recursal/Fanatic-Fandom huggingface dataset:
Jackson Reed

Jackson Reed is the commander of King Raymond's knight army. He is well organized, focused, and brave. He would do anything for his king. His only down fall is he suffers from cluster headaches and this pisses him off. When the headaches start to get worse then normal, he gets violent and angry.

Jackson normally has his eyes just a little too wide and looks like he's trying too hard to concentrate. This is because of his headaches. His helmet normally helps for some unknown reason, so he always has it on. You can tell when a severe cluster headache is coming on, because Jackson's eyebrows will furrow and he will begin blinking too much.

(Only knows Jewel as a female)

Jewel messes with Jackson a lot. She likes to mess up his organization in his office and mess with his troops schedules. He particularly hates it when she messes with his King, though he never gets angry at Tarra for helping. She always calls him Psy because his headaches remind her of a Psyduck.

Jewel only saw him get a severe cluster headache once. It then turned into a full on yelling match between them. Jewel grew tired of the argument and in order to win, she turned him into a Psyduck. She described the form as 'more fitting anyways.'

It was a terrible mistake, as now Jackson sprays her with a water and uses his psychic abilities against her constantly.

Even in Psyduck form, Jackson is still Knight Commander. Everyone has just learned to cope with it. (His troops secretly like him better as a Pokemon.)
Worg's Demise

**Worg's Demise** es la novena misión del juego y la novena misión de la serie principal de misiones, esta disponible tan pronto como se complete la misión Claim Gold Mines. Es la primera misión en la que se debe entrar en una campaign.

## Objetivo

Todos los Grassland Worgs deberán ser matados en Worg Lair para completar la misión. Esto no incluye el pelear con el jefe final de la campaign.

## Descripcion

```
Click on [Campaign] -> Click on [Worg Lair] -> Kill all Grassland Worgs in the
dungeon.
Many passing travelers and peasants are being attacked by Grassland Wolves in
the area. Clear them out.

```

## Historia

(El dialogo de la misión se iniciara tan pronto como la misión del Cottage sea terminada).

**Dinah:** Upgrading your cottages will provide refuge for even more commoners. The larger our population, the more prosperous we will become.

**Hero:** I just received word from our scouts that some villagers have fallen prey to Grassland Worgs.

**Dinah:** Grassland Worgs have been causing great trouble to our farmers for quite some time now.

**Hero:** The village army is stronger than it has ever been. It's about time we test out our skill.

After the dungeon has been entered:

**Dinah:** Brave one, Grassland Worgs from the the (sic!) Worg Lair have recently been attacking peasants around the village causing much damage and distress.

**Hero:** Maybe people should not live in such a dangerous place.

**Dinah:** There are fewer and fewer safe places in this world.

**Hero:** Well, I will kill any wolves that cross our path, but I'll not seek them out for the slaughter. Even beasts must fight to live.

**Dinah:** The wolves are infected with an evil presence, a presence slowly filling our world. The wolves are not the illness, but rather only a symptom.

**Hero:** What is the cause?

**Dinah:** That...is unknown. But it will take a great hero to fight it.

**Hero:** You believe I am this 'hero?'

**Dinah:** Only the gods know that.

## Rewards

Cuando sea completado, el jugador sera recompensado con 4.000 EXP.
Kitantehn

Description:

Legend tells of a Ninetales that refused to die at 1,000 years of age. When the time came, it lost this battle. Feeling for the beast, a Ho-oh graciously revived it. As a result, the Ninetails evolved, granting it another tail, psychic powers, and the ability to transform humans into pokemon and vice versa. Its wings are believed to be made purely of psychic energy.

Evolves from Ninetales
Tucker Randolph**

Tucker had a nice home in an alley next to a small restaurant with his mother. One day the restaurant caught on fire and in the chaos, he watched his mother burn. When he tried to save her, is when the fire trucks appeared. While they were spraying the restaurant, he lost his mother's body and almost drown in ashy water.

Jewel found the lost, dazed, and hurt Trubbish in a garbage dump, where they had thrown him and his mother's body. She took him to the nearest house, turned him human, and told him to not to lose hope.

The Randolph family had been a family of many miscarriages. Always able to have a child, but never able to hold it. So when the little boy appeared, terrified of water and fire, they took him in as their own. Loved him like no other. And Loved him for who he was. They were told by Jewel of his past, and even that his was a Pokemon. This did not bother them. They were a very, very rich family that would give him everything he could ever ask for.

Tucker grew up and started to collect 'junk' in his shopping cart that he pushed around town. Never bathing, and wearing dirty clothes so that he didn't get his nice once dirty, he looked homeless. Every now and then his parents come to pick him up, sedate him, and bathe him (This is normally when a big rain storm comes through). He hides his 'treasure' away on days like this because his parents and maids will throw it away.

"One man's trash is another man's treasure." He is fascinated with commoner items and various junk items that he never saw growing up rich. That's why he collects stuff.

Found Kayla on the streets one day, being yelled at by a man that had a huge coffee stain on his suit. He could tell by the confused and slightly scared look on Kayla's face, that something was wrong. He stepped between them, throwing the man off guard to see a 'homeless man' step up to him. When he stepped in, is when he noticed Kayla was deaf. Growing up rich, he was fluent in English, French, German, and Sign Language. He helped her out by telling the man that she could not understand and sending him on his way.

After that Kayla spent more time with him and it was later he found out she had no sense of smell as well as being deaf. They became great friends and later Vincent joined them. He didn't no care that Tucker never bathed either.
Kayla Fletcher

Kayla Fletcher was a newly hatched Klefki when her parents abandoned her and Jewel found her. She was born deaf and anosmic (without a sense of smell). Her parents told Jewel that Kayla was a 'freak of nature and no one would ever want a defective child'.

Jewel decided to take Kayla to a family that she had heard was unable to have kids and turned Kayla human. The Fletcher Family took Kayla as if she was born of them. Raised her well, spoiled her rotten on the Fletcher Ranch.

Kayla still loves keys since she was a Klefki. She collects old unused keys and car keys. Any key that doesn't fit on her key ring, goes on her necklace. Since the Fletcher Family is very well off, her father buys her what ever vehicle she wants at that time. She takes very good care of her cars and vehicles so her father doesn't mind. She's a Dodge Girl.

Though she is not mute, she chooses not to talk or even learn how to. Tells her parents that she feels weird not being able to hear herself. She knows how to sign, but only her family knows how to sign back. So she has an app on her phone that will read anything she types fluently.

When she can't get someone's attention, she rattles her key ring angrily.

Kayla ran into Tucker one day while walking the streets. She had bumped into someone, making them spill coffee on their shirt. They were yelling at her too fast for her to read their lips. When Tucker swung in, looking like homeless hero to save the day. He began signing words as he talked to the angry person, and telling them that she was deaf and unable to understand what they were saying.

Ever since then, Kayla has come to visit Tucker on the streets everyday. It wasn't until later that she found out he was rich and was actually a pokemon turned by Jewel as well. His grungy sight never bothered her and being an anosmic, she was never bothered by his smell.

Kayla met Vincent in school. Vincent was that weird bug kid that had no friends. Everyone had given up picking on him, because he didn't give two shits. When she found out from Jewel that Vincent was a previous Venomoth, she decided to befriend him. Now Vincent, her, and Tucker go everywhere together.

Cars she owns:

 Kodiak Brown
 Matte Black
 Cherry Red
Map

## Duna

### Government

The country is currently ruled by a dictator, known to the populace as Emperor Jason, and his counterpart Empress Jackie. The fact that these two are one in the same is unknown to all but a select few. The common belief is that they are twins. The dictator had declared to remain in power only until the Crown Princess Trinity Skarlay, the only survivor of the royal family, comes of age and can take on the role and responsibilities of Queen.

Although a dictatorship, the responsibilities of the kingdom are spread among a council of trusted followers, all of whom are members of Jackie's nomadic group, the Jacks. The Jacks currently work very closely with the country's police and military force, to the point where the term "Jack" is synonymous with "cop". However, Jacks are often regarded to be stronger and more reliable than the police, due to the Jacks being soldiers, who participated in conquering the country from the previous invaders and thus allowing revenge for their slain monarchy.

### Allies

Due to Jackie's relationship with Jewel, she has become allies with the country of Plousious. Also, the citizens where good to her nomadic group as they traveled through it, thus earning Jackie's respect.
Daru

**Daru** is the resource used to upgrade units and their abilities (including enlightenment level) in the Barracks.
With the addition of the Treasure Hunt, it is also required to complete treasure hunt attempts.

## Obtaining Daru

### Unit Deaths

One Daru is granted for every one of your units that dies. This only applies to units that stay dead (and have to be replaced) - units that die against the World Boss, or on defense against city looters, do not grant you Daru.

### Random Drops

A few thousand Daru can be obtained anywhere that a random item can be obtained.  Such as after each victory while adventuring or as the reward for completing a duel or quest.

### Burial Grounds

While adventuring, you may come across an ancient burial ground (the name changes to fit the theme of the region). Looting it yields a level-appropriate quantity of Daru (usually in the thousands) or may get you in a fight with the burial ground's sentinels.  These are about equal to the other fights in the adventure in difficulty.  These range from a fight with a single enemy in a single battle to an entire group of enemies of waves of two or more.

### Farming

Daru seeds planted in the Farm yield an amount of Daru when harvested.

### World Boss

Attacking the World Boss yields approximately 1 gold and 1 Daru for every 5 damage dealt.

### Wandering Managogs

In the Wilds, you will sometimes find bands of monsters wandering around. Killing them will yield a few Daru Pearls.  Each can be converted to 1000 Daru per pearl by clicking them in your inventory. In addition, troops that die give you Daru (see above under Unit Deaths). Killing Wandering Managogs yields no other benefit.

### Disbanding Troops

You could also buy troops and disband them for Daru, but you only get one Daru for every five troops. This is mostly recommended only if you need a few hundreds or thousands and don't have time for battle. You can get more by the troops dying, e.g. by fighting Wandering Managogs (see above).

### Fishing

You can fish the yellow small fish for 10,000 daru. If your fishing tank is a higher level more daru will be caught.
Baylon Plains

**Baylon Plains** es la segunda campaña en Autaric Plains y la segunda de todo el juego, desbloqueable al nivel. 9 y recomendada para jugadores con nivel. 9-11.

El nivel recomendable de las tropas es 7.

## Información

Baylon Plains consiste en 2 áreas.

Justo al lado de la entrada, después de la primera pelea, se encuentra un Tauren Tomb en el lado izquierdo de la ruta. Explorando este puede dar Daru o iniciar una batalla con un centinela.

Después de la primera pelea en la segunda zona Hunter's Treasure Cache puede ser encontrado. Explorando este puede dar Daru o iniciar una batalla con un centinela.

## Enemigos

La primera área contiene los siguientes grupos de enemigos:

* 2 grupos consisten en 2 nivel. 9 Tauren Gladiators cada uno.
* si al explora la Tauren Tomb y aparece un centinela sera:
	+ 1 un grupo de 3 nivel. 9 Tauren Gladiators

La primera área contiene los siguientes grupos de enemigos:

* 2 grupos que consisten en 2 nivel. 9 Tauren Gladiators cada uno
* si al explorar el Hunter's Treasure Cache y aparece un centinela sera:
	+ 3 olas de enemigos
	+ Primera ola: 1 nivel. 9 Huntera
	+ Segunda ola: 2 nivel. 9 Huntera
	+ Tercera ola: 4 nivel. 9 Huntera
* jefe de área: Karlan, nivel. 10 (combatible solo la primera vez que se entra a la campaña)
* jefe de la campaña: Karda, nivel. 10 (combatible siempre después de la segunda vez que se entra a la campaña)
	+ El jefe de la campaña después de la segunda vez que se entra en esta y en adelante son los tres hermanos Tauren, llamados Karlan, Karda y Karfa. Aunque sólo de nombre de Karda aparece en el mapa (antes de que comience la lucha), los tres deben ser combatidos al mismo tiempo, todos están al nivel. 10.

## Recompensas

* Traveler's Coin Purse cerca de la entrada de la campaña, después de la primera pelea.

## Misiones

* Baylon Plains
* The Three Tauren Brothers (disponible después de completar Worg's Demise)

## Fallas

Durante la misión Baylon Plains la campaña se complete automáticamente tan pronto como el jefe de área de la segunda zona es derrotado. No se puede combatir contra el jefe de la mazmorra durante la primera vez que se entra.
Hazel Albertson

## History

Hazel Ásdís Albertson was born to Danielle and Richard Albertson in Iceland, as their first child. Being the first, her parents wanted her to be independent, but she often wanted others to help her when she needed, so she always had to figure stuff on her own. She loves her younger sisters Kerri and Priscilla, because they have always tried to make an effort to help her. She has even saved Kerri's life from drowning. When she moved to England, she missed her friends, but was excited to make a new start. They moved to England because they were going to need a bigger house, and they had the perfect option for them. They needed a bigger house because Danielle was going to have another child.

When she was accepted into Hogwarts, she was very happy, because there would be older students to guide her! She made lots of friends quickly, and she got all the help she needed. In Hogwarts, she learned to be more independent. She loved Quidditch, which she excelled in, and her OWL and NEWT scores made her very successful.

After Hogwarts, she continued to play Quidditch in her backyard, which she loved. Now she is training to be a seeker on the Puddlemere United Quidditch team.

## Occupation

Hazel is a seeker for the Puddlemere United Quidditch Team. It is the team she had wanted to play in ever since her family moved to England. Her father played for that team, and she wanted to be a seeker, just like him.

## Personality

Hazel is very kind, and humble. She tries to help others in need, but she sometimes wishes others would help her when she's in need. But if she says that, others might find her self-centered, which she isn't. She is caring for her family, especially her sisters, and loves making things fair for everyone.

## Apperance

Hazel has brown hair, brown eyes, and a light skin tone, like most of her family. Her model is Samantha Boscarino.
RPs/Heather

### Divination Stairwell

Heather and Seline

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Resistance

**Resistance**es una habilidad pasiva del Fate Guardian que otorga ciertos bonus a las estadísticas del jugador. Se necesitan Fate stones para subirle el nivel a la habilidad. El máximo nivel es el 20. el jugador obtiene una aura en ciertos niveles. Cuando se obtiene una nueva aura se remplaza la anterior conseguida.
Michael Drayton

Michael Drayton was a Renaissance/Jacobean sonneteer. He wrote a sonnet sequence called Ideas Mirrour in 1594, but revised it five times, eventually resulting in 1619's Idea. Only twenty of the original fifty-three poems from the former appear in the latter. Drayton was "notoriously sensitive to mockery (D-J 14) and may have adjusted the sequence based in part on Sir John Davies' "Gullinge Sonnets."
Healing Class Lesson Plan

Woot woot, Val's teaching Healing! Woo! But, this is a planning page that I *really* need to finish by Monday. I'm following the GLE's for Healing, and doing some of my own spice, as I happened to overhear is allowed. Yey! Lets get started.

**-Fifth Years:**

GLE 1. Students will learn basic healing spells, such as *Episky* and *Anapneo*.

GLE 2. Students will learn about basic diseases, such as Dragon Pox.

GLE 3. Students will learn about basic healing potions, such as Blood-Replenishing Potions.

**-Sixth Years:**

GLE 1. Students will learn intermediate healing spells, such as *Brackium Emendo* and *Reparifors*.

GLE 2. Students will learn about intermediate diseases, such as Vanishing Sickness.

GLE 3. Students will learn about intermediate healing potions, such as the Mandrake Restorative Draught.

**-Seventh Years:**

GLE 1. Students will learn advanced healing spells, such as *Vulnera Sanentur*  and *Reparifors*.

GLE 2. Students will learn about healing the mind using Legilimency.

GLE 3. Students will learn about St. Mungo's and other uncured or dangerous ailments.

So what am I doing? Simple. \*hair flip\*

## Fifth Years

* Week 1: Introduce and practice Episky
* Week 2: Introduce and practice Anapneo
* Deep breaths, Mina. I know you're excited. Wtf am I doing?
* Week 3: Learn about the Dragon Pox
* Week 4: Learn about the Levitation Sickness
* Week 5: Learn the Blood-Replenishing Potion
* Week 6: Learn the dragon pox cure
* Week 7: Learn the Pepperup Potion
* Week 8: Learn the Squabbs Syndrome
* Week 9: Learn the Scale Rot

So far so GREAT!

## Sixth Years (Note: This is Melody's class, so this better be good.)

* Week 1: Introduce and practice Brackium Emendo
* Week 2: Introduce and practice Tergeo
* Week 3: Introduce and practice Reparifors
* Week 4: Learn the Vanishing sickness

I'm dying. I'm sorry. I really can't wait to start teaching this class.

## Seventh Years

* Week 1: Introduce and practice Vulnera Sanentur
* Week 2: Introduce and practice Ferula

Aaaaaaaaaaaaaand.... done! Yay! Now I'm actually excited for Monday. Weird, I know. Monday.
The Nature of the Sonnet

Kuhn argues that "gaps" and "indeterminacy" are intrinsic to the sonnet as a genre.

"The sonnet, an almost uniquely contained, delimited form of versification, is particularly susceptible to tinkering" (D-J 13).

"The couplet: a summary epigram that states a recurrent message in the preceding sonnets followed by a simple directive that echoes the language and topics of the quatrain" (Booth xvii).

"[By] 1642...[Milton fell heir to a single-sonnet tradition rich in humorous, occasional, satiric, heroic, friendly, and elegiac sonnet" (Nardo, 17).
Vincent Durant

Vincent was a very misunderstood Venomoth. Instead of eating bugs like a normal one, he would collect them and horde them. He was attacked daily by Pokemon in the forest for being "different". Jewel found him beat a bloody on the forest floor one day and asked him if he would like to be human. He accepted.

Jewel found him a great home with an older gay couple, who where never given the chance to adopt. Vinny loves his two Dads, who are way more supportive than his Pokemon parents ever were. He collects his bugs and stays up too late and is normally late for school. The School forgives him because he is a straight A student.

The kids at school picked on him hard at first, but Vinny didn't give two shits. So the kids just leave him alone.

Vincent has extremely poor eyesight and needs his thick glasses during the day, but at night, he can go without them. He's clumsy during the day and is always tripping over himself. Sometimes he forgets that he doesn't have wings anymore and tries to just move the top half of his body without moving his legs, and just falls over.

Bug Hunting
Night

Vincent met Kayla in school. He had learned a little sign language from taking it one year, so he was able to communicate with her without her phone. She had told him that Jewel had saved her life as well and hoped that maybe they could be friends. Not caring either way, he agreed and later became friend with Tucker as well. He would never admit it, but Vincent is very grateful to have friends like them.
Juliana Sparkle 2.0

* Personality
* History

Juliana is very smart, but lately that has been unnoticed. She is also very brave. She is the bravest girl you'd ever meet. She's also very excitable, and chooses to be optimistic most of the time. Sometimes, she likes to read in her spare time, but it can get boring for her and decides to go out and walk her dog. She is also loyal, and daring. She has the nerve to do almost anything, but hates being alone.
Juliana "Juli" Sparkle was born in Mysłowice, Poland to Dorota Sparkle (née Micholajewski) and Wladislaw Sparkle. Her real last name is Iskierka, meaning 'Spakle' in polish, but they changed it when Felicia was accepted to Hogwarts. She is the youngest child, and has one sister, Felicia. Her childhood was normal, and her family is upper-middle class. Her house was near a forest, which she and Felicia loved to play in. She has so many adventures there, and she loved walking her dog there.
One time, in the forest, she and Felicia were taking a walk. At that time, Juliana was 6 years old, and Felicia was 10. It was her favorite memory: at some point, they had wandered into a bear's den without even knowing. At some point, the sleeping bear was awaken by the two girls. Felicia ran away, scared, but Juliana just stood there. The poor bear was unhappy, but it was only because there was a thorn stuck in his paw. Juliana waited for the right moment, and pulled it out. The bear wasn't so mad anymore, and it was thanks to Juliana's bravery she had made a new friend that day.

When she was 11 years old, she had recieved some letters from three magic schools: Beauxbatons, Hogwarts, and Koldovstvorets. It was hard deciding, but eventually, she chose Hogwarts because that was where Felicia was attending, although she wouldn't mind going to Beauxbatons. At Hogwarts, she sorted into Gryffindor and her new life began.

* Model
* Gallery

**Model Name:** Kasia Smutniak
**Hair Color:** Browm
**Eye Color:** Brown
**Height:** 5'8

**Weight:** "Not sharing this."

* Family
* Friends
* Acquaintances
* Enemies
* Romance

**Felicia Sparkle**

Felicia is Juli's only sister, but they are very close. They spent their childhood playing together, and helping each other when they needed it. Felicia's friends are nice too, but Juli is shy around them, only if they're rude. Although, Juli is learning to get even more brave around them.
**Honey Stevenson**

Honey... don't even get Juli started on how much she loves her. She's like a sister, and they spent fun times together. The Flash Mob, and the play...
**Yvette Schonewise**

Yvette is Juli's good friend, who is also in her fourth year. Juli used to have a small crush on her in their first year, but got over that and never told anybody...
{{{Acquaintances}}}
None, thankfully.
{{{Romance}}}
Elizabethan Sonnets

"The unifying element found most often...has been the 'proud fair' or donna angelicata to whom the poems are addressed" (Nardo 4). "It wasd preoccupied with an over-riding, all-important engagement of the self with an other; hence with the exploration of polarity. That 'other' might stand in the position of mistress, friend, or even godhead; in any case a relationship was created which drew into its magnetic field the poet's whole personality; his sense of his environment; his response to nature, time and mutability; his political, religious or philosophical beliefs" (J.W. Lever).
The Procreation Sequence

The first 17 of Shakespeare's sonnets, concerned primarily with asking the Young Boy (possibly the Earl of Pembroke or the Earl of Southampton) to reproduce so that he can continue his line of beauty..

Christopher Martin: "While the procreation sequence's tight focus insures coherence, it simultaneously threatens a monotony that has also taken its toll on the poetry's modern audience."

The argument of the sequence may be repudiated in the "conclusive statmrny giving up on the hope of children expressed" before (Vender, 371) in Sonnet 84:

Who is it that says most, which can say more,

Than this rich praise, that **you alone**, are you,
In whose confine immured is the store
Which should **example** where your equal grew?
Love Stuff

* ♡
* Views
* Crushes
* Status
* Platonic Love
* Orientations
* Jealousy
* Virginity
* ♡

WIP

*What are your characters' views on love?*

*Who are your characters crushing on?*

*What are your characters' relationship statuses? Who have they dated? Are they looking for a relationship?*

*Who will your characters always love non-romantically?*

*What are your characters' sexual and romantic orientations?*

*How likely is it for your characters to become jealous, especially romantically? How would they react?*

*Are your characters virgins? If not, who did they lose it to?*

WIP
The Fair Youth Sequence

The Fair Youth Sequence is sonnets 1-126 of Shakespeare's Sonnets.

"The *Sonnets* have consistently linked love to various material signifiers--the song of birds, the odor and hue of flowers, the distilled perfume of roses, the beauty of the Young Man's face, even the yellowed pages of the poet's verse in times to come. The end of the young man sequence, however, engages in a divestment from all such signifiers, as it rises above Time and its records (123), and all alone stands hugely politic. Eventually (126) it divest itself even of the young man in the two 'missing' lines of the envoy. There is literally no more to be said after the young man himself is 'rendered' by Nature to Time. The tables [in 122] may simply have been the first divestment, ending all materiality as a means of significance in order to pass to a nonmaterial and virtual realm (124)" (Vender, 519-520)
Jewel (Lew)

Jewel is the first Kitahnten in decades. S/he fought to get where s/he is now. Before s/he evolved, s/he was a female Ninetales. So s/he usually feels more comfortable in female form, though Kitahnten are genderless. When s/he is in male form, it is normally to intimidate the humans around him/her. When in male form, s/he likes to go by the name of Lew, though s/he would still answer to Jewel (as that is his/her birth name)

Jewel likes the easy going punk look. S/he loves the style of the shaved mohawk, and though s/he could change his/her hair color to a more natural one, s/he really likes the ombre look of the purple to red. S/he keeps his/her feathers next to his/her ears with bar earrings with attached feathers in the back. S/he loves jewels and piercings. S/he has dermals above his/her eyebrows (where his/her second pair of eyes should be), above his/her collar bones, and above his/her hip bones.

Depending on who Jewel is visiting, s/he could be in many different forms, as s/he is not bound by one human form. This is just the one s/he prefers.

Though the Kitahnten's wings are made purely of psychic energy and can be dispersed at any time, Jewel prefers to turn them into a back tattoo, while in human form.
Canzone

The canzone is a poetic form popular in sometime. It typically consist of 5 to 7 stanzas of the same length and rhyme scheme. It was usually in hendecasyllables and, in the style of the Troubadours, set to music. The canzone was once thought to be the origin of the sonnet's octave, but that is now believed to be the strombotto.
The Dedication of Shakespeare's Sonnets

**Mr. W.H.**

KDJ argues that Mr. W-H and the Young Boy are both William Herbert, Ealr of Pembroke. She says: "After three years in which London's public theaters had been closed because of plagues, Shakespeare must have even looking for the best reward possible for his precious sonnets. It is most improbable that he would have wished the book to be dedicated, sentimentally, to some obscure actor or sea-cook (the mythical 'Willie Hughes'), or a penniless kinsman (his infant nephew William Hart, or his presumed brother-in-law William Hathaway)--least of all to 'William Himself' or 'William Shakespeare.' None of these could offer him prestige and protection, or, most crucially, a substantial cash reward" (57). Herbert was Sidney's cousin and a well-established patron of poetry.

"Much has been made of the supposed impropriety of an earl's being addressed as 'Mr.' though Chambers did not feel that 'in such a document there would be anything very out of the way...in the suppression of an actual or courtesy title'" (58). KDJ's argument that the address may not include the title because it was written before Herbert's inheritance is kind of weak, but possible.

More importantly, the First Folio of Shakespeare's plays are dedicated to Herbert and his brother.

**The Dedication**

"The capitalization of each word and division by points [suggests] that this is quasi-Roman inscription, written as if on stone" (KDJ 108).
Canticus Troili

The "Canticus Troili" is a translation of Francesco Petrarch's "Sonnet 132" embedded by Geoffrey Chaucer in his 1380 long poem *Troilus and Criseyde*. Like the rest of the long poem, the "Canticus Troili" is converted into rhyme royal. This song is sung when Troilus first sees--and falls in love with--Criseyde, and it is the first translation of a sonnet in English.

**Canticus Troili**

"If no loue is, O god, what fele I so?

And if loue is, what thing and which is he?

If loue be good, from whennes cometh my woo?

If it be wikke, a wonder thynketh me,

Whenne euery torment and aduersite

That cometh of hym may to me sauory thinke,

ffor ay thurst I the more that ich it drynke.

"And if that at myn owen lust I brenne,

ffrom whennes cometh may waillynge and my pleynte?

If harme a-gree me, wherto pleyne I thenne?

I noot, ne whi vn-wery that I feynte.

O quike deth, O swete harm so queynte,

How may of the in me swich quantite,

But if that I consente that it be?

"And if that I consente, I wrongfully

Compleyne, i-wis; thus possed to and fro,

Al sterelees with-inne a boot am I

Amydde the see, bitwixen wyndes two,

That inne contrarie stonden euere mo.

Allas, what is this wondre maladie?

ffor hete of cold, for cold of hete, I dye
The Structure of Shakespeare's Sonnets

KDJ argues that 18-125 "may be seen to constitute, on the Sidneian model, a great central sequence of 108 sonnets." because in 18 "a new and wider perspective is opened [after the narrowness of the The Procreation Sequence]...in which the speaker for the first time expresses his own devotion to the youth and determination to immortalize his beauty in 'eternal lines.'" (100).
The English Sonnet

"Because it has four parts, three isomorphic ones (the quatrains) and one anomalous one (the couplet), it is far more flexible than the two-part Italian sonnet" (Vendler 22).

"The distance from one's open experience necessitated by an analytic stance is symbolized most fully in the couplet, whereas the empathetic perception necessary to display one's state of mind is symbolized by the quatrains" (Vendler 25).
The Shakespearean Sonnet

The Shakespearean sonnet is William Shakespeare's version of the English sonnet. It typically conforms to the general rules of the English sonnet, showing generally few metrical and volta-related variations. When it does vary metrically, it's typically with trochaic substitutions and just way, way more spondees than you want there to be.

Example:

**Sonnet 14**

Not from the stars do I my judgment pluck;
And yet methinks I have astronomy,
But not to tell of good or evil luck,
Of plagues, of dearths, or seasons' quality;
Nor can I fortune to brief minutes tell,
Pointing to each his thunder, rain and wind,
Or say with princes if it shall go well,
By oft predict that I in heaven find:
But from thine eyes my knowledge I derive,
And, constant stars, in them I read such art
As truth and beauty shall together thrive,
If from thyself to store thou wouldst convert;
Or else of thee this I prognosticate:
Thy end is truth's and beauty's doom and date.

 "Many of Shakespeare's sonnets preserve (except for rhyme) the two-part structure pf the Italian sonnet, in which the first eight lines are logically or metaphorically set against the last six. An octave-generalization will be followed by a particular sestet-application, an octave-question will be followed by a sestet-answer (or at least a quatrain-answer before a summarizing couplet" (Vendler 50).

"The Shakespearean sonnet...because of its four discrete parts, runs an inherently greater risk of disunity than does the Italian sonnet" (Vendler 80).

"Shakespeare is in the *Sonnets* an astonishingly nonclassical poet. The gods and goddess who populated many continental sonnets play almost no part in his sequence...The impression of naked and immediate speech conveyed by Shakespeare's sequence is due in great part to [this] absence" (Vendler, 198).
The History of the Sonnet: Poet's Lives Timeline

**11th Century**

Arnaut Daniel: 1180-1200

Giacomo da Lentini: 1188-1240

**12th Century**

Guido Guinizelli: 1230-1276

Guittone d'Arezzo: 1235-1294

Guido Cavalcanti: 1255-1300

Dante Alghieri: 1265-1321

**13th Century**

Francesco Petrarch: 1304-1374

Geoffrey Chaucer: 1343-1400

**16th Century**

Sir Thomas Wyatt: 1503-1542

Henry Howard, Earl of Surrey: 1517-1547

Anne Locke: 1533-1595

George Gascoigne: 1539-1578

Edmund Spenser: 1552-1599

Sir Philip Sidney: 1554-1586
Don't Panic

"**Don't Panic**" is the fifteenth track from the deluxe edition of the *Palo Santo* album by Years & Years. It was released on July 6, 2018, along with the rest of the album.

## Lyrics

**[Verse 1]**

Cold sweat, I'm at the edge

Boy, what's your problem?

Dizzy from falling, delirious

I choke, don't let it show

They'd call it weakness

Sadness is secret, 'cause boys don't cry

**[Pre-Chorus]**

And I can't sleep, no dreaming

My heart accelerates

A thousand words are screaming

I can't communicate (hey)

I've gotta beat this feeling

My body won't obey

Breathe, or you're going to fade

**[Chorus]**

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

(Don't panic)

I'm gonna be the one

(Don't panic)

Nothing I won't overcome

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

I can't keep hold of, control of my spirit now

**[Post-Chorus]**

(Don't panic)

**[Verse 2]**

Chest tight, lights too bright

Smile for the picture

Crack in the mirror

An eye for an eye

Too loud, thundering sound

Keep it all silent

Nobody likes it to fuel your pain

**[Pre-Chorus]**

And I can't sleep, no dreaming

My heart accelerates

A thousand words are screaming

I can't communicate (hey)

I've gotta beat this feeling

My body won't obey

Breathe, or you're going to fade

**[Chorus]**

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

(Don't panic)

I'm gonna be the one

(Don't panic)

Nothing I won't overcome

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

I can't keep hold of, control of my spirit now

(Don't panic)

**[Post-Chorus]**

(Don't panic, don't panic)

(Don't panic, don't panic)

**[Bridge]**

Emotion keeps troubling me

Cold body, hot anxiety

Deep water

Shore to shore, I swim

Have no hesitation

Oh, no

**[Chorus]**

Don't panic

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

(Don't panic)

I'm gonna be the one

(Don't panic)

Nothing I won't overcome

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

I can't keep hold of, control of my spirit now

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

(Don't panic)

I'm gonna be the one

(Don't panic)

Nothing I won't overcome

(Don't panic)

I'm gonna stand my ground

(Don't panic)

Nothing will pull me down

I can't keep hold of, control of my spirit now

(Don't panic)
The Anacreontic Sequence

The Anacreontic Sequence is the last two sonnets of Shakespeare's Sonnets. These sonnets are based on an epigram by Marianus Scholasticus in which Cupid falls asleep, leaving his love-torch by his side, and some of the virgin Nymphs who attend Diana steal it hoping to cool it in a nearby well, but, in doing so, eternally heat said well. It is rendered thus by Emily Wilson:

Beneath these plane trees Love lay fast asleep;

his torch was given to the Nymphs to keep.

"Why wait?" they said, "Let's put out Cupid's brand,

and quench the fire that burns the heart of man."

But it inflamed the water, burnt the lot:

the baths the Nymphs of Love take now are hot.

"The original Greek love-story common to both poems: a nymph-votaress of Diana, vowed to chastity, quenches the sleeping Cupid's torch in a nearby fountain/well, which, taking on heat from the torch, becomes a curative bath for diseased men" (Vender, 648).

"The triviality of expression in these twinned poems has made them seem odd envoys to the second subsequence...yet the very triviality and ancientness of these little myths--and the comic and frivolous tone with which they treat the whole question of passion--cool down the 'deep oaths' of the rhetorically fevered lyric poems. The representative mythical I of 153 and 154 is far from the historical dramas personae who could urge the young man to get a son, or who could watch a woman playing the virginals. Comic distance is thereby gained on the realm of Eros and even on its enemy, Diana" (Vender, 649).
Worg Lair

Worg Lair es la primer campaña del mapa Autaric Plains y de todo el juego, es desbloqueable al nivel 5 y tan pronto como la Misión  Worg's Demise se inicia, se recomienda para entrar al menos tener un nivel de 5 a 7.

## Información

Worg Lair consta de 1 área.

La zona se divide en dos partes, dividida por un edificio. Al entrar a la camáña por primera vez, durante la mision Worg's Demise, la barricada no puede ser removida, por lo tanto, el jefe no es accesible. A partir de la segunda vez dentro de la campaña la barricada se elimina automáticamente una vez que todos Grassland Worgs son derrotados. El jefe se encuentra detrás de la barricada y se puede combatir.

Pandora's Box se encuentra en la esquina superior izquierda de la zona, a la izquierda de la barricada.

## Enemigos

La primera área contiene los siguientes grupos de enemigos:

* 4 grupos que consisten en 2 LVL. 5 Grassland Worgs cada uno.
* 1 grupo que consiste de 3 LVL. 5 Grassland Worgs.
* un jefe final: Wulfgar ("Worg Laird", Lvl. 7).

## Recompensas

* Traveler's Coin Purse esta aun lado de la entrada de la campaña, después de la primera pelea
* Bronze Treasure Chest cuando se sigue el camino correcto en el primer cruce  (justo donde se encuentra el Traveler's Coin Purse).

## Misiones

* Worg's Demise
* Wulfgar (disponible despues de completar la mision Worg's Demise)
* Worg Teeth (disponible despues de completar la mision Worg's Demise)

## Fallas

Durante la Mision Worg's Demise la Campaña se completa automáticamente cuando los 5 grupos de Grassland Worgs han sido derrotados. El jefe no puede ser derrotado si se entra por primera vez a esta Campaña.
The Title of Shakespeare's Sonnets

"The genitive title of the sequence distinguishes it from all others of the time period, except for the posthumous publication of Astrophil and Stella. "There were plenty ofof other models for 'genitive' titles...but the application of such a title to a literary, poetic, text by a living writer is distinctly unusual. Its purpose may have been to draw attention to Shakespeare's fame and status...the double emphasis on Shakespeare's authorship...and on this as their first publishing was no doubt a marketing strategy" (KDJ 86, 108).
The Nature of the Sonnet Sequence

The sonnet sequence contains an "inexhaustible supply of fresh scenes" (Vendler, 152).

"The aesthetic of the sonnet sequence itself must be...[a world of] very few personages--the lover, his beloved, the rivals" (Vender, 548).

Some way out there bullshit from Vendler: "The advantage of writing a sequence arises from the creation of [an] energetic force-field, in which not only individual sonnets, but individual quatrains and couplets, and even individual lines, float free, collide, combine with, and repel each other. One can even mentally 'create' entire false combinatory octaves and sestets which sometimes seem almost as real as the true ones" (217).
Enna Pass

**Enna Pass** is the first quest of the game and the first quest of the main quest series and the tutorial, available as soon as the game is started.

## Objective

Initiating the player to the combat system, the objective of the quest is to fight a Grey Mountain Bear. The fight itself is easy and no problem for newcomers.

## Description

```
You come across many vandalized carts and the merchants have fled. Search the
area to find out what happened to the merchants.

```

## Story

As soon as the player starts the game, the following initial dialogue is presented:

**Hero:** \*gasp\* Look at all these smashed carts and abandoned goods. This is a known merchant trail. I wonder what happened to them all.

\*growling\* What was that noise?

## Rewards

Once completed, players are rewarded with 3.000 EXP
Claim Gold Mines

**Claim Gold Mines** is the eighth quest of the game and the eigth quest of the main quest series, available as soon as Resource Harvesting is finished.

## Objective

To achieve the quest, the Wilds need to be entered. This is done automatically as soon as the player selects the quest. Afterwards two Gold Mines need to be occupied.

## Description

```
Click on the [Wilds] button -> Select and assault two Gold Mines.
The Gold Mines outside the city have been occupied by opposing forces. Go retake
your Gold Mines!

```

## Story

**Dinah:** Gold is an important resource that our city needs to grow. Let's return to the Wilds and capture our first gold mine!

**Hero:** I guess you can never have enough gold. Let's go!

After the first gold mine has been captured:

**Dinah:** Well done, my liege. We have reclaimed the gold mines from the hands of the enemy!

**Hero:** We mustn't allow them time to recover. Let's go reclaim a second gold mine!

After the second gold mine has been captured:

**Hero:** Great! I now have control of two gold mines!
**Dinah:** Congratulations! We now have enough resources to continue developing our infrastructure. Please, head back to the village to continue.

## Rewards

Once completed, players are rewarded with 4.000 EXP and 500 Gold.
Brutal Edge

**Brutal Edge** es una habilidad pasiva del Fate Guardian que otorga ciertos bonus a las estadísticas del jugador. Se necesitan Fate stones para subirle el nivel a la habilidad. El máximo nivel es el 20. el jugador obtiene una aura en ciertos niveles. Cuando se obtiene una nueva aura se remplaza la anterior conseguida.
Fate Guardian

**Fate Guardian** es una característica que el jugador obtiene una vez que alcanza el nivel 55. Esta característica tiene 3 skill para ayudar al jugador para subir el nivel de estos skills se necesitan usar Fate Stone y Bead of influence.

## Mecanica

 Archivo:Fate location.jpg
El **Fate Guardian** se puede localizar en la pantalla del jugador. esta justo arriba del icono de las Fashion y abajo del icono del Soul.

Al nivel 55, el jugador recibirá un pop-up, para avisar que a "desbloqueado" el **Fate Guardian**. El **Fate Guardián** requiere que el jugador lo entrene (o más exactamente, que lo use) Fate Stones se usan para aumentar el nivel de cualquier de los Skills pasivos que el **Fate Guardian** nos otorga, uno de ellos es el Brutal Edge, que aumenta el ataque, la salud y las posibilidad de ignorar la defensa de los enemigos, Resistance que aumenta las defensas y la salud del jugador, y después del parche 3.45 parte 3 se agrego un nuevo Skill llamado Influence que aumenta las posibilidades de que el Stun (Holy seal) sea mas eficaz contra otros jugadores y aumenta la resistencia del jugador contra este también. Cada nivel aumenta las estadísticas de estos Skills.

      En la Fate Guardian Interface, el jugador puede ver el nivel actual de sus skills, las barras de EXP de cada skill y el número de Fate Stones y Bead of Influence que se han usado o se necesitan para subir el nivel, así como el nivel de la habilidad. También se puede ver "nivel actual" de los efectos del skill y el efecto del "siguiente nivel". Si un jugador tiene Fate Stone y Bead Of Influence, se mostrará la cantidad que se poseen y al jugador se le da la opción de usar estas para entrenar cualquier de los skills. En el lado derecho de la ventana de una ruleta llamada Wheel Of Fate. esta ruleta sirve para conseguir tanto Fate Stone como Bead of Influence. Los jugadores tienen un intento diario para girar esta ruleta, los jugadores que lo quieran pueden utilizar Balens para tener un intento extra de girar la ruleta de nuevo, con cada giro se incrementa la cantidad de Balens necesarios. También se pueden usa 200 Balens extras para ignorar las dos posibilidades más bajas. Los jugadores pueden hacer un giro que equivale a hacer 10 giros en uno solo pero este tendrá un costo de 1200 balens.
Worg Teeth

**Worg Teeth** esta disponible cuando se termine la mision Worg's Demise.

## Objective

8 Grassland Worgs deben ser derrotados en Worg Lair para recolectar Worg Teeth de ellos. Hacer una vez la Campaign sera suficiente para terminar la misión.

## Description

```
Click on [Campaign] -> Click on [Worg Lair] -> Kill [Grassland Worgs] to
collect [Worg Tooth] x8.
These uncommon theeth are extremely sharp and are primarily used for creating
weapons.

```

## Recompensas

Una vez completada la mision, los jugadores seran recompensados con 5.000 EXP  y 1.0000 Daru.