recursal/Fanatic-Fandom huggingface dataset:
Arrow Split

### Effect

Deal 4 damage. Deal 2 damage instead if the target is near.  a copy of this card to draw pile.

### Rarity

Legendary

**Arrow Split** is a Rogue Attack Card in *Hellcard*.

## Effect

Arrow Split deals 4 damage to an enemy. If the target is in near range, Arrow Split deals 2 damage instead. After use, a copy of Arrow Split is added to the user's draw pile.

## Transformations

**Multi Arrow**

**Sick & Tired Arrow**

**Arrow Split**
A Crucial Item

## Nanite Mesh

Comprised of billions of nano-bots the hexegonal mesh is formed at a molecular level where the nanites form a supertensile alloy of titanium and graphene where they secrete various enzymes to form a paste where they can be congealed and stable to form to the contours of the wearers body. Although the tehcnology in theory was created in the 1970s, tested in the 2010s, it was not fully actualized until the 2200s by the Ganyemede Institute of Science and Technology where Tier-1 Assests replaced their Zero-G and space suits for this as a biomechanical replacement. The suit has its own self-creating O2 system, fluid recylcing system, as well a kinitic barrier system. Powered by a quantum flux via a micro-plasma generator, it is capable, and has been noted to distort space-time. Although the wearer is unable to control or interact with this phenomena, it can cause a sort-of time distortion where the individual may 'travel' back to a point in their genetic memory pertaining to one of their ancestors, this typically occurs during a time when the wearer is expirencing traumatic violence. The suits are capable of flight via under-arm synth-mesh glide-wings. However, this has only been used on worlds with either no atmoshpere or low gravity. It would be far less effective under Earth conditions as this funciton was not meant for such enviorments.
Rogue Knuckles

### Effect

Deal 4 damage to all monsters in near range. +2 damage for each Arrow in hand (0).

### Rarity

Rare

**Rogue Knuckles** is a Rogue Attack Card in *Hellcard*.

## Effect

Rogue Knuckles deals 4 damage to all enemies in near range. +2 additional damage for each Arrow card in the user's hand.

## Transformations

**Clockwork Arrow**

**Improvise**

**Rogue Knuckles**

**Stonks**

**Shredder Strike**
Silver Spoon

The **Silver Spoon** is a Common Artifact that can be acquired during a run.

## Effect

The Silver Spoon gives a player 3 Gems upon acquiring it.

## Strategy

Note that the effect of this Artifact happens only once upon acquisition. As such, this Artifact may then be swapped for another Artifact and the player will not lose the Gems granted by Silver Spoon, though the cost for swapping will still be applied.
Mighty Blow

### Effect

Deal 2 damage in a medium radius. Random monster in radius is dealt additional 2 damage.

### Rarity

Common

**Mighty Blow** is a Warrior Attack Card in *Hellcard*.

## Effect

Mighty Blow deals 2 damage to all enemies in a medium radius, then a random monster in the radius is dealt an additional 2 damage.

## Transformations

**Mighty Blow**

**Groundbreaker**

**Fury**

**Reckless Charge**
Kielbasa

The **Kielbasa** is a Common Artifact that can be acquired during a run.

## Effect

The Kielbasa makes one card in the starting hand of the holder cost zero mana for the first turn.

Note that this effect only happens during the first turn of each battle, and the card will have its cost return to normal after turn 1 has ended.
Amnesia

**Amnesia** is a Mage Status Card in *Hellcard*.

## Effect

Amnesia causes the hero to be unable to play Rune cards when this card is in their hand. Amnesia exhausts on use.

## Transformations

Amnesia is acquired from playing Comet Rune, Echo Rune, Hellfire Rune, Rune of Ice, Rune of Thunder, Chaos Rune, and Sunray Rune.

**Amnesia**
Deadly Streak

### Effect

Arrows deal +1 damage. Each Arrow you play increases this bonus by 1. Playing a card that is not an Arrow resets the bounus to 1. . .

### Rarity

Legendary

**Deadly Streak** is a Rogue Skill Card in *Hellcard*.

## Effect

Arrows deal +1 damage. Each Arrow you play increases this bonus by 1. Playing a card that is not an Arrow resets the bounus to 1. Exhaust. Unstackable.

## Transformations

**Perfect Balance**

**Ivy Extract**

**Deadly Streak**
Rewrite

### Effect

Duplicate all Scrolls in your deck. If you don't have any, adds one random Scroll to hand.

### Rarity

Rare

**Rewrite** is a Mage Skill Card in *Hellcard*.

## Effect

Rewrite duplicates all Scrolls in the user's deck. If the user has none, it adds one random Scroll to their hand instead.

## Transformations

**Grimoire**

**Unpack the Bag**

**Rewrite**

**Excession**

**Paper Library**
Fool's Guard

**Fool's Guard** is a Warrior Influence Card in *Hellcard*.

## Effect

Fool's Guard provides the user with 3 block at the start of each of their future turns in the current battle. The user also gains Weak until the end of the current turn. Fool's Guard exhausts on use and is unavailable for the rest of the current battle.

## Transformations

**Fool's Guard**

**Padded Shield**

**Mad Snack**

**Elysium**
Maim

**Maim** is a Warrior Attack Card in *Hellcard*.

## Effect

Maim deals 8 damage to an enemy. Due to the Focus tag, the card's mana point cost decreases by 1 each time it is drew after the first. This effect remains until the end of the current battle.

## Transformations

**Sacrificial Lunge**

**Short Sword**

**Maim**

**Whack 'em All**

**Furious Cyclone**
Miniature Chair

The **Miniature Chair** is a Legendary Artifact that can be acquired during a run.

## Effect

The Miniature Chair allows the holder to keep unspent mana points between turns.

## Example

Player A has the Miniature Chair. Player A normally has 3 mana points. Player A ends the first turn with 2 mana points remaining. Player A begins the second turn with 5 mana points, which is their 3 normal mana points plus the 2 remaining from the previous turn.
Flawed Ruby

The **Flawed Ruby** is a Legendary Artifact that can be acquired during a run.

## Effect

The Flawed Ruby causes the holder to lose 2 mana points on the first turn and gain 1 extra mana point for each turn after the first.

## Example

Player A has Flawed Ruby. Player A normally has 3 mana points. On turn 1 of a battle, Player A will have 1 mana point because of Flawed Ruby. On turn 2 and all turns after, Player A will have 4 mana points.
Ambush

### Effect

 the selected monster to your near section. Gain 1 mana, 3  and  a random  card.

### Rarity

Legendary

**Ambush** is a Warrior Skill Card in *Hellcard*.

## Effect

Ambush moves a targeted enemy to the user's near section. The user gains 1 mana point and 3 Stamina points, and takes a random Attack card to their hand.

## Transformations

**Taunt**

**Weakest Link**

**Ambush**
Scroll of Mind

**Scroll of Mind** is a Mage Skill Card in *Hellcard*.

## Effect

Scroll of Mind gives 1 mana point to a selected hero. Scroll of Mind exhausts on use.

## Transformations

Scroll of Mind can be acquired from Unpack the Bag, Rewrite, Paper Library, Power is Knowledge, and Paper Recycle cards as well as from the Spacious Sleeve starter Artifact for Mage.
Side Sword

**Side Sword** is a Warrior Attack Card in *Hellcard*.

## Effect

Side Sword deals 5 damage to an enemy. If the user has 2 Stamina, it is consumed, and the attack will do a total of 9 damage to the target.

## Transformations

**Heavy Sword**

**Initiative**

**Side Sword**

**Storm of Blades**

**Double-edged Sword**

## Strategies

Side Sword can be considered a direct upgrade to Heavy Sword.
Dig

### Effect

 1 random  to your draw pile. Select a  on the battlefield.  a copy of it to your draw pile.

### Rarity

Legendary

**Dig** is a Rogue Skill Card in *Hellcard*.

## Effect

Dig adds a random Bomb card to the user's draw pile and adds a copy of a Bomb that is already on the battlefield to the user's draw pile.

## Transformations

**Cornucopia**

**Diversify**

**Risky Draw**

**Dig**
Effects

**Effects** are buffs and debuffs that affect players and enemies in various ways. These buffs and debuffs can be applied from various kinds of Cards and enemies. Some Effects can affect both players and enemies but some only affect one or the other.

## Positive Effects

### Block

**Block** is the most widespread Effect that can be applied to both players and enemies. Block takes damage before the combatants HP is affected. Some Cards are able to ignore the Block of enemies to damage their HP directly.

### Stamina

**Stamina** is an Effect that is exclusive to the Warrior class that can be increased or decreased by using various cards. After getting 10 Stamina, the 10 Stamina is consumed and a Stamina Burst is applied.

### Stamina Burst

A **Stamina Burst** is a powerful Effect that can be applied by getting enough Stamina or by applying it directly with the Cardio Card. Stamina Burst causes the next card the affected plays to cost 0 mana and be played twice. If Round Robin is in effect and there are 2 or more heroes standing, the second instance of the Card will not be played.

## Negative Effects

### Disarm

**Disarm** prevents the player from gaining Block directly from their own cards. Block can still be obtained from other players applying it to the affected.
Root

### Effect

Your  is not removed at the start of your turn. Gain 2  at the beginning of your turn. .

### Rarity

Legendary

**Root** is a Warrior Influence Card in *Hellcard*.

## Effect

Root allows the user to maintain their remaining block at the start of their next turn. The user also gains 2 block at the start of each turn. Root exhausts on use and is unavailable for the rest of the current battle.

## Transformations

**Elysium**

**Flow**

**Save**

**Snap Back**

**Root**
Padded Shield

**Padded Shield** is a Warrior Influence Card in *Hellcard*.

## Effect

Padded Shield gives the user 2 Stamina points if an enemy's attack leaves them with block. Padded Shield exhausts on use and is unavailable for the rest of the current battle.

## Transformations

**Fool's Guard**

**Tip the Scales**

**Padded Shield**

**Vigor**

**Third Law**

**Cardio**
Minesweep

### Effect

Deal 2 damage to all monsters in the section. Deal 5 damage if there is a  in that section.

### Rarity

Legendary

**Minesweep** is a Rogue Attack Card in *Hellcard*.

## Effect

Minesweep deals 2 damage to all enemies in a selected section. If there is a Bomb in that section, Minesweep deals 5 damage instead.

## Transformations

**Throw Knives**

**Trickle Down**

**Minesweep**
Crystal Sword

**Crystal Sword** is a Warrior Attack Card in *Hellcard*.

## Effect

Crystal Sword deals 20 damage to an enemy. If this kills the target, the damage of the card is reduced by 5. This effect continues to stack until the card does zero damage and will remain in effect until the end of the current battle.

## Transformations

**Deathblow**

**Deatheater Sword**

**Crystal Sword**
Occult Ritual

### Effect

Charge when you exhaust a card. Add Ritual Channeling to draw pile. Exhaust. Unstackable.

### Rarity

Legendary

**Occult Ritual** is a Mage Influence Card in *Hellcard*.

## Effect

Occult Ritual adds one Ritual Channeling card to the user's draw pile and causes them to gain charges when they exhaust a card. Occult Ritual exhausts on use. It is also unstackable - if a user has two or more Occult Ritual cards in their deck, only the effect from one will be applied.

## Transformations

**Armageddon**

**Enchant**

**Switcheroo**

**Occult Ritual**
Link

### Effect

Other heroes gain mana equal yours and draw 1 card. Lose all your mana. Get Burnout.

### Rarity

Common

**Link** is a Mage Skill Card in *Hellcard*.

## Effect

Link gives mana points to all other heroes equal to the amount the user has and draws them a card. The user loses all of their mana and gets Burnout.

## Transformations

**Link**

**Shuffle**

**Equilibrium**

**Ascendance**
Conduit Aura

### Effect

Deal 1 damage to the nearest monster every time you draw a Status card. Exhaust.

### Rarity

Rare

**Conduit Aura** is a Mage Influence Card in *Hellcard*.

## Effect

Conduit Aura causes the user to deal 1 damage to the nearest enemy each time they draw a Status card. Conduit Aura exhausts on use.

## Transformations

**Swell**

**Conduit Aura**

**Feedback Loop**

**Dark Pact**

**Grit**
Enemies

Enemies are monsters encountered during a run, which must be defeated in order to progress.

## Normal Enemies

* Battering Goat
* Chaotic Goat
* Corrupted Priest
* Fire Imp
* Flying Wild Hog
* Glutton
* Goatman
* Loony Ghost
* Phantom Beast
* Puffy Corpse
* Skeletomancer
* Skeleton Archer
* Skeleton Warrior
* Slithering Warrior
* Succubus
* Templar
* Tiny Spectre
* Zombie Corpse

## Special Enemies

* Demonic Mage
* Demonic Rogue
* Demonic Warrior

## Minibosses

* Devourer
* Elder Goatchanter
* Golem
* Mirage Mage
* Skelserker
* Skull Spook
* Slithering Magus
* Spectral Whopper
* Whopper

## Bosses

* Antipope
* Archdemon
Glass Shrike

### Effect

Set your HP to 15. Deal as much damage and gain as much block as twice the HP difference.

### Rarity

Legendary

**Glass Shrike** is a Mage Attack Card in *Hellcard*.

## Effect

Glass Shrike sets the user's HP to 15. It then deals damage to an enemy and the user gains block equal to twice the HP change amount.

## Transformations

**Bat Bolt**

**Reforge Weakness**

**Glass Shrike**

## Strategies

This card works with more HP than 15 as well as less HP than 15. In either scenario, it will set the user's HP to 15.
Artifacts

**Artifacts** are additional build changing items. Some of them can be chosen upon creating a character, but most have to be acquired during gameplay. The main method for Artifact acquisition is **Vault** floor rewards.

## Starter Artifacts

These are Artifacts that can be chosen upon creating a character. Each character starts with 3 Gems and players are limited to selecting starter Artifacts based on those 3 Gems. Players are unable to select more than 3 Gems worth of starter Artifacts.
Botaoshi

### Effect

Move monsters in a small radius to a slice with the lowest number of monsters (preserving their range) and deal 2 damage to all monsters in that section.

### Rarity

Legendary

**Botaoshi** is a Mage Skill Card in *Hellcard*.

## Effect

Botaoshi moves all enemies in a small radius to the slice with the lowest amount of enemies, then deals 2 damage to all enemies in that section. Botaoshi preserves the moved enemies' ranges; near range will stay in near range and far range will stay in far range.

## Transformations

**Bolt the Bolted**

**Chilly Blow**

**Sweep**

**Botaoshi**
Echo Rune

### Effect

Deal 5 damage.  **Amnesia** to draw pile.  this card to hand when any other Rune was played.

### Rarity

Common

**Echo Rune** is a Mage Attack Card in *Hellcard*.

## Effect

Echo Rune deals 5 damage to an enemy and adds one Amnesia card to the user's draw pile. If the user plays any other Rune card, Echo Rune is added to their hand.

## Transformations

**Echo Rune**

**Reforge Weakness**

**Meteor Strike**

**Rune of Ice**
Rune of Thunder

### Effect

Deal 10 damage to one random monster in near range and 8 to one in far range. Add 1 Amnesia to the draw pile.

### Rarity

Rare

**Rune of Thunder** is a Mage Attack Card in *Hellcard*.

## Effect

Rune of Thunder deals 10 damage to a random enemy in near range and 8 damage to a random enemy in far range. Rune of Thunder also adds one Amnesia card to the user's draw pile.

## Transformations

**Comet Rune**

**Hellfire Rune**

**Lightning**

**Rune of Thunder**

**Vitruvian Mage**

**Wind Blast**

**Chaos Rune**
Boomerang Shield

**Boomerang Shield** is a Warrior Attack Card in *Hellcard*.

## Effect

Boomerang Shield deals damage to an enemy equal to the block value of the hero that played it. The attack is a long narrow cone that stretches all the way out to the edges of far range, but it will only hit the first enemy in its path.

## Transformations

**Boomerang Shield**

**Deathblow**

**Charge**

**Sticks and Stones**
Serrated Blade

**Serrated Blade** is a Warrior Attack Card in *Hellcard*.

## Effect

Serrated Blade deals 4 unblockable damage to an enemy. Due to the Focus tag, the card gains 4 additional damage each time it is drew after the first. The card also strains with each use.

## Transformations

**Charge**

**Haymaker**

**Serrated Blade**

## Strategies

Serrated Blade can be considered a direct upgrade to Charge.
Silver Mirror

The **Silver Mirror** is a Common Artifact that can be acquired during a run.

## Effect

The Silver Mirror provides half of the block value back to any player/companion that gives block to the holder of this Artifact.

## Example

Player A has Silver Mirror. Player B plays a card that gives Player A 10 block. Player B also receives 5 block in return.
Grit

### Effect

Give all heroes 3 block and deal 1 damage to the nearest monster every time you draw a Status card.

### Rarity

Legendary

**Grit** is a Mage Influence Card in *Hellcard*.

## Effect

Grit provides all heroes with 3 block and deals 1 damage to the nearest enemy each time the user draws a Status card. Grit strains on each use.

## Transformations

**Bolt Dance**

**Conduit Aura**

**Mindset**

**Grit**
Double-edged Sword

**Double-edged Sword** is a Warrior Attack Card in *Hellcard*.

## Effect

Double-edged Sword deals 20 damage to an enemy. If the user has 5 Stamina or more, it will be consumed. If the user has less than 5 Stamina, they will be damaged for each point missing.

## Transformations

**Offering**

**Side Sword**

**Double-edged Sword**

## Strategies

The damage from this card for each missing Stamina can be negated by block.
Harpoon Bolt

### Effect

Deal 3 damage. If it kills the monster, you get 1 mana and all heroes draw a card.

### Rarity

Rare

**Harpoon Bolt** is a Mage Attack Card in *Hellcard*.

## Effect

Harpoon Bolt deals 3 damage to an enemy. If it kills the enemy, the user gets 1 mana point and all heroes draw 1 card.

## Transformations

**Fractal Whip**

**Sucker Bolt**

**Volcanic Lightning**

**Harpoon Bolt**

**Wind Blast**

**Hearteater Bolt**

**Bolt Hell**
Defiant Roar

### Effect

Break monsters'  in a long medium cone. Use 1  to gain 2  for each monster in cone.

### Rarity

Rare

**Defiant Roar** is a Warrior Skill Card in *Hellcard*.

## Effect

Defiant Roar breaks all enemies' block in a long medium cone. If the user has at least 1 point of Stamina, 1 point is consumed, and they gain 2 block for each target in the Defiant Roar's cone.

## Transformations

**Akanbe**

**Judgemental Scowl**

**Single Out**

**Defiant Roar**

**Riddle of Steel**

**One For All**
Friendly Toad

### Effect

1 fewer card to choose from on Card Rewards. Skipping Card Rewards heals you for 10 HP.

### Rarity

Rare

The **Friendly Toad** is a Rare Artifact that can be acquired during a run.

## Effect

The Friendly Toad reduces the card reward options after completed floors by one, but it also heals the holder by 10 HP if they do not take a new card.

## Strategy

The Friendly Toad can completely negate the effects of the Hoarder Torment modifier, and the holder will still net 5 HP.
Iron Will

### Effect

Give 5 block to all heroes that have 5 or more incoming damage, 2 block otherwise.

### Rarity

Rare

**Iron Will** is a Mage Skill Card in *Hellcard*.

## Effect

Iron Will provides 5 block to all heroes that have 5 or more incoming damage. If a hero has less than 10 incoming damage, they are provided with 2 block instead.

## Transformations

**Erudition**

**Iron Will**

**Simulacrum**
Bling

### Effect

 1 random monster(s) in a medium radius. If you have more than 3 gemstones  all of them and get 1 mana. (Gems: 0).

### Rarity

Rare

**Bling** is a Rogue Skill Card in *Hellcard*.

## Effect

Bling stuns one random enemy in a medium radius. If the user has more than 3 Gems, all enemies in the medium radius are stunned and the user gets 1 mana.

## Transformations

**\*Bonk\***

**Payback**

**Bling**

**Vanish**

**Clothesline**
Dark Pact

### Effect

All heroes get 5 block, 2 mana, and draw 2 cards. After 3 turns, deal 10 damage to all monsters and yourself. Exhaust.

### Rarity

Legendary

**Dark Pact** is a Mage Influence Card in *Hellcard*.

## Effect

Dark Pact provides all heroes with 5 block, gives them 2 mana points, and draws them 2 cards. After 3 turns, Dark Pact deals 10 damage to all enemies and to the user. Dark Pact exhausts on use.

## Transformations

**Armageddon**

**Conduit Aura**

**Mend Wounds**

**Dark Pact**
Red Mist

### Effect

Deal 5 damage in a medium radius. Heal 3 HP for each non-summoned monster this kills.

### Rarity

Legendary

**Red Mist** is a Warrior Attack Card in *Hellcard*.

## Effect

Red Mist deals 5 damage to all enemies in a medium radius. The user heals 3 HP for each non-summoned monster killed by the card.

## Transformations

**Groundbreaker**

**Reckless Charge**

**Sticks and Stones**

**Red Mist**
Meteor Strike

### Effect

Deal 5 damage in a medium radius. Deal 2 additional damage if you have a  card in hand.

### Rarity

Rare

**Meteor Strike** is a Mage Attack Card in *Hellcard*.

## Effect

Meteor Strike deals 5 damage to all Enemies in a medium radius. If the user has a Status card if their hand, Meteor Strike deals 7 damage instead.

## Transformations

**Comet Rune**

**Crowdsource**

**Echo Rune**

**Meteor Strike**

**Ethernal Return**

**Bolt Hell**

**Outside the Box**
Bottomless Purse

**Bottomless Purse** is a Rogue Skill Card in *Hellcard*.

## Effect

Bottomless Purse draws 2 cards for the selected hero. The card Focuses to increase the number of cards drawn by 1. After being played, the number of cards Bottomless Purse draws resets to 2 cards.

## Transformations

**Bottomless Purse**

**Salve**

**Diversify**

**Overexertion**
Second Wind

**Second Wind** is a Warrior Skill Card in *Hellcard*.

## Effect

Second Wind gives the user 5 Stamina points as well as 2 mana points. It also causes the user to draw 2 cards. Second Wind exhausts on use and is unavailable for the rest of the current battle.

## Transformations

**Preparation**

**Stretch**

**Tactics**

**Second Wind**

**Battle Juice**

**Readiness**

**Overwhelm**
Sharp Rain

### Effect

Deal 2 damage to all far monsters equal to the number of Arrow cards in your deck.

### Rarity

Rare

**Sharp Rain** is a Rogue Attack Card in *Hellcard*.

## Effect

Sharp Rain deals 2 damage to all enemies in far range for each Arrow cards in the user's deck.

## Transformations

**Caltrops**

**Clockwork Arrow**

**Sharp Rain**

**Chain Shot**

**Shrapnel**
Chaos Rune

### Effect

Randomly distribute 25x1 damage between all monsters. Add 2 Amnesia to the draw pile.

### Rarity

Legendary

**Chaos Rune** is a Mage Attack Card in *Hellcard*.

## Effect

Chaos Rune randomly attack all enemies in the current battle 25 times for 1 damage each hit. Two Amnesia cards are added to the user's draw pile.

## Transformations

**Rune of Ice**

**Rune of Thunder**

**Chaos Rune**

## Strategies

Due to the card performing 25 separate hits, it pairs very well with Artifacts that increase damage. This includes Best Pal, Homicidal Organ, and Rage Cage.
Bottle of Miasma

The **Bottle of Miasma** is a Common Artifact that can be acquired during a run.

## Effect

The Bottle of Miasma randomly distributes 20 total damage to monsters at the beginning of each battle. It does, however, prioritize killing any enemy it hits versus spreading the damage around evenly.

Note that the holder of this Artifact will take damage if Bottle of Miasma's damage is dealt to enemies with the Rotten Special trait if it does not kill them.
Save

**Save** is a Warrior Influence Card in *Hellcard*.

## Effect

Save allows the user to maintain their remaining block at the start of their next turn. Save exhausts on use and is unavailable for the rest of the current battle. It is also unstackable - if a user has two or more Save cards in their deck, only the effect from one will be applied.

## Transformations

**Save**

**Momentum**

**Root**
Chain Shot

### Effect

Deal 5 damage to target. If this kills it, draw a card and repeat for the nearest monster.

### Rarity

Legendary

**Chain Shot** is a Rogue Attack Card in *Hellcard*.

## Effect

Chain Shot deals 5 damage to a single enemy. If the enemy is killed, a card is drawn and it will deal 5 damage to the next nearest enemy. This repeats till Chain Shot fails to kill an enemy.

## Transformations

**Sharp Rain**

**Throw Knives**

**Chain Shot**
Gancho

### Effect

 2 monsters with the highest Strength from the near to far section of your slice. Draw a card.

### Rarity

Rare

**Gancho** is a Rogue Skill Card in *Hellcard*.

## Effect

Gancho moves 2 enemies with the highest strength from the user's near section to their far section and draws a card.

## Transformations

**Kick**

**Osoto Gari**

**Gancho**

**Not Today**

**Speed**
Mend Wounds

### Effect

Charge when you lose HP. At the start of your turn, if you have 5 or more charge, heal the hero with the lowest HP by 5 and reset the counter. Exhaust.

### Rarity

Rare

**Mend Wounds** is a Mage Influence Card in *Hellcard*.

## Effect

Mend Wounds causes the user to stack charges when they lose HP. If the user has 5 or more charges at the start of their turn, the hero with the lowest HP is healed by 5 and the counter is reset. Mend Wounds exhausts on use.

## Transformations

**Swell**

**Mend Wounds**

**Dark Pact**

**Anamnesis**
Lash Out

### Effect

Deal damage to a monster in a near range equal to your incoming damage. a random card.

### Rarity

Rare

**Lash Out** is a Rogue Attack Card in *Hellcard*.

## Effect

Lash Out deals damage to an enemy equal to the user's incoming damage. A random card in the users hand gets exhausted.

## Transformations

**Mordhau**

**Rogue Tactics**

**Lash Out**

**Shredder Strike**

**Deflect**
Disarm

**Disarm** is a negative effect in Hellcard.

## Effect

Disarm prevents a hero from getting block *directly* from their own cards.

Note that a hero may still get block with their own cards *indirectly* if another hero has Silver Mirror. In this scenario, the hero with Disarm would apply block to the hero with Silver Mirror, which would cause the Disarmed hero to also get half that much block themselves.

## Application

Disarm can be self-induced with cards, or be applied from enemies such as the Phantom Beast.
All Out Strike

**All Out Strike** is a Warrior Attack Card in *Hellcard*.

## Effect

All Out Strike deals 8 damage minus the user's current block to all enemies in a medium radius. All of the user's Skill cards are then discarded from their hand.

## Transformations

**Sacrificial Lunge**

**All Out Strike**

**Starlight Strike**

**Gut Punch**

**Breakthrough**
Locations

Locations determine the types of enemies encountered as well as the rewards offered upon floor completion.

#### Armory

* Heal other players/companions.
* Get bonus block for the next battle.
* Upgrade a card.

#### Hideout

* Reset companions' location selection changes (single player only); Gift gems to other players (multiplayer only).
* Remove a card.
* Select a card to start future battles with.

#### Ruins

* Find gems.
* Get more mana for the next battle.
* Find an Artifact.

#### Library

* Trade Artifacts.
* Get more mana for the next battle.
* Get one more card per turn for the next battle.
Scroll of Wall

**Scroll of Wall** is a Mage Skill Card in *Hellcard*.

## Effect

Scroll of Wall provides 5 block to a selected hero. Scroll of Wall exhausts on use.

## Transformations

Scroll of Wall can be acquired from Unpack the Bag, Rewrite, Paper Library, Power is Knowledge, and Paper Recycle cards as well as from the Spacious Sleeve starter Artifact for Mage.
Cards

**Cards** are entities that Classes use to attack, gain bonuses, apply crowd control effects to monsters, or support other teammates. Below is a complete list of cards available in the game, categorized by class.

## Types

### Attack

Attack type cards deal damage directly to enemies in a variety of ways. They have a red background.

### Skill

Skill type cards cause various defensive and supporting effects such as adding block, freezing, stunning, etc. They have a blue background.

### Influence

Influence type cards apply effects that, if not stated otherwise, are active till the end of the battle. They have a green background.

### Status

Status type cards have negative effects such as dealing damage if not played, preventing the play of certain cards, or simply clog up the draw pile. They have a black background and all have the Exhaust effect.
Hellcard Wiki

**Welcome to the Hellcard Wiki!**
Wiki for the game Hellcard.

We're a collaborative community website about Hellcard that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Please make sure information is accurate before submitting, and that you are not duplicating any already existing content. See: [[Category:Stubs]] to see what is already available and/or being worked on.

About Hellcard
*Hellcard* supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.

What makes *Hellcard* unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage.

### Features

* 3 Classes, each with class specific cards and mechanics.
* Over 300 unique Cards.
* Over 35 unique Enemies including Bosses and Minibosses with battle-altering mechanics.
* Customizable difficulty with unlockable gameplay modifiers.
* Fully fledged online co-op multiplayer mode.
* Single player mode with AI companions, each with a unique character and playstyle.
* Many unique battlegrounds.
* Ever-growing list of unlockable outfits for each class.

Content

* Achievements
* Artifacts
* Cards
* Classes
* Companions
* Enemies
* Locations

Video

External Links
* Hellcard on Steam
* Return2Games Site
* Thing Trunk site
* Thing Trunk Discord
* Thing Trunk Facebook
* Thing Trunk Twitch
* Thing Trunk Twitter
* Thing Trunk YouTube channel

Wiki Community
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Classes

***Hellcard*** currently has 3 playable classes: **Mage**, **Rogue**, and **Warrior.** Each class is able to specialize into multiple different aspects of battle, depending on the desires of the player.

## Mage

They say the study of powerful arcane magic that can incinerate an entire area of monsters opens the doors to insanity. Maybe his wit is a sign of this, maybe it's a coping mechanism. Or maybe both. Wizards always tread a narrow path.

See also: Mage.

## Rogue

Mistress of the bow and guile. Prefers long range combat, traps, and speed over brute force. She can stun with her razor-sharp humor and the purse she just snatched from your belt alike.

See also: Rogue.

## Warrior

A seasoned adventurer who values brawn and candor over cunning. He lives for duels and cutting down the biggest, baddest monster in the room, but under all the bravado there is a soft heart that always makes sure to protect his teammates from harm.

See also: Warrior.
Scroll of Thorns

**Scroll of Thorns** is a Mage Attack Card in *Hellcard*.

## Effect

Scroll of Thorns deals 2 damage to all enemies in a small radius. Scroll of Thorns exhausts on use.

## Transformations

Scroll of Thorns can be acquired from Unpack the Bag, Rewrite, Paper Library, Power is Knowledge, and Paper Recycle cards as well as from the Spacious Sleeve starter Artifact for Mage.

**Scroll of Thorns**
Counter Strike

**Counter Strike** is a Warrior Influence Card in *Hellcard*.

## Effect

Counter Strike deals 1 damage to an enemy if their attack leaves the user with block. Counter Strike exhausts on use and is unavailable for the rest of the current battle. It is also unstackable - if a user has two or more Counter Strike cards in their deck, only the effect from one will be applied.

## Transformations

**Counter Strike**

**Flow**

**Snap Back**

**Bait**
Inferno

### Effect

Deal 3 damage to all monsters in near range. If there are more than 3 monsters, deal +1 damage.

### Rarity

Rare

**Inferno** is a Mage Attack Card in *Hellcard*.

## Effect

Inferno deals 3 damage to all Enemies in near range. If there are more than 3 enemies, Inferno deals 4 damage instead.

## Transformations

**Hellfire Rune**

**Inferno**

**Ostracon**

**Shatter**

**Outburst**
Improvise

### Effect

Deal 3 damage to all monsters in near range. +3 damage if you have at least one Arrow in hand.

### Rarity

Common

**Improvise** is a Rogue Attack Card in *Hellcard*.

## Effect

Improvise deals 3 damage to all enemies in near range. +3 additional damage if the user has at least one Arrow card in their hand.

## Transformations

**Improvise**

**Rogue Knuckles**

**Throw Knives**

**Blindsided**
Overexertion

**Overexertion** is a Rogue Skill Card in *Hellcard*.

## Effect

Overexertion lowers the cost of 2 random cards in the user's hand to 0 mana for the rest of the turn or until played. The user is then inflicted with Tired.

## Transformations

**Bottomless Purse**

**Eagle Trick**

**Luck**

**Overexertion**

**Battle Snack**

**Hired Help**

**Rallying Cry**
Tavern Sign

The **Tavern Sign** is a Common Artifact that can be acquired during a run.

## Effect

The Tavern Sign provides the holder with 1 block for each monster in their slice with an attack intent at the beginning of each turn.

## Example

Player A has Tavern Sign. At the beginning of the turn, there are 2 Skeleton Warriors in near range and 1 Skeleton Archer in far range with attack intent in Player A's slice. Player A receives 3 block this turn.
Hearteater Bolt

### Effect

Deal 3 damage. If it kills the target, add its strength to the damage value of this card for the next attack.

### Rarity

Legendary

**Hearteater Bolt** is a Mage Attack Card in *Hellcard*.

## Effect

Hearteater Bolt deals 3 damage to an enemy. If it kills the target, Hearteater Bolt gains bonus damage for the next attack equal to the strength of the target killed.

## Transformations

**Bat Bolt**

**Harpoon Bolt**

**Hearteater Bolt**
Minibosses

Minibosses are designed to be encounters that are more challenging than normal and are not able to be skipped when selection floor Locations. Along with the increased difficulty, players also receive 3 gems for completion instead of the usual 1 gem.

## Miniboss List

* Devourer
* Elder Goatchanter
* Golem
* Mirage Mage
* Skelserker
* Skull Spook
* Slithering Magus
* Spectral Whopper
* Whopper
Lie in Wait

**Lie in Wait** is a Warrior Influence Card in *Hellcard*.

## Effect

Lie in Wait gives the user 3 Stamina points at the start of their next turn if they have unused mana points at the end of the current turn. The card exhausts on use and is unavailable for the rest of the current battle.

## Transformations

**Lie in Wait**

**Vigor**

**Cardio**

**Inspire**
Breakthrough

**Breakthrough** is a Warrior Attack Card in *Hellcard*.

## Effect

Breakthrough deals damage to all enemies equal to the block value of the hero that played it. The skill is a long narrow cone that stretches all the way out to the edge of far range. It has a narrow targeting width starting in near range, but widens as it goes out further.

## Transformations

**All Out Strike**

**Groundbreaker**

**Sticks and Stones**

**Breakthrough**
Deatheater Sword

**Deatheater Sword** is a Warrior Attack Card in *Hellcard*.

## Effect

Deatheater Sword deals 5 damage to an enemy. If it kills the target, the damage of the card is increased by 5. This effect stacks for each enemy killed using the card and will remain until the end of the current battle.

## Transformations

**Heavy Sword**

**Short Sword**

**Swords Akimbo**

**Deatheater Sword**

**Diamond Knife**

**Storm of Blades**

**Crystal Sword**
Sun

### Effect

Get 1 additional mana at the start of your next turn if you got damaged this turn.

### Rarity

Starter

The **Sun** is an Artifact in *Hellcard*. It's a starting Artifact that can be unlocked for the Warrior.

## Effect

Sun gives the Warrior one additional mana point at the start of the next turn if they were damaged this turn.
Shredder Strike

### Effect

Deal 4 damage to all monsters in near range. +2 damage for each Arrow in the deck.

### Rarity

Legendary

**Shredder Strike** is a Rogue Attack Card in *Hellcard*.

## Effect

Shredder Strike deals 4 damage to all enemies in near range. Shredder Strike's damage in increased by 2 for every Arrow card in the user's deck.

## Transformations

**Lash Out**

**Rogue Knuckles**

**Shredder Strike**
Hellcard

## System requirements

**Minimum:**
OS: Windows 7, 8, 8.1, 10, 11
Processor: 1.7 GHz Dual Core or Greater
Memory: 2 GB RAM
GPU: 512 MP DirectX 9.0c compatible graphics card
Sound Card: DirectX 9.0c compatible

**HELLCARD** is a deckbuilding rouguelite RPG in the Book of Demons franchise. Its developed by Thing Trunk and published by Skystone Games and Surefire.Games.
Maelstrom

### Effect

Deal 15 damage and freeze in a large radius. Add Incantation to draw pile. Exhaust.

### Rarity

Summoned

**Maelstrom** is a Mage Attack Card in *Hellcard*.

## Effect

Maelstrom deals 15 damage to all enemies in a large radius and freezes. Adds Incantation to the user's draw pile. Maelstrom exhausts on use.

## Transformations

Maelstrom is acquired from Final Word.

**Maelstrom**
Ethernal Return

### Effect

Deal 10 damage to the marker monster. If it kills the target, transfer mark to a random monster.

### Rarity

Legendary

**Ethernal Return** is a Mage Attack Card in *Hellcard*.

## Effect

Ethernal Return deals 10 damage to an enemy that is marked. If it kills the target, the mark is transferred to another random enemy.

## Transformations

**Meteor Strike**

**Zap**

**Ethernal Return**
Shadow Sword

**Shadow Sword** is a Warrior Attack Card in *Hellcard*.

## Effect

Shadow Sword deals 3x1 damage to an enemy. Three copies of Shadow Sword are then added to the discard pile.

## Transformations

**Flurry of Blows**

**Shadow Sword**

## Strategies

Due to the card performing 3 separate hits, it pairs very well with Artifacts that increase damage like Best Pal, Homicidal Organ, and Rage Cage.
Aether Splash

### Effect

When a monster is moved by heroes, break all monsters block in the destination section. Exhaust.

### Rarity

Legendary

**Aether Splash** is a Mage Influence Card in *Hellcard*.

## Effect

Aether Splash causes all monsters' block to be broken in the section that an enemy is moved to by a hero. Aether Splash exhausts on use.

## Transformations

**Power is Knowledge**

**Snowball**

**Switcheroo**

**Aether Splash**
Paper Recycle

### Effect

Add 1 random Scroll and take random Bolt to hand when you kill a monster. Strain.

### Rarity

Legendary

**Paper Recycle** is a Mage Influence Card in *Hellcard*.

## Effect

Paper Recycle adds 1 random Scroll to the user's hand and causes them to take 1 random Bolt card to their hand from their deck each time they kill an enemy, per stack of Paper Recycle. Paper Recycle strains on each use.

## Transformations

**Power is Knowledge**

**Snowball**

**Switcheroo**

**Thriftiness**

**Paper Recycle**
Shrapnel

### Effect

Deal 2 damage to all far monsters and 1 to near monsters for every Arrow in your deck. Get .

### Rarity

Legendary

**Shrapnel** is a Rogue Attack Card in *Hellcard*.

## Effect

Shrapnel deals 2 damage to all enemies in far range and 1 in near range for every Arrow card in the user's deck. They are then inflicted with Tired.

## Transformations

**Blindsided**

**Multi Arrow**

**Sharp Rain**

**Shrapnel**
Sweep

### Effect

Move monsters in a small radius to a slice with the lowest number of monsters while preserving their ranges.

### Rarity

Rare

**Sweep** is a Mage Skill Card in *Hellcard*.

## Effect

Sweep moves all enemies in a medium radius to the slice with the lowest amount of enemies. Sweep preserves the moved enemies' ranges; near range will stay in near range and far range will stay in far range.

## Transformations

**Cold Arm**

**Teleport**

**Sweep**

**Eternal Winter**

**Botaoshi**
Bosses

Bosses are designed to be the epitome of difficult encounters in Hellcard. These special enemies can only be encountered on the final floor of a run. Their abilities put additional restraints on certain builds, which require players to think ahead while progressing through the floors leading up to the final fight.

## Boss List

* Antipope
* Archdemon
Reckless Charge

### Effect

Deal damage equal to the cost of all cards in your hand (0) in a medium radius. Discard your hand.

### Rarity

Rare

**Reckless Charge** is a Warrior Attack Card in *Hellcard*.

## Effect

Reckless Charge deals damage to an enemy equal to the total cost of all cards in the user's hand in a medium radius. All cards in the user's hand are then discarded.

## Transformations

**Mighty Blow**

**Reckless Charge**

**Shield Bite**

**Starlight Strike**

**Red Mist**
Tiny Anchor

The **Tiny Anchor** is a Rare Artifact that can be acquired during a run.

## Effect

The Tiny Anchor heals the holder to 66% of their max HP if they survive a battle where they ended with 33% or less of max HP.

## Example

Player A has the Tiny Anchor. Player A has 50 max HP. Player A ends a battle with 15 HP. Player A is healed to 33 HP at the end of the successfully completed battle because 15 HP is only 30% of their max HP.

Player B has the Tiny Anchor. Player B has 25 max HP. Player B ends a battle with 10 HP. Player A is not healed for any additional HP because 10 HP is 40% of their max HP.
Bolt Hell

### Effect

Deal 3 damage. If it kills the target, heal yourself 3 HP and all heroes get 1 mana and draw a card.

### Rarity

Legendary

**Bolt Hell** is a Mage Attack Card in *Hellcard*.

## Effect

Bolt Hell deals 3 damage to an enemy. If it kills the target, the user is healed for 3 HP, all heroes get 1 mana point, and all heroes draw 1 card.

## Transformations

**Bat Bolt**

**Harpoon Bolt**

**Meteor Strike**

**Bolt Hell**
Wooden Bowl

The **Wooden Bowl** is a Rare Artifact that can be acquired during a run.

## Effect

The Wooden Bowl reduces the holder's Gems to 1 at the beginning of each battle and heals the holder by 10 HP for each Gem that was removed.

## Example

Player A has Wooden Bowl. Player A currently has 25 HP out of their max of 50 HP. Player A has 3 Gems. At the beginning of the battle, 2 Gems are removed from player A, and they are healed for 20 HP. Player A now has 45 HP out of their max of 50 HP at the beginning of the battle.
Crown

**Crown** is a Warrior Influence Card in *Hellcard*.

## Effect

Crown makes all of the user's Sword attacks deal +2 damage. Crown exhausts on use and is unavailable for the rest of the current battle. It is also unstackable - if a user has two Crown cards in their deck, only the effect from one will be applied.

## Transformations

**Tip the Scales**

**Whetstone**

**Crown**

**Team Effort**

**Thrill**
Tilted Cairn

The **Tilted Cairn** is a Common Artifact that can be acquired during a run.

## Effect

The Tilted Cairn provides the holder with 5 block at the end of the turn if they have not played any Attack (red) cards this turn.

## Example

Player A has the Titled Cairn. Player A is playing Warrior and uses only 2 Shield Block cards this turn. Player A received 5 block once the turn ends because they have only played Skill (blue) cards this turn.

Player B has Titled Cairn. Player B is playing Rogue and uses a Talon Arrow card this turn. Player B does not receive 5 block once the turn ends because they have used an Attack (red) card this turn.
August 29th 2022 Moderator Competition

"get SILLY, folks."*This article, or section of this article, is a stub. You can help the Goofy Catalog by expanding it.*
The August 29th 2022 Moderator Competition was a Goofy Dimension event that occurred on August 29th 2022 due to Goofy Dimension's lack of moderators, and put Melody onto the mod team, who would later be officially given the title of Head Admin.
Vigor

**Vigor** is a Warrior Influence Card in *Hellcard*.

## Effect

Vigor allows the user to consume Stamina points to play cards if they lack the mana points, at the cost of 2 Stamina points for each mana point. Vigor exhausts on use and is unavailable for the rest of the current battle. It is also unstackable - if a user has two or more Vigor cards in their deck, only the effects from one will be applied.

## Transformations

**Lie in Wait**

**Mad Snack**

**Padded Shield**

**Vigor**
Triage

### Effect

Heal most wounded hero by 3x mana cost of the most expensive card in hand. Exhaust that card.

### Rarity

Legendary

**Triage** is a Mage Skill Card in *Hellcard*.

## Effect

Triage heals the hero with the lowest HP equal to triple the highest mana point cost card in the user's hand. Exhaust the highest mana point cost card.

## Transformations

**Simulacrum**

**Triage**
Spring

The **Spring** is a Rare Artifact that can be acquired during a run.

## Effect

The Spring gives the holder 1 additional mana point if the sum of their incoming damage at the beginning of their turn is higher than 15.

Note that this effect does not stack upon itself and the criteria will refresh each turn, which means the holder will only have the 1 additional mana point if their incoming damage is higher than 15 at the beginning of each turn.

## Example

Player A has the Spring. Player A normally starts each turn with 3 mana points. Player A's incoming damage at the beginning of turn 1 is 18. Player A will have their 3 base mana points plus an additional one from Spring's effect for a total of 4 mana points at beginning of turn 1.

In continuation of the above example, player A has 12 incoming damage on turn 2. Player A will only have 3 mana points at the beginning of turn 2.
Thumb Lancet

The **Thumb Lancet** is a Common Artifact that can be acquired during a run.

## Effect

The Thumb Lancet allows the holder to select rewards even if they do not have the required Gems for them. This effect comes at the cost of 5 HP for each Gem missing. Players will only be able to select rewards in this manner if the selection would not kill them.

## Example

Player A has Thumb Lancet. Player A only has 2 Gems and wants to select a new Artifact for 3 Gems. Player A has 20 HP. Player A can select a new Artifact, spending their 2 current Gems and 5 HP. Player A is left with zero Gems and 15 HP after selecting a new Artifact.

Player B has Thumb Lancet. Player B has 1 Gem and wants to upgrade a chosen card for 3 Gems. Player B has 10 HP. Player B cannot upgrade a chosen card because, on top of spending their 1 current Gem, it would cost 10 HP, which would kill the player.
The Great Melody Heist

On May 30th, 2023, Neb robbed Melody on Goofy Dimension's economy bot, temporarily boosting them to the top spot on the leaderboard before they were ultimately fined.

## Beginning

On May 30th 2023 Melody had decided to bet one hundred million Kromer on a chicken fight on the economy bot. They had added this money to their cash balance via a bot command.

Neb noticed this large sum of money within Melody's cash balance. Since it was within Melody's cash balance, it could be stolen from them via the Rob command.

## The Heist

Neb had successfully robbed Melody for 80,000,000 currency, successfully putting them at 1st place within the leaderboard. Soon after, Melody confiscated all of their stolen and illegal money, and Non reverted the purchases they had made with it.

## Aftermath

Neb was given the Heister achievement as compensation, which was created the same day specifically for Neb.