Classic

**Classic** is the first booster pack for Godvault: Secrets of Outhria. It, along with the Basic Starter Deck shipped with the game. It features the most cards of any pack and has cards for every class, as well as for neutral synergy decks.

The pack brings a lot more focused mechanics that the Basic Starter deck brought, that includes more advanced cards in addition that are used for heavily synergizing decks, maintaining board control, and allow cards to be drawn more successfully.

The pack came with the release of the game. It's expansion, *Heroes of Outhria* came a month later.

## Cardlist

The cards contained in the Classic pack contain notable figures from the original A Legend's Legacy game (with the exception of Sera, Rose de Fleur, and Deathlius)

### **Majestic (2 cards)**

* Nikk Shadius
* Spetzraiz Resurrecion

### **Godly (45 cards)**

* Fujisaku No Sai
* Yarou Killa
* Taisan Killa
* Gunthar Killa
* Shiryuu Killa
* Zenberg Killa
* Acronite Killa
* Ancieus Uredos
* Painius
* Wraithic
* Putnam the Worldbearer
* Auditorez de Asesino
* Exition
* Amoveus
* Deadlock the Risen Zero
* Deathix
* Aztecio
* Spydaka
* Graphlir Rukt
* Oblivus Daltstridker
* Daytona Sphere
* Deathlius Loss'end
* Tylious Dawnbane
* Rose de Fleur
* Sera
* Kalgerith Salumos
* Maljuris Salumos
* Argyn Salumos
* The Greg
* Judicia the Magical
* Thal Hobbirs
* Kramen
* Reviver Shalanore
* Kaloriex
* Kul'ver
* Locknus of the Demons
* Spritus the Controller
* Achgon Trueblade
* Enan Shadowthane
* Vere Expertius
* Devourer of the Vale
* The GOPD
* One Last Gift
* Abyssal Hole
* Luck as Fortune (Secret)

### **Legendary (56 cards)**

1. Aerous Destroyer
2. Peninsula Defender
3. Sai Guardian
4. Fujitru's Chosen
5. Pendulum Golem
6. Lava Destroyer
7. Twisted Firebreather
8. Grandseer
9. Tidal Insurgent
10. Val'Nik Hero
11. Three-Headed Dragon
12. Overcharged Golem
13. Oculus Superarmor
14. Sea Leviathan
15. Dark Gryphon
16. Putnam's Chosen
17. Nether Wanderer
18. Mal'gas Entity
19. Twilight Magister
20. Frenzied Berserker
21. Liquid Seanoid
22. Vicious Combatant
23. Blackblade Acolyte
24. Assembler Mech
25. Ironfire Sentinel
26. Master Blacksmith
27. Mech Animator
28. Battle Bot
29. Super Technician
30. Dread Horror
31. Leader of the Pack
32. Firehound
33. Clydesdale Paladin
34. Underground Bouncer
35. Rain Viper
36. Boulder Roller
37. Expert Archer
38. Mana Beast
39. Card Conjuror
40. Pit Scorpion
41. Careless Magician
42. Ironclaw Bear
43. Master Trainer
44. Black Marketeer
45. Unstable Pyromancer
46. Jadewind Trader
47. Vapor Blaster
48. Invigorator
49. Sinister Surgeon
50. Implord
51. Final Stand (Spell)
52. Book of Ancient History
53. Blink Blast
54. Internal Faith
55. Evacuation
56. Stabbing Presence

### **Epic (87 cards)**

1. Shrinkmaestro
2. Devil Snake
3. Grani'dor Herbalist
4. Mad Man Morcs
5. Redweb Spider
6. Coalflesh Mania
7. Brute Shark Matriarch
8. Murderous Imp
9. Barr Colman
10. Herachim Adventurer
11. Ourg Weaponmaster
12. Halvor Raider
13. Goblin Dazer
14. Outhrend Clairvoyant
15. Sleeping Soldier
16. Mechanical Needler
17. Fujisaku Wraith
18. Fujisaku Grand Wraith
19. Aerous Guard
20. Constellation Sentry
21. Jade Demon
22. Infected Demon
23. Terrorjaw Hellhound
24. Hellhound
25. Whispering Wolf
26. Raven's Rook Knight
27. Acidspinner
28. Degrasse Tiger
29. Lycando Slasher
30. Bert
31. Akrin Prism Master
32. Hellsmith (Give your weapon 5 durability. Give your opponent a Paradox Gem)
33. Hungry Bear (adjacents have +1 attack)
34. Clydesville Cleric (adjacents have +1 health)
35. Black Butterfly (basic insect)
36. Mechanoid (deathwish: summon a 1/1 Mechanoid)
37. Mad Alchemist (deal 1 damage to your hero. Draw 2 cards)
38. Outcaster (the next card you play this turn costs 1 less)
39. Shield Guardian (barrier, taunt)
40. Master of Energies (at the end of your turn, summon a 1/1 Volatile Energy, deal 1 damage to this minion)
41. Goblin Catapult (Battlecry: Deal 1 damage to all enemy minions.)
42. Elder Enchantress (1 Magic Power)
43. Giant Statue (can't attack)
44. Angry Commander (rush)
45. Adventurer (gain +1/+1 attack for each play)
46. Ghost Drake (gain +1 health for every card you have in your hand)
47. Drakkin Defender (give adjacent minions taunt)
48. Hypersoldier (give adjacent minions rush)
49. Eldritch Being (taunt, deathwish: give opponent a gem)
50. Greedy Gambler (your opponent cannot draw a card next turn)
51. Lava Giant (give your opponent a gem)
52. Screeching Saurus (deathwish: deal 1 damage to a random enemy)
53. Degrasse Berserker (Enrage + 2 Attack)
54. Wildfire Star (Archon minion)
55. Soldier of Blackstar (Archon minion)
56. Twin Headed Devil Snake (Amalgam)
57. Ar'ket the Dirge of Spiders (Amalgam)
58. From the Clouds (Archon)
59. Blackstar Emblem (Archon)
60. Burning Sensation (Archon)
61. Purple Chalice
62. Energy Within
63. Black Smoke Bomb (Assassin spell)
64. Restorative Roots (Druid spell)
65. Heavily Armored Rounds (Hunter spell)
66. Instant Arcane Burst (Mage spell)
67. Burnt Bones (Necrolyte spell)
68. Faith in the Light (Paladin spell)
69. Protective Barrier (Priest spell)
70. Farseer Shot (Ranger spell)
71. Totemic Might (Shaman spell)
72. Spirit Shock (Summoner spell)
73. Demonic Portal (Warlock spell)
74. Blitzstrike (Warrior spell)
75. Collateral Damage (Trap)
76. Pit Knife (Assassin trick)
77. Entangling Ents (druid trick)
78. Hunting Advantage (hunter trick)
79. Reverse Cast (Mage trick)
80. Raising the Barr (Necrolyte trick)
81. Lightcrush (Paladin trick)
82. Unholy Pact (priest trick)
83. Trick Shot (Ranger trick)
84. Laughing Elemental (Shaman trick)
85. Redeem Wolves (Summoner trick)
86. Corruptive Cast (Warlock trick)
87. Execution (Warrior trick)

### **Common (138 cards)**

1. Flame Salamander (2/1 Elemental)
2. Mire Raptor (2/1 Dinosaur)
3. Sandy Scarab (1/2 Insect)
4. Pincher (2/1 Insect)
5. Shield Soldier (0/3 Taunt Warrior)
6. Young Apprentice (1/2 Spellcaster)
7. Trainee Bowsman (1/2 Ranger)
8. Mini Machine (1/2 Machine)
9. Big Machine (2/1 Machine)
10. Gearbot (0/3 Taunt Machine)
11. Recruiter (1/2 Warrior, give a minion +1 Attack this turn)
12. Defender of Light (1/1 Warrior, Barrier)
13. Arcane Caster (1/1 Spellcaster, 1 Magic Power)
14. Quickshot (1/1 Ranger, Heartseeker)
15. Cutthroat Crow (Multistrike winged)
16. Hull Cannon (1/2 Machine)
17. Treasure Hunter (deathwish draw card)
18. Invisible Imp (cloak 1/1)
19. Ancient Tablet (ancient)
20. Elven Guard (gain 1 health for every card you draw)
21. Brineston Clawer (1/2 dinosaur)
22. Darkpaw Cub (2/1 beast)
23. Sharpeye (1/2 winged)
24. Blacksmith (1/1 1 Armor)
25. Young Raider (1/1 Give your hero +1 attack this turn)
26. Volatile Ooze (0/2 deathwish deal 1 damage to all minions)
27. Earthern Magister (1/2 Ancient)
28. Lobber of Bombs (1/2 Ancient)
29. Helping Healer (Restore 2 health this turn)
30. Stranger of Danger (3/2 Give your opponent a Gem)
31. Burly Brawler (2/3 Give your opponent a Gem)
32. Highwayman (you and your opponent draw a card)
33. Undead Eater (2/2 deal 1 damage to your minions)
34. Youngwater Mania (2/1 Fish)
35. Sallor Sea Stalker (1/2 Fish)
36. Hammergrim Bartender (return a card to your hand)
37. Faulty Security System (reveal a card in your opponent's hand, destroy this minion at the end)
38. Melting Salamander (Amalgam)
39. Ancient Assistant (Archon)
40. Fallen Scribe (Archon card)
41. Explosive Potion (Magic: Deal 2 damage to the enemy hero)
42. Unseen Shiv (Give your hero a 1/1 weapon)
43. Curing Orb (Restore 2 health to your hero)
44. Draw and Discard (Discard a card to the grave, draw a card)
45. Defensive Manuever (Give a Taunt minion +2 health)
46. Rip-Off (Add a card to your hand from another class)
47. Emergency Shield (Give your hero 3 Armor until your next turn)
48. Silent Whisper (Silence an enemy until your next turn)
49. False Swipe (Select a minion and reduce it to 1 health till your next turn. If it has one health, destroy it)
50. Lovely Rain (Heal ALL your minions for 2 health.
51. Magic
52. Magic
53. Magic
54. Magic
55. Magic
56. Boldfield (World Card: All your minions have +1 Attack)
57. Constant Siege (World Card: Your opponent takes 1 damage at the end of each turn)
58. Pandor Casino (World Card: All players draw an extra card at the start of their turns)
59. Outhrend's Entrance (World Card: Your minions have +1/+1)
60. Trick
61. Trick
62. Trick
63. Trick
64. Trick
65. Trick
66. Trick
67. Trick
68. Trick
69. Trick
70. Trick
71. Trick
72. Trick
73. Trick
74. Trick
75. Secret
76. Secret
77. Secret
78. Secret
79. Secret
80. Secret
81. Secret
82. Secret
83. Secret
84. Secret
85. Secret
86. Secret
87. Secret
88. Secret
89. Secret
90. Secret
91. Secret
92. Secret

### **Planned cards**

These are cards that were discussed on media platforms but are unknown if they'll be added to this set.

* Greatsword of Killshra: 7/1. If equipped to the hero, swap the durability and damage stat, then triple the damage.
* Final Stand: Summons five 2/2 Courageous Warrior.
* Town Police: Continuous. Whenever one of your minions die, summon a 1/4 Conbridge Footman.
* Marshall Force: Replace all "Young Knight" cards with "Conbridge Footman". Give all cards that were affected +1/+1.
* Zombiefest: Summon five "Risen Zombie".
* Brain Donation: Whenever the hero is attacked, summon a Risen Zombie.
* Internal Faith: Reduce the cost of a random card in your hand by (2).
* Book of Ancient History: Add a random Archonic Magic card to your hand that costs (3) or less, and the Archon minion that goes with it.
* Cobwebs: Stun an enemy minion for this turn only. After your turn, summon a Giant Spider.
* Aegis of Healing: Double the healing benefits of your next Magic card.
* One Last Gift: Choose: Add a "Finishing Touch", "Luck of the Draw", or a "Determination" to your hand. *Card will be included in Heroes of Outhria*.
* Guild Legend Archas: Battlecry and Deathwish: Add a "Determination" to your hand. Every time you add a card to your hand, with the exception of this card's effect, gain +1/+1. *Card will be included in Heroes of Outhria*.