recursal/Fanatic-Fandom huggingface dataset:
Marksman

### Ability

Wakes at 5D to view one player's card and another player's mark, but not the same player if viewing both a mark and a card.

### Prompt

“Marksman, wake up. You may view the card of one player and the mark of another player. (…) Marksman, close your eyes.”

The **Marksman** is a night role from One Night Ultimate Vampire.

## Ability

The Marksman may view the card from one player and a Mark from **another** player

## Strategy

* If you see someone is a Vampire, you will have to convince the Village that you are legitimate, thus revealing the Mark you saw can help validate what you saw
* If you see the Mark or Love, Clarity, Disease, Fear, or Assassin, you wont get much information and the player who received that Mark will usually announce this fairly early, but you can confirm yourself as a Marksman
* If you see a Mark of the Vampire or Traitor, announce this to discredit that individual, while the person with the Mark of the Vampire will refute your claim, the Instigator can confirm your story
* If you see the Mark of the Bat, do not reveal this, claim you saw a different Mark, or that you looked at the Mark from another player, or do not claim to be the Marksman, the Renfield has more information than the Vampires since the Vampire don't know who the Renfield is, wait for them to point out someone who they think is innocent, and then reveal as the Marksman and out the Renfield
21. edycja

## 21. Europa Song Contest

<center.>Feel Your Heartbeat

 Austria

 Szkocja

 Armenia

 Rosja

 Polska

 Słowacja

 Wyspy Owcze

## 20. edycja ○ 22. edycja

Dzięki wygranej Loreen w 20. edycji Europa Song Contest, Finlandia mogła po raz trzeci organizować w swoim państwie konkurs Europa Song Contest.

## Organizacja

Jako miasto organizator zostało wybrane Kuopio - miasto leżące w środkowej Finlandii w środowisku licznych malowniczych krajobrazów jezior. Większość miasta stanowi woda bo ponad 6/7 jego powierzchni. Kuopio i jego okolice nazywane są Błękitną Perłą Pojezierza Fińskiego.

Hasłem 21. edycji Europa Song Contest zostało *Feel Your Heartbeat* wzorowane na sloganie z Eurowizji w 2011 roku.

Halą w której odbył się konkurs została Kuopio Ice Hall, która może pomieścić 5064 osób. Projekt sceny zaś został wzorowany na tej z Eurowizji w 2016 roku.

Prowadzącymi konkurs została SANNI (reprezentantka Finlandii w 3. edycji Europa Song Contest) oraz fiński piosenkarz Check.

Konkurs otworzyła Loreen ze zwycięskim utworem *Crying Out Your Name* oraz ze swoją nową piosenką *Nude*. Konkurs odbył się bez żadnych problemów. Podczas liczenia głosów w Interval Act wystąpiła SANNI, z utworem *2080-luvulla* z którym zdobyła brąz podczas 3. edycji. Następnie wykonała utwór *Dementia*.

## Kraje uczestniczące

W 21. edycji Europa Song Contest udział wzięło 17 państw z całej Europy. Zadebiutowały Watykan, Turcja, Austria i Szkocja. Niektóre po mniejszej lub dłuższej przerwie powróciły m.in. Francja, Dania, Armenia czy Rosja. Z konkursu wycofały się Algieria, Bułgaria, Słowacja. Dodatkowo zrezygnowała Polska co było dość dużym szokiem wśród reszty uczestników, gdyż kraj ten uczestniczył w konkursie od pierwszej edycji i radził sobie bardzo dobrze. Manager Polski nie podał powodu, dlaczego ten kraj wycofał się z Europa Song Contest.

## Finał

Finał przeszedł bez żadnych większych zakłóceń. Jedynie Dania nie oddała swoich głosów, dlatego jej dorobek punktowy został zmniejszony o -50%. Pierwsze miejsce na podium zajęła po raz trzeci w historii konkursu  **Szwecja** z utworem "*Never Be The Same"* Jessicy Mauboy zgarniając 96 punktów. Tuż za nią srebro zgarnęła  **Gruzja** i Justyna Steczkowska wykonując przepiękną balladę *Wracam do domu*, która otrzymała lokatę 77 punktów. Ostatnie miejsce na podium przypadło  **Armenii** i duetowi P!nk & Nate Ruess z utworem *Just Give Me A Reason*. Kaukaski kraj po raz pierwszy znalazł się na podium otrzymując 71 punktów.
Paranormal Investigator

### Ability

Wakes at 5C to look at the cards of 1-2 players. If he sees a werewolf or tanner, he stops checking cards and copies that role.

### Prompt

“P.I., wake up. You may look at up to two cards of other players. If you see a Werewolf or Tanner, you must stop, and you become a werewolf or the tanner. P.I., close your eyes.”

The Paranormal Investigator (Also **PI** or **P.I.**) is a night role in One Night Ultimate Werewolf Daybreak.

## Ability

The PI, when they wake up, may look at up to 2 cards. If any of those cards is not a Village role, they must stop looking and become that role, but they do not wake up when that role is called. The PI card now counts as that for switching purposes.

## Strategy

* If you don't need to, consider not revealing to be a Paranormal Investigator, people will think you might now be a Werewolf even if you aren't
	+ This is very true if you actually are a Werewolf
	+ This is not true if you are a Tanner now as you might be suspicious because of this
* Conversely, you are an extremely powerful role if you do are still a Villager as you can confirm 2 other people as Villagers
* You also can claim the Werewolf you saw is a Minion and that you are a Villager still, this will keep attention away from the Werewolf as they are a Minion and cant die or Village will lose, you also will signal to that Werewolf that you are a Werewolf now an that Werewolf could try and defending a random non-werewolf so that they are seen as suspicious and you might get them lynched
* You can also choose to only look at 1 or no cards to minimize chances of being a Werewolf
* If one card you saw was team village but the other was a Werewolf, you can claim Robber and say you robbed the villagers card, preferably before they claim to look trustworthy
	+ You can also do this if you are still on Team Village in order to look less suspicious, but a real Robber might look suspicious and thus you should immediately say that you were a Paranormal Investigator, but you might look more suspicious and only further the problem
* If you are now an Assassin, wait for the recipient of the Mark of the Assassin to reveal and get numerous people to push them to make them sound like a Vampire
* If you are now an Apprentice Assassin, try to find the Assassin and try to get them voted for
Dream Wolf

### Ability

Does not wake, but sticks out his thumb when the other werewolves and the minion is called

### Prompt

“Werewolves, except for the Dream Wolf, wake up and look for other Werewolves. Dream Wolf, stick out your thumb. (…) Dream Wolf, put your thumb away. Werewolves, close your eyes.”

The **Dream Wolf** is a day role in One Night Ultimate Werewolf Daybreak.

## Abilities

The Dream Wolf, instead of waking up with the other Werewolves, he just sticks out his thumb.

## Strategy

* The Dream Wolf might be one of the hardest roles to play, not only must he construct a lie and defend it like all other Werewolves, he also has no idea who his allies are or if he has any, and won't be able to look at a card in the center if they are the solo Werewolf
* If anyone tries defending your claim, they are likely a Werewolf, as they know who you are
* A good claim can be any role that gains no information like Troublemaker, or even Tanner, as you only want people to think you are innocent as you have no good way of knowing who to defend, looking like an obvious Tanner can mean you don't need to worry about all the complications of playing this role
* If you are playing a game where the Werewolves might gain majority, use a Dream wolf to mean that the Dream Wolf might want to reveal what they are
Rascal

Rascal is a night role from One Night Ultimate Alien

## Abilities

The rascal performs one of these roles' actions:

* Troublemaker
* Robber
* Witch
* Village Idiot\*
* Drunk\*

There might be additional restrictions on which players the rascal uses their power on, based on player number. The Rascal may also view different cards than the aforementioned roles would.

\*These roles are only available through the randomization tool

## Strategy

* The Rascal should follow the general strategy of the role it copied with the restrictions in mind.
* Players who didn't perform the Rascal action themselves often forget exactly what the Rascal was asked to do. Make sure to keep an eye out for Aliens trying to sow confusion

## Role Selection

* Rascal can cause a lot of confusion when combined with many roles from One Night Ultimate Alien, and this should be avoided for newer players, especially in larger games.
	+ The Rascal works best as a dash of variety in a game featuring roles from other expansions.
* Combining the Rascal and the Doppelganger in a 3 or 4 player game can add a lot of variety and the right amount of confusion needed for the Villain roles to thrive in a small game
* Make sure you're not using the Rascal as a substitute for any of the roles it can copy. If your setup depends on players being able to claim Robber, they can't convincingly lie about it if the Rascal was told to do the Troublemaker action.
Ripples

Ripples are special actions that are performed at the end of the night when the Alien team is in the game. The app will tell players of certain player numbers to perform these actions.

## Ripples

The percentages shown are the defaults, they can be changed with the randomization tool

### Repeat (5%)

You enter a Time Loop. The night is repeated, but some roles (like the Oracle) will not be called on to wake up.

### Repeat 1P (5%)

You enter a Time Loop, but one player will be asked to keep their eyes open for the rest of the night

### Insomniac (5%)

The app will ask some players to view their own cards, like an Insomniac multiple players may wake up at the same time.

### May Not Speak (5%)

Some players chosen by the app may not speak until after voting.

### Face Away (5%)

Some players chosen by the app must face away from the table until voting is finished

### Trouble Maker (5%)

A player chosen by the app may exchange cards between two players, the app might restrict which player numbers might be swapped

### Steal (5%)

The app choses a player who may perform the Robber action. Stealing a card for a specific player and viewing their new card

### Witch (5%)

The chosen player may perform the Witch action, the app decides whose card they can swap out.

### View 1 (5%)

The chosen player may perform the Mystic Wolf action. the app will tell them who they can view

### View 2 (5%)

The chosen player views two players' cards. The app decides who they can view.

### Reveal (5%)

The chosen player may perform the Revealer action. the App will tell you who you can reveal.

### Dual View (5%)

Two players chosen by the app may view the card of the same player together. The app tells them who they can look at.

### Two Hand Vote (5%)

Some players chosen by the app vote with both hands. They have two votes.

### Dual Shuffle (5%)

Two players chosen by the app reveal their cards to each other, then they shuffle them.

Note that the app doesn't tell you to view your card. Show the other player without viewing it yourself.

### Drunk (5%)

The chosen player must perform the Drunk action.

### None (20%)

No ripple happens, this can be turned to 100% in the randomization tool to prevent ripples, but if the Oracle decides to force a ripple, this will crash the app.

### Vote For App (0%)

Players can vote for the app, if the app gets the most votes, no one dies.

### Repeat Role (0%)

The app choses a role who may repeat their night action.

### I Am An Alien (0%)

The chosen players can only say "I am an Alien" until votes have been cast.
Cow

### Ability

If any alien is sitting next to the Cow, one alien must tap her on the fist, which tips her.

The **Cow** is a night role from One Night Ultimate Alien

## Abilities

While the Aliens are awake, the cow sticks out her fist and the Aliens tap it if she's sitting next to any Aliens.

## Strategy

* Cow is an easy claim for Aliens, as they know if the Cow is in the center.

* Remember that you could have been tapped by the Synthetic Alien
* If you weren't tapped, watch out for anyone who accuses your neighbors.
* If you are tapped, share this and determine which of your neighbors are more suspicious, although not too suspicious as they might be a Synthetic Alien
* Don't try to accuse based on where you felt the tap as aliens like to try to deceive you by doing this

## Role Selection

Including the Cow gives an easy claim to the Aliens in the game where it starts in the center, consider including some cards that can look at the center (like Seer, Apprentice Seer, Witch) to counter Aliens looking to make an easy claim, or the Exposer to preventing false claims from happening.

Adding the Cow and the Mortician to the same game strongly favors the Mortician.

The Cow gets better in bigger games where there's a higher chance of not getting tapped, and getting tapped narrows the search for the Aliens drastically

The Cow is only usable in games with Aliens, and will not be commanded by the App if none exist, however if you really want, you may add one Alien to the role selection, this will not affect the game other then extending the night and have the Werewolves or Vampires wake and tap instead
A radical One Night strategy

One Night is by far our favourite social deduction game. To win it consistently, it is crucial to uphold your credibility; and therefore you should lie more often.

## Should you ever tell the truth?

Many
players tell the truth to appear credible. That’s understandable, but
this strategy is flawed. You can only tell the truth if you are a good
guy, that is if you are on the villager’s team. If you are a werewolf,
telling the truth will get you into trouble.

That’s why many players only lie when there are *not*
 on the villager’s team. But this strategy is also flawed, because most
lies come out. Perhaps because the seer saw something, or the robber
stole someone, or because the freemasons saw each other; players usually
 discover it if someone is lying. So if you are the type of player that
only lies if you have a bad role, you are making it easy for the
villagers to expose you. They only have to catch you lying to know for
sure you are one of the bad guys. Otherwise you wouldn’t have lied.

## Lie. Always.

This is
why there is only one feasible strategy in One Night, and that is to
always lie, even when you are on the villager’s team. Of course this
doesn’t mean that you should claim to be a werewolf every time you are a
 villager. Your lies should be more subtle. For instance, you tell the
truth about that you are the seer, but you lie about who you’ve seen. Or
 you say you have stolen someone, when you actually saw his card with
your seer abilities. The trick is to maintain your credibility by
speaking just enough truth, while subtly twisting the facts a little.

When
 the other players get used to you not being entirely honest, it is
easier to talk yourself out of getting caught in a lie when you are a
werewolf. You can say things like: “Yeah, I lied that I was the seer and
 I saw you. In fact I was the robber and I’ve stolen you”. Because the
other players are used to you always making up little lies, they won’t
immediately kill you because of it. By lying when you are on the good
team, you allow yourself to lie when you are on the bad team.

This article was originally published on BoardGameTheories.
Bodyguard

### Ability

The player he votes for cannot be killed. If the target received the most votes, the player with the two players with the second most votes is killed instead.

The **Bodyguard** is a day role in One Night Ultimate Werewolf Daybreak

## Ability

Whoever the Bodyguard votes for cannot die, if they vote for the person with the most votes, the person with the second most votes (more than 1) will die instead

## Strategy

* As a Bodyguard, you should not reveal your role unless you will be killed if you don't, as you want to bait the Werewolves
* Try accusing an innocent person, anyone who joins on in is a Werewolf, than subtly try to get at least 2 other people to vote for the Bandwagoner and protect the accused
	+ This is because the Werewolves will likely be unable to resist suspicion being put on another innocent player
	+ One problem is that you might bring too much suspicion onto yourself, and you cannot protect yourself as you cannot vote for yourself
* You are the reverse of the Hunter
* Try not to use the Bodyguard in a 3 player game as the Werewolves will actually have a better chance of winning
Werewolves

Werewolves, or the Werewolf Team, are the "antagonists" of One Night Ultimate Werewolf and One Night Ultimate Werewolf Daybreak.

They are traditionally (From the games Werewolf and Ultimate Werewolf) the "informed minority", a smaller team with the advantage that they know eachother.

## Win Condition

The only way Werewolves win is if at least one player is a Werewolf and no Werewolves died.

## Strategy

The main strategy of the Werewolves are to use their teammates and logical reasoning to try to vote out a Villager, and not give themselves away.

## Members

### Roles from ONUW

* Werewolf x2
* Minion\*

### Roles From ONUWD

* Alpha Wolf
* Mystic Wolf
* Dream Wolf

### Bonus Pack

* Squire\*

\*on the werewolf team, but not werewolves
Groob and Zerb

* Groob
* Zerb

### Ability

Wakes at 1A alongside other aliens, then at 1D to look at each other. If both Groob and Zerb are in the game, they have a different win condition: Groob only wins if Zerb dies and Groob stays alive, and Zerb only wins if Groob dies and Zerb stays alive. In both cases, the village team wins as well, since at least one alien was killed. Any other aliens in the game lose if either Zerb or Groob dies. If only one of the two is in the game, she is on the alien team as normal.

**Groob** and **Zerb** are night roles from One Night Ultimate Alien

## Abilities

Groob and Zerb wake with the other Aliens, then wake again together and look for each other.

They are on the Alien team, unless they're both in the game, in which case they are rivals. They win if their rival dies and they stay alive

## Strategy

* If you don't see your rival, use the same strategy as an Alien.
* Revealing yourself as Zerb or Groob is a bad idea, as it's just as likely to get you lynched.
	+ The Villagers might even decide to lynch the both of you, depriving you both of victory
* Your highest priority is figuring out if you or your rival were swapped.
	+ In the meantime, you should play like a regular Alien would. While subtly indicating that your rival started the game as an Alien
* Claiming you swapped your rival with a suspicious player won't fool your fellow aliens, but may sway a couple of Village votes.
* Directly accusing your rival might be an OK idea if there are a lot of Informational roles such as the Seer or Psychic
* Some observant players might be suspicious of 2 players accusing each other but it isn't uncommon for 2 players to accuse each other
* Playing with a Leader adds another level of complexity and requires you to focus on more then just your rival
	+ If a player seems to be strangely defensive of you and your rival, they might be the Leader
	+ Since they no longer care about their own life, they now might want to die, The other Aliens want to vote for the Leader in this case, thus you might want to claim you swapped your enemy with the Leader, swaying the votes of Villagers and Aliens

## Role Selection

* Groob and Zerb pushes the game in the Village's favor
* They work best when there are a lot of switching roles in play, especially the Robber, where they can't be sure that their rival weren't swapped.
* They also work well with games with a lot of Alien cards as either a buff to the Aliens, or a significant nerf

## Trivia

* According to an image posted in the One Night Ultimate Alien Kickstarter, Groob and Zerb have been enemies for "the greater part of the last millennium" which implies aliens live for at least hundreds of years.
Villagers (ONUWD)

Redirect to:

* Villagers
Villagers, or the Villager Team, is the largest team and the "protagonists" of One Night Ultimate Werewolf Daybreak.

## Win Condition

There are 2 ways for the Villagers to win. The first way is that, during the voting, at least one Werewolf is killed. The second way is that if no one is a Werewolf and no one dies, they win.

## Strategy

The main strategy of the Villagers is to first determine who are the Werewolves through abilities and logical reasoning, then come together to vote them out.

## Members

* Sentinel
* Apprentice Seer
* Paranormal Investigator
* Witch
* Village Idiot
* Revealer
* Curator
* Bodyguard
Fahrenhaidt

**0**

**Fahrenhaidt** - niemiecki zespół, działający od 2014 roku, którego członkami są Erik Macholl i Andreas John. Ich muzyka określana jest jako "modern nature-Pop".

## Kariera

Duet tworzył dla wielu artystów, zanim założyli zespół, m.in. Yvonne Catterfield, No Angels, Howarda Carpendale'a, The Baseballs, Cassandry Steen i Betty Dittrich, pod nazwą JMC Music.

29 stycznia 2015 roku wypuścili swój pierwszy singiel we współpracy z duńską piosenkarką Amandą Pedersen, zatytułowany *Frozen Silence*. Tydzień później, 6 lutego, opublikowali swój pierwszy album, *The Book of Nature*. Piosenki były śpiewane przez wielu artystów, takich jak kanadyjska piosenkarka Alice Merton i zwyciężczyni Eurowizji 2013 Emmelie de Forest.

Duet wziął udział w preselekcjach do reprezentowania Niemiec w Konkursie Piosenki Eurowizji w 2015 roku odbywającym się w Wiedniu. Wcześniej stworzyli piosenkę "Disappear" dla Niemiec na Eurowizję w 2008 roku. Dwie piosenki, które wybrali to *Frozen Silence* and *Mother Earth*. Zostali wyeliminowani w pierwszej rundzie.

Ich drugi singiel, *Lights Will Guide Me*, został użyty do kampanii internetowej gry Echo of Soul.

## Historia udziałów

*Tłumaczenie tekstu: Blunsiofficial | Źródło: Wikipedia*
Prince

### Ability

Votes for the prince do not count. If the prince receives the most votes, the player who receives the second most votes dies.

The **Prince** is a day role from One Night Bonus Roles

## Abilities

When players vote, any votes against the Prince do not count, if the Prince gets the most votes, the player with the second most votes (more than 2) will die instead

## Strategy

* The Prince in similar to the Hunter but weaker
	+ Rather than choosing who dies the Prince must settle for the Player with the Second Most votes and if no one else has 2 or more votes the Werewolves will automatically win
* Try to bait the Werewolves, similarly to the Hunter
* If it seems you are about to be unanimously lynched, in the last second quickly say that you are the Prince and that someone should vote for the next most suspicious player, this might not work
* You can also use the Prince in a game where the Werewolves might gain majority as a character who they cannot vote for and might cause the to lose
Renfield

### Ability

Wakes at -6C to see the vampires pointing at the player with the Mark of the Vampire. Then he places the Mark of the Bat in front of himself face down. Renfield wins as long as no Vampires are killed, even if he himself dies. If there are no vampires, he joins the villager team.

### Prompt

“Vampires, point at the player who has the Mark of the Vampire and close your eyes. Renfield, wake up and look around for the Vampires, then place the Mark of the Bat in front of you. (…) Vampires, put your hands down. Renfield, close your eyes.”

**Renfield** is a dusk role in One Night Ultimate Vampire.

## Ability

When Renfield is in the game, the Vampires, after going to sleep, must point their fingers at the person they gave the Mark Of The Vampire to. When Renfield wakes, he looks to see who the vampires are, then gives the Mark Of The Bat to themselves.

## Strategy

* While the Mark of the Bat might sound worthless, it actually provides a good amount of information for both you and the village
	+ If you see that that you no longer posses the Mark of the Bat, you can see more information than the average person since you can tell if a Priest had cleansed you while any other role might think they just received no mark during the dusk phase
	+ If you have been given the Mark of the Vampire or Fear, you will cleanse yourself of it, meaning you will not be able to be turned into a Vampire, and still win if you die
	+ If a Marksman, Pickpocket, or Gremlin decides to check your mark, you will unfortunately be outed as a Renfield
		- One way to get out of this is to claim that there are no Vampires
* If there are no Vampires, unlike the Minion, who must kill a Villager to win, now wins with the Village, and doesn't not want to die or want another Team Village player to die
	+ Other than this, follow the general strategy of a Minion
* Based of a character from Dracula.
37. edycja

## 37. Europa Song Contest

Let's be soldiers of love

 Niemcy

 Ukraina

 Walia

## 36. edycja ○ 38. edycja

Za sprawą wygranej Danii w 36. edycji Europa Song Contest, państwo to otrzymało prawo do organizacji kolejnej odsłony konkursu, która odbędzie się w stolicy - Kopenhadze.

## Organizacja

Dzięki wygranej **Coeur de pirate** 37. edycja Europa Song Contest odbywa się po raz pierwszy w historii w **Danii**, a dokładniej w kopenhaskiej **Royal Arena**. Nowoczesny, otwarty w 2017 roku obiekt może pomieścić ponad 16 000 osób.

Hasło brzmi **"Let's be soldiers of love"** bo język muzyki powinien być językiem miłości, który łączy a nie dzieli.

Koncert poprowadzi duet: aktorka, prezenterka i dziennikarka **Louise Wolff** oraz znany piosenkarz i aktor, były wokalista zespołu Lighthouse X **Johannes Nymark**. Z artystami w green roomie rozmawiać będzie znana prezenterka, dziennikarka i aktorka **Annette Heick.**

Koncert otworzy zwyciężczyni ostatniej edycji ESC **Coeur de Pirate**, która najpierw wykona ***Crier tout bas*** w nieco innej aranżacji, a potem razem z **Loud** premierowo zaśpiewa swój najnowszy kawałek ***Dans la nuit***. Jako interval act wystąpi znana duńska grupa **Lukas Graham**, która wykonana swój najbardziej znany utwór ***7 Years***.

## Państwa uczestniczące

W 37. edycji Europa Song Contest udział wzięło 21 państw. Jest to największa liczba uczestników od dłuższego czasu. W konkursie po raz pierwszy zadebiutowała Szwajcaria. Po dłuższych lub mniejszych przerwach powróciły Irlandia, Polska, Niemcy i Ukraina. Z niewiadomych przyczyn z obecnej edycji zrezygnowały Hiszpania, Anglia oraz Walia.

## Finał

Zwycięzca może być tylko jeden, okazała się nim reprezentantka  **Rosji**, Wiera Breżnewa, która za utwór *Dobroje jutro* otrzymała 92 punkty i zdeklasowała konkurencję, przynosząc krajowi trzecie zwycięstwo w historii. Zaraz za nią, drugą lokatę zdobyły  **Niemcy**, za sprawą Alice Merton, która łącznie zebrała 89 punktów. Ostatnie miejsce na podium przypadło  **Włochom** i wystawionej przez nich Francesce Michielin. Reprezentantka tego kraju zamknęła podium z lokatą 67 punktów.
One Night Ultimate Vampire

One Night Ultimate Vampire is the second game in the One Night series. It is standalone, although can be played with other games. ONUV inovates by adding the mark system.

## Premise

In ONUV, the Village team must try to vote out the Vampire team, while the Vampires have to stay alive. All players are a special role with a special ability that can switch at any moment. Players have a one dusk phase, one night and one day to use their abilities and win for their team!

## Gameplay

At the beginning of the game, cards are taken from the selection, 3 more than the amount of players, and shuffled. Each player gets a role card, and 3 cards are put in the middle. One player (or the free app) is designated to be the Announcer, and they call out roles to wake up, do an action, and go back to sleep. Once the night is over, all players discuss, then, they all vote for a player they want to kill. Depending on who was killed, a certain team wins. ONUV add marks, new game pieces that give players additonal powers or restrictions, which can be moved between players in a similar way to how cards are moved

## Roles

CopycatVampireMasterCountRenfieldCupidDiseasedInstigatorPriestAssassinApprentice AssassinMarksmanPickpocketGremlin
## Tokens

Mark of the VampireMark of FearMark of the BatMark of DiseaseMark of LoveMark of the TraitorMark of ClarityMark of the Assassin
Arasharian

An 80 ft long dragon-god with scales of crimson, grey, and black. Giant spikes adorn his spine as well as a large set of wings. He lives in a cave in the mountains a few days travel from Zara's Keep. The space outside the entrance to his cave appears to have some type of weather-related enchantment. Unlike the snowy mountains surrounding it, this area was in a consistent moderately temperate climate.

According to Lady Zara, **Arasharian** is the "most powerful being in the world", though he doesn't seem to want to be bothered with the events that happen in "our world". He also doesn't seem to care much for Zara. It's revealed later that he's the brother of Wor but doesn't seem to like him much. This is illustrated by his anger when Moira attempted to pray to Wor, while in Arasharian's presence.

His god-like abilities were displayed when he sent the Neverborn into a dream-like battle. Each of the Neverborn were transformed into a different person from a different time.

* Arsis >> Taako
* Tachius >> Raina
* Morvan >> Rush
* Moira >> Rhiannon
* Rubeas >> Jariah
* Locke >> Garmander

After the Neverborn were transported by **Arasharian**, they found themselves in the middle of a great city with very tall buildings during what appeared to be a war. The charge was lead by Ash, a tall slender human with a blade made of glass.

When the Neverborn are returned to their bodies, they are tasked by **Arasharian** to head to the east through Herkbard (there's power to the east in the great plains). **Arasharian** never explained what happened to the Neverborn while they were unconscious.

> "If you find what I'm afraid you will find, use this gem and I will come"
>
>

The Neverborn ~~have yet to use the gem they we're given.~~ used the gem during a battle they feared they could not handle. Angered at having been bothered for something he deemed unnecessary, he reclaimed his gem, and any means of contacting him.
Mason

The **Mason** is a night role in One Night Ultimate Werewolf.

## Abilities

There must always be 2 Masons. When they are called to wake up, the Mason(s) look around to see if there are any other Masons. If a Mason does not see another Mason, the Mason knows the other Mason card is in the center with the other two cards

## Strategy

* Since you will gain information regardless of whether one of the Mason cards is in the center, the Mason can be used as a way to gather information
* Since you both know you are Villagers, one of you can lie to attempt to bait the Werewolves
	+ Claiming Troublemaker, Village Idiot or another role that moves cards can be a good way to confuse the werewolves over which team they're on.
	+ This also allows the real Troublemaker and Village Idiot to come out and tell what they did. The Werewolves can't be sure what happened, and the Village will eventually learn the truth once the Masons reveal themselves
* One strategy is to say you don't want to reveal your teammate or ask your teammate to reveal themselves, if someone who isn't your teammate says they are your teammate they are almost certainly a Werewolf
	+ However, if the two of you are caught in a lie and admit to being Masons, you will likely be seen as very suspicious and might be killed instead
* If you are a solo Mason, you cannot be backed up and will likely be seen as a Werewolf, especially if a pair of Werewolves are claiming Mason

## Role Selection

* Adding the Masons is a good way to shorten the night in a game with many players.
* Masons can make the balance of the game very variable. Two masons is a boon for the village, as they're able to uncover a lot of information. But a solo Mason is suspicious and might get himself killed due to the lack of information.
Rem

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Wake Order

The **Wake Order** is a crucial element of One Night, as it dictates when players wake up to preform their role action.

This page is dedicated to showing the Wake Order for all roles in the One Night Series

## Wake Order

-9: Oracle

–8: Copycat

–7: Doppelgänger (If playing with roles from One Night Ultimate Vampire)

–6: Vampires

* –6-B: The Count
* –6-C: Renfield

–5: Diseased

–4: Cupid

–3: Instigator

–2: Priest

–1: Assassin

-1-B: Apprentice Assassin

00: Lovers

0: Sentinel

1: Doppelgänger (If playing without roles from One Night Ultimate Vampire)

1-A: Aliens

* 1-C: Cow
* 1-D: Groob and Zerb
* 1-F: Body Snatcher

2: Werewolves

* 2-B: Alpha Wolf
* 2-C: Mystic Wolf
* 3: Minion

3-B: Apprentice Tanner

3-C: Leader

4: Masons

4-B: Thing (That goes Bump in the Night)

5: Seer

5-B: Apprentice Seer

5-C: Paranormal Investigator

5-D: Marksman

5-E: Nostradamus

5-G: Psychic

6: Robber

6-B: Witch

6-C: Pickpocket

7: Troublemaker

7-B: Village Idiot

7-C: Aura Seer

7-D: Gremlin

7-F: Rascal

8: Drunk

9: Insomniac

9-C: Squire

9-Z: Beholder

10: Revealer

10-B: Exposer

10-E: Empath

11: Curator

13: Blob

13-A: Mortician
Copycat

### Ability

Copy one of the center cards' role. The role seen by the original Copycat goes with that card if the Copycat card is moved to another player.

### Prompt

“Copycat, wake up and look at one of the center cards. You are now that role. If that role is called, wake up and do that action. (…) Copycat, close your eyes.”

The **Copycat** is a dusk role in One Night Ultimate Vampire.

## Ability

View a center card and become that role, and wake when that card is called and because the card they viewed was in the center they wake when that card is called

## Strategy

* If you are a Copycat, follow the strategy of the role you saw
* If the Drunk or Witch is in play, remember which card you viewed

## Role Selection

* If you are only using cards from One Night Ultimate Vampire, the Copycat is a somewhat pointless card, as no cards interact with the center and simply becomes a card that was already going to do the same thing as the Copycat, if you have absolutely nothing else that you can play with and need one more card, then and only then should you use it
* If you are using cards from the other games, the Copycat does have some value and interesting interactions with the Seer, Apprentice Seer, Witch, and Alpha Wolf.
Minion

### Ability

Wakes at 3 to look for the werewolves' signal. If there's no werewolves, they gain the werewolves' win condition.

### Prompt

“Minion, wake up. Werewolves, stick out your thumb so the Minion can see who you are. (…) Werewolves, put your thumbs away. Minion, close your eyes”

The **Minion** is a night role in One Night Ultimate Werewolf.

## Abilities

When the Minion wakes up, all Werewolves are told to put their thumb out, so the Minion can see who they are.

Even if the Minion is killed, as long as no Werewolves die, the Minion wins along with the Werewolves.

If there are no Werewolves present, but a Minion is, then the minion must ensure that anybody other than themselves die, basically assuming the role of a Werewolf, as otherwise there would be no way for the village team to win

## Strategy

* Since the Minion must make sure no werewolves die, it is crucial that they pay attention to who has been switched by a Troublemaker, Robber, Witch, Village Idiot, or Gremlin, or who the Alpha Wolf converted or if a Paranormal Investigator is now a Werewolf they need to keep track of who their teammates are to avoid accidentally losing
* In this case, the Minion might want to get themselves lynched to avoid having to think super hard about who their teammates are
	+ this also applies if a Robber or Insomniac sees that they are a Minion and don't know who the Werewolves are
* If you have been swapped by a role that moves cards, you may want to out the Werewolves assuming you weren't swapped with a Werewolf to get an easy win
	+ This may severely backfire if someone is lying about who they swapped so only reveal this if you are certain that the Troublemaker, Witch, etc. is being truthful

## Role Selection

The Minion is a great card to add to balance roles such as the Aura Seer or Seer as the Werewolves can struggle with these roles in the game.
Kyle Faraday

Anthony Faraday (Brother)

Eli Faraday (Brother)

Christopher Faraday (Brother)

Maxine Faraday (Sister)

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Jean Joans

Logano Manscoti (Husband)

Brody Manscoti (Son)

***Take a picture, it'll last longer...dickhead!! -Jean Joans***

Jean Joans is an independent and fierce young woman who has just begun making her mark on the oh so small world of California. A major part of the HC series, she is who the guys go to first whenever something wild goes down. Whether it's dealing with the cops, her problematic fiancé, or whatever strange thing the gang brings onto her beach, she deals with it. As much as she complains about it all, she would not ask for any other life, even if it can be a bit too exciting at times.

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Ringo Atlas

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
The Master

### Ability

Wakes at -6 alongside other vampires. If another Vampire votes for him, he is protected and cannot be killed. Instead, the player with the second most votes is killed.

The **Master** is a night role from One Night Ultimate Vampire

## Abilities

The Master wakes up with the other Vampires, If at least 1 vampire points at the Master, the Master is saved from death

## Strategy

* While it should go without saying, if the Master is under suspicion, a Vampire should vote for them
* The Master can reveal himself if he must so that the player with the Mark of the Vampire can vote for him or if the Vampires don't know who he is for whatever reason
* The Master is pretty safe during the day as even if he is voted for, the Village won't want to vote for him

## Trivia

* The Master is the Vampire version of the Prince
Hunter

### Description

If the Hunter dies, the player he is pointing at dies as well (regardless of how many votes his target receives).

The Hunter is a day role in One Night Ultimate Werewolf.

## Abilities

In the voting, the Hunter, if voted out, kills whoever THEY are voting.

## Strategy

* Hunters should try to bait Werewolves into thinking you are a Minion or just someone lying trying to give you an alibi.
* Claiming you are a Seer or a Paranormal Investigator who saw someone is an easy to claim role like Villager or Troublemaker can be a good idea, you are likely to be painted as a liar but if someone agrees with you they are likely a Werewolf, since your death means nothing, vote for them and get them killed
	+ Beware of anyone who may have switched your role, if you are no longer a Hunter, you may cost Team Village the game
* If someone claims Hunter, put attention on yourself so you can kill them instantly, sure you could just counter-claim that but what fun is that?
	+ Make sure not to accidentally give a Tanner a win
Estonia

**2**

**Estonia -** państwo w Europie Północnej, nad Morzem Bałtyckim, powstałe po I wojnie światowej. Członek Unii Europejskiej i NATO. Graniczy z Łotwą od południa i z Rosją od wschodu oraz z Finlandią przez Zatokę Fińską.

Oficjalnym językiem kraju jest język estoński, należący do grupy języków ugrofińskich. Estoński jest bardzo blisko spokrewniony z językiem fińskim. Język estoński posiada także bardzo silne wpływy germańskie (głównie z niemieckiego i szwedzkiego), około 30% wszystkich słów pochodzi z tych języków.

W skład Estonii wchodzi ponad 1500 wysp i wysepek w Zatoce Ryskiej (największe Sarema i Hiuma) o łącznej powierzchni 4,2 tys. km² (9,2% powierzchni kraju). Średnia temperatura w najchłodniejszym miesiącu (w lutym) wynosi od –7 °C na wschodzie, do –3 °C na zachodnich wyspach, w lipcu 16-17 °C. Suma roczna opadów 500–700 mm, maksimum od lipca do września.

Estonia jest krajem przemysłowo-rolniczym. Port morski w Tallinnie należy do większych na Bałtyku. Sieć drogowa liczy 28 tys. km, a jej uzupełnieniem jest 958 km kolei (2005 r.). Coraz większe znaczenie ma turystyka (dochody przekraczają pół miliarda dolarów). W 2015 roku kraj ten odwiedziło 2,763 mln. turystów (5,3% mniej niż w roku poprzednim), generując dla niego przychody na poziomie 1,500 mld dolarów.
Jean's Beach Wiki

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Fun and Games
* General Discussion
* Jean's Beach Wiki
* Jean Joans
* Kyle Faraday
* Logano Manscoti
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Rem
* Ringo Atlas
50. edycja

## 49. edycja ○ 51. edycja

W związku z wygraną Albanii w poprzedniej edycji ESC, państwo to otrzymało prawo do organizacji 50. odsłony konkursu. Albania po raz pierwszy będzie gościć Europa Song Contest.

## Organizacja

Hasło przewodnie tej edycji konkursu brzmi ***Unleash Your Power***, czyli ‘Uwolnij swoją moc”. Zostało stworzone z myślą o dawaniu upustu własnym marzeniom, własnej kreatywności w dążeniu do celu. Nic nie jest nieosiągalne, jeśli się o to postaramy i włożymy w to  całą naszą siłę. Uwolnijcie swoją moc i pokażcie światu na co Was stać!

50. edycja Europa Song Contest odbędzie się w **Tiranie**, stolicy Albanii.
Tirana to największe miasto Albanii położone nad 3 rzekami: Lanë, Tiranë i Tërkuzë. Jest największym ośrodkiem przemysłowym i centrum kulturalnym kraju.

Miejsce, w którym odbędzie się konkurs to **Asllan Rusi Sports Palace**. Została założona w 1950 roku. Służy jako miejsce organizacji wielu wydarzeń, w tym koncertów, wystaw, targów i sportu. Na co dzień gra tam i trenuje jakiś zespół siatkarski. Arena jest w stanie pomieścić około 4 tysięcy osób.

Konkurs poprowadzi **Manjola Nallbani -** urodziła się w Tiranie. Studia ukończyła w 1991 i rozpoczęła pracę solistki w Teatrze Opery i Baletu. Zadebiutowała w operze Rigoletto G. Verdiego. Obecnie piastuje stanowisko **Professor at the Academy of Fine Arts**.

Green Room znajdzie się pod opieką **BLEONY**, albańskiej piosenkarki, aktorki i modelki. Łącznie wydała osiem albumów i mnóstwo singli, które cieszyły się wielką popularnością w Albanii.

50. edycję Europa Song Contest otworzą zwycięzcy poprzedniej edycji, czyli grupa **Agua Roja** z utworem ***Be Alone***. Po nich na scenie pojawi się gospodyni Green Room’u, czyli **BLEONA** z cudownym, sensualnym i eklektycznym singlem ***Take You Over***.
Zaraz po rozpoczęciu głosowania i pierwszym skrócie piosenek, na scenie pojawi się bosska **Manjola Nallbani**, która reprezentowała Albanię w 43. edycji Europa Song Contest.  Wykona ***Te kam te perjetshem***, swój bosski singiel. Po tym występie zostanie po raz kolejny zaprezentowany skrót wszystkich piosenek biorących udział w Konkursie. Następnie na scenie zaprezentuje się **Moranica**, zasłużona SuperStar tego konkursu. Wykona jeden ze swoich przednich hitów pt. ***Żałosny jest wasz kanał***. Koniec głosowania będzie równoznaczny z pojawieniem się na scenie gościa specjalnego konkursu. Będzie to skromny i cudowny **KarolStark**, pomysłodawca, założyciel, organizator i wielokrotna miss naszego Konkursu. Zaśpiewa dla nas ***Be My Valentine***.

## Kraje uczestniczące

W 50. edycji Europa Song Contest udział wzięło 14 państw. Jest to o jeden mniej w stosunku do poprzedniej edycji. Z udziału zrezygnowały jedynie Niemcy.
Timed Ore Gate

The Timed Ore Gate is a more efficient and innovative version of the Ore Gate. Unknown Creator. The arrows increase or decrease the time of the gate opening and closing. The Tix from the Ore Tixicator Can go under the gate and bypass the gate. Stats: 2x2 Units, Costs: 124M. With its ability to clump ores together, its best if used with the Rush Upgrader. (approved by the meme lord)
Logano Manscoti

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Sentinel

### Prompt

“Sentinel, wake up. You may place a shield token on any player's card but your own. (…) Sentinel, close your eyes.”

The **Sentinel** is a night role in One Night Ultimate Werewolf Daybreak.

## Ability

When they wake up, places a Shield Token on any player's card but your own. This prevents that card from being moved or viewed

## Strategy

* Your ability will stop a Robber, Insomniac, Drunk or Witch (Self targeting) from using their ability
* While you don't gain any information, The player with a Shield Token knows they are the same role as before
	+ This also means the Insomniac not being able to use their ability doesn't matter in the long run
* While the Drunk usually must use their ability, you negate this
* If you see 2 Shield Tokens you know a Doppelganger looked at your card