recursal/Fanatic-Fandom huggingface dataset:
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time

## Users

* Chizome Akaguro (My Hero Academia)
* Pikachu (Pokémon)
* Tai Lung and Master Oogway (Kung Fu Panda)
Morality Manipulation

## Summary

**Morality Manipulation** is the power to manipulate one's own morality, for righteous or nefarious acts and is an off set of Mind Manipulation.

## Possible Uses

In many ways, Morality Manipulation functions similarly to Mind Manipulation and its sister power, Mind Control in the way that it warps the mentality of whoever it is used upon. However, unlike Mind Control, Morality Manipulation doesn't necessarily force the target under their control, but instead makes the target join their side by force. Of course, there can be and often is overlap.

## Types

* **Morality Control**. A supernatural form of the ability. Using mind manipulating powers, the user can forcefully control the morals and loyalties of the target, making them their slave, right-hand-man or even just something who abides by their laws.
* **Perception Manipulation**. Some uses of the ability can cause the target to view certain people as literal monsters, causing severe psychological stress, which can eventually make the target snap.
* **Complete Control**. Complete Control, as the name may imply, is having complete control over one's morality, laws and view points of the enemy. This is effectively the same ability as Mind Manipulation.
Feats Cosmo and Outsmarting Scaling Wiki

* Visitors
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## **Welcome!**

The Feats Cosmo and Outsmarting Scaling is one of the most comprehensive and popular index of statistics and powers for characters from all of popular fiction.

Here is a list of pages that are useful to become acquainted with:

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### Information

Here are some important pages to read in order to understand our system:

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Bone Manipulation

## Summary

**Bone Manipulation** is the ability to manipulate one's own bones or that of others. Users have complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.

## Types

* Bone Control
* Controlled Bone Growth
* Dead Bone Pulse/Shikotsumyaku
* Osteokinesis

## Limitations

* May be limited to manipulating the bones of others or only themselves.
* Skin may be torn open in order for bones to emerge, and user may be against over-usage.
* Causing bones to exude from the body or break can be still painful.

## Users

* Kimimaro and Kaguya Ōtsutsuki (Naruto)
* Sans and Papyrus (Undertale))
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Reality Equalization

**Reality Equalization** refers to the practice of treating characters from lower (or more rarely, higher) planes of existence as being on the same level of existence as most characters featured in Tiers 10 to 3. This is usually done in order to allow characters who exist in virtual worlds to fight normal, "real" characters.

## Rules

It should be noted that this is not to be applied to all characters in verses involving virtuals characters or planes of reality, as strict rules apply to this practice:

* Generally, Reality Equalization should only apply in cases of reality-fiction differences between two characters, as it gives a better approximation to real-world statistics than other types of layers of reality. These layers of reality also tend to be a lot more subjective in their powers rather than objective. Characters are only considered strong from a certain perspective.
* The story should focus, in large part, on the virtual world in question. While it is not required for the entire verse to take place inside the virtual world, it should be major or recurrent enough to be considered too important to leave out entirely.
* The moments of the story focused on the virtual world should preferably be from the perspective of the virtual characters. This is due to the fact that Reality Equalization bases itself around the perspective of the character, as such, if this perspective isn't used in the original fiction, it has little to no point to be featured in the character's page. Those cases should simply be rated as Tier 11 if they fit the previous criteria.

Additionally, Reality Equalization cannot apply to virtual worlds that exist parallelly to the real world, as those are simply alternate universes, not lower of planes of reality. It also cannot apply to AIs or other electronic entities, as those do not meet the requirements for existing in a lower plane of reality and are instead mere sentient electrical signals.

## Application

As its name implies, Reality Equalization effectively equalizes the virtual character's reality with the "baseline" reality of the opponent, when the character is used in a match.
In practice, this means that the virtual world will become equivalent to the real world of the opposing verse. Virtual characters will be able to interact with the real world as they would in their own world and their relative strength in the virtual world will carry over.
While in theory, this would grant real-world beings Tier 2 or higher statistics, these beings should only be granted such statistics if they follow the criteria mentioned before. Thus, the real-world beings would need to have a direct influence on the virtual world and be relevant from the perspective of the virtual world in order to be allowed such statistics.

The setting of the fight will also gain the characteristics of the virtual world the character is from, if applicable. This allows the character to fight at their regular strength with their regular abilities even when not explicitly inside the virtual world.
Danmaku

## Summary

The ability to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging additionally difficult.

**Note**: To qualify for Danmaku, the user has to be shown to create tens or dozens of projectiles in a very short timeframe (i.e., at least 20 to 24 minimum). The projectiles don't need to be created simultaneously but they should all be shown in motion at roughly the same time.

## Types

* Various different kinds of projectiles can be used.
* Linear projectile trajectories or curving shots.
* One directional, multi-directional or omni-directional.
* From one origin point or multiple origin points.

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns.

## Users

* Junko and many others (Touhou Project)
* Shin Godzilla ([Godzilla)
* Iowa-class Battleship (The Real World)
* Asriel/Flowey and many others (Undertale)
Logic Manipulation

## Summary

**Logic Manipulation** is the ability to **manipulate the fundamental functions of logic and reason itself**. Possible variations including manipulating the traditional laws of logic, changing the system of logic that something abides by, or manipulating the functions of something within a logical system. Mathematics Manipulation can achieve this to some extent.
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond its feats. While true acausality such that one is completely unbounded by and independent from cause and effect in the philosophical sense is impossible to prove, lesser forms of the idea appear often in fiction.

Note: Being completely independent of space, time, laws, or similar forces does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granter's.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Pataphysics Manipulation

## Summary

Pataphysics Manipulation allows its user to manipulate Pataphysics, a "philosophy" of science intended to be a parody of science, described as the "science of imaginary solutions".

One definition of 'pataphysics is that it is "a branch of philosophy or science that examines imaginary phenomena that exist in a world beyond metaphysics ; it is the science of imaginary solutions".
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.
Pocket Reality Manipulation

## Summary

**Pocket Reality Manipulation** is a power which revolves around manipulating and creating pocket realities. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing the user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of “hidden power” that has been hidden or held back.

These boosts are usually **temporary** and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.

There is also another common sub-ability, which is called **Awakened Power.** It is a **sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, frequently followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fuelled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics
* Increased endurance and/or durability
* Extreme focus
* Ability to surpass their own limits at the cost of putting a great burden on the user's body
* A last resort type of attack
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.

## Users

* Superman and many other characters (DC Comics)
* Frieza, Cell, and Majin Buu (Dragon Ball)
* Thor and many other characters (Marvel Comics)
Cyborgization

## Summary

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).

## Users

* RoboCop (RoboCop film series)
* General Grievous, Darth Vader (Star Wars)
* Android 17, Android 18, Dr. Gero (Dragon Ball)
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target using supernatural means. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

It should be noted simply terrorizing the opponent either by authority, strength or demeanour only would qualify as Social Influencing, as Fear Manipulation would allow the user to inflict fear regardless of these factors.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Across fiction, some of the more notable methods of using Fear Manipulation include:

* **Fear Inducement:** The most simple form of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Creation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical, or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology
* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation
* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation:** The ability to **manipulate the vision of your target**, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation:** The ability to **manipulate what your target hears**, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation:** The ability to **manipulate** what one feels and touches.
* **Perception Amplification:** The ability to amplify **one's perception**, allowing them to see or hear much greater than average humans.
* **Sense Manipulation:** The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can, in fact, to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Supernatural Luck

## Summary

While many characters can be described as lucky or unlucky, some have their luck pushed to extreme, supernatural extent. At the level of **Supernatural Luck**, one's good or bad fortune can be compared to passive Probability Manipulation, often overlapping for some characters, as they are followed by fortune in everything they do and everywhere they go, to the point that impossible coincidences line up again and again in or against their favor. Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them.
Disease Manipulation

## Summary

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.

## Users

* Nurgle (Warhammer 40,000)
* Alex Mercer and Elizabeth Greene (Prototype)
Pressure Points

## Summary

**Pressure points** are a concept in many Eastern martial arts, referring to special parts of the body that, when struck, can cause intense pain, paralysis, and potentially even death, among many other possible effects, some of which are more beneficial.

## Possible Uses

* Cause unbearable pain to the enemy
* Paralyze the enemy (partially or completely)
* Kill an enemy with one touch
* Strengthen your own body (or your someone else's body)
* Relieve fatigue (by yourself or with assistance from someone else)
* Initiate or accelerate the healing of your body (or someone else's body)

## Acupuncture

In traditional Chinese medicine, needles are used to affect specific points of the body. In fiction, knives, daggers, swords, etcetera, are also viable.
Antimatter Manipulation

## Summary

**Antimatter Manipulation** is the power to control Antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.

## Users

* Giratina (Pokémon)
* Anti-Monitor (DC Comics)
* SCP-2399 (SCP Foundation)
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well). For our purposes, martial arts is given to those and only those who possess notable skill in unarmed combat. Characters skilled only in the usage of weapons recieve Weapon Mastery instead. It is encouraged to specify which martial art a character specializes in, if it is known.

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy: Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
Striking Strength

## Introduction

**Striking Strength** is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Durability
* Range
* Intelligence
* Stamina
Extrasensory Perception

## Summary

**Extrasensory Perception**, also known as sensing, detection, or a sixth sense, is the ability to detect energy signatures, matter signatures, or the like near the user.

## Possible Uses

* **Precognition:** Can be used to predict the opponent's movements.
* **Enhanced Sight:** Not necessarily like eyesight, however, this ability grants the user to detect the opponent regardless of ability or position, as long as the opponent is in radius.
* **Life Detection:** Can be used to see if opponent is alive or not.
* **Power Reading:** Can be used to read the energy of the opponent, to see if they are a threat or not.

## Limitations

* Some energies can be overwhelming.
* Certain types of invisibility can hide even energy signatures.
* Over-reliance may make the user poor at using the normal senses if ability is nullified.
* Some users can have faulty or inaccurate senses.
* Some users may only be able to sense some forms of energy, power, etc. but not other kinds.

## Users

* Various Dragon Ball characters
* Various DC Comics characters
* Navi from The Legend of Zelda
* Hinata Hyuuga and other Byakugan users from Naruto
* Lucario from Pokémon
* Gwen Tennyson from Ben 10
* Lord Boros and Carnage Kabuto from One Punch Man
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original

## Users

* Echo Echo (Ben 10)
* Many Pokémon through the use of Substitution and Double Team.
* Naruto Uzumaki and to a lesser extent many other ninjas (Naruto)
Body Manipulation

## Summary

Body Manipulation is the ability to manipulate the body or bodies of others. Not to be confused with Body Control, Biological Manipulation or Body Puppetry. Powers like Bone Manipulation and Blood Manipulation are sub-powers of that ability. However, this power mustn't be given if one only manipulates the bones/blood of someone else as it'd only qualify to said abilities.
Homing Attacks

## Summary

**Homing Attacks** are moves that directly seek out its target, reducing the chance of missing even if the user or the opponent makes sharp turns, is in the air or suspended in space, and have a long distance between each opponent. Some homing attacks can continue seeking out their target even if there are obstacles between the homing attack and the target.

While these attacks have existed prior, the description of such attacks, "Homing Attack", comes from and was popularized by the *Sonic the Hedgehog* series.

## Limitations

* There are cases of characters surviving the homing attack using their wits. If they had enough intelligence, range, mobility, and speed on depending whatever the attack is, they could cause the homing attack to crash itself against anything else.
* Abilities can redirect or reverse Homing attacks. Characters without those Hax could redirect the user’s attacks to follow them back to the user if the character has enough intelligence, range, mobility, and speed.
Radiation Manipulation

## Summary

The ability **to manipulate the emission or transmission of energy in the form of waves or particles** through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosions (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
Additional Limbs

## Summary

**Additional Limbs** (also called **Extra Limbs**) is the ability to possess or generate additional sets of limbs such as arms and legs.

## Possible Uses

* **Martial Arts**: The user may possess a higher degree of certain forms of combat, due to the use of multiple arms and/or legs.
* **Weapon Mastery**: With the addition of more arms, the user might be able to utilize more than one or two weapons such as swords and/or firearms.
* **Danmaku**: Certain users may be able to launch multi- to omni-directional attacks via Energy Blasts or firearms thanks to the use of their extra limbs.
* **Pressure Points**: Using additional sets of arms, the user can strike most if not all of the weak points located on the opponent's body.
* **Regenerative limbs**: If a user happens to lose a limb, they can regenerate or grow a new one in place of the previous.

## Limitations

* Users may not be able to retract these limbs.
* May be limited to certain limbs such as the arms and legs.
* It might be trickier to control multiple limbs simultaneously.

## Users

* Nico Robin (One Piece)
* Four Arms (Ben 10)
* Doctor Octopus, |Ai Apaec (Marvel Comics)
* Asura (Asura's Wrath)
* Machamp, Hoopa (Pokémon)
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.

## Users

* Many video game characters and Toon Force wielders
Mathematics Manipulation

## Types

* **Abstract manipulation of mathematics**: The ability to manipulate mathematics in its abstract form. This means that things like the way reasoning is performed, the mathematical notation, inference rules and which assumptions and models are used when doing math can be changed, but the phenomenons of reality described through the math are unaffected.
* **Applied manipulation of mathematics**: The ability to manipulate real phenomenons by changing the mathematical rules through which they are described.

## Possible Uses

* **Physics Manipulation**: Most laws of physics are described by mathematical equations. Through the change of what those equations mean or change of the equations themselves the described phenomena would have to change accordingly, assuming that the description of them stays true even if changed or in other words if the equations aren't just changed on paper, but in reality.
* **Quantity Manipulation**: The study of how much there is of something usually is viewed as subject of mathematics. By manipulating the subject itself the results of measuring the quantity of something can be changed, effectively making it so that there is more of something or less.
* **Operation Manipulation:** By changing the way mathematical operations work real phenomena described through them may have different results. For example by changing the laws so that 1+1=3, it could be made so that if one apple is taken and another one put to it, the resulting amount of apples is three apples. Another application of this is to forcefully apply mathematical operations to reality, for example building the sum of two things making them fuse together.
* **Dimensional Manipulation**: Since dimensions are a mathematical concept, a user of this ability might be capable of changing the attributes of dimensions and the concept of them in itself. One possible application would for example changing 5 dimensional things to 3 dimensional and vice versa.
* **Logic Manipulation**: Since mathematics builds upon, includes and extends logic, changing mathematics can have an effect on the underlying logical concepts. For example by creating a mathematical contradiction and through the principle of "ex falso sequitur quodlibet" the validity and usefulness of logic could be undermined.
* **Spatial Manipulation**: Since concepts like distance and properties of space are in abstract form part of the mathematical studies changing the mathematics describing those could also have effect on the real properties of space.
* **Manipulation of form**: The user might be capable of changing the form, volume, area and similar of things, as those are also mathematical properties of objects.
* **Probability Manipulation**: As the probability for something to happen is usually expressed as mathematical value, a user might be capable of influencing probability by changing that value.

## Limitations

* Users might only have certain parts of those abilities.
Blessed

## Summary

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise incorporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.

## Users

* Wonder Woman, Captain Marvel (DC Comics)
* Saber (Fate/stay night)
Weapon Mastery

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Genius Intelligence

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the Intelligence page ; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Zero-Dimensionality

## Summary

**Zero-dimensionality** or zero-dimensional existence is the power to be a singular point, whose nature is something infinitely small in any direction. They are virtually impossible to destroy physically, yet they exist.

## Possible Uses

By virtue of being infinitely small a singular point is nearly undetectable, impossible to interact with and can not be split into smaller parts. Because of this, it cannot be destroyed physically in a conventional sense.

Depending on the context, such as whether or not the object is an isolated singular point or a single point on a dimensional plane, the object may or may not be completely invulnerable to the physical strength of a being with more than 0 dimensions. However each case must be viewed carefully.

## Limitations

Should the object exist on a higher dimensional plane, destruction of that plane will also result in destruction of the object.

Destruction of any zero-dimensional object is trivial for a beyond-dimensional entity due to such a entity existing outside the concept of dimensions entirely.