Alchemy Arts

## Attacks

Dragon: Adept at attacks. Above-average HP and Defense. Dependable in direct combat.

* Granda Sword Physical Attack - Earth Element / May cause Numb
* Flara Sword Physical Attack - Fire Element / Lowers Physical Attack Power
* Winda Sword Physical Attack - Wind Element / Lowers Magical Defense
* Eleki Sword Physical Attack - Lighting Element / May cause Sleep
* Watera Sword Physical Attack - Water Element / May cause Paralyze
* Roar - War cry causes enemies to faint / Personal Burst
* Dragon Sword Physical Attack - Release Qi / Strong vs physical targets

Minotaur: Supports with recovery casting. Indispensable in long battles. Try to compensate for low Defense with strong armor.

* Heala Heals HP / All allies
* Cure-All Removes all status effects / All allies
* Shira Mental Attack - light Element / May cause Faint
* Genere Gradually heals HP / All allies - fixed period
* Return Automatically revive after losing ability to fight /(yourself)

Phoenix: Specializes in mental attacks. Mental are effective against enemies with high Defense. Weakness: low Defense.

* Flara Mental - Fire Element / Ranged Burst
* Winda Mental Attack - Wind Element / Ranged Burst
* Watera Mental Attack - Water Element / Ranged Burst
* Granda Mental Attack - Earth Element / Ranged Burst
* Magenere Gradually heals MP / All allies - Fixed period
* Pulsar Mental Attack - no element / Strong vs mental types

Devil: Specialty; Disruption strategy. Tends to master unorthodox skills, but when they work, they'll give you the edge in battle

* Poison Sleep Bullet Put your enemies to sleep / May cause poison
* Absorb HP Absorbs some damage dealt as HP / Regular attacks only
* Paralyzing Psn Trap Set a trap to Poison/Numb your enemy / Field
* Darts Magical Attack - Dark Element / May cause Sudden Death
* Chakra Shortens skill recycle time/ For a fixed period

Mecha Robo: Wields auxilary cast. Specialty; making allies stronger, enemies weaker. Defense; so-so.

* Shielda Stop up to 12% damage / All allies - Fixed period
* Defoila Lower Physical Defense / Single target - Fixed period
* Bracera Strongly increase Physical Damage / All allies - Fixed period
* Maenfora Strongly increase Mental Damage / All allies - Fixed period
* Eleki Mental Attack - Lighting Element / May cause Numb / Strong vs mechas
* Weak Strongly lower Physical Defense / Single target - Fixed period

Heracles Beetle: Exceptional HP and Defense. Reliable; will risk being wounded to defend comrades. Low Magic Defense, so watch your back.

* Guarda Strongly increases Block chance / all allies - Fixed period
* Assaulta Physical Attack - Repel opponent / single target - no element
* Spika Deflect some damage while blocking/ all allies - Fixed period
* Sting Physical Attack - Ignore defense/ single target - no element
* Yoga Gradually heals HP/ All allies - Fixed period

## Jutsu

### Attack Jutsu

Ignis

Sonic Boom

Spin Slash

Cross Slash

Cyclone Kick

Cyloop

Quick Cyloop

Dragon Claws

Dragon Blitz

Hunting Dive

Twin Dragon Claws

Aerial Loop

Grand Slam

Loop Kick

Umbral Vise

Wild Rush

Wave Claws

Wind Shredder

Phantom Rush

Stomp Attack

Spiral Wing

Twister

Feather Typhoon

Crimson Storm

Raging Claws

Whirlwind

Howling Wave

Wild Roar

Draco Maelstrom

Brutal Spin

Termination Blast

Inferno

Nightbound

Apocalypse

## Ninpo

Homing Shot

Homing Barrage

Pulsar Burst

Tetraflare

Gigaflare

Megaflare

Obliterating Breath

## Arts

### Healing Arts

Recovery

* Heala Heals HP / All allies
* Cure-All Removes all status effects / All allies

Scan Recovery

* Gradually heals HP / All allies - fixed period
* Cure-All Removes all status effects / All allies

Celestial’s Charm

* light Element / May cause Faint
* Gradually heals HP / All allies - fixed period

Celestial’s Cure

* Cure-All Removes all status effects / All allies

Sanctuary Bind

* Mental Attack - light Element / May cause Faint
* Mental Attack - Wind Element / Ranged Burst

Spirit Banisher

* light Element / May cause Faint

Saint Air

* Yo Sig.
* Heals HP / single

Bliss Air

Eden’s Air

Zaug Saint Gale

* Yo Sph
* Heals HP / All allies

Zaug Bliss Gale

Zaug Eden’s Gale

Zaug Al-Adhra

Refresh

* Gradually heals MP / All allies - Fixed period

Tri Binding Barriers

* Mental Attack - Wind Element / Ranged Burst
* Gradually heals MP / All allies - Fixed period
* Stop up to 12% damage / All allies - Fixed period

Hadeir

* Mental Attack - Wind Element / Ranged Burst

Amok Breka

* Mental Attack - no element / Strong vs mental types

Ala Rasa

* Mental Attack - light Element / May cause Faint

Howling Recoil

* Mental Attack - Wind Element / Ranged Burst

Nirvana Gate

* Mental Attack - light Element / May cause Faint
* Mental Attack - Wind Element / Ranged Burst
* Dark Element / May cause Sudden Death
* Lower All stats / Single target - Fixed period

Self destruct

* Mental Attack - no element / Strong vs mental types

Utsusemi

* Strongly increases Block chance / all allies - Fixed period
* Shortens skill recycle time/ For a fixed period

Magnet Armor

* Strongly increases Block chance / all allies - Fixed period

Vajra Armor

* Strongly increases Block chance / all allies - Fixed period

Water Wall

* Strongly increases Block chance / all allies - Fixed period

Wind Wall

* Strongly increases Block chance / all allies - Fixed period

Sand Wall

* Strongly increases Block chance / all allies - Fixed period

Wood Wall

* Strongly increases Block chance / all allies - Fixed period

Crystal Wall

* Strongly increases Block chance / all allies - Fixed period

Skull Shields

* Strongly increases Block chance / all allies - Fixed period
* Deflect some damage while blocking/ all allies - Fixed period

Cannon Counterattack

* Strongly increases Block chance / all allies - Fixed period
* Deflect some damage while blocking/ all allies - Fixed period

Delta Barrier

* Strongly increases Block chance / all allies - Fixed period

Mirror Shield

* Strongly increases Block chance / all allies - Fixed period

Gale Breeze

* Mental Attack - no element / Strong vs mental types

Quasi Barrier

* Strongly increases Block chance / all allies - Fixed period

Compress

* Mental Attack - light Element / May cause Faint

Aim Arrow

Target Scan

Lock on

Flash

Stagnation

Delusional Fog

Hypnotic Fan

Steel Arm

Shadow Stitching

Haze

Smoke Bomb

Tranquilizer

* Set a trap to put your enemy to sleep / Field

Paralyze Laser

* Mental Attack - no element / Strong vs mental types
* Set a trap to Paralyze your enemy / Field

Paralyze Bomb

* Mental Attack - no element / Strong vs mental types
* Set a trap to Paralyze your enemy / Field

Paralyzing Shout

* Mental Attack - no element / Strong vs mental types
* Set a trap to Paralyze your enemy / Field

Hydra Venom

Deadly Breath

* Mental Attack - no element / Strong vs mental types
* Set a trap to Poison your enemy / Field

Paralyze Breath

* Mental Attack - no element / Strong vs mental types
* Set a trap to Paralyze your enemy / Field
* Set a trap to Numb your enemy / Field

Venom

* Mental Attack - no element / Strong vs mental types
* Set a trap to Poison your enemy / Field

Venom Cutter

* Mental Attack - no element / Strong vs mental types
* Set a trap to Poison your enemy / Field
* Set a trap to Wound your enemy / Field

Venom Lance

* Mental Attack - no element / Strong vs mental types
* Set a trap to Poison your enemy / Field

Acid Rain

* Mental Attack - no element / Strong vs mental types
* Set a trap to Poison your enemy / Field

Doom

* Dark Element / May cause Sudden Death

Roulette

Power Break

* Lower Physical Power / Single target - Fixed period
* Deflect some damage while blocking/ all allies - Fixed period

Defense Break

* Lower Physical Defense / Single target - Fixed period
* Mental Attack - Ignore defense/ single target - no element
* Deflect some damage while blocking/ all allies - Fixed period

Mirror Move

* Mental Attack - no element / Strong vs mental types

Mirror Prism

* Mental Attack - no element / Strong vs mental types
* Deflect some damage while blocking/ all allies - Fixed period

Mirror Coat

* Deflect some damage while blocking/ all allies - Fixed period

Shade Cocoon

* Strongly increase Physical Resistance / All allies - Fixed period
* Strongly increase Mental Resistance / All allies - Fixed period

Flow Skylight

* Mental Attack - no element / Strong vs mental types

Double Team