Aris

Archemage of the Elements - Unusual firepower that uses the 4 elements instead of normal cooldowns. Requires some thought to manage her offensive abillities, but has a unique feel.

## Aris

### Affiliation

Council of Aggarstone
The Coven

### Occupation

Farseer of Aggarstone
Member of the Council
Leader of the Coven

## Lore

Aris Andelwraith is the leader of the Coven and the self-proclaimed Farseer of Aggarstone. As an elemental archmage, she has unparalleled mastery of the major elements. No one is sure exactly how old she is; she looks only about thirty-five or forty, but is almost certainly older. She tends to be a bit low on patience, but she has a lot of problems to deal with and not that many can be solved with elemental magic. Aris champions order and control, and spearheaded the movement to stabilize Aggarstone in the wake of the Breach, establishing the outpost at the Nexus (both the outpost itself and the portal are referred to as "the Nexus"). She neither likes nor dislikes demons - though their existence is certainly interesting - but a functional society cannot have people coming and going whenever they please. As long as demons choose to be "in" or "out," the ones choosing "in" are welcome in Aggarstone.

## Abilities

### Elemental Mastery

Aris passive

Abilities DO NOT come off cooldown automatically. An element is 'active' after its ability is used and is on cooldown (read the ult). After using all four of your elemental abilities, reset all of their cooldowns.

### Water Surges in Streams

Aris primary/Aris First Ability

Ability Phase : Blast Phase

On cast : Blast enemies with water in a variable cone, dealing between 24 and 34 damage based on the angle (more if narrower). Gains Water.

### Fire Burns Everything

Aris 2nd ability

Ability Phase : Blast Phase

On cast : Create a 5x1 wall of fire at the target point (click a second time to choose direction of the wall) and 3x3 pool of fire around Aris lasting until the end of next turn.
Gains Fire.

On enemy enter : Deal 24 damage to that enemy.

The Fire leaved as a Trap by this ability may be counted as a Hazard, just the tooltip not updated yet.

### Earthen Armor

Aris 3rd ability

Ability Phase : Prep Phase

On cast : Gain 30 shield and Unstoppable.

Counter : Deal 16 indirect damage to the attacking enemy (max once per enemy).

### Air Gusts of Wind

Aris 4th ability

Ability Phase : Blast Phase

Craft a line attack with 3 segments of lenght 2.5. Choose the first two; the third one is automatically at the same angle as the second.

On cast : Deal 34 damage to the first enemy hit. Gain Haste and Air.

### Unleash the Elements

Aris 5th ability/Aris Ultimate

Ability Phase : Blast Phase

On cast : Unleash elementals blasts with effects in 3x3 areas for each active element (or 1 if there are no elements), dealing 32 damage. Enemies can only be damaged once.

Refund 60 - 20 energy for each active element.

Water : Slow enemies hit.

Fire : Burn the ground for 2 turns dealing 32 damage to enemies who enter it.

Earth : Heal allies for 16.

Air : May target through walls. Deal an additional 8.

## Bugs

* with any Fire Trap she produce from either Fire Burns Everything and her Ultimate, any peoples hit the second turn while staying idle in the fire does stay stuck in their Hurt animation for a while.