Warrior Spells

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Compression Spells

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## Standard Spells

* Damage Spells
* Status Spells

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Harm

### Pyroclastic Plasma

Overcharged MC Fire/Energy SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Blazing Phoenix

Standard Melee Fire SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Cysero's Explosive Teleport Booth

Overcharged MC Water/Energy SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Aqua Edge

Standard Melee Water SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Arctic Tornado

Overcharged MC Wind/Ice SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Gale Impact

Standard Melee Wind SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Arctic Tornado

Overcharged MC Wind/Ice SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Legion's Massacre

Overcharged MC Ice/Darkness SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Arctic Impact

Standard Melee Ice SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Creation Burst

Overcharged MC Earth/Light SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Terra Crunch

Standard Melee Earth SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Cysero's Explosive Teleport Booth

Overcharged MC Water/Energy SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Pyroclastic Plasma

Overcharged MC Fire/Energy SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Electro Impact

Standard Melee Energy SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Creation Burst

Overcharged MC Earth/Light SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Radiant Might

Standard Melee Light SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Legion's Massacre

Overcharged MC Ice/Darkness SPell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Info-Subs: Link

### Umbral Impact

Standard Melee Darkness SPell. Costs 100% Melee in SP (392 SP at lv 150)

* **MC**: Deals +5% damage.

Location: Travel Map -> Travel East -> Travel South -> Warrior's Tower

Info-Subs: Link

### Void Dragon Assault

Harm SPell. Does -10% damage due to dealing Harm-element damage.

* **MC**: 15% chance of Auto-Hit.

Location: Void Takeover: Void Dragon Queen.  See here.

Info-Subs: Link

* Water
* Darkness
* Harm

### King Claw Assault (SP)

MC Water SPell. Deals Melee damage if holding a Melee weapon, and Ranged otherwise. Deals -50% damage. Choose between two effects:

* **Toxic Claws**: Attempts to inflict a Power: (2.5\*[Hits]/[Attempts]) Water Poison for 4 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP).
* **Crushing Claws**: Attempts to inflict a +(35.78\*[Hits]/[Attempts])% Water Elevuln for 4 turns.
	+ Both effects are resisted with -20 Save Bonus, player Mainstat/LUK vs. monster END/LUK.
		- **MC**: Save Bonus is -20 instead of +0.

An incredibly powerful status spell, compressing both elevuln and Siphon Poison into one slot.

Location: Ballyhoo -> Contests -> Mermazon Champion

Info-Subs: Link

### Absolute Darkness

Overcharged MC Darkness SPell. Costs 133% Melee in SP (523 at 150). Deals -45% damage to:

* Apply a 2 turn Darkness Elemental Empowerment (+25% damage) **before** calculating damage.
* Attempt to inflict a -(7.06\*MobDarkRes\*Hits/3) Blind for 9999 turns. This has a +0 save (inflict with Mainstat/LUK, resist with INT/LUK).

Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> The Far West

Info-Subs: Link

### Runic Binding

Overcharged MC Harm SPell. Follows weapon type, defaulting to Ranged if using a Magic weapon. Deals -10% damage due to element. MC reduces this penalty to 5%. Costs 133% Melee in SP (523 at 150). Deals -44% damage to:

* Apply a 4 turn Elemental Empowerment (+10% damage) **before** calculating damage.
* Attempt to inflict a 16.8% Elevuln for [Hits connected] turns. This has a +0 save (inflict with [MAX(STR, DEX)]/LUK, resist with INT/LUK).

One of few sources of both generic Elemental Empowerment and Elevuln.

Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> Darker Memories

Info-Subs: Link

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## Compression Spells

* Table
* Spells

### Pyroclastic Plasma (Fire/Energy)

Seeks between Fire and Energy. Already mentioned in the Standard Spells section.

Location: 12000 Z-Token package

Info-Subs: Link

### Cysero's Explosive Teleport Booth (Water/Energy)

Seeks between Water and Energy. Already mentioned in the Standard Spells section.

Location: 12000 Z-Token package

Info-Subs: Link

### Arctic Tornado (Wind/Ice)

Seeks between Wind and Ice. Already mentioned in the Standard Spells section.

Already mentioned in the Wind section.

Info-Subs: Link

### Legion's Massacre (Ice/Darkness)

Seeks between Ice and Darkness. Already mentioned in the Standard Spells section.

Location: 12000 Z-Token package

Info-Subs: Link

### Creation Burst (Earth/Light)

Seeks between Earth and Light. Already mentioned in the Standard Spells section.

Location: 12000 Z-Token package

Info-Subs: Link

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