Upgrades

**Upgrading** is the process of adding and increasing the level of enchantments on tools and weapons in Prison. **Upgrades** can serve and perform many different purposes in order to help the player, such as when they mine or engage in combat. The selection of upgrades that can be applied to an item varies depending on its type. All upgrades cost tokens, and are applied instantaneously when purchased.

The menu used to view an item's upgrades may be accessed by holding the desired item and entering the /upgrade command, or left/right-clicking an Upgrade NPC that is stationed at every mine.

## List of upgrades by item

### Pickaxe upgrades

####  Lucky Mining

* *Max Level: 10 [15]*

This upgrade will provide chances of giving the player tokens and Lucky Crate Keys when breaking blocks. Leveling up this upgrade will increase the quantity of tokens given and boost the rate of activation.

Lucky Mining is crucial to upgrade first and before any others when starting the game, as tokens are required for every upgrade to your pickaxe and other items, so maximizing your token production by getting Lucky Mining to level 10 is a no-brainer.

Season 1 costs

 XII (12)
 XIII (13)
 XIV (14)
 XV (15)

####  Momentum

* *Max 20 [25]*

Introduced in Season 2,

## Overmaxing

Overmaxing is achievable after an upgrade has been "soft maxed" to its highest level with using only tokens. You can overmax with tokens, and Hidden Treasures, or HT's. Hidden Treasures are purchasable through the Gold Shard Merchant in Skull Island with a cost of 32 stacks of Gold Shards for 1 Hidden Treasure. You may use 1 Hidden Treasure, and a stated number of tokens to overmax 1 level of an upgrade. You can overmax up to 5 times per upgrade unless stated otherwise.

Upgrades have their overmax level in parentheses referred to in the "List of upgrades by item" section.

## History

### Removed upgrades

####  Effect: Speed

*Max Level: 3 [8]*

This upgrade granted the Speed effect to the user, up to a maximum of Speed III (3) before overmaxing. The Rocket Boots rune grants an identical effect. If the player has equipped different items with Rocket Boots and Effect: Speed simultaneously, the enchantment that provides a higher level will be applied to the player.

In Season 2, this upgrade was removed because Rocket Boots provided the same effect.

**Table of upgrade costs**

####  Effect: Jump Boost

*Max Level: 5 [10]*

This upgrade granted the Jump Boost effect to the user, up to a maximum of Jump Boost V (5) before overmaxing. The Spring Shoes rune grants an identical effect but has a maximum level of III (3), meaning the Effect: Jump Boost upgrade may grant a higher level of Jump Boost to the user. If the player has equipped different items with Spring Shoes and Effect: Jump Boost simultaneously, the enchantment that provides a higher level will be applied to the player.

In Season 2, this upgrade was removed because Spring Shoes provided the same effect, though only up to level 3.

**Table of upgrade costs**

####  Effect: Night Vision

*Max Level: 1 [6]*

This upgrade granted the Night Vision effect to the user. The Echolocation helmet rune and the Halloween Helmet's rune Jack O' Lantern provide an identical effect. Overmaxing this upgrade will provide no additional benefit to the player, and thus should never be overmaxed.

In Season 2, this upgrade was removed because permanent night vision is granted to every players in a mine and Echolocation provided the same effect.

**Table of upgrade costs**

 II (2)
 III (3)
 IV (4)
 V (5)
 VI (6)