Megumin

## **About**

**Megumin** (めぐみん '**Megumin'**) is an arch-wizard of the *Crimson Magic Clan* in the Fantasy World. She is one of the main characters of the *KonoSuba* series.

## **Pros and Cons**

### Strengths:

* The only 1 character that have skill that pierce Doom
* High Int growth, High skill damage
* High base attack damage
* Strong at every stage of the game
* Abilites scale very well into late game
* High risk - high reward hero

### Weaknesses:

* Very fragile
* Long cast animations make her to be predictable
* Got no cc that can help her from running from the enemy
* Almost all of her skills can be easily cancelled with any sort of ministun/stun
* Her 'W' can be evaded with flash step or blink dagger
* Low movement speed, got no survivability skill

## Abilities

### *Passive Ability*

**Impulsive Explosion**

**Passive:** Megumin next attack deals damage all
enemies in an area.

**Attack Range:** 700

**AoE Radius:** 275

**Damage:** 175 + (1 x Total Intelligence)

**Damage Type:** Magical

 **Cooldown:** 12
**Notes:**

* Deals damage to all enemies around the right clicked enemy. Costs no mana.

### *Ability Hotkey:**Q***

**Small Explosion**

Cast an explosion on the targeted area dealing damage
and mini-stunning all enemies in the targeted area.

**Cast Animation**: 0.5
**Cast Range:** 900

**AoE Radius:** 275

**Damage:** 400/525/650/775/900/1025

**Damage Type:** Magical

 **Cooldown:** 14  **Mana Cost:** 150
*.*

Notes:

### *Ability Hotkey:**W***

**Incinerate**

Cast a tracking projectile that deals damage and stuns
all enemies in area of impact.

**Cast Animation**: 2.0
**Cast Range:** 900

**AoE:** 175

**Stun Duration:** 1.5 sec

**Damage:** 400/600/800/1000/1200 + (2/2.5/3/3.5/4 x Total Intelligence)

**Damage Type:** Magical

 **Cooldown:** 32  **Mana Cost:** 225
* Can be evaded by getting out of 900 AoE from Megumin.

### *Ability Hotkey:**E***

**Explosion Madness**

Cast random multiple explosions on targeted area,
dealing damage and mini stunning enemies in contact.

**Cast Animation**: 0.5
**Cast Range:** 900

**AoE Radius of each explosion:** 175

**Channel time:** 4 seconds

**Damage of each explosion:** 325 + (3/3.5/4/4.5/5 x Total Intelligence)

**Number of explosions:** 5/10/15/20/25

**Damage Type:** Magical

 **Cooldown:** 60  **Mana Cost:** 350 **Notes:**

* When you cast this ability on the targeted point, random explosions (each has 175 AoE) start to rain down in a 425 AoE in front of Megumin. This is a channelled ability, thus Megumin cannot use other abilities. If Megumin gets under any sort of hard crowd control abilities or she moves, channeling stops.
* This ability is a high risk high reward ability, like most of Megumin's abilities. If you have stacked enough Intelligence, you can tear down entire teams with this ability. Since the explosions-drop AoE is 425, It puts you on high risk.

### *Ability Hotkey:**D***

**High-Speed Incantations**

Next ability Megumin casts refreshes immediately.

**Cast Animation**: 0.2
**Buff Duration:** 12 seconds

 **Cooldown:** 60/55/50/45/40 **Notes:**

* After casting this ability Megumin gains a buff. She uses and loses the buff after she uses another ability, and that ability's cooldown gets refreshed to 0. If Megumin doesn't cast another ability in 12 seconds or Megumin dies before the duration ends, Megumin loses the buff.

### *Ability Hotkey:**F***

**Explosion**

Casts an explosion in the targeted area after
channeling that deals damage and stuns enemies

in the targeted area. Uses up all mana pool.

**Cast Animation**: 0.2
**Cast Range**: 1200

**AoE Radius:** 1200

**Channel duration:** 10/8.5/7/5.5/4 seconds

**Damage per mana spent:** 1/1.25/1.5/1.75/2

**Stun duration:** 1.5 seconds

**Damage Type:** Pure

 **Cooldown:** 100/95/90/85/80  **Mana Cost:** 400/300/200/100/0
**Notes:**

* This ability deals damage immediately after channeling for a long time, draining Megumin's mana pool over the mentioned time down to zero. When Megumin's mana pool hits 0, ability deals damage based on the drained amount of mana during the channel duration. After damage afflicted enemies are stunned for 1.5 seconds.
* Consider getting Sura's Horn, since it refreshes all of your mana after getting drained by this ability.

## Recommended Items

Blink DaggerHeat CoreSura's HornDoom VAncient Staff of MythologyVayu's Lightning Quiver