Items

**Items** are part of Mages of Mystralia and Zia can find various of them during her adventure. Most notable probably are the wands but also the quest-related items.

## Wands

* Apprentice Stick - is the first wand given by the mentor.
* Igni Wand - wand that improves igni spells (50%) while ignoring fire resistance of the enemies
* Aqua Wand - wand that ignores water resistance and adds a slow effect to aqua spells
* Gaea Wand - wand that improves gaea spells (20%) and ignores earth resistance of the enemies
* Aura Wand - wand that improves aura spells cast speed (25%) and ignores air resistance of the enemies
* Life Staff - wand that replenishes life, when hurting enemies
* Negation Scepter - wand that ignores elemental resistance of enemies, but reduces overall damage (50%)
* Soul Scepter - a wand that significally increases spell damage (200%) but consumes Soulbeads with every spell cast 3
* Rod of the Berserker - wand that does more damage the more Zia is hurt (maximam 1.75, when hp>2/3 , is weak Apprentice stick)
* Trial Wand - Significantly increases mana regeneration (200%). Earned after beating the trial a second time. Must finish in 10 minutes or less.
* Spellbook

## Consumables and Currency

* Mana Charm - is an item made from Magic Lily and Soulbeads. It is used to regain Mana.
* Green Soulbeads - are very common in Mystralia and were used as a reagent, but now as a currency.
* Purple Soulbeads - a rather uncommon, potent reagent
* Magic Lily Bulb - one can plant it in a garden.
* Scarab - is an item that can be bought from special people, it will regenerate Zia's health once fully.

## Essences and Upgrades

* Essence of Igni - Element essence, that let Zia change the Element of a spell to igni
* Essence of Aqua - Element essence, that let Zia change the Element of a spell to aqua
* Essence of Gaea - Element essence, that let Zia change the Element of a spell to gaea
* Essence of Aura - Element essence, that let Zia change the Element of a spell to aura
* Archmage's Robe - robe infused with protective magic
* Portal Stone - let Zia use the Teleportation Anchors to travel
* Sky Shard - needed by the mages for their tech, can be used later on the Sky Shard Door in The Rise

## Elixirs

* Mystralian Elixir - permanent health and mana increase
* Wood Wretch Elexir - permanent health and mana increase
* Ice Lizard Elixir - permanent health and mana increase
* Afterlife Elixir - permanent health and mana increase
* Ghost Queen Elixir - permanent health and mana increase

## Quest related

* Bag of Wares - various wares were stolen by Goblins, the player should return the wares to Rachel.
* Token - given by Jeff in return of giving him Soulbeads to buy a new Cauldron for his wife
* Flowers - given by the guy on the peer to deliver to the traveling merchant Anna.
* Hot Bread - needed for the beggar quest at the Market Place of the Mystralia Castle.
* Badge - lost by the guard in front of the Graveyard's entrance above Mystralia Castle.
* Bottle of spirits - needed to catch the three evil spirits awakened after completing the Tomb of the Mage Kings
* Boar Meat - needed for the Fisherman Quest in the Highlands to lure out the hidden Goblins
* Broken Pitchfork - Pitchfork borrowed by the Farmer in the Highlands of his cousin in Greyleaf
* Broken Portal Stone - used to get back to The Winding Glade (got from the beggar quest)
* Chunk of Metal - Metal needed to repair the Broken Pitchfork of the Farmer's Quest
* Farmer's Pitchfork - repaired pitchfork belonging to Farmer Xavier (Farmer's Quest)

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