Magic

**Magic** (also called **sorcery**) is a powerful force in the Land of Mortis. It is limitless in potential and has the ability to affect and change the world around the user.

Similar to any power, its morality is reliant to that often user; just as there are those who use magic for their own ends or to harm others, there are benevolent sorcerers who wish to use magic it for good. It has long been believed that dragons have a strong connection to magic, and magic is said to be strongest in their presence.

## Nature

Magic is a natural force, albeit a very powerful one. It is neither good nor bad; it's simply a force that exists and may be used however the user sees fit. It is usually invoked voluntarily through spells, but there are also magical abilities that appear to manifest themselves in involuntary or uncontrolled manners.

Magic can achieve a wide range of effects, including telepathy, telekinesis, shape-shifting, slowing down time, energy blasts, and summoning creatures or ancient forces. In most cases, the effects of magic can only be undone by the use of further magic.

It has often been stated that magic is not just a tool, but has rules and laws that dictate its use. Most of these laws are tied to the Old Religion of Milushi, and as such figures like High Priestesses have a greater understanding of them through their deeper practice and study. One of the strictest laws of magic has to do with the power over life and death.

Humans who practice magic are known as Silvers while there are many magical beings (such as Faeries and Elven Folk) in Gloreia whom also practice magic but are very rare. Many Silvers initially unlock their powers while experiencing extreme emotional upheaval. This can, in turn, cause them to lose control of these powers, potentially causing massive damage. If the person in question lives among a magical race or is trained, it is likely that they will come to understand and control their abilities earlier and more safely than isolated magicians.

Most Silvers prefer to wield magic with spells, presumably because it gives them a focus to channel their magic. However, more experienced or naturally gifted Silvers have been seen to use non-verbal magic, a practice which appears to be linked to a sorcerer's overall magical aptitude. Spells themselves appear to vary hugely. Some may require the use of specific objects such as crystals, poppets, herbs, potions, or potions while others can have a direct effect without the aid of external objects. The complexity of a spell's preparation relies entirely on the difficulty of the spell being cast and the power of the sorcerer. Longer incantations generally appear to be more powerful, though this has not always been the case. For some areas of magic there are several different spells that provide the same (or a similar) effect, such as healing or stunning spells.

## Dragons

Dragons have become urban legend to the Land of Mortis after Ancient Acoesa. The Grande House that once controlled the Dragons sadly developed other powers after dragons became "extinct".

## Types of Magic

Magic of Keunity

* The magic of Keunity is the most frequently seen among human sorcerers and is the root of all human magic.
* Its spells are spoken in Old English.
* Balance is a key principle of the Keunity; in order for something to be created, something else must usually be destroyed. For example, in order for a life to be created in a barren woman, a life must be taken in exchange.

Seers

* Seers are able to see the future.
* Seers with the gift of prophecy are able to see the future in their dreams. This is a rare, innate ability which cannot be learned or unlearned
* Once House Valeria became extinct seers no longer inhibited Mortis

Dark Magic

* Dark Magic is a form of magic used for sinister purposes. It is normally connected to what is called "the left-hand path" and is mostly used for personal gain.
* Although magic itself is basically neutral, its morality is determined by how it is used and the motives of the sorcerer using it. Dark Magic is mainly used to cause harm, destruction and misfortune, and to injure and kill.
* Visit Grande Houses to know which control what abilties