Sonic the Hedgehog (Archie Pre-Genesis Wave)

## Sonic

### Summary

**Sonic the Hedgehog**, born **Maurice Hedgehog**, is the eponymous protagonist of the *Archie Comics* series under the same name, a mobian hedgehog who is gifted with incredible speed and the power to harness Chaos Energy.

### **Stats:**

Tier: **Low 2-C**, **2-A**, **1-C**

Powers: Superhuman Physical Characteristics, Omnilingualism (Sonic has an implant that allows him to understand any language, be it from aliens or his dog, with the implant being connected to his nervous system), Genius Intelligence, Self-Sustenance (Type 1. Can breathe within the vacuum of space), Acrobatics (Repeatedly shows great agility, dexterity, and coordination. Can perform hypermobile movements with his body, such as when he uses his Sonic Spin. Has perfect control over his speed and momentum. Capable of running along many different types of surfaces), Pseudo-Flight (The Super Peel Out has been shown capable of allowing Sonic to launch himself up to hover above the ground, as well as keeping him aloft), Body Control (Capable of controlling the sharpness of his spines and hands), Homing Attack, Natural Weaponry (Through sharpening his spines and replicating buzzsaws with his hands), Expert Hand-to-Hand Combatant, Skilled Swordsman (Has fought with and consistently used swords), Hacking (Capable of hacking and repurposing Eggman's technology), Water Walking (Capable of running across the surface of water), Vehicular Mastery (Skilled pilot and Extreme Gear rider), Toon Force, Hammerspace,  Fourth Wall Awareness (Shown to consistently talk to the audience, as well as asking the audience to turn the page of the comic he's in), Plot Manipulation and Immersion (Capable of scripting, entering, and leaving his own stories), Non-Physical Interaction (Capable of interacting with and fighting his own shadow), Forcefield Creation (Sonic is capable of creating an energy shield to protect himself from attacks), Statistics Amplification (Can use the Super Peel Out technique to greatly increase his natural speed or amplify the power behind his punches), Afterimage Creation (Sonic can make mirages of himself to confuse opponents), Rage Power (Grew angry enough to far surpass the calculated limit that was estimated from him by Eggman), Defensive Aura (Sonic can use his boost to barrel into enemies and obstacles without danger to himself), Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure point strikes, Sonic is able to take down physically superior opponents and cause paralysis in others), Limited Instinctive Reaction (When he becomes extremely serious, Sonic has been shown to be capable of fighting like normal and pulling off evasive maneuvers without forethought), Air Manipulation (Capable of creating numerous large hurricanes repeatedly, alongside direct and concentrated blasts of wind), Electricity Manipulation (Can charge up static to perform electrical attacks), Fire Manipulation (Can create scorching flames with his speed), Heat Manipulation (Can generate heat by running, such as when he turned sand into glass), Ice Manipulation (Through summoning Dulcy the Dragon, who can breathe fire from her mouth and shoot freezing bolts from her nostrils), Limited Water Manipulation (Can throw balls of water), Limited Earth Manipulation (Can burrow out of collapsing caves and collapsed buildings), Shockwave Generation (Capable of creating shockwaves to knock enemies back), Summoning (By vibrating his vocal cords and whistling at a high pitch that only certain beings can hear, Sonic is capable of summoning a dragon to aid him in the heat of battle), Invisibility (Can spin himself fast enough to appear invisible and fight while hidden from sight), Intangibility (Shown to be capable of vibrating his molecules to phase through barriers and opponents), Atom Manipulation (Capable of withering away objects with atomic vibrations, and is shown capable of affecting the molecules of objects with his Sonic Spin), Teleportation, Time Manipulation and Time Stop (With Chaos Control, he can rewind time, stop it altogether, or teleport), Dimensional Travel (With the Chaos Emeralds), Blessed (Protection, offered by The Ancient Walkers through his One Billionth Ring Aura), Aura, Limited Chaos Manipulation, Fate Manipulation (Due to the amount of Chaos Energy that Sonic has been exposed to, he has become the Embodiment of Chaos. As referred to by Eggman, he is patently unpredictable, the constant inconsistency, that hiccup on the quantum level that throws everything off to ensure Sonic’s victory), Limited Magic and Reality Warping (His Aura is stated to override reality in a ripple of magical energy), Immortality (Types 3 and 8)

Attack Potency: **Low Multiverse level** (Able to fight on par and contend with Ixis Naugus), **Multiverse level+** (Powered by the Chaos Emeralds. Has fought Master Mogul. Matched blows with and pummeled Enerjack Knuckles), **Complex Multiverse level** (Powered by the Chaos Emeralds. Fought against and harmed Master Mogul's 1st Tenure alongside Turbo Tails and Hyper Knuckles)

Speed: At least **Massively FTL+** (Can form and throw a ball of water in a tenth of a femtosecond. Able to cross the multiverse in a short timespan. Stated to be capable of visiting all the planets within the universe in a short amount of time, placing him at 324.68 Octillion x FTL), **Immeasurable**

Lifting Strength: At least **Class G**

Striking Strength: **Low Multiversal** (Able to fight on par and contend with Ixis Naugus), **Multiversal+**, **Complex Multiversal**

Durability: **Low Multiverse level** (Able to fight on par and contend with Ixis Naugus), **Multiverse level+** (Powered by the Chaos Emeralds. Has fought Master Mogul. Matched blows with and pummeled Enerjack Knuckles), **Complex Multiverse level** (Powered by the Chaos Emeralds. Fought against and harmed Master Mogul's 1st Tenure alongside Turbo Tails and Hyper Knuckles)

Stamina: Extremely high

Range: Standard melee range normally. Extended melee range with basic sword attacks. Tens of kilometers with attacks and abilities, Complex Multiversal. Temporal Area of Effect for his attacks, which harms beings throughout all of time

Standard Equipment: Chaos Emeralds, Power Rings

Intelligence: Genius

**Weaknesses:** Sonic often needs an external source of Chaos Energy to access his Time Manipulation and Reality Warping powers. Sonic’s One Billionth Ring Aura is not infallible, it merely acts to prevent Sonic’s death and ensure an eventual victory. It does not prevent general inconveniences, as he can still "temporarily" lose, such as being knocked out, or incapacitated