MV Traveler Beacons

A certain beacon in every regularly-spawning Sector will contain a special event that will host one of the following encounters (each has their own entry/entries, thus affecting spawn chances):

* 6/12 MV Renegade
* 4/12 MV Rebel
* 1/12 Siren
* 1/12 Callie the Calculator

The following sectors instead have 1-2 (50% chance for either) of these beacons, meaning the player could find two instances of these special encounters within the same sector:

* Union Coreworlds [!]
* Militia Encampment [!]
* Federation Controlled Sector [!]
* Engi Harmony (Sector) [!]
* Orchid Gardenworlds [!]
* Coalition Stronghold [!]

## MV Renegade

'Engineer 2' Generic Renegade'Zoltan 1' Generic RenegadeDuskbringer Renegade CruiserSlug Renegade Cruiser
*You've arrived at a seemingly ordinary beacon, but scans show a particularly large slip-tunnel opening nearby. Someone with an MV drive is jumping in nearby!*

If the beacon decides to spawn an MV Renegade, the game checks what sector the player is in to determine what kind of ship can appear. **Keep in mind that rerouting *within an event* (not hyperspeed reroutes) also increases the internal count while not modifying the sector number.** (For example, visiting Crystalline Origins in S5 means that secret sector will 'take up' the space of S6, your regular S6 will count as S7, and so on, pushing the counter one value ahead per secret sector.)

* Sectors 1-3 (always a Multiverse Generic Renegade)
	+ 2/8 Multiverse Generic Renegade fight
	+ 2/8 fight or choice of paying 15-35  or 5-12
	+ 1/8 fight or demand 5-12
	+ 1/8 fight or demand 7-20
	+ 1/8 fight or demand 5-15
	+ 1/8 fight or demand flight plans (boosts fleet by 2)
* Sectors 4-5
	+ 4/9 Multiverse Renegade Cruiser fight
	+ 3/8 Multiverse Generic Renegade fight
	+ 1/8 Multiverse Generic Renegade fight or choice of paying 15-35
	+ 1/8 Multiverse Generic Renegade fight or choice of handing over a crewmember
* Sectors 6+ (always a Multiverse Renegade Cruiser)
	+ Boss fight

## MV Rebel

*"Haha! At last we have found you. It only took 768 different realities full of chocolate pudding or shape-shifting god aliens to find you here!" A beat up Multiverse Rebel ship moves in, weapons armed and ready.*

MV ColonizerMV ExplorerMV Node-SetterMV Wayfinder
All intro dialogues:

* It appears you aren't alone! A fellow multiverse traveler, this time a Rebel, has already found their way to this beacon, and is moving in on your location.
* You were aware the Rebels had been finding their way into this sector, but you didn't expect to see a Multiverse-drive equipped vessel defending this beacon!
* It appears you aren't the only ship at this beacon, nor the only ship with a Multiverse-Drive here either! A hostile Multiverse Rebel ship has spotted you and is moving in to attack.
* "Haha! At last we have found you. It only took 768 different realities full of chocolate pudding or shape-shifting god aliens to find you here!" A beat up Multiverse Rebel ship moves in, weapons armed and ready.
* A confident Rebel captain of the nearby Multiverse ship boasts about his abilities at tracking you down, and swiftly gives his crew orders to attack. You figure you should do the same.
* The Rebel ship at this beacon looks like it has been through a lot... and for good reason! It's a ship from across the Multiverse, and it seems they've tracked you down to this beacon and are looking for a fight.
* The Rebels are a common sight all around the galaxy, but the ship here is no ordinary Rebel. They appear to be a Multiverse-Drive equipped vessel, and they've decided to engage you in combat!
* "You're that Universe 0 bloke! Haha, we've got you now. You're one hard fellow to track down, but in the end, the Rebellion will always win!"
* A Rebel Multiverse ship approaches. "You son of a buzzard, do you know how many realities we had to suffer through until we found you? This is like, the 9th version of myself to pilot the 16th version of this ship! So quit running and just die!"
* You're amazed at the amounts of effort these Rebels go to tracking you down. A Rebel ship in poor condition bears down on you, determined not to let you past.
* A mute Rebel officer fumbles, performing lazy sign language your translator slowly converts to verbal communication. "A Free Mantis ripped out my tongue. I blame you. Now I'm going to kill you."
* You receive a hail from an overweight Rebel. "I was an MFK Ace you know, but then I took a Bio-Beam to the knee. But if I can kill you... maybe Vance will give me another chance!" You suspect he's lying, but you don't have time to refute his claim.
* The pastel blue hull of a Rebel MV vessel glides past. As soon as they spot you, they power up their weapons and engage!
* A Rebel ship comes screaming into the system... literally. The captain is shouting at the top of his lungs. Some of these Rebels are complete nuts; it looks like you'll have to crack another one.
* "Straight out of Universe 1, and the first thing I find is a Federation Renegade? My luck is never this good! Promotion, here I come..." Seems you'll have to prove this isn't quite the lucky encounter he's looking forward to.
* A Rebel captain appears on the vidscreen, chewing on a squirming bowl of young Orchids. "While tracking you down, we ran out of food. Now I'm stuck eating these gross baby things. Please, just let me kill you, so I can go find some food that doesn't cry when I bite it."
* Most of the Rebel forces sent from Universe 1 are ships like these. Strangely, you don't encounter many of them outside of random chance like this; you suppose the Rebellion keeps its Warp-Bays somewhere else. Regardless, a challenger is beckoning, and you aren't going to disappoint!
* You've heard Admiral Vance has some kind of personal grudge against Renegades, and so the Rebellion relies on its signature blue-clad MV Rebels to carry the burden of the invasion. You wonder how it feels to jump out of U1 just to face down a ship like yours. You're sure glad you don't.
* "I used to be a Fed during the Civil War in U1. But after the U0 invasion began... well... you either became a Rebel or you accepted your death or enslavement. If things had turned out differently... well... I hope you understand none of this is personal."

These encounters act as a regular rebel fight events, but with better rewards. MV Rebel ships (Explorer, Wayfinder, Node-Setter and Colonizer) do not have any particular defining loadouts; they do always have an FTL Booster installed, but since they do not flee (at least in this event), this has no gameplay impact.

### Hull Kill

When defeated by blowing up their ship, the outcome will be one of the following:

* 4/7 generic destruction -> medium standard reward
* 1/7 weapon + high scrap
* 1/7 augment + high scrap
* 1/7 rebel in pod

### Crew Kill

When defeated by eliminating their crew, the outcome will be one of the following:

* 2/4 generic crewkill -> high standard reward
* 1/4 weapon + high scrap
* 1/4 augment + high scrap

### Defeat Text

Text in [brackets] is different depending if the ship exploded or was crew killed:

* "I guess I'm not getting that promotion after all. Darn." The last look of disappointment in themselves is erased as [the Rebel's body is thrown out into the abyss as their ship is destroyed/the Rebel captain falls over dead].
* Another Rebel turned to dust. Whether it's the signature orange of mainstay Rebels or the blue of these specialized invaders, a dead Rebel is the only good Rebel. With a couple exceptions, of course. You'd fancy a Rebel who gave you free scrap; that'd be a good Rebel for sure.
* [From amidst the explosions/Though the last life signs aboard the Rebel ship are quickly fading,] you receive one last hail; "Is it too late to be sorry? It is? Damn..."
* It's a very small dent you've made in the Rebellion's MV fleet, but you weren't paid to do this either. Let's just hope the Flagship falls as easily as these ships do by the time you get there.

## Siren

*Before you even have time to react, a foreign vessel comes barreling towards you! You've never seen or heard of a ship like this, but you don't have time to question it, get ready to fight!*

These encounters spawn an unknown-name vessel from a group (siren interceptor, bomber or scout) who will always have the Temporal Manipulator and Mind Control systems, and optionally a Teleporter as well. These ships are crewed by mysterious beings (80%) who seem to drain the lifeforce from nearby enemies, even if they are mind controlled, they also carry 'slaves' (20%) from past encounters with them:

* human
* human\_medic
* human\_engineer
* zoltan
* mantis
* mantis\_free
* rock
* rock\_outcast
* leech
* orchid
* orchid\_vampweed
* shell
* shell\_scientist
* crystal
* crystal\_liberator
* lanius

When brought down to 3-5 hull (+1 to each value for every sector you visited) they will attempt to escape:

* *Whatever these aliens are - looks like they aren't above traditional cowardice. Scans show their FTL drive has been powered up and they're now trying to escape!*
	+ (**After the ship successfully escaped**) *The mysterious alien vessel has escaped into the abyss. You can't linger around for long, but maybe some day you'll see these things again.*

When defeated via crewkill, the player will be granted a random Crewmember, otherwise the hullkill and crewkill outcomes both give a medium standard Rewards:

* *[The mysterious vessel is destroyed/The crew of the mysterious vessel is dead]. You scrap its smooth white hull while the rainbow lights continue to flicker in and out of life.*
	+ **(If crew killed)** *To your surprise, you find another person stuffed into the storage of the alien ship. They appear to be under some strange trance that has now begun to slowly wear off. Once they're safe, they agree to join your crew.*