アップデート・パッチノート

* **ゲーム**
* **前日譚コミック**
* ****アップデート・パッチノート****
* **戦争支援**
* **実績**

以下は、**アップデート、パッチ、ホットフィックス**の一覧です。ゲームの変更点や、追加された項目について記述しています。コミュニティからのフィードバックを反映した変更点には、「⭐」マークを表示しています。

## ホットフィックス (0.1.0.1) - 2020年10月16日

### 概要

最初のホットフィックスが、2020年10月16日にリリースされました。クラッシュ対策等のバグ修正がメインです。

### バグ修正

* ロシア語の法的表示が、画面上に収まっていなかった問題を修正
* 起動時にゲームがクラッシュする場合があった問題を修正
* リスポーンマップ画面を表示中にミッションが失敗すると、マップを閉じられなかった不具合を修正
* ゲーム終了時にフリーズする場合があった問題を修正
* 2人が同時にロビーへ参加すると、ゲームがクラッシュする場合があった問題を修正

### 改善

* プレイヤーのゲーム進行状況を表示するシステムを改善し、新しいゲームに参加した際には、それまでに獲得した素材や**研究**の表示がリセットされるように調整

## パッチ (0.1.0.2) - 2020年10月26日

### 概要

最初のパッチが、2020年10月26日にリリースされました。超ワイドスクリーン (21:9) のサポートやゲームの安定性向上等がメインで、この時点までに報告されたかなりのバグが修正されています。

### バグ修正

致命的な欠陥 / クラッシュ / 深刻なエラー
* Alt+Enterでフルスクリーンに移行した後、かなりの確率でゲームがフリーズまたは停止する問題を修正
* 画面の出力先を切り替えた時に、かなりの確率でゲームがクラッシュしたり画面が黒くなったりする問題を修正
* フルスクリーンで異なる解像度を選択した際の処理を改善
* Vulkan関連のクラッシュが発生した時に、古いグラフィックドライバーが使用されている場合はゲームが警告を表示するように改善
* 画面描画関係の問題が発生した時に、より多くの情報を取得しクラッシュレポートに含められるよう修正
* **研究**や素材を消費し切れなかった時に、オーバーフローが発生しないように修正

敵
* 大きいサイズの恐竜とプレイヤーとの衝突をより正確に判定し、恐竜の生死に関係なくすり抜けが発生しないように修正
* 敵が地下や急な斜面に出現して即死する、スポーンの問題を修正 ⭐
* 敵のアニメーションが欠落していたり、再生されなかったり、無限ループしたりする問題を修正
* 敵に適用される視覚効果 (VFX) を修正 ⭐
* 敵が崖や急な斜面では飛び降りるようになり、常に墜落死していた問題を修正
* プレイヤーがリスポーンした後、敵が無敵状態になっていた問題を修正
* 敵に攻撃が当たった時に、リアクションの発生が遅かった問題を修正 ⭐
* レックスと戦っている際に発生する巣穴から恐竜が出現するロジックを改善。最高のゲームプレイのために、はやいペースで恐竜が出現するよう修正

ヒーロー
Rosy
* 残弾がある状態でリロードした時に、セリフをしゃべらないように修正 ⭐
* 帯電バリアが、他のプレイヤーの画面に正常に複製されるように修正

武器と装備
回復ステーション
* パーティーの他のメンバーを回復できるように修正 ⭐

一般
* 無制限に空爆を実行できる不具合を修正

オーディオ
* 武器やアップグレードに誤った効果音が設定されていたり、効果音が重複して再生されたりする問題を修正
* 複数のオーディオが途中で止まるバグを修正
* マップ画面を閉じた後、ゲーム中でブザー音が鳴る問題を修正
* サウンドやボイスオーバーが、繰り返し再生されるバグを修正
* 誤ったボイスオーバーメッセージが設定されている問題を修正
* フロントエンドやゲーム中で、サウンドが欠けていたり再生されなかったりする問題を修正
* キャラクターのボイスオーバー、能力、武器アップグレード、ブルについて、サウンドのバランス調整と最適化を実施
* Rosyのボイスオーバー再生時に、不自然な方向から聞こえたり、不自然な間隔が生じたりする問題を修正
* 恐竜が接近中であることを示す会話が、いつまでも続いてしまう問題を修正
* レックスの足音が途切れる問題を修正
* ラプトルの足音が途切れる問題を修正

ビジュアル
* マップ全体で発生していた、レベル・オブ・ディテール (LOD)、衝突、クリッピングに関する複数の問題を修正
* 様々な場所で、洞窟内にも洞窟外の照明効果が漏れて適用されていた問題を修正
* 不適切な場所で雪が出現する問題を修正
* プレイヤーがダウン中にメインメニューへ戻った時に、画面効果がリセットされるように修正
* 武器の影が原因で、解像度スケール機能に生じていた問題を修正

マルチプレイヤー
* 監視ドローンの動きが、各プレイヤー間で正常に複製されない問題を修正
* ホストマイグレーションを改善し、クライアントがゲームから離れる時の処理を改善
* クライアントがロビーから離れた時に表示されるメッセージを改善
* 敵が被弾した際にとるリアクションが、ネットワーク経由でより正確に同期されるように修正
* マッチメイキングが成立する要件を緩和し、マッチ数が増えるように修正
* 画面左下に表示されるパーティーのUIで、ヘルスが正しく表示されない問題を修正

Apex Connect
* アカウントをアップグレードする際の安定性の修正
* 各種コントローラーの修正
* テキストが途切れている問題を修正

ユーザーインタフェース (UI)
フロントエンド
* 表示されるべきではない場所にナビゲーションバーが表示される問題を修正
* 配備マップと装備画面を改善
* エモートを選択しても正常に更新されない問題を修正
* ネームプレートの名前と説明を追加
* プレイヤーがパーティから離れると、ゲーム内で武器庫のナビゲーションバーが表示される問題を修正

ヘッドアップディスプレイ (HUD)
* 弾薬キットを取得した際に、他のプレイヤーの武器に関する通知が表示されないように修正
* パーティのネームプレートとヘルスの挙動が正しくない問題を修正
* プレイヤーが弾薬を消費していない状態で、弾薬キットを拾えてしまう問題を修正

ミッションと任意の目標
* ミッション中に、特殊な条件下で発生する致命的な不具合を修正または改善
* 任意の目標を完了することで、**研究**を取得できるように修正
* ドロップシップの残骸、ガスポンプ、巣穴の異常発生といった任意の目標において、特殊な条件下で発生する進行不能バグを修正 ⭐

その他
* 移動中のドロップシップから飛び降りられないように修正
* 「血は流さない」の実績は、条件を達成した場合にのみ解除されるように修正

ゲームプレイ
* Amirが精密攻撃を実行できなかったり、Rosyの帯電バリケードでパイロンが消えても電気のエフェクトが残っていたり、Ortegaの戦闘ハイが中断されたりといった、プレイヤーの特殊能力に関する様々な不具合を修正
* 地雷まきと空爆に、プレースホルダーアセットが使用されていた問題を修正
* 任意の目標の巣穴の異常発生を完了することで、**研究**を取得できるように修正
* ガスポンプで、それぞれのガスキャニスターを空にしたり、すべてのガスキャニスターを使いきったりした後に、**研究**を取得できなかった問題を修正
* ショットガンのアップグレードの一つであるドラゴンブレスによって生じる火炎を改善

### 改善

ヒーロー
武器
* グレネードランチャー - ダメージの減衰が大きくなるように調整。敵をよろめかせたりノックバックさせたりといった効果はそのままなので、敵の群れをコントロールできるような位置に適切に撃ち込むことが奨励されるように調整 ⭐

ゲームの進行状況
レベル
* レベル2に到達するために必要な**研究**が、750から500に減少 ⭐

ミッションスコア
* ミッション完了時に称号を獲得するための閾値を変更
* ダウン時に失う**研究**ペナルティが20から10に、リスポーン時のペナルティが25から20に軽減

敵
レックス
* レックスはヘルスが増加し、よりアグレッシブに攻撃してくるようになり、頻繁に攻撃のコンボを繰り出すように調整

ラプトル
* ラプトル (骨変異) の骨のプレートを撃った時に、より確実にプレートをはがせるように衝突判定を改良
* ラプトル (電気変異) が放つ閃光弾を再設計

一般
* 敵が攻撃の際に安定して着地できるようにするため、敵の隊列について全体的なバランス修正を実施

ユーザーインタフェース (UI) とフロントエンド
* 移動に関するキーマッピングを変更する手段を追加
* 超ワイドスクリーン (21:9) への対応 - ゲーム内では完全に動作可能。フロントエンドにはいくつかのバグが残っているため、追加の修正が必要

オーディオ
* レックスの足音が空間的に聞こえるように改善
* プレイヤーキャラクターの背後にラプトルがいることを気づけるように、ラプトルの足音を改善

## ホットフィックス#2 (0.1.0.3) - 2020年11月5日

### 概要

2番目のホットフィックスが、2020年11月5日にリリースされました。クラッシュ対策等のバグ修正や、マルチプレイヤーでのマッチメイキング改善がメインです。

### バグ修正

* ゲームを起動してすぐに終了した場合、ゲームがクラッシュする問題を修正
* マルチプレイヤーで前のセッションに再参加した時に、ゲームがクラッシュする問題を修正
* 最小スペック以下のPCでゲームが実行された場合に表示される通知を追加
* グラフィックエンジンを更新し、特殊な条件下でゲームがクラッシュする問題を修正
* マルチGPU環境で、ゲームが起動時にクラッシュする問題を修正
* PlayFabに送信されるマッチメイキングリクエストの問題を修正
* テクスチャのデカールの誤りを修正

### 改善

* 全画面モードとウィンドウモードを切り替える際に表示される、変更を元に戻すか確認するポップアップの表示時間を10秒から15秒に延長
* 画像の設定画面に対して小規模な改善を実施し、「全画面」モードの代わりに「ボーダーレス」モードがデフォルト設定になり、一部のプレイヤーから報告されていた入力ラグの問題を修正
* ロビーへ参加する時とセッションを作成する時の制御方法を改善
	+ ハンドシェイクを実行する時間を1分に延長
	+ セッションへの参加時にキャンセルボタンを追加
	+ マッチメイキングのポップアップが、ホストにのみ表示されるように修正
	+ 他のプレイヤーを待機中のポップアップが重なって表示される問題を修正
* 他のプレイヤーとのマッチメイキング成立の可能性を高めるために、PlayFabのサービスの品質 (QoS) で使用されるタイムアウトの値を増加

## 物資ドロップ#1 (0.1.1.0) - 2020年11月18日

### 詳細

Abilities and Perks
* Issue got fixed where the player was able to throw infinite airstrikes with no cooldown. Sorry for stopping the mayhem but we started feeling bad for the dinosaurs.
* Issue got fixed where the upgrade token buy indicator was at the wrong place after unlocking all slots on another weapon.
* Issue got fixed where Rosy’s barricade did not despawn.
* Issue got fixed where the Scythe perk rendered the Dragon’s Breath perk non-functional if both perks were active at the same time.

Audio
* Issue got fixed where Amir warned about a watcher raptor that wasn’t there. Such an Amir thing to do, but we’ve talked to him and he won’t do it again.
* Issue got fixed where no sound was played when the player was buying upgrade points.
* Issue got fixed where the weapon upgrade unlock sound did not play when the player unlocked an upgrade slot.

Contracts
* Issue got fixed where the player got previously completed contracts as new contracts.

Controls and Settings
* Issue got fixed where a monitor loses signal when NVIDIA G-Sync is enabled for window mode windowed mode.
* Issue got fixed where keyboard settings were not read and controls remained on the same button. No more bamboozlement!
* Issue got fixed where the player couldn’t rebind WASD/movement directions.
* Issue got fixed where the player could bind an action to a mouse key and it would perform that action in-game while being in the settings menu.
* Issue got fixed where the minimum resolution scale was reset to 75 in the background when changing display options.

Crashes and Black Screens
* Issue got fixed where the game triggered asserts when the player was getting in the down state in a single-player session.
* Issue got fixed where the game was crashing upon restart.
* Issue got fixed where the player saw a black screen after changing to fullscreen window mode on a 4K monitor.
* Issue got fixed where a crash occurred when attempting to exit back to the main menu when being in the dropship before insertion.
* Issue got fixed where the game crashed after the player initiated the extraction process (calling in the dropship).
* Issue got fixed where the game would crash for players with two GPUs, where the higher-performing GPU is not connected to a monitor.
* Issue got fixed where the game would crash after completing the Gas Pump activity in a multiplayer session.
* A memory crash issue got fixed.
* Several additional crash fixes.

Enemies
* Issue got fixed where the T-Rex went flying.
* Issue got fixed where the T-Rex would walk outside of the cave and stand there, disrupting the flow of the fight. She is now instructed to stay in the cave and look busy.

Gameworld
* Issue got fixed where the player was able to exploit research points.
* Issue got fixed where the player was stuck in the drop pod and unable to drop to start a mission.
* Issue got fixed where the terrain was cutting into the stairs in the mines causing problems for the AI.
* Issue got fixed where respawn points were not available after two minutes of gameplay.
* Issue got fixed where the player could unintentionally reach a roof in Lata Plains.
* Issue got fixed where mini hollows took full damage from enemy attacks.
* Issue got fixed where the player could get on top of a dropship in Nova Ridge.
* Issue got fixed where the player could shoot down a drone into an area that is impossible to reach.
* Issue got fixed where activity icons lead the player to an empty location.
* Issue got fixed where the player could get killed when entering the dropship.
* Broken nav-mesh on different locations got fixed.
* Issue got fixed where the player was stuck in a drop pod up in the air during the respawn sequence.
* Issue got fixed where players occasionally did not receive any loot after dying once during a mission.
* Issue got fixed where the kill player trigger on the extraction dropship was too large and too close to the ramp.
* Issue got fixed where the mission failed screen was triggered during the extraction for players that were still alive.
* Issue got fixed where a misplaced tree at Aga Hills clipped with the dropship.
* Improvement: Terrain changes for the T-Rex caves.
* Improvement: Adjustments to the T-Rex sites were made where some objects did not snap to the ground anymore after the terrain changes.
* Improvement: Logic for the T-Rex caves got an update for the mission Vestige and the emergence event.

Graphics
* Issue got fixed where a weird blob looking circle was visible after using the mine’s ability. Be gone, weird blob!
* Issue got fixed where the green fog glitched when the player was entering caves.
* A lighting issue got fixed when the player was entering and exiting the cave next to the Blacksite facility.
* Issue got fixed where random cylinder shapes could be seen at the south-east of the Nova Ridge insertion point.
* Issue got fixed where the title could end up with a critical FPS drop after the player was fighting off enemies for longer than 10 minutes when extracting.
* Issue got fixed where the scorched earth VFX could be observed after a placed mine exploded.
* Issues got fixed where visual glitches on roads appeared in different locations.
* Issue got fixed where the fog looked weird before entering the caves.
* Issue got fixed where shadows were shifting at a location.

Menu, HUD, UI, etc.
* Issue got fixed where the navbar was missing in the pause menu.
* Issues with missing names in the menu for weapons and character skins got fixed.
* Issue got fixed when entering the objective area while tracking a map icon removed it from the compass.
* Issue got fixed where it was possible to scroll down in the lobby party screen and select the nameplates after returning from a mission.
* Issue got fixed where the ammo pick up showed everyone’s ammo type.
* Issue got fixed where the default weapon skin said “text field” rather than default.
* Issue got fixed where No Loc strings were visible in the text field on hero outfits.
* Issue got fixed where the map icons appear tilted.
* Issue got fixed where the wrong icon set was used for the Assault Rifle skin.
* Issue got fixed where some Steam achievements did not get unlocked.
* Issue got fixed, where, when the player rejoined a game the mission started text showed up.
* Issue got fixed where an old concept art was visible in contracts.
* Issue got fixed where the player could open the map while having the pause menu open.
* Issue got fixed when the pause menu reopened when the player tried to close it.
* Issue got fixed where UI indicators behaved poorly on Ultrawide screens.
* Missing strings for loot rewards are added.
* Issue got fixed where achievements counters were reset if the game was reset.
* Corrupted letter issue for the letter Œ got fixed.
* Issue got fixed where the navbar was present on screen after the hosting player rejoined the party.
* Issue got fixed where the Cancel Matchmaking button was available for the client while the host was searching for a third player.
* Issue got fixed where the player characters sometimes were missing weapons in victory pose on the result screen after rejoining a game.

Missions
* Issue got fixed where the scanner did not show the location for the Rex nest in the missions Vestige and Research and Rescue.

Multiplayer
* Issue got fixed where a session error was caused in multiplayer sessions after the host left the party.

Weapons
* Issue got fixed where the Grenade Launcher’s projectiles did not collide with enemies.
* Issues got fixed where fire effects were not replicated when using the Dragon’s Breath perk.

## プレシーズン2 (0.2.0.0) - 2020年12月16日

### 詳細

Abilities and Perks
* Sometimes Rosy’s electric fence got stuck and could not be deployed. She’s been welding away and fixed the issue.
* The Fully Automatic perk did not work if the Burst Fire perk was equipped. They do now, so perk away!
* The perk Impact Detonator now replicates for other players.
* The assault rifle perk Slugshot is working again.
* The Airstrike is now showing up for all players.
* The SMG Shock Ammo perk will now always show bullet impact effects.
* Bouncing mine, Mine seeding, and Air Strike no longer multiply damage per player in the squad.

Achievements
* Research and Rescue and Black Site achievements are no longer granted when completing only Research and Rescue.

Audio
* The payload rocket sounds that could be heard after the payload had landed has been removed.
* Occasionally the payload kept making a hissing sound after landing. We’ve made it stop and will leave the hissing noises to your cat.
* Concrete footstep sounds are no longer triggered when running on top of containers.

Balance Changes
Abilities
Jurgen
* Increase to Satchel Charge recharge time.

General
* Reload, health stim and use ability can now be interrupted by other player actions.
* Health stim usage can now be interrupted by significant attacks or taking damage.
* Increased equipment capacity to 6.
* Reduced health stims capacity to 3.
* Increased Support Beacon recharge times.

Weapons
Shotgun
* Increased projectile speed.
* Dragons Breath perk has had damage significantly reduced.

Missions
* Slightly reduced upward research scaling in Hard and Insane difficulty levels.

Player
* Slight decrease to the Bleed Out timer.

Contracts
* The Recovery Action contract was unlocked at level 5. This was way too early, you need more practice. Recovery Action now unlocks at level 15.
* After finishing the mission Charged Extraction, the completed contract Beginning the Hunt was wrongly displayed as not activated. This has been fixed.
* The contract Mutation Research no longer expires upon activation.
* The issue where the player got previously completed contracts as new contracts on the board has been fixed.
* The icons that were overlapping in the Contracts board are no longer overlapping.
* Players that were unable before can now unlock level related contracts.
* The reward for completing the Destructive Additions contract is now correct.
* Selecting an unlocked seasonal contract did not work correctly. It does now.
* Players can now complete the contract Destructive Additions.
* The issue where the player did not get the contract Making an Omelette has been solved.
* A War Effort contract that had missing information now has all the information it needs.
* The Expansion contract now shows the correct objectives, which could be helpful.
* The Into the Fog contract could not be completed because the Rex was not counted towards kills. Killing Rex should always count towards kills. And now it does.
* Players are now able to complete the King of Rage contract.
* The contract chain for the Rocketeer contract no longer has the timer set to 0.
* The Firebug contract does now count the enemies killed with fire.
* Several contracts that were not working properly have been fixed.

Controls and Settings
* An issue where the fog was still enabled in-game when the setting was disabled has been solved.
* Sometimes after turning V-sync off in fullscreen mode, it still seemed to cap the framerate. This has now been fixed.
* The issue where the keyboard overlay was incorrect for French keyboards has now been fixed.
* You can now load the game with the 1862×1048 resolution.
* An issue where the game settings did not display all monitors in a 2 GPUs PC setup has been solved.

Crashes and Black Screens
* Players should no longer experience a black screen after receiving damage, although it was a pretty good representation of getting knocked out.
* The game no longer occasionally crashes after claiming a reward for Continuing the Hunt.
* The issue where players got stuck and unable to perform any actions before the intro video is now fixed.
* A crash that occasionally occurred after extraction when the dropship flew away has been fixed.
* The game no longer occasionally crashes on mission load due to the vegetation system.
* There are many issues that can cause a game to crash. We’ve solved several of them.

Enemies
* Enemy AI can no longer attack the player through windows.
* Sometimes no enemies were spawned when extracting, this has been fixed. Lucky for the dinos, unlucky for you.
* Sometimes a killed Rex is resurrected for a short time just to die again. She stays dead now.
* Rex has been floating on downed players. She has been warned for BM and will not do it again.
* The Alpha raptor was sometimes stretching when killed. He ain’t stretching no more.
* An issue where the enemy action seemed to repeat itself has been fixed.
* Players can no longer avoid damage from the Rex when standing underneath it.
* Enraged dinos will now count towards progression.

Gameworld
* The floating lamp in Black Site is no longer floating.
* Engines of the broken dropships at Black Box activity now have collisions.
* It is no longer snowing inside of a hangar on the second floor in Magna Petram. So much for that Christmas feeling.
* An issue where the insertion map was still active after the players backed out from the map has been fixed.
* The double fence that was blocking the path for AI and hid the path from players has been removed.
* The tower at Objective A in the mission Homebound now has collision.
* Fixed an issue where the player was unable to call in a fuse for stranded dropships.
* An issue with the despawn of Rosy’s barricade didn’t work is now fixed.
* The Alpha corpse now despawns correctly.
* You can no longer negate fall damage when spamming the emote button when falling. Sorry for removing one of the community’s pro-tips.
* The downed start animation now matches with the rest of the downed animations.
* The tree that was misplaced at Aga Hills, and was clipping with the dropship has been chopped down.
* The floating box that appeared in the game is gone. We were not happy with his performance and will not have him back any time soon.
* The issue where the player could not respawn if they had attempted to revive in the down state has been solved.
* The missing guardrails on the bridge south of the south power station have been fixed.
* Grenade jumps will no longer let players cheat the game. Sorry, not sorry.
* An issue where the player was getting the repair extraction point activity twice has been solved.
* An issue where the objectives and the difficulty reset upon rejoining has been solved.
* The Altum Valley extraction point is now displaying the countdown correctly.

Graphics
* The player’s flashlight light cone is no longer floating mid-air.
* Sometimes an animation would be repeated after repeatedly pressing the E-key, this is no longer an issue.
* Meshes were flickering. Emphasis on were.
* Camera focus issues that occurred in the deployment screen have been fixed.
* The lighting issues that occurred when the dropship arrived at the Magna Petram extraction site has been solved.
* Sometimes explosion effects were missing, this has been fixed and the visual booms are there now.
* There was a weird mesh that could be seen outside of a cave. The weird mesh is no more.
* The sky/atmosphere no longer changes during extraction.
* An issue was fixed where the burn status effect triggered twitches.
* Occasionally the player character was floating in the air after climbing a cart in Charged Extraction. We’ve stopped the floating.
* The Wraptor skin for the scout rifle randomized the skins as long as it was equipped. Cool feature but not what we wanted. This has now been fixed.
* Improved an issue with the SSAO influence. It was enabled on the snow and was disappearing around objects that moved around. We are continuing to work on improving this feature.

Menu, HUD, UI, etc.
* The party UI no longer disappears after transitioning between menus.
* The pause menu will no longer cause some audio bugs by reflecting front-end sound.
* Players should no longer be able to get locked in the mission select screen.
* The issue where the Mission Started text would occasionally show up for players after rejoining a game has been fixed.
* Text was sometimes displayed over other text. That makes it very hard to read, so we decided to separate it.
* The character Œ was corrupted once again. Œ has now agreed to play nice and present itself accurately.
* Sometimes the description text for Emergence Events did not disappear. Well, they do now.
* The research point HUD in-game no longer moves off the screen.
* An issue where a War Effort event showed “LOC text” has been solved.
* It is no longer possible to select the mission description box with the mouse and then proceed to move the cursor around with the gamepad.
* World position icons will no longer disappear after respawning.
* The “Missing metadata item…” debug text that was present after completing the Gas Pump activity has now been removed.
* The activity icons that were missing have been found safe and sound, and are now where they should be.
* The minigun equipped with the Wraptor skin no longer disappears in the Armory tab.
* The research points icon will no longer disappear occasionally.
* The front-end scene will no longer sometimes be visible on the sides when the War Effort World Update is displayed.
* An issue where the player lost all original skins has been solved.
* Sometimes the preview message was displayed to the player when finishing a mission. This will no longer happen.
* The mouse movements are now more responsive on the campaign map.
* An issue where icons were misaligned in the loading screen has been fixed.
* Players are no longer able to move back to the Main Menu after selecting a drop zone.
* The weapon’s skins list no longer occasionally persists to be on the screen after switching to the Contracts tab. Cosmetics might love to be in the spotlight, but that’s no excuse for stealing Contract’s thunder.

Missions
* The issues where the player could not respawn during the Black Site mission has been fixed.
* Players are no longer able to respawn on top of a mountain during the Black Site mission.
* The issue where players were able to send out all servers without the timer after respawning during the Black Site mission has been solved.
* The Radar Dish mission at Comm Center is no longer broken.
* The issue where the objective to repair the radar relay got reset after respawning and then couldn’t be completed properly has been solved.
* An issue where the player could still complete the mission successfully after getting crushed by the extraction ship has been fixed.
* Loot packages no longer wrongly give large amounts of materials (50-100+) in place of research.

Multiplayer
* The issue where a multiplayer session error occurred after the host left has been fixed.
* An issue where the shock ammo for the SMG did not replicate in multiplayer has been fixed so that you can now show off your shockingly good shots to your friends.
* The Backdraught perk for the minigun now replicates the VFX for other players.

Weapons
* The magazine will now get changed after a minigun reloads, every time.
* The default machine gun skin sometimes got sad when players got a shiny new machine gun skin and would disappear. We’ve told it that newer doesn’t always mean better and it has promised to stick around.
* The issue where the grenade launcher projectiles didn’t detonate on impact when hitting an enemy has been fixed.

## 物資ドロップ#2 (0.2.1.0) - 2021年1月27日

### 主な更新

* Health Stim interrupt mechanic now only occurs on heavy hits ⭐
	+ The health stim interrupt mechanic was added to introduce a bit more strategy to its use. However, coupled with the reduction in carrying capacity it was far too punishing in its initial implementation. Now only heavy attacks that would stagger the player should interrupt the use of the stim.
* Dialog System Improvements
	+ The dialog system has proven to be a tricky beast to wrangle into shape across the network, and you have likely noticed a lot of lines triggering out of context. The Audio team has been hard at work, making the system far more robust.
* Grenade Launcher ⭐
	+ Many QoL fixes have been made to the Grenade Launcher, most notably the Aim Down Sight pose no longer tries to use the 3rd eye one meter above the player’s head.
	+ Both damage falloff and the fuse timer have been tweaked to make placing shots much easier. Be careful, though. Grenades now deal self-damage to discourage spam
	+ KNOWN ISSUE. An issue has been found with hit detection after some optimization work to enemy collision. This is being addressed for a future update but some improvements in its reliability have been made when impacting smaller and unarmored enemies.
	+ We hope that the fact that explosions now send enemy bodies flying again is a sufficient apology for the above.

### バグ修正

Abilities and Perks
* An issue where the Dragons Breath perk on the shotgun sometimes was rapid firing has been fixed. ⭐
* Deep Pockets Perk now works for the SMG. ⭐
* Grenades with the Impact Detonator perk no longer explode twice.
* Grenades’ indicator light no longer persists after detonation.
* Satchel Charge no longer stays attached to a movable object after exploding.

Audio
* Drop pod no longer plays falling sound after landing.
* Diggers play correct fleshy audio when dealt a non-armored headshot.
* Fixed issue where Homebound VO played when the player moved between airfields.
* Homebound Objective complete VO no longer plays on top of each other.

Contracts
* It is now possible to complete the following contracts; ⭐

- Anger Management
- Overrun
- Close and Personal
- Live Subjects
* The following contracts chains will now unlock correctly; ⭐

- Low Bullet Count, High Kill Count 2
- Assault Rifle Rookie 2
- Beginning of The Hunt
- Crowd Control
* Added missing objective text to the “Enraged Herd” contract. ⭐
* “Claiming the Crown” contract now has its reward description. ⭐
* Fixed issue where some players would lose an unlocked skin after a crash. ⭐
* Fixed issue where contracts would sometimes not unlock until after the player restarted the game. ⭐
* Containers salvaged in low threat regions now count towards the ‘Maintaining Control’ objective. ⭐
* Correct criteria tags added to “Rapid Deployment” and “Hard Target” Contracts.
* “Resourceful” contract image no longer displays an incorrect image.
* Contract chains now progress correctly.

Crashes and Black Screens
* Fixed issue where the player crashed when a contract was claimed. ⭐
* Respawning should no longer result in a black screen. ⭐
* Fixed issue where the player crashed when a player rejoined the game session.
* The game no longer crashes when players are splitting up in the mission Homebound.

Enemies
* Rex is less exploitable by players attempting to lead it outside of its combat zone.⭐
* Enemies no longer make the player slide around on contact.
* Fixed issue where Assault Rifle wasn’t able to destroy the Diggers plates.
* Some players weren’t getting loot from Enraged T-Rex’s, they do now.
* Fixed Raptor corpses floating.
* Increased the size of the damageable area for the Diggers head.

Gameworld
* Fixed a terrain issue where the player was able to get stuck under the respawn camp in Magna Petram. ⭐
* Removed yet another mysterious floating cube, this time from the southern airfield in Nova Ridge. ⭐
* Drop pods no longer land in trees in the Aga Cost region.
* Corpses in the Magna Petram region are no longer floating.
* Fixed issue in the Magna Petram region where underground rock columns clipped to the surface.
* Fixed texture gap in a road in the Nova Ridge region.
* Reduced Drop pod window opacity for a clearer view.
* Fixed issue where some overmutated egg assets were floating in the air.
* Stopped forklift clipping through the ground.
* Smoothed terrain in areas where aggressive dips occurred.
* Fixed issue where players could see through terrain when falling from a great height.
* Fixed an issue where the road was intruding on an emergency cave.
* The gate is now aligned with the guides in the Black Site facility.
* Previously floating roads are no longer floating.
* Enraged dinos should now be easier to find in Aga Hills and Vultus Bay.

Graphics
* Improved lighting transition when moving between interior and exterior areas.
* Fixed issue where shooting at moss triggered concrete material particles.
* Low-resolution dirt and burn effects were previously displayed on ERA dropship parts. This has now been improved.
* Improved low-resolution snow decals.

Menu, HUD, UI, etc.
* Fixed issue where it was not possible to select a secondary weapon and a health stim with the mouse after resetting the account. ⭐
* Fixed one of the issues that made a duplicate Rocket Launcher appear in the Armory, however, there is still one issue remaining which means it might not be solved for all yet. ⭐
* Fixed issue where some players were unable to close the ‘Controller Disconnected’ prompt. ⭐
* Changing the language now affects all parts of the menus immediately. ⭐
* Clarified the text about which dino to trap for Regional Assignment. ⭐
* Fixed issue where the map was not displayed in the multiplayer lobby after joining. ⭐
* The front-end tab bar no longer offset on ultra-wide monitors. ⭐
* Fixed issue where map icons wouldn’t be removed upon finishing an activity. ⭐
* Fixed issue where ‘leaving playable area warning’ persisted on-screen. ⭐
* FOV slider no longer gets stuck on screen when the player is adjusting it. ⭐
* Fixed issue where binding abilities to special characters prompted missing icons. ⭐
* Expedition mode is now displaying the correct threat level.
* The summary screen showed misaligned results after finishing a mission. It now shows aligned results.
* Fixed issue where the “completed” activity text overlapped with the activity objective in the HUD.
* Contract Board no longer overlaps the settings menu which previously could happen if the player was using multiple input devices simultaneously.
* Regional Assignments no longer overflow in the mission screen of Expedition mode.
* Fixed issue where Extraction timer carried over between missions.
* Ammo count no longer shows zero for the secondary weapon if the Revolver is equipped.
* The Weapons label is no longer displayed instead of the Nameplate label.
* Emotes list no longer persists on the screen after switching to the Contracts menu.
* Fixed an overextended arm that was displayed during Rosy’s Rocket Launcher menu pose.
* Improved in-game hint visibility.
* The contract navbar no longer overlaps in the loading screen.
* Players can no longer highlight multiple options in the Armory tab.
* Fixed localization error in the world map after a world update.
* Players are no longer able to navigate through the menus while updating weapons in the Armory.
* Fixed issue where some hints overflew the pop-up elements on the HUD.
* ‘Complete previous contracts to unlock’ label no longer displays for completed contracts.
* Fixed the text that was cut off in the pop-up of the emergence event Overmutation.
* Fixed an issue where an incorrect amount of experience points were shown in the summary screen.
* Numpad keys are no longer cut off in the HUD.
* The select button is now aligned with the Activate text.
* Fixed issue where callout icons would drift as the player moved the camera.
* Fixed issue where Activity icons would get permanently stuck on screen for players far away.
* Player characters are now better aligned to their info in the loadout screen and to their nameplate in the mission summary screen.
* Issue fixed where using exclusive fullscreen was preventing the user to go into windowed mode until the user unfocused the game or picked borderless before going into windowed.

Missions & Activities
* Fix for players sometimes being unable to activate Radar. ⭐
* The correct number of supply containers should now spawn for Magna Petram for Regional Assignments. ⭐
* Burrows no longer self-destruct which would make completing Infestations impossible. ⭐
* Fixed issue where Rex wouldn’t spawn in Contact mission. ⭐
* It is no longer possible to complete a mission if the player is dead in the dropship. ⭐
* All eggs in the Overmutated Emergence Event are now destroyable in the Vultus Bay area. ⭐
* Raptors should now more reliably spawn during the Raptor Trap activity. ⭐
* Comms Center Infestation should no longer spawn enemies in inaccessible areas. ⭐
* Fixed issue in Charged Extraction where the minecart did not show the option to attach explosives. ⭐
* Fixed issue where players were not able to respawn during Black Site mission. ⭐
* Players are now able to split up to different power stations in the Contact mission without blocking progress. ⭐
* Raptor Traps no longer count dead raptors.
* Alpha Raptor no longer clips through the Raptor Trap.
* The Vestige mission is no longer blocked if a nesting grounds activity spawned in the same area.
* Burrow infestation now shows progress correctly.
* Fixed issue where the Vestige mission always picked the same cave location to spawn Rex.
* Players are no longer able to interact with computers and terminals through walls.

Multiplayer
* Players no longer lose multiplayer progress if the host started on “Insane” difficulty and they left the session. ⭐
* Rex no longer teleports for the client.
* Fixed issue where the health bar of other players was not visible.
* The War Effort map was sometimes not shown when the player was in a party as a client, it should be visible now.

Physics
* The player’s slope climbing is now more consistent.
* The players can no longer use supply drops to projectile themselves.
* Burrows no longer take excessive damage from physics or spawned dinos.
* Reduced likelihood of dinos spawning in inaccessible areas.
* Players can no longer climb forklift trucks.
* Players can no longer access the top of the payload rack in the dropship.

Weapons
* Fixed the Aim Down Sights position for the Grenade Launcher. ⭐
* The grenades shot from the grenade launcher now have collision with the terrain.⭐
* Updated third person hold pose for the Rocket Launcher.
* Weapons no longer have a slow-motion reload when the player is around enemies.
* The SMG weapon is now functioning properly in multiplayer sessions.

## ホットフィックス#4 (0.2.1.1) - 2021年1月29日

### 概要

3番目のホットフィックスが、2021年1月29日にリリースされました。物資ドロップ#2 (0.2.1.0) リリース後に判明した不具合が修正されています。

### 詳細

* 古いグラフィックドライバーが原因で、配備画面の後に表示されるロード画面でゲームがクラッシュする問題を修正
* クリスマス用の効果音を削除

## プレシーズン3 (0.3.0.0) - 2021年2月24日

### 詳細

Balance Changes
* The dino’s base health slightly eased down (besides normal Raptors), Diggers fairly significantly. Note: scaled up per difficulty
* Overmutated Raptors do less damage
* Dino’s weak spot mechanics more suited to explosions (all were taking full damage individually if in range of explosion, which was melting Kylos)
* Less Alpha Raptors (overabundance due to convenient roads between mission objectives)
* Burrows are slightly easier to destroy. note: will also be scaled by difficulty
* A slight increase in bleed out time
* Increased rate of health stimming
* Rex now has a ‘finish him’ weak state. Needs to be taken out in this state or regains a very small amount of health.
* Players now get an additive grace period after getting attacked, where each attack for ~0.4 seconds decreases by 40% each time. eg. 3 attacks of 100 damage within 0.4 seconds =100, 40, 16 rather than 100,100,100.

Abilities and Perks
* The passive ability screen effect no longer gets stuck on the screen when playing Amir.
* Players were sometimes not able to pick up the Static Barrier stick after placing it. They can now. ⭐
* The Dragon’s breath perk on the shotgun no longer deals damage to other players.

Achievements
* The ‘Savior’ achievement is now unlocked immediately after completing all core missions.

Avalanche Apex Connect
* The Apex Connect screen said “Display as password,” which was misleading for some players. It now says “Show password.”
* Missing text in the Japanese privacy policy has been added.

Audio
* Voiceovers are no longer repeated at the beginning of the mission Contact.
* The map scrolling sound no longer plays when choosing a character.
* The voiceovers of a current mission objective would continue even though the next objective’s intent has been started. This has been fixed.
* Sound now plays when the player selects buttons in the Apex Connect settings menu.
* Sound now plays when the player scrolls through the Keyboard & Mouse settings menu.
* Sound now plays when the player switches between pages in the Keyboard & Mouse settings menu.
* Sound now plays when the player abandons an active contract.
* Sound now plays when a contract in the contracts board gets activated.
* The wrong sound no longer plays when the player is scrolling through skins for weapons.
* The wrong sound no longer plays when the player selects subtitles in the Audio settings menu.
* It is no longer possible to trigger two dialogues to play at the same time.
* Fixed an issue where two voiceover messages were played after saving the research crew in Research & Rescue.
* The barrel explosion sound is now working properly.
* Voice lines were played twice in the caves during the Research and Rescue mission. This has been fixed.
* Dialogue lines no longer play multiple times during the Homebound mission.
* The raptor trap closing SFX is not played twice anymore.

Contracts
* The contract objectives now specify which weapon has to be used on all contracts. ⭐
* The contract “Rescue Operations” could be completed with repairing the dropship during the mission “Research and Rescue.” This is no longer the case.
* The contract ‘Critical Hit ll’ was unlocked without completing the previous one. This has been fixed.
* The text is no longer cut off in the contract description of ‘Plugging the Holes.’
* The “Armor Penetration II” contract had the same layout as the one before. This has now been changed. ⭐
* The personal best ratings for the contracts ‘Hunter’, ‘Survivalist,’ and ‘Sharpshooter’ do now update correctly.

Controls & Settings
* The borderless window mode should now work correctly.
* The player is now able to use ESC to exit the game.
* The ammo stash was usable while being downed. This has been fixed.
* The gamma feature in the Language and Accessibility menu now alters the image.
* Players should now always be able to tab out of the game.
* The gamepad no longer gets disabled after scrolling down in the pause menu settings while pressing the B-button.
* Players are no longer unable to switch menu tabs with the gamepad.
* Fixed an issue where reverting the window mode settings made it impossible to select the same setting again.
* Graphics settings in the Video settings tab have now been updated correctly.

Crashes & Black Screens
* Fixed an issue where the screen sometimes turned black (except the HUD) when the player took damage.
* Players should no longer get stuck on a black screen when respawning after rejoining the session.
* Fixed an issue where a black screen was displayed after respawning.
* Players should no longer crash after reaching the fortress during the Contact mission in single player.
* Players should no longer crash after picking a respawn point in the respawn map in single player during the Vestige mission.
* The game should no longer crash when the gamma value is adjusted during a mission.
* Fixed an issue where players sometimes ended up with a crash during the extraction sequence.
* Fixed a crash that happened after a player rejoins a multiplayer mission.

Enemies
* The grenade launcher is now ragdolling raptors in the same beautiful way it used to. ⭐
* Enemies are no longer replicated in the wrong state.
* Dinos will now follow the player out of caves. ⭐
* Enemies should no longer spawn in mid-air.

Gameworld
* Burrows are no longer spawning (and despawning) weirdly in caves.
* The player can no longer enter a test area. ⭐
* The player was able to squeeze behind crates in the Black Site facility. There will be no more squeezing. ⭐
* The player can no longer fall under the map during the Charged Extraction mission.
* The skybox color should no longer switch to black in a specific location of the canyon.
* A harsh line was present on the ground next to the power station in Nova Ridge. The harsh line is no longer present.
* Collision has been added to the loading docks in Tineis Harbor.
* The player can no longer shoot through poles due to a missing collision.
* The metal bolts on electric boxes do now appear as expected when the player is looking at them.
* The gas pump containers were missing collision after being launched. These have now been added.
* We’ve added collisions to some hangar walls.
* The ground in a specific location showed a clipping issue that has been fixed.
* The ground is no longer overlapping/covering eggs in a specific location in Altum Valley.
* Players can no longer climb on a forklift. This has been fixed before but you found new ways to climb. We have eliminated those ways as well. Good luck climbing forklifts now. ⭐
* A block artifact has been removed in the hangar area in Nova Ridge. ⭐

Graphics
* Rosy’s exoskeleton no longer detaches from her arm while shooting.
* An issue was fixed where no grenade was thrown when the player switched from aiming to throwing.
* We’ve removed the pink shader that occasionally appeared on dinos after an Alpha scream.
* Fixed an issue where the feet were not moving if the player took one step at a time while crouching.
* A mesh on a supply stash box shifted when the player moved closer, it should no longer do that.
* The red ring of Amir’s passive ability no longer gets stuck on screen after using it.
* Air conditioners and silos no longer have clipping issues at an airfield in Nova Ridge.
* The lighting in the dropship is now set correctly upon extraction.
* A rock in the Rex cave looked odd. The odd rock has been removed. Goodbye, odd rock. ⭐
* The flashlight of the player character is now placed correctly.
* The grenade launcher explosion VFX no longer appears smaller outside.
* Goo-covered eggs should no longer glitch after being shot.
* Fixed an issue where clipping issues with the terrain occurred in the tunnels of the Charged Extraction mission area.
* Rosy’s ‘The Hornet’ skin does now fully apply when the player activates emotes.

Menu, HUD, UI, etc.
* Pressing the X-key to select in the Armory should now work.
* The menu UI is no longer present during gameplay.
* The ‘Contract Activated’ label is no longer displayed after reaching the limit of active contracts.
* The ‘SMG’ or ‘PERKS’ labels are now translated in the Armory menu when the title’s language is set to Japanese. ⭐
* The player is no longer able to skip the respawn screen by holding ‘B’ before death.
* The Expedition Mode UI showed a different map location than the actual position of the player in the game.
* The secondary weapon icon should no longer show up on the wrong weapon.
* Pop-up is now shown after a player abandons a contract.
* The insertion map is now centered automatically.
* The profile screen is no longer missing nameplates.
* The credits are no longer overlaying the lobby.
* The emotes are no longer displayed slightly offset in the armory.
* The mission selection map shouldn’t be laggy anymore.
* On-screen effects did not cover the screen properly in 21:9 (aspect ratio), it should now cover the wide goodness as expected.
* Different timers are no longer overlapping in the contracts board.
* The glitches that occurred on the respawn map when the player hovered over the area between Altum Valley and Tineis Harbor have been fixed.
* Crosshair should no longer become red after aiming at destroyed eggs.
* The player is now able to filter in the contracts board after switching from the armory menu.
* Threat levels are now displayed correctly on the map after War Effort updates.
* The regions of the emergence event Banshee are no longer displayed multiple times.
* The player should no longer get stuck in the respawn screen.
* Input icons are no longer overlapping equipment icons in the HUD.
* The player was able to navigate through the ‘Contracts’ menu and activate contracts before reaching level 5. This has now been fixed.
* ‘Debug LOC’ is no longer displayed instead of the player’s maximum level in the profile screen when changing the language to non-English.
* The extra selection indicator has been removed from the contracts menu.
* The seconds counter of the contracts’ timer should no longer go missing after the player quickly switch tabs.
* The regional assignments panel went away after hovering over an icon.
* We’ve removed the overlapping text that appeared when the other player died and respawned multiple times.
* The ‘custom’ option in the settings is now displayed with lowercase letters.
* The loot item in the loot summary that was missing text now has text.
* The menu tab bar no longer overlaps when the player switch between the Contracts and Armory tabs.
* Regions borders no longer overlap between Lata Plains and Nova Ridge on the map.
* The found player from matchmaking wasn’t displayed properly to the player.
* The UI does now properly update the progress of contract goals. ⭐
* The world map UI no longer remains the same after the player leaves a mission and starts a new one.
* Hovering over ‘text language’ with the mouse cursor in the Language & Accessibility settings menu no longer highlights the subtitles option.
* There should no longer be a discrepancy between the player level present in the summary screen and that of the lobby. ⭐
* The host should now be able to see other players that join the party via matchmaking if the players are looking for a party and select different options in the matchmaking tab.
* An issue where the ‘No players found’ message was displayed during matchmaking right after a player joined the lobby of another player has been fixed.
* The “Hurt” screen effect no longer remains visible on all screens after a mission.
* A Russian localization mistake was present in a pop-up. We’ve brushed up on our Russian and fixed the error. ⭐
* The map UI should no longer stay on screen after the insertion.

Missions
* Issue fixed where the player could not join a drop pod to start a mission.
* Fixed an issue where a mission failed randomly.
* The player is no longer able to call an indefinite amount of scanners during the Research and Rescue mission.
* Raptors no longer spawn on the top of a tower at Objective C of the Homebound mission.
* A hangar floor erroneously remained intact and blocked the player from progressing during the Homebound mission. This has been fixed.
* The fog during the ‘Suppress the Geysers’ emergence event was very thick. We’ve thinned it out.
* The mission HUD for the emergence events no longer disappears after the player respawns.
* Fixed an issue where the loading screen on the Contact mission had mismatching localization and audio.
* Players should now always be able to destroy burrows.
* Players can now complete emergence events in an enraged zone in the Lata Planes. ⭐
* Issue fixed where too many enraged T-Rexes were spawned during emergence events. ⭐
* The players are no longer able to call indefinite carrier drops during the Black Site mission.
* The gates in the ‘Contact’ mission no longer close instantly before the T-Rex appears.
* The computers in the ‘Contact’ mission occasionally did not work. We’ve turned them off and on again, and should now work flawlessly.
* The emergence event ‘Over Mutation’ still remained after it was cleared after a War Effort update. This has been fixed. ⭐

Multiplayer
* An issue where the black box carrier wouldn’t load until the party was gathered has been fixed.
* Host migration should no longer cause player character replication issues.
* Map colors and symbols should no longer look off for clients.
* Accepting a Steam invitation during an expedition should now work as intended.
* An issue where players spawned under the map after re-joining a multiplayer session has been fixed. ⭐

Network Connectivity
* An issue where the player got disconnected from a match and was stuck on the loading screen has been fixed. ⭐

Performance
* Fixed an issue where the game was displayed incorrectly on the monitor dedicated to the second GPU in windowed mode.
* A performance issue that occurred when the player was hovering with the mouse cursor over the map has been fixed.
* The below min spec pop-up was erroneously shown to players with graphics cards above the min spec requirement. This has been looked at and should work as intended now. ⭐

Weapons
* The light indicator for exploded incendiary grenades is no longer visible for too long.
* The shock grenades no longer affect dead bodies.
* The aim of the scout rifle has been fixed to be more precise. ⭐
* The grenade launcher seemed to occasionally not affect dinosaurs. This has been fixed. ⭐
* An issue where the Scout Rifle sometimes seemed to not register hits has been fixed. ⭐
* The thumper’s model is no longer missing after it was activated.⭐
* The thumper’s ability to attract enemies has been restored. The flirty little minx ⭐
* The satchel charge now has its own auto-aim component stopping enemies from taking priority ⭐
* The rocket launcher no longer fires when the player is pressing LT while holding down RT on the gamepad.

## ホットフィックス#5 (0.3.0.1) - 2021年2月25日

### 概要

ホットフィックス#5 (0.3.0.1) が、2021年2月25日にリリースされました。出現イベント「壊死」でラプトルが変異しない場合がある問題の修正等、バグ修正がメインです。

### 詳細

Enemies
* Fixed an issue where Raptors stopped getting infected by necrosis during the Emergence Event.

Abilities and Perks
* An issue with the Satchel charge flying away has been fixed.

Avalanche Apex Connect
* Changing language should now correctly update the Apex Connect policies.

Menu, HUD, UI etc.
* The Seasonal Contracts no longer show the wrong month for the end of the season.
* The Lunar New Year Nameplate and War Effort screen should no longer overlap in the loadout screen.

Known Issue
* The thumper’s cooldown is longer than intended. The team is looking into this.

## ホットフィックス#6 (0.3.0.2) - 2021年3月3日

### 概要

ホットフィックス#6 (0.3.0.2) が、2021年3月25日にリリースされました。出現イベント「壊死」でフラットバック (壊死変異) が出現しない場合がある問題の修正等、バグフィックスがメインです。

### 詳細

Contracts
* The Cave Dweller 2 contract counter error got fixed where it erroneously was resetting to 0 between missions.⭐

Gameworld
* A respawn issue got fixed where the player got stuck in mid-air after respawning.

Menu, HUD, UI, etc.
* The player should now be able to cancel the Join Party pop-up with a gamepad.
* An issue got fixed where an untranslated matchmaking error was shown.
* The wrong date in the Seasonal Contracts is now corrected.

Missions
* Sometimes the Necrosis Kylo did not spawn during the necrosis emergence events, making it impossible to complete for some players. This has now been fixed.

Multiplayer
* An issue got fixed where if Find Random Player was activated, the player couldn’t find a party in the lobby.
* An issue where occasionally no enemies spawned during an extraction phase in a three-player multiplayer session has been fixed.

Performance
* The game should no longer remain on top of the screen when it runs in the window modes Borderless or Windowed.⭐

Weapons
* The Thumper’s cooldown has been reduced from what it was at the start of Preseason 3. The number of ‘thumps’ has been reduced to 5.⭐

脚注
--

### 注釈

1. ↑ 遠いオブジェクトは粗いポリゴンで、近いオブジェクトは細かいポリゴンで描画する技術を、レベル・オブ・ディテールと呼びます。
2. ↑ 各pingの試行に適用されるタイムアウトの閾値が増加するため、遠方のプレイヤーともマッチングしやすくなります。
3. ↑ ホットフィックス#3は存在しません。パッチ (0.1.0.2) が誤ってカウントされている可能性があります。

### 出典

1. ↑ Hotfix Patch Notes Oct 16． Systemic Reaction． 2021年2月23日 閲覧。
2. ↑ Patch 0.1.0.2 coming on Monday Oct 26th． Systemic Reaction． 2021年2月10日 閲覧。
3. ↑ 0.1.0.3 – Hotfix #2 Patch Notes． Systemic Reaction． 2021年2月10日 閲覧。
4. ↑ サービスの品質 (QoS) ビーコンを使用した Azure に対するプレイヤー レイテンシの測定． Microsoft． 2021年2月27日 閲覧。
5. ↑ 0.2.1.1 – Hotfix #4 Patch Notes． Systemic Reaction． 2021年2月23日 閲覧。
6. ↑ Hotfix #5 Patch Notes． Systemic Reaction． 2021年2月26日 閲覧。
7. ↑ Hotfix #6 Patch Notes． Systemic Reaction． 2021年3月3日 閲覧。