Morph Spurgle Yurgle

The Morphed Cruisers are the highly unusual vessels hosting the rare morphs. Their adaptable crew possess the power to reshape themselves to any need - with their cruisers being likewise adaptable to all situations. They appear on page 9.

## **Layout A**

*Splop urg yooj, kip kip oogl sprug. Youl erp, roo koo urple! Though the original description of this ship is completely unrecoverable, it appears this modified Shell cruiser carries one of their failed genetic experiments - the Morphs.*

* Default Name: Speep Yoojoog
* Starting Crew: 3 Morph, 1 Technopath
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: **16**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Burst Laser MK I
	+ Particle Accelerator MK I
* Starting Augments
	+ DNA Samples
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* The whereabouts and data of this vessel are unknown. Perhaps someone more knowledgeable, like a certain traveling merchant, may know a thing or two about it?

## **Layout B**

*This Morph vessel has a very strange design. Unable to use most of its drones, your Technopaths must take on their forms to run the functions aboard your ship.*

* Default Name: Toor Koo Koo
* Starting Crew: 4 Technopath
* Starting Reactor: 4
* Max Hull: 30
* Crew Capacity: **16**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (2)
	+ Drones (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Conservative Laser
* Starting Drones
	+ Ion Intruder Drone
	+ Manager Drone
	+ Maintenance Drone
	+ Dr. Drone
* Starting Resources
	+ 4
* Slots: 2 Weapons, 4 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*This rusty Shell vessel is inhabited by both Morphs and Ghosts. Who captured the ship first? We don't know...*

* Default Name: Prootoo Lip Loo
* Starting Crew: 1 Alpha Goul, 2 Morph, 1 Technopath
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: **16**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Weapons (3)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Pierce Laser MK II
* Starting Augments
	+ DNA Samples
	+ Quick-Splitter TM
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.