Mortamor (Fiend)

Fiend Class Key can be obtained from Legendary Mortamor (DQ6 Part 2 and Heavenly Golden Dragon) and Giga-Legendary Mortamor, and Legendary/Fiend Final Battle! Footsteps of Zenithia

Legendary (DQ6 Part 2)

Legendary (Heavenly Golden Dragon)

Giga-Legendary

Mortamor - Phase 1
 Sizz
 Normal
 Fire Breath

Mortamor - Phase 2
 Sizz
 Normal
 Fire Breath

Mortamor - Phase 3
 Sizz
 Normal
 Fire Breath

* **Phase 1**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **None**
		- Yellow to Red: **Scorch** (All: Fire Breath: *~220 DMG*)
	+ **Regular Moves**
		- **Normal Attack** (Single (P1 > P4): Physical: 150 *DMG*)
		- **Frigid Wave** (All: Removes all Buffs)
	+ **Skill Gauge Moves**
		- **Poison Mist** (All: Breath: Toxic Poison)
		- **C-C-Cold Breath** (All: Ice Breath: *~240 DMG*)
		- **Kaboom** (All: Magical Bang: *~200 DMG)*
	+ Mortamor will use **Poison Mist > C-C-Cold Breath > Kaboom > Poison Mist > etc** for Skill Gauge Moves
* **Phase 2**
	+ **Threshold Skills (Bar Breaks)**
		- Start: **Super Giga Impact** (All: Physical Rubblerouser: *~220 DMG* + Dispel)
		- Green to Yellow: **Inferno** (All: Fire Breath: *~260 DMG*)
		- Yellow to Red: **Super Giga Impact** (All: Physical Rubblerouser: *~220 DMG* + Dispel)
	+ **Regular Attacks**
		- **Kasap** (All: Magic: Defence Down 1 Step (20%))
	+ **Skill Gauge Moves**
		- **Land Spark** (All: Physical Zap: *~340 DMG* + Stun)

* **Phase 3**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Two Handed Play** (Resummons both Hands)
		- Green to Yellow: **Dream World Crumbling** (All: Physical Zam: *~500 DMG* + Agility decreased 1 step (20%))
		- Green to Yellow: **Heat Ray** (All: Physical Frizz: ~140 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
		- Yellow to Red: **Two Handed Play** (Resummons both Hands)
		- Yellow to Red: **Rage** (Self: Increases Attack 2 steps (40%))
		- Yellow to Red: **Dream World Crumbling** (All: Physical Zam: *~500 DMG* + Agility decreased 1 step (20%))
		- Yellow to Red: **Heat Ray** (All: Physical Frizz: ~140 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
	+ **Regular Attacks (Mortamor)**
		- **Normal Attack** (2 people + All: Physical: *~60 DMG + ~60 DMG* and Defence decreased 1 step (20%))
		- **Additional Attack** (2 people + All: Physical: *~60 DMG + ~60 DMG* and Defence decreased 1 step (20%)) (Interrupt)
		- **Playback** (Interrupt)
		- **Frigid Wave** (All: Removes all Buffs)
	+ **Skill Gauge Moves (Mortamor)**
		- **Freezing Blizzard** (All: Ice Breath: *~200 DMG*)
		- **Ferocious Roar** (All: Physical: *~190 DMG* + Stun)
		- **Dream World Crumbling** (All: Physical Zam: *~500 DMG* + Agility decreased 1 step (20%))
	+ Mortamor will use **Normal Attack** + **Frigid Wave** every turn
	+ Mortamor will use **Additional Attack** every 8 actions (Party + Enemies)
	+ Mortamor will use **Playback** to revive Left or Right Hand when they die
	+ Mortamor will use **Freezing Blizzard** > **Ferocious Roar** for Skill Gauge Moves, he'll use only **Dream World Crumbling** when he is in **Rage** State
	+ **Regular Attacks (Left Hand)**
		- **Normal Attack** (Single: Physical: *~30 DMG*)
	+ **Skill Gauge Moves (Left Hand)**
		- **Demonic Iron Fist** (Single: Physical: *~100 DMG* + Dispel)
		- **Forbidden Dream** (Mortamor and Both Hands: 999 HP Recovery + 100% CT Increase)
	+ **Regular Attacks (Right Hand)**
		- **Normal Attack** (Single: Physical: *~30 DMG*)
	+ **Skill Gauge Moves (Right Hand)**
		- **Demonic Iron Hammer** (Single: Physical: *~120 DMG* + Stun)

**Strategy**

* **Phase 1**
	+ Normal Attacks are a fixed *150 DMG* and go from P1 > P4, be mindful of this when triggering his first bar break skill.
	+ You can bring an antidote for toxic from **Poison MIst**, but if you are able to manage, you don't have to.
	+ Buffing is a very good idea for this phase despite **Frigid Wave**, especially breath resistance for his bar break skill.
	+ Take it slow and get ready to defend and recover from Phase 2's opening damage

* **Phase 2**
	+ Be careful of opening move of **Super Giga Impact**, defending and buffing defense 2 steps is a great way to reduce the damage from this.
	+ Phase 2 has no normal attacks other then **Kasap**, so his only damage comes from **Land Spark** and from **Super Giga Impact**. Be mindful of these and you will have no chance of dying.
	+ Buffs are only removed from the opening and final bar break **Super Giga Impact**, so make sure to buff defense 2 steps and keep it for this ability.
	+ Make sure to guard **Land Spark**! Afterward use that time to buff and attack. Rinse & Repeat
	+ Final **Super Giga Impact** should be triggered immediately after recovering from **Ground Spark**, wait for your allies to recover from stun, if it'll be too late, then defend **Land Spark** again and wait for an opportune moment to trigger it.
	+ When he is about to transition to Phase 3, make sure everyone is topped up on enough health to survive **Dream World Collapse** and buff Attack and Speed 2 steps
	+ Delay triggering Phase 3 if Def down is still on.

* **Phase 3**
	+ Use your strongest attack chains to try and immediately take down his green health bar and trigger **Dream World Collapse**, make sure to also kill his Right Hand before you trigger **Dream World Collapse**.
	+ Recover immediately with either a Yggdrasil Dew or Multi-heal after **Dream World Collapse**, he may use an additional attack very quickly.
	+ Recover and get ready to rinse and repeat, make sure that defense is not down when triggering the next **Dream World Collapse**, since it is physical damage.
	+ Destroy the Left Hand before it gets off **Forbidden Dream**, otherwise not only will it heal Mortamor and both hands, but it'll also increase their skill gauge to max and allow them to combo immediately.
	+ Mortamor will only use **Dream World Collapse** as a Skill Gauge Move when he uses **Rage**, so it is highly recommended you quickly burst down his final health bar before he uses it again.
	+ The more Revivify Stones you have at the end, the better your chances are of defeating Mortamor. Wisely use your Yggdrasil Dews too in the 3rd form, it is generally recommended to use 1 per **Dream World Collapse** and have 2 as an emergency.
	+ Phase 3 is very hard to survive in, so the longer you take in finishing this fight, the greater your chances are of wiping out.

Mission Rewards
 Defeat the boss with a Skillful Finish
 Clear the quest without dying

First Clear Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists