recursal/Fanatic-Fandom huggingface dataset:
Dumb Ways to Die Chaos

**NOTE:** This is an app idea to developers.

This page is under construction.

Dumb Ways to Die Chaos is an app. It will be based on Chaos, Eldritch Abomination, Hell & Heaven. The 2D graphics are similar to DWTD Original.

## How it works

Buzz will travel by portal to chaos locations. There will be cutscenes and minigames.

## Minigames

### Heaven

* Unnamed heaven light blue colored female character.
* 1st minigame.
* Others.

### Hell

* Unnamed hell red colored male character.
* 1st minigame.
* Others.

### Eldritch Abomination

* Unnamed eldritch black colored male character.
* 1st minigame.
* Others.

### Dark Land

* Xeno, a dark land brown colored male character.
* 1st minigame.
* Others.

### Chaotic Space

* Unnamed chaotic space maroon colored male character.
* 1st minigame.
* Others.
Grimgar of Fantasy and Ash (новеллы)

## Гримгар из пепла и иллюзий

* Английский
* Японский

Манга - Grimgar of Fantasy and Ash (манга)
Аниме - Grimgar of Fantasy and Ash (аниме)
***Гримгар пепла и иллюзий*** (Англ. Grimgar of Fantasy and Ash) — ранобэ, написанное Дзюмондзи Ао и проиллюстрированное Ширай Эйри. Первый том вышел 25 июня 2013 года.

## Описание

*Почему мы здесь? Зачем мы это делаем?*

Прежде чем Харухиро понял, что происходит, его окружила тьма. Зачем он здесь? Где он? Даже сейчас он все еще не знает. Окружающие его люди были такими же – никто не помнил ничего, кроме своего имени. И когда они вышли из тьмы, мир, что ждал их, казался чем-то похожим на видеоигру.

Для того чтобы выжить, Харухиро образует группу с остальными, изучает боевые навыки и, как солдат запасных сил, делает первые шаги в мир Гримгара. Он не знает, что ждет его там…

*Эта история о приключении родилась из пепла.*

## Ссылки на ранобэ

* Том 1 - редактура
* Том 2 - редактура
* Том 3 - завершён
* Том 4 - завершён
* Том 5 - завершён
* Том 6 - завершён
* Том 7 - перевод
* Том 8 - очередь перевода
* Том 9 - очередь перевода
* Том 10 - очередь перевода
* Том 11 - очередь перевода
* Том 12 - очередь перевода

## Список томов

**Grimgar of Fantasy and Ash level. 1****Grimgar of Fantasy and Ash level. 2****Grimgar of Fantasy and Ash level. 3****Grimgar of Fantasy and Ash level. 4****Grimgar of Fantasy and Ash level. 5****Grimgar of Fantasy and Ash level. 6****Grimgar of Fantasy and Ash level. 7****Grimgar of Fantasy and Ash level. 8****Grimgar of Fantasy and Ash level. 9****Grimgar of Fantasy and Ash level. 10****Grimgar of Fantasy and Ash level. 11****Grimgar of Fantasy and Ash level. 12**Ранобэ level13.jpg**Grimgar of Fantasy and Ash level. 13**
Гримгар пепла и иллюзий, уровень 2: Всё ценно и незаменимо

* Английский
* Японский

***Уровень 2: Всё ценно и незаменимо*** (*Level 2: Everything is precious, nothing is replaceable*) - второй том серии новелл Гримгар пепла и иллюзий. Впервые опубликован 25 ноября 2013 года.

## Аннотация

*— Проснись!*

Так ему сказали, и когда он открыл глаза, перед ним предстал неизвестный мир Гримгара.

Чтобы выжить‚ Харухиро объединился в команду с теми, кто оказался в тех же условиях: Манато, Ранта, Юме, Шихору и Могзо. Вместе они сформировали команду и начали свои предприимчивые и опасные дни в роли солдат запасных сил.

Однако, они стали сражаться с якобы слабыми монстрами, такими как гоблины‚ и вскоре их превзошла группа Ренджи, которые прибыли в то же время, что и они.

Как только они начали сближаться как команда, они потеряли Манато.

Не оставляя времени для горести, они из необходимости наняли Мэри в группу. Это не просто битва с гоблинами, а также с их собственной слабостью, отсутствием командной работы и прошлым Мэри. Они столкнулись с суровой реальностью их текущей ситуации и потихоньку стали становиться сильнее, пока они не смогли успешно отомстить гоблинам, убившим Манато.

Однако их приключение здесь не заканчивается.

## Главы

* **Глава 1: Другой уровень**
* **Глава 2: Неумелый исполнитель**
* **Глава 3: Сопротивляясь инерции**
* **Глава 4: Стиль чёрной дыры**
* **Глава 5: Контейнер**
* **Глава 6: Выбирая длинный путь**
* **Глава 7: Предоставь это учителю**
* **Глава 8: Схватив недосягаемое**
* **Глава 9: Давайте завидовать**
* **Глава 10: Не должен быть крутым**
* **Глава 11: Положитесь на меня**
* **Глава 12: Критический момент**
* **Глава 13: Комбо**
* **Глава 14: Этот парень**
* **Глава 15: Восхождение павшего Рыцаря Смерти**
* **Глава 16: Решимость и желание**
* **Глава 17: Ложь вчера, сегодня и завтра**
* **Бонус: Высший эльф**

## Иллюстрации

ОбложкаПерерывВыбор местаПотеря Рыцаря СмертиРенджи после победы над Ишх Догранном и его командаМэри в боюРазговор Харухиро и РантыРазмышления Харухиро о девушкахШихору использует Призрачный сонГруппа Харухиро сбегает из шахтРаздумья РантыМэри освободила от проклятия бывших товарищейСияющая линия в битве с Дезпатчем"Ребята, идем."
## Прочее

ПредисловиеПерсонажиБестиарийГеография/Сеттинг
Sun will rise

**Sun will rise** - песня, которая встречается в 9-ой серии аниме **Гримгар пепла и иллюзий**. Она исполнена группой *(K)NoW\_NAME*, которые также написали опенинг и эндинг.

## Текст песни

Let it all out

I'm right here

Don't be afraid to cry

Don't be afraid

Let those tears come

I won't go any where

The sound of the door

I heard you

I ran to you

But something is wrong

Please don't hold back

My heat will warm you

Just go on. Cry out

Do not hold back

Go on and weep

Promise, I won't leave you
Гримгар пепла и иллюзий, уровень 11: Тогда каждый мечтал о своём

Японский

***Уровень 11: Тогда каждый мечтал о своём*** (*Level 11: At That Moment I Dreamt of Our Separate Ways*) - одиннадцатый том серии новелл Гримгар пепла и иллюзий. Впервые опубликован 25 июля 2017 года.

## Главы

* **Глава 1:**
* **Глава 2:**
* **Глава 3:**
* **Глава 4:**
* **Глава 5:**
* **Глава 6:**
* **Глава 7:**
* **Глава 8:**
Grimgar of Fantasy and Ash вики

**Внимание, спойлеры**

Рады Вас видеть на русскоязычной вики, посвящённой серии Grimgar of Fantasy and Ash, написанной Ао Дзюмондзи.

Если Вы являетесь поклонником вселенной Гримгара и желаете принять участие в развитии проекта, то смело присоединяйтесь!

**Редактировать Wiki может каждый.**

На данный момент произведено **687** изменений, создано **43** статьи и добавлено **181** изображение.

Не успел Харухиро понять, что происходит, как его окутала тьма.

Почему он здесь? Где он? Он до сих пор не нашёл ответы.

Люди вокруг находятся в том же положении: никто не помнит ничего, кроме собственного имени.

Выйдя наконец из мрака, они ступают на землю неизвестного мира.

В целях выживания Харухиро объединяется с другими и исследует незнакомый ему Гримгар. Что ждёт их в этом новом мире не знает никто...

*Это повесть о приключениях, рожденных из пепла.*

Заполните меня :(
Гримгар пепла и иллюзий, уровень 4: Идущие по ориентирам

* Русский
* Английский
* Японский

***Уровень 4: Идущие по ориентирам*** (*Level 4: Guidance that Guides People*) - четвёртый том серии новелл Гримгар пепла и иллюзий. Впервые опубликован 25 июля 2014 года.

## Аннотация

*— Проснись!*

Так сказали ему, когда он открыл глаза. Перед ним предстал незнакомый мир Гримгара. Чтобы выжить, группа Харухиро день за днем работала в качестве добровольцев запасных сил. После того как ребята потеряли Манато, их надежного лидера, вместе с присоединившейся к ним Мэри они свершили месть.

После убийства Пятен Смерти в Шахтах Сирен Харухиро и его товарищи приняли участие в осаде укрепления орков – крепости Мёртвых Голов. Поначалу Харухиро был против этой работы, но передумал, когда узнал, что Чоко (новобранец Багровой Луны, девушка, напоминавшая ему кого-то из забытого прошлого) записалась на штурм.

Бой у крепости Мертвых Голов был свирепым. Наемников вырезали одного за другим, и Чоко оказалась в числе убитых. Объединившись с Ренджи, Харухиро и остальные смогли убить хранителя крепости. Прежде чем они полностью осознали, что одержали победу в тяжелом бою, ребята стали свидетелями того, как пал Могзо.

С этого момента и продолжаются приключения отряда Харухиро.

## Главы

* **Глава 0**
* **Глава 1: Невыносимая тяжесть бытия**
* **Глава 2: Бессилие**
* **Глава 3: Без всякой меры**
* **Глава 4: Нет никого хуже меня**
* **Глава 5: Плачевное состояние**
* **Глава 6: В подвешенном состоянии**
* **Глава 7: Былая слава утрачена**
* **Глава 8: Неизменчивый мир**
* **Глава 9: Сошествие ангелов**
* **Глава 10: Выживший**
* **Глава 11: Эгоист**
* **Глава 12: Из прошлого в настоящее, из настоящего в будущее**
* **Глава 13: Только вперед! Не останавливаться!**
* **Глава 14: Первое впечатление от Загадочной Норы**
* **Глава 15: Горечь**
* **Глава 16: Перепутье**
* **Глава 17: Беги**
* **Глава 18: Способ продвижения**

## Иллюстрации

ОбложкаВстреча Кузаку и МэриНовое заклинание ШихоруПриглашение в гильдиюУныние ХарухироПризнание ШихоруЮме радуется МэриРешение лидераВстреча Ранты и РенджиНе первая встреча Мэри и КузакуОбсуждение внутри группыОткровение КузакуУстрелПосле тяжёлого боя
Гримгар пепла и иллюзий, уровень 3: Жизнь такова, что не всё идет по плану

* Английский
* Японский

***Уровень 3: Жизнь такова, что не всё идет по плану*** (*Level 3: Even the best laid plans go awry, but such is this world*) - третий том серии новелл Гримгар пепла и иллюзий. Впервые опубликован 25 марта 2014 года.

## Аннотация

*— Проснись!*

Так сказали ему, когда он открыл глаза. Перед ним предстал незнакомый мир Гримгара. Чтобы выжить, группа Харухиро день за днём работала в качестве добровольцев запасных сил. После того как ребята потеряли Манато, их надежного лидера, к ним присоединилась Мэри. Спустя некоторое время им удалось стать полноценными членами Багровой Луны и набраться опыта.

Долгое время Харухиро и остальные охотились в Шахтах Сирен, где юным наемникам пришлось приложить немало усилий в битве с кобольдами. Постепенно мастерство ребят росло, пока однажды не случилось несчастье: Ранта оказался отрезан от группы и окружен врагами. Затем случай свел Мэри с погибшими товарищами, которые обратились в нежить. Группе Харухиро пришлось сразиться с мертвецами. Несмотря на трудности, Мэри удалось снять проклятие, её друзья упокоились с миром.

Во время привала на группу Харухиро напал босс кобольдов по имени Пятна Смерти. Ребята оказались на грани полного уничтожения, но в самый последний момент их жизни спасла одна-единственная атака Харухиро. Никто из них не верил своему счастью. Так юным наемникам удалось прожить ещё один день.

С этого момента и продолжаются приключения отряда Харухиро.

## Главы

* **Глава 1: Талант, положение в обществе и легкая горечь**
* **Глава 2: Совпадение**
* **Глава 3: Разговор о несбыточном**
* **Глава 4: Против течения**
* **Глава 5: Такое чувство, что...**
* **Глава 6: Решающий голос**
* **Глава 7: Поздней ночью**
* **Глава 8: Мясной щит**
* **Глава 9: Брифинг для котят**
* **Глава 10: «Выпускной»**
* **Глава 11: Воины границы**
* **Глава 12: После**
* **Глава 13: Наша ошибка**
* **Глава 14: Несказанное**
* **Глава 15: Грань между жизнью и смертью**
* **Глава 16: Последний бой**

## Иллюстрации

ОбложкаЧокоПлан БриМогзо и Ренджи на пределеЧоко и Хиро около торгового автоматаИзвращенец получил желаемоеВстреча Харухиро и ЧокоГолосование за участие в рейдеГруппа РенджиКарта крепостиШтурм крепостиПомощь группе РенджиСмерть ЧокоГруппа перед тяжёлым выборомПоследний бойСмерть Могзо
Uagadou

#### Uagadou [Wag - a - doo]

Although Africa has a number of smaller wizarding schools, there is only one that has stood the test of time (at least a thousand years) and achieved an enviable international reputation: Uagadou. The largest of all wizarding schools, it welcomes students from all over the enormous continent. The only address ever given is 'Mountains of the Moon'; visitors speak of a stunning edifice carved out of the mountainside and shrouded in mist, so that it sometimes appears simply to float in mid-air. Much (some would say all) magic originated in Africa, and Uagadou graduates are especially well versed in Astronomy, Alchemy and Self-Transfiguration.

The wand is a European invention, and while African witches and wizards have adopted it as a useful tool in the last century, many spells are cast simply by pointing the finger or through hand gestures. This gives Uagadou students a sturdy line of defence when accused of breaking the International Statue of Secrecy ('I was only waving, I never meant his chin to fall off'). At a recent International Symposium of Animagi, the Uagadou School Team attracted a lot of press when their exhibition of synchronised transforming caused a near riot. Many older and more experienced witches and wizards felt threatened by fourteen-year-olds who could turn at will into elephants and cheetahs, and a formal complaint was lodged with the International Confederation of Wizards by Adrian Tutley (Animagus: gerbil). The long list of celebrated ex-students by Uagadou includes Babajide Akingbade, who succeeded Albus Dumbledore as the Supreme Mugwump of the International Confederation of Wizards.

Students receive notice that they have gained entrance at Uagadou from Dream Messengers, sent by the headmaster or headmistress of the day. The Dream Messenger will appear to the children as they sleep and will leave a token, usually an inscribed stone, which is found in the child's hand on waking. No other school employs this method of pupil selection.

*From Pottermore (www.pottermore.com)*
Wizard Writings Wiki

## What is this?

The Lord of the Rings books famously have a series of Appendices found at the end of the last book in the series, The Return of the King. The Appendices played a large role in how Peter Jackson wrote and directed the movies.

However, there is no place dedicated to Harry Potter's Appendices. This site aims to collect information written solely by J.K. Rowling herself, but not found within the main book series itself. In other words it is an attempt to create the Harry Potter Appendices.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Portkeys

Wizards who cannot Apparate (dematerialise and reappear at will), who wish to travel by daylight (meaning that broomsticks, Thestrals, flying cars and dragons are inappropriate),or whose destination has no fireplace (rendering Floo powder useless) will have to resort to the use of a Portkey.

Almost any inanimate object can be turned into a Portkey. Once bewitched, the object will transport anyone who grasps it to a pre-arranged destination. A Portkey may also be enchanted to transport the grasper (or graspers) only at a given time. In this way, the arrivals and departures of great numbers of witches and wizards can be staggered, enabling such events such as the Quidditch World Cup to take place with few security breaches.

When secrecy is paramount, and mass movement is planned, the chosen Portkey will be a nondescript object secreted in an out-of-the-way place, so that it will be taken for a piece of unimportant debris by Muggle passers-by. Accidents have occurred, however; two Muggle dog-walkers found themselves accidentally transported to a Celestina Warbeck concert in 2003, because their dogs had run off with an old trainer on Clapham Common (leaving an anguished crowd of witches and wizards to look frantically for their Portkey on a stretch of empty grass, hopefully seizing old crisp packets and cigarette ends). One of the Muggle dog-walkers was even invited on stage by Celestina to perform a duet of 'A Cauldron Full of Hot, Strong Love.' While the Memory Charm placed upon him by a harried Ministry official seemed to take at the time, he has since written a popular Muggle song that bears an uncanny resemblance to Celestina's worldwide hit (Ms Warbeck is not amused).

The sensation of travelling by Portkeys is universally agreed to be uncomfortable, if not downright unpleasant, and can lead to nausea, giddiness and worse. Healers recommend that the elderly, pregnant and infirm avoid using Portkeys. The suggestion of arranging Portkeys for the transportation of annoying relatives has saved many a wizarding family Christmas.

*From Pottermore (www.pottermore.com)*
The Sword of Gryffindor

The sword of Gryffindor was made a thousand years ago by goblins, the magical world's most skilled metalworkers, and is therefore enchanted. Fashioned from pure silver, it is inset with rubies, the stone that represents Gryffindor in the hour-glasses that count the house points at Hogwarts. Godric Gryffindor's name is engraved just beneath the hilt.

The sword was made to Godric Gryffindor's specifications by Ragnuk the First, finest of the goblin silversmiths, and therefore King (in goblin culture, the ruler does not work less than the others, but more skillfully). When it was finished, Ragnuk coveted it so much that he pretended that Gryffindor had stolen it from him, and set minions to steal it back. Gryffindor defended himself with his wand, but did not kill his attackers. Instead he sent them back to their king bewitched, to deliver the threat that if he ever tried to steal from Gryffindor again, Gryffindor would unsheathe the sword against them all.

The goblin king took the threat seriously and left Gryffindor in possession of his rightful property, but remained resentful until he died. This was the foundation for the false legend of Gryffindor's theft that persists, in some sections of the goblin community, to this day.

The question of why a wizard would need a sword, though often asked, is easily answered. In the days before the International Statue of Secrecy, when wizards mingled freely with Muggles, they would use swords to defend themselves just as often as wands. Indeed, it was considered unsporting to use a wand against a Muggle sword (which is not to say it was never done). Many gifted wizards were also accomplished duellists in the conventional sense, Gryffindor among them.

There have been many enchanted swords in folklore. The Sword of Nuadu, part of the four legendary treasures of Tuatha Dé Danann, was invincible when drawn. Gryffindor's sword owes something to the legend of Excalibur, the sword of King Arthur, which in some legends must be drawn from a stone by the rightful king. The idea of fitness to carry the sword is echoed in the sword of Gryffindor's return to worthy members of its true owner's house.

*From Pottermore (www.pottermore.com)*
Харухиро

* Ранобэ
* Манга
* Аниме

**Харухиро** (ハルヒロ, *Haruhiro*) - главный герой ***Гримгара Пепла и Иллюзий.*** Поначалу неуклюжий человек, но после смерти Манато был вынужден стать лидером группы, в последствие стал надёжным и хорошим лидером.

## Внешность

У Харухиро волнистые каштановые волосы и карие глаза. Его самая отличительная черта - это его глаза, которые всегда выглядят сонными, от чего в Гильдии Воров ему дали прозвище "Старый Кот".

## Личность

Поначалу Харухиро показан как неуклюжий, тихий и застенчивый человек, но по мере развития сюжета, он становится более надежным и общительным. Хотя он всё ещё ощущает неловкость при встрече с новыми для него людьми, как было с Мэри после смерти Манато. У него с самого начала присутствует низкая самооценка самого себя и своих способностей, от чего он без лишних раздумий будет готов пожертвовать собой ради жизни своих товарищей, на это ему неоднократно говорили члены группы.

Иногда он немного саркастичен и циничен, особенно при разговорах с Рантой. Это скорее защита, используемая из-за его природной застенчивости. Он взял на себя роль лидера после смерти Манато, несмотря на то, что у него не было способностей к этому и он делал это только для того, чтобы выжить вместе со своими друзьями. Ему не понравилось, когда Ренджи дал им золотую монету, но сам Хару вежливо отказался, сославшись, что деньги они должны будут заработать сами. Сражаясь в шахтах, Ранта утверждает, что Харухиро склонен все усложнять и слишком старается быть похожим на Манато.

Став лидером группы, его постоянно видят "спотыкающимся" в этой роли. Он постоянно сравнивает себя с другими людьми и никак не может избавиться от чувства, что, как лидер группы, сдерживает потенциал товарищей, особенно после того, как различные члены получают приглашения присоединиться к другим группам. Он изо всех сил старается сохранять спокойствие под давлением и пытается взглянуть на картину в целом. Этот аспект особенно заметен в сражениях, когда он постоянно привлекает врагов и отдает приказы своим товарищам по команде, следя за тем, чтобы никто не взял на себя больше, чем они могут справиться.

Взяв на себя роль лидера, Харухиро стал более внимательным к своим товарищам, как видно, когда он замечает, что Мэри постоянно проверяет свое левое запястье на заклинание "защита", и когда он собирает деньги, чтобы купить броню для Могузо. Это осознание также привело его к освоению навыка "Штурм", чтобы восполнить нехватку атакующей мощи команды.
Серия Grimgar

***Гримгар пепла и иллюзий*** (*Grimgar of Fantasy and Ash*) - серия новелл, написанная Ао Дзюмондзи и проиллюстрированная Эйри Ширай. Впервые новелла была опубликована 25 июня 2013 года, на данный момент выпущено 12 томов. Манга, под авторством Муцуми Окухаши выпускается с 22 апреля 2015 года. TV-адаптация новеллы произошла с 11 января по 27 марта 2016 года известной студией A-1 Pictures Inc. Всего экранизировано 2 тома ранобэ в 12 эпизодах.

## Ранобэ

**Grimgar of Fantasy and Ash level. 1****Grimgar of Fantasy and Ash level. 2****Grimgar of Fantasy and Ash level. 3****Grimgar of Fantasy and Ash level. 4****Grimgar of Fantasy and Ash level. 5****Grimgar of Fantasy and Ash level. 6****Grimgar of Fantasy and Ash level. 7****Grimgar of Fantasy and Ash level. 8****Grimgar of Fantasy and Ash level. 9****Grimgar of Fantasy and Ash level. 10****Grimgar of Fantasy and Ash level. 11****Grimgar of Fantasy and Ash level. 12**Ранобэ level13.jpg**Grimgar of Fantasy and Ash level. 13**
## Манга

**Grimgar of Fantasy and Ash –level. 1–****Grimgar of Fantasy and Ash –level. 2–****Grimgar of Fantasy and Ash –level. 3–**

## Ссылки на ранобэ

* Том 1 - редактура
* Том 2 - редактура
* Том 3 - завершён
* Том 4 - завершён
* Том 5 - завершён
* Том 6 - завершён
* Том 7 - перевод
* Том 8 - очередь перевода
* Том 9 - очередь перевода
* Том 10 - очередь перевода
* Том 11 - очередь перевода
* Том 12 - очередь перевода
Гримгар пепла и иллюзий, уровень 7: Далёкая радуга

* Русский
* Английский
* Японский

***Уровень 7: Далёкая радуга*** (*Level 7: The Rainbow of the Other Side*) - седьмой том серии новелл Гримгар пепла и иллюзий. Впервые опубликован 25 декабря 2015 года.

## Краткое описание

Сбежав из Сумеречного мира, Харухиро и команда попали в другой мир, отличный от Гримгара, где солнце никогда не восходит. Даже в неведении Харухиро должен вести своих товарищей вперёд. К счастью, они обнаруживают безопасный город, в котором живут жители этого нового мира. Тем не менее, окружающая среда суровая, и по-прежнему у группы множество проблем. Более того, у них нет важных причин для возвращения в Гримгар.

Группа задаётся вопросом, смогут ли они выбраться из этого мира, и где же настоящий дом, который иногда вспыхивает в их сознании, который совсем отличается от мира Гримгара. Со беспокойными сердцами, команда Харухиро приступает к исследованию нового мира.

Что же ждёт их, пока они блуждают по пеплу?

## Главы

* **Глава 1: Неясные очертания гор**
* **Глава 2: Пожалуйста**
* **Глава 3:**
* **Глава 4:**
* **Глава 5:**
* **Глава 6:**
* **Глава 7:**
* **Глава 8:**
* **Глава 9:**
* **Глава 10:**
* **Глава 11:**
* **Глава 12:**
* **Глава 13:**
* **Глава 14:**
* **Глава 15:**
* **Глава 16:**
* **Глава 17:**
* **Глава 18:**
* **Глава 19:**

## Иллюстрации

ОбложкаОбнаруженное поселениеРанта отдыхает на коленях Юме
Cokeworth

Cokeworth is a fictional town in the English Midlands where Harry spends a night at the Railview Hotel with his aunt, uncle and cousin Dudley. Cokeworth's name is supposed to suggest an industrial town, and to evoke associations of hard work and grime.

Although it is never made explicit in the books, Cokeworth is the place where Aunt Petunia and Lily Evans and Severus Snape all grew up. When Aunt Petunia and Uncle Vernon are trying to evade the letters from Hogwarts, they travel to Cokeworth. Perhaps Uncle Vernon has a vague idea that Cokeworth is so distinctly unmagical, the letters will not follow them there. He ought to have known better; after all Petunia's sister, Lily, turned into a talented witch in Cokeworth.

It is therefore Cokeworth that Bellatrix and Narcissa visit at the start of *Half-Blood Prince,* where they visit Snape at his parents' old house. Cokeworth has a river running through it, evidence of at least one large factory in the long chimney overlooking Snape's house, and many small streets full of workers' houses.

*From Pottermore (www.pottermore.com)*
Beauxbatons Academy of Magic

#### Beauxbatons [Bo - batton]

Thought to be situated somewhere in the Pyrenees, visitors speak of the breath-taking beauty of a chateau surrounded by formal gardens and lawns created out of the mountainous landscape by magic. Beauxbatons Academy has a preponderance of French students, though Spanish, Portuguese, Dutch, Luxembourgians and Belgians also attend in large numbers (both Beauxbatons and Durmstrang have a larger studentship than Hogwarts). It is said that the stunning castle and grounds of this prestigious school were part-funded by alchemist gold, for Nicolas and Perenelle Flamel met at Beauxbatons in their youth, and a magnificent fountain in the middle of the school's park, believed to have healing and beautifying properties, is named for them.

Beauxbatons has always enjoyed a cordial relationship with Hogwarts, though there has been a healthy rivalry in international competitions such as the Triwizard Tournament, in which Beauxbatons has sixty-two wins to Hogwarts' sixty-three.

Apart from the Flamels, famous ex-students of Beauxbatons include Vincent Duc de Trefle-Picques, who escaped the Terror by casting a concealment charm on his neck and pretending that his head had already been cut off; Luc Millefeuille, the infamous pastry-maker and Muggle-poisoner, and Fleur Delacour, who fought in the world-famous Battle of Hogwarts and was awarded medals of bravery from both the French and British Ministries of Magic. Headmistress Olympe Maxime is (in spite of her protestations to the contrary) half-giantess; brilliant, elegant and undeniably awe-inspiring.

*From Pottermore (www.pottermore.com)*
Том 2. Галерея.

ОбложкаПерерывВыбор местаПотеря Рыцаря СмертиРенджи после победы над Ишх Догранном и его командаМэри в боюРазговор Харухиро и РантыРазмышления Харухиро о девушкахШихору использует Призрачный сонГруппа Харухиро сбегает из шахтРаздумья РантыМэри освободила от проклятия бывших товарищейСияющая линия в битве с Дезпатчем"Ребята, идем."
King's Cross Station

When Ottaline Gambol commandeered a Muggle train to serve as the new mode of transport for Hogwarts students, she also had constructed a small station in the wizarding village of Hogsmeade: a necessary adjunct to the train. The Ministry of Magic felt strongly, however, that to construct an additional wizarding station in the middle of London would stretch even the Muggle's notorious determination not to notice magic when it was exploding in front of their faces.

It was Evangeline Orpington, Minister from 1849-1855, who hit upon the solution of adding a concealed platform at the newly (Muggle) build King's Cross station, which would be accessible only to witches and wizards. On the whole, this has worked very well, although there have been minor problems over the ensuing years, such as witches and wizards who have dropped suitcases full of biting spellbooks or newt spleens all over the polished station floor, or else disappeared through the solid barrier a little too loudly. There are usually a number of plain-clothed Ministry of Magic employees on hand to deal with any inconvenient Muggle memories that may need altering at the start and end of each Hogwarts term.

*From Pottermore (www.pottermore.com)*
Dr. Stupid

Mr. Stupid

Background information

**First episode**
The Retard

**Latest episode**
Dr. Stupid's Assistant

Character information

**Full name**
Dr. (Unknown) Stupid

**Other names**
None

**Age**
Unknown

**Home**
Unknown

**relatives**
Unknown

**Allies**
none

**Enemies**
Dr. Rayfen

**Likes**
Stupid Stuff

**Dislikes**
his stuff being broken

**Dr. Stupid** is one of the minor characters of **Rainbow Figures**

Biography
Dr. Stupid is the dumbest character in Canderlot, also he is a scientist which is weird, no information is unknown

Appearances
**Season 1**
* The Retard
* Dr. Stupid's Assistant

Absents
**Season 0**
* Moving Day

**Season 1**
* Magic Paper
* Five Nights at Home
* Low Budget
* Hello Neighbor!
* Vicious Voodoo
* The Secret Life of Frankley
* Mi Amor
* House Adventure
* Game Night
* Trigger Happy
Time-Turners

In spite of the many Muggle fantasies around the subject, time travel is possible in only a limited sense even in the magical world. While the subject is shrouded in great secrecy - investigations are ongoing in the Department of Mysteries - it appears that magic can take you only so far.

According to Professor Saul Croaker, who has spent his entire career in the Department of Mysteries studying time-magic:

'As our investigations currently stand, the longest period that may be relived without the possibility of serious harm to the traveller or to time itself is around five hours. We have been able to encase single Hour-Reversal Charms, which are unstable and benefit from containment, in small, enchanted hour-glasses that may be worn around a witch or wizard's neck and revolved according to the number of hours the user wishes to relive.

All attempts to travel back further than a few hours have resulted in catastrophic harm to the witch or wizard involved. It was not realised for many years why time travellers over great distances never survived their journeys. All such experiments have been abandoned since 1899. when Eloise Mintumble became trapped, for a period of five days, in the year 1402. Now we understand that her body had aged five centuries in its return to the present and, irreparably damaged, she died in St Mungo's Hospital for Magical Maladies and Injuries shortly after we managed to retrieve her. What is more, her five days in the distant past caused great disturbance to the life paths of all those she met, changing the course of their lives so dramatically that no fewer than twenty-five of their descendants vanished in the present, having been "un-born".

Finally, there were alarming signs, during the days following Madam Mintumble's recovery, that time itself had been disturbed by such a serious breach of its laws. Tuesday following her reappearance lasted two and a half full days, whereas Thursday shot by in the space of four hours. The Ministry of Magic had a great deal of trouble in covering this up and since that time, the most stringent laws and penalties have been placed around those studying time travel.'

Even the use of the very limited amount of Time-Turners at the Ministry's disposal is hedged around with hundreds of laws. While not as potentially dangerous as skipping five centuries, the re-use of a single hour can still have dramatic consequences and the Ministry of Magic seeks the strictest guarantees if it permits the use of these rare and powerful objects. It would surprise most of the magical community yo know that Time-Turners are generally only used to solve the most trivial problems of time-management and never for greater or more important purposes, because, as Saul Croaker tells us, 'Just as the human mind cannot comprehend time, so it cannot comprehend the damage that will ensue if we presume to tamper with its laws.'

The Ministry's entire stock of Time-Turners was destroyed during a fight in the Department of Mysteries about three years after Hermione Granger was granted permission to use one at Hogwarts.

*From Pottermore (www.pottermore.com)*
Wizarding Schools

The number of countries that have their own magical school is minuscule compared to those that do not. This is because the wizarding populations of most countries choose the option of home schooling. Occasionally too, the magical community in a given country is tiny or far-flung and correspondence courses have been found a more cost-effective means of educating the young.

There are eleven long-established and prestigious wizarding schools worldwide, all of which are registered with the International Confederation of Wizards. Smaller and less well-regulated institutions have come and gone, are difficult to keep track of, and are rarely registered with the appropriate Ministry (in which case, I cannot vouch for the standard of education they might offer). Anyone wishing to know whether there is an approved magical school in their region should address an owl enquiry to the International Confederation of Wizards, Educational Office.

The precise location of each of the following schools [Listed below] is a closely guarded secret. The schools fear not only Muggle persecution, for it is a sad fact that at various times in their long histories, all of these institutions have been buffeted by the effects of wizard wars, and of hostile attention from both the foreign and domestic magical communities (it is not only in Britain that the education of magical youth has been subject to Ministry interference or pressure). As a general rule, magical schools tend to be situated in landlocked, mountainous areas (although there are notable exceptions, as will be seen), as such regions are difficult for Muggles to access, and easier to defend from Dark wizards.

*From Pottermore (www.pottermore.com)*

## List of Wizarding Schools

* Beauxbatons Academy of Magic
* Castelobruxo
* Durmstrang Institute
* Hogwarts School of Witchcraft and Wizardry
* Ilvermorny School of Witchcraft and Wizardry
* Mahoutokoro
* Uagadou
Durmstrang Institute

#### Durmstrang [Doorm - strang]

Durmstrang once had the darkest reputation of all eleven wizarding schools, though this was never entirely merited. It is true that Durmstrang, which has turned out many truly great witches and wizards, has twice in its history fallen under the stewardship of wizards of dubious allegiance or nefarious intent, and that it has one infamous ex-pupil.

The first of these unhappy men, Harfang Munter, took over the school shortly after the mysterious death of its founder, the great Bulgarian witch Nerida Vulchanova. Munter established Durmstrang's reputation for duelling and all forms of martial magic, which remain an impressive part of its curriculum today. The second dark period in Durmstrang's history came with the Headmastership of Igor Karkaroff, an ex-Death Eater who fled his post upon the return from exile of Lord Voldemort, fearing the latter's retribution. Karkaroff was an unprincipled and egotistical man who encouraged a culture of fear and intimidation among the students, and many parents withdrew their children from Durmstrang while he was in charge.

The ex-pupil who has done more than any other to cause damage to Durmstrang's reputation is Gellert Grindelwald, one of the most dangerous wizards of the twentieth century. However, in recent years Durmstrang has undergone something of a renaissance, and has produced such international luminaries as international Quidditch star Viktor Krum.

Although believed to be situated in the far north of Europe, Durmstrang is one of the most secretive of all schools about its whereabouts, so nobody can be quite certain. Visitors, who must comply with memory charms to erase their knowledge of how they got there, speak of vast, sprawling grounds with many stunning views, not least of the great, dark, spectral ship that is moored on a mountain lake behind the school, from which students dive in summertime.

*From Pottermore (www.pottermore.com)*
Ling Chen

## Introduction

Ling Chen (Xiao Ya) is Ling Tian's Woman.

Ling Tian saw her digging through the snow trying to find food in King Fu's Courtyard, her parents had died of hunger and cold two days before she met Ling Tian.

When Ling Tian saw her for the first time he remembered his past life, when he was hungry and dirty, an old man gave him three steamed buns and that's why his enemies broke the old man's legs.

## Appearance

Ling Chen's eyebrows were like willows, her almond shaped eyes were glistening in the sun, carrying with them a subtle smile. Her expression was like the ocean, as her lips was a shade of beautiful and natural pink. Her neck was like a beautiful swan, proudly holding up her beautiful head. Below her sleek shoulders was a busty but humbly concealed chest, elegant and natural. Below her waist, her rear was perfectly sized, giving her figure an elegant curve to further perfect her beauty. As the winds blew gently, the folds of her skirt fluttered, slightly revealing her perfect and smooth long legs.

## Techniques

* Divine Ice Formula ch 71
* Stage 5 at ch.74
* Peak 6th Stage ch-178
* Mid 7th Stage ch-294

## Trivia

* She is the 1st woman to have sex with Ling Tian

1. ↑ Chapter 179 : Gentle Feelings
Brave Storm

**Brave Storm** - песня, которая встречается в 2-ой серии аниме **Гримгар пепла и иллюзий**. Она исполнена группой *(K)NoW\_NAME*, которые также написали опенинг и эндинг.

## Текст песни

In a cold, dark, forest

finding what I wanted

Feelin' the speed, (Hurry!)

no more time to waste and lie

A big blowing wind drifting

like a water stream

Mimicking the strong,

wishing for a bigger me to shine

Never gonna sleep again

Find a way to beat the vain

Drain the blood into the sword

Cut the evil with the stroke

Mighty mighty heart I want

With my dagger here I come

Just like a soldier

I'll be hunting for the prey

Thought it be easy

but i might need to pray

Rage, gotta step aside

Focus, gotta stay alive

Wassup wanna die?

Victory's all mine!

Whether you like it or not

here's the truth

Don't eva eva look back

stay gold for you

You're not alone,

you've got your team too

Sky is the limit so raise your spirit

In a cold, dark, forest

finding what I wanted

Feelin' the speed, (Hurry!)

no more time to waste and lie

A big blowing wind drifting

like a water stream

Mimicking the strong,

wishing for a bigger me to shine

Never gonna sleep again

Find a way to beat the vain

Drain the blood into the sword

Cut the evil with the stroke

Mighty mighty heart I want

With my dagger here I come
Gray

**Gray**「グレイ, *Gurei*」is one of the main characters of Blank.

## Appearance

Gray has short, ruffled hair with black roots and white tips. His eyes are dark blue, and he has three piercings on his right ear. He wears a choker that resembles a dark web, and he is often seen carrying a book.

He usually wears a gray jacket with a long-sleeved, black shirt underneath, and he wears it with black pants and a brown belt. He sometimes wears a long-sleeved maroon shirt with a black butterfly print on the bottom left side, and he wears it with black pants and a black belt.
Stand on the Ground

**Stand on the Ground** - песня, которая встречается в 3-ей серии аниме **Гримгар пепла и иллюзий**. Она исполнена группой *(K)NoW\_NAME*, которые также написали опенинг и эндинг.

## Текст песни

The clock strikes half past nine

The rain storms loud,

And it's time to freak out about now

Wear that black cardigan

Run out the door

And again I live and face the world

(The storm calls me)

I have over slept

But rain won't stop on here at all

(He is angry)

I tell another lie

Like I didn't feel too well last night

So please let me go

I close my eyes and I remember

The times life was much more simpler

With friends around

We'd chat 'til break of dawn

The clock strikes half past five

Need to go home,

Seems like that I always cause a storm.

Ready to finish up

Run out the door

But it seems too late… I did it again

(Someone calls me)

Here comes another thing

I am not ready for that

(Leave me alone)

The rain will go on and

Maybe I just need to stay away from it all

So please let me go

I close my eyes and I think back

To the times life was much more simpler

With friends right here

We'd sing 'til the sun comes up

Open my eyes and

You stand before me with a smile

As I drop my bag right on the ground

We'd chat and laugh until our seeds grow all out

And even though Earth goes on and on and

You being here brings me excitement

And even though the seeds grow on and on and

You right here is joy
Cultivate

**Cultivate** - второй эндинг аниме **Гримгар пепла и иллюзий**. Песня исполнена группой *(K)NoW\_NAME*, также написавшей опенинг и первый эндинг.

## Персонажи

В порядке появления:

* Юме
* Харухиро
* Мэри
* Могзо
* Шихору
* Ранта
* Бриттани

## Текст песни

* Ромадзи
* Кандзи

fuzake atte waratte

kizutsuite naite

onaji toki o ikiru

sonna isshun ga nichijō ga

daiji na omoide e to

kawari yuku yowake wa kiseki ni naru yo

itsuka miteta sora ni utsushita

boku no kage ni mirai no kaze ga fuku

ashita mata ne aete yokatta yo

tōku tōku aruite kita michi wa

mata atarashī sekai e

deai wakare koete kitanda yo

hitotsu hitotsu kasanete kita hibi wa

mō nakusanai kioku e

ふざけ合って笑って

傷つて泣いて

同じ時を生きる

そんな一瞬が 日常が

大事な思い出へと

変わりゆく夜明けは 奇跡になるよ

いつか見てた 空に映した

僕の影に 未来の風が吹く

明日またね 会えて良かったよ

遠く遠く歩いてきた道は

また新しい世界へ

出会い別れ 超えてきたんだよ

一つ一つ重ねてきた日々は

もう失くさない記憶へ
Tipos de Armas

A diferencia de la mayoría de juegos RPG en toram no existen clases predeterminadas, Toram online es un juego que ofrece una gran personalización y gracias a esto cada arma posee su propio árbol de habilidad, el escoger un determinado árbol de habilidad no impide que se escoja otro por lo que un personaje fácilmente podría tener dos, tres, cuatro o muchos mas arboles de habilidad.

A continuación se listan todas las armas disponibles en el juego.

1. One Hand Sword (Espada de Una Mano)
2. Two Hand Sword (Gran Espada de Dos Manos)
3. Katana (Katana)
4. Dual Wielding (Espadas Dobles)
5. Bow (Arco)
6. Bowgun (Bayesta)
7. Staff (Baculo)
8. Halberd (Lanza)
9. Knuckles (Puños)
The Great Lake

The grounds of Hogwarts function partly as a nature reserve for magical creatures which have difficulty existing in Muggle-inhabited areas.

The lake is full of creatures that would make a Muggle naturalist swoon with delight - if terror did not seize them first. There are Grindylows (vicious little water demons), merpeople (of a hardy Scottish strain) and a giant squid, which is semi-domesticated and permits students to tickle its tentacles on sunny days, when it basks in the shallows.

Giant squid genuinely exist, though they are most mysterious creatures. Although their extraordinary bodies have been washed up all over the world, it was not until 2006 that a live giant squid was captured on film by Muggles. I strongly suspect them of having magical powers.

*From Pottermore (www.pottermore.com)*
Mahoutokoro

#### Mahoutokoro [Mah - hoot - o - koh - ro]

This ancient Japanese school has the smallest student body of the eleven great wizarding schools and takes students from the age of seven (although they do not board until they are eleven). While day students, wizarding children are flown back and forth to their homes every day on the backs of a flock of giant storm petrels. The ornate and exquisite palace of Mahoutokoro is made of mutton-fat jade, and stands on the topmost point of the 'uninhabited' (or so Muggles think) volcanic island of Minami Iwo Jima.

Students are presented with enchanted robes when they arrive, which grow in size as they do, and which gradually change colour as the learning of their wearer increases, beginning a faint pink colour and becoming (if top grades are achieved in every magical subject) gold. If the robes turn white, this is an indication that the student has betrayed the Japanese wizard's code and adopted illegal practices (which in Europe we call 'Dark' magic) or broken the International Statue of Secrecy. To 'turn white' is a terrible disgrace, which results in instant expulsion from the school and trial at the Japanese Ministry for Magic.

Mahoutokoro's reputation rests not only on its impressive academic prowess, but also on its outstanding reputation for Quidditch, which, legend has it, was introduced to Japan centuries ago by a band of foolhardy Hogwarts students who were blown off course during an attempt to circumnavigate the globe on wholly inadequate broomsticks. Rescued by a party of wizarding staff from Mahoutokoro, who had been observing the movements of the planets, they remained as guests long enough to teach theirJapanese counterparts the rudiments of the game, a move they lived to regret. Every member of the Japanese Quidditch team and the current Champion's League winners (the Toyohashi Tengu) attributes their prowess to the gruelling training they were given at Mahoutokoro, where they practise over a sometimes turbulent sea in stormy conditions, forced to keep an eye out not only for the Bludgers but also for planes from the Muggle airbase on a neighbouring island.

*From Pottermore (www.pottermore.com)*
Dumb Ways to Die Volcano Mystery

**NOTE:** This is an app idea to developers.

This page is under construction.

Dumb Ways to Die Volcano Mystery is an app. It will be based on Traveling on Volcano. The 2D graphics are similar to DWTD Original.

## How it works

Numpty will travel by ATV to various volcanic locations. There will be cutscenes and minigames.

## Minigames

### Volcano

* Oily from DWTD1.
* 1st minigame.
* Others.

### Volcanic Castle

* Unnamed castle grey colored female character.
* 1st minigame.
* Others.

### Volcanic Airport

* Unnamed airport light blue colored male character.
* 1st minigame.
* Others.
Long Chengtian

## Story

At that time, Ling Zhan who was still the young master had met **Long Chengtian** in a chance encounter. The both of them hit off really well with each other and became sworn brothers. From then on, the Ling Family had become the spearhead for Long Chengtian! As the many blood battles were fought, almost all the elites of the Ling Family were wiped out. Ling Zhan also rose into prominence after that great war! He became the greatest contributor to the founding of the Sky Bearing Emperor after stepping over countless of bodies. Rising together with him, the Ling family also became ranked alongside the five greatest families as the sixth greatest family!
Dumb Ways to Die Cinema

**NOTE:** This is an app idea to developers.

This page is under construction.

Dumb Ways to Die Cinema is an app. It will be based on Movies & Cinema. The 2D graphics are similar to DWTD Original.

## How it works

Ninny will travel by ATV to various cinemas and movies locations. There will be cutscenes and minigames.

## Minigames

### Action Cinema

* Unnamed action heliotrope colored male character.
* 1st minigame.
* Others.

### Family Cinema

* Unnamed family orange colored male character.
* 1st minigame.
* Others.

### Superhero Cinema

* Unnamed superhero blue colored male character.
* 1st minigame.
* Others.

### Sci-Fi Cinema

* Unnamed sci-fi cyan colored male character.
* 1st minigame.
* Others.
Kyle Fracture

Kyle Fracture

Background information

**First episode**
Magic Paper

**Latest episode**
The Retard

Character information

**Full name**
Kyle Fracture

**Other names**
none

**Age**
around 30-40

**Home**
unknown

**Allies**
none

**Enemies**
Everybody

**Kyle Fracture** is the main antagonist of **Rainbow Figures**

Biograpghy
Kyle is around 30 or 40 years old his parents were both 16 when Kyle was born and he died at the age of 14 he was killed by his father cause he tried to take place as king by force and he returns as a demon and trying to come back to life by making his father casting a spell cause his father is also a voodoo doctor not just a king

Appearances
**Season 1**
* Magic Paper
* Hello Neighbor!
* Vicious Voodoo
* The Retard

Absents
**Season 0**
* Moving Day

**Shorts**
* Gamers

**Season 1**
* Five Nights at Home
* Low Budget
Dumb Ways to Die Racing

**NOTE:** This is an app idea to developers.

 File:Dwtdracingcover.png
***Dumb Ways to Die: Racing*** is the game based on Racing and to the original app.

## A story to go with it

Hapless starts doing racing with 4 racing characters in locations.

## How it works

Hapless will be doing racing. There will be minigames.

# **Game**

## Characters

* Summer
* Ginger
* Aurora
* Hapless
* Sweater
* Glass
* More characters doing yachting...

## Racing Locations

### Racing Area

* Untitled 1st Minigame
* Others

### Go Kart Area

* Untitled 1st Minigame
* Others

### Spaceship Area

* Untitled 1st Minigame
* Others

### Waterfall Area

* Untitled 1st Minigame
* Others

### Dumbest of the Dumb

* All minigames
* DWTD Original Characters are unlockable in the map
* Others