recursal/Fanatic-Fandom huggingface dataset:
The Eye of Aman'thul

By Nipsey Delaney. Apprentice of the Circle.

Aman'thul was the leader of the Titans. With his great wisdom he ruled over more than we as mere mortals can comprehend. He was brother to Sargeras, consort to Einar. Not much other than that is known of him.

The question rises of why the final pillar of creation is called the Eye of Aman'thul. What sort of power can a relic worthy of being named after the Leader of the Pantheon? Time. Multiple reports from Suramar speak of time warps that are developing around the city. No doubt from the tampering of this precious artifact. If this is true it proves the rumors that Aman'thul was the Titan that gifted Nozdormu with the ability to alter time. I spoke to a Night Elf huntress who saw the power of the artifact used. "As we approached the city, ready to end the Queens reign she used what we now know was the power of the eye to stop our assault immediately." She said. "Our entire force was stuck in what Khadgar said was a time warp." She added. This is truly horrifying to think that anyone could alter the fabric of our existence with the Eye of Aman'thul. I hope to learn more about this great power in my studies.
Twilight Threats

Returned home from their long deployment to Kalimdor, the regiment was faced with the unchecked devastation wrought by the cult of the Twilight's Hammer. The regiment pursued and fought the cultists throughout the Kingdom of Stormwind, discovering that several former members of the Cult of Ner'zhul had joined the Twilight cult. Though the cult was eventually routed in Duskwood, blood elves were sighted and led a chase into Karazhan--where, beset by ghosts, they were slain.
Theramore Ghosts

After the Kirin Tor of Dalaran detected strange magical readings in the ruins of Theramore, they discovered that residual energies from the arcane bomb that destroyed the city had attracted orcish warlocks. The regiment defeated the orcish cultists but were promptly attacked by the ghosts of the deceased inhabitants of Theramore. The regiment destroyed a silver ring that the arcane energies had manifested within and released the spirits from undeath.
Sandaria Claurice

**Sandaria Claurice** was the reigning Duchess of Westridge when the Dark Portal opened. Hailing originally from the noble House of Claurice in the Redridge Mountains, Lady Sandaria was brought up in the typical ways of estate keeping and worship of the Holy Light.

Said to be of the most beautiful in the Stormwind House of Nobles, she was married at a young age to Duke Albert Montclair. It was soon thereafter that she bore Maxen Montclair as a son.

Lady Sandaria cherished Maxen greatly and gave him her all in attention, affection and nurturing. She took great lengths to try and dampen the harsh martial teachings of Lord Albert and Sir Robert Rolhelm, and often prevented Maxen from harsher beatings than he was slated to receive for failing to perform to expectation. Maxen came to dearly love his mother in the way that he respected his father.

In the last days of the First War, tragedy befell upon the House of Montclair as Lord Albert was slain in defense of Goldshire and Maxen was handed the chalice of Duke in a ceremony tainted with blood. Despite Lord Maxen's efforts to defend Westridge from the Orcish Horde, the orcs circumvented his defense and entered Westridge Keep from behind.

It was not until too late that Maxen and his armsmen and knights withdrew into the keep and found the orcs ransacking it, and it was shortly after that he himself witnessed orcs brutally attacking Lady Sandaria in the lord's bedchambers. Not a day after Lord Albert's untimely death did Lady Sandaria pass away in Maxen's arms, leaving him as the sole survivor of the House of Montclair.
Io

**Io**

Location: ~4.2 AU from Earth

Population: 2500

Gravity: 0.18g

Io is one of the volcanic moons of Jupiter, with the colony being established to provide support for the construction of the Neo-Berlin space station nearby. It was supplied by both ships and mass driver-launched cargo packets until it could attain basic self-sufficiency, though it still requires regular water deliveries and takes in food and other resources to supplement its subsistence farms and mycoprotein vats.

Io is predominately a mining and industrial colony, utilizing the low gravity for easier or more unique manufacturing processes to form homogeneous alloys. The thin, sulfurous atmosphere is inhospitable and covered in over 400 active volcanoes, which are constantly monitored by a volcanology station to prepare for any impending eruptions. The magnetosphere of Jupiter also constantly bombards the moon's surface with radiation and creates sweeping clouds of gas and dust from the atmosphere, forcing the colony to be mostly underground with no windows on the plain gray metal blocks visible on the surface.

Life on Io tends to be dull and hard. The small size means strict population control until the colony can be expanded and the surface of the moon is only seen on video in order to keep the colony sealed. Most colonists are employed in dirty and difficult mining and industrial work with little chance of advancement beyond leaving the colony for one of the rare openings elsewhere. Drug abuse is rampant as a way to try and escape the difficult life.
New York City

**New York City**

Location: American Union

Population: 755 million

Gravity: 1g

New York City began as the Dutch colony of New Amsterdam in 1624. After being taken by the British, it served as the capital of the new United States of America for a short time after the American Revolution.

New York City has continued to maintain its status as one of the most important cities in the solar system into the 25th century. Because almost all of the city's boundaries are situated on islands that were completely covered in urban development and there was little desire to pave over Central Park, most of the population lives underground. Every building is equipped with moisture condensers that can gather and purify water from the atmosphere, part of which is also sent underground to supplement aquifers and desalinated water from the harbor above.

The street grid of Manhattan is little changed from its 21st century form, but the extensive public transportation system has allowed for many streets to be closed to traffic in favor of keeping cars and buses along the wide north-south avenues. Subway stations and many of the trains are connected to the underground developments, with housing extending from the platforms to make use of all available space. This has led to the stations becoming miniature malls, filled with stores and food vendors. While underground lighting attempts to mimic the tint of the sun, those who spend too long underground become extremely pale and suffer from Vitamin D deficiency if not countered.
Securing the Wetlands

Following their tour of duty in the realm of Stormwind, the regiment was sent to aid their northern allies. Starting in the Wetlands, the regiment supported the local Ironforge guard in their fight against the cult of the Twilight's Hammer and the entrenched Dragonmaw Clan of orcs. Upon reaching the Thandol Span, the regiment was attacked by Horde forces seeking to control the bridge. The regiment emerged victorious and moved on to the Arathi Highlands.
Hupfla und die NS-Krankenmorde

Univ.Psych. Erlangen
Um die "Hupfla", die 1846 eingeweiht und 1977 zu großen Teilen abgerissen wurde, wird seit Monaten heftig gestritten in Erlangen. Die einen wollen einen Abriss zugunsten moderner Neubauten des Universitätsklinikums. Die anderen hielten einen solchen für Barbarei: weil es nicht viele Baudenkmäler dieser Art in Erlangen gibt - und weil dort ein authentischer Gedenkort für ermordete Patienten während der NS-Zeit entstehen könnte.

wp

Auf dem Areal der damaligen **Heil- und Pflegeanstalt Erlangen** (kurz: **Hupfla**) waren während der NS-Zeit 908 Patienten untergebracht, die anschließend in Tötungsanstalten ermordet wurden. 1500 weitere Patienten starben an den direkten oder indirekten Folgen mangelhafter Ernährung.[26] Die Rolle der damaligen Universitätspsychiatrie unter der Leitung von Friedrich Meggendorfer ist nicht abschließend geklärt.[27]

* erlangen-heilanstalt-nationalsozialismus-gedenkort - SZ am 25. Mai 2020

* [https://www.sueddeutsche.de/bayern/nationalsozialismus-euthanasie-erlangen-1.4295811 xxxx

* Eva Schindele: [https://www.sueddeutsche.de/wissen/ns-euthanasie-brandstifter-der-ns-euthanasie-1.3264409?reduced=true   2016

### Friedrich Meggendorfer

Friedrich Meggendorfer (\* 7. Juni 1880 in Bad Aibling; † 12. Februar 1953 in Bamberg) war ein deutscher Psychiater und Neurologe. Er vertrat eine erbbiologisch ausgerichtete Psychiatrie und arbeitete vor allem zu forensischen Themen und zum Alkoholismus als Indikation zur Zwangssterilisation nach dem „Gesetz zur Verhütung erbkranken Nachwuchses“. 1930 belegte er das familiäre Vorkommen der hereditären Form der Creutzfeldt-Jakob-Krankheit.[1] Außerdem führte er (in Zusammenarbeit mit Adolf Bingel) als erster deutscher Psychiater 1939 an seiner Erlanger Klinik eine Elektrokrampftherapie durch.

Meggendorfer wurde am 22. August 1945 durch die Militärregierung entlassen, blieb aber kommissarischer Direktor der Psychiatrischen und Nervenklinik in Erlangen. Nach Prüfung seiner Vergangenheit wurde er am 15. Oktober 1947 wieder zum Professor ernannt und gleichzeitig emeritiert

* https://de.wikipedia.org/wiki/Diskussion:Friedrich\_Meggendorfer

1. ↑ Vorlage:Literatur
Eclipse

**Eclipse**

Location: 0.01 AU from Earth

Population: 15,000

Gravity: 1g spin

Eclipse was the first space station created as part of the International Colony System, a series of 10 colonies populated by people from all walks of life and all nations of Earth. It remains the smallest of the stations at 10 miles in diameter, which is still the second largest in the solar system after the twins Dawn & Dusk. Positioned at Lagrange Point L1, it remains in a constant position between the sun and Earth.

Eclipse is a Bernal Sphere station, with the habitable surface positioned all along the inside of the sphere and spun to provide artificial gravity. The majority of the center of the station is taken up by agriculture and green spaces to provide food and oxygen for the residents, with most residents living further on the edge in 0.3g in gray industrial apartment blocks. Homes closer to the center are at a premium for the greater space and higher gravity.

Because much of the business on Eclipse is run by off-station companies importing migrant workers, many residents of Eclipse are unemployed or in dead end jobs and living on Universal Basic Income. While nobody starves, the boredom and lack of opportunity leads many to join engage in drug abuse, petty crime, or join gangs.
Westfall Reconstruction

Ravaged by the Cataclysm, the people of Westfall struggled to pick up the pieces of their homes and farms. The regiment deployed alongside the Westfall Brigade to offer relief and security. The resurgence of the Defias Brotherhood put the regiment on the defensive as the local population turned against the forces of Stormwind. What little progress the regiment made in the region was upended by rebellion.
Royal Infantry Combatives Manual/Ranged Weapons

Royal Infantry
Combatives Manual
1. Fundamental Skills
2. Armed Combat Fundamentals
3. Shielded Arm Techniques
4. Polearm Techniques
5. Two-Handed Arm Techniques
6. Know Your Foe
7. **Ranged Weapons**
8. Combat Formations

## Premise

The ability to remove an opponent from the fight from a distance is one the prevailing reasons why archery and marksmanship has been a hallmark of combat strategy for all of history. Whether that comes in the form of shooting with a bow, crossbow or firearm, it is imperative to have proper form and posture, so as to make the most out of every shot.

The skills necessary to use any ranged weapon effectively against many enemies comes with time and experience. Training and practice is vital for anyone who wishes to use these weapons effectively.

*-- For information on available equipment, see Arms and Weaponry*

*-- For information on weapon maintenance, see General Orders*

*Written by Duke Darioch Aurelious*

## Crossbow

**Stormwind Army Combatives Manual**

Fundamental Skills •
Armed Combat Fundamentals •
Shielded Arm Techniques •
Polearm Techniques •
Two-Handed Arm Techniques

Know Your Foe •
**Ranged Weapons** •
Combat Formations
The First Regiment

**The First Regiment** of the Elwynn Brigade is one of the most prestigious units of the Stormwind Army - having fought in nearly every war and field of battle in contemporary Azeroth. The regiment has historically been manned by men-at-arms from the Duchy of Westridge and is presently commanded by the Duke of Westridge, Lord-Marshal Maxen Montclair. The unit maintains positive relations with the subjects of the Kingdom of Stormwindand is well-known throughout the Grand Alliance.

We are our king's hand in this time of darkness, bound to his will and tempered by his mercy. Guided by the Light's virtues three, our charge is clear - we shall protect the innocent and exact just retribution upon those who would threaten our mighty people. We are the next generation of heroes. Let us stride in our forefathers' footsteps.
Westbrook

The Bailiwick of Westbrook is not a standard feudal county, but rather under Clairmont's direct administrative oversight. Less straightforward is Westbrook than the other counties, including its designation as a Bailiwick.

The three Lords of Westbrook are appointed life peers of the region. Traditionally appointed by the Duke and Lord-Marshal himself from the soldiers of Westbrook Garrison, these nobles temporarily adopt the colors of the regions they administer into their heraldry.

## Territories

* **Rein Territory** – home of Westbrook Garrison, headquarters of the Royal Army's First Regiment.
* **Westcross Territory** – home of the Westcross, famous bridge leading into Westfall.
* **Dogwood Territory** – a small and quaint territory of residential housing for soldiers and their families.
Die alte Armee

Diese Sölderorganisation hat eine lange Tradition. Ihre Wurzeln lassen sich bis auf einen General von Kharan zurückverfolgen. Als das Land von Kharan auseinanderbrach sammelten sich viele der Soldatren unter einem General, dieser ergriff die Gunst der Stunde und gründete die alte Armee. Diese Söldner arbeiten heutzutage größtenteils für die Handelsfürsten in Rogan. Trotzdem gilt für sie die goldene Regel: Wer mehr zahlt hat das sagen".
Cobrand

Diese sehr gefährliche Kreatur hat ihr Zuhause in der Khor-Wüste. In dieser bekommt es genug Sonnenstrahlen und Wärme die es zum überleben brauch. Für gewöhnlich ist es ein Einzelgänger und ernährt sich von allem was es zwischen seine Krallen bekommt. Sein Gift ist eines der tödlichsten in ganz Elrris.
Sarceline Circle Mage Tome

## Introduction

The **Sarceline Circle Mage Tome** was a text written by Archmage Aldrazar Stoneforge for aspiring battle mages of the Sarceline Circle of Magi. The work received criticism for neglecting to include in-depth information concerning the forbidden magics, though some praised it for its censorship of dangerous knowledge. It was later revised by Sir Roy Sebale of the Mage Circle of Sarceline to include new discoveries made during the war against the Burning Legion, and was later revised again to be more specific to the Sarceline Circle.

**Credits:**

* **Sir Roy Sebale**, Master Mage of the Sarceline Circle of Magi.
* **Dame** **Meriliah Forger**
* **Archmage Victrienne Falconheart**, Former Witch of the Sarceline Circle of Magi.
* **Kikki Steinmoore**, Former Witch of the Sarceline Circle of Magi.
* **Hugo Renfield**, Former Cabalist of the Sarceline Circle of Magi.
* **Archmage Aldrazar Stoneforge**, Former Master Mage of the Sarceline Circle of Magi.
* **Archmage Manix Ebonfire**, Headmaster of the Ashen Tree Arcane Academy.

**Note:** *This page was last updated on 1/16/21.*

## Chapters

The mage tome is divided into several **Chapters**. Texts that supplement the book have been gradually adapted as additional sections. These chapters and additional works will be listed below.

**Sarceline Mage Tome**

* Properties of Magic
* Elements of Magic
* Schools of Magic
* Channeling Magic
* Other Magical Practices
* Languages of Magic
* Optimizing Offensive Magic
* Magical Artifact Handling
Surwich Defense

Reports of blood elven activity in the Blasted Lands prompted the first regiment to deploy to the Gilnean settlement of Surwich to reinforce its defenses. The Dominion of the Sun, a militant blood elven organization, launched an attack on Surwich and the regiment's forces from the Sunveil Excursion. The regiment was overwhelmed by the attack and Surwich was burned to the ground. Only when the Stormwind Navy intervened was the regiment able to aid in the town's reconstruction.
The Baulvet Crisis

The Baulvet Crisis was the series of events involving Lord Terick Baulvet of the Stormwind Army. In the name of loyalty to the Grand Alliance, Lord Terick made attacks upon the Clergy of the Holy Light and any who questioned his actions. The clergy eventually issued for the Excommunication of Terick Baulvet, prompting further conflict, including the arrest and state-sponsored defrocking of Johannes Moorwhelp. Lord Baulvet was ultimately slain in the Cathedral of Light in Stormwind City by an arrow shot by Salley Poe in the midst of a mob - thus ending the crisis.
Riani Ei 11 go

Riani Ei 11 go (リアニ•エイ11号) est un personnage secondaire dans la webserie. Il est le gardien-chef du Bâtiment 11.

## Apparence

Riani Ei 11 go est une sorte d'objet rond et circulaire, décrit comme ressemblant à une "petite chose en forme de planète". Il est principalement de couleur noire, mais possède deux bandes jaunes sur l'extrémité inférieure. Il a une sorte d'écran entouré d'une bande jaune sur lequel semblent s'afficher ses émotions. Il est entouré d'une sorte d'anneau bleu transparent, et en son centre brillent des sortes d'étoiles. Son sexe est inconnu car il ne semble pas humain.
Sarceline Circle Mage Tome: Magical Artifact Handling

## Introduction

The **Handling Magical Artifacts** chapter of the Sarceline Circle Mage Tome provides a set of rules and guidelines for handling artifacts which are enchanted or otherwise magical in nature.

**Credits:**

* **Sir Roy Sebale**, Master Mage of Sarceline.

## Handling Magical Artifacts

Handling Magical Artifacts

The following is a procedure for handling suspected magical artifacts:

1. Establish the locations of the artifact and the enchanted object's characteristics.
2. Establish anti-magic wards or suppressant wards around the artifact to suppress any aberrant activity.
3. Determine what magic was used to enchant the object through divination or enchanting magics(arcane, void, shadow, Fel,etc.)
4. Begin testing the artifacts purpose, if not know.
	1. Make a hypothesis.
	2. Test the hypothesis with an experiment.
		1. If the experiment works, analyze the data and draw your conclusions and move to step 5.
		2. If the experiment does not work, rework your experiment and check your setup.
	3. If the results align with your hypothesis, then record the results and move back to step 4-1 until the artifact's purpose(s) are determined completely.
	4. If the results do not align with your hypothesis, rework the hypothesis based on the data obtained and repeat from step 4-1.
5. Once the artifacts purpose is known, it should be cataloged and sent to the Stormwind Circle of Magi for archival. If it is too dangerous to do so, the artifact should be disenchanted or destroyed.
6. If the artifact is to be given to another body of researchers or for use for the Alliance, a full report must be given with all evidence and notes included.

### **Destroying Magical Artifacts**

If the artifact must be destroyed or disenchanted then the following should be considered.

Anti-magic or suppressant wards are required to lessen or eliminate the effects of the artifact’s powers while its destruction occurs. With the artifact’s purpose known, those wards can and should be tooled more efficiently to eliminate those effects.

Arcane enchanted artifacts can, in most cases, simply be disenchanted by a skilled practitioner of the magic. One should be called in if none are on hand.

Void, Fel and shadow enchanted artifacts can be cleansed by priests and paladins, dispelling their effects by removing, purifying or destroying the magic involved.

Void, Fel and shadow can also be dispelled by those who use those magics, removing the essence of the artifact or disrupting the enchantment with their own magic.

Nature based, Light based or shamanistic artifacts should be dealt with by practitioners of those magic forms as artifacts of those type are most often ‘blessed’ rather than enchanted. This means the blessings can be revoked through appropriate rites.
Roleplaying Resources

## Introduction

This page will serve as a listing of all commonly used **Role-playing Resources** that members are encouraged to use. Many players use third-party addons and website to gain a more immersive role-playing experience. Each of the following resources has been carefully vetted so that they are safe for any member of the guild to use!

**Note:** *This page was last updated on 9/12/2017.*

## Roleplaying Addons

Role-playing addons that members are encouraged to use shall be listed here. It is recommended that you install the Twitch Desktop Client so it can handle the installation of the following mods!

**Total Roleplay**

In-Game RP Profile

(Curse Link)

Total Roleplay gives the player the ability to display an impressive in-game profile of their character including their history, physical description, first and last name, any titles they may hold, and several first glance icons. It includes several other features, like being able to find other role-players on the in-game map, issue quests, and create non-usable items for role-playing purposes.

**Emote Splitter**

Removes Chat Limit

(Curse Link)

Emote Splitter removes the two-hundred and fifty character chat limit, allowing players to write out detailed emotes regarding their character’s actions. Without this addon, a player may find themself unable to contain their emote within the limit offered to in the base game. With this addition, a player may express their character in with several paragraphs at a time.

**Misspelled**

In-Game Spellchecker

(Curse Link)

Misspelled is an in-game chat addon that highlights misspelled words and offers corrections. It accomplishes this through a HunSpell compressed dictionary, the same spell-checker used in browsers such as Google Chrome and Firefox. Misspelled offers suggestions based on words that audibly sound like the misspelled word. This addon includes dictionaries for US-English, UK-English, French, German, Italian, Russian, and Spanish languages.

## Roleplaying Resources

Other websites and resources that members are encouraged to use will be listed here.

**Inkarnate**

Online Map Creator

(Main Website)

Inkarnate is an online map creating tool that anyone can use to draw maps for role-playing use. Inkarnate has a wide variety of map icons, background textures, and environmental assets that allow users to make maps fit for a dungeon mastered role-playing campaign!
Sentinel Keep

King Varian Wrynn determined to use resources claimed from the war in Northrend to bolster and fortify Sentinel Hill in Westfall. The first regiment was charged with seeing the construction done alongside the Westfall Brigade under the leadership of Commander Kelhan. Together, the forces of Westridge and Westfall raised Sentinel Keep and fortified it ahead of schedule.
The Ducal Capital of Clairmont

**The Ducal Capital, Clairmont** is a small territory ruled over directly by the House of Montclair located in northwestern Westridge. It is from here that the Dukes of Westridge have forged a legacy of peace and prosperity across western Stormwind for generations.

The Town of Clairmont is in reality just a small village that houses the families of those who work in either Westridge Keep or the Chapel. Almost all necessary goods are imported from outside Clairmont, even though local crops and livestock are kept. The town is guarded by a small town militia dressed in the colors of House Montclair. These men bear relatively high quality armor and weapons, but their presence is by and large a ceremonial one. With almost no real threat beyond the occasional wolf, they serve mostly firefighting and domestic peacekeeping duties. Should some real threat rear its head, the Ducal Guard are quick to dispatch and handle it themselves.

The largest structure in Clairmont is Westridge Keep, a midsized fortification built in traditional Azerothian style with thick stone walls and brilliant azure roofs. Occupied only by the Duke, his family, servants, and personal bodyguard, Westridge Keep is both isolated and fairly quiet. On a regular basis, representatives from the noble houses of Westridge travel to Westridge Keep to hold Ducal Court. Due to the rampant security threats in recent years, court is often held ‘in absentia’ by sending household representatives from the counties and baronies to make the dangerous trip instead of the Lords and Ladies themselves. The walls and halls of Westridge Keep are defended by a contingent of fifty archers and men-at-arms, and of course by the elite soldiers of the Ducal Guard.

The Chapel is one of the oldest religious structures in the Duchy and remains the traditional seat of the Westridge Priory. Maintained by church funds, it has alternated between grandeur and disrepair many times in its long history. Today under the oversight of Prioress Laldere, the Chapel is kept in modest but well maintained form. Many of the Duchy’s most important religious figures are trained here, as are the First Regiment’s attaché of clerics, paladins, and other priests. Spanning the space between the Chapel and the Keep lay several small villages and homes. Nobles would often visit the nearby Chapel before or after attending court. This traffic to and from Westridge Keep fueled the local businesses and economy of Clairmont. In recent years however, this high-brow traffic has all but ceased.
Ymilnir's Anvil

Ironforge called for aid in clearing out the remaining Twilight’s Hammer cultists from Loch Modan and the first regiment answered the call. There, they discovered that a branch of the cult, the Eyes of Old, was excavating a titan artifact known as "Ymilnir’s Anvil" that could create golems. The regiment seized it from the cult and pressed on with their mission to end the Twilight intrusion.
The First Regiment Lore

**The First Regiment** of the Elwynn Brigade is the unit of the Stormwind Army that hails from the Duchy of Westridge. It endured the Orcish Wars and has won glory and honor through conquest in the name of the House of Wrynn. Any lore pertaining to the First Regiment will be listed here.

#### First Regiment Divisions

Details the different divisions within the First Regiment, such as the Westridge Ducal Guard or the Mage Circle of Sarceline.

#### First Regiment Campaigns

A record of campaigns that the First Regiment has participated in.

#### First Regiment Roster

The active roster of soldiers (players) within the First Regiment. Feel free to add yourself! Inactive players may be pruned without notice.

#### First Regiment Field Reports

A record of reports of Regimental activity, dating back to 627 KC / 31 LC
The Council's Plea

The Council of Three Hammers, now responsible for the dark iron dwarves loyal to Moria Thaurissan, called upon Stormwind to aid in reclaiming Blackrock Mountain from the Shadow Horde and the Cult of the Twilight's Hammer. Led by Sir Tenevus Stromheart, the regiment beat back the cult and delved deep into the bowels of the mountain - engaging an avatar of Ragnaros himself. Securing victory alongside the Dwarven Vanguard, the regiment earned the trust of the Dark Iron Clan.
Locations

With the human race exploding to a population of over 13 billion, humanity reached for the stars to spread out and relieve Earth of the pressures of overpopulation and global warming. Each space colony, whether an orbiting station or a planet, has a unique culture tied to the circumstances of its creation. Because of the vast distances across space, most locations maintain at least some level of self-sufficiency and a sense of patriotic pride (which can occasionally turn to xenophobia).

Earth

New York City

Washington, DC

São Paulo

Berlin

London

Tokyo

Beijing

Sydney

Mars

Redrunner

Langdon

Tekashi

Rade Ruins

Venus

Sky City 1

Sky City 2

Space

Luna

Io

Pluto

Dawn & Dusk

Eclipse

Neo-Berlin

Neo-Tokyo

Neo-NYC
Sir Uthgard's Theses on Respect

*I apologize for the apparent brief nature of this. However, unlike some of my peers, I truly fail to see there could frankly be any room for debate or misinterpretation over such a clearly simple idea.*

*The Virtue of Respect mandates that we know our place and understand the gravity of our actions, nothing more.*

*I will first dismiss this idea that Respect is tantamount to kindness. I have heard some of the clerics say this, and I will say now that this cannot be further from the truth. While it is true we strive to be good-natured as beings, to expect that we live our lives meekly is absurd. Throughout history we have shown necessary un-kindness to our foes. The trolls, for one, have ever been the targets of our torches and blades. We are not kind to them. Do we then break the first Virtue practically every day?*

*What of the creation of paladins? The creation of a warrior-kind as us refutes any idea that our violence was simply entirely misguided. There are cases, clearly, where violence- and as a result, unkindness, are in fact just.*

*What makes it just however, is that there is Respect given for our power and the abilities that we do. Paladins use their awesome power against the forces of darkness, not against rebels or mortal foes. We give Respect to the Light in this, and Respect to the fact that the lives we take are not ones we take lightly- they are with utmost hope for the greater good, against only the foulest of fiends.*

*I believe what people confuse as kindness is simply knowledge of one's place. This is a feudal society we live in, and a knight's position means a great deal. For a paladin, however, it is spiritually mandated that he uphold this society that the Light has endorsed, not just by bringing his weapon to bear against mankind's enemies, but also by exemplifying such ideas as, simply, not speaking out of turn. Respect for his body, for it is a temple. Know that he is a shepherd, and thus must take his ability to lead seriously.*

*It is the thought of many reactionary Paladins- particularly idolators of this 'Scarlet Crusade' that rather, Respect is merely the "least important" of the three virtues. Unlike the other idea, this is an insult, and I'll hit my squire if I ever hear him say this. All of the virtues are equally as important, as they are the foundation for our spirit to grow strong. Our world is founded on the principle that the triad is the strongest of any grouping. It is the mind, body, and soul. Mathematics have shown that the triangle is the strongest shape. I could go on. But to neglect one part of this triad simply on the grounds of inconvenience is not only foolish, it is blasphemous.*

*With this definition I have provided, there is no excuse to not adhere to the virtue of Respect just as steadfast as one might except a paladin to follow the ideas of Tenacity and Compassion.*
DiamondBack .357

**DiamondBack .357 (.357 PPC Magnum)**

The DiamondBack .357 is a large revolver firing an electronically activated .357 caliber round with a hexagonal casing designed for target shooting. This revolver is extremely accurate and correspondingly expensive.

Along with the standard plastic ammunition for fighting in sealed environments, a high explosive incendiary tracer round (1d-4 [1d-2] cr ex damage with follow-up 3d-1 inc) is also manufactured for private military usage. These are generally only used on Earth due to the serious risk of compromising the integrity of a space station.

The onboard battery holds enough energy to fire 60 shots.

Damage: 4d pi

Accuracy: 3

Range: 290/3200

Weight: 3.9/0.2

Rate of Fire: 3

Shots: 6(2i)

Strength: 11

Bulk: -3

Recoil: 3

LC: 3

Cost: $2770/$18
Void

The Void is the empty space past the edges of The Lake. It consists of a deep purple background and that's it. An early bug caused players to be able to build and grow as normal in the void, an unintended effect. However, due to many players enjoying the ability to create space gardens, the developers have chosen to leave the void accessible to build in.
Houses

Houses are an essential part of the game. Each house built provides access to an extra gardener, who will automatically harvest any plants adjacent to the path it's on. Although there are three types of houses, they all share a price and provide only one gardener each, so which house to place is purely up to the player's visual preference. They can be placed on top of pre-placed tiles or on open water. When placed on open water, they will generate an area of dirt underneath themselves automatically and a brick path in the doorway. If there is a non-path tile in front of the doorway, the house cannot be placed in that orientation and must be rotated, or the tile in front must be replaced with a path tile. Building any type of house will cause their shared price to increase, so be careful how you assign your gardeners.

## Small Houses

    Small Houses are the first type of house that the player has access to. In addition to the one provided at the start of the game, the player gains the ability to build more at level 4. Each Small house takes up a 3x3 area and must be placed with the door facing a path.

## Medium Houses

   Medium Houses become available at level 9. Like the small house, they too take up a 3x3 area and must be placed with the door facing a path tile. Like all houses, they spawn a single gardener to automatically harvest grown flowers.

## Big Houses

   Big Houses become first available at level 20, a rather large gap compared to the one between small and medium houses. They too share a price with their smaller counterparts and still only provide one gardener, however, they take up a 4x4 area compared to the 3x3 space needed to house the small and medium versions. This makes them the single largest object in the entire game.
Levels

There are currently 30 levels in Sprout: Idle Garden. Each level brings with it a new flower and some other nifty items to help you out! To reach the next level, simply grow the most recently unlocked flower.

Here are some of the items/flowers unlocked at each level:

Level 1:

* Daisy

Level 2:

* Lotus
* Round Pot
* Dirt

Level 3:

* Pansy
* Brick Path
* Phonograph

Level 4:

* Protea
* Green Grass
* Small House

Level 5:

* Rose
* Square Pot
* Wide Tub
* $50.00k Goal Reward

Level 6:

* Wallflower
* Deck Path
* Pointy Bush

Level 7:

* Sunflower
* Coffee Station
* Yellow Grass

Level 8:

* Hydrangea
* Tall Hedge

Level 9:

* Bluebell
* Medium House

Level 10:

* Anthurium
* Lamp

Level 16:

* Clematis
* Bubble Tree

Level 17:

* Daffodil
* Barrel

Level 18:

* Pointy Hedge

## Trivia

* The loading screen for the game will change depending on which level you are at.
Chiappa Rhino 40DS

**Chiappa Rhino 40DS (.357 Magnum)**

The Chiappa Rhino is an old 21st century revolver that saw continued production until shortly after 2100. It uses obsolete .357 Magnum cartridges that still use chemical primers, which are cheap to manufacture but less common. Revolvers like these are mostly used by the poor.

The Rhino places the barrel at the bottom chamber, allowing for a higher grip relative to the bore axis to reduce recoil. What appears to be a hammer on the top of the frame is actually a cocking lever for an internal hammer.

Damage: 3d-1 pi

Accuracy: 2

Range: 190/2100

Weight: 1.9/0.2

Rate of Fire: 3

Shots: 6(2i)

Strength: 10

Bulk: -2

Recoil: 2

LC: 3

Cost: $245/$3
M345 Vulcan Point Defense Turret

**M345 Vulcan Point Defense Turret (20x180mm EP)**

The M345 is a dual Vulcan turret primarily intended for shipboard combat and defense. It utilizes a linkless "continuous belt" that returns spent casings to the belt, maintaining weight balance and avoiding the ejection of any debris that could damage the ship during maneuvers.

Because it fires at such a high rate of fire, the M345 is illegal for civilian usage and is mostly seen on military ships. It generally uses armor piercing ammunition for penetrating shields and armor. Because of its size and integrated drum, it requires a crew to reload from the outside.

Damage: 6dx5 pi++

Accuracy: 15

Range: 2550/9600

Weight: 3400/2640

Rate of Fire: 100x2

Shots: 12,000

Recoil: 2

Cost: $785,000/$52,800
Coffee Stations

Coffee Stations are the second utility item unlocked by the player. They become available at level 7 with an initial cost of 1.00mm. They provide a speed boost to gardeners who stop by to drink. When placed next to a path with a gardener on it, the gardener will stop at the coffee station to drink some coffee. This, in turn, boosts their harvest and movement speed for 8 seconds.
Sprout: Idle Garden Wiki

## Welcome to the Wiki

Welcome to the Sprout: Idle Garden wiki! Here you can find information on anything in the game as well as answers to some questions you may have. Be sure to join the official discord server here and the official subreddit here to show off your gardens and ask any questions you may still have. Happy Gardening!

## What is Sprout: Idle Garden?

Sprout: Idle Garden is a mobile game currently available on iOS (here). The objective is to relax and let loose while you design and build your very own zen garden, where you grow and harvest a wide range of flowers. Relax and decorate to make something beautiful or optimize for maximum profit, either way, your garden is yours to build.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Phonographs

Phonographs are the first item in the utility section to become available to the player. They are unlocked at level 3 and maintain a constant cost of $100.00. Their only function is to provide music for your garden and tapping on one will cycle through a few different soundtracks as well as no music.

Zooming in and out will change the volume of the music (as well as other game sounds).
RMX-40 Point Defense Turret

**RMX-40 Point Defense Turret (40mm EP)**

The RMX-40 is one of the most common civilian ship turrets on the market, a semi-automatic design with two barrels to improve the rate of fire. It comes with relatively simple onboard targeting software for interfacing with the ship's computers, befitting its intended role for taking out incoming space debris.

The RMX-40 uses standard cased electrically fired ammunition, with empty cases ejected into space. The magazines are generally fed by electrically driven conveyor mechanisms, which can be reloaded from inside the ship.

Damage: 6dx10 pi++

Accuracy: 10

Range: 1650/7650

Weight: 1100/800

Rate of Fire: 4

Shots: 200

Recoil: 2

Cost: $85,700/$1200
Plants

Plants are placable greenery first unlocked at level 6. Outside of aesthetic uses, each plant placed increases idle income by 0.013%, which may seem small but as more plants are built, this small percentage quickly adds up. Each plant provides the same increase and they share the same price tag making the only difference between them visual, other than that when tapped, they each play a different note.

## Unlock Levels

* Level 6: Pointy
* huhuhyh
* Level 8: Tall Hedge
* Level 11: Tall Tree
* Level 14: Big Bush
* Level 16: Bubble Tree
* Level 18: Pointy Hedge
* Level 21: Christmas Tree
Human Variance

Humanity evolved to thrive on Earth, with its gravity of 1g. Birth and growth on space stations and other planets creates many changes in the human body, which can result in radically different body types and both health and psychological problems when introduced to a new environment.

**High Gravity**

High Gravity humans were born and raised on Earth or Venus (which has gravity of 0.7g, not low enough to result in significant differences). These are standard humans with no unusual variance from the norm.

High Gravity humans often see a strength boost when in low gravity, as their muscles are highly developed by comparison, and are more physically fit than Low Gravity humans. However, they take time to get used to the Coriolis Effect of spinning station gravity and physics and walking in low gravity (start with Quirk: Nauseated and confused by spin gravity and Quirk: Difficulty in low gravity).

**Low Gravity**

Low Gravity humans were born and raised on Luna, Io, Mars, or Pluto. The low gravity results in development of very tall, thin, and gangly bodies reminiscent of Marfan Syndrome. Heights of 2 to 2.5 meters are not uncommon, but their build is very slight.

The lack of muscle and bone development makes Low Gravity humans very weak under full gravity (maximum starting ST 7), which presents a serious danger: they require oxygen masks to breath on Earth or a space station with their weakened lungs (treat as a -10 point Disadvantage) and suffer joint pain (Affliction: Moderate Pain) at approximately 1g. Injections of ursaline (weekly on Luna, Io, and Pluto and monthly on Mars) are necessary to avoid more severe atrophy and to strengthen the muscles and bones in full gravity. Because of their life restricted to vacuum-sealed environments, they begin with Agoraphobia. They also have the same problems as High Gravity humans with station gravity (start with Quirk: Nauseated and confused by spin gravity) and may have accidentally destructive habits from expecting low gravity on Earth (start with Quirk: Difficulty in high gravity).

**Station**

Station humans were born and raised on a space station, under the influence of 1g provided by spinning the station. While this allows for ordinary bone and muscle development like High Gravity humans, it also results in behavioral quirks from the Coriolis Effect.

Station humans are used to accommodating for the spin when performing tasks like pouring liquids, which can result in embarrassing messes when under regular planetary gravity (start with Quirk: Confused by planetary gravity). Because of their life restricted to vacuum-sealed environments, they begin with Agoraphobia. As they live under standard gravity, walking in low gravity and understanding its physics can be difficult (start with Quirk: Difficulty in low gravity).
Character HUD

**Designer(s):**Adriaan Sheepers

 The character HUD displays the portraits of the player as well as the portraits of the squad members, along with all of their healthbars and their obtained abilities.

## **Guidelines**

* **Situational:** High level information is more prominent whilst detailed information requires more effort to gather.
* **Character Driven:** Information is collected and displayed per character.
* **Eye-catching:** Large changes in information should be clearly visible.

## **Portraits**

* **Characters:** Players and squad members get their own portrait.
* **Bloody:** Portraits become more bloody depending on how close that character is to dying.
* **Prominent:** Portraits and their blood masks are fairly large, so players can easily view changes in states.

## **Health**

* **Situational Display:** Portraits, healthbars and health text vary in detail and accessibility.
* **Healthbar:** The healthbar depletes from right to left more accurately showing the progression of health.
* **Health Text:** The health text accurately displays the current and max health of its character.

## **Ability Icons**

The HUD element for every squad member is accompanied by icons of any abilities that have been assigned to them.
Keitakku Model 35 Auto-Revolver

**Keitakku Model 35 Auto-Revolver (9mm RPK)**

The Keitakku Model 35 is a 9mm revolver that uses a complex system to automatically rotate the cylinder and cock the internal hammer with the recoil of firing. This allows for every shot to maintain the light trigger pull and accuracy of a single-action gun. A spring-loaded cocking lever on the side can be used to cock the hammer before the first shot.

The onboard battery holds enough energy to fire 60 shots.

Damage: 3d pi

Accuracy: 3

Range: 240/2800

Weight: 1.9/0.1

Rate of Fire: 3

Shots: 6(2i)

Strength: 9

Bulk: -2

Recoil: 2

LC: 3

Cost: $570/$2
Fountains

Fountains are a utility item first unlocked at level 14. They have an initial cost of $100.00aa and halve the growth time of all flowers in a 3x3 area centred on them. The boost they provide is especially useful for higher level flowers with longer growth times and does stack with the boost provided by the lamp. Smart designs will make use of this to create highly effective and efficient gardens.
Main Menu

**Designer(s):**Adriaan Sheepers

The main menu conveys the feeling of the vast openness of space whilst providing smooth connections to other game states.

## **Guidelines**

* **Smooth:** Main Menu connects smoothly to other game states.
* **Comic Feel:** Main Menu provides the comic book feel.
* **Goal Oriented:** Main Menu offers proper affordance so players can quickly get to their desired menu window.

## **Patch Notes**

* **Concise:** Patch notes provide a short description of the changes.
* **Weekly:** Patch notes are updated every development week.
Willesden-by-the-Sea

Willesden-by-the-Sea is a dilapidated beach village noted for repeated ‘friendly’ conflicts with West Isles fishermen. Willesden residents often row offshore to West Isle waters to enjoy the better fishing grounds, only to be harassed and chased back to shore with their ill gotten gains. In return, salty West Isles fishermen will often come ashore during the evenings to take back their fish. Brawls and ‘fish-fights’ often break out between the rival groups. Serious injuries are rare and accidental, treated with brotherly care by both sides. The fights rarely last more than an hour, with both sides following each other into the tavern to share stories and drink themselves into a stupor. After many generations of this, it is clear that despite the ‘feud’ both West Isle saltboys and Willesden fishermen care deeply for each other … in a drunken sailor redneck sort of way.

Aside from these brawls, Willesden is what you might expect from an isolated fishing town. White paint cracks and flakes off the salt-ruined buildings. The streets stink of fish, and the people are scarcely more hygienic than murlocs. Speaking of the aquatic pests, Willesden is plagued by murlocs year round, raiding from the coastal waters. No matter what the townsfolk do to cull the murloc colonies, they return every autumn from the waves seeking the blood of men and delicious fresh fish waiting on the docks.

### Murloc Attacks Record

This is a public record of the attacks on Willesden by the Murlocs including the deaths and injured.

### 37 LC

#### 9/14/37 LC

3 Dead, 8 Injured

- Jona Kendall

- Hamza Soames

- Helga Soames

#### 9/18/37 LC

10 Dead, 5 Injured

- Victoria Penny

- Vardon Read

- Porter Ramsey

- Warley Whitley

- Edmund Blackwood

- Maleficent Perry

- Milton Davenport

- Percy Stanley

- Christopher Oldham

- Nickolas Ward

#### 9/37/37 LC

1 Dead, 1 Injured

- Percy Read

### 38 LC

#### 9/13/38 LC

2 Dead, 15 Injured

- Stephanie Smit

- Valerie Smit

#### 9/14/38 LC

11 Dead, 15 Injured

- Natasha Gale

- Martha Shelly

- Kasandra Haley

- Lili Berkeley

- Henry Berkley

- Kleopas Crutchley

- Warden Smithe

- Gerald Reeve

- Drew Helton

- Cyrus Livingstone

- Colton Clive

#### 9/15/38 LC

3 Dead, 7 Injured

- Tatiana Abram

- Jacqueline Pinkerton

- Alisa Lea

#### 9/16/38 LC

1 Dead, 9 Injured

- Taniya Cooper

### 39 LC

#### 9/27/39 lC

1 Dead, 7 Injured

- Stephan Soames

### 40 LC

#### 9/9/40 LC

3 Dead, 1 Injured

- Ernst Clifton

- Dirk Braxton

- Goswin Rutland

### 42 LC

#### 5/20/402 LC

- Corporal Gerald Loveless

- Private Fiona Havencraft