Patch Updates (Change Logs)

**Patch Updates** can be found in the official forums for Skullgirls Mobile. This page lists a brief description of each patch update. Full details of a patch can be found in the links on each update.

## Initial Release

Skullgirls Mobile was launched on May 25th, 2017 in North/South America, Europe, Australia, New Zealand, and the Philippines. It took 3 years for Hidden Variable to develop the game after discussion with Lab Zero in bringing Skullgirls to mobile - not as a puzzle game or some other “expected” mobile title, but as a fighting game that finally captures the frenetic, tactical gameplay that players deserve on their phones and tablets. Although Hidden Variable has worked on Skullgirls Mobile since 2015, they are a 100% independent studio from Lab Zero Games. Their formal relationship is with Autumn Games, who are the official IP holders for Skullgirls.

## Version 1

Skullgirls Mobile version 1 updates feature development of the core gameplay build and economy including improvements to the UI/UX, fighter progression, combat updates, and stability/performance optimization. Notable additions to the game includes a new game mode (Prize Fights), three new playable characters (Eliza, Beowulf and Double), and the release of Origin Stories for Peacock, Big Band, Painwheel and Valentine.

### **Version 1.2.0**

* NEW LANGUAGE OPTIONS: French, German, Spanish, Russian, and Brazilian Portuguese.
* NEW MODE: PRIZE FIGHTS
* NEW FEATURE: MULTIPLE VERSIONS OF THE SAME FIGHTER
* NEW FEATURE: POWER UP & EVOLUTION
* NEW PLAYABLE FIGHTER: ELIZA
* NEW FIGHTERS ADDED!
* MOVE TIER DAMAGE ADJUSTMENTS
* SKILL TREE GATES & KEYS
* AI IMPROVEMENTS
* COMBAT UPDATES
* CHARACTER UPDATES
* NEW LOGIN OPTIONS
* RELIC UPDATES
* UI/UX UPDATES & BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-2-0-update-notes.53/

### **Version 1.2.1**

* AI ADJUSTMENTS
* ELIZA DAILY EVENT
* COMBAT UPDATES
* CHARACTER SPECIFIC UPDATES
* NEW MOVES ADDED
* PRIZE FIGHTS
* UX IMPROVEMENTS
* BUG FIXES
* ANDROID PERMISSIONS INFO
* TUTORIAL UPDATES

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-2-1-update-notes.312/

### **Version 1.2.3**

* ELIZA RELICS ENABLED
* GENERAL COMBAT UPDATES & BUG FIXES
* CHARACTER SPECIFIC UPDATES
* PRIZE FIGHTS
* OTHER FIXES & IMPROVEMENTS
* NEXT MAJOR UPDATE PREVIEW

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-2-3-update-notes-live.488/

### **Version 1.2.4**

* FIXED UNRELIABLE INPUT BUG
	+ In 1.2.3, the area on the screen where "Character Ability buttons" (like Eliza's Sekhmet mode sarcophagus button) appeared would not reliably detect inputs, leading to gameplay inconsistency and (understandable!) frustration. As of 1.2.4, this has been fixed.

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-2-4-minor-update-notes-live.604/

### **Version 1.3.0**

* NEW PLAYABLE FIGHTER: BEOWULF
* NEW BEOWULF PRIZE FIGHTS AND DAILY EVENT!
* ORIGIN STORIES - PEACOCK
* ECONOMY ADJUSTMENTS
* GENERAL COMBAT UPDATES
* CHARACTER SPECIFIC UPDATES + FIGHTER TUNING
* UX IMPROVEMENTS
* MODE ACCESS ADJUSTMENTS
* OTHER FIXES & IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-3-0-update-notes-live.646/

### **Version 1.4.0**

* SIGNIFICANT PERFORMANCE AND STABILITY OPTIMIZATIONS
* DAILY LOGIN BONUS
* ORIGIN STORIES - BIG BAND
* ECONOMY ADJUSTMENTS
* NEW MEDICI PRIZE FIGHTS
* GENERAL COMBAT UPDATES
* CHARACTER SPECIFIC UPDATES
* UX IMPROVEMENTS
* OTHER FIXES & IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-4-0-update-notes-live.759/

### **Version 1.4.2**

* CRASHING/STABILITY ISSUES FIXED

Full notes: https://forum.skullgirlsmobile.com/threads/update-1-4-2-live-1-4-1-android-stability-issues.799/

### **Version 1.5.0**

* ANDROID 8.0 SUPPORT
* ORIGIN STORIES - PAINWHEEL
* NINE NEW GOLD FIGHTERS!
* NEW FIGHTERS ADDED TO ALL STANDARD RELICS
* SPECIAL NEW GOLD FIGHTER PRIZE FIGHT!
* MISSION PROGRESS NOTIFICATIONS
* UX IMPROVEMENTS
* CHARACTER SPECIFIC UPDATES
* GENERAL COMBAT UPDATES
* OTHER FIXES & IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-5-0-update-notes-live.861/

### **Version 1.6.0**

* STABILITY AND PERFORMANCE OPTIMIZATIONS
* NEW PLAYABLE FIGHTER: DOUBLE
* NEW DOUBLE PRIZE FIGHTS AND DAILY EVENT!
* ORIGIN STORIES - VALENTINE
* NEW STAGE - NO MAN’S LAND
* PRIZE FIGHT SNAPSHOT TEAM LOGIC UPDATE
* CHARACTER SPECIFIC UPDATES
* ENEMY AI UPDATES
* GENERAL COMBAT UPDATES
* UX IMPROVEMENTS
* OTHER FIXES & IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/official-1-6-0-update-notes-live.2267/

## Version 2

Skullgirls Mobile version 2 reflect the changes associated with the migration after LINE Corporation terminated its distribution of "LINE Skullgirls" in January 2018. Autumn Games released a NEW "Skullgirls" app soon afterwards. Aside from improving crucial performance and stability issues, notable additions in this version includes Diamond Evolution, Marquee Abilities, Accursed Experiments, the release of Origin Stories (Cerebella and Parasoul), and the release of new playable characters (Squigly and Ms. Fortune).

### **Version 2.0.0 + 2.0.1**

* BRAND NEW APP
* STABILITY AND PERFORMANCE OPTIMIZATIONS
* ORIGIN STORIES - CEREBELLA
* CHARACTER BALANCING
* RELIC CHANGES
* NEW EVENT - SHOW ME YOUR MOVES!
* PEACOCK BB3 - DEADLY AIRPORT
* RANDOMIZED PRIZE FIGHT MOVE REWARDS
* BLOCKBUSTER DEATH PORTRAITS
* IMPROVED FILTER / SORT TOOLS
* CLEARER NODE MAP COMPLETION STATES
* SPECIAL 2.0 STORE PACKS
* JAPANESE VO TOGGLE
* GAMEPLAY ADJUSTMENTS
* MISC UPDATES AND BUG FIXES

Since the date of posting of the original notes for 2.0.0, there have been more updates and feature adjustments that will be included in the 2.0.1 build that is still on scheduled to go live on the same day as the above changes:

* ACCELERATED JANUARY LOGIN CALENDAR
* DOUBLE ADDED TO ALL STANDARD RELICS
* IPHONE X & ANDROID "ULTRA WIDESCREEN" SUPPORT
* IN GAME RELIC REWARD TABLES
* RELIC OPENING PRESENTATION
* BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-0-1-update-notes-live.2434/

### **Version 2.0.2**

* FASTER STARTUP TIMES
* REVISED LOGIN FLOW
* SLIDESHOW DURING INITIAL DOWNLOAD
* OFFER CLARITY
* VALENTINE'S DAY PRIZE FIGHT
* MISC FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-0-2-update-notes-live.2598/

### **Version 2.0.4**

* USER DATA COMPLICATIONS CLARITY
* COMPENSATION PACKAGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-0-4-maintenance-complete-user-data-details.2631/

### **Version 2.1.0**

* NEW WEEKLY EVENT - ACCURSED EXPERIMENTS
* COMBAT ADJUSTMENTS
* MISC BUG FIXES & IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-1-0-update-notes-live.2735/

### **Version 2.2.0**

* PRIZE FIGHT CHANGES
* CUSTOM DISPLAY NAME
* CHAT
* ECONOMY CHANGES
* LINE LOGIN
* UI ADJUSTMENTS
* ACCURSED EXPERIMENTS IMPROVEMENTS
* NEW GOLD FIGHTER: STAR-CROSSED PARASOUL
* BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-2-update-notes-live.2841/

### **Version 2.2.1**

* PRIZE FIGHT ISSUE
* CHAT DISABLE AND IMPROVEMENTS
* SOFT LOCK ISSUES
* MEMORY IMPROVEMENTS/HARD CRASH REDUCTIONS
* IOS RESOLUTION SLIDER

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-2-1-update-notes-live.2900/

### **Version 2.3.0**

* NEW PLAYABLE FIGHTER: SQUIGLY
* NEW SQUIGLY PRIZE FIGHTS AND DAILY EVENT!
* NEW STAGE - ROOFTOPS ASSAULT
* PRIZE FIGHT TUNING (SHORT & LONG TERM)
* NEW FIGHTERS (AI ONLY)
* NEW MODIFIERS: CURSE AND WITHER
* CHARACTER RELIC LOGIC
* CHARACTER RELIC SCHEDULE
* COLLECTION SIZE
* CONTEXTUAL OFFERS
* BUG FIXES
* SNEAK PEEK - PARASOUL ORIGINS

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-3-update-notes-live.3034/

### **Version 2.4.0**

* NEW FEATURE: MARQUEE ABILITIES
* PRIZE FIGHT CHANGES
* TIER SPECIFIC SHARDS
* MASTER DAILY EVENTS
* ELEMENTAL SHARDS, ESSENCES AND RELICS
* ELEMENTAL EXCLUSIVE VARIANTS
* ELEMENTAL PRIZE FIGHTS
* NEW FEATURE: DIAMOND EVOLUTION
* ACCURSED EXPERIMENTS FIRST TIME CLEAR REWARDS 3 FULL ELEMENTAL ESSENCES
* THE STASH
* EVOLUTION IMPROVEMENTS
* PALETTE EFFECTS
* SQUIGLY FIGHTERS ADDED TO ALL RELICS
* NEW SILVER FIGHTER: NECROBREAKER SQUIGLY
* JP/KOR LAUNCH
* MASSIVE MEMORY IMPROVEMENTS
* SNEAK PEEK - PARASOUL ORIGINS
* ADJUSTMENTS
* BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-4-update-notes-live.3170/

### **Version 2.5.0**

* PRIZE FIGHT DEFENSE TEAM UPDATES
* ORIGIN STORIES - PARASOUL
* AI IMPROVEMENTS
* PROFILE SCREEN
* FIGHTER PREVIEW POP-UP
* CHAT CONTENT REPORTING
* OFFER TUNING/NEW OFFER
* FIGHT ASSIST IMPROVEMENTS
* ECONOMY ADJUSTMENTS
* IN-GAME/COMBAT ADJUSTMENTS
* FIGHTER SPECIFIC ADJUSTMENTS
* MODIFIER ADJUSTMENTS
* BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/2-5-update-notes-live.3989/

### **Version 2.6.0**

* NEW PLAYABLE FIGHTER: MS. FORTUNE
* NEW MS. FORTUNE PRIZE FIGHTS AND DAILY EVENT!
* NEW MODIFIERS: PRECISION AND DEATH MARK
* NEW APP ICON
* INCREASE FIGHTER AND MOVE CAPACITY
* AI BB3 LOGIC CHANGES
* "ONCE PER COMBO" MOVE LOGIC
* MORE RELIABLE BLOCKED COMBO PUNISHING
* POWER UP - EARNED XP BONUS
* SET PROFILE "AVATAR" FIGHTER
* 7D LOGIN REWARD CALENDAR
* ECONOMY CHANGES
* MOVE ADDITIONS AND CHANGES
* VALENTINE CHARACTER ABILITY - SIPHON
* OTHER IMPROVEMENTS

Full notes: https://forum.skullgirlsmobile.com/threads/2-6-update-notes-live.4345/

### **Version 2.7.1**

* NEW HALLOWEEN VARIANTS
* HALLOWEEN PRIZE FIGHT - COSTUME PARTY
* MAIN MENU UPDATES
* CABINET OF CURIOSITIES
* SKULLGIRLS MOBILE WIKIA INTEGRATION
* FIGHTER TUNING
* NEW STAGE - GEHENNA
* ECONOMY CHANGES
* MINOR CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-2-7-1-update-notes-live.4601/

## Version 3

Skullgirls Mobile version 3 continues adding new content in a similar fashion to the previous version. The biggest addition to this version is Rift Battles, the primary competitive game mode for late game players. Other notable additions include the release of Origin Stories (Filia and Squigly), and the release of Robo-Fortune as a playable character.

### **Version 3.0.3**

* NEW MODE: RIFT BATTLES
* TWELVE NEW DIAMOND FIGHTERS
* DIAMOND RELIC
* CABINET OF CURIOSITIES - TREASURES
* HOLIDAY PRIZE FIGHT
* FREE HOLIDAY GIFTS
* ECONOMY AND OFFER UPDATES
* NEW AI CHARGE ATTACK AWARENESS
* MINOR CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-3-0-3-update-notes-live.4793/

### **Version 3.1.0**

* RIFT BATTLE CHANGES
* FIGHTER TUNING
* CHINESE LOCALIZATION
* ECONOMY CHANGES
* IMPROVEMENTS AND BUG FIXES

Full notes: https://forum.skullgirlsmobile.com/threads/official-3-1-update-notes-live.5246/

### **Version 3.2.1**

* NEW PLAYABLE FIGHTER: ROBO-FORTUNE
* NEW ROBO-FORTUNE DAILY EVENT!
* NEW MODIFIERS: POWER SURGE, INVERSE POLARITY AND BARRIER
* NEW STAGE - RAPID TRANSIT
* CATALYSTS
* RIFT BATTLE CHANGES
* COMBAT REFACTORS
* FAVORITING
* ECONOMY CHANGES
* OPTIONS MENU
* MISC CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-3-2-1-update-notes-live.5781/

### **Version 3.3.1**

* ORIGIN STORIES - FILIA
* STORY MODE - MASTER DIFFICULTY
* NEW FIGHTERS: KILL JOY, ROGUE AGENT AND DJINN FRIZZ
* NEW ROBO-FORTUNE PRIZE FIGHTS!
* RIFT BATTLES CHANGES
* CATALYST TUNING
* ECONOMY CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-3-3-1-update-notes-live.5973/

### **Version 3.4.2**

* NEW FIGHTERS: SHADOW OPS, PERSONA ASSISTANT, AND DREAM BAND
* NEW MODIFIERS: BLESSING AND THORNS
* ORIGIN STORIES - SQUIGLY
* FIGHTER TUNING AND BALANCING
* NEW STAGE - CLASS NOTES
* ECONOMY
* MINOR CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-3-4-2-update-notes-live.15661/

## Version 4

Skullgirls Mobile version 4 adds Versus as a new PVP game mode that allows players to play against each other and the Social Hub for player interaction. All the current playable characters from Skullgirls 2nd Encore was also fully integrated in Skullgirls Mobile with Fukua's release. Notably, this version also marks the first development and release of a brand new playable character in both Skullgirls Mobile and Skullgirls 2nd Encore with Annie.

One major focus on this version was improvement and streamlining of current existing core gameplay features and player progression which includes a revamp of Rift Battles, Holodeck Hazards, Diamond Tier Prize Fights, and Prestige Abilities.

### **Version 4.0.2**

* NEW MODE: VERSUS MODE
* ELEVEN NEW FIGHTERS
* DIAMOND FIGHTER CONVERSION
* MASTER ORIGIN STORY - PEACOCK
* HALLOWEEN EVENT & OFFERS
* PRIZE FIGHT - COSTUME PARTY
* ECONOMY UPDATES
* REWARD CALENDAR UPDATE
* SUB-STAT CHANGES
* MOVE TUNING
* FIGHT ASSIST
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-0-2-update-notes-available-now.15980/

### **Version 4.1.0**

* SOCIAL HUB
* GIFTS AND GIFTING
* MATCH CHALLENGES
* ENERGY REFILLS
* HOLIDAY PRIZE FIGHT & GIFTS
* NEW FIGHTERS: EVERGREEN EVIL, MEAN ONE AND INNER PIECES
* ECONOMY
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-1-update-notes-live.16123/

### **Version 4.1.1**

* VALENTINE'S DAY EVENT
* SOCIAL HUB
* MATCH CHALLENGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-1-1-update-notes-live.16247/

### **Version 4.2.0**

* NEW PLAYABLE FIGHTER: FUKUA
* NEW FUKUA DAILY EVENT!
* NEW MODIFIERS: MIASMA AND FATIGUE
* NEW STAGE - NIGHTMARE CREST
* NEW FEATURE: SHINY FIGHTERS
* NEW FEATURE: VIEWING PARLOR
* AI IMPROVEMENTS
* ECONOMY CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-2-update-notes-live.16344/

### **Version 4.3.3**

* REVAMPED MODE: RIFT BATTLES 2.0
* NEW FEATURE: ACCOLADES
* NEW FEATURE: DEPLOYMENTS
* NEW FEATURE: FIGHTER CATALOG
* 4TH OF JULY EVENT
* NEW FUKUA PRIZE FIGHTS!
* ECONOMY CHANGES
* FIGHTER TUNING
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-3-3-update-notes-now-available.16563/

### **Version 4.4.1**

* NEW PLAYABLE FIGHTER: ANNIE
* NEW ANNIE DAILY EVENT!
* NEW MODIFIERS: GUARD BREAK, AUTO BLOCK AND IMMOBILIZE
* NEW STAGE - SOUND STAGE 15
* ECONOMY CHANGES
* RIFT BATTLES CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/official-4-4-1-update-notes-now-available.16919/

### **Version 4.5.3**

* NEW ANNIE PRIZE FIGHTS!
* FOUR NEW FIGHTERS
* SEASON’S BEATINGS EVENT
* ECONOMY CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-5-3-update-notes-now-available.17043/

### **Version 4.6.0**

* NEW FIGHTERS: PRISM PLUMAGE, BITING COLD, AND CREATURE OF HABIT
* ST. PATRICK'S DAY EVENT
* NEW WEEKLY EVENT - HOLODECK HAZARDS
* VISUAL UPGRADES
* NEW APP ICON
* ECONOMY CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-6-update-notes-now-live.17343/

### **Version 4.7.0**

* STORE REDESIGN
* CINCO DE MAYO EVENT
* HOLODECK HAZARDS CHANGES
* CHECKMATE INCISION CHANGES
* ECONOMY CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-7-update-notes-now-available.17509/

### **Version 4.8.0**

* NEW FEATURE: DIAMOND PRIZE FIGHTS
* PRIZE FIGHT CHANGES
* DIFFICULTIES ADDED TO HOLODECK HAZARDS
* FILIA UPGRADES
* ECONOMY CHANGES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-8-update-notes-live-now.17645/

### **Version 4.9.0**

* NEW FEATURE: PRESTIGE ABILITIES
* FREE SKILL POINTS WHEN SACRIFICING FIGHTERS
* COSTUME PARTY EVENT
* RIFT BATTLE AND PRIZE FIGHT REWARD UPDATES
* ECONOMY UPDATES
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-9-update-notes-coming-soon.17868/

### **Version 4.10.0**

* NEW FIGHTERS: VECTOR PROTECTOR, BLITZ & GLAMOUR, AND DREAM DEMON
* NEW CABINET OF CURIOSITIES - TRIBUTES
* PRIZE FIGHT REWARDS ADJUSTMENTS
* SPOTLIGHT RELICS
* SEASON’S BEATINGS EVENT
* BALANCE ADJUSTMENTS
* OTHER CHANGES

Full notes: https://forum.skullgirlsmobile.com/threads/4-10-update-notes-now-live.17980/