Game Options

**Game Options** are optional settings for skirmish and multiplayer. In different game modes, some settings might be permanently set to a certain value or enabled/disabled.

## List of settings

### Tech Level

Set the tech level of this game. Only units and buildings whose tech level is lower than the set value that can be built/trained by the player.

### Starting Credits

Set the amount of credits each player starts with.

### Game Speed

Set the speed of this game.

## List of game options

* **Short Game**: If enabled, an enemy will be defeated once all of their buildings (including defenses) are destroyed. Otherwise, an enemy will only be defeated once they have no buildings *and* units left.

* **Crates**: If enabled, crates will randomly appear on the map.

* **Safe Crates Only**: If enabled, only crates with positive bonuses will appear on the map. The "Crates" option must also be enabled for this option to have effect.

* **Build Off Ally**: If enabled, players share their building zones with their allies, so they can build a structure in their ally's base.

* **Disable Superweapons**: If enabled, players are **not** allowed to use the Ion Cannon nor the Apocalypse Missile in this game.

* **Disable Support Powers**: If enabled, players are **not** allowed to use any support powers in this game.

* **Re-Deployable MCV**: If enabled, a Construction Yard can be packed up into a Mobile Construction Vehicle.

* **Multi Engineer**: If enabled, it would now take 3 Engineers or Machinists to steal an enemy building, instead of 1.

* **Disable Engineers**: If enabled, players are **not** allowed to build Engineers nor Machinists in this game.

* **Start Without Shroud**: If enabled, the entire map is revealed at the start.

* **Shroud Regrows**: If enabled, areas previously explored that do not have a friendly unit in the area will be covered up again with a lighter shade of the black shroud

* **Immune Harvesters**

* **Harvester Bounty**

* **No Silos**

* **Instant Building**: If enabled, the speed of building units or structures is increased, and all units and structures have the same build delay.

* **Destroyable Bridges**: If enabled, bridges can be destroyed with explosive attacks such as artillery or cannons.

* **Tiberium Resistant Infantry**: If enabled, infantry will not be hurt or affected when walking on Tiberium.

* **Berzerk Cyborgs**

* **Capturable Base Defenses**: If enabled, Engineers and Machinists are able to capture defense structures such as RPG Towers or cannon batteries.

* **Disable Tiberium Lifeforms**: If enabled, Tiberium creatures such as visceroids and fiends will not spawn.

* **Disable Factory Bonus**

* **Unlimited Tiberium**: If enabled, Tiberium trees (*Riparius*) will continuously spread Tiberium.

* **Enable Base Props**: If enabled, building accessories such as light posts and spotlight towers are available.

* **Free Radar**: If enabled, radar is provided at the start, without building one.

* **Disable Tech Units**

* **Disable Dawn Units**

* **Disable 'Epic' Units**

* **Enable Ion Storms**: If enabled, ion storms may occur randomly, disabling radar, air and hover units, and also causing lightning to strike random sections of the map.