recursal/Fanatic-Fandom huggingface dataset:
Bronzeclaw Brothers Artificer's Guild

The **Bronzeclaw Brothers Artificer's Guild** is an organization formed by the Bronzeclaw Brothers, who were two Greenscale Kobold artificers which left Cannor seeking adventure, eventually making their way to Svemel on their travel along Ynn.

## History

### Founding

In 1701, during the stay of the Bronzeclaw brothers in Svemel, an assassination attempt was made against the Dragon-prince Varlengeilt by Istranari Corinite rebels during a speech in the Royal Palace. The attempt failed with the assailants attempting to flee the scene, however they were stopped by traps deployed by the kobolds.

With such heroism, the kobolds were granted an audience with Varlengeilt and the Gospodh and were rewarded with the permission to found an artificery guild, leading to a boom for the kobold community in Svemel and the formation of the Bronzeclaw Brothers Artificer's Guild.

### Peace of New Havorton

In 1797, following the War of the Three River-Banks with a Dragon Dominion victory over High Havoral, the guild was granted any research done by the High Havoric research on Ynnic enchantments.
1282 Incident

The **1282 Incident** occurred in 1282 BA, in Kheterata. In the Salahad, close to the Mother's Sorrow, a Cloud Giant castle fell from the sky. It was written down on a temple's wall, and several records. Modern analysis of these records reveal that the castle was, seemingly, a feudal castle. It spelled a bad omen for the Kheteratans, and, just a century later, The Onslaught occured.
Amarien I

## Amarien

**Amarien I Amarienzuir** (789 - 1135), governor of Imulušes, was a Sun Elf general of the Phoenix Empire and the founder of the Amarienzuir dynasty.

An acquaintance of Jaher on the Migrant Fleet, she rallied under his banner and fought in Bulwar to secure the Phoenix Empire. She was awarded the governorship of Imulušes for her campaign in the Harpy Hills and remained a close friend of Jaher even after he left for Haless while she remained in Bulwar.

Her demesne was composed of ravaged lands apart from the fortress of Birsartansbar and the lands along the Našra but she proved wise in inviting all outcast Elves to settle in the empty villages and towns where they toiled the fields and rebuilt all new towns, harboring most of the Sun Elven population of Bulwar by the end of her reign.

She received the spear of Jaher, Dinătoldir, as a gift after it had been broken in the Xia campaign. She split the lance among her two sons Birzartan and Eletar.
Wielki Leksykon Speedcubingu Wiki

## Witaj na Wielki Leksykon Speedcubingu Wiki

Wielki Leksykon Speedcubingu jest jedną z nielicznych encyklopedii poświęconej dziedzinie zwanej Speedcubingiem.
Dzięki staranią internautów na naszej encyklopedii
Znajdziesz tutaj wszystko o kostce rubika

## Czy wiesz..

* jakiej narodowaści był mistrz świata w kostce 3x3x3 w 2007?

* ile osób?.. Zrzesza organizacja zwana Polskim Stowarzyszeniem Speedcubingu?

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

## Wyróżniony obraz

Plik:Iława piknik 2016.jpg

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Balgar the Builder

**Balgar the Builder** was a mortal dwarf-turned-god who aided Castan the Progenitor and the Early Castan's Empire in building what is today known as Balgar's Wonders. For his service Balgar became the first recorded ascendant deity, becoming a member of the Cannorian Pantheon and later Regent Court god of crafts and construction. Balgar has also become a popular figure for surface dwarves following the beliefs of Dwarven Ancestor Worship.

Regent Court DeitiesCastellos • The Dame • Esmaryal • Falah • Nerat • Adean • Ryala • **Balgar the Builder** • Ara • Munas Moonsinger • Nathalyne • Begga Goodfingers • Minara • Corin
Sith Raid

Welcome to the Sith Raid page. Here you will find some info on how we can work towards tackling Heroic, and please do add your own tips in as you find out about them.

## Basics

To maximise our scores when we try Heroic, we are back to what we had to do all that time ago with the Rancor and AAT. You can't just auto battles, and get by with only some people contributing. We will need everyone to contribute, you will need to retreat if RNG goes against you, or the run isn't optimum, and you may (sorry) need to move mods to your main teams to give you the best chance. As time goes by, and more toons are released that perform well in this raid, or the level cap increases, or more gear is released etc., it will become easier. Until then, it needs 100% to even attempt it. Use T6 runs as practice when you can, and take notice of what works well. Below will be details of which squads work best in each phase, please work on farming and strengthening them, and definitely farm the vets if you haven't already.

## Phase by Phase Guide

### Phase 1 - Nihilus

Best team: JTR, BB8, R2D2, Rey, Res. Trooper (Or Zariss / Hoda / GK)

For Heroic, its basically JTR, although the "Big JC" team below looks promising as a backup. Read the mechanics in the "Details" tab of the raid in game, but essentially DN has a lot of protection that needs to be burnt away before you score damage. If you use a basic attack he will first apply defence down, but if your toon already has that, he will gain back some protection. Using foresight or tenacity up can protect against getting defence down, but if you don't, generally use basic attacks on the adds if he will gain protection with your hit. He also gains protection when he re-summons the adds. Another mechanic in this phase is that you can use the special ability (blue shield icon) to protect a toon from dying, which you should time to happen before he uses annihilate. Normally use it when drain force is on a low cooldown, as he will do that special, followed immediately by annihilate. If you time it wrong, sorry, but you'll have to retreat. As that toon will then go to 1 health, its better its one which has good health steal.

   Smithie D video, showing 13% with JTR, but special mod setup:

Skelturix run-through, placing emphasis on getting Illuminated Destiny before DN takes a turn.

An alternative phase 1 team - "The Big JC"

### Phase 2 - Sion

Best teaAm: Phoenix, Ewoks

There doesnt seem to be a killer team for Phase 2 as of yet, but several team suggestions below that can all do about 1%. You may find others.

    Thrawn and Inperial Troopers in P2 run through:

CLS/Phoenix/Hoda/Scariff mix team (If your phoenix arent good enough to run solo). This means you cant run Chex Mix in p3 though:

   And if you have awesome phoenix, apparently 7% is possible (gulp)

### Phase 4 - All of them!

Best team:NS only until DN is dead, FO are good for Sion stage, Baze Clones for just traya

    Nightsisters in phase 4. One for original NS, another with zombie and talzin which is a lot better

When DN and Sion are dead, Baze + clones:
Bluefoot Halfling

### Hairstyles

Curled and wavy hair for both, men keep it at a short or medium length and women grow it to just beyond the shoulder

### Distinctions

* pastoral and herding traditions
* hunting as popular pastime
* nepotist business practices

**Bluefoot** is a term used to broadly describe the halflings who live in the Gawedi-influenced northern half of the Small Country, derived from the association of blue with Gawed as opposed to the Redfoot who derive their association of red with Lorent.

## History

Prior to the consolidation of what would become the Bluefoot lands under Gawed, the halflings of the northern Small Country were divided into three cultural groups: the Oakfoot Halflings of Elkmarch and Uelaire; the Ciderfoot Halflings of Pearview and Butterburn; and the Hillfoot Halflings of Norley, later Greymill. Over time, Gawedi hegemony gained through the Tall Wars melded these disparate peoples together, leading to the eventual emergence of the Bluefoots as a distinct people by the First Lilac War.

## Cultural Traditions

The Gawedi have left their mark with their pastoral customs being adopted by the Bluefoots. With access to the lower reaches of the Dragonhills during the summer months, the halfling herders of Butterburn are able to feed their cows and sheep with highland grass, making for a distinct and rich milk to make butter and cheeses from.

In the Elkmarch, the local Oakfoots had adapted to life in the dense woods, learning how to hunt, hide, and survive. Their Bluefoot descendants would continue to keep in touch with these roots with the practice of keeping a forest cabin and camping in the wild for the summers becoming popular among the gentry. Bluefoot marksmanship and forest guerilla warfare owe their success largely to this custom.

Proud and competitive, the Pearlords of Pearview have seeded their second and third (and fourth and fifth and sixth) children throughout the north as extensions of their family-run businesses back home, keeping close economic ties with relatives. Nepotism is a way of life among the Bluefoots, a wholly Ciderfoot contribution to their culture.
Black Doctrine

The **Black Doctrine** is the proposed religious creed of the Black Demesne ideology. The doctrine rejected any and all gods, taking the position that the world was fundamentally chaotic and that only magic could tame said chaos - only through mastering it could one reach enlightenment and understand the true nature of things: an Ascendant. It also espoused total equality, with all being equal under magical law. Most controversially, it took the position that sufficiently powerful mages could become as gods themselves.

The Black Doctrine posited that all beings with the capability to use magic were positioned along a chain of ascension (the "Ascendant Path"), with those at the bottom being "potentiates" - those who had latent magical ability but lacked the discipline to use it in any consistent and meaningful way - and the top being occupied by the "Universal Mind", a dispassionate and impersonal intellect which suffused all the world. The Black Doctrine further posited that there existed the Ascendant, which was a being that would traverse this Ascendant Path, growing in power and wisdom until they united with the Universal Mind. Officially, every Sorcerer-King was Ascendant, though neio-Black Doctrine scholars have refuted this.

A later addendum to Adelar's journals known as the Book of the Prime Discordance would make its way into the Black Doctrine and become an integral part of it. This book described magic as a purely chaotic force that is impossible to truly understand, and those that try to are doomed to fail. Citing examples such as the Precursors and Dragons, the Black Doctrine firmly believed that everything would one day return to chaos and it was the highest power.
Церковь Святого Света

Дворф
 Высший эльф

**Церковь Святого Света** (или просто **Церковь Света**)  - это организация, связанная с Альянсом и посветившая себя созданию мира чести и справедливости. Его члены стремятся помогать другим и быть добрыми во всех делах. Церковь может быть найдена по всему Азероту и в числе последователей различные расы.

## Миссия

Неизвестно, когда возникла Церковь Света, но ее духовенство славится распространением добра.
Призвание священника - это духовный рост и созерцание. Священники при помощи Света исцеляют и восстанавливают в мирное время, защищают в периоды войны. Паладины - это боевая ветвь Церкви, они стремятся быть примером учения Света, а также обеспечивать соблюдение его законов. Эти крестоносцы призваны защищать слабых, приносить справедливость нуждающимся и побеждать зло из самых темных уголков мира. Монахи Североземья однажды заявили, что их миссия заключалась в достижении «вечного мира».

Общая идеология Света состоит в том, чтобы стремиться быть добрым во всех действиях. Его учение описано в Фолианте Божественности.

 Фолиант Божественности

Во всех своих деяниях паладин должен быть достоин того Света, которому мы служим и который дарует нам силу. Для таких, как мы, стремление к божественности не означает желания стать богами: мы лишь стремимся творить добро.

Ныне наступили тяжелые времена: мы избраны для того, чтобы сражаться со злом и повергнуть его. Однако помни: не борьба со злом отличает нас от прочих жителей Азерота. Сострадание, терпение, отвага и помощь ближним – для паладина все это значит не меньше, чем искусство воина.

Никогда не забывай об этом!

## Ссылки

1. ↑ Tides of Darkness, глава 3
2. ↑   *Warcraft: Orcs & Humans* мануал *Warcraft: Orcs & Human manual # Монах\ Армия Азерота первой войны* , Монах

Шаблон:Religions
Bladebreaker Clan

The **Bladebreaker Clan** is a clan of Green Orcs in Inner Castanor led by their Chieftain Varok Bladebreaker, who took part in destroying the Blademarches and claimed to have broken the famed blade Calindal. Unlike the many other Orc tribes, Ugol is one of the few leaders to have survived Rottenstep, After which he gathered the remainder of his clan and lead them north-east.
Amanapurna I

**Amanapurna I**, also known as **"The Tyrant"** was a Raja of the second Harimraj, and son of Golpalar I. Known for his tyrannical rule that sparked a bloody civil war, the The Brother's War, against his brother Dalapalar I.

## Early Reign

Amanapurna I's early reign was considered benign and he was considered to be a generous ruler. That would soon change, as Amanapurna started becoming more and more ruthless and remorseless. He was known to be particularly vicious towards courtiers and nobles who had sparked his ire, and often executed them on the spot. He also started demanding incredibly high taxes from his subjects, as well as starting a costly war with the Bhuvauri Republic.

## The Brother's War

Many amongst the nobility and government considered Amanapurna a dangerous tyrant, and supported his brother Dalapalar I when he declared an open revolt.

The ensuing civil war was a short, but bloody affair that ended with the defeat of Dalapalar I, and his subsequent torture and execution by Amanapurna I himself. When hosting a grand victory feast, to celebrate the end of the revolt, Amanapurna I was poisoned, and died very shortly after. His throne was inherited by his 16 year old son, Amanapurna II.
Amstenur

**Amstenur** was a city built by Proto-Sarda at around 250 AA and was known for its huge walls which earned it the name "The Walled City of the Sarda".

In the late fourth century, Proto-Sarda civilization accelerated its decline and Amstenur became the prime destination for a refugee crisis. In a famous episode the refugees encamped outside Amstenur’s huge walls began chipping away at them with any tool they had, desperate to get in.

With the fall of the Proto-Sarda, Amstenur became the capital of a sovereign principality.

It was destroyed by the end of the sixth century with the Dolindhan conquest of Sarda after a two-decades-long siege led by Adbrabohvir forces and King Jeborad the Conqueror. Its walls were dismantled, and their stone was later used to build the Great Ynnic Dams during the height of the Ynnic Empire.

Amstenur at its apex controlled territory both on the western and eastern banks of the Ynn River. Amstenur's old territory on the eastern bank is in part ruled by the Lordship of Stenurynn, with Stenurynn's castle being a short ride west of Amstenur's ruins.
Businori

The **Businori** are a group of human cultures native to the region of Businor of Western Cannor. Living in the crossroads of Cannor, they are known predominantly as a melting pot of influences from the Dameshead, Castanor, Bulwar, and the Salahadesi Desert.

## List of Cultures

* Old Businori †
	+ Crathánori
	+ Busilari
	+ Milcori †
	+ Tefori

† = Extinct
Albert síl Dhaneir

**Albert síl Dhaneir** was the count of Dhaneir and a favoured diplomat of Auci, queen of Dameria and avatar of the Dame.

Albert was of minor nobility originating from Old Damenath, he served in the court of the Kingdom of Dameria as one of it's diplomats. Albert was part of the delegation that would officially greet the elves and welcome them to the Damesear. After this experience Albert would become a fierproponent of elvinization, even being one of the first nobles to marry an Elf. When the WoTSK ended Albert was granted the county of Dhaneir because of his service and loyalty.

Albert would be at odds with his son, Tomás síl Dhaneir, over differing personalities. This personality clash came ahead in 1017 when his son tried to organize a coup, it failed. Albert was forgiving at first, but when Tomás murdered the retainers who foiled the plot Albert would disinherit and exile Tomás. Alberts half-elven daughter, Réanna Sil Dhaneir, would become his new heir.
Alen River

**Exports** | Slaves, Fur, Wool, Cloth, Iron, Grain, Livestock, Salt and Naval Supplies,

The **Alen** (meaning 'River' in Old Castanorian) is the longest river in Cannor, originating at the Serpentspine Mountains, passing through Escann and most importantly the ancient city of Castonath before going through the Alenic Frontier (which was named after it) and exiting at the Dameshead. The Alenic people were named after the river by the Castanorians, who noted their hostility and resilience against any sort of Castanorian incursion into the lands and the Greatwoods forest that covers the middle portion of the river.
Battle of Poelnebo

**The Battle of Poelnebo** was a battle between Stanyrhrada and Trompolere, in which the rangers of Trompolere were able to ambush the forces of Stanyrhrada on route to Arverynn, routing them and forcing Stanyrhrada to sue for peace.

## Overview

### Result

Victory for Trompolere. Stanyrhrada cedes Lesthrom and Vels Amsto to Trompolere.
Arannese

### Hairstyles

Men have short-medium hair with a rough stubble, women either adhere to Esmari or Lorentish fashions

### Eye Color

Blueish gray most common, blues, gray, green, light browns

### Distinctions

* Martial background in defending would-be invaders, with expertise in stealthy guerilla warfare
* Can be quite reserved and superstitious, though warm and welcoming to friends and family
* Gifted merchants and artisans

The **Arannese** people live on the eastern portion of The Borders which serve as the Anbennar's eastern border.

## History

The Arannese are the most prominent people in The Borders, and hold much of their ancestry in the Milcori tribes that lived in the region even before the Wexonards came. They commonly share the blood of their Esmari, Busilari, Wexonard and Corvurian neighbours.

## Appearance

Arannese skin tones range from tanned to deathly pale with eye colours typically blueish grey. Hair colours range from blacks, browns to platinum blondes, truly living up for their ancestry of the “Kingdom of the Salt Lion”. Women usually have their hair down like their Esmari neighbours, though with some preferring the braided-bun fashions of Lorent. Men have short-medium length hair with either a rough stubble or a maintained beard. The Arannese mix the fashions of Anbennar with the dark and brooding fashions of Corvuria into their own unique blend of gothic and flamboyant attire, which has recently increased the wealth of the region drastically.

## Society

The Arannese people are traditionally a martial lot, and well-versed in fighting any would-be invader to the Empire - but have also developed a mercantile aptitude to keep their region relevant to the interests of Anbennar. They also combine their Corvurian and Esmari heritage to be a reserved and superstitious people, but are warm and friendly to their friends and family.
Calasandur's Castles

**Calasandur's Castles** are the three castles built by the elven hero Calasandur the Magnificent during the War of the Sorcerer-King. Built on chokepoints, the castles helped the Free Realms continue fighting with certainty that their liberated territories would be well-defended.

## Aelcandar

Aelcandar, meaning Westcastle (or its full name, Castle in the Direction of Home) was the first castle built. It sits upon the Widderoy river and protected Lencenor from the Vertesk Dominion.

After the war Aelcandar was gifted to the Kingdom of Lorent and has since remained the main fortification on the Lorentish side of the Widderoy.

## Escandar

Escandar, meaning Eastcastle, was built at Gnollsgate that acted as the entrance through the Khenak Mountains between The Borders and Businor. During the War of the Sorcerer-King much of Businor was controlled by Black Castanor and the rest was infested by gnolls. With the war going further north and east, the Free Realms saw fit that holding the gnolls out was easier than defeating them in a prolonged campaign which they could not afford.

Later on Jaher rallied the soldiers of Escandar and claimed the region under his fledgling Phoenix Empire. Escandar remained a bulwark protecting sun elven interests in Cannor until the Busilari Interregnum.

## Calascandar

The final and most magnificent castle, Calascandar, meaning Calasandur's Castle, was built at where the Esmar estuary was joined by the River Havor, and protected much of modern-day Anbennar from further incursions from Black Castanor.

Calasandur later settled in his manse and founded the House of Silcalas and his company the Calasanni Trade Company. While the Calasanni Trade Company was born in Calascandar, by the time of the Formation of Anbennar it had moved its headquarters to nearby Damescrown.
1444 Divergence

The **1444 Divergence** is a theorized magical event in which time itself was dividied into an infinite number of parallel universes in 11th Nerament 1444. The theory was first published post-humously after the famous chronomancer Varamel the Mad died in 1555, and has since become popular amongst mages within the school of divination, numerologists, conspiracy theorists and esoteric types.

There are many theories attempting to explain the divergence, and most center around the Corin, the hero of the Greentide, who died on the same day.

## Possible causes

### Time Loop Theory

In 1557, two years after the publication of the Varamel's thesis "The 1444 Divergence", this first theory was suggested by the then Professor of Divination for the Silmuna School Sybille of Dortmas. The theory claims that in order for Corin to succeed in defeating the Greentide Vanguard during the Battle of Castonath, Corin and her loyal followers enacted a terrible ancient spell in which Corin herself could relive the battle over and over again until she claimed victory.
However, it is to be noted that there is no proof for this, and the Order of the Corintar reject these claims as a false and erroneous as an attempt to discredit the reputation and international work of the order.

### Anti-Corin/Agrados the Deceiver Theory

Despite many linking the divergence to Corin's death, some claim that it was Korgus Dookanson's death that caused the anomaly. Popularized by many orcish scholars, this theory suggests that Korgus Dookanson, the proclaimed son of their ravenous god, the Great Dookan, was unjustly killed. The theory claims that the god Agrados, manipulated Corin to kill Korgus in order for Agrados to absorb the Great Dookan's divine powers to revitalize his own. Many orcish scholars claim doom and despair over this, accusing the god of war of manipulating humanity once more for his personal gain - and even claim that the god himself never died and is in fact masquerading as the new god of war, Corin.

### Corin Time-Traveller Theory

Sometime in 1640 a new theory was suggested: time was always broken into parallel realms and that someone forcefully caused Varamel's chronoanomalizer to trigger. The theory claims that Corin herself is a time-traveller from the future who evoked a spell which caused her to appear in our timeline. The most common suggestion is that the woman named Corin never existed and that it was an unnamed time-traveller from a future in which The Greentide won and had effectively destroyed most of civillization - and now sought to prevent her future.

According to scholars, Corin either arrived on the 11th Nerament to kill Korgus and it was her arrival that caused the named divergence, or that it was her death in our timeline that caused the chronoanomalizer to activate. Another known theory suggests that Corin was a student who was accidentally sent back in time and used her historical knowledge to sufficiently combat the Greentide successfully as in her own timeline.
Anbenncóster

**Anbenncósters** are a relatively new group, and is moreso associated with the urban city-life of its namesake, Anbenncóst, than race. Despite this, it is a predominantly human culture and heavily values meritocratic ideals, where one is judged by their feats and achievements than their upbringing or race.

## History

Anbenncosters are a new cultural group in the area, born out of the Elvish Landing on the shores of the Damesear.

## Appearance

Emulating the city of their namesake, the people of Anbenncóst and Port Munas are truly metropolitan. It is their diversity that defines them. Anbenncósters can not be said to be made up of one single race. While Humans may be the majority of the populace, everyone from Elves to Kobolds have shaped the culture in a process going back to The Landing.

An Anbenncóster's dress shows the telltale signs of their Half-Elven East Damerian base, however this has been greatly altered by dyes and styles from abroad to give even the lowliest Anbenncóster a vaguely exotic look.

## Society

The slow but steady cultural diversification of Anbenncóster society has led to its place as one of the most tolerant societies on Halann. While there are still those who wish to see others expelled or even purged, Anbenncóst and to a lesser extent Port Munas, have come to be seen as bastions for those who would not be accepted elsewhere.
Alaran's War

**Alaran's War** was the attempt by the Lord Alaran yen Cestor of Trompolere to unite the Ynn in a quick military campaign, only 15 when the campaign started, Alaran would achieve several astounding victories against some of the most powerful lordships in Sarda, before eventually being slain during the siege of Vels Bacar by Lord Artoray I yen Bacar. While the war was not succesful, the effectiveness of Alaran's archers against Ynnic Knights did much to legitimize archery as a valid way of war to the Ynnic gentry.

## Significant Events

### Battle of Vels Cestor

Alaran is able to defeat Arveryn’s ally, Fadhevych, and force them to sue for peace in exchange for Vels Cestor.

### Battle of Les Vethrany

Alaran destroys Arveryn’s army and wounds Calrodiy’s son Carodin.

### Battle of Poelnebo

Alaran routs Stanyrhrada’s army after a lucky ambush by Trompolere rangers sends Tranvit III fleeing, dashing his ambitions.

### Peace of Camir’s Gate

The beaten Calrodiy IV uses what little finances he has left to dissuade Alaran from assaulting and seizing Arverynn. Having seized territories from all of the three adversaries as well as having been paid off with much of Arverynn’s coffers, the young conqueror plans his next campaign against Vels Bacar.

### Siege of Vels Bacar

Alaran succesfully breaches the walls of Vels Bacar. In the fighting that follows, he is slain by Lord Artoray I yen Bacar, and his army devolves into chaos.
Bangujonsi

**Bangujonsi** (meaning *Way of the Spirits*) is the religion practiced by the humans of Odheongu in Northern Haless. The religion is based around worshipping Jongsi, powerful spirits, and the ancestors of its adherents. The faith is lead by the Jongsoeta, shamans who have been partially possessed by lesser Jongsi, which has granted them a variety of mystical powers ranging from seeing the future to being able to speak with the dead.

## The Compact

The Compact is a set rules that both humans and spirits are expected to follow, and make up the core of Bangujonsi. The Compact was established by the Sage King Menjaeng, who sought to stop the conflict between men and spirit and bring peace. In his journey he proved a just and fair arbiter, performed many legendary feats, and united the human tribes behind him. He would eventually journey to the island of Somyonghon, where he negotiated The Compact to act as a peace deal between humans and spirits of Odheongu. After his death, it became practice that all kings of Odheongu would make the journey to the island to be judged as worthy heirs to the Sage King, and swear to uphold the rules agreed upon.
Alain & Sons' Fruit Company

The **Alain & Sons' Fruit Company** is a Núr Dhánaenni company which specializes in the production and sale of various tropical fruits, an industry that it has a monopoly on, though its flagship product is orange.

## History

### Founding

The company is quite old, founded by the retired adventurer Alain síl Sorwyn in 1578 as the Alain & Sons Oranges Company. A few years before founding the company, Alain found a plain deep in the East Effelai that produced oranges that was prime orange-growing land, writing in his diary that the wild oranges found there were the most delicious fruit he had ever eaten. When he retired, Alain returned to that plain and used his earnings as a adventurer to buy the land from the government and set up a plantation.

### Growth

His business quickly grew, and when he died his sons took over the business. By 1750, Sorwyn oranges were the most common type of orange in the world, and half of all oranges grown in Aelantir originates from A&S plantations. In 1823, the company expanded beyond just oranges and into other tropical fruits, and renamed itself to simply Alain & Sons' Fruit Company, but continues to sell oranges under the name of Alain and Sons' Oranges.

### Monopoly over Fruit Industry and Involvement in Foreign Politics

As of now, the company still remains highly successful and has expanded beyond simply fruits, as they are actively building infrastructure for new plantations and the countries where they are located, especially in Taychend.

The company has recently triggered massive riots throughout Taychend after the government of Clematar approved a plan by A&S to build railways in the country in exchange for huge swathes of fertile land for orange plantations, effectively giving the company near-total control over Clematar's economy and infrastructure. In addition, they have also been accused of sabotaging other corporations in the fruit business, sometimes even using violence, and have also been accused of forcing their laborers into what is basically indentured servitude.

Regardless of these scandals, the people of Núr Dhánaenn are still proud of their oranges, ships full of fruit still sail to distant Cannor, and A&S's stock prices remain stable.
Birzartan I Amarienzuir

## Bizartan I Amarienzuir

**Birzartan I Amarienzuir (1024-1245)** was a Sun Elf governor of Imulušes (1135-1170) under the Jexisian Empire and the first King of Birsartanšes (1170-1245).

First son of Amarien of Imulušes, he was given his name in honor of the Bahari hero Birsartan the Secretary. Fate had him follow the path of his namesake by making him interested in affairs of state and administration, helping his mother to rule until her death in 1135. In the chaos that followed the death of Jaher, he became acquainted with Jexis and became a close ally while she gathered forces waiting for Jaerel's return. After the reunification of Bulwar, she granted him the position of personal secretary, claiming that as the daughter of Surael Reborn, she could count on Birsartan reborn to handle administration of the Empire.

He accompanied her to Anbenncost during the Decade of Masks while leaving the familial lands to his brother Eletar to rule in his absence. There he crafts a system of empire-wide examinations whose aim would have been to create a skilled bureaucrat force in service of Jexis. His plan did not go through because of the general instability of the Empire and the paranoia of the Burned Empress. He was eventually sacked of his post and sent back to Bulwar notably after having clashed with Elizar the Blooded.

It is from his palace in Birsartansbar that he learnt the death of Jexis and the bid for power of Elizar. Like most of the Bulwari governors he decided to fight Elizar and proclaimed himself King of Birsartanšes. He fought the last Human king of Baharkand that supported the Bastard Empire and put his brother Eletar on the throne as a subservient Akal.

He died in 1245, being succeeded by his son Arantir.
Blaíddscal

The **Blaiddscall** (meaning *Bladeschool* in Elven) is a province and military school within the Elfrealm of Ibevar. Founded soon after Ibevar itself as a place to train warriors in the art of bladedancing, also known as Diranbe, which eventually turned into a city. The bladedancing school also expanded into the first elven military academy in Cannor.

Its training brings the Ibevari out of line with many other elven realms, as its officer cadets are intensely trained in fencing and military command inspired by old precursor texts in such as fashion as to create an especially aggressive martial style. While much of its earlier function in housing the command of Ibevar's military was subsumed by Casna Aesa following its construction, it nonetheless remained a vital institution in the nation throughout its modern history.

Blaíddscal is the school of thought for the Elven ideal of Diranbe, it is also the name given to the physical training grounds where tutoring in such takes place. Within the academy’s halls teaching is only open to elves and there are wandering masters who find promising elves and teach them away from Ibevar or bring them to the academy grounds to learn. There are training halls that function as embassies in miniature in Celmaldor, Moonhaven and the island of Venáil. Each hall gives some teaching and are effectively ways of headhunting immigrants for the Elfrealm of Ibevar by targeting promising pupils and offering them along with their families a place in the Forlorn Vale.

## Style

Blaíddscal is said to have a rhythm when fighting more akin to dancing with a flow unlike any other, the weightiness of a magical weapon being seen and felt but never encumbering the user’s movements as they strike around them. Like the way a violin is played with sharp movements of dramatic puncture amidst a battle from high stances to low stances in an instant. Each blow nearly always intending to be lethal as part of acting in a speedy fashion to end a fight but able to provide some endurance in times when one is evenly matched with their opponent. Built off the old elven style of the Dances in Death as its core, this style is typically employed when using a curved sword as it uses predominantly slashing motions as opposed to piercing or bludgeoning. There are two sub-schools of thought within Blaíddscal, Gaodh and Daimesta.

### Gaodh

Focuses on evasion and dexterity as a pathway to its own kind of endurance by tiring out foes, dazzling them and keeping them distracting till you find the opening. This tends to be a school of thought more favoured by the leaders in the army as its ideas are more suiting to fighting longer wars in a more elven style by picking the best fights and not getting drawn into the wrong battles.

### Daimesta

Focuses on speed and haste with dexterity and grace as the avenues of launching blinding rapid assaults and overwhelming an enemy. This school is generally more favoured by adventurers and those who unable to rise beyond the lower ranks of the elfrealm’s forces due to its flashier nature and potential for more individual glory.
Balgarsmiths

The **Balgarsmiths** is a religious order of smiths, craftsmen and builders originating from Castanor where they followed and learned from the great dwarf Balgar the Builder. Up until the Greentide they were the custodians of the Dragonforge, one of Balgar's Wonders, until they scuttled and destroyed the forge to prevent it from being used by Korgus Dookanson and his orcs.
Battle of Grebniesth

The **Battle of Grebniesth** was a confrontation between the Malacnari led by Battleking Morvarad and the Dolindhans of Stantirvare led by Lord Jansred in 143 AA. It is considered to mark the end of the War of Broken Antlers.

## Prelude

While Malacnar had been ruled by the Dolindhans following the Great Ride of Lukaus under the Antler Lord Celatan, after Celatan's death the Malacnari ousted his son for being weak and a new Battleking stepped forth, Morvarad.

Aollus, Lukaus's son and King of Lukausta, waged war on Malacnar unsuccessfully for twenty years and he had finally been defeated at the Battle of the Mud in 142.

After their victory, the Malacnari moved towards Lukausta, but couldn't take the city: the Brefineis, a people who lived on the Vers Argan Mountains, had already descended on Lukausta and occupied it for themselves.

The Malacnari, denied their plunder and in search of an easier target, turned west and trespassed into Stantirvare's territory. This is where the battle of Grebniesth took place.

## The Battle

The Malacnari were ambushed by Stantirvarey riders who emerged from Grebniesth's woodland. They were led by their Lord Jansred himself.

Battleking Morvarad continued fighting to keep the enemy cavalry at bay until he was slain and bought time for some of the warriors to retreat.

## Aftermath

The battle earned Stantirvare the title of leading Dolindhan power, a title they would keep for a century until their eventual decline after the War of the Confluence began in 250 AA. Both Malacnar and Stantirvare would be eventually eclipsed by the nascent power of the Kingdom of Vareynn.

Morvarad's death was the first instance of a Battleking sacrificing himself to buy his warriors time during a losing battle. Despite this defeat, Malacnar kept its independence. Malacnar would later challenge Stantirvare again in open war a hundred years later in the War of the Confluence.
Aldresian Crusade

Beginning in 1040 AA and lasting until 1053 AA, the **Aldresian Crusade**, named after the young squire Aldresia who led it, was waged against the lich Canrec the Defiler and his White Pestilence. This crusade saw the sacrifice of Aldresia to kill Canrec and a cure made for the Pestilence.

This crusade took place primarily within Corvuria as the White Pestilence resulted in hordes of zombies flooding the land. Many of the participants were Roilsardi knights and commoners who fled Lorentish rule to achieve glory and lands following Aldresia against the undead. Many of these Roilsardi did in fact find land to call their own within Corvuria among the rubble and uninhabited land left in the undead's wake after Canrec was slain. One such family, the Sil Vivin, cemented their power during this crusade and kept charge of Corvuria. Since then, they have become one of the most prominent Cannorian families, controlling the Vivin Empire.
Battle of Morban Flats

The **Battle of the Morban Flats** (1014) was the final major defeat of the League of Free Realms during the War of the Sorcerer-King. The battle saw the league forces routed by a pincer move led by the legendary Caylen Longlance and Caradaig Ebonfrost. Despite their losses, Caylen showed his foes mercy and did not give chase. He even took the captured Marion Silmuna under his tutelage during Marion's time as a prisoner.

## Combatants

### **League of Free Realms**

* King Alenn of Gawed
* Prince Marion Silmuna
* Count Beltram Ventis
* Maugun of Ording

#### **Casualties**

* Roen the Elder of Enteben: an esteemed horselord of the Enteben, was slain whilst countering Caylen's charge
* Riol of Enteben: died with his father

### **Black Castanor**

* Caradaig Ebonfrost: General - led the infantry and the army as a whole
* Caylen Longlance: General - led the cavalry

#### **Casualties**

* Caradaig Ebonfrost: General - led the infantry and the army as a whole. Killed by a stray arrow
Bayšigal

The **Bayšigal**, meaning Whisperer Demon in Bulwari, are a type of entity found in Bulwar that have the ability to possess or influence sentient beings to do evil. They approach their victim and start whispering (hence their name) to them, tempting them to do evil actions, most of the time promising a reward, like wealth or power. They seem to have the capacity to read minds to an extent, as there are records of Bayšigal whispering things that only their victim knows. Humans possessed by a Bayšigal lose the control of their bodies, and according to some survivors they feel pain and the sensation of being trapped in a black-pitch pit. They don’t possess a physical body, and their exact nature is still undetermined, with some scholars believing that they are beings from the Shadow Plane, while others think that they were created by the Djinn or the God-kings. According to the Sun Cult, the Bayšigal are some of the former gods and goddesses of Bulwar, who were corrupted by the Malevolent Dark, and whose bodies were destroyed by Surael when he became the Sun. The oldest sources that depict the Bayšigal are tablets with exorcism spells from the Karqašlu Empire, around 1600 BA, being represented with features like: dark shadow, absence of light surrounding it, poison, and a deafening voice. There are no records of Bayšigal acting outside of Bulwar or from them influencing non-humans without possessing a body. The only ones capable of expelling a Bayšigal from a body are the Kašipti, also known as exorcists, one of the holy orders of Bulwar.
Amanapurna II

Taking the Lotus Throne after the assassination of his father Amanapurna I in 1402, **Amanapurna II** is seen as a benevolent Raja and a stark contrast to his father. Upon his ascension he pardoned all those involved in Dalapalar's revolt, cut taxes, restore titles to dispossessed nobles, and set the ministries to rebuilding the ravaged towns and fields of Rahen. Amanapurna paid for these public work projects by greatly decreasing the size of his father's army and granting retiring veterans large amounts of royal land. His ability to rebuild the countryside, end conscription, and not weak the officer corps is largely attributed to his diplomatic acumen and personal friendship with the Grand Prince of Bhuvari. Although this ensured peace between the two nations, the weakening of the military would become problematic in the years following his death during the great Smothering Sickness of 1414.

## Legacy

Amanapurna II is seen favorably in modern day Rahen as a gentle, solmen, and kind soul, especially in comparison to his father. Criticisms surrounding him often surround his loosening of the military and its future repercussions, though supporters claim that it would not have been an issue if not for his untimely death to the Smothering Sickness.
Acolyte

**Acolyte** was a term used to refer to the magical apprentices of the Sorcerer-King who served as his top lieutenants and generals during the War of the Sorcerer-King. They were each powerful sorcerers in their own right, and despite their subservience to the Sorcerer-King, they often schemed and plotted against each other to earn the king's favour.

## List of Acolytes

* Venac the Arrogant: the Sorcerer-King's favoured apprentice but also principal rival. Ruled as Highlord of the Vertesk Dominion and was a capable war wizard and governor. Famous for killing Munas Moonsinger. Met his end during the Storming of Vertesk when he refused to flee his base of operations, the Black Tower of Vertesk.
* Mafalda the Mad: a near-insane Cardesti seeress and said to be the architect and master strategist of the invasions. Obediently loyal to the Sorcerer-King, she met her end during the Liberation of the Small Country. It is said that all was going as part of her plan, but one thing skewed her visions: the arrival of elvenkind. It is rumoured that Mafalda and her forces could have been saved, but Venac the Arrogant plotted against her that ultimately led to her demise at the hands of Taranath Seerslayer.
* Iacob the Betrayer: Former Highlord of the Businor Dominion, Iacob was disgraced when he was defeated in a duel by Garion the Wise and was recalled by the Sorcerer-King to be punished, with his lands being given to Ettalinde to rule and absorbed by her Dostanor Dominion. A known administrator and influential among the nobility and patricians of the Empire, he was later charged in keeping order back in Escann, but ultimately turned coat and provided intelligence for the Free Realms. During the Liberation of Castanor he served as Caylen Longlance's counterpart and led Free Castanor sympathizers from within.
* Canrec the Defiler: a powerful mage and responsible for raising legions of the dead during the Liberation of Castanor. He was thought to be slain, but he had successfully achieved lichdom and later caused the White Pestilence.
* Ettalinde the Wretched: Highlady of the Dostanor Dominion and known for her enchanting beauty and known for commanding legions of mind-controlled soldiers, willingly or otherwise. She was obssessed with beauty and as the war continued she became increasingly concerned with herself than the war. She famous withdrew all her Corvurian forces from the war and was killed by Canrec the Defiler. Her dominion was shortly liberated by Jaher. Theories suggest she survived the war and become the first vampire.
* Ciprian the Depraved: master of transmutation magics, shapeshifter and feared for his perverse and sadistic ways. Along with Canrec, Ciprian was one of the last two acolytes in the war and fought in the Liberation of Castanor. During one of the final battles of the war, the Battle of Nathwoud, Ciprian tried to kill and betray the weakened Sorcerer-King, only to fail and be killed by his master.
Мерофалское Царство

**Мерофалское Царство** - доргилидское государство на севере Фальделанда, существовавшее в период с 2900х по 3300е годы. Было централизованным государством мерофалов. Основано мерофалским вождем Хурдом, прекратило существование в ходе гиладской экспансии в Фальделанд.

## История

Мерофалское царство было основано в 2900х годах племенами фалов из Меерии, а также рядом кочевых племен Диких Лесов. Созданию своюза предшествует меерский племенной союз, основанный во время хеибовых войн. Первым царем Мерофалии стал мерофал Хурд. С ним связан период расцвета Мерофалии - период правления династии Хурдлингов.

После основания царство ведет активные походы, Хурд подчинил Мерофалии племена от Лайны до Меерии. Известно, что к Хурду отправляли послы Славское Царство, Меритийская Республика и Ойвландское Королевство.

В походе Мерофалского царства на Монтландию Хурд тяжело заболел во время перехода через высокогорье и вскоре скоропостижно умер. Царство было разделено между детьми Хурда. Старший, Эрн I получил царский престол Мерофалии, а его брат Удрен и сестра Хальна получили вождества на западе страны. Вскоре, однако, Удрен собрал войско и попытался свергнуть Эрна, но был убит Хальной. Владения Удрена были поделены между братом и сестрой, а Мерофалское царство стало двуединым - из Мерофалии и Лайнии.

Эрн I продержался у власти недолго. В одном из военных походов он был тяжело ранен и также скоропостижно умер от заражения крови, а власть получил сын Эрна, Ульрик. Фактическая власть в стране принадлежала Хальне, которая установила сначала опеку над Ульриком, а потом добилась получения прав на царствование во всей Мерофалии.

Хальна присоединила к Мерофалии Залайнье, Монтляндию, фалские племена Лайдана и часть Дикого Леса. Мерофалия получила доступ к Меритийской Республике, что позволило Мерофалскому царству вести эффективную торговлю и получать технологии Меритии.
Castan the Enthralled

**Castan LIII the Enthralled** was the last true emperor of Castanor as well as the last of the Ebonfrost Emperors, a Gerudian reaver dynasty that had dominated the empire since 865. Castan the Enthralled was a key figure during the War of the Sorcerer-King, when he was enthralled (as the name suggests) by Nichmer, the Sorcerer-King, who sought to conquer all of Cannor.

Castan LIII died during the Battle of Balmire in 1015, when an accidental knock to the head somehow broke the spell cast upon him. Upon gaining free will, he was said to have immediately ordered the surrender of the Castanorian army. This eventually led to some of Castanor, led by Caylen Longlance to go against the Sorcerer-King.

He was then killed shortly afterwards by Nichmer, who then officially adopted the 'Sorcerer-King' title.