Great Khans

The Great Khans are a custom faction in Fallout Incursion, they are a tribal faction dedicated to the production and distribution of chems and possess a mixed structure between tribal and military.

The Khans have made an appearance on three Fallout games and on each game the group faces new struggles and problems,which forces them to create new ideas and adapt to overcome their struggles to survive the harshness of the wasteland, Incursion Khans share a similar spirit of adaptability and survival, but with the prime goal of expanding their chem empire to invest and improve their militaristic/tribal side indefinitely.

## History and background

Great Khans originally started as a waster faction, overtime as the group grew they were made into an actual custom faction in 1.0.

Incursion Khans are based on the ones shown in Fallout New Vegas and continue their story after their good ending.

### Server Lore

The Khans decided to leave the Mojave and moved northwest, on their travels they reconnected with the Followers of the apocalypse, with their help they started to expand the GK empire around the state of Wyoming, in the middle of their expansion the Mojave Papa Khan died in battle and his right hand man Regis took his mantle, years passed and the Khans succesfully took control of the state, during this time Regis re-structured the Khans into a government that mixed concepts and ideas of the ancient Gengis Khan empire and pre-war Mongolian military, to reflect this he changed his title to that of Khagan and assigned rulers on his name to each city in Wyoming giving those leaders the title of Papa Khan in honor of his deceased friend and previous title.

Regis began an operation involving the chem side of the Khan empire, his plan consisted on sending a group with the mission of stablishing a GK community outside of Wyoming, this community would start a chem sale and production operation on the area to the point of being self sustainable and send part of the earnings back to Wyoming. To accomplish this task he would assign it to a man named Icon, one of his most trusted leaders and give him the rank of Papa Khan to lead a group consisting of military personnel, workers and citizens. After a long trip and hard work Icon was succesful and returned to Wyoming, from there Regis would keep sending the Papa Khan to strategic zones in which he would succesfully stablish communities helping their revenues and presence grow through the wasteland.

Overtime Regis became sick and discovered that he had a terminal illness, before he passed away he revealed Icon the true purpose of his operation and named him his heir to the throne, the plan consisted that each outside community would help the Great Khans become the biggest source of chems on the wasteland, creating a huge revenew for their society to invest on their military and research structure in Wyoming and the communities he’s been building on the outside, all of this to help start a huge empire similar to that of the ancient Khan Empire, all part of a plan that the Mojave Papa Khan set into motion ever since they left the Mojave, a plan called the Great Khan Chempire.

Ever since then he’s been the current ruling Khagan, continuing with the vision of those that came before him and the expansion of the Great Khan Chempire by sending a Papa Khan continue with the mission he started and ever since then the Incursion Great Khans have been traveling and stablishing their communities for their empire.

### Ideology

The Great Khans believe in the idea that the everyone in the faction should be treated equally and no matter your rank on the faction you can approach everyone and be respected as long as you respect others, regardless they still believe on the chain of command and that it should be respected as such, something that also describes their ideology is the idea and ability to adapting to every situation no matter how dire it may seem and always finding the best way to overcome any obstacles that may come on your way.

### Relations

Khans are not active on searching for trouble and try to focus on mainly making caps, however they will retialate with full force if anyone interferes with their plans or attacks them.

* Cores:GK has been in good terms with cores for most of their time on the server, but they'e gone hostile with all four atleast once in the past.
* Tribals: Having raider/tribal roots GK are in very good terms with most factions that share that identity and some are their closest allies.
* Military:Khans are one of the few tribal factions that militaries accept due to their high quality chems and try to stay on their good side
* Mercs:It is not often that mercenaries are payed to attack khans, but in the past Gunners were hostile to GK for a long time, all of this died down overtime and since them they've been neutral
* Merchants:As most factions on Incursion GK tries their best to stay on the goodside of merchants.
* Technology: For some odd reason GK has a bad history with tech related factions as they are their main source of combat.

The only factions with a long history of hostilities with GK are TKC, Think Tank and Vault Tec they've have been hostile for many years.

GK and House Industries have been bitter rivals for a long time, due to being direct competitors on the chem business

## Ranks and structure

As previously mentioned Khans share the structure of Mongolian military mixed in with the Gengis Khan army and it's reflected on their ranks, their HC consist of Boyans who are the people in charge of leading each division and one officer rank.

––LEADERS OF THE TRIBE––

* [Papa Khan] Maximum ruler of the tribe, his Word is law.
* [Ilkhan] - Right hand of the Papa khan, 2nd in command.

––HIGH COUNCIL––

* [Gurkhan] Bahadur Boyan
* [Medlegkhan] Mangudai Boyan
* [Ariljkhan] Chem Runner Boyan
* [Cherbi] Khan officer

--BLOODED RANKS--(NCO)

* [Orlok] Can lead Wars and promote to Tumetu.
* [Yurtchi] Can request basic PA and promote to minggan
* [Taij]- Can call hostilities and promote to jagtu
* [Beizi]- Can call raids, promote to arban and request a DP-28
* [Tumetu]-Certified in their division, can request Flame vest and call ambushes and recruit.

--NEW BLOOD RANKS(Enlisted)-- --

* [Minggan] - Can join a Division.
* [Jagtu] Can lead small patrolls of 4
* [Arban] Accepted into the ranks.
* [Nokud] New member in training

## Divisions and equipment

Just like all factions on Incursion Khans have divisions with items such as armour and equipment unique to each, that fits certain playstyles better with rules/roles in it.
Division members don't get the armour or equipment for free unless the leaders wish so, all request come from their own caps and it's given to the leads.

### Bahadurs

While the Khans were expanding on Wyoming they came accross multiple abandoned military installations, upon entering GK discovered many sets of Power armor and incorporated it into their ranks, eventually forging their heavy division the Bahadurs, based on a role of the same name in the ancient mongolian empire, since then they've lead the charge on the front line, soaking up damage whilst suppressing enemy positions with heavy machinegun fire, their equipment includes.

* T-60 Power Armor
* T-45 Power Armor
* PA Training

### Mangudai

The Mangudai are the long range Reconnaissance Division of the Khans, equipped with long range weaponry and their own unique set of armor, these khan soldiers provide sniper support from long distances, preventing the enemy from gaining advantage on GK field troops. Their name comes from a group in the Gengis Khan army, their equipment consists of.

* Syringer sniper rifle
* Mangudai Armour

### Chem Runners

The Chem Runners are the people responsible for keeping the vast Great Khan Chempire running, whether it be mass producing chemical stimulants or making sure Chem shipments arrive on time, these members of the tribe work tirelessly to maintain a hold on the Chem trade, their equipment includes.

* War Club
* Deathclaw gauntlet
* Bumper Sword

### Other equipment

Some Khans can get their hands on diffferent weapons or armors regardless of division, but still require a rank to use it.

* DP-28
* Great Khan flame vest
* Great Khan HC armor