Level 0

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Devoid of Entities****Level 0** is the 1st level of the Backrooms.
## Description

   **Level 0** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.
Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Devices such as compasses and GPS locators fail to function within the level, and radio communications are distorted and unreliable.

**Level 0** is entirely still and devoid of life. Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the level has never been reported. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. However, no corpses have been reported from these hypothetical deaths. Attempting to enter **Level 0** in a group will result in the separation of the group until the level is exited.
Above the ceiling tiles in **Level 0** lies a cramped, dark space, roughly one meter in height. The air in this area is stale and thick with dust, making it difficult to breathe, and electrical wires line the ceiling in all directions. Attempting to use this space as a means of navigation is impractical, as the ceiling tiles easily give way under pressure. The most prominent threat in **Level 0** is the stark lack of available resources; as the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

It is known that there are great scarlet oceans of toxic carpet fluid which extend across the horizon as far as the eye can see. There are sometimes deep eroded caverns hidden underneath the carpet, and people have found large swaths of pitch-black zones where the lights have no power. Some rooms have been found with massive cylindrical shafts with steel-plated walls that reach impossibly high and burrow to unknown depths through the ceiling and floor. There are rooms that are damp and covered in mushrooms and unique flora. These areas add a strange feeling of ecology to the otherwise featureless rooms, known only to those who wander far enough into the lost, deep sections of **Level 0**.

Hallucinations are common in **Level 0**, the most common being:

* Humming from the lighting increasing to a deafening volume, then abruptly silencing.
* The appearance of doors.
* The appearance of stairs.
* Acute déjà vu.
* Human-like speech resembling no known language.
* Movement in peripheral vision resembling insects crawling underneath the wallpaper, which disappears once the wall is observed directly.
* Insect-like chittering.

## Communities

No communities exist within **Level 0** due to it's isolation property.

## Entrances and Exits

### Entrances

One can enter **Level 0** by no-clipping within The Frontrooms.

### Exits

* After a while, one may come across a metal door. This door will lead you to Level 1.
* Breaking the floor will take you to Level 27.
* No-clipping through a static wall may take you to Level -0.

« Level -0 | Level 0 | Level 1 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: etoisle, Knafflad

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.