Radio Guy

> All right, I said we had our last chance at Arbeit #2. Maybe that was our last chance. But we'll never make it out of this if we don't fight back now. We took down the Citadel in City 17 with less! Remember what we're protecting. This is for the Resistance.
>
> -Radio Guy, as defeat at Arbeit #2 is imminent

**"Radio Guy"** is an character in *Entropy: Zero 2* that appears throughout the game broadcasting various messages on behalf of the Resistance, but only ever makes a physical appearance in the second and fifth chapters of the game.

## Background

Some time prior to the events of *Entropy: Zero 2*, the Radio Guy was one of the main proponents of scavenging the Arbeit Communications facility, as Judith Mossman knew of Aperture technology present there. This caused an argument between major figures of the Resistance, but a large detachment was sent anyway.

He also is the playable character in the mini-campaign bonus map "Cold Signal", in which he takes shelter in an Arbeit installation after a helicopter crash and braves the snow and zombie hazards in order to restart the generator and establish an expedition base to call for a rescue. It is unknown when this is set lore-wise.

After the Combine discovered Arbeit #1 and made their first attempt to raid the building, Radio Guy managed to lure both the first 3650 clone present and Scar Zero into traps, with the former banished to the zombie-infested basement and the latter taken prisoner. Some time after, the Radio Guy led a search team to the basement to try to locate some rebels who went missing, but abandoned this effort after finding mutilated remains with no determinable cause and correctly deducing something "worse than the Combine" was present down there.

### *Entropy: Zero 2*

The Radio Guy first speaks in Chapter 2, alerting the rebels to the Combine raiding Arbeit #1 yet again. Some time later, after more of Arbeit #1 is seized, he is seen aiding rebels evacuating the facility and is quick to take notice of another elite Combine, only furthering the urgency. He later orders jump teams to stop Bad Cop and his squad from getting into the lab, but this fails and once they reach the lab, he scornfully warns Bad Cop to not pursue the surviving rebels if he values his life, before telling him to have fun finding Clone Cop in the basement, much to Bad Cop's confusion.

After Bad Cop escapes from Arbeit #1 and goes on the road with his APC in Chapter 4, Radio Guy is heard relaying orders to rebels stationed on various checkpoints, while being increasingly baffled as the Combine gets more and more victories. Not far from Cave Johnson's vacation home some hours later, a loudspeaker plays his notification to the rebels that Judith is reaching Arbeit #3, which Bad Cop hears.

In Chapter 5, the situation gets increasingly desperate for the rebels as the Combine comes closer and closer to seizing Arbeit #2, and Radio Guy gives a rousing speech to rebels urging them to fight back intensely. At Arbeit #3, he is pursued by a vengeful Clone Cop, who has a grudge against him for the trouble in Arbeit #1's basement and is looking for the "Project" and Judith Mossman. Bad Cop knows right away what's going to happen as soon as Clone Cop is heard on the intercom interrogating the Radio Guy. Clone Cop asks for the Project's location, and Radio Guy tells him it's at the Entropic Control Facility. Clone Cop immediately after cocks his shotgun and tells him "we're done here" before executing him. Bad Cop walks into the room shortly after and observes the bloody aftermath.

## Trivia

* Radio Guy, by appearance resembles Gordon Freeman, the protagonist of the *Half Life and Half Life 2 series*, both wearing glasses and possessing a beard.