The Soul Rangers/Card List

***Note:** this list does not include the character cards or Weapon Cards. For more on the latter, see here.*

## FATE

* **WOKS'S LOOTING/ZASS'S SOUL TRADE** MASTIFF says any crumby loop-head who is in the orange/yellow Sewer - other than Woks/Zass - has been manhandled and mauled over by the Looter,/snatched by the Soul Trader and must allow the player on their right/left to pick a Weapon Card blind from their hand.

* **NOF'S BADLAW** MASTIFF says any stinking scabby dog who is in the purple Sewer - other than Nof - has been jumped by the Badlaw, and must immediately remove their Grunt from play.

* **ROTT'S DOG EAT DOG DADDY** MASTIFF says any scabby dog who is in the blue Sewer - other than Rott - has been roadkilled by the Dog Eat Dog Daddy, and must move their piece to the nearest available Black Hole.

* **SEP'S FUMIGATION** MASTIFF says any stinking scabby dog who is in the green Sewer - other than Sep - has fallen afoul of his fumes and must move to any Black Hole in the nearest available sewer.

* **JA'S RATTLESNAKE** MASTIFF says any scabby dog who is in the red Sewer - other than Ja - has been bitten by the Rattlesnake and must move to the Skull space in their own Sewer to lick their wounds.

* **DO NOT READ THIS CARD OUT LOUD!** **ADDED EDGE** MASTIFF says that I can use this card once to add 3/6 points to the value of any Weapon card. This card can be played after my opponent has placed their card.

* **BONUS ROLL** MASTIFF says that I can use this card once to add either a 1, 3 or 5/2, 4 or 6 to my roll.

* **HURT ME PLENTY MR TWISTER** MASTIFF says the mongrel loser on my right be persecuted throughout the game. In return, any player who hassles this brain-drained piece of dog meat can receive one free turn. Place this card directly in front of the player.

* **RING ROAD RE-ROUTE** MASTIFF says all scabby dog players are banned from using the Ring Road to gain access to any Sewer for the remaining duration of the game. If caught cheating, they must roll a 6 to play again. Place this card near the board for all to see.

* **ANTI-CLOCKWISE** MASTIFF says all players can only journey between Sewers in an anti-clockwise direction for the rest of the game. Any sloth pig caught trying to enter a Sewer in a clockwise direction must roll their number to play again. Grunts are excepted from this rule, and may still use the Ring Road. Place this card near the board for all to see.

* **KEYSTONE TURNAROUND** MASTIFF says that I must turn all my Keystones around so that they are hidden from view.

* **GRUNT JUMP** MASTIFF says this card gives my Grunt the power to land on any Keystone and immediately give it to any other player. Hold onto this card for the duration of the game.

* **DO NOT READ THIS CARD OUT LOUD!** **EMERGENCY DICE DUEL** MASTIFF says instead of one of my turns I can play this card and choose two players to Dice Duel.

* **BLACK HOLE** MASTIFF says I must move the player of my choice to a Black Hole and then take another Fate card.

* **BAD LUCK** MASTIFF says I must give each player one Keystone from anywhere on the board.

* **CHAOS** MASTIFF says all Soul Rangers must immediately move to a Skull symbol in the Sewer to their left and must instantly Dice Duel the scabby dog on their left.

* **PLAGUE DOG** MASTIFF says the player to my right has acute gingivitis and teeth scum and has lost the Power of Tunnelling and the Power to roll two dice. It can only sloth around using one dice until it can land on the same square as any other player and pass is filthy habit onto them by giving them this card. If caught cheating, they most roll a 6 to play again. Place this card directly in front of the player.