Fire suppressant sprayer

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* 75% to apply Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Ability

 **Extinguish** (2 AP): Use to safely put out flames on a target character. Removes Burning .

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_Handgun\_FireSuppressionSprayer\_Tier6

**Fire suppressant sprayer** is a handgun in *Wasteland 3: Battle of Steeltown*.

## Characteristics

Despite preinstalled Cold damage, it is possible to convert this weapon to other damage types (Fire, Energy or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Cold damage.

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely.

Cold damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+16 Damage +93% Ranged damage +60% Cold damage) leads to the following result:

* 308 - 367 damage in weapon stats.

In fact damage will vary depending on a target:

* 400 - 477 damage against organic targets (+30% Damage).

Fire damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 310 - 374 damage in weapon stats.

In fact damage will vary depending on a target:

* 403 - 486 damage against organic targets (+30% Damage).

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 277 - 335 damage in weapon stats.

In fact damage will vary depending on a target:

* 360 - 435 damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 269 - 324 damage against all types of targets.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown gates: Possible drop from lockpick 10 safe.
* Steeltown gates: Random drop from digsites in the scrapyard (high perception is required).
* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
* Steeltown admin level: Rewarded for Working Stiff quest.
* Steeltown admin level: Sold by Wink Tillman after completion of Factory Fracas quest.

## See also

* Elite fire suppressant sprayer - more powerful craftable version.