Level 1

Level 1 is the start of the game, the start of each chapter, and the start of each loop. Level 1 starts in a bathroom of a hotel building. Here, Matthew will introduce himself and Toilet Game before unlocking the door to proceed. The bathroom connects into a large hallway, with one side of locked doors, one of the doors leads into a room with frames of Oreo, Matthews cat, and another door with a debug text warning to not open the door. The other side of the hallway has windows blocked off by wooden planks, with another side blocked off by props with a door unreachable, and another side connecting into a new hallway. This new hallway has little other then a payphone on one wall and some props. Proceeding further, you reach another hallway, barely lit other than the lights above the doors and a Stanton Soda machine. There is an elevator with its doors closed, with no certain way of opening it during your first loop. The next area is a large lobby area. Before entering the lobby, you can enter a seemingly impossible vent, going straight where there is no room for it to go straight, with it exiting through a den full of drawings and notes you can read. Exiting the den goes through another vent into the exiting area of the lobby. The lobby itself is empty, with one side for reception, and the other has props against the walls, one wall of boarded up windows, and the other walls has two doors each, with one door locked throughout the game. A lone couch in the middle of the lobby holds a printer and a small clock. Exiting the lobby finds you a large straightforward hallway, with all walls covered in hotel room doors. One hotel room is notably missing, Room 233. You enter Room 235 and you can sleep, restarting the loop.

On your second loop, you can access a new room in the elevator area, a generator room which powers the elevator enabling it to go into new parts of Level 1. Riding the elevator to the top, you find a dark area. Here, you may use your flashlight to light up the area. Near the elevator entrance is a bunch of props hugging the walls. You can pick up part of the debug glasses here, sitting on top of a box. Going further, an alarm is blaring and paints part of the hallway red. Going further, you climb some stairs and here you can pick up another part of the debug glasses sitting on a shelf. Continuing, you enter a kitchen. On the top right corner of the room, a radio is playing *Fine, you can have one more*. Here, you can click on a microwave to start it, causing it to cook a plate of pizza and give you the achievement *BRRRRRRRRRRRRRRR*. Another part of the debug glasses sit on the chair the radio is sitting on too. Going into the next room, your path can diverge into two paths. One, which would end Chapter 1, and the other is a secret room. The secret room contains a large array of monitors and a vent that in Chapter 3 you can enter. A radio is here that plays *Scanning Unknown Entities*. Going into the other room, you meet a chalk board that boldly says THE END (In the demo, this would say END OF DEMO) Matthew here would go on a rant, the room explodes, TB-PD deletes Matthew and shows itself for the first time, teleports you into a black and white version of the first hallway your introduced, and you see TB-PD. That last section is up for debates of if its really part of Level 1, but as it doesnt go through a level transition, for now it stays here.

There still is more to Level 1. When you leave the bathroom after completing Chapter 1, you can click on some paint cans to cover yourself in paint. There are 10 paint cans you can click on, all across the level except the bedroom. Covering yourself with paint gains you the achievement *No.* For some reason, the amount of paint cans stay per loop, so you could click on a couple, do one loop, click on a few more and still gain the achievement with a couple more paint cans still left. Progressing into the next hallway, you can use a telephone. Going into the next hallway, if you have the hammer, you can open a vent near the exit door to the next area. Going into the vent, you may find boxes blocking your path. You must start Chapter 3 if you want to proceed. The vent brings you into the dark areas of Level 1. Here, you may assemble the debug glasses, if you have picked them up. The area for the debug glasses are in a room next to the entrance elevator. Going back to the room next to the room that ends Chapter 1, you can open up a vent. A maze shows itself. The correct solution is to go straight, left, straight, and straight again. You can enter a giant developer dump. As this goes through a level transition, this wont be covered here. The door that ends Chapter 1 is barricaded with boxes, you will never be able to open this door again. Going back and into the lobby, there are many things you can see here. When completing Chapter 1, you can enter a door to a corridor that leads to Level 2. Going to the door to the opposite side, you will enter a debug room. It contains varies items, such as doors and Stanton Soda machines. You can use this room to go to Level 3. To the room at the right, you can enter a small room, which is used in Chapter 3 to reach the Lighting department. The door at the opposite side is blocked off my boxes, which you can climb to softlock yourself, and achieve the *You found a Glitch!* achievement. To the reception desk, here you can eat a bowl of oatmeal, giving you the achievement What a Triumph, you can ring a bell, where around 50 times the bell explodes, in reference to Breaking Bad's episode '*Face Off'*. Climbing the desk, you can click on a roof tile to open it up, where Pablo, the dog CCF takes care of, lives in, while a radio plays Perro for the dog. You can also interact with the printer to print out papers from Owen. This will not be fully covered here, you should visit pages relating to the topic. In the apartment hallway, a door is open in the later parts of Chapter 3. Room 239 shows plans for the events for the start of Chapter 4, and instructions to do for now.