Mecha and Monsters from Dairugger XV

The following is a list of the many mecha and monsters that appeared in the 1982 anime series *Armored Fleet Dairugger XV*.

## Earth Survey Team

A group of people who travel through space to explore planets suitable for earthlings with the intention of creating a star map for the Galaxy Garrison.

* **Battlecruiser Bright Star Class**: Also known as the Rugger Guard. The main carrier ship that appears throughout the entire series. Powers include flight, swimming, satellite dishes that can detect distance objectives, and laser cannons on the sides and on the main deck.
* **Cruiser Satania Class**: Appear in Episode 2. Powers include flight and frontal laser cannons.
* **Interceptor**: Red and white jets used by the Galaxy Guard. Powers include flight and two machine guns in each side of the nose.
* **Destroyer Mercury Class**:Appear in Episode 23. Powers include flight, side laser projectiles, frontal dual laser cannons, and wing laser cannons.
* **New Allied Fleet Battleship**: Powers include built-in guns on each side.
* **Sala Star Fleet**: Appear in Episode 21. Powers include flight.
* **Mira Star Fleet**: Appear in Episode 21. Powers include flight.
* **Universal Missile “Piranha”**: An anti-ship and anti-aircraft Missile introduced by the Galaxy Garrison. In addition to being a missile, there is also a laser cannon-mounted type that can be used like an unmanned aerial vehicle.
* **Galaxy Garrison Battle Machine**:Appears in Episode 21. A giant robot made to support Dairugger XV but is considerably weaker when compared. Powers include flight, high jumping, swimming, and dual head laser cannons.
* **Operation Fleet**: A fleet that aids the Rugger Teams’ repairs.
* **Reinforcement Fleets**: Also known as the Support Fleet. A fleet that helps the Rugger Guard for maintenance or for back up when fighting with an enemy. Powers include flight, missiles, and laser cannons.
* **Base Constructions Team**: A fleet of ships that come to a planet found by the Rugger Guard after declaring it to be suitable so they can establish an earth base on.
* **Unmanned Survey Ship**: Appears in episode 31. An unmanned spacecraft that was used to survey the Asteroid Belt to find the Frontline Command Base and located mines. It was quickly blasted by Galveston laser fire.

## Rugger Team

### Aki Team

**Symbol Color**: Red

* **Air Rugger**

The form of all the Aki Team vehicles. Powers include flight, nose laser beam, side laser beams, side missile launchers, and can warp at supersonic speed with the Land Rugger and Water Rugger called Limit Warp.

* **Rugger 1**
	+ **Pilot**: Aki Managu.
	+ **Body Part**: Head

Has the appearance of a small jet with a red nose. Powers include flight, launching probes to analyze atmosphere components, a laser beam from the front nose, and a 4-tubed missile launcher on each wing.

* **Rugger 2**
	+ **Pilot**: Shinobu Kai
	+ **Body Part**: Chest

Has the appearance of a trailer with red stripes.Powers include flight, launching probes to analyze atmosphere components, laser cannons, blue lasers from the front, and side missile launchers.

* **Rugger 3**
	+ **Pilot**: Shorter Kreuz
	+ **Body Part**: Right Shoulder/Upper Arm

Has the appearance of a red chopper. Powers include flight, launching probes to analyze atmosphere components, twin frontal lasers, a laser cannon from on top, rotating missile launchers on each side, and energy projectiles from the propeller.

* **Rugger 4**
	+ **Pilot**: Mutsu Yasuo
	+ **Body Part**: Left Shoulder/Upper Arm

Has the appearance of a chopper with a blue hull. Powers include flight, launching probes to analyze atmosphere components, and twin frontal lasers.

* **Rugger 5**
	+ **Pilot**: Patty Ellington
	+ **Body Part**: Front Chest

Has the appearance of a red jet. Powers include flight, launching probes to analyze atmosphere components, and twin frontal lasers.

### Keats Team

**Symbol Color**: Blue

* **Sea Rugger**

The combined form of all the Keats Team Vehicles. Powers include flight, dropping magnetic mines, frontal missiles, swimming, and can fire a frontal beam called Screw Beam.

* **Rugger 6**
	+ **Pilot**: Miranda Keats
	+ **Body Part**: Abdomen

Has the appearance of a blue submarine. Powers include flight, can analyze the quality of a planet’s ocean, and laser cannons on each side.

* **Rugger 7**
	+ **Pilot**: Haruka Kaga
	+ **Body Part**: Right Thigh

Has the appearance of a red and white submarine. Powers include flight, can analyze the quality of a planet’s ocean, frontal missiles, and frontal nose laser beam.

* **Rugger 8**
	+ **Pilot**: Salta Katz
	+ **Body Part**: Left Thigh

Has the appearance of a blue and white submarine. Powers include flight, can analyze the quality of a planet’s ocean, can fire four laser beams from the front, launching a barrage of missiles from the top, and frontal missiles.

* **Rugger 9**
	+ **Pilot**: Izumo Tatsuo
	+ **Body Part**: Right Shin

Has the appearance of blue truck with a red top.Powers include flight, can analyze the quality of a planet’s ocean, and twin lasers from the front.

* **Rugger 10**
	+ **Pilot**: Barros Karateya
	+ **Body Part**: Left Shin

Has the appearance of a blue truck with a yellow top. Powers include flight, can analyze the quality of a planet’s ocean, and town frontal lasers.

### Walter Team

**Symbol Color**: Yellow

* **Land Rugger**

The combined form of all the Walter Team’s vehicles. Powers include flight, destructive underside bolts called Plasma Wave, and frontal laser beams.

* **Rugger 11**
	+ **Pilot**: Walter Jack
	+ **Body Part**: Waist

Has the appearance of a black trailer. Powers include flight, can analyze a planet’s ground soil, a laser beam from the top satellite, and frontal laser beams.

* **Rugger 12**
	+ **Pilot**: Moya Kirigas
	+ **Body Part**: Right Lower Arm/Fist

Has the appearance of a black car with blue stripes. Powers include flight, and can analyze a planet’s ground soil.

* **Rugger 13**
	+ **Pilot**: Mac Chucker
	+ **Body Part**: Left Lower Arm/Fist

Has the appearance of a black car with red stripes. Powers include flight, can analyze a planet’s ground soil, and twin laser cannons on the front.

* **Rugger 14**
	+ **Pilot**: Izu Task
	+ **Body Part**: Right Foot

Has the appearance of a yellow car. Powers include flight, can analyze a planet’s ground soil, twin lasers from the front, and a 3-tubed missile launcher from underneath.

* **Rugger 15**
	+ **Pilot**: Nagato Kazuto
	+ **Body Part**: Left Foot

Has the appearance of a black car with yellow stripes. Powers include flight, can analyze a planet’s ground soil, and can launch missiles on each side.

### Dairugger XV

A flight capable super robot formed from all the vehicles of the Rugger Team with each vehicle performing as a different body part.

* **Height**: 60 meters.
* **Weight**: 150 tons.
* **Power Source**: Photon Energy

### Weapons and Attacks

* **Dairugger Sword**: Dairugger XV’s main weapon. It is formed from Rugger 3 and Rugger 4’s propellers.
* **Wing Beam**: A beam launched from the two wings of Rugger 2 on the chest.
* **Rugger Beam**: Two blue beams fire from Dairugger XV’s eyes.
* **Dairugger Kick**: Dairugger XV performs a flying kick.
* **Spin Cutter**: Dairugger XV can pull off the propellers of Rugger 3 and Rugger 4 and use them to slice it’s opponent.
* **Dairugger Typhoon**: Rugger 3 and Rugger 4’s propellers spin at a high speed to generate strong hurricane winds.
* **Dairugger Lancer**: Two double-blades stored on each side of Dairugger XV’s legs. There are three types: short lancer, middle lander, and long lancer.
* **Shot Arrow**: A harpoon-like lancer stored on the left side of Dairugger XV’s leg that can be used to throw at the opponent.
* **Electromagnetic Whip**: A long blue-colored, energy whip stored in Dairugger XV’s waist and can be used to deliver a shock to the opponent.
* **Dairugger Kilder**: Mostly a decisive move where Dairugger XV uses the Spin Cutters to cancel an enemy’s attack.
* **Miracle Beam**: Dairugger XV fires all of it’s weapons at once at the enemy.

## Galveston Empire

An alien species who have the same goal as the Rugger Guard of looking for a suitable planet to claim. However, this is mainly because their home planet is destined to die soon. Noted for their purple skin and tenancy to wear capes.

### Galveston Primary Fleet Mecha

* **Frontline Command Base**: The Galveston Empire's main space fortress until episode 32. It was armed with missiles for exterior defenses and automated machine gun turrets and a small artificial sun for internal defenses.
* **Galveston Battleship**: The Galveston Empire’s carrier ships that hold the infantry mecha as well as the Battle Machines. Powers include, flight, swimming, double missiles on each side, 4-tubed lasers from the front, laser turrets from on top, and a meteor disguise.
* **Assault Boat**: The Galveston Fleet’s infantry ships. Powers include flight, top and underside dual laser cannons, and red twin lasers from each side.
* **Command Boat**: A hover vehicle with the pilot bare on top. Powers include flight, underside twin missiles, and red laser beams.
* **Land Fleet**: First appear in Episode 2. A fleet of unmanned tanks that are only equipped with twin laser cannons.
* **Patrol Boat**: Similar to the assault boats except used to patrol the inside of the Frontline Command Base in episode 32. Powers include flight and a nuclear laser gun.
* **Asteroid Base**: The successor of the Frontline Command Base, stationed on a semi-destroyed asteroid not far from the Galveston home star system. It was armed with anti-aircraft laser guns and 9-tube missile pods and was used to manufacture most of the Battle Attackers until it was destroyed in episode 47.

### Other Mecha

* **Photon Missiles**: Appear in Episode 3 and 21. Missiles launched from the Frontline Command Base and are strong enough to destroy an entire planet.
* **Jamming Satellites**: Appears in Episode 10. Powers include flight and disrupting communications.
* **Marius Land Fleet**: Appear In Episode 18. Powers include flamethrowers,
* **Marius Sea Fleet**: Appear in Episode 18. Powers include swimming,
* **Galveston Government Cannons**: Appear in Episode 24. Powers include two dual laser cannons on each side and a 13-tubed laser cannon.
* **Galveston Submarine**: Appear in episode 36. Powers include swimming and four torpedo launchers in the middle of the underside.

## Battle Mecha

Giant robots created by the Galveston Empire to fight against Dairugger XV. They serve as the monsters of the week throughout the show. Only a few of them were given actual names while others were left without one.

### Battle Machines

The **Battle Machines**(バトルマシン *Batorumashin*), or commonly known as the **Combat Machines**, appear in the first half of the show. In Episode 17, it was revealed that each Battle Machine was piloted.

* **Vulcam 3**: Appears in Episode 1. Powers include burrowing, six spikes that can fire lasers, a double-claw for the left hand, and a cone-shaped right hand that can discharge electricity.
* **3-Legged Battle Machine**: Has no official name. Appears in Episode 2. Powers include a right laser cannon arm, a left pincer claw that can fire lasers from the tips, a chest beam, 3-tubed shoulder missile launchers, laser beams from the three eyes, and flight.
* **Solar X-II**: Appears in Episode 4. Powers include sending out a fake distress signal, flight, a laser cannon on each side of the head, grappling claws that can discharge electricity, and five extendable tentacles from the chest.
* **Bernard S-M**: Appears in Episode 5. Powers include burrowing, flight, twin shoulder laser cannons, a pincer claw in place for the left hand, and a sickle claw in place for the right arm that can discharge electricity.
* **Grappling Battle Machine**: Has no official name. Appears in Episode 6. Powers include flight, twin laser bolt cannons, bladed grapple cables that can discharge electricity, and twin 3-tubed laser projectile cannons.
* **Loader**: Appears in Episode 7. Powers include flight, a flamethrower on the chest, a red eye beam, and two cannons in place for the arms that can fire space torpedoes.
* **Ged**: Appears in Episode 8. Powers include magnetizing feet, flight, three laser cannons hidden in the eye, having four arms, 3-tubed cannons on each arm, and can form red energy blades with each arm.
* **Blue Battle Machine**: Has no official name. Appears in Episode 9. Powers include flight, two frontal laser cannons, an extendable elbow whip that can discharge electricity, swimming, and a claw for the left arm.
* **Crawler Battle Machine**: Has no official name. Appears in Episode 10. Powers include flight, an underside laser cannon, and red eye lasers.
* **Laser Battle Machine**: Has no official name. Appears in Episode 10 and 27. Powers include flight, two frontal laser cannons on each side of the eye, two 5-tubed laser cannons underneath the upper body and on each side, red laser beams from the finger tips, red plasma orbs from the palms, holds a jet engine on the back for charging forward and has several underneath it’s shoulder pads for picking itself up, and can discharge electricity from it’s left arm. The second version was able to split itself by the midsection and each half can attack individually.
* **Burrowing Battle Machine**: Has no official name. Appears in Episode 12. Powers include a rotating top head that acts like a boring machine and allows it to burrow into the ground, left handed tentacle whips that can discharge electricity, and three red eye beams.
* **Cannon Battle Machine**: Has no official name. Appears in Episode 13 and 14. Powers include flight, dual shoulder cannons, a right 5-tubed cannon arm, and a left 3-tubed cannon arm.
* **Druva**: Appears in Episode 14. Powers include two shoulder 3-tubed missile launchers, high jumping, an arch-shaped hand for karate chopping, a red eye beam, water gliding, and resistance to most enemy attacks.
* **Yurkon IV**: Appears in Episode 15. Powers include head dual missile launchers, high jumping, and can crush it’s opponents with it’s legs.
* **Talon Battle Machine**: Has no official name. Appears in Episode 18. Powers include levitation, big claws, 5-tubed eye laser beams, and body cannons.
* **Black Battle Machine**: Has no official name. Appears in Episodes 16, 18, and 19. Powers include burrowing, 3-tubed forehead cannons, grappling palm whips, and claws that can discharge electricity.
* **Blur**: Appears in Episode 20. Powers include flight, red shoulder beams, a lightsaber, and a retractable pincer claw.
* **Solvent Battle Machine**: Has no official name. Appears in Episode 22. Powers include flight, can cling onto its targets with it’s legs and crush them with it’s arms, and can spray a foam-like solution from it’s chest.
* **Missile Battle Machine**: Has no official name. Appears in Episode 23. Powers include flight and shoulder homing missiles.
* **Needle Battle Machine**: Has no official name. Appears in Episode 23. Powers include flight, red pectoral laser projectiles, launching needle-like missiles with a catapult on top, and grappling cable claws.
* **Merville**: Appears in Episodes 24 and 25. Powers include extendable tentacle arms, a laser from the spike nose, dual laser antennas, flight, pectoral missiles, and twin head laser cannons.
* **Geba I**: Appears in Episodes 24 and 26. Powers include antenna laser, burrowing, and dual mouth laser cannons.
* **Asteroid Battle Machine**: Has no official name. Appears in Episode 27. Powers include burrowing, an 8-tubed missile launcher hidden in the back shell, red laser beams from it’s antennas, and claws that can discharge electricity.
* **Claw Battle Machine**: Has no official name. Appears in Episode 28. Powers include levitation, three claws with one on the face and the other two able to rotate for burrowing, 3-tubed laser beam cannons on the palm of each claw, dual abdomen cannons that can fire red laser beams, high jumping, a saw blade hidden in the head, palm missiles, a grappling chain arm that can discharge electricity, and can materialize a drill horn on the head.
* **Two-Headed Battle Machine**: Has no official name. Appears in Episode 29. Powers include levitation, triple laser cannons on each mouth, and triple laser cannons on the back.
* **Cebu**: Appears in Episodes 30 and 31. Powers include flight, top twin cannons, dual spikes in place for the right arm that can shoot lasers and launch out with cables attached, can unleash red bolts from the torso, and can form a drill from it’s left hand claw.
* **Nazuka III**: Appears in Episode 32. Is the last Battle Machine fought with in the show. Powers include flight, red triple eye laser beams, claws, and protective forearm armor.

### Battle Attackers

After the destruction of the Battle Machine factory at the Galveston’s Frontline Base, a new set of Battle Mecha were made, called the **Battle Attackers**(バトルアタッカー *Batoruatakka*). Unlike the Battle Machines, the Battle Attackers had more humanoid body-shapes and they had more maneuverability, high firepower, and were able to match up against Dairugger XV.

* **Grav III**: Appears in Episode 33. Powers include flight, a curved sword for the right arm, six extendable tendrils that fire energy cannons on the back, a red laser gun for each of the three fingers on the left hand, emitting electric shocks via the left hand, swimming, and energy resistant armor.
* **Magma Battle Attacker**: Has no official name. Appears in Episode 34. Powers include heat resistant armor, burrowing, turning the right arm into a triple barreled red laser gun, flight, and summoning a cutlass.
* **Canyon Battle Attacker**: Has no official name. Appears in Episode 35. Powers include a sword, speed, a triple barreled orange laser gun on the left wrist, high jumping, and a red energy cannon on the torso.
* **Dume Alpha**:
	+ **First Version**: Appears in Episode 36. Powers include burrowing, a scythe for the right arm, a hidden 5-tube missile launcher hidden in the abdomen that can be used underwater, flight, swimming, and a red laser gun in the left palm.
	+ **Second Version**: Appears in episode 43. Powers include flight, a scythe for the right arm on an electric chain, red lasers from the scythe blade, and a sword in the left wrist.
* **Beam Battle Attacker**: Has no official name. Appears in Episode 37. Powers include flight, beam resistant armor, heat lasers from the torso, an electric ball cannon for the right arm, and a cutlass stored in the right hand.
* **Barnarmo Z**: Appears in Episode 38. Powers include flight and a sword.
* **Blaster Battle Attacker**: Has no official name. Appears in Episode 39. Powers include swimming, flight, and a red laser cannon for each arm.
* **Bargen ZII**: Appears in Episode 40. Powers include burrowing, agility, flight, two sharp spikes on each shoulder, emitting red electric shocks from the nose, summoning a sword stored in the left palm, and a machine gun in each pectoral.
* **Horn Battle Attacker**: Has no official name. Appears in Episode 41. Powers include flight, a cutlass, a shield on the left arm, orange lasers from the three head horns, a pair of missile launchers in the abdomen, a chain in each finger that emits electric shocks, heat resistant armor, and swimming.
* **Energy Battle Attacker**: Has no official name. Appears in Episode 42. Powers include flight, swimming, throwing explosive white energy balls, and launching white energy discs from the palms.
* **Gagar 558**: Appears in Episode 43 and 44. Powers include flight, a claw for each hand, burrowing, and red lasers from the antennae and pectorals.
* **Narva SS-58**: Appears in Episode 45. Powers include flight, red eye lasers, three red energy cannons on the torso, and a claw for the left hand.
* **Underground Battle Attacker**: Has no official name. Appears in Episode 46. Powers include a jagged sword, flight, red heat lasers from the forehead horn, and a pair of missile launchers for the left arm.
* **Gova**: Appears in Episode 47. Powers include burrowing, forming and throwing ice spears, and high jumping.
* **Zodo**: Appears in Episode 48. Powers include flight and six laser guns in the torso.
* **Asteroid Battle Attacker**: Has no official name. Appears in Episode 49. Powers include flight, splitting at the waist, a missile launcher on the right shoulder, and four electric tentacles in the left hand.
* **Knight Battle Attacker**: Has no official name. Appears in Episode 50. Powers include burrowing, a red energy sword, and a shield.
* **Blue Sentries**:
	+ **Shooter Battle Attacker**: Has no official name. Appears in Episode 50 and 51. Powers include burrowing, an energy machine gun, a claw for the left arm, magnetic immunity, four blue laser guns on the torso, and two blue laser guns in each shoulder.
	+ **Whip Battle Attacker**: Has no official name. Appears in Episode 50. Powers include burrowing and a whip.
* **Pincer Battle Attacker**: Has no official name. Appears in Episode 51. Powers include burrowing, two long claws for each hand, and flight.
* **Cyclops Battle Attacker**: Has no official name. Appears in Episode 51. Its only known power is burrowing.
* **Warg**: Appears in Episode 51. Its only known power is finger lasers.
* **Balmo Twin**: Appears in Episode 51. Powers include a machine gun for the right arm, high jumping, and a sword.
* **Guard Battle Attacker**: Has no official name. Appears in Episode 51. Its only known power is a sword.
* **Hyumas**: Appears in Episode 51. Powers include burrowing, a red energy sword, and flight.