Tarot Cards

This page is an in-depth look at the rules for the Tarot Cards. If you want general information on the SKAD contest and rules, go here.

The Tarot Cards are an Rkade Soup themed Tarot deck that are used for the Sketch a Day contest events. They each have their own abilities and themes! They can feature long-term Rangers, creatures, and scenes from around Rkadia.

The cards are entirely drawn by the artist Robby Corsaro.

## General Rules for Sketch a Day's Tarot Deck

The most important rule of the card game is to remember that all rules are subject to change and alter to make the game more balanced. Please check back often, or ask questions!

### **Terminology**

#### **"SKAD"**

SKAD is Moon City slang for "SKetch A Day". This is very similar to the Earth custom of "Inktober".

#### **"PROMPT"**

A prompt refers to the daily drawing task.

#### **"GAME DAYS"**

Game days refer to a day that a prompt is played. Some days will be holidays, rest days, or days that the participants need a break. These will not count as actual days. Most days will be calculated by game days and not calendar days.

***Example:*** It is Friday. Sunday is scheduled to be a rest day this week. You have a card that needs to be played in 3 game days.

*FRIDAY - Game day 1.*

*SATURDAY - Game day 2.*

*SUNDAY - Rest day!*

*MONDAY - Game day 3.*

Therefore, the card would need to be played by the end of Monday, not Sunday.

#### **"TEAMS"**

Teams are composed of several Rangers and one team captain.

#### **"FINALISTS/FINALIST MODE"**

This is the period of the contest where all teams have broken up due to many players dropping from not passing the prompt.

Finalist mode happens when there are only 10 players left. At this stage, the cards will change their rules to fit "Individual Mode" as there are no longer teams to fight with nor against.

#### **"HAND"**

The amount of cards a player can use is their "hand". A hand is "full" if the player currently has the maximum amount of cards allowed at that time.

For the first seven game-days of SKAD, a player can have up to 2 cards in their hand. They can not draw any more than that.

After the seven game-day period, a player can have up to 3 cards in their hand. They can not draw any more than that.

During the finalist phase, players can only have 2 cards at a time again and can not draw any more than that.

#### **"PLAYING A CARD"**

When a card is submitted to be used, this is "playing the card". Played cards will always shuffle back into the deck unless otherwise stated on the card itself.

#### **"DRAWING A CARD"**

When a card is given to a Ranger by the Gamesmaster, this is "drawing the card". Cards will be drawn after the prompt of the day is given to all teams. A player can not draw cards if their hand is full.

During the finalist phase, players only have a draw period once every three game-days.

#### **"DISCARDING A CARD"**

When the card is somehow lost by the Ranger, this is "discarding the card". Discarded cards will always shuffle back into the deck unless otherwise stated on the card itself. When a Ranger drops from the game, all cards are discarded and shuffled back into the deck regardless of what it states on the card itself.

#### **"HOLDING A CARD"**

This is a term used for a card that a Ranger is keeping in their hand, and has not played nor discarded it yet.

#### **"SHUFFLING INTO THE DECK"**

When a card is shuffled into the deck, it means that it is now available to be drawn again by another Ranger.

### **The Anatomy of a Card**

The Tarot Cards are full-art pictures, and the rules for each card is written in another location. The border of the cards shows what the card type is.

#### **ATTACK CARDS**

Attack cards are red-bordered and used to help the player make another team or individual's time more difficult.

#### **DEFENSE CARDS**

Defense cards are blue-bordered and used to help the player defend themselves or their teammates, or make their time easier.

#### **PLAGUE CARDS**

Plague cards are red/blue bordered cards and used to make the entire game harder for the player and in some cases others. Plague cards will continue to shuffle back into the deck unless their challenge is satisfied.

#### **LUCK CARDS**

Luck cards are green-bordered and involve a mini-game of chance. They will always involve a coin flip when they are played, which can either make the player's time easier or harder than before they played the card.

### **Additional Aspects of the Cards**

#### **TIME CARDS**

Time cards can be inside any set and are not a specific type on their own. A time card will have the "TIME CARD" notice in text underneath its major card type. Time cards must be played within a certain game-day period, or risk penalties to the Ranger.

### **The Volume of the Cards**

Sometimes stealth will play a big part in strategizing your play. There are three volume types;

**VOLUME TYPE: MEGAPHONE**

These cards, when played, get announced to all participating members and teams that they have been played, and who played them.

**VOLUME TYPE: MICROPHONE**

These cards, when played, get announced only to the teams and individuals that are directly affected by them, and who played them.

**VOLUME TYPE: WHISPERPHONE**

These cards, when played, get announced only to those involved in actually playing them, whether it be team or individual.

## The Major Arcana

These were the first set created out of all the Tarot Cards, originating in SKAD5. They are meant to be the most powerful cards.

Please visit the Rkade Souper Sweet Squad Group Albums to check out the artwork for these cards!

### **The World**

*Featuring Dosch*

**DEFENSE CARD**

**VOLUME:** WHISPERPHONE

Choose a prompt number. On that corresponding prompt day, no one from your team can be removed from the game for any reason. This does not prevent a team member from being sent to Jail by an enemy team's attack card.

Once a team plays this card, that specific team can never play the card again.

### **Magician**

*Featuring Ken "Bastian" McLucas*

**ATTACK CARD**

**VOLUME:** MICROPHONE

Submit a drawing of your Reference sheet for your fursona to the Rulesmaster.

Choose an opposing team.

Send a PM to the Gamemaster on what is the best day to choose for this activity based on the upcoming prompts. You can choose a day up to 4 game days into the future.

The team must take your Reference sheet and include your character in their drawing task for the chosen game day's prompt. There can be no edits if something is wrong with your character because there can not be communication between the team members and yourself on this topic. They must try their best to be accurate to your reference sheet.

After the prompt is done, you are able to politely PM the person to ask if they can make alterations, but they are not required to. If they agree, you must pay them 100T.

### **Empress**

**ATTACK CARD**

**TIME CARD:** This card can only be used after game-day three and beyond.

**VOLUME:** MICROPHONE

Choose an opposing team. PM the Gamemaster to see if tomorrow's game-day prompt or another game-day prompt would be better for this card. On that chosen day, the opposing team must use no less than 21 different colors in their next task.

### **The Tower**

*Featuring Jax Morgan*

**PLAGUE CARD**

**VOLUME:** WHISPERPHONE

Oh no, you drew a plague card!

As long as you hold the tower, you can no longer earn SKAD Tokens to use in the SKAD Shop.

To shuffle the tower back into the deck and potentially plague another team, one team member can include a secret pirate-themed aspect into your next prompt.

To remove the tower from the game entirely, all team members need to include a secret pirate-themed aspect into their prompt on the same day.

### **High Priestess**

*Featuring Tiffy "Tiff" Turcotte*

**ATTACK CARD**

**VOLUME:** MEGAPHONE

All teams and individuals with cards must reveal those cards to you. They must not reveal them to anyone else outside their team.

The players will submit their list of cards in text format to the Rulesmaster. The Gamemaster will present the cards to you. You are allowed to share this information with your team only.

Any cards played in response to this card to prevent you from seeing their cards will only protect that individual or individual's team, not other opposing teams.

### **Strength**

*Featuring Kell "Hex Moon" Corsaro*

**ATTACK CARD**

**VOLUME:** MEGAPHONE

If any person has dropped from your team within the past three game days, they can return. They must agree in PM first before they are added back to the game.

This card can also be used to save yourself if you missed the most recent game day prompt or were otherwise removed from the game in the past game day.

### **Death**

Featuring Tracy "Iris" Hodson

**ATTACK CARD**

**TIME CARD:** This card can only be used after game-day five and beyond.

**VOLUME:** MEGAPHONE

Send an opposing team's player to jail. You get to choose!

This card can not be played in the Finalist mode.

### **Hierophant**

Featuring Faith "Faidia" Bailey

**DEFENSE CARD**

**TIME CARD:** This card can only be used after game-day five and beyond.

**VOLUME:** MEGAPHONE

All teams must make an image that can be "slotted together", and made into one big panorama picture. This will be the next available prompt.

### **Temperance**

*Featuring Breana*

**ATTACK CARD**

**VOLUME:** MICROPHONE

**TIME CARD:** This card can not be played until after game day 5.

Choose a team, they must send one of their members to SKAD Jail.

OR

Save one of your own members from SKAD Jail.

(You can only choose one)

### **The Lovers**

*Featuring Dani "Sadie & Sally" Allen*

**DEFENSE CARD**

**VOLUME:** MEGAPHONE

All remaining teams gain a single, fading save token that can be used to revive a teammate that has dropped in the past one game-day or less. The token fades away slowly and must be used within seven game-days after this card is played, or it is gone forever.

After this card is played once, do not shuffle it back into the deck.

### **Hanged Man**

*Featuring Jesse "Tyson" Keller*

**ATTACK CARD**

**TIME CARD:** This card can only be used after game-day three and beyond.

**VOLUME:** MEGAPHONE

Choose an opposing team. That team must give up one of their members to leaver their team and join your team.

If the opposing team has recently lost a member in the past two game-days, they can instead choose to bring back that member to the contest and give them to your team.

This card can not be played in the Finalist mode.

### **Emperor**

*Featuring Christopher Pough*

**DEFENSE CARD**

**VOLUME:** MICROPHONE

Negate the effects of any ATTACK or LUCK card that's played against your team.

### **Justice**

*Featuring Arlene "Kai" Foster*

**ATTACK CARD**

**VOLUME:** MEGAPHONE

All opposing teams must comment on four posts on the Rkade Souper Sweet Squad main page by the end of the next game-day after this card was played. If they are doing any quest that involves comments, this can not count towards that quest.

### **Star**

*Featuring Dakota "Avalon" Rae*

**DEFENSE CARD**

**VOLUME:** MEGAPHONE

You can only play this card if your team is the first in the "play order" for the game-day you play it. This can be the only card your team plays on this game-day.

For the next two game-days, no cards can be played by any players.

### **Moon**

*Featuring "Angora Moon"*

**ATTACK CARD**

**TIME CARD:** This card can only be used after game-day five and beyond.

**VOLUME:** MICROPHONE

Choose an opposing team. On the next game-day prompt, the Gamemaster will explain the prompt in a "difficult to understand" way to the team. It will be in the form of a voice clip, speaking fast, somewhat quietly, and have a distracting noise in the background. After at least 2 members of the opposing team's chat have "seen" the clip, the Gamemaster will delete the clip.

The opposing team is still responsible to meet at least 75% of the criteria for that prompt. The Gamemaster will not repeat any information.

This card can not be played in Finalist mode.

### **Fool**

*Featuring Kat Acacia "PNut" Bullington*

**ATTACK CARD**

**VOLUME:** MICROPHONE

Choose two opposing teams. If there is only one other opposing team, choose your own team for one of the effects.

On the next game-day, one team must add on the criteria of their choice to the game-days task. The other team must remove the criteria of their choice to the game-days task.

You choose which team adds and which team removes criteria.

### **Devil**

*Featuring "Banana B. Boat"*

**ATTACK CARD**

**TIME CARD:** This card can only be used after game-day five and beyond.

**VOLUME:** MICROPHONE

Choose an opposing team. That team must choose one of the following:

1. Your team Captain is goes to jail.

2. A member of your team goes to jail.

After this card is played once, do not shuffle it back into the deck.

This card can not be played in the Finalist mode.

### **Chariot**

*Featuring Vlue*

**ATTACK CARD**

**VOLUME:** MEGAPHONE

All other teams must discard their LUCK cards, if they currently have any.

### **Hermit**

*Featuring Robby "Robby Moon" Corsaro*

**DEFENSE CARD**

**VOLUME:** MEGAPHONE

Counter any ATTACK card played against your team on this game-day. You are protected from all ATTACK cards for the next 2 game-days.

## The Coins

The coins are all luck cards, and require a coin flip to use.

### **Ace of Coins**

*Featuring "Maxwell"*

**LUCK CARD**

**VOLUME:** MICROPHONE

Choose an enemy team.

Flip a coin and play the result.

**Heads:**

Your captain gets a break! Your captain does not have to do the prompt today. They choose another team, and their captain must come help your team until the round of next prompts.

**Tails:**

Your captain must leave and go help the team. Their captain can skip the prompt that day and take a break!

### **Knight of Coins**

*Featuring "Mav"*

**LUCK CARD**

**VOLUME:** MEGAPHONE

Flip a coin and play the result.

**Heads:**

You decide the next prompt for all the teams. The Gamesmaster approves it and the Rulesmaster enforces it. However, you can't create rules that would be intentionally unfair. Traditional and digital are always okay, NSFW is never permitted, color is not required, and there can be no more than 4 sentient beings in any prompt.

**Tails:**

Choose a team, they decide the next prompt for you and must follow the same rules listed above for the heads choice.

### **Two of Coins**

*Featuring "Char"*

**LUCK CARD**

**VOLUME:** MICROPHONE

Flip a coin and play the result.

**Heads:**

All of your team wins 5 tickets each! Your team chooses another team. Your team chooses a date no more than 7 days into the future. That team must add an ELEMENT on the chosen date's prompt!

Elements:

Emotions

Fire

Wind

Water

Earth

Rock

Air

Darkness

Light

**Tails:**

All of your team loses 5 tickets each! The Gamemaster chooses a date. On that day, your team must add the element of DARKNESS to your prompt!

### **Four of Coins**

**LUCK CARD**

**VOLUME:** MEGAPHONE

You must play this card within 3 days of drawing it.

**Heads:**

You are able to choose a team to collaborate with. The two team captains choose the next available prompt. They also must do the prompt.

**Tails:**

Your team captain choose who goes to jail from your team!

### **Three of Coins**

*Featuring "Oscar"*

**LUCK CARD**

**VOLUME:** MEGAPHONE

**Heads:**

Choose another player in the game, they go to jail!

**Tails:**

You go to jail! (The captain chooses a player if this is in team mode).

### **Five of Coins**

*Featuring "Twix"*

**LUCK CARD**

**VOLUME:** MICROPHONE

Flip a coin and play the result.

**Heads:**

Swap your cards with a person or team of your choice! You can not see what the card is beforehand.

**Tails:**

Discard your card, and skip the next draw day!

### **Six of Coins**

*Featuring "Azephiliel"*

**LUCK CARD**

**VOLUME:** WHISPERPHONE

Flip a coin and play the result.

**Heads:**

Everyone in your team gains one SKAD token to use in the SKAD shop.

**Tails:**

Everyone in your team loses one SKAD token that could have been used in the SKAD shop.

## Card Combinations

Card combinations will only be added to the Wikia when the Rangers discover them.

"The Sisters"