recursal/Fanatic-Fandom huggingface dataset:
Nice On

Flyer

**Nice On** (ナイスオン) is an action game developed by Data East and released in 1979 for arcades.

## Overview

In *Nice On* the player controls a parachuter. After jumping off the airplane the parachuter moves in a slight arc before the parachute opens, at which point the player can steer him left and right in order to control his descent (the character only turns 40 degrees to the sides upon being steered). The player must successfully land on dry land, all while avoiding the helicopters in the air.

## Trivia

* This game is based on *Rip Cord*, released by Exidy the year prior.
Zeroize

Title screen

**Zeroize** (ゼロイゼ) is an arena action video game developed by Data East and Technos Japan and released in 1983 for arcades, running on Data East's DECO Cassette System.

## Overview

In *Zeroize* the player controls a car and is tasked with defeating a wave of enemies in the current arena in order to proceed to the next one. The player can freely move in eight directions and attack enemies by dashing into them and pushing them into the arena's walls, which is done by pressing the action button. Along with enemies, the arenas also contain hazards such as warp tunnels and holes which the player must be mindful of.

## Trivia

* Unlike most games produced together by Data East and Technos, this game's rights were retained by Technos. As such, Arc System Works currently holds the game's rights due to having purchased the rights to all Technos's intellectual properties.

## References

1. ↑ https://www.arcsystemworks.jp/technos/archive/
Batman

Flyer

**Batman** is a pinball table manufactured by Data East Pinball and released in 1991. It was produced from July 1991 to October 1991, and at least 3500 units were produced during this period.

The table is based on the 1989 Batman movie, featuring the likenesses of Michael Keaton and Jack Nicholson on the playfield and backglass, as well as stylized bumpers and openings shaped after the Batcave and the Axis Chemical Factory. It was the first pinball machine to use the BSMT-2000 Sound System.

## External Links

* Batman Pinball Machine on Kineticist
* Batman on the Internet Pinball Machine Database
High Seas Havoc

US cover

**High Seas Havoc**, known in Japan as **Captain Lang** (キャプテン・ラング), is a platformer video game developed by Data East and released in 1993 for the Sega Mega Drive/Genesis.

## Story

Esmeralda, a magical jewel with mysterious powers which is said to give the world to whoever finds it.

Pirates all over the world have desperately searched for the location of the mysterious jewel, but no one could find a single clue. Among them, the great pirate Bernardo ordered his minions to search all over the world, and yet none could find the fabled Esmeralda.

Lang used to be a young pirate, a descendant of the pirate Lundgren who terrorized the Seven Seas. He lived a carefree life with his younger brother Lando on Cape Thief. One day, when Lang and Lando went to the shore, they found a strange girl laying on the ground.

*"Hey, come on!"*

The two hurriedly helped the girl up, took her back back to their hideout and took care of her. The girl then finally woke up and came to her senses.

*"Thank you... I'm Bridget. Were you being chased by Bernardo's henchmen? Please! Hide this map! It would be a disaster if it fell on the pirates hands!"*

They couldn't believe it! She had a map marked with the location of Esmeralda!

*"Okay! Leave it to us!"*

And so, the three of them lived in harmony for a while, but unfortunately they were found by Bernardo's henchmen, who kidnapped Bridget and Lando.

*"Wait!"*

Lang bravely went to rescue them! Good luck, Lang! Don't lose, Lang!

## Gameplay

In *High Seas Havoc* the player controls Havoc/Lang, a pirate seal. The game plays much like other mascot platforms of the time, with Lang being able to defeat enemies by stomping on them. Though he has no weapons he can kick by pressing the jump button in the air, as well as execute a dodge roll by pressing jump while crouched. Levels are littered with yellow jewel items which grant an extra life when the player collects a hundred of them. The player can also find score items and food to restore health.
Garou Densetsu vs. Fighter's History Dynamite

Title screen

***Garou Densetsu vs. Fighter's History Dynamite*** (餓狼伝説VS.ファイターズヒストリーダイナマイト) is a crossover title of the *Fatal Fury* and *Fighter's History* series. The game was primarily developed by G-Mode and was released for the i-mode and yahoo networks on July 2, 2007. Similar to the slot game and boxset, this collaboration title was created to celebrate *Fatal Fury*′s 15th Anniversary. It also gave a chance for both companies to share the intellectual property for *Fighter's History*. SNK Playmore returned the sentiments by placing Makoto Mizoguchi in *KOF: Maximum Impact Regulation "A"*. The story is a title original and doesn't tie into either series.

## Overview

Unlike their game of origins, this title is a side-scrolling beat 'em up. Players travel the world looking for either Geese or Karnov. Fighting is like other games in the genre with the exception of the three-bar super gauge at the bottom of the screen, allowing players to perform their character's special or desperation moves. The computer can also use their special techniques and aren't given a particular limit. Plane switching from the *Fatal Fury* series is kept intact and serves as the dodge/block for this game. Stages, sprites, and music from *Fighter's History Dynamite* or *Fatal Fury 2* are used for the main visuals.

## Characters

### Playable

* Terry Bogard
* Makoto Mizoguchi
* Mai Shiranui

### Others

* Andy Bogard
* Joe Higashi
* Duck King
* Billy Kane
* Matlok Jade
* Marstorius
* Clown
* Ox

### Bosses

* Geese Howard
* Karnov
Bodca

Artwork from Mutant Fighter

**Bodca** (ボドカ) is a character from *Mutant Fighter*.

## Story

Golems are usually said to have no will. Here are the golems born of rock, with a will of their own. They are hand-to-hand fighters who feel no pain or fear. Although he is slow on his feet, he possesses power superior to anyone else and the defensive power of a stone body. The body breath that uses that heavy blood is also a powerful technique. To defeat this person, you can't hope for victory other than by hitting the ground with a technique such as Knock Drop.
Data East MEC-M1

The **Data East MEC-M1** is an arcade board developed by Data East and released in 1987. The system utilized two processors, a 10 MHz MC68000 and an D8751H, as well as multiple sound chips, an M6502 and an YM2203 operating at 1.5 MHz, a 3 MHz YM3812 and an OKI6295.

## Games

* Heavy Barrel
* Stadium Hero
* Bad Dudes Vs. Dragon Ninja
* Birdie Try
* RoboCop
* Hippodrome
* Bandit (unreleased)
Captain America and The Avengers

Flyer

**Captain America and The Avengers** (キャプテンアメリカアンドジアベンジャーズ) is a beat 'em up video game developed by Data East and released in 1991 for arcades. It was ported to the Sega Mega Drive in 1992 by Opera House, while Mindscaped ported it to the Super Nintendo and Game Gear in 1993 and to the Game Boy in 1994. Data East also developed another game with the same title for the NES.

## Story

An evil device has fallen into the hands of Red Skull, one of the Avengers most menacing foes. A bizarre instrument of terror, this mind-controlling device will transform Red Skull into master of all super-villains. As Villain Supreme, his dream of controlling the world is on the verge of becoming nightmarish reality.

The only hope is the legendary Captain America and his courageous team of Avengers: Hawkeye, Vision and Iron Man. Matching their cunning wit and superhuman strength against a legion of dreaded enemies, this may be their greatest challenge ever! Take command and vanquish Whirlwind, Living Laser, Klaw and the Grim Reaper before Red Skull takes control and the heroic legends are forced to serve a new master!

## Gameplay

*Captain America and The Avengers* is a belt-scrolling beat 'em up. Players can choose between four Avengers, each with their own arsenal of moves and unique abilities. The first button is used for attacking; tapping it repeatedly performs simple combos, while holding it down makes the character assume a defensive stance to block enemy attacks. The second button is used for jumping. Most levels are played on foot while in some sections the characters take to the skies, with the gameplay changing into a shoot 'em up in those.

In addition to regular melee attacks, the characters can also pick and throw objects found in the scenery, like rocks, soda cans, etc., as well as using a projectile attack by pressing both attack and jump buttons at the same time. During the levels players can also pick items to call in the assistance from other Avengers, like The Wasp, Quicksilver, Wonderman and Namor.

## Gallery

Mega Drive coverSNES coverGame Gear coverGame Boy cover
Cosmo Gang

Flyer

**Cosmo Gang** is a dedicated machine manufactured by Namco of Japan and released in 1990. Data East Pinball licensed the game for US distribution and translated it into English.

## Overview

*Cosmo Gang* is a shooting game based on the *Cosmo Gang* series by Namco. Two players use two lightguns, with which they must shoot the enemy alien dolls called Jammers which move down the field. The aliens (Jammers) attempt to capture the energy boxes at the bottom of the field and bring them up; if one of them manages to do so, the game is over. The game can be played on easy (2 rounds) or hard (3 rounds).

## Trivia

Bakuto and the Jammers speak English in the Data East version of the game, while the original Japanese Namco version has them speak in Japanese.

## Videos

コスモギャング COSMO GANGS Arcade shooting alien machine for kids with Travis! geng kosmo
Creature Shock

JP Saturn cover

**Creature Shock** (クリーチャーショック) is a shooter game developed by Argonaut Software, originally released in 1994 for PC. It was later ported in 1996 by Data East for the Sega Saturn and Sony PlayStation.

## Story

**THERE'S SOMETHING OUT THERE...**

It is the year 2123 and the massive overpopulation of the Earth has forced the human race to investigate the colonization of the other planets. To this end the Tribal class survey ships were constructed and each dispatched with its own mission to find mankind a new home. The Myrmidon to Mars, the Aztec to Venus, and the Amazon to the moons of Jupiter and Saturn.

Four years later, almost at the end of its voyage, all contact with the Amazon was lost; except for the faint signal of an emergency distress beacon. Equipped with one of the new Lynx FTL Scoutships, you must discover what fate befell the most powerful ship in the survey fleet and its crew.

## Gameplay

*Creature Shock* features two distinct, alternating gameplay segments. The first type of segment is an on-rails shooter where the player controls a ship in space, while the second type is a first-person dungeon crawler exploration segment. The game makes extensive use of full motion video for the backgrounds on both segment types, instead of regular 2D graphics.
Nitro Ball

Flyer

**Nitro Ball**, known in Japan as **Gun Ball** (ガンボール), is a run and gun video game developed by Data East and released in 1992 for arcades. It was released digitally on the Nintendo Switch in 2018 by FTE Games as part of their *Johnny Turbo's Arcade* line.

## Story

In the year 20XX A.D.

Bounty hunters gather in the Gunball Stadium floating in space where a new, passionate survival game unfolds! A powerful and exciting new game taking place on a pinball field! That's Nitro Ball!

## Gameplay

*Nitro Ball* is a top-down run and gun game mixed with pinball elements, the game being set up as a TV game show similar to Midway's *Smash T.V.* and each of the stages having a unique theme. Players can move and fire in eight directions, as well as use a limited use special attack which covers the screen.

When shot down, enemies roll around before dying, knocking into other enemies and on the various bumpers and walls on the scenery. Knocking enemies into the objects reveals lots of items for extra score, as well as power-ups. The players are initially equipped with a simple machine gun, but can equip various different weapons dropped from enemies and objects, as well as a power-up which temporarily turns the player into a ball, allowing it to crash through enemies and objects alike.
Aiai

Artwork from Congo's Caper

**Aiai** (アイアイ) is a character from *Congo's Caper*.

## Story

Aiai was a monkey from the Monki tribe. When her tribe got threatened by Gao, the god Maru sent rubies from the sky, which made both her and her boyfriend Rookie to evolve into cavemen. However, Aiai ends kidnapped by Debby Jr. and taken away, prompting Rookie to go on a quest to save her. After Gao is defeated by Rookie she is rescued, and the two return to their tribe.
BurgerTime (series)

**BurgerTime** is a series of action platform games developed by Data East. The games star chef Peter Pepper and, being an early arcade golden age title, features simple and intuitive gameplay, revolving around navigating platforms and dropping hamburger ingredients on top of each other while dodging constantly moving enemies.

## List of Games

* BurgerTime (1982)
* Peter Pepper's Ice Cream Factory (1984)
* Diner (1987)
* Super BurgerTime (1990)
* BurgerTime Deluxe (1991)
* BurgerTime World Tour (2011)
* Heavy Burger (2018)
* BurgerTime Party! (2019)
Revive...

Dreamcast cover

**Revive...** (REVIVE... 〜蘇生〜) is a visual novel/adventure game developed by Data East and released in 1999 for the Sega Dreamcast. It was later ported to Windows by Harvest in 2003.

## Story

The stage is an ocean development research institute on the outskirts of town. You (the player) who came looking for your sister-in-law will be trapped here. While gradually unraveling the traps and mysteries that have been set up in the laboratory, please remove the troubles and anxieties of the attractive beautiful girls and help them out of here. The most anticipated trap adventure - the latest!!

## Overview

*Revive...* is a followup to *Doukoku Soshite...*, released the previous year, featuring a different cast of a characters and new setting. The game takes place in a oceanic research institute, and much like in the previous game the player is tasked with investigating the place, collecting items and clues and solving puzzles in order to save himself and the other characters trapped in the place. The TDS system also returns, with the story branching out depending on the way used by the player to solve the many puzzles and also if the player utilizes the obtained items at certain points.

### Characters

* Minoru Akitsuki (main character, can be renamed at the start of the game)
* Kiharu Ogawa
* Nao Mizutani
* Yutsuki Hodaka
* Misumi Kasahara
* Reiko Takano
* Chihiro Hojo
* Aoi Fujisawa
* Yoshikane Hojo
* Ryozo Mizutani
* Takumi Kanda
Explorer

Flyer

**Explorer** (エクスプローラ) is a shoot 'em up video game developed by Data East and released in 1982 for arcades. The game originally ran on the DECO Cassette System, but later received a dedicated cabinet conversion.

## Overview

In *Explorer* the levels are separated into two scenes, each with its own gameplay style. In the first scene the view is set behind the player's ship, playing like an on-rails shooter as the ship moves inside a tunnel, with enemies constantly coming from the background. After the tunnel is over the player moves into the second scene, which plays like a fixed shooter with the ship moving horizontally on the bottom of the screen while enemies come in various formations from the top.
The Simpsons

Flyer

**The Simpsons** is a pinball table manufactured by Data East Pinball and released in 1990. It was produced from September 1990 to February 1991, and at least 5500 units were produced during this period.

This table is based on *The Simpsons* show, featuring the show's main characters on both the playfield and backglass. It was originally intended to feature a dot matrix display, but due to the machine's production schedule the idea was dropped, being later implemented on the Checkpoint table.

## External Links

* The Simpsons on the Internet Pinball Machine Database
Windjammers 2

Key art

**Windjammers 2** is a stylized flying disc game released digitally in 2022 by Dotemu for all major platforms of the time.

## Overview

*Windjammers 2* is more of an update of the original *Windjammers* for the Neo Geo, featuring all-new, high-res hand-drawn graphics, along with a few new mechanics. Much like in the first game two players play against each other in a enclosed field separated by a net in the middle, with the main objective being to throw the disc to score a goal in the opposite player's field.

This game features the same gameplay mechanics from the first game, with the main additions being a new Jump maneuver with its own dedicated button and a Power Meter which fills during the match; both additions include their own subset of new unique offensive and defensive maneuvers. All characters and five of the fields from the original game return for this sequel, with the addition of four new characters, plus a secret one, with their own home fields.

## Characters

**Returning characters:**

* **Hiromi Mita** (Japan)
* **Steve Miller** (England)
* **Jordi Costa** (Spain)
* **Loris Biaggi** (Italy)
* **Gary Scott** (USA)
* **Klaus Wessel** (Germany)

**New characters:**

* **Sophie De Lys** (France)
* **Max Hurricane** (Canada)
* **Jao Raposa** (Brazil)
* **Sammy Ho** (China)
* **Disc Man**

## External Links

* Windjammers 2 at the Windjammers Wiki
* Official site
* Dotemu page
* Steam store page
.hack//Archives 02 Black

* Normal Edition
* Digital Editions
* Light Edition

**.hack//G.U. Archives\_02 Black**, também conhecido como **.hack//G.U. Complete Settings Black** **(".hack//G.U." 完全設定資料集 Black)** é um livro de referência cheio de ilustrações, informações e entrevistas mais especificamente para personagens de .hack//G.U. Games.

## Curiosidades

* A capa externa da edição de capa dura contém uma imagem da Xth Form e da B-st Form do Haseo.
* O livro também contém uma imagem de várias versões do Design de Personagem de Haseo para .hack//G.U. Prototype Trailer "Form Zero".
* Para o 15º aniversário da série, CC2 e Amazon lançaram uma versão digital que cobre a edição light em 3 volumes separados.

## Listagem de produtos

* Original Hardback Edition
* Light Edition
* Digital: Amazon Kindle Book
Kamikaze Cabbie

JP flyer

***Kamikaze Cabbie***, known in Japan as ***Yellow Cab*** (イエローキャブ), is an action-adventure driving game developed by Data East and released in 1984 for arcades.

Building on the driving maze game format of Namco's *Rally-X* (1980), it is the earliest driving game in an open-world urban city environment (or a series of open environments). This makes it an ancestor of open-world driving games such as *Grand Theft Auto* (1997) and *Crazy Taxi* (1999).

## Overview

*Kamikaze Cabbie* is a top-down maze action-adventure where the player controls a taxi. The main objective in each stage is to take a passenger and bring it to its destination, having to avoid traffic along the way. The player has a fuel meter which acts as both a lifebar and a timer, slowly decreasing over time and being depleted when the player crashes on other vehicles and buildings; in order to recharge it the player must stop at a gas station.
Bump 'n' Jump

Flyer

### Publisher

Data East, Bally Midway (US), VIC Tokai (NES), Colosoftware (C64), Mattel (A2600, Intellivision), Coleco (Colecovision), Hamster (PS4, Switch)

### Release Date

**Arcade**
WW November 1982
**C64, Atari 2600, Intellivision**
WW 1983
**Colecovision**
WW July 1984
**NES**
JP October 1986
US December 1988
**PS4, Switch**
WW September 2020

### Platforms

Arcade, Commodore 64, Atari 2600, Intellivision, Colecovision, NES, PS4, Switch

**Bump 'n' Jump**, also known as **Burnin' Rubber** (バーニンラバー) is a racing game developed by Data East and released in 1982 for arcades. The game was released to the Commodore 64 in 1983 by Colosoftware, the same year to the Atari 2600 and Intellivision by Mattel, to the Colecovision in 1984 by Coleco and in 1988 to the NES by VIC Tokai. The Famicom version was released in 1986 under the title **Buggy Popper** (バギー・ポッパー).

## Gameplay

In *Bump 'n' Jump* players control a small red car and must make it to the end of the level. The player can bump the car into other cars in order to push them off track or into obstacles, as well as jump over them. Tracks are full of obstacles and hazards which the player can jump to avoid, and at some points is required to do so in order to proceed. Along the tracks are also trucks which drop obstacles and cannot be bumped.

## Gallery

Atari 2600 coverIntellivision coverNA Colecovision coverEU Colecovision coverNES coverFamicom coverCommodore 64 cover
Clown

Artwork from Fighter's History Dynamite

**Clown** (クラウン) is a character in the *Fighter's History* series. He first appeared as a CPU boss in the first game and then became playable in *Karnov's Revenge* as well as in the SNES version of original game.

## Story

Clown is a member of a circus and is mentioned to be a disciple of Karnov. He has established an independent circus at the time of *Karnov's Revenge*. Also at this time it is revealed that Clown has his own castle, where he posesses many different animals. In one of the winquotes Clown mentions that he has a pet poodle.

## Personality

An ugly man both inside and out, Clown is a broken but narcissistic goon with a beauty superiority complex. He is hated by every other fighter for his creepy behavior including his attraction to young boys, and is implied to be homosexual.

## Skills

* **Acrobatics:** Clown is a very skilled acrobat, and is able to curl himself up in a ball to attack his opponent.

## Fighting Style

Clown uses an original fighting style using circus acrobatics. He can also throw tarot cards as projectiles.

Clown's weak spot is the **mask**, after destroying which his face is revealed.

## Music

* **Clown's Theme** - *Fighter's History*
* **Clown's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*
* **Spooky Basement** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (same as FHD)*

## Game Appearances

* *Fighter's History* - sub-boss, playable in the SNES version via code
* *Fighter's History Dynamite* - sub-boss and playable character
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*
* *Garou Densetsu vs Fighter's History Dynamite* - as a common enemy

## Gallery

*Fighter's History* Super Famicom cover*Fighter's History* SNES cover*Karnov's Revenge* arcade flyer*Fighter's History Dynamite* artworkClown's ending in *FHD* - Image 1Clown's ending in *FHD* - Image 2Clown in *Mizoguchi Kiki Ippatsu!!* story mode
Super Birdie Rush

Cover

**Super Birdie Rush** (スーパーバーディラッシュ) is a golf simulator video game developed by Data East and released in 1992 for the Nintendo Super Famicom.

## Overview

*Super Birdie Rush* plays much like its predecessor, *Golf Club: Birdie Rush*. In addition to the Stroke Play and Tournament modes, which return from the previous game, this game also adds in a new Match Play mode, which is essentially a versus mode where players compete for each hole. Players have a choice between a male and female golfer, though both play the same.
.hack//G.U. Innocent Call

Innocent Call é um CD de Drama incluído no lançamento japonês da edição de colecionadores de Last Recode e serve como prelúdio para o Volume 4 do referido jogo.

A história é dividida em vários ATOS que retratam eventos de dentro e de fora do jogo, expandindo o que aconteceu com o Avatar de Haseo e sua vida após os jogos originais.

## Plot

Zelkova entra em contato com Haseo para remover seu *Epitaph*, já que sua enorme quantidade de dados representa um perigo tanto para o jogador quanto para o mundo real. Depois de fazer isso, seu PC se torna um PC normal.

No mundo real, Ryou Misaki (Haseo) se encontra com Saeki para pedir-lhe um emprego na NAB, a fim de encontrar a consciência de Ovan dentro do The World usando seus recursos. Depois de insistir por um tempo, ela aceita.

Depois de trabalhar por algum tempo na NAB, Ryou liga para Chigusa para cancelar seu encontro, já que ele está ocupado com trabalho e seminários. Ryou se abre sobre todas as suas preocupações e reflete sobre se tornar uma pessoa mais madura.

Enquanto estão no trabalho, Ryou e Saeki assistem ao noticiário. A CyberConnect Corporation decidiu encerrar o serviço para R:2 no final do ano. Isso enfurece Ryou, mas Saeki pede que ele se acalme e vá para casa descansar.

Em The World, um grupo da AIDA se reúne para debater se devem ou não fazer amizade com a humanidade. Das 13 AIDAs convidadas, apenas 10 aparecem (excluindo Inlid, Lote 9 e AIKA), sendo Kusabira a última a chegar. Yoshida (26) preside a reunião com a ajuda de seu assistente, Nanai, mas os outros AIDAs ficam furiosos ao chegar ao tópico do possível retorno de Haseo ao The World, sugerindo eliminá-lo. Kusabira se opõe a essa ideia, levando Yoshida (26) a propor esperar até que Haseo liberte Ovan para decidir se eles devem ou não se aliar à humanidade. Os AIDAs concordam com estes termos. Depois, Kusabira destaca o Lost Ground onde Ovan está para que Haseo perceba.

Depois de ouvir que Saeki encontrou Ovan, Ryou corre para o trabalho, batendo a porta. Saeki implora a Ryou para se acalmar, mas ele se recusa a ficar parado e esperar com pouco tempo restante para agir. Kusabira sente Haseo fazendo login enquanto reflete sobre os eventos que o levaram a esse ponto.

Na *Serpent of Lore*, Pi encontra Yata, afirmando que "Nem Ovan e nem Haseo suspeitam de nada".

## Personagens

* Zelkova
* Haseo (Ryou Misaki)
* Pi (Reiko Saeki)
* Atoli (Chigusa Kusaka)
* Yata (Takumi Hino)
* Kusabira
* Yoshida (26)
* Nanai
* Inlid
* Lot 9 Hunter
* AIDA Desconhecido # 1
* AIDA Desconhecido # 2
* AIDA Desconhecido # 3
* AIDA Desconhecido # 4
* AIDA Desconhecido # 5
* AIDA Desconhecido # 6
* AIDA Desconhecido # 7
* AIKA
* Ovan
* Humano Desconhecido Não Relacionado aos Administradores do Sistema
.hack//Wiki:Less3

> The World está sempre mudando... baseado no sentimento de todos.
>
> Blackrose

**.hack//<3** é um novo jogo visual novel para .hack series. Ele revive a história dos quatro primeiros jogos através da perspectiva de Kite, mas deixa o romance para o jogador.

## Embalagem

O jogo vem embalado com uma capa de travesseiro de corpo da Blackrose.

**Aviso de spoiler: *Detalhes sobre o plot e/ou o final da série.***

## História

Em seu primeiro dia em The World, Kite viu seu melhor amigo Orca ser colocado em coma por um monstro misterioso. Para salvar seu amigo, Kite procura aliados em sua batalha contra o sistema distorcido. Muitas pessoas se juntam a ele em sua busca, mas algumas delas podem estar interessadas mais em Kite do que em apenas sua aventura...

## Características

* .hack//<3 é um jogo de visual novel. O jogador lê os cenários e toma decisões importantes que afetam o resultado dos jogos.
* Mais de 9000 finais.

## Personagens

* Kite
* Orca
* Aura
* Helba
* BlackRose
* Balmung
* Elk
* Gardenia
* Lios
* Mia
* Mistral
* Natsume
* Piros
* Sanjuro
* Phase 1: Skeith
* Cubia
* Marlo
* Moonstone
* Nuke Usagimaru
* Rachel
* Wiseman
* Phase 2: Innis
* Phase 3: Magus
* Terajima Ryoko
* Phase 4: Fidchell
* Phase 5: Gorre
* AI Harald
* Phase 6: Macha
* Phase 7: Tarvos
* Phase 8: Corbenik
* Morganna Mode Gone
* Maha
* Junichiro Tokuoka (*escondido*)
Secret Service

Flyer

**Secret Service** is a pinball table manufactured by Data East Pinball and released in 1988. It was produced from March 1988 to July 1988, and at least 2700 units were produced during this period.

*Secret Service* was Data East's second pinball table, following *Laser War* released the previous year. The table features a spy thriller theme taking inspiration from the *007* series.

## External Links

* Secret Service on the Internet Pinball Machine Database
Flash Boy

Title screen

**Flash Boy** (フラッシュボーイ), also known as **DECO Kid**, is a scrolling action video game developed by Data East and released in 1981 for arcades, running on Data East's DECO Cassette System.

## Overview

*Flash Boy* is a unique hybrid of shoot 'em up and beat 'em up. The player controls the titular character, a flying robot kid reminiscent of *Astro Boy*, in a vertically scrolling scene. Instead of shooting at enemies, the Flash Boy attacks by punching enemies in close range, with the player also having to maneuver around the terrain. The player mainly moves upwards but can also turn back, which also reverses the screen scrolling. The game also features a health bar, allowing the player to take multiple hits before dying.
Tornado

Title screen

**Tornado** (トルネード) is a shooter video game developed by Data East and released in 1982 for arcades, running on the DECO Cassette System.

## Overview

*Tornado* is a "tube" shooter similar to *Tempest*. The player controls a robot, being able to move around the borders of the tube and shoot towards the center, while enemies constantly appear from inside the tube. The main objective in every level is to destroy all enemies while protecting the robot capsules at the borders of the screen.
Pro Soccer

JP flyer

**Pro Soccer** (プロソッカー) is a football simulation game developed by Data East and released in 1983 for arcades. It was released both as a dedicated cabinet and in cassette format running on the DECO Cassette System.

## Overview

*Pro Soccer* is a simple football simulator. The game utilizes a top-down view, with the field oriented vertically and the goals positioned at the top and bottom respectively. As per typical football rules, the objective is to score a goal in the opposite team's goal, with the team who scores more goals being the winner. The player can use the first button to pass the ball between the players of the same team and the second button to shoot the ball into the goal.
Mac

Artwork from New Joe & Mac: Caveman Ninja

**Mac** (マック) is one of the titular protagonists of the Joe & Mac series.

## Story

Mac is a caveman and dinosaur hunter from Karikari Village. A very skilled fighter, Mac reigned as the No. 1 dinosaur hunter in the village until he lost his position to his friend Joe. Despite this they are good friends, with both of them going together on various adventures.

## Gallery

Artwork from Joe & Mac: Caveman NinjaArtwork from Joe & Mac: Caveman NinjaConcept art from the unreleased Joe & Mac remake
World Cup Volleyball '95

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**World Cup Volleyball '95** (ワールドカップバレーボール95) is a volleyball simulation game developed by Data East and released in 1995 for arcades.

## Overview

*World Cup Volleyball '95* is a simple volleyball game. The game utilizes a top-down side view of the field and a two button scheme, with 12 countries for the player to choose.
Tokyo MIE Clinic

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**Tokyo MIE Clinic** (東京見栄診療所) is a quiz game developed by Data East and released in 1984 for arcades.

## Overview

*Tokyo MIE Clinic* is set-up as a "sickness diagnosis device" in the form of a quiz game. The player takes on a ten questions quiz, being tasked with identifying a patient's disease through the questions presented.

This game runs on a modified DECO Cassette System arcade machine, not intended for commercial use. It utilizes a unique cabinet shaped like a nurse's hospital file cabinet.
Wacky Gator

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**Wacky Gator** is a dedicated machine manufactured by Data East Pinball and released in 1990.

## Overview

*Wacky Gator* is a Whack-a-Mole game. The player must whack the alligators which constantly pop out from the five holes in the machine, utilizing the game's foam mallet.

## Trivia

* This game is a modification/port of Namco's *Wani Wani Panic* machine, featuring a slightly modified design.
Midnight Resistance

JP flyer

**Midnight Resistance** (ミッドナイトレジスタンス) is a side-scrolling run and gun video game developed by Data East and released in 1989 for arcades. It was ported to the Sega Mega Drive in 1991 by Sega and to various home computers by Ocean Software.

## Story

The great war that had engulfed the world was finally coming to an end. However, there was no glimmer of hope to be seen on the faces of the people who survived the rough seas of the war... For the end of the world war was not, in other words, the path to peace, but at the hands of one - who had acquired great power - an insane scientist....!?

"King Crimson"

Called a genius scientist, his research began to take a distorted direction at some point, and eventually, using his own body as a test bench, he advanced into a realm that he should never step into as a human being. As a result, he gained unimaginable power in exchange for his own body, and at the same time, he acquired the ability to manipulate people's minds at will, a terrifying thing called tele-learning! - So he began plotting to rule the world!

The terrifying slaughter group he controls, which came to be known as the Crimson Legion, began its secret maneuvers with the momentum to conquer the world. One day, Dr. Yen, a world-famous scientist, was attacked by the Crimson Corps, and the doctor and his family were kidnapped. Dr. Yen's research - for a mad scientist who was forced to live outside the atmosphere because he was unable to adapt to life on earth as he continued to modify his body, it was the most important thing. It was research into the effects of tetroxine that he wanted to obtain.

On the other hand, in the city that had been devastated by the Crimson Legion, people began to take up arms and rebel for their freedom. Called the "Tokyo Resistance", they fought bravely against the Crimson Legion. However, their desperate resistance was in vain, and their companions fell one after another, and their weapons began to run out...

Just as everyone threw themselves into the depths of despair and began to look up at the sky, there was a young man who bravely stood up from the rubble! The man was the son of Dr. Yen, Daichi, who was being held captive by King Crimson! Angered by the fact that his relatives were kidnapped, he carries a weapon...

"Father, mother, sisters! Stay alive!!"

With a roar that cuts through the dark night, the man begins his march towards the final battle!

## Gameplay

*Midnight Resistance* plays similarly to other run and gun titles, with the player moving in a 2D plane and having to shoot down incoming enemies. The original arcade version utilizes a rotary joystick, allowing the player to aim in eight directions while moving in a different direction. The Mega Drive home port changes the control scheme, allowing the player to choose between four different configurations.

During the levels enemies drop keys when defeated, these are used at the end of the levels where the player can spend them to obtain special weapons or power ups.

## Gallery

JP flyer backUS flyerMega Drive coverGenesis coverAtari ST coverZX Spectrum cover
Super BurgerTime

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**Super BurgerTime** (スーパーバーガータイム) is a platforming video game developed by Data East and released in 1990 for arcades. It was released digitally on the Nintendo Switch in 2018 by FTE Games as part of their *Johnny Turbo's Arcade* line, and to the Steam and GOG in 2021 by Ziggurat Interactive as part of their *Retro Classix* line.

## Gameplay

*Super BurgerTime* plays much like the original *BurgerTime*, with the player controlling Peter Pepper who is tasked to assemble giant burgers in order to complete a level. Instead of walking over ingredients, the player must continually jump over them to make them fall down; holding down and tapping jump makes Peter stomp on the ingredient to make it fall faster. Again levels are littered with enemies, including new large types which take multiple hits to get stunned and some which can shoot projectiles.

In addition to the pepper shaker from the original game the player can also obtain other types of weapons, such as frying pans and spatulas, as well as other items such as shoes which allow the player to move faster or jump higher or a cloak which protects the player from damage. These items are put to hang on windows at the sides of the screen by Peter Pepper's wife. The game is now divided into worlds with four levels each, with the fourth level of each world being dedicated to a boss fight.

## External Links

* GOG store page
* Steam store page
Suiko Enbu Fuun Saiki

Cover

**Suiko Enbu Fuun Saiki** (水滸演武 風雲再起, *Water Margin War: Wind and Cloud Comeback*) is a fighting game developed by Data East and released in 1996 for the Sega Saturn in Japan only.

## Overview

*Fuun Saiki* is an updated revision of *Outlaws of the Lost Dynasty*. It is based on the "Special Mode" from the console ports of the previous game, thus carrying all changes from that mode while also generally playing faster. This version makes the final boss Chao Gai playable, along with Makoto Mizoguchi who is now playable from the start without requiring codes, and Liu Yungmie, who is exclusive to this version. Though the cutscenes and endings from the previous game were removed this game adds in a new, anime-style opening.
Bangladesh Superhero universe Wiki

**Welcome to the Bangladesh Superhero universe Wiki!**

## This is official wiki community of BDSU

We're a collaborative community website about Bangladesh Superhero universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Get started Article

* Bangladesher Otimanobera(Bangladesh Superhero Universe)
* Current BDSU title & event publications

## Heroes in Gallery

Ring MasterGravity MasterBangladesher OtimanoberaMatimanobJujumanobRunnerPaglaMorcheBihongoOnumanobRater ProhoriRoshmimanobNiharikaPaharmanob
PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BurgerTime

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### Developer

Data East, Mattel (A2600, Intellivision, Apple II, Aquarius), Texas Instruments (Colecovision, C64, TI-99/4A), Dempa (PC-8001mkIISR, MZ-series, X1, MSX)

### Publisher

Data East, Bally Midway, Mattel (A2600, Intellivision, Apple II, Aquarius), Coleco (Colecovision, C64, TI-99/4A), Microcomputer Software (PC-8001mkIISR, MZ-series, X1, MSX), Hamster (PS4, Switch)

### Release Date

**Arcade**
JP August 1982
US November 1982
EU December 1982
**A2600, Intellivision**
US 1982
**Apple II, Aquarius**
US 1983
**Colecovision, C64, TI-99/4A**
US 1984
**PC-8001mkIISR, MZ-series, X1**
JP June 1985
**NES**
JP November 1985
US May 1987
**MSX**
JP May 1986
**PS4, Switch**
WW August 2020

### Platforms

Arcade, Atari 2600, Intellivision, Apple II, Aquarius, Colecovision, Commodore 64, TI-99/4A, PC-8001mkIISR, MZ-80K/700/800/1500, Sharp X1, NES, MSX, PlayStation 4, Switch

**BurgerTime** (バーガータイム) is a single screen action platformer game developed by Data East and originally released in 1982 for arcades. The game originally ran on the DECO Cassette System, but later received a dedicated cabinet conversion. The game received numerous ports across various platforms.

## Overview

In *BurgerTime* players control the chef Peter Pepper, whose main task is to assemble giant hamburgers. The screen is composed of platforms on different heights and ladders which connect them, with the hamburger ingredients sitting on said platforms. Peter Pepper can move left and right and climb the ladders up and down, as well as drop from platforms. By walking over the full length of an ingredient it is dropped to the level below; if the dropped ingredient falls over another ingredient, that ingredient is knocked down a level as well. Once all ingredients are dropped to the floor level the hamburger is assembled, and once all hamburgers in the level are assembled the level is complete.

In order to hinder the player's progress the screen has enemies constantly wandering around, Mr. Hot Dog, Mr. Pickle, and Mr. Egg. In order to defend against them, the player can shake a limited use pepper shaker at them. An enemy hit by pepper is temporarily stunned, allowing the player to safely move past them. If the player manages to drop an ingredient over an enemy it gets squished between them, while dropping an ingredient while an enemy is standing on it will cause it to drop two levels, with the enemy also disappearing. Defeated enemies respawn after a while.

## Gallery

NES coverFamicom coverAtari 2600 coverIntellivision coverColecovision coverCommodore 64 coverTI-99 coverAquarius coverSharp X1 cover
Hippodrome

JP flyer

**Hippodrome**, known in Japan as **Fighting Fantasy** (フィッシング), is a fighting game developed by Data East and released in 1989 for arcades.

## Story

You are about to enter a different time, in a different world - a world where gladiators still fight in arenas of stone. And once a year, there is a worldwide competition to determine the best fighter on the planet, the creature with the strongest combination of power and skill.

The time for the competition has arrived. This is your chance to test your prowess against the mightiest warriors alive. Creatures are gathering from all over the planet to vie for the title of World Champion at the Hippodrome!

## Gameplay

*Hippodrome* is a one-on-one fighting game. The player controls a nameless gladiator and must fight a series of opponents. The first button attacks with the sword, while the second button jumps. The character can attack forward, in a 45 degrees angle upwards and straight up. Holding back and attack makes the character assume a defensive stance to block attacks, while jumping then pressing down+attack executes a downward thrust.

Before fighting the player can choose the next opponent, with a total of nine opponents to face:

* Cawnus (lamia)
* Gran (gargoyle)
* Norfolk (lizardman)
* Sharon (dragon)
* Daldnoa (scorpionman)
* Solomon (wizard)
* Carry and Steve (assassins)
* Pon (giant)
Torpedo Alley

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**Torpedo Alley** is a pinball table manufactured by Data East Pinball and released in 1988. It was produced from August 1988 to November 1988, and at least 1000 units were produced during this period.

The third table produced by Data East Pinball, it is an original table featuring a submarine theme.

## External Links

* Torpedo Alley on the Internet Pinball Machine Database
Vapor Trail: Hyper Offence Formation

JP Flyer

**Vapor Trail: Hyper Offence Formation**, known in Japan as **Sky Fang: Operation Code "Vapor Trail"** (空牙 – Operation Code Vapor Trail), is a shoot 'em up video game developed by Data East and released in 1989 for arcades. It was published to the Sega Mega Drive in 1991 by Telenet Japan through their Renovation/RIOT label.

## Story

**Take off!! The code name is "VAPOR TRAIL!!"**

Who could have predicted that overnight the military bases of the world would be overwhelmed? But now, in 1999, it was done by a mysterious military organization called Ragnarok. Both the East and the West, feeling threatened by the overwhelming military power of "Ragnarok", decided to deploy tactical nuclear weapons. Controversy arose over the pollution problem that was expected to arise from this operation, but just as that was happening, Ragnarok sent a message to the leaders of each country.

*"If surrender is not declared within 10 days, there will only be an all-out nuclear war with the Loki cruise missiles."*

Under the United Nations, the East and West sides hold hands firmly, and three prototype fighters are launched.

## Gameplay

*Vapor Trail* is a vertically scrolling shoot 'em up. At the start of the game, the players can choose between three different ships: the Silph is the most balanced in speed and firepower, the Valkyrie has the best firepower but lacks mobility, while the Seylen is the fastest but weakest of the three.

The first button is used to fire the currently equipped weapon. The player has a choice between four different weapons which can be changed by picking the weapon icon dropped by certain enemies. The item will constantly cycle between the weapons. The player can also find S Units which, when collected, attach to the ship, giving it heavy firepower and protecting it from a single hit. The S Unit can also be detonated by pressing the second button, clearing the blast radius of bullets and small enemies.

If the player ship has no S Unit attached the second button is used to perform barrel rolls, which make the ship invulnerable for a limited amount of time. In order to perform it, the player must have filled the meter at the bottom of the screen, which depletes once the maneuver is executed and refills with time.

## Gallery

JP flyer backUS flyerUS Genesis coverJP Mega Drive cover
Zazie Muhaba

Artwork from Fighter's History: Mizoguchi Kiki Ippatsu!!

**Zazie Muhaba** (ザジエ・ムハバ, *Zajii Muhaba*) is a character in the *Fighter's History* series, being one of the characters who debuted in *Fighter's History Dynamite*.

## Story

Zazie founded the African Nature Protection Society to protect the animals in his native Kenya from poachers. He entered the Great Grapple tournament to raise funding for his organization.

## Personality

Zazie's ending reveals that he identifies strongly with pacifism. He has a passion for environmentalism and karate.

## Powers

* **Pyrokinesis:** Zazie can infuse his attacks with fire.

## Fighting style

Zazie fights using Karate, his attacks have great range due to the height. He has plenty of offensive tools such as "Hellfire" uppercut, rapid fists barrage and fire kicks, while also having a pair of evasive dashing moves. In *Karnov's Revenge* it's possible to combine "Hellfire" with a forward dash, creating a dashing uppercut.

Zazie's weak spot is a **headband**. Zazie is the tallest character in the game, thus it's not easy to hit his weak spot while he doesn't crouch.

## Music

* **Zazie's Theme** - *Fighter's History Dynamite / Karnov's Revenge*
* **The King of Savannah** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (same as FHD)*

## Game Appearances

* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Gallery

*Karnov's Revenge* arcade flyer*Fighter's History Dynamite* artworkArtwork from *Fighter's History Dynamite* Neo Geo AES manual*Fighter's History: Mizoguchi Kiki Ippatsu!!* cover*Mizoguchi Kiki Ippatsu!!* artworkZazie in *Mizoguchi Kiki Ippatsu!!* story mode