Tana

## Appearance

**Tana** is a normal human, with orange hair which has a twig poking out of it. She wears a pinkish-red dress with golden accents, as well as brown gloves and high heel-boots. She has a necklace resembling a flame.

(I don’t feel like updating this section right now, just look at her.)

## Personality

Tana’s a very strong-willed person, always wanting to see something through until its end and stay persistent- even if that means others view her as stubborn because of it. She’s particularly bold in her actions, having a bit of an “act first think later” mentality at times but generally does things with a lot of effort and pride when she cares about it. However, her stubbornness goes the opposite way- if it’s something she doesn’t care for, she’ll quickly want to get back to doing something more engaging and won’t put nearly as much effort in. She’s also pretty direct, strong, and enthusiastic in her speech- when she’s in a good mood, she’s pretty talkative and very upbeat, enjoying the moment. In general, she’s a very in-the-moment kind of person.

Tana somewhat embodies rebellion and a rejection of tradition; she’s typically dead set on her way of doing things, and those things usually fly in the face of the more traditional royal environment she was brought up in. She particularly holds disdain towards her family, as they’re the embodiment of tradition in her mind- the ones upholding what she chooses to rebel against. This disdain eventually fades once she reconciles with them over the course of the story, however, as she comes to appreciate her family while they come to acknowledge and accept her way of life.

Tana is a naturally very passionate person driven by curiosity, particularly in the realm of nature. Given her upbringing in a desert full of luminous cacti and nothing else, she’s very interested in seeking out and observing plant life from all sorts of other regions. Her curiosity (particularly in the context of the natural world) can occasionally lead her astray, though, given her sheltered upbringing hinders her ability to effectively seek more initially.

Tana does have a good degree of situational awareness. She does have a more serious side for when matters need to be dealt with, although it seldom comes out; it’s only when things get particularly rough. Tana does have a bit of a temper at times, however- although it’s hard to get on her bad side exactly, when she *does* upset, she tends to be very vocal about it, and, as you’d expect, she doesn’t easily back down from her position in arguments.

## History

Tana was born in Solatra into the Almanera lineage of royalty, a lineage supposedly blessed by the sun god Pyrell, in the isolated desert monarchy Solatra. As the elder of two siblings, she was pitted to be the next ruler of the monarchy. However, as she grew older, she grew distant from her royal associations, wanting to be out in nature doing something she felt more passionate about instead and just generally finding the managerial life of a queen incredibly dull and not her style. However, her parents, staunch believers in tradition and the lineage which they continued, had other viewpoints on the matter- Tana was to be the next queen, no questions asked.

As the day of her coronation slowly crept closer, Tana grew desperate regarding what she would do. It was overwhelming merely thinking about how that day would go, let alone how the next decades would go as a queen- she didn’t see herself fitting such a role in a million years.

The day of her coronation struck. Everything went as planned by her parents- she received the family’s heirloom, the Necklace of Pyrell, and the actual crowning was about to take place. Moments before the crowning actually happened, she bolted off, to the shock of everybody at the coronation. She ran to her room and grabbed whatever she could put together in a small bag quickly (including a set of clothes, enough money, and some sustenance) before once more bolting off, this time into the scorching Solatra Desert Valley.

Accompanied by the heat resistance abilities of the necklace, the trek through the desert was much easier than it would’ve been otherwise- if rather aimless and still tiresome. Eventually, she encountered a lonely tent in the middle of the desert and met Goferth, a cartographer from West Maraton attempting to create a comprehensive regional map. After some discussion and the successful purchase of a map, Tana reembarked, now with more clarity in direction- a large research institute named Tyresum Institute, which could surely allow her to stay for a while until she got on the move once more. It was even surrounded by dense forest- something she was very much so looking forward to walking through and exploring.

After a week or so of navigating through desert, mountain, and forest, Tana had made it to the prestigious institute. Walking inside, Tana quickly discovered that this research institute wasn’t exactly willing to provide free housing to some random woman who showed up. The ordeal eventually came up to Count, who was particularly ticked off and impatient at that moment, and, given that Claire had needed a new assistant for a good while, hired and assigned Tana to her in order to quickly resolve that issue and move on.

Claire, as head of data management at Tyresum, did not get along well with Tana in the slightest. The job was particularly boring for Tana- analytics were not her cup of tea in the slightest. In general, she felt a sense of hostility throughout the workplace. She ended up bonding with Will; despite initially being slightly confused by him, she quickly came to realize his genuine- if certainly childish- nature, and ends up falling back on him to vent some of her frustrations with Tyresum. Of course, Will’s responses aren’t emotionally deep, but his appreciation and, of course, genuinity typically manage to turn an average dull day at Tyresum into something around a net neutral.

## Abilities and Weapons

Tana has a very melee-intensive fighting style, one which is refined over the course of Eternal Winter. She does have longer-range options, but she seldom uses them because of FLAMING PUNCHES! and FLAMING KICKS!

Tana's magical abilities are all dependent on her necklace. Without it, she doesn't have any of her powers; theoretically, anybody could have the same powers if they had the necklace.

* **Pyrokinesis** - Tana has... basically any given fire power. Her go-tos are:
	+ **Fireballs** - Tana's primary long-range attack to deal with multiple targets. They're pretty small, but bounce along the ground and walls Mario style. However, she doesn’t use this that often, simply because she prefers close-range combat.
	+ **Combustion** - Tana can cause a flaming explosion ahead of herself. Not much more to elaborate on. Not a go-to for her for the reason above.
	+ **Ignition** - Tana can light an ally's weapon on fire to give it some more punch. Alternatively, and what Tana usually does for her own combat… FLAMING PUNCHES! FLAMING KICKS! WOOO!
	+ **Heat Wave** - Tana can create a spot of heat which creates a mirage-like appearance from the outside. This heat spot will instantly vaporize anything inside of it. Tana has never canonically killed anyone with this, but you’re not safe, James.
* **Photokinesis** - Though very limited, Tana can create a large amount of light around herself. This is exhausting if done for long periods of time, however, so typically it’s more useful to light something on fire and use that to light the path forwards.
* **Heat/Cold Resistance** - While wearing the necklace, Tana is impervious to both extreme heat and cold, hence why she can wear relatively light clothes in cold areas.

## Trivia

* Tana was largely inspired by Kumatora.
* Tana was initially made for a scrapped RPG project, taking inspiration from Mother 3, where she'd be one of two magic-using party members.
* Tana has ludicrously high spice tolerance.

## Gallery

Tana's old design.Harvey and (an outdated) Tana hiding from Missy.