recursal/Fanatic-Fandom huggingface dataset:
1. edycja

## 1. Europa Song Contest

Power Of Music!

 Francja

 Estonia

 Albania

 Wyspy Owcze

 Finlandia

 Irlandia

 Słowacja

 Bułgaria

 Polska

 Szwecja

 Norwegia

 Islandia

 Belgia

 Anglia

 Niemcy

 Włochy

 Armenia

## ♦ 2. edycja

Pierwsza edycja Europa Song Contest odbyła się w Rzymie we Włoszech dzięki głosowaniu uczestników, którzy wspólnie wybrali tę lokalizację.

## Organizacja

Pierwszy konkurs odbył się w hali PalaLottomatica w Rzymie, mieście, które jest kolebką kultury europejskiej. Słowami, które towarzyszyły uczestnikom podczas wydarzenia były *Power Of Music!*, organizator przez to zdanie stara się podkreślić jak silna jest w naszym życiu muzyka i jak mocno na nie oddziałuje.

Galę prowadziło dwoje reprezentantów Włoch w konkursie Eurowizji: Marco Mengoni(58. konkurs) i Francesca Michielin (61. konkurs).

Konkurs otworzył utwór reprezentujący organizatora, znaczy kompozycja Sergio Sylvestre o nazwie "Big Boy". W interval act'cie usłyszeliśmy piosenkę prowadzącej konkurs, Francesci Michielin "Nessun grado di separazione", którą zaprezentowała podczas Konkursu Piosenki Eurowizji w 2016 roku, odbywającego się w Sztokholmie.

## Kraje uczestniczące

Z uwagi na to iż była to pierwsza edycja, żaden kraj nie mógł powrócić, ani zrezygnować. Do konkursu przystąpili: Macedonia, Holandia, Francja, Estonia, Albania, Wyspy Owcze, Finlandia, Irlandia, Słowacja, Bułgaria, Polska, Szwecja, Norwegia, Islandia, Belgia, Anglia, Niemcy, Armenia i organizator - Włochy.

## Finał

Emocji podczas pierwszego konkursu było bardzo dużo. Główni faworyci do wygranej, czyli Armenia i Estonia nie zagłosowali, więc ich dorobek punktowy został uszczuplony o 50 procent! Jednak największy skandal wywołało to, że Armenia, gdyby zagłosowała, byłaby zwycięzcą pierwszej edycji, natomiast Estonia byłaby na miejscu drugim, czyli tuż za nią. Pierwszy kraj otrzymał lokatę 117 punktów, a drugi 87. Tak jednak się nie stało. Kraj Zakaukazia finalnie zajął 6. miejsce, zaś państwo bałtyckie wylądowała na 10. miejscu.

Zwycięzcą natomiast została  **Islandia** z utworem *Crystals*, który zdobył 70 punktów w głosowaniu uczestników. Tuż za nią uplasowała się  **Norwegia**, która postanowiła wysłać norweską wokalistkę Aurore. Ostatecznie zdobyła ona niewiele mniej, bo 67 punktów(3 punkty mniej). Ostatnie miejsce na podium zajęła  **Belgia**, która z 66 punktami wywalczyła sobie 3. miejsce(mając różnicę 4 punktów od zwycięzcy).

**Islandia** jest pierwszym krajem, który wygrał Europa Song Contest! Serdeczne gratulacje!
Aura Seer

### Ability

Wakes at 7C, after the Troublemaker or Village Idiot, to see the thumbs of any player who have viewed or moved any card at that point in the night. If a role was called and the player did not view or move a card, that player does not stick out his thumb.

### Prompt

“Aura Seer, wake up. Everyone: If you have viewed or moved any card, stick out your thumb. (…) Everyone, put your thumbs away. Aura Seer, close your eyes.”

The **Aura Seer** is a role from One Night Bonus Roles

## Ability

The Aura Seer wakes, and any player who has moved or viewed any cards or marks must stick out their thumb whilst keeping their eyes closed

## Strategy

* The Aura Seer is one of the most powerful cards in the whole game, she severely restricts the ability of others to lie as a Werewolf or Vampire would need to claim a role that fits whether or not the stuck up their thumb, steering the game largely towards the Village

* The following roles will stick out their thumb
	+ Oracle***\****
	+ Copycat
	+ Doppelganger
	+ Aliens***\****
	+ Solo Werewolf
	+ Alpha Wolf
	+ Mystic Wolf
	+ Seer
	+ Apprentice Seer
	+ Paranormal Investigator
	+ Marksman
	+ Nostradamus
	+ Psychic
	+ Robber
	+ Witch
	+ Pickpocket
	+ Troublemaker
	+ Village Idiot

\*Only if the app tells them to view/move a card

* Note that Gremlin, Rascal, Drunk, Insomniac, Beholder, Revealer, Exposer and the Mortician move after you, thus they do NOT stick out their thumbs, if anyone who stuck out their thumbs claims either role they are a Werewolf, Vampire, Alien, Tanner, or Assassin
	+ This assumes you are playing with experienced players who realize this
* Technically, only the Alpha Wolf and Doppelganger must use their action, meaning you could claim to have forfeit your action, but usually a role would not willingly forfeit their action just for the Aura Seer

## Role Selection

The Aura Seer is a very powerful card that severely tips balance towards team village, it should obviously only be used with a mix of Werewolf roles that move/view and village switching roles as to not limit the Werewolves false claims too much
Artifact Token

Artifact Tokens are tokens given by the Curator. When the night phase is over, any player with an artifact token on his card must immediately secretly look at his token. All artifact tokens override the card that they are placed on.

During setup, all of the artifact tokens should be placed face down and shuffled, and the stack of face-down artifact tokens should be placed near the center cards so that the curator can easily reach them. You may choose to include only some of the artifacts instead of all of them, based on your personal preference.

## Ability

Artifact Tokens can change player's roles, make them do an elaborate act, or make them do nothing.

## List

Claw of the WerewolfBrand of the VillagerCudgel of the TannerVoid of NothingnessMask of MutingShroud of ShameBow of the Hunter.pngBow of the HunterSword of the Bodyguard.pngSword of the BodyguardCloak of the Prince.pngCloak of the PrinceMist of the Vampire.pngMist of the VampireDagger of the Traitor.pngDagger of the TraitorAlien Artifact.pngAlien Artifact
Emma Bale

**0**

**Emma Balemans** - (urodzona 2 sierpnia 1999 roku), znana bardziej pod skróconym nazwiskiem **Bale**, belgijska piosenkarka, znana za swój cover "All I Want" zespołu Kodaline oraz za piosenkę "Fortune Cookie" będącą numerem jeden we Flandrii.

## Kariera

We wrześniu 2015 roku Emma, przy boku producenta Hansa Franckena, wydała EP zatytułowaną *My Untouched World*.

Wzięła udział w flamandzkiej wersji *The Voice Kids*, nie przeszła do finałów po przegranej w sing-offie.

## Przypisy

1. ↑ Utwór z gościnnym występem **Milowa**

*Tłumaczenie tekstu: Blunsiofficial | Źródło: Wikipedia*
Claw of the Werewolf

The **Claw of the Werewolf** is an Artifact Token given by the Curator.

## Ability

The Claw Of The Werewolf makes the player who has it a Werewolf.

## Strategy

* From the moment players see the Artifact Token, they will be suspicious of you. It is important that you have a plan ready before you pick up your token, so that you can convincingly fake something.
	+ The Mask of Muting and Shroud of Shame tend to be the most convincing claims.
	+ You can pretend to be a Werewolf who got the Brand of the Villager and accuse someone else of being your fellow Werewolf
* If possible, you should remind the village that lynching you just because you have an artifact is a bad idea, as you're more likely to get a token that would result in a loss for the village if you're lynched.
	+ This might be a hard idea to get across if you're claiming Mask of Muting
	+ This will be more successful in larger group where there will be other Werewolves to go after

## Trivia

* The existence of this token can make the Curator similar to the Alpha Wolf.
Mark of Fear

### Ability

Given to a non-Vampire player who now cannot do their night action. However, they may still do their dusk action, as they won't know that they have this mark until after dusk.

The **Mark of Fear** is a Mark given by The Count to any non-vampire player.

## Ability

If you have the Mark of Fear, you cannot wake up upon viewing this mark.

If you have the Mark of Fear, but you have a role that wakes up before you view your mark, your action is unaffected, as you do not know that you have the Mark of Fear.

This does not stop you from sticking out your thumb during the Minion, Apprentice Tanner, Leader, Aura Seer, Squire, or Beholder phase. The exception is a Dream Wolf sticking out their thumb during the Werewolf wake phase, but they would stick out a thumb for a Minion or Squire
Loop-De-Loop

The Loop-De-Loop, a upgrader/conveyor that was made by (name unknown), It is a legendary with the cost of 5sx. You MUST have 11k RP to bye this, unless your premium the description is,

> *"You do a loop-de-loop and your ores are lookin' good! Can upgrade ores many times as long as it is used in quick succession"*
>
>

The first part of it is an reference to SpongeBob, and the hitbox is broken
Villager

The **Villager** is a day role in One Night Ultimate Werewolf.

## Strategy

* The main strategy for a villager player involves manipulating one of the werewolves into claiming Villager, thus narrowing the number of suspects for team village.
* Villager is a really attractive claim for a Werewolf or Dream Wolf as you're not given any secret information.
	+ Because of this you should never claim Villager initially, as it is a very suspicious claim.
* Make false claims. This leaves fewer roles open for werewolves to claim safely. Werewolves don't want to narrow it down to two suspects
* Once you've located a werewolf, if you're also suspected of being a werewolf, call for a split vote between you and the werewolf, this is advantageous for team village, and the werewolf can't fight it without looking suspicious
	+ Make sure to ask for all suspected werewolves to vote for you, so the werewolves can't ruin the vote

## Role Selection

* While this role isn't very complex, it is a hard role for new players to effectively play with. If you want to reduce the complexity of your game, consider adding Insomniac, Masons, Sentinel, Thing or even Hunter
* Adding multiple Villagers makes things exponentially easier for the Villains. They are not recommended for small games.
Tools

4行2列

tools文件夹里的文件都是perl语言的源代码文件，这些文件可以生成大家都看不懂的stars.dat，还可以做很多事情。
因为它们很有用，是工具，所以这个文件夹的名字是“tools”。
Tools 文件夹，顾名思义，是保存工具的文件夹。内部工具全部由 Perl 语言（\*.PL）编写。这个文件夹中的工具是帮助建立 dsc、dat 等文件的。
文件夹位置： Celestia 根目录中。（请看右面的图片）

data · extras · extras-standard · fonts · help · locale · models · scripts · shaders · textures · **tools**
Cupid

### Prompt

“Cupid, wake up. You may give any two players a Mark of Love. (…) Cupid, close your eyes.”

Cupid is a dusk role in the One Night Ultimate Vampire.

## Ability

Cupid wakes up, and gives two other players a Mark of Love, if one of the players with a Mark of Love is killed during voting, then the other will die as well. Players with the Mark of Love remain on their current teams.

## Strategy

* If you are a Villager and you have received the Mark of Love, you don't need to change your play-style as your death or the death of your lover will not affect the outcome of the game. If they are a fellow Villager, you will have lost regardless, and if they are a Vampire (or another Villain), the Village will still win since they successfully killed a Villain.
* If you are a Vampire however, you will now need to keep yourself, the other Vampires, and your lover alive.
* If someone is overly protective of their Lover, they are likely a Vampire, as a Team Village player would not need to bother with protecting them.
* The Cupid should not give herself a Mark of Love, as it is only helpful if a Villager AND a Vampire receive it, and giving it to 2 random players makes this more likely to happen.
* If you do not see another person wake up when Lovers are asked to wake up, your lover has been given a Mark of Clarity, Traitor, or Assassin, if this happens, you know one of these roles is in the game, it also means that if only one of these roles (Priest, Instigator, Assassin) are being played with, you know that it is in play, this is usually only that helpful with an Assassin

## Role Selection

The Cupid is a great way to check the power of the Vampires, since they place 2 marks, the Mark of the Vampire has a larger chance of being removed

The ability to give a Vampire another player they must protect is very powerful, as Villains usually are okay with simply anyone who they can kill dying

However, Cupid can be a bit too powerful in 3-4 player games, consider how powerful the Vampires/Werewolves/Aliens are before adding her

## Trivia

* If a Doppelganger looks at your card, all people with a Mark of Love will die if one of them dies, causing a maximum of 4 people potentially dying in one night
Witch

### Ability

Wakes at 6B to check one of the center cards and exchange it with any player's card

### Prompt

“Witch, wake up. You may look at one of the center cards. If you do, you must exchange that card with any player's card. (…) Witch, close your eyes.”

The **Witch** is a night role in One Night Ultimate Werewolf Daybreak.

## Ability

The Witch, when they wake up, may look at a center card. If they do, they MUST switch that card with someone's card, including her own.

## Strategy

* The Witch should usually check the center werewolf card, if they see a Werewolf, they can not only confirm the Alpha Wolf is also in the center, but they also know that a certain player is a Werewolf and can get a really easy lynch
	+ Note that this is a common strategy for werewolves to use to frame someone as a Werewolf and you must be convincing
* If you see a Village role, you know that there is an Alpha Wolf in play, then wait for someone to claim the role you saw in the center so that you know that they are a Werewolf
	+ One way to counter this strategy if you are on the receiving end of this strategy is to claim to have been an Alpha Wolf who turned the **Witch** into a Werewolf and that you are now a **Witch** and they are evil, this will not work more than once and you need to be convincing
	+ An easier but less effective strategy is to claim the **Witch** is lying as some Werewolves fake this strategy as its a very sure-fire way to lead to lynching
* If you aren't playing with the Alpha Wolf, you can use the same strategies for if you see a Werewolf and If you give someone a Team Village card, they are confirmed and also might out the Werewolves if you were a Werewolf
* If you want, you can lie about who you gave the Village card to, if they are a Werewolf they might out themselves and the Werewolves and seal their doom
Villagers

Villagers, or the Villager Team, is the largest team and the "protagonists" of One Night Ultimate Werewolf.

## Win Condition

There are 2 ways for the Villagers to win. The first way is that, during the voting, at least one Werewolf is killed. The second way is that if no one is a Werewolf and no one dies, they win.

## Strategy

The main strategy of the Villagers is to first determine who are the Werewolves through abilities and logical reasoning, then come together to vote them out.

## Members

* One Night Ultimate Werewolf
* Daybreak
* Vampires
* Aliens
* ONUBR

Doppelganger\*MasonSeerRobberTroublemakerDrunkInsomniacVillagerHunterTanner

SentinelApprentice SeerParanormal InvestigatorWitchVillage IdiotRevealerCuratorBodyguard

CopycatCupidDiseasedInstigatorPriestMarksmanPickpocketGremlin

LeaderCowOraclePsychicRascalExposer

Aura SeerPrinceCursedThingBeholderEmpath
Troublemaker

### Prompt

“Troublemaker, wake up. You may exchange cards between two other players. (…) Troublemaker, close your eyes.”

The **Troublemaker** is a night role in One Night Ultimate Werewolf.

## Abilities

When the Troublemaker wakes up, they can switch 2 other player's cards, without looking at them. They cannot swap their own card

## Strategy

* The Troublemaker can lie about who they swap, so if they are a Werewolf they might out themselves hoping they player they were switched with will be killed.
* You can also be truthful to make it more likely that someone will out themselves as you are seen as trustworthy
* While you have a lot of power, a lot of Werewolves will claim your role as its a very easy claim
* You can, very occasionally, choose not to swap. You should still claim to have swapped someone, to appear less suspicious, and to trick players into revealing what they were. This strategy should be used sparingly.
* Letting a single player know they've been swapped has a number of advantages
	+ It leaves it up in the air for the Werewolves whether you are the Troublemaker or the Robber, which may cause them to claim the Troublemaker, or hesitate to claim either role.
	+ In games where there are roles you want to conceal the position of (e.g. Mortician or Leader) the original player can speak freely once they know they've been swapped

## Role Selection

* In 3 player games, the role is extremely boring and has very little room for originality so it is not recommended to use in under 4 player games
Loïc Nottet

**0**

**Loïc Nottet** (urodzony 10 kwietnia 1996 roku) belgijski piosenkarz i tancerz, zdobywca drugiego miejsca w trzeciej edycji programu *The Voice Belgique* w 2014, zdobywca czwartego miejsca dla Belgii w 60. Konkursie Piosenki Eurowizji w 2015 roku.

## Udział w *The Voice Belgique*

W 2013 roku wziął udział w trzecim sezonie programu La Une *The Voice Belgique*, będącym belgijską wersją formatu *The Voice*. Podczas tzw. „przesłuchań w ciemno” wykonał utwór Rihanny „Diamonds” i trafił do drużyny Beverly Jo Scott. Dzięki wygraniu „pojedynku”, w którym zaśpiewał piosenkę OneRepublic „Counting Stars” wraz z Renatą Skunczyk, zakwalifikował się do odcinków transmitowanych na żywo.

Ostatecznie dotarł do finału, w którym zajął drugie miejsce, przegrywając z Laurentem Pagną. W trakcie udziału w programie wykonał piosenki, takie jak m.in. „We Remain” Christiny Aguilery, „Love Me Again” Johna Newmana, „Happy” Pharrella Williamsa czy „Applause” Lady Gagi.

## Eurowizja

Na początku listopada 2014 roku został ogłoszony przez belgijskiego nadawcę publicznego RTBF reprezentantem Belgii w 60. Konkursie Piosenki Eurowizji, organizowanym w Wiedniu. 10 marca 2015 roku zaprezentował swój konkursowy utwór „Rhythm Inside”, napisaną we współpracy z Luuk Coxem, Shameboyem i Beverlo Jo Scott.

19 maja wystąpił w pierwszym półfinale Konkursu Piosenki Eurowizji i zakwalifikował się do sobotniego finału. 23 maja wystąpił jako trzynasty w kolejności w finale i zajął czwarte miejsce ze 217 punktami na koncie.
Seer

### Prompt

“Seer, wake up. You may look at another player’s card or two of the center cards. (…) Seer, close your eyes.”

The **Seer** is a night role in One Night Ultimate Werewolf.

## Abilities

When the Seer wakes up, and they can either look at a player's card, or 2 cards in the center.

## Strategy

* The Seer should almost always look at 2 center cards, not only do they gain more information this way, it's very easy to refute the Seer's claim
	+ It is ESPECIALLY a bad idea to view another player's card in the Daybreak expansion because not only are there more roles that swap cards, the Revealer is a better version of this because it is public if they see a Village role and they move after swapping roles
	+ If a Mystic Wolf is in play, you will be extremely suspicious for essentially preforming the Mystic Wolf's action and will likely be lynched
	+ When the Drunk or Witch is in play, pay attention to which cards you viewed
* The Seer should debate on whether to reveal early or after someone claims a role she saw in the center but should never reveal what she saw in the center because they can wait too see if someone claims the role they saw
* Claiming early will make you sound more trustworthy, and may make a solo Werewolf more wary of claiming the role they saw in the center, even if the Seer did not see the card messing up their claim
* However waiting to claim until someone claims a role you saw in the center can make it more likely for you to be able to counter them, and if you wait even longer for someone to back up their claim means you can find who the Werewolves are easily, but you might be more suspicious for not claiming earlier

## Role Selection

The Seer is a very strong role, somewhat notorious for making life harder for the Werewolves

However, if playing with only the base game, the Seer is such a boon for the village, that without it it can be hard for the Village

Adding a Minion or Squire is a good way to depower the Seer, as the Werewolves might need all the help they need

The Seer can be used if the Villagers are in a bad position due to possible Werewolf majority or if the Village just needs information

The Seer and Beholder are a very powerful duo, that are really useful if the Villain's wield too much power

## Trivia

* The Seer is the only role that may interact with the center and other players cards
Body Snatcher

### Ability

He first wakes alongside the aliens, then again by himself later where he must take a card from a non-Alien player, look at that card, and then place his Body Snatcher card face down in front of the player he stole from. The card he stole is now an alien, regardless of what team the role was on before. If the card moves, the player who has the card at the end of the game is an alien and is on the alien team. The player who has the Body Snatcher card is also an alien.

The **Body Snatcher** is a night role from One Night Bonus Roles.

## Abilities

The Body Snatcher will exchange their card with another player's card, with some restrictions that the app gives (player number, even/odd etc.); exchange their card with a card from the center; or pretend to perform their action. If they view a card, that card is now on the Alien team and you do not wake when that card is called. This can be modified with the randomization setting.

## Strategy

* Since you exchange your card with another (assuming aren't told to pretend) you don't have to worry about a Psychic or any other viewing role from seeing you are the Body Snatcher
	+ However, if you are a Psychic or another viewing role, depending on what the app told the Body Snatcher to do, you can check off who the Body Snatcher might be (i.e if the App asked the Body Snatcher to exchange cards with a player with a number higher than them, and you see Player 3 has the Body Snatcher card, then either Player 1 or 2 is the Body Snatcher)
* One thing that the Body Snatcher should note is that he does convert another player into an Alien, meaning if the Aliens can gain majority through you
* Also, if your card is switched by someone else, the card you received is still an Alien card

## Trivia

* You are also the only Alien Team card that cannot negatively impact the Team, other than a Normal Alien
Werewolves (ONUWD)

Werewolves, or the Werewolf Team, is the largest team and the "antagonists" of One Night Ultimate Werewolf Daybreak.

## Win Condition

The only way Werewolves win is if at least one player is a Werewolf and no Werewolves died.

## Strategy

The main strategy of the Werewolves are to use their teammates and logical reasoning to try to vote out a Villager, and not give themselves away.

## Members

* Alpha Wolf
* Dream Wolf
* Mystic Wolf
Cursed

### Ability

You are on the village team, unless at least one Werewolf or Vampire votes for you, then you convert to either of these roles. This means that if the Cursed receives the most votes, and at least one of those votes is from a Werewolf or a Vampire, the village team will win.

The **Cursed** is a day role from One Night Bonus Roles.

## Ability

If a Werewolf votes for the Cursed, they join the Werewolf Team

## Strategy

* If you can, do not reveal that you the Cursed unless you know that Werewolves have majority, If you can, claim to be a Team Village role, if you are set to be lynched, claim to be the Cursed. the Werewolves wont vote for you since they will kill you as a Werewolf and the Village Team wont vote for you since the Werewolves wont vote for you, and thus they will kill an ally
* If you are a Werewolf and you know who the Cursed is, you can attempt to threaten to vote for the Cursed, forcing their hand into voting to who the Werewolves
	+ A Werewolf would waste their vote on the Cursed, but the Cursed's vote makes up for it, if a Werewolf is really sneaky, they could vote for the Werewolves target
	+ A Team Village role can pretend to be the Cursed in order to waste one Werewolves vote if they might have Majority
Alien

### Ability

Wakes at 1A alongside other aliens. In some cases, the Aliens may have the ability to change a player into an alien. In this particular case, the player remains an Alien, regardless of what his card is.

The Alien is a night role from One Night Ultimate Alien

## Ability

The Alien, along with the Synthetic, Zerb and Groob, and Body Snatcher, wake at 1A and look at each other, the app will then choose something for you to do, If Aliens are in the game, there will be a chance of a Ripple, you may edit the chance of both of these

### View (30%)

Each Alien will preform the Psychic action and will secretly look at a card from a Neighbor, A Lower or Higher Player Number, A Card to their Left or Right, An Even or Odd Numbered Player, Or the Center

### All View (30%)

All Aliens together will look at a card from a Neighbor, A Lower or Higher Player Number, A Card to their Left or Right, An Even or Odd Numbered Player, Or the Center

### Stare (15%)

The Aliens will do nothing and will simply look at each other

### Timer (5%)

The Game Timer will be shortened by one half

### Left (5%)

All Aliens will give their card to the Alien to their left

### Right (5%)

All Aliens will give their card to the Alien to their right

### Show (10%)

All Aliens will show their cards to all other Aliens

### New Alien (0%)

Everyone will put a fist out, one player will be tapped and will become an Alien

### Alien Helper (0%)

Everyone will put a fist out, one player will be tapped and will join the Alien team, but is not an Alien, thus they act as a Minion for the Aliens

## Strategy

* If you are a Synthetic, Zerb, or Groob, and you are forced to switch cards, your goal might change, keep this in mind
* If you are forced to show cards, make sure to defend any Synthetic Aliens or keep Zerb and Groob safe
* Viewing a Card is crucial information, use center views to claim and player cards to bolster claims
* Timer is an interesting power, it gives the Village less time to argue and debate over what happened, meaning they might not be able to uncover crucial information
Dark Illuminator

Bruh this is good anyways The Dark Illuminator made by (name unknown) is a Fusion of the Dark Magic and ore Illuminator. It has Illuminati effects (very dank). Its size is 2x6 units. The word for Dark Illuminator's name are opposites. A literary technique is used in its named called an oxymoron where you use two words with opposite meanings to protray the idea of conflict (this should help you out when looking at poetry).When Berezaa first saw this item, he was surprised as he thought he would never see a Reborn Fusion of the Ore Illuminator. (approved by the meme lord.
Mystic Wolf

### Prompt

“Mystic Wolf, wake up. You may look at another player's card. Mystic Wolf, close your eyes.”

The **Mystic Wolf** is a night role in One Night Ultimate Werewolf Daybreak.

## Abilities

The **Mystic Wolf**, when told to wake up, may look at another players card

## Trivia

* As the Werewolf equivalent of a Seer, it might be tempting to claim to be a Seer, but it usually won't work on experienced players as a Seer will almost always look as 2 center cards
* A better claim is Robber, and to claim you robbed the player whose card you looked at before they claim so that you look like a confirmed Robber
* You can claim Paranormal Investigator and say that you saw the card of the person you viewed and a card that a fellow Werewolf can claim easily like Troublemaker
	+ You can also claim to only have looked at one card and that you wanted to minimize chances of becoming a Werewolf
* You cannot show the card you saw to other Werewolves, but you usually will make it obvious based on your claim
Nostradamus

### Ability

Wakes at 5-E to look at 1-3 cards. The last card he looks at is the team he is on. When he has looked at his last card, he must tap that role on the app; the app then tells the players Nostradamus' team. If he does not look at a card or choose a card in the app, the app will choose a team for him. If a player receives the Nostradamus card from the center cards, he is on the team that the app has chosen for him.

### Description

Nostradamus wins if he lives *and* the team he is on wins. If he is on a minority team, he is not a werewolf/vampire/alien, so if he dies he will not cause the team he is on to lose, even though Nostradamus himself won't win.

The **Nostradamus** is a role from One Night Bonus Roles.

## Ability

The Nostradamus can view up to 3 cards, if they see a card that is not on the village team, they stop and are now on that Team, if you die you will lose but your Team will win as long as their win-condition is completed, You will tap the last role you saw in the app and it will be publicly announce what team the Nostradamus has joined, it will say a random team if the Nostradamus is in the center

## Strategy

* If you are a Villager after viewing 3 cards, you can confirm the roles of 3 players, meaning you are the most powerful role assuming you do not see a non-Village role
* You don't need to view up to 3 cards, viewing 3 tends to put you on the team of an evil so if you wish to stay on the village team you can view 2 or 1 cards
* If you join the Werewolf or Vampire team, they might kill you since they don't need you to win, but if you join the Assassin, Apprentice Assassin, Tanner, Blob, or Mortician (if you aren't next to them) Team, they will spare you as you can't die if they want to win
* If you are killed, you will always lose, you need to avoid making claims such as Hunter or Prince
* Follow the strategy of a Paranormal Investigator with the drawback of the team you are on being public

## Trivia

* Nostradamus was a French astrologer, physician, and supposed seer, he said he was able to predict the future
* On the official Kickstarter page for Alien, Nostradamus was originally a role that would pick a team they wanted to win and then join that team, their selection would then be public, it was likely reworked into the current role as to make it more interactive
Synthetic

### Description

Due to the self-awareness, he is programmed with, he realizes that his advanced technology is too powerful for the aliens to wield and too dangerous for the villagers to have, so he only wins if he dies. If the Synthetic dies, everyone on the alien and village teams loses.

The **Synthetic** is a night and day role from One Night Ultimate Alien

## Ability

The Synthetic will wake up with the other Aliens.
The Synthetic wins, and everyone else loses (including the other Aliens) if they are killed. If the Synthetic is not killed, then they cannot win but the other aliens can win.

## Strategy

* For strategies that are about claiming roles from other One Night games, see the Tanner page
* Outright claiming to be an Alien, while truthful, is not a good idea, as the Village will likely assume you are a Synthetic
	+ The exception is claiming Groob or Zerb, since the Village has no reason not to kill you and it is plausible for one of the duo to out themselves
* Claiming Oracle when:
	+ You have a different parity (even/odd) than what the app said for the Oracle is obvious but you might be able to play it off
	+ The Oracle is now on an evil roles team OR is now everyone's target is not recommended as it is way too obvious
	+ The Oracle now has a center card, meaning that if there aren't a lot of evil roles in game you might be killed
* Claiming Leader can get Aliens to vote for you and might get a few Village Team votes if you are suspicious but subtle
* Claiming Psychic and giving false information or viewing a card you couldn't can rouse suspicion
* Claiming Rascal and claiming to have swapped roles you couldn't have is suspicious, but it is not foolproof
* Claiming Cow might get you votes if neither of your neighbors can be Aliens but you are tapped
* Claiming Exposer with no cards revealed isn't subtle but claiming late when you sound desperate might just work, especially if there are few other leads for the Village
* Claiming Blob might get you killed since the Village has no reason to keep them around
* Claiming Mortician is a bad idea as the Mortician is not a target for the Village

## Role Selection

The Synthetic sways the game less in favor of the Aliens and Villagers as it deceives both sides

The Synthetic is a good role to add if the Aliens might overpower the game to make Aliens doubt if their allies are truly their allies

## Trivia

* According to the rulebook, the reason that the Synthetic Alien wants to die is because he evaluates that his technology is too powerful for the Aliens to wield but still too powerful for the Villagers to wield
Gremlin

### Prompt

“Gremlin, wake up. You may switch marks or cards between any two players. (…) Gremlin, close your eyes.”

The Gremlin is a night role in One Night Ultimate Vampire.

## Ability

The Gremlin may exchange either cards or marks (**not both**) without looking at them between any two players, even himself

## Strategy

* You can follow a general strategy of a Troublemaker
* Usually, switching cards is more disruptive and provides more information than swapping marks
* You can also swap your own card or mark, usually this is only important if you received a mark that would be more valuable if a Vampire has it, such as a Mark of the Traitor, Assassin, or Love, if a Vampire gets any of these marks, Team Village will have a much easier time, However the Gremlin should not reveal until they can confirm what team their target is on since it could turn a player against Team Village, since you move after everyone views their Mark, you are the only person who knows if/what you did. If you see that your target is on Team Village, Keep what you did secret or say you swapped cards instead of marks
Tanner

### Description

The Tanner hates his job so much that he wants to die. The Tanner only wins if he dies.

The **Tanner** is a day role in One Night Ultimate Werewolf.

## Abilities

The Tanner only wins if he dies. If he does win, the Werewolves cannot win.

## Strategy

* If you claim to have been a Werewolf, you will likely be called a Tanner as this is a very obvious play that no Werewolf would do.
* You can claim to be a Seer who looked at another player's card, no good Seer would look at another players card.
	+ This is especially smart if a Mystic Wolf is in the game.
* Claiming Mason is suspicious so it might just get you killed, since if there is another Mason would see you and a solo Mason is suspicious.
* Claiming to be a Robber who robbed someone suspicious will direct suspicions towards you.
* A Strategy is to claim to be a Drunk if the Village thinks there might not be any Werewolves.
* In general, claiming something anyone else has claimed is a good strategy.
* Not claiming anything is kind of obvious but is likely to make you seem suspicious.
* Claiming to be a Hunter can be an idea, ask people to vote you so you can do your action, and steal a win.
	+ If you are a Village role, don't let a Hunter use their ability on a suspected Werewolf if there is a Tanner is play as they might be a Tanner trying to steal a win.
* Claiming Doppelganger is a bit finicky, if you claim to have viewed a role that someone isn't, or performing the role incorrectly you might get killed, but this is almost too subtle.
* You could Claim Sentinel or Curator when no one has a Shield Token or Artifact Token, this might be too obvious as a Werewolf would need to be really foolish to be able to think of claiming that.
* Claiming Paranormal Investigator is a good idea since they are potentially a Werewolf now.
* Pretending to be a role that gains information like the Witch or Apprentice Seer but not having any information to share may cause the town to think you are a struggling Werewolf.
* Claiming to be a Renfield who saw no Vampires isn't a great idea, but some people might think you are a Vampire yourself.
* Claiming Cupid when no one is in love isn't exactly subtle but is suspicious.
* If you have a Mark of the Assassin, do not claim this, the Assassin works like an Apprentice Tanner, if there is also an Apprentice Tanner you now have two people trying to kill you.
* Claiming a role that is near impossible to claim like Thing or Empath can get you killed since you might be called a Werewolf, but do note that since no evil would claim these roles willingly, you might be called out as a Tanner.
* Claiming Aura Seer is suspicious since you'll have to guess who has moved or viewed a card.
* Claiming Cursed is a way to get votes from both Werewolves and Villagers to vote for you.
* If anyone accuses you multiple times, they are likely an Apprentice Tanner.
* Making or defending baseless claims can give a lot of suspicion towards you, but if you defend all claims it becomes obvious you are a Tanner.
* For claiming roles from One Night Ultimate Alien, see Synthetic.
Epic Battles

Epic Battles are a mechanic introduced in One Night Ultimate Vampire. An Epic Battle is a game that includes 3 or more of the main factions (Villagers, Werewolves, Vampires, and Aliens). The win conditions and rules of voting are changed in an Epic Battle.

While playing an Epic Battle, the app narrator will say "*Prepare for an Epic Battle*" right after all players close their eyes

## Voting

When it comes time to vote, at least 2 players will be killed. The player with the most votes *and* the player with the second most votes are killed. The 1st Most and 2nd Most Votes tokens can be used to make voting more clear. In an Epic Battle, a player can be killed with only 1 vote if they are the player with the most/second votes. If there is a tie for the most votes, than only the players with the most votes will be killed. If there is a tie for the second most votes then the player with the most votes and all players with the second most votes are killed.

If only 2 main teams end up actually having a card in front of a player (with the other team(s) having their cards in the center) then voting goes as it would in a normal game, and only the player(s) with the most votes are killed assuming they receive more than 1 vote.

## Win Conditions

Win Conditions are a bit different in Epic Battles

 Werewolves
 Vampires
 Aliens

If playing with 4 teams and they happen to be in the game, then 2 teams can win (ie. if a Villager and Werewolf dies, then the Vampires and Aliens win) This means that cooperating with other teams is recommended and possible, but also risky since you might just out yourself and die.
Mark of Disease

### Ability

Token is given to the player to either the left or right of the Diseased. Any player who votes for the player with this mark cannot win, though the player with this mark can win.

The **Mark of the Disease** is a Mark given by the Diseased to one of their neighbors.

## Ability

If you have the Mark of the Disease, anyone who votes for you cannot win, even if their team wins. You can still win if you receive this mark and you can still be killed

## Trivia

* According to Ted Alspach's Designer Diary, thematically, anyone who votes for a player with the Mark of the Disease dies of a horrible disease while their teammates party in the town square
Haberdasherists of Hanthum

The Haberdasherists of Hanthum were one of the earliest and most powerful guilds to exist in Bemton. They were the first to seize power following the fall of the First Republic in 1683. They are also the topic of many a conspiracy theory.

Like most Haberdashery guilds, the Haberdasherists of Hanthum came into existence during the First Republic as part of a desperate effort to satisfy Republic's need for fashionable hats. The guild functioned to streamline the haberdashery process, train apprentices, and spread the latest haberdashery technology. Over time, the guild expanded to control various aspects of everyday life.

Hanthum in particular was organized as a secret society. Its success can in large part attributed in its frequent violent confrontations with other guilds and its embrace of Krumboian principles (whatever those may be).

## Creation of the Second Republic

Following the fall of the First Republic, the Hanthum guild impertinently declared themselves to be the true government. This claim was challenged by certain members of the House Vestule and other guilds, such as the Hatmakers of Dan. All these factions held control over their own private armies. In the ensuing civil war during the Period of Very Bad Feelings, these opposing guilds formed alliances against Hanthum and nearly crippled its haberdashery capabilities. The resulting truce and the rise of the Second Republic left Hanthum with severely restricted power. However, Hanthum never remained out of fashion for very long.

## Legacy

The renowned Hanthum University was originally a trade school affiliated with the guild.

The feared Hanthum Horse-and-Zebramen, a regiment instrumental in the annexation of Bemton territories during the 18th century, was created as the military arm of the Hanthum guild.

The Hanthum Holyhatters are an order of monks supported and financed by the guild, for the purpose of selling Krumboian values... and hats.

It is speculated that the Haberdasherists of Hanthum also have a secret network of hackers. Go figure.

Hanthum has drawn the ire of various groups, but none of which is powerful enough to damage it in any way. Most critics have either been devout D'Vowchanians, or cranky academics who don't really have a clue about the world anyway.

Due to its wide-ranging political clout, Hanthum has been blamed for possible every disaster or civil problem to plague Bemton. Most of these conspiracy theories probably have some basis in reality. It should be obvious even to the densest of dunderheads that Hanthum played no small role in the Mimulacrum infiltration of the government.
Apprentice Seer

### Prompt

“Apprentice Seer, wake up. You may look at one of the center cards. Apprentice Seer, close your eyes.”

The **Apprentice Seer** is a night role in One Night Ultimate Werewolf Daybreak.

## Ability

The Apprentice Seer, when they wake up, may look at one card in the center.

## Strategy

* A weaker version of the Seer. follow the strategies on that page
* Apprentice Seer is a very easy claim for a solo Werewolf, beware of people trying to make a false claim
* If playing with the Alpha Wolf, whether or not to view the center werewolf card is an interesting decision
	+ Viewing the Center Werewolf card will usually confirm whether or not the Alpha Wolf is in the game or not
	+ Viewing another Center card will give useful information that is hard to pass on

## Role Selection

The Apprentice Seer is a more balanced version of the Seer that is great to add if the normal Seer would be too powerful

The Apprentice Seer is a great card to add if the Village needs information but the Seer would be too powerful to add

## Trivia

* The Apprentice Seer is the only role with the word "Apprentice" in it to not oppose the village, or look at a players thumb/eyes
Assassin

### Prompt

“Assassin, wake up and place the Mark of the Assassin in front of any player. (…) Assassin, close your eyes.”

The Assassin is a dusk role in One Night Ultimate Vampire.

## Ability

The Assassin places the Mark of the Assassin on any player, including himself, The Assassin wins if the player with the Mark of the Assassin is lynched

## Strategy

* The person who has received the Mark of the Assassin will usually announce this publicly painting any accusations against them as the Assassin, but if enough people accuse your target, you can sweep in and try to get them killed
	+ If you are a Tanner, try subtly pushing the recipient of the Mark of the Assassin
* If you are outed as the Assassin, try to publicly announce this by saying that you are an Assassin and will vote for your target, say what Team you think your target is on, and tell anyone on another faction to vote for your target
	+ While Team Village has no reason to side with you and lose nothing by killing you they might side with you regardless if they genuinely think your target is a Vampire,
	+ Since you will usually be targeting someone on Team Village, the Vampires could try voting for your target, Vampires and other evil Teams can have trouble coordinating their votes as they cannot do this publicly if they do not have majority
* If the Vampires have majority and your target is on Team Village, you will have an easy time getting your target killed
	+ However if your target is a Vampire, you will likely only win if you claim to be a Gremlin who swapped their card with your targets card, thus meaning your target is now on Team Village
* If your target is a Diseased, you have a tough game to play, you must get the majority of players to vote for the Diseased and then vote for another player,
	+ the Diseased will usually not out themselves unless they know what faction the person with the Mark of Disease is, but since anyone who votes for them will lose, they will likely out themselves turning people away from voting for them,
	+ Not to mention that the Diseased will see she has the Mark of the Assassin, and this will only make you more suspicious
		- You now only really can claim to be a Marksman who saw the Diseased now has the Mark of the Vampire (overriding her card affect), or that she is actually a Vampire
* The Assassin can give himself the Mark of the Assassin, which is actually a viable play as it means that the Apprentice Assassin, Vampires, and Villagers are now sided towards killing you, working similarly to an Apprentice Tanner follow the general strategy for the Tanner
* If you receive the Mark of the Vampire, you no longer care about getting your target lynched
* If someone received the Assassin card via the Witch or as the Drunk, they are a normal Villager since no one has been given a Mark of the Assassin
Exposer

### Ability

Wakes at 10B to flip 1-3 of the center cards, by turning them over and leaving them that way. The number of cards turned over is determined by the app.

Exposer is a night role from One Night Ultimate Alien

## Abilities

The app will tell the Exposer to reveal 1,2 or 3 cards from the center.

The Exposer chooses to reveal that exact number of cards, or to do nothing, they can not reveal another, smaller number of cards.

## Strategy

* As a general rule, you want to reveal cards, unless there's a high chance you've been turned into a Villain, e.g. with the Mark of the Vampire
* You play very similarly to the Villager, but everyone knows the Exposer is in play, and you've narrowed down what the Villains can claim
* During a time loop, if some center cards are still face-down, you should choose to turn those cards face-up, even if it means turning other cards back face-down. it is useful information for team Village in exposing the Villains.
* Revealing the Center Werewolf card is risky, as you could reveal that the Alpha Wolf turned you into a Werewolf
* You are the Center version of the Revealer

## Role Selection

* The Exposer can make life very hard for the Villains, especially in small groups. In small groups, you should either not use the Exposer, or use the randomization tab on the kickstarter version of the app to adjust down the number of cards revealed
* The Witch gains a lot of info about their target when the Exposer is in play. And revealing an Exposer in the center can cause a lot of suspicion.