recursal/Fanatic-Fandom huggingface dataset:
Zombie

A zombie with exposed ribs and right arm bone.

Zombie is an undead husk of a former human that have a primal need of eating flesh. It is unknown how did they come to existence. Since 2140s no occurences of people returning as zombies after death has been noted, there is a belief of the 'zombie virus' prompts people to burn deceased instead of burying them. Some people believe that they are created out of necromancy and dark magic, but the most logical reason of that is a result of biological weapons during the Last World War. However, by bite of a zombie you don't turn into one, but you might still die of gangrene due to abundance of germs and bacteria they're carrying.

## Appearance

### Morphs

Morphs are random, sometimes zombies have exposed bones, sometimes just bite wounds. A classic zombie has a gray skin, short and brown rags as pants, and a few bite wounds sometimes exposing the bones.

### Custom

Players can sometimes make custom zombies, such as an armored zombie. (This may happen rarely due to zombies being weak and easily killed by damaging the head.)
Odd Rocks League

Odd Rocks League: After the US government fell, the indigenous peoples, no longer oppressed by crippling laws and corporate exploitation of their lands finally saw a chance of thriving again. Descendants of Native Americans, united by common ancestry started forming inter-tribal leagues across entire America. One of the largest ones is the Odd Rocks League from the former Odd Rocks National Park, uniting descendants of various local tribes, including the Navajo, Apache, Comanche, as well as non-Indian volunteers in the fight for the independence of New Mexico. It is, in my opinion one of the best factions but it is barely played and super underrated.

**New Mexico agenda:**

-Proclaim the territory of former Odd Rocks National Park independent

-Patrol the National Park's territory [rich of me to say, considering it's the most empty part of the map, but dw, it'll have plenty of stuff added to it]

**Odd Rocks League guidelines:**

-Despite being a native-inspired faction, the League isn't meant to be roleplayed as a primitive tribal group. The League has access to the same technology as other inhabitants of post-apocalyptic New Mexico, and as seen in New Pueblo, some pre war technology too.

-Not everyone within the League's ranks is a Native American. Their ranks are also powered by volunteers and sympathizers from outside the former Odd Rocks National Park.

-Game staff have precedence in leading the faction in order to organize and moderate the roleplay better.

-Locations raided and seized by the League in roleplay, remain under its control only on the server the raid takes place in, or until someone else recaptures them in RP on the same server.
Dirkshorn

**Dirkshorn** is een startpunt gelegen in de gemeente Schagen in Noord-Holland. Ten noorden van het startpunt liggen de startpunten Tolke, Valkkoog en Schagerwiel, in het westen liggen de startpunten Tuitjenhorn, Eenigenburg en Burgerbrug, in het oosten Winkel en Nieuwe Niedorp, en Warmenhuizen en Oudkarspel in het zuiden.

## Beschrijving

Dirkshorn is ontstaan aan de Oosterdijk van het Geestmerambacht. Het dijkdorp is vermoedelijk vernoemd naar de ‘horn’ of hoek van ene ‘Dierick’ of Diederik. Het lag in een bebost hoogveengebied, dat al in de vroege middeleeuwen ontgonnen werd door kolonisten uit het duindorp Petten. Mannen van de geestgronden ofwel ‘geestmannen’ die hier een eigen rechtsgebied ofwel ‘ambacht’ oprichten – vandaar de naam Geestmerambacht.

## Routes

* Meerroute 2,7 km - is een ommetje over schelpenpaden en graskades rond het Meertje van Dirkshorn, een waterberging in de Koetenburgpolder. Langs de sportvelden loop je over de groene oostkade van de Voorpolder.
* Groenveldroute 4,6 km - loopt grotendeels over gras, richting buurtschap Groenveld: over de westkade van de Voorpolder en langs de ringsloot van de Schagerwaardpolder. Ook wandel je door het buurtschap Stroet.
* Galgenkaderroute 5,0 km - loopt ook richting Groenveld en gaat bij het gemaal Valkkoog over de Galgenkade, waar vroeger misdadigers werden opgehangen als afschrikwekkend voorbeeld. Verder wandel je over de Groenvelderweg tussen de golfbanen door.
* Woudmeerroute 9,7 km - loopt ook richting Groenveld en gaat bij het gemaal Valkkoog over de Galgenkade, waar vroeger misdadigers werden opgehangen als afschrikwekkend voorbeeld. Verder wandel je over de Groenvelderweg tussen de golfbanen door.
Inter Dimensional Sidekick Device

The Inter Dimensional Sidekick Device is a simple device made by Grandpa Steve in Billy The Dimension Hopper.

## Inter Dimensional Sidekick Device

### Powers

Teleporting badasses from all over the cosmos, Brain washing

## History

The Inter Dimensional Sidekick Device is a machine made by Grandpa Steve to help Billy on his adventures. The machine randomly teleports the most badass sidekicks from the cosmos as well as alter there minds so they protect Billy. After introducing it to Billy he uses it to summon a random badass and he ends up teleporting El Pequeño.

## Appearances

* BTDH S1 EP1
* BTDH S1 EP2 (Background)
* BTDH S1 EP3 (Theme Song)
* BTDH S1 EP4 (Background)
* BTDH S1 EP5 (Background)
* BTDH S1 EP6 (Background)
* BTDH S1 EP7 (Background)
* BTDH S1 EP8 (Background)
* BTDH S1 EP9 (Background)
* BTDH S1 EP10 (Background)
* BTDH S1 EP11 (Theme Song)
* BTDH S1 EP12 (Theme Song)
* BTDH S1 EP13 (Theme Song)
* BTDH S1 EP14 (Theme Song)
* BTDH S1 EP15 (Theme Song)
* BTDH S2 EP1 (Theme Song)
* BTDH S2 EP2 (Theme Song)
* BTDH S2 EP3 (Theme Song)
* BTDH S2 EP4(Theme Song)
A Camosaurus Halloween (Skit)

A Camosaurus Halloween is a skit made by Camosaurus that introduced Billy The Dimension Hopper.

## A Camosaurus Halloween (Skit)

### Next

Tales From The Narrator: How Dinosaur Went Extinct (Skit)

## Plot

It's Halloween and Billy decides to trick r treat as a mummy this year. He first goes to the Dinosaur Island Revival house. However they all roar at Billy forcing him to walk away. He then goes to the Outskirts house. But The Shadow forces Billy to bay Vanguard for candy. Billy dose not understand Vanguard is so he leaves. He then goes to The Mesozoic Bedroom house where General Tyranus offers Billy candy. However General Warsaw says other wise and refuses to let Billy have candy. So the two fight for it. Billy decides to leave.

He then goes to the DinosaurZ house where Martin dose not know what trick r treating. Martin eventually asks if Billy has candy. Billy says he has a little bit. Making Martin demand Billy give him some candy. Billy refuses. Then a trick r treater who is a zombie walks up to Martin. Martin then attacks the trick r treater. Billy runs off. He lastly goes to a human's house. The human rapid fires with his gun because of Billy being a talking dinosaur. Billy walks off with no candy.

## Appearing Characters

* Billy
* The Shadow
* Martin
Albert

Albert is one of the few non infected dinosaurs in the Zebra Dimension. In Billy the Dimension Hopper.

## History

### Before Billy

Albert was a store owner until the Zombie outbreak. However, he tried to hide in his store and stash away all the food. But he was quickly surrounded by a bunch of zombies. With only a small wall to protect him. But he had no way of escape. Luckily Martin and Peter killed all the zombies that were trying to infect him. Albert then joined there small group of survivors and has lived with.

### Season 1

Albert lives inside the wall with the survivors. But when Billy arrives not that many people like him. And fewer people believe he is a dimension hopper. Albert is one of the few that believes Billy. Asking if Billy could teach him how to build a dimension hopper. Later Billy dumps the survivors right before an Alpha is about to attack the survivors. Although Albert survives. Billy returns to the Zebra Dimension to hunt to the Demogorgon. They then meet some of the survivors from before. Including Albert. The survivors are looking for Peter who they don't know has been taken by the Demogorgon.

Predictably they don't believe Billy or the Demogorgon's existence. However, Albert lets Billy join because an extra pair of eyes would help. Martin reluctantly lets Billy in. Later Albert spots something in the same vein as Peter did. And just like Peter did the Demogorgon arrives to eat Albert. Quickly Albert's absence begins to be noticed. Billy thinks its the Demogorgon. Still, nobody believes him. Everyone begins to split up to find Peter and Albert. But one by one everybody gets captured by the Demogorgon. Quickly the survivors drop from ten to six. Martin begins to slowly believe just a little more although he still has a lot of doubt. Later Billy catches the Demogorgon and teleports everybody back to the Zebra Dimension. Including Albert.

## Appearances

* BTDH S1 EP2
* BTDH S1 EP11

## Personality

Albert is quite wimpy at times. He is not that good at fighting and would rather quickly surrender anything. On multiple occasions he has tried to dump his friends in battle out of sheer fear that he will die in battle. Luckily his friends are pretty good and dragging him into fights and helping reassure that he will be okay. He even managed to charge into battle and kill a few zombies when they fought the protectors.
Æ

Æ is an old letter that was removed from the English alphabet but still exists in Icelandic, it´s design is just lazy, you just smash an A and an E together and you have this letter, it´s sound isn't even present in the English language, it makes a sound like when you are clueless about something and you go uhhhhhh, but it's for of ehhhhh
Beemster - Spijkerboor

**Beemster - Spijkerboor** is een startpunt gelegen in de gemeente Wormerland in Noord-Holland. Ten noorden van het startpunt liggen de startpunten De Rijp en Grootschermer, in het westen ligt het startpunt De Woude, in het oosten Hobrede en Kwadijk, en De Poel en Wormerveer in het zuiden.

## Beschrijving

Op oude kaarten is Spijkerboor de naam voor een bochtige waterloop tussen het grote Beemstermeer en de kleinere Ster- en Kamerhopmeren. Na de inpoldering van al die meren in de 17e eeuw is de naam overgegaan op een dijkbuurtje in de noordoostpunt van de Ster- of Starnmeer. Spijkerboor is strategisch gelegen op de viersprong van de Beemsterring-vaart, de Knollendammervaart en het Noordhollands Kanaal. Het was een logische vergaderplek voor de dijkgraaf en de heemraden van de Starnmeer en Kamerhop: tussen beide polders in. Zij hadden hier op de hoek van de Starnmeerdijk hun Heerenhuis – op de gevel staat ‘Anno 1787’ te lezen.

## Routes

* Ommetje Fort Spijkerboor 5,3 km - voert over de slingerende ringdijk van de strakke Beemster. Fort Spijkerboor is het mooist als u het vanaf het oosten benadert, door de weilanden, over het Stelling van Amsterdampad. Honden zijn verboden.
* Ommetje Graft-De Rijp 12,2 km - is een verkenning van de Kamerhop, de kanaaldorpen Oost- en West-Graftdijk, de Graftermeer en de schilderachtige dorpen Graft en De Rijp.
* Rondje Starnmeer 8,0 km - is een rechthoekig ommetje dat eerst door de Starnmeerpolder (1634) loopt en dan terugvoert langs het Noordhollands Kanaal.
Volendam

**Volendam** is een startpunt gelegen in de gemeente Edam-Volendam in Noord-Holland. Ten westen van het startpunt liggen de startpunten Purmerbos en Purmerland, in het noorden de startpunten Edam en Etersheim, en Marken en Monnickendam in het zuiden.

## Beschrijving

### WELKOM

U bent bij het Zuideinde van het vissersdorp Volendam, dat na 1450 ontstond toen de uitmonding van de Ye hier gedicht (‘gevold’) werd. Aan de Zuiderzeekant van de dam kwam een haventje. Vandaar de naam Vollen- of Volendam. Het dorp groeide eerst uit tot een van de belangrijkste vissersplaatsen aan de voormalige Zuiderzee en daarna, in de 19e en 20e eeuw, tot een toeristische trekpleister. Na de aanleg van de Afsluitdijk in 1932 verloor de visserij sterk aan betekenis. Tegenwoordig moet Volendam het vooral van de bouw, de watersport en het toerisme hebben.

## Routes

* Palingroute (16,4 km) is een lange wandeling rond de oude veen- en kaaspolder Katwoude over de grotendeels onverharde Hooge en Lage Dijk. De route voert langs De Kathammer en het aangrenzende Heitje van Katham. Bij de afdamming van de Purmer Ee (1401) kunt u het heen-en-weertje naar het oude Zuiderzeestadje Monnickendam er nog bij nemen. Honden zijn verboden.
* Dijk- & Doolhofroute (3,5 km) is een ommetje door Oud-Volendam. De route loopt over en achter de oude Zuiderzeedijk, langs straatjes met veelzeggende namen als Aalstraat en Pellersplein en door Het Doolhof. U loopt terug via het Noordeinde en de Haven.
Egg (Skit)

Egg is a short film/skit made by Camosaurus

## Plot

It starts with a person walking in a door saying "It's just an egg." He continues repeating the saying while grabbing a egg. He then goes outside still saying it's just an egg and then smashes the egg with an axe. Without even knowing it Smily the egg watches him brutally kill the egg. He then rolls of. The person continues to walk around until a noise attracts his attention so he walks back outside. Smily still stalks him.

The person goes inside a shed. Leading to the door slamming behind him. But Smily is also in the shed. After that Smily begins to throw wood at the man. Before stabbing him with a axe. Smily then stares sadistically at the man. Before blowing out a candle cutting out all light and leaving the man to die.
Valley of the kings

**Valley of the Kings** is a valley in Egypt where, for a period of nearly 500 years from the 16th to 11th century BC, rock cut tombs were excavated for the Pharaohs and powerful nobles of the New Kingdom (the Eighteenth to the Twentieth Dynasties of Ancient Egypt).

This place appears in chapter 2.

### Characters burried in the Valley of the Kings

* Ahmose
* Tuthmose I
* Tuthmose II
Peter

Peter is a survivor of the Zebra Dimension Apocalypse in Billy The Dimension Hopper.

## History

### Before Billy

Peter was a police officer before the Apocalypse. His last arrest was when he arrested Dr.Becker the person responsible for the apocalypse. After Dr.Becker began biting people and spreading the disease throughout the prison. The only survivor was Peter. Who now is determined to get a group of survivors. It starts with Martin and then he and Martin slowly find more and more survivors. And kill more and more zombies. Soon they have an entire alliance of survivors.

### Season 1

Theo brings Billy and El Pequeño to camp where they meet everyone. However, when Billy introduces himself Captain Styraco whispers to Peter that he thinks Billy's a crack head. Peter agrees but thinks it's best to play along with his stories. So they do until Billy and El Pequeño teleport away while an Alpha attacks their camp.

Later Peter looking out for zombies. Suddenly something catches his eye. He goes to check it out. It's a dying Triceratops. The Triceratops yells at Peter to run away from the monster. Peter thinks he is talking about the zombies. However, Peter does not realize what the Triceratops is talking about until it's too late. The creature drags Peter away. That unknown creature is the Demogorgon. After it captures many more people Billy manages to free everyone including Peter.

## Appearances

* BTDH S1 EP2
* BTDH S1 EP11
MC: Ailment Guard

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Ailment Guard** is a powerful positive status effect which greatly increases the resistance to all common negative status effects for five turns, at a 75% reduction, as well as giving a 20% NUL buff. However, it has no impact on other debuffs such as STAT Down. Also, having this status effect lures certain opponents into using Shatter Magic, a spell which negates all positive status effects, including this.
The Dinosaw

The Dinosaw is a creepy villain in Billy The Dimension Hopper.

### Season 2

The Flimples hope to celebrate Leaning Tower of Pizza Day but The Dinosaw attacks and captures them all. Later when Jeffy arrives The Dinosaw fuses all of the Flimples into a giant rabbit monster he calls Gladus. After defeating Gladus Jeffy then goes to defeat The Dinosaw. Later Jeffy tries to kill The Dinosaw. But The Dinosaw says that he can see into the future and says Jeffy will die. He then says that Billy has doomed us all including saying Billy will kill Jeffy in the future. Jeffy is quickly confused by this. The Dinosaw then reveals a secret weapon and Jeffy disappears. One Eyed Flash is alone. He then frees Gladus from One Eyed Flashes shoes and takes One Eyed Flash with him. Jeffy is teleported to The Splinter Dimension 145.
Esperanza

**Esperanza** is a supporting character in the film *Spirit: Stallion of the Cimarron* and the protagonist of the novel *Esperanza*. She is the mother of the titular character Spirit.

## Personality

Esperanza is a caring and motherly individual who loves to be free, wild and takes her responsibilities as the matriarch of the Cimarron herd seriously.

## Relationships

### Spirit

Esperanza has loved her son since the moment he was born. Until he was an adult, Esperanza was presumably in charge of the herd until he grew up. However, when he was a foal, Esperanza was not afraid to be stern with him when she needed to be. When he grew up, Esperanza was proud of the stallion her child had grown into. However, Spirit's life changed when he saw a fire for the first time. Esperanza tried to stop him, but Spirit chose to investigate. After accidentally awakening the humans, Spirit warned his mother and the herd to flee, showing he cares for her

She could not bare witness to Spirit being captured by humans and tried running to rescue him. However, Spirit stops her before she can do it, or she would have suffered the same fate as him. Heartbroken, Esperanza often gazed at the stars, wondering if they would ever see each other again. In turn, Spirit began to miss her as well When her beloved son returns, Esperanza happily welcomes her son with a warm smile and his new girlfriend, Rain.

## Trivia

* Esperanza's name was revealed in a video game adaptation for the series.
House Haddock

**House Haddock**is a family featured in the *How to Train Your Dragon*franchise. They are Hiccup's paternal relatives.

## Background information

### Feature films

*How to Train Your Dragon
How to Train Your Dragon 2
How to Train Your Dragon: The Hidden World*

## Group information

### Leaders

Hamish I
Hamish II
Stoick's Father and Grandfather
Stoick the Vast
Valka (by marriage)
Hiccup Haddock

### Members

Toothless
Hiccup Haddock
Astrid Hofferson (by marriage)
Zephyr Haddock
Nuffink Haddock

### Home

Berk (formerly)
New Berk
Spirit

### Likes

Good people, being free, being with Rain, spending time with the Eagle, his way home

### Dislikes

Bad-intentioned people, people being mean to his friends, Rain hurt or injured, people he doesn't trust riding him

### Powers and abilities

Speed
Agility
Jumping
Indomitable Will
Manipulation

## Family

### Parents

Esperanza (mother)
Strider (father)

### Friends

Rain, the eagle (best friend), Little Creek

### Enemies

The Colonel, the U.S. Army, horse wranglers

**Spirit** is the titular main protagonist of the animated DreamWorks' film *Spirit: Stallion of the Cimarron*.He is a horse from the wild side of America's plains who is captured by the U. S. Army and struggles to find his way back home. Befriending the Native American boy Little Creek, he falls in love with the horse, Rain. No matter who tries to tame him, his spirit is never broken, which is how he gained his name.
Chubba

Chubba is a Vietnam War soldier who fought alongside Grandpa Steve. He also had dreams of becoming a meat fisher.

## History

### Season 2

Chubba gets introduced to Billy thanks to Grandpa Steve. Billy and Chubba have a talk. Even though it's just Chubba listing all the kinds of meat he will make when he is done with the war. Grandpa Steve returns. Billy thanks him for making Chubba be quiet. Eventually, they all go to a meeting where they have a plan of attack for the Russians. However, they don't have the weapons they need. Instead Lieutenant Damn drops the palm tree bombs. Injuring everybody and killing Chubba. With his last words begging Grandpa Steve to make his meat fishing company for him. He then dies.

## Personality

Chubba is a mildly dopey character. But he is also very ambitious especially towards the art of meat fishing.

## Trivia

* Chubba's name and character are based off of Bubba Blue from Forest Gump
Archie (Tales of Arcadia)

## Archie

### Dislikes

Being called an "assistant", Douxie messing up the names of magical objects/creatures, getting thrown about, fighting

### Powers and abilities

Shapeshifting
Magic
Fire

## Family

### Other relatives

Charlemagne (father)
Douxie Casperan (bonded wizard)

### Friends

Douxie Casperan, Merlin †, King Arthur (formerly) †, AAARRRGGHH!!!, Steve Palchuk, Toby Domzalski, Claire Nuñez, Jim Lake Jr., Blinky Galadrigal, Morgana

### Enemies

Skrael, Bellroc

**Archie** is a character from the *Tales of Arcadia* franchise. He is the tritagonist of *Wizards* and one of the main protagonists of the film *Rise of the Titans*. He is Douxie Casperan's familiar who is a dragon in the form of a cat. He hates being referred to as a "Teacher's Assistant" and insists he is more of a "Wizard Associate."

## Trivia

* Alfred Molina also voices Viggo Grimborn, a villain from *Dragons: Race to the Edge*, another Netflix-DreamWorks television series
* Before the release of Wizards, fans predicted Archie would be Douxie's familiar.
MC: Aurora Burst

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Releases a blast of multicoloured light which regenerates the party's MP. Recovers 20 MP for everyone."*
>
>

**Cost**: 30 TP

**Source**:

* Eric(a) - Learned alongside gaining Tier 2 which requires siphoning 5 cores.
* Marianne - Starting Skill.

**Aurora Burst** is a skill that restores 20 MP for all members of the party.

In an extended battle this skill is useful for restoring the MP of other party members who have other skills that need to be used with higher priority than their own MP recovery options, such as if Natalie needs to heal the party and needs more MP urgently. In such a situation this can combo well with Mana Burst to supply the TP required for this skill.

Aurora Burst is also useful in as a way to restore MP without spending items. Engaging in battle with a weak enemy allows for dragging out the fight and restoring resources. Wasting turns with Guard will rack up the TP required for this, and if Eric(a) is really low on MP then Aurora Glow can also be used simultaneously. Or even just in a regular fight that is about to end if Eric(a) has excess TP remaining then this can be used to turn it into MP which will actually carry over unlike the TP.
Rico

### Likes

His doll Miss Perky, destroying things, Skipper, Kowalski, Private, saving the world, using dynamite sticks

### Dislikes

Private's "mushy" words, the lunacorns, anything "lovey dovey"

### Powers and abilities

Yacking up things.
Agility
Demolitions expert

## Family

### Parents

Unnamed mother †
Unnamed father †

### Siblings

Skipper and Kowalski (brothers)
Private (adoptive brother)

### Friends

Skipper, Kowalski, Private, Alex, Marty, Melman, Gloria, Phil and Mason, King Julien XIII, Marlene, Mort, Maurice, Classified, Eva, Short Fuse, Corporal, Esmeralda, Esperanza, Ernestina, the Dancing Dogs, Manu, Maya

### Enemies

Nana, Captain Chantel DuBois, Dave and his Octopi

**Rico** is one of the four main protagonists in the TV series and the tetartagonist of the 2014 film. He is presumably the same age as his brother Kowalski and Skipper but is older than Private. He is also the team's head of the demolition and storage.

## Background

### Personality

Rico is crazy, insane, lovable. He is often loose cannon.Rico is obedient as he never has once disobeyed Skipper, seen in both film and TV series. Rico is also not very bright and is also psychopathic and has shown to go crazy.

Private states that Rico always  sees chainsaws as an answer to everything. Skipper pointed to Julien that Rico can sometimes go crazy with ammunition, which is why they don't let Rico go with lots of explosives. He is very superstitious, believing in misfortunes and curses (without realizing it was Julien's doing.)

He is always obsessed with a dynamite, shown in A Christmas Caper, when he and his brothers rescue their younger brother Private, he constantly asks to use the dynamite, but Skipper always declines the option until they use it to leave the old lady's apartment. He also craves to having fish and very emotional.

### Physical Appearance

   Rico has top feathers that act like a mowhawk hairstyle. Rico also has a large beak and a scar over his left side of his beak.

## Trivia

* It is possible Rico may be LGBTQ+ because of his interactions with Kowalski and Private, despite them being his brothers
MC: Crazed Elemental

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Eric(a): "What the...? A naked woman just popped up from the ground!"*
>
> *Isabelle: "That's just a Wood Elemental, there are many around the tree."*
>
> *Natalie: "Why does she look so mean? I thought elementals were on good terms with Magical Girls." \*Gasp!\* "Is it because of me?"*
>
> *Isabelle: "Nah, she's probably just bored and wants to play. Just tell her to knock it off and she will go away, they are pretty friendly."*
>
> *Natalie: "Ok. Miss Elemental could you please let us pass?"*
>
> *Elemental: "Kill... Kill... Kill..."*
>
> *Eric(a): "That doesn't sound friendly at all!"*
>
> *Isabelle: "What the hell is happening!? I've never seen a Wood Elemental acting like this."*
>
>

**Spells and Abilities**:

* Attack (Blunt damage)
* Earthquake
* Entangling Vines
* Healing Wave
* Stone Armour
* STAT Down effects resisted by 50%

**Drops**:

* 100 lumes
* Purple Crystal (25% chance)

**Crazed Elementals** are unfortunate inhabitants of the Farysanian Tree, driven mad by the Magico Doom Flower and her Mind Breakers. These spellcasters can heal and buff the defence of themselves and their allies, and occasionally pelt the party with Blunt damage and Bound effects, but are not major threats on their own. They waste enough turns attacking weakly or ineffectively buffing allies that you can generally ignore them until the more aggressive enemies are dealt with.

Normally peaceful, Crazed Elementals will no longer appear as enemies once you've defeated all of the six Mind Breakers infesting the tree.

Crazed Elementals can be found in the Big Tree.
Extra notes

## Extra notes about MFW wikia

For updates please go to updates... But here is a few words before (*or after if you are a rebel) you enter this wikia...*

* Please make comments relevant to the post...
* Be nice!
* Think before you post
* And always listen to admins.

## Rule notes

Here are some things about the rules...

They are ranged from what is more punishable to least

1. Removing important information
2. Disrespect
3. (On purpose) stupid editing
4. Stupid comments (will be removed)
5. Being a grammar nazi

Here are somethings hat is Punishable depending on the severity.

1. Bullying
2. Disrespect
3. Racism
Demy

Demy is a dimension hopper from Billy the Dimension Hopper

## History

### Season 1

Demy and his sidekick Squiggles go to the Adventurer Dimension. They quickly wonder who lives in the Adventurer Dimension. they do find out who lives there very quickly. As the Tribe of the Pepsi sneak up from behind them and surround them. The leader of the Tribe of the Pepsi commands everyone to kill Demy and Squiggles. The Tribe then crushes Demy and Squiggles to death. Chief Pepsi then takes there Dimension Hopper and goes to kill El Pequeño.
Guild Wars Guides Wiki

## Welcome

Welcome to **Guild Wars Guides**, a wiki dedicated to Guild Wars 1. In this wiki you will find basic guides for newcomers as well as advanced guides for min/maxers and more experienced players.

The ultimate goal of this wiki is to help people getting started with the game and gain more and more titles/achievements for their Hall of Monuments.

## Getting started

So you've bought **Guild Wars Trilogy** and want to get started? We've got you covered. The following guides will assume that you are a new player or returning player with a fresh account who just wants to get started with the game. Please note that our guides will give you some newbie-friendly advice on what to do and how to approach different things. Basic mechanics will be not explained but we will provide you with links to the official Guild Wars Wiki.

* **Ch. 01: Picking the campaign**
* **Ch. 02: Picking your class**
* **Ch. 03: Your first steps in Tyria**
* **Ch. 04: Attributes and Skills**
* **Ch. 05: Secondary class**
* **Ch. 06: Quests & rewards**
* **Ch. 07: Missions**
* **Ch. 08: NPCs & Traders**
* **Ch. 09: Accumulating wealth**
* **Ch. 10: Spending your first money**
* **Ch. 11: Advancing further**
LBA: Rat of slightly different colour

***Beast-type enemy***

As befitting their name, **Rats of slightly different colour** are a stronger variant of Rats, which are themselves stronger variants of Mice. Aside from a new move, they are an uninteresting foe.

Rats of slightly different colour can be encountered in the following locations:

* Wacky Woods
LBA: Moonlit Wolf

***Beast-type boss***

Once cornered by the Wolves of Prelude Forest, Url will finally face their leader, the **Moonlit Wolf**. Fierce enough on its own, the Moonlit Wolf only arrives after you've defeated a pack of three standard Wolves beforehand, and comes with two Wolves as backup.

By this point, defeating the first three wolves should be simple. Take them out, chugging a Healing Brew before you finish off the last one so you can start the next fight at nearly full HP. When the actual boss fight begins, use Strong Attack to quickly defeat the two wolf allies, then begin laying into the boss. Its normal attacks aren't that impressive, but its specials can deal over 100 damage in a single hit, so keep yourself healthy enough to handle those.

Don't worry if the boss seems to have an unfair amount of health. Before the boss can be defeated, the fight will pause and the boss will drop a Silver Fang before cheating and defeating you. Fortunately for Url, he is rescued moments later by Scarlett, saving him from death for a fate much, much sillier.
MC: Alice Clone

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *No character commentary*
>
>

**Spells and Abilities**:

* Attack (Absorb damage; heals user)
* Be My Doll!
* Erasure

**Drops**:

* 80 lumes

**Alice Clones** are powerful spellcasting enemies, although they know very few skills. Being physically frail, they make up for it with the Absorb damage on their Attack to steal some of the target's vitality and heal the respective Alice Clone. They can also cast "Be my doll!" to give all targets the Dolled status, incapacitating them for a while. Lastly, they know a unique spell called Erasure, which is a medium-powered spell against all targets and can be cast comparatively often.

The fact that Alice Clones are always called such, even if regular Alice's name was changed by Rania, and that they know the Erasure spell, implies that they are clones of a different person named Alice who merely looks similar to the Alice of the Cutie Knights.

Alice Clones can be found in Rania's Fun House if one of Rania's Cultists mutates accordingly.
MC: Bramblewood Earrings

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"When struck, these magical earrings lash out at your enemy. Deny Evasion, 67% chance of physical counterattack."*
>
>

**Category**: Headgear (Eric(a))

**Additional Effects**: 67% chance to counterattack against physical attacks.

The **Bramblewood Earrings** can be gained from Tilia during her "Sneak Attack" succubus event.
MC: Chilling Aura

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"[5 Turns] Grants immunity to Ice, +25% ATK and attacks gain Ice attribute. Removes Flaming Aura."*
>
>

**Cost**: 5 MP

**Source**: Equipping the Shadow Core.

**Chilling Aura** is a spell that applies a buff that makes the user's default attacks and grants immunity to the Ice element along with +25% ATK (Not the same as a standard STAT Up) for five turns to the user. It will also remove the buff granted by Flaming Aura if it is active.

This skill is best used in prolonged fights by a physical attacker such as Veronica (or anyone else with an ATK build) to buff their primary means of doing damage, as well as giving a more accessible means of dealing Ice damage as Veronica's spells are hampered by her low MAT. However, it can be used solely for the immunity to Ice, should you need it.
Library

**This article is a disambiguation page for Library**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* **Library (Magical Camp)**
* **Library (Prisoners of the Elder One)**
MC: Confusion

*This page is about the skill. Did you mean the status effect?*
*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 5 MP

**Source**: None

**Confusion** is a spell with a 75% chance to inflict the Confused status effect on all enemies.

The following enemies can cast Confusion:

* Legion
C-4 Package

**This article is a disambiguation page for C-4 Package**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* **C-4 Package (Magical Camp)**
* **C-4 Package (Prisoners of the Elder One)**
MC: Alice's Memories

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
Although not a dungeon in the traditional sense, **Alice's Memories** are an area you must explore in order to prevent Alice from possessing all other magical girls and to recruit her into the Cutie Knights. They can be accessed as soon as you find the Silver Key in the Bee Hive. Simply bring the key back to camp and attempt to enter Alice's room. She'll handle the rest.

## Layout

Moments after being subjected to Alice's Macabre Puppetry, Eric(a) will be returned to their old body, wearing men's clothes, standing in their old bedroom, with their father calling in the distance. Before Eric(a) can move though, Natalie smashes through a wall and warns him that this is all an illusion put together by Alice in order to brainwash them. If Eric(a) heads west toward their father's voice, you'll receive the Mind Control Game Over ending. Head north through Natalie's breach in the wall to continue into the mindscape.

You'll find yourself in a surreal space filled with winding platforms floating in space. Large teleporting runes can be seen scattered about; the purple teleporters will send you to a red teleporter elsewhere. Your goal is to reach the white glowing hexagram in the center of the area. Simply head north, entering the teleporter at the top of the map, then head south from your destination, entering the teleporter at the bottom, to reach the center area.

You'll next find yourself in an area composed of fragments of Alice's history, connected by a linear winding trail. Follow this trail to learn just why Alice turned out the way she did, and finally face her in combat to earn your freedom.

## Enemies

* Happy Memory
* Painful Memory
* Scary Memory
* Alice (Boss Battle)
	+ Boss enemy. Has unique skills compared to the playable Alice.
	+ Accompanied by 1 Battle Card: starts as Ace of Diamonds, can shift to Five of Hearts, Three of Spades, Six of Clubs, or Joker.
	+ Defeating the Battle Card is not possible, as it only becomes a different card.
	+ Can also summon 1 Knight. Defeating him is not required to win the battle.
	+ Losing results in the Mind Control Game Over.
	+ Winning results in gaining Alice as a team member.
MC: Black Gem

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A strange bauble of tremendous power."*
>
>

The **Black Gem** is a powerful consumable item that fully restores the HP/MP/TP of the entire party.

Only one Black Gem is available in the game. It can be acquired at the end of Rania's Fun House by interacting with the cracked mirror and choosing not to fix or change the party's names. Given the nature of name changes affecting all saves, it is possible to create another save at the location to use to change the names while still getting the Black Gem on the file you are playing on.
LBA: Future Diary

> *A Relic that allows you to know your objectives. In other words, it keeps track of all your "Quests".*
>
>

**Future Diary** is one of te most useful Relics, as it gather all the Quests you have (active, complete or failed), and can be watched anytime to remember your actual goal(s).

This Relic is given to you by Whiskey on your first day, after you took you bath.
A list of the quests is available here!
*If you stumbled on a quest that's not referenced yet, feel free to add it to the list.*
MC: Barbed Tendrils

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Cost:** 10 TP

**Source:** None

Casting **Barbed Tendrils** hits a single enemy target with a powerful Normal damage attack, which means the actual element being used depends on the user.

The following enemies can cast Barbed Tendrils:

* Doom Flower (Blunt damage)
MC: Acidic Cloud

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Conjures a deadly cloud. Deals Acid damage to all enemies."*
>
>

**Cost**: 8 MP

**Source**: Eric(a) - Siphoning the Plant Core.

**Acidic Cloud** is a spell that deals moderate Acid damage to all enemies.

This is one of the earliest acquirable multi-target spells for Eric(a).

The following enemies can cast Acidic Cloud:

* Doom Flower
* Fairy Erica (If Eric(a) had learned this skill)
* Mistwalker
* Mutant Plant
* Nylisa the Dryad
Cueilleur

***Vous pourrez récoltez toutes sortes de plantes selon la zone et selon votre niveaux dans la spécialisation !***

***Voici la liste des points d'expérience à avoir pour chaque niveaux :***

***■ Niveaux 2 : 50 points d'expérience***

***■ Niveaux 3 : 125 points d'expérience***

***■ Niveaux 4 : 225 points d'expérience***

***■ Niveaux 5 : 340 points d'expérience***

***■ Niveaux 6 : 510 points d'expérience***

***■ Niveaux 7 : 760 points d'expérience***

***■ Niveaux 8 : 1 140 points d'expérience***

***■ Niveaux 9 : 1 710 points d'expérience***

***■ Niveaux 10 : 2 560 points d'expérience***

***■ Retour vers les spécialisations***
MC: Chilling Winds

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 10 MP

**Source**: None

**Chilling Winds** is a spell that deals light Ice damage and applies DEF and AGI Down for five turns to all enemies.

The following enemies can cast Chilling Winds:

* Consumed One
* Strange Shadow (As Freezing Shadow)
* Winter Sprite
MC: Blue School Swimsuit

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *"A classical one-piece blue school swimsuit enchanted to increase AGI and Evasion."*
>
>

**Category**: Body

**Additional Effects**: Can be equipped by Eric(a) even without the Corset Training Transformation.

The following Merchants sell **Blue School Swimsuits**:

* Allura
MC: Come and Get Me!

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: None

**Source**: None

**Come and Get Me!** is a spell that makes the user immune to, and automatically counter-attack, any physical attacks for the next one to three turns.

The following enemies can perform Come and Get Me!:

* Alice (Ace of Diamonds)
* Xylyra
MC: Brass Key

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *"A heavy key found in the house of a dead couple."*
>
>

The **Brass Key** is a key item found in Misty Woods, and is required to fight Life Drinker, as it opens the path to a tile, as well as a White Crystal. It is found on the table in the first cabin in the farm, and unlocks the cellar in the cabin next to it. It leaves the inventory after use, and unlocking the cellar doesn't require selecting it from the key items; it will unlock when the girls interact with the cellar door.
MC: Charmed

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Charmed** is a status effect which convinces the victim to temporarily turn against its allies. Charmed units will act randomly, attacking their own side (or even themselves) until the effect wears off. Charmed actually occurs in three different varieties - Breakable, Strong, and Succubus - which determines how hard it is for the victim to recover and who is resistant to the charm.

### Curing Charmed

* Wait two to four turns.
* Each time a *Breakable Charmed* unit suffers damage, there is a 50% chance they will snap out of it and return to normal.
* Psychic Restoration
* Seal of Focus

### Charm Resistance

* Being under the effect of any type of Charm will make that target 50% resistance to reapplications of that type of Charm and immune to the other two types.
* Alice, being a specialist at mind control, has a natural 50% resistance against Strong and Breakable Charms, but not Succubus Charms.
* Natalie, as a Lilim, is immune to Succubus-grade charm effects. Other forms of charm still affect her.

### Player Sources of Charmed

#### Strong

* Gaze of Domination
* Macabre Puppetry
* Psychic Domination

### Enemy Sources of Charmed

#### Breakable

* Captivating Song
* Dominion Over Madness
* Flirt

#### Strong

* Dominate
* Evil Eyes (One of six possible effects, 50% chance if chosen)
* Gaze of Domination
* Macabre Puppetry

#### Succubus

* Demonic Allure
* Save me Onee-chan!
MC: Crown of Darkness

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *Magical rabbit ears enchanted by Catherine. They raise ATK, AGI and Evasion by a lot.*
>
>

**Category**: Headgear

**Additional Effects**: None

The **Crown of Darkness** is a reward for rescuing Catherine from the Slime Palace (Underground).
MC: Controls

**Controls** for *Magical Camp* (default setup):

**← → ↑ ↓** - Movement / Navigating Menus

**← →** - Change selected character, use to skip action (during battles only)

**Z, Space, Enter** - Accept

**X, Esc, 0** - Cancel / Main Menu (Outside battle only)

**A** - Use Key Items (Outside battles only)

**S** - Show / Hide Message Box

**Q** - During conversations, shows the previous line of dialogue.

**Shift** - When held, the movement keys will now cause you to run (Outside battles only)

**CTRL** - Fast-skips through dialogue

**F1** - Options (This includes such features as setting the game to launch in Full Screen, deactivating music and/or sound effects, and resetting keyboard and gamepad control schemes.)

**F2** - Displays frames per second

**F5** - Toggles fullscreen/window

**F6** - Toggles between small/medium/large window size

**F12** - Reset game
MC: Centaur Camp

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
The **Centaur Camp** is a small village in the Pocket Dimension, populated entirely by centaurs. It becomes available to visit after you rescue Kaylin from the Tomb of Garak.

There is little do at the camp at present apart from speaking with Kaylin. She offers several items for purchase and provides significant lore regarding her homeworld of Setra. She also allows Eric(a) to acquire the Breast Growth Transformation.
MC: Chilling Evocation

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 4 MP

**Source**: None

**Chilling Evocation** is a spell that deals slightly below average Ice damage to a single enemy target.

The following enemies can cast Chilling Evocation:

* Alice (Ace of Diamonds, Six of Clubs)
* Bane of Sanity (Second and third forms)
* Bee Mage
* Deep One
* Disciple of Garak
* Enchanted Princess
* Frozen Soul
* Garak, the Magico Staff
* Garak's Elite
* Monarch Insect
* Pretty Colours
* Scary Memory
* Wicked Witch
LBA: Url

**Url** is the unfortunate protagonist of Little Bitch Academia.

Stuck in a dead-end job, friendless, and at the end of his rope, Url's journey begins with him falling asleep on the bus, only to awaken at a mysterious stop in a frightening forest, just at the border of an unnamed city.

## Personality

Lost in this new world, he does his best to help people around him, but still has one thing in mind from the start: leave this place.

## Weapons

* **Stick**
	+ Given by Whiskey in the Prelude forest.

## Skills

* **Strong attack**
	+ Learned by completing the tutorial.
LBA: Weapons

List of some in-game weapons:

### Anything but staff:

* Ark Army Rifle
* Bandit Knife
* Baseball Bat
* Bronze Sword
* Butterfly Dagger
* Claymold
* Dagger
* Magical Mallet
* Magiknife
* Mandolute
* Maurizio
* Morning Star
* Rose of May

### Staff-type:

* Harlequin Rod
* Heartaching Rod
* Magic Wand
* Refined Rod
* Second-Hand staff
* Spring Staff
* Sturdy Staff
* Tree Branch
* Walking Stick
* Winter Wand
* Wood Staff
MC: Adorable Justice

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 20 MP

**Source**: None

**Adorable Justice** is a powerful spell that deals extreme amounts of Cute damage to the entire enemy party. Using Guard against it will cut the damage received significantly.

The following enemies can use Adorable Justice:

* Miranda (Requires Focus)
MC: Absorb Heat

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Veronica drains the heat around one enemy, freezing the air around it. Deals Ice damage."*
>
>

**Cost**: 4 MP

**Source**: Veronica - Starting skill.

**Absorb Heat** is a spell that deals moderate Ice damage to a single enemy target.

Normally, Veronica is more inclined to have a high ATK stat, not MAT, but Absorb Heat still functions as a useful alternative when facing physical-resistant foes.

The following enemies can cast Absorb Heat:

* Fairy Veronica
* Rania (Using Twisted Reflections)
* Red Eye
* Transformed Veronica
* Veronica (Boss Battle)
* Werechameleon (Veronica)
LBA: Nothing

> *The very essence of failure and disappointment. Crystallized nothingness that exists just for trolling you.*
>
>

**Nothing** is (technically?) a Relic which, true to its name, does nothing.

Nothing can be found in a treasure chest within the trail maze of Prelude Forest.

## Trivia

Upon finding nothing, an invisible Nelson Muntz laughs at you.
MC: Blue-ribboned Brooch

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A brooch with a magical gem in the middle. Raises maximum MP slightly."*
>
>

**Category**: Accessories (Wendy)

**Additional Effects**: None

The **Blue-Ribboned Brooch** is exclusive to Wendy and cannot be removed.