Sellbot Factory

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The **Sellbot Factory** is a facility found in Sellbot Headquarters, responsible for large-scale Sellbot production. Toons may earn Merits from completing the Factory, and may earn parts for their Sellbot Cog Disguise. Players form groups of up to four Toons to conquer the Factory and to defeat the Factory Foreman at the end.

The Sellbot Factory is the first Cog Facility the player encounters, besides Cog Buildings, and is considerably more difficult than Buildings due to the large number of obstacles, traps and other hazards.

## Entrances

The Sellbot Factory has two main entrances: the Main Entrance and the Side Entrance.

The Main Entrance has no Laff requirement, and is usually the entrance players take to complete a short run of the factory.

The Side Entrance has a 40 Laff requirement, and is usually done by players to complete a longer run rewarding more Merits. In addition, when entering by the Side Entrance, all Factory Cog Levels are increased by 1 (e.g. the leading Cog level in the first phase of the Factory Foreman's fight increases from 9 to 10).

## Inside the Factory

Various rooms exist inside the factory, each with their various hazards. (Note: CT denotes a Challenge Ticket run).

Sellbot Factory Map Layout
### Lobby

* Four Cogs are located in this room: 2 x Level 3s, a Level 4 and a Level 5.
* (CT) The four Cogs in this room are now 2 x Level 12, a Level 13 and a Level 14 V 2.0. Two Level 12 unmanned Watercooler Sprockets also spawn.

### Gear Room

* Four Cogs are located in this room: 2 x Level 4s, a Level 5 and a Level 6.
* Toons will fight the Cogs on rotating gear platforms of either 5x5 Squares or 7x7 Squares in size. At the end of every turn, the gear platforms rotate 90 degrees, shifting the positions of all entities on them.
* (CT) Gears randomly and infrequently rotate 180 degrees instead of 90 degrees. The four Cogs in the room are now 3 x Level 12 and a Level 13. Two Cogs will be Version 2.0s with Cog Modifiers.

### Boiler Room

* Three Cogs are located in this room: 2 x Level 4s, and 1 x Level 5.
* Various steam vents will occasionally belt out steam at the end of every turn, dealing 2-5 damage. These steam vents are colored red.
* (CT) Boilers release steam more frequently, dealing 10-20 damage. The three Cogs in the room are now 2 x Level 12 and a Level 14. Two Cogs will be Version 2.0s with Cog Modifiers. Two Oil Sprockets will also spawn.

### East Catwalk

* Connects the **Gear Room**, the **Paint Mixer** and **Warehouse**.
* Three Small Goons patrol the area.

### Paint Mixer

* Toons must make their way across the metal catwalks, through rotating platforms.
* Paint Sprockets will shoot bolts of paint in random directions, and rotate every 3 seconds. Toons hit by them will be knocked back 1 Square, and if knocked off the platforms, will take 4-8 damage and respawn at the nearest safe platform.
* (CT) Paint Sprockets now deal 15 damage. There are now two Paint Sprockets in the centre of the room that will target Toons directly.

#### Paint Mixer Storage Room

* Contains the following barrels:
	+ 25 Jellybeans
	+ 2 barrels healing 5 Laff
	+ Big Weight Restock
	+ $5 Bill Restock
	+ Seltzer Bottle Restock

### Pipe Room

* Contains two sets of three Cogs: 2 x Level 4s, and 1 x Level 5.
* Various steam vents will occasionally belt out steam at the end of every turn, dealing 2-5 damage. These steam vents are colored red.
* (CT) Pipes release steam more frequently, dealing 10-20 damage. The three Cogs in the room are now 2 x Level 13 and a Level 14. Two Cogs will be Version 2.0s with Cog Modifiers.

### Duct Room

* The starting room if Toons enter via the **Side Entrance**.
* Four Cogs are located in this room: 2 x Level 3, 1 x Level 4 and 1 x Level 5.
* Various high-powered fans are switched on in alternating turns, pushing Toons and Cogs back 2 Squares from up to 4 Squares away.
* (CT) Fans occasionally remove Trap Gags placed on the floor. The four Cogs in the room are now 2 x Level 13, a Level 14 and a Level 15 Version 2.0. Two Cogs will have Cog Modifiers.

### Loading Bay

* Large open area. Contains six Cogs: 2 x Level 3, 2 x Level 4, 1 x Level 5, and 1 x Level 6.
* Contains a large amount of tall obstacles and immovable crates.
* Contains 2 magnetic cranes that move 5 Squares in random directions, and can pick up both Toons and Cogs to reposition them.
	+ Cranes can be shut off by using a Gag on the Control Panel in the right side of the room.
* (CT) The six Cogs in the room are now 3 x Level 12, 1 x Level 13, and 2 x Level 15 Version 2.0. Four Cogs will have Cog Modifiers. Cogs also gain the Working Overtime passive ability, giving two Cogs at random the ability to move and attack before Toons.

### Stomper Alley

* There are six Stompers in this hallway to the right. Toons must avoid them in order to get to the Lava Room Foyer.
* Each Stomper deals 3-6 damage.
* At the end of Stomper Alley are 2 x +10 Laff Barrels.
* (CT) Stompers deal 15-25 damage.

### Oil Room

* Large room containing three Cogs: 2 x Level 5, and 1 x Level 6. Defeating these Cogs is not required to progress to the Warehouse or Silos.
* Connects to the Warehouse and the Lava Room Foyer.
* Around the room are random oil pipes spraying blotches of oil in a 2 Square radius. Toons stepping over the oil puddles have 33% reduced movement for 2T.
* (CT) The three Cogs in the room are now 2 x Level 12 and 1 x Level 14 Version 2.0, each of which has Cog Modifiers. Cogs also gain the Well-Oiled passive ability, giving all Cogs the ability to explode into a blast of oil in a 2 Sq radius when destroyed. Also spawns two Flame Sprockets.

### Lava Room

* Toons must get through the pathways of metal grates to reach the Lava Storage Room.
* Grates will turn grey, to orange, to red. Once a grate is red, a lava plume will shoot out a second later, dealing 5-10 damage to a Toon and knocking them skywards for 1 second.

### Lava Storage Room

* Contains the following barrels (and three Gag Restock barrels at random):
	+ 50 Jellybeans
	+ +5 Laff
	+ Aoogah Restock
	+ Bamboo Cane Restock
	+ Fire Hose Restock
	+ Marbles Restock
	+ Whole Fruit Pie Restock

### Silo Catwalks

* Leads up to either the East or West Silo.
* Each Silo has 2 x Level 6 and 1 x Level 7 Cogs.
* After defeating both Silos, the Factory Foreman's room is unlocked.
* (CT) Each Silo now has two waves of Cogs:
	+ The first wave consists of 3 x Level 14 Cogs, one of which is Version 2.0. Two random Sprockets will spawn along with two small Goons dealing 15 damage.
	+ The second wave will consist of a Mr Hollywood EX1 to EX4 (depending on the VD), 2 x Level 14 Cogs and 1 x Level 15 Cog, two of which are Version 2.0s. Two random Sprockets will spawn along with two small Goons dealing 15 damage.

## Factory Foreman

*Main article: Factory Foreman*
At the end of the Sellbot Factory, players have to fight the Factory Foreman, who is a Special Cog designed to oversee the Factory's operations. The Factory Foreman is a relatively weak boss Cog whose difficulty depends on Variable Difficulty. The Factory Foreman fight comes in two stages:

* **Stage 1**: the Cog Battle. This is a relatively easy battle between the player and four Cogs, comprising the following:
	+ (If the party enters by the Main Entrance) three Level 6 Sellbots and a Level 9 Sellbot.
	+ (If the party enters by the Side Entrance) three Level 7 Sellbots and a Level 10 Sellbot.
* **Stage 2**: the Factory Foreman battle. The Factory Foreman jumps into a large exoskeleton assisting him to lift Obstacles with ease.

After defeating the Factory Foreman, players obtain a bonus amount of Merits depending on Variable Difficulty, ranging from 50 to 100.

## Rewards

Players can receive a large amount of Merits for clearing the Sellbot Factory.

Players receive a 4x Merit bonus when clearing the Sellbot Factory, including the double Merit bonus obtained when a Toon is in Sellbot Headquarters.

 Side Entrance

\*CT denotes a facility being attempted with a Challenge Ticket.

## Strategy

* The Sellbot Factory is the easiest Cog Facility aimed at allowing relatively new Toons to gain large amounts of Gag Experience and Merits.
* By the time Toons complete the Donald's Dock ToonTasks, they should have two of either Lure, Sound or Toon-Up. These Gags make up, generally, the best strategies to clear the Factory with ease:
	+ Toons looking to clear the Factory quickly generally use Sound to clear the groups of low-levelled Cogs, which are usually bunched up with a few exceptions e.g. the Loading Bay. Generally, one Toon should have Lure to group the Cogs together or closer.
		- Assuming all Cogs are bunched up together, using one Bugle and 3 Whistles will suffice to clear out all rooms with Level 6 Cogs and below.
		- For Level 7 Cogs, Toons can use 3 Aoogahs or 4 Bugles, or 1 Elephant Trunk and 3 Whistles.
	+ At least one Toon should have Toon-Up in case the other Toons take damage, either from environmental obstacles or Cogs. However, it is recommended that two Toons carry Toon-Up.
	+ An alternative strategy that is optimal for Gag training is to have one or two Toons carry Lure, and the rest take turns to whittle down the Cogs with a combination of Bonk, Throw, Squirt and/or Drop.
* Apart from the Boiler Room and Pipe Room, which have Obstacles dealing very low damage, Toons will not encounter any rooms with Obstacles that must be completed before progressing to the rest of the Factory, i.e. all other damaging Obstacles are optional.

## Trivia

* There is a rare easter egg where, if a Toon uses a Challenge Ticket at the Sellbot Factory lobby, the sign will be altered to read "Hellbot Factory". This is purely cosmetic and has no effect on gameplay.