Stretching

[Power]

**Cost**: 1CP per 5 feet of stretching

**Activate**: none; use-activated (special)

**Range**: self

You can stretch your limbs and body to extended lengths as if you were made of rubber. For each rank in this power, you can stretch yourself up to 5 feet longer or taller than usual (arms, legs, torso, neck, etc.). You gain a one-time +2 bonus on Disguise checks because of the ability to change your height. You gain a +1 bonus per rank to Escape Artist checks.

Each rank in this power grants only one foot of extra reach in combat (you can't fully extend because of the leverage and balance needed for combat). Once you have 6 ranks in *Stretching* you can make attacks at a 10-foot range, though you still threaten only at 5 feet (adjacent squares).

If you have multiple attacks due to a high BAB and use the full-attack action against an opponent who is not in your normal threatened range, you must direct all your attacks against that same same foe. If you have Two-Weapon Fighting, you can choose different targets for your on- and off-hands, but all relevant attacks for a particular hand must be against the same foe. You can still split your attacks up as normal within your normal reach if you choose not to stretch.

Attacking with a *Stretched* limb does not provoke an attack of opportunity because it is an attack, but moving part of your body through a threatened space does, just as if you had moved through that space yourself.

## Enhancements

**Enhancement**: Bounciness

> **Cost**: 2CP
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> Your body is rubbery enough that you can bounce on impact after long falls, reducing the damage you take. For every rank in *Stretching* you have, you ignore the first 30 feet of falling distance before calculating damage. Thus if you had 5 ranks in *Stretching*, you could fall 150 feet without taking damage. If desired, you can bounce back up (or away if you impact a surface horizontally) to half the distance you can safely fall.
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**Enhancement**: Putty Body

> **Cost**: 8CP
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> **Prerequisite**: 6 ranks in *Stretching*
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> You have the ability to stretch, flatten, twist, and fold your body into any number of shapes with precise control. You can now squish down to less than half your normal size, though you retain the same mass, and practically ooze out of any kind of restraint short of a sealed container, making most Escape Artist checks unnecessary. In extreme cases where you might need to make an Escape Artist roll, you get a +5 enhancement bonus per rank in *Stretching*. You can also flatten your body during a fall, becoming something of a human parachute. This reduces the effective distance of a fall by 10 feet per rank in *Stretching* you have. This enhancement does not, however, allow you to replicate other powers, like *Appendages* or *Natural Weapons*.
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**Enhancement**: Weaponised Bounce

> **Cost**: 4 CP
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> **Prerequisites**: Bounciness
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> When you jump at an enemy you are able to bounce off of them, your movement is limited to the requirements of the bounciness enhancements. You may only bounce off of opponents at up to 45 degree angles. If the attack misses your opponents touch AC you will continue past the enemy, in line with your jump roll and trajectory. Your attack still resolves against its respective AC. The attack made when using this ability must be a natural / unarmed attack.
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