Supplicant (Agent)

**The Supplicant** is the starting Agent for 5 **Elder Gods** currently - **She Who Will Feast**, **Iastur**, **Ophanim**, **Mammon** and The **Cordyceps Hivemind.**

## Recruitment

When playing any Elder God who starts with the Supplicant the agent will start the game at the Elder Tomb. If the player is playing Vinerva, who does not start with the Supplicant, there is currently no known way to recruit them.

## Stats

Their stats are as follows -

 Lore
 Intrigue
 Command

## Usage

Given The Supplicant's stats and the fact that they are the player's first Agent, they tend to be flexible pieces able to fit into almost any gameplan. The Supplicant is ideally suited to **Infiltrate Locations** close to the Elder Tomb. Alternatively The Supplicant can be used as an early **Lore** focused Agent, with the ability to spread **Madness** with Iastur very quickly or **Shadow** with She Who Will Feast after some infiltration work.

## Portrait

Note that the portrait for The Supplicant changes depending on whether the player is using She Who Will Feast, Iastur, or Ophanim.

She Who Will Feast's Supplicant PortraitIastur's Supplicant PortraitOphanim's Supplicant Portrait
## Starting Traits

Each of the supplicants in the current game has 3 unique **starting traits** to choose from.

When playing as She Who Will Feast, the traits are as follows -

* **Conduit -** Whenever this agent completes an enshadow challenge, gain 2 **Power** (cannot exceed maximum power).
* **The Dying Light -** When in a human settlement, increase shadow by 1% per turn.
* **Martyr for the Dark -** When killed in a human settlement, all **Points of Interest** become infiltrated.

When playing as Iastur, the traits are as follows -

* **Protector of the Tome -** Increases **Might** and **Defence** by 2 while **The Laughing King's Tome** is carried.
* **Maddening Tongues -** While in a human settlement, increase **Madness** by 1.3 per turn and gain 0.2 **Menace** per turn.
* **Favourite Toy -** Once per game, if The Supplicant dies, they are returned to the Elder Tomb with their **Profile** and Menace reset to their minimums.
	+ The supplicant returns at the beginning of the next turn at 1 HP, having lost any gold but keeping their items. Temporary traits like "Primal Waters (N)" also persist.

When playing as Ophanim, the traits are as follows -

* **Duality -** "When completing an infiltrate challenge, alternately add 30 shadow or automatically start an Ophanim cult with charge 20%, or add to an existing one" (the trait description tells you which outcome is next on any given turn)
* **Leader of the Faith -** "Increases any existing Ophanim Faith by 2% per turn while in the same location"
* **Inquisitor -** "Decreases any existing Ophanim Doubt by 3% per turn while in the same location (net -1% after doubt's usual growth), but costs 1 population per turn"

When playing as Mammon, the traits are as follows -

* **Priceless Gift -** "When this trait is first acquired, gain an artefact level item."
* **Wealth Creator -** "When in a human settlement under Mammon's influence, generate 3 Gold per turn.
* **Wealth Begets Wealth -** "When this trait is first acquired, The Supplicant gains 200 Gold."

There is a single option when playing as the Cordyceps Hivemind:

* **The Sent of Prey -** "If this unit is in a location with **Infected Populace** it will emit **Feeding Pheremone** in the surrounding areas, to call **drones** to come and harvest the victims"

## Featured Video

Shadows of Forbidden Gods - Tutorial - The Supplicant