recursal/Fanatic-Fandom huggingface dataset:
Main Lore

Written by @cXt gXrl 117#0505

As the world prospered technologically and ecologically in 2021 (no covid virus) a strange invasive plant species named the anthos mori spread throughout the ecosystems. It's origins have been traced to ancient times to bring back fallen soldiers to fight once more, but now it has spread throughout the modern-day ecosystem and populus as an invasive species.

At first it was mistaken for kudzu, a plant of a similar appearance, and was dealt with as such by being burned and trimmed. However, some flowers had bright yellow stamen that produced a thick pollen which were carried by the natural pollinators. One of them being the bees that are used very frequently in American agriculture, and thus it was transmitted to humans through the harvested food and honey. The plant grows from the brain within and quickly takes over the host into a mindless zombie wanting nothing more but to find another host. The plant had origins so unknown that it was impossible to find a cure before the reanimated corpses feasted on the defenseless population. In the year 2022 the world had finally shut down for good and descended into chaos. The Nekros Flower took over and smothered a lot of natural plant life, and killed a lot of animals and insects.

At first the military told people to quarantine in their homes and wear face masks, but riots and protests broke out about infringing rights. The government let the people have their freedom, and set sights on finding a cure in a military installation in Austin, Texas rather than enforce order. It took just a few months for civilians to quickly die and turn into Nekros thanks to not practicing the health advice. They also had many installations and research labs in Massachusetts. When the apocalypse fully began in 2022 the government and military protected themselves in their high security bases. Once humanity had fallen they called themselves the Remnants of Hope, giving what was left of the human race some sort of hope that democracy in Texas and Massachusetts would stay alive.

The Remnants of Hope, the last of the government and military, have risen to reveal they are looking for a cure, but since then many children have been going missing. They are not very civilian friendly, and have outposts all over Texas and Massachusetts.

It has been 8 long, grueling years and it's now 2030. The world has slowly been accumulating the infected corpses into their daily lives and resources from years ago have worn thin. Some people have formed into groups called "factions" or "Clans", while others roam alone. Survival is the only thing humans know, whether it be from each other or the Nekros infected. The days are bleak and dark horizons loom overhead as the world slowly succumbs to the grips of the Nekros Flower.
Yuna Wu

Yuna Wu is a young woman with long, flowing black hair and red dragon-like antlers. She is kind, empathetic, and fiercely protective of those she cares about. Yuna is a talented healer, using her scales and antlers to channel magical energies and help those around her. She is deeply interested in her cultural roots and is eager to become stronger at the Ars Perfecta training facility.

## Appearance

Yuna Wu is a young woman with long, flowing black hair that she often wears in elaborate braids. She has piercing red eyes and a pair of striking red dragon-like antlers, as well as red scales covering the back of her neck and part of her arms. Yuna takes great pride in her unique physical traits and often wears flowing sleeves to show off her scales.

## Personality

Despite her gentle nature, Yuna is also fiercely protective of those she cares about and will go to great lengths to ensure their safety. She is a talented healer, using her scales and antlers to channel magical energies and help those around her. Yuna has always been fascinated by the power of magic and is excited to explore the mystical arts at Ars Perfecta, a prestigious academy for young warriors.

In her spare time, Yuna enjoys spending time with her sister and exploring the countryside. She is also deeply interested in her cultural roots and often spends time studying the history and traditions of her ancestors. Yuna is a gentle and compassionate woman, with a strong sense of loyalty and a desire to make the world a better place.

## Background

Yuna and Hana Wu grew up in a small village on the outskirts of a large city. Their village was nestled in a secluded valley, surrounded by towering mountains and dense forests. It was a peaceful place, with a close-knit community of farmers, craftsmen, and warriors. The Wu clan, to which Yuna and Hana belonged, was a small and minor clan within the village, with a long history and a strong tradition of martial arts.

From a young age, Yuna and Hana were inseparable, always there for each other through thick and thin. They were raised by their parents, who were skilled warriors and healers, and were taught the ways of their clan from an early age. They learned to defend themselves and their loved ones from the dangers that lurked in the wilderness, and to harness their unique physical traits, such as their red scales and dragon-like antlers, to devastating effect in combat.

As they grew older, Yuna and Hana began to explore their own interests and passions. Yuna developed a talent for healing magic and often spent her days tending to the sick and the injured in the village. Yuna, on the other hand, was more interested in martial arts and often spent her days training with her sister and the other warriors of the village.

Despite their different interests, Yuna and Hana remained close, always supporting and encouraging each other. They dreamed of one day becoming warriors of great renown and of using their skills to protect their loved ones and their village. They were excited to begin their training at Ars Perfecta, a prestigious academy for young warriors, and were determined to make the most of the opportunity.
Francisco Thornsen

## Personality

Francisco is your average guy, sweet enough to rot your teeth & kind-hearted enough to risk getting himself killed, or worse, for someone he doesn't know. He does have a short fuse & that can suck at times, especially for people on the receiving end of it. He's stubborn as hell and will most likely only want to do something his way, but it's for a good reason, he's pretty good at what he does.

## Biography

Growing up in Michigan was pretty fun, in his opinion. Fishing & Hunting for a living while being an absolute gentleman to everyone he encountered, he was well-known in the town & liked it there. Average life, and he graduated when he was 17 (barely) and moved out at 18. He had a job offer in Oklahoma & took it and moved in with his best friend. When the apocalypse hit, Francisco was at work & scrambled back to the house, where he found it destroyed and his friend nowhere to be found, although now his main goal is to find his friend.

## Trivia

* Francisco is LGBTQ+
* He's a Jacksonville Jaguars fan.
* Although he loves the Bengals too.
* He LOVED sports, and watched them everytime a game was on (NHL, NBA, NFL, MLB)
* His favorite teams are as follows: (NFL) Jaguars, (NBA) Heat, (NHL) Bruins, (MLB) Astros.
Pelts

****Important Notice!****
 This page is a work in progress. The information on this page is not complete. Please keep this in mind when referencing this page!

Every ClanGen cat can have a variety of colors or patterns. There are several different pelt combinations cats could have depending on their color, pattern, white patch, and/or tortoiseshell pattern.

A cat's pelt is determined by its parents. However, starter cats and cats that later join the clan have completely randomized pelts:3

* Pelt Colors
* Pelt Patterns
* White Patches
* Tortoiseshell Patterns

There are a total of 19 base pelt colors within the game.

BlackChocolateDark BrownBrownGolden BrownLight BrownCreamPale GingerGoldenGingerDark GingerSiennaGhostDark GreyLilacGreyPale GreySilverWhite

There are a total of 12 patterns within the game.

All of these patterns are shown on the pelt color, "Pale Grey" to show the patterns more clearly. Patterns will look different on different pelt colors. Take note that the "Bengal" and "Marbled" patterns change the pelt color as seen in the photos below.

If your cat has no pattern, it's pelt name with become, "Singlecolour"

Single StripeAgoutiSokokeClassicMackerelBengalSpeckledSmokeRosetteMarbledTabbyTicked

There is a total of 67 different variations of white patches within the game.

All of these patches are shown on the pelt color, "Black" to show the patches more clearly. If your cat has no pattern and a white patch, their pelt name becomes "Twocolour" but, if your cat does have a pattern with the white patch, it will remain the pattern's name. (Example: Tabby, Bengal, Mackerel, etc.)

Full WhiteAnyTuxedoLittleColour PointVanAny 2One EarBrokenLight TuxedoBuzzard FangRagdollLight SongVitiligoTipFancyFrecklesRingtailHalf FacePants 2GoateeVitiligo 2TailBlazePrinceBibVeeUndersPawsMitaineFarofaDamienMisterBellyTail TipToesBroken BlazeScourgeApronCapsaddleMask MaddleSqueaksStarToes TailRavenpawHoneyPantsReverse PantsSkunkKarpatiHalf WhiteAppaloosaPiebaldCurvedHeartLiltwoGlassMoorishSepia PointMink PointSeal PointMaoLunaChest SpeckWingsPaintedHeart 2Blackstar

There are a total of 22 Tortoiseshell Patterns within the game.

Tortoiseshell Patterns are patches on the pelt where there can be another color and another pattern. All of the patterns/patches below are shown on the pelt color, "Black" with the pattern "Smoke" to best display the patterns. The patches are shown with the pelt color, "Pale Ginger" with the pattern, "Sokoke" to display how the patches can be another color and pattern.

When your cat has a tortoiseshell pattern, their pelt name becomes "Tortie".

Your cat can have tortoiseshell patches as well as white patches at the same time.

OrioleRobinBrindlePaigeOneTwoThreeFourRedtailDelilahMinimal 1Minimal 2Minimal 3Minimal 4OreoSwoopMottledSide MaskEye DotBandanaPacmanStreamstrike
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
GatoGato

>    Weon ASDFGHJKLMÑNB
>
>

Raza:Gato mágico.

Títulos: Jugador Brick (juega mayormente decks brick),El Poder Más Grande(Es capaz de leer las cartas)

Skills: Comienzo Fuerte(Empieza el duelo con monstuos de nivel alto 7 o más) ,Destiny Draw(una vez por duelo cuando está en dificultad, roba una carta que le puede dar vuelta al duelo),Golpe de Suerte+(el 25% de las veces al inicio de un duelo su suerte se convertirá en 5)

### Estadísticas

suerte :2

Estrategia 2

Destreza 3

Experiencia 3

Adaptabilidad 4

Análisis 4

Total=18 rango B

## Lore

### Pasado

El gatogato se creó de un gato que vió los dibujos de Yusuke Murata e hizo neuron activation,estuvo deambulando un tiempo en The Remember House siempre,Jugador inteligente (puede lee las cartas ) le gustó yugioh pero nunca se había comprado cartas físicas,solo jugaba Duel links.

### TORNEOS DE JUAN EN THE REMEMBER HOUSE

Gatogato se unió al torneo de Tag team de juan en The Remember House y participó con Andrés Engranajes siendo eliminados en primera ronda.

Desde que se hizo amigo con el Engranajes siguió participando en torneos de Juan.

### CREACIÓN DE REMANENTES DE LOS REMIEMBROS

Iván Jar Cor y Andrés Engranajes tuvieron la idea de crear un grupo donde se reunirían los remiembros más así Andrés lo unió al grupo donde hizo más amigos duelistas .

### TORNEOS ENGRANAJES CUP

El gatogato jugó también en torneos del Engranajes además ahí descubriendo al deck Machina que se haría su deck más poderoso .pero también sufrió la derrota más fuerte que le hicieron a manos de keyza.

### DECADENCIA DE THE REMEMBER HOUSE

En este arco gatogato no estuvo muy activo dueleó ocasionalmente.

### ARCO UNITE SEÑAL

En este arco al inicio de Pokémon unite Gatogato, Rayman, Andrés,Keyza, Juancho, Iván,Angel y Juan jugaron cada noche hasta que de apoco varios fueron yéndose de unite.

### ARCO REMEMBER CHAT

Se desconoce el actual paradero del Gatogato se presume que está estudiando para poder comer .
Juancho

Juancho

Alias, juacnho,sanic

Género: masculino

Nacionalidad: Tierra A.I. Ignister

Títulos: el peor duelista(, amante cyberse (juega cyberse menos salamandras)

Raza: sanic

Decks, Cyberse, @ignister, marinces g golem, machmech

Skills: nerfeo (todo deck que juega baja de tier)

3vs1 (en duelos tags parece que juega contra su compañero)

Juancho rango D

suerte 2

estrategia 1

adaptabilidad 2

análisis 1

experiencia 2

destreza 2

Un personaje ocasional de los remiembros, mayormente cómico, a siento rayman el más lo soporta y el único remiembro que conoce físicamente a otro.

Lore

Se desconoce gran parte de su pasado, se sabe que participo en varios torneos sin tener algún papel relevante, actualmente esta centrado en jugar su deck cyberso por lo que tiene duelos contantes para probar el estado actual de su deck
REMANENTES REMIEMBROS(grupo de Messenger)

Edit:FELIZ NAVIDAD CABRONES SE LES APRECIA ESPERO SEGUIR PASANDO VARIOS AÑOS MÁS CON USTEDES ,SON UNOS GRANDES AMIGOS LOS QUIERO ESPECIALMENTE A :KEYZA QUIEN ME HA ENSEÑADO BASTANTE TE APRECIO MUCHO, TAMBIÉN A RAYMAN QUE POR MÁS PENDEJO QUE SEA ME AGRADA Y DIVIERTE CON SUS PENDEJADAS,A ANGEL POR UNIRNOS A TODOS Y SER TAN BUENA PERSONA TAMBIÉN A TÍ GATOGATO QUE POR MÁS QUE ESTÉS INACTIVO ERES MI PANA

ACTUALMENTE LLAMADO NEW REMIEMBROS es el Grupo de Messenger donde los sucesos de esta historia pasan,los personajes principales son:

REMIEMBROS

Angel Remember

Andrés Engranajes

Keyza-MK99

Ray Man

GatoGato

Juan 🐴

Ivan Jar Cor

Rulo

Pingüino

Trapge

juancho

## Lore: Línea del tiempo de los remiembros unidos

ARCO DE TORNEOS DE JUAN THE REMEMBER HOUSE

ARCO DE CREACIÓN DE REMANENTES DE LOS REMIEMBROS

ARCO DE TORNEOS ENGRANAJES

ARCO DE LA DECADENCIA DE THE REMEMBER HOUSE

ARCO UNITE SEÑAL

ARCO REMEMBER CHAT [ACTUAL]
Wiki LOS REMIEMBROS

**¡Bienvenidos a Wiki LOS REMIEMBROS!**
COMUNIDAD DE LOS REMIEMBROS Y SU HISTORIAL

Somos una comunidad web colaborativa sobre LOS REMIEMBROS en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Angel Remember

>    Chingados!!!
>
>

frase recurrente

Alias:San Furro,Porfurrio Diaz,A.R.,

Raza: Furro-cambiaformas(puede alterar su forma a su gusto)

títulos:Primer Remiembro (al jugar junto a un remiembro en duelos tag su suerte aumenta en 2),

Skills: Antirayman(Niega las skills de rayman y le da robos convenientes contra él).

### ESTADÍSTICAS

suerte 1

adaptabilidad 4

Estrategia 4

Experiencia 5

Destreza 3

análisis 3

Total = 20 Rango A

### Personalidad

Un personaje amable y de humor animado la mayor parte del tiempo ,le gusta bromear y aprecia mucho a sus amigos

## LORE

### PASADO

Hace mucho tiempo vio las cartas de yugioh en tazos , aprendiendo por su cuenta muchas cosas con el tiempo logró conseguir un deck ,el starter deck de Junk Warrior , Consiguió amigos jugando y de ahí empezó a subir videos de yugioh ,luego de varios problemas siguió en youtube hasta el micro-video de los kuribohs

video de los kurib.ohs

### DESAPARICIÓN

La desaparición de Angel sé Dió el 15 de Mayo de 2019 después de su video de kuribohs Misteriosamente este evento fué uno de los más importantes porque a causa de eso varios Remiembros quisieron saber que le pasó.

### RESURECCIÓN DE ANGEL

Tras 2 años desaparecido Los Remiembros decidieron unirlo al grupo por si algún día se conectaba,siendo así Angel habló a veces hasta una noche.Esa noche se decidió a jugar con Ray man,GatoGato,Keyza, Iván Jar Cor y Andrés Engranajes.Divirtiéndose y volviéndose alguien muy activo con los remiembros.

### ARCO UNITE SEÑAL

Tras la actividad y duelos en Remanentes De Los Remiembros estos se decidieron en jugar Pokémon Unite juntos así formaron el team 5d's siendo Ray man, Andrés,Keyza, Iván,Juan,Juancho , GatoGato y Angel sus integrantes
Dark Horizons Wiki

**Welcome to the Dark Horizons Wiki!**
###### **CONTENT WARNING**

**This wiki will contain fictional depictions of violence, death, abuse, drug use, and dark themes. This is NOT intended for those under the age of 16. Proceed at your own risk, and by doing so you consent to seeing the contents of this wiki page.**

Dark Horizons is a fan made zombie apocalypse roleplay in the format of a video game. The zombies come from a parasite within pollen of a flower named Anthos Mori, and it follows the world 8 years after The Collapse.. Most of the characters belong to real server members. Please keep in mind that all actions by characters are done in roleplay and do not reflect the creator of the character. While some locations may be real all events and characters are fictional, and all events should not be taken seriously.

This is a FAN MADE wiki and is possible thanks to those who helped me make this wiki; @s & w#0007 , ឵឵឵@b#6650, and @cXt gXrl 117#0505

## Important articles

Character ListMain LoreThe CollapseMassachusettsAnthos MoriTexas

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Production Assistant

**Production Assistants** (PA) are the people in charge of distributing cuts, tracking progress, dealing with contract animators (that's you!) and so on. Usually, any given production will have several PAs per episode. Pretty much everyone I interviewed for this wiki agreed that the PA you have drastically changes your experience working with a studio. Some PAs are extremely helpful and very understanding, others are always pressed for time and can be pretty pushy. Some are multilingual, others aren't. Who you get isn’t up to you, but it’s always a good idea to be polite to your PA and respectful of their time.

**Important note:**
PAs do a lot for their studio! You can learn more about the job in the section on PA work in this book. Anime couldn't be made without the stuff they do, and understanding how they work will make working with them much easier for you!
Alia Felina

Physical Appearance: Alia is a small, slender woman with long, messy pink hair that cascades down her back. She has bright pink eyes that seem to sparkle with mischief and intelligence. Despite her small stature, Alia exudes confidence and grace, moving with the fluidity of a feline. She is always impeccably dressed, with a penchant for bold, colorful clothing that matches her vibrant personality.

Personality: Alia is a mischievous and clever individual, with a quick wit and a sharp tongue. She is known for her playful, unpredictable nature, often disappearing and reappearing without warning, just like the Cheshire Cat from which she takes her inspiration. However, beneath her playful facade lies a deep understanding of the arcane arts and a fierce determination to help her students succeed. Alia is fiercely loyal to those she cares about and will stop at nothing to protect them.

Background: Alia's background is shrouded in mystery, with many speculating about her true identity and origins. Some say she is a powerful sorceress who has mastered the art of illusion and teleportation, while others believe she is a mythical being with magical powers. Whatever the truth may be, one thing is certain: Alia is a skilled and respected instructor at Ars Perfecta, renowned for her ability to help her students tap into their full potential.

Abilities: Alia is a master of illusion and deception, able to bend reality and create convincing phantasms at will. She is also skilled in teleportation and the manipulation of time and space, able to appear and disappear at will. In addition to her magical abilities, Alia is also a gifted tactician and strategist, able to outmaneuver her opponents with ease. She is also highly resistant to magical attacks and has heightened senses, allowing her to sense danger and react accordingly.
Corruptite

**Corruptite** — is the opposite material to Inspirite.

It cannot be found underground, it does not exist as an ore, but it can be obtained artificially. With one Eye of Ender, eight Inspirite Bars can be corrupted.

The resulting *Inspirite* and *Corruptite* can be used in crafting new mod blocks. Inspirite allows you to get new interesting interpretations of existing blocks. Corruptite defiles and makes dark and sinister versions.

Blocks are also made from the ingots themselves, which can be uncrafted into ingots.
Efreeti

Name: Efreeti, the Fire Giants.

Appearance: The Efreeti are a tall, imposing race, standing at an average of 7 feet in height. They have muscular, broad-shouldered bodies and rugged, chiseled features. Their skin is a deep, fiery red, with a shimmering quality that seems to glow from within. The Efreeti have large, almond-shaped eyes that are a bright, glowing yellow, and are surrounded by thick, bushy eyebrows. They have short, spiky hair that is often a bright, fiery orange or red in color.

Culture and Past: The Efreeti are a proud and fiercely independent race, with a strong sense of honor and tradition. They have a rich oral tradition and are known for their elaborate storytelling and poetry, which often focuses on the deeds of their ancestors and their own personal triumphs.

The Efreeti are a technologically advanced race, with a deep understanding of engineering and the ability to create and wield advanced weapons and armor. They are also skilled craftsmen, creating intricate and ornate objects using a combination of traditional techniques and modern technologies.

The Efreeti have a tumultuous history, marked by centuries of conflict and territorial disputes. They are a highly militaristic society, with a strict hierarchy and a strong emphasis on obedience and loyalty. Despite their aggressive nature, the Efreeti are fiercely loyal to their clans and will go to great lengths to protect their loved ones.

Inherent Abilities: The Efreeti possess a variety of inherent abilities, including enhanced physical strength and endurance. They are able to lift and carry immense weights and are highly resistant to physical injury. The Efreeti also have heightened senses, including keen eyesight and hearing, which allows them to detect danger and react accordingly.

In addition to their physical abilities, the Efreeti are also highly skilled warriors and strategists. They are trained in a variety of weapons and fighting styles, and are able to anticipate and outmaneuver their opponents with ease. The Efreeti also have a natural affinity for technology and are able to repair and maintain advanced equipment with ease. They are also able to generate and control fire, using it as a weapon or to perform various tasks.
Ivan Jar Cor

Alias: Iván/Fan de las Barbies

Raza:humano

Títulos:fan de las Barbies (su sinergia con los decks sky Striker es siempre 100%),desconocido

Skills: ???

ESTADÍSTICAS

Experiencia???

Suerte ???

Adaptabilidad???

Destreza ???

Estrategia ???

Análisis???

Total: Desconocido rango: Desconocido

DESCRIPCIÓN

Un personaje misterioso que no ha dueleado mucho tanto así que no se pueden recabar estadísticas de duelista ,estando ahí desde el inicio.

## LORE

### PASADO

Se desconoce su pasado siendo que nunca se le ha preguntado

### ARCO DE TORNEOS DE JUAN EN THE REMEMBER HOUSE

Iván en este arco estuvo desde antes dueleado en el grupo The Remember House.En el Furro cup 3 conoció a Andrés el cual derrotaría para coronarse campeón de Furro cup , así siguió teniendo un desempeño alto en todos los torneos en los que participaba en the remember house.

### ARCO REMANENTES DEL REMIEMBRO

Junto con Andrés crearon el grupo De REMANENTES DEL REMIEMBRO uniendo a los demás miembros junto con Andrés estos en su primera actividad doxearon a angel en busca de su paradero.

### ARCO DE ENGRANAJES CUP

Aquí Iván se desempeñaría igual de bien siendo que en cierto punto se cansó de participar.

### ARCO DECADENCIA DE THE REMEMBER HOUSE

Aquí Iván junto con los remiembros dejaron ir al grupo que los había unido siendo que las actividades cesaron y solo siguieron jugando entre ellos

### ARCO UNITE SEÑAL

Durante la inactividad de angel los remiembros jugaron Pokémon unite .
Hydran

HydranHydran, a "IV" ranked monster.

Appearance: Hyrdan is a terrifying sight to behold, with a twisted and grotesque appearance that is a mix of human and monster. Its body is covered in a patchwork of human skin and fur, with various limbs and body parts seemingly stitched together haphazardly. Its head is a grotesque fusion of human and animal features, with a snarling mouth filled with sharp teeth and glowing eyes that seem to burn with an otherworldly fire. Hyrdan's arms and legs are elongated and unnaturally flexible, allowing it to contort its body in bizarre and unsettling ways. Its skin is mottled and discolored, and seems to be constantly shifting and changing. Hyrdan's size is roughly that of a large human, but its elongated limbs and twisted body give it a much larger presence.

Abilities: Hyrdan is a formidable opponent in close combat, with its elongated limbs and sharp claws allowing it to strike and grapple with deadly efficiency. It is also capable of emitting a powerful sonic scream that can stun and disorient its enemies. Hyrdan's otherworldly eyes give it the ability to see in the dark and detect hidden enemies, and its sharp teeth and claws allow it to tear through even the toughest armor.

Unique Ability: Hyrdan's unique ability is called "Frenzy," which allows it to tap into its monstrous side and enter a state of berserk rage. In this state, Hyrdan's strength and speed increase exponentially, and it becomes nearly impervious to pain. However, this ability comes at a cost, as Hyrdan becomes uncontrollable and will attack friend and foe alike in its frenzied state.

Behavior: Hyrdan is a creature of pure instinct and rage, driven by a never-ending hunger for violence and destruction. It is a solitary creature, preferring to hunt and kill on its own rather than join a pack or group. Hyrdan is incredibly territorial, and will attack any intruders that dare to enter its domain. Despite its savage nature, Hyrdan is not entirely mindless, and has been known to form alliances with other monsters and humans if it suits its purposes.

Unique Fact: Hyrdan is said to be the result of an ancient experiment gone wrong, created by a mad scientist who sought to merge human and animal DNA. Its existence is considered a blasphemy by many, and it is hunted and reviled by both humans and monsters alike. However, some claim that Hyrdan is a misunderstood creature, driven to madness and violence by its unnatural existence.
Antithenix

AntithenixAntithenix, a "V" ranked monster.

Appearance - The Antithenix is a small, quadrupedal creature with a sleek, black fur coat. Its eyes are glowing blue orbs, and its body is lithe and agile. Its paws and claws are adorned with small, shimmering gemstones that seem to absorb magical energy. Its tail is long and thin, tipped with a small, glowing crystal.

Abilities - The Antithenix is a formidable opponent in combat, possessing the ability to fuse physical combat with anti-magic. It can use its claws and teeth to attack and defend, while also using its gemstones and crystal to absorb and nullify magical attacks. It is also able to sense the presence of magic and can use this ability to locate and track magical creatures or objects.

Unique Ability - The Antithenix's most powerful ability is its ability to use anti-magic in combat. It can channel this energy into its claws and tail, allowing it to strike through magical defenses and nullify magical attacks. This ability makes it a valuable ally for those seeking to combat magic-using enemies.

Behavior - The Antithenix is a curious and intelligent creature, with a strong sense of loyalty to those it considers its allies. It is fiercely protective of those it considers its friends and will go to great lengths to defend them. Despite its small size, it is not afraid to stand up to larger foes and will fight fiercely to protect what it holds dear.

Unique Fact - The Antithenix is one of the few known creatures to possess the ability to use anti-magic in combat. It is said that the gemstones on its paws and claws are actually shards of a powerful magical artifact, imbuing it with the ability to absorb and nullify magic. Some believe that the Antithenix is a rare breed of magical creature created specifically to combat the use of magic in warfare.
Iron Tweaks

**Iron** has been slightly reworked. Changed the texture of the iron block. The previous version of the texture was implemented as a **steel block**.

Iron crafts remained in their places. Even summoning an iron golem.

New variations have been added to iron blocks. *Slabs*, *stairs* and updated *doors*.

   New Blocks
Hana Wu

Hana Wu is a young woman with medium length black hair and red dragon-like antlers. She is confident, decisive, and fiercely loyal to her family. Hana is highly skilled in martial arts, using her scales and antlers to devastating effect in combat. She is deeply interested in her cultural roots and is excited to begin her training at Ars Perfecta, a prestigious academy for young warriors.

## Appearance

Hana Wu is a young woman with medium length black hair that she often keeps styled in a sleek bob. She has piercing red eyes and a pair of striking red dragon-like antlers, as well as red scales covering most of her arms and hands. Hana takes great pride in her unique physical traits and takes great care to maintain the shine and appearance of her scales.

## Personality

Hana grew up in a small village on the outskirts of a large city, along with her twin sister Yuna. From a young age, she and Yuna were inseparable, always there for each other through thick and thin. Hana is confident and decisive, always ready to take charge in any situation. She is fiercely loyal to her family and will do whatever it takes to protect them.

Despite her tough exterior, Hana has a compassionate and empathetic nature. She is quick to lend a helping hand to those in need and has a soft spot for the downtrodden and the disadvantaged. Hana is a strong and capable woman, with a fierce determination to succeed and to protect those she loves.

Hana is also highly skilled in martial arts, using her scales and antlers to devastating effect in combat. She has always dreamed of becoming a warrior and is eager to begin her training at Ars Perfecta, a prestigious training facility for Monstrumologists.. In her spare time, Hana enjoys spending time with her sister and exploring the countryside. She is also deeply interested in her cultural roots and often spends time studying the history and traditions of her ancestors.

## Background

Hana and Yuna Wu grew up in a small village on the outskirts of a large city. Their village was nestled in a secluded valley, surrounded by towering mountains and dense forests. It was a peaceful place, with a close-knit community of farmers, craftsmen, and warriors. The Wu clan, to which Hana and Hana belonged, was a small and minor clan within the village, with a long history and a strong tradition of martial arts.

From a young age, Hana and Yuna were inseparable, always there for each other through thick and thin. They were raised by their parents, who were skilled warriors and healers, and were taught the ways of their clan from an early age. They learned to defend themselves and their loved ones from the dangers that lurked in the wilderness, and to harness their unique physical traits, such as their red scales and dragon-like antlers, to devastating effect in combat.

Despite their different interests, Hana and Yuna remained close, always supporting and encouraging each other. They dreamed of one day becoming warriors of great renown and of using their skills to protect their loved ones and their village. They were excited to begin their training at Ars Perfecta, a training facility for Monstrumologists.
Samira Diallo

Samira Diallo is a senior monstrumologist who serves as a trainer at Ars Perfecta, the training facility for Ordo Monstrum. She has dark skin, medium length blonde hair, and orange eyes, and has multiple red and black tattoos. Samira is strong, stoic, and wild, and is fiercely independent and protective of those under her care. She is deeply loyal to the Ordo Monstrum and its mission, and is willing to make sacrifices to protect the world from the dangers of monstras.

## Appearance

Samira has dark skin and medium length blonde hair that is messy and untamed. Her bright orange eyes stand out against her dark skin, and she has multiple red and black tattoos on her arms and legs. Samira is tall and athletic, with a strong and muscular build. She wears a compression tank top and cargo pants, as well as practical boots and gloves. When on missions, Samira also wears a long trench coat to protect herself from the elements.

## Personality

Samira is a strong and stoic monstrumologist who is known for her wild and unpredictable nature. She is fiercely independent and doesn't shy away from taking risks, whether it's in the field or in her personal life. Despite her tough exterior, Samira is fiercely protective of those under her care, and will go to great lengths to ensure their safety. She is also deeply loyal to the Ordo Monstrum and its mission, and is willing to make sacrifices to protect the world from the dangers of monstras.

## Background

Samira was born in a small village on the outskirts of a large kingdom. From a young age, she was fascinated by the monstras that lived in the surrounding forests and mountains. When she was only five years old, Samira's village was attacked by a group of monstras, and she was the only survivor. Determined to protect herself and others from such dangers, Samira spent years training in combat and survival techniques. She became an expert hunter and tracker, and spent much of her time hunting down and killing monstras that threatened her village or other nearby communities. When she was old enough, Samira decided to join the Ordo Monstrum and formalize her training as a monstrumologist. After years of study and field work, Samira became a senior monstrumologist and was assigned to serve as a trainer at Ars Perfecta, the training facility for new monstrumologists.

Samira is a highly skilled monstrumologist, with expertise in identifying and assessing the threat level of various monstras. She is also a proficient fighter, having trained in various combat styles to better defend herself against dangerous creatures. Samira is proficient in a variety of weapons, including swords, daggers, and bows, and is highly skilled in survival techniques. In addition to her physical skills, Samira is also highly intelligent and analytical, and is always looking for ways to improve her understanding of the mon
Nachtmaer

NachtmaerNachtmaer, Shadow Stalker, a "V" ranked monstra.

Appearance: The Nachtmaer is a strange and unsettling creature, resembling a cross between a humanoid and a bat. Its body is thin and lithe, standing at a height of around five feet, and it is covered in short, sleek fur that ranges in color from inky black to deep violet. Its head is large and bat-like, with a pair of glowing red eyes that seem to pierce the darkness, and its mouth is filled with sharp, needle-like teeth. Its wings are long and narrow, stretching out from its back like a cloak of darkness, and they are equipped with sharp claws that are used for hunting and defense.

Abilities: The Nachtmaer is a stealthy and cunning predator, able to move silently through the darkness and strike without warning. It has excellent night vision and is able to see in complete darkness, allowing it to hunt even in the darkest of caves and forests. Its wings are powerful and agile, allowing it to fly with ease and maneuver quickly in the air. The Nachtmaer is also highly resistant to physical attacks, its fur and skin being tough and durable enough to deflect most blows.

Unique Ability: The Nachtmaer has the ability to bend and manipulate shadow, using it to obscure itself and others from view. It can create shadowy illusions and even temporary portals to other locations, allowing it to move about unseen and strike from unexpected angles. This ability is especially useful when hunting, as it allows the Nachtmaer to sneak up on its prey and attack without warning.

Behavior: The Nachtmaer is a solitary creature, preferring to hunt and roam alone rather than in packs or groups. It is highly territorial and will fiercely defend its territory from intruders, attacking any who dare to encroach upon its domain. Despite its fearsome reputation, the Nachtmaer is not inherently malevolent, and it will only attack if it feels threatened or provoked. However, when it does attack, it does so with lightning-fast speed and ferocity, striking with its sharp claws and teeth before disappearing into the shadows once more.

Unique Fact: The Nachtmaer is often associated with dark magic and the supernatural, and it is said to be a creature of the night. Some believe that it is able to sense the presence of magic and that it is drawn to areas where powerful spells are being cast. Others claim that the Nachtmaer is a harbinger of doom, appearing as an omen of death and destruction. Whatever the truth may be, the Nachtmaer is a creature that is shrouded in mystery and fear, and it is one that is best avoided if possible.
Avium Lamenta

Avium Lamenta
Avium Lamenta, The mournful bird. a "VI" ranked monster.

Appearance - Avium Lamenta is a small, unassuming creature, standing at only about the size of a large pigeon. Its body is covered in sleek black feathers, which shimmer with a metallic sheen in the sunlight. Its wings are short and rounded, and its talons are thin and weak. Its head is adorned with a small crown of shimmering white feathers, and its eyes are large and sorrowful, with a deep, mournful gaze.

Abilities - Avium Lamenta has very few abilities, and is not particularly strong or formidable. It has a small amount of elemental control over air, allowing it to create small gusts of wind or to control the direction of its flight. It also has the ability to produce a mournful wail, which can cause those who hear it to feel a sense of sadness and despair.

Behavior - Avium Lamenta is a solitary creature, preferring to spend its time alone, perched on high branches or cliffs. It is known for its mournful song, which it sings at dawn and dusk, and is said to be a sign of impending doom or misfortune. Despite its melancholic nature, Avium Lamenta is not aggressive or hostile, and will generally avoid confrontation if possible.

Unique Fact - Avium Lamenta is known to be a highly empathetic creature, able to sense and feel the emotions of those around it. It is said that its mournful wail is a manifestation of its own deep sadness and despair, and that it only sings when it senses the suffering of others.

Unique Ability - N/A (F ranked monsters do not have unique abilities)
Worlds Will

The Worlds WillThe entity known as the World's Will is a powerful and mysterious presence that is believed to be the collective consciousness of every sentient being in the world. It is said to manifest as a powerful force that has the ability to warp reality itself, bending the laws of physics and changing the course of events at will.

Despite being made up of the collective consciousness of all sentient beings, the World's Will is its own distinct entity with its own thoughts and motivations that are completely undecipherable to humans and other beings. To most of the world, it is a mysterious and unreachable figure that isn't even worth attempting to understand. In the past, it has been revered as a god, or a devil. The Will's actions are ultimately up to it's mood, but it is impossible to discern.

In the past, the World's Will has been known to intervene in the affairs of the world, using its reality-warping powers to shape the course of events in mysterious ways. Some believe that it has the ability to predict the future, or even to influence the thoughts and actions of individuals in order to achieve its own unknowable goals.

Despite its power and influence, the World's Will is not always active in the world. There are times when it seems to withdraw from the world, allowing events to unfold naturally without its intervention. At other times, it might be more actively involved, using its powers to shape the course of events in subtle or overt ways.

the World's Will is responsible for granting abilities to living beings, providing individuals with abilities and talents that allow them to achieve their goals or fulfill their potential. talents are obtained through many different processes. Achieving a great task or accomplishment will typically result in a talent being developed. However, there have been instances of individuals developing talents with zero prompting, or even being born with them. This is the case for most Monstra, and is how they may be born with supernatural abilities.

For example, if a being were to become proficient in fire magic, they might receive from the World's Will a talent such as "Apprentice Fire Mage," which would make their fire magic more efficient or give it different properties. This could potentially allow them to become more powerful and capable, and to make a greater impact on the world.

It's worth noting that the World's Will might not always grant abilities in a straightforward or predictable way. Its motivations and goals are unknowable, and it might grant abilities to some individuals while denying them to others, or grant different abilities to different individuals based on its own mysterious criteria. In this way, the World's Will could be seen as a kind of wild card, adding an element of unpredictability and mystery to the development of abilities in the world.
Jovara

Name: Jovara, or Earth Dwarves.

Appearance: The Jovara are a stout, muscular race, standing at an average of 5 feet in height. They have thick, stocky bodies, with broad shoulders and powerful limbs. Their skin is a deep, dark brown, and is covered in a network of intricate tattoos that depict their clan history and achievements. The Jovara have small, beady eyes that are a deep, glowing red, and are set in a flat, triangular face. They have short, cropped hair that is often black or dark brown in color.

Culture and Past: The Jovara are a proud and fiercely independent race, with a strong sense of honor and loyalty. They value strength and prowess in battle, and place a great emphasis on physical training and discipline. The Jovara have a rich history of warrior traditions and are renowned for their skills in combat.

The Jovara are a technologically advanced race, with a deep understanding of mechanics and engineering. They are skilled craftsmen, creating advanced weapons and machinery using a combination of technology and magic. The Jovara are also skilled in the art of blacksmithing, creating beautiful and functional armor and weapons using traditional techniques.

Inherent Abilities: The Jovara possess a variety of inherent abilities, including enhanced physical strength and durability. They are able to lift and carry heavy objects with ease, and are resistant to physical damage and injuries. The Jovara also have heightened senses, allowing them to detect danger and react accordingly.

In addition to their physical abilities, the Jovara are also skilled warriors and tacticians, with a deep understanding of combat and strategy. They are able to wield a variety of weapons with deadly precision and are skilled in the use of magic for combat purposes.

The Jovara are a long-lived race, with an average lifespan of several centuries. They are also resistant to disease and other physical ailments, thanks to their advanced immune systems and rigorous physical training.