recursal/Fanatic-Fandom huggingface dataset:
Donovan Jacod

**Donovan Jacod** is a noble from a defunct family from Ocyria who has made his way to Parnak to make a living for himself. In the seven years he has lived in the Empire, he has made a place for himself among the Mardigan Family and acts as a "silver tongue" for the faction. He often goes from place to place, collecting money from people for protection money to ensure bandits don't attack those people's interests on the roads or in their homes. Most recently, he was sent to the Ajon Plantation in the Red Moor to collect and was accompanied by Thonar "the Strangler" Ashbraid.
Adamantine Armor

*Armor with adamantine plates designed to buffer against high impacting techniques.*

### Adamantine Armor

*Armor (medium or heavy, but not hide), uncommon*

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

### Recipe

The recipe for Adamantine Armor is an uncommon recipe that is immediately available for characters with proficiency in Smithing Tools.

* **Tools:** Smithing Tools. Proficiency required.
* **Ingredients:** 10 lbs. Adamantine, 1 medium (but not hide) or heavy armor
* Crafting DC: 13
* Duration: 3 Days

**Price:** 750gp + base value of armor
Alachia Negai

Alachia Negai was born in vampire nobility and went on to fight with the Grey Order during the end of the Grey War and was present at the formation of the Covenant of the Ascended. She then became the Demon Prince of Lust, until she was ousted by her lieutenants but ultimately replaced by Jai Mahknos.

## History

### Early Life

Alachia Negai was the daughter of the High Witch of the Crimson Coven that for so long plagued the peoples of Parnak. Before the Grey War, Alachia murdered her mother and tricked her mother's husband into allowing her to usurp her mother's position in the cult. As her power grew and the Grey War began to wage around her, she learned of the man named Nalan Balcard who led the Grey Order. After seeing him through scrying and divination magics, she became enamored with him and joined his Grey Order. She broke apart the Coven and endeavored to impress Nalan with acts of altruism for mortals.

Tradition holds that she was at the signing of the Covenant of the Ascended. Afterward, she found herself traveling through the Thirteen Gates of Ashtar in hopes of finding more power among the infernal realms. She needed little effort to bring the Demon Prince of Lust to her knees. Alachia is seen as the most desirable creature in the Elemental Chaos and those who worship her on the Material Plane are also filled with the same lust. Her worshipers are hedonists to the highest degree, unconcerned with decency or the well-being of others when they seek to sate their lust.

In the year 1054 CA, Alachia was ousted from her seat as Demon Prince of Lust by the Three Sisters, he lieutenants who acted within the material plane on her behalf. They bound her to an ancient godshold and allowed the Lady of the Deep to connect to her immaterial essence so that when the Lady of the Deep molted, it would further disconnect Alachia from the seat of power in Abaddom and stop her from being able to hold rulership. The Three Sisters intended to take the seat, but were still in-fighting when they were confronted by a group of Mardigan freelancers and defeated in the ancient rebirthing temple. Alachia's princely power was left to be taken by one of the freelancers, and was ultimately taken by Jai Mahknos. Shortly after being stripped of her powers, she came to Jai in Abaddom and pledged to serve the new prince in the realm of mortals.
Fionna Woods

**Fionna Woods** is an Ocyrian warlock who was responsible for the appearance of the Watcher from Beyond in the world of Urz.

Appearance

Fionna maintains an average appearance appropriate for a scholar in Nock. Fionna likes to blend into the crowd and prefers dark, flowy garments. She keeps her hood up whenever it would be considered socially acceptable. She is not the most approachable person as she is usually reading or focused on something with a slight scowl. Having grown up in the taverns, she likes to wear jewelry and a little eyeliner, which is almost always smudged from rubbing her eyes late at night.

History

Early Life
Aalican

**Aalican** was the world in which Morgan Keylley was born, and the world Thorn Stacianodel called home for many decades. It was outside the Unending Spiral, but connected to it when the small world was pulled into Spiralspace by divine winds in the Phlogiston. It was a world of little magic and few mystical creatures and those that exist are often referred to as nothing more than myth and legend. The world was broken and sent into the Shattered Planes during the Breaking of the Leylines.
Amrita

*Drug (alcohol), uncommon*

Amrita is a sacramental wine made in Ikashad that is used in specific rituals and rites and is imbued with light winds that help increase piousness in those that drink it. Upon consumption, you are immune to the charmed condition for 1 hour.

**Addiction:** After the effects of the drug wear off, you must make a Constitution saving throw DC 12 or become poisoned for 1d3 days or until you take another dose of alcohol or amrita. If you are immune to the poisoned condition but you willingly took this drug, this drug ignores your condition immunity. Additionally, you have disadvantage on saving throws to resist the addiction and overdose effects of this drug and alcohol in the future. You can remove this addiction by going three (3) months without consuming the drug. Humans have advantage on this saving throw.

**Overdose:** If a suitable amount determined by the DM and the player is consumed in one sitting, you must make a Constitution saving throw (base DC 13, adjusted for amount consumed and if other alcohol is consumed) or become hungover. After completing a long rest, you gain one level of exhaustion and are considered hungover. Humans have advantage on this saving throw.

**Recipe.** *Tools: Brewer's Supplies (proficiency required).* The creation of amrita requires one (1) Atavian flower and ten (10) ounces of residuum. Making amrita takes 5 days, but only requires one (1) day of downtime activity to start any volume of the drug you'd like to make.

**Price.** 50gp per bottle
Copperhead

**Copperhead** is a member of House Daigot in good standing, a former associate affiliated with criminal elements in the Ocyrian Capital and in the city of Urlan.

## History

### Early Life

Copperhead was born with the name Edward Christophus in a small town called Mutus. He was set to be a farmer like his parents and eventually take over the land when he was old enough.

### Coming Up in the Ranks

Edward was scouted by a small cell of the Mardigan Family present in the town of Mutus that used the small settlement as a staging point to hit merchants on the road that didn't pay protection money to the family. Edward was a capable brigand and did a number of jobs for the Family.

### The Big City

Copperhead moved into the capital city to find some good jobs for the Family. He spent about three years doing jobs ranging from smash & grabs, cat burglary, and even some strong arming. Then a job to kill a Conglomerate-affiliated dignitary off the canal ways came before him. He boarded the canal boat and waited for his moment to strike, but the job went sideways when a group of Old Guard rebels stormed the boat to secure the dignitary and kidnap him for their own political purposes.
Cosmology

## **The Material Plane (Urz)**

The plane of Urz has a number of continents.

### **Eyané**

E'yané (i-jɑ-neɪ) is the largest continent on the world of Urz and the primary location for the Unending Spiral Campaign Setting. The name Eyané is most commonly said to mean “The Land”, while the word has different meanings in different languages. The fair folk of Varhuine claim the word has roots in the Sylvan language and means “The Gift of the Wood”. The tradition of the peoples of Vendar Province holds that it is pronounced different (i-jə-ni) and means “Homeland”.

## **Stacia**

The moon itself is a residence of powers that sits in the sky above Urz and shines the light of the sun upon it during the dark nights. Elves believe that Stacia is home to a powerful divinity who is a champion of good and freedom who watches over the world with a vigilant eye. Dweogar believe the moon was made by the sun and this act was what first caused Angdanuck to rise up from the sea. Despite all this, arcanists know that the moon itself is a place that can be visited, though its people do not leave the moon and very few are welcome to visit.

## **Astral Sea**

This plane of existence is said to be the space between all realms, but can be considered to be above the Material Plane and its “echoes” (the Feywild and Shadowfell). It is host to a number of different planes, dotted through out it like islands in an ocean. The Outer Planes are well beyond the Material Plane and are posited to be visible as stars in the sky. The most notable plane in the Astral Sea is Stacia, the moon of Urz.

## **Elemental Chaos**

The Elemental Chaos is the plane within which are contained all of the former elemental planes and energy planes as well as the planes of Limbo and the Abyss. A tempestuous sea of ever-changing terrain and clashing elements, with stability only enforced in isolated locations, the Elemental Chaos is where elementals, primordials, and even gnomes come from.

## Tiamis

The Fundamental Order, known primarily as Tiamis, is the plane within which the Archons come from.

## **Feywild**

Most commonly known as the Feywild, the *Shae’zhas* (as it is known to the elves and arcanists) is a plane that exists as an “echo” of the physical world. It is from here that the fey creatures originate and it is also a place of unusually potent magic. A number of crossings exist in Eyané where the Silshae, or “high elf”, allow their cities to exist in both worlds. The most well-known of these “gate cities” is Talainá, capital city of the Khila in Varhuine province.

## **Shadowfell**

The Shadowfell, also known as Shadow, Plane of Shadows, Ayareath, Plane of Gloom, and the Dark Realm, is a parallel plane from which necrotic energies and shadow magic stem. It exists as sort of a counterpart to the Feywild in the sense that it is a reflection or “echo” of the Material Plane except that it is a bleak, desolate place full of decay and death. The Darghian Rift (see below) is the main manifestation of the Shadowfell on Urz.
Crimson Knight

## Manifestations

Crimson Knight

The Crimson Knight is an evil archfey that is considered a rogue of the Winter representatives of the Court of Seasons.

## Description

The Crimson Knight is a humanoid figure that stands around fifteen feet tall with boney extremities ending with fur gloves and boots. His chest has a pair of massive glowing eyes set above an open furnace of a maw that replaces his abdomen. From this mouth, the Crimson Knight can bring forward a roil of ochre jelly that follows his every command. His face is blue-skinned with long elvish ears, glowing green eyes, and a beard of sentient white icy strands that move about in the air as hair might move underwater. On his head he wears an old elvish warrior's helmet with small reindeer antlers. Like other archfey, he can form armaments from his fay arcanus and his weaponry typically is coated in rime or ice.

## History

### The Knight Before

*The adventurers were strung up with care As a goad to draw the Crimson Knight there; What before my Elvish eyes should appear? An armored sleigh pulled by hellish reindeer; Driven by a fey knight with icy skin, Armor blood-red, and blade deadly as sin; They slammed into our force with a crashing, Antlers, hooves, and a giant sword lashing; My eyes widened as I lie there mangled, As he strode from sleigh, bells about him jangled; "Stay here, Peter," he barked back to the sleigh "I won't be long, kill all who come this way." The earth opened up with a fiery yawn, "I'll grab up these treats and we will be gone"; The Crimson Knight plunged into the furnace, As Peter released reindeer from harness; And it was for me to witness and see, The Crimson Knight's quest for magic cookie.*
Bicovaria (Power)

**Neutral Good Power**

***Gender.*** Female

***Sphere.*** Seasons, sun

***Dominion.*** Shae’zhas (The Feywild)

***Priests.*** -

***Adjective.*** Bicovarian

***Pantheon.*** The Fair Gods

***Domains.*** Fey, Life, Light

Bicovaria is the Goddess of the Seasons. She is represented either by the symbol of the sun with her insignia emblazoned within or by a beautiful fey woman sleeping with a blinding halo crowning her long blond hair. Many believe that the four separate seasons are in fact this goddess’ daughters. The father of these goddesses is typically depicted as a foreign god. According to the beliefs of the Fair Gods, Bicovaria was betrothed to Varhuine. She is the mother of not only the seasonal goddesses, but the majority of the creatures from the Feywild. She is the patron of life and regarded by some as the mother of all that walks and is good.

**♦ Be true to yourself and respectful of others.**

**♦ Help those that suffer needlessly.**

**♦ Shed light on the world around you and bask in the glory of all that is good.**
Gernaris (Monarchy)

The **Monarchy of Gernaris** is an independent nation on the southwestern coast of the continent of E'yané in the province of Gernaris. It is a multicultural conglomerate of different peoples who eventually came together behind the Malvindaroth Dynast family.

## Trade

### Coins of Gernaris

Coins in Parnak are minted by the agents of the Dynast's Treasury. Older coins exist that were minted for the nation of Tulamera and old Sverkic coins and are in circulation.

Coins are referred to by the following names:

* ***Desiat.***
* ***Zol.***
* ***Halfer.***
* ***Shiner.***
* ***Penny.***
* Geography
Elamroth Lassesul

**Elamroth Lassesul** was born during the Fourth Age during a time known as the Age of Heroes. He is considered to be a "godtouched", or someone born with supernatural abilities that were powers directly from the gods when they left the world at the behest of the Grey Order. Elamroth served as a long-standing member of Malebranche's Guild of Heroes in Gernaris and did great things in defense of the people who could not protect themselves.

During The Night of Fallen Foes, the penultimate battle between the Guild and the Conglomerate, Elamroth's brother was brutally murdered and all his other guildmates were put to the sword. Elamroth was able to rescue the shadow elf Wenviiron and the two fled the city of Old Hisrech and began a new life of adventure and heroism.

The two worked at righting wrongs and maintaining the balance of power in the Gernaran countryside, but the power they possessed as long-lived elves from the Age of Heroes made them stand out to the Gray Order. It was Thorn Stacianodel himself who invited the two to join the Order and serve the greater purpose of contesting the true threats to the world of Urz.
Aist'yamen

**Aist'yamën** or the **Doomed Plane, Stacia's Despair,** and the **World of Shadows** was a material plane trapped within The Umbra that in itself became a Dread Realm. It is the realm which the lesser goddess Stacia, her champion Thorn Stacianodel, and his friend Cameron Latimer were pulled to E'yané from.

## Description

The Doomed Plane was separated into two distinct halves. One was engulfed in total darkness and the other was a gloomy land desperately trying to fend off the evil from that encroaching darkness. It was a land of undead and similar monstrosities. The difference between day and night in the populated half was the difference between the sky during a violent thunderstorm at noon and at midnight.

For the most part, this plane was nearly untouchable and was therefore totally self-contained. The realm is believed to have entirely been absorbed by The Umbra or was lost in the Unending Spiral.
Elcantra Ghael'shae

Elcantra was the ruler of Casari Yanwe before it was destroyed by the Schism.

## History

### Early Life

Born 90 years ago Elca was not what her parents expected. Born a Fae’ri, pure white skin, red eyes, horns and wings, to two elves. Her mother couldn’t bear the shame and left when Elca was still young. As the daughter of the ruler of Casári Yanwë, she was given the best education possible. Private tutors, and showing some skill with magic, training in that as well as the classics along side other prominent members of the local area, including a strange boy named Syril, who was the son of one of her father’s occasional advisors.

Never truly feeling accepted by her people or her peers, Elca spent most of her time refining her music and learning the ins and outs of local politics. Her father, having no other heirs, encourages this, even going so far as to allow her into meetings when older, and occasionally listening to her advice.

           Her father was a strong, and somewhat religious man. One who, while he may not always have made the correct choices, cared for his people. Recently though, her father had started to lose his edge. His mind started to fade and he started to forget important pieces of information. In the past few years it has gotten much worse, to the point where, three years ago, he was unable to continue his job, and Elca had to take over. Not knowing who to trust, she turned to her father's old advisors, many of them however did not seem interested in helping her, except for the young Syril, whom she had studied with.
Comes Palatinus

The Comes Palatinus is a group of holy knights who follow the god Atavius and work in service of the Empire of Parnak. During their induction into this order, a knight swears three oaths, known collectively as the Oath Palatine. The First Oath is to uphold the laws of the god Atavius above all else and bring the glory and light of The God of Absolute Law to the world. The Second Oath is to the Emperor of Parnak, to serve the patriarch or matriarch of House Omeas and administer the laws and order he seeks to enforce upon the kingdoms of the Empire. The Third Oath, known as the Practical Oath, is sworn to the people of the Empire and to protect them from the darkness and evil that encroaches upon the world of the goodly folk. Most of the knights in this order are paladins, but some fighters and even clerics can be found among their number.
Atavian Flower

*Ingredient, common*

As a bonus action, you can apply Atavian flower to a sleeping or unconscious creature to awaken the creature.

**Price:** 20 gp per flower

*The Atavian flower, also known as the Flower of the Dawn, is a bright blue flower with a potent pollen. The pollen seems to glow when in direct sunlight, causing the vibrant blues of the petals to be almost like the sky of a summer's day.*
Boh Lluqlla Kurku

Boh Lluqulla Kurku Ruins circa 1056 CA

Boh Lluqulla Kurku Reclaimed Circa 1057 CA

**Boh Lluqlla Kurku** is a historical site on the isle of Ordris in Gernaris.

## History

As outlined in The Six Pages of Pariwana's Ritual, Boh Lluqlla Kurku was built as an engine capable of controlling the rains and waters of the isle of Ordris, specifically around where the peoples of early Ordris would settle.

## Appendix

The map used for Boh Lluqlla Kurku was repurposed from the map of Zahuatil by **Borough Bound**. All rights reserved to Borough Bound.
Age of Blood (Story Arc)

The **Age of Blood** story arc, also known as the **Original** **Sunday Game** (because it was run on Sundays at The Danger Room after closing time), was a series that was an attempt to define as much about the world of E'yané as possible.

## The Band

Like many a famous group of heroes, the adventurers came to meet in a small tavern. They came upon a request for young, able-bodied warriors to defend a noblewoman of Parnak from the lands of Eté back to her homeland. The ones that came to the call were Antelliques Daggerhaver, Drison Khila, Lamdric Semaldric, and Melia Alcarde. They were accompanied by the noblewoman's bodyguard. The group would later be joined by Kilgor Orcbasher.

Over the course of two months, they traveled by boat and by horseback across the lands. They were confronted by many of the wild creatures that wander the lands, but their defense was stalwart (with the exception of Lamdric's apparent inability to fight). Finally, they came to the lady's homeland and received their reward of gold.
Astrid Ankenbrandt

Astrid Ankenbrandt, first of her name, second born child of Baronet Lord Auric Ankenbrandt, servant of King Eversol and the Council of Stormloft. Astrid was a disappointment to her parents upon her birth, as they wished for a second son who would climb the ranks of the military and bring great honor and lands to their house. So, they did what any noble family would do with a daughter and trained her in the ways of etiquette and hoped to marry her off to another Baronet. Very early in her upbringing the parents knew she was born with the heart of a soldier. She would beat up the other girls who would pick on her and even scrap with the boys in the bailey. Lord Auric decided to teach her to fight rather than watch her recklessly bully others.

She learned the ways of the Ayaten Fighting Man, a Parnan tradition that dates back to the Ancient Ones, when man served the fair folk in the War of Sword and Serpent. She also learned discipline and perception. Her skill in combat made her father truly proud, but they both knew she could never attain true knighthood. It was because of this Astrid continued her training with the Tal'na Mry, a guild of peoples who aimed to make the realm a better place. It was among their number she found her place as a Shield Associate, charged with the defense of the common folk.

She did not ascend far in their ranks because of her independent spirit. She decided she would be a mercenary and perfect the arts of her ancestors. She knew she was destined for greatness the moment she picked up a shield and an axe. If her deeds were so great, like the heroes of legend, her presence as a true lord and soldier would be undeniable.

**Roleplaying Notes:** Astrid can seem very selfish, aloof, and sarcastic. She has, or at least fancies herself to have, a quick wit, but it’s powered by a strong sense of arrogance. She feels she has made her life for herself and is very independent, but it can appear that she benefits from her noble birth and position. She will often voice her opinion even if no one asked for it. Despite this, she is a great ally as she will charge into danger and place her shield between any harm that may come towards her friends.
Dark Elf

Dark Elves, also known as Drow, Dokkalshae, and Dream Elves, are a subrace of elves that follow the Archfey known as Mekema the Dreamweaver. At the end of the War of Sword and Serpent, elves decided to allow other mortal races control of the world of Urz. Many left to return to the Shae'zhas or Feywild. Some remained in small enclaves that would continue their traditions but adhere to the decision not to attempt to rule over the shorter lived peoples. The Dokkalshae were those who decided to travel into the Foul Deep and form enclaves that had the primary goal of trancing into the realm of Dreams, Swaynoh.
Fiona Weatherfjord

Fiona is a sorcerer who hides her birthright by acting as if she were a wizard. Sorcerers are seen as criminals in Gernaris, but Fiona understands that, while most sorcerers are selfish, she should use her powers for good. Even knowing that, she cannot tell most of her friends about her true nature, as it may cause some problems. As fortune would have it, though, she is quite the liar.

She met with Carpus Parthalan, Nathor Albicoris, Nahriel Whisperleaf, and Dargor Blazehatchet a long time ago and aided them in their quest. In traveling with such powerful allies, she has felt the power residing within her mature. She is not entirely sure what she is destined to do or become, but she knows that it has something to do with these friends.

Dargor called for Weatherfjord while she was studying her own family's history. The Weatherfjords come from the rivers and inlets of Gernaris's south coast. They met up in Grayport, where Dargor showed her an old map with ancient trade routes. With a bit of study, Fiona was able to find the Halls of Fury on that map. So the group called for Nahriel and then went to Sorrowgate to ask Nathor if he wished to join. Fiona had no doubt in her mind that he would come. She could feel the fate of this adventure weaving together.

So it came to be that Fiona and Nahriel joined Dargor's pilgrimage to the Halls of Fury.

**Roleplaying Notes:** Fiona is plucky and aloof, but cunning and smart. She keeps the details of her sorcerer's nature from everyone, even the members of the party, who are her greatest friends. She often will read her book or tell a story about how her “Uncle Gemwich” had been in a similar situation and therefore they are fated to get through it, just as he did.

**Carpus Parthalan:** A paladin and stalwart defender of those he deems friends. If Fiona is anywhere, it's near Carpus. He has stood in the face of danger for Fiona before and its with him that she feels safest.

**Dargor Blazehatchet:** The dwarf is reckless, but he possesses a strong destiny that Fiona cannot deny. He fights with twin axes and with a fury and speed that is dizzying. He is often the target of Fiona's spells, such as *haste* and *stoneskin*.

**Nahriel Whisperleaf:** Nahriel is Fiona's best friend. The two enjoy traveling and adventuring. She guessed at Fiona's nature and is the only one who truly knows where she has gotten her power from.

**Nathor Albicoris:** The old stuffy king is a worthy ally and the strongest mortal Fiona has ever known. His sword and shield are often at the front of the charge of their group.
Alustair (Ocyria)

**House Alustair**

House Alustair is one of the two founding houses of the city of Nock. They were founded by the soldier from Munio, a warmage remembered in the histories as Lady Alustair. They pursued excellence in all things, and the traditions
established by Lady Alustair are now customary in the Court of Ten Hands. She also established that the formal dueling etiquette of the lands of Seiryu would be held as mandatory means for disputes in the city. Legislation and rules are seen as the main power of House Alustair and they regulate and mediate all activities that happen within the city's walls.

Members of House Alustair are characterized as being aloof, bureaucratic, excessively formalisitic, and fastidious. Most members of the house operate as priests of order, mages that follow the strict tenents of spellcraft, or courtiers that function within the many courts within the city.

House Alustair is seated in the Eastern half of the city's center.
Firewater

*Drug (alcohol), uncommon*
Firewater is an extremely potent variation of alcohol. The nature of the drink is that it is avoided by casual alcohol drinkers and sought after by the most taken by the addiction. Upon consumption, you can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. Additionally, you are immune to the charmed condition. These effects last for 1 hour.

**Addiction:** After the effects of the drug wear off, you must make a Wisdom saving throw DC 10 or become poisoned for 1d3 days or until you take another dose of alcohol or firewater. If you are immune to the poisoned condition but you willingly took this drug, this drug ignores your condition immunity. Additionally, you have disadvantage on saving throws to resist the addiction and overdose effects of this drug and alcohol in the future. You can remove this addiction by going three (3) months without consuming the drug. Dwarves have advantage on this saving throw.

**Overdose:** If a suitable amount determined by the DM and the player is consumed in one sitting, you must make a Constitution saving throw (base DC 13, adjusted for amount consumed and if other alcohol is consumed) or become hungover. After completing a long rest, you gain one level of exhaustion and are considered hungover. Dwarves have advantage on this saving throw.

**Recipe.** *Tools: Brewer's Supplies (proficiency required).* The creation of firewater requires one (1) dwarvish root. Making firewater takes between 5 days, but only requires one (1) day of downtime activity to start any volume of the drug you'd like to make.

**Price.** 25gp per bottle
Bigbang's Pub

*You enter the establishment, laughter echoing out into the street throughout your approach. The majority of the people inside are human, but the bartender appears to be a gnome with bright red hair. He stands on a pair of clockwork stilts that he clomps on, walking back and forth cleaning glasses and serving drinks. A few serving girls buzz about taking meals and drinks to tables. Set in the westernmost wall is a fireplace and mounted on the mantle is an eerie trophy, the skull of a large one-eyed creature consisting mainly of a horrific maw filled with needle-like teeth.*

*A woman sits behind a piano on a stage near the fireplace. Her music is enchanting, but a bit melancholy. A few members of the town guard sit close to the stage, talking and enjoying mugs of ale.*

*Sitting alone at the fireplace is a man in a gray jerkin with a strange looking sword across his lap. Alone amidst the miners and guards is a woman with curly brown hair and a serious look on her face as she plays with the wine in her goblet.*

*At the bar is a blonde man with a heavy fur cloak and an almost paranoid eye that seems to be watching everyone about the tavern. At one far end of the bar is a young brown-haired boy. The bag at the foot of his stool has a sword and shield strapped to it.*

*On the northern most wall are two wooden boards with all manner of thrown weapon embedded in concentric circles of red, white and black paint. The south wall has several doors, but it is very clear the three easternmost doors are into the kitchens and larder. The last door would seem to be to private rooms for guests of the establishment.*
Aegan Brall

**Aegan Brall**

## Basics

* **Appearance**

* **Personality**

* **Allies**

## Life

* **Early Years**

Aegan Brall was the son of a bartender, Vlance Brall. His mother died in childbirth immediately after birthing Aegan. The bartender didn't care for the broad, she was just one of his maids that he accidentally got a little too frisky with. The Drunken Brall, Vlance's tavern, was a lowly place, generally filled with scoundrels and the non-sociable type. Fights often broke out in the establishment and there were rumors that a few murders had taken place. The bartender cared little more for Aegan than his mother, but kept himself as his son's provider. Aegan was practically raised by the bartender's various maids. He grew up along-side the town drunks and criminals that frequented the tavern, often bearing witness to fights and other violent acts. During his teenage years, Vlance had Aegan work for his brother, Aegan's uncle Billiam. Aegan's uncle was a lumberjack on the outskirts of the city of Beraak. Although Aegan was not strong enough to chop down trees on his own, he was well-able to transport wood from A to B, wherever his uncle needed it. There were a few other young men that shared Aegan's job. Aegan didn't get along with the other kids. He would often find himself teased by the others during breaks, and sometimes he would get things thrown at him on the job for no reason. He never understood why he didn't fit in, he was just different. In one incident, two of the kids cornered Aegan one day. They had been teasing him earlier, more-so than usual. Aegan's temper was failing him, he had put up with the ridicule for so long up to this point. He had put up with it for too long. Aegan swung at one kid and practically took his head off with the blow. The other kid tried to intervene, and Aegan disposed of him as well. Aegan was fired from the job, and received a severe beating from his father.

Aegan's father didn't like the idea of his son working at the tavern for the rest of his life, and, for as unaffectionate as he was, a part of him still cared for Aegan. Aegan grew an attitude after a while and became unruly. He had gotten into two more fights after the first before his father became fed up with it. There was a man who frequented the tavern, but never really made himself noticable. Never caused any trouble, just ordered some light ale every now and then and mostly kept to himself. One day Aegan's father had stirred up a chat with the mysterious gentleman and learned that he once trained at a monastery many years ago. The man spoke of his art. The art of discipline. Aegan's father spoke to the man and asked him if he could have Aegan sent to the monastery. The man obliged. This man was Zhao Cian.

Aegan spent many years training at the monastery and learned how to hone his natural fighting ability. He learned discipline and control over his emotions.

## Recent

As of 17 Bul 1002 AR, Adolamin and his party are within the Temple of Gavelas, having just defeated the Red Dragon and acquired the Orb of Gavelas.
Agony (Drug)

This thick, reddish liquid is the distilled essence of pain, captured using special methods. It is highly sought after by evil outsiders. After drinking this drug, you are stunned for 1d4+1 rounds and cannot take reactions for 1d6 minutes after that. After these additional effects end, you gain a +2 bonus on all Charisma-based attack rolls,  ability checks, save DCs, and saving throws for 1d10+50 minutes. Additionally, you feel a feeling of intense pleasure that lasts for 1d4 hours from when you first take this drug.

**Addiction:** After the effects of the drug wear off, you must make a Constitution saving throw DC 18 or become poisoned for 1d6+6 days or until you take another dose of agony. If you are immune to the poisoned condition but you willingly took this drug, this drug ignores your condition immunity.

**Overdose:** If more than one dose is taken in a 24-hour period, you immediately must make a Constitution saving throw DC 18 or fall unconscious for 1d4 hours. The DM will then roll on the Severe Overdose Chart to determine any additional effects.

**Recipe.** *Tools: N/A.* Making this drug requires a pain extractor and a living humanoid creature. The humanoid is connected to the pain extractor and tortured, with its pain being distilled into liquid form by the device. It takes a full day to distill a dose of liquid pain with the pain extractor. A victim's cannot endure- or produce, to put it another way - more extractions of agony that it has points in Constitution.

**Price.** 2,500 gp per dose
Archelaus

**Archelaus**, also known as the Lich Magier, was a Conglomerate official who was the organization's lead in matters regarding Ocyria and maintaining their political power in the country until his defeat (and destruction) by the Old Guard in 992 CA.

## Trivia

The Lich Magier started as a villain for *The Deceiver's Tools* story arc, but was mentioned in *Dead of Ages Past* as well. As *The Deceiver's Tools* fell apart due to scheduling conflicts, it was decided a Patreon Patrons Only One Shot acting as the final session of The Deceiver's Tools would cap the story off. This session, entitled *Raid on the Magier's Tower*, had the Esperedge wielders from Ocyria enter the Pyramid of Souls and directly defeat the Lich Magier and destroy the container holding his soul.
Archon

The **Archons** are Powers known for their zealous adherence to the principles of law and order above all else.

## Current Archons

***Agwesi.*** The Archon of Prowess. Agwesi is Beldandar's first son and is one of the Powers of the Dwerrasin. He mortally wounded his brother Angum.

***Angdanuck.*** The Archon of Stability. Angdanuck is regarded as The Mountain in the traditions of the Dwerrasin. Angdanuck created Beldandar, who then sired Agwesi and Angum with the Power named Ukimar.

***Angum.*** The Archon of Craftsmanship. Angum is Beldandar's second son and is one of the Powers of the Dwerrasin. He was mortally wounded by Agwesi.

***Arkhein'ansu.*** The Archon of Technology.

***Beldandar.*** The Archon of Community. Beldandar was created by Angdanuck along with Ukimar. The pair then had Agwesi and Angum as children.

***Dim.*** The Archon of Fortune.

***Kukinojo.*** The Archon of Focus.

***Selan.*** The Archon of Endings.

***Zambeah.*** The Archon of Beasts.
Arming Sword

An **arming sword**, also known as a knightly sword or knightly arming sword, is a straight, edged weapon with a single-handed hilt and a blade length of about 28 to 31 inches. They are much lighter than longswords and have a handle made specifically for one-handed use. In many ways, they are used as a side-sword for secondary use behind longswords or as a primary weapon by many duelists.

Arming Sword

Martial Melee Weapon

Cost: 25 gp

Damage: 1d8 slashing

Weight: 3 lb.

Traits: Finesse
Alchemist's Fire

*Grenade, common*

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

**Price per Device:** 50gp

**Recipe:** *Tool Requirements: Alchemist's Tools (proficiency required).* A flask of alchemist's fire requires one (1) flask and ten (10) pints of oil to make. In ten (10) days of downtime, you can craft up to ten (10) flasks of alchemist's fire.
Farkh Ashbeard

*A dwarven guard with a dirty grey beard.*

Farkh is a member of the town watch in Hilton. He acts as a defacto captain of the watch and heads patrols in the town. He deputized the party to investigate the deaths of Felix Bairnhill and Rena Remont, which led them to uncover the plot of the Heirs of Lavaston.
Bound Fae

*Ingredient, very rare*

A bound fae is a diminutive fey creature that has innate healing properties. It can be used as a material component as a part of a spell that causes a target to regain hit points to cause that spell to be cast at 8th level instead of the level the spell slot used to cast the spell. Additionally, if this item is used as a material component with the spell *death ward*, the target's hit points are instead set to one-half the creature's maximum hit point total when its hit points would drop to 1 instead of 0.

**Price:** 1500gp
Esperedge

An **Esperedge** is a magical weapon that has been imbued with the soul of a hero or villain.

The Black Blade. An elvish runesword that was inhabited by the spirit of Ithil Maenor and the essences of Stacia, and Alu'nsu-Ro and wielded by Amfrid Rastegar who inhabited the sword as well after his death..

## The Twelve Esperedges

The Twelve Esperedges that were formed after the Black Blade's essence was tapped into by King Amfrid Rastegar were granted the powers of heroes who had in one way or another touched these weapons and left their essence with it in a dramatic way.

Butcher's Bride. A butcher's cleaver inhabited by Halgrim Ironbrew and wielded by Davos Grognard.

Cranebeak. An elvish warpick inhabited by Raden Phere and wielded by Gilbert Kirgozler.

Dream Shard. A crystal shard that was inhabited by Kardiff and wielded by Yenlorin until his death. It was then inhabited by Yenlorin and taken up by Dengu.

Fury. A battleaxe that was inhabited by Kul'gar Blazehatchet and wielded by Brox'gar Blazehatchet.

Grandmother. A cold iron scimitar that was inhabited by Musei Kaze and wielded by Pleasant.

Great Red One. A massive red executioner's axe that was inhabited by the soul of Nah'f Rockscale and wielded by Orys until his death. It was then inhabited by Orys and wielded by Leon Kritodemos.

Judgement. A longsword inhabited by Hawke of Stormloft and wielded by Valette Glean.

Ketsujin. A red iron short sword inhabited by Byakko Seishan-Subeta and wielded by Renn Keeneyes.

Osafune. A rainbow crystal katana inhabited by Sano Kojima and wielded by Saer Pyatdva until her death. It was then inhabited by Saer and taken up by Vrakk.

Selena. A stiletto dagger that was inhabited by Pockets and wielded by Samuel David Southwell.

The Sword. A crystal dagger that was inhabited by Hadrian Mercer and wielded by Phi Eevna.

Wind and Wave. A pair of curved swords that form a longbow inhabited by Relenor Khila and wielded by Keldur Alfwyn.

## The Dark Esperedges

Dark Esperedges were created when the Demon Prince Ashmadia attempted to reach out and capture the essence of the Black Blade when it was released. This formation of a negative aspect of the Esperedges resulted in a connective process referred to as the Choir of Blades, in which the souls within all of these weapons were connected with the weapon that spawned them and with one another.

Nightmare Shard. A crystal shard that was inhabited by Asheriad Heth and wielded by Gruhn Stonechyld.

Regwos Nu. A blood red scythe inhabited by Alek Surion and wielded by ???.

Silver Sword. A silver rapier inhabited by Zausbex and wielded by Shadow until his death. It was then inhabited by Shadow and wielded by Gilbert Kirgozler.
Blalatha Soup

*This soup is a very lovely velvety soup, thick and hearty. It is a staple of dwarvish cuisine and can fill the belly of a miner set to delve deep or a soldier prepared to fight hard.*

### Blalatha Soup

*Food, common*

A dwarvish dish of rich bacon, hearty potatoes, and celery. It is imbued with a bit of magic dust to bring out the flavors. If consumed during the course of a short or long rest, you gain a +1 bonus to your AC when targeted by a spell attack and to saving throws made against spells for 24 hours.

**Price:** 50gp

**Recipe:** *Tools Requirements: Cook's Utensils.* Blalatha soup can be made with a twenty (20) ounces of residuum, one (1) cup of pork broth, one (1) head of celery, 1 pound of bacon, 1 pound of potatoes, and 1 dose of spices (see Food Ingredients ). Making a single serving of blalatha takes 10 minutes.

**Decay Time:** Blalatha soup goes off 4 hours after it is made.
Dread Realm

A **dread realm** is a partition of Ayareath, the Plane of Shadow, that has been shaped by an ultimate tragedy in the mortal plane of Urz and is ruled by the gloom and sorrow of a particular soul or sometimes a grouping of such souls that come to be Dread Lords.

## Known Dream Realms

***Anapilis.*** A twisted grouping of seven hills and seven towns in what is now modern day Gernaris. They were ruled over by Velinas, the Keeper of Fire. It is believed his death was an effort on the nobility of this region to steal the flame he held as a threat against them and assassinated him in court.

***Bitterheart Vale.*** A segment of borderlands sitting on the western edge of the Broken Blade Coast region that served as Gulthias Toranor's dread realm during his reign as a dread lord.

***City of the Apostolate.*** The horrors of the Church of Alteria are the stuff of nightmares and the great city that hosted the Alterian Inquisition and all of its victims had streets that ran red with the blood of apostates. It is here where the dread lord Alnoth, Exalted Elder of Atavius, reigns.

***Croenur.*** During the Age of One Wood, the elf known as Victicant peeled the flesh from his relatives and hung them about in his glade, forming the Wood of Peelings, later known as Croenur. These horrific acts allowed Victicant to become a dread lord.

***Dark Side of the Moon.*** The remnants of the realm Thorn Stacianodel escaped from. The dread lord of this place is reclusive and little is known about them.

***Edge of Creation.*** The dread realm of Hiro Rockscale. It has been left unshaped and its dread lord has worked against the efforts of the Senate of Ravens to be corrupted fully and shape the realm to represent something tragic from his past.

***Elorelatas.*** A dread realm shaped by the madness of Keldur Alfwyn after being corrupted by the tortured souls bound in the Pyramid of Souls.

***Numatymas.*** Dread realm formed from the twisted genius of Lamdric Semaldric, crafter of the first Undaunted born of the souls of the past dead. His perversion of death and the weight of the methods he wrought plagued his mind into death and beyond it.

***Roots of the Godheart.*** This dread realm was formed in the Lost Age and in itself hosts numerous dead souls that willingly enter the partition because of its nature. The Nothingness that plagued the world and stood against the Godheart during Urz's infancy burns with falsehoods that seem to be the answers to sorrow, loneliness, and the lack of meaning in many a dead being.

***Swamps of Deabahl.*** The burial site of Grendell the Nasty, a monarch in Vendar that treated his people with such disdain he would have many of his subjects killed and butchered before him to be cooked and then served to him to sate his horrible tastes.

***The Hollows.*** A dread realm formed entirely of tunnelways and old fallen dwarvish fortifications and settlements. The peoples of this place were betrayed by Bernulf Redmane, Overlord and King of the Hollows. They were butchered in their sleep by Bernulf's Glorious Guard and their bodies were given over to the King in Yellow to appease the Great Old One.
Bitterheart Wineskin

**Bitterheart Wineskin**

*Wondrous item, common*

This simple leather bota bag with bright red stopper weighs 5 pounds, regardless of its contents. It can carry up to 250 pounds of alcoholic beverages, each separated within an extra dimensional space within the wineskin. It cannot contain any liquid that is not a consumable alcoholic beverage. Drinking from the wineskin gives the drinker the desired drink or the largest supply if no specific drink inside the wineskin is desired. Unlike other items that employ extradimensional spaces, the *Bitterheart wineskin* can enter into other such items without creating a gate to the Astral Plane. Piercing the wineskin causes the contents to leak out while slicing open the bag causes all the contents to burst out in a rush.
Eversol (Parnak)

Golden eagle on purple field

## Relationships

House Eversol Full Banner

**House Eversol**

***Motto:* "Shine Like the Sun"**

Stormloft is one of six kingdoms in the Parnak Empire and is ruled over by House Eversol.

***Seat of power.*** Stormloft (city). The head of this house is one of nine members on the Council of Lords of Stormloft Kingdom.

***Kingdom.*** Stormloft

***Current King.*** Farker Eversol

*Duchies.* Adalbert, Kemp, Vondrayons
Calyx (Ocyria)

**House Calyx**

Golden Snake on Magenta Field

The members of House Calyx act as stewards of nature and the wild and work to perserve the natural world within the
city walls and in the surrounding regions. They seek to protect the elements of nature that are incompatible with the overpopulated, urban conditions within the city. They use magic to coax the primal natures of creatures out and to protect the high and low gardens of House Gravesend. A number of the structures that House Calyx use for operations are biological things, grown to shape to serve in ways stone and metal serve other houses. One of their greatest exports are bricks formed from mushroom mycelium.

House Calyx is seated on the southern half of the Green District.
Berwick (Parnak)

**Berwick**

***Motto.** "United As One"*

***Crest.*** White lozenge sable (diamond pattern) on a red field

House Berwick has the strongest military in the kingdom of Rastegar and one of the most power militaries in the Parnak Empire as a whole. It boasts a rigid strength and a reputation for tactical prowess. Above all, teamwork and camaraderie are the most important things to this duchy.

***Seat of Power.*** Whitespring. This great city has served as a central location for numerous battles of old, specifically conflicts during the Pawed War. A lot of the old architecture remains, but buildings that fell during conflicts have been rebuilt with the same adherence to the architectural traditions of what stood before. As a whole, the city and the surrounding duchy respect what has come before and work together to maintain the strength and glory they have had since Rastegar kingdom formed.

***Current Duke.*** Samael Berwick. Duke Samael serves the armies of the Emperor as a second to Duke Rian Vondrayons in the east and his wife, Rose, maintains the household.