recursal/Fanatic-Fandom huggingface dataset:
Goliaths

Goliaths are a war-mongering race of large Mewman looking Monsters. They are considered to be near extinction as there aren't many known Goliaths left, and those that are around are commonly seen as sellswords for rebellions.

## Culture

Much like the many other Monster tribes of Mewni, the Goliaths are a warrior race who train from an early age to be the best warrior they can be. However, unlike other Monster tribes the Goliaths treat fighting as a religion of sorts and devote themselves to the art of war.

From an early age Goliaths are taught the basics of fighting with clubs, and by the age of ten they're expected to start pulling their weight around their encampments by doing chores or hunting to help provide for everyone. When they reach fifteen a Goliath is tasked with hiking up their sacred mountain, the tomb of Ar-Janek the Tyrant, and upon reaching the top they must craft a weapon of their choosing from the Breath of the Sky, a forge said to make the best weapons in Mewni.

Goliaths were almost made extinct by Moon the Undaunted when Toffee reignited the Monster-Mewman conflict. At the time they were one of the few Monster armies still around, and Moon's magical abilities almost destroyed them all.

Male names tend to consist of two parts with the first part having one syllable and the second having two (such as Ar-Baruk, Az-Pratu, and Ar-Janek).

## Biology

Goliaths' height ranges anywhere from eight feet to fourteen feet tall, however Ar-Janek the Tyrant (the largest Goliath ever known) was able to surpass this and reach sixteen feet tall and almost be mistaken for a Giant. Their bodies are naturally more durable than Mewmans, however they're more susceptible to magic and thus see it as a cursed art.

The life expectancy of a Goliath is short due to their war mongering ways, and most Goliaths only live to about fifty years of age. Goliaths that surpass this are often revered, or detested, by their people since in their eyes they either are true warriors who could never be slain in battle or cowards who run from war.
Haku

Extended Life

Elder Kohaku (Grandfather)

Baku (Brother)

**Haku** is the former lover of Higgs and the father to Visas. He's  a Precursor who was banished for sporting radicalistic ideas on top of his already noted rebellious behavior.

## History

Haku was born and raised in the Sanctuary, the Precursors' home after they'd struck a deal with Glossaryck to escape the Monsters who they were constantly at war with. He was known for pranking his elders, taking from others, and always having a self righteous attitude which caused a divide between him and others. After he attempted to persuade the Elder Council, the Precursors' leaders, to allow him to lead their people back to Mewni to take control of it once again he was banished from the Sanctuary, never to return. It's unclear how long he had been banished before he met Higgs and started his group of followers simply called the Cult of Haku.
No one quite knows the order in which he recruited his members, the only thing for certain being how he earned their trust and their allegiances:
When he found Ozedus the Necromancer, he promised him freedom from the Waterfolk prison he had been trapped in for millenia and promised him the position of the Magical High Commissioner if he aided in maintaining Haku's tower, the seeing stone within it, and be willing to

## Personality

Haku is a charismatically deceiving individual, and would often use his charisma to deceive others into getting them to do what he wants (and to get out of whatever trouble he could get into). He used to be mischievous and sneaky, but after his banishment from the Precursor home Haku changed his mischievous ways. He slowly became more and more spiteful and dark, using his charisma to mask his spiteful ways.
It's possible he's not all evil, as (before his defeat) he showed that he truly loved Higgs and believed everything he was doing would impress her and make her happy. However, his spitefulness may have changed his mind about his former lover.
Pornography note

O\_\_O !!!

This a damn total drama gay porn add deviantion delete censored version.

Edit

MichaelViolet Jan 23, 2017  Hobbyist Digital Artist

Just a Rule 34 Paheal's no use my art! don't see naked picture?

thankfully, My name is Nest Eastern but I need to get it TDSB and Violet important things, don’t see if you see that I don’t answer anymore. XD

Reply

LDGram Jan 28, 2017  Hobbyist Filmographer

Oh ho hoo?
Цистерны

Может использоваться для хранения жидкостей, таких как вода или сырая нефть.

Может быть размещено только на ровной твёрдой поверхности или платформе.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 42 000

Может вместить  8 326 265 Вода

## Требуется

Становится доступна для строительства после изучения технологии Технологические стандарты.

 36 000 Твердый металл
Security Log 08 ( Daisy Danger )

We do advise you be careful while exploring this article, there are many spoilers to be found below.

>
>
>
> **Neither do I, fully. Something in the magic that brought us in, limits our potential to exceed our origin. We’re just reflections of our creator, a river and a tributary. And because of that, none of us are quite what we were supposed to be.**
>
> Riley to Daisy, Hello Puppets: Midnight Show

## Characters

### Speaking:

Riley Ruckus
Daisy Danger

## Summary

**Security Log 08** is one of the cassettes located within the game. This tape was caught by the Accutron Security System and contains Daisy Danger and Riley Ruckus discussing the truth behind one of the flaws of the spell.

## Achievability

Security Log 08 is currently obtainable in only one way, through the Spelling with Laundry Machines puzzle in Hello Puppets: Midnight Show.

## Description

On this audio tape we can hear Daisy Danger enter Riley Ruckus's lab and ask her why exactly she stood up for her and took the blame. Riley after trying to make her leave, finally decides to tell the meaning behind her actions. She explains that the puppets are not what they where intended to be due to the spell, and due to Owen Gubberson and Mortimer Handee not knowing how to do certain things, neither does the others. The spell is just a mirror, and Daisy's danger mode is just a reflection of Mortimer's anger as well as Owen's. The tape ends with Daisy thanking her, and right as she leaves, Riley suddenly is hit with a idea.

## Audio

**Daisy Danger:**
Why?
**Riley Ruckus:**
I’m very busy today, so if you could promptly go away.
**Daisy Danger:**
Why did you do that for me?
**Riley Ruckus:**
[ long silence ] I don’t know how to use this microscope, no matter how hard I try. Do you know why?
**Daisy Danger:**
No.
**Riley Ruckus:**
Because Mortimer doesn’t know how.
**Daisy Danger:**
I don’t understand.
**Riley Ruckus:**
Neither do I, fully. Something in the magic that brought us in, limits our potential to exceed our origin. We’re just reflections of our creator, a river and a tributary. And because of that, none of us are quite what we were supposed to be.
**Daisy Danger:**
[ long pause ] Thank you. [ she walks out of the room slowly without saying any more, closing the door ]
**Riley Ruckus:**
Tales of Mewni Wiki

**Welcome to the Tales of Mewni Wiki!**
Hello and welcome! This Wiki is a work-in-progress, side project, and source for all things related to the Mewni-verse created by Kururu418 for his fan fic "Tales of Mewni." This Wiki contains characters, races, and factions made by Kururu418 himself, as well as others such as Thepaladincosplays, PrincessCallyie, Laylaylamode, and many more.
Большой насос

Добывает жидкие ресурсы из окружения. Добытчики должны быть расположены на расстоянии друг от друга, или они потеряют эффективность.

Может быть размещено только на ровной твёрдой поверхности.

## Требуется

Становится доступен для строительства после изучения технологии Технологические стандарты.

 20 000 Твердый металл

 15 000 Кобальт

 10 000 Серебро

 40 000 Гравий

1. ↑ 1,0 1,1 Ошибка игры, по логике 20 000. актуально для версии 19.09.01.1
Fi

Fi is the second son of Antero, chief of the giant tribe. He is also the brother of Fee, Fo, and Fum.

Fi
--

### Family

Antero (Father)
Dolores (Mother-Deceased)

Fee (Older Brother)

Fo (Younger Brother)

Fum (Younger Brother)

Nalfi (Sister-in-law)

Matrona (Ancestor)

## Background

Fi was born to Antero and Dolores, and showed a talent for battle and strategy from a young age. He has a sharp mind, and his father and brother considered making him chief. Though he was never desired the position for himself, and even went as far as trying to play dumb so they wouldn't pick him. Deciding that they wouldn't forth it on him if he was willing to go to such lengths, they settled for just consulting him on certain topics about the village and tribe. Now he spends his time lounging about and

## Personality

Fi is the laziest of his brothers, and tends to spend most of his time napping or drinking around the village. Though like the rest of his people, he doesn't shy away and even enjoys battle. He is incredibly intelligent, and seen as the smartest member of the tribe. He holds their traditions in rather high regard. He can be rather cynical, and is the least enthusiasm about joining the court since he believes the politics will interfere in their peoples ways.

## Appearance

Fi is a tall figure, and has dark brown shoulder length hair, a fur coat and pants, and brown boots. He has purple eyes and a large scar across his face he got during a hunt.

## Relationships

### Family

He tends to get tired of his father's boisterous personality pretty quickly, but the two do enjoy spending time together, particularly when they drink together. He respects and looks up to Fee, and tends to rely on him and follow his lead without question. Fo slightly annoys him with his upbeat attitude and him always having to stop him from lusting after girls. He initially was bitter towards Fum do to the lose of their mother during his birth, but as time went on he couldn't hold a any grudge against him. He often teaches him in close combat and goes over the steps of Matrona's war dance.

### Nalfi

He views her as an older sister, and she is one of the few who can get him to actually do work around the village without much of a fuss. He enjoys training in close combat with her since her skills rival his own.

## Powers and Abilities

### **Abilities**

**Biology**: Like most giants, he is incredibly strong and durable. Among the tribe his close combat skills are considered second to none. Though his strength and magic are lacking compared to his brothers, he makes up for it with pure technique.

**Earth Based Magic**: As a giant he is naturally connected to the Earth and he can manipulate and alter the ground around him.

**Seismic Sense**: Because of his connection to the earth he is able to sense vibration through the ground, and can sense people, objects, and anything else touching the ground from miles away.

**Intellect:** He is incredibly skilled at strategy, and can easily pick apart his opponents by out-thinking and outmaneuvering them.
Tax Center

The tax center is a crucial part of your base. You can collect taxes based on the number of gold mines you have built. The best tax rate in the game is 100%. You can achieve this by having 20 of your player level mines on the base.

If you are player level 30, you would need 20 level 30 mines, or 40 level 29 mines.
Magic Treasure Chest

The building Magic Treasure Chest is one of the first buildings the players gain access to and once built it can not be removed, this building may be known as decoration center or shopping center, it contains three sections, Chest, BUFF, and Handbook.

### Chest

In the Chest compartment decoration chests are displayed and available for purchase and if you currently own decoration chests you would have to open them to be able to purchase more. The decoration chests displayed in this compartment are Junior Decoration Chest, Intermediate Decoration Chest and Advanced Chest.

### BUFF

The BUFF compartment displays your Protective Shield info, whether it is disabled or enabled and the remaining duration, followed by a list of Building buffs such as Marching speed-Boss Kill-Percentage, Speed bonus for all tpes of units, Land Force unit production speed bonus, Navy Force unit production speed bonus, (Land Force) chance of being trained immediately, and (Navy Force) chance of all damage being repaired.

### Handbook

The Handbook section is appears to be the most useful part of this building, displaying all decorations owned and not owned and once you tap on each item in this menu you can see a short description of the decoration providing the players with all the necessary information on these decorations, for instance the Max effective amount and their function. Through this menu the player can select specific decorations and by tapping details on each decoration the player can access a tab that contains a recycle all button and displays the percentage of the buffs the decoration provides at owned levels.
Steak

The legendary steak is a one time use item you can unlock at level 81. you only have a 0.0000098% chance of getting this item as it is normally

   reserved for the developers.

The steak will drain the stamina from 20 random online server members and give it to you, as well as giving all of your troops a 300% attack boost for 1 march.

You could also opt to sell this steak for 30,000 gems if you so please.
The Entity Chronicles

Plot
Young Redd was a boring wheat farmer, but he wanted more. Ever since he was a toddler, he had dreamed of saving the word. Now, when he gets his chance, a great adventure begins...

Details
The entity chronicles is a good vs evil minecraft fanfiction series, with a new book released every two weeks. It is told from the POV of Redd, an eighteen year old male.
Arms Race

Arms Race is a permanent event that takes place daily. It has 3 tier rewards and ranking rewards.

Tier Rewards

* 128B gold, 10 gems, 74 technology boxes

* 642B gold, 50 gems, 372 technology boxes
* 1.28T gold, 100 gems, 744 technology boxes
* On server vs server weeks each tier gives 5 supply crates for the event

Ranking Rewards

* 1st - 1,000 gems, 3 advanced chests, 3 lv3 upgrade chests
* 2nd - 600 gems, 2 advanced chests, 2 lv3 upgrade chests
* 3rd - 300 gems, 1 advanced chest, 1 lv3 upgrade chest
* 4th - 10th - 200 gems, 3 intermediate decoration chests, 4 lv1 upgrade chests
* 11th - 50th - 100 gems, 2 intermediate decoration chets, 3 lv1 upgrade chests
* 51st - 100 - 50 gems, 1 intermediate decoration chest, 2 lv1 upgrade chest
* 101 and below - 20 gems, 1 junior decoration chest, 1 lv1 upgrade chest

```
**Monday - Gold Points**

```

Gain points by spending gold coins on anything ingame. The more spent, the more earned.

*PROTIP: Best day to upgrade your infinite power or troop training speed.*

```
**Tuesday - Unit Building**

```

Gain points by building units, points only get added when the training is complete.

*PROTIP: Start training units the day before, so they're timed to finish just after reset when the event starts.*

```
**Wednesday - Kill Warhammer**

```

Gain points by killing Warhammers. The amass leader gets 2 points per kill, members get 1 point. You can get 50 points at most as a member.

```
**Thursday - Wipe Out Wild Boses**

```

Gain points by killing the boats, missiles bases, and mercenaries mobs. Treasure guards(discovered by treasure maps) won't gain arms points.

*PROTIP: Great race to use your stamina refill items.*

```
**Friday - Resource Collection**

```

Gain points by gathering oil, food or gold resources. Gathering gold gives more points than oil and food

*PROTIP: Start gathering gold from a level 3 area fortress or level 3 player tile the day before.*

```
**Saturday - Increase CP**

```

Gain points by increase your cp. Build/merge/repair units and building mines/barracks/harbors/airstrips.

*PROTIP: Decreasing cp wont lower your arms points, so deleting units or buildings and rebuilding them will increase your points.*

```
**Sunday- Kill Event**

```

Gain points by killing enemy units, injuring units wont gain any points.

*PROTIP: Attacking area fortresses and farming tiles can gain you points without using stamina on attacks. To maximize points, hit targets that your much stronger then so you get more killed then injured.*
HappyTheApple Wiki

**Welcome to the Minecraft Unofficial Fan-Fiction Wiki!!!**
**Home to Cube Kid, Dave the Villager, Steve the Noob, Dr. Block, Skeleton Steve, Barry J. McDonald, Mark Cheverton, and many others.**

Of course, our wiki won't be as detailed as the other individual wikis, but our wiki is the on that links them all together. Way to meet people who read the same Minecraft Books as you.

## List to individual Minecraft Unofficial Book Wikis

* Aetherian Wiki
* Dave the Villager Wiki
* Steve the Noob Wiki
* Dr. Block Wiki
* Quest for the Obsidian Pickaxe Wiki
* WriteBlocked Wiki
* Mark Cheverton WIki
* The Entity Chronicles Wiki

## Staff

* Current
* Former

Joined: February 20, 2020
Country: USA

Joined: July 19, 2021
Country: USA

Joined: June 11th, 2020
Country: Earth

Joined: June 12, 2020
Country: USA

The Legend of Dave the Villager Wiki
Representative: HappyTheApple
Mechanical engineer

(insert explanation of what you get from this profession)

This is a guide for mechanical engineer profession.

Gold mine
Level 1 same as area 1
Level 2 same as area 2
Level 3 same as area 3

Oil and food.

Level 1, your base rss gathering of normal farm or oil tile. Max time 6 hours before expire, 50mins to build, Cost 120k 1000 units max

Level 2, your base rss gathering plus 10k more. Max 7 hours before expire, 40mins to build, Cost 100k. 1200 units max

Level 3, your base rss gathering plus 25k more. Max 8 hours before expire, 33mins 20 seconds to build, Cost 80k. 1400 units max

Gold will take oil to build
Oil will take food to build
Farm will take gold to build

If you are the creator, the mine will auto collect for you. You do not have to have a march there, although you can send a march to gain even more rss.

All marches, yours and teammates, will be affected by the skills equipped.

All players gathering will get normal items plus a chance to earn additional items.
Gold can get boxes worth 5k, oil and food can get boxes worth 500 apiece, must gather in respected places for them. Level 1, 4 boxes. Level 2, 8 boxes. Level 3, 12 boxes.
Also tech pices, boxes like ones from hammers. Level 1 40 boxes, level 2 80 boxes, level 3 120 boxes. Not seen tech boxes along rss boxes at same time. Believe either or, not both.

Here some more information.

The auto collected rss do not count for arms race
15% to total collection amount
20% to all gathering speed
30% to reduced coins lost in defeat
15% to marches to gathering spots
15% to all units. Damage reducation, hp, attack.

Tips and strategy for coiners and non alike.

1. Start with gold 1 followed by oil or food dealer choice.
Followed by oil 2 or food 2 than 3 on both. Than finish gold 2 and 3.
This will allow you not to have a march gathering gold for 6 hours, great for tech donations and help requests.
2. Every hour on a 3rd level building you can recall the march and gain 120 tech boxes or 12 rss boxes.
Or
If you have time to do so, gather for 5 mins and pull. This will net you 30 tech boxes. Doing so can net you up yo 360 tech boxes per march.

Contributors:rleonardh, zeedom and AeJae
Steve (Disambiguation)

* Click here to go to the character who appears in the Wimpy Villager Series
* Click here to go to the author who wrote the Diary of Steve the Noob Series
* Click here to go to the character who appears in the Diary of Steve the Noob Series
* Click here to go to the character who appears in the Legend of Dave the Villager Series
* Click here to go the character who turns into a werewolf in Dr. Block's book
* Click here to go to the character who appears in the Skeleton Steve series
* Click here to go the character who appears in the Quest for the Obsidian Pickaxe series
* Click here to go the author who write the Quest for the Obsidian Pickaxe series
Water Nymphs

The **Water Nymphs** are a deep sea Nymph tribe, residing within the Waterfolk Queendom in a trench they call the Neptu Trench. They are a reclusive race so not many are seen on the surface, usually only returning to the surface for special events.

## Culture

Not much is known about the Water Nymphs, save for their reclusive and passifistic nature similar to that of the Earth Nymphs. They're noted for being philosophers at heart, often stuck in day dreams or stupors while contemplating the mysteries of life and the afterlife. They seem to favor gazing at the stars when they're on the surface at night, though no one knows quite sure as to why they do.

Like most of Mewni they're current ruler, the Sage of their tribe, is female, although the Sage isn't required to be female. Aside from the Sage there are several other important roles in Water Nymph society, which include the tribe historian, the tribe ambassador, and the egg matron.

Although they're seldom on the surface, since their reemergence they've been spotted around the Waterfolk Queendom more (although they typically stay away from the city as much as they can). As of their return, their relations with the Earth Nymphs has gradually become better and better; however, they still hold an immense disliking toward the Fire Nymphs as they're the reason the ancient Water Nymphs retreated from the rivers, lakes, and ponds and to the ocean.

## Biology

Perhaps the most odd looking of the Nymph tribes, the Water Nymphs most notable feature is their set of four arms. Like the other Nymph tribes, they're typically slender in figure but can vary in shape and size. Having gills they're able to breath in salt or fresh water. Because they live deep in a sea trench their eyes evolved to adapt to the lack of light, making it appear as though their eyes are solid in color. Despite looking like it's part of their body, the turtle shells on their backs are removable and are more so considered clothing.

## Abilities

As to be expected Water Nymphs are vastly capable and stronger with water based magic. Their ability to survive underwater is an innate trait that every Water Nymph has, but the ability to use magic is not. Since they're a peaceful race most of their magic is defensive or medical based, and no known Water Nymphs have been known to use their magic for violence.

## Neptu

The Neptu Trench is home to the Water Nymph tribe, and its where their bubble dome city resides. Due to how deep the trench is, being the deepest in all of the sea, no one's sure how far deep their city resides within the trench. Lamplight Eels, a creature native to the trench, are among the few animals domesticated by the Water Nymphs and are used mostly for guarding the city from above and below. It's rumored that their sacred sight, the Great Pearl, is hidden at the bottom of the trench.

## Notable Water Nymphs

* Marinus Sealungs, the tribe ambassador
* Haneroh Sealungs, the Sage
* Kota, the tribe historian.
Nymphs

The Nymphs in Mewni are scattered throughout the world, and generally keep to themselves. They're divided into "tribes" that all act as their own kingdoms and entities. Currently there are four tribes known to Mewni, mostly introduced from meetings in the Royal Court, the Young Royal Court, or by chance. They are considered one of the three great monster tribes in mewni, alongside the Giants and the Septarians.

## Culture

Nymph culture tends to vary between the different tribes. The Earth and Water Nymph tribes are both pacifist in nature, whereas the Fire and Air Nymph tribes are more willing to fight. Each tribe seems to have a sacred site that their tribes hold dear; for the Earth Nymphs this is the Great Tree; for the Fire Nymphs it is the Great Volcano; for the Water Nymphs it is the Great Pearl

## Tribes

### **Earth Nymphs**

The most well known of the Nymph tribes, the Earth Nymphs live in a dense forest at the base of their sacred site the Great Tree. Earth Nymphs are a reserved people, with the overwhelming majority staying within their tribe's territory near the Great Tree. They are pacifist, remaining neutral to any and all conflicts, and despite most being well versed in plant magic and healing use their abilities to merely restrain any would be attackers. They are known for welcoming, hosting, and healing any who need it, despite what side they are in the conflicts of mewni.

Earth Nymphs are mostly born through the Great Tree, which gifts couples in the tribe with buds that eventually bloom into their offspring. They Earth Nymphs are known for moving various fruits, vegetables, medicines, and other resources throughout mewni. Because of this and their pacifistic views, many other tribes and kingdoms refuse to attack them for fear of being cut off from their services.

They house themselves within the roots of the Great Tree, which are spread throughout every corner of mewni. They are led and protected by a chief (or chieftainess), who is the one with the strongest connection to the Great Tree. The Tree is also said to house an ancient treasure left long ago by the first generation of mewni. Little is known about this treasure, but it is the job of the chief to protect both the Tree, the tribe, and it's hidden treasure.

### **Fire Nymphs**

Hailing from the Underworld, the Fire Nymphs are the most troubling of the tribes based off their history alone.

### **Air Nymphs**

The most creative of the four nymph tribes. They're based in the Cloud Kingdom.

### **Water Nymphs**

The most reclusive of the Nymph tribes, the Water Nymphs live in a deep trench in the Waterfolk ocean. They were once considered almost mythical due to almost being wiped out from existence and their seclusion but after a happenstance of a Waterfolk meeting a Water Nymph they've reintroduced themselves to Mewni through Marinus Sealungs, the son of the Chieftainess Haneroh. Their sacred site is known as the Great Pearl, which rests in a hidden cave that only the Water Nymphs can reach.

The Water Nymphs are, like the Earth Nymphs, pacifists by nature. They developed their own martial art known as Tel K'na that's specifically designed
Артефакты

В игре Projeсt 5: Sightseer можно найти "Артефакты" по всему миру, которые появляются случайно при генерации мира.

"Артефакты" представляют из себя инопланетные обломки либо строения, некоторые можно изучить и получить либо полезные свойства о нём либо новые технологии. Кроме того есть "Артефакты" которые можно не только иследовать, но и выполняюшие разные функции.
Чтобы изучить "Артефакт" достатачно рядом с ним расположить исследовательскую лабораторию подключённую к источнику энергии.

Некоторые "Артефакты" (например тот что находится справа) можно изучить только после изучения определённого иследования или иследования другого "Артефакта"

Артефакты бывают нескольких видов:

Странная башня

(P.S. Статья недописанная так как у меня пропало желание и я утратил сейв на котором искал и изучал артёфакты)
Большая цистерна для реакций

Может быть использована для превращения одного вида ресурса в другой. Займитесь наукой!

Может быть размещено только на ровной твёрдой поверхности или платформе.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Требуется

Становится доступна для строительства после изучения технологии Сверхпроводники.

 10 000 Сталь

 2000 Свинец

 1000 Платина

 5000 Никель

 1000 Ниобий
Высокая Защитная Башня

Защитные башни имеют слот для внешнего оборудования и таким образом позволяют создать турель. Они не производят энергии, поэтому пользуются ресурсами аванпоста.

## Характеристики

 12 000

 187,5 кг, 4 м3

Имеет  1 внешнее крепление

## Модификаторы

 +25% урон оружия #2

 +10% дальности оружия

## Требуется

Становится доступна для строительства после изучения технологии Удаленное управление.

 7500 Твердый металл
Литий-Ионная батарея

Может использоваться для хранения электроэнергии, обеспечивая бесперебойное электропитание для вашего аванпоста.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 2000

Может вместить  5000 Электричество

## Требуется

Становится доступна для строительства после изучения технологии Электроника.

 1500 Твердый металл

 1800 Литий

 1600 Кремний

 1000 Медь
War Hall

War Hall is one of the primary buildings in the game that helps the player manage their garrison units, formation presets, and the reinforcements they may have received. War Hall has three pages that consist of City DEF, Reinforcement, and Formation.

### City DEF

This part of War Hall is used to set up Garrison units and heroes, by clicking set up garrison units the player sets up their primary garrison, or in other words first line of defense, since the system will automatically set garrison heroes it is best if the player selects their best heroes themselves. City DEF has an advanced settings so the player may select the hero pairs for different army types they house in their base, when the selected garrison units are defeated the rest of the units in the base will replace them. Through advanced settings the player can choose the order of replacement units and select hero pairs that suit those replenishing units.

### Reinforcement

in this page the players can view their current reinforcements that were sent by an alliance member and by tapping on assistance history they can see when they were reinforced and who sent the reinforcements.

### Formation

Formations are presets the players create to avoid deploying troops one by one and selecting heroes for each march, through formations the player selects a previously set up army to speed up the marching process, a total of  4 formation presets can be unlocked with the last one being available at level 60.
Ветряная турбина Mk.2

Ветряные турбины раскручиваются потоками ветра, вырабатывая относительно стабильное количество энергии 24 часа в сутки. Количество вырабатываемой энергии зависит от ветра и высоты установки турбины. Чем выше, тем лучше. Чем больше турбин расположено на небольшом расстоянии друг от друга, тем меньше энергии они вырабатывают.

## Характеристики

 11 000

Может вместить  40 Электричество

Производит  3 Электричество

## Требуется

Становится доступен для строительства после изучения технологии Экологичность.

 800 Алюминий

 700 Кремний

 700 Серебро

 1100 Кобальт

 500 Титан
Decor Items

Decor Items are awarded from Basic (green), Great (gold) and Fancy (Red). These can be merged in your inventory in threes (ie, three level-one battlements will merge to become one level-two battlement). Selecting recycle on an item you have already placed will return it to your inventory.

Some items have effects, such as increasing troop march speed, and can stack up to a limited number of items - your 21st City Wall will not increase the amount of gold you have safe from being looted, no matter if it is a higher or lower level than those already placed.
Большая плазменная турель

Хоть плазма и превосходна на близкой дистанции, она слишком быстро остывает и совершенно не подходит для боя на расстоянии.

## Характеристики

 20 000

 3,02 т, 8 м3

## Оружие

* 5600-6400  теплового урона /
* 25% шанс критического попадания
* Дистанция: 83 метра
* Точность: 85%
* Время зарядки:  1 секунда
* Снижение урона до  50% с расстоянием
* Радиус взрыва  3,3 м
* Выключается на 5.0  при крит. попадании

*Стрельба потребляет* /  :

 480 Электричество

 32 Сера

 32 Магний

## Требуется

Становится доступна для строительства после изучения технологии Плазма.

 16 000 Сталь

 6000 Селен

 6000 Серебро

 2000 Платина

 12 000 Кобальт

 4000 Золото

1. ↑ 1,0 1,1 Необходимо подтверждение
Контейнеры для тв. веществ

Может использоваться для хранения твердых ресурсов, таких как металл или гравий.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 50 000

Может вместить  1 041 667 Гравий

## Требуется

Становится доступна для строительства после изучения технологии Технологические стандарты.

 20 000 Твердый металл
Ben Tennyson (ujednoznacznienie)

**Ben Tennyson** może odwoływać się do:

* **Ben Tennyson** – protagonista serii „Ben 10: Nowa Generacja”, „Ben 10,000: Nowa Generacja”,
* **Ben Tennyson (wymiar 3)** – alternatywna wersja Bena Tennysona z wymiaru trzeciego pojawiająca się w serii „Ben 10: Nowa Generacja”,
* **Ben Tennyson (wymiar 6)** – alternatywna wersja Bena Tennysona z wymiaru szóstego pojawiająca się w serii „Ben 10,000: Nowa Generacja”,
* **Ben Tennyson (wymiar 14)** – alternatywna wersja Bena Tennysona z wymiaru czternastego pojawiająca się w serii „The War Zone”,
* **Ben Tennyson (wymiar 23)** – alternatywna wersja Bena Tennysona z wymiaru dwudziestego trzeciego pojawiająca się w serii „Ben 10: Nowa Generacja”,
* **Eon** – alternatywna wersja Bena Tennysona z wymiaru trzydziestego szóstego pojawiająca się w serii „Ben 10: Nowa Generacja”.
Малая бронированная оборонительная башня

Защитные башни имеют слот для внешнего оборудования и таким образом позволяют создать турель. Они не производят энергии, поэтому пользуются ресурсами аванпоста.

## Характеристики

 18 000

 125 кг, 1 м3

Имеет  1 внешнее крепление

## Модификаторы

 +50% урон оружия #2

 +10% дальности оружия

## Требуется

Становится доступна для строительства после изучения технологии Продвинутые датчики.

 5000 Твердый металл
Набор батарей из оксида Титана-Ниобия

Может использоваться для хранения электроэнергии, обеспечивая бесперебойное электропитание для вашего аванпоста.

Может быть размещено только на ровной твёрдой поверхности или платформе.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 10 000

Может вместить  75 000 Электричество

## Требуется

Становится доступно для строительства после изучения технологии Электроника.

 15 000 Твердый металл

 10 000 Ниобий

 10 000 Титан

 16 000 Кремний

 10 000 Медь
Mapa

## „Mapa”*The Map*

Sezon 1
Odcinek 4

## Galeria

„**Mapa**” – czwarty odcinek pierwszego sezonu serii „Ben 10: Nowa Generacja”. Został napisany przez użytkownika WindMarine12.

## Streszczenie

Drużyna poznaję historię mapy do grobu króla Kontelijczyków.
## Fabuła

Ben jako Raptus biegnie do bazy Hydraulików. Gwen mówi mu, żeby się pospieszył, bo już zaczynają. Wtem przed dziewczyną pojawia się Raptus. Odmienia się w człowieka i siada na krześle. Nagle przed nimi ukazuje się Azmuth. Kładzie na wielkim stole holorzutnik, który wyświetla wielką planetę – Kontenelię. Galwan mówi im, że planetę zamieszkiwała rasa Kontelijczyków. Rasa była bardzo potężna. Władca Kontelijczyków miał moc władania materią i antymaterią i potrafił niszczyć całe planety. Gatunek posiadał króla imieniem Gaazon. Wielu Kontelijczykom nie podobały się zasady króla i chcieli go obalić. Gdy dowiedział się o tym, stworzył kamień Kontelijczyków. Potężną broń, która potrafiła kontrolować umysły i niszczyć wszystko, o czym użytkownik pomyśli.

Wykorzystał artefakt przeciwko swoim poddanym. Od teraz robili, co tylko zapragnął. Żył tak ponad 300 lat. Tu wtrącił się Kevin, żartując. Azmuth kontynuował swoją opowieść. Zebrała się grupa osobników, których umysłów nie kontrolował Gazzon. Zaatakowali go w jego pałacu. Gdy się bronił, zniszczył planetę i wszystkich mieszkańców włącznie z nim. Kamień dryfował po kosmosie, aż trafił na Galwana Prime. Starożytni Galwani rozpoznali artefakt i umieścili go w specjalnym pokoju, który był pilnie strzeżony. Tam spędził kolejne 300 lat. Z Galwana Prime wysłano go na Ziemię z garstką Galwanów, którzy mieli zakopać artefakt na pustej planecie. Zbudowali podziemną kryptę z grobem króla Gazzona. Stworzyli specjalną mapę prowadzącą do grobu. Wyryli ją w ziemi, którą okrył ocean. Kamień zakopano głęboko pod ziemią. Od tamtej chwili nikt już nie wspominał o kamieniu i o Kontelijczykach. Do dnia, w którym Ben znalazł artefakt. Na tym Azmuth kończy swą opowieść. Max pyta go, czy nie wie, gdzie wyryta jest mapa do grobu. Odpowiada przecząco. Odcinek kończy się tym, że Azmuth wraca na Galwana Mark II, a Ben i jego drużyna obserwuje mapę Ziemi.

## Najważniejsze wydarzenia

* Drużyna poznaje historię kamienia Kontelijczyków.

### Debiuty

* Azmuth (debiut)
* Kontelijczycy (debiut)
	+ Gaazon (debiut)

## Postacie

* Ben Tennyson
* Gwen Tennyson
* Kevin Levin
* Max Tennyson
* Azmuth (debiut)
* Kontelijczycy (debiut; w retrospekcji)
	+ Gaazon (debiut; w retrospekcji)

## Zobacz też

2. „Kamień: część 2”
3. „Gorący problem”
4. „**Mapa**”
5. „Obcy są wśród nas”
6. „Chłopiec-gad”
7. „Nad powierzchnią...”
8. „Pod powierzchnią...”
9. „Kryształowa zmora”
10. „Undertown pod ostrzałem”
12. „Kolekcjoner światów”
13. „Rozwiąż mi to”
14. „Wielki powrót”
15. „Między wymiarami”
16. „Test”
17. „Szpila”
18. „Ostatni kawałek”
19. „Zagłada: część 1”
20. „Zagłada: część 2”
Никель-Кадмиевая батарея

Может использоваться для хранения электроэнергии, обеспечивая бесперебойное электропитание для вашего аванпоста.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 2000

Может вместить  4000 Электричество

## Требуется

Становится доступна для строительства после изучения технологии Электроника.

 1500 Твердый металл

 1800 Никель

 1600 Кремний

 1000 Медь
Большой геотермальный генератор энергии

Может вырабатывать энергию, когда поставлен в геотермически активном месте. Выходная мощь зависит от различия с окружающей температурой.

Может быть размещено только на ровной твёрдой поверхности.

## Характеристики

 20 000

Может вместить  500 Электричество

Производит  50 Электричество

## Требуется

Становится доступен для строительства после изучения технологии Экологичность.

 20 000 Твердый металл

 15 000 Кремний

 20 000 Медь
Heroes

\*\* if you have any heros that are max level max star or level 1, 1 star please fill in the appropriate information

R

### Black Widow

Gathering Hero

Skill:

 Def
 Command

Skill:

### O'Neill

Air Force Hero

 Def
 Command

 Def
 Command

### Bob

Offensive Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

SR
--

### Wade

Defense Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Rambo

Land Force Hero

 Def
 Command

Skill

 Def
 Command

Skill:

### Reichstein

Defense Hero

 Def
 Command

Skill:

 Def
 Command

Skill

### Dr. Gero

Air Force Hero

 Def
 Command

Skill

 Def
 Command

Skill

### Ricardo

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Simon

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Hammer

Defense Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Kate Curry

Gathering Hero

 Def
 Command

## SSR

### Tywin

Land Force Hero

 Def
 Command

Skill

 Def
 Command

Skill:

### Ganso

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Lady Zizak

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Nimitz

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Sauvage

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Hartman

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Tian Mu

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Edward

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Nadia

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Bellevue

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Katrina

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Teresa

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Chloe

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Merida

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Sid

Navy Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Bradley

Land Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Katyusha

Land Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Li Hongyu

Land Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Sam

Land Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Alex

Land Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:

### Arthur Harris

Air Force Hero

 Def
 Command

Skill:

 Def
 Command

Skill:
Массив солнечных панелей Mk.2

## Массив солнечных панелей Mk.2

### Технология

Экологичность

Использование селена вместо кремния повышает энергоэффективность с 18% до 27%.

Может быть размещено только на ровной твёрдой поверхности или платформе.

## Характеристики

 2000

Может вместить  148,3 Электричество

Производит  14,8 Электричество

## Требуется

Становится доступен для строительства после изучения технологии Экологичность.

 5000 Алюминий

 4000 Селен

 340 Серебро
Большая герметичная силосная башня

Может использоваться для хранения газов. Обратите внимание, что охлаждение газов до их конденсации, позволяет значительно увеличить емкость.

Может быть размещено только на ровной твёрдой поверхности или платформе.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 40 000

Может вместить  6651 Кислород

Температура: 20°C

Внутреннее давление: 1 бар

## Требуется

Становится доступна для строительства после изучения технологии Технологические стандарты.

 20 000 Твердый металл

 4000 Кремний
Большой бур

Добывает твердые ресурсы из окружения. Добытчики должны быть расположены на расстоянии друг от друга, или они потеряют эффективность.

Может быть размещено только на ровной твёрдой поверхности.

## Требуется

Становится доступен для строительства после изучения технологии Технологические стандарты.

 20 000 Твердый металл

 10 000 Кобальт

 5000 Серебро

 10 000 Марганец

 40 000 Гравий
Небольшая цистерна для реакций

Может быть использована для превращения одного вида ресурса в другой. Займитесь наукой!

Может быть размещено только на ровной твёрдой поверхности или платформе.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Требуется

Становится доступна для строительства после изучения технологии Химия.

 3000 Твердый металл

 1000 Медь
Биомы

В Project 5: Sightseer есть 27 уникальных биомов. За посещение любых трёх, девяти а также всех 27 можно получить достижение.

Каждый биом имеет свой уникальный трехзначный идентификатор. В этом идентификаторе используются только числа 0, 1 и 2.

Первое число в идентификаторе представляет собой неровности местности:

* 0 - почти плоские или небольшие неровности
* 1 - средние холмы и скалы с плато
* 2 - горы или высокие скалы с плато, глубокие долины.

Второе число для климатической зоны:

* 0 - северная холодная или мерзлая зона.
* 1 - умеренная зона с пышной травой и лесами
* 2 - горячая зона, сухая (пустыни, пустоши) и влажная (джунгли, водно-болотные угодья).

Я не уверен насчет третьего числа, но похоже, что оно связано с проходимостью местности:

* 0 - открытые пространства, деревья и препятствия разбросаны
* 1 - средняя плотность деревьев и препятствий
* 2 - очень высокая плотность деревьев и препятствий, водоемов.

Посещение каждого уникального биома вознаграждает игрока 5 кредитами и способствует достижению трех достижений за посещение 3, 9 и 27 (всех) биомов.
Маленькая Защитная Башня

Защитные башни имеют слот для внешнего оборудования и таким образом позволяют создать турель. Они не производят энергии, поэтому пользуются ресурсами аванпоста.

## Характеристики

 12 000

 62,5 кг, 1 м3

Имеет  1 внешнее крепление

## Модификаторы

 +25% урон оружия #2

 +10% дальности оружия

## Требуется

Становится доступна для строительства после изучения технологии Удаленное управление.

 2500 Твердый металл
Гараж

Большое свободное пространство, предлагаемое гаражом, идеально подходит для хранения целых транспортных средств, а также хорошо подходит для хранения предметов.

Может быть размещено только на ровной твёрдой поверхности.

## Характеристики

 40 000

Пространство инвентаря  1300 м3

Имеет  19 отсеков инвентаря

## Требуется

Становится доступен для строительства после изучения технологии Промышленность II.

 9000 Твердый металл
Плавильня

Плавильня сплавляет железо и углерод в форме угля для получение стали.

Может быть размещено только на ровной твёрдой поверхности.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Характеристики

 80 000

Может вместить  200 Электричество

Потребляет  20 Электричество

Потребляет  0,1 Уголь

Потребляет  5 Железо

Производит  5 Сталь

Производит  15 Монооксид Углерода

## Требуется

Становится доступна для строительства после изучения технологии Металлургия.

 20 000 Твердый металл

 5000 Кремний

 50 000 Гравий
Средняя печь

Может быть использована для сжигания ресурсов, превращая их в источник энергии.

Может быть размещено только на ровной твёрдой поверхности.

 Это здание может запустить процесс захвата аванпоста, так что расположите его в хорошо укрепленном месте.

## Требуется

Становится доступна для строительства после изучения технологии Технологические стандарты.

 20 000 Твердый металл

 15 000 Кремний

 20 000 Медь
Ветряная турбина Mk.1

Ветряные турбины раскручиваются потоками ветра, вырабатывая относительно стабильное количество энергии 24 часа в сутки. Количество вырабатываемой энергии зависит от ветра и высоты установки турбины. Чем выше, тем лучше. Чем больше турбин расположено на небольшом расстоянии друг от друга, тем меньше энергии они вырабатывают.

## Характеристики

 7000

Может вместить  26,7 Электричество

Производит  2 Электричество

## Требуется

Доступен для строительства с начала игры.

 2000 Алюминий

 1200 Кремний

 1000 Медь

 1000 Железо