Neochrome Update

Neochrome Update Notes is here, and Rogue Company is heading to the topics!

### **YEAR 2, SEASON 1: NEOCHROME**

The Neochrome Update kicks off this cold season with red hot content! Jackal has struck again, this time in a new map based in the Arctic Circle, Meltdown!

The Neochrome Battle Pass is fully mechanized with rewards across 50 levels that you can progress through by simply playing the game! By playing, you’ll receive Battle Pass experience and get cybernetically enhanced with incredible rewards like the Cyber Objection Mythic Skin and the Mech Fighter Chaac outfit!

#### **Battle Pass Base Bundle (1000 Rogue Bucks)**

* Dystopian Switchblade
* Cool Cubes Hoverboard
* 60 Minute Boost
* 20% Battle Pass Experience

#### **Battle Pass Elite Bundle (2000 Rogue Bucks)**

* +15 Battle Pass Levels
* Dystopian Switchblade
* Cool Cubes Hoverboard
* 60 Minute Boost
* 20% Battle Pass Experience

#### **Rewards**

1. Fist Bump Spray
2. OMG HI emote
3. Cybertech Primary Weapon Wrap
4. Synth Space Hoverboard
5. 30 Minute Boost
6. Mech Research Avatar
7. Flourescent Waves Border
8. 30 Minute Boost
9. Murderous Chase
10. Neutral Nurnie Melee Weapon Wrap
11. Hacker Title
12. 30 Minute Boost
13. 200 Rogue Bucks
14. 30 Minute Boost
15. Dark Web Vy
16. Error 404 Banner
17. Circuit Board Hoverboard
18. 45 Minute Boost
19. Breakdance Flip Emote
20. 45 Minute Boost
21. 200 Rogue Bucks
22. Intrusion Primary Weapon Wrap
23. 45 Minute Boost
24. Together Forever Animated Avatar
25. Neon Double Helix Border
26. 60 Minute Boost
27. Contract Executed Animated Banner
28. Vivid Details Secondary Weapon Wrap
29. 200 Rogue Bucks
30. Error 404 Title
31. Mainframe Border
32. The Bag Spray
33. Laser Sight Fixer Outfit
34. Amplitude Primary Reactive Weapon Wrap
35. Fluorescent Flash Animated Banner
36. 60 Minute Boost
37. Plasma Arc Border
38. Cyberpunk Title
39. 200 Rogue Bucks
40. Ecto Slime Wingsuit
41. Crushing It Emote
42. Cyber Objection Mythic Wrap
43. 60 Minute Boost
44. Nuclear Anomaly Animated Avatar
45. 200 Rogue Bucks
46. Mech Fighter Animated Banner
47. Intrusion Wingsuit
48. Battle Pass Season 5 Avatar
49. Anomaly Title
50. Mech Fighter Chaac Outfit

### **New Ranked Season**

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn! We have more updated for Ranked detailed in our Project Saint section below!

For those of you new to Ranked:

* You must be account level 30 to participate
* You will play in 10 Qualifier matches to determine your Ranked Division and Tier
* Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
* Ranked points can be earned or lost by winning or losing matches

### **New Rogue Mastery Content**

This release introduces Rogue Mastery Rewards for mastery levels 6 and 7. These levels will reward a themed Animated Avatar and an Animated Banner, respectively. Players who have earned these levels already will automatically receive them upon login!

### **New Map: Meltdown**

Deep in the Arctic Circle and embedded within a geothermal plant, a covert R&D facility succeeds in creating the world’s first true Artificial Intelligence. Seeing a potential threat, Jackal sabotages the plant by disrupting the dormant volcano network it rests on and rigs the facility to self-destruct. The scale of such an explosion could create a catastrophic chain reaction unless *Rogue Company* can prevent the Meltdown.

**LTM Schedule**

* 2/8 – 2/14 – Meltdown LTM Experience in a variety of modes!
* 2/15 – 3/1 – King of the Hill 6v6
* 3/2 – 3/7 – Battle Zone

### **New Features and Project Saint**

**Introducing Simulmedia**

In Year 2, we have implemented a new feature to give players the *option* to watch ads in-game to earn additional Reputation. However, we know you probably have some questions or concerns about this, so we want to be transparent and upfront with you:

* *This feature is entirely optional.* However, players who would like to earn Reputation via this new feature will need to click the new “Earn Free Rewards” button on the Home screen and opt-in before the ad begins playing.
* If you do not want to opt-in, you will never see an ad, and your Rogue Company experience will be the same as always. We will never add forced or unskippable ads to Rogue Company.
* Ads are the same quality you would see on TV or another video service provider or streaming platform.
* If you choose to watch an ad, you will always be rewarded. Every ad watched will award 75 Reputation.
* Simulmedia is not available on the Nintendo Switch.
* This feature will be coming to PS5 soon!

**An Update on Human Backfill**

For Year 2 of Rogue Company, we set out with a few fundamental goals. One of those goals is to improve the overall quality of Rogue Company and introduce the quality of life changes that our players have been asking to see. From this, Project Saint was born.

When we introduced Project Saint, one of the features that we were excited to discuss was Human Backfill, our solution to the long-standing issue of players leaving matches. Given the importance of Human Backfill, we aimed to release this feature in an experimental and limited form in the Neochrome Update, which is the first update of Year 2.

However, Human Backfill touches many systems within Rogue Company’s structure, requiring work across several internal teams and many parts of the game. This means that to function, it requires pieces not just from the client (what we call “the frontend”) but also in our instances (what you see as matches) and our core (what you may have heard of referred to as the “backend” systems).

Unfortunately, despite the strenuous efforts of our team and further testing on the PTS, we realized that Human Backfill was not quite ready. Therefore, we have decided to delay the release of Human Backfill.

Thank you to all of our players who sent us feedback and play on PTS every update to test these changes. We’re excited to share this feature with you soon.

**Battle Pass Progression**

We know that our players love Battle Pass content, and we want to do more, so we have introduced two major changes to the Battle Pass this season:

* Based on community feedback, the time to complete the Battle Pass is now shorter, but the amount of Rogue Bucks rewarded will remain the same.
* In Year 2, we will be introducing more Battle Passes, so you’ll be rewarded more often by playing Rogue Company.
* You can now purchase Battle Pass levels with Reputation. We hope this provides players another meaningful way to use their hard-earned Reputation.

**Ranked Queue**

We want to expand our ranked players’ competitive palate by adding some more of our great game modes into the queue! In Ranked, players can play competitive King of The Hill alongside Demolition. Ranked will house all modes in one queue, and your performance in all will contribute to your Ranking.

We are looking forward to receiving your feedback on this update!

**Maps Aplenty**

Back in the Umbra Update we tailored our map selection in each queue to maximize a game modes performance on a per map basis. Since then, we’ve received plenty of feedback from the community about this change and we want you to know that you have been heard! Therefore, we are adding back all of our maps to our TDM, Strikeout, and Demolition Queues in this update! We hope you enjoy this change, and we look forward to your feedback.

### **Gameplay HUD Improvements**

**Health Bar Improvements** – Previously, we improved the armor feedback. With this update, we’ve updated the visual style of our health bars to give players more clarity between HP and Armor in engagements. In addition to this, players can now see their teammates’ health.

**Gadget HUD Improvement** – In this update, we’ve expanded our HUD to show players both gadget slots to improve their ability to track what gadgets they have in their two slots. Additionally, we’ve added the keybind prompt for swapping in the HUD.

### **ROGUES**

**Ronin**

*We feel that as a duelist, Ronin lacked some healing elements in her kit, and bounce back should help in that department. Ballistic knife having a larger radius helps her pull off the “toss n shoot” combo with her knife a bit easier.*

* Nimble Hands has been replaced with Bounce Back.
* Ballistic Knife explosive radius increased from 3m to 3.5m.

**Kestrel**

*This will help Kestrel two-shot fully armored targets.*

* Halo Drone damage increased from 60 to 75.

**Trench**

*Fast ticking damage over time can feel oppressive, so we’re going to make barbed wire tick less often for roughly the same DPS.*

* Barbed Wire previously ticked four times per second, at five damage. Now ticks three times a second, at seven damage.

**GADGETS**

**C4**

*These changes will help C4 reach a different tier of lethality as compared to the other lethal gadgets. Currently, C4 is slower and more cumbersome to use, and you can only carry a single charge. To balance out these downsides, we want C4 to pack the most punch.*

* Damage increased from 100 to 125.
* Minimum Damage increased from 40 to 70.
* C4 Second Upgrade Damage Increased from 175 to 200.

### **WEAPONS**

*Weapon rebalances are decided based on a mixture of community feedback and statistical data that backs up and drives these decisions.*

**SLC**

* HS Damage increased from 17 to 18.

**Objection**

* Clip increased from 30 to 40.
* Body damage increased from 11 to 12.

**Mark 4**

* HS Damage increased from 30 to 32.

**Riptide**

* HS Damage increased from 26 to 28.

**MX-R**

* Reduced max reticle bloom.

**Tyr**

* Weapon Damage increased from 65 to 70.

**Conviction**

* Increased maximum hipfire and aimed accuracy.
* Slightly increased accuracy gained per shot.

### **GAME MODES**

**Demolition**

*We have removed a round from Demolition and made economic adjustments to compensate. We’re continuing to monitor and tinker to find what feels like the best average match length.*

* Revive cash reward increased from 500 to 1000.
* Suicide Cash penalty increased from 500 to 1250.

**Demolition Ranked**

* Round Win Total reduced from 8 to 7.
* Round Win bonus increased from 6.5K to 7K.
* Round Loss bonus increased from 5.5K to 6.5K.
* Revive cash reward increased from 500 to 1000
* Suicide Cash penalty increased from 500 to 1250.

**King of the Hill**

*King of the Hill becoming a single round was a highly requested change amongst the community of KoTH diehards! We agree and believe the mode still feels great and delivers a meaningful experience, even when condensed to a single round. Similar to Demolition, economic adjustments have been made to downs to compensate for the loss of round-end cash and a shorter average overall game time.*

* Changed to a single round.
* Round length is 10 minutes.
* The score to win is 250.
* Hills rotate every 60 seconds.
* Two additional hill locations have been added to each map.
* Down cash changed from $500 to $1000

**Battle Zone**

*Mythic crates can offer a considerable power increase to the team that holds them. We’re adding timers to show when these crates will be active to allow players to play around these spawns, which we feel will be more exciting and create space for comebacks.*

* Mythic crates now have a timer showing when they will be active.

### **BUG FIXES**

* Fixed an issue where Rogue ability weapons did not display their proper names in the UI.
* Fixed an issue where Umbra could detonate his spider multiple times.
* Fixed an issue where if you dodge-rolled and used Umbra’s ability, he would stay standing.
* Fixed an issue where Umbra, while downed but controlling his spider, will look like he isn’t downed.
* Fixed an issue where Umbra’s mastery avatar was not visible in the game.
* Fixed an issue where Dahlia is unable to link to a new ally if their previous linked ally is disconnected.
* Added in improvement for Dahlia to be able to see her ally’s armor value.
* Fixed an issue with a player’s stats won’t track while playing as Glimpse.
* Fixed an issue where Glimpse’s cloak was still visible in smoke in the shooting range.
* Fixed an issue with Glimpse where she would appear in an idle state when defusing the Demolition Bomb while exiting Camouflage.
* Fixed an issue where Glimpse’s Passive description was missing in Rogue Select.
* Bots will no longer be able to see Glimpse when she is Camouflaged.
* Fixed an issue where Glimpse was able to shoot first before exiting Camouflage in the shooting range.
* Fixed an issue for Mack in Battle Zone where his passive did not work if he equipped armor.
* Fixed an issue with Sigrid’s Shield where she would not enter her shield stance but still had the shield out.
* Fixed an issue where Cannon, while using his ability, appears standing while crouched.
* Fixed an issue for Vy where, if she is revived, her passive would stop working.
* Fixed an issue with Vy’s passive were she could go beyond her max health cap.
* Fixed some placements of crates in Windward that were incorrect.
* Fixed an issue where Rogues could become soft-locked when attempting to use an ability when entering the Out Of Bounds zone.
* Fixed an issue where the Gadget Button element in the UI would sometimes not be visible.
* Fixed an issue where, for scoped weapons that have the circle reticle, the reticle didn’t disappear when ADS.
* Fixed an issue where the MLX Mark 4 was using the circle reticle
* Fixed an issue in Battle Zone were Pop Smoke was not sorting properly in the gadget set.
* Fixed an issue where you would have the ‘repair armor’ prompt while in the downed state.
* Fixed the material on the Jump O’Lantern Wingsuit.
* Fixed an issue on Switch where Glimpse appeared blurry in Rogue Select.
* Fixed an issue where players were not able to purchase items with RB when they actually had a sufficient amounts.
* Fixed an issue where some emotes had broken animations.
* Fixed an issue PS5 players could not get the Moneybags trophy.
* Fixed an issue where the Options Menu can sometimes be non-interactable when entering a match.
* Fixed an issue where players would disconnect at the match victory screen.

**KNOWN ISSUES**

* Friendly Bots will sometimes not pickup a dropped bomb in the Chimera dropship.
* Friendly Bots have a hard time trying to find and revive a downed and Camouflaged Glimpse.
* In shooting range, the APS has a much larger hitbox than intended.
* As you transition from one round to the next as Glimpse, your Camouflage energy bar will persist on screen.
* Mack’s lightbomb detonate prompt will sometimes fail to disappear after detonating it while downed.
* As Lancer, if you are downed mid-roll, when revived you’ll find that sometimes your weapon wasn’t reloaded by her passive.
* As Dahlia, her revive prompt can appear while respawning.
* Sometimes while downed, you will hear the “out of ammo” SFX if attempting to fire.