recursal/Fanatic-Fandom huggingface dataset:
Renthid Empire: Factions

## Golden Guards

The Golden Guards are financed directly by the Renthid Empire making them the most common type of guard found within the Renthid Empire.

## Crimson Battalion

The Crimson Battalion is a mercenary group that primarily operates from the Ristovian Coast. However, due to the non-aggression pact between the Renthid Empire and the Ristovian Coast and the large span of the Renthid Empire, many villages and cities in the southern parts of the Renthid Empire enlist the help of the Crimson Battalion instead of the Golden Guards.

## Eighth Order

The Eighth Order was established in 2A 1119 primarily in the city of Kadar.

- There are masters for each of the eight schools of magic
Balenthrone

**Balenthrone** is a large dwarven city that is most known for its large gold mine. Producing up to 70% of the gold supply within the Caesterion Kingdom, **Balenthrone** has been a prospering city for many generations.

However, just like any city, prosperity can be a misleading concept. Due to the actions and greed of the current King Yarnum Balen, there is a large population of impoverished dwarves living within the area designated as the "Commons".

Though many dwarves speak of moving away in the privacy of their homes, the strong loyalty of the dwarven culture tends to prevent these feelings from evolving into action.

## History

Balenthrone, was founded under the rule of the Balen family in 2A 387. The city flourished finding one of the largest gold ore deposits in all of Orsandia, giving Balenthrone the alternate name of the "*City of Gold*".

At 2A 950, years leading up to the Tyranny of Dragons, Balenthrone suffered as their gold mine had finally run dry. With no funds to continue the maintenance of the city, poverty struck the population. Novrick Balen, the King of the time, was visited by a red Abishai, one of Tiamat's devil spokespeople.

The spokesperson promised the under Tiamat's contract the *City of Gold* would continue to mine gold ore even with their mines running dry. The only thing Balenthrone needed to do was keep 5% of their earning for Tiamat when she came to collect it. Novrick was sceptical but accepted the terms of the contact and signed. As this contract was signed, the back wall of the mine suffered a massive cave-in, which caused quite a few deaths of dwarves below. However, this cave in opened up a large deposit of gold ore and other sorts of ore types.

- They had to provide an offering to Tiamat by burning all sorts of valuables in the lava found within what became known as the *Dragon's Den.* If at any point these offerings stopped, Tiamat followers would take the city from the Balen family and rule it for themselves.

- The Balen family worked hard to keep this secret contract to themselves, only divulging to those that they fully trusted. Even then, trust wasn't enough for some. They made sure that these selected individuals never had a poor day in their lives, which created the noble families of Balenthrone.

- During the Rise of Tiamat events, the Dragon's Den mysteriously caved in, which made it impossible for Balenthrone to bring their offerings in for Tiamat. This lead to the Cult of the Dragon coming with Chyrnnrogg and taking over the city with help from devils of the Nine Hells.
The Cosmic Fissure

The Cosmic Fissure refers to the splitting of Khilaria into the three planes of existence, Khilaria, Isandur, and Batuldur. This splitting occurred when Isana, the Mother, and Batul, the Ruin, equally pulled the Realm of Khilaria in opposite direction. This event additionally caused the Arcanus Burst, which brought magic to the universe outside of the divine.
Lawful neutral

**Lawful neutral** characters were directed by logic, tradition, or a personal code in their actions. Order and organization, such as those provided by a strong government, were paramount to their beliefs.

Lawful neutral combined reliability and honor without moral bias. While they did not lack a moral compass, they believed ethical considerations were a distant second to what the laws of the land, ancient traditions or their personally held code of conduct dictated. Whether they lived in a benevolent democracy or tyrannical dictatorship, these characters believed the benefits of organization and law outweighed any questions of morality.

A functionary, soldier, or employee who follows orders without question regardless of the result, an arms dealer who sells his wares to the highest bidder, whatever that bidder may do with them, and an impartial jurist who sticks rigidly to the rule book are all examples of lawful neutral characters.

Opposing alignment
Lawful neutral characters believed in the structure and order that was provided by set rules, regulations and government, regardless of morality. Characters of chaotic neutral alignment completely evaded these in their individualism. These alignments were opposed to one another.
Lawful good

**Lawful good** characters upheld society and its laws, believing that these laws are created to work for the good and prosperity of all. They were both honest and benevolent, worked within power systems to change them for the better, and strove to bring order and goodness in a collective effort to better the world. They combined a commitment to oppose evil with the discipline of a strict personal code of honor, or divine rules of conduct set down by their deity. If the situation arose, they would selflessly act by these codes even at the cost of their own life.

Blind obedience to local laws was not required by those of the lawful good alignment. For example, a paladin would not be in violation of their alignment if they took up arms against the usurper of a throne, on behalf of the rightful king, even if it meant breaking the laws enacted by the usurper.

It should be noted that a lawful good character did not actually have to obey all local laws, but rather preferred, a structured life to any other. Often times, this meant that a set of codified laws were followed.

An incorruptible enforcer, a ruler or politician who acts for the good of his people, and a heroic soldier who strictly obeys the laws of battle are all examples of lawful good characters.

Opposing alignment
A lawful good character obeyed the law and their code of morality. Chaotic evil characters acted with no care for either of these. These two alignments were in opposition.
Coastal Concord

The **Coastal Concord** refers to the previously established agreement between the first four coastal cities on the west coast of Elliwynn.

## History

The **Coastal Concord** was established in 2A 978 between four coastal cities on the west coast of Elliwynn. The cities within the **Coastal Concord** include the following: New Oriam, Greyhold, Rimparta, and Westbrook.

In 2A 1039, the **Coastal Concord** was absorbed into the Renthid Empire; however, the **Coastal Concord** remained as governmental relations between each of the coastal cities.
The Misfits

The Misfits were a group with the DSK Military towards the end of the Thousand Year War, and it continued for some time after. They were involved in taking down people such as Vega, who seems to be from the Haladesh. The group disbanded at some point after the war, though it once included Vigil, Yfrit, Ezra, and several unnamed others. Though Vigil seems to not look back on his time with the Misfits very fondly, their actions seem to have been meaningful and important to some high ranking DSK Military Officials, such as General Rylance. Vigil does seem to remain sentimental about the members of The Misfits, however, both the remaining members and those who have died.
Lexongale

Lexongale is a large city in the Caesterion Kingdom just North of the Caesterion/Zoli Border. North of the Lexongale River and West of the Dracono Lake. Lexongale is a primarily shipment-oriented city, especially in the Southern part of the city with the Daenan Shipping Co.; however, the Northern part of the city conducts business with the large mine just North of the city limits, the Smeltbelt Mines. Another notable point of interest within Lexongale is the Crystal Spire that seems to have been deactivated since the Collision.

## Points of Interest

### Crystal Spire

One of the Crystal Spires left by Caesterion resides directly outside of Lexongale's city walls. Ever since the Collision, this Crystal Spire has been deactivated due to the top half of the spire shattering.

### Docks

Nearly twenty percent of Lexongale is taken up by shipping docks. The Daenan Shipping Co. owns nearly 90% of the merchant ships that frequent these docks. Lexongale's primary source of income derives from its large market near the docks selling products like crops, handmade goods, and weapons and armor.

### SmeltBelt Mines

Outside of the city limits, the SmeltBelt Mines, owned by the Smeltbelt dwarven family primarily deals with iron, silver, gold, and small amounts of mithril and adamantine.

### Mastercraft Blacksmith

Lexongale is known for its master-skilled dwarven blacksmith.

### Temple of Yurda

Yurda is a very popular god within the city, which has caused a Temple to be created in her name.

### Temple of Kydin

Kydin is a popular god within the city due to the heavy trade that takes place in the marketplace.
Death Cheese

A favorite and much sought after cheese of Orbor, Death Cheese is produced largely in systems with roaming Catoblepases.

### Production, Appearance, and Flavor

Death Cheese is produced from the milk of a Catoblepas. The Catoblepas is milked, and that milk is left to 'brew' in a pit of forest mud. Eventually, after a week or so, the milk coalesses into a soft, pungent cheese.

The Cheese itself is an off-white color, soft to the touch, and best served in blocks rather than slices. Throughout the cheese are curdles of red sinew. It has a pungent, thought not overwhelming aroma, and is said to be pleasant. The cheese is uncommon due to its production methods, but highly regarded.
Feats

## Blueprint Caster

*Prerequisite: Artificer*

Your study of the Arcane magics which control the technology of advanced civilizations has given you an insight into how to transcribe classic spell documents into a roll of blueprints you can use when preparing spells.

This feat allows an Artificer to add spells to their spell list. These new spells must be from the wizard's spells list. This makes spells available for preparation that previously were not. For every level of the spell you transcribe you must use 50gp worth of specialized blueprint paper and 2 hours of your time.

If you are copying from a spell scroll rather than a Wizards spellbook or another Artificer's blueprints, you must make a successful Intelligence (Arcana) check with a DC equal to 10 + the spells level.

You cannot transcribe spells of level higher than that which you have slots.
Second Age

The **Second Age** refers to when the Primordial Beings were banished from the Prime Material Plane. The **Second Age** also refers to the time directly after the Cosmic Fissure and the Arcanus Blast. The Second Age is also known as the Arcanus Discovery. The **Second Age** ends at the beginning of the Third Age when humans became the majority race within the Prime Material Plane.
Batuldur

During the Cosmic Fissure, Batul, the Ruin, and Isana, the Mother, pulled the Material Plane apart creating three separate planes of existence: Isandur, Khilaria, and Batuldur. As a parallel plane to Khilaria, Batuldur's geography was similar, though not entirely identical, to the geography of Khilaria. Similarly, just as the geography was reminiscent of Khilaria's, its inhabitants and many creatures existed as shadowy "echoes" of Khilaria creatures.

As a result of the Arcanus Burst, Batuldur was created with strong innate arcane magic. However, being touched directly by Batul, the Ruin, this magic ran more freely and powerfully in Batuldur than it did in the Khilaria and it was for this reason that so many of its inhabitants were magically gifted. Batuldur is also reputably bleak and desolate compared with either Isandur or Khilaria.
Moradin

Holy Symbol of Moradin

**Moradin** (pronounced: /ˈmɔːrɑːdɪn/ *MOR-a-din* or: /ˈmɔːrədɪn/ *MOR-uh-din*) is the lawful good god of the dwarves and the chief deity in their pantheon; however, many people worship **Moradin** for creation leading him to become a part of the Khilarian pantheon as a whole. A harsh but fair judge, he was strength and force of will embodied. **Moradin** inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. **Moradin's** holy day is on First Hammer and he is worshipped at forges and hearths.

## History

**Moradin** was held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul was an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. **Moradin** was responsible for banishing the derro and duergar from the surface.

## Relationships

**Moradin** had a strategic but friendly alliance with Helm, Torm, Bahamut, and the heads of the elven, and halfling pantheons. He opposes evil gods.

## Worshippers

**Moradin's** clerics, known as *Sonnlinor*, are usually drawn from family lines, like most dwarven occupations; they wear earthy colors, with chain mail and silvered helms. **Moradin** charges his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. The church of **Moradin** has an active role in guiding the morals of dwarven communities; they emphasize his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoke his blessing when these tasks began. They lead the push to found new dwarven kingdoms and increase their status among surface communities. Many of these communities celebrate the First Hammer, believing that day to be a blessing by the **Allfather**.

### Orders

* **Hammers of Moradin**: The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Fiendish Planes. The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, councils have been assembled to plot strategy and divine **Moradin's** will.
Ristovian Coast

The **Ristovian Coast** is located at the southwestern side of the Entya Mountains in Elliwynn. The **Ristovian Coast** is ruled over by a group of nobles called the Settlers Beauracracy.

## Links

A list of cities within the **Ristovian Coast** can be found at the following link: Ristovian Coast: Cities.

A list of laws and decrees within the **Ristovian Coast** can be found at the following link: Ristovian Coast: Laws and Decrees.

A list of factions within the **Ristovian Coast** can be found at the following link: Ristovian Coast: Factions.

## History

### Settling of a New World

During the Tyranny of Dragons events in Orsandia, a large group of people sailed from Orsandia to the continent Elliwynn to escape the destruction. Many of the southern Orsandians traveled together to the area of the **Ristovian Coast**.

### Colonization of the North

The flood of people sailing to the Ristovian Coast caused others to leave on expeditions to the north to make new homes. During the first years of exploration, Iorthondaer Renthid left the **Ristovian Coast** to explore the lands to the north with one of the many expedition groups. As they explored, they found a large population of native Orcs. These Orcs were forced to work for the elves creating cities and villages, plowing farmlands, etc. Though may battles occurred between the settlers and the Orcs, many of the exploration groups populated in the area which is now known as the marvelous city, Kadar.

### The Settlers Bearuacracy

When the Renthid Empire was complete, they forced the Orcs to create a singular mountain pass directly through the Entya Mountains while building a large fortress at the highest point of the trail, which became known as the Glanefel Fortress. At the end of the construction, the Orcs were forced to leave the Renthid Empire and inhabit the eastern side of the Entya Mountains.

With the savage Orcs gone, the Renthid Empire opened its harbors to those that decided to come to Elliwynn from Orsandia.
Erathis

Holy Symbol of Erathis

**Erathis** (pronounced: er-Ah-thiss) known as the Lawbearer, is the god whose portfolio consists of civilization, inventions, and law.

## Personality

**Erathis** follows the law that she had created for the deities as per Isana's command.

## Relationships

**Erathis** is married to Helm and was immediately resurrected after the Dark Ages due to the demons raging over the Prime Material Plane. Both Helm and **Erathis** live within the realm of the Divine Barrier, closely watching the happenings of the Prime Material Plane and preventing the other deities from entering.

She is allied with Moradin and Ioun. She is perhaps the only god on cordial terms with Asmodeus, King of the Nine Hells, as tyranny and dystopia are forms of civilization. Her antithesis is Melora, the unaligned goddess of wilderness, nature and the sea.

## Worshippers

Rulers, judges, pioneers and devoted citizens worship her, and her temples are present in most major cities of the world.

## Dogma

**Erathis** commands her devoted followers with three of her many laws:

* Work with others to achieve your goals. Community and order are always stronger than individuals.
* Tame the wilderness to make it fit for habitation, and defend the light of civilization against the darkness.
* Seek out new ideas, inventions, lands, and wilderness. Build machines, cities, and empires.
Carolus Hacinus

**Carolus Hacinus** ist der Kapitän der Duststrider, einem Piratenschiff im Auftrag des Pinken Kartells. Er gehört der Bewegung "Romæ Novæ" an, einer Kulturbewegung im Stile des antiken Roms. Aufgrund seiner aufgeblasenen und nicht selten unfähigen Art hat er an Bord seines Schiffes keinen großen Rückhalt.
Pelor

Holy Symbol of Pelor

**Pelor** (pronounced: PAY-lore or PEL-or) is the god of the sun, light, agriculture, and healing in the Khilarian pantheon. **Pelor** aims to provide light and warmth for those living within the Prime Material Plane, including nature. He supports those in need and opposes all that is evil.

## History

**Pelor** was created from the Collision of Creation into the form of the sun.

## Relationships

Both **Pelor** and Sehanine were created from the Collision of Creation as sisters. Each orbited the world of Khilaria creating both day and night.

## Worshipers

As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers.

## Dogma

He directs her followers thus:

* Alleviate suffering wherever you find it.
* Bring **Pelor's** light into places of darkness, showing kindness, mercy, and compassion.
* Be watchful against evil.
Severin

Severin is the most recent leader of the Cult of the Dragon. His current goal as the leader is to release Tiamat from her prison within the Nine-Hells and into the Material Plane. Through the actions of presenting a hoard of gold befitting the Dragon Queen, Severin hopes she will lead the Cult of the Dragon into a favorable position under the Tyranny of Dragons.
Chaotic neutral

The **chaotic neutral** alignment was freedom from both society's restrictions and the zeal of morality.

These characters followed their whims on an individualistic accord. They avoided authority, shook off societal restraints and challenged the status quo throughout their lives. These people often believed there was no order to anything, and used that as a guiding principle for their actions.

Chaotic neutral characters could be somewhat unpredictable, but their behavior was not totally random, or guided by undoing the work of others. While they valued their own liberty, they did not strive to protec, or inhibit, the freedom of others. On the other hand, they wouldn't intentionally disrupt organizations as part of a campaign of anarchy. To do either of these, they would had to have been motivated either by good, and desired to liberate the downtrodden, or by evil, and taken joy in making others suffer.

A wandering rogue who lived both by work for hire and petty theft was an example of a chaotic neutral character.

Opposing alignment
A chaotic neutral character disliked laws and regarded them as restrictions on their freedom. Lawful neutral characters were obsessed with guidelines and restrictions and followed these codes to the letter. These two alignments were opposites.
Orsandia

## Description

**Orsandia** is a continent within the world of Khilaria. This continent is made up of three ruling lands consisting of the Caesterion Kingdom, the Zoli Empire, and the Krigas Province, all separated by the large Burning Sea located at the center of the continent.

## Key Features

### Magic

Magic is understood as a part of the world; however, it is a rare occasion that one is able to wield it.

* In such an event that one is able to wield it, it is rare that the Mages of the Crystal Spire don't know of it.

### Gods

The gods have been banished from the Prime Material Plane.

* Due to this, the gods choose champions to further spread their words and wills around.
* Helm is the god the protects the Divine Barrier, which keeps these gods from entering.

### War

Directly after the Rise of Tiamat events, a full-fledged war erupted between the Krigas Province and the Zoli Empire.

* The Krigas Province was the instigator of the war and attacked the Zoli Empire at the *Broken Mountains*.

## History

For a full history of **Orsandia**, follow the following link: Orsandia History.

## Factions

For a list of **Orsandian** factions, follow the following link: Orsandia Factions.

## Pantheon

For a list of the Khilarian pantheon, follow the following link: Pantheon.

## Kingdoms

For a list of the Orsandian kingdoms, follow the following link: Orsandia Kingdoms
Realm's Hands

The **Realm's Hands** is a faction of paladins, clerics, and other types of folks that have taken oaths to defend the good from the forces of evil.

## Goals

Since its inception, the **Realm's Hands** had one goal in mind. To protect the innocent and good from the wicked and evil.

## Notable Members

### Haven

Haven is the current leader of the **Realm's Hands**.
Zehir

Holy Symbol of Zehir

**Zehir** was an apparent interloper deity who came to Khilaria around the time of the Spellplague and took up residence in the Sea of Poison near Talona's realm in the Towers of Night.

## Personality

His methods were aggressive, yet subtle. He liked his wishes to be carried out quietly, but boldly and did not forgive failure, though those who continued to please him could expect to be richly rewarded.

## History

Zehir was Set, a member of another pantheon who managed to join the Faerûnian one under a different name.

Dragonborn of Abeir believed that Zehir had part in Asgorath's death during the Dawn War. Those who believed that myth, said that Zehir wanted to control the Dragon domain that was Asgorath's portfolio, and betrayed him to the primordial Erek-Hus in order to obtain it. His plan failed when the gods Bahamut and Tiamat rose up from the dragon god's corpse, and claimed Asgorath's power over dragonkind.

In 1374 DR, Zehir, commanding the yuan-ti House Se'Sehen, planned to take control of the Chultan Peninsula and the Sword Coast North. Adventurers working with House Sauringar's leader Sa'Sani defeated his herald, a powerfully built giant yuan-ti abomination wearing a headdress, and then got the chance to converse with the deity, appearing as two huge, red floating eyes set in scaly sockets and with feathery eyebrows. The voice that issued forth from this apparition was calm and confident. Despite the fact that his plan was ruined, he revealed that it was but one of many schemes that he was sponsoring all over the world. The aasimar Shadow Thief Belueth the Calm, who had traveled with the adventuring party that defeated the herald, took to hunting and killing his Snaketongue cultists following these events.

## Worshipers

Zehiric clerics were called Venomers and he drew many worshipers from the ranks of the yuan-ti that were unhappy with the detachment of Sseth. High-ranking clerics were referred to as "Low Priests". In a society of snake men, being low was considered a positive attribute. The unholy gesture of Zehir was the sign of fangs.
Animated Movies 2018 (2018 Film!)

Plot:The Plot Is About The Beginning Of A Pop Song About Peter Rabbit Then In The 2nd Scene We Have 4 Spies Peni Parker Hank The Goose Ralph & Mr. Incredible They Live In A Spy Unite Until They Defeat The Evil SmallFoot Meechee & Both Of These Characters Will Save The Day!

Characters From This Film!

Hank The Goose (Duck Duck Goose!)

Peni Parker (SpiderMan Into The Spider Verse!)

Ralph (Ralph Breaks The Internet!)

Mr Incredible (Incredible 2!)

The Grinch (The Grinch 2018!)

Dug (Early Man!)

Peter Rabbit (Peter Rabbit 2018!)

Meechee! (SmallFoot!)

Release Date:December 28th 2018!

Ranking 2018 Animated Films!

Best#1:Ralph Breaks The Internet

#2:SpiderMan Into The Spider Verse

#3:The Incredibles 2

#4:Peter Rabbit

#5:SmallFoot

#6:The Grinch

#7:Early Man

Worst#8:Duck Duck Goose
Animated Movies 2010! (2010 Film!)

Plot:It's About 2010 Animated Movie Characters Like Woody & Shrek Gets A Competition On Hockey!

Characters!:

Woody (Toy Story 3!)

Rapunzel (Tangled!)

Shrek! (Shrek Forever After!)

MegaMind!

Hiccup! (How To Train Your Dragon!)

Alpha! (Alpha & Omega!)

Gru! (Despicable Me!)

Release Date:31st 2010!

Ranking!:

Best#1:Toy Story

#2:Tangled!

#3:MegaMnd!

#4:Despicable Me!

#5:How To Train Your Dragon!

#6:Shrek Forever After!

Worst#7:Alpha & Omega!
Primordial Beings

During the Creation of Khilaria, Isana created the Primordial Beings of the four elements of nature, air, fire, earth, and water. Each of these Primordial Beings roamed the Material Plane forming the many facets of nature that are found on Khilaria today. However, during the Primordial/Titan War, the Mother was forced to send the Primordial Beings out of the Material Plane and into four recently created Elemental Planes. Each of the Primordial Beings abandoned their physical bodies within the Realm of Khilaria and migrated to the Elemental Planes corresponding to their elements of nature.
Elliwynn Character Creation

## Orcs and Half-Orcs

On the western side of the Entya Mountains, Orcs are extremely rare. If one sees an Orc, they tend to be those that relocated from the islands of Krull to the mainland of Elliwynn. After the Orc Relocation Act of 2A , though it has been nearly # years after, Orcs tend to experience bold racism due to the propaganda in place by the Renthid Empire. Orcs and Half-Orcs are mainly called Tusks or half-breeds.

## Mages and Magic-Users

Under the Magic Regulation Act within the Renthid Empire, all magic-users were required to register their magical abilities in the Archive of Mages with the Eighth Order. Additionally, they will need to continually contact the Eighth Order to inform them of any new developments in their power.
Chaotic good

**Chaotic good** characters combined a good heart with a free spirit. These characters acted as their own conscience directed with little regard for the expectations of others. They were often kind, benevolent, and strong individualists who were hostile to the claims of rules, regulations and social order.

Characters of chaotic good alignment hated when people tried to intimidate others into following orders. They would actively work to bring down unjust rulers and organizations while liberating any oppressed people they came across. They often lived nomadic or solitary lives, finding the laws and regulations of many societies distasteful.

Noble rebel leaders who fought against corrupt regimes, vigilantes who acted for what they saw as the greater good, mercenaries who worked for benevolent causes and anyone who "robbed from the rich and gave to the poor" were all examples of chaotic good characters.

Opposing alignment
Chaotic good characters were individualist, who took actions of kindness and altruism. Those of lawful evil alignment abused laws to better serve their own interests and thirst for power. These alignments were opposed to one another.
The Unabading Chamber

Scholars of Khilaria refer to the realm that Batul, the Ruin was sealed by Isana, the Mother as the Unabading Chamber. During the events of the Primordial-Titan War, Isana focused her attention on creating the four elemental planes that encompass the Material Plane. Due to Isana's concentration waning from the seal of the Unabading Chamber, Batul was able to escape. Batul and Isana pulled Khilaria into three separate planes of existence, Isandur, Khilaria, and Batuldur. With the separation of the planes, Isana granted divinity to the First Age Titans of Khilaria hoping to recruit their help in sealing Batul once again within the Unabading Chamber; however, some of the Titans quickly allied with Batul instead. After a long-fought war, Isana was able to seal Batul within the Unabading Chamber once more. However, the seal, being broken before, required more energy and concentration from Isana, which caused her to retreat to her home plane Celestia indefinitely to protect her creation from the destruction of Batul.
Caesterion Kingdom: Rulers

Since its relatively new establishment, the Caesterion Kingdom has only been under the rule of the Dragonclaw family.

## Dragonclaw Family

### King Gareth Dragonclaw (2A 1193 - 2A 1237)

King Gareth Dragonclaw took over as king at the age of twenty-three and continued to serve as king until he retired at the age of sixty-seven. During his rule, he promoted worship to Bahamut leading to a wide acceptance of the faith. King Gareth had three children, Bruil Dragonclaw, Tohdur Dragonclaw, and Suirve Dragonclaw.

### King Briul Dragonclaw (2A 1237 - 2A 1290)

King Briul Dragonclaw took over as king at the age of thirty-seven due to his father resigning. Briul continued to reign over the Caesterion Kingdom until he died in battle at the age of fifty-two. King Briul had two children, Seghrius Dragonclaw and Lissedrel Dragonclaw.

### King Seghrius Dragonclaw (2A 1290 - 2A 1333)

King Seghrius Dragonclaw took over as king at the age of twenty-one due to his father's sudden death. Seghrius continued his service as king until the age of sixty-four when he died from an unfortunate sickness. Being much of a recluse, King Seghrius had one child late in his life, Clayton Dragonclaw born on 2A 1317.

### King Clayton Dragonclaw (2A 1333 - 2A 1356)

King Clayton Dragonclaw took over as king at the age of sixteen due to his father's death. Clayton continued his service as king until the age of thirty-nine when he was assassinated under questionable circumstances. As of 2A 1357, the investigation of who killed Clayton is still inconclusive. King Clayton had one child with his wife Queen Analasia Dragonclaw on 2A 1345, Saskia Dragonclaw.

### Queen Analasia Dragonclaw (2A 1356 - Present: 2A 1357)

Queen Analasia Dragonclaw took over as Queen Regent at the age of thirty-four due to Clayton's sudden death. As of 2A 1357, Analasia is still serving as the Queen of the Caesterion Kingdom. During Queen Analasia's tern as queen, she created the Great Council of Dragos, which discussed approaches with the rising threat of the Cult of the Dragon and their attempt to summon Tiamat to the Prime Material Plane.
Magic Regulation Act

In 2A 1180, Emperor Renthid established the **Magic Regulation Act**, which was a set of laws related to magic users within the Renthid Empire. These laws were in response to Alister Stryx conducting research into lichdom, which after going through the necromantic rituals to become a lich, he went mad, created an undead army, then attacked villages and towns in the Renthid Empire. Additionally, the emperor established the Eighth Order, which overlooked magical activities and enforced the **Magic Regulation Act** from their towers within Kadar. As of 2A 1398, the Eighth Order has relaxed the enforcement of these laws; however, people are still required to register themselves under the Archive of Mages, however, unless there is a large increase of magical capability, which is rare, the mages don't need to continually report to the Eighth Order.

## Laws

1. Those with magical capabilities were forced to register their names and magical capabilities in the Archive of Mages. (Breaking of this law would result in immediate registration of the person, then prison of up to 5 years).
2. In order to do any research or magical rituals, magic users were required to send a request to the Eighth Order. (Breaking this law would result in confiscation of all magical material, jail time up to 1 year, and magical parole for 3 years after).
3. If a person found a magical item or witnessed an unexplained magical effect, they would need to report it to either their local Golden Guards or the Eighth Order for further action. (Breaking this law, depending on the severity of the magical effect or magic item, would result in 1 week to 3 years in prison).
4. Practicers of Necromancy were required to register these activities with the Eighth Order, who would then send representatives every 3 months to check-in. (Breaking this results in confiscation of magical materials, and prison of up to 10 years).
The Waking

The religion of people devoted to Otia. They, as Otia does, work toward the preservation of life.

Members are referred to as Awoken. Priests of the faith are known as Dawnseers, and the higher up on the chain are referred to as Morningseers. Many are Aasimar.

## Belief System

Otia and her followers work toward the preservation of life in all instances; Otia is the Warrior of Life.

In the early days of the universe, Otia was the first to suggest creatures that were lesser than deities, what the deities could create and bring to life. But it was taken that there should also be consequences, so the other deities created death, but that's where 'warrior' comes from; Otia doesn't like the thought of death, and it is her fight to get life to continue on.

## Appearance

All of the Woken wear long white robes, and have shaved heads. Many have pale white skin, and blue shapes running across their skin; A large number of Otia's followers and devour worshipers are Aasimar, and these members have golden bands around their foreheads, appearing almost as a halo.

## Temples & Locations

There is a temple in K-Central in the Southern Quarter, led by Dawnseer Sybil. There is a larger temple near Thaphus, close to the Open Territories.
Kadar

**Kadar** is the floating capital city of the Renthid Empire. Occasionally, the city will travel to other places within the empire to support or to punish. How each city acts in accordance with the laws set in place by the emperor determines the circumstances of the visit.

## History

**Kadar** was originally founded in 2A 1023. In 2A 1029, Skyslagg was discovered in the nearby mines, which allowed **Kadar** to become the floating capital city of the Renthid Empire in 2A 1035.
Caesterion Kingdom: Cities

Many villages and cities span across the Caesterion Kingdom. Here is a list of the major cities.

## Balenthrone

Balenthrone is a dwarven city within the Sintrabrev Mountains.

## Dragos

Dragos is the capital city of the Caesterion Kingdom. The Queen, Analasia Dragonclaw, rules from this city over the rest of the Caesterion Kingdom. The Great Council of Dragos was held here leading to the eventual destruction of the Cult of the Dragon.

## Oriam

Oriam is located at the Northeastern end of the Caesterion Kingdom. In 2A 1328, a rift to the Feywild was discovered here below the surface of the city. In 2A 1342, the Mages of the Crystal Spire explored enough of the other side to establish a colony, which they named, *New Oriam*.

## White Ridge

White Ridge is a city to the North just within the jurisdiction of the Caesterion Kingdom.
Grimm

Holy Symbol of Grimm

**Grimm** (pronounced: GRIM), also known as the **Keeper**, is the god of death. He is worshipped by grave keepers who see **Grimm** as the keeper of the souls of those that have died within Khilaria.

## Realm

At **Grimm's** ascension, Isana created the realm of the Land of the Dead.

## History

After the Reemergence, Mordius, the previous god of death, attempted to reenter the Prime Material Plane; however, Mordius was slain by Helm. Isana appointed **Grimm** into Mordius' position, then created the Land of the Dead where **Grimm** would be the sole deity to inhabit this realm that floats within the Astral Sea.

Since its creation, **Grimm** has ruled over the Land of the Dead judging the souls of the recently deceased as wicked, virtuous, or morally ambiguous.

## Relationships

**Grimm** has never involved himself in the battles of the deities; however, many deities have attempted to steal his throne within the Land of the Dead.

**Grimm** holds a close relationship with Melora as death is a natural part of nature, which tends to go hand-in-hand in many ways.

## Worshipers

### Akan Redigger

Akan Redigger is the current and only priest of **Grimm** within the Graveyard and Temple of the Keeper within Dragos.

## Temples

### Temple and Graveyard of The Keeper - Dragos

This graveyard serves the population of Dragos since the re-founding of the city after the Tyranny of Dragons.

###
Tyranny of Dragons

The **Tyranny of Dragons** refers to the time period when Xalbisdeg ruled from the Burning Mountains. During this time, chromatic dragons terrorized all of Orsandia in the name of Tiamat. The destruction caused by these dragons forced some eastern Orsandians to relocated to Elliwynn, the continent just east of Orsandia. This time period was inevitably ended when the great wizard, Caesterion, summoned a meteor striking down on the Burning Mountains, killing Xalbisdeg.
Ioun

Holy Symbol of Ioun

**Ioun** is the goddess of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but **Ioun** is the patron of its study.

## Relationship

**Ioun** has a close relationship with Corellon due to the nature of each deities' portfolios.

Due to the activities of Vecna and his followers, **Ioun** opposes Vecna and has advises her followers to combat his activities.

## Worshippers

Libraries and wizard academies are built in her name. Her commands are also teachings:

* Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.
* Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
* Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
Analasia Dragonclaw

Queen Analasia Dragonclaw in Armor

The wife of the recently deceased king, Clayton Dragonclaw. In his absence, **Analasia** has taken control over the Caesterion Kingdom. In her time as Queen, she created the Great Council of Dragos to deal with the rising threat of the Cult of the Dragon.

## Personality

**Queen Analasia** is a soft-spoken, yet opinionated person. She will let you know when she feels there is something wrong.

## History

**Analasia** was married to the previous King Clayton Dragonclaw; however, he was assassinated in 2A 1356, which then made Analasia the Queen of the Caesterion Kingdom.

In 2A 1357, **Analasia** created the Great Council of Dragos to combine the efforts of the Caesterion Kingdom to destroy the Cult of the Dragon together.

## Goals

Wants the people of the Caesterion Kingdom to thrive. **Analasia** understands that there are sacrifices that must be made as the Queen, but always has the needs of the people in mind.

During the Council, **Analasia** fought to keep the council focused on the goal of working together to destroy the Cult of the Dragon. This proved to be difficult due to many members of the council being very opinionated and stubborn.
The Collision

The Collision refers to the event of the meteor that struck the continent known as the Tri-Kingdoms about 600 years ago. The meteor strike is widely known to have been caused by the powerful wizard Caesterion, hence the name of the Caesterion Kingdom. Caesterion summoned this meteor to end the era of the Tyranny of Dragons through the utter destruction of the Burning Mountain, the known home of Xalbisdeg, the Red Tyrant. The function of the Crystal Spires is not fully understood; however, many researchers speculate that Caesterion used these massive spires to target the Burning Mountain with the meteor and prevent damage outside of their circumference.
Divine Passage

The **Divine Passage** refers to the barrier created by Isana that prevents deities from entering the Prime Material Plane. At the time of its inception, Isana granted godhood to her previous mortal champion, Helm, who was given to the task to defend the Divine Passage from anyone the means to pass through. Mordius was one such deity that attempted to travel through the **Divine Passage**, hoping to control the Prime Material Plane, which had become absent of deities due to the Cosmic Fissure. However, Helm destroyed Mordius, whose body fell into the seas of Khilaria. Mordius' body was never seen again. Since then, few have attempted to cross the **Divine Passage**, yet none have succeeded.
First Age Deities

The **First Age Deities** were created due to the Arcanus Burst. Isana and Batul banished the **First Age Deities** from the Prime Material Plane immediately after their creation once they saw how powerful they were. As a result, each deity found homes in Isandur, Batuldur, or, in some cases, in empty space within the universe.
Gohd Skwad

The **Gohd Skwad** is a group of adventurers that have been helping stop the activiies of the Cult of the Dragon within the continent Orsandia.

## Current Members

### Adolpha

Adolpha is a Firbolg Druid of the Moon that carries around a firearm cuz why not? She is also one of the first group members of the **Gohd Skwad**.

### Dianah

Dianah is a Human Monk, Way of the Open Hand. She flies on a broom and she punches shit. She is also one of the original three founding members of the **Gohd Skwad**.

### Fafnara, the Hopeful

Fafnara, the Hopeful is a Tiefling Bard. She likes to draw events that happen while calling people bad names. She is one of the three original founding members of the **Gohd Skwad**.

### Gurk Klurgurgin

Gurk Klurgurgin is a Half-Orc Paladin of Torm. He likes to drink, arm wrestle, and have sex with random people he meets at the local tavern. Gurk is one of the first group members of the **Gohd Skwad**.

### Khaos, the Dragon Slayer

Khaos, the Dragon Slayer is a Drow Rogue that likes to stab things with both of her swords and be rude to people in general. She is one of the three original founding members of the **Gohd Skwad**... though she 100% disagrees with the group name.

## Interim Members

### Bendis Stormhammer

Bendis Stormhammer is a Human Ranger that can shoot a bird in the air from 600 feet like a cool guy. Bendis is currently working with the **Gohd Skwad**; however, he has not yet been accepted into their ranks.

## Previous Members

### Captain Steve Rogers

Captain Steve Rogers WAS a Captain of the Black Knights, but then he died by the jaws of Waeverendor, the twin dragon of Voaraghamanthar. Captain Rogers was a previous member of the **Gohd Skwad** before he died, violently.

### Felix Proudfoot

Felix Proudfoot was a temporary member of the **Gohd Skwad** after they returned from a quick trip to another universe. During his time with the group, he was able to help destroy an outpost of the Cult of the Dragon; however, in doing so, he suffered at the hands of Rezmir, the *Black Dragon Mask* wielder. After his body was used as a bargaining chip by Rezmir and Voaraghamanthar, his body was given back to the **Gohd Skwad**. After reaching the city of Dragos, Felix was brought back to life through Adolpha's *Reincarnation* spell. Unfortunately, due to the nature of the spell, Felix came back as a Mountain Dwarf. Knowing only how to meow, Adolpha spent some time teaching Felix a few words of the Common tongue. Felix then set out to find Jambo Chance, the priest of Max, the god of the Felis population. After finding Jambo, Felix returned to the **Gohd Skwad** to inform them about their travel back to their home dimension. After a quick goodbye, the **Gohd Skwad** watched Felix leave the Dancing Monkey Inn within the slums of Dragos.
Nazzir Isinder

## General Description

Nazzir Isinder is a muscular Earth Genasi. His brown hair tends to clump together to create dreadlocks that appear similar to rocks. Nazzir has tattoos that span all across his body, which also glow a deep orange color. He tends to value comfort over appearance, which is odd because he works as the manager and bartender in the overall formal atmosphere of the Almost Dragos Castle. His father is the proprietor of the Inn, which means, of course, he goes out and spends all the money earned from the place while Nazzir takes care of it in his absence.
Kord

Holy Symbol of Kord

Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. He is a mercurial god, unbridled and wild, who summons storms over land and sea; Khilarians who hope for better weather appease him with prayers and spirited toasts.

## Worshippers

Fighters and athletes revere Kord as the god of strength and battle.

## Dogma

He gives few commands:

* Be strong, but do not use your strength for wanton destruction.
* Be brave and scorn cowardice in any form.
* Prove your might in battle to win glory and renown.
Lawful evil

The **lawful evil** alignment was the methodical, intentional, and frequently successful devotion to a cruel organized system.

Lawful evil characters methodically took what they want in life within the limits of their personally held beliefs. While they cared about tradition, loyalty, and order they had little to no regard for the freedom, dignity or overall lives of others. They were comfortable within a hierarchy, willing to serve in an attempt to gain more power; they saw the laws and power dynamics of Khilaria as a means of elevating those who deserve to be masterful of others who are meant to be subservient.

These people played by the rules, albeit without mercy or compassion, and only obeyed laws out of fear of punishment. While they wouldn't break a promise, they seldom "gave their word" or put themselves on the line, unless it would clearly help them come out ahead. Many lawful evil characters had personal codes of conduct that they self-justifiably circumvented, such as not personally taking a life in cold blood, but had underlings that kill without discretion. These "rules" served their selfish, twisted view on morality.

Many lawful evil characters used society and its laws for selfish advantages, exploiting the letter of the law over its spirit whenever it best suited their interests. Yet some others committed themselves to evil with a zeal like that of a paladin dedicated to a life of good deeds. Beyond being willing to hurt others for their own ends, they took pleasure in spreading evil as an end unto itself and saw committing evil deeds as part of a duty to a higher, or perhaps more correctly, lower power.

A tyrannical ruler who drafted the rules to suit themselves, a corrupt lawyer or judge who used the law to mask their own misdeeds and the ruthless bosses and minions of organized crime were all examples of lawful evil characters.

Opposing alignment
Lawful evil characters exploited rules and power structures for their own personal gain. Chaotic good characters eschewed laws and their rigidity to commit acts of benevolence. These two alignments opposed one another.