Chiropterra

Attention: This page is in progress!Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!

— Chiropterra's Brief History in Country Selection

## Lore

### The Founding of Chiropterra

Over a thousand years ago,  Equestria fell into conflict during the uprising of Nightmare Moon. However, despite their best efforts, the Nightmare's followers failed in their first mission. Not wanting to be put on trial for spearheading an insurrection, the great houses that supported Her gathered their assets and resources, then fled as far as they could to avoid the long hoof of justice. Eventually, these self-imposed exiles reached foreign shores on a far southern continent, the land which would come to be known as Zebrica. Here, their inherent desire for order and discipline led the exiles to maintain their principles of obedience to the Nightmare, even in this foreign land. They maintained belief in Her return and a near constant state of military preparedness for the day that they'd be needed to return to their former homes.

### Society

Since then, the Great Legions of Chiropterra have kept up the ancient traditions. All full-blooded citizens are born into Legions, which have their own structure for military and non-military individuals. Each Legion is quite unique, and a reflection upon the hereditary history of the old founders, the ancient nobility that settled in exile. Militarily, the Legions allow any true citizen the opportunity to advance in rank, though a lot of the leadership are formed from noble lineages. Lower caste or those separated insufficiently from 'acquired' labourers who pursue a military path may find themselves in the Auxiliary forces, perhaps treated with disdain by their commanding officers, but still given a chance to prove themselves in battle. Those seeking a more righteous path may find solace in the Moonspeakers, those adherents who whisper kind words and minister to the faithful. The exact devotion to the faith is something permitted to each individual - at least, full citizens - discretion. Those who have not, by the grace of good birth, been born in Chiropterra, can attempt to bring their family and dependents out of their shame and into the radiance of the Moon, by attending sermons given by the Moonspeakers.

### The Gathering Storm

Currently, Chiropterra is positioning to aid in the return of Template:Color should she arise once more in Equestria, as the Elements of Harmony were successful in stopping Her recent attempt at ascending to power. Failing this, the nearby countries of Tobuck, Warzena and Zarantia are ripe for the pillaging, as the locals would most certainly make for good labourer stock, and the well-trained Chiropterran forces have little to fear from warring tribals and desert nomads. To the north however, lurks a greater but slumbering threat, that of Hippogriffia. Should the full might of the mountain awaken to meet the Legions, the conflict might spill out to the whole north of Zebrica.

## Geography

In 1007, Chiropterra is an isolated nation, cut off from all outside contact due to a strict policy dictating the necessity of absolute secrecy. It borders  Warzena to the northeast and  Tobuck to the southeast. The rest of the nation's border is with the sea, with File:Hippogriffia.png Hippogriffia to the north across the narrow Seaquestrian strait.

Most of Chiropterra are hills, with plains further inland near the border with Tobuck and Warzena. About a quarter of its population is concentrated in its capital city, New Ayacachtlii. The rest of the nation is largely rural, with the remaining 3 million ponies spread through the nation, despite a larger than normal concentration in New Mareidian.

## Technology

* **Template:Hover**
* **Template:Hover**
* **Template:Hover**
* Truck
	+ Basic Armored Car (unrecognized string "LaR" for Template:Icon)
* Marines I
* Support Equipment
	+ Engineer Company I
	+ Recon Company I
	+ Military Police I
* Civilian train
* Pre-Industrial Artillery
* Artillery
	+ Anti-Air

*With* (unrecognized string "nsb" for Template:Icon)
* Early Tank Development
	+ 1005 Light

*Without* (unrecognized string "nsb" for Template:Icon)
* Early Tank
	+ L.Tank I
	+ Fleet Submarine
* Designated Landing barges

*With (unrecognized string "MtG" for Template:Icon)*:
* Torpedo Boat Destroyer
	+ Hydrophone
	+ Smoke Generators
	+ Basic Depth Charge
	+ Enlarged Destroyer
* Scout and Armoured Cruisers
	+ Escort and Upgunned Cruisers
* Basic Cruiser Armor Scheme
	+ Inclined Belt Armor Scheme
* Fast Battleships and Dreadnoughts
* Deck Conversions
	+ Escort Carrier
* Naval Gunnery
	+ Basic Light Battery
	+ Basic Medium Battery
	+ Basic Heavy Battery
* Basic Torpedo
* Contact Mine
	+ Minelaying Submarine

*Without (unrecognized string "MtG" for Template:Icon)*:
* Torpedo Boat Destroyer
	+ Enlarged Destroyer
* Scout Cruiser
* Late Armoured Cruiser
* Fast Battleship
* Late Dreadnought
* Long-Range Battleships
* Flat Deck Cruiser
* Hippogrifian-Style Carrier
* Early Small Airframe
	+ Basic Small Airframe
* Early Medium Airframe
* Aerial Bombs
* Dedicated Aircraft Machine Guns
* Dedicated Aircraft Engines
	+ Applied Wartime Construction Experience
	+ Aircraft Inline Engines

*Without (unrecognized string "bba" for Template:Icon)*:
* Early Fighter
	+ Basic NAV
* Early Bomber
 Doctrine
 * None

### Designers, concerns and theorists

Template:AdvisorsTemplate:AdvisorsTemplate:AdvisorsTemplate:AdvisorsTemplate:AdvisorsTemplate:Advisors

## Politics

### National Spirits

**The Bitter Remnant**

* War Penalty Stability Modifier: Template:Color
* Surrender Limit: Template:Color
* War Support: Template:Color
* Resistance Target in our states occupied by the enemy: Template:Color
* Resistance Growth Speed in our states occupied by the enemy: Template:Color
* ( Equestria) Attack bonus against country: Template:Color
* ( Equestria) Defense bonus against country: Template:Color
The ponies of Chiropterra have lived in exile for a thousand years because of their love for Nightmare Moon. Many still hold grudges towards Equestria for striking down their Goddess not just once, but twice.

The Invisible State icon**The Invisible State**

* Operative Slots: Template:Color
* Our operative detection chance factor: Template:Color
* Enemy operative detection chance factor: Template:Color
Hidden in the shadows, the eyes of night are vigilant against the enemies of our state, especially the wretched pawns of the false light. The lives of our subjects are open to us; we know their affairs, their loves, their frustrations with us. Conversely, we remain watchful of the affairs of our adversaries, who are blind and helpless without the effete machinations of their precious daytime. We are silent, but we know, for we are everywhere.

The Native Affairs Commission icon**The Native Affairs Commission**
While this Template:Color is active we will be able to Template:Color our neighbours for (unrecognized string "ponypower" for Template:Icon) Template:Color which can then be used for various Template:Color

The truth of the matter is not all ponies can be persuaded to abandon their gods, their cultures or their beliefs; unfortunately for them they are soon taken in by the Native Affairs Commission, which in turn is tasked with finding an appropriate role for them - In the vain hopes that their pitiful existence will in some manner assist in the betterment of Chiropterra.

### Leaders

**Chiropterra** has a unique mechanic for changing leaders, the Template:Color. At the start of the game, or when the current leader has been in their position for at least a year, the player may use a decision to replace them so long as either faction of the **HIMLC** remains in control. The decision costs 0 and allows **Chiropterra** to change its focus much faster than other nations.

Template:Leaders

### Political Advisors

**Chiropterra** starts with three advisors already hired. These advisors are tied to the current leader, and change when a new one is appointed by the Template:Color. The advisors can be removed, however this serves no purpose as they cannot be replaced by another.

Template:Advisors

### Flags

 Tobuck puppet

 Solar Empire puppet

## Economy

### Laws and Development

 File:Legionaries of the Night.png Legionaries of the Night

(unrecognized string "Legionaries of the Night" for Template:Law)

(unrecognized string "Hidden Economy" for Template:Law)

* Industrial Research Speed: **+2%**
* Consumer Goods Factories: **30.0%**
* Fuel Gain per Oil: **-25.00%**
* **Infrastructure** construction speed: **+5.00%**
* **Military Factory** construction speed: **-10.00%**
 Scientific Development
  Developed Science Base

* No penalties

* Resource Gain Efficiency: **-10.00%**
* Construction Speed: **-10.00%**
* Research Speed: **-10.00%**
* Factory Output: **-10.00%**
* Dockyard Output: **-10.00%**

 Poverty
  Negligible Poverty

* No penalties

* Uses Pony Racial Tree

### Industry and Resources

Factories

Resources*\**
 0

## Military

### Army

Army
 (unrecognized string "ponypower" for Template:Icon) | Ponypower used | 90.30k

Template:Commander

Template:Commander

**Division composition list**

 File:NATO motorized.png Motorised Imperial Rifles Division | Motorized Divisions | Motorized Recon | 5x Motorized Infantry

**Tank Variants list**

### Navy

Template:Commander

**Naval units list**

### Military staff

Template:AdvisorsTemplate:AdvisorsTemplate:AdvisorsTemplate:Advisors