recursal/Fanatic-Fandom huggingface dataset:
Season 1

S1 | S2 | S3 | AS1

## Stats

* Twink Trash - Winner
* Danger - Top 3
* Obscura Peridot - Top 3
* Salem O'Fax - Top 4
* Porcelain - Top 5 (Fan favorite vote)
* Delilah Domino - Top 6
* Sirene - Top 7 (Kicked Out) (Originally Top 12)
* Ruby - Top 8 (Quit)
* Glass - Top 9
* Porcelain Polly - Top 9
* Kat Asstrophe - Top 10
* Paris De La Grande - Top 11 (Unknown)

## Season Info

Winner: Twink Trash

Fan Favorite: Porcelain (Top 5)

Fan Voted Winner: Twink Trash

First to Go Home: Sirene

Youngest: Sirene (14)

Oldest: Danger (21)

### Episode 2

Main Challenge: Bedroom Queens. The queens had to make an outfit from their bedroom sheets and pillows.
Runway: BDSM Goddess.
Fun Fact: The episode is age-restricted.
#### Stats

* Porcelain won the main challenge along with immunity.
* Danger and Twink Trash were in the top 3 this week.
* Glass and Kat Asstrophe where in the lip sync.
* Kat Asstrophe went home second to the song; 'Everybody Does' by Brooke Candy.
* Paris De La Grande was disqualified in this episode. The reason was revealed in the runion episode but, was very vague. Paris just kept saying do **NOT** edit your runways. But, this was very, VERY vague and bland. We asked Drag Showdown's host, Krystal Ball on Instagram DMs to elaborate on this and explain more about it. She said; "She submitted an unusable runway, and was grounded at the time so I had no way of cantacting her to ask for the correct one [runway]." Like Paris said at the runion she submitted the edited runway for her Instagram to Krystal by mistake. But, because she was grounded there was no way of her sending in the correct runway and because of this she was disqualified and asked to leave.
Shalanoir's Pass

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The region of The Pass was created thanks to the exaggerated showcase of might by the god Toun and its crash against half of the world. While most of the plateaus and valleys were simply wiped out or submerged in water, the Ironheart Ranges proved to be harder to subdue, and the power merely caused a small bit of it to crack and collapse.

This created The Pass, the link between the white sea and the sparkling sea. At first, the place was a mess of collapsed rock and troubled waters, later, as the sea currents of Toun's sea started to bring a lot of the biomass destroyed in his tantrum, the decomposed remains of half a world started to get stuck in the many rocks between the two seas and right before even the mortal eye a fertile land was born.

The tectonic failures under what was once a bit of Teknall's range created a myriad of geysers and hot springs that when in contact with the cold sea on both sides gave birth to large clouds of fog. This, along with the fertility created the best scenario for large plant life to be born, and it did so magnificently with vivid forests, swamps, and mangroves.

Ilunabar's push was merely a refinement that brought more flowers and sculpted remarkable landscapes across this gorgeous land: Shalanoir Forest, thanks to her latest invention The Muse felt like these names will be only used by a few, but even so, she looked forward to seeing how mortals will interact with this living jewel.

Three distinct regions were formed, and as the region stabilized their features became clear.

The shores to the East are rocky and still reek of Toun's misdoing, large vein-like caves were born further inland, and the forest life managed to grow far higher in the maimed mountain side than on the west. It's a rigid land full of outcrops and odd formations as well as many hills and mangrove forests.

In the middle is The Pass, this is where the jungle is at its thickest with the sky being fully hidden by the treetops. While there is an abundance of rivers, the many rocks, and trees as well as the chaotic nature of water in the region makes the crossing from one side to another hard, the exception being a river that only forms at summer nights with its path lit by a luminescent plant similar to reed. This river is typically called Starcross or other variants with the same idea.

The west is where the land finally settles down, which brings gentler shores but sharper peaks. While the East has clear entrances for the ocean water, the passage to the Sparkling Sea is erratic at best, creating floodplains, especially in the south, this is a prime place for civilization, as not only the lands are fertile, but the access to the sea will create many trading opportunities.
Shalanoir Pass

<placeholder>

The region of The Pass was created thanks to the exaggerated showcase of might by the god Toun and its crash against half of the world. While most of the plateaus and valleys were simply wiped out or submerged in water, the Ironheart Ranges proved to be harder to subdue, and the power merely caused a small bit of it to crack and collapse.

This created The Pass, the link between the white sea and the sparkling sea. At first, the place was a mess of collapsed rock and troubled waters, later, as the sea currents of Toun's sea started to bring a lot of the biomass destroyed in his tantrum, the decomposed remains of half a world started to get stuck in the many rocks between the two seas and right before even the mortal eye a fertile land was born.

The tectonic failures under the bits of what was once a bit of Teknall's range created a myriad of geysers and hot springs that when in contact with the cold sea on both sides gave birth to large clouds of fog. This, along with the fertility created the best scenario for large plant life to be born, and it did so magnificently with vivid forests, swamps, and mangroves.

Ilunabar's push was merely a refinement that brought more flowers and sculpted remarkable landscapes across this gorgeous land: Shalanoir Forest, thanks to her latest invention The Muse felt like these names will be only used by a few, but even so, she looked forward to seeing how mortals will interact with this living jewel.

Three distinct regions were formed, and as the region stabilized their features became clear.

The shores to the East are rocky and still reek of Toun's misdoing, large vein-like caves were born further inland, and the forest life managed to grow far higher in the maimed mountain side than on the west. It's a rigid land full of outcrops and odd formations as well as many hills and mangrove forests.

In the middle is The Pass, this is where the jungle is at its thickest with the sky being fully hidden by the treetops. While there is an abundance of rivers, the many rocks, and trees as well as the chaotic nature of water in the region makes the crossing from one side to another hard, the exception being a river that only forms at summer nights with its path lit by a luminescent plant similar to reed. This river is Starcross due the nightly nature, and the star-like reed is very memorable even for a god.

The west is where the land finally settles down, which brings gentler shores but sharper peaks. While the East has clear entrances for the ocean water, the passage to the Sparkling Sea is erratic at best, creating floodplains, especially in the south, this is a prime place for civilization, as not only the lands are fertile, but the access to the sea will create many trading opportunities.
Shaqmar of the Sunlit Eyes

Shaqmar was a Rukban human male, and the *(Great Leader)* of the Azad Confederation. He is most well-known for his maddened love for his wife, Layla, who was captured by Shaqmar's enemies - the Ma'Erkoz.

After Layla's capture, Shaqmar (along with his Tagham allies) waged relentless war against the Ma'Erkoz until he had destroyed them utterly. However, he discovered that Layla had been sold off to slavers and, maddened with grief, set out on his own to find her. It is unknown how long he searched for, but he eventually met a golden spirit (Aihtiraq, whom he mistook for Layla) who told him where Layla could be found. Armed with this knowledge, Shaqmar was able to gather some Azad riders and save Layla.

However, it became apparent that Layla - already an extremely sensitive woman who had been unable to physically consummate her marriage with Shaqmar - had been severely traumatised by her experiences. Amongst other things, it appeared that she had been raped by Firasi, *(Great Leader)* of the Ma'Erkoz.

She refuses to touch, let along sleep near, her husband, which leaves Shaqmar rather miserable. Their misery is further inflamed when it becomes apparent that Layla is pregnant with a child from her rape.

Following a misunderstanding during a meal, Shaqmar ends up killing the brother of the Tagham *Qa'id Adheem*, along with all his family. This sparks war between the two formerly allied confederations. Unable to cope with all this, Layla commits suicide and is quickly followed in death by Shaqmar.
Mortalkind

Mortalkind, or Mortals, is a group formed by a large variety of creatures and constructs. The clear definition of what composes mortalkind is unclear, a great many things have souls to them, including plants; Not all of what is considered mortalkind is able to reproduce or is Sloughic in nature; not all of mortalkind is aware of its mortality or is able to make its own decisions.

The one shared trait seems to be a vague similarity to humanoid motifs that exist ever since the earliest of gods. Within the beings that follow this, sub-groups are necessary to properly classify all of mortalkind.

## Sloughic Life

The largest, most common group of mortals, Sloughic Life is characterized by its following of Slough's Nature. Being created or not by Slough is irrelevant for this categorisation, as a quick comparison between a naturally born Quara Korala and a Human crafted from clay shows that they are very similar beings despite very dissimilar origins.

The characteristic of Sloughic Life is natural and unassisted reproduction, the presence of a soul and free will, and bodily constitution similar to other beings born from Slough.

List of Beings:

* Hain
* Humans
* Angels
* Ogres
* Rovaick (and Dwarves)
* Quara Korala
* Urtelem

## Demi-Beings

Demi-Beings are not naturally born, but instead created from transformation, extreme exposition to a god's influence, or curses. They are similar to Sloughic Life, but due to their nature they cannot reproduce naturally and have their numbers replenished by some external force or by assimilation.

List of Beings (Proper):

* Sculptors
* Ashling
* Cursed
* Demons

List of Beings (Informal):

* Chaotic Beings. Those influenced by chaos, such as Storm Djinn or any of the corrupted races.
* Glamorized Beings. Those influenced by raw dreams.

## Constructs

Constructs are not naturally born, but unlike Demi-Beings, their creation is not based on conceptual actions but on rough crafting by the hands of another being. Typically, Constructs have limited numbers that will constantly diminish if some system of fabrication is not set up. The presence of a soul is not natural to a construct and many exist without one.

List of Beings:

* Realta
* White Giants
* Marionettes
* Prometheans

## Entities

Entities are in many sense the exact opposite of a Construct, influencing the universe by manipulating matter with will, soul or magic, without a proper functional body.

List of Beings (proper):

* Elementals (Djinn)

List of Beings (informal):

* Dream Entities, such as The Griffin
* Ghosts

## Footnotes

1. ↑ There are, however, numerous situations where the divine origins of the race are important, such as with White Giants.
Thacel

Thacel was created by the ambition of Toun and Ilunabar as they attempted to resurrect their fallen brother Kyre. While the pair had their reservations about the success of their experiment it wasn't until Ilu administered a test that they both concluded they had failed in their initial endeavor.

Thacel, though new to the world, knows that his purpose is to perfect the art of war. He holds no qualms over the fact that his pursuit of this goal will lead to countless deaths, it is simply a byproduct of warfare. Whether or not this will remain his goal after making contact with more individuals, mortal and divine, is yet to be seen.

Due to his limited time on Galbar he has yet to make any creations, though he does wield Vigilance a blade created for him by Toun so that the ceramic god could make sure Thacel is keeping to the promise that was made

WIP
Surayka

Surayka is a Rukban human female. Notably, she was a childhood friend of Shaqmar and was the victim of unrequited love for him. Again and again, following Layla's capture, she attempted to ease Shaqmar's pain and help him, but her advances were constantly rebuffed and her attempts at kindness and support were generally misunderstood by Shaqmar or went unappreciated.

Following Shaqmar's suicide, Surayka was driven to such levels of grief that she donned the 'red and black' - a Rukban grieving custom for widows whose men had met with particularly abnormal deaths. This brings Azad political life to a halt as a man cannot be cremated so long as a woman dons the red and black for him, and so long as Shaqmar is not cremated, he remains the *(Great Leader)* and cannot be replaced. The Azad elders eventually decide to part with custom and cremate Shaqmar regardless.

The very next night, the Azad look up to heavens to find that the sky is falling. God's fury, it appears, has descended, and it is all due to Surayka's grief.
Eskandar, Prophet-Patriarch

Eskandar was an Arconian human male who is considered to be the founding father of the Eskandars, an Arconian tribe of some significance and influence. He claimed to be a Prophet of the Moon-Mother (Elysium) and founded a religion based around worshipping her.

Eskandar was born by Caesarean delivery, resulting in the death of his mother. His survival was shocking to his community and he was looked upon with suspicion for the most part. Due to his father's protection, however, the community was forced to tolerate Eskandar's presence. He married Zekra at a young age, but his father died soon after and Eskandar, along with his now-pregnant wife, was forced out of the community. He travelled for some time until one day he came upon Elysium hunting with a bow. He was instantly taken in by the beauty of the 'goddess'. She gave him her bow, and from that moment he travelled around proclaiming himself the 'Chosen' of the Moon-Mother and teaching people how to use the bow.

Eventually, Eskandar settled down with his many wives and founded his own tribe and settlement. He ruled his many children with an autocratic firmness, demanding obedience always. When his children were grown they carried out various military and religious operations on his behalf, and both his religion and territories grew in influence and size.

Eskandar was eventually assassinated by Bet, a captured woman he had married.
Niciel

Niciel is a Goddess of Light, and one of many beings to appear at Fate and Amul'Sharar's call. She is known for her benevolent nature, as well as her seclusion within the Valley of Peace.

## Appearance

Niciel takes on the form of a female Angel with four white wings, two much smaller than the others, and long white hair. She wears a blue shoulderless blouse atop a long dress that extends past her feet.

## Domain of Light

The Light is the essence of all things good and bright. Whether it be the brightness of the sun or the goodness that resides within people, it will be rare to find something without a speck of Light.

#### **Purity**

Purity is the essence of all that is good and, well, pure. Purity exists in many forms, from the tranquility of a unpolluted forest to the kindness within a little girl. Niciel uses this to maintain the purity of things around her, and allow it to grow within those that contain Purity. It is commonly associated with the ability to heal, though while Niciel can heal many different types of injuries and remove most curses, most mortals seem to be unable to heal anything beyond physical wounds. Purity energy easily identified by its bright pink color.

#### **Holy**

With the power of Holy comes the power to smite foes with Light. Fueled by one's beliefs of justice and righteousness, Light is granted physical form to do as one wills. Niciel is no exception to this, and will use this power to repel attackers, rarely using it with the intent to harm others. Holy energy is identified by its bright yellow color.

#### **Protection**

To use Protection is to shield one from harm, whether it be from physical assault, curses, or other types of harm. One must have a strong desire to protect others in order to utilize this type of power to its full potential. It mainly focuses on creating barriers to prevent physical injuries, although wards and enchantments to prevent non-physical harm are still possible to create, albiet rarer due to their difficulty and complexity to create. Protection energy is identified by its bright blue color.

## Personality

Niciel treats everyone equally with pleasantries and kindness, regardless of who they are,and does her best to ensure no one is given unjust treatment. Even with chaotic evil beings, she tries to be gentle yet stern with them at first, and will use force only if the situation requires it. Though there are times that she gets mad, she tries to maintain her calm and kind demeanor, though one can still tell by her tone of voice and the aura she gives off.

## Theme Songs

Undertale OST: 085 - Fallen Down (Reprise)

Mabinogi OST - One Stormy Day (Dowra's Theme)
Battle of the Tempest

The Battle of the Tempest (sometimes referred to as 'the village battle') is one of the major battles which took place with Vestec's hordes of chaos.

When Vestec sent his hordes of chaos to march across Galbar, one horde contained corrupted hain and angels (as well as Violet the Fiberling), and was sent towards Cornerstone. However, on the way to Cornerstone, the horde would rampage across many inhabited lands. Teknall and Kyre mobilised to stop this horde, fortifying the hain village now known as Hillfort. Teknall sent Gerrik Far-Teacher to rally the hain, while Kyre appeared under the guise of the mortal Wind Striker and taught the hain the ways of warfare. Significant advances were made to Stone Age warfare, which Gerrik spread to other villages.

To reinforce Hillfort, Teknall also prepared some urtelem to join the fight, and convinced Vizier Ventus to send the Conclave of the Winds to provide air support against the fallen angels. Vestec's Avatar Violence would also have been present in the battle if he had not been killed earlier during the events of Stand.

The battle itself was tempestuous, although the hain (with their reinforcements) managed to emerge victorious, scattering the horde. It is from this event that Wind Striker derives much of his fame amongst mortals.

### References

1. ↑ https://www.roleplayerguild.com/posts/3760582 - Kyre (as Wind Striker) joins Gerrik in the effort to reinforce a hain village in preparation for the Battle of the Tempest, and Kyre teaches Gerrik combat.
2. ↑ https://www.roleplayerguild.com/posts/3845230 - Gerrik after the Battle of the Tempest.
3. ↑ https://www.roleplayerguild.com/posts/4025458 - 'The Tempest'. The Battle of the Tempest takes place.
Tira!!!!!

Tira is a human

*Hang on, no, scratch that.*

Tira is a debatably human teenager

*...Nope, she's not a teenager either. Just looks like one. She might honestly be in her forties by now.*

Tira is a debatably human individual once apprenticed to a Sculptor, who was adopted by Lakshmi and Susa after surviving the

*...*

She's the Godkiller, okay? She's a bronze age skater girl and she's the Godkiller. That's all you need to know. Tira!!!!! here doesn't think too hard about where her scars came from and so neither should you.
Heartworm

> *"Heartworm creates. Heartworm does not destroy."*
>
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Heartworm, often styled the Emaciator, is the first and most powerful Avatar of Jvan. Formed out of a pulled tooth, it was designed to act as an envoy and probe for the All-Beauty, with a simple mind to occupy the Avatar's powers when not in use. Upon displaying unwanted behaviours, Jvan dominated this consciousness and controlled the Avatar directly for many years. Her grip weakened enough to break during the events following the Aimless Time. Having won psychic freedom from her control, Heartworm embarked on a life of its own.

Heartworm's psyche and motives reflect the simplicity of its original purpose, and if experiences minimal emotions beyond the drives of curiousity and fear. Neither sadistic nor merciful, the Emaciator considers moral law utterly arbitrary and spends its time engaged in science, often at the expense of mortals. It currently exists in hiding from Jvan and the other gods in a labyrinthine laboratory in the Submaterium of Mirus.
Shattering Disunity

> Where in other worlds the universe had come about through unity, before the shattering disunity took place, this world had been different. There had been no unity to begin with. Even the Codex, despite effort to unite and harmonise all that was within it, was already a shattered and disharmonious thing, at war with itself and imbalanced.
>
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> The great being willed it, and the energies within the book coalesced upon each other and the gods were at once pulled towards it. Then the disunited energies of the book were shattered even more, and the shattering disunity took place.
>
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The Shattering Disunity marked the beginning of the Universe, the execution of the words within the Codex of Creation. At the will of Fate, the Codex was brought to it and the powers of the Codex, the Gods and the Primordials combined created the Universe. Analogous to the Big Bang, the creation of the Universe was explosive and turbulent. An unspecified (although implied to be long, on the order of billions of years) period of time passed between the Shattering Disunity and the formation of Galbar.

1. ↑ Reference post: http://www.roleplayerguild.com/posts/3378894
Dreamweaver

<placeholder>

Crafted with a twig from Slough and a string from the Codex this harp was used by Ilunabar to make dreams something beyond a bunch of electrons in a person's mind.
After the Codex was used to create the universe the Harp became bound to Ilunabar but most of its divinity are gone. It can be used to create music and to channel Ilunabar's powers but it doesn't hold any extraordinary powers.

During the creation of the Pictaraika, the Dreamweaver exploded with energy and evolved into the odd dreamlayer called the orgel.
Julia Island

<placeholder>

Originally a garden gifted from Jvan to Ilunabar. An odd Island formed in the Fractal Sea, a mix of Jvan and Ilunabar's design. The patterns of the mountains formed spirals and ultimately surrounded the whole place with sharp rocks. This was a land of odd mushrooms and fibers but at times gentle (or apparently gentle) forests too, where the vertebrate life that ruled most of Galbar was shy if compared to the many outlandish species that lived here, in fact, even for Jvan's creatures this was an odd land, even a continental Fiberling would have an uncanny feeling when seeing the Fiberlings from here, whose hairs were dyed in the odd Beyond Colors.
Galbar

Galbar

A Map of Galbar

### Inhabitants

Humans, Hain, Ogres, Rovaick, Ashlings, Treeminds, Lifprasilians, Djinnis, Angels

**Galbar** is the planet where all the cool things happen.

## Numbers

### Orbital characteristics

Orbital eccentricity: 0.011

Orbital period: 366.23

Average orbital speed: 30 km/s (18.64 mi/s) (108,000 km/h (67,108 mph))

### Planetary characteristics

Mean radius: 6,400 km (3976.776 mi)

Circumference: 40,212.39 km (24,986.82 mi)

Surface area: 556,272,000 km2 (214,920,000 sq mi)

Surface temp: min ― -100 °C; max ― +70 °C

## Moons of Galbar

Galbar has currently has six moons and a ring. They were designed from a single moon, Unitas, by Vulamera, who first split it into eight.

Cogitare is a charcoal-black moon, where Vulamera lived and died. It's difficult to see against the night sky unless silhouetted by stars, dawn or dusk. Vetruvians call it Azmund, while Rukbans refer to it as Azmund-Y'Vahn. The Rukbans associate it with the wholly evil being, 'Y'Vahn', and it is believed to be where it dwells. Vetruvians associate it with the likewise evil force Azor'Inyu and believe it to be its abode.

Vigilate and Scitis are twin moons in the same orbit. The main source of moonlight, they shine white and look like eyes. They were claimed by Vulamera, for herself. Vetruvians refer to these two moons by one name, Ayzof. They believe that they are Zephyrion's Eyes.

Auricolor is a bright, faintly golden moon, full of useful and precious metal ores. It was given to Teknall. Vetruvians call this moon Mamoor.

Periditus is a very heavily cratered moon with tectonic scars. It was given to Kyre. Vetruvians call it Manzor, meaning 'Victor'.

Mirus is a moon with beautiful geometric valleys. It was given to Jvan, who promptly gave it back. Unknown to most, Jvan's rogue avatar Heartworm claimed it after Vulamera's death and connected it to the Submaterium, in which it built a vast subsurface laboratory. Vetruvians call this moon Ghurab, which means 'the Strange One'.

Two moons no longer exist in their current state or location.

Lex was another deep black moon, larger than all the others. It was given to Logos and destroyed by Vestec, and now exists as two rings which cross and glitter in many colours. A flourishing forest of Jvanic life has since grown in it, tinting it mauve, and her huge satellite observatory/factory Holy Site, Ovaedis, is part of it. The change-eaters live here.

Perfectus was a perfectly smooth moon, at least at first glance. It was given to Toun, sent hurtling towards Galbar by Vestec, and stored in the Gap by Vowzra, who later took it to Chronos. After its time in the Gap, many strange and dangerous artefacts had developed upon it, which Vowzra scattered throughout the universe. When Old Chronos was destroyed, Jvan sent it back to the Gap.

[much space debris/ring]
Godly Flowers

To teach Meimu to appreciate others and search for inspiration, Ilunabar tasked her with designing a select number of flowers as gift to the other gods. This was done through the **Ring of Blooming**, a short lived relic which gave her the power to fulfill the quest.

Some of these flowers have fantastic qualities, others are just flowers that do exist in our world.

* Poppy (Niciel)

Unlike the typical Poppy, which is red or yellow, there are always white and blue, with extra "calming" effects.

* Hogweed (Toun)

Similar to normal Hogweed, except the Hain are immune to its toxicity due to their bones.

* Chime Flower (Zephyrion)

A flying Lily Pad with vines full of Fox Glove-like flowers that chime with the wind. Supposedly liked by elementals.

* Red Sunflower (Ull'Yang)

A fiery red sunflower that aims for Ull'Yang's star.

* Snowbell (Vakarlon)

Similar to the real flower, native to cold areas.

* Flytrap (Reathos)

Similar to the real plant.

* Thornapple (Mammon)

Similar to the real plant.

* Forget-Me-Not (Belruarc)

A bright green variant, become oddly prophetic. As seen in its own article.

* Guarana (Vulamera)

Similar to the real plant, which is a common component of energy drinks.

* Iron Rose (Vestec)

A carmine rose with iron thorns, made to survive in the Changing Plains.

* Midnight Glory (Astarte)

A reversed Morning Glory, which holds energy all day, and then blooms in the night, with luminescent color.

* Thistle (Kyre)

Similar to the real plant.

* Earthsoul flower (Teknall)

A flower which blooms in different colors depending on the minerals of the area or the mood of the Urtelem.

* Cherry Tree (Vowzra)

Similar to the real tree.
Garatha

The **Garatha**, also known as **Holy Garatha** and the **Icetree**, is a genus of coniferous, evergreen trees native to the forest in the utmost north of Galbar - known as the Forest Tree - as well as the stretch of jungle connecting the Forest Tree with the Deepwoods known as the Jungle Tree. They are remarkably resistant to cold weathers, and the species native to the Forest Tree is, in fact, dependent on extremely cold weather. It was created by Vowzra.

## Description

*Garatha* trees can reach heights of 130-40 m,with the tallest tree - Old Bark-Skin - dwarving all others at 401 m, while Garabil comes close second at 374 m. Its wood is rather hard, strong, stiff, and tough, making it similar to hickory. It's uses are varied and it is long-lasting, though to date there has been no known usage of it by any tribe or civilisation other than the Treeminds - who did so sparingly, as they consider it sacred.

Broadly speaking, the *Garatha* trees are in reality two vast clonal colonies centred around two vast parent trees. This effectively means that the Forest Tree and Jungle Tree are literally two trees, with every single tree in each forest being connected through an enormous root system.

## Species and Sub-Species

There are only two known species of *Garatha* tree. These are the **Northern Garatha** and **Southern Garatha** respectively - Old Bark-Skin and the Ape-Tree (aka Garabil).
Daegon

Daegon is the apocryphal god of Deceit. Although summoned like the rest of the Gods before the beginning of the Universe, Daegon immediately faded into obscurity, remembered by no one and leaving no mark upon the Universe.

Except, once Julkolfyr created statues of all the Gods for some unknown purpose. After Julkolfyr's imprisonment, these statues crumbled, except for one, which depicted some figure unknown to anyone in the Pantheon. This statue was discovered by Teknall and Ilunabar. It is uncertain whether Julkolfyr imagined this figure, or whether Julkofyr remembered some god everyone else had forgotten.

1. ↑ https://www.roleplayerguild.com/posts/4161920 - Post where, among other things, Ilunabar shows Teknall a picture of an unidentified statue amidst rubble, and Teknall identifies the rubble as statues of the gods made by Julkolfyr.
Ogres

## Ogre

Parchment painting of an ogre - c. early Bronze Age (Ogre in MS Paint Oil Brush)

### Habitats

Galbar, Venomweald and surrounding middle to high temperature non-desert climates.

WIP

## The Ogre Sorcerers

Though magic is far from a common sight among the ogres, they nonetheless have as much potential as any other one of Galbar's many sapient species. Ommok stands above all other ogres in magical might even more so than he does in physical stature, having journeyed across Galbar to retrieve his Stone (the last shard of Astarte's rock) and in doing so unlock his potential for Astartian magic. He was also the first ogre to be taught the ways of shamanism, having learned from a firelord named Flayr as part of a short-lived bargain and alliance with great djinni known as Baron Slag.

Over the years Ommok has taken in a select few ogres that showed magical potential and has taught them the ways of both shamanism and Astartian magic. Though the sorcerers cannot use magic to subjugate other sapient beings as Ommok can do with his Stone, they are still among the most powerful and trained magic-users on Galbar. Their already formidable strength is made even greater by their ability to temporarily enhance their bodies to superhuman levels using Astartian magic, and their powers of shamanism greatly exceed those of Vetruvian and Rukban shamans in several ways.

Just as the Vetruvian and Rukban branches of shamanism emphasize worship, communication, and forging peaceful pacts especially with djinn of water and air, its foil in the ogre branch of shamanism is much more violent and prefers working with djinn of flame and earth. Ogres are very proficient at dominating djinn and binding them to their will; they are seemingly able to do this on their own but prefer working in groups of two or three. Some of them (notably Grekogork) have been shown capable of commanding as many as four bound djinn at once while still participating in combat themselves.

There are only around a dozen ogre sorcerers that trained under Ommok. They are among his closest advisors and hold high positions in Omokog. Of those that have been named, there are:

* Grekogork
* Dargok
* Auzrog
* Orok
The Other

> Gods,
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> Fetus of Emotion, Auto-Blasphemy Unspeakable, an All that Breathes in its Own Decay Towards an Edge of a Plan Erased in Ink for Heaven to Partake Each Hell's Communion as a Tease Unto Itself Alone, this Shall Be.
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> Allow Not-Flesh Roots to Strangle Itself Out of Memories Unheard though Written in Soul's Ooze Eternal, Thus We Can Wrap in Stillness Our Naked Flaws in the Bladed Mesh of One Another's Creation.
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> I Give Thee the Gift for Which Toun Has Bled as a Signature of the All Beauty. I Make Thee Whole and Thus Add the Sum of Every Unseen, Give Form to the Emancipated, Give Growth to the Mindless, Give Mutation unto That Which Inspired the Void, so All Things Shall Live in the Tendons of the Suppressed Memory- Behold, I give thee the O T H E R!
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- *Jvan**, pre-creation*

*<This article on the mal-reality-based bane entity of all that coheres through concept and ambition is a stub! Mutton just wanted to put this quote in here to set the scene, so someone else can go ahead and add to this page properly!>*

## References

1. ↑ The creation of the Other: http://www.roleplayerguild.com/posts/3373240
Ommok

> *"You no doubt can see my great ambitions..." -Ommok, to the djinni Flayr*
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Long ago, Ommok was a mere urtelem. His great stature when seen next to those of his pack caught the gaze of Zephyrion, and the god chose him to be the very first of the many urtelem that he mutated into the progenitors of the ogre race. As such, Ommok is the eldest of all his kind and has lived for untold generations. All the others of his generation have crumbled to dust, and yet Ommok remains. With his unnatural longevity has also come immense size, for he never did cease growing. He now is colossal even by ogre standards; he stands perhaps five meters tall and has a corpulent yet powerful figure.

His reign goes unquestioned; the size of an ogre is more or less analogous to his status, and none even come close to Ommok's gargantuan size. To further his legitimacy, he has ruled for longer than living memory and wields magical powers even more intimidating than his brawn.

In fact, Ommok has always ruled over the ogres. Though there have been a few that strayed away from their home in the outskirts of the eastern Venomweald, the vast majority of the ogres live in a sprawling city that has gradually grown around Ommok's cave-fortress.

His immortality and magical powers were achieved not long after his creation, when he not only touched but outright smashed a boulder that Astarte had imbued with a large amount of her own power. A significant amount of this power was absorbed by him, and he wound up being both made into a hero and granted Astartian magic. In Ommok's case, this Astartian magic takes the form of a sort of mind control as is befitting of his domineering mentality and great ambitions. Aside from this Astartian magic, he is also a powerful shaman. Ommok can further amplify and channel his magical abilities through the use of a large Stone in his possession that is supposedly the last remaining fragment of Astarte's boulder.
Precious You☆

**Precious You☆** es el tema de cierre del anime Roku de Nashi Majutsu Koushi to Kinki Kyōten, es interpretado por Sistine Fibel (Akane Fujita), Rumia Tingel (Yume Miyamoto) y Riel Rayford (Ari Ozora). Será lanzado el 24 de mayo de 2017.

## Lista de canciones

* Precious You☆
* Brave Symphonia
* Precious You☆ (instrumental)
* Brave Symphonia (instrumental)

## Videos

Video Promocional - Precious You☆Video Promocional - Brave Symphonia
Layla

**Layla** was a Rukban human female. She was the wife of Shaqmar, *(Great Leader)* of the Azad Confederation. Following her capture by the Ma'Erkoz *(Great Leader)* Firasi, a war erupted between the Ma'Erkoz and the Azad which ended with the destruction of the Ma'Erkoz.

However, following her rape by Firasi, Layla had been sold off to slavers. She was eventually saved by Shaqmar and his warriors, but - an already extremely sensitive person before her capture - was severely traumatised by her experiences.

When a meal with a Tagham notable goes awry due to a dispute between Layla and the notable's wife, Shaqmar reacts with fury and slaughters the Tagham notable along with his entire family. This leads to war. Finding herself once more the cause of conflict, and laden with guilt over having been raped and now being pregnant with Firasi's child, Layla commits suicide.

## Reception by Players

Vec has said: "She deserves the WhIP for what she did."
GvK: Królestwo Konga

***GvK: Królestwo Konga*** to powieść graficzna poprzedzająca film MonsterVerse z 2021 roku, *Godzilla kontra Kong*. Jest kontynuacją książki *Wyspa Czaszki: Narodziny Konga* i przedstawia King Konga walczącego z nowym przeciwnikiem, Camazotzem.

## Opis

Kontynuacja powieści graficznej *Wyspa Czaszki: Narodziny Konga* i preludium do filmu *Godzilla kontra Kong*, nadchodzącej prequelowej powieści graficznej Konga, podąży za grupą wysoko wykwalifikowanych pilotów wojskowych zebranych na Wyspie Czaszki, aby zobaczyć, kto ma właściwe rzeczy, aby podjąć niebezpieczną misję w pustej Ziemi. Jedną z pilotek, Audrey, prześladują wspomnienia potwornego starcia z jednym z tytanicznych rywali Godzilli, które pozostawiło po sobie głębokie blizny. Kiedy Wyspa Czaszki zostaje zaatakowana przez Camazotza, nietoperza podobnego do tytana, Audrey musi pogodzić się ze swoimi wewnętrznymi demonami i znaleźć swój nowy dom w niebezpieczeństwie, a King Kong musi stanąć twarzą w twarz z uzurpatorem, który pogrąży świat w wiecznej nocy. *GvK: Królestwo Konga* zostało napisane przez Marie Anello, a za grafiki odpowiada ZID.
Notte

The second of Ilunabar's Divas, Notte was created from the glass made from a molten Ashling and her main purpose is to be the diva closer to mankind.

She isn't a hard worker, only doing what she absolutely must do or is ordered to. Still, she is the patron of glass and glow, and has worked in a few buildings featuring stained glass. Her workshop in the Pictaraika is the Em'Ef, a phantom city full of parks, cafes and amenities featuring experiences not available to the mortal world.

Her religious figure is shady, and often confused with other gods related to deception. Many communities consider her a trickster, some humans see her as the one who led them out of Arcon and due to that hold special grudge.

She is easy going if compared to her sisters Meimu and Piena, however, in comparison to Chronicle, she is far more open about her feelings and way less dissimulated, which is ironic, considering the mortal's view of her.
P(text)

## Explaination

This function is a shortcut of print(text).

Type: *Short-Func*

## Pros

It's very short and you can use it in private long programs.

## Cons

When you publish your program and it contains this function, 99% of the people who try out your published program will get the error message  *`attempt to call nil`* .

The newest update (0.4) has modified the print(text) function to make them write color. But p(text) can't do this. The p-function-creator is above the print-modifier and just returns the old unmodified print function.
Qaseer

Qaseer is a human Rukban male belonging to the Azad tribe. He is the cousin of the former-*(Great Leader)* Shaqmar of the Sunlit Eyes and one of his close and trusted friends. Qaseer is particularly well-known for his short temper and many wives, as well as his innumerable 'rivals' across Rukbany.

A warrior of renown, Qaseer duelled the famed Ma'Erkoz warrior, Hunayra (one of Qaseer's rivals), and defeated him in a particularly nasty pre-battle fight. Following the battle, Qaseer was able - at last - to capture one of Hunayra's wives, Arya, whom Qaseer had long desired and had planned to wed before Hunayra 'stole' her from him.

Seeing Shaqmar's miserable state following the defeat of the Ma'Erkoz, Qaseer organised a party to go out with Shaqmar and search for Layla. However, when they have searched for long and it appears that Shaqmar is willing to cross the land of potentially hostile tribes to look for her, Qaseer forcibly puts a stop to the search - thus earning Shaqmar's fury.

It is unclear what part Qaseer played in Layla's rescue, and whether his relationship with Shaqmar remained the same before the latter's suicide.
Dream

Dream is one of the core concepts of the Universe . It was created by Ilunabar  by using a piece of the Codex  and of Life  to craft the Dreamweaver . The goddess also created the plane Raka , home of dreams, and the holy sites Arpeggio  and Pictaraika , which shepherd dreams.

The concept of dreams also includes nightmares. When reacting to Reality, Dream is condensed in a power called Glamour.

## Mechanics

Dreams have existed ever since the Dreamweaver was crafted, after the birth of the universe, dreams became a possible force, like electricity or magic. Due to its connection to Slough , it was always deeply connected with the mortal mind. But it was only after the creation of a plane for dreams, Raka, that they turned into a naturally discernable occurrence to all sentient beings.

To dream doesn’t mean being teleported into Raka, the person’s mind connects to the plane, sometimes just as a spectator watching the dream unfold, other times with a temporary body, that might or might not be a copy of his own, that can actively change the dream.

With the creation of the Pictaraika, certain permanent and quasi-physical dreamscapes started to exist. The most important being shamanic dreams.

Injury or death in a dream means little, however, some mental trauma might happen. The mental disorder caused by dreams is called Ilunacy and happens when a person is so connected to Raka that she starts to lose the sense of what is real and what is not.

## Glamour

Glamour, at its core, is the power of Dream when reacting to reality. It is in the colors, in the mirrors, and on the flowers.

However, since the creation of the rift in reality at the core of the Pictaraika, Glamour has shown a more clear face: outwardly colors; bricks that always look like they are under the midday light, even when it is midnight; mirrored eyes; spiders with bejeweled webs; among all other sorts of weird yet mesmerizing changes.

This sort of high dream power, easily seen by its ability to defy Reality, was first observed in an experiment between Ilunabar and Belvast . It affected on a large scale the marshes of Phantalei , and more clear effects can be seen there.

## Other deities and Dream

The Raka is rarely visited or manipulated by other gods, as it means getting in the epicenter of Ilunabar's control, where illusions can fool even a god.

One noticeable exception is Vowzra , who visited the Ilunabar while she was on that plane. Ever since dreams have shown the capability to alter time.

Gods  and Demigods  can dream, but those dreams are at the moment impossible to be spied upon. Amartia  has shown the ability to create dreamscapes of his own.
Robo-People

**Robo-People** is the first episode of the fourth season, being the 18th overall.

## Plot

Someone who looks like Danny says he's a friendly "robot", but the real Danny says it is his robot persona, Robo-Danny.

Next, it goes to MuMu's robot, while he replaced Rapidasaurus with Robo-Saurus. Robo-Saurus is not a fan, in which MuMu decides to beat him up.

Next, it goes to Grace saying she chose Robo-Granny as her robot. Robo-Granny starts asking where her robo-grandson is, but Grace reminds her that he was on robo-TV downstairs. She flies there and tells Grace that she's affirmative.

Next, it goes to Dena's robot she got for Christmas. She is not a fan. She also told her she was another parent of Robo-Hero. This was Robo-Mammy's "TV time".

Finally, it goes to Ruby's robot, saying, "What could go wrong if any robo-cowgirls are here? Nothing could stop this kind." Her robot walks back to Texas, giving her a goodbye.

## Trivia

* The key to getting your voices to sound robotic is this text: \robot=Gort. Every robot they owned has this code.
Astarte

Astarte is the only Goddess of Magic left, with the others either dead or stripped of their power. She is one of the Gods called forth in the beginning of time by Amul'Sharar and is the one responsible for adding a touch of wild magic into the Codex of Creation.

She is responsible for the creation of The Rock and thus, indirectly, the Beast, who now roams Galbar in search of souls to devour.
Orbs of Darkness

The Orbs of Darkness were created by Julkolfyr upon the Codex of Creation, before the Shattering Disunity. These cosmic bodies wander the Universe and irreversibly consume everything that comes near and negate physics within their field of influence, making them supremely destructive. The Orbs appear perfectly black and spherical.

56 Orbs of Darkness exist throughout the entire universe, and no known way of creating or destroying them exists. They range in size from a planet's core to a nebula. A field of influence extends from their surface for a distance inversely proportionate to the Orb's size: the smallest have a field extending for a few hundred thousand miles, while the largest have a field extending for only a couple hundred miles. In practice, there is no way to reach the surface of an Orb, such that it's field of influence is virtually indistinguishable from the Orb itself.

The original design of the Orbs of Darkness was to utterly destroy any and all matter and energy which entered the Orb's field of influence, and to negate physics within that region. However, this original design was modified in the Codex by Vowzra, such that rather than destroying matter, it is fed through a one-way portal into the Gap.

Experiments by Teknall have indicated that the fringes of an Orb's field of influence do not have a sharp cut-off, but rather progressively suppress physics with increasing depth, nullifying gravity, progressively suppressing magic, and weakening electromagnetism (causing darkness). Before physics can be suppressed to the point of destroying matter, the Gap portal is reached. Within the Gap, the Orb of Darkness strongly repels everything nearby, preventing anything from exiting the Gap via the Orb.

A modified/corrupted Orb of Darkness was used by Vestec to imprison Julkolfyr within Vestec's Realm of Madness.

1. ↑ https://www.roleplayerguild.com/posts/4156558 - Teknall's experiments with an Orb of Darkness.