Gaylord Rufus Magrath

* 🔹 **Lore Producer:** *Reserved for Graeme Singleton of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Gaylord Rufus Magrath**
* Jersey Number: **38**
* Position: **PF2** • **Off-Pine Power Forward** for the **Boston Potatoes**
* Age in Chapter: **20 years old**
* Date of Birth: **December 1st, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Always be the Team Captain**
* Struggle: **Brand Promotions**
* Alignment: **Harmonious Sleaze**
* Height: **6' 9" | 2.0574m**
* Weight: **240 lbs | 108.8622kg**

### Play Style: **None**

Magrath isn't known for a distinct play style yet.

### Player Class: **None**

Magrath isn't known for a distinct play style yet.

### Alignment: Harmonious Sleaze

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Gaylord Rufus Magrath was born on December 1st, 1919 in South Boston, Massachusetts. He had always been a tall and lanky child, standing out in a crowd. Despite being a quiet and reserved person, Magrath found solace on the basketball court. As he grew older, his love for the game grew as well. At the age of 19, Magrath was signed as a free agent by the Boston Potatoes, one of the twelve founding teams of the Basketball Syndicate of America (BSofA). Magrath was thrilled to join the professional ranks and had his sights set on becoming the team captain. His harmonious sleaze alignment meant that he was willing to work with the group and do what it takes to get ahead, but he also didn't want to cause any drama.

Magrath's proudest moment was being signed to the Boston Potatoes, but he also has a big hope for the future. He wants to be remembered as one of the best players in the BSofA. Magrath is currently feeling optimistic about the team, eager to start the first ever season of the BSofA. As a player, Magrath brings a quiet strength to the court. He is a hard worker and is always willing to put in the extra effort to improve his skills. He also has a great sense of humor and is always able to lighten the mood in the locker room.

When it comes to the media spotlight, Magrath is a bit intimidated but tries his best to handle it with grace. He is not very experienced in the sport, so he tries to keep his answers brief and to the point. Magrath was discovered by the Boston Potatoes during their initial scouting for the team. He was playing in a local pick-up game and caught the eye of Coach Wingate with his towering height and quick reflexes.

## Details

* Favorite Food: Lobster Roll
* Favorite Color: Red
* Favorite Animal: Beagle
* On-Court Habit: Gaylord wore a sweatband in 1939
* Piece of Trivia: Has never seen a full movie
* Has a Fear Of: Buttons
* Diet Plan/Training Regimen: protein-rich foods and brain-boosting superfoods
* Pop Culture Interests: Big Band Music and Roman Mythology
* Love Interest: None
* Other Professional Interest: Owning a instrument repair shop

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Gaylord Rufus Magrath*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access

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