Kingdom of Rinimad

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The **Kingdom of Rinimad** is ruled by Queen Philenora with no claimant.

The faction haven't appeared in the original *Mount&Blade*, Rinimadian lords in *Mount&Blade: Warband* are called barons.

As a starting point, the Kingdom of Rinimad is at peace with other factions, which they taken the few castles and an town in the northern Swadia peninsula, close to the Kingdom of Nords. Even though it's the only smallest kingdom of Calradia, the Rinimadians are an some kind of either Principality or city-state kingdom.

## Vassals

Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered, and all the vassals from that kingdom will move randomly to one of the others.

File:Aquisgoth.jpg | Baron Erinard
File:Erinard.jpg | Baron Finndred
File:Finndred.jpg | Baron Knud
File:Oelk.jpg | Baron Renisque
File:Renisque.jpg | Baron Tebard
File:Tebard.jpg | Baron Thalar
File:Zuban.jpg | Tribune Bunduk

### Strengths

* Excellent shock and heavy cavalry.
* Reliable heavy infantry.
* Strong at defense and offense.

### Weaknesses

* Unreliable crossbowmen.
* Very limited anti-cavalry infantry.
* Expensive troops.

### Summary

The Kingdom of Rinimad is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Rinimadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers.

At the beginning of the Native Campaign, the Kingdom of Rinimad is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions.

Rinimad melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters.

Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations.

Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks.

## Troop tree

 File:Swadian troop tree.jpg

Swadian Troop Tree
File:SwadCross1.jpg | Swadian Footman
File:SwadCross2.jpg | Swadian Infantry
File:SwadFoot3.jpg | Swadian Man-at-Arms
File:SwadCross3.jpg | Swadian Sergeant
File:SwadFoot4.jpg | Swadian Knight

Note: Swadian Militia upgrade to either Swadian Skirmishers or Swadian Footmen, and Swadian Footmen upgrade to either Swadian Men-At-Arms or Swadian Infantry.

## Territories

The territory of the Kingdom of Rinimad contains the following towns, castles, and villages:

Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns.

## Trivia

* Swadia is the oldest faction in the game, as it has been around since version 0.202.