recursal/Fanatic-Fandom huggingface dataset:
Amir Salehi

**Country:** USA

**Webpage:** www.artofamir.com

**Bio:** Jeho vášeň pro umění započala již na základní škole. Byl zblázněný do malování středověkých hradů, a dalších věcí ze stejné doby. Podobné skeče kreslil až do umělecké střední školy, kterou studoval v severní Francii, a naučil se v ní základy výtvarného umění a olejomalby.
Když se vrátil do Ameriky, seznámil se s digitálním uměním, a setrval v něm až do současnosti. Má široký záběr od 3D modelování přes design až po digitální malby. Žije v San Franciscu, kde pracuje jako skicař v herním průmyslu.

* Gallery of artist Amir Salehi
* Agan
* Mogra Troi
* Amara
Bulthai

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4171 Tu - present

Bulthai started practically from zero and only thanks to years of hard work, she made her ambitious dreams come true. In 4202 Tu she established the legendary modeling agency *BulthaiBaka* (*Bulthai's Bodies*), which employed models solely from the ranks of Miners at first. Bulthai quickly realized she would satisfy only a tiny segment of Coraabian population with such a limited selection and so she shifted the company's focus on novel and previously unseen xenomodels. She struck gold with this intuitive move. Six of the ten best paid girls (including the so adored stars like Mooda Rai or Boua Ti) work for *BulthaiBaka* today. One could definitely say that Bulthai is the uncrowned queen of legal female trafficking on Coraab.

Bulthai has one bad habit: unbridled dragging on Traxolian smokes. It is said the urge is so strong she actually has to awake several times per night to have some. Allegedly, she smokes up to three pouches of Traxolian tobacco every day; trying to meet her in public without one of her omnipresent smoldering cigarettes is pretty much a lost cause.

According to some sources, Bulthai raised the money for kickstarting her business by forging the will of her rich uncle. Nevertheless, she has so many trins on her accounts today she could possibly buy one whole Sector of C'Ora. In recent years, a sub-net journal *XotSokh* has been regularly placing her on the list of the top one hundred richest Coraabians of our times.
CAREFREE AT BZE3 (activity)

**Carefree at Bze3** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Kopibor:** *Ever heard of the long gone boter guild Bze3? They used to own an underground complex in Basta’Nua. Some of the boters are still alive… and I need you to find them. Specifically, I need to talk with the Uufthakan quadruclones known as Ilta’Ko - The Synthetic Four. 100-son will soon launch a new series of Qu-bots on Coraab and the brothers are the only ones who know the weak spots of these Wakian trash cans. But be wary, the ruins of Basta’Nua are said to be filled with vatters!*

Debriefing:

**Kopibor:** *It went more smoothly than I expected! Two bzethreec brothers are still alive, I guess they could use a new nickname now, Ilta’Hak - The Synthetic Duo. We’ll be one step ahead of our competition thanks to them… there’s no such thing as having too much good boters!*

**OBJECTIVES & REWARDS**
BARK MONOROK (card)

**Abilities**

* Dump 1 Xenno from the top of your deck: Add 2 Tricks from the top of your deck into your hand
* Dump 1 Mercenary from the top of your deck: You gain 3 Score
* Dump 1 Outlaw from the top of your deck: OPP Summon (Your opponent sends the first character from the top of his or her deck to the duel)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
A FAREWELL TO ERMIDAS (activity)

**A Farewell to Ermidas** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Zubzulla:** *It’s been only a while since our xenocircus Saasox repaid all the debts SliZmoK’s predecessor Graada cursed us with. Sadly, the Sobi’Xax had to spent all our reserves on downpayments so we’re forced to sell a whole one quarter of our ermida herd to survive till the next season. Could you find a solid buyer for us? We nurtured them since they were born so we don’t want them to end in the wrong hands…*

Debriefing:

**Zubzulla:** *Phew, what a relief. Selling them to Flurro sounds reasonable, that corporation knows how to treat living creatures. I’ll sleep better knowing our beloved ermidas won’t end as some canned spam.*

**OBJECTIVES & REWARDS**
A FATEFUL VI-LOG III (activity)

**A Fateful Vi-Log III** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Elto Belfe:** *I shot another part of the doc yesterday, but I can’t seem to find good chemistry with other vi-mags. That’s why I’d like to ask for your cooperation again. My plan is to make some takes in the newly built seat of ImmaDOR in Bochezai. I’m interested in the differences between standard of living of common Coraabians and local filthy overpaid superofficials living in seclusion and godly luxury for government’s money...*

Debriefing:

**Elto Belfe:** *Unsurprising. ImmaDOR is a den of decadence. A local dispatcher earns eleven times more than his colleague in X-Chent, one wobbler has his own fleet of agravas, servants, palace in the south… The subs will dig this. Our document will be a clear hit. Thank you.*

**OBJECTIVES & REWARDS**
100-SON (connection)

**100-son** is a three-grade suitable for decks which intensively use ability Restart. They are even themed, so-called "100-son decks" in the game, who operate with this as the main feature for winning strategy.

Tooltip: Whenever any player activates the ability Restart, your character in duel has its points raised by 1/2/3
A FATEFUL VI-LOG I (activity)

**A Fateful Vi-Log I** is a Mercenary activity on Coraab.

**STORY**

Briefing:

**Elto Belfe:** *Bless you. So you are the vi-mag who made the artistic pictures for BulthaiBaka? I enjoyed your work, would you like to try a vat of another color? I’m Elto Belfe, a sub-documentarist. The government provided me with a grant for a piece about various social classes of C’Orian society. Would you be interested in heading to the city with me and making some takes in the sub-squats of Sector 3?*

Debriefing:

**Elto Belfe:** *Nice pictures! I think the interview with that Uufthakan orphan will be a focal point of the whole doc. The scene with a group of arguing orbotos also ended up nicely. I have a good feeling about this.*

**OBJECTIVES & REWARDS**
A SHOCK THERAPY II (activity)

**A Shock Therapy II** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Eklesh:** *About that job - it won’t be all rosy, someone might bite the dust along the way. We plan to steal some brand new Indigo-bots that were recently confiscated at Boch by the Corps. We greased palms of few boters from HONK so in theory, hacking those beauties should be easy. We just need to put the squeeze on that kidnapped customs guy to pinpoint the exact locations of those bots for us. Wanna throw the first punch? Give him hell!*

Debriefing:

**Eklesh:** *It’s exactly as I thought! Most of the Indigo-bots were taken to the HQ but three were left in Bochezai, guarded by a bunch of puny servicemen. Hire some able bodies, I’ll call you soon!*

**OBJECTIVES & REWARDS**
AGGAK (card)

**Abilities**

* If you have 1 subtype TAL in the deck: Gamble 4 (When this character enters the duel, you may have both characters gain 4 Points)
* When this character  enters the duel if you have 1 subtype ARMO in the deck: Your opponent dumps 4 Outlaws from the top of his or her deck
* Pay 2 Score: OPP Domination (Your opponent's character wins the duel for 0 points regardless of parameters)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Antigrav

Called *dikhor* in the language *Coraabish*.

**Antigrav** is an all-encompassing term for any means of transportation that utilizes anti-gravity on a surface of a planet or in its stratosphere. Thanks to the artificially created gravity field, no rolling resistance in present, which leads to lower energy losses during motion.

It is the most used mode of transportation in the last millennium on Coraab, Traxol, Annor, and other Cosmopolitan Worlds.

**Antigravs**

* monograv − a single-seated light vehicle

* grav-bot − a smaller unmanned vehicle

* gravtron − a large ground military vehicle

For interplanetary transportation, large magravs or smaller agravas are used. Iogravs are modified magravs used for stretching Wakian strings.
AHOUD SNORGAL (card)

**Abilities**

* Dump 1 subtype ARMO from the top of your deck: Add 1 Champion Outlaw from the top of your deck into your hand
* Dump 1 subtype LIGAN from the top of your deck: Add 1 Champion Guardian from the top of your deck into your hand
* Dump 1 subtype WAK from the top of your deck: Add 1 Champion Mercenary from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Biraj

**Race:** Baia

**Homeworld:** Annor

**Era:** approximately 1400 Tu – 1427 Tu

Even today, it is still not entirely clear whether the lovely black-eyed maiden named Biraj really lived or whether she is but a fictional character from Baian mythology. Legends, however, are clear. Chief Damaaj had four daughters; one dawn, he ordered them to find themselves suitable grooms in the surrounding hamlets. One after another, each girl began to boast that it would be her who would stand before the ceremonial light with the most handsome young man. Only Biraj replied to her father that she did not long for any man - that she would rather marry the first chaalk tree growing outside the village. The enraged father banished her from the village for those audacious words and the maiden wandered far away from the lands of Baia. Here, on the threshold of fatal exhaustion, she fatefully encountered the hunters of the *White Eyes*, whom she knew only from rumors. All of a sudden, she falls in love with one of them - something absolutely unacceptable in Baian society.

The Annorian hunter sneered at her ​​naïve confession because of the deep-rooted hatred of *Black Eyes* shared among his people. Biraj fell in desperation and plunged herself into a raging river. At the last possible moment, a jammed chaalk tree reached out and saved her from drowning. Thanks to the tree, she found the ultimate harmony with nature and gradually became its integral part.

The interpretation of the ending of this narrative varies among accounts. Older versions describe how Biraj merged with the chaalk into a single sacred creature. Contemporary tourist guide will rather claim that the Baian girl got forever lost in the local sandforests, where she met her death. What is certain, though, is that the sandforests still bear her name - *Den Biraji*, which translates into something like *Dedicated to Biraj*.
A PATH THROUGH HAZE II (activity)

**A Path Through Haze II** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Pachyderm:** *I haven’t even packed yet and we already got ourselves trouble! It appears that rochts from commandos Unree remembered I owe them some money. I also did in few of their friends back in the day, big deal… I’ll have to send you to shut their mouths with trins, it’s dangerous to have a running tab with nutjobs like them. Get to Noor, I’ll send you the coordinates.*

Debriefing:

**Pachyderm:** *That’s one less problem to worry about. Did you enjoy the famous hospitality of Unree? You’re lucky they didn’t think you were a Xenno, they would slice you open and use your sac like an urinal. Bunch of psychos and radicals, I’m glad our little affair is over!*

**OBJECTIVES & REWARDS**
A PATH THROUGH HAZE III (activity)

**A Path Through Haze III** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Pachyderm:** *Where are you? Our place?! Stay there, I’m coming for you! We’re knee-deep in puke, the syndicate B.U.N. is after us! Old Smogod found out I’m bailing and he’s ready to purge you from the face of Coraab. This is gonna escalate in a full-blown turf war, activate all the defense systems in the building. That kurnut’s henchmen might be there any moment!*

Debriefing:

**Pachyderm:** *You made it out in one piece! And not only that, you even hit Smogod in his fat gut! He must’ve severely underestimated you when he personally showed his ugly face here. Our syndicate will finally show all punks in C’Ora who really pulls the strings in the Coraabian underworld!*

**OBJECTIVES & REWARDS**
A RACE WITH TIME (activity)

**A Race With Time** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Kop Ajaarpa:** *Sector HQ to kops! Abort return to the station! Your first day of service will be more demanding than you ever thought, kops. Immediately head for the consumerist dome in YoYoBa. We’ve received a report about a Miner recidivist holding one tourist as a hostage. Unless we rescue her quickly, she’ll run out of breathing gas in her assimilator and choke herself!*

Debriefing:

**Kop Ajaarpa:** *You made it! The Miner is in shackles and the Forneekan tourist is in the care of feldshers. If you arrived a bit later… You boast two successful missions in one day. That’s a remarkable career start, make sure you do not throw it away!*

**OBJECTIVES & REWARDS**
Bol Chenai

**Race:** Ekhro

**Homeworld:** Bolga

**Era:** ? – present

Her original name is unknown. Bol Chenai lived on Bolga until the putsch that broke out in 4245 and paralyzed the whole planet. The new fundamentalist regime, among other laws, imposed a ban on Automatons, which the mercenary used in her business. Shortly after the ban, she left her homeworld. Chenai wobbled to WaalkWak, where she bought a bi-concession and to this day flies a huge magrav between Kywak and Bau-Zonda. On Zondan Mattudar she usually supplies local complexes with bi-methane and tries to earn some extra money by selling industry blueprints from WaalkWak competition. Chenai leads a lonely and mysterious life. She seldom leaves the ship and even in docks she prefers to stay inside her magrav (familiarly called Lgollo), where she grows rare meta-timbers and meditates.

This Ekhro woman is widely known for her uncompromising bargaining skills. A story still circulates among Mattudar grav-yard workers about Bol Chenai forcing their business director to raise the purchase price of bi-methane - Chenai bargained for so long that she lost her patience and punched his contact lobe with full force.

After some time, WaalkWak officials found out about her smuggling of sensitive information from the local concerns and exposed her. The directorate of the industry giant Qqant hired several Sols to "put things back in order". The assassins set up a bomb trap for Bol Chenai - the explosion torn her face apart. The mercenary miraculously survived, but had to undergo an extensive and expensive face transplant.
Bocheezai

**Race:** unliving - Ilokaj

**Homeworld:** Coraab

**Era:** ? - 3450 Tu

When Tu'Rokarr seized the central Sectors during the Talish Trihaze and started with controlled killing of xennos, the stagnating c'orish society was not ready for such a wave of agression and violence. Despite that, nobody rose to actively stand against the agression. In 3437 Tu, an Ilokaj with a strange zomb name established a movement, which is known as *Nu'Okha (Interconnected Beings)* today. Its members believed that it was the right moment to settle debts with the miners for all the previous grievances. During one of the demonstrations, a hundred-thousand strong mob formed, supported by Nu'Okha headed by Bocheezai. He did not hesitate to order siege of central Sectors of C'Ory on his own - in the moment of blockade breach and the encounter of both forces, the Baels stroke and how it ended up - is now known to everyone on Coraab.

The unliving contra-revolutionary managed to gather around himself the tribe elite including many influential Zombs. Those supported Bocheezai until the time, when they learned from skelethor Dunuuo that Baels are planning to push trough the idea of complete destruction of the city center together with all the warring parties. As a reaction, Zombs silently pulled back from their positions within a Light and left their ilokaj allies to their fate.

In the moment of the seventh ban-bomb explosion, Bocheezai disintegrated together with all the Nu'Okha members. This is why there is a saying on Coraab, which goes: *Khe ik'katta* (*Wait for the seventh!*). The death of the charismatic Ilokaj was revered as an iconic act of martyrdom even during the rise of the Skeletate. Nowdays, this coraabian hero (originally a common corabit melter) is considered as a symbol of courage and active resistance against pressure not only by his own tribe.
Bukran

**Race:** Tezzik

**Homeworld:** Coraab

**Era:** 4228 Tu - present

Similar to many of his contemporaries from the Periphery, Bukran spent his childhood working in the TolChent docks. Here he survived a heavy accident, when he was burned while manipulating with bio-acid. This accident changed his looks to such extent that he was mistaken for an unliving by many. When he did not get any form of compensation from the business management, he joined Blupan. He unexpectedly left this criminal organisation in 4247 Tu together with all the spoils from the last two Hazes. The dissolution of Blupan two Tu later allowed Bukran to return from Khoptid, where he was hiding from his former bosses. Since he already got used to a life with a surplus of Xot, he is willing to get hired to any kind of work, which is sufficiently paid for by the customer.

A surprising chapter in Bukran's life is his short membership in the Kin's reversals sect. The other believers soon started to doubt their new brother's faith, an assumption that soon proved correct. Bukran got hired by a renowned religious item collector Van'Thula to "clean" the main shrine of the Reversals, which he executed without any hesitation.

Thanks to his malformed body, Bukran was often able to infiltrate unliving communities. He even signed up for an ability contest *Taar'Loppa*, where he won not only in the "Fume resistance" category, but had also beaten the three-times champion in clueless peering. His victory in the "Naked rocht" did however lead to revelation of his origin and subsequent disqualification.
A RIGHT TO LIVE I (activity)

**A Right to Live I** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Tocha Scuk:** *Good Haze, young friend. My name is Tocha Scuk and I act as a spiritual guardian of local Mojai community. We are a small and peaceful fellowship of political refugees who found new home here on Coraab. Sadly, we have been repeatedly assaulted by Unliving xenophobes as of late. They are setting fire to our bivouacs and carving degrading symbols on our foreheads while local police just sits idly. Could you help us?*

Debriefing:

**Tocha Scuk:** *Accept our sincerest gratitude for you heroic deeds, young friend! To form a militia from vendors and intellectuals, to lead it in actual fight against Ilokajish mobs - that requires bravery of both heart and mind alike. We appreciate your utter dedication to our protection.*

**OBJECTIVES & REWARDS**
Bark Monorok

**Race:** Mogra

**Homeworld:** Mogra Troi, Cosmopolitan Worlds

**Era:** 4208 Tu - 4269 Tu

One of the founders of the Bai'Ala organisation. As a son of the famous media magnate Donk Monorok, Bark was given elite education and training. He passed the famous Mograt military academy DaruDar and was preparing for his career in the army, yet his father would rather see him as a successor to his private information empire. Into the growing family schism comes tragic news - Bark's biological mother died during the tragic mycosation of the world Meugo in 4231 Tu. What mostly enraged Bark was the pasivity with which the central world Agan tackled the tragedy - especially since most of the victims were Mogra-Troics and Meugos. Together with his former fellow students from DaruDar, Monorok was gradually forming a separatist movement which strived for secession from the Agan dominion for good.

Initially, the purpose of the newly founded Bai'Ala was to set up a planetary blockade to demonstrate the independence of Mogra Troi on Agan goods. However, extremists like Pom Karr quickly spearheaded the movement to launching brutal attacks on local Agan elites. Bark Monorok left Bai'Ala in 4235 Tu and began to search for his fortune in distant parts of Coraabia.

Bark shortly operated in the Sol caste as *Sol Mork*. For several years, Bark was looking for quality interware for Sol boters at the local black market on CuCaan and was dealing with weapons and ruuks in the city of CuCca. In the course of smuggling one of the contrabands, he got into a fight with members of the Garen-Ghmut union, during which his good friend Sol Neth died. Monorok returned home to his father and begged him for forgiveness.
A SHOCK THERAPY I (activity)

**A Shock Therapy I** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Eklesh:** *Piss off, rocht! Wait, I know that face - we circled together at Orbitala! Wanna join me on a little business trip? My new bosses from Hakkar syndicate usually send me to wobble on distant worlds but they plan something bigger this time. The pay would be good and I can hook you up with some contacts in C’Orish xenobrothels, models abound and more B’Tang than you can ever drink! Wanna give it a shot? Then show me what you got!*

Debriefing:

**Eklesh:** *Neat, you can be one big bad boy when you try! I think old man Rezzt will like you. But before you can meet him, you’ll have to work for me. Hakkara is now your new home and I’m your boss. But don’t worry, you’ll be stinking rich in no time!*

**OBJECTIVES & REWARDS**
A DATE WITH AN IDOL (activity)

**A Date With an Idol** is a general activity on Coraab.

**STORY**

Briefing:

**Yrdanne:** *My name is Yrdanne. Most Coraabian men and women would do anything only to get close to me. My suitors come from the elite of our society. I’m not just some Tal doll, I know my price. I like to be worshipped and that isn’t free. Are you prepared to fight for my fleeting attention? Show me your potential. The most generous amidst you will have the honor to meet me for few moments!*

Debriefing:

**Yrdanne:** *Alright, then, I choose you. Why? Because you have proven you aren’t afraid to fight for the heart of a goddess. Of course you will never earn mine, I’m well beyond your league. But rest assured you will forever remember those precious shared Uns I grant you...*

**OBJECTIVES & REWARDS**
Caleph

**Race:** Tuonn

**Homeworld:** Annor

**Era:** 2335 Tu - 2381 Tu

Annh Calephar's tyranny over Annor raises negative emotions to this day. His Tuonn half-breed, named after the master, is one of the infamous symbols of the authoritarian regime. Caleph was hand-picked by master breeders from the quality litter of Tuonn wrestlers and later underwent complex genotherapy. He was then gifted to the Annh Calephar, famous for his wrestler species breeding. Master grew fond of his new *pet* and took him literally everywhere. Caleph even participated on political meetings, a psychological move of Annh Calephar to ensure more respect. Not once did Caleph rip an offender apart as an example for the others.

Thanks to his uprising, Caleph was highly intelligent and even learned to use sign language. Annh Calephar then needed only one gesture to give precise orders to his pet. Annor's ruler granted many rights to his pet, some even borderly absurd. Caleph became a commander of the guard, once even a priest and ceremoniary.

Noone knows when did this privileged Tuonn turn away from his master. One is for sure - it was him who, in fit of blinding rage, mauled Annor's ruler and scattered his remains all over the palace chambers. Annorid guards quickly killed Caleph, but Annor didn' really grieve its ruler's death.
A RAID AT CHON-CHON (activity)

**A Raid at Chon-Chon** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Bael Holmes:** *Bones! It’s about time we paid another visit to our favorite xenocabaret Chon-Chon. Our intel reported a bunch of various illegal xaliens hiding there. Eng-Lar and his pals will escort the arrested back to Bochezai. Or straight to Goa’Kach if they try anything funny. I’ll recommend the best from my squad for promotion to Bahoofa. Dismissed!*

Debriefing:

**Bael Holmes:** *We sure turned that xenocabaret inside out! We got ourselves four dozen xaliens here. And you showed a lot of promise out there, kid. I’ll be keeping my eye on you. But before you make it to the true elite of the bones, you have to prove you mettle!*

**OBJECTIVES & REWARDS**
Alex Ruiz

**Country:** USA

**Webpage:** conceptmonster.net

**Bio:** Alex Ruiz began his artistic career at the age of 19, as a character animator in The Simpsons. He then became an assistent director of the entire series. It was then that Alex realized he feels more fulfilled while creating static, not moving, pictures and became an illustrator. He moved to a position of the chief illustrator at merchandising department of 20th Century Fox. He worked e.g. on Avatar by James Cameron, Aliens, Halo 3, Eragon, Family Guy, toys from pieces by McFarlane/Spawn and many others.

Alex is currently a freelance illustrator. He lends his skills to 20th Century Fox, Activision, The Workshop, Universal Studios, Sony, Radical Comics, Virgin Comics. He also cooperates with visual effects studios Frame Machina, Perspective Studios and The Picturemill. His remaining time is spent on teaching concept design, digital painting and anatomy at Los Angeles Art College.

* Gallery of artist Alex Ruiz
* Beebop
* Arrival of a magrav to Min'Ora
* Nu'Beings
* Unliving
* Min-log
* Nu'Meph
* X-Tal Zombs
* Turbo-Kruul
* Sakaridas
* Warazul
* Booma
* Kudoss
Briia Pawa

**Race:** Bag-Demag

**Homeworld:** Bolga

**Era:** 4221 Tu - 4285 Tu

Briia Pawa grew up in the poor streets of Lirmar - orphaned during centropolis' strato-bombardment in the last conflict with Qu-puo corate. Briia earned the living by weaving traditional Bolgan cloth made of Bekhezon fur. As an adult, she left the cloth-making job and blinded by patriotism joined the army. It was during the era of Bol-Gard - in 4245 Bolga was seized by radical fundamentalists. The new government saw great potential in her and the story of poor Bag-Demagin orphan, that lost all and everything to Qu-Puoan agression, yet was willing to risk her life for the nation. In |4249 Pawa rises to be the youngest Armo of Bolgan military forces' in history.

Young Armo is soon blinded by the rise in power and loses track of what is right. In Lirmar, she starts illegal trade with Ruuk breeds and then, when competition tries to push her out of the market, doesn't hesitate to send militia forces to execute them without trial. Qu-Puoan miority meets the same fate after revolting against her in the great cities.

Fundamentalist regime on Bolga slowly changed into pure dictature. Bria Pawa releases new sub-logs that deny the unliving rights for existence. Coraabian embassy is evacuated in time, in Lirmar confiscated bots are burned in thousands. Two Ligans are killed during the uprising - a great shock for Agan's government. Liganor Donner plans to soon send reinforcements to Bolga.
Bureaucrath

**Race:** various

**Homeworld:** Coraab

**Era:** approximately 1300 Tu - present

The bureaucracy in C'Ora is possibly as old as the city itself. After all, to keep a cosmopolitan centropolis with hundreds of millions of citizens of all possible and impossible races and nations going in a remotely efficient manner requires close supervision from offices of all shapes and sizes. The caste of Bureaucraths, roughly comparable to *magisterial commanders*, is then in charge of these institutions. A Bureaucrath possesses practically the same rights as an officer or a politician. He represents his department at the so-called *Great Bureau*, which is in session once per Tu. The Bureau is presided by the so-called *Enlightened Bureaucrath*, some sort of an elected magisterial president. Meetings of Bureaucraths are notorious for their dullness and unreasonable length - the *Great Bureau* often lasts for entire Tols, which leaves quite a mark on all the delegates.

Currently, there are approximately four thousand Bureaucraths in the entirety of C'Ora. In 3991 Tu, the sub-channel CorCHA handed out the prize for the most nonsensical resort to the Bureaucrath of tentacular derivatives; according to the inaugural bureaulog, he should have been responsible for the resocialization of Xennos plagued by chronic tentacle eczemas. In reality, reporters uncovered a vast money-laundering machine connected to Uufthakan mafia.

Several distinguished Coraabian officials, including Hermes, wanted to dramatically reduce the numbers of privileged Bureaucraths in 4253 Tu. However, millions of public servants flooded the streets and resolutely stood up for their bosses. The turmoil led to long-term riots in many Sectors of C'Ora and few sharp conflicts with ICA troops. The strikers enforced a bureaulog guaranteeing all the existing functions to their magisterial bosses.
A SHOCKING SUB-DOC (activity)

**A Shocking Sub-Doc** is a general activity on Coraab.

**STORY**

Briefing:

**Tach Juk:** *Sac it! I’ve heard that some pro-government vi-mags shoot a document about my production office. And no one wants to stand in the spotlight while recording xalien porn! If they leak everything about our working conditions and the production team, it will be a mess greater than Makard. I can’t allow that sub-doc to go viral! Hire some sub-mags and shut their matrices down immediately!*

Debriefing:

**Tach Juk:** *You saved us at the last Om! The data is gone… yeah, I admit, few xaliens didn’t make it through my films. But we always cleaned up the mess afterwards and compensated their families. I’m not a brute, I’m just a bit unlucky sometimes...*

**OBJECTIVES & REWARDS**
Bol

**Bol** is a vertical unit of measurement used on Coraab since the beginning of the era of centropolis. A positive bol (so-called ***+bol***) represents height, while a negative záporný bol (so-called ***-bol***) represents depth.

The unit is also often written as **BOL**.

The horizontal unit is the lant.

 Note: *The equivalent of 1 bol is cca 5.95 m.*
Bethrezen

**Race:** unknown

**Homeworld:** Hoptar II

**Era:** ? - 3590 Tu

Also known as *Bedh-re-nei* (*The One in Growth*) or *NedrZeen*. It has been passed on that Bethrezen was the only actual contemporary of the ancient Nu'Beings – some oral fragments even claim he was a direct descendant of the mighty Nu'Pataai, who left him on Hoptar II to carefully guard local ecosystems. Bethrezen could be best described as an intelligent woody meta-plant of unknown origin living in jellylike wetlands of Ishtani-bapa. Only a handful of chosen ones met Bethrezen – several brave xenauts and travelers even shot few rare sub-logs with him. Many of them paid for this opportunity with their lives. As a strange patron of Hoptar he was, Bethrezen was notorious for his fiery and unpredictable temper, which led to sudden outbursts of destruction and aggression.

Annor had grand plans for both worlds of Hoptar – and Bethrezen stood in the way. On the other hand, the presence of intruders gradually pushed Bethrezen over the edge and he did not hesitate to shoot down incoming spaceships with massive jets of hot gas the moment they reached the orbit. His existence was terminated only when one secret project finally came to fruition – the Nu-bomb. The first prototype was successfully dropped on Bethrezen in 3590 Tu.

While searching the affected areas of the planet, Annorian scientists gathered several fragments containing Bethrezen's genetic code. After a thorough analysis, they indeed recognized a surprising match with the remnants of supposed Nu'Beings found on the distant Khnu centuries ago. What remained of Bethrezen is currently held in the Yan-Waranh Museum and several private collections.
Andrée Wallin

**Country:** Sweden

**Webpage:** www.andreewallin.com

**Bio:** Skicař, vedoucí výpravy, a producent pracující hlavně v reklamě a filmovém průmyslu. Jeho práce je zaměřena na širokou škálu různých kreseb přes náčrty a previzualizace až po propagační filmové plakáty, titulní strany časopisů a billboardy. Mezi firmy, pro které pracoval patří - Universal, Warner Bros., Disney, Digital Domain, MPC, Blur, Legendary Pictures a další.

* Gallery of artist Andrée Wallin
* Sonar
* Gravtron
A REDDAN SPY II (activity)

**A Reddan Spy II** is a Guardian activity on Coraab.

**STORY**

Briefing:

**X-NOK-500:** *This is X-NOK-500, code Indigo 3-Kuno-Bledu. Regarding the goal of your mission: we have recently arrested a Reddan spy called LabMagh. Nevertheless, he managed to escape from our custody in the course of the last Tol. Should this information be published, reputation of security forces would be hurt. Furthermore, LabMagh has a copy of secret government strunex in his possession. We are sure he is hiding somewhere in the central Sectors. Find him and eliminate him!*

Debriefing:

**X-NOK-500:** *I am aware local terrain significantly hinders swift advance yet you must not falter - LabMagh is still escaping law. While it is admirable you have approximated his position in concert with inneros, the mission is far from completion as of now.*

**OBJECTIVES & REWARDS**
Augusto Kapronczai

**Country:** Canada

**Webpage:** www.gugz.ca

**Bio:** As a graduate of the Vancouver Institute of Media Arts, Augusto spent several years in Vancouver working as an animator in the animation industry. He's worked on various projects such as Mucha Lucha, The Buzz on Maggie, Being Ian, Viva Pinata, Chaotic, Wow Wow Wubbzy! and the Dreamworks feature, Sinbad. Augusto now specializes in conceptual art and character illustrations, primarily for the gaming and animation industries.

* Gallery of artist Augusto Kapronczai
* Imballir
* Keiko
A MYSTERIOUS LODGE II (activity)

**A Mysterious Lodge II** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Kanaan:** *IL’WREE. I HAVE ABSORBED THE TAL LOGS. THE CITY OF LIVING KNOWS ABOUT THE NEW LODGE. SOME NAMES ON ITS LIST SEEM UNFAMILIAR TO ME. THAT IS WHY I HAVE TO SEND YOU TO THE SEEING BROTHERS. I NEED TO DECIDE WHETHER TO ENTER THE STREAM OF HISTORY. I WOULD GLADLY ACCEPT ANY OPPORTUNITY TO WEAKEN THE RULE OF IMPURE LIVING CONSTANTLY SCARRING OUR WORLD.*

Debriefing:

**Kanaan:** *I HAVE ABSORBED YOUR TALKS WITH THE SEEING BROTHERS. STOP THE TURNING OF YOUR CIRCLES FOR WE HAVE TO IMMEDIATELY LEAVE THE CITY OF LIVING. THE NEW LODGE IS CONTROLLED BY ZAANS FROM THE CONSORTIUM THOSE WHO HAVE.*

**OBJECTIVES & REWARDS**
BOCHEEZAI (card)

**Abilities**

* If you have 3 Unliving in the deck: Opponent's character loses 4 Point(s)
* When this character wins the duel: Your opponent dumps 2 Tricks from his or her hand at random
* When this character loses the duel: Your opponent dumps 2 Champions from his or her hand at random

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Bogg

**Race:** Unliving - Dung

**Homeworld:** Coraab

**Era:** Upper Dump - 466 Tu

Bogg Dungs (also called *Black Dungs*) were a unique Coraabian ethnicity of their time. They differed in many aspects from other Dung tribes - their body temperature often reached the boiling point during combat while their black and rough skin was able to withstand most known acids and chemicals. Even the composition of Bogg reproduction vats was unlike any other. In the time of hatching, the vats were lit ablaze to accustom the newly spawned younglings to extreme conditions. Bogg communities were tightly knit together by ancient alliances and strong clan bonds. Their society obeyed strict morals - breaking the rules often cost the offender his unlife. The only remaining traces of *Blackdung settlements* can be found on the Naan plains, nowadays surrounded by a multifunctional touristic resort.

Miners always wanted to see Boggs working in the Tal colonies. Their constitution made them ideal candidates for hard labor in foundries and deeper levels of Dump drillholes. However, over the course of 200 Tu, Miners managed to enslave only few hundreds of Boggs. Their geographical isolation and almost suicidal resistance to enslavement made most Miners' efforts futile.

It could be expected that Miners would intensify their pressure, gradually bending Boggs to their will and forcing revolting settlements to cooperation. Before such plans could come to fruition, however, Black Dungs mysteriously went extinct. Historians initially blamed [[Tal]s but the culprit was ultimately determined to be a spontaneously reproducing mycobacteria of the genus *Wohrtakaakanne*.
Armur

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4206 Tu - 4276 Tu

The iop-log depicting an armored maniac burning down the crowded ObradaTu mall hangs on sector police stations already for several Tu. Despite that, Armur is still on the run. Officials keep speculating, whether he is an insane terrorist torturing the society for a reason known only to him, or just some mentally unstable freak on a warpath against everyone and everything. Armur hit four times so far, resulting in 310 civilian casualties and several sector kop deaths . His attacks follow no obvious pattern, which makes him nearly impossible to track down. Although kops were repeatedy able to catch up with him right after he stroke, their low-energy weapons were no match for his remarkably resilient armor. Each time, after wreaking havoc on its pursuers, Armur lit his powerful jetpack and simply flew away.

According to coraab secret services' reports, the man under Armur's corabit armor was identified as a manipulation worker named Taltanh BuFassa . For yet unknown reasons, he left his home and job from day to day and commited to the lone path of crime. Taltanh is a skilled technician, known by his former co-workers for his passion for combustibles and acids.

In the past, Taltanh became a fanatic member of fundamentalist *Kee* sect. He never mentioned it even to his relatives, whom he later burned to ash in their sleep. This Miner in fact suffers from a mental disorder that makes him excessively paranoid. He sees the world as an ever still place that can only be activated by fire. Only Iblort knows when will Armur strike again.
BETHREZEN (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* ALL Prophet (Both players reveal the top cards of their decks)
* Berserk (This character can stay for the next duel and gain a bonus): ALL Prohibition (Both players cannot dump cards)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
BENEBAR BOCH VII (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* When this character  enters the duel for each 5 Xennos in your deck: Add 1 Champion Xenno from the top of your deck into your hand
* Dump 1 Champion Xenno from your hand at random: Add 4 Tricks from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Anando

**Race:** Anando

**Homeworld:** Annor

**Era:** approximately -500 Tu - present

Practically since the founding of the palaces of Annorian Lords, the fluvial Anandos had their honorable place there. These shy creatures occupy extensive aquariums, which resemble harems thanks to their dimensions and characteristics - only females, or eunuchs catering to their needs, might be placed into the palatial water tanks. The Anandos accommodate their masters' pleasure mostly with their beautiful singing, which induces delightful meditative trances. However, it is strictly forbidden to touch them in any way; those audacious enough to establish a body contact with Anandos can be punished with death. There is also an unwritten habit stating that none of the Anandos are allowed to ever cross the borders of Annor, otherwise the millenial empire would cease to exist. Thus these lovely creatures cannot be found in any of the renowned xennoparks of Coraabia.

Anandos have a very sensitive hearing and in the case of an intrusion of unwelcomed persons into the palace, they emit high-frequency sounds which alarm the whole building in a moment. Years ago, Coraabian merchants approached Annor with an offer of purchasing several Anandos for purpose of doing business in security alarms – all they got from the administration was scorn and accusations of deriding Annorian traditions.

Anandos have perfect voice memory and in the course of their short life, they never sing the same meditative song again. Their vocal range and specific timbre cannot be interpreted by any other known creature. Although synthetically created sub-logs can be found on the black market, most of the time, they are just cheap and deficient fakes of the original.
Bismic oil

*Uukha Bis'mi* in the language *Coraabish*.

**Bismic oil** is a popular gourmet ingredient from Annor. Bismic oil is made from crushed bodies of meta-insects of the *Bis-Micah* genus, which lives only on Annor and Forneek. It is a sought-after delicacy and a staple of opulent feasts across the entire Coraabia, but its astronomical price makes genuine bismic oil affordable only for the richest members of any society.
Bsukka

**Bsukka** is a unit of weight in the Coraabian system BT-3, introduced by Miners in the first centuries of Excavation.

Often shortened to **bsu** or **BS**.

**Units of weight on Coraab**

* mantha = 144 nahha

* nahha = 144 taah

* taah = 144 baggu

* baggu = 144 **bsukka**

* **bsukka** = 144 driia

* driia

 Note.: *The equivalent of bsukka is 0.000284 grams.*
CHUD (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* Dump 1 Unliving from the top of your deck: Boost (Your character has all parameters changed by +100 %)
* Dump 1 Unliving and 1 card from the top of your deck: OPP Boost (Opponent's character has all parameters changed by -100 %)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Boter

Called *optha* in Coraabish.

**Boter** (slang. **botie**) is an all-encompassing term for a technologist or tech worker that services, repairs, calibrates, programs, or tunes bots.

This occupation is common on all developed worlds of Coraabia.

Local boters on Coraab are organized in guilds.

**Notable Boter Guilds**

* Corash Guilds (Coraab)

* L.O.P.P. (Coraab)

* Bze3 (Coraab) - defunct

* 100-son (WaalkWak)

* WaBBo (WaalkWak)

Services of boters are employed by armies as well as private corporations, governments, lobby groups, or mercenary groups. The top supplier of best boters in Coraabia is indisputably WaalkWak. Great boter results are also achieved in the Cosmopolitan Worlds, on Khoptid, or in the Sol caste.

**Specializations**

* bio-boter - boter tinkering with bio-robots, bio-cyborgs, and generally technology that directly or indirectly interacts with biological materials

* mag-boter - boter-hacker that customizes interware of models and series produced elsewhere

* de-boter - boter trained to effectively disassemble bots

* sub-boter - boter working with immaterial artificial intelligence and techno-entities on the sub-net
BOR KHAL (card)

**Abilities**

* If you have 2 subtype DUNG in the deck: Gamble 4 (When this character enters the duel, you may have both characters gain 4 Points)
* Dump 1 subtype TAL from the top of your deck: Domination (Your character wins the duel for 0 points regardless of parameters)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
A SHOCK THERAPY III (activity)

**A Shock Therapy III** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Eklesh:** *Get ready, we’re leaving this Haze! We’ll be joined by two cream of he crop boters from HONK so keep an eye on them, all we can do with those Indigos without their help is selling them as scrap metal. Rezzt gave us some budget to work with so we can count on our own bot bodyguards to protect our back. The only issue is time, the window of opportunity is tight so it has to be a quick and clean job out there!*

Debriefing:

**Eklesh:** *That was a screw up of Makard proportions! The Indigos weren’t there when we arrived but who the Iblort could know! What a waste of time… but it wasn’t your fault. Hakkara can appreciate a good hustle so here’s the paycheck.*

**OBJECTIVES & REWARDS**
Bagdeg

**Race:** Mogra

**Homeworld:** Agan, Cosmopolitan Worlds

**Era:** 4243 Tu - present

Although he was born into a decent Agan family, Bagdeg was displaying disturbing pathological features already as a young boy. He was selfish, lacked any kind of empathy and ahowed indifference in matters of good and evil. When his nursemaid asked him whether he liked his mother more than his father, he answered that he did not care and all that mattered was who was willing to pay more. Despite being a rather weak and sickly child, he always dreamed about becoming a contract killer, no matter if for the police or for some criminal organisation. As soon as he reached adulthood, his father secured him a spot in the local police corps. Bagdeg was soon fired, though, as he solved even trivial cases of vandalism by shooting the offenders. However, this attitude granted him a job in the agency Bonnax, whose specialization is contract manhunting. Bagdeg thus became one of the lucky few for whom their work is also their hobby.

Bagdeg arrived on Coraab in 4270 Tu because of one Bonnax contract. The efficiency with which Bagdeg remorselessly butchered the tracked victim caught the eye of a local bureaucrath. As Bagdeg's departure was delayed due to the Dung uprising, he accepted the unofficial contract to terminate several of the bureaucrath's ideological opponents. Unexpectedly, instead of fulfilling the contract, Bagdeg simply turned the bureaucrath in to the local security forces - they paid more.

During his stay on Coraab, Bagdeg was also hired by two high-profile C'Orian criminals. He cashed in the advance payments from both rivals, killed both of them, and requested the remaining rewards from their relatives. He even visited the InCorps headquarters and demanded bounties for their deaths - the InCorps imprisoned him for a murder instead. Bagdeg quickly contacted Eluk Bonn himself. The threat of possible transplanetary scandal got him out of jail in no time.
An-Tut

**Race:** Unliving - mythical creature

**Homeworld:** Coraab

**Era:** 100 Tu - present

First legends of *Mothman from colonies* can be tracked back to Tal min-logs from the early Age of Excavation. Supposedly, it was an unliving creature that creeped into Tal colonies on Haze days searching for its prey. An-Tut was considered a staunch ally of the Unliving slaves laboring in all Tal colonies. Tales of the life-draining monster started to appear after a few dozen Tal children from colony D-Tal went missing. According to the min-log, this act was a revenge for mocking the Unliving for their inability to bear children. The Mothman allegedly appeared on a Haze day and punished Miners for their arrogance. After the tale of An-Tut's vengeance spreaded to other Tal colonies, Tals unsurprisingly stopped with such provocations.

The Mothman is often depicted as a skinny, red-eyed figure with characteristic comb-like antennae. His piercing gaze alone can cause paralysis and loss of speech. Helpless victims are then mutilated on the whole body while remaining fully conscious. Finally, they are taken to the so-called *Tat-kruu* where they become An-Tut's slaves. They remain mute so they cannot talk back to their new master. Work in the extreme conditions of Mothman's lair soon sounds the death knell for his victims.

In reality, the lost Tal children were taken by secret Dung organization called *Dumta* (derived from *damtha*, revenge). Dumta was active in almost every Tal colony. The dead bodies were hidden at the very bottom of Dump mining shafts, never to be found again. Mothman later became a popular centropolitan myth that scares young Miners to this day. Few know that a creature named An-Tut really exists, though it is just a harmless and very shy coprophage.