Craft Armor

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The Craft Armor skill allows you to create upgrade kits for all worn item types except weapons.

Craft Armor is accessed from the Craft Menu if you have base ranks in the skill. You will only see the tiers that are within 20 points of your total skill.

There are 10 tiers, with the DC to craft items if a given tier being 10 \* the tier. (10dc for Tier 1, 20dc for Tier 2, etc).

Each tier requires specific components, and has a gold cost. See the following table:

The skill check to craft anything is 1d20 + your total Craft Armor ranks vs. the DC of the item you're attempting to craft.

Rolling a 1 on the d20 always results in a failure, regardless of skill.

Most upgrade kits are specific to an item type (such as belts, gloves, shield, armor, etc).

Unlike augments, upgrade kits to not use item sockets and there is no limit to the number of upgrade kits you can apply to an item.

You can only apply one upgrade kit of a given type (such as "Utility", "Padding", "Physical Enhancement", etc) to the same item, however.

You can retrieve all upgrade kits (and augments) from an item and return the item to its base state by using your Player's Handbook on the item. The item will revert to its base state and you will receive all augments/upgrade kits back that you applied to that item.

Here is a list of all upgrade kits you can currently craft with Craft Armor:

Tier 1:

* Upgrade: Boots: Utility: Concentration, Discipline +3
* Upgrade: Boots: Utility: Hide, Move Silently +3
* Upgrade: Cloak: Universal Saves +1
* Upgrade: Arms: Utility: Lock Picking, Pick Pocket +3
* Upgrade: Arms: Utility: Concentration, Spellcraft +3
* Upgrade: Any Slot: Acid Resistance +5/-
* Upgrade: Any Slot: Cold Resistance +5/-
* Upgrade: Any Slot: Electrical Resistance +5/-
* Upgrade: Any Slot: Fire Resistance +5/-

Tier 2:

* Upgrade: Belt: Utility: Alchemy, Heal +3
* Upgrade: Belt: Utility: Craft Trap, Disarm Trap, Set Trap +3
* Upgrade: Belt: Utility: Craft Armor, Craft Weapon +3
* Upgrade: Head: Utility: Leadership, Perform +3
* Upgrade: Head: Utility: Discipline, Intimidate +3
* Upgrade: Head: Utility: Parry, Taunt +3
* Upgrade: Head: Utility: Animal Empathy, Heal +3
* Upgrade: Head: Utility: Bluff, Use Magic Device +3

Tier 3:

* Upgrade: Boots: Armor Class +1
* Upgrade: Chest: Physical Enhancement: CON +2
* Upgrade: Chest: Physical Enhancement: STR +2
* Upgrade: Chest: Physical Enhancement: DEX +2
* Upgrade: Head: Mental Enhancement: INT +2
* Upgrade: Head: Mental Enhancement: CHA +2
* Upgrade: Head: Mental Enhancement: WIS +2

Tier 4:

* Upgrade: Chest: Padding: Regeneration +5
* Upgrade: Chest: Padding: Physical Resistance +5/-
* Upgrade: Shield: Armor Class +1
* Upgrade: Any Slot: Magic Resistance +5/-
* Upgrade: Any Slot: Negative Resistance +5/-
* Upgrade: Any Slot: Positive Resistance +5/-
* Upgrade: Any Slot: Sonic Resistance +5/-

Tier 5:

* Upgrade: Chest: Armor Class +1
* Upgrade: Ring: Armor Class +1
* Upgrade: Amulet: Armor Class +1
* Upgrade: Amulet: Epic Toughness +1 (+20hp)
* Upgrade: Any Slot: Acid Resistance +10/-
* Upgrade: Any Slot: Cold Resistance +10/-
* Upgrade: Any Slot: Electrical Resistance +10/-
* Upgrade: Any Slot: Fire Resistance +10/-

Tier 6:

* Upgrade: Boots: Utility: Concentration, Discipline +6
* Upgrade: Boots: Utility: Hide, Move Silently +6
* Upgrade: Cloak: Universal Saves +3
* Upgrade: Arms: Utility: Lock Picking, Pick Pocket +6
* Upgrade: Arms: Utility: Concentration, Spellcraft +6

Tier 7:

* Upgrade: Belt: Utility: Alchemy, Heal +6
* Upgrade: Belt: Utility: Craft Trap, Disarm Trap, Set Trap +6
* Upgrade: Belt: Utility: Craft Armor, Craft Weapon +6
* Upgrade: Head: Utility: Leadership, Perform +6
* Upgrade: Head: Utility: Discipline, Intimidate +6
* Upgrade: Head: Utility: Parry, Taunt +6
* Upgrade: Head: Utility: Animal Empathy, Heal +6
* Upgrade: Head: Utility: Bluff, Use Magic Device +6

Tier 8:

* Upgrade: Boots: Armor Class +2
* Upgrade: Chest: Physical Enhancement II: CON, STR +2
* Upgrade: Chest: Physical Enhancement II: CON, DEX +2
* Upgrade: Chest: Physical Enhancement II: STR, DEX +2
* Upgrade: Head: Mental Enhancement II: INT, WIS +2
* Upgrade: Head: Mental Enhancement II: CHA, INT +2
* Upgrade: Head: Mental Enhancement II: CHA, WIS +2

Tier 9:

* Upgrade: Chest: Padding: Regeneration +10
* Upgrade: Chest: Padding: Physical Resistance +10/-
* Upgrade: Shield: Armor Class +2
* Upgrade: Shield: Spell Level Immunity +1
* Upgrade: Any Slot: Magic Resistance +10/-
* Upgrade: Any Slot: Negative Resistance +10/-
* Upgrade: Any Slot: Positive Resistance +10/-
* Upgrade: Any Slot: Sonic Resistance +10/-

Tier 10:

* Upgrade: Boots: Freedom
* Upgrade: Chest: Armor Class +2
* Upgrade: Ring: Armor Class +2
* Upgrade: Amulet: Armor Class +2
* Upgrade: Cloak: Universal Saves +5