Resident Evil: Operation Raccoon City

**Resident Evil: Operation Raccoon City** is a survival horror co-op game developed by Slant Six Games, released on March 20th, 2012. This game is available for PC, PlayStation 3, and Xbox 360.

## Leaderboards & Categories

Resident Evil Leaderboards
In this game you have categories for both campaigns, with sub-categories for difficulty settings, and amount of players.
#### Main Categories

* **Main (USS)**: This is the main campaign, here you play as Umbrella Security Service's "Wolfpack"
* **DLC (Echo Six)**: This is the DLC campaign for Spec-Ops' "Echo Six". It came out as three different mission packs on April's 11th, 2012.

#### Difficulty Sub-categories

* **Casual/Normal**: The game is played in any of these two difficulties, which have friendly fire turned off.
* **Veteran/Professional**: The game is played in any of these two difficulties, which have friendly fire turned on. This allows for various timesaves regarding "death warps", but adds a higher damage threshold and output to enemies.

#### Amount of players

* **"Solo"**: This category is used for one player runs.
* **"Co-op"**: This category is used for cooperative runs, with sub-categories for each amount of players, up to four.

## Getting Started

The best way to start speedrunning Resident Evil: Operation Raccoon City is to watch other players' runs on the Leaderboards and to check out the Guides page.
* Refer to the rules of any category you run, as well as the General Rules outlined for the game below.
* Check out the Forums page to ask any questions you may have directly to other runners!
* Check out the Resources page to be sure you have the necessary tools if you're playing on PC.

## Tricks

In this game there are a number of glitches that can shorten the amount of time it takes to progress through and complete the game.

#### Minor Glitches

* **Tackling (Steam version)**: this allows for slightly faster door opening, which also regenerates a small amount of stamina. Doesn't work in the console version, in which tackling drains all stamina.
* **Faster reloading**: By having a pistol equipped and using "tackle + grab weapon" on any primary weapon, it changes its reloading animation to the pistol's, which allows for faster reloading. It is primarily used in chapter 5, with one of the many grenade launchers that can be found around the map.

#### Major Glitches

* **Chapter 6: Railing skip:** A trick regarding some pseudo-"out of bounds", at the start of Chapter 6: Redemption. It saves roughly 2 minutes on the Solo category, and 2:30 by doing this trick co-op. You can find an example of said trick HERE. (Credits to PiMoNFeeD)

## Rules

General rules apply to all ***Resident Evil: Operation Raccoon City*** speedrun categories for their respective platforms. Each category also has its own set of rules in addition to the ones listed here.
#### General Rules

>Click to extend/collapse General Rules<

* Game is timed via IGT.
* All runs are New Game+. Governing a New Game mode would be too difficult.
* For co-op runs, take the fastest time out of all players in the run.
* DLC weapons are allowed.

#### Platform Rules

>Click to extend/collapse PC Rules<

* Must use the autosplitter for the game (timed via IGT).
* Timer starts at the first cutscene and ends after the last.

>Click to extend/collapse PS3 & Xbox 360 Rules<

* End game time is calculated by the sum of each chapter's clear time.
* Every in game pause will count as +1 second because the timer resets the current second when a pause/cutscene happens.