recursal/Fanatic-Fandom huggingface dataset:
Ajako

"Do not fear. If you fall your body will nurture the world."

### Hair

The color of ash covered snow with several spiral ebony horns protruding out of the long strands

## History

Being born of a elves but twisted in someway somehow Akajo found himself alone in the forest. Never really knowing the feeling of people Ajako just adapted his mind and body to the solatude of surviving in the forest alone. Growing among the plants and animals Akajo learned much but it was not until he found a empty circle base of Valani that he truly understood his purpose as a proctor of the balance.

## Appearance

Black Scales cover most of his body leaving only his head,chest, and groin area with normal pale skin. Three ever watching black eyes with purple snake like pupils peers at whoever has caught his interest. Two snake like fangs are hidden behind thin lips. Thick ebony bone line horns protrude out of his arms and head. Standing at 6'8 Ajako has to try to not look like more aggressive than he really is.

## Personality

Adapting to whoever he is talking to. Ajako is a man with many faces that turns into the person that they need the most. Whether they need a friend, guardian, instructor, or even a lover Ajako will fulfill those roles unquestioningly.

## Loves

Akajo loves finding new plants to work into his alchemy as well as any reptiles he comes across. He as a special fondness for geckos.

## Fears

World destroying fires

Very large groups

His name being found out

## Hobbies

Helping others to adapt and become greater because that is the will of nature.

Studying plants and working with different potions

## Enemies

Those who would harm others to stop them from their natural evolution or any who would go out of their way to disrupt the balance of the world.

## Aspirations

Finding a true circle to join.

Constantly evolving always moving up on the food chain.

Cataloging every plant in existence into his mind
Razamoth

## Overview

**Alignment:** Lawful Neutral

**Domains:** Knowledge

**Worshiped by:** All

**God of:** Advice/ Wisdom

**Primary Avatar(s):** Giant White Wolf, with feathers and dream catchers braided into his main

## Description

A Giant wolf that watches over his followers like a father, and acts like one as well, he guides his followers to saefty, and heals them in times of need. If asked upone he will come forth, and talk with the follower, but will not fight. The great Razamoth avoids fights, and looks for a peacful way to resolve an issue. Along with his kind heart he is eisly manipulated, into the followers personal gain, and if this is found out by him, razamoth will take no hezitation in killing the betrayer, or branding them as a liar, and coward. Any one who prays to razamoth, he is proud of. Those who don't follow him, he get a bit sad at this, but always hopes that they will ask for him one day. When branded there is a white wolf permenetly attacheted to the skin of the creature and when they lie, it burns them.
Lion of Talisid

The lions of Talisid protect nature and emulate their patron in more concrete ways.

#### Requirements

**Base Attack Bonus:** +4

**Alignment:** Neutral good

**Skills:** Knowledge (nature) 6 ranks , Survival 6 ranks

**Feats:** Favored of the Companions

**Spells**: Able to cast summon natures ally II.

**Special**: The character must have an animal companion as a class feature.

#### Class Features

**Weapon and Armor Proficiency**: Lions of Talisid gain no proficiency with any weapon or armor.

**Animal Companion (Ex)**: A lion of Talisid can add his lion of Talisid levels to his effective druid level (his actual druid level or one-half his ranger level) to determine the capabilities of his animal companion.

**Lion's Courage (Ex)**: A lion of Talisid is immune to fear (magical or otherwise) and gains a +4 sacred bonus on Will saves against other mind-affecting spells and effects.

**Spells per Day**: At each level, a lion of Talisid gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If the character had more than one divine spellcasting class before becoming a lion of Talisid, the player must decide to which class to add each lion of Talisid level for the purpose of determining spells per day.

**Scent (Ex)**: At 2nd level, a lion of Talisid gains the scent special quality. He can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

**Wild Shape (Su)**: At 3rd level, a lion of Talisid gains the ability to turn himself into any Small or Medium animal and back again once per day. This works exactly as the druid's wild shape ability. Lions of Talisid prefer the shape of great cats (cheetahs or leopards at lower levels), but are not limited to such forms.

The lion of Talisid can use this ability more times per day at 4th, 5th, and 8th level, as noted on Table 5-12. In addition, he gains the ability to take the shape of a Large animal at 6th level, and a Tiny animal at 9th level.

A lion of Talisid who is also a druid can add his lion of Talisid level -2 to his druid levels to determine his wild shape ability. For example, an 8th-level druid/6th-level lion of Talisid can wild shape as a 12th-level druid, and can thus assume plant forms as well as Large and Tiny animal forms, and can use this ability 4 times per day.

**Exalted Companion**: At 4th level, a lion of Talisid gains the Exalted Companion feat as a bonus feat.

**Lion's Pounce (Ex)**: At 5th level, a lion of Talisid can make a full attack at the end of a charge.

**Lion's Swiftness (Ex)**:When he reaches 7th level, a lion of Talisid can act as if under the effects of a haste spell for a total of 1 round per class level per day. These rounds need not be consecutive.

**Leonal's Roar (Su)**: Three times a day, a 10th-level lion of Talisid can issue a roar that duplicates the effects of the *leonal's roar* spell (new spell described in Chapter 6 of this book). The saving throw DC is 20 + the lion of Talisid's Charisma modifier.
Kari

## History

Kari's young life was hard to remember raised by a Paladin of some god she did not even care about all she knows is he was a nice man, this goes without saying that she had a life much better most her race she was given a life of education, well more them most goblin had as she quickly grew as her race dose she started spending more time away from home she felt more free out in the wilds where she could freely express, herself wild and free hunting down anything in her area upon her final days of her adolescents her father gave her some gold and a silver locket and sent her out to wander free, where she inevitably came across a large wolf who she possessed to mate with and travel with until they day they where awoken by a roar and then blackness.

## Appearance

short for most humanoids but taller then most goblins blue skin long pointed ears, with long black/blue hair with black eyes with flakes of gold.

## Personality

Primitive she thinks that the strong should lead and mate only she has a soft spot for homeless and sick people while she would not go out of her way to help them she.

## Loves

Hunting, Canines, Lupines, food, human style beds, and fire.

## Fears

people she dose not know, Orcs, Trolls, Ogres, Giants, the Cold, the undead, black elves (Drow) and being left clan-less.

## Hobbies

Hunting, watching wildlife, sex, eating, drinking, and fighting.

## Aspirations

to be the wife of a powerful war chief, or at minimum to be seen as one strong enough to be a concubine of one.
Emmen Sect

"Another grave to dig!"

Emmen's character page.

## History

Apparently Born to a family of gravediggers on the Isle of Graves, not much is known about him, all that is known is that he replaced what was believed to be his father years ago, though neither he nor any other members of his family have ever been seen prior to this. One day, a cult of Flame Worshiper's raided the island and began setting everything aflame, claiming it was the only way the dead should be put to rest; Emmen escaped on his boat, though heavily burned from the experience.

## Appearance

Emmen is a well built man with slick grey skin, he always has his spade either on his back on carried over his shoulder in one arm. He is draped in black robes that cover whatever armor is upon him and a black hood that covers a majority of his head and face.

## Personality

Emmen is a stoic and dutiful individual of few words, he will gladly take on jobs that require the death of individuals, and if time permits, he would savor in the digging of their graves. When he starts drinking though, or on blood, he becomes open and talkative, though is very blunt and direct with what he thinks.

## Loves

Emmen enjoys his work, the dark, and spending time among the dead. He loves his drink, but more than anything he loves the taste of human blood, especially that of young women, though he would never drink from one that is unwilling... Unless they were his enemy, in which case he has no qualms.

## Fears

Emmen has 2 major fears: The angelic hosts, which he fears would take his beloved darkness and graves; and the thought of being cremated, for his body not to be buried in the ground upon his death.

## Hobbies

Emmen's hobbies include digging graves, burying people and drinking (Alcohol or Blood).

## Family

Temmen (Father, Assumed Deceased) - Emmen replaced his father years ago, nobody knows what happened to him, but he was assumed to be dead.

## Aspirations

Long-Term

To drink the blood of a once human god.

To oversee all funerals/burials in the land.

Short-Term

To smash the head in of a wielder of fire.

To find a graveyard for him to oversee.
Kela

'Ya know if everyone would learn how to take some time out of their lives and relax a bit there would be less conflict.'

## Appearance

Kela is a petite boy with slender legs, slightly tanned skin that is unmarked and possesses a beauty mark on the lower part of his lip. He has long flowing pink hair that is normally always kept up in a bony tail, along with the pink hair he normally always has some form of light makeup on his face. Kela is a generally dainty boy but keep very good care of his body and always seems to smell of jasmine and sweetness.

## Personality

Layed back and loud, Kela tends to always say what he wants to say without a second thought and is generally just uncaring. He's very relaxed and active, dancing and responding to most problems with a sing song voice, He loves to share what he has with anyone around him and tends to treat everyone he meets as if they were his best friends in the world. He always greets people with soft hugs and generally engages in conversation whenever he can.

Kela doesn't seem to possess the ability to get angry at people, when people wrong him he just tends to laugh it off or go about his day without even noticing such an even happened. He loves treating everyone with equal respect and tends to be the person one comes through to talk and get help when they need it.

## Loves

Nature

Love

Peace

Marijuana

Relaxing

Chilling with Friends

Singing and Dancing

Making new Friends

## Fears

The Destruction of Nature

Not being allowed to smoke

Badgers

Loosing friends

Not making friends

## Hobbies

Singing - Kela loves to to sing, whenever he can he will be singing his heart out to whatever will listen .

Talking to plants - Plants are really neat, they have a lot of stories to tell and each one is always fantastical.

Tending/Breeding Animal - I'm a match maker and love raising little bears and snakes from childhood to adults. If I think a pair of animals would be a perfect match I make sure they fall in love with eachother.

## Family

Kela was orphaned from a young age, he has no clue who his family is.

## Friends

In this new world I don't know if I have any friends but I am excited to make some.

## Aspirations

ns
--

NPC
Halloween Raffles

Along with GP, XP, and Capital, the following Candies can be found in the reward:

#### Mint Candy:

The person who consumes this candy instantaneously recovers 2 hit points per hit dice and is treated as having haste with a duration equivalent to their character level. As a standard action one time after consuming this candy and before the duration of the haste expires, You can breathe out a 15 -foot cone of pure ice dealing 1d6 per 3 hit dice of cold damage. (Reflex half - DC 10 + Hit Dice)

#### Hot Tamales:

The person who consumes this candy instantaneously recovers 2 hit points per hit dice and is treated as having haste with a duration equivalent to their character level. As a standard action one time after consuming this candy and before the duration of the haste expires, You can breathe out a 30-foot line of fire dealing 1d6 per 3 hit dice of fire damage. (Reflex half - DC 10 + Hit Dice)

#### Black Licorice:

The person who consumes this candy instantaneously recovers 2 hit points per hit dice and is treated as having haste with a duration equivalent to their character level. As a standard action one time after consuming this candy and before the duration of the haste expires, You can breathe out a 15-foot cone of negative energy dealing 1d6 per 3 hit dice of negative energy damage. (Reflex half - DC 10 + Hit Dice)

#### Starbursts:

The person who consumes this candy instantaneously recovers 2 hit points per hit dice and is treated as having haste with a duration equivalent to their character level. As a standard action one time after consuming this candy and before the duration of the haste expires, You can breathe out a 15-foot cone of positive energy dealing 1d6 per 3 hit dice of positive energy damage. (Reflex half - DC 10 + Hit Dice)

#### Green Apple Jolly Rancher:

The person who consumes this candy instantaneously recovers 2 hit points per hit dice and is treated as having haste with a duration equivalent to their character level. As a standard action one time after consuming this candy and before the duration of the haste expires, You can breathe out a 30 -foot line of acid dealing 1d6 per 3 hit dice of acid damage. (Reflex half - DC 10 + Hit Dice)

#### Rich Chocolate:

The person who consumes this candy is instantly bolstered, removing all fear effects and curing 1d2 points of both damage and drain to all ability scores. Additionally, they gain Freedom of Movement for 2 rounds, and are effected as if both Neutralize poison and remove disease had been casted upon them with a caster level equivalent to their Hit Dice plus five.
Lady Valentine Dawn

"The Lady can make potions and cast spells but she's truly only magic when the curtain is drawn"

## History

Lady Valentine was born in a world in which women were banned from learning the magical arts. Hidden from the outside world by her older brother, Hector, she was taught the true power of magic. Ever the people pleaser, Lady used seduction magic to both get her way in a world against her and leave her victims satisfied in her wake. She keeps quiet about her past so not much else is known.

## Appearance

Lady is a small individual dressed in a fine black dress with gold trimmings that falls to her thighs loosely. She wears high black boots with gold laces. Emerald earrings adorn her ears and compliment her caramel skin. Her face is covered in starlike freckles that may be left over effect of her magic. Her thick wavy black curls say hidden underneath her large blue hat. Shes oft accompanied by her familiar Romeo, an arctic fox. (Character art credited to itslopez on instagram)

## Personality

Lady is a headstrong young woman with a knowledge of her own attractiveness. She's quick to be a lover and not a fighter though her flirtatiousness has been known to get her into tricky situations from time to time. She's fiercely loyal to those who have earned it and slow to anger.

## Loves

Romance novels, stargazing, her familiar Romeo, Strawberry shortcake, fast paced music, dancing, magic

## Fears

losing her magic, falling in love, small spaces

## Hobbies

reading, dancing, baking, practicing magic, dates
Korrina Ry'lieh

Atticus Ry'lieh The Lesser (Husband, Deceased)

Bastian Ry'lieh (Son, Deceased)

Claudius Ry'lieh (Brother-In-Law, Unknown)

## History

Over Korrina's Long life she has gone through many hardships, as well as times of plenty. but she started her life as the child of a Freedman in Landagamma.

Born to Glenn and Moragan Freedman she was automatically thrust into a commoner's life. where toil was expected to make it day to day. she was not afforded the right to an education nor and the only way to earn higher social standing was to fight for a decade in the legion. this would be how her parent's has previously earned their freedom, however they did not complete multiple tours of duty.

however there was a larger issue that plagued her at birth. she had visual features of a Rakshasa. The sabertooth fangs, the misshapen hands, and prehensile control of her tail, In Landagamma Creatures of magical nature are often killed if they are identified at that time. so in her infancy her parents would spend their meager savings to have her defanged as a child, however the crude doctor they could afford wasn't able to do anything about her hands. although they suggested it be regarded as a deformity. her tail however was much easier to hide as it looked normal enough despite it's usefulness.

Her parents loved her and choose to raise her filing to the Landagamma authorities that she was a catfolk and did not have a fiendish nature. while this possibly saved her from being killed at a young age, when it came to the age of maturity her parents hardly expected what would happen. due to their genetic makeup tieflings age differently than their parent species. While Maeve developed and matured physically at only a slightly slower rate than that of a catfolk her mental capabilities would not fully develop for a few more years, and so when she reached the age of maturity for a catfolk she could still be considered a child, or at least an early adolescent for a tiefling. The ruse of claiming her as a catfok meant that her mandatory military service would happen sooner than she was ready for mentally, and this is where the tragedy of her life really began.

## Family

The members of the medic one take the role of her current family on the road in Inverdan.

When she married into the Ry'lieh family it was considered controversial that the daughter of two freedmen would marry a noble. Thus she was told she would have to disown her previous family if she wanted to go through with the marriage unfortunately this is a mistake Korrina, admits to, but cannot say if she wouldn;t make it over again due to her love of Atticus and Bastian

## Aspirations

Korrina's Current aspirations include.

Becoming the foremost doctor she can.

Uniting the world of technology and magic together.

Try to cause a cessation of all major wars.
Orphanage of Hammer

## **Orphanage**

This brick building is located next to the Church of God in Hammer. It is run by the Church of God and opens its arms to any child without a home or family.

[Value 2,810 gp] was finished and dedicated on 07/17/2019.

## Layout

**Second Floor**

Headmasters Bedroom, Infirmary, Office, Nursery

**First Floor**

Bunks, Classroom, Common Room, Kitchen, Lavatory, Storage

**Basement**

Laundry, Storage

**Grounds**

Courtyard
Lau the Sweethearted

## History

Lau is a young Thriae Queen, grown in her mother's hive in central Osirion. She was boarded briefly in Andoran with some noble family friends. On her way home, however, she vanished and woke up in Dark Horizon!

## Appearance

Lau is quite small for the time being, having yet to finish the Royal Merope Queen Vask set aside for her to allow her to replace her. She wears regal robes,her wings and extra arms distracting slightly from their luxuriousness. Her abdomen-tail is wrapped in silken sheets that meld into the robes, aside from her sharp stinger.

## Personality

Lau is still young and learning, and tries to keep out of other's business while observing from afar to see how those outside the hive operate. She is bubbly, but has a keen head on her shoulders, and pays close attention to the things going on around her.

## Loves

As with all Thriae, Lau loves nothing more than the company of cute lads and enjoying merope.

## Fears

Lau is deeply afraid that she will dry out and not be able to find her hive, her sisters, or her boarding family again.

## Hobbies

Lau's favorite passtime is to entreat non-thriae to enjoy some merope with her. She tends to prefer to dilute the substance to keep anyone from becoming dependent on it.

## Family

Queen Vask - Queen of Hive Vask, ruler of a sizeable swath of central Osirion.

Thriae sisters - A whole hive of about three hundred Thriae of various denominations.

Sir and Lady Manno - boarding parents in Andoran. She enticed both of them into a comical affair and was hoping to invite them to the hive when she became queen.

## Friends

Lau is currently, tragically, friendless, having been plucked from her place on Golarion. She had a few friends at her boarding house in Andoran.

## Enemies

Though there were plenty of political powers in Osirion hostile to Lau and Hive Vask, they thankfully have not followed her to Dark Horizon, and so she is free from fear of persecution for the time being.

## Aspirations

Since she can no longer take up her mother's mantle of Hive Vask, Lau wishes to start her own hive and help bring order and people to the land to help it grow!
Downtime and You

## Downtime

### Definition of downtime

The downtime system is designed to put much of the power and decision making for non-adventuring tasks in the hands of the players. These rules assume the reader is a player making decisions about what his character does during downtime. However, the GM is still in charge of the campaign and the final judge of what is possible using this system; these rules simply take much of the burden away from busy GMs, allowing them more time to work on creating adventures and other campaign issues. The normal Downtime rules are found here.

### How downtime is logged

Each real life day is two days in character, this means you have two down time actions. The actions performed are logged by you in the down-time channel. Here are some rules and guidelines for posting in downtime

1. You can't down time XP train in this server.
2. make sure to post (!suggest), the date, and actual numbers associated with the downtime action. For and example (!suggest 5/5/19 bob make money) would be an example of insufficient information. However on the other hand (!suggest 5/5/19 used cooking skill take ten for 33 both days earns 6.6gp) Would be sufficient.
3. Down time can be stored up to 7 IRL days otherwise noted as 14 IC days, any time after that 7 day grace is lost sadly.
4. Downtime money with any skill checks is your roll in silver pieces except for profession which earns half the roll in gold pieces, and perform, which earns as normal.
5. Every 10 followers can make 1 labor(still costs 10gp), 1 goods(still costs 10gp), or 1 gold each day. (followers: is anything not a cohort or player character.)
Elonwry

"If you keep calling me a child eater, I'm going to take offense and politely stab you in the ankle."

## Social Description

### Affiliation

None (But looking for a King or Lord to serve.)

## History

Elonwry was born in another world having been a carefree pixie living in the wilds with her many brothers and sisters. However, he world was changed when she was captured by bandits who sold her off over a noble lord who simply had an interest in the tiny women. Kept against her will, Elonwry grew somewhat spiteful, and when the lords little boy got a hold of the pixie, she was finally given a reason to truly despise children... Grounded forever, the pixie would no longer return to the sky with her kin.

After more months of this tortorous life the pixie escape and found shelter in the city. She came to make a tiny hide out by the guards training ground and would watch them train, imitating them. As she did, she learned how to use this to protect herself from all sorts of threats, especially larger ones. She came to learn these guards were called Hell Knights and found herself enjoying the practicality of their fighting styles. Once she had finally left the city, she made her way with her newly learned skills, the old whimsical child replaced by a hardened tiny patient warrior.

## Appearance

Elonwry stands as a proud 9 inches, short even by some pixie standards. Despite this, she still holds a stoic pose whenever she can and knows how to use her size to her advantage. Her dirty blonde hair kept short from tradition ((Having longer hair getting caught never helped a pixie) and usually wears her Rosewood Armor. Her blue eyes may be hard to notice due to her size, but her figure is less so hard to notice. With C cup breasts and fine hips, she'd be what many men would call a catch if she were scaled to a person's size.

## Personality

Elonwry practices patience in what she does. She has grown to despise slavery and openly wishes to protect people from bandits and slavers. She is stoic and eager for action. She is typically very patient with other people not understanding her as a Pixie, but refuses to be insulted because of it. She will try to correct people repeatedly until she simply dismisses them as an ignorant fool and refuses to speak further with anything but her weapons. That said, she has no sorrow if an idiot dies, believing it as nature taking it course.

## Loves

Flowers, Parrots, doing good. She also loves Wine, berries, fruits, and other sweet foods.

## Hates

Bigotry, Velvet, being picked up against her will, being smushed into peoples cleavage, jokes about her fitting like a condom.

## Fears

Being ever made a slave again. Dying. Being unable to save someone she wishes to protect.

## Friends

Its questionable who she truly see's as friends at this time. She does seem to like a girl named Flint who helped get her wine bottles at the Electric Owlbear.

She also holds the members of the Ivory Company mostly as friends, exempting the necromancers whom she just doesn't agree with.
Altered Base Rules

### Productivity:

* productivity applies to capital production for gold for each building, and any players using downtime skills to make money.

### AC Boosts:

* With things like monk AC boost or Katana Duelist for things like that where you get to add another stat to AC you can only have one effecting your PC at one time thus a monk Katana Duelist would have to pick to add your int to AC from Katana Duelist or Wis from Monk to AC.

### Lyre of building:

* This item can be used once a week to make 150 labor.

### Horn of Plenty:

* Goods, Labor, or Influence can be traded for on a 1 to 1 up to 65 each week only. Magic 2 to 1 up to 32 each week.

### Constructs:

* Ability Score Modification can only be applied to a construct a number of times up to your current level at time of creation.
* The max HD of a construct is 1.5X the crafters HD

### Time:

* Time in Dark Horizon is on a two in character days for each  day in real life.

### Money:

* Downtime money with skill checks is your roll in silver pieces.

### Research a Spell:

* For now this is banned but limited options for this may be allowed at a later date.

### Teleport Structure:

* The spell Teleport Structure can be used like greater teleport in regards to distance only.

### Selling Items:

* Npcs do not negotiate for items with a market value worth less than 50k. Npcs do not buy cursed magic items/ player made items.

### Simulacrum:

* Simulacrum: You can’t create a simulacrum of a creature whose HD or levels exceed your level.
* Simulacrum, Lesser: This spell functions as simulacrum, except you can’t create a simulacrum of a creature whose HD or levels exceed half your level, and it has no magical abilities.
* No unique creatures can be copied this way.

### Body Swapping:

* You may not enters other creatures body whose HD exceed your own. Unless they are willing.

### Other Forms of Copying Monsters:

* The limit imposed on this is you can’t create one of a creature whose HD or levels and mythic rank exceed your level and mythic rank. (This applies to but not limited to undead, chaosatomatons, clones, paintings, ect; This does not apply to base constructs)

### Intimidate (Cha) Demoralize Opponent:

* You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + **Sense motive**.

### Spell casting services & NPC crafters:

* The level limit of any NPC and PC kingdom for spell crafting services and the like given by NPCs is limited to Lv12 max. (Unless noted for the place)
Allyra the Pixie

Allyra is a member of the fey family, a magical creature known as a pixie who seeks to protect the deeper magical forests of the multiverses. It's a Pixie's duty, to take over in the observation of the forest they are assigned to by the great Fairy Council. The Council of Fairies are one of the few magical groups, that know the travel of inter-dimensional travel and the Fairy King himself, is the only one who can cast fairies between realms. As a Pixie, Allyra was assigned by her father to rule over one realm that proved far more problematic then any of the rest. Dark Horizon was the name of this realm, due to the multidimensional portals that often leave passerby's ship wrecked here.

Any Pixie's that are assigned to Dark Horizon know that due to the dimensional phase of this world, they are incapable of ever returning back to their home dimension or to other assigned worlds under the Fairy King's jurisdiction.

## Allyra

### Titles

Allyra the Pixie

"A guardian forever for the forest?"

## History

Allyra was born to the Fey Realm, a magical dimension where corporeal and incorporeal bodies melted away. Allyra herself had no idea of the flesh nor, the wonders of the numerous senses that were bestowed upon her upon arrival to Dark Horizon. Pixie's in her world are less born, and more manifested by the will of to magical entities attempting to pass on both of their knowledge's into a single self. Allyra was no exception, though her past knowledge was that of the Fairy King and himself and his brilliant Fairy Queen.

## Personality

Detail your character's personality and quirks.

## Loves

1. Alcohol,
2. Adventures,
3. Giant-folk (any size larger then her.),
4. Spaghetti and
5. Pranks.

## Fears

1. Being Alone,
2. Blindness,
3. Captivity,
4. Spiders
5. climate change.

## Hobbies

1. Cooking dishes, with lots of assistance.
2. Testing mind-altering spells and products.
3. Pulling pranks on the giant folk.

## Family

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## Friends

List your friends and allies. Detail why they are your friend.

## Enemies

List your enemies and rivals. Detail why they are your enemy.

## Aspirations

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
Highland Stalker

**Skills:** Perception 5 Ranks , Survival 5 ranks

**Feats:** Track

**Special:** Skirmish or sneak attack class feature.

#### Class Features

**Weapon and Armor Proficiency:** Highland stalkers are proficient with light armor. They gain no proficiency with any weapon.

**Mountain Stride (Ex):** A highland stalker can move through scree and dense rubble at her normal speed. She can also move up steep slopes and stairs at her normal speed. See pages 89—92 of the *Dungeon Master's Guide* for descriptions of terrain types.

**Skirmish (Ex):** A highland stalker relies on mobility to deal extra damage and improve her defense. Starting at 2nd level, she deals an extra 1d6 points of damage on all attacks during any round in which she moves at least 10 feet. This extra damage applies only to attacks taken during her turn. It increases by an additional 1d6 for every four levels gained above 2nd (2d6 at 6th and 3d6 at 10th).

This extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this extra damage. A highland stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Highland stalkers can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.

At 4th level, a highland stalker gains a +1 competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as she has moved 10 feet, and lasts until the start of her next turn. It improves to +2 at 8th level.

A highland stalker loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack.

**Swift Tracker (Ex):** Beginning at 3rd level, a highland stalker can move at her normal speed while following tracks. See the ranger class feature, page 48 of the *Player's Handbook*.

Surefooted (Ex): Starting at 5th level, a highland stalker is well acquainted with the dangers of mountainous terrain. She can ignore DC modifiers on Balance, Move Silently, and Tumble checks derived from scree, light rubble, dense rubble, steep slopes, or stairs (see page 89 of the *Dungeon Master's Guide*). She also does not need to make a DC 10 Balance check when running or charging down a steep slope.

**Camouflage (Ex):** Beginning at 7th level, a highland stalker can use the Hide skill in any sort of natural terrain.
Dark Horizon Guide

## Welcome to Dark Horizon

Everything you need to know will be located here, or will have a link to where to go.

1. **The setting** to Dark Horizon can be found here.
2. **Starting Off**: you have **character creation page** located here. Followed up with **Currently approved Races** found here.
3. **Banned Content**: before we list all of the other fun things that are allowed first lets look at the list of banned content, located here.
4. **Approved Content**: Next we can go over all the content that has been approved to use, That can be located here.
5. **Altered Content**: Next step is to look over how some base things have been altered, That information can be found here.
6. **Role Playing and You**: Rules on role playing on discord can be found here.
7. **Mature Content**: Rules and guide lines can be found here.
8. **Downtime and You**: This is where you'll find helpful reminders and explanations of how downtime works in Dark Horizon. This how ever excludes Followers and crafting as they will be in a section of their own. Other wise the following is located here for downtime.
9. **Crafting and You**: This section will cover altered rules, a bit of homebrew, and to highlight some of the other rules in regards to crafting. All of that would be covered here.
10. **Followers and Cohorts**: This section with help hammer out any questions you may have on how your followers and cohorts operate the information is located here.
11. **Templates**: How you can get them and guide on how to create them located here.
12. **City Building**: Rules and highlights for city building will be located here.
13. **Kingdom Building**: Rules and highlights for kingdom building will be located here.
14. **Mythic Reforging**: Rules on mythic will be located here.
Avenging Executioner

Relentless and inventive, these stalkers wield psychology as deftly as their weapons.

#### Requirements

**Base Attack Bonus:** +5

**Alignment:** Any nongood

**Skills:** Intimidate 3 ranks , Stealth 1 rank

**Special:** Must have been tragically wronged in some manner.

#### Class Features

**Bloody Blade (Ex):** The fury of your attack is terrifying to see. Whenever you deal sudden strike damage (see below) with a melee weapon, the target of the sudden strike and all opponents within 30 feet of you who can see the target are shaken for a number of rounds equal to your avenging executioner level. A successful Will save (DC 10 + your avenging executioner level + your Cha modifier) negates this effect. Creatures whose HD exceed your character level are not affected. Bloody blade is a mind-affecting fear ability.

**Sudden Strike (Ex):** If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage.

**Rapid Intimidation (Ex):** Beginning at 2nd level, you can attempt to demoralize an opponent as a move action instead of a standard action. See the Intimidate skill (PH 77) for details.

If you have the favored enemy class feature, you can add your favored enemy bonus to Intimidate checks made to demoralize foes of the chosen type (and subtype, if applicable).

**Dread Blade (Ex):** Starting at 4th level, you can exploit the terror you inspire to further brutalize your target. You treat shaken, frightened, or panicked creatures as flat-footed for the purpose of dealing sudden strike damage.

**Bloody Murder (Ex):** Starting at 5th level, if you deal enough damage with a melee attack to drop a creature (typically by reducing it to below 0 hit points or killing it), all enemies within 30 feet of you who can see the target become frightened for 1 round. A successful Will save (DC 10 + your avenging executioner level + your Cha modifier) lessens the effect to shaken. Creatures whose HD exceed your character level are not affected. Bloody murder is a mind-affecting fear ability.
Dacburg

A Large port town in the Empire of Essen, Dacburg serves as a connection point for many other civilizations. What the location lacks for in population, it makes up economic value.

## Settlements Laws

This settlement heavily follows kingdom laws, but suffers from a minor smuggling problem due to it being a port town.

## Settlement Qualities

Boom Town

Military Presence

Port Town

Party Town

## Buildings of interest

Long Road Tavern and Inn

This place of hospitality is the end-point for a large number of overland caravans and the start of a large number of over-sea aravan carrying the precious metals of which Essen is renowned. It is a largely structured building with plenty of space and services for the weary traveler.

Noonfield Market

With a concentration of various gleaming blades, this market oten presents a bright shine even during the night. Thus giving the impression that it is always noon-time within the market, especially with a number of forges adding their own daily heat to the area.

Seven Stairs

Serving as a shrine to Shizuru, this shrine has seven stairs, each one marked with it's own thought-provoking saying and point of meditation to indicate seven steps of enlightenment to becoming closer with the goddess.

Dacburg Castle

Home of the Shogunness, this large sprawling castle is meant to serve as a fortress and buttress against any enemy attacks.

## Notable NPCs

Shoguness Aiya Sato - A master of mercantilism, this human woman is an artist the way of the coin and keeps this port city highly productive throughout all seasons. An eye for business, her taxes are fair and she is well looked upon by her people.

Samurai Will Powers - supposedly a man with a metal arm, this samurai is a local guardian and a leader of the military caste in the City. He is notable in his combative skills.
P'fan'ar

"This one Sees all"

## History

P'fan'ar or otherwise called as Pfar was once a noble born to a high class merchant family that sold anything and everything to people for the right price. She lived happily for 12 years amongst her family before tragity struck where upon she came home from a trip with one of her family's loyal servants. Her home was burned to the ground because the ruler of the city thought her father wanted to take the throne from him and thus forged papers to get her family killed. Now alone and with no one left, she went on travels searching old dungeons and seeking treasures to hide away her pain when one day she came upon a mask deep in an old ramshakled theif base that was in ruins. the mask she took with her seems to be haunted by a spirit but she seems unable to notice this. She has been on the move for the last 6 years because of bad luck that happens causing her to be hunted, attacked, or cause misfortune for any that she spends to much time with.

## Appearance

P'far'an is a 5 foot tall catfolk with pitch black silky fur. Her fur on her head has small beads, bones, gold rings, and feathers to show her kinds way of tracking achievements in life. Her figure is curvy with a 32HH inch bust, 17 inchwaist, and 35 inch hips. SHe wears either a bright red or a bright blue silk dancers outfit with a silk scarf when dancing or when fighting she wears a silk scarf and full body drider silk armor. On her back is a shortbow while on her hip is a rapier. When on stage she can be scene with a masterwork Violin which she plays. And as a hidden surprise she has an 11 inch male cat anatomy on her.

## Personality

P'fan'ar is known for speaking in third person as well as looking at all the things she does wrong but with a nice little fun habit of gambling and picking pockets. She smiles a lot and is open with her feelings letting all know what she thinks of the moments she is with them.

## Lovers

P'fan'ar doesn't know anyone that much yet.

## Fears

p'fan'ar fears being alone, running out of milk, rape, and finding her pard dead again.

## Hobbies

P'fan'ar likes to dance, sing, play her violin, gamble, drink milk, get head scratches, and maybe mate with worthy girls.

## Friends

P'fan'ar so far is friends with Thessa and maybe Aelfyra.

## Enemies

p'fan'ar has no enemies she knows of yet.

## Aspirations

P'fan'ar wishes to start a pard and have a family, find treasures and gain wealth, and possibly start a business with a partner to start her family's legacy again.
NPC
Cavalier

Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.

#### Requirements

**Base Attack Bonus:** +8

**Alignment:** Any lawful.

**Skills:** Handle Animal 1 ranks , Knowledge (nobility) 1 ranks , Ride 3 ranks

**Feats:** Spirited Charge , Weapon Focus (lance) , Mounted Combat , Ride-By Attack

#### Class Features

**Weapon and Armor Proficiency:** Cavaliers are proficient with all simple and martial weapons, all types of armor, and shields.

**Special Mount:** A cavalier's class levels stack with any paladin levels the character might have for determining the characteristics of a paladin's mount.

**Mounted Weapon Bonus (Ex):** A cavalier gains a competence bonus on his attack roll when using the indicated weapon while mounted. For the lance, this bonus starts out at +1 at 1st level and increases by +1 every four levels thereafter. For the sword, this bonus starts out at +1 at 2nd level and increases by +1 every four levels thereafter.

**Ride Bonus (Ex):** A cavalier gains a competence bonus on Ride checks. This bonus starts out at +2 and improves to +4 at 4th level, +6 at 7th level, and +8 at 9th level.

**Courtly Knowledge (Ex):** A cavalier adds his class level to his Knowledge (nobility and royalty) checks as a competence bonus.

**Deadly Charge (Ex):** When mounted and using the charge action, a cavalier of 2nd level or higher may declare a "deadly charge" before making his attack roll (thus, a failed attack ruins the attempt). If he hits, he deals triple damage with a melee weapon (or quadruple damage with a lance). This ability does not stack with the benefit of the Spirited Charge feat.

**Burst of Speed (Ex):** At 3rd level and higher, a cavalier can urge his mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the mount taking 2d6 points of damage.

**Full Mounted Attack (Ex):** At 6th level and higher, a mounted cavalier can make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The cavalier cannot combine this full attack with a charge.

**Unstoppable Charge (Ex):** When making a deadly charge, a 10th-level cavalier deals quadruple damage with a melee weapon (or quintuple damage with a lance).
Occult Slayer

The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.

#### Requirements

**Base Attack Bonus:** +5

**Skills:** Knowledge (arcana) 1 ranks , Spellcraft 1 ranks

**Feats:** Improved Initiative , Weapon Focus (any weapon)

#### Class Features

**Weapon and Armor Proficiency:** Occult slayers are proficient with all simple and martial weapons and all armor and shields.

**Magical Defense (Ex):** An occult slayer's constant training in countering magic of all types manifests itself as a bonus on saving throws against spells or spell-like abilities. This bonus is +1 at 1st level, and it increases to +2 at 3rd level and to +3 at 5th level.

**Weapon Bond (Su):** An occult slayer must choose a particular weapon of at least masterwork quality as the focus of her power. Upon making her selection, she immediately forms a bond with the chosen weapon that imbues it with the force of her hatred for spellcasters. Thereafter, any successful attack she makes with that weapon against a spellcaster or a creature with spell-like abilities deals an extra 1d6 points of damage. If this particular weapon is lost or destroyed, the occult slayer loses the ability to deal the extra damage until she acquires and bonds with another weapon of the same kind of at least masterwork quality. The occult slayer must spend one day per character level practicing with the replacement weapon (and doing very little else—no adventuring) to create a new weapon bond.

**Mind over Magic (Su):** Starting at 2nd level, an occult slayer can cause a spell or spell-like ability targeted against her to rebound onto the originator as a free action. This ability otherwise functions as the *spell turning* spell (caster level equals the character's occult slayer level + 5). An occult slayer can use this ability once per day at 2nd level and twice per day at 4th level.

**Vicious Strike (Ex):** At 2nd level and higher, an occult slayer who readies an attack action to disrupt a spellcaster deals double damage if the attack hits.

**Auravision (Su):** At 3rd level, an occult slayer gains the ability to see magical auras at a range of up to 60 feet as a free action. This ability otherwise functions as the *detect magic* spell. The character cannot use this ability to determine anything but the number of magical auras present.

**Nondetection Cloak (Su):** Upon reaching 4th level, an occult slayer (and any gear she wears or carries) becomes more difficult to locate through divinations such as clairaudience/clairvoyance, locate object, and other detection spells. The occult slayer gains magical protection from divinations equivalent to a *nondetection* spell (caster level equals the character's occult slayer level), except that it affects only the occult slayer and her possessions.

**Blank Thoughts (Ex):** At 5th level, an occult slayer can induce within herself a state of mental absence, thereby becoming immune to mind-affecting effects (charms, compulsions, patterns, phantasms, and morale effects). She can suppress or resume this ability as a free action.
2010

**Timeline**

**22nd century**

2110

**21st century**

2100

2090

2080

2060

2045

2040

2033

2032

2031

2030

2025

2021

**2010**

2003

**20th century**

1969

1961

1957

1945

1939

1918

1914

**19th century**

1859

Events that occurred in the year **2010 AD**.

## Events

* Earth's polar ice caps begin to melt rapidly due to climate change, leaving the fates of several species which inhabit them uncertain.