Far Son

**Far Son** is a nation of Mole Miners in The Great North region.

## Historical background

Down in the dark, dank mines left behind by Alton Bourges is a creature beyond remorse or sense: the Mole Miner. Powered by a ceaseless desire and ambition to wander and grow, the Boss of the Far Son Prospectors has issued a strange, inutterable verdict: the Miners would return to the surface world, and take it for their own, one way, or another...
- Scenarios country selection screen quote
## National Focuses

Main article: Far Son national focus tree

The Far Son national focus tree can be divided into four branches:

* The Steppes of Wyoming Branch

This branch allows Far Son to determine their starting ideological, political, and economic focuses through resulting events, eventually unlocking the other branches of the nation.
* The Fields of Wyoming Branch

The resource production and manpower branch. The branch allows expansion of infrastructure, production, and manpower, while also allowing for economic gain.
* The Fires Upon the Hills Branch

The armed forces branch. The branch provides both national spirits, building construction, and research bonuses to the warfare abilities of Far Son.
* Sixteen Tons Branch

The Far Son domination branch. It first focuses on providing technology research and additions, then, once Wyoming is under Far Son's control, they expand outside the state, seeking either Utah, Montana, or Colorado, ending with their discovery of the Mini-Nuke.

## Politics

### National spirits

Far Son starts with one national spirit:

**Mole Miner Nation**

* Divisions speed: **-5.00%**
* Production Efficiency Cap: **+5.00%**
* Division Defense: **-5.0%**
* Research Speed: **-10.00%**
* Max Entrenchment: **+5.0%**
* Land Night Attack: **+5.0%**
* Damage to Garrisons: **-50.00%**
* Appeal to Refugees: **-25.00%**

### Leaders

Main article: Political parties and leaders

## Gameplay

### Military

Far Son starts with six divisions, four being Mole Mines and 2 being Far Son Shaman-Rangers.

### Economy

Starting Industry

Starting Resources

## Behind the scenes

* Both Far Son and Highland Watch were made in approximately 4-5 days by Violet, Twit, and Aider.Alvin, using shared Wyoming focus tree branches Violet made.
	+ Aider.Alvin wrote every event for both nations, while Violet coded both focus trees and wrote most, if not all, focus tree localizations.
	+ The Mole Miner portraits were created by Twit.
	+ Twit was also responsible for getting Mole Miner sounds, obtained by Flubbins, to function in-game.

## References

1. ↑ **how long does it usually take to do a tree before you are satisfied with it? Or is by a tree by tree basis?**
Violet: *"it depends. i don’t like working on stuff alone (conceptually) so i usually kidnap other heads for extra brainspace.

there was a point in development i got upset and decided to make something— in 4-5 days, me, @[FlowerPower] Twit, and @[FlowerPower] Guh managed to make Highland Watch & Far Son using shared wyoming branches I made in the same session. @[FlowerPower] Twit made some awesome Mole Miner portraits and got their sounds to work (thanks to files generously given to us by @[FlowerPower] Drip Flubbins my beloved), @[FlowerPower] Guh wrote every event, and I coded both trees and wrote most if not all of the focus localization. If I recall, the fifth day was spent trying to fix issues with Conscription Laws. Lots of comedic back-and-forth between me and Twit back then"*
- Obtained from Discord, 6/23/2022
2. ↑ Violet: *"In 4.0, the following are ones I coded:

I. Montana Chapter
II. Rotpurgers
III. Highland Watch
IV. Far Son
V. Big Grass (part 1)

@[FlowerPower] Lusa did more stuff around, like Shi localization IIRC is all hers, but I’m not entirely sure what all she got up to outside of our schemes"*
- Obtained from Discord, 6/1/2022