Nathan

### Skills

Language I, General Fitness II, Wilderness Survival II, Attack Up I, First Aid I, Analyze Enemy I, Pole Weapons I, Snare II, Rapid Recovery I, Equipment Fusion I, Group Leader I, Ranged Weapons I, Quick Step II

## Physical description

### Gender

Male

**Nathan** is the main protagonist of the *Elemental Arena*. Prior to his arrival, he was an accountant for seven years, living in Nashville, Tennessee. He is twenty-nine years old, and enjoys jogging, hiking, kayaking, and tabletop roleplaying games run by his friend, Logan.

Nathan is easy-going, and has a strong instinct to help others. While an exceptional individual on Earth, Nathan is one of the lower-scoring players in terms of initial Physical and Mental stats. In spite of this, he has been very successful, and plays a strong role in support of his fellows.

In addition to his innate skills, Nathan has leather bracers, as well as leather gloves with a slot. His slotted EP orb boosts his maximum EP by 5 points.

## Wristband Interface

As of chapter 24:

*[Player D-1423 Statistics (Nathan)]*

*[Physical: 141]*

*[Mental: 124]*

*[Elemental Affinities: Wood 6 (Prime), Fire 4, Water 2, Earth 1, Metal -1]*

*[Nanite Points: 41.5]*

*[Energy Points: 30 / 47 (42 actual)]*

*[Current Skill List and Upgrade Requirements:]*

*\*[Language I (no affinity): (Grants fluency in the five most common languages spoken on the player's home world.) (Upgrade: 40 NPs, Mental 120.)]*

*\*[General Fitness II (no affinity): (Upgrade: 100 NPs, Physical 121.)]*

*\*[Wilderness Survival II (Wood): (Learn intermediate knowledge of edible plants, makeshift tools, and other survival techniques.) (Upgrade: 250 NPs, Physical 128, Mental 128, Wood 6.)]*

*\*[Attack Up II (Fire): (Activated Skill - next attack does 35% more physical damage - cost: 13 EPs.) (Upgrade: 150 NPs, Physical 132, Fire 6.)]*

*\*[First Aid I (no affinity): (Activated Skill - heal minor injuries and illnesses instantly and improve natural recovery rates by 3x for six hours - cost: 20 EPs.)  (Upgrade: 50 NPs, Mental 125.)]*

*\*[Analyze Enemy I (Wood): (Activated Skill - adds basic knowledge of an enemy's statistics to the player's interface - cost: 8 EPs.)  (Upgrade: 40 NPs, Mental 125, Wood 5.)]*

*\*[Pole Weapons I (Wood): (Learn basic techniques and muscle memory for using staves, spears, poleaxes, halberds, and other pole weaponry.)  (Upgrade: 40 NPs, Physical 125, Wood 4.)]*

*\*[Snare II (Wood): (Activated Skill – when striking, bind the struck target with weak vines for 15 seconds - cost: 13 EPs.) (Upgrade: 200 NPs, 132 Physical, Wood 7 Prime.)*

*\*[Rapid Recovery I (Water): (Boosts natural health recovery rates by 1.5x.) (Upgrade: 30 NPs, Physical 125, Water 4.)]*

*\*[Equipment Fusion I (Wood): (Activated skill - fuse together multiple items in a known recipe to craft an item greater than the sum of its parts – cost: 30 EPs.) ( Upgrade: 100 NPs, Mental 130, Wood 6 Prime.)]*

*\*[Group Leader I (no affinity): (Apply one group leader status effect to up to six players including self.  Range: 100 meters.)(Upgrade: 50 NPs, Mental 132.)]*

*\*[Ranged Weapons I (Water): (Learn basic techniques and muscle memory for using bows, crossbows, slings, thrown weapons, and other ranged weaponry.) (Upgrade: 40 NPs, Physical 125, Water 4.)]*

*\*[Quick Step II (Fire): (Boosts acceleration and movement speed by 13%.) (Upgrade: 300 NPs, Physical 138, Fire 6.)]*