recursal/Fanatic-Fandom huggingface dataset:
A Sticky Disease

“That was another bad decision in a long line of bad decisions. Positive chems last less time and your APs regenerate slower, but it will wear off after a day.”— In-game description
**A Sticky Disease** is a perk in *Fallout: The Frontier* that lasts for 24 hours.

## Effects

Positive chems last less time and your APs regenerate slower, but it will wear off after a day.

## Notes

After agreeing to go with Laci the player will wake up missing all of their items with this perk and must hunt Laci and her gang down to regain his/her inventory.
Dead Hearts

This article needs more information to remain independent.

Fallout: The Frontier side quest

**Dead Hearts** is a Northern Legion side quest in Fallout: the Frontier and Scrapz's companion quest.

To initiate this quest exhaust all of Scrapz's dialogue options regarding his past and take him with you during Voss: The Great and Powerful.

## Quick Walkthrough

* Once to talk to Sheriff Coby in Prodigal Station Scrapz will talk to you and the quest will begin.
* Search for information regarding Scrapz past in the station.
* You will find the information in the same room as Trapper Johnson during Prodigal Station: Hunting the Hunter.
* Once Scrapz downloads his memories he will express disappointment and say that he needs time to process.
* Talk to Scrapz again after you leave Prodigal Station.
Captain's Log

**Captain's Log** is a note in *Fallout: The Frontier*.

## Transcript

We've been stuck here for close to a year now. Didn't see that damned iceberg until it was too late. We tried to contact the lady, but our radio was damaged and our radio tech went overboard when we hit the iceberg. We couldn't go into the city either, not with the Chitlurks huddling up around the boat.

We managed to keep them at bay, even used their bodies as food... then the men started changing. Their skin fell off and they kept fighting each other whenever I wasn't around to stop them. I took away their guns, but that didn't stop them, if anything they got worse. Now they've got me trapped in here, the whole crew's gone mad, can't even form coherent sentences anymore.

I thought I'd die of hunger, but instead I'm starting to look like the rest of the crew. I think it's radiation, must have been some toxic waste barrels trapped in the ice, when we hit them, we must have

mUsT

hAVee

[Incoherent scribbles]

MUST

FEED
Buggy

**Buggy** is a driveable vehicle found in Portland.

## Characteristics

The buggy is a lightweight and easy maneuverable vehicle. Armored plates are around the drivers seat with the engine in the back. Attached to the hull are various items such as a jerrycan, sleeping bag, fire extinguisher, doctors bag and a dufflebag.

## Upgrades

* Armor Mod - 450 caps
* Damage + Saw Turret - 3200

## Locations

* Can be bought at Rudy's for 14500 caps.
* Bright Town Ruins - In a garage with yellow/green doors opposite of the Food and Drink Grocery Outlet
* USACE Portland Terminal 2 - on the deck
* Reef's Shack
* Junkflea - near the entrance to the underground market. Already upgraded with a saw turret.

## Variations

* Scav Buggy
* NCR Buggy

## Notes

* Upgrades can only be bought at Rudy's
* The Buggy uses saw disks as ammunition

## Gallery

A standard buggy.A buggy with armor upgrade only from the front.A buggy with armor upgrade only right side.A buggy with armor upgrade only left side.A buggy with armor upgrade only back side.A buggy with all upgrades from the front.A buggy with all upgrades back side.A buggy with all upgrades left side.A buggy with all upgrades right side.
Congratulations! (Nuka-Cola)

## Congratulations!

**Congratulations!** is a holodisk in *Fallout: The Frontier*.

## Transcript

Congratulations, Lucky Scavenger! You've collected all 11 of the rare and special Sapphire Nuka Cola!

These bottles were produced in a limited batch across Portland by a wealthy Nuka Cola executive, known as Brandon Lee. He had a certain preference to believing caps were a currency that would be practical in the future - whether he's correct or not is to be seen.

But regardless, enjoy the reward!

- Richard Thomas,

Nuka Cola Internal Rewards Department

## Location

Automatically deposited into the player's inventory upon collecting all eleven Sapphire Nuka Cola bottles.
Alchemist

[Alchemist-Rare Level]

[Alchemist is a profession that basically studies and studies magic chemistry. They are always looking for new directions and developments in magic, magic, and magic. ]

* Homunculus Alchemy knowledge and basic knowledge of alchemy are acquired.
* After that, you can change your job as an Apothecary, Alchemy Mage, or Homunculus Specialist.
* Intellect will increase by 2 and magic by 2.
A Matter of Faith

Fallout: The Frontier Legion main quest

**A Matter of Faith** is the fourth main quest in the Northern Legion quest line.

Valerius will ask you to deal with two other factions within the Frontier, The Church of Eternal Life, and the Crusaders.

## Church of Eternal Life

* Join the church, see Church of Eternal Life (Quest)
* Talk to the Eternal Life Priest about an alliance. He will ask for you to check up on the three missionaries and bring them or their journals back.
* Take the Missionary’s journal at their base camp to obtain their locations. In order for the Church to ally with the Legion, it seems that you need to perform the correct choices for Amadeus' and Jake's parts, otherwise, the Eternal Life Priest will reject you and you will be forced to kill the church after.
	+ Brother Amadeus can be found in the Osia dungeons, talk to Edmund the Butcher to obtain what’s left of him and his journal. It seems that giving into Edmund's attempt to humiliate yourself to get the journal will influence against the alliance being formed. Instead, you can replace Amadeus by talking to a ghoul slave by Ostia Gate named Ripley who will vouch for the alliance.
	+ Brother Jake is held prisoner by the Crusaders at Hosford - Abernathy Commandery. It seems that in order to influence the alliance being formed, you must kill the nearby inquisitor and free Jake.
	+ Ghoul Apostle resides between The Super Mart and The Wasted Angel Rudy’s Autos n Parts
* Bring the missionaries and or their journals back to the Eternal Life Priest and he will tell you his decision.

## Crusaders

* Make contact with the Crusaders
* To obtain entry complete There's a Power Greater than Atomic!
* From there you can either exterminate the Crusaders or Find a weak link in the Crusaders
* On the fourth floor, RobCo Medical Research lab, in Laboratory 1 you can obtain the Note: Med-X Relocation showing that Clements is in recovery from a Med-X addiction.
* Spike Clement’s coffee located on the third floor, RobCo Medical Research lab, with Med-X.
* After an appropriate number of conversations and cut scenes, exit the building.
* Rezner will then run up to you and tell you that Dolus wants to meet you at the Wasted Angel.
* Speak to Rancor and proceed with Voss: The Great and Powerful

## Bugs

* If one already has made contact with the Church of Eternal Life then the High Priest will not talk to you and this quest will not proceed. To resolve this use pc command setstage TFLegionQuest4 20
Daniel Way

**Daniel Way** can be found at Old Fart's Saloon.

## Background

Similar to Jacqueline Monroe, his family and town was killed by Radic. Daniel promised Radic he'd pay for what he did, and has been hunting him for years.

## Quests

* Alabama Blues: The Courier may kill Daniel per the request of the Drunk Man (Radic). They may also attempt to take Daniel's side, which will result the Courier being given the Sheriff's Repeater instead of the Merciless Ripper. However, the player can still receive the ripper if they lie about killing Daniel.
25-137 M793

Fallout: The Frontier ammunition

## 25-137 M793

### form id

9592b8

The **25-137 M793** round is a type of ammunition found in The Frontier.

## Locations

Hidden throughtout the Frontier including:

* Frontier developer fun house - 22 can be found around Jack
* Slave's harbor - hangar room - in a wooden box under another wooden box.
* Dead Wolf cave - in a mine cart behind the second gate.
Bleeder Sanctuary

Sanctuary's graveyard.

## Segments

### buildings

Graveyard (unmarked, in the back)Arena (unmarked, in the entrance)Clinic (main building)

## Quests

### quests

I'd Rather Die Young

The **Bleeder Sanctuary** is a building with a nearby graveyard.

As the name implies, it was a site used by the Bleeders.

## Inhabitants

* Last Pathfinder
* Zebediah Hurt

## Quests

* I'd Rather Die Young

This article needs more information to remain independent.
Administration

There are three kinds of users with additional rights, including **content moderators**, **administrators/system operators** and **bureaucrats**.

* **Content Moderators** can protect/delete articles and delete/rename files.
* **Administrators/system operators** can delete pages, protect pages, and block users from the wiki.
* **Bureaucrats** can grant and revoke the administrative rights of others.
* **Developers** are those who are directly involved with the production, creation, and implementation of the game itself.

## Current staff

### Bureaucrats

* ACTIONFIGHTER11‎
* Devastating Dave

### Administrators

* TheUnknownRaver
* Eckserah
* Slipmcripfist
* Squid

### Content moderators

* FDSMDP
* Pattywhack

### Developers

* Macintroll
* Outlanded
* VFXartistJackWong
* ACTIONFIGHTER11‎
* Devastating Dave
Brooks

**Brooks**, also known as **Traveling Merchant**, can be found wandering east of the Portland Poseidon electricity factory if the Unsafe Harbor quest is downloaded.

He begs the Courier for help, but will betray them and ambush them, capturing them into Slave's Harbor.

## Quests

* Help thy Merchant
* A Real Crucial Task

## Trivia

* Although this a completely wild guess with little evidence, there is a possibility he is named after Brooks from *The Shawshank Redemption*, but ironically, he is putting someone into a prison instead of trying to escape one himself.
Battle axe

Fallout: The Frontier weapon

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**Battle axe** is a melee weapon in Fallout: The Frontier.

## Location

* Carried by Galehaut.
* Vault-tech regional office - south south/east - between the crucified people.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Digimon Warriors Wiki

**Welcome to the Digimon Warriors Wiki!**
We're a collaborative community website about Digimon Warriors that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Combs

“Everyone has an agenda now, everyone has to take a side, and it's the people in the middle who suffer. People like me, innocent people. Portland would be better off without either of them.”
**Combs** is a patron of The Wasted Angel.

## Background

He was a talented mercenary who worked for whoever had the deepest pockets, and he ended up accepting some side jobs for the Northern Legion. The NCR did not appreciate this, however, and some NCR members used a sledgehammer against his knees. He used all his caps on pain chems, and he still has to contribute his funds to ease his pain.

He doesn't really have anywhere else to be, so Charly took pity on him and lets him sleep on the floor in the building. He copes with the harsh reality of life by drinking himself into unconsciousness.

## Trivia

* Shares the same voice actor with Callen Burr.

## References

1. ↑ The Courier: *"What? Why?"*
Combs: *"I did some side jobs for the Legion, mostly just contraband runs and a few raids. But the NCR, they didn't appreciate that. Might have killed me if I didn't pass out. I couldn't go back into the field, obviously, and I lost all of my caps on pain chems, so It wasn't long until I found myself here. I've been drinking myself into unconsciousness ever since."*
(Combs dialogue)
2. ↑ The Courier: *"What's your story?"*
Combs: *"I was a mercenary, like most Scavs. I fought for whoever had the deepest pockets. I was good at it too, real good. Age could never slow me down... then some sons of bitches took a sledgehammer to my knees, and it was all downhill from there."*
(Combs dialogue)
3. ↑ The Courier: *"The Legion do that?"*
Combs: *"Feh, I wish. Legion at least might have just killed me. Nah, I have Blackthorne's boys to thank for this."*
(Combs dialogue)
4. ↑ The Courier: *"You still do chems?"*
Combs: *"Of course. Can't stand the pain without them. Whatever caps I make goes to that."*
(Combs dialogue)
5. ↑ The Courier: *"You here often?"*
Combs: *"I live here, more or less. I used to sleep out back, but Charly took pity on me, so now I sleep on the floor. At least there's heat."*
(Combs dialogue)
Brick

Fallout: The Frontier weapon

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**Brick** is a throwable weapon in *Fallout: The Frontier*.

## Locations

Bricks can be found throughout Portland including:

* Abandoned Station - 20 can be found around the cannibals, upstairs, in the east.
* The Wasted Angel - Rudy's Autos & Parts - 13 in a ruined building, upstairs. Overlooking a parking lot, south/south west.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.

## Bugs

Because of the level transition placement when entering the abandoned station, 17 bricks can be seen but not picked up.
Bruke's Second Log

**Bruke's Second Log** is a holodisk in *Fallout: The Frontier*.

## Transcript

It's been approximately four months since Metta's first activation, and so far everything is operating within acceptable parameters.

There are some issues though, the most noticeable one being that Metta's navigation isn't functioning properly. He keeps stopping and freezing whenever he has to go up stairs or through a door. That's not the biggest issue though. Lately Metta's been getting... clogged up, so to speak. His programming is having a hard time adapting to all the information he receives every single weekday. I don't think this is a problem I can fix, because it's not Metta's problem. It's a problem with the people who are in charge here.

Simply put, Metta was never meant to go online every single day. The start-up process jams up his programming, making crashes and stutters more likely. I suppose one could just leave him on, but that leaves the risk of programming corruption, and with all the self defense weapons built into Metta's design, I don't think that's a good idea. The weekend breaks are helping, but it's not enough. I suggest that a guide on how to use Metta be given to any channels using the unit to avoid the issues I'm having now.

On a different note, my stay here at Star-Born has been... unsatisfactory. No one trusts me. They treat me like an outsider, which I am, but the point stands. You know, if this abuse continues, I might just leave... In fact, when the year is over, I'm leaving. No question about it.

Also, uh, as a reminder. I need to look into Metta's obsession with toasters. Even from a programming standpoint, it doesn't make a lot of sense.

## Notes

* Willis' last name is spelled as "Burke" in his own logs, however, his last name is spelled as "Bruke" in the names of his logs.
* The Second Log and Third Log share the exact same text.
Abandoned NCR camp

Fallout: The Frontier location

## Site

**Abandoned NCR Camp** is a camp in Portland.

## Layout

The camp consist of a tent with a campfire in front of it. A Wendigo can be found walking around the entrance of the tent.

## Notable Loot

* 2 Stealth Boy's - inside a duffle bag, in front of the tent.
* A bell pepper - in a produce bag, inside the tent.
* A piece of broccoli - in a produce bag, inside the tent.

## Appearances

Abandoned NCR Camp appears in *Fallout: The Frontier*.
An Epitaph

**An Epitaph** is a note in *Fallout: The Frontier*.

## Location

This article is missing information. You can help *Fallout: The Frontier Wiki* by adding what is needed.

## Transcript

My dearest old friend, the Crimson King. I can't begin to express, nor apologize for the absolute sorrow I felt when I returned to visit your tribe. Your homes, gone. Your people, gone. All that remained were your swords, and a charred pile of corpses and plasma piles.

Christ, the sons of bitches even pried your power armor from your bones. You accepted me as one of your own, a man with no human bits remaining save for my brain. A fellow man of metal- a true Branded, and you embraced my sorry state while my own people exiled me for it. You gave me a new name, one of your own tribe's.

And they fucking killed you for it. Maybe they came because they felt you were misusing the stockpile of power armor you had. Maybe they felt you were too impure, lord knows they've had a penchant for that this last century. But whatever it was... I know that they never would have found you if not for me.

I buried you all. What was left of you anyway. They razed your homes from existence, so I dragged a slab of a nearby overpass here and left it as your tombstone. Set your crown atop your greatsword. Marked your grave with the flames you held so dear. One more culture wiped by the damn Enclave.

I doubt I'll be returning to the Frontier in the future. There's nothing here for me anymore... and even if there was, they'd probably get killed for having the audacity to associate with me. It's shit like this that makes me wish for the old days before the war. Seeing a whole culture wiped out like this does nothing but remind me of the horrors I saw when I left the Vault. But... you already know that story well, and dead men tell no tales. Rest in peace my old friend. May your time in the next world be as joy filled as your time on earth.

Your comrade in arms,

The 21st Century Schizoid Man

The Starved Rider

Daniel.
Dazed and Confused

“You made Oscar very happy, but due to his stun gun, you lose 2 points of Perception and Intelligence for your entire stay in Prodigal Station.”— In-game description
**Dazed and Confused** is a perk in *Fallout: The Frontier*.

## Background

During Voss: The Great and Powerful allowing Oscar to test his stun gun on you will give you this perk.
Crusader justicar

This article needs more information to remain independent.

Fallout: The Frontier weapon

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**Crusader justiciar** is an energy weapon in *Fallout: the Frontier*.

## Background

The Crusader Justicar is a COS sidearm. Who are currently the only known users of the weapon. It is unknown if it is custom built by the COS themselves or simply a pre war weapon issued to their units. It can be assumed however that it was issued to the COS agents because of their long missions with minimal chances to resupply where a self charging weapon would be very beneficial.

## Characteristics

The Crusader Justiciar is an advanced, self-recharging energy weapon. It is a one-handed pistol, firing in three-round bursts. Its ammo capacity is dependent on the time of day: from 6 AM to 6 PM, it holds a maximum of 14 shots. At all other times, its capacity is 8. Its recharge rate is 1 shot per second, which remains constant no matter the time of day, though its charge only replenishes while equipped.

### Durability

The Crusader Justiciar can fire a total of about 875 times from full condition before breaking.

## Variants

Jolene's Justiciar: Semi auto variant of the Justiciar only useable by Jolene

## Locations

* Carried by Liquid Cazador.
* Carried by Iron Husky.
* Carried by Winter Scorpion.
* Carried by Knight Sun.
* Carried by Cos agent.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Dark matter fist

This article needs more information to remain independent.

Fallout: The Frontier weapon

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**Dark matter fist** is a unique melee weapon in *Fallout: The Frontier.*

## Locations

* Poseidon Electric Plant - You have the option to craft it during the quest, With Great Power.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Cloak and Dagger

Fallout: The Frontier main quest

**Cloak and Dagger** is the fourth quest of Act 2 in the NCR Exiles questline.

## Background

The player character will drive the buggy, utilizing jumps to reach the destination. Badger will give the player 2stealth boys, a 12.7 pistol with silencer and 50 ammo and direct them to the nearby Enclave camp. There are four terminals neededto be hacked to bring down the forcefield. once the player has hacked the terminals, Officer Parks can call in an airstrike.

## Details

One has the ability to "mark" the targets by pressing Z when they start glowing in red so that one's partner can attack. After approximately ten shots, he will allow the player character to continue on their own. that he says that 'you're on your own'. Soldiers in cryo power armor with plasma casters and Gauss rifles will appear, as well as Mark II turrets and sentry bots.

After eliminating the threats, one will be prompted to search nearby vertibirds. Inside one is the c-finder prime. Afterward, one will fight Nano Prototypes (9 DT ~500 HP). Destroy them all, talk to the officer, then after the extraction, speak with the general.

There are some locks on terminals or container doors with them:

* Sector 1 - hard-locked terminal
* Sector 2 - hard-locked door
* Sector 3 - very hard-locked door
* Sector 4 - very hard-locked terminal

The codes may be found on bodies or inside the pockets of officers wearing power armor.

## Appearances

The Cloak and Dagger quest appears in *Fallout: The Frontier*.

## Rewards

* 1,000 bottlecaps
* Netwrk and NCR Exiles reputation

## Notes

* You can use the sniper to kill anyone within the camp including the deathclaws, captured Scavs, and any companions you may have brought.
Dear Hearts and Gentle People

Fallout: The Frontier side quest

**Dear Hearts and Gentle People** is a side quest in *Fallout: The Frontier* and Wrench's companion quest.

After completing Archimedes II (NCR campaign) or Voss: The Great and Powerful (Legion campaign), Wrench will express disbelief that the Enclave are gone. After seeing what the Courier has done Wrench ultimately decides to try to do some good again, starting with finding Marcus.

## Quick Walkthrough

* To find Marcus start with locating an Enclave terminal to track him.  This will be the Enclave listening post from Cloak and Dagger.
* Upon arrival you notice a few hostile robots and will be quickly dealt with by the NCR forces.
* Go to the Enclave Console and after a brief discussion regarding an inactive bomb Wrench will locate Marcus’s tracker which is pointing in Bright Town.
* Travel to Bright Town Ruins and enter a basement to find Marcus wallowing in misery for his part in the Bright Town Massacre.
* Leave the basement and talk to Wrench once more and the quest will end.

## Notes

* This quest can only be completed with a NCR Exiles or Legion playthrough. If one opts to join the Crusaders and destroys the Enclave via Slaying The Black Knight Wrench will express disgust and will no longer be a player companion.
Breach Outreach Headquarters

Fallout: The Frontier location

## Technical

**Breach Outreach Headquarters** is a news studio in Portland.

## Inhabitants

* Cosmo
* Cooper
* Papa Razi
* Alatar
* Martin
* Mr. Breach
* Bob Frost

## Related Quests

* With Great Power
* Community Outreach
* Breach of Trust
* The Interview

## Behind the scenes

* The Breach Outreach Headquarters was added to the world around August 2020.

## Appearances

Breach Outreach Headquarters appears in *Fallout: The Frontier*.

## References

1. ↑ The NCR Campaign is more ridiculous than I ever could have imagined Phobos95: *"Maybenexttime, Devils, and some of the NV modding old guard were the OG devs. MNT left around 2018 and Tgspy took the helm as project lead with the only condition being that Devils still had total control of the NCR questline.

And yeah, the worldspace definitely got expanded over time. Places like Salt Town and Irvington didn't exist until around when the Legion and Crusaders questlines began, and before then it was basically just Camp Phoenix, Ostia, and the city as a warzone in between the two. Heck, even the Breach Outreach only got added to the world around... I want to say August of last year? For the quality of the worldspace design, all the credit goes to Macintroll who is a god tier worldspace editor and designer. You're definitely right about the NCR campaign lacking exploration of the open world, the only real opportunity it offered was during the power cell collection quests."*
Car show room

## Technical

**Car show room** is a "developers" room in *Fallout: The Frontier*.
It cannot be accessed through normal exploring and the coc command (coc TFCarsShowroom) is needed to enter the level.

## Layout

The show room contains static vehicles in various forms of decay. The vehicles included are cars, boats, trains , military vehicles and a transport vertibird.

## Notes

* There are no exits, so the only way to leave is to use coc <cell ID> to teleport to another cell.

## Appearances

Car show room appears in *Fallout: The Frontier*.
Death-T

Fallout: The Frontier Legion side quest

**Death-T** is a Northern Legion sidequest given by Kaiba located outside of the Ostia arena.

## Background

Speaking to Kaiba, standing to the right of the arena gate, will start the quest Death-T where one will be able to participate in the arena.  When entering a contest, all weapons will be confiscated, replaced with a Blade of the West.
Similar to the Legion Arena in the Fort, you can opt to fight in the arena.

## Detailed Walkthrough

Opponent List

* Round 1: Little Joe
* Round 2: Exaid
* Round 3: The Beastmaster
* Round 4: Korvic
* Round 5: Toby Two-Guns
* Round 6: Max
* Round 7: Spirit of Lanius

## Notes

* Unlike Laurifer Gladiator your items are returned to your inventory all at once but there are no on-screen pop messages.
* Korvic can be found at the lower encampment wearing Metal armor.  You can convince him to fight in the Arena by passing a speech or unarmed 40 skill check.

## Bugs

* Your companions won't rejoin you after the end of a round.
	+ To prevent this, make sure no companions is following you at the start of a round, by dismissing them or telling them to wait.
* After the first two fights the quest will not progress.
	+ Kill Spirit of Lanius outside the arena will make the quest fail, but will also allow to progress to the next fight.
* Tell Kaiba that Korvic is gone and not fight Korvic will make Kaiba give the round reward, but lock further dialogue, making unable to progress to the next fight.
* Fight Toby Two-Guns will make all Legion main quests to fail, and start Nuclear Winter.
Bruke's Third Log

**Bruke's Third Log** is a holodisk in *Fallout: The Frontier*.

## Transcript

It's been approximately four months since Metta's first activation, and so far everything is operating within acceptable parameters.

There are some issues though, the most noticeable one being that Metta's navigation isn't functioning properly. He keeps stopping and freezing whenever he has to go up stairs or through a door. That's not the biggest issue though. Lately Metta's been getting... clogged up, so to speak. His programming is having a hard time adapting to all the information he receives every single weekday. I don't think this is a problem I can fix, because it's not Metta's problem. It's a problem with the people who are in charge here.

Simply put, Metta was never meant to go online every single day. The start-up process jams up his programming, making crashes and stutters more likely. I suppose one could just leave him on, but that leaves the risk of programming corruption, and with all the self defense weapons built into Metta's design, I don't think that's a good idea. The weekend breaks are helping, but it's not enough. I suggest that a guide on how to use Metta be given to any channels using the unit to avoid the issues I'm having now.

On a different note, my stay here at Star-Born has been... unsatisfactory. No one trusts me. They treat me like an outsider, which I am, but the point stands. You know, if this abuse continues, I might just leave... In fact, when the year is over, I'm leaving. No question about it.

Also, uh, as a reminder. I need to look into Metta's obsession with toasters. Even from a programming standpoint, it doesn't make a lot of sense.

## Notes

* Willis' last name is spelled as "Burke" in his own logs, however, his last name is spelled as "Bruke" in the names of his logs.
* The Third Log and Second Log share the exact same text.
Dell Castron

**Dell Castron** is a resident of Salt Town located in the mine.

## Background

He used to be a political activist. Although he was deemed a terrorist, he fought against inequality in the workplace, and considered the rich (or 1%) as his enemies. He hints he was born before the Great War as he claims these enemies were the ones who launched the nukes.

## Behind the scenes

“A revolutionist, strong supporter of the ideals of worker's unions, and miner, Dell Castron is aiming to overthrow the leadership of Salt Town, due to its brutal treatment of him and the other miners for the goal of maximizing profits. He is loyal and kind to those that feel the same way he does but merciless to those who'd prefer to work with or live under the rich. He will stop at nothing to ensure his fellow workers aren't trampled and are respected.”— *Fallout: The Frontier* Casting Call Club description
Deadshot

This article needs more information to remain independent.

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**Deadshot** is a unique weapon in *Fallout: the Frontier*.

## Characteristics

Deadshot is a unique variant of the Marksman Shotgun and is significantly more accurate and powerful. It's near 0 spread allows it to engage targets far beyond any other shotgun's range even without slugs. It is limited with the lack of zoom or a scope but still can be used at far distances.

### Durability

The Deadshot can fire a total of about 900 standard shells from full condition before breaking.

### Mods

* Backup knife - increases durability.(100%)

## Locations

* Army surplus and supply store - inside a crate behind a breakable wooden door.
* Frontier QA test room - in a mailbox named all weapons, second room to the right.
Arachnid Intolerance

### Effects

+5% Damage with certain flame weapons against Chitlurks, Mirelurks, and Spiders.

## Technical

### Form ID

966cd5

“Your mission: rid the world of arachnids and their kin.”— In-game description
**Arachnid Intolerance** is a perk in *Fallout: The Frontier*.

## Background

It is given for completing the Arachnophobia challenge.

## Effects

Weapons that deal fire-based or electric damage are 5% more effective against Spiders and Chitlurks.
Corporeal Henderson

**Corporeal Henderson** is a corporal in the NCR Exiles, wearing snow mantle armor and a beret, and sporting a massive moustache.

## Interactions with the player character

### Quests

* Welcome to the Frontier: Once done with the shooting range, you are instructed that you have been assigned to Corporal Henderson’s squad.
* A Bridge Too Far: The Corporal says that troops will be engaging the Legion at Bravo point so that his squad won’t be detected while they mine Burnside Bridge. He is then killed when the Legion attack.
Carbon slicer

Fallout: The Frontier weapon

###

11

###

25.4

**Carbon slicer** is an melee weapon in Fallout: The Frontier.

## Location

* Sold by Marty.
* Arlington Home - on a pool table in the back of the house.
* Vault 6 main atrium -
* Burnside bridge - in a hole in front of a ruined building, north east.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
BTK

**BTK** is a member of the cannibalistic group "The cleaver's"

He resides underground in the Metro Tunnels.  He wears the Smiler’s Jacket.

## Background

Not much is known about him.  He carries a note around called: “Acoustics”

When I left Black Alice, I thought I was giving up my opportunity to make music, but I couldn’t be more wrong.  Black Alice has the resources, but he’s stuck there in the Legion’s castle.  Me?  I’m free to go wherever I want, explore whatever I want, and I’ve found that the acoustics of the metros make the screams of my victims all the sweeter!

I think maybe I should reconnect with Diane and Kevin, catch up on old times.  Kevin never leaves the steak house, so he’s easy to track down.  Diane though likes to move around.  Last I heard she was stalking the Gallows, hopefully she’s still there.
Alexander Warren

“Good taste is hard to come by these days.”
**Alexander Warren** resides at the Hunters lodge.

## Background

Alexander Warren is the head of the Hunters Lodge club and lord of the estate where he sets up hunting games which involves capturing wild animals and releasing them into an enclosed hunting ground to be hunted for sport. The hunts will include any game, including humans, especially ones that can provide a challenge.

Warren has a taste for the exotic, collecting many exotic things and placing them on display in the Hunters Lodge, including many of the creatures he has hunted. Warren views himself as a nobleman and is always mild mannered.

## Trivia

* Shares the same voice actor with Maurice San Croix and Jersey.

## Behind the scenes

“Alexander Warren is the head of the Hunters Lodge club and lord of the estate where he sets up hunting games which involves capturing wild animals and releasing them into an enclosed hunting ground to be hunted for sport. The hunts will include any game, including humans, especially ones that can provide a challenge. Warren has a taste for the exotic, collecting many exotic things and placing them on display in the Hunters Lodge, including many of the creatures he has hunted. Warren views himself as a nobleman and is always mild mannered.”— *Fallout: The Frontier* Casting Call Club description
Automatic reserve rifle

Fallout: The Frontier weapon

## Attack statistics

###

17

###

17

###

136

The **automatic reserve rifle** is a Rifle in *Fallout: The Frontier*.

## Characteristics

The Automatic Reserve Rifle is an automatic mag fed rifle with a moderately high rate of fire and a fairly low spread. It is essentially a variant of the assault carbine from vanilla New Vegas; it differentiates itself by having higher damage but a lower rate of fire. Its low spread allows it to be used effectively at close to medium range.
Church of Eternal Life (Quest)

This article needs more information to remain independent.

Fallout: The Frontier side quest

**Church of Eternal Life** is a sidequest in *Fallout: The Frontier*.

**NOTE**: If you intend to do a Legion playthrough eventually to see all the mod's content, it is recommended to leave this quest for the Legion campaign since you will be forced to do it as part of the Legion quest A Matter of Faith. This will save some repetition.

## Quick Walkthrough

* Enter the silo
* Defeat the Guardian
* Ask the Eternal Life Priest to join their church
* Speak to the Eternal Life High Priest
* Bathe in the glowing pool a the bottom of the monolith for no less than 30 seconds
* Obtain Ghoul Jesus's blessing (located at the Abandoned Church)
* Return to the Eternal Life Priest
Deetz Journal Entries

**Deetz Journal Entries** are a series of holodisks in *Fallout: The Frontier*.

## Deetz Journal Entry #1

It's hard to hear this with my own ears, but the oil rig is gone. Everything we could have hoped for, a better future for America, a true home... gone. I haven't heard much about what happened, but I have heard tales. Rumors, if you will. Nonsense about a single mutant tribal sneaking onto the oil rig and destroying it alone.

To my deductive reasoning, it was most likely those people calling themselves the Brotherhood of Steel or that group called the New California Republic. Terrorists and usurpers, the likes of them. Without a chain of command, things are in disarray. I hear word of Colonel Autumn moving the remnants out east, but that's all up in the air. I haven't the slightest idea why he suddenly wants to head out there anyway. Perhaps to get away from all these new impending threats we are all now facing.

## Deetz Journal Entry #2

Navarro is no more. This time, I'm fully aware of the culprits. It must be the same people who took out the Oil Rig. The New California Republic. We managed to flee with a few other vertibirds. I fear that they may have not made it. We're heading towards Oregon. Our co-pilot, Gunny, claims that there's an Enclave bunker hidden somewhere in the hills outside Portland. However, we're not sure of the location as of yet. I suppose time will tell when we arrive. I only hope the weather permits.

## Notes

It is unknown if "Colonel Autumn" is referring to Colonel Augustus Autumn or Autumn Senior, as Autumn Senior was the one to move all surviving Enclave personnel to the East Coast, and was a scientist, rather than a colonel.
.45 Auto drum gun

This article needs more information to remain independent.

To meet *Fallout: The Frontier* Wiki's quality standards, this article or section may require cleanup. Please help by improving the article.

Fallout: The Frontier weapon

## Attack statistics

###

28

###

28

###

336

## Ammo & Reloading

### form id

730a0f

The **.45 auto drum gun** is a unique weapon in *Fallout: the Frontier*.

## Locations

* Sewer - during the Kings and Queens of the Nuclear Age quest. Found behind a locked door.
Bright Town ruins

The **Bright Town ruins** are the ruins of Bright Town.

## Background (Bright Town massacre)

Years ago, Bright Town was once a booming town similar to Junkflea but smaller.

“Still in the first year or so of the NCR's occupation, Mayor Wallace of Bright Town let the NCR take over the place, putting a massive target on their backs. Some time later, the Legion came from the North, and Callidus Praeco talked with Mayor Wallace negotiating the NCR's removal from Bright Town, which Mayor Wallace did because he's a bumbling idiot. Bright Town got promptly enslaved and any resistance was quashed with the militia's leader crucified. The First Brigade, now led by Parker Mace instead of their original leader Zurich, was scouting the place out in order to liberate the people there. Unfortunately, Parker Mace suffered a Jet addiction thanks to one of the scavs getting him hooked on it. One day while high, he ordered Joseph Drag to shoot anyone wearing Legion colors. Unfortunately, Callidus swapped the Legion colors between the slaves and the Legion to trick Parker, resulting in the death of all the people they came to save. This became known as the Bright Town massacre, which Blackthorne ALSO wants to scrub from history.”— Imperial on Discord
## Locations

* Abandoned cabin
* Abandoned hotel
* Basement (center)
* Basement (apartments)
* Bunker home
* Food and Drink grocery outlet
* Ivan's home

## Inhabitants

* John
* Jonas
* Marcus
* Sydney

## Related quests

* Stranded
* Dear Hearts and Gentle People
* The Hanged Man (Quest)
Ajax's Fight Club

Fallout: The Frontier side quest

**Ajax’s Fight Club** is an NCR unmarked sidequest given by Ajax in Camp Phoenix. Ajax organizes the Fighting Ring north of the Barracks and west of the NCR Maintenance Hanger A.

## Quick walkthrough

* 100 bottlecaps entry fee. Fight NCR Recruit
* 200 bottlecaps entry fee. Fight Big Mac
* 300 bottlecaps entry fee. Fight Tiny Dingbang
* 500 bottlecaps. Fight Jerry

## Notes

* Since you unequip all items during the fights you will be unable to complete this unmarked quest if you sided with the Legion or Crusaders.

## Rewards

* NCR Exiles fame
* Throw Down Champion Perk
* "Ajax will remember this."
A Message For The Courier (holodisk)

## A Message For The Courier

**A Message For The Courier** is a holotape in *Fallout: The Frontier*.

## Transcript

Hello, Courier. If you found this, then you're most likely searching the bunker for answers. Who is the Tenth Eye? That is a question that will never have an answer, but from what I've left, you can make your own answer, your own truth.

Consider it the Netwrk's gift to you.
Crusader archon

Fallout: The Frontier weapon

## Attack statistics

###

20

###

20

###

180

**Crusader archon** is a weapon in *Fallout: the Frontier*.

## Modifications

* Laser RCW recycler - regenerates ammunition.

## Locations

* Carried by Iron Husky
* Carried by Winter Scorpion
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Adam Gaileon's shop

## Technical

*Welcome to Gaileon Repairs, If it's broken, you can be sure that I'll have it working in no time.*

**Adam Gaileon's Shop**, also known as Gaileon Repairs is a marked location in *Fallout: The Frontier*. Before the war the store was known as Kurt's Garage.

## Background

The owner of the store is Adam Gaileon, a (self proclaimed) master fixer upper, technician and engineer. After the war he hid in a basement after setting shop in the building.

## Layout

The repair store has two floors; the ground floor has several racks filled with various electrical parts. There is a closed counter in the back with a room for repairing items. The second floor contains the living quarters of Adam. A full interior is present with a kitchen, dining table, bed, relaxation area, bathroom and a closed off desk space.

There is a decorative safe under the counter. The store holds a variety of items that is not considered owned. The items are not sold by Adam and therefor must be stolen to obtain.

## Notable Loot

* ASapphire Nuka Cola bottle - Found on the second floor directly to the right on the counter.
* Gaileon Industries' Sensor Module - Carried by Adam

## Notes

* Although hidden behind a peace of the building, the front signs says Kurts Garage.
* After asking what a engineer is, Adam will tell the player that a engineer is an old term for someone who build things, from machines to robots to that pipboy on your arm. With an Intelligence of 6 the player can react with a new dialogue option, saying "Strange, I can't say I've heard of many people with Pipboys around here. How'd you know?" to which Adam reacts, "Oh... I... I've seen them around before. Lucky guess.."
* The shop has the same building layout as Bailey's Shop

## Appearances

Adam Gaileon's Shop appears in *Fallout: The Frontier*.
Ascension church

## Technical

**Ascension Church** is a marked location in *Fallout: The Frontier*.
It is located east of Irvington where it is a part of Sullivan's Gulch.

## Layout

Ascension Church is a church with a couple of pews, a podium and a few miscellaneous items.
Next to the church is a graveyard and a door leading to the basement.

## Appearances

Ascension Church appears in *Fallout: The Frontier.*
Ascension church basement

## Technical

**Ascension Church Basement** is a unmarked location in *Fallout: The Frontier*.
It is located east of Irvington where it is a part of Ascension Church. The basement is inhabited by Brotherhood of Steel scribe Metis.

## Layout

The basement consists of a concrete room with various storage crates, terminals, computers and other technological devices. There are a few items to be found including ammunition and consumables such as H-Bomb Atomic Apple Cider.

A button can be found on the north wall that plays holographic soldiers.

## Notable Loot

* A Sapphire Nuka Cola bottle - When entered directly left on a counter next to the file cabinet.

## Notes

* The pillar in the room is actually a piece of Enclave furniture.

## Bugs

* When asking her if she can heal the player, Metis will refer the Auto-Doc in the back, which is not present.
* The holographic soldiers will remain passive or start fighting each other.[verification overdue]

## Appearances

Ascension Church Basement appears in *Fallout: The Frontier*.
Chinese Saboteur

“You've learned the ways of a Chinese sabotager. Your explosives now ignore 20 DT on targets using power armor, and hacking is 10% easier.”— In-game description
**Chinese Saboteur** is a perk in *Fallout: The Frontier*.

## Effects

* Explosives ignore 20 DT on targets using power armor
* Hacking is 10% easier.

## Bugs

* Taking this perk will cause your hacking screen to go glitchy.
A Bridge Too Far

**A Bridge Too Far** is a main quest in the NCR Exiles questline.

## Quick Walkthrough

* Follow Cpl. Henderson to Burnside Bridge.
* When passing Goose Hollow one can opt to join Esther and begin Praise the Lord and Pass the Ammunition!
* When you are on the bridge a scripted event will begin, and eventually you will become knocked out by a Legion member.
* Talk to Valerius.
* If one has positive Legion reputation one can join the Legion here.
* If not then you will be knocked out.
* Another scripted event will begin where you must follow the legionnaire for crucifixion.
1948 United States Presidential Election

1944 DSA Presidential Election, 1944 USA Presidential Election

## Background

The 1940s were perhaps the most tumultous times in American history. After Roosevelt was elected, the DSA eventually managed to defeat the USA, removing him from power and remerging the countries with Roosevelt as President. William Dudley Pelley, at 58, was then tried for several charges and, after a lengthy court procedure, was found to be guilty of multiple war crimes and was executed after being sentenced to death, the first President in history to have done so. Now, America needed to find a way to rebuild after a bloody civil war, especially now that the Axis powers were incredibly powerful due to Pelley's meddling. Civil rights were also becoming a prominent issue, as was the pacific occupation by Japan.
Covert sniper

Fallout: The Frontier weapon

## Attack statistics

###

54

###

54

###

42.6

The **Covert sniper** is a weapon in the *Fallout: New Vegas* Mod *Fallout: The Frontier*.

## Background

The Covert Rifles was adopted by the US military in 1903, as the Springfield Model 1903.

## Characteristics

The weapon is a modified M1903 Springfield rifle with an attached scope that's been heavily camouflaged through the usage of attached foliage and a new paint scheme. A pad has been attached to the stock of the gun to allow for some comfort when looking down the scope for long periods of time. The gun also appears to have an integrated suppressor within the barrel that muffles the noise of shots being fired from it.

### Durability

The firearm is capable of firing 1695 rounds, or the equivalent of 339 reloads, from perfect condition before breaking.

## Locations

* Mustang gives the player his Covert Sniper, along with an NCR Ghillie Cape, for either completing a series of skill checks, or by completing the optional objective in the mission Undertaker.
	+ Occasionally carried by Snowmen
	+ Occasionally carried by Scavs
	+ Occasionally carried by Militiaman Hunter

## Behind the scenes

* This is one of the oldest weapons present in the Frontier, both from an in-universe timeline perspective, and from a real world development perspective. The M1903 Springfield was adopted by the United States Armed Forces in 1903, which is 378 years before the events of The Frontier take place, and the model of the weapon was utilized in-game was created in 2015.
* The weapon is suppressed despite not being visibly equipped with a suppressor.

<!-== Sounds ==

== Gallery ==-->

## References

1. ↑ https://en.wikipedia.org/wiki/M1903\_Springfield
2. ↑ Wanamingo:"oh jeez, another 2015 entry... I think Wiki literally started with the oldest weaps." (Obtained via Discord)