Isabelle Lightwood

We're Being Punked, Pedro

**Isabelle Lightwood** is born to unknown parents and she is from the Gemini Coven but is seen as an abomination because she can't make her own magic but she can siphonen magic and use that.

## Early Life

Isabelle is born in to the Gemini Coven but as an abomination in the Geminis eyes and the same goes for her sister Clary Lightwood so they ran away from the Coven

## Throughout Legacies Series

### 2016

Izzy and Clary helped Marcus Hale with getting the Hollow out of him because they can help him and they knew that would get the most powerful allie in the world. They helped him getting free and he give them an option to become Preeminent Vampire and glady took it and they drank his blood and he snapped their necks and they woke up in transition and he then gave them his blood to finish the transition.

### 2020

Izzy helped Marcus with bringing back Joshua Rosza and Aiden as a favor for Marcel and Jackson as a thanks for helping his kids when they need a ''Uncle'' that can help them.

## Personality

Isabelle is compassionate, warm, charming, and is generally welcoming to new friends. Despite her beauty and kick-ass combat skills. She is a skilled seductress who can seduce any man.

## Physical appearance

Izzy is a beautiful woman standing at an average height with long dark hair. She usually wears both casual and formal attire depending on where she’s going and what she’s doing. She often wears a lot of lipstick and has heavy eye lashes.

## Power and Abilities

* **Super Strength:** Non-Original witch-Preeminent vampire hybrids are noticeably much stronger than Supernatural Hunters, immortals and humans, werewolves, non-original vampires and slowly grow stronger as they grow older. Even new Preeminent vampires who are still in transition can toss an average-size, fully-grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of werewolves and, depending on the age of the vampire, can be equal to that of Evolved werewolves. Their strength allows them to jump higher and further than any natural creature. Preeminent vampires who feed on humans are stronger than those who feed on animal blood.

* **Super Speed:** Non-Original witch-Preeminent vampire hybrids are much faster than various other human and supernatural beings such as supernatural hunters, immortals, non-original vampire and werewolves in human form. Preeminent vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion allowing them to appear or vanish quickly and quietly. Their reflexes and dexterity are similarly heightened, allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease. They can dodge bullets.

* **Super Agility:** Non-Original witch-Preeminent vampire hybrids possess super-human agility, such that they can react quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. For example, Stefan picked up Elena and jumped high enough to propel both of them to the top of a Ferris wheel at a carnival. Similarly, Elena jumped from the ground up onto the roof of a two-story school, and she also jumped down into a ravine that was hundreds of feet deep, landing on her feet with no injuries whatsoever.

* **Super Senses:** Non-Original witch-Preeminent vampire hybrids have extremely keen senses of hearing, sight, smell, and taste that far exceed those of humans and werewolves, and non-original vampires. They can hear whispered conversations, even ones in far of buildings and on phones, though most Preeminent vampires typically learn how to tune out most ambient noises when it's not necessary to hear them—Josh, a newborn vampire, explained that vampires can turn their enhanced hearing off, which explains why they can occasionally miss auditory warnings, such as the footsteps of approaching enemies, when they're paying attention to other things. Preeminent vampires can also smell blood from several meters away, and see in total darkness. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or vervain in someone's blood.
* **Super Durability:** Non-Original witch-Preeminent vampire hybrids can take a great amount of physical damage without being slowed down. Even Preeminent vampires who have been shot with wooden bullets, which have a weakening effect on Preeminent vampires, have been seen to continue fighting so long as they were not shot in the heart or the head. Preeminent vampires still react to physical force in a human manner, particularly young Preeminent vampires, who will occasionally be affected even by human-strength-level force. Preeminent vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
* **Healing Factor:** Non-Original witch-Preeminent vampire hybrids recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Preeminent vampires can snap their bones back into place after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those Preeminent vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a Preeminent vampires who feeds on human blood. The only injury a Preeminent vampires can sustain that cannot be healed on its own or by consuming more blood is a werewolf bite, which requires Klaus' or Hope's blood or a very rare scientifically-created serum to cure. Also, a Preeminent vampires enhanced healing is limited to physical damage to their bodies—many forms of magical damage (such as the damage caused by The Phoenix Sword) and psychological damage are beyond its capability. Preeminent vampires can grow back body parts.
* **Immortality:** A Non-Original witch-Preeminent vampire hybrids stops aging once turned. Upon their transformation, Preeminent vampires become immune to all conventional illness, diseases, viruses and infections. While vampires who were cancer-free as humans will be immune to cancer after they are turned, those humans who were turned while they had cancer will not only still have it as a vampire, but their newly-enhanced healing factor will accelerate the progression of the cancer cells over two-fold, nearly always causing the cancer-stricken vampire to kill themselves to end their suffering.
* **Day Walking:** Due to their siphoner heritage, non-Original witch-Preeminent vampire hybrids are immune to the lethal effects that UV rays and sunlight have on non-Original vampires and Original vampires. Allowing them to walk in daylight without the use of a daylight ring.
* **Enhanced Emotions:** Non-Original witch-Preeminent vampire hybrids experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many vampires to become so overwhelmed that they "turn off" their humanity. Turning off their humanity allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse, go against any opponent without fear, and relieve themselves of painful feelings such as grief, loss, depression, and shame. A vampire without their emotions is far more calculating and direct than one who keeps them on. However, the vampire can become a remorseless killer, and are almost unrecognizable from the person they truly are, as blocking out negative emotions also causes their positive emotions to become dulled or nonexistent as well. Vampires are capable of turning their humanity back on and bringing back their emotions, but it is difficult as a result of the fact that they will be bombarded with all of their repressed emotions in addition to the guilt of anything they did without their humanity with enhanced intensity. This ability fades with time and vampires who are over 500 years old have said that they have lost the ability to turn off their humanity altogether. After time and practice, the overwhelming sensations of heightened emotions fade as the vampire learns to overcome their emotions without turning off their humanity all together.
* **Siphoning:** Non-Original witch-Preeminent vampire hybrids possess the rare ability to absorb magic, in many forms, from another source.
* **Spell Casting:** Non-Original witch-Preeminent vampire hybrids, after having absorbed magic, possess the ability to cast spells like any witch.
* **Telekinesis:** Non-Original witch-Preeminent vampire hybrids, after having absorbed magic, possess the ability to move objects and people with the mind like any witch.
* **Pain Infliction:** Non-Original witch-Preeminent vampire hybrids, after having absorbed magic, possess the ability to inflict excruciating migraines like any witch.
* **Pyrokinesis:** Non-Original witch-Preeminent vampire hybrids, after having absorbed magic, possess the ability to create and control fire like any witch.
* **Divination:** Non-Original witch-Preeminent vampire hybrids, after having absorbed magic, possess the ability to divine future, past, and present events based on extrasensory perception like any witch.

* **Mind Compulsion:** Non-Original witch-Preeminent vampire hybrids have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories. There is a sort of hierarchy as to how this ability works and have a weaker form than that of Original vampires and can compel humans, and witches.
* **Poisonous Skin**: Non-Original witch-Preeminent vampire hybrids has lesser version of the toxin then an Original Preeminent Vampire. If an Preeminent Vampire chooses can make his/hers skin poisonous due to him/her being a Preeminent Vampire. This toxin was designed so that Preeminent Vampires could get revenge if they died and it is fatal to most supernatural beings. The toxin spreads within 1-2 hours and it slowly eats away at your insides until you can no longer move. Then it completely rips you apart. Original Vampires and Upgraded Original Vampire are Very immune to this, though it just makes them weak.

* **Telepathy:** Non-Original witch-Preeminent vampire hybrids have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort, the minds of other supernatural beings. Other ways to weaken a vampire to use telepathy on them are to starve them or drain them of blood, inject them with vervain, or expose them to werewolf venom. It is one of the hardest abilities to master, and because of this, it is usually the last of the mind-control-related abilities a vampire learns after becoming proficient in mind compulsion. Normally, this ability works through tactile contact, usually by the vampire placing the palms of his or her hands on the temples of the vampire whose mind they want to enter. The vampire then closes their eyes and focuses on the information they wish to seek, allowing them to sort through their victims' memories until they see what they're looking for. However, Damon and Elijah have been shown to mentally communicate with others from a short distance without tactile contact in order to send distress calls and mental images during emergency situations. Like their physical attributes, a vampire's mental strength increases with age, making it difficult for a vampire to invade the mind of an ancient vampire or even that of the Originals.
	+ **Dream Manipulation:** Non-Original witch-Preeminent vampire hybrids can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy that is much easier to learn, and with it, a vampire has the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort people's perception of reality and trap someone in their dreams. Vampires can manipulate and enter the subconscious of other vampires and even an Original vampire if they are vulnerable enough. However, this is a learned skill that requires practice to achieve.
	+ **Illusions:** Non-Original witch-Preeminent vampire hybrids have the power to trick the minds of other younger vampires into seeing or feeling things that aren't actually happening, such as when Lexi made Stefan believe he had been starved of blood for years.
* **True Face:** A Non-Original witch-Preeminent vampire hybrids true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes stay white and the pupils turns blood red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs, the fangs are longer then normal vampires. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors, in the case of Katherine, Elena, Isobel, and Lexi, or both their canines and their premolars, such as in Klaus, Lucien, Damon, and Tyler's case. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as fear, anger, lust, sadness, etc. A Preeminent vampires fangs are extremely sharp which gives them the ability to tear into almost any substance and tear off limbs. A Preeminent vampires true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

## Weaknesses

* **Animal Blood:** Animal blood, while somewhat satisfying a Preeminent vampire's hunger and sustaining their undead life, will make the Preeminent vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming vampire, making them heal much more slowly, and making their compulsion less effective.
* **Broken Neck:** Breaking a Preeminent vampire's neck will not kill them, but it will render in a death-like state for varying amounts of time, depending on the diet and age of the person in question.
* **The Cure:** If a Preeminent vampire takes the cure, they will revert back to being mortal again or if they was a vampire before being an Preeminent vampire they will just be a normal vampire again.
* **Decapitation:** Dismembering or manually removing the head of a Preeminent vampire will result in an instant and permanent death.
* **Desiccation:** Preeminent vampire who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can use magic to desiccate a Preeminent vampire, and Wes Maxfield also developed a serum that would cause desiccation in a vampire if they were not given an antidote within a short matter of time not known if it works on Preeminent vampire.
* **Fire:** Preeminent vampire are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful in disposing of the remains of a dead vampire without any physical evidence. However, in some cases, vampires have used this vulnerability to their advantage, such as when Elijah and Elena removed their daylight rings and exposed their hands to sunlight near an open gas leak, causing explosions and fireballs to incapacitate or kill their enemies and dampening the flames before they can do harm to themselves.
* **Heart Extraction:** Removing the heart of a Preeminent vampire will result in permanent death.
* **Invitation:** Preeminent vampire cannot enter a home without an invitation by the owner. An invitation can be granted long-distance and even by someone who hasn't lived in the house in years. For example, Josette Laughlin invited Stefan into her parents' home despite the fact that she had not been there in nearly twenty years.
* **Magic:** Preeminent vampire are susceptible to the powers of witchcraft. This is inclusive of mystical objects such as the Gilbert Device and dark objects. A Siphoner can also siphon the magic from a vampire to fuel their spells. Witches have been seen to use magic to cause agonizing pain by inducing aneurysms in their brain or muscle spasms, telekinetically ripping out their hearts or snapping their necks, magically increasing their hunger for blood to unbearable levels, setting them ablaze with a single thought, and desiccating them to the point of mummification.
* **Physical Trauma:** Minor physical injuries such as gunshots, stab wounds, and broken bones will cause pain and also slow them down. However, this is momentary as they will heal completely so long as they haven't been weakened by other means such as vervain or werewolf bites.

* **Sunlight:** Sunlight and UV rays burn Preeminent Vampire on contact but it will not kill them. However, this weakness can be mitigated by the use of a lapis lazuli stone enchanted with a specific protection spell by a witch for a particular Preeminent Vampire, which is usually affixed to jewelry, though it requires the Preeminent Vampire to wear the stone at all times.
* **Vampire Bloodline:** If the Marcus Hale dies, all Preeminent vampires descended from his bloodline will slowly perish as well.

* **Vervain:** Exposure to or ingestion of vervain causes a preeminent vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well. Also, physical contact with vervain will burn a preeminent vampire's skin. Preeminent vampire cannot compel anyone who has ingested vervain or has it on their person. Many vampire's drink small amounts of diluted vervain to protect themselves from Original vampires' compulsion and to reduce its effects when used against them by enemies.

* **Werewolf Venom:** The bite of a werewolf, which involves injecting toxic venom into the wound, is extremely lethal to preeminent vampire. It will cause them to hallucinate, grow severely weak, and go rabid until it kills them. Klaus', Marcus' or Hope's blood is the only surefire way to cure the bite, though one of the doctors allied with the Travelers managed to come up with a cure for the enhanced Ripper compound, which contained small amounts of werewolf venom. Lucien Castle also possessed a scientifically-created serum that, when injected into a werewolf bite wound, would cure the vampire of the venom's effects and allow them to heal the wound. Preeminent vampire suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the preeminent vampire that they feel guilty or ashamed about.
	+ **Advanced Werewolf Venom:** Lucien Castle invented an advanced strain of venom derived from the seven werewolf bloodlines with no known cure. The venom is infused in the bite of an Upgraded Original vampire. Similarly, it is fatal to that of a werewolf or hybrid bite, although working twice as fast and more painfully. It is so potent that not even the blood of Klaus or Hope Mikaelson can cure it, nor will the blood of the Upgraded Original vampire. Marcus' blood will cure the bite. Freya has made a cure to the bite.
* **Wood:** Wounding a preeminent vampire with a wooden weapon, such as wooden bullets, will incapacitate them and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a preeminent vampire through the heart with a wooden stake will result in it will render in a death-like state for varying amounts of time but it will not kill them.
* **White Oak Ash Daggers:** It is said that if a preeminent vampire daggers an Original vampire, they will die while the Original vampire is neutralized. This, however, has never been proven.
* **Preeminent Stake:** is the only weapon you can stab them with that will result in an instant and permanent death like a wood stake would to an normal vampire.

## Relationships

* Isabelle and Marcus(Close friend)
* Isabelle and Clary(sisters, best friend)