Hex-A-Gone

* Splash
* Icon

### How to play

Floor pieces fall away when you stand on them - keep moving and survive longest to WIN the CROWN!

### Added in

Beta
(25 July 2020)

## Rules

* Solo Show (60)
* Solo Show (40)

### Participants

4 - 12
(Mini: 4-8, Others: 6-12)

### Duration

05:00

**Hex-A-Gone** is one of the rounds in *Fall Guys: Ultimate Knockout*. This round is a Final round and was first introduced in the beta version.

According to the game website, *Hex-A-Gone* was designed by Meg Ralph.

## Course Description

### Standard version

Players will begin the round floating just above spaced hexagonal platforms. After a three second countdown, all players will be dropped onto their platform. When a platform is touched, it will turn a white hue and soon after disappear. Below several larger and larger hexagon layers, there is a game-ending pink slime. When a player touches the slime, they are disqualified. The last player alive will win the crown.

If the round lasts for 5 minutes, all remaining players will receive a crown. However, barring exceptional circumstances, the probability of that happening legitimately is remote.

* The top of a normal size Hex-A-Gone arena
* The bottom of a normal size Hex-A-Gone arena

### Alternate versions

Starting from Season 4.5 (Legacy), the following variants may appear:

* The entire arena may be surrounded by a low gravity zone.
	+ As of Season 2, this variation can no longer appear in Solo Show, and never appears outside of the Hex-a-Gravity Trials show, always with the large arena.
* The number of tiles can be decreased (Hex-A-Gone mini); The number of starting positions are also decreased from 20 to 8 in this variation.
	+ From Season 2 to 21 February 2023, this variation could no longer appear in Solo Show, but it could still appear in X-treme Solo Show and Finals Marathon. On 21 February 2023, it was added back to Solo Show replacing the large version, which can only happen as the fallback round now, or in Squads Show, Duos Show and other shows.
	+ These variants can appear together or separately, however in Solo Show (before the variation was removed from there), the low gravity version would always come with Hex-A-Gone mini.

Starting from Season 5 (Legacy), the following variants may appear:

* In Hex-A-Gone mini, the number of starting positions was increased to 12. This variant overrides the above variant.

* The top of a mini size Hex-A-Gone arena
* The bottom of a mini size Hex-A-Gone arena

### Aloy's Blaze Canister Mayhem

*Main article*: Aloy's Blaze Canister Mayhem
* In this playlist only:
	+ Blaze Canisters will be randomly strewn across all the layers of tiles.
	+ Two Pegwins will be positioned on every other layer of tiles starting with two on the first layer. Note that they use up the tiles that they run on!

### April Fools 2022 Show

*Main article*: April Fools 2022 Show
* In this April Fool's playlist:
	+ Hex-A-Gone would have a ridiculous 40 players in this mode, which is way higher than the current limit. At max capacity, two players will be overlapping on each tile.

## Course strategy

### Standard version

*This section requires expanding.*

It is almost universally agreed that this is the game with the most room for strategy. There are multiple good strategies here:

#### Running (Balanced)

When near other players, it is best to run and try to knock other players into the bottom layers. This makes it so that more tiles will be cleared, making it more dangerous to run.

#### Trapping (Aggressive)

You can also go directly to the lower layers and set traps for other players. This works even better when a player is above you by a layer, meaning you can trail their path and when they run out of tiles, they will fall down two or even more layers.

#### Hopping (Endurance-based)

When there are little or no players on your level, you can hop between the tiles to use them up as slowly as possible. This is a key technique to practice on this round. Land on a tile, wait until it's about to disappear, then jump and move towards another tile. Be warned that trappers can eat up the tiles below you while doing this!

A more advanced strategy allows you to eat up tiles even more slowly by jumping, then diving onto them. Again, land on a tile, wait until it's about to disappear, then jump while moving a tiny bit in the direction of the tile you want to dive to, and dive. This strategy is harder to master and requires careful control of direction and momentum; a failed dive can potentially eat up far more tiles than intended.

A third strategy, while also being advanced, is to double jump on tiles to eat them up very slowly. When jumping onto a tile, immediately jump into the air again once you land, as the tile won't disappear quickly enough, so you can get a lot more time in the air and it will let you stay on platforms for longer.

#### Miscellaneous

* If possible, stay away from other people. Bumping into someone else has a sizable chance of causing you to ragdoll and lose control, resulting in you falling multiple layers.
* A well-timed grab could send another player to a lower level.
* Use the intro cutscene and the countdown to study the spawn locations, and see if you can find a path to jump onto any unused spawn tiles.
* If you are fortuitous enough to somehow get this final with a very small number of people (6 players or less is the sweet spot; 7 is possible but can be tight, and anything more than that requires extreme tile-sharing), attempt to play for a time out by slow-jumping/jump-diving all the way (assuming your opponents are willing to do the same).
* In Squad modes, utilise a divide-and-conquer strategy where you try to contest separate areas from your squad mates. If you're in a premade squad, try to attempt to coordinate and decide who would drop to a lower level should you or a squadmate end up on the same stretch of land.

### Alternate versions

* The same strategies apply for the variant with reduced tiles, but it becomes all but impossible to time the round out.
	+ A maximum of 4 co-ordinated players, jump-diving for the entire round, can time out this variant. It is probable that this number can time it out by slow-jumping instead, but this will eat up more tiles as opposed to the former strategy.

* Hex-A-Gone becomes a much more passive game when low gravity is present. Attempting to trap other players is significantly more difficult, since your opponents will likely be able to jump across the gaps you create. As a result, usually the optimal strategy is to passively jump from tile to tile.
	+ Keep in mind that the tile you're aiming for may disappear while you're still in the air. Be prepared to dive for another tile in case this happens. Alternatively, you can try to remove a tile that another player is aiming for; if done successfully, they'll be forced onto a lower layer or even the slime.
	+ If there are running players, cutting off a section of tiles for yourself can be beneficial; while players will still be able to reach your island of tiles, it will be significantly more telegraphed as they will need to jump or dive to your island. This can buy you more time to react when other players attempt to steal your tiles.
	+ If you can get the normal-sized variant with low gravity (for example, in Hex-a-4041 Trials), timeouts are more likely if players do not run - even with 20 starting players. Of course, not all players will be willing to share the win, so carefully observe the situation and switch your playstyle where appropriate.

## Course changes

* In Season 2 (Legacy):
	+ Tiles are patterned differently.

## Survival Variant

A Survival type variant was introduced in the Hex-a-gone Trials playlist on 5 January 2021. In this variant, the round ends when only a certain number of players are eliminated, leaving 75% players after round 1, and 60% of the remaining players after round 2. In Survival Squads, while playing to normal Survival scoring in squad modes, it instead ends when everyone has fallen into the slime.

### *Hex-a-gone Trials* / *Hex-a-thon* / *Finals Marathon*

Utilize almost all the same strategies for this version, but be warned that the initial larger number of players can make things trickier. A fairly common strategy is to fall to the lowest level and cut huge holes in the tiles to trap other unsuspecting players. You could also fall to a level that is a few levels higher than the lowest level, if you do not want to run the risk of other players grabbing on the lowest level and sending you into the slime.

In Finals Marathon, the mini variant of Hex-A-Gone will always be selected on the last three rounds.

### *Hex-a-Gravity Trials*

Falling to a lower level is not as recommended when playing this variant, due to the general slower pace of the round, though it can still be utilised to some degree.

### *Survival Squads*

Survivability is key here. Being eliminated early can prove to be incredibly costly, so play as carefully as possible such that you don't fall down too many levels en route to a quick elimination (as it will take a while for other players to similarly fall off due to the many layers of tiles).

## Known Bugs

Phasing Through\*
*As of 8 August 2020:* At times due to desync in the client and server or due to errors in collision, a player may phase through hexagons that are on the players' screen. Other players in the server may see those hexagons as already fallen, or they could also see them phasing through. This would result in an unfair loss.
Overpopulated Hex\*
*As of unknown date:* In extremely rare cases, the game may select this round unusually early, when there are too many players left. Multiple players will be placed on the same hex tile, and when the round starts, the players sharing space with others will rapidly be flung from their starting point.
*As of 7 April 2022:* Due to the reintroduction of a small number (6?) of bots into each lobby, this may result in Hex-A-Gone appearing as round 1, if the number of bots added makes the number of players on the lobby screen go over 60 players. These bots do not appear in the final.
The same happens in 40 player lobbies, and there are 9 bots in these lobbies, resulting in ~30-player finals.
*As of 21 February 2023*, due to changes in Core Shows, mini Hex-A-Gone will now always appear, which can only accommodate up to 8 players, which leaves the extra remaining players standing on nothing.
Underpopulated Hex\*
*As of 2 February 2021:*
Unvanishing Tiles\*
*As of unknown date:* Randomly, some players may on their end notice that tiles may not completely disappear, staying white but remaining in place. They will be able to remain indefinitely standing on a high level. Other players will instead see them floating in mid-air, standing on nothing.
\*This name is a conjectural name and has not been somewhat uniformly agreed upon.

## Medal thresholds

* Gold - Winner! (or Qualified, if Survival-type variant is played)
* No medal - Eliminated

## Trivia

* In a regular-sized Hex-a-Gone arena, there are a total of 1,634 tiles.
* Even though this round is intended for 4 to 12 participants on Main Show, it can appear at any time, because it is the fallback round of Main Show. A fallback round is only used if the game doesn't know which round to pick because of other rounds not meeting the required range of players (i. e. : Round 1 Roll Out timing out on Slime Survivors, leading to an overpopulated Hex-A-Gone).
	+ This could be considered a bug, because with the amount of rounds available in Main Show, there is no reason to use the fallback round.
	+ The mini variant can not appear when this happens, which makes a time out win much easier.
* According to senior designer Joe Walsh, Hex-A-Gone was inspired by the Minecraft minigame TNT Run.
* Hex-A-Gone was temporarily removed from rotation at the beginning of Season 3 (Legacy) due to a physics bug.
* Starting from the middle of Season 3, the low-gravity and standard variations of Hex-A-Gone no longer show up in Core Shows.
* Hex-A-Gone has the most round variants -  Thin Ice,  Hex-A-Ring, and  Hex-A-Terrestrial.
* There have been some instances where Hex-A-Gone is selected with less than the purported minimum of 6 players remaining. This is most likely because of Hex-A-Gone being the fallback round of many shows. However, this scenario is common in Finals Marathon as of its fifth appearance.

## Gallery

* Original splash image (used until launch of Season 1)
* Disco Theme Concept Art
* Disco Theme Concept Art 2
* Halloween Theme Concept Art
* Candy Themed Concept Art
* Coffee Themed Concept Art

## See also

* Thin Ice, which has icy tiles.
* Hex-A-Ring, a combination of Hex-A-Gone and Roll Off.
* Hex-A-Terrestrial, a similar FINAL round but with a single layer and respawnable tiles.

1. ↑ https://old.reddit.com/r/FallGuysGame/comments/pjypix/ultimate\_world\_record\_20\_man\_hex\_4041\_time\_out/
2. ↑ https://discord.com/channels/662246299369734154/784046006576218122/799331593515696169
3. ↑ https://www.youtube.com/watch?v=KigEDULV4YM
4. ↑ https://old.reddit.com/r/FallGuysGame/comments/kdny7q/matchmaking\_is\_back\_up/
5. ↑ https://old.reddit.com/r/FallGuysGame/comments/keymo7/update\_is\_rolling\_out\_today\_hexaback\_fps/