14 - A Sunken Fort the Third

by lichbrush

## Cast

Greg Hansen - Dungeon Master

Coldlikebryce - Arlo

Shadow - Murdock

Stone - Puck

Temhr - Haymanot

## Recap

#### Encounter 1: In Town [unrand]

Rose Thistlewood is looking for dream root which grows below a tree elevated from the floor of the swamp with a nest of roots underneath, underneath on the bottom floor. Also would pay for any fairy ring which is a circle of mushrooms but might have fey implications.

### Day 1

10 O’clock direction normal pace

DC 10: Navigation Passed

#### Encounter 2: 5 Kobolds around a watering hole

Shadow notices 5 Kobolds gathered around a watering hole drinking the water. They do not notice the party. One of them is wearing a decorative robe of a hide of a creature. The kobolds are wear leather. The party ambushes the kobolds. The one in a one with a decorative robe had some kind of magical protection deflecting one of the arrows. The magical kobold and one more fall with no chance to react, the remaining three chuck their spears all missing. Another kobold dies and the remaining 2 break and flee, but are slaughtered as they do so. A small amount of trinkets are found.

#### Encounter 3: Ghost of a Fallen Warrior

During Puck's watch a strange light appears and comes closer to the party. Stepping into view 60 feet away is a pale white vision of a warrior clad in furs with a helm. The warrior beckons Huck forward. Huck cowers under his cloak. After a few minutes Puck wakes Murdock who begins to follow the figure. The figure maintains a 60-foot lead at all times. Puck wakes up the rest and after a minute they follow. The figure leads them about a half mile. There is a body of a large horse with barding laying there with a humanoid wearing heavy furs with an enormous shield and lance. The party performs a few last rites for the fallen warrior(religion wisdom: 21). The ghostly spirit fades and the shield glows a faint blue. The party wraps the body in a cotton cloth and rebuilds the cairn. 46 gold pieces of valuables and a magic +2 shield once per day as an action it allows you to double your movement speed with no attack of opportunity and make an attack with the shield. Arlo holds on to the magic shield.

DC 10 foraging – 2 fails 2 pass – natural explorer covers a 3rd ration.

### Day 2

North West slow pace

DC 20 Navigation passed

#### Encounter 4: The Dream Root

Haymanot spots a copse of particularly large trees in a low area of the marsh, it is west of where the party is. There is a nest of roots under these trees. He points it out to the group. Murdock picks his way forward into the grove around the strangely bubbling marsh with guidance from Puck. Underneath the trees there are small sprouts growing from under these trees. Murdock begins harvesting the roots from underneath. He finds 8 half pound dream roots. A sickening rotting stench comes up every time he pulls one up. As Murdock makes his way back to the party 11 stirges rise from the swamp. The stirges suck the blood of the party grievously injuring them but they manage to drive them off. The party takes a short rest after using the healer's kit to patch their wounds.

DC 10 foraging – 4 pass

### Day 3

South West towards sunken fort slow pace

DC 20 Navigation failed

#### Encounter 5: The Sunken Fort [unrand]

Before noon they come across the sunken fort it lies next to a pool or lake with high ground on the west side of it. There are lizardmen in the fort cooking giant toads. There was once a dock near the pool and around that area the wall of the fort is crumbling. This is the best entrance to the fort that is visible. Lizardfolk swim in the pool.

The party except Arlo climes to the top of the tower on the north side using rope. They then begin to set up obstructions to the trap door from below as Arlo climbs the rope his chainmail jingling the whole time, the lizardfolk begin to attack and Puck fires the first shot. At 9 lizardfolk respond throwing javelins and charging up to the party's defensive position. All 9 on slain on the battlefield after a heroic defense of the tower. They find 16 gold of assorted valuables. They find a tunnel and stairs leading underground.

#### Encounter 6: Under the Sunken Fort [unrand]

The party descends through the passage underneath the sunken fort. They come down onto a landing, the stones are damp and wet, mold drows over patches of the stonework. There are 3 corpses covered in fur with a helm with horns. As the light touches them they begin to move. As combat begins the ghouls seem confident in combat, they wield toothed cudgels. The three ghouls are dispatched and their helms are taken (1 lb each).

As the party rests they see a great forest to the north only 12 to 18 miles further on. To the west 12–18 miles there is a lake with a rock formation in the middle with gas billowing out of it.

#### Encounter 7: Lizardfolk scouting party returns

5 lizardfolk return for the evening as the party is resting for the rest of the day. The party decides to repeat their tactic of holding the northern tower. One of them appears to be a shaman and much tougher. The group took shots at the shaman angering it as the others charge it throws a ball of fire and makes the undergrowth entangle the group. As the first of the lizardfolk arrive they bring down all of the party but Puck. The gasp of life brings two party members back from the brink. Puck goes down, leaving Arlo the last person standing. Arlo heals the rest of the party back to life (with minimal HP) and shouts to run. The party then repels down the outside with Arlo's body as he's taken down right after healing the group. Puck falls again to a javelin but is dragged away. The party limps away with everyone alive but badly injured.

Continued in Episode 18.