soul joined his wife's and daughter's in the Sunspear, which was carried by his adoptive daughter Karina Oblay, causing her to became a target of the Ominous as a result.

While the Ominous has not made much visible appearances in many years, there are still suspicious events that may be it still subtly leaving its mark on its targets.
Remi Amber

**Remi Amber** is a fairly powerful psion and interplanetary explorer on behalf of the AOSE. He is the main character of Animus Vox.

## Background

On Terra, Remi worked a series of jobs that he hated, from private security to customer service. As he came out as a trans man and began to transition medically, his relationship fell apart, and he impulsively started to look into going to space. Initial testing showed that Remi had an incredible aptitude for telekinetic powers when exposed to Slyten, and he's recruited to join the next AOSE expedition to Olten. While there, he fights in the final stages of the Cosmic War, and ends up sparking while battling Sesilius.

## Capabilities

Similar to Sadie Dal (and presumably other Terran planeswalkers), Remi's spark protects him from the harsh environment of space, and affords him the ability to accurately planeswalk from planet to planet within a given plane, as long as he's outside the atmosphere of another planet. For instance, while on Olten, Remi couldn't teleport directly to Terra, but if he first flew into space, he would then be able to immediately appear anywhere on Terra that he chose.

Remi's primary method of fighting is via his telekinesis, which he can use to fly, create walls, or augment physical strikes. Remi constantly maintains a forcefield of telekinesis around himself reflexively. Beyond this, Remi does have the ability to channel and manipulate 'natural forces', but hasn't fully discovered how it works or what its limits are. The only things he's done with this so far is blast someone with concentrated solar energy, and selectively increase/decrease gravity for individuals.

## Planeswalkers met

* Sadie Dal is largely responsible for Remi ending up on Olten in the first place.
* Glitch mentored Remi while he was on Olten.
* Sesilius attempted to kill Remi during the events of Animus Vox.

## Trivia

* Remi's name is a reference to Meri Amber, a musician.
Shadows of Vaask

Cajuniverse Releases

Cajuniverse Chronology

***Shadows of Vaask*** is the 4th expansion of the Cajuniverse. It was released on May 25, 2016. It is the third and final set in the Novea Block (with *Novea (set)* and *Relidon*.)

## Set details

*Shadows of Vaask* contains 192 cards (75 commons, 62 uncommons, 43 rares, 12 mythic rares).

## Storyline

A mere 30 years have passed since Relidon, but time passes fast for Novea. An empire has already risen and fallen. The great city of Vaask built at the heart of the battlefield that had ravaged the plane for so long had stood as a shining symbol of hope, but had now become a dangerous hive of every threat the plane had to offer. An illness called simply the Blight ravages those who try to survive within the city, and frequently breaks out to the villages that have fled the city's walls. Rogue Krell patrol the city, believing they are at war and attacking anything they get eyes on. The city still has much automation running, creating an overabundance of refined aether and a poisonous gas referred to as radiance, both of which are spilling into and warping the wildlife that has managed to survive this long.

Eos Akari, great grandson of Akasha Akari, spends his days testing the Blight in an effort to find a cure. Trea Anir has found her way back, but is not entirely sure why, and doesn't recognize her home at all, eventually turning against the Krell and destroying them across the city. Akasha is summoned from Itsk, finally causing her to succumb to the Blight and begin killing the very people who had summoned her for assistance. Xaro Tarax returns to the plane, and is quickly consumed by the strengthened Blight. With a powerful planeswalker host at its command, the Blight took its opportunity to leave Vaask, and spread to planes it had never even dreamed of.

The events of S*hadows of Vaask* were chronicled by Arc Atencio, who used the horrors she witnessed as justification to destroy the planar portal connecting Novea to Laptew, both ensuring that they could never reach Laptew, but dooming the survivors of Novea to receive no help from them.
Darna

Art by Vukasin Ivkovic

**Darna** was a human warlock from the plane of Revio. For many years, Darna was the second in commander to King Roland of Alratha, who tasked him with the creation of an army of the undead. Darna spent years working on this task, until his success lead him to be exiled from the kingdom. Now on his own, he sought to continue his research and use the army to get his revenge.

## Background

Over ten years before the events of Riddles of Revio, Darna was the first to understand the inevitable coming of a second Great Calamity. When he informed King Roland of Alratha, of this news, the King declared that Darna would be in charge of determining a way to prevent the Calamity from occurring. Darna's mind turned to his powers of necromancy, and sought to use an army of the undead to protect the city from whatever danger was coming their way. However, in order to have enough bodies to test on, Darna would have to do the unthinkable. At the command of the king, Darna organized the execution of over one hundred criminals and experimented on their corpses in pursuit of a duneborn army.

When this heinous act failed to yield the results the King wanted, Darna was exiled, and Roland denied ever knowing of the warlocks actions. Darna then set up a base in the darklands of Qalam, where he would be able to use the abundance of ruins to fuel his new schemes: His revenge on King Roland.

## Riddles of Revio

By the time the second Great Calamity was on the horizon, Darna was ready. He had finished his masterwork of necromancy, The Duneborn host. Fully sapient and bent only on destruction, Darna, the Host, and an army of duneborn marched towards Alratha. However, the prince of the Cieldanans, Dthan, was caught in the crossfire. Having just allied with Reytha, Tara, and Belle to find Sethis, Dthan broke off from the group in order to put a stop to the army and its leaders.

Dthan ultimately was far more merciless than any from Alratha would have been. He used his fighting prowess to quickly end the Host's undeath, and put the dark warlock to death for his crimes. With their masters vanquished, the army of duneborn fell to disarray and made no more progress towards the city.

## Magic

Darna's skills as a warlock come from experience having studied at the Maktali library for over a decade. He used his necromancy to raise decayed duneborn from the ground to serve at his command, but his greatest work was in [[The Duneborn Host], a fully sapient and intelligent duneborn that was engineered to think only of destruction.