SMITE Version 4.19.4362

# 4.19 - Departure to the Afterlife | October 10, 2017

## New God Skins

* **Mummified Izanami**
Exclusive - Odyssey
* **Yurei Susano**
Exclusive - Odyssey
* **Warchief Raijin**
Exclusive - Odyssey
* **Trick or Treat Cupid**
Exclusive - Halloween Chest
* **Grim Reaper Thanatos**
Exclusive - Halloween Chest
* **Hachiman Mastery Skins**
Mastery

## New Voice Packs

* Mummified Izanami
* Yurei Susano
* Warchief Raijin
* Trick or Treat Cupid
* Grim Reaper Thanatos

## Odyssey 2018

* **Purchasable Skins**

* Mummified Izanami
* Yurei Susano
* Warchief Raijin

* **Bonus Item**

* No Tact Tina Announcer Pack

* **New Quests and Achievements**

* 7 Japanese Quests
* Japanese Conqueror Achievement

## Halloween 2017

* Halloween Arena and Scary Potion have returned for the Halloween Season!
* New Halloween Chest Items

* Trick or Treat Cupid
* Grim Reaper Thanatos
* Spooky Music Theme
* Jack O'Lantern Jump Stamp

## Items – Bug Fixes

* Witchblade

* Removed from Lifesteal item category.

## Gods – Bug Fixes

* The Morrigan

* Changeling

* Fixed an issue where using quick/instant cast could result in The Morrigan switching to the incorrect target.
* Fixed an issue where The Morrigan's camera could become permanently zoomed out when transforming into Nu Wa.

## Items – Balances

###  Armored Cloak

“*Armored Cloak and Hide of the Urchin have dominated players' builds in recent patches. Armored Cloak provided a high amount of protections and health for a Tier 2 item, while Hide of the Urchin was nearly cost efficient with little to no stacks. We are reducing the base stats on both of these items, making it necessary to gain multiple stacks before becoming gold efficient.*”

* Decreased Physical Protections from 30 to 25.
* Decreased Magical Protections from 30 to 25.

###  Hide of the Urchin

* Increased Cost from 2350 to 2450.
* Decreased Physical Protections from 35 to 30.
* Decreased Magical Protections from 35 to 30.

###   The Crusher

“*The Crusher is a unique item that gives ability based gods that a powerful group of stats and a passive that is strong if they can sneak in a few basics. We are increasing the Attack Speed of this item to synergize more with the passive, and give a nice boost to the DPS of gods that build the item.*”

* Increased Attack Speed from 15% to 20%.

###   Soul Reaver

“*Soul Reaver gives gods access to late game burst at the cost of sustained damage, especially against high HP opponents. At 2950 gold, this item was too expensive to bring it into a standard mage build. We are reducing the gold cost to 2750, allowing more mages to flex this item into their builds.*”

* Decreased Cost from 2950 to 2750.

## Gods – Balances

###  Ao Kuang

“*Ao Kuang's performance was largely tied to a single item, Polynomicon. It's ability to pair with Wild Storm created sudden moments of burst that had little room for counterplay. We are removing Wild Storms ability to proc Basic Attack items or effects, but are bringing up his damage on Wild Storm and the Ranged version of Dragon Call to compensate for this loss and improve his early jungle clear.*”

* **Dragon Call**

* Increase Ranged Dragon Damage from 15/20/25/30/35 to 20/25/30/35/40.

* **Wild Storm**

* No longer triggers basic attack items or effects. Will still trigger charges of Dragon Call.
* Increased Base Damage from 80/125/170/215/260 to 90/135/180/225/270.

###  Awilix

“*Awilix will be shifting away from her early hyper aggression to a focus on her mid and late game power. We are reducing the Early Rank potency of Feather Step, but providing additional scaling on Moonlight Charge to help her overall damage as she begins to build more Physical Power items. Awilix's early game was a bit too strong and her late game a bit too weak, these changes should smooth that out. Awilix players should seriously consider what Ability they rank at level 1 after this change.*”

* **Feather Step**

* Reduced Damage from 60/90/120/150/180 to 40/75/110/145/180.

* **Moonlight Charge**

* Increased Physical Power Scaling from 60% to 70%.

###  Cu Chulainn

“*Cu Chulainn's Rage gain is seeing a large adjustment. Players should find that Cu Chulainn will have a more difficult time going Berserk in the laning phase, decreasing his ability aggress as early as level 2. However, players will have an easier time going Berserk when fighting enemy gods. Additionally, the shield he gains from going berserk is seeing a reduction in strength early on. These changes should help players have more room to fight him in the early game.*”

* **Berserk**

* Decreased Base Shield health from 40 to 20.
* Increases Shield health per level from 23 to 24.

* **Barbed Spear**

* Reduced Rage gained for every non-god target hit from 6 to 5.
* Increased Rage gained for every god target hit from 6 to 8.

* **Salmon's Leap**

* Reduced Rage gained for every non-god target hit from 6 to 5.
* Increased Rage gained for every god target hit from 6 to 8.

* **Spear of Mortal Pain**

* Reduced Rage gained for every non-god target hit from 12 to 10.
* Increased Rage gained for every god target hit from 12 to 16.

###  Erlang Shen

“*Erlang Shen has become the prime solo laner due to his ability to gain early game lane pressure. Mink form did a lot of damage to the entire wave, while also providing a strong Basic Attack Buff that synergizes with his cleave attacks. We reducing both aspects of 72 Transformation's Mink form to allow more Warriors to compete with him at level one.*”

* **72 Transformations**

* Decreased Mink Form Base Damage from 90/150/210/270/330 to 70/130/190/250/310.
* Decrease Mink Attack Speed and Haste buff from 5s to 4s.

###  Hachiman

“*Our latest Hunter has had a great launch, but as his stats have evened out he is underperforming compared to the rest of the Hunter class. His base movement speed is seeing a bump to help him position during fights, and Eagle Eye will provide 4 ammo charges at an earlier rank. Iajutsu's cooldown is being reduced to help Hachiman be more aggressive or to retreat more consistently. Finally, Mounted Archery is seeing a slight numbers tweak to make the per level damage more consistent.*”

* **General**

* Increased Base Movement Speed from 360 to 365.

* **Eagle Eye**

* Ammo increased from 3/3/3/4/4 to 3/3/4/4/4.
* Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15.

* **Iaijutsu**

* Cooldown reduced from 18/18/17/17/16s to 16s.

* **Mounted Archery**

* Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445.
* (Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)

###  Izanami

“*Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its “deploy” time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability.*”

* **Fade Away**

* Reduced casting time before the leap from 0.65s to 0.35s.

* **Dark Portal**

* Reduced warm-up time from 0.85s to 0.6s.
* Reduced post-fire time from 0.85s to 0.6s.

###  Raijin

“*As Raijin has become more popular since his initial rework, players have given a large amount feedback about him. The most common topics of discussion are the ways that Raijin can feel odd to play. In this patch we are addressing Percussive Storm's hitbox size, Raiju's projectile speed, Thunder Crash's casting rules, and an issue where players could get stuck in his ultimate. All of these are focused toward removing those odd feelings players get while playing as Raijin.*

*However, Raijin's performance in 4.18 was overall strong. If we just improved his overall feel in 4.19 we would likely make him too strong. With these improvements/buffs we are also bringing down the damage of Percussive Storm, lowering his ability to poke enemies and clear the lane in the early game.*”

* **Percussive Storm**

* Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
* Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.

* **Raiju**

* Increased projectile speed by ~20%.

* **Thunder Crash**

* Players will now be able to move during the warm up of Thunder Crash.

* **Taiko Drums**

* Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.

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