recursal/Fanatic-Fandom huggingface dataset:
Creation

## Summary

The ability to create anything from nothing.

## Possible Uses

User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e. if the character for instance launches black holes at his opponents.
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
The Omniversal Traveler

## **Summary**

**An entity who came to be known simply as the Omniversal Traveler is a being who exited The Omniverse to find any existence beyond the transfinite space within the great void known as 'The Outside'.**

## **Powers and Stats**

Tier: **High 1-B | Low 1-A**

**Name: Omniversal Traveler**

Origin: Verses and Dimensions

Gender: Variable | Appears Male

Age: Unknown | Immortal

Classification: A New Possible Creator

Powers and Abilities: Immortality (Type 5, 11 and 9) Dimensional Travel, Nigh-Omnipotence, Abstract Existence (Type 2), Beyond-Dimensional Existence (Type 1 and 2)

Attack Potency: **Unknown** | **High Outerverse Level** (Traveled through multiple realms and reach The Outside which is a void that stretches far into oblivion, Almost no being could survive this Great Void which is a Void that we call more than existence. It's the unknown place beyond all existence which V and D contains multiple 1-A realms.)

Speed: **Massively FTL+ | Irrelevant** (Was able to move freely within the Dark Void)

Lifting Strength: **Immeasurable | Irrelevant**

Durability: **High Outerverse Level**

Stamina: **Infinite**

**Range: High Outerverse Level**

**Standard Equipment: None**

**Intelligence: Unknown | Possibly;** *Nigh-Omniscient (Knows of 'The Outside'")*

**Weaknesses: None Notable**

**Key: Base | Post Discovery**
The Rulebreaker (Verses and Dimensions)

## Summary

The Rulebreaker is an Aspect Lord who managed to break free from the others and transcend even Omnipotent^∞ power. He has far fewer limits than even the strongest Aspect Lords in The Barrelplex, seeing as he has very few equals, and even fewer superiors.

## Powers and Stats

Tier: **1-A**

Name: The Rulebreaker

Origin: Verses and Dimensions

Gender: None

Age: Unknown

Classification: Rogue Aspect Lord, Former Aspect Lord

Powers and Abilities: Superhuman Physical Characteristics, Law Manipulation, Physics Manipulation, Causality Manipulation and Reality Warping (The Rulebreaker can completely shatter normal terms of logic, reaching levels of power that don't even exist, such as Omnipotent^∞^2, and achieving things that are beyond impossibility, such as there being only one of him in The Barrelplex. This incredible power far beyond all known laws of logic within The Barrelplex has made him a target for many powerful Aspect Lords seeking to remove all such 'imperfections' in what they believe to be the 'perfect system' of The Barrelplex)

Attack Potency: **Outerverse Level** (The Rulebreaker transcends Omnipotent^∞ power and even exists far beyond the powers of some Unthinkable and even the *strongest Aspect Lords*)

Speed: **Irrelevant**

Lifting Strength: **Irrelevant**

Striking Strength: **Outerverse Level**

Durability: **Outerverse Level**

Stamina: **Infinite**

Range: Unknown; most likely **Outerverse Level**

Standard Equipment: None

Intelligence: Unknown; most likely **Nigh-Omniscient** (Transcends being of Omnipotent ^3 power who have Omniscience ^3)

**Weaknesses**: Unknown
Malax Speed Calc.

Now, I know Malax's Speed is Irrelevant but he traveled 20 trillion light years within 3 seconds according to Lucifer. I did a calculation on google and I got 800 quintillion times the speed of light which was done within the discord 20 trillion light years is around 120000000000000000000000000 miles and he did that in three seconds. 120000000000000000000000000 x 3 is 3.6 × 10^26 seconds

So, Malax can travel 360000000000000000000000000 which is 360 Hextillion. that ginormous number is 40000000000000000000000000 miles per second aka 40 septillion miles per second which is 761529915122541015144.50734555 times the speed of light. That's almost 800 quintillion times the speed of light and if you want to wank it and add it all together then it would be that's 11 nonvilligition times the speed of light.

40 septillion miles per second x 800 quintillion x the speed of light is 10^58 which 10^58 is 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (10 Octodecillion) x a mile ^2 a mile is 5280 feet

5280^2 is 27878400

a second is ???, we'll just round it to 1. ^2 is 1

so basically, 40,000,000,000,000,000,000,000,000 (40 septillion) x 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (10 Octodecillion) x 27878400 x 1

all this is 11151360000000000000000000000000000000000000000000000000000000000000000000000000000000000000

11,151,360,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

that's 11 Nonvigintillion
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. Size for this level begins at 5 meters tall.

**Type 1 (Building-sized);** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters larger than a universal space-time continuum. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
DC Comics

## **What is DC Comics?**

DC stands for **Detective Comics but** everything in DC is now the same, The Reset made by The Hands of the Source was made so effects of all past Crisis were undone. This means that while before we had Golden, Silver, Bronze, and Modern ages, Now there is only one age.

## **Verse Power**

**The Overvoid** is the most powerful comic fiction there is as DC is every comic fiction there is. It is literally the comic page that is sentient, but also the platform that comics and fictions are drawn on that can contain all the other fictive works. DC drew a fiction on the Overvoid and the Overvoid contains other fictions,

DC contains characters scaling to Outerverse Level and maybe even Boundless level, DC isn't your usual comic.

## **Characters**

Before making any changes to the following pages, please read and follow the Scale for DC and Marvel/DC/Marvel Cosmology.

This is a slow and methodical process that is currently a work in progress, create your profiles freely!
Causality Manipulation

## Summary

The user can redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility.
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
Immersion

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or Seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Reactive Power Level

## **Summary**

**Reactive Power Level** is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.

## Weaknesses

* This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
* An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Dr Manhattan (Canon, Composite)/Zenniuni

## **Summary**

Doctor **Jonathan "Jon" Osterman** was a nuclear physicist who was caught in a radioactive particle test, which transformed him into a godlike being known as **Doctor Manhattan**.

## **Powers and Stats**

Tier: **1-B**

**Name:** Dr Manhattan, Doctor Jon Osterman

**Origin:** DC Comics

**Gender:** Male

**Age:** 30

**Classification:** Former Nuclear Physicist

**Powers and Abilities**: Above Human Characteristics, Immortality (Type 3), Flight, Quantum Manipulation (Dr Manhattan changed an event which fractured the quantum reality and in each new timeline/reality other choices were made which further fractured those timelines/realities creating further timelines/realities, so forth and on. In one reality, He went with silk and in another he still went with Rorschach - A Fractured Quantum Reality/Timeline wherein he is the quantum observer, each reality is equally real and valid.) Reality Warping (Dr Manhattan merged multiple timelines.), Size Manipulation, Teleportation, Telekinesis, Existence Erasure (Dr Manhattan erased Superman and the DC Metaverse.) Acausality (Type 3 and 5; DC had many reboots and Dr Manhattan remained unaffected.)

Attack Potency: **Complex Multiverse Level** (Dr Manhattan is above Mister Mxyzptlk) **Hyperverse Level** (Dr Manhattan is brimming with Connective Energy.)

Speed: **Omnipresence** (Dr Manhattan lives in all universes.)

Lifting Strength: **Immeasurable | Irrelevant**

Striking Strength: **High Multiverse Level | Hyperverse Level**

Durability: **High Multiverse Level | Hyperverse LEvel**

Stamina: **Infinite**

Range: **Multiversal+ | Hyperversal**

Standard Equipment: **None**

Intelligence: **Nigh-Omniscient**, Dr Manhattan perceives time in a non-linear fashion, meaning that he sees the past, present, and future simultaneously.

**Weaknesses:** Tachyons are capable of blocking his precognition | None

**Key:** **Within the Multiverse** | **True State**
Teleportation

The ability to teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.

While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with Transformation. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Lifting Strength

## **Explanation**

**Lifting Strength** is defined as the mass that an individual can lift on Earth. In other words it measures the amount of upwards force a character can produce. As such appropriate pushing and pulling feats are also considered a part of this statistic. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength then just lifting the object.

While Striking Strength measures the energy of the characters physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.

Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.
Superhuman Physical Characteristics

## Summary

This power is for those who have **strength, speed, durability, stamina and agility far exceeding what is feasibly possible for normal human beings.** Hence, superhuman.

Please also note that, even if a character doesn't quite pass the requirements, they can still be considered superhuman as long as they exceed a few other categories.

## Requirement

* **Speed:** Faster than **12.42 m/s**.
* **Lifting Strength:** Over **501 kg** (More than Olympic weight-lifters).
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules).
* **Durability:** **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.).
Light Manipulation

## **Summary**

The power to **manipulate light**.

User can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

## Uses of Light Manipulation

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Absolute Light
* Bend and/or shift light particles:
	+ Holographic Projection
	+ Invisibility
	+ Visual Illusions
* Flight/Levitation
* Light Attacks
* Light Negation
* Light Solidification via controlling light.
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Move at light-speed.

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ Glass Manipulation and/or Reflection Manipulation bounces back by a reflective surface.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect in General Relativity.
	+ No matter how powerful the light is it will pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
* Photokinetic Immunity
* Since light is a constant existing element, the user will have to keep any light constructs in check to keep them from going on forever.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Naruverse

* Part 1
* Shippuden
* Boruto

## Summary

The plot tells the story of Naruto Uzumaki, an adolescent ninja who constantly searches for recognition and dreams to become the Hokage, a title bestowed on the village's chief and generally respected as the most powerful shinobi in the community. Naruto is assigned alongside Sasuke Uchiha, whom he often competes against, and Sakura Haruno, whom he has a crush on, to form a three-person team named Team 7 under an experienced and severe sensei, the elite ninja Kakashi Hatake. Like all the ninja teams from every village, Team 7 is charged with completing missions requested by villagers, such as doing chores or being bodyguards. Naruto and his friends in their adventures face powerful enemies like Orochimaru, Pain, Obito, Madara, and Kaguya.

After the manga ended, the series received various additional canon material, including the movies "The Last," and "Boruto."

## Power of the Verse

Naruto is verse that varies in strength through Tier 8, Tier 7, Tier 6, and Tier 5. In Part I, the characters mainly range in power from **City Block level** to **Large Town level** with **Supersonic** to **Massively Hypersonic+** speeds. In the first half of Part II, the characters mainly range in power from **Town level** to **Island level** with **Massively Hypersonic+** speeds. In the second half of Part II, the characters mainly range in power from **Mountain level** to **Continent level+** with **Massively Hypersonic+** to **Relativistic** Speeds. The God Tiers of the verse range in power from **Moon level** to **Moon level+** with **FTL** speeds.

The verse also has a good collection of Hax Abilities, such as Power Mimicry, Power Absorption, Poison Manipulation, Sense Manipulation, Spatial Manipulation, Durability Negation, Matter Manipulation, and many more.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Standard Equipment

## Summary

**Standard Equipment** refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

* Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with **Optional Equipment**, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

* If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as Chosen Undead, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them.

* For important/relevant things that a character doesn't have equipped, but instead creates or summons, indicate after the initial list that the character "Can Create/Summon:", and insert then a list of the things in question.
Stealth Mastery

## Summary

The ability to make use of stealth, generally for the purpose of spying and/or assassinating targets. Stealth can be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as invisibility, adapting to blend into your surroundings, or suppressing the sounds you'd make. It can be countered by sharp senses or special technology.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Marvel Comics

## Summary

**Marvel Comics** is a comic book publishing company that has created many iconic superheroes such as Spider-Man, Iron Man, Wolverine, the Hulk, and Captain America, alongside many others.

Beginning in 1939 as **Timely Comics**, its main production was focused on pulp magazines, with the Human Torch, Namor the Submariner and Captain America being some of the earliest superheroes featured.

Eventually being named Marvel Comics, the company had a resurgence in early 1960s under the helm of Stan Lee, with Jack Kirby and Steve Ditko as the other main creators of currently iconic characters.

Marvel Comics have been adapted into various films, television series, books, video games and other forms of media, most notable being the Marvel Cinematic Universe, which is one of the highest grossing film franchises in the world.

## Power of the Verse

Marvel Universe is one of the most powerful verses to exist.

In terms of **Tiers**, many characters are mainly centered around **9-A** to **8-B** range ("Street Tiers"; Harboring characters like Daredevil, Captain America, Wolverine and Spider-Man); **High 6-A** ("Lower Mid Tiers"; With characters such as Iron Man and the classic versions of Rogue and Captain Marvel); **5-A** ("Upper Mid Tiers"; Containing The Thing and Doctor Doom); and **4-B** ("Herald Tiers"; Having Hulk, Thor, Silver Surfer, and Thanos).

They yet further increase in tiers with **2-C** ("Skyfather Tiers" with Odin and Mephisto); **2-A/Low 1-C** ("Abstract Tier" for various universal abstract entities such as Lord Chaos and Master Order, and high-order mystical entities, such as the classic incarnations of Dormammu, Agamotto, and Shuma-Gorath); **Low 1-A** ("Pseudo-Top Tier" containing characters like The Living Tribunal, The Protege, and the Chaos King); and finally topping at **1-A** (The true Oblivion, the current multiversal incarnation of Eternity, The First Firmament, and The One Above All are a part of this tier).

There are also a vast number of abilities within this verse, making Marvel a formidable verse all-in-all.
Maverty

First appearance

"Music, is just a way to express who you are in the purest form. If your a gritty person, you could make heavy metal. And if your a sweet person, you could make pop music."

-Zy Narak

***Introduction***

Zy Narak, as known as his nickname, "maverty" is an obscure music artist that has a pretty undocumented history.

Zy is 19 yrs old with red skin, with demon tail, he has long, curly black hair with yellow eyes. He usally wears feminine clothing of any type.

***Before Krediz***

Zy was born on January 1, 2002, in Hell to Zdrada Narak and Satan Narak. and to his older sister, Ashia Narak.

When he was very young he was physically and sexually abused by school bullies. He has not told his parents or anybody he knew until a interview with MTV in 2013.

In 2012, he made the single called "Clues still Remain" and it did not gain popular attraction but was rated by professional music critics as a 3/5, average, but the public of Hell loved the song. With the money he gained from it, He moved out of hell, and to the over world, the little town of Greenville, Texas.

In 2014, he participated in a piano playing contest and won about $600 dollars (estimate.)

In 2019, he was arrested for stealing from a bar, and being underage to drink, he served 3 months in prison, getting released the following year.

***Part 1, Krediz 2***

In 2020, From his work being listened to by M.O.R.G.Z, he set out a bounty for this young, underage teenager's head to be found. And he was, he was found walking on the sidewalk in a intersection in Los Angeles, California. He was gagged and bounded, kidnapped and taken to the bands recording studio in Seacrest, Oregon, at first he was hesitant to joining Krediz Gang but he was talked into it, for threats of stabbing him in the chest if he did not participate.

***Personal Life***

He owns a house in Seacrest, Oregon, average cost with house payment. He usually produces make up products, and his pastime, a car mechanic, but what he likes best is making scale models of architecture. You may usually find him playing bass in his room.

***Actions***

He is humble, and soft spoken with a more feminine voice. He is usually there to help you when your in trouble and he doesn't have a sense of humor, but he can be a bit cute at times.
Enhanced Senses

## **Summary**

**Enhanced senses** are when a user has physical senses such as sight, smell, hearing, and touch far above what is normal for the user's species. Compared to humans, many other animals such as dogs (smell), bats (hearing), and birds (sight) would have super senses.

There are more than five senses available to human beings, but beyond the five classical ones (sight, hearing, smell, taste and sound), the remaining are mostly internal senses, such as the sense of being aware of the position of your body parts, like legs or fingers.

## **Uses of ES:**

* **Enhanced Awareness:** All senses are attuned to nearby activity
* **Enhanced Hearing:** Ears pick up every single sound, and can decipher layer upon layer, ability to pick up a conversation from a mile away in a busy city.
* **Enhanced Vision:** Can see very clearly from incredible distances. Many different types of eyesight enhancement may occur:
	+ Infrared Vision: The ability to see radiation
	+ Thermograpic Vision: The ability to see heat
	+ Ultraviolet Vision: The ability to see light humans cannot
	+ Supercolor Vision: The ability to see in a wider range of color
	+ Telescopic vision: The ability to see great distances
	+ Microvision: The ability to see very small items
	+ Aura Vision: The ability to see hormonal output
	+ Chemovision: The ability to see pheromone output
	+ Neutral Vision: The ability to see something invisible
	+ X-Ray Vision: The ability to see through an object
	+ Night Vision: The ability to see without light
	+ Panoramic Vision: The ability to see 360 degrees
	+ Multiple Vision: The ability to see in two different places at once.
	+ Emotion Vision: The ability to see the emotions of others.
	+ Atomic Vision: The ability to see the bonds between atoms.
	+ Inside Vision: The ability to see the inside beauty of someone.
	+ Soul Vision: Ability to see souls, spirits, and ghosts
	+ FTL Vision: Ability to see things before light from them has reached the eyes/the ability to see FTL objects
* **Enhanced Smell:** Users can detect specific smells, and locate their origin. Some may even be able to tell if someone is lying by which hormones they excrete.
* **Enhanced Taste:** Users may be able to detect poisons or other problems, usually accompanies enhanced smell.
* **Enhanced Touch:** Some can feel so acutely that to rub the users hand on a paper would be like reading the page, sensing every bump, ripple, or wave. Some may even be able to tell of distant occurrences felt through vibrations in the earth.
* **Enhanced Sixth:** Users of this rare ability can feel changes without knowing how or why, often reaching into precognition
* **Extra Senses:** Some characters have completely new senses not possessed by humans, an example of this in real life is the ability of some animal species to sense magnetic fields. Other extra senses can include the ability to sense things in different dimensions, distortions in time and space, the thoughts of other beings, the future, the past, quantum activity, magical energies, forms of life energy like ki, computer data, etc.
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* Existence Erasure**/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* Creation**:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality are immune
Electricity Manipulation

## Summary

The ability to **manipulate electricity**, the energy produced by the movement of charged particles that makes up for one half of the force of electromagnetism. This power has many applications, such as controlling electrical fields, conjuring bolts of lightning to electrocute opponents, powering electrical devices, causing thunderstorms, and drawing upon electricity itself for power.

While a versatile and powerful ability, electricity is not without its shortcomings and can be insulated by non-conductive materials such as rubber.

## Note

In real life, electricity with high amplitudes can atrophy nerves (causing paralysis) and also interfere with the functions of organs such as the heart and brain, and would likely ignore the durability of characters made out materials with enough conductivity due to this fact. However, as electricity hardly ever acts this way in fiction, this doesn't apply to electrical attacks that don't have a stated amplitude or have demonstrated these powers.
Healing Negation

## Summary

The user can negate the healing factors of other beings and essentially render others more vulnerable to damage. Users who deal lethal attacks to others will place their victims in critical conditions due to the victim's body being unable to heal the damage.

## Limitations

* Effects of user's negation may be temporary for more enduring healing factors.
* Cannot affect Absolute Regeneration.

* Users of Body Recreation and Power Anchoring are immune.
* Effects of user's negation may be cured.