Oth-Amon

## Introduction

Oth-Amon is the consummate trade city, the essence of capitalism taken to an extreme not all that unfamiliar at the point in history in which we find ourselves. Coin is god, in a very nearly literal sense. Just about everything, everywhere, has been privatized and commodified. Because of this, the city-state located on the long coast northeast of the mountain-locked (former) Kingdom of Mavarin is a study in stark contrasts. "If vice was born," they say, "its mother spread her legs in Oth-Amon."

Oth-Amon is miles long. It is a city big enough to be its own independent state. This is the Rome of Vakasiya, a city so large and full it beggars the mind. A major medieval city would today be considered a very large town. This is to the scale of, for instance, modern New York City in size.

Landsmouth (the biggest port city in Mavarin, far far to the southwest of Oth-Amon, and around most of the side of the continent of Kutan) is also very large, but it is maybe a quarter the size. Throne (now destroyed), capital of all Mavarin and the majority of human-Kind, was slightly smaller in geographic coverage than Landsmouth.

## Society

Both the very rich and the desperately poor occupy the sprawling city, once a cluster of competing port towns all swollen so great with trade that they grew into one another. Despite efforts to separate themselves, many of the wealthiest still find themselves all too close to clusters of beggars and thieves. Some districts are able to avoid this with the (relatively) recent addition of high walls and well-paid guardsmen, but for the most part the city is an absolute chaos.

Oth-Amon is "ruled," such as it is, by an oligarchic gathering of Merchant-Princes. There is no barrier to entry but invitation, and that is rather liberally given to anyone cunning enough to amass the riches and influence to make themselves adequately relevant.

## Law & Order

Laws are ostensibly handed down by these Merchant-Princes, collectively referred to simply as "The Guild" among their countless inferiors. In practice, however, those laws lack both consistency in content and enforcement -- and almost without exception, favor the citizen with the heaviest purse.

Punishment is swift and harsh, judged by the nearest Magister and immediately enforced by the thugs Oth-Amon has the gall to refer to as its Protectors. It is unclear whether these brutes share the same definition of "protector" as the populace at large.

## Oth-Amon's God

The (unofficial) patron god of Vezuna, like every other god, is known by many names. It is the Hoard's Blessing, the Bitten Coin, the Counted Bounty.

There are few actual temples to Oth-Amon, but shrines of wild variation tend to appear in places of high commerce. Oth-Amon is acknowledged, but has no known formal rites of worship or supplication.

Oth-Amon is worshipped through commerce. Gaining wealth is both imperative and considered a sign of Its blessing. Thus do the Merchant-Princes style themselves a sort of priesthood, those whom this god of coin loves best.

It knows no morality. Should you steal and profit, you serve Oth-Amon. Should you find yourself caught and bribe the guardsman, he serves Oth-Amon.

Please understand; Oth-Amon does not merely deem the wealthy righteous. To It,

*wealth and righteousness are the same thing.*

## Places of Interest

### Skipstone

Where the party has been staying and works. Emeben and Valtry Heart own the establishment. Koniej (pronounced Coneyuh or Neyuh for short) is the stable hand. The Skipstone looks like a warehouse from the outside. It is called that because you can skip a stone and hit a ship in the central [main] ports of Oth-Amon. This claim is extremely dubious, and absolutely not actually possible from anywhere in the Rind. It's more like them trying to say "they might not be in the main port district, but they're really close!"