Light Within - Minecraft multiplayer survival horror map

* Description: Survival Horror Multiplayer map.

* State: **RELEASED**
* Supported Minecraft Version: 1.19
* Recommended player amount : 6-10 players

[Recommended Settings] - Please use these settings for the best gameplay experience.

[Resetting a player] - Info about restarting target player statistics when an error occurs.

[Chest] - Info about loots and items

[Crafting Recipe] - Info about craft-able items:

[Survivor Abilities] - Info about survivor purchasable power.

Map powered by **Pumpkin Engine -** Created by DeonHNT

Music Engine powered by Pumpkin Engine

Music Archive - Light Within music contents

File Archive - Light Within support files, unused contents and etc.

History Logs - All posted update before version Release 1.0

Sequel Games - Game(s) in the same universe of Light Within.

Overall Notice - Extra Useful information about playing Light Within Map.

## Hunter List

Characters Name and Update

* The Old Spirit
* Dream Snatcher - The Worst Nightmare
* The Imposter - Between Us
* Ancient Werewolf - The Cursed One
* The Collector - Darkness Obsession
* The Clockwork - Gear of Darkness

## Survivor Info

* Main Objective: Eliminate the hunter before **sunrise**.
	+ If the survivor can't eliminate the hunter before a sunrise, The match result is **draw**.
	+ Successfully terminated the hunter while being alive will reward you **Death Tear.**

### Default Ability (Shared)

* **Vault** - a mechanic to vault through a blocked wall.
	+ Cooldown: No cooldown
	+ Energy Consumption: 0
	+ Activation: Sneak key when displayed in an action bar.

* **Dash** - Slide forward, able to slide through block and holes.
	+ Cooldown: Depends on survivor energy points.
	+ Penalty:
		- When used - will spawn a notifier orb - able to be seen by all parties.
		- When used exceed maximum: exhaust status effect (slowness).
	+ Energy Regeneration: Fast when not running and **tremendously slow** while attempting to run.
	+ Activation: **Sprint** and **press** sneak key.
		- **Hold** for float push mode (jump out mode) - may cause damage from player head hitting in the ceiling
	+ Hole Dash (Disabled):
		- ~~When using dash in front of a 1x1 space, it will put player in/through that space.~~
	+ **Air Dash:**
		- When a timing is correct, performing this action in the air can perform an air dash.
	+ **Wall Dash:**
		- While running, when **holding sneak key** when reaching a 2 specific blocks high blockage, the player will climb up to the top. If performed correctly, the survivor **may not receive the damage** from hitting the ceiling.
			* If the player **release** sneak key **too soon** before reaching the other side, the survivor **may** receive damage from his/her head hitting the ceiling.
	+ **SLIDE DASH:**
		- While running, **hold** a sneak key to slide or go into the hole in the wall.
		- This causes damage by 1 HP.

* **Crawl**
	+ Press sneak key when in front of 1x1 space next to your feet.
	+ This ability **will not activate** if there is **one or more player close to you**. (1.5 block radius)

* **Lock Picker**
	+ Time Requirement: **at least** 12 seconds to unlock.
	+ Penalty:
		- If the survivor ran toward the chest and unlock it, the survivor will spawn a notifier orb.
		- If the survivor stop lock picking, the chest will regenerate itself.
		- If there are **two people unlocking the chest**, the chest will break itself (empty loot)
	+ Activation: Hold sneak key when **both hands** are available.

* **Object Dismantling**
	+ Time Requirement: Depends on an object.
	+ Requirement: The survivor must be in <1 block radius to perform an action.
	+ Activation: Hold sneak key when both hands are available.

* NOTE: Some action may not be available when one of your hand is unavailable.

## Map List

* Abandoned Hospital - Since first working version
* The Factory - Gear of Death Update [2.0.0 BETA M]
* ~~Forgotten Village - The Cursed One Update [2.0.0 BETA M]~~ REMOVED
* The Sewer
* The Maze

## Game Mechanics

* **General:**
	+ Time per match: Total of 8 minutes 20 seconds
		- Night time: 7 minutes 30 seconds
		- Daybreak Climax Event: 50 seconds
			* During this event:
				+ The hunter will gain x2 speed
				+ The survivor will stop using sprint point
	+ Team per match:
		- Hunter - Only one may be selected
		- Survivor - Unlimited player(s)
		- Spectator - Amount depends on eliminated survivor(s).
	+ Area Elements:
		- Chest, Coin, Praying Table, Poison Vine, etc.

* **Survivor Abilities**
	+ Check out the page to learn more about the survivor's power up.

* **End Game Elimination:**
	+ Available for the hunter when all survivors are eliminated.

* **Daybreak Climax**
	+ 50 seconds before the sunrise.
	+ After the climax is activated - the survivor location will be revealed.
	+ Before sunrise, the hunter will gain x2 speed boost
	+ If there is still at least one person left on each team, the match ended in draw.

* **Coins:**
	+ Uses for buying item and power up.
	+ ~~**Not give-able**, when drop and pick up by players.~~ (Blocked in Pre-M 2)

* **Ores Ingot**
	+ Uses for trading item, you can trade the hunter's items for an iron ingot.
	+ You can use collected iron ingots for trading item for the next match.

* **Idle Penalty**
	+ Standing in the same place or still, the music will play after 1 minutes, and after 1 minutes 40 second, you will be exposed and receive weakness penalty.

* **Shard of Undying**
	+ Collectable from a lectern table by sneaking next to it for a period of time. (Progess bar included).
	+ Collect x2 shards then burn it at the campfire to remove hunter invulnerability.

## Latest Update:

* Map Update - Update 1.1.0 Release 1215A
* Map Update - Update 1.0.0 Release 1214B
* Systems Update - Update Version 2.0.0 Beta 14 - [ 7/21/2021]
* Systems Update - Update Version 2.0.0 Beta M (R1) - [ 7/11/2021 - 7/20/2021]
* Systems Update - Update Version 2.0.0 Beta Pre-M2 - [6/8/2021 - 7/10/2021]
* Systems Update - Update Version 2.0.0 Beta Pre-M - 5/24/2021
* Systems Update - Update Version 2.0.0 Beta 12 series - 5/24/2021
* Systems Update - Update Version 2.0.0 Beta 11 - 5/23/2021
* Systems Update - Update Version 2.0.0 Beta 10 - 5/21/2021
* Systems Update - Update Version 2.0.0 Beta 9 - 5/19/2021
* Systems Update - Update Version 2.0.0 Beta 8 - 5/16/2021
* Systems Update - Update Version 2.0.0 Beta 7 - 5/12/2021
* Systems Update - Update Version 2.0.0 Beta 6 - 5/11/2021
* Systems Update - Update Version 2.0.0 Beta 5 - 5/10/2021
* Systems Update - Update Version 2.0.0 Beta 4 - 5/09/2021
* Game Rebalance Update - Update Version 2.0.0 Beta 3
* Overall gameplay changes - Update Version 2.0.0 Beta 2 - 5/8/2021
* Idle Penalty is now active. Music will play after 1 minutes, and after 1 minutes 40 second, you will be exposed and receive weakness penalty.
* Overall gameplay changes - Update Version 2.0.0 Beta 1
* The Imposter and Ancient Werewolf - Balance Rework. (5/4/2021)
* Dream Snatcher - Nerfed by kicking a survivor who received 4 damage point within 10 seconds (5/4/2021)
* New Hunter: Ancient Werewolf - working in progress (5/4/2021)
* New Hunter: The Imposter - working in progress (5/4/2021)
* New Hunter: Dream Snatcher - working in progress (5/4/2021)
* Performance Update: Various Bug Fixes.
* Chest Update: Chests have arrived in Light-Within realms. Players can now find loots that can help them survive!

## Creator Team:

* DeonHNT - Map Creator, System creator and designer.
* Credits Tester: SlugGuard, JulianElf