recursal/Fanatic-Fandom huggingface dataset:
The Boatman's Copper

The Boatman's Copper is a holy relic of the Church of Percival, owned by Father Langdon. This coin is given to Squire Quigley as a thank you for helping rescue him from the Red Masked Mercenaries. When you call upon it's power, when you are near someone who is near death or has recently died. You may take on some of their power to take on your enemies.

If you are near someone who has been recently defeated in the last round (negative hit points), you can call upon the power of the coin to cast "Death Knell". Death knell, will give you temporary hit points and strength that will last 10 minutes. You will get 1d8 temporary hit points and a +2 to your strength.
Steeds

**Sir Gerold's Guide - Chapter III Section II**

*"Evil requires a fast response, and walking will not always get you there in time to stop villainy. Every hero should consider training, and forming a bond with a valiant steed to carry them into battle. Bursting onto the scene atop an armored stallion will let scoundrels know you're the real deal."*
Weapons

**Sir Gerold's Guide - Chapter II Section I**

*"The key to building a heroic reputation is wielding the right weapon. While the sword is a classic, it doesn't always stand out in the tales and songs that will be written about you. Consider training with a variety of weapons to see which style suits you."*
Trapsborough

**Sir Gerold's Guide - Appendix II Section VII**

**Trapsborough** is a nice enough town if somewhat dull, it doesn't seem to attack much in the way of exciting danger or nefarious villainy.  I recommend anyone looking to make a name for themselves seek their fame and glory in more exciting locales."

Trapsborough is home to The Mouse & Moth Inn, Cadwell's Curious Potions and Elixers, the Trapsborough Historical Archives, the Stonebarrel Brewery, the Trapsborough Jail, the Trapsborough General Goods, and many other locations run by local area merchants.
The Box

The party first discovers **The Box** in the home of Mortifor. After solving the cipher to open the lock to the box, the party descends inside, finding that it is secretly an extra dimensional space.

Inside the box, the party finds a crystal ball that Mortifor is using to communicate with the party. Mortifor uses the box as a space to test the party.

The box is ultimately used as for such things as storage, a prison and more.
The Guilty Goblet

**The Guilty Goblet**, once a bustling inn; now an abandoned and forgotten landmark.  No one can say for certain why the inn failed, but there are rumors that the owner ran afoul of some unsavory sorts, and economic sabotage became his downfall.

In Episode 32 - The Devil Is In The Details, this is where The Sixxers took Amy Ulfur so that Gwyn Sixx could talk with the party.
Lewis

Lewis is a member of the Red Masked Mercenaries who is captured during a fight, while trying to save both Quigley and Father Langdon from imprisonment in the groups camp. Louis is literally thrown in the box headfirst and endures many additional hardships, intentional and unintentional, at the hands of the crew, including a large and varying number of head traumas.

* Lewis is played by fan of the show, Carl Garcia.
Trapsborough Forge

.

The **Trapsborough Forge** is the town's only blacksmith shop and is run by lady Ash, whose skill is so good that she makes many customized weaponry and armor orders, for the right price.

Whether the job is adding leather straps to a box so one could carry it on their back or building armor from dead animal carcasses, this is the shop that can help make that happen.
Transmutation

**Sir Gerold's Guide - Chapter VI Section XLIII**

*"The Transmuter comes in two forms. A wicked villain, turning good people into horrible abominations that must be brought to justice, or a goodly wizard insisting they can make you better, faster and stronger. Considering you are already at peak physical performance, you might as well leave these guys at home."*
The Sixxers

The Sixxers is a local area crime syndicate. Gwyn Sixx and her brother Arthur Sixx run the group in and around the Trapsborough area with the help of their enforcers Bruce & Stanley. Trevor Sixx, the patriarch of the group runs his business primarily out of Anderley, where he endeavors to enrich himself through the groups criminal activities and political influence.
The Sunken Temple of Woe

**The Sunken Temple of Woe** is located a day and a half southeast of Trapsborough in the marshlands. Madnick Modelle asked the group to explore this site and bring back any magical items they find.

    In Episode 4 - Legends of the Sunken Temple, the party finds their first signs of the temple

Upon entry into the Sunken Temple, the party finds a former adventurer who has died in his his attempt to gain entry into the sunken temple itself. Next to his skeleton the group finds a scroll case with his final note to the world, along with a wooden ring (The Ring of Sustenance), and doors emblazoned with pictures of Krag's hammer, which Mortifor would later reveal to be the revered weapon of choice of Woe and that it was likely that all of his warriors and war priests likely carried a very similar earth breaker hammer.

In the final room of the temple is where the party finds a stone tablet and wooden statue tied down with a chain and seal. When the seal is broken The Spirit of Woe is released back into the world.
Swain

**Swain** is an archivist at the Anderley Archives where Markus goes to find information on Eligesse, the night hag who stole his soul. While staying for several days **Swain** and the other archivists are able to provide Markus with a protective amulet to help ward off the ability of the night hag to locate him.

Several weeks later Markus returns to the archives and is informed by Trip that **Swain** has gone mad and died while becoming obsessed in his search for more answers.
Yessendra

First met: Dragons and Stuff: Episode 32 - Alex to Ashes, Krag to Dust

Yessendra is a swamp witch who Dwindle seeks out on the party's behalf to help cure Krag and Alex of their mummy rot afflictions.

* Yessendra is played by fan of the show, Ashley Reid

* In Dragons and Stuff: Episode 32 - Alex to Ashes, Krag to Dust, Yessendra agrees to help the party after stating that Dwindle will have to be the one to pay the cost for bringing back Alex from the brink of death. Dwindle, knowing the cost and the urgency, agrees to teach her the secrets and magic of the druid community, effectively stealing Dwindle's power and resulting in his exile from the druid culture.
The Purple Pox

**The Purple Pox** occurs when a myceloid infects someone with their spore cloud. Anyone caught in a 10 foot radius of this cloud must save against being infected.

This disease can function as a charm spell causing the creature to become docile, while the myceloid's spores infest the host and begin a gestation period that grow in their living flesh and cause painful purple lesions to appear. In the later stages, the host will begin to sprout tiny purple mushrooms that will eventually burst forth to become a little baby myceloid. Picking the lesions will cause bleeding and is extremely painful.
Lachesis

### Fifth

Výskyt(Mýty/Budúcnosť,Biom): Grécko/ Severná pologuľa, biomy Severnej pologuli, najmä otvorené trávnaté planiny

### Sixth

Potrava: Mäso

Lachesis je spoločenská persóna, ktorá vytvára skupiny s Clotho a Atropos.

## Popis

Lachesis vyzerá ako žena v červeno-hnedých šatách s čiernim golierom v oblasti trupu, na hlave má polkruhovú ozdobu, ktorú nemá Clotho ani Atropis, a rovnako ako Clotho a Atropos, má zlaté oči bez dúhovky. Časť vlasov je sfarbená do fialova. Lachesis váži a meria menej ako Clotho a Atropos, retože jej korisť je rýchla, aby si ju tiež ulovila, aj Lachesis musela byť rychlá. Je považovaná za najrýchlejšiu Ľudskú persónu, dokázala bežať rýchlosťou 55 km/h ( Bicorn, najrýchlešia zvieracia persóna Glaciesu, je o 5 km/h pomalšia)

## Spôsob Života

Lacheis sa špecializovala na rýchlu korisť, ako sú Bicorny, Jednorožci, Cryptoliti, a iné rýchle živočíchy Severnej Pologule. Rovnako ako samci Clotho , aj samci Lachesis, sú extrémne teritoriálný, narozdiel od Clotho, samci sa nepobijú do krvi. Korisť lovia tak, že svoju korisť uštvú, a unavia, a keď je dostatočne unavená, skočia koristi na chrbát, prekúsnú jej krčné tepny, a korisť umrie na nedostatok krvi, ich najbližšie podobným tvorom, Gepard, aj Lachesis môžu prísť o korisť, pretože je slabšia, než Clotho A Atropos, samci Lachesis neprídu o korisť ľahšie ako samice, pretože sú silnejší a agresívnejší ako samice. V skupinách vždy naženie korisť do predom nachystanej siete, kde ju znehybní Clotho. Lacheis sa od skupiny odtrhne v období párenia, a potom znovu je v skupine, po gravitite 10 mesiacoch porodí 1-2 mladé, kde sa všetci starajú o ich pečovanie až do obdobia 3 rokov

## Evolúcia

Z genetického hľadiska má bližšie k Atropos, než ku Clotho. Jej DNA sa v 82% zhoduje s DNA Atropis
Troll Oil

**Troll Oil** is a foul tasting, viscous crimson liquid. If you drink it, for the next hour you automatically stabilize when reduced to negative hit points (unless the damage is sufficient to instantly kill you) and have a 50% chance each round to end any bleed effect on you. If you take fire or acid damage, the benefits of troll oil are suspended for 1 round.
Kashima

### Fifth

Výskyt(Mýty/Budúcnosť, biomy): V žiadnych mýtoch sa nevyskytuje/celý svet, všetky prostredia, okrem oceaánov

### Sixth

Potrava: Všežravec

Kashima je zvláštna forma života, nie je to ani živočích, ani Persóna, aj keď má znaky týchto dvoch skupín

## Popis

Kashima vznikol ako hybrid druhu Homo Sapiens Sapiens (Človek) a primitívnych persón. Dokáže žiť v hociakom prostredí na povrchu kontinentov, i v extrémoch, ako sú horúce púšte, či ľadové póly, narozdiel do Cicavčích persón, ktoré môžu žiť v hociakom prostredí vďaka srsti, u Kashimu je srsť minimalizovaná na vlasy, jeho pruhy fungujú ako klimtizácia, keď je niekde na horúcich miestách, jeho pruhy fungujú ako chladiče, a keď je v tundre alebo na horách, fungujú ako radiátor, ďalšia vlastnosť, ktorú má vďaka pruhom, je biluministencia, to znamená, že v noci alebo v temných miestách svieti

## Spôsob života

Po období 63000 rokov vyzeral potravinový reťazec, úplne inak, ako po tom to období, na samom konci potravinového reťazca bol vrcholový predátor, Kashima, a všetky persóny, či zvieracie alebo ľudské, a zvieratá žili vo strachu a v tieni tohto hybridného druhu, všetko sa zmenilo až v období 86000 rokov v budúcnosti, keď vznikli nové persóny: Clotho Lacheis Atropos, ktoré úplne pozmenili potravinový reťazec. Kasima už nebol na vrcholový predátor, čo umožnilo persónam, sa ešte viac rozvíjať, vojna medzi Kashimou a Clotho, Lachesis, Atropos, zúri po miliónoch rokov. V období keď bol Kashima vrcholový predátorom, by sa dal označiť ako protoleviatan, pretože potravinový reťazec tak vyzeral, ako po obdobi 3,9 miliónov rokov, čo sa objavili prvý leviatani. Vďaka DNA persón dokáže si uloviť korisť, ktorá je trojnásobne väčšia, ako sám, a pritom, žije samotárským životom. Prežije pád z výšky 80 poschodovej veže, čo by pre človeka bolo zahrávanie so smrťou. Jeho oči dokážu svietiť v tme démonickou červenou. ktoré vydržia svietiť po dobe 20 minút, a pritom vidí furt normálne. V DNA má tiež zapísané zo svojej ľuďskej strany, že má vážiť a byť vysoký ako človek, dokáže hovoriť ľudským jazykom

## Hybridizácia

Vznikol ako hybrid medzi človekom a Phatomom, ktorý vstúpil do teľa mladého muža, a ovládol jeho myseľ a DNA, vďaka čomu vznikol Kashima, je od ostatných persón z hľadiska DNA oddelený, priam izolovaný druh, unikát všeho druhu, nič čo by obsahovalo DNA persón a telo človeka nikdy predtým neexsitoval

## Zaujímavosť

Kashima nemá žiadných prirodzených nepriateľov, poradí si s veľmi divokými persónami či zvieratmi, poradí si aj s Leviatanmi, ale sú štyria tvoria, ktorý by dokázali ohroziť Kashimu: Chelicerate, Želvoň, Ice Worm a Genbu. Všetci títo tvoria majú jednu vec spoločnú, veľkosť, všetci sú tak obrovský, že Kashima by pri zaútočení by riskoval smrť,
Trolls

**Sir Gerold's Guide - Chapter III Section LI**

*"One of the most fearsome creatures a hero might encounter. A hideous brutal, and cunning creature. The troll is perpetually ravenous and will eat anything made of meat (I.e. you). It can recover from even the most grievous of wounds with frightening speed, even reattaching severed limbs in mere minutes."*

**Trolls** are encountered in Episode 29 - Rescued Rangers.
Yaenit

**Sir Gerold's Guide - Chapter III Section LII**

"*A lesser, hyena headed demon from the Abyss. As with all demons, it should be brought to merciless justice. It is dangerous with a blade and possesses some degree of magic that you should be wary of."*

The **Yaenit** is encountered in Episode 27 - Protection From Chaos.
Nekomata

## Nekomáta

Nekomáta

## Popis:

Nekomáta sa dokonale prispôsobila drsným podmienkám v Európe, prvý krát sa objavila v období 4,4 miliónov rokov potom, čo vyhynuli ľudské persóny. Predkovia Nekomáty merali 90 cm a vážili 3 kg. Ich sfarbenie bolo biele, miestami žlté, a žili, keď planéte dominovali **Ľudské persóny**. Všetky ostatné zvieracie persóny, žily v tieni, až kým ľudské persóny zničohonič vyhynuli. Nikto nevie, prečo vyhynuli, jena teória hovorí o tom, že vyvolali tlak na zvieracích persónach, a z niektorých sa stali Leviatani. **Leviatani** sú označované ako veľké či malé persóny, ktoré sa na potravinovej pyramíde dostali na Úplný vrchol a mohly si loviť, čo si chcely, aj ľudské persóny. Druhá teória, hovorí, že v období 4,2 miliónov rokov sa podnebie zhoršilo po celom svete, a ľudské persóny sa dostali na pokraj vyhynutia, z ktorého nebolo úniku, prežilo iba 10 ľudských persón, a zvieracie persóny sa mohli vyvíjať a naberať nových veľkostí a tvarov

## Spôsob Života:

Nekomáty aby prežili v ľadovom svete, sa u nich vyvinuli niektoré oblasti tela: Hustá tmavá srsť, cez ktorú neunikalo telesné teplo, telo sa zväčšilo, pretože u veľkých zvierat teplo pomalšie uniká, napr. Mamuti, Mamuti boli veľký, a husto srstnatý, menšie, uši, cez veľké uši teplo ľahšie uniká, a čím menšie uši sú, tým sú viac minimalizované.
This Book

Sir Gerold's Guide - Preface

"Within this tome you will find the secrets to unlocking your heroic potential and becoming a legendary warrior destined to change the world and defeat all evil forever.  I can personally guarantee that I have developed and lived by this foolproof method of heroic action and have never ONCE died."
Twister Glee

**Twister Glee** has been a prisoner in the town of Anderley for 7 years for supposedly "disappearing" people, and though no bodies were ever found at his home, hundreds of pairs of shoes were. Labeled a psychopath, he has had a number of visitors/fans over the year attempting understand his mind and to see how he ticks.

Asking around about her coin that Vander gave her, Alex is directed to **Twister Glee** who she is told has been seen with a similar coin.

This now disheveled and ragged prisoner has one leg which is a mass of twisted flesh, almost like a half formed tentacle. When Alex asks about her coin, **Twister** knows her name without her telling him, and calls her an old friend. He claims that the coin doesn't do much but that it holds a piece of her in it, and that his coin had been confiscated by the guards.

He claims that they are not related by blood but that they both call Astorias Vyscara, father, saying that he gave them both their gifts. Telling her that she had forgotten that she could see the story in these coins, he asks for hers. Closing his hand around it and then grabbing her forehead she is overcome with a vision from the first person perspective.

*She approaches a tall red stoned abbey that is built high on the bluff and overlooks the ocean. She follows a very richly dressed dust ridden traveler and she recognizes him as the man she calls father. He says, “I know we have been apart for far too long, but we must begin our work again, immediately or I fear I will lose you again. He leads Alex into the basement. The abbey is sparsely furnished except for the basement which has tables filled with scrolls and pouches and a stinging odor fills their air. They move past this to a room with a dozen stone sarcophagi with indecipherable tunes on each. He helps Alex into one and says he is sorry but things will be better very soon. He turns to look at another person and you can’t hear what they are saying until he grows very stern and says, so help me Vander, if this doesn’t work, I will burn you to the ground.”*

 The vision ends and she stumbles away from the bars and as she leaves the prison, she feels as though this memory has restored a piece of her and has opened a door to her that was previously closed and that may reveal more memories over time.
The Blade of Woe

**The Blade of Woe** is the third aspect of Woe. The party is able to locate the blade in a sewer chamber below the city of Trapsborough. Quigley uses the blade to strike down a guardian sent by Lunai, a Hound Archon, who was guarding it.

With Woe offering a more chaotic path to his worshipers and Lunai being much much more rigid and strict, in direct contrast to Woe, it stands to reason that the blade, which was able to defeat the hound archon may cause a small amount of damage to anyone who wields it who is directly opposed to its will.
Vault of Dreams

When the Scroll of Portalis sprang to life in Episode 28 - Cave of Blunders, the party enters into the **Vault of Dreams**, which is believed to be full of treasure, according to Johan Mendeleve, who sold them the scroll.

According to a plaque on the wall the rules of the vault are as follows:

1) Gain treasure by any means you can before time is up.

2) You can leave the vault at any time by declaring your surrender.

3) Anything you take is yours to keep. Anything we take is ours.

4) No sleeping.

And thought it was not stated, if you leave the vault, you cannot return.
Tony Two-Times

**Tony Two-Times** is a human brawler who works for The Sixxers. He wears the typical Sixxers hood, but his is all black. Standing about 6'2" tall and weighing nearly 300 pounds he is a massive man, and while not overly muscular, you get the sense that he could crush the life from a man at will with his bare hands.

In Episode 37 - Scum and Villainy, **Tony** is hired by Tall Henry to help ensure that no one gets out of line, when he puts together a rag-tag group to transport some magical items out of Anderley to a buyer in Embry.

When he learns that Horatio Swan may be interested in the cargo that they are transporting, **Tony** vows to kill him and avenge his friends Bruce & Stanley, who were killed as a result of Horatio's attempted double cross of The Sixxers.
The Guy

**Sir Gerold's Guide - Appendix II Section LXXII**

*"'Twice in my adventures I have been lucky enough to come across a mysterious, singing creature known only as "The Guy".  He possesses a deep love for gold, and will sell powerful items in exchange.  If you think to cross him, DO NOT.  I have seen a mighty warrior turned to dust in the blink of an eye for thinking to cheat The Guy."*
Dear RED

**Dear RED —** небольшая игра от Sang Hendrix.

## Введение

Со временем Рэд поняла правду о том, почему она продолжает повторять слова, происхождение которых не может вспомнить. Теперь он мёртв, и всё будет по-другому...

## Геймплей

Основная суть игры заключается в выборе, — солгать или сказать правду — который приведёт к одной из множества концовок. Собрав их воедино, найдите правду о прошлом Рэд.

## Информация

После стольких лет Рэд наконец отыскала убийцу своей матери и готова оборвать его жизнь в любую минуту. Но как пройдёт долгожданная встреча с преступником? И сможет ли Рэд простить его после всего?

Dear RED состоит из многочисленных коротких финалов (число которых доходит до семнадцати в расширенной версии), поиск которых и является основной целью игры. История, открытая для интерпретации, подаётся лишь намёками, а поведение персонажей в различных ситуациях может кардинально измениться.

Игра, ввиду недосказанности и общего чувства незавершённости, имеет смешанные оценки, исправить которые не помогла даже выпущенная 13 апреля 2016 года расширенная версия.

## Интересные ссылки

* Seven Mysteries: The Last Page — другая игра от Sang Hendrix.
* Расширенная версия игры в Steam
The Eye of Azafram

Azafram was a powerful necromancer who was killed by his own corrupted spell when he tried to become a lich and failed. Some say that the spell did partially work and that a piece of Azafram still lives on in the glass eye.

The eye will create a dome of deep impenetrable darkness once per day but only for a short while.

The eye was being sold by Johan Mendeleve for 135 gold pieces when the party came by his cart, without Markus. When Markus came by himself later, he was sold the eye for 427 gold pieces.

The command to activate it is "digitatis". The eye can be activated once per day by throwing it and saying the command word. When activated a 20 x 20 dome of deeper darkness will spring into being for 3 rounds and cannot be stopped.
The Forests

**Sir Gerold's Guide - Chapter I Section I**

"*The most common place for heroes to traverse is the forest, home to a huge variety of creatures.  Many are natural denizens of the woods all living together in a balanced ecosystem; others are hideous abominations that require stiff, decisive justice to be applied liberally to their monstrous forms."*
Tanglefoot Bag

**Sir Gerold's Guide - Chapter II Section XVII**

*"Beware the criminal who employs the tanglefoot bag to slow your righteous pursuit. This small bag will burst when thrown and cover you in thick, sticky goo that is certain to trip you up. It also gets into the space between the plates of your armor and is just the worst to clean."*
Nixie

First Met: Leeraland Part II: Have Your Cake

**Nixie** is a sassy winged Gathlain ranger, familiar with the lay of the land who serves as Leera and her companions guide as they transport a cake made by Saul Jelly Belly to Sandy Cloud Beach for the 470th birthday of Shimmerscale.

Nixie has a pony with a head band that makes it look like a unicorn but it is not really a unicorn.
Tim (The Town Drunk)

First Met: Dragons and Stuff - Episode 14 - Dwindling Resources.

Tim is a local carpenter that Squire Quigley meets while at The Naiad and whom he is determined to believe knows all of the nefarious plots of the undrebelly of Trapsborough.  Tim is generally a very helpful guy, provided the drinks are flowing and is generally up for almost anything, "but no funny stuff".

After the dragon sighting above the town of Trapsborough in Season 1 of Dragons and Things, Tim quit drinking. He is now known as Tim 'the reformed town drunk'.

Despite the incessant rumors, starting in Season 2, apparently Tim is NOT dating Alex.
Vampires

**Sir Gerold's Guide - Chapter III Section XXIII**

*"Foul creatures of the night, vampires are powerful and deadly adversaries. They are cunning, malignant, and nearly impossible to destroy. They will often stalk the night, seeking to drain the living of their lifeblood, and fear young women's bodices in scandalous disregard for propriety!"*
Windscourge Wastes

The **Windscourge Wastes** is the barren, desert-like homeland of Krag and his barbarian tribe.  It is where as a youth he defeated an umberhulk of which he wears a trophy around his neck.

For more information on on the Windscourge Wastes, be sure to check out Walking In Circles as well as Dragons and Things: Backstory - Back To Before.
The Church of Percival

Percival is a god of death, but not the scary human sacrifice kind.  Instead he presides over the dead souls of his flock.  It's not the flashy paradise some religions offer, but the requirements to entry are very relaxed.  **The Church of Percival** handles preparation and burial of the dead, and has very strict guidelines about respect for the dead.

Brother Herman York is a clergy of of the church who is awaiting the arrival of Father Langdon to take over as head of the church. The church is know to willingly offers healing services at a varying degree of prices depending on the service needed and the service performed for the church.

The church has a graveyard located at the rear of the building.
The Little Fram

**The Little Fram** is a tributary into The River Fram and runs along the eastern edge of Trapsborough. The Trapsborough Sawmill operates on The Little Fram and is where the party meets the Red Masked Mercenaries for the first time in [https://www.youtube.com/watch?v=QiwL2zmSeEY Episode 2 - Monsters, Mayhem and Midnight Meetings].

In [https://www.youtube.com/watch?v=aLnuKBwpRMw Episode 10 - Cock-a-Doodle-DIE] The Little Fram is found to have a ferry operation northeast of Trapsborough that is plagued by a basilisk.
The Mitre of Saint Pirrin

**Sir Gerold's Guide - Chapter VIII Section X**

*"A religious relic of the Church of Arrander, the Mitre actually has very little power, but it does cloak whoever wears it in a benevolent aura of good."*

In Episode 35 - Devils in the Details, Jibbets stole this artifact in order to help by-pass the security of the Sunreach Tower.
Trapsborough Stables

Travelers looking for a ride without all the hassle of owning and maintaining a horse can rent one from the stables.  The prices at the **Trapsborough Stables** are reasonable and the horse are well trained, healthy, and even tempered.  While not horribly shy, they have been trained to run home in the event of extreme danger whether the rider is with them or not.
Slime Crawlers

**Sir Gerold's Guide - Chapter III Section XIV**

"There are 3 stages to Slime Crawler's lives The first is larval, and they are manageable if aggressive.  The second is mature, in which they acquire a nasty paralytic toxin.  The third stage is death which you should hasten it towards by applying copious amounts of justice to its body whenever encountered."

**Slime Crawlers** were encountered in Episode 1 - Stride Boldly Forth, and were the first creature that the party ever fought in combat.
Mongrelmen

You will find little conformity amongst those who call themselves **Mongrelmen**. These patchwork humanoids often look to be like the spliced together offspring of their parents often containing various traits that would appear to not belong together. It is said that they are sometimes the result of hideous experimentation performed on them by the Derro communities of the Darklands, as well.
Wandering Wastrel

The party finds the **Wandering Wastrel shortly** after their defeat of the stone giant in Dragons and Things - Season 2 Episode 11.

This inn in the Republic of Soaring is run by a man by the name of Thaddeus Dandello. The inn used to be quite profitable and busy, but the disruptions of the revolution in Soaring and the giant who was guarding the local bridge had caused his bookings to fall drastically.

The inn offers deluxe accommodations including, food, mead and more but you can purchase a simple room for a single gold piece.

When last we left the inn, thanks to Lyr Evenspinner was temporarily serving as its new caretaker and thanks to her feather tree token the establishment now sports a 60 ft tall tree growing up through the center of it.
Orcs

**Sir Gerold's Guide - Chapter III Section V**

"*Orcs rarely get along with other communities, or even each other. While I would normally recommend referring to Chapter 11: A primer on Turning the Non-Righteous from Their Wicked Ways. It is far safer for you and your companions to immediately apply justice rigorously and thoroughly to any orcs you encounter."*

**Orcs** were first encountered in Episode 4 - Legends of the Sunken Temple. Orcs also make appearances in Episode 30 - Explosive Chemistry,
The Placid Tower

**Sir Gerold's Guide - Appendix II Section XXXVII**

"*On an island in the middle of a great lake, is a tower full of boring monks who sit around all day doing absolutely nothing. If you can withstand the boredom of heir ways, they do know a great many martial secrets they are happy to share when they're done thinking or humming or whatever."*
The Naiad

**The Naiad** is the primary drinking establishment for the working class in Trapsborough.  This bar is a cycle of familiar people coming in day after day, drowning their troubles.  Anyone looking to leave with an unbroken nose is best advised to get their drink, sit down and stay quiet.  The preferred watering hole for heavy drinking fishermen who work the Little Fram that feeds the River Fram that provides Trapsborough most of it's water.

The bartender of The Naiad is Carl and the establishment is owned by Nick Farroway.
The Mouse & Moth Inn

**The Mouse & Moth Inn** and Tavern is run by Maizy Dunn, and considered everyone's home away from home.  The Mouse and Moth is a great place for a warm bed, a warm meal, or a drink.  It is a beloved establishment in the town, and anyone causing trouble here will soon find themselves facing a whole town's worth of willing defenders of Maizy's famous inn.

The Mouse & Moth is known for a very diverse menu including, breakfast items such as honey biscuits, scotch eggs and offers a variety of drink specials. including The Flaming Krag's Hammer, The Dark & Stabby, and Quigley's Ambrosia.

The Mouse & Moth is often time the center of many interactions, including In Episode 9 - Home is Where the Heart Stops which results in a large amount of damage being done to it as the party is ambushed by devotees of Lunai.

Additional "damage" to the inn is also done, when Krag elects to show his displeasure by taking a "Krag Krap" in the middle of one of the rooms they are staying in.

The site of the Krag Krap would later be immortalized as part of a tour of the inn devoted to the Krag Krew.
The Ivory Court

In Episode 14 - And My Hammer the party learns that Governor Davis Chantwell is staying at **The Ivory Court**, as a diplomat. The Ivory Court is Anderley's seat of power.

Word on the street was that Governor Davis Chantwell was there fighting for more aid for the people of Trapsborough, however, when the party met him, he revealed that something more nefarious may be afoot at the hands of an outside force, and that "they" want him to sell the town of Trapsborough to where it would become essentially a subsidiary of Anderley, and that might mean that that they don't even want him around as mayor and that he would have to go back home (no mention of where home is).
Ring of Stairs and Stars

The **Ring of Stairs and Stars** allows the wearer, once per day for each, to cast feather fall, create shooting stars magic missiles, or the wearer can create an illusionary butterfly that flits about in their square for one minute. (with Leera)

Fan Treasure Chest item found in Dragons and Things - Episode 8 - Keep Calm and Kill em All

submitted by Lucas Martinez

Watch the item discovery
Zizzuras

**Zizzuras** is the lost city where Woe captured the dragon Daralaxitran in a betrayal.

In Dragons and Stuff: Episode 30 - Explosive Chemistry the party is transported to the city with Dwindle's help. This is where both Alex and Krag contracted mummy rot and where they eventually found Daralaxitran's lair.
Vander Ashtinoff

**Vander Ashtinoff** is a brilliant wandering human alchemist who considers all of life an experiment.  Some would call him foolish for the way he walks into danger, but his every action is calculated to a degree that lesser minds will never understand.

Click here for a full list of Vander Astinoff episodes including:

Dragons and Stuff: Episode 30 - Explosive Chemistry.
Traps

**Sir Gerold's Guide - Chapter V Section III**

"*Evil doers do so love to employ tricky mechanical and magical safeguards in lairs, and near treasure. Always open doors, chests, and cupboards in suspected villain's homes with great care. Dispense justice if necessary once the traps are safely disabled."*
Leviatani

Leviatani

Leviatani je kategória veľkých dravých persón

## Kategórie

Leviatani sú medzi zvieracími persónami, a ich delíme na:

1. Cicavčie
2. Vtáčie
3. Plazie
4. Obojživelné
5. Rybie
6. Bezstavovčie
7. Vodné
8. Suchozemské

Cicavčie: Títo suchozemský leviatani dosahujú veľkosti 10-20 metrov a ich najväčší rozkvet je od 3,8-15 miliónov rokov. Sem patrí napr: Cerbeus, Anzu

Vtáčie: Títo leviatani
The House of the Cleansing Flame

**The House of the Cleansing Flame** is a church in the town of Anderley, which is home to the High Aegis Bolaron, hero and leader to Inquisitor Seraphina Beaumont.

In Episode 35 - The Devils in the Details, Seraphina asked Squire Quigley, Lyr and Clairet to help ensure the safe return of the stolen Mitre of Saint Pirrin. For his help in the return of the mitre, Squire Quigley was bestowed the honor of knighthood by High Aegis Bolaron and was dubbed Sir Quigley as he vowed to pledge himself to the service of Arrander.
Woe

An ancient deity worshiped some thousands of years ago. The religion was wiped out in a crusade inspired by a rival group, but Woe's high priests used the last of their power to seal a prophecy for Woe's return.

* In episode 4, the team enters a stone chamber of the sunken temple to find a stone block and atop the block is a statuette warrior carved of wood and held by a steel chain. The chain is clasped together by a stone seal and carved into the seal is an image of Krag's hammer. Etched into the stone is the inscription, "Your destiny is at hand. Your victory is neigh. Strike now." At Squire Quigley's encouragement, Krag is convinced and breaks the seal with his hammer, releasing the Spirit of Woe back into the world and would be found to be one of the four aspects of Woe, which include: The Spirit of Woe, The Codex of Woe, The Blade of Woe and The Animus of Woe.

There is a group of Woe prophecy cultists, who operate within the city of Trapsborough, who seek his return to the world, in hopes it will bring about the end of all things because they feel that there is too much madness or suffering in the world and it deserves to end, or they themselves are totally insane.
Trapsborough Historical Archives

Not many people know or care, but Trapsborough was built over existing infrastructure discovered by explorers.  Academics wanted to study this, but the Chantwell's had no interest in such pursuits.  The scribes in the **Trapsborough Historical Archives** preserve what they can, but mostly watch in horror as one potential archaeological find after another has a house built over the top of it.

The primary keeper of the historical archives is Penelope Green.
Atropos

Atropos je spoločenská persóna, ktorá vytvára skupiny s Clotoho a Lacheis

## Popis

Atropos vyzerá ako žena v čiernych šatách, s golierom na hlave, časť vlasov je modrá, a má podobný útvar na hlave, čo Lachesis. Má zlaté, bez dúhovky, oči. Atropos je v čeľadi Klothan druhá najťažšia(Prvá je Parvati s hmotnosťou 72 kg).

## Spôsob Života

Samci Atropos sú Kriticky extrémne agresívny, keď sa pobijú, obidvaja sa navzájom pokúšajú zabiť. Atropos je špecializovaná na pomalú a ťažkú korisť, ako je napríklad Nue alebo Šagrát. Atropos loví zo zálohy, kde je maskovaná svojou čiernou farbou, skočí koristi na chrbát, alebo ju prevráti na chrbát, kde jej prepichne hrdlo svojimi nožničkami, čím koristi ukončí život. Chovanie Atropos, najmä lov pripomína lov Smilodonda, legendárneho šablozubého Tigra. V skupine väčšinu dokončuje prácu ona, každý deň zje 25 kg mäsa, čo je o 15 kg mäsa viac, ako dokopy zjedia Clotho a Lachesis. Rovnako ako Clotho a Lachesis, na pár dní odíde od skupiny, aby sa mohla spáriť, po gravitite 12-14 mesiacov porodí 1-2 mladé, čisto biele mláďatá, ktoré stmavnú vo veku 2 rokov, a starajú sa o nich až do veku 4 rokov
Obojživelné persóny

### Second

Výskyt: Všetky kontinenty okrem Antarktídy( v období Hominemudon,Glacies a Cunctam)

## Other attributes

### Fourth

Vyhynutie: 156 miliónov rokov v budúcnosti

Obojživelné persóny sa podobajú plazím persónam, ale takmer väčšinu času strávia vo vode.

## Charakteristika

Pre tieto obojživelníky sú typické tieto vlastnosti:

1. Koža: koža slizká a mazľavá, neumožňuje obojživelníkov byť dlho mimo vody, inak by ich to stálo život
2. Vajíčka: Narozdiel od plazích persón, nemôžu klásť vajíčka na suchú zem, vyzerajú ako Ikry, pária sa tak, že pripomínajú Rybie persóny a Ryby.
3. Ich výskyt: Tieto persóny žijú najmä v bažinách a iných mokraďových oblastiam, nežijú v mori, ani na póloch
4. Nestály metabolizmus: To isté, čo u Plazých persón
5. Mladé: Ich vývoj je úplne iný, ako u predchádzajúcich 3 skupín, najprv sa vyvinú v žubrienku, potom žubrienke narastú nohy, keď je to žaba, odpadne jej chvost, keď mlok, neodpadne nič. U červoňov je to zvláštné, pretože vyzerajú ako hadi, alebo červy

## Znaky

Tieto Zvieracie Persóny sú patria medzi najmenej rozvinuté čeľade, a primitívnej čeľadi Stavovčích Zvieracích persón. Ich život je nadviazaný s vodou, a nikdy od nej neodchádzajú moc ďaleko, pária sa ako ryby, miesto toho, aby sa najprv spárili dvaja dospelý jedinci a potom samica do predom na chystaného hniezda nakladie vajíčka s vápenatou škrupinou. Samec a samica počas toho, čo sa pária, vypúšťajú samčie a samičie pohlavné bunky, počas tohto styku sú najviac v nebezpečí, pretože ich môže lachšie uloviť predátor, ako napríklad Rybie persóny

## Evolúcia

Obojživelné persóny sa vyvinuli z Primitívnych persón, kategorizujú sa na: Žaby(Heqet) Mloky (Salamander) a Červone (Yurlungur). Mloky sa delia na: Suchozemské (Salamander) a čisto vodné (Plácovník)
Demi-fiend

Demi-Fiend je zvláštna čeľaď živých organizmov, má znaky ako zvierat, tak i persón

## Charakteristika

Čeľaď Demi-Fiend zahrnuje iba jeden druh, ktorý nemá žiadne poddruhy, jeden jediný druh je Kashima. I táto forma života je niečím charakterizovaná:

1. Kostra a sústavy orgánov majú pôvod u živočíchov, ale DNA a RNA patrí už persónam
2. Bioluministenčné pruhy vytvárajú rozsiahle žiariace motívy, väčšinou sú to pruhy na hrudníku a na nohách, v tme svietelkujú
3. Jeho oči dokážu byť démonicky červené od 5 sekund až 20 minut žiariť v jednom kuse, a vidí furt normálne
4. Dokáže si uloviť korisť veľkú ako je Nue

## Znaky

Hlavným znakom tejto čeľade je dokonalá adaptácia na okolitý svet, bez ohľadu na druh prostredia alebo klimatu, túto vlastnosť zdedili po svojich živočíšnych predkov, ale biluministenciu a nový zrak zdedil po persónach, tak čo je zač, Zviera alebo Persóna ?

## Hybridizácia

Kashima je Hybrid medzi človekom a primitívnou persónou, vznikol vtedy, keď sa do teľa mladého muža dostal jedna táto persóna, ktorá hľadala schránku, kde by sa mohla transformovať, nikde po okolí nebolo na dohľad, žiaden umelo vyrobený predmet, ani kostra či iný telesné pozostatky po zvierati, jediné čo bolo, bol človek, ktorý vedel, že nastal koniec vlády ľudí a nastupuje nová vláda persón. V tom momente, videl, že sa k nemu približuje jedna z týchto primitívnych persón, rozbehol sa na útek, keď mal od neho 0,5 km náskok, zakopol, a spadol na zem, čo umožnilo persóne sa dostať do nového domu, v podobe človeka. Jeho telesnú stavbu nezmenil, ale jeho DNA a RNA zmenil natoľko, že už nebolo živočíšná ale patrila persónam
Мисс Библиотека

Портрет в старой версии

## Судьба

**Мисс Библиотека —** заместительница Онигавары и его ассистентка, получивая такое прозвище из-за того, что почти всё свободное время проводит в библиотеке.

## Внешность

Библиотека очень напоминает Аю Дрэвис, так как является её копией: она имеет длинные чёрные волосы, собранные в хвост синей заколкой, и сине-фиолетовые глаза, обычно закрытые странными очками. Она носит чёрную юбку, белую рубашку, чёрную жилетку и красный галстук.

## Личность

Она очень скромная и тихая, но при этом жизнерадостная девочка, которая легко поддаётся как смущению, так и гневу.

## Биография

Библиотека, как и Онигавара, появляется в школе во время проклятия и исчезает после его окончания. Вероятно, после событий истинного финала она стала присматривать за перерождёнными жертвами Мисао вместе с Аякой и Томой.

В эпилоге игры Mad Father была показана копия Аи Дрэвис, которая могла стать мисс Библиотекой.

## Отношения

### Аки

Она выражает странный интерес к Аки и после первой встречи предлагает выбрать для неё новое имя и стать друзьями; в случаи отказа, однако, Библиотека ожесточается и убивает Аки.

### Онигавара

Их точные отношения неизвестны, но они, вероятно, довольно положительны.

### Тома

Библиотека недолюбливала Тому и боялась его, но согласилась присмотреть за ним по просьбе Аки.

## Факты

* Её изначальное имя — Новелла; скорее всего так же является прозвищем.
* Она, очевидно, является клоном Аи Дрэвис:
	+ У них одинаковая внешность.
	+ У них схожий характер.
	+ "Отец" Библиотеки зовёт её "Ая".
	+ Библиотека говорила, что её отец — учёный, который работает в лаборатории.
	+ В комнате Библиотеки находится портрет матери Аи.
Stavovčie Zvieracie persóny

## Stavovčie Persóny

Stavovčie persóny sú jedným kmeňom zvieracích persón, všetky hlavné skupiny na seba navezujú

## Charakteristika

Stavovčie persóny charakterizujú tieto znaky

1. Všetky stavovčie persóny majú chrbticu a vnútornú kostru: To znamená, že sa môžu ohýbať narozdiel od Bezstavovčích persón, ktoré majú vonkajšiu kostru
2. Ich veľkosť: Vďaka vnútornej kostre môžu narásť do veľkých rozmerov, ako na súši, tak i vo vode (Veľké bezstavovčie persóny žijú vo vode, a sú obrovské vtedy, keď je Zemská Atmosféra veľmi bohatá na kyslík)
3. Sústavy orgánov: Vďaka čomu, môžu jesť, hýbať sa, vidieť a myslieť, (Bezstavovčím persónam môžu chýbať, niektoré tieto orgánové sústavy)
4. Krv: U všetkých stavovčích persónach je krv tekutá červená látka, ktorá vzniká v kostnej dreni
5. Ich výskyt: Vyskytujú sa všade, jak na studených zemných póloch, tak i v hlbokomorských priepastiach

## Znaky

Hlavným znakom stavovčích persón je ich zaradenie, patria do jedného kmeňa Zvieracích persón. Majú svalový systém a centrálnu nervovú sústavu, ktorá je uložená v lebke. Ich fosílie sa ľahšie zachovávajú, ako fosílie bezstavovčích persón. Ďalej delíme na Bezblanovce (Rybie, Obojživelné persóny) potomkovia nie sú obalený plodovými blanami, a vyvíjajú sa vo vlhkom alebo vo vodnom prostredí, a Blanovce (Plazie,Vtáčie a Cicavčie persóny) potomkovia sú pokrytí plodovými blanami, ktoré uzatvárajú plodovú tekutinu, v ktorej sa potomok vyvíja, vo vajíčku (Plazie a Vtáčie persóny) alebo v tele matky (Cicavčie persóny)

## Evolúcia

Všetky stavovčie persóny sa vyvinuli z Primitívnych persón, ktoré sa dostali do kontaktu, so zvieratami, alebo prostredím, v ktorom žily, alebo keď sa dostali do kontaktu, s kostrami stavovcov. Keď sa dostali do kontaktu s kostrou cicavca alebo chumáčov srsti, primitívna persóna sa vyvinula v tvora, ktorý pripomína cicavca, Cicavčie persóny, keď persóna sa dostala do kontaktu s kostru vtáka, či vtačích pier, vyvinula sa do tvora podobného vtákom, Vtačie persóny, keď sa dostala do kontaktu s kostru alebo zvlieknutou kožou plaza, vyvinula sa do tvora, ktorým hovoríme, Plazie persóny, keď to bola kostra obojživelníka, tak potom do Obojživelných persón, a keď ryba, tak kostru alebo šupinami, sa vyvinula do Rybiej persóny
Dragons and Things - Season 2 Episode 40 - Swing and Abyss

<infobox>
 <title source="title"><default>*Cold Open*</default></title>

 <image source="image"></image>
 <group>
 <label>Season</label><default>*1*</default>
<label>Episode</label><default>*1*</default>
<label>Director</label><default>*Adam Rady*</default>
<label>Writer</label><default>*James Rodehaver*</default>
<label>Producer</label><default>*James Rodehaver, Adam Rady, Jared Hoy*</default>
<label>Starring</label><default>*Diana Restrepo, Ben Burch, Eric Radic, Ashley Seal, Adam Rady & James Rodehaver*</default>
<label>Guest Starring</label><default> </default>
<label>Runtime</label><default>*2:26:30*</default>
<label>VOD</label><default>*Season 01 Episode 01*</default>
<label>Website</label><default>*https://www.twitch.tv/datdragonshow*</default>
<label>First Aired</label><default>*January 26, 2018*</default>
 </group>

### **When Last We Met**

*When last we met,*
What do you do?

### **Trivia**

* The cast was dressed as Stan The Unicorn, Jonathan The Bold, The Fifth Priest of Woe, The Sleeves & Horatio Swan.
Bezstavovčie Zvieracie persóny

## Bezstavovčie persóny

Všetky bezstavovčie persóny spája jedna vec, nemajú chrbticu, čím sa odlišujú od stavovčích persón

## Charakteristika

Bezstavovčie persóny majú niekoľko rysov:

1. Nemajú vnútornú kostru: Miesto toho nemajú kosti, alebo majú vonkajšiu kostru
2. Chýbajúce sústavy orgánov: Niektoré sústavy sa kvôli chýbajúcim kostrám nevyvinuli, napríklad Nervová sústava chýba, a tieto persóny sú charakterizované tým, že sú hlúpe, jediné persóny tejto kategórie sú chobotničné persóny
3. Ich veľkosť: Najväčšie bezstavovčie persóny žijú buď vo vode, alebo v období, keď je Zemská Atmosféra veľmi bohatá na kyslík
4. Ich zaradenie: Žiadna trieda bezstavovčích persón nie je príbuzná, patria sem všetky zvieracie persóny, ktoré nemajú chrbticu
5. Väčší počet nôh: narozdiel od stavovčích persón majú jednu, šesť, osem i žiadne nohy

## Znaky

**Bezstavovčie persóny delíme na triedy: Chobotničné persóny, Červie persóny, Pavúčie persóny, Krabie persóny, Slimáčie persóny, Hmyzie persóny a Žahavé persóny.** Hlavným znakom je ich výskyt, vyskytujú sa v teplých oblastiach, a v vysokohorských alebo v polárnych častiach planéty a nevyskytuje žiadny druh bezstavovčej persóny (okrem Ľadového Červa). Najviac sa rozšíria po hromadnom vymieraní v období 156 miliónov rokov v budúcnosti, keď takmer vyhynie všetok život na Zemi. Bezstavovčie persóny túto katastrofu prežijú, a začnú nahrádzať Stavovčie Zvieracie persóny.

## Evolúcia

Rovnako ako všetky ostatné persóny, aj Bezstavovčie persóny sa vyvinuli z Primitívnych persón, ktoré dostali svoju podobu tak, že vliezli do teľa mŕtveho živočícha, alebo do niektorých častí teľa. Do vodných bezstavovcov sa dostali tak, že sa nachádzali na pláži a našli mŕtve telo na pláži (Chobotničné, Krabie, Žahavé persóny), keď to bolo u rieky (Červie persóny), keď to bolo v oblasti ďaleko od vody, niekde na stepi (Hmyzie, Slimáčie a Pavúčie persóny)
Vtáčie persóny

Vtáčie persóny sa chovajú a vyzerajú ako vtáci, kolonizovali oblohu

## Charakteristika

Vtáčie persóny sa označujú tymito znaky od ostatných zvieracích persón:

1. Stály metabolizmus: prakticky to isté, čo u cicavčích persónach
2. Perie: Ich telo je pokrytým perím, vďaku čomu môžu lietať
3. Duté kosti: Ďalšia vymoženosť, vďaka čomu môžu lietať
4. Starajú sa o mladé: pripravujú ich na život dospelého jedinca
5. Zobák: Ich papuľa nemá zuby je prázdna, používajú ju ako ruku, pretože predné končatiny sa vyvinuli do krídiel
6. Inteligencia: poradia si s každým prosterdím

## Znaky

Vtáčie persóny by sa dali vyrovnať cicavčím persónam, najväčšími vtačími persónami sú dravce, ako napríklad: Garude, Jatayu alebo Hresvelger. Niektoré druhy nevedia lietať, a dostali sa do opačného prostredia, do vody, ako napríklad Tučniaky. Iné sú pestrofarebné, iné uhučané, ďalšie sú veľmi inteligentné.

## Evolúcia

Predchodcovia vtáčich persón neboli Primitívne persóny, ale Archosaury, evolučná vetva: Plazie persóny, podobne ako u zvierat, tak sa Archosaurie persóny rozdelili na dve evolučné vetvy: Na vtáky a Krokodíly. Vtáčie persóny delíme na Dravce, Sliepky a Pávy, Spevavce, Tučniaky a Vovalkovité. Dravce sa delia na ďalšie dve skupiny, na Orly(Hor) a Supovité, ktoré sa delia na ďalšie dve kategórie, Supovité Starého sveta(Jatayu) Supovité Nového sveta(Garuda)