Huntsman

## Description

**Huntsmen** are relatively simple enemies with glowing eyes. They are so far the only truly ubiquitous enemy in Gloomwood.

Huntsmen have three stages of detection based on the color of the glow their eyes emit. **Green** for when they're at ease, **Yellow** for when their suspicion is raised and **Red** for when you have been detected by them or when they are fighting against other enemies not a part of their respective "Faction".

Both the Huntsman and Woodsman are friendly to each-other. They will attack Fishdogs, Goatmen, Crowmen and Bat Barbers on sight.

## Dealing with Huntsmen

They can be gibbed by crushing them with a metal box, exploded by Grease Oil Barrels and their corpses when shot by the Shotgun will be gibbed. Becoming a bloody mess of body parts, which can be used as bait against Fishdogs. If a Huntsman's corpse is fed to a Fishdog, that too will cause it to gib.

Woodsmen and Huntsmen will sometimes be seen wielding torches instead of their standard weapons which cannot be blocked by the Canesword and will quickly kill you. They can be extinguished by shooting them with the Choke Bolt and will both become blockable and deal way less damage.

They can also sometimes be seen wearing body armor. On top of significantly increased health, their torso and head become impervious to sword attacks and will emit a loud clanging noise rather than harm them if hit directly. The Revolver and Shotgun can still shoot through their body armor but will need more shots or more accurate shot placement to kill. Their arms and legs still remain vulnerable and they can still be easily set on fire, crushed or exploded.

## Variants

### Huntsman

Huntsmen wear black coats, hats and red undergarments. Their voice sounds very deep and raspy compared to the Woodsmen. They wield bizarrely-proportioned Rifles and can be tricky to take out in large numbers without crafty improvisation or sufficient firepower. They will occasionally hit you with the butt of their rifles when they get within touching distance. This cannot be blocked. With good timing, one can duck under a Huntsman's gunshots.

### Woodsman

Woodsmen wear brown coats, hats and green undergarments. They are also distinguished by their very squawky voice. They wield two-handed wood chopping axes, which can be blocked. Woodsmen can run very fast and deliver a dangerous charge attack if not blocked in time. Otherwise if a Woodsman's target is deemed unreachable, they can throw an infinite supply of axes which hurt a lot if hit by them, but they can also be picked up and thrown back at a Woodsman to attack him.

### Torch Huntsman

Huntsmen wielding lit torches, making it easier for them to spot The Doctor up close. Unless their torch is doused by an Undertaker pistol, their melee attack cannot be blocked.

### Armored Huntsman

Huntsmen wearing armor, reducing or completely mitigating various forms of damage. They may appear in earlier areas to add a layer of difficulty when backtracking.

## Strategy

If you haven't been detected yet, the best way to take out these guys is with a simple backstab with the Canesword (this will not work on Armored Woodsmen/Huntsmen).

If you find yourself in a situation where there are a lot of Woodsmen/Huntsmen, the use of incendiary rounds from the Undertaker Pistol or Explosive Barrels is recommended.

### Woodsman

If you've been detected, the most efficient way to deal with these guys is to make use of the Canesword, three charged attacks will be enough to finish them off.

* It is recommended that when facing one of them, you should perform a charged attack and then block the Woodsman's counter attack by jumping backwards + blocking with the Canesword, repeat this until the Woodsman dies.
* On Blood Moon difficulty, when blocking against the counter attack, you should not jump too far because it can cause the Woodsman to perform a charged attack, which in most cases results in hit.

When facing an Armored Woodsman, three Revolver shots or a Shotgun blast towards the legs is the quickest way to deal with them.

* If you don't have access to these two weapons, or you want to save ammo, you can make use of the Leg Trap + Canesword combo. Consists of the Woodsman stepping on the trap, remaining immobile, during this you must make use of the charged Canesword attacks, 4 attacks to the legs should be enough.

It is possible to avoid a Woodsman normal attack without blocking or jumping backwards, to do this you will have to get close to him while he begins to charge his attack, at the moment he makes the attack you must go to the left or to the right staying close to him, as if turning on his axis.

### Huntsman

If you've been detected, the most efficient way to deal with these guys is to make use of ranged weapons, like the Revolver or the Shotgun, three shots from the Revolver or one from the Shotgun will be enough to finish them off.

* After getting detected, if you are on the line of sight of the Huntsman, he will shoot and move erratically. If you are not in his line of sight, he will go to your position and try to hit you with his rifle.
	+ You can provoke the rifle attack if you stay close to him, with this in mind, jumping backwards + using the Canesword is also a very good way to deal with them easily, but it is a bit trickier.

It is possible to avoid the Huntsman shots by using the Ducking mechanic.

When facing an Armored Huntsman, three Revolver shots or a Shotgun blast towards the legs is still the quickest way to deal with them.

* You can also use the Leg Trap + Canesword combo against them, but this time is more complicated, you would have to stay close to him to trigger the rifle attack or make use of the Ducking mechanic.

### Torch Woodsman/Huntsman

Melee combat against this variation is possibly the most difficult and most risky of them all.

If you've been detected, the most efficient way to deal with these guys is to make use of the choke rounds from the Undertaker Pistol to douse their torches, after this fight him with your Canesword, while blocking and jumping backwards.

When facing an Armored Torch Woodsman/Huntsman, three Revolver shots or a Shotgun blast towards the legs is still the quickest way to deal with them.

* You can also use the Leg Trap + Canesword combo against them, but if his torch isn't doused it could be deadly.

Their attack can light objects on fire, including their companions and even themselves, which can turn them into deadly improvised weapons to your advantage.

## Gallery

A Huntsman and Woodsman beside eachotherA Huntsman seeing a dead WoodsmanA Woodsman charging furiously with his axe overheadAn armored Huntsman with a rifle and Woodsman with a torchA Huntsman patrolling with an extinguished torchA painting of a Huntsman found ingame
## Trivia

* Both the Huntsman and Woodsman are voiced by Gianni Matragrano, who is known for providing his voice to countless works and projects. Most prominently among his contributions to New Blood being Gabriel from ULTRAKILL.
	+ He also voices the grunts made by the Outsider when picking up objects as an example.
	+ In the Gloomwood Demo, the Huntsman and Woodsman only emitted raspy, struggled breathing.

* A video posted by Dillon Rogers on his twitter showed a bug that allowed the Huntsman to run at incredible speeds after alternating between routes to catch the Protagonist.
* If the one Woodsman seen chopping up meat in the cliffside's butchery is temporarily lured away, he will instead repeatedly throw axes at it from a distance after he returns to his position due to how that one in particular was scripted.
* Another Woodsman in the Market's mansion can be seen wearing two cans of beans on the back of his waist unlike most of the others wearing a key on their person. The community has dubbed that one specifically as the "Beansman".
	+ As it turns out, Gloomwood's enemy editor allowed David Szymanski to put any object on either the Woodsmen or Huntsman's belt inventory.

* According to the Huntsman in-game, he questions if he smells when shot at by a Choke Bolt, whereas the Woodman will audibly gag before complaining about a "horrid stench".
* Huntsmen and Woodsmen decree the various monsters of Gloomwood as "Blight-Bearers" while attacking them.
* Both Huntsmen and Woodsmen will laugh in a sinister manner upon hitting the player with melee attacks.