recursal/Fanatic-Fandom huggingface dataset:
Anemoi

Boreas, the Cold North Wind Anemoi

Siblings: The Astra Planeta

**The Anemoi** were the gods of the four winds--namely Boreas the North-Wind, Zephyrus the West, Notus the South, and Eurus the East. Each of these was associated with a season--Boreas was the cold breath of winter, Zephyrus the god of spring breezes, and Notus the god of summer rain-storms.

The Winds were portrayed as either man-shaped, winged gods who lived together in a cavern on Mount Haemus in Thrace, or as horse-shaped divinities stabled by Aeolus Hippotades, "the Reiner of Horses", on the island of Aiolia and set out to graze on the shores of the earth-encircling River Oceanus.

Early poets, such as Homer and Hesiod, drew a clear distinction between the four, relatively benign, seasonal Winds (Anemoi) and the destructive Storm-Winds (Anemoi Thuellai). The latter, spawned by the monster Typhoeus, were either housed in the caverns of Aiolos or guarded by the Hecatoncheires in the pits of Tartarus. Later authors blurred the distinction between the two.

The female counterparts of the Anemoi were the Harpies. Mated with the Winds they produced many swift, immortal horses.

## Common Powers and Abilities

**Air Embodiment:** The Anemoi are a physical manifestation or personification of the element of air. As a result, the Anemoi have limitless control over it.

**Directional Lordship:** The Anemoi have absolute control over any direction (west, east, north, south and center) and everything on and associated with that direction, such as entities, elements, colors, concepts, seasons, places, etc.

**Season Embodiment:** The Anemoi embodies and personifies all the seasons Winter, Spring, Autumn, and Summer, which allows them limitless control over the season and everything connected to it. The Anemoi have divine authority over all the concepts they all represent such as Death, Light Rebirth.

**Shapeshifting:** The Anemoi can change their shape, size, color, density, texture, cellular composition, and/or atomic composition to mimic qualities, impersonate entities, amplify abilities, and/or traverse environments. The origins of this power play a significant role in their capabilities and limitations; altering oneself on a cellular, atomic, and/or conceptual level will permit varying degrees of alteration; while methods that defy the laws of reality, such as magic, will most likely keep to their own set of conventions.

**Wing Manifestation:** The Anemoi have or are able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Eirene

Sisters: Dike and Eunomia

**Eirene** is the Greek goddess of peace, and was numbered among the Horae. She is the daughter of Zeus and Themis. Her Roman name was Pax.

## Myths & Legends

Along with Dike and Eunomia, she belonged to the first-generation Horae, goddesses of the seasons and the natural portions of time. Eirene and her sisters also enacted their namesake upon mankind, and were seen as protectors of civilization and internal peace, especially of cities.

*"The Horae, as they are called, to each of them, according as her name indicates, was given the ordering and adornment of life, so as to serve to the greatest advantage of mankind; for there is nothing which is better to build a life of felicity than obedience to law (Eunomia) and justice (Dike) and peace (Eirene)." - Diodurus Siculus.*

As one of the Horae of the seasons, she was also frequently worshipped in agriculture with her sisters.

## Appearance

She was depicted as a young lady carrying a cornucopia, a torch and a sceptre. The Athenians had a high regard for Eirene and had erected altars in her honor.

## Handmaidens

The Horae are often considered handmaidens to certain gods, usually affiliated with Helios/Apollo. Eirene is specifically considered a nursemaid for Demeter.

## Powers and Abilities

**Peace Deity:** Eirene with this ability either is or can transform into a Peace Deity, a god/goddess who represents or is associated with peace, harmony, serenity and gentleness. Peace Deities are not fairly common in mythology but were important among ancient and current civilizations where they were present.
Amphitrite

Siblings: The Nereids

**Amphitrite** is a goddess of salt water, the sea, and springs worshiped by the ancient Greeks who presided over the depths of the ocean.

## Overview

Amphitrite was convinced by the Dodekatheon to become Poseidon’s consort. As her voice can lull her temperamental husband to a deep slumber, she is known as the personification of the calm seas and the goddess of safe passage when traveling through a storm.

Amphitrite had many children, which included seals, dolphins, and sea monsters. Together with Poseidon, they had Triton, a merman, Rhodos, a wife of the sun god Helios, and Benthesikyme, the foster mother of Eumolpus.

## Appearance

Amphitrite is represented as a beautiful nymph, crowned with seaweed, and dressed in queenly robes and has nets in her hair.

She is often depicted as either enthroned beside Poseidon or driving with him in a pearl shell chariot drawn by dolphins, hippocampi, or other sea creatures, and attended by Tritons and the Nereids.

## Personality

She is the only person capable of soothing her husband Poseidon's wrath whenever he's angry.

## Powers and Abilities

**Hypnotic Voice:** Amphitrite can use their voice to affect or directly influence other people's minds to their commands.

**Super-Voice:** Amphitrite can cause various effects through their voice. This can manifest as a siren song, controlling the minds of others and even altering reality. In simpler cases, Amphitrite can use strong vocals to shake entire buildings just by singing or screaming.

**Ocean Deity:** Amphitrite either is or can transform into a Sea Deity, a god/goddess who represents or is associated with the sea.

**Water Deity:** Amphitrite with this ability either is or can transform into a water deity, a god/goddess who represents or is associated with Water, the Seas, Lakes, Rivers, Streams, Wells, Springs, Rain and Floods. A water deity is a deity in mythology associated with water or various bodies of water. Water deities are common in mythology and were usually more important among civilizations in which the sea or ocean, or a great river was more important. This was the domains of lake/river and sea deities. Another important focus of worship of water deities has been springs or holy wells. As well as rain/flood Deities with water coming from the skies.

**Weather Deity:** Amphitrite is a weather deity, gods/goddesses in mythology who represents or is associated with all types of weather and storm phenomenon. These types of deities were very common, very powerful, and even feared for their great powers over the weather and storms in polytheistic religions.

**Sea Nymph Physiology:** Amphitrite with this ability either is or can transform into a Sea Nymph. They are nymphs and minor goddesses associated with and presiding the seas and other bodies of salt waters. There are five different types of Sea Nymphs in mythos, the Limnads, the Haliae, the Nereids, the Oceanids and the Tritonides. All possessing the same powers with slightly different functions and born from different deities assuming their fathers names as the names of their species.
Maia

**Maia** is a Pleiad Nymph, best known for being the mother of Hermes, a major deity in Greek Mythology.

## Genealogy and Family

Maia is the first born of The Pleiades, Nymphs of Rain, and one of the many daughters of the Oceanid, Pleione and the Titan God Atlas, who personifies Strength and Endurance. Maia's sisters include the other six Pleiades and The Hyades, who were also Nymphs of Rain, she has one brother, Hyas, a minor deity of seasonal rains. With Zeus, she is the mother of the major deity, Hermes.

## Stories

Zeus made love to Maia during the night, and after discovering she was pregnant, Maia hid in a cave, so Hera could not harm her. Her son, Hermes rapidly grew and left the cave, herded Apollo's cows and created the first Lyre out of a Tortoise's shell which he gave to his brother, Apollo, Hermes would eventually be discovered by his father, Zeus and was eventually instated as a member of the 12 Olympians, having impressed the Gods.

Maia is also responsible for protecting, raising and teaching Dionysus for some time, alongside the other Pleiades, giving him a safe, fulfilling upbringing away from the dangers of his vengeful aunt and stepmother, Hera, after Zeus delivered Dionysus to the sisters.

Maia also raised the illegitimate son of Zeus and Callisto- Arcas, after his mother, Callisto had been turned into a bear by Zeus, to protect her from Hera, Callisto also having been forced to live in the forest too.

The last story mentioned of The Pleiades, records them travelling with their mother Pleione, who captured the eyes of the giant Huntsman, Orion, who attacked Pleione, Pleione however escaped him with her daughters, who became constantly on the lookout and hiding from Orion. And Zeus feeling pity on the Nymphs, transformed them into stars. Maia become one of the stars in The Pleiades Star Cluster.

## Trivia

* Maia's official Greek name is Μαια, which means "nursing mother".
Bezaliel

Siblings: The Watchers

**Bezaliel**, the Angel of Shadows, was the 13th Watcher of the 20 leaders of the 200 fallen angels that are mentioned in the Book of Enoch.

## Overview

Among being known as the Angel of Shadows, his name is also synonymous with "Shadow of God" but with no relation to Azathoth. Instead, he personifies the shadows and shades in creation. Thus it makes him one of the most mysterious angels in all of creation, with many beings in Heaven and Hell as well not knowing his character truly. Because of this, Bezaliel would be tasked by Samyaza to observe and relay information back to him that would be of some use to the Watchers.

## Description

His features are all shrouded in just enough shadow that they cannot be made out, no matter what angle he stands at, nor how much light is shone on him. Bezaliel's eyes are in stark contrast to this, at least on occasion, as they flare with bright white lights when under stress. At his side, he carries a sheathed sword which no one has ever seen him draw. On his belt dangles a book on a leather strap, the inside of which no angel has ever set eyes upon. Neither the book nor the sword were present on his fall, and only appeared a few years after, which has caused much speculation among both angels and demons alike.

## Powers and Abilities

**Angel Physiology:** Bezaliel possesses the traits, attributes, characteristics and/or abilities of angels, a being connected to and serving Higher Powers. They achieve this either through full or partial transformation into angels, choosing to mimic certain aspects of angelic beings, or simply already being an angel in the first place. Most commonly angels simply manifest wings, an inner glow, and/or a halo, which is the usual form of which angels are imagined, but several kinds of angels are far less humanoid, some ranging from strange to surreal.

**Divine Sight:** Bezaliel can see the divine beings (angels, deities, holy spirits and even the psychopomps) and their actions and possess or gather divine knowledge. They are also able to see divine or mystic realms and perceive the world on many different planes of existence.

**Knowledge Manipulation:** Bezaliel can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

**Sleeplessness:** Bezaliel has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation.
Danae

**Danae** was a princess of Argos in the Greek Peloponnese, the only child of King Acrisius. When her father learned a prophecy that he was destined to be killed by a son of his daughter, he locked Danae away in a subterranean, bronze chamber. Her prison, however, was infiltrated by the god Zeus who impregnated her in the guise of a golden shower. She conceived and bore a son named Perseus. As soon as her father learned of this, he placed Danae and the infant in a chest and set them adrift at sea. By the providence of the gods they made it safely to the island of Seriphos where the fisherman Dictys offered them refuge in his home.

Later when Perseus was fully grown, King Polydectes of Seriphos sought Danae for his wife and, wishing to rid himself of her son, commanded Perseus fetch the Gorgon's head. The hero returned victorious only to learn that his mother had fled to the temple of Athena seeking refuge from the king. In anger Perseus turned Polydectes and his allies to stone with Gorgon's head. He then travelled with mother to Argos to claim his grandfather's throne.

Danae was the eponymous "queen" of the Danaans. Danaan was synonymous with Argive but was sometimes used to describe Greeks in general (e.g. in Homer's *Iliad*).
Dante Alighieri

**Durante di Alighiero degli Alighieri** (c.  1265 – 1321), also known as **Dante Alighieri** or **Dante** was an Italian poet, writer, philosopher and demonologist who notably traveled through Hell, Purgatory and Heaven, meeting the souls of the damned and saved, as well as demons, deities, angels and God Himself.

He wrote his experiences down as the *Divine Comedy,* a three part play that retell his experiences. Besides the play, he also wrote down countless amount of notes describing the afterlife, and the various beings that inhabit those realms, which has served as important lore for all those who investigate the supernatural, occult, demonic or divine.

## Powers and Abilities

**Contract Nullification:** Dante can nullify contracts, oaths, and promises that have been made, allowing them to be free from the terms made in them and not be punished for breaking those terms whatsoever usually with loopholes or specific clauses that are included. Essentially, Dante can break the rules of the contract whenever or however they want.

**Eternal Rest Inducement:** Dante can grant a blissful and resting death to anyone or anything that is stuck being alive, such as reanimated corpses and users of Cursed Resurrection, but without actually having to kill them. This can bypass/ignore powers that force the target to stay alive unnaturally and also ensures the target affected can stay dead by granting them peace of mind in the afterlife.

**Paradise Entrance:** Dante can open a pathway/portal to the paradise/heaven/utopia afterlives/realities which benevolent souls rightfully go to be at peace and happiness, linking the modern world to the one being called by it.

**Sanctification:** Dante can make things holy; set anything they wish as sacred with holy properties, purifying and cleansing them from sin and defilement, to make productive and conducive for spiritual blessings, infusing them with divine potential to cause harm to malevolent forces.
Abyss Realm

The Abyss Realm was the birthplace of the demons, a chaotic evil realm unto itself with uncountable layers of infinite variety connected haphazardly. The Abyss's place in the cosmos of the Realms shifted over time, but the nature of the realm remained fairly constant: a violent, malevolent place where the strong survived on the backs of the weak, the weak conspired to overthrow the strong, alliances only lasted while convenient, and the landscape itself tortured the mind and body of all who dared to pass.

## Inhabitants

There were myriad types of demons, too numerous to catalog here. Non-demonic life could be found in the Abyss as well, with both mortal explorers and captives and the petitioners brought there after death. Many wicked Deities also based themselves here.

## Afterlife

Beliefs about the journey of souls to the afterlife believe that in some worlds, chaotic evil souls would travel directly to the Abyss and become the lowest form of sub-demon that were treated as slaves, cannon fodder, and food by the demon lords. For mortals, however, all souls would await transport to their final resting place. Greedy demon lords would open a portal and conduct raids to steal souls and bring them back to the Abyss to become sub-demons. After that, souls on their way to the afterlife started their journey in the Shadow Realm and most made it to the Abyss Realm to await judgment, but a few remained behind or were lost.
Daniel Rossi

## History

Daniel Rossi is a classmate and friend of Carter Müller, friend of Adrian Zandar, and younger brother of Sara Rossi. He's got a Hawaiian or beach style to him, is relatively calm and doesn't talk much. Not that he's shy, he just chooses not to talk to anybody other than who he already knows. But even then, he talks to his actual friends rarely. Daniel prefers to mind his own business and keep to himself.

When Adrian disappeared for 2 weeks and came back, bombs were dropped across the globe, and one hit their home town of Haling Cove, New York. Unlike most of his friends however, Daniel was not affected by the bomb, and grew no powers from the after effects.
Amenadiel

Siblings: The True Archangels

**Amenadiel**, known as the **Advanced Demon King**, is an Archdemon that is ranked as the great emperor of the West who was summoned by King Solomon long ago. He commands 300 great dukes; 500 lesser dukes; 12 chief dukes; and 40,000,030,000,100,000 inferior spirits. Each of his dukes has 3,880 servants apiece. Considered to be both a diurnal and nocturnal demon, Amenadiel is known for announcing secrets.

Amenadiel’s chief dukes are the demons Vadros, Campiel, Luziel, Musiriel, Rapsiel, Lamael, Zoeniel, Curifas, Almesiel, Codriel, Balsur, and Nadroc.

Amenadiel can be called at any time of the day or night, but his dukes having subordinate servants each in 3000, caused only during certain hours. For example, Vadras can be called in the first two hours of the day, and so on until Nadroka, which may be caused in the past two o'clock in the morning, then starts again with all Vadrasa. This rule applies to the dukes, who are subordinate to the Demoriela, Emperor of the North.

Amenadiel's name means "treaty."
Humility

Michael, the Representation of Humility

**Humility** is one of the Seven Deadly Virtues, represented by the Archangel Michael, being the opposite of the capital sin, Pride, which is represented by the fallen archangel, Lucifer.

However, the weakness of humility is precisely pride, for inevitably a humble person will end up becoming a proud person. Because of this, when Michael battles Satan or Lucifer, rather than using his own power, he prefers to say "may the Lord rebuke you", which is a great show of humility.

It says that Humility was created by God during the War in Heaven, when Michael was facing Lucifer, the Morning Star was using pride to hurt Michael, so God said, Let there be humility, and there was humility. With the creation of humility, Michael stopped giving importance to Lucifer's words and managed to defeat the Devil.
Kratos

Siblings: Nike, Zelus, and Bia

**Kratos** was the god or personified spirit (*daimon*) of strength, might, power and sovereign rule. He and his three siblings--Nike (Victory), Bia (Force) and Zelos (Rivalry)--were the winged enforcers of the god Zeus, angel-like beings who stood in attendance of the heavenly throne.

## Powers and Abilities

**Blame Embodiment:** Kratos becomes the physical manifestation or personification of blame. Kratos gains the ability feed off of the blame and unfairness of others or themselves in order to get stronger. Kratos can also reflect substantial amounts of prejudice or injustice from others whether physical, emotional, mental, or spiritual.

**Strength Deity:** Kratos with this ability either is or can transform into a Strength Deity, a god/goddess in mythology who represents or is associated with physical strength as well as the strength in all things, including might, stamina and endurance.

**Violence Embodiment:** Kratos with this ability can become the embodiment of violence, they can become more powerful when brutally fighting. Kratos can even cause blood lust in every living thing Kratos comes across to enjoy the killing.

**Wing Manifestation:** Kratos has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Arakiel

Siblings: The Watchers

**Arakiel** is a fallen angel, the second mentioned of the 20 Watchers that lead the 200 fallen angels in the Book of Enoch.

## Description

The angel's name is translated as "Earth of God"; the combination of araq-earth (Babylonian in origin) and El-God. Arakiel is also called Aretstikapha (meaning "world of distortion".

Arakiel is said to have possessed powerful geokinetic magic that enabled the angel to move entire mountains at will. As an angel with dominion over the earth, Arakiel taught humans how to harvest the many minerals that grow beneath and upon the Earth.

## Overview

It is believed that Arakiel was instrumental in the Enochian uprising against heaven. When the other fallen angels came to Arakiel asking for help in the war against Heaven, the angel provided it by teaching humans the "signs of the earth" (believed to be the art of geomancy) so that they may aid in the rebellion.

Upon learning of this treachery, God sent the strongest of his angels to apprehend Arakiel and bring the angel before his heavenly throne to answer for the actions committed. The ensuing battle resulted in the creation of various mountain ranges across the earth as Arakiel entered into Ascension Form and unleashed tremendous geokinetic power like never before, fighting tirelessly to evade capture. The conflict shook the very foundations of the earth, and it is unknown if the angels managed to apprehend the fallen angel or if Arakiel wanders free, still in active rebellion against God to this very day.

## Powers and Abilities

**Angel Physiology:** Arakiel possesses the traits, attributes, characteristics and/or abilities of angels, a being connected to and serving Higher Powers. They achieve this either through full or partial transformation into angels, choosing to mimic certain aspects of angelic beings, or simply already being an angel in the first place. Most commonly angels simply manifest wings, an inner glow, and/or a halo, which is the usual form of which angels are imagined, but several kinds of angels are far less humanoid, some ranging from strange to surreal.

**Divine Sight:** Arakiel can see the divine beings (angels, deities, holy spirits and even the psychopomps) and their actions and possess or gather divine knowledge. They are also able to see divine or mystic realms and perceive the world on many different planes of existence.

**Knowledge Manipulation:** Arakiel can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

**Sleeplessness:** Arakiel has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation.
Hemera

Brother: Aether

**Hemera**, also known as **Dies**, was the Greek Primordial goddess of the Day and its personification. She was the daughter of Nyx and Erebus. Hemera resides with her mother in Tartarus, but the two deities rarely met each other in home.

## Description

Hemera was closely identified with Hera, the queen of heavens, and Eos, the goddess of the dawn. Hesiod seems to regard her as more of a divine substance rather than anthropomorphic goddess.

Given their similarities, some ancient texts closely associated Hemera with Eos, the goddess of the dawn. In some cases, the two goddesses were interchangeable. Philostratus the Elder uses their names interchangeably when describing a painting of the funeral of the Ethiopian king Memnon—also the son of Eos. In addition, both Callistratus and Pausanias, cited Hemera as Memnon’s mother in their writings. Her role was wholly subsumed by Eos in later myths.

## Overview

Hemera left Tartarus just as Nyx entered it, when Hemera returned, Nyx left in kind. Nyx and Hemera drew near and greet one another as they pass the great threshold of bronze: and while one is about to go down into the house, the other comes out at the door. Night and day were substances distinct and quite independent from the Sun.

Every evening, Nyx drew her dark veil across the sky, obscuring the the shining blue of the heavenly ether, and bringing night to Earth. With each morning, Hemera dispersed her mother's mists, bathing the Earth again in the light.

In the ancient cosmogonies night and day were actual substances distinct and independent of the Sun. The Sun ruled the day but was not its source. Hemera was briefly seen by Phaethon when the latter visits the palace of his father Helios, the Titan of the Sun.

## Powers and Abilities

**Light Deity Physiology:** As an archetype, light deities, also known as “gods of light,” are gods and goddesses who represents or are associated with the element of light. Light deities can be found throughout most of recorded history in various forms.

**Solar Deity Physiology:** As an archetype, a solar deity is a god or goddess who represents the Sun, or an aspect of it, usually by its perceived power and strength. Solar deities and Sun worship can be found throughout most of recorded history in various forms.
Charites

**The Charites** or **Graces**, were three goddesses of grace, beauty, adornment, joy, mirth, festivity, dance and song.

A number of younger Charites presided over the other pleasures of life including play, amusement, banqueting, floral decoration, happiness, rest and relaxation.

The Charites were attendants of the goddesses Aphrodite and Hera. One named Charis was the wife of Hephaestus and another, Pasithea, was married to Hypnus the god of sleep.

The three Charites were depicted in classical art as naked women, holding hands and dancing in a circle. They were sometimes crowned with and held sprigs of myrtle.
Goblin

A **Goblin** is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift.

## Capabilities

A goblin is a small, ugly creatures who tend to be evil, crabby, and mischievous. While they're small and weak, goblins may make up for this by being clever and cunning. They may manufacture clever traps to trip up the unwary foe or overwhelm them through sheer numbers. Either way, goblins in folklore and fantasy fiction are highly variable lot in both appearance and behavior. Generally speaking, they are smallish humanoids, with pointy ears and features tending to pop up repeatedly.

## Common powers

**Accelerated Aging:** Goblin's bodies age faster than usual, though it usually stops when the user reaches maturity.

**Enhanced Craftsmanship:** Goblins can flawlessly craft any item, such as forging the most potent weapons, the toughest armors, the most impressive structures, and the most powerful artifacts to sheer perfection.

**Enhanced Dexterity:** Goblins can precisely control their movements and muscles, making them unable to be clumsy or fumbling.

**Enhanced Endurance:** Goblins can endure physical stresses beyond the capabilities of the greatest humans, enabling them to do things such as: tolerate extreme amounts of physical pain, having your limbs ripped off or having your bones completely crushed, being corroded by acid, and even resisting extremely painful headaches for prolonged periods of time.

**Enhanced Instincts:** Goblins have stronger instincts than normal, not only of predatory or prey but also battle, sexual, killing and parental instincts.

**Enhanced Intelligence:** Goblins have an intellect that is far beyond the level of many geniuses in human history. Possessing an exceptionally high IQ, and exceptional intellectual abilities.

**Enhanced Thievery:** Masters of this skill are more elusive than the average thief.

**Enhanced Wits:** Goblins have enhanced wits, meaning they are quick on their feet, are very clever, able to adapt to new and changing situations, and are able to remain cool at all times.

**Trapping Mastery:** Goblins, either innately or through training, is a master of trapping, able to create many different types of traps that are effective in different ways.

**Super Fecundity:** Goblins can easily sire and produce healthy offspring at an unnaturally high rate and give birth to scores of healthy children in a short amount of time, far above the rate of normal reproductive abilities of their species or their body's normal ability to sustain.
Burton Elise

## History

Burton Elise is a villain and enemy of Matthew Smith, with the ability to transform into a eagle-like creature, with his alias of Raptor. Burton was exposed to super powers as the composition A bomb dropped on Haling Cove, New York, and he intends on helping and serving Kirk Daly with his plan to rule all Augmented people in the world.

## Powers/abilities

**Heat Resistance:** Burton is highly resistant to extreme heat, able to perform tasks without worry and withstand burning temperatures.

**Enhanced Durability:** Burton's physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

**Flight:** Burton can fly or otherwise move through the air using various methods.

**Enhanced Speed:** Burton can move several times faster than the peak member of their species, making it very difficult for one to be able to react to them.

**Enhanced Agility:** Burton with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.

**Super-Strength:** Burton is glaringly, obviously, and unnaturally stronger than their race because their capabilities are pushed beyond the natural level and superior to most supernatural beings in their verse; making them immensely stronger than normal members of their species can be achieved by any method of training.

**Agrikinesis:** Burton can create, shape and manipulate the volcanic fields and areas of volcanic activity and everything in them, including all the aspects of them from the purely physical ones and also mythical/conceptual ones.

## Weaknesses

**Heat Resistance:** There may be a limit on how much heat the user can withstand.

**Enhanced Durability:** Since Burton isn't invulnerable, Burton can only take so much damage before it finally takes effect.

**Flight:** May require air/atmosphere to maintain lift.

**Enhanced Agility:** Overtime the joints of the person could become inflamed and arthritic.

**Super-Strength:** Could take time for a user to control their strength in order to handle mundane things and people without harming or destroying them.

**Agrikinesis:** Burton may be unable to create volcanic fields, being limited to only manipulating already existing ones.
Ash Para-Elemental

## Capabilities

**Ash Para-Elementals** are made up of or can transform their body completely into ash. Ash Para-Elementals transformed form is anatomically identical to their normal form, aside of being made of ash, in which case it contains all their organs and is somewhat vulnerable to attacks. Alternately Ash Para-Elementals can transform into homogeneous matter, without any part of their form being more important than the other.

## Common powers

**Amorphous Physiology:** Ash Para-Elementals bodies are composed of a flexible, amorphous substance that can be manipulated in a variety of ways.

**Ash Generation:** Ash Para-Elementals can generate burnt or charred matter within oneself.

**Contaminant Immunity:** Ash Para-Elementals are immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

**Deoxygenation:** Ash Para-Elementals can erase the oxygen from surrounding environment causing a respiring organism to choke and even go into cardiac arrest.

**Dermal Armor:** Ash Para-Elementals have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes.

**Disease Immunity:** Ash Para-Elementals immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human.

**Enhanced Durability:** Ash Para-Elementals' physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

**Enhanced Lung Capacity:** Ash Para-Elementals have the ability to use the oxygen that resides in their lungs more efficiently than normal, allowing them the ability to hold their breath for extended periods of time.

**Fire Immunity:** Ash Para-Elementals are immune to fire, being completely invulnerable to direct and indirect effects.

**Intangibility:** Ash Para-Elementals can move through solid objects and ignore most physical effects in their way; the exact means of how this is done vary between slipping partially into other dimensions, being able to make their particles move between different particles, being a non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Regardless the user can ignore most attacks, physical dangers, and gravity.

**Soot Cloud:** Ash Para-Elementals can generate smoke in various ways and amounts.
Diligence

The True Archangel Sandalphon, the representation of Diligence

**Diligence**, also known as **Diligentia**, is the virtue that exists in contrast to Sloth, the sin of not wanting to do anything. Diligence is the human quality of having care, attention or dedication to perform a task. It can also mean the agility, planning or speed of a person to do some activity. The Archangel related to the virtue of Diligence is Sandalphon.
Elysium Realm

The Elysium Realm was embodying the concept of pure good without being overly restricted by law nor dissipated by the randomness of chaos. Some characteristics of this realm were described as the Home of Nature.

## Description

Most features of the four layers of Elysium were found on or near the banks of Oceanus which linked the realm with two other Upper Realms: the Beast Realm and Arborea Realm. Oceanus was the counterpart to the river Styx which flowed through the Lower Realms except that Oceanus had only natural hazards and contained potable water. Lands near the riverbanks were lush with pines and flowering trees that filled the air with natural perfume. Farther from the river smaller trees grew and started to thin until finally, after hundreds of miles, the forest gave way to fertile veldt regions, vast grasslands, and eventually badlands and desert. Elysian pears were considered some of the best tasting fruit and were sold frequently to other realms.

## Inhabitants

The native Elysian population of Elysium were the guardinals. In addition, there were myriad species of fish and wildlife, and other sentient beings who chose to live in Elysium were many of those species found in other Upper Realms. Moon dogs were numerous and widely used as servants and Watch Beasts for the Greater and Lesser Powers of Elysium. The rare and magical phoenixes were native to this realm and spent most of their time here in the beautiful landscapes that Elysium offered, avoiding those that would hunt them for profit.

## Afterlife

The spirits of those who perished in the service of good and those heroes the gods chose to spare from death were rewarded by being placed on Elysium. There, the living and the dead existed without responsibilities, had all their needs provided for, and could not be summoned or controlled.
Aethra

In Greek mythology, **Aethra** or **Aithra** was a Troezenian princess and the daughter of King Pittheus.

## Family

Aithra was the mother of Theseus (his father was Poseidon) and of Clymene (by Hippalces). Aethra was also called **Pittheis** after her father Pittheus.

## Mythology

### Early Life

Bellerophon came to Troezen to ask Aethra's father, Pittheus, for the maiden's hand in marriage, but the hero was banished from Corinth before the nuptials took place.

King Aegeus who was childless with his previous marriages went to Troezen, a city southwest of Athens that had as its patrons Athena and Poseidon. Here Pittheus got Aegeus drunk on unmixed wine and put him to bed with his daughter. Following the instructions of Athena in a dream, she left the sleeping Aegeus and waded across to the island of Sphairia that lay close to Troezen's shore. There she poured a libation to Sphairos, Pelops' charioteer, and laid with Poseidon in the night. Aethra was therefore impregnated by both Aegeus and Poseidon in the process. According to Plutarch, her father spread this report merely that Theseus might be regarded as the son of Poseidon, who was much revered at Troezen.

Aethra, later on dedicated in the island of Sphairia a temple to Athena Apaturia (the Deceitful), and called the island Hiera instead of Sphaeria, and also introduced among the maidens of Troezen the custom of dedicating their girdles to Athena Apaturia on the day of their marriage. At a later time, when Aethra was thus doubly pregnant, Aegeus decided to go back to Athens. Before leaving, he covered his sandals, shield and sword under a huge rock, that served as a primitive altar to Strong Zeus, and told her that when their son would grow up, he should move the rock and bring his weapons back. Aethra did as she was told, and Theseus, recovering the weapons that were his birthright, grew to be a great hero, killing the Minotaur, among other adventures.

### Later Adventures

Later, when Theseus kidnapped Helen, he gave her to Aethra for safekeeping. Helen's brothers, the Dioscuri, took Helen back and kidnapped Aethra to Lacedaemon in revenge. There she became a slave of Helen with whom she went to Troy and remained there until found by her grandson, Acamas. At the taking of Troy she came to the camp of the Greeks, where she was recognized by her grandsons, and Demophon, one of them, asked Agamemnon to procure her liberation. Agamemnon accordingly sent a messenger to Helen to request her to give up Aethra. This was granted, and Aethra became free again. According to Hyginus, she afterwards put an end to her own life from grief at the death of her sons. The history of her bondage to Helen was represented on the celebrated chest of Cypselus, and in a painting by Polygnotus in the Lesche of Delphi.
Kalki

Kalki is the tenth and final avatar of the Hindu god Vishnu, who will appear at the end of the present Kali Yuga age to punish the wicked, reward the good, and inaugurate the Satya Yuga age of sacrifice and dharma. It is also believed that Kalki will also kill the demon Kali.

## Overview

Kalki is described in the Puranas as the avatar who rejuvenates existence by ending the darkest and destructive period to remove adharma and ushering in the Satya Yuga, while riding a white horse with a fiery sword. The description and details of Kalki are different among various Puranas. Kalki is also found in Buddhist texts: For example the Kalachakra-Tantra of Tibetan Buddhism.

The prophecy of the Kalki avatar is also told in Sikh texts.

## Powers and Abilities

**Deity Soul:** Kalki with this ability is not a god in a human body, rather their spiritual essence is divine or godlike in origin. Kalki has supernatural abilities on a god-like level. Kalki with this power might be in a dormant state due to being suppressed by a higher being or by having to be awakened by a certain event.

**Divine Conduit:** Kalki is able to gain godlike power by channeling the essence of a divine entity through their body to gain access to their abilities and knowledge. They may be able to communicate with the divine being they are channeling and ask for assistance when handling opponents.

**Divine Communication:** Kalki can communicate with and call upon their patron deities indirectly or otherwise via various ways. This often extends to speaking holy/divine languages fluently.

**Divine Power Link:** Kalki can make their divine nature connect to their powers and use it to control them. The holy aspect fuels the powers and allows them to be strengthened and utilized on various levels.

**God Mode:** Kalki is able to enter a mode which allows limitless, godlike abilities, skills and traits making them nearly unstoppable with capabilities and powers that transcend all of Kalki's basic limits whether physical, spiritual, mental, etc. With this power Kalki may gain virtually any kind of supernatural powers to the point of making them Nigh Omnipotent.
Fire Elemental

**Fire Elementals** were elementals formed from the element of fire.

## Description

They were fast and agile creatures whose touch could set objects aflame. Owing to their fiery nature, they were unable to enter water.

## Biology

Being elementals, these creatures did not require any air, food, drink, or sleep to survive.

## Combat

Fire elementals usually chose to burn opponents with their touch. They attacked ferociously, enjoying burning things in the Physical Realm to cinders. The fire elemental might also slam an opponent, possibly causing them to catch fire.

## Society

These elementals could be summoned to the Physical Realm through use of the spells.

## Capabilities

A Fire Elemental is a creature with a natural affinity towards fire, heat, and fire-based elements. Some fire elementals may be born from fire or related elements. They can wield limited but potent fire-based powers and abilities of their very own.

## Common powers

**Bio-Fire Manipulation:** Fire Elementals can create, shape, and manipulate bio-generated fire, which is a self-generated process of combustion created from a living body.

**Fire Magic:** Fire Elementals are able to perform a legendary form of magic that allows the user to cast magical spells and feats through fire, be it fire-based spells themselves or using fire itself as the medium for casting magic.

**Fire Manipulation:** Fire Elementals can generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire.

**Fire Mimicry:** Fire Elementals are made up of or can transform their body completely into fire.

**Fire Soul:** Fire Elementals have a soul that is made out of fire.

**Self Combustion:** Fire Elementals can increase the kinetic energy in their molecular structure causing them to ignite.
Fire Snake

## Description

A **Fire Snake** resembled a snake about 2‒3 ft long, with scales that ranged from blood-red to orange.

## Behavior

Fire snakes were only barely more intelligent than an animal, and with about as many opinions.

## Abilities

Fire snakes were, naturally, immune to fire. They also had mild paralyzing venom.

## Ecology

Every ten years, a salamander laid a single egg that hatched into a fire snake. Fire snakes lived in deep pits on the Fire Realm, where they were often tended too.
Asia

Siblings: The Oceanids

**Asia** was an Oceanid-nymph of Lydia in Anatolia (West Asia) and the wife of the Titan Prometheus.

The term Asia was first applied by the ancient Greeks to the region of Anatolia (modern Turkey) rather than the entire continental mass. More specifically Asia was used to describe the ancient empire of the Lydians and its royal family (the Asiad clan)--a region often associated with the Titan Prometheus.

Asia was frequently confounded with Klymene-Asie, wife of Iapetos and mother of Prometheus, and was probably the same as Pronoia, an Oceanid also named as the wife of Prometheus.
Barak

Sibling: Tharo & Tarica

**Barak** is firstborn of the Arcuthas Calur and Arca, as the firstborn, he is said to be extremely powerful, even rivaling Ordas.

## Personality

Barak is said to inherited his father's noble nature though like his father, along with all of his kind, he is said to be very cruel to outsiders due to Therion's corruption of the race.
Ice Realm

### Inhabitants

Ice Para-Elementals, Air Elementals, Water Elementals, Yetis, White Dragons and Frost Salamanders.

The Ice Realm, was the Inner Realm at the intersection of the Air and Water Realms. It was a place of utter cold.

## Description

Much like the Earth Realm, the Ice Realm was primarily solid towards its center, though caverns and crevasses cut through the otherwise solid ice in places. Where the realm bordered the Water Realm, scattered icebergs floated; where it bordered the Air Realm, the ice ended in a jutting white wall.

## Government

The Ice Realm was unique among the Para-Elemental Realms in that it had a powerful archomental desiring to establish its realm with the full status of a major Elemental Realm. They longed for ice to be considered the fifth element and wanted the borders of the realm to be the Para-Elemental Realms of Slush and Snow. their ambitions even stretched so far that they hoped to supplant the other Elemental Realms altogether.

## Inhabitants

Nearly three-quarters of the open caverns with the ice contained life. A little fewer than half of such living creatures found there would be beings of air, while the rest would be beings of ice. In the subterranean lakes, more than a quarter would be beings of water, with the rest being creatures of ice. In both cases, such lifeforms would be immune to the effects of the bitter cold of the water.
Limbo Realm

The Limbo Realm was an Outer realm that embodied chaotic neutral alignment.

## Description

This realm was supreme chaos, a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas. Sentient beings could dampen down the chaos to livable levels and produce a safe environment as long as they maintained concentration. The size of a safe zone was directly related to the intelligence of the individual controller. Demigods and more powerful beings did not have this burden and indeed could create realms that survived even if they left Limbo. Gravity operated only between solid objects that touched each other and had about the same strength as on the Physical Realm. Thrown objects would fly straight until they hit a solid object. Objects with no momentum would hang in space until contacted by something solid.
Demon Lord

**Demon Lords**, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.

## Hierarchy

Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss Realm. Those that controlled several layers and rose higher in power gave themselves the title of demon prince. Both "demon lord" and "demon prince" were self-proclaimed titles by those who had gained enough power and influence. The demonic fiends were in an eternal struggle, edging and fighting for dominion over one another. Unlike the archdevils, the chaotic evil demon lords did not have a rigid hierarchy.