1991

Proceeded by: 1990 Followed by: 1992

## Main Events

* Batman goes through 20 new 'main-adventures' as per usual.
	+ Adventure 1: Talia Al Ghul helps Bruce escape the Court of Owls' lair.
	+ Adventure 2: The last remaining Mutants invade the Batcave and steal Bruce's information on his Rogues gallery…
	+ Adventure 3: Jim Gordon goes after Harley Quinn for killing his daughter.
	+ Adventure 4: Jim and the GCPD end up sending Harley Quinn to prison...
	+ Adventure 5: Oswald Cobblepot actually starts helping the people of Gotham and becomes an ally of Batman... just in time to help him fight against the Tally Man!
	+ Adventure 6: Arkham Asylum has been overrun with criminals... time for The Batman to bring some justice...
	+ Adventure 7: Nora Fries wakes up in a world she doesn't like... so she decides she wants to change it!
	+ Adventure 8: Carrie Kelley and Tim Drake are the guardians of The Narrows...
	+ Adventure 9: The info on Batman's villains gets out and the criminals in The Narrows begin to reenact their most dastardly schemes!
	+ Adventure 10: Gotham is saved and begins to be rebuilt...
	+ Adventure 11: Ra's Al Ghul comes to rule Gotham to make sure nothing like No Man's Land ever happens again...
	+ Adventure 12: Batman fights Ra's Al Ghul and goes against the entire League of Shadows!
	+ Adventure 13: Batgirl and Red Robin protect Gotham after Batman takes his first day off in 4 years.
	+ Adventure 14: Batman just barley destroys one of the League of Shadows HQs.
	+ Adventure 15: Harley Quinn revives Joker using the Lazarus Pit...
	+ Adventure 16: Joker returns to haunt Batman...
	+ Adventure 17: Batman meets his son; Damian Wayne.
	+ Adventure 18: Batman begins training Damian to be a "normal" kid.
	+ Adventure 19: Damian turns against his mother and saves his father...
	+ Adventure 20: Batman finally defeats Ra's Al Ghul and the League of Shadows falls apart...
* The Teenage Mutant Ninja Turtles fight evil once again in their third year and with a new year comes 20 new 'main-adventures'.
	+ Adventure 1: Raph is hated on by the media for saving a child...
	+ Adventure 2: Angel Bridge fights with Casey...
	+ Adventure 3: Vernon Fenwick plans on catching the Turtles doing crime only to get found by Bebop and Rocksteady...
	+ Adventure 4: The Turtles save Vernon from Bebop and Rocksteady...
	+ Adventure 5: The Turtles meet and battle against Kraang...
	+ Adventure 6: Kraang takes Mikey as his prize for defeating the Turtles...
	+ Adventure 7: Kraang uses Mikey's blood to create an army of Stone Soldiers...
	+ Adventure 8: The Turtles battle against the Stone Soldiers and save Mikey...
	+ Adventure 9: The Turtles call upon Mortu to come help them defeat Kraang...
	+ Adventure 10: The Turtles defeat Kraang and stop his Mutagen Bomb...
	+ Adventure 11: The Turtles become proper celebrities and Donnie loves it...
	+ Adventure 12: Michelangelo and Klunk go to save Rahzar and Tokka from Agent Bishop...
	+ Adventure 13: Mikey, Rahzar and Tokka defeat Bishop and go to find more donuts...
	+ Adventure 14: The Turtles work with Superman to stop a shipment of illegal Triceraton tech from getting out of NYC...
	+ Adventure 15: The Technodrome activates and causes massive destruction in NYC...
	+ Adventure 16: Eric Sacks returns and becomes the new Shredder...
	+ Adventure 17: Oroku Karai and the Turtles work together to battle against Sacks and his new mutant army...
	+ Adventure 18: The Turtles battle against the Shredder Trio...
	+ Adventure 19: Sacks is defeated but a new Shredder rises... one with a familiar face...
	+ Adventure 20: Leo and Karai defeat Saki's clone and save NYC, together.
* The Power Rangers fight evil once again in 20 new 'main-adventures'.
	+ Adventure 1: The Rangers attempt to find one another after being blasted by the Anti-Monitor...
	+ Adventure 2: The Rangers team up with the Martian Manhunter to try and defeat Lord Drakkon...
	+ Adventure 3: Lord Drakkon forces the Rangers to fight one another for his amusement...
	+ Adventure 4: Jason attempts to defeat Drakkon...
	+ Adventure 5: The Rangers are able to save Tommy from himself and return home...
	+ Adventure 6: Tommy has to deal with the dishonor he has sprayed onto the name of the Powers Rangers...
	+ Adventure 7: The Power Rangers are tricked into attacking Lord Zedd and Rita Repulsa by Rito Revolto...
	+ Adventure 8: Master Vile is revealed to the one behind Rito tricking the Rangers as he wants Zedd and Rita to divorce...
	+ Adventure 9: Ivan Ooze is powered by Master Vile and attempts to destroy Earth...
	+ Adventure 10: Ivan takes control of 100s of people and attempts to destroy the Rangers once and for all...
	+ Adventure 11: The Power Rangers meet the Dark Rangers from Universe-2...
	+ Adventure 12: Tommy attempts to help the Rita of Universe-2...
	+ Adventure 13: The Dark Rangers try and transform Earth into a wasteland for them to rule...
	+ Adventure 14: Kimberly helps Scorpina realize the good inside of herself...
	+ Adventure 15: Jason fights against Universe-2 Zordon...
	+ Adventure 16: The Dark Rangers are finally defeated...
	+ Adventure 17: The Rangers create a satellite-base and launch it into space so that they can protect the entire Universe... only for Universe-2 Lokar to try and destroy it...
	+ Adventure 18: The Rangers have to get Zedd and Rita back together or else it'll be total annulation of the Universe...
	+ Adventure 19: Ivan returns, pretending to be Zordon...
	+ Adventure 20: Ivan is finally defeated...
* Oliver Queen continues his war on crime in 20 'main-adventures'.
	+ Adventure 1: Oliver and Roy battle against a new mysterious gang wearing gorilla masks...
	+ Adventure 2: Roy attempts to go out with a girl who he met in the Slums...
	+ Adventure 3: Roy takes on Silverback by himself...
	+ Adventure 4: Dinah Lance attempts to put Silverback behind bars for good...
	+ Adventure 5: Dinah is kidnapped by Silverback.
	+ Adventure 6: Oliver decides to go for mayor of Star City...
	+ Adventure 7: Oliver faces Silverback once again...
	+ Adventure 8: Roy goes after a man who looks identical to his deceased uncle; Jim...
	+ Adventure 9: Felicity Smoke tracks down Roy and is almost killed by an army of Jim Harper clones...
	+ Adventure 10: Dinah battles against "The Guardian" for Roy's life...
	+ Adventure 11: Onomatopoeia kidnaps the new mayor of Star City; Oliver Queen, expecting Green Arrow to arrive and save him...
	+ Adventure 12: Anarky's servants join the new Dark Archer and plan to destroy the Green Arrow...
	+ Adventure 13: The Dark Archer attacks City Hall...
	+ Adventure 14: Oliver faces the new Dark Archer in battle.
	+ Adventure 15: Silverback attempts to convince a small town that he is a being to worship.
	+ Adventure 16: Oliver and Rag Man fight against Silverback for the fate of the townspeople.
	+ Adventure 17: Silverback is on the run! Only to be caught by a group of Big-Foot hunters.
	+ Adventure 18: Vordigan's spirit returns to tell Oliver to not give up as the Green Arrow.
	+ Adventure 19: Werner Vertigo has been brought back to life by his servants and plans on defeating the Green Arrow, once and for all!
	+ Adventure 20: Vertigo is finally defeated and sent to Slabside Penitentiary for his crimes against Star City.
* Team Terrific continue to protect Star City in 20 new 'main-adventures'.
	+ Adventure 1: Jaime meets the mysterious Green Battle.
	+ Adventure 2: Green Beetle begins to train Jaime, causing Booster to become jealous.
	+ Adventure 3: Paco Testas becomes the **Red Beetle**!
	+ Adventure 4: Paco looses control of the Red Scarab and is forced to fight Jaime.
	+ Adventure 5: Jaime and Booster work together and successfully force Green Beetle off Earth.
	+ Adventure 6: Skeets receives a message from his rival; Maximillian and returns to the future.
	+ Adventure 7: Booster, not being able to function without Skeets, goes to the future to search for him.
	+ Adventure 8: Booster discovers that Skeets has been kidnapped by Maximillian and must find a way to reach his friends for help.
	+ Adventure 9: Booster and Skeets accidentally go back in time and have to make sure that Jaime's parents end up together after interrupting a date.
	+ Adventure 10: Maximillian tracks down Booster and Skeets, with the two of them now having to face an army of drones.
	+ Adventure 11: Skeets attempts to sacrifice himself to destroy Maximillian, only for Booster to save him at the last minute.
	+ Adventure 12: Ronnie Raymond attempts to help David Drake.
	+ Adventure 13: Ronnie accidentally gets a vision from Stein and decides to learn what the cause is.
	+ Adventure 14: Booster has a film made in his honor.
	+ Adventure 15: The Reach return and attempt to conquer Earth, via politics.
	+ Adventure 16: The Reach compete with Mr. Terrific on who is more reliable on supplies for the army.
	+ Adventure 17: Jaime accidentally taps into the Reach's mainframe and discovers Black Beetle.
	+ Adventure 18: Black Beetle battles against Jaime in an all out battle for Earth!
	+ Adventure 19: Red Velvet comes from the future with one mission in mind: destroy Booster Gold!
	+ Adventure 20: Booster battles against Red Velvet and is able to defeat her with Team Terrific's help.
* The Non-human (and human) Criminal Investigative Squadron or **NCIS**, follows in the footsteps of the D.E.O. And fights against crime in 20 new 'main-adventures'.
	+ Adventure 1: Jethro Gibbs and his team of NCIS special agents rescue a group of hostages in Washington DC.
	+ Adventure 2: Gibbs and his team go up against a Metahuman who can control lightning.
	+ Adventure 3: Timothy McGee helps the NCIS team with a case and decides to join.
	+ Adventure 4: **Thomas Morrow** believes he's under threat, so naturally there's only one NCIS team he can call on for help.
	+ Adventure 5: McGee and DiNozzo are forced to work together on a mission.
	+ Adventure 6: Ziva returns to Israel where she meets with her father; **Eli**.
	+ Adventure 7: **Michael Franks**; Gibbs' former mentor works on a case with Gibbs' new NCIS team.
	+ Adventure 8: CIA agent; Trent Kort comes to NCIS with one warning; 'watch out for Ziva David'.
	+ Adventure 9: Ducky has to go a day without Jimmy and realizes how vital his assistant really is.
	+ Adventure 10: Ari Haswari; Ziva's brother/mass-murderer/terrorist is revealed to be the one hunting Thomas Morrow.
	+ Adventure 11: Abby meets Jethro the dog and instantly falls in love.
	+ Adventure 13: DHS agent; Tobias Fornell and Gibbs follow a lead on where Ari might strike next.
	+ Adventure 14: DiNozzo and Franks catch a lead on Ari and where his bombs may be hidden.
	+ Adventure 15: McGee has to partner-up with an old JAG officer named; Bud Roberts Jr.
	+ Adventure 16: **Philip Davenport** secretly meets with Thomas Morrow to discuss Ari's actions so far.
	+ Adventure 17: Gibbs and his team go to all-out-war with Ari's men for Thomas Morrow's life.
	+ Adventure 18: Thomas Morrow passes away and Jenny Shepard takes on his role of the director of NCIS.
	+ Adventure 19: Ziva hunts down Ari and the two discuss what their father has planned for them.
	+ Adventure 20: Gibbs goes after the man responsible for the death of his wife and daughter...
* The Flash continues to fight against evil in 20 new 'main-adventures'.
	+ Adventure 1: Cicada has now taken almost complete control of Central City, causing Jesse Thawne and Wally West to return.
	+ Adventure 2: Wally takes on Max's identity as the new "**Max Mercury**".
	+ Adventure 3: Jesse fights against Cicada special agent; **Grace Gibbons**.
	+ Adventure 4: Wally and Cisco bond over a soap opera made 30 years ago.
	+ Adventure 5: Jesse and Radical attempt to prove which one of them is the better hero.
	+ Adventure 6: Aster Wynd is disgusted by the infighting between teammates and decides to leave Team Flash for the moment, only for Cicada special agent; **Orlin Dwyer** to attack.
	+ Adventure 7: Dwyer is put into a new position by Hersch as he must pretend to be a politician and earn the people's trust.
	+ Adventure 8: Jitters is attacked by Grace as she attempts to gain Jesse's attention.
	+ Adventure 9: Wally joins Cicada and turns on Team Flash...
	+ Adventure 10: Barry and Wally begin the Flash War as the team attempts to stop them from destroying one another.
	+ Adventure 11: Christina McGee returns to aid Team Flash in this time of crisis.
	+ Adventure 12: Radical and Jesse earn each other's respect after Tina puts them on a mission together.
	+ Adventure 13: Wally attempts to break Hersch's control on Dwyer.
	+ Adventure 14: Hersch, Grace and Dwyer prepare for one last battle with Team Flash.
	+ Adventure 15: Grace and Dwyer are freed from Hersch's control...
	+ Adventure 16: Hersch teams up with Arisia and Orm, causing Barry to team up with Diana and Arthur.
	+ Adventure 17: Arthur battles against Orm again as Diana and Arisia face off.
	+ Adventure 18: Barry, Arthur and Diana defeat the Dark Demigods.
	+ Adventure 19: Diana and Barry follow Hersch to Greece where he gives Hermes his body.
	+ Adventure 20: Iris gives birth to the soon-to-be "**Tornado Toddlers**".