recursal/Fanatic-Fandom huggingface dataset:
Wagner

Wagner is the prince of Thrrasir, one of two royal children. He is also a paladin, and is dating friend of the party Fen. Like all Thrrasir NPCs, Wagner is played by Shinko.

## History

Wagner is the child of Queen Psyche and Prince Morennel, though presumably raised by the Queen and her Princess-Consort Salah, along with his twin sister Odette. Wagner was sent to train as a paladin, in preparation to be Odette's bodyguard when she took the crown, while Odette was trained by Queen Psyche. The two were close as children, but grew apart.

In his training as paladin, Wagner met Isvhi, and the two became good friends.

### Doryen and Fen Interlude

Shortly before the party left for Fae Shanta, Doryen learned from Fen that Wagner is a paladin, and ought to have been close to finishing his Ordeal, a year of heroic deeds in the field under a senior paladin. He also learned that Fen and Wagner were secretly dating.

### Eldritch Elegy

The party found Wagner and his partner paladin, Sir Ishvi Silverhawk, in the town of Drongokraz - specifically, an eldritch manor created by the dragonborn Miirikdrik as she attempted to summon Tandy's patron to Thrrasir. Wagner and Ishvi came across the town while looking for Wagner's sister, and tried to help when they found monsters appearing and townspeople disappearing. Wagner and Ishvi wound up being captured by a monster servant of Miirikdrik, and were held captive in the manor until the party found them.

Wagner and Isvhi joined the party on the boat for a few days to be treated for their injuries, and for Wagner to spend a little time with Fen. Unfortunately, he couldn't stay all the way to Fae Shanta for fear of being prevented from leaving again, and disembarked at an earlier stop with the intent of continuing his search for Odette. The party asked him for information about Odette on his final night on the ship, learning that there were no signs of what had happened to Odette the night she disappeared, and that, while Wagner and Odette had grown apart due to spending years in very different training, Wagner *did* know that Odette was friends with the royal advisor's adopted daughter - whom the party knows is Igraine.

After Wagner left the boat, a discussion between the party, Jingle, and Puca revealed that Odette might in fact be Igraine's accomplice, the Herald's Shadow, based on the "twice-shadowed blood" line of the prophecy from Auntie.

## Gallery

Wagner in paladin armorWagner in the eldritch mansion in DrongokrazWagner in disguise as Walker Oakblood
Needle

Needle is an NPC from the Temphere campaign. He is a warforged originally from the nation of Forlonde, but he was able to escape slavery there and sought refuge in the Feywilde. He works as a tattoo artist, and has engraved many "tattoos" into his own metal armor. Like all Temphere NPCs, Needle is played by Tiger.

## History

Needle once belonged to a noble from the nation of Forlonde- he explains that his model of warforged was designed for frontline fighting, but he in particular was part of the personal guard for this noble. However, they failed in their duty to protect him and were punished, and Needle decided he'd had enough of being a slave and escaped.

He eventually took refuge in the Feywilde, where he met someone with a great many very beautiful tattoos. Inspired by this, he took an interest in body art himself, learning how to draw and gradually over the next several years using his own armor as a canvas to perfect the craft. He now works as a tattoo artist professionally in the Feywilde.

## Personality

Though he speaks in a similar robotic monotone to Fracture, it is fairly evident within a few moments of talking to Needle that he has a lot of personality. He seems to regard the elves of Forlonde and Allanar with scorn, and jokes when talking to Anther that anything they disliked must have something good going for it, implying he also has a sense of humor. He is clearly very passionate about his work, and likes to sketch things to practice and learn new shapes. The players jokingly compared him to a man with a dozen tattoos who looks scary at a distance, but once you talk to him he's a big old nerd who likes art.

## Trivia

* Several of the players have expressed interest in having their character get a tattoo from Needle eventually.
Anther

Anther is a player character from the Temphere universe, first an original member of the Garden Party and now a member of the Main Party. She is a high elf ranger, with a subclass in hunter. Anther is played by Rabbit.

## History

### Pre-game

Anther grew up in the southern part of Temphere. She grew up in the arctic area of Temphere. She was born and raised with an affluent position from wealth. Eventually, she began to work for her city along with a number of other elves. According to Anther, her coworkers were stuck up, stuffy, and didn't care about the city, which didn't sit well with her.

Also, Anther has said she's a thief as well, likely starting before the events of the game.

Around 20 years ago, elemental monsters attacked her city. As a result of that and Anther wanting a reason to leave, she left and became an elemental hunter.

## Personality

Anther is very hot tempered. She gets frustrated easily and is stubborn when things do not get her way. She usually likes to stay out of business that does not interest her, though gold is a good way to persuade her. Either that or find some way to make it personal for her.

On top of that, Anther is very impulsive, often not thinking before she acts. Notable examples would be when she stabbed a scarecrow only for it to come to life and attack. In addition to that, she often is quick to snatch anything that might be useful, regardless of the situation.

As rude as she is, she still has a soft spot for the party. She is open to talking when the situation arises. When she's talking, she is very open about what she likes and what she dislikes.

## Trivia

* Anther's favorite color is green.
* Anther rolled the first natural 20 among the Garden Party. This roll was to investigate a scarecrow, which was seen as suspicious. Anther then attacked the scarecrow, leading to the Garden Party's first combat session. Way to go, Anther.
* Anther has mentioned that she had been to formal dances before. She has stated that she really does not like them.
* Anther has the habit of calling people by "nicknames". As of now, it's mostly done by calling Cree "Dragonbreath", though she does also call McGuiggan "Viol Boy" on occasion.
* Currently, Anther has landed the final blow on three bosses. The giant rose monster at the Liadon garden, Wenrule at the yuan-ti temple, and the plant creature in the Frostfell.

## Gallery

Full body reference of Anther.Anther trying her hand at archery.Anther going through the Frostfell with her winter gear (and dramatic flair).
Puca

Puca is the familiar bonded to Guildmaster Alaharel, but is currently staying with Jingle and to some extent, the Vigilante Guild, in Thrrasir. Though they appear to be a cat, they are, in fact, a spirit of Feywilde autumn woods.

## History

Summoned by Alaharel at some point, and sent with Jingle to Thrrasir to keep an eye on her. Currently, the party knows little beyond that.
Puca first met the party during a fight with sea oozes, when they showed up alongside Jingle, who was there to help fight the creatures. Later, Puca appeared again, soaking wet and injured, and led the party to the Vigilante Guild headquarters. They passed out before getting the party inside, but fortunately, the party was able to figure out how to get inside, where they were told Puca was no ordinary cat - and in fact, not a cat at all.

## Personality

Not unlike a real cat, Puca is often unimpressed with the people around them. They are, however, loyal, and display a human-like level of intelligence even if they're limited to a cat's abilities and vocalizations. Their judgment seems highly trusted by the Guild members.

## Appearances

* Session 1/2 - Jingle and Puca appear to help the party fight slime oozes.
* Session 3 - Puca appears again, soaking wet and wounded, and leads the party to the Guild headquarters before fainting.

## Trivia

* Puca is named after the creature of the same name from Celtic lore; a púca is a shape-changer that can bring either good or bad luck. (source)
Doryen

Doryen is a player character in the Thrrasir campaign and a member of the main party. He is a lizardfolk sorcerer who hails from a coastal clan, which he left to seek a tutor to help him train his unusual, difficult-to-control wild magic. He's played by Tiger.

## History

Doryen was born to a coastal clan of lizardfolk called the Ulhar-Mekisr, or Blue Cliff - named for both the cliffs separating the beach from the rest of the mainland, and for the color of the ancient blue dragon who semi-adopted the clan when it was just starting out.

While Doryen's clan wasn't unfamiliar with magic, and even presumably had a few sorcerers, they had never had any with *wild* magic before. For a while, the side-effects that came with Doryen's spellcasting were simply unusual, but eventually an incident occurred that drove Doryen and his clan to decide he needed a tutor. He was sent out to find a particular mage, and was accompanied by Virga, a genasi beginning her own training as a druid. When they reached the tutor's residence, however, they weren't there.

Doryen and Virga continued traveling, eventually ending up in the city of Alu Lyth.

## Personality

Confident to the point of occasional arrogance, sociable but a bit awkward, adores metaphors and idioms but never uses them correctly. More as the game progresses~

## Unique Items

* **Pipes of the Sewers** - A set of panpipes decorated with cavorting rats, and designed to be attractive to them as well. These panpipes are intended to call and command a swarm of rats, and can also force a wererat to transform (or undo this induced transformation). Doryen received them from Alice in exchange for the party stopping Auntie’s grung from releasing a transformed Camden (who Alice had captured and delivered to them) on Alu Lyth.

## Trivia

* Doryen's name is Draconic for "afternoon"
* Doryen's colors and patterns are based on the marine iguana.
Unicorns

Unicorns in the Thrrasir universe are sapient magical creatures created by the god of chaos, Agrios, to prove to his father Votan, the god of creation, that chaos could create something beautiful as well. They resemble horses, with silver-gray fur, long tail tufts, and a shining silver horn.

They are guardians of wild places and untamable and untied, so much so that they even reject names.

The party has currently met only a single unicorn.

## Party History

The party discovered a unicorn while investigating the disappearance of entire crops of Red Ammonite mushrooms. They discovered a wide variety of animals were taking the mushrooms, and when they followed them back into the forest, discovered a unicorn trapped in a magical bridle. Tandy was able to remove the bridle, and the unicorn spoke to the party under the condiiton of absolute secrecy. They shared the very disturbing news that the boundaries between the Planes were weakening due to the disappearance of the god Tuo about twenty years ago (though the planes have been noticeably weakening for twenty-eight years). The unicorn had been told a little over a year ago by Agios that they could search for Tuo - but it was a mission nobody should have known about, so the fact that someone knew to try to trap the unicorn is troubling. The attempted captor was wearing black armor, a silver helmet, and carrying a shield with a black sun emblem - they were also accompanied by many infernal creatures. The unicorn was able to teleport away, though it was immediately trapped by the bridle afterward. The animals of the forest were attempting to help the unicorn with the mushrooms, as wild animals will instinctively try to aid a unicorn.

## Abilities

Unicorns are clearly quite powerful magical creatures. The one the party spoke with can:

* Teleport
* Sense divine magic and planar strength
* Cast a blessing (Unicorn's Favor: Grants +1 to Animal Handling checks against wild beasts)
Iporr

Iporr is an NPC from the Temphere Campaign, currently overseeing the trial of Jesper and Vandoryth in Sedgely. He is a passerai, and a cleric of the law god Kodite. His primary job is as an adjucator, a sort of judge and mediator responsible for assuring fair justice is dispensed in legal trials instead of the local lord just doing whatever they think will appease their people.

## History

Iporr was explained to the party by Serena and Valanthe as someone who has a well-deserved reputation or absolute devotion to the law and its upholding. Serena claims that even other adjucators have seemed intimidated by Iporr's zeal. However, this also means he is unerringly fair and impartial, taking nothing in a case at face value and ensuring that justice is done, whatever shape that may take.

Upon meeting him for the first time, the party was able to confirm that they'd been told nothing less than the truth. Iporr got straight to business, cooly assessing the conditions of the prisoners- satisfied with Vandoryth's condition, but extremely unamused with how the hunters were keeping Jesper. He took the wolves into his own knight's custody, and retired for the night. The next day he gave the party a list of the allegations against Jesper and Vandoryth so that they might build their case, but admonished them against any "bribes, threats, magical coercion, spying" and other dishonest methods an adventuring party might use to tip a case in their favor.

## Personality

Iporr's reputation is well earned. He is blunt, sparing no one's feelings with his words or opinions, and does not hesitate to speak out when he feels words are needed. He is absolutely fair, for good or for ill, insisting that Jesper be treated fairly and imprisoned humanely despite his status as a werewolf. He is also not easily intimidated, as he refused to back down before Rochol's arguments or let the hunter talk over him. His fairness also means he is stern with the party when he feels it is needed, reminding him that the usual run of illegal methods a group of adventurers might employ aren't going to go over well here.
Rose Bay

Rose Bay is a wooded coastal area near the town of Skyhorn. Out in the ocean across the bay is Rose Bay Island.

## Description

Rose Bay is in most respects a fairly common temperate coastline. It is lush with conifers, ferns, and other such plants, and has numerous animals making their homes in the forest. There is at least one cave system, and numerous deep tunnels bored by fire beetles.

Out in the water of the bay is at least one Merfolk village. It has not been directly visited during the campaign, but it's presence is referenced multiple times by the characters. There is also a population of Kuo-Toa in the bay, who have become aggressive in recent times.

## Inhabitants

* Athelia (Formerly)
* Dart
* Numerous Merfolk
* Numerous Kuo-Toa
* Bade (Presumed)
* Bade's Crew (Presumed)
The Rolling Green

The Rolling Green is the high-income district of Alu Lyth, home to rolling hills, pristine lakes, and beautiful manor houses.

## Important Locations

* Former Sun Trail Gang Hideout - Under the large manor north of the lake, hidden in a stable. The stable is probably no longer standing as one of the Herald's burned it down
* Camden Olivier's House - South of the large lake, has a convenient rat-door and is used by Vigilante Guild wererats and also Guild druids with wildshape.
Dahlia

Dahlia is a Player Character from the Temphere universe, an original member of the Garden Party and current member of the merged Main Party. She is a halfling Life Domain Cleric, devoted to Caluxan, the genderless god of medicine. Dahlia is played by Ginz.

## History

### Pre-game

Dahlia grew up in a peaceful tight-knit Halfling community, pretty sheltered from the outside world. She worked as a librarian, and spent most of her days with her nose in a book, studying magic and learning everything she could about a variety of subjects.

## Personality

Dahlia is very sweet and friendly, although maybe a little naive and too quick to trust others. She is a huge bookworm, but has little practical life experience. As a cleric, she's morally opposed to killing, but she will fiercely defend those she loves, and she seems to have plenty of beginner's luck, so enemies better watch out!

## Trivia

* Dahlia keeps in touch via letter with one of Caellond's satyrs, Olinysus, who gifted her a magical golden Sickle that deals double damage to plant-based creatures.

* During the Festival of Masks, Dahlia chose the "golden dragon" for the lizard race game. Coincidence, or foreshadowing?

* Dahlia's mount is a Golden Retriever riding dog named Marigold, whom she immediately got attached to. She's borrowed for now, but she fully intends to buy her and make her into her permanent companion.

## Gallery

Dahlia's character referenceDahlia and Marigold, art collab with ShinkoDahlia as a gold dragon for lolsDahlia and Marigold in their winter wear
The Cube

The cube is a pre-Cataclymsic magical artifact from Thrrasir. It is a small silver cube sought after by many factions of Thrrasir - and potentially has the power to cause another Cataclysm.

## Properties

* The cube seals the Diadem of Onkiichir (scalefolk for "winter's blessing"), an extremely powerful artifact that could cause a second Cataclysm, presumably by ice.
* Responds to holy magic; Reed was able to partially open it during a magical exhibition.
* The cube makes a strange whispering noise that only scalefolk (including Doryen and Dean Karif) seem to be able to hear. Tandy speculates that the cube may have scalefolk souls inside of it.
	+ The one who originally gave the grung the cube warned that dragons or scalefolk going near the cube could be corrupted and bring a second Cataclysm.
	+ May be related to a silver dragon who was - possibly - causing a freeze, ice zombies, and commanding a cult of scalefolk

## Appearance

A small silver artifact in the shape its name implies.

## History

* The cube has been dated to the Pre-Cataclysm by Alu Lyth University.
* The cube was stolen from her by merfolk and taken to the city. Auntie turned some of the merfolk into meerow, and sent the sea elves (in the form of grung) to attempt to retrieve it. According to Karif and Raelin, the cube was retrieved from an ancient sea elf city by a team of archaeologists. The expedition was complicated by traps left around the city that didn't match the city's age or technology.
* Reed used the cube at the magical exhibition, partially opening it and summoning a number of dangerous sea oozes.
* Jingle, Puca, and the party recovered the cube, and kept it hidden in Camden Olivier's home in the Rolling Green, in a hidden room and protected by a spell circle.
* The cube was stolen from Camden's home by the Peacemakers; the Peacemakers used a horde of flaming skulls to cause a distraction to slip out of the city with the cube. A note found at their hideout says a "C.T." is ready to receive it. C.T. may be a member of or associated with the Brotherhood for the Restoration of the First Peoples.

## Owners

### Former

* Sea elves
* Auntie, the hag coven, and the sea elves
* Merfolk archaologists of Oldtowne
* Alu Lyth University
* The Vigilante Guild
Dark Arrow

## Vorgeschichte

Keiner weiß, wer er ist, oder wo er herkommt. Niemand weiß etwas über ihn. Es ist so, als wäre er aus dem Nichts aufgetaucht. Er bereitet den Leuten Angst und Unruhe, denn er wird als ein Meister Assassine gefürchtet. Vom Adel wird er als Bedrohung angesehen, denn er scheint aus Selbstjustiz zu handeln. In Dörfern und Städten werden sogar Fahndungsbriefe an öffentlichen Plätzen ausgehängt, um "Dark Arrow" zu finden, doch schon am nächsten Tage verschwinden diese.

## Aussehen

Dark Arrow ist ein 190 cm großer Mann, der gut trainiert ist. Mehr ist über sein Aussehen nicht bekannt.

Er trägt dunkle Klamotten aus Stoff und Leder. Sein Kopf ist mit einer Kapuze bedeckt und er trägt Lederhandschuhe.

## Fähigkeiten, Waffen und Ausrüstung

**Körperliche Fähigkeiten:** Dark Arrow ist sehr schnell und ausdauernd, als ob er gar kein Mensch wäre. Er scheint nie erschöpft zu sein und weder Schlaf, noch Essen oder Wasser zu brauchen.

**Fujin Yumi:** Der Fujin Yumi ist ein legendärer Bogen aus dem fernen Osten. Dieser Bogen kann elektrische Pfeile verschießen, jedoch nicht von jedem gehalten werden, da der Körper immer wieder Stromschlägen ausgesetzt wird. Der Bogen ersetzte seinen alten, normalen Bogen

**Pfeile:** Dark Arrow hat verschiedene Pfeilarten. Normale Pfeile, Bombenpfeile und Orikonpfeile. Die normalen Pfeile stellt er sich selber her, genau wie die Bombenpfeile. Die Orikonpfeile erhielt er jedoch von Mew.

## Persönlichkeit

Dark Arrow sagt nie etwas und verhält sich oft ganz ruhig. Potenzielle Gefahren schaltet er lieber sofort aus, kann aber auch Vernunft zeigen. Bei ihm ist mit der Zeit eine psychische Instabilität festzustellen.

## Auftritte

### Das fünfte RP

Im fünften RP nimmt Dark Arrow eine wichtigere Rolle ein. Nach dem Kampf gegen den Skelettkönig verschwindet er spurlos.

## Trivia

Dark Arrow sollte als bürgerlichen Namen zuerst "Oliver Barton" heißen, als Hommage an Green Arrow (Oliver Queen) und Hawkeye (Clint Barton). Beide sind Comic-Helden und Bogenschützen.
Teror

**Teror, Pán masakru, Chaos, Prvorodeny, Demonicky král.**

## Minulosť

Nevieme, vlastne ani nikto z tých čias už nežije aby sme to mohli vedieť. Ale cisársky archiv napísal toto. Chaos je element ako každy iný, tiež sa dokáže spojiť s ostatnými ale je to násilne spojenie a chaos si svojho partnera nakoniec podrobý a pretvorí k obrazu svojmu.

### Výpoveď kacírov:

Maju pre neho mnoho mien Prvorodeny, Pán Masakru... Hovoria o ňom ako o prvom z prastarých ktorý vstúpili na tento svet a bude posledný ktorý ho opustí až ho pretvori k obrazu svojmu. Jeho sila je značná ale platí za ňu strašna daň v podobe nekontrolovanych sil ktoré pretvoria nasledovníka Chaosu k obrazu svojmu.

> - Len nech si to vychutnaju nakoniec aj tak všetci zhoria vo večnom ohni.. Lianor Waros. Lord General Rádu Večneho ohňa.
>
>

**Teror, chaos sám.** je opisovany ako tvár ktorá nema presne rysy a jeho oči su zaliate krvou plne žiliek v ktorych prúdi nazelenala energia.

Kategória:Primordial
Železna legia

**Železne legie.**

Trpasličia zem
prosperovala už vyše stovku rokov ale bohactvo trpaslíkov začalo
priťahovať mnoho chamtivých pohľadov. Mnoho klanov Gnolov sa
spájalo do väčšich skupín ktoré napádali osady a drancovali
spižirny a lovili poklady trpaslíkov. Niektory trpaslíci sa
schovali do útrob horských pevnosti ako boli: **Kazad Ikar**
(stražnica) **alebo** Dun Grag

No nie všetkých
dokázali pevnosti ubytovať a tak sa zaačali šíriť nepokojne
reči o tom že ich kráľovia nedokážu ochrániť a sedia si
schovaný na horách zlata vo svojich opevnených mestách. Nakoniec
zasadla rada Nagrimdorských klanov v ktorej bol aj **Odrug Železny**
z klanu Železných.

Navrhol aby bola
vybudovana jednotna armáda ktorá by chránila trpasličie
kráľovstvo a ponúkol sa že túto armadu vyzbrojí za post
velitela tejto armády. Tak sa stal **Odrug otec železnych legii.**
**Jeho rod vlastnil najväčšie zásoby železnej rudy v hore a zo**
všetkých klanov v zemi mu prichádzali bojovníci ktorý sa chceli
zapísať svoje mena do **Železnej knihy v Železnej** pevnosti
,ktorá sa stala symbolom a posvätnym miestom v **Nagrimdore.** Než
rok skončil bola kniha 2krát rozširena a bolo v nej okolo 5000
mien zo všetkých klanov v zemi.
Kalih

## **Kalih pán krvi**

### Vznik

Mocnosť zrodená z krvi a krvi prelitej v boji. Po rozpútani občianskej vojny primordialov boli mnohy zabity a ich krv vsiakla do zeme a v jej hlbinách sa zliala na jedno miesto a z tohoto jazera nespútanej energie primordialov vznikol Kalih. Keď vojna skončila prišiel Kalih o prísun krvi a jeho hlad rástol a tak sa rozhodol vystúpiť na svet nad sebou. Prvé na čo narazil boli trpaslíci z Achenu, ktorých strážili a viedli titansky bratia. Jeho chuť po krvi ho ovládla a on vnikol do Achenu aby zabil bratov a vysal z nich krv. No bratia sa mu postavili a spoločne ho zahnali späť do hlbín.

### Trpasliči pád

Ubehlo mnoho rokov než sa znova pozbieral a tentokrát vymyslel rafinovanejši plán.
Kategória:Primordial
Australium

Australium ist ein seltenes, metallisches Element, welches in Australien vorkommt. Es ist extrem wandelbar und für den Bau verschiedenster Technologien äußerst nützlich. Dadurch ist Australium sehr gefragt und sehr wertvoll.

Sam Sinister begab sich kurz nach dem Sieg über Hikashi auf der Suche nach Australium nach Australien (klingt redundant, ist aber korrekt), wo er auf Mew und dessen Gefährten traf.
Odette

Odette is the crown princess of Thrrasir, one of two royal children. She disappeared about six months before the Thrrasir party met in Alu Lyth, and has been missing ever since. Like all Thrrasir NPCs, Odette is played by Shinko.

## History

Odette is the child of Queen Psyche and Prince Morennel, though presumably raised by the Queen and her Princess-Consort Salah, along with her twin brother Wagner. While Wagner was sent to be trained as a paladin, Odette was heavily instructed by Queen Psyche in preparation for taking the crown.

About six months before the cube was displayed in Alu Lyth, Odette went missing in the night. Paladins have been searching for her since, but thus far had found nothing.

### Journey To Fae Shanta

After being rescued by the party, Wagner joined them on the boat to Fae Shanta, where the party was able to ask about Odette on Wagner's last evening on board the ship. Wagner stated that there were virtually no clues left to how Odette disappeared; no signs of struggle, no ransom, and no sightings from anyone in Fae Shanta. However, Wagner revealed that Odette did have friends in the court, including the royal advisor's adoptive daughter - who the party knows to be Igraine.

After Wagner left, the party spoke to Jingle and Puca to update them on the situation. Upon bringing up concerns about Odette's relation to the prophecy told to them by Auntie - specifically the lines "When twice shadowed blood claims the Throne of the Sun/The world will be purged and all life undone" - they were reminded by Puca that the party knew of someone calling themselves a shadow - Igraine's mysterious accomplice, the Herald's Shadow.
Rodane

Rodane is an NPC from the Temphere universe, and a member of the Fey court. Rodane is a darkling, a type of tiefling native to the Feywilde. Like all Temphere NPCs, Rodane is played by Tiger.

## History

Not much is known about Rodane's life. At the last birthday celebration Queen Naireda held ten years ago he and his brother both had a very expensive and very potent Syrinelle wine, far more than was strictly advisable. The duo got roaring drunk and caused a significant ruckus, which resulted in them being permanently banned from future parties.

At some point between then and the present, Rodane and [name] manage to significantly increase their standing in the court, which more or less obliged them to be extended an invitation. However, they were expressly banned from having any Syrinelle.

Rodane spoke to Edith and Cree at the ball, and though he didn't know terribly much about any of the subjects they were researching- even confusing blink dogs and displacer beasts briefly- he did give them somewhat of a potential lead with the idea that, because all of the people who'd planted the thorn at Penvost had robes on, they might potentially have been darklings like him. Darklings have to wear hoods and heavy clothing at all times, otherwise they could burn in bright sunlight or even bright normal light.
JoJo's Bizarre Adventure: Ancient Grudges

**JoJo´s Bizarre Adventure: Ancient Grudges** ( Jojos no kimyōna bōken: Kodai no urami ) es la primera parte de la saga de FanFics creados por Joyarda basandose en la obra creada por Hirohiko Araki titulada ¨JoJos Bizarre Adventure¨

Tiene lugar en un mundo donde no han sucedido ninguno de los eventos de la serie original ( nada de lo aqui mostrado sera cannon )

esta historia esta siendo escrita actualmente en wattpad

## SINOPSIS

Año 2005, la historia sigue los pasos de Johana Jolivet, una fotografa española que por azares del detino acaba involucrada en una extraña aventura a traves del mundo en busca de una serie de antiguas reliquias de mexico junto a un extraño grupo de CazaTesoros vestidos de Mariachi

iniciando con la corona de un rey maya y con un final desconocido, ¿acompañaras a Johana en esta aventura llena de rencores antiguos?

## Capitulos

en wattpad, los capitulos eran en su mayoria cortos, por lo que se juntaron aquellos con el mismo titulo como un solo capitulo

### Arco Inicial

* Ancient Grudges ( Capitulo 1 )
* Wearless ( Capitulo 2 )
* Middle ( Capitulo 3 )
* Strings In G Major ( capitulo 4 )
* Fuera de la ley ( Capitulo 5 )
Malte

Malte is an orc and member of the Alu Lyth Vigilante Guild. Like all NPCs, Malte is played by Shinko.

## History

Malte was born in the Dwarven Kingdom, specifically above-ground in the mountains. At some point, she joined a crew of sailors, and was left behind in Alu-Lyth when the crew left in a hurry. She joined the Guild sometime after.

The party first met Malte as she as dunking Tandy in a barrel of water to clean them after their first night in the Guild Headquarters.

## Personality

* Calmly confident in her size and strength
* Enjoys teasing other members of the guidl
* No tolerance for stinky guild members

## Appearances

* Session ?? - Malte dunks Tandy in a barrel of water and threatens the rest of the party with baths as well.
* Session 28 - Malte is an entire side of a tug-of-war game at a welcoming party for the main party, and tells the group some of her history.
Goldglitzerstaub

Goldglitzerstaub ist ein Objekt, welches im vierten RP gefunden worden ist.

> *,,Crack klingt gut, Goldglitzerstaub klingt besser."*
>
>

## Nutzen und Wirkung

Goldglitzerstaub ist eine Droge, die die Nerven und das Gehirn angreift. Sie sorgt dafür, dass die Gehirnkompetenz für die Zeit der Wirkung gesenkt wird und der Körper nicht richtig steuerbar ist. Die Verwender erhalten rote Augen und werden sehr Emotional.

## Trivia

* Das ganze Objekt entstand nur durch ShadowFangirl, welche "Das ist Koks." geschrieben hat.
* Dunkle Zauberer können diese Droge herbeizaubern. Alternativ wird diese in den Goldglitzerstaubminen abgearbeitet. Deswegen ist sie sehr wertvoll.
Ann

Ausrüstung: Ein Stab, der sie für kurze Zeit zum Phönix werden lassen kann. Sollte sie das zu lange benutzen, wird sie bewusstlos.

Fähigkeiten: Sie kann bis zu 6 Flügelpaare an ihrem Rücken erscheinen lassen. Je mehr Paare draußen ist, umso heißer wird ihre Flammen-Aura, diese wiederum kann sie in Gegenstände wie Schwert, Schild oder Bogen verwandeln. Geht sie allerdings zu weit mit ihrer Aura, wird sie zu Asche und es dauert ein wenig, bis sie wieder aufersteht. Sie kann auch nicht verbrannt werden außer, durch sie selbst.

Persönlichkeit: zeigt ihre Gefühle nur selten offen und wirkt deswegen meist kalt und herzlos, kommt man ihr näher, öffnet sie sich etwas
Owltooth

Owltooth is an NPC from the Temphere campaign universe. She is a winter wolf, a sapient white wolf with ice powers native to the Frostfell. The party helped her and her daughters out of a jam, and she returned the favor. As with all Temphere NPCs, Owltooth is played by Tiger.

## History

Not much is known about Owltooth's history before meeting the party. It can be surmised she lived a relatively normal life for a winter wolf, hunting to feed herself and her daughters and raising her daughters to learn these skills for themselves.

Eventually, presumably while Owltooth was either not present or too distant to stop them, Owltooth's daughters Lostrock and Cloudywind accidentally crossed the border into the territory of some ice mephits while hunting. The mephits took exception to this, and attacked the winter wolves partially in retribution and partially out of boredom. Owltooth led her daughters in running from the mephits, but all of them got significantly scratched up before they happened upon the party.

Cree immediately figured something was fishy, and began asking the mephits pointed questions. Anther, on the other hand, didn't see the conflict as being any of the party's business, which prompted an incensed Owltooth to ask her if she was as stupid as the mephits, or as lacking in compassion. Unfortunately for Anther, the rest of the party wasn't willing to let the situation sit, and too stupid to be intimidated the mephits eventually decided to pick a fight. Owltooth and her daughters helped the party with the consequent battle against the mephits (and the ice elemental they summoned to help).

Eventually the enemies were defeated, and a grateful Owltooth introduced herself and her daughters to the party. After learning the party was trying to track down the thorn monster, but had lost it in the blizzard the night before, Owltooth, Lostrock, and Cloudywind started a howling chain with neighboring packs of winter wolves to try and track the monster for the party. Upon learning it had gone to far to catch, Owltooth then offered to guide the party to a nearby herd of hippogriffs. She introduced them to the 'griffs, translating between them and the party. Once the party had secured the help of the hippogriffs, Owltooth offered to watch over Dahlia's dog Marigold, who could not ride.

Much later on, after the party had retrieved the thorn, Cree and Dahlia returned to the hippogriff heard to pick up Marigold, meeting up with Owltooth one last time. She seemed pleased that they found what they were looking for, and remarked that Marigold hadn't been any trouble (with a lowkey implication that Cloudywind hadn't been so well behaved). Cree and Dahlia thanked Owltooth again for her help, which she graciously accepted, thanking them in turn for their help with the mephits and for ridding the Frostfell of the monster.

## Personality

Owltooth has a fairly serious, no-nonsense air about her. She isn't unkind, but she isn't effusively friendly either, preferring to carry herself with quiet dignity that stands in stark contrast to her daughter Cloudywind.
Cain, der Sawcerer

Cain ist ein durchgeknallter Hexer der nach drei magischen Kettensägen sucht. Die erste davon soll laut einer Legende entstanden sein, als jemand versucht hat, die Zeit einzufrieren. Cain verursacht sie daher irgendwo in einer von Ogels Basen.

## Aussehen

bleich, Glatze, schwarzer Hufeisenbart, Narben im Gesicht (die definitiv aus dem Kampf mit einer schrecklichen Bestie herrühren und nicht aus einem Kettensägen-basierten Arbeitsunfall), auf einem Auge blind

trägt schwarze Robe, goldener Brust- und Schulterpanzer

## Ausstattung

Zauberstab mit (voll funktionaler) goldener Kettensäge an der Spitze

## Fähigkeiten

Kettensägenmagie (was immer das heißen soll)
Gianna

## Aussehen

Ihr Körper besteht aus einer schwarzen, flüssigen Masse, die immer an mindestens einem Punkt zu einem Schatten verbunden ist. Die Größe dieses Körpers ist variierend und die Form kann bestimmt werden, aber darüber hat sie im Moment noch keine Kontrolle. Meistens erscheint sie aber in ihrer Normalform, bei der der Körper eine Art "Tentakel" bildet. Ein Merkmal, welches aber immer zu sehen ist, ist ihre weiße, unangenehm lächelnde Maske.

Gianna kann sich auch eine Rüstung aus ihren eigenen Körperresten schaffen, die sie in eine menschlichere Form bringt. Die Rüstung hat obsidiane Farben mit grünlichen Punkten darauf

## Verhalten

Sie ist immer noch ziemlich menschlich, verliert aber manchmal ein wenig die Selbstkontrolle, verteidigt sich aber meist nur, wenn sie bedroht oder angegriffen wird, was in ihrer gegebenen Form schon öfters passierte.

## Fähigkeiten

Gianna kann ihren Körper stark verformen. Sie kann auch die "Tentakel" ihres Körpers als Peitschen oder Spitzen zur Verteidigung benutzen. Allerdings kann sie nicht lange ihre menschliche Form halten, ohne sie durch eine Rüstung zu verstärken. Diese kann sie auch vor der Sonne schützen, in der sie es andernfalls nicht lange aushalten könnte.

Sie kann durch Schatten reisen und zwar zu einem beliebigen schattigen Punkt, der in ihrer Nähe zu erblicken ist. Dies dauert in einer sehr kleinen Form weniger als eine Sekunde, aber auch diese Zeit variiert je nach Größe.

Außerdem ist sie im Falle eines Todes nur temporär tot. Sie wird dann nach einiger Zeit, die von Stunden bis Monaten andauern kann, wiedererscheinen an Orten, die entweder nah an ihrem Ursprungsort sind oder aber auch sehr weit davon entfernt, wobei sie nicht weiß, wie das mit dem Ort und der Zeit zusammenhängt.

## Nachteile

Wenn sie direkt **Sonnen**licht berührt, löst sie sich in Luft auf und erscheint am nächsten gelegenen schattigen Punkt wieder ohne zu viel Schaden davon zu tragen. Zudem ist sie um ein vielfaches mehr schmerzsensibler als normale Menschen. Es ist auch hart sich irgendwo zu erkundigen, da sie meist durch ihr Aussehen gefürchtet und verscheucht wird.

## Hintergrundgeschichte

Sie war einst ein Mensch. Als die Skeledrones an die Herrschaft kamen war sie ziemlich schockiert. Da sie nicht als Mutant enden wollte und auch dachte, dass selbst der Tod ein besseres Schicksal wäre, wollte sie sich gegen die Skeledrones wehren. Sie wurde sehr schnell und einfach getötet und war sich sicher das dies das Ende war. Doch dann ist sie aufgewacht in ihrer neuen Form, zuerst verwirrt und skeptisch. Sie hat dann ihre neue Form in der folgenden Zeit ein wenig studiert und hat nun 2 Ziele. Das erste wäre Kontrolle darüber zu haben, ihre Form zu bestimmen, um weniger angsteinflößend auszusehen, um wieder mit Menschen zu kommunizieren. Das zweite Ziel wäre es, zu erfahren, wer sie in diese Form gebracht hat, denn nach ihrem Erwachen hatte sie mehreren unbekannte Stimmen in Erinnerung und sie möchte diese Leute finden.
Karad Zar

**406 Pád Karad Zaru.**
Len čo udrela
zima prerazili spodnými štolami monštrá noci a prevzali vládu
nad väčšinou pevnosti a klanových sídel. **Then Virgin Zarson** zhromaždil všetkých svojich bratov a sestri a postavil sa temnote
a Železnej sieni. Boj zúril bez prestania 3 dni až kým posledny ztrpaslíkov nepadol k zemi mrtvý. Keď **Ear** obnovil útok na zničene brány **Karadu** vrhol sa nepriatelovi rovno do spárov a jeho armáda bola v temných tuneloch rozprášena. Elfovia ktorý
prežili popisovali boj v labirinte tunelov proti monštrám s
červenými očami a chlpatými teli podobnym krysám.

Než rok zkončil
správa o páde Trpasličej pevnosti sa dostala až do vzdialeneho
**Nagrimdoru.**

###
Adam Butcher

## Aussehen

* A: Mittellange braune Haare, braune Augen, blasse Haut, schwarz-rote Kapuzenjacke, dunkle Jeans
* B: Aussehen A + dunkelroter Umhang mit einer tiefroten Kapuze

## Ausrüstung und Fähigkeiten:

* Messer mit einem Hohlraum im Griff für Flüssigkeiten
* Hämokinese (Blutmanipulation)

## Schwächen:

* Manche Blutgruppen sind schwerer zu kontrollieren als andere
* Kann kein Blut erschaffen, sondern muss bereits vorhandenes nutzen

## Hintergrund

Adam wuchs als Kind einer schlecht bezahlten Arbeiterfamilie auf. Seinem Vater ist oftmals Alkohol wichtiger, als das Wohlergehen seines Sohnes. Als Junge hatte er es noch nicht so schwer, aber je älter er und sein Vater wurden, desto schlechter wurde ihre Beziehung. Dies ist darauf zurückzuführen, dass Adam immer mehr Probleme mit der Schule bekam und die Gesundheit seines Vaters drastisch abnahm. Zusätzlich wurde Adam mehrfach von seinem Vater misshandelt, aber er traute sich nie, etwas dagegen zu unternehmen, bis zu einem lebensverändernden Tag...
Drake (Erde-11115)

Kleidung: langer, roter Ledermantel, darunter schwarzes T-Shirt, schwarze Lederhose

## Fähigkeiten:

kann zwischen 4 verschiedenen Modi wechseln:

1. Adlerschwingen: Aus dem Rücken wachsen große Flügel, die denen eines Adlers gleichen, dienen zum Schutz und Fliegen, Dauer: mittelmäßig
2. Haifischzahn: Zähne werden spitz und wachsen nach, wenn sie ausfallen/ausgeschlagen werden, sind dafür da, um kräftig zuzubeißen und etwas oder jemanden nicht mehr loszulassen, Dauer: mittelmäßig
3. Tigerklaue: Fingernägel werden zu langen, scharfen Klauen, wie die eines Tigers, große Angriffskraft und Geschwindigkeitsschub, Dauer: lang
4. Drache: Kann Feuer spucken, Haut wird schuppig und extrem robust, am Rücken mächtige Drachenflügel und Angreifen, Verteidigen und Fliegen, Zähne spitz und lang, um sich festzubeißen, Fingernägel werden zu langen, Drachenklauen, Geschwindigkeit- Verteidigung- und Angriffsschub, Dauer: kurz

Die Modi können nur für eine gewissen Zeit eingesetzt werden und müssen sich aufladen

Waffen: Bogen und Giftpfeile (schwaches Gift, sorgt kurzzeitig für Schmerzen), wird nur benutzt, wenn er keinen Modus nutzt

Schwächen: Die beschränkte Dauer seiner Fähigkeiten
Akoasma Heorod

## Biografie

Akoasma lebte einst in Dystopia. Dort war er hauptsächlich allein. Eines Tages traf er aber eine Frau, die ihn so akzeptierte wie er ist und verliebte sich in sie. Einst, als er mit ihr trainierte, wurde sie von einem Phänomen namens "Anomalie" verschluckt, welche seine Geliebte in eine andere Welt schleuderte. Kurz darauf wurde auch er von einer Anomalie verschluckt und er wachte in einer Welt auf, die von Kriechpiranhas bewohnt war. Nun erwartet ihn eine Reise durch fremde Welten, um seine Freundin zu finden.

## Fähigkeiten, Waffen und Ausrüstung

**Elementar-Sense:** Akoasma benutzt eine Elementar Sense, die die Elemente Feuer, Wasser, Luft, Erde, Licht, Finsternis und Chaos beinhaltet.

**Seelenkraft:** Er kann Seelenkraft als mächtige Technik benutzen, die ihn aber selbst langsam von innen nach außen ausbrennen lässt.

**Portale:** Ako kann Portale zu anderen Welten Dimensionen, Universen und Epochen öffnen.

**Beschwörungskarten:** Akoasma besitzt Beschwörungskarten, die er an andere vergibt. Dadurch kann er heraufbeschworen werden.

**Wissen:** Er hat sich selbst Alchemie und Homöopathie beigebracht uns ist runenkundig.

**Reisewürfel:** Ein Würfel, der als unendliche Tasche dient.

**Vergeltungsstein:** Ako verfügt über einen Vergeltungsstein, welcher Elementarkräfte unterdrücken kann und hat diesen verwendet, um einen Bogen, samt Pfeile zu erschaffen.

## Beziehungen zu anderen Charakteren

### Töchter

Ako hat Kromnya und Serene, als Adoptivtöchter aufgenommen. Von Serene spaltete sich später Hika ab, welche ebenfalls zu Akos Adoptivtöchtern gezählt wird.

### Auszubildene

Zu Akos Auszubildenen gehören Thirae Craeks, Dreamy, Kyria Quill, Tanja, Veronica und seine Adoptivtochter Serene.

### Feinde

Grazek, Doroka, Tameron, Jinja, die Mitglieder der Z-Force sind Feinde, gegen die Ako auf seinen unzähligen Reisen getroffen und bekämpft hat.

### Charaktere, deren Namen Anagramme zu "Akoasma Heorod"

Doroka Hasameo, Dokma Haasoreo haben Namen, die Anagramme zu Akoasmas vollem Namen bilden.

## Wesen

Akoasma lässt sich nur schwer aus der Ruhe bringen, ist hilfsbereit, beschützt Freunde und Familie und denkt mehr an andere, als an sich. Er ist aber auch chaotisch und hat immer einen Witze parat.
Fina

Fina ist eine alte Freundin von Kuro, Hikashi, Marc, Bryan und Trench. Sie war in der selben Besserungsanstalt. Sie war lange Zeit mit Kuro zusammen, als dieser jedoch Mist baute, beendete sich ihre Beziehung. Danach war sie mit Hikashi zusammen, jedoch nur für kurze Zeit, denn er brauch aus der Anstalt aus. Sie trauerte aber nicht lange darüber. Kuro befreite sie 2206 aus der Anstalt, um mit ihr gegen die Zombies zu kämpfen. Im Kampf wurde sie dann aber von The Smash getötet.
Hikashi

Hikashi ist ein alter Freund von Kuro, Fina, Bryan, Marc und Trench. Er und Kuro waren im selben Waisenhaus befreundet, bis er 2202, ohne bisher bekannten Grund, das Waisenhaus verlassen musste. Später traf er in der Besserungsanstalt wieder auf Kuro und seine Freunde. Dabei war er kurzzeitig mit Fina zusammen, nachdem sie sich von Kuro jedoch ist er geflohen und lies sie zurück, woraufhin, diese Beziehung schnell zerbrach. 2204 gelangte er zusammen mit Bryan, Marc und Trench nach Kuristaru, die selbe Insel, auf der Kuro einige Monate vor ihnen ankam. 2208 begegneten sie sich dann. Als er und Kuro gegeneinander kämpften, verlor er. Was genau geschehen war, ist unklar. 2228 brach er mit neuen Kräften aus seinem Gefängnis aus Kristall aus und floh nach Australien, wo er seine Armee aufbaute und Pläne schmiedete, die Zeit einzufrieren. Jedoch wurde er kurz davor aufgehalten und von Kuro wieder nach Kuristaru gebracht.
The Master Archivist

The Master Archivist (real name if they have one unknown) is an NPC in the Temphere Campaign. They are a banshrae, a rare, anti-social Feywilde race that resembles a praying mantis. The Master Archivist wanted nothing more to do with the party than they had to have, and as such revealed nothing personal about themselves- not their name, not their gender, nothing. They communicate in telepathy, but seem to understand at least Common and Sylvan.

## Story

The party met the Master Archivist briefly during the events of the Feywilde Ball. They are the keeper of Queen Naireda's libraray, but opted not to attend the ball themselves out of a profound dislike of noisy crowds. It seems that the queen promised them a peaceful evening, because when the party arrived in the library the archivist was extremely annoyed about it.

Nonetheless, they did agree to help, going through the collection for the party and bringing back numerous tomes with extremely valuable information in them. Since the books were all in Sylvan, they also cast the spell Comprehend Languages on the party so they could actually read the books, implying that either banshrae have innate magical abilities, or the Master Archivist themselves has studied magic.

## Personality

The Master Archivist, typically for a banshrae, is stand-offish and doesn't like large, noisy groups of people. They are cranky, snide, to-the-point, and more than anything want to be left alone with their books. Dahlia did manage to win at least a crumb of respect from them when she explained she was also a librarian, however.

## Trivia

* Tiger indicated that she *does* think the Master Archivist has a binary gender- but they didn't tell it to the party because they were just that uninterested in dignifying the party with their time.
Biodium

Ätherkristalle sind ein überaus wertvolles und einigermaßen seltenes Mineral. Sie beherbergen die Macht von Göttern und können, richtig eingesetzt, als massive Energiequelle verwendet werden.

## Formen

Ätherkristalle in ihrer Reinform sind überaus selten, da sie durch das Zersplittern des Machtzentrums eines der Götter entstehen. Auf diese Weise sind bisher nur einmal Kristalle entstanden, die durch die Explosion über das Multiversum verteilt wurden. Reine Ätherkristalle zeichnen sich durch ihre hellgrüne Färbung aus.

Zudem können diese Kristalle auch durch ätherische Strahlung aus verschiedenen Relikten oder anderen Ätherkristallen entstehen. In diesem Falle können sie, je nach dem befallenen material, verschiedenste Farben annehmen. außerdem beherbergen sie anfangs, logischerweise, weniger Energie, als die Reinform, werden aber mit der Zeit durch konstante Strahlung immer weiter aufgeladen. Mews Edelsteine sind auf diese Weise entstanden.

## Wirkung

Ätherische Kristalle sind in der Lage, im Laufe von Äonen durch ihre Strahlung umliegende Materie zu verändern. Bei organischen Lebensformen können sie so außerdem auch zu einer relativ ungefährlichen Strahlenkrankheit führen. Die Strahlung kann außerdem verschiedene Gesteinsarten aufladen und in seltenen Fällen kann nahegelegenes, lebloses Material lebendig werden.