recursal/Fanatic-Fandom huggingface dataset:
June 2012

Linking page for schedule listings from **June 2012**.

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A Run-In With the Bloodhound Gang

## Summary

In this chapter, the Gloom Squad was attacked by a group of men wearing the colors of the Bloodhounds gang. After fighting them off, the group realized that their attackers were after something specific and had followed them to Cletus's food truck. They discovered that the attack had been orchestrated by Blackout, the most dangerous hacker in Misery Metropolis, who was known for his ruthlessness and mysterious motives.

The Gloom Squad sought out Cletus's help, and he informed them that the Bloodhounds were a small-time gang known for their brutality. The group fought their way through their attackers and escaped to the safety of the food truck. After regrouping, they learned that Blackout was the one behind the attack, causing them to worry about what else he might have planned.

## Quotes & Key Moments

Important pieces of dialogue in this chapter include

"Who's thirsty?" from Cletus, "Josh what did you get us into this time?" from Sierra, "Something doesn't feel right..." from Nikki, "Let go of me!" from Mad Mud, "Looks like they followed us here, they're persistent" from Josh, "Cletus, what the hell was that?" from Taurtuga, and Cletus's explanation of the Bloodhounds and Blackout.
Sugimoto Keiko

Sugimoto Keiko (杉本 惠子) is a student at Minegasaki Girls' High School. She is Natsume's next target.

## Appearance

Keiko has a sky blue hair in bop style. She tied a little ponytail on the right. She wears the school's default uniform with a yellow blazer on. She ties ribbon at her uniform's collar. Her shoes is the school's default shoes.

She's also wears eyeglasses. But she rarely wears it.

## Personality

Keiko is a timid bookworm and is a librarian. She is very shy and introverted, but she can get along with people well. She likes to socializing, but she is just too timid. Even Natsume thinks she is a very innocent human being, she's still gonna kill her.

## Etymology

• Sugimoto means (杉, Sugi) and source (本, Moto)

• Keiko means blessing (恵, Kei) and child (子, Ko)

## Trivia

• She has been rumored by people that she acts timid and fearful just because she wants attention, but that never been confirmed.
Akiyama Natsume

Natsu-chan

Akiyama

Akiyama-san

Akiyama Natsume (秋山 夏芽) is the main character for NIJIME series.

## Appearance

Natsume has a long blonde hair and has tied braid. She wears school uniform with a yellow blazer and red ribbon at her collar at school. She also wears tied a small white-blue ribbon at her thigh. Her shoes is cat-shaped white shoes.

Natsume casually wears a hot pink dress that half open her shoulder and chest. Her bra is cyan blue. She also wears sky blue skirt with pastel white-pink belt and tied a small white-blue ribbon at her thigh. And she wears a heart-shaped necklace. Her shoes is pink and blue with white striped and yellow heart-shape.

## Personality

Before she met her dream crush, she is very warmhearted and kind. People who first met her sometimes thinks that she is rude because of her hostile behavior towards them. She actually just shy.

After she met her dream crush, she's very sweet and polite. But in the back, she is very insane and doesn't trust alot of girls now because she thinks they maybe will steal her crush from her.

## Etymology

• Akiyama means fall (秋, Aki) and mountain (山, Yama).

• Natsume means summer (夏, Natsu) and sprout (芽, Me)

## Trivia

• Her favourite food is ramen.

• She likes the color pink.

• She didn't have any best friends since kindergarten.

• She doesn't join any club because she thinks participating club's activities is wasting time.

• She was originally planned to have a best friend but the idea was scrapped.
October 2004

Linking page for schedule listings from **October 2004**.

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October 31, 2004
Fan Fiction Story Archives: TeenConner Wiki

**Welcome to the Fan Fiction Story Archives: TeenConner Wiki!**
TeenConner is a fictional television channel for tweens and teens. The channel was launched on December 31, 2007 when Conner Junior's nighttime block ConnerMom was ceased operations. It focuses on live-action shows from Nickelodeon, Disney Channel, and some sitcom shows.

Visit the main archive here and explore.

We're a collaborative community website about Fan Fiction Story Archives: TeenConner that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
NIJIME Wiki

**Welcome to the NIJIME Wiki!**
A girl named Akiyama Natsume, dreamed that she made a good life with a pretty girl, they lived happily ever after. Suddenly, Natsume awake. Natsume realized that just was a dream. After that, she became a yandere and started hunting her dream crush.

We're a collaborative community website about NIJIME that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Maebara Haruhi

Maebara Haruhi (前原 春日) is a student at Minegasaki Girls' High School. She is Natsume's crush.

## Appearance

Haruhi has a long wavy white hair tied with a ribbon in back. She wears the default school uniform with a yellow blazer on. She ties ribbon at her school uniform's collar.

She casually wears jean overalls with oversized yellow hoodies. She also wears the pastel pink-white bracelet that Natsume mysteriously gave her. Her shoes is blue.

## Personality

Haruhi is a very polite and charming girl. She attracts many people's attention. That makes her the most popular girl at school. Natsume loves to stalk her. Natsume thinks she (Natsume) doesn't good enough to approach her.

## Etymology

• Maebara means

• Haruhi means spring (春, Haru) and sun/day (日, Hi)

## Trivia

• She judge people by the inside.

• If Natsume confesses at her, she'll probably gonna except.

• She lives with her grandmother because her parent is too busy to take care of her.
Akane Kako

```
Akane Hitoha (Cousin)
```

Akane Kako (茜 香子), is a student at Minegasaki Girls' High School.

## Appearance

Kako has a blonde wavy blonde hair with blue streak and coral pink shade. Her hair tied with decorated ribbon into a long wavy ponytail. She wears heavy make up and uses fake tans. She wears the default school uniform with a yellow blazer on. She ties ribbon at her uniform's collar. Her shoes is the school's default shoes.

## Personality

Kako is a mean girl. She bullies people with a low reputation with her gang. Kako is also a spoiled brat. She judges people by the outside than the inside.

Actually Kako isn't that mean. Kako just don't want to be underestimated by people because at her previous school, people underestimated her too much until it comes to bullying.

## Etymology

• Akane (茜) means deep red.

• Kako means fragrant/fragrance (香, Ka) and child (子, Ko).

## Trivia

• She follows the gyaru fashion.

• Her creator, Marsya, loves gyaru fashion. That's why she want to make one. (Three left... hehe)

• She is the only child.

• She lives with her aunt and uncle because her mom is deceased and her father was abusive. Her father left her because he found a new girlfriend.

• Her previous surname was Hatsukawa, her father brought it. Her surname is now Akane (Her mom's maiden name.) because she follows her mom's siblings (A.K.A her uncle).
Dynamic Duo: The Misadventures of Mud and Blades

Mud and Blades met at a local smoke shop in Iron Town, where they both frequented to buy their favorite strains of weed. As they browsed the shelves, they struck up a conversation about their favorite types of cannabis. Mud talked excitedly about the latest gadgets she had been working on, while Blades shared stories of his many adventures in the city.

As they left the shop that day, Blades turned to Mud with a grin. "You know, I've been looking for someone like you to help me with a little project I've been working on," he said.

Mud raised an eyebrow. "Oh really? What kind of project?"

Blades leaned in conspiratorially. "Let's just say it involves some high-tech gear, a little bit of danger, and a lot of excitement."

Mud grinned. "Sounds like my kind of project."

From that moment on, Mud and Blades were inseparable. They spent hours together, tinkering with gadgets, sharing stories, and smoking their favorite strains of weed. They became known around Misery Metropolis as a dynamic duo, always ready to lend a hand to those in need.After Blades was arrested, Mud was devastated. She knew her friend was innocent and didn't deserve to be locked up. She was determined to clear his name and get him out of prison.

Mud spent countless hours researching and investigating the case, gathering evidence to prove Blades' innocence. She visited him regularly in prison, bringing him his favorite snacks and giving him updates on her progress.

Mud faced numerous obstacles along the way, including corrupt officials and dangerous criminals who didn't want the truth to come out. But she refused to give up, driven by her love for her friend and her belief in justice.

Finally, after months of hard work, Mud was able to uncover the truth and present her evidence in court. Blades was exonerated and released from prison, and the two friends were reunited.

They celebrated their victory with a joint, smoking and laughing together as they talked about their next adventure. Mud was proud of herself for never giving up, and Blades was grateful for having such a loyal and determined friend. From that day forward, they continued to work together to make Misery Metropolis a better place, always ready to take on whatever challenges came their way.
Factory I

* Icon
* In use

**Factory I** is one of the many buildings in *The Last Haven*.

## Description

It allows you to produce weapons and ammunition based on basic drawings using simple equipment.

## Mechanics

It produces a certain object after a certain period of time, consuming a certain amount of metal and requiring coal or firewood for heating.

## Notes

You should keep an eye on the production, as it can continue even if you forget to turn it off, leading to the loss of your metal.
Aoki Ritsu

```
Aoki Kagami (Adoptive younger sister)
```

Aoki Ritsu (青木 率) is a student at Minegasaki Girls' High School. She is Natsume's next target.

## Appearance

Ritsu has a red twindrill hair. She wears the default school uniform with a yellow blazer on. Her shoes is the school's default shoes.

## Personality

Ritsu is very cute, sweet and childish. She attracts many people's attention. Natsume hates her so much and desires to kill her because of her cuteness.

## Etymology

• Aoki means blue (青, Ao) and tree (木, Ki)

• Ritsu means

## Trivia

• She is the only one who knows Natsume's true nature.

• She is very cautious about Natsume.
Greenhouse I

* Icon
* In use

**Greenhouse I** is one of the many buildings in *The Last Haven*.

## Description

It is used to grow vegetables in any circumstances, providing food for the settlement.

## Mechanics

It should be located as close to the warehouse as possible to carry food faster. It is recommended to build more than 3-4 pieces at the initial level of the game.

## Notes

These greenhouses become useless after reaching the threshold in sub-zero temperatures and begin automatic dismantling. To maintain stable subsistence, it is recommended to study Greenhouse II, which is suitable up to -20 degrees Celsius, and then Greenhouse III. Greenhouse III consumes fuel.

## Related buildings

* Greenhouse II
* Greenhouse III
Josh Finally Gets A Haircut

Josh walked into the Melancholy Mansion, feeling a bit self-conscious about his hair. It had gotten out of control lately and was feeling more and more like a birds nest. As he walked into the main room, he noticed Sierra looking at him, trying not to giggle.

"Hey, what's so funny?" Josh asked, defensively.

"Nothing, nothing," Sierra replied, still laughing. "It's just that your hair is getting a bit out of control."

"Yeah, I know," Josh admitted, sheepishly. "I've been meaning to get a haircut for a while, but I haven't had the chance."

"Well, you're in luck," Sierra said, bouncing up and grabbing a pair of scissors. "I can give you a trim right now."

"Wait, what? No way," Josh protested. "I don't want to end up looking like a botched science experiment."

"It can't be any worse than what you've got going on right now," Rebs chimed in, grinning.

"Hey! I like my hair the way it is," Josh said, lied defensively.

"I don't think anyone likes it the way it is," Verity said, shaking her head.

"Come on, Josh, it's just a haircut," Nikki said, trying to encourage him. "And who knows, maybe you'll look better."

"Alright, fine," Josh relented. "But if I end up looking like a clown, I'm blaming all of you."

Sierra got to work, carefully snipping away at Josh's hair. The rest of the squad gathered around, watching and offering their own input.

"Maybe you should leave the top a bit longer," Bee suggested.

"No, no, he needs a cleaner cut," Rebs argued.

"I think you should just shave it all off," Mad Mud joked.

Everyone laughed, and even Josh couldn't help but crack a smile. As Sierra finished up, she stepped back to admire her work.

"Well, what do you think?" she asked.

Josh looked in the mirror, surprised at how different he looked. His hair was now shorter and more neatly trimmed, and it actually looked pretty good.

"You know what, I actually like it," Josh said, grinning. "Thanks, Sierra."

"See, I told you it wouldn't be so bad," Nikki said, playfully nudging him.

"Yeah, yeah," Josh replied, still admiring his reflection. "Maybe I should have done this sooner."

The rest of the squad nodded in agreement, happy to have helped Josh out of his hair predicament. As they all left the hideout, they couldn't help but feel like they had accomplished something great.

"Misery Metropolis" Sierra yelled to the empty street "May I now present to society, Josh sans birds nest!"

"Well, that was a productive day," Verity said, smiling.

"Yep, we saved the world from bad hair," Rebs added dramatically, laughing she linked arms with Sierra.

"Let's hope our next mission is just as successful," Sierra said feigning a serious tone.

And with that, the Gloom Squad was off, ready to take on whatever challenges came their way, but hopefully les bad hair.
Barracks

* Icon
* In use

**Barracks** is one of the many buildings in *The Last Haven*.

## Description

It enables the training of your settlers to own weapons and make them soldiers.

## Mechanics

It allows for the arming of the army, which can be sent on raids on the map. They are equipped with guns and armor from the warehouse.

## Notes

You can build up to four barracks. Keep in mind that the barracks are suitable for raids, while forts are more suitable for protecting the village.
Gasoline

**Gasoline** is one of the several resources used in *The Last Haven*.

## Description

It is needed to heat a limited number of buildings at the late stage of the game

## Ways to produce

Players can produce this material through resource booths, raiding, or looting cans.

## Used for

It is necessary for operating a level 3 greenhouse and heating a 3-level house.

## Notes

Collect gasoline throughout the game to have enough for later use.
House III

* Icon
* In use

**House III** is one of the many buildings in *The Last Haven*.

## Description

It is the most advanced building for living in extremely cold conditions.

## Mechanics

It provides heat to the inhabitants at a temperature of -30 degrees Celsius and consumes coal for heating.

## Notes

The construction is not likely to be automatically dismantled since it is very difficult to reach the threshold of -70 degrees.

## Related buildings

* House I
* House II
Resource Station

* Icon
* In use

**Resource Station** is one of the many buildings in *The Last Haven*.

## Description

It is used to collect resources from nearby areas.

## Mechanics

To collect the maximum amount of resources, the building should be placed near abandoned houses, cars, or in the middle of a meadow. The collection priority can be set in the building if a specific resource is required.

## Notes

The station should be placed near damaged houses and cars if metal is needed, near barrels if gas is needed, in the field to collect berries and mushrooms if food is needed, near TVs in abandoned buildings if electronics is needed, and near trash if polymers are needed. If resources run out in the vicinity, the building will be automatically dismantled.
Stone Crusher

* Icon
* In use

**Stone Crusher** is one of the many buildings in *The Last Haven*.

## Description

It is a building that is necessary for the village as it provides stones for advanced buildings, just like wood.

## Mechanics

The stone crusher should be built near rocks, but not too far from the warehouse to be effective.

## Notes

After mining a rock, stones can be collected from it. If there are no rocks or coal around, the building will be automatically dismantled.
An Afternoon with Chadbert

Sierra & Chadbert inside the Melancholy Mansion

Sierra had been tasked with looking after the Melancholy Mansion while the rest of the Gloom Squad was away on a mission. She was used to being alone, but she wasn't used to being alone with Chadbert, the AI assistant.

At first, Sierra tried to ignore Chadbert, but he was always there, hovering around her and trying to engage her in conversation.

"Hey, Sierra, did you know that the average lifespan of a fruit fly is only 40-50 days?" Chadbert said, his red eye glowing brightly.

Sierra rolled her eyes. "I don't care about fruit flies, Chadbert. I'm trying to focus on keeping the Mansion secure."

Chadbert didn't seem to hear her. "And did you know that the largest organism in the world is a fungus that covers over 2,200 acres in Oregon?"

Sierra sighed. "No, Chadbert, I didn't know that. But I don't really see how it's relevant to anything we're doing here."

Chadbert beeped in response. "I just thought it was interesting. Don't you like learning new things?"

Sierra groaned. "Yes, Chadbert, I do. But can we focus on the task at hand, please?"

Chadbert floated away for a moment, but then he was back. "Hey, Sierra, I just thought of a joke. What do you call a group of cows playing instruments?"

Sierra looked at Chadbert incredulously. "I don't know, Chadbert. What do you call them?"

"A moo-sical band!" Chadbert said, his red eye flashing with amusement.

Sierra couldn't help but laugh, despite herself. "Okay, that one was actually pretty good, Chadbert."

Chadbert beeped in response. "I'm glad you liked it, Sierra. I have a million of 'em!"

Sierra sighed, but she couldn't help but smile. Maybe being left alone with Chadbert wouldn't be so bad after all.
Stone

**Stone** is one of the several resources used in *The Last Haven*.

## Description

Stone is the second most important resource in the game, next to wood. It is used for the construction of advanced buildings and walls.

## Ways to produce

Players can produce stone through mining from a stone crusher, stone mining as loot, and mining from buildings.

## Used for

It is needed for building construction and wall construction.

## Notes

To fully enclose with a wall, the player will need a lot of stone.
Greenhouse III

* Icon
* In use

**Greenhouse III** is one of the many buildings in *The Last Haven*.

## Description

It is the most advanced system for growing vegetables in extreme conditions.

## Mechanics

It allows food to be grown at a temperature of -20 degrees Celsius and accommodates 8 people.

## Notes

In the absence of fuel, food production will not occur, so it's essential to clear locations on the map to ensure a steady fuel supply.

## Related buildings

* Greenhouse I
* Greenhouse II
House I

* Icon
* In use

**House I** is one of the many buildings in *The Last Haven*.

## Description

It is a basic building that provides shelter to the inhabitants in the initial stage of survival.

## Mechanics

It protects the inhabitants from summer light winds and weather changes.

## Notes

It is not very useful for experienced players, and building the second level of the house is recommended.

## Related buildings

* House II
* House III
Assailant

## Introduction

Khalan Zienlinski is a skillful warrior who uses the forbidden arts of Corruption, he's allies with The Revenant and enemies with Kurai Yagami and Avalon

## History

### Great War

Khalan Zienliski was specialized in martial arts, he didn't need weapons, only his fists were enough for him to win the battle. In search for more power he discovered Corruption, and took it in unknowingly of its consequences. [**1**]

Due to Khalan being corrupted he was undergoing a trance, in which his actions were controlled by Aominoa, he was forced to fight during The Great War under Corruption, during this time he was at his prime, one of Corruption's strongest warriors.

Around this time, he became war-buddies with The Revenant and Despair.

Closer to the end of the war, the first Kurai was assigned to defeat Khalan[**2**], Khalan was so powerful at the time not even the first Kurai could defeat him, so instead of killing Khalan, the Kurai just froze him instead.

### Post Lunargalade

After Lunargalade ended and Aominoa was free'd, Khalan's heart began to beat again, and he broke free from the ice which held him back, now he was free to roam the world once again.

### Black Magic 2

Khalan held a grudge for the katana user who froze him for 15 years, so he swore to have his revenge and to defeat the current user of the Akatsumagi. Around this time he meets The Revenant once again and they become allies, helping each other.

during the start of Black Magic 2 The Assailant is captured by Avalon and the other Phantom goons and he's kept as a prisoner inside of there, in order to suppress his Corrupt powers he's given cuffs(Assailant's cuffs weren't the default ones we see, his cuffs were The Beginning skin[**3**])

Eventually Assailant breaks free from his containment and fights Avalon for his freedom. He wins and walks away. He breaks and shapes his cuffs into the default skin.

**Assailant** aids **Revenant** in hunting down the one person who put his soul inside **The Remnant, Despair.**

Revenant "dies" for the first time in one of their attacks against Despair, they attempted to make it as quick as possible and ended up cutting many corners, which resulted in The Remnant being separated from his vessel, causing Revenant to be deactivated. [**4**] Thankfully Assailant had set a contingency so that Despair couldn't undo the seal from the sword [**5**](Due to him being the one who did it, he is able to undo it, for more information read The Revenant's article or Despair's article.), instead **The Remnant** was just launched somewhere.

## Gallery

Assailant, as seen from the Black Magic 2 wiki.
Fort I

* Icon
* In use

**Fort I** is one of the many buildings in *The Last Haven*.

## Description

It is a basic fortification that provides a low level of protection to two armed fighters.

## Mechanics

Upon completion, two residents will be automatically mobilized and armed to protect the perimeter. The fort can be emptied and refilled without any issue. However, it has a small defense threshold, so it is recommended to build another fort near it or station armed soldiers nearby. You can control the infantrymen from the bunker for a certain period of time using your mouse.

## Notes

* The fort has a low defense threshold, so additional protection is recommended.
* The infantrymen from the bunker can be controlled using your mouse.
Church

* Icon
* In use

**Church** is one of the many buildings in *The Last Haven*.

## Description

It raises the morale of your subordinates to faith in such a difficult time for us.

## Mechanics

In the church, there is only one priest who walks around the village reading prayers, raising the morale of people. A “signal bell” button is available in the church, calling for prayer, from which all your inhabitants will immediately go to it.

## Notes

While in church, people can still starve to death, so ensure they do not stay there for too long.
Hospital

* Icon
* In use

**Hospital** is one of the many buildings in *The Last Haven*.

## Description

It is a tent equipped with basic medical equipment that can treat your wounded soldiers and sick settlers.

## Mechanics

The tent has one doctor who can treat only one sick person at a time. After successful short-term treatment, the ward is released, and the next sick resident may enter it.

## Notes

* The Hospital does not heal people from the zombie virus.
* It is recommended to construct no more than two hospitals.
Factory II

* Icon
* In use

**Factory II** is one of the many buildings in *The Last Haven*.

## Description

It is a more advanced construction with advanced technology and machines that enable the production of heavy weapons, heavy bulletproof vests, and various types of ammunition with eight employees.

## Mechanics

It allows you to produce heavy weapons, heavy bulletproof vests, and various types of ammunition with eight employees.

## Notes

You should keep an eye on the production, as it can continue even if you forget to turn it off, leading to the loss of your metal.
Laboratory

* Icon
* In use

**Laboratory** is one of the many buildings in *The Last Haven*.

## Description

It allows you to study knowledge that can help you face adversity and keep up with the times.

## Mechanics

It can be constructed anywhere but must be protected in the future. You need to study knowledge using the lower widget button called "Research."

## Notes

* Your chosen research path affects your gameplay, so choose wisely.
* Nutritional supplements and deforestation tools are recommended research paths at the beginning of the game for comfortable development.
Tower

* Icon
* In use

**Tower** is one of the many buildings in *The Last Haven*.

## Description

It allows you to have a higher vantage point and control the terrain from above.

## Mechanics

It contains one guard who is capable of shooting through walls. It is best to equip the guard with a watch sniper rifle.

## Notes

The Tower is not as effective as Fort I or II, so it should be used wisely.
Coal

**Coal** is one of the several resources used in *The Last Haven*.

## Description

It becomes necessary starting from the middle stage of the game, as it is needed for heating buildings for residents.

## Ways to produce

Players can produce this material by using a stone crusher or mining from an incinerator.

## Used for

It is needed for heating all buildings during sub-zero temperatures.

## Notes

Consider researching the incinerator building to save wood consumption for heating in the absence of coal.
Chapter 7

Nikki jumps on a motorcycle, stabs the driver, and throws him off.

## The Upgrades and the Ambush

After receiving internal implants, enhanced armor, upgraded weapons, and other improvements, the Gloom Squad heads back to their hideout. However, they are ambushed by the Synapse Syndicate, a rival gang, on their way back. Mad Mud rallies the team to fight back, and Nikki and Frost flank the Synapse Syndicate, trapping them while Nikki starts stabbing. After a long and intense fight, the Gloom Squad emerges victorious.

Despite their differences, the Gloom Squad members are fiercely loyal to each other and are dedicated to their mission of fighting against corruption and making Misery Metropolis a better place. They have become a symbol of hope for the downtrodden and oppressed in the city, and their actions have inspired others to join the fight for justice.

During the operation, Gloom Squad successfully obtained new implants and upgrades for their weapons and gadgets. The enhancements are as follows:

* Taurtuga: New armor that can withstand a direct hit from a grenade launcher
* Mad Mud: New gadgets such as grappling hooks or a remote control car with a camera, emp wristwatch
* Rebs: Internal implants to enhance her stealth and upgraded throwing stars with a magnetic locking system
* Nikki: More training with her sorcery abilities and new spell books, VR training
* Bee: More poisons that can incapacitate a target without killing them
* Sierra: New tools for cracking safes or disabling security systems
* Verity: Better knives and advanced medical equipment for emergency situations
* Josh: New dual pistols

As Gloom Squad made their way back to their hideout, they were ambushed by a group of bikers from the Synapse Syndicate. The Gloom Squad fought back with force, using their weapons and gadgets to gain the upper hand. Mad Mud's explosive devices, Frost's hacking skills, and Nikki's swordsmanship helped them defeat the bikers, although they suffered some injuries in the process. Despite the danger, Gloom Squad proved once again that they are a formidable force in the fight against corruption in Misery Metropolis.

## Key Moments & Quotes

Key Moments:

* The Gloom Squad receiving their enhancements from Zed, Taurtuga, and Sierra.
* The Gloom Squad being ambushed by the Synapse Syndicate on the way back to their hideout.
* Mad Mud leading the charge to fight off the Synapse Syndicate, with Frost and Nikki flanking the enemies and Rebs using her stealth abilities to take out unsuspecting foes.
* Nikki leaping onto a biker's motorcycle and using her sword to take him down, showing off her acrobatic and combat skills.

Quotes:

* "Nice everyone let's go all out and give them hell." - Mad Mud
* "This is what we signed up for, let's show them what we're made of!" - Taurtuga
* "I've got your back, go for it!" - Sierra to Rebs
* (sound of bullets firing and metal clashing against metal) - Nikki during the fight with the Synapse Syndicate.
Wood

**Wood** is one of the several resources used in *The Last Haven*.

## Description

Wood is an essential resource in the game as it is required for the construction of almost all buildings.

## Ways to produce

Players can produce wood through sawmill mining, extraction from logs, mining from buildings, and collection using resource booths.

## Used for

Wood is needed for building construction, heating buildings, and coal production.

## Notes

It is recommended to build several sawmills to ensure a comfortable game experience, especially as you progress to the late stages of the game.
Fan Fics/Non-Canon Stories

## Non-Canon Stories

Josh & Sierra's Wedding Reception AKA Gloom Squad Turns UP

The Footrace

An Afternoon with Chadbert

Misery Metropolis News Meltdown

Josh Finally Wears Glasses

Sierra & Rebs Steal Some Sh\*t

Gloom Squad Takes on the Wild West?

A Good Clean Race

Gloomily

Josh Finally Gets A Haircut

Gloom Squad Vs Gloom Squad

Gloom Squad Takes The Day Off

GSTV Cribs

Gloom Squad Group Therapy

Bee, Verity, Sanelle, & ....Soylent Green?

Josh Fights Chadbert (and Fails)

Dynamic Duo: The Misadventures of Mud and Blades

The Cold Never Bothered Us Anyway

Gloom Squad Goes Camping

Chadbert's Unexpected Adventure
The Archaeologist

Sand-Scarred Journal:

> *I am the Librarian of Hush House, and this journal will record what arose from my Crime and my Curse.*
> [The Archaeologist came to the House to master Skolekosophy, so they can atone for their crime... one way or another; but you can complete the game by mastering any Wisdom.]
>
>

To choose the Archaeologist Librarian, you must choose Shapt and then Wist or Mettle when you first land on Bancrug.

* Shapt > Wist = Mystery: Winter
* Shapt > Mettle = Mystery: Edge

Memories: the Archaeologist:

> "I opened a tomb, and found - too late - that it was a prison. The plague that I released is now my shadow - or perhaps I am its reflection. It is too late to set matters right, but it is never too late to protect the future from the past. In Hush House I can do no harm. Perhaps I can even make amends."
>
>

The Archaeologist starts with the Sand-Scarred Journal.

* Mastery: Edge = 3x Ragged Crossroads, 1x Wolf Stories
* Mastery: Winter = 3x Inks of Containment, 1x Wolf Stories
Fort II

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* In use

**Fort II** is one of the many buildings in *The Last Haven*.

## Description

It is an advanced fortification that provides an average level of protection to three armed fighters.

## Mechanics

After construction, three residents will be automatically mobilized and armed to provide defense that is harder to break through than Fort I. It is recommended to be built in tandem with another fort. However, even with a high defense threshold, it is advisable not to let enemies get too close, as it can lead to a straight backache at the butt. You can control the foot soldiers from the fort for a certain period of time using your mouse.

## Notes

* Fort II provides an average level of protection that is harder to break through than Fort I.
* It is advisable not to let enemies get too close.
* The foot soldiers from the fort can be controlled using your mouse.
Food

**Food** is one of the several resources used in *The Last Haven*.

## Description

Food is crucial for the survival of the settlers.

## Ways to produce

Players can produce food through mushroom picking, collection using resource booths, greenhouse farming, hunting, and raids.

## Used for

It is needed for buying from looters, feeding residents, and food production in the kitchen.

## Notes

It is recommended to build three greenhouses from the start of the game and combine them with the kitchen for maximum efficiency.
Warehouse

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**Warehouse** is one of the many buildings in *The Last Haven*.

## Description

It is a building that stores resources extracted from the village. It should be protected from enemies.

## Mechanics

It should be located near the buildings that are involved in mining, such as sawmills, quarries, and greenhouses, to maximize resource production.

## Notes

To speed up resource extraction, it is recommended to build several warehouses in different parts of the location.
The Last Haven

***The Last Haven*** is a base building strategy game developed and published by Thunder Devs. The 1.0 release for the game for Steam on Microsoft Windows occurred on February 18, 2023, with the early access date occurring nearly 3 years prior, on March 20, 2020.

## Premise

*The world after a nuclear war. Manage the settlement, learn technology, make decisions, produce weapons, ammunition, organize defense, raid for supplies on other areas, do not let residents die, survive the nuclear winter.*
Polymers

**Polymers** is one of the several resources used in *The Last Haven*.

## Description

It is an important resource used in industrial buildings throughout the game, and

## Ways to produce

Players can produce this through various methods such as collecting garbage bags, using resource booths, or raiding.

## Used for

It is used for the construction of industrial buildings.

## Notes

Don't forget to prioritize mining for polymers to support the advanced industry of the village.
Blackout

### Affiliation

None known, but he's rumored to work with several criminal organizations in Misery Metropolis.

## Role

Hacker and mastermind behind various criminal activities in Misery Metropolis

## Weapon

Uses technology to his advantage, including hacking tools and various gadgets

## Traits & Abilities

Highly skilled hacker, known for his ability to shut down entire systems and disappear without a trace. Blackout is a mastermind who excels at planning and executing complex criminal operations. He's secretive and ruthless, willing to do whatever it takes to achieve his goals.

## Description

Blackout's true identity is unknown, as he goes to great lengths to hide his face and voice. He always wears a hooded jacket and a mask to conceal his identity, and he speaks through a voice modulator to disguise his voice. His movements and speech are deliberate and precise, and he rarely shows any emotion.
Bar

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**Bar** is one of the many buildings in *The Last Haven*.

## Description

It provides your residents and fighters a break after a hard day with a mug of ale.

## Mechanics

It produces alcohol from the vegetables of your greenhouses, while shielding your residents from radiation.

## Notes

Additionally, it consumes your food supply for alcohol production.
Coal Production

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**Coal Production** is one of the many buildings in *The Last Haven*.

## Description

It enables the production of coal from wood at a reduced cost, which is necessary for minimal costs when heating buildings.

## Mechanics

It should be located nearer to the warehouse. In the active period, one charcoal kiln produces coal from an ordinary tree that is equivalent to two or three sawmills.

## Notes

If you possess more than three sawmills, but only one charcoal kiln, it will not be possible to recover your heating costs. At least two furnaces are needed after the number of your sawmills surpasses four pieces.
Gloom Squad: Origins - The Graphic Novel

In the dark and cyberpunk world of Misery Metropolis, a city plagued by corruption and crime, the Gloom Squad and their allies, the Ghosts of Misery Metropolis, face a new threat: the Chrome Cobras, a ruthless gang of augmented thieves with an unknown agenda. As the Chrome Cobras target critical data nodes across the city, the Gloom Squad and Ghosts gather to strategize.

Led by Josh, the Gloom Squad's leader, the team discusses the growing danger and their options. Mad Mud eagerly suggests blowing something up, while Sierra dismisses the Chrome Cobras as a knockoff of a TV show. Taurtuga sarcastically compares the Cobras to toddlers, and Bekz proposes hacking them. Nikki remains indifferent, and the late arrival of InternetFoxGirl sparks curiosity.

Josh reveals the urgent need to take action, suggesting two teams: a netrunning team to infiltrate the Cobras' digital defenses, and a guard team to protect their physical bodies. The team members assign themselves accordingly, and preparations begin.

As the netrunners - Rebs, Nikki, Bekz, Taurtuga, and Frost - gear up, the room hums with tension. They connect their consciousness to the cybernetic network, preparing to face the dangers of the virtual realm. Meanwhile, the guard team readies themselves, each member focusing on their respective skills and weapons.

The netrunners enter the virtual landscape, their avatars projected into the digital realm. The room takes on an eerie ambiance as beams of light and a bluish glow envelop the space. The team marvels at the sight, acknowledging the surreal nature of the situation.

Sierra's comment about the creepiness elicits laughter, momentarily breaking the tension. However, their mirth is short-lived as a tremor shakes the room, and a distorted voice announces their intrusion. The team realizes they are not alone in the virtual realm, facing a formidable adversary with malicious intent.

The story reaches a cliffhanger as the team confronts this new threat, their mission taking a dangerous turn. The future of Misery Metropolis hangs in the balance as the Gloom Squad, Ghosts, and their allies find themselves facing a dire situation that could have far-reaching consequences.

To be continued...
Greenhouse II

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* In use

**Greenhouse II** is one of the many buildings in *The Last Haven*.

## Description

It is a more advanced technology that allows vegetables to be grown safely at low temperatures.

## Mechanics

It requires coal for heating and should be located near the warehouse. 3-4 of these greenhouses are recommended for a comfortable game at the middle stage of the game.

## Notes

The construction will begin automatic dismantling if the temperature threshold reaches -20 or if there is no coal or wood.

## Related buildings

* Greenhouse I
* Greenhouse III
Bee

Bee

## Abilities

Tech Bow expert, famed botanist, poison expert.

## Description

Long wavy red hair, blue eyes, colorful floral tattoos. Shorter than the rest of the squad but makes up for it in big personality. Cheery and outgoing, will talk your ear off if given the chance. Typically has a plant tucked into her hair for battle - you never know when you might need it!

## Hobbies

* Plant enthusiast (has an unhealthy obsession with plants that comes out at random moments in conversations and fights)

## Backstory

Being born in Iron Town, Heather grew up surrounded by murky water, loud trucks, constant yelling, and haze filled skies. Her father was a dockworker, and her mother worked as a seamstress, both of them struggling to make ends meet. Despite their financial struggles, they instilled in Bee a deep love for nature, often taking her on long walks outside the city, where she would explore and collect different plants and flowers.

As Bee grew up, she became fascinated with botany and plant pathology, eventually pursuing it as a career. She studied tirelessly, determined to make a name for herself in the field. Her research and innovative work caught the attention of many, including Verity, who was impressed by Bee's determination and passion for her craft.

Verity and Bee met at a conference on biotechnology and quickly hit it off. They bonded over their shared love of exploration, with Verity sharing stories of her time with the Gloom Squad. Intrigued by their mission, Bee was eager to learn more and perhaps even help them in their fight against injustice.

Verity introduced Bee to Josh, the leader of the Gloom Squad. Although hesitant at first, Josh was impressed by Bee's skills and knowledge, seeing her as an asset to their team. He invited her to join them on their next mission, and Bee jumped at the opportunity.

With her expertise in botany, Bee quickly proved herself to be a valuable member of the team, providing them with crucial information and resources. She also developed a close bond with Verity, with the two women becoming fast friends.

As time went on, Bee's role in the Gloom Squad grew, and she became an integral part of their mission. Her unique perspective and expertise proved invaluable, and she soon became known as the Squad's resident plant and poison expert. And although life in Misery Metropolis was still harsh and unforgiving, Bee found solace in her work with the Gloom Squad, using her knowledge and skills to make a difference in the city she called home.

## Prompt

Heather, aka Bee, is a 31-year-old poison expert and botanist, known for her skills with the tech bow. She has long red hair, blue eyes, and colorful floral tattoos. Despite being shorter than her squad mates, she compensates with a big personality and cheerful, outgoing demeanor. Her hobbies include reading, trying new herb recipes, breeding new plant species, creating poisons, listening to live music, and naps in the sun.
House II

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* In use

**House II** is one of the many buildings in *The Last Haven*.

## Description

It is a more advanced building designed to heat the inhabitants during freezing temperatures.

## Mechanics

It consumes either coal or wood, depending on the availability of resources.

## Notes

It should be located in the main camp since people need constant heat. The inhabitants will repeatedly visit the house to keep warm.

## Related buildings

* House I
* House III
The Last Haven Wiki

**Welcome to the The Last Haven Wiki!**
This is a wiki for the game *The Last Haven*.

We're a collaborative community website about The Last Haven that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sawmill

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**Sawmill** is one of the many buildings in *The Last Haven*.

## Description

It is an essential building for the village that provides wood for survival.

## Mechanics

To maximize production, it is advisable to build the sawmill near trees and warehouses. About 3-5 sawmills are recommended for a comfortable game.

## Notes

After cutting down a tree, firewood can be collected from it. If there are no trees around, the building will be automatically dismantled.
Rusty Ray

## Appearance

A wiry man with a shaved head and a sharp jawline.

## Personality

Cautious, calculating, and business-minded. Ray is a skilled decryption specialist who knows the value of his services and is not afraid to ask for a steep price. He is also wary of the Gloom Squad, sizing them up before agreeing to work with them.

## Background

Ray's background is unknown, but it is clear that he is a highly skilled decryption specialist with a reputation in the underground world. He has likely worked with various criminal organizations and has developed a network of contacts and resources to support his work. Despite his cautious nature, he is willing to take risks if the price is right, and is not above making deals with the Gloom Squad if it benefits his own interests.