Fort Town

~1,000 Gnome

Fort Town is a small farming settlement on the eastern coast of Flouna that supplies 70% of all food consumed by the five flouna colonies.

## Founding

Fort Town was founded as a small extension of Alfenheim in the year 49. It was placed on the lower side of the Tabaxi river due to the fertile soil in the area being better suited to large farming efforts to feed the expanding colony. It stayed as a small offshoot of the harbor city for almost a century.

In the year 166, Captain Albrekt and his three ships of refugees from the mainland arrived in Alfenheim. Food was short with the large influx of population and Albrekt offered to take control of the small food producing colony to ensure higher food production to feed the increased number of refugees. Captain Albrekt began to increase the town's productivity tenfold, but in return he asked for autonomy to run the town as he saw fit. Alfomal agreed and Fort Town became its own free city. It earned its name of Fort Town due to its palisade walls built to keep the orcs out.

## Current Affairs

Fort Town has to deal with Orcs now and then, but the days when the orcs posed a serious threat to the town are behind the settlement now.

Laws in Fort Town are posted outside city hall and well known to the populace. The guard are always trained and ready for combat; the days when Orcs and Goblins threatened Fort Town are not far behind them. Fort Town's punishments for criminal acts are steep but rarely violent. Fines and community services are the most common consequences. Fort Town has the second lowest reported crime rate of all the human settlements and their jail is virtually always empty. If you are such a menace to society you must be locked up for a long time, it is less of a burden on the colony to exile such an offender.

## Leader

Captain Albrekt is a human male in his sixties. He was commodore of three ships on the mainland with ten years of experience captaining warships. During a battle his army fought to defend the coast of a city under siege. Ordered to run and abandon the city he refused, loading his warships with what supplies and refugees he could find he and his three ships left for Flouna never to return.

## Government

As a Stratocracy, the military in Fort Town runs all systems of their government. Resource management, tax collection, record keeping, town postings and defense are all run by the soldiers in Fort Town. The town does have democratic elements where the people of the city are allowed to vote on important issues, but the military is under no technical obligation to go with the people's vote. It is more of a way to gather the opinion of the people as a factor rather than a true democracy where the people's vote becomes law. In the end, Captain Albreks holds supreme authority and delegates to his officers accordingly.

## Military

As a Stratocracy, Fort Town has a high military population with nearly 30% of the town's population holding some military office. All military members are trained to be battle ready but not all are really expected to fight outside of a massive emergency. Tax clerks, town criers and lawyers all must be members of the military but for them the bootcamp training is more of a formality than useful training.

The active combat portion of their military is split into two groups: The Spear and the Arrow.

The Spear act as an internal police force and protection corpse. They serve as the city's defenders and peacekeepers, while The Arrow are scouts who patrol and protect the farmlands outside the city wills and ensure the safety of their surrounding territory.

## Trivia

* Fort Town's colors are beige and Red.
* Their flag is a beige banner with a red fox.
* Fort Town tries to keep its armor affordable for its soldiers.
* Upon Joining the Spear soldiers are supplied with Brigandine armor which they work to pay off as their career continues.
* Upon Joining the Arrow, guards are equipped with Lamellar armor, which they also work to pay off over time.