Level 2

**Level 2** is the 2nd Level of The Backrooms.

## Description

**Level 2** is an underground sewer located 20 miles below the ground, with echoing water drops in the distance, and loud machinery. It is described as being generally more decayed than the previous levels. **Level 2** is far more dangerous than Level 1 due to its instability.

This Level's structure consists of long, narrow concrete maintenance hallways cut right from the rock with pipes all over the walls and ceilings. Doors are rarely found, but mostly locked, where metal shelves and ventilation ducts can be found.

It is advised to bring supplies with you from other Levels because there are none in this Level.

Some sections of **Level 2** are completely devoid of light, alternative being fire from busted pipes.

The pipes lining up the walls of **Level 2** are very warm, seemingly carrying the sewer waters around in the Level.

    Occasionally, doors can lead to other parts of the sewer, at times to parts where there is running sewer water, the ever-present pipes and valves, that could potentially drain the water or stop its course. Draining the water is probably the only way to unflood certain areas that were flooded by the water.

Usually instead of having a dead end, the halls of Level 2 would end in a tunnel, divided in two by a single river of sewer water, with many sewer lines from where the water is being expelled onto the river. To cross to the other side of river of sewage, you can walk by the catwalks, which are mostly broken, but a few of them are still in good conditions.

If you hear whispering in the halls of this level, it is advised that you should run immediately, as they will induce a feeling of paranoia and claustrophobia, reports say that one of the victims felt the air getting heavier as the "Whisperer" as we call it, got closer.

## Details

Smaller pipes in this Level carry some kind of coolant that keeps the Level from getting hotter, bigger pipes though carry Tar or Carbon Dioxide inside of them for unknown reasons, it is theorized that this Level is the cause for all the issues in Level 0.

Some walls of **Level 2** have graffiti over them, similar to Level 1.

Carpet fluid can be found in the water of this Level, making it impossible for consumption. Not as if you'd drink sewer water anyway.

Drains are present in the hallways of **Level 2**, despite serving no purpose as there are barely any pipes leaking or floods.

## Entrances

Manholes or darker tunnels found in Level 1 lead to this Level.

Manholes also found in other city Levels have a possibility of bringing you back here.

Any of **Level 2**'s Sublevels lead back here.

## Exits

Going through a unlocked door labeled "BOILER ROOM" will lead you to Level 2.1.

No-Clipping through a pipe will lead you to Level 3, though it is not advised.

Going through a service door will lead you to Level 3.

## Events

After staying in **Level 2** for 24 hours, there is a chance of the lights going on and out in a red hue with a blaring alarm in the background, the coolant present in the pipes will start to be expelled, and the heat will start rising, to avoid getting severe burns you can either go to The Basement or any other room other than the hallways.

## Rooms

The Basement

* The basement is found under doors labeled "LOWER FLOOR", its walls have a yellowish-tint and are made out of metal. The pipes present in this room only carry coolants, making it the only place in **Level 2** with a stable temperature. This room repeats itself when you go through a door, always looping you back to the way you came from. During the Alarm event, these doors will be locked, if you were inside the basement during the event, you will get to survive severe burns.

Intersections

* Intersections are rooms where 4 hallways meet, these rooms are usually 0.6 miles wide and sometimes carry supplies from dead bodies. Crates and tents can be found around here as if someone tried to make a living out of this place. This room is not safe during the Alarm event.

## Machinery

Lightning in this Level seems to be powered from Level 3, it is unknown the connection between **Level 2** and Level 3's power source.

Traces lead to pipes' Carbon Dioxide going from Level 0 to 6, with the exception of Level 4.

### Ambience

« Level 1 | Level 2 | Level 3 »

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Author: Lxnar\_Whrxd

Original Authors: 1000dumplings, Generic3

Original Page: Wikidot, Fandom, Liminal Archives.

Images: Unknown Sources.