Campaign journal 2

17.4.177

Dred Rigby, Iord Tormus, Flix and Cenk Zaidi meet in Ardis. Mayor Hostum offered a bounty on winter wolves that have been seen near the village and the mines.

28.4.

The party hunts winter wolves for the week. They spot a rapidly descending airship in the distance and go investigate. They detect magic and the ship appears to be sentient. They decide to take the ship and fake its destruction in the crash, setting out to the nearby workshop for the last shipwright mage and materials.

29.4.

A stranger appears from thin air, Erchar, who joins the party.
Party returns to Ardis and pays to have the ship’s hull repaired and furnished. They are contacted by daemons, ghostly creatures that ask the party to investigate and slay one of their own that has gone rogue. In exchange they promise power and knowledge.

9.5.

The party heads to Nylshasara, an elven temple complex, to find treasure to pay for ship repairs and upgrades. The party explores the island’s three main temples and some ruins. A hidden underground structure is found beneath the temple made by giants. The party is nearly killed by a golem they set free from a stone coffin and take another golem to back to their ship.

19.5.

The party returns to Yaremac, landing near Alzistian. Downtime training begins.

18.8.

The party goes to Tardas, a small desert island with the intention of infiltrating the three cults that are excavating some ruins belonging to the followers of Shiseer. The party explores the ruins, stealing the contents of the vault and slaying the leader of the demon cultists. The daemon cult questions the party before sending them away. The party leaves the island.

27.8.

Party returns to Alzistian to train.

24.9.

The party sets off to Karn where the daemon’s followers are heading. They are joined by Amset Ur-Tihrak and Kovarthanan who have received divine guidance towards the island.

8.10.

Party arrives in Karn two weeks before the daemon cult. They meet with the dwarves and adventurers that have also arrived to explore the island which has a very volatile and hostile weather. The party spends the next weeks exploring the island and looking for clues. During the weeks they fight and drive off a hag, Rigby dies twice, and find strange items and corpses. More people slowly arrive on the island. The party is joined by Pyew.

24.10.

The party locates the cult and negotiates with Shullka Eleuia, letting her leave from a strange underground chamber with power stolen from an imprisoned entity, a kadmon called Jatrut. The party decides to fight and push back the entity to save the others on the island. The party succeeds but Erchar and Amset stay behind to defeat Jatrut properly who then die in the battle.

9.11.

Party returns to Alzistian and continues training. They are joined by Stelios who has also been recruited by the daemons. The daemons ask the party to investigate an elven ruin where the rogue daemon was before it was corrupted. The daemon’s aim seems to be to locate the temple of Shiseer, break the seals protecting it and use an artifact to create a body for itself. The party is invited to dinner by Vokhal, a goliath priest, who offers them the key to the place they heading to in exchange for promising to steal something from someone called Nelenathemar later on.

30.1.178

The party arrives on the sanctum island. The party spends two days exploring the underground ruin and the strange devices and research that was done there, fighting golems and aberrations.

5.2.

The party returns to Alzistian and continues training for two weeks. The daemons have the party fetch a magical weapon that can kill a daemon from a strange smith living in an another plane. The party gains a lens they can use to locate materials for the smith in exchange for items and a bag of seeds that can open the portal to the smith’s forge. The temple of Shiseer is located and the party sets off by foot through keremet with the aid of a veilwarden.

29.2.

The party arrives in the temple, choosing to go through the front door. They slay one of the cultists, Radovan Korda, and go within the temple. They slay the daemon but accept its offer of power before it expires, splitting the daemon’s magic among the party. Flix dies during the battle.