Wands

"The mage doesn't choose the **wand**. The wand chooses its host." *-* Indirah Alnazar to Kellan Xalvador about the wands in *I: The Magician*

## Production Information

### Created by

Austin Dy and Kath Aguinaldo

**Wands** are quasi-sentient magical items in The Arcana, used by half and non-bloods to channel magic from themselves to another, be it living or non-living. Mages of pure-blood don't need wands as they could easily manipulate their own magic into others- one of the perks of being a pure-blood mage. Each wand consists of a specific type of wood, a core substance from a birthstone and a flower, and length, and although three of these elements could be of the same as the other, no two existing wands were exactly alike.

## W**Λ**NDLORE & W**Λ**NDCR**Λ**FT

Magic with a wand was usually performed with an incantation, but more experienced mages could cast nonverbal spells, concealing the spell until cast and would then prevent an opponent from adequately protecting themselves in time. Moreover, each wand, from the moment it found its ideal owner, would begin to learn from and teach its human partner. Wands aren't known to be passed down from one person to another, as wands were often buried or burned when their owner died.

Every wand is unique and would depend for its character on the particular plant and star from which it derived its materials:

* **Wand wood**- there are six types of wand wood; camellia, sycamore, rosewood, sequoia, willow, and magnolia.
* **Stardust core**- stardust contained in wands as cores varies as it depends on the brightest star on the person's zodiac sign: Aries- **Hamal**, Taurus- **Aldebaran**, Gemini- **Pollux**, Cancer- **Altarf**, Leo- **Regulus**, Virgo- **Spica**, Libra- **Zubeneschamali**, Scorpio- **Antares**, Sagittarius- **Kaus**, Capricorn- **Algedi**, Aquarius- **Sadalsuud**, Pisces- **Alphreg**
* **Length**- the length varies from wand to wand, though the shortest is 8 inches, and the longest is said to be 15 inches.

Because the wands' characters could make it harder for the mages to perform magic, or because their magic might be inferior to magic produced with a matching wand, the wand selected the mage that matched its character. Although mages could channel their magical abilities through almost anything, optimum results could only be achieved with those they had a natural affinity for. Wands were quasi-sentient; they could carry out some behaviors under their own control even if they were unable to communicate like humans. In addition , even when they weren't holding it, certain mages could sense their own wand if it was nearby.

## D**Λ**M**Λ**GE

Curses and physical damage- such as snapping the wand in half- could damage wands, destroying or greatly diminishing their abilities. Attempts to repair wands wouldn't be effective, as it might break again while performing magic, or even unexpectedly backfire to the unsuspecting caster.

## KNOWN W**Λ**NDS

 Sapphire Chavuera |     | Camellia
 Xylon Lozano |     | Sequoia
 Izaiah Alnazar |      | Sycamore

## TRIVI**Λ**S

* Since the wands' cores are stardust mined from the brightest star of a zodiac sign, a wand could be more powerful casting an Imperia of that zodiac. For example, since the stardust in Xylon Lozano's wand is *Aldebaran*, the brightest star in the Taurus constellation, Xylon's wand would acquire more control of the Earth Imperia as Taurus is an Earth sign.
* **Kath Aguinaldo** stated that wands possess the capability to function underwater, although the appearance of spells might change, with Kath describing the usual "sparks" that come out of the wand when casting magic as "jets of water".