recursal/Fanatic-Fandom huggingface dataset:
Ezmo/Changelog

* 1.11
* 1.5
* 0.12
* 0.11
* 0.10
* 0.9
* <br>
	+ Movement speed increased from 3.4 to 3.5
* 1.5.1
Patch Notes 1.5.1 - (Steam)

Battlerites

* + Bonus range reduced from 25% to 20%
* 0.12.2.0
* 0.12.1.0
Patch Notes 0.12.2.0 - (Steam)

* (M2)
	+ Minimum Cast time increased from 0.3s to 0.4s.

* (EX Q)
	+ Now ignores global cooldown.
Patch Notes 0.12.1.0 - (Steam)

Battlerites

* + Tome of Destruction (R) now has its own separate counter for Exhaust.
		- This means that in order for the Tome to trigger Exhaust, it needs to hit 3 of its own Arcane Fires.
	+ Using an ability will now reset the Exhaust counter.
* 0.11.2.0
Patch Notes 0.11.2.0 - (Steam)

*Ezmo still retains the core of his close range burst potential, but with his individual Arcane Fire projectiles more distinct and powerful. Most of his changes have been made to compensate for the lower amount of projectiles, with the minimum damage on Chaos Grip being increased to keep up with the center orb changes.*

* Max charges reduced from 10 to 6

* (M1)
	+ Damage increased from 6 to 8.
	+ Energy gain increased from 3% to 4%.
	+ Charges reloaded reduced from 5 to 3.
	+ Cast time reduced from 0.12s to 0.1s.
	+ Cooldown increased from 0s to 0.05s.
	+ Range reduced from 6.5 to 6.3.

* (M2)
	+ Minimum damage increased from 10 to 12.

* (F)
	+ Pull force increased from 1.5 to 1.7.

Battlerites

* (Changed)
	+ Arcane Barrage now consumes all weapon charges and fires a projectile that deals 5 damage and heals you for 6 health for every charge consumed.
* + Hits needed to slow the target reduced from 5 to 3. Slow duration reduced from 1.5s to 1.2s.
* + Bonus damage increased from 2 to 3.
* 0.10.0.2
* 0.10.0.1
* 0.10
Patch Notes 0.10.0.2 - (Steam)

*The latest battlerite updates to Ezmo has allowed him to melt faces a bit too fast due to the synergies with Tome of Destruction. We're moving some of this power to his Ultimate for a better energy balance.*

* damage per mimicked Arcane fire hit reduced from 4 to 3.
* damage increased from 52 to 55 and surge force increased by ~15%.
* Fading Snare duration reduced from 2s to 1.5s.
Patch Notes 0.10.0.1 - (Steam)

* Fixed a bug which caused  Ezmo to get his weapon charges set at 0 without them recharging, when standing in his ultimate with  and .
Patch Notes 0.10 - (Steam)

* + Knockback/Pushback location slightly tweaked. Enemies now end up slightly further away when hit.
	+ Min damage increased from 6 to 10 and max damage reduced from 22 to 20.
	+ Ezmo's Chaos Grip now shows a range indicator effect to all players.
* now instantly reloads all ammo when triggered if below 5 charges.
* 0.9
Patch Notes 0.9 - (Steam)

* **New Champion - Ezmo**
Debate

Removed!
This page or section refers to content that was removed from the game.

Debate

 File:Debate card.png
**Debate** is an Agricultural Period Advance Card that increases Belief for settlements.

## Acquisition and unlocking

The card is acquired upon collecting 10000 Wheat.

Unlocking this card requires:

* 1 Gold
* 12 Papyrus
* 9 Kindling

## Details

Effect: Increased Belief for Settlements

Attributes:

Rank 5 Belief: +2000

Rank 2 Belief: +10000

Leads to: ???

Description:

As society became more structured and civilised, the basics of politics started to form. There is evidence of political centers establishing in Bronze Age civilisations around the world. Debate is a broader form of deductive reasoning where both sides of the argument are put forward, usually in an assembly.
Quests

Quests are a way to earn silver chests by completing an objective, primarily based on playing games as a champion of some kind.

Everybody gets one quest per day and you can store a maximum of three quests at once. It is possible to complete multiple quests at once, for example if you have the quest "Play four games as a champion from the East" and "Play four games as a ranged champion" you can play four games as Jade and complete both quests at once.

Possible quests:

* Play six games
* Play four games as a champion from the (north|east|south|west)
* Play four games as a (ranged|melee|support) champion
* Play 2 matches as different (Melee|Ranged|Support) Champions
Characters

*This article is a stub. You can help Tales of Crestoria Wiki by expanding it.*

* Kanata - main character of Tales of Crestoria, voiced by Kouhei Amasaki, character designed by Kosuke Fujishima
* Misella (or Misera) - an orphan and heroine, voiced by Yui Ishikawa, character designed by Mutsumi Inomata.
* Vicious - (aka “Sinful Demon”, aka "Great Transgressor"), voiced by Yuuma Uchida, character designed by Miyuki Kobayashi.
* Aegis Alver - (Knight commander), voiced by Tatsuhisa Suzuki, character designed by Miyuki Kobayashi.
* Yuna Azetta - (Journalist) voiced by Ayane Sakura, character designed by Daigo Okumura
* Orwin Granberg - voiced by Hiroki Yasumoto, character designed by Daigo Okumura. Orwin's relatives are his daughter Aura and his wife Nina.

## References

* Dualshockers
* JPGames - german site
* Official english game site
Energy

**Energy** is used as Battlerite's resource system. Currently, each character has access to 4 abilities that can only be used by consuming energy. By default, energy caps out at 100% (certain Battlerites can affect this). There are several ways that energy can be gained:

* Hitting your abilities. Note that energy gain varies and is unique to each champion and their specific ability.
* Destroying the Energy Rune in the middle of the map.
* Collecting the energy orbs found around each map.
* Picking up a teammate's Power Orb when they die.
Freya/Battlerites

Static Hammers

Bash hits on enemies already affected by Static increases the duration by 1s, up to a maximum duration of 6s.

Offense
v2.2

Tempest

Storm Mace hits increase your movement speed by 35% for 1.75s.

Mobility
v2.2

Thunderbolt

Storm Mace deals 12 bonus damage to enemies already affected by Static and Incapacitate duration increases by 0.5s.

Offense
v2.2

Twin Hammers

Storm Mace gains 1 ability charge but increases its cooldown by 1s.

Mixed
v2.2

Electric Conduction

Spring causes your next Bash to grant you a Shield. It absorbs up to 12 damage for 3s.

Survival
v2.2

Lightning Speed

Spring increases your Bash attack speed by 20% for the next 3 attacks.

Offense
v2.2

Thundering Spring

Spring range increases by 25% and movement speed bonus duration increases by 0.75s.

Mobility
v2.2

Hammer Time

Countering an attack with Electric Shield reduces Thunderclap cooldown by 5s.

Offense
v2.2

Overcharge

Countering an attack with Electric Shield inflicts Static on nearby enemies and grants other nearby allies a Shield. It absorbs up to 16 damage for 3s.

Mixed
v2.2

Lightning Rod

Thunderclap grants you a Shield that absorbs up to 8/7/6 damage per target hit, for 3s.

Survival
v2.2

Rolling Thunder

Move forward during Thunderclap.

Mobility
v2.2

Torrent

Thunderclap deals 5 bonus damage and pulls enemies towards you.

Offense
v2.2

Surge

Increases Shield values gaind with Charged Strike by 4. Hitting at least one target grants 25% energy.

Mixed
v2.2

Thunderstruck

Lightning Strike inflicts stun for 1s.

Control
v2.2

Positive Charge

Increases your damage output by 15% while you have an active Electric Shield.

Control
v2.2
Items

*This article is a stub. You can help Battlerite Wiki by expanding it.*

There are three types of drops in Battlerite Royale: Consumables, Equipment, and Skill Upgrades.

## Consumables

*This article is a stub. You can help Battlerite Wiki by expanding it.*

## Equipment

*This article is a stub. You can help Battlerite Wiki by expanding it.*
Sudden Death

Death Vortex (or Sudden Death) occurs when the timer of the match runs out. A teal colored circle indicating the boundary of where you can move will appear and gradually travel towards the center of the map, limiting the area for players to move around.

Moving outside of the boundary will cause your champion to take 15 damage per second until death or upon exiting the zone.. Damage inflicted by the sudden death zone cannot be avoided under any circumstance, even with abilities that grant invincibility frames.

## Royale

The Death Vortex in Battlerite Royale encloses a random portion of the battleground and will continuously get smaller at certain time frames until a winner is determined. The vortex will completely engulf the map if there are still 2 players left alive after a specific time period. The area of effect and path of the Death Vortex is indicated on the map. The damage of the Vortex will substantially get larger as the game progresses, starting from 3 damage per second to 15 damage per second.
Hitbox

A **hitbox** is an invisible, collision based structure that interacts with attacks. It is different from the model (the visible character and his colors that you see). The **hitbox** is meant to compensate for lag and movement. When a character is moving, his **hitbox** is usually farther from the model.

The champions' damageable hitboxes (also known as a hurtbox) from smallest to largest are:

* Pearl, Lucie

* Ashka

* Jade, Croak, Taya, Freya, Sirius, Poloma, Shifu

* Iva, Oldur, Varesh

* Bakko, Rook
Patch Notes 9/20/16

Early Access Patch

(Early Access became available in this patch. The naming convention for patches in the 0.7 version of the game were not set yet, and are designated by date instead of patch number.)

## New Content

### New Map - Blackstone Arena

Blackstone Arena is located in Othagur and controlled by the ancient blood cult, “Brotherhood of the Night”. This battleground was once used for sacrificial rituals, forming the source of power for the priests of the old Empire. It is now considered one of the most respected proving grounds.

### New Champion - Rook

A mighty chieftain who rushes into battle with a giant hammer in one hand and his dinner in the other. Rook likes to smash his enemies with boulders, hammers and even his body. Once he goes berserk he turns into an unstoppable force.

## General

* All alpha participants have received the Alpha-Tester Avatar and the “Alpha Tester” title
* All beta participants have received the Beta-Tester Avatar and the “Beta Tester” title
* Disconnect pause-timer reduced to 15s from 60s.
* All players now automatically follow our Stunlock account in the Odeum. We will use this account to feature the best community plays!
* Players can now report other players that are verbally abusive, that are refusing to participate in the game or that intentionally leaves a game.
* The forfeit option will no longer be delayed until the next round starts.
* Forfeiting a game will now put players back in the matchmaking queue if the game was forfeited before a round started.

## Champions

Freya

* + Now activates on trigger instead of on use.
	+ Range has been slightly increased.

Jade

* can now be dispelled.

Lucie

* can no longer knock enemies back that are immaterial unless the immaterial effect is caused by a buff that can be dispelled.

## Bug Fixes

* Fixed a bug causing  and  to not properly get interrupted by crowd control effects such as Stun, Incapacitate, Panic, etc.
* Fixed an issue causing champions to become immaterial for a few frames after landing when leaping/teleporting.
* Champion Progression Avatars now unlock properly and all players have received their missing Avatars.
* Fixed a bug in private game that triggered a timeout screen after the match.
* Fixed an issue that caused players with high latency to warp around the map.
* Fixed an issue that sometimes caused players to not being able to connect to a game.
* Fixed an issue that caused long replays in the Odeum to buffer for infinity when in fullscreen-mode.

## Miscellaneous

* Voice-sound will now always play when an ultimate ability is triggered
* Added in-game message for when a player has left the game (and can not reconnect).
* Players must now activate the ingame-chat by typing /enablechat
* A number of cosmetic items have been improved
* Odeum button now highlights if a new replay has been posted
* Added an in-game message that is displayed when a player has manually left a game (not disconnect)
* The time your camera is locked on to your champion after you die has been reduced
Thorn/Battlerites

Branch Out

Increases Root Grip range by 20%. Root Grip pulls enemies closer and deals 4 bonus damage.

Offense
v2.2

Regrowth

Root Claw and Root Grip hits reduce incoming damage by 6% for 2.2s. Stacks up to 3 times.

Survival
v2.2

Hamstring Briars

Thorns reduces target's movement speed by 25%.

Control
v2.2

Neurotoxin

Thorns reduces target's damage and healing output by 20% for 1.5s.

Support
v2.2

Parasitic Stems

Thorns deals 4 bonus damage and heals your for 3 bonus health over its duration.

Offense
v2.2

Deep Burrow

Burrow causes you to become invisible for the duration and grants 3% bonus energy.

Utility
v2.2

Fearsome Uprootal

Each enemy hit by Burrow grants you a Shield that absorbs up to 14 damage for 3s.

Survival
v2.2

Impaling Roots

Moving under an enemy during Burrow sends impaling roots upwards, dealing 8 damage to struck enemy after a 0.4s delay.

Offense
v2.2

Lurker

Increases Burrow duration by 0.5s.

Mixed
v2.2

Grounding Grasp

Evil Clutch inflicts Root for 1.5s when it starts moving.

Control
v2.2

Whiplash

Evil Clutch hits allow you to recast to strike nearby enemies, dealing 14 damage and inflicting Thorns.

Offense
v2.2

Creeping Roots

Entangling Roots spreads towards nearby enemies when the effect is broken, dealing 6 damage to enemies and inflicting Lesser Entangle.

Control
v2.2

Sinister Sap

Entangle deals 12 damage over its duration and heals for an additional 2 health. Reduces cooldown of Entangling Roots by 1.5s.

Offense
v2.2

Critical Backlash

Each stinging volley inflicts Thorns on nearby enemies. Reduces cooldown of Barbed Husk by 2s.

Mixed
v2.2

No Escape

Burrow underground at the end of Dead Roots. The Burrow lasts for up to 1.25s.

Offense
v2.2
Oldur/Battlerites

Dehydration

Time Bomb reduces incoming healing by 25%.

Mixed
v2.2

Shared Fate

Time Bomb deals 2 bonus damage and also deals its damage to nearby enemies when it detonates.

Offense
v2.2

Time Burst

Consuming Time Bomb deals 4 bonus damage.

Offense
v2.2

Renew

Rejuvenate heals for an additional 15% of the damage taken over its duration. Restores up to a maximum of 6 bonus health.

Support
v2.2

Rewind

Rejuvenate reduces ally's current cooldowns by 8% both when applied or triggered.

Mixed
v2.2

Chrono Shift

Shifting Sands leaves behind a Lesser Chronoflux that reflects enemy projectiles and slows enemy movement speed through it for 2s.

Utility
v2.2

Recreate

Passing through an ally with Shifting Sands grants you and your ally a Shield that absorbs up to 14 damage for 3s.

Support
v2.2

Sand Storm

Shifting Sands causes your next Sands of Time to deal 6 bonus damage and inflict Fading Snare for 1s.

Offense
v2.2

Drain

Negating attacks with Time Bender grants you a Shield that absorbs up to 16/8/4 health for 3.5s. Shield value is reduced for each negated attack.

Survival
v2.2

Stolen Power

When you capture a projectile with Time Bender, your damage, healing and stored projectile are all increased by 30% while the projectile is stored in your hourglass.

Mixed
v2.2

Time Walker

Negating an attack with Time Bender reduces the cooldown of Shifting Sands by 3/1.5/0.8s.

Mobility
v2.2

Eternal Dunes

Each enemy hit by Quicksand grants 1 File:Rejuvenating Sands icon.pngRejuvenating Sands charge, allowing for a total of 5 charges. Bonus charges are not regenerated.

Support
v2.2

Sand Struck

Quicksand can be recast to throw Lesser Quicksand. It applies Time Bomb instead of consuming it.

Offense
v2.2

Sand Tomb

Quicksand inflicts Root for 1s.

Control
v2.2

Temporal Strike

Replaces Stone Glass with File:Temporal Strike icon.pngTemporal Strike, a warp strike that deals damage and inflicts both Fading Snare and Time Bomb.

Offense
v2.2

Reversal

Time Travel heals ally for 50% of all health the target lost during the previous 2s.

Support
v2.2
Jumong/Battlerites

## Current Battlerites

Perfect Shot

Steady Shot inflicts Stun for 0.5s.

Control
v2.2

Power Shot

Steady Shot deals 6 bonus damage and knocks the enemy back.

Offense
v2.2

Prey Drive

Steady Shot hits heal you for 10 health, and an additional 6 bonus health when consuming Seeker's Mark.

Survival
v2.2

Marksman

Black Arrow reapplies Seeker's Mark when consumed.

Utility
v2.2

Precision

Black Arrow deals 4 bonus damage and grants 4% bonus energy.

Offense
v2.2

Viper

Black Arrow grants 60% Fading Haste that lasts for 1.5s.

Mobility
v2.2

Arrow Storm

Increases Rain Of Arrows radius by 10%. It deals 4 bonus damage over the duration.

Offense
v2.2

Crippling Hail

Increases the Snare factor of Rain Of Arrows from 20% to 40%.

Control
v2.2

Deadly Trap

Your projectiles deal 4 bonus damage to enemies caught in Bear Trap.

Offense
v2.2

Disabling Trap

Enemies caught in Bear Trap deal 50% reduced damage and receive 50% less healing.

Mixed
v2.2

Trapper

Bear Trap lays down an additional trap in front of the first one that lasts for 2.5s.

Control
v2.2

Panther

Increases duration of Prowl by 0.5s and reduces its cooldown by 3s.

Mobility
v2.2

Deadeye

Dragon Slayer deals 5 - 15 bonus damage based on charge-up duration.

Offense
v2.2

Death Mark

Consuming Seeker's Mark deals 3 bonus damage.

Offense
v2.2

## Removed Battlerites

Marked Prey

Bear Trap inflicts Seeker's Mark.

Survival
v2.2
Jamila/Changelog

* 1.5
* 1.4
* 1.5.1
Patch Notes 1.5.1 - (Steam)

* (M2)
	+ Cooldown reduced from 7s to 6s.

* (R)
	+ Cast time reduced from 0.8s to 0.7s.

**Battlerites**

* + Bonus damage increased from 2 to 3.

* + Damage increased from 10 to 12.

* + Damage increased from 8 to 10.

* + Damage increased from 16 to 20.
* 1.4.1
Patch Notes 1.4.1 - (Steam)

* (Q)
	+ Improved readability when triggering Counter.
	+ Removed Cooldown and Global Cooldown on Shadow Slice (M1 while stealthed).

* Fixed a bug that caused the return projectile of  and  with the  to sometimes not spawn.
* Fixed a bug causing the hook shot to break if you are hit by a knockback before the hook shot projectile hit a target.
Beta Recruitment Campaign

## Description

The Beta Recruitment campaign was announced on the 10th of June 2016 via social medias through an official Twitter announcement and a Facebook announcement, both redirecting the viewer to the official Battlerite.com information page for the campaign. The campaign offered an easy way to secure your beta access, as *every* serious contributor would receive a key. The Battlerite subreddit quickly picked up on the topic and started dicussing what to do. The campaign ended at the 8th of July 2016.

### Official announcement description

*Stand Together - Victory Waits!*

*Spread the word by creating your own Battlerite content and secure your place in the Beta.*
*Do this by crafting web sites, fan art/stuff, videos.. whatever pops up in your mind. Every serious contributor will be rewarded with a beta key.*
*The 10 best content contributions wins an epic Battlerite Recruit Kit, containing swag, unique in-game content and the full launch edition of the game. If you already created content - don't worry! - it will be included in to the campaign.*

*Please submit old and new Battlerite contributions using the form by clicking the button below or e-mail it to: Together@battlerite.com*

*\*Deadline July 8th*

*This is your game - Together we can do It! Welcome to a world where champions dedicate their lives to the arena.*

## Competition winners

The competition winners can be found here: http://together.battlerite.com

## External links

* Official Battlerite.com information page
* Twitter announcement
* Facebook announcement
* Battlerite subreddit campaign discussion
Pestilus/Responses

### Character Select

* ▶️ I am clearly the best choice.
* ▶️ Do you recognize true talent?
* ▶️ Watch and learn from a true leader!
* ▶️ I will annihilate anyone who gets in my way.
* ▶️ It is always a good time for a blood offering.
* ▶️ Rasal hungers for blood.

### Greeting

* ▶️ Your assistance is not required.
* ▶️ Keep out of my way, small fry!
* ▶️ If you are useful, I will allow you to live.
* ▶️ I hope you don't faint at the sight of blood.
* ▶️ Watch your back!

### Intro

* ▶️ My swarms are restless to fight.
* ▶️ I will drain their life.
* ▶️ Parasites and vermin I have in abundance.
* ▶️ Their blood will sustain the Burrowing God.
* ▶️ They will bend to my will.
* ▶️ I am itching for a battle.
* ▶️ Noone is more fit to rule.

### Kill

* ▶️ You are finished!
* ▶️ What a pathetic effort!
* ▶️ Of course; you are no match for me!
* ▶️ Stay down!
* ▶️ You are worm food!
* ▶️ Of course you are no match for me, hehahaha!

### Shoutout

* ▶️ Praise to Rasal!
* ▶️ Excellent tactics!
* ▶️ That's the way!
* ▶️ Bask in my awesomeness!
* ▶️ All part of the plan!
* ▶️ Very useful indeed!
* ▶️ Clever!
* ▶️ By blood and rot!
* ▶️ Well done!

### Taunt

* ▶️ Rasal will grant me victory.
* ▶️ Weak!
* ▶️ Where did you learn this, the cradle?
* ▶️ What was that?!
* ▶️ You have terrible strategies.
* ▶️ I'll feed you to the swarm!
* ▶️ Not the smartest, are you.
* ▶️ A potato would give me a better fight.
* ▶️ You can do better... or, maybe not.

### Death

* ▶️ Ugh-whbough-chwelfpf!
* ▶️ Hnng-grargh-grardd!
* ▶️ Bmoowm'kurgh-ukhukh-chlur-uechlghue!
* ▶️ Eurrgh-gchkchachkrchouw!
* ▶️ Oharrgh-b'hergrhurblde!
* ▶️ Yarrrrghl!
* ▶️ Kbuh-euh-haawgh!

### Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ m'Ultimate ready!

### Ultimate

* ▶️ Bow before the Burrowing God!
* ▶️ Lay waste to my enemies!
* ▶️ Accept their blood as my offering, oh Rasal!
* ▶️ Kneel!
* ▶️ Witness the power of my gift!
* ▶️ You won't withstand this!

### Round Won

* ▶️ We are victorious.
* ▶️ They knew we would win.
* ▶️ Keep up the good work.
* ▶️ Let's do that again!
* ▶️ There was no contest.
* ▶️ You should just quit now.
* ▶️ Just watch, I'll win them all!

### Game Won

* ▶️ We won big.
* ▶️ You are a great fighter, Blood Priest!
* ▶️ Time to celebrate!
* ▶️ Let's have a great big cheer!
* ▶️ Give credit when it's due!
* ▶️ Ultimate victory!
* ▶️ Wave to the crowd!

### Wound

* ▶️ Eugh!
* ▶️ Mmgh!
* ▶️ D'ough!
* ▶️ J'oon!
* ▶️ D'eaugh!
* ▶️ Uugh-de!

### Heavy Wound

* ▶️ D'awh!
* ▶️ M'urrhf!
* ▶️ Q'raah!
* ▶️ G'nurrsh!
* ▶️ T'cheugh!
Patch Notes 0.8.0.1

Hotfix

* Fixed an error with some projectiles traveling further than intended. These projectiles could still hit enemies even though the visual representation of the effect was correct.
* Fixed a bug that caused a few projectiles to travel through thin walls when standing next to the wall and firing into it.
* A few matchmaking tweaks that should speed up queues when queuing for both 2v2 and 3v3 at the same time.
* Fixed a pricing error on the 2 Halloween Chest option that caused it to be cheaper than intended.
Raigon/Responses

## Character Select

* ▶️ Thank you for the opportunity.
* ▶️ I will not disappoint you.
* ▶️ The usurper's evil will not go unchecked.
* ▶️ You are in good hands.
* ▶️ I hope for our journey to be a pleasant one.
* ▶️ My father will recover. I'll make sure of it.
* ▶️ I will fulfill my task.

## Greeting

* ▶️ It's an honor.
* ▶️ Be careful out there.
* ▶️ Count on me!
* ▶️ Don't worry, I got your back!
* ▶️ This is not my first battle.
* ▶️ Hello!
* ▶️ Hi.

## Intro

* ▶️ My sword is ready!
* ▶️ My father's sword will get good use today.
* ▶️ A fight or two will keep my skills up.
* ▶️ Everyone should know a bit of hand-to-hand combat.
* ▶️ Keep your weapon and your wits!
* ▶️ Stay behind me!
* ▶️ Prepare yourself!

## Kill

* ▶️ I tried to warn you.
* ▶️ I will honor your struggle.
* ▶️ Well fought!
* ▶️ It's a pity I can't save you.
* ▶️ You've kept your honor.

## Shoutout

* ▶️ You are a capable ally.
* ▶️ Keep at it!
* ▶️ Together, we will win this match!
* ▶️ You have much potential!
* ▶️ That was a good one!
* ▶️ I can always spot a skilled person.
* ▶️ Your timing so far is perfect.
* ▶️ Good work!
* ▶️ I see you've been practicing.
* ▶️ Good!
* ▶️ Great!
* ▶️ Excellent!

## Taunt

* ▶️ That was... an attempt.
* ▶️ You're being unreasonable!
* ▶️ Stop! I'd rather you didn't hurt yourself.
* ▶️ My skill is more than enough to deal with you!
* ▶️ You need more training!
* ▶️ You missed much more than I thought.
* ▶️ There is no shame in being a novice.
* ▶️ You are taking the first steps toward mastery.
* ▶️ Not good enough!
* ▶️ Worse than I thought.
* ▶️ I thought higher of you.

## Death

* ▶️ Uaaagh!
* ▶️ Deaugh!
* ▶️ Aaugh...
* ▶️ Uuugh...
* ▶️ Agh ugh...
* ▶️ Ooogh...
* ▶️ Gaaah!

## Ultimate Ready

* ▶️ Ultimate ready!
* ▶️ Ultimate ready!
* ▶️ Ultimate ready!

## Ultimate

* ▶️ Ultimate blade!
* ▶️ This is a strong one!
* ▶️ Endless power!
* ▶️ Dodge this!
* ▶️ I will end this!
* ▶️ Time to end this!
* ▶️ Time to finish this!
* ▶️ Tiger slash!

## Round Won

* ▶️ With our current strategy, we can win again.
* ▶️ Be careful when we go out there again.
* ▶️ Are you ready for another round?
* ▶️ Let's go for the big win!
* ▶️ We make a good team.
* ▶️ The crowd seems to like us.
* ▶️ Not bad! We should spar sometime.

## Game Won

* ▶️ As you can see, I'm passing fair with a sword.
* ▶️ So, have I proven my worth?
* ▶️ I will get stronger and save my father.
* ▶️ This is one step of a long journey.
* ▶️ Meet all challenges without hesitation.
* ▶️ Not all victories are won with strength alone.
* ▶️ Victories are often gained by losing many battles.
* ▶️ Don't hang your heads. You fought with honor.
* ▶️ Learn from this lesson, and come back stronger.
* ▶️ The next time we meet, you will do better. I'm sure of it.

## Basic Attack

* ▶️ Hm!
* ▶️ Ha!
* ▶️ Hya!
* ▶️ Huh!
* ▶️ Hah!
* ▶️ Ha!
* ▶️ Hya!
* ▶️ Huh!

## Heavy Attack

* ▶️ Hrrgh!
* ▶️ Haaa!
* ▶️ Haaaa!
* ▶️ Huaaa!
* ▶️ Hooah!

## Wound

* ▶️ Uh!
* ▶️ Ah!
* ▶️ Nngh!
* ▶️ Ah!
* ▶️ Oh!

## Heavy Wound

* ▶️ Ugh!
* ▶️ Ah!
* ▶️ Ah!
* ▶️ Augh!
* ▶️ Ggh!
South

## Southern Dominion, Trolobe

Also called/shown as **South** in-game, shown using this symbol on the Champions Info

## History and Significance

Trolobe is a humble dominion in which the spirits of ancient gods reside. There are four main gods which overlook the dominion;

Draven, the God of Time;

Rihnos, the God of Pure Energy;

Seth'Kor, the God of the Skies;

and Vepor, the God of the seas;

The Denizens of Trolobe lived humbly protecting the domains of their gods seeking no harm to anybody around them. However, with the power of gods... comes greed.
Demons from the void portal, located in the central region, were hungry for the power of the gods. With no mercy, the demons assaulted the people of Trolobe,
trying to steal ancient artifacts and weapons, but the gods had none of it. Each god assigned who they deemed strongest a small fraction of their power.

Varesh was blessed with Pure Energy,

Pearl was blessed with the power of the seas,

Oldur was blessed with the abilities to bend time,

Freya was blessed with Lightning.

These four champions, the Avatars of the Gods, now protect the South with their newfound abilities, fighting demons and enemies in the Battlerite Arena!
Raigon/Changelog

* 0.13
* 0.12
* 0.11
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

* (F) (Updated)
	+ Raigon is no longer briefly immune to all CC when he lands, which would cause him to be immune to things like landing in Jumong's Bear Trap.

Battlerites

* (Updated)
	+ Damage increased from 4 to 10.
* (Updated)
	+ Damage reduced from 12 to 6.
* (Updated)
	+ Healing increased from 2 to 3.
* (Changed)
	+ Seismic Shock deals 4 bonus damage and cooldown is reduced by 1s.
		- Area damage removed and replaced with cooldown reduction.
* 0.12.1.0
* 0.12
Patch Notes 0.12.1.0 - (Steam)

* (Space)
	+ Cooldown reduced from 9s to 8s.

* (Q)
	+ Cooldown reduced from 10s to 9s.
	+ Can now be dispelled.

* (R)
	+ Now inflicts a 1s Fading Snare on hit.
Patch Notes 0.12 - (Steam)

*Raigon got a lot of value from his Retribution so we have taken a few steps to reduce it. Both Dragon Palm and Riposte were very powerful and disruptive so these changes should make them feel more fair to play against.*

* (M2)
	+ Base healing reduced from 11 to 9.
	+ Healing per charge reduced from 3 to 2.

* (R)
	+ Now deals 10 bonus damage when knocking enemies into walls.
	+ Stun on wall impact removed.

**Battlerites**

* + Now removes the movement speed penalty during Parry.
	+ Only triggers when the duration of Parry runs out.
		- Will not trigger by cancel casting.
* 0.11.2.2
* 0.11.2.0
* 0.11.1.0
* 0.11
Patch Notes 0.11.2.2 - (Steam)

* (M2)
	+ Base damage and healing increased from 8 to to 11 (increasing damage dealt with 3 charges from 17 to 20).
Patch Notes 0.11.2.0 - (Steam)

* Fixed a bug where Ragion could be hit while falling after performing the Aerial Slash.
* Fixed a bug where the Animation for Retribution would be jittery when casting point blank towards an enemy.

* (Space)
	+ Air time reduced from 0.6s to 0.55s.
	+ Max range increased from 5.5 to 5.75.

* (E)
	+ Speed increased from 15 to 18.

* (F)
	+ Initial dash range increased from 9 to 9.5.
	+ Exit dash range increased from 7 to 7.5.
Patch Notes 0.11.1.0 - (Steam)

*Raigon has had some trouble dealing damage and could sometimes feel a bit immobile. A damage boost to Heavenly Strike and his sword attack being faster during Retribution should alleviate this a bit. Some tweaks to his Battlerites will make some of his lesser picked choices feel more tempting.*

* + Charges will no longer be consumed if Raigon is interrupted before he swings his sword.
	+ The sword swing at the end is now faster (enabling Raigon to resume moving again quicker).
* damage increased from 18 to 20.
* + Duration added to tooltip.
	+ Fixed a bug that caused parried projectiles to be offset from your aiming position.
* + Fixed a bug where some abilities could cause Raigon's ultimate location to move
* Raigon will no longer get an Aerial Strike Recast from Parrying another Raigon's .
* damage bonus reduced from 7 to 6.
* now grants 2 health back for each deflected attack.
* Fading Snare duration increased from 1.2s to 1.6s.
* bonus energy gained reduced from 7% to 6%.
Patch Notes 0.11 - (Steam)

* Raigon introduced!
Comparison of Battlerite and Bloodline Champions

*This article is a stub. You can help Battlerite Wiki by expanding it.*

Battlerite shares many similarities with Bloodline Champions, an earlier game by Stunlock Studios.

## Heroes

Although not entirely identical, many champions in Battlerite are inspired by champions from Bloodline Champions, and have similar designs and abilities.
Taya/Battlerites

Breath of Air

During Haste, the first hit of each Razor Boomerang heals you for 6 health.

Survival
v2.2

Cold Wind

During Haste, Razor Boomerang inflicts Fading Snare for 0.4s.

Control
v2.2

Cross Cut

X-Strike boomerangs each deal 2 bonus damage, and an additional 4 bonus damage if both boomerangs hit at the intersection.

Offense
v2.2

Heavy Boomerangs

Increases Stun duration of X-Strike by 0.2s, and an additional 0.2s if both boomerangs hit at the intersection.

Control
v2.2

Surprise Attack

During Haste, X-Strike can be used while moving at 60% movement speed.

Mobility
v2.2

Throwing Technique

Increases maximum range of X-Strike by 10%.

Utility
v2.2

Gale

Haste spawns a gale that slows enemy projectiles for 2s.

Control
v2.2

Tailwind

Haste increases the movement speed of nearby allies by 50% for 2.2s.

Support
v2.2

Cyclone

Wind Strike inflicts Stun for 0.8s to enemies knocked into walls.

Control
v2.2

Turbulence

Hitting an enemy with Wind Strike causes your next Razor Boomerang to deal 4 bonus damage. Hitting an enemy into a wall deals 3 bonus damage.

Offense
v2.2

Wind Fury

During Haste, Wind Strike hits apply a 1.5s [[File:{{{3}}}\_icon.png|20px]]Haste.

Mobility
v2.2

Vortex

Wind Bomb spawns a vortex that pulls enemies towards its center for 2s.

Control
v2.2

Wind Stream

Increases Wind Stream duration by 1s and the Haste duration it grants by 0.8s.

Mobility
v2.2

Tornado Boomerang

Replaces Tornado with Tornado Boomerang, a piercing boomerang that launches the first enemy hit into the air.

Control
v2.2

Wind Shield

When Tornado ends the target gains a shield that absorbs up to 14 damage for 3s. Cooldown is reduced by 2s.

Support
v2.2

Tracking

Razor Boomerang hits while mounted deal 2 bonus damage and extend the shield duration by 0.8s, up to 5 times.

Offense
v2.2
Freya/Changelog

* 0.13
* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* 0.7
* Beta
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

Battlerites

* (Updated)
	+ Shield value increased from 12 to 15 and the pull from Thunder Clap is now more powerful.
* (Updated)
	+ Fading Snare duration increased from 1s to 1.5s.
* (Updated)
	+ Haste factor increased from 30% to 35%.
* 0.12.2.0
* 0.12
Patch Notes 0.12.2.0 - (Steam)

Battlerites

* + When landing after Spring you inflict Static to all nearby enemies or Stun enemies already affected by static for 0.5s.
Patch Notes 0.12 - (Steam)

*The knockback from Freya's Bash when an enemy is affected by Static is infamous among the Battlerite community. As we've taken a first look on changes to Freya's M1 you will no longer have to worry about this.*

* (M1)
	+ Knockback against targets with Static removed.

* (Space) &  (EX Space)
	+ Can no longer grab pickups while in the air.
* 0.11.3.0
* 0.11.2.2
* 0.11.2.0
Patch Notes 0.11.3.0 - (Steam)

* (M2) – Knockback now has a unique effect.
* (Space) – Can now be cast while moving.
* (EX Space) – Fixed an animation issue.
Patch Notes 0.11.2.2 - (Steam)

* (M1)
	+ Cast time reduced from 0.3s to 0.25s.
Patch Notes 0.11.2.0 - (Steam)

* (Space)
	+ Max range increased from 4 to 4.5.

* (EX Space)
	+ Max range increased from 5 to 5.5.

* (F)
	+ Radius increased from 2.5 to 2.75.
* 0.10.1.0
Patch Notes 0.10.1.0 - (Steam)

*Some of the tiers in Freya's Battlerite tree suffer a bit from one sided choices. We increased the power of a few unpopular Battlerites to allow for more diversity of picks.*

* **(R)**
	+ Cone angle increased from 140 to 170.
* **Battlerites**
	+ **- Reworked**
		- deals 2 bonus damage and inflicts a 1s Fading Snare.
	+ - Haste factor increased from 25% to 30%.
	+ - Now also reduces the cooldown of  by 3s.
* 0.9
Patch Notes 0.9 - (Steam)

*Slight Battlerite tweaks have been made to Freya's Tier 1 Battlerites to improve the balance of the 3 alternatives.*

* - Fixed a buff where Thunderslam would be cast in the wrong direction when moving the mouse during cast.
* damage reduced from 12 to 8.
* shield increased from 10 to 12.
* 0.8
Patch Notes 0.8 - (Steam)

* reworked, no longer inflicts Incapacitate/Knockback. Your next  deals 8 bonus damage, inflicts a 2s Fading Snare and inflicts Static.
* can now only trigger once.
* reworked, when landing after  you deal 12 damage to enemies in an area, enemies affected by Static are stunned for 0.5s.
* 9/20/16
Patch Notes 9/20/16 - (Steam)

* + Now activates on trigger instead of on use.
	+ Range has been slightly increased.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* no longer interrupts enemies.
* now also inflicts a 1.5s fading snare.
* replaced by
	+ deals 8 bonus damage to targets affected by Static.
* shield bonus reduced to 14 from 16.
Sirius

Health

## Bio

Born under a purple sky and wrapped in the light of the brightest star, the prophecy was true and foretold the birth of the Zenith. Taken from his parents and sent to a monastery to learn the the way of the astronomers, Sirius is a calm prodigy who uses the energies of stars and planets as destructive spells and healing powers.

 Health
 Gold Price
 Gem Price
 Released

## Abilities

### Basic Abilities

#### Crescent Strike

Crescent StrikeLMB0s5%Cast Time: 0.3sMeleeMelee attack that deals 8 damage. Your weapon charges over time. When fully charged, it deals 24 damage and inflicts Weaken. Charge Time: 8sv2.2

**Notes**

#### Sunlight

SunlightRMB5.5s6%Cast Time: 0.5sHealCall down a beam of sunlight that heals the ally nearest target location for 14 health. Charges: 3 Cooldown Reduction per Other Player: 0.8sv2.2

**Notes**

#### Celestial Split

Celestial SplitSPACE9s5%Cast Time: 0.1sMobilityTeleport to target location, dealing 10 damage to nearby enemies and healing nearby allies for 10 health. Air Time: v2.2

**Notes**

#### Sunrise

SunriseQ9s5%Cast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, teleport to a new location. You heal nearby allies for 12 health and fully charge your weapon. Counter Duration: 1.2s Air Time: 0.9sv2.2

**Notes**

#### Lunar Strike

Lunar StrikeE12s5%Cast Time: 0.3sAoECall down a ray of moonlight at target location, inflicting Petrify to nearby enemies. Petrify: Target gains a shield that absorbs up to 20 damage and is unable to move or use abilities for 3s. This effect breaks when the shield breaks. Impact Delay: 0.9sv2.2

**Notes**

#### Prismatic Strike

Prismatic StrikeR15sCast Time: 0.1sMobilityDash forward and cleave nearby enemies. Deals 18 damage and inflicts Fading Snare. Fading Snare: Reduce target's movement speed to 0% and gradually restores over 1s.v2.2

**Notes**

### EX Abilities

#### Crescent Gale

Crescent GaleShiftLMB0.5sCast Time: 0.7sProjectileLaunch a crescent gale that deals 24 damage and inflicts Snare. Snare: Reduce target's movement speed by 30% for 2.2s.v2.2

**Notes**

#### Celestial Rift

Celestial RiftShiftSPACE9sCast Time: 0.1sMobilityTeleport to target location, dealing 14 damage to nearby enemies, pulling them towards you, and healing nearby allies for 14 health. Fully charges your weapon. Air Time: 0.55s-0.65sv2.2

**Notes**

* Celestial Rift has slightly more maximum range than Celestial Split.

### Ultimate Ability

#### Astral Beam

Astral BeamF1sCast Time: 0.4sAoEChannel a beam of light that deals 100 damage to enemies, heals allies for 100 health, and heals yourself for 50 health over the duration. Duration: 2.5sv2.2

**Notes**

## Buffs/Debuffs

#### Weaken

ERROR: Character "Sirius" has no Debuff "Weaken" .

**Notes**

## Trivia

* Sirius is based on Astronomer from Bloodline Champions.
* Sirius is voiced by SungWon Cho (Known as ProZD).
* Sirius' emote "Praise the Stars" might be a reference to Solaire of Astora from the Dark Souls franchise.
Jumong/Responses

## Character Select

* ▶️ Where is the challenge?
* ▶️ I will hunt, and I will find.
* ▶️ I strike when least expected.
* ▶️ Let the hunt begin.
* ▶️ I am eager to hunt.
* ▶️ I've got an arrow with your name on it.

## Greeting

* ▶️ Greetings.
* ▶️ Well met.
* ▶️ You look familiar.
* ▶️ A fine encounter.
* ▶️ Friend.
* ▶️ Hello.
* ▶️ Hi.
* ▶️ Nice to meet you.

## Intro

* ▶️ Another game, another hunt.
* ▶️ My bow, my pride.
* ▶️ Don't throw caution to the wind.
* ▶️ My bow is eager for new prey.
* ▶️ Hear the crowd.
* ▶️ They won't know what hit them.
* ▶️ I can smell their fear.

## Kill

* ▶️ Finesse.
* ▶️ Precision.
* ▶️ Excellent.
* ▶️ Down with you.
* ▶️ Between the eyes.
* ▶️ You fall!
* ▶️ Gotcha.
* ▶️ Too easy.
* ▶️ Bullseye!

## Shoutout

* ▶️ Good.
* ▶️ Very good!
* ▶️ I like it!
* ▶️ Great!
* ▶️ Spectacular.
* ▶️ Not bad.

## Taunt

* ▶️ Your breath gives you away.
* ▶️ I'll get you, eyes closed.
* ▶️ We're on the same level... when I'm blindfolded.
* ▶️ Don't even try.
* ▶️ Don't bother.
* ▶️ You don't stand a chance!
* ▶️ Come at me if you can.
* ▶️ I can smell your fear.

## Death

* ▶️ Ooughgh!
* ▶️ Awwhugh!
* ▶️ Ugh...Hugh...
* ▶️ Juagh... Ughugh...
* ▶️ Druuaghhuch!

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready!

## Ultimate

* ▶️ One shot will do!
* ▶️ Here goes nothing!
* ▶️ You can't hide from me!
* ▶️ Time to strike!
* ▶️ Let's finish this!

## Round Won

* ▶️ This one's mine.
* ▶️ No surprise.
* ▶️ They didn't know what hit them!
* ▶️ Let's do that again.
* ▶️ This won't do. I want another round!
* ▶️ The bigger they are, the harder they fall.
* ▶️ Over already? Heh, I want another round.

## Game Won

* ▶️ A glorious hunt. A worthy prey.
* ▶️ The prey have fallen.
* ▶️ Collect your trophies!
* ▶️ Victory is mine.
* ▶️ Another prize to collect.

## Wound

* ▶️ Unh!
* ▶️ Augh!
* ▶️ Eufgh!
* ▶️ Gugh!
* ▶️ Unh!

## Heavy Wound

* ▶️ Augh!
* ▶️ Auugh!
* ▶️ Aaogh!
* ▶️ Eghhhoghh!
* ▶️ Twough!
Rock Belief x10

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Rock Belief x10** is the 9th advancement card. It increases the amount of belief gained by smashing rocks to 40 .

## Acquisition and Unlocking

You need 75  to unlock the card. To use it you have to pay 7 .

## Advancement

* Previous Card: Bigger Abodes
* Next Card: Improved Housing
Achievements

**Achievements** are a set of objectives that can be completed over the course of one or several matches. They frequently involve reaching certain account or champion levels, playing a certain number of matches, or unlocking certain items. Completing an achievement will usually award some sort of chest or some amount of Tokens or Battle Coins.
Patch Notes 0.11.2.1

Hotfix Patch

We’re doing some quick changes now but will continue to keep a close eye on the state of the game during next week.

Iva

* Tractor Beam now accurately blocks incoming attacks in a 180 degree angle.

Jade

* Revolver Shot damage reduced from 7 to 6.

Oldur

* Targets affected by Time Travel can no longer be knocked back by Clarity Potion at the very end of it, which would move the area of impact.

Pestilus

* Should no longer be able to pick up health and energy orbs while infesting a unit walking over them.
* Fixed an issue where Egg Carrier would differ in size from the original impact.

### General

* Fixed a bug which caused inaccurate visual shield values when upscaling the UI.
Ruh Kaan/Changelog

* 0.13
* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

* (M2) (Updated)
	+ Shadow Bolt damage increased from 26 to 30, but bonus damage from weapon charge has been removed.
* (F) (Updated)
	+ Post cast time (time between casts) of Shadow Beast activation has been reduced from 0.2s to 0.1s.
	+ No longer disables Sinister Strike (Space).
	+ Can now be recast with F to end Shadow Beast early.
* 0.12.2.0
Patch Notes 0.12.2.0 - (Steam)

* Charged (M1)
	+ Reduced post-cast time (time between attacks) from 0.3s to 0.25s.

* (Q)
	+ Cooldown reduced from 9s to 8s.
* 0.11.3.0
* 0.11.2.2
* 0.11.2.0
Patch Notes 0.11.3.0 - (Steam)

* (EX E) – Projectile speed increased from 28 to 32.
Patch Notes 0.11.2.2 - (Steam)

* (M1)
	+ Reduced delay between attacks from 0.25s to 0.2s.
Patch Notes 0.11.2.0 - (Steam)

* (Space)
	+ Range increased from 4.5 to 5.

* (R)
	+ Impact delay reduced from 0.9s to 0.8s.
* 0.10.0.2
* 0.10
Patch Notes 0.10.0.2 - (Steam)

*Ruh Kaan's self-sustain has been a tad too strong lately. A slight cooldown increase on Consume should open up a larger window for punishment in his rotation.*

* cooldown increased from 8s to 9s.
Patch Notes 0.10 - (Steam)

* radius decreased from 0.4 to 0.35.
* now benefits from battlerites affecting .
* - The silence is now applied after the damage has been dealt (instead of before).
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

*Ruh Kaan has been playing around his Shadowbolt a bit too much, a cooldown increase will force him to engage more in melee. This change should also increase the value of Shadow Fury in matchups where Shadowbolt poking and ranged nuking is more desired.*

* cooldown increased from 3s to 4s.
Patch Notes 0.9 - (Steam)

* - Fixed so the correct name registered in stats, instead of "Whirlwind".
* 0.8.0.3
* 0.8
Patch Notes 0.8.0.3 - (Steam)

* Curse
	+ Duration increased from 2.4s to 3s.
	+ Healing from  increased from 4 to 6.
* Charged : Damage increased from 14 to 18.
* : Ruh Kaan now becomes unhittable and immaterial during the travel time.
Patch Notes 0.8 - (Steam)

* **New Champion - Ruh Kaan**
Rook/Responses

## Character Select

* ▶️ Battle bring out best in me!
* ▶️ I am your choice? Good taste!
* ▶️ Where enemy be, I will go!
* ▶️ I am the mightiest!
* ▶️ A bacon tournament? Sign me up!
* ▶️ Sweet meat for me!

## Greeting

* ▶️ Greeting!
* ▶️ Hello!
* ▶️ Hi!..tiny one..
* ▶️ Oooo... Hi!
* ▶️ Hello, small one!
* ▶️ Huh,huh, how cute...

## Intro

* ▶️ Smash,crush and destroy!
* ▶️ Smash everything!
* ▶️ I will smash everything!
* ▶️ It's clobbering time!
* ▶️ I will pummel them into the ground!
* ▶️ Yummy yummy yummy I want food in my tummy!
* ▶️ Yummy yummy yummy I want food in my tummy!

## Kill

* ▶️ Ahahahaha!
* ▶️ Puny one!
* ▶️ Crushed!
* ▶️ Rook, smash!
* ▶️ Smashed!
* ▶️ I smash!
* ▶️ Witness me!

## Shoutout

* ▶️ Good!
* ▶️ Great!
* ▶️ Nice!
* ▶️ Oow, this I like!
* ▶️ Looking good!
* ▶️ Ah, looking good!
* ▶️ Very fine!
* ▶️ Yes!

## Taunt

* ▶️ Tiny one?!?
* ▶️ I demolish you!
* ▶️ I crush you!
* ▶️ Meet Fish'n Tooth!
* ▶️ Left is death, right is coma!
* ▶️ I'm winning!

## Death

* ▶️ Death\_1
* ▶️ Death\_2
* ▶️ Death\_3
* ▶️ Death\_4
* ▶️ Death\_5
* ▶️ Death\_6

## Ultimate Ready

* ▶️ Ultimate Ready!
* ▶️ Ultimate Ready!
* ▶️ Ultimate Ready!

## Ultimate

* ▶️ Smash! Smash! Smaaaaash!
* ▶️ Rook smash!
* ▶️ Here! I! Go!
* ▶️ Better! Watch! Out!
* ▶️ I'm! The! Best!

## Round Won

* ▶️ Bang-bang! Smash-smash!Arena so loud!
* ▶️ Now lets do that again!
* ▶️ Haha! No pain, no gain!
* ▶️ Lets keep smashing!
* ▶️ What's keeping us up now?!?

## Game Won

* ▶️ They so tiny.. no chance of winning!
* ▶️ I win! Haha haha!
* ▶️ Tonight, a feast awaits!
* ▶️ Brute force wins!

## Basic Attack

* ▶️ BasicAttack\_1
* ▶️ BasicAttack\_2
* ▶️ BasicAttack\_3
* ▶️ BasicAttack\_4
* ▶️ BasicAttack\_5
* ▶️ BasicAttack\_6
* ▶️ BasicAttack\_7

## Heavy Attack

* ▶️ HeavyAttack\_1
* ▶️ HeavyAttack\_2
* ▶️ HeavyAttack\_3
* ▶️ HeavyAttack\_4
* ▶️ HeavyAttack\_5
* ▶️ HeavyAttack\_6

## Wound

* ▶️ Wound\_1
* ▶️ Wound\_2
* ▶️ Wound\_3
* ▶️ Wound\_4
* ▶️ Wound\_5
* ▶️ Wound\_6

## Heavy Wound

* ▶️ HeavyWound\_1
* ▶️ HeavyWound\_2
* ▶️ HeavyWound\_3
* ▶️ HeavyWound\_4
* ▶️ HeavyWound\_5
Bloodline Champions

**Bloodline Champions** is an arena fighting game by Stunlock Studios, and is considered the prequel to Battlerite. It was published in 2011, and featured 27 champions in 2v2, 3v3 and 5v5 matches.

Many champions in Battlerite are based on champions from Bloodline Champions.

## See also

* Comparison of Battlerite and Bloodline Champions