recursal/Fanatic-Fandom huggingface dataset:
Flood Dragon Horn

### Description

The horn on top of Flood Dragon's head, it is where where the dragon's essence is concentrated. Flood Dragon is skilled in the ways of Artifact Mastery. Wearing it allows one to harness the power of Flood Dragon and break through the skill limit of Sword Mastery by 3 levels.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

## Obtainment

Obtained through Auctions as well as destroying the Flood Dragon's horn.

## Uses

The Flood Dragon Horn is a decent Pre-Flood Dragon Forbidden Scale water element Qi Gathering item. At 150/2, the Flood Dragon Horn can be used for wood Cultivation Rooms.

Alternatively, it can be Equipped in order to break through the Artifact Mastery cap by 3 levels.

## Alchemy

Item\_Dan\_LongDan1
* 1 **Flood Dragon Horn**
* 1 Flood Dragon Wrath Vein
* 4 Flood Dragon Devil Claw
* 36 Flood Dragon Scale
Increases Number of Artifacts by 1.

## Counterparts

* Phoenix Oblivion Feather
* Divine Torch Dragon Scale
Jade Lion

### Description

A jade lion carved from precious jade tempered by thunder, it is capable of dispelling evils, clearing chaos and soothing one's mind.

## Effects

### Ancient Relic Effects

+50% Energy Replenishment Bonus, +20 Base Mood Value

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Jade Lion** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Bedroom Room Type, Small Size, Beside Door
* No Element Composition requirement
* No Building location requirements
* All of the room's buildings must have auspicious Feng Shui (Condition 92).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* +50% Energy Replenishment Bonus, +20 Base Mood Value

## Uses

* Good for bedrooms of Outer Disciples so less sleep time is required.

## Obtainment

Rare drop after defeating an Ancient Cultivator.
Ice Essence Bar

### Description

Metal bar made by smelting a large amount of Ice Crystals along with Beast blood. It takes a long time to produce each piece.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Ice Essence Bar** is a Water Gather Qi item and a strong Element Emitter. It also has Temperature altering effects. It is also the best Water Building Material, stronger version of the Ice Crystal Bar.

## Obtainment

* Crafting (Furnace), 4 per craft using the following recipe:
	+ 99 Ice Crystal Ore
	+ 1 Beast Blood

## Uses

* It can be used for its Gather Qi properties in a Cultivation Room.
* Best Water Building Material
* 1 is needed to build the Mini Universe
* 36 are needed to build the Sect Wonder Sacred Yin Spring

## Counterparts

* Fire Essence Bar for Fire
* Lumina Core Bar for Metal
Heaven's Breath

### Description

A wisp of tribulation breath stolen by tricking the ways of heaven. There is terrifying power flowing within it.

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

### Auction Min. Price

Min. Buy Price: 2500 Spirit Stones

**Heaven's Breath** is Medicine of None (Element) that can be Devoured by a Physical Cultivator or used to Nurture a Spirit Root.

## Obtaining

* Epiphany after surviving a tribulation. This event triggers at a 25% chance if the one taking the tribulation is a Hot NPC after Law tribulations or the first Demigod tribulation. This event does not occur for Attainment, Lifespan, Belief, or Yaoguai Transformation tribulations, nor does it occur for Demigod tribulations after the first one.
* Special Adventure: 4 can be obtained at Mt. Caerulea
* Occasionally sold by Sects, Merchant, Auction.
* Can be obtained from Mystic Unity Sect as Tribute after conquering them.

## Uses

* Devoured by Physical Cultivators in order to obtain Tribulation Essence.
* Can be fed (nurtured) to a blessed Spirit Root to obtain Insight Fruit or to a cursed Spirit Root to obtain Impose Fruit.
* Used for crafting Eureka Pill, Legacy Artifacts and Sect Wonders

## Alchemy

Item\_Dan\_TreeEXP
* 1 Crimson Fruit
* 1 Ocher Essence
* 1 Sage Fruit
* 1 Prism Lotus
* 1 Gnarled Vine

## Trivia

* Shares appearance with  Legacy of Taiyi

## References

1. ↑ `XiaWorld.NpcPractice.TryBrokenNeck`
Frog Meat

**Frog Meat** is meat obtained from slaughtering Frogs.

## Obtainment

Slaughtering a Frog drops **Frog Meat**. They can also rarely be bought from the Merchant and Sects.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Illusion Sphere

### Crafting Ingredients

1 Soul Pearl, 5 Sage Fruit, 5 Gnarled Vine, 5 Prism Lotus, 5 Crimson Fruit, 5 Ocher Essence

### Incubation Conditions

Kill 5 Primordial Spirit Snake Demons while carrying the incubation

### Description

Legacy Artifact passed on from the Book of a Hundred Poisons. Using a beast Soul Pearl as the basis, it is fused with drugs of Five Elements to form a core. The orb is then infused with drugs of Five Elements successively with the spirit refinement technique. Although the object cannot be used to attack nor defend, it can bring you back from death once in case of fatal calamity. Very mysterious.

### Source

Book of Hundred Poisons Fragment

Illusion Sphere is a Legacy Artifact.

## Obtainment

Learn the Book of Hundred Poisons Fragment manual (obtained from Second Golden Casket or a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Spirit refine the item 25 times  to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

* The artifact is not useful for attacking directly, however it compensates by its special effect. The item breaks when the wielder is killed, resurrecting them instead.

* Illusion Sphere also is a Gather Qi item of range 4 with strength of 10. As this is worse than Spiritwood, using it for the gather qi property is not worthwile.

## References

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_MiBao.xml
Helping Hand

**Helping Hand** is a difficulty option in the Narrow Escape subheading of Immortal Difficulty.

## Summary

One of the player's starting Outer Disciples is Brain Occluded (basically in a coma) for 50 days, after which they wake up.

Feed them, wash them, make sure they doesn't freeze... etc.

## Difficulty

"Another mouth to feed", but honestly it isn't that bad.
Holy Essence

### Description

Cream-like substance formed by coagulated Earth Flux. It can convert one's Qi into vital essence, decreasing Max Qi. However, it can cure any injuries and increase Perception, Constitution, and Intelligence by 10% each. Only works the first time it's consumed.

## Trading

### Sect Price

Buy Price: 1000 , 1 Connection
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 2000
Sell Price: 500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Holy Essence** is Earth Medicine capable of curing any injury while increasing PER, CON, INT at the cost of Max Qi. Counterpart to Evil Essence.

## Effect

* Cures any non- Spirit Injury
* Increases Perception, Constitution and Intelligence by 10% (`AddP`)
* Decreases Base Max Qi by 50 (`BAddV`)

## Obtainment

* Stealing: 6 in 6 stacks of 1 in Exultant Isle
* Trading:
	+ R Drop pool (needs 400 Favor) of Exultant Sect
	+ SSR Drop pool (needs 1000 Favor) of Daemonia Temple
* Nurturing Blessed Spirit Root: 1 in exchange for 1 Earth Flux
* Auction: can randomly appear.

## Limitations

* Only works once per character due to having a Medicine Resistance of 100
* Cannot cure Spirit injuries

## Related items

* Evil Essence - Increases Max Qi at the cost of stats.
* Panacea Pill - Heals injuries without Max Qi Cost or Five Attributes gain
Igneocopper Ore

### Description

Metal ore rich in the power of fire, anyone approaching it would feel scorching hot.

## Trading

### Sect Price

Buy Price: 25
Sell Price: 0
Stock: 20

### Merchant Price

Buy Price: 30
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Igneocopper Ore** is a Fire Metal Ore. It is used to craft Igneocopper Bars , Fire Essence Bars when combined with Beast Blood, as well as Igne Powder.

## Obtainment

### Mining

100% chance to get 1 (2 with >100% Mining Yield) from Igneocopper Ore Vein

### Camp

* Jadestone Cliff: 3 stacks
* Glimmer Cave: 2 stacks

### Adventure

 Blazenest | 2,784
"Wander around" option

### Treasure Hunt

The Treasure Hunt policy event in Great Desert will produce between 42 and 63 **Igneocopper Ore** with the "Disciples" option chosen, multiplied by

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{\displaystyle \frac{Mining}{14}}

 or 1 (whichever is higher), where Mining is the agency skill level. Assuming a single Agency on the Treasure Hunt Policy, which means an average interval between events of 20 days, this represents on average

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 **Igneocopper Ore** per day.

### Others

* Trading: N Pool (no favor required) of Blue Lotus Temple and Kunlun Palace
* Auction / Merchant: can appear randomly
* 20 from the starting Experiences Student of Artifacts and Artifact Relics
* Spirit Root Events: 30-45 as possible reward from Fire Spirit Root Crimson Fruit Tree at growth stages 3 and 4

## Uses

* Main source of Fire Element Emitter.
* Crafting:
	+ 1 can be crafted into 4 Igneocopper Bars at a Furnace
	+ 99 are needed to craft 4 Fire Essence Bars at a Furnace
	+ 1 can be crafted into 100  Igneocopper Offcut at a Handcraft Station
	+ 1 can be crafted into 10 Igne Powder at a Medicine Table
	+ 1 is needed to craft the Legacy Artifact Needles of Tribulation
	+ 1,000 can be crafted into the Legacy Artifact Bloodsucker
* Can be used to alter a room Temperature slightly
* Building:
	+ 9 are needed to build Bronze Banner
	+ 18 are needed to build Bronze Censer
	+ 9 are needed to build Bronze Dragon
* 200 can be required in 2 different NPC Sects quests, rewarding 50 Favor and 0 Connection.
	+ Sect Building: {0} needs a large amount of Igneocopper Ores to build an alchemy furnace, but there is a lack of necessary materials in the whole sect right now.
	+ Resource Shortage: {0} needs to build a room of extreme heat for Tribulation Survival, but there is a shortage of available Igneocopper Ores in the sect. Any help will be appreciated.
* The "Sweating" Thought Shard can be acquired by an Awakened Animal through observation of an ore.
* Alchemy:

Item\_Dan\_SwordBall
* 99 **Igneocopper Ore**
* 99 Ice Crystal Ore
Guards

**Guards** are a mechanic unique to Shendao Cultivation. Worshiping a Guard will provide the Shendao Cultivator with its effects.

## Sources

Similarly to Manuals, Secret Bodies, or Divine Realm Buildings, the Guards are unique to each Shendao Cultivator.

There are four ways of acquiring new types of Guards:

* Initial Guards provided by the Law
* Guards provided by Breakthroughs
* Guards received from Items
* Guards received from Deity's Body Grant Guard ability

## Core Followers

Core Followers can be converted into Guards of an already available kind upon reaching 100% Extent of Belief. The conversion is **permanent**.

This allows for the "stacking" of Guards, providing a greater effect.

## Guard-Related Divine Realm Buildings

The following buildings are in some way related to Guards.

## List of Guards

↓ and ↑ arrows are used to show the difference compared to a Guard of the same tier (if applicable) and does not necessarily mean it is a positive change. As an example, for Spell Qi Cost Bonus lower is better. The Effect indicated is the base Effect, so it can be multiplied by up to 11.5 (level 9 Guard's Temple and level 3 Temple of Glaze).

### Default Guards

These guards are always obtained by each law when opening a Divine Realm.

`Guard_Base_1`
* +300% Artifact Qi Recovery Bonus (`AddP`)
* +300% Artifact Max Qi Bonus (`AddP`)
* +1 Overcap Artifact Mastery
 Wood Sprite
`Guard_Base_2`
 Water Sprite
`Guard_Base_3`
 Fire Sprite
`Guard_Base_4`
* +300% Spell Qi Cost Bonus (`AddP`)
* +1 Overcap Spell
 Earth Sprite
`Guard_Base_5`
* +1 Overcap Protect

### Special

These guards are obtained from one of the Third Golden Casket's rewards and are not obtainable otherwise except from Deity's Body.

`Guard_Other_1`
* ↑ +900% Artifact Power Bonus (`AddP`)
* +100% Artifact Qi Recovery Bonus (`AddP`)
* +100% Artifact Max Qi Bonus (`AddP`)
* +10% Barrier Power Bonus (Percent) (`AddV`)
* ↑ +900% Spell power bonus (`AddP`)
* ↑ +900% Spell Qi Cost Bonus (`AddP`)
* ↓ -100 Lifespan
 Polis
`Guard_Other_2`
* ↓ -80,000 Max Qi (`AddV`)
* ↑ +900% Artifact Power Bonus (`AddP`)
* +100% Artifact Qi Recovery Bonus (`AddP`)
* +100% Artifact Max Qi Bonus (`AddP`)
* +10% Barrier Power Bonus (Percent) (`AddV`)
* ↑ +900% Spell power bonus (`AddP`)
* ↑ +900% Spell Qi Cost Bonus (`AddP`)
* +50 Lifespan
 Alkaid
`Guard_Other_3`
* ↑ +900% Artifact Power Bonus (`AddP`)
* +100% Artifact Qi Recovery Bonus (`AddP`)
* +100% Artifact Max Qi Bonus (`AddP`)
* ↓ -80% Barrier Power Bonus (Percent) (`AddV`)
* ↑ +900% Spell power bonus (`AddP`)
* ↑ +900% Spell Qi Cost Bonus (`AddP`)
* +50 Lifespan

### Grant Guard Exclusives

These guards can't be obtained normally and the "Grand Guard" ability from a Deity's Body must be used for a chance to obtain them.

## References

1. ↑ `Settings/Practice/GodPractice/Guard/Guard.xml`
Lake Shaping

Consume a large amount of psychic power to pull out minerals from deep underground.
Learn Miracle: **Lake Shaping**
Perform a miracle and transform an area into one of shallow water.
Learn Miracle: Land Shaping
Perform a miracle and transform an area into one of land.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Lake Shaping** is a Miracle that allows a Xiandao Cultivator to convert Terrain tiles in the Player Sect into Shallow Water type without needing Construction, at a cost of a large amount of Qi.

## Obtainment

The Miracle can be found in the "Primeval Earth Wonder" Orthodox Manual from Heaven Stealing Law, or from the "Lake Shaping" Orthodox Manual from Law of Nimbus ConquestDLC.

## Possible Targets

Any Terrain tile which a Character can walk on. This means tiles such as Deep Water cannot be used as targets.

To target the Miracle, a rectangle with a bound area of 100 or less tiles is selected by dragging on the Player Sect map, showing a circular area within that rectangle. The displayed tiles within the circle are converted.

* For example, a rectangle can be selected with sizes 10x10, 2x50, 4x25, and so on. Due to the mechanics of the circle drawing function, the maximum tiles converted can be achieved with a selected rectangle of 2x50, as that allows for the conversion of a maximum of 100 tiles.

## Effects

The Miracle has the following effects:

* The caster enters the flying animation
* The area selected is converted into Shallow Water type Terrain, one tile at a time every 0.4 seconds.

## References

1. ↑ 1.0 1.1 Settings\Practice\Magic\Magic\_new.xml
2. ↑ `XiaWorld.UILogicMode_SelectThingsBase.OnDraging`
3. ↑ Scripts\Magic\class\Magic\_BuildSea.lua
Justice Pill

### Description

Deceive the ways of Heaven using the beast spirits within the nine Soul Pearls, and postpones Heavenly Tribulation for 27 days. Can be consumed multiple times.

## Crafting

### Ingredients

9 Soul Pearl, 36 Beast Blood, 81 Ganoderma

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 4

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Justice Pill** is an item that postpones Tribulations by 27 days. It only works on Xiandao tribulations (Law Tribulation, Demigod Tribulation) and does not work for Yaoguai Shapeshifting Tribulations, Shendao Belief Tribulations, or Physical Cultivation Ascension Tribulations.
Ginkgo Tree

### Description

A kind of large and slow growing tree that can attain spirituality. Its fruit is edible and has an incredible healing ability.

## Growth Properties

### Qi Requirement

3-500

**Ginkgo Tree** is a Tree that can be planted in a Field.

It produces Ginkgo Fruit, which is required in making Medicines. It can also be chopped down for Wood, or Spiritwood if the plant is transformed by a Qi Burst event.
Frost Powder

### Description

Mineral powder grinded *[sic]* from Ice Crystal Ore, can be used as medicinal ingredient.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Frost Powder** is a Water element Medicine.

## Uses

Used as an ingredient in Alchemy
Crafting Laxative (Medicine).

## Crafting

Crafted at a Medicine Table by an Outer Disciple with the Healer work task activated.

* 10 **Frost Powder**/1 Ice Crystal Ore
Heavensent Talisman

## Basic

A Talisman used to improve the Five Attributes.

## Uses

* Improving Cultivation Speed through Law Match
* Improving Golden Core Breakthrough through Law Match, Max Qi and Luck Factor.
* Wearing to Adventures for various necessary stat boosts. From Law Matching for Manifesting Mandate, Luck for Luck Based Adventure Loot or Highfind Resource collection adventure, to anything else.
* Promotion from Outer to Inner, for boosting Innate Potential

## Obtainment

Primordial Symbols Law, Golden Core rank, level 1 Manual.

Learnable by anybody at Golden Core rank, once you have the Law transcribed to your Manual Pavilions.

## Perfect Talisman

* T2 = +12%
* T4 = +18%
* T6 = +24%
* T12 = +42%

## Attribute Boosting

It's possible to only use a Heavensent Talisman to boost someone's stats to maximum, depending on the base values. Remember that Yaoguai Thought Shards are not added to the base values however but static boosts (`AddV`), and Remolding Miracles are not base increases either (`AddP`). The formula is

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{\displaystyle TalismanTier = \frac{1}{0.03}\*(\frac{10}{BaseStat} - 1.06)}

 for a perfect Talisman :

 8
 7

In the other sense,

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{\displaystyle BaseStat = \frac{10}{1.06 + 0.03\*TalismanTier}}

.
Hell Gate

**Hell Gate** (or *Hellgate*) is a community term for a Sect Gate placed in a Very Ominous room, prompting Mortal visitors to bow to their deaths and in doing so, donate Soul Gems.

*See also: Specter Refinement § Hell Gate, and Anguish Soul Gem § Hell Gate*

## Main Idea

### Anguish Soul Gems

The main purpose of a *Hell Gate* is to produce Soul Gems, specifically Anguish Soul Gems—used in Specter Refinement in an attempt to increase an item's Tier—in a pseudo-automated fashion. This works because any Human , Incarnated Sentient Spirit or YaoGuai dying in a Very Ominous Room results in an Anguish Soul Gem dropping. The drop rates are as follows:

* Slightly Ominous: 10%
* Ominous: 50%
* Very Ominous: 100%

### Alignment

Hell Gates are a handy method of tricking the game's Alignment, or *"Good Or Evil"* as the game calls it, system; in producing Soul Gems the common way with Soul Chant (Miracle), the game gives both Evil Sect points as well as Condemnation points to the Character. Using a Hell Gate gives neither.

## Requirements

* Very Ominous Room
* Sect Gate

### Temperature

It is recommended to make the room's Temperature unsuitable for a Mortal in order to accelerate their *generous donations*. Either hot or cold works, but hot environments tend to start fires and as such a freezing cold room is preferable.

## Manual Dragging

Downed Characters can be manually dragged to the Hell Gate

### Mortals

One ought to refrain from killing Mortals before successfully dragging them.

### Cultivators

It suffices to get Cultivators to the Room in their dying state.

## Issues

### Wandering Visitors

Most Mortal visitors hurry to bow at the appropriate Sect Gate, but certain NPC types might wander and end up at a seemingly random base element, e.g., a Stele, instead.

## References

1. ↑ Animals and other non-sentient beings without the `Wisdom` tag do not drop Soul Gems
2. ↑ `XiaWorld.Npc.ChangeToCorpse`
Float Dragon Statue

The **Float Dragon Statue** is a Building that allows the player to summon the Pet Changhai. It is unlocked after obtaining the Pet from hatching the Nurturing Flood Dragon Egg.

If the Pet is currently a different spirit animal or if the Pet has been defeated, the Statue can be activated. When this occurs, a timeout of 3 days starts, during which the Player will not have an active Pet.

* The "Katabasis" Immortal Tribulation setting increases this timeout to 6 days.

## References

1. ↑ Settings\ThingDef\Building\Building\_LingShou.xml
2. ↑ Settings\World\Immortal\Constraint\Constraint.xml
Influence

**Influence** is a currency used in Agencies. The current Influence of the Player Sect can be viewed in the upper right corner of the screen, next to the number of Spirit Stones.

## Gaining Influence

Influence can be gained passively while an Agency is active. It depends on the level of the Agency:

* Level 1: 10/day
* Level 2: 15/day
* Level 3: 20/day

Influence can also be gained randomly through positive reactions during Policy Events.

## Losing Influence

Influence is lost when:

* Construct new buildings in Agencies
* Recruitment with the Spirit Master Hall
* Receiving negative reactions during Policy Events
* Running Policies that consume Influence:
	+ Learn form Nature (`Policy_TianDaoShenDan`, 50/day)
	+ Treasure Hunt (`Policy_TreasureHunt`, 20/day)
	+ Manual Labor (`Policy_Acceleration`, 20/day)
	+ Abstinence (`Policy_Discipline`, 20/day)
	+ Plotting (`Policy_Secret`, 20/day)
	+ Preaching (`Policy_Sermon`, 20/day)
	+ Incorporate (`Policy_Submiss`, 200/day)

## References

1. ↑ 1.0 1.1 Settings\Outspread\Policy\policy\_Point.xml
Fortune Dew

### Description

Dew with the power of creation formed on a Spiritual Root. It will quickly disperse after being separated from the Spiritual Root. When consumed, one's primordial spirit will perish and fall into a state of feign death for 81 days, recovering from all injuries. One's flesh and bones will be completely remolded afterwards, increasing Five Attributes by 20% each, but their Attainment is significantly reduced. It can only be taken once by each person. Repeated consumption will cause one's primordial spirit to be permanently extinguished and disperse into oblivion.

## Elixir

### Five Attributes

PER:20%, CON:20%, CHA:20%, INT:20%, LUK:20%

### Elixir Effect

User will be unconscious with "Obliterated Spirit" mental damage for 81 days. On future uses the mental damage will be doubled and the user will die.

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

## Obtainment

Obtained as a rare drop from matured Spirit Roots, as well as by purchasing from Sects or the Merchant.

## Uses

Improves the Five Attributes by 20%, but knocks the user unconscious for 81 Days.

The Obliterated Spirit debuff caused by the item is unable to be cured by Panacea Pill, as this injury is caused by an ongoing active effect.

To cure the debuff more quickly, it is possible to Enter a map with two cultivators, one of whom will be consuming the Fortune Dew. After consumption, the 81 day unconscious duration can be waited out in the map, after which both users can return to the sect without any time having elapsed in the Sect.
Herb Garden

**Herb Garden** is a type of Area that can be used to grow certain Plants (*see #Growable Plants*). It is unlocked after establishing a Sect.

*See also: Field*

## Growable Plants

* Ginseng (Plant) -> Ginseng, rarely gives Red Ginseng
* Lingzhi (Plant) -> Lingzhi, rarely gives Ganoderma
* Purity Leaf (Plant) -> Purity Leaf
* Spirit Leaf (Plant) -> Spirit Leaf
* Soil Essence (Plant)DLC -> Soil Essence

## Trivia

* Despite their name, Herbs are not grown in a Herb Garden, but in a Field.
Heavenly Palace

Disambiguation page for Heavenly PalaceThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Heavenly Palace** may refer to:

* The Special Adventure Heavenly Palace that takes place in Alchemist's Peak
* The Shendao Building Heavenly Palace
Food for Everyone

**Foor for Everyone** is an Achievement obtained from all starting characters (Taiyi disciples and character creation screen ones) surviving for two years (until Day 225) on Immortal Difficulty setting "Narrow Escape".

## Details

* Animals and *other* Disciples--excluding the ones started with--are allowed to die.
* The starting Characters may be stationed as Abbots at Agencies.

## Trivia

* Possibly the easiest of the Immortal Difficulty related Achievements, as having more hands early arguably makes the game easier rather than harder.
Fortune Seed

### Description

Essence of what's deep inside the Drake Cave of Mt. Kunlun condense into. A very compact substance, it can only be used with a special secret method.

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

### Auction Min. Price

Min. Buy Price: 2500 Spirit Stones

**Fortune Seed** is a rare Medicine (Type). It is mainly used in the production of Spirit Seeds and to use the [[Image:{{{1}}}.png|40px|link={{{1}}}]][[ {{{1}}}]] Body of Genesis Miracle. One can be obtained yearly from the Ancient Celeste Talisman Secret.

## Obtainment

* Stealing:
	+ 3 in 3 stacks in Heavenstep Peak
	+ 1 in Daemonia Temple
* Trading: SSR Pool (1000+ Favor) of the Skydome Palace
* By completing the Ancient Celeste Talisman Secret, 1 **Fortune Seed** can be obtained annually from Mystic Cavern. 2 can also be obtained upon the Secret completion as a possible reward.
* 1-4 can be obtained annually from Skydome Palace as Tribute after conquering them.

## Uses

* Miracles:
	+ 1 needed for Body of Genesis.
	+ 1 needed for Destiny Pool (Miracle)
	+ 1 needed for Spiritual Soil of Creator
* Artifact Crafting: 1 needed for the Legacy Artifact Unus
* 1 needed to build Destiny Pool (Building)

## Alchemy

Item\_Dan\_LingYuanZhong
* 1 Crimson Fruit
* 1 Ocher Essence
* 1 Sage Fruit
* 1 Prism Lotus 1 Gnarled Vine
Increases Temperature Tolerances by 500 (heat) and 200 (cold) when equipped,
Increase base Max Qi by 250 when consumed.
 Fortune Sand (None)
Item\_Dan\_LingYuanZhong
Heavenly Battlefield

### In-game description

The battlefield ruins of the first Clash between Immortals and Demons at the end of the ancient age. It is abundant in treasures, but also full of fractured spacetime and extremely dangerous. Back then, there had begun to appear a clearer divide between the good and evil cultivators. The divide between the ancient cultivators grew, becoming irreparable; and a final showdown took place in the southern borderlands. The battle stretched on for months, threatening all life in the world. The ways of Yin and Yang were so severely affected that they took the physical form of Torch Dragon in the mortal world. Torch Dragon was enraged, and caused the land to sink and sea to rise. The southern borderlands collapsed, thus bringing an end to the first great war between immortals and demons. This is also how the wild southern lands of today came to be.

### Distance

2885 km

The **Heavenly Battlefield** is a Location discovered by negotiating with Ancient Cultivators. It is the only way to start the Torch Dragon summon process.

## Discovering the location

Once the "Thousand-Year Tide" event has started, Ancient Cultivators will start appearing in the world. When the "Traces of Ancient Cultivator" event starts, adventure to the location and choose to Negotiate with the Ancient Cultivator with a character that is at Primordial Spirit and has as much INT and LUK as possible.

After a number of negotiations, Ancient Secrets: Volume II will be obtained, which unlocks the location.

## Adventuring to the location

Adventure to Heavenly Battlefield with a Cultivator having as high LUK as possible.

If the LUK is > a random number between 1 and 14, the adventure succeeds. There is a 9/14 chance of succeeding at maximum LUK.

If the adventure succeeds for the first time in a game, the Ancient Jade item will be received, along with a number of random items, strictly equivalent to a Visit reward. The Ancient Jade allows the player to begin the Torch Dragon summon process by breaking it.

Otherwise, the adventure fails and the cultivator ages between 5 and 11 years.

Adventuring to the location after the Ancient Jade has been obtained will increase the roll difficulty to 1 in 40 instead, with a 25% chance of succeeding at maximum LUK. There is also no longer any chance of receiving the Ancient Jade, only the bonus items, still corresponding to a Visit reward.

## References

1. ↑ Settings\Secrets\Secrets.txt
2. ↑ Settings\MapStories\MapStory\_FillingLv2.xml
Ganoderma

### Description

The finest of Lingzhi with a purplish red color. It can significantly boost their Foundation Training process when consumed by outer disciples, or replenish a small amount of Stamina for inner disciples. Can be used to make some precious and rare elixirs. It prolong one's Lifespan by 10 years and slightly increase Max Qi if consumed directly, but consuming it in large quantities significantly diminish the effect.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Ganoderma** is a consumable Medicine increasing Max Qi by a flat amount. It is a rare variant of Lingzhi, counterpart of Red Ginseng.

## Obtaining

### Farming

Herb Garden has 4% chance for any harvested Lingzhi Plant to produce 1 **Ganoderma** (or 2 with >100% Harvest Yield)

With >100% Harvest yield, this means 1 **Ganoderma** per 12.5 Lingzhi Plant every

113.28

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{113.28}{GrowthSpeed}}

 days, where Growth Speed is expressed as a fraction (so 140% = 1.4).

### Camp

* Nanping Village: a single Ganoderma on a display
* Reattainment TempleDLC: 1 stack of random quantity between 1 and 50

### Treasure Hunt (Agency Level 2)

7 INT required, the "Spirit Stones" option has to be chosen. Available in Wild South, Riverbank Plains.

Base output is 9-12 **Ganoderma** per event, multiplied by

F
a
r
m
i
n
g

14

{\displaystyle \frac{Farming}{14}}

 (or 1 if Farming is below 14).

### Misc

* Trading: R stock (needs 400 Favor) from Skydome Palace
* Appears in Auction
* 10 **Ganoderma** from the "Student of Elixirs" and "Elixir Relics" starting experiences

## Max Qi

Can be refined with Specter Refinement to increase the quantity of Qi granted upon use.

The T12 bonus is 298.5984 (exact) flat Max Qi (`AddV`), maximum theoretical bonus is 853.14. At 35% medicine resistance:

* 11 gives 99.12% of the max bonus: +845.63 flat Max Qi (`AddV`)
* 17 gives 99.93% of the max bonus: +852.54 flat Max Qi (`AddV`)
* 21 gives 99.988% of the max bonus for the last flat point: +853.04 flat Max Qi (`AddV`)

## Other uses

* T12 Foundation Value = 23,888
* Pet Nutrition: High-Quality Ingredient adding 20 Qi nutrition value but removing 5 Fatness. Removing Fatness isn't usually a desired outcome however.
Furious Berserk

**Furious Berserk** is a special ability to all Physical Cultivators which temporarily increases their combat power by a large amount.

## Properties

Furious Berserk is affected by the following Properties:

* Max Painful Memories (`BodyPractice_AngerFireNum`)
* Furious Berserk Effect Multiplier (`BodyPractice_AngerFireDuration`)
* Furious Berserk Duration (`BodyPractice_AngerFireEffectAddp`)

### Moodlets

Furious Berserk's power depends on the negative Moodlets that the cultivator has experienced. As long as the Moodlet was ever active since promotion to Physical Cultivator, it will be on the list of Painful Memories. Moodlets that intensify over time only count as their base variant, and not in their intensified forms. For example, having Severe Pain for more than 8 days results in a -100 Moodlet, but only the base version counts (-25). The Moodlets, once obtained, stay on the list permanently and are not removable by any means other than Rebirth.

The Moodlets collected may be viewed in the expanded Mood & Social window (Health tab, heart symbol)

The strongest Moodlets to have are the follows:

* -200 Horrible Hallucination (Strange Mushroom, eat as Outer Disciple, promote before moodlet expires)
* -40 Freezing (cold below Temperature Tolerances)
* -40 Scorching Hot (hot above Temperature Tolerances)
* -40 Can't Get Out (walled into a Room)
* -40 Confused State of Mind (low Willpower Function)
* -40 Grave Pain (high Pain Function)
* -40 Poor Planning (sleep with non-spouse on a Double Bed)
* -30 Gross (be hit by a Processed Firecracker)
* -30 Stink (eat a Demon Flatfish, caught by FishingDLC)

For example, a Physical Cultivator with Max Painful Memories of 5 and the above Moodlets will receive 360 Moodlet Power.

As of version 1.24, due to a bug in the game, if Max Painful Memories is not a whole number, all moodlets will be used, instead of a fixed number of moodlets. This usually results in 999 Moodlet Power being applied, the maximum possible.

### Effect

The effect of Furious Berserk is to massively increase the Physical Cultivator's Secret Body Attack and Defense Power. This is applied through an Active Effect "Furious Berserk" (`Modifier_BodyPractice_AngerFire`). This has the following effects per stack:

* +0.25% Global Secret Body Power (Percent) (`BodyPractice_SuperPartAddp_AtkPower`)
* +0.25% Global Secret Body Endurance (Percent) (`BodyPractice_SuperPartAddp_DefPower`)

This is further multiplied by the Furious Berserk Effect Multiplier, and the number of stacks depends on the Moodlet Power above.

For example, a cultivator with Effect Multiplier of 900% and Moodlet Power of 400 will receive +1000% to both Properties, coming from 400 stacks of +2.5% (0.25%\*(9+1)).

### Duration

Duration depends directly on the Furious Berserk Duration Property in seconds. The cooldown for this ability is fixed at 600 seconds, after which it can be cast again.

## References

1. ↑ 1.0 1.1 1.2 `XiaWorld.BodyPractice.ApplyAngerFire`
2. ↑ Settings\Npc\Moods
3. ↑ Settings\Modifiers\BodyPractice\Modifier\_BodyPractice\_System.xml
4. ↑ Settings\Fight\FightSkillTemplate\FightSkill\_Body.xml
Fishing Rod

### Description

A fishing rod. Some fishes are attracted by specific elements and they also only show up at different times. Besides, the higher tier the rod is, the higher rate it will catch rare fishes.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Fishing Rod** is a Tool exclusive to Deep in the Bamboo Forest (DLC). It can be crafted at a Handcraft Station using Bamboo Stalk and another Material (which determines the rod's Element). It's used in the Fishing minigame.

## Crafting Cost

* 1 Bamboo Stalk
* 1 of either Timber, Stone Block, or Metal Bar

## Illuminated Fishing Rod

Illuminated Fishing Rods catch fish automatically, forgoing the Fishing minigame.

## Drop Factors

The following affect the types of fish that can be caught :

* Tier of the Rod
* Element of the Rod
* Location
* Time of day

The following do not affect the fish pool or rarity:

* Material of the rod, only the Element.
* Element of the cultivator using the rod
* Cultivation Level of the cultivator using the rod

## Use

### Emergency Food

Fishing can be a useful source of emergency food, but is a minigame requires manual interaction to catch fish, like a minigame, and so is an unreliable long-term supply.

### Random Drops and Beasts

Fishing can spawn random materials, such as animal skins, animals, and Monsters at high Reputation. This may endanger your fishers but providing opportunity for Demon Beast Hide, Beast Blood and Spirit Contract.

### Tips

* Anonymous contributor (14th April 2021): Instead of turning the speed up on your game, consider equipping many of your outers with fishing poles and having them fish for random materials.
Ginseng (Plant)

### Description

Rare medicinal material. Has powerful healing ability and can greatly increase your primeval Qi. Grows in an environment between -30°C to 40°C. Only grows in places with a certain amount of Qi.

## Growth Properties

### Qi Requirement

25-400

**Ginseng** is a Plant that can be grown in a Herb Garden. It produces Ginseng and rarely (4%) Red Ginseng, which are both important herbs used in the creation of Pills. Despite its description, the Qi on tile needed for its growth is only 25, which is usually below the quantity on any tile of the map outside of the Qi Drought Weather.

### Yield / day

As Ginseng is a Low Plant, it has a rest time between 19:00 (7PM) and 4:00 (4AM) everyday, making its actual Growth time:

```
(24 * 0.95 + 48) * 24 / 15 = 113.28 days

```

At 100% Growth Speed.

With >100% Harvest Yield, it means you obtain:

* 2 Ginseng every

113.28

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{113.28}{GrowthSpeed}}

 days, or 1 per

56.64

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{56.64}{GrowthSpeed}}

 days per plot.
* 2 Red Ginseng on average every

2832

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{2832}{GrowthSpeed}}

, or 1 per

1416

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{1416}{GrowthSpeed}}

days per plot.

## References

1. ↑ Settings\ThingDef\Plant\Plant\_Special.xml
Fortuitous Encounter on the Snowfield

**Fortuitous Encounter on the Snowfield** is a Secret which occurs when Adventuring to The Great Snowland.

## Secret Details

There are two types of this Secret. Both require -80°C Cold Tolerance or they will fail.

### `Story_Cold`

* Choice: Profound Inspiration
	+ A random number between 1 and 10 is rolled. If this is <= Intelligence, gain 100\*Cultivation Level Cultivation.
		- Otherwise, terminates the Secret, nothing happens.
* Choice: Absorb Qi
	+ ~~For up to two times, permanently increase Base Max Qi by 2% and recover all Qi.~~ see Mod
		- After that, recover all Qi.

### `Story_Cold2`

* Choice: Imitate the strange beasts
	+ A random number between 1 and 15 is rolled. If this is <= Perception, one of the below bonuses is randomly obtained if this event has not succeeded more than 3 times with this character:
		- Permanently increase Base Artifact Power Bonus by 5%
		- Permanently increase Base Qi Absorption Speed Bonus by 10%
		- Permanently increase Adventure Fly Speed Bonus by 50%
		- Permanently increase Barrier Power Bonus (Percent) by 10%
	+ If the event has already succeeded 4 or more times for this character, receive a random Injury and terminate the Secret.
* Choice: Ignore
	+ Terminates the Secret, nothing happens.

## Mod

Iguana Overhaul's Fixes corrects `Story_Cold`'s Base Max Qi not being added.

## References

1. ↑ 1.0 1.1 Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Due to a bug in the code checking for >2 instead of <2, this event cannot be obtained as of 1.24, and it is only possible to recover all Qi.
3. ↑ Settings\Modifiers\Modifier\_MapStory.xml
Herb

### Description

Common medicinal substance that can be used to treat a variety of illness, but with limited effect.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Herb** is an early game Medicine (Type), useful to treat light all kinds of normal Injuries. Due to its low Heal Efficiency, it should be replaced with items giving more specific and efficient treatment, such as Healing Pill for organs.

## Alchemy

Item\_Dan\_NoHunger1
* 9 Ginkgo Fruit
* 9 **Herb**
Lamp Post

* 1
* 2
* 3

**Lamp Post** is a powerful Light source well-fitted to optimize Plant Growth Speed or illuminate exteriors. Its light is however too strong for NPCs living spaces.

## Lighting

It emits 110 Light at 13 Circular range, with decay starting at a range of 4.

## Other uses

* As with other common light sources, it can be observed by an Awakened Animal to obtain the Watching Light Thought Shard.
Boar Hide

## Obtainment

A type of Leather obtained from slaughtering Boars. 40 drop for every Boar slaughtered, less if it is not fully grown. This can be increased by Butchering Yield.

## Uses

Used for crafting clothing that improves Temperature Tolerances slightly. As Demon Beast Hide is better in every way, it is recommended not to use regular animal hides for crafting clothing.

## References

1. ↑ Settings\Npc\Race\Race\_Animal.xml
2. ↑ Settings\ThingDef\Item\Item\_Material\_Leather.xml
Forging

**Forging** is a type of Job that can be performed by Outer Disciples. It is governed by the Crafting Skill. Snake Yaoguai cannot carry out the Forging Job as well as Cooking due to their Pyrophobia background.

## Work Buildings

The following Work Buildings carry out the Forging Job, and gain experience for the Crafting skill:

* Furnace
* Forge

## References

1. ↑ Settings\ThingDef\Building\Building\_Production.xml
Land Shaping

Consume a large amount of psychic power to pull out minerals from deep underground.
Learn Miracle: Lake Shaping
Perform a miracle and transform an area into one of shallow water.
Learn Miracle: **Land Shaping**
Perform a miracle and transform an area into one of land.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Land Shaping** is a Miracle that allows a Xiandao Cultivator to convert Terrain tiles in the Player Sect into Soil type without needing Construction, at a cost of a large amount of Qi.

## Obtainment

The Miracle can be found in the "Primeval Earth Wonder" Orthodox Manual from Heaven Stealing Law, or from the "Land Shaping" Orthodox Manual from Law of Nimbus ConquestDLC.

## Possible Targets

Any Terrain tile which a Character can walk on. This means tiles such as Deep Water cannot be used as targets.

To target the Miracle, a rectangle with a bound area of 100 or less tiles is selected by dragging on the Player Sect map, showing a circular area within that rectangle. The displayed tiles within the circle are converted.

* For example, a rectangle can be selected with sizes 10x10, 2x50, 4x25, and so on. Due to the mechanics of the circle drawing function, the maximum tiles converted can be achieved with a selected rectangle of 2x50, as that allows for the conversion of a maximum of 100 tiles.

## Effects

The Miracle has the following effects:

* The caster enters the flying animation
* The area selected is converted into Soil type Terrain, one tile at a time every 0.4 seconds.

## References

1. ↑ 1.0 1.1 Settings\Practice\Magic\Magic\_new.xml
2. ↑ `XiaWorld.UILogicMode_SelectThingsBase.OnDraging`
3. ↑ Scripts\Magic\class\Magic\_BuildSea.lua
4. ↑  `XiaWorld.MapMaker._FixReplaceEnvWater`
Ancient Celeste Talisman

**Ancient Celeste Talisman** is a Quest Chain of Secrets involving multiple Adventures to different Locations, including Kunlun Palace and Skydome Palace. It is the only way to obtain Fortune Seeds without needing to conquer Skydome Palace or pay with Connection points Trading with Sects.

## Unlocking the Secret

Requirements:

* >=200 Favor with Skydome Palace
* >= 6000 Sect Reputation.

The Secret is unlocked by repeatedly Adventuring to Skydome Palace and reading the rewarded Records of the Immortals: Volume III.

It may take multiple attempts, as you need to trigger the Mountain School Sect Visit, starting with: "[NAME] was hurrying along when realized that the mountain school of [SCHOOL] was nearby." The other 2 Sect Visits adventures do not reward the manual.

The option will appear as long as you fulfill the conditions and the correct Visit is triggered, and the option name is "Entrusted by the Skydome Palace".

## Solving the Secret

* A Cultivator of Emotion Severing Law is required.
* If they have >= 15 Artisanry Skill Level, 8 Intelligence and a Cultivation Level of >=9 (Golden Core), they are additionally able to meditate on the rock wall and gain 500\*Base Attainment Inspiration.

The Secret is solved by Adventuring to Mystic Cavern and discovering the Immortal's Mortal Body of a Skydome Palace Elder, receiving the following rewards:

* Chant of Mountains and Rivers (Manual), unlocking the recipes for Spirit Seed and Fortune Sand.
* 1 Fortune Seed, and 1 more will be available in the Mystic Cavern every year starting from the date of completion.

## Options

After claiming the reward, there will be a number of options to choose from:

### Return the Body

* This is rewarded after selecting this option and then Adventuring to Skydome Palace.
* +300 Favor with Skydome Palace
* 2 Fortune Seed

## References

1. ↑ Settings\MapStories\MapStory\_Special.xml
Illustration of Everlasting Status

### Description

Used to improve health and material gains for whomever wears it. Happy Spring Festival and all the best!

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Illustration of Everlasting Status** is a Talisman pertaining to the Spring Festival.

## Effects

The Talisman has the following effects multiplied by (Tier+2) when drawn at 100 Quality.

* +12% Harvesting Yield
* +12% Butchering Yield
* +12% Move Speed

The Talisman's Tier and Element Emit depends on the Tier and type of the Talisman Paper used to draw it. The Tier can be increased after drawing with Specter Refinement, but the bonuses will not be improved.

## Obtainment

Learned from the Illustrated Book of Coming Spring Manual obtained from the Otherworld Rift.

## Trivia

The game code names of the talisman (Fu, **Lu**, Shou) corresponds to the Chinese trio of gods known as the Sanxing.
Golden Core

Disambiguation page for Golden CoreThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Golden Core** may refer to:

* Golden Core (Rank), a level of Cultivation (Cultivation State)
* Golden Core Breakthrough - breakthrough from Core Shaping to Golden Core
	+ Golden Core Breakthrough Checklist - checklist for maximising Golden Core Quality
	+ Golden Core Quality - the attained score in breaking through to Golden Core (Rank)
* Golden Core (Concept) - concept of the Golden Core itself. The mystical centre of the cultivator.
Hill Fall Aurora Armor

**Hill Fall Aurora Armor** is a Rabbit Hide Winter Shirt Fortuitous Treasure.

It is a fixed item which appears in all games. It is also a Spirit Relic.

## Bonuses

The item has the following bonuses to statistics:

* 100% Quality
* +33.54% (27.95% base) Learning Speed
* +25.66% (21.38% base) Lowest Ideal Temperature

## Spirit Relic Activation Conditions

* Founder's Hall Room Type, Large Size
* Fire Element Composition requirement of at least 0.95 (Moderately Beneficial)
* Located next to Grandmaster's Shrine Building location requirement.
* The room must have exactly 1 spirit relic (Condition 20000).

## Spirit Relic Effects

* Greatly Improves room Feng Shui
* Increases Recreation Replenishment Bonus by 20%
* Increases Artifact Crafting Speed Bonus by 0.2

## Uses

* Improving Inspiration gain
* Improving experience gain when performing Crafting, Medicine, and other Skills as an Outer Disciple

## Obtainment

Stealing from, or Conquest of Mystic Unity Sect on Mt. Tiger Paw.

## Screenshots

1. ↑ `XiaWorld.ThingMgr.EquptNpc()`
2. ↑ 2.0 2.1 `XiaWorld.FabaoData.Init()`
3. ↑ `XiaWorld.PropertyMgr.RandomProperty()`