Co-op Expedition

The Co-op Expedition introduces a PvE (Player versus Environment) experience, where a team of 4 players engages in battles against enemies across diverse locations. This mode becomes accessible upon completing World 4 - Desert of Madness and differs significantly from the standard Expedition. It incorporates unique co-op stages and narratives across multiple seasons. As of now, the mode is in its beta phase.

## How to play

### Stage

To enter the gamemode, the minimum stage requirements must be met. Co-op Expedition features **Berserk**. The phenomenon occurs at regular intervals, and as it progresses, monsters within the stage become significantly stronger. HP recovery and shield effects are reduced by 90% in proportion to the damage dealt. Some stages have Special Rules that can be viewed on the entry screen of each stage. Players can exit the stage if one or more users leave the game. Co-op Expedition utilizes already existing co-op modes and a boss fight.

Co-op
Involves solving puzzles and defeating enemies within the stage sequentially. The stage is cleared when the final room is finished.
Co-op (Defense)
Involves protecting the Stronghold from incoming waves of enemies by taking advantage of the landscape and loots. The stage is cleared if the number of monsters does not exceed a certain limit until the end.
Boss Battle
Involves fighting a powerful boss. The stage is cleared once the boss is defeated.
#### Challenge

Challenge Stages become accessible once all Normal Stages in the current season are successfully completed. These stages pose a greater level of difficulty, demanding the maximum limit break for both heroes and their equipment, along with epic relics boasting a minimum of 1900 Mystic Resistance.

### Exclusive Classes

In Co-op Expedition, stats exclusive to this gamemode will be applied to player's heroes, and the amount of variation in the stats will differ from hero to hero. Aditionally, heroes will be assigned a class exclusive to this gamemode. Each class has unique skills, and Party Effects will not be applied. All Ailments from Weapon and Chain Skills will be changed to special Ailment, **Groggy**.

#### Dealer

This class specializes in dealing damage to enemies through powerful attacks. Heroes assigned to this class will receive special class skills, **Rage Explosion**, **Mortal Blow** and **Meteorite Fall**.

Rage Explosion
Explosion of rage that increases the hero's Crit Hit Multiplier by 100% for 5 seconds.
Mortal Blow
Exceedingly powerful attack that deals melee damage to the target. This attack always results in a crit hit. Assigned only to heroes who deal melee damage.
Meteorite Fall
Exceedingly powerful attack that deals ranged damage to enemies within a wide area. This attack always results in a crit hit. Assigned only to heroes who deal ranged damage.

#### Tanker

This class specializes in protecting allies with their toughness and ability to taunt enemies. Heroes assigned to this class will receive special class skills, **Cry of Aggravation** and **Barrier Shield**.

Cry of Aggravatiion
Strongly taunts nearby enemies to make them look at the tanker.
Barrier Shield
Creates a barrier against ranged projectiles from enemies.

#### Healer

This class specializes in supporting allies by healing them or enhancing their power. Heroes assigned to this class will receive special class skills, **Resurrection** and **Emergency Healing**.

Resurrection
Revives a fallen ally. The cooldown increases for every ally revived.
Emergency Healing
Heals and removes all negative effects from party members within a certain range.