Continent: Luxam

The most central continent, going by the map models, is divided between jungle, desert, and mesa. It contains the Emberam Dynasty and famed Suasu Desert. Bordered by the Everpiercer sea on its southwestern border and Burgandy Ocean on its northeastern, to the east off the mainland is the isle of loss on which the Republic of Fidesland holds reign. The most central part of the continent is the Suasu Desert, tainted by the battle of Khamaris during the years of the Cosmic War, it is ill-advised to travel through the region without ample preperation if at all.

## Geography

Luxam's geography is far less varied compared to the vastness that is Nibar as it is primarily made up of hot and cold deserts, mesas, and tropical rainforests. A geography divided has resulted in a number of differing cultures and religions though Hunic is the most dominating, helmed by the Emberam Dynasty wherein it was founded. The most dominent feature of the continent is the Suasu Desert, a vastness of hot desert and mesa with little in the way of water besides the oasis of Hahawa which contains the city of Manchwel. The Suasu Desert is at the very center of the continent beginning in the west and ending in the east at the Bay of Tar, to the east of the desert is enough room for the Khanate of Haria and the Kingdom of Aptongia.

Carving through the whole of the continent is the Yasil Road which connects all the nations and their capitals in addition to acting as the primary trade route to travel as it is well guarded in all but the Suasu Desert. Nations that neighbor the desert and have an entrance via the Yasil Road typically have soldiers stationed in a tower or fort besides the road to help travelers and keep monsters from coming in.

### North

* **Caliphate of Herthokia:** a religious nation following Azanum and Hunic religions.
	+ **Nghia Tra:** capital of the Caliphate and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Horsinrith Challengry:** warriors from around the land gather for a contest of the greats in Horsinrith, with fame, fortune and favour on offer to the victor.
	+ **Burcish Lighthouse**
* **Principality of Numush:**
	+ **Burtreo:** capital of the Principality and holder of a portal of the same name which can transport people to one of the other capital cities.
* **Ulus of Jaldgach:** a nation focused on mastry of combat.
	+ **Sigbigi:** capital of the Ulus and holder of a portal of the same name which can transport people to one of the other capital cities.
* **Kharbhar Theocracy:** a religious nation following Elulism.
	+ **Brerstuz:** capital of the Theocracy and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Field of Cutting Grass:** a savannah from the northern portion of the theocracy to the Morkoc river.
	+ **Elder Mountain:** the first mountain, or so it is said, to rise on the continent of Luxem.
		- **Elder Crypts:** a burial site for all the saints of Elulism and their close family to rest enterally.
		- **Elder Well:** a well at the base of the mountain used by the nearby village.
		- **Elder Statue:** a great statue of the first saint Muliar which was built at the very top of the mountain overlooking the field of cutting grass and city of Brerstuz.
	+ **Shuruk Lake:** rumored to harbor a seamonsters, the locals refuse to fish or swim in it.

### Center

* **Khanate of Haria:** the smallest nation of the continent it is the most historically rich, neighbored by the Kingdom of Aptongia to the north and east as well as the Emberam Dynasty to the south.
	+ **Flok:** capital of the Khanate and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Hold of the Demonic Memory:** a small hold/library dedicated to preserving the history of the demonic incursion and influences on the realm.
	+ **Handmaiden's Cistern:** a deep and large well used by the village of Kaless and travelers.
* **Kingdom of Aptongia:**
	+ **Apton:** capital of the Kingdom and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Chacra Forest:** a forest sacred to local Tieraleanism.
	+ **Barbed Grove**
* **Suasu Desert:** a vastness of hot desert and mesa with little in the way of water besides the oasis of Hahawa which contains the city of Manchwel
	+ **Muqaiq Cavern:** locals claim that it is the home of strange monsters.
	+ **Hedah Volcano:** dormant volcano with a height of 9,567 ft.
	+ **Hahawa:** an oasis in the center of the desert neighbored to the north by encroaching deadland.
		- **Manchwel:** the largest city within Suasu at the center of the oasis, it has prided itself on its advanced magic which has kept the deadland at bay to its north.
		- **Primordial Tree:** believed to be the first tree to grow on Luxam when it was still part of the supercontinent. It has thick trunk about 30 feet wide and hundreds of feet tall.
	+ **Ruins of Pojer:** the ruins of an ancient dwarven stronghold.
	+ **Omindrak:** the largest mining town in the Suasu and main trader of copper in the region.
	+ **Biqshiri Hills:** the Shiverhydra Hills are suprisingly frigid for being in the center of a major hot desert.
	+ **Ghost Summit:** the very top of the Hasba mountains harbors the ruins of a small hamlet long abandoned and left to rot, haunted by the spectral remains of its residents. Occasionally ghosts travel too far from the summit and wander to the city of Manchwel or Gumundukk.
	+ **Crimson Obelisk Mountain**
	+ **Maze of Devil Glaive:** a maze made of sharp weaponry and jagged rocks, no one who has entered has returned.
	+ **Bloodstone Cathedral:** a temple dedicated to Myala, psionic exusian of insanity. Largely made of dark black and gray stone with blood red windows/adornments.
	+ **Ghoulshadow Mine**
	+ **Tumbarisqa Pinery**
	+ **Alizrin Catacombs:** a long abandoned maze of stone walls filled with sarcophagi, some empty and others not.
* **Principality of Haukino:**
	+ **Klak:** capital of the principality and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Manhal Battlefield:** a historical battlefield of the Kharbhar Conflict. Date: 1435, Age of Prosperity.
* **Emerald Whirlpool:** an emerald-colored whirlpool that rotates around the continent like the realm around the sun.

### South

* **Emberam Dynasty:** the Emberam Dynasty has a disdain of Kilvaria and Lasmeria and has absolved themselves from the conflict but has remained in prominent trade with the rivaling nations, appearing to each empire respectively as a declaration of ally ship.
	+ **Gacury:** capital of the Dynasty and holder of a portal of the same name which can transports people to one of the other capital cities.
	+ **Everglade**
	+ **Hydra's Monestary:** A monestary guided by a non-hostile hydra who has attended to the monks and teaching new monks for several hundred years.
	+ **Windspur Mountains**
	+ **Obsidian Tower:** the home of the sorcerer, Magniar the Night.
	+ **Sairah Forest:** a forest sacred to local Hunism.
	+ **Demonfang Rock:** a natural rock that looks like a demon with a long fang.
	+ **Jurim Mausoleum:** the final home of a number of nobility from Gacury and neighboring cities.
	+ **Bog of the Skull:** a thick and humid bog near the center of which is the skeleton of a giant snake which is crumbling.
	+ **Pefrenilaaz Outpost:** an arcane outpost for the magical research institution, Perfrenilaaz.
	+ **Ruins of the Forges:** a circle of ancient forges helmed by the master crafters of the region, long abandoned to nature.
	+ **Library of Swords:** a library dedicated to battletactics and swordplay.
	+ **Hall of the Gold Hand:** a temple dedicated fiercely to Zariel, goddess of the sun and loyalty.
	+ **Tisagy Lighthouse**
	+ **Azure Gate:** gates made of a pale blue metal connected to the Pai wall of Botsvikia, it is the only entrance besides port and air to get into the nation.
* **Tetrarcy of Botsvikia:**

### Isle of Loss

* **Republic of Fidesland:** originating from the prisoners whom were banished from any or all of the nations or even from a ship that may of stopped nearby, it has grown far beyond, into a respectable nation in it of itself. It is also the origin of the Kigandish Faith. It is helmed by a small council of 3.
* **Carihua Lake:** a freshwater lake that provides much fish and water to the wildlife, it is connected to the Corough River.
* **Vibarwa Battlefield:** a historical battle of the Leighel Conflict. Date: 1412, Age of Prosperity
* **Monolith of Gravity:** a stone statue engraved with tanistumoric runes that reverse gravity.