recursal/Fanatic-Fandom huggingface dataset:
Sebi

`____________________________________________________________________________________________________________`

`Sebastian cunning adventurer {W}{U}{B}`

`__________________________________`

`Legendary Creature — Human Bard`

`__________________________________`

`Horsemanship`

`Whenever you venture into a dungeon Scry 2 and investigate.`

`Whenever you complete a dungeon, exile Sebastian cunning adventurer, then return it to the battlefield transformed under its owner’s control.`

`(1/4)`

`__________________________________`

`The adventures beginning`

`__________________________________`

`Enchantment — Saga`

`__________________________________`

*`(As this Saga enters and after your draw step, add a lore counter.)`*

`I — Create a 0/3 white Wall creature token with defender.`

`II — Each opponent loses 3 life. You gain life equal to the life lost this way.`

`III — Search your library for a Cleric card, a Rogue card, a Warrior card, a Wizard card and a Rat card. Puts them onto the battlefield, then shuffle.` `Exile The adventures beginning, then return it to the battlefield *(front face up)*.`

`____________________________________________________________________________________________________________`

Dungeons? Maybe new Dungeon?

Penguin Soldier Tokens?

1. Idea for new dungeon to Garbage: \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Underground of Ravnica (Dungeon) \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Izzet Vents - Scry 1. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Azorius Dungeon* - Exile target creature until target creature you control leaves the battlefield. | *Boros Amory* - \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Golgari Sewers* - Return target creature from your graveyard to your hand. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Dimir Tunnel* - Target Creature is unblockable until end of turn. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Orzohv Vault* - Create 3 treasure Tokens. | *Simic Chamber* - Put an Hexproof counter on target creature. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Rakdos Mine* - \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ *Deep Underground* - Transform Target creature you control. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
2. Lost 1 toughness
3. Added Saga

Plain: Ravnica
Sven

`____________________________________________________________________________________________________________`

`Sven, the sky ruler {2}{W}{U}`

`________________________`

`Legendary Creature - Giant Knight`

`________________________`

`At the beginning of each end step, if a creature with flying entered the battlefield under your control you get an experience counter.`

`At the beginning of your upkeep, choose X times vigilance, lifelink, exalted, extort, flanking, mentor, training, afflict 1 or banding where X is the number of experience counters you have. Each time choose one that hasn’t been chosen this turn. Creatures with flying you control gain those abilities until end of turn.`

`{Tap}, Remove an experience counter from yourself: Scry 2, then draw a card.`

`(4/5)`

`____________________________________________________________________________________________________________`

Story:

Sven war vor der Invasion neu Phyrexias ein adliger unter den Bürgern von Esper. Er ist der einzige bekannte Riese auf Esper, ob er durch Magie verändert wurde oder ein echter Riese ist weiß keiner. Während der Verteidigung gegen die Phyrexianer nutzte er seinen großen Intellekt dazu einen Teil der Streitkräfte zu kommandieren. Für die großen erfolge die er dabei errang, bekam er später dem Ritterschlag. Er ist nun ein General Espers mit dem Spezialgebiet Kampf in der Luft.

Plain: Alara

1. Change experience counter gaining from "your endstep" to "each endstep".
2. Change experience counter ability from +1/+1 counter distribution to keyword distribution.
3. Change experience counter ability from "each beginning of combat" to "your upkeep".
4. Mana cost was reduced by one.
5. Change card draw ability from "tapping three birds" to "remove an experience counter from yourself".
6. Changed Noble to Advisor
7. Changed Advisor to Knight
8. Removed "`Each time choose one that hasn’t been chosen this turn"`
9. Added more abilites
10. Added "`Each time choose one that hasn’t been chosen this turn`" again for less borkenes
11. Removed Vigilance and Reach becouse of to much words on the Card
12. Added Banding!!!!!!!!!!1!11
Pvp

Monkey Labs introduces an exhilarating dimension to its digital universe with the Monkey Labs PvP mode, where players engage in fast-paced battles of strategy and skill. In this competitive arena, players take on the roles of formidable monkeys armed with an array of weapons, locked in adrenaline-fueled clashes that test their reflexes, tactics, and teamwork. The PvP mode offers a dynamic fusion of action-packed gameplay and strategic decision-making, providing an unparalleled avenue for players to showcase their combat prowess.

Central to the heart-pounding excitement of Monkey Labs PvP is the acquisition of weapons that elevate the battlefield experience. Players navigate through a diverse array of maps, each hiding caches of powerful armaments waiting to be seized. From high-tech blasters to ancient artifacts imbued with mystical energies, the weaponry available ensures a diverse and engaging combat landscape. The strategic choice of weapons adds depth to the gameplay, allowing players to customize their loadouts according to their preferred playstyle and engage opponents with unique tactics.

As the battles commence, players find themselves in the midst of exhilarating skirmishes, weaving between cover and employing cunning strategies to outmaneuver their adversaries. The intense firefights unfold across intricately designed maps, each offering its own distinct challenges and opportunities for tactical brilliance. Teamwork and communication become paramount as players coordinate their efforts to secure objectives, control key points, and ultimately emerge as victors on the battlefield. The dynamic ebb and flow of each match keeps players on their toes, fostering an atmosphere of relentless competition and strategic collaboration.

Monkey Labs PvP isn't just about mindless combat; it's a captivating fusion of skill, strategy, and camaraderie that transforms players into formidable contenders. As monkeys armed to the teeth, players engage in thrilling clashes, adapting their approach and weapon selection to counter opponents' moves. Whether forging alliances, engaging in heated duels, or vying for dominance across diverse battlegrounds, Monkey Labs PvP offers an electrifying gaming experience that leaves players eager to re-enter the fray, ready to prove their mettle and secure victory in the ever-evolving arena of digital warfare.
The monkey labs hub

At the heart of the captivating virtual realm of Monkey Labs lies the ingenious creation known as the Monkey Labs Hub. Serving as the central nexus that intricately weaves together the diverse tapestry of maps within the game, the Hub stands as a testament to innovative game design. This digital crossroads not only provides players with seamless access to every corner of the game world but also offers a captivating visual representation of the interconnectedness of Monkey Labs' expansive universe. As players traverse the Hub's bustling pathways, they are greeted with breathtaking vistas of the various landscapes they can explore, fostering a sense of anticipation and adventure that fuels their curiosity to explore every nook and cranny.

Nestled within the Hub's labyrinthine corridors, a hidden gem awaits: the Computer Room. This enigmatic chamber serves as the technological heartbeat of Monkey Labs, housing the computational marvels that power the game's intricate mechanics. It is here that players can fine-tune their settings, access achievements, and delve into the lore that underpins the virtual realm they inhabit. The Computer Room not only grants players a unique behind-the-scenes glimpse into the inner workings of the game but also stands as a symbolic bridge between the digital and real worlds, inviting contemplation on the blurred boundaries between reality and imagination. Together, the Monkey Labs Hub and its enigmatic Computer Room create an immersive and interconnected experience that elevates gameplay to new heights, leaving players entranced by the seamless fusion of technological prowess and artistic vision.
Lukas

`____________________________________________________________________________________________________________`

`Lukas, cunning savant {2}{W}`

`______________________`

`Legendary Creature - Monk`

`______________________`

`Prowess`

`{B}, Return two lands you control to their owner’s hand: Return target creature from your graveyard to your hand.`

`{Tap}, Sacrifice three artifacts: Search your library for a card, then shuffle and put that card on top.`

`Choose a Background *(You can have a Background as a second commander.)*`

`(3/2)`

`____________________________________________________________________________________________________________`

https://scryfall.com/card/mom/28/monastery-mentor Reference card for Lukas

`____________________________________________________________________________________________________________`

`Arcane cook {1}{G}`

`______________________`

`Legendary Enchantment — Background`

`______________________`

`Commander creatures you own have "*Landfall* — Whenever a land enters the battlefield under your control, you may create a Food Token."`

`____________________________________________________________________________________________________________`

https://scryfall.com/card/clb/212/acolyte-of-bahamut Reference card for Arcane cook.

Plain: Tarkir

1. Added Prowess

Story:

Lukas folgte einst dem Weg der Jeskai und war ein Mönch in ihren Reihen. Nach dem Sarkhan die Zeitlinie verändert hat, findet sich Lukas im Gefolge des Drachen Ojutais wieder. Doch dort fühlt er sich nicht mehr wohl, den aus unerklärlichen Gründen kann er sich weiterhin an die originale Zeitlinie erinnern. So kehrte er dem Haus Ojutai den Rücken zu und zieht in die Welt hinaus. Auf seinen Reisen lernt er die Natur kennen und lernt vieles über Kochen.
Lego The Power Of The Witches Wiki

**Welcome to the Lego The Power Of The Witches Wiki!**
Lego The Power Of The Witches is by Tristenles (tristen or Trinity) and they are non-binary and the show is about witches and try to fight now some the evill kingdom

We're a collaborative community website about Lego The Power Of The Witches that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Forest/jungle

The "Forest" within the Monkey Labs game stands as an awe-inspiring testament to virtual world design and immersive gameplay. Renowned as the largest and most expansive map within the game, the Forest offers players an unparalleled journey into a meticulously crafted realm of untamed natural beauty. Stretching across vast landscapes and dense thickets, the Forest provides an authentic and captivating ecosystem where players can engage in a myriad of adventures and quests. Its breathtaking vistas, diverse flora and fauna, and intricate terrain make it a standout masterpiece within the gaming world. Whether venturing through towering ancient trees, exploring hidden caves, or encountering elusive creatures, players are guaranteed an experience that seamlessly blends stunning visuals with thrilling challenges. The Forest in Monkey Labs is not merely a map; it's an immersive expedition into a virtual wilderness that has set new standards for size and complexity within the gaming universe.
Devo Ajudar o Cellbit?

O sonho começa com eu, em uma escola muito diferente da minha. Eu estava em ruas luxuoas, nem parecia ser a em São Paulo que eu moro. A escola era muito bonita, parecia aquelas escolas japonesas, eram detalhadas e a natureza virou decoração lá. Era tudo muito limpo e era prazeroso estar lá. Eu ia pra escola todos os dias e aparentemente o Cellbit, era meu colega de sala. Ele me ignorava e eu ignorava ele, e uma coisa muito bizarra é que de fato, era o rosto dele e a voz dele, mas eu não o reconhecia como um youtuber e sim um garoto qualquer na minha escola. O que é muito estranho porque eu não conheci ele na ""minha escola"" e sim no Youtube kkk. Mas de qualquer forma, ao contrário da realidade, nesse sonho eu não sofria bullying, mas sim o Cellbit. E era aqueles bem pesados, estilo norte americano. Eu lembro de estar vendo, sem querer, garotos mais velhos da escola colocarem ele num balde de lixo. E é bizarro esse sonho porque o Cellbit já contou uma história onde isso ocorre, ou seja, sonhei esse sonho por conta dessa história. Voltando ao sonho, pensei em ajudar ele. Fiquei uns minutos pensando o que eu ia fazer, enquanto ele estava sendo fisicamente espancado, sendo moralmente humilhado e tecnicamente eu virei uma estátua. Ninguém nesse sonho morreu, era apenas eu, a única pessoa que podia salvar o Cellbit dos bullies, estava na verdade pensando em comer salgadinho, de preferência fandangos. Infelizmente é só isso meu sonho, não vou acrescentar coisas inventadas nas quais não aconteceram no meu sonho, porque eu lembro dele perfeitamente ser assim. Acordei de um sonho legalzinho até kkkk.
Emotions

# **Emotions**

**Fine**

* Neutral

**Happy**

* No physical changes

**Overjoyed**

* Happy villager particles
* Speed and Jump boost

**Sad**

* No physical changes

**Miserable**

* Crying
* Slower

**Mad**

* No physical changes

**Furious**

* Angry villager particles
* If furious for long the villager could have an aneurism and explode.

**Bored**

* No physical changes
* Bored villagers will hang out with friend, read a book, sing etc..

**Flirty**

* Flirty villagers will emit heart particles and want to breed.
Maike

`____________________________________________________________________________________________________________`

`Maike, Queen of Devotion {1}{B}{B}`

`________________________`

`Legendary Creature - Human Noble`

`________________________`

`Follow the queen {1}{W}`

`Instant - Adventure`

`Exile another target creature, then return it to the battlefield under its owner’s control. This spell costs {2} less to cast for each time it’s been cast from the command zone this game.`

`________________________`

`First strike, deathtouch`

`When Maike, Queen of devotion leaves the battlefield, draw a card and create a 1/1 white Spirit creature token with flying.`

`(1/3)`

`____________________________________________________________________________________________________________`

Plain: Fiora

1. Added card draw when leaving the battlefield.
2. Changed mana cost from {B}{B}{B} to {1}{B}{B}.
3. Added Spirit creation when leaving the battlefield.
4. Added mana cost reduction on adventure part.
5. Horror type removed.
6. Added Noble type.

Story:

Nachdem Marchesa die Phyrexianiscche Invasion abgewehrt hatte, hat sich auf Fiora nicht viel geändert. Es herrscht weiterhin ein Machtkampf um den Thron von Paliano. Doch am Rande der großen Wildnis hat eine neue Anwärterin auf eben diesen ihr Lager aufgeschlagen. Maike, die Königin der Hingabe, wie sie genannt wird, versucht, mit fragwürdigen Mitteln bessere Bedingungen für die armen und machtlosen zu schaffen. Es ist nicht ganz klar woher sie wirklich stammt, doch den Gerüchten nach wurde ihr alles, was ihr wichtig war, von den Machtkämpfen um den Thron benohmen. Nun will sie ihn selbst besteigen um die Kämpfe zu beenden. Noch ahnt die Elite der hohen Stadt nichts von dieser Bedrohung, doch von Tag zu Tag scharrt Maike mehr Anhänger um sich.
Kingdom of Persino

In the Ancient Dark ages, our ancestral homeland was ruled by our Ancestors who formed an Empire known as the Golden Stag Imperium; it reigned over the land for many a melania though during the dark ages it had internal conflict and economic downfall and its long term rival, Zann Empire seized the oppertunity to invade and it succeeded though many Nobles and people of The Golden Stag Imperium fled southward to spread out amongst the land in search of new homes. Shortly after the conquest over the Golden Stag Imperium, Zann Empire had internal conflict as well and fell eventually.. The scattered people of the old Imperium formed tribes and fought with one another for many centuries but then one Reynard De Warrenne stuck out, leading his tribe to countless victories and alas uniting all the tribes and forming the Kingdom Of Perisno.

Though Perisno was still not in the clear yet, it was constantly harassed by neighbouring Elven Kingdoms and Orc Tribes, Reynard De Warrenne and his successors defended the land till one Desmond De Warrenne launched an offensive campaign against the Elves and Orcs, ordering a mass genocide which wiped out 85% of the Elven and Orc population, he'd desecrate their cities and holy shrines and build his own atop the rubble, he would go on to institute the Imperium Of Perisno. The current reigning Monarch, Leopold II De Warrenne was handed a strengthened Empire from his father Edmund De Warrenne who was the son of Leopold The First De Warrenne, Edmund Stabilized the Imperium making it a powerful economic and militaristic power, Leopold II on the other hand now seeks to further expand the boundaries of the Imperium and to bring more glory to Mother Perisno. Though now the Imperium has conquered all its land in their own continent and now is expanding to other continents to look for more land to conquer and to bring more glory to the Empire, as now the ships sail unto the southern oceans; Great Fleets emerge...The Eagle Rises.

The Colors of the Flag represent the Heraldic Perisnoan colors, the Black Representing War and battle and the Yellow representing progressiveness and loyalty, the Eagle on the flag is the Capitoline Eagle Of Perisno which Perisnoans believe to have been helping in the Establishment of Perisno, the Sceptres held by the Eagle represent Order and Strength and the Atop the head of the Eagle represents the supreme authority of the Emperor and the Ring on the torso of the eagle is a symbol of Wealth.
Fauna

Fauna of the continent of Ritlafarg is a varying topic. Whether it be the anomalies which lurk about in the crevices of the mountains, or the everyday races that you commonly see walking about. This page will cover all of that, along with what they are, how they act, and what they look like.

Bolded Text signifies Staff Only.

### Sentient

#### Humanoids

Human

Elves

Dwarves

Orcs

**Giants**

### Wildlife

#### Marine Life

(Helper and up only creatures will have a +, Moderation and up only creatures will have a ++)

**Common Class Marine Life**

Umibozan Horse

Pengimunian

Umibozan Treph

**Large Class Marine Life**

Tiamat Jelly

Jormugandus

**Colossal Class Marine Life**

Cromando Glut

Hammermant+

Wingedon Trepheater

**Leviathan Class Marine Life**

Kakenmack+

Traphen +

Hydragonus Madus++
Floramancy

Floramancy is the manipulation of Plants, and everything natural that isn't earth. This ranges from Trees, to bushes, to hay, to wood and other things of that nature in general. Floramancy is easily one of the most common magics, particularly amongst the Elves inhabiting the forests of the world. Practitioners of Floramancy are often dressed in extremely light clothing, nearly always using their magic in a passive way. However Floramancy is capable of being used for combat, only effectively however at higher levels.

Example Spells:

Entangle - Vines around the target rise from the ground, wrapping around them as the target is restrained heavily and their movement is impaired, at higher levels this can also be used with thorns capable of breaking forms of armor.

Seal - When used on buildings made of wood, damages can easily be repaired as the wood begins to mold and creak, the damage at hand seals. This can also be used to barricade doors completely shut.

General Manipulation - A Floramancer gains full control of the Flora around them, vines, grass, flowers, bark, trees all become their best friends, tools, or even weaponry.
Felix

`____________________________________________________________________________________________________________`

`Fel of the tenth Hive {W}{G}{B}{R}`

`____________________`

`Legendary Creature - Sliver`

`____________________`

`*Eminence* — As long as Fel of the tenth Hive is in the command zone or on the battlefield, all Slivers gain "When this creature enters the battlefield, it connives."`

`{Tap}, Sacrifice a Sliver: Return up to two target Sliver cards from your graveyard to the battlefield.`

 `(4/4)`

`____________________________________________________________________________________________________________`

Plain: Dominaria

1. Added "up to two" to recursion

Story:

Fel ist einer der sogenannten legendären Sliver auf Dominaria. Er hat einen eigenen Schwarm, dessen Schwarmbewustsein er ist. Die Menschen, die in der Nähe seines Stocks leben, haben ihm, den Beinamen "aus dem zehnten Stock" gegeben, da er den zehnten entdeckten Stock führt. Sie haben ihn schon zweimal angegriffen und ausgeräuchert, aber jedes Mal scheint der Stock danach doppelt so groß zu sein wie er es vorher war.
Elves

Elves bear the same skin, and basic anatomy as humans, except they have exceptionally less body hair, aside from the heavy amounts of hair they have on their scalp, along with smoother skin. Elves have been birthed with large, pointy ears which allow for significantly better hearing. Along with skinnier, lengthier frames. Elves are another common race, and are located nearly everywhere on the continent.

Average Height -6'2

Maximum Height - 6'7

Average Lifespan - 240 Years
Anatomy

## Organs

**Brain**

* What makes a villager...a villager
* Crucial Organ
* If removed will cause villager to die and become a zombie.

**Lungs**

* Responsible for air circulation in a villager.
* Crucial Organ
* If removed will cause suffocation and death.

**Heart**

* Responsible for blood flow through the body.
* Can become diseased if blood pressure is too high.
* Will cause death if removed.
* Crucial Organ
* Becomes more fragile with age.
* Can be turned into a Super Healing Potion by brewing it with Nether wart.

**Kidneys**

* Filter toxins out of the body
* Can become diseased and fail if blood sugar or blood pressure is too high.
* If damaged, can affect immune system negatively.
* Crucial Organs
* If one is removed, the villager can die but if both are removed/fail the villager will die.

**Liver**

* One of the Organs responsible for digestion.
* Crucial Organ
* Can become diseased when exposed to poison.
* If removed, the villager will die.

**Intestines**

* One of the Organs responsible for digestion and removing waste from the body.
* Crucial Organ
* Can become diseased when villager is stressed for long periods of time.
* if removed, the villager will die from disembowelment.

**Stomach**

* Main organ responsible for digestion.
* Can become diseased if villager is suffering from starvation.
* If removed villager may die but can live without it.

**Bones**

* Left Bone- Represents a villager's arms.
	+ If removed, the villager can't fight.
	+ Can be broken while fighting.
* Right Bone- Represents a villager's legs.
	+ If removed, the villager will have a hard time moving
	+ Can be broken by falling from a high distance.
* Become fragile with age
* Can be fixed with bandages or medical care.

**Testicals**

* Responsible for Male Reproduction
* If Healthy, will produce testosterone
* Not Crucial
* If removed will make the villager infertile.
* If Male villager takes too much damage, there's a 1% chance of becoming infertile and 10% chance of testicular disease.

**Uterus**

* Responsible for Menstrual Cycle
* Not Crucial
* If removed will make the villager infertile
* Will deteriorate with age.
Electromancy

Electromancy is the magic of electricity and lightning, being one of the rarest mancies in Ritlafarg. Not only is this magic extremely rare, but extremely dangerous, and the misuse of it can result in the death of those around the Caster, and even the caster themself. Electromancers are often dangerous individuals, however despite the dangerous nature of the magic, many practitioners do not work with ill intent. Despite this many horrible people are Electromancers, and they are not to be messed with, Evil or not.

Example Spells:

Lightning bolt - The caster conjures a medium sized bolt of electricity, which is able to travel through the ends of lanterns, traveling through anything metal before striking its intended target, or not. It is capable of dealing second degree burns, and knocking someone off their feet.

Lightning Array - An array of lightning and unwavering electricity is unleashed from the casters fingertips, as the afflicted is sent to the ground and violently electrocuted. The caster is unable to to control how dangerous this spell is, and often times results in severe injury or death.

General Manipulation - The Electromancer Seizes control of lightning storms, being able to summon bolts of lightning from thin air, or drawing it from outside forces, all of which result in heavy damage to people, and even the destruction of entire areas of land.
Cromando Glut

A Cromando Glut is a crocodile nurtured over millennia by Piscians to become stronger, basically being their medieval sea equivalent of police dogs. Sometimes they'll be abandoned, becoming predators in the marine wildlife, naturally fitting in. Piscians have evolved to have their own variant of this creature, with Cromando Glut Piscians naturally being warriors among their society.

Cromando Gluts are about 16 feet long, 7 feet tall, and 5 feet wide. They resemble a crocodile- with the main difference being that they have fins instead of legs. They have long boney spikes protruding from their back, seemingly connected to their spine. Their jaws can clamp down at about 2x the strength of a normal crocodile, having much sharper teeth as well. They have boney spikes protruding from the edges of their fins, seemingly connected to their old life as a normal crocodile millennia ago. These claws are razor sharp, being able to shred open gambeson and scratch plate & chainmail. Their iris is a dark yellow in color, with their eye whites being a dark gray. Their lifespan is about 15-20 years, and are able to lay 5 eggs every mating season after 5 years. Their mating season is winter, oddly enough.

Cromando Gluts are able to easily tear through gambesons, scratch plate & chainmail, and easily crush bone with their jaws. They swim at about 20MPH (32KMPH), easily able to catch up with smaller marine life.
Cryomancy

Cryomancy, Similar to its water controlling kin is the manipulation of the Cold, and ice. Cryomancy is capable of being used for elaborate combative means, to landscaping entire regions given you are an extreme high level caster. A Cryomancer is often depicted as level headed folk, who tend to have a destructive eye to them, however are not generally identified as Dangerous people, or Bandits. Similarly to Hydromancy a Cryomancy is capable of conjuring their mana into a consolidated area, forming their Mana-Based ice. This ice however is capable of taking pastel like hues which resonate with the caster, some Mana-Based ice can be purple, green, red, orange and plenty of other colors. Whilst cosmetic it says a lot about the caster, although these hues are rare to find.

Example Spells:

Ice Shards - The caster shoots tiny shards of ice into their target, capable of breaking skin, though not armor of any form, They sting and agitate the skin similarly to how fiberglass works, with deeper cuts.

Ice Javelin - The user conjures a large portion of their mana into their palm as a javelin of ice slowly begins to form, whether this be Mana-Based ice or ice and snow from the land around them. The javelin is capable of minorlypiercing gambeson, and dealing minor stabs to exposed areas.

Cryo-manipulation - The general manipulation of snow, blocks of ice, and cold temperatures. This can be used to freeze over water, raise snow and ice into the air, setting snow aside to many other different uses, all which scale at lower through higher levels.
Umibozan Treph

The Umibozan Treph has mysterious origins. It is said that they emerged into what they are today from the Algae around them, deep within the seas of Ritlafarg. It is still unknown who, and what they are. But was it for certain is that they make fantastic food for Pengimunian Flash and Umibozan Horse. They are also a Delicacy for the Piscian race, commonly eating them as a side dish during all meals, preferably alive.

The Umibozan Treph is a bioluminescent creature, compromised of plant cells. They move around the water, consuming small pieces of algae, and have a distinguishable face, and tiny flippers along its body. They are an inch in length and are gelatinous, causing it to retain a blue coloration from the Blue Algae they consume.

The Anatomy of the Umibozan Treph, simply put is a mystery. They consist of plant cells, and yet retain a certain level of intelligence. Their Gelatinous bodies cause them to retain the taste of salt water, whilst having the consistency of Gel if bitten into. They are extremely fast breeders, and can release millions of eggs during every single day of mating season, which takes place during spring. When this happens an unbelievable amount of microscopic bioluminescent eggs. These eggs will hatch in days, and the Umibozan Treph will only live until the next mating season.
Dryads

Dryads are a race of plants. They come in all shapes, all sizes and have no limits to what they can be. As long as it is a plant. The origins of these mystical creatures are entirely unknown, but they are commonly seen roaming the forests and plains of the world where Flora is abundant. Dryads will retain the durability as their plant of origin, when in reason and when damaged they leak a magical sap which slowly drains their life essence. This sap can be re-made after the wound is sealed, but if too much leaks out, the dryad will die. When they die their body will fossilize and slowly decompose.

Maximum Height - 10'

Lifespan - Indefinite, until they are killed and send their offspring in all directions.
Orcs

Orcs are green skinned tribal beasts possessing insane strength in their arms. Orcs inhabit mostly the wasteland parts of the tundra and plains. They have extremely broad heads and a stocky build, with tusks protruding from the lower sides of the mouth, often a staple of their status. The larger the tusks, the more powerful other Orcs see you as. Orcs have also been seen with extremely minimal hair along their body, and often will have a brief period in their life where they have a minimal amount of hair, before they bald it away completely.

*Average Height- 6,5*

Maximum Height - 7'0

Average Lifespan - 60 years
Wingedon Trepheater

(PISCIAN VARIANTS OF THIS ARE HELPER+ ONLY)

A Wingedon Trepheater is a weird evolution of the Hydragonus Madus where it just... regressed? Seemingly opting for a more passive lifestyle. It's unknown why Hydragonus Madus descendants regressed to this form. But it's probably for the better. It was seemingly tamed by Piscians, and nurtured into being the horses of the sea.

A Wingedon Trepheater is about 20 feet long, 5 feet tall, 5 feet wide (25 if fins are extended). Nothing completely abnormal. It's scaley skin is a cyan shade, sporting small dark blue dots on its face. Its face is flat, with a large mouth sporting extremely sharp teeth (usually sharper then needles). It has decently sized fins that are about 10 feet wide each. Its diet consists of just fish that are about 4'0 long and smaller. Their personality is that of a literal wuss, literally being scared of anything larger than it. It generally tries to run away from as many combat scenarios as possible, unless tamed to be basically a sea warhorse. Their lifespan is about as long as a Piscian's, being able to lay eggs after 15 years. Their mating season is summer.

It's known as one of the fastest marine swimmers outside of mythology, being able to swim 90MPH (144KMPH), with not many more abilities than that.
André

`____________________________________________________________________________________________________________`

`André, fractured master {R}{U}{W}`

`________________________`

`Legendary Creature - Shapeshifter`

`________________________`

`Changeling *(This card is every creature type.)*`

{G}{Tap}: Draw a card for each creature type the next non-vampire creature spell you cast has.

`At the beginning of your end step, if you both own and control Andrè, fractured master and a creature named Sammy, master's fragment, exile them, then meld them into The Master completed.`

`(3/2)`

`____________________________________________________________________________________________________________`

`____________________________________________________________________________________________________________`

`Sammy, master's fragment {U}{W}`

`________________________`

`Legendary Creature - Shapeshifter Dog`

`________________________`

Flash

`First strike`

`Changeling *(This card is every creature type.)*`

`When Sammy enters the battlefield tap or untap target creature.`

`When Sammy, leaves the battlefield, its owner shuffles their graveyard into their library.`

*`(Melds with André, fractured master.)`*

`(2/1)`

`____________________________________________________________________________________________________________`

`____________________________________________________________________________________________________________`

`The Master completed (Colorless)`

`________________________`

`Legendary Creature - Shapeshifter`

`________________________`

Reach, vigilance

`The Master completed power and toughness are each equal to the number of creature types among non-X creatures you control.`

Creatures you control are all creature types non-vampire creatures you control have in addition to their other types.

`(*/*)`

`____________________________________________________________________________________________________________`
Terramancy

Terramancy is the manipulation of all things earth, placing very high up there with magics such as Aeromancy and Hydromancy in terms of versatility. And Terramancers can be found in all corners of the world of Omadalar due to its ability to manipulate all things of earth. Terramancers in the desert can often be found bending sand around them into whatever they please, Terramancers of the Kingdom of Faetris can often be seen manipulating the mud and dirt beneath them, Wherever you are, provided there is land nearby a Terramancer will thrive. Terramancers are often depicted as delicate, or extremely muscular, and often times both are the case.

Example spells:

Earth Barrage - A Terramancer unleashes a large force of their mana into the ground beneath them and likely their feet and palms, as the earth around them is barraged into an object or opponent, often times the opponent is rendered incapacitated, exhausted, or heavily injured, however due to the amount of mana this consumes at most levels, the Terrmancer likely will not be able to effectively fight with Terramancy for much longer.

Seismic Sense - An ability possessed by Terramancers of Master+, and depicted in nearly all forms of mythology. A Terramancer plants their feet into the earth barefoot, as they align their mana with their surrounds, being able to sense, and feel all lifeforms and things that occur on the ground within a 20 feet radius of them, this is very taxing on mana.

Earth Manipulation - The general manipulation of earth, as a terramancer you are capable of drawing power from sand, dirt, mud, stone and all other types of ground in which you walk on, able to rip them from the ground into spikes and pillars, or hurl boulders of varying sizes.
Hydragonus Madus

(CANNOT RP AS A PISCIAN VARIANT OF THIS CREATURE UNLESS MODERATOR+ STAFF)

A creature meant to only temporarily be bestowed upon the world by the gods, forgotten to be brought to The Dungeons. Its origin is mainly unknown other than that, having only folk tales by Piscians. They say it's power and might is to greatly fear, said to once terrorize the sea. It is currently unknown whether or not its species is actually alive, but one can only speculate.

Its anatomy is quite difficult to understand, due to its unnatural genetics, from being a godly experiment. It can bring its bodily temperature to unnaturally high heats, as if some sort of oven- but yet it can't breathe fire. It's also able to withstand extremely high temperatures, and master level pyromancy spells.

A Hydragonus Madus is an insanely huge, 3 headed sea creature. On all 4s, it stands at a tall 20 feet, and on its hind legs it stands at 40-50 feet tall. Its usual length is about 60 feet, with 10 feet being its tail alone. Its width is about 10-15 feet, depending on how much it feasts, and 55-65 feet wide if it extends its wings. Its scales stay at a purple hue, and it has thin gills. The creature also has a nose, as if it's able to breath oxygen and live underwater. It usually has around 2-10 heads depending on how powerful it is, with legends being unsure of a Hydragonus Madus with 10 heads' existence. The creature has massive 20-foot-long wings that really just serve no purpose. a Hydragonus Madus can weight about 50-70 tons. Its average lifespan is about 700-1,000 years. It's unknown when they can lay their eggs, it's only known that their eggs are 10 feet tall.

This creature is able to develop a large heat within its body, and able to blast out the water in its body as a beam of extremely hot steam (300 degrees Fahrenheit) and will give whoever it blasts 3rd-degree burns. The force of this blast is enough to crack bones at a short distance. It's not able to fly due to its sheer weight but can swim unworldly fast.
Light Beyond Closed Eyes Wiki

**Welcome to the Light Beyond Closed Eyes Wiki!**
*Brace yourself for a frosty journey into a magical realm set in 1346, where the icy tundra becomes the backdrop for extraordinary adventures. In this world, ancient mystical forces intertwine with the harsh realities of a frozen landscape, creating a unique blend of enchantment and survival. As you navigate through the snow-covered expanses, you'll encounter spellbinding creatures, powerful wizards, and hidden treasures waiting to be discovered. Embrace the magic within you and embark on a quest to unravel the mysteries of this fantastical tundra, where the past and present collide in a spellbinding tapestry of wonder and danger.*

*The Light awaits you in a the winterscape of medieval continent of Ritlafarg . Bundle up with winter gear and prepare to win treacherous battles, and a world engulfed in the beauty and harshness of winter. Will you rise as a valiant knight, a cunning assassin, or a wise mage? The choice is yours, my friend. Let the snow-covered landscapes and medieval wonders transport you into the world of Light Beyond Closed eyes. The world is your oyster in this beautiful medieval fantasy game. Good luck, brave adventurer!*

**Here you will find the guides and knowledge you need to play the game!**

Magic

Factions

Minerals (WIP)

Flora (WIP)

Fauna

Dieties (WIP)
Entitats

*Les Entitats són els principals habitants i la vida als Backrooms, a part dels Wanderers. Poden ser des dòcils fins altament perilloses, i un hauria de tenir un coneixement general de les Entitats més comunes per garantir-ne la seguretat mentre deambula pels Backrooms. A continuació es llisten totes les Entitats conegudes actualment.*

Entitat 1 - "Les Finestres"

Entitat 2 -

Entitat 3 -

Entitat 4 -

Entitat 5 -

Entitat 6 -

Entitat 7 -

Entitat 8 -

Entitat 9 -
Aeromancy

Aeromancy is the manipulation of air and gas. Despite being by far one of the most common mancies, it manages to be even one of the most diverse mancies in terms of ability, and capability. Whether its between floating, flying, making objects fly, or making rapidly spinning tornadoes which they fully control, Aeromancy manages to be one of the most peaceful mancies, yet one with incredible destructive power. Thus many of the Aeromancers who have attained this magic are extremely calm, fold of meditating and generally stray away from fights. However, this does not apply to all aeromancers, and some are skilled enough to use it for the force of wrath.

Example spells:

Glide - Whilst an extremely simple spell, it is a handy one. The user will conjure their mana around them as air will take control of their body, as they glide down from the tall height they leap from. Naturally the height and length you can glide for is determined by your mana pool, but even an Adepts can be been seen gliding from steep hills and rooftops.

Air Blast - A rudimentary spell, commonly used for repelling attacks from foes, the Air Blast is a simple, yet effective spell. When casted, this spell releases a rapidly spinning circular blast of air in the direction the casters focus point is. Capable of knocking over things, and even smaller people.

Air Control - By far one of the most commonly used spells in an Aeromancers vast arsenal of spells. An Aeromancer is capable of lifted objects, or pushing objects aside. At levels such as expert and higher, this fantastic spell can even be used to propel things like higher speed projectiles such as crossbows.
Pyromancy

Pyromancy is the manipulation of flame, and heat, it is often depicted as the staple of the magic realm and is a famous magic at that. The classic fireball warding off dangerous foes from reality to children's tales is a classic, and is often very true. Pyromancers are people who wield great power within their magic, whilst also being capable of being used for the medical field with cauterizing wounds. However, pyromancers are often filled with anger, and the ability to light their surrounds aflame and brutally melt and kill things in their path only fuel this rage. Not all pyromancers are bad, but many are labelled as arsonists.

Example Spells:

Fireball - The classic ability of a Pyromancer, the user conjures a flame of varying size and heat, unleashing it upon their foes, or a general target as it is lit aflame and sent backwards with a mysterious kinetic force.

Hell wall - A pyromancer conjures a large portion of mana, as a wall of flame surrounds them, or appears in front of them. This wall of flame can be sent forwards, backwards, or act as a harmful barrier as a defense mechanism.

General Manipulation - A pyromancer seizes control of the flame and heat around them, typically found residing in the blistering hot deserts, or near the magma filled volcanoes for optimal control. The pyromancer is able to control the flames around them, and even raise or decrease hot temperatures, until it becomes borderline cryomancy.
Dwarves

Dwarves are known for their excellent crafting abilities and also mining skills. They possess more strength than your average human, even going so far as orc strength. Dwarves grow long beards as a tradition, the longer the beard; the more likely you are to be recognized as a strong warrior. Dwarven women also grow beards. Whilst appearing to be critically obese, the Dwarven body is a machine of dominantly muscle, with a layer of fat surrounding it.

*Average Height- 3,7-4,3*

Maximum Height 4'8

Average Lifespan - 170 years
Yoyo Family

**Yoyo Family** is a Family Tree within the lore of Speed Racing FT and Other Games on Funtendo.

## Members

### Jimmy Yoyo

Jimmy Yoyo is the Main Well-Known Member of the Family, who is the Son of Jojo Yoyo. He was Born on the 4th of November 2002

### Timmy Yoyo

Timmy Yoyo is another Main Well-Known Member of the Family and is Brother to Jimmy.

### Alisha Yoyo

Alisha Yoyo is a Minor Family Member revealed in "Concept Art" of Family Cars! She is Jojo Yoyo's Daughter and Jimmy and Timmy's Sister.

### Jojo Yoyo

Jojo Yoyo is the Mother of Jimmy, Timmy and Alisha, Revealed in a Doc.

## Former Members

### Stacy Yoyo

Stacy Yoyo was a Family Member before being murdered by Ellie Walters. She was the Cousin of Jimmy, Timmy and Alisha.

### Grandad Yoyo

Grandad Yoyo was a Family Member who has been hinted as to be Deceased, according to Jimmy.

## Other Members

### Red Car

The Red Car is the Protagonist in Speed Racing FT and was revealed to be Jimmy Yoyo in his car.
Objectes

## Llista d'objectes

Els Objectes, també coneguts com a ítems o artefactes, són eines, armes, consumibles i altres coses utilitzades per la gent als Backrooms. Molts segueixen les regles de la realitat normal. Altres són modificats o afectats pels Backrooms, i alguns són creats per (o trobats exclusivament en) els Backrooms. Alguns són perillosos, mentre que altres són crucials per a la supervivència. La diferència clau entre una entitat i un objecte és que les entitats són vives.

Objecte 1 - "Aigua d'ametlles"

Objecte 2 -

Objecte 3 -

Objecte 4 -

Objecte 5 -

Objecte 6 -

Objecte 7 -

Objecte 8 -
Speed Racing EXP

**Speed Racing EXP** is a Game created by Jimmy Yoyo.

## Gameplay

Just Like Speed Racing FT (Original Iteration), you dodge cars. There's Two Yellow Cars, One Fast (25 Speed) and One Slow (10 Speed). You Have to Dodge the two in your Coral Car.

There's Also Distractions, those being Glitches and Static to make it seem more Old.

After 120 Seconds, the Slow One Gets Faster (Up to 20 Speed).

At the End, Everything Glitches.

## History

The Game had a "Proto".

Then the Game actually releases alongside it.

## Trivia

* This is apart of Jimmy's Personal Stuff for Family Folder.
	+ This likely indicates his Family (Including Timmy) has Played.
		- Oddly Enough, Timmy didn't Mess with the Game.