recursal/Fanatic-Fandom huggingface dataset:
Oilseed Radish

Oilseed radish is a crop that does not get harvested, but rather cultivated under once ripe to enrich the soil for the next crop on that field. It counts as a level of fertilization.

Oilseed radish can be planted between March and October, and can be cultivated at any time of the year once ready.

Since it cannot be harvested, there are no production lines that use oilseed radish.

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Production

List of production facilities broken down by tier level:

Tier 1

* Small Oven
* Smelter
* Pallet company
* Composter
* Small Flour Mill
* Goldmaster Gravel
* Goldmaster Sand
* Government Building
* Hemp2Hops Factory
* Loom
* Stone Mill
* Small Sugar Mill
* Small Oil Mill

Tier 2

* Grainmill Extended
* Sugarmill Extended
* Bakery Extended
* Spinnery Extended
* Oilmill Extended
* Sawmill Extended
* Carpentry
* Cereal Factory Extended
* Dairy Extended
* Fruit Processing Extended
* Tailor Shop Extended
* Barrel Factory
* Blacksmith Shop
* Charcoal Factory
* Grocery Store
* Bowling Center
* Toy Store
* Firehouse
* Baseball Stadium
* Laundry
* Tailor Shop
* Small Concrete Production
* Drywall Factory
* 3M Glue Factory
* Paper Factory
* Shell Biogas Refinery
* Whiskey Factory
* Winery

Tier 3

* Pepsi Factory
* Brewery Factory (Sam Adams)
* McCain Factory
* Peanut Factory (Planters)
* Frito Lay Factory
* Glass Factory

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Daroach

**Daroach** is the leader of the Squeak Squad and a support character, being the deuteragonist of the Necrodeus Saga (it's protagonist being Adeleine).

## Appearance

Daroach is a gray mouse-like creature with round, floating paws, and three long yellow claws on each forepaw. He wears a red hat and a jagged red cloak, and often carries around the Tri-Star Rod. Daroach has large ears, and has dark orange eyes with yellow scleras and slit pupils. Around his neck, he has a gold bell that appears to be holding up his cloak.

## Personality

Daroach is responsible for his gang's quest for treasure. By his own ambition, he ultimately became the victim of Nebula and became Dark Daroach. As with King Dedede, Daroach is shown as not being inherently evil and is instead rather more of a mischievous bandit, whose goals involve stealing valuable treasures that unintentionally bring him into conflict with Kirby when the Strawberry Shortcake Ribbon made him is stolen by Tokkori and the Squeak Squad became the main suspects after Dedede was proven innocent (despite being possessed by Rimuro). Daroach knows how to show gratitude, as they returned Kirby's cake while also exposing Tokkori as the true culprit. He also has a sense of honor, as he helps founding the Dream Warriors.
Striped Purple Scarf

The **Striped Purple Scarf** is an upcoming neck item for Party Parrot World. It is of the Metal element and will cost 100 coins.

## Official Description

"Are you looking for a purple scarf to complete your look? Here's a good one for you! This purple scarf has fun colored stripes. It's stylish, comfy, and keeps you warm and cozy!"

## Trivia

* The Striped Purple Scarf was created on the 20th of October 2022 for Dream.

## Pre-Release Owners

This is a collection of parrots who have owned this item before the release of the game.

Dream
Loom

The loom is an early low-cost way of making fabric from a number of available sources. It can use wool from sheep, cotton, or hemp to create the fabric.  Fabric is then either sold directly or taken to a spinnery, which makes clothing from it.

The loom does not require electricity, morale, or workers.

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Grainmill Extended

The Grainmill Extended will process grains into their respective flour products. It uses electricity and labor in addition to each grain to complete the production. This is production line is superior to the small grainmill in that it has a greater storage space for the output as well as the individual inputs.

* Wheat will create wheat flour
* Oats will create oat flour
* Barley will create barley flour
* Sorghum will create sorghum flour
* Rye will create rye flour
* Millet will create millet flour
* Rice will create rice flour
* Corn will create cornmeal

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Frito Lay

The Frito Lay Factory creates flavored chips.

* The Cheddar Sour Cream flavor requires potato, canola oil, cheese, sour cream, butter, salt, pallets, labor, support, and electricity.
* The Classic Chip needs to have potato, canola oil, salt, pallets, labor, support, and electricity.
* The Sour Cream and Onion chips require potato, canola oil, salt, onion, sour cream, pallets, labor, support, and electricity.

All three chip types can be boosted with the addition of morale.

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Goldmaster-gravel

The Goldmaster Gravel machine runs on diesel and uses water to help find gold flake found in gravel that is put into the machine. A by-product of this cleaning process is cleanfill dirt, a handy resource for the landfill or available for sale. The gold flake, being the primary product, is taken to the smelter or Blacksmith Shop to create gold bars. Gold bars fetch a handsome price at the Bank.

The Goldmaster Gravel does not require electricity, morale, or workers.

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Greenhouse crops

**The large greenhouse will grow the following crops:**

* Lettuce
	+ Lettuce is one of the original base game greenhouse products. It is not currently used by any production chains, but was considered the most profitable in unmodded Farming Simulator 22. It produces at half the rate of other products and uses twice as much water, but has a higher price than many others, making it a good option for making money.
* Tomato
	+ Tomatoes are another of the original base game greenhouse products. At the time of this writing, no production chain uses tomatoes.
* Strawberry
	+ Strawberries are one of the original base game greenhouse products.  The bakery will use strawberries in the creation of cake.
* Mushroom
	+ Mushroom is a product specific to Pleasant Valley, but at the time of this writing, no production chain uses it.
* Pineapple
	+ Pineapple is a product specific to Pleasant Valley, the fruit processing extended will create juice from it.
* Watermelon
	+ Watermelon is a product specific to Pleasant Valley, but at the time of this writing, no production chain uses it.
* Cauliflower
	+ Cauliflower is a product specific to Pleasant Valley, but at the time of this writing, no production chain uses it.
* Red Cabbage
	+ Red Cabbage is a product specific to Pleasant Valley, but at the time of this writing, no production chain uses it.
* Cucumber
	+ Cucumber is a product specific to Pleasant Valley, but at the time of this writing, no production chain uses it.
* Onion
	+ Onion is a product specific to Pleasant Valley, it is used by the McCain factory for hash browns as well as in the Frito Lay factory for the Sour Cream and Onion chips.
* Pumpkin
	+ Pumpkin is a product specific to Pleasant Valley, it is used by the brewery factory to create pumpkin batch

**The herb greenhouse will grow the following crops:**

* Basil
* Dill
* Mint
* Parsley
* Pepper
	+ Used by McCain Factory for seasoned fries
* Rosemary
* Sage

**The orchard can grow the following crops:**

* Apple
	+ Used by the fruit processing extended in the creation of juice
* Cherry
	+ Used by the fruit processing extended in the creation of juice as well as in the Brewery Factory in the creation of cherry wheat beer and the Pepsi Factory in the creation of Wild Cherry Pepsi
* Pear
* Plum
* Orange
	+ Used by the fruit processing extended in the creation of juice as well as in the Pepsi Factory in the creation of Mountain Dew.
* Apricot
* Peach
* Banana
* Coconut
* Cocoa
	+ Used by the Bakery extended in the creation of chocolate
* Pecan

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Canola

Canola is a type of flowering plant from which grain is harvested with a combine harvester and a grain header. It does not produce any straw.

Canola is planted in August and September and harvest begins in July and August.

Canola can be sold directly to the Farmers' Market or made into Canola Oil at either the Oil Mill Extended or Small Oil Mill. The Canola Oil is required by the Cereal Factory for Honey Nut Cheerios and the Frito Lay Factory in all of the chip brands.

Canola yield is increased by having a beehive within range.

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Zombie

### Swipe

Undead are often known for their hard hands and claw like nails, using these they will often swipe at their enemies in order to create gaping wounds.

5 physical damage per level 1 turn cooldown.

**Infect**

The undead often will bite down on the wounds they make after using swipe. This causes the victim to be poisoned for a long period of time, no cure is known for now. Thankfully this is not the way you become undead yourself, explorers have at least determined that much.

5 damage per level, effect lasts 3 turns. Cooldown of 4 turns.

### Hive Mind

Undead are almost never alone, once an encounter a Zombie may screech, calling in multiple more.

### Plague (Passive)

An Undead ability that causes defeated corpses to release a nauseating gas which slows its victims down, however it is rumored their are steps to counter this.
Olives

Olives are a fruit that grows on a vine placed by the player in construction mode instead of planting. They regrow annually. A special harvester is required for the harvest of olives, as well as a specific trailer to avoid damage when hauling them. Special equipment for spraying and cultivating between rows are also available.

March, April, May, and June are the months in which olives can be placed. Harvest of olives is done in October.

Olives can be sold directly to the Farmers' Market or turned to olive oil in the small oil production or oil mill extended.

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Carpentry

The Carpentry building can make furniture, toys, and shelving. Furniture can be made from either wood or planks but does not require electricity or labor to create.  To create toys, electricity, labor, glue, and chipboard will be used. There is an option to increase toy output by boosting with morale.  To create shelving, electricity, labor, planks, chipboard, and nails need to be used. Shelving also has a boosted option when adding morale.

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Goldmaster-sand

The Goldmaster Sand machine runs on diesel and uses water to help find gold flake found in sand that is put into the machine. A by-product of this cleaning process is cleanfill dirt, a handy resource for the landfill or available for sale. The gold flake, being the primary product, is taken to the smelter or Blacksmith Shop to create gold bars. Gold bars fetch a handsome price at the Bank.

The Goldmaster Sand does not require electricity, morale, or workers.

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Spider

5 dmg physical 5 poison per level 2.5 poison dmg per level per turn dmg 1 turn cooldown

##### Web

The spider sprays its web at the target in attempt to bind them.

No damage but binds the target in place 2 turn cooldown bound for 2 turn

##### Rapid Bites

The spider rapidly bits the target trying to kill them.

10 dmg physical 10 dmg poison 2.5 poison dmg per level per turn 3 turn cooldown

### **Core Usage**

These are the effects their core will have when applied to various items.

##### Melee Weapons

You gain a +10 boost to physical attack and another +5 poison damage.

##### Armor/Shield

You gain the capability to crawl/walk on walls/roofs like a spider

##### Bows

Your arrows fire a web that binds a target for 2 turns.
Sugar Beets

Sugar beet is a root crop that is harvested using a two step process involving removing the foliage from the top, then pulling the crop out of the ground. These steps can be separate, although equipment which combines these two steps exists. Nothing is left in the field after harvest. Sugar beets can be sold directly to the Farmers' Market or be fed to pigs.

Sugar beets are planted in March and April and harvest is in October and November.

Sugar beets can be converted to sugar using the small sugar mill as well as the sugar mill extended. A separate process to cut the sugar beets creates a product known as sugar beet cuts. These cuts can be used in the same sugar mills to make molasses and yeast.

The primary purpose of a sugar beet is to become sugar, and sugar is used in several production lines. The bakery extended uses sugar and yeast to create cake as well as requiring more yeast for each type of bread. The cereal factory extended uses sugar for each kind of cereal.  The Dairy extended uses sugar to create chocolate. The whiskey factory uses sugar in creating whiskey. The Pepsi factory uses sugar to create all flavors of soda. The Winery uses sugar and yeast in creating wine.  The Peanut factory uses sugar to create Peanut Butter. The Sam Adams Brewer uses yeast in all flavors of beer.

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Rice

Rice is a cereal grain that can be harvested using a combine harvester with a grain header. It does not produce straw.

The planting season for rice is April and May and the harvest season is June and July.

Rice can be sold directly to the Farmers' Market or put into production. The cereal factory uses rice for Frosted Mini Wheats and Rice Krispies. The small flour mill and Grain Mill Extended will turn rice into rice flour, although there is not a product that uses rice flour yet, it sells for more than plain rice.

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Wheat

Wheat is a cereal grain that is harvested with a combine harvester using a grain header.  The harvesting of wheat also produces straw as a by-product. The combine harvester can be set to either chop up this straw and spread it over the field, or leave it in a swath along the path as it harvests. Swaths of straw can be picked up with a baler, loading wagon, or forage harvester.  Wheat can be sold directly to the Farmers' Market, made into flour at any of the grain mills, or be fed to chickens and pigs. The by-product of straw can also be sold, used in the creation of animal feed, or used as animal bedding. Alternatively, wheat can be made into chaff using a forage harvester with the correct header for use in silage or compost.

Wheat is planted in the months of September and October. Harvest is done in July and August.

Production lines include being turned into wheat flour at a PV grain mill, making wheat bread as a result at either the extended bakery or small oven. Wheat flour is also required for the creation of cakes in the extended bakery. The Cereal Factory extended will require wheat for creating Frosted Mini Wheats.  The Samuel Adams brewery also uses wheat in the creation of Cherry Wheat and Cranberry Lambic beers.

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Dairy Extended

The Dairy Extended makes butter, cheese, chocolate, and sour cream. All products require electricity and labor. Butter, cheese, and sour cream only require milk as an additional ingredient. Chocolate requires milk, cocoa, and sugar.  Any of these products can have a boosted output with the addition of morale.

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Peanut

Peanut is a root crop that requires a special harvester.

Planting season for peanut is in March and April. Harvest season is in October and November.

Peanuts can be sold directly to the Farmers' Market, the Planters factory will use them to make peanut oil, peanut butter, and honey roasted peanuts. Putting peanuts through this factory creates another product, peanut shells, which can also be sold.

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McCain

The McCain Factory creates packaged potato treats.

* French Fries require potato, sunflower oil, pallets, labor, and electricity
* Hash Browns are made from potato, onion, sunflower oil, pallets, labor, and electricity
* Baked Potato (or Jacket Potato) needs potato, sunflower oil, pallets, labor, and electricity
* Seasoned Fries need potato, salt, pepper, sunflower oil, pallets, labor, and electricity

Each of the products can be put into a boosted production mode with the addition of morale.

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Bakery Extended

The Bakery Extended will use electricity and labor in tandem with grains and yeast to make bread products. Additionally, it can use a list of ingredients to make cakes.

To make cakes, the Bakery Extended will need to have electricity, labor, wheat flour, sugar, milk, eggs, butter, and strawberries.

To make bread, the Bakery Extended will need to have electricity, labor, yeast, and any of the following flour products:

* Oat Flour to make Oat Bread
* Wheat Flour to make Wheat Bread
* Rye Flour to make Rye Bread
* Barley Flour mixed with Millet Flour to make Organic Bread
* Millet Flour mixed with Sorghum Flour to make Gluten-Free Bread
* Cornmeal to make Corn Bread

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Grapes

Grapes are a fruit that grows on a vine placed by the player in construction mode instead of planting. They regrow annually. A special harvester is required for the harvest of grapes, as well as a specific trailer to avoid damage when hauling them. Special equipment for spraying and cultivating between rows are also available.

March, April, and May are the months in which grapes can be placed. Harvest of grapes is done in September and October.

Grapes can be sold directly to the Farmers' Market or turned to raisins and grape juice in the Fruit Processing Extended. The winery also uses grapes in the production of wine.

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Grass

Grass is a crop that can be planted to get higher yield than meadow grass. It regrows after each harvest, and only requires rolling and weeding to keep a high yield, as rolling gives a second level of fertilization.  A mower is used to cut the grass, then it can either be turned into hay by using a tedder on it to dry it out then baled up as grass, or without tedding, baled up and wrapped to ferment into silage over time. Multiple options exist for how to pick it up, either in bale form, or by using a forage wagon in loose form.

Grass can be planted anytime between March and November, and any time it is ready, it can be harvested.

Grass can be sold directly to the Farmers' Market, hay can be sold to the animal dealer, and silage can be sold to the biomass plant. Currently, there seems to be no difference in price between loose and baled. Hay is important in animal production, as cattle and horses require it. Silage is needed to make TMR for cattle, along with hay. Grass can be fed directly to sheep. Grass can be used in the composter to make compost.

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Hemp

Hemp is a fibrous crop that can be harvested with a combine harvester using a grain header.  It does not produce straw.

Hemp can be planted in April and May. Harvest for hemp occurs in October and November.

Hemp can be sold directly to the Farmers' Market or put into a production line. The loom and the spinnery extended will both take hemp and make cloth out of it, which in turn makes clothes at the Tailor. Hemp can also be converted to hops in the Hemp to Hops factory, which in turn gets used by the Sam Adams Brewery in all flavors of beer that it produces. The hops can also be sold directly.

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Drywall Factory

The Drywall Factory uses an extensive list of ingredients to make drywall.  Morale can be added to boost production.  Normal production requires glue, gypsum, coal, paper, pallets, electricity, labor, and support.

This production line borders on being tier 3 because of the dependencies that it has in-game. While a government building is required for everything requiring electricity, along with a power generator of some sort, housing is also required for the labor, and at least one support building to create the required support. Coal requires the purchase of a mine area and equipment to mine it. The mining equipment is not wasted, however, as stone must also be gathered and put into a Stone Mill to get the required gypsum. Further use of the mining equipment will yield ore, if a mine is purchased, and this can be used by either the smelter or Blacksmith Shop to make nails for the Pallet Factory, which also requires planks from the Sawmill Extended. Glue not only requires the 3M Glue Factory, but also the Sawmill Extended that provides the resin the Glue Factory depends upon.

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Millet

Millet is a gluten free cereal grain that can be harvested with a combine harvester using a grain header. It does not produce straw.

Millet is available for planting in September and October. Harvesting of millet is done in June and July.

Millet can be sold directly to the Farmers' Market or put into a production line. Putting millet into the Small Flour Mill or the Grain Mill Extended will produce millet flour. Millet flour is used in making both organic and gluten free bread in the bakery extended and small oven.

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Small Oven

The small oven is available early in the game and can create different types of bread from related types of flour coming from the small flour mill or grainmill extended. It does not require yeast to create these breads.

* Oat flour makes oat bread
* Wheat flour makes wheat bread
* Rye flour makes rye bread
* Barley flour and millet flour are both required to make organic bread
* Sorghum flour and millet flour are both required to make gluten free bread
* Cornmeal makes Corn bread

The small oven does not require electricity, morale, or workers.

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Spinnery Extended

The Spinnery Extended takes electricity, labor, and optionally, morale, in conjunction with either hemp, cotton, or wool to make fabric.  The normal production of fabric from any of the three sources does not require morale, but the boosted option uses it to increase output. The fabric can then be sold or go further in the production line to create clothing in a tailor shop extended.

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Natural Resources

Natural Resources

Available via mines:

* ore - used in smelter and Blacksmith Shop to create iron items such as nails
* coal - used in the Blacksmith Shop in conjunction with ore to create steel items, also used in drywall factory
* salt - used in Cereal Factory Extended, McCain Factory
* galena - does not currently have a production line for which it is used
* bauxite - does not currently have a production line for which it is used
* copper - does not currently have a production line for which it is used
* stone - used in stone mill to create lime, calcium carbonate, gypsum, and limestone
* lime - an alkalai powder spread over fields to lower the acidic levels of soil to enhance yield
* calcium carbonate - used in the cereal factory extended as a flavor additive, 3M Glue Factory
* gypsum - used in the making of drywall
* limestone - does not currently have a production line for which it is used
* gravel - used in concrete factory, goldmaster-gravel
* sand - used in concrete factory, glass factory, goldmaster-sand
* silt - used in composter

Available in other areas:

* Straw can be used in composter
* Chaff can be used in composter
* Grass can be used in composter
* Wood via trees is used directly by carpentry, planks are made in the Sawmill Extended as well as chipboard
* Woodchips are used in paper factory, composter, charcoal factory
* Trash comes from residences and fills the landfill, creating methane for the power plant
* Cleanfill is a by-product of the Goldmaster-Gravel and Goldmaster-Sand and is converted to money in the landfill

Products from animals:

* wool from sheep used by Loom and Spinnery Extended to create fabric for the Tailor Extended to create clothing
* eggs from chickens used in Bakery extended for cake
* honey from bees used in Cereal Factory Extended for Honey Nut Cheerios, Peanut Factory for Honey Roasted Nuts
* milk from cows is used in Dairy Extended to make cheese, sour cream, chocolate, butter
* slurry from cows and pigs
* manure from cows and pigs can be used in composter

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Cereal Factory Extended

The Cereal Factory Extended makes Frosted Mini Wheats, Frosted Flakes, Rice Krispies, and Honey Nut Cheerios.

* To make Frosted Mini Wheats, it requires electricity, labor, rice, wheat, and sugar. There is a boosted option that also uses morale for expanded output.
* To make Frosted Flakes, electricity, labor, sugar, corn, and salt are used. There is a boosted option that also uses morale for expanded output.
* To make Rice Krispies, electricity, labor, sugar, rice, and salt are used. There is a boosted option that also uses morale for expanded output.
* To make Honey Nut Cheerios, electricity, labor, oats, salt, honey, calcium carbonate, and canola oil are used. There is a boosted option that also uses morale for expanded output.

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Wilderness(Vaelia)

The Vaelia wilderness will spawn beasts from all locations across the country. Due to this it is the hardest location to go to. Anywhere unexplored or undiscovered will be considered the Wilderness. There are hidden locations in the Wilderness and those can be visited by attempted to explore while there. Once those locations have been visited multiple times by the same player they will be able to go directly to those locations without having to pass through Wilderness. After surviving 3 encounters the players will notify a staff member and they will let them know if they found anything.
Sugarcane

Sugarcane is a crop that is harvested using a two step process involving removing the foliage from the top, then harvesting the crop. Sugarcane leaves a section of itself in the field that will regrow in the following season as long as it was harvested. Sugarcane can be sold directly to the Farmers' Market.

Sugarcane is planted in March and April and harvest is in October and November.

Sugarcane can be converted to sugar using the small sugar mill as well as the sugar mill extended.

The primary purpose of a sugarcane is to become sugar, and sugar is used in several production lines. The bakery extended uses sugar to create cake. The cereal factory extended uses sugar for each kind of cereal.  The Dairy extended uses sugar to create chocolate. The whiskey factory uses sugar in creating whiskey. The Pepsi factory uses sugar to create all flavors of soda. The Winery uses sugar in creating wine.  The Peanut factory uses sugar to create Peanut Butter.

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Peanut Factory

The Peanut Factory aka Planters, creates peanut-related items as well as peanut shells from each product.

* The Honey Roasted Peanuts require peanuts, Honey, pallets, labor, support, and electricity.
* The packaged Peanut Butter requires peanuts, sugar, pallets, labor, support, and electricity.
* Peanut Oil is created with just peanuts, pallets, labor, support and electricity.

There is an option to add morale to each product for a boosted production schedule.

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Coffee

Coffee is a fruit that grows on a vine placed by the player in construction mode instead of planting. They regrow annually. A special harvester is required for the harvest of coffee, as well as a specific trailer to avoid damage when hauling them. Special equipment for spraying and cultivating between rows are also available.

March, April, May, and June are the months in which coffee can be placed. Harvest of coffee is done in October.

Coffee can be sold directly to the Farmers' Market.

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Smelter

The smelter is available early in the game and is useful in conjunction with either Goldmaster Gravel or Goldmaster Sand in the creation of gold bars from the gold flakes created by the goldmaster. It can also use ore mined from the map to create nails. A combination of ore and coal can be used in the smelter to create steel, as well.

The smelter does not require electricity, morale, or workers.

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Potato

Potato is a root crop that is harvested using a two step process involving removing the foliage from the top, then pulling the crop out of the ground. These steps can be separate, although equipment which combines these two steps exists. Nothing is left in the field after harvest. Potato can be sold directly to the Farmers' Market or be fed to pigs.

Potato is planted in March and April and harvest is in August and September.

The McCain factory uses potatoes in all products just like the Frito Lay factory uses potato for the chip lines.

Potato yield is increased by having a beehive in range.

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Rye

Rye is a cereal grain that is harvested with a combine harvester using a grain header.  The harvesting of rye also produces straw as a by-product. The combine harvester can be set to either chop up this straw and spread it over the field, or leave it in a swath along the path as it harvests. Swaths of straw can be picked up with a baler, loading wagon, or forage harvester.  Rye can be sold directly to the Farmers' Market or made into flour at any of the grain mills. Alternatively, rye can be made into chaff using a forage harvester with the correct header for use in silage or compost.

Rye is planted in the months of September and October. Harvest is done in July and August.

Production lines include being turned into rye flour at a PV grain mill, making rye bread as a result at either the extended bakery or small oven. The Sam Adams brewery needs rye to create the Ale flavor brew.

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Pleasant Valley Wolf Creek Wiki

**Welcome to the Pleasant Valley Wolf Creek Wiki!**
Covering the mods found in the dajnet created map called Wolf Creek available through the simgamealliance.com for Farming Simulator 22.

Wolf Creek isn't just a 4x map with ElmCreek in the middle, it also includes an ever-evolving mod pack of production lines and some specialized equipment. It incorporates farming, production, forestry, and mining in any kind of ratio that the player would like to engage.

Initially, this wiki is going to cover:

* crops that can be planted
* crops grown in greenhouses
* production facilities
* other buildings specific to Pleasant Valley
* natural resources

We're a collaborative community website about Pleasant Valley Wolf Creek that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Akiyama

Nestled within the mysterious landscapes of Valdess, the Akiyama clan emerges as an enigmatic family with a lineage steeped in the clandestine art of assassination. Their ancestral roots are intricately intertwined with the profound manipulation of Ki, channeling this esoteric energy to execute unparalleled and brutal acts of subterfuge.

Unlike conventional assassins, the Akiyama distinguish themselves by eschewing traditional weaponry in favor of harnessing the raw power of Ki. This unique approach to the art of assassination has not only solidified their reputation as formidable adversaries but has also earned them both reverence and fear among those who tread the perilous realms of the Valdess Outlands.

However, such prowess comes at a cost, as the Akiyama's unorthodox methods have stirred controversy and unease among the ruling factions of Valdess. The ensuing disquiet culminated in their exile to the desolate expanses near Fort Gamma, a remote outpost situated in the far reaches of the region. Isolated from the mainstream, the Akiyama clan persists on the fringes of society, their shadowy presence casting a palpable aura of mystery and danger.

As the Akiyama navigate the harsh terrains of their exile, their actions echo through the corridors of power in Valdess, leaving an indelible mark on the tapestry of the realm's history. The confluence of ancient traditions, mystical prowess, and the unforgiving exile paints a vivid portrait of a family that thrives in the shadows, bound by the secrets woven into the very fabric of their existence.
Small Flour Mill

The Small Flour Mill can take a variety of grain and grind it into related types of flour.

* Wheat will create wheat flour
* Oats will create oat flour
* Barley will create barley flour
* Sorghum will create sorghum flour
* Rye will create rye flour
* Millet will create millet flour
* Rice will create rice flour
* Corn will create cornmeal

The Small Flour Mill does not require electricity, morale, or workers.

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Alchemy

**How does one perform alchemy?**

Very carefully.

You must have an alchemy kit and all required ingredients

**How to successfully make a potion**

In order to make a potion you must have a catalyst and a base item. A catalyst is not always needed or always used it depends on how much extra work you want to put in. You then post a sheet in the crafting submissions detailing what you want and staff will let you know the ingredients & rank needed to make the potion.

This chart shows the different scaling on how distilling works

Below your level = 100% chance of distilling one ingredient into a reagent

Equal to your level = 50% chance of distilling one ingredient into a reagent

1 level above you = 25% chance of distilling one ingredient into a reagent

2 levels above you = 10% chance of distilling one ingredient into a reagent

3 levels above you = 2.5% chance of distilling one ingredient into a reagent

4 or more levels above you = 0% chance meaning it is not possible

It takes 20 minutes

This chart shows the different scaling on how to make a potion without a catalyst and without distilling first

Below your level = 50% chance of creating the potion successfully

Equal to your level = 25% chance of creating the potion successfully

1 level above you = 10% chance of creating the potion successfully

2 levels above you = 2.5% chance of creating the potion successfully

3 levels or more above you = 0% chance meaning it is not possible

This chart shows with the use of a catalyst or distilling not both

Below your level = 65% chance of creating the potion successfully

Equal to your level = 30% chance of creating the potion successfully

1 level above you = 15% chance of creating the potion successfully

2 levels above you = 4% chance of creating the potion successfully

3 levels or more above you = 1% chance of creating the potion successfully

This chart shows the use of a catalyst and distilling

Below your level = 100% chance of creating the potion successfully

Equal to your level = 50% chance of creating the potion successfully

1 level above you = 25% chance of creating the potion successfully

2 levels above you = 10% chance of creating the potion successfully

3 levels above you = 2.5% chance of creating the potion successfully

4 or more levels above you = 1% chance of creating the potion successfully

A potion refers to the result of any alchemical creation.

**The fantasy of potion making**

There is no such thing as an instant healing potion or increased regeneration potion. It is purely fantasy for such a thing to instantly restore a person. The most you can do is help the process along and reduce pain.
Eel-kin

2.5 physical damage per level 1 turn cooldown

##### Leech

The eel bites into their target draining away their life force and using it to heal themselves.

5 physical damage per level, attached to target restores 2.5 health per level per turn attached doing 2.5 damage per level as well. 2 turn cooldown after removal

##### Swarm

The eel bites the target multiple times with the help of its brethren nearby.

20 physical damage per level adds 2.5 physical damage per level per eel attacking target
Boar

25 damage Physical per level 1 turn cooldown

50 damage per level Physical 3 turn cooldown cooldown

Target must be behind boar. 12.5 physical dmg per level 1 turn cooldown

##### Melee Weapons

Charging with this put on a melee weapon will increase your attack by 75, but will cause you to be unable to stop yourself for 10 seconds
Water Demon

5 Sound damage per level. 1/2 chance for stunning for one turn. 1/4 chance for hypnotizing, making the target attack other party members. 3 turn cooldown.

##### Slash

The water demon slashes the target with its long sharp claws.

40 Damage per level. 1 turn cooldown.

##### Water Bomb

The water demon creates a massive orb of condensed water and lobs it at its opponents.

40 physical per level, 50 water damage per level. 4 turn cooldown.

##### Watery Grave

The water demon floods the targets lungs with water while covering the targets body with crushing amounts of water.

70 Physical per level, 100 water per level. Lowers durability on weapons and armor by 8 per level. 6 turn cooldown.

##### Water Manipulation

The water demon has the ability passively control water in the area this includes flooding it.
Dwarves

Dwarves are short people usually ranging in heights between 4'3"–4'9". Best known for their craftsmanship, they are fairly good fighters themselves.

The dwarves decided to leave behind the humans and other races not wanting to get involved in their petty wars. They built ships and went to another continent. Every so often a dwarf will appear in Vaelia and the other civilizations but they are very rare. Dwarves are known for their eccentric crafting and ideas.

## Abilities

Dwarves are born with the ability to use Ki.

### Ki

Ki is the energy with in the body. Most humans train for years to be able to use this energy themselves. It takes years to master the energy of ones own life and even longer to be able to use it in any and all ways.

### Traits

Traits are something all races have however humans are unique with theirs. Due to the fact that the races the humans created hide among them most humans display traits from those races.

#### Natural Artisan

Dwarves get an extra item every time they process something. So one iron ore turns into 2 ingots and 2 cold iron ore turns into 2 ingots. This applies to all processing.

#### Stone Blood

Any and all incoming damage from a spell is reduced by 10%.

#### Master of Tools

Tools have double durability when wielded by a Dwarf.
Razortooth Shark Seal

12.5 physical damage per level. Stuns for 1 turn. 3 turn cooldown.

30 physical damage per level. Grabs an opponent in its mouth and thrashes around, dealing 3.75 per level per turn. 4 turn cooldown

##### Chomp

The seal bites into the target with its razor sharp teeth.

10 physical damage per level. 1 turn cooldown.

##### Shark Attack

The seal mauls its target with the thousands of teeth it has in an attempt to rip the target in half.

50 physical damage per level. 5 turn cooldown
Ebonvale

The Ebonvale family is a renowned lineage of mages in the Kingdom of Vaelia, celebrated for their profound mastery of the mystical arts. With a storied history deeply interwoven with the magical fabric of the kingdom, the Ebonvales are respected for their unwavering commitment to the pursuit of arcane knowledge and their principled use of magic.

The Ebonvales specialize in a broad spectrum of magical arts, showcasing proficiency in diverse branches of magic rather than focusing on a specific one. Their reputation is built on meticulous research, innovation, and the responsible use of their magical abilities. The family tradition involves passing down magical knowledge through generations, ensuring the continuous evolution of their mystical expertise.
Yeti

It's a slower creature, often acts in a attack on sight type of aggression.

## **Abilities**

The various abilities the Yeti is capable of using in combat.

### Snowball

50 ice damage per level. The yeti grabs a chunk of ice and throws it at someone. 1/4 chance to freeze for a turn. 1 turn cooldown.

### Heavy-hand Slam

80 damage per level. Stuns for 2 turns. 3 turn cooldown

### Puny Warrior

170 damage per level. The yeti grabs someone by the limbs and begins to slam them around the environment like that one scene with Hulk we all know. 5 turn cooldown.

### Avalanche

120 Ice damage per level. The yeti slams it’s hands down on the mountainside sending tons of ice and snow down onto the party. 1/2 chance to freeze for 2 turns.
Cotton

Cotton is a staple fiber that is harvested with a specialized harvester into large bales. The bale shape is determined by the type of harvester used, but can be either round or square. Specific trailers exist to pick up these large bales so they can be delivered to a sale point. The cotton shrub left behind after harvesting the boll does not produce any type of straw.

Cotton is planted in February and March. Harvest is done in October and November.

Cotton can be sold directly to the Farmers' Market or turned into fabric at a Loom or the extended Spinnery. The resultant fabric can then be sold at a higher price to GrocerY Mart or continue down the production chain to create clothing at a Tailor.

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Fruit Processing Extended

The Fruit Processing Extended is there to take different fruits and make juices out of them.  Raisins can also be made in this facility.  Each product requires both electricity and labor.

* Grapes can make either raisins or grape juice.
* Apples can make apple juice.
* Pineapple will make pineapple juice.
* Cherry will make cherry juice.
* Blueberry will make blueberry juice.
* Orange will make orange juice.
* Cranberry will make cranberry juice.

Each of these products also has a boosted output option by adding morale.

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Professions

Professions are the jobs that you can select from. They will allow you to make items. The more you make the higher the level will be allowing you to make even better items. You are able to have a primary and secondary profession. Your second profession is unlocked at level 3 in your primary and can only reach a maximum level of 3 unless stated elsewhere.

#### Professions

* Blacksmithing
* Carpentry
* Tailoring
* Alchemy
* Runescribing
Stone Mill

The stone mill runs on diesel and breaks stone into other components. Choices of what to make include lime, gypsum, calcium carbonate, and limestone.  Lime is used on fields to balance the pH of the soil. Gypsum is a major ingredient used in the Drywall factory. Calcium carbonate is used in the Cereal Factory extended to make Honey Nut Cheerios.

The Stone Mill does not require electricity, morale, or workers.

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Ice Golem

## Ice Golem

### **Abilities**

The various abilities the golem is capable of using in combat.

##### Spin Attack

The golem's arms begin to spin around its body like a top at high speeds

20 physical damage per level 3 turn cooldown

##### Ice slam

The golem slams its body into the target.

10 physical damage per level 1 turn cooldown

##### Frost shard

The golem fires a magic shard of ice at the target.

5 frost damage per level 1 turn cooldown
Lizardfolk

##### Heavyweight Hit

The lizard folk slams their club into their opponent usually aiming for the legs or lower body to slow their opponent.

17.5 physical damage per level. Lowers speed by 5 per level. 3 turn cooldown

##### Sharpened Bite

The lizard folk bites into their target aiming to remove a chunk of them in the process.

10 physical damage per level. 1 turn cooldown.

##### Bile Bomb

The lizard folk hurls a ball of their own acidic bile at the target.

15 acid damage per level, coats an area in acid that deals 2.5 damage per level per turn and lasts for 3 turns. 4 turn cooldown.

##### Draconic Instincts

The lizard folk goes back to its roots and begins to attack like a primal dragon. Jumping from tree to tree aiming to bite. claw, and scratch anything in sight.

50 physical Damage per level. 5 turn cooldown.

### **Core Usage**

These are the effects their core will have when applied to various items.

##### Melee Weapons

Upon activation it gives 40 damage to bladed weapons.

##### Armor/Shield

Gives strong resistance to bleeding and piercing strikes. (Causes a dice to be rolled with a 20% chance of the effect being resisted)

##### Staffs/Wands

Changes all projectiles into lizards that do the full damage on contact. These do in fact home in on targets as well. However they cannot change target once fired.

##### Bows

Changes all projectiles into lizards that do the full damage on contact. These do in fact home in on targets as well. However they cannot change target once fired.
Earth Golem

50 damage physical per level 3 turn cooldown

37.5 damage physical per level 2 turn cooldown

Restores 25 health per level 4 turn cooldown

25 damage physical per level 1 turn cooldown

##### Armor/Shield

Increase Defense by 120 and armor/shield it is applied to will repair over a period of time.

##### Staffs/Wands

Decrease in cost of Mana for Earth Spells (-50)
Humans

Humans, the primary species in Irasana. All species that currently exist within the world aside from the dwarves originate from humans. As a result, Humans are capable of becoming all these other races. That being said, Humans tend to treat all other races as beneath them. The only country that did not use the other races as slaves at some point in history is Ecera. Vaelia now takes a stance of treating all races equally but a large portion of the nobles there and the world still view the other races as insignificant.

Years ago, humans killed the last of the dragons. When they did, the magical races fled from Irasana. All that remains are the dwarves lacking magic and the races the humans themselves created to do war for them. While some humans know of the other races for the longest time it was thought they were wiped out.

## Abilities

Humans are born with the ability to use ki or mana. However only 10% of humans are born able to use mana. This means a majority of them can only use ki.

### Ki

Ki is the energy with in the body. Most humans train for years to be able to use this energy themselves. It takes years to master the energy of ones own life and even longer to be able to use it in any and all ways.

### Mana

Mana is the energy in the air around the body. Mages are able to control and manipulate this energy using their own body as a catalyst and storage for it. If the mage is strong enough they may even be able to sense the energy of others. However this is a lost art that even the strongest mages today struggle with.

### Traits

Traits are something all races have however humans are unique with theirs. Due to the fact that the races the humans created hide among them most humans display traits from those races.

#### Randomized Traits

Humans will have rolled 2 random traits out of a pool of traits from the other races. Please check the other races for the traits in question. Not all traits that other races have will be available in this roll. This roll is automatically done when you roll human in character creation.

#### Adaptive

Gains mastery at 1.25x for anything that is not your primary branch or affinity