Justice Buster II: Electric Boogaloo

**Level:** Zenith 9

**Spell Resistance:** no

You can access a series of personal abilities learned from studying the powers of your enemies and their tactics over the years, and working on the best defenses to combat them in the final encounter. Activating this technique is a standard action, and lasts for 1 round per 2 levels. Activating it means selecting one of the protocols form the list below. Subsequent activations of this technique can allow multiple protocols to be active at once, however the same one cannot be active more than once at a time.

Skull Caller Protocol: Once per round you can deflect a single ranged attack that targets you, and immunity to curse effects. If the effect bypasses immunity you gain a +8 bonus to the saving throw. All attacks you successfully land deal +1d6 holy and +1d6 Axiomatic damage to the target, and you gain a bonus to attack rolls vs. the target equal to their karma score. Finally, enemies within 30 feet of you who expend mana for any reason, must expend twice the amount. While this is active, you gain a +4 bonus to all skill checks.

Doomsealer Protocol: Whenever a creature within 60 feet of you utilizes a sealing spell or ability, they take 1d8 damage per spell level, or per 2 hit dice if not a spell or technique. This damage bypasses damage reduction. If targeted by a sealing spell or technique, you can choose to teleport up to 1,000 feet away as an instant action. In addition any time a creature within 60 feet would draw a new weapon, it takes damage equal to your relevant modifier that bypasses damage reduction. Finally, all firearms or technological weapons expend twice as much ammunition or fuel, and if they have abilities that can be used by expending charges, the amount spent is doubled. While this is active you gain a +4 bonus to the save DC of all sealing abilities you possess.

Reich Between the Eyes: Creatures that follow a fascist regime within 60 feet take a -1 penalty to attack rolls and armor class for every 4 caster levels you possess. In addition, you and all allies gain the bane effect against all creatures that fit that description. Finally, creatures that follow a fascist regime within 60 feet have their fortification and miss chances lowered by 1% per caster level. While this is active you gain a +4 bonus to all attack rolls made with firearms or light blades.

Hacker Protocol: While this is active, enemies take 1 damage for every word they say while within 60 feet of you. This only triggers during a combat encounter, and can be triggered as an immediate action whenever a creature begins alliterating, in which it deals double damage. This damage bypasses damage reduction. In addition you gain a +8 bonus to saving throws and armor class against cheating effects. If you attack a creature that has moved within the last round, you deal +1d6 damage for every 10 feet the creature had traveled. While this is active you also gain a +2 bonus to all charisma based rolls.

Dark Bubby Protocol: You deal +3d6 divine damage on each attack made in a round. If used to attack a creature with 10 or more karma, all of the damage dealt is divine. In addition, you gain a +1 bonus to attack rolls and fortitude saving throws against an enemy. This bonus increases by +1 for every status ailment they inflict on a creature within an encounter. Finally if you land a critical hit against an enemy, you can choose to expend any 1 use item within their inventory, targeting the creature. While this is active you gain a +2 bonus to all dexterity based rolls.

Zodiac Protocol: Whenever you miss an attack roll, or an enemy succeeds in it’s saving throw against an effect you create, you gain a +1 bonus to attack rolls, and saving throw DC’s. In addition whenever you land a natural 20 on an attack roll, you can choose to forgo the additional damage to increase your bonus to hit by an amount equal to your caster level to determine if the attack still effects them such as in the event that they are immune to automatic hits on a natural 20. Finally, if a creature gains an attack of opportunity against you, they take a penalty to their attack roll equal to your relevant modifier. While this is active you gain a +4 bonus to armor class.

Titan Protocol: Once per round you can use any counter spell ability to cancel a breath weapon as if it were a spell. In addition you gain +1d10 damage on all damage rolls for every size category larger than you an enemy is. If using a spell against the creature that deals damage, the damage die is increased for every size category larger than large they are (d4-d6-d8-d10-d12-d20), and finally you become immune to the distraction ability of swarms, and subtract your relevant modifier from damage dealt from sharing the same square with a swarm. You gain a +2 bonus to saving throw DC’s from area effects.

Blasted Butcher Protocol: While this is active you cut all damage from axes in half. Creatures with the vicious enchantment that strike you in combat have their damage from vicious maximized, and damage you deal with a vicious weapon is maximized as well. Also while this is active, you gain a +8 bonus to armor class against Outsiders.