Character classes

These aren't really character classes. You can't choose which class your character becomes permanently. These are more like sets of gear you equip to play as the class you want.

Here you can read more about: points, soulbinding and item rarity.

## Melee

Average damage, average defense, average health. Mostly relies on fast attacks to deal massive burst damage and sometimes uses throwing axes. Finds a safe spot and helps speed up the process of defeating enemies (sometimes has to dodge attacks), also has to watch out not to generate more threat than tank. Their main gimmick is their bleed mechanic which allows them to pull off continuous damage and also combo into another weapon.

* Specialty: lots of damage per second
* Main Professions: Weaponsmith & Leatherworking
* Nickname: Fighter
* Points:

## Tank

Low Damage, high defense, and high health. Tank's defense, health, and threat generation are necessary for completing dungeons quickly and smoothly. Has access to ranged weapons but focuses on keeping aggro. Usually stands in one place and attacks, sometimes dodging stronger attacks. Their main gimmick is, well just holding threat.

* Specialty: bonus threat generation
* Main Professions: Weaponsmith & Armorsmith
* Nickname: Warrior
* Points:

## Mage

High damage, low defense, low health. Although mage is one of the slowest attackers due to their casts, it is compensated with insane alpha damage. Mainly ranged attacks. Ability to use many ranged attacks makes mage the best type to deter Enemies' ranged attacks while still doing damage. Their main gimmick is burning wounds which can also be comboed into one specific weapon.

* Specialty: high alpha damage ranged attacks
* Main Professions: Enchanter & Tailor
* Nickname: N/A
* Points:

## Healer

Does no damage, low defense, average health. The focus of this class isn't damage; it's keeping everyone alive and is absolutely necessary to complete dungeons. Mostly ranged attacks that heal. Stands in a safe spot, close to the tank and strategically uses his abilities to heal and not run out of mana. Occasionally dodges while doing so. They don't really have a gimmick, just heal like crazy.

* Specialty: constant and reliable healing
* Main Professions: Enchanter & Tailor
* Nickname: Priest
* Points:

*\*All classes beyond this point are W.I.P. and their potentials haven't been (fully) discovered\**

## Shaman

Just like melee, average damage, average defense, average health. Shaman is a mid-range class that relies on placing totems, although it also has other weapons that make it versatile in melee combat too. Focuses on using totems to deal constant while also consistently dealing melee damage. Their main gimmick is... well their totems, lol.

* Specialty: Totems... I guess
* Main Professions: Armorsmith & Weaponsmith
* Nickname: N/A
* Level: 11 and up.
* Points:

## Hunter

High damage, low defense (don't know about health). Hunter is a ranged class that focuses on dealing lots of damage with relatively short casts and deals somewhat quick ranged damage. Their main gimmick is their hunter marks, which stacks up to 3 (pls confirm if this is true) and can be again comboed into one specific weapon.

* Specialty: lots of damage per second (like melee)
* Main Professions: Weaponsmith & Leatherworking
* Nickname: N/A
* Level: 11 and up.
* Points:

## Warlock

High damage (I think?), low defense, low health. Warlock is another ranged class that uses casts and channels to constantly bewitch their enemies and deal damage at the cost of their own (probably brittle amounts of) health. Warlock, however, has an interesting gimmick where certain attacks stack a buff called corruption which stacks up to 10 and can be used to either heal or deal more damage.

* Specialty: dealing consistent damage
* Main professions: Enchanter & Tailor
* Nickname: N/A
* Level: 11 and up.
* Points:

## Armor Sets

* 30 lvl armor
* 10-20 lvl quest armor
* 20 lvl armor
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