recursal/Fanatic-Fandom huggingface dataset:
Battle Pass

**Battle Pass** in *Ninja Must Die* is a rewards system where rewards are earned for completing daily and monthly trials. More rewards can be earned by paying to upgrade to a Golden Battle Pass.

## Trial points

Obtain Trial points by completing Daily and Monthly Trials. Every 100 points increases the Battle Pass level by 1m after which the corresponding Trial Rewards can be claimed.

## Daily Trials

Daily Trial quests will refresh at 15:00 each day. The quest will be automatically completed once the requirements are met.

When Trial points reaches a certain number each day, players will receive an additional Daily Trial Reward while upgrading their Battle Pass.

After reaching Eminent Ninja and Shadow Ninja, rewards from Daily Trials will be increased.

## Monthly Trials

Monthly Trial quests are opened in phases and shall remain open until the end of the Battle Pass period.

Each phase contains 4 new quests, which open every 7 days starting from the first day of the Battle Pass (Day 0, 7, 14, 21).

Completing trial quests rewards players with lots of trial points, and each quest may only be completed once.

### List of Monthly Trials

Note that many monthly trials share the same name, but have different, though usually related requirements. Available Monthly Trials may include:

## Trial Rewards

When the event begins, the Common Battle Pass opens automatically, which can be leveled up to unlock the rewards of each corresponding battle pass level.

The Golden Battle Pass rewards can be unlocked by purchasing the pass. You can obtain all the unlocked rewards up until your current level after purchasing the Golden Battle Pass at any time during the event.

Once your Battle Pass reached level 30, you will receive an additional Battle Pass Chest for every 5 levels. For every 5 levels, 1 chest is rewarded for the Common Battle Pass, and 2 for the Golden Battle Pass.
Fire Rattle

**Fire Rattle** is a relic in *Ninja Must Die*.

## Description

To suppress Kuro's overflowing fire energy when kuro was born, the Grand Elder applied the Fire Manipulation Technique to this ordinary object, which also happened to be the first toy Kuro ever received. Every five years, the Grand Elder would modify it to strengthen its effects, but Kuro became increasingly resistant to carrying it around.

## Effects

### SS+3

* ATK +222
* Max HP +70

### SS+2

* ATK +181
* Max HP +64

### SS+1

* ATK +161
* Max HP +58

### SS

* ATK +131
* Max HP +42

### S

* ATK +71
* Max HP +30
Mutual Destruction

## Mutual Destruction

### Goldfish coin cost

500

**Mutual Destruction** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Strike the Boss for 5~7x ATK DMG, but current HP becomes 1
* Lv.2: Strike the Boss for 5~7x ATK DMG, but current HP becomes 1, price -5
* Lv.3: Strike the Boss for 5~7x ATK DMG, but current HP becomes 1, price -10
* Lv.4: Strike the Boss for 5~7x ATK DMG, but current HP becomes 1, price -12
* Lv.5: Strike the Boss for 5~7x ATK DMG, but current HP becomes 1, price -15
MVP Trophy

**MVP Trophy** is a relic in *Ninja Must Die*.

## Description

In a friendly basketball match with a neighboring village, Kuro took off from the backcourt, performed the "Super Dragon Tornado" slam dunk, defeated the opponents and earned the MVP of the game.

## Effects

### SS+3

* Starting with 3 Stacks of Soul of Fire effect (Activate after unlocking Soul of Fire)
* ATK +129
* Soul of Fire stacking limit change to 4

### SS+2

* Starting with 3 Stacks of Soul of Fire effect (Activate after unlocking Soul of Fire)
* ATK +112

### SS+1

* Starting with 2 Stacks of Soul of Fire effect (Activate after unlocking Soul of Fire)
* ATK +83

### SS

* Starting with 2 Stacks of Soul of Fire effect (Activate after unlocking Soul of Fire)

### S

* Starting with 1 Stacks of Soul of Fire effect (Activate after unlocking Soul of Fire)
Ghost On

## Ghost On

### Goldfish coin cost

200

**Ghost On** is a C quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Continue running for 16 sec after death
* Lv.2: Continue running for 16.2 sec after death
* Lv.3: Continue running for 16.5 sec after death
* Lv.4: Continue running for 16.8 sec after death
* Lv.5: Continue running for 17 sec after death
Ghost Tear Muramasa

**Ghost Tear Muramasa** is a weapon in *Ninja Must Die*.

## Description

A thousand fatalities are but a drop in the ocean.

## Refinement

1. No Refine Effect
2. ATK +30, increase the upper limit of level to 60
3. ATK +60. Score +10%, increase the upper limit of level to 70
4. ATK +100. Score +30%, increase the upper limit of level to 80
5. ATK +140. Score +60%, increase the upper limit of level to 90
6. ATK +140. Score +60%, increase the upper limit of level to 90. ***Increase the trigger rate of 3 Sword Blasts***
7. ATK +140. Score +60%, increase the upper limit of level to 90. Increase the trigger rate of 3 Sword Blasts. ***Skill CD -1s***
8. ATK +140. Score +60%, increase the upper limit of level to 90. ***Increase the trigger rate of 3 and 4 Sword Blasts.*** Skill CD -1s
9. ATK +140. Score +60%, increase the upper limit of level to 90. Increase the trigger rate of 3 and 4 Sword Blasts. ***Skill CD -2.5s***
10. ATK +140. Score +60%, increase the upper limit of level to 90. ***Minimum Number of Sword Blast increased to 3.*** Increase the trigger rate of 3 and 4 Sword Blasts. Skill CD -2.5s

## Limit breaks

1. ***Maximum Number of Sword Blasts increased to 5.*** Maximum Level +2.
2. ***Weapon Skill has a 20% chance of dealing a Crit Hit***. Maximum Number of Sword Blasts increased to 5. Maximum Level +4.
3. Weapon Skill has a 20% chance of dealing a Crit Hit. Maximum Number of Sword Blasts increased to 5. ***Increase the trigger rate of 5 Sword Blasts.*** Maximum Level +6.
4. Weapon Skill has a 20% chance of dealing a Crit Hit. Maximum Number of Sword Blasts increased to 5. Increase the trigger rate of 5 Sword Blasts. ***Weapon Skill Damage +10%.*** Maximum Level +8.
5. ***Weapon Skill has a 30% chance of dealing a Crit Hit. Weapon Skill Crit Damage +20%.*** Maximum Number of Sword Blasts increased to 5. Increase the trigger rate of 5 Sword Blasts. Weapon Skill Damage +10%, Maximum Level +10."

## Coefficient

 Express gratitude:普通人(SH,헤세) offered full configuration weapon,月枫·疏影 tested data
Ice Protection (All)

## Ice Protection (All)

### Goldfish coin cost

550

**Ice Protection (All)** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: The entire Team casts Ice Crystals for 8.4 sec
* Lv.2: The entire Team casts Ice Crystals for 8.5 sec
* Lv.3: The entire Team casts Ice Crystals for 8.6 sec
* Lv.4: The entire Team casts Ice Crystals for 8.7 sec
* Lv.5: The entire Team casts Ice Crystals for 8.8 sec
Fire Bansho Fan

**Fire Bansho Fan** is a weapon in *Ninja Must Die*.

## Description

One of the Three Artifacts held by the Ninja Master. A truly legendary object.

## Refinement

1. No Refine Effect
2. ATK +30, increase the upper limit of level to 60
3. ATK +60. Score +10%, increase the upper limit of level to 70
4. ATK +100. Score +30%, increase the upper limit of level to 80
5. ATK +140. Score +60%, increase the upper limit of level to 90
6. ATK +140. Score +60%, increase the upper limit of level to 90. ***Skill Damage +5%***
7. ATK +140. Score +60%, increase the upper limit of level to 90. Skill Damage +5%. ***Skill CD -1s***
8. ATK +140. Score +60%, increase the upper limit of level to 90. ***Firebolt Size +10%.*** Skill Damage +5%. Skill CD -1s
9. ATK +140. Score +60%, increase the upper limit of level to 90. Firebolt Size +10%. Skill Damage +5%. ***Skill CD -2.5s***
10. ATK +140. Score +60%, increase the upper limit of level to 90. ***Firebolt Size +10%. Skill Damage +15%.*** Skill CD -2.5s

## Limit breaks

1. ***Firebolt Size +10%. Weapon Skill CD -1s.*** Maximum Level +2.
2. Firebolt Size +10%. ***Weapon Skill Damage +10%.*** Weapon Skill CD -1 sec. Maximum Level +4.
3. ***Firebolt Size +20%.*** Weapon Skill Damage +10%. ***Weapon Skill CD -2 sec.*** Maximum Level +6.
4. ***Weapon Skill has a 20% chance of dealing a Crit Hit.*** Firebolt Size +20%. Weapon Skill Damage +10%. Weapon Skill CD -2 sec. Maximum Level +8.
5. Weapon Skill has a 20% chance of dealing a Crit Hit. Firebolt Size +20%. ***Weapon Skill Damage +22%.*** Weapon Skill CD -2 sec. Maximum Level +10.

## Coefficient

Full:7.8
 Detailed:The first collision is 1.32,then start with 0.6 and decrease by 0.06 every two collisions(like 2 and 3
 Express gratitude:普通人(SH,헤세) offered full configuration weapon,月枫·疏影 tested data
Ironclad

**Ironclad** is a support ninja in *Ninja Must Die*.

## Description

Always wears a set of iron armor. Does not smile much.

## Biography

The examiner of the Ninja Selection Test. His origins are unclear, but he is an Elite Senior Ninja of the Ninja Village.

He is an elite ninja who also serves as a highly experienced examiner for every Ninja exam conducted in Ninja Village. When Ninja Village was being attacked, he fought alone to protect his students. After that, his whereabouts remains a mystery.

## Personality

Meticulous, precise, strict, and responsible.

### Ambition

To cultivate the next generation of elite ninjas for Ninja Village.

## Perks

 Hidden Infiltration
 Disguise
 Philosophy
 Astrology
 Thought
Maintaining Sense

Maintaining Sense is the 3rd episode of NWR Futures.

## synopsis:

When brand new maintenance coaches emerge and are going to be tested on the ffharquar branchline. a nervous breakdown sparks ups with Annie, Clarabel, Elsie and Henrietta. This takes a turn for the worst, when Hastings accidentally couples up to Annie and Clarabel, taking them to the scrapyard. However Thomas, Percy and Toby come to their rescue to retrieve them. The episode ends with the 2 coaches being reunited with their friends, and not having nervous breakdowns over new coaches.
Blossom Shuriken

**Blossom Shuriken** is a relic in *Ninja Must Die*.

## Description

A new type of shuriken designed by Captain Aoki in combination with the Shadow Cloning Technique. The end result, however, does leave something to be desired.

## Effects

### SS+3

* Shuriken Orbs have a 50% chance to change into Blossom Shuriken, Blossom Shuriken ATK +1482
* DMG from Bosses -2%

### SS+2

* Shuriken Orbs have a 50% chance to change into Blossom Shuriken, Blossom Shuriken ATK +1282
* DMG from Bosses -2%

### SS+1

* Shuriken Orbs have a 50% chance to change into Blossom Shuriken, Blossom Shuriken ATK +1084
* DMG from Bosses -2%

### SS

* Shuriken Orbs have a 50% chance to change into Blossom Shuriken, Blossom Shuriken ATK +890
* DMG from Bosses -2%

### S

* Shuriken Orbs have a 50% chance to change into Blossom Shuriken, Blossom Shuriken ATK +650
* DMG from Bosses -2%
Battle Drum

## Battle Drum

### Goldfish coin cost

600

**Battle Drum** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: The entire Team's ATK +18.2% for 20 sec, can be used 2 times
* Lv.2: The entire Team's ATK +18.3% for 20 sec, can be used 2 times
* Lv.3: The entire Team's ATK +18.4% for 20 sec, can be used 2 times
* Lv.4: The entire Team's ATK +18.5% for 20 sec, can be used 2 times
* Lv.5: The entire Team's ATK +18.6% for 20 sec, can be used 2 times
Lightning Sword

## Lightning Sword

### Skill

Lightning Ball tracks

**Lightning Sword** is a weapon in *Ninja Must Die*.

## Description

Listen carefully, and you can hear this weapon hiss.

## Refinement

1. No Refine Effect
2. ATK +20. Score +10%, increase the upper limit of level to 60
3. ATK +30. Score +10%, increase the upper limit of level to 70
4. ATK +40. Score +20%, increase the upper limit of level to 80
5. ATK +50. Score +20%, increase the upper limit of level to 90
Seal

**Seal** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Seal a random opponent player's Ninjutsu, preventing its use for 7.2 sec. Opponent player recovers 25% Ninjutsu Energy after it's finished
* Lv.2: Seal a random opponent player's Ninjutsu, preventing its use for 7.3 sec. Opponent player recovers 25% Ninjutsu Energy after it's finished
* Lv.3: Seal a random opponent player's Ninjutsu, preventing its use for 7.4 sec. Opponent player recovers 25% Ninjutsu Energy after it's finished
* Lv.4: Seal a random opponent player's Ninjutsu, preventing its use for 7.5 sec. Opponent player recovers 25% Ninjutsu Energy after it's finished
* Lv.5: Seal a random opponent player's Ninjutsu, preventing its use for 7.6 sec. Opponent player recovers 25% Ninjutsu Energy after it's finished
Tengu's Fang

* SS
* S

**Tengu's Fang** is a relic in *Ninja Must Die*.

## Description

A sacred relic of the Tengu Clan. Legend has it that the holder can gain the power of the wind. A one-of-a-kind relic exclusive to Souga.

## Effects

### SS+3

* Score +88%
* Weapon Skill ATK +365

### SS+2

* Score +70%
* Weapon Skill ATK +299

### SS+1

* Score +54%
* Weapon Skill ATK +235

### SS

* Score +45%
* Weapon Skill ATK +175

### S

* Score +24%
* Weapon Skill ATK +126
Mighty Iron Helmet

* SS
* S

**Mighty Iron Helmet** is a relic in *Ninja Must Die*.

## Description

A helmet imbued with thunder that was crafted by Riki using mechanical knowledge acquired from studying in the Land of Steam, with additional reference to the illustrated "Panda Z" scroll.

## Effects

### SS+3

* Lightning direction changes to forward
* Talent - Fury of Lightning ATK +1000
* Max HP +105

### SS+2

* Lightning direction changes to forward
* Talent - Fury of Lightning ATK +846
* Max HP +87

### SS+1

* Lightning direction changes to forward
* Talent - Fury of Lightning ATK +711
* Max HP +76

### SS

* Lightning direction changes to forward
* Talent - Fury of Lightning ATK +614
* Max HP +65

### S

* Lightning direction changes to forward
* Talent - Fury of Lightning ATK +394
* Max HP +43
Dragon Spirit Mask

**Dragon Spirit Mask** is a relic in *Ninja Must Die*.

## Description

Kuro, who wore this mask to attend the Ninja Village masquerade ball, received a participation award from the organizers as a form of encouragement.

## Effects

### SS+3

* "Fire Element" ATK +241
* DMG from Boss(es) -9%

### SS+2

* "Fire Element" ATK +207
* DMG from Boss(es) -8%

### SS+1

* "Fire Element" ATK +176
* DMG from Boss(es) -7%

### SS

* "Fire Element" ATK +144
* DMG from Boss(es) -6%

### S

* "Fire Element" ATK +96
* DMG from Boss(es) -4%
Dragon's Feast

**Dragon's Feast** is a weapon in *Ninja Must Die*.

## Description

Kitchenware used by the Kitchen Master, it is also a terrifying weapon that can skewer many an enemy with ease.

## Refinement

1. No Refine Effect
2. ATK +30, increase the upper limit of level to 60
3. ATK +60. Score +10%, increase the upper limit of level to 70
4. ATK +100. Score +30%, increase the upper limit of level to 80
5. ATK +140. Score +60%, increase the upper limit of level to 90
6. ATK +140. Score +60%, increase the upper limit of level to 90. ***Skill Damage +5%***
7. ATK +140. Score +60%, increase the upper limit of level to 90. Skill Damage +5%. ***Skill CD -1s***
8. ATK +140. Score +60%, increase the upper limit of level to 90. ***Likelihood of blocking damage twice +50%.*** Skill Damage +5%. Skill CD -1 sec.
9. ATK +140. Score +60%, increase the upper limit of level to 90. Likelihood of blocking damage twice +50%. Skill Damage +5%. ***Skill CD -2.5 sec.***
10. ATK +140. Score +60%, increase the upper limit of level to 90. Likelihood of blocking damage twice +50%. ***Skill Damage +15%.*** Skill CD -2.5 sec.

## Limit breaks

1. ***Deal damage to all Bosses and have a chance to drop skewers.***Maximum Level +2.
2. ***Weapon Skill has a 20% chance of dealing a Crit Hit.*** Deal damage to all Bosses and have a chance to drop skewers.Maximum Level +4.
3. Weapon Skill has a 20% chance of dealing a Crit Hit. ***Likelihood of blocking damage twice +50%.*** Deal damage to all Bosses and have a chance to drop skewers. Maximum Level +6.
4. Weapon Skill has a 20% chance of dealing a Crit Hit. ***Weapon Skill Damage +10%.*** Likelihood of blocking damage twice +50%. Deal damage to all Bosses and have a chance to drop skewers. Maximum Level +8.
5. ***Weapon Skill has a 30% chance of dealing a Crit Hit. Weapon Skill Crit Damage +20%.*** Weapon Skill Damage +10%. Likelihood of blocking damage twice +50%. Deal damage to all Bosses and have a chance to drop skewers. Maximum Level +10.

## Coefficient

 Express gratitude:普通人(SH,헤세) offered full configuration weapon,月枫·疏影 tested data
Luxury Skewer

## Luxury Skewer

### Skill

Banquet

**Luxury Skewer** is a weapon in *Ninja Must Die*.

## Description

Balanced nutrition. It has now been added to the Ninja Village Luxury Package.

## Refinement

1. No Refine Effect
2. ATK +20. Score +10%, increase the upper limit of level to 60
3. ATK +30. Score +10%, increase the upper limit of level to 70
4. ATK +40. Score +20%, increase the upper limit of level to 80
5. ATK +50. Score +20%, increase the upper limit of level to 90
Specter Steel Trap

**Specter Steel Trap** is a relic in *Ninja Must Die*.

* SS
* S

Countless souls of beasts who died from this trap were rooted here. The lingering resentment was so strong that it could repel beasts.

## Effects

### SS+3

* ATK +331
* HP Recovery -2/s
* When HP is higher than 50%, ATK against Beast Bosses +171

### SS+2

* ATK +278
* HP Recovery -2/s
* When HP is higher than 50%, ATK against Beast Bosses +145

### SS+1

* ATK +231
* HP Recovery -3/s
* When HP is higher than 50%, ATK against Beast Bosses +124

### SS

* ATK +190
* HP Recovery -3/s
* When HP is higher than 50%, ATK against Beast Bosses +103

### S

* ATK +128
* HP Recovery -4/s
* When HP is higher than 50%, ATK against Beast Bosses +74
Jade Fox Set

The **Jade Fox Set** is a ninja relic set in *Ninja Must Die*. Relics from this set are exclusive to Rin.

## Set trigger

Must equip any two of Jade Fox Folding Fan, Azure Divine Bell, Ice Spirit Mirror, Frozen Feather and Ice Fox Pendant to activate Set Effects.

## Set effects

* Lv.1: Rin gains 200 bonus ATK at full HP
* Lv.2: Rin gains 250 bonus ATK at full HP
* Lv.3: Rin gains 300 bonus ATK at full HP
* Lv.4: Rin gains 400 bonus ATK at full HP
* Lv.5: Rin gains 500 bonus ATK at full HP
Nightingalesong

She was born to Golddapple and Pantherclaw alongside her brother Mintmuzzle, at moon 15.

She became an apprentice at moon 21, when she was 6 moons old. She was mentored to Oliveseed.

She became a warrior at moon 27, when she was 12 moons old. During her warrior ceremony, she was honored for her wit. Her mentor Oliveseed has influenced her to be more likely to be cold towards others and avoid a fight.
Rin

**Rin** is a combat ninja in *Ninja Must Die*. She is a Jade Fox miko who has been cursed.

## Max level attribute(with talent)

 ATK
 Recovery
 DMG-

## Coefficient

Giant ice:1.848
Eternal ice:0.3 per ice
29.296(hit 30)
 Tips:The data is limited to full configuration ninja
 Express gratitude: All materials are sourced from the testing account, tested by JGの天枢.

## Description

Dressed in the traditional miko's outfit. Has two red eyes and an elegant hime-cut hairstyle, as well as a hidden white tail.

## Biography

Rin, as a young girl of the Jade Fox Clan, has been living in the distant and uninhabitable Jade Fox Snow Mountain ever since she was little. After the disappearance of her older sister, she took her place and became the succeeding miko of the Jade Fox Clan. For a certain aim, she has overcome many hardships to study ninjustsu in Ninja Village. She often took care of others in the school, while bickering with self-willed Pepper. Although she looks warm and optimistic on the outside, there are unspeakable secrets hidden deep inside her heart. In the cultivation in Kunai, Rin truly realized the meaning and duty of being a miko, awakening the Snow Dance power inside her.

## Personality

Calm and rational, but can become irritable when facing Pepper.

## Voice lines

When using Ninjutsu:

* "Ice Burial!"
* "Here comes the ice!"
* "Feel the fury of the Jade Fox!"
* "I must protect everyone!"
* "All things return to silence."
* "I won't forgive you!"

## Ninjutsu

### Race mode

This applies only to race mode:

* Unleash Ice Pitons toward the target upon starting for 8 sec.

## Skins

**Default skin**
A young girl of the Jade Foxes. For some unknown reason, she took and passed the Ninja Exam.**Yayoi**
An imperial costume of the court. Wearing this outfit gives a sense of majesty.**Peachy**
In order to participate in the Sakura Festival, Rin prepared herself a pink dress--she seemed to smell of Sakura.**Kagura**
After conducting the ancient ritual, Rin was given guidance of her destiny.**Miko**
As the Protege of the Fox Miko, she studied witchcraft with great passion. No one knows Rin's true strength.**Maid**
The disputes in the Ninja world have calmed. Rin opened a maid cafe, becoming the cutest boss in Ninja Village.**Blue Snow**
"Blue Snow is a beautiful flower! Its language is 'cool, brave, and straightforward', just like Rin!"**Sakura**
"You is meant to be glorious, just as the blooming flowers inspring. "Which one is cuter, the girl or the Sakura?**MirrorFlower**
Like the flower in water, the moon in mirror, she glimmers upon the palace**Summer Dream**
When the summer ocean met Rin's Power of the Jade Fox, the raging waves turned into docile perts
Flute of Hymn

**Flute of Hymn** is a weapon in *Ninja Must Die*.

## Refinement

1. No Refine Effect
2. ATK +30, increase the upper limit of level to 60
3. ATK +60. Score +10%, increase the upper limit of level to 70
4. ATK +100. Score +30%, increase the upper limit of level to 80
5. ATK +140. Score +60%, increase the upper limit of level to 90
6. ATK +140. Score +60%, increase the upper limit of level to 90. ***Skill Duration +1s***
7. ATK +140. Score +60%, increase the upper limit of level to 90. Skill Duration +1s. ***Skill CD -1s***
8. ATK +140. Score +60%, increase the upper limit of level to 90. ***Skill Duration +3 sec***. Skill CD -1 sec
9. ATK +140. Score +60%, increase the upper limit of level to 90. Skill Duration +3 sec. ***Skill CD -2.5 sec***.
10. ATK +140. Score +60%, increase the upper limit of level to 90. ***Shield can absorb 1 additional damage.*** ***Skill Damage +8%.*** Skill Duration +3 sec. Skill CD -2.5 sec.

## Limit breaks

1. ***Weapon Skill Duration +3 sec.*** Maximum Level +2.
2. ***Weapon Skill Damage +10%.*** Weapon Skill Duration +3 sec. Maximum Level +4.
3. ***Can absorb 1 additional Damage.*** ***Weapon Skill Damage +18%.*** Weapon Skill Duration +3 sec. Maximum Level +6.
4. ***Weapon Skill has a 20% chance of dealing a Crit Hit*** that can absorb 1 additional damage. Weapon Skill Damage +18%. Weapon Skill Duration +3 sec. Maximum Level +8.
5. Weapon Skill has a 20% chance of dealing a Crit Hit that can absorb 1 additional damage. ***Weapon Skill Damage +30%.*** Weapon Skill Duration +3 sec. Maximum Level +10.

## Coefficient

 Detailed:Every shield layers can take and only take once collision damage(0.349),and there is a short invincible time
after resisting a damage.
 Express gratitude:普通人(SH,헤세) offered full configuration weapon,月枫·疏影 tested data
Substitution Scroll (All)

## Substitution Scroll (All)

### Goldfish coin cost

300

**Substitution Scroll (All)** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: All Team Members obtain a Substitution Scroll
* Lv.2: All Team Members obtain a Substitution Scroll, price -5
* Lv.3: All Team Members obtain a Substitution Scroll, price -10
* Lv.4: All Team Members obtain a Substitution Scroll, price -12
* Lv.5: All Team Members obtain a Substitution Scroll, price -15
Energy Devotion

**Energy Devotion** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Self Ninjutsu Energy is cleared, all Team Members recover 100% the drained Ninjutsu Energy (Cannot be used while casting Ninjutsu)
* Lv2. Self Ninjutsu Energy is cleared, all Team Members recover 100% the drained Ninjutsu Energy (Cannot be used while casting Ninjutsu), price -5
* Lv.3: Self Ninjutsu Energy is cleared, all Team Members recover 100% the drained Ninjutsu Energy (Cannot be used while casting Ninjutsu), price -10
* Lv.4: Self Ninjutsu Energy is cleared, all Team Members recover 100% the drained Ninjutsu Energy (Cannot be used while casting Ninjutsu), price -20
* Lv.5: Self Ninjutsu Energy is cleared, all Team Members recover 100% the drained Ninjutsu Energy (Cannot be used while casting Ninjutsu), price -30
Acala Armor

### Effect(1/2)

Max HP +42
+1:Max HP +54
+2:Max HP +66
+3:Max HP +80

### Effect(2/2)

DMG from Minions and Boss(es) -7%
+1:DMG from Minions and Boss(es) -8%
+2:DMG from Minions and Boss(es) -9%
+3:DMG from Minions and Boss(es) -11%

**Acala Armor** is a relic in *Ninja Must Die*.

## Description

Supreme armor blessed by Acala Charm which can withstand nearly any attack.

Can't be equipped with Silver Owl Stealth Suit and Dragon Scale Armor

## Effects

### SS+3

* DMG from Minions and Boss(es) -11%
* Max HP +80

### SS+2

* DMG from Minions and Boss(es) -9%
* Max HP +66

### SS+1

* DMG from Minions and Boss(es) -8%
* Max HP +54

### SS

* DMG from Minions and Boss(es) -7%
* Max HP +42

## Materials

Silver Owl Stealth Suit(s)

Dragon Scale Armor(s)
Water Ring

**Water Ring** is a relic in *Ninja Must Die*.

## Description

Invented by a team of Ninja scientists, the ring seals off the tremendous power of Water Elemental and releases it during battle to greatly enhance the Ninja's Water Elements.

Can't be equipped with other Ring.

## Effects

### SS

* Ninjutsu ATK +250
* Ninjutsu ATK +100 (Rin Equip to activate Set effects)

### S

* Ninjutsu ATK +175
* Ninjutsu ATK +75 (Rin Equip to activate Set effects)

### A

* Ninjutsu ATK +100
* Ninjutsu ATK +50 (Rin Equip to activate Set effects)
Coefficient

Coefficient means the multiplying power of weapon or ninjutsu can deal damage

Weapon damage=(ninja ATK+weapon skill ATK+ element ATK) \* coefficient \* crit multiplying power factor \* (1+ additional skill damage)

Ninjutsu damage=(ninja ATK+ninjutsu ATK+element ATK)\*coefficient\*(1+additional ninjutsu damage)

For a more intuitive view of the data,we have already calculated cadditional skill damage or ninjutsu damage along with original coefficient,which means the coefficient of full configuration weapon or ninja in the table= original coefficient \*(1+additional damage)
Muramasa

**Muramasa** is a weapon in *Ninja Must Die*.

## Description

One of the most famous swords in the world. Highly favored by samurai and nobles.

## Refinement

1. No Refine Effect
2. ATK +20. Score +10%, increase the upper limit of level to 60
3. ATK +30. Score +10%, increase the upper limit of level to 70
4. ATK +40. Score +20%, increase the upper limit of level to 80
5. ATK +50. Score +20%, increase the upper limit of level to 90
Disarm

## Disarm

### Goldfish coin cost

250

**Disarm** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Prohibit a random opponent player from using Weapon Skills for 20 sec
* Lv.2: Prohibit a random opponent player from using Weapon Skills for 20.5 sec
* Lv.3: Prohibit a random opponent player from using Weapon Skills for 20.8 sec
* Lv.4: Prohibit a random opponent player from using Weapon Skills for 21 sec
* Lv.5: Prohibit a random opponent player from using Weapon Skills for 21.2 sec
Arena

**Arena** contains the player-vs-player modes available in *Ninja Must Die*.

## Arena modes

### 3v3

In this mode, players form a group of 3 to fight against another group. It is somewhat similar to Bounties in that each player runs a battlefield individually, though for 3v3, the battlefield is not merely a single boss fight; it plays more similarly to Race Mode, in that there are boss fights along the way, but the arena battlefields do have an end. The battlefields have certain Season Effects applied which modify the match in some way, such as through specific limitations or buffs. Players can also use 3v3 cards during the match to provide buffs and other beneficial effects, or hinder opponents.

#### 3v3 Divisions

Players will be assigned to different Divisions based on their regions.

The Ranked mode takes place within all Divisions and players from different Divisions can team up with each other. Ranked is available 24 hours a day.

#### Season rules

Each season lasts about 4 months. At the end of the season, players will receive season rewards and the starting level of the next season will be based on the current level.

#### Rank rules

There are 7 ranks in 3v3 mode. They are:

* Novice
* Elite
* Warrior
* Master
* Inferno
* Asura
* Unrivaled

Each large rank contains several small ranks.

#### Ranking placement guide

After obtaining the maximum amount of Stars in a Rank, earning an additional Star will prompt a Rank Up into the next division with an additional 1 Star bonus. Possessing 0 Stars and losing another one will prompt a Rank Down into the previous division with an additional 1 star penalty. Novice Rank will not lose a Star; Inferno Rank and below will be awarded an additional star after three consecutive wins.

#### Rules of the Battlefield

The 3v3 Battlefield has 7 levels divided into:

* Novice (Boss Level 30)
* Normal (Boss Level 40)
* Elite (Boss Level 50)
* Hard (Boss Level 60)
* Dangerous (Boss Level 70)
* Nightmare (Boss Level 80)
* Unrivaled (Boss Level 90)

The level of the different Battlefields entered will be decided according to the average rank of the matched teams. The Battlefield will have its terrain randomized and have Season Effects applied every 3v3 battle.

#### Card Pack Point Rules

At the end of every match, Card Pack Points will be awarded based on every player's progression, performance score, and result. Players can obtain up to 6 card packs each day.

#### Performance Scoring Rules

After each battle, Performance Score will be calculated according to your personal performance. This score is affected by Battlefield Progress, DMG output, Goldfish Coins collected, Cards Used, if cards were used to strike down Opponents, and whether or not the player was the first one to reach the Shop.

#### Card Dismantle Rules

After the end of each season, all cards will be dismantled; When the new season starts, players will receive a certain amount of Card Packs according to the amount of cards they received last season.
Daruma - Princess

* SS
* S

**Daruma - Princess** is a relic in *Ninja Must Die*.

## Description

A blessing artifact of unknown origin. Purported to be capable of fulfilling wishes, although at a cost. Staring at it for too long is not advised.

Can't be equipped with Daruma - Oni

## Effects

### SS+3

* DMG against Humans +509
* Max HP -10%

### SS+2

* DMG against Humans +449
* Max HP -10%

### SS+1

* DMG against Humans +391
* Max HP -11%

### SS

* DMG against Humans +339
* Max HP -12%

### S

* DMG against Humans +265
* Max HP -9%
Dual-String Ice Bow

**Dual-String Ice Bow** is a weapon in *Ninja Must Die*.

## Description

An improved version of the Ice Bow which can fire two waves of Ice Arrows at a time.

## Refinement

1. No Refine Effect
2. ATK +20. Score +10%, increase the upper limit of level to 60
3. ATK +30. Score +10%, increase the upper limit of level to 70
4. ATK +40. Score +20%, increase the upper limit of level to 80
5. ATK +50. Score +20%, increase the upper limit of level to 90
Aoki's Kiss

* SS
* S

**Aoki's Kiss** is a relic in *Ninja Must Die*.

## Description

Harnessing the Land of Steam technology stolen by the spy forces, Director Aoki developed a modified super explosive. Collateral damage insurance included.

## Effects

### SS+3

* DMG from Minions -5%
* Score +39%
* Dragon Gunfire can destroy Obstacles (Kuro Equip to activate Set effects)

### SS+2

* DMG from Minions -4%
* Score +31%
* Dragon Gunfire can destroy Obstacles (Kuro Equip to activate Set effects)

### SS+1

* DMG from Minions -3%
* Score +25%
* Dragon Gunfire can destroy Obstacles (Kuro Equip to activate Set effects)

### SS

* DMG from Minions -2%
* Score +20%
* Dragon Gunfire can destroy Obstacles (Kuro Equip to activate Set effects)

### S

* DMG from Minions -1%
* Score +10%
* Dragon Gunfire can destroy Obstacles (Kuro Equip to activate Set effects)
Weak Point (All)

**Weak Point (All)** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Make all opponent players receive 60% increased DMG for 11 sec, can be used 2 times
* Lv.2: Make all opponent players receive 60% increased DMG for 11.2 sec, can be used 2 times
* Lv.3: Make all opponent players receive 60% increased DMG for 11.4 sec, can be used 2 times
* Lv.4: Make all opponent players receive 60% increased DMG for 11.6 sec, can be used 2 times
* Lv.5: Make all opponent players receive 60% increased DMG for 11.8 sec, can be used 2 times
Seven Flame Rosary

* SS
* S

**Seven Flame Rosary** is a relic in *Ninja Must Die*.

## Description

A collection of seven rosary beads with the power of Flame Soul. A one-of-a-kind relic exclusive to Pepper.

## Effects

### SS+3

* Max HP +42
* Starting Fire Souls +3 (Pepper Equip to activate Set effects)

### SS+2

* Max HP +42
* Starting Fire Souls +2 (Pepper Equip to activate Set effects)

### SS+1

* Max HP +20
* Starting Fire Souls +2 (Pepper Equip to activate Set effects)

### SS

* Starting Fire Souls +2 (Pepper Equip to activate Set effects)

### S

* Starting Fire Souls +1 (Pepper Equip to activate Set effects)
3v3 card

**3v3 cards** are cards available in the 3v3 arena mode of *Ninja Must Die* providing various effects when triggered.

## Card packs

Players can obtain Card Pack Scores when participating in a 3v3 or ranking match, and will automatically receive a card pack upon reaching a certain number of scores. Up to six card packs can be obtained each day and up to 100 can be held.

Each pack contains five cards with random quality. When all cards reach the highest level, the following card pack will obtain one random reward.

At the end of each season, all cards will be recycled and unused card packs will converted into coins at a rate of 1000 per pack.
Ninja Must Die Wiki

About • Official Website • Google Play • Official News • Discord
***Ninja Must Die*** **unmarked spoilers** on this wiki.
This wiki currently has **274 articles** and **768 files.**
**Please read the Community Page and Rules before editing and discussing!**

**Official Wallpapers**

**In-Game Activities**

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**3v3 Mode** **Story Mode** **Race Mode** **Limited Events**

Ninja Avatar Navigation

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SSR NINJA

Wiki Navigation

Ninja World

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Guide

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·

Daily Events

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***Twitter:*** @NinjaMustDie\_EN

***Facebook:*** @Ninja Must Die

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Summoning Horn

## Summoning Horn

### Goldfish coin cost

750

**Summoning Horn** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Call Summons to assist in battle
* Lv.2: Call Summons to assist in battle, price -5
* Lv.3: Call Summons to assist in battle, price -10
* Lv.4: Call Summons to assist in battle, price -15
* Lv.5: Call Summons to assist in battle, price -20
Lightning Shuriken

**Lightning Shuriken** is a relic in *Ninja Must Die*.

## Description

A special shuriken with Lightning Elements. It has already been charged to the maximum.

Can't be equipped with other Shuriken.

## Effects

### SS

* Shuriken Orb ATK +180 Shuriken Orbs turn to Element Lightning
* Shuriken Orb ATK +90 (Riki Equip to activate Set effects)

### S

* Shuriken Orb ATK +135 Shuriken Orbs turn to Element Lightning
* Shuriken Orb ATK +80 (Riki Equip to activate Set effects)

### A

* Shuriken Orb ATK +105 Shuriken Orbs turn to Element Lightning
* Shuriken Orb ATK +50 (Riki Equip to activate Set effects)
Gale Bow

**Gale Bow** is a weapon in *Ninja Must Die*.

## Description

Made of the beak of a Power Eagle. These birds of prey perch on the edge of the highest sea cliff in the Land of Cloud and have a constitution as tough as their beaks.

## Refinement

1. No Refine Effect
2. ATK +20. Score +10%, increase the upper limit of level to 60
3. ATK +30. Score +10%, increase the upper limit of level to 70
4. ATK +40. Score +20%, increase the upper limit of level to 80
5. ATK +50. Score +20%, increase the upper limit of level to 90
Weapon Scroll

## Weapon Scroll

### Goldfish coin cost

300

**Weapon Scroll** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Obtain a random Legendary Weapon Skill
* Lv.2: Obtain a random Legendary Weapon Skill, price -5
* Lv.3: Obtain a random Legendary Weapon Skill, price -10
* Lv.4: Obtain a random Legendary Weapon Skill, price -15
* Lv.5: Obtain a random Legendary Weapon Skill, price -20
Shuriken Storm

**Shuriken Storm** is an A quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Summon a swarm of Shuriken, targeting the slowest opponent player.
* Lv.2: Summon a swarm of Shuriken, targeting the slowest opponent player, price -5
* Lv.3: Summon a swarm of Shuriken, targeting the slowest opponent player, price -10
* Lv.4: Summon a swarm of Shuriken, targeting the slowest opponent player, price -15
* Lv.5: Summon a swarm of Shuriken, targeting the slowest opponent player, price -18
Thunder Dragon Sheath

* SS
* S

**Thunder Dragon Sheath** is a relic in *Ninja Must Die*.

## Description

A scabbard made from the horns of a Thunder Dragon. Because the scabbard is charged with electricity, the sword can be drawn faster.

## Effects

### SS+3

* Weapon Skill Cooldown is -10%
* Weapon Skill ATK +399

### SS+2

* Weapon Skill Cooldown is -9%
* Weapon Skill ATK +322

### SS+1

* Weapon Skill Cooldown is -8%
* Weapon Skill ATK +270

### SS

* Weapon Skill Cooldown is -7%
* Weapon Skill ATK +219

### S

* Weapon Skill Cooldown is -5%
* Weapon Skill ATK +119

## Materials

Thunder Dragon Sheath(s)

Thunder Dragon Orb(s)
Dragon Blood Scarf

* SS
* S

**Dragon Blood Scarf** is a relic in *Ninja Must Die*.

## Description

A scarf worn by the Senior Ninja when taming the Black Dragon Lord, which was soaked in the blood of the Black Dragon Lord. A one-of-a-kind relic exclusive to Kuro.

## Effects

### SS+3

* Score +88%
* DMG from Boss(es) -9%

### SS+2

* Score +70%
* DMG from Boss(es) -8%

### SS+1

* Score +54%
* DMG from Boss(es) -7%

### SS

* Score +45%
* DMG from Boss(es) -6%

### S

* Score +24%
* DMG from Boss(es) -4%
Daruma - Oni

* SS
* S

**Daruma - Oni** is a relic in *Ninja Must Die*.

## Description

A Daruma toy that accommodates evil spirits and uses its great power to curse people who approach.

Can't be equipped with Daruma - Princess

## Effects

### SS+3

* DMG against Oni +509
* Max HP -10%

### SS+2

* DMG against Oni +449
* Max HP -10%

### SS+1

* DMG against Oni +391
* Max HP -11%

### SS

* DMG against Oni +339
* Max HP -12%

### S

* DMG against Oni +265
* Max HP -9%
Kuro

**Kuro** is a combat ninja in *Ninja Must Die*. He is a young and passionate boy who has a deep faith in Ninja Spirit.

## Max level attribute(with talent)

 ATK
 Recovery
 DMG-

## Coeffcient

Burn 8 stacks:0.168(First damage point)
Burn 10 stacks:0.21(0.021 per stack)
Burn maximum damage times:11(14 when tornado is missed)
Tornado first damage:2.715
Tornado subsequent damage:1.215
(0.45 per stack)
 Express gratitude: All materials are sourced from the testing account, tested by JGの天枢.

## Description

Dressed in all black (this is to seal his power inside). Tied to him is a long red scarf.

## Origin

A member of the Ninja Elite, and is one of the people highly valued by Hayashiro. Hidden in him a mysterious and unknown power.

## Biography

Kuro is a boy who grew up in Ninja Village. His dream is to become a great ninja. When he was a child, Kuro had gone through a dark time because of the energy hidden inside his body. Thanks to the guidance from the Elder and the help from friends like Hayashiro, Kuro has managed to escape from the shadows and grown into an optimistic and enthusiastic teenager. However, after a few years, the country was no longer peaceful, and the change of Hayashiro led to the struggle of Kuro, whether to believe in his faith or not. In the cultivation in Kunai, Kuro went back to the past and broke the chains inside, reigniting his faith. He defeated the "White Kuro" and the power of dragon flame in his soul has awakened. Kuro has built up his true ninja faith successfully, and understood the duty and mission he carries.

## Personality

Optimistic and approachable. Does not give in when facing difficulties and strives to be strong.

## Voice lines

When using Ninjutsu:

* "Burn! Soul of Ninja!"
* "Turn into ashes!"
* "Taste my power!"
* "Dragon Gunfire!"
* "Fire Release!"
* "Let me protect you."

## Ninjutsu

### Race mode

This applies only to race mode:

* Kuro's secret ability. Kuro starts off with an initial Substitution Scroll.

## Skins

**Default skin**
Determined to become a great ninja, a black-clad boy from the Ninja village continues to grow in his adventures.**Yellow Turban**
A mystery birthday gift. It could have been given by her, judging by the color.**Flame Soul**
After a harrowing bout of training, Kuro has obtained Mysterious Abilities.**Colorful**
A failed product about optical camouflage. It does not make you invisible, but is quite eye-catching!**DJ**
Hip-hop, Rap, DJ, B-BOX... Presenting you the other side of Kuro.**Spaceman**
In order to explore the mysteries of the moon, Kuro became the first ninja to set foot in outer space. That's one small step for Kuro and one giant leap for the ninja world**Copper Armor**
The standard armor of the elite ninja army. Wearing this is the first step for Kuro to become a Ninja Master.
Tips

## These little details may help you

1. The swordfish and shark of Ocean Oracle could clear the portal of Red Beard
2. Use Dive before on the rope could make ur position to become more forward
3. The Demonic Shield can make the modeling of Souga be smaller
4. DMG -100% means Invincible (Immunity takes a hit DEBUFF and seckill)
5. The essence of seckill is the superhigh damage
6. The extra Giant Ice(from Rin perk 6) will appear definitely even if you're sealed when slow motion(But it will be slow to appear)
7. Eye for eye is not immune to card effects
8. The all damage cards and weapon cards don't get the bonus of Element ATK,they are only affected by ATK
9. The ninjutsu of Kuro comprise consist of Ordinary damage and Fire damage
10. The fish school of Ocean Oracle wouldn't move with ninja(But the ice of Rin would be)
11. Lightning Blessed- Kirin's arrow will keep tracking until it disappears(Other tracking weapons do not have this feature)
12. The ninjutsu of Souga(Not perk 6) could hit the Thunder Dragon(Only RANK B) in its flying state
13. The ultimate blade fire's cd(from Dragon's Breath) affected by weapon CD(like Thunder Dragon Sheath or Sharp Sword)
14. Both score bonus and coin bonus can increase the coins obtained in race mode.
15. When the combat camera zooms in/out or the ninja's relative position to the screen changes, Moonlit Owl Yoru's Meteor Shower coordinates do not change with the camera movement. For example, during a boss's quick movement behind her, if you tap the Ninjustu button, it will be positioned at Yoru's coordinates at that moment (on the left side of the screen). Then, as the camera moves, even if Yoru runs to the right side of the screen and the boss is on the left, the Meteor Shower will still stay on the left, allowing her to hit the boss from behind.
Lurk

**Lurk** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: All Random Single Target cards have a 5% chance of targeting Self, ATK +3% for 10 sec, can be used 2 times
* Lv.2: All Random Single Target cards have a 5% chance of targeting Self, ATK +3% for 10.2 sec, can be used 2 times
* Lv.3: All Random Single Target cards have a 5% chance of targeting Self, ATK +3% for 10.4 sec, can be used 2 times
* Lv.4: All Random Single Target cards have a 5% chance of targeting Self, ATK +3% for 10.6 sec, can be used 2 times
* Lv.5: All Random Single Target cards have a 5% chance of targeting Self, ATK +3% for 10.8 sec, can be used 2 times
Curse Shield

**Curse Shield** is a B quality 3v3 card in *Ninja Must Die*.

## Card effects

* Lv.1: Cast a shield on Self and a random opponent player's Boss.
* Lv.2: Cast a shield on Self and a random opponent player's Boss, prevents all DMG for 6 sec. Price -5
* Lv.3: Cast a shield on Self and a random opponent player's Boss, prevents all DMG for 6 sec. Price -10
* Lv.4: Cast a shield on Self and a random opponent player's Boss, prevents all DMG for 6 sec. Price -15
* Lv.5: Cast a shield on Self and a random opponent player's Boss, prevents all DMG for 6 sec. Price -20
Background

## Background Story

300 years ago, the Oni from the Oni Domain opened up the Rasho Gate, and invaded the land. The Oni King led the Oni to wreak havoc on the people of the land. The land cracked and its people suffered. Although clans have organized resistances against the invasion, due to the immense power of the Oni, numerous clans were destroyed and the Oni grew stronger and stronger. People of this land were well aware of the catastrophic threat brought by the Oni, and decided to form an alliance to fight against them. With the combined strength of the alliance, the Ninja Master and the Samurai Daimyo eventually managed to use the ancient artifacts to seal the Oni King in the Shinnin Mountain. After that, the rest of the Oni also seemed to vanish completely.

Peace has returned to this land. The Ninja Master and the Samurai Daimyo established the Land of Sunbreak, in order to protect the land, maintain peace, and ensure that the seal never breaks.

After the great war against the Oni, the Ninja Master and the Samurai Daimyo established a new country, the Land of Sunbreak, in order to help rebuild people's homes and bring long-time peace to this land. The Samurai Daimyo became the supreme ruler of the country, while the Ninja Master disappeared from the public eye ever since, willing to live in the shadows to protect this land.

In 300 years, the Land of Sunbreak had 17 rulers, and changes occurred between the country and its own people. The samurai gradually became weaker and more corrupt over the long period of rule they had over the country. The 17th ruler of the land, a young Daimyo who wishes to establish his authority, began to fear that the immense power held by ninjas might bring threat to his governing. The conflict between ninjas and samurai became more intense. Meanwhile, rumors of the Oni King's remnants being revived also spread around, and intensified the troubles and conflicts of the land. The peace of this land is about to break down.
Fox Spirit Bell

**Fox Spirit Bell** is a relic in *Ninja Must Die*.

## Description

"Great deity, please listen to the prayers of the Jade Fox Clan... Huh... this bell?"

"Priestess?"

"...No, it's nothing."

## Effects

### SS+3

* ATK +190
* Time required to activate Frost Star -20s (the effect is doubled as a relay Ninja)

### SS+2

* ATK +171
* Time required to activate Frost Star -15s (the effect is doubled as a relay Ninja)

### SS+1

* ATK +152
* Time required to activate Frost Star -13s (the effect is doubled as a relay Ninja)

### SS

* ATK +133
* Time required to activate Frost Star -10s (the effect is doubled as a relay Ninja)

### S

* ATK +114
* Time required to activate Frost Star -7s (the effect is doubled as a relay Ninja)
Dragon Fang Armlets

* SS
* S

**Dragon Fang Armlets** is a relic in *Ninja Must Die*.

## Description

The dragon fangs embedded around the wrist guard are razor-sharp. A one-of-a-kind relic exclusive to Kuro.

## Effects

### SS+3

* ATK +132
* DMG against Dragons +301

### SS+2

* ATK +112
* DMG against Dragons +260

### SS+1

* ATK +95
* DMG against Dragons +220

### SS

* ATK +80
* DMG against Dragons +188

### S

* ATK +45
* DMG against Dragons +99