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The Comeback of the Cheese Orb/Transcript

Potato: Wow! It’s SUCH a glorious day out!

* Potato Trips On Pebble\*

Pebble: Ow!

Frozen Yogurt: Woah! Pebble that looked like it hurt, are you okay? Am I even okay?

* Omlet appears\*

Frozen Yogurt: Omelet, are you okay?

Omlet: Of course I am , I am after all, the one and only Omlet.

Pebble: What do you mean?

Omlet: H-

* Penny interrupts Omlet\*

Penny: What he means, is that he is full of himself.

Omlet: What do you know about personality, Penny? You don’t even have any!

Nail Polish: Omlet is right you know, I can’t even stand to look at someone as boring as you.

Beanie: Woah, woah, woah. Dude and dudettes let’s all just chill for a moment.

* Intro plays\*

* A cheese orb appears\*

Cookie: What’s that thing?

Cheese Orb: I’m the Cheese Orb!

Cookie: Okay.... what are you doing here?

Cheese Orb: I am here to host a new Object Show!

Bowling Ball: What’s the prize?

Cheese Orb: It’s a surprise

Bowling Ball: Really?

Frozen Yogurt: Ooo, I wan’t to guess! Is it a swimming pool?

Cheese Orb: Nope.

Frozen Yogurt: Is it a lemon?

Cheese Orb: Nope.

Frozen Yogurt: Uhh...

Paddle: Can we just get to the first challenge?

Cheese Orb: Nope.

Paddle: What? Why not?

Cheese Orb: You Guys need to form 3 teams of 7.

Chicken Bucket: Penny! You better join my team!

Penny: Uh... no.

Chicken Bucket: What did you just say?!

Penny: Uh... I can’t, because...

* Duckbill comes down from the sky\*

Penny: I’m already on Duckbill’s team.

Duckbill: Quack!

Chicken Bucket: Grr... whatever. Like I wasn’t a weak loser like you on my team.

Orb: I need to find the ones to make a perfect team. But who would that be?

* Scene of Tomato, Basket and Purfball\*

Orb: Perfect.

* Orb walks to the three\*

Orb: I sense a good feeling about you three, would you all want to be on the same team.

Basket: Yeah! Our team will rock this!

Golden Spongy: We should all be on a team together.

Clover: Well you’ve stumbled across your best option, have I told you that I have the best luck ever. With that we will always win.

Golden Spongy: Hoodie, do you want to join?

Hoodie: Whatever.

Pebble: Can I join?

Golden Spongy: Yeah!

Nail Polish: Lamp, who are we going to like pick?

Lamp: Well, it has to be someone cool. Like us.

Nail Polish: Let’s pick Beanie, he’s cool.

Beanie: Heh heh, awesome.

* Not finished\*
Claug

Claug is a green Dragonborn mercenary who works for the Adventurer's Guild. He works with the locals in Thrand and acts as the contact along side Kera Lumi for the Adventurer's Guild for any members looking to work there.

## Trivia

* Claug loves crude jokes
* Claug was raised by a widower alchemist who found his egg in the forest of death
* Claug worked with the local militia until he decided he wanted to see more of the world
Madrigal Pantheon

## List of Madrigal Deities

* Askar, Goddess of War and Conquest
* Chaga, Tabaxi Goddess of Cats and Stealth
* Ise, God of Death and Necromancy
* Joji, Goddess of Life and Healing
* Kiriri, Kenku God of Betrayal
* Kwin, God of Fertility and Rabbit's
* Lady Luck, Goddess of Luck
* Molo, Lizardfolk Goddess of Survival
* Mora, Triton God of the Sea and Storms
* Orina, Goddess of Magic and Academic Studies
* Strall, The Eternal Snake
* The Maiden, Essence of Nature
* Thurum, God of Craft and Metal
Laucian Nile

Laucian Nile is a Drow Blood Hunter who joined the Adventurer's Guild after leaving the Deep Dark.

He assisted the Guild for a short time. After hearing about the Guild's work in Krevast he became obsessed with helping the Town with its recurring Undead threat. Many days of research and planning later, Laucian turned in his resignation to the Guild Master Darius, and left to travel to Krevast.

In Krevast, Laucian set up a new faction called The Crimson Dawn, a group of Blood Hunters dedicated to assisting with undead threats.
Dirk

The main rivals of Dawn’s Reach; Dirk is a smaller city, numbering around 500,000 that owns the largest parcel of farmable land. Due to this acquisition, it is a major power within Lehi seeing as most cities and large settlements trade their goods for the highest quality food. It is particularly known as a dangerous and bloody city, with many gangs and a high amount of organised crime.
Koldos

The 2nd largest settlement in Lehi (around 500,000 - 750,000), Koldos is more a large slum than a well-defined city. Many temporary homes mark this as the City of Outcasts. It is split down the centre of the city, on the right side live the Tiefling population, on the left, the Tabaxi population. The Tieflings are renowned for having the strongest mercenary force available, therefore this city has always been on the side of the winners. On the contrary, the Tabaxi pride themselves with their honourable combat and honing their craft, be that combat or otherwise. This shows in their side of the population as the tents and non-permanent buildings are far more colourful and vivid. As the city has grown, the Tiefling half has become more industrialist, whilst the Tabaxi half has become more artisanal.
Altei

Altei was a new frontier of the humans of Lehi, that was a flourishing country for a time until a epic betrayal divided the humans and set the country into a hostile war zone. Now plagued with the undead, the once unified humans have become factions, each under new banners and have sworn to destroy each other.

While each faction comes up with ways to destroy each other they all for go fighting the bigger threat, the unholy affliction. Everyday the undead grow stronger with each soldier that dies.

Caught up in all of this are the native dwarves and elves that wish for peace and the Unholy Affliction to end.

No matter which side is taken one thing is for certain. This country is all out war and only the strongest survive.

## History

### A New Frontier (0AS - 333AS)

In the early three hundreds the folk of Lehi had decided that they were going to expand the human territories and set sale for a new frontier in the unknown reaches of the material plane. These folk would go onto found the nation known as the Alteian Empire.

The humans that sailed out into the sea were part of a large fleet. some where lost in the journey. At a certain point in time an island was spotted and those humans decided that they would settle there, while others decided to carry onto whatever they found next. Those humans that settled on the first island would go found Ashfall.

The remaining humans found another suitable piece of land not but a few weeks after the Ashfallen humans would separate from the fleet. They founded the brother land of Altei as Ashfall would be known as the sister land.
Dawn's Reach

The largest city in the known world, standing at a population of around 1 million people. It is home to the ruling family of Lehi. It has a grand market district that holds anything one might need if they can find it. It is also the trading capital of the world, importing and exporting many goods. It is home to the Ministry of Merchants and is where much of the administration is done.
Reginald R. Reginald

Reginald Reginald Reginald is a Half-orc orphan who works for the Adventurer's Guild after being recruited from an Orc camp where a party was captured.

Reginald inherited his Orc barbaric fighting style but after being recruited, Reginald dedicated himself to learn from members of the Guild, adopting faith from the Guild Master Darius, and practising martial arts, from Malaric Darkroad.

## Trivia

* Reginald killed fellow guild member Luren's Brother during his first mission, the Half-Orc could not handle his own rage and killed without mercy. Malaric Darkroad and Luren both hate him for it.
* Reginald has been working on his anger through meditation and helpful advice from other guild members, he still loses it sometimes.
* Reginald has been seen eating humanoids on rare occasions. He is trying to step away from this savagery.
Lehi

The country of Lehi takes up a large area of Ethnos.

### K'Elvas

A city sitting on a land mass just off the shore of Lehi. Controlled by a council of Elves.

### Stoneshelf

The Dwarven Capital of Lehi. Sits atop Sonn Morndin mountain.

## Minor Cities

### Danamede

A port town and home to the Adventurer's Guild.

### Krevast

A town that has to survive against waves of undead. Sits inside a magic zone.

### Gail

A town full of nature and home to the Gail Flower Festival holiday.

### Plyth

A swamp town filled with business and trade, uses the rivers to move wares from Krag.

### Dawnton

A pious town residing close to the Forest of Death. Recently expanded since being sponsored by a now local lord.

## Additional Towns

### Anhill Wharf

A small port village, old and rarely visited. Mostly used as a rest stop when travelling down the coast.

### Ryder's Village

A congregation of traveller's and gypsies who live on the open planes.

### Ferdiad Manor

A Lord's manor turned toll. This rest stop on the road to Koldos serves as one of the best for merchants and wealthy travelllers.

### Breezy Oak Village

Small hidden forest gnome village residing on the outskirts of the Forest of Death.

### Kingsbay

A port in The Bay Of Kings, which is used as a place for ships to dock, resupply and repair. Lots of illegal activity from the Ministry of Merchants

### The ??? Estate

A small dilapidated estate, residing between Dirk and Dawn's Reach.

### Stormwind

A city defended by mercenaries. Renowned for its Orc slaying history.

### Redlake

A small town residing besides a lake, known for the tragedy it suffered at the hands of Orcs.

### Bluelake

A small town residing besides a lake on the road between Danamede and Dirk. Small, quiet and quaint.

### Grimble Coast Side

A small town residing at the base of Sonn Morndin mountain. This town is connected to the coast via tunnels and high paths.

### Grimble Mountain Base

A small port residing at the southern end of the Frontier peaks, this town connects the Dwarves through tunnels and paths.

### Silk Town

Silk Town is connected by the Silk Road to other places and its in the mountains.

### Fallon Town

A abandoned town used for necromantic rituals.
Luren

Former-Adventurer

Former-Thief

Luren was an urchin thief who worked with the criminal Lockhold, along with her brother Kenn. After being defeated, she was indoctrinated to be an apprentice by Malaric Darkroad who intended to save her from her criminal ways.

Luren is currently being set straight by the Church of Lehi in Dawnsreach along with her former master, now friend, Malaric Darkroad.

## Trivia

* Luren despises Reginald R. Reginald because he killed her brother without mercy.
Rothar

Rothar is a Storm Herald Barbarian from Seroze Village in Zundae.

Rothar's Parent's died shortly after his birth, so he was raised by the town of Seroze collectively.

Being a red Dragonborn, his development came with some prejudice. Which on few occasions sent him into a fury, breaking and battering people around him. This resulted in his imprisonment once.

Rothar became known as a hero of Seroze village after defending it from rampaging Ankhegs. He did this with a mining tool that he keeps with him to this day.

Dedicated to becoming a great warrior, Rothar travels to find great mentors who he can work to surpass, defeat then move on to the next mentor.

After many trials and tribulations in Madrigal, Rothar's Draconic Bloodline awoken, granting him the power of a sorcerer.

## Trivia

* Rothar speaks with as strange dialect or accent, causing him to pronounce many words strangely, this also occurs with the names of people and places.

An example of this is when he says his ally's name Grim, as "Gram", and his ally's name Berbet, as "Bobot".
John Barsmithson

Black Smith,

John Barsmithson is the Owner of the Red Cow Tavern and ally of the Adventurer's Guild.

John helps the guild as a Stand-in leader while the Guild's Leadership is absent.

## Past

Son of a Blacksmith, John Blacksmithson journeyed with the original Adventurer's Guild during their exploits against the Evil Archmage Rinky-Dink.

Together with his close friends; Braun Brightsword, Thief/Shame, Leeha Nightsong, Nicholas the Long, & Arndt Worhaza, they overcame many challenges, recovered thirteen pieces of The Maker's Orb & built the still standing, Red Cow Tavern.

## Power

After a long arduous mission with the Original Adventurer's Guild, John came into direct contact with a piece of The Maker's Orb while it was being used to power a powerful artefact, this exposed him to the direct power of The Maker and transformed him into one of the Maker's Created. This saved his friends and the continent from certain destruction.

## Recent History

John has existed for many centuries, hiding his true abilities and past, living as a humble Tavern Keep and Red Cow Tavern owner.

To hide his origin, John changed his proud family name to Barsmithson.

For the longest time, John didn't start a family out of fear of out living them. But eventually he became apathetic towards this view and started a family with his down deceased wife, Anne Hill. They had two healthy children who have now grown and left home to begin their own lives.

John's Children: born Aasimar children, Jane and Wick Barsmithson, receive guidance from their father who secretly acts as their angelic guide. They don't comprehend that they are Aasimar, yet. Wick works as a loyal Danamede guard and Jane is currently a student in Dawn's Reach.
Seekers

Seekers are usually Spies, Courtiers, Info-merchants, or Investigators. Generally people of intrigue dedicated to the acquisition of information.

## Structure

Seeker’s posses no hierarchy or rank, a Seeker is a self-given title that doesn’t grant influence.
A seeker can use the powers and influence of who they work for to leverage their power to access areas or request information.
A Seeker that works for an organisation generally has a time-based contract and a symbol tying them to the organisation that they are employed to, this acts as an Identifying symbol of employment as well as proof of identity.

## Goals

A Seeker’s goal is to gain information for their client. In doing so they can support structures of power, investigate other’s interests, and discover conclusions to events that are left uncovered.

## Key Information

Seekers are technically a Subset Organisation with no figure head or office.

A seeker should act in the way his/her employer dictates, organisations or civilisations of good standing or reputation will have their seekers act within the law and moral standings.
A Seeker will look for an apprentice after some time working, more than often towards the end of their lives or when they believe they need some support in the field.
A Seeker that has gained renown will live out the rest of their days passing on information or training others. Some may become advisers or keepers of vast knowledge.

## Affiliations

Seekers generally want to have connections with Law Enforcement, Courts of Law, other Factions, as well as various citizens, rival seekers & investigators.
A seeker’s best connection will be to land in good favour with a lord or lady with plenty of influence.

Some Seeker’s choose to work outside of the Law with the assistance of criminals and unsavoury types but most of those do not go on record.
Elven Pantheon

## List of Elven Deities

* The Spider Queen, Goddess of the Evil Drow
* The Dark Dancer, Goddess of the Good Drow
* Herbacacias, God of the Wood Elves
* Thandris, God of the High Elves
* Savaris, God of the Wild Elves
* Astrella, Goddess of the Star Elves
* Auroaboreon, God of the Snow Elves
* Nautolass, Goddess of the Sea Elves
* Averiana, Goddess of the Avariel
* Galindan Peshakiir, God of the Eladrin
* Lytharia, Goddess of the Lythari
Maxis Poltava

> *"Listen, excuse for a king!*
>
>

> *Trust me, this fight you can not win!*
>
>

> Fear me, you will die by my sword!*"*
>
>

###### ~ Maxis Poltava at the Battle of Caragan towards Serberus II

Maxis is a man with a prestigious long service as a Warrior Priest, a Paladin. At the age of twenty, he became a Paladin and earned the role of Arch Paladin (Lord Dominus) of Ashfalls Right Hand fifteen years later, 2492. He worked very closely with King Serberus II as a sort of militant advisor, he was often dismissed for his extremist and resentful ideas as he attempted to push his agenda. It is speculated that this the reason why he betrayed the King in 2498.

Due to is status, he was able to use his influence to stir up a revolution with his chapter and followers against Serberus. The revolution was a huge success, with Serberus slain. 2499, Maxis usurps the throne and takes the former kings' son and raises him as his own.

The first things he enforced as ruler of Ashfall was to bend the Divine Laws to suit his own agenda, creating a new faith that still worshiped the Maker in what he views are his true intentions. One of the most notable changes in his own adaptation was the literal demonization of non-Human species. The newly crowned king would continue to preach and influence his people and sow hatred and resentment to the "Abhorents". They have also been blamed Ashfalls' inability to reclaim her former glory.

By 2504, Poltava had fermented resentment of Non-Humans within the Human settlements, especially in the Northern lands towards Caragan. Maxis decreed that how humanity must redeem themselves in the eyes of the All-Maker is to make the Abhorents serve Humanity from Ashfall and in the longterm, the entire world or be cleansed.

Maxis Poltava remains King as of 2509 at the age of fifty-two.
Adventurer's Guild

## Adventurer's Guild Characters

### Active Members

* Afjaak
* Aulandriah Gallarilis
* Artran Underbrush
* Barak
* Berbet Fizzlebang
* Bree Tinkerfoot
* Brindolyn
* Callie Tealeaf
* Charlie
* Claug
* Constantine
* Darius Makerled
* Despair
* Fa'dran
* Falx Elros
* Grim Dundragon
* Gustave
* Honu
* Kera Lumi
* Molkeshi
* Miles Ahnselm
* Nala
* Nym Falavaul
* Urmos
* Reginald R. Reginald
* Sarcosuchyus
* Shield
* Simbar
* Snow
* Terryn Anderfall
* Tharin Stronghammer
* Timothy
* Ulfgar
* Uthal Orunkai
* Vertrari Rolt

### Retired/ Dead Members

* Arndt Worhaza
* Braun Brightsword
* Fargus Songbelly
* John Blacksmithson
* Laucian Nile
* Lanky
* Leeha Nightsong
* Malaric Darkroad
* Mookey
* Nicholas the Long
* The Thief/ Shame
* Augur
* Chaplain

### Allies and Associates

* Baratiel Pyraxtallinost
* Ella Timbers
* John Barsmithson
* Luren
* Malchiah
* Rothar
* Thraskor Shadowtusk
* Evangeline Arcadian
Artran Underbrush

Atran "Armel" Underbrush is a Halfling Barbarian/Druid, currently serving as an active member of the Adventurer's Guild, and is the mentee of the Guild Member Honu.

## Appearance

Artran is short, even by Halfling standards. However, what he lacks in height, he makes up for in physicality. While people rarely see him taking care of his body, there is little doubt that the Halfling is well-built.

He only wears pants, shoulderguards, and various wraps and straps on his hands, feet and chest. His hair is usually in an unkept mop and has 'mutton-chop' style sideburns. He carries a charm as a memory from his past and an example of his present, bark and bear fur on a leather cord.

## Personality

Despite his past, somehow Artran still has that typical Halfling personality; outgoing and curious. He is definitely more at ease when in nature, and while he isn't against being in civilisation he appears to be at odds with being in a tavern.

Cleome has seen all of him, and knows that while he hides his anguish it is not all consuming. She managed to save most of the boy that ran away from Redlake, including the social awkwardness.
Teasora

Teasora magic academy is built on the grounds of an old castle, although heavily modified the castle itself still retains its original image from afar. Inside the walls, Teasora is a bustling small scale city of sorts.

## History

The Academy has had many Masters and many Chancellors, the current became the Chancellor after the previous Chancellor stepped down after an incident that caused him to be disposed of for a length of time.

The Academy was first founded when the Castle grounds was sold to a group of rich travellers. Many of these travellers created rules for themselves after ‘incidents’ occurred between them after becoming each other’s business rivals. These original rules became the structure of the Academy today.

The Academy used to be under the regency of Helmfirth, up until the Academy separated and declared itself an independent and self governing body. However, Teasora still follows Helmfirth Laws and maintains good trade and state relations.

## Academy Subject Curriculum

* Abjuration
* Conjuration
* Divination
* Enchantment
* Evocation
* Illusion
* Transmutation
* Artificing, Sygaldry & Metallurgy
* History
* Medicine, Herbology, Anatomy & Physiology
* Mathematics & Geometry
* Languages & Poetry
* Rhetoric & Philosophy
* Alchemy & Chemistry
* Physics & Astronomy

### Extra Curricular

* Necromancy Study
* War Magic
* Mysticism
* Monstrous Observation
* Psychology & Therapy

Extra Curricular classes can only be joined with the approval of a Master. Usually Masters choose their students for these classes.

## Terms, Admission & Tuition

Terms: A term is 2 months long, and there are 4 terms in an academic year.
Berbet Fizzlebang

Berbet Fizzlebang is a Forest Gnome Sorcerer, and member of Adventurers Guild.

## Trivia

* Berbet Fizzlebang is the self proclaimed strongest member of the Adventurer's Guild
* His destiny was written on the tablets of fate at the 1st Epoch of creation
* He is the strongest sorcerer in all the lands
* You've heard the stories
* Berbet Fizzlebang was kicked out of every magic school and academy of Lehi
* Berbet Fizzlebang specializes in Thunder and Lightning damage because of his draconic heritage
* The only other being to rival Berbets power is Brindolyns "pet rabbit" Gerald
* Berbet Fizzlebang's best friend is Grim Dundragon
* Berbet Fizzlebang is the only Gnome player character because they know that they will never be able to top Berbet Fizzlebang
Simbar

Simbar is the twin of Nala and a fighter that works for the Adventurer's Guild.

After their Grandfather died, the twins took what remained of the Grandfather's sparse belongings to search for their sister, who had been missing for a while.

Their travels took them to the Guild, which they decided to join in hopes of better finding their eldest sibling.
Timothy

Timothy is a npc who's alignment was unfortunately changed from NG to NE in the summoning ritual of M'Gaal's Avatar to the Material Plan. He is an initiate of the Adventurer's Guild who since the incident has become a hated person within the guild for his disgustingly bad attitude.

## Trivia

* Timothy is often referred to as Neutral Evil Timothy
Warforged

> *"Slay the Demon, for another tomorrow!"*
>
>

~ Common Warforge Battle Cry

## Summary

The Warforged were built to fight in The 2nd Demon War. These golems of steel are fully sentient soldiers, blending organic and inorganic materials, brought to life siphoning the souls of powerful mortals. Warforged are made from wood, metal and some leathers, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A Warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.

Warforged were invented as a combined effort of the Dwarves, Elves, and Humans. Dwarves with their mastery of engineering, the Arcane Intellect of the Elves and the resourcefulness of the Humans.

## Varients and Patterns

Warforged have taken many forms across the Material Plane, being manufactured differently due to a lack of a specific resource or for specific tactical purposes. The most common patterns of Warforged are the Juggernaught, Skirmisher, and Envoy.

### Juggernaught

The Juggernaught Pattern Warforged is one of my most common variations amongst Warforged, designed to be huge frontline fighters, heavily armored and typically carried shields.

### Skirmisher

Skirmisher Pattern, much like the Juggernauts, was also mass-produced. These Warforged filled scouting and stealth roles

### Envoy

Envoy Warforged are a considerably rarer sight amongst the species. No two Envoy look the same, each Envoy was built for a bespoke purpose. Some might be assassins, healers, or even spellcasters, to name a few possibilities.

## Notable Warforged

* Shield
* Soldier (Retcon)
* Aegis
* Chaplain
Bone Daddy

Bone Daddy is a Bone Devil recurring villain in Zundae.

## Trivia

* Bone Daddy is not its real name
* Bone Daddy is linked to Snow, but to what extent remains unknown
* Bone Daddy has been encountered only twice
* Bone Daddy is identifiable by the concave scar on his chest, this injury was from a Gnoll Flind's flail
* Bone Daddy is a player given name, this name was given once the players found out that it knew about Snow's backstory
Miles Ahnselm

Miles Ahnselm is a Demonborn who after being resurrected by a Ring of Second Chances, now works for the Adventurer's Guild.

Miles does not remember his own past, and has been working with the guild while recollecting forgotten memories. His insights so far have revealed to him his former occupation and several friends. He has reconnected with his faith and found his keep sake trident which he fought with in the past.

Miles is a solemn but firm battle commander, he uses his understanding of war to instruct and guide during conflict.

## Trivia

* Demon-born were created by a Demonic entity known as the Archon. It is believed that all Demon-born were made extinct by the end of the Demon Wars.
* Demon-born heavily resemble tieflings, but retain more of a brutal demonic form than a devilish one.
* Miles has found and opened his own coffin, and is one of few people in the world who can claim to have seen his own skeleton.
Arndt, God of Divination

Arndt Worhaza is the Zundaen deity of Divination and one of The Ascended within the Zundaen Pantheon. As a mortal he was one of the founding members of the Adventurer's Guild.

## Trivia

* Arndt was the first Dragonborn to ever be encountered in Ethnos
* Arndt was one of the founding members of the Adventurer's Guild
* Arndt shared many magical secrets with Nicholas the Long and it is unclear what exactly they worked on
Arbitrators

The Arbitrators are a policing organisation that operate within the country of Ashfall. They have been in service for as long as post Demon War.

They have recently been reformed as of the illegitimate ascension of King Maxis Poltava as of 2500 AS and are widely regarded by those outside of Human settlements as corrupt, sadistic and murderous.
The Maker

The Maker is the Overgod of the known worlds. As Overgod, deities and primordials, even those that operate on other planes, are subject to his power.

The Maker has an active role as Overgod, almost all mortals are aware of him, and many devote themselves to his worship due to his involvement in the First Demon War.
Orc

Orcs are a species of green-skinned humanoids that are indigenous to the Isles of Nuz'dag and have managed to settle on most landmasses of the entire world, due to their innate strength, survivability and adaptability.

Since early history, the Orcs have institutionally banded together to create clans, groups of Orcs with common goals and beliefs, usually the Strongest among them representing the clan as their Warcheif.
Zundaen Pantheon

## List of Zundaen Deities

### Zundean Deities

* Worhaza, God of Protection
* Astral Dragon, God of Wishes
* Veknbet, God of Souls
* Ramun-Ka, Consumer of The Guilty
* Cathil, God of Minotaur's and Motherhood
* So-Ken, God of Rivers, Crocodiles and Travel
* Morteferium, God of Duality, Poison, Secrets and Darkness
* Tektef, God of Bards and Bartenders
* ???, God of Desert Storms and Elephants
* Maah-Thera, God of Judgement
* Malfestrix, God of Magic

### The Ascended

* Irisvir, Goddess of Healing
* Prauuth, God of Knowledge and Wisdom
* Narjum, God of Necromancy
* Kulthuum, Goddess of Music
* Arndt, God of Divination
* Yorbrahum, God of War
* Yusynra, Goddess of Truth and Vigilance
The Crimson Dawn

A small guild of Blood Hunters in service to the north of Lehi, tasked with fighting Undead, protecting civilians, and quelling the scourge.

This upstart guild was founded and is led by Laucian Nile, a Drow Elf who honed his abilities with old forgotten Blood Curses, while working with The Adventurer's Guild.

## Structure

From Lowest the Highest, the following ranks were created to better structure the guild.

1. **Recruits:** Trainees, who are not assigned to missions but instead attend to maintenance and re-building after undead attacks.
2. **Support Staff:** Healers, Cooks and others who keep the faction headquarters and members running well.
3. **Hunters:** Fully trained hunters that go out on duty, to patrol and protect.
4. **Elite Hunters:** Organisers and leaders of teams against the Undead, while simultaneously seeking ways to quell the scourge.
5. **Hunt Master:** the Hunt Master runs the Guild.

The Crimson Dawn does not control the towns it protects and wields no power over governments. Completely independent, the faction works out of charity to protect the societies nearby.

## Faction Activity

Patrolling the nearby area for Undead and necromancy activity.

Re-building and re-housing victims of Undead attacks.

Performing Investigations into sites of Undead activity and Research into Undead Lore.

Helping areas defend against Undead, and building defences with them.

## Faction Assets

Funds and supplies are stored in rooms and safes within the Crimson Dawn headquarters in Krevast.

Books and spells are documented in the vaults, these usually involve people, places and other lore involving necromancy or Undead.

The faction can supply rations, water and medicine to groups suffering from Undead attacks or Necromancy curses or injuries.

Armour and weapons can be supplied to its hunters as well as food and clothing.

## Membership

People interested in joining the Faction must be strong of arm or skilled with a weapon, be able to properly protect themselves and support others. Faction members must help fund their own equipment either with gold or work.
Delver's Guild

## Location

HQ is in Zundae, but influence is spread all over the world

## Structure

The structure of The Delvers is an interesting one. At the top of the hierarchy is the Guildmaster and below that are the Guildmaster’s team mates and below that are teams consisting of the rest of the guild members. Teams can consist of a minimum of 1 and a maximum of 3. If there is a branch that is in a different continent the leader won't be a Guildmaster as there is only one. This will be a guild leader instead.

1. Guildmaster
2. Guildmaster’s Team
3. Guild leader
4. Guild leader’s Team
5. Guild member’s Team Leader
6. Guild member/ Support Staff
7. Initiates

## Goals

To find the mysteries and secrets of long forgotten civilizations and the collection of artifacts in the name of archeology.

## Current Members

### Guild Master and His Team

* Fargo Deepbrew (Dwarf)
* Female Eladrin
* Dragonborn

### Guild leaders and Their Teams

#### Deep Dark (Castle Pillar Base)

* Garrun Lightchaser (Dwarf) (Guild Leader)
* Mike Ivory (Human w/Goggles of Night)
* Faral Rasasthee (Wood Elf)
* Warren Roffleton (Gnome) - “Gggrrrrrrrreetings”

### Guild members

#### Zundae

> Team 1
>
>

* Rogvar (Human)
* Shyntiss (Drow)
* Seth (Half-Elf)

> Team 2
>
>

* Brun (Orc)
* Bungo Straydog (Halfling)
* Baitface (Goblin)

> Team 3
>
>

* Gae-Al (Goliath)
* Naeris Raethran (Half-Elf)
* Kewap Mystan (Dragonborn)

> Solo Members
>
>

* Dundee (Kobold)
* Assassin Dad (Human)

#### Deep Dark (Castle Pillar Base)

> Team 1
>
>

* Dagnal Trueanvil (Dwarf) (Team Leader)
* Dariff Trueanvil (Dwarf) (Team Member)
* Roscoe Fancyhat (Stout Halfling) (Team Member)
* Delre Trueanvil (Dwarf) (Team Member)

* Dworic Daraln (Dwarf) (Support Staff)
* Hench “The Flayer” (Stone Giant) (Support Staff)
Afjaak

Afjaak is a High Elf Wizard who after being assisted by Honu and several other Adventurer's Guild Member's, such as Gustave and Sarcosuchyus, travelled to the guild in efforts of joining up after hearing great tales of guild's prowess.

Afjaak has a slight frame and adorns himself with a flowing red cloak, wields an arcane staff and currently resides in the Guild's Bunk House.
Falx Elros

Falx Elros is a Draconic druid that after being sent out into the world by his Dads, found and joined the Adventurer's Guild.

Originating from some mountains in Zundae, Falx and a team of Adventurer's Guild members have ventured into Zundae for several missions.

Falx does not understand much about the world around him and is ignorant to the customs of humanoids.

His abilities allow him to shape into Dragon wyrmlings, but his power is still meagre and his forms, while limited, are very powerful.

## Trivia

* Falx is the current residing expert on dragons, as no one in his party has ever seen one besides him.
* Despite having the power to turn into dragons, speak as dragons do, act as dragons do and understand all things dragon, no one seems to believe that Falx's claim of being a dragon, is actually true.
Dragonborn

## Description and Abilities

Dragonborn are a proud and eccentric race. Hailing from far off lands such as Zundae and the eastern samurai places, the dragonborn have there own odd and special customs that they have introduced to the rest of the world. Even though they come from different places the dragonborn still have a reputation for being dangerous when they want to be. After all they are part dragon.
As a dragonborn you are proud to have the dragons blood course through your veins and it's all about how you show it. Dragonborn fill the entire spectrum of alignments, some lending more to their ancestries tendencies rather than carving their own paths. A Dragonborn can be your best friend or your greatest enemy.

Dragonborn are generally not easily scared and often treat such situations with curiosity. A Dragonborn will love to tell you about itself and it interests, often having been dedicated to something for a long time a Dragonborn can be driven to great lengths to prove something it believes in. This is sometimes due to the inherited blood line of the dragons. For example a blue Dragonborn could possibly have a tendency to act vain in certain situations or a gold dragonborn may have a great interest in collecting and studying magic for the greater good. This often leads some dragonborns to have interesting quirks such as pronouncing words wrong.
A thing to consider when making a dragonborn is how do you want them to look. A traditional looking dragonborn will come from Zundae whereas a more oriental looking Dragonborn will come from the eastern samurai places.

## Subraces

Unlike the Faerun Dragonborn the colour of scales directly corresponds to the resistance and breath weapon it will inherit.

### Metallic

The metallic dragonborns often lend themselves to a good alignment. All metallic variations appear no matter the land however there is an abundance of copper dragonborn in Zundae seemingly because of the copper dragon god Worhaza that they worship.

### Chromatic

Chromatic dragonborn often receive an undeserved ridicule because of the colour of their scales. The chromatic dragons that they inherit from have given them a bad reputation. People fear legends of the chromatic dragon and that has been passed down to the dragonborn. Some embrace what the world makes of them and become terrible villains other spend their life fighting against the stereotype.
Can You Survive

**Can You Survive** is a song by Reyzon is it told from the perspective of the animatronics on their journey through the FNaF Timeline

## Lyrics

It's me!

We're Animatronics who play music in the day

but at night we come to play

And we're gonna find a way to you

Now if you listen to the message on the phone

They think we're left in free roam

They left you here all alone!

In us robots

souls are trapped inside

all we want is revenge

and we know where you hide

Through these rooms

we're gonna get to you

So I bet that you can not stay alive

It's me!

Can you survive these nights?

Dead or alive

Five Nights at Freddy's

These nights are passing by

Can you survive?

Five Nights at Freddy's

Five Nights at Freddy's

Come if you are ready

Five Five Five Five Nights at Freddy's

Five Five Five Five Nights at Freddy's

Five Nights at Freddy's

Come if you are ready

Five Five Five Five Nights at Freddy's

Five Five Five Five Nights-

It's me!

We've got a bear, a bunny, chicken, and a fox in here

is there only us to fear?

'Cuz it doesn't seem quite clear to you

We used to be able to roam in the daylight

that's 'til someone took "The Bite"

now we're stored in Fazbear's Fright

You'll be starring as the Nightshift guard

Do you know what you're doing?

coming here every night, for five nights

Through these rooms

we're gonna get to you

So I bet that you can not stay alive (alive)

It's Me!

Can you survive these nights?

Dead or alive

Five Nights at Freddy's

These nights are passing by

Can you survive?

Five Nights at Freddy's

Five Nights at Freddy's

Come if you are ready

Five Five Five Five Nights at Freddy's

Five Five Five Five Nights at Freddy's

Five Nights at Freddy's

Come if you are ready

Five Five Five Five Nights at Freddy's

Five Five Five Five Nights-

It's me!

we cannot tell you apart,

so we'll stuff you in a suit then.

Are you the new security guard,

or a metal Endoskeleton?

more cameras would be a benefit

but it is just the opposite

don't forget to pay attention,

There's more of us than they mentioned!

can you tell what's just your imagination?

if what you see is a hallucination?

sitting there all night long,

I'll tell you there's something wrong!

as your only friends,

we will never leave your side

we'll forever haunt your dreams

and then you cannot hide!

Can you survive these nights?

Dead or alive

Five Nights at Freddy's

These nights are passing by

Can you survive?

Five Nights at Freddy's

Can you survive five

Can you survive five

(Five Nights at Freddy's)

Can you survive five

Five Nights at Freddy's

Can you survive five

Can you survive five

Can you survive five five five five nights

(it's me!)
Gae-Al

Gae-Al is a Goliath Barbarian out to kill a blue dragon that killed his whole clan because that is his destiny. Gae-Al is also a member of the Delver's Guild.

## Trivia

* Gae-Al successful completed the lifting of all nine atlas stones
* Gae-Al was born without the black skin marking that outline a Goliath's destiny
* Gae-Al had no destiny until the blue dragon scared his skin with lightning
It's Me

## It's Me

* Official Music Video
* Official SFM

### Albums

It's Me (Single)
Five Nights at Freddy's Songs
Video Game Songs Vol. 1 (Original Version)
Video Game Songs Vol. 2 (Accoustic Version)

## Lyrics

[Welcome to your office settle down and take a seat!

Please pay no attention to the terrifying screams

You should heed the warnings of the voice that's on the phone!

Tonight, you might be by yourself, but you are not alone!]

The masks that we wear

Pretend they aren't there

But you can only hide for so long, for so long

(For so long, for so long, for so long )

Why don't you-

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

It's me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me!

There's evil that waits inside

It's me!

Though we tried our best you seem to have beginners luck

We came so close but we just couldn't make you one of us

Congratulations are deserved it's 6 A.M., you win!

We'll see you here tomorrow night and do it all again!

The masks that we wear

Pretend they aren't there

But you can only hide for so long, for so long

(For so long, for so long, for so long )

Why don't you-

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

Spend the night, then you'll find

There's evil that waits inside

It's me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me, me, me, me, me,

Me, me, me, me, me, me!

There's evil that waits inside

It's me!
Our Little Horror Story

**Our Little Horror Story** is a song sung from the perspective of Springtrap, as he tries the capture the night guard.

## Lyrics

A voice calls

A cry in the dark

Telling me to crawl to the light

But I won't

The show has just begun

I'm giving one last encore tonight

Five nights left to find you

One last thing to tend to

You'll fear what I can do

But you'll never run

Ghosts warn of my actions

But I'm the main attraction

You'll bring my satisfaction

Our little horror story's just begun

(Our little horror story's just begun)

I believe

After this final stand

The end will come, but not until you're gone

I'm haunted

A killer in a cage

Using my undoing as my pawn

Five nights left to find you

One last thing to tend to

You'll fear what I can do

But you'll never run

Ghosts warn of my actions

But I'm the main attraction

You'll bring my satisfaction

Our little horror story's just begun

These metal gears and parts

Contain my purple heart

They had their sweet revenge

And brought me to an end

Now I'm the monster here

I'll make you disappear

One last show to put on

After tonight you're gone

Five nights left to find you

One last thing to tend to

You'll fear what I can do

But you'll never run

Ghosts warn of my actions

But I'm the main attraction

You'll bring my satisfaction

Our little horror story's just begun

Five nights left to find you

One last thing to tend to

You'll fear what I can do

But you'll never run

Ghosts warn of my actions

But I'm the main attraction

You'll bring my satisfaction

Our little horror story's just begun

(Our little horror story's just begun)

(Our little horror story's just begun)
We Don't Bite

"**We Don't Bite**" is a fan song for *Five Nights at Freddy's 4*, part of the *Five Nights at Freddy's* horror video game franchise, by JT Machinima/JT Music. It is from the perspective of the Crying Child as he faces off against the Nightmare animitronics, who threaten him.

The song was performed by JT Machinima in all roles.

## Lyrics

Things haven't been the same since my birthday

We went to Fazbear's, that was the worst day...

Home alone in this awful darkness

I don't even know where my dad or mom is

Never been a fan of animatronics

Can I get a grown-up to check in my closet?

Just heard a noise, I don't know where it went

To the right or left, is it under my bed?

This must be a joke, and it's all in my head

But what if I'm in hell and I'm already dead?

Calm down, take it slow

Check the halls, listen close

Shut the door, better keep it closed

What's behind it? I don't wanna know

Fazbear's Pizza, thought it was gone

Freddy and his friends are far from done

Did you hear that? Now here they all come

Five long nights and I'm only on one

Welcome home, girls and boys

Time to play with brand new toys

Nightmares lurk inside your mind

Now no place is safe to hide

You have nowhere to run

So why not join the fun?

At night, we come to life

Come closer, we don't bite

I don't believe that for one second

Gonna keep my distance and I'll be pleasant

If you wanna be my friend then prove it

I got a flashlight and I know how to use it

That's right, step back from me!

I'll snap at you if you snap at me

And then I'll flash you when you try attacking me

I hope that I don't run out of batteries!

Oh my god, I'm on my own!

Left alone, and I'm not that old

Wish there was a lock on the door

Where am I now? This is not my home

Oddly enough, feels like I'm not alone

Whoa, sorry guys, but you got to go

My mom and dad are not comfortable

With robots watching me when I'm all alone

Welcome home, girls and boys

Time to play with brand new toys

Nightmares lurk inside your mind

Now no place is safe to hide

You have nowhere to run

So why not join the fun?

At night, we come to life

Come closer, we don't bite

Things haven't been the same since my birthday

We went to Fazbear's, that was the worst day

I'm crying out now, somebody help me

Cuz when I open up my eyes they surround me

Why did it have to be me?

Nobody else believes me

Will nothing here give me peace?

Maybe death will set me free

No! I'm not giving up easy

Ain't gonna let a cupcake eat me

You're not real, I call your bluff

(WAH!) That scare was real enough

Even when they're not in business

I'm number one on Fredbear's hit list

Time for the nightmares to go away

(Nobody told you? We're here to stay)

Welcome home, girls and boys

Time to play with brand new toys

Nightmares lurk inside your mind

Now no place is safe to hide

You have nowhere to run

So why not join the fun?

At night, we come to life

Come closer, we don't bite
Nala

Nala is the twin of Simbar, who originate from the Emerald Isles.

After her Grandfather died, her and her brother took what remained of his research and set out to find their older sister, who had been missing for a while.

Their travels took them to the Guild, which they decided to join in hopes of better finding their eldest sibling.

## Trivia

* Nala and Simbar travelled to many continents before settling down in Lehi, their clothes show off this mash-up of cultural styles.
Bringing Us Home

## Lyrics

There is a legend

A legend born long ago

about a wicked...

a wicked man no one knows

went and unraveled

6 innocent little souls

Those souls found bodies

the bodies started to move

some say they still walk

walk the halls staying from view

I got a secret

that I am here to tell you

(that place is this very place

and all the stories are true)

This world's a scary place

we're not monsters just changed

bigger hands for grabbing a hold

we were lost to foul play

but we got an upgrade

lots more teeth for eating you whole

Here comes our 'nother chapter

Your heart is beating faster

'cuz you're the one we're after

Five Nights at Freddy's 4

thank you for bringing us home

we were just like you

like you just playing a game

that's when the wicked

wicked man led us astray

without a warning

our lives have been rearranged

As for our story

the story's not over yet

there's still one secret

one secret left to be said

tonight when you are

safely tucked into your bed

(close all the doors that you want

we're already in your head)

This world's a scary place

we're not monsters just changed

bigger hands for grabbing a hold

we were lost to foul play

but we got an upgrade

lots more teeth for eating you whole

Here comes our 'nother chapter

Your heart is beating faster

'cuz you're the one we're after

Five Nights at Freddy's 4

thank you for bringing us home

thank you for bringing us home

Here comes our 'nother chapter

Your heart is beating faster

'cuz you're the one we're after

Five Nights at Freddy's 4

thank you for bringing us home

(thank you for bringing us home)

(thank you for bringing us home)

(thank you for bringing us home)