The Pit

## Introduction

The Pit is both a city and a physical pit, the name being used to identify both of them as they are interlinked by being in the same location in The North. It used to be a prisoner town in ages past, but has been turned into a mining and caving town where one can find treasure and fight strong monsters in the depths. One can also test their mettle in the fighting arena called **The Dome** against the fierce warriors honed in the depths - with the champion of the arena wielding a lot of authority in the town.

The town is one of the locations for a teleportation gate set up by The Meadow Accords.

## The Dome

The Dome is the fighting arena of the town. It is an arena built for fighting in dwarven war machines as the audience bets on the fighters. Bralin mentions that it used to be an actual dome, but it is now turned upside down like a bowl. The fights in The Dome vary between team fights, fights against monsters, tests of strength, durability and the like. Some fights are to the death, and some only last until one party gives up. The higher quality war machines don't tend to participate in the fights. The fights are primarily meant to be fought while inside a war machine, but nothing in the rules forbids fighting without one or getting out of it - though most of the fighters would not do well if they tried.

## The Pit

In the heart of the Pit there is a hole hundreds of meters wide, originally the purpose of which was to find any metals, monsters and treasures, afterward it turned into a source of resources and *some problems* for the formed city.

For many centuries, dwarves have been deepening the abyss near which they lived and awakened everything that should not be awakened and found everything that should not be found.

Eventually the pit reached a respectable depth, even by Dwarven standards. Here is a list of known locations and what lives in them.

* Bralin mentioned levels, but nothing is known about it. For example, it is obvious that Shining Caves are not a high level, but it is unclear whether the caves are the middle level or the border of low levels, etc.

**Short list of monsters**

Tomb

Cursed Undead Skinner

Priest of the Blight Chosen

Undead Flesh Titan

Devourer

Shining Caves

Large Rock Worm

Glacial Frost Hound

Necaloph

Lower Shining Caves.

Soul Warden

Tuned Soul Warden

**Entrance**

Fortification surrounded around the abyss with massive cannons.

**Between the entrance and the silver mine**

4000 thousand meters of old machinery and outcrops of rock.

Probably here are the entrances to the high and middle levels.

**Silver mine**

> ... This was a silver mine… two hundred years ago. They collapsed most of it when they came upon high level undead,” Verena informed.
>
>

The dwarves dug this mine with the help of war machines, the tunnels are quite spacious.

> Ilea increased her weight and walked into the dark mine shaft. She actually fit. The dwarves who had built it must’ve been quite considerate of war machines.
>
>

### Tombs

Numerous ancient halls, corridors and shafts intersect through a network of caves, like a maze, in which countless graves rest, staircases descend lower and lower to more dangerous places.

**Undeads**

All places of tombs are teeming with undead:

**Skinners –** They are everywhere in the tomb.

**Priests –** They are in halls.

**Titans –** They are in the same place as the priests.

**Devourers –** They are in the most religious places with other types of undead.

* The more religious the place, the more undeads and the more dangerous it is.

**Places**

**The Priest's Hall**

> They continued through the maze of the tomb, not finding any more creatures until they came out into a spacious hall. It was dully lit by ancient magical lights, most of them out with a few still giving off a green hue. There were dozens of graves lined up on the walls. In the back and center of the hall stood a large stone table covered in runes, a dust covered skeleton lying on top with bones on the floor on each side.
>
>

**The Devourer's Cave**

Descriptions from chapter 680.

> “More spacious area ahead. Several titans,” she informed with floating ash, unable to make her voice changer particularly quiet. She took a few steps. “Priests too. And… something else. Looks more dangerous than any of the others.”
>
>

> Ilea saw magical lamps on the ceiling as she approached, the tunnel opening up into a spacious natural cave. The ground was laid with stone, a temple like structure built into the other side of the cavern. She could see nearly a hundred Skinners, eight Titans, and a few Priests, most of them barely moving around.
>
>

> Ilea came out into the open, moving past a few decrepit pillars and onto a balcony that overlooked the cave. Her legs smashed through the ancient stone railings without resistance. She spread her arms in the short flight, one foot landing on an unfortunate Skinner.
>
>

**The temple**

> Ilea found an expansive hall with rotted wooden benches and chairs inside the stone structure. A single ceremonially placed grave on a central altar. It was empty. She ignored that one for now and checked the three closed sarcophagi. Bones rested within, powerful death magic forming close to their rib cages.
>
>

### Shining Caves

> The three adventurers returned to the cavern where Ilea had fought the Devourers. A spacious tunnel led deeper into the mesh of underground caves and forgotten ruins.
>
>

> Verena double checked the map she had gotten in the guild and confirmed that the tunnel should lead to the Shining Caves.
>
>

A few hours walk through the caves from the Temple of the Devourers are the Shining Caves

> They walked for a few minutes, reaching the entrance to the actual shining caverns where fluorescent plants made the water shimmer with blueish light. Ilea could already see a variety of creatures lurking in the darker corners of the caverns, some hiding behind stalagmites, others crawling on the walls themselves.
>
>

and the former domain of Necaloph with its slaves:

* The pattern is: wave, five champions, wave and again five champions.

The first wave of almost a hundred creatures, both monsters and sapient. About forty sapients above two hundred, most dwarves, quite a few dark ones. Others are monsters below five hundred.

Five Large Rock Worms, level six hundred.

> More tunnels and crevices led deeper into the ground, the healer simply following the mind magic constantly coming her way.
>
>

> When she reached a set of broad crevices, she could finally locate the source of the spells. Another group of controlled beings ambushed her when she jumped down.
>
>

The second wave of thirty-four, the level is slightly higher than the first.

> She came out in a mostly dark cavern, a few streams of partially fluorescent water flowing down on the walls.
>
>

Five Glacial Frost Hounds, level about nine hundred.

* Considering that she teleported the hounds to a height of fifty meters, the caves are really wide.

> Ilea walked through the darkness until she found a small crevice in the cavern wall. Within she perceived what looked like a beating heart.
>
>

Necaloph itself.

> There were more tunnels leading down into the dark but she decided to return for now.
>
>

### Below caves and the Soul Forge

> Ilea and her group of explorers soon passed the mind creature’s cavern without incidents. There were tracks left behind by various creatures, most notably the recent Soul Wardens coming this way.
>
>
> A crevice in the ground showed a decline leading further down, stone edges jutting out from the side, some broken off.
>
>
>
> Nothing within her dominion seemed of interest. She teleported out for a moment and found light at the end of another decline, this one more a natural cave.
>
>

In the lower layer of the Shining Caves, the Khan Joggoth's workshop, the Soul Forge and the remnants of Soul Wardens used to rest.

***Very beautiful description***

Ilea went on towards the light. She stopped when the cave opened up into what seemed like a spacious area. Once again she teleported out and sat onto her armaments’ shoulders. Before her spread an open area several kilometers in diameter, the ceiling distant and lined with stalactites. Dozens of small waterfalls broke out from both the walls and ceiling, the liquid luminescent, giving off blue light. The water wasn’t quite enough to illuminate the entirety of the large cavern but it was enough to give an idea as to its expansive size.

Some of the waterfalls weren’t broad enough to reach the ground, instead creating bright mists as the liquid dissipated during its long fall. A few basins had formed over the years with creeks flowing out and away, some slowing down before ending in smaller ponds while others had managed to bore into the stone, leaving the cave to find another place to settle.

At the center of it all stood a square slab of dark steel, one edge burrowed into the ground and one nearly reaching the high ceiling, ending in what almost looked like a roof. The light from the water created an illusion of movement on the smooth surface. Ilea wondered why the creators hadn’t just put the thing on its flat side, but supposed it did look more ominous this way. Otherwise it would’ve just been a cube. Now it’s a geometrical marvel left behind by some ancient civilization.

She made an effort to spot creatures in the vicinity but other than a few harmless northern animals and monsters, she didn’t find anything particularly dangerous. The place felt serene. Quiet. Steam rose from some of the pools. Not all of them, she wondered as the others joined behind her.

**Continued Abyss**

The abyss continues thousands of meters down so far that even level 300 person can't see the end.

> “Are these the shining caves already?” Pierce asked, looking over the cliff side and into the darkness that still went on for an unreasonable distance.
>
>

## Notable inhabitants

* Malan - male Dwarf, war machine pilot
* Bralin - Stone Warrior lvl 320 - male Dwarf, is able to hide his level, war machine pilot
* Helwart Maulstroem - Saw Berserker lvl 345 - Champion of the Dome
* Brand - one of those enslaved by the Necaloph, works with Garlan
* Garlan Kornwatt - one of those enslaved by the Necaloph, works with Brand
* Grahn - barkeep of the Somber Core smithy
* Marilla Blackhammer - administrator for the Forged Dome
* Hodir - Explosion Mage lvl 212
* Omdir Stonewirt - Nulram Steel Mage lvl 330
* Kerron - former owner of the Iron Key

## References

1. ↑ 1.0 1.1  **Chapter 677 The Pit**
2. ↑ 2.0 2.1  **Chapter 677 The Pit**  “The Pit is both the city and well, the pit. Was a former prisoner town ages past. Only goal was digging down, for whatever metals, treasures, and monsters they could find. It’s at a respectable depth now, the lower levels too dangerous for most. Are you here because of that?”
3. ↑ 3.0 3.1 3.2 3.3 **Chapter 679 Titan**