Maps

Maps are the main setting of Super Zombie Fortress where the gamemode takes place. The game consists of a broad range of maps that are able to be nominated. The list is yet to be updated as new maps are presented to Blackwonder to be added to the gamemode.

The gamemode currently has 47 maps. There is 1 confirmed removed map.

## Maps (In Alphabetical Order)

szf\_4way\_v12
4 Way is a map which its goal is to separate the Reds and have them all group together.
szf\_asylum\_c16
Asylum is a survival-based map where the Reds must survive hordes of infected while waiting for a passage to open a way for an escape on train.
szf\_atlantic\_a4
Atlantic [AWAITING DESCRIPTION]
szf\_atrium\_a10\_rsfix2
Atrium is a Left 4 Dead 2 map that takes place in Liberty Mall, where the Reds must refill Jimmy Gibs Junior's racecar to escape the infected.
szf\_biotics\_lab\_v10g
Biotics Lab is a Killing Floor map which is repurposed from Zombie Fortress to this gamemode. Reds have to survive the hordes of infected until the time runs out.
szf\_black\_lagoon\_v3
Black Lagoon takes place at a lagoon where the Reds must capture all Control Points, and escort all Payloads to their end.
szf\_bossrush\_b4a
Boss Rush is a map where Reds must defeat a series of bosses featured from other maps, such as: Isaac, Cavestory, Turtle Attack, Turtle Defense, and Pen15.
szf\_chillchain\_a\_ig
Chillchain [AWAITING DESCRIPTION]
szf\_city\_escape\_b5\_jugfix
City Escape is map that takes place in an infected city. Survivors must make it to the safehouse in order to win while hordes of zombies rush after them.
szf\_cityhunter\_b3\_jugfix2
Cityhunter [AWAITING DESCRIPTION]
szf\_compound\_rc2\_d7
Compound is a map that takes place in an unknown arctic facility. The Survivors are assigned with retrieving a BLU Briefcase inside the facility while the infected personnel must stop them. Facility defenses are still intact, like mines, sentry guns, and others.
The REDs spawn in a room with props that essentialize themselves to their needs. The most notable thing present in RED Spawn is the functional hockey table. REDs may play hockey with their melee and can reset the puck with a blue button on the wall near the table.

The BLUs spawn in the arctic facility and are given time to prepare before the Survivors' arrival.

When the round starts, the screen fades to black and then the Survivors drive to the arctic facility. The REDs get teleported to the near entrance, with land mines present in the area. REDs must avoid the mines present both on land and inside the buildings, and make it to the vault door. There, they must capture the point to unlock it while hordes of Zombies follow.

Once the door is open, the Survivors are able to enter the facility and must progress down the hallway and find an open door leading to a crocodile-infested area. The room is filled with toxic waste and leaked water and floating props. The Survivors must parkour their way to a room on the farther left side of the wall that leads to some controls. The controls possess a button that opens the gate at the end of the room, which leads to another Control Point that can open another vault door at the end of the hallway.

If the Survivors succeed, they must make their way back to the hallway and enter through the hallway vault door. There, they must take a left and travel down to find a room with one last Control Point. The REDs must capture it to open the final vault door while Zombies rush after them.

If the last Control Point is captured, the last vault door is opened and the Survivors can progress. However, since security systems are still active, Sentry Guns are still left operating and stand in the Survivors' way. In a corridor with a room leading to the button to activate the Security Room door, a Level-2 Sentry Gun is seen defending the area. Survivors must destroy it and then activate the button to progress into the Security Room. A Level-1 Sentry Gun guards the Security Room, which proves an obstacle for the REDs. The Survivors must press the button inside the Security Room to open the gate to the Briefcase. If pressed, there is a small timelock for the gate to open. Once the gate's open, the REDs must grab the Briefcase and make their way back to a helicopter near the facility entrance.

The Survivors must run back with the Briefcase and return to the helicopter. If the Survivors reach it, a timer is activated that when it runs out, the Survivors win.
szf\_curebase\_a3\_fix\_d2
Curebase [AWAITING DESCRIPTION]
szf\_drain\_remake\_V4\_redsun3
Cityhunter [AWAITING DESCRIPTION]
szf\_dustbowl\_b2
Dustbowl takes place in the original map at night time, where Survivors must capture all Control Points to win while hordes of the infected strive to kill.
szf\_egypt\_b1a
Egypt takes place at its original map at night time, where like Dustbowl, the Survivors must capture all Control Points to win. The Zombies must interfere and infect to win.
szf\_enclosure\_v4
Enclosure [AWAITING DESCRIPTION]
szf\_expedition\_c1
Expedition is an egyptian map where the Survivors must progress through an Egyptian tomb and eventually escape. According to the beginning of the round, the text prompt for Survivors implies that Zombies are actually mummies.
szf\_experiment\_v11\_2
Experiment [AWAITING DESCRIPTION]
szf\_fort\_b2\_d
Fort B2 is a much older version of Fort V8L, which takes places in 2Fort, but with the Red Fort missing. Survivors must capture the intel 3 times in order to win, while the Zombies must stop them.
szf\_fort\_v8l
Fort V8 is the newest Fort map that takes place on 2Fort. It features only the BLU Fort, but the secrets of 2Fort are unraveled as you journey through the map. Survivors must capture the intel and bring it to a CEDA Train to win while hordes of Zombies rush after them.
szf\_ganon15\_v322
Ganon15 is a parody of Pen15, replacing almost everything int he map with Ganondorf textures. The messages and text prompts have changed, as well as the final boss.
szf\_graveyardbash\_v1\_rsfix1
Graveyard Base takes place in a Cemetery where tons of the undead are risen from their graves to hunt down Survivors. The Survivors must make their way through the Graveyard to find a mining facility to escape on a train.
szf\_hellcastle\_b5a
Hellcastle takes place in a castle in Hell, where the Survivors arrive via helicopters and have an objective of capturing all Control Points. Zombies are also sent into the castle to kill them all.
szf\_hydraulic\_v2\_jugfix4
Hydraulic [AWAITING DESCRIPTION]
szf\_isaac\_v2\_2
Isaac is map that is based off of the game, Binding of Isaac. The map takes place in many levels and areas based off the original game. The map is the starting map whenever the server has either started, crashed, or restarted.
szf\_junction\_d11
Junction is a map that takes place on the original map, but it is infested with Zombies. The survivors must capture all Control Points and escape on a train and survive at a trainyard to win. The Zombie hordes follow and attack.
szf\_jungle\_lab\_rc3a\_fix5
Junction is a map that takes place on the original map, but it is infested with Zombies. The survivors must capture all Control Points and escape on a train and survive at a trainyard to win. The Zombie hordes follow and attack.
szf\_labs\_remake\_b4\_jugfix1
Labs Remake [AWAITING DESCRIPTION]
szf\_legoplaza\_alpha4
Legoplaza is a "Lego" styled map that takes place in a small town where the Survivors must survive in. The zombie infection lurks about and seek to kill the Survivors. Legoplaza is rated as one of the worst maps in Super Zombie Fortress.
szf\_lunarbase\_b8
Lunarbase takes place on the moon, where the Survivors arrive via spaceship and are greeted with a survivor on the facility. He guides the survivors into recapturing the Zombie infested base filled with nests that are spawning the infected. Survivors must capture all Control Points and escape the facility while the Zombies must stop them.
szf\_mandrillmaze\_v1\_1\_jugfix2
Mandrill Maze is based off its original counterpart, where the Survivors must journey through the maze to defeat the Mandrill King. Once the king is defeated, they must capture the point to win. Zombies must interfere and stop them to win. This map is currently the shortest map in Super Zombie Fortress and is one of the worst maps in the gamemode.
szf\_manncoscience\_neverendingride
Mann Co Science is a map set in a Mann Co labyrinth focused on the experimentation of scientific research about weapons. The Survivors must avoid all obstacles and progress through the facility to blow up the entire labs to win. The Zombies inside the facility must do everything they can to stop them. This is one of the most hated maps in Super Zombie Fortress due to how Scouts can rush ahead and complete the map faster than any other class.
szf\_mercy\_hospital\_e11
Mercy Hospital is a map based on the No Mercy campaign from Left 4 Dead, taking place on the last 2 levels of the No Mercy where the Survivors must mainly progress through the map while completing objectives. The Zombies inside are infected with "ligma" according to the text prompt at the beginning of the round given to Zombies, and are tasked with spreading it to the Survivors.
szf\_minecraft\_a2
Minecraft is a map based on its original popular game, where the Survivors must make their way from their house to a safe-house where they would remain safely. They must capture all Control Points and activate a Redstone Compartment that will detonate a map-wide bomb to win. The Zombies must kill all Survivors before they complete their objective.
szf\_nighttower\_v1\_3
Nighttower is a map that takes place in a facility known as the Purple Cliffs Factory. The REDs are tasked with investigating the possible Zombie source and eliminate any threats on the way. The REDs must progress through the map and escape via helicopter while the Zombies must stop them.
szf\_normandy\_v6
Normandy is a map based on the Sci-Fi game series known as Mass Effect. The Survivors must capture all Control Points in the map to win while the Zombies must interfere.
szf\_not\_mako\_reactor\_666
Not Mako Reactor 666 is one of the sexiest, if not **the** sexiest, map in the current rotation. Unfortunately, despite this status it currently remains as one of the most hated maps in Super Zombie Fortress, due to how Zombie-sided the map was put forth with.
At the start of the round, everybody is placed rooms that connect to a long "endless" hallway. The hallway consists of many doorways that are visually blocked by a dark barrier. There are some rooms in the hallway that can be accessed through the non-colliding barriers that are set in the map. When the Zombies exit their spawn-room, they are granted a temporary health boost and a life-time mini-crit buff for their weapons.

The Survivors must survive until the map music ends, where if so, the Zombies currently present are instantly killed and the Survivors are teleported to another realm.

The finale of the map consists of walls surrounding the realm, a giant cupcake in the middle, and pillars on each corner of the corridor, with on top of them being Zombie spawns. The Survivors are separated into corners of the map near tables that have new weapons to choose from. Survivors must make their way up a set of stairs to start the timer of 60 seconds for a gate to open. Once the gate opens, a white screen will very slowly appear over everyone's screen. Once it becomes fully white, the Survivors win the match.
szf\_pen15\_v15b
Pen15 [AWAITING DESCRIPTION]
szf\_port\_v3
Port is a map based on the last part of The Sacrifice campaign in Left 4 Dead, and features similarities to the original game. Survivors must capture all Control Points to win while the Zombies must stop them.
szf\_serioussam\_sand\_canyon\_v1
Serious Sam Sand Canyon [AWAITING DESCRIPTION]
szf\_shoplift\_v1c
Shoplift takes place in a Zombie infested mall where the Survivors must complete the objectives laid before them. There are three parts of the map that require the Survivors to finish in order to move onto the next levels step-by-step. The Zombies must interfere with their activities and kill them to win.
szf\_skyrim\_v8b
Skyrim [AWAITING DESCRIPTION]
szf\_steel\_b5
Steel takes place on its original counterpart map, where the Survivors must capture all Control Points while Zombies try to maul and kill them.
szf\_streets\_v1
Streets is a map based on the second level of Dead Center in Left 4 Dead 2. The Survivors must capture all Control Points to win while the Zombies try to kill them.
szf\_sugarmill\_storm\_v2
Sugarmill (Storm Version) [AWAITING DESCRIPTION]
szf\_sugarmill\_vr2
Sugarmill [AWAITING DESCRIPTION]
szf\_the\_bridge\_b13
The Bridge is based on the final level of the Left 4 Dead 2 campaign, The Parish. Survivors must make their way to the helicopter and escape while capturing all Control Points to progress while the Zombies must eat them all.
szf\_toyfortress\_v18\_rsfix
Toy Fortress [AWAITING DESCRIPTION]
szf\_trainmg\_v1\_31\_rsfix3
Trainmg [AWAITING DESCRIPTION]
szf\_turtle\_attack\_v6e
Turtle Attack [AWAITING DESCRIPTION]
szf\_turtle\_defense\_v2c
Turtle Defense [AWAITING DESCRIPTION]
### Full Soundtrack of Turtle Defense

#### Hub

* Overworld - Kubbi
* Pathfinder - Kubbi
* World Map - Spark the Electric Jester 2
* World Map 3 - Sonic Forces

#### Level 1

* March of Brenodi - Empires Mod
* The Brotherhood Runs Away - Wakfu
* Light of Nibel - Ori and the Blind Fursest
* It's Breven Time - Freedom Planet
* Infinite Second Bout - Sonic Forces
* Tor - Iii
* VS Fark - Spark the Electric Jester
* Boss Float - Spark the Electric Jester 2

#### Level 2

* Vade An - Star Wars Republic Commando
* Kurta To - Star Wars Republic Commando
* Gratua Caun - Star Wars Republic Commando
* Netgraph Fleet - Spark the Electric Jester
* Final Boss Phase 2 - PSMD
* Mind in a Program - Kirby Planet Robobat

#### Level 3

* Final Dreadnaught 1 - Freedom Planet
* Miniboss 4 - Spark the Electric Jester
* Final Dreadnaught 3 - Freedom Planet
* Final Boss - Sonic Forces

#### Level 4

* Egg Rock Zone 2 - Sonic Robot Blast 2.2
* Anticipation - Sonic Robo Blast 2.2
* Ultimate Final Boss - Spark the Electric Jester 2
* Formed by Glaciers - Kubbi
* Summer of Heroes - I Fight Dragons

szf\_volcanoevac\_v7\_jugfix4
Volcano Evac [AWAITING DESCRIPTION]
szf\_waterfront\_v2
Waterfront is based off the first level of the Left 4 Dead 2 Campaign, The Parish. Survivors are dropped off at a port by Virgil, who then journey their way to a safehouse. The Survivors must capture all Control Points to win while the Zombies try to kill them.
## Removed Maps

szf\_cavestory\_reloaded
Cavestory was a map that was based off the game, Cavestory. It is the map origin of one of the bosses being Balrog in Boss Rush. However, due to the map's lack of effort put into it and quality, it was removed from the nomination list.