recursal/Fanatic-Fandom huggingface dataset:
Viradecthis

**Viradecthis** (ビラデクティ, *Biradekuti*?) es una Apóstol Muerto y la tercera miembro actual de los Veintisiete Ancestros. Conocida como el **Lirio de Akasha** (アカシャの百合, *Akasha no Yuri*?) y la **Madre de los Apóstoles** (使徒の母, *Shito no Haha*?), su longevo régimen la ha llevado a ser una de las ancestros más poderosos de la actualidad.

## Perfil

### Biografía

Viradecthis es adorada dentro de la sociedad de vampiros como una reina inmaculada en el pináculo de los de su especie; aunque dicho título carece de validez oficial debido a las constantes peleas entre sus contrapartes. Se dice que fue transformada cuando aún era una joven, habiendo asesinado a su «rey» hace ya muchos siglos. De acuerdo a cifras no oficiales, ella es quizá la causante de más transformaciones a vampiros en el continente europeo; lo que sustentaría su apodo como «la Madre de los Apóstoles».

### Apariencia

Descrita como la más hermosa de los vampiros; Viradecthis es una mujer de piel clara y larga cabellera lila, con ojos ligeramente rasgados en una tonalidad violeta. Usa un vestido de hebras finas coloreadas a juego, así como una corona plateada que va desde los laterales de su cabeza hacia atrás.

## Habilidades

* **Cambio de Forma**: Viradecthis puede cambiar su físico a voluntad; habiendo rumores de que su verdadera forma es la de una joven adolescente.
Horde (faction)

## Unique buildings

Pros: You do not need to spend extra gold for upgrading units (and resources for building upgraded dwellings), since they do it for free with Banner of Champions effect. Nomad hall allows you to buy a cheap ready for action small army, which does not require you to add units into. All your ranged units get Versatile, which allows then to not be afraid of enemy troops snuck in with spells/abilities or just fliers flanking. Shamans can heal actively, passively and summon elementals to help in battle, making them a really nice unit.

Cons: With no access to neutral enemies your troops can't be upgraded before going into battle with other factions. Also you need to manually battle more often, just to place unupgraded units into fight for upgrading. Ardour and Might add 3 abilities, and those have once per 1/2/3 day restriction (and while those skills are supposed to be stronger with more ranks in the skill, the difference is miniscule). Bloodwarpers are the carriers of resurrections ability, but to get them you have to forgo trolls, which are a really good ranged unit.

Overall: Saving resources on upgrading units and dwellings allows you to build up faster than other factions. Also has interesting choice between ranged or melee units each time you choose what unit you would like to hire, allowing you to potentially have a full melee army.
Difficulty Settings

There are 5 difficulty settings in Hero's Hour. The difficulty determines the AI's aggressiveness which determines various factors like when and which fights will the AI take.

### Easy

* AI's has the number of units healed by infirmary reduced by 66%
* AI gains less gold per turn
* Neutral Unit groups in your starting area start with 50% army power and slowly scale up to 100%.

### Normal

* AI's has the number of units healed by infirmary reduced by 33%

### Challenging

* Equal terms. This is the fairest difficulty setting.

### Hardcore+

* AI gets more gold per turn
* Difficulty ratings of enemy armies are removed
Power (modding)

A unit "Power" is the representation of the average capabilities of a creature during battle. Power also work as the number used when Deploying a unit in the battlefield.

Power is a value derivated from Price, which is in turn derivated from its Rank. It follows the following rules:

unit power = round(COST OF BASE UNIT / 75)

if upgraded, this value is multiplied by 115%

unit power is then reduced by 1 for every 5 power past 10 power

if unit power is more than 50, unit power is set to be 50+power(unit\_power,.75)

if unit power is more than 35, unit power is rounded to the nearest 5

if unit power is more than 10, unit power is rounded to the nearest 2
Rank / Tier (modding)

Rank is the fundamental value of all Units, it's the base number upon which their stats will be derivated.

Rank is a hidden value.

Tiny Rank scale:

Rank generally conforms to the tier of a unit, but with some variation. For instance, most tier 1 units have ranks between 0 and 0.5, while most tier 6 units have ranks between 5 and 5.5.
Midas Touch

The proc chance of Mida's touch depends on:

* X: skill rank
* Y: rank of attacking unit
* Z: rank of defending unit .

Each rank of Mida's touch on a hero is more likely to proc then the last . For example Rank 1 : X chance , Rank 2 : is X \* 2 . Rank 3 : X \* 3 , etc. Every rank is higher then the last. So rank 2 has twice as much chance of proccing while rank 3 is three times as much and rank 4 is four times as much, etc. Proc is based on how strong the enemy is , for example a tier 1 unit is more likely to be turned to gold then a higher tier unit.

Below are charts of Midas touch proc chance based on rank 1 . In neither of these is displayed the rank of the skill. It's assumed to be Rank I above, and for Rank II, simply square the chance it won't happen. The information below is based on 800 simulations of Midas touch with rank 1:

      Pretend these lines are linear instead of jagged (the jaggedness is due to random chance) and that's your graph where X axis is the rank of the defending unit:
Lament (faction)

Pros: Spellblades can summon copies of enemy troops, while Tunnelkeepers can summon copies of themselves and nearby part of your army to help in battle. If you find unit producing buildings of other factions, you can leave those units garrisoned in town to get up to 1000 gold per day boost from slave pens. Monolith provides your hero with +1 spellpower after each spell he casts, which can be stacked with cheaper spells for a decisive battleturner. Insensate ability allow your troops to refuse to die and continue battling for another 5 seconds, which can be useful combined with highly devastating spells that damage both armies. Also Lament gets a building, which allows them to get dragons for free (albeit rarely), and allows dragons in your army to evolve into stronger dragons through battle.

Cons: Arbiter is the ressurection carrier of this faction, which is nice, but his spell repertoir can be more annoying than helpful. Aspect of Shadow is a tier 6 unit which summons copies of your opponents, but lacks impact itself. Monolith bonus is completely removed at the start of every week, making your faction somewhat weaker at the week start, also to get more spellpower you need to spend mana, and that just as well might put you into tight spot. With no access to non lament units slave pens provide only 100 gold per day. Idol of shadows, while useful, permanently reduces your hero stats if used in battle against enemy hero, and can be used only once per week.

Overall: Boasting the highest spellpower at one day, and then nearly no spellpower the next day, Lament might be tricky to play. But if you time your attacks and spells just right, you will likely overpower anyone else. Can be played more defensively with Gorgons and Hydralings, or more offensively with Mutant Trogs and Tunnelriders.
Combat Mechanics

This Page covers the mechanics of Combat in Hero's Hour. Elements that the player can control and unit interactions ***will be*** explained below.

### Start of Combat

* Unit Placement
* Unit groups/Hotkeys
* Battle stances offensive/defensive

### In Combat

* Selecting units/giving orders
* Tent
* Ballista
* Demon Portal
* Spells

### Sieges

* Scale command
* Flying/Leaping units and walls

### End of Combat

#### Fleeing

If you want to retreat from a battle you can press the flag symbol and your Hero will start retreating towards your edge of the map. Unit will follow if they meet the following condition:

Once you press *flee* every unit has a random number between 0 and 100 picked for it and will flee once the percentage of units lost matches their number.

For Example:

1. Units with 5% will flee once 5% of the starting units have died or fled (edited)
2. Units with 80% will flee once 80% of the starting units have died or fled
Pyre (faction)

Pros: Everburning Flames allow you to quickly travel between mines inside area of control of the town it is built in, and if you capture town in another area, convert (if needed) it into a Pyre town, and build (if needed) it there too, you will be able to jump between mines in both areas, allowing you to have a great world map mobility, to the point where you can cross an ocean with taking just few steps. Infernal Gate gives you some units summoned for free in the centre of the battlefield, helping you take less casualties early. Firetrapping allows you to teleport enemy units, which means you can get their ranged backline close and personal to your melee, while Firegating allows your troops to teleport, which can be used to get your melee close and pesonal to their ranged backline. Free level ups from chamber of rituals can stack on larger maps, being especially useful at higher levels when you need a lot of xp. Lady of the Pit has both healing and ressurection, making her a really good ressurection carrier.

Cons: Water is scary! It somehow prevents you from dropping enemies into it with Firegating, while your troops from Infernal Gate just drown themselves. Not to mention your Prides sometimes just really want to kill that flying unit in particular, forgetting they can't swim. Shah is a terrible aura of light carrier, because it is a flying unit, and will try to flank enemies. If your town is taken you lose the ability to teleport between mines of that region, meaning you either need to ride back there the long way, or even that your hero is stuck across the map untill his Town Portal gets recharged.

Overall: Offence is the best form of defence! With each mine inside you zone of infuence being a potential ambush, enemies should think twice before attacking you. Although if your town can be easily accessed from the sea, thats a different story...
Decay (faction)

Decay is a Necromancy-themed faction. They represent the accumulation of Waste Magic and the corruption of Life, organising themselves around Lich and Sanguinist to try and consume life and mana. They first appeared on the lost Arcane continent, and are now spreading to the main island where the game take place.

the soul beacon raise 20% of all units killed by the Decay player as undead rank equivalent.

- Throne of Death

Let you convert a living unit into a dead one, feeding the Soul Beacon.

conversion is based on the following formula:

unit value= rank\*2+choose(0,1,-1) in this list:

```
0 skellie

```

```
1 skellie

```

```
2 boneshooter

```

```
3 zombie

```

```
4 boneshooter

```

```
5 zombie

```

```
6 boneliath

```

```
7 ghost

```

```
8 ghost

```

```
9 corruptor

```

```
10 vamp

```

```
11 lich

```

```
12 vamp

```

```
13 lich

```

```
14 edgelord

```

```
15 bone wyrm

```

Pros: Necromancy galore! You can raise units killed in battle for mana, capture souls to convert them into undead, convert living units into undead units, or regular undead units into fancier undead units. Also Withermages spread undeadly love with each spell they cast, either making enemies to turn undead when they die (if spell affects enemies) or your units turn enemies undead when they hit (and inevitably kill) them (if your spell summons units or affects friendly units). So where other races see obstructions you see possibilities.

Cons: The only race with no infirmary, which means no half your lost army back. Necromancy costs mana, but Malediction too (by using spells as a proxy for spread), which usually means you will need to gather mana with draining first before using necromancy after the battle. Extinctors can only turn those enemies into undead units, which they themselves hit (and inevitably kill). The only ranged units decay has are liches, and while you can get boneshooters from all the different necromantic stuff, you need to fight for them, leaving you with no ranged unit support early game.

Overall: A win more faction. If you can snowball your army enough from early neutral units, then your chances of winning become high. But lose (or win with lots of casualties) one battle and your snowball melts... Can be played more offensively with Banshee, Tarantula and Lifebane, or more defensively with Zombie, Deathseeker and Thanatos.
Hero's Hour Wiki

**Welcome to the...**
**HERO'S HOUR WIKI**
**38 articles • 780 files • 2,574 edits**

**ABOUT THIS WIKI**

This Wiki is about the game *Hero's Hour* that anybody can edit. It is currently under construction! Please join the Hero's Hour Discord to coordinate with the rest of the contributors.

**WIKI OVERVIEW**

Map Settings Factions Skills Spells

**NEWEST UNITS(??)**

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Hero's Hour

***Hero's Hour*** is a strategy fantasy RPG developed by Benjamin "ThingOnItsOwn" Hauer and published by Goblinz Publishing and Maple Whispering Limited. This game was released on Steam for Microsoft Windows on March 1, 2022.

## Premise

*A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.*
Map Settings

An overview of Hero's Hour's map settings. Map settings are distinguished between default and advanced settings. *(For Authors: It's probably best to give every setting it's own Subheading, so it can be found via the page navigation. I also suggest we try to keep most settings on here, without making too many additional Pages. Unless a very detailed explanation is necessary)*
Unit Attributes (modding)

The attributes of a Unit are its stats. Those stats can either be Gross or Net, Gross being the derivated value *before* applying any Abilities, and Net *after* applying abilities modifiers.

Those are:

- **Rank**: the most important attribute, Rank isn't visible, but most other attributes are derivated from it.

- **Price**: the cost of purchase of the unit. At least Gold, + a special resources from time to time.

- Weekly Growth: how many units are produced in production facilities of Cities.

Precise calculation and dependences are unknown, but multiple factors can modify it, like Heroes' Skills, Cities' Buildings or Cities' level-up Specialization.

- **Rankstrength**: a hidden value that control the calculation of raw Attack and HP.

It is calculated as the following:

rankstrength = (min(rank+1)+power(max(rank,0),1.25)\*.8+2-rank/4)\*(upgr ? 1.16 : 1)

Example with Rank=0 (for a base starting unit for example.)

rankstrength = (min(0+1)+power(max(0,0),1.25)\*.8+2-0/4)

rankstrength = (min(1)+power(max(0),1.25)\*.8+2)

rankstrength = 3

- **Size** is a hidden attribute, controlling the size of a unit. Size is linked to Speed.

size = max(1,1+floor(rank\*.6)/3)

floor() round down to nearest integral.

max() takes the larger of two values.

- **Power**: how powerful the creature is in theory. Health points (HP): how many damage a unit can take before perishing.

- **Damage**: how many damage the unit does each attack.

Attack is equal to: damage = 1.5\*rankstrength

- **Health** Point: how many damage a creature can suffer before being killed.

It is equal to: mhealth = 5\*power(rankstrength,1.5)

- **Speed**: the speed at which the unit moves on the battlefield.

movement speed = (0.1+ANY BONUS)\*size\*50 for the showed info. A size 1 unit would have a mspe of 0.1 and a Speed of 5. Note that Speed is the only value that's directly Net, as abilities modifier are applied *before* calculating the Gross value.

- **Attack** Speed: The speed at which a unit attacked, based on the time passing between two attacks. Base 1.3 second cooldown between attacks

- **Knockback**: Control the knockback distance of unit struck by this unit.

- **Weight**: counterbalance the knockback attribute of attacking units.
Pillar (faction)

Pros: Balance ability of Sages and Union ability of War Artists will allow you to lessen your casualties in early game. Tea House can be used to add helpful effect for a decisive battle. Pillars of Essence can be used to exchange resources for creatures, and unlike Mercenaries Hall you do not need to pay more each time you hire some. Special resource called gems is used to upgrade dwellings, so you do not need to spend other resources on that. Balancers are decent ressurection ability carriers, just try to not put them as a front line.

Cons: Gems are produced with a faction building in your town and special mine which spawns near your town, leaving them a scarce resource, so you might be unable to upgrade your dwellings with the same speed other factions do. Tea House can be used only once per week, and some bonuses it provides can be useless in battle (50% bonus exp for example, while is nice in a long run, will not help you with that decisive fight). Balance area is too small for later battles with lots of creatures, while Union spends your hero's own health pool to activate.

Overall: This faction has a lot of different playstyle options, which allow nearly any player to feel comfortable. Master mixing them up, and you will surely take your opponent with a storm!
Pempkin

pempkin is the person who is believed to be destroying villages. he works for the wither king and lives in a pumpkin throne in the caves of Reality E.

"you fools, you think you could defeat me that easy?!" -pempkin to wol and owl

he is killed by owl after multiple stabs in places where you shouldn't be stabbed.
Heroes

Page for listing the Heroes and their info

Heroes are a key element in Hero's Hour! While armies can move without a hero, only a hero can pick up resources and treasures.

Broadly speaking, heroes are grouped into two categories: Fighters, and Casters. Fighters attack in melee, and tend to have skills focused on bolstering their army directly. Spellcasters have a ranged attack, and often have skills related to improving their magic. These categories also determine which of the two faction hero skills the hero gets, as well as their stat distribution (fighters generally get more Attack and Defense; casters generally get more Spellpower and Knowledge)
Gravestones

first encountered in episode 4, the two graves are unknown fatalities of the island, but when observed closely you can read the rightmost one. Michelle (1980-1997,) was one of the two fatalities and the rightmost grave. she is believed to have died from "the red stuff" sometime in 1997, meaning she was somewhere around the age of 17 when she died.
Wolbirb

Wolbirb, also known as wol, is the main character and primary protagonist of connected realitys. wol is a dimensional hopper, who comes to reality A to escape his past life.

"I don't wanna get wet" -wol right before getting wet.

he wears a dark mask with red eyes, but in episode 4 is shown to have dark brown hair, blue eyes, and a scar over his right eye. unmasked he also sports a dark grey t-shirt and dark blue shorts. the first settlement that he visits is skeleton city, which shortly after in episode 2, is destroyed by the withers.
Units / Creatures

# Units

Units (also known as creatures) make up the backbone of the Hero's Hour experience. They are carried in stacks on armies on the Overworld, either along with heroes, or on their own as regiments. On the battlefield, they become unstacked and fight to the death with enemy units and heroes.
All units are defined by the following:

* Faction
* Power (usually between 1-15)
* Attributes
* Abilities

Sometimes units are also referred to by their tier, which describes how they are created in towns.

Each Faction has a cast of 9 common units, each of which has an upgraded version with better stats and at least an extra ability compared to their base version. Additionally, there is a large amount of Neutral and Boss units, also known as Rare Units.

There are 277 units in the game:

* 99 basic faction units
* 99 upgraded faction units
* 67 neutral units
* 12 boss units

## Factions

### Arcane

Goblin GunnerGoblin GuardGargoyleStone WatcherScrollEdictGolemAutomatonIce SculptorCryomancerArcanistWar MagiDjinnSultanIncarnationLiongodJotunThundergod
### Earthen

MinerCarverMinewatchBearguardHopliteLegioniteIce EngineCryo EngineRunescribeEnchanterRock EarthenGold EarthenBear CavalryPolar CavalryAntlered EliteCaribou EliteWhite YetiCave Regent
### Tide

SwamplingDeckmateCannoneerBlastmasterHarpooneerReef TerrorSeastingerJellykillerFerrymenCharon's CultistSirenTemprestessCanceriCanpinceriGeyseralMagmaralVulcanwingPhoenix
### Enclave

WormLeechDragon WormLizardcherSwamp ArrowLizwardLizgionnaireWitchzardStormH exerAnacondaBasiliskMoss GolemSwamp WarderArchopriestHierophantGilazardFirezardRexApex
### Neutral

CycloneThundererRock PummelerSpirited FireMolten CharrerWavebornTundra RegentArcanetationHorrorBone ShooterGrizzlyHatchlingSand DevilChild of MidasWildkindYetilingPenguinAsh DemonFireballerCrystalliusNagaBloodsuckerExcavatorRiflemanBerserkerMaulerOdin's SonFirestingerHellgoatBoneliathCorruptorAshen GiantBoarFireflyPhysiqueSeamareParrotSeastarFlamebirdOcean MenaceToadfrogAetherthingHillkeeperMountainguardWar ClownMercurialLynxOnyx RodMalavianBlightstingerCrawlerMalcorvidSpooderArachnianPond ChampionDragon WhelpNoneMycellDeviantHomunculusMonokeroPrismaticInfernalCarcassEntombedWretchedFreshling
Spells

Spells are cast by Heroes and can be quite powerful, often swinging the tide of battle. Some spells can be cast out of combat, such as Town Portal.

Spells come in four tiers: Minor, Major, Ultimate, and Adventure; the last of which is a special tier that is used out of combat.

Spells are further grouped by element: Water, Earth, Air, Fire.

Thus, a spell could be a "Minor Water Spell", a "Major Fire Spell", and so on

Misc spells are not taught via town buildings or shrines, but require certain Hero skills - they come in various elements.

Mystical spells are similar to Misc. spells, but are learned through just the Mysticism skill. Higher levels of the skill tend to teach Mystical spells with higher mana costs.

# Water Spells

Adventure Water Spells
 Mana Spring

# Earth Spells

Ultimate Earth Spells
 Summon Horrors
 Evolve
 Dragonslaying

Adventure Earth Spells
 Earthen Guards

# Air Spells

Adventure Air Spells
 Hurricane
 Town Portal

# Fire Spells

Adventure Fire Spells
 Rampaging Fire

# Misc Spells

Misc Spells are of various Tiers and Elements. They most often have a cooldown rather than a mana cost, and are typically unique to a faction hero. They are unlocked by specific skills.

The spells of Conflagration, Conflux, Magic Essence and Afterlife are taught to Artisans/Wizards from the Aether Forge.

# Mystical Spells

Mystical Spells are of various Tiers and Elements. They are unlocked through the Mysticism Skill, or through other special means such as being awarded by a Powerspire. Moonblast and Split are the only ones to appear in the in-game Lexicon, in the Misc. section, so they are listed in the Misc. section above as well.
ESHGROHA5LTOVAXSTPPGUMLV1.01

"quote"

> quote
>
> —speaker

## Summary

**Elite Shadow Hierophant Green Requiem Over Heaven Act 5: Love Train OVA X s T Prime Pro Giga Ultra Max Lite Version 1.01** (or **"Hierophant Green Requiem"** and shortened to **"ESHGROHA5LTOVAXSTPPGUMLV1.01"**) is an evolved Stand. It is the evolved version of Hierophant Green.

## Appearance

ESHGROHA5LTOVAXSTPPGUMLV1.01 takes the appearance of Hierophant Green, wearing a hooded outfit, with its tentacles coming out. Its face is mostly darkened, with glowing yellow eyes.

## Moveset

 Beatdown | ESHGROHA5LTOVAXSTPPGUMLV1.01 grabs the victim and slams them to the ground.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

**ESHGROHA5LTOVAXSTPPGUMLV1.01**

Sakura Miko
Tide (faction)

## Heroes

Heroes description, including unique abilities

## Units

A majority of the Tide faction's Units use  Aquatic which allows them to re-enter combat even if they are hit/teleported off a boat, because of this they are very strong out at sea.

## City

Architecture and special buildings + blacksmith/artificer etc

### Unique buildings

#### Temple of Tides

Allows you to create a fleet on a coastline nearby any Tide-Faction hero, or to make any Tide-Faction hero out at sea instantly teleport to the gates of this town with a built Temple of Tides.

File:Name.png

#### Pearl Market

Allows your Tide heroes to find buried pearls on the overworld map. They can sense nearby pearls at the start of every turn or if they get close enough to them. Pearls can be used to permanently upgrade unit growth for that specific city and unit.

File:Name.png

#### Pearl Shrine

Gives 1 pearl upon construction, and increases the range of pearl detection. Pearls can be used to permanently upgrade unit growth for that specific city and unit.

File:Name.png

## Strategy

Pros: The only faction which can swim, making naval battles somewhat easier. Pearls are buried trinkets, which allow you to increase weekly production of your units, and they can be used on same unit multiple times! Conflux allows you to add summon to every spell casted, wreaking havoc upon your opponents and reducing casualties on your side. Temple of Tide allows your hero to get free boat without needing the lvl 15 Divine Vessel spell (and has no cooldown), or it could be used to bring back your hero out in the ocean, which is useful since it saves you a Town Portal use (not to mention you can't use town portal while swimming).

Cons: Harpooners are a really weird ranged unit, which helps your enemies get closer to you. Pearls can be hard to find, wasting your time in process, and even if found, you just add more expenses for your weekly hire. Siren Song has 4 days cooldown, which is just terrible. If map contains little to no water, all your units will have one skill less (and a useless building in your town), and even on water enemies will probably try to avoid naval combat with you. Temple of Tide is moody, and will not always produce you a boat, even if you are at a coastal tile. Also there are no Ressurection carriers in this faction.

Overall: If you want to boast strongest navy, then this faction is for you. Also finding few pearls allow you to produce more troops than other factions, so you can have the largest army too.

## Gallery

Some images

ImageName.pngCaptionImageName.pngCaption
OwlBoy

Owl is a human male from reality D, and is personified by being short, having blue hair, a white coat, a green creeper mask, a pancake cape, and black eyes. he is voiced and played by x656. he has a dog, which is unnamed. (for some reason} he is mistaken by wolbirb of being named Xd when they travel to reality E.

"my names OwlBoy and I don't know what's going on." -owl introducing himself to wolbirb.

he is the brother of the wither king and describes himself as being "a good guy"
Earthen (faction)

## Heroes

Insert info about Heroes such as their unique abilities

## City

Earthen Cities cannot get an Engineer's Workshop, making it difficult for their heroes to acquire a First Aid Tent or Ballista. They have an Antique Shop for artifacts, and a Mercenary Hall which, combined with their Monument of War, lets them buy 4 types of mercenaries at a time.

Unsurprisingly, Earthen prefer Earth magic. At level 10, heroes can learn Earthen Guard from the Archives of Magic, and at level 15 they can learn Riches from the Archmage Tribunal. Visiting the Archmage Tribunal will also increase their skill in Mysticism, if they haven't already visited another Tribunal.

Earthen Cities are more dependent on  than most other factions, in large part because the Rune Forge costs 15 to build. They also have a few units which need  as well, but aside from that they aren't particularly reliant on any other resources.

### Unique Buildings

#### Rune Forge

Allows Earthen heroes to equip one of 6 runes, which apply a powerful effect to their army. They can switch runes freely at any city with a Rune Forge built.

* Rune of Earth: Gives +10 to all units, but reduces their speed
* Rune of Ice: When a unit dies, it has a chance to cast Iceball on nearby enemies
* Rune of Life: Increase the amount of dying units saved by the infirmary, and the amount that can be resurrected by Enchanters and the First Aid Tent
* Rune of Fire: All units now have Burning attacks, which can set enemies on fire
* Rune of Air: All units have increased chance of luck strikes. Luck strikes spawn Cyclones which fight for you for a short time
* Rune of Death: All your units gain a chance to spawn a skeleton when damaging enemies, but you lose -1 -1

#### Monument Of War

Functions identically to the Mercenary Hall, but only provides rare dwarven soldiers. Unit costs go up as more are purchased, and units can be rerolled once a week for 1000

#### Temple of War

Heroes visiting the city get +1, and Earthen heroes gain a rank in their faction-specific skill

## Strategy

Pros: Taxpayer is an ability which allows you to get more gold per day for each tier 1 unit. Enchanters are good ressurection ability carriers. Rune forge gives all your units selected bonus (some bonuses are stronger than others). Monument of war allows you to hire unique mercenaries earlier than other factions, to boost your army.

Cons: You need to be careful with casualies of your tier 1 units, since they are a really good boost to your economy. Both unique abilities require your units to die to activate, also Grudge is just really similar to Recalcintrate, and Soul of the Earth even on higher ranks gives you barely any earth elementals. Unique mercenaries get more expensive with each unit you buy (same as regular mercenaries).

Overall: If you love to rush your opponents early, then earthen is a faction for you. But if your rush is unsuccesful you might find yourself in a tight spot...
Artifacts

Artifacts are found throughout the world and are classified as Basic, Intermediate, Advanced, Greater, or Ultimate based on power. An artifact may belong to an artifact set, which gives a bonus when 3 or more pieces of the set are found and equipped by the same hero.

An artifact can be worn or carried. If carried, it has no effect. If worn, an artifact goes into an available equipment slot.

### Equipment Slots

1. Helmet
2. Necklace
3. Torso
4. Cape
5. Weapon
6. Off-hand (shields and bows)
7. Trinket
8. Gloves
9. Boots
10. Leggings

### Trivia

* All the original artifact sets have 5 items, except for Rabbit's set, which has 6. The Extracter's set, which has 15 items, was added after the Steam release.
* The Rabbit's Suit and Leather Vest are the only artifacts in the game which share a sprite, making them impossible to tell apart by appearance alone.
Connected Realitys Wiki

**Welcome to the Connected Realitys Wiki!**
this is for the minecraft series connected reality's

We're a collaborative community website about Connected Realitys that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chaos Awakens

Chaos Awakens is the first story in the Terra Earth Saga.

## Plot

...

Princess Kassandra begs for the Unity to believe that Fae extremist didn't kill her family instead the Knights of the Round Table had conducted a coup to over throw the royal family. However the Unity Council shows no interest in what she is saying and label her mentally unwell from the death of her family. They arrest her and take away for her saftery, aiming to return her to Camelot.

...

Mau breaks her out of her cell and run deep into the underbelly of Unity. Within the dark alleys of the undercity they are cornered by Shades, Elverian assassins. They attempt to defend and fight them but end up dying.

They awaken in Trancendia alongside three others.
Hierophant Green

## Shining Emerald

"My Hierophant Green loves nothing more than to rip things to shreds."

> No one can just deflect thie Emerald Splash!
>
> —Noriaki Kakyoin

## Summary

**Hierophant Green** (referred to as **"Shining Emerald"** in-game) is the Stand of Noriaki Kakyoin, from JoJo's Bizarre Adventure: Stardust Crusaders. Hierophant Green a Stand that is able to travel far from its user, it is classified as a long-ranged Stand. It performs well in long-ranged combat, however it is quite weak in close-ranged combat.

## Appearance

Hierophant Green takes the appearance of a robotic humanoid. It has yellow eyes and a mask on its face.

## Moveset

 Beatdown | Hierophant Green punches the victim and makes its tentacles go inside the victim's body, making them scream painfully.

## Trivia

* Hierophant Green is NinJaredXD's favorite Stand.
* Hierophant Green's Swing is a reference to Spider Man.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • **Hierophant Green** • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

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Sakura Miko
Sakura Miko

"FAQ"

> nyahello.
>
> —Sakura Miko

## Summary

**Sakura Miko** is a special Stand in Yet Another Trash Game based on VTuber, by the same name. It is a custom Stand that can only be obtained through a gamepass.

## Moveset

 Beatdown | Sakura Miko charges a beam in her right hand, before shooting it forwards, dealing high damage and knockback.

## Trivia

* ???
* jared wtf

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

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**Sakura Miko**
Aerosmith

## AeroSwish

"Volare via."

> Who's a "shit-brained idiot", huh? Don't make fun of me! I'll fucking kill you! I'm gonna fucking kill you, Fugo!
>
> —Narancia Ghirga

## Summary

**Aerosmith** (referred to as **"AeroSwish"** in-game) is the Stand of Narancia Ghirga, from JoJo's Bizarre Adventure: Vento Aureo. Aerosmith is a long-ranged Stand that is able to be controlled manually, by the user. It features a machine gun and bombs, like a fighter plane.

## Moveset

 Beatdown | The user grabs the victim and forces them to get sliced by Aerosmith's propellers.

## Trivia

* Jared is still trying to fix the pilot.
* Instead of dropping the bomb downward, Aerosmith shoots it forwards.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • **Aerosmith** • Little Feet • D4C

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Sakura Miko
NinJaredXD's JoJo Game Wiki

**Welcome to the official Yet Another Trash Game Wiki!**

##### **Welcome to the Yet Another Trash Game Wiki! This wiki contains all the information available on the game. Please read the rules before you start discussing or editing. Don't forget to subscribe to NinJared XD!**

*NOTE: The admins or moderators working here does not work on the game. We simply put information from Jared, on this wiki.*

**Check out these pages!**

**Rules****Stands****Items****Mechanics**

**Subscribe to NinJared XD!**

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Sticky Fingers

## Stinky Fingers

"This... is the taste of a liar!"

> Arrivederci.
>
> —Bruno Bucciarati

## Summary

**Sticky Fingers** (referred to as **"Stinky Fingers"** in-game) is the Stand of Bruno Bucciarati, from JoJo's Bizarre Adventure: Vento Aureo. Sticky Fingers is a close-ranged Stand that is both powerful and fast, similar to Gold Experience. It is able to produce zippers, able to place one onto a limb and then zip it off, removing that limb. The user can also go inside a zipper, turning it into a portal.

## Appearance

Sticky Fingers has the appearance of a humanoid. Its head has something similar to a helmet, with rows of spikes covering it like a mohawk. It possesses a mouth. Its body is blue, with the white stomach and chest exposed.

## Moveset

 Beatdown | Sticky Fingers extends its arm, bringing the victim closer, before pummeling them with a flurry of punches.

## Trivia

* Sticky Fingers does not make zipper portals in this game.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • **Sticky Fingers** • Aerosmith • Little Feet • D4C

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Mechanics

## Summary

**Mechanics** are unique things each ability has. Most Stands have different mechanics, such as Star Platinum and Hierophant Green. Below are the current mechanics available in-game.

## Blocking

Blocking is a skill that is able to negate all damage taken. After taking some more hits, your block will break, causing you to be stunned.

## Block Breaking

Block Breaking is an act of breaking someone who is blocking, causing them to be stunned. Some skills are able to block break.

## Block Bypassing

Block Bypassing is an act where blocking is ignored, making the victim take damage, even if they are blocking. Some skills are able to bypass block.

## Barraging

A barrage is a skill where the ability unleashes a flurry of punches, quickly, forwards. A barrage is able to be blocked.

## Mobility Moves

Mobility Moves are moves that is able to give you some mobility, such as boosting your walkspeed.

## Utility Moves

Utility Moves are moves that have no use in combat and is instead used for other purposes.

## Beatdowns

Beatdowns are special moves that deal high damage, but require you to have 120 HP or below to be able to use it.
Little Feet

## BabyFoot

"It can't be helped."

> I shrank myself! That's my ability, Little Feet! The other guys say it's worthless... hehehe well, whether it's worthless or worth-ful is all up to how you use it...
>
> —Formaggio

## Summary

**Little Feet** (referred to as **"BabyFoot"** in-game) is the Stand of Formaggio, from JoJo's Bizarre Adventure: Vento Aureo. Little Feet is a weak Stand in direct combat. However, it is able to shrink things, such as a human or a car, but by doing so, it must cut them with its long and sharp index finger.

## Appearance

Little Feet is a robotic humanoid Stand. Its body is blue. Its right arm's index finger is long and sharp, and colored green.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • **Little Feet** • D4C

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Unbirthday (A Twisted Tale)

**Unbirthday** is a novel based on the 1951 film Alice in Wonderland and the tenth entry of the A Twisted Tale series.

## Summary

What if Wonderland was in peril and Alice was very, very late?

Alice is different than other eighteen-year-old ladies in Kexford, which is perfectly fine with her. She'd rather spend golden afternoons with her trusty camera or in her aunt Vivian's lively salon, ignoring her sister's wishes that she stop all that "nonsense" and become a "respectable" member of society. Alice is happy to meander to Miss Yao's teashop or to visit the children playing in the Square. She's also interested in learning more about the young lawyer she met there, but just because she's curious, of course, not because he was sweet and charming.

But when Alice develops photographs she has recently taken about town, familiar faces of old suddenly appear in the place of her actual subjects, the Queen of Hearts, the Mad Hatter, even the Caterpillar! There's something eerily off about them, even for Wonderland creatures. And as Alice develops a self-portrait, she finds the most disturbing image of all-a badly-injured dark-haired girl asking for Alice's help. Mary Ann.

Returning to the place of nonsense from her childhood, Alice finds herself on a mission to stop the Queen of Hearts' tyrannical rule and to find her place in both worlds. But will she able to do so... before the End of Time?
Magician's Red

## Angry Bird

"Any Stand that Avdol hits head-on... finds itself melted in the crossfire!"

> YES! I AM!
>
> —Mohammad Avdol

## Summary

**Magician's Red** (referred to as **"Angry Bird"** in-game) is the Stand of Mohammad Avdol, from JoJo's Bizarre Adventure: Stardust Crusaders. Magician's Red is a close-ranged Stand with mediocre destructive power and speed. It is able to produce flame, hot enough to melt metal in seconds.

## Appearance

Magician's Red takes the form of a bird with a muscular human body. It has red feathers on its head, wrists and its legs.

## Moveset

 Beatdown | Magician's Red grabs the victim and unleashes fire from its mouth, burning the victim, and spins them.

## Trivia

* Magician's Red's copyrighted name, "Angry Bird", is based on the Angry Birds, created by Rovio Entertainment. It is possible that the Stand is renamed due to it looking similar to Red.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • **Magician's Red** • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

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Stands

## Summary

**Stands** are a powerful ability, given to those who are worthy of it. They are a visual manifestation of the user's soul, and since they stand beside the user, they are called a Stand. There are many types of Stands, such as appearance types, like Natural Humanoid Stands or Artificial Humanoid Stands, range types, like Close-Ranged Stands or Long-Ranged Stands. Currently, there are 15 **Stands in the game**.

## Stands

### Arrow Stands

Star Platinum (Star Plat)Magician's Red (Angry Bird)Hierophant Green (Shining Emerald)Dark Blue Moon (Fish Boy)The World (Ride On Time)The Hand (Za Hand)Harvest (Gather)Killer Queen ()Sticky Fingers (Stinky Fingers)Aerosmith (AeroSwish)Little Feet (BabyFoot)Dirty Deeds Done Dirt Cheap/D4C (Shattering Dimensions For Convenient Living/SD4CL)Notorious B.I.G/Big bad
### Evolved Stands

Elite Shadow Hierophant Green Requiem Over Heaven Act 5: Love Train OVA X s T Prime Pro Giga Ultra Max Lite Version 1.01
## Trivia

* Star Platinum was the first Stand created in the game.
The World

## Ride On Time

"THE WORLD!!!"

> Checkmate!
>
> —DIO

## Summary

**The World** (referred to as **"Ride On Time"** in-game) is the Stand of DIO, from JoJo's Bizarre Adventure: Stardust Crusaders. The World is a close-ranged Stand with high destructive power and speed, similar to Star Platinum.

## Moveset

 Beatdown | The user and The World grabs a road roller and slams it into the ground, and repeatedly punches it until it explodes.

## Trivia

* The World's Kick Barrage is actually just Star Platinum's kick barrage but extended.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • **The World** • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

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Sakura Miko
Killer Queen

## PinkuBakudan

"Killer Queen!!!"

> Killer Queen can erase you at any time. For you see, Killer Queen can turn anything it touches into a bomb.
>
> —Yoshikage Kira

## Summary

**Killer Queen** (referred to as **"PinkuBakudan"** in-game) is the Stand of Yoshikage Kira, from JoJo's Bizarre Adventure: Diamond is Unbreakable. Killer Queen is a Stand with high destructive power, but its strength is weaker than Star Platinum's. It is able to create bombs with the touch of its finger.

## Moveset

 Beatdown | Killer Queen plants a bomb and detonates it. Anyone near the user will take damage and the user will float upwards. After that, the user will teleport back to spawn.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • Dark Blue Moon • The World • The Hand • Harvest • **Killer Queen** • Sticky Fingers • Aerosmith • Little Feet • D4C

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Sakura Miko
Dark Blue Moon

## Fish Boy

Kuh kuh kuh... Welcome to the world of Dark Blue Moon... The ocean!

> Troublesome waters! Lies and betrayal! It represents the fear of the unknown: the card of the moon, Dark Blue Moon!
>
> —Impostor Captain Tennille

## Summary

**Dark Blue Moon** (referred to as **"Fish Boy"** in-game) is the Stand of Impostor Captain Tennille, from JoJo's Bizarre Adventure: Stardust Crusaders. Dark Blue Moon is a close-ranged Stand with powerful abilities. However, it performs better in an aquatic enviroment, making its abilities much more effective. Under the water, Dark Blue Moon was a challenge for Jotaro's Star Platinum.

## Appearance

Dark Blue Moon takes the appearance of a humanoid fish. It has a flat head with 4 eyes and fins. Its main color is blue.

## Moveset

 Beatdown | Dark Blue Moon charges and spins forwards and then slamming the victim.

## Trivia

* Although the moves for Dark Blue Moon can only be used under water, you can use them on land, without water.

## Navigation

* Arrow Stands
* Evolved Stands
* Special Stands

Star Platinum • Magician's Red • Hierophant Green • **Dark Blue Moon** • The World • The Hand • Harvest • Killer Queen • Sticky Fingers • Aerosmith • Little Feet • D4C

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The Absolute Wiki

**Welcome to the Absolute Wiki!**
This wiki is about the Absolute, which contains infinite universes and worlds. This has information for many fictional people, places, languages, cultures, galaxies, physics, and more. Anyone can create their own information and lore and add it to the wiki.

Before you do anything on this wiki, go to preferences and change your default editor to source editor. If you are on mobile, make sure to also scroll down to the bottom of the page and click the button that says "View Full Site".

*Need help building out this community?*

* Policies on this wiki
* Tutorials on this wiki

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Voinmon Supercluster

The **Voinmon Supercluster** is the biggest supercluster in the Zongiri Supercluster Complex. It contains four smaller superclusters: the Centrifical Flodgolo Supercluster, the Linear Flodgolo I Supercluster and Linear Flodgolo II Supercluster, and the Jajamiriano Supercluster. It's called the Voinmon Supercluster because of its twin black holes at the center of it, which are called the Flodgolo Twins. The two black holes seem to pull at each other, and constantly pull in stars that orbit around the black holes until being pulled in. Because of how close the black holes are, some of the orbiting stars from each black hole will collide.