Navy of the UPR

The navy and its organization presents a clear chain of command with the highest point being the prime minister as the commander and chief.

UPR naval ranks

Lord Martial (L.Mrt)- the highest possible rank within the UPR consisting of three lord martials. The 1st in charge of the core. The 2nd in charge of the median and the 3rd in charge of the expanse. Generally leading from a station or mobile base they deal with all the politics and organization of the forces under their command. Including court martials and other paper work.

Fleet Admiral (F.Adm.)- leaders of a fleet. Generally given a theater of operation where they would direct the forces put under the given command to protect the UPR and it's people. commands from the newly released varia flag ship.

Rear Admiral (R.Adm.)-

Junior Admiral (J.Adm.

Senior Captain (S.Cap)

Captain (Cap.)

Commander (Cmdr.)

Second Commander (2.Cmdr.)

Lieutenant (Lt.)

Second Lieutenant (2.Lt.)

Junior Lieutenant (J.Lt.)

Ensign (En.)

Junior Ensign (J.En.)

Deck Command Officer (D.Com.)

Second Deck Officer (S.D.Com.)

Junior Deck Officer (J.D.Com.)

Sailor First Class (S.F.C.)

Cadet (Cad.)

Second Cadet (2.Cad.)

Junior Cadet (J.Cad.)

Recruit Cadet (Rec.Cad.)

Naval structure: the organization of the naval forces

Flotilla: a small group of ships usually ranging from 15 - 60 ships in size. Lead by a junior or rear admiral.

Squadron: smallest naval unit usually ranging from 6-11 ships. Usually specialized to to corvettes, destroyers and cruiser squadrons. Commonly lead by senior captains

Task force: a specialized small fleet for specific missions. Commonly used within UPR borders. Contains a mix of ships. Commonly lead by junior admirals

Carrier group: usually consists of carriers and escorts. Mostly used as a supportive role or missions requiring fighters or drones. Sometimes used as raid or deep strike groups. Usually lead by rear admirals

Fleet: largest formation used by the UPR consists. Lead by an admiral.

Naval vessels: All ships within the navy are built utilizing a combination of psi stone and other materials. New and refit ships will utilize Kinetics and plasma with Psi stone for the kinetic slugs. Ships will be listed in order from largest to smallest.

Fighters and drop ships-

Mk 2 light Fighter: A small fighter designed to serve multiple roles

Length: 13.6 meters

Armament:

Two plasma repeaters

Two anti fighter missile launchers

One anti ship missile launcher

MK 2 heavy fighter: specifically built to destroy enemy fighters and bombers.

Length: 14.2 meters

Two slug launchers

Two plasma repeaters

2 anti fighter missile launchers

Mk 2 Bomber: a much larger bulky bomber designed specifically to target enemy warships or ground positions with two configurations for both.

Length: 21.9 meters

Armament:

Two plasma repeaters

8 anti capital missile launchers or 12 air to surface missile launchers

Two anti ship missile launchers

Troop transport: general purpose Troop transport usually holds up to 20 combatants. If you cramp it, up to 30 troops.

Izu class heavy dropship: given that certain ships of the fleet bears heavy equipment the navy needed a better deployment and pickup method. Resulting in this new design of dropship capable of carrying armored vehicles to the ground. the nodular design allows these dropships to be configured to carry any troops or armor

None ftl capable ships-

Storm cutter frigate: a newly designed ship for light patrols and defensive maneuvering.

130 meters long

55 meters wide

65 meters high

Naming Convention: SC(Number)

Armaments:

X6 repeating slug launchers

X2 mass drivers

x3 plasma pulse cannons

X4 missile launchers

Picket class frigate: the objective with this ship is to provide cover for larger vessels especially against missiles and fighters.

100 meters long

46 meters wide

50 meters high

Naming convention: P(number)
**Armament:**

X4 plasma flak

X4 point defense node

X8 kinetic flak

X6 spirit missiles (anti missile)

FTL capable Ships-

Phantom stealth ship: this ship is as small as possible while still holding FTL capability. While containing the best stealth systems the suunatari could design it's mainly used to gather information about the upr surroundings. Beyond the border.

Length: 350 meters

Width: 100 meters

Naming convention: Retired or deceased Harlequins

Armor transport:The objective of this is to transport battalions of armored divisions to the ground and well across space. While not having any weapons they have a thick armor and heavy shields.

Naming convention: T(number)
Length: 600 meters

Corvette:

900 meters long

400 meters wide
Naming convention: Cities of the UPR
Armament:

X10 plasma flak

X20 plasma repeaters

X10 plasma pulse cannons

X20 point defense auto cannons

X10 dual barrel repeating slug launchers

X18 mass drivers
X70 torpedo tubes, 30 on each side for both ballistic and boarding actions as well as 10 at the front for the same reasons.
Shields
Drop-pod setup on the underside

Destroyer (non-specialized):
1800 meters long

700 meters wide
Shield generators
Drop pod array on underside

Armament:
**X20 plasma flak**

X30 plasma repeaters

X20 plasma pulse cannons

X10 plasma cannons
x 20 point defense cannons
X 40 tried barrel repeating slug launcher

X60 dual barrel mass driver

X10 anti capital rocket pods

X20 anti ship rocket pods

Light Cruiser:

2,200 meters long

1,900 meters wide

Shield generators

Drop pod array on the underside

X50 plasma flak

X30 plasma repeaters

X10 plasma pulse cannons

X50 point defense cannons

X40 dual barrel repeating slug launchers

X20 anti capital rocket pods

X40 anti ship rocket pods

X20 pod launchers (Decoy, sensor, scrambler)

Support cruiser:

2,500 meters long

1,200 meters wide

1,300 meters tall

Shield generators

Drop pod array on the underside

Armament
**X60 plasma flak**

X40 plasma repeaters

X60 point defense cannons

X40 quad barrel repeating slug launchers

X80 anti capital missile launchers

X90 anti ship missile launchers

X120 anti fighter missile launchers

X20 plasma infused nuke launchers

Heavy cruiser:

3,000 meters long

2,000 meters wide

1,400 meters tall

Shield generators

Drop pod array on the underside

X50 plasma flak

X40 plasma repeaters

X40 plasma pulse cannons

X30 plasma cannons

X50 point defense cannons

X60 quad barrel repeating slug launchers

X40 tri barrel mass drivers

X2 rail guns

X50 anti capital missile launchers

X100 anti ship missile launchers

X40 pod launchers

X10 plasma infused nuke launchers

X10 experimental shredder missile launchers

Carrier:

5,000 meters long

2,200 meters wide

3,300 meters tall

Shield generators

Drop pod array on the underside

X80 plasma flak

X80 plasma repeaters

X90 point defense guns

X100 tri barrel repeating slug launchers

X50 anti fighter missiles

Fighter compmiment

X500 mk2 light fighters

X120 mk2 heavy fighter

X80 mk2 heavy space and atmospheric bombers

Super carrier: the refit design hollowed out certain sections of the ship to allow for more small craft storage. As well as sticking to the original multilayering shielding and armor.

12,000 meters long

12,000 meters wide

4,250 meters tall

Shield generators

Drop pod array on the underside

X150 plasma flak

X100 plasma repeaters

X40 plasma pulse cannons

X20 plasma cannons

X250 point defense cannons

X200 tri barrel repeating slug launchers

X100 tri barrel mass drivers

Fighter compliment

X2,400 mk 2 light fighters

X980 mk 2 heavy fighter

X670 mk 2 heavy bombers

Varia Class flag ship/carrier: this new design serves the role of Flagship as well as large scale force deployment. Featuring cyberwarfare and highly encrypted communications several hubs are used to both direct a fleet as well as forces deployed from the ship.

22,567 meters long

7,890 meters wide

2,650 meters tall

Armament:

X150 plasma flak

X100 plasma repeaters

X40 plasma cannons

X2 forward mounted plasma bolt launcher

X200 defense auto cannons

X140 repeating slug launchers

X80 mass drivers

X2 forward mounted rail guns

X1 gauss cannon

X200 anti fighter missiles

X40 decoy pod launchers

X40 sensor/communication pod launchers

Carry capacity:

3,000 mk 2 light fighters

2,000 heavy fighters

1,500 mk2 bombers

185 dropships

Or

1,000 mk 2 light fighters

750 mk 2 heavy fighters

200 bombers

100 dropships

12 storm cutter frigates or 16 picket class frigates

100 grav tanks

24 hunter tanks

36 wraith guards

4 wraith titans

Juggernaut class dreadnought: The refit design was built to encourage long range battle. Featuring a mass of missiles and kinetics with energy weapons to cover close range targets. Built with heavy multilayer armor and multilayer shielding.

Length: 25.79 km

Width: 16.32 km

Height: 15.91 km

Armaments:

4 forward facing gauss cannons

6 forward facing railguns

500 anti capital missile pod launchers (12 missiles per pod)

400 anti ship missile pod launchers (8 missiles per pod)

450 anti fighter missile launchers

300 shredder missile launchers (shrapnel based)

1250 point defense auto cannons

500 repeating slug launchers

400 tri barrel mass drivers

X100 anti fighter turbolasers

X80 repeating lasers

X50 laser cannons.