recursal/Fanatic-Fandom huggingface dataset:
Doran

Occupation | Talk Show Host

Doran is a game character is seen at the end of the game, and is potentially the character in the camcorder tape Lunch with Megan.

## Gameplay

**Doran** is most likely the last name of this character. It is unknown what his actual name is.

The player meets him on The Doran Show when the player completes the game. Here is the complete conversation with **Doran**:

*My next guest is a TV star, author and real life plane crash survivor.*
*Here to talk to us about his new book "Rescue" along with his son Timmy.*
*Please, give it up for Eric LeBlanc!*
*Nice to meet you man. That's one hell of a story, so let's jump right into it.*
*You've written a harrowing tale of survival and adventure, with a plane crash. Look, you can see it on the cover.*
*I feel like you're really blurring the lines here between facts and fiction.*
*Oh, is that the axe? Hey, do y'all want a demonstration? Okay, we've gotta setup right over here.*
*Come on, don't leave me hanging. Come on everyone, all of you wanna see this [inaudible], right?*
*What do you say? Well...? Come on everyone!*
*Yes! Alright, grab Timmy and let's head [inaudible].*
*Watch your step man.*
*I got my axe. How you hold this thing? Oh, oh, like this? Here we go*
*Huh, is he okay?*
*Everybody out!*

## Trivia

He is potentially the man who walks past in the camcorder tape Lunch with Megan. However, there is no evidence to suggest this and it is only a theory. In this video tape, the man has a different hairstyle and given the lack of variation in any of the game's 3D facial design he could easily be a different person with a reused character model.

## Gallery

* Doran about to shake hands with Eric
* Doran Cutting the Log with the player
* Doran holding Erics new book
* Doran speaking to Eric
* Doran Talking to Eric on The Doran Show
* The Doran Show Audience
* The Doran Show seen on the cup
* Doran Side by Side with Cam Tape
Choppy Chop

## Guide

Currently obtainable in Single player & Multiplayer.

While the description says to chop up 50 full bodies, the achievement completes after chopping off 50 limbs. This can be achieved by killing 10 cannibals, approximately 2 groups, and chopping off all their limbs, including head. This will also result in lowering Sanity by 55 points.
Deer/it

I **cervi** sono animali passivi aggiunti nell'aggiornamento v0.08. Possono essere uccisi e, per ora, 4 Carni Generiche e 1 Pelle di Cervo possono essere raccolte dal loro cadavere. L'arco è in genere il modo più efficace di uccidere un cervo in quanto essi sono veloci e scapperanno via se provate ad avvicinarvi. Uccidendo un cervo con un'ascia o un'altra arma è possibile ma richiede più colpi e è probabile che il giocatore esaurisca l'energia mentre insegue il cervo. Il corpo dei cervi può attrarre dei cannibali affamati che si nutriranno con esso.

## Update History

 v0.11 | I cervi ora danno Carne Generica e possono essere scuoiati.
Cross

*This article is about the Cross, not to be confused with the Crucifix*

The **cross** is a tall totem like building that was added in update V1.10 to ***The Forest***. It can be unlocked by finding the schematics in the Shipwreck Cave.

### Gameplay

It serves no purpose other than decoration. It requires 48 sticks, 34 logs, and 18 rocks.

## Gallery

* The Cross
* Player holding Crucifix by the **cross**
Controls

The **controls** section of the option menu allows you to change button bindings, set up gamepads/controllers, and other control parts of the game.

PC
--

**Input**

Input refers to the options that can affect controls within the game:

* Crouch Mode - Options are Hold & Toggle. Hold means the player has to hold down the button to crouch. Toggle means the player can press it, and they will crouch until they toggle is off.
* Sprint Mode - Options are Hold & Toggle. Hold means the player has to hold down the button to sprint. Toggle means the player can press it, and they will sprint until they stop or running out of stamina.
* Gamepad Cursor Mode - Options are Free and Snap
* Invert Mouse - Inverts the mouse movement. For example, left will go right and up with go down.
* Mouse X Sensitivity - Sensitivity of the mouse when moving up & down. It is changed in a percentage format.
* Mouse Y Sensitivity - Sensitivity of the mouse when moving left & right. It is changed in a percentage format.
* Mouse Smoothing - Controls the smoothing of the mouse. It adds somewhat of an 'input lag' to make the game feel more smooth when looking around. A more natural feel. It is changed in a percentage format.
* Advanced Controller Support (XINPUT) - Used for using controllers, possibly require for most gamepads such as Steam Controllers, Xbox Controllers, and PS4 DualShock controllers

**Button Bindings**

Here's a list of all currently known keybindings for The Forest. They are listed as per the games menu. Some key bindings are not listed and are actually hidden from the player. They are listed in the category 'unlisted'.

Most keybinding, mouse and gamepad controls can be changed. If your mouse has extra buttons, they can be assigned to most functions like the lighter, inventory, survival guide etc. The blank sections in the table indicate that they are not are 'NOT SET', as in they do not have a binding

**NOTE**: As of The Forest 1.0, you can no longer bind actions to mouse buttons, half the binds are also gone from the menu.
Film Crew Camp

On Patrol Route | Yes

The **film crew camp** is a tent saturated location. It has links to the story. There are dead bodies, cameras and other objects to suggest so.

## Gameplay

The **film crew camp** has a larger, established camp with modern tents and film equipment scattered about, with scripts for a *Charles: The Survival Man*, which appears to be a script for a TV show or movie.

## Items

 8x Yellow Crate

 60x Modern Arrows in the yellow crates

 6x Flares in the yellow crates

 1x Old Pot

 1x Electrical Tape in the middle of the camp

 Cash, inside the tents and on the ground

## Flora

 Amanita Mushroom

* Heaps of trees, bushes, and sticks

## Fauna

 Deer - Heaps of deer are around this camp, one of the best locations for them

 Rabbit

 Squirrel

## Objects

 Book - Charles: The Survival Man - Cannot be collected, part of the story most likely

 Suitcases

* Heaps of tents, one of them provide a sleep and save point.
* Cameras
* Camp burners and other camp related props
* Assorted trash

## Gallery - Release 1.0

* **Film Crew Camp**
* Headless person, probably a Film Crew member
* Modern arrows x50 in **Film Crew Camp**. by far the best place for Modern arrows
* Old pot, electrical tape
* **Film Crew Camp**
* Suitcases and tent close up
* Destroyed tents
* Often visited by cannibals
* Very good place for people who like to shoot with a bow
* Film Crew Camp on map

## Gallery

* Pot in the center of the camp
* Image from older versions of the game

## Update history

 v0.38 | Added more props/layout and details to old film crew camp
Drying Rack

The **drying rack** is a meat storage and drying building that was added in update v0.08 of ***The Forest***. It can be found under the food section of the survival guide.

## Gameplay

It is used to make raw meat edible, as well as store multiple pieces of meat. Raw meat will become "dried" after 8 minutes and 20 seconds. The process cannot be influenced by the player such as building a roof or a floor on top, or by placing fire below the drying rack. The time of the day and the weather won´t affect the drying. If the meat is removed beforehand, it resets the timer. All large meat items, including cannibal body parts, are able to be placed and dried. The meat appears to never expire, though it will go black after a prolonged stay on the drying rack. It can hold 7 items of meat at a time.

The **drying rack** can be built on rafts, large rafts, and houseboats

These items are the list of what is currently placeable on the **drying rack**:

* Meat (Not small meat)
* Lizard Meat
* Rabbit Meat
* Fish
* Cannibal arms/legs/head (Will turn into Bones/Skulls after a period of time.)

Noteworthy, cannibals, particularly the skinny variants, can steal and eat hung meat from drying racks before potentially attacking it. Thus, it is best to put drying racks within buildings and away from enemies.

## Known Bugs

* Meat can turn black, and provides the benefits of burned meat if eaten off the rack. However, once collected it will revert back to its original quality.
* Multiplayer: It sometimes occurs that meat won´t dry and spoil. It is unclear what causes this bug.
* Multiplayer: Sometimes when spamming different meats from generic to fish drying rack may appear to stack meat and fish in same slot, but it is just a visual bug.-nox 5/29/18
* Attempting to give dried meat to a teammate with the metal tin will revert its dried status.
* Repairing a drying rack on a boat might render it unusable.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* The Old Version of large drying rack with one raw and one "cooked" piece of lizard meat.
* Two Drying Racks
* **Drying Rack**
* Lizard meat on the **drying rack**

## Update History

**Survival Guide**
Don't Save The Forest

## Guide

Currently obtainable in Single player & Multiplayer.

Requires the player to cut down 1000 trees using axes, the chainsaw, or explosives. Can be achieved throughout multiple gamesaves.

A good method to obtain this achievement the old fashioned way is to get yourself the warmsuit and modern axe and head up north to the Mountain Area. There are a number of smaller trees there that produce sticks rather than logs, yet still count towards the achievement. These trees will go down in just a couple of swings of the modern axe. Furthermore, since there are very few patrols there, you can cut down trees relatively unbothered.

### Console Command Method

This achievement can be obtained by the use of Console Commands, here is the process after you've activated them (see Console Commands):

1. `additem 29` - this adds Bombs to your inventory
2. `itemhack on` - makes items endless
3. throw bombs everywhere, be careful not to kill yourself
4. godmode on - makes you invincible
Compass

The **Compass** is a navigational tool that was added in update v0.19.

## Gameplay

The compass cannot be equipped with a lighter or flashlight. However, the letters on the compass glow in the dark, removing the need for a light source to illuminate it. The **compass** can also be used to aim down while holding a spear, making fishing easier.

## Location

The **compass** can found in Cave 2 - Hanging Cave on the body of a dead rock climber, along with the Map.

## Gallery

* The compass in the player's left hand
* Location of **Compass** alongside the **Map**

## Update History

Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass

**Tools**
Fire Arrow

**Fire arrows** are upgraded arrows added by v0.10 update of ***The Forest***.

## Gameplay

**Fire arrows** can be used with a crafted bow or a modern bow.

**Fire arrows** can be lit using the lighter or Standing Fire, and will light struck targets on fire, giving the target burning damage. This will cause the target to flail for several seconds, ignoring the player and allowing you to deal with other enemies. The **Fire arrow** will stay lit until the player shoots the **bow** or puts it away. After the target is dead, the player can then collect the **arrow** from the dead corpse, though it will no longer be a **Fire arrow**, but instead just a regular one.

The light emitted by the fire **arrow** when lit is detectable by **enemies**.

On the PlayStation 4 version, the player must look down and press `R1` to change between **arrow** types, including **fire arrows**.

## Crafting

**Fire arrows** can also be lit by drawing back the **bow**, and placing the tip of the arrow over a lit Standing Fire.

## Storage

**Fire Arrows** can be stored in:

Additional **arrow** storage can be achieved by making a Quiver, this will increase the carrying capacity from 30 to 50.

## Known Bugs

* **Fire arrows** can bounce along the ground in caves and in the sinkhole, ricocheting on mad courses.
* It is possible to shoot 2 **arrows** at once by pressing `Left Mouse Button` very fast after releasing first **arrow**.

## Gallery

* Fire and Poison arrows in the crafting section of the survival guide
* A **Fire arrow** ready to be shot.
* A crafted bow equipped with a lit **Fire arrow**.
* An unlit **fire arrow** in the crafted bow
Crucifix

*This article is about the Crucifix, not to be confused with the Cross*

The **Crucifix** is an examined item added in v0.13 and found deep within the caves. Picking it up uses the 'examine' animation, and has the new examine icon that is shaped like an eye. It doesn't give any advantage to the player as enemies do not react to it. It's an assumption that it could be part of the story in the future.

The **Crucifix** can be found in Cave 1 by the **wooden barrier**.

## Gallery

* Crucifix on the ground
* Player holding **crucifix** by the Cross
Defensive Wall Spikes

**Defensive Wall Spikes** can be placed on defensive walls to increases the wall strength by 45%. The cost of building this is linked to the length of the wall section it is placed on. Cannot be built over Defensive Wall Gates.

## Gameplay

**Defensive Wall Spikes** cannot be placed on single or double doors of defensive walls. **Defensive Wall Spikes** do not cause damage to enemies when they are attacking a wall. It is possible that **Defensive Wall Spikes** can prevent cannibals from climbing the wall, though this isn't confirmed. Once built they have a small collision box which provides a sort of buffer that prevents cannibals from hitting walls, though this isn't true for mutants, however, the cannibals may jump on top of the spikes or glitch through and still hit the walls. Fast cannibals can jump on top of spikes and may leap over walls. Mounting decorations on the wall behind the spikes may prevent this. **Defensive Wall Spikes** are generally expensive and best only build on key sections of walls you cannot defend yourself.

## Building

Cost is dependent on the size of the defensive wall. The cost is calculated as follows:

Stick Count = (Wall length in logs \* 2), Rock Count = (Wall length in logs \* 3)

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Defensive wall spikes on a wall segment

## Update History

 v0.48 | (Building) Added collision to defensive wall reinforcement spikes
(Building) Revamped defensive wall reinforcement placement with the new cast based targeting system
 v0.23 | Defensive Wall Reinforcement added to the game
New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)

**Survival Guide**
Fire Pit

The **fire pit** is a fire building that was added in update v0.01 to ***The Forest***.

 Gameplay

The **Fire Pit** is one of four types of fires that the player can build. It can serve as a source of light, warmth and can be used for cooking meat. To prevent the fire from being extinguished, you can put additional leaves or cash into it by standing close to fire and pressing `C`.

Cannibal bodies can be burned on it to get bones and skulls.

Fire, especially if lit in an open area and during the night, will attract Cannibals and Mutants.

There is a *fire warm whole house system* that was introduced in v0.32 that allows a whole house to be warmed with just one fire. This allows the player to be warm without standing right next to the fire. Log Cabins were later added in v0.33 to receive the effect.

## Purpose

This fire burns for very long time.

If you equip raw or dried fish meat, rabbit meat, lizard meat or meat and press `C` while looking at the fire, it will start cooking, and you can eat it to replenish your hunger.

You can get rid of cold status by standing next to this fire for a moment.

Mutants and the player itself can light on fire and start burning, by getting too close.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Fire Pit
* Burning Fire Pit
* Fire with food on it
* Fire Pit from an older version of the game

## Update History

Optimization - buildable lights and fires will now turn off from distance
Fixed scale of headless burnt bodies
Player no longer gets stuck igniting lighter when attempting to light fires and structures
New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!

**Survival Guide**
Dock

**Docks** are water based buildings that act like bridges, they were added in update v0.40 to ***The Forest***.

## Gameplay

**Docks** are buildings that can only be placed on water or very close to water. They can be used as bridges though they are quite costly. It is possible for the player to anchor a House Boat to **docks** (check gallery). All other Boats can not be moored at this stage, this includes Small Raft and Large Raft.
It can be quite difficult to get the House Boat into position to do this. When it is in the correct position, to anchor the boat, aim at one of the pillars on the **dock**, a letter `E` should appear. Hold down `E` for approximately 2–3 seconds to anchor the House Boat. The boat will no longer be able to be moved until the player removes the anchor.

If a **dock** is destroyed while a House Boat is attached, it does not destroy the House Boat. It can still be used.

## Building

The length determines the cost

The House Boat is currently the only boat that can be moored to the **dock**:

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Anchoring the Houseboat to a dock - Symbol Rear Side
* Anchoring the Houseboat to a dock - Anchor Attached
* Anchoring the Houseboat to a dock - Symbol Front Side

## Update history

 v0.61 | Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
 v0.48 | (Building) Fixed dock not having a max point limit
 v0.41 | Ex Dock now accepts log model variations + setup 3 variations
 v0.40 | **Dock added to the game**
New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings

**Survival Guide**
Demolition Expert

## Description

 *Knock down 6 or more trees with 1 explosive*

## Guide

Currently obtainable in Single player & Multiplayer.

Find a big clump of trees, equip an explosive and throw it near the clump. A good location is the cache near Geese Lake, place an explosive into it and as well as opening the cache, you knock down enough trees for the achievement.

Dynamite is the best explosive choice as it has the largest explosion radius.

### Requirements

    knocking down 6 or more trees with a single Dynamite, Bomb, Sticky Bomb or Head Bomb
Deer

**Deer** are passive animals that were added in update v0.08 to ***The Forest***.

## Gameplay

**Deer** can be found in the wooded areas though also in open fields, such as the Fertile Lands. When killed, they can be skinned for one deer skin, then butchered for four meat and finally drop a deer head.

## Location

As mentioned above, **deer** can most commonly be found in the woods and tend not to spawn that often in open areas. This means they can be most easily found in the center and the southern parts of the peninsula and appear less often in the coastal regions and the swamp.
The mountains also feature a moderate amount of **deer**.

## Hunting

**Deer** are especially skittish and fast and can easily outrun the player, making hunting them quite a challenge if unprepared.

Thrown spears, such as the weak spear or the upgraded spear are often regarded to be the best way to hunt **deer**. Both the weak and upgraded spear do the same damage when thrown. Use a weak spear for throwing, and if it misses you can just make another one. If you have a spear bag, you'll have spare spears ready to throw. A thrown spear will kill a **deer** in a single hit.

The crafted bow or the modern bow can be okay weapons for hunting **deer**. However, if struck by an arrow, a **deer** will typically run off, forcing the player to pursue it until it comes to a halt.
A solution to this problem is to use poison arrows if available as the **deer** will die from the poison after a few seconds of running away.
Fire arrows also work, however the player might want to save these for stronger foes.
Finally, Bone arrows also give an advantage as fewer arrows are needed to kill the **deer**.

Explosives can be used to kill deer, but will turn them into chunks that cannot be harvested. Molotovs are very effective and make the deer unable to move and screech horribly.

Very occasionally, the player is able to get near a **deer** without it running off, having the chance to strike it with a melee weapon of choice, which will potentially kill it in a few hits if done quickly enough.

## Trivia

* **Deer** corpses can attract starving cannibals which will feed on them.
* The plane crash (regardless of where it spawns) will always create a deer spawn zone there as well, so the easiest specific area to find deer is the plane crash, as they can be hard to find and are uncommon animals compared to lizards and rabbits.
* If a deer is killed with a molotov, it loops the deer screech until it dies.

## Known Bugs

* Deer stand in place when being hit by a melee weapon, which makes them extremely easy to kill.

## Gallery

* Deer grazing
* Deer spooked
Laptop

**Laptops** are decorative items and can be found around the peninsula, but mostly in the caves, at cannibal villages and at abandoned camps.

They can't be used directly, but laptops can be destroyed with one hit of any weapon to reveal one circuit board.

## Trivia

* **Laptops** were added to the game in v0.03. However they couldn't be broken and didn't have items in them until v0.20.

## Update history

 v0.25 | (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
 v0.24 | (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
 v0.03 | New cave lighting prop: Laptop
Crossbow Bolt

**Crossbow bolts** are collectable projectile ammunition exclusively for the crossbow, they were both added in update v1.10 to *The Forest*.

## Gameplay

Crossbow Bolts are the only ammunition available for the Crossbow. They cannot be crafted, and can only be found. They cannot be stored and the max carry capacity is 10.

They sometimes glitch when hitting an enemy or animal causing the Crossbow Bolt to vanish.

The Crossbow takes about 3.2 seconds to reload.

## Locations

* Several bolts are located in the center of the back wall in the Shipwreck Cave as well as on the stern of the shipwreck.
* Four bolts can be found in Kanji Cave.
* On top of the south tower in Geese Lake.
* In the tower in a cannibal village next to a pond.
* Another four bolts can be found in a sunken boat in the middle of furthest East lake pocket connected to the large main lake.

## Gallery

* Player loading the crossbow with a crossbow bolt.
* Crossbow in the hands of a player
* The image of the crossbow bolt in the game

## Update History

**Weapons**
Gamepad

**Gamepads** are controllers that can be used to play ***The Forest***. Support for **gamepads** were added in v0.18. Since the announcement of PS4 release, the developers have been heavily focused on support for **gamepad** controllers, trailers can be seen on the trailers page.

## Gameplay

In v0.25, a new gameplay option was added for “Advanced controller support (XInput)” which is required to use the game with a Steam Controller, it is off by default so check out options if you need it.

The controls page contains the bindings for the game. Most, if not all buttons can be assigned to **gamepads**.

## Supported Gamepads

* Playstation 4 Controllers
* XBOX Controllers
* Steam Controllers
Chicory

**Chicory** is a harvestable plant, herb, and material item that was added in update v0.01 of ***The Forest***.

## Gameplay

**Chicory** can be recognized by its light blue flowers. Similar to aloe, coneflower, and marigold, **chicory** will often spawn in groups on the forest floor. It can be crafted with coneflower to make energy mix, or crafted with coneflower and aloe to make energy mix +. If eaten alone, chicory will replenish a small amount of energy.

The player can only carry 10 chicory in his inventory at a time.

## Trivia

* Chicory is based on the real life plant, *Cichorium intybus*.
* There are currently no chicory seeds, which means chicory cannot currently be farmed in a small garden or a wall planter.

## Bugs

* In multiplayer, there is a chance that the same herb plant will appear differently for different players. For example, what appears as marigold for one player may appear to be aloe or chicory for another.
McReady Farmhouse

McReady Farmhouse

 Location:
Bunkhouse
Kitchen
Radio Room
*Survivor: "This could work. Nice size, remote enough there's not too many zombies."*
*Jacob: "Remote enough we'd have to drive to get anywhere, but I see your point."*
-Jacob Ritter and the Lead Survivor inspecting the McReady Farmhouse in Home Away From Home
The McReady Farmhouse is a possible survivor home base. Transferring to the McReady Farmhouse requires 8 survivors, 30 Material resources and 100 Influence. It includes by default a farmhouse kitchen, bedroom, bunkhouse and storage room in disarray; as well as a radio station. There are four additional development slots in this base, one interior slot, a dedicated watchtower slot and two additional exterior slots. There is parking for three vehicles.

## Player Considerations

The McReady Farmhouse is a perennial favorite on the Undead Labs forums, second only to Snyder Trucking Warehouse in popularity as a home base. One reason for this popularity is that the base is in fact quite utilitarian, including enough space to automatically house 16 survivors and containing some basic amenities such as the kitchen and storage space.

One possible configuration would be to add a Dojo, Infirmary, and Machine Shop. This would leave most practical needs covered but leaves very little room for experimentation.

It should be noted that the Farmhouse is very far away from Spencer's Mill and Marshall, keeping several cars in good repair here is essential if you don't want to run for quite a distance to reach a concentration of resources.

## Trivia

The name McReady might be a reference to Kurt Russell's character in the horror movie The Thing by John Carpenter.
Modern Arrow

**Modern arrows** are projectile weapons added in the v0.71 update of *The Forest*.

## Gameplay

**Modern arrows** are non craftable **arrows** that can be found deep in caves or from yellow crates. The **crates** are visually identical to the cases that flares are stored in. If you load a pre-v0.71 save file and have already opened these cases, the game will replace the already opened flare crates with unopened **modern arrow** crates, assuming the case doesn't stay as a flare case. The Modern Bow location has quite a few **modern arrows**; there is a **yellow crate** with one and there are some on a box right next to the **Modern Bow** itself. At the time of release, the developers stated in the patch notes that **modern arrows** are best used with the **Modern Bow**. It can be assumed that they said this because the combined stats of the **modern bow** and **modern arrow** currently provide the highest damage possible per bow shot (not counting poison/fire upgraded arrows).

On the PlayStation 4 version, the player must look down and press `R1` to change between **arrow** types, including **modern arrows**.

## Locations

These are the current known locations with *The Forest Map* links:

 - 1 Yellow Crate close to the cockpit / 10 arrows

 - 2 Yellow Crates up on the small cliff by the river / 20 arrows

 - 6 Yellow Crates at the Film Crew Camp / 60 arrows

 - Modern Axe location (Hidden Stash Room) / 5 arrows

 - Modern Bow location / 20 arrows

 - 1 Yellow Crate in the Cave 6 - Lawyer Cave's big open room with the Orange tent / 10 arrows

 - 1 Yellow Crate in the Artifact Cave near the Sacrifice Door / 10 arrows

## Storage

**Modern Arrows** can be stored in:

Additional **arrow** storage can be achieved by making a Quiver, this will increase the carrying capacity from 30 to 50.

## Known Bugs

* It is possible to shoot 2 **arrows** at once by pressing `Left Mouse Button` very fast after releasing first **arrow**.
* If used to craft fire arrows or poison arrows, **modern arrows** will turn into normal fire arrows, and when retrieved from an enemy's corpse will revert into normal arrows.

## Gallery

* **Yellow Crate** containing 10 **Modern Arrows**

## Update History

 v0.72 | Modern arrows pinned to enemies no longer turn into normal ones
 v0.71 | **Modern Arrows added to the game**
Some yellow crates have modern arrows now
The new modern arrows can be found in caves and in some of the modern yellow cases in the world. These arrows give more damage to the bows when equipped. For best use, combine with the modern bow.

**Weapons**
Crafted Club

The **Crafted Club** is a melee weapon added by v0.08 update of ***The Forest***.

For the version carried by cannibals, see Club.
Cannibals can also carry the **crafted club** as well.

## Gameplay

Just as the cannibal Club, the **Crafted Club** is a slow weapon but deals significant damage to enemies, and is very efficient to block, it has the same block as the modern axe and the crafted axe. This weapon can also be upgraded, just like (as recently) the enemy's club.

Rarely, tougher cannibals like painted cannibals can be seen wielding a **Crafted Club** that can be looted upon death.

## Gallery

* Crafted Club Icon
* The **Crafted Club** held by the player.
* The **Crafted Club** with burning damage upgrade.
* The **Crafted Club** after hitting some enemies.
* The Old version of the **Crafted Club**.
* A painted cannibal wielding a **Crafted Club**.
* Crafted Club Held

## Update history

Burning weapons are no longer extinguished when entering caves and climbing ropes
Improved placement of weapons on racks and holders!
Molotov’s and held burning weapons are no longer extinguished by rain
Improved look of held weapon fire and added distortion effect
Cloth wrapping weapons is now red
 v0.72 | Fixed wrong crafted club material on crafting mat when mousing over
 v0.29 | Enemy held club and club crafted now both get bloody when used
 v0.24 | New model for regular crafted club
Lowered swing speed of craft club and held enemy club
 v0.08 | **Crafted Club added to the game**
New craftable item : Club (skull plus stick)

**Weapons**
Hanging Scene

The **Hanging Cutscene** occurs when the player “dies” in almost all circumstances, except for being killed by a shark, crocodile, or drowning.

## Gameplay

When the player loses health completely for the first time, they are dragged back to the main cannibal village and placed to hang up inside the cave. The player will wake up in a dark room, and can only see the lighter icon. Once the player lights their lighter, dramatic and intense music will play for a short time. The player looks up, then looks down. The player can then grab the plane axe from the ground and use it to cut themselves free.

The player will have severely low health at this stage though they will have all their items still in their backpack, nothing is lost from this cut scene except possibly pride.

The **hanging cutscene** does not advance time at all, they will wake up at the same time they were knocked unconscious.

If the player decides to not cut themselves free their stats will still lower and if they wait long enough once they cut themselves down they will instantly die

If the player finds themselves in this situation again, it possible the player will die, the cannibals will eat the player instead of carrying them back.

## Multiplayer

In multiplayer, there is no **hanging cutscene**. Instead the player will drop down on all fours, they will be unable to move or speak using the walkie-talkie. The player can send messages via typing to call for aid. If the player does not reach help in time to be revived, the player will die. They will then respawn back at the plane as if they were starting the game again. They will be able to find their items and collect them. However, the players stats will be reset. This means strength and athleticism will be returned to their starting values. If the player wants to prevent this, it is recommended that they restart, whether they are a client or the host.
Good Father

## Guide

Currently obtainable in Single player & Multiplayer.

Once you have all the pieces, go into your Inventory and combine each piece to create the entire robot to trigger achievement.

### Locations

The **Toy** is separated into 6 parts, which are all located in caves.

 **Toy Right Leg** |  |  - Cave 7 - Sinkhole Cave. Near the exit to the sinkhole, on the rock bridge.
Liberty Cap Mushroom

**Liberty Cap Mushrooms** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 **Liberty Cap Mushrooms**.

## Trivia

* In reality, the Liberty Cap (*Psilocybe semilanceata*), one of the safely edible mushrooms, is famous for its use as a psychedelic hallucinogen. It is one of the so-called "magic mushrooms".
* The Liberty Cap is usually found in grass that has a lot of nutrients for the mushroom, such as those grazed by sheep.
* Liberty caps only grow in late autumn when the weather is under 10\*C
* The amount of psilocybin (the psycho-active substance) lies between 0.80-1% depending on growing conditions.
* In reality, it would take around 20 mushrooms for a hefty dose.

## Gallery

* Liberty Cap Mushrooms found in the wild

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Leaf Pile Trap

**Leaf Pile Trap** is a trap made out of 50 leaves and can be placed and lit to make a wall of fire, connecting multiple ones will expand the trap for a longer wall.

## Gameplay

The trap will last for 20s and can be lit with molotov, molotov wire trap, fire arrow and lighter.

Combining it with a molotov trip wire trap will light the **leaf pile trap** on fire when the molotov wire trap is triggered.

**Leaf pile traps** can also be used to ignite basic fires, fire pits, standing fires and bonfires if the **leaf pile trap** is built close enough to it.

When lit, these traps will ignite any other nearby leaf pile traps (the distance is minimal). They can be placed under many walls, fences and structures. A line of leaf pile traps under defensive walls can be ignited to help defend them when they are under attack. Even a single trap underneath Defensive wall gates / entrances to your base can be helpful.

Though often overlooked these traps are extremely cheap, leaves being easy to come by, and very strong. They will set the player on fire if he stands to close when lighting it. Leaf pile traps are single use.

## Trivia

* Since its release in v0.28, it has not received any updates.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Using leaf pile traps underneath noose traps to get payback
* Leaf Pile Trap placed.
* Leaf Pile Trap lit.
* Leaf Pile Trap near a river

## Update History

**Survival Guide**
Mountain Area

The **mountain area** (also known as the Tundra or Snow Biome) is the northern part of the peninsula that is covered in snow.

## Gameplay

The mountains themselves are not meant to be climbable at this time (v0.69), but higher points can be reached nonetheless.
An elevator in the sahara laboratory will take the player to the observatory on top of the mountains.

Because of the severe cold the player should wear warmsuit and rabbit fur boots to reach 100% cold armor.
The less practicable option would be to carry a torch all the time.

Instead of the rabbit fur boots the player can choose to wear snow shoes to prevent sinking into the snow, which slows down movement.

### Animals

Deer, squirrels, birds and the unique snow rabbits can be found in the area.

Boar can also be found, but only around the outer edges.

### Flora

There're no berries and medical plants to be found in the area, but mushrooms, which are easy to spot in the snow.

However, most of them can only be found south of the lake and in the western part of the mountain area.

### Cannibals

The cannibals seem resistant against the cold and patrol the area, although their general presence is lower than in the southern parts of the peninsula.

A high cannibal presence can be noted around the lake, whilst the more secluded western part has the lowest presence.

The low presence and the high number of mushrooms in the western part make it a good place to build a base at.

Especially, since the odd cannibal patrol can be spotted from far away in the snow.

## Locations

 The lake with a secret cache

 Two lone fuel cans and a flare crate in the northeast

 The spring in the center of the area, which feeds the river together with the lake

 An Orange Tent northwest from the spring

 Frozen Crew Camp far north, deep in the mountains

 A snowy promontory in the east with another abandoned camp in the center

 An area southeast of the spring with a high number of cannibal effigies

 The observatory (invisible unless the elevator has been activated)

 The cockpit

## Trivia

In previous versions an invisible broken plane could be found in the mountain area. The Plane casted shadows and had a hitbox, but no texture. Its 3D model still remains in the game files.

It might become a part of the story in future updates, possibly connected to the survivor film crew, or it's an Easter egg.

## Known Bugs

Even with 100% cold armor the player acts as if freezing.

Snow shoes are useless, because the slowing effect of snow is not noticeable.

## Gallery

* The lake, grave and secret cache
* Two fuel cans and a flare crate
* The mountain area spring
* The camp on the promontory
* Many cannibal effigies
* A group of 4 snow rabbits
* The 3D model of the broken plane
* Mountain areas at night
* The Mountain Area at the game's first inception
* The Mountain Area by day
Knocked down

Please help improve this if you can. The Discussion page may contain suggestions.

Cannibals are often **knocked down** if hit enough with a melee weapon. When **knocked down**, the cannibal will be thrown to the ground as if sitting, and it will start scrambling backwards with both arms and legs. This is presumably to avoid being hit by the player and to be able to stand again without interference from the player. Cannibals that are **knocked down** cannot attack the player. If left alone for more than a second or two, the cannibal will be on its feet again and attacking the player. This does not happen with the mutants.

This mechanic is not to be confused with a cannibal being incapacitated.

## Cannibal Behavior

Tribal cannibals, if not directly engaged in combat, will rush in to a **knocked down** comrade, pulling the **knocked down** cannibal to their feet. Starving cannibals may or may not attempt to eat **knocked dow**n cannibals like they do with incapacitated cannibals (needs testing as of v0.53c).
Lizard Skin

Max. Stack | 10

**Lizard skin** is a material and armor item that was added in v0.01 of ***The Forest***.

## Gameplay

**Lizard Skin** is obtained by pressing and holding `E` on a dead lizard or crocodiles corpse. The **lizard skin** can then be left-clicked in the inventory to be worn as armor. One **lizard skin** fills one bar of the armor bar, like all other armors.

It is not recommended or advised to wear the armor at all times; instead wait until you are prepared for a real fight against the cannibals. Catching on fire while wearing **lizard skin** can cause damage to the stealth component of the armor. This is another reason why it is best to wait to equip it till needed.

It is recommended that you use **lizard skin** to make stealth armor instead of using it as armor. Stealth armor will provide you with bonus stealth at the cost of 15 leaves per armor piece. Leaves are very common and the bonus stealth can assist greatly in stealth kills, headshots and remaining undetected until you want to engage. Stealth can be seen on the stats page of the survival guide.

## Lizard Skin Armor

When lizard skin is worn as armor, it provides 10 armor and fills one bar of the armor bar. Lizard skin armor has the exact same armor as stealth armor though it has no stealth properties. It is unknown if lizard skin armor burns of easily when the player is on fire. It is recommended that the player uses the lizard skin to make stealth armor instead as leaves are very common and the bonuses of stealth are well worth it.

## Gallery

* Lizard Skin on a rock
* Lizard Armour as it appears in the crafting section of the survival guide
* Lizard Skin on Body
* How Lizard Skin use to appear prior to v1.0
Images from Older Versions

This page contains older images of the game that people may find interesting. There were found in unused files.

## Gallery

* Old suitcase model
* When circuit boards use to be in the plane
* Old version of the lighter, its yellow
* Simple Effigy was replaced by the Custom Effigy
* Appears to be an older version of the buildable bench
* It appears to be visible toad, they were removed from the game I think but kept the noises
* Cannibals worshipping, might be different to now
* It appears deer use to travel in herds
* Old look of Stealth armor
* Old stairs the game use to have for tree houses
* Old stairs the game use to have for tree houses
* Old stairs the game use to have for tree houses
* Old stairs going up to an alpine tree house
* Old version of the red man picking up Timmy
* shipping containers have changed a lot
* Where cassette 4 use to be, shipping containers have changed a lot
* Shipping containers before changes
* Old version of the sleeping bag, had more detail it seems
* Old image of cannibals sleeping, hasn't changed at all
* Cannibals saving their kin
* Old version of the female cannibal, appears to have genitalia
* Cannibals appear to travel or sleep is large groups, this doesn't seem to happen as much anymore
* Vegetarian Mode Title Screen from v026d
* Eyes look more intense in older versions
* One of the pilots located in the field

## Assorted outdated maps

* Cave 3
* Cave 2
* Old fan made map
* Cave 1 Version 1
* Cave 1 Version 2
* Another outdated map
* This Map was created by Steam User: katzeapfel
* This Map was created by Twitter user: @Mickapouel/ Steam User: mickapouel
Green Thumb

## Guide

Currently obtainable in Single player & Multiplayer.

To complete this achievement, the player will need to build a small garden and acquire the seeds from gathering various plants on the peninsula. **Seeds** can then be planted in the garden.

### Requirements

  Aloe Vera seed

  Coneflower seed

  Blueberry seed

 seed planted in the Garden
Gross!

## Description

 *Drink from the water cooler that has the human head inside it*

## Guide

Currently obtainable in Single player & Multiplayer.

The cooler is in the Sahara Laboratory. You need to go through the second access door after you take out the Boss Mutant. Crawl up through the rock cave and swim under, you will need to have rebreather. The cooler with the head in it will be in the office on the right side of the hallway before you get to the elevator that take you to the 2nd Artifact.

### Requirements

 drinking from the specific **water cooler**

 Rebreather to access the location

 Climbing Axe to access the location

  Keycard 1 and Keycard 2 to access the location

## Gallery

* Demonstration
* Location
* Water cooler
Log/es

Los troncos son uno de los recursos principales de construcción y se pueden obtener por la tala de árboles de gran tamaño . Los troncos son demasiado grandes para caber en el inventario del jugador y por lo tanto el jugador debe llevar o hacer que salgan de colinas con el fin de moverlos. Un jugador puede llevar un máximo de 2 troncos a la vez. Cuando un árbol se taló, cae al suelo y luego se crean 2-5 troncos (y puede volar prácticamente en todas partes). Los troncos se ven afectados por la física del juego y pueden ser empujados al caminar. A partir de la actualización v0.5 hay una nueva animación para los troncos que llevan, y la mano del jugador se muestra soportar la pila en la parte delantera.

# Uso

Un tronco se puede agarrar pulsando 'E' en él. Dos troncos se pueden agarrar al mismo tiempo.

Un tronco se puede apilar en un Almacenamiento de Troncos, o se puede usar para construir Una... Decoración, Refugio, Trampa o Muros.

# Problemas Conocidos

* Troncos sobre el terreno desaparecerán si están demasiado lejos del jugador, y no se generan de vuelta cuando el jugador regresa.
* Si un Almacenamiento De Troncos se coloca en una colina, es imposible para apilar troncos en la misma.
* Los troncos pueden tener un bug en la mano mano, lo que resulta en un número negativo de troncos . Esto hace que sea imposible colocar troncos en el almacenamiento, pero todavía se puede colocar en edificios
* El jugador puede nadar mientras sostiene troncos.
Grass

Grass covers most of the ground in *The Forest*. There are numerous types of grasses that can be found, and unlike other small plants they cannot be interacted with. Grass can protrude through buildings and floors which can be quite frustrating. Using console commands, you can cut grass though it may grow through again when saving and reloading. It is possible to clear grass using rock paths or basic fires, though be careful not have these protrude through your floors as well.
As of update v0.11, the grass density can be adjusted using a slider in the options menu (Grass density can not be adjusted on PS4)

## Gallery

* Image of grass from older versions of the game
* Image of grass from older versions of the game
Keycard

The employee **Keycard** is a story item essential for ending the game. It was added in update v0.32 to ***The Forest***.

This item should not be confused with the gold Keycard Two obtained from Megan during the end game sequence.

## Gameplay

The employee **Keycard** is located in a boarded-up alcove near the end of Cave 6 (also known as the Lawyer Cave). It is found near the Camcorder in a large pile of corpses and protected by an Armsy and Mutant Babies. The easiest entrance to the Cave 6 is in the cliffside passage by the shipping containers.

The employee **Keycard** (a separate item than the gold Keycard Two) is required to finish the story. The keycard is used to open the vault door at the very end of Cave HC (Hell Cave) entered through the underwater crevice found in the bottom of the sinkhole.

The employee **Keycard** is a scuffed pale gray/white color and covered with dried blood. Although difficult to see, the name of the owner, Karl Thomas Peterson, can just be read through the blood.

## Gallery

* Scanning the entrance door
* The keycard equipped by a player
* keycard in inventory

## Update history

 v0.39 | Fixed keycard not going to inventory when picked up