recursal/Fanatic-Fandom huggingface dataset:
Tauran (Lonely Galaxies)

## Description

The Taurans are pale skinned humanoids with three eyes and very similar body/limb shape to humans.

All Taurans are born with white hair, however Taurans dye their hair dark green upon reaching adulthood and they make sure to keep their hair dyed for the rest of their lives.

The Taurans tattoo their faces with symbols and patterns in green ink, this was originally done by Taurans to intimidate aggressors and members of Opposing tribes however nowadays its done as a rite of passage into adulthood for young adults and a sign of maturity.

## History

The Taurans are a warrior people from the planet Tau.

The Taurans were split into over a hundred constantly fighting nation-states, however as technology progressed and weapons became more powerful this left parts of the world barren and uninhabited.

This came to a head after the invention of the Nuclear Bomb, a weapon destructive enough to destroy entire cities, several of the nations invented this bomb at the same time and the resulting destruction was enough to silence the planets leading superpowers and convince the nations left to unify under a council of the nations leaders.

Upon the invention of FTL travel, the Taurans were quick to colonise several planets in surrounding systems and establish cities on those foreign worlds.

## The Tauran Military Sovereignty

The Tauran Military Sovereignty (or TMS) is the government of the Tauran worlds, it is lead by the Governor-General, an official elected by popular vote among Taurans who have at one point served in the army.

## Precursor Influence

The Taurans achieved basic space flight during the last year of the Locoid uprising and have since located several Elteleski and Locoid ruins on planets around them,

Examining the Advanced ruins of the Elteleski gave the Taurans a large technological boost and was their first encounter with signs of Intelligent life.
Flanders Finnick Academy for the Youthes

The Flanders Finnick Academy for the Youthes is a decently sized school in the town of Cathburence. It is the default school to which most of Delsveil's younger residents attend, due to there being no proper school in Delsveil.

It was founded in 1857 by Flanders Finnick, semi-world famous biologist and trombone enthusiast.

## Notes

* The Flanders Finnick Academy is attended by Cameron Nelson.
Thenian (Lonely Galaxies)

## Description

The Thenians are pale skinned humanoids with blueish white hair and skin, they have no pupils and their Irises contain a luminous substance that makes their eyes glow.

## History

The Thenians were a industrial society with several large nation states co-existing in peace, the arrival of Elteteski refugees looking to hide from the Lokoid advance launched the Thenians into conflict with the massive Lokoid forces.

This Led to the Thenian home-world of Gorsis, being bombarded from orbit and turned into a radioactive wasteland, the Thenians survived however and began to rebuild using the knowledge given to them by the few surviving Elteleski refugees.

This led to them completely rebuilding their society to a far more technologically advanced state than before the Lokoids came and the Thenians established communication with the United Galactic Republics and joined them as the Thenian Survivors.
Anomaly 19 - Gambler's Blessing

## Description

Anomaly 19 is a simplistic golden ring with a circumference of exactly 63mm. It features no visible signs of damage, or other ornamentation.

## Anomalous Properties

1. Any person wearing Anomaly 19 is guaranteed to come out as the winner of any game they take part in.
	1. There is no specific place where Anomaly 19 must be worn, as it also grants the same effect when worn on a persons toes, or as a large earring.
	2. This effect extends to all tested card games, games of luck or chance, video games, word games and puzzles, and sporting events.
		1. If the wearer is part of a team of others, the effect guarantees that the wearer will lead their team to victory.
	3. This effect is obtained through a mix of manipulation of luck, and an incredible boost of the wearer's innate skill.

## Containment Specifications

**FACILITY: BETA**

Anomaly 19 is to be kept in a locked box in the 'Safe Wing' of the Beta Facility.

## Notes of Acquisition

Anomaly 19 was gifted to Eclipse by an anonymous benefactor. It was found in an envelope by eternal security checkpoint B of the Beta Facility.

It was located with a hand written letter reading as follows;

> *"Take it then. I don't know where to turn, so just take the damned thing. Knowing it's out of that bastard's hands is all I want. - Anonymous"*
>
>
Change-Pig

Change-Pigs are magical animals capable of taking on the texture, strength, and properties of things that they make contact with.

They are immune to psychic damage.

## Changus Neh'ling

Changus Neh'ling is a form of meditation that the Change-Pigs undertake if they wish to extend their powers to other animals or objects, eg: Turning a rubber ball to stone.
Backgrounds (Glittering Empires)

## Backgrounds

To provide players with a way to easily create basic character backstories and allow for greater Min-maxing, There are three types of backstory a player character will need to fill in.

Ancestry - The Archetype of the Character's Ancestors

Childhood - What the Player Character did as a child

Adulthood - What the Character did after growing up but before the adventure.
Oubliette Curses

Curses are random negative effects that have a small chance to be applied to items in the Oubliette. Cursed items will cause the player to keep the curse for as long as they are held.

Curses are the opposite of Blessings.

Visually, cursed items are set apart from the others by the green smoke that billows from them, not to be confused with Miasma. It is impossible to tell what curse an item has before picking it up, unless the player has the Cursemaster item which reveals the name of the curse.

## List of Curses

### Stat Curses

Stat curses are a type of curse that acts as a one-time alteration to one of the player's stats, usually in a negative way.

### Other Curses

These are the other curses that may not directly affect the player's stats, but affect them in other ways.
Shapeshifting Snake

The featureless default form of the snake

The imperfect infant copy of the Clay Eyeball Creature.

In the claymation "Family", one of the two creatures featured is a long, featureless snakelike creature that moves in from the right side of the screen.

It demonstrates the ability to shapeshift, after turning into an infant version of the Clay Eyeball Creature, however, this copy is imperfect and lacking an eyebrow.
Range

Range is a stat in the Oubliette. It affects how far projectile attacks travel, and how far melee attacks reach.

It can be specialized into Projectile Range, and Melee Range, which specifically affect ranged and melee attacks.

## Items that specifically affect Projectile Range

Range up. Projectile range way, way up.

## Items that specifically affect Melee Range

Range up. Projectile range way, way up.
Glittering Empires - Wyrms

## Wyrms

Wyrms are a group of races that have two forms, one is their "disguise Form" which is that of human with noticeable alterations, the other is of their "True" form, a terrifying and uncontrollable beast. There are two playable types of wyrm, with others being to rare or aggressive to be played.

When a wyrm transforms into it's true form all of it's items and clothing meld into it and are reformed afterwards.

Wyrms can only take the transition to their true form for 6 turns at a time and only once between each long rest. Wyrms cannot use any spells while transformed.

## Stat Upgrades

In disguise form, Wyrms gain +2 strength and + 1 resilience at the cost of -1 charm, -1 enchantment. They gain proficiency in two of the following: Strength Saving throws, Wisdom Saving throws, Perception Skill, Terror Skill.

## The Pale Wyrm

The most common type of Wyrm, these creatures originate from Earth within the Terran Realm.

### Disguise Form

Disguised Pale wyrms appear as humans, with the same phenotype rules as humans, however they have large smooth white horns on their head that are 1 and a half feet long. The horns have a very sharp point.

### True Form

A Pale Wyrm's true form resembles a large leech about the size of a dog, the Pale Wyrm has thousands of small bug legs which allow it to move at an alarming pace. Pale Wyrms can climb on any solid surface and climbing does not effect their movement.

When in true form double this character's agility modifier.

Pale Wyrms can use their mouth and large teeth to attack enemies, dealing 3d4 + Strength modifier, Sharp damage.

### Disguise form

Disguised Back Wyrms appear as Shadespawn or Dark Nobles, however Black Wyrms have two pairs of legs and arms and clawed fingers

### True Form

Black Wyrms in their true form are the size of a horse. On their head they have beaks and 12 eyes, it's head is connected to the rest of the body by a long neck. The body has 10 spindly legs with bird-like feet and a short tail.

In their true form, Black Wyrms can run as fast as a horse and can hold the weight of about three adult human on their back.

### Attacks

Trample: 1d8 + Agility modifier, Blunt damage

Bite: 3d4 + Strength Modifier, Sharp damage
Glittering Empires - Shadespawn

## Shadespawn

Birthed by one of the Voidmothers, Shadespawn are the mass produced proles of the shade realm. They make up the commoner population of the shade realm, subservient to their Emperor or other ruler.

Voidmothers are massive living blobs of void that birth Shadespawn, they live in castles built for them by their children under the command of the Dark Nobles.

Shadespawn are not meant to be mentally developed as their original intention was to simply be mindless slaves to the Voidmothers. However the environment and technology created by the Dark Nobles have unlocked their potential for thought and personality, although traces of their original purpose still remain.

Shadespawn cannot reproduce and have no sexual organs, because of this the Voidmothers are the only way for new Shadespawn to be born.

## Stat Upgrades

-1 Wisdom, -1 Charm, -1 Initiative and -1 Mechanical skills

+1 Strength, +1 Resilience, +1 Brewing.

Proficiency on Resilience Saving throws.

### Loyalty of the Peasant Clans

Embedded into the grey flesh of a Shadespawn is the symbol of it's mother and nation, these symbols cannot be removed and have been stuck on the Shadespawn since birth. Shadespawn with the same mother get along better and will gladly welcome kin into their homes. This will make travelling through the country the character's birth much easier and may allow them to find brothers and sisters in unusual places throughout the realms.

### Shadow Magic

Gain the spell following spells when you first get a spell of the same level:

Darkness, Teleport Small Object, Void Spike and Black Hole.

## Phenotype

Shadespawn are grey skinned humanoids averaging about 4 feet in height and 40 to 50 kg.

Shadespawn have two eyes, the sclera of these eyes is always black. The irises and pupils of Shadespawn eyes are both the same colour and that colour can be Red, Dark Green, Light Blue, Pink, Purple, Bright Yellow or Grey. They have Thick scruffy black hair, both on their heads, face and limbs. Shadespawn are Herbivorous and are physically incapable of digesting animal or insect flesh, this means that their teeth are all flat and designed to grind vegetables, they also lack lips.

## Languages

The Languages of the Shade Real are:

Dalaelian, Tlin'yth, Chasdar, Nulspeak Rilynurden, Yutess, Kentyl, Wunterti and Abaeir.

Shadespawn can start with 3 languages
Poor Gerold

"Poor Gerold"

His story began when he was only six years old,

Some spirits found poor Gerold, and foretold

That he would make the ultimate decision.

Poor Gerold (Poor, poor Gerold)

But then one day (About 60 years later),

Events were set into motion for this poor little gator

He made it to the pillar, and there they were, waiting for him!

They heard what he had to say then decided that he wasn't worth it, and left on a whim.

Poor Gerold (Poor, poor Gerold)

He was proclaimed as a mortal, then He was proclaimed as a God, but he was still only poor Gerold!

After which he was pigeonholed into a quest (Which he didn't want to go on, all told).

Then he found a strange looking orb that made him lose faith in fate even more.

Poor Gerold (Poor, poor Gerold)

But on and on through the dungeon he did delve

He went through many rooms, a total of twelve,

But then a f(r)iend seemed to make a fatal mistake, yet instead went away, Poor Gerold almost died, but instead got much worse!

Poor Gerold (Poor, poor Gerold)

Poor Gerold then learned from his orb that he would die,

So he had to say goodbye

And then he left them with his spellbooks and orb in each hand, but

Poor Gerold, you never should have trusted those people.

(And now you’re evil)
The Eclipse Foundation

* Anomaly 1 - The Blue Crayfish
* Anomaly 2 - Poetic Spider
* Anomaly 3 - The Ancient One
* Anomaly 4 - Bloody Prophet
* Anomaly 5 - Eye of Neptune
* Anomaly 6 - The Countdown
* Anomaly 7 - Omniscient Inkjet
* Anomaly 8 - Portal Glasses
* Anomaly 9 - Fate of The Bride
* Anomaly 10 - The Tapes
* Anomaly 11 - Anti-Friction Soap
* Anomaly 12 - Dreamscraper
* Anomaly 13 - Pacific Laboratory
* Anomaly 14 - 50/50
* Anomaly 15 - The Herd
* Anomaly 16 - Midas' Gauntlet
* Anomaly 17 - Dr. Me and Dr. You
* Anomaly 18 - Lostalgia
* Anomaly 19 - Gambler's Blessing
Snerl (Lonely Galaxies)

## Description

The Snerls are green snail-like creatures with deep brown shells.

Snerls have several tentacles that are used as a replacement for hands, although they look weak Snerls are quite strong creatures that are able to pick up and throw large objects.

## History

The Snerls lived on the planet of Isli as tribal chiefdoms on a isolated continent until their discovery by Fliarne sailors, the subsequent war against their kind resulted with Snels being enslaved to serve the Fliarne.

The Fliarne Civil war ended with half of the Snoils being freed under the Free Fliarne-Snoil Systems and the other half continued to be enslaved by the interstellar kingdom of Isli.

(More on the Fliarne Civil war and the resulting Nations can be found here)

## Snoil Trivia

* The Work Snoil slaves do consists of mining, farming and otherwise doing heavy lifting for Fliarne.
* Several Rich Fliarne Aristocrats in the Fliarne confederation used snoils as unpaid maids and servants, this practice was soon stopped as the Snoils would usually take this opportunity to attack or otherwise destroy their masters and their masters belongings.
* Most Snoils have the last name "Snoil".
National French State (Unlikely Empires)

Flag of the National French State.

National French State 1935: Blue = French Territory

The National French State is a National Socialist Dictatorship that emerged after the chaos of the french revolution.

## History

the French Revolution in 1799 led to the creation of the French Republic, however this was an unstable nation and it lost many of it's colonies.

The war of the coalition, a war waged by the Holy Roman Empire, Norman Empire, Repubic of the Netherlands and Kingdom of Aragon against the French Republic resulted in multiple victories for France.

The strain this war put on France's food supplies allowed the radical Jacobin movement to take power, led by "Maximilien De Robespierre". The Jacobins began the "Reign of terror", a mass of bloody executions of any suspected counter-revolutionaries of traitors that continues to the current year.

France sought peace with the coalition due to being unable to fight the massive war due to internal strife, this led to France giving the Holy Roman Empire Upper Lorane (Now the Duchy of Lorane) and the creation of the Kingdom of Aquitaine, a buffer state between the Spanish kingdoms and the new National French State.

## Politics

The National French state is dominated by the French People's Party, which is a National Socialist party with origins that lie with the Jacobins from the Revolution.

The French National State has no elections and is ruled by a "Consul", which is a military dictator with absolute power.

The Current Consul of France is Philippe Petain

Similar to their Roman counterparts, the National French state rejects all religious worship, believing only in the "Cult of reason", a devotion to scientific beliefs and radical atheism. The National French state is known to publicly execute those who practice religion and burn down holy sites and churches.

## Foreign Relations

The French National State is Friendly to the Roman Imperium and is Allied with them in the Paris-Rome Concordat.
Republic of Brittany (Unlikely Empires)

The Flag of The Republic of Brittany

The Republic of Brittany is a small republic in Western Europe.

## History

Brittany has been a minor nation in northern France for most of its history, it historically maintains close ties with the Norman Empire, shown by Brittany's participation in the Entente Alliance.

Republic of Brittany, Western Europe 1935 (Grey = Brittany)

## Politics

Brittany is a Two-party republic with the current party in charge being the Breton Liberty Movement.

 Guardsmen of Brittany
Shapeshifting Frog Blob

The snake/froglike first form.

The face of the second, more humanoid form.

The Shapeshifting Frog Blob is the sole character from an untitled Claymation animation.

It is depicted shifting between forms, starting with a blob, then becoming a vaguely amphibian head with a snake tongue, and finally becoming a roughly humanoid thing with no arms or legs, with a simple slit mouth and two slit eyes.

After choosing this form, it proceeds to move towards the camera until the animation ends.
Rubber Mallet

"Whack-a-moles Begone!"

## Item Pools

Shop

The Rubber Mallet is a Passive Item in the Oubliette.

## Effect

The Rubbet Mallet allows the player and all of their familiars to damage enemies who are normally invincible, and damage enemies who can alternate between being invincible or not while invincible.

### Full List of Effects

* Steel Gringgs can be damaged by the player.
* I-Walkers are not made invincible by their invincibility frames, allowing the player to kill them quickly.
* Poofs become vulnerable to projectile attacks.
Unknown Rune

The Unknown Rune is an active item in the Oubliette.

## Effect

When used, the Unknown Rune will have the effect of one random rune themed item. If the rune item is an active item, then the effect will be used as normal. If the effect is supposed to be permanent, it will last for the remainder of the current room.
Glittering Empires: Magic and You, a beginners guide

## Spells

Spells are used by characters to perform supernatural feats, such as shooting fire from their hands or flying through the air. To use spells a character requires a spell focus (except mages), such a wand, staff, Enchanted-Sword or magical artifact. Spells are limited in their use, as they require the spellcaster to spend Mana to cast (aside from Mumbles).

Spell List

Runes
Damage Types (Glittering Empires)

## Damage Types

Damage types are assigned to all spells and weapons, characters may be immune to or resistant to certain damage types due to armours, biology or potions.

### Blunt Damage

Blunt Damage is dealt by mundane weapons that rely on smashing the enemy.

### Sharp Damage

Sharp Damage is dealt by mundane stabby weapons like swords or knives.

### Poison Damage

Poison Damage is Dealt by toxins and most evil potions, this can also be channelled into a weapon as well.

Poison damage inflicts Poison upon the enemy, dealing 1d4 damage every turn until the poisoned character receives medical attention or succeeds on a resilience saving throw with the difficulty of 15.

### Fire Damage

As the name entails, fire damage is dealt by fire and fiery weapons and spells.

Like poison damage, fire damage inflicts Burning upon the enemy, dealing 1d4 damage every turn until the burning character can put the fire out using water or any other method.

### Energy Damage

Energy Damage is inflicted by electricity, lightning as well as some weapons and spells.

If an energy weapon or spell is used within a small body of water, the water will electrify and turn into a dangerous hazard for a while.

### Frost Damage

This is dealt by weapons and spells as well as Hypothermia if the character has been in freezing temperatures for too long without proper gear.

When hit with a frost weapon, enemies make a resilience saving throw with a difficulty of 10 to avoid being frozen for 1d4 turns

### Psychic Damage

Damage inflicted via Psychic powers or effects.

### Spirit Damage

Damage inflicted by the spirits and spiritual power, this damage type is difficult to counter and is rather rare.

### Abyssal Damage

Damage inflicted by abyssal horrors and weapons.

### Flarefrost Damage

Flarefrost damage is an unholy hybrid between fire and frost damages, it inflicts fire upon enemies as well as making enemies frozen.

### Radiant Damage

Damage inflicted by Holy or divine sources.
Lonely Galaxies

Lonely Galaxies is a sci-fi universe created by Leon. It borrows a lot of the more obscure spacefaring elements of the Old Universe. yet it separates them from the rest and creates what is a well organised Sci-fi canon.

Lonely Galaxies versions of alien races do not affect Old Universe versions in any way.
Bantom

Bantoms are flying creatures with the same general structure as a simplistic ghost design.

They have tiny mouths with lots of teeth, many black beady eyes, and the ears of a teddy bear.

The points of their lower body all end in a single curved fang, implying a mouth hidden somewhere underneath.

## Trivia

* They were originally supposed to be an enemy on The Road.
Glittering Empires - Radiants

## Radiants

Radiants are the inhabitants of the massive city on the moon, named Lunairia. The density of the city has made the Radiants accustomed to compact living spaces. Lunaria is the hub for most travel between the Terran and Shade realms, as most inter realm traffic goes from Greenwich to Lunaria and then finally to Null. this hub of transport makes Lunaria and it's inhabitants very cosmopolitan and encourages the speech of many languages. Most languages are spoken there. Although the Moon is now solely inhabited by the Lunarians, there is evidence to suggest that another species used to live there several thousand years before the arrival of the Lunarians, who probably migrated there from earth long ago.

## Skill Upgrades

Radiants gain +1 wisdom and +1 Enchantment, they also gain proficiency in wisdom saving throws and in the initiative skill.

From living in a dense urban environment, Lunarians gain -1 Wilderness Skill

Radiants, as their name implies, glow gently, either pale blue or orange light.

## Languages

There are three languages native to the Moon.

Moonspeak - Originates from outside Lunaria, originally spoken by members of whatever ancient civilisations that inhabited the moon's surface, now it is little more than a curiosity only spoken by few.

Glowspeech - The common dialect spoken by the lower classes of Lunaria, many of it's words have been pulled from other languages such as Abyssal, English, Feline and Moonspeak. Although originally the same as Regal Lunarian, it's amalgamation of other words has rendered it incomprehensible to speakers of Regal Lunarian.

Regal Lunarian - The Pure Form of Glowspeech, this language is spoken by the upper castes of Lunarian society.

Lunarian Characters can choose 4 languages.

## Phenotype

The Lunarians are 6 to 8 feet tall and are very thin. They can have skin of pale white, gold and bronze colouring. Their eyes are either Blue, Yellow or Orange, as they get older their eyes grow paler. Lunarians are humanoid in shape. Their hair is the same colour as their skin except darker, Lunarian hairs are made of a metallic substance and are sometimes used in potions.
Clay Eyeball Creature

The Clay Eyeball Creature.

The imperfect infant copy created by the Shapeshifting Snake.

In the claymation "Family", one of the two creatures featured is a vaguely spherical blob with a large eye taking up most of it's body, and a prominent single eyebrow.

It first appears as a simple sphere, before the eye emerges.

At the end of this video, the Shapeshifting Snake turns into a smaller version of this creature, making a family.

This creature is able to move despite having no legs, it likely moves similarly to a snail.
Norman Empire (Unlikely Empires)

Flag of the Norman Empire

Norman Empire 1935: Red = directly governed territory. Pink = colonies.

The Norman empire is a constitutional monarchy and parliamentary democracy, with the head of state being the Emperor and the Prime minister as head of government.

## History

The Norman Empire originated in Duke William II's conquest of England and Wales for Normandy in 1066.

The Normans were influenced by the Saxon/English culture that the Empire became far more similar to the previous Saxon English kingdom than to the Norse kingdoms of Scandinavia from which the Normans first came to western Europe from.

## Language

Norman is the official language of the Norman Empire, it is a language with many similarities to French and Norse and has remained without any major changes since the Norman conquest of England.

## Capital City

The capital of the Norman Empire is London.

## Colonies

The Norman Empire played a pivotal role in European colonisation, quickly establishing colonies in North America, India, Australia and New Zealand.

However only the Imperial Government of Canada, Imperial Government of India, Imperial Government of South China and several small African colonies still remain by 1935.

The Organised Colonies of America (now known as the United states of America) got it's independence in 1783 after they fought an 18 year long war against the Norman Empire.

Norman rule over Australia ended at the beginning of the Australian civil war in 1910, as both the Republican and Unionist Australians made short work of Norman forces on the continent in the first year of fighting.

The New Zealand civil war which started in 1900 and ended in 1903, resulted with the Norman dominion being thrown out and replaced with an Independent monarchist state known as the "Kiwi Empire".

Throughout the following years after the New Zealand civil war the Norman Empire fought many conflicts over the pacific islands, however all of these territories were lost to the expanding Kiwi Empire.

## Foreign Relations

The Norman Empire is allied with the Republic of the Netherlands, Belgian Democratic Union and Republic of Brittany in the Entente.

the Norman Empire is unfriendly towards the National French State whom they view as a rival due to the attempted French invasion of Normandy in 1202 - 1204 and numerous colonial conflicts with the French Empire in the 18th century before the French Empire collapsed to internal revolution in 1789 - 1799.

## Politics

Head of State: Emperor George V (Heir: Prince Edward (Edward VIII)

Head of Government: Stanley Baldwin (Conservative party)

As a democracy, the Norman Empire maintains several political parties in it's parliamentary system.

The following is a list of Parties with seats at the Norman Parliament.

 Labour Party
 Norman Union of Fascists
 Liberal Party
 Revolutionary Workers Party
Africa (Unlikely Empires)

## Africa

Divided between colonial Superpowers, Native tribes and expansive federations, Africa is a hotbed for colonial and ethnic conflict.

### Map Key

Red = Union of Soviet Socialist Republics

Lime = Sicilian North Africa

Yellow = Belgian Congo

Lavender = Central African Confederacy

Blue = Portuguese West African Colonies

Orange = Boer Free Republic

Grey = Madagascan State

Pink = Kingdom of Ethiopia

Brown = Zulu Empire

Light Blue = Federation of African States

Green = Somali Federal Republic

Dark Red = Norman East African Colonies

Beige = Egyptian Empire
Runes (Glittering Empires)

## Runes

Runes are shaped using an amount of mana equivalent to the rune's level

### Rune crafting/Quality

Runes are made by consuming mana during a long rest, the rune's quality is determined by a d20 + Runeshaping Skill roll made when the crafting is happening.

### Rune Power

the Rune Power (RP) is taken from the rune's quality. Quality to Power = 1Q = +1 RP, 2/3Q = +2 RP, 4/5Q = +3 RP ect ect... untill 20Q = +10 RP

### Rune Effect.

Rune Effect (EF) is taken from Rune Quality using the same stats as Major Skills. Example: 11RQ = +0 RE or 3 RQ = -4 EF
The Magician

The Magician is the main character of the story "The Magician and The Monster".

He was said to have attempted to try and perform in many towns, but ended up being shunned from them due to a curse of misfortune that followed his performance.

He entered the cave with The Monster, and exited with The Staff and a completely different personality.

He destroyed all the towns that shunned him and vanished in a desert.
Beard Gun

The first and only design for the Beard Gun, with "???" instead of a name because I couldn't think of a beard pun, I never did.

The Beard Gun is a custom weapon design for Enter the Gungeon, based on simple fact that beards are funny.

If implemented it would have been a normal gun with the ability to inflict cosmetic beards on it's victims.
Scarred Heart

"Suffer a Broken Heart"

The Scarred Heart is an active item in the Oubliette.

## Effect

When activated, the scarred heart will reverse all damage to the player (meaning that taking damage heals them instead) for a brief period of time.

## Notes

* If the player is immune to a certain type of damage (eg: Bomb Helmet with explosions) the player will not be healed by the damage to which they are immune.
The Machine

The Machine is a large, many armed metal creature in the general shape of an Arcade Machine.

Despite it's unnerving looks, it has an outwardly motherly personality. This eventually devolves into violence as The Machine draws in a victim closer and closer.

## Trivia

* The Machine was originally intended to be an enemy on The Road.
Glittering Empires: The Wizard Class

## Mana

Wizards Start with 4 Mana and every time they level up Wizards gain 50% of their new level in mana (rounding up).

Example, Wizard levels up from 1 to 2, gains 1 Mana.

## Wizard Features

### Arcane Senses

from level 2, the wizard can use their Enchantment skill instead of Perception on perception rolls.

### Mystic Dreams

Gain +2 additional temporary mana after completing a long rest.

## Equipment and Proficiency

Wizards start with the following Equipment:

A Magic Focus (Wand, Staff, Cane or Other GM Approved Item)

Wizard Robes and a Pointy hat

100 Copper Pieces or a converted equivalent.

2 Basic Potions of choice

Dagger or Revolver (+20 Bullets)

Proficiency in one of the following: Enchantment Saving throws, Brewing, Knives or Guns

Proficiency in Light Armour.

Proficiency in Spellcasting

## The Magician

Magicians are like Wizards except less potent with major magic's, preferring to stick to lower level spells.

Magicians Start with 2 mana and gain half the Mana of their wizard counterparts (Rounding down).

However Magicians gain double the amount of Mumbles and can use mumbles belonging to the special magician mumble list.

## Magician Features

### Upgraded Mumbles

From level 5 onward, double any damage caused by the use of your mumbles.

### Define "Small"

From level three, double the health healed through the use of "Treat Small Wounds".

## Magician Equipment

A Magic Focus

Common Clothes and a pointy hat

Currency equivalent to 100 Copper Pieces

A Dagger

Cloth Armour

Proficiency in one of the following: Persuasion, Stealth, Spellcasting or Brewing.

Proficiency in light Armour and Knives

## The Sorcerer

The Sorcerer cannot use Mumbles, to make up for this Sorcerers begin with 6 mana and gain their full level equivalent of mana each level up (For example: Sorcerer levels up from 1 to 2, gains 2 mana) This rounds up.

## Sorcerer Features

### Magic Intelligence

Gain advantage on Enchantment and Wisdom rolls when equal or above your maximum mana

### Exquisite Pursuits

From level 4 Sacrifice 1d8 + RES health to instantly refill your mana.

## Sorcerer Equipment

A Magic Focus

Fine Clothes and a pointy hat

Currency equivalent to 100 copper pieces

Silk Armour or Cloth Armour

Light Armour Proficiency

A Revolver and 5 Silver Bullets

Proficiency in one of the following: Enchantment or Wisdom Saving throws, Perception, Heavy Armour

Proficiency in Spellcasting
Glittering Empires: The Soldier Class

## Soldier

Soldiers are general damage causing characters, using all sort of weapons to inflict harm upon opponents.

## Prowess Dice

Soldiers have a special set of abilities that they can use, these are managed by Prowess Dice.

These die are restored every long rest.

### Abilities

**Precise Shot** - When firing a ranged weapon use this ability to add your prowess dice to your roll to hit.

**Identify Enemy -** When making a perception check against an enemy, use this ability add your Prowess die to the roll. Upon a successful perception check against an enemy using this ability, the enemy will take 50% more damage to your attacks (rounding down).

**Combat Medicine -** In an action, use a prowess die + medical skill to heal one ally in melee range.

**Thud -** Add your prowess die's worth of blunt damage to your attack.

**Strategic Reposition -** Expend a prowess die to gain an extra movement action for that turn.

**Immediate Action -** Add your prowess die to an initiative roll.

**Cripple -** After hitting an enemy with an attack, if you chose to use the cripple ability beforehand then the enemy will have it's movement quartered and gain disadvantage on strength and resilience throws for an amount of turns equal to that from a roll of your proficiency die (Use this ability before making an attack, it will only succeed if the attack does)

**Keep on Going -** When knocked unconscious due to being at or below 0 health, expend a prowess die to heal yourself by it's amount.

**Reassuring Cry -** Expend a prowess die to issue a rousing cry to your allies, removing any charm or terror effects on your allies and giving them advantage on resilience throws for 3 turns.

U**nwavering Will -** Add your prowess die to a resilience throw.

**Strength of Legions -** Add your prowess die to a strength throw.

**Guns Blazing -** Upon making a ranged attack, expend a prowess die to fire another shot as a separate attack within the same turn.

## Equipment and Proficiency

Start with light and Heavy armour proficiency

One of the Following: Chainmail Armour, Iron Armour, Bronze Armour or Brass Armour.

Start with proficiency in two of the following: Swords, Knives, Bows, Guns, Spears, Axes or Clubs.

Start with one of the following:

* Dagger
* Shortsword
* Boar Spear
* Light Bow (+30 Basic Arrows)
* Hammer
* Hand Axe

Start with one of the following:

* Rifle (+20 Bullets)
* Longsword
* Machete
* Polearm
* Crossbow (+15 Bolts)

Start with proficiency in one of the following: Accuracy, Initiative or medicine.
The Magician and The Monster

The Magician and The Monster was an old story I wrote.

I don't know what to think of it now, it doesn't have a moral, and I think it was more supposed to be an in-character story for some kind of world I was building at the time.

## Story

Once there was a magician.

The magician's act was said to be marvelous, but any town that let him perform would suffer strange perils afterwards. Word of this misfortune spread, and soon not one town would allow the magician to perform within their walls for fear of what may occur.

The magicians temper grew as he was shunned from town to town. Finally, he snapped.

He went to a cave, high up a mountain, where a terrifying monster was rumored to lurk, he entered with an enchanted sword.

What happened in that cave cannot be told, as the magician never said, and the monster was never found. Aside from them, only the moss on the cave floor and the shriveled tree outside the cave-mouth could know.

When he left that cave he was changed.

He no longer held a sword, but a golden staff, topped by a Ruby that spat fire and could kill a human with a single swipe. He went from village to village, crushing them with his staff and torching their remains.

His trail of terror and destruction lasted a year and a day, then, on his way through a desert he vanished in a swirl of sand, never to be seen again.
Abombienaashun

The Abombienaashun original drawing

Abombienaashun are sluglike monsters with armored skulls and large pincers.

They have six eyes and a tail ending in a perfect cube.

The shell upon their head is called a "Khell" and their pincers are called "Wandibles". For some reason.

Any other information is unknown.
Four Legged Shape-roller

The creature's preferred form.

The crude wheel it forms.

The Four Legged Shape-roller is a faceless shapeshifting creature from the claymation animation "Movements Test".

It shows itself turning into a wheel and back into it's more preferred form, a simple featureless slab with four legs.

It appears again in the claymation "Character Reuinion", where it is shown to be significantly smaller than most of the other clay monsters.
Mediterranean (Unlikely Empires)

## Mediterranean Region

Consisting of the Italian Peninsula, the Balkans and a slice of Anatolia, this region contains many ancient empires as well as a few more recent creations.

### Map Key

Red = Austro-Swiss Empire

Light Blue = Yugoslavia

Green = Bulgarian Horde

Purple = Byzantine Empire

Lavender = Serene Republic of Venice

Blue = Roman National Republic

Orange = Republic of Sardinia-Corsica

Yellow = Commonwealth of Sicily

Lime = Kingdom of the Lombards

Pink = Etruscan Empire

Grey = United Counties of Provence
Changeling of the Dark

"What's theirs is mine"

## Item Pools

Item / Boss Room, Miss Lifeless

Changeling of the Dark is a passive item and familiar in the Oubliette.

## Effect

Changeling of the Dark summons a familiar which occasionally shoots projectiles at enemies.

If the player has (or obtains) another familiar item after collecting Changeling of the Dark, that familiar will be consumed, and Changeling of the Dark will gain that familiar's powers.
Glittering Empires: The Shaman Class

## Shamans

Shamans are a type of magic using class that require materials to cast spells instead of using mana.

## Spells

Shamans gain all of their spells once they reach the required level for each spell level

Level 1 for 1st, Level 3 for 2nd, level 5 for 3rd, level 7 for 4th, level 9 for 5th, level 11 for 6th, level 13 for 7th, level 15 for 8th and level 17 for 9th.

## Starting Equipment

Shamans start with the following:

Wood Armour and Light armour proficiency

Either a Mace or a Spear

100 Copper pieces or a converted equivalent

(a variety of items used in potion and spell crafting: Reminder get back to this later)

Common Clothes
Large Unnamed Beast

Sketches of the Beast

Large, currently nameless creatures covered in white fur.

Likely herbivorous and mammalian.

## Appearance

Has large maroon flaps of hairless skin on either side of it's eyes, this is likely used for show as the creatures decide upon a mate, with the complexity and size of the flaps being more desirable as they increase.

Their mouths are slimy and toothless, these creatures likely tear at plant-life with their claws before gulping it down.

Their eyes are surrounded by rings of dark fur, the purpose of which is unknown.

They have twin tails, one of which is shorter than the other.

Their large ears give them incredibly acute hearing.

The fin-like structures serve no immediately obvious purpose.

## Behaviour

Enjoys companionship and friendship with smaller creatures.
Clarent

"The Coward's Blade"

## Item Pools

Item / Boss Room, Shop, Blademaster

Clarent is a passive item from the Oubliette.

It appears visually to be a sword, sheathed in flames.

## Effect

Clarent gives the player the ability to set enemies on fire with any attack that is classes as melee.

If the player takes damage that would take them below half a heart (death), Clarent will instead teleport the player into a room on the map that contains no enemies. The player will not take the damage that caused Clarent to try and save them.

Clarent will only save the player once on every specific room, meaning that if the player re-enters a room that Clarent saved them from in the past and takes deadly damage they will die as normal.

## Synergies

* If the player also has Mech-samosyok, Mech-samosyok will gain the ability to ignite enemies.
454 Cassette

The first and only concept design for the 454 Cassette.

The 454 Cassette is a custom weapon design for Enter the Gungeon, based on the line "This Message will self destruct".

If implemented it would have been a beam weapon firing the black tape from inside a cassette, ending with the firing of the cassette itself which would have been explosive.

This beam weapon would have had a short clip, and would have had to be reloaded fairly frequently.

It is also a pun on the 454 Casull.
Oubliette

Oubliette is an idea I had for a game. I decided to give it it's own section on my personal wiki for convenience.

## Categories

* Oubliette Playable Characters
* Oubliette Locations
* Oubliette Special Rooms
* Oubliette Enemies
* Oubliette Items
* Oubliette Throwaway Items
* Oubliette Bombs
* Oubliette Bosses
* Oubliette NPCs
* Oubliette Challenges
* Oubliette Objects
* Oubliette Enemy Variants
* Oubliette Curses
* Oubliette Blessings
Realmaker

## The Realmaker

Pixelart of the Realmaker

The Realmaker is a cloaked figure with shining white eyes who also wears a maroon turban.

He has the magical ability to make a depiction of something into a real version of that object, be it from a statue, drawing or painting.

The Realmaker is an inhabitant of Bunkers Hellscape, although he probably will not be used if I choose to depict Bunkers Hellscape in anything.

The Realmakers species is unknown, though it is most definitely not human.
Directory for Leon's Stuff and Things and Thingymawhatsits

This page serves as a list of all the cannons and miscellaneous pages that I am constructing and writing.

The vast majority of this stuff takes place in it's own threads and does not affect other threads in any way apart from when specified.

## Cannons

These are full worlds, histories and galaxies that I am crafting.

* Lonely Galaxies (Old)
* Unlikely Empires
* Kohntinentiea
* Lonely Galaxies (New Version)
* Glittering Empires

## Individual Pages

These are simple one-off pages that do not fit into any cannon.

* The Fellowship of Chert
Anomaly 1 - The Blue Crayfish

## Description

Anomaly 1 is a statue of a crayfish made out of a smooth blue metal. This statue is sized accurately to a real crayfish.

The statue is missing it's left claw, though there are no other signs of damage and the 'break' is completely smooth, implying the amputation was part of the initial design.

## Anomalous Properties

1. Anomaly 1 possesses the ability to teleport to a nearby location (seemingly chosen at random) while not being directly visually observed.
	1. The object doesn't teleport while being recorded and otherwise unobserved. Whether the recordings are eventually watched does not seem to affect this.
2. The blue tinted metal from which Anomaly 1 is forged does not appear on the periodic table.

## Containment Specifications

Anomaly 1 is to be kept in a standard inanimate containment room, observed by two cameras. These cameras are to be kept recording at all times to prevent teleportation.

The footage from these cameras is deleted an hour after recording.

## Notes of Acquisition

Anomaly 1 was the initial artifact in a collection of artifacts owned by the Founder before his introduction into the Order of the Eclipse. The Founder's acquisition of the object is unknown.
Jaime & Christine

While this image is not of the original Jaime and Christine, it is a perfect replica of how I first found them.

### Place of Residence

Inside a locker in my Cyclops Submarine Vitruvia.

### Abilities

Floating, spinning wildly through the water together.

Jaime and Christine are a Peeper and Floater from the game Subnautica.

They were found stuck together, spinning through the water in my first Subnautica playthrough. They were immediately collected and personified as a loving couple.

## Resources

Infobox Image: https://www.reddit.com/r/subnautica/comments/6mrbaw/til\_a\_peeper\_can\_pick\_up\_a\_floater/
소프트웨어융합개론

**소융과 학생들에게 주어지는 첫번째 고비**

이 수업은 크게 세 가지로 분류할 수 있다.

1. 소프트웨어 및 트랙에 대한 소개
2. 트랙별 교수진의 특강
3. **TERM PROJECT**

세 가지 다 중요한 것이고, 다 챙겨가는 것이 좋다. ~~3번이 알고보니 제일 핵심이라 카드라.~~

특히 3번의 텀 프로젝트는 학점 뿐만 아니라 소프트웨어 개발 학도로서 처음으로 겪게 되는 개발 프로젝트로, 꼭 반드시 심혈을 기울여서 제작하자. 이거 다 남들 다 볼 수 있게 공개되는 거다. 수치플 당하기 싫으면 열심히하자.

강의는 학과장 교수님인 이성원 교수님이 직접 해주신다. 매우 박학다식한 분이니 잘 듣도록 하자. 잘 들으면 분명 동기부여가 되는 부분이 있을 것이다.
The Unremembered City

The Unremembered City is a city on new-universe Earth, it is impossible to locate by any means, and it is also impossible to leave for it's residents.

The city is located somewhere in South America, with the exact location unknown.

Due to the residents of the city being cut off, their buildings and infrastructure are forced upwards rather than outwards, with ramshackle heights.

There is a small forest contained inside the concealment spell, which is the only way city residents can obtain wood to build.

The city contains humans, fairies, goblins, etc...
Independent Nations (Unlikely Empires)

**European Countries**

* Norman Empire
* National French State
* Republic of Brittany
* Iberian Workers Union
* Kingdom of Aragon
* Danish Authority
* Kingdom of Leon
* Crown of Castile
* Kingdom of Navarra
* Commonwealth of Sicily
* Republic of Sardinia-Corsica
* Kingdom of Ulster
* Commune of Aquitine
* Celtic Union
* Northern Confederation
* Swedish Empire
* Greater Finland
* Roman National Republic
* Kingdom of the Lombards
* Etruscan Empire
* United Counties of Provence
* Serene Republic of Venice
* Yugoslavia
* Belgian Democratic Union
* United Provinces of the Netherlands
* Portuguese Republic
* Kingdom of Galaicia
* Commonwealth of Poland
* Austro-Swiss Empire
* Empire of Byzantium
* Tsardom of Russia
* Greater Gibraltar
* Baltic Federal Republic
* Bulgarian Horde
* Slovakia

**Holy Roman Countries**

* County of Schleswig
* County of Holstein
* Kingdom of Saxony
* Kingdom of Bohemia
* Principality of Ulm
* Kingdom of Württemberg
* Kingdom of Hesse
* Kingdom of Hanover
* Kingdom of Prussia
* Kingdom of Bavaria
* Rhine Grand Duchy
* Duchy of Thuringa
* Grand Duchy of Alsace-Lorraine
* Grand Duchy of Luxembourg

**African Countries**

* Union of Soviet Socialist Republics
* Zulu Empire
* Egyptian Empire
* Central African Confederacy
* Federation of African States
* Kingdom of Ethiopia
* Madagascan State
* Somali Federal Republic
* Boer Free Republic

**North American Countries**

* American Confederation
* United States of America
* Aztec Empire
* Dominican Republic
* Texan Republic
* Polynesian Tribes of America

**South American Countries**

* Union of South America
* Republic of Chille
* League of Brazilian States
* Venezuelan Socialist Republic
* Republic of Columbia
* Inca Empire
* Patagonian Nationalist Republic

**Asian Countries**

* Kingdom of Kathmandu
* Empire of Tibet
* Mongolian Kahnate
* Democratic Soviet Republic of Korea
* Empire of China
* Manchu Soviet Republic
* Japanese Royal Assembly
* Republic of Korea
* Mughal Empire
* Republic of Singapore
* Workers Republic of the Philippines
* Kingdom of Siam

**Countries in Oceania**

* Republic of Australia
* Union of Australia
* Kiwi Empire
* Free Republic of New Caledonia

**Middle Eastern Countries**

* Islamic Republic of Arabia
* Persian Empire
* Kingdom of Israel
* Georgian Republic
* Azerbaijan
소프트웨어융합학과 Term Project

내용이 많기에 따로 문서로 분류하도록 한다.

태그
--

* SL 3.0 [데이터 사이언스] [Python] [BeautifulSoup] [requests] [matplotlib] [스포츠]
* Gravity [[[게임 콘텐츠|게임콘텐츠]]] [Unity] [C#] [3D]
* 일기 오피니언 마이닝을 통한 맞춤 영화 추천 [데이터사이언스] [Python] [R] [pandas] [xlrd] [xml] [urllib] [html5lib] [selenium] [itertools] [csv] [KoNLPy] [pickle] [데이터마이닝] [wordcloud] [web crawlling] [text classification]
* 라노베 분석기 [[[데이터 사이언스]]] [Python] [BeautifulSoup] [PyQt] [KoNLPy]
* QUATRIS [[[게임 콘텐츠]]] [[[Python]]] [pygame] [cx\_Freeze] [console] [2D]
* Justicement[게임 콘텐츠][Unity][C#][2D]