recursal/Fanatic-Fandom huggingface dataset:
10 Curiosidades de Area-51 El Juego

## 1-Curiosidad

El Juego tardo 5 Años en Hacerse y las Compañias que ayudaron a Crear este tan realista juegos fueron Midway Games.

## 2-Curiosidad

En el Punto de Contro l**La Ultima Resistencia(** the last stand) dicen los Siguientes Dialogos

* **Chew**-Nos tomaron por sorpresa alguna Criatura nos tenia inmovilizados alli abajo.
* **Soldado**-Criatura? eso era un Extraterrestre Capitan.
* **Chew**-Tenemos que crgar esas Torretas de Artilleria para detener a los Siguientes....(Terremoto)
* **Soldado**-aqui vienen de nuevo.
* **Chew**-Cole quedate Cerca..
* ==3-Curiosidad==
* El Juego Tiene 18 **Chekpoints**
* ==4-Curiosidad==
* El Monstruo que aparece al Final del Chekpoint The Last Stand se Llama **Proyecto Theta.**
==   ==
* ====5-Curiosidad====
* El Nombre del Proyecto Fue revelado en el punto de control Los **Crays-Los Grises.**
* ==6 Curiosidad==
* La Sustancia que utiliza el jugador para Mutar se llama **Mutageno.**
* ==7-Curiosidad==
* El nombre de los integrantes del equipo completo se llaman:Mcan,Ramirez,Rispy.
* ==8-Curiosidad==
* Lo raro es que murieron en ese mismo orden
* ==9-Curiosidad==
* En el Punto de Control La Busqueda Ramirez dece los Siguiente:
* Centro de mando,aqui Bravo hemos Llegado al Sector Azul y esperamos Ordenes,
* Bravo quei mado el equipo delta envio un informe al centro de Comunicacion pero la red esta inactiva y no teneos acceso al mismo necesitamos ese informe,estais trasnmitiendo las coordenadas al Centro de Comunicacion si delta no esta ahi corige el informe.
* Recibido centro de mando,Muy bien amigos ya han oido al comandante encuentren ese Centro de Comunicaciones.
* ==10-Curiosidad==
* El Juego Portable necesita 1.8 Gigabytes por si solo y tambien tiene Formas de scanner siendo un juego Bastante Realista
Rooms

## Que Son?

Como Dice su Nombre son los Cuartos de un Juego.Se Pueden Editar los Tamaños del Room y Añadir algo Llamado **View.**La View Permite al Jugador ver una sola Seccion del Cuarto y no ver el Cuarto Completo y si se selecciona lo que va a Cubrir la View como un Sprite convertido en Objeto ya sea el Tamaño del Room de 1100x480 la View va a Mostar solo 640x480(Su tamaño se puede editar) pero cuando el Personaje avanza la View tambien lo Hara hasta llegar al Final del Room Y Los Backgrounds pueden ser Convertidos en algo Llamado Tile que hara que el Jugador vea el Background minimizado pero Solido lo que significa que al Colisionar el Objeto y el Tile el Objeto Rebotara contarrio al Tile
Consejos Y Tecnicas Para FNAF4

## Consejos

La Primera Noche de Five Nights At Freddy's 4 es Perfecta para comenzar a Familiarizarse con sus Mecanicas ya que el Jugador tendra 3 Horas para acostumbrarte a los Controles.Primero no sera sino en la 3ra Noche en que en PC de Poca potencia sera desfavorable ya que el Jugador debe estar mas atento y de seguro por no querer Hacer esto Veras Bastantes Veces a los ***Freddles*** que apareceran en la Cama;Es Importante si pero no tanto ya que en Cada intento hara que los NIghtmare como Chica o Bonnie o Foxi se infiltren en la Oficina ''Matandote''.

###

### Puertas

El Jugador debe esperar al menos 5 Segundo ni Mas NI Menos ya que no debes perder tanto Tiempo en una sola Puerta pero debes tambien tomarte el Tiempo necesario ya que si oyes Ruidos extraños y enciendes la luz moriaras en un Jumpscare.

### Linterna

Con La Linterna puedes casi auyentar a todos los Animatronicos como:Bonnie,Chica,Fredles y tambien sirven para detectar a los animatronicos que no les asusta la Linterna como Fredbear,Foxi y Nightmare.

## Animatronic's

### N.Bonnie

Es el Animatronico mas activo de toda la Saga menos en **FNaF3.**El Parecera el mas Agresivo en la 1era Noche ya que Casi siempre al encender la Linterna en el Pasillo Izquierdo se vera corriendo al Fondo,si cuando lo auyentas con la Linterna Cierras la Puerta Nightmare Bonnie no se alejara se ponrda en la Puerta del Cuarto lo que Causaria que la Siguiente Vez en que Enciendas la Linterna terminra en un ***Jumscare*.**

### **N.Chica**

**En**  la 2da noche los papeles se invertirán a su favor Volviéndose Mas Agresiva en la 2Da noche.A diferencia de N.Bonnie Ella no tiene el jumpscare dentro de la habitación sino que lanza a N.Cupcacke. Una Forma de identificar si Chica esta hay es que sus pasos sonaranan notablemente mas ralentizados que Bonnie.
Nightmare Foxi
El uno de los Animatronicos mas Peligrosos ya que el es capaz de forzar al Jugador al Centro de la Habitación mas rapido que el restó de los Animatronicos y Que al estar en una puerta sus Pasos seran mas Rápidos que él resto de los Nightmare,Al oir sus pasos aun no es seguro Encender la Linterna con la seguridad de que él no atacara ain se debe seguir oyendo en caso de que otro animatronic o este allí.Auncuando se haya vuelto solo un Peluche en el Armario se debe seguir Viguilando ya que en noches avanzadas su temporizador se acortara.
Create a Card

## Introduction

In this tutorial, you will learn how to create a card view to display featured data. You will add cards manually. If you want to add cards programatically, you should learn how to use a RecyclerView.

## Dependencies

Compile the following dependencies:

```
   compile 'com.android.support:appcompat-v7:+'
   compile 'com.android.support:design:+'
   compile 'com.android.support:cardview-v7:+'

```

## Importing

No special classes are necessary for creating a CardView.

## Creating the card

In your layout file, create a CardView. CardViews by Materia Design must have corners of 2p, elevation of 2dp and margins of 16dp. The padding will depend on the content you add to it. Also, CardViews must have only one child, so you need to add a Layout inside the CardView to add content.

```
<android.support.v7.widget.CardView
 xmlns:android="http://schemas.android.com/apk/res/android"
 xmlns:card\_view="http://schemas.android.com/apk/res-auto"
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content"
 android:layout\_marginLeft="16dp"
 android:layout\_marginRight="16dp"
 android:layout\_marginTop="16dp"
 android:layout\_weight="1"
 card\_view:cardCornerRadius="2dp"
 android:elevation="2dp">

 <LinearLayout
 android:orientation="vertical"
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content">

 <!-- Content -->

 </LinearLayout>
</android.support.v7.widget.CardView>

```

## Conclusion

Your activity now has a CardView. You can use this method to add multiple CardViews. If you need to add them programatically, you will need a RecyclerView and an Adapter.

You now know how to create CardViews.
Top 5 Juegos que te Arruinaron la Infancia

## 1-Five Nights at The Crusty Croab

Este es un Juego Combinado Con tus Recuerdos Felices de Bob Esponja con la Terrorifica Historia de FNAF.Como Dice su Nombre tienes que sobrevivir 5 Noches en el Crustaceo Cascarudo siendo un lugar Arido y Oscuro.

## 2-Sonic.exe

Este es un Juego Diabolico Basado en un Creepepasta de un Niño Llamado Tom que Recibio este Juego en un disco escrito de Forma Garabateada Diciendo que No lo Jugara.(Impulso de idiotes:Jugando).

## 3-Eslendytubies

Como su nombre lo Dice es un Juego de Terror sobre los Teletubbies;Es Jugable en En 3ra Persona comenzando siendo como un Juego Infantil despues...El teletubie purpura Empieza a matar a todos y Tu empiezas a correr en un Bosque Completamente Oscuro siendo un Juego muy Terroifico.

## 4-Mario.exe

Este es un Juego con el Mismo Objetivo que Sonic.exe:Arruinarte la Infancia.Este Juego Comienza Con el Mapa Completamente Oscuro y Con los Gombas sin Caras pero siendo Linternas asi que si las Aplastas te Hiras quedando cada vez sin luz y sin Mencionar las Imagenesde animales Muertos que aparecen aleatoriamente donde sea.

## 5-Five Nights at The Chum Bucket

Este como el primer Five Nights at The Crusty Croab pero siendo en el Balde de Carnada de Plancton.Esta vez con mejores Graficos y Jumscares Mejorados.Esta Vez Tienes Puertas Y tambien Linternas para ahuyentar a Don cangrejo,Calamardo,Bob esponja y Patricio.
Material Design Wiki

## Beginner Tutorials

1. Create an Activity with Layout
2. Create a Toolbar
3. Create a Floating Action Button
4. Create a Toast
5. Create a Snackbar
6. Create a Card
7. Adding Swipe to Refresh

## Intermediate Tutorials

1. Create a Scrolling Activity with a Collapsing Toolbar
2. Simulate a Tab Host with ActionButtons
3. Loading and Saving Persistent Preferences
Liliana Beekos

## Liliana Beekos (she/ her)

Art by @kalgalen on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Last episode

Dishing the Dirt

Liliana Beekos is the ex-girlfriend of Hamid, whom she met at Cambridge University.

## Appearance and personality

Liliana is a halfling, but does not have other appearance indicators. When Hamid meets her she looks 'suspiciously great'. She is very intelligent and self-assured, and considers herself mature and important. She is rather judgemental and can be scathing in manner.

## History

### Pre-campaign

Liliana was one of the most talented mages in the year at university, and had a romantic relationship with Hamid while they were at university. After Hamid was expelled from university, they broke up.

### Season 2

The LOLOMG search for Liliana after learning in episode 80 that she has disappeared into Newton's study. Upon finding her in episode 83, Hamid and Liliana discuss her research, her relationship to Gideon, and Hamid's guilt.

Hamid learns that she went on to do her PhD and become the assistant to Franz Kafka at Prague University during his studies of necromancy. She journeyed into Newton's demiplane with Kafka, and remained there to continue her work on elemental power storage, like that which powered Mr. Ceiling, while Kafka returned to the outside world.

Liliana is currently engaged to Gideon Marsten Langdon, a mutual friend of hers and Hamid's from their university days. She blames Hamid entirely for the accident at Cambridge, believing him to have led Gideon astray.

The party then brings her back to Prague University in episode 84, where they hand her in to the Cult of Mars for questioning and give Wilde her research.

## Trivia

* Liliana was named after Liliana Vess from Magic: The Gathering.
Adding Swipe to Refresh

## Introduction

In this tutorial, you will learn how to add the action to pull a view down to refresh it.

## Creating the Layout

Add a SwipeRefreshLayout as a parent of the view you want to be able to refresh. The SwipeRefreshLayout must have only one child.

```
<android.support.v4.widget.SwipeRefreshLayout

    xmlns:android="http://schemas.android.com/apk/res/android"

    xmlns:app="http://schemas.android.com/apk/res-auto"

    android:id="@+id/swiperefresh"

    android:layout_width="match_parent"

    android:layout_height="match_parent"

    app:layout_behavior="@string/appbar_scrolling_view_behavior">

<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"

    android:layout_width="match_parent"

    android:layout_height="match_parent"

>

```

```

</ScrollView>

</android.support.v4.widget.SwipeRefreshLayout>

```

## Receiving the action input

In your activity, find the view of the SwipeRefresh Layout.

```
final SwipeRefreshLayout refreshLayout = (SwipeRefreshLayout) findViewById(R.id.swiperefresh);

```

Then, add a refresh listener triggering the methods required to refresh your view data.

```
refreshLayout.setOnRefreshListener(

        new SwipeRefreshLayout.OnRefreshListener() {

            @Override

            public void onRefresh() {

               loadData(station);

            }

        }

);

```

After you finish loading the data, insert the method to stop refreshing, so the progressbar will disapear and the view will be ready to be refreshed again.

```
refreshLayout.setRefreshing(false);

```

## Conclusion

Your activity now has a pull down to refresh action.

You now know how to add the action to pull a view down to refresh it.
Epilogue

This week Hamid can't complain, Cel plans for the future, Azu is delighted by a gift, and Zolf asks some important questions.
 220
This week Cel fights the chains of hair gel, Azu adds life to the world, Hamid is a nerd now, and Zolf has new tattoos.
 221
This week Cel remembers the funeral, Hamid has an announcement, Zolf shares some... writing, Azu will spend the day with her friends, and they all lived happily ever after.
5 Teorias Mas Raras de FNAF

## 1 Teoria

Teoria que Toy Chica por No Tener Ojos cupcake era un Visor con que te veia.

## Teoria 2

se creia que Bonnie era Springtrap por no haber aparecido en FNAF3 aunque Scott utilizo a Bonnie en el tráiler moviendo su ojo al jugador para hacer creer que Springtrap era su Homologo aunque.Aun el misterio de porque no sale en el Juego no se ha resuelto.

## Teoria 3

se Creia que si presionabas repetidas veces la nariz de freddy del poster invocarias a Golden Freddy en el primer Juego,Claramente esto no sucedio

## Teoria 4

EL Pico de toy Chica se Creira que por no tenerlo era Mangle que se lo quitaba al activarse ella.Aun no se ha comprobado la razon de ello.

## Teoria 5

Toy Chica Tiene su Cupcake al inicio y el final de juego Incluso en su Jumscare pero chica no lo tiene solo en el Show Stage del primer juego.
Simulate a Tab Host with ActionButtons

## Introduction

In this tutorial, you will learn how to simulate a TabHost bar with Layouts and ActionButtons. You will also learn how to receive the inputs of the buttons and how to make them look like they are activated.

## Dependencies

Import the following dependencies:

```
   compile 'com.android.support:appcompat-v7:23.1.1'
   compile 'com.android.support:design:23.1.1'

```

## Creating the Layout

Create a Linear layout with horizontal orientation. It will contain the buttons

```
<LinearLayout
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content">

</LinearLayout>

```

Now create as many buttons inside the LinearLayout as you like. Make their widths match\_parent and their weight to 1. Set their style to Widget.Holo.ActionButton. If you are only supporting Android 5+, you can use Widget.Material.ActionButton. Set all their onClick events to the same method. In this tutorial, I'll use the method tabClick(). Set their ids to different names, but keep it organized

```
<Button
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content"
 android:text="AVGAS"
 android:id="@+id/tabhost\_button1"
 android:layout\_weight="1"
 style="@android:style/Widget.Material.ActionButton"
 android:onClick="setType" />

<Button
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content"
 android:text="JET A-1"
 android:id="@+id/tabhost\_button2"
 android:layout\_weight="1"
 style="@android:style/Widget.Material.ActionButton"
 android:onClick="setType" />

```

When you finish, your layout should look like this:

```
<LinearLayout
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content">

 <Button
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content"
 android:text="AVGAS"
 android:id="@+id/button\_type\_avgas"
 android:layout\_weight="1"
 style="@android:style/Widget.Material.ActionButton"
 android:onClick="setType" />

 <Button
 android:layout\_width="match\_parent"
 android:layout\_height="wrap\_content"
 android:text="JET A-1"
 android:id="@+id/button\_type\_qav"
 android:layout\_weight="1"
 style="@android:style/Widget.Material.ActionButton"
 android:onClick="setType" />
</LinearLayout>

```

## Conclusion

Your activity now has a simulated TabHost to handle a diversity of needs.

You now know how to simulate a TabHost bar. You also know how to receive inputs from the buttons with simple code and how to make them look like they are activated.
Flash Blaze

## Flash Blaze (he/ him)

Scientist. Constantly doing experiments in his shed which cause flashes and bangs and the occasional blaze. Tall and bulky with very wild hair and eyes that seem to move independently half the time. He always has a headpiece on with multiple eye lenses that flick down but also has two fans on either side of his face to keep him constantly cool. He always wears a lab coat. It's never the same lab coat as it has different rips and stains everyday. Under that he wears dirty t-shirts and nondescript trousers. Flash has the only surviving Nestle Bounty coconut bar and is doing experiments to try and reverse engineer the preservatives but he must keep this a secret from the Bounty Hunters. In order to hide from them, he dyes his hair a different color every day and pretends it's a lab accident so it seems unintentional. In the beginning of the special, he is determined to eliminate Johnny Seconi's religious cult because they believe they can give it to the Hubtown leader in exchange for entrance back into Hubtown.

## Character Creation Questions and Answers

* Question posed: Why are you traveling in disguise?
	+ Answer chosen: I want to avoid bounty hunters identifying me.
* Group Question: Why do I want to avoid bounty hunters identifying me?
	+ Group Answer: He's carrying the one surviving nestle bounty coconut bar. He is doing experiments to reverse engineer the preservatives.
* Describe: Describe something that you do everyday because you want to avoid bounty hunters identifying you.
	+ Everyday, he dyes his hair a different color and pretends it's a lab accident.
* Choice: Today is different, you're about to do something big.
	+ Chosen Answer: Eliminate a religious cult
* Group Question 2: Why is Flash Blaze about to eliminate a religious cult?
	+ Group Answer: The Eggxiles are trying to get his bounty so the leader will let them back into Hubtown. So he's going to wipe them all out.
Eren Fairhands

## Eren Fairhands (he/ him)

Art by @skraak on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

Proper Hospitality

Eren Fairhands is the head of the Cairo chapter of the Cult of Aphrodite.

## Appearance & personality

He is an Elf, which is a rare race to see in Meritocratic lands. Very tall and slender, somewhat austere. Values quiet contemplation and healing.

Azu is a little nervous and starstruck by him and his abilities, and she considers him to be the best healer in the entire world. Has been known to do advanced healing on large groups at once.

## History

### Season 3

Azu has a 'skills crush' on him.

Sasha consults him about her undead situation and he suggests using the Heart of Aphrodite to heal her.

The party brings Howard Carter and Saleh to him and he is able to lift the curse that has afflicted both of them.

When the party is attacked as they are transporting the Heart of Aphrodite, he joins the other clerics and paladins of Aphrodite in battling the cult. He then uses the Heart to heal Sasha from her partially done resurrection in episode 101. He also heals the finger that she cut off to escape Barret.

Gifts Azu with a miniature Heart of Aphrodite when the group leaves Cairo.

### Season 4

Gave Curie information about Azu to verify her identity. No one is allowed to tell Azu what has happened to him.

In episode 159, Azu learns that he is leading efforts on the front.

## Spells

Eren Fairhands is a cleric of lvl 13 or higher. He has cast the following spells:

* Resurrection, to heal Sasha in episode 101.
* Regenerate (presumably), to restore Sasha's amputated finger.
Create a Toast

## Introduction

Android has a simple notification system called Toast. Toasts are popups that can display short messages. In Material Design, it's now common to use Snackbars as a replacement for Toasts. If you want to learn how to make a Snackbar, follow the Create a Snackbar tutorial.

In this tutorial, you will learn how to create a Toast and how to make it be displayed for the user.

## Importing

Import the following class:

```
import android.widget.Toast;

```

## Creating a Toast

Create a new Toast by calling the method Toast.makeText().

```
Toast toast = Toast.makeText(getApplicationContext(), "This is a Toast", Toast.LENGTH\_LONG);

```

The first parameter is the context of the view. The second parameter is the text to be displayed. And the third parameter is the amount of time the Toast is supposed to stay visible. It has three options:

```
Toast.LENGTH\_SHORT // 2.0 seconds
Toast.LENGTH\_LONG // 3.5 seconds

```

After you created the Toast, you must call a method to show it. It will stay up for as long as you setted up as the LENGTH parameter.

```
toast.show();

```

You don't need to create a new Toast everytime you want to display a message. You can create it once and call show() everytime you want to display it. That will save the time and memory necessary to allocate a new Object.

By now, your code should look like this:

```
Toast toast = Toast.makeText(getApplicationContext(), "This is a Toast", Toast.LENGTH\_LONG);
toast.show();

```

## Conclusion

When you finish, your activity should have a working Toast that can be called anytime to display a message.

You now know how to create a Toast and how to display it.
DGR02

**Dark Goten Killed Goku! Chrysant and Herban's big trouble** (ダーク悟天が悟空を殺した！ クリサンとヘルバンの大きなトラブル, Dāku Goten ga Gokū o koroshita! Kurisan to Heruban no ōkina toraburu*.*) is the twenty fourth episode of *Dragon Ball XYZ*. Its YouTube air date is Jaunary 1, 2017.

## Battles

* Dark Goten (Mastered Super Saiyan Green) vs. Goku (Super Saiyan Blue)
* Dark Goten (Mastered Super Saiyan Green) vs. Vegeta (Base/Ascended Super Saiyan Blue)
* Chrysant and Herban vs. Orba (Base/Final Form)
* Chrysant (Base/Super Saiyan) and Gohan (Base/Super Saiyan) vs Orba (Final Form)
* Chrysant (Super Saiyan) and Herban (Super Saiyan) vs Orba (Final Form)
Create a Snackbar

## Introduction

Android has a simple notification system called Snackbar. Snackbars are popups that are anchored to the bottom of the activity and can display short messages as well as have an action button. In this tutorial, you will learn how to create a Snackbar and how to make it be displayed for the user.

## Importing

Import the following class:

```
import android.support.design.widget.Snackbar;

```

## Creating a Snackbar

Create a new Snackbar by calling the method Snackbar.make().

```
Snackbar snackbar = Snackbar.make(view, "This is a snackbar", Snackbar.LENGTH\_LONG);

```

The first parameter is the view that was used to call the Snackbar, such as an Action Button or a Floating Action Button. The second parameter is the amount of time the Snackbar is supposed to stay visible. It has three options:

```
Snackbar.LENGTH\_SHORT // 2.0 seconds
Snackbar.LENGTH\_LONG // 3.5 seconds
Snackbar.LENGTH\_INDEFINITE // Infinite until called to dismiss or another snackbar is called

```

After you created the Snackbar, you must call a method to show it. It will stay up for as long as you setted up as the LENGTH parameter.

```
snackbar.show();

```

You don't need to create a new Snackbar everytime you want to display a message. You can create it once and call show() everytime you want to display it. That will save the time and memory necessary to allocate a new Object.

By now, your code should look like this:

```
Snackbar snackbar = Snackbar.make(view, "This is a snackbar", Snackbar.LENGTH\_LONG);
snackbar.show();

```

## Setup an Action

Your Snackbar can contain an Action. It can be just an Dismiss button to close the Snackbar, when you choose an INDEFINITE length, or it can perform something else. To setup an Action, call the setAction() method before show(). The first parameter is the text displayed in the button. The second parameter is a OnClickListener().

```
snackbar.setAction("Action", new View.OnClickListener() {
 @Override
 public void onClick(View v) {
 // Do something
 }
});

```

If you leave the onClick() blank, it will by itself dismiss the snackbar. But you can add any other functions to be executed when the Action is clicked.

When you finish, your code should look like this:

```
Snackbar snackbar = Snackbar.make(view, "This is a snackbar", Snackbar.LENGTH\_LONG);
snackbar.setAction("Action", new View.OnClickListener() {
 @Override
 public void onClick(View v) {
 // Do something
 }
snackbar.show();
});

```

## Conclusion

When you finish, your activity should have a working Snackbar that can be called anytime to display a message and also to give the user the option to perform an Action.

You now know how to create a Snackbar, how to set an Action in it and how to display it.
Nathaniel Fletcher

Nathaniel Fletcher is the flightiest member of the group, and loudly proclaims he isn't a thief. He was put in jail for being caught stealing a dress, which he vehemently denies, saying that he just happened to be carrying the dress.

## Appearance

Fletcher is skinny and slick: "slick hair, slick moustache, slick everything, really." He's also skinny, and could be thrown very far by Zeke.

## Personality

He's incredibly cowardly; he's unwilling to be at the front of a fight, unwilling to take the fall for anything, and spends most of the time of the adventure fleeing from danger. During the heist, he acts as the lookout for the team, but is clearly unintelligent when it comes to robberies, because he ends up alerting the sheriff's posse. However, this comes in handy when he's the only member of the party who suggests fleeing when they run into the zombies.

## Skills

Fletcher acts as the lookout for the team, and is charismatic. He's also, according to Alex, relatively stealthy, which doesn't reflect in the adventure.
Hirald Smith

Hirald Smith is Zolf's father, a miner, and a former freelancer with the Harlequins.

According to Zolf in episode 129, Hirald was not a full member of the Harlequins, but a logistical freelancer. According to Earhart in episode 61, Hirald "was very important once in the day" and was an "amazing tactician".

However, at some point, Hirald stopped working for the Harlequins. Earhart explains that "once the whole separatist thing set up, it was kind of dangerous to be linked, so he thought it best to just kinda cut that cord".

Hirald subsequently went into mining like his father, raising a family in Somerset. His son, Feryn, later joined the Harlequins. Hirald didn't approve of Feryn's involvement with the Harlequins, but didn't stop him from working for them, and passed on his Harlequin ring to Feryn. He didn't tell his other son, Zolf, anything about the Harlequins.

According to Zolf in episode 50, Hirald, along with Zolf's mother, is dead.
Apophis

## Apophis (he/ him)

Art by @kalgalen on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Relatives

Saleh Ibrahim (descendant)
Aziza Hawaa (descendant)
Saira Hawaa Layla (descendant)
Hamid Saleh Haroun (descendant)
Ishaq Saleh Amoun (descendant)
Ismail Saleh Haroun(descendant)

## Meta Information

### Introductory episode

RQG 95 - Apophis Awaits

Apophis is the Meritocrat based in Cairo.

## Appearance & personality

He is a Brass Dragon with burning orange eyes. He has appeared as a dragon and as a human-like figure. He can change size at will and is open to hearing opinions other than his own.

## History

### Pre-campaign

In Ancient Rome, Meritocrats were held below Rome until they were intentionally released by the Cult of Mars, resulting in a rampage that caused the fall of Rome. Apophis was a juvenile at this time.

About 800 years ago, Apophis had at least one child with a halfling, the ancestor of Hamid al-Tahan and his siblings. This relationships seems to have been kept secret.

Hamid's sister Saira began working for him as she was trying to strike out on her own and avoid the family business of banking.

### Season 3

In episode 95, he confirms he is Hamid's ancestor and the source of his (and Ishaq and Ismail's) draconic powers, but asks Hamid to keep it secret. Apophis grants the LOLOMG the use of the Heart of Aphrodite to bring Sasha back from her undeath.

In episode 109, Apophis glasses Rachet's Factory in Damascus at the request of Wilde.

### Season 4

He has retreated with the other Meritocrats to an unknown location.
British Airways Flight 763

The missing aircraft, G-EUPB, taking off from Oslo Airport in 2014

**British Airways Flight 763** (also known as **BA763** or **BAW763**) was a scheduled passenger flight operated by British Airways that disappeared on 26 September 2015 while flying from Oslo Airport to its destination, London Heathrow Airport. The crew of the A319 last communicated with ATC about 29 minutes after takeoff whilst above the North Sea. With all 168 passengers and 9 crew aboard presumed dead, the disappearance of Flight 763 was the deadliest incident in British Airway's history. It was also the deadliest incident to involve an A319.

Yeeeeeeeeeeet
ハローワールド (Hello World)

**Song title**

* "**ハローワールド**"
* Romaji: Haroo Waarudo
* English: Hello World

**Published January 30, 2009, with 186,000+ Niconico views**

**Featuring**

* Megurine Luka

**Producers**

* Hikutsu-P (music, lyrics)
* Piroriro-P (encode)

**Links**

* [1] Niconico

[edit]

## Contents

[hide]#Background

1. Lyrics
2. Derivatives
3. Gallery
4. External links

## BackgroundEdit

"**Hello World**" is Hikutsu-P's first original work using Megurine Luka. The song is about Luka introducing herself to the world.

This song is one of Luka's earliest and has entered the *Hall of Fame*. It is featured in the albums *EX:P2 ～Ex:Producers2～*, *Click Suru to Kakudai (クリックすると拡大)*, and *Jiko Best (事故ベスト)*. "Hello World" was uploaded in January 30, 2009, the day Luka was released.

## Derivatives Edit

 [2]
[3]

Description

 [4]
[5]

 **Category** | EDIT PV

 [6]
[7]

 **Category** | Project DIVA PV

## [8]

Hello World Megurine Luka close up.png

Close up concept art of ハローワールド (Hello World)

Add a photo to this gallery

## External linksEdit

* VocaDB
* Nico Nico Pedia
* 初音ミク Wiki

* ハローワールド (Hello World) — VOCALOID Lyrics Wiki
Marie Curie

## Marie Curie (she/ her)

Art by @planetsandmagic on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Affiliation

Prague University - Dean
Harlequins

## Meta Information

### Introductory episode

Quoth the Raven

Marie Curie, Head of Transmutation (as well as acting head of Abjuration, Divination, and Necromancy) at the University of Prague, and a leader of the Harlequins.

## Appearance

Curie is plain-looking except for her eyes, which are intense and fixating; she's later described as looking like Helen Mirren in "Red."

As of season 4, she appears haggard and older than her age. She has a fresh scar running from her ear to the middle of her chin on the left side of her face, and favours the other side of her body.

## History

### Backstory

She appears to have had some sort of personal history with Eldarion, although the exact nature of that history is unclear.

### Season 2

Reveals herself as a member of the Harlequins along with the other members of the university council. Turns Bertie into a lizard.

Escapes from the university after the Cult of Mars takes over.

### Season 4

Puts Wilde back in contact with Zolf.

The eighteen months have not been good to her; she looks rough.

She's the head of the Harlequins, holding out against the infection. Her base is the al-Tahan family home.

As of episode 192, Cairo has reportedly fallen and Curie is presumed dead.

## Spells

Curie is a wizard of lvl 17 or higher with a specialisation in transmutation. She has cast the following spells:

* Baleful polymorph to turn Bertie into a newt when he would not shut up in episode 71.
* dispel magic on Bertie to turn him back into a human.
* Fireball at a low-level to pin down the feebleminded Hamid in episode 79.
* Time stop to escape from the Cult of Mars in episode 80.

According to Einstein, she is also a “big fan” of the gate spell, though she never talks about it.
Manual of Style/Episode Page Sample

## Content Warnings

{{#section:Content Warnings|xxxx}}

**Note:** This page is currently a draft, please discuss any changes or additions with fellow editors.

## General Formatting

* Episode pages use the podcast infobox.

* Rather than being written in full, the content warnings are inserted into the infobox from the Content Warnings page by using {{#section:Content Warnings|xxxx}}, where xxxx is the identifier given to the episode on the Content Warnings page.

## Summary

This section contains a brief summary of the episode, usually no more than a few sentences in length. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

## Synopsis

This section contains an in-depth synopsis of the episode. The narrative aspect of combat and dice rolls is covered but mechanical details are covered in later sections. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

## Quotes

This section contains notable quotes from the episode. Quotes are formatted using the Dialogue template and are separated by <hr />.

**Alex**: "Oh, goodness me."
**Ben**: "I did tell you Pathfinder is the worst."
**Bryn**: "Don't listen to him, Alex!"
―Ben is displeased with Pathfinder.

## Dice rolls and Mechanics

This section consist of a bulleted list that covers any dice rolls, abilities used, and spells cast outside of combat.

## Combat Breakdown

This section contains a mechanical breakdown of any combat that occurred during the episode. The combat breakdown starts with an initiative order and a list of relevant ongoing effects. The surprise round is included, if one occurred, and each new round is noted. Each individual turn starts with the acting combatant's name.

## Plot Notes

This section covers connections to the overarching plot. Any plot points that concern future episodes are preceded by a spoiler warning.

"The One That Got Away" was previously mentioned in episode 53, when a mechanical man gives Sasha a note that reads "Sasha, thank you. Find the one that got away. Love, Brock".

## Trivia

This section contains interesting facts related to the episode.

During this episode, Grizzop asks Eldarion "who are you?" or "what's your name?" eleven times in under 2 minutes.
Elijah Wormwood

This page is in need of **proofreading.** You can help out by re-organising parts of the article, fact-checking, checking grammar and spelling, and doing other helpful things to improve the article.

## Personality and Appearance

Elijah is the curator of the British Museum. He is a large, well-dressed man with fairly broad shoulders. He wears a proper suit that is incredibly well-made and has spectacles on a chain around his neck. When the party meets him, he's slightly awkward. As he leads them around the museum, he walks at a very clipped pace, very "professorial".

## History

### Pre-campaign

When Hamid was younger, he and Elijah met. Elijah says that he hasn't seen Hamid since he was very small.

Before the campaign began, Elijah and Bertie attended a party together; Bertie says that he seemed like a nice man. When they meet again, Elijah is surprised to hear that Bertie remembers him, mentioning that Bertie had been "so far gone" at the party.

### Season 1

He greets the party as they arrive at the British Museum, and then escorts them to the Oldbotham wing. They show him the origami swan that they found in the notebook. He translates the Japanese, and it says "Thank you for reminding me not to forget your culture." He also explains that it's of Japanese origin, and that it's single-ply rice paper. As they walk through the exhibits toward Bertie's family wing, he explains the different artefacts and tries to stop the rest of the party from touching a number of things.

While the party is touring, he asks Bertie if he will be able to provide the funds for the Oldbotham wing. After Brutor knocks over the vase, he steps out of the room, leaving the party to deal with the problem. He comes back in after it's been handled, and asks for more funding from Bertie to cover the damages. The gnome lawyers appear and give him a check to satisfy him. After getting the check, the curator leaves the room. Before the party leaves, he asks them if they are heading to Paris, and then asks them to bring a sample page of the Rosetta stone to the Ordinateurs. He offers to make a statement to the press about the events at the museum, explains that Bertie may or may not be able to purchase an item from his family's collection that they donated to the museum, and then politely escorts the party out and shuts the door behind them.
Ashen

Ashen is one of Barret's men.

## Appearance and personality

He is uncaring and violent, and clearly has some intelligence.

## History

### Season 1

In episode 9, he leads an ambush on the party in Other London. In episode 11 he captures Sasha and the other Rangers after a protracted fight, and brings them back to Barret. In episode 16, he tails them as they leave Other London, but is stopped by another person also tailing the party.
Quiet Simon

## Appearance and personality

An honest to god mime, in a podcast, James what are you doing? He is a failed mime- he may be incredibly well paid in this job, but he's not in the theatre, which is his one true love. He wears traditional mime clothes: face paint (white face, red lips, panda-black eyes), a black beret, and a black and white striped jumper that could camouflage him against a barcode.

He has Stealth Skin (i.e. chameleonic skin), where the more skin he shows, the more camouflaged he is.

## Kit

Chainsaw

Stealth Skin

## Known Stats

### Stats

Agility: 9

Strength: 7

### Skills

Arts and Culture: 4

Stealth: 11 (Professional skill- if rolls doubles, critical success)

Close Combat: 8

Scything Stroke: 'If kill, attack in-range target as free action'

(Perception + Observation = 13)

## Trivia

Quiet Simon's character is based off of the game 'Simon Says'. What does Simon say in this game? Nothing.
Council of the Ursans

There are five members of the Ursan council:

* Kondha, representative of Numi-Torum
* Shoshva, representative of Kaltas'ekva
* Sumutnyerl, representative of Yerlik
* Khantu, representative of Kaltes
* Sohra, representative of The Clawed One

The councilmembers each appear to represent a god.

## Resources

Real-life Khanty and Mansi cultures appear to have inspired parts of the Ursans culture, particularly with regards to their religion. You can read more about these cultures here:

* Mansi history and culture
* Khanty history and culture
* Mansi language

Please note the above articles are **not** written by the peoples they describe.
Nai

Image: A sketch of Nai from the Apocalypse World special. She is an older, pale woman, sitting down in a chair and lounging. She has an unimpressed expression on her face, and she is mostly bald, with a light blue button down shirt and dark green trousers. Art by @moofbat on Twitter. Used with permission

## Appearance and personality

Nai runs the Base, and also heads an all-woman gang. She has very close-cropped grey hair and wears military naval-esque clothes. She's in her early 60's.

## Mechanics

### Attributes

* Class: Hardholder (controls the Base)
* Gender: Woman
* Wear: Junta
* Face: Stern
* Eyes: Sharp
* Body: Fat

### Histories

Nature: reserved; therefore base history number = 0

Others' histories with Nai:

* Sundown: Nai doesn't like them for some reason:+3
* Grubb: Grubb thinks Nai is the smartest: Take the number that player gives, and add 1 before writing down: 0 (this possibly should be +1 if Nai's base is 0?)
* Torque: Torque thinks Nai is the biggest potential problem: Take the number that player gives, and add 1 before writing down: 0

Nai's histories with others:

* Sundown: Base = -1. Sundown once betrayed or stole something from her: +3
* Grubb has known her since before: Take the number that player gives, and add 1 before writing down: +5
	+ Grubb's base = 0
	+ Grubb has fought shoulder-to-shoulder with Nai: +2
	+ Grubb thinks Nai is the prettiest: +2
* Torque: Base = -1. Torque thinks Nai is the most strange: Take the number that player gives, and add 1 before writing down: 0

### Stats

* Sharp: +2
* Leadership +2 (When the gang fights for her, they have Hard + 4, and do 4 Harm.
* Wealth
* Cool: -2

## Additional Info

Nai's gang are (mechanically) 'fracking Hyenas'; their Need is savagery.

Nai is best friends with Grubb (who's in her gang), but she only lets Sundown live there because she's scared of them.
A piece of metal

One of the clues from the Notebook was a shard of metal, taped to one of the pages.

This is the first clue The Rangers investigated: they contacted Sasha's guardian Bi Ming Gusset, who said that the material is true adamantine. Although material that has not been crafted in a hundred years, this is new, Gusset suggests the most likely place for it to be produced is Damascus.

During their trip to Damascus, the London & Other London Outstanding Mercenary Group discover an objectively factory that is manufacturing Simulacrum.
Cigarillo Lee

Cigarillo Lee is a small-time Brooklyn criminal, who tried to rob a liquor store but forgot his gun. After getting out of jail after failing his first-ever robbery, he joined up with Blackjack Bronson and the rest of the party to plan a bank heist.

## Appearance

He's young and relatively small. He has a "fresh and as-yet unbeaten face", which Zeke offers to correct.

## Personality

He is naive and inexperienced, knowing very little about the criminal world. This is the second job he's ever been on, and waits for someone to order him around before taking initiative. He's terrified of Zeke, and listens to him without question.

## Skills

He's a fair hand at shooting, and at listening to directions. He has a Sharps Big 50 rifle, the largest gun in the system, and a pistol. The rifle is too heavy and large for him to effectively use.

## Additional Info

When fleeing from the hold-up on the bank, he rode his horse too hard and it perished.
Clutch: GobCorp Designated Party Council

Clutch members include: Sandra, Henry, Bill, Grumble, Trudy

## Personality

Sandra from Accounts (maths)

Henry from HR (de-escalation)

Bill from Reception (receptioneering)

Grumble from Delivery (in the management sense)

Trudy the Exec (organisation).

## Skills

Expertise: Mandatory Fun

Quirk: departmentalised

Dream to create a thing

Heirloom: The Rules Box: a never-opened battered old briefcase containing paper (probably).
Jasper

## Jasper (he/ him)

Art by @skraak on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Last episode

Sinking Feeling

Jasper is a male gnome, and is Cel's research assistant.

## Description

### Personality

Jasper appears to be a young, eager gnome who is easily excitable about matters concerning explosives, heroism and danger. He is very curious and is eager to be involved in the type of adventures that the party is involved in, and dislikes being kept at a distance when the party discuss serious matters like 'saving the world'.

## History

Jasper first appears in episode 130: Violent Reactions after the party find him knocked unconscious by Shoin's henchmen outside of Cel's workshop. After Cel heals him, it becomes apparent that Jasper is Cel's assistant, and helps them around the workshop by performing tasks Cel sets out for him, both work-related as well as more mundane tasks like cooking and serving tea. It appears that in return Cel is training him in alchemy, and teaching him about explosives and other fields of expertise that Jasper is interested in.

## Relationships

### Celiquillithon Sidebottom

Jasper is Cel's research assistant and the two of them also appear to have somewhat of a teacher and pupil relationship, as Cel is training Jasper. Cel appears quite protective of Jasper, and there is a clear fondness between the two of them. In general Jasper appears to listen to Cel quite well, although he tries to get himself involved in conversations and potentially dangerous missions (such as the mission to the Shoin Institute) despite Cel's protests.

## Skills

* Alchemy (presumably).
* Explosives (Cel has taught him about distance-fuses and slow-fuses)
* Can operate a tank
10 Curiosidades de Super Mario Bros

## 1-Curiosidad

El Ultimo juego de Super Mario es **Super Mario Run** yFue anunciado el 7 de septiembre por Shigeru Miyamoto.

## 2-Curiosidad

el **Super Mario 128** es un juego cancelado de las consolas **Game Cube** y Wii con el fin de desarrollar una supuesta secuela de Super Mario 64. El
 proyecto sirvió de base para la creación de Pikmin y Super Mario Galaxy.

## 3-Curisodad

El Primer Juego de Super Mario aparte de super Mario 128 se Llamo Donkey Kong y fue estrenado en 1981.

## 4 Curiosidad

El Fundador de Nintendo es Fusajiro Yamauchi

## 5-Curiosidad

Muchas Personas en todo el Mundo piensan que Sega y Nintendo son Compañias Rivales y Nadie la culpa pero esto no esta demostrado ya que Sega ayudo a lanzar Super Mario Run y Ninteno tambien ha ayudado Bastante a la Compañia Sega.

## 6-Curiosidad

Sega y Nintendo no son Compañias Rivales pero sus Mascotas Representantes Mario y Sonic si lo son.

## 7-Curiosidad

Mario es un de los 4 Gigantes Japoneses de los Videojuegos los 3 demas son Sonic,Megaman y Pacman.

## 8-Curiosidad

Hay Muchas teorias que dicen que Luigi hiba a ser el Protagonista de Nintendo.

## 9-Curiosidad

Mario tuvo su propia serie en en 1990 en adelante.se llamaba Las Aventuras de los Super Hermanos Mario.

## 10-Curiosidad

se 10 Curisidades de super mario.Broma ganada
Aziza Hawaa al-Tahan

## Aziza al-Tahan (she/ her)

Art by @sphor-art on tumblr. Used with permission. If using this art as reference, please credit the artist.

### Relatives

Saleh Amoun (father)
Hawaa Layla Halima (mother)
Saleh Ibrahim (brother)
Saira Hawaa Layla (sister)
Hamid Saleh Haroun (brother)
Ishaq Saleh Amoun (brother)
Ismail Saleh Haroun (brother)
Apophis (ancestor)

## Meta Information

### Last episode

Stage Fright

Aziza is Hamid's oldest sister and an opera singer.

## Appearance and Personality

As noted in episode 75, Aziza appears almost identical to Hamid, but wearing a dress (as an opera costume). She loves music, as noted in episode 89, and appears to be popular and well-loved.

## Skills

Aziza is an accomplished soprano who augments her singing by means of bard magic, as seen in episode 76.

## History

### Pre-campaign

Hamid attended a performance of hers in London prior to the beginning of the campaign, as noted in episode 89.

### Season 2

When the party is in Prague, they attend a performance of Don Giovanni in which Aziza is playing the soprano; she's on a special European tour, and the show is playing in Prague for one week.

Aziza's performance is captivating, both magically and due to her talent, but cut short by Kafka's attack on the opera. Kafka offers Bertie the choice to either sacrifice himself and save Aziza, or to sacrifice Aziza and save himself. Eventually, Bertie chooses to save himself, and Kafka kills them both.

Wilde mentions that Aziza's husband has taken her body back to Cairo in episode 80.

### Season 3

Aziza is buried in episode 89. The funeral is a large, public affair, and Saira sings during the ceremony.

### Season 4

In episode 182, Aziza's spirit accompanies Hamid through the Garden of Yerlik, and though she does not speak, she is felt as a wholly benevolent presence. In Episodes 188 - 189, an attack from an evil tentacled creature causes Hamid to encounter a mean and resentful version of Aziza who berates him for letting her die; although this is not the true Aziza, it still gives Hamid the opportunity to say goodbye to her (or something that looks and sounds like her) in person.

 Other Notes

* Aziza's age was mentioned by Bryn on Discord.
* Aziza's favourite song, which Saira sings at her funeral, appears to be "Nimrod" from Elgar's Enigma Variations.