About Super Modified

*"Feel the Rush[tm] of Streetfall's world from a different angle; Streetfall[tm] Presents: Super Modified is a racing experience that takes cues from some of the best arcade racing games to create an entirely different, unique experience, created as a passionate response to the lack of modern arcade racers."*

*"Focused on delivering an entirely different but fun experience compared to Streetfall itself, Super Modified returns itself to the golden era of arcade racers with unique teams and handling for every car, and tracks meant to represent the world around the adventure of Streetfall's main story."*

## Overview

**Streetfall Presents: Super Modifed**, or just **Super Modified** is an arcade racing game that sends players around Streetfall's main setting, the Metro Meridian Province, part of the Eastern United States, during the 14th season of the most popular sport in the region; Super Modified Combat Racing. **Super Modified** is characterized by 3 main features; high paced action with speed to match, endearing teams & characters, and it's tight ties to Streetfall's lore. **Super Modified** offers a singleplayer campaign, divided into 9 main event grids and 3 DLC grids where the player can unlock new teams and livery sets, alongside an "Arcade" freeplay mode that allows singleplayer and 2 player split screen, and online multiplayer with both Steam and dedicated servers.

## Gameplay

**Super Modified** takes after multiple different arcade racers; especially with heavy basis for it's handling style which allows almost every car to break into a stable drift,

Players control heavily modified race cars that have their own unique traits; and depending on the handling style the player chooses, can change how they'll react to different conditions. Scattered around the track are weapon and speed pads. Weapon pads drop a random pickup when driven over, and speed pads give a small boost of speed when driven over. The pickups can either be offensive, used to attack other racers, or defensive, allowing the player to defend their place. Every vehicle is equipped with an energy shield generator powered by hydrogen fuel cells; upon colliding or being hit by weapons, it drains it's power but absorbs the impact, keeping the car going. Upon reaching 0 energy, players have only one hit from anything before their vehicle is decommissioned and they are eliminated from the race. Cars recharge through the pitlane on every track.

Players can choose from a roster of cars, each owned by an in-universe racing team. Each team differs in its' liveries and appearance, with each company's specialization signaling their stats in Top Speed, Acceleration, Handling, Shield Power, and Weapon Power. Each team has multiple alternative liveries and vehicles; though they only differ in appearance. Details for every team can be found on their page of the team. **Super Modified** has a multitude of tracks that vary in their locations, which determines their difficulty; a majority of which can be played in reverse. Details of every track can be found on the page of each track. The game also has multiple unique event types, which can be seen in the Gamemodes page.

## Expansions

**Super Modified** has 5 DLCs that add new campaigns, teams, and tracks, alongside new livery packs for every team.

* Metro Meridian - 6 tracks, a campaign, a livery set, and a new team wrapped into one bundle. The campaign and tracks take place in New Metro Meridian, a major bustling metropolis and a major setting in Streetfall's Part 3.
* Array 7 - 6 tracks, a campaign, a livery set, and 2 new teams, taking place in the famed Array 7 observatory and satellite array, with the league heavily theming itself around space and what's beyond the stars for the championship.
* Sunset Island - 6 tracks, a campaign, a livery set, and a new team, taking place on the manmade island of Sunset, accessed through a long bridge from the port town of Isezai, and one of the 2 major settings of Streetfall's Part 4.
* Super Modified International - 6 Tracks, a campaign, and a new team; bringing Super Modified to the international stage with 4 tracks dotted around the world, from France, South Korea, Japan, and Egypt; alongside 2 domestic tracks in California and Michigan.
* Midnight Rivals - 4 point to point tracks, a campaign, and a livery set; taking place on dangerous illicit tracks unregulated by the Super Modified League.