Sonic Game

## Core Concepts

* Title is Sonic Isolation.
* Dreamcast aesthetic.
* 3D Sonic game.
* Major shift in gameplay style.
* 3D Blast is a major inspiration, in that levels are linear, but not "run on a track and occasionally stop" linear.
	+ Exploration-focused.
* A hub world similar to Adventure.
* Chao Garden.

## Story

* The game opens with Sonic fighting Eggman above an area known as the Gemstone Isles, with all seven Chaos Emeralds in hand.
* However, Eggman's ship is destroyed in the process, stranding the two on separate ends of the island chain and scattering the Chaos Emeralds.
* Traditionally, it's near-impossible to leave the islands normally due to the dense fog,
* To escape, Sonic has to gather the Ring Tablets, large objects that power the Tropogate, an ancient gateway capable of providing transit outside of the isles.
* Eggman is trying to collect the Ring Tablets as well, and will often attempt to hinder Sonic's progress.
* The main hub of the game is Crystal City, the one location in the isles where people have settled down.
* Some of Sonic's friends will later arrive on the isles.
	+ Tails comes in via the Tornado fairly early and will help transport Sonic between islands.
	+ Knuckles is first found relaxing in Shoreline View Zone, and will often challenge Sonic to races, giving him Light Orbs if he wins.
	+ Amy is captured by Metal Sonic (a la Sonic CD) in Icy Wasteland Zone. She takes up residence in Crystal City afterwards.
	+ Big the Cat is found fishing in Pirate Cove Zone, but is eaten by an orca shortly after.
	+ Shadow, Rouge, and E-123 Omega can be found exploring the various Zones, and will often point out hidden spots where Light Orbs are located.
	+ The Chaotix are in Crystal City, often giving Sonic small missions in the city that reward Light Orbs.
	+ Cream runs the Chao Garden.
	+ Mighty the Armadillo is a rival character who will often attempt to hinder your progress.
* When Eggman's ship was destroyed, many, many robots fell down onto the isles. They're trying to regroup, and each island has its own group of Eggman-loyal robots.
* Meant to lead into my Super Mario Bros. Z reboot.

## Gameplay

* Levels lack time limits, and are more open, much like 3D Blast.
* To progress, Sonic has to collect Light Orbs, which are necessary to power up Orb Gates that will transport you through the level.
* A certain amount of Light Orbs is needed to fully complete the level, though more can be found.
* Light Orbs are obtained by running into them, collecting them from enemies, or from item boxes.
* Enemies now give you a few Rings when defeated, like the Advance games.
* Special Stages are accessed in a similar vein to the "small world" areas from Super Mario Odyssey, and utilize the old Sonic platforming style, with boosting and the like.
	+ However, there are no rings in the Special Stages, so one hit means you're done.
	+ The Special Stages are also designed to resemble the cancelled Sonic X-treme in terms of level design.

### Sonic's Moves

* Spin Jump (normal jump with the B button)
* Rolling Attack (activated by pressing Y whilst moving)
* Spin Dash (Y whilst standing still)
* Drop Dash (Y whilst in the air)
* Homing Attack (Y when the targeting cursor appears)
* Stomp (B whilst in midair)
* Insta-Shield (X while in midair)
* Super Peel Out (Press X whilst standing still)
* Shockwave
	+ A new move. When you press X after running, you'll immediately stop before letting loose a shockwave of energy that will destroy enemies in front of you.

## Zones

Each Zone has a "buildup" storyline that takes place in Crystal City, usually revolving around how to get there

* Jungle Fields Zone
* Spiked Mountain Zone
* Shoreline View Zone
* Magma Valley Zone
* Icy Wasteland Zone
* Steelworks Zone
* Broken Castle Zone
* Pirate Cove Zone
* Cloudy Approach Zone
* Egg Destroyer Zone