Amber Run

* Artwork
* Map

Amber Run is a settlement founded by adventurers at the behest of King Gilbert X Goldlor.

## Description

With the growing population of Atralran, the importance of securing additional lands for arable and other agricultural purposes has only increased. Likewise, reports of unrest within the Bristlebacks had resulted in the Crown's focus to be shifted further northward, ultimately resulting in the commissioning of a new settlement at the edge of the mountain range.

Nestled in a valley near one of the early tributaries of the Lotus Run river, Amber Run has become the de facto home of many adventurers in its short period of existence, and is surrounded by craggy hills, forests of pine, elm and beech.

## Locations

Investing the coinage generated by their adventures, the following constructions have been thus far built in Amber Run:

* ***Amber Archives*** - The first library of Amber Run, the Amber Archives is maintained and operated by Faustus Howell.
* ***Ashewan's Amazing Animal Assortment Pen*** - Home to a goat.
* ***Blótheim** -* A chapel dedicated to the One-Eyed Crow, constructed by Ódóvir Jotunsson, from where he regales the stories of Ysgard and how the gods brought him back from life not once, but twice!
* ***Cat and Rat Investments*** - A savings bank built by Ashewan and Gwyneth to help the people of Amber Run keep their money safe.
* ***Catnip Gardens*** - Ashewan and Gwyneth's greenhouse containing environments and climates suitable for a myriad of plants.
* ***Edna's Perch*** - A tower dedicated to arcane activities which is mostly used by Gwyneth to sleep and avoid the ire of Ashewan.
* ***Fonteyne's Fountain*** - Constructed shortly after the founding of the town as part of Howell Holdings' ongoing business ventures, the appearance of the tavern has garnered the loathing of some residents, despite approval from the Marquis Almaurry Alcourt.
* ***Gardet's Garments*** - a store originally known as ***Wild Cape*** and built by Dane Evergreen but since his disappearance and supposed death it has been purchased by Ashewan and Gwyneth and revamped into Amber Run's premier fashion store.
* ***Guildhall of the Order of the Ardent Owl*** - Overlooking the river, the Guildhall of the Order of the Ardent Owl serves as both the lodgings and training yard for new recruits and veterans to combat alike.
* ***Gwyneth's Witch Hat*** - A general store originally built by Ashewan and Gwyneth to provide them a sense of familial comfort but has since grown to be the largest and most popular shopping spot in town, atop the shop sits Ashewan and Gwyneth's home.
* ***Gwyneth's Magical Drug Store*** - a natural extension of the shared trading post owned by herself and Ashewan, Gwyneth's construction provides herbs and potions to the residents.
* ***Hall of Mox*** - A museum/trophy hall built and dedicated to Moxzi Bluhedd. The hall displays trinkets and trophies from her many adventures for all to marvel at.
* ***Kinglet's Hall*** - Constructed next to the water, with a large open-top tower, Kinglet's Hall is a manor house home to Bannon Morrisane.
* ***The Nest and Web*** - A popular tavern founded by Ashewan and Gwyneth, it holds many features including varied room pricings and a delightful cushioned lounge area.
* ***The Norvegicus Mining Operation*** - Ashewan's pet project founded with a small monetary gift from Faustus Howell.
* ***Owlets and Spiderlings - A Home for Childrens*** - After a disastrous adventure to the Tremorthresh Crevasse Ashewan and Gwyneth agreed to turn their attention towards helping those who had suffered loss and opened an orphanage which aimed to provide comfort and safety to children who had lost their families to the Gnoll attacks in the Bristlebacks.
* ***Ramvöllr*** - Known to many as the Field of Might, this fighting pit is constructed beneath the stormy skies of the One-Eyed Crow, in close proximity to Skålhalla.
* **Roots' Relish -** A small shop built in tandem with a large oak tree with an eclectic mix of merchandise, acting as a bakery, herbalist hut, and providing services involving woodcarving, locksmithing, and floral decorations. It stands slightly heightened upstreams with a waterwheel in the river acting like a mill. The shop is operated by Arnica and Yesora, the former primarily providing the trade skills for the shop with Yesora handling day-to-day operations and funds. Away from the river and on higher ground behind the tree making up the building is a garden, cared for by Arnica and a menagerie of small critters she has befriended from the soil itself. For a long time it was simply known as the Flower Garden and similar names, before Arnica finally settled on a name recently.
* ***Rökridrheim*** - As followers flocked to Amber Run to worship the One-Eyed Crow, Ódóvir established a guild to uphold the tenets of the faith and defend the Realms of Ahlus against impending Ahlusrök.
* ***Skålhalla*** - Preparing for Ġēoli, this tavern was built by Ódóvir Jotunsson in 131WD for all to drink in under the storms of the One-Eyed Crow. Notable features include a drinking horn of a Hill Giant, assorted treasures of Ódóvir that hang on the walls and a small stage for flyting competitions and bards.
* ***Stregarch Reginald Sherbet Augustine Fund for Development and Philanthropy** -* Sharing its premises with a local branch and warehouse operated by Curious Couatls Caravans, this construction designed by Rover Custard Augustine and Alwin tlo Hambert serves as a bastion of business and income for the town.
* **Sword & Sorcery** - A sprawling building with a roof in blue, a rotunda on one side and a tower on the other. A wizard's tower and a magic shop in one, it is the home of the Atral Spellslinger Anivia Reman.
* ***The Scrum*** - A partially subterranean market of stalls and shops offering stolen maps, stolen maps, illegal merchandise, fake potions, alongside services like forgery & smuggling, the Scrum is a place for vagabonds and miscreants constructed at the orders of Dorian Ukko.
* ***Wild Cape*** - Constructed as a front for Dane's ongoing scheming within the settlement, the Wild Tailors is a legitimate business, albeit home to matters less so once the doors are locked for the night.