recursal/Fanatic-Fandom huggingface dataset:
Homing Laser

**Homing Laser** is a weapon in Jetshift that acts as an aimbot. It is weak but slightly stronger than the Beginner's Laser, at 4 damage. It is only available after the player has 1 Gold in their stats. It has an internal cooldown of 14 ticks.

When fired, it will target any boss (doesn't work on enemies) and slowly move towards it until it hits. After it hits an entity, it will go in a straight line in the direction it is facing.

This weapon is useful during Phase 2 of the Wall of Voices battle, as any outgoing attack from the player will get obstructed by the giant walls. Since the Homing Laser can target the boss regardless of phase, it will almost never hit the walls.
SNEK

**SNEK** is a green worm in Jetshift. He appears at the end of World 1 as the first boss of the entire game in the level 'Burrowing Down'.

## Attacks

SNEK will always attempt to bite the player by jumping out of the ground below. He will reach the top of the screen before turning back down towards the ground, 'burrowing down' and launching himself up again. He will do this until either he or the player dies.

## Lore

SNEK is a small green baby worm that originates from a world of his own. His world is devoid of all life after a freak accident gave him the ability to do great harm to others who get in his way, which led him to destroy all his enemies in the realm, bringing the population down to a solid one. After finding a random portal to the human world, he began tearing through mountains and very far underground, in the hopes of finding another worm.
GL17CH

**GL17CH** is a half-boy, half-dragon boss in Jetshift. He appears at the end of World 3 in the level; '1NF3S7AT10N'.

## Appearance

GL17CH appears white in skin colour with orange hair. He wears a yellow shirt with orange stripes, black shiny trousers and brown shoes. He also has green dragon ears, giant wings and a gray-green tail. He appears to hold blue crystals in his hands which can produce diamonds and stars which can attack other beings.

## Attacks

GL17CH will often pause before throwing stars + diamonds which will spiral outwards. He can also glitch around, making him almost invulnerable. In this state, he is ***not*** immune to the Ninja Star.

## Lore

GL17CH was born dragon hybrid and has never been full human. He is a glitched version of the first form of himself. During a cataclysmic event, he gained the ability to glitch, which he was happy with. He began to fly from place to place to save his tired feet from hurting after walking 2 miles, and held the world record for shortest circumnavigation around the world of Jet Valley, 43 and a half seconds. However, he remained quiet throughout, despite being a very smart individual. Because his dragon transformation was stopped halfway through, he also has the habit of messing up people's lives, which he cannot break no matter what.
666

Gameplay of 666.

**666** is the sixtieth level in Jetshift, where players face off against Devil Demon. The difficulty of the fight depends on the difficulty selected on entering the level.

## Battle

Devil Demon will stay idle for a couple of seconds before summoning a trident (which points directly at the player) and teleports to one of the three platforms.

In Nightmare Mode, Devil Demon will often take some of Glitch's star attacks and has a 1/3 (33%) chance of disappearing before summoning duplicates. The player must choose the right one in the group and must be quick, otherwise stars will fly at them.

## Normal vs Nightmare

### Nightmare

* Can summon stars and cause himself to summon duplicates.
* Intervals between attacks are short, rendering a bullet hell possible.

## Tips

### Dodgeable?

No

* The duplicates are slightly transparent, so the player can tell the differences between the group if they look closely.
* Shooting a Ninja Star at a duplicate will not make it enrage. However, if one hits the Devil Demon, the duplicates will disappear.
* If you take too long to choose the right one in the group, stars will get summoned and the duplicates will persist until you do choose the right one.
* Staying near a platform will increase your chances of getting hit, so stay near the left or right side to dodge the trident when Devil Demon teleports.

## Trivia

* 666 is actually known as the 'Number of the Beast' in popular culture, and is often associated with The Devil, hence the reference made in Devil Demon's character design.
Beginner's Laser

**Beginner's Laser** is a weapon in Jetshift that is a starter weapon that players get every time they play the game, regardless of stats. It is the weakest weapon in the game, but compensates by filling the Reflex meter very quickly. It has an internal cooldown of 10 ticks.

Despite the lack of damage it has, it can be very useful at times if used correctly. For example, if the player just used a Ninja Star, they can quickly fill up the meter again with the Beginner's Laser to use it again, or to survive a hit.

Defeating bosses after World 3 with this weapon cannot be done, because of the lack of damage it does and because of the amount of health the boss has. If one was to use nothing but this weapon on GL17CH, if it did 2 damage per shot without having more than one laser on the boss, would do 38,400 damage out of 40,000, which is close but not enough.
Turned to Stone

Gameplay of Turned to Stone.

Medusa:

100,000 / 175,000

Combined Total:

175,000 / 230,000

**Turned to Stone** is the seventieth level in Jetshift, where players face off against two sea creatures, a Giant Shark and Medusa.

## Phase 1

Giant Shark will constantly swim from one side of the screen to the other and then it will leap out and attempt to bite the player. This is the only attack the Shark has, and it can only be hit when it's fin is showing on the surface of the water.

## Phase 2

**Hitpoints = 100,000 / 175,000**

The shark will disappear and as lightning strikes, the sky will darken and Medusa will appear. Upon surfacing, Medusa will attempt to slap the player with her tentacles (which are invincible and cannot be killed) and then turn the player to stone, which requires 10 inputs to be set free, otherwise they are more vulnerable to attacks. Being petrified **cannot** be avoided, even with a full Reflex meter. While petrified, the player cannot move or shoot. Taking damage from the tentacles or whatever source there is on the map will not free the player. After taking enough damage, Medusa is defeated.

## Petrification

### Damage

None, but freezes the player and turns them to stone

## Normal vs Nightmare

### Normal

* The shark will swim and jump slowly.
* Medusa will only have 2 tentacles.

## Shark Bite

### Nightmare

* The shark swims and jumps more quickly.
* Medusa will have 4 tentacles.
* Petrification attacks will be more frequent.

## Tips

* Attempting to hide from the Petrification beam will *not* work as it affects everything on screen.
* A good way to get free of petrification is to spam the arrow keys. Keep in mind that it requires 10 inputs, so spamming the keys will free the player almost instantly.
* Staying near the surface of the water during the Shark Bite attack will almost avoid the shark, but keep in mind you're not completely in the clear as the fin of the shark can *still* hit you, unless you hide near the Level counter.
* This is one out of two boss battles to have two entities with individual health bars, with the other being Colossal Calamity.

## Bugs

* On rare occasions, when the player restarts they will still look like a stone figure, but can move and shoot.
Reflex

A full Reflex meter. Notice how it flashes.

**Reflex** is a power-up that can be unlocked after the player has 4 Gold. It allows for players to dodge attacks in the event of taking damage from most attacks. Reflex is not effective for **all** attacks, as some of them cannot be dodged, like the Spike Wall, Giant Wall, Cheater Laser and Medusa's Petrification.

When the ability is equipped, the player has to deal a lot of damage to one or multiple enemies before being able to use it. It takes 1,250 damage with the Beginner's Laser, 50,000 damage with the Life Drain, 158,333 damage with the Troublesome Trio and 3,125 damage with the Homing Laser to fully charge the Reflex Meter. This makes the Beginner's Laser quite effective in a way, despite the low damage it deals.

If the player has defeated the Wall of Voices, they can use the Ninja Star, a powerful weapon that comes with this ability.

To prevent cheesing, the ability can only be used if the meter is full and flashing. When the ability is used, the meter will empty and will have to be charged back up again before using it again.
Definition of MEMEZ

*This article describes old game content that was removed or replaced. This information does not apply to the current version of the game.*

**Definition of MEMEZ** was the 110th level in the game, where players faced off against LOL.

## Battle

LOL would endlessly spin while it made up-and-down movements, similar to the Wall of Voices during Phase 2. It also fired lasers which dramatically increased in speed as LOL lost health.

When LOL made one full back-and-forth movement pattern, it would spawn a bubble. When this bubble came in contact with Beginner's Laser or the Troublesome Trio, it popped and spewed out 50 lasers from LOL while it raised it's health to an insanely high value.

If the player attempted to get behind LOL, the projectiles that LOL spawned would instantly home in on the player, inflicting damage.

Defeating LOL would not give the player anything, not even points. This made it the only level in the game where less than 500 points was obtainable.

## Normal vs Nightmare

There was no difference, as Nightmare didn't exist at the time.

## History of removal

LOL was used as a test boss for the game so that the creator (Lawrence) would understand what to do when adding new content. When GL17CH was introduced, LOL was removed due to complications with loading the other levels with LOL in it. LOL still exists in the game's code, but is *not* playable in-game without hacking.

## Notes

* If the player attempted to instantly kill LOL, such as by using a custom-made function to reduce the boss health instantly or an incredibly powerful modded weapon, it would trigger the same response as attempting to insta-kill the other bosses.
* Like Shift Final, LOL had two phases. Although there wasn't much difference between the two, apart from minions which were summoned during Phase 2.
* Unlike other bosses, when LOL was defeated, it wouldn't despawn and the game would soft-lock after the results screen appeared.
* If LOL somehow dropped to 1 hitpoint only, it would freeze. It could still be hurt, although it wouldn't move or attack.
Dimensional Cataclysm

**Dimensional Cataclysm** is the final level in Jetshift, where players must run from the meteor shower and the Doom

## Dimensional Cataclysm

### Difficulty

6

Smoke. The level begins with a cut-scene of the Hell Valley Crystal exploding to bits and causing a heavy meteor beacon to blast out of the top of the Hell Tower.

## Meteorite

### Dodgeable?

No

The player must keep running and jumping over large gaps as meteors will constantly slam down on the ground,

causing tiles to get destroyed. Getting hit by a meteor will instantly kill the player. The length of the level is the longest in the entire game, at 400 tiles long. If the player takes too long to reach the end, the Giant Meteor will crash-land and the level will terminate.

## Aftermath

The Giant Meteor lands and destroys everything in sight.

The King gives over his role to Jet, as the new King of Jet Valley. The King congratulates both Jet and the player, saying 'perhaps we shall meet again'. And this is the end of the game. If you have managed to beat all 101 levels, congratulations!

## Notes

* Dimensional Cataclysm can ONLY be accessed after beating Colossal Calamity. It is not accessible via the main selection menu.
* Meteors will fall slowly, allowing for players to dodge them without the need of fast fingers.
Ice Yeti

**Ice Yeti** is a giant monstrous beast in Jetshift. He appears at the end of World 7, in the level 'Absolute Zero'.

## Attacks

* Ice Yeti will often slam his fists down on the ground, causing ice spikes to fall.
* Occasionally, he will punch his fists together, almost crushing the player. (PHASE 2 ONLY)

## Lore

Ice Yeti worked in building the biggest igloo possible. However, as he grew bigger, the harder it was for him to enter the igloo to continue construction. Soon enough, he grew too big to continue and had to go somewhere else. He couldn't find anywhere other than an Alpine mountain range in the northern areas of Jet Valley where temperatures reached close to 'absolute zero' (around -270°C). For three hundred years, Ice Yeti had yet to lose a fight.
Bubsy the White

He failed at being in video games now he fails at wrestling.

## Bio

Once a biological weapon dreamt by Satan that manifested itself in our reality to rape the Earth. Thank God Steven Seagal snatched his birthday in the ring for thousands in attendance and millions watching online. Steven Seagal, in his mercy and magnitude, prayed for Bubsy's shit soul and the complete garbage known as Bubsy the Bobcat was reborn as Bubsy the White.

He's like Adam and Eve, he has a part of Steven Seagal's soul.

"*I like Bubsy.*"

## Relationships

* Reborn at the ham hands of Steven Seagal

## Trivia

* Sponsored by Nerf
* Refuses to use his ultimate move "the BubsA.I.D.S"

## Source Material

https://en.wikipedia.org/wiki/Bubsy

https://www.youtube.com/watch?v=Dl2R4v9YvEA
Weapons

**Weapons** are combat tools that the player uses to take down enemies.

## Beginner's Laser

The Beginner Laser's sprite.

Beginner's Laser is the player's starting weapon. They receive this weapon at the very start of the game.

## Life Drain

Life Drain is a clinging weapon that when in contact of enemies, will drain their life for a short period of time before despawning.

## Troublesome Trio

Troublesome Trio is a three-way weapon that when shot, will go in three different directions. This is currently the most powerful weapon in Jetshift that doesn't require the player beating a mid-game boss to obtain.

## Homing Laser

Homing Laser is a homing weapon that will focus its attention on any enemy in sight, but when it comes in contact with one it will go in the same direction until it goes off-screen.

### Availability

If the player has the Reflex ability and after Wall of Voices has been defeated

## Ninja Star

Ninja Star is a powerful weapon that can only be used when the player has the Reflex ability and has defeated the Wall of Voices. It can only be used if the player's Reflex bar is full and flashing.

## Accessories

### Strength

Strength greatly increases the player's attack power but enemies will have more health based on the following:

**(( round (hitpoints \* (0.7 + (0.65 \* strength)))) - 1 )**

So if a boss has 4,000 hitpoints and the player has 3 strength, it will then become:

**(( round (4,000 \* (0.7 + (0.65 \* 3)))) - 1 )**

**(( round (4,000 \* (0.7 + (1.95)))) - 1 )**

**(( round (4,000 \* (2.65))) - 1 )**

**(( round (10,600)) - 1 )**

**10,599**.

### Attack Speed

Attack Speed will decrease the cool-down between player attacks, up to a maximum of 5 ticks.

### Reflex

Reflex will provide a meter that fills up overtime when the player damages enemies. When the meter fills up, it will require a bit more power before it flashes. As it flashes, if the player gets hit, they will dodge the enemy attack instead of taking damage. Alternatively, at the cost of 1 meter power, the player can fire a Ninja Star, if they have happened to defeat the Wall of Voices.
Junkyard

The **Junkyard** is a buildable module in Achikaps used to store or burn items.

## Function

The Junkyard is a module that stores items and burns items. It can be also be used as a trading post for other bases. The Junkyard can only hold up to 20 items at once. To burn items simply turn on the "Burn everything" option.

## Uses

The use of the junkyard is primarily to store items. It can be also be used for burning junks or bombs, which can be useful to clear the base out of scattered items or when you have an excess of a particular resource and you have to get rid of it. It can be also used to trade with other bases and trade them with their desired resources, because if you do, the base will be your friend and give you pills.

## Tips

### Managing bombs

If you have faced some bombs on your base, go to any junkyard, enable burn everything, set a slider’s item parameter to the bomb item, and set the amount to 20. This way, units will try to burn the bombs to prevent explosions. If the bombs aren’t disposed of, then the bomb can explode and cause damage to your base and units.

## Menu

The menu displays when you click on the Junkyard.

* Trading posts accepts trades from other bases.
* Ignore sources is still unknown.
* Burn everything will burn every item that was put into the junkyard.

To use the requests tap, the requests tab has 3 sliders. Each slider would provide 2 parameters, the item and the amount. Essentially, the sliders simply just stores the amount of the item. The menu’s initial starting values are 20x Junks, 0x Metal, and 0x Bomb.

## Appearance

The Junkyard is a light greenish-brown colored circle that emits black circles around itself (a visual effect) and has a black gradient around its borders. If it’s burning items, every time one item has been burned a black circle in the center spawns and grows bigger than the main circle before disappearing.
Jimmy Narutron

"*Now we'll separate the wheat... from the chaff.*" - James Narutron as he climbs into the BBW ring to wrestle

## Bio

When the danger was greatest, Jimmy Neutron, boy genius, and Naruto, boy ninja, had no choice but to combine their abilities. He has an IQ of 500 and a whole bunch of that energy meter Naruto ninjas needed to do their special moves (I forget what it was called).

He dresses like the Kingdom Hearts bad guys.

## Trivia

* Fusion process left him unable to regulate his voice, now he can only yell in an obnoxious manner, no matter if he's in church or at a wedding or the cinema or whatever
* Invented gloves that do the ninja sign language for him
* Had no choice but to slay the entire Neutron household in order to gain enough power
* Personal tragedies have twisted his once good golly go-getter attitude into sardonicism
* Voyeur

## Source Material

https://en.wikipedia.org/wiki/The\_Adventures\_of\_Jimmy\_Neutron:\_Boy\_Genius

https://en.wikipedia.org/wiki/Naruto
Achikaps Wiki

Achikaps is a real-time-strategy Android game created by Yiotro.

## Welcome to the Achikaps Wiki

This wiki is a source of tips, guides, and information about Achikaps! This wiki is relatively new and under continued construction. Everyone is free to help construct this wikia that will inform people that need help.

(This wiki is outdated. Someone might help add updated stuff to raise up the Achikaps Wiki from the dead)

## Versions

See Game Modes for descriptions on the various game slots of the game.

### Achikaps (Free Version)

This version contains:

* Campaign: **50 map levels**
* User Levels: Maps created and submitted by users.
* Sandbox: Maps which are "randomly" generated from parameters set by the user.
* Save slots: **4 save slots**

This version can be found at https://play.google.com/store/apps/details?id=yio.tro.achikaps. It **does not** have advertisements or any in app purchases.

### Achikaps Pro (Paid Version)

This version contains:

* Campaign: **150 map levels**
* User Levels
* Custom Map Maker
* Sandbox
* Save Slots: **Unlimited save slots**

This version can be found at https://play.google.com/store/apps/details?id=yio.tro.achikaps\_pro.

## Game Overview

Achikaps is a 2D real time strategy game. You build a base and defend it against attackers.

## Major Sections

Here are Links to the main pages of Achikaps Wiki!

**Modules**

**Units**

**Materials**

**Game Modes**

**Enemies**

**Custom Map Maker**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Deposit

Deposits are resources in the game that provide metal. They can be extracted by mines.

## Function

A deposit can be extracted by mines. Deposits have limited amount of resources, unless the level has the deposit’s resources set as more than a thousand. Deposits disappear once they run out of materials.

There are 2 types of deposits, the blue deposit and the white deposit. The blue deposit is the most common deposit, and it only provides metal. The white deposit is a rare, but it also provides an extra item, bones.

## Gallery

A white deposit containing bones.A blue deposit containing metal.
Bomb

The **Bomb** is a material in Achikaps.

## Source

The bomb can be only created through Bomb workshops using 1x Cartridge, 1x Battery and 1x Chewing Gum.

## Usages

Although the bomb isn’t used to create any modules and in any science center upgrades, the bomb can be used for multiple uses. Through an airport, planes or enemy drones can drop bombs in any base including enemy bases and normal bases. If more than one bomb is placed in a base and one bomb explodes, it causes a chain reaction completely destroying the base and killing all the units. (although some units or parts of the base still remain intact) A bomb can be detonated in 4 ways, if the module holding the bomb gets destroyed or salvaged, if the bomb runs out of time or instantly if the bomb gets launched by a plane.

## Tips

### Taking care of Bombs

If bombs are dropped on your base by enemy drones, you can get rid of the bombs by using Junkyards. Go to the Junkyard’s menu, set the bomb slider to 20 (it’s a default value in any junkyards) and turn on Burn All. This way, units will try to get rid of the bombs by bringing the bombs to the junkyard.
Platform

The **Platform** is a buildable module in Achikaps. It is the most important module because it has the ability to connect other modules together by roads/fast roads and store resources.

## Function

The Platform is the most important and one of the basic modules in the game. You spawn with it in every game you start. The Platform is used to connect modules and store resources. The platform usually uses a road in every connection it makes with any modules, but you could upgrade those roads by the use of fast roads. It can be made using 2x Metal and 2x Pearl.
Orville Redenbacher

What snack will you buy when you watch tonight's BBW stream? Consider this: popcorn.

## Bio

Oppa Redenbacher style. Orville Redenbacher pops three things: corn at work, ♥♥♥♥♥ in bed and sockets in the arena. This popcorn tycoon is ready to crush some skulls, just don't get in between him and his corn!

## Relationships

* In love with popcorn
* Hates Green M&M for she is an inferior snack and he also says it is disgusting she had a pregnancy out of wedlock

## Trivia

* First to discover the legendary super smooth buttery golden popcorn from the popcorn planet
* Dislikes raw corn
* Butters himself up to slip out of grasps like the olden wrestlers did
* Allergic to potato chips
Pearl

The **Pearl** is a basic type of material in Achikaps.

## Sources

As a basic resource, they almost always spawn on platforms at the beginning of a game.
They are produced in factories, which has to be run with units and power from power stations. The speed of the production can be increased by the number of units working in it and motivators in production mode.

## Usages

Pearls are used to build several modules in early/middle game:

* Platforms (2)
* Power stations (2)
* Windmills (1)
* Factories (2)
* Farms (1)
* Houses (5)
* Junkyards (2)
* Turrets (1)
* Ammunitions (4)

And to produce other materials:

* Chewing gum in Laboratories (1)
* Coins in minting factories (1)

### Science center

*Main article: Science center*

Pearls are used in three upgrades :

* Garbage factory (2)
* Pearls production 1 (2)
* Pacifier (1)
Factory

The **Factory** is a buildable module in Achikaps, it is also one of the basic modules that have to be built in the game.

## Function

The factory is created with 4 metals and 2 pearls. The factory will produce pearls if it is being operated by a producer. In order for it to work, it must be operated and be powered by a power station. (Power stations depend on the level, if there is no electricity then there is no need.) It does not require any resource to create a pearl, only units are required to operate it.
Meat

The **Meat** is a basic type of material in Achikaps.

## Sources

The Meat is a basic resource. The Meat is created by a Farm or a Bioreactor. (A bioreactor can produce meat in rare cases when it sacrifices a unit)

## Usages

Meat are used to build only 2 modules in early/middle game:

* Altar (3)
* Meat Grinder (1)

And to produce other materials:

* Food in Meat Grinder (1)
* Chewing Gum in Laboratory (1)

### Science center

*Main article: Science center*

Meat are used in two upgrades :

* Meat Production (2)
* Pacifier (1)
Troublesome Trio

**Troublesome Trio** is a weapon in Jetshift that can be unlocked when the player has 5 Gold in their stats. It is the second-strongest weapon in the game, only progressed by the Ninja Star. It has an internal cooldown of 6 ticks, but can be avoided with Attack Cooldown, which will almost completely reduce it.

When fired, it will shoot 3 lasers. One of them will go straight, while the other two will fan out slightly in a different direction. The centre laser does 30 damage, but the other two are slightly weaker, doing 23 damage. This totals the amount of damage that all three can do to 76.

While the three lasers do high damage, it does compensate by filling up the Reflex meter very slowly. It requires a heavy amount of damage to fill it, which renders the Troublesome Trio useless for filling it up.
Achikaps Gamemodes

Achikaps offers a range of different game modes inside its game that each have their own set of rules and game styles. There are four main "game modes" that are different from one another.

### Campaign

Is a set of levels, and are only unlocked once the previous one in the campaign is completed. Generally, each level becomes more difficult. The first several levels have tutorials and instructions built in.

The free version of the app has 50 levels. Additional levels are available in the Achikaps Pro app.

### User Levels

Maps created and submitted by users. They are made via the Level Editor. The difficulty of these levels vary widely (some possibly impossible) and may have bugs.

Some user levels can are found in the Achikaps app through the "User Levels" button, found in the main menu screen. There is a load option to add additional game levels.

### Sandbox

Sandbox mode is similar to Campaign, but allows you to change the settings for a custom level, which then you play. Sandbox mode has no concrete objectives, when one is finished others are added.

### Level Editor (Pro)

It allows you to build and share your own levels.

Only available in the Achikaps Pro app.
Farm

The **Farm** is a buildable module in Achikaps, as well as one of the basic modules that have to be built in the game.

## Function

The Farm is a module that produces Meat. For the conditions for it to work, it must be operated by a Producer and be powered. (Depending on when electricity is enabled) It can be built using 3x Metal and 1x Pearl. It does not require any resource to create meat, only units are required to operate it.
Chris Antista Benoit

This man wandered into BBW from another plane and things have just never been the same.

## Bio

Plays laser tag and once brutally murdered his entire family.

## Trivia

* Topher Tista from the time of Lasers ☿
* Excessively sweaty
* Lasertime
* Talking Simpsons
* VIdjagame Apocalyspe
* Milhouse Cosplayer
* Disney Enthusiast
* Mickey Mouse & Donald Duck Cosplayer
* Makes me nervous and physically ill
* Second lowest IQ in the BBW after The Noid

## Source Material

http://steamcommunity.com/sharedfiles/filedetails/?id=1277801505
Compact mirror

The compact mirrors are an item in *Six Hearts Princess*. These heart-shaped compact mirrors help the girls to transform into Heart Princesses.

## Appearance

**Pink Princess**

The top part has a round, gem (likely a ruby) in the centre, surrounded by five small, white decorations. A circle is put around the outside with a blue heart on top of it. Outside the circle are some leaves and an outline of a heart, which is surrounded by small multi-coloured gems. On the top, there is a blue flower. Inside on the bottom part, there are four circles on each side, making eight of them. The circles are pink, blue, yellow, purple, gold, green, red, white and black. The circles surround a heart with smaller hearts in it, the biggest one is pink. The hearts are the same colours as the circles. On the top of the inside is a mirror.

**Blue Princess**

Outside on the top part, there is a round, blue sapphire in the centre. It is surrounded by a circle with eight small, white gems on it. The top of the circle is a blue heart. Outside the circle are some leaves and an outline of a heart, which is surrounded by small multi-coloured gems. On the top, there is a blue diamond. Inside there is one circle on each side, making two of them. The circles are purple and gold. In the middle is a heart with smaller hearts in it, coloured pink, blue, yellow, purple, green, gold, red, white and black, the biggest one is blue. On top of the inside is a mirror.

**Yellow Princess**

Right on the top part is a round, yellow topaz on its centre. Around it is a circle along with eight small white gems on it. The top of the circle is a yellow heart. Outside the circle are some leaves and an outline of a heart, which is surrounded by small multi-coloured gems. On top of it, there is a blue four- petaled flower. Inside there is one circle on each side, making two of them. The circles are purple and gold. In the middle is a heart with smaller hearts in it, coloured pink, blue, yellow, purple, green, gold, red, white and black, the biggest one is yellow. On top of the inside is a mirror.

**Purple Princess**

It isn't shown.

**Green Princess**

Not shown.

**Gold Princess**

Only briefly shown.
Units

## Friendly Units

Friendly units, or your units, are little black dots that move about your base, and are used to follow any action you assign them. They are created though the house, but you will receive some (Amount Varies by level) at the beginning of each game.

They can be grouped and assigned into four working categories. Each of these categories assign units to a different group of tasks, which the units will work on and complete automatically. All you have to do is assign the units into the categories, and they will be on their way! A unit starts off as idle. So press the Unit menu on the bottom right to change a unit.

1. **Construction**
	1. About the construction unit:   Units in the category have a blue dot in the center of their body. Units assigned into this category will collect Materials and move them to the place in which a Module is in construction prompt. If there are no Construction prompts, construction prompts can't be accessed, or the materials needed to build the module are unavailable, construction units will aimlessly move around your base.
2. **Production**
	1. About this unit:   Units assigned here will receive a green dot on their bodies and to move and stay in different Modules and 'work', to produce whatever that module offers. Carrier units will supply different materials to the modules they are working at, and these units will form/create the product.
3. **Carry**
	1. Carry units, with their yellow center, deliver just about anything throughout your base. Whether or not its junk to the Junkyard, supplies to house modules, or materials to a laboratory, these units do it.
4. **Defense**
	1. Defense units have a red dot on their bodies. They will run to turrets and stay inside, shooting enemies.
5. **Idle**
	1. Idle units have a black dot on their bodies. They do ABSOLUTELY nothing but walk around. They can be changed using the Unit menu (Bottom right, "O")

## Enemy Units

Enemy Units can be seen moving down Enemy Roads linked between enemy Modules. They have no propose and should not be worried about as they are just a visual display.
Food

## Food

The **Food** is a basic type of material in Achikaps.

## Sources

The Food is a basic resource. The Food is created by a Meat Grinder.

## Usages

Meat are used to build only 2 modules in early/middle game:

* Cargo Station (3)
* Laboratory (1)

And to produce other materials:

* Chewing Gum in Laboratory (1)
* Units in House (1)

### Science center

*Main article: Science center*

Meat are used in two upgrades :

* Food Production (2)
* Pacifier (1)
Crazy Frog

Crazy Frog is a Wrassler

## Bio

Ringdingding ding ding ding blam blam bam balam balam reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee this is the crazy frog bam bam

But as the crazy frog sang, his heart sank. Alone in a world that misunderstands him, he searches for meaning. In a world where everyone is insane, the sane are labelled crazy. Who labelled him Crazy? He cannot talk, he can only ringdingding. And with no mouth to screamading from, he brings his sorrow to the ring. The ringdingding dee dee ding ding ding.

## Relationships

* He is the long lost brother of The Noid but they don't vote for the same parties all the time so it's sometimes awkward.

## Trivia

* Stays on the move to keep out of the grimy grips of the ruthless and rabid Crazy Frog Brothers
* Pretends he is severely mentally ill, but he just enjoys the attention
* 1 billion views
* it's a speech impediment

## Source Material

https://en.wikipedia.org/wiki/Crazy\_Frog
List of roads

This article shows all the list of roads. To build a road you simply have to go to the building menu by pressing the module you want to build a road on pressing the plus button, then select any road (road or fast road) and select any module you want to build a road to the module you want to build a road. Roads in modules (excluding platforms) can’t connect to other modules, only platforms.

## List of roads

### Road

The normal road. You usually start with it in every game you start. It needs 1x Metal to be built, and has the appearance of 1 line.

## Road

### Function

To connect platforms and modules together

### Fast Road

Unlike the normal road, the fast road is slightly faster and is built with 1x Metal and 1x Chewing gum. It has the appearance of 2 lines.

## Fast Road

### Function

To connect modules and platforms with a faster speed rate
House

The **House** is a buildable module in Achikaps used to create units.

## Function

The House is a module used to create units. The maximum number of units that can be held in a single house is three. The module is created using 1x Metal and 5x Pearl. To create a unit, it requires 4x Pearls and 1x Food. Units can be created once a house is finished being constructed. The house can only create 3 units.

## Uses

The house can be used to create units, and units can be used to do multiple tasks. The more houses you build, the more units you can get.

## Tips

### Keeping your houses safe

Instead of building your houses in the open, you must always keep houses near to turrets or your base so that they don’t get destroyed by enemies.

## Appearance

The House is a dark green colored circle with a darker and smaller circle in the center of the circle. It also has a black gradient surrounding the circle.
Junk

The **Junk** is a type of material in Achikaps.

## Source

The Junk can be only created through killed units, most kinds of productions as a side product or bioreactor remains.

## Usages

Although the Junk isn’t used in any Science Center upgrades or in any resources of any modules, the Junk can be used to produce Metal through a Garbage Factory.
Guides

This article here will lists all the guides and the basic things and how to do them.

## List

### To assign a unit to a role

To assign a unit to a category, you must be in a game. Then, you can click on the white circle on the bottom right and it will display a section where you can assign units to a role. For example, let’s say you wanted to assign two units to the construction role. Drag the construction slider to make its value 2, and you now have two units with the role for construction.

### To build a module

To build a module, you must also be in a game. Click on any platform (not a module), and press the plus button on the bottom. Select any module you want to build. If it is a mine, you must build it near a deposit’s green circle. Don’t forget you need to assign some units to construction in order for this to work. To deconstruct a module you can simply select the module you want to destroy and click on the trash bin icon on the top left and confirm you want to remove the module.
Custom Map Maker

## Editor

* Map Size

Small - Medium

* Create

Creates the level with the selected size

* Load

Loads a saved map

* Play

Lets you play a saved level

* Import

Imports a map from clipboard

## Player Modules

* Platform
* Alter
* Mine
* Farm
* Meat Grinder
* Laboratory
* Junkyard
* House
* Turret

* Laser
* Palace
* Altar
* Monument
* Windmill
* Ammunition
* Bioreactor
* Airport
* Bomb Workshop
* Cargo Station
* Drone Assembler
* Smelter
* Garbage Factory
* Biobait
* Motivator
* Science Center
* Pacifier

## Minerals

* Pearl
* Metal
* Junk
* Meat
* Food
* Chewing Gum
* Battery
* Ammunition
* Bone
* Bomb
* Drone
* Gear
* Pill
* Candy

## Other

* Cloud
* Mine
* Unit
* Enemy Spawner
* Enemy Minigun
* Enemy Platform
* Enemy Laser
* Friendly Platform
* Friendly Factory
* Friendly Workshop
* Friendly Turret
* Gliders
* Helicopters
* Enemy Drone
* Sad Robots
* Scouting Gliders

## Menu

* Units

Set the number of starting units between 0 and 50

* Difficulty

Easy, Normal or Hard

* Electricity

With a check in the box Electricity is needed

* Grid

Displays a grid on the map to help with positioning

* Recipes

Set the recipes to make food, bombs, units and gum

* Player Modules

Lets you set the cost type and amount to build a module

* Tasks

Build modules

Sacrifice "Pearl"

Discover Monuments

Build Units

Capture deposits

Survive waves

Kill enemies

Kill enemy spawners

Destroy enemy base

Make friends with someone

Survive mosquitoes

Decrease population

* Enemies

First wave

Set number between 0 and 50

Delta

Vary time between 0 and 1:00

Max delay

Between 0 and 20:00

Min delay

Between 0 and 2:00

* Palace

First count (amount of gum at beginning)

Between 0 and 50

Delta

Vary time between 0 and 1:00

Max delay

Between 0 and 3:00

Min delay

Between 0 and 2:00

* Export

Copies the current map to the clipboard

* Generate

Generates a random starting layout
Meat Grinder

The **Meat Grinder** is a buildable module in Achikaps, as well as one of the basic modules that have to be built in the game.

## Function

The Meat Grinder is a module that produces Food by grinding Meat. For the conditions for it to work, it must be operated by a Producer and be powered. (Depending on when electricity is enabled) It can be built using 6x Metal and 1x Meat. In order to create Food, it requires 2x Meat and 1x Metal.
Colossal Calamity

Gameplay of Colossal Calamity.

**Colossal Calamity** is the one-hundredth and penultimate level in Jetshift where players face off against Shift Final. Shift Final is Jetshift's final boss. It is one of, if not the most difficult levels in the entire game.

## Phase 1

Shift will rise from the bottom of the stage, greeting the player and congratulating them for their efforts to make this far. Then the battle commences. Shift will begin firing stars, spikes and lightning directly at the player.

## Reign of the Land

Gameplay of Reign of the Land, which is part 2 of Colossal Calamity.

## Phase 2

**Hitpoints = 250,000 / 350,000**

After reaching half-health, Shift will start to summon spike walls and ceilings with holes in them. The player must avoid them, otherwise they will take massive damage. They cannot be dodged with Reflex.

## Phase 3

**Hitpoints = 50,000 / 70,000**

Shift will just cry, but that doesn't mean you can't take damage anymore. Spike walls and ceilings will still be summoned but with less holes. After taking enough damage, Shift is beaten for good.

## Reign of the Land - Phase 1

After Shift Final has been defeated, instead of the results screen rolling, he just disappears. But before the player can celebrate... a robot arises!

The robot shoots lasers out of his cannons, particularly his 'nose' and his hands.

## Phase 2

**Hitpoints = 400,000 / 500,000**

The hands will drop and the player needs to kill the robot's core while trying to survive from the other lasers. After taking enough damage, the Robot is beaten for good.

The results screen will roll and then Level 101 is triggered.

## Normal vs Nightmare

### Normal

* Spike walls and ceilings have 2 big holes in them.
* One lightning column will be summoned at a time.

### Nightmare

* Spike walls and ceilings only have 1 hole in them, and they move.
* All lightning columns at summoned at once.
* Attack intervals are shorter than they are on Normal.

## Trivia

* The level number, 100 and the term of 'final boss' is a direct reference to one of the artist's aliases - TheFinalBoss100. This was mainly done for reference.
* Shift Final's sprite is a pixelation of TheFinalBoss100's character.
* This is the only boss battle to have one million health or more on Nightmare Mode on one enemy without the player needing Strength.
* It is possible to deal damage to Shift as soon as he appears, though not enough to skip Phase 1.
Glamfrang-Volsinii

Granfang-Volsinii is the alliance between the resource rich and wealthy Granfang clanhold and the legendary nation of Volsinii that sits outside of Greater Wodiam. Volsinii is home to a garrison of 900 some soldiers that are all magical clones of a ancient hero. Thanks to the effort of a conclave of Honorian magi, These immortal soldiers guard the several town-forts and the trade roads leading into Granfang. In return, Granfang produces much needed food, materials, armor and weapons for this protection. The alliance has made Granfang very unpopular with the other clanholds in Greater Wodiam.
Criss Angel

Criss Angel is an illusionist but wrestling comes naturally to him, he was born with the Grappler's Gift.

## Bio

Once there was a man who could do foul sorceries. That man was outcast by the people, who feared his power and the constant limit breaking his mind was doing. He could do calculus. He could do flips. They feared there was nothing beyond him.

That man had only one apprentice, Criss Angel. When his mentor died Criss Angel became a wrestler to show the world the power of the Dark Side.

'*Are you ready? No! No! I said, are you ready?*' - Criss Angel

'*You idiots killed her. Damn you all! Heh. Heh heh heh! Now... Now I'll hold nothing back! **Behold**, foul funks, my greatest illusion yet! The Levitation Over the Luxor Hotel and Casino!*' - Criss Angel

## Championships and accomplishments

* Levitated over the Luxor Hotel and Casino

## Relationships

* Half of The Freaks with Freddie Freaker
* Hated by Anti Mage, who has vowed to put an end to all sorceries

## Trivia

* Has no tattoos
* Is the Mindfreak
* Parents misspelled his name but this caused a magical imbalance in the boy
* Trained in his youth to become a professional ballet dancer but a spinal injury forced him to quit - he then took up street magic and mindfreaking while in recovery
* Those he mindfreaks come back changed
* Arrested for mindfreaking but slipped out of the cuffs

## Source Material

https://en.wikipedia.org/wiki/Criss\_Angel
Indiana Joe

**Indiana Joe** is a faceless treasure hunter from **The Super Mario Bros. Super Show**. He is parody of Indiana Jones.

## History

Indiana Joe's past remains unclear, but he wound up becoming the greatest treasure hunter in Jungleland at some point in his life, learning of all their locations in the process. It is suggested that Indiana Joe had a bad experience with Koopas at some point earlier in his life, due to his display of Koopaphobia. This may be akin to Indiana Jones' fear of snakes.

When Mario, Luigi, Toad and Princess Toadstool's hot air balloon crashes into a quicksand pond in Jungleland, Indiana Joe rescues them with his whip and introduces himself. He then agrees to help Princess Toadstool find the Lost Mushroom, and leads them to the Temple of Koopa, which he refuses to enter due to his Koopaphobia.

While the others go inside the Temple of Koopa, he is inevitably scared off by Kolonel von Koop, who had followed Indiana Joe to the Temple of Koopa with the Koopa Pack. This cowardice allows for Kolonel von Koop to seize the Lost Mushroom from Mario once he makes it out of the Temple of Koopa.

Unable to continue his career as a treasure hunter due to his Koopaphobia, Indiana Joe starts his own babysitting service at his home, and soon finds himself looking after a trio of bratty Mushroom children. Mario's group arrives and asks for Indiana Joe to help them reclaim the Lost Mushroom back from Kolonel von Koop. Unable to take another minute of looking after the kids, Indiana Joe agrees to go along, stating that while Kolonel von Koop may be scary, he is nothing compared to babysitting three brats.

Upon finding the Koopa Pack, Indiana Joe works with Mario to help him get the Lost Mushroom back from Kolonel von Koop by fighting him with his whip. After Kolonel von Koop retreated, Indiana Joe goes home to remove his babysitting service sign, and thanks Mario's group for helping him get over his Koopaphobia. However, Mario uses the Lost Mushroom to fill Indiana Joe's house with pasta, something that Indiana Joe does not seem to fond of.
Go'ab

Saal Uul is the first god and first son of the planetary/universal being known as Gebras, he is described as a monumental giant Jathraxi whose spine juts out above him and is decorated in otherworldly metals and jewels. with illusionary spheres of light symbolizing the different realms anchored to Gebras and Saal Uul. He is the god of blood formost as he was born of Gebras' blood. He is also the god of the natural order, sacrifice both metaphorically and by ripping out the spine of a mortal or animal.
Rosan

Rosan is the Great Judge and Executioner of the First city. goddess of the rule of law, Hierarchies, judges, executioners and sometimes Vengeance. she is known for her paranoia and near strict interpretation of the laws of her masters. She was to be married to Elar but chose the smith god as her husband. She is mother to the Thousand God Army of the First City, including the barbaric and cruel god of savagery. The smith god forged her, what legends say, is the greatest weapon in the world. A weapon that is capable of changing shape to suit the wielder and can slay any foe. In Rosan's hand, It takes to form of either a spear or two-handed sword.
Greater Wodiam

Greater Wodiam is one of the major regions in G'bras. A land ruled by various warlord clans and other tribal peoples. The region is named after its first God-King, Wodi, who later built the fortress city of Wodiam City. Outside of Wodiam proper is surrounding countries that still pay lip service to the God-king. Thuulnumbra to the south-east, Ban Gradac to the south, Glamfrang to the east and the various Ushab Tribes and Elf kingdoms to the North.

The West comprises the independent Black-pass kingdoms