recursal/Fanatic-Fandom huggingface dataset:
White Lion

* Content
* Crest
* Artwork

The White Lion is a huntable node 1 quarry monster included in the Kingdom Death: *Monster* Core Game.

## Lore

There once was a beast that wanted to feel how soft its fur was. Since it could not reach its own back, it killed many other creatures and spent time rubbing its paws over them. They say that when the monster finally killed a human, it fell in love with their soft hair and its paws grew into a pair of fine human hands.

Huge terrifying lions with a strange human curiosity and human hands. Their white fur shines with flecks of gold when the sunlight hits them directly, a strange contrast to their bloated and sad faces. They are a dominant predator in the Holy Lands and have become a symbol of inspiration and beauty for the entity that resides over all. Occasionally they are trained and kept as partners by Man-Hunters.

## Story Events

* First Story
* Legendary Monsters
* Showdown: White Lion
* Zero Presence

## Hunt Events

* Aromatic Breeze
* Lion in Heat
* Lion's Sculpture
* Marked Territory
* Prowling Lion
* Scratching Grounds
* Sea of Golden Grass
* White Lion Cub

## AI Cards

### Special

* White Lion Data Card
* Cunning
* Merciless

### Basic

* Bat Around
* Chomp
* 2x Claw
* Combo Claw
* 2x Grasp
* Power Swat
* Revenge
* 2x Size Up
* Vicious Claw

### Advanced

* Alert
* Bloodthirsty
* Bloody Claw
* Enraged
* Ground Fighting
* Lick Wounds
* Maul
* Smart Cat
* Terrifying Roar

### Legendary

* Golden Eyes
* Vanish

## Hit Location Cards

* Beast's Back
* Beast's Brow
* Beast's Chest
* Beast's Ear
* Beast's Elbow
* Beast's Femur
* Beast's Flank
* Beast's Heel
* Beast's Knee
* Beast's Maw
* Beast's Paw
* Beast's Ribs
* Beast's Scapular Deltoid
* Beast's Tail
* Beast's Temple
* Beast's Tricep
* Fleshy Gut
* Fuzzy Groin
* Glorious Mane
* Soft Belly
* Straining Neck
* Strange Hand
* Trap - Clever Ploy

## Resources

* Curious Hand
* Eye of Cat
* Golden Whiskers
* 4x Great Cat Bones
* 3x Lion Claw
* Lion Tail
* Lion Testes
* Shimmering Mane
* 2x Sinew
* 4x White Fur

## General Release

The White Lion (sometimes referred to as the **Holy Lion**) was originally released as a resin general release (there was no First Run limited amount). The initial production of the model was at a smaller scale than the current hard plastic White Lion kit. Since the release of the Core Game the resin miniature is no longer produced.

### Contents

* Holy Lion resin miniature
* Kingdom Death resin 25mm x 50mm base
* Matte art card

## See Also

* White Lion Build Guide
* Beast of Sorrow
* Corpulent Lion
* Great Golden Cat
* Radiant Lion
* White Gigalion
* Young Lion

## References

1. ↑ Kingdom Death: *Monster* Core Game Rulebook, Showdown: White Lion, pg. 179
2. ↑ Resin General Release Description
Wet Nurse

This is the safe for work version of this page, with no images.For the unsafe for work version, see Wet Nurse/NSFW

## Product Information

### Release Date

November 2010

The Wet Nurse is a limited release resin miniature.

## Store Description

The Wet Nurse is a single minded monster that serves the Entity of the Holy Lands. Its only purpose is to nourish the creatures born in the Holy Lands with the molten milk it produces. This is the nutrition that carries within it the imperatives and instincts to serve the Entity of the Holy Lands. Infants taken from their captive mothers at birth are nursed by the Wet Nurses to create the mindless shambling masses of Holy Landers that live in the Entity's fiefdom.

## Contents

* 1 x Wet Nurse high quality resin miniature
* 3 x accompanying suffering pregnant women that complete the tableau
* 6" x 4" Matte art print
* Character art card

## References

1. ↑ https://www.tabletopgamingnews.com/kingdom-death-releases-the-wet-nurse
Wave 4 Expansions

Wave 4 expansions are the third set of expansions released for Kingdom Death: *Monster*.

## List of Expansions

* Abyssal Woods Expansion
* Black Knight Expansion
* Death Armor Expansion
* Frogdog Expansion
* Gryphon Expansion
* Honeycomb Weaver Expansion
* Inverted Mountain Expansion
* Ivory Dragon Expansion
* Nightmare Ram Expansion
* Oblivion Mosquito Expansion
* Pariah Expansion
* Red Witches Expansion
* Screaming God Expansion
* Silver City Expansion
* The First Hero Expansion
White Charcoal

**White Charcoal** is a strange resource found in the Gambler's Chest Expansion. It has the scout crest, and is therefore only used in campaigns with Scouts.

## White Charcoal

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

 Armorsmith's Tongs Blood Pack Blue Charm Bug Trap Hunting Salve Master Bone Dagger Monster Trophy Reaperjaw Scrap Lantern Sighing Acanthus Hat Sighing Sarong Violet Phoenix Faulds

## Card text

If the settlement does not have a Dreaded Pack, they may archive this to wrap it in bundles of cloth. Regain the scout gear grid.

*You fear what this came from.*
Restless Inner Thigh

Restless Inner Thigh is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Your attack disables the monster's powerful running muscles. The Screaming Antelope gains -1 movement token.

###  Critical Wound

 Persistent Injury - Degenerating Wound

The monster's injury worsens if it moves. Whenever the Screaming Antelope moves, it suffers an additional wound.

Discard this card at the end of the next round.
Wailing Fire

Wailing Fire was basic hunt event #73 found in the Kingdom Death: *Monster* Core Game 1.3. It was replaced by Golden Ember when the core game updated to 1.5.

## Event Text

The survivors hear a terrible shrieking in the distance. The event revealer may investigate. If they do, all survivors gain +1 courage. They come upon a towering pyre burning intensely. The wail from the fire rattles their skulls. All survivors suffer 1 brain event damage.

If they do not investigate, roll again on the hunt event table before moving on the hunt board.
The Knight’s Maul

The Knight’s Maul is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

You strike the head of the maul producing a hollow clang and slosh. Tawny grease pours from the maul's orifices. Your hit slides harmlessly off its fatty surface.

###  Critical Wound

The maul clatters to the ground. The monster kneels to restore a sturdy grip on its weapon.

The monster is knocked down.
The Knowledge Worm (Story Event)

The Knowledge Worm (Story Event) is a story event in the Lion God Expansion rule book.

## Event Text

Survivors trace a bulge moving from the Lion God's chest up through its neck, as it regurgitates a disgusting worm the size of a small child. The worm's skin oozes silver and glows light blue in the darkness of the ruins. The survivors are equally overcome by revulsion and intrigue, as the worm writhes and gurgles on the landing above them.

Nominate a victorious survivor to Climb the Staircase.

The survivors approach the defeated Lion God, its expression serene as the massive worm slithers from its mouth.

### Climb the Staircase

roll 1d10.

 5+ | As they walk up the steps, the survivor is disarmed by a vibration in the air. Horrified as they are by the sight of it, the close they get, the more overcome they are by pity for this bizzare, yet helpless, creature. The others waiting below are nauseated at first when the survivor picks up the worm and holds it in their arms as if it were their own offspring. However, it doesn't take long for the spell to take root in them after the worm is carried back down the steps. Nobody can say why, but everyone agrees the worm is important. Together, they carry it back to the settlement.
Gain the Knowledge Worm innovation.

If you rolled a 1 - 2: If the settlement has Accepted Darkness, violence follows the worm everywhere the survivors take it. In addition to the normal 1-2 result, play Skull Eater next settlement phase instead of drawing from the deck. The survivor with Ruthless also gains the following ability:

Marrow Hunger: When the Murder or Skull Eater settlement events are drawn, this survivor is nominated.
White Lion Cub

White Lion Cub is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The survivors find a White Lion cub. They may choose to slay the cub. If they do, each survivor gains 1 random basic resource. The event revealer rolls on the table below.

 8 - 10 | Nothing happens.

If they spare the cub: roll random hunt event.
Whiplash

Whiplash is a special Lion God AI card found in the Lion God Expansion.

## Card Text

When a survivor attacks the Lion God from
a space in the **Whiplash Zone**, they gain 1
bleeding token before drawing hit locations,
unless they are in the monster's
blind spot. If the survivor is surging, they
gain an additional bleeding token.

**Whiplash Zone**
File:Whiplashzone.png
Watched (Hunt Event)

File:Watched.png
Watched is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

While walking among the enormous, scaly trunks of massive trees, the survivors come to a clearing. Thin, black, naked birches stand in a strange row before them. As they approach, the ground twitches and twists violently, knocking the survivors off their feet.

A slit in the ground forms and widens, revealing the moist membrane of an enormous eye.

Reduce all survivors' insanity to 0 as they run away screaming, followed by the gaze of one colossal eye.
White Speaker Sword Hunter

* Content
* Art

The White Speaker Sword Hunter is a white box expansion for the Kingdom Death: *Monster* Core Game. It features content that integrates with the core game, including a new settlement event, a new hunt event and a new piece of rare gear.

## Store Description

There was a settlement of humans so powerful that they defied one of the great entities. In response, the entity drank their only lake and waited for them to turn to dust. Undaunted, the humans grew plants rich in water and survived. The furious entity took up its mantle and invaded, wiping out the humans. It left one man as a warning, cursed with an unslakable thirst.

Desperate to end his suffering, the man took up the sword, mastering it with single-minded focus. Exactly 1000 years to the day, the Prince of the Sword stood triumphant over the dying entity. Drinking its blood quenched his thirst for the first time but did not end his torment. Eternally he wanders drinking the blood of worthy adversaries to momentarily satisfy his thirst.

White Speakers that tell the Story of the Prince of Swords seek the taste of blood stains and remnants of gore on ancient weapons. In this way gaining the prowess of their former wielders.

For this White Box release, your settlement may cross paths with the Sword Hunter. While on the hunt, fortunate survivors may draw the sword from the stone. Upon returning to the settlement, its legendary existence may attract the attention of the Sword Hunter.

## Contents

* 1x Hard plastic White Speaker Sword Hunter
* 1x Hard plastic 30mm round base & insert
* 1x Large matte print of the original concept artwork on heavy card stock
* 1x Character art card
* 1x Sword in the Stone hunt event
* 1x Sword Hunter settlement event
* 1x Excalibur rare gear

## Previous Release

The White Speaker Sword Hunter was originally released as a limited resin release with a First Run limited to 500 miniatures. Since the release of the White Speaker Sword Hunter white box, the resin miniature will no longer be released as an Encore. Notably, this version of the White Speaker Sword Hunter does not wear the iconic White Speaker blindfold.

### Contents

* 1x Resin White Speaker Sword Hunter
* 1x Hard plastic 30mm round base with insert
* 1x Large matte print of the original concept artwork on heavy card stock
* 1x Character art card
* Hand-numbered certificate of authenticity (if First Run)

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Wooly Root

File:Wooly Root.png
Wooly Root is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

Strange feathered leaves sprout from the ground. The event revealer investigates, pulling a plant from the ground. They roll on the table.

 6+ | A gnarled root comes free. Its smell is entrancing, compelling you to consume it. If you do, one bite produces a juicy spray the color of clotted blood and tasting heavily of metal. Suffer 3 brain event damage and gain +1 evasion and -1 accuracy tokens.
Vengeance (Hit Location)

File:Vengeance (Hit Location).png
A Lion God Hit Location.

## Card Text

All survivors are doomed.

Full move towards the attacker. All survivors adjacent to the Lion God suffer bash. Attacker suffers +5 damage to 2 random hit locations and knockback 10.
Survivors wearing heavy armor instead suffer knockback 20.

Archive any impassable terrain the survivor collides with.

If the attacker encounters a board edge, roll 1d10.
 On a 6+, they suffer 10 brain damage.
 On a 1-5, they fly into the darkness and are dead.
The Beginning

The Beginning is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors stumble upon the scene of their settlement's first hunt. Whether they've seen it themselves or heard of it through stories, they immediately recognize it. Seeing the spot of their settlement's first triumph is electrifying.

Each survivor gains +1 survival. If the settlement has Saga, each survivor gains +1 courage. If the settlement has Storytelling, each survivor gains +1 understanding.
Thrall

* Content
* Art

The Thrall is a limited release resin miniature.

## Store Description

A strain of hairy and opportunistic insects once lived under the uppermost cliff edge of the Inverted Mountain. They lived catching gravity rats that became tangled in their long hair as the rats crested the mountain top. One day, the droning sound of the Mountain Man’s thoughts intensified so much that the hairs of their bodies vibrated painfully. Driven mad, they scratched and tore their hairy chitin away, revealing a strange metamorphosis beneath. The Thralls (also known as Trapdoor Men) pour down the mountainside hungry and sick from the Mountain Man's miasmal meditations.

## Contents

* 1x Resin Thrall miniature
* 1x Hard plastic 30mm base with insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Hand numbered and signed authenticity note (if First Run)

## Notes

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The Beetle Bomb

The Beetle Bomb is a gear card found in the Dung Beetle Knight Expansion.

## Card Text

Unique

: If adjacent to the monster, roll 1d10. On a 6+, the monster gains -1 accuracy and -1 evasion tokens. Limit, once per showdown.

## Crafting Requirements

The Beetle Bomb may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

 Vampiric Artichoke required

* 2x Scarab Shell
* 2x Preserved Caustic Dung
* 5x Resources
The Great Devourer

## Ancient Sunstalker

Terrain| * 3 Stone Columns terrain cards set up in the purple spaces
* Place the Sunstalker in the red spaces
* Place survivors in any of the blue spaces

## Deployment

The Great Devourer is a showdown story event in the Sunstalker Expansion rule book.

## Lore

The Sun descended, scattering its little ones and devouring those too slow to escape. The survivors' world is shattered, as the very thing they've been worshipping for generations attacks them.

Select Departing Survivors for the **Final Battle**

**Final Battle** - Special Showdown with an Ancient Sunstalker

## Victory

The victorious survivors stand over the corpse of the sun, shocked and horrified. It's only then that they notice that the Infant Sunstalkers had been consuming the settlement in the darkness while they fought. Too exhausted to defend themselves, they accept their fate and are consumed along with the sun.

Game Over

## Defeat

The Ancient Sunstalker eats the remaining survivors and destroys the settlement. It greedily drinks the Sacred Water from the pool, then disappears back into the darkness, its reproductive cycle complete.

The End.
Upstage

Upstage is a Lion Knight AI Card found in the Lion Knight Expansion.

## Card Text

When this comes into play, place the Lion Knight in the center of the showdown board.

While this is in play, the Lion Knight has +1 speed and +1 damage tokens.

Discard this card when the Lion Knight is critically wounded or a survivor dies.
Writhing Flora

Writhing Flora is a Flower Knight Hit Location card found in the Flower Knight Expansion.

## Card Text

Impervious

Twisting blossoms and vines sail through the air, falling harmlessly at the Flower Knight's feet.

###  Critical Wound

Attacker gains the priority target token and +1 luck token.

**Persistent Injury - Bruised Ego**
Affects some AI cards.
Toxicimitar

Toxicimitar is a gear card found in the Badar Limited Release/White Box Expansion.

## Card Text

Sharp, Cleave

This blade is toxic. On Arrival, lose 1 Armor
 Armor at all hit locations. When this wounds the monster the 3rd time, it gains -1 movement and -1 evasion token.

Sealed - Gain the Crescent Step secret fighting art.

## Crafting Requirements

The Toxicimitar does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Venom Sac from a level 3 Spidicules
* 1x Iron
* 1x Bone

OR

* 1x Perfect Organ
* 1x Organ from a level 3 monster
* 1x Iron
* 1x Bone

## Notes

When initially released in the Badar kit, the card had square-cut corners and the blue beta content banner printed on the card.
White Lion Helm

## Affinity Bonus

White Lion Helm is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

 Affinity Bonus:  and 1 survival: Roar. Non-Deaf Insane survivors gain +2 strength until the end of the round. All other survivors gain +1 insanity.

## Crafting Requirements

The White Lion Helm may be crafted once the Catarium settlement location has been built.

### Cost

* 1x White Fur
* 1x Great Cat Bones
White Lion Armor

```
 White Lion Helm White Lion Gauntlets White Lion Coat White Lion Skirt White Lion Boots
```

An Armor Set from the Kingdom Death: *Monster* Core Game

## Card Text

Add 1 Armor
 Armor to all hit locations.

Your weapons are your claws!
Gain +1 speed and +2 strength when
attacking with daggers or katars.

## Cost

White Lion Helm

* 1x White Fur
* 1x Great Cat Bones

White Lion Gauntlet

* 1x White Fur
* 1x Bone

White Lion Coat

* 1x White Fur
* 1x Hide

White Lion Skirt

* 1x White Fur
* 1x Hide

White Lion Boots

* 1x White Fur
* 1x Hide

Total: 5x White Fur, 3x Hide, 1x Bone, 1x Great Cat Bones
Twilight Relic Knight

The Twilight Relic Knight is a limited release resin miniature.

## Store Description

The Relic Knight has lost control to the personality living inside his relic sword. The relic sword has no consideration for the lost knight's body. He sheds his bulky, restrictive armor, choosing light simple clothes to keep his movement fast and unrestricted. He fights with furious disregard for his corporeal wellbeing, pushing his muscles to the absolute limits.

The Twilight Knights order once protected the recorded knowledge of humanity in Kingdom Death. Now in shambles, the Twilight Knights, with their partner archivists, struggle to keep the tiny flame of knowledge alive.

## Contents

* 1 x Resin Relic Knight
* 1 x Kingdom Death 30mm Base
* Numbered & Signed Collectors Certificate of Authenticity
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

## References

1. ↑ http://www.coolminiornot.com/articles/7867-cmon-shop-update-we-have-some-kingdom-death-goodies-left-from-gen-con-1-2-3-go!

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White Speaker Boss

* Content
* Art

The White Speaker Boss is a limited release resin miniature.

## Store Description

The White Speaker Boss wears the crown of Phoenix chick feathers, each one a memory of an unlived life, the impossible story of her past. She stands in the ritual baths of blood, reciting the treasure of her insight to her sisters. These stories of the might-have-been give her cult uncanny luck in the what-is-now.

## Contents

* 1 x Resin White Speaker Boss
* 1 x Hard Plastic Kingdom Death 30mm round base & unique resin insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Unmake

Unmake is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A static fills the air. Reality quivers and bends around the survivors. Objects spontaneously deteriorate, while others appear to sharpen in their field of vision.

Each [survivor must nominate 1 gear in their gear grid and roll 1d10.

 6+ | Remake. If the gear is a weapon, gain +2 strength tokens. If the gear is armor, the hit location it's worn on gains 2 Armor
 Armor. If the gear has the other keyword, it is destroyed, archive it.
Vaultless

**Vaultless** is a story event introduced in the Gambler's Chest Expansion. The rules for triggering this event are printed in the Knowledge section of the rulebook and on the arc survivor record sheet: Any time an Arc Survivor would gain a fighting art (including a secret fighting art), they must resolve this event instead.

## Vaultless

*As you walk the winding, high-walled thoughtpath, you feel the border approaching. Explore the maze, or pass through the barrier.*

If an arc survivor would gain a fighting art, instead choose to **Explore the Maze** or **Press Through**.

When an arc survivor gains a secret fighting art, they gain it as normal and suffer +1 systemic pressure or torment. End this event.

**Explore the Maze** - roll 1d10
 2-9
 10+

**Press Through** - gain +1 systemic pressure and roll 1d10
 2-7
 8+

**Death Tension Headache** - roll 1d10
 2-9
 10+
Verminism

**Verminism** is a **Tier 2** **Philosophy** in the Gambler's Chest Expansion.

## A Kingdom Below

**Frailty:** No matter how protected you are, you know your insides are vulnerable. +1 systemic pressure.

## Rank 1 - Shattered Shell

Gain +1 lumi and roll 1d10.

 8-10

## Rank 2 - Vermin Lord

Gain +1 lumi and roll 1d10.

 9-10

## Rank 3 - Dominion

Gain +2 lumi, then select the result corresponding to the number of vermin resources in your settlement.

### 2 or fewer vermin

Set your insanity to 0 and gain +1 torment.

### 3 to 5 vermin

Gain **Envenom Edge**.

**CC 24** - Departing survivors gain +1 speed token.

## Rank 4 - Transfiguration

Gain +1 lumi and roll 1d10.

 4-8
 9-10
The Forest Wants What It Wants

The Forest Wants What It Wants is a story event in the Flower Knight Expansion rule book and the Spidicules Expansion rule book.

## Event Text

The silence and darkness is broken by a glowing hum that whispers into their bones...

### Hunt Board Setup

When survivors land on the Overwhelming Darkness space, they instead resolve **The Forest Wants What It Wants**. Survivors may not pass over this space and must stop to resolve this event.

The survivors Test the Gate.

## Test the Gate

roll 1d10

 8 - 12 | Begrudging Welcome
The gate swings open a fraction, the hinges singing like a forlorn flute playing a melancholy welcome.
 13+ | Gracious Aroma
The survivors step through the gentle swinging gates, met by a warm, promising wind carrying a cloyingly sweet bouquet.
All survivors gain 1d5 insanity and +1 understanding.

After rolling to Test the Gate, each survivor may do any or all of the following actions once to increase the roll result:

* Gain -1 attribute token of your choice. Add +1 to the result.
* Gain 1 bleeding token. Add +1 to the result.
* Gain 1 random disorder. Add +1 to the result.
* Archive 1 gear from your grid. Add +1 to the result.

## Ways to Trigger

 Hunt Phase Showdown: Flower Knight Showdown: Spidicules
Vespertine Bow

Vespertine Bow is a gear card found in the Flower Knight Expansion.

## Card Text

Range 5, Deadly

Before each attack, you may choose for Vespertine Bow to have slow, +4 accuracy, and Range 9 for that attack.

## Crafting Requirements

The Vespertine Bow may be crafted during  Sense Memory.

### Cost

While crafting the Vespertine Bow, a renegade seed escapes into the cracks between two stone faces. Add  Necrotoxic Mistletoe to the timeline 4 years from now.

* 1x Osseous Bloom
* 1x Sighing Bloom
* 1x Organ
* 1x Hided
Vibration Damage

Vibration damage is caused by sound so powerful, its shockwaves shatter armor and bones alike. When suffering vibration damage, do not roll hit location dice. Instead, add the damage from all successful hits together and resolve it one point at a time. Decrease armor points, check injury boxes, and suffer severe injuries at the hit location(s) of your choice until all damage has been dealt. Since each point of damage is resolved one at a time, a survivor without remaining armor or unfilled injury boxes may suffer an overwhelming number of sever injuries!

Vibration damamge destroys delicate items. After survivors suffer vibration damage, archive any gear with the fragile keyword in your gear grid.

Hits causing vibration damage cannot be dodged, as no hit location dice are rolled. However, these hits may still be Blocked or Deflected. Rules that reduce damage from a hit apply to each hit before the damage is added together.
Vault Key Earrings (Pattern)

Vault Key Earrings is a pattern card found in the 10th Anniversary Survivors white box expansion. It is used to craft the Vault Key Earrings pattern gear card.

## Card Text

### Crafting Recipe

* 1x
* 1x Bone
* 1x Broken Lantern
* 1x Cyclops Fly

### Crafting Process

* Consult with a survivor who has Fear of the Dark to understand the key's shape.
* Heat and fold the Broken Lantern's innards to shape a key that unlocks the mind.
* Brush thin coats of Cyclops Eye paste with fur armor bristles.
Trollbird

Trollbird is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A rumpled, unsightly bird stands in the survivor's path. Its beady, wet eyes blink expectantly and it calls out with an eerie human chuckle. The survivors may archive 1 consumable item or gear, offering it to the trollbird. If any survivor is insane, they must feed the trollbird, if able. If they feed the trollbird, it hops off with a terrible cackle.

If they don't feed the trollbird, it follows the survivors on their hunt, constantly mocking them with its chuckle. Roll 1d10. If any survivor has the Coprolalia disorder, they curse at the bird and make vigorous and vulgar gestures. The bird is impressed. Add 3+ to your roll.

 6+ | The trollbird mocks and distracts the monster as the survivors sneak up. All survivors gain +1 insanity. At the start of the showdown, the survivors ambush the monster.
Visionary (Male)

* Content
* Art

The Visionary (Male) is a limited release resin miniature.

## Store Description

Most live a drab life, nurturing a fantasy of their world painted in bold striking colors. Visionaries are the few that come across a relic that empowers them and demands action. Often, they will lead many to their death, building a staircase of corpses towards their lofty ideals.

## Contents

* Resin Visionary (Male)
* Hard Plastic Kingdom Death 30mm Round Base
* 6" x 4" Matte Art Print
* Character Art Card

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Vermin Bellyboots

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Perfect Hide
* Vermin

Vermin Bellyboots is a gear card found in the Gambler's Chest Expansion.

## Card Text

+1 movement

When the monster has another eligible target, it will always pick them first.
White Sunlion Mask

White Sunlion Mask is a gear card found in the White Sunlion Armor Limited Release/White Box Expansion.

## Card Text

  Affinity Bonus: When you Pounce and attack from the blind spot, add +1d10 strength to the first wound attempt of that attack.

## Crafting Requirements

The White Sunlion Mask does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x White Lion Helm
* 1x Organ

## Notes

When initially released in the White Sunlion Armor kit, the card had square-cut corners and the blue beta content banner printed on the card.
White Speaker Nico

* Content
* Art

The White Speaker Nico is a limited release resin miniature.

## Store Description

Long ago, the White Speaker cult's savagery threatened the few enclaves of human civilization. The Order of Twilight Knights rose up nearly destroying the cult. Now, small covens of White Speakers can be found meeting in abandoned places, sharing the secrets of their blood magic, passed on from one White Speaker to another through intricate tales, whispered and screamed in frenzied, transcendental rituals.

Nico is a second White Speaker in the Kingdom Death range. She represents more aspects of the White Speaker cult, their ritual garb and weapons.

## Contents

* 1 x Resin White Speaker Nico Miniature
* 3 Head Options, 2 Cape Options, 6 Hand / Arm Options
* 1 x Hard plastic 30mm insert and base
* Large matte art print
* Character Card

## References

1. ↑ https://www.beastsofwar.com/fantasy-wargaming/kingdom-death-listens-nico-white-speaker/

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X-mas Special Pinup Twilight Knight

This is the safe for work version of this page, with no images.For the unsafe for work version, see X-mas Special Pinup Twilight Knight/NSFW

## Product Information

### Release Date

December 2014

X-mas Special Pinup Twilight Knight is a special Christmas-themed pinup white box expansion for the Kingdom Death: Monster Core Game. This white box expansion features content that integrates with the core game.

## Store Description

Exclusive to the festive season, this special edition hard plastic Xmas Pinup Twilight Knight is dressed for Xmas cheer. It includes a cheeky, timely holiday costume, a unique decorative base insert, a handsomely wrapped gift, and a festive axe (the Xmaxe!!).

For extra holiday cheer this item also includes an Xmaxe promo gear card to be used in *Kingdom Death: Monster*. Spread joy and gore!!

## Contents

* 1x Hard plastic Xmas Spacial Pinup Twilight Knight (includes gift box and 3 Xmaxes for survivors)
* 1x Hard plastic 50mm base
* 1x Xmaxe gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## Notes

While the store description for this product lists the Xmaxe as a promo gear card, it does have a regular black gear backing as well as a crafting recipe that allows it to be integrated into the game.

* Holiday-twilight-knight-04 1024x1024.jpg
* Holiday-twilight-knight-05 1024x1024.jpg
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White Knight (Heavy)

* Content
* Art

The White Knight (Heavy) is a limited release resin miniature.

## Store Description

The glorious White Knights are the military might of the Holy Lands and enforcers of the Golden Entity's capricious whims. What dwells inside the exquisitely crafted armor is a mystery born in the furnace guts of the Mothers. A byproduct of generations of eugenic experimentation transforming the people of the Holy Lands in the service of the Golden Entity.

The White Knight Heavy is the backbone of the military ranks, their enormous weapons bringing up the rear of the Holy Lands' brutal martial forces.

## Contents

* 1 x White Knight (Heavy) resin figure
* 1 x 50mm two-part base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock
* Character Card

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Void Gastrodermis

Void Gastrodermis is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

The Watcher suddenly jets through the attacker, its passage crackling through the survivor's nerves.

Attacker suffers 3 brain damage and gains 1 bleeding token.

Move the Watcher to the center of the showdown board.

If the attacker has 6+ courage, they may grab onto the monster as it passes. If they do, gain another bleeding token and place the attacker in an unoccupied space adjacent to the monster.
Twilight Sword Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

This sentient sword improves as it's used.
Gain the effects as proficiency rank increases.

## Mastery

Any survivor who attains Twilight Sword
Mastery leaves the settlement forever in
pursuit of a higher purpose. Remove them
from the settlement's population.

You may place the master's Twilight Sword
in another survivor's gear grid or archive it.
Thief

* Content
* Art

The Thief is a Generic Hero Class resin miniature.

## Store Description

The *Thief* is the 3rd result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of *Generic Hero Classes*, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Maybe she is a frantic Savior's painting come to life. Or perhaps she comes from a small village at the center of a rainbow-hued swamp that absorbs the life of its inhabitants for generations before it awakes and paints a tapestry across the horizon. She could also be a renegade from a far developed Sun Stalker[*sic*] settlement. One day we'll set the record straight.

## Contents

* 1 x Resin Thief
* 1 x Resin Scenic Base + Plastic Kingdom Death 30mm Base Bottom
* 6" x 4" Matte Art Print
* Character Card

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White Secret

White Secret is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

A dream, buried deep in memory, suddenly surfaces. You feel her hot breath bathing your ear, hissing whispers. She had come to you bearing the secrets of the world and you meerly had forgotten, until now.

Your brain swells and you scream out in pain. Suffer the Lunacy brain trauma and Remember the Story.

### Remember the Story

Roll 1d10.

You remember the story of a young man in his prime. The man was so grateful for his body's ability to protect his loved ones. He decided to honor it by punching the dark sky above 1 million times. As long as he never finished his vow, he never aged a single day again.
Your body transforms to its physical peak. Permanently gain +1 accuracy and +1 strength. Gain the following ability:
 3 - 8 | **Story of the Survivor**
You remember the story of a smart young girl that, despite all odds, constantly outwitted the superior beings she encountered. You also recall that her own vanity lead to her death. Gain the Quixotic disorder and the following ability:
 9 - 10 | **Story of the Invisible Hair**
You remember the story of a woman with long hair so fine it couldn't even be seen. She claimed she could feel anything her hair touched. On her deathbed, she cut it all off and gifted a single strand to any who visited her. What was left over was scattered, floating in the wing, waiting to be grasped by those who learn this story.
You gain the Extra Sense fighting art and the following ability:
**Leyline Walker**: While there is no armor or accessory gear in your gear grid, gain +3 evasion.

* If you rolled a 3 or a 4 and if the settlement has the Romantic conviction, the survivor remembers the Story of the Ageless Man.
* If you rolled a 7 or an 8, and if the settlement has the Barbaric conviction, the survivor remembers the Story of the Invisible Hair.
White Knight

* Content
* Art

The White Knight is a limited release resin miniature.

## Store Description

The glorious White Knights are the military might of the Holy Lands and enforcers of the Golden Entity's capricious whims. Their exquisitely crafted white and gold armor makes no sound as they march through the dark, narrow passages of the Holy City and beyond. What dwells inside the fully-enclosed armor is a mystery. Many speculate they are born from the furnace guts of the Mothers, unfeeling, loyal byproducts of human birth experimentation.

## Contents

* 1 x White Knight resin figure
* 1 x 50mm two-part base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

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You're Already Dead

You're Already Dead is a legendary Manhunter AI card found in the Manhunter Expansion.

## Card Text

If none of the survivors have bleeding tokens, do
not perform this card. Instead perform Basic Action.

The survivors were poisoned!

The survivor with the most bleeding tokens
removes all bleeding tokens, then suffers that many
severe injuries.

If two or more survivors are tied for the most
bleeding tokens, they all suffer this effect.
White Boxes

'White Box' is a catch-all term used to refer to small, hard plastic and resin miniature sets that are released along side rules that can be implemented into the Kingdom Death: *Monster* Core Game, experimental rules or promotional cards.

Many of the models feature survivors that are canon within the world of Kingdom Death, while others are simply lighthearted pinup models.

## Official Content White Boxes

These box sets contain rules that can be directly implemented into the core game, and should be considered official content (note: the model itself may not be canon to the world of Kingdom Death).

* 10th Anniversary Survivors
* 10th Anniversary White Speaker
* Allison the Twilight Knight
* Before the Wall
* Beyond the Wall
* Death Crown Inheritor Aya
* Devil Satan
* Easter Aya
* Echoes of Death 1
* Echoes of Death 2
* Echoes of Death 3
* Elgnirk, the Chaos Elf
* Erza of Dedheim
* Fade
* Halloween Pinup Twilight Knight
* Halloween Ringtail Vixen
* Halloween Survivor - Flower Knight Costume
* Halloween Survivors - Series II
* Halloween White Speaker
* Holiday White Speaker Nico
* Lolowen
* Lunar Twilight Knight
* Oktoberfest Aya
* Percival
* Pinup Easter Twilight Knight
* Pinups of Death II
* Ringtail Vixen
* Santa Satan
* Skrelle
* Summer Goth
* Swashbuckler
* Till Death Do Us Part
* Valentine's Day Pinup Twilight Knight
* White Speaker
* White Speaker Sword Hunter
* White Sunlion Armor - Erza (plastic re-release)
* Winter Solstice Lucy
* X-mas Special Pinup Twilight Knight

### Beta Rules "White Boxes"

Announced during the Black Friday 2021 Kickstarter Update, these are new releases of canon Kingdom Death characters featuring beta cards with square-cut corners. These miniatures come in the standard brown craft boxes that Kingdom Death Limited Releases are packaged in, but feature additional content for use in-game. While these miniatures do receive limited Deathgrey and First Run editions, they are also released in a "Made to Order Encore Edition" to meet demand.

* Aya - Lantern Armor
* Badar
* Doll
* Gnostin Stonesmasher
* Grimmory
* Gunborg
* Hellebore
* Mist - Raikin Armor
* Mystery Birthday Gift
* Novice
* Pascha
* Reapokratis
* Screaming Sun Armor - Lucy
* Summer Aya
* Summer Cyrus
* Vitanvox
* White Sunlion Armor
* Willow

## Promotional Content White Boxes

These kits contain Promo Gear cards that do not directly integrate with the core game. They are not considered official content and players should add them into the game at the discretion of each player group.

* Black Friday Ninja
* Detective Twilight Knight
* Pinup Order Knight
* Pinup Sci-fi Twilight Knight
* Pinup Warrior of the Sun
* Pinup Wet Nurse
* Pinups of Death I
* Pinups of Death III
* Sci-fi White Speaker

## References

1. ↑ Kingdom Death: *Monster* 1.5 Kickstarter, Update #88
Tooth and Tail

Tooth and Tail is a basic Dragon King AI card found in the Dragon King Expansion.

## Card Text

### **Pick** Target

* closest threat, in range
* closest survivor, in range
* no target: **core countdown**

### **Move & Attack** Target

The monster angrily whips you with its tail.

Turn the Dragon King to face away from the target. All survivors in the blind spot suffer bash and knockback 7.
The Tomb

The Tomb is a story event in the Dragon King Expansion rule book.

## Event Text

The Tyrant's voice booms from the throne, cracking the glassy ground below. It delivers a final edict.

**"Erect a fearsome tomb to celebrate my death. When the deed is done, you will lay me in it."**

Before their eyes, the Tyrant grows enormous, hideously twisting and tearing itself into its true form.

A mountain of shining, black muscle and a delicate glowing membrane lays curled around its throne, rhythmically undulating with weary breath.

The survivors slowly stir from their slack-jawed horror, clumsily starting to clear the outskirts of the settlement for the tomb's foundation.

Add  **Tomb: Part 1** to the next year on the timeline.

If the settlement's population has more normal survivors than People of the Stars, the settlement gains the **Ultimate Weapon** innovation.

If the settlement's population has more People of the Stars than normal survivors, the settlement gains the **Final Fighting Art** innovation.

### Part 1

The settlement begins the Tomb's foundation. This lantern year, archive all basic resources brought back by returning survivors (rounded down). Gain 1 **Hazmat Shield** rare gear. If there are fewer than 4 People of the Stars in the settlement, the settlement sacrifices 2 survivors without constellations (if possible). The departing survivors gain +1 luck token. Add  **Tomb: Part 2** to the next year on the timeline.

### Part 2

The construction is demanding. This lantern year, archive all basic resources brought back by returning survivors (rounded down). If there are fewer than 4 People of the Stars in the settlement, -4 . The departing survivors gain +1 luck token. Add  **Tomb: Part 3** to the next year on the timeline.

Returning survivors roll 1d10.

 8 - 10 | You vigorously pitch in. Gain +1 permanent strength. You must skip the next hunt to recover from your herculean exertions.

### Part 3

Overwork and lack of rest take their toll. This lantern year, archive all basic resources brought back by returning survivors (rounded down). If there are fewer than 4 People of the Stars in the settlement, any survivors with 0 Hunt XP die.

The departing survivors hide, avoiding labor. They heal all broken severe injuries and gain +2 luck tokens. Add  **Tomb: Part 4** to the next year on the timeline.

### Part 4

Doomsday approaches. The settlement feels the languid gaze of God searching their innermost resolve. The departing survivors gain +2 luck tokens.

 8 - 10 | The settlement looks into the face of God and feels its accepting gaze. Any survivors that are not already People of the Stars gain +5 courage and +5 understanding.
Vault Key Earrings (Gear)

Vault Key Earrings is a pattern gear card found in the 10th Anniversary Survivors white box expansion.

## Card Text

While you have this in your gear grid, choose one of your disorders and ignore its effects.

## Crafting Requirements

In order to obtain the Vault Key Earrings, survivors must complete the requirements found on the Vault Key Earrings pattern card.
The Hand

Perform Ghost Step.Attack Target.

(After resolving, place The Hand in the center of the board.)

The Hand is a node 3 Nemesis monster included in the Kingdom Death: *Monster* Core Game.

## Lore

There was once an entity that knew everything, but never spoke. For every secret that escaped, it became weaker and its enemies stronger.

There was once a fearsome monster that was trained by the Hand]] to be a steed for the Goblin. However, upon smelling its new master, the monster's mind shattered and it ran into the unknown, foaming at the mouth and biting the noses off the stone faced floor.

They say that The Hand once trained a great, horned beast to be ridden by him alone. As the beast carried The Hand from one terrible task to the next, its appetite grew, and its horns took on twisted shapes.

## Story Events

* Regal Visit
* Showdown: The Hand

## Stat Breakdown

### Special

* Applause
* Blue Lens
* Ghost Step
* Green Lens
* Impossible Eyes / Respect
* 4x Polarized Aura
* Red Lens

### Basic

* 2x Bullet Jabs
* Full-Powered Flick
* Line Up
* 2x Liver Blow
* Rude Slap
* Soft Chuckle
* Take Your Best Shot
* 2x Thunderbolt Right

### Advanced

* King's Palm
* Small Uppercut

## Hit Location Cards

* Exotic Bone Bracer
* Exotic Fur Collar
* Exotic Fur Girdle
* Exotic Poet's Blouse
* Exotic Rib Plate
* Exotic Silk Cape
* Exotic Silk Pantaloons
* Gilded Codpiece
* Gilded Crown
* Gilded Cuirass
* Gilded Face Visor
* Gilded Sabaton
* Gilded Spaulder
* Handed Lantern
* Shadow-Fabric Gloves
* Spine Saber Sheath
* Trap - Full Speed

## Limited Release

The Hand was originally released as a limited resin release with a First Run limited to 450 miniatures and was originally called the "King's Hand" . Since the release of the Kingdom Death: *Monster* Core Game, the resin miniature will no longer be released as an Encore.

### Lore

Prior to the release of the Core game, the Hand's lore was considerably different. This store description should not be considered canon unless new information proves otherwise.

The King's Hand are the King's highest ranking guard. They see through the eyes of every King's Men that patrols the King's territory. The Hands are highly intelligent master swordsmen.

### Contents

* King's Hand resin miniature
* Kingdom Death 30mm resin round base
* Small art insert
* 6" x 4" matte art print
* Hand-numbered & signed certificate of authenticity

## See Also

* The Hand Build Guide
* God Hand

## References

1. ↑ Kingdom Death: *Monster* Core Rulebook, Showdown: The Hand, pg. 159
2. ↑ Kingdom Death: *Monster* Core Rulebook, Showdown: Screaming Antelope, pg 165
3. ↑ Kingdom Death: *Monster* Core Rulebook, Legendary Monsters - Mad Steed, pg 143
Vermin Obsession

Vermin Obsession is a disorder card found within the Dung Beetle Knight Expansion.

## Card Text

*You love insects.*

While there is a Bug Patch terrain tile on the showdown board, you are so overwhelmed that you are doomed.

## Notes

* This card erroneously refers to the Bug Patch terrain tile as the "Bug Spot". This error was corrected in the release of the Legendary Card Pack and the 1.6 release of the Dung Beetle Knight expansion.
War Room

An innovation card found within the Manhunter Expansion.

## Card Text

**Survival Limit: +1**

A dangerous room of plans and tools.

Quarries cannot move off the hunt board. If the survivors would move backwards on the hunt board, roll 1d10. On a 4+, they don't.

: The hunt team makes a plan. The group
may reroll 1 Hunt Event Table result (d100)
this lantern year. They must reroll before
performing the event.
Trumpeting Wail

Trumpeting Wail is a basic Lion God AI card found in the Lion God Expansion.

### Pick Target

* closest threat, in field of view
* no target: mourn

### Move & Intimidate Target

Target suffers  +2 brain damage, the deaf
severe head injury, loses all armor points at
the head location, and is knocked down.

If there are any threats in the monster's
field of view, reveal the next AI card.
If it is relentless, play it.
The Lonely Lady

The Lonely Lady is a story event in the Lonely Tree Expansion rule book.

## Event Text

The survivor paused in the darkness, crippled by an unknown feeling of loss. Their eyes swelled with inexplicable tears. A hole opened in their heart.

A warm hand slipped into the survivor's. Looking up, they saw something they never expected.

Although the survivor could not understand the stranger's words, they saw the truth in the stranger's eyes. They felt an identical hole in the stranger's heart. The survivor wanted nothing more than to protect her. Hand in hand, they returned to the settlement.

Lying in each other's embrace, they felt the warmth of love fill their hearts and wrap around them. Together, they dreamed a perfect dream.

They dreamed of the future. They dreamed of fulfilment. They dreamed of a life together.

When the dream ended, the stranger awoke with a cry. The stranger's stomach was full and she was alone. She felt something she did not want to accept, something she would forget over and over again.

The hole in her heart could never be filled.

There was no love for her, only hunger.

The survivor that consumed the Lonely Fruit is dead. Survivors must depart this year for a special showdown with the Lonely Tree.