Inventory

The **inventory** is the menu that the player uses to select and organize items they hold. From this interface, a player can use equipments , tools and access the Basic Crafting menu. It contains 15 slots for items to be allocated when picked up.

## Overview

The player's inventory can be accessed by tapping the button on the main GUI. It is represented by a translucent red circle with a backpack inside it, located on the left side of the display.

When the button is tapped, the inventory menu opens up. It contains a large space for item slots (including three for equipment), a trash button, a red Exit button, and two buttons on the top of the interface leading to two different menus. The first is the Inventory itself, and the second is a crafting button that gives access to the Basic Crafting interface. If the Huge Inventory pack is purchased, two more buttons appear at the bottom of the GUI, which can be used to switch between 30 different slots.

When the player exits a save slot or Public Server, the inventory and all items within it are normally saved, so the player retains the same items upon re-entering that slot or server.

To interact with an item in the inventory, the player can open its GUI, which allows items to be transferred between the player inventory and the container's GUI.

Equipment is considered equipped only when it is in an armor slot. When equipment is in any regular inventory slot, it is not "equipped" and does not offer its effects. Equipment can be equipped by using it or dragging it into the designated slot, exchanging it with any equipment already occupying that slot from the player inventory.

### Slots

**The Player's inventory contains 18 slots by default.** There are 15 slots in the regular inventory, where picked up items are placed, and 3 slots for equipment - the helmet, the armor, and the weapon/tool. There is also a red trash button, which immediately deletes any item the player drags into it.

If the Huge Inventory pack is bought, another page for the will be added, allowing a total of 30 (33) slots of storage.

Equipment is considered equipped only when it is in an armor slot; when one is in any of the regular inventory slots, it is not "equipped" and does not offer their effects. These can be equipped by using it or dragging it into the designated slot, exchanging it with any equipment already occupying that slot.

### Item Management

Most of the items in Hybrid Animals cannot stack. The ones that currently can are some Food items, ,all walls/fences, and all paths.

If the Inventory is filled and there are no slots left for new items, picked-up items will not be acquired, and will instead display the text "Inventory Full!" which suggests you throw an item away, so you can gain the item. Likewise, if container items are attempted to be taken out whilst the Inventory is full, the item will not be acquired. Instead, it is returned to the container.

Equipment is only considered equipped once it has been placed on their designated slots.

## Notes

1. ↑ Huge Inventory is a pack from the Mutant Market that allows you one more page of inventory space: fifteen more inventory slots, totaling to 30 (33 if the equipment slots are counted).
2. ↑ Chests and Baskets.