Raids

Raiding is a game mode in which soldiers can attack neutral looter factions to gain money, equipment and unique items for base development.

Some raids can be solo, while others can be played in co-operative mode. Both soldiers and the hero can participate in them.

## Raid Map

* To start a raid, open the map. In the centre of the map is the player base, next to it are raids and faction territories.
* Faction territories are used for special quests (*in development*).
* The better prepared a soldier is (characteristics and equipment), the more chances he has to successfully complete a difficult raid. Be careful when sending weak soldiers, as they may be killed if they are unable to complete a difficult raid.
* All raids are divided by difficulty, type and terrain type. This information is listed on the description screen of each raid.

## Types of raids

There are three types of raids. Each type of raid has a specific way of travelling through it and a specific characteristic and ability boost.

Each type of raid is most affected by a certain characteristic:

 Foray
 Scouting
 Espionage

## Terrain Types

The terrain type affects some of the soldiers' abilities. Before you go on a raid, try to analyse the characteristics of each one and choose the best one.

 Closed
 Open
 Mixed

## Raid Results

* Sending soldiers on raids can have 5 outcomes.
* How prepared the soldier was for the difficulty and type of the raid depends on the outcome of the raid.
* Some abilities can change the outcome of a raid.

#### 1) Victory

The most successful outcome. There is a chance to get equipment or unique items. The soldier gains the maximum reward and improves his stats. He can also gain a common ability. The soldier in the raid is guaranteed not to get wounded, die or lose equipment.

#### 2) Success

Partial success. There is a chance to gain gear or unique items. The soldier gains a more meagre reward and is less likely to improve his stats. He may also gain a common ability. A soldier in a raid is guaranteed not to get wounded, die or lose equipment.

#### 3) Retreat

A soldier retreats without gaining rewards or improving his stats. Soldier does not lose equipment, take wounds, or die. May gain a negative ability. The "Crazy" ability changes the result to "death".

#### 4) Wound

Negative outcome of the raid. The soldier retreats without gaining rewards or improving his stats. He is wounded and may lose some of his equipment. There is a chance to gain a negative ability. The "Crazy" ability changes the result to "death".

#### 5) Death

Worst outcome. The soldier dies in the raid, losing all of his equipment in the process. The "Last Stand" ability changes the result to "wounded". After this result, it is possible to save the dying soldier and his equipment for a crypto.

## Co-operative Raids

* Some raids can be done in co-operative mode.
* You can either send your own soldiers on a co-op raid or wait for a group of other players' soldiers to join.
* The result of the raid will be the same for all participants and will be determined based on the combined toughness of the group.
* The difficulty of a co-op raid is always a bit higher than a regular raid, but the reward is also a bit higher. These raids have a limit on the minimum amount of characteristics, which is specified in the raid description.

 Very easy
 Easy
 Normal
 Difficult
 Extreme