The Lab.

this is the goofy lab

## Goofy ahh ohio noah whopper

Turns people into Noah if you throw it at them

It should be effective in case of emergency (for example, if someone is about to infect you, it turns them into Noah and makes them unable to, but this should only be used in case of emergency as said)

Goofy ahh ohio noah whopperWhat the buns? Red buns? With swiss cheese?

## The Cure

This was the original cure but now the virus mutated and is now resisting so this is basically useless now

The Cure
## Jurassic Park (1993)

A movie-film shown on screen in the lab to pass time while hidden in the bunker. 2023 is the 30th year anniversary, so why not watch it? There is also a novel version by Micheal Crichton, featuring different species like Othnelia and Dryosaurus. The main antagonists of Jurassic Park are the dinosaurs, Dennis Nedry. The plot is a group of people were invited by park owner, John Hammond, to visit and explore. They set off once they arrive and see Brachiosaurus. Later they find a triceratops and then learn about the raptor enclosure. They arrive back to the cars when later they find the Tyrannosaurus Rex. It breaks out after Dennis shuts the power off. One car with only children are thrown into the trees in a pit, making Alan grant save them.They sleep in the trees, awakened by raptors and sauropods. Ellie Sattler has to deal with rebooting the power while being pursued by velociraptors. Once she does, Tim, one of the children are electrocuted, making them seek safety. The children arrive in the kitchen, when they are chased by raptors. They make it to a control room, and then are chased again. In the main hall, yet again, they are about to be eaten by raptors, when the big mama rexy eats them up like a glizzy gobbler. They escape and sue them and die after a Pteranodon crashed their helicopter into the ocean.

## LAB Experiments omgomog

THE LAB had expmient on with the silly goobers and sh\*t, the many of the many, but only 4 or something made it blalblbalblalblballbalbalblablbla

    THIS SI TH

This is A+++++++++++, he is silly and fast and can do things like all of them, he sh\*ts himself all the time and thats pretty much it, he was made to kill gibber gabbers but he can't because

Splitbo was made to do work and stuff but fallied because he was a lazy bum, he is that and thats it, this doesn't make any sense,

beamy escaped and did things, he shoots things, why? because he shoots things, why? idk

**V-5**, also known as ***"The Hopper"** is the first entity of* Section V *and the first tracking-type (e.g* A-200*,* A-332, DG-1, CHA-1, &E-144*) entity of said section. Like other trackers, it will only follow players under conditions such as if the player is yet to find a hiding spot or has left their hiding spot. Similarly to* A-332*, it will continue moving in the same direction the player was before they hid which may cause it to continuously hop back a few rooms or hop against the wall like Noah. It makes its debut as the first entity of the section and will appear 22 rooms before the next entity,* V-27*.*

It was added fairly recently within the second part of the *Entity Extravaganza* update which added the entity along with its section and other entities. As it name implies, it will spawn when room V-005 is opened where the entity will be seen at the center of the room, shaking slightly while making a brief paroxysm of noise of 8-bit like noises, followed by a sound which sounds similar to a slight whirring noise — or a 'charging-up' noise given its arcade/future-like nature. It also has a unique sound effect for whenever it is hopping which indirectly serves as an indicator for whenever it is that process of moving. Over all, its behavior is similar to the aforementioned entities as well as some wandering-type entities (*Noah*, *M-120*, *E-1, and BM-1*), almost acting as an equivalent.

Though **V-5**'s mechanic is worthy of being deemed as 'non-hazardous', it poses as more of an hindrance. As mentioned before, it will begin at the very center of the room for a few brief seconds before hopping towards the player in an effort to damage them, dealing approximately an **eighth to a sixth of the player's health** per hit and will continue to do so until the player has either hidden within a locker, a table or has sprinted from the entity to create distance between one and another and therefore cannot catch up on time. As said before, it can hinder the player's progress since it almost forces them to hide in order to protect themselves from dealing damage. It can prove to be an annoyance as well given the previous item and the fact that it is the most frequently-appearing entity of the section, and is worsened by its even longer lifespan (about 25-40 second).

**V-5** is one of the more easy entities to evade as it can simply be walked around, as well as other tips that'll be discussed further below. Though it can be quite an annoyance, it isn't much of a dangerous entity like its successors who prove themselves to be much more hazardous. Similarly to *Noah* and *E-1*, there is a slight chance two of them may spawn in the same room which may be dangerous to a degree depending on the circumstances the player finds themselves in. In *Section V*, **V-5** will be the first entity players will encounter and will make somewhat frequent appearances throughout the player's journey through the section, it will appear just a few rooms before the next and considerably dangerous entity, *V-27,*

***V-5** appears to be a triclops (three-eyed, like A-300 & CHA-1) with a very apparent frown which looks somewhat similar to a controller. It is fitted with a light-purple outline and its circular eyes have black sclera, a very thin purple iris and very dilated pupils. This look is similar to another entity within Section A, that being A-300 since both entities have three eyes and are frowning in a way.*
***V-5** emits a bluish-purple glow, that changes to red, orange, blue and purple at specific intervals,*

* **V-5** shouldn't pose much as a threat, as it only takes an eighth to a sixth of the player's health each time it attacks and these attacks are pretty easy to dodge. As said previously, the player can simply walk around **V-5** without an issue, it most likely won't be able to catch up to you. It won't be much of a problem if the player loses a couple of health, as it is a minuscule amount and easily can be regenerated. This may be slightly more difficult for players who aren't able to sprint.
* Hiding in either of the three lockers or two tables can prevent **V-5** from attacking the player, but again, it isn't necessary for this entity.
* Due to its medium chance of clipping through walls, players can enter the next room and when they hear **V-5**'s sounds, they can immediately jump on top of the first locker on the left, look down and enter the locker. Because of this, **V-5**'s path will register that the player is still on the locker, causing it to hop on top of the locker, there being a possible chance it may clip through the wall and fall out of bounds into the void. Player(s) can do this to get rid of the entity quicker, although there is a chance it may not clip at all.
* Players can attempt to stun, or fling **V-5** by jumping on top of it numerous times, though there's a likely chance it will do neither. If successful, players can make a run for the next room if **V-5** is far from the player due to the fling.
	+ This isn't recommended as **V-5** can attack the player before being given the chance to fling it

* tips
	+ t
		- When you hear a loud 8-bit noise, it means **V-5** has despawned.
		- Hiding is a viable option to counter **V-5**'s attacks, although it isn't recommended due to its long lifespan and because the player can simply run past the entity until it eventually despawns.
		- **V-5** can occasionally no-clip through walls while hopping, although it is uncertain when this can occur.
			* This can also cause it to involuntarily clip through the wall, resulting in the entity falling into the void'
	+ triva
		- **V-5** along with *E-22 and E-1* were part of "leaked entities" shown in Zvardin's community posts on YouTube. Everyone in the community assumed **V-5** was *E-300 or X-300.*
		- There is a small chance where two **V-5**s can spawn in the same room. It isn't clear whether or not there's a possibility three of them can spawn in the same room, like *E-1*.
		- **V-5** is one of the few entities that have the ability for changing colors, the others being *A-300, A-350, Rainbow-200*, *XV-5* and *U-60.*
		- **V-5** is the first entity that is able to move in another way that isn't running, being able to jump, the second being DG-1
		- Like *Noah* and *M-120* in the *April Fools 2023 Event* there is a chance for dozens of **V-5s** to spawn in a room.
		- When **V-5** spawns, player(s) can jump on top of it and continue to jump on it which can cause it to be flung across the floor, though it will attempt to adjust itself again by hopping.
		- Not including *April Fools 2023 Event* entities, **V-5** is the only entity whose room number is a prime number.
			* If including entities from *April Fools 2023 Event* the aforementioned even, *U-5* would be the third.
		- According to Zvardin, **V-5** likes to skateboard.
		- According to Zvardin, **V-5** is multilingual and can speak in more than one language. [Reference Needed]
		- **V-5** is the first entity in *Section V* to gain its own X-Variant, that being *XV-5*.
		- this is blue eyes, he is blue, and is just E-95, thats it