recursal/Fanatic-Fandom huggingface dataset:
Chro Maqui

* Chro's Token
* Chro's Casual
* Carol's Token

> "I hate women."
>
> - Chro Maqui

**Chro Maqui** (born as **Carol Nevari**) is one of the main protagonists of Scourge of Society. **Carol Nevari** was born as the illegitimate child of Sonia Nevari and Jerald Kaliv, the former king of Kalivia.

Due to her being a bastard child, she was raised in secret in Salith until being banished by her mother. She then traveled to Wrefdale, and worked in the military. Carol died in battle, and was resurrected by Tyraan, under the condition that he gets to live inside her.

She got amnesia, forgetting her past, and decided to go by the pseudonym Chro Maqui.

## Biography

### Pre-Campaign

#### Early Childhood

After seducing Jerald, the then king of Kalivia, Sonia Nevari gave birth to Carol in Coruthynt, Salith, in 30 Due to her illegitimate nature, Carol was raised in secret mostly in Salith, with only Jerald and Sonia's closest family members even aware of her existence.

Not being able to make relationships with other people, in fear of her existence being known, Carol was abysmally lonely in her early years. Sonia and her family thought very little of Carol, being both cold as Carol's existence was just a plot to usurp the Kalivian throne, and frustrated with her PSI's seemingly useless abilities. Carol's only form of friendship was with Lumen, her Alis Regis, with whom she spoke to in Celestial. Aside from Lumen, King Jerald would often make "diplomatic trips" to Salith, as an excuse to genuinely connect with Carol. In her notes, Carol remarks that while Sonia was a very cold and distant mother, Jerald seemed to be the only one who actually cared about her.

#### Carol's Banishment

When Carol was around 5 years old, shortly after King Jerald's death, Sonia cruelly orchestrated Carol's banishment from Salith, as she saw Carol as more of a liability than an asset in her coup plot. Carol was abandoned in an unknown field far away from both Salith and Kalivia - presumably in the outskirts of Herbalis. From there, Carol desperately tried to find her way home, yet not knowing exactly *where* it was. She, after frantically running around failing to find anyone who would listen to her, decided to just pick a direction and walk straight until she found something. So for about 3 days with minimal water and no food, she found herself in Wrefdale.

Upon entering the city's main entrance to the Dynamo Quarter, Carol collapsed from exhaustion. Upon collapsing, a military man named Branwen noticed her, and rushed Carol into his home to revitalize her. After a few days, during which Branwen cared for the child, Carol explained her situation to him. Branwen, putting two and two together, decided it wise not to bring Carol back to Salith, and have her live with him instead. Carol did not understand the reasoning as to why she couldn't go back home and was filled with uncontrollable anger. Carol would keep throwing tantrums until Branwen realized that Carol could maybe channel her anger into something healthy. Since then, Branwen trained Carol in combat, in hopes of her getting a job in the Wrefdalean military.
Clothing Restriction C

Prevents you from wearing any clothing generally considered of the primary part of an outfit - essentially anything not already covered by Clothing Restrictions A or B. Dresses, shirts, pants, skirts - all off the table. Also includes shoes.

## Effects

* In tandem with Hair Removal changes Apparent Gender (+0.5)
* +4 Lewdness (No change if you have Luminous Phantasmagoria) + (\*1.5 Lewdness multi) (\*1.25 Lewdness multi if you have Luminous Phantasmagoria)
Absolute Pregnancy

Absolutely any sex you have with another person will result in a viable pregnancy - even homosexual sex, so long as there's an available womb present in at least one of your bodies. No form of contraception or creative positioning (i.e. oral) can prevent this. Logic/fate will naturally prevent you from every having sex with anyone who has the Absolute Birth Control Curse, avoiding the whole unstoppable force/immovable object scenario.
Freshwater Pockets

File:Freshwaterpockets.png
Most of the water in this layer is quite salty and not suitable for drinking, but there are pockets of water, denoted by their lighter color and differing algae from the surrounding water, that are fresh and safe for drinking.

Like the Crevasse Carp, they have a very simple, pure corruptive effect, costing 1 corruption point for every day of water you drink. Again, Saeko can't reduce this effect.
Out of Mind

File:Outofmind.png
A small mantle cloak. When worn, the user becomes completely invisible to everyone except themselves. The effect extends to worn clothing and held items, and even works indirectly through photos and recordings. It affects all methods of detection that rely on vision, even things like thermal vision equipment.

The beasts of the Abyss have incredible senses of smell and hearing. You should not expect this alone to allow you to avoid them, though with other measures it may help.

As with Pulse Bloom, using this constantly and regularly in an attempt to hide weird appearance-based Curses is ill-advised. You need to give your body a little room to breathe in its proper Curse-affected form every so often, or it will cause problems.

0.1 kg, 180 dubloons
Between Whispers

File:Betweenwhispers.png
A collection of 12 fancy ear piercings in a variety of different styles. Wearing one of these will allow one to read the surface thoughts of those in a 10 meter (30 feet) radius around you, as well as transmit your thoughts to them, allowing telepathic communication as well as spying on the private thoughts of others. Wearing two earrings will allow you to double the radius, but wearing more beyond that will not increase it further. Those wearing the earrings can telepathically communicate with each other regardless of distance.

0.1 kg, 370 dubloons
Still Film

File:Stillfilm.png
At first glance, it seems to be a normal instant camera, yet the pictures it develops are almost uncannily high-definition, appearing like small windows into another reality. If such a photo is inserted into a slot in the camera and somebody looks through the lens, they will find themselves mentally transported to a perfect recreation of whatever and whenever the photo was taken, assuming the role the photographer was in. Other subjects of the picture, including humans will appear too, reacting to situations and conversations just as the 'real' subject would. The user will exit the simulated world if they travel 100m (330ft) from where the photographer was, if 1 hour passes, or if they die, returning to the real world with no apparent time having passed. Nothing physical can be taken in or out of the photo, but you can learn information from it. Editing a photo taken by this camera removes its special effect.

1.2 kg, 170 dubloons
Daedalus Mechanism

File:Daedalusapparatus.png
An incredibly complex and intricate mechanism that is wrapped around the chest like a sash, and interfaces electrically with the nervous system. It uses energy from the wearer's body to function as wings, and while it takes a great deal of practice at first, flying with it can be incredibly fun and potentially useful. They also have advanced cloaking technology that can allow them to look and feel like just about any kind of wings you could imagine, from bird wings to demon wings to dragon wings. The sash around your chest can be made undetectable, too.

Mechanically speaking, it can *halve* the time costs requires to ascend between layers (rounded up), for layers between here and the surface(But not any deeper.) It also allows you to avoid the Hexflame Fields of layer 6. Finally, any movement penalty that you got from losing limbs is negated when the Daedalus Mechanism is equipped. This comes with a few important caveats: first, if you're going to be making use of these bonuses, you should take your normal comfortable carrying weight and *halve* it. Flying is strenuous work, and carrying heavy loads is just completely unsustainable. Second, unless you copy extra pairs for all of your companions, they won't be able to join you when you make use of these bonuses. They'll be left behind making a slower trek up through the layers or getting jinxed flames that slow he down, and if you leave them alone to deal with that, it would be very bad for team morale. They could potentially choose to stop traveling with you for it, if you do it without a good reason.

1.2 kg, 220 dubloons

## Functions

* You can equip it.
	+ If you enable it's flight your carry weight will be reduced to half.
		- Reduce Travel Time when ascending Layers by half.
Clothing Restriction A

File:ClothingrestrictionA.png
Prevents you from ever wearing anything that would commonly be considered an "accessory." Includes scarves, hats, piercings, pasties, jewelry, and so on. Kind of a bummer. Doesn't include items serving a specific necessary purpose, like prescription glasses. None of the Clothing restriction Curses include Relics if they are worn with the intention of making use of their effect.
Steady Shrine

File:Steadyshrine.png
Steady Shrine is a Wonder found on Layer 4.

A large, ancient shrine that has been remarkably well-maintained. It has a similar effect to the Skewed Shrine from the previous layer, but rather than forcibly transferring one of your Curses to a companion, it instead copies one over to them, resulting in both of you having the Curse. In return, you get half of the corruption that the Curse originally gave you, rounded up, added to your total. (You may also think of it as a 1.5x multiplier to that Curse's original corruption.) It shares the same dubloon cost counter as the Skewed Shrine, and rises just the same: it starts free but increases in cost by 5 dubloons with every use: 0, 5, 10, 15, etc. A single given Curse can only be copied once — you cannot copy the same Curse option to multiple companions.

Like the Skewed Shrine, this is likely to result in some very unhappy party members, unless you have some special circumstances. They may be slightly less angry seeing as you're both sharing the Curse as opposed to shoving it all on them, but you're still giving them something they didn't sign up for, and they won't be happy with it. If that doesn't matter to you and you're here to play the villain, the range and time it takes to work is about the same as the Skewed Shrine, so you would be able to get 4 uses on an unwilling participant before they escape.
Bewitcher Plant

Bewitcher Plant are a Water Foraging found on Layer 2.

Without Encyclopedia Abyssia or Saeko, a day's worth of water from Bewitcher Plant will give you the virility/fecundity of a jungle beast, increasing the average amount of children from any pregnancy you contribute to by 1 for each full day of water you drink.

\*Due to the explicit nature of the image for this threat it'll not be uploaded.

Obviously, this layer is absolutely full of water in the form of rain that you could easily collect with flasks and drink if you were so inclined, but that might not be the greatest of ideas! Drinking the Miasma-contaminated rainwater in this forest gives you the virility/fecundity of a jungle beast, increasing the average amount of children from any pregnancy you contribute to by 1 for each full day of water you drink.

A better solution, as you'll know if you have the Encyclopedia Abyssia, is to drink from these pitcher plant-like flowers, which capture and purify rainwater as part of their natural life cycle, making it safe to drink with no side effects. Yeah, the shapes are a bit odd, but that's just how it is down here in the Abyss. You'll get used to it.
Omoikane Circuit

A small sim card-like chip that can be inserted into any model of phone. This upgrades the phone with infinite battery life, an OS specifically attuned to your thought patterns for productivity and ease of use, free infinite data a bit faster than any plan on the market, and automatically-upgrading specs about 120% as good as the best commercially available consumer electronic. (If technological standards suddenly dropped, this phone would still keep the maximum specs it had achieved.) Also comes with a cute and helpful AI assistant.

The chip can be removed and placed in another phone at any time if you get tired of the same model or need a different button layout or something, but the base phone's specs have no impact on the upgraded phone's.

0.1 kg, 60 dubloons

## Functions

* On the Surface you can use the Relic Workshop to add Omoikane Circuit to a Smartphone, which adds an AI Companion.
Halcyon Daze

Halcyon Daze is the Habitation Options for Layer 8.

Every day has been so exciting since you decided to start living in this big twisty maze-house. You get to spend every day having fun with all your twin brothers and sisters, without a care or responsibility in the world. Your days are filled with laughter, smiles, and exploration, always finding new hidden paths, secret rooms, and sometimes even discovering new treasure, no matter how many times you look! You don't ever have to worry about getting killed, and you can just keep working together and having fun! You can get into all kinds of naughty trouble together and there's never anyone to get angry at you about it! You get to eat all the food you want for free, and it's all delicious! Sometimes a new brother or sister comes down to join your family, and another one of you leaves to go on a big adventure outside, which is kind of sad…..but it's hard to stay lonely for long in a family this big! How many brothers and sisters do you even have? Is it thousands? Millions? It's hard to count.

You need only rely on the new eye in your head. Don't open the old ones; you will find only pain there.

Who are you, again? And where did your bones go? Your skin? All that's left is broken porcelain. What remains of your mind wanders about in a clouded haze as the world around you pulses with the red, throbbing dulled pain of attempted thought,

You feel as though you need to suppress the urge to vomit, but remember you have no stomach, nothing left to vomit, just the facsimile of a mouth left on your face, unable to speak, unable to eat, unable to scream.

Your body and mind alike are pulled roughly along by the strings of an invisible puppeteer, a corpse in all but name being made to play, to frolic, to copulate, to pretend as though it were alive, for - entertainment? experimentation? punishment?

If you close your eyes for but a moment, stop thinking, it will all be easy again, your reality once more clouded over by a comatose fever, wrapped anew in your puppeteer's strings. Time will lose all meaning to you long before the first century passes, to say nothing of the first millenium, the first eon. Be a good doll and stop thinking, stop feeling.

 File:L8possibility2.png
Red Thread Flourish

File:Redthreadflourish.png
A large red ribbon that will gently wrap around a part of your body, like your wrists legs, or torso. While attached to you it can move around according to your thoughts, and is capable of picking up objects (though not with quite as much strength as your arms), attacking others like a whip, hardening slightly to slice through some soft materials, and performing surprisingly intricate and delicate work, with a maximum range of approximately 20 meters. They will also attempt to quickly protect you from any incoming attacks whether you're conscious of them or not, though they aren't fast enough to stop bullets or similar projectiles. If they're damaged but at least 10% of them remains, they'll slowly regenerate to their full length from the largest strand, with the smaller strands evaporating in the process.

0.2 kg, 200 dubloons

## Functions

* Can be used for City Painter on Layer 7.
* Ads combat power against the Inanis Ego on Layer 8
In the Limelight

Requires you to be the primary source of at least 50 orgasms daily, or you will completely cease feeling joy, falling into a deep depression where any kind of productive effort is impossible. Unlike Quota, this can be via indirect means, such as media you're featured in being masturbated to. Your (mis)adventures in the Abyss will from here on out be magically recorded and transmitted to a great deal of people to achieve this, but you should probably try to be just a bit more provocative than usual, just to be sure. If you earn enough fans while you're down here, you could make a career for yourself after you leave!

## Effects

* +4 Lewdness (+2 Lewdness if you have Luminous Phantasmagoria)
Cloudpools

File:Cloudpools.png
Water Foraging found on Layer 1.

Without Encyclopedia Abyssia or Saeko, a day's worth of water from Cloudpools will give you the same effect as the Asset Robustness A Curse.

The Abyss has a large, complex, and mostly self-contained water cycle, and it all starts here in the first layer. Evaporated water coalesces into clouds in the Miasma-filled air, giving them fluffier and slightly more stable properties than normal clouds - not quite solid enough to support a human's body weight, but solid enough that you can reach out and gently touch them without them dispersing, and enough that small (inedible) birds will occasionally perch on top of them. These clouds drift around the upper reaches of the first layer and the mouth of the Abyss, condensing into water and forming waterfalls before flowing down into ponds. The water that can be collected directly from clouds or from their direct waterfalls/ponds is safe, delicious, and has not yet had a chance to be tainted by Miasma, and so has no ill effects.

However, without the Encyclopedia Abyssia, you will not know any of this, nor have a good grasp on effective "cloud hunting" spots, and you'll end up drinking from pools lower down. These will have some Miasma infused in them, causing them to give the same effect as the Asset Robustness A Curse for each day of water, but without any corruption in return. If you have the Shrunken Assets Curse, or obtain it in the future, this effect is completely nullified.
From Seafoam

File:Fromseafoam.png
A sponge. When used to lightly scrub any skin, that skin will permanently remain magically clean - any filth, sweat, and germs covering it seem to just evaporate away. You can also infuse the scrubbed skin with a scent of your choosing by thinking of it while scrubbing, or forego this for a simple clean lack of scent. You can change the scent by scrubbing with it once more. Can optionally remove blemishes and scars.

0.2 kg, 50 dubloons

## Function

* Allows to choose between 3 different scents that either do nothing or add/remove +0.25 to Apparent Gender.
Gaia Theory

File:Gaiaform.png
At first appears to be a normal snow globe with a miniature model of a human inside, but via a series of knobs and switches on the bottom, the environment inside can be changed to a variety of different biomes (classified by common word usage rather than any rigorous scientific definition), including settings for polar, grassland, jungle, forest, desert, savanna, mountain, and ocean biomes at the time you receive it. More specific or exotic settings can be stored in it by taking it to a biome you'd like to copy and shaking it. When the largest button on the bottom of it is pressed, it will slowly terraform the area in a radius of 200km (120 miles) around this Relic. It would take roughly 6 months to fully terraform the area in its radius, but areas closer to the center will be finished significantly faster. Drastic changes, like forming an ocean in the middle of a landmass, may be significantly slower. Has no effect on the environment of the Abyss, though you can copy aspects of these layers for use elsewhere. Works perfectly even on barren planets.

The sprite living inside can't be removed, but she's happy in there. She frolics about the globe's environments when she thinks nobody's watching.

0.4 kg, 375 dubloons
Pheromones

File:Pheremones.png
Causes you to near-constantly release scentless pheromones that make everyone around you quite aroused. The effect is slightly directed towards you, but the people around you may end up directing their lust towards others if you're not their type or you don't make a move. It isn't a rape aura; people still have their good senses - they're just more impassioned than they otherwise would be.
Colossal-able

Having this curse doubles travel time (after all additive modifiers like Khemia).

Increases your height to roughly 100m (330ft), the rest of your proportions following suit. This will have major effects on the remainder of your journey. You will be able to carry a lot more than before, but the difficulties of moving around the Abyss with your new huge body, finding alternate larger routes, and being careful of your footing, will slow you down a lot: double all time costs. You are probably a bit better off in combat than before, but many of the vicious beasts of the Abyss are no stranger to taking down threats much larger than them, being fast and wily enough to still be major obstacles to you. Can't be taken with Minish-ish.
Reflex Emblem

File:Reflexemblem.png
A collection of three small tags with a variety of intricate designs etched into them. They're lightly sticky on one side, and can be stuck to and removed from objects continuously without ever losing their stickiness. If a condition (for example, 'an enemy is watching me' or 'I have died') is written on a tag and it is pasted onto a Relic, it can activate that Relic's effect (for example, Sunbeam's flame or the time stop of timekeeper's Keepsake) automatically when those conditions are met. For Relics with passive effects, like Zelus Band, it can instead suppress their effects until the listed conditions are met, so long as you own the Relic.

The tags are not omniscient; they have access to all information their writer would be able to discern from within a 50m (160ft) radius of the tag. Having a computer with internet access in the radius, for example, would allow pasted Relics to potentially react to information available via the internet. Relics activated by this one are still subject to all their original limitations.

0.1 kg, 75 dubloons
Aegis Coffin

File:Safetycoffin.png
If you were to fall asleep in this coffin, your entire skeleton would be replaced overnight with orichalcum, a bluish metallic replacement approximately 20x more durable than the strongest of steels, yet no heavier than bone, with many areas reinforced to eave no clear gaps to reach vital organs. It remains just as flexible and useful as your old skeleton, while offering much greater protection from any forms of physical trauma. It performs the normal non-structural functions of a skeleton, such as blood cell production, too, and can grow with you as you age if necessary. The hardness of the skeleton can be temporarily moved around your body, with roughly 5% of it hardened at a given time - allowing you to harden your fists for powerful punches, for example.

You'll find your old skeleton lying neatly next to you in the coffin when you wake up. You can keep it as a souvenir, if you like.

5 kg, 360 dubloons

## Functions

* Can be used to replace your bones with Orichalcum ones. (+1 Skeleton)
* Orichalcum Skeleton allows you to reduce the duration of status effects by 1 day.
* Orichalcum Skeleton Reduces Handicaps.
Companions

Companions are NPCs that can be hired to follow you into the Abyss. They are loyal and will obey any commands directly related to helping you explore the Abyss, but they'll generally put their safety first in times of extreme danger.

If you treat them poorly they may choose to leave you. In turn you may build relationships with them, including romantically.

All available companions have the Purity Gene, meaning that they are immune to miasma, even allowing them to obtain nutrients from it, thus not requiring food or water. In turn they cannot obtain Curses or Relics for you.

Each companion has some initial abilities that will help you.

Maru

Lily

Khemia

Cherry

Cloud

Saeko
Fell Dragon

File:Felldragon.png
A proud, enormous dragon with hardened scales, sharp claws that could easily rend a person in two, and flame breath nearly hot enough to melt solid stone. Consumed by greed, these dragons hoard large piles of gold that they defend violently from anyone who draws near.

Every 8 consecutive days you spend in this layer carrying 200 dubloons or more, you'll draw the envy of one of them, and it will attack you to steal your gold for itself. Bullets won't work, and neither will conventional swords; its scales are just too hard. Don't just go running at it with the Sunbeam Relic and assume everything will be okay either; these things are fast, vicious, and cunning. Khemia could just barely manage it if equipped with the Sunbeam, but he'd be left with moderate burns, increasing all travel times by 2 until healed with a medkit. News of the battle will quickly spread to other Fell Dragons, and they'll adapt enough that Khemia with Sunbeam alone won't be enough a second time. In fact, you should probably be changing your strategy somewhat with every new Fell Dragon you fight, or they'll quickly adapt and render your old strategies useless.

While dangerous and unpredictable, you can always count on one of their hoards being nearby when you see one. Take the risk of fighting G and defeating one, and you'll be rewarded with a stash of 50 dubloons. (However, if you somehow successfully triumph over 5 Fell Dragons and steal their troves, you'll find that the rest of the Fell Dragons will give you a wide berth, and you won't find any of them or their treasure from that point onwards.)

You could appease the wrath of one of them by giving it 100 dubloons, and it would graciously let you keep the rest and leave you alone for a time. You could also try to keep all your dubloons and run like heck from one, though you'd be left with severe burns, doubling all travel times until manually healed and requiring two medkits to heal. This isn't an option if you have the Cellulose Curse; you'd be burnt to a crisp.

Don't leave dubloons lying around in this layer, or these dragons will sniff them out and steal them.

## Options

1. Have Khemia fight it off with Sunbeam [Requires Sunbeam and Khemia] [+99 turns of (+2 Day) Penalty] [+50 Dubloons]
2. Have Khemia fight it off with Sunbeam [Requires Joyous Sword and Khemia] [+3 turns of (+2 Day) Penalty] [+50 Dubloons]
3. Use your Relics to electrocute the dragon [Requires Toral Wave] [+3 turns of (+2 Day) Penalty] [+50 Dubloons]
4. Dodge and weave through the dragons attacks, while peppering it with your plasma cannon [Requires wearing Starlit Conquest] [+50 Dubloons]
5. Offer 100 dubloons to appease the dragon [Requires 100 Dubloons]
6. Try to run and accept the consequences [+99 turns of (+4 Day) Penalty] [+50 Dubloons]
7. Use a combination of Relics not mentioned above you believe would be able to overpower one of the dragons [+50 Dubloons]
Bottled Water

File:Water.png
Each purchase gets you a day's worth of water, packaged in post-usage-hyperultrabiodegradeable, single-use containers. How much food and water do you need? Good question! Some divers have surfaced after a few days of exploring the upper layers, others have spent weeks down there, still not sure if they were even close to the bottom. Some spend months, but carrying that many supplies with you can be difficult for very long expeditions like that, you may need to rely on potentially-dangerous food foraged from the Abyss.

0.8 kg
Maximum Fluff

File:Maximumfluff.png
Fur from a non-human mammal of your choice will grow over your entire body, forming a pelt. Cannot be chosen with the "Hair Removal" Curse, but i you like you can have this Curse override it instead, giving this Curse's points and effect and removing the points you got from Hair Removal.

## Effects

* Change Body Hair to <animal>-furred [2] (Depends on animal chosen)
Nadir

Nadir, the bottom of the Abyss.

Here you have the options of either ascending back to Layer 9 or Continuing to Ouroboros.

In order to descend further you need to have 250 Corruption and no Unpaid debts.

## Intro

Below you, a shining sea of lights slowly fades into view. You spend a few minutes swimming town to it, and you fall out of the ocean (with everything you’ve seen, the water suspended in the air above you barely even registers as strange at the point), into a small, damp cavern. A shallow puddle completely covers the floor, myriad stars wandering across its surface, faintly glowing.

This isn't a proper layer - merely a small pocket at the bottom of the ninth layer. There's no corruption cost for moving to the previous page, and you can even quickly scramble on up and take some Curses from layer 9 before dropping back down here, with no additional time cost. (Traveling a significant distance in layer 9, such as to pick up a Relic, will result in you having to spend the full time cost again to move back down here, though.)
Luminous Phantasmagoria

File:Luminousphantasmagoria.png
A small halo that can magically uphold itself a few centimeters above the head of anyone it's placed on. While it is worn like this, it magically prevents the wearer from being officially reprimanded due to the effects of any of their Curses - people will still notice if you have odd ears, or if you're way hornier than normal, or if you're walking around in a public space naked, and you may very well become a spectacle due to any of these things, but you won't actually get in trouble for any of them. You won't be thrown out of store, or thrown into jail, or kidnapped for dissection, or given a fine due to Curses.

Also makes you seem slightly more innocent in general. People still won't forgive you if you're caught stealing or anything, but they'll be less inclined to believe you're capable of doing misdeeds to begin with, and a bit more understanding of minor transgressions.

0.1 kg, 175 dubloons

## Functions

* Has an effect on Lewdness (I don't understand what it's doing only that it's there and that it does something)
* Wearing it will cause Inhuman to be perceived as 1/4 of the original.
Lightweight

You take bonus damage from alcohol. Even a single beer will leave your speech a bit slurred and your reactions dulled, and drinking anything harder will almost certainly lead to you eventually blacking out.

Also enhances the effects of things like aphrodisiacs and recreational drugs, and even coffee. Just a sip of caffeine will lead to you being very hyper, jittery, and excitable.
Saeko

Saeko is a Companion you can hire at a cost of 170 Dubloons.

Fears Wolves.

## Appearance

Saeko is a 1.60 meters tall female with black hair, hazel eyes, pale colored skin and normal human ears.

## Benefits

Saeko is able to carry 12kg.

Thanks to her thorough study of the Abyss she can function as a portable Encyclopedia Abyssia.

Her studies of the effects of Miasma allows you to subtract 5 points from *all* Corruption costs.

## Conversations

Saeko Conversations\* Warning information comes straight from the source code!

## Description

"A university student working on a PhD on some of the plants native to the Abyss. She approaches the Abyss with a scientific perspective, wanting to understand and categorize the 'magical' effects of Relics and Miasma rigorously and explain the underlying principles — she really, *really* doesn't like calling it 'magic.' She can be difficult to get to know, and be detached from those around her, single-mindedly focused on her research...but underneath her shell is a level-headed, reliable friend, and a shy, slightly lonely girl. Almost definitely much smarter than you.

Likes reading, learning new languages (fluent in 6 and counting), and tea. Her thorough study of the Abyss gives her the same utility as the Encyclopedia Abyssia, allowing her to easily identify edible flora and fauna in the Abyss. She's extensively studied the effects of Miasma on living organisms, and has several working theories on how to counteract them, allowing you to subtract 5 points from *all* corruption costs. She has the kind of lifting strength you'd expect from a nerd, and will complain *constantly* if you try to make her carry over 12kg.

Ready to go when you are. I hope you know what you're doing."

## Gallery

Saeko Layer 3Saeko Layer 4Saeko Layer 5Saeko Layer 7
Downcast Village

Downcast Village is the Habitation Options for Layer 2.

The constant rain in this layer and resulting muddy, unstable ground has made building lasting structures on the ground difficult, especially with the limited resources provided by the Abyss. Instead, this village is built high up in the trees, shielded from view on the ground by dense brambles and leaves.

It's exactly as bad as the name would imply, and life is much harder down here than in the first layer. The constant, ceaseless downpour may sound fun to some, but it makes agriculture almost entirely unfeasible, and the village is forced to rely on hunting and foraging for its entire food supply. As it has roughly the same population as Outcast Village, much of the village often goes hungry. Crime runs rampant, and the latent sexual energy tends to amplify the stress the townsfolk feel every day and frequently leads to rape, molestation, and an all-around atmosphere of distrust and hateful sexual tension. They're very suspicious of outsiders, including you. Expect to be the bottom of the barrel nutritionally, socially, and sexually for quite some time after you settle in.

Limited available space for building up in the trees means housing is a problem, too, and uncomfortably large households of people stuffed together are a common sight. When diseases start, they can spread very quickly through the entire community.

All that being said, the village isn't a lost cause. It's definitely a much rougher start than Outcast Village, but if you put in time and effort, and revolutionize their food supply and housing situation, you could turn it into a rather pleasant rainy wonderland.

 File:L2habitation.png
Brave Vector

File:Bravevector.png
A cylindrical metal pipe. Don't stick your finger in! Anything passing through the pipe becomes dramatically faster, gaining approximately 100x its entering velocity and firing straight from the other end of the pipe, even if it entered at an angle. However, it has diminishing returns for objects passing through that are already incredibly fast, like bullets - they'll still be faster, but much less so.

1.7 kg, 50 dubloons

## Functions

At the Relic Workshop on the Surface you can turn it into Slingshot which has the following Functions:

* It raplaces Pistol and bullets for Foraging, monster encounter Threats and Picking certain Relics like Empath Coil.
Lambent Specter

File:Lambentspecter.png
A paper lantern that cannot be lit via normal means. If held while imagining a human who has died, that person can be reintroduced to this plane of existence as a flickering flame in the lantern. They can speak to those around them in a whispery, hushed voice, and can see and hear just as well as a human can. If the lantern is surrounded by a vaguely human-shaped body, they can control it as if it were their own, allowing you to create a golem. If the lantern's flame is doused, or the lantern is held while imagining a different dead person, the soul currently inhabiting the lantern will vanish, and cannot be returned to this plane again. The flame can only be doused with water, and will otherwise keep burning indefinitely. Otherwise the soul cannot leave voluntarily and is not compelled to obey orders. They won't be able to share any information about any afterlives or the like.

Golems created with this function very similarly in the Abyss to those with the 'purity gene', and so cannot scout downwards alone or be used to avoid corruption costs for Relics.

0.1 kg, 215 dubloons
Omnitool

File:Omnitool.png
Causes pregnancy to always be a possibility when your have sex, regardless of species differences, Children will be a mixture of the two species.

* Having omnitool makes a player or companion viable to getting pregnant from the monsters in the Abyss, often resulting in tentacle monsters when they are being born.
June 2017

Linking page for schedules from **June 2017**.

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July 2015

Linking page for schedules from **July 2015**.

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Forbidden Grimoire

A grisly-looking ragged book written in an indecipherable language. Words can only be seen on the page when a person reads it alone, and they vanish as that one person reads them. This will take whatever skills the reader possesses and improve them greatly, leaving a blank, non-useful book behind. Mechanically speaking, if you let a companion use it, it would double the specific numeric benefit of their special ability - Khemia would reduce travel costs by 4 days, Cloud would reduce bullet costs by 4 (minimum 1), Cherry would reduce status effect lengths by 2, and so on. (It doesn't really affect, say, Khemia's ability to slay monsters so much - he's already trained to nearly the maximum human limits, and if there's a monster he can't defeat, it's more about the monster simply being durable beyond the human body's limits than it is about any imperfections in his fighting sills.) Using it on yourself could help you in your normal life, but probably not very much on your journey - the benefit would be substantially less than that from using it on a companion, anyways. If one person were to read it twice (such as through Kin Shifter), the second use would have no benefit - best to spread it out among multiple companions.

6 kg, 170 dubloons

## Functions

* Can be used on your companions to increase their abilities
	1. Maru - Improves the taste of his cooking, but no material benefit
	2. Lily - Receive +20 Dubloons when selling Relics on the Surface instead of +10.
	3. Khemia - Decrease Travel Time by 4 days instead of 2.
	4. Cherry - Decrease status effects' duration with a predetermined length by 2 days instead of 1.
	5. Cloud - Decrease Bullet use for any task by 4 instead of 2 less.(Minimum 1)
	6. Saeko - Decrease all Corruption costs in the Abyss by 10 rather than 5.
Sleep Tight

File:Sleeptight.png
Makes your body require about 12 hours of sleep a day, but makes it always extremely comforting and pleasurable. If taken with Sweet Dreams, you will learn to embrace being wrapped in fear, your mind associating terror and helplessness with comfort. Note that the extra sleep at night translates to extra energy during the day, and so this has no impact on travel times here.
Robo-prostitute

You'll be servicing various robots with artificial genitals in a wide variety of interesting shapes and sizes.

I'm pretty sure they're just messing with you at this point - I mean, can't they just press a button and cum or whatever? They've set their sensitivity so as to last roughly three times as long as an average human. You'll get 1 dubloon for every orgasm you cause for them, maximum 50 dubloons.
Harmless Harmony

File:Harmlessharmony.png
This harp can be played by strumming its 'strings' of concentrated light. It also plays itself when nobody else plays it, always playing a perfectly suitable background tune for the surrounding situation. Soothing music when you're troubled, dramatic music when you'd like to make a powerful entrance, and frantic, fast-paced songs when you're in danger. It won't ever get annoying, because then it wouldn't be suitable. If there's truly no song that could enhance the mood of a situation, it'll stay silent.

Notably, the sound it produces travels cleanly through any medium. Even in a fully soundproof room, its sound would travel directly through the walls, not so much as muffled on the other side. Generally, only distance is able to dampen the volume.

1.6 kg, 20 dubloons
Relics

Some Relics may be particularly well-hidden or require significant detours, causing them to incur a day cost in the search for them, in addition to the standard corruption cost.

Certain Relics possess straightforward uses that become readily apparent in specific circumstances, while others might demand a touch of ingenuity. If a Relic has an explicit gameplay function, it will bear a ☸ symbol. Seeing this symbol indicates that the Relic has a predetermined use coded within the game. However, even without this symbol, a Relic can still prove valuable - it's up to you to discover its potential and apply it creatively!

## Dubloons-Corruption Ratio

This Is a sortable table where you can find the most Dubloons to Corruption efficient Relics based on your situation.(Ratio means how much 1 Corruption Point is worth in Dubloons, so higher is better with the exception of a Ratio of 0 which means that it's free)

This does ***NOT*** Take into account any functions of the relics

* Note: D - Dubloons; C - Corruption; S - Saeko; L - Lily; 2 - If you have used Forbidden Grimoire on Companion;
Rose-tinted Spectacles

File:Sinceritygazer.png
A pair of red-tinted glasses. Closing your left eye and looking into the left lens allows you to see 10 seconds into the future, while closing your left and looking into the right lens allows you to see 10 seconds into the past. Keeping both eyes open allows you to instantly discern whether anyone you see speaking is telling the truth or not, and the effect extends to viewing recordings, as well as to new recordings made through the lens of the glasses.

0.2 kg, 45 dubloons

## Functions

* Layer 5's Booby Traps will be avoided if you have Rose-tinted Spectacles.
One-sided Tunnel

File:One-sidedtunnel.png
A large, nondescript tunnel with mysterious spatial properties: after walking through it for a long time (the better part of a day), you'll find yourself emerging from the very same end you entered from, despite the tunnel apparently having been completely straight. After emerging, you'll also notice that nearly everything you brought into the Abyss from the surface — including every item you bought from Outset Town's shop, your dubloons, and your clothing — will seem to suddenly vanish. *The only buyable supplies which are safe from this effect are food and water supplies.* This even includes items that you're not carrying and have left behind elsewhere in the Abyss! You'll discover that they've all been teleported to the surface, either to your inn room if you have one or otherwise to a discrete hidden spot around the mouth of the Abyss that you'll instinctively know the location of. Relics and companions won't be teleported. You can theoretically walk through the tunnel as many times as you like, if for some reason you need to teleport all of your mundane supplies up to the surface a lot. You will have to travel back up to retrieve them each time, though.

Walking through this tunnel once while holding the Pocket Hoard Relic is necessary to establish a connection to a pocket dimension and activate its special effect.
Relic Workshop Pass

File:Relic Workshop.png
The Relics you can find in the Abyss tend to have recognizable shapes, often similar to weapons, tools, or clothing, but the shapes they hold are not terribly strict. So long as a Relic you find remains as the same basic kind of object, it will still function as usual — so you could, for example, modify a pair of magic slippers into sneakers, or alter their size within normal footwear ranges, or dye them a new color, and they would still retain their magical effects. We have a workshop lined up with an expert team of painters, woodworkers, blacksmiths, welders, tailors, and many others, all well-trained in quickly modifying Relics and ready to shape them to your heart's content. One purchase gets you unlimited assistance from them for your whole journey.

Aside from the aesthetic benefits, it's worth noting that *many* Relics of the Abyss have relatively simple and focused effects, which only truly shine when combined with other Relics in interesting ways. You could try to MacGyver your own weapons and Relic-based devices with whatever you find down there, but if you want real, proper workmanship on your inventions, you should take them here. You can send requests up via a commerce balloon, too.

## Functions

* Access to Relic Workshop
	+ You can modify certain Relics.
Heavy is the Head

File:Weightyenlightenment.png
A fox-shaped mask. It feels unusually heavy in your hands when you hold it.

Wearing it causes a general increase in problem solving ability, ability to learn and retain new information and ability to recognize patterns, sering as a 'generalized intelligence increase.' Usage is not limited to humans. When it adorns any sentient being, it will at minimum bring them to average human intelligence, if not higher. Doesn't automatically come with the ability to speak any human language, but they can learn if they have vocal cords that can operate around human ranges.

All effects are lost when the mask is removed.

3 kg, 180 dubloons
Acrobatic Accord

File:Acrobaticaccord.png
A thin, delicate anklet. When worn around an ankle, it grants the user significantly increased skill in their hands and feet, elevating their skill with their off-hand to make them perfectly ambidextrous, and granting their feet the kind of dexterity and usefulness that their off-hand previously had. It also increases the user's flexibility significantly, allowing them to easily move their limbs in ways that would make many wince. For those who already have high dexterity and flexibility, like circus performers, this Relic would take their skills even further to the point of being kind of scary.

0.1 kg, 35 dubloons
Purity Tree

File:Puritytree.png
Purity Tree is a Wonder found on Layer 4.

Wow, that's a really rare find! These trees are thought to be nearly extinct, and... oh. It's already dead. Aw.

Still, the wood can be quite useful, so long as you have some kind of cutting tool to harvest it. You should be able to get 4 workable wood sections from a tree this size. You could use your own cutting tools, as well as 1 day of time for each section, to fashion crude protective gear offering an effective +15 corruption per section used, or you could bring it up to the Relic Workshop on the surface and have the experts up there quickly craft you professionally-made gear offering an effective +25 corruption each. If you don't need the protection, you can also sell the raw wood planks to them for 35 dubloons per section. You can decide how you want to use each of the 4 wood sections individually. Each section weighs about 1.5kg, but if you turn them into protective gear, the weight while wearing them will feel negligible.

If you have no cutting tools, you could still get some benefit by burning the whole tree, bathing you in cleansing smoke that offers an effective +20 corruption points, but only once.
Icon of Mercy

File:Iconofmercy.png
Icon of Mercy is a Wonder found on Layer 1.

A statue with a gentle, all-encompassing aura of compassion. If you touch its hand, you can remove one Curse of your choice that you've been afflicted with, but you will also lose the corruption points it gave you. Useful if you're having second thoughts about some of your choices.

Only ever works once per person, and has no effect for those with the "purity gene." Multiple levels of the same Curse count separately; you can only remove the effects of a single Curse option. Also has no effect on the Curse-like effects gained through eating food or drinking water of the Abyss.