Uhh children

**I designed called a game called "Poo shmear". It is** an interactive gift concept for children. It is a fairy tale that teaches you a lesson about, "Good My Poo". Parents and children start off the story telling each other pleasant words about the other, "How do you smell so good?". They start to pay attention to the actions the other one does. If the child says, "Thank You" and then makes a "NO" face, the parent would say, "Good Poo" or "Bad Poo". Then they would do the same action back and forth until each person knows who did what. Its

**I designed called a game called "amogus drip finder funny killer murderer game". It is** A really addictive game. I really liked it. And I started playing it over and over again and I made it into a website and my friends started playing it. And I was having some fun with that and I realized a few months ago that it was becoming a little bit of a trend and that people really liked that game. So I thought let's make a big website that people can post their amogus drop finding stories, or make their own games. And you guys can play them, and people can even hire me to create

**I designed a game called Bread Ghalf 3D. Bread Ghalf 3D is** set on a planet called "The Cake Ghalf", which has always had a threat of a "Strawberry Ghalf" destroying it, but this threat was never brought into reality. The game uses a unique premise where you use chocolate to mold pieces of bread in a recipe-like fashion. The goal is to create and use the number of delicious creations you can to keep the Strawberry Ghalf at bay, while in doing so, you get to defeat "Lil' Ghalf" as well. Here are some photos of the game's progress: Diy is a theme-based

**I designed a game called 2 Seconds To Die. 2 Seconds To Die is** an online multiplayer FPS where a hero spawns on the map and has to survive for 2 seconds against waves of enemies to end the game. I love asymmetric multiplayer. When you go into a match with 2 players, they each have a specific goal that they're trying to accomplish. An enemy with an air cannon vs a space marine with a knife. Without the enemy knowing what each player's goal is, the balance of the game can easily change because the player with the air cannon is going to have an advantage

**I designed called a game called Miencrart. Miencrart is** a simulation of learning mien tarts. This word is a peculiar one and I only know the meaning, because we didn’t have a dictionary and people had to tell me what it meant. From Miencrart I’ve been able to combine three of my favorite skills, mind travel, programming and a game, and now I’m trying to make my personal project The Game of Mathemagics become a real game. My goals are quite simple, create a unique game that can not be compared to anything that exists today, and hopefully make

**I designed called a game called Ballons tower defense 5. Ballons tower defense 5 is** an awesome tower defense game in which you must protect your kingdom from enemies with balloons. But the base game of Ballons tower defense 5 is like any other tower defense game. You have a small village with a few buildings, you have a ramp and you have a tower. But where it is unique is that you have only one thing that can help you: Balloons.

Each enemy is going to attack the balloon, that’s the only thing that can give you a head start or a turn against an enemy. The game is simple: You

**I designed a game called Scarf hat. Scarf Hat is** intended to be for 2 - 6 players. It is based on the "sling" method of play: Players control 3 rares, any of which may be "slung" to any of the 4 opponents, whereupon the non-slung rarity may be moved into the playfield, moving the slung rares around and generally confusing their opponents. It plays best when players all start with an empty board and collect a lot of stuff, particularly special items that are then immediately slung to opponents, which are difficult for them to

work out.

**I designed a video game called Mage Massacre. Mage Massacre is** a fantasy tabletop game for 1 - 4 players, in which players battle monsters, rescue princesses, engage in political intrigue, etc. It's for 12+ (or 13 + I guess). If you like my art, please support my work by buying Mage Massacre on Steam and almost everything I sell on tumblr is also on steam. Since I started working on this game, I've really needed a good place to get my art published. And since it's only the beginning of the world, I figured I'd give you guys the chance to see some of

**I designed a video game called go jump in hole. go jump in hole is** the name of the game. I hope you enjoy it. Posted by Every story has a beginning, a middle, and an end. I think every book or blog has to have all three. My life as a vocation is like a book. It has a beginning, middle, and end. The good and bad that happened in the beginning and middle. For example in the vocation is finding a teaching job. The beginning is doing what I am doing now. The middle is applying to jobs in the area. The end is getting the job.

I guess you can say it's a

**I mad a game called Family Funny Driving.**

You are stuck in a car for a long time, and they have put one or two rules to follow.

First rule is, when you see a family member of someone else you honk and everyone looks at you.

Second rule is, as soon as they see you they honk back and point.

Third rule is, if they honk back, turn around and go in the opposite direction of the honker and show your middle finger to everyone who has seen them.

This one is difficult.

But when you have played it you laugh your ass off.

(I know, you can't really play it.)

Second rule is, you have to wear a mask.

You can put on anything, like a chicken, a wookie, a face on a hamburger, anything you want.

But when you are done driving and you turn around they have to see your face.

No masks.

Third rule is, you have to watch the people.

There were different rules for the guys to follow.

They had to sit down in the backseat, they could sit in the front, they could not eat anything.

It was amazing.

You can play it at home, at the mall, at