recursal/Fanatic-Fandom huggingface dataset:
A Belt Pouch

## Overview

**Summary**

1. Speak with Herder Tsiyingju about getting treated hides.
2. Destroy the group of Crimson Skull plaguing Kaitan Village.
3. Speak with Herder Tsiyingju.
4. See Neing the Tanner for your reward.

**Obtained from**

Neing the Tanner in Shing Jea Monastery.
**Requirements**

An Audience with Master Togo
**Reward**

* 1500 XP
* 75 Gold
* Belt Pouch

**Dialogue**

*"I would love to give you a belt pouch... they cost me practically nothing, you know, and I hate to see young heroes suffer from lack of storage space... but unfortunately, I have run out of materials with which to make them. If you were to go to Kaitan Village on the Panjiang Peninsula and speak to Herder Tsiyingju, she could provide you with teated hides. Carry those back here, and I will make you a belt pouch. Fair enough?"*
**Intermediate Dialogue 1**

*"So Neing is out of leather, is he? Before I can give you this leather, I'll need you to do a favor for me. There are Crimson Skull nearby who keep trying to steal some of my animals here. If you can get them to stop, I'd be happy to give you the leather you need."*
**Intermediate Dialogue 2**

*"Thanks for your help. Here are the treated hides you were looking for."*
**Reward Dialogue**

*"You've got the treated hides I needed? Great! Here's the belt pouch that I promised you. Come talk to me if you have any more questions about storing items."*
## Walkthrough

Travel from Shing Jea Monastery through Sunqua Vale to Tsumei Village. Enter Panjiang Peninsula and head southeast to Herder Tsiyingju and talk to her. She asks you to take care of a group of Crimson Skull who keep trying to steal her livestock. Kill the group of four Crimson Skull north of Herder Tsiyingju. Return to Herder Tsiyingju again and talk to her to receive the Treated Hides. Travel back to Shing Jea Monastery, and talk to Neing the Tanner to complete this quest.

## Notes

* The Crimson Skull foes for this quest will not spawn until you talk to Herder Tsiyingju. This makes it easy to set down traps or flag henchmen and/or heroes nearby to ambush them, with little to no work on your part.
"Fear Me!"

[edit skill details] Skill details

**Full**: All nearby foes lose **1...3...4** Energy. For **1...12...15** seconds, your melee attacks gain +**5...25...30**% chance of a critical hit against stationary foes.

**Concise**: (**1...12...15** seconds.) You have +**5...25...30**% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose **1...3...4** Energy.

## Acquisition

**Skill Quests**:

* Into the Unknown (Augury Rock)

**Skill Trainers**:

* Bartoch (Droknar's Forge)

## Related articles

* Adrenaline skills quick reference
* Gain/Lose energy skills quick reference
* Shout skills quick reference

Template:DEFAULTSORT
"For Great Justice!"

[edit skill details] Skill details

**Full**: For 20 seconds, whenever you gain adrenaline, you gain 100% more.

**Concise**: (20 seconds.) You gain 100% more adrenaline.

## Acquisition

**Skill Quests**:

* Prophecies
	+ Helping the People of Ascalon (Old Ascalon)
* Nightfall
	+ Primary Training (Churrhir Fields)
	+ Choose Your Secondary Profession (Nightfall) (Churrhir Fields)

**Skill Trainers**:

* Prophecies
	+ Captain Osric (Yak's Bend)
	+ Dakk (Ember Light Camp)
* Factions
	+ Michiko (Kaineng Center)
* Nightfall
	+ Tohn (Kamadan, Jewel of Istan)

**Hero Skill Trainers**:

* Eye of the North
	+ Gedrel of Ascalon (Eye of the North)

## Notes

* "For Great Justice!" works with all different kinds of adrenaline gains; skill bonuses, damage taken, and the bonuses from Balthazar's Spirit and Wary Stance.
* When used with Dragon Slash with 10 Swordsmanship or more, "For Great Justice" will instantly recharge it, making it a potent spammable skill for the duration of the shout. This also works with Mighty Throw.
* Can combine well with Enduring Harmony, even at 0 Leadership, for an additional 10 seconds of duration.

## Trivia

* It's widely held that the term is derived from a famous phrase from the badly-translated game Zero Wing, "Move 'Zig'. For great justice". See All your base are belong to us.

## Related skills

* Battle Rage (elite)
* Berserker Stance
* Focused Anger

## Related articles

* Shout skills quick reference
* Gain adrenaline skills quick reference
A Good Deed

## Overview

**Summary**

1. Speak with Gwen in the Hall of Monuments.
2. Speak with Lieutenant Thackeray in Ice Cliff Chasms
3. Speak with Valgar Tempestcrafter, the Norn metallurgist.
4. Take the family crest pendant to Lefsi Spiritchaser in Varajar Fells. Don't take Gwen with you.
5. Protect Lefsi Spiritchaser while he imbues the pendant.
6. Speak with Lieutenant Thackeray.
7. Speak with Gwen.
8. See Lieutenant Thackeray for your reward.

**Obtained from**

Lieutenant Thackeray in Ice Cliff Chasms
**Requirements**

The Missing Vanguard
**Reward**

* 5,000 XP
* 500 Gold
* 500 Vanguard reputation points

**Reward dialogue**

*"She seems so much happier now. That meant a lot to her, and to me. Thank you for the part you played in all this. Consider me your friend, and know that I will do everything I can for her, and for you if you need me. Please, take this small token of my gratitude."*
## Walkthrough

Travel to Olafstead to speak with Valgar, then you can either exit and head east to see Lefsi, or if you have Central Transfer Chamber on your map, it will be quicker to start from there, through Battledepths. After talking to Lefsi, he is attacked by several waves, first of Vaettir, followed by Mindblade Spectres and Smite Crawlers, then Coldfire Nights and Stalking Nights, and finally Tortured Spirits. Eventually, the ghost of Gwen's mother, Sarah will appear and the pendant is charged with the spirit of family. Map back to Eye of the North, show the pendant to Thackeray, before entering the HoM to give it to Gwen.

## Notes

* Lefsi Spiritchaser may be found where Nifling the Chained normally appears.
* If you ignore the quest's instructions and take Gwen with you to find Lefsi, he will not appear, although the Underworld creatures will still spawn.
* After giving the pendant to Gwen, the quest will update stating you can speak to Lieutenant Thackeray to claim your reward. You must return to the Eye of the North outpost and accept the reward there.
* Despite Underworld-specific enemies appearing in the quest, there were no reports of Globs of Ectoplasm dropping. The foes will, however, drop collectable drops and weapons exclusive to the Underworld, such as Demonic Relics or Ghostly Staves.
"You Will Die!"

[edit skill details] Skill details

**Full**: If target foe is below 50% Health, you gain **1...3...3** strikes of adrenaline.

**Concise**: You gain **1...3...3** strikes of adrenaline. *No effect unless target foe is under 50% Health.*

## Acquisition

**Skill Trainers**:

* Michiko (Kaineng Center)

## Related articles

* Gain adrenaline skills quick reference
* Shout skills quick reference
A Letter Home

## Overview

**Summary**

1. Bring the Letter to Mom to Arani.

**Obtained From**

Jatoro Musagi in Leviathan Pits
**Reward**

* 3,000 XP
* 1,000 Luxon Faction
* 250 Gold
* Luxon Totem

**Dialogue**

*"I used to be a pirate, but that got old pretty fast... not nearly enough adventure, and way too much gold counting. I decided to join team Zenos instead. And talk about adventure! Why, it is even more exciting exploring the Jade Sea than it is sailing all over the liquid one! The only thing I am worried about is my mother. She is sure to be getting worried about me. I have written a letter for her, but I do not have time to deliver it. Perhaps you could help me? If you could deliver this letter to Arani aboard the Halcyon, I am certain she would see that it gets to my mother back on Shing Jea Island. I trust Arani, she was... well, let us just say that I trust her and leave it at that."*
**Accept**: *"I'll deliver your letter home, Jatoro."*
**Reject**: *"Sorry, you don't have enough postage."*
**Reward Dialogue**

*"A letter from Jatoro for his mother? I can use my contacts to make certain the letter reaches her. Jatoro was such a sweet boy. A good client, too, all things considered. Thank you for helping him."*
## Walkthrough

The Halcyon is in Boreas Seabed (explorable). Starting from Zos Shivros Channel is the quickest way, head towards the Halcyon just a short distance north. Arani is in the ship.

## Notes

* For more on Jatoro's story, see the quest The Captured Son on Shing Jea Island.
"Charge!"

[edit skill details] Skill details

**Full**: All allies within earshot lose the Crippled condition. For **5...11...13** seconds, these allies move 33% faster.

**Concise**: (**5...11...13** seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition.

## Acquisition

**Signet of Capture**:

* Prophecies
	+ Balthazaar's Cursed (Perdition Rock)
	+ Dahgar the Eye of Flame (Old Ascalon) (during Then and Now, Here and There)
* Factions
	+ Jacqui The Reaver (Gyala Hatchery (explorable))
	+ Sunreach Warmaker (Morostav Trail)
	+ Merki The Reaver (Unwaking Waters (explorable))
* Nightfall
	+ Shak-Jarin the Justicebringer (Vehjin Mines)

## Notes

* "Charge!" is commonly used by runners. It is also especially useful for characters who use stances, such as Balanced Stance, as the speed boost is retained while using the stance.
* Two players alternating "Charge!" can keep the party under an unremovable speed boost all of the time, allowing for a significant position advantage. In PvP, this can help team members kite, counter kiting, or move around the larger maps. In PvE, this is useful for avoiding aggroing monsters, and moving the entire party quickly from one fight to the next.

## Related skills

* "Incoming!"
* "Retreat!"
* "Fall Back!"

## Related articles

* Shout skills quick reference
* Movement speed skills quick reference
"Never Surrender!"

[edit skill details] Skill details

**Full**: For 15 seconds, all party members within earshot and below 75% Health gain +**1...4...5** Health regeneration.

**Concise**: (15 seconds.) Party members in earshot gain +**1...4...5** Health regeneration. *Only affects party members below 75% Health.*

## Acquisition

**Skill Trainers**:

* Zendeht (Gate of Torment)

**Hero Skill Trainers**:

* Hoju  (Gate of Torment)

**Signet of Capture**:

* Captain Lumanda (Consulate Docks (mission))
* Corporal Argon (Jahai Bluffs)
* Corporal Luluh (Dejarin Estate)

## Notes

* This shout only affects party members who are below 75% health when it is used. As such, it cannot be reliably used to maintain Echo skills.

## Trivia

* This skill, along with "Never Give Up!", is a likely reference to Commander Peter Quincy Taggart's battle cry in Galaxy Quest.

* Unlike the other shouts in the game, the quotation marks appear in the speech bubble above the character's head.

## Related articles

* Regen/Degen health skills quick reference
* Shout skills quick reference
"Can't Touch This!"

[edit skill details] Skill details

**Full**: For 20 seconds, the next **1...4...5** touch skills used against allies within earshot fail.

**Concise**: (20 seconds.) The next **1...4...5** touch-range skills used against allies within earshot fail.

## Acquisition

**Skill Trainers**:

* Dau (The Mouth of Torment)

**Signet of Capture**

* Overseer Juntahk (The Mirror of Lyss, during Warning Kehanni)

**Hero Skill Trainers**:

* Godaj (Lair of the Forgotten)
* Hoju  (Gate of Torment)

## Notes

* Failed touch skills do not count as used considering recharge time, so they can be recast immediately. However, energy, adrenaline costs and exhaustion work as usual.
* Consider using with skills that require the user to be under the effects of a shout, such as Soldier's Fury or Soldier's Defense.

## Trivia

* This skill is named after the MC Hammer song U Can't Touch This.

## Related articles

* Action prevention skills quick reference
* Shout skills quick reference
A Fleshy Operation

## Overview

**Summary**

1. Free the other Orrian spirits from the Leech Tunnels. You have rescued X of 3 spirits.
2. Lead Orrian Spirit Gildran to the entrance of the Leech Tunnels.
3. Lead Orrian Spirit Minos to the entrance of the Leech Tunnels.
4. Lead Orrian Spirit Kandril to the entrance of the Leech Tunnels.
5. See Wandering Soul for your reward.

**Obtained from**

Wandering Soul in Domain of Pain
**Requirement**

Faded Memory
**Reward**

* 2,500 XP
* 200 Gold
* 100 Lightbringer Points
* Inscribed Secret

**Dialogue**

*"<name>! I remember now that I was not alone when I entered the **Leech Tunnels**. Some of my **fellow Orrians** suffered the same fate as I. They must remain somewhere inside the tunnels, losing their essence to the Gluttons with each passing moment. Save them from their dismal fate!"*
**Accept**: *"Your friends won't forget this rescue!"*
**Reject**: *"I'm no glutton for punishment... or rescue missions."*
**Intermediate Dialogue 1**

**Orrian Spirit Minos**: *"Help! Kill these demons before they consume me!"*
**Orrian Spirit Gildran**: *"Slay these demons before they feast on my soul!"*
**Orrian Spirit Kandril**: *"Clear out these demons so we can make a run for it!"*
**Intermediate Dialogue 2**

**Orrian Spirit Minos**: *"Those tunnels were fleshy. Too fleshy. Bottom line... I'm so glad to be out of there."*
**Orrian Spirit Gildran**: *"Thank you for saving me."*
**Orrian Spirit Kandril**: *"Those tunnels are creepy. And did we mention, fleshy?"*
**Reward Dialogue**

*"You have shown much compassion to a few forgotten spirits. May your journey through this tormented realm be free of danger, though in all honesty I suspect you'll face challenges ahead. As for us, we seek the spirit of the evil Vizier to exact our long-awaited revenge."*
## Walkthrough

This quest is offered immediately after accepting the reward for Faded Memory. Since all the Orrian spirits that you must find lies in the same area, it is recommended to complete both these quests without leaving the area, since you would have already cleared the area of most mobs.

Simply follow the quest marker and take out the groups of torment creatures that spawned around each Orrian spirit. Once freed, the Orrian spirits will follow your party, like the Wandering Soul. Once all three are freed, just lead them back to the spot where you first encountered the Wandering Soul, near that Resurrection Shrine towards the northeast, to complete the quest.

## Notes

* Because the Wandering Soul follows you around during Faded Memory, it is almost assured that you will come across Orrian Spirit Minos first on the way to Orrian Spirit Gildran.
"To the Limit!"

[edit skill details] Skill details

**Full**: For each foe within earshot (maximum **1...5...6**), you gain one strike of adrenaline. For **10...18...20** seconds, your maximum Health is increased by **10...50...60**.

**Concise**: (**10...18...20** seconds.) You have +**10...50...60** maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum **1...5...6**).

## Acquisition

**Skill Quests**:

* The False Gods (Temple of the Ages)

**Skill Trainers**:

* Bartoch (Droknar's Forge)

## Trivia

* When using this skill, there is a small chance the character will shout "Everybody, to the limit!" instead of the normal "To the Limit!"
* This is probably a reference to the "Everybody to the Limit" cartoon from homestarrunner.com.

## Related articles

* Gain adrenaline skills quick reference
* Shout skills quick reference
"Brace Yourself!" (PvP)

[edit skill details] Skill details

**Full**: For **5...13...15** seconds, the next time target other ally would be knocked down, 1 nearby foe takes **15...63...75** damage instead.

**Concise**: (**5...13...15** seconds.) Prevents the next knock-down and deals **15...63...75** damage to one foe near target ally. *Cannot self-target.*

## Notes

* Consider using this skill on an allied Warrior using Desperation Blow, Drunken Blow or Grapple.
Aahtan

*This character-related article is a stub. You can help by expanding it according to the style guide*.

## Description

Aahtan is an NPC that arrived with the Halloween 2012 update. He allows you to get previous years Halloween based festival hats, in exchange for 1 Ghoulish Accessory Token. He's located near the Plains of Jarin portal.

## Location

* Nightfall
	+ Istan
		- Kamadan

## Dialogue

*Just when I think I've gotten rid of every festival accessory I can find, more show up. I was by the docks earlier when a courier told me I had a delivery. Sure enough, there was a huge crate waiting for me, filled to the brim with spectercles, mummy masks, and you name it! I couldn't find a return address, just a stencil on the box saying Craine Haberdashery. it's ridiculous.*
*But I ahve a new plan. Instead of trading for pumpkin cookies, I'll trade them for Ghoulish Accessory Tokens. One of the ship captains in the harbor said he'd take me somewhere then don't celebrate Halloween, but strangely that's the only currency he'll accept. **So, you chat with Kehtokweh, figure out which of these...absurd adornments you don't have yet,** and we'll make a deal.*
*All deals are final, by the way.*
## Notes

To receive a Ghoulish Accessory Token, talk to the NPC at the bottom of the steps named Malavaka to receive her quest.
Abominable Tonic

Value
 Campaign
 Uses
 Festiveness | 2

**Abominable Tonic** is the monthly Zaishen Chest tonic for the month of December.

## Description

*Double-click to transform yourself into a Yeti. This item can only be used in a town or outpost.*
## Notes

* Using the /sit command then pressing ESC on the keyboard will show the Yeti's death animation
* This is one of 4 tonics affected by the Oversized Tonic Warning that protects Mad King Thorn during Halloween finales and the Avatar of Dwayna and Voice of Grenth during Wintersday finales. If you approach the NPCs while Yeti Form is active, it will be replaced with Avatar of Sweetness or Snowman Form, respectively.

## See also

* Tonic
* Everlasting Abominable Tonic
"Mmmm. Snowcone!"

[edit skill details] Skill details

**Full**: You are healed for 300 Health, and all of your skills are disabled for 10 seconds.

**Concise**: Heals you for 300. *Your skills are disabled (10 seconds).*

## Notes

* This skill is only available during Snowball Fights.
* This skill is best used if you are holding a present or are in the effect of Ice Fort because the 10 second skill delay will end right before or at the same time as the fort. In the case of holding a present, it will keep you alive (hopefully) long enough to reach your avatar.
Abaddon's Mouth (mission)/Zaishen Quest

## Summary

* Open the Door of Komalie on the Ring of Fire Islands.
* *\*BONUS\** Guide the spirit of Leah Stone to her rest.
* *\*BONUS\** Complete the mission in Hard Mode.

## Dialogue

Are you the one in the prophecy? Vizier Khilbron anxiously awaits one
who will fulfill the prophecies and open the door of Komalie on the Ring
of Fire Islands.

**Accept**: *I can do that!*
**Reject**: *No, I'm way too busy today.*
+15/-1

## Meaning

**+15/-1** refers to equipment that gives **+15** energy and **-1** energy regeneration. Such equipment could be a unique like Amiresh's Piety, an inscribable item with "Seize the Day" or "Live for the Day" on it, or an uninscribable item with the modifier inherent.

## Usage

Using this modifier as your standard weapon set can result in your having no energy, especially if you have no energy management. However, it is common practice for players to keep a separate weapon set, consisting of a +15/-1 wand and +15/-1 focus, quickly swapping to that set when they suddenly require extra energy.

## Related articles

* Energy
* Inscription
* Focus swap
"Make Your Time!"

[edit skill details] Skill details

**Full**: You gain 1 strike of adrenaline for each party member within earshot (maximum **1...4...5** adrenaline).

**Concise**: You gain one adrenaline (maximum **1...4...5**) for each party member in earshot.

## Acquisition

**Skill Trainers**:

* Dau (The Mouth of Torment)

## Trivia

* This skill's name originates from the 1989 game Zero Wing, the focus of the "All your base" phenomenon, in which CATS exclaims, "You have no chance to survive make your time"

## Related articles

* Gain adrenaline skills quick reference
* Shout skills quick reference
"You're All Alone!"

[edit skill details] Skill details

**Full**: If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.

**Concise**: Inflicts Cripple and Weakness conditions (8 seconds). *No effect if target foe is near one of its allies.*

## Acquisition

**Signet of Capture**:

* Prophecies
	+ Justiciar Amilyn (Kessex Peak during the War in Kryta)

* Nightfall
	+ Commander Wahli (Barbarous Shore)
	+ Commander Bahreht (Cliffs of Dohjok, during A Land of Heroes)

## Related articles

* Inflict crippled skills quick reference
* Inflict weakness skills quick reference
* Shout skills quick reference
"Go for the Eyes!"

[edit skill details] Skill details

**Full**: For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional **30...86...100**% chance to critical.

**Concise**: (10 seconds.) Allies in earshot have +**30...86...100**% chance to land a critical hit with their next attack.

## Acquisition

**Skill Trainers**:

* Medando (Yohlon Haven)

## Notes

* "Go for the Eyes!" ends even if the next attack does not hit (eg, if the ally is blind or blocked). It does not end, however, if the attack is dodged.
* This skill has great synergy with Vicious Attack and Keen Arrow or any other abilities benefiting from a critical hit.
* Because minions count as allies, this skill works great along with a minion master, as all minions gain a greater chance to get a critical hit.
* The bonus only applies for the first strike of multiple-hit skills such as Barrage and Cyclone Axe.

## Related articles

* Shout skills quick reference
* Adrenaline skills quick reference

## Trivia

* In the cult classic film, Clash of the Titans, Perseus tells Bubo to "go for the eye!"
	+ In the popular RPG computer game, Baldur's Gate, Minsc often shouts, "Go for the eyes, Boo, go for the eyes!" to his "miniature giant space hamster," *Boo*.
	+ See also: *Go For the Eye* at Television Tropes.
* The icon for this skill is very similar to the icon for the Paragon skill "Help Me!".
A New Elementalist Trainer

## Overview

**Summary**

1. Follow the road southwest from town and continue past Ashford to find Wizard's Folly. Continue to the tower. Talk to Elementalist Aziure.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Elementalist
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"To become a more powerful Elementalist, I think you should start with Elementalist Aziure. She is performing experiments at the tower in Wizard's Folly. Follow the road southwest from town and continue past Ashford to reach Wizard's Folly."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"A new student. Excellent. I think we can work something to our mutual benefit, and once you've learned the skills I have to teach you, you can look for other trainers to learn more skills."*
## Walkthrough

Follow the directions given to reach Wizard's Folly. Then follow the road south into the mountains, and follow the path to the tower and talk to Elementalist Aziure.
"Save Yourselves!"

[edit skill details] Skill details

**Full**: For **4...6** seconds, all other party members gain +100 armor.

**Concise**: (**4...6** seconds.) All other party members gain +100 armor.

## Acquisition

**Faction Rewards**:

* Luxon Scavenger (Cavalon, Guild Hall)
* Kurzick Bureaucrat (House zu Heltzer, Guild Hall)

## Notes

* This skill can only be used in PvE, and is unusable by heroes.
* There is a duplicate of this skill for both Kurzick and Luxon Allegiance rank. They differ only in appearance, and in which Allegiance rank they use for their progression. *You may equip **only one** of these duplicate skills at a time*.
* An increase of 100 armor reduces armor-affected damage by 82.32%
* Consider using with skills that enhance adrenaline gain, such as "For Great Justice!", as well as an IAS.
* The Kurzick and Luxon versions of this skill can both be active at once if used by different characters, but because armor doesn't stack beyond 25, it has no effect.

## Related skills

* "Watch Yourself!"
* "Shields Up!"

## Related articles

* Adrenaline skills quick reference
* Armor skills quick reference
* Shout skills quick reference
A New Monk Trainer

## Overview

**Summary**

1. Follow the road southwest towards Ashford. Continue on to Ashford Abbey. Talk to Brother Mhenlo.

**Obtained from**

Haversdan in Lakeside County (just outside Ascalon City)
**Requirements**

Primary profession: Monk
Prophecies Pre-Searing Character
Further Adventures
**Reward**

* 250 XP

**Dialogue**

*"If you're looking to expand your repertoire of Monk skills, you should see brother Mhenlo in Ashford Abbey. Just follow the road southwest from town. When you come across the village of Ashford, look for a fenced off church. That's Ashford Abbey."*
**Accept**: *"Thanks for the suggestion."*
**Reject**: *"I'll go my own way. thanks."*
**Reward Dialogue**

*"I will be glad to teach you. I know Healing Prayers to Dwayna and Smiting Prayers from Balthazar. You can learn both from me, and there are, of course, trainers who can teach you other skills."*
## Walkthrough

The southwest road parallels the river as it climbs a hill. At the top of the hill, the village of Ashford is ahead to the left. Continue straight to reach the entrance to Ashford Abbey.
A Little Recon

## Overview

**Summary**

1. Take Koss to Arkjok Ward and talk to Herbalist Umjabwe. Find out what's upsetting the villagers.
2. Create a diversion to help the villagers escape.
3. Kill the Kournan escort.
4. See Lonai for your reward.

**Obtained from**

Dunkoro in Command Post
**Requirements**

The Council is Called
Koss is required in the party
**Reward**

* 2,500 XP
* 200 Gold
* 100 Sunspear Promotion Points
* Kournan Coin

**Dialogue**

*"The villages in the area are showing elevated signs of unrest. Something significant must have happened, but everyone is too afraid to talk about it. There is a chatty herbalist over in Arkjok Ward who might be able to tell us what's going on. I'm not sure how, but Koss knows this person, so take him along with you. Once you know what's afoot, report back to me immediately. Is that something you can handle?"*
**Accept**: *"Sounds simple. I'll check it out."*
**Reject**: *"I've got demons to hunt, and no time for cranky villagers."*
**Intermediate Dialogue 1 (Herbalist Umjabwe)**

*"I see you're with Koss, so I probably shouldn't even be seen talking to you... but you might be the only one who can help. Last night, Kournan troops marched in and rounded up the most vigorous young men in each village. The Kournans are marching them up to the garrison nearby to replace lost troops. The families are upset, but there's nothing they can do. Perhaps you could create a diversion so these young men can get away. I know most of these boys; they're good lads and don't deserve impressment. Please help them!"*
**Intermediate Dialogue 2**

**Koss**: *"Did you hear that? Soldiers on the march... we must be close! They're letting the villagers catch their breath. That gives us a few moments to assess the enemy."*
**Koss**: *"Excellent. A little combat ought to make the perfect diversion!"*
**Kournan Captain**: *"Who goes there?"*
**Koss**: *"Good afternoon, good soldiers. I am a local blacksmith. Perhaps you'd like to sample my wares? I mostly deal in steel. Cold, deadly steel."*
**Kournan Captain**: *"It's the Sunspears! Protect the recruits!"*
**Reward Dialogue**

*"The villagers are overjoyed to be reuinited* [sic] *with their loved ones, but many fear the Kournan military will carry out reprisals. They are blaming the death of the captain and her men on the Sunspears. Let them blame us, we can bear the burden."*
## Walkthrough

Follow the path from Pogahn Passage to meet Herbalist Umjabwe. Take the Kournan blessing as this will lead you through a large Kournan camp. The path on the map is longer than needed, but clears your path for later. Talk to the Herbalist (at the circle) then find the soldiers as indicated by the star. Kill the small mob of Iboga nearby, then approach the Kournans. After a second they will turn hostile and you can take them out.

## Notes

* If the Kournan Captain dies from the patrolling Tusked Hunters before the Kournan escort initiate the fight, the quest must be restarted from an outpost.
* If you enter an outpost after speaking with Herbalist Umjabwe but before rescuing the villagers, the quest will reset. You will have to begin again.
A Gate Too Far/Zaishen Quest

## Summary

* Destroy the Asura Gate in the temple near Raven's Point.
* *\*BONUS\** Complete the mission in Hard Mode.

## Dialogue

*Destroyers are pouring through the Asura Gate in the temple near Raven's Point. The gate must be destroyed to stem the flow of evil.*

**Accept**: *I can do that!*
**Reject**: *No, I'm way too busy today.*
"For Elona!"

*This skill-related article is a stub. You can help by expanding it according to the style guide*.
[edit skill details] Skill details

**Full**: Allies within earshot gain +25 armor and attack 33% faster for 10 seconds.

**Concise**: (10 seconds.) Allies within earshot gain +25 armor and attack 33% faster.

## Related skills

* "Watch Yourself!"
* Volfen Bloodlust

## Notes

* This skill is used by Turai Ossa in the The Battle of Jahai.

## Trivia

* The skill name and icon are references to the movie 300, in which King Leonidas yells "For Sparta!".
A Test of Marksmanship

## Overview

**Summary**

1. Follow the ridge east until you find a plague worm. Kill all the Plague Worms in the time allotted.
2. Kill 5...0 more Plague Worms.
3. Return to Ivor Trueshot for your reward.

**Obtained from**

Ivor Trueshot in Regent Valley
**Requirements**

Profession: Ranger
Prophecies Pre-Searing Character
**Reward**

* 250 XP

**Dialogue**

*"There are many aspects to being a Ranger, but none more important than skill with a bow. I can help you become a great archer, but first you must show me that you have potential. If you follow the ridge eastward, you'll find a colony of plague worms anxious to rise up from the ground and attack the unsuspecting traveler. If you can kill all the plague worms in the allotted time, I'll believe you have the makings of a real Ranger. I'll give you a couple of skills, temporarily, that a true marksman would use to meet this challenge."*
**Accept**: *"I like a good challenge."*
**Reject**: *"I don't have time for your games."*
**Reward Dialogue**

*"I can see you will be a great archer some day. Keep these skills, and as long as you follow the path of marksmanship, they will serve you well."*
## Walkthrough

Ivor Trueshot will give you:

* Read the Wind
* Point Blank Shot

You have 1:30 to kill the five plague worms. This quest is fairly easy, but if you fail to kill them in the allotted time, you'll need to return to a town or outpost (such as Fort Ranik), abandon the quest, and return to Ivor to try the quest again.
"You Move Like a Dwarf!"

[edit skill details] Skill details

**Full**: Target foe is knocked down and takes **44...80** damage. When that foe gets up, it is Crippled for **8...15** seconds.

**Concise**: Deals **44...80** damage and causes knock-down. Inflicts Crippled condition (**8...15** seconds) when target foe gets up.

## Acquisition

**Skill quests**

* Worthy Deeds (Done Dirt Cheap) (Sif Shadowhunter in Sifhalla)

## Notes

* When used on a foe which cannot be knocked down, this skill will still inflict the Crippled condition.
* When used on a foe which cannot be crippled, this skill will still knock down the foe.
* This skill is useful when interrupting a spell caster and then helps keep them in the Area Of Effect when using skills such as Sandstorm.
* Assuming the foe can be knocked down, this is the fastest activating interrupt in the game since it is instant and can be used during any other action.
* Because of its relatively quick recharge and lack of any disadvantages or requirements, this is an excellent skill for knocking down Kanaxai in the Deep.

## Trivia

* A female Norn, thought to be Jora, is used in the skill icon.

## Related articles

* Inflict crippled skills quick reference
* Knockdown skills quick reference
* Norn skills quick reference
* PvE skills quick reference
* Shout skills quick reference
"Find Their Weakness!" (PvP)

[edit skill details] Skill details

**Full**: For **5...17...20** seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for **5...17...20** seconds.

**Concise**: (**5...17...20** seconds.) Target ally inflicts Deep Wound condition (**5...17...20** seconds) with the next critical hit.

## Notes

* Consider linking with "Go for the Eyes!" (PvP)
* This skill works exceptionally well on an Assassin with high ranks in Critical Strikes.
* Considering that any character with 12 points in a weapon mastery has approximately a 17% chance to critical hit with each strike, there is a decent chance that one of the hits scored during this shout's duration will trigger the effect even without Critical Strikes.

## Related articles

* Inflict deep wound skills quick reference
* Shout skills quick reference
Abaddon's Chosen

[edit skill details] Skill details

**Full**: Target cannot lose Health for 10 seconds.

**Concise**: (10 seconds.) Target cannot lose Health.

## Notes

* This monster skill is used by Margonites (excluding those in the Domain of Anguish), typically in combination with Abaddon's Favor.
* Unlike most skills that prevent damage such as Shielding Hands and Shield of Absorption, this skill prevents health from being lost in any manner *except* life stealing and health loss. It will stop all normal damage including Hexes and conditions from causing affected target to drop in health.
* Deep Wound still has its usual effect on Margonites under this enchantment.
Abbot Ramoth

## Description

**Abbot Ramoth** is a powerful White Mantle priest. He carries the Litanies of the Unseen and he is the target of the quest The False Gods. He can be found in western area of The Black Curtain, by a tower half way from the Temple of the Ages towards the portal into the Talmark Wilderness.

## Location

* Kryta
	+ The Black Curtain (only during the quest The False Gods)

## Skills used

* Convert Hexes
* Divine Intervention
* Judge's Insight
* Restore Life
* Shielding Hands

## Items dropped

* Litanies of the Unseen
* White Mantle Emblem
* Torn Robes
* Leather Belt
A Common Enemy

Please see the history of this article for further information.

## Overview

**Summary**

1. Meet Guardsman Miru and the Tengu in Panjiang Peninsula outside of Raiyan Cave, the source of the Naga assault.
2. Raid Raiyan Cave and destroy all the Naga you encounter. Prevent them from organizing further assaults during the Day of the Tengu celebration.
3. See Master of Celebration for your reward.

**Obtained from**

Master of Celebrations in Shing Jea Monastery (during the Day of the Tengu event)
**Requirements**

Defend Aerie
**Reward**

* 1,000 XP
* 100 Naga Fangs

**Dialogue**

*"You have accomplished much, friend, but I fear if we don't strike at the heart of the Naga they will continue to harass the public throught today's ceremony. Guardsman Miru believes the only solution is to go on the offensive and take the fight to the enemy. The emperor has been briefed on Miru's plan and has subsequently given his blessing."*
*"At this moment, Miru and our Tengu allies march Panijang Peninsula to assail the Raiyan Cave, the reputed home of the Naga. Will you join them in the attack?"*
## Notes

* This was a one-time event held during the Factions headstart, no Day of the Tengu-specific quests or events remain accessible.
"Fall Back!"

[edit skill details] Skill details

**Full**: For **4...9...10** seconds, all allies within earshot gain **5...13...15** Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.

**Concise**: (**4...9...10** seconds.) Allies in earshot gain **5...13...15** Health per second while moving and move 33% faster. *Ends for an ally if that ally hits with an attack.*

## Acquisition

**Skill Trainers**:

* Medando (Yohlon Haven)

**Hero Skill Trainers**:

* Warden of Whispers (Chantry of Secrets)

## Notes

* Combine with "Incoming!" to give your party a maintainable 33% speed boost.
* Heroes tend to stack "Fall Back!" with all other IMS shouts.

## Related skills

* "Retreat!"
* "Charge!"
* "Incoming!"
* Godspeed

## Related articles

* Movement speed skills quick reference
* Shout skills quick reference
* Healing skills quick reference
"Make Haste!"

[edit skill details] Skill details

**Full**: For **5...17...20** seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.

**Concise**: (**5...17...20** seconds.) Target ally moves 33% faster. *Ends if target ally hits with an attack. Cannot self-target.*

## Acquisition

**Skill Trainers**:

* Medando (Yohlon Haven)

## Notes

* This makes an ideal skill for dual runners or for speeding up NPCs such as the Hauler Turtle and the Carrier Juggernaut in the Jade Quarry.

## Related articles

* Movement speed skills quick reference
* Shout skills quick reference
"Blobby"

## Description

**"Blobby"** is a creature who, if fed a Fleshreaver Morsel, will become an ally and follow you on the level of the dungeon in which you found him and help out in fights.

## Location

* Charr Homelands
	+ Rragar's Menagerie: at the start of level 1 of the dungeon.
* Far Shiverpeaks
	+ Battledepths: only during the Epilogue.

## Dialogue

Epilogue

"\*Glop. Glop. Glop.\*"
## Skills used

* Channeling
* Simple Thievery
* Revealed Hex
* Inspired Hex
* Revealed Enchantment
* Inspired Enchantment
* Arcane Larceny
* Arcane Thievery

## Notes

* Performs well, supporting the team as a hex remover.
* Stays with the party throughout the current level of the dungeon (in a fashion similar to other allies such as Dwarven Ghost).
* The "Clone" text after Blobby's name may be an indication of its build type, similar to the way henchmen have their type after their name (also in square brackets). In this case, Blobby's build uses skills that copy (i.e. *clone*) foes' skills.

## Trivia

* Blobby is named after ArenaNet staff member Bobby Stein.
"I Am the Strongest!"

[edit skill details] Skill details

**Full**: Your next **5...8** attacks do an additional +**14...20** damage.

**Concise**: Your next **5...8** attacks deal +**14...20** damage.

## Acquisition

**Skill quests**

* Truthseeker (Gunnar Poundfist in Gunnar's Hold)

## Notes

* The shout will remain on you until you make the required amount of attacks. For this reason, it's beneficial to use the skill before a fight even begins. This way, you can get over the recharge time of the skill while in combat.
* If used with multiple-hit skills like Barrage and Cyclone Axe, each hit counts as a separate "attack".
* Despite having no listed duration, this skill does have a duration meter under it on the Effects monitor. It is estimated that the duration is 7.5 hours.

## Trivia

* Jora appears to be the person in the skill icon.

## Related articles

* Norn skills quick reference
* PvE skills quick reference
* Shout skills quick reference
"Shields Up!"

[edit skill details] Skill details

**Full**: For **5...10...11** seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.

**Concise**: (**5...10...11** seconds.) Party members in earshot have +60 armor against projectile attacks.

## Acquisition

**Skill Quests**:

* Prophecies
	+ The Misplaced Sword (Heroes' Audience)

**Skill Trainers**:

* Prophecies
	+ Bartoch (Droknar's Forge)
* Factions
	+ Michiko (Kaineng Center)
* Nightfall
	+ Zendeht (Gate of Torment)

**Signet of Capture**:

* Prophecies
	+ Thorgrim Beastlasher (Iron Horse Mine) (only during Stone Summit Beastmasters)

## Trivia

* This skill's name is a reference to the Star Trek catchphrase “Shields up!”, an order issued by starship captains whenever danger seems imminent.

## Related articles

* Armor skills quick reference
* Shout skills quick reference
AI

The abbreviation **AI** most often refers to:

* Artificial intelligence, the part of the game's programming that controls the actions of NPCs.

It can also refer to either of the following skills:

* Mesmer:
	+ Auspicious Incantation, an enchantment in the Inspiration Magic attribute.
* Dervish:
	+ Attacker's Insight, an enchantment in the Wind Prayers attribute.
A Message Home

## Overview

**Summary**

1. Travel to Kamadan and speak with Clerk Arlon.
2. Acquire Official Papers to grant Jatoro diplomatic status.
3. Relieve the clerk of some of his duties so he can draft Jatoro's diplomatic papers.
4. Bring Jatoro the official papers proving that he has ambassador status.

**Obtained from**

Jatoro Musagi in Kodlonu Hamlet
**Requirements**

Nightfall Character
**Reward**

* 1,500 XP
* 125 Gold

**Dialogue**

*"Ah, I see you are a Sunspear, <name>. I entreat you to speak on my behalf to the Istani government. I am the son of a Canthan nobleman, and have found myself stranded on Istani soil. I wish to travel these lands, but apparently cannot do so without government permission. I beg of you, trusted Sunspear, go to Kamadan and convince the clerk to grant the official diplomatic papers I need. If you do this, I will sing your praises to all I encounter as I travel throughout this lush island paradise!"*
**Accept**: *"I often travel to Kamadan. I will speak for you."*
**Reject**: *"Please, in the name of the Five Gods, no singing!"*
**Intermediate Dialogue (Clerk Arlon)**

*"Diplomatic papers, eh? Tough job. Lots of paperwork. Great deal of red tape. It's no easy task to give someone diplomatic immunity, and as you can see, I'm already swamped with work from the Kournan and Vabbian delegations who arrived today. I tell you what, if you can lighten my duties a bit, I might have time to help your friend."*
**Reward Dialogue**

*"Oh wonderful. And so quickly. My friend, I will not ask you what you had to do to get these papers for me. I will only rejoice for having such a trustworthy and honorable friend in this new place. If you have the time, someday, I would love to tell you of the wonders I have seen."*
## Walkthrough

Travel to Kamadan and speak with Clerk Arlon twice to get the quest One Good Turn Deserves Another. Complete that quest to acquire the needed papers, then travel back to Kodlonu Hamlet and give the papers to Jatoro to complete this quest.

## Notes

* Jatoro establishes a bit of continuity between Nightfall and Factions, as he was a side character for a few quests throughout that campaign.
A Touch of Guile

[edit skill details] Skill details

**Full**: Target touched foe takes **44...80** damage. If target foe was knocked down, that foe cannot attack for **5...8** seconds.

**Concise**: Deals **44...80** damage. Target foe cannot attack (**5...8** seconds) if it was knocked-down.

## Acquisition

**Skill quests**

* Round One: Fight! (Magni the Bison in Gunnar's Hold)

## Notes

* This skill combines well with "You Move Like a Dwarf!", a shout which causes an instant, unconditional knockdown.

## Trivia

* Jora is featured in the skill icon.
* Like many other aspects of The Norn Fighting Tournament, this is likely a reference to Guile, a character from the video game Street Fighter 2. In the original arcade version of the game, there were several notable bugs related to Guile. One of these bugs was known as "Guile's Touch" or "Guile's Magic Throw". However, this skill seems to be more related to another Guile bug, often called "Guile's Handcuffs", that was often performed after an opponent was knocked down to render them helpless. See the trivia notes in the Norn Fighting Tournament, Magni the Bison and Round One: Fight!.

## Related articles

* Action prevention skills quick reference
* Hex spell skills quick reference
* Norn skills quick reference
* PvE skills quick reference
* Touch skills quick reference
* Knockdown skills quick reference
A Meeting With the Emperor

## Overview

**Summary**

1. Speak with the emperor.
2. See Emperor's Voice for your reward.

**Obtained from**

Emperor's Voice in Zin Ku Corridor
**Reward**

* 3,000 XP
* 150 Gold

**Dialogue**

*"**Emperor Kisu** wishes to speak with you. When he received word that Shiro was within the city walls, he ordered the Imperial Army to surround the area. He is in the **temple** now seeking counsel from the spirits ensconced there, and he awaits your arrival."*
**Accept**: *"I'll go to him now."*
**Reject**: *"I need a moment."*
**When asked about quest**: *"The **emperor** awaits you inside the **temple**. Do not keep him waiting."*
**Intermediate Dialogue 1 (Emperor Kisu)**

*"Shiro's purpose was to bind these heroic spirits into magical constructs and bend them to his will. If he had been successful, he would undoubtedly have become much more powerful. Once again, young hero, the empire finds itself in your debt.*
*I have spoken with Vizu and learned much from her. I believe I can help you gain access to the artifacts of which she spoke. Count Petrov zu Heltzer of the Kurzicks has sent his people here to begin arbitrating annual terms of war between his people and the Luxons. I will attend to that, and while I do, you will take the opportunity to speak with his daughter, who is traveling with them. If she were made to understand the importance of our mission, I believe she would persuade her father to help us. Find my attendant, the one known as The Emperor's Voice, and he will give you further instructions."*
**Reward Dialogue**

*"The emperor is a very wise man. You should take his advice and seek out Danika. It sounds like she might become a very valuable ally in the future."*
**Followup**

The Count's Daughter
## Walkthrough

Real easy. Just go into Tahnnakai Temple explorable area from Zin Ku Corridor. There will be no monsters there. Just talk to Emperor Kisu and you're done.

## Notes

* Vanquishing Tahnnakai Temple (explorable) while having this quest active is extremely easy. If you wish to keep this quest in your quest log but continue with the story, you will need someone else who has the followup quest to ferry you to Arborstone. While this quest is active, the only kills required to vanquish the area are a pair of Temple Guardians. They can be found north of the central channel, just past the easternmost bridge near the resurrection shrine. You do need to lure them to the bridge, if you run into them you might spawn a lot of Jade Brotherhood.
* It's possible to use Return or a similar skill on Mhenlo to explore Zin Ku Corridor without walking through the Area boundary.
"None Shall Pass!"

[edit skill details] Skill details

**Full**: All nearby foes that are moving are knocked down. This skill recharges **1...7...8** seconds faster for each foe knocked down (maximum 25 seconds).

**Concise**: Knocks down all nearby moving foes. Recharges **1...7...8** seconds faster for each affected foe (maximum 25 seconds).

## Acquisition

**Skill Trainers**:

* Michiko (Kaineng Center)

## Trivia

* This skill's name is a reference to the Black Knight in the film Monty Python and the Holy Grail, whose first words are "None shall pass!" to King Arthur.

## Related articles

* Knockdown skills quick reference
* PBAOE skills quick reference
* Shout skills quick reference
"There's Nothing to Fear!"

[edit skill details] Skill details

**Full**: For 4 seconds plus 1 second for every 2 ranks in Leadership, all party members within earshot take **20...35**% less damage. Affected party members are healed for **35...60** Health when this shout ends.

**Concise**: (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by **20...35**% for party members in earshot. End effect: heals for **35...60** Health.

## Acquisition

**Hero Skill Trainers**:

* Pikin (Kamadan, Jewel of Istan)
* Shiloh (Sunspear Great Hall)
* Libeh (Command Post)

## Notes

* This Sunspear skill can only be used in PvE, and is unusable by heroes.

## Trivia

* This may be a reference to the FDR quote, "The only thing we have to fear is fear itself", commonly paraphrased as "There is nothing to fear except fear itself".