Scavenging

To scavenge for resources on the map you will need a **Scavenger Hut,** which is researched in the **Research Building** (build cost: 10 , 10 ), then built on the outermost tiles on **Onbu's** back (build cost: 10 , 10 ).

**Note:** Rewards may vary in number. Every number below is an estimation and some numbers are yet to be recorded.

## Desert Island

Appearing in Biomes: Ocean

**Reward:** 29-32

**Events**

* *Dancing under the hot sun*
	+ **Top** (cost: 40 )**:** 40-50
	+ **Middle:** 30-50 , High Productivity triggered
	+ **Bottom:** ~20
* *Think Quickly*
	+ **Top:** 20-25 , 7-8  **OR** ~20  **OR** 1 Scavenger DIED
	+ **Middle:** ~40 , ~20  **OR** 1 Scavenger DIED
	+ **Bottom:** ~19  **OR** 1 Scavenger DIED

## Dune

Appearing in Biomes: Desert

**Reward:** 25-35

**Events**

* *Dancing under the hot sun*
	+ **Top** (cost: 40 )**:** 40-50
	+ **Middle:** 30-45  **OR** 30-45 , High Productivity triggered
	+ **Bottom:** Nothing
* *Founding a settlement*
	+ **Top** (cost: 20 )**:** ~43 , 8 new healthy Villagers
	+ **Middle** (cost: 15 )**:** 4-5 new healthy Villagers **OR** ~34
	+ **Bottom:** Nothing
* *Think quickly*
	+ **Top:** 20-25 , 7-8  **OR** ~20 , 1 Scavenger DIED
	+ **Middle:** ~40 , ~20
	+ **Bottom:** ~19

## Forest

Appearing in Biomes: Jungle and Mountains

**Rewards**

* 10-15
* ~15

**Events**

* *Giant tree*
	+ **Top:** ~15 , Low Productivity triggered
	+ **Middle:** ~33
	+ **Bottom:** ~30  **OR** ~15 , ~7
* *Lost woods*
	+ **Top:** ~30  **OR** ~14 , ~7
	+ **Bottom:** ~10 , ~10
* *Meet the wildlings*
	+ **Top:** (cost: 20 )**:** ~36
	+ **Middle** (cost: 10 )**:** High Productivity triggered **OR** ~10
	+ **Bottom:** Nothing **OR** 1 Scavenger poisoned

## Forest Island

Appearing in Biomes: Ocean

**Rewards**

* 12-15
* 12-21
* ~12

**Events**

* *Giant tree*
	+ **Top:** ~15 , Low Productivity triggered
	+ **Middle:** ~33
	+ **Bottom:** 30
* *Lost woods*
	+ **Top:** ~30  **OR** ~14 , ~7
	+ **Bottom:** ~10 , ~10

## Fort Ruins

Appearing in Biomes: Ocean

**Rewards**

* 11-15
* 12-15

**Events**

* *Fort defenders*:
	+ **Top:** ~9  **OR** (cost: 20 ) ~6 new healthy Villagers
	+ **Middle:** ~10 , ~25
	+ **Bottom:** Nothing
* *A battery of cannons*
	+ **Top:** ~20 , ~15
	+ **Middle:** ~31
	+ **Bottom:** Nothing
* *Site of a recent battle*
	+ **Top:** 2 Scavengers poisoned **OR** ~20
	+ **Middle** (cost: 15 )**:** High Productivity triggered
	+ **Bottom:** Nothing

## Mine

Appearing in Biomes: Desert, Jungle and Mountains

**Rewards**

* 5-7
* 15-30

**Events**

* *Into deep*
	+ **Top:** ~16 , 2 Scavengers Poisoned **OR** 30
	+ **Bottom:** ~30 , 1 Scavenger DIED
* *Sounds from deep below*
	+ **Top:** ~4 new healthy Villagers **OR** ~30 , 1 Scavenger DIED
	+ **Middle:** Nothing **OR** ~27
	+ **Bottom:** Nothing
* *A collapsed mine*
	+ **Top:** 29-33
	+ **Bottom:** ~20

## Oasis

Appearing in Biomes: Desert

**Reward:** 31-50

**Events**

* *Black waters*
	+ **Top:** ~33 , High Productivity triggered **OR** 2 Scavengers poisoned, ~19
	+ **Middle:** 65-79  **OR** ~17
	+ **Bottom:** ~13
* *Dried out oasis*
	+ **Top** (cost: 15 )**:** ~30 , ~30  **OR** Nothing
	+ **Middle:** ~1 , ~7  **OR** ~25 , ~22
	+ **Bottom:** Nothing
* *A blocked path*
	+ **Top:** Nothing
	+ **Middle:** ~25 , ~24  **OR** ~55 , ~7
	+ **Bottom:** Nothing

## Poison Forest

Appearing in Biomes: Jungle and Mountains

**Rewards**

* 14-15 , 2 Scavengers poisoned
* 10-15 , 2 Scavengers poisoned
* 10-15 , 2 Scavengers poisoned

**Events**

* *A brief respite*
	+ **Top:** ~4 new Villagers **OR** 2 Scavengers poisoned
	+ **Bottom:** ~21 , ~19-24
* *Moving shadows*
	+ **Top:** ~5 , Low Productivity triggered **OR** ~20 , 1 Scavengers DIED
	+ **Middle:** ~4 new Villagers **OR** 1 Scavengers DIED
	+ **Bottom:** Nothing
* *The mysterious estate*
	+ **Top:** ~20 , ~18
	+ **Middle:** 1 Scavengers DIED
	+ **Bottom:** 1 Scavenger poisoned

## Poison Forest Island

Appearing in Biomes: Ocean

**Rewards**

* 10-11 , 2 Scavengers poisoned
* ~14 , 2 Scavengers poisoned

**Events**

* *The mysterious estate*
	+ **Top:** ~18 , 17  **OR** ~5 , 2 Scavengers poisoned
	+ **Middle:** ~25 , ~30  **OR** 1 Scavenger DIED
	+ **Bottom:** Nothing

## Quarry

Appearing in Biomes: Desert, Jungle and Mountains

**Rewards**

* 10-15
* 5-7

**Events**

* *An old machine*
	+ **Top:** ~17  **OR** 2 Scavengers poisoned
	+ **Middle:** ~13
	+ **Bottom:** 6-27
* *The excavation site*
	+ **Top:** ~15 , ~1 Scavenger poisoned **OR** ~15 , ~5
	+ **Middle:** 13-25 , 7-8  **OR** ~30 , 2 Scavengers poisoned
	+ **Bottom:** 15-28
* *Traces of the past*
	+ **Top:** ~30
	+ **Middle:** ~23
	+ **Bottom:** 18-30  **OR** ~15

## Ruined Settlement

Appearing in Biomes: Desert, Jungle and Mountains

**Rewards**

* 15-25
* 2-5 new healthy Villagers

**Events**

* *The elderly woman*
	+ **Top** (cost: 20 )**:** ~5 new hungry Villagers
	+ **Middle:** 2 Scavengers DIED
	+ **Bottom:** ~30
* *The sickness*
	+ **Top** (cost: 30 )**:** ~3 new poisoned Villagers, 2 Scavengers poisoned
	+ **Middle** (cost: 20 )**:** ~6 new Villagers **OR** nothing
	+ **Bottom:** Nothing
* *Trading for goods*
	+ **Top** (cost: 50 )**:** ~5 , ~7
	+ **Middle** (cost: 15 )**:** ~16
	+ **Bottom:** Nothing

## Settlement

Appearing in Biomes: Desert, Jungle and Mountains

**Reward:** 2-5 New Villagers

**Events**

* *A shaman ritual*
	+ **Top** (cost: 15 )**:** ~6 healthy new Villagers **OR** 1 scavenger DIED
	+ **Middle:** ~14  **OR** Low Productivity triggered
	+ **Bottom:** Nothing
* *The harvest festival*
	+ **Top:** (cost: 30): 2 Villagers get hungry
	+ **Middle** (cost: 30 )**:** 10-30 , ~5
	+ **Bottom:** Nothing
* *Ominous slave traders*
	+ **Top:** ~6 new Villagers (~2 poisoned)
	+ **Middle** (cost: 30 )**:** ~7 new healthy Villagers
	+ **Bottom:** Nothing

## Shipwreck

Appearing in Biomes: Ocean

**Rewards**

* 10-15
* 10-14

**Events**

* *Ghostly whispers*
	+ **Top:** 2 Scavengers DIED **OR** 5 , 5 new Villagers
	+ **Middle:** ~25 , 1 Scavenger DIED **OR** Nothing
	+ **Bottom:** Nothing
* *Stranded nomads*
	+ **Top** (cost: 30 )**:** ~6
	+ **Middle:** ~4 new Villagers
	+ **Bottom:** Nothing
* *Wrecked cargo ship*
	+ **Top:** 2 Scavengers poisoned
	+ **Middle:** 1 Scavenger poisoned **OR** ~25
	+ **Bottom:** Nothing

## Shrine

Appearing in Biomes: Desert, Jungle, Mountains and Ocean

**Reward:** 3

**Events**

* *Cliffside*
	+ **Top:** 20-29 , ~6  **OR** ~ 1 Scavenger DIED
	+ **Middle:** ~6  **OR** 2 Scavenger poisoned
	+ **Bottom:** ~31
* *A thick fog*
	+ **Top:** 1 Scavenger DIED
	+ **Middle** (cost: 15 )**:** 19-20 , 25-30
	+ **Bottom:** ~4  **OR** Nothing
* *Vandalism*
	+ **Top:** +17 , 7
	+ **Middle** (cost: 20 )**:** 4-5 , 2 new healthy Villagers
	+ **Bottom:** ~12

Started by: BurgerGuru