Goblin

Although smaller in stature than many other races in Vari, **Goblins** often carry a rather unearthly grace and have incredibly fine features. They appear hauntingly beautiful to members of many other races. Despite their initial attractive and delicate features, upon closer inspection they have sharp teeth and small, pointed nails. They are small and incredibly nimble. **Goblins** are green skinned with female goblins on average standing at 4'1" while males tend to be around 3'11", to 4 feet in height. Some goblins do reach a "tallish" height of 4'6". Female goblins are on average taller than males. They have three fingers and one thumb on one hand and four toes on one foot.

   As a species goblins are regarded as quiet and shy, they have a long-standing reputation for being neutral when it comes to politics, avoiding unnecessary confrontation or unwanted attention. Heroes of goblin society are not bastions of honour or integrity, instead, goblins tend to admire those who care for their large families. Children, spouses and extended family members are incredibly important in goblin society. As such, ones status is elevated by having a larger family. Status is supreme in goblin society, which is reflected in their funeral practices; the higher the deceased's status, the larger and more extravagant the funeral, provided for by the rest of the community as a reward for their dedication to their family. Tradition dictates that goblins be buried with one gift from each one of their children, to bring with them into the goblin afterlife. The reading of the list of family related achievements earned by the deceased in life serves as the highlight of the event. The only species that tend to rival Goblins for the size of their families are Halflings and the rapidly born, yet shorter lived Ratfolk.

As a traditionally a matriarchal society, the female members of the **Goblin** species tend to sit at the head of the family. However, they do not laud power over their male counterparts. In fact, there is mutual respect across most goblin people in Vari. The women in goblin society are simply elevated in status for their ability to physically carry and birth children. As a general rule of thumb, **Goblin** society tends to stick together where possible, although they harbour no aversion to other species, most simply enjoy the company of their own kind more than any other. The life of a **Goblin** is often a life around providing for their massive family, but in order to do so, they must work. Goblins are usually very hard workers, but as they do not like to draw too much attention to themselves, they often sell their crafts, inventions, art or other goods via merchants of other species or large businesses. **Goblincraft** is something that the people of Vari's cities have come to associate with a warm, happy and homely feel.

Historians have come to believe that Goblins originated from fey or elves in some way, similarly to gnomes, due to their natural ability to manipulate the natural world, turn themselves invisible or magically alter their appearance through the use of innate magics.

Use the Goblin of Vari Variant Race for Goblins on D&DBeyond.

### Goblin Traits

Your goblin character has the following racial traits.

#### Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

#### Age

Goblin of Vari reach adulthood at age 18 and live up to 120 years.

#### Size

Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

#### Goblin Magic

You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest.

#### Hidden Step

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

#### Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

#### Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

#### Languages

You can speak, read, and write Common, Elvish, and Goblin.