recursal/Fanatic-Fandom huggingface dataset:
Version a.2.5.0f

These are the official patch notes for **Version a.2.5.0f** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Major Changes

**Bounty Hunter Update**

Signing up as a bounty hunter at a jail allows a Good character to punish crime and potentially make good money at the same time.

When a character is jailed:

* Jail time ranges from 24h to 48h according to the criminal's Karma (0 to -10,000).
* Bail value ranges from 2,000 gold to 6,000 gold according to the criminal's Karma (0 to -10,000). Paying bail triggers instant jail release.

A jailed character can bail itself out. Money is withdrawn from its Global Gold Wallet (available at the bank in all cities that have researched it and starting areas). Other players can pay a prisoner's bail too by interacting with the board outside of the jail.

If a bail is paid, half of it goes to the city, the other half goes to the bounty hunter.

## Bug Fixes

* Fixed a bug that would prevent players jailed in starting areas from being able to click the shackles button to release themselves.
* The same bug was preventing everyone from bailing jailed players out.
* Fixed a bug that would allow Evil players to get their Karma above 0 by doing PvE.
* The last bug was causing all sorts of bugged bail values too.

## References

1. ↑ https://forum.fracturedmmo.com/topic/13805/patch-log-v-a-2-5-0f-jail-system-info
Version 2.1.0c

These are the official patch notes for **Version 2.1.0c** released by Dynamight Studios.

This version is part of Alpha 2 - Test 1.

## Minor Changes

* **Server saving procedures** improved. Over time we're going to shift away from the way we've been doing world saves so far and start relying on SpatialOS integrated systems specific for the purpose.
* **Base damage** of all **weapons** is now about **25% higher**.
* Spider Lich no longer uses Magic Missile, replaced by Ice Spikes.
* Wolves now use Bleeding Strike.
* Bears now use Bleeding Strike and Heavy Blow.
* Poisons are now stronger (particularly low-level ones).
* Cooldown of Firebolt reduced from 2 to 1 second.
* Cooldown of Second Wind increased from 60 to 80 seconds.

## Bug Fixes

* Handcart mesh now detaches from other players when they release a handcart.
* Killing wolves no longer counts towards Treant knowledge progress (it was a graphical bug only).
* Access to Simple Workbench is now correctly open to everyone.
* Arrow and spell projectiles in PvP now correctly disappear in the client when colliding with another PvP player.
* Animation of other players building now displayed correctly.
* A few other minor bug fixes.

## References

1. ↑ Prometheus (November, 22 2019). "Patch Log - v.a.2.1.0c". *Dynamight Studios*. Retrieved November 22, 2019.
Version 2.0.1

These are the official patch notes for **Version 2.0.1** released by Dynamight Studios.

This version is part of **Alpha 1 - Test 2**.

## Bug Fixes

* Fixed world spawners visible in client.

## References

1. ↑ Prometheus (October, 11 2019). "The almighty holy Animals :D (Alpha1PortingTest)". *Official Fractured Forums*. Retrieved October 11, 2019.
Spider Lich

Spider Liches are the creation of powerful necromancers. While they exhibit great intelligence and exceptional spellcasting abilities, they are primary feared for their bite, which said to be able to drain life out of their victims.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
[[Status Effects#{{{debuff2}}}|{{{debuff2}}} Debuff]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Version a.2.6.0e

These are the official patch notes for **Version a.2.6.0e** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Ranking up a city is now much cheaper to allow for easier testing during the Fall Alpha. Gold requirements have gone down from [25,000 - 50,000 - 100,000] to [10,000 - 25,000 - 50,000] for [Hamlet - Village - City] stages, and food usage has been massively reduced as well (high food costs were actually a bug).
* Claiming a city now costs 50,000 gold as in the last test instead of 100,000.
* Claiming a land parcel now costs 4,000 gold instead of 5,000.
* The tooltip of treasure chests is now more detailed to make it easier to understand what the success rates with different types of lockpicks are.
* It's no longer possible to attempt to open a locked treasure chest with a 0% success chance.

## Bug Fixes

* Opened treasure chests can now be looted correctly.
* It's now possible to take the last item out of carts, wagons and stockpiles.
* It's no longer possible to get 4 billion (yep) Warm or Chilled stacks under some very rare circumstances.
* All POIs (points of interest) should now be discovered correctly, instead of having some trigger the discovery of multiple ones.
* The Fortunate and True Striker talents now work correctly, instead of having the former always making you pass all save throws from enemies and the latter making you win all save throws against enemies.
* Fixed a bug that would make half-implemented abilities (not actually in use) visible in the Book of Knowledge in the pages of some creatures, where they could be learnt (but then they would correctly not show up in the Abilities menu).
* Fixed minor issues with several UI menus (town hall, marketplace, world map, etc).

## References

1. ↑ https://forum.fracturedmmo.com/topic/14341/patch-log-v-a-2-6-0e
World Event

A world event is a special event that randomly appears in the Fractured Worlds.

From Bandit camps guarding treasure chests to Primal Crystal nodes where the elusive primal crystals can be gathered.

This is highlighted by a special icon on the minimap and can offer unique interactions, challenges and rewards.

## Treasure Chests

 Treasure chests can appear at random locations in the world along with an associated monster camp and is showned on the worldmap with a chest symbol.

In order to open the chests successfully, you either have to kill the guards or sneak into the camp and use lockpicks to open and loot the chests.

The chest and camp size can vary depending on the difficulty.

Depending on the continent you can have difference guardians:

Myr:

* Ogre
* Mountain Trolls
* Sea Trolls
* Forest Trolls
* Bandits
* Goblins

Aerhen:

* Bandits
* Goblins

Terra:

* Grokotons
* Bandits
* Termidians
* Druidic Ogre

## Crystal Event

Only aviable on Arboreus.

During a crystal event, a giant crystal will spawn in the area, dropping fragments at regular intervals and is showned on the worldmap with a crystal symbol.

A crystal can be surrounded by 10 fragments at the same time, which after they have been collected will respawn after four and a half minutes up to a maximum of 60 fragments in total have been spawned and collected.

The fragments can be used to activate the stargate.
Version b.0.0.l7

These are the official patch notes for **Version b.0.0.l7** released by Dynamight Studios.

This version is part of Closed Beta.

## Bug Fixes

* Marketplaces no longer show the wrong city by default even though the filter says "this city". This is the reason why players could not fill buy and sell orders on Myr - Western NPC Village aside.
* Food sacks can now be picked up from packaging stations.
* Progression of tutorial monsters is now hidden after leaving the Tutorial Island.
* Farming plots can now be placed in cities on Aerhen.

## References

1. ↑ https://forum.fracturedmmo.com/topic/14971/patch-log-v-b-0-0-l7
Version 2.3.0b

These are the official patch notes for **Version 2.3.0b** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Minor Changes

* Resources now give 600 KP instead of 250.

## Bug Fixes

* Enchantments on pieces of equipment now correctly assign the relative bonus to the player.
* Fixed an issue that would sometimes cause players not to be able to access the global chat and guild/party features until they relogged.
* Chests in city buildings are now correctly accessible to citizens only instead of everyone.
* Totems now receive damage again from melee attacks of hostile creatures.
* Fixed a bug that would sometimes show ruins when teleporting to the Town Hall of a claimed city.
* Enchanting tables built in cities are now working.
* Fixed a bug that made it so that a bank under construction would prevent players from clicking on items behind the structure.
* The CRAFT button no longer disappears when opening a crafting recipe after having opened a blueprint recipe.

## References

1. ↑ Prometheus (July 24, 2020). "Patch Log - v.a.2.3.0b". *Official Fractured Forums*. Retrieved July 24, 2020.
Vale of Shadows

*Long before the **Fracture**, the area where **the Vale of Shadows** now lies was inhabited by demons and humans devoted to Babilis, the Goddess of Chaos. Within their city, they erected a great temple to the evil goddess, where they performed unholy rituals – including sacrifices, or so is whispered in the old tales – to further develop their necromantic powers and please their patron.*

*Over the years the once small community grew in numbers and power, until Babilis decided to reveal to her twisted followers the secrets of the Dark Ascension, an ancient and forbidden ritual that could turn everyone deemed worthy into an immortal being with enhanced magical abilities and affinity for necromantic powers.*

*The aim of Babilis was to create her own invincible army to spread her cult over Elysium, but she was not to follow her plans unchallenged. Tyros, the God of Light and Justice, knew about his sister’s machinations by virtue of the prophecies of Oxos contained in his Book of Knowledge, and immediately made his move to stop her.*

*As quickly as mortal times allowed, Tyros assembled his own army of humans, wildfolk and sky dragons – rare and powerful creatures which strive to cleanse the world from any trace of evil – and sent them to eradicate all the followers of Babilis within the Vale. What Tyros didn’t know was that the ritual was fueled by the blood of the living, and he was but a piece of her sister’s scheme.*

*The battle raged for days, with every death in the army of Tyros contributing to the completion of the Dark Ascension. The effects of the ritual started to show on the third day, as a dark wave of shadow and blood started to raise and spread all over the Vale. Dead bodies began twitching, showing the signs of an imminent return to life as undead.*

*Once Tyros understood the trap he had fallen for, he knew he had to stop the ritual right away. Thus, he bestowed to his followers the Righteous Flame, a powerful blessing that allowed the recipient to exceed its limits, becoming a true champion of Light for a limited amount of time – fearless, resolute, and enveloped by a bright white flame that banishes all evil.*

*Now feeling invincible, a good portion of the army charged through the enemy lines, right to the entrance of the temple of Babilis. Many fell in the effort, but enough of them reached the site of the ritual. In a matter of minutes every every dark priest was covered in blood and flames, sealing the victory of Tyros over Babilis.*

*While the plan of the dark goddess was averted at large, the end of this story is not a pleasant one. Silencing everyone in shock and terror, a feminine lough echoed through the Vale, releasing the remainder of the dark energy accumulated by the ritual, spreading death and decay for miles. The lives of all creatures, Good and Evil, were taken that night, their spirits trapped in a never-ending war in the now-cursed region know as the Vale of Shadows.*
Version A1-T1

These were no official patch notes for **Version A1-T1** released by Dynamight Studios. Using the Alpha 1 announcement information instead.1

## Major Changes

The scope of A1-T1 (and of Alpha 1 in general) is to allow you to evaluate the foundation of the game.

## References

1. ↑ Prometheus (April 4, 2019). "Alpha 1 Launch Announced". *Official Fractured Website*. Retrieved June 10, 2019.
Version 0.6.0

These are the official patch notes for **Version 0.6.0** released by Dynamight Studios.

## Major Changes

* **Land claims** have been added to the world!
	+ Find ancient ruins of Elysium in the world, claim them as your own, and build your house!
	+ They can be found in all grassland and mountain biomes.
	+ A menu to manage your land parcel is going to be implemented later on.
* The **minimap** is now live and functioning! No more black hole!
	+ Shows roads, terrains, cliffs and rivers with different zoom levels.
	+ The character indicator is missing.
* **Ragged clothes armor** and various **primitive trinkets** can now be crafted.
	+ A quick way to get minimal protection.
	+ New ways to use the resources found in wild animals.

## Minor Changes

* A front view of the character is now rendered in the Character menu (needs color correction).
* Satiety / rest indicators are now displayed as bars in the circle next to endurance / life / mana.
* Status effect icons have a new design and are now larger.
* Crafting success messages are now displayed in the chat too.
* The player inventory is now larger (42 slots instead of 30).
* Game lights have been revised.
* The night is now shorter.

## Bug Fixes

* Can craft items with full inventory.
* Monsters don't react to attacks.
* Player death (full death, not "fainting") sometimes doesn't reset all the stats (endurance, life, mana, rest, satiety).
* Interaction progress bar duration doesn't match actual times.
* Trees take too short to be cut down.
* Can place multiple blueprints at once while waiting for server reply.

## References

1. ↑ Prometheus (April 6, 2019). "Patch Log - v.a.0.6.0". *Official Fractured Forums*. Retrieved April 12, 2019.
Version a.2.5.0e

These are the official patch notes for **Version a.2.5.0e** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Bug Fixes

* Fixed a bug that would prevent claiming personal land parcels that weren't close to the city of the region.
* The same bug was causing issues when trying to abandon personal land parcels in residential areas. That's fixed too.
* ...and it was also causing gold not to be delivered to the city sometimes when claiming.
* Walls can be completed now (no more UNDEFINED TOOL error). Do note that existing walls before the patch still can't be completed. Admin intervention is needed for that.

## Coming Next

* The revamped Legends system - powerful world bosses that can be summoned and drop wondrous loot, including Lost Tales, items that grant knowledge when consumed!
* Some good balancing for a few key spells that are currently OP in PvP.
* More bug fixes... and exploit fixes! Yes, we can see you. Yes, we know it all.

## References

1. ↑ https://forum.fracturedmmo.com/topic/13784/patch-log-v-a-2-5-0e
Wolf (Tutorial)

Wolves are medium-sized carnivore beasts, exceptionally good at adapting to different climates and environments. They are quite weak compared to most of the other beasts, but they try to overcome this disadvantage by hunting in large groups. Wolves have been trained as pets since the dawn of times, but are also hunted for their fur and meat.

## Locations

* Tutorial Island
	+ Starter map
Version 2.3.0c

These are the official patch notes for **Version 2.3.0c** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Bug Fixes

* Fixed a bug that would sometimes cause blueprints not to transform themselves into the final item after completing the last construction step.
* Fixed a bug that would make the minimap stop working and make the client generate a ton of error logs (causing framerate drops) when walking in cities with a high density of land parcels.
* It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc 🙂
* The radial menu of the fireplace (not the campfire) now shows the SET ACCESS interaction.
* Fixed a bug that made bonuses given by talents drop and get re-applied when moving around the world. This also caused characters close to weight limit to become overweight for no reason.
* Stone deposits now spawn stone blocks where they're meant to.
* Pressing ESC in a land parcel no longer removes the Manage Claim button.
* Removing the blueprint of a paved road now makes the dirt road below it re-appear (if it existed previously).
* Honeynail Mushrooms finally belong to the correct category in the Book Of Knowledge. Really crucial fix here!

## References

1. ↑ Prometheus (July 27, 2020). "Patch Log - v.a.2.3.0c". *Official Fractured Forums*. Retrieved July 27, 2020.
Version 2.0.0

These are the official patch notes for **Version 2.0.0** released by Dynamight Studios.

This version is part of **Alpha 1 - Test 2**.

No new features or content was introduced compared to previous version. The test was focused strictly on judging the soundness of the new integration between front-end and back-end engines.

## Major Changes

* Ported Fractured from the old integration between Unity and SpatialOS, which is no longer maintained, to its new, largely redesigned, way more performant version.

## References

1. ↑ Prometheus (October, 09 2019). "Porting Test Weekend & Alpha 2 Update". *Official Fractured Forums*. Retrieved October 11, 2019.
Version 2.2.1

These are the official patch notes for **Version 2.2.1** released by Dynamight Studios.

This version is part of Alpha 2 - Test 2.

## Major Changes

* Humanoid monsters (and temporarily a couple others too) now drop gold coins, the in-game currency.
* Claiming a plot of land now requires paying a very modest fee of 500 gold coins.
* Plenty of new enchanting reagents added, especially as loot of Heartwood monsters.
* Several new player house options added.

## Minor Changes

* Monsters sometimes switch target now instead of always sticking to the first one they aggro.
* Spell cooldown now starts only if the spells is successfully cast.
* Improved movement/spellcasting logic (client side).

## Bug Fixes

* Multiple minimap markers for same carts after moving it.
* Characters sometimes get stuck in resting animation when standing up.
* Heavy material models sometimes sticking to character model after dropping them.
* Items sometimes disappearing when dragging them from loot to inventory.
* Entangling Web spell wrong cooldown (too short).
* Crafting recipes sometimes consume less than the required resources.
* Minor property visualization bugs with Enchanting Table.
* Shadow Walk not revealing when gathering.
* Missing descriptions for new crafting stations and recipes.
* Wrong satiety restored values in food recipes.
* Casting some spells while moving doesn't stop the player and cancels the spell.
* Wrong Detection values for monsters (too high => reveal the player too quickly).
* Necrotic Disease doesn't last forever (until healed) as it should.
* Direwolves don't drop Direwolf Hide
* When logging out to character selection, the default male character is sometimes shown on all characters instead of the correct models.

## References

1. ↑ Prometheus (April 10, 2020). "Patch Log - v.a.2.2.1". *Official Fractured Forums*. Retrieved April 10, 2020.
Version 0.2.6

These are the official patch notes for **Version 0.2.6** released by Dynamight Studios.

## Major Changes

* **Settings menu** is now functional (all but resolution settings). It allows you to choose between 4 quality presets, plus a lot of custom options. Choosing the game quality in the window before the client launches does nothing, it will always load the last configuration you applied in game.
* The **Fleshing Beam** can now be built. It allows you to process animal hides. You will temporarily find 3 recipes that give the same output instead of one.
* **Hide armor** pieces can now be crafted in through inventory crafting. Armor is still missing perceived temperature changes (temperature status effects are missing as a whole).
* New loot for animals to be used in armor crafting and campfire recipes.

## Minor Changes

* Monster moving and fighting should be a lot less stuttery.
* Several system messages changed / added (e.g. hunger and fatigue).
* Day / night lights have been changed again. The night still allows you to play without torches and is a lot more charming with moonlight.
* Generic improvements to server performance.
* Generic improvements to client performance (framerate should be a little higher now).
* Interacting with world items now has more client-side checks.
* New arrow model and trail.
* Various improvements to blueprint building.

## Bug Fixes

* Item stacking weird functioning.
* Hitting Objects from far.
* Items disappear from inventory.
* Grilling white cap mushrooms gives a bandage.
* Password is no longer saved in plain text form in txt file, will be back done properly later on.
* NullReferenceException (looting some fox).
* Blueprint Preview changes height, but not back to ground.

## References

1. ↑ Prometheus (December 21, 2018). "Patch Log - v.a.0.2.6". *Official Fractured Forums*. Retrieved April 12, 2019.
Woodland Wisp

Woodland Wisp are grains of condensed Primal Energy, with a mind of their own and exceptional spellcasting abilities. They don't possess a material form, which makes them almost immune to physical damage. They are commonly found in magical forests imbued with Primal Energy, and in the vicinity of places of great magical power.

## Locations

* Syndesia
	+ Myr
Stargates

The so-called Stargates are vast and ancient portal constructs created to allow travel between the human of Syndesia and the wildfolk of Arboreus.

The portal uses the old energies of Elysium and Energy Crystal as a catalyst to bend the space between the two worlds for a short time.

The portals are located at predefined points on the continents.

To use a portal, you must carry  20 x Energy Crystal and insert them into the portal socket.
After choosing the destination and opening the portal, anyone can walk through the portal within one minute.

The portals emanate magical energies that prevent humanoids from fighting within their reach.
Towns at the end of Closed Beta

A tribute to all cities that lasted until the end of the closed beta and the start of early access.

## MYR

### Minas Mortis

Governour: Junkie

Coordinates: -5670 W, -3428 N

Minas Mortis, a Deorum Mortis town and one of the oldest towns of Syndesia.

This town on the west coast of Syndesia was founded by Junkie.

The coastal town and port have become a trading post for meat due to insufficient soil fertility and a starting point for hunts for the nearby trolls and undead camps.

As for resources, it offers Deadwood due to its close proximity to Creeping Woods, and Copper and Coal can be found in abundance in the nearby mountains.

Other attractions in the region besides the proud walled city are the altars of Malakar the Devourer and the Elder Mountain Troll Altar.

Minas Mortis town builders and honorable mentions: Junkie, Fi, Bellsibong, BryLyn, Rambalash, Reip, divya, Popa, Visay, Khalira, Suncats, Atta, BratwurstJoe and GudGuyFawkes.

### Braavos

Governour: Vortech

Coordinates: 114 W, -2391 N

Braavos, the capital of the Iron Banks guild in the southern center of Syndesia and a port city, is an active and popular trading place thanks to the effective location and efforts of the guild.

This town is one of the oldest cities in Syndesia and the first city to achieve metropolitan rank, claiming to be the most active and strongest of all cities.

In addition to the nearby stone and tin deposits and the opportunity to hunt the numerous wolf packs around the town, there is also the infamous altar of Queen Xeretrixx to view.

The city's efforts and activities have been so successful that they have established a sister city, Gold Rush, on Aerhen.

### Wild Rhino

Governour: Azrog

Coordinates: 2716 W, 395 N

Wild Rhino in fractured is a free place where people can get closer to the most dangerous place of Myr – Vale of Shadows. The city is built far from the coast to avoid economic problems, we base our survival value on individual and group skill. That means everything is gathered and produced by us and the rich mountain around our home makes it the perfect place to forge our weapons. Our Wild people did the "Honorable Guardian" or the "Evil Bandit" of the passage to Vale of Shadows, one time protecting you to climb up these mountains, another time stole you everything valuable from you. But most people will remember the incredible amount of raids we launched in every city in a short time. If our group can claim something, it's for sure the achievement of attacking each city or player group established in Myr. Living in Wild Rhino city results in being strong and ready to front the most difficult content, pve and pvp.

## AERHEN

### Lotusgarten

Governour: Chairon

Coordinates:

### ETC

Governour: Schullson

Coordinates:
Version 2.4.1

These are the official patch notes for **Version 2.4.1** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Major Changes

* The Legends have arrived! More info in an upcoming blog post.
* City Decay is live! More info in an upcoming blog post.

## Minor Changes

* The visualization of modifiers on equipment has been improved, splitting them between native properties (static on the item type), material properties and enchantments.

## Bug Fixes

* Smelting all alloys is now possible again. The heat power of coal has been temporarily increased to 600C as well.
* The Spell Damage Increase property now increases the damage of all spells.
* Fixed a bug that allowed players to stack some weapons and thus duplicate their properties.
* Fixed a bug that made some objects built in player houses not correctly register with the land claim (making them usable only by the person who build them).
* Picking up resources, crafting, etc. now cancel the "mounting" action if in progress.
* It's no longer possible to add materials to shop storages (e.g. ingot storage) beyond the limit of the storage.
* Poison charges on weapons now correctly decrease when Poisoning Strike is used.
* Memory is now correctly calculated with Base Intelligence only (i.e. the INT set on character creation). Talents no longer increase that.
* Double-tapping A no longer allows players to mount when running.
* Fixed a bug that would show the property of a piece of equipment having value 0% if the combined tier of the property was higher than 3.
* Players getting dismounted when pulling a wagon no longer keep pulling it.
* The Ricochet talent is functional again.
* Abilities are no longer draggable to the mount button (graphical glitch).
* Fixed a bug with stone blocks that sometimes could not be added to the Trading Post. Please note that bugged stone may still exist in the game - we could not fix that retroactively.
* Soil Irrigation now goes up to 100% when finishing the watering procedure instead of when starting it.

## References

1. ↑ Prometheus (November 21, 2020). "Patch Log - v.a.2.4.1". *Official Fractured Forums*. Retrieved November 27, 2020.
Version 2.4.2

These are the official patch notes for **Version 2.4.2** released by Dynamight Studios.

*(It is shortened, because there is no Patch Log but News, and completed by not mentioned changes.)*

This version is part of Alpha 2 - Test 4.

## Major Changes

This test was the Open Playtest from 30. December 2020 till 3. January 2021.

The playtest ends on Sunday night (Jan 3) and it’s a very unique one since:

* Characters start with all existing abilities unlocked and all 60 talents points already earned.
* Your bank contains a full set of armor of each type, plus all wooden and metal weapons. You can regenerate them any time by clicking a button!
* Everyone can harvest resource nodes (they’re not connected to a city).

Why these changes? Because it’s **all about testing PvP**! The Criminal System will be live – only without the bounty hunting and jail systems. Plus, most existing abilities have been changed / rebalanced.

**Not mentioned in the News but also added in this patch:**

* Changed Environment Settings: Procedual Grass and Ligthing
* Wood Stockpile
* Stone Stockpile
* Mining Stockpile
* Food Stockpile

## References

1. ↑ Prometheus (December 25, 2020). "End Year 2020 Open Playtest". *Official Fractured Page*. Retrieved December 30, 2020.
Treant

Treants are strong and wise creatures devoted to the protection and preservation of ancient magical forests. Angering one these colossal beings isn't the smartest of ideas, and it can often turn out to be the last one.

## Stats

This creature doesn't get affected by

Slowed Debuff
Confused Debuff
Dazed Debuff
Snared Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Warg Hide

A piece of Warg hide that has undergone a skinning and drying process to get rid of the animal's meat.

## Warg Hide as an ingredient

Warg Hide is used in the following recipes:

* Hide Armor
* Hide Boots
* Hide Gloves
* Hunter Armor
* Hunter Boots
* Hunter Gloves
* Hunter Helmet
* Warlock Armor
* Warlock Boots
* Warlock Gloves
* Warlock Helmet
Town Hall

-Kralith (talk) 11 October 2021 - pending by me

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Must be repaired on claiming city to gain access to city management features. After that, you can build roads and place personal land parcels connected to the roads.

## Ruins

To claim a city, you need to click the town hall ruins.
Version 2.4.1c

These are the official patch notes for **Version 2.4.1c** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Minor Changes

* The power level of legends has been increased considerably. More changes (including AI behaviors) will be coming in the next days!
* The Health of monsters now resets when they start leashing. Strong creatures may not regenerate their health in full, but they still regain a substantial portion.
* The Wisp champion is now classified as Medium instead of Hard.
* The Earth Elemental champion is now classified as Hard instead of Medium.
* The Bear champion is now classified as Easy instead of Medium.
* The Giant Spider champion is now classified as Medium instead of Easy.
* Concussive Strike now deals Crush damage. Multiple concussive strikes stack with each other (up to 4 times).

## Bug Fixes

* Harvesting clovers now correctly changes the nutrition levels of farming plots.
* Being overweight no longer prevents interactions with items.
* It's no longer possible to add more materials to Smelteries than it fits the UI.
* Bronze can be smelted again.
* Fixed a bug that caused weird move speed changes when players entered and exited paved roads when encumbered.

## References

1. ↑ Prometheus (November 23, 2020). "Patch Log - v.a.2.4.1c". *Official Fractured Forums*. Retrieved November 27, 2020.
Version 0.4.0

These are the official patch notes for **Version 0.4.0** released by Dynamight Studios.

## Major Changes

* The **world map** is live! It can be opened by pressing M or clicking on the button in the minimap frame. It shows the whole of Myr and tracks the character's position in it. Includes names for different areas.
	+ Please note: the Vale of Shadows is not done yet, it's just a grassland.
* **Outlines** have been added when hovering with the mouse on creatures and players (grey: self, green: friendly, red: hostile/can be attacked).
	+ Please note: you can turn on "pvp mode" for testing purposes by pressing CTRL+P.
* **Monsters** and player **weapon sounds** implemented. Still got some work to do to even out their volumes, but they're all there (punches aside).
* The Game Settings menu now features a functioning **Audio Settings** page.

## Minor Changes

* Targeted attacks (left click) now guarantee that the target selected is always hit (the attack can't be avoided by moving away or on the side a little like it was before). This should make it a lot easier to hunt fleeing animals like rabbits and foxes. This applies to monsters attacking players as well.
* The character now rotates while performing a targeted attack if the target moves on the side.
* Heavy material dropping is now smoother and should cause no more freezes.
* "Resist" message added when a spell is ineffective thanks to a successful save throw for the victim.

## Bug Fixes

* Some rivers don't have water.
* Values in Unity input manager don't work (should be removed).
* Frenzy does activation animation and shows no activation particles.
* Strike Wounds particle causes errors.
* Monsters are invisible before they move for newly logged player.

## References

1. ↑ Prometheus (March 14, 2019). "Patch Log - v.a.0.4.0". *Official Fractured Forums*. Retrieved April 12, 2019.
Warlock Armor Set

The Warlock Armor set is a Tier 2 medium armor set.

The Warlock armor is defined by its very peculiar bonus set, Bood Caster. Thanks to this set bonus, the caster can storm the target with magical abilities at the cost of his Health, provided that he has found a way to deplete his own Mana first.

It is composed of hides and offers a very bad insulation toward heat (-10), and an exceptional insulation toward cold (30). Users of this set can walk in any cold land, but will find themselves too hot even in temperate climate.

It offers an average physical (320) and a minor  magical (180) protection. The protection increases to 540 against Ice and Poison Damage.

Once you wear all the 4 parts of this set, you unlock the Blood Caster set bonus:

"When out of Mana, you can cast any magical ability that doesn't belong to the Restoration School using Health instead of Mana. Whenever a spell is cast using Health, its Cooldown is reduced by 70%."

It is composed by Warlock Armor, Warlock Boots, Warlock Gloves and Warlock Helmet. In total it has an Armor Encumbrance of 30.

The components of this set have a base durability of 350.
Version 2.0.3

These are the official patch notes for **Version 2.0.3** released by Dynamight Studios.

This version is part of **Alpha 2**.

## Major Changes

* Handcarts implemented
* Fortitude and Willpower implemented, save throws reworked

## References

1. ↑ Dynamight Studios (November, 1 2019). "Changelog a.2.0.3". *Dynamight Studios*. Retrieved November 21, 2019.
Version 2.1.1

These are the official patch notes for **Version 2.1.1** released by Dynamight Studios.

This version is part of Alpha 2 - Test 1.

## Major Changes

* Added a local chat to the game. Messages sent in the local chat are broadcast to all other players in sight of your character. You can switch between local and global chat pressing a new button next to the input box.

## Minor Changes

* Added "Delete" option to blueprints, available only to the owner of the blueprint.

## Bug Fixes

* Fixed a major bug that made it so that when you had a confirmation popup, the "confirm" action would be bound to the Enter and Spacebar keyboard buttons and executed as soon as they were pressed, even when the popup was gone. This was the root of several different issues, such as the infamous "items in the inventory disappear when pressing enter" bug.
* Monsters no longer slow down to the player's speed when following player. This bug made it a lot easier to fight creatures that can apply slow and cripple status effects.
* Player characters are now animated during the casting phase of channeling spells (such as Magic Missile and Earthquake).
* Attack and hit sounds are now played at the correct location where the event took place instead of always being played on your character. This bug was the reason why combat sounds were always so loud and not directional.
* Heavy materials carried by other players are now visualized correctly.
* Discovering an already-studied ability from a monster no longer causes it to "unlearn" itself.
* It's no longer possible to try to drop a heavy material into a full handcart.
* Dagger attacks with right mouse button now correctly deal damage.

## References

1. ↑ Prometheus (November, 29 2019). "Patch Log - v.a.2.1.1". *Dynamight Studios*. Retrieved November 29, 2019.
Version 0.5.0

These are the official patch notes for **Version 0.5.0** released by Dynamight Studios.

## Major Changes

* Proper **character creation** is live!
	+ You can create a female character.
	+ You can choose 3 different haircuts and several colors for your character's skin, hair and underwear, plus beard styles for males.
	+ More options will be added later on, but that's already more than what we had envisioned initially (and what is common for isometric games), and can be considered part of the (Enhanced Character Creation stretch goal).
	+ The **Exit menu** is finally here! It allows you to close the game or logout and choose a different character. No more ALT+F4

## Minor Changes

* Added **spider** and undead-themed decorations in the **Deadwood** areas. Monsters coming soon!
* Added **bridges** to main roads.
* Decorative elements on terrain level (clovers, dry leaves, etc) no longer block blueprint placement.

## Bug Fixes

* It's possible to do other actions (e.g. gathering, attacking) when placing a blueprint.
* Above-head messages flicker when moving.
* Character keeps carrying ghost heavy material after dropping it in a blueprint.
* Character sometimes gets stuck when picking up a blueprint and a client reboot is needed.
* Character always rotates towards current targets instead of during a targeted attack only.
* Monsters rotate towards their old target when dead.

## References

1. ↑ Prometheus (March 26, 2019). "Patch Log - v.a.0.5.0". *Official Fractured Forums*. Retrieved April 12, 2019.
Wildfolk/de

Tierwesen sind die Ureinwohner des wilden und üppigen Planeten Arboreus – was von Elysium übrig geblieben ist, einst die Heimat aller Rassen von Fractured. Während die Körperform eines Tiermenschen unmittelbar nach der Geburt einem echten Tier sehr ähnlich ist, ändert er sich während der Pubertät dramatisch und nimmt schließlich die gleiche zweibeinige Haltung eines Menschen an.

Die Tierwesen-Gesellschaft ist eine Stammesgesellschaft, die auf Gleichheit und Respekt für die Ältesten basiert. Obwohl sie in Stämme und Clans aufgeteilt sind, von denen jeder von einem anderen Hochdruiden angeführt wird, sehen die Tiermenschen die Mitglieder ihrer Rasse immer als Brüder oder Cousins ​​und nehmen ihnen gegenüber eine „friedliche“ Haltung ein. Einige der bevorzugten Orte für einen Tierwesen-Clan, um ein Dorf zu errichten, sind Flussufer und Energieknotenpunkte, wo sie die höchste Konzentration an Urenergie finden und ihre Verbindung zur Natur tiefer ist.

Apropos, die Beziehung zwischen Tiermenschen und der Natur geht wirklich über das Verständnis anderer Rassen und manchmal über das der Tiermenschen selbst hinaus. Es ist eigenartig, da es nicht bedeutet, dass es ihnen untersagt ist, Ressourcen von der Natur zu ernten. Sie können und tun es auch, aber achten dabei immer darauf der Umwelt in der sie leben, nicht zu schädigen. Als Gegenleistung für diesen Respekt wurde ihnen die Fähigkeit verliehen, Kraft direkt aus dem Boden von Arboreus zu ziehen, was sie zu noch beeindruckender Kämpfer macht, wenn sie in ihrer Heimatwelt sind.

Die Verbindung zur Natur ist jedoch nicht das einzige Ass im Ärmel eines Tierwesen – eigentlich ein hypothetischer Ärmel, angesichts ihrer Vorliebe für leichte Rüstungen und Kleidung. Erstens ist ihre Affinität zur druidischen Magie unübertroffen und zweitens können sie sich nach Belieben in ihr tierisches Gegenstück verwandeln – eine Entscheidung, die Konsequenzen hat, wobei die Hauptursache normalerweise darin besteht, dass ihre Feinde bald darauf gefressen werden.

## Urform

Tierwesen können nur in ihrer Grundform auf Reittieren reiten, und es stimmt auch, dass sie in Urform (= Tierform) viel schneller rennen können. Unterschiedliche Urformen haben unterschiedliche Grundgeschwindigkeitsmodifikatoren. Ein Nheedra zum Beispiel sollte besser in seiner Grundform verbleiben und auf einen Reittier reiten, um schnell zu reisen. Ursprüngliche Formen verleihen Tierwesen einen sehr einzigartigen Vorteil, aber sie sind in vielerlei Hinsicht eingeschränkt. (z.B. können sie keine Ressourcen ernten oder Sachen herstellen.) Tierwesen-Spieler verändern oft ihre Gestalt und nutzen Reittiere etwas seltener als die anderen Rassen. Urformen sind ausschließlich zum Kämpfen und zur Fortbewegung da.

Für die ursprüngliche Form erhalten Sie außerhalb Ihrer standartmäßigen 8 Fertigkeiten eine Schaltfläche, mit der Sie sich verwandeln können, ohne einen Platz dafür zu verbrauchen.
Tyros/de

Tyros ist der Gott des Lichts und der Gerechtigkeit.

Er ist ein guter Gott, der einen positiven Einfluss auf das Karma hat, wenn ihm Opfer dargebracht werden.

## Notizen & Trivia

Nach dem Bruch stand Arboreus unter dem Schutz drei der sechs Götter:
Elysium, welche der Ursprung der Ur-Energie von Arboreus ist; Tyros, dem Gott des Lichts und der Gerechtigkeit; Nelena, Göttin der Wildnis und Mutter aller Tierwesen.
Version a.2.6.1b

These are the official patch notes for **Version a.2.6.1b** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Each chat message can now be 128 characters long at most. This applies to all chats (local, global, etc).
* The chat can now contain 128 messages at most. Older messages are deleted as new messages are added.
* Chat messages now become invisible 60 seconds after they are received. They are not deleted - when the chat is in focus (i.e. when typing a message or if forced through the lock icon), they all become visible again.

## Bug Fixes

* The Fast Metabolism talent now works correctly (it actually did nothing before).

## References

1. ↑ https://forum.fracturedmmo.com/topic/14497/patch-log-v-a-2-6-1b
Version a.2.5.0

These are the official patch notes for **Version a.2.5.0** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Major Changes

* Added City raids and conquests
* Added The creation of nations
* Added City The Tech Tree, the core of city progression;
* Added The new city ranking and maintenance systems;
* Added The city marketplace

## References

1. ↑ Prometheus (December 31, 2020). "Patch Log - v.a.2.4.2c". *Official Fractured Forums*. Retrieved December 31, 2020.
Sdorica -sunset Wiki/Top section

Welcome to *Sdorica -sunset* Wiki
the *Sdorica -sunset* guide written and maintained by the players.
We are currently maintaining 308 pages (66 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Units
* Unreleased Unit List
* Unit Rankings
* Special Abilities

* Units
* Unreleased Unit List
* Unit Rankings
* Special Abilities

Items

* Weapons
* Armors
* Items
* Equipment

* Weapons
* Armors
* Items
* Equipment

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Sdorica -sunset*?

**Sdorica -sunset** is a Japanese "gacha" style game, meaning it allows players to earn semi-random items, equipment sets, and characters to use throughout the game.
Wildfolk

**Wildfolk** are the native inhabitants of the wild and lush planet Arboreus – what’s left of Elysium, once home to all the races of Fractured. While closely resembling an actual animal right after birth, the shape of the body of a **wildfolk** changes dramatically during puberty, eventually assuming the same two-legged posture of a human.

The **wildfolk** society is a tribal one, based on equality and respect for the elders. Although split into tribes and clans, each headed by a different High Druid, **wildfolk** always see the members of their race as brothers or cousins, assuming a **peaceful** attitude towards them. Some of the favorite locations for a **wildfolk** clan to build its village are riverbanks and power nodes, where they can find the highest concentration of primal energy and their connection with nature is deeper.

Speaking of this, the relationship between **wildfolk** and nature is really something that goes beyond the understanding of other races – and sometimes beyond that of **wildfolk** themselves. It’s a peculiar one, as it doesn’t mean they’re not allowed to harvest resources from the earth. They can – and they do – but always careful not to harm the environment they live in. In exchange for this respect, they have been gifted the ability to draw power straight from the soil of Arboreus, making them even more formidable fighters when they walk through their homeland.

Connection with nature isn’t the only ace up a **wildfolk**’s sleeve though – a hypothetical sleeve, given their love for light armor and clothes. In the first place, their affinity with druidic magic is unrivaled. Moreover, they can morph at will into their animal counterpart – a choice that comes with consequences, the main one usually being their enemies getting eaten soon after.

## Primal Form

**Wildfolk** can ride mounts only when in their basic form, and it's also true they can runway faster when in primal (=animal) form. Different primal forms have different base speed modifiers. A bear-kin for example are better at staying in its basic form and riding a mount to travel quickly. Primal forms give an incredibly unique edge to **wildfolk**, but they're limited in many ways - one I can mention already as an example is that they can't harvest resources or craft. **Wildfolk** players will shape-shift quite often and will make use of mounts just a little less than the other races. Primal forms are for fighting.

For primal form you get button outside your standard 8 Abilities which allows you to transform without consuming one slot for it.

## Attributes

Legend: Decrease soft cap, Increase soft cap, Increase soft cap with affinity
Version June 16

These are the official patch notes for **Version June 16** released by Dynamight Studios.

This version is part of Closed Beta.

## Major Changes

* Aerhen Location Update.
* The new Location Dawn Island is now accessible.
* New creatures with their own set of abilities can be found.
* The minimap for Aerhen got an overhaul.
* Raids have been reworked and they are back in the game.

The following creatures are now available:

* Crystal Primeling
* Crystal Elemental
* Greater Crystal Elemental

The following abilities are now available:

* Crystalline Skin
* Crystalline Touch
* Crystal Shackles
* Primal Storm

New resource nodes available:

* Sulphurite
* Platinum

### Mage Staff Upgrades

Mage Staves have been updated both visually and mechanically. All of them, with the exception of the Primitive Staff, now have unique properties and a new visual and sound effects.

* Energy Staff's special attribute is 15% Cooldown Reduction.
* Fire Staff's special attribute is +10 Warm stacks per hit.
* Ice Staff's special attribute is +10 Chilled stacks per hit.
* Shock Staff's special attribute is +10 Shocked stacks per hit.
* Poison Staff's special attribute is +5 Poison stacks per hit.
* Acid Staff's special attribute is +10 Corrosion stacks per hit.

### Player Corpse Marker

Players can now see their corpse location on the map which makes it easier to find the inventory after death.

## Minor Change

* New sound effects for over 20 abilities.

## Bug Fixes

* All status effects except diseases (e.g. Necrotic Disease) are now removed when a player gets knocked down.
* Fixed a bug that would sometimes make monsters take no damage if they moved from a server worker to a different one.
* The Hit Incorporeal Being property given by some materials now works as intended. It allows players to hit incorporeal beings such as Woodland Wisps with melee weapons and arrows.
* Fixed a bug that would make arrows shot from a bow with Damage Conversion apply the magical damage portion twice.
* Crafting items from crafting stations in the tutorial island no longer requires paying the items’ basic crafting fee.

## References

1. ↑ https://fracturedmmo.com/fractured-online-june-16-patch/