recursal/Fanatic-Fandom huggingface dataset:
Takuyaladdin the Novelization

**Based on the fanmake "Takuyaladdin" by Magixa1989 and Bubbles8218.**

Chapters

Prologue: An Arabian Nights Story

Chapter 1: A Dark and Mysterious Night

Chapter 2: The Diamonds in the Rough

Chapter 3: Life of a Street Rat and his Group and Gang

Chapter 4: Worthless

Chapter 5: Life of the Princesses of Agrabah and their Friends

Chapter 6: Manipulative Persuasion

Chapter 7: Runaway Princesses and Palace Friends

Chapter 8: A Chance Marketplace Meeting

Chapter 9: The Diamonds in the Rough Revealed

Chapter 10: Common Dreams and Arrested

Chapter 11: Death by Beheading

Chapter 12: Desert Moon

Chapter 13: A Deal and Escape

Chapter 14: Enter the Cave of Wonders

Chapter 15: Infidels

Chapter 16: Double-Cross

Chapter 17: New Friends from the Lamp

Chapter 18: Escaping the Cave

Chapter 19: A New Plot

Chapter 20: Oasis Rest and Desire for Freedom

Chapter 21: Becoming Princes

Chapter 22: Another Manipulative Persuasion

Chapter 23: Prince Toby Ababwa and his Brothers of Persia

Chapter 24: The Harvest Festival

Chapter 25: Dance of the Harvest

Chapter 26: To Win the Princesses Over

Chapter 27: A Magical Gummi Ship Ride

Chapter 28: A False Confession Under the Fireworks

Chapter 29: Gummi Ship Ride Aftermath

Chapter 30: Takuya in Danger

Chapter 31: Second Wish Rescue

Chapter 32: Warning the Princesses, Sultanesses, and their Friends

Chapter 33: True Colors Revealed and Showdown

Chapter 34: A New Discreet Plot

Chapter 35: A Promise Reneged

Chapter 36: Epiphany and Decision

Chapter 37: The Lamp Stolen

Chapter 38: New Sultans and their Group

Chapter 39: Cower Before the Sorcerers and Takuya's Group Exposed

Chapter 40: The Ends of the Earth and New Keyblades

Chapter 41: Stealing the Lamp Back

Chapter 42: Battle for the Lamp

Chapter 43: You're Always Second Best

Chapter 44: Phenomenal Cosmic Powers, Itty-Bitty Living Space

Chapter 45: Agrabah Restored and Takuya's Last Wish

Chapter 46: Dreams Comes True in Agrabah

Epilogue 1: Engagement Party

Epilogue 2: Eulogy for Leadership

For sequel: Takuyaladdin 2: The Return of Xemnas the Novelization

For series: Takuyaladdin the Series the Novelizations

For third and final sequel: Takuyaladdin 3: Adventures Beyond Agrabah the Novelization

For video game: Takuyaladdin: Laylamon's Revenge the Novelization
Christopherladdin 2: The Return of Ruber

New cast

Abis-Mal: Negaduck (Darkwing Duck)

Extra villain: Splatter Phoenix (Darkwing Duck)

Reformed villains: Megavolt, Quackerjack, Bushroot, and Liquidator (Darkwing Duck)

Impmon's lover: Floramon (Digimon)

Chapters

Chapter 1: Opening/Robbing Splatter Phoenix and the Fearsome Five

Chapter 2: Impmon’s Looking Out for Himself/Dinner Plans

Chapter 3: Impmon to the Rescue and the Fearsome Four Captured/Shoutmon and Lilymon's Return

Chapter 4: Ruber and Vanitas Released/Dinner Disaster

Chapter 5: Getting the Couples Together/Ruber and Vanitas’ Threat

Chapter 6: The Trap is Set/You’re Only Second Rate (Christopherladdin 2 Version)

Chapter 7: Richard and Luna Captured/Christopher and Mikey Captured

Chapter 8: Impmon and the Fearsome Four’s Redemption/Going to Stop Ruber and Vanitas

Chapter 9: Final Battle/Aftermath (Christopherladdin 2 Version)

Chapter 10: Back to Normal/Ending (Christopherladdin 2 Version)

For gallery: Christopherladdin 2: The Return of Ruber Gallery

For original story: Christopherladdin

For series: Christopherladdin the Series

For third and final sequel: Christopherladdin 3: Adventures Beyond Agrabah

For video game: Christopherladdin: Myotismon and Hunter J's Revenge
Pazuladdin 2: The Return of Myotismon

New cast

Abis-Mal: Mr. Swackhammer (Space Jam)

Extra with Swackhammer: Ruggedo the Nome King (Tom and Jerry: Back to Oz; Ironically, Abis-Mal and him are both voiced by Jason Alexander)

New Villain: Hunter J (Pokemon)

Fidget's new lover: Stellaluna

Spike and the Mane Seven's new lovers: Ember (My Little Pony: Friendship is Magic) and the Stallion Seven (My Little Pony: Equestria Girls)

Chapters

Chapter 1: Opening/Robbing Swackhammer, Ruggedo, and Hunter J

Chapter 2: Fidget’s Looking Out for Himself/Dinner Plans

Chapter 3: Fidget to the Rescue/Figment’s Return

Chapter 4: Myotismon and his Men Released/Dinner Disaster

Chapter 5: Getting the Couples Together/Myotismon and his Men’s Threat

Chapter 6: The Trap is Set/You’re Only Second Rate

Chapter 7: Charlie, Sasha, and Itchy Captured/Pazu, Sharkboy, and the Gangreen Gang Captured

Chapter 8: Fidget’s Redemption/Going to Stop Myotismon and his Men

Chapter 9: Final Battle/Aftermath

Chapter 10: Back to Normal/Ending

For gallery: Pazuladdin 2: The Return of Myotismon Gallery

For original story: Pazuladdin

For third and final sequel: Pazuladdin 3: Adventures Beyond Agrabah

For video game: Pazuladdin: Laylamon's Revenge
Marioladdin 2: The Return of Xemnas

New cast

Abis-Mal: Mr. Swackhammer (Space Jam)

Extra with Swackhammer: Princess Shroob (Mario and Luigi: Partners in Time)

Reformed villains: The Monstars (Space Jam)

Fidget's new lover: Stellaluna

Chapters

Chapter 1: Opening/Robbing Swackhammer, Shroob, and the Monstars

Chapter 2: Fidget’s Looking Out for Himself/Dinner Plans (Marioladdin 2 Version)

Chapter 3: Fidget to the Rescue and the Monstars Captured/Popple's Group’s Return

Chapter 4: Xemnas and Ernesto Released/Dinner Disaster

Chapter 5: Getting the Couples Together/Xemnas and Ernesto’s Threat

Chapter 6: The Trap is Set/You’re Only Second Rate (Marioladdin 2 Version)

Chapter 7: George and Mary Captured/Mario and Luigi Captured

Chapter 8: Fidget and the Monstars’ Redemption/Going to Stop Xemnas and Ernesto

Chapter 9: Final Battle/Aftermath (Marioladdin 2 Version)

Chapter 10: Back to Normal/Ending (Marioladdin 2 Version)

For gallery: Marioladdin 2: The Return of Xemnas Gallery

For original story: Marioladdin

For third and final sequel: Marioladdin 3: Adventures Beyond the Mushroom Kingdom

For video game: Marioladdin: Larxene's Revenge
Ashladdin the Series

Ash Ketchum and his team go on epic adventures throughout Agrabah and the world, battling evil forces.

Ashladdin the Series Season 1

Ashladdin the Series Season 2

Ashladdin the Series Season 3

For gallery: Ashladdin the Series Gallery

For original story: Ashladdin

For sequel: Ashladdin 2: The Return of Merlock

For third and final sequel: Ashladdin 3: Adventures Beyond Agrabah

For video game: Ashladdin: Narissa's Revenge
Takuyaladdin the Series

Takuya and his team go on epic adventures throughout Agrabah and the world, battling evil forces.

Takuyaladdin the Series Season 1

Takuyaladdin the Series Season 2

Takuyaladdin the Series Season 3

For gallery: Takuyaladdin the Series Gallery

For original story: Takuyaladdin

For sequel: Takuyaladdin 2: The Return of Xemnas

For third and final sequel: Takuyaladdin 3: Adventures Beyond Agrabah

For video game: Takuyaladdin: Laylamon's Revenge

For tropes: Takuyaladdin the Series Tropes
Thunderbassladdin

When Thunderbass and Caramel find a Magic Lamp containing a Beanbean Genie named Popple, Thunderbass and Caramel makes it their goal to win the heart of Princesses Sunny Flare and Applejack, all the while stop Dick Dastardly and his goons from taking over Agrabah.

Cast

Aladdin: Thunderbass (My Little Pony: Equestria Girls)

Extra with Thunderbass: Caramel (My Little Pony: Equestria Girls)

Jasmine: Sunny Flare (My Little Pony: Equestria Girls)

Extra with Sunny Flare: Applejack (My Little Pony: Equestria Girls)

Genie: Popple (Mario and Luigi series)

Abu: Eddy (Ed, Edd, n' Eddy)

Extras with Eddy: Ed and Double D (Ed, Edd, n' Eddy)

Dahlia: Sweet Pea (OC Mario and Luigi character)

Magic Carpet: Dumbo (1941)

Jafar: Dick Dastardly (Wacky Races)

Jafar’s Snake Form: Dick's snake form

Jafar’s Genie Form: Dick's genie form

Extra villains: Muttley (Wacky Races), Drake (The Pebble and the Penguin), and Braig (Kingdom Hearts: Birth by Sleep)

Iago: Scowl, Batso (Snow White: Happily Ever After), and Impmon (Digimon)

Rajah: Simba (The Lion King; As an adult)

Sultan of Agrabah: Mr. Flare (My Little Pony: Equestria Girls)

Extra with Mr. Flare: Mrs. Flare (My Little Pony: Equestria Girls)

Razoul: Gantu (Lilo and Stitch)

Palace Guards: Weasels (Disney) and Reuben (Lilo and Stitch; And they will not help Dick and his men get rid of Thudnerbass and his gang because Dick and Drake doesn't want them *and* Stitch to become suspicious on why Dick and his men would ask them to get rid of the "Two prince brothers")

Palace Guard who is secretly friends with Thunderbass and his gang: Stitch (Lilo and Stitch)

Extras with Stitch: Lilo, Angel, Nani, David, Jumba, and Pleakley (Lilo and Stitch)

Merchant/Storyteller: Piximon (Digimon)

Prince Achmed: Hans (Frozen)

Gazeem: Duke of Weaselton (Zootopia)

Chapters

Chapter 1: Opening/Our Story Begins (Thunderbassladdin Version)

Chapter 2: One Jump Ahead/Thunderbass and his Gang’s Dreams

Chapter 3: Sunny Flare and Applejack’s Dreams/Sunny Flare and Applejack Run Away

Chapter 4: First Meeting in the Marketplace/Thunderbass and Caramel Arrested

Chapter 5: Sunny Flare and Applejack Confront Dick and his Men/Going to the Cave of Wonders

Chapter 6: Cave Trek/Escape (Thunderbassladdin Version)

Chapter 7: Friend Like Me/Dick and his Men’s New Plan

Chapter 8: Thunderbass’ First Wish/Prince Tucker and his Brother

Chapter 9: Winning Sunny Flare and Applejack Over/A Whole New World

Chapter 10: Thunderbass’ Second Wish Rescue/Dick and his Men Exposed as Villains

Chapter 11: Thunderbass Reneges his Promise/Dick and his Men Takes Over

Chapter 12: Final Battle/Happy Ending (Thunderbassladdin Version)

For gallery: Thunderbassladdin Gallery

For sequel: Thunderbassladdin 2: The Return of Dick Dastardly

For third and final sequel: Thunderbassladdin 3: Adventures Beyond Agrabah
Takuyaladdin Tropes

# Fan Fiction / **Takuyaladdin**

## Legends

* Strikethrough: It's to represent spoilers.
	+ Example: ~~This is what it looks like~~.

## Categories

* Awesome (Takuyaladdin)
* Awesome Music (Takuyaladdin)
* Characters (Takuyaladdin)
* Funny (Takuyaladdin)
* Heartwarming (Takuyaladdin)
* Nightmare Fuel (Takuyaladdin)
* Tearjerker (Takuyaladdin)

## Trope List

**Numbers and Symbols**

**Aa**

**Bb**

**Cc**

**Dd**

**Ee**

**Ff**

**Gg**

**Hh**

**Ii**

**Jj**

**Kk**

**Ll**

**Mm**

**Oo**

**Pp**

**Qq**

**Rr**

**Ss**

**Tt**

**Uu**

**Vv**

**Ww**

**Xx**

**Yy**

**Zz**
Resumen

Músico, mendigo, ladrón, estudiante, mago, héroe y asesino. Kvothe es un personaje legendario, el héroe o el villano de miles de historias que circulan entre la gente. Todos le dan por muerto, cuando en realidad se ha ocultado con un nombre falso en una aldea perdida. Allí simplemente es el taciturno dueño de Roca de Guía, una posada en el camino. Hasta que hace un día un viajero llamado Cronista le reconoció y le suplicó que le revelase su historia, la auténtica, la que deshacía leyendas y rompía mitos, la que mostraba una verdad que sólo Kvothe conocía. A lo que finalmente Kvothe accedió, con una condición: había mucho que contar, y le llevaría tres días.

###
Reseña

“**El temor de un hombre sabio**” es una de las novelas más esperadas de los últimos tiempos. La primera parte de la trilogía, “El nombre del viento”, causó furor en todo el mundo y ha llevado a su sucesora a lo más alto de las listas de ventas tan sólo dos semanas desde su publicación.

En España, Plaza y Janés lo publicará en noviembre. Para aliviar un poco la espera, os dejo la reseña tras el salto…
Redacción:Libro "El Temor de un hombre Sabio" Wiki

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Paul Jacquays

**Paul Jacquays** is an artist for Age of Empires series, he is also an art & layout and storyboard artist for G.I. Joe: Spy Troops. He is painting the mythical creatures for the art class he has a secret for paintings of Leonardo Da Vinci's Mona Lisa. Something struggle to enter the school to be a teacher of New York School.
Mi opinion

*"Un hombre sabio sólo tiene miedo a tres cosas..." y a su novia :v*

Empecé con algo de miedo la lectura al no haber podido releer la primera parte y sin recordarHOLA prácticamente nada de la historia. Por supuesto **paso guapurassssss**erte, los primeros capítulos hacen una **buena labor** recopilando personajes y situaciones, ayudando al lector a volver al universo del asesino de reyes.

De hecho, pueden resultar demasiado lentos a los que tengan la historia fresca. Por este motivo, recomiendo **no releer**el primer libro antes de abordar el segundo.

Vuelven los amigos de Kvothe, Auri, los profesores, Denna, y su enemigo: Ambrose. Y, como no, la obsesión del **asesino de reyes**: su búsqueda de los **Chandrian**.

La historia comienza en la **Universidad** y permanece allí durante bastantes capítulos, hasta que da un giro y envía al protagonista a un destino lejano.

En su nueva ubicación comienza otra aventura (varias, en realidad), y **Patrick Rothfuss** desarrolla intensamente la creación del **mito de Kvothe**. Se planta el germen de las historias y las canciones, de las habilidades y aprendizaje, de forma más intensa que en “*El nombre del viento*“.

Aunque, de todos los “hitos” que se mencionan en su ya famosa introducción *(“He robado princesas a reyes agónicos…“),* sólo cumple uno en este libro y, tras 1008 páginas, queda muchísimo por contar. El tiempo apenas avanza: Kvothe está fuera de la Universidad **menos de un año**.

La lectura de este libro me ha producido sentimientos encontrados, con **altibajos**.

Sin duda, **me ha gustado**.

no copiar y pegar es malo!!!!!

holaaa soy sergio el guapo

LESHESHABOOOOOOOOOOOOO PA BLOS SHABOS

hola no se quien eres, JAJAJAJ, soy yiri dato
Venladdin 2: The Return of Vanitas

New cast

Abis-Mal: Hamegg (Astro Boy (2008))

Extras with Hamegg: Myotismon (Digimon) and Hunter J (Pokemon)

Popple's new lover: Sweet Pea (OC Mario and Luigi series character)

Chapters

Chapter 1: Opening/Robbing Hamegg's Group

Chapter 2: Scowl, Batso, and Popple Are Looking Out for Themselves/Dinner Plans

Chapter 3: Scowl, Batso, and Popple to the Rescue/Crash’s Return

Chapter 4: Vanitas and Xehanort Released/Dinner Disaster

Chapter 5: Getting the Couples Together/Vanitas and Xehanort’s Threat

Chapter 6: The Trap is Set/You’re Only Second Rate (Venladdin Version)

Chapter 7: Homer and Marge Captured/Ventus and Terra Captured

Chapter 8: Scowl, Batso, and Popple’s Redemption/Going to Stop Vanitas and Xehanort

Chapter 9: Final Battle/Aftermath (Venladdin Version)

Chapter 10: Back to Normal/Ending (Venladdin Version)

For gallery: Venladdin 2: The Return of Vanitas Gallery

For original story: Venladdin

For series: Venladdin the Series

For third and final sequel: Venladdin 3: Adventures Beyond Agrabah

For video game: Venladdin: Laylamon's Revenge
Ralphladdin 2: The Return of Kahmunrah

New cast

Abis-Mal: Wario (Super Mario Bros. franchise)

Extra with Wario: Waluigi (Super Mario Bros. franchise)

Meowth's new lover: Alolan Meowth (Pokemon; Under the name Meowzie)

Sally, Cosmo, and Amy's new lovers: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna (Sonic X)

Chapters

Chapter 1: Opening/Robbing Wario and Waluigi

Chapter 2: Team Rocket and Dijon’s Looking Out for Themselves/Dinner Plans

Chapter 3: Team Rocket and Dijon to the Rescue/Gene’s Return

Chapter 4: Kahmunrah, Merlock, and their Goons Released/Dinner Disaster

Chapter 5: Getting the Couples Together/Kahmunrah, Merlock, and their Goons’ Threat

Chapter 6: The Trap is Set/You’re Only Second Rate (Ralphladdin 2 Version)

Chapter 7: Fergus and Elinor Captured/Ralph and Ash Captured

Chapter 8: Team Rocket and Dijon’s Redemption/Going to Stop Kahmunrah, Merlock, and their Goons

Chapter 9: Final Battle/Aftermath (Ralphladdin 2 Version)

Chapter 10: Back to Normal/Ending (Ralphladdin 2 Version)

For gallery: Ralphladdin 2: The Return of Kahmunrah Gallery

For original story: Ralphladdin

For third and final sequel: Ralphladdin 3: Adventures Beyond Agrabah
Vance Hampton II

**Vance Hampton (II)**is an management for Age of Empires Series, he is also an executive in charge of production for G.I. Joe: Spy Troops, a twins of Vance Hampton and an overweight fat men with bald head, he gained seven pounds like Roy Rabey, the harbor day with the navy ship rowboat to be consultanting the oars to catch the fish.
Chris Hockenberry

**Chris Hockenberry**is an programmer for Age of Empires Series, he is an janitor for movie theater to the clean up this show before he gets arrested down into the street, they can't do nothing with him before they are gonna lose themselves, once Chris has to go to Ensemble Studios, he will not be so ugly.
Mana and use of magic

Mana is that which defines a mage. It is potential that dwells within a person but does not always manifest itself. All men are connected to the Fade; they go there to dream but only those with mana potential may draw upon its power. Mana is, then, a measurement of one's ability to draw power from the Fade, and it is this power that is expended in magic.

As in all other things, it has limits. Just as a man has the strength to lift only so much weight and no more, a mage cannot work more magic at one time than his mana allows. If he wishes to work magic that would be beyond his strength, a mage must bolster his mana with lyrium. Without lyrium, it is possible for the reckless to expend their own life-force in the working of magic, and occasionally, ambitious apprentices injure or even kill themselves by over-exertion.

Each mage's mana differs, to the extent where one mage may perform a spell that another will require lyrium for (to bolster their power). Also, some spells and specialisations are beyond some mages because their basic mana potential is not great enough to wield these difficult magics. Arcane Warrior, Spirit Healer and Shapeshifting are three such types, along with Necromancy and Blood Magic.
Kenneth L. Wilder

**Kenneth L. Wilder** known as Ken Wilder is Lance Wilder's brother who is an game designer for Age of Empires Series, he is an animator, environment artist and modeling for G.I. Joe: Spy Troops, He worked with Lance for The Simpsons who is try to get the stuff work on, so he is a good magically friendship for the mankind.
Cells of the Resolutionists

> Across Thedas the elf mage terrorist and priority target Furia has apparently spread his influence by ways of the most subtle of methods of infiltration: spies.
>
>
> From the trade hub of Rialto Bay to the southern tip of Lake Celestine it is believed that he has planted individuals in strategic locations to gather information and sabotage our operations. Efforts to weed these spies out have so far been fruitless and though not every commander will admit it the idea that these people have been so well sewn into the fabric of communities as to be hidden entirely in plain sight and thus invisible as agents of the black birds seems more than likely the truth of the matter.
>
>
> We will of course endure in our search for these spies, but aside from the information we have which suggests they are known as 'cells' there is nothing more specific to report. Even that information is believed to have been leaked to us; an arrogant display by the black birds and the one thing I am confident illustrates one of their few weaknesses - hubris. We shall proceed with more intensive methods of extracting the spies and report once we have discovered something more substantial.
>
>
>
> By the will of the Maker.
>
>

*- From the hand of Seeker of Truth Daniel Fellran.*

The cells of the Resolutionists are a small group of individuals whose identities are known only by the leader of the rebel mages, Furia. Even their existence is unknown to most people. They are a collection of spies that the Rivaini elf has collected over the years and planted in various locations across Thedas. Each cell acts with a great degree of autonomy and never communicates directly with any Resolutionist other than Furia; they do not know the identity of other cells and may not even know of their existence.

The knowledge of their existence has been fed to The Templar Order by Furia himself, with no other Resolutionist aware that this has happened.

Over a non-specific number of years the cells have aided Furia, and thus the Resolutionists, a great deal with regards to the war effort through a variety of methods. Their secretive existence makes this particular group a dangerous and potentially decisive factor in the War of Thedas.
Scott Winsett

**Scott Winsett** is an artist for Age of Empires Series, he is also an story artist, layout artist, environment artist and lightning artist for G.I. Joe: Spy Troops. He is survive that question remains to beard or not to beard for my trading marks, the land for job at New York City is an Pizza restaurant, he is got the plan worked for no prayers.
Venladdin

When Ventus and Terra find a Magic Lamp containing a bandicoot Genie named Crash Bandicoot, Ventus and Terra make it their goal to win the heart of Princesses Olette and Aqua, all the while stop Vanitas and his goons from taking over Agrabah.

Cast

Aladdin: Ventus (Kingdom Hearts 3)

Extra with Ventus: Terra (Kingdom Hearts 3)

Jasmine: Olette (Kingdom Hearts 3)

Extra with Olette: Aqua (Kingdom Hearts 3)

Genie: Crash Bandicoot

Abu: Ed, Double D, and Eddy (Ed, Edd, n' Eddy)

Magic Carpet: Pegasus (Hercules)

Extras with Pegasus: Coco, Crunch, and Sombra Bandicoot, and Aku-Aku (Crash Bandicoot)

Dahlia: Tawna Bandicoot (Crash Bandicoot)

Jafar: Vanitas (Kingdom Hearts 3)

Extra villain: Xehanort (Kingdom Hearts 3)

Iago: Scowl, Batso (Snow White: Happily Ever After), and Popple (Mario and Luigi series)

Henchmen: Heartless, Nobodies, and Unversed (Kingdom Hearts 3)

Rajah: Nala (The Lion King)

Sultan of Agrabah: Homer Simpson (The Simpsons)

Extras with Homer: Marge, Bart, Lisa, and Maggie Simpson (The Simpsons)

Razoul: Vachir (Kung Fu Panda)

Palace guards: Rhino Guards (Robin Hood; And they will not help Vanitas, Xehanort, and their army get rid of Ventus and Terra because Vanitas and Xehanort doesn't want them *and* Tiny and Dingodile to become suspicious on why Vanitas and Xehanort would ask them to get rid of the "Prince brothers")

Palace guard who is secretly friends with Ventus and Terra: Tiny Tiger and Dingodile (Crash Bandicoot)

Merchant/Storyteller: Merlin (The Sword in the Stone)

Extras with Merlin: Merchant/Storyteller, his wife, and their friends and Mohawk, Sabrina, Lisa, and Luz Bandicoot (Aladdin/OC characters/OC Crash Bandicoot characters; They'll be revealed to be Crash's group and Crash and Tawna and Coco and Sombra's respective kids at the very end like in the 2019 remake)

Prince Achmed: Hans (Frozen)

Gazeem: Stays the same

Chapters

Chapter 1: Opening/Our Story Begins (Venladdin Version)

Chapter 2: One Jump Ahead/Ventus and Terra’s Dreams

Chapter 3: Olette and Aqua’s Dreams/Olette and Aqua Run Away

Chapter 4: First Meeting in the Marketplace/Ventus and Terra Arrested

Chapter 5: Olette and Aqua Confront Vanitas and Xehanort/Going to the Cave of Wonders

Chapter 6: Cave Trek/Escape (Venladdin Version)

Chapter 7: Friend Like Me/Vanitas and Xehanort’s New Plan

Chapter 8: Ventus’ First Wish/Prince Valley and his Brother

Chapter 9: Winning Olette and Aqua Over/A Whole New World

Chapter 10: Ventus’ Second Wish Rescue/Vanitas and Xehanort Exposed as Villains

Chapter 11: Ventus Reneges his Promise/Vanitas and Xehanort Take Over

Chapter 12: Final Battle/Happy Ending (Venladdin Version)

For gallery: Venladdin Gallery

For sequel: Venladdin 2: The Return of Vanitas

For series: Venladdin the Series

For third and final sequel: Venladdin 3: Adventures Beyond Agrabah

For video game: Venladdin: Laylamon's Revenge
Timothy A. Deen

**Timothy A. Deen** is an former programmer and currently designer for Age of Empires Series, he is also an animator, environment artist, and concept artwork for G.I. Joe: Spy Troops, he have the skull creature with horns to deliver the party with the justice for psalms to the joinful life to creations.
Thedasrevolutions Wiki

## Welcome to the Thedas Revolutions Wiki

Supplemental information for the Thedas Revolutions Dragon Age RP.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Thonny S. Namuonglo

**Thonny S. Namuonglo** is an artist for Age of Empires Series, he is also an animators and art & layout for G.I. Joe: Spy Troops. Thonny has decided to go the principal office in japan for a recess, education, children, school, playtime, learning, no studies. So they can be playing outside from the chicks to join the land.
G.I. Joe: Spy Troops Wiki

## Welcome to the G.I. Joe: Spy Troops Wiki

G.I. Joe is the greatest american soldiers of superheroes who has eternity battle for freedom where ever there's trouble. The one who creates, edits and do something fun for more. They are making all of the Spy Troops stuff on wikia, that anyone can edit, so enjoy your show and join the team forces. YoJoe.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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File:Placeholder
Lance Hoke

**Lance Hoke** is an art producer for Age of Empires Series, he is an art & layout and technical for G.I. Joe: Spy Troops. He discovers the statue of minotaur and centaur is the most exciting exhibits and the most grateful studies with the tops museum the culture and spotlight, he don't cheat, he is un-horrible.
Bryan A. Hehmann

**Bryan A. Hehmann** is an artist for Age of Empires series, he is also an story artist, environment artist, lighting artist, modeling and animator for G.I. Joe: Spy Troops. He is tournamenting the cap collecting with his hands, the bunch of cap is still be collecting so they will be best happy stronger lifetime, has destinating the plan will go on the test.
Tony A. Goodman

**Tony A. Goodman**is an management for Age of Empires Series, he is also an executive producer for G.I. Joe: Spy Troops, Tony served as Executive Producer and Art Director of Age of Empires, assembled Ensemble Studios' talented team of designers, artists and programmers and was instrumental in solidifying the company's relationship with Microsoft.

Ensemble Studios is Goodman's second successful endeavor in Dallas. A longtime game enthusiast and entrepreneur, Goodman was president and co-founder of Ensemble Corporation, a Dallas-based IT consulting firm, when he first conceived Ensemble Studios in 1995. Then in 1998, Goodman negotiated the acquisition of Ensemble Corp. by US Web and now spends all his time heading Ensemble Studios.
Lu Piao

**Lu Piao** ist ein Mensch, der aus Glory City in der Tiny World stammt. Er ist ein Mitglied der aristokratischen Lu-Familie.

## Beziehungen

* Familie
* Freunde
* Romanzen
* Meister
* Feinde

#### Nie Li

**Alternative Zeitlinie**

folgt

**Jetzige Zeitlinie**

folgt

#### Xiao Xue

**Alternative Zeitlinie**

folgt

**Jetzige Zeitlinie**

folgt

## Ausrüstung

### Dämonengeist

 Unbenannter Dämonengeist |  |  | Göttlich

1. ↑ 【TDG】Manhua (de) 016 – Erstklassige Techniken!
2. ↑ 2,0 2,1 2,2 2,3 2,4 2,5 2,6 【TDG】Chapter 001 – Reborn
3. ↑ 【TDG】Manhua 001 – Rebirth
4. ↑ 4,0 4,1 4,2 4,3 【TDG】Manhua (de) 001 – Wiedergeburt
5. ↑ 【TDG】Chapter 004 – Million Demon Spirit Coin?
6. ↑ 6,0 6,1 6,2 【TDG】Chapter 013 – Testing the Innate Talent!
7. ↑ 【TDG】Chapter 266 – Results of the Test
8. ↑ 【TDG】Chapter 443 – Sealed
9. ↑ 9,0 9,1 【TDG】Chapter 050 – Fist Strength
10. ↑ 【TDG】Chapter 215 – Soul Array
11. ↑ 11,0 11,1 【TDG】Chapter 097 – Into the Heavenly Sacred Border
12. ↑ 12,0 12,1 【TDG】Chapter 303 – Bloodwing Saint Jiao-dragon
13. ↑ 13,0 13,1 【TDG】Chapter 005 – Alchemist?
14. ↑ 【TDG】Chapter 105 – Cause
15. ↑ 15,0 15,1 【TDG】Chapter 135 – Ten Millennium Spatial Array
16. ↑ 16,0 16,1 【TDG】Chapter 254 – Becoming a Disciple
17. ↑ 【TDG】Chapter 263 - Skysoul Institute
18. ↑ 【TDG】Chapter 348 – Challenge
19. ↑ 【TDG】Chapter 331 – Medium Grade Deity’s Lake
20. ↑ 【TDG】Manhua (de) 002 - Betrachtung des Himmels vom Grund des Brunnens
21. ↑ 【TDG】Manhua (de) 005 – Die Operation beginnt
22. ↑ 【TDG】Manhua 107.5 – Four Hundred And Fifty Million (2)
23. ↑ 【TDG】Manhua (de) 014 – Schulverweis?
Table Key - Chasind Shifters

* \*\*Restricted form: The player must have been RPing at the forum for six months consistently. 1/2 places remain. **Needs admin approval**
	+ Form;
		- this is a list of the forms Chasind shifters are allowed to turn into. You must Ask an admin if you want any form not on this list.
	+ Time;
		- this indicates the *average* time it takes to master this form. Assume that half of this number is how long it takes to change into it for the first time. By master we mean successfully change at will.
	+ Shaman;
		- this column indicates whether or not the shape is available for a shaman. Those not accessible to shaman are not indicative of prowess but rather what is deemed "below" them.
	+ Shifter;
		- this column indicates whether of not the shape is available for a normal shifter. Those non-accessible are forms for shaman only. This is non negotiable.
	+ Other;
		- this lists any other relevant information.
David A. Cherry

**David A. Cherry** is an artist for Age of Empires Series, he is also an story artist, environment artist, lighting artist, animator and modeling for G.I. Joe: Spy Troops. He is chosen the plan to paint in art class for the magical spirit of life, that means the bunch of stuff. Some kind the begin of the justice with the modeling the stuff to be an artist.
House of Crows: Properties Owned

The concept of the Crows actually owning properties is not entirely new, though the extent of which has only been very large in the past few hundred years. More compounds were acquired and constructed as the guild's influence and power grew. Eventually the acquisition of safehouses became a necessity, both to ensure the survivability of Crows and due to the overcrowding of many of the compounds, primarily in Antiva. Individual agents likely reside inside these compounds of safehouses. Occasionally they are allowed to maintain their own places of living if they can afford it, but Maker have mercy on the fool of an agent who tries to have his own residency out of the knowledge of the Crows. Tabs must be kept on the members as much as possible.

In addition to acting as safe houses many of them also act as assets, and Crow safehouses may also be safehouses for their allies as well. Frequently the smaller, more discreet properties outside of the compounds, Velabanchel and the Archive consist of shady places, including but not limited to:

* Brothels (these are very beneficial as the workers and owners benefit via income and protection as the Crows also gain possible recruits and shelter)
* Taverns
* Smaller, shadier inns
* Opium dens and similar establishments.
* Clinics and some small shop (these are somewhat less common, but very vital, especially outside of Antiva.)

The likelihood and the number of these establishments counted as 'safe' for Crows is less if the actual influence of the guild is less. Places such as Tevinter, the Anderfels and the Kirkwall area of the Free Marches have little to no safehouses and are often considered 'dead zones', in which missions involving those areas are rare and those that do go off to those places are generally not expected to return, regardless if the mission was a success or not. Typically these safehouses are in larger cities rather than towns, one notable exception being the Ferelden town of Lothering, which since it's impressive reconstruction and growth, has become a rather attractive area for Crows, and one of the seven Masters in particular.
Thunderbassladdin 2: The Return of Dick Dastardly

New cast

Abis-Mal: Scratch (The Adventures of Sonic the Hedgehog)

Extras with Scratch: Grounder and Coconuts (The Adventures of Sonic the Hedgehog)

Impmon's new lover: Floramon (Digimon)

Chapters

Chapter 1: Opening/Robbing Scratch, Grounder, and Coconuts

Chapter 2: Scowl, Batso, and Impmon’re Looking Out for Themselves/Dinner Plans

Chapter 3: Scowl, Batso, and Impmon to the Rescue/Popple’s Return

Chapter 4: Dick and his Men Released/Dinner Disaster

Chapter 5: Getting the Two Couples Together/Dick and his Men’s Threat

Chapter 6: The Trap is Set/You’re Only Second Rate (Thunderbassladdin 2 Version)

Chapter 7: Mr. and Mrs. Flare Captured/Thunderbass and Caramel Captured

Chapter 8: Scowl, Batso, and Impmon’s Redemption/Going to Stop Dick and his Men

Chapter 9: Final Battle/Aftermath (Thunderbassladdin 2 Version)

Chapter 10: Back to Normal/Ending (Thunderbassladdin 2 Version)

For gallery: Thunderbassladdin 2: The Return of Dick Dastardly Gallery

For original story: Thunderbassladdin

For third and final sequel: Thunderbassladdin 3: Adventures Beyond Agrabah
Maleficarum

A maleficar (plural maleficarum), "one who is depraved" in Ancient Tevene, is a mage who uses the forbidden arts including, but not solely restricted to, blood magic. Known maleficarum are slain on sight by templars.

Apostates are not by definition maleficarum, but many are. Bucking the authority of the Circle of Magi usually leads a mage into exploring the forbidden, especially if they feel they need such power to stay alive. This is common enough that many templars will simply assume that any apostate is also a maleficar, or close enough to becoming one that it makes no difference.

Apostates who practice magical arts not well known among Circles, such as shapeshifting, are sometimes referred to as maleficarum. This distinction is not exact and is usually born from the common ignorance and prejudice to associate all unique forms of magic with blood magic.

Necromancy is considered borderline maleficar magic, but some versions of it are sanctioned in Orlesian Circles (the types derivative from Nevarra City in particular), but as with Spirit Healers these mages are kept a very close eye on. Elvhen Keepers are not killed on sight but their magic is also considered "depraved" and thus they are usually very restricted and suffer in isolation. If the Chantry knew of the Avvar and their deals with Spirits and Demons and possession as well as the hedges witches and their like then they would surely demand that they be wiped out...
Battle of Darktown

* Twelve Seekers of Truth are drafted into the city at short notice by Syri and Gerard.
* The Coterie seemingly betray the Hand of Justice and The Templar Order attacks them in Darktown. Many mages die, but Furia and his lieutenants escape.
* The Seekers arrest the Knight-Commander and bring Aldric to the Viscount and Grand Cleric for judgement. \*Aldric is executed.
Summoning

## Description

The school of Summoning focuses on the summoning of magical effects and creatures. High level summoners can even summon demons, but this is only possible by using blood magic. The novice summoner can call to a familiar, a creature that they have a magical bond with. This is not the same as the relationship a ranger might have with an animal companion, as the creature summoned is controlled by the mage and the control over the creature and presence of the creature only lasts as long as the spell itself.

## Limits

A summoner cannot summon something they have never seen. This is important, as the spells require a strong mental connection with the object or creature. A mage's mana effects the length of the summoning and size of the object. A novice summoner cannot conjure larger objects for instance and often "splice" what they summon. In the case of animals sometimes these spells can go very wrong indeed, if the mage is a novice or lacking concentration or tries to summon something they have never seen. It is not uncommon for beginners to end up with an inside out bird or rodent within their summoning circle, for instance.

One cannot summon a person. This is simply not possible.

## Origins

The origins of this schools lay in magic itself, the school having elements of other schools (such as entropy and spirit). It is a common school but very hard to master.

## Precepts and how they are taught

Primarily it is taught in Circles and now Libertarian Circles, but it is not uncommon to be found in more remote parts of the world and amongst hedge mages, since it is a fairly common magical lore with various interpretations. In the Imperium, for instance, it was often combined with the teaching of blood magic.

## Abilities and Spell Trees

* Conjuring Tree
	+ Create Summoning Circle
	+ Summon small creature
	+ Summon small object

* Master Summoner
	+ Summon larger creature
	+ Summon larger object
	+ Summon multiple objects/creatures

* Blood and Summoning Tree
	+ Summon Demon
The Black City

No traveler to the Fade can fail to spot the Black City. It is one of the few constants of that ever-changing place. No matter where one might be, the city is visible. (Always far off, for it seems that the only rule of geography in the Fade is that all points are equidistant from the Black City.)

The Chant teaches that the Black City was once the seat of the Maker, from whence He ruled the Fade, left empty when men turned away from Him. Dreamers do not go there, nor do spirits. Even the most powerful demons seem to avoid the place.

It was golden and beautiful once, so the story goes, until a group of powerful magister-lords from the Tevinter Imperium devised a means of breaking in. When they did so, their presence defiled the city, turning it black. (Which was, perhaps, the least of their worries.)
Darkspawn and Disciples

## The Disciples

caption
Disciples are *hard to kill* and their numbers are few - there are only **3** Disciples who can Awaken. The Architect was one and the other two are "The Builder" and "The General". They have, since the end of the Fifth Blight, become the heads of clans along with a few other less powerful Disciples. These lead smaller groups of more elites darkspawn, the alphas.

In the case of this AU Thedas and in the absence of the Architect, there are most definitely more Disciples then in Awakening. During the last 20 years they have been "awakened" by **The Three**. Their numbers have increased since DA: Origins but they are not huge in number. There are still only a few, but more then we see during the timeframe of Awakening.

Disciples can be any type of Darkspawn. All Disciples have magic to varying degrees, thus they have varied motivations and values. Over the years some of them have become barely magical. They come in all shapes and sizes and abilities. Some Disciples are able to intentionally hide the taint via magical masks and some have powerful wards. Theses masks create an illusion that can make them look like any dwarf or human or elf in Thedas. The more powerful masks and spells can actually stop the taint from infecting the people and places around them as quickly, akin to what we see in "The Calling". This is temporary though.

## Darkspawn Clans

caption
Darkspawn Clans and their plots does not mean they are as numerous as Darkspawn themselves. Disciples are more like generals of an army and there are several armies now as there are several clans.

At the end of Awakening one of the fears was that a new hoard would be led by a Disciple, not an Archdemon and there would be a Blight without there being an actual Blight. This is the premise upon which the Darkspawn Plot for CoT is set. That this is a very real fear and the Disciples have not been sitting on their hands for 20 years. They have *organised* and the power of the Architect to keep his promise and control the Darkspawn has waned. With the Architect's whereabouts unknown other Disciples have taken the initiative - forming their own plots and alliances with each other and who knows who else.

## Known CoT Canon Disciples

* The Builder (can "Awaken")
* The General (can "Awaken")
* The Assassin (Awakened by The General)
* The Reap (Awakened by The General)
* The Puppeteer (Awakened by The General)
Slave Trade

Slavery still thrives in Thedas, even if the trade has been outlawed in most area's. Who hasn't heard the tales of poverty-stricken elves lured into ships by the prospect of well-paying jobs in Antiva, only to find themselves clapped in leg-irons once at sea? And humans fall prey to this, too.

If they are lucky, they end up in Orlais, which has only "servants." Most nobles treat them decently because they are afraid of admitting the truth. Orlesians go to great lengths to maintain the fiction that slavery is illegal.

Of course, the greatest consumer of slave labor is the Tevinter Imperium, which would surely crumble if not for the endless supply of slaves from all over the continent. There, they are meat, chattel. They are beaten, used as fodder in the endless war against the Qunari, and even serve as components in dark magic rituals.

Tevinter controls the slave trade and even Imperials can become slaves. Some sell themselves for coin in order to provide for their families.

Recently there have been rumours of slaves being bought specifically for lyrium mines in the Deep Roads. Mostly dwarves are being enslaved but also humans and elves and kossith. There are links to existing slavers as well as Lyrium Smugglers. The source of these rumours appears to be Rivain - particularly Llomerryn.
Elves and Blood Magic

There is little lore about the origins of Blood Magic and the use of it amongst the elvhen is limited, however it does exist. There is not the biased fear of it that The Chantry and humans hold, but more of a healthy respect taught by Keepers of demons and what they can do. There is clear recognition of what an abomination is, and it is the clan's responsibility to hunt and kill it if someone should submit. Any reluctance to turn to blood magic again comes from the need to preserve the Clan. The elves are dwindling, and thus they simply cannot afford to lose more people to recklessness. Therefore, while they may have no problem turning to blood magic if the need is great enough they tend to avoid it on the whole – they cannot risk losing a Keeper, First and clan members in the killing of an abomination.

The type of blood magic used is similar, but not only limited, to what Zathrian and Merrill do, which shows a deep understanding of the denizens of the Fade and a great amount of control. Keepers are able to seal demons and open and close (small) tears to The Fade, for example. This points to a greater knowledge then even The Tevinter Imperium has.

captionHistorians argue on this point, suggesting the Imperium's mages may have actually learned it from the elves of Arlathan, since stories claim that ancient elves once possessed immortality. This suggests that such magic originates from the elves and thus it stands to reason that even with their lost lore they have a greater understanding of the magic and use it sparingly, in spells such as the Dalish: Rite of Vallaslin. The magic may have originally been taught by denizens of the Fade, but the elves seem to not distinguish as much between “demons” and “spirits” but rather see them as merely “malignant” or “benign”. Even the benign are dangerous and so they treat these Fade denizens with respect and caution. We know from Zathrien’s experiences and from the Lady of the forest that the lines between “good “ and “evil” are blurred and thus blood magic amongst the elves is not forbidden but neither is it encouraged.

Ancient elvhen may have used blood magic and spirit magic to create artefacts that are found in Thedas today. The theory is that the power of blood is used to infuse spirit to the weapon, or armour or item and this enchants the object. In Arlathan all elves could use magic and it is theorized that craftmasters were also enchanters and this is why ancient elvhen weapons are magical. We only need to look at the lore on arcana warriors to see this link between magic and melee fighting is strong. Some of the weapons Dalish craftmasters make today are the same design, handed down or rediscovered over time, as the ancient weapons – only missing the enchantment and blood magic needed to finish the creation of such weapons and armour and items.
Fel-Sals

## Kal-Sharok Golems

Felek Salrok are what the Kal-Sharok dwarves call the tiny golems that are able to be in the city. Souls of the dwarves whose names are drawn in the Lottery fuel the golem glyphs and go into the Fel-Sal's, but only the Fel-Sal's retain any sense of the dwarf who was sacrificed. The golem glyph's retain the former sacrifices so over the years only new Fel-Sal's (of which there are very few) require a new soul. The glyphs are advanced enchantments and are unique to Kal-Sharok.

## Gabil

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Enchanting and Enchantments

> Art (c) to Rachel Curtis
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## Gundu

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Animals and Stores

> Art (c) to Rachel Curtis
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## Zâram

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Water

> Art (c) to Rachel Curtis
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## Dar'dura

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Fire

> Art (c) to Rachel Curtis
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## Bir-rei

Writing here
Pipes and Sewers

> Art (c) to Rachel Curtis
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## Gur'lond

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Maintenance of Bronto Express Rails & Bronto Wrangling

> Art (c) to Rachel Curtis
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## Kilbaz

Art (c) to Jose Cua
Lava

> Art (c) to Jose Cua
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## Ur-Val

IMAGE HERE
Leader of the Felek Salrok. Lyrium Manipulation

> Art (c) to [url Artist]
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Dalish: Death Rites

Dalish respect life and death equally, the elves weaving their entire philosophy around these two; one cannot simply exist without the other. Thus, there is a certain sacred procedure- known as their Dalish Death Rites- that is followed when Falon’Din guides one of their people to the Beyond, the realm where dead dwell.

caption
When a Dalish elf ceases breathing, ultimately defeated by their mortality, the elves take the body and prepare it for its journey to the dead. They clean it, applying multiple aromas and dress the deceased person in their usual outfit, a reminder of who they used to be. Then, a night’s time is given for the clan to bid their friend farewell prior they bury the body. During the burial, ancient Dalish songs are being sung but they differ from the usual mourning tone with which humans tend to accompany their burial ceremonies. Dalish perceive death as a natural part of life.

The Death Rite is concluded when a tree is planted just above the grave. This action serves as a remembrance of how life goes on and of how the death of one fuels the life of another. It is to be noted though that, in Arlathan, ancient elves used to merely bury their dead. It is believed that Dalish adopted that recent custom of theirs due to the fact that they no longer stand as immortals among the world of the living. The planting of the tree is considered a way of continuing life in the face of slow extinction since the elvhen have lost their past glory and they have become as vulnerable as the human race. The tree symbolizes their flickering hope for their way of life, their culture and people to withstand the never-ending time.