recursal/Fanatic-Fandom huggingface dataset:
Version 1.4.6

**Version chronology**

**External links**

A couple of really cool Venture NPCs have got an even cooler challenge for you in the Campaign. It's time to take on the Slippery Slope! There are a couple of new blocks to play around with too!

You can now purchase TWO brand new Skins Packs on the Steam Store:

* Warriors of Future Past
* Fantabulous Contraptions

Enjoy!

## Patch Notes

### New Mission

* A Slippery Slope - Available at Venture grade 3.

### New Mission reward blocks

* Venture Mini Sonic Lance
* Venture Lightweight Racing Spoiler

### Bug Fixes

* Fixed attach points for modded blocks.
* Fixed the Better Future Linear Motion Engine so that it no longer flickers.
* Fixed incorrect block masses and health information.

### Localisation Update

Translations have been updated for various languages

Many thanks to the TT Translator team, in particular recent translations from:

* AidanMars
* Onur Büyükevi̇n - Dem
* Teraman64DD

### Known Issues

* Custom modded corporation placeholders may appear in Campaign and Co-op Campaign, but these have not been implemented yet and have no function.
* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Venture Long Block

Very much like a slightly longer version of the normal Venture block.

The **Venture Long Block** is a grade 2 basic block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 10 attachment point(s) and takes up 2 cell(s).

## Usage

The Long Block should be used to replace many sections where one needs a solid, light structure instead of using Venture Standard Blocks. This is done to reduce the load on your CPU and make building easier and faster.

## Trivia

* Contrary to most of their equivalents, the Venture Long Block does not have numbers in its name.
	+ The same is also true for the GeoCorp Long Block.
Venture Globe Trotter Wheel

None

**Top speed** = 93 mph.

Venture's answer to the basic wheel outperforms all GSO wheels in weight capacity, speed and handling.

They don't grip too well, though. Expect huge power slides.

**Note:** because the grip is so low, you cannot get max speed out of these wheels unless you add a spoiler or two to improve the grip.

Because these wheels are very wide and highly responsive, it pays to build a long narrow wheelbase, otherwise you tend to spin out of control.

Unlike the Zoomer wheels, they have a wide clearance, sticking far out of the base of the attachment point. This makes them far easier to be hit, so a couple blocks above the main base of them may be a good idea.

## References

1. ↑ Top speed based on 4 Venture Globe Trotter Wheel vehicle made up of 1 Venture POD Cab, 1 Venture Long Block and 1 Venture Speedometer
Venture Collector

This Collector will not hold many resource chunks, but it will hold on to the ones that it takes tightly, even at high speeds.

The **Venture Collector** is a grade 2 accessory block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Collector

*Main article:* Collectors
The Venture Collector can only hold 3 items (the lowest carrying density), but it maintains the hold on them at speeds of over 200 mph, presumably, having is the best beam strength in the game. It also has the longest pick up range of 19 blocks.

Due its short beam size it is possible to comfortably place Venture Collectors sideways, without worrying that carried items will interfere with the techs movement too much.
Venture Oozee SMG

High rate of Fire. Low focus. High recoil. This thing is a beast.

The **Venture Oozee SMG** is a grade 3 Weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 2 cell(s).

This block is explosive when destroyed.

## Usage

The Oozee SMG rains down a good amount of automatic fire to it's foes. While it's not very accurate at maximum range, the high rate of fire and good projectile velocity serves it well nevertheless. It's rather simple to use - Like the Hail Fire Rifle, you can stack a lot of them for maximum chaos. Even in small groups, its DPS is decent enough to chew through blocks and wear down shields. Its strange placement may require some adjustments to designs, as they aren't very space-efficient due to taking up space that could potentially be occupied by other blocks, making them much harder to stack. Regardless, even when not stacked as a wall of guns, they will do the job perfectly if protected.

The recoil may be a drawback to this weapon, which is something usually ignorable on most other Venture Weapon Blocks. To counter this, try not to mount too many of them on a tech, or make it heavy enough so the recoil would have barely any effect.

## Trivia

* Although this block is 2 cells tall, the actual bullets are spawned at 1.5 cells technically. This means that it can only fire over blocks that are 0.5 cells tall such as the Hawkeye Cruise Missile.
	+ This also prevents it from firing over GeoCorp Armor Plates.

* This block was was added to the Venture corporation in the version 0.5.18.
Venture Lance Laser Turret

They said it couldn't be done. A laser weapon mounted to a rotating turret? "Nah, can't be done" said the boffins at GSO and Hawkeye. Well look who cracked it - Venture! Sure, it's lost a bit of power in the production process, but the trade off for a wider range of attack is worth it, right? Oh darn, it doesn't tilt up and down very much… Hmmm.

The **Venture Lance Laser Turret** is a grade 2 weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Lance Laser Turret is average at best, being comparable to GSO Narrow Gauge COIL Laser, that can rotate 360 degrees around, but can't target enemies with a different elevation (and therefore can't be stacked on the sides).

The Lance Laser Turret fires slowly and the damage is quite low, however, so to make a difference one needs to have a much larger quantity of these blocks. Most other weapons will have a much higher DPS in the end, making it inefficient.

## Trivia

* Ironically, Hawkeye does have a laser weapon mounted to a rotating turret, despite claiming that it cannot be done.
	+ However, since the description on that block states that "The eggheads in the lab have finally managed to produce this energy weapon that we can mount to a full rotation turret", the Hawkeye Zeus Laser Cannon might be developed as a response to the Lance Laser Turret due to their resemblance. However, the Zeus takes four times the room for significantly increased damage and just the same RoF.
Venture Titan Truck Wheel

The REAL Daddy! Words can't describe the awesomness of this balloon tyre with deep tractor treads. These things are the ultimate in all terrain power and speed. They can carry a fair amount too.

The **Venture Titan Truck Wheel** is a grade 3 Wheel block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 12 attachment point(s) and takes up 230 cell(s).

## Usage

An overall upgrade to the Venture Monster Truck Wheel, the Titan Truck Wheel is evidently one of the fastest off-road ground options avaliable. It is very useful for getting over hazardous terrain, at speed, with ease and works just as well even on flat ground. As for capacity, it isn't really made for torque and even smaller GeoCorp wheels would handle that better.

## Trivia

* The Titan Truck Wheel occupies 230 cells, making it the largest wheel block in the entire game, even exceeding the Behemoth wheel's 196.
	+ It is also the largest block made by Venture.
Venture Active All Axis Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This gyro is excellent for stabilising aircraft that are tricky to fly or for building unstable Techs with two legs or one wheel or whatever. If you have enough of these things, they will hold anything up. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions.

The **Venture Gyro Stabiliser** is an accessory block. This will keep your Tech upright. Good for flyers or anything unstable.

#### More Info

This block has 4 APs, in a format similar to the GSO Repair Bubble Projector. Most flying techs that do not need it fly flat and stable and so will not need this block as they will do better without it, as the gyros are very heavy and will make a flying tech very hard to control.
Version 0.5.21

**Version chronology**

**External links**

## New features / content / improvements

* GeoCorp missions added - 1 main and 8 side missions; pick up any GeoCorp block to start these missions.
* Level up dialogue reworked.
* Twitter authentication rework - hopefully resolving several issues.
* Updated translations from the TT Translator team.

## Game Design Tweaks

* Changed Steering Thruster to Grade 2.
	+ Recipe Plumbia + Erudian
* Removed radars, batteries and shields from the early Techs that spawn in the game. Players are now expected to complete the crater missions to gain these items.
* Increased the value of Carbite, Rodite, Erudite, Ignite and Celestite, which in turn has increased the value of all Blocks made from those resources.
* Made Shield and Radar crater encounters complete early if player has already got a Shield or Radar from elsewhere.
* Added basic versions of all GeoCorp Grade 1 Side Missions.
* Graduated Experimental Blocks from R&D Test Chamber to Main Game GeoCorp Grade 1:
	+ GeoCorp Girder Block
	+ GeoCorp Battery Pack
	+ GeoCorp One-Scoop Claw
	+ GeoCorp Picker Tractor Pad
	+ GeoCorp Shock Plating
	+ GeoCorp Rugged Wheel
	+ GeoCorp Jaws Wheel
* Added New Blocks to R&D Test Chamber:
	+ GeoCorp Shock Plating
	+ GeoCorp GeoThermal Generator
	+ EXP Plasma Cutter
	+ EXP Resource Radar.
	+ EXP Scrap Magnet
	+ EXP Scrap Magnet Mini
* Completing missions now rewards XP.

## Art Tweaks

* Added new Shop Interface HUD for Blocks and Techs.
* Revised Mission Log HUD to allow for more than 3 Missions.
* Revised Level Up HUD.
* Added GeoCorp Trading Station.

## Bug Fixes

* Fixed bug with cab not flashing red when damaged from initial landing.
* Prevented battery, shield and radar blocks from being destroyed during GSO crater missions.
* Mission marker updates position correctly in “AI Drone” Grade 3 mission.
* Payload Terminal - Added missing EXP and Special corporation buttons.
* Payload Terminal - Fixed missing TECHS tab.
* Fixed scroll bar for Mission Log when there are more than 3 missions.
* Fixed bug with gun on GSO AI Guard Module.
* Fixed issue with Xmas Hats and Santa Beards appearing too dark.
* Fixed AI bug that causes Techs to remain stationary.
* Fixed AI bug that causes Techs to get stuck and twitch when facing a mining resource.
* Fixed bug with not being able to buy EXP blocks from the Payload Terminal.

## Known Issues

* Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn’t open up when attached to a moving Tech.
* The Delivery Cannon incorrectly causes damage to itself when it delivers things.
* The Fabricators no longer display their list of known recipes.
* Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.
* GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.
Venture Projected Tracking Shield

A directional shield projector which sends out a rectangular shaped field a small distance in front of it once powered up, this one features advanced enemy tracking technology which allows the shield to rotate 180 degree axis to face your enemies. The passive battery drain is moderate, but its ability to absorb damage is like no other!

The **Venture Projected Tracking Shield** is a power block. Once powered up, this shield will protect you from enemy attack as long as you have the energy to power it. This shield only points in one direction/enemy at a time leaving you vulnerable in the opposite direction.

## Functionality

This shield has a projection of 5 blocks and a width of 6 blocks

The shield will protect the blocks behind from being hit by any enemy fire. Venture Shield is quite energy-economical and can be used to protect particularly hard to shield areas, however
nature of the projection renders it particularly vulnerable angled attacks like mortars.

Explosions pass though shields ,completely ignoring them ,the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft ,making bigger shields more useful against explosions

The shield takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when the shield is attacked.

This shield has both the lowest passive energy draw and the lowest energy used/damage absorbed of all shields as of version 1.4.8.2
Venture Mobile Refinery

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This refinery changes raw resources into refined ones. It's also mobile, you don't need to have it anchored in order to use it.

This refinery changes raw resources into refined ones. It's also mobile, you don't need to have it anchored in order to use it. Convienient to use with venture mobile delivery cannon to quickly refine and sell resources.
Venture Contact Shotgun

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Venture Contact Shotgun is a powerful weapon to use at close range, but it won't work very well from a distance.

The **Contact Shotgun** is mostly equivalent to 360 Shotgun, but has slightly faster rate of fire, half of mass, and fires only in one direction.
Version 0.3.2

**Version chronology**

**External links**

## Major Bug fixes

* Loading saved game works again.
* Missing vehicle blocks are now present in the Sumo Arena and R&D Test Chamber.
* Tweeted vehicle snaphot images are no longer blurry.

## Known issues and bugs

* Game save: Certain game data is not saved currently:
	+ Pinned recipes in the base menu screens
* Base: Aspects of the Base UI are missing or have placeholder content.
* Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle’s tractor pads onto the base receiver.
* Base: It’s possible to jam the player’s vehicle under the base.
* Base: Base components other than the receiver should not pass objects back to vehicles.
* A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
* There are some graphical holes in the terrain.
Version 0.5.13

**Version chronology**

**External links**

## New features / content / improvements

* Added 5 Enemy Mini-base encounters which appear during GSO grade 1.
* Restored animations to Solar Generator.
* Added new EXP Ground Clearing wheel.
* Added new GSO Large Delivery Cannon.
* Filters can now filter by item types as well as specific items (right mouse button menu).

## Bug fixes

* Fixed Burning Tree with Battery disappearing issue.
* Added missing Attach Point to GSO Filter Conveyor.
* Fix pause in gameplay when you pick up a new type of block.
Venture 5-Way Adjustment Thruster

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Venture 5-Way Adjustment Thruster is a great block for attempting to control Techs in the air. It will enable tilting and rolling. It's also good for steering hover Techs.

The **Venture 5-Way Steering Hover** is a flying and racing block. This block features 5 thrust nozzles. Automatically boosts depending on what direction they are facing. For example, when a nozzle is facing backward, moving forward automatically triggers the booster.

"The Venture 5-Way Steering Hover is a great block for attempting to control Techs in the air. It will enable tilting and rolling. It's also good for steering hover Techs."
Version 1.4.8

**Version chronology**

**External links**

Update 1.4.8 introduces a new Venture Cross Country Time Trial as well as some tweaks to the older Venture races.

Suzie Vroom is really putting you through your paces in the new Cross Country Time Trial. It's a bumpy one so come prepared with backup front spoilers!

We've also adjusted the old Venture race missions so they now spawn in places that will make them easier to complete.

Enjoy!

## Patch Notes

### New Features/Content

* Added new mission Venture Cross Country.
* Updated all old Venture race missions to use the new mission system. They should now spawn in areas that make them easier to complete.
* Added mod loading bar for game modes that need mods installed.
* Added "More button" to modded corporation unlock screen in modding tool.

### Design Tweaks

* Rename "Icon" to "Logo" for corporation editor in modding tool.
* Adjust ring heights for a couple of the Venture aerial tracks to prevent them getting too close to the ground.

### Bug Fixes

* Fixed issue with Modded blocks and guns not aiming at enemies.
* Text Wrapping bug fixed in mission log.
* Fixed issue with remote chargers and the maximum number of Techs.
* Auto-fix corporation skin references when loading the modding tool.
* Remove waypoints if it was pointing at a destroyed Tech.
* Added vision and aimer components to modded cabs.
* French Text Wrapping fixed on rewards crates in deathmatch.
* Fixed spelling mistake in modding loading bar
* Adjusted long German names to wrap correctly in text boxes.
* Adding and removing mods caused issues with the game. This should now be fixed.

### Localisation Update

Translations have been updated for various languages:

Many thanks to the TT Translator team, in particular recent translations from:

* Vakmix

### Known Issues

* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Version 0.4.2

**Version chronology**

**External links**

## New features / content / improvements

* Ability to skip tutorial once the player's vehicle is built and destroys Tony.
* New regeneration base with updated tutorial to explain what it does.
* Added warnings for generators not anchored into the ground.
* New block: Solar panels to power base blocks.
* New block: Scrapper to sell unwanted blocks.
* Added work-in-progress translations for Russian language option.

## Game Design Tweaks

* The regen shield/bubble is now green (previously red).
* Cab explosions now do not cause damage to anything again.
* The money counter has been disabled for now until refining, fabricating and scrapping costs have been determined.

## Bug fixes

* Fix to potential crashes in previous build.
* Fixed bug that caused base conveyors to pass resources the wrong way sometimes.
* Fixed issue with hints not appearing correctly.
* Sumo Showdown now works correctly again.

## Known issues and bugs

* HUD elements incorrectly flash up at start of a new game.
* Enemy cabs incorrectly cause damage when they explode.
* Unable to type spaces into vehicle capture names.
* The menu options incorrectly disappear when the background fades to black to transition to a new environment.
Venture Battery

A small capacity battery but very light and less explosive too.

The **Venture Battery** is a grade 3 Power block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

Venture Battery has lower HP than GSO Small Battery Cell and the only advantages of it is the reduced mass and lower damage when destroyed. However, its capacity is not changed and is on par with the mentioned competitor, so if one can attach enough numbers of them, it will make a bigger difference with the mass reduction. Unfortunately, having only 2 Attachment Points makes stacking it also quite awkward.

Note that almost every other corps (save for GSO) has a battery with a higher capacity per cell count.

## Trivia

* The Venture Battery is the lightest battery in the entire game.
Venture Safari Spotlight

None

The **Venture Safari Spotlight** is a Light block.

It has a relatively focused beam which it points at any enemies in range. Approximately equal to the GSO SOS Searchlight but slightly brighter and physically larger.

"The perfect choice for night time adventures and battles. This small but powerful searchlight will auto-lock onto passing enemies."
Venture Sonic Lance

Developed by a fluidics engineer, Dr. Wren Hensgen. He was originally trying to create a new type of hydraulic trouser press, but got carried away and ended up with a sonic lance capable of launching 50 metric tons of machinery over a house.

The **Venture Sonic Lance** is a grade 2 weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 13 attachment point(s) and takes up 4 cell(s).

It is a larger counterpart to the Venture Mini Sonic Lance.

## Usage

The Venture Sonic Lance appears not intended to be used as a conventional weapon due to its negligible damage and lack of firing arcs. Rather, its absurd firing kickback causes it to function oddly like a booster, instantaneously providing strong impulses each time it fires. Particular care must be taken for techs equipped with sonic lances, as if unbalanced their impulses can cause erratic motion.

Unlike most weapons, sonic lances never deviate from their fixed fire interval duration, meaning all sonic lances of the same type fire simultaneously, even when the fire control is continuously applied. They also do not aim at enemy techs.

## Tips

The impulse of sonic lances can be used as recoil suppressant on techs for whom weapon recoil could be problematic, such as particularly light techs or planes and hovercraft. For example, the impulse of one Venture Sonic Lance is roughly equivalent to the recoil of three Hawkeye Mk3 Battleship Cannons. To prevent erratic movement from the forces on the tech, this usage encourages periodic burst firing if the primary armament is a weapon whose reload time is different to the reload time of the counteracting sonic lance.

## Trivia

* The Venture Sonic Lance was formerly an EXP Block known simply as EXP Sonic Lance.
* The introduction of Sonic Lances may recall to a technique of using the firing kickback from other weapons with high kickback such as the Venture Oozee SMG to push light techs.
* The description of the Venture Sonic Lance used to suggest it would affect allied techs. This was updated in update 1.3.9.1.
* The insane knock-back does not affect anchored techs, as they cannot be moved, and only rotated, if they were able to.
	+ This is also true for all other weapons.
	+ It doesn't send any rotating anchor into a spinning frenzy either, for some reason.
Version 0.5.9

**Version chronology**

**External links**

## New features / content / improvements

* Added random seed to generate an extremely high number of possible worlds.
* Added a new type of population spawn. When travelling long distances, enemies will now spawn ahead of the player to populate tiles before you travel through them.
* Enable DX11 if the hardware supports it.
* Invaders now claim an area after invasion. The player has a set time to either leave or face attack. Invaders will stop pursuing players if they flee far enough from the claimed area.

## Game Design Tweaks

* Refined the robustness/fragility of the blocks.
* While holding RMB, the camera maintains its viewing angle.
* Increased the push force for moving things away in beam mode.
* Invasions can now happen in all biomes except the grasslands again.
* Increased the grab range of the cursor for all modes except the main game, which is slightly reduced (this allows for easier large Tech builds in R&D and reduces the exploit of scavenging from a distance in the main game.
* Increased the lock-on range of all Techs to 50 (from 30), this also increases the vision range of all enemies.
* Spot lights are now more focused cones of light (45 degrees).
* Increased the intensity of the Venture Strip Light.
* Increased the amount of power generated by Wood (200 to 250).
* Decreased the amount of power generated by Carbius (1500 to 1000).
* Decreased the amount of power generated by Oleite (5000 to 4000).
* Decreased the amount of power generated by Oleus (15000 to 8000).
* Reduce spawning time of blocks in dispensers.
* Reduced maximum distance at which the mini bases will spawn away from 0 (from 10K to 7.5K).

## Art Tweaks

* Added a new tree type to the grasslands biome.
* Made Shields and regen shields less obtrusive / more transparent.

## Bug fixes

* Fixed various crash bugs.
* Fixed bug with Venture lights defaulting to on (even when not attached).
* Fixed spot lights, now able to turn and aim at varying speeds.
* Fixed dispensers spawning too close to the start.
Version 0.4.15

**Version chronology**

**External links**

## New features / content / improvements

* Ability to buy blocks from Payload Terminal.
* Graduated the Armour Plates from EXP to GeoCorp (now available for all players).
* Graduated the Right Angle Bracket from EXP to Venture (now available for all players).

## Game Design Tweaks

* Balanced the values of Batteries, Solar Generators, Generator Fuel Sources, Bubbles and the Remote Charger:
* A Solar Generator will fill a Battery in around 20 seconds.
* A single Battery at full charge will keep a Shield up for around 10 minutes and can withstand a serious attack for around 10 seconds.
* The Remote Charger will now fill a Battery from empty in around 30 seconds.
* Added a selection of new Community Techs.
* Added AI Module and Rotating Base to Pre-Discovered Blocks List at the start of a new game (so that some of the pre-installed Payload Terminal Techs are available).
* Tweaked cursor design to be more visible against different backgrounds.

## Bug Fixes

* Moved AI Module on all presets that had it facing the wrong direction to stop them getting confused about their facing in beam mode.
* Updated the Payload Terminal pre-loaded Techs with the new AI Module changes.
Version 1.4.11

**Version chronology**

**External links**

This update adds 7 brand spanking new blocks for you to try out. Each one has been suggested by the TerraTech Community so thank you for the great ideas. If you have more suggestions for blocks you'd like to see, keep them coming and let us know.

## Patch Notes

### New Features

7 new blocks to use:

* GeoCorp Solar Panel
* Hawkeye Solar Panel
* GeoCorp Heavy Auto Miner
* Venture Popup Dino Light
* Venture Tail Wing Expander
* Better Future Arc Missile Pod
* Crispy Tofu Block

### Bug Fixes

* Fixed a dialogue loop on Bomber command mission, mission will now end correctly.
* Fixed audio and music in campaign not playing.

### Localisation update

Translations have been updated for various languages including updated translations for our Chinese, Czech, Brazilian Portuguese, Portuguese and Japanese friends:

Many thanks to the TT Translator team, in particular recent translations from:

* 光轲
* ZombieSpider
* Arthur
* Yukke
* Rambo

### Known Issues

* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Venture Avalanche Launcher

The Avalanche Launcher fires short range lock-on missiles. As long as you're in range, these missiles will hit their mark.

The **Venture Avalanche Launcher** is a grade 3 Weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).

## Usage

The Avalanche Launcher is one of the most powerful avaliable weapon blocks, rivaling the effectiveness of every other weapon. It rapidly burst-fires two homing missiles with an extremely short cool-down between each burst. These missiles are not very damaging, nor do they have excellent range, and furthermore, they occupy more space than the Hawkeye Seeker Missile Pod but deals lower damage, but this is compensated by the extremely high accuracy due to the reduced missile speed, allowing them to hit targets at extreme angles. Compared to the cluster missiles, the Avalanche is able to pummel the enemy with a consistent stream of rockets and therefore has much more maneuvering room for the user. However, it must be in larger quantities in order to effectively kite larger enemies, and, like all weapons, adequate protection is vital to it's usage.

## Trivia

* If the missiles are mid-air when an enemy suddenly comes into lock-on range, they will aggressively chase it despite the player never locked onto it while the missiles fired.
* The name comes from the white trail created by the missiles and its high rate of fire, thereby stacking them quickly, with the resulting visual effect similar to the namesake Natural Disaster.
* The name used to be Venture Avalanche Rocket Launcher, and the rarity used to be rare.
* The Chinese translation for this weapon is "火风暴导弹发射器", which means "Firestorm rocket Launcher".
Venture Wing Expander Left

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A left Venture expander wing.

The "**Venture Wing Expander Left**" is a flying block. It is a left wing for flying! It has two attachment points, but occupies one more cell behind those. Less than a block tall in proper position. Lighter and with more lift than the GSO Left Highwind Aerofoil, it's also more expensive.
Version 0.5.1

**Version chronology**

**External links**

## New features / content / improvements

* Added Italian to the language select options (many thanks to Thomas “Tamaster” Di Angelis)
* Added lots of community Techs into the population that were previously rejected because they were overloaded and could not move at all, as recent changes now allow them to move slowly whilst overloaded.
* Added lots of legacy Community Techs to the population (200 approximately).
* Performance optimisations on spawning Techs and general gameplay.
* Added GSO Shield charging visual effect.

## Game Design Tweaks

* Block Bucks are now charged for crafting and refining.
* Balanced the Full Compression Friction of all wheels so that even when overloaded, wheels can still move slowly.
* Tweaked the Venture Wheels to be fast, but still reasonably controllable.
* Re-arranged the Terra Firma checkpoint track slightly to avoid some scenery elements.
* Reduced the weight of the GSO drills to help the starting Techs to balance.
* Increased the weight of GeoCorp Cabs up to expected weight.
* Increased the top speed of all GeoCorp Wheels.
* Increased the carry strength of GSO Wheels and the Smaller Venture Wheel a little bit.
* Increased the health of all EXP Half Blocks to act as suitable armour.
* Reduced the weight of all resource chunks, as they now exert opposing force upon Techs whilst being carried.
* Increased X axis rotation speed of GSO ZK-47, Venture Hail Fire Rifle and added rotation for EXP Oozee.
* Increased the Y axis movement of all guns, except the Megaton which is slightly decreased.
* Decreased rotation speed of GSO 3-Pound Cannon and EXP Megaton Cannon.
* Increased HP of GeoCorp armour.
* Reduced kickback on GSO ZK-47 Machine Gun.
* Reduced damage dealt by the GSO Mini Drill, GSO Rock Drill and increased the damage of the GeoCorp Triple Bore.
* Slightly increased the initial revs of all GeoCorp Wheels.
* Moved the Resource Givers in the Test Chamber away from the ramp.
* Batteries are now more expensive, weigh more and will explode when destroyed.

## Bug fixes

* Fixed Cabs acting as AI modules.
* Improved holding-beam physics & reduced item bobbing.
* Solar generator no longer infinitely powers a bubble shield.
* Fixed changed recipes showing in the fabricator and refinery menus.
* Pressing spacebar no longer fires the gun while naming snapshots.
* Can no longer drag a single resource across 2 fabricator slots.
Version 0.7.9

**Version chronology**

**External links**

## Steam Workshop

* You can now share your Techs with other players via the Steam Workshop.

## Enemy Tech Manual Targeting

* Use Middle Mouse Button to click on an enemy Tech to target it.
* Camera will adapt to try to keep player and targeted Tech in view.

## Build Mode Camera Enhancements

* Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
	+ This only works while in Build Mode.
* Improved the zoom range on large Techs to allow zooming in further.

## New Blocks

* GSO Combat Shotgun
* GSO Missile Battery
* Venture Fixed Anchor
* Venture Rotating Anchor
* Venture Contact Shotgun
* Hawkeye Small Jet Engine
* Hawkeye Fixed Anchor
* Hawkeye Rotating Anchor
* Special Rudolf Red Nose
* Special Reindeer Antlers
* Special Roast Turkey
* Special Blue Bauble Deely Bopper
* Special Silver Bauble Deely Bopper
* Special Gold Bauble Deely Bopper
* Special Green Present Deely Bopper
* Special Red Present Deely Bopper
* Special Silver Present Deely Bopper
* Special Figgy Pudding Deely Bopper
* Special Star Deely Bopper
* Special Robin Deely Bopper
* Special Christmas Tree
* EXP Big Man Bomb
* EXP Ramp Small
* EXP Ramp Medium
* EXP Ramp Large
* EXP Platform
* Graduated the Monster Truck Wheel from EXP to Venture Grade 2
* Graduated the Titan Truck Wheel from EXP to Venture Grade 3

## Explosive Blocks Tweaks

* GSO:
	+ Increased the amount of damage the GSO 3-Pound Cannon deals.
	+ Reduced the damage and rate of fire of the GSO Mortar. Each one now includes a selection of basic blocks, where appropriate.
* Venture:
	+ Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
* Hawkeye:
	+ Increased the damage and blast radius of the Hawkeye Cannon Turret.
	+ Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
	+ Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.

## Known Major Issues

* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Wheel Blocks

**Wheel Blocks** are blocks that are used for ground movement, and consist of wheels, tracks, and skids.

If there is too much weight on them, they will be overloaded and will not move nearly as well as when they are not weighed down. If they are weighed down sparks will emit from the wheels when moving and an alert will pop up from the overloaded wheels.

## Blocks subtypes

### Wheels

Wheels are, unsurprisingly, the most common variant of wheel block. They come in many different varieties, with different purposes and roles. There is also a variant of wheels designed as landing gear, which will retract inward if a tech becomes airborne.

### Tracks

Tracks are used similarly to wheels, but they are more specialized for heavier techs, with higher weight capacities and more grip strength, but slower speed on average. Due to being much longer than normal wheels, they can handle sharper pieces of terrain more easily than wheels can, and are less prone to getting stuck.

### Skids

Skids are a special kind of wheel block typically used for flying techs as a form of landing gear. they can't propel the tech forward on their own, but they can slide across the ground quite smoothly if the attached tech has another form of propulsion, such as propellors or thrusters. all current skid blocks will retract if the attached tech becomes airborne.

## Block parameters comparison

* The top speed was derived through in-game experiments (minimal tech composition with redundant wheels) and might contain some margin of error, and also might not transfer to the heavier techs.
Venture Mix Stack Silo

A medium sized mix silo. This one will take multiple types of chunks at a time.

The **Venture Mix Stack Silo** is a grade 2 manufacturing block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 12 attachment point(s) and takes up 4 cell(s).

## Usage

It is not recommended to use this in base designs as it is essentially the GSO Mixed 4-Pack Silo with better beam strength, allowing it to hold resources at higher velocities (i.e. exceeding 200 MPH). However, this contradicts with the purpose of base designs as they are usually static. Therefore, using the Venture Mix Stack Silo has no advantages over the GSO counterpart, or even the Mixed Lotsa Silo for that matter.

## Trivia

* It is the only non-GSO Silo in the entire game.
Venture 1-Way Adjustment Thruster

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Venture 1-Way Adjustment Thruster is a great block for adding precision controls to a hover or flying Tech in a single direction only. Unlike the 5-way version, this block lets you limit the exact direction of force.

The Venture 1-Way Steering Hover is a great block for adding precision controls to a hover or flying tech in a single direction only. Unlike the 5-way version, this block lets you limit the exact direction of force.
Venture Mobile Delivery Cannon

The Mobile Delivery Cannon can sell chunks whilst on the move on a mobile Tech, making it much easier to earn money.

The **Venture Mobile Delivery Cannon** is a grade 2 Manufacturing block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 5 attachment point(s) and takes up 4 cell(s).

## Usage

Like the GSO mobile delivery cannon, it works the exact same way. At the cost of being lighter and easier to acquire with a lower price tag, it has lower health and takes more time to launch. But it can be pretty much used in a similar fashion. Just attach conveyors and a Venture refinery, and you'd be able to sell resources on the move. If the slower firing speed is an issue, use the GSO Pacemaker.

## Trivia

* Ironically, despite being a mobile delivery cannon, it has an anchor.
	+ The same also applies to the GSO Mobile Delivery Cannon and the Better Future Mobile Delivery Cannon, as well as the GSO Mobile Furnace Generator.
Venture Payload Terminal

This Venture Payload Terminal can be used to buy all sorts of Venture blocks.

The **Venture Payload Terminal** is a grade 3 Accessory block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

The Venture Payload Terminal is simply a shop with all access to discovered Venture Blocks.

## Trivia

* All payload terminals are a reference to the developers. The Payload Studios.
	+ They also refer to how enemies and supply crates are dropped: Via a payload bombshell.
	+ However, when buying from a Payload Terminal, the ordered block just spawns nearby.

* When unanchored, the Venture Payload Terminal will instantly contract without any animations, in a similar fashion to most of it's other counterparts.
* It and it's GSO counterparts have the second-least APs of all Payload Terminals, at 2.
	+ It is the lightest terminal and also the one with he lowest health.
Version 1.4.10

**Version chronology**

**External links**

This update adds loads more cabs so you've got even more ways to build your Techs!

Enjoy!

## Patch Notes

### New Features

7 new cabs to use:

* GSO Cosmonaut Wide Cab
* Venture Cruz Wide Cab
* Venture Flanker Cab
* Hawkeye Bruiser Cab
* Better Future eFlow Cab
* Better Future eFlux Cab
* Reticule Research Lookout Cab

### Bug Fixes

* Fixed crash when leaving Co-Op modes if mods are installed.
* Issue with custom skins box overlapping the skins menu.

### Localisation update

Translations have been updated for various languages including updated translations for our Chinese, Czech, Brazilian Portuguese, Portuguese and Japanese friends:

Many thanks to the TT Translator team, in particular recent translations from:

* 光轲
* ZombieSpider
* Arthur
* Jiří Vyhlídal
* Yukke
* Rambo

### Known Issues

* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Version 0.6.5

**Version chronology**

**External links**

## HUD Improvements

* Added ability to toggle XP bars on and off by clicking on the bar.
* Added more tooltips to the HUD elements to explain what various icons are for.
* The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
* The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
* Adjusted the Twitch notifications to fit in with the new style of the HUD.
* Revised various HUD elements to make them clearer against the various backgrounds.

## Bug Fixes

* Fixed several crash bugs.
* Updated the AI radial menu to stay circular at all aspect ratios.
* Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.

## Known Issues

* Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
* Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
* Certain types of base set ups can duplicate resources.
* Markers for missions and bases when playing in 4:3 are offset slightly.
* Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
* Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn't open up when attached to a moving Tech.
Venture Rapid Cannon

None

The **Venture Rapid Cannon** is a grade 3 Weapon block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 9 cell(s).

It is highly explosive when destroyed.

## Usage

A fast-firing heavy weapon, it is quite versatile. No DPS is lost as it fires twice as fast with half the damage of a Megaton, with a slight improvement in rotate speed. It does takes more room to deploy, but it's much lighter. The biggest change, however, is the increased projectile range, allowing the shots to hit enemies farther away. While not as popular as the Megaton, due to the latter's ability to fire over a one-cell tall block and is more compact, it won't be an ideal weapon for a speedy racer. In a single unit and for it's firepower, the size is still worth it. For light vehicles, just one turret and some tight moves can already ravage most of the enemies in-game. Of course, it's not sturdy, so keep it protected well and most importantly, avoid being hit, as to minimize the drain on shields.

One noteworthy aspect is that it is easier to craft than most heavier weapons - It does not require an exotic component. This means it can be produced more easily.

But if you are planning to use something heavier. Something that stands up to great punishment, then it would be wise not to use it, but rather, bring out the heavier beasts. Cruise Missiles, Big Berthas, Naval Guns......The choice is yours.

## Trivia

* The design of the rapid cannon resembles an AA gun.
* When fired, the barrels take turns to operate, and when the weapon launches a shell it is visibly ejected as the barrel recoils significantly.
* It is the fastest-firing non-homing explosive weapon in the entire game.
Venture Receiver

* Reason: was renamed ingame
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to Venture Resource Receiver.**

* Reason: was renamed ingame
* Please discuss this on the Discussion page.

 A Venture Resource Receiver can hold and pass chunks even at higher speeds, but it only has a stack height of 1 - which isn't very many.

The **Venture Receiver** is a grade 2 Manufacturing block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

*Main article:* Receivers
The Venture Receiver can hold only one item and has a measly pick up range of 5 blocks, the lowest parameters among all receivers, however it can continue to operate at the speed above 200 mph alongside Venture Conveyors, while GSO conveyors and receivers start to fail at 110 mph.
Venture Little Slipstream Booster

An entry level pulse booster jet, graded L for learner pilots.

The **Venture Little Slipstream Booster** is a grade 1 Flight block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

This booster, compared to its more powerful Venture Counterparts, has much lower mass and high efficiency. It indeed provides a sufficient amount of thrust and allows significant speed gain with l. This comes at the cost of burst power, however, as any more mass and it becomes ineffective, being surpassed by other Venture/Better Future Boosters easily as a result. The other main problem it suffers is its low AP count, restricting its placement to the back of the tech in most circumstances.

It suffices as an average booster most of the time before more powerful ones are available.

## Trivia

* This block is first introduced during Plateau Run.
* Despite the description, Venture Flight Blocks (specifically those specialized for aircraft) are beyond the scope of grade 1.
Venture Suzie Vroom Cab

Oh my gosh! Is this Suzie's head? What happened to the rest of her? Suzie? SUZIE!? Ahhhhhh! Ohmygosh-ohmygosh-ohmygosh…

The **Venture Suzie Vroom Cab** is a grade 1 Control block manufactured by Venture. Like all Venture blocks, it can be crafted with a Venture Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Suzie Vroom Cab functions identically to a Venture Cruz Cab with no movement abilities nor weapons and one less attachment point. Unless for special purposes, there is no reason to choose this over the Cruz Cab.

## Trivia

* Although not stated, the Suzie Vroom Cab has an integrated Speedometer.
* The Suzie Vroom Cab was already in the game long before 1.3.9.1. However, it only appeared on the NPC Suzie Vroom and was unusable for players, unless they enter RND Labs or Creative Mode and loaded a Hacked Snapshot.
	+ In that case, the block's name will be replaced with "This Block No Longer Exists".