Italians

## Music theme

> "*Get two types of villagers, the Merchant and the Architect. Unique units have greater range but underperforming melee. Better Religion and Spies. National Guards: Piccioto Partisan and Sardegna Bombardiere Grenadier.*"
> ― In-game description.
>
>

## Overview

The **Italians** are a European civilization in *Wars of Liberty*, they were introduced in The Mediterranean Update (1.0.9). In *Wars of Liberty*, the Italians are a newborn nation; even though their national identity was formed centuries ago, they managed to gain their full autonomy only lately.
They are people of religion and art, but equally skilled on the battlefield, with paramilitary troops that are used to intrigue and dirty games.
## Features

* The Italians start the game with a religion already chosen, Catholicism
* Temple changed with the Basilica, which has special traits such as exchanging Faith with Coin and vice versa.
* Access to more espionage technologies.
* Can prevent the enemy from building close to their Marble Statues.
* Two types of Villagers: Architects which create buildings and Merchants which can gather resources.
* Unique infantry that has more range and line of sight than their regular counterparts.
* National Guard units: Piccioto (Partisan) and Grenadier (Sardegna Bombardier).

### Unique Units

* Merchant: Villager, can gather resources, but can not build.
* Architect:Unique villager that cannot collect resources with the exception of crates and Faith. Builds walls and trains wagons used to construct buildings.
* Alpino: Skirmisher unit with long range, but less hit points, melee damage, and movement speed. Deals bonus damage against heavy infantry and maneuver units.
* Bersagliere: Maneuver infantry that replaces the Dragoon. Good against assault units at range.
* Camorrista: Unique spy, trickles coin. Has many unique upgrades available at the Safehouse.

### Unique Buildings

* Basilica: Enhanced version of the church that allows you to exchange Coin for Faith and vice-versa.
* Marble Statue: A building that prevents enemies from building close to it and reveals spies.

## In-game Dialogue

### General

#### Select

* *Comando?* - Command?
* *Pronto -* Ready
* *Si? -* Yes?
* *Ordini? -* Orders?
* *Signore? -* Sir?
* *Ciao! -* Hello!

#### Move

* *Sto per farlo -* I'm about to do it
* *Si, vostra maestá -* Yes, your Majesty
* *Subito -* Right away
* *D'accordo -* Agree
* *Va bene -* All right
* *A la bandiera!* - To the flag!
* *Radunarsi! -* Rally together!
* *Immediatamente -* Immediately

#### Attack

* *Attaccare il nemico! -* Attack the enemy!
* *Carica! -* Charge!
* *A l'attacco -* Attack!

### Gatherer

* **Build** *Construire -* Build
* **Gather Meat** *Cacciare -* Hunt
* **Farm** *Raccogliere -* Gather
* **Gather Fruit** *Raccogliere -* Gather
* **Gather Coin** *Commerciale -* Trade
* **Gather Wood** *Tagliare la legna -* Cut the wood

### Explorer

* **Claim** *Libertá per la nostra gente! -* Freedom for our people!
* **Disabled** *Disastro! -* Disaster!
* **Disabled** *Noi torneremo -* We will return

## Trivia

* Italy was planned as a civilization for the base game *Age of Empires III* alongside Sweden, but both were cut and did not make it into the game; eventually both were made playable in *Wars of Liberty*. Most of the original Italian design focused on medieval units, while *Wars of Liberty* modernizes their roster for the mod's timeline (1789-1914). But Much Like Sweden It Was Used In Definitive Edition
* Italy's Drama card used to be an Age IV card that was based on your number of Merchants, allowing you to cripple the economy of an unsuspecting opponent if you had high Merchant population. The card was later changed to Age I and Architects instead of Merchants, severely decreasing its potential strength.
* Although the Villager voicelines were borrowed from the Napoleonic Era mod, most units use voice lines taken from the game Napoleon: Total War

## Changelog

* Fixed a bug related to the bersagliere's textures not updating properly.

Patch 1.0.15e
* Corrected the stats of the Bersagliere according to its cost and the Italian civilisation’s bonus.
* Removed Gunpowder Infantry Attack and Hitpoints from the Home City.
* Removed Halberdiers in order to make space in the Barracks for Grenadiers.
* Partisan now have the Picciotto National Guard upgrade.
* Palio and Sartiglia cards now have new effects.

Patch 1.0.14c
* All references to Bombardier/s have been corrected to Bombardiere in singular and Bombardieri in plural.
* Risanamento is now an age I card.

Patch 1.0.14a-b
* The Italians can now revolt as the Dervish State.
* Revolting as the Dervish State upgrades the Alpini for the Italians.
* Carabinieri Royal Decree tech now sends 13 Guard Ruyters instead of 5.
* Zaptie Royal Decree now sends 10 Askaris instead of 5.
* The following cards have been fixed:
	+ Gondola now makes all Fishing Boats trickle 0.1 experience per second.
	+ Cossa Nostra has been moved to the Capital Age from the National Age.
	+ Sartiglia has been moved to the Industrial Age from the Capital Age, and now it also discounts Hussar costs by 15%.
	+ Italia Irredenta now Transforms all Pikemen into Alpinos.
	+ Barricades now increase Ranger’s armor by 150% from 25%.
	+ Advanced Mill now additionally reduces agricultural wagons cost by 25%.
	+ Advanced Plantation now additionally reduces agricultural wagons cost by 25%.
	+ Land Grab has been removed.
	+ 8 Alpini is now 7 Alpini.
	+ 10 Alpini is now 8 Alpini.
	+ 14 Alpini is now 12 Alpini.
	+ 17 Alpini is now 13 Alpini.
	+ All People’s Attack, Hitpoints and Combat cards have been renamed to Counter Cavalry Attack, Hitpoints and Combat, now they affect Pikemen, Halberdiers and Bersaglieri instead of Pikemen and Rangers.
	+ All Royal Attack, Hitpoints and Combat cards have been renamed to Counter Infantry Attack, Hitpoins and Combat, now they affect Rangers, Grenadiers and Alpini instead of Alpini and Bersaglieri. Royal combat has been moved to the Alpini tree from the Bersaglieri tree.
	+ Pasta moved to the Enlightenment Age from the Industrial Age.
* The following politicians have been changed:
	+ Capodecina, II, now sends 1 Spy and 100 Coin instead of 1 Spy and 200 Coin.
* The Bersagliere has received the following changes:
	+ Cost reduced to 80 Food and 100 Coin from 100 Food and 90 Coin.
	+ Trainpoints reduced to 36 from 37.
	+ Ranged damage reduced to 28 from 35.
	+ Hand attack corrected to 14.
	+ Now it is affected by Fencing School and Standing Army.
	+ Added x0.75 multiplier against Heavy Infantry.
* The Camorrista has received the following changes:
	+ Hitpoints increased to 100 from 75.
	+ Multiplier versus villagers decreased to x0.3 from x0.6.
	+ Tommy Gun rate of fire corrected to 3, down from 4.
	+ Architect’ bounty corrected to 5.

Patch 1.0.13c
* Italia Irredenta now transforms Architects into Alpinos, instead of Bersaglieri.

Patch 1.0.13
* Bersaglieri now cost 2 pop, up from 1(Fenrik’s population cost is now 3, to reflect that change too)
* Galleons can now train Alpini.
* Drama now makes architects instead of merchants decrease enemy villagers gather rate by 1%. It is also now an age I card.
* They now get Incendiary grenades at the Arsenal.
* Camorrista description no longer states they grow stronger in numbers.

Patch 1.0.10
* Italians now have access to Ranger instead of Crossbowman.

Patch 1.0.9d
* The Italians now have access to the following cards: "Fencing School" and "Industrial Revolution".
* The card "8 Bersaglieri" was renamed to "6 Bersaglieri" and can now be sent at Age II.
* The cards "Gondola" and "Mare Nostrum" changed places on the Italian Home City. The former is now located at the Manufacturing Plant and requires the card "Schooners" to be unlocked, while the latter was moved to the Harbor and now requires the card "3 Galleys" to be unlocked. Their HC level requirements were not changed.

Patch 1.0.9
* Civilization added.

## Portals

* Civilizations
* Minor Allies
* Religions