Level 9x9

## DESCRIPTION

Level 45 is a unique level. If a wanderer manages to find a cube, a room will be given to them around other wanderer's rooms. As the wanderer wakes up, the cube will be sitting on a small in-table, but can be interacted with. However, only the bearer of the cube can use and move the cube. When you enter the level, you will be within a 9x9x9 foot room, that looks like a bedroom. the level will Randomly grow from a 9x9x9 space to an 18x18x18 space, with furniture forming out of the walls, disappearing when it randomly shifts back. Even with the variating level size, you will never be harmed by it, only pushed slowly. The level produces a calm feeling in the air, and when someone thinks of harming themselves or others, it's overridden by happy feelings, making this level somewhat sentient, but peaceful. Attempts to break the walls and other geometry has led to nowhere, as the attacked geometry will instead act like slime and, as the item has made contact, act like something hitting the surface of water, before it pushes it back out and fixing itself. On other occasions, the geometry is solid, so sitting on furniture and decorations will not cause the slime-like protection to occur.

Within the level you are capable of meeting and communicating with other wanderers. Hallways appear within the growth period of the rooms, revealing a spacious hallway that wanderers can enter. The hallways themselves along with any large "greeting room" do not exhibit the same behavior as the individual rooms. The hallways are filled with random furniture and decorations, including glass windows looking out into the bright void around the rooms. Some furniture found include potted plants, vending machines that function, couches. and benches (below the large windows on the edges of the hallways).

Each room has a door that is locked by default, so wanderers cannot enter your room. If the wanderer , whether on purpose or by accident, keeps the door unlocked and leaves the level, the door will lock itself. There are seemingly an infinite amount of rooms, however they are all enveloped by a thick, white fog, making efficient documentation severely difficult. Within the original 9x9x9 space, a bed will be laid out in the middle, a queen sized bed, with a size of 5' by 6.6". sustenance can be found, both in the original space, and within the newer, 18x18x18 foot space, that seems to randomly reform after the wall covers and reveals it again, also making this level one of the best rest stops, being able to sustain yourself, and sleep, which is difficult to do while inside the abyss. Overall, this level is best used for a peaceful hotel environment, and as a rejuvenating point for wanderers, due to the capability of communicating to other wanderers and trading, and the items situated within the level, before they move on.

## OUTPOSTS / BASES

Trading Point 0102

Trading point 0102 is a room, situated on the eastern rooms, with signs guiding wanderers to the trading point. The trading point itself is a normal room composed of shelves and other utilities, refilling randomly when the level shifts back and forth. Items put on the shelves can be replaced, so food and other useful items can be traded here, of course only if you yourself have items to trade.

The Help Desk

The help desk is a room, labeled and with signs guiding the wanderer to the point, that is a large, un-shifting room with couches and other furniture within them that wanderers can mass-congregate within, with many people also there to ask for directions or help for the many levels. Most of these people are a part of AV (Abyssal Voyagers) and other bases and outposts spread throughout the abyss.

## ENTRANCES / EXITS

### ENTRANCES

Although extremely rarely, you may find a floating, glowing yet small cube within any and all levels, and interacting with it will cause it to zip towards the wanderer, unable to be lost or to lose track of as it floats around the wanderer who made contact with it. If you rub your finger on a side, it will send you here. Doing so again will take you to the level you were at beforehand. If you are attacked or someone made an attempt to have the cube stolen, you will also be brought here, like a safety measure of the cube. This is also the only way into this level.

### EXITS

Rubbing a side of the cube sends you to the level you were at beforehand, being able to be used infinitely, so most wanderers use it as a save space, randomly arriving here at 9x9, then back to the level before to await dangers if the cube hasn't yet done it for them from it's safety measures.