AoGM/Citadels

* 5, 11 - foyer; can bluff past or fight twice for map, Magical Necklace, and disable encounter at 6, 11
	+ ~~Bug:~~ Map given is tunnel to hill giants, not fire giants
* 6, 11 - giants, Magical Necklace, map of tunnel to fire giants; retreating increases random encounter rate, surrendering sets party helpless for 1 round before battle
* 13, 6 - rations
* 12, 13 - guards, decreases random encounter rate
* 15, 22 - ice giant enchanter, drugged cave bears (regenerating, strong, more attacks)
* 13, 20 - potions, Improvement
* 24, 42 - magical dog; attempting to pass causes damage, pushes back to 23, 42
* 34, 42 - Two Handed Electro Sword +2, Sir Robbins Shield -6, Selinadas Gift
* 28, 33 - throne; 50% chance of Improved Knowledge, 50% chance of being turned to stone
* 25, 29; 25, 35; 31, 35; 31, 29 - statues; one stone crab, then three
* 24, 32 - stone demons
* 17, 32 - shadow witches
* 8, 37 - ice giants; not duelling surprises party
* 20, 21 - one-way passage
* 22, 21 - parchment trap
* 36, 25 - parchment trap
	+ ~~Bug:~~ these two are supposed to cast a fire spell, but instead cast Teleport Party
* 32, 32 - one-way passage
* 19, 14 - proto-hyenas
* 23, 14 - proto-hyenas
* 27, 14 - proto-hyenas
* 19, 5 - proto-vrack
* 23, 5 - proto-vrack
* 27, 5 - proto-vrack
* 13, 4 - stairs up to tower (37, 6)
* 18, 42 - hinge pin, once map obtained; 2 days until collapse
* 22, 32 - glyph; casts Solar Flare level 2, battle with demons
* 11, 43 - rations

* 20, 30 to 23, 34 - hidden encounter; using Vaporous Form potion or casting Teleport Party ~~(priest only)~~ bypasses glyph
* 22, 38 to 37, 47 - hidden encounter; using Iron Rations defeats magical dog

### Tower

* 37, 7 - stairs down (13, 5)
* 44, 10 - guards
* 39, 12 - guards; patience can avoid battle
* 37, 10 - stairs up (53, 6)

* 53, 7 - stairs down (37, 11)
* 58, 4 - guards
* 60, 9 - guards, more guards, and ice giant chief (carries Frostblade +2)
* 56, 11 - map to hinge pin
* 53, 17 - treasure; Plate Armor +13, Gauntlets +24, Dragon Breath +5, Improvement x2, Battle Hammer +4

## Fire giants

* 0, 66 - exit to outside (85, 1)
* 4, 71 - rations
* 6, 71 - supplies
* 11, 67 - minotaurs
* 4, 61 - barrels of oil
* 6, 61 - flasks of oil
* 2, 66 - fire giants and minotaurs
* 15, 64 - prisoners; freeing increases random encounter rate
* 23, 64 - prisoners; freeing gives allies for battle with stygian trolls
* 26, 68 - Nunchucka of Kanfir +3
* 26, 71 - fire giant enchanters, then warriors; Improved Vitality
* 21, 71 - treasure
* 67, 63 - wizard lab; casts Paralyzing Wall and Itching Skin level 7 on party, then surprise battle with anti'ids and Master Enchanter (carries Staff of Merlin +3, Fire Sticks)
	+ (spells fixed to Mind Mines and Itching Skin)
	+ ~~Bug:~~ Master Enchanter attacks with Quarter Staff +1, instead of Staff of Merlin
* 54, 69 - lots of fire giants; eliminates random encounters
* 72, 75 - old enchanter; attacking gives map and Sting +3, helping changes 67, 63 to straight battle with fire giant enchanter ally, gives Sting +3
* 14, 72 - minotaur chief, not attacking quickly summons slimes; Crystals of Summoning; chief carries Sword of the Voltar +2
	+ ~~Bug:~~ Crystals of Summoning should summon slimes, but casts Annihilate instead
* 32, 67 - Perrin's Eye +3, Quiver of Protection +2, Arrow of Death, Arrow Storm, Arrow of Saphron +3, Exploding Arrow
* 33, 70 - fire giant fletchers, Quiver of Speed
	+ ~~Bug:~~ Flash level 7 is cast on party; this should probably be Flame Missile instead
* 41, 65 - minotaur barracks; trying to sneak through leads to battle in 1 day
* 50, 67; 52, 71; 50, 73; 54, 66; 51, 62; 58, 60; 58, 77; 50, 76 - fire giants
* 75, 65 - fire giants
* 34, 64 - supplies

* 0, 57 to 6, 62 - hidden encounter; using Fire Sticks destroys citadel in 1 day, using a torch, flask of oil, or any fire spell destroys it immediately
* 23, 67 to 26, 70 - hidden encounter; using Helm of True Sight or casting Discover Secret or Discover Magic gives Club of Pummeling +4, Saurons Bane +9