Monsternate Universe

### Age

"I have technically been in the back of my creator's mind for a while, but I was officially created on the 1/08/2023."

### Monster Parent

"My lead creator is Xeris Arctic, a long time member of this wikia."

### Killer Style

"My Killer style involves fusing the lore from Generation 1 and Generation 3..but I have developed my own unique style."

### Monster Quirk

"I may make mistakes and it might be hard to follow, I always give everyone a chance."

### Favorite Activity

"Brainstorming and coming up with new lore or ideas...please give me a message if you want to help."

### Biggest Pet Peeve

"When people discredit or belittle other's ideas....and those who abuse other people's work."

### Favorite Color

"Rainbow obviously."

This endeavour is a fan-made project and series inspired by the captivating universe and lore of Monster High. Aptly named "Monsternate," this project seeks to distinguish itself from the established Monster-verse within the Monster High Franchise by blending the words of Monster and Alternate. It endeavours to amalgamate distinctive elements from multiple generations of the Monster High franchise, including the Live-Action Movie, while taking place in a self-contained universe.

## Introduction

Monsternate Universe is a fan-made project designed by Xeris Arctic. The original concept of this project was created from inconsistencies and lack of information from the most recent generation of Monster High, but also from the familiar information from the first ever generation of Monster High. This universe incorporates multiple aspects from both the first and the most recent generation of Monster High, primarily the monster version locations of famous places and lifestyle from the first generation of Monster High, but also the use of magic as a skill and the hidden monster society from generation 3.

This universe was also written for a more adult but safe for work perspective. Given the fact the author is now an adult and no longer connects with the original teenage and school focus of Monster High, but instead focuses on the greater explanation and setting of the universe itself.

## Universal Laws

### Law of Science and Physics

The physics of the universe are just the same as in both the real universe itself and the Monster High universes. The laws and physics governing the universe encompass a range of fundamental principles that describe the behaviour of matter, energy, and forces. Isaac Newton's Laws of Motion provide a foundational framework for understanding how objects move and interact with forces. These laws, combined with the Law of Universal Gravitation, explain the force of gravity between two masses, offering a macroscopic perspective on celestial motions.

In the realm of particle physics, the Standard Model outlines the elementary particles and their interactions through fundamental forces such as electromagnetism, weak and strong nuclear forces. Quantum Mechanics delves into the behaviour of particles at the subatomic level, introducing intriguing concepts like superposition and wave-particle duality. Einstein's Theory of General Relativity, on the other hand, redefines gravity as the curvature of spacetime caused by mass and energy, predicting phenomena like time dilation and gravitational waves. The laws of thermodynamics, including the conservation of energy and the increase of entropy over time, provide insights into the behaviour of systems, from microscopic particles to the universe as a whole. Meanwhile, the field of cosmology investigates the large-scale structure and evolution of the cosmos. The prevailing Big Bang Theory explains the origin of the universe, suggesting an expansion from an extremely hot and dense state.

### Laws of the Supernatural and Magic

In addition to these laws of physics there is another Law that is a powerful form belonging to the law of the universe, and that is what humans and monsters call the Supernatural or Magic. **Magic** is an ancient practice rooted in rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science.
In the Monsternate universe; primarily inspiration from the third generation of Monster High; magic is a fundamental force that permeates the various realms, connecting the diverse species of monsters and supernatural beings. The nature of magic is versatile, with each creature possessing unique magical abilities tied to its species and heritage, which are listed as inherent ***Monster*** ***Abilities*** and learned ***Magical*** ***Skill***. Monster Abilities are natural and are a reflection of the unique features of each individual monster, with some overlap of skills for some monsters; some skills monsters can never naturally possess. While Magical Skill are learned or practiced ability to manipulate magical energy in order to manipulate the laws of reality temporarily of course, and gain unique skills or powers.

In this universe, everyone possesses the potential for magic in some form or another, particularly during the modern era of Monsters. Monsters, being inherently magical creatures, possess supernatural abilities that are honed through their own skill rather than relying solely on magic's energy and concentration. While monsters have a natural affinity for magic and adaptability to its use, it does not inherently make them superior. Natural talent is respected, but without cultivation, its full potential cannot be realized. Considering the overwhelming powers and mysterious abilities already possessed by monsters, only a few individuals practice magic either by cultural views or personal preference. Those who do often seek power and control over others, leading both monsters and humans to view magic with caution. However, certain races are born with a reliance on magic, granting them some flexibility in their lives.

#### Rules of Magic

Here are key aspects that define both the supernatural and magic in the Monsternate universe:

* **Nothing is ever truly destroyed**: A primarily feature of this universe is that nothing is ever destroyed, not gods, not monsters, planets or even the universe itself. Everything changes just like energy, some things come back but others are changed into something new.
* **Rules** **of** **Magic**: Magic is capable of performing many functions, resurrection is certainly possible given the vast amounts of different undead species. Some aspects such as absolute destruction is impossible and even complete rewriting of the universe is impossible. However changing and manipulating reality on a small level is possible but will never truly be permanent unless done willingly. In addition there are limits such as the use of creation, creation is easy when creating raw elements such as non-magical plants, ores, and even food. But when creating complicated items such as organic entities, potions, magical herbs, and items often requires a fusion of both mundane and magical items and practices.
* **Time** **Travel**: This is capable through the use of magic and science. While it is capable the time stream is heavily observed and watched by entities such as the Hounds of Tindalos and Gods of Time, and if needed they step in to correct those errors. However some changes in time can create parallel realities instead, split off from the main reality as if nothing happened.
* **Mystic** **Veil**: Not originally an aspect of the world, but after the rise of monotheism and the separation of the mundane and supernatural; a mystical veil using the divine powers of the gods, enchanting powers of monsters and even the spells of witches in order to create a powerful distraction that keeps humans from being fully attuned to the supernatural. However this can be broken if fully invited in or if an event it witnesses that is too unrealistic to comprehend. However that can be recommended through the use of powerful abilities or spells, but often with terrible effects.
* **Spellcasting** **Capabilities**: Everyone is capable of manipulating energy in order to cast spells, however not everyone is immediately able to cast magic. With each individual being falling into two categories, those who automatically possess the capabilities to use magic from birth known as *Natural* Spellcasters, and those who acquire the capability to cast magic through either their capability to being able to practice magic being awakened by another being or being able to awaken their own ability to practice through sheer spiritual training and study, they are called *Acquired* Spellcasters.
* **Categories** **of** **Magic**: Magic like the laws of physics have been divided up into multiple different ways such as White and Black Arts, specific methods of magic such as herb, card or crystals magic. Some people deliberately try to split magic into classifications like abjuration, conjuration, divination, necromancy, animancy and others. Categorising magic is a constant and ever changing focus for some people.
* **Magical** **Sources**: The very fabric of the universe is blended with magic, but as that is a very large source to draw from the novice and even the most adept struggle at using that source of energy. So instead others use more smaller natural sources, such as ley lines, enchanted springs, and cosmic nexuses. These energy sources play a crucial role in powering magical spells, artifacts, and maintaining the overall magical balance of the universe. A unique feature of these magical sources is that people cannot automatically teleport to them as the raw magic acts as a natural immune system, but physically traveling there does help lessen the effects and pushback.
* **Magical** **Artifacts**: The universe is adorned with ancient and powerful magical artifacts that hold unique properties, often created within magical sources such as volcanoes, blessed within lakes or even is made from those primal sources. Certain species are capable of crafting powerful artifacts through their own sheer power, but often require other items for a full effect. These artifacts can range from enchanted jewelry and talismans to ancient scrolls and relics, each with its own history and significance. Like magical sources they have a unique effect, being bonded to the person who uses them so they cannot be summoned using magic as it acts like a magnet, but the bond can be split through magic.

## Geography and Setting

### History and Layout of the Cosmos

This universe shares resemblances with previous iterations of Monster High, where monsters and humans coexist within a unified dimension and world. The origin of this universe can be traced back to the Big Bang theory, which initiated the formation of celestial bodies and the subsequent emergence of life. Life manifested in various forms across diverse locations, including planets and alternate dimensions. The Monsternate Universe spawned from a divergence in the beginning of the true original world of Monster High. Its creation was split off right after the big bang going on a separate line, as such many other species such as aliens, gods, and other unknown beings.

The universe, on the grandest scale, exhibits a vast and intricate layout that spans unimaginable distances and encompasses an array of cosmic structures. At the largest scales, we observe a cosmic web, a network of interconnected filaments of dark matter and galaxies. These filaments form a colossal cosmic structure, with vast voids between them. This large-scale structure provides a framework for understanding the distribution of matter on the largest cosmic scales. Galaxies, the building blocks of the cosmic web, come in various shapes and sizes, from spiral and elliptical galaxies to irregular ones. These galaxies are not scattered randomly; rather, they are organized into clusters and superclusters, forming the cosmic tapestry. Clusters of galaxies are gravitationally bound groups, and superclusters are even larger conglomerates of clusters, creating immense structures in the universe.

Embedded within galaxies are solar systems, including our own Milky Way. The Milky Way is a barred spiral galaxy, home to billions of stars, planets, and other celestial objects. The stars within galaxies are organized into stellar systems, and many host their own families of planets, moons, and other celestial bodies. The vast distances between galaxies and galaxy clusters are bridged by cosmic voids, enormous regions of space that appear almost empty compared to the density of matter in other areas. These voids contribute to the overall structure and layout of the universe, creating a cosmic tapestry of filaments, clusters, and voids on the largest scales. The universe's layout is not static; it evolves over time due to the influence of cosmic forces, including dark energy, which contributes to the accelerating expansion of the universe. This intricate and dynamic arrangement of cosmic structures forms the canvas upon which the story of the universe unfolds, guiding astronomers and cosmologists in their quest to unravel the mysteries of the cosmos.

### History and Layout of the Earth

The terrestrial layout of Earth in this universe aligns with the generations of Monster High, featuring recognizable continents such as Australia, Europe, and America. However, the focal point of this universe lies in the extensive utilization of alternate planes of existence and dimensions within its encapsulated bubble universe. These realms encompass diverse underworlds, spirit realms such as the Ghost World, Tir Na Nog, Mictlan, the Dreamtime, and numerous other worlds. Moreover, parallel planes or dimensions exist for specific locations inhabited by monsters, including New York, Paris, and the Great Barrier Reef. These parallel locations, such as Boo York, Scaris, and the Great Scarrier Reef, offer alternate versions of those places.

Many of these locations emerge naturally through mystical geographical development, such as the worlds connected to Yggdrasil and Mount Olympus. Others are intentionally crafted by powerful entities, such as the heavenly realms of gods. Contemporary parallel planes are born from the accumulation of monsters and magical energy, resulting in the manifestation of mirrored versions of physical locations.

Traveling between these locations, as well as interdimensional realms, primarily occurs through the navigation of ley lines and supernatural phenomena. Ley line journeys involve traversing enchanted trees, mirrors, or even trains to reach destinations within the same continent or their mirrored counterparts. On the other hand, supernatural phenomena provide means of transportation through enchanted mists, storms, and even the enigmatic Bermuda Triangle, which serves as a portal to various underwater and extraterrestrial worlds. Some monster cruise ships employ storms to conceal their voyages to phantom islands, adding to the mystical allure of their travels.

### Supernatural Realms

Even in this universe there are both physical worlds as planets, and then there are more magical and spiritual worlds. These are referred as a magical realm, and are have since been divided and classified by both ancient and modern scholars of the universe. They have been broken up into Spirit Worlds, Mirror Realms, Phantom Islands and Pocket Dimensions; however there is a final realm that is unique in itself and is considered separate which are Parallel Universes.

 ***Mirror Realm*** | Among the myriad realms, the most prevalent are Mirror Realms, which are fashioned as alternate versions of existing locations, boasting a culture and architecture rooted in monsters' essence. Spanning from quaint houses to sprawling cities, these Mirror realms embody the enchantment of a monster-centric world. Despite there name they aren't true opposite versions of locations and are not specific accessed via mirrors.
 ***Lost Worlds*** | These vary in size and can range from an actual continent to that of an island and is usually connected to locations in the physical world. What separates them from mirror realms is that they are locations that are drastically different then the doorway to their location. The reason why they are categorise as Lost Worlds is because they are direct separated from the main reality, meaning they are hard to access or they occasionally blend into the physical world only to vanish later on.
Within the Lost World category are also Phantom Islands. Which ironically are the most common and the most populated of the Lost Worlds, by both other worldly and resident monsters. Among these Worlds, some are home to eldritch beings, such as the mysterious R'lyeh, while even the legendary Atlantis resides as a Phantom Island concealed beneath the ocean's depths.
 ***Pocket Dimensions*** | Pocket Dimensions represent unique spaces that, due to their small size or convenient accessibility, are not considered entirely separate dimensions but rather small extra pockets attached to our own reality. Analogous to a physical pocket, they serve as additional storage areas, utilizing magic or reality-manipulating abilities as their primary sources of existence. Some of these dimensions are linked to specific items, like Genie Lamps, while others reside within vacant spots in the vast multiverse.
 ***Alternate Universe*** | These are the last and categorised purely on the basis of that it exists. A parallel universe, also known as an alternate universe, parallel world, parallel dimension, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a "multiverse".
The Monsternate Universe itself is a parallel universe, itself. Each action creates another smaller Alternate Universe again and again with different choices, but have no lager impact on reality itself. From the Monsternate Universe there are other specific alternate universes that for better or worse that have split off.

## Inhabitants of the Universe

### History of Gods, Mortals and Monsters

The focal point of this universe centres around the historical narrative of the present-day habitable planet, commonly referred to as Earth. On this planet, life thrived in a multitude of forms. Initially, life existed in physical forms, but with the development of spiritual planes, spiritual entities, commonly known as gods in subsequent civilizations, came into existence. The exact chronology of the emergence of humans and monsters on Earth remains uncertain. Several well-developed theories propose that monsters may have originated from humans through magical interventions, such as the influence of gods or rituals. This speculation stems from numerous mythological and documented accounts of humans undergoing transformations into monstrous beings. Such as Fafnir, Vampires, and even ascending into gods.

Nevertheless, it is the gods who played a vital role in shaping and influencing this world. These divine entities held significant influence in the formation of distinct cultures, consequently influencing the creation of a diverse range of monsters. These monsters emerged either from human origins or independently, encompassing beings like the undead, demons, and similar entities. The dynamics between Monsters and Humans during the mythical era varied depending on the specific monster and the cultural context in which they resided. However, most negative portrayals of monsters stemmed from the actions of select individuals who deliberately caused havoc. The advent of civilization and the practice of mystical rituals created tension between humans and monsters, contributing to the predominantly negative perception of magic within Monster Society. The true decline of monsters occurred with the rise of monotheistic beliefs and the era of colonization. Humans began exerting dominance over their fellow humans, leading to the fading into obscurity of monsters, who sought refuge in pocket realms and hidden sanctuaries. As cultures and civilizations further evolved, all monsters came to be viewed through a negative lens.

Despite their secluded existence, monsters managed to forge a cohesive global culture, establishing a network and support system that spanned the world. Even in the modern era, monsters prioritize global solidarity over individual concerns, which sets them apart from humans. However, this unity is not without its challenges. Some monsters prefer to educate their offspring independently or within schools dedicated to their specific species or cultural heritage. Within this world, Monster High emerges as the first globally inclusive and multicultural educational institution, serving as a model for future development and progress.

Magic has also taken a different turn, with some either using it purely in religious or cultural ways such as the rituals of the Onikuma, the preservation and mummification rituals of Egyptian Monsters, Aboriginal Dreamtime practices, Celtic Gaes and Enchantments. While others study magic in universities such as the practice of how to perform it, such as breaking curses or solving ancient puzzles. It varies amongst Monster Communities, the community associated with Monster High is not as progressive given the negative aspects of previous users.

### Monster Culture & Relationships

The Monsters and the humans in this world are largely similar to those in the franchised version of Monster High. The Monsters in this universe primarily take on a humanoid form, but some are able to take on their true form as depicted in legends and cryptic lore. In addition Monsters are considered the Minority in comparison to humans but there are a significant number of them, primarily in the many realms associated with the Universe. In addition almost all Monsters have mixed heritages with other monsters given the cultural environments and the limited environments they live in. However, aside from reproduction, there are other ways monsters may be born. As represented in many mythologies, humans may be transformed into monsters via deities, curses or other such mystical situations

Central to monster culture is the acceptance of diversity. Monsters come from a wide array of mythologies, folklore, and legends, fostering an environment where individuality is celebrated. In direct contrast to current human societies, Monsters from different countries have a greater amount of respect and co-operation between each other, with there even being a global government for Monsters, instead of separate governments for each country. There is an even greater amount of inter-realm relations and cooperation in comparison to other places.

Monster Culture of the world is just as unique as human cultures, with both humans and monsters sharing more or less the exact same cultural environment as each other. However there are some cultures such as Ancient Egyptians, Mesopotamians, Celtiberians that while no longer exists in the current world of Humans, still exists with some monster communities. Monsters hosts a myriad of traditions and festivals that celebrate the unique characteristics of different monster species. From the howliday celebrations of werewolves to the spectral spectacles of ghosts such as Chains Givings, these events bring the entire monster community together. Some festivals are very similar to celebrations by humans such as the Day of the Dead, Easter, Christmas and Halloween.

Monsters all possess their own unique language based on their countries, with some monsters speaking additional languages such as dead languages and even other unique mythical languages. They even have their own version of fashion, which is a prominent aspect of the culture, with creatures expressing themselves through unique styles that reflect their personalities and origins. From scales and fur to ethereal fabrics, some with a unique cultural spin on their clothing. Monster food is primarily a monsterized version of of human food with unique specific spin, with some dishes even being made from mythological items such as Golden Apples of Idun or Ambrosia from Olypmus; it is noted that some monsters that consume biological components of humans either use divine created supplements or go vegetarian.

Sports and Music is also a huge part of Monster Culture. Musical expression is a vital part of monster culture, with bands and performances featuring a diverse range of musical genres. From rock bands led by gargoyles to hauntingly beautiful ballads performed by sirens, music is a powerful medium for self-expression. The monster community engages in various sports and competitions that showcase their extraordinary abilities. Whether it's Cascetball, Skultimate Roller Maze, Grave Ball and Dodgeskull.

### Monstrous Species & Genetics

As a byproduct from having lived with humans for so long, and the following years later after Monsters were believed to have been made up. Monsters have linked and categorised into species, similar to animals; however due to the sheer amount of similarities between some monsters and their behaviours such as Nature Spirits & Ghosts, Baobhan Sith & Vampire, Beast-like Monsters & Werebeasts; it becomes quite difficult to categorise them properly, with some monsters fitting into multiple categories. So Monsters tend to stick with the actual name of their species or specific off-shoot of the original species rather than attempting to categorise them.

The genetics of Monster's are unique, as they are capable of inter-species breeding. This has led some monster Boo-ologists to hypothesise that Monsters aren't all that separate to human's with differing traits when it comes down to genetics. Then again there is a supernatural aspect to their overall genetics.

#### Hybrids & Fusions

These are the two most common intermingling of monsters. With Hybrids being the offspring of two different species, displaying traits of both lineages and Fusions being two separate entities or two separate genetic sources being fused artificially. Fusions are unique and are quite rare in Monster society, and are usually performed on still living beings rather than created from scratch. Entities such as the Fright-Mare's are such naturally occuring beings.

Hybrids are self explanatory, however there are two sets of hybrid categorisations, there are Monster Hybrids and Hybrid Monsters; with the term monster being changeable based on the type of monster. An Example of a Monster Hybrid is that if two dragons such as an Eastern Dragon and a Western Dragon have a child, that child is still a dragon but just from two seperate lines, which earns the category of Dragon Hybrid. As a long as they are of the primary category of dragon, vampire, elemental or god with split off categories such as wyvern's, baobhan sith, undine or Deva then they are just monsters with hybrid lineages.

However if a Western Dragon and a Skeleton have a child together that child is a Hybrid Dragon/Skeleton. Hybrids come in many different shapes and sizes depending on what their two parents are, as the hybrid child will pick up traits from both monster parents. There needs to be vast difference between the two species and must not belong to the greater categories.

#### Monsterization

This is something that is considered incredibly rare in modern monster society, in opposition to ancient monster society where it was more frequent and the reason why other categories of monsters even exist such as Gorgon's, Revenants and turned Vampire. Monsertization refers to that of a Human becoming a monster, through supernatural or natural means.

Ghosts, Werebeasts and other undead are the most common and consistent natural monsterization process; with vampires and werewolves being a prime conduit and cause of the creation of other members of their species; ghosts on the other hand are the natural product of almost everything dying. The supernatural way is usually at the hands of divine beings transforming others or through magical events, such as necromancy or soul transference. Such as mummies, nature spirits, and at one point even gorgon's.

There is even a specific event reserved for humans who become monsters, though it is mainly used for humans who pass on and become ghosts. This event is jarring for some people and involves a counselor, who is usually a Grim Reaper or divine being helping the person ease into their new monstrous life. For those who become other types of monsters such as vampires and werewolves they are usually invited into a greater collective and has had previous knowledge of Monster Society before joining, as conversion via bite only occurs via consent.

Humans who used magic or were transformed by magic are seen differently based on the level of conservatism. Some ancients monsters were formerly human so their views are more positive and welcoming, however monsters of the modern and era see those as pretenders. It varies based on country and location. Some organisations exists to help promote former Humans, primarily through the use of getting invested into magic as the next cultural leaders of other monsters.

#### Transformation

Through the use of some spells and some items, monsters and even humans are able to temporarily change into other monsters while retaining their primary monster powers; some forms even grant them small additional powers. The methods in which this happens varies, for humans it usually requires a powerful event to even give them a conditional transformation which is semi-permanent based on the cause of their transformation. Since monsters are more inherently magical, they are capable of using spells to take on a temporary transformation as their true nature often reverts the spell.

## Trivia

* See the (***SOMM***) for information on fan-made characters that exist in this world.
* The use and views on Magic are situational, and similar to settings such as League of Legends and Dungeons and Dragons.
	+ The use of magic are similar to generation 1, with magic being present in monster society and similar to generation 3 with there being witches and spellcasters as a lifestyle. Rather than witches being a species.
	+ However like Generation 3, Humans who use magic are generally feared and disliked. Humans who become monster through magic are sometimes seen as imposters.
* All characters seen in Monster High Generation 3 are present within this world.
* The name Lab Creation, is what I'm going to go with instead of the title project. Due to the problems it causes with the Wiki.
* This project was derived from consistent problems I was having with either committing to Generation 1 or Generation 3. As a result I met in the middle and created a completely separate universe which combines both but centres on fan-made stuff.