recursal/Fanatic-Fandom huggingface dataset:
Maleficent (Dragon)

La forme de Maléfique après que les ténèbres de son cœur ont été débloqué par le pouvoir de la Keyblade

### Attribut

Force Ténèbres

Wicked Slash +5

Inflige 11 coups. Diminue la DEF de tout les adversaires de 2 tiers pour 1 tour. Inflige des dégâts en échange de vos PV.

Maleficent (Dragon) est une Médaille d'Attaque Super Rare dans Kingdom Hearts Union *χ*.

Dans la version anglaise, lors du tirage Falling Price Deal , le 30/06/17 - 06/07/17, les joueurs ont eu une petite chance de tirer une version améliorée de Maleficent (Dragon) qui a plus de 1000 points de base d'ATK et de DEF. Au cours de la période, la Médaille est venu avec ses attaques spéciales renforcées à 3 points.
Tune up!

## Quirk Abilities

The owner of this quirk has the ability to "tune up" or "upgrade" a
piece of complex mechanical machinery as they see fit with merely a
touch, but only as long as they are knowledgeable of the inner workings
of the piece of equipment in question. This also allows them to make any
 aesthetic changes as they wish which match their style. They changes
are reverted as soon as the user loses contact with the equipment in
question. Perfect for those that dabble in gadgets. The item's effect's
can be upgraded by a single rank up to the user's Control.

## Quirk Limitations

The upgraded item must retain the same basic functionality as its
original, such someone familiar with making guns would only be able to
"upgrade" into a similar type of gun, but with better accuracy and power
 than the original, not, say, turn a random remote control into a gun.
Nor does this allow a car to be turned into a plane and etc.

This
 does not allow the user to add base effects to the item, merely upgrade
 what base effects are already there. If there are no base effects, then
 no base effects can be added, making it so that only the item's basic
functionality is improved.

The Aesthetic of the upgraded is
different from user to user, meaning that no two users will be able to
have the aesthetic on their upgraded equipment. A good example of this
would be how Marvel's Ghost Rider and how any vehicle that he uses
changes to be covered in skulls, flames and spikes. It is possible for a
 user's aesthetic over time as their personality and character changes.

Breaking
 the limit causes the user to feel weak and drowsy, causing the user to
take -1 stat grade to Strength, Speed, and Stamina for 2 posts.
Aero Palm

## Quirk Ability

This Quirk gives the user a mouth on each of their palms (Hands) and soles (Feet) that allows the user to create a translucent air construct from them (durability equal to user's control rank).These mouths are connected to the same places a normal mouth would be. In order to solidify the air the user must first inhale to mix the air with his body, then exhale in order to use it.The size of the item made with the air is determined by how much the user exhaled. These air constructs do have weight and will not stay in the air for long after being formed. The translucency can vary on the user (You don't need to strain your eyes to see them), but until A-Rank Is it clearly visable, then the user can make near-transparant constructs, and although they can be broken a lot easier, people would need to strain their eyes in order to see it.

## Quirk Limitations

Because the user has to exhale to use their power, they can easily get lightheaded, getting a -2 to stamina debuff when going over the limit for two posts. While the main mouth can be used to create solid air, until B rank it takes twice the toll on your limit (x2 limit cost).
Hellfire

## Quirk Ability

The user can summon a dark red flame from an unknown source, able to burn away those the user sees as evil.

 D Control
 C Control
 B Control
 A Control
 S Control

## Quirk Limitations

The fire can only harm those the user genuinely sees as evil,and has no effect on others, beyond possible eye strain from bright flames. The flames cannot harm general surroundings, but can be effected by fire’s natural weaknesses and strengths (ie. water, wood, flame retardant material, etc.) The quirk allows for no barriers nor propulsion techniques, including knockback on enemies. In order to consistently keep flames alight, the user must use techniques. If the user goes over their limit, they suffer in a -2 in stamina for two posts.
Armored Plates

## Quirk Abilities

The user's skin will have a bony structure forming scales and plates on its skin. (like from ankylosaurus)
This permanently raises the user's Stamina Cap to B+.

Extra Resistance to heat (not fire), piercing, slash, blunt damage types.

## Quirk Limitations

The user will become sluggish when exposed to
cold temperature or when the user didn't receive any kind of heat to
warm up his body for a long time, -1 letter to speed.
-3 Resistance against ice and cold based attacks.
 When the user goes over the limit, the user of this quirk suffers a -3 stat grade debuff in Stamina for 1 post.
Amplify

## **Quirk Ability**

The user can amplify the strength of another person's quirk. It can also affect one person or multiple.

## **Quirk Limitations**

The user can only amplify another person's quirk, and can't use the power to boost her own quirk.

The user can affect multiple people by tagging them, the range is bound by control, so they can be apart and the quirk will still be in effect, only if it doesn't break the range limit. However, there is no limit to how many targets can be affected.

The quirk user can only boost techniques of the same rank, or lower of their control. And for their target safety and their own, they can only boost a technique up one rank.

The amplified technique will cost to the user the price(limit cost) of the bumped technique.

When going over the limit, the user of this quirk suffers a -2 stat grade debuff in all stats for 2 Posts.
Diamond Hardening

## Quirk Abilities

The user is able to turn their body or parts of their body into a complete diamond form, replicating all physical properties of diamonds, including shimmering appearance and extreme hardness. A small part of the user’s body is permanently made of diamond, such a fingernail or an ear. This is up to discretion at character creation (but no larger than a 3 cm x 3 cm area). When in diamond form, the user gains +3 stat buff to Stamina. (Such as if only their arms are transformed, only their arms +3 stamina while the rest of the body is the user’s normal stat) The user is able to achieve B+ Stamina without enhancements.

The amount of their body they are able to transform into diamond is dependent on control rank. These also serve as guidelines for abilities of using this quirk.

D-Rank: Small area or body parts such as fingers or toes, 5 cm x 5 cm surface area

C-Rank: Slightly larger body parts, such as hands and feet, 10 cm x 10 cm surface area

B-Rank: Medium sized body parts, such as entire extremities a pair at a time (both or single arms or legs) and the entire head

A-Rank: Large portions of the body, such as all extremities at once or entire torso area

S-Rank: Entire body

## Quirk Limitations

While the user can transform or partially transform into a diamond form, they cannot move their body or body part willfully while it is a diamond. For example, they may turn their fist into a diamond but cannot willfully move their fingers while in diamond form, though they would be able to move their arm and wrist. If they were to turn their entire body into diamond, they would not be able to move at all and essentially be a statue. The user is subject to the weight change of the body part turned into solid diamond. The diamond can be shattered by only superhuman force or technique. When shattered the user is forced to revert to their normal human body with their normal stamina stat. When the user goes over the limit, the user of this quirk suffers a -4 stat grade debuff in Stamina for 1 post.
Gigantification

## **Quirk Ability**

This quirk allows the user to grow into a 2062 centimeter giant.

## **Quirk Limitations**

The user has no control over the target size. Although the user has some control over it quirk, if angered, it can accidentally activate the quirk.
The user needs a minimum space of two lanes of street to move properly, as such this Quirk is not useful in small or confined spaces.
Irezumi

## **Quirk Ability**

Tattoos have a long and vibrant history throughout the world, Japan isn't the exception to this rule. The user has found themselves able to bring their tattoos in the living world for a short time.

## **Quirk Limitations**

The tattoos are subject to melting away if liquid hits their form. Said tattoos are exact replicas of the skin artwork without any alterations to size. The tattoos have limited range when out in reality and cannot travel far from the user, will return to the skin once broken or dismissed. If the artwork is damaged on the skin, as will it's living form. Minor control over the tattoo while on skin can spread the ink out to conceal it or relocate the tattoo if given enough time, but can weaken the reality form. Used only in techniques.
Mosquito

## Quirk Abilities

The user has a proboscis for a nose along with wings on their back. The user is able to fly using their wings The user is able to suck blood through their proboscis after injecting it into a person/animal/monster/etc. The user then gains a +1 letter grade buff in all stats for X-amount of posts, depending on the user's control rank, after consuming the blood.

**Blood Buff Effect Longevity:**

**D-Rank: 2 posts

C-Rank: 3 posts

B-Rank: 4 posts

A-Rank: 5 posts

S-Rank: 6 posts**

## Quirk Limitations

The user hit with a is -1 stat grade debuff in all stats after the Blood Buff effect has worn off. The user can only gain buff from 1 target at a time. The user's wings are fragile and once damaged, the wings must take an entire thread to heal by themselves.
Beast Master

Mori

## Quirk Abilities

The owner of this quirk is able to change their anatomy to that of other species. Cannot be insects, dinosaurs, etc. Only mammals.

## Quirk Limitations

The user of this quirk can only transform into other species that they know the anatomy of thoroughly without risking complications of their anatomy and possibly dying. Also the time spent as the different species is the down time that the quirk user must spend as human before re shape shifting once again. -2 stat grades in both stamina & power if the user abuses and goes over their control limit.
Resources and Structures Diagram

Relationships between resources and structures in A Planet of Mine are quite complex, and while you are playing, the time runs out...

I developed that simple visual tool for my own use and decided to share it with other users. It is designed for use from a PC, you can use it from a smartphone or tablet, but the user experience is not as good. for example there is no hover on these devices.

The resources and structures Diagram
Bird of Hermes

## Quirk Abilities

The users lacks energy as though they were dead, no electrical pulses
move through them, no brain activity yet they seemingly walk (not
immortal at all; purely part of the mutation/quirks functionality). The
users skin, when using the quirk, turns an odd bloody red mixed with an
eerie void like goo that seeps out of their skin and can be manipulated
by the user. The flesh like biomass can CONSUME organics. This allows
them to manifest body parts randomly out of this goo like a bizarre
chimera monster.

At **B**-rank, if the user is able to consume a fully intact body (must be
confirmed kill) the user is able to puppet tear them as a flesh puppet,
however when doing this the users stats (due to physical strain from
quirk use), sink to C+ no matter how high the stat is, any state below
remains unchanged. The user must relinquish their masses of people in
order to go above the human limit again. The meat puppets in question
retain their stats, techs and abilities post death.

## Quirk Limitations

The user must remain motionless when commanding corpses, period, and
cannot defend themselves using their own body. The user must first kill
any target before being able to fully consume and it takes a full turn
of defenseless immobility to do so.

If the user breaks their
limit, they suffer -3 stats in stamina, power, speed, and accuracy for
two posts and is unable to use techniques above B-Rank for one turn.

If
 the users goes over the limit of a commanded corpse, the corpse bursts
into ash and is permanently gone from his or her arsenal.

**This doesn't give the user Regeneration in combat nor can this grow limbs back.**
Solar

## Quirk Ability

The user of this Quirk has high traces of solar radiation shining from there body. They possess the ability harness the power of solar energy. Using this ability they can fire blast of solar energy, propel themselves, and emit intense heat around themselves.

## Quirk Limitations

When going over the limit, the user of this quirk suffers a -2 stat grade debuff in Power and Stamina for 2 post.
Hard Work

## Quirk Ability

The users Sweat glands have become subject to extreme mutation, lending the user to sweating a large amount even with relatively minimal exertion. The bright side is that the sweat created by this quirk lends to amazing abilities, as the sweat contains portions of the users essence. If enough sweat has accumulated on any type of object, it becomes an extension of the user, able to be controlled at a strength and speed of no greater than the users control. In addition, weapons, armor, and even clothing are strengthened when soaked through with the sweat, gaining a bonus in their material quality equal to the users control stat.

## Quirk Limitations

While basic equipment carried by the user (and listed on their character sheet) can always be considered 'infected' by the sweat, in order to infect other items not normally used (and left unwashed), they must have a way to transfer large amounts of their sweat from themselves to the object in question. The range at which such objects can be controlled is based on the users control stat (in place of accuracy) -1 letter grade. Infecting items with the sweat are a series of techniques all their own, and if someone is holding/in direct ownership of an item intending to be infected, they can 'break' the users control as long as their power stat is higher than the users control stat. Going over the limit causes a -1 in Strength, Speed, Stam, and Accuracy for 2 Posts.
Zero Gravity

## Quirk Abilities

This Quirk gives the user the power to manipulate gravity, such as
making objects weightless or making objects float. With this Quirk, the
user is also able to fly, though this ability is limited. The user gets
little pads at the tip of each finger, similar to that of a dog's paw.

**D** Rank: 150 lbs.
**C** Rank: 300 lbs.
**B** Rank: 800 lbs.
**A** Rank: 4,000 lbs.
**S** Rank: 10,000 lbs.

## Quirk Limitations

A drawback to this Quirk that if it is used too much, or if the user
makes themselves float, they will suffer from nausea and possibly vomit
as a result. When the user goes over the limit, the user of this quirk
suffers a -3 stat grade debuff in Stamina for 1 post.
Explosion

## Quirk Ability

The quirk allows the user to excrete sweat similar to nitroglycerin from their palms and ignite it to create various explosions at will especially for innovative uses such as propelling oneself. The more the user sweats, the more powerful the explosions are.

All techniques, up to moderators digression, **passively** are capable of breaking material of the same rank or lower.

## Quirk Limitations

Cold temperatures decrease the size of the explosions by 50% (half the damage on cold environments). When going over the limit, the user of this quirk suffers a -3 stat grade debuff in Stamina for 2 posts.
Cold Soul

## Quirk Ability

The user of this quirk is born with glands in there hands, feet and near their lungs that allow them to cool themselves and their surroundings by absorbing heat. Using these glands the user can forge icy constructs, expel frigid air and even cool hot chocolate at blinding speeds. The users body permits this by pumping blood that is cooler than usual, allowing for the excess heat to pump in and rewarm the body to average levels.

## Quirk Limitations

The user will find it difficult to use their quirk in hot places and will have a much easier time using it in the cold. Ironically enough, the user themselves feel better in warm places and more uncomfortable in cold places due to their cold blood. When going over the limit, the user of this quirk suffers a -1 stat grade debuff in all stats for 2 Posts.
Goddess of the Sun

## Quirk Abilities

This quirk allows the user to create powerful black flames within their
line of sight. These flames are nigh inextinguishable and can burn
through just about anything. They burn hotter than normal flames and
emit its own eerie illumination. These flames burn slower than regular
fire, however, and therefore do not spread quickly. The user is able to
shape these flames to their whim, allowing them to shape the flame at
will whilst retaining their burning power. The user has a small
resistance to these flames.

## Quirk Limitations

This quirk causes considerable damage to the user's eyes, causing them
to loose sight more and more with each use of the quirk. The user of the
 quirk is also dreadfully apparent when doing so, as their pupils
disappear, their irises turn blood red and their sclera turn midnight
black. Their eyes also begin to cry tears of blood. When the user of
quirk breaks the limit, the user suffers a -3 stat grade debuff Accuracy
 and a -1 stat grade debuff in Stamina, as well as temporary blindness
in the eye/eyes that used the technique for the course of 2 turns.
Golden Wind

## Quirk Abilities

This quirk allows the user to manipulate the air around him by using
hand motions. The user tends to get tired if the quirk is overused. The
air tends to be yellowish distinguishing it from average air.

## Quirk Limitations

The user must use his arms to manipulate the air, allowing the opponents
 to read his moves. If the user's arms are locked in anyway then they
can't manipulate the air. If the user goes over limit, the user will
suffer a - 3 stat grade debuff to accuracy and -2 stat grade debuff
stamina for 2 posts.
Alchemist Skin

## **Quirk Ability**

Gains the ability to turn their own skin into different types of metals, ranging from gold to titanium, each of which increases strength by control rank. (Strength and Stamina buff techniques will be dual for free, if using a strength buff, the user will gain a free and equal stamina buff as well, and vice versa.)

## **Quirk Limitations**

Once activated, there are intricate grooves on the skin. The better the user transforms into, the slower they become, each higher ranked transformation decreases the speed stat by the same amount it increased the stamina and power stat. When going over the limit, the user of this quirk suffers a -2 stat grade debuff in Speed for 2 Posts.
Foresight

## **Quirk Ability**

A quirk that resides in the persons eyes, it allows the holder to predict movements of others.

## **Quirk Limitations**

The quirk can not be activated without the target looking into the eyes of her host. After looking into the hosts eyes, if the hosts eyes are closed or the target is not within the sight of the host the quirk is meaningless. But does not go away. Only to PREDICT, there is room for error as if the control of the quirk is low prediction can be wrong. Abusing the quirk causes the user to be unable to use it again for the remainder of their thread. -2 Accuracy for one post if user breaks limit.
Mawthful

## Quirk Abilities

The user's spit is able to transform surfaces to mouths that the user
can control. The mouth's tongue, teeth, spit, and lips can vary as can
the mouths size and shape.

## Quirk Limitations

While damaging the mouths doesn't affect the user, all the mouths send
their sense of taste to the user. Meaning that they can be sent some
rather grotesque tastes. And the while the user can make mouths, they
can't swallow as their mouths have no throat or stomach. When the user
overuses their quirk, their mouth becomes painfully dry, making it
extremely difficult for the user to create spit causing -2 Stamina
debuff for two posts.
Key Art 5

Art officiel de KINGDOM HEARTS II

Circle of Innocence +5

Inflige 6 coups exceptionnellement puissants. Augmente l'ATK de 3 tiers pour 1 tour.

Key Art #5 est une Médaille d'Attaque Bonus dans Kingdom Hearts Union *χ*.

En allant sur les détails de la Médaille, vous pouvez appuyez sur "inspecter", vous aurez une version en pleine écran de l'artwork ,"**Heart** (「ハ一ト」*Hāto*?)" qui peut être consulté

Dans la version japonaise, Key Art #5 a été remis aux joueurs qui avait débloqué l'Attaque Spéciale Bonus de Illustrated KH II Kairi ou Illustrated KH II Sora avant la 13 Décembre 2016.

Dans la version anglaise, Key Art #5 a été remis aux joueurs le 26 Avril 2017 qui avait débloqué l'Attaque Spéciale Bonus de Illustrated KH II Kairi ou Illustrated KH II Sora avant la 10 Janvier 2017. Les joueurs n'ont pu obtenir qu'un seul Key Art 51 pour chacun des premiers Illustrated KH II Kairi et Illustrated KH II Sora qu'ils ont débloqué l'Attaque Spéciale Bonus pour. La Médaille est venu avec ses attaques spéciales renforcées à 3 points.
Slide lock

## Quirk Abilities

The User gains the ability to alter the effects of friction, the force
resisting the movement of a sliding object. The user can either negate
friction to a physical thing, reduce friction or increase the friction.
They can have different effects affect different sides of the object (So
 if they were sitting on a cube, they could increase friction between
themselves and the cube and reduce friction between the ground and the
cube) which of course does not apply to things with only one face (say a
 ball or sphere, since it only has one surface, it can only be effected
on that one surface.

## Quirk Limitations

The User can only effect those things he is touching or things he has
touched within the limited time. Once the time limit runs out, things
which were affected revert to their original state and cannot be altered
 without being touched again. The touching doesn't have to be skin to
object, but there does need to be physical contact. In addition, the
user's power only effects solids, not liquids or gasses.

If the
user breaks their limit and overexerts themselves, they lose control of
friction on themselves. This causes them to be unable to keep their
balance, giving them a -2 stat grade Accuracy debuff for two posts.

Max length of time the friction ability can last for.
**D**-Rank: 1 Post After Touch
**C**-Rank: 2 Post After Touch
**B**-Rank: 3 Posts After Touch
**A**-Rank: 4 Posts After Touch
**S**-Rank: 5 Posts After Touch
Also note that the area which is affected is determined by rank, As per the AOE chart in the techniques section.
Octo-Body

## Quirk Abilities

The user gains all the abilities of an octopus. They have eight tentacles in addition to normal human limbs, the ability to squeeze into incredibly tight places, and can change the color of their skin, either at will or in response to emotional state.

## Quirk Limitations

They must remain hydrated at all times, which also means they have quite the aversion to fire.When the user goes over the limit, the user of this quirk suffers a -2 stat grade debuff in Stamina for 2 post.
Zoolingualism

## **Quirk Ability**

A form of telepathy, the user is able to understand and communicate with all forms of non-human animals, including all mammals, fish, insects and arachnids. The user can sense the feelings and emotions of all animals surrounding them. When speaking with a specific species of animal, the user can manipulate their own vocal cords to make the sounds necessary for communication and mimic the exact speech of the animal. For example, meowing for a cat or clicking noises for a dolphin.

## **Quirk Limitations**

The user cannot communicate with already hostile animals towards them nor can they force an animal to do something they are unwilling to do or that is against their nature. It is not a form of mind manipulation and not a necessarily a combative quirk, but the user can ask an animal for assistance if a good relationship between the user and the animal is formed.
When going over the limit, the user causes their languages to scramble. You cannot talk to animals or humans for one post. -1 accuracy stat grade for one post concurrent.
Swordsage

## **Quirk Ability**

A blade to the bearer of this quirk is akin to what a wand is to a wizard. When using a proper sword the users gains an +1 stat grade in accuracy. Through hours of practice the user accuracy ability cap for accuracy is increased to B. When using a proper sword the user can give new properties to it such as flames or electricity.

## **Quirk Limitations**

Without a proper sword the user is essentially quirkless. While wielding a proper sword the users muscles and joints lock itself to the handle in order to give it special properties, 1 post to activate/deactivate. A proper disarm would cause damage to the user, -1 stamina stat grade for 1 post. Going over the users limit makes the user lose their focus from eyestrain, -2 stat grade in accuracy for 2 posts.
Focus Ki

## Quirk Ability

The user turns the food they have eaten into life energy after it has been broken down. The user then is able to emit this ki out in Ki blasts. The user can emit this ki from there hands only.

## Quirk Limitations

When going over the limit, the quirk is unusable for 1 post. And the user of this quirk suffers a -3 stat grade debuff in Stamina for 1 post.
Bard's Symphony

Christine Mirazaki

Fleur

## Quirk Ability

The user of this quirk can produce music from their voice or an instrument they wield. Their melodies speak to the heart and body, sending sensations that provide relief. The sounds caused by either voice or instrument cannot cause physical damage, but can make a person struck with them feel happiness or even mend injuries. This doesn't mean the musical sensations can't also 'cause feelings of weakness or otherwise considered 'harmful' effects known as debuffs.

 The user has developed the ability to easily move debuffs/buffs through people as they please without requiring the need to recast their technique. (The debuff rules still apply, so should your post duration on the debuff run out - you'll need to recast that said technique.)

Also when using an instrument (Such as a violin, cello, etc.) the AoE range is doubled in their current control rank due to sound being amplified compared to a non-tampered voice alone. However, if the user was to say, use a microphone that is connected to a speaker as a means of 'amping' up their voice volume - this buff would apply as well.

## Quirk Limitations

The user's songs cannot affect themselves and they must use their voice or a musical instrument. Tapping their fingers or other such rhythmic movements do not count. When going over the limit, the user of this quirk becomes mute and unable to play their music, along with suffering a -2 stat grade debuff to Accuracy for two posts.
One For All

## **Quirk Ability**

The user of this quirk has inherited the will of their master an ancient and immense power, which crushes lesser men with its usage. The two main mechanics of this mythical quirk are stockpiling power, and transferring it to others. If the user transfers this quirk to another, they will use its benefits immediately. Tapping into their stockpiled power grants superhuman strength, strength and perception.

## **Quirk Limitations**

Over-use of this quick all but cripples the user with a -4 debuff to all stats for 4 posts. They have a certain 'quirk lifespan' and must find a successor before it runs its course.
Thermometer Body

## **Quirk Ability**

You gain control of your own bodily temperature and become capable of lowering and heightening it to extreme levels as you please. The extent of the heat/cold levels you can reach depend on your level of control. This could for an example be used to burn/chill enemies on touch.

## **Quirk Limitations**

The user becomes cold blooded as their base body temperature becomes 0 Celsius. This means that the users mood can change depending on body temperature. When cold the user becomes very sluggish and tired, and when they are warm they become overly alert and energetic. The users body has to adapt to the new levels of temperature and if the change is too big and rapid the users blood might freeze making the user pass out and this also grants a debuff of -1 stat grade Speed. The users blood might also start boiling, slowly damaging the body from the inside granting a debuff of -1 stat grade Stamina.
Illustrated Riku B

Ami d'enfance de Sora et de Kairi. Il a rêvé d'aller dans le monde extérieur.

Ice Barrage +5

Inflige 11 coups énormément puissants. Augmente l'ATK de l'Attribut Force de 2 tiers pour 2 tours.

Illustrated Riku B est une Médaille d'Attaque Super Rare dans Kingdom Hearts Union *χ*.

Dans la version anglaise, lors du tirage Valentine's Deal , le 09/02/17 - 17/02/17, les joueurs ont eu une petite chance de tirer une version améliorée de Illustrated Riku B qui a plus de 1000 points de base d'ATK.
Pop Off

## Quirk Abilities

Pop Off allows the user to produce extremely sticky spheres from their
head. The spheres are able to stick to surfaces except for the user
themselves who is immune to them and will simply bounce off upon
contact. Depending on the user's health level, their stickiness may last
 longer or shorter than expected, depending on the user's control.

**D** Rank: 2 Posts
**C** Rank: 3 Posts
**B** Rank: 4 Posts
**A** Rank: 5 Posts
**S** Rank: 6 Posts

## Quirk Limitations

When the user goes over the limit, the user of this quirk suffers a -2 stat grade debuff in Stamina for 1 post.
Sonic Blasters

## Quirk Abilities

The hollowed arm bones act as air tubes that extended through their arms
 and opened through their hands allowing the user to propel a
combination of explosive air pressure and sound in various ratios,
controlled by the user. These tubes extend all the way to the shoulder,
where they are connected to large muscular tubes, which connect to the
users heart and lungs, which are what are used to create the sound and
air. The air builds up in their tubes every time the user breathes,
naturally releasing if there's too much buildup. When needing to
stimulate the heart, the muscular tubes connecting inject it with a
natural equivalent of adrenaline. These blasts and their strength will
depend on Control Rank and Technique Rank respectively.

## Quirk Limitations

As the tubes allowing their techniques connect to his heart and lungs,
using their quirk feels the same as it would if they were intensely
exercising, causing a letter drop to stamina if they go over their
limit. It also can become very dangerous, as if they continue going over
 their limit the mix of overexertion and adrenaline pumping into their
heart can cause them to enter cardiac arrest. On top of that, if their
tubes are fully blocked, it causes a backdraft blowing off their arms.
Inverted Mirror

## Quirk Abilities

Allows the user to create a field around them (spherical in shape) in
which those who are within the field have movements inverted. Eg. When
one tries to move to the right, they move to the left, or if one tries
to move forward, they go backward. If one enters the field at a forward
run, they will propel themselves backward to outside the field. In
addition, targets will feel as if they're upside down, without actually
physically being upside down. Eg. Blood will rush to the head, bending
over will be more difficult than straightening. As the user's control
rank increases, the user slowly becomes more able to reshape the field
around them. The placement of objects will remain the exact same.

## Quirk Limitations

The rules of the field are easy to learn with experimentation. The field
 does not affect quirk activation nor inanimate objects in any way - it
only impedes the movement of persons. The size of the field and the
length of time it can be in play are dependent on the user's control
rank. The size of the field follows the AOE ranges in accordance to
control rank.

**D-**rank - 1 posts
**C-**rank - 2 posts
**B-**rank - 3 posts
**A-**rank - 4 posts
**S-**rank - 5 posts

If
 the user goes over the limit, they will feel nauseous and weak. The
user gets a -1 stat grade debuff in Stamina and Power for three turns.
The quirk will only affect people of your own Control Rank or less and
if the target has Master of Control Elite, they can break or ignore it
as a means to keep it from being a perma lock.
Hive

## Quirk Ability

Attached to every organ the user has, are cells. These cells can rapidly grow into basic life forms (insects arachnids, etc.) that can be designed through the user (The user can choose what it looks like). Pores on the users hand will open up and rapidly shoot out thousands of insects within seconds. User also has the ability to see and hear through a single bug. Each type of insect can produce a specific type of poison that can debuff an opponents stats. The largest they can be is 3 inches.

## Quirk Limitations

Any flying insect will instantly be rendered dead when coming into contact with water. Multiple types of swarms can't be excreted at the same time, and it takes 2 posts to develop a new swarm, with the lifespan of each being 4 posts. After death, they quickly dissolve into ashes. Each type of life form can't debuff more than one stat. Additionally, a single bug cannot simply cause the effect of a debuff, for it takes the large number of bugs to inject their poison for it to take effect. Going over the limit will a -2 stat grade debuff in Power for 2 posts.
Feral Animus

The user is more in tune with humanities savage nature, able to tap into
the traits that humanity has lost due to the order of society. Their
sensory system is that of a beast, gaining increased sensory perception
much like an animal.

A sort of blood-lust can be triggered
without warning at the sight of someone other than the users' blood;
this is known as Blood Rage. The sight of blood triggers the release of a
 mutated form of adrenaline special to the users which creates this
sensation. The Blood Rage enhances Power, Stamina, and Speed, but at the
 cost of critical thinking. Their primal instincts take over and only
self-preservation and blood-lust remain much akin to that of a feral
beast.

-Due to the need to tame their inner beast, until C-Rank user cannot
differentiate between friend and foe in Blood Rage or exit by their own
free will.

-At B-Rank, the user can finally manage to willfully enter Blood Rage.

## Quirk Limitations

User is exhausted after end of Blood Rage suffering -2 to Power and
Speed for 2 posts. Upon breaking the users limit they suffer -3 stats in
 stamina and -2 in speed two posts. The user naturally has thick, shaggy
 hair, a bit hairy everywhere.

-At B-Rank, the user suffers -3 power and speed for 2 posts after Blood Rage duration.
Illustrated Aqua

La seule des élèves de Maître Eraqus à être reconnue comme Maître de la Keyblade.

### Attribut

Magie Lumière

Magic Pulse +5

Inflige 4 coups exceptionnellement puissants. Diminue la défense de l'Attribut Magie de la cible de 1 tiers pour 1 tour.

Illustrated Aqua est une Médaille d'Attaque Super Rare dans Kingdom Hearts Union *χ*.

Dans la version anglaise, lors de l'Epic Medal Carnival du 02/09/16 au 08/09/16, les joueurs pouvaient obtenir une version améliorée de Illustrated Aqua avec 1000 points d'ATK supplémentaire par rapport à la version de base.
Zoom

## **Quirk Ability**

The Quirk allows the user to zoom with their eyes to see far away, similar to that of binoculars.

The user's sight increases with Control Rank:

D Rank: Regular vision + 5m
C Rank: Regular vision + 7m
B Rank: Regular vision + 10m
A Rank: Regular vision + 15m
S Rank: Regular vision +20m

## **Quirk Limitations**

When zoomed in, the user can not use their peripheral vision. If the user blinks, they unzoom. When the user goes over the limit, the user of this quirk suffers a -3 stat grade debuff in Accuracy for 1 post.
Ball Joints

## **Quirk Ability**

All joints in the users bone structure are rotatable and can rotate up to 360 degrees. Some examples of things a user of this quirk can do is having an owl neck or spinning their arm up to put a screw on their next punch.

## **Quirk Limitations**

The only part of the body that rotates perfectly are the bones so any muscles, organs or skin around the rotated limb will be uncomfortably contorted around the bones. It also takes physical effort to rotate a limb so if a limb is rotated too much an organ might get punctured or a muscle might tear, leaving a -1 stat grade of power debuff for 1 post. When going over the limit, the user suffers -2 stat grade debuff in Stamina for 2 Posts.
Quirk Template

## Quirk Ability

The user of this quirk has inherited the will of their master an ancient and immense power, which crushes lesser men with its usage. The two main mechanics of this mythical quirk are stockpiling power, and transferring it to others. If the user transfers this quirk to another, they will use its benefits immediately. Tapping into their stockpiled power grants superhuman strength, strength and perception.

## Quirk Limitations

Over-use of this quick all but cripples the user with a -4 debuff to all stats for 4 posts. They have a certain 'quirk lifespan' and must find a successor before it runs its course.
Blessing of the Wind Goddess

## Quirk Abilities

The user is able in enhance themselves and an item with the power of
air/wind. For example, enhancing a sword allows the user to cut the air
of a designated location, while enhancing something like gauntlets would
 allow the user to punch air blasts at an enemy. The range of the wind
is determined by the rank of the technique used.

## Quirk Limitations

If the user goes over the Limit the will suffer a -3 stat grade debuff to power and can no longer enhance an item for 2 posts.
Matter Swap

## Quirk Abilities

The user is capable of substituting one collection of molecules with
another, allowing them to "switch" them, as long as their weights are
comparably similar. The limit on how similar they have to be rises with
control rank. The person can switch himself and other people with
objects from the start.

At B-rank control, the user can switch
peoples positions between each other, as long as he is touching at least
 one of them. For switching himself with people, his switch target needs
 to have something the user has touched on him.

**E**: 5 kg difference max
**D**: 15 kg difference max
**C**: 35 kg difference max
**B**: 75 kg difference max
**A**: 300 kg difference max
**S**: No limit based on weight difference

## Quirk Limitations

-The user must hold at least one object and focus on another to swap them.

-The user must swap at least one held object/person or himself, with another whole object/person.

-A
 switch causes both of the targets to release a smallish cloud of extra
molecules, that evaporates immediately afterwards. think of a magician
puffing in and out.

-However, exceeding limit pool causes the
users body to become unstable at molecular level, giving a -3 stat grade
 to power and stamina for 2 posts.
Water Cycle

## Quirk Abilities

This quirk forms a ring of water centered around the waist of its user
when activated, formed by pulling in any water within a 2 meter range of
 the ring. The ring has a 2m diameter, and can be tilted in any way
around its user. If the ring of water is turned vertically, the user
will float in its center. The user has great control over the water in
this ring, being able to form extensions such as spikes or tendrils, or
to form a sphere around himself. Manipulation of the ring is mostly
performed mentally, though larger actions are accustomed by arm
movements, similarly to how one would yell if using all of their
strength. The water can also be turned into ice at will without any
change in temperature by clenching a fist, with varied surface textures
and opacities depending on the intended use.

The amount of water the quirk can control rises with the control stat:
**D**: 150L
**C**: 250L
**B**:375L
**A**:525L
**S**:700L

## Quirk Limitations

The ring has to stay connected at all times, with a minimum diameter of
3mm, which it can draw from the air. If anything pierces it, it will try
 to wrap around the object or tilt itself out of its path if not enough
water is available. If neither of these can work, the ring will
essentially try to reboot, ceasing to exist for about a second before
restarting. If a ring can still not be formed, the quirk cannot be
activated and the user will suffer a -2 debuff in speed and stamina for 2
 posts. The formation of ice requires a large amount of concentration,
and losing it would cause it to revert to water.
Non-Newtonian Body

## **Quirk Ability**

The user's body can temporarily act like a Non-Newtonian Fluid, liquefying and becoming incredibly solid upon taking force, the user can still move while using this quirk.

## **Quirk Limitations**

Despite being able to resist force, if the force is applied too fast, such as a bullet or an especially fast attack then the body will not become solid fast enough, which means the attack will not even be slightly resisted.
When the user goes over the limit, the user of this quirk suffers a -3 stat grade debuff in debuff in Stamina and -2 stat grade bebuff in power for 2 post.
Scanner

Kokoro Yutani

## **Quirk Ability**

The user of the Scanner quirk would have the ability to look at a person, and the user would be able to see the quirk of the other person. At higher ranks of techniques, the user will be able to scan the target for more information. When the quirk is activated, the eyes will shift to a different color, more than likely the complementary color of what the eye is (Red-Green, Blue-Orange, Yellow-Violet, So on and so forth). This is based on Control Rank.

## **Quirk Limitations**

When going over the limit the user suffers bleeding from the eyes and extreme pain and also a -2 stat grade debuff in Stamina for 2 posts.If it is overexerted to the extreme, it may cause temporary blindness, to potential full blown blindness.
Felid

## Quirk Abilities

The owner of this quirk possesses some or all of the physical features of a cat. They possess enhanced night vision, agility, athleticism and heightened reflexes.

(+1 Speed and Stamina, Accuracy is +1 letter grade in low light conditions)

## Quirk Limitations

The owner is legally considered color blind, less able to distinguish a wide range of colors. They also become obligate carnivores, restricting their diet, and will naturally sleep for the majority of the day. The user of the quirk breaks the limit it will lead them to nap, even in the midst of battle. Even if they were to be awoken in short order, they will suffer from a debuff of -3 stat grades to Stamina and a -1 stat grade in Power for two posts.
Dark Shadow

## Quirk Description

### Known Users

Kimura TsukikoDrake "D-roy" River

Howl McKinney

Luciano "Luca" Castiglione

## Quirk Abilities

This allows the user to host a shadow-like monster within their body.
They can freely contract and expand it out of his body. The shadow
monster is easier to control in the light, yet weaker. It's more
difficult to control in the darkness, yet much stronger.

## Quirk Limitations

The shadow monster power and personality is affected, the shadow-like
monster becomes much stronger but it becomes harder to control(Control
is Raised by 1 Letter, granting access to higher level techniques, but
as a result, of requiring greater effort to control the Shadow Monster,
all techniques cost 5 more LC to use). In light, the shadow-like monster
 becomes docile and easier to control but its power becomes weaker
(Control and LCs are normal). Any attack that has light is effective
against the shadow-like monster and will gradually weaken it (light
attacks do 1.5x damage). When the user goes over the limit, the user of
this quirk suffers a -3 stat grade debuff in Stamina and Power for 2
post.
Squid

## Quirk Abilities

You're not necessarily a kid, but you're a squid! Users of this quirk will gain abilities of squids. You have 8 tentacles at various points on your body depending on the person, the most common being the hair. Also able to spray ink from their mouth.

## Quirk Limitations

Water is both your greatest ally and one of your worst enemies, as any Ink related abilities are nullified. There is a limit to how far your tentacles can stretch, which increases with rank by 2 meters each time. Fire deals extra damage to you and causes a debuff of -1 in speed, power, and stamina that lasts for 2 posts or until you get into water. The user going over the limit leaves you with a -2 stat grade debuff in Speed for two turns.
Lagomorph

## Quirk Abilities

The user has the features and abilities of a lagomorph, the family of animals that includes hares, rabbits and pikas. One such feature is long rabbit ears that greatly enhance the user's hearing, allowing them enhanced hearing in all directions. The user also gains powerful prominent front teeth, a limited ability to burrow, a strong sense of smell, and long strong legs that allow them increased speed and the ability to jump great distances. The user also gains a fluffy little tail, but it has no practical use.

As a result of their enhanced senses the user can reach B+ accuracy.

## Quirk Limitations

Due to the user's more sensitive hearing, they are more susceptible to sensory-based attacks. The user has a natural fear of snakes and birds of prey. If the user breaks the limit they will experiencing a muscle cramp, causing -2 stat debuff to power and speed for 2 posts.
Hydrokinesis

## Quirk Abilities

The user of this quirk has the ability to manipulate water using their
mind if they themselves are in contact with said body of water.

## Quirk Limitations

Concentration is require to uphold the usage of this quirk in any of its
 forms. They must use 'conducting' hand movements to control the water
they wish to manipulate. They have to be in contact with the water in
some way. Cannot manipulate all forms of liquid, has to be the good ol'
H2O.When the user goes over the limit, the user of this quirk suffers a
-3 stat grade debuff in Speed for 1 post.
Compound Spectrum

## Quirk Abilities

The user's unique compound eyes and horn-like antennae can sense across
multiple spectrums and frequencies, including an inexplicable, "life"
wavelength that can detect the presence of a living being, even through
inanimate objects such as trees or walls. Many of these wavelengths are
accessible at any visible distance, giving the user information such as
pulse, body temp, and a general idea of the target's quirks (if any) so
long as the user studies their target long enough. Abilities are based
on control rank.

**D**-Rank (1 post/5 seconds): Quirk ID, general sense of basic abilities

**C**-Rank (2 posts/10 second): pulse and respiration, ability to distinguish an individual from a crowd

**B**-Rank
 (3 posts/20 seconds): intuitive ability to estimate the distance and
speed of a target relative to the user, +1 letter grade to the Accuracy
of attacks made against the target.

**A**-Rank (4 posts/40 seconds): pick up surface thoughts and emotions, unable to actually probe the mind.

**S**-Rank
 (5 posts/1 minute): ability to sense the vitals and overall health of a
 target, including injuries, illnesses and weaknesses such as allergies
or the limits of a quirk.

## Quirk Limitations

While studying a target, the user the user can not use their peripheral
vision. If the user blinks, they lose focus and must start over. When
going over the limit, the user of this quirk suffers a -3 stat grade
debuff in Accuracy for 1 post. The user's eyes are also extremely
sensitive while using this ability and any bright flashes or sudden
change in lighting conditions results in extreme pain equivalent to a -1
 stat grade debuff to Stamina for one post as they're forced to close
their eyes and adjust.