recursal/Fanatic-Fandom huggingface dataset:
Mordithas

Mordithas can be considered an abomination among the warforged as he is not a traditional warforged creature. He has an elven creator who conjured his conscience with a soul from the *Fade*, which enabled Mordithas to gain the soul’s memories from their previous life. Additionally, it has allowed him to mature immediately as if continuing the life of the ensnared soul within him. Unlike most other warforged, Mordithas did not obey direct commands due to the soul that powers his life which grants him free will. Immediately after being created, he was disowned as a failed experiment by his creator and abolished from his birthplace. Mordithas spent a couple of years exploring the lands and eventually made something of himself in a human city by joining the *Mercenary Guild*. Mordithas gained exemplary skills and knowledge with the tasks he performed while under the guild and eventually was offered to lead the guild hall, but declined. Instead, he left the guild and partook in other adventures which lead him to be contacted by King *Cailu Calnlian*. Cailu recognized Mordithas achievements while in the Mercenary Guild and believed him to be a great asset for the order he was forming, The *Dragon Inquisition*. Cailu enlisted Mordithas as a council member which Mordithas accepted after hearing the nature of the job. Mordithas is interested in the order for its distinguishable business with the Elder Dragons and Elder Dragon Riders and believes he has the capacity to lead the order as a council member.

After the Dragon Inquisition had established their fort, Mordithas’ first assignment was to investigate rumors going around eastern *Silvestris* that a large pack of “wolf-like humanoids” are sprawling about the area. The Dragon Inquisition related the description to that of the *Vithari* since the original inquisitors, *Chokoff* and *Ealrith*, had encountered them before. During his investigation, Mordithas nominated *Samson Vaelian* to become the next council member which he was officially elected. Mordithas eventually tailed the Vithari and was ambushed by them before the fled the area. Mordithas later requested aid from the inquisition which *Ser Ravyn* set out to Mordiaths’ location after rallying 20 fighters and eventually was greeted by *Elder Dragon Rider Eras Yothyr*. After less than a day's effort, the Vithari ambushed the company before fleeing to their lowly home in the underdark. Eras lead the pursuit of the Vithari where she encountered the new leader of the clan, but slayed him and other defectors with ease before rallying the remaining Vithari. Eras gave her thanks to the Dragon Inquisition agents before teleporting herself and the remaining Vithari back to her homeland. Shortly after, Ravyn returned to the inquisition with Mordithas and their company.

*Akir Duskwalker* later attempted an assassination on Mordithas’ life to reasons unknown to him. Akir poisoned one of Mordithas’ meal, which he was immune to poison but recognized the murder attempt and drove Akir out of the Dragon Inquisition.
Cartographers Guild

A sacred society of cartographers who scribed the geography of the *Material Plane* on parchment before the *Dark Age*. However due to *Elder Dragon Tharos’* fiery wrath, their maps and immense wealth of knowledge was destroyed setting in one of the critical aspects of the Dark Age. It was believed by all that the guild members were killed and those who survived disbanded the guild. However, a small group survivors secretly banded together to reform the guild. Shortly after beginning their work anew, they planned to unveil their work to the major cities until they began to see corruption and chaos become rampant. Believing that their work would be corrupted by politics, the guild vowed to remain secret. A series of laws were implemented to keep the guild secret as they believed in the enormous power of obtaining geographical information anywhere within the material plane. Each member of the guild is recruited under a means of forming a relationship of master to apprentice. The master would teach the apprentice how to scribe maps until they become a master themselves. The guild eventually recruited *Barl* into their ranks who in turn recruited *Gormastyl*.
Arithi Plains

Large portion of land that consists of most of the north-western region of *Silvestris*. The plains were named after a large tribe named the Arithi that were wiped out during the early events of the *Dark Age*. Now the region consists of mostly gnomes and orcs along with a few small villages of other various races. The region contains no major cities, but has an abundance of villages and rare locations. Most of the region is dominated by plains along with some hills and mountain ranges. The climate of the Arithi Plains is mostly humid, while becoming extremely impacted by the winter seasons with harsh winter storms.
Oakenville

**Primary Race** Half-elves and Gnomes

**Economic Power** Strong

Land is mostly forest.

Technology is one of the most advanced amongst the warring states enabling them to excavate and cultivate many exotic goods.

## Governance

Ruled by a council of elected elders who democratically appoint a head ambassador. The current head ambassador is *Oritorin Basiltar* (Male Half-Elf).

Oakenville's capital is Ashmesarine, located within the eastern area of the state surrounded by forest and a lake.

## Culture

**Assertive** Most leaders within Oakenville tend to project their desires through aggressive actions against foreign states. It's commonly seen in an effort for Oakenville's prosperity. This has lead most of the warring states to be hostile or commit to war against Oakenville.

**Artisans** The lush natural resources of Oakenville has spurred the manufacturing of exotic goods from extremely skilled artisans. These goods typically include lavish wines, cheeses, spices and other culinary goods.

**Engineers** Most citizens of Oakenville have a nact for figuring out how things work and create machinations to solve their problems. It's common to find these engineers leverage nature and harness it into their innovative technology.

**Wildlife** Indigenous wildlife of the forest are used to operate many functions within settlements in Oakenville. They're also regarded with high respect and nearly domesticated as personal companions for most folk.

## History

Oakenville was founded in year 904. Much of the state's conditions reflect modern times with various innovation, mostly cultural. Oakenville became allies of their forest-cousins, Barest Dimden during years 910-1214. The alliance was fractured during the 2nd demonic invasion of Survizzat due to the state separating itself from its sylvan traditions in order to survive. This has since spurred several technological innovations and attracted the increase in gnomic population amongst its citizenry.

## War Status

* Agmul Vardis: Neutral (Hostile)
* Bellminster: At War
* Unduan: Allies
* Streindresh: Neutral (Hostile)
* Desetu Ereshnul: Neutral (Indifferent)
* Bravekthrum: Neutral (Hostile)
* Survizzat: At War
* Rustburgh: Neutral (Friendly)
* Barest Dimden: At War
* Hazelford: Neutral (Indifferent)
* Aekoth: Neutral (Indifferent)
Celaene

Ex-wife of *Elder Dragon Rider Merek Uhmil*. Celaene led a troubled life due to the effects of the *Dark Age*, but eventually became involved in politics in *Avilstead*. After Merek became a successor to the previous Elder Dragon Rider, Celaene divorced him due to his lacking ability to be a proper husband for her. Soon after her divorce, the ruler of Avilstead met their demise because of a sudden sickness that struck the city and Celaene rose to become the “Ambassador” of Avilstead. As ambassador of Avilstead, she ruled as if she was the queen of the city. However, her nobility status wasn’t solidified due to the lack of a husband to act as king. Her queenship is constantly threatened due to other noble families trying to uproot her from the throne.
Gallowmen

*"Meta wise I love them. Ruthless and cold. And I was an idiot for falling into their trap. Twice." - Dustin Sochacki*

A lowly underground organization that engages in crime around *Pilfanx*. Origins of the group are mostly unknown except that they tend to hunt for anomalies and rare oddities. Their operations aren't limited to only goods and commodities for they've also been known for smuggling people in regards of slavery, trafficking and bounty hunting. The unfortunate fact for those that get into their crosshairs is that they're highly notorious for succeeding in their hunt. There are not many who manage to elude them. Their success is foretold in a saying that all gallowmen say: "The Gallowmen always catch their prey".

*Alkil* came under the radar of the Gallowmen after they had a friendly commune with an old acquaintance of his named *Norwood*. Norwood was effectively bribed for information by the Gallowmen for anything they might've found interesting which him to inform them about Alkil's supernatural ability to shapeshift. The Gallowmen expressed extreme interest in Alkil should he come around again which he did in time. Norwood planted a trap after discovering Alkil's presence in Pilfanx once more which lead him to be captured by the Gallowmen. However, his party rescued him shortly after they found a courier service that the Gallowmen employ for their human trafficking.

*Damlech* managed to tail Alkil once more when he foolishly entered the city again from the countryside. Alkil took literally no countermeasures to be hunted again which made him an easy target for the Gallowmen. This time, the Gallowmen stalked Alkil for a time and learned some information regarding his reasons for being in the city and used it against him. With the use of magical scrolls, Damlech altered his appearance to look like *Zirilante* and tricked Alkil once he was alone to follow him into the slums. The Gallowmen were waiting in ambush which Damlech revealed himself after striking Alkil with a magical one-use dagger that suppresses magic upon the victim, preventing Alkil from shapeshifting. *Daelinglorf* was close behind, unnoticed by Alkil or Damlech, which he sprung into the scene to try and stall for time for he had alerted the real Zirilante of the incident. He failed to do much however as he was not a fighter. Damlech ordered Daelinglorf's execution and knocked out Alkil. Zirilante eventually rallied his party and came to rescue Alkil and recover the corpse of Daelinglorf.
Popularity Contest

Between Session 53 and Session 54, a popularity contest commenced with two main categories: Most Favorited Character & Most Hated Character. During Session 53, *Alex*, *Brandon*, *Jeff*, and *John* compiled a list of 4 characters each of their choice for each character. These characters were nominated from the adventures the party has been with leading from Day 0 to Day 166. See the information below for the results of each voting contest.

Each round comprised of two nominated characters where each player would vote. In the event of a tie, the *DM* broke the tie with their vote other than the final round. The next comprised of a new seed with winners from the prior round.

\* Indicates the winner in the event of a tie.
Delvers Guild

A ragtag bunch of dwarves who started a guild and call themselves the delver's guild. They specialize in exploring temples, disabling traps, and other dungeoneering skills. Their services are offered mostly to nobles who wish to loot temples for artifacts and various relics. The Delvers Guild met with *Algareth and Wuulgar* to help them recover artifacts of an old clan member. Upon arriving at the temple, the guild bumped into *Akir Duskwalker*, *Arthus*, *Ser Ravyn*, and *Zavidur Ugadesh* who also explored the temple with the guild. During their exploration, the worth of the guild was shown as they were prepared for dungeon traps. Afterwards, they parted from the group jesting that should they ever need dungeon explorers to reach out to them.
Derthag

Lord of Alora's Domestic Security Affairs. Derthag oversees much of the internal policing, logistics and strategies of the local guard. He is also a veteran who saw battle during the civil war period of Alora's past. Derthag is known for his brass, often crude and prideful behavior.

After the *Alora Operations Personnel* foretold of a great threat encroaching on Alora, Derthag committed Alora into a high alert status and enforced a lockdown. After several hours of nothing notable happening, *Cabium Silvercoat* called a meeting with the lords where Derthag expressed discontent about a possible falsy threat. He ousted the Khan for his involvement with the AOP and insisted that the Khan investigate the matter personally. The Khan deputized Dergath, a mysterious decision to most, and set out with the AOP to discover the status of the threat at large. Unknown to any, Dergath arranged for some traitorous militants and wizards to accompany the Khan on his travel and assassinate him when the time was right. Dergath didn't realize however that the wizards tasked with the job got cold feet and temporarily petrified the group instead. Nevertheless, the death of Cabium was declared after a couple days of passing and Dergath was ruled as new Khan by Alora's court proxies. Roughly one week later, Cabium and his allies were cured of their petrification naturally and returned to Alora. They caused a scene which Dergath deemed *Haladavara Arel Umezana* the villain and claimed evil necromancy at work. A skirmish ensued with some questioning their loyalties between Dergath or Cabium. Dergath dealt a mortal blow to Cabium before *Crasses Noaraks* defected and teleported the wounded Cabium to safety. The later events became *Derthag's Coup* which he was eventually defeated in a legal court. Derthag is now imprisoned and awaits trial for his crimes.
Broldren

Personally chosen by *Cabium Silvercoat* when he formed the official courts of *Alora*. Broldren was deemed to join a court of three proxies that act as Khan in the Khan's absence in judiciary courts of Alora. Broldren is known for his passion for law and general apathy for morality in law in that most laws are immutable given any circumstance.

When *Cabium Silvercoat* was deemed dead by a scout report, Broldren was left in shock. Wulcrath delegated the task of naming a new Khan to the court proxies who named *Derthag* new Khan due to his deputation. The report turned out to be a trick and when Cabium returned a week later, a skirmish broke out. Derthag dealt a mortal blow to Cabium before he was teleported to safety by a defecting *Crasses Noaraks*. The events later became *Derthag's Coup* in which Broldren notably voted to retain Derthag's Khanship due to lack of sufficient evidence.
Crilix Ocean

The largest body of water that splits the *Pangea* in the *Material Plane* into two large pieces of land. Many cities use the ocean as transportation for armed forces and trade. The ocean bays are also no stranger to pirates who relentlessly pillage any cargo ships they can get their greedy hands on. The Crilix Ocean is home to various types of sea creatures such as crabs, sharks, and other fish. It is also home to the fabled creature of the depths, the Kraken!
While sailing across the Crilix Ocean aboard the Silver Diamond with *Captain Schmul Oungel*, *Gormastyl*, *Ser Ravyn*, *Zavidur Ugadesh*, and *Elder Dragon Zurrath* (in human form, Omar) encountered mythical creatures. They battled sea drakes, mind controlling crabs, pirates, and a rare sea creature: Kabrakein (A behemoth sea turtle). The party did not know that the mysterious creatures were created with rare and magical properties due to *Elder Dragon Vita’s* conjuration of the Crilix Ocean.
Primos

One of the most ancient beings in the multiverse aside from the deities. Primos is generally believed to be a demi-god. He is comprised of all elements and is sometimes referred to as *Gena’s* left hand or Gena’s “first child”. As a direct descendant of Gena, Primos has dedicated his life to serving her and has lead the Genasi in her practices and values. When the Genasi formed the four guilds of each element, Primos decided against joining any of them in fear that Gena’s prophecy of the emergence of the Tarrasque would come true. Instead, he formed his own temple in the name of Gena, but very few followed it as his temple’s practices were comprised of all the elements. He called the purest of his followers *The Druids 3* and taught them the values of Gena and how to harness the power of the elements.

After The Druids 3 triggered the events of the *Elemental Incursion*, Primos left his home plane and traveled through the portal to the *Material Plane*. He was quick to detect their trail of elemental essence, however the trail was false as he discovered *Chokoff*, *Gormastyl*, and *Ser Ravyn* instead in *Calnlian*. The party was discovered in this manner due to combating The Druids 3 at the portal and were tainted with their elemental essence.  Primos performed brief dialog with King *Cailu Calnlian* and made an uneasy alliance regarding his pupils. With haste, Primos left Calnlian in search of The Druids 3 and return them to the *Elemental Dominion*.

Primos’ absence is maintained for an extended period of time and causes many rumors to sprawl about the guilds of the Elemental Dominion. When Primos finally returns, he simply states “he failed” which creates much discrepancy regarding his absence. Primos continues to serve the Genasi alongside his only remaining pupil, *Novis*.
Galidrael

Formerly a human and now is stricken as a demon of the shadows. Galidrael was once a prominent arcanist who relished in studying all manners of magic. However, his curiosity got the better of him as he began to explore the darker side of magic including blood magic, demonic summoning, and enchantment slavery. Galidrael pushed the limits of his mentor’s acceptance over his studies and eventually his mentor believed that Galidrael went crazy with power. His mentor killed him, but due to Galidrael’s experience with demons, he made a deal with *Xezmon* while lingering in the *Fade*. Xezmon offered to materialize Galidrael back into the *Material Plane* in exchange that he would collect 10,000 souls for him. Galidrael obliged, however he was materialized as a shadow demon as Xezmon laughed at the trickery he performed. Infuriated by his new form, he quickly began to succumb to its power as he killed many people in nearby villages. Galidrael quickly became addicted to shedding innocent blood. Shortly after beginning his voyage of soul collecting, a small band of demon hunters tracked Galidrael down and performed combat with him. Galidrael managed to defeat a couple of them, but was eventually overwhelmed. However, the demon hunters were unable to kill Galidrael for a reason unknown to them. The pact between Galidrael and Xezmon enabled him new life upon death at the cost of 1 soul he has collected. Believing Galidrael couldn’t be killed, the demon hunters banished him to permanently reside within a book and kept it safe within a vault of rare artifacts. After the *Dark Age* began, the library vault Galidrael resided in was completely destroyed by *Elder Dragon Tharos* and he was recovered by scholars who scavenged the remains. The scholars took their finds back to their small village, but Galidrael hid his true self from them until he could find a person able to unbanish him. Within years, *Gormastyl* discovered his book and performed a ritual spell that forced Galidrael out. Galidrael granted Gormastyl a small amount of demonic power in exchange for his soul and kept the book to himself. Eventually Gormastyl used his newfound power to burn his village down and impressed Galidrael who eventually requested Gormastyl keep him around in his travels. Galidrael secretly plots to shed himself of the book and uses Gormastyl to collect the souls for his pact in the meantime. Galidrael has bestowed a greater amount of his power he refers to as *Galidrael’s Well of Power* to Gormastyl to help him collect more souls. Over time, Gormastyl has showed interest in freeing Galidrael from his banishment. Gormastyl never managed to free Galidrael from his banishment which after he died, possession of Galidrael’s book was transferred to *Ser Ravyn*. Galidrael hasn’t made an appearance since Ravyn obtained him as Ravyn intended to destroy the book since he knows evil lurks within it, but later gave the book to *Barl* while in *Calnlian* after informing him of Gormastyl’s death. Xezmon caught wind of Galidrael's location in Calnlian and before Barl could smite him, Xezmon rescued Galidrael to return to servitude.
Mercenary Guild

A compilation of warriors, magic wielders, and bounty hunters. There is no central location for the guild as an all-encompassing location of the guild’s business. Instead, the guild takes to the road and typically resides within towns and cities of all sizes to offer their assistance for money. Each hall operates separately of other halls. Additionally, each hall typically has a leader of sorts to head the guild’s business and operations. The Mercenary Guild accepts any who can prove themselves fit to take on dangerous tasks as typically merchants and nobles would only hire members to perform such deeds.

*Elder Dragon Beledath* (in human form Victor), *Gormastyl*, *Elder Dragon Rider Merek Uhmil*, *Ser Ravyn*, *Zavidur Ugadesh*, and *Elder Dragon Zurrath* (in human form, Omar) met a guild member named *Yestow* who offered his services to guide the party across the wilderness of eastern *Therinox* to a mountain range. However, Zurrath was the one to arrange the deal prior to the party’s arrival and couldn’t offer money. Instead, they made a deal that *Chokoff* would assist Yestow in obtaining druidic artifacts behind a magic seal that only druids could open. However with Chokoff dead, Beledath completed the bargain in his stead.
Calnlian Assault on Thamtaruhm

Although walls and positioning are the city’s best strength, it was assaulted by *Calnlian’s* army after the battle at *Dulath’s Gate*. Coincidentally, the assault happened soon after the invocation of the 4th contest of *Dhukhan*. The contest was invoked by *Wevug Runeskin* against *Khulot Ironheart* due to Wevug’s belief that Khulot had obtained the crown in cold blood and was driving the city into the ground with rash decisions and poor foreign politics. Wevug recruited the aid of *Chokoff*, *Ealrith*, and *Kyros Vassaras* to fight as his warriors along with a few other barbarians in DhuKhan, but failed and was executed. With no hope of uprooting Khulot’s rule, King *Cailu Calnlian* assaulted the city for abandoning their promise to aid the nations at the battle at Dulath’s Gate with the help of *Torevreck Ironheart* and his band of *Thamtaruhm Rebels*.

Calnlian won the assault against Thamtaruhm by deploying a cunning strategy to divert the massive force of the dwarvish military away from the main battle. King Cailu enlisted the assistance of *Elder Dragon Rider Cobalt Ulphul* to conjure an illusionary army and deploy it inside the mines of Thamtaruhm where the dwarf army would clash. With the main force of the military occupied by illusionary warriors, Calnlian’s forces concentrated on taking the city by storming inside the outermost ring. The gates for Calnlian’s army were opened by deploying saboteurs in the night. Chokoff, *Gormastyl*, *Rhothomir*, and *Ser Ravyn* assisted in the assault by holding the gate to the Noble’s Quarter to allow the Calnlian army to take the core of the city. The dwarves of Thamtaruhm were relentless and Khulot struggled until he was thrown into a prison cell until his brother, Torevreck, would decide his fate. After Khulot’s rule was uprooted, the Silverbeard noble family was appointed ruler of Thamtaruhm.
Injuries

Implemented later in the campaign to enhance the realism of play, injuries were implemented. Injuries were designed to give a feeling of a longer lasting crutch on a character due to special circumstances typically seen in combat. The penalties suffered extend levels of exhaustion to avoid reinventing the wheel for play.

* Creatures are susceptible to injuries when performing strenuous activities such as combat. Injuries cause physical discomfort and invoke negative effects on the afflicted creature. Whenever the situation warrants, a creature must succeed on an injury save: Con or Strength saving throw (whichever is relevant) with DC determined by the *DM*. If the check fails, the creature suffers a degree of Exhaustion. Additionally, whenever a creature is dealt damage by a critical attack, they perform an injury save.
* Whenever a creature with an injury completes a short rest, they may perform a Con or Strength saving throw DC 18 (whichever is relevant). On success, the effects of the first degree of Exhaustion is ignored for the next 24 hours. This effect does not remove the exhaustion however. Exhaustion is only cured from a creature by completing a long rest, expending a medical kit or magical healing.

## Deprecated

*This system was deprecated because it was too systemic for fun and injuries can still be imposed in narrative form*
Dwuaroldid Silverchest

A young dwarf with aspirations of becoming a master assassin through the teachings of the *Assassins Guild*. Dwuaroldid's family was contacted by shady folk regarding matters around the conflict with *Khulot Ironheart*. It's unknown to almost all, but Khulot is scheming for the demise of all who imprisoned him while behind bars. Khulot's first act has been to hire the Assassins Guild to any ally of his brother, *Torevreck Ironheart**,* that aided in his imprisonment. The silverchest family is loyal to Khulot during his rule and believed he was unjustifiable uprooted from his kingship. Dwuaroldid volunteered to partake in Khulot's mission for revenge.

The Assassins Guild reached out to Dwuaroldid to have him perform various missions which lead him to target *Thalnik Ulmrus* as his first target. Part of the Assassins Guild teachings is to figure things out on your own, so they let Dwuaroldid come up with his own means to kill Thalnik. However, Dwuaroldid's method was too forward and he attempted to kill Thalnik in the middle of a tavern by stabbing him in the throat unexpectedly mid-conversation. He managed to injure Thalnik before fleeing, but Thalnik and his companions caught up to Dwuaroldid. Thalnik beat Dwuaroldid to a bloody pulp, barely on the brink of consciousness before learning that he was sent by Khulot. Thalnik then killed Dwuaroldid before he could say anything else.
Caelum

A safehold created by *Elder Dragon Vita* as a gathering place for the *Elder Dragon Riders*. This location is referred to some as the “City in the Sky”. The city cannot be seen from the *Material Plane* unless ascended high into the air above the clouds. Only creatures with Elder Dragon or Rider business can enter and by magical means. A calling referred to as “The summoning of the Riders” was created with the city whenever one of the Riders would need to gather the others. The calling would cause a beacon of prismatic light to be shed among the clouds of the entire plane. However, only the Elder Dragons and Riders can see the anomaly. *Arizu Valbis* and *Ghrolok Stonecrusher* were guided throughout Caelum by *Elder Dragon Rider Kaiden Armov* after teleporting them to the city in the sky. The two witnessed one of the meetings between most of the riders where they discussed recent worldly events. A similar occurrence happened with *Faeynala*, *Talon* and *Zikore Raug*at a later time.

Another rider's commune commenced where the riders discussed matters regarding *Tiamat* and her resurgence to destroy the Material Plane. The riders banded together and voted that preparing to fight her head on would prove better than trying to prevent her coming. There were many witnesses to this commune including: the *Dragon Inquisition*, *Evocation Clan*, *Ephraim* and some *Vithari*, *Pyrrhic Prudens*, *Zurrath*, *Beledath*, *Armament*, Talon, *Roric* and *Thalnik Ulmrus*.
Durgrax

Home of the *Ashtok Clan* residing on the western side of the *Feral Province*. Durgrax is a center of trade for many clans of the forest and mountains. The population holds ~20,000 and primarily consists of animal-like humanoid creatures such as lizardfolk and dragonborn. The city extends trade routes to nearby cities and villages, but prefers to maintain their own economy and way of life. Although the Ashtok are mostly a peaceful clan, they were outraged with *Calnlian* when they discovered that a band of their clansmen were slain in the Calnlian forests. Calnlian sought a diplomatic solution because they insisted that their men were not responsible for the attack, but the Ashtok were not swayed and declared open war against Calnlian. The true assailants of the attack were *Chokoff*, *Ealrith*, and *Thork*. Shortly after, a large scale assault was committed against Calnlian. See *Ashtok Assault on Calnlian* for more details.

Shortly after the assault, Chokoff, Ealrith, and Thork were dispatched to Durgrax to investigate the aggressiveness of the Ashtok clan as King *Cailu Calnlian* felt it was unnecessary. The party escaped the city guards with aid of *Torick* and the guards eventually gave up the chase. The next day, Durgrax was invaded by the *Vithari*. During the invasion, many innocent citizens and elvish refugees were killed. The attack ultimately ended in a fluke because the Dragonscale agents, *Gormastyl* and *Tyrion* planted bombs in the city prior to the invasion. The bombs obliterated Durgrax and all within, destroying its people and the Vithari. All that remains of Durgrax are piles of carcasses and rubble.

Several months after its ruination, a small band of Calnlian nobles lead a recovery effort to rebuild Durgrax after survivors of the Ashtok Clan were discovered. The most notable noble was an Aasimar named *Kahl-El* who lead the effort. The helpers quickly discovered that Durgrax had become overrun by bandits, vagabonds and a strange ratkin species. Kahl-El requisitioned a special poison to drive out the ratkin while guard forces keep bandits at bay. *Faeynala*, *Talon* and *Zikore Raug* encountered Kahl-El to explain that *Barl* has sent them to fetch ratkin pelts for his request. Kahl-El told them everything he knew about Dugrax and provided a map. The three then set out to delve Durgrax to find the ratkin. The party later returned to Durgrax with *Armament*, *Roric,* *Talon* and *Thalnik Ulmrus* to hunt *Great Shadow**.*
Duergar Masons

A band of 6 Duergars who have recently surfaced from the underdark and resided in one of the Free Marches villages. The rumors regarding them are that they came as an army initially for conquest, but were thwarted, scattered and banished from their home tribes due to their defeat. This group now seeks honest work and is met with scrutiny by most. There are vigilante justice groups that seek to jail or murder them.

Aami, Elspeth von Cathar and Vinca sought out the masons in order to hire them to build facilities in their vampiric lair. The group was found in Amberkeep where they were secretly harbored by a kind farmer. The vampire group whisked them away due to them being discovered by a group of vigilantes hungry for their death. The vampires and the duergars came to an agreement where they would house them in safety of their lair in exchange for their labor. The group had to recover their mason tools first, which they had sold in order to survive.
Ancient Cartographer

A mysterious elemental who spends his life recording the geography of the cosmos planes. In his early days, the cartographer shared his maps with those that would purchase them. Eventually he become a reclusive as the material plane entered the Dark Age due to the many worldly events causing mass fear among the populace. The cartographer took it upon himself to enact a mission to restore the geographical knowledge of the material plane once the Dark Age began. He formed a guild in order to assist him, but ensured the guild was secretive because he knew many of the world's leaders would politicize his maps. The cartographer implemented one last security measure by staking his home in *Death Valley Canyon* as he placed his faith in the strength of the monstrous *Umber Hulks* would indirectly safeguard him should someone wish to invade him.

The *Alora Operations Personnel* encountered the ancient cartographer during their quest given by *Braego. Kazumi* sold the group a teleportation scroll that was originally intended for a *Cartographers Guild* member where they found the cartographer. They sought the cartographer for a map of *Animar* and exchanged a rare magical artifact for it given to them by Braego. The cartographer opened a portal for them to return to their home and they left. Unknown to the AOP at the time, Braego's artifact was a divination tracking device. She later used the artifact to locate the cartographer and imprison him for her own desires.
Material Plane

Known to most inhabitants as simply home or their world. The Material Plane is the current plane of existence for all livings things that humanity knows. Other races also inhabit the plane such as dwarves, elves, halflings, etc. It is typically only referred to as “The Material Plane” when one is speaking of another plane of existence. The Material Plane was also designated by the *Nexus Arbiters* as a battleground for deities to converge upon to exhibit their powers and dominance over one another.

The plane consisted of a single continent forming a massive *Pangea* surrounded by ocean before the *Dark Age*. The land is abundant with various biomes such as mountains, hills, caves, forests, swamps, plains, and more. The pangea was split into two continents when *Elder Dragon Tharos* enacted his wrath upon the cities of man. Tharos’ fierce breath burned so incredibly hot that it created a massive indent of land stretching all the way from the top of the pangea to the bottom near its center. All living matter within the strip of land was destroyed after Tharos’ attack. In an effort to restore the land, *Elder Dragon Vita* conjured a large body of water that filled the gap. This body of water was later referred to as the *Crilix Ocean*. Although the land underneath the water did not heal, new life was created within the waters as it connected with the plane’s natural ocean. With the birth of the Crilix, two continents were formed and became known as *Therinox* (west) and *Silvestris* (east)

A secondary dimension lies within the Material Plane and is referred to as *The Fade*. The two planes coexist and overlap each other, but cannot affect one another without powerful magic. Before the Dark Age, *Elder Dragon Zinnath* schemed to fuse the two planes together in a conquest for ultimate power.
Henou and Teth

Henou and Teth are brothers that committed their arcane research to the art of teleportation. Throughout their lives they achieved many successes in experiments from teleporting objects to people. Eventually they expanded their research into alternative practices such as banishment, portal creation, and fade walking. Although the two never directly entered the *Fade*, they became close to *Barl* because of their mutual interest in the Fade. Henou and Teth were looked down upon by most they encountered because the things they researched were disturbing to some. In the interest of continuing their research without judgement, they joined the *Evocation Clan* and eventually became masters of most forms of teleportation. When Barl became lost in the Fade, Henou and Teth traveled to *Calnlian* to assist, but were unable to pull him out of the Fade due to his great distance from his physical body in the Fade. However upon *Ealrith’s* death, Barl was able to be close enough to his physical body for Henou and Teth to locate him and bring him back to the *Material Plane*.
Neigher

A mysterious cleric who had dedicated his life to Quorlinn. It remains a mystery if Neigher is actually a Kenku, but *Talon**'s* experiences with speaking to him through a mask has suggested it might be so. Occasionally, Neigher will commune with Talon when he speaks to his mask and teach him common words. Neigher has suggested that he does so in Quorlinn's absence in the simple manner that Kenku should aid other Kenku.
Pilfanx Jousting Tournament

*Akir Duskwalker*, *Ser Ravyn*, and *Zavidur Ugadesh* competed in a jousting tournament in *Pilfanx* under the banner of Meznox Grastphier, who was actually *Xezmon* in disguise. The tournament was for the hand of *Lady Alvina* where all the nobles in the city believed she had the ability of future sight. The tournament was resolved in a non-traditional tabletop manner. The players played a custom ruleset version of billiards where they would strike a billiard that represented their jousting pass.

### Competing Families

* Gratsphier\*
* Braech (bra-eech)
* Lek’Doch (lake-dough-tch)
* Sidasihr (seed-as-seer)
* Darseer (d-arse-seer)
* Clue’Otch (clue-oh-tch)
* Laborador (labor-ah-door)
* Skobur (sk-oh-bur)
* Leiloriah (ley-lore-e-ah)
* Aeoban (aye-oh-ban)

### Matchups

Round 1: Gratsphier vs Sidasihr

Round 2: Gratsphier vs Laborador

Semi-Finals: Gratsphier vs Darseer

Finals: Gratsphier vs Skobur

### Rules

1. Unhorsing causes elimination
2. First wielder to three broken lances is victorious
3. Single elimination tournament

### Mechanics

* Use pool table
* Other players act as other noble contestants
* Setup Each player contests a d20 roll, gets a cue stick and picks striped or solid (winner chooses first). Each player gets one end of the table
* Joust Pass Each player receives one ball of their designated color and places it in any position within their side. Once placed, it cannot be changed. Then, players contest an Athletics check. If the winner wins by at least double the opposing player’s score, then the other player cannot strike. Otherwise, players simultaneously strike their ball.
* Fatigue Balls remain on the field even after being struck. This represents each knight’s fatigue and anxiety to properly strike your opponent.

Scoring Whenever a ball enters a hole, the opposite player is considered to have broken a lance that pass. If a party member knocks the opponent’s active ball into the hole, it is considered an unhorsing.
Multowg Minerals

A small group of *Thieves Guild* members headed by *Multowg* that operated in *Huartsin*. Multowg Minerals governs the town as peacekeepers and secretly herds new citizens into the town by offering carnal pleasure, bottomless drink, and many herbs to smoke. Multowg Minerals secretly operated a mysterious divination arcana device during the night that sucked the lifeforce out of the inhabitants and converted it into gold. However, the operated was thwarted after *Arthus*, *Ser Ravyn*, and *Zavidur Ugadesh* learned the truth behind the guise and destroyed the device and killing a few members of the guild left to watch over it. The party did not meet any agents of Multowg Minerals after destroying the device in fear of being overwhelmed by enemies in disguise. The group was later disbanded once Multowg retired their operations after discovering the destruction of the magical device.
Dreamscape

*"To me, one of the best things in your campaign. I loved those puzzles and could do them for the whole session." - Dustin Sochacki*

 "*This shit sucked. Fuck puzzles and riddles. Don't you ever bring this back it was more of a nightmare than fucking Evernight" - Brandon Camden*

The plane appears spatially infinite and the landscape that is visible seemingly runs forever into the horizon. The routes available to travel are typically skinny, crumbling bits of rock but some passages express biomes you’d find in the *Material Plane*. Each route contains a single biome and can convert from a calm rain forest to a stormy sand dune with a single step. The passages also take travelers to all kinds of altitudes ranging from thousands of feet above a theoretical ground level to many fathoms below. The atmosphere of the plane is that of a dream like state. Many illusory figures float around in space, flashes of color streak the sky and the world is constantly changing. While the nature of the plane appears as if a dream, the laws of physics still apply.

*Arizu Valbis* and *Ghrolok Stonecrusher* began exploring the Dreamscape after being introduced to it through a ritual performed by *Cragorshx*. The two quickly perished on their first attempt and have continued to solve the mysteries behind the Dreamscape. *Faeynala*, *Talon*, and *Zikore Raug* also gained access to the Dreamscape after *Elder Dragon Rider Kaiden Armov* performed the ritual on them.

Talon, *Thalnik Ulmrus* and Zikore Raug were the final three who managed to complete the riddles and puzzles of the Dreamscape. Upon completion, they were taken to commune with the *Nexus Arbiters*.

## Accessing the plane

Party member must perform a long rest and have a merculite crystal in their possession. The crystal will be consumed during their sleep to enable access to the Dreamscape.

Alternatively, those who have completed the Dreamscape may access it freely through the *Paragon's March*. This passage enables one to bypass the Dreamscapes riddles and puzzles and end up in a plane of their desire.

## Traveler State

Whenever a traveler enters the dreamscape, they enter it in peak condition (replenished hit points, spell slots, etc) and their condition returns to as it was prior when leaving. Additionally, they enter the dreamscape with whatever belongings they have on their person. Should a traveler reach 0 hit points while in the dreamscape, their body dissipates and returns them to their prior plane of existence. Additionally, remaining in the dreamscape is dangerous. For every minute a traveler remains in the dreamscape, they suffer 1d4 Force damage.

## Routes

Several different routes may present themselves throughout the dreamscape. Whenever a person enters the dreamscape, they always start at the same point. This means that travelers must forego the same dangers every time they enter the dreamscape.
Raimon Angelheart "the Redeemer"

Raimond abducted Vinca during one of her strolls into Ormkirk by charming and leading her away from her companions. During his time with Vinca, he explained his purpose which was to "redeem" her and her vampiric kin rather than slay them. He claims to employ unorthodox measures in doing so and has had success in the past. Raimond fled the area when Vinca's companions drew near. "The Redeemer" is now considered a high threat to Vinca's vampire group for he promises to return to them in due time.
Aedan

Aedan facilitates the council of the *Dragon Inquisition*. Aedan was elected as a council member for the order by *Cailu Calnlian* due to his status with diplomacy among the nobles of Calnlian and its allies. He is a permanent resident at the fortress. *Ser Ravyn* came to update him of his success with *Elder Dragon Zurrath’s* quest in restoring *Elder Dragon Venia*.

Aedan was informed of *Gormastyl’s* death and takes care of the process to elect a new council member, but asks for a nominee from each council member. Aedan has asked that Ravyn assist *Valynore* in her assignment of exploring the *Elemental Dominion* as well as look for new recruits where he can. Aedan later deemed *Samson Vaelian* the new council member in Gormastyl’s place after forming the council together for a vote. Samson later informed Aedan of a potential source of resources that may allow the Dragon Inquisition to become independent from Calnlian and its sponsors. Aedan assigned Ser Ravyn to investigate the source which turned to be a bust. He then assigned Ravyn to assist *Mordithas* in investigating the presence of the *Vithari* among the *Feral Province* where he caught word from *Elder Dragon Rider Lilith Marrow* that *Elder Dragon Rider Eras Yothyr* offered her assistance in finding her creations in exchange for an alliance. Ravyn cautiously accepted the mission, but Aedan believed it was an opportunity to bolster the Dragon Inquisition’s relations with the elder dragon riders.
Pyre Custodian Inquisitors

A traveling inquisitor order, insurging itself strategically across the free marches and exploiting the locals for control and influence. Their true goals are unknown to any except the elites within the organization. The order tends to attract superstitious and zealous folk who need no reason for their actions, but simple satisfaction from their actions.

**Leader** Zyr Ralfic (male, human, 37, NE, cleric)

* The leader heeds wisdom from retired veterans of several inquisitorial orders, notably including Richtan Morsel the baron of Blauvressoc Vineyard.
* Their mission is to thwart evil at face value, but it’s a play at religious corruption for ultimate power and control over the free marches.

**Population** 320

* The inquisitors commonly hire mercenaries for their goals and affiliate themselves with freeman sympathizers when applicable

**Location** Everywhere around the Free Marches

**Encounters**

* Often found in patrols of a dozen
* Their presence is almost always public and often are found in any society that’s exploitable to influence superstitious commoners
* Experienced in fighting vampires and various evil creatures
* Replenishes their lost forces rapidly making them seem like an endless horde
Grimmock

An extremely disciplined Half-Orc, Grimmock was a barbarian class character. The character’s design was originally one of the *DM’s* characters from another campaign, but was implemented as an NPC in the Elder Dragon Saga.

Grimmock grew up in a mountainous marshland filled with many forests and belonged to an Orc clan. Throughout his childhood he forewent a tradition his clan deemed a right of passage for all younglings. During the rite of passage, strange events occurred which eventually lead to a deadly encounter with a *Dire Bear* summoned by *Ehlonna*. With wits and strength, Grimmock was able to deal the final blow to the Dire Bear with the help of his clan. However with the final strike, the bear’s blood infused onto Grimmock’s hands and they blackened. Ehlonna came forth at that moment and cursed Grimmock for slaying her prized beast. His curse caused his hands to emit fire and steam from his hands when he became filled with rage. Grimmock eventually became his clan’s hunter leader, but ultimately left his homeland in search for answers of his curse. The nature of the curse was never revealed to Grimmock.

*Chokoff* and *Ealrith* met Grimmock in *Burrova* during the *Assault on Burrova*. Before being sent through a portal to the *Dragonscale* Fortress by *Elder Dragon Zinnath*, Grimmock was left behind due to the portal closing after the party walked through. Grimmock was later tortured by Zinnath in experiments of crossing the *Fade* and the *Material Plane*. Grimmock was killed in the experiments and was banished to the *Underworld* by Ehlonna while lingering in the Fade.

His companions never saw Grimmock again until they descended into the Underworld. They found him tortured and chained up in a prison. Ealrith referred to him as an “Old friend” and regretted the encounter due to having to perform combat with Grimmock. Grimmock assaulted *Calirius*, Chokoff, Ealrith, and *Annastilla* due to his belief that they had abandoned him when Zinnath closed the portal and was aiding the dragon with his plot to fuse the material plane with the Fade. The party defeated Grimmock in battle and left him behind in the Underworld.
Morgdrid

Small village of humans and gnomes containing ~500 citizens. The village stands as a beginning or ending landmark to those traveling through *Death Valley Canyon*. The village’s availability in goods and services is sparse due to the natural avoidance that travelers desire to be near the canyon of death.