Mekanism

## **Synopsis**

**Mekanism** is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod.

## Mekanism Progression

There isn't much of a "defined" progression with Mekanism, but there are some things you will need to get started. First of all you will need to obtain Osmium Ingots. Osmium is used in almost every crafting recipe and is at the core of all things Mekanism related. The easiest and fastest way to get your hands on some Osmium is going to be to craft an Osmium sapling, harvest its resources, craft Osmium Amber, and turn that Amber into Osmium Ingots.

Once you have your Osmium, you will need to get some kind of power generation going. Any power generation techniques work, but I will cover the Mekanism starting point in this guide. Craft yourself a Heat Generator. This machine generates energy actively when given fuel as an input, and passively when placed adjacent to source blocks of lava.

Now that you have some power, it is time to craft a Metallurgic Infuser. This is the entry way to crafting all of the other machines in Mekanism because the Metallurgic Infuser allows you to craft Alloys (Enriched, Reinforced, Atomic) and Circuits (Basic, Advanced, Elite, Ultimate) as well as a few key resources like Steel.

Steel is the next thing that you are going to need! Put some coal or charcoal in the left-most slot of your powered Metallurgic Infuser and put some iron in the input slot. The machine will start converting the iron into Steel Blend, which can be smelted into Steel Ingots. Steel is another extremely common component of Mekanism machines and cables.

There are a lot of paths from here. You can start with building machines. You can connect your machines with networks of pipes and cables. You can explore more advanced energy generation techniques. You can have fun with a Jetpack or a Scuba Tank. Have fun!

## **Machines**

The stuff that makes your life easier. Machines almost always require power to run, and have a "side" configuration which can be accessed by pressing the button in the top left of the GUI. This side configuration allows you to set which sides the machine takes input(s) from, and which sides give output(s). If the machine does not have one of these, it often means that the input and output are preset and fixed. These are usually obviously denoted with green squares on the side of a machine, but if you are having trouble figuring out how to give input to a machine, you can always run cable on all 6 sides of it and see which side it connects to. Keep in mind, if it is not the right type of cable (fluid cable trying to attach to a gas machine), the connection will not form regardless.

A lot of machines have a box with a lightning bolt in it. This is a box which accepts items which carry energy. Placing something like a charged battery into this box will power the machine until the item in the box is drained. This is an alternative to directly provided power to the machine.

Many of the basic machines have Factory versions (Basic, Advanced, Elite). These upgraded versions are much more powerful than the base machine and are capable of mass production and large scale resource processing

**Machine Types:**

**Enrichment Chamber:** converts various items into “alternate related forms”. For example, ingots are converted to plates, ambers and ores are converted to pulverized dust, and certain blocks are converted to an alternate form like mossy stone brick to stone brick and stone brick to chiseled stone brick.

**Osmium Compressor:** converts liquid osmium plus either glowstone dust or refined obsidian dust into glowstone ingots or refined obsidian ingots respectively

**Combiner:** capable of creating ores from the corresponding resource (i.e. lapis + cobblestone = lapis ore). There are also a few recipes allowing for the transforming of item ducts and other machine parts

**Crusher:** predictably converts items into their “crushed” form, turning ingots and ores into dust, wool into string, cobblestone into gravel, and various types of organic matter (saplings, crops, etc.) into Biofuel.

**Metallurgic Infuser:** transforms items from one form to another using an input element such as diamond, redstone, or charcoal. Only one element can be stored at a time (visible in the bar on the left side of the GUI), but you can clear out the currently stored element by clicking on the dump button in the bottom right.

**Purification Chamber:** refines ores, ambers, and shards into “clumps” using oxygen gas or flint as a secondary input.

**Energized Smelter:** serves the same function as a basic furnace, but uses energy as a fuel source instead of fuel

**Rotary Condensentrator:** converts gases to liquids and liquids to gases. It has two modes; in Condensentrating mode, gas from the left side of the GUI will be converted to fluid form and stored in the right side of the GUI. In Decondensentrating mode, the opposite will happen. Place a gas tank in the box labeled with a plus to remove gas from the machine in Decondensentrating mode. Placing a gas tank in the box labeled with a minus will add gas to the machine in Condensentrating mode. Placing a fluid tank in the top box on the right side of the GUI will either add fluid to the machine or take fluid from the machine depending on the mode.

**Chemical Oxidizer:** turns materials into gases; sulfur dust to sulfur dioxide, salt to gaseous brine, lithium dust to lithium

**Chemical Infuser:** combines two gases to create a third gas

**Chemical Injection Chamber:** converts amber and ores to shards given salt or hydrogen chloride

**Electrolytic Separator:** splits a single fluid into two different types of gas. The Energy Upgrade (mentioned later) does not affect this machine for balance purposes.

**Precision Sawmill:** used to reclaim wood from wooden objects and to obtain better yields from logs (6 planks instead of 4)

**Chemical Dissolution Chamber:** converts raw ores into slurry using Sulfuric Acid

**Chemical Washer:** turns slurry into clean slurry using water

**Chemical Crystallizer:** turns clean slurry into crystals, lithium into lithium dust, and gaseous brine into salt

**Pressurized Reaction Chamber (PRC):** used to create Substrate, HDPE Pellets, and Ethylene, as well as turn coal into sulfur dust and wood into fluid hydrogen

**Formulaic Assemblicator:** used for auto crafting items. Place a crafting recipe in the grid, put a Crafting Formula into the top left slot of the Formulaic Assemblicator and click the Encode Formula button. Then, you can give the machine input and have it manually or automatically use its input materials to craft the saved recipe.

**Tier Installers:** right click on any machine which has a Factory equivalent with a Tier Installer to upgrade it into that Factory equivalent. There are numerous different types; Basic, Advanced, Elite, and Ultimate. Machines can only be upgraded one level at a time. For example, in order to upgrade your machine to an Elite Factory with the Elite  Tier Installer, it has to already be Advanced Tier. The Elite Tier Installer does nothing to a Basic Factory.

**Bins:** capable of storing large quantities of a single item type. Better tiers of bin (basic, advanced elite, ultimate, creative) can store more items. The Ultimate Bin stores 262,144 items of a single type. Right click on the bin to put the item in your hand into that bin. Double right click on the bin to put all items of that type which are in your inventory into the bin. Left click on the bin to take one stack of items from the bin into your inventory. Shift left click on the bin to take a single item. If you break a bin, it will keep the items which were stored inside of it. You can place the bin into a crafting table to extract items from it, or combine the bin in a crafting table with items to put items into the bin.

**Security Desk:** allows you to manage which players are able to use your owned machinery

**Digital Miner:** a machine which is capable of mining out an area remotely. Start by clicking on the Config button and setting your filters. In the default mode, the machine will mine and collect any items which are included in at least one of your filters. In inverse mode, which can be toggled by clicking the 'I' in the bottom left corner of the screen, the machine will mine everything that is not included in one of your filters. Set the area which your machine will scan and take blocks from by setting the radius and min/max y positions. You can also have your miner replace blocks which it mines with blocks in its inventory. In the main screen, you can turn on Auto Pull to have the Digital Miner pull blocks from the input on top of the machine, or Auto Eject to have the Digital Miner push out blocks in its inventory which it cannot use to replace mined blocks out of the output at the back of the machine. You can also turn on Silk Touch, but this will multiply the energy usage of the machine. In order to change your machine’s configuration, you need to hit the reset button. In the bottom right is a red box with either a piece of gunpowder or a redstone torch in it. This controls whether or not your machine requires redstone to run; in low mode the machine will only run when it is not being powered by redstone, in high mode the machine will only run if it is being powered by redstone, and in disabled mode the machine will run regardless.

**Electric Pump:** when supplied with power, will suck up any fluid source blocks which are directly below it. In order to collect heavy water, a Filter Upgrade must be installed.

**Fluidic Plenisher:** uses fluid in its inventory to flood the area below itself when powered

**Chargepad:** while standing on a powered Chargepad, any rechargeable items in your inventory will automatically charge (one at a time). Also, see Robit.

**Logistical Sorter:** allows the player to set filters so that certain item types are transported from one side of the Logistical Sorter to the other (from one inventory to another, from one network to another, etc.)

**Seismic Vibrator:** provides readings for the Seismic Reader when powered

**Seismic Reader:** shift right click on a powered Seismic Vibrator to get a list of all of the blocks directly below it

**Quantum Entangloporter:** enables the player to move fluids, items, energy, and gas over long distances. Set two Quantum Entangloporters to the same frequency. Set the side config so that one of them has an input and one of them has an output. Anything put into the input Quantum Entagloporter will be transported into the output channel of the other connected Quantum Entangloporter.

**Oredictionificator:** converts between equivalent ores as given by the Dictionary. Add a filter with a compatible ore dictionary (such as oreCopper). Select which variant you want as the output using the arrow keys (Nuclear Craft, Mekanism, or Thermal Foundation). Any oreCopper compatible blocks you put into the Oredictionificator will be turned into the selected oreCopper variant.

**Laser:** an extremely power hungry beam of red energy which destroys most blocks that it hits and deals damage to players. Used for jump-starting a Fusion Reactor (see below)

**Solar Neutron Activator:** uses solar power to turn gaseous Lithium into gaseous Tritanium

## **Machine Upgrades**

Almost every machine has an upwards facing arrow in the top right of its GUI where you can insert upgrades. Upgrade types will be covered below. To insert an upgrade into a machine, drop them into the box in the top right of the upgrade GUI and it will be added (after a period of time). You can also remove upgrades by clicking on an upgrade and clicking the down arrow button near the bottom right of the upgrade GUI.

**Speed Upgrade:** multiplies the speed and energy usage of a machine; from 1x multiplier (0 upgrades) to 10x multiplier (8 upgrades)

**Energy Upgrade:** increases the energy holding capacity of a machine, and reduces how much energy the machine uses as it operates

**Filter Upgrade:** only used in the Electric Pump. Allows the Electric Pump to separate Water from Heavy Water

**Muffling Upgrade:** reduces the amount of noise produced by a machine

**Gas Upgrade:** decreases the amount of gas used by a machine

**Anchor Upgrade:** ensures that a machine stays chunk loaded

## **Tools**

**Electric Bow:** requires arrows and energy to use. The damage the bow does depends on when it is fired during the draw back phase; the closer the bow is released to the peak of its draw, the more damage the shot does. Releasing early or holding for a long time reduces the amount of damage that it does. With a perfect draw, the bow does 10 damage. You can increase this to 11 if you crit by jumping but it is very difficult to time with the perfect release timing

**Energy Tablet:** a portable, rechargeable battery pack that can be charged and used to power other devices; place the energy tablet into the box labeled with a lightning bolt found in many machines to give that machine power.

**Robit:** Your life will never be the same again. Robit is a robot companion which can follow you around, hold items for you, automatically pick up items, and act as a crafting table, furnace, or an anvil. To place Robit, right click on a Chargepad. This will be Robit’s home. Whenever Robit runs out of charge, it will teleport back to its Chargepad. To pick up Robit, right click on it with a Configurator.

**Atomic Disassembler:** an all-in-one tool which has the capabilities of the pickaxe, axe, shovel, and hoe. There are six modes which an be cycled through with shift + right click; Normal (diamond tools with efficiency II), Slow (diamond tools), Fast (diamond tool with efficiency V), Vein (destroys all adjacent logs or ore veins), Extended Vein (destroys all adjacent blocks of the same type, within an area) and Off (unable to destroy blocks, but still useful as a weapon). Instead of durability, using the Atomic Disassembler costs energy.

**Portable Teleporter:** enables the player to teleport to a powered Teleporter block. Assign the powered Teleporter a name, select that name in your Portable Teleporter, click Set, and click Teleport. The further the distance, the more energy it will use. The Portable Teleporter is capable of cross dimensional travel, but in my testing using the Portable Teleporter to teleport into the overworld always resulted in me being teleported to my spawn point rather than to the Teleporter. This is not necessarily a problem because you can just teleport again.

**Configurator:** a tool which has many modes which can be cycled through with shift + scroll; wrench, rotate, empty, configurate (heat), configurate (energy), configurate (gases), configurate (fluids), configurate (items). In wrench or rotate mode, right clicking on a machine with the Configurator will rotate it. In empty mode, right clicking on a machine with the Configurator will have the machine split out all of the items which are inside of it. In any of the configurate modes, looking at the side of a machine will turn that side a color showing what it is currently set to (input, output, energy input, infusion input, etc). Right clicking on that side with the Configurator will print a message about the current mode that that side is set to. Shift + right clicking on that side with the Configurator will toggle the mode the side is set to. Can also be used to alter the settings of transport cables (discussed below)

**Network Reader:** useful for debugging a Mekanism network, which is a bunch of connected machines and cables; right clicking on a network will print information about that network on the screen

**Walkie-Talkie:** used to talk to other players on LAN or SMP with voice. Shift + right click to turn on or off, shift + m to change frequencies, hold down U to talk (by default). Certain modpack versions have Voice Channels disabled.

**Jetpack:** consumes hydrogen gas in order to propel the player through the air. Has three modes which can be toggled by pressing the “Armor Mode Switch” key, default G; Regular, Hover, and Disabled. There is also an armored version which provides 12 armor points (diamond chestplate with protection IV)

**Dictionary:** right click on a block with the Dictionary to print out that block’s ore dictionary

**Gas Mask:** used with the Scuba Tank to breathe underwater. Enchanting the Gas Mask with respiration will decrease the oxygen use per tick.

**Scuba Tank:** consumes oxygen gas in order to allow a player who is wearing a gas mask to breathe underwater. Can be toggled on or off with the “Armor Mode Switch” key, default G.

**Free Runners:** negates all fall damage that the player takes as long as it is charged and being worn. Additionally, allows the player to run up one block high inclines like a horse.

**Configuration Card:** shift right click on a machine with the Configuration Card to save its “side” configuration. Right click on a different machine of the same type to set its side configuration to the saved side configuration.

**Flamethrower:** a ranged weapon which sprays fire. Has three modes, which can be swapped with shift + Item Mode (default M). In combat mode, the spray damages mobs and sets them on fire. In heat mode, it still damages mobs but it also smelts blocks which can be smelted (logs to charcoal for example). In inferno mode, in addition to dealing combat damage to mobs, deals blast damage to blocks similar to ghast fireballs. Consumes hydrogen gas as fuel.

**Gauge Dropper:** inside a machine which stores either fluid or gas, left click on a fluid or gas gauge with the Gauge Dropper to transfer up to 1000 mB of the contained resource from the machine to the Gauge Dropper. Right click on a fluid or gas gauge with a Guage Dropper to transfer the stored resource from the Gauge Dropper into the machine. Shift left clicking on a gauge with the Gauge Dropper will clear the resource stored in the gauge (destroying it). Shift right clicking on a block with a Gauge Dropper will empty the contents of the Gauge Dropper (destroying them).

## **Storage and Transport**

**Personal Chest:** a storage box which has the equivalent storage of a double chest. When broken, it keeps its items inside of itself. Right click the air with your Personal Chest to open it while it is in your inventory. Also has protections so that only yourself or trusted players can open it.

**Fluid Tanks:** come in a few different sizes - Basic, Advanced, Elite, Ultimate - each carrying more fluid than its predecessor. Each tank can only hold one type of fluid. Fluid tanks retain their fluid when they are picked up. Shift + Item Mode (default M) with the fluid tank in hand to change it to bucket mode. While in bucket mode, the Fluid Tank can no longer be placed down, but can instead be used like a bucket . Right click picks up fluids and shift + right click dumps them out.

**Gas Tanks:** can store gas. Keeps the gas stored in itself when picked up.

**Pressurized Tube:** used to transport gases. Can be upgraded to higher tiers to increase flow rate and capacity

**Mechanical Pipe:** used to transport fluids. Can be upgraded to higher tiers to increase flow rate and capacity

**Thermodynamic Conductor:** used to transport heat energy. Heat energy is lost during transport, faster in colder biomes and slower in hotter biomes. Can be upgraded to higher tiers to reduce the amount of heat energy lost.

**Universal Cable:** used to transport energy. Cables in a network act as a buffer, determining how much energy can be physically stored in the network. Higher tier cables can store more energy.

**Logistical Transporter:** used to transport items and blocks. Can be upgraded to higher tiers to increase speed and capacity. Use a Configurator to change the cable's color setting and function setting

**Restrictive Transporter:** essentially an overflow cable; items and blocks will only travel through the Restrictive Transporter if they have no where else to go

**Diversion Transporter:** a cable which is sensitive to redstone; click on the sides of the cable with a configurator to set how it interacts with redstone

## **Energy**

**Resistive Heater:** a machine capable of converting power (RF) into heat energy

**Fuelwood Heater**: generates heat using fuel items like lava buckets or coal

**Energy Cubes:** an advanced battery which can store large amounts of energy and charges items which are placed inside of its charge slot. Breaking and picking up the Energy Cube retains the stored energy. The amount of energy that the cube can store and the speed at which it outputs energy is dependent on its tier (Basic, Advanced, Elite, Ultimate)

**Heat Generator:** generates energy from fuel sources such as charcoal and lava. Lava placed around the Heat Generator will also give it passive energy generation.

**Solar Generator:** produces power using sunlight

**Gas-Burning Generator:** generates energy by consuming burnable gas like Hydrogen.

**Bio-Generator:** generates energy by consuming Bio Fuel

**Advanced Solar Generator:** a much more powerful Solar Generator which produces power using sunlight

**Wind Generator:** produces energy using wind power. The Wind Generator must have a clear view of the sky and its energy production increases the higher its elevation is.

## **Misc**

**Balloons:** right click with a balloon to let go of it. It will float up into the sky. You can attach a balloon to an entity by shift right clicking on the entity with that balloon. The balloon makes the entity float in the air. Balloons can be popped with left click.

**Crafting Formula:** used by the Formulaic Assemblicator to record recipes in order to automate crafting.

**Obsidian TNT:** a super powerful variant of TNT. Ironically, still not powerful enough to destroy obsidian.

**Glow Panels:** come in 16 different colors. A decorative panel which gives off light.

## **Multiblock Structures**

This section is a difficult one. These structures are very complicated and definitely require their own pages eventually, with pictures and diagrams and math equations. For now, I did the best I could to give a verbal guide into using these structures.

Every single structure has a common theme; the outer edge of the structure must be made of the base block. There are filler blocks which can be substituted in like structural glass, but the perimeter of each side can only be made of the base block (the Dynamic Tank's base block is the Dynamic Tank block, the Induction Matrix's base block is the Induction Casing, etc.).

**Thermal Evaporation Plant**: a multiblock structure added to produce Brine from Water, and Lithium from Brine. The structure is a hollow 4x4 rectangular prism with a minimum height of 3, a maximum height of 18, and an open top. It is constructed out of Thermal Evaporation blocks. Once the structure is built and you insert a Thermal Evaporation Controller into the wall, the Thermal Evaporation Plant is ready. Insert water into the controller and the plant will start producing Brine. Insert Brine and the plant will start producing Lithium. The speed of the processing is determined by the amount of heat energy in the plant. The biome that the plant is built in is a huge factor in determining the default amount of heat energy is in the plant; building this thing in a cold biome will cost you a lot of efficiency. Heat energy can be pumped into the Thermal Evaporation plant through Thermal Evaporation Valves inserted into the wall of the structure. The higher the walls of the Thermal Evaporation Plant, the more fluid storage capacity that it has, and the faster it processes fluid.

**Dynamic Tank:** a multiblock structure which can store massive amounts of a single fluid. The tank  must have a rectangular base and has a minimum size of 3x3x3 and a maximum size of 18x18x18. The outer border of the tank must be made of Dynamic Tank blocks (the edges of each of the six sides) but anywhere besides the edges can be made of Dynamic Tank blocks, Dynamic Valves, and Dynamic Glass. When a valid structure has been constructed, a redstone particle effect will trigger around the outside of the tank. For each block encompassed by the tank (including the area where tank blocks are placed), the tank can hold an additional 16 buckets of fluid. A minimum size tank has a volume of 27 blocks and can therefore hold 432 buckets of fluid. Fluids can be automatically piped into or out of the tank through Dynamic Valves.

**Teleporter Portal:** the Teleporter Portal is a multiblock structure that allows the player to teleport between Teleporters which are linked to the same frequency. Place a teleporter block and give it power. Build a 4x3 structure out of Teleporter Frames (like a nether portal) so that the Teleporter block is the bottom middle block. Right click on the Teleporter block to open its GUI and set its frequency. Once you have two Teleporter Blocks set to the same frequency, you will be able to teleport between them by stepping into the corresponding Teleporter Portal. In order to teleport to a portal, it has to be chunk-loaded. You can force a portal to be chunk-loaded all the time by giving it an Anchor Upgrade.

**Induction Matrix:** a multiblock structure which can store a huge amount of energy. The Induction Matrix must be a rectangular prism smaller than 18x18x18. The edges of the structure must be made of Induction Casing. The walls of the structure (six of them) can be made of Induction Casing, Induction Ports, and Structural Glass. The inside of the structure (within the six walls) contains Induction Providers and Induction Cells. Each Induction Cell contained in the Induction Matrix increases the energy storage capacity. Each Induction Provider contained in the Induction Matrix increases the energy transfer rate. There are different tiers of these providers and cells (Basic, Advanced, Elite, Ultimate). Your Induction Matrix must have at least one Induction Cell and at least one Induction Provider. For automatic energy input and output, the Induction Matrix must also have two Induction Ports in its outer walls. Use a configurator to set one to input mode and the other to output mode.

**Thermoelectric Boiler:** a multiblock structure used to generate steam. Start by constructing a rectangular base of Boiler Casings which is at least 3x3. Next comes the heating layers; build up the walls by one layer. They can be made of Boiler Casings or Structural Glass, but the outer edges must be made of Boiler Casings. Inside of the walls, fill in the area with Superheating Element (a 3x3 base has 1 superheating element, a 4x4 base has 4 Superheating Element, a 5x5 base has 9 superheating element, etc). You can build as many of these layers as you want, each will increase the speed at which steam is produced. Next, you have the option of leaving air and just increasing the height of the walls. This will increase the water capacity of the boiler. Next is the Pressure Disperser layer. There is only one of these. Extend the wall upwards by one with the same block limitations as mentioned before and fill in the area on the inside of this layer with Pressure Dispersers. Above this layer, you have the option of leaving more empty space and just extending the height of the walls. This will increase the steam holding capacity of the boiler. Finally, fill in the top of the structure with Boiler Casings. Once you place the last block, redstone particle effects should shoot from the structure indicating you have completed it correctly. To actually use the Thermoelectric Boiler, replace one of the wall (not edge) blocks adjacent to the Superheating layer with a Boiler Valve. This is where you will input your water. Replace one of the wall blocks adjacent to the Pressure Disperser layer with a Boiler Valve. This is where the Steam will be output from. You can run heat energy into the Thermoelectric Boiler at any point using Thermodynamic Conductors. Once its temperature reaches the boiling point of water, 100 degrees C, steam will start to be produced.

**Industrial Turbine:** a multiblock structure which generates energy using Steam (produced by a Thermoelectric Boiler). The Industrial Turbine has 6 layers; a layer consists of an outer wall of Turbine Casing and Structural Glass, with the interior being filled with some combination of utility blocks. First, build a square base out of Turbine Casing. The base has a minimum size of 5x5 and a maximum size of 17x17. Next is the rotor layer; place a Turbine Rotor on the central block of the base and build it up as high as you want, keeping in mind the structure cannot be taller than 18 blocks and the Turbine Blades (described next) must be contained inside the walls of the structure. On each Turbine Rotor, place two Turbine Blades. As the Rotor gets taller, the Blades get longer; the width of the structure must be large enough to encapsulate the length of the blades. The height of your Rotor can only be (2 \* Length\_Of\_Base) - 6. For example, if your base is 5x5, the Rotor can only be 4 tall because 2 \* 5 - 6 = 4.  At the center of the next layer, directly above the Turbine Rotor, place a Rotational Complex. Fill in the rest of the interior of the layer with Pressure Dispersers. The next layer is a solid layer of Electromagnetic Coil (within the walls of course).The final layer before the top is a solid layer of Saturating Condensers. Finally cap off the structure with a roof. The edges must be made of Turbine Casing but the rest can be made of Structural Glass. Two more things you will need; the amount of energy production is equal to Flow Rate \* Rotor Height (multiplied by some constant value). Flow Rate is determined by the tank capacity and the number of Turbine Vents. You can add Turbine Vents into the walls and roof of the structure in the top three layers. Finally, you should insert one Turbine Valve somewhere in the wall of the structure adjacent to the Rotor Layer for steam input, and one Turbine Valve adjacent to one of the top 3 layers for energy output. When you place the last block of the structure, you should get a redstone particle effect if you have done it correctly.

**Fusion Reactor:** a multiblock structure which uses D-T Fuel, Tritium, and Deuterium to produce an incredible amount of energy. The entire structure is built out of Reactor Frame and Reactor Glass. The edges of the structure must be made of Reactor Frame. To start out, build the base as a plus sign which is 4x4 blocks and place an additional block in the four corners so that it looks sort of like a star (a 3x3 square rotated so that it is no longer aligned with the NSEW minecraft axis). Next layer, build a 5x5 square without the corners out of Reactor Frame on top of the previous layer. Next layer, build a 5x5 square out of Reactor Frame(with the corners). Place a Laser Focus Matrix as the central block on one of the sides. Now mirror the previous two steps on top of the previous layer. It should look spherical in shape. At the top of your structure, replace the central block in the roof with the Reactor Controller. You should get redstone particle effects if the structure is built correctly. To start the reactor, you need to jump start it by heating it up to an initial temperature and giving it some initial fuel. For the fuel, fill up a Hohlraum with D-T Fuel by placing it in a Chemical Infuser and combining Deuterium and Tritium. Deuterium is produced in an Electrolytic Separator from Heavy Water and Tritium is produced by a Solar Neutron Activator from Lithium Gas. Then, take this Hohlraum and put it in the single inventory slot of the Reactor Controller. If you navigate to the heat tab of the Reactor Controller, you will be able to see the initial temperature that you have to achieve to start the reactor. To achieve this temperature you will have to charge a Laser Amplifier to between 600M and 800M RF. Set your Laser Amplifier to require redstone power so that it won’t fire until you want it to. Run Lasers or other Laser Amplifiers into your Laser Amplifier. This will slowly build up energy inside of it. When you achieve your desired amount of energy, fire the Laser Amplifier at the Reactor’s Laser Focus Matrix. If the burst is powerful enough and the Reactor Controller has the initial fuel inside of it, the Reactor will start. In order to continue running, the Reactor must have a constant supply of either BOTH Deuterium and Tritium, or D-T Fuel. You have to pump your fuel into the reactor through Reactor Ports which can be placed anywhere in the walls, but not in the edges. In the Fuel tab you can edit your Injection Rate. The higher it is, the more energy your reactor will produce, the more fuel it will consume, and the hotter it will get. Energy can be taken out of Reactor Ports using typical energy transportation devices. You can also pump water into the Reactor to make it water cooled. This will reduce its raw energy output, but the Reactor will produce Steam which can be given to an Industrial Turbine to produce additional energy. The water cooled variant produces so much steam that an efficient Industrial Turbine will easily produce more energy with the produced Steam than would have been produced by an Air Cooled Fusion Reactor with the same Injection Rate. The Fusion Reactor cannot explode.