Responsabilities

## **Everyone**

* Do's:
	+ Communicate.
	+ If something's bothering you, say it.
	+ If something's unclear, seek out information.
	+ Work closely with your lead.
	+ Uphold engagements.
	+ If you're unable to uphold an engagement (that's fine), communicate clearly the reasons.
	+ Don't be affraid to make decisions but do so responsably: consult your lead if possible and inform people affected by your decision quickly.
	+ Seek feedback often.
	+ Be mindful of others.
	+ Work as a team.
* Don't's:
	+ Work alone without communicating.
	+ Promise to get something done and not deliver on that promise without stating clearly the reason the task could not be completed in time.
	+ Ignore feedback.
	+ Trashtalk colleagues without investigating the reasons that led you to be upset with them.
	+ Hold things in rather than talking about a problem that's bothering you.
	+ Spend excessive amounts of time on a task. Seek council if you're wasting time.

## **Managment**

* Do's:
	+ Make sure everyone in your section is up to date with your vision.
	+ Make sure everyone in your section is up to date with the project's project in your field.
	+ Establish clear goals, deadlines and priorities.
	+ Make sure people in your section are working on relevant tasks and aren't obstructing each other.
	+ Seek out people in your section that aren't communicating by themselves.
	+ Encourage good work, help teammates improve insufficient work, reprimand if all else fails.
	+ Be there for any team member that needs support.
	+ Show integrity.
* Don't's:
	+ Do other people's work.
	+ Dictate the direction your section takes.
	+ Ignore requests to talk.
	+ Critique negatively the work of people in your section without explaining your reasoning.
	+ Play favorites.
	+ Conceal problems or motives.

## **Project Lead:** Oleg Loshkin

* Responsabilities:
	+ Have a clear view of the project's progress.
	+ Maintain tools to help project organization.
	+ Manage social networks.
	+ Ensure good communication amongst the whole team.
	+ Establish metrics to monitor everyone's performance.

## **Lead Artist:** Charlotte Kummer

* Responsabilities:
	+ Define the game's AD.
	+ Maintain the AD section of the Wiki.
	+ Make sure all artists are clear on the AD and project progress artistically.
	+ Create concept arts to communicate your vision.

## **Chara Artist:** Romane Carnal

* Responsabilities:
	+ Establish DA for characters in accordance with the Lead Artist.
	+ Create character related assets.
	+ Create character related animations.

## **General Artist:** Patrick Bresilley

* Responsabilities:
	+ Assist other artists wherever possible.
	+ Work on miscellaneous artistic tasks defined by the Lead Artist.

## **Environment Artist:** Florian Coli

* Responsabilities:
	+ Create environment assets that are to be used in game.

## **Lead Programmer:** Sebastien Feser

* Responsabilities:
	+ Define the game's code architecture and make sure all programmers understand it.
	+ Maintain the Technical Documentation section of the Wiki.
	+ Establish coding nomenclature.
	+ Refactor code.
	+ Give a hand when needed.

## **Game Programmer:** Ethan Cavadia

* Responsabilities:
	+ Implement core systems of the game as defined by the Lead Programmer.
	+ Create tools that the game designers can use.

## **Game Designer:** Guillaume Jeannin

* Responsabilities:
	+ Maintain the GDD section of the Wiki.
	+ Illustrate game design concepts with appropriate mediums, avoid written or spoken language when possible.
	+ Always seek feedback from various people as game design is something very abstract.
	+ Work as a team with the Technical Game Designer.
	+ Work closely with the Lead Artist.
	+ Maintain a healthy list game design references.

## **Technical Game Designer:** Sebastien Feser

* Responsabilities:
	+ Work very closely with the Game Designer as a team.
	+ Provide feedback and ideas to Game Designer.
	+ Implement the game's design in game's engine and in code when needed.

## **Sound Engineer:**

* Responsabilities:
	+ Compose music for the game in accordance with the Lead Artist and Game Designer.
	+ Compose sounds needed for the game in accordance with the Lead Artist and Game Designer.