Checkpoint 1

**Checkpoint 1** is a Checkpoint following Tag Showdown, with five puzzles. It acts as explaining the basics of almost every game you may build.

## 1. Move the Person with the Control Stick

This puzzle is associated with the "Moving Characters With the Control Stick" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Puzzle Clear
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

On the program screen, delete the connection between the Stick Nodon's 'Amount tilted' output port and the Person Nodon '⬍Forward/Backward' input port. Then connect the Stick Nodon's 'Amount tilted' output port to the Person Nodon's '⬌Left/Right' port. Once this is done, the Person will be capable of moving right to reach and destroy the Apple, clearing the puzzle.

## 2. Framing with the Game-Screen Nodon

This puzzle is associated with the "The Game-Screen Nodon's Job" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Stick
* Object Break
* Puzzle Clear
* Person
* Object
* Fancy Object
* World

Interactable Nodon

### Solution(s)

The Game-Screen Nodon is placed to the left of the stage, making it impossible to see the majority of it, including a gap and the Apple. To make it easier to see how to move the Person, move the Game-Screen Nodon to a position where it encompasses the whole stage. This will make it possible to see the full stage in gameplay, making it easier to clear the puzzle.

## 3. Properties of Objects

This puzzle is associated with the "Basics of Object Properties" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Object Break
* Puzzle Clear
* Person
* Object ×2
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

One of the three Object Nodon making up the floor can have its settings adjusted, specifically those under the main 'Properties' group. Disable the properties: "Movable", "Destructible", and "Destructive". These changes will prevent the Box from falling, being destroyed by the Person, or destroying the Person respectively. This allows the Person to safely walk to the Apple and clear the puzzle.

## 4. Invisible Objects

This puzzle is associated with the "Basics of Object Properties" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Object Break
* Puzzle Clear
* Person
* Object ×2
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

There is an Object Nodon which can destroy Persons, acting as a barrier to the Apple. There is another invisible Object Nodon above it that can have its settings changed. By default, it has no main Properties enabled, making it not matter to gameplay. Open the settings of the Object Nodon and fully enable all functional main Properties. This will allow the Box to fall onto the barrier in the game world, causing both to be destroyed. This leaves a clear path for the Person to reach the Apple and clear the puzzle.

Note: The 'Visible' Property may also be enabled, which is not necessary, but will make visible what is actually happening.

## 5. The Rowdy Launch-Object Nodon

This puzzle is associated with the "Opening Fire with the Launch-Object Nodon" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Stick
* Object Break
* Puzzle Clear
* Person
* Object ×2
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

The Launch-Object Nodon is launching a stream of Spheres upwards at a rate of one every 0.10 second, which can destroy Persons. This creates an effective barrier that blocks the Person from reaching the Apple. In order to make it possible to get past the launcher, enter the Launch-Object Nodon's settings and increase the value of the 'Launch Interval' setting (i.e. 3.00). This will separate the launches so that there is enough time for the Person to reach and destroy the Apple and clear the puzzle.