recursal/Fanatic-Fandom huggingface dataset:
A Raven and the Gardener

## Episodes

### Episode 9 A Raven and the Gardener Part 1

From Blackwater, Talia and Seline head east towards the tiny mining town of Crankshaft, in search of a hidden garden in the mountains. However even small towns have need of bounty hunters, and what's the harm of quick job?

### Episode 10 A Raven and the Gardener Part 2

Seems simple enough. Go inside a mine and shut off a machine. How complicated can that be? We meet the genius behind the inventions, Raven Crankshaft, who is a bit tight lipped about the whole thing…

### Episode 11 A Raven and the Gardener Part 3

Into the mine to shut off the machine, but watch your step. The little bugs like to burrow…..

### Episode 12 A Raven and the Gardener Part 4

We learn what the ‘machine’ actually is and ask Raven some questions. WHY DOES IT HAVE A HEAD, RAVEN?

### Episode 13 A Raven and the Gardener Part 5

We take our new friend home and solve the issue of the Crankshaft mine.

## Location

* Blackwater
* Treldale
* Rillvell
* Crankshaft

## Characters

### Player

* Talia Grey
* Seline Argent
* Cortez

### NPCs

* Jethro & friend
* Foreman Brasshammer
* Sheriff Grihm
* Blitzen Crankshaft - Founder of Blitzen Crankshaft Mining Company and the town of Crankshaft. Raven's father.
* Raven Crankshaft
* The Gardener of Titania (aka Quartz)

## Stats

* Episode 1
* Episode 2
* Episode 3
Battle of Crankshaft

### Episode 20 Battle of Crankshaft Part 2

New allies and old friends join them as Talia and Seline go in search of Melody, the 42nd leader and one of three responsible for the massacre of Talia’s family.

### Episode 21 Battle of Crankshaft Part 3

A room of magical haze, gunfire and battle surrounding them. Talia only sees the woman she has come to kill.

### Episode 22 Battle of Crankshaft Part 4

The Battle for Crankshaft has subsided. The town and the DMP begin the clean up and the arrangements.

### Episode 23 Battle of Crankshaft Part 5

One name off of Talia’s list, and now one for Death’s Whisper’s list.

## Characters

### Players

* Seline Argent
* Talia Grey
Death House Part 1

## Episode 1 - The FeyWild West

Seline and Talia are following rumors of missing people in the small town of Blackwater. As they get nearer, the storm they're trying to beat turns to a heavy fog blanketing the town. The first inn they come to is the Black Bear. Seline comments on a theme, and they enter. Getting drinks, they ask the bartender (Jeffrey) about the missing persons, who first direct our heroes to the mayor, then thinks better and sends them to the sheriff.

Wanting a little more information before they head to see the sheriff, Talia notices the two pool players staring at Seline, scowling. Seline takes point on this conversation and walks over to them; while Talia remains at the bar, watching to ensure all goes well. Seline offers to play pool with them, and makes a mediocre shot. On her next turn, however, beginners luck takes hold and she pockets 4 balls with one shot.

This turns the boys a little ugly, and Talia comes over to back them down. They do, however, learn that Jethro had seen shadows in the fog, and named the Undertaker as the one instigating the kidnapping. Seline schools them on Undertaker lore, but they leave and head for the sheriff's office.

Meeting with Sheriff Ridgewell goes reasonably well. Seline ominously chuckles at the stories people have taken to that this is the undertaker's doing. They learn that the fog and the disappearances coincide in timing, and everyone who has disappeared was alone, and within somewhat close proximity to the river. Since it's late, they opt to head to the other inn in town, the Grey Mouse, for the night.

Before going to bed, however, Talia steps outside the inn to get a good whiff of the air, but the fog is dampening her senses and she doesn't learn anything. Seline fares better with her own investigation, choosing to cast eyes of the grave. And she learns that the fog itself is from an undead source.

In the morning, the overnight deputy informed them that the sheriff had gone missing. They head out, tying themselves together with rope, and begin to search the fog. After some time, they find two children outside a significant home, crying. After trying to get the children to safety, the children run into the house, and our heroes follow.

## Characters

### Players

* Seline Argent
* Talia Grey

### NPCs

* Jeffrey - the barkeep at the Black Bear Inn
* Jethro - one of two pool players in the Black Bear Inn
* Sheriff Thomas Ridgewell - he goes missing, and is later found dead.
* Willem - barkeep at the Grey Mouse Inn
* Deputy Maude - succeeds Thomas as Sheriff
* Rosevalda & Thornbolt Durst - two ghostly children

## Trivia

* Early in the Episode 1, Seline says the Blackwater River feels familar. This may be a reference to the events at the end of the Sock Puppets and Ragdolls arc when Seline restores the flow of the Blackwater river
Poison on the River Part 3

## Story

When leaving the room in the morning, Talia almost gets shot in the face by a shot gun on her booby trapped door. She finds that the DMP door guard has been killed. The captain arrives and Talia is pissed because this is twice she's been shot at on the ship. Captain says it's never happened before and DMP arrive. Seline pushes a fuming Talia back into the room and shuts the door. Seline is wrapping the body in linen when they hear the engines stop. The DMP take their fallen brother to storage. Seline decides to go for a walk and Talia won't let her go unaccompanied. They come out on deck and notice the fuel's been dumped overboard. Seline goes to talk to Delilah while Talia watches from a distance. Seline tries to get Delilah to admit poisoning them to no avail so they wait. The captain announced that they won't be arriving in Airpike until tomorrow or the next day. Seline questions the bartender about Delilah and the drinks but he didn't notice anything. Delilah stops to talk with Seline. When Seline leaves to read tarot cards, Delilah deftly swaps their drinks. After Seline drinks, she collapses and Talia puts her guns against the back of Delilah's head. Talia shouts for a medic buy one of the DMP show up first. Delilah attempts to charm Talia and the DMP member. Unfazed by the spell Talia shoots Delilah in the shoulder. More DMP show up with a medic. They get Talia to holster Punishment and lower Retribution. When Delilah attempts to make her escape with her charmed DMP member, Talia rushes her.

## Characters

### Players

* Seline Argent
* Talia Grey

### NPCs

* DMP
* Delilah
The Venassi Lair Part 4

## Episode 37 - The FeyWild West

At the Duskdown Smithy, Lorelei and Finn commission the Dwarven Smith Neil to make some cold forged iron shotgun shells by the end of the day. From there Finn and Lorelei go to the blue house with the guard who they persuade to be allowed inside. Seline tells Talia about the spiders in her dream. In *Creatures of Nightmare,* they find Spider-folk. Although they're bigger than the ones in Seline's dream three to four foot tall, behind their pincers and mandibles they have a very human mouth. They like to hide in caves and hollows. Like many fey, they like lure travelers off the road and into their webs, often with whispers and invitations to parties or similar where the spider-folk eat them. The house is a decent size. Talia spots a strand of webbing that leads them through the dining room. Here they find more strands heading in the same direction as they move through the house until eventually the the webbing coats the walls around the doorway that appears to head into the basement. Deciding to wait till later to enter, Talia and Seline set up their door on a wall inside the house and enter their estate. They are able to talk to Jareth for a little bit before he returns to Bluepeak to spend time with Al. While waiting for evening to come, Talia goes to the horses and Seline goes to her shrine. She meditates speaking to the Undertaker until 4. Talia wakes Seline and they once again become Lorelei and Finn. They startled the 42nd guards before retrieving their cold forged iron shotgun shells and entering the house's basement. Instead of the basement, they find themselves exiting a cave into a sunlit blue leaved forest in the feywild where the sun is setting. With Talia’s encouragement, Seline steps up to a tree and opens a door to the Cathedral of the Mother from the feywild and suffers a exhaustion for her trouble. Talia is able to locate child size footprints that they follow until nightfall. The air smells of autumn with a touch of the crisp cold of winter. Seline briefly cast light only to realize the canopy above is not full of leaves but of large spiders. One of the spider-folk come down from the canopy to speak to Seline and Talia. It says many children pass through the woods on their way to Lord Longfellow. It also plans to attend one of Lord Longfellow's parties... after a quick meal.

## Location

* Duskdown
* Feywild

## Characters

### Players

* Seline Argent-Grey/Lorelei Heyfield
* Talia Argent-Grey/Finn

### NPCs

* Neil Fleetsheet
* Jareth Argent-Grey
Gifts and Revelations Part 4

## Episode 31 - The FeyWild West

In the estate, Talia Argent-Grey has just brought Jareth and Adrienne up to their rooms. Suddenly her awareness of her wife, Seline through her amulet disappears. Talia goes to Seline’s shrine just as Seline returns. In tears at the thought of losing Seline, they hug tightly. In the kitchen, Seline catches Talia up on her visit with the Undertaker starting with explaining being descended from The Undertaker. Seline, still unsure what to think about all these revelations, Seline gets drunk and is taken to bed. Talia checks in on Jareth. He doesn’t know whether he'll wake up again after having died this morning. Talia hugs him and assures him he'll wake up. Jareth lays his head in Talia’s lap while she strokes his hair. He drifts off to sleep, Talia closes her eyes for a second, and Jareth is gone. The door to his room is open and the dull red light is streaming in. Not seeing him in the hall, Talia calls out for him and her voice echoes oddly. She sees bloody handprints and smears on her way downstairs and leading out past the stables out of the estate. The is still red outside as she sees Jareth surrounded by Venassi with guns aimed at him. He calls out to Talia as she races toward him. She screams running toward him as the shots ring out. She wakes still in Jareth’s room. She goes downstairs and pours over the books they got from the Venassi searching for any way a shifter can become a full lycan. Seline wakes, seeing Talia hasn't come to bed. She finds a frustrated Talia downstairs who's unable to find what she's looking for, trying to find a way to become stronger to protect the ones that she loves, and blames herself for Jareth dying. Seline tells Talia that is only the Venassi who attacked them who are at fault. She also reminds Talia, the Warden said he had followers south of Trinton who might be able to help them. They decide to postpone the hunt for Brown to seek these followers out.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey
Beware the Fellow Part 6

## Episode 43 - The FeyWild West

In Duskdown, after having returned the lost children, Seline and Talia realize Red didn't come out to rejoin her parents. They searched the the basement, and their estate only to find her in Jareth's room. Red says Duskdown is too bright, too sharp, and too loud. Seline stays with her while Talia goes to find her parents. In the basement, Talia sees the some of the townsfolk reclaiming their dead. Talia asks them about Red, they say all the children have been accounted for and they don't know of anyone missing a red headed girl. Talia goes to the Hunter tavern to speak to Diane who is grateful at her son's return. Diane also doesn't know of anyone missing a little girl. Talia leaves Duskdown. When she's far enough outside of the town and made sure she isn't followed, she lets the horses out and goes into the estate the check on Seline and Red. While talking to Red, they learn Red's parents worshipped a pre-sundering god whose symbol is balancing scales. They lead Red outside into the sunlight and let her look around while discussing what to do with about her. Talia sends a message with Lenore to Raven asking if she's all right. Seline takes a moment after Talia returns, to cast divination find out the day. The last day they remember was Tuesday when left to enter Duskdown. The Undertaker responds Friday. Red doesn't remember her name at first but realizes her parents have passed away. Thinking about her father, she remembers her name is Adrienne. Seline takes Adrienne and they bath while Talia takes the door knob and the horses and starts traveling south. Afterward, Seline dresses Adrienne in 2 of Talia shirts before Jareth and Master Talden arrive. Seline sends Jareth to make tea while she explains to Talden about their adventures in the feywild with Lord Longfellow and Adrienne. Talden expresses some reservations about Adrienne staying with Seline and Talia but Jareth sounds a little excited. Talia returns and they show Talden Adrian's drawing of her parents' god symbol. Talden tell them it's Tyr. It is ultimately decided that Seline and Talia will keep Adrienne has their own. Though Master Talden still has many questions, they decide to leave for the night and Seline escorts them out. On the way out, Seline tells Talden about her dreams and the Moonlit King. Haledon cautions Seline about her dreams mentioning a woman who is driven insane dreaming nightly about dancing in the feywild. Seline asks Talden to make her a potion that will keep her from sleeping. Talden warns her about not sleeping being not a good thing either before they depart.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Red/Adrienne
* Diane Evenfist
* Jareth Argent-Grey
* Master Talden
Gifts and Revelations Part 1

## Episode 28 - The FeyWild West

Between Bluepeak and Airpike in their estate, Jareth, Talia and Seline Argent-Grey have just survived an ambush by the Venassi. While Seline and Talia were repelling the ambush, Jareth unexpectedly joins them. Although his mothers are both proud of their son, they're worried for his safety because he died before attack was over. Talia and Seline decide to ground him for now. Back outside Seline cleans up some of the leftover gore with prestidigitation when the Warden returns. Seline talks about her unpleasant experience with one of his followers in Clearwater. The Warden talks about the key and that he had seen it before 800 years ago on a previous cleric of the Undertaker. Seline protests that she had received it in a dream. The Warden asserts that the trauma of her parents and village dying might have skewed her memories. The key is for the black door that Blitzen Crankshaft went through. There are very few clerics of the Undertaker and the Warden has only met one other. The key was that cleric’s holy symbol. The Warden urges Seline to speak to the Undertaker about it. Before the Warden takes off, Talia gives him the bow they found in the Venassi lair. Although the bow appears metal it is actually a kind of crystal. After he snaps it over his knee, he puts the broken ends back together and they reform. The materials called Crystaltanium. The old gods used it to form the chains of the Earth. It could only be forged on the bottom of the world. he used to know somebody with the similar bow many years ago. It was a reincarnated demigod who is also a shifter. This demigod also managed to get a full shift and it might also be possible for Talia. The Warden leaves on wing before the Argent-Greys enter Airpike. On the way to Nikki's, they see a parade is going on. Amongst those participating is a section of the New Airpike Militia. Seline takes the opportunity to minor illusion an out of place brick and causing several rows of marching militia trip and fall. They arrived at Nikki's to find Nikki and Raven constructing an automated assembly device down the middle of Nikki 's Warehouse. They demonstrated constructing one of Nikki's end phones. Jareth is introduced to Raven. They tell Nikki about Jareth and Al's breakup as well as their encounter with her father. During the course of the conversation, Talia catches on that Raven and Nikki's relationship has turned more intimate. In talking to Nikki and Raven about Harmon, Talia says she'll try and get Talden to come by and talk to them about the player piece in Harmon’s chest and its connection to the feywild. Nikki proposes that they all meet at Ernest's in 2 hours so they can give Talia and Seline something.

## Location

* Between Bluepeak and
* Airpike

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Jareth Argent-Grey
* The Warden
* Nikki Tolnor
* Raven Crankshaft
The Broker

* The Broker
* The Broker and Seline

### Aliases

Tom Goodfellow; Prince of Twilight; the Duke of Dusk; He Who Stands Between; Eslin’rah, Lord of the Autumn Fey, Ruler Over Bargains

## Physical description

### Eye color

Gold

> **DM Molly**One day, you’ll hear the sound of an unseen door opening and closing. You will notice it despite whatever other noise is happening in the vicinity. It is in that moment you should look for him. No one knows where he came from. No one knows where he is going. No one knows his real name. No one knows his purpose. What they do know is the disarming smile and those solid gold eyes. He makes them a deal to give them exactly what they ask for, for something seemingly small in return. Then, a flash of pain-- but it’s gone as quick as it appeared. The deal is sealed. There’s a lot more to the Broker that has yet to be revealed. We’ll see what part he has to play, and what deals he still has to make.

 In Story

## Known Deals

* Raven
* Talia
	+ S1E16 Talia's Deal
	+ With Talia for Raven
* Seline
	+ in Airpike
	+ in Talia's Village
* Victoria
* Risden
* Marla's City?

## Appearances

### Season 1

* The Red Tree Gang
* Welcome to Airpike
* Homecoming
DMP Trouble Shooters

After the Great War and the forming of the Venalden Confederacy, there was a need to protect citizens out on the frontier. While laying on his deathbed, Lord Mayor Galen Venalden signed into existence the Dead Man’s Promise. The DMP makes use of Troubleshooters, unique individuals that aim to aid and protect those on the very outskirts of society. Given the dangerous nature of the job and working away from larger cities, the work of a Troubleshooter was often taken by those who felt alienated from society. Sorcerers, werewolves, large sentient octopi, and all other sorts have taken up the badge and sworn to protect the district from the wilds of nature and the evils of fellow mortals.

Bramble and Slog: The tinkering gnome and the monster from the deep. A young Slog rescued Bramble from a shipwreck and the two have been inseparable since. Bramble has a knack for interpreting the strange sounds that Slog makes and makes sure his partner is comfortable in his mobile glass tank. Together they make an unique pair that tends to stick to the outermost edges of the frontier.

Elra: A sorcerer has no home, and Elra likes it that way. Almost always adrift, Elra traveled from town to town, doing whatever odd jobs he could to buy a bed for a night. This was how he lived for most of his life, until Jaldin. He had actually fallen into a routine in the burgeoning community and had a few people that needed daily help on the farm or around the shop. However he was close to ready to move on, when Victoria Greshen came to town. After the devastation, Elra was in awe of the two Troubleshooters that had come to save the town. He knew that he had to join the DMP. He knew he was going to be a Troubleshooter.

Rhenalle: Towering over everyone at 7’5”, Rhenalle holds the record for tallest badass in the DMP. Never one for any sort of large settlement, she likes to wander the in-between spaces of the districts. Nearly three hundred pounds of muscle, she prefers to problem solve on a more up-close and personal level. With her sword measuring almost six feet long and a foot across, Rhenalle cuts an imposing figure on the plains.

Khauri: No one knows where she’s from, and she likes it that way. Khauri has been on both sides of the law in her lifetime, preferring to work where the money is good and she doesn’t have to put up with idiots. Currently working for the DMP, Khauri handles a lot of information gathering and stealth but can still throw down with the best of them in a brawl.

 In Story

## Appearances

### Season 2

* Burden of Proof
* Battle of Crankshaft
* Running Out of Time
* Sock Puppets and Ragdolls

### Season 3

* Best Laid Plans
* The Venassi Raid

* Broken Promise, Broken Heart
Battle of Crankshaft Part 2

## Episode 20 - The FeyWild West

Willard returns to his shop, and the mayor retreats to the town hall. Seline and Talia are joined by several others in the Town Square including another person in a white cloak with purple lining, Marla. Seline antagonizes a volatile Marla. The group makes their way over to the Gold Strike Inn. Hearing gunshots, some of that group break off to help the town's folk with 42nd. There's a goblin amongst Sheriff Grihm's group. When they arrive at the Gold Strike Inn, Captain Wilde calls for the 42nd to surrender. 42nd Sergeant Melody counters, they will release their hostages once they reach the Castle Ridge… if they are allowed to pass. Melody starts to say her hostages are still alive but Marla’s knife cuts her through her lie. Captain Wilde gets ready to breach the front door, while Marla and our adventurers move around to the back. Marla's knife cuts a hole in the back wall before she transforms into something feline with claws. Talia shifts and activates her shield while Seline casts Warding Bond. The 42nd shoot Marla a few times as she comes through her newly made door. With a feline roar, Marla pounces on a 42nd and slashes up their abdomen. Once inside Talia leaps the bar and peers through the unnatural Darkness inside. She hexes and shoot 42nd. The front door is blown up in with the god the front door is blown open with gout of flame. The first one through the door is a guy with golden plate armor, golden longsword and a dragon's head holy symbol that all glow to cut through the darkness. The next guy through the door stumbles up onto the bar drunkenly picks up a bottle and starts swigging. While drinking facing the other direction, he idly points his gun and shoots at 42nd in the head. Talia is surprised at her first glimpse of DMP in the field.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Mayor Finch Whendlewood
* Lawrence
* Hector
* Willard
* Rhenalle
* Captain James Wilde
* Sheriff Eugean Grihm
* Marla
* Constance Melody
The Sundial Inn Part 5

## Episode 25 - The FeyWild West

At Clearwater’s Sundial Inn, Seline and Talia Argent-Grey speak to the inn’s owner Risden Newcastle. Risden is still distraught after learning the truth of her deal with the Broker. In deciding what to do now they go to speak to Harmon to ask what he wants to do. Harmon wants to wander. Taking Risden aside, Talia decides to give Risden 13,000 gold in exchange for Harmon. She says she doesn't understand the pressures that would make Risden deal with the Broker for her son, but she doesn't understand family not helping Risden either. Talia finds Seline trying to play guitar with Harmon. Talia tries to show Seline how to play and demonstrates by playing a song She knows but Harmon might not. Harmon starts off by weaving a compliment to Talia’s song and by the second verse is playing the entire song with her. Jareth talks to Talia about Al calling him a monster and his research project for a modified charm spell. He wonders if Al calling him a monster was Al's own opinion and not his father's. Then he thought to use the charm spell on Al as well. Jareth wonders if that thought proves that he is the monster they say he is. Jareth met Al at a small book shop in Bluepeak. Talia says the way Al treated him then that he doesn't think that Jareth is a monster. Al probably said it because he knew his father wouldn't let Jareth and Al be together. So, Al pushed him away. Seline teaches Harmon how to make her double brewed coffee and then convinces him that bringing people coffee will get them to like him. Harmon tested this theory on Talia who sips at it to encourage him. They teach him the Undertaker’s song.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Jareth Argent-Grey
* Adrienne Argent-Grey
* Risden Newcastle
* Harmon
Broken Promise, Broken Heart Part 2

## Episode 14 - The FeyWild West

Seline, Talia, and Master Talden are venturing into Seline's Shadow Realm in the Feywild. At the spot where Lord Longfellow died is now a bottomless pit. After some quick discussion, Seline reaches her awareness out to her land and realizes that the iron has left a deep wound in it. With some effort, she's able to bring the iron back to the surface but not without getting hurt in the process. Talia is able to remove the iron but the land will remain scarred. Seline opens the door to Talden's room but even this brief time spent in the Feywild is enough to make a reluctant to leave. With Talia's help, she's able to leave. Talia leaves to go find Nikki while Talden and Seline enter a private steam room. Talden noticed Seline struggle to leave the Feywild and they talk about it. Seline is concerned that because all the fey they've met so far have been beautiful and terrible she too will become beautiful and terrible. Talden points out that fey have the same capacity for good or evil as mortals do. Also, that fey don't usually change, if she didn't have urges beyond her usual mischief before she will not likely get them now. Seline tells Talden her dreams about the Moonlight King and finding the Glade.

## Location

* Airpike
* Feywilds

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey
Death House Part 2

## Episode 2 - The FeyWild West

Talia and Seline begin to investigate, discovering a fully laden table, but no servants. Unnerved by this turn of events, they try to leave. Seline casts detect evil and good and discovers the whole house has an undead presence. Attempting to exit the front door, they find it locked. Talia shoots the lock on the door, but it repairs itself before they can leave. They also try breaking the window in the dining room, but when Seline steps through, she returns and bumps into Talia.

With no other options, they continue their search, finding the kitchen neat, the oven cold, and the pantry empty. Talia thinks she sees someone in the coat closet, but it turns out to be a trick of shadows, or maybe just her imagination.

Investigating the den, Seline finds a deck of playing cards that she takes; and Talia finds a fancy pistol and some ammunition. There are also three taxidermied wolves. While Seline is shuffling the cards, Talia swears one of the wolves growls at her. Seline draws a card from the deck: the Ace of Spades, meaning a bad omen. She tears the card in half and drops it, but as she glances about the room, she notices a pipe that had been laying on a table is now floating over one of the chairs. Talia doesn't see it. but as she turns back toward the wolves, she could swear one has moved.

Reaching the second floor, Talia is certain she see 4 people with animal heads at the far end of a large room. Seline believes they are suits of armor, and casts light, revealing that truth.

In the first room off this main hall, a bedroom, they find a closet with four sets of clothing. This time it's Seline who thinks she sees someone standing there, but when Talia looks, she just finds a key in one of the pockets of the hung up uniforms. Investigating the trunks near the beds, they find a few items, including two journals.

The journal belonging to the manservant details his activities. As Talia glances through, she notices the phrase *no way out*on one or two pages, then repeated over and over again. When Seline looks, the phrase is not there, and she learns the family name is Durst. Racking her brain, she feels like she's heard the name, but can't remember where. Seline looks through the maid's book and in the middle of a recipe there is the message *your god means nothing here*. But when she looks back, it lists strawberries as an ingredient in its place. Taking time to carefully read the last few entries of the journals, they learn that the maid has gone missing, the master has fallen ill and died, and the mistress of the house, as well as party guests, are spending increasing amounts of time in the attic.

## Characters

### Players

* Seline Argent
* Talia Grey
The Promise and the Deal

## Episodes

### Episode 30 The Promise and the Deal Part 1

Talia and Seline visit the Broker to learn more about his part in Raven Crankshaft being soulless. The end result is far more than either of them bargained for.

### Episode 31 The Promise and the Deal Part 2

Even with tensions running between Talia and Seline, they have things to do, including getting new equipment that has to be tested.

### Episode 33 The Promise and the Deal Part 4

The aftermath of the realization and their own fight. Relationships are hard.

## Characters

### Players

* Seline Argent
* Talia Grey
Death House Part 8

## Story

Talia quickly gives Seline a healing potion. The battle rages on until attack from Elisabeth knocks Talia down. Seline slips Talia a healing potion and her shotgun with the words "Vive la Reine!" Talia rises and the shotgun blasts Elisabeth's head off! With Elisabeth dead, the torch light brightens. On the raised dais is a blood-stained altar and a disemboweled child. Now also visible are entrails floating in the water. Above the child, like a wound in the air is a hole that seeps out black smoke and drips black ooze. Seline knows it's a rip to the Shadowfell. Her prayer to the Undertaker closes it. With the rift closed the shadows dispel, the house shutters for a second and both the dais and alter crack. A hole in the wall is revealed with more than 12 bodies in it. Articles of clothing are collected from each and they wrapped the child in something. Behind the bodies is an intact skeleton in scale mail. On Elisabeth, they find a silver Raven and 84 gold pieces. They take the articles of clothing and the body of the child and make their way out but not without grabbing that human bone dagger. The house and everything in it is aged a great deal now, looking many years abandoned and run down including the red and brass gun Talia wanted. Four Durst family paintings are still in good condition and look very well done. They take the canvases and a shield that also looks like it hasn't aged from on the wall. After stepping out of the Death House, it begins to implode besides squeezing together until it disappears leaving just the neighboring houses and no room between. The houses are eerily numbered sequentially as if there was never a house between. People gather behind Seline and Talia as they make their way to the Sheriff's Office. Once inside they turn over the clothing and the sheriff's star and recount their adventure to the now Sheriff Maude. They receive a reward of 500 gold pieces. Incidentally as Talia and Seline leave the Sheriff's Office four members of the Deadman's Promise arrive to solve the problem. Seline and Talia laugh on their way to the Inn to sleep the night away.

## Characters

### Players

* Seline Argent
* Talia Grey

### NPCs

* Elisabeth Durst
* Sheriff Maude
Sock Puppets and Rag Dolls Part 4

## Episode 51 - The FeyWild West

In the newly restored town of Blackwater, Talia is carrying the dead body of Adrienne's sister, Tina. In the fallout of another disaster the townsfolk are trying to pick up the pieces, horrified at the remains of the raggedy men while trying to find friends and neighbors. Talia deals with the aftermath of having to shoot Tina beside the river while Seline goes to the Sheriff's Office. She tells Sheriff Maude and Rhenalle about what happened. Sheriff Maude says the town was barely hanging on since the river dried up and now 2 days later this happened. Seline and Rhenalle go to Talia who's still holding Tina. Rhenale tries to console Talia. Talia was going to telegram James but they all decide to go to Airpike in the morning. Rhenale goes back to the inn while Seline and Talia try to find the source of the river. At the source is a small cave but the river is bone-dry. They remember that the town sprang up around the river about 20 years ago. The cave dead ends but there is thinness here to the feywild. Pressing her hands through to the other side, Seline causes the water to flow from the feywild back to the river bed. While they're walking back to Blackwater, time freezes for Talia... After a brief conversation with Sheriff Maude, Seline and Talia go to the feywild and try to raise Tina from the dead but cannot. Searching the body, they found a few items and on the small of her back, they they find what looks like a silver ring tattoo. Talia realizes that this is similar to the barbed wire tattoo from Death's Whisper. Thinking on it further, she remembers it as a symbol of the Queen of Witches in one of the books she got from the Venassi Library. Using her control over the land, Seline inters Tina under a tree in her lands and leaves a bed of pink flowers as a marker.

## Location

* Blackwater
* Feywilds

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Rhenalle
* Sheriff Maude

## Trivia

* Season 2 Death's Whisper Extra - The Forgotten occurs during this episode
Death House Part 7

## Story

Talia and Seline took the silver dagger, three potions of healing (Seline consumed one), a chain shirt, the flask of Alchemist's fire, mess kit, Bullseye lantern and the set of Thieves' tools. They took a short rest to identify some of the items. Going back through the dungeon area to the main house, Seline and Talia find a secret passage back to the study with the wolves on the first floor. Annabelle's waiting for them. Talia takes the doll and places it with the 4 suits of armor. They reclaimed the decorated handgun, the silver necklace and the journals. They attempted to use the trapdoor to gain entry into the dungeon but were unable to locate it and had to go up to the attic again come back down. On the way back up, they notice one of the suits of armor is holding Annabelle. Returning to the dungeon, Talia and Seline come to a room lined with pedestals and small objects on them. They rattle the bars that lead into another room and the whispering stops and there's footsteps across the water in that room. So they opt to go another way. The next room Seline and Talia enter has a skeleton hanging from the wall from chains. They notice a heavy gold ring on the skeleton hand. Talia takes it for identification later. They discovered a secret door but burn the skeleton before they leave. They come to a room that's flooded with a raised dais in the middle. The darkness presses in on the light from their torches and Elisabeth Durst reveals herself as a vampire and attacks. Talia, Seline and Elisabeth viciously trade blows but Elisabeth forms tentacles out of the black ooze and traps them. Talia breaks free and continues to riddle Elizabeth with bullet holes. Before Seline can break free, Elisabeth tears out her throat.

## Characters

### Players

* Seline Argent
* Talia Grey
Crankshaft

Founded by Blitzen Crankshaft and his mining company. Crankshaft is East of Rillvell and south of Harnvel and Relion. It starts off as a small town in the A Raven and the Gardener arc. Small mining town of Crankshaft population may be a hundred. Couple of buildings couple of houses a lot of tents. The biggest buildings close to the mountain are Blitzen Crankshaft Mining Company Complex. The only Inn at this time The Miner's Respite.  Blitzen is the founder of the town and the owner of the mine. There’s a general store (that's also blacksmith shop) and a Sheriff's Office (that's also the post office the jail and Starbucks). They've only been there a year they struck coal a year ago. Crankshaft booms into a small city when Seline and Talia return in Battle of Crankshaft arc.

## Places of Interest

* Blitzen Crankshaft Mining Complex- Biggest buildings are close to the mountain one looks like a barn made out of sheet metal the other is a very square two-story house like building there's also freshly constructed water tower.The large square house is the headquarters of Blitzen Crankshaft Mining Company
* The Miner's Respite - the only Inn at the time of A Raven and the Gardener
* Sheriff's Office (that's also the post office the jail and Starbucks).

## Persons of Interest

* Raven Crankshaft
* Blitzen Crankshaft -  2 ft 8 in tall gnome with bright white hair wearing thick glasses that make his eyes look enormous
* Foreman Brasshammer
* Sheriff Grihm
* Juliana - Proprietoress of the Miner's Respite
* Mayor Finch Whendlewood

## Appearances

### Season 2

* Trouble in Crankshaft
* Battle of Crankshaft
* Burden of Proof
* Running Out of Time
Best Laid Plans

## Episodes

### Episode 1 Best Laid Plans Part 1

Leroy Brown has escaped. Talia and Seline are woken up in the middle of the night to deal with the situation and learn the problem was much bigger then they realized.

### Episode 2 Best Laid Plans Part 2

After searching for clues as to what could have happened, Talia and Seline are joined by other members of the DMP. Together they intend to delve into the dungeon of the Venassi.

## Characters

### Players

* Seline Argent
* Talia Grey
The Red Tree Gang

## Episodes

### Episode 14 The Red Tree Gang Part 1

It seems Talia is not the only one with a past. Seline recognizes the face on a wanted poster and can’t believe that it was the same boy she once knew….

### Episode 15 The Red Tree Gang Part 2

Of course the train gets robbed. Did you expect anything else?

### Episode 16 The Red Tree Gang Part 3

The train robbers get away but someone is aboard the train that causes Talia and Seline to take pause. A person Talia has been looking for, nineteen years…

### Episode 17 The Red Tree Gang Part 4

After getting into Villvale, Talia goes in search of information about the Red Tree Gang and Seline attempts to rest. Even with Talia out, it seem Seline isn’t alone…

### Episode 18 The Red Tree Gang Part 5

Talia and Seline track down the Red Tree Gang, and for the first time in seven years, Seline comes face to face with the boy she had once love. Too bad it’s while she and Talia are under a gun and bound.

### Episode 19 The Red Tree Gang Part 6

Seline and Talia have to make a choice. Stay put and let the Gang get away, along with the 5000 gp bounty? Or fight their way out. Twelve armed men versus the two of them.

### Episode 20 The Red Tree Gang Part 7

A huge gatling gun, sticks of TNT, and multiple pistols and rifles. Talia and Seline still stand. Now they just have to handle Zachariah.

## Loot Collected

500 gold pieces, 5 pistols, hold out pistol, 3 rifles, and 2 carbines (1 is broken) (sold for 1650 gp), brown boots of speed (doubles movement speed, opportunity attacks against wearer are at disadvantage 10 min duration per long rest), Venassi +1 pistol, 5% of the jewelry found from the Raid. 8050 gp for the bounty.

## Location

* Castle Ridge at the Crossroads
* Trinton
* Villvale
* Ubendale

## Characters

Player

* Talia Grey
* Seline Argent
* Cortez

NPCs

* Sheriff of Castle Ridge
* Half-Face
* Andy the Night Thief
* Heather Grundell
* Wes
* The Broker
* Zachariah Heyfield
* Jameson (DMP)
* Constable
	+ Rockspring
	+ Maben
	+ Douglas

## References

1. ↑ Becomes Talia's Punishment
2. ↑ dubbed Half-Face by Seline in Built from Pain Part 3
Moment of Truth Part 2

## Episode 56 - The FeyWild West

Leroy Brown admits to being a politician and a high-ranking officer in the Venassi. Brown recounts of 19 years ago. He said that they were hunting down a pack of Lycans and had tracked them to a camp north of Ilden he claims they had Intel that they would begin raiding Ilden. He goes on to say he, Constance Melody and Jim Walker enter the town. He claims it's a large camp of Lycans, their mates, and various forms of half-breeds. He then says that they did their duty and preserved natural order by killing them all. He goes on to say that Jim Walker killed the pack's leader Roe Grey. Felicia mentions six cases specifically where Venassi strike teams were ordered and mentions that she has paperwork for 50 more. Brown says that these are more examples of the natural order being preserved. Felicia mentions that Brown is just admitted to committing crimes on the record which will probably lead to his arrest and conviction. Regardless it was all to preserve natural order is his response. Sheriff Boldcall of Harnvel takes the stand next. He establishes that Talia and Seline arrived at his office offering help but the town's issue had already been resolved. Mayor Maude of Blackwater says that Seline and Talia arrived in Blackwater. Silas uses this to establish that they arrived in Blackwater 2 days after leaving Harnvel and were arrested in Airpike the same day after leaving Blackwater. The mayor goes on to say their town was afflicted with madness from a otherworldly being who is killing the townspeople until our adventurers came. Additionally she believes that they restored the river. Seline takes the stand. Silas asks Seline if she's fey. To which she replies iron burns her skin and she cannot lie which Silas takes as confirmation. He also gets Seline to admit that she was in Duskdown. Felicia remind Silas that he established Seline can't lie. She has Seline established that she was not in Duskdown nor did she kill Jim Walker. On the stand, Talia confirms that she's a shifter. She admits that she was given the title Reaper after she claim the bounty on several outlaws by bringing in their heads. She tells the jury the story of the Red Tree Gang. She does admit that she decapitated the red tree gang Silas uses that to say that she's violent. Silas asks again if she's human to which Talia calmly shifts. Talia admits that she was aware of that Jim Walker participated in killing her pack and that she wanted Justice for it and that she killed him.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Captain James Wilde
* Felicia Firehawk
* Jareth Argent-Grey
* Adrienne Argent-Grey
* Felicia Firehawk
* Silas Tern
Back to Airpike

## Episodes

### Episode 43 Back to Airpike Part 1

Talia and Seline take some time to collect things they commissioned in Airpike and find they have more to share with recently made friends.

### Episode 44 Back to Airpike Part 2

Back to Ernest, who has a surprise for Talia and Seline.

## Location

* Airpike
* Harnvel forest

## Characters

### Players

* Seline Argent
* Talia Grey

### NPCs

* Nikki Tolnor
* Rick (lumber guy)
* Renns
* Ernest Felson
* Albee

## References

1. ↑ Space guy - In s1e27, he's called Allar, but starting with s1e45 and all subsequent episodes, he's called Albee)
The Harvest

## Episodes

### Episode 26 The Harvest Part 1

After what feels like forever, Talia and Seline get to take their kids out for a fun day at the harvest festival.

### Episode 27 The Harvest Part 2

As much fun as the harvest festival has been, they need to get back on the road back to Airpike.

## Location

* Clearwater

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Jareth Argent-Grey
* Adrienne Argent-Grey
The Promise and the Deal Part 3

## Episode 32 - The FeyWild West

Seline and Talia decide to go into town wearing their caps of disguise. Seline looks like an attractive male model named Atlas. Talia looks like Jason Momoa calling herself Booker. They find the Trailwinder Inn buzzing with news of a visit from an angel. Amongst the crowd of 50, Seline gets wildly varying tails of the angelic visit much to her dismay. One elderly couple describes the whole visit accurately but doesn't believe it was an angel. Disappointed they return to the estate. Seline decides to read to Al and Jared even though Al thinks the story might be a little far-fetched. Jareth demonstrates a spell he learned at school. Al says he's shifted his studies more toward medicine. Seline shows them her wings and shares her visit to the people of Castle Ridge. As well as its aftermath. Jareth shares his prank as well. He is able to cause a few students to change colors before he was caught. In response Seline enlists Al in a scheme to Launch 500 bouncy balls down the main staircase in the academy. Jareth and Al go upstairs while Seline and Talia go outside. Talia tries to apologize to Seline for taking a third deal but it quickly becomes an argument. Until Seline has a realization. She grabs her bag of holding and Talia before entering the feywild. In the Broker’s Glade, Seline tells the Broker she figured out his ploy to drive a wedge between her and Talia. the Broker is less than amused at this revelation as they leave the feywild.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Jareth Argent-Grey
* Al Tolnor
* The Broker
Welcome to Airpike Part 5

## Story

Talia returns to the library the next morning. She finds Allen Springbottom in Symbology. When Talia shows Allen the V on her gun, Allen returns with the folder about a group called The Venassi. The group hunts down preternatural and supernatural beings that don't fit in their natural order. Their crest  is amongst  the items in the folder "it incorporates the sword and stake. Is flanked by a wolf and an eagle and the script underneath it... it's in Elvish, 'Maintain the Natural Order.'" Also in the folder are several newspaper clippings of suspected attacks one of which is Talia's hometown. Talia leaves Allen and finds some general information on lycanthropy.

## Characters

### Players

* Seline Argent
* Talia Grey
Laid to Rest Part 3

## Episode 20 - The FeyWild West

After dinner, Seline walks the perimeter of Talia's Village burning incense while conducting her ritual. Talia shifts and roams around pack territory. As Seline nears the end of her ritual, a ball of light forms and then moves away from her. Seline takes the positive energy that she's gathered while performing her ritual along with the ball of light and pushes it into the ground. Flowers of all types suddenly bloom out of the ground around Seline. Vines start emerging from the ground covering buildings. Talia's old house is covered in a marigold bush. There's a sudden rumbling by where the graves are at. Seline has a moment of sudden weakness and she feels like a door is closed in her mind now that her Hallow ritual has concluded. Seline tells Talia about the Undertaker and the key in her dream. Once Seline enters the estate, the door swings back open in her mind probably her fey side due to the Hallow spell. She goes to bed. Outside Talia is greeted by the Warden. Talia tells the Warden that she feels lost. Her mission to stop the Venassi is all but concluded and the DMP is disbanded. She wanted her purpose to be more than just killing. The Warden counters that she's provided a home and her guidance to two children and she's protected towns she has no personal connection with which is more than just killing. The Warden again urges caution in Talia's worship of the Wolf. Talia tells the Warden about Seline seeing the Undertaker in Crankshaft. She also mentions the feather and the key. The Warden’s eyes widen at the mention of the key. After hearing a description of the key, he sprouts golden wings and leaves the check on something. On her way back to the estate, Talia notices something different about the graves. Getting a closer look, it looks like stones have moved up to the surface and on each is inscribed the name of the one interred there. In the morning, Lenore returns. Al's message is tell Jareth I'm sorry.

## Location

* Talia's Village
* Feywilds

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey