recursal/Fanatic-Fandom huggingface dataset:
Portal: Still Alive

*Not to be confused with Still Alive (song), a song from the original game.*
 File:Portal.jpg  ***Portal: Still Alive*** is the port of the original *Portal* game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by Valve, 14 new bonus test chambers modified from the Portal: The Flash Version MapPack created by *We Create Stuff*, and 9 new achievements (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, Portal: Companion Collection.

 File:PSAMaps.jpg  Portal: Still Alive has not yet been released on PC, although an unofficial mod is available which includes ported versions of all the bonus chambers. It also has some other maps such as:

* GLaDOS Voice Map

```
  The creator of the Portal: The Flash Version MapPack, Hen Mazolski, included a map where he used AI to recreate GLaDOS' voice.

```

* Cut Ending Mockup

```
  A mockup of an unused ending of Portal: The Flash Version MapPack.

```

* Full port of Portal: The Flash Version mappack

* Challenge maps

## Mechanics

* Electricity Fields
* Hard Light Bridges
* Laser Fields
* Skull Cubes
* Crushers

## Development history

As some anonymous Valve developers say, every **Portal: Still Alive** bonus level is inspired by the Portal: The Flash Version map pack levels which were made by WeCreateStuff. Some game mechanics which were seen in the official Portal game trailer were implemented in the **Still Alive expansion pack**, such as the Crusher (a whole chamber's part took direct inspiration from the Crusher level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.

## See also

* *Portal* Template:N the original game released in October 2007 as part of The Orange Box.
* *Portal 2* Template:N the sequel to *Portal*, released in April 2011.

## External links

* Official page on Xbox.com
* Portal: Still Alive PC port on Moddb.com
Healer

A **healer** is a character whose primary purpose is to heal and protect their allies. Healers are often necessary to clear more difficult content, such as dungeons and raids. While all group members must work together, healers are responsible for keeping members of the party alive, and must prioritize which targets to heal.

Healers include the Cleric, Druid, and Shaman.
Crusher

— **Wheatley**

The **Crusher** is introduced in *Portal 2*, and is a derivative of Aperture Science's Panel technology. Crushers are an environmental hazard present in several test environments. If a test subject makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.

Crushers become more frequent during the final parts of the game (particularly in the chapter *The Part Where He Kills You*), and also appear frequently in Cooperative Testing Initiative.

## Origin

The crusher first appeared in the Portal game trailer trailer, but it was not added to the final game. It was added in the Portal: Still Alive expansion pack as a game mechanic and then reappeared in Portal 2. It's use in Portal: Still Alive was not wide and it was used in only a handful of levels.

## Function

Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.

In Co-op mode, if the player comes in contact with a Crusher while floating in an Excursion Funnel, the damage caused will be periodic until the player moves away or dies.

## Trivia

* Crushers were originally intended to appear in *Portal*, but were removed in the early stages of game development due to the additional complexity Valve added to test chambers.Template:Cite

* Crushers appear in *Portal: The Flash version*, a 2D flash game released prior to *Portal*. Later, they appeared in the *Portal: The Flash Version MapPack* modification, and were eventually reintroduced into *Portal: Still Alive*.
	+ They also have appeared in fan-made mods, including Portal: Prelude and Portal: Project-Beta.

* According to Wheatley, Crushers originally lacked spikes and were ordinary steel plates before he modified them, believing that there was something missing. This contradicts with the Panels Investment Opportunity video as a Crusher is clearly visible in the last part of the video, and that GLaDOS had also used a Crusher during Chell's fall into the Emergency Intelligence Incinerator at the end of chapter *The Courtesy Call*.

* An icon of a Crusher can be found in the Puzzle Creator's files.

* Wheatley refers to crushers as "mashy spike plates" and "mashers".

* You can add crushers into a PeTI chamber if BEEMOD is installed.

## Gallery

Template:Portal2MechanicsNav
Normie

Normie made his first appearance in Milk rush as the first zombie to try and steal the milk.

Believe it or not, Head zombie didn't create Normie, Normie created head zombie on accident. Normie ate a hypno shroom that may have been expired, so instead of making the zombie work against the others, it cloned Normie and gave the smart side of his brain to Head zombie, and Normie kept the neutral side.
Class

A **class** is the primary adventuring style of the player character. A character's capabilities, strengths, and weaknesses are largely defined by their class, and will determine the types of abilities, powers, skill, and spells they will have access to through their adventures. It also determines what weaponry and armor they may wield, their primary attributes, as well as what combat roles the character is suitable for. A class also represents the background of a character, and if they have good or evil alignment. Each race has a different selection of classes available to them, and may be restricted from other classes based on race selection.

There are currently eighteen playable classes in-game. Classes can be classified into categories which share similar characteristics and allow them to fill certain roles within the game when grouped with others.

## Tanks

Members of this role generally have more health points and wear heavier armor which provides more protection. They also gain the focus of enemies to protect party members who may be more susceptible to damage and death.

* Fighter
* Inquisitor
* Paladin
* Shadow Knight

## Melee

Melee damage dealers have a medium number of health points, but are unable to wear the heaviest armor, and are less likely than a tank to survive direct attacks for a sustained period of time.

* Bard
* Beast Master
* Monk
* Ranger
* Rogue
* Spellblade

## Ranged

Ranged classes usually have the lowest health points and wear the lightest armor, with the exception of the Archer. Casters draw their power from an internal pool of mana to cast detrimental spells, which take time to regenerate and efficient spell use.

* Archer
* Elementalist
* Enchanter
* Necromancer
* Wizard

## Healers

Healing classes have a medium level of health points per level and have access to healing and buff spells. They also have specialized abilities to resurrect fallen allies and provide protective spells.

* Cleric
* Druid
* Shaman
Eth

*Eth is the creator of the world of Eth-ur. Her sister Fyr was responsible for inflicting damage upon the world and leaving it wounded.*

Eth is the mother Eth-ur and its sibling moons, and is the sun at the center of the system. Some cultures tell of a feud between Eth and her sister star, Fyr, and the corruption that stems from it.
Night Harbor

**Night Harbor** is considered the premiere port city, and is the cornerstone of the Age of Discovery. It is the seat of power for the Langsdorfian guild, and is situated along the Twilight Coast, which is surrounded by the Desert of Szuur.

## Locations

* Bank
	+ North Gate
	+ West Gate
* Great Guild Hall
* Highpoint Terrace
* The Necropolis District
	+ Black Feather Bazaar
	+ Concourse of Souls
		- Necromancer Class Hall
		- Shadow Knight Class Hall
* Riverbend District
* Sageside District
	+ Library
		- Enchanter Class Hall
	+ Spellbinder's Spire
		- Spellblade Class Hall
	+ Wizard's Tower
		- Wizard Class Hall
* SaltBreeze Park
* Tannery
* The Night Market
* The Shaded Bloom Inn
* The Spirit Tap
* The Thirsty Glane
* Twilight Harbor
* Wayfayer's Hospice
	+ Cleric Guild Hall
	+ Paladin Guild Hall
* Wincog's Curious Goods

## Merchants

* North Gate
	+ General Goods
	+ a suspicious salesman
	+ Used Armor Dealer
	+ Used Weapons Dealer
* Outside North Gate
	+ a shady goblin
* The Night Market
	+ Bags and Packs
	+ Cloth Armor
	+ Plate Blacksmithing Patterns
	+ Rusty Weapons
	+ Tailoring Patterns
* West Gate
	+ Tannery
		- Dilshad Abolfazl - Skins and Bags
	+ The Shaded Bloom Inn
		- Halrinn Grimsul
		- Whispering Wallace

## Services

* Banking
* Guild Halls
* Guild Registrar

## Quests

* Squire Ryland in Wayfayer's Hospice.
	+ Turn in Bone Chips for experience.
* Hult Beetlewrangler near the Cleric class hall.
	+ Scarab Bowl (4 slot bag) - 2 scarab shells
	+ Chest - 4 scarab shells and 3 scarab legs
	+ Legs - 3 scarab shells and 2 legs
	+ Helmet - 2 scarab shell 1 scarab leg
	+ Boots - 1 scarab shell 2 scarab legs
	+ Shield - 1 scarab shell 1 scarab leg
* a shifty gnome outside West Gate.
	+ Hail and say "Interested"
		- Combine 6 cloth scrap in Shifty's Scrap Pack and give the item back to a shifty gnome for a random piece of cloth armor.
Unused content

— **GLaDOS** on unused content.

Much like any video game, the *Portal* series contains a large amount of **unused content** that was cut from development due to a series of reasons either given or disclosed. Below is a list of characters and other unique mechanics that were unfortunate enough to be put on the chopping block.

### Mechanics

 **Walking Turret** | The Walking Turret, also known as the Moving or Mobile Turret, is a Sentry Turret variant cut from Portal. The turret had a personality construct design and the ability to roam through portals and shoot in a way identical to the single directional Sentry Turret that it was replaced with.

## *Portal: Still Alive*

*Portal: Still Alive* has the same unused content as the original game, with the exception of Crushers, which appear in the bonus chambers. However, Portal: Still Alive also contains some unused or cut content of its own.

 **Skull Cube** | In *Portal: Still Alive*, Pedestal Buttons connected to cube droppers are given a different skin, with red lights on the sides and an image of a skull on top. A matching cube skin exists, but goes unused.

### Characters

* [[Betty|]] - A small robot who, prior to testing, would absolve Aperture Science of liabilities.
* [[Mel|]] - One of two playable human test subjects during development on the co-op campaign.

## Videos

**Portal 2: Early Animation Tests** by *Vee K.*:

## Trivia

* Prior to the the March 3, 2010 patch for *Portal* the Party Escort Bot was considered to be cut content; it was added back into the game to fulfill its original purpose of "collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."

* Early Portal 2 animations reveal that some animations were scrapped from the game due to (possibly) containing creepy properties.

## References

1. ↑ https://youtu.be/ivj-0EJT0wc?t=281 History of Portal: Still Alive
2. ↑ http://www.tomshardware.com/news/Portal-2-PC-Game-Multiplayer-Steam,11179.html Why Valve Nuked Portal 2's VS. Multiplayer Mode
Template:MechanicsNav
Complaincord Wiki

**Welcome to the Complaincord Wiki!**
A community for those who complained and lived to tell the tale.

We're a collaborative community website about Complaincord that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
船只坟场

### 流程

进入后会出现在一个安全区域内，时间结束前会匹配其他玩家，【其他玩家战力±100，不会出现你400战力，别人600战力的情况】时间结束后进入船厂。进入船厂后默认红色状态无法关闭。[有可能会出现残局或者只有你一个人的情况]

离开船厂需要找到船只离开，离开时需要读条图内有两个位置，一个如图所示，另一个在地图的上方，船只永久存在，不会消耗。

### 怪物及处理方法

#### 航海士

脆皮一个。推荐【角斗士：A+钩子/鞭笞：A+晕】【加成近战：A+晕锤】其余不推荐。航海士被背刺后的第一次攻击有概率释放[三重火球]，离得太近容易全吃暴毙，且正常攻击后 3-5次内必释放[三重火球]。/远程扔斧头可以无伤杀  火法好像太近了

#### 海洋射手

脆皮废物。推荐【加成近战+A】。劈山冰火斧都可以背刺四刀解决，一般是放不出技能的，技能好像是探路者的技能。/远程扔斧头可以无伤杀，火法没试过
Sno Night Wiki

**Welcome to the Sno Night Wiki!**This is a fan wiki for Sno Night, so there may be inaccuracies.
(If you stumbled upon this wiki, then you came to the original version, since there is a second one that steals everything from us)

Sno Night - this is a fan place based on Sno Day in the genre of pvp and comedy. In the place we play as a snowman and must fight with other snowman players, increasing our rank. Make a snowball out of snow or make it out of another player by pressing the left mouse button and fight. You can also personalize your snowman by buying him hats and even clothes, or find them all on the map.

Creator Sno Night - Entomatadotas, the game is entirely his.

## Wiki rules

1. Don't vandalize the wiki. This won't stop vandals, but if they break everything, we'll fix it.
2. Don't be toxic. We allow the use of obscene language, but in very small quantities and not in articles, only in discussions.
3. Don't write articles about any nonsense
4. No offtop

## Wiki are being developed

* Key scratch
* BandiFix
* Felicity Real
Armor

**Armor** is a class of items that mitigate physical damage, and are equipped in armor slots (head, shoulder, back, chest, arms, legs, waist, hands, ears, face, neck, wrist, finger, and off-hand for shield). Worn armor contributes to the the Armor Class (AC) attribute, a numerical value that translates into physical damage mitigation in combat.

## Armor Types

Four armor types are available for characters:

* Cloth
* Leather
* Chain
* Plate

Classes can wear any tier of armor below their proficiency, such as a Paladin being able to wear plate, but can also wear chain, leather, and cloth pieces. Cloth armor often provides the least amount of AC, with Plate having the most.

## Armor Slots

There are seventeen core slots a character can equip armor items to, and depending on their class, a shield in their off-hand. If a shield is held in the off hand the character is limited to using weapons that require only one hand to use.

## Damage Reduction

Armor augments a character's health to a higher number (if the armor is positive), which represents the amount of physical damage a player can withstand. A character with higher armor will have a higher survivability compared to another character with the same amount of health.
Runner

**A runner** refers to a mob fleeing from a combat engagement due to low health or being feared. This is most commonly found in humanoids and prompted in chat by the creature attempting to run away in fear.

Runners can be problematic if they run near other mobs and are flagged with social aggro, alerting additional creatures to attack the player or party. This can result in a wipe if the party is low on health and mana, or is already engaged with other enemies.

Players can prevent enemies from running by finishing them off with high damage spells and abilities, or utilizing spell such as snare, stun, or root to immobilize them.

While runners will often alert other nearby mobs, if there are no other creatures nearby, they will run for a period of time before finally returning to their previous target to resume attacking. This will prevent players from leaving combat and slow mana and health regeneration.
Portal is Free (video)

**Portal is Free** is a video which was released by Valve on May 13, 2010 in order to promote *Portal 2*. The video takes the form of an Aperture Laboratories information video, which advertises the existence of a "free Portal kit" (the original *Portal*). The purpose of the video was to bring attention to the fact that *Portal* was made available for free on Steam for a brief period, in order to promote the future release of *Portal 2*.

## Notes

At 0:11, armless versions of P-Body and Atlas are visible at the bottom-right corner.

## "Portal is Free" Video Transcript

Made possible in part by a generous grant from...
[*Aperture Science theme plays as the Aperture logo appears.*]
[*An animated building layout is shown, filled with various stick figures similar to those in the* Portal *teaser. Zoom in to a meeting room, where a projector screen is rolled down, and "*Portal*: Huge success" is shown.*]
**GLaDOS**: For over three years, the Aperture Science Portal Project has been the cornerstone of our aggressive recruitment program.
[*Stick figures on a conveyor belt from an Aperture shipment truck are handed retail box copies of* Portal*.*]
**GLaDOS**: Thanks to Portal, we can weed out test subjects, who, when confronted with science, may exhibit any or all of the following personality flaws:
**GLaDOS**: Cowardice,
[*The test subject in front drops their copy of* Portal *and runs away*]
**GLaDOS**: Impaired motor skills,
[*An orange portal appears in front of a subject, who steps through and falls off*]
**GLaDOS**: Poor judgment,
[*A subject turns around and shows a Black Mesa tattoo*]
**GLaDOS**: Fear of heights,
[*The conveyor belt lowers, and the subject falls with a Wilhelm scream.*]
**GLaDOS**: Weights,
[*A Weighted Companion Cube from* Portal *falls on a subject*]
**GLaDOS**: Depths,
[*A subject sinks into a tub of goo*]
**GLaDOS**: Bullets,
[*A subject is shot by two turrets*]
**GLaDOS**: And fire.
[*A subject ignites*]
[*An office desk with a chair and a computer assembles, and a stick-figure appears and sits on the chair.*]
**GLaDOS**: Now, our marketing engineers have discovered a way to offer consumers a home version of the Portal Project...for free!
[*The stick figure loads the program on the computer, which shows a clip from the* Portal *teaser. The stick-figure cheerfully puts its arms up while a speech bubble appears with a green $ dollar symbol overlaid with a red "no" symbol.*]
[*The stick figure is moved up in a vertical bar graph while spinning on the chair. Zoom out to show the entire graph. The stick-figure falls off the bar along with the chair as the view zooms back out to the meeting room.*]
**GLaDOS**: Use your free Portal kit to measure the value of those around you, and find a companion for the upcoming Cooperative Portal Testing Initiative.
[*The projector screen shows "*Portal 2*: coming soon" and the stick figures in the room cheerfully put their arms up.*]
**GLaDOS**: Good luck.
[*The Steam and* Portal *logos fade in.*]

Template:Video nav
Milk

Milk is the weapon that is gained upon a player reaching 149 Hits. Milk's ability, Splash, occurs every 5 hits, making it a passive ability. Upon the 5th hit, the player that is hit will have their screen obscured by a sea of white, implying that milk has been spilled on their face. It will blind them for approximately 4 seconds. Milk's base power is 50.
Characters

The Portal storyline is home to a number of richly detailed characters.

## Humans

Chell

Doug Rattmann

Cave Johnson

Caroline

Greg

Henry

## Personality Constructs

Turrets#Sentry Turret

Defective Turret

Party Escort Bot

### Cooperative Testing Initiative

Atlas

P-body

## Cores

### *Portal*

Morality Core

Curiosity Core

Intelligence Core

Anger Core

### *Portal 2*

Space Sphere

Adventure Sphere

Fact Sphere

## Others

Announcer

Weighted Companion Cube

Bird

### Minor Personnel

Bob the Janitor

Jerry

## Scrapped Characters

Betty

Walking Turret

Hover Turret

## Minor Test Subjects

The following list is Easter Eggs, not notable test subjects

Test Subject 042

Test Subject 234

Template:CharactersNav
Troll (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  Deep Gnome
* ·  Goblin
* ·  Ogre
* ·  **Troll**

## Troll

### Classes

Beast Master, Druid, Enchanter, Fighter, Necromancer, Rogue, Shadow Knight, Shaman

It’s believed that **Trolls** appeared on Eth-ur during the first invasions of the Spiral Lords. After cutting a swath across Eth-ur, they emancipated themselves from their masters and melted away into the swamps, crags, and caves that serve them so well as hunting grounds.

Millennia of war and catastrophes have tested and tempered them to become ultimate survivors. No race on Eth-Ur has the physical resilience, natural adaptability, or cunning of Trolls. They are self-serving and distrustful of everyone, including other Trolls. They are cruel, calculating, and predatory; motivated only by power, self-interest, and survival. Above all, Trolls value their independence. They bow only to power surpassing their own, but even then… that’s what poisons are for.

Trolls are supremely crafty hunters, trappers, and survivalists. This is not just out of necessity, but out of an innate sense of purpose. As such, the more ambitious and crafty of their lot have made their way out of the swamps and into the employment of those seeking only the most vicious bounty hunter, assassin, or beguiler.

Trolls may be found throughout Aêthoril, but they are not always welcomed. And they’re always watched closely.
Flying Scoob Head

A huge Scoob head flies above the map. It can only be climbed with glitches.

## Scoob bottom view

When you get there, a golden Scoob head will be waiting for you.

## Interesting Facts

* Scoob's floating head was present in the first versions of the game, but was soon removed.
* There was nothing on it before it was removed.
* He was brought back in the fall update, adding a golden Scoob head to his head.
All Sno Bro on the map

Sno Bro - is a snowman consisting of three balls made of snow. They are scattered all over the map like decorations.

## Sno Bro near house 4

Small Sno Bro heads stuck in the snowSno Bro in the backyard
## Sno Bro near house 1

Sno Bro with a pathetic bodySno Bro head that looks like a pirate flag
## Sno Bro in the pit

Snowmen fell into a hole and crashedA little brokenSnowman looking at long snowman

## Sno Bro near the end of the road

Sno Bro angel. This is the second big Sno Bro and it flies
^AbilityMayhem Wiki

**Welcome to the ^AbilityMayhem Wiki!**

```
A fun game about smacking people into oblivion with different weapons each having a way to unlock. Breaking any rule is bannable, don't risk it.

```

We're a collaborative community website about ^AbilityMayhem that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Goblin (playable)

Playable Races
* ·  Gnome
* ·  Halfling
* ·  Human
* ·  High Elf
* ·  Wood Elf
* ·  Deep Elf
* ·  Deep Gnome
* ·  **Goblin**
* ·  Ogre
* ·  Troll

Greedy, sneaky, nasty, stabby, deceptive, and outright evil; These are the words the races of Eth-ur ascribe to **goblins**. Only tolerable because their unique intuition for sensing secrets - and maybe their sick sense of humor.

Goblins have an aptitude for identifying hidden entrances, or being able to tell when another is not being truthful. And-so, they find great utility in leveraging their race’s renown for secret finding, espousing themselves as invaluable guides to reluctant adventurers.

For a non-goblin, it will be nigh impossible to navigate through the labyrinthine forest that shrouds “The Heap” that Goblins call home; an ever growing pile of all the various riches and plunder the Goblins managed to attain from all their nefarious activities.

What Goblins lack in brute strength and size, they compensate for, with an uncanny perceptiveness, chaotic presence, and mental alacrity. Goblins are supremely adept at seeing opportunities where others would not. Connecting the dots others miss and capitalizing on them - it’s not just how hard you thrust the knife, it’s where the knife ends up.
Quest

A **quest** is a task given to a player character (PC) which yields a reward when completed. Most quests are given by an non-playable character (NPC), however players may find items which begin or complete a quest. Quests usually reward experience points, currency, or an item.

## Quest Givers

Players can identify quest givers by hailing NPCs. The NPC will often provide clues in their response, which players can then reply to with the correct keywords in chat.

## Quest Variations

Most quests use a variety of objectives:

* Gather a number of items and return them to the quest giver or another NPC.
* Kill a number of creatures and return the quest item(s) to the quest giver or another NPC.
* Find a container and loot the item, then return the item(s) to the quest giver or another NPC.
* Deliver an item from the quest giver to another NPC.
* Craft an item or several items with a tradeskill and return the item(s) to the quest giver or another NPC.
* Find and speak to an NPC, which usually leads to a subsequent quest.
* Increase reputation with a specific faction.

## Quest Rewards

Most quests reward the player with experience, money, or items. Certain quest givers will allow players to perform multiple turn-ins to acquire entire sets of armor.

## Quest Chains

A quest chain, or questline, is a series of connected quests dependent upon previous quests being completed. Each class has a series of quests to complete after turning in the starting note to the appropriate class hall leader.

## Quest Management

Players can track and manage quests through the Journal, opened with the 'J' key. All conversations with NPCs will be listed, and players can make notes on what items they need to acquire or NPCs they need to speak to by typing `/note`.
Fishing

**Fishing** is a tradeskill that allows players to catch fish. Certain types of fish can be used in other tradeskills.

## Skill Level

Skill level is required to be proficient in skill-related tasks and can be increased by performing relevant activities. This works differently for each tradeskill. The maximum tradeskill level a player can acquire is < x >.
Undead

The **undead** are former mortals who have died and have had their souls trapped between life and death. They derive power from necromantic magic. Most common examples being skeletons, zombies, and ghouls, undead are typically mindless, bloodthirsty fiends hostile toward any living thing that crosses their path. Some have managed to retain their memories and be who they were in life.

## Variants

* Ghouls
* Skeletons
* Zombies
Enchanter

*An illusionist, mesmerist, and beguiler.*

**Enchanters** are subtle spellcasters who focus their study on magic which affects the mind and manipulates the ephemeral. Above all else, the Enchanter specializes in control and subterfuge.

An Enchanter’s spellbook is diverse and situational, and it is here in those unique situations that the application of their magics is most powerful. Their greatest strength in battle is their ability to assault the minds of their foes causing them harm, incapacitating them momentarily, or turning them against their allies.

Enchanters are also capable of imbuing their allies' weapons with magical effects, causing them to inflict greater harm with their blows.

An Enchanter is most at home when adventuring with others, and their role within adventuring parties is primarily that of one who controls the battlefield. When adventuring alone an Enchanter may encounter some difficulty, but clever application of their unique magic may ease that burden.
Nate Wright the Tank Engine Wiki

**Welcome to the Nate Wright the Tank Engine Wiki!**

We're a collaborative community website about Nate Wright the Tank Engine that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Travel

There are many methods of travel that allow players to traverse Eth-ur.

## Personal Travel

Initially, all players need to run on foot to get to their destination. Some classes such as a Druid and Shaman have spells which can provide a base run speed increase.

Eventually players gain access to mounts, reducing overall travel time.

## Boats

Boats travel between continents and do not cost a fee to ride. They operate on set schedules and are a relatively safe way to travel, so long as the character doesn't have negative standing with the dock.

## Ports

Druids and Wizards have port spells which allow them to teleport to spires and rings across Eth-ur, greatly reducing travel time. Porters tend to gain access to self-casting spells first, then group ports later.

While usually not necessary, it's considered common courtesy to tip players offering ports.
Poison Making

**Poison Making** ,or poison crafting, is a tradeskill reserved to the Rogue class. Rogues are able to combine a number of ingredients to affect mobs in a number of ways. Rogues may create snare, direct damage, damage over time, or attack-slowing poisons.

Rogues also receive the skill **Apply Poison**. As this skill improves, the rate of successfully applying the poison to the primary weapon will increase.

## Skill Level

Skill level is required to be proficient in skill-related tasks and can be increased by performing relevant activities. This works differently for each tradeskill. The maximum tradeskill level a player can acquire is < x >.
Tinkering

**Tinkering** is a tradeskill that allows players to create a variety of mechanical devices.

## Skill Level

Skill level is required to be proficient in skill-related tasks and can be increased by performing relevant activities. This works differently for each tradeskill. The maximum tradeskill level a player can acquire is < x >.
Halloween Event

## Hoplite Halloween

Hoplite's first ever event started 21st 2023. An event where across the map you could find custom regen items that gave a special twist. A trick...or a treat! Throughout this event, you could find Halloween candy that gave you either a positive or negative potion effect. There were custom Halloween structures spread across the map, and Custom Cosmetics

## Structures

Upon entering the map players will come across undoubtedly noticeable structures that represent your ever knowing Spooky characters!

## Halloween Cosmetics & Candy

Candy can be found in custom generated chests, and in the custom generated structures around the map. Among these candy you can get a positive effect: Regeneration, Jump Boost or Speed. Or you can get a trick, like wither, hunger, or poison. Halloween cosmetics however are all gifts! Once heading over to the Token Shop you can use your coins, and pick up limited time gliders, hats, and kill effects! Or if you're a VIP Rank, you can unlock custom rare items.
Chat

**Chat** is the primary form of text-based communication. It's opened by pressing the Enter key to access a command line. Much of the non-combat interaction takes place in the chat box, including talking with both players and NPCs. Targeting an NPC and pressing the 'H' key will hail them, allowing for potential dialogue options. New chat boxes can be created and modified to add a variety of filtering options.

## Chat Commands

 /group
 /leave
 /ooc
 /say
 /shout
 /tell

## Guild Commands

 /guildpromote
 /officer

## Pet Commands

All pets can be commanded by typing `/pet <command>`

 attack
 back
 cast
 dismiss
 follow
 guard
 rename
 stay
 summon

## MUD Commands

MUD stands for multi-user dungeon. These were primarily text-based games in which players interacted with each other and the world by typing commands. Similar commands from these games were implemented in M&M as a nod to MUDs.

Players can look for descriptions or clues, inspect things, or even try to pry them open (if the right item is equipped). Alternatively, players can click the "Look" button and try to interact with objects by using a text command.

## References

https://monstersandmemories.com/quick-start-guide
Garden problem productions Wiki

**Welcome to the Garden problem productions Wiki!**

Hey guys! I'm the person behind Garden problem productions. This is a wiki about all of the plush. Feel free to contribute as long as the information is valid. If you don't know if it's correct, leave a comment!

I recommend starting of at Normie or NormiEEE. No reason.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cosmetics

Cosmetics are in server items that you can customize your glider, kill affect, and skin twist to this Battle Royale FFA or Multiplayer game. Cosmetics can be unlocked throughout gamemodes, or can be found in events, or through the Token Shop throughout each month. Cosmetics vary from from kills, hats, gliders, and Victory Dances.

## Cosmetic Variety

There are plenty of different Cosmetics but there are 4 categories.

First there are: Victory Dances. They can be used to emote, and show your winning stance. You won, why not show off! You deserve it.

There are also an inclusion of Kill Animations to spice up that win. If your killing another player, at least have some definition to it.

Then, there are gliders. That's the first thing enemies see when dropping from the top, you gotta bring some fear. You can ride a dragon! or maybe, a dinosaur!

Finally there are hats! Hats change the look of the helmet you start with but they are purely cosmetic. There are many different hats, some being limited to VIPs, currently there are 4 free to play hats that everyone can unlock (3 exclusive to season 1). Check out hats for a complete list.
Special Items

Special Items are tools modded for the Hoplite Server. You can find these items from crafting them with a certain recipe. Currently, Hoplite carries 10 special items with a specific crafting recipe. Each come's with a special use that is not available in Regular Minecraft Servers. Before PVP phases start these special items can help you (and your team) prepare and finish tasks. Use items of these in your favor and make it easier to gain materials.
Bag

**Bags** are containers used to increase the player's inventory carrying capacity for holding items. Players commonly say **bags** when referring to their entire inventory. Bags differ in what size item they can hold, and quantity of slots.

## Equipping & Usage

Bags are equipped by placing them in the respective bag slots at the bottom of the inventory window. Doing so provides added inventory slots based on the size of the bag. Bag contents can be then accessed by right clicking the bag icon.

Most bags can be traded, and do not have a minimum level requirement to equip, so they may provide a quality of life boost for beginning players or alts. However, some large bags from unique sources may bind on pickup. Some bags may be unique, preventing more than one of the same kind from being equipped simultaneously.

Other players cannot determine how many bags a player has equipped aside from the one backpack, nor the contents of their bags.

## Backpack

Provides two additional inventory slots, up to eight depending on the size.

## Normal Bag

General purpose bags with no explicit requirements. These come in various sizes and holding capacities, and may also provide weight reduction.

## Ammo Bag

Ammo bags fit in the Ammo equipment slot (or any regular inventory slot) and only hold ammo. When in the Ammo slot they allow the player to access all ammo in them automatically instead of one stack at a time.

* Quivers - Fit in the Ammo slot and only hold arrows.
* Sacks - Fit in the Ammo slot and hold all throwing ammo.

## Tradeskill Bag

There are bags specifically made to contain larger quantities of certain materials and products used in tradeskilling. Players do not need to have the profession to equip these, so they may benefit from using bags intended for other professions.
Big Brother: HD Wiki

Welcome to the Big Brother HD Wiki, your ultimate destination for all things related to this enthralling longterm! Delve into a treasure trove of information about housemates, alliances, evictions, and memorable moments that have unfolded within the locked walls. Whether you're a dedicated fan or a curious newcomer, this community-driven platform is here to provide you with in-depth insights, episode summaries, and behind-the-scenes tidbits. Join us in celebrating the excitement, strategy, and drama that make Big Brother Full Lock a truly unforgettable experience!
Brains (Song)

Brains is a parody of the song 'Flowers' By Miley Cyrus and is the first Pvz parody that Tommy has made. (Me)

Lyrics:

We were rare, we were marigold

Kinda brain that cant be gulped

We were right 'til we turned (coney chuckles)

Grew a lawn and watched it burn

I didnt wanna leave you (nope) I didnt wanna lie (are you sure?)

Started to die but then remembered I-----

I can buy myself Brainzzzz--

Write my name in the dirt-----

Talk to zomboss for hours----

Duckweeds a gigachad---

I could buy myself sunscreen

And i could rub it onnn

I bet i have more fingers-- then you have

More fingers-- I have more fingers baby--

More fingers-- I have more fingers baby--

Paint my cone-- on my head

Match the thing that Normie said

No big horse (WAAAAAA) No regret

I Know nothing that you said (lol)

Ooh I didnt wanna leave you (nope) I wanted to fight (Hes not lying)

Started to die but then remembered I---

I can buy myself Brainzzzz--

Write my name in the dirt-----

Talk to zomboss for hours----

Duckweeds a gigachad---

I could buy myself sunscreen

And i could rub it onnn

I bet i have more fingers-- then you have

More fingers-- I have more fingers baby--

More fingers-- I have more fingers baby--

More fingers-- I have more fingers baby--

More fingers-- I (ooh I)

Ooh I didnt wanna leave you (nope) I wanted to fight (Hes not lying)

Started to die but then remembered I---

I can buy myself Brainzzzz--

Write my name in the dirt-----

Talk to zomboss for hours----

Duckweeds a gigachad---

I could buy myself sunscreen

And i could rub it onnn

I bet i have more fingers--

I bet i have more fingers-- then you have

More fingers-- I have more fingers baby-- (Uh?)

More fingers-- I have more fingers baby-- (Hes not lying!)

More fingers-- I have more fingers baby--

More fingers-- I
Ranger

*A fighter and archer with a druidic gift.*

**Rangers** are wandering survivalists who combine nature-based magics with blade and bow. There are few who are as capable at traversing the wilds of Aêthoril. Rangers are known as skilled explorers and guides, as they spend most of their time traversing most difficult climes.

While Rangers are able to cast natural and astral spells, it is not to the same effect as Druids. They make up for this through skillful use of melee and ranged weaponry. Still, a Ranger’s magic is quite of capable of causing harm, debilitate their foes, and or them in place.

Within an adventuring party a Ranger most commonly takes the role of melee combatant, seeking to bring down their foes as quickly as possible. However, they are also quite capable of supporting their party at range or with magic.

Resourceful and skill Rangers are capable of making their way alone, as long as they make good use of all the skills available to them.

Rangers have access to a wide array of weaponry.
Déguisements

La victoire sur le champ de bataille signifie des récompenses supplémentaires pour vos héros, des cosmétiques, des costumes et même des bannières pour que vous puissiez afficher vos victoires à vos ennemis avec style.

*Cet article est une ébauche. Vous pouvez aider Wiki Second Wave en le développant.*
Nate Wright the Tank Engine Part 1

**Nate Wright the Tank Engine Part 1,** originally titled "Nate Wright the Tank Engine" was the first video in EdwardandPercyFan18's "Nate Wright the Tank Engine series".

## Music Used

* Extended Thomas Theme
* -nknown-- Kuno the Tank Engine G1 Part 3 Revision (Originally Done By Felix Cheng) -0.80 semitones

## Characters

* Nate Wright (Ben Giroux) as Thomas
* Eli J. Brony as Edward
* Nikki as Henry
* MikeFan21 as Gordon
* Teddy Ortiz (Arnie Pantoja) as James
* Dee Dee Holloway (Bryce Charles) as Percy
* Jaydon McRae as Toby
* WMG, Demon NintendoandSegaFan1, and DieselFan50 as Troublesome Trucks
* Demon DarkPumpkinX, and Demon Spamwave87QR as Troublesome Vans
* Indy as Annie
* Dawi as Clarabel
* Annie as Henrietta
* TrainMadPaul as Terence
* FlexCabanaBXW as Bertie
* Sir Brown as Sir Topham Hatt
* Mrs. Brown as Lady Hatt
* Jord and Mikey as Bridget and Stephen Hatt

## Gallery

Nate Wright the Tank EngineEli J. Brony the Blue EngineNikki the Green EngineMikeFan21 the Big Express EngineTeddy Ortiz the Red EngineDee Dee Holloway the Small EngineJaydon McRae the Tram EngineWMG the Troublesome TruckDemon NintendoandSegaFan1 the Troublesome TruckDieselFan50 the Troublesome TruckDemon DarkPumpkinX the Troublesome VanDemon Spamwave87QR the Troublesome TruckIndy the CoachDawi the CoachAnnie the CoachTrainMadPaul the TractorFlexCabanaBXW the BusSir Brown the Railway ControllerMrs. BrownJord and Mikey
Personnages

Il y a plus de 10 personnages avec lesquels vous pouvez jouer.

* AEGIS TEFNOUT
* AMELDA lucie
* PIERRE DEIDARA
* PIERRE DE BRONZE BERNARD
* COZETTE RUSSELL
* DIO MÉ ZAGHMARMAN
* ESS'EL VERTO TENESE
* JACK TAYLOR
* JEMMA JOHANNES
* JÉRÉMY RENNON
* MÉROPE SESSILE
* MICHAELA SÉRAPHINE LOPEZ
* SHANIA OLIVIER
* PIQUE QUATRE
2 joueurs

**2 joueurs** est un des trois modes de jeu dans *Qix*.

## Description

Dans ce mode, chaque joueur joue un par un pour tenter de surpasser l'autre. Une fois qu'un joueur perd une vie, un nouveau plateau démarre pour que l'autre joueur progresse. Le gagnant est celui qui a le plus de points une fois qu'un joueur a épuisé sa vie.
Wiki Qix

**Bienvenue au...**
**Wiki Qix**
**14 pages • 7 fichiers • 208 modifications**

**À propos du jeu**

***Qix*** est un jeu vidéo développé par Novotrade et édité par Société Taitō. Il est sorti en 1991 pour la Nintendo Entertainment System . Fait unique, ce titre n'est sorti qu'en Amérique du Nord et n'a jamais reçu de version sur console Famicom. Il s'agit de la treizième version de Qix, et la deuxième pour une console Nintendo , sortie un an après la sortie de la Game Boy . (En savoir plus...)

**Navigation**

**Modes • Ennemis**

**À propos du wiki**

Ceci est le wiki Fandom français du jeu vidéo *Qix*. Le but de ce wiki est de documenter en profondeur ce jeu en langue française.
Modes

Ceci est la liste de **modes** dans *Qix*:
Trois modes de jeu sont disponibles : 1 joueur, 2 joueurs et practique.

### 1 joueur

Le mode de jeu principal. Le joueur ordonne au marqueur de capturer le Qix. Tous les 50 000 points, une vie supplémentaire est attribuée au joueur. La zone actuellement revendiquée est marquée « CLM » dans la barre latérale droite, tandis que le seuil est THR. Les points du joueur sont marqués en haut.

### 2 joueurs

Dans ce mode, chaque joueur joue un par un pour tenter de surpasser l'autre. Une fois qu'un joueur perd une vie, un nouveau plateau démarre pour que l'autre joueur progresse. Le gagnant est celui qui a le plus de points une fois qu'un joueur a épuisé sa vie.

### Pratique

Dans ce mode, le joueur dispose d'une vie infinie et le jeu ne se termine qu'une fois le seuil atteint. Aucun point n'est attribué pour cette méthode de jeu.
1 joueur

**1 joueur** est un des trois modes de jeu dans *Qix*.

## Description

C'est le mode de jeu principal. Le joueur ordonne au marqueur de capturer le Qix. Tous les 50 000 points, une vie supplémentaire est attribuée au joueur. La zone actuellement revendiquée est marquée « CLM » dans la barre latérale droite, tandis que le seuil est THR. Les points du joueur sont marqués en haut.
True Dragon Clan

The True Dragon Clan is one of the demon beast clan on the Zhongtu Divine Continent.

Due to their low fertility rate, they currently had only about two hundred clan members.

## Background

The True Dragon Clan was considered a tiny portion of the Ancient Heavenly Dragon Clan. Their bloodline wasn’t pure, so they were kicked out of the clan. The True Dragon Clan had been relying on An Mu to return to the land of their ancestors.

They could only improve their bloodline in the land of their ancestors.

## History

After Ye Guan killed the young clan leader ho contracted An Mu, they became enemies.

While hunting him for revenge they struck a deal with An Fei, a member of the An Clan, to have to True Dragon Clan act against Ye Guan and kill him as it would look bad on the An Clan if they took revenge themselves for a fair loss in a duel. The True Dragon Clan thus decided to use all their forces to hunt for him in exchange for a spot in the main Guanxuan Academy.

Unfortunately for them, after knowing all their mature dragons went after him, he decided to rush to their clan a start a massacre, killing more than thirty dragons and stealing all the dragon eggs.

The conflict between them and Ye Guan ended with their destruction after Lee Ge acted.

## References

1. ↑ 1.0 1.1 Chapter 70
2. ↑ 2.0 2.1 Chapter 63
3. ↑ Chapter 67
4. ↑ Chapter 62
Nanling Yiyi

The only disciple of the Daoist Sect before Ye Guan joined.

## Appearance

The girl’s black hair was so lengthy that it seemed like a lustrous veil that fell to her waist. She was wearing a long green skirt and was carrying a bamboo basket filled with vegetables and fruits.

## Background

She's an illegitimate daughter of the Nanling Clan. Her mother was just a commoner, but she got acquainted with the Nanling Clan’s Young Clan Leader, and she eventually gave birth to her.

## References

1. ↑ Chapter 55
2. ↑ Chapter 57