Points

Points are used to purchase units, improvements, buildings, wonders and actions. Points are gained weekly by completing aspirations, reaching the top of career tracks, and gaining skills. In addition, some improvements, buildings and wonders will add to your weekly point gain.

## Earning Points

### Aspirations

Points are awarded upon the completion of certain aspirations, listed under each point type. Keep track of which aspirations are completed during the week and award points at the end of your turn accordingly, multiplying it based on your current era multiplier. The base amount of points awarded per aspiration is 5.

### Careers

Points are awarded upon reaching the top level of certain careers, listed under each point type. The point award for reaching the top of a career track can only be earned once per career for each sim, even if they get demoted and promoted again. Keep track of which careers are maxed during the week and award points at the end of your turn accordingly, multiplying it based on your current era multiplier. The base amount of points awarded for a full-length career is 5, and for a short career is 2.

### Skills

To determine how many points are gained for skills, pick the highest skill in each of the five point categories and look it up on the table below.

 Points Gained:

For example, let's say your sim has 4 fitness, 5 logic, 3 rocket science, 6 charisma, 8 piano and 8 violin. They will gain 3 Culture(from piano/violin, as it's a tie), 2 Diplomacy(from charisma), 1 Might(from fitness), 0 Production, and 2 Research(from logic). Compute this for each of your sims, add it together, and multiply it based on your current era multiplier.

### Other Ways

Points are also earned from constructed improvements, buildings and wonders. See the individual pages for each construction for details. Please note that points earned from these ways are not to be multiplied by the era multiplier.

## Point Types

### Culture Points

Culture points(C) can be spent to purchase buildings and wonders that improve the wellness of your civilization.

**Skills:** Comedy, Dancing, DJ Mixing, Guitar, Painting, Photography, Piano, Pipe Organ, Singing, Violin, Writing

**Aspirations:** Bestselling Author, Joke Star, Musical Genius and Painter Extraordinaire

**Careers:** Critic(both), Entertainer(both), Painter(both), Writer(author)

### Diplomacy Points

Diplomacy Points(D) can be spent during the week or at the end of your turn, on diplomatic actions that will improve your standing with other civilizations.

**Skills:** Charisma

**Aspirations:** Friend of the World, Leader of the Pack, Party Animal and Serial Romantic

**Careers:** Politician(both), Social Media(both)

### Might Points

**Skills:** Fitness

**Aspirations:** Bodybuilder and Public Enemy

**Careers:** Astronaut(both), Athlete(both), Criminal(both), Detective, Secret Agent(both)

### Production Points

**Skills:** Fishing, Gardening, Handiness, Herbalism, Programming

**Aspirations:** Angling Ace, Fabulously Wealthy, Freelance Botanist, Outdoor Enthusiast and The Curator

**Careers:** Business(both), Manual Laborer, Retail Employee, Tech Guru(Start-Up Entrepreneur), Writer(Journalist)

### Research Points

**Skills:** Logic, Rocket Science

**Aspirations:** Computer Whiz, Nerd Brain and Renaissance Sim

**Careers:** Doctor, Scientist