V0.7.0.8

## Changelog

*Released October 16, 2019*

* **NEW** First steps in season changes
* **NEW** The trees have been reworked so that they can change colour depending on the season and lose their leaves
* **NEW** [MODDING] The new Season Setting can be set globally and per map, for regional differences in map modding
* **NEW** The trees are now animated with the real wind data instead of having a generic repeating animation
* **NEW** Field-Guidance-System Steering aid Driving assistant with auxiliary lines (FGS)
* **NEW** You can create a helper task for filling the BGA
* **NEW** Language translations can now be imported directly from CSV tables
* **NEW** The Albergtal has been beautified in several places. Among other things the terrain shaders were revised and optimized
* **NEW** In the Albergtal valley there are new decals on the buildings and advertising signs
* **NEW** The Hawe SLW 50 now has new morph meshes and new particles
* **NEW** The Strautmann Verti-Mix has new Morph-Meshes and new particles
* **NEW** Dammann Land-Cruiser with new animations and slope compensation system
* **NEW** Added message window in the start mission for the autopilot
* **NEW** Added message window to explain how to fill the CornKing with maize seed and solid fertilizer tank for the sowing mission
* **NEW** The engine now detects whether an Xbox One or Xbox 360 controller is connected and can display different layouts for the menu buttons
* **NEW** There is a new attach and detach function via the radial menu
* **NEW** There are new attach and detach functions which are accessible via CabControls
* **NEW** The field menu can be opened by left-clicking on a field in the minimap
* **NEW** There are new bale shelters in the Albergtal
* **NEW** The materials of the vehicles were reworked so that the windows don't look so dark from the interior view
* **NEW** The Hammer CornKing must be switched on before use
* **NEW** The FillType at the slurry pumps is now preset and doesn't have to be extra are selected because there is only one FillType available
* **NEW** Statistics on fertilizer costs in finances added
* **NEW** [ MODDING] In the Script Editor, if you make a box selection with the Select Tool, also the section boxes behind the nodes are added to the selection
* **NEW** The attacher can manage up to 4 tanks
* **NEW** The editor now has a "Replace geometries with instances" for faster map building
* **NEW** Flags can now be animated using the ClothController and the WeatherController passes on the wind data globally. Example at the gas station
* **NEW** MissionCondition "transferFill" now also supports checks with machine tanks
* **NEW** Large parts of the engine's basic structure are now based on Tombstone and no longer on C4
* **NEW** The math libraries were SSE optimized
* **NEW** CNC now uses the Visual Studio 2017 toolchain and also needs the VS2017 C++ redistributables (should already be guaranteed with Steam)
* **NEW** The editors and plugins as well as the gamecode are now part of the .exe for better memory management

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* **BUG FIX** BGA mission texts in English revised
* **BUG FIX** Reputation "BGP" out of the Agrofields and replace it with "Harbour" so you can buy it again. Affected field numbers: 1, 2, 8, 9, 28, 29, 38, 39, 40
* **BUG FIX** In the first feeding mission the farm silo 1 is now filled with 20.000 L chopped maize so that the Strautmann Verti-Mix can also be filled
* **BUG FIX** Rauch Axis scattered animation no longer switched equal
* **BUG FIX** Solid fertilizers have different colors in the tank and animation
* **BUG FIX** Claas Jaguar has no false start content from 1.0L chopped maize any more
* **BUG FIX** Animation acceleration/deceleration no longer depends on play rate
* **BUG FIX** The AI no longer shifts to the manual gear shift of the vehicles, which sometimes occurred
* **BUG FIX** Opening Instance File Picker no longer causes crashes in Editor
* **BUG FIX** [MODDING] Deactivated collisions will no longer collide with other deactivated collisions

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* **CHANGE** Start Mission revised, one stands now with the cooperative directly before the MB Trac and does not have to look for it no more. The parking position of the VertiMix has been adjusted
* **CHANGE** Stapel mission revised, the stack barrel now stands behind the bull stable when the mission begins
* **CHANGE** The Bale Mission has been revised. The Claas Tucano and the helper have been removed. Field 33 immediately has a swath which can be pressed with the quadrant
* **CHANGE** The Zip file system has been changed. It now works like NTFS and ignores the case of filenames
* **CHANGE** CNC Techdemo changed to Testmap

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* **NOTE** The console command growth is a very helpful command, you can use it to influence the growth and fast forward the time, example 20 days: growth 20
* **NOTE** Snow will follow later, for this all buildings and machines would still have to be reworked to cover them in an appropriate white dress
* **NOTE** FGS will be further developed and supplemented by e.g. offset functions for ploughing and saving courses
* **NOTE** The old savegames only work partially with the new engine conversion. You have all fields and vehicles but the mission progress will be reset
* **NOTE** Savegame quests, if you have problems with a mission, you can skip the quest step with the skipCondition console command
* **NOTE** NOTE If in your old savegames the teams are inappropriately connected, simply disconnect them and reconnect them again
* **NOTE** The autopilot still has difficulties finding the new entrance at the dealer
* **NOTE** Helpers buy in Rauch Axis and the Dammann Land-Cruiser no fertilizer after
* **NOTE** The AI does not yet handle with the different working widths in the Rauch Axis and the Dammann Land Cruiser
* **NOTE** Still no possibility to select fertiliser when creating tasks
* **NOTE** The ejection animation at Claas Jaguar is always green
* **NOTE** In the bale mission, the bale pressed by the quadrant is still green

**Game Versions**
 V0.2.3.0 • V0.2.5.0 • V0.2.6.0 • V0.3.0.0 • V0.3.1.0 • V0.4.0.6 • V0.5.0.0 • V0.5.1.1
 Current version **V1.1.0.10** released **December 17, 2020**.