Combat Arts/Shock Throw

There are six Shock Throw Combat Arts available to Spheromancers: two first-level, two second-level, and two third-level arts. You can have only one of each level active at a time.

## Diving Spark

*Throw a projectile that creates a delayed lightning bolt damaging everything around it.*

Lea throws a ball like her charged shot. It deals very low damage to the first enemy it hits, but 1 second later, lightning strikes from above, damaging, Jolting, and knocking it in a random direction, along with enemies within a small radius.

The radius of Diving Spark's lightning strike is so small that targets almost have to stand shoulder to shoulder. The delay is a little tricky to get used to, but the strike's knockback is strong enough to interrupt enemies, allowing you to safely dash in, dash out for short zappy melee attack combos.

## Homing Wisp

*Shoot an array of small homing projectiles.*

Lea throws out a swarm of 11 balls almost all at once that initially spreads out slowly, then launches itself toward a target.

Homing Wisp is a quick and forgiving fire-and-forget burst you can slip in among your movement and other attacks, best against a single target. You need some open space in front of you, for you start it too close to your target, some of the balls will miss, and if you have a wall close on one side some balls will hit it instead of your target.

## Chain Blitz

*Fire a projectile that creates a chain along up to 4 enemies which will get hit by a lightning bolt.*

Lea shoots a brightly glowing ball that bounces between enemies and walls a total of 3 times, prioritizing enemies, for a maximum of 4 hits. Each hit is followed 1 second later by a lightning bolt just like Diving Spark. If you have only a single target, the ball bounces between it and walls, hitting the target twice, but if you have two targets, it bounces between them hitting both twice. Unless you hit a wall first, of course.

Against multiple targets, Chain Blitz is basically a chain of 4 Diving Sparks, with the same radius, damage, and Jolt. It likes clumps of enemies even more because the shorter travel distance shortens the time between lightning strikes. Ideally you hit one or more enemies with all 4 strikes for huge damage. Chain Blitz also helps initiate melee attack combos like Diving Spark, and they both feature Brawler in their branches.

## Radiant Swarm

*Throw a shock ball that will bounce off an enemy and create a sphere that emits multiple homing projectiles.*

Lea shoots a brightly glowing ball. Upon hitting an enemy, it drifts backwards, then opens into a rift from which emanates a cascade of 31 smaller balls that home in on that enemy.

Radiant Swarm has just as short a recovery delay as Homing Wisp that you can cancel with a dash. Like Homing Wisp, if your target comes too close to the rift, some of the balls will miss. All the more reason to combine this with other attacks and Combat Arts to hold it in position.

## Mjölnir

*It's hammer time. Throw a ball that chains multiple enemies together and evaporates them with a massive lightning bolt.*

Lea shoots a brightly glowing ball that bounces between several nearby enemies. After the final bounce, the midpoint between all struck enemies alights with lightning that pulls them all in together with several more strikes. After a brief delay, a gigantic column of thunder hammers that spot.

As usual, you can go do other things while this is going on. If you can afford the SP, immediately follow this up with Chain Blitz to take advantage of the clump Mjölnir makes, multiplying the damage.

## Celestial Legion

*Call upon the help of the gods and summon 3 spheres that spam an enemy with bullets and finish it off with a lightning explosion.*

Lea shoots a brightly glowing ball. Upon hitting an enemy, it drifts backwards and splits into two more balls to either side, that each then opens into a rift from which emanates cascades of smaller balls that home in on that enemy. When they finish releasing their shots, they recombine into one, that then launches itself at that same enemy for a final strike.

All this takes almost 5 seconds to happen, during which Lea can do anything she likes. The smaller balls seem to have faster turn speed, so they home in more reliably, but you should still perform other attacks for massive combos.