recursal/Fanatic-Fandom huggingface dataset:
Hell Manipulation

**Hell Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. the opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtains inhuman levels of strength, speed, stamina, and even increase ones mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
* **Dark Magic:** One is given the powers of dark magic allowing them to do spells that are far more sinister then the innocent nature of regular magic.
* **Darkness Manipulation:** As one is unholy they can control the powers of darkness, what the darkness can do varies.
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
* **Empathic Manipulation:** Can make others inner evil come out.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements and matter innate from the depths of hell, such as hellfire, faust water, cursed earth and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Could be countered by Holy Manipulation.
* The power may corrupt the user if used too often.
* A lot of these powers won't have effect on one that's truly pure or truly evil themself.

## Users

* Ganon (DIC) (The Legend of Zelda)
* Mephisto (Marvel Comics)
* Xehanort (Kingdom Hearts)
Father Time (Star Vs. The Forces of Evil)

## Background

**Father Time** is a character who first appears in "Freeze Day". He is based on the mythological figure of the same name. He is the overseer of time, keeping it moving for all of eternity, during Freeze Day Star pushed him off of his wheel allowing him to finally see the world around him making him reluctant to go back on his wheel and continue running for eternity. Eventually Star makes a compromise by allowing him to move around the Plains of Time with a group of hamsters.

## Codex Statistics

**Tier:** **Low 8-C**, likely **far higher**

**Name:** Father Time

**Origin:** Star Vs. The Forces of Evil

**Sex:** Male

**Age:** Likely as old as time itself

**Classification:** Overseer of Time, “Time-Time”

**Dimensionality:** **3-D**

**Attack Potency:** **Small Building level+** (Should be comparable to Season 1 Star Butterfly and Marco Diaz), likely **far higher** (Father Time views time itself as fragile, indicating a higher level of strength)

**Durability:** **Small Building level+**, likely **far higher**

**Striking Strength:** **Small Building Class+**, likely **far higher**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Can outrun Season 1 Star Butterfly and Marco Diaz)

**Combat Speed:** **Relativistic+**

**Reaction Speed:** **Relativistic+** (Can avoid season 1 Star Butterfly and Marco Diaz)

**Stamina:** **Limitless** (Can run for eternity)

**Range:** **Standard Melee**, **High Multiversal** with the Time Wheel (Allows one to travel through time)

**Intelligence:** At least **Genius** (As the keeper of time is aware of all events within it, though he shows to be naïve to other things due to his focus on moving time purely)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Acrobatics** (Can casually make extremely high leaps into the air), **Immortality** (Type 1; As old as time itself), **Acausality** (Temporal Singularity and Irregular Causality; Is a natural inhabitant of the plains of time, where time is nonlinear and Star from weeks in the past and Star from the future can both enter it, there is only one Father Time and checking his history will show he was always the same age no matter what point he was running on the wheel at), **Precognition** (Type 4; Implies he’s aware of the future events that will happen to Star), **Time Manipulation** (Father Time is what keeps the wheel of time moving and upon not moving it he can stop time), **Time Travel** (His time wheel can travel through time)

**Resistance** to **Time Manipulation** (Can leave his time wheel and won’t be frozen in time, exists in a non-linear realm of time), **Magic** (His time wheel is unaffected by magic)

## Other

**Standard Tactics:** Father Time has never truly fought so his opening tactic is unknown.

**Weaknesses:** Father Time is very naïve to other customs as he’s spent a long time moving time forward and never getting to see his own world until Star and Marco gave him the hamster wheel.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Hacking

## Background

In fiction (and real life) **hacking** is the process of breaking into computers, robots, advanced artificial intelligences and/or software and taking control of the system. The process can be achieved through wireless connections or wired lines or through the addition of equipment (corrupted USB add-ons, nanomachines etc). Some fictions even extend the definitions into hacking things like reality or the human mind. In the latter case that would be a form of mind attack and the former is a form of reality warping. Hacking can also be described as a robot mind attack. Since robots are immune to conventional mind attacks hacking would be the next best thing.

## See also

* Technological Manipulation
* Data Manipulation
* Information Manipulation
Green Ghouls

* Together
* Jade
* Sage
* Kelly
* Olive
* Moss
* Emerald

## Background

The **Green Ghouls** are one of the two available team within *The Great Ghoul Duel* and *The Great Ghoul Duel 2* in which they must collect spirit flames in order to defeat the Purple Ghouls in their ghostly duel.

## Powers and Stats

**Tier:** **10-B**

**Team Name:** The Green Team which consist of: Jade, Sage, Kelly, Olive, Moss and Emerald

**Origin:** The Great Ghoul Duel

**Organization Type:** Team of ghosts

**Age:** Unknown

**Members:** 6

**Leader:** Jade

**Hierarchy:** None

**Base of Operations:** Unknown

**Status:** **Active**

**Alignment:** **Unknown** (Nothing is known about the Green Ghouls besides that they wanna defeat the Purple Ghouls in the Great Ghoul Duel)

**Dimensionality:** **3-D**

**Attack Potency:** **Human level** (The Green Ghouls should be comparable to their teammate Kelly who can slightly damage the entrance roof)

**Durability:** **Human level**

**Striking Strength:** **Human Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Average Human**, **Higher** with Speed Boost

**Combat Speed:** **Average Human**

**Reaction Speed:** **Average Human**

**Stamina:** Possibly **Limitless** (Due to their undead nature)

**Range:** **Standard Melee**, **Extended Melee** with Magnetism

**Intelligence:** **Average**

### Team Abilities

* By themselves
* Power-ups

**Undead Physiology** (The Green Ghouls are all ghosts), **Incorporeality**, **Invisibility** (The Green Ghouls can turn invisble), **Telekinesis** (The Green Ghouls should be comparable to their teammate Jade who can hold a book this way), **Flight** (The Green Ghouls naturally float), **Summoning** (The Green Ghouls can summon spirit flames via the Buddy Bonus), Possibly **Possession** (The Green Ghouls exist in the same universe as Momo in which ghosts in Magic Cat Academy can possess others)

**Statistics Amplification** (By brining 15 spirits to the base, they gain a speed boost), **Enhanced Senses** (By brining 45 spirits to the base, they gain night vision), **Magnetism** (By brining 105 spirits to the base, they gain magnetism allowing them to attract spirits from fruther away), **BFR** (With the Magic Pumpkin, when collected, the ghoul start flashing rainbow colours and any opponents that touch the powered up ghoul gets send back to their base)

## Other

**Individual Tactics:** Wildcards as they have never fought

**Team Tactics:** They would likely try to get some Buddy Bonus to summon flame spirits in order to bring them back to their base and obtain power-ups to help them.

**Weaknesses:** The Green Ghouls have no combat experience.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Insane Stranger

## Background

**Insane Stranger** is a character in a Puppet Combo game Day 7. He appears to be a white male of unspecified age. He has no hair and only wears pants and is shirtless. Very little is known about him, but much like the other characters, he no clipped out of reality and appeared in the backrooms. He eventually went insane and started relying on cannibalism in order to survive. It is unknown how long he was stuck in the backrooms, but it appears he was there much longer than Terrence and Sally.

## Codex Statistics

**Tier:** **9-C**, **Higher** with a gun

**Name:** Unknown

**Origin:** Day 7

**Sex:** Male

**Age:** Unknown but is an adult

**Classification:** Human, Killer, Cannibal

**Status:** **Dead** (Was killed by Terrence)

**Alignment:** **Chaotic Evil** (The stranger has slowly gone insane which lead to him starting to kill and eat other survivors within the backrooms)

**Dimensionality:** **3-D**

**Attack Potency:** **Peak Human level** (Easily overpowered Sally and started eating her), **Higher** with gun (He has a gun which are at this level)

**Durability:** **Peak Human level**

**Striking Strength:** **Peak Human Class**

**Lifting Strength:** **Regular Human**

**Travel Speed:** **Average Human**

**Combat Speed:** **Average Human**

**Reaction Speed:** **Average Human**

**Stamina:** **Unknown**

**Range:** **Standard Melee** **Hundreds of meters** with his gun

**Intelligence:** **Average**

## Powers and Abilities

**Peak Human Characteristics**, **Weapon Usage** and **Penetration Damage** (Has a gun), **Enhanced Health** (Capable of eating raw human flesh without side effects)

## Other

**Standard Tactics:** He'll shoot his opponent

**Weaknesses:** He is insane

## Battle Records

* Victories
* Losses
* Inconclusive
Ice Creams (Bad Ice-Cream)

* Together
* Vanilla
* Strawberry
* Chocolate
* Sorbet
* Mint choc-chip
* Bubble gum
* Licorice
* Smokey Bacon

## Background

The **Ice Creams** are the main characters of the Bad Ice-Cream series. They are anthropomorphic ice creams that must collect all the fruit present in each level in order to progress while also avoiding enemies along the way.

## Members

VanillaStrawberryChocolateSorbetMint choc-chipBubble GumLicoriceSmokey Bacon
## Codex Statistics

**Tier:** **9-B**

**Team Name:** The Ice Creams which consist of: Vanilla, Strawberry, Chocolate, Mint choc-chip, Bubble gum, Smokey Bacon, Sorbet and licorice

**Origin:** Bad Ice Cream

**Organization Type:** a group of ice creams

**Age:** Unknown

**Members:** 8

**Leader:** None

**Hierarchy:** None

**Base of Operations:** None Notable

**Status:** **Active**

**Alignment:** **Unknown** (The Ice Creams' morals are unknown as they are merely going on an adventure in order to collect fruits while avoiding the dangerous enemies along the way)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (The Ice Creams can easily destroy multiple ice blocks)

**Durability:** **Wall level** (The Ice Creams can survive being shot out a canon and hitting a wall at full speed)

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (The Ice Creams can outspeed Warthogs which can run 55 km/h)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown** likely **Limitless** due to their Inorganic Physiology

**Range:** **Standard Melee**, **Tens of Meters** with Ice Manipulation

**Intelligence:** **Above Average** (The ice creams have shown able to to pilot an UFO alongside being competent fruit collectors capable of using their ability to blow ice in order to navigate levels filled with enemies)

### Team Abilities

* Innate Abilities
* Optional Equipment

**Superhuman Physical Characteristics**, **Vehicular Usage** (Air Vehicles; The ice creams can pilot a UFO), **Inorganic Physiology** (Living Objects; They are anthropomorphic ice creams), **Ice Manipulation** and **Breath Attack** (They can blow out cold air to create rows of ice blocks)

**Resistance** to **Heat Manipulation** (they can collect Pepper despite them being able to melt ice blocks)
**Flight**, **Gravity Manipulation** and **Light Manipulation** (Via UFO, which can project a light beam that sucks things in)

## Other

**Individual Tactics:** The Ice Creams aren't fighters and thus naturally don't use their ice manipulation to attack their opponent, instead using it as a way to keep them away from while they collect their fruits. If they should enter combat, they would likely attempt to physically harm their opponent

**Team Tactics:** Same as before along with working with their teammates

**Weaknesses:** As ice creams they are naturally weak to fire based abilties and they also lack combat experience as they prefer avoiding confrontation

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Fire Breathers (Action 52)

* Red Fire Breather
* Blue Fire Breather

## Background

**Fire Breathers** is one of the 52 games of *Action 52* and consist of 2 dragons shooting fire at each other until they are defeated.

## Codex Statistics

**Tier: 9-A**

**Name:** Fire Breathers

**Origin:** Action 52, Fire Breathers

**Sex:** Unknown, likely Varies

**Age:** Unknown

**Classification:** Fire Breathers

**Status:** **Alive**

**Alignment:** **Unknown**

**Dimensionality:** **3-D**

**Attack Potency:** **Room level** (With Large Size as they are dragons. They are shown comparable in size to buildings)

**Durability:** **Room level** (Can take attacks from each other)

**Striking Strength:** **Room level**

**Lifting Strength:** **Superhuman**

**Travel Speed:** **Superhuman** (Can fly past a building quickly)

**Combat Speed:** **Superhuman** (Can tag each other as they fly in combat)

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown**

**Range:** **Several Meters** with Large Size, Likely **Tens of Meters** with Fire Balls (Can shoot fireballs somewhat far in comparison to a building)

**Intelligence:** **Unknown**, Likely **Animalistic**

## Powers and Abilities

**Superhuman Physical Characteristics**, **Large Size** (Type 1; Fire Breathers are shown to be comparable to buildings in size), **Natural Weaponry**, **Flight** (Can fly), **Fire Manipulation** (Can shoot fire)

## Notable Techniques

**Fire Ball:** Fire Breathers shoot fire from their mouth at their enemy.

## Other

**Standard Tactics:** Fire Breathers fly around and shoot fire at their opponents.

**Weaknesses:** None Notable.

## Trivia

Fire Breathers is the first game and the only multiplayer only game in Action 52.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Explosion Manipulation

## Background

**Explosion Manipulation** is the power to bring forth spontaneous explosions. How these explosions are brought about varies from case to case, be it through weaponry, magic, technology or putting one’s own body at risk through an explosive self-detonation. What’s more, this ability also encompasses the ability to command said explosions, such as setting off chain reactions or applying explosive power to certain objects in order to further overwhelm their foes.

## Limitations

* May require weaponry/technology, which, as a further limitation, may only be activated within close range.
	+ Short range activation may also be a limitation to those who use other methods as well.
* Could harm the user if they get caught in the blast.

## Users

* Grenade Man (Mega Man)
* Yellow Pikmin via Bomb Rocks (Pikmin)
* Hat Kid (A Hat in Time)
Omniscience

## Background

**Omniscience** is the state of knowing everything or, in other words, of knowing everything. An omniscient character knows everything his opponent will do before doing it and knows exactly what to do to win a fight. An omniscient character is always able to be mastered and lose, however. In addition, knowledge of other fiction is not a requirement of omniscience. A character who knows everything about his own fictional franchise is therefore considered omniscient.

## Users

* Golden Goddesses (The Legend of Zelda)
* Tomska (Tomska)
Magma Manipulation

## Background

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

User can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water,  ice or cold.

## Users

* Ganondorf (The Legend of Zelda)
* Obisidian (Steven Universe)
* Mega Man (Mega Man)
Photographic Memory

## Introduction

**Photographic Memory** is an ability very few have in real life where one recalls an image from memory with high precision for a brief period after seeing it only once, and without using a mnemonic device. Although the terms eidetic memory and photographic memory are popularly used interchangeably, they have differences. Eidetic memory refers to the ability to see an object for a few minutes after it is no longer present and photographic memory referring to the ability to recall pages of text or numbers, or similar, in great detail.
Kilala Princess

## Background

***Kilala Princess*** (Disney's きらら☆プリンセス *Dizunii Kirara Purinsesu*) was a manga series released between 2005-2008 written by Rika Tanaka and illustrated by Nao Kodaka. It was published by Tokyopop. This story strongly involves the works of Disney. In the story, a local girl named Kilala Reno wishes to become a Princess and find true love like the Disney Princesses, depicting Snow White, Cinderella, Aurora, Ariel, Belle, and Jasmine. One day, a prince named Rei appears with a Magic Tiara in hand. When her friend, Erica, is kidnapped after winning the Princess Contest at her school, Kilala tries to find her, and uses the Tiara to open a Gate of Dreams; from then on, she begins to encounter her idols, the Disney Princesses. She later finds out that they are among the six of Seven Princesses with the power to bring peace to her world, and that she is the last princess. However, she must acquire the right qualities in order to become the princess that she is destined to be, and fight for her one true love and her beloved kingdom.

## Power of the Verse

The verse is rather weak due to everyone being only **Wall level** with **Superhuman** speed, their hax aren't really impressive either with them having Weapon Mastery, H2H Combat and Inorganic Physiology, however the Magic Tiara helps them immensely giving them Power Nullification, Mind Manipulation and Portal Creation

## Verse Scaling

Everyone scale to Gaston's feat of destroying harming Beast with his blows who could defeat a whole pack of European wolves, he can aslo fairly easily destroy wooden furniture and even shake a whole room by slamming a door even making a piece of the celling fall down alongside destroying the head of a statue due to the worlds follow their stories, some even taking place after the happy ending, speed wise everyone scale to Kilala who could react to a great white shark which can swim at 35 mph
Order Manipulation

## Background

**Order Manipulation** (opposite of Chaos Manipulation) is the ability to manipulate the inherent order of things. Order in a manipulation sense can refer to multiple things, but typically defers to a chronological order of events and a level of balance.

Lower level applications of Order Manipulation have users simply maintain balance in the universe, making sure bad things never go too awry. Higher level applications act as a superior form of Fate Manipulation, controlling the order of events for one's benefit. The latter is of course much more flexible, allowing for the user to postpone or outright deny an event.

## Also Called (Optional)

* Harmony Manipulation
* Organization Manipulation
* Balance Manipulation
Incorporeality

## Background

**Non-Corporeal** or **Incorporeal** beings are those who have no true physical form. Although they may have avatars or physical bodies, their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being non-bodily is very different from most intangible forms because the body of an intangible being is its true body, it simply can not be affected by conventional physical forces. A non-corporeal being has generally no concrete and definite form and can appear in many different forms if he so desires, although the destruction of these bodies is of little importance to the entity that hides them.

## Note

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Non-Physical Interaction
* Time Manipulation

Among other means. Some Non-Corporeal beings, for example, need bodies to survive and can be killed by destroying their bodies and preventing them from receiving hosts.

Abstract beings are typically non-corporeal as well.

Characters with Immaterial Intangibility may also be non-corporeal.

## Users

* Golden Freddy (Five Nights at Freddy’s)
* Chara (Undertale)
* Composite Ghost (West of Loathing)
Light Manipulation

## Background

**Light Manipulation** is the ability to manipulate light. With this ability, it is possible to create, form and manipulate visible light, commonly referred to simply as light, the electromagnetic radiation visible to the human eye and responsible for the sense of sight. The main properties of visible light are intensity, the direction of propagation, frequency or wavelength spectrum, and polarization, while its velocity in a vacuum (299,792,458 meters per second) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation, has been experimentally known to always move at this speed in a vacuum. Like all types of Electromagnetic radiation, visible light is emitted and absorbed into tiny "packets" called photons and exhibits the properties of waves and particles. This property is called the wave-particle duality. The study of light, known as optics, is an important field of research in modern physics.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Absolute Light
* Bend and/or shift light particles:
	+ Holographic Projection
	+ Invisibility
	+ Visual-based Illusion Creation
* Flight or Levitation
* Light Attacks
* Light Negation
* Light Solidification via controlling light.
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Move at light-speed.

## Limitations

* May not be able to create light, being limited to manipulating only from existing sources.
* Distance, mass of energy, accuracy, etc. depend on the knowledge, skills and strength of the user.
* The light of the users is affected by all that is all light, unless they are powerful enough / competent to overcome these limitations:
	+ Light bounces back by a reflective surface.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect in General Relativity.
	+ No matter how powerful the light is it will pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
* Since light is a constant existing element, the user will have to control all light constructions to prevent them from lasting indefinitely.

## Notes

Having the ability to control light doesn't mean the user speed is **Speed of Light** in any way, this is a common misconception when dealing with this ability.

## Users

* Crono (Chrono Trigger)
* Link (The Legend of Zelda)
* Mario (Super Mario Bros.)
Plant Manipulation

## Background

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Necro Scythe

## Background

A scythe imbued with the Necro Witch's dark magic. Raise the dead as you send ghosts to the world beyond. The only thing it can't do is make you a better dancer.

## Codex Statistics

**Tier:** **9-C**

**Name:** Necro Scythe

**Origin:** Candies n' Curses

**Age:** Unknown

**Classification:** Scythe

**Wielders:** Molli Pop

**Dimensionality:** **3-D**

**Attack Potency:** **Peak Human level**

**Durability:** **peak Human level**

**Travel Speed:** **Immobile**

**Combat Speed:** **Immobile**

**Range:** **Extended Melee**

## Powers and Abilities

**Penetration Damage**, **Non-Physical Interaction** and **Immortality Negation** (Type 7; Necro Scythe can kill ghosts), **Metaphysics Manipulation** (Soul Manipulation; Necro Scythe can harm the soul), **Magic** (Necro Scythe is imbued with the Necro Witch's dark magic), **Necromancy** (Necro Scythe is stated to be able to raise the dead)
Goopy Le Grande

* Phase One
* Phase Two
* Phase Three

## Background

**Goopy Le Grande** is one of the first bosses in *Cuphead*. He appears in Ruse Of An Ooze from Inkwell Isle One. Goopy is a blue slime with a small red nose. During Phase Two, he grows to double his normal size. In his final form, he has his blue face with an angry frown on a grey gravestone with a cross on top, displaying the term "RIP" (Rest In Peace).

## Codex Statistics

**Key** **Phase One and Two** | **Phase Three**

**Tier:** **9-B** | **9-B**

**Name:** Goopy Le Grande

**Origin:** Cuphead

**Sex:** Male

**Age:** Unknown, old enough to enter casinos

**Classification:** Slime

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Scales to Cuphead and Mugman, who can destroy the Acorn Maker) | **Wall level** (Stronger than before. is a giant gravestone)

**Durability:** **Wall level** (Can tank an onslaught of attacks from Cuphead and Mugman) | **Wall level** (Is an adult-sized gravestone)

**Striking Strength:** **Wall Class** | **Wall Class**

**Lifting Strength:** **Unknown** | **Superhuman** (Can lift himself back up)

**Travel Speed:** **Superhuman** (Comparable to Cuphead and Mugman who can move at speeds relative to sound) | **Superhuman** (Faster than Cuphead and Mugman)

**Combat Speed:** **Supersonic** (Can hit Cuphead and Mugman) | **Supersonic**

**Reaction Speed:** **Supersonic** (Can dodge Cuphead and Mugman's projectiles which are comparable to minigun fire) | **Supersonic**

**Stamina:** **High** (Should be comparable to Cuphead and can fight even after technically dying)

**Range:** **Standard Melee**, **higher** with Size Manipulation and Shapeshifting

**Intelligence:** **Average**

## Powers and Abilities

* Phase One and Two
* Phase Three

Superhuman Physical Characteristics, Cartoon Physics, Acrobatics (Can quickly jump across the battlefield), Shapeshifting and Body Control (Can shape his body into an extendable fist), Summoning (Can summon a boxing glove), Size Manipulation and Text Manipulation (Eating a jelly bean allows him to project question and exclamation marks, along with double his size)

All previous abilities. Inorganic Physiology (Is a gravestone), Large Size (Type 0), Immortality (Type 6 and 7. Is the reanimation of Goopy and can survive being pulverized in half)

## Other

**Weaknesses:** Acts incredibly narcissistic and overconfident in battle

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Trilha Sonora DELTARUNE Capítulo 2

**DELTARUNE Chapter 2 OST** é a trilha sonora oficial do primeiro capítulo de *Deltarune.* Foi lançada na Bandcamp dia 17 Setembro de 2021, no Spotify, iTunes e Youtube dia 20 de Setembro de 2021. A OST foi composta por Toby Fox, com arranjos e assistência para transcrição de Lena Raine e Marcy Nabors.

## Lista Oficial

*Nota:* Leitmotivs menores estão em *itálico* após o grupo principal.

## Trivia

* *"sans."* é reusada de *Undertale*.
* "You Can Always Come Home" e "Before The Story" também estão presentesno final do Capítulo 1.
* *"Chill Jailbreak Alarm To Study And Relax To"* é uma referência a músicas de lo-fi hip hop.
* Nas versões do Spotify, Deezer, e iTunes da OST, há uma 47ª trilha, Berdly (Rejected Concept), que é uma versão antiga de Berdly.
* "My Castle Town" foi primeiramente revelada no 5o Concerto de Aniversário de *Undertale*, um ano antes do lançamento do Capítulo 2.
* Os primeiros 15 segundos de "*It's Pronounced "Rules*," junto com o som que toca enquanto Berdly desce do céu na Mansão da Queen, foi usada como música de fundo em um vídeo do Twitter de Toby Fox anunciando a live do 6o Aniversário de *Undertale*.
* KEYGEN é uma referência ao estilo de música composta por softwares key-generators, normalmente encontrados em distribuidores ilegais de softwares.
* "Holiday Studio" é um arranjo de "Jingle Bells", originalmente composto por James Lord Pierpont.
Plasma Manipulation

## Background

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things and can be used to easily melt objects.
Maneki-neko (Kamisama no Iutoori)

## Background

The **Maneki-neko** was the enemy of the second game of the same name that the survivors of the Daruma (-san) ga Koronda game had to play. The rules of the game are straightforward-one must fit the bell through the hoop on the cat's collar. That being said, the cat is fully sentient with free range of motion.

## Codex Statistics

**Tier:** At least **9-B**

**Name:** None

**Origin:** Kamisama no Iutoori

**Sex:** Sexless

**Age:** Unknown

**Classification:** Maneki-neko

**Dimensionality:** **3-D**

**Attack Potency:** At least **Wall level** (Can fully crush human beings)

**Durability:** At least **Wall level**

**Striking Strength:** At least **Wall level**

**Travel Speed:** **Average Human** (Can easily catch up to humans)

**Combat Speed:** **Average Human**

**Reaction Speed:** **Average Human**

**Lifting Strength:** Unknown

**Stamina:** **Limitless** (By the virtue of being inorganic)

**Range:** **Several Meters**, **Tens of Meters** by throwing its coin (Threw his coin at the other end of a school gymnasium)

**Intelligence:** **Unknown**

## Powers and Abilities

Superhuman Physical Characteristics, Inorganic Physiology, Large Size (Type 0, shown to be quite large), Enhanced Senses (Can sense people in mouse costumes)

## Other

**Standard Tactics:** The Maneki-neko will run after people dressed up as a mouse first and crush them once there is no more mice, it will go after those who are not dressed as such.

**Weaknesses:** Scratching its itchy back will put it to sleep, success at fitting the bell through the hoop on its collar makes the game end.

## Battle Records

* Victories
* Losses
* Inconclusive
Physics Manipulation

## Background

User can create, shape and manipulate the laws of physics, everything related with matter and its motion and behavior through space and time, along with related concepts such as energy and force, including momentum, friction, vectors, inertia, etc. They could, for example, change the direction a ball moves and how fast it travels.

## Possibly Use

* Replicating virtually every kind of phenomenon possible in the universe.

* Manipulating the flow of energy of any kind for various purposes.

* Manipulating the forces that constitute matter and even control matter at the sub-atomic level.

* Creating new laws of physics.

* Distorting the laws of physics. Such as a lesser case being able to double jump.

## Users

* Big Rig (Big Rigs Over the Road Racing)
* Satoru Gojo (Jujutsu Kaisen)
Monster Inc.

* Monster Inc.
* Monster At Work

## Background

**Monsters, Inc.** (sometimes referred to as Monsters, or called without the abbreviation, Monsters, Incorporated) is a CGI animated film series and Disney media franchise that began with the 2001 film of the same name, produced by Pixar and distributed by Walt Disney Pictures. The original film was followed by a prequel film **Monsters University**, released in 2013 and now a series following the ending of the original film **Monsters at work**. The franchise takes place in a fictional universe where monsters are the primary citizens of society and harness the energy of human children to power their cities. The company known as *Monsters Incorporated* accomplishes this by patenting doors which lead to their world.

## Power of the Verse

The verse is rather weak being only **Below Average human level** to **Wall level** and merely **Superhuman** in terms of speed, in terms of hax, they are rather lackluster only having abilties such as Intimidation, Stealth Mastery and Consumption.

## Verse Scaling

Everyone in the movies naturally scales to or above Mike due to him being seen as rather weak monster, Mike could tank this door explosion completely unharmed, which should at the very least put it this high. in terms of speed everyone scales to Sulley who caught up to a bus.

Sulley from the GBA game can destyroy large ice spikes and seemingly destroys a room after a boss battle which evryone would scale too

## Characters

### Monsters, inc.

SulleyMikeRandallHenry J. Waternoose IIIBoo
### Scare Cards

Frank McCayHank KnappWalter FriedmanBetty StevensonRaj Kapoo
Multiple Personalities

## Background

**Multiple personality** - The ability which allows to have several different personalities in your mind. This ability has a number of advantages and a number of shortcomings.

## Possible Uses

* **The division of roles** - Each personality can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between personalities may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganization/chaos/power struggle** - If each personality pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant personality, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the personalities are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.

## Users

* Okeya Fuuta and Kouko Ishigami (Spirit Circle)
* Diavolo (Jojo's Bizaree Adventure)
Necromancy

## Background

**Necromancy** refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.

Necromancy is the ability to control the bodies and/or souls of the deceased. Necromancy is most often described as being able to resurrect the dead to varying degrees, ranging from moving corpses to conscious zombies to complete resurrection. More powerful users can directly convert living beings into undead, allowing them to bypass conventional durability by turning an opponent into a zombie under the control of the user.

## Types

* **Manipulation of Dead Bodies:** A variation that focuses on organic matter, allowing Necromancers to utilize the flesh of the dead for the treatment or recovery, and transform it into something else. Also included is the ability to enable and control the undead lifted, to summon the undead in the right place, and even capture control of the undead enemy. In addition, it is worth noting that in some cases the necromancer is undead himself what makes him an extremely high level of regeneration and a good level of immortality.
* **Manipulation of Souls:** A form that targets the soul rather than the body, it allows the Necromancer to summon, control, and instill the souls of the dead in various objects and living beings. In the most advanced cases, the necromancer is able to manipulate not only the souls of the dead but still living beings, bringing them under their thrall or killing them by tearing out their soul entirely.
* **Control over Life and Death:** A subset that combines elements of the aforementioned variations, allowing the Necromancer to freely transform the living into the undead or resurrect the dead as they please.

## Users

* Ganondorf (The Legend of Zelda)
* Necroa Virus (Plague Inc.)
* Necromancer (West of Loathing)
Malana Mire

## Background

**Malana Mire** made a name for herself by running one of the largest crime syndicates south of the border. As a devout student of the dark arts, Malana became obsessed with the ancient writings of the Reptaras and their quest for the Serpent Blade. This leads her to hunt down the last of the Volados, Ella Windstorm, who held the key to the long-lost Serpent Blade.

## Codex Statistics

**Tier:** **9-B**

**Name:** Malana Mire

**Origin:** Cactus Mccoy

**Sex:** Female

**Age:** Unknown

**Classification:** Human, Criminal

**Status:** **Unknown** (Malana's weapon exploded in her face and the cave she was in caved in but her fate is ultimately unknown)

**Alignment:** **Neutral Evil** (Malana runs ones of the largest crime syndicates south of the border and she had no promble betraying her allies)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Malana could fight on even ground with Cactus Mccoy who can destroy barrels which would require this kinda strength. Mccoy can also destroy a minecart and send people flying in the air)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Malana moves fast enough to create afterimages)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **High** (Malana can have a prolonged fight with Cactus Mccoy)

**Range:** **Standard Melee**

**Intelligence:** **Above Average** (Malana runs ones of the largest crime syndicates south of the border and is a dovted of the dark arts), **Genius** in combat (Malana can keep up with Cactus Mccoy in combat)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Weapon Mastery** and **Penetration Damage** (Scythe Usage; Malana can skillfully use the Serpent Blade), **Afterimage Creation** (Malana can move fast enough to cause afterimages), **Magic** (Malana is a devoted of the dark arts), **Fire Manipulation** and **Aura** (Malana can cover herself in an aura of fire), **Flight** (Malana can fly), **Energy Projection** (Malana can fire giant lasers)

## Other

**Standard Tactics:** Malana uses the Serpent Blade for physical combat, when using it's true power, she'll create an aura of fire around herself and fly around firing lasers

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive
Immutable Will

## Background

**Immutable Will** is the ability to keep one's personality and state of being even after receiving blessings, amplifications, powers, or enlightenments that should change their personality and state of being. An example of this would be a person obtaining complete Omniscience, yet still adhereing to their goals or ideologies, even though as an omniscient they already know everything that's objectively correct and what will happen and can happen. Another example is the idea of a mythical fruit, said fruit is able to power one up to a state beyond any human, though the drawback is they lose their mind in the process and turn into a mindless killer, users of this ability would be able to receive the power up without the side effects. As the name suggests, this is a far more potent version of Sheer Will, while sheer will can reach supernatural levels of willpower, immutable will ranges from supernatural levels of willpower to cosmic levels of willpower.

## Users

* **Nahobino (Shin Megami Tensei V):** As the Nahobino ascends the throne of creation essentially becoming a being similar to YHVH, yet regardless of this he still holds to the goal of any path he's chosen, whether that be a world with a myriad of gods, a world where law rules, or a world cut from the cycle of mandala where humans are truly free.

* **Saitama (One Punch Man):** In One Punch Man, all humans are placed with a limiter and too much power in them will transform them into a mindless monster, however Saitama is still perfectly human despite being the strongest character in the series who outright broke his limiter.

* **Majora's Mask Link (Legend of Zelda Majora's Mask:** Link wears the mask of the Fierce Deity, a mask with the same evil powers as Majora, yet even with this mask Link is still a hero willing to save the land from Termina, not being corrupted by the evils of the mask.

* **Ness (MOTHER 2):** Ness touches the truth of the universe and gains the ultimate intelligence, where he learns his destiny as being the universe, yet he still holds his regular personality, being a kind-hearted 12 year old boy.

* **Son Goku (Dragon Ball):** Initially when receiving the Super Saiyan tranformation he gave into the rage of the Super Saiyan, though after training with it, he was able to turn Super Saiyan without any rage behind him.

## Gallery

The Nahobino's goals or ideologies remain the same even after ascending the throne...... No matter the path he's chosen.Saitama essentially destroyed his limiter, which should have turned him into a monster, yet he was completely unaffected
Peace Maker

## Background

The **Peace Maker** is a weapon used by Jak in *Jak II* and *Jak 3*. It is the first dark mod Morph Gun weapon, and specializes in high-grade mass destruction. It was received from Krew in Jak II after the "Escort men through sewers" mission. It was received from Torn in Jak 3 after the "Break barrier with blast bot" mission.

Sig also carries a rifle with a custom Peace Maker modification, it has a longer charge (which is reduced later on) and enormous destructive power.

## General Information

**Name:** Peace Maker

**Origin:** Jak II

**Classification:** Morph Gun Dark Mod

**Ammo:** 5 with it's original base capacity, 10 with it's max capacity, the ammo can be unlimited with 155 precursor orbs

**Wielders:** Jak, Daxter (When riding on Jak's car), Sig

## Codex Statistics

**Tier:** **9-B**

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (The gun can harm enemies and deal more damage then Jak can do physically)

**Combat Speed:** **Supersonic** attack speed (Should be just as fast as other guns)

**Range:** **Hundreds of Meters** (Shoots as far as the blaster, which can reach distances this far, the blaster operates as a real gun)

## Powers and Abilities

**Energy Manipulation** (Shoots out a powerful charged energy blast), **Electricity Manipulation** (With the Peace Maker, charges a small electrical orb that destroys and eletroctures the target and objects near the target), **Deconstruction** (Jak's guns reduce enemies to nothing left)

## Other

**Weaknesses:** Has to charge up first before firing.