Specialties and Subclasses

Characters have a specialty and a subclass. This was done in an effort to allow players to more easily find interest in new characters.

## Specialties

Specialties are the central role that a character plays on Champion's Battlegrounds. These titles are extremely general, but provide a sense of what the character's main goal is when playing on a team. Each specialty has a most common role that they fit into, however this is more general and does not apply to all characters within said role. For example, while an Assassin may more commonly fit into the Damage role, some Assassins might play in the Jungle role.

### Assassin

Assassins deal lots of damage, usually in bursts. They are often slippery, meaning they are hard to catch, but die quickly once you do. Assassins usually fit into the Damage role.

### Fighter

Fighters have a mix of damage and tankiness, in between an Assassin and a Tank. They can frontline, but can't survive quite as long as a Tank could. Fighters usually fit into the Jungle role.

### Tank

Tanks have lots of resistances to many different types of damage. They often have low mobility and low damage, but extremely high survivability. Tanks usually fit into the Jungle or Support role.

### Support

Supports have ways to buff up or empower their allies in order for them to carry a game. They are often very squishy, meaning they have little survivability. Supports usually fit into the Support role.

### **Mage**

Mages deal damage via unorthodox standards, whether through potion magic or some other form of random weaponry. They often deal damage from a medium to long range and have little survivability. Mages usually fit into the Damage role.

#### Shapeshifter

Shapeshifters are a mirror-specialty of Mages. In game, Shapeshifters are categorized as Mages, but they are much more in-depth than a standard mage. Shapeshifters have some way of changing forms, thus changing identities completely. Shapeshifters usually do not have one designated role, and can be flexed very easily.

### Marksman

Marksman deal damage via arrows. They often deal high damage from a long range, but have little survivability if totally collapsed upon. Marksman usually fit into the Damage role.

## Subclasses

Subclasses are a secondary title granted to a character that, in combination with their specialty, more specifically details the goals and intentions of playing the character in a game of War of Champions.

### Diver

Divers main job on a team is to disrupt the backline by leaping or teleporting onto them. Diver's main weakness is often a way out, as in, they can get in, but if they don't quickly kill their target, it can be hard for them to survive very long.

### Skirmisher

Skirmishers are your classic brawlers. Their main job is to act as a high damage melee character who deals most of their damage over time, rather than in a single burst. They often also have self-peel/agency or a way out of fights that they do not want to take.

### Juggernaut

Juggernauts are high damage, highly resistant characters that thrive off of melee combat. Although they have high damage output and are quit resistant, they can easily be outranged by even midrange characters.

### Vanguard

Vanguards are highly resistant characters that lead their team into battle. They often have a way to lock onto enemy characters or rally their team together, but do not have high or consistent damage output.

### Warden

Wardens are highly resistant characters that act as a tough frontline for their team. They offer multiple tools to peel for their teammates in order for them to survive longer in fights. They also act as a body block for enemies that can't dive onto the backline.

### Enchanter

Enchanters buff and heal their allies, but often are easily focused and killed in fights due to a lack of self peel and agency.

### Controller

Controllers control areas of the battlefield by daring enemies to walk through their abilities to attack them.

### Poke

Poke characters can deal high amounts of damage from a very long range. They struggle once dove though, as they have quite minimal self-peel.

### Ranger

Rangers deal damage from a long range, although not quite as long of a range as poke characters. Rangers often also have more self-peel then poke characters.