recursal/Fanatic-Fandom huggingface dataset:
Layer 4

File:L4intro.png
Layer 4, also known as Hoarfrost Wastes.

Descending to Layer 4 will take 6 days.

Ascending back to the Layer 3 from here will take 7 days, and will cost 35 Corruption.

If you have a some form of cold protection like Self-Warming Winter Gear bade at the workshop using 5 Rømer Stones or a portable heat source you can reduce all traveling time on this layer by 2 day, including ascending and descending. If you do not have either and have Cold Blooded then travel time will be further increased by 2 days instead, If you have fur then this will be decreased to only 1 day more.

## Threats

1. Drifting Swallower
2. Spectre of the End

## Foraging

1. Flairabou - Require 2 bullets to kill. Without Encyclopedia Abyssia or Saeko, a day's worth of Flairabou will permanently increase/decrease your height by 3cm (~1in), even with them it will reduce the change to 0.5cm (0.2in).
2. Algal Meltwater - Without Encyclopedia Abyssia or Saeko, a day's worth of Algal Meltwater will permanently increase testicle and/or clitoris size by roughly 10%, stacking additively.

## Wonders

1. Steady Shrine - Travel Time: 3 days
2. Purity Tree - Travel Time: 5 days

## Intro

"You finally emerge from the tunnels of the third layer and are given the least warm greeting to the fourth possible: a blast of chilling air that you feel settling into your bones near-instantly. Eyes adjusting once more to the miasmal light, your first look at the layer is of a blanket of snow extending far into the fog-covered horizon, punctuated by small glacial mountains as the ground slowly meanders downward. miasma-produced winds sometimes dislodge buildups of ice on the ceiling, causing it to drift down to the ground as snow or hail. What little vegetation there is struggling to survive in this layer grows small and sparse.

This layer is enveloped in a bitter, piercing cold, strengthened by Miasma to effectively penetrate any kind of insulating clothing or similar protection. Your only option for staying warm is an active source that radiates heat. Without something easily portable, like a torch, you'll need to frequently stop to take shelter to start campfires. If you have a portable heat source, you may subtract 2 days from all time costs on this page. The 5 romer stones together don't quite produce enough heat to keep you warm on their own."
Glory's Grasp

File:Glory'sgrasp.png
A mechanical prosthetic that can automatically install itself into any empty arm or leg socket, adjusting its shape accordingly. As before, I'd recommend using Outset Town's free surgery on the surface as opposed to DIY amputation, though it's your call. Alternatively, you could also install it after receiving the Ampu-Q-tir Curse from this layer, though this would still be a much less pleasant experience than surgery in town, and might heal with some scars.

Small movements of the joints allow you to fully control the direction and strength of gravity in up to a 25 meter (80ft) radius around the limb, or in a smaller more precise radius with softer movements. You can increase gravity to a maximum strength of ten times Earth's gravity, which would be enough to render any human immobile and probably cause a fair deal of harm in its own right. The limb itself, when installed, is also immune to the effects of gravity, which would be enough to render any human immobile and probably cause a fair deal of harm in its own right. The limb itself, when installed, is also immune to the effects of gravity, even unaltered gravity, and thus feels weightless. This effect doesn't extend to the rest of your body, but having two of them as legs, for example, would allow you to move more easily than others under strong gravity.

This doesn't allow for as precise control in the air as the Daedalus Mechanism Relic, and this combined with the limb's immunity to its own gravity makes this an inefficient and potentially dangerous choice for "flying", at least without special considerations.

4.5 kg, 350 dubloons

## Functions

* Can be used to replace a limb with Bionic Arm.
* Bionic Arm reduces Handicap.
Ampu-Q-tie

Rips off one of your four limbs, about halfway up from the knee or elbow. (It's okay if you want to scream from the pain. The wound will be sealed up safely.) Prevents organic replacements from ever working, but you can get prosthetic replacements. This will likely have major effects on your journey. Expect your carrying capacity to be heavily impacted for any arms you've lost, and in the absence of an appropriate countermeasure, you can expect insurmountable increases in travel time costs for losing any legs, likely forcing you to just give up and accept your fate. If you have a companion carry you the probably won't be able to carry much of anything else, and will be moving much slower than they would otherwise... even without limbs, humans are heavy. Can only be taken for organic, intact limbs.
The River Dycx

File:Riverdycx.png
The only source of naturally occurring water that can be found here, this huge river flows scarlet and leaves a slightly spicy, cinnamon-like aftertaste in your mouth.

With every drop you drink, leaving this underworld and returning to the land of the living becomes harder, bit-by-bit. Every day's worth of water you drink from here gives you 1 jinxed flame counter, in addition to the one you receive simply by traveling through this laver normally. Building up these counters at double the pace can get dangerous very quickly, so be careful.

If you have both Saeko with you and a smartphone, she can collaborate with her colleagues and make remote use of lab equipment to develop some truly impressive water filtration techniques, utilizing some of the tentacles of this layer as a sort of sponge to absorb the harmful components from the water, removing its negative side effect completely. Curiously, this also strengthens the cinnamon flavor and makes the water slightly sweet.
Twin Polaris

File:Twinpolaris.png
A pair of very light and thin woven cloths, one red and one blue. Rubbing an object with the red cloth causes it to be strongly attracted to objects which have been rubbed with the blue cloth, and vice versa, in a manner strongly reminiscent of powerful magnets. Two objects rubbed with the same color of cloth will instead strongly repel each other. Continuous rubbing produces stronger attracting and repelling forces, though with diminishing returns. Rubbing an already-rubbed object with the other cloth will reset the effect.

0.1 kg, 90 dubloons
World's End Lock

File:World'sendlock.png
A star-shaped key. Any door with a lock that this key has touched can connect to any other such door so long as the knob is turned by someone holding the key, allowing near-instant teleportation with no distance limit. However, mysterious interference from Miasma prevents it from being used to connect doors between different layers of the Abyss or the surface, so ou can't use it to quickly travel back to layer 7 or the surface. You can use it for intra-layer travel though, subtracting one day from all travel times in this layer and layer 7, due to the abundance of doors that you can teleport between.

0.2 kg, 370 dubloons
Zelus Band

File:Zelusheadband.png
A headband that substantially increases your ability to focus when worn, preventing procrastination and laziness, increasing creativity, and overall making you much more productive. If you don't have the Sleep Tight Curse, this also allows you to function indefinitely without needing any sleep whatsoever. This does not speed up travel times in the Abyss though, due to the physical limits of the human body still causing you to need some physical rest, even if you don't need to sleep.

0.1 kg, 120 dubloons

## Functions

* Can be used on Layer 7 for City Painter.
Layer 2

File:L2intro.png
Layer 2, also known as Dewdrop Rain Underbrush.

Descending to Layer 2 will take 2 days.

Ascending back to the Layer 1 from here will take 4 days, and will cost 15 Corruption.

If you have a cutting tool you can reduce all traveling time on this layer by 1 day, including ascending and descending.

## Foraging

1. Flanberries - Without Encyclopedia Abyssia or Saeko, a day's worth of Flanberries will permanently give you one level of the Libido Reinforcement Curse.
2. Mudgrazer - You'll need to expend 1 bullet from a pistol to hunt one down, gives a day's worth of food.
3. Bewitcher Plant - Without Encyclopedia Abyssia or Saeko, a day's worth of water from Bewitcher Plant will give you the virility/fecundity of a jungle beast, increasing the average amount of children from any pregnancy you contribute to by 1 for each full day of water you drink.

## Wonders

1. Empty-handed Broker - Travel Time: 2 days
2. Fate-crossing Star - Travel Time: 3 days

## Intro

"As you enter the second layer, the clear open fields of the first gradually give way to a convoluted mass of trees, vines, and thorns, a thicket more dense than any you've ever seen. You proceed further down, the inscrutable tangle of plant matter growing taller and taller above you, eventually completely shielding the first layer from view. You feel a light pinprick on your nose and look up, thinking it to be rain, but no - these drops are falling from the plants above you, tiny dewdrops coalescing on the vines, falling down as a light drizzle at first, gathering yet more water as they fall through the enormous jungle, and finally reaching the roots of some of the tallest trees as a veritable monsoon.

This layer is filled with a very dense growth of vines, bushes, and other plant life that impedes you and makes movement very time-consuming. Having a way to clear them out of your way would make navigation much easier. Subtract 1 day from every time on this layer (including the cost of going up or down layers) if you have a sword with you to cut through the flora."
Abyss

"Hey, you're here to explore the Abyss, right? I'm sure you are; just about everyone who visits Outset Town dives down to explore it sooner or later." - Riko

"Abyss, an enormous hole in the earth. Nobody can even begin to guess how deep it is. It goes at least several kilometers down, but nobody is known to have ever reached the bottom or even gotten close, so it could be much deeper." - Riko

The Abyss, an enormous hole with unknown depth, it attracts many explorer with it's unknown riches in the form of Relics. But just as everything in life "There is no free lunch", to obtain said relics you must first overcome the dangers inside as well as pay the appropriate price in the form of Corruption.

A near-omnipresent Miasma pervades the Abyss, getting thicker and more potent the further down you go. While this doesn't cause much trouble while descending, it instead requires you to lose corruption when ascending back up to higher layers and to the surface. The lower the floor you ascend from the higher the corruption cost to ascend.

"Because Curses can often have substantial effects on the minds and behavior of divers, there are very few accurate reports and little information available about the Abyss past the first couple of layers." - Riko
Semen Demon

Requires you to drink at least 10ml of sexual fluids (semen or vaginal fluids) daily, or you will suffer symptoms of starvation. For reference, a single ejaculation is typically around 5ml, give or take, in both cases. Companions you have may help you if you have a good relationship, but a single companion would probably have trouble feeding you all on their own if you need a lot. You could try to supplement your diet with fluids from beasts of the Abyss - though the time spent doing so would likely substantially increase all travel times down here. This Curse can supply nutrition in place of food, but the Miasma prevents this from working inside the Abyss, unfortunately. You'll still need to eat real food too, while you're down here. You can get +15 extra corruption by restricting yourself to either semen or vaginal fluids exclusively.
Jinxed Flame

Jinxed Flame is a status effect that can be seen below Corruption pts. on the left side when present.

## Affected By

* Spending a day on Layer 6 (+1 Jinxed Flame)
* Unless mitigated 1 day's worth of water from The River Dycx (+1 Jinxed Flame)
* Ward Water can be used to negate it
* Unless on Layer 6 (-1 Jinxed Flame per day)

## Effects

* Increase Travel Time by (Jinxed Flame Count/10) days
* Increase Corruption Cost by (Jinxed Flame Count/10)[Round up]\*5
Wandering Hands

Causes your body to subconsciously seek sexual release when you're not focusing on it, regardless of how aroused you are. You'll be writing an essay with one hand, and won't even notice your other hand masturbating until you're close to climax. Or you might absentmindedly grope your own chest in the middle of a conversation with a friend. In more serious cases, you could even find yourself grinding against objects or other people, and your lack of control will be especially apparent in your sleep. The effects can be largely nullified by wearing a vibrator or similar sex toy near-constantly.

## Effects

* +8 Lewdness (+4 Lewdness if you have Luminous Phantasmagoria)
Yliaster Materia

File:Yliastermateria.png
A whip that allows you to freely alter the phase-changing conditions of any non-living matter it touches - for example, by making water a gas at room temperature, or turning steel into a liquid at room temperature. Both temperature and pressure conditions can be freely changed. This Relic has no effect on the actual temperature or pressure of the matter in question, only the conditions under which it will change state - so turning metal into a liquid won't increase the temperature, and neither will turning water into a plasma. Altered substances will have the physical properties that state would normally have, sans the requisite temperature and pressure. Any matter within a 5m radius of where the whip directly contacts can be affected, amd the same matter can have its phase-changing conditions freely manipulated for up to 10 minutes after contact, even if it's moved.

This has an interesting additional effect when used on other Relics - while Relics are altered to a different state of matter will typically be 'destroyed' and cease functioning as you would expect, upon being returned to their normal state of matter (typically solid), they will immediately return to their normal shape and regain functionality, rather than being reformed as a misshapen useless blob. This allows Relics to be freely state-changed without worry of permanently damaging them.

0.3 kg, 175 dubloons

## Functions

* Can be used for Land Excavation on Layer 7.
Twin

By taking the Double Trouble Curse on Layer 8 you can have a twin as Companion.

Your Twin has the exact same curses as you.

## Appearance

Your Twin takes after your feature, but with the opposite gender.

That means that if you are 1.8m tall. your twin will be 1.8m tall as well. If you are male, your twin will be female...

## Conversations

Twin Conversations\* Warning information comes straight from the source code!

## Description

Your twin, who you first met after taking the Double Trouble Curse on layer 8. He/She thinks you are the copy that he/she met after taking the Double Trouble Curse himself/herself.

The rest of the world just sees you as a pair of twins who did everything together, shared the same tastes and even went on this crazy journey together into the Abyss. So it appears you have a new companion, who is basically another version of you. Well, even if you can't trust others, you can always trust yourself, right?

'This is so weird. I'm starting to wonder whether you're really the copy, or if I am...'
Torch

File:Torch.png
A simple wooden torch, lit by striking against a hard surface. Provides light and a source of flame. Much of the Abyss is naturally lit up through complex reactions in the Miasma, but not all of it. Single-use, meaning that after it's lit up, it will serve you for one choice you make, whether it speeds up travel or is required to overcome an obstacle. This does mean that its actual usable time in days can vary a bit, but that's just one of the wonders of stick-based technology.

0.4 kg

## Functions

* Portable Heat Source.
* Portable Light Source.
Triage Rain

File:Triagerain.png
A bubble wand that can blow huge bubbles in quick succession indefinitely, without appearing to use any soap. The bubbles will pop whenever they hit a split object and clean up a large area around the, cleaning many different kinds of filth, including pollution, junk, and household messes. It even cures bacterial and viral diseases! If bubbles are blown continuously upwards for a minute, they will instead create a very light, immaterial cleaning rain that can efficiently clean up a 500km (310 miles) radius in minutes, without getting anything wet.

The water created from this vanishes upon contact with any solid surface, and so cannot be used for normal water purposes, like quenching thirst or extinguishing fires. Has no effect on Miasma. Guess that doesn't qualify as 'pollution.'

0.1 kg, 230 dubloons
The Bedlam's Banquet

File:Bedlam'sbanquet.png
As you explore, you'll sometimes come across rooms styled as extravagant banquet halls, containing all manner of familiar foods from the surface. Just having the opportunity to eat bread, rice, pasta, and ice cream again after all this time would be special enough, but the dishes you'll find have all been masterfully prepared, with not a flaw to be found in their flavor or presentation - eat a dish here and it might just be the best rendition of that dish you'll ever eat. The banquets seem almost unnervingly attuned to your particular tastes, too: you'll always find some variation on your favorite foods among all the plates, and you'll never run into a food you don't like.

If that all seems too good to be true, that's probably because it is! Each day's worth of food you eat from these tables will significantly lower your standards, romantically and sexually - about a 2% decrease from your baseline standards, stacking additively (though with slightly diminishing returns.) Partake in the banquet for 30 days and you'll find that you're attracted to people only about half as attractive as what you previously considered your minimum. Keep eating enough and just about anyone will start looking hot to you, regardless of their looks or personality. Eating here also reduces your emotional self-control and inhibition in general (even in non-sexual contexts), at a slightly slower rate. Eat lots of food here and you'll emerge as someone who takes bigger risks with their life and who often throws caution to the wind.

With warm food, warm baths, and well-kept rooms with incredibly comfortable beds in them, this laver really pulls out all the stops to create a welcoming environment, just for you. Try not to get too comfortable, or tearing yourself free will be all the more difficult.
Travel Time

Travel time is decided using this:

(Initial Value + Additive modifier) \* Multiplicative modifier + Time Penalty [Numbers are in days for the ones in '()']

Ex. (12 [for Voila Viola] + (-5)[From Star Compass] + (-3)[From Smartphone]) \* 2 [From Colossal-able] +1 [From 9 Jinxed Flame]will result in needing 9 days to obtain Voila Viola on Layer 8.

## Additive Modifiers

* Khemia -2(or -4 if you have used Forbidden Grimoire on him)
* Status Penalty +\*(Look at the penalty to know how much it increasess)
* Jinxed Flame +(Jinxed Flame count/10)
* Cutting Tool -1 (Layer 2 Only)
* Light Source -1 (Layer 3 Only)
* Chlorophyll +1 (Layer 3 Only)
* Cold Protection or Torch -2 (Layer 4 Only)(self-warming winter clothes made from Rømer Stones in the workshop)
	+ Cold Blooded +2 (Only counts if you don't have the above)
		- Fur -1 (Maximum Fluff)(Only counts if you have the above)
* Heat Protection -1 (Layer 5 and Layer 6 Only)(self-cooling summer clothes made from Rømer Stones in the workshop)
* Compass or Smartphone -3 (Layer 8 Only)
* Star Compass -5 (Layer 8 Only)

## Multiplicative Modifiers

* Colossal-able or Minish-ish \* 2 (if you have Minish-ish, but someone is carrying you then it negates this modifier)
* Physical Fitness \*(1 - Handicap Movement/10) (If you have negative number due to missing limbs, pregnancy and similar handicaps)(Handicap Movement goes lower the more handicaps you have)
	+ If your Physical fitness is possitive number instead /(1 + handicap Movement/10)
* Energy Rations /2
* Aeonglass after using Endless Time on it /2
Surface

File:Surface.png
Entrance to the Abyss. The Outset Town is found here.

On the surface you have several services you can use.

You can interact with your party, ask for advice from Grizzled Diver, hire Companions, use Items and Relics, change your name in the Administrative Building, buy items from the Item Shop, sell your Relics, view the Outset Town Habitation Options and descend to the first layer of the abyss.

More option can appear as you unlock them such as the Inn and Relic Workshop.
Umbra Trident

File:Umbratrident.png
A small, golden fork. The shadow cast from it physically interacts with the shadows of other objects, allowing the fork to be used to push things or pierce them from a distance via its shadow. The force given off by the shadow, as well as its piercing power, are equivalent to a normal fork, so it can't be used to do things like push large boulders or pierce iron on its own.

0.3 kg, 25 dubloons
Tranquility Knell

File:Tranquilityknell.png
A small, golden bell. When rung, all sound in a 100 meter (330 ft) radius from the bell will be reduced to 1/100 of its normal volume, for 30 minutes. Ringing the bell vigorously will end the effect early. Recharges over 24 hours.

0.4 kg, 35 dubloons

## Functions

* If you have Tranquility Knell and are attacked by Drifting Swallower you can choose to escape using it.
Taxdrone Version Number 53X

File:Taxdrone.png
Even though it's safe to say you're probably not a legal citizen of this city, it seems the automated systems in place still fully expect you to pay taxes while you're here. If you don't place your dally taxes in one of the specially-marked boxes you can find on nearly every street corner, one of these robots will fly down to you and demand that day's taxes in a monotone, droning voice. If you refuse to pay, or the city's systems detect even the slightest abnormality in the Taxdrone sent down to you, you'll be marked an "active criminal" by the city, which is really not good. You'll have thousands of attack robots with all manner of lasers, buzzsaws, photon swords, and bombs immediately congregating on your location, surrounding you from all directions and single-mindedly hunting you down, as though you were an infection being eliminated by robotic macrophages. Making this entire layer your enemy probably isn't impossible to survive, but it is an absolutely terrible idea.

You'd think that taxes would be designed to balance out wealth by taxing the rich more so than the poor, but not in this capitalistic cyberpunk dystopia! Tax brackets are as follows:

◦    If you're carrying under 100 dubloons, you'll need to pay 3 dubloons a day.

◦    With 100-299 dubloons, you'd need to pay 2 each day.

◦    And with over 300 dubloons, you'd only need to pay 1 per day.

Money is your life in this city. Make sure you always have at least 3 dubloons on hand whenever the Taxdrone comes for you!
Maw of Kimaris

File:Mouthofkimaris.png
A huge, stone mouth carved into the ground. Anything that falls into its gluttonous jaws will be lost forever, never to escape. Watch your step!

If you toss 5 dubloons in, you can have it spit out any one item that you've previously held but left behind in any other layer of the Abyss for whatever reason. Cannot recall items from the surface, but anywhere in the Abyss is fair game.

If you toss 10 dubloons in, you can pick a Relic that you haven't chosen from a different layer that you've already traveled to, and have it spit out that Relic. This will also multiply the Relic's corruption cost by 1.5x, rounded down (before Saeko's reduction), but can still be helpful if you suddenly find yourself wanting a Relic you couldn't or didn't want to take previously.

If you toss 20 dubloons in, you can pick a Relic you've already taken, and have it spit out another. This will multiply that Relic's original corruption cost by 2x (before Saeko), essentially acting as a more expensive but more repeatable version of the Kin Shifter Relic. Notably, the Maw will not spit out a copy of Kin Shifter itself, because that's just bad business for the Maw.

The Relics spit out by the Maw will have a minimum corruption cost of 10, even after factoring in any bonuses. They can't be reduced below 10 by any means.
Threats

In the Abyss on every individual layer there are unique threats.

Threats with red background indicate that you can't ignore them.

### Layer 3

1. Lesser Tentacle Beast
2. Slackslime

### Layer 4

1. Drifting Swallower
2. Spectre of the End

### Layer 5

1. Mayfly Scuttler
2. Booby Traps
3. Dune Devouring Borer

### Layer 6

1. Greater Tentacle Beast
2. Hexflame Fields
3. Fell Dragon

### Layer 7

1. Taxdrone Version Number 53X
2. Security Robot Model 5318008

### Layer 8

1. Inanis Ego
2. Demential Aberrations

### Layer 9

1. The Elder
Purity Gene

The "purity gene" (scientifically, PUR69E) is a unique insertion mutation rarely observed in infants born near the Abyss, here in Outset Town.

This mutation confers on its bearer an immunity to the effects of Miasma, preventing them from being corrupted during their ascent, or from being locked out of the Abyss after they leave it and spend a few days on the surface. Furthermore, it even allows their bodies to use Miasma as a source of nutrition and maintain many bodily functions, so they need no food or water while in the Abyss.

Being so heavily connected with the Abyss has drawbacks, however - it confers on them problems completely opposite to those of normal divers. While they can ascend through the Abyss just fine, descending through the Abyss (even through early layers) quickly causes them to lose their memory and sense of self, and invariably causes them to abandon their life on the surface and live as a beast of the Abyss, in mind if not in body. This effect is prevented if a human without the "purity gene" accompanies them while they descend.

A strong, impassable repelling force also prevents them from picking up Relics that haven't yet been claimed by another diver, so they can't split up to find Relics faster or bypass their corruption costs. As they require other divers to be with them to effectively explore the Abyss, the general consensus is that they are better suited as companions to other divers, rather than solo divers themselves - and those with the "purity gene" have been strictly prohibited from traveling into the Abyss alone.
Cherry

Cherry is a Companion you can hire at a cost of 50 Dubloons.

Fears Rot.

## Appearance

Cherry is 1.65 meters tall female with red hair, green eyes, tanned skin and normal human ears.

## Benefits

She is capable of comfortably carrying 15kg.

Due to fate liking to toy with her life you can use 'Cherry's Chaotic Luck' the first time you descend to a new layer, upon which you can choose between receiving a random Curse with 50% bonus corruption or a random Relic at 50% discount.

She has detailed medical knowledge as well which can reduce the duration of any status effect with predetermined length by 1.

## Conversations

Cherry Conversations\* Warning information comes straight from the source code!

## Description

"I think the single best adjective to describe Cherry would be... 'tired.' She has a flat affect, and there's no spark in her eyes when you look at them...it almost feels like she's looking right past you when you talk to her. I'm not sure she should be going into the Abyss — she only *barely* passed the mental wellness examinations to be hired here, and I get the feeling that she doesn't plan to come back up after her journey with you. She's had a hard, sad life, and I think she's just here to run away from it all. Keep an eye on her and try to cheer her up if you take her with you, okay? Show her that there are still wonderful things to discover in the world. Promise?

Liked photography, writing (she even got published..a long time ago, though), and cats, once. The fates like to toy with her life, and having her with you will make your journey more *luck based:* Cherry's Chaotic Luck will take effect every time you first descend into a new layer of the Abyss, which will give you 50% bonus corruption for random Curses or a 50% discount on random Relics. She also has some surprisingly detailed medical knowledge, and can reduce the duration of any status effects *with a predetermined length* by 1, without having to expend a medkit. She hasn't been eating so well lately, and can only comfortably carry about 15kg.

I'll try not to get in your way down there."

## Gallery

Cherry Layer 2Cherry Layer 3Cherry Layer 4Cherry Layer 5
Tickly Tentacles

Grow one big, meaty tendril of a tentacle from somewhere on your body. Did you know that octopi have two thirds of their neurons in their tentacles, giving them a distributed nervous system fundamentally different from human brains? You'll have some degree of control over your tentacles, but they decide many of their actions on their own, and you may not always agree with their decisions. They'll often abuse and exploit your body — and perhaps the bodies of others in entirely inappropriate situations — in lewd ways. Individually, they may not be as smart as you, but collectively, all bets are off.
Vessel Vivisector

File:Vesselvivisector.png
A small scalpel that can be used to harmlessly and painlessly cut away a 'ghost afterimage' from a living creature, including the wielder. This ghost will appear slightly translucent, and will continue performing whatever simple task the source creature was performing at the time of the cut. The same creature can have multiple ghosts cut from it at once. A total of 6 ghosts can be active from this Relic at the same time (potentially from a mic of different creatures), and if used to cut a 7th time, the oldest ghost will vanish. The ghosts have very limited problem-solving ability, and are best used for menial, repetitive tasks. They are very delicate and easy to destroy with the slightest physical force. Held objects and Relics aren't duplicated.

0.2 kg, 50 dubloons
Taken for Granite

Whenever you orgasm, you'll temporarily be petrified, turned into a completely immobile stone. The first time you orgasm in a given day, you'll be unpetrified after 5 minutes, but this will double with each additional orgasm you have, only resetting at midnight. If you're petrified when the clock hits midnight, you'll still have to wait out your current timer. You'll sense what's going on around you when you're petrified just as well as you would normally, but will appear to the rest to the rest of the world as a completely immobile statue. Physical damage done to your stone form will be healed when you reform, but mental damage won't.

If you're completely unable to orgasm due to the effects of Pleasure Respecification Curses, this will instead turn you to stone for a random 2 hour, non-sleeping period each day.
Tipping the Scales

Your body is completely covered with a layer of rigid scales in a color of your choice. Hairs will still grow from them in whatever places you would typically grow hairs, so it would look really weird with the Maximum Fluff Curse. Strong enough to protect you well from most human weapons, but not the vicious beasts of the Abyss. Notably not limited to reptile scales. You can do fish scales instead and go for the Zora look, if you like.
Wholly Ale

File:Whollyale.png
A small chalice. Water that is poured inside can be willed to take on the color, consistency, and flavor of any mundane beverage the holder wishes. the produced drink can also be made to seemingly have whatever alcohol content the user wishes, though these effects are only seen in the intoxication of the human body after ingestion, and do not alter the composition of the liquid or make it flammable. Does not take on any other properties of the beverage. Must be a concrete substance, not a request like 'the drink that would make me happiest right now.'

0.6 kg, 25 dubloons
Land Excavation

File:Landexcavation.png
You'll be clearing out large chunks of dirt and stone from the walls of the Abyss, supporting the city's eventual expansion.

You get 1 dubloon for every 2x2x2 cubic meters of dirt and rock you clear away - max 80 dubloons. You get a normal shovel and a drill to assist you. You might be here a while.
Futa Fun

Has the same effect as Sex Switcheroo, but leaves you with a penis, a pair of boobs, and a vagina (You can decide if you want balls or not). All of your new parts will both be affected by all Asset Robustness or Shrunken Assets Curses from here onwards. Can't be taken with Sex Switcheroo.

If you already have both a penis and a pair of breasts, congrats on the free points! Well, maybe your bottom parts have changed, but it's less of a change for you than for someone else taking this Curse.
Ward Water

File:Wardwater.png
Brimming with ancient secrets, this specially-developed water was presumably designed to aid the people of a long-forgotten time. Beyond quenching your thirst, Ward Water counteracts the jinxed flame status from layer 6. Imbibe a single can to dispel one jinxed flame counter or maintain equilibrium while exploring layer 6. The mystical effects transfer to companions with the "purity gene." You can drink as many as you can fit in your stomach if you're trying to cure it fast, but it's probably best to stick to one per day if you're being economical. Kinda tastes like if you took every plant in the mint family (including lavender, basil, rosemary, and various flavors of mint itself), extracted their basic essence, and mixed them all together.

0.9 kg
Taciturn Turnaround

Renders you completely mute, incapable of ever uttering a sound again. Will undoubtedly cast troubles on your journey if you're with a companion.

You can get an extra +25 corruption by volunteering to have your tongue violently ripped out (and the wound magically sealed up), simultaneously removing your sense of taste, but you can't choose to do so if you took Lingual Leviathan.
Wacky Wombs

File:Wackywombs.png
Adds a functional womb+ovums to your body, connected to one of the following paths of your choice: your throat, urethra, anus, or side-by-side to an existing womb through a vaginal canal. Both male and females with this can be impregnated via penile penetration to the appropriate area. Your body will make the birthing process technically safe, but still probably pretty damn weird, kinda gross looking, and very painful. I guess that's pretty standard for pregnancy though?
Tattoo Tally

You will have several small faintly-glowing runic tattoos across your body, culminating in one particularly large tattoo centered just above your pubic mound. These tattoos are very sensitive, and anyone who sees them will instantly be able to know the full breadth of your sexual history: total number of times having sex, number of different partners, how recently you last had sex, the kinds of fetishes you've indulged in, total volume of sexual fluids you've had in you... there's a lot of statistics there, and they'll see it all.
Vain Sculpt

File:Vainsculpt.png
A 3kg lump of pitch-black clay. It has powerful antimemetic properties - it can only be remembered when it is consciously and directly observed, and when not being observed, it is immediately forgotten. Typically this means that you must look at it to remember it, but touching it and focusing on it, listening to a continuous noise produced by an instrument made from it, or even having your tongue on it and tasting it would also allow you to remain conscious of it. The effect also works though any record or media featuring the Relic. If it is observed once more, lost memories will be restored, but they will be more and more vague the longer the span of time between observations is. Otherwise it has physical properties identical to normal clay, and can be fired to produce stylish black porcelain-like ceramics in your preferred shape. Diluting it by mixing it with normal clay would remove the effects entirely. Ingesting a small quantity of the clay would render you permanently immune to its effects.

Unless you're confident in your sculpting and firing abilities, you may want to leave this one to Outset Town's Relic Workshop.

3 kg, 95 dubloons
Wasteland Nomads

Wasteland Nomads is the Habitation Options for Layer 4.

There are no permanent settlements in this layer. Instead, there are various scattered tribes wandering the layer, following prey as it migrates with the changing seasons (all of them are different flavors of winter, but you'll learn to tell the difference eventually) and spending every night in tents huddled around campfires. The tribe that finds you - and takes you in as a slave - when you decide to settle down in this layer is primarily made up of people who were once divers from the surface like you, but various other tribes made up of goblins, orcs, trolls, and similar humanoids native to the Abyss wander the layer as well. All of the tribes have a pretty even mix of men and women.

As you should probably expect by now, they'll be using you for sexual relief, as well as various menial tasks around camp. Even if they were so inclined as to be kind or gentle with you, this layer just won't allow it - the weather is harsh, the resources are scarce, and you're the tribe's weakest link, so you should expect to be treated as an actual slave. They don't trust you, and they'll confiscate your Relics when they take you in. Spend a long time with them and you might be able to earn their trust and the right to carry Relics again, though I doubt they’ll give you any Relics that would allow you to retaliate against them. Work very hard and you might even earn enough trust to be allowed to participate in hunts or battles!

Right, battles. Often the different nomadic tribes will clash and end up fighting each other over territorial disputes and the like, or sometimes just because of the inherent pent-up stress of living in this layer. It might even be a sexual thing? Your tribe winning means that even you get to eat well for a while after looting your enemies' camp, and you might not be alone as a slave anymore, but losing means you'll be captured and enslaved by a new tribe, starting all over again. You might end up as the slave of a goblin, oni, or elf tribe or something. In the end they're pretty much all the same though; none of them will really treat you noticeably better than the others, and you are, in the end, a sex slave - no matter which species is your master.

You might have ambitions of becoming tribe chieftain or something, but I don't think that sex slaves tend to have that kind of upward mobility in real life. I mean, it's probably not impossible, but your odds just don't seem great no matter how you look at them.

 File:L4habitation.png
Toral Wave

File:Emptywave.png
A silvery loop made of an unknown metal that you should probably avoid touching with your bare hands. It outputs constant, endless electricity as a direct current into anything that touches it, with the precise output varying depending on where on the loop it is touched - varying between 0.3 and 3000 joules per second. This is roughly the range between 'annoying and painful shock that could be harmful if you don't let go' and 'almost definitely fatal electricity for a human; easily enough to power one average 21st century household.' It's probably not enough electricity to fell something as large and a durable as, say, a Drifting Swallower, though it could very well slow one down. There's electricians in the Relic Workshop that can help you customize it, such as by converting it to AC, adding resistors if you need a lower output, or adding battery charging stations.

(Note: 1 joule per second = 1 watt)

0.8 kg, 65 dubloons

## Functions

* On Layer 1 it can be used in combination with Empath Coil to electrocute Opportunistic Bandits.
* On Layer 6 it can be used in combination with Empath Coil to stun the Fell Dragon.
* On Layer 7 it can be used for Energy Generator.
* On Layer 8 it can be used in combination with Empath Coil to electrocute Inanis Ego.
The Maxim

Pick one: urethra, vaginal canal, anus. You now have a larval Chasm Crawler, a parasite unique to the Abyss, squirming around up there. It feeds off your bodily fluids, and will frequently directly stimulate your most sensitive areas in order to get you to produce more. It is not a gentle creature, and it might get a bit violent with your bits if it decides you're not producing enough. After a few weeks, with a body about five times the size it started with, its life cycle will be complete, and it will burst into hundreds of new larval Chasm Crawlers for you to expel. At least one Chasm Crawler will always remain within you, ready to begin the cycle anew. I recommend cooperating with it and keeping it happy. Chasm Crawlers are very intelligent and knowledgeable about anatomy, and can quickly (though not painlessly) worm their way up and take direct control of your brain if your actions threaten them. It may be possible to reach a reasonable understanding with a Chasm Crawler. They're not kind, and not particularly trustworthy, but their intelligence causes them to value a cooperative host.

## Effects

* +4 Lewdness
* Randomly Increase Libido (+3 Libido if it's less than 2; +2 Libido if it's less than 4)
Warding Brace

File:Armbrace.png
An arm brace made from the wood of the extremely rare Purity Tree, only rarely sighted in and around the Abyss. Can absorb a limited amount of Miasma, shielding the wearer from it and effectively giving them +20 corruption points (a good thing!) Purity Tree products are very rare, they only have two of these in stock. Buying the pair will effectively give you +40 corruption points.

1 kg each
Combat Power

Combat Power is combination of all Bonuses and Penalties from Relics, Curses, Companions and Equipment.

Combat Power is only meant for the Inanis Ego on Layer 8.

## Relic Bonus

* Lightning Rook (+10 Relic Bonus)
* Slingshot (+20 Relic Bonus)
* Joyous Sword (+10 Relic Bonus)
* Sunbeam (+10 Relic Bonus)
* Acrobatic Accord (+7 Relic Bonus)
* Breathless Exhale (+10 Relic Bonus)
* Perpetual Repose (+7 Relic Bonus)
* Out of Mind [If you have no Companions and have stayed less than 40 days on this floor (+40 Relic Bonus) otherwise (+10 Relic Bonus)]
* Yliaster Materia (+10 Relic Bonus)
* Red Thread Flourish (+20 Relic Bonus)
* Daedalus Mechanism (+7 Relic Bonus)[Equipped]
* Toral Wave + Empath Coil (+10 Relic Bonus)
* Creepy Doll and Apparent Age below 18 (+3 Relic Bonus)
* Starlit Conquest (+50 Relic Bonus)[Equipped]

## Curse Bonus

* + (Current Height - Original Height)/ (Original Height\*100) (Curse Bonus)
* Gooey (+3 Curse Bonus)
* Massacre Manicure (+3 Curse Bonus)

## Companion Bonus

* Maru (+[2\*(1+ Maru Handicap/10)] Companion Bonus)
* Lily (+[8\*(1+ Lily Handicap/10)] Companion Bonus)
* Khemia (+[15\*(1+ Khemia Handicap/10)] Companion Bonus)
	+ Cutting Tool (+[8\*(1+ Khemia Handicap/10)] Companion Bonus)
		- Sunbeam or Joyous Sword (+[5\*(1+ Khemia Handicap/10)] Companion Bonus)
* Cherry (+[1\*(1+ Cherry Handicap/10)] Companion Bonus)
* Cloud (+[10\*(1+ Cloud Handicap/10)] Companion Bonus)
	+ Slingshot and CloudStrat is 0 (+[5\*(1+ Cloud Handicap/10)] Companion Bonus)
	+ Pistol and Bullets and [AmmoStrat other than 0 Or Slingshot and CloudStrat other than 0](+[5\*(1+ Cloud Handicap/10)] Companion Bonus)
* Saeko (+[5\*(1+ Saeko Handicap/10)] Companion Bonus)
* Twin (I believe it's meant to be Bandit)
	+ If completed Bandit Conversation 0 (+[10\*(1+ Bandit Handicap/10)] Companion Bonus)
	+ Otherwise (+[-1\*(1+ Bandit Handicap/10)] Companion Bonus)
* Golem (+[10\*(1+ Golem Handicap/10)] Companion Bonus)
* Twin (+[5\*(1+ TwinHandicap/10) + Curse Bonus] Companion Bonus)

## Equipment Bonus

* Cutting Tool (+7 Equipment Bonus)
* Pistol and Bullets, but no Cloud nor Slingshot (+[5\*AmmoStrat] Equipment Bonus)
Eye-scream

Grow one large additional eye in a spot where there really shouldn't be one. It can receive sensory information, but it's not nearly as high-fidelity or useful as the two eyes you were born with. This is compounded with the 20/20000000... Curse, which would leave the eyes blurred enough to be functionally useless...I don't think they make glasses for your special eyes, though it's probably not impossible that someone with great skill could come up with something.
Vend-o-matic 6900

File:Vendomatic.png
Vending machines rest on every corner and every alley in the city, never more than a short walk away. Amazingly, they take the exact same dubloons as currency that Outset Town does! You should be able to stock up on some useful Supplies here. You can see the available selection below. (Note that food purchases here doesn't spoil when moving between layers like foraged food does.)

I don't recommend trying to steal from them; the security systems in place and the robots guarding them can be pretty intense. The people of this city lived completely surrounded by powerful Relics their entire lives, so their crime prevention features are more than a few steps beyond anything you knew from the surface. Attempting to steal would also certainly get you marked as public enemy #1, the same as not paying your taxes — and they'd eventually just incinerate the supplies inside all of them if they somehow couldn't stop you from reaching them.

Curiously, the vending machines will authorize you for loans if you have Cloud wit you, functioning with exactly the same conditions and serum as loans from Outset town's shop. Seriously, who is this guy?
Wonders

Apart from Relics, you may also find stationary Wonders hidden away throughout the Abyss. These generally have positive effects and may help you on your expedition, though they sometimes come with a cost.

Unlike Relics, their effects come from a complex interaction between them and the Miasma around them, so attempts to move them around and make use of them elsewhere would prove fruitless. They're only useful when left where they are.

## List

### Layer 2

1. Empty-handed Broker
2. Fate-crossing Star

### Layer 3

1. Gossamery Scales - Travel Time: 2 days
2. Skewed Shrine - Travel Time: 3 days

### Layer 4

1. Steady Shrine - Travel Time: 3 days
2. Purity Tree - Travel Time: 5 days

### Layer 5

1. One-sided Tunnel - Travel Time: 2 days
2. Mirage Vault - Travel Time: 3 days

### Layer 7

1. Clockwork Forge - Travel Time: 3 days
2. Vend-o-matic 6900
3. Recycling Centers

### Layer 8

1. Boundless Space - Travel Time: 15 days
2. Fountain of Youth - Travel Time: 10 days
3. Endless Time - Travel Time: 15 days

### Layer 9

1. Bloodstained Sanctuary - Travel Time: 6 days