recursal/Fanatic-Fandom huggingface dataset:
Angel

## Introduction

Angels are good outsiders who are among the most powerful beings in the planes. Angels are humanoid in shape, with large feathered wings sprouting from their backs. Angels vary in size, though the more powerful ones are usually larger. They form the backbone of Heaven's armies, and greater angels command celestial hosts. Often they are also found in the service of good powers. Angels vary greatly in temperament, from compassionate peace-makers to haughty warriors who would rather smite first and ask questions later.

## Types of Angels

Angels come in several varieties.

* Devas
	+ Astral Deva: Often simply called "angels," the most common of angels appear the most familiar, resembling tall, muscular humans (except for the wings, of course).
	+ Monadic Deva: These devas are agents of good in the elemental planes.
	+ Movanic Deva: These devas work in the Prime, usually disguised as more humble forms.
* Planetar: These are the shock troopers and general of Heaven's armies
* Solar: The greatest angels sit by the right hand of powers or rule fiefs in the upper planes. Only legendary mortal heroes, fiendish lords, and the oldest dragons are more powerful.

## Known Angels

* Hadriel: A deva of unknown loyalty. He was present at the Pantheistic Tournament. Hadriel dislikes Jon.
* An'ha El'Däleanna: A solar in service of The Sun, she keeps watch over Jon.
* Unnamed deva: Attempted to kill Lucia at the Civil Festhall Hotel. He was defeated by The Party, and Jon convinced him to retire from the combat rather than be destroyed.
* Unnamed solar: Servant of Oghma. He demanded gifts from The Party for Lucia's salvation. Jon gave up his wings. Before this solar could remove them, Dalleanna intervened, and took them herself.

## Aasimar

When a celestial being pairs with a mortal, an aasimar is the resultant offspring. The physical appearance of aasimar vary greatly, from an indescribable aura of good, to being nearly indistinguishable from a deva.

### Known Aasimar

* Jonoleth Palantas: Paladin and member of The Party.
* Rachel Dalla: Paladin of Torm. She met Jon at the Pantheistic Tournament.

## Fallen Angels

Thought extremely rare, like mortal paladins, angels can fall from grace. Fallen angels are terrifying beings, retaining all their majesty and power, but none of their kindness. Fallen angels work as mercenaries to the [few] who can afford them, or serve in positions of power to Infernal or Abyssal lords. Angels who fell to Hell long, long ago become Erinyes.

### Known Fallen Angels

* Martin Leclerc: Special Emissary to Archduke Bel of Avernus

## External Links

* Angel creature type on the D&D Wiki
* [1] on the Forgotten Realms Wiki
Claiming:SPA Registration/Khione Lotus

Provide a picture of yourself.

**Please answer the following questions in bold.**

1) Does your family have history with September Peak Academy? If so, describe the relationship between the school and your family.

**Parents were past students**

2) Are you a Dreamscape user?

**No**

3) Do you have any medical conditions that are not stated within in your medical forms?

**No**

4) Which of the following elements do you think is most powerful?

a) Air
b) **Water**
c) Earth
d) Fire
5) Which of the following elements do you believe is the weakest?

a) Air
b) Water
c) Earth
d) **Fire**
6) Which of the following elements do you believe is most effective in battle?

a) Air
b) Water
c) **Earth**
d) Fire
7) Which of the following elements do you believe will serve as a good distraction in battle?

a) Air
b) Water
c) Earth
d) **Fire**
8) What characteristics do you think describes each element?

**Obviously snow for water, cold for air, dirt for earth and heat for fire.**

9) What skill do you believe is more useful in everyday life?

a) Healing
b) **Combat**
c) Stealth
d) Speed
10) What skill do you believe is more useful in battle?

a) Healing
b) **Combat**
c) Stealth
d) Speed
11) Among these skills, what is your personal favorite?

a) Healing
b) **Combat**
c) Stealth
d) Speed
12) Which skills do you believe are unnecessary magic types? Please explain why.

**Speed, only because there is such thing as advanced tech that can make you go faster.**

13) Do you wish to participate in Dragon Riding?

**Hell yeah**

14) Describe your vision of the class Elixirs and Enchantments

**Magical Chemistry'**

15) Describe Chemistry

**Learning about the way atoms act and interact with other atoms**

16)Compare your vision and the definition of the study of Chemistry, what are the similarities and differences?

**It is the exact same, but with minor differences, not explaining the exact definition**

17) What year are you?

**Fifth**

***Note: there is no "advanced tech" that increases speed, at any rate, faster than magic can'***

Khione Lotus's ID Card

 **Magic Focus** |  | Fire magic, Combat Magic

Special Classes

* Dragon Riding
* Battle Hexes
* Elementalisum: Fire
God

Ultimately, the greatest entities in the universe are the gods, known properly as Powers. They receive worship and prayers, and answer them in the form of divine magic. In fact, a god's power is directly related to the number and fervor of his or her worshippers. A god that is forgotten will die, leaving a great husk on the astral plane.
Geopfert

**Geopfert** ist die zwölfte Folge der zweiten Staffel und die 25. Folge von The Magicians.

## Zusammenfassung

Penny und Sylvia gelangen in den Giftraum, wo sie ein lange gesuchtes Buch finden und mitnehmen. Dabei erleidet Sylvia eine schwere Vergiftung, die sie so sehr schwächt, dass sie nicht mehr zurückkehren kann. Penny muss sie schweren Herzens zurücklassen. Nach der Übergabe des Buches erleidet auch Penny einen Schwächeanfall und muss umgehend im Krankenhaus behandelt werden. Unterdessen brüten Eliot und Quentin fieberhaft über einem Plan zur Rettung Fillorys.
Session 43 10/29/23

Lucia, Arden, Elektrah, Brottar

Megan, Michael, Tasha, Bill

Addendum - Elektrah learned that all of the children that have been taken from Waterdeep are elven children.

The party is in the farmland outside of Goldenfield Abbey. The follow the scent trail (thanks to Elias the Wolf), east for several days. At one of the campsites, the ground starts to shake and a Gate opens up. Three vrocks and a glabrezu step out. Lucia immediately steps forward and starts swearing at them in Abyssal. The Vrocks approach Lucia and Elektrah and try to grapple them. Battle commences. Lucia is grappled several times. The Glabrezu casts Fly and is 60' in the air, removing him from most attacks (pesky spell casters). At one point, the Glabrezu summons some quasits to distract the party. It's not very successful. Eventually, Lucia is grappled by the Glabrezu who is promptly killed by Brottar. The death throes of the Glabrezu cause an explosion that Lucia is caught in. Her skin is blistered, her hair is burnt off, her clothes are little more than rags and ash. Arden tries to revivify her with no success. Elektrah tries to raise her with no success. They go to the Goldenfield Abbey and discuss their options with the priestesses of Chauntea. Arden communes with his god (Kelemvor) and asks three questions: Is Lucia in the line of spirits waiting to be judged? (No.) Can her soul be retrieved by mortal magics? (No.) Is her soul accessible on the Abyss? (No.) Knowing that there is nothing they can do at this time to retrieve her soul and return her to life, Arden gives her the last rites and they prepare a burial for her at the abbey.

XP 14,000 (3 quasits, 3 vrocks, 1 glabrezu) + Plot items

We didn't look for loot.

Previous Session -------- Next Session
Renaud Monthor

## Background

Renaud was born the second son of Count Pietre Monthor, lord of an ancient Cormyrean noble house. As such, he holds several honorary titles, the premier being Baron of Wyvern’s Rest, a castle northeast of Marsember. Proving an athletic boy, he was trained to arms and courtly manners from a young age; it was undoubted that Renaud would take up the sword in service of Cormyr and his house. However, coming to age and awareness of the world, he found himself more inspired by the beauty and wisdom of the Church than he did the intrigues between the Monthors and Obarskyrs. At 15, he pledged himself to Lathander, being knighted in 1367. He has fought in numerous engagements in Cormyr, the Dalelands, and the Western Heartlands, including the Siege of Waterdeep in 1369. That summer, he attended a grand tournament at Swordpoint in Archendale, where he met Jon Palantas. Renaud was impressed with the young man’s bearing and martial skill.

## History

House Monthor has a mansion in Marsember, called Monthall. In the summer of 1375, he was present in Mornmist Temple for the trial of six individuals accused of murder and kidnapping, one of them the same knight of Lathander he had met in 1369. Thought found innocent by Archbishop Chansobal Dreen, Renaud thought it distasteful that a fellow knight should be caught up in such sordid business. He spoke against Jonoleth Palantas being admitted to the Order of the Aster, though not being a senior member of the order, he did not actually vote on the matter. Renaud regards his attempts doubly justified since Jon has embraced the Risen Sun Heresy. The Lord of Wyvern’s Rest will be especially zealous against Jon in the lists.
Prophecy

## Background

Faerûn is full of ~~assholes~~ prophecies. While they're not sure exactly who makes them, it does seem to be in The Party's interest to pay attention. Listed below are the various prophecies and riddles they've received.

**The Main Prophecy**

A desert sun, a rotting man

A pond, glistening, East

An unnamed city

A circle of gold

A false church

A village held in fear

Young wolf howls

Alone with the moon

Far from home he travels

Without hope or fear

He walk the shadows

Searching

***A child will be born***

***Bathed in flames***

***Never burning never learning***

***The cost until it passes***

***Raging he will bring***

***A r(\*&n of blood that***

***Stirs an outcry to drown***

***Faerun in tears***

***This child will unmake the world***

A lost bride

Found at the Harvest Moon

Hair like flames

Burning bright

Pain and love mirror

Eyes like ice

**Riddle from Androsphinx**

Heartless Sting

Weakest know

Burning Piercing

Eyes of Snow

Feeding Sorrow

Draining Joy

Forever Spent

for one lost boy

Main prophecy 2.0

A desert son A vacant man broken chains a pond glistening East a circle of gold a bond never broken a false church hidden in fear a young wolf howls alone with the moon he waits in shadow searching for life far from home he travels - hysterical laughter - without light fear running chasing as the stars watch a child will be born bathed in flames never burning never learning the cost until it passes - unintelligible muttering - of blood that stirs an outcry to drown Faerun in tears this child will unmake the world - heavy panting and sobbing - a lost bride found harvest moon shines hair of flame burning bright pain and love mirror eyes like ice - howling and babbling -
Session 37 6/25/23

Elektrah, Althalus, Brottar, Arden, Lucia

Tasha, Jeff, Bill, Michael, and Megan

The party further investigates the circus and the 'hypnotic' toys presented to the lucky children. They discover that another child is missing, a little girl who lives down by the docks. Asking around the area, the party (namely Althalus) finds out that the little girl lives with her parents above a fish market stall and she was seen walking, almost dazed, down the block a few doors down to the toy store. They enter the shop and discuss toys with the shopkeeper. The special "shiny" toys are made specifically for those particular children and are not for general sale. The part leaves again and regroups to discuss what they should do next. They go to the little girl's home and talk with her parents. She knows better than to run off with some stranger, having lived on the docks her entire life. They are very distraught as she is their only child.

The party goes back to the shop and finds it empty. There is a door at the back of the shop. After some discussion, the party decides to open the door and see if the shopkeeper is in the back room. Brottar goes first and finds himself in a luxurious tent. A djinni floats nearby asking him what he's doing here. Brottar stalls for awhile while the rest of the party enters the tent. After some circular conversation and some non-answers, the party learns that the little girl is here. She's not in the tent, but she is on that plane and she's alive.

No XP given as this is still in the middle of a quest. No loot recovered as there was no combat.

Previous Session ------------- Next Session
Der schweigsame Ort

**Der schweigsame Ort**ist die neunte Folge der ersten Staffel und die neunte Folge von The Magicians.

## Zusammenfassung

Die Reise geht nach England! Dort hoffen Quentin, Alice, Eliot und Penny die Lösung für das Verschwinden der Bestie zu finden. Quentin ist ergriffen von dem Ort, an dem der Autor der „Fillory & Further“-Reihe seine Bücher schrieb. Er stellt jedoch fest, dass die Dinge sich anders entwickeln als gedacht. Unterdessen versucht Julia, ihr Leben nach der Entzugsklinik auf die Reihe zu bekommen.
Session 27 10/2/22

Bill, Jeff, Michael, Tasha, Megan

Brottar, Althalus, Arden, Elektrah, Lucia

The party was scattered around the docks of Baldur's Gate. Arden was in the church doing various cleric-type things. He's approached by a young boy (about 14) with a bird. The bird has a message attached to his leg for Arden. It's a list of the tenants of Kelemvor's faith with a note to apply them to the sword. He's a little confused and suspects he's supposed to use the sword to exercise the tenants. Which is a fair assumption. Elektrah is in the tavern/inn gathering information about the rumors and quests on the job boards and gauging where things are on the map. Lucia is exploring the town along with Brottar, though the goes off on her own after awhile. Althalus is scouting for information about the child he's been tasked with finding. He doesn't hear any information that's relevant. Eventually, Lucia and Brottar meet back up and they head to church so Lucia can do her devotionals. She makes her prayers and puts some gold in the poor box. She and Brottar discuss Ilmater and why Lucia has chosen him for her faith. She grew up on the streets and knows how difficult life can be for the poor. So she does what she can to lighten their burden.

Eventually, everyone ends up back in the tavern to rest. Lucia retires early after being warned not to cause trouble. Althalus plays cards for a few hours but only broke even. Everyone goes to bed for an eventful evening. They get up early the next day, stock up on rations, buy some horses, and then head out of town headed south. The next few days are uneventful. On the 3rd day, the party notices that they are being chased by 4 riders. The riders are gaining on them very quickly. After a crossbow bolt goes wizzing past, the party dismounts their horses and prepares for combat. The riders seem to have some sort of magical blessing that makes them nearly impossible to hit and makes their own weapons far more accurate. Elektrah dispels the magic and the fight continues in earnest. Three of the four riders are taken down, the fourth flees. Arden makes sure the three defeated are not going to die, ties them up and begins the long and tiring process of healing them. The party has several questions that need to be answered.

No loot, 5 horses, 2,500 XP

Previous Session --- Next Session
Staffel 2

Die zweite Staffel von The Magicians wurde in den USA vom 25.01.2017 - 19.04.2017 ausgestrahlt. In Deutschland hatte die erste Folge am 19.10.2017 Premiere bei sixx.

## Handlung

Quentin und seine Freunde müssen sich mit ihren neu erworbenen Fähigkeiten einer Bedrohung entgegenstellen, die die gesamte magische Welt zu zerstören droht.

## Cast

### Hauptrollen

* Jason Ralph als Quentin Coldwater
* Stella Maeve als Julia Wicker
* Olivia Taylor Dudley als Alice Quinn
* Hale Appleman als Eliot Waugh
* Arjun Gupta als Penny
* Summer Bishil als Margo Hanson
* Rick Worthy als Henry Fogg
* Jade Tailor als Kady Orloff-Diaz

### Nebenrollen

* Anne Dudek als Pearl Sunderland
* Kacey Rohl als Marina Andrieski
* Mackenzie Astin als Richard Corrigan und Reynard the Fox
* Keegan Connor Tracy als Professor Lipson
* Charles Mesure als The Beast
* Garcelle Beauvais als Persephone
* Brittany Curran als Fen
* Rizwan Manji als Tick Pickwick
* Arlen Escarpeta als Prinz Ess
* Christopher Gorham als John Gaines
* Trevor Einhorn als Josh Hoberman
* Adam DiMarco als Todd
* Harvey Guillen als Benedict Pickwick
* Imogen Tear als Shade Julia
* Leonard Roberts als Idri
* Sergio Osuna als Rafe

## Episoden

1. Ritter der Kronen2. Elfenrätsel3. Göttliche Selektion4. Der fliegende Wald5. Diplomatie6. Das bedeutet Krieg!7. Plan B8. Brücken durch Zeit und Raum9. Die königliche Lösung10. Gefährliches Wissen11. Die Suche nach den Schatten12. Geopfert13. Das Ende der Magie?
Game Night 20161002

## Background

The Party tries to figure out why they can't go to Faerûn.

The Party, plagued by a mysterious, singing lock of bright red hair, search the alleyways of Sigil to find a portal back to Abir-Toril. Once through, they find themselves deep underground in a cavern plagued with rust monsters, bugbears, gholdakos, and something even more unsettling.

## Players

* Megan: As the Dungeon Master; Lucia
* Michael: As Jon
* Kevin: As Klain
* Barb: As Serendipity
* Tasha: As Megura

## Summary

The Party, at a loss for guidance, asks resident planar travelers and Elminster for assistance in where they may be able to locate a portal back to Faerûn. Both sources suggested looking in the alleyways. There was discussion as to why they were banned from Faerun and Klain theorized that Lucia's Brand marked them as 'enemies of the occupation'.

While out shopping, Lucia, Serendipity, and Megura heard a strange tune being played from a lock of red hair. It would only play when Serendipity held it. When the group rejoined, they searched the alleyways (as suggested) and found a barrel that 'sang' along to the same tune. Opening the barrel revealed a portal showing a lively tavern. Going through the portal, The Party found themselves far underground, in a damp, shadowy cavern. They didn't have much time to get their bearings before being set upon by Rust Monsters, bugbears, gholdakos, and one or more unseen, high level casters. The party heard a distressed cry for help coming from the far side of Megura's Wall of Fire, but are unable to see or offer any assistance at this time.

After dealing with the Rust Monsters and the undead gholdakos, both Jon and Klain found themselves in a maze, leaving the rest of the party to deal with the bugbears until their return. Using his superior grasp of high level magics, Klain spend a few rounds preparing himself and then got himself out of the maze to assist his friends. Jon was still in the maze when this session ended.
Game Night 20140221

## Background

Furgeson is killed off at the start. The Party makes its way into a city, Fydan, where they are poorly received. Kevin makes his first appearance, playing Klain Osctric, priest of Kelemvor. He is recruited to the party's cause.

## Players

* Megan: As the Dungeon Master; Lucia
* Michael: As Jon
* Kevin: As Klain

## Summary

Approaching the large town seen at the end of the last session, The Party is beset by a horde of giant scorpions. Furgeson bravely charges into them, but is carried away, presumed dead. Having no time to mourn, Jon & Lucia make a hurried retreat into the city. In the city, called Fydan, Jon & Lucia are shunned by the populace.

Jon and Lucia stop at a tavern as Jon has gone many days without proper food. Despite not having to eat, Lucia eats with him to blend in with the crowd. After some time, Lucia starts to vomit profusely and then passes out. She is taken by Jon to a temple of Kelemvor in town. A young priest, Klain Osctric, attends to them. He is unable to remove the torcs, and suggests they were placed by powerful magic. His is ordered by his superior to leave Jon and Lucia to their fates. Klain would not have people treated thusly, and agrees to assist Jon & Lucia.

The Party makes to lie low in an abandoned house, but soon run afoul of the town guard. The tight confines of the house mitigate their numbers, and Jon slays three of them. Lucia strips naked and smears herself with rat blood to draw away the ill-trained guard dogs. This takes the guards far away from the abandoned house where they had been searching and the party is able to rest for the night.
Session 30 12/11/22

Althalus, Elektrah, Arden, Brottar, Lucia

Jeff, Tasha, Michael, Bill, Megan

The party finishes up what they had to do in town and decide where to go next. After reading through a book on dragons that Lucia acquired for her, Elektrah suggests that perhaps the party isn't strong enough to take on an adult white dragon. (She's correct). They decide to head south and look for the missing hunters in The Wood of Sharp Teeth. They decide that following the road is probably safer than hiking through the rampant wilderness. While they're traveling they notice that there is a strange popping sound behind them every so often. Althalus and Lucia sneak off to observe from afar. Lucia sees a slight distortion in the air behind the party and points it out to Althalus who sees none of it. Using a clever trick with his Returning Dagger to alert the party that they're coming back, Lucia and Althalus return to the party to describe what they say. Lucia mentions that she smelled brimstone and it smelled like home. Thinking it's either an Imp or a Quasit (depending on where in the planes it's from), the party decides to set a trap. Althalus plays at being sloppy drunk. Drunk enough that the party has to stop and make camp for the night before he hurts himself. After a while, the ground starts to shake suddenly, and after a few moments, an archway appears in the middle of the road. A Gate opens up and a large four-armed creature (Glabrezu) steps out followed by two birdlike creatures (Vrocks). The glabrezu immediately steps closer to Lucia, growls something in abyssal at her (saying the word tanar'ri several times to which Lucia took great offense), and snatches her up in his claw. The party is divided among the three Demons. It was a long, hard, bloody fight, but they were eventually able to kill the two vrocks and, after some impressive fighting by Brottar, drive off the Glabrezu. Lucia was critically injured after having been snagged by the Glabrezu's claw twice and attacked viciously by a vrock. After some serious healing measures, the party decides to make camp for real and rest for awhile before continuing their journey.

1,500 XP

No loot (Vrock bodies turned to ash)

Previous Session -------------- Next Session
Michael Reckoning

## Background

Michael Reckoning is a system for numbering Game Nights. This system is based on two documents resulting from Michael's extreme OCD:

* "Jon Log" Microsoft Excel spreadsheet
* Microsoft Outlook calendar

These two documents provide the only consistent historical record of Game Night. "Michael Reckoning" is a ripoff of Dale Reckoning in Faerûn, which in turn is a ripoff of something else. As with Dale Reckoning being abbreviated "DR," here we have "MR."

## System

MR starts with Session 0 in February of 2014. Game Nights that Michael actually attended are numbered sequentially until October 2016. After this, all Game Nights are numbered, regardless of whether or not Michael was there. (Amazingly, this coincides with the creation of this wiki.) Thusly, there are more actual Game Nights than MR would suggest. Documented Game Nights occurring between MR'd nights are given decimals.

## Numbered Sessions

Following are all numbered Game Nights in MR.
Pantheistic Tournament

## Background

The Pantheistic Tournament is a knightly contest between members of holy orders. Jon participated in the tournament of 1375.

## Introduction

The Pantheistic Tournament is an event in Faerûn, held annually (barring tribulation), that pits representatives of the goodly faiths against one another in a contest of arms. It takes the style of a lord's tournament (versus the older “grand tournament”). As such, events include an archery contest, a one-on-one melee, and crowning event, a joust.

The Tournament was first held between the members of the Triad, and has since come to include other faiths. Owing to its origins, it tends to favor the more lawfully good human deities. Generally, all participants in the joust must be an anointed knight of a recognized holy order. (While a knight from Cormyr might enter the joust, it would be because he was also a member of the Order of the Aster, not because he was a Purple Dragon Knight.) Participation is by invite-only, the lists drawn up by the senior members of the orders involved. Invitees are generally experienced, though younger knights—the up and coming champions of their respective faiths. Participants are usually experienced in combat, and most of them have at least heard of each other, although there always a few surprises.

Many tournaments contains extraordinary entrants, as any person or group having greatly served the cause of good in recent past would be invited. In the last year (1374), the elven crusade against the Demonfey brought many of Evermeet's warriors into contact with the nobility and clergy of the Dalelands, Cormyr, and the Western Heartlands. The champions of this host were invited to this year's tournament.

## Participants

### Deities

Regular participants:

* Tyr
* Torm
* Ilmater
* Helm
* Lathander
* The Red Knight
* Chauntea
* Sune

Irregular participants:

* The Seldarine
* Kelemvor
* Arvoreen
* Yondalla & Her Children
* Clangeddin Silverbeard
* Moradin & the Morndinsamman

### Organizations

* Companions of the Noble Heart
* Eternal Order
* Everwatch Knights
* Hammers of Grimjaws
* Holy Warriors of Suffering
* Knights of Holy Judgment
* Knights of the Merciful Sword
* Order of the Aster
* Order of the Chalice
* Order of the Gauntlet
* Order of the Golden Lion
* Order of the Radiant Heart
* Order of the Red Falcon
* Order of the Ruby Rose
* The Elven Crusade
* Trueblades
* Vigilant Eyes of Duty

## Tournament of 1375

### Famous Entrants

* Sir Roger de Corbray
* Sir Roland Ammakyl
* Lord Renaud Monthor
* Lord Aelthfrith Avilar
* Lord Jonoleth Palantas
* Lady Lyra Crownwood
* Sir Rachel Dalla

### Famous Attendees

* Piergeiron the Paladinson: Grand Judge
* Seiveril Miritar: Judge
* Wessalen Dannihyr: Judge
* Phindrake Korlaunt: Judge
* Gordon Stakaria: Judge
* Alustriel Silverhand
* Nasher Alongondar
* Alusair Obarskyr
* Entar Silvershield
* Daelegoth Orndeir
* Chansobal Dreen
* Ulraunt
* Hadriel
Session 34 4\16\23

Bill, Tasha, Megan, Jeff, Michael

Brottar, Elektrah, Lucia, Althalus, Arden

The party leaves the necromancer's lair after soundly defeating his horde of undead. While heading back to The Friendly Arms Inn in Beregost, The party hears several reptilian screeches. Elektrah is able to track them down through the woods. They come face to face with a 5 headed Pyrohydra. The battle begins with a large blast of fire that gravely injures Lucia. After some intense attacks, the monster was slain and the useful parts were harvested (fire glands, heart, skin, etc). After some serious healing, the party continues on its way to Beregost. They report the success of the pyrohydra and the necromancer (who is still alive, unfortunately) to the innkeeper. The innkeeper will send a messenger to Baldur's Gate to collect and bring the bounty back. The innkeeper will keep it safe until the party returns for it.

They continue on their way to Candlekeep. A magic mouth appears on the door and asks them what they want. Arden explains that they are there seeking entry into Candlekeep for research purposes. They put their offerings on a table and the door opens. They all head into the gigantic library, each setting off to do their own research. Arden is looking for the prophecy. Brottar is studying architecture and stonework. Elektrah is researching dragons, specifically the white dragon that's making a nuisance of itself. Lucia is looking up demons and tieflings.

Arden is brought the more complete version of the prophecy and discovers that Brother Cain translated it from High Deific. Elektrah learns more about the white dragon (TBD at a later session).

Experience for the Pyrohydra - 800 XP

Previous Session ---------- Next Session
Game Night 20140212

## Background

The Party wakes up in a wagon, and tries to make to safety in a hostile desert.

## Players

* Megan: As Dungeon Master and Lucia
* Michael: As Jon
* Steve as Furgeson

## Victories

Jon: Giant Scorpion (2)

Others: Giant Scorpion (?)

## Summary

The Party wakes up shackled in a wagon. Everyone wears a torc, which weakens their abilities. Lucia is upset by this, indicating that she has a phobia of being collared. After some hours of travel, one of the wagon's attendants enters to give the party dirty water and old bread. This individual derisively refers to Jon as "My Lord"; Jon takes this in sincerity, indicating that Jon has a phobia of sarcasm.

The wagon is attacked by giant scorpions which shatter the walls of the wagon. This allows Lucia some extra wiggle room and she's able to pick the lock of her shackles. She unlocks everyone else and they scramble outside to find our captors apparently slain. They see the remains of a massacre. They're able to arm themselves with the arms/armor of their captives. Furgeson finds a bow and takes position on top of the shattered wagon. Jon finds a sword and attacks from the ground.

After the battle, they see they are in a great desert. Furgeson helps us find water, a small oasis. There, they are attacked by a giant scorpion, which is dispatched by Jon. They follow the road traveled by the wagon, and are attacked again by scorpions, with The Party defeats. In the distance, they see a large town, intending to make for it in the morning.
Session 42 10/1/23

Brottar, Althalus, Elektrah, Arden, Lucia

Bill, Jeff, Tasha, Michael, Megan

* Lucia and Althalus find the man they're looking for and beat him to death, ending with a brick to the face.
	+ They take some of his blood and use it to mark his door with the Mark.
* Elektrah searches for the families of the missing children. She finds two - Both little boys were taken from school and are in the same class.
* There was talk of a single Minotaur leaving the city through the East gate. It was noteworthy because most minotaurs stay close to each other when in a town/city.
* Arden hears from his church that there is a big event coming up on the Harvest Moon. Several high level mages (including Khelben Arunson) are going to try to raise a city out of the High Moors.
* Tensions are rising back in Brottar's home clan. There are two expeditions out - one is looking for an ancient magical item, the other is looking for an ancient crown. Whomever finds one of them is blessed by Moradin and will be the next king.
* The Brotherhood of the Black Road has been through town, but not for a few weeks.
* The party looks at the map and tries to determine where the minotaur could have gone. The possibilities are - the south road, the north road, or the Black road (east).
	+ They opt to go directly east deciding that the minotaur is trying to avoid being seen.
* The party finds a small campsite. It looks to be about a week old.
	+ The speculation being that the minotaur and the child camped here. The child waited here while the minotaur went to town to get supplies. They are also expecting them to head towards Goldenfields

2,000 XP - for plot related things

Previous Session ------- Next Session
Amaunator

## Background

Amaunator is the ancient sun god of Netheril. For a millennia, he looked over humanity's greatest civilization.

### Lathander

After Netheril's destruction, Amaunator vanished, seemingly dead. A new god, Lathander, took up his power.

### Risen Sun Heresy

In the last century, some in the Church in Faerûn have insisted that Lathander is in fact an aspect of Amaunator; that they are one in the same.

## Church of Lathander

The Church's doctrine encourages growth, hope, invention, and prosperity for humanity and its allies. The Church of Lathander is one of the most visible ones on Faerûn, known for its magnificent cathedrals. All of them face east, so the rising sun can pour through the fabulous stained glass windows at the end of the presbitery.

### Heiarchy

The Church recognizes no central pontiff. All ordained priests are addressed as "Dawnbringer." Further titles recognize a deeper communion with Lathander:

1. Dawngreeter
2. Dawnlord
3. High Dawnlord
4. Dawnmaster
5. Morninglord

Higher ranking priests often enjoy a degree of temporal power in the areas where they reside. They are known as bishops and archbishops.

### Military

The Church maintains guards and men-at-arms as any other wealthy organization. It also anoints knights to serve the church. Knights of the Church are generally under the command of a local Dawnbringer.

* Oath of a Knight of the Church of Lathander: "I do solemnly swear by the Morninglord and His Name, and in free and voluntary desire, to serve as a Knight of the Church of Lathander. I do swear by His holy power, to be both a true and honorable knight, to obey my commanders and to aid the faithful. I also swear by all that is dear unto me, to aid those less fortunate than I, to relieve the distress of the world, and to fulfill my knightly obligations."

The Order of the Aster is the Church's elite military wing. Its officers extend membership to paladins with a history of valiant service, along with veteran knights who take holy vows. High nobility in areas of the Church's influence are sometimes given honorary memberships. The Order is a loosely organized brotherhood; its members further the Church's agenda at their discretion. In times of need, however, the members of the Order comes together, and its officers function as field commanders.

## History

Jon has always worshipped Lathander, seemingly as a matter of course.

Sometime in the 1370s DR, He moved His House from Elysium to Celestia.

In MR 34, Jon Palantas entered a portal to the upper planes. There, he personally beheld The Sun, assuring in the paladin's mind that the Risen Sun Heresy was in fact the true gospel.

Amaunator is served by An'ha El'Däleanna.
Session 39 8/20/23

Althalus, Elektrah, Arden, Lucia

Jeff, Tasha, Michael, Megan

The party decides they've done everything they can for the town and decide to depart. The bartender suggests they travel using a boat called the WaveRunner. The party finds this suspicious and decide to be very sneaky and deceptive. They book passage on the boat which is set to leave in two days. They make up the beds in their rooms to make it look like they're sleeping and spend the night somewhere else. They pay for passage to Elturel via mail carriage. They get a fair ways down the trail when they are stopped by some scary, heavily armed warriors. A glance at their armor shows that they are devotees of Bhaal. They tell the party that they are going the wrong way. They are chasing a HERD and they are going the wrong way. They are again directed to the WaveRunner for passage. They return to the town and find the innkeeper very upset that their rooms were trashed - pillows destroyed, linens shredded, some kind of goo all over the blankets. The party goes upstairs to investigate and find spider ichor all over their beds. Something had indeed trashed their rooms. After settling with the innkeeper for damages, a group of barbarians enter the bar and start to drink and celebrate a successful trading venture. Lucia and Elektrah dress scantily and go down to dance for the drunken men. Althalus quietly pickpockets them and scores about 30 gp. They three go out to have a night out on the barbarian's coin. They stumble into a tattoo parlor and all of them get tattoos. Lucia gets the symbol they've seen everywhere tattooed on her left arm. Althalus and Elektrah get very intricate tattoos. The next day, they stumble onto the boat which takes them to Baldur's Gate.

I don't remember how much XP I gave for this session.

Loot - 30gp, some spider ichor.

Previous session ----- Next Session
Session 19 4/3/2022

Duriel, Arden, Brottor, Elektrah, Lucia

Jeff, Michael, Bill, Tasha, Megan

The party leaves The Hill of Lost Souls after putting 3 wraiths to rest. They travel for a few days following the meandering stream westward, looking for the source of the corruption. They enter the Forest of Wyrms and, eventually, come across some very intimidating tracks. After, cautiously, following the trail, the party finds a large, freshly created clearing housing a small (relatively) green dragon. Carefully approaching the dragon, Lucia attempts to reason with the dragon and ask if it knows what is causing the foul water in the stream. The dragon doesn't know and doesn't seem to care. He does ask for a toll for travelling through his forest. He offered a toll instead of, say, eating them. Duriel offers the magic ring he picked up in the Alchemy tower in Evereska. The dragon is not impressed because he couldn't explain what the ring did. Lucia offers a few gems when the party balked at her suggestion that the just kill the dragon. They all agree to one gem for each person and the ring. He directs them place them in a hollowed out stump with the rest of his treasure. Duriel puts the ring the stump and starts to walk away. Lucia grudgingly puts 5 gems in the stump. One of them lands on the ring and cracks open. Everything with a 10 foot radius of the stump, including Lucia and Duriel, levitate 10 feet into the air. The dragon finds this absolutely hilarious and lets them leave without eating them. Lucia and Duriel are towed behind the party with rope until the spell ends.

After travelling for another two days, they come to a cluster of hills with the stream running through them. The water is foul, clouded, and dark. They found three caves, two on the left side, one on the right. The bottom cave on the left side has some black sludgy water running out of it mouth and into the stream. This seems to be source of the filth in the water. They hear some grunting and howling noises, but it's hard to pinpoint the location due to the echoes in the hills. They start at the top cave on the left which houses two trolls. After some very creative combat maneuvers involving Spiked Growth, the party eventually kills both trolls, burning them with Elektrah's fire spells. They discovered that one of the stones turned a troll invisible. The party finds two piles of furs and a pile of straw in the back of the cave. The wall the straw is against has some cave water running down the wall and the straw seems to be used as their latrine. The party found 50 gold, an old and rusty short sword, and a pouch of herbs which seem to be from the mint family (peppermint, spearmint, catnip?)

After some discussion they decide to explore the bottom cave where the black water was coming out.

3,600 XP (Trolls x 2) 50 gp (10 each)

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The Magicians

**The Magicians** ist eine US-amerikanische Fantasy-Drama-Serie. Sie basiert auf dem gleichnamigen Roman von Lev Grossman.

Hauptfigur ist Quentin Coldwater, welcher am Brakebills College for Magical Pedagogy ein Studium der Magie beginnt. Dort muss er feststellen, dass die magische Welt aus seinen Lieblings-Kinderbüchern tatsächlich existiert und eine Gefahr für die Menschheit darstellt.

## Episoden

* Staffel 1
* Staffel 2
* Staffel 3
Brücken durch Zeit und Raum

**Brücken durch Zeit und Raum** ist die achte Folge der zweiten Staffel und die 21. Folge von The Magicians.

## Zusammenfassung

Julia hat durch den Exorzismus ihren Schatten verloren. Dieser neue Umstand hat einen starken Einfluss auf ihr Verhalten. Sie stellt sich gegen Quentin, der ihr vorschlägt, Fillory zunächst nicht zu verlassen. Quentin wiederum schlägt sich mit seinen eigenen Problemen herum: Niffin-Alice, der er seinen Körper zur Verfügung gestellt hat, entwickelt ein aktives Eigenleben und scheint etwas im Schilde zu führen.
Magia Arcana

> "Poucas coisas podem ser consideradas como verdade absoluta nesse mundo e ainda menos numerosas são as que podem assim ser consideradas através de todos eles.
>
>

> A magia utilizada por humanos e deuses através de todos os universos e realidades é apenas uma variação, uma manifestação de algo muito maior. Mesmo o que chamamos de magia arcana não passa da aplicação de uma fração do poder real: a verdadeira magia arcana pura. Tal poder gera a vida, é dele que são feitas as nossas almas e é por isso que são tão fortes. O poder arcano puro é simplesmente impossível de ser barrado. Não existe defesa, neste mundo ou em qualquer outro, através de todas as infinitas realidades, de todos os universos que já existiram ou irão existir, não existe nada que possa parar o poder arcano.
>
>

> E é disso que são feitos os monstros que você pretende enfrentar... "
>
>
Magia

> *"Ma.gi-kha. Em algumas culturas antigas, o nome era usado para definir dons sobrenaturais raros que permitiam a algumas pessoas o controle sobre a natureza. Os primeiros "magos" usavam seus dons para obter as melhores colheitas, ameaçar rivais, encantar as pessoas com o inexplicável ou até mesmo para governar. "*
>
>

> - Crystal
>
>

Magia é a energia fundamental da qual derivam todas as coisas. É dividida em duas partes: Arcana e Trevas, representando respectivamente a criação e destruição.

Ambas as partes da magia estão englobadas em um fator fundamental chamado de realidade. Assim como a arcana e sombria utilizam-se da energia fundamental para alterar o mundo ao seu redor, o domínio sobre o plano mágico transcendente a ambos daria ao usuário total controle sobre a realidade em si, podendo fazer qualquer coisa sem limites.
Im Geiste gefangen

**Im Geiste gefangen**ist die vierte Folge der ersten Staffel und die vierte Folge von The Magicians.

## Zusammenfassung

Quentin traut seinen Augen kaum, als er nach dem Aufwachen feststellt, in einer Nervenklinik zu liegen. Angeblich sei eine gerichtliche Anordnung für seine Situation verantwortlich, doch Quentin weiß, wer wirklich dahintersteckt: Durch einen Zauber von Julia und Marina kann er der Klinik nicht entkommen. Nur, wenn alle magischen Schutzschilder von Brakebills deaktiviert werden, kann er seinem Unheil entfliehen.

## Cast

### Hauptdarsteller

* Jason Ralph als Quentin Coldwater
* Stella Maeve als Julia Wicker
* Olivia Taylor Dudley als Alice Quinn (Illusion)
* Arjun Gupta als Penny Adiyodi
* Hale Appleman als Eliot Waugh
* Summer Bishil als Margo Hanson

### Nebendarsteller

* Rick Worthy als Henry Fogg
* Jade Tailor als Kady Orloff-Diaz
* Kacey Rohl als Marina Andrieski
* Tembi Locke als Jennifer London (Illusion)
* Spencer Garrett als Ted Coldwater (Illusion)
* Rose Liston als Jane Chatwin
* Valerie Tian als Faye (Illusion)
* Matthew Beairsto als Madness Maker
* Kevin Li als Li
Die Mayakovsky Zirkumstanzie

**Die Mayakovsky Zirkumstanzie**ist die siebte Folge der ersten Staffel und die siebte Folge von The Magicians.

## Zusammenfassung

Eine ungewöhnliche Unterrichtseinheit wartet auf die Studenten von Brakebills. Unter der Leitung des seltsamen Professors Mayakovsky lernen sie, ihre magischen Fähigkeiten zu verinnerlichen und sich den Risiken zu stellen – das alles in der Abgeschiedenheit der Antarktis. Dort bietet sich auch der perfekte Raum, um zwischenmenschliche Schwierigkeiten anzusprechen, denen der ein oder andere bislang aus dem Weg gegangen ist.
The Party

## Introduction

"The Party" refers to all player characters and their immediate companions and class features. The Party is called thus because no one is creative enough to come up with a clever name for the group. This page attempts to list every character and creature who has ever been considered a member of The Party.

## Establishment

The Party's genesis began in the spring of 1374 when the entire party was captured as slaves in the Anauroch Desert.

## Members

### Player Characters

Members are listed by order joined.

1. Lucia DiMaggio - Tiefling Rogue
2. Arden Greystone - Human Cleric
3. Eilonwy - Gnome Bard
4. Elektrah Rae - Elf Driud
5. Brottar - Dwarf Fighter
6. Duriel - Elf Ranger (imprisoned for being creepy around an orphanage)
7. Althalus - Human Rogue

### Exhaustive List

And now, absolutely everybody.

1. Lucia - Alive (briefly dead, but got better)
2. Arden Greystone - Alive
3. Eilonwy - Alive, missing
4. Elektrah Rae - Alive
5. Brottar - Alive
6. Slave Guard - Dead
7. Wagon Driver - Dead
8. Duriel - Alive, imprisoned
9. Althalus - Alive
Aritor Cain

## History

Having searched the length and breadth of Faerun for the missing Bryce, The Party encountered Aritor Cain attempting to sacrifice Bryce to vile powers with hopes of imprisoning his soul in a gemstone and preventing the prophecy that foretold the end of the world. The Party defeated his large force of fiendish creatures, and Jon defeated him on the steps of his black altar. His body was destroyed when a statue fell on him. He fell on the blade of the sacrifical dagger (Blade of Betrayal) and his soul was imprisoned in the soulstone intended for Bryce.
The Planes

The Planes represent all of reality in Dungeons & Dragons. There are many theories as to the logical arrangement of the planes. Most learned persons subscribe to the Great Wheel cosmology, discussed here.

## Introduction

A "plane" is an extremely large area that has certain physical characteristics. There are broadly several types planes.

* Prime Material Plane: This is the normal world. Planets exist here, such as Toril, on which the continent of Faerûn sits. The worlds of the Prime are planets only in the sense that they are spheres of terrestrial size. They do not orbit suns; stars and other astronomical phenomena are the work of gods.
* Inner Planes: Surrounding the Prime are the elemental planes. These four greatest of these are the classical elements: Fire, water, earth, and air.
* Outer Planes: While the Inner Planes and Prime are composed of elements which form their environments, the outer planes are formed of ideas given form. This is where angels, devils, demons, and gods reside. Each Alignment has its own plane. Many outer planes have "layers," which while sharing the same alignment as the parent plane, manifest it in different ways; e.g., there are both scorching and freezing parts of Hell.
* Astral Plane: Think of this as outer space, and the other planes planets and stars. The astral plane is what everything else exists in, and is mostly empty space.

## Outer Planes

Each alignment has its own matching plane, with several that are "inbetween" alignments.
Good

* Lawful Good: Seven Mounting Heavens of Celestia. Often simply called a "Heaven," this is a vast city, ruled by order and goodness. It is the most heavily fortified place in the planes, standing as a bulwark against the endless armies of the lower planes.
* Neutral Good: Elysium
* Chaotic Good: Arborea

Neutral

* Lawful Good/Lawful Neutral: Arcadia
* Lawful Neutral: Mechanus. A vast clockwork of gears, some continent sized, moving according to perfect order. Some sages believe Mechanus is actually a giant machine that powers the planes.
* Neutral: The Outlands. A mostly empty space between all the other Outer Planes. At its center, on top of a great spire is Sigil, the City of Doors.
* Lawful Evil/Lawful Neutral: Acheron
* Chaotic Good/Chaotic Neutral: Ysgard
* Chaotic Neutral: Limbo
* Chaotic Evil/Chaotic Neutral: Pandemonium

Evil

* Lawful Evil: The Nine Hells of Baator. Here those who were wicked in life are given their just punishment. It is ruled by devils, who fight the endless Blood War with demons.
* Neutral: Tarterian Depths of Carceri
* Evil: Infinite Layers of the Abyss. The Abyss is much larger than any of the other Outer Planes, being composed of hundreds (some say 666) layers, each ruled by its own demon lord. The Abyss fights the Blood War against Hell.