Armanael Illiev

**Armanael Agapov Illiev (de Armas)** is a sixteen-year-old Greek demigod son of Aphrodite and Adrien Illiev. Armanael is a **B-Rank** camper, and for a new camper is considered rather caught up. He is the youngest *son* of Aphrodite on campus, and is currently a year-round camper.

## Personality

Armani is made upon three faces that he often interchanges, all commonly share his tendency for narcissistic judgements, his entitlement— and his utter vanity and selfishness. Overall— a way to describe the son of Aphrodite is that he is egotistical, and superficial. Taking chances to fix his appearance, or taking time to show off his outfit (demanding attention) and oftentimes finds himself enraged when annoyed. The boy is extremely short tempered, a trait he claims to have earned from his mother— because they are both “fine aspects of judgment ” and only places his mother’s opinion over his. While these are not the traits all of his “faces” share— they are common in all them.

The son of Aphrodite— at surface is likely seen as just a brat in the eyes of those who can not see through his shallowness. He has such an air of importance around him, and a demanding nature that it often puts others at unease when working with him. He is a very direct person, while he likes to lie- he loves nothing more than to state his true opinions not really caring if what he says hurts other's feelings. He seems to be a very materialistic person at surface, without people registering or knowing— why it is mostly transcribed to others as entitlement. He can be quite harsh if he doesn’t know you, where he’s consider making a soft blow to those he loves- strangers are not free from his harsh criticism. As time with the angel named boy goes one— one notices the…finer side of Armanael. The Illiev boy is very sarcastic, very witty— and even to a degree very flirtatious without care. He has a very confident and extensively flamboyant demeanor because he carries a strong sense of pride within himself and his family name. One comes to see that when he cares for someone, he will watch his words (as seen with Marin) or when he does make his criticisms— he almost seems apologetic to make them. He has a very big heart despite his demeanor, and some would say it’s his fatal flaw, loyalty to those he deems is worth such in which he’s prone to putting them before himself and it is truly (in his eyes) an honor for him to do such. It takes time for him to truly care for one despite his façades, and it is never— clear when he feels a love for someone or is lying for gain.

You can not have the good without the bad. Behind him overall, the demigod has a terrible vindictiveness to him— that even those he loves are not free from. The boy holds himself in extremely high value (not too much different from his mother's sense of self importance), and any wrongs done to him— will likely be dealt with, in an unfair way- vindictive way. Which brings to his wickedness, he does not see anything truly as “over the top” and will act as he sees fit, regardless if others see it as not— he will do what he wants. The boy has an intense lust for power, his allure for a crown or something to have of his own drives him— and can lead him to do irredeemable things. This lust for powers if further shown in his interaction with Emrys, the Cult of Circe Representative, where he seems to be willing to do everything he could to join the cult. His decisions are also shown to be be drawn by that intense need for power, to protect- to grow stronger. While to a degree, he was raised to want power for power's sake- his time at Camp Half-Blood has been a primary force on slightly altering his perception. While he's made *few* bonds, the ones he has he is incredibly intent on protecting those individuals. Armanael now seeks power to be strong enough to protect his loved ones, and...while he would not admit it preferring to keep his 'selfish' nature, the child of Aphrodite does seek power for the good of camp.

After his fight with Tlanexliti the son of Quetzalcoatl, Armanael's reached a significant part of growth and reflection. Armanael before the fight, had never thought twice of the need to take someone's life in a moment of survival. From the beginning of knowing his family's and their true business, he had to grow used to the thought- that one day he would indeed take a life. Though, having done his first 'human' kill within the aspect of combat- and then being encouraged to grow stronger by the male. Armanael's viewpoint on death and honor has changed, which is cultivating his disguised wish to grow stronger for camp. Alongside that, the son of Aphrodite has grown a bit more of an ego to himself. Having taken on what some demigods wish they could, standing a degree of challenge and being praised for the win? Alongside the ego boost he obtained from the representative conversation, and the boy's already strong thirst for power.

### Fatal Flaw

People would like to say Armanael is a warrior with multiple fatal flaws. His lust for power, his vanity, his ability to hold a grudge. But each of those come with limits. As seen in the games announcement, Armanael will not completely abandon the possibility of romantic love (even after the loss of Mattheu) because he knows it contradicts who *he* is as an individual. His respect to his mother's domains, hold higher rank than that of his power lust. His vanity is mostly for show, and even then- never that serious. As show with Lenus, in the first Games- Armanael can control his need for a grudge. Focusing on the combined goal that he may now share with others, but it is also shown that he will simply abandon assisting the person he holds grudges on making no attempt to guard or help them. This hints at it being the most likely to be such, but in actually- it is just an offshoot of the Illiev boy's *actual* fatal flaw, **loyalty**.

Loyalty, true loyalty, of Armanael Illiev is a feature very few can say they earned and some are blessed that they naturally gain it. Those close to Armani like his family (this does extend, a degree to family members he may not like), his close friends (Marin, Phoenix, Athana, etc;), and his significant others (Mattheu) he will go to any lengths to keep them safe- or to achieve retribution for them. Armani's loyalty is one that goes deep, like his royal nature, and is one that guides and moves his every being. As seen with the death of Mattheu, Armanael's willingness and dependency on those loyal will drive him to a ruinous mess of teenage debauchery and aggression. Without them, he goes through more and more crippling sets of losses and will eventually find himself on an unredeemable path if he fails to keep them safe like he intends to.

## Abilities and Tools

* General Abilities
* Demigod Abilities
* Magical Items
* Additional Armoury

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**Primaries**:

* **Charmspeak**: The user will be able to charm those around them and gain what they want with their voice. They can not directly tell opponents to harm themselves, nor can they make others do something that is against their true wants and needs. For the most part charmspeak is an influence and suggestion that can trigger opponents to do as they please. They can also do more than just influence those around them, with their voice they are able to cause buffs and debuffs towards their party and opponents. They can only keep one buff active at a time, but with each rank up this will increase by 1.
	+ *Twisted Tongue*- This will cause opponents to be disoriented in their movements as if they were drunk. They also will have a hard time making a cohesive thought and sentence.
	+ *Golden Apple*- This will cause their opponents to turn on each other, causing one enemy to turn and attack the nearest creature.
	+ *Crashing Tone*- This will add a weight to their words, causing them to land physically like strikes on their opponents.
	+ *Silver Tongue*- This will cause opponents to feel as if their body is made out of silver, making them become slower and rigid in their movements.
	+ *Soothing Lull*- They will be able to cause opponents to become sleepy and fatigued, while causing party members to calm down and be able to focus better.
	+ *Healing Voice*- They will be able to heal minor injuries of their party members within 5 feet of them.
* **Festuvial Telumkinesis**: Armanael hasn't unlocked this primary yet.

**Secondaries**:

* **Garden of Eden**: The children of Aphrodite are capable of summoning a massive apple tree with vibrant golden apples adorning its branches. This heals the minor injuries of those within the confines of the trees roots, starting at 5 ft and going up by 5 at every rank. At Rank B they can manipulate the roots and other aspects of their trees.
* **Heart's Passion**: The children of Aphrodite are capable of turning their passions into concussive blasts of energy, the blasts growing more powerful when those that they care about are around. At rank A they can use this energy to create simplistic constructs, however these constructs are incredibly fragile.
* **Envious Eyes**: With eyes green with envy, users will be able to copy the abilities of monsters and other demigods as they progress. At Rank D they are capable of stealing traits from the monsters around them. At the start they can only take 1, however this increases by one every other rank. At Rank C they also gain the ability to copy abilities from other demigods, allowing them to take 1 secondary at Rank C. This increases to 2 at Rank A. They have to see the ability being used to copy it. These abilities hold the same cooldowns as the ones being copied, and has a cooldown of 4 turns, this powers cooldown changes to 3 turns at Rank B and 2 turns at Rank S.
* **Fallback Play**: Armanael hasn't unlocked this secondary just yet.

**Passives**:

* **Child of Beauty**: Aphrodite kids are far more attractive than normal demigods, so much so that opponents and others might fall into a quick daze as they stare at how pretty they are.
* **Mon Chéri**: Can sense feelings of love in another, they also can sense other forms of love such as platonic forms of love. They also naturally enhance the feeling of love when around others.
* **I Speak Love**: Children are well versed in all love languages. If they kiss someone on the lips they can pass on a new language to their partner for 1 day.
* **Charisma**: Children of Aphrodite are naturally charming and persuasive. Even without Charmspeak, opponents tend to find it difficult to say no to them.

- **Kathréftis**: granted to Armanael by Aphrodite at the end of his claiming, this dagger has been exquisitely crafted to suit the demigod. This dagger exudes an aura of irresistible allure. Its blade, true in celestial bronze itself, appears to shimmer with its delicate rosy hue. Veins and etchings of fold filigree run through the hilt of the blade, engraved like vines, and forming delicate depictions of rose petals. These rose petals seem to almost 'awaken' when held and used, as if being caressed by an unseen breeze. The blade itself, rose gold in color, seems to have a minor poison enchantment, leaving a burn/rash sensation the more it is used to cut. When not in use, the dagger is able to be shifted into a gold filigree ring.

- **Nightwalker Armor**:

- **Endless Backpack**:

- **Returning Dagger**:

- **Band of the Nine**:

- **Aion Watch**:

- **Aktinovolía** :

- **Ilios**:

## Relationships

* Marin Doris

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