Goa'uld Death Glider

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A Death Glider is a two-seat fighter craft designed for combat in both space and atmosphere. They are the most prolific ship in the Goa'uld fleet.

The Death Glider is a crescent-shaped vessel with wings stylized to look like that of a bird. The wings curve downward, making their tips the lowest point of the vessel. When stored on a Ha'tak, the wings fold in to save space. The cockpit has room for two people; the front seat is the pilot's chair while the rear position controls the weapons. A single pilot can do both, however. Gliders are piloted by means of a large red sphere. Direct thoughts and spoken words seem to control the craft as long as the pilot touches this device.

Gliders are capable of both atmospheric and spaceflight. They do not use direct thrust, but rather an inertial propulsion system which negates the effect of inertia on the craft. This also allows them to hover. The maximum speed of the craft is unknown but it is capable of at least mach 3.5. Like most space craft, Death Gliders also possess inertial dampeners which protect the pilot from deadly G-forces. However, similar to the F-302 fighter-interceptor, they do not appear to function at 100% while traveling at high speeds. Though not designed for it, Death Gliders can be flown underwater. Due to their design, Gliders need a flat surface to land on, or a nearby mothership to dock with.

The armament of a Death Glider consists of two Staff cannons mounted to either side of the cockpit on the underbelly of the craft. These are identical in function to a regular Staff weapon, but much more powerful. They can only fire in a straight line, have poor accuracy, and low rate of fire. Because of this, Death Gliders are ill-suited for anything other than strafing runs on nonmoving targets. When faced with comparatively fast moving targets like Tau'ri jets, they rely on numeric superiority and mass volleys in the general direction of the targets.

**Purchase TN:** 238 (To Build) 158 (New) 105 (Used)

**Restriction:** Mil (+3)

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule dose not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

• • Vehicles made from naquadah alloy gain an additional 5 points of shield damaged reduction.

• • Naquada Alloy applies its full damage reduction to energy weapons.

***Accommodations***

• • 2 Seats

***Structure Traits***

• • Wings (PL 4) **• •** Folding Frame (PL 6)

***Power System***

• • Naquada Reactor

***Vehicle Systems***

• • Maneuvering Thrusters (PL 5) • • 2x Particle Impulse Engine (2,100 meters.) (PL 7) • • Life Support System (PL 5) • • Class III Sensor Array (PL 6) • • Gravity Field Generator (PL 6) • • Subspace Radio (PL 7) • • Radiation Shielding (PL 6) • • Targeting System (PL 6) • • Repulsorlift (PL6) • • 2x Heavy Staff Cannon (PL 7) • • Repulsorlift (PL6) • • Voice Amplification System (PL 5)