Jameson's Daughter

> *My dearest girl not blissed anymore*
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> Tagline

**Jameson's Daughter** is the second installment in Sightless Highland - series of psychological survival games, comic and more. The game queued for development by a non-profit community of people known as SH-Team.

The game project has prequel, this is "Jameson's Door (SH-Demo)" game project.

## Plot

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> **Spoiler warning:** *Plot and/or ending details follow.*
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After escaping from Calm Glade, Jameson Saunders and Virdie Erdoytes-Grassfield live together as father and daughter, and everything seems to be fine - Jameson works as a literature teacher at a local school and, in addition to other people's children, also teaches his daughter as well. But gradually depression begins to absorb the protagonist, and one day his daughter disappears altogether. The desperate father sounds the alarm of the police, but for some reason she not only does not try to do anything, but even mocks him like a madman and puts him under house arrest. Jameson has no choice but to run away from home and, risking his life, steal a car and leave the city in it, until halfway through he is stopped by a mysterious man who asks him to go with him and see the sights at the local museum. Jameson Saunders is so tired of escaping that he agrees to it, and under the cover of darkness, the two go underground and in the dungeon a stranger tries to kill 33, but he wins by using his long-used knife.

Indeed, there are exhibits in the dungeon, but in fact they are just stuffed people in historical costumes. Jameson tries to get out of the dungeon, but the elevator doesn't work, so he has to find another way. As we move forward, the underground halls gradually turn into labyrinths, and suddenly, behind Jameson, reanimated stuffed people begin to run, which soon overtake mr. Saunders and kill him.

Jameson suddenly wakes up in the school yard. He tries to enter the building, but nothing happens, and suddenly he is attacked by two mastodons. After defeating them, the bushes surrounding the school yard light up and, having burned to the ground, make it possible to get out of this place, which mr. Saunders uses. Oddly enough, there are people on the street, and Jameson witnesses how a man in a car kills a passerby. Mr. Saunders tries to help the wounded man, but when he calls for an ambulance, the door to the phone booth is locked by the same person from the car.

Jameson sits like a fool until the night, until suddenly the booth is opened by no one knows where Virdie came from. Jameson Saunders is very glad that his daughter was found, but as it turned out it was premature - as soon as they pass the block together, the killer starts chasing them. Jameson rebuffs him while Virdie runs away in fear and is hit by a car.

Mr. Saunders in madness. He takes Virdie's body in his arms and walks to the bridge, where, after a glance at the moon, he throws dead daughter into the river and jumps after it. But as soon as he touches the surface of the water, he immediately wakes up in some strange place, similar to a rusty bunker but with the layout of the estate. Having strayed through the rooms of this strange place, Jameson Saunders meets an old man who controls puppets with steel wires. Trying to have a more or less adequate conversation, Jameson comes too close to the window, where someone's strong hands are strangling him, and after that he wakes up on the street in front of a house in sunny weather. He rings the doorbell and is answered by a middle-aged woman who greets him like a father. Jameson Saunders does not understand anything, but when this woman and her husband sit him down at the table, then in a conversation he learns that it turns out that Virdie Erdoytes-Grassfield grew up with her uncle and soon fell in love with a neighbor guy and married him, and now they are expecting a child. Jameson remembers that Virdie's uncle actually died when she was seven years old, and he screams these words. The reality around him dissolves into darkness, and he finds himself in a cemetery, where, among various tombstones, he sees 4 graves nearby - Virdie's mother, her uncle, herself and Jameson. Mr. Saunders cries, and it starts to rain. Jameson gets up from his knees and leaves the cemetery towards the unknown.

## Gameplay

Compared to the first game, "Jameson's Door (SH-Demo)", there is more emphasis on action and exploration. Now you can equip a flashlight that automatically works in dark locations, in addition, it is possible to get into a car and drive (though only once per game). Some monsters can be dismembered, and bosses have also appeared - creatures with a particularly large amount of health, without killing which you cannot go further.

It also became possible to predict the appearance of creatures - in dark locations, the protagonist's flashlight starts to flicker if the creature is far enough away, and frankly flicker if the monster is close. In brightly lit areas, already ambient light begins to flicker - both of which can temporarily disorient the player, which plays into the hands of opponents.

## Music and sound

The project is planned to use music and sounds from an extensive collection of Raimund "RiROBOT`s" Clement. It is clear that the tracks will be selected so that there is no repetition from Jameson's Door (SH-Demo).

## Trivia

* The story with the killer chasing Jameson and his daughter was originally supposed to be at "Jameson' Door (SH-Demo)", but it was scrapped as it overloaded the plot.
* Tagline refers to the opening lines from Depeche Mode's song "My Secret Garden" from them second LP "A Broken Frame".
* This semi-sequel is non-canonical, as officially what happened after "Jameson's Door (SH-Demo)" ending is left to the players to speculate and is never explained. In fact, "Jameson's Daughter" was created in order to accommodate the ideas recycled from main game project.
* It is curious that both names, "Jameson's Door" and "Jameson's Daughter", have the same anagrams, as well as that. that ***D**oo**r*** and ***D**aughte**r*** have the same letters at the beginning and end of words.