recursal/Fanatic-Fandom huggingface dataset:
Trinity/Main

CODEX
Trinity is great for players who prefer a supportive role. Warframes with healing technology are rare making Trinity a great equalizer when the odds are stacked against the Tenno.

> This is Trinity, the healer, the equalizer.
> Trinity is a must for any high-stakes mission. She'll save your life, Tenno.
>
> Lotus

**Release Date:** October 25th, 2012

**Trinity** is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.

## Acquisition

Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto.

 Neuroptics Blueprint
 Systems Blueprint

All drop rates data is obtained from DE's official droptables.

**Expected** refers to *total* number of attempts a player can *expect* to need in order to receive at least one of each drop associated with the respective values.
**Nearly Guaranteed** refers to the *total* number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
*For more detailed definitions and information on how these number were obtained, visit here.*

## Warframe Guides

แม่แบบ:GuideExhort
*See Category:Trinity Guides to read user-made guides on how to play this Warframe.*

## Trivia

* The word *Trinity* is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
* The names of her alternate helmets are based on notion related with healing and medicine.
* Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
* Prior to Hotfix 22.8.3 (2018-01-11), Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of Frost.
Waddle

## In-Game Description

"No-one knows how or when the wadding in mining canons became alive and enlightened. Investigative historians have all been told by Waddles to "get stuffed"."

## Appearance

This monster resembles a fluffy sheep with red wool. The wool is on fire and constantly burning all over in little flames here and there. The monster is so fluffy only a small patch of the face is visible which shows the eyes. The eyes have light blue pupils with white outsides. The limbs are all little cream coloured stumps and there is a curl on the forehead made of wool. The monster sits upright on its butt with its limbs out in front like a person would.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Fire Hatch

- Redeeming Waddle Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Waddle blinks occasionally and swings left and right slightly in a rhythmic way. As it sways it also moves its front limbs up and down in opposite directions to each other. It also has little flames constantly burning violently all over its top half.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Life Leech = ?? > ??

### Rank C

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Life Leech = ?? > ??

### Rank C+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Life Leech = ?? > ??

### Rank B

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Life Leech = ?? > ??

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Life Leech = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Monster Fighting Types

Each monster has one of 3 different fighting types which determine how the monster fights. The stats and special moves effects will be different depending on this fighting type. Every fighting type also has a unique stat to their type which boosts their fighting style further.

## Attacker Monsters

Attacker monsters are what they say on the tin. They are focused on the offensive rather than defensive so they have high attack stats but low defense stats. Their health is somewhere in the middle. Attacker monsters have the bonus stat of Critical which raises their chances of landing super lucky hard hits when fighting. This is only shared by other Attacker monsters and levels up with the monster. These monsters are the type the Starter Monsters are as they are good for beginner adventurers and work quite well on their own but they are much more effective when paired with a balanced team.

**Find Attacker Monsters here**

## Defender Monsters

Defender monsters are what you imagine them to be as opposites of Attacker Monsters. They are focused on defensive fighting so they have high defense stats and lower attack stats. Their health in somewhere in the middle. Defender monsters also have the bonus stat of Block which raises their chances at blocking the attack and heavily lowering the damage taken from it. This is only shared by other Defender monsters and levels up with the monster.

**Find Defender Monsters here!**

## Healer Monsters

Healer monsters are not much focused on defense or attack and instead prefer to keep their teammates fighting strong instead. Healer monsters moves mostly consist of supportive moves for the whole party rather than themselves and they have very high health stat. Their attack and defense is lower tho to balance it out. Healer monsters have the bonus stat of Life Leech which enables them to suck health from the enemy and add it to their own! Healer monsters work best with used in a well thought out team rather than on their own.

**Find Healer Monsters here!**
Phobi

## In-Game Description

"A species driven by curiosity, the Phobi developed the ability to absorb photons so they always had light wherever they explored."

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Light Hatch

- Redeeming Phobi Tokens

- Redeeming Rare Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

- Hatching Gold Monster eggs

## Battle Animations and Moves

### Idle

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
VoxoDeus Wiki

**Welcome to the VoxoDeus Wiki!**
Home to the Cypherverse and VoxoDeus lore

VoxoDeus is both the setting for, and the convergence of, dozens of sci fi stories, all built around a pioneering NFT collection.

We're a collaborative community website about VoxoDeus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!     **Where to go first:**
- Factions

- Archetypes

- Omega

- GoodBoi

## Important articles

Shen TanksPolarionCorpo VendirxLuma SystemicaGoodBoi

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Monster Eggs

## Description

Monster eggs are special eggs which when hatched produce a full usable mana monster for your dex. There are several types of eggs which produce different chances for different rarities of monster. The rarer the egg the stronger the monster. Find a rare egg for a rare and powerful monster!

## Where to Find Monster Eggs

Monster eggs can be found...

- in Battle Chests

- as character level up rewards

- as monster league level up rewards

- in paid monster packages

## Bronze Monster Egg

This is the most common type of monster egg. It is not possible to hatch Legendary Monsters or Mythical monsters from this type of egg.

Hatch time in hatchery = 15 minutes

monster hatch chances...

- Common monster = 80%

- Uncommon monster = 15%

- Rare monster = 5%

## Silver Monster Egg

This is a rarer type of egg than a common egg but still pretty common at further battle levels and higher battle difficulties. It is not possible to hatch any common monsters or Mythical monsters from these eggs.

Hatch time in hatchery = 1 hour

monster hatch chances...

- Uncommon monster = 83%

- Rare monster = 14%

- Legendary = 3%

## Gold Monster Egg

This is a rare type of egg. Rarer than both bronze and silver eggs. You will be lucky to find one of these.

Hatch time in hatchery = 12 hours

monster hatch chances...

- Rare monster = 85%

- Legendary = 14%

- Mythical = 1%

## Platinum Monster Egg

This is a very rare type of egg. The rarest type of egg in the game.

Hatch time in hatchery = 1 day and 8 hours (32 hours)

monster hatch chances...

- Legendary = 90%

- Mythic = 10%
Israel

officially known as the **State of Israel** (Hebrew: מְדִינַת יִשְׂרָאֵל‎, '**Medinat Yisra'el'**), is a country in Western Asia. It is situated on the southeastern shore of the Mediterranean Sea and the northern shore of the Red Sea, and shares borders with Lebanon to the north, Syria to the northeast, Jordan on the east, the Palestinian territories of the West Bank and the Gaza Strip to the east and west, respectively, and Egypt to the southwest. Tel Aviv is the economic and technological center of the country, while its seat of government and proclaimed capital is Jerusalem, although international recognition of the state's sovereignty over the city is limited.

from Wikipedia
Halberdsman

### Upkeep

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## Costs

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## Requirements

### Buildings

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### Research

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**Halberdsmen** are a troop

## Description

The most agile of the warriors, Halberdsmen wield the halberd with grace and precision. They are stealthy and swift attackers.
Squaggle

Not to be confused with Squabble.

## In-Game Description

"Squaggles love rock salt and avidly collect the stuff. The cunning creatures have recently taken to stealing Brute Squad mess trays for the purpose."

## Appearance

This monster is a pink dog-like creature with paws and thick floppy ears. It stands on its back legs and carries a big grey rock with big white salt crystals over its back with its front limbs. It has big eyes with blue pupils and white outside which make it look cute. It has a small pointy nose and a 3 shaped mouth like a cat. It's belly is a lighter pink than the rest of its body. It has a thick fluffy tail like a Persian cat.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Earth Hatch

- Redeeming Grubblet Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Squaggle slightly leans forward and back slowly and its tail and ears move a little accordingly.

(gif or video yet to be posted)

### Basic Attack

Squaggle throws the salt crystals it has sitting in the rock its holding upward by using the rock. Then when the crystals fall down it uses the rock to smack the crystals into the enemy.

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank C

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Tintuna

## In-Game Description

"Until it becomes the gorgeous adult Magnifico Butterfly, the teenage Grubblet is a bolshie and bothersome beast."

## Appearance

This monster resembles a metal piranha fish with a blue body and light blue bottom jaw. It's jaw extends slightly past the head and has a spike going up on the left side like a fang. The right side isn't visible. It's eyes are little, oval, yellow dots with no white sections like most other monsters. It has a thick metal ring in a dark grey around its body with lighter grey bolts into it like a metal dog collar. It has grey spikes in a slanted rectangle (with one corner cut off) shape on the bottom and top like fish fins. The back of the body has grey rectangles sticking out also like fish tail fins.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Tintuna Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

## Battle Animations and Moves

### Idle

Tintuna floats in the air and bobs and down slightly with its fins moving left and right slowly like a slowly swimming fish.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = 216 > 221 (stat increase of 5)

Health = 378 > 386 (stat increase of 8)

Attack = 54 > 55 (stat increase of 1)

Block = 13.8% > 13.9% (stat increase of 00.1%)

### Rank C

Rating = 221 > 226 (stat increase of 5)

Health = 386 > 395 (stat increase of 9)

Attack = 55 > 56 (stat increase of 1)

Block = 13.9% > 13.9% (stat increase of none)

### Rank C+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Encyclopedia4All Wiki

**Welcome to the Encyclopedia4All Wiki!**
encyclopedia topics.

We're a collaborative community website about Encyclopedia4All that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## **Encyclopedias**

PlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Turnup

## In-Game Description

"Turnups are root vegetables that take photosynthesis to a terrifying new level. Originally grown as a light source, they're now more of a 'light infantry'."

## Appearance

This monster has a golden water droplet body shape with big green eyes and a cute open mouth smile. The mouth shows no teeth. The tip of the droplet shape is its head which is swept backward and the tip has two big, green, basic plant leaves. One leaf goes left and one right.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Earth Hatch

- Redeeming Turnup Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

## Battle Animations and Moves

### Idle

Turnup bounces up and down slightly on the spot but quite quickly and it jiggles like jelly. As it bounces the leaves on the tip of its head also sway left anf right. It occasionally blinks but its mouth is always open and its expression doesn't change.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = 210 > 215 (stat increase of 5)

Health = 262 > 268 (stat increase of 6)

Attack = 52 > 53 (stat increase of 1)

Leech Life = 14.4% > 14.5% (stat increase of 00.1%)

### Rank C

Rating = 215 > 220 (stat increase of 5)

Health = 268 > 275 (stat increase of 7)

Attack = 53 > 55 (stat increase of 2)

Leech Life = 14.5% > 14.6% (stat increase of 00.1%)

### Rank C+

Rating = 220 > 230 (stat increase of 10)

Health = 275 > 287 (stat increase of 12)

Attack = 55 > 57 (stat increase of 2)

Leech Life = 14.6% > 14.7% (stat increase of 00.1%)

### Rank B

Rating = 230 > 245 (stat increase of 15)

Health = 287 > 306 (stat increase of 19)

Attack = 57 > 61 (stat increase of 4)

Leech Life = 14.7% > 14.9% (stat increase of 00.2%)

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Leech Life = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Depthcharge

## In-Game Description

"Another of the strange mechanical hatchlings, known for terrorising management forces during their exploration of the deep aquatic caves to the east."

## Appearance

This monster resembles a sort of small submarine with a light blue body of an oval shape. The middle front has a glass window like that on a submarine with an orange rim and a single eye with a round black pupil behind it. Around the window are blue bolts. The left and right sides have a piston-like mechanism with grey parts on the inside and a light blue outside section in the shape of the tip of a rocket ship or bullet. This bullet-like extrusion has some fin-like solid flaps around it which are blue which seem to be for an aerodynamic purpose. The top has a light blue extrusion with a short tube coming out of the left and right side in a way that resembles an exercise bike.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Water Hatch

- Redeeming Depthcharge Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Depthcharge floats slightly and slowly up and down above the ground. It's eye blinks occasionally behind the glass and the circular shapes on the left and right sides twitch up and down slightly.

(gif or video yet to be posted)

### Basic Attack

A little tube comes out of the top of this monster and squirts the enemy with a thin jet of water.

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Block = ?? > ??

### Rank C

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Block = ?? > ??

### Rank C+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Block = ?? > ??

### Rank B

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Block = ?? > ??

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Block = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Saadvarekspeditionen

Saadvarekspeditionen var en ekspedition i det 27. petyhl efter Notahm, som førtes an af den notahmesiske yotahmer Deleon Samgrint. I hans følge var kun den unge frisotopanske buin Pelle. Ekspeditionen var akademisk sponsoreret af den akademisk anerkendte frisotopanske buin Blûn den Skarpe, som også var Pelles tante. Ekspeditionens formål var at finde, observere og beskrive slaskerne, en mystisk race af væsener, som ifølge Samgrints efterladte noter viste sig at være intelligente.

Efter flere ufrugtbare sæsoner i Saadvarbjergene mistede Samgrint sit lager af konserveret ghit, hvorfor Pelle måtte sendes til den nærmeste by. Pelle vendte ikke tilbage, og Samgrint tilbragte flere sæsoner i bjergene uden sin ghitration, hvilket førte til stigende desperation, udmarvning og galskab. I disse sæsoner lykkedes det dog Samgrint at finde frem til slaskerne, som han beskrev grundigt og udførligt i sine noter over en periode på to sæsoner. Døden nær blev Samgrint tilsyneladende draget ind af et af slaskernes klyngeorgier, hvorefter hans noter ophører, og sporet efter ham forsvinder. Noterne blev senere generobret på ordrer fra Blûn.
Saadvarbjergene

Saadvarbjergene er et afsnit af Den Inderste Kæde af bjerge, der ligger i regionen Saadvar i den nordligste del af Verden. Saadvarbjergene afgrænses i øst af Ibaflodens udspring og i vest af Rarviuskovenes vestlige grænse.
Saadvarbjergene er relativt tyndt befolket. I den vestlige ende, hvor Rarviuskovene vokser op ad bjergene, bor der en mængde Hur. Desuden ligger der i hele strækningen spredte bjerglandsbyer med en befolkning af mestendels Buiner og Xittimmere. Ved Ibaflodens udspring i øst ligger den lille by Buraavda, der fungerer som handels- og hvilestation for bjergvendte.

### Slaskerne

Saadvarbjergene er primært kendt for at være det nordligste afsnit af Den Inderste Kæde, og for sin jævnlige optræden i de saadvarske folkesagn. Heriblandt kan nævnes de mystiske høje, hovedløse askegrå skikkelse kaldet slaskerne. Slaskerne blev længe anset for at være opspind, men blev i forbindelse med Saadvarekspeditionen observeret, studeret og kvalificeret som en intelligent race.

Saadvarbjergene er således så vidt vides det eneste sted i Verden, hvor slaskerne, 'den sjette race', lever.
Det Fjerne

Det Fjerne er en fællesbetegnelse for alt det, der ligger uden for Verden. Den magiske natur bliver mægtigere, jo mere man fjerner sig fra Verden og bevæger sig ud i Det Fjerne. Det Fjerne er utilregneligt, uregerligt, vildt magisk og farligt for folk.
Det Fjerne afgrænses fra Verden af Den Inderste Kæde og af Storehavet. Den inderste kæde er en relativt konkret grænse af bjerge, og når man bevæger sig videre til den næste bjergkæde, bevæger man sig ud i Det Fjerne. Storehavet er derimod en flydende grænse, og det er ikke klart, hvornår Verden ender og Det Fjerne begynder.

Det er relativt populært at begive sig ud i Det Fjerne, hvis man opsøger en tættere relation til den magiske natur, og dermed en større magisk magt. Folk, der søger ud i Det Fjerne over bjergene kaldes bjergvendte, mens de der søger ud i Det Fjerne over havet kaldes havvendte. Fælles for disse er, at kun en lille del af dem vender tilbage. De tilbagevendte har rapporteret om en totalt kaotisk natur, hvor hele bjerge og øer kan skyde op og forsvinde på få timer, og hvor det derfor er fuldstændigt umuligt at finde rundt. Der findes også rapporter om fjernkolonier, hvor grupper af folk fra Verden lever i de hårde omgivelser. Det har dog ikke været muligt at kortlægge ruter ud til disse kolonier, der ellers ses som den ypperste destination for bjergvendte og havvendte, der søger magisk magt. Historiens største magikere har næsten udelukkende været folk, der er vendt tilbage fra Det Fjerne.
Den Inderste Kæde

Den Inderste Kæde er en lang kontinuerlig kæde af bjerge, der strækker sig cirka tre fjerdedele af Verden rundt, kun afbrudt af Storehavet.
Den Inderste Kæde anses som en del af Verden, men udgør samtidig grænsen mellem Verden og Det Fjerne. Således er Den Inderste Kæde hjemsted for mange byer og folk hele vejen rundt, og den er samtidig en uundgåelig rejsepost for de bjergvendte, som søger ud i Det Fjerne. Når Verdens folk taler om 'bjergene', er det typisk Den Inderste Kæde, de taler om. De fleste dele af Den Inderste Kæde er relativt sikre og forudsigelige, på trods af at de grænser op til de uendelige bjerge.

### Opdeling i afsnit

Betegnelsen Den Inderste Kæde bruges sjældent om konkrete steder i bjergene. I stedet bruges betegnelser for konkrete strækninger eller konkrete bjerge. Der er mange lokale og regionale betegnelser, der overlapper, og ét bjerg kan således tilhøre flere forskellige betegnelser.

Notahmesiske akademikere har opdelt Den Inderste Kæde i en række 'officielle afsnit', som vinder mere og mere frem i omtalen af kædens forskellige sektioner. Der er tale om 11 forskellige, klart opdelte afsnit, som er passende navngivet ud fra deres tilstødende regioner og landemærker. Således er for eksempel Saadvarbjergene den del af Den Inderste Kæde, der ligger i regionen Saadvar.

### Oldtid

Indtil omtrent 4000 cyklusser siden var Den Inderste Kæde naturligt opdelt i forskellige dele. Der var således passager ud af Verden til det fjerne og videre til fremmede lande, der nu er glemt for Verdens indbyggere. Der var flere mindre passager, men særligt to store passager, nemlig Nordenmunden og Vestenmunden.

Gennem Vestenmunden vandrede de såkaldte oldfolk, som senere blev spredt og udviklede sig til xittimmere, buiner og sørkere. Vestenmunden og øvrige åbninger i den vestlige del af Den Inderste Kæde lukkede sig helt for omtrent 17000 cyklusser siden.

Det tyder på, at først de uddøde rodfolk og langt senere de gamle yotahmere vandrede ind ad Nordenmunden. De gamle yotahmere brugte Nordenmunden til at holde kontakt med deres slægtninge uden for Verden, indtil den lukkede sig for 4000 cyklusser siden.
Ghit

Ghit er et grundstof i Verden. Verden kan beskrives som værende levende i sig selv, og i den forstand er ghit Verdens eget blod. Ghit giver Verdens natur dens magiske energi, som siver op igennem alle elementer fra undergrunden. Ghit er energien i sin reneste form. Den er en hvid, tykflydende og selvlysende masse, der løber dybt under jorden i tykke pulsårer. Hele Verden (og Det Fjerne) ligger altså oven på et komplekst netværk af ghitårer. Dette var ikke kendt af Verdens folk før for omtrent 800 cyklusser siden, hvor yotahmere i Notahm fandt ned til den koncentrerede ghit.
Der findes overordnet set to kategorier af racer i relation til ghitten. De, der kan interagere med den magi, ghitten vækker i naturen, og de, der lever direkte af ghittens energi, og som derfor ikke kan interagere med magien. Man kan sige, at den første kategori, som dækker over buiner, xittimmere, sørkere og hur, er i kontakt med magien, mens den anden kategori, som dækker over de uddøde rodfolk og yotahmere, *er* magi. Magien er, at de lever. Slaskere er en undtagelse, idet de både lever af energien, men også er i kontakt til magien, hvorfor forsker Deleon Samgrint kaldte dem en overrace.

Yotahmerne har altid levet af ghittens energi, men inden opdagelsen af rodnettet måtte de udvinde dem via naturen. Dette var en besværlig og tidskrævende proces. Da de fandt ned til pulsåren, blev deres energibehov opfyldt med langt højere effektivitet, og racen kunne koncentrere sig om accelerationen af den notahmesiske civilisation.
Deleon Samgrint

Deleon Samgrint var en yotahmer og en notahmeser, der arbejdede som forsker for Rådet for Hukommelse. Han blev født og opvoksede i storstaden Notahm, hvortil han følte sig tæt knyttet. Foretog i forbindelse med sin disputats et feltstudie i Rohlonhaverne. Syv cyklusser senere var han ansvarlig for en forskningsekspedition i søgen efter 'slaskerne', en ubeskrevet race i Saadvarbjergene. Saadvarekspeditionen endte med Samgrints forsvinden under mystiske omstændigheder.
Saadvar

Saadvar er en geografisk region i Verden. Det er den region, der strækker sig længst mod nord, idet den afgrænses mod Det Fjerne af Saadvarbjergene, der udgør Verdens nordligste punkt.

Saadvar er desuden hjem til Rarviuskovene, Verdens næststørste skovareal, et stort sletteland i folkemunde kaldet Saadvarsletterne, og Ibafloddeltaet i regionens østligste ende. Flodbyen Iba er Saadvars største by med omtrent 15000 indbyggere. Af andre større befolkningsgrupper kan nævnes Rarviuskovenes hurkoloni, kaldet Rarviuhur, og bjergpasbyen Buraavda. Saadvarbjergene er hjem til en befolkning på omkring 2000 slaskere.
Notahm

Notahm er en storstad og en bystat. Det er den største by i regionen Nohtol og den næststørste by i Verden. Notahms indbyggere, også kaldet Notahmesere, tæller omtrent 800000 folk. Heraf er cirka halvdelen yotahmere og en fjerdedel xittimmere, mens den resterende befolkning udgøres af buiner, sørkere og omtrent 5000 hur.

### Politisk styre

Notahm er et meritokrati, der styres af et øversteråd og 13 underråd.

#### Øversterådet

Øversterådets opgave er at uddelegere ansvar til de mest egnede, hvilket de gør ud fra kriterier om erfaring og dygtighed. Øversterådet administreres af øversterådssekretæren, der principielt er bystatens overhoved. Selve rådet består af 13 medlemmer, der ud over deres rolle som øversterådsmedlem også administrerer hver deres underråd. Øversterådet rådfører om sager, der bedømmes af underrådene at være at afgørende betydning for bystatens tilstand.

#### Øversterådssekretæren

Øversterådssekretæren er ansvarlig for, at ansættelsen af rådsmedlemmer foregår retfærdigt ud fra bystatens meritokratiske principper, og at styret opretholder dets integritet. Den nye øversterådssekretær, som skal findes ved den forriges død eller skandale, indstilles af rådet for læring, hvorefter alle øversterådsmedlemmer skal godkende kandidaten. Øversterådssekretæren har en særkomité under sig, der behandler klager fra alle byens borgere. Særligt alvorlige klager ender hos øversterådssekretæren selv.

#### Underrådene

Notahm har 13 underråd, der hvert beskæftiger sig med bystatens affærer inden for et afgrænset område. Størrelsen på rådene varierer.

##### Rådet for hukommelse

Står for historieskrivning, opdagelsesekspeditioner og akademisk indsamling og ophobning af viden om Verden.

##### Rådet for magi

Står for forsøg på at skabe, tæmme, forstå og interagere med den magiske natur.

##### Rådet for udvidelse

Står for opførelsen af nye bygninger og skabelsen af nye ting.

##### Rådet for vedligeholdelse

Står for vedligeholdelse af det eksisterende.

##### Rådet for ghit

Står for udvindelse og distribution af ghit.

##### Rådet for relationer

Står for økonomiske og handelsmæssige relationer til andre byer og folkefærd.

##### Rådet for sikkerhed

Står for håndhævelse af regler og love inden for byen og regionen.

##### Rådet for fred

Står for diplomatisk opretholdelse af fred og for udviklingen og forvaltningen af byens militære forsvarsstyrker.

##### Rådet for berigelse

Står for kulturel og sjælelig berigelse og underholdning for byens borgere.

##### Rådet for arbejde

Står for regulering af arbejdskraft og retfærdige vilkår.

##### Rådet for produktion

Står for landbrug og produktion af mad og andre varer.

##### Rådet for kroppe

Står for sundhed og disponering af de døde.
Soerkenborgs fald

Soerkenborgs fald er en historisk begivenhed og et pejlemærke for den sørkiske tidsregning. Soerkenborgs fald skete cirka 25 petyhler før Notahms grundlæggelse.

Soerkenborgs fald betegner det tidspunkt, hvor oldstaden Soerkenborg blev lagt i ruiner som følge af diverse naturkatastrofer. Soerkenborgs fald var desuden en central faktor i den løbende affolkning af det antikke sørkerrige og regionen Soerken.

I notahmesisk historik udgør Soerkenborgs fald et skillepunkt mellem den sene oldtid og sørkervandringstiden.
Wokken Wikia

Wokken Wiki
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Notahmesisk historik

Notahmesisk historik eller historieskrivning er den mest udførlige oversigt over forgangne tider i Verden. På fakultetet for hukommelse i Notahm indsamles historiske kilder med det formål at danne og vedligeholde en udførlig oversigt over forgangne perioder og begivenheder.

### Periodiseret tidslinje over historien

Historikere beskæftiger sig primært med de seneste cirka 200 petyhler. Der er dog gjort fund som strækker vidensrødder så langt tilbage som 950 petyhler før Notahm. Tiden derfra og op til 230 petyhler før Notahm kaldes for arkæologisk tid, idet man ikke har overleveret skrift men enkelte stykker kulturelle fund og geologisk forskning til grund for viden. Tiden fra 230 petyhler før Notahm og op til Notahms grundlæggelse kaldes samlet set for historisk tid. Tiden efter Notahms grundlæggelse kaldes for nyere tid.

#### Rodtiden

950-820 P.F.N. (petyhler før Notahm)

Det menes at cirka 950 petyhler før Notahm begyndte de senere uddøde rodfolk at vandre ind i Verden gennem den senere lukkede Nordenmund, en bred passage mellem bjergene i den nordøstlige ende af den inderste kæde. Det menes at cirka under 20.000 rodfolk vandrede ind, og at befolkningstallet aldrig steg herover.
I løbet af rodtiden spredte rodfolkene sig ud i Verden. De levede af saft fra planter og rødder i små hyttesamfund.
Det er sandsynligt at der allerede dengang fandtes hurlignende folk, men at disse ikke kommunikerede med rodfolkene.

#### Den fjerne alder

820-530 P.F.N.

Den fjerne alders begyndelse markeres ved at dem, vi kalder oldfolk, mandrer ind gennem den senere forsejlede Vestenmund. Det estimeres, at omkring 120.000 i denne periode immigrerede til Verden, hvorefter befolkningstallet steg støt. Oldfolk menes at være kommet fra et tætbefolket land, hvorfor de hurtigt spredte sig så meget som muligt ud i Verden. De mange forskellige stammer mistede kontakten med hinanden, og i løbet af Den fjerne alder udviklede de nye kulturer og mutationer.
Møder mellem oldfolk og rodfolk menes at have foregået i voldelige konflikter, som oldfolkene har domineret på grund af både styrke, antal og intelligens.
Afslutningen på den fjerne alder markeres ved, at Vestenmunden lukker sig til, så ingen nye oldfolk igen kan vandre ind, og al mulighed for kontakt med oldfolkenes hjemlande afbrydes.

#### Den spredte alder

530-350 P.F.N.

Fra og med begyndelsen af Den spredte alder taler historikere ikke længere om oldfolk, men om de tre nye racer, som oldfolk i forskellige dele af Verden har muteret sig til: xittimmere, sørkere og buiner. Disse tre racer udvikler sig som tre uafhængige folk i hver deres områder. Sørkere udvikler sig langs ved havet og på øer. Xittimmere udvikler sig på sletterne. Buiner udvikler sig i og omkring bjergene. Der vides ikke meget om den spredte alder, andet end at disse racer udvikler sig kulturelt, og at rodfolkene stort set udryddes i konflikter med xittimerne.

#### Hjulets tid

350-170 P.F.N.

Denne periode karakteriseres ved, at yotahmerne vandrer ind gennem Nordenmunden og bosætter sig i den nordøstlige del af wokken. Yotahmerne opbygger hurtigt samfund og relationer til xittimmere. Yotahmerne medbringer teknologi.
Seagrill

## In-Game Description

"These majestic and beautiful creatures are best observed from a really, really, long way away."

## Appearance

This monster resembles a big white shark but it is purple here. It's nose is longer and pointy and its eyes are orange with black pupils. The mouth is open wide with lots of sharp teeth visible and a big pink tongue. It has a patch of lighter purple going around its mouth, going down its belly and down under its tail. It has fin shaped flaps all along its back with a black pattern on the tips that looks like they got dipped in paint with spots on it to. The monster sits upright on its lower half of its body near its tail and it has angry eyes which when paired with the mouth give it a mean expression.

## Summoning Methods

This monster can be summoned by...

- Daily Hatch

- Premium Hatch

- Dark Hatch

- Redeeming Seagrill Tokens

- Redeeming Common Wild Tokens

- Hatching Bronze Monster eggs

- Hatching Silver Monster eggs

## Battle Animations and Moves

### Idle

Seagrill moves very slightly left and right and a bit more up and down in a clockwise direction. As it does this, it blinks its eyes and wiggles its left side fin up and down slightly occasionally. It also opens its mouth a little more and moves it back again slightly as it does these. The fin-like flaps on its back and its fin tail move slightly according to the body movement.

(gif or video yet to be posted)

### Basic Attack

???

(gif or video yet to be posted)

## Rank Level Up Stat Increases

You can fuse 2 of any monsters which are the same Rank and the same element type to increase its stats in the Upgrade Temple. Then fuse 2 + Rank monsters of the same exact monster to upgrade it to the next Rank up. Each Rank up is considerably stronger than the last and higher Ranks are also required to reach higher Monster Levels.

### Rank D+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank C+

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B

Rating = ?? > ??

Health = ?? > ??

Attack = ?? > ??

Critical = ?? > ??

### Rank B+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

### Rank A+

Rating = ?? > ?? (stat increase of ??)

Health = ?? > ?? (stat increase of ??)

Attack = ?? > ?? (stat increase of ??)

Critical = ?? > ?? (stat increase of ??)

## Rank Up Appearance Changes

When a Monster goes up to a higher Rank they sometimes can develop extra small changes to their appearance such as extended horns and extra patterns on the body. The image shown on the top right of this page is the default appearance when you first collect this monster.
Rodfolk

Rodfolk var en uddød race af intelligente folk, der levede i Verden indtil for omtrent 6500 cyklusser siden, hvor de uddøde. Der vides derfor ikke meget om dem.
Omtrent 20000 rodfolk migrerede ind i Verden ad den nu hedengangne Nordenmund i Den Inderste Kæde for mellem 25000 og 30000 cyklusser siden. De levede, formerede sig og udviklede sig langsomt i løbet de næste mange tusinde cyklusser. De sidste rodfolk menes at være døde for senest 6000 cyklusser siden.

Da Oldfolk begyndte at migrere ind ad Vestenmunden for omtrent 23000 cyklusser siden og begyndte at bosætte sig rundt omkring i Verden, menes rodfolk at have reageret fjendsk og frygtsomt. Lokale krige mellem rodfolk og oldfolk har resulteret i en langsom udryddelse af de mindre organiserede og svagere rodfolk. Efterhånden som oldfolk udviklede sig, spredte sig til alle egne af Verden og blev til de moderne racer xittimmere, sørkere og buiner, blev rodfolkenes tilværelse mere og mere truet. Rodfolk virker ikke til på noget tidspunkt at have udviklet større civilisationer eller at have indgået i konstruktiv kommunikation med de andre racer.
Heller ikke da yotahmerne migrerede ind ad Nordenmunden for omtrent 11000 cyklusser siden, var rodfolkene venligtsindede. I krige mellem de velorganiserede yotahmere og de primitive rodfolk blev sidstnævnte endegyldigt udryddet. Yotahmere menes at være en fjern slægtning til rodfolk, idet begge racer stammer fra Nordenmunden, og idet begge racerne lever uden mavesæk og i stedet af naturens energi.

Rodfolk menes at have været høje, tynde og senede folk med en primitiv kultur. De levede ligesom de tidlige yotahmere direkte af naturens energi. I modsætning til yotahmerne var rodfolkene ikke velorganiserede, og de fandt aldrig ned til undergrundens koncentrerede ghit.