recursal/Fanatic-Fandom huggingface dataset:
CS: GO 5vs5

## Regelwerk für CS:GO 5 vs. 5

Das hier veröffentlichte Regelwerk gilt für die Lan-Party des Sund-Xplosion e.V. und ist verbindlich. Vorschläge für Änderungen oder Ergänzungen sind bis zum Turnierstart oder zwischen Gruppenphase und Finalphase bei der Turnierleitung zu beantragen.

A: Teilnehmer und Teams

I.An dem Turnier dürfen nur Personen teilnehmen die sowohl eine legalen Account für Counter-Strike: Global Offensive besitzen. Ein Team für das 5 vs. 5 Turnier muss aus mindestens 5 Spielern bestehen. In einem Match gegen ein anderes Team darf die Belegung der Spielerslots nicht geändert werden. Erst nach abgeschlossenem Match darf ein Wechsel durchgeführt werden.
II. Ein Spieler-Wechsel ist der Turnierleitung auf Nachfrage anzuzeigen.
B: Turnierleitung

I. Die Turnierleitung besteht aus mindestens 2 Personen. Beborzugt sollen diese Personen Mitglieder im Sund-Xplosion e.V. sein.
II. Sie darf nicht am Turniert teilnehmen.
III. Entscheidungen der Turnierleitung sind verbindlich und können nicht angefochten werden. Sollte ein Einwand den Ablauf des Turniers stören oder in einem unpässlichen Verhältniss stattfinden kann das Team vom jeweiligen Turnier ausgeschlossen werden.
C: Kommunikation

I. Für Apsrachen mit der Turnierleitung oder anderen Teilnehmern kann jedes Team den Sund-Xplosion Discord-Server oder einen bereitgestellten Teamspeak-Server nutzen.
II. Für offizielle Absprachen muss mindestens ein Mitglied der Turnierleitung mit anwesend sein und Protokoll über das Gespräch führen.
Richmond Square

**Richmond Square** Is A Building That Is Known More Commonly As 1 Richmond Square. It Is Located In Providence,RI. It Used To A Filming Studio Used For The TV Show, Peppermint Park Until The Show Was Cancelled. It Is Currently A Building Used To Host Several Mini-Buildings Serving As A Semi-Mall.

## Televidics Productions Era (1987-1988)

In (Possibly) 1987, Televidics Production Bought The Building. They Used Some Portions Of It For It's Filming Studio. The Only Thing That Was Ever Filmed There Was 1987's Peppermint Park. After The Production & The Failure Of The Show, Televidics Productions Left Richmond Square & Left Some Of The Props Still Standing.

## Post Peppermint Park Era (1989?-)

Starting In (Possibly) 1989, Richmond Square Got Rid & Destroyed The Puppets & Props. The Last Existing Props Were Gone (Reportedly) In Either 1995 Or 1996. The Place Is Now A Semi-Mall. YouTuber Sebastian Cyr Has Uploaded 2 Low-Quality Videos Of The Areas That Were Filmed. He Promises That Next Time He Goes There,He'll Upload A High-Quality Video Of The Areas That Were Filmed. But For Now The 240p Videos Will Have To Do.
Overwatch

Overwatch ist ein Mehrspieler-Ego-Shooter des US-amerikanischen Spielentwicklers Blizzard Entertainment. Das Spielgeschehen ist nach Warcraft, StarCraft und Diablo im insgesamt vierten Phantasieuniversum Blizzards angesiedelt. Wikipedia

## Regeln

### Lobby Settings

* Ruleset: Arcade 3vs3
* Return to lobby: After a game
* Map order: Single Map
* Hero Selection Limit: 1 per Team
* High Bandwidth: On

* Control Game Mode Format: BO5

### Map Wahl

Das Map Drafting wird über das owdraft online Tool durchgeführt. Das Linke Team erstellt den Draft.

### Maps

* Castillo
* Ecopoint: Antarktis
* Nekropole
* Schwarzwald
Casemod

Beim Casemod-Wettbewerb geht es um die Feststellung und Auszeichnung, welche Teilnehmerin oder welcher Teilnehmer das coolste Gehäuse für seinen Computer mit auf der Lan hat.

## Regeln

Die Teilnehmer der Lan müssen sich für diesen Wettbewerb anmelden und nehmen dann als Teilnehmer an diesem Wettbewerb teil.

Es werden nur Gehäuse bewertet, die sich tatsächlich auf der Lan befinden.

Die Gehäuse der Teilnehmer werden von einer Jury (bestehend aus 3 Mitgliedern des SX) nach folgenden Kriterien bewertet:

* Präsentation des Gehäuses durch den Teilnehmer (gerne auch mit Fotos/kurzem Video vom Zusammenbau des Gehäuses)
* investierter Arbeitsaufwand und handwerkliches Geschick
* Gesamteindruck des Gehäuses
* Alltagstauglichkeit des Gehäuses

Jede dieser Kategorie wird durch jeden Juroren mit einer Punktzahl von 0 bis 10 bewertet, wobei 10 die beste Wertung ist. Nachdem alle Teilnehmer bewertet wurden, summieren die Juroren die Punkte für jeden Teilnehmer auf. Die drei Teilnehmer mit den höchsten Wertungen gewinnen diesen Wettbewerb.
Battlefield 4

**Battlefield 4** ist ein Ego-Shooter, der von dem schwedischen Computerspielhersteller DICE entwickelt und von Electronic Arts am 31. Oktober 2013 veröffentlicht wurde. Das Computerspiel ist der 12. Teil der Battlefield-Serie und der Nachfolger von Battlefield 3. Wikipedia

## Regeln

### Modus

* Vorherrschaft
	+ Ticket-Modus

### Verbote

* Waffen
	+ Battle Pickups
	+ alle Shotguns

* Gadgets
	+ M320 (außer Smoke)
	+ Claymore
	+ C4
	+ M26
	+ Airburst
	+ Spawn Beacon
	+ TUGS
	+ Motionballs
	+ UCAV

* Maps
	+ Vanilla
	+ Community Maps
	+ DLC Maps sind möglich, wenn beide Teams dafür sind
* Bugs
	+ Das Ausnutzen von Bugs ist verboten und kann mit Strafpunkten bestraft werden!
Shankara (Sunburn Goa 2019 Anthem)

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Shankara (Sunburn Goa 2019 Anthem)

### Martial arts

* Karate
* Tae Kwon Do

### Preview audio

**Shankara (Sunburn Goa 2019 Anthem)** is track 4 of BODYCOMBAT 84 and the 925th track of BODYCOMBAT.

## Focus

The track focuses on leg conditioning in the form of Jump Kicks and Roundhouse Knee/Side Kick combos.

## Complexity

There are quite a few different moves, and the legs and core will get worked during the track.

## Stats

* 80 **Knees**
	+ Of these are 48 **Roundhouse Knees** and 16 **Knee Freezes**
* 32 **Front Kicks**
	+ Of these are 16 **Whip Kicks**
* 32 **Jump Kicks**
* 32 **Shuffles**
* 24 **Side Kicks**
* 22 **Low Blocks**
* 22 **Rising Blocks**

## Trivia

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
SX LAN Wiki

Noch November 08 2019 18:00:00 bis zur nächsten LAN

## Willkommen im SX LAN Wiki

Hier erfahrt alles wissenswerte über die SX LAN. Außerdem habt ihr hier die Chance eure Meinungen und Ideen zu Spielen einzubringen.

Wir würden uns freuen, wenn ihr uns helft die nächste SX mitzugestalten. Vor allem im Sachen Regeln können wir eure Unterstützung gut gebrauchen. Mit unserem Wissen können wir nicht alle Spiele abdecken. Einige Regelwerke sind nicht optimal oder in die Jahre gekommen.

Eine Übersicht über die Spiele findet ihr auf der Seite der nächsten LAN. In der Spiele-Tabelle sind alle Spiele aufgeführt und der Status der Regeln durch Icons gekennzeichnet.

Vielen Dank für eure Hilfe

## Nächste LAN-Party

Die SX24 findet vom 08.11.2018 bis 10.11.2018 statt
Dirt Rally

Mit Dirt Rally legte Codemasters den Fokus im Gegensatz zu seinen Vorgängern wieder mehr auf Simulation und ähnelt damit den älteren *Colin McRae Rally*-Teilen. Es sind drei verschiedene Renn-Modi verfügbar: klassische Rallyeetappen, Hillclimb und Rallyecross. Dazu kommen wechselnde Online-Events und ein Rallyecross-Multiplayermodus. Wikipedia

## Regeln

### Beitritt

Die Turnierverwaltung erfolgt über RaceNet. Auf der Website muss einer League beigetreten werden. Der Name der League wird rechtzeitig bekannt gegeben.

### Format

Die Platzierungen werden anhand der League Statistik ermittelt.
15 Colorado Rd

The House When BYF Lived In It

Zack Armstrong

***15 Colorado Rd*** Was The First House That BiggerYoshiFan Used To Film In. In Late 2014,He Couldn't Afford To Pay The High Prices To Still Live In The House,So On December 14,2014,He Moved Into A Room In The Warwick Residence Inn. The House Is Currently Where The Parents & Grant Live.

## Description Of The House

The House Is White. It Is Very Small Inside Witch Is Why From 2009 to 2010,The Garage Was Used For Filming.
Call of Duty Modern Warfare 2019

Call of Duty: Modern Warfare ist ein Ego-Shooter, der am 25. Oktober 2019 von Activision veröffentlicht wurde. Das Computerspiel stellt den 16. Teil der Call-of-Duty-Reihe dar und ist für Windows sowie für die Spielekonsolen Xbox One und PlayStation 4 erschienen. Wikipedia

# 1. Modern Warfare Rules

## 1.1. Lobby Einstellungen

* 2v2 Gunfight
* default rulesset

## 1.3. Regeln

* jedes Team sucht sich eine Map aus
* Team mit meisten Punkten gewinnt Match
* bei Gleichstand dritte Map
League of Legends

**League of Legends** (kurz: **LoL**) ist ein von Riot Games entwickeltes Computerspiel für Windows und macOS. Das Spiel wurde am 27. Oktober 2009 veröffentlicht. Es ist ein Free-to-play-MOBA, welches durch Mikrozahlungen unterstützt wird. Das Spiel wird von ca. 100 Millionen Spielern mindestens einmal im Monat gespielt (Stand: September 2016). Wikipedia

# 1. SX22 League of Legends Rules

## 1.1. Version

* Patch: 7.18
* Server: Europe West

## 1.2. Lobby Einstellungen

* Lobby Passwort: \*folgt\*
* Lobby Name: SX22 Spiel(1-4)
* Spielart: Freies Spiel
* Game Mode: Kluft der Beschwörer
* SpielTyp: Turnier Wahl
* Teamgröße: 5
* Zuschauer: Alle

## 1.3. Regeln

* Es gelten die Standartregeln von Riot Games
* Alle Aktionen, die eine Strafe von Riot Games nach sich ziehen könnten, sind verboten
The Noob Guide

The Noob Guide is a VITAL breakdown of insider information, guild responsibilities, and the like!

Noob guide is broken down into several categories (each with their own wiki sub-page). Some of the info included will be things you need to know for your **team contribution**. Most sub pages will also include PRICELESS information that is likely to make a huge difference in the way you play.

*Remember - The Noob Guide contains reference information available for review at any time (noob or not!).*
Defense Boosts

The Noob Guide

Attacking & Defending

Defending

****Defense Boosts****

## Defensive Boost Spells

The other (and very important) way to defend is to drag one of the three boosts from the left hand side of your screen onto a particular island. The three boosts are:

* **Defense Armor** *(Defense)*
* **Defense Repair** *(Repair)*
* **Defense Gunpowder** *(Attack)*

‘Attack’ boost (Defense Gunpowder) increases tower damage by 30%.

‘Defense’ boost (Defense Armor) increases tower health by 30%.

‘Repair’ boost (Defense Repair) repairs part of the damage a tower has already taken.

***These boosts can be placed on up to 5 towers grouped together in the glowing circle, so be sure to include as many as possible.***
Tower Supershots

The Noob Guide

Attacking & Defending

Defending

****Tower Supershots****

## Defensive Towers & Supershots

Each defensive tower contains its own unique type of attack ability, as well as an enhanced ability known as a 'supershot.' Tower supershots may engage on their own without defenders present, but as a defender, you can activate their supershots by simply tapping on the tower. ***(See Supershots How-To for details on best defensive strategy).*** Below is a list of each defensive tower and the enhanced abilities/special attributes that can be activated.
Understanding Max XP

The Noob Guide

Attacking & Defending

Attacking

****Understanding Max XP****

## Maximum XP

How much XP can be obtained from attacks is determined by your current player level. (Your XP payout will increase as you level up). This number is very important, as it will determine how quickly you are able to level your dragons.

Finding Max XP
Multipliers
Basque Gold

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Basque Gold

### Preview audio

**Basque Gold** is bonus track 5 of BODYCOMBAT 71 and the 764th track of BODYCOMBAT.

## Focus

The track focuses on Traveling Jabs, eventually building up a bigger combo.

## Stats

* 346 **Jabs**
	+ Of these are 224 **Traveling Jabs**
* 124 **Crosses**
* 96 cts **Run**
* 40 **Hooks**

## Trivia

* This track was originally not in the release, but due to instructors finding the original Track 5, Feel The Love (Radio Edit), too intense upon release, this track was added as an option.
* This is one of the few tracks that start by moving to the left instead of to the right when travelling sideways for the first time.

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
The 70% Rule

The Noob Guide

Attacking & Defending

Attacking

****The 70% Rule****

The 70% Rule is elated to the amount of XP points earned during attacks, which is directly related to how quickly you level your dragons.

## Maximum XP

Each base lists the amount of XP points that will be rewarded if the attack results in a victory. This number will be divided amongst the dragons you use to complete the attack.

As dragons are growing in strength, it is difficult for them to plow through a Max XP base by themselves. This is where your teammate’s backup comes into play! If you are able to complete your attack with only ONE of your dragons, and only ONE of your teammates, you will both receive the full amount of base XP, as you have technically only used ‘one’ dragon.

**The 70% rule is where this gets interesting.**

Say your dragon is able to attack 1/4 of the base before dying. Your teammate takes their turn and is unfortunately unable to complete the rest of the base. You will be prompted next to choose another dragon. If you do, remember, your XP will be split between your first dragon, and the one you choose next (most often not the result you want!).

**Here’s the tip:** if your teammate dies before completing the rest of the base - look in the upper left hand corner of your screen to see ‘Destroyed’, accompanied by a percentage value. If that value is at least 70%, you can quit the attack and still receive the max XP for the ONE dragon you first used!

    ***Note**: this tactic should not be used when attacking bases strictly to gain resources. Quitting the attack anywhere under ‘Destroyed: 100%’ will result in a slight (or significant) decrease in resource payout.*

***Note**: this number is largely dependent upon the base you are hitting. This article is written with the assumption that you are hitting a relatively challenging base that awards you your max XP. In certain circumstances, you may need 75% to receive the FULL total of your max XP. In other cases (hitting a base far above your level), you may wind up with max XP from completing only a very small percentage of the base in total.*

 2 Dragons (Yours)
 2 Dragons (Yours + Backup)
Dear Support

## Base Q&A

***Question :***

* ***Home Base defense power & Attack Screen defense power show different values***
* ***Do runes affect the entire base or only the particular monument's island?***

***Answer :***

Thank you for contacting War Dragons Support.

Like what you said, runes do affect a base's Defense Power. Removing them from your monuments do decrease the Defense Power, which may be the reason why you noticed your base's Defense Power dropping. It is true that our development team is looking into an issue with some bases' Defense Power dropping; however, for those cases, no adjustments were made in the bases by their owners.

As for your other question, runes only apply to the specific island where these were equipped to. For this reason, it would be advisable to plan where you would be equipping your runes/glyphs to.

The Defense Power is only an estimate as to how strong a base can withstand attacks. However, this does not actually tell if the layout of the base is effective or not. Adding runes will do increase the base's Defense Power, but you'll still have to consider if the runes you placed will actually enhances the towers on your islands. I hope this helps!
Follow Me (Polygon Remix)

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Follow Me (Polygon Remix)

### Written by

Collins, Quinn, Thiik, Milton, Goudie, James

### Preview audio

**Follow Me (Polygon Remix)** is track 3 of BODYCOMBAT United and the 935th track of BODYCOMBAT.

## Focus

The track focuses on Jabs, Uppercuts and Power Hooks, eventually making a big combo.

## Stats

* 192 **Jabs**
* 192 cts **Run**
* 97 **Uppercuts**
* 64 **Hooks**
	+ Of these are 32 **Power Hooks**
* 16 **Jacks**

## Trivia

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
Horselords

### Steppe nomads (Page 1)

Steppe nomads have two unique decisions in this mod:'Raising the Horde!' and 'Start Plundering'.

'Raising the Horde!' will start a special period of 3 months long, during which all of your provinces may answer to your call, reduce their base tax, production and manpower by 1 or 2 and provide you one or two land unit(if the terrain of the province is Steppe or the province has your accepted culture, it gives cavalry, otherwise it gives infantry). The development of raised provinces will recover after several years when you are not at war. You can only raise the horde in spring or summer.

### Start Plundering (Page 2)

'Start Plundering!' allows you to pillage your neighbors during peace-time. When this is activated, your neighbors' provinces will randomly be pillaged, reduce development by 1 and give you a small amount of gold, manpower and monarchy points. However this will also deteriorate your neighbors' opinion of you, and give them a unique CB as powerful as Tribal Conquest.

### Coring (Page 3)

Nomads also have some other features. The expansion of nomads is quite different from that of others, they auto-core large provinces much more slowly, but they have a unique slaughter event which replaces the normal 'Suppress Nationalism' event, and it is far more effectively, brutally and devastrous. Nomad government now has 50% minimum autonomy, and coring a nomad province is now 25% cheaper, these two are both advantages and disadvantages for the nomads.
Estate

### Estate (Page 1)

In Common Universalis, estate acts as a true political power that fights with or against central power. Each province has an influence for each estate, including Administration Centrale - your central government( which is put into estate panel for convenience ), and the estate with highest influence gains control of the province. Province estate influence is affected by province development, literacy, buildings, modifiers, etc. and countrywide estate influence. For example, Burghers estate may have high influence in a province with high commerce and literacy.

### Estate Reform Desire (Page 2)

Like in real world, each estate(excluding Administration Centrale of course) has political persuit. They have a preference for each type of government reform, and may take different means to pass their favorable ones. Whether they choose to remain silent, send a polite request, or resort to violence, is determined by Estate Reform Desire. In worst case, they may ignite a rebellion( or revolution if you call so) in your empire.
Center for Disease Control

The **Center for Disease Control** is a federal government agency under the jurisdiction of the U.S. government that attempts to contain the Outbreak in the **Into the Dark** *series*.

The Center for Disease Control is one of the last remnants of the United States federal government alongside **Federal Emergency Management Agency** and The **United States Military**.
Malware Spam (ability)

**Malware Spam** is an Ability introduced in Generation VII. it is the signature Ability of Gumblar.

## Effect

### In battle

Malware Spam subjects opposing Pokémons to torment, preventing them from using the same move twice in a row.

Role Play fails if the target has the Ability Malware Spam. Skill Swap fails if either Pokémon has Malware Spam. Malware Spam cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Malware Spam either.

### Outside of battle

Malware Spam has no effect outside of battle.

## Pokémon with Malware Spam

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Cultists

The **Cultists** are a vast community of survivors that are lead by **Alexander Jones**. The community is divided into a class system of survivors based on their former or current occupations in the post-apocalypse.

Alexander is the supreme leader while **William Barnes** is the second-in-command and leader of the guards. Underneath the guards are the gardeners, cooks and other laborers. There are not many fighters, as shown by Alexander's interest in using **Stigma** as his mercenaries and the **Hunters** are put under his control.

After the *Civil-War Arc* and the end of *The* *War Against the Military* they become one of the strongest factions within the **Into the Dark** *series* alongside the Hunters.

## Throughout the Series

According to Shadowman's recollection, there was a small group of children who originally lived there at the very beginning of the disaster. They were joined by the Notting Hill group which included Shadowman, Jester and Rose. Later it was David, Pod and the redcoat guards that joined and took power.

## The Praetorian Guard

A group of boys, mostly from a school in Surrey who marched west along with David in The Dead. They wear red coats and black caps, which is how they gained their name. It is mentioned that this is their school drill uniform and David was head boy that used to lead them through their drills. They act as the main guard of the Palace and they received perks for doing the job. They carry Enfield rifles with ammunition, but it is revealed that they only have around twenty actual shots.

## Known Members

**Alexander Jones** - Supreme leader; commander-in-chief

**William Barnes** - second-in-command; leader of the praetorian guard

**Molly Monroe** - nurse

**Franny Rose** - gardener

**George Halley** - praetorian guard

**Johnathan** - praetorian guard

**Anderson** - praetorian guard
Don't Stop The Madness

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Don't Stop The Madness

### Martial arts

* Kick-Boxing
* Tae Kwon Do
* Karate

### Written by

Hanegem, Harst, van de Corput, Boselovic, Ditri, Freeman

### Preview audio

**Don't Stop The Madness** is track 1B of BODYCOMBAT 70 and the 741st track of BODYCOMBAT.

## Intensity

* The track focuses heavily on the Roundhouse Kick and hips.
* No intense combos are present.

## Stats

* 24 **Roundhouse Kicks**
* 18 **Back Kicks**
* 16 **Side Kicks**
* 14 **Hip Rolls**
* 9 **Front Kicks**
* 8 **Roundhouse Kick Setups**

## Trivia

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
Hunters

The **Hunters** are hostile survivors featured in the **Into the Dark** *series*, named so due to their tendency to brutally kill anyone entering their territory in order to steal their clothes, supplies, and food.

They are encountered as unaffiliated rebels who fought alongside **Stigma** prior to defeating the **United States Military**/**F.E.M.A.** regime and becoming a separate faction. The Hunters are generally comprised of former Quarantine Zone residents, typically remaining in the cities they overthrew from military control.

After the end of *The Civil-War Arc* they emerge alongside the **Cultists** as one of the strongest factions existing in the **Into the Dark** series. They act as the main antagonists of *The New World Arc* due to their alliance with the cultists.

## Known Members

* **Thomas Richards** - Leader of the Hunters
* **Connor** - member of the Hunters
* **Myles** - member of the Hunters
Into the Dark series Wiki

## Welcome to the **Into the Dark** *series* Wiki

This is a community of editors aimed and dedicated towards the creation of the **Into the Dark** *series* and all of its related media. Anyone who I give clearance to can edit but be mindful that it may be subject to change in the future. I'd also like to personally ask everyone to only edit what is already there and to only add pages that are actual content with the original story no theorizing on the wiki.

**CAUTION** : If you are interested in reading this book or any side stories I would recommend avoiding this wiki as it will contain major spoilers.

## About the Series

The **Into the Dark** *series* is a post apocalyptic survivor novel that follows **Candice Myers** a former physician and **Dante Bishop** an ex-**United States Navy SEAL** who watch society erode at the hands of a mysterious disease which transforms people into the **Infected** and survivors who only care about themselves. With the situation looking grim the two are forever changed with the meeting of a young survivor named **Persephone**.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Common Universalis Wiki

## **Welcome to the Common Universalis Wiki**

Welcome!
This wikia page is for players who want to know more about Common Universalis, the **total-overhaul mod** of Europa Universalis IV!

Don't have much here right now, but we'll try our best making this wikia page detailed and accurate.

## Overview

Steam description : Common Universalis is a total-overhaul mod \*for Europa Universalis IV\* that improves original gameplay in almost every aspect. While other mods keep adding new countries, provinces, religions, cultures and other stuffs, Common Universalis focuses on the 'engine'- how all those stuffs work toghter, how the world evolves from 1444 to 1836, and how human and ai players make decisions. In Common Universalis,every country can choose its own path to advance,every path has its problems,and every problem has its solutions.

And they are not joking, if you play with this mod, you'll have problems, and hopefully you'll find some solutions here (or at least more information to understand where your problems came from).

* Introduction
* Mechanics overview
* Edicts details
* General tips

## Mod Manual

From the mod manual in the decisions which costs 1 ducat, but here it is free:
> Common Universalis is a total overhaul mod focused on producing an entirely new, challenging, balanced and realistic gameplay experience. In this mod you can play as whatever kind of country you like, all having their unique mechanics, problems and solutions. In fact, you can never experience every aspect of the game, unless you have tried all of them.
>
>

> In this manual, you can learn what new features are added, how these new mechanics work, and understand some basic parts of game strategy. But it will not tell you how to make decisions or how to solve problems, for these, you have to find out in the game yourself.
>
>

> Some contents that have their own UI and help screens, like Governance Capacity and Trade Company, are not included in this manual.
>
>

> What do you want to know?
>
>

* Expansion
* Economy
* Military
* Literacy
* Culture
* Technology
* Other
	+ Nomads
	+ Celestial Empire
	+ Republic Election
	+ Navy
* Lists
	+ Road and Distance
	+ Estate
	+ Corruption and State Limit Factor

## Still nothing here

Since this project is in the very first phase, I'd like to put some random words here, feel free to edit them:D

Sweden is not op in this mod

Kebabini can inherit Mamluks

All thicc countries explode

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Technology

### Technology (Page 1)

In Common Universalis, technology is not gained simply by spending Monarchy Power. Instead, each technology costs a certain amount of ADM/DIP/MIL research points. When your country accumulates enough research points, a new technology level will be automatically gained.

Research points are generated from your province development, which you can see in Province Census. Province with higher literacy generates more research points per development, and different types of development generates different amount of research points.

1 Commerce generates 0.9 adm, 1.5 dip and 0.6 mil research points.

Production generates 0.9adm, 0.9 dip and 1.2 mil research points

1 Agriculture generates 1.2adm, 0.6 dip and 1.2 milresearch points

The numbers above are modified by literacy(70%+15%\*Literacy), cultural acceptance(directly proportional), etc. Province in territory only provides 20% of normal research points.

### Technology cost (Page 2)

Technology cost(now refers to the amount of research points needed to unlock a technology) increases with country's development and your current technology level. The base cost is:

```
Base Technology Cost = ( 40 + 15 * State development + 3 * Territory Development ) * ( 80% + 8% * Tech Level + 0.8% * Tech Level * Tech Level)

```

Former technology cost modifiers(exclude "All Power Cost" modifier) from ideas, events, etc. also take effect.
Military

### Military (Page 1)

The combat mechanics in the vanilla game runs quite well and is pretty enough for EU4's gameplay, so CU changes little of it. Instead, CU makes it much more balanced by adjusting almost all details: Military technologies and many units have been rebalanced, allowing early fire units to appear(eg:Longbowmen). All military idea groups have been reworked, and many countries now have unique units whose name are drawn cyan(Thanks M&T Mod for this cool idea).

The supply limit calculation is now totally reworked, turning the logistics into a major aspect of war, and making the fort an important role in both defensive and offensive operations.

Switch to the supply limit map, you will see that provinces without a fort now have a much lower supply limit than those with one. Land attrition in provinces with a bad climate and terrain has also been increased.

### Manpower (Page 2)

The new supply system makes the "human sea" tactic much more risky, especially in cold or desert areas. You may suffer tens of thousands of casualty even before encountering your enemy. If you want to avoid this, please devide your troops, improve their quality, build a fort chain from your army's station to the frontier, stay home or in a captured fort during winter. If you have to attack in winter, don't merge your troops too early.

All military idea groups are now completely balanced, so choose the one that you need the most.

### Militarization (Page 3)

The Militarization mechanic introduced in 4.2 stimulates the gradual professionalism and militarization of your country. Each state province generates Militarization Point which is affected by military buildings and literacy. Militarization Ratio equals to the sum of MP divided by the total development of your state provinces, which is the main factor of your country's Militarization of State. Military Ideas and Conscription Law also contribute to the growth of Militarization.

Militarization of State boosts your army's morale and discipline hugely, allows more military leaders to spawn, and keeps your country's army tradition high even after long time of peace. However, high Militarization also means that it is more expensive to recruit and maintain your army.
Diplomacy

**Aggressive Expansion**

Aggressive Expansion or AE in this mod is greatly reduced. This allows for significant expansion early on in game. However it is **highly** **recommended to not blob** as in the current version of the mod 1.28.3 corruption is **killer**. How this connects is **Government Capacity** or **GC** where for the early game almost the entirety of a country's **GC** is determined by the Capital, the second most (usually around a tenth of the capital in early game) is primary culture. Additionally each province as base (average) consumes **1 GC**, this quickly consumes your **GC** causing insane levels of corruption. The best way to combat corruption is by minimizing bureaucracy (paradox government reform) which consumes **GC**.
Corruption and State Limit Factor

### Corruption Factor

* Basic: -0.05

* -0.01 per accumulated Corruption

Overextension, Culture, State&Territory:

* +0.0025 per OE point

* +0.002 from each province in the same culture group(but not accepted)

* +0.002 from each province with non-accepted culture

* -0.001 from each province in State

* +0.001 from each province in Territory

Inflation: +0.005 per accumulated Inflation

Estate: See Estate Interface

Buildings:

* -0.002 from each Province Government

* -0.005 from each State Government.

* +0.002 per mercantilism

### State Limit Factor

Buildings:

* +0.05 from each Province Government

* +0.10 from each State Government.
Alexander Jones

**Alexander Jones** is one of the major antagonists of the **Into the Dark** *series*. He is a former criminal attorney of the **United States Justice Department** and the leader of the **Cultists**.

## Pre-Outbreak

Alexander Jones was an alumni of **Harvard University** at the top of his class. Prior to that most of his life is unknown except for the fact that he most likely came from an upper middle class family due to his posh way of speaking.
Country size modifier

In Common Universalis, the size of your country actually affect your gameplay, tiny states tend to have more benefit at administration, but have penalties when accepting cultures, dealing diplomatic situations, and developing provinces; while large states have lower diplomatic penalties and develop their provinces much easier, they have trouble embracing new ideas, dealing with high corruptions and even more aggressive impact.
United States Military

**United States Military** are the military forces of the **United States of America**. United States soldiers along with the **Federal Emergency Management Agency** enforce the law in the Quarantine Zones throughout the country and are amalgamated with one another. However, there are cases of civilians being drafted into working on the outside of numerous QZs alongside the soldiers.

The United States military is one of the last remnants of the **United States federal government** alongside **Federal Emergency Management Agency** and **Center for Disease Control**.

## Throughout the Into the Dark series

### Early Outbreak

During the early outbreak, military forces and local law enforcement attempted to contain the outbreak. As Sarah watches a news report, a soldier in the background orders his men to leave the area due to a gas leak nearby. An explosion interrupts the broadcast before the newscaster can be warned. When Joel, Tommy and Sarah attempt to escape the infection, they witness that the military set up roadblocks along the highways, causing a large traffic jam.

The military also resorted to shooting civilians suspected of infection, including children; in one instance, a soldier reluctantly attempts to execute Joel and Sarah after being ordered to do so by his chain of command with only Joel surviving due to Tommy's intervention.[1] As social order collapsed, the remaining U.S. military forces were deployed into major cities and created massive quarantine zones to contain the masses and isolate the infection. The Air Force carpet-bombed the surrounding areas of some of the quarantine zones, significantly the downtown area of Boston, with the objective of killing as many of the infected as possible, while also creating buffer zones.[2] The military and FEDRA are later depicted as working together, possibly as the result of the former seizing control of the latter, or vice versa.

### The Hunters Uprising

After martial law was declared and FEDRA took control of the government, Pittsburgh was designated as a military-controlled quarantine zone. Eventually, citizens became restless over a lack of rations, accusing FEDRA and the military of keeping food from them.[1] A revolution was instigated by the Fireflies, causing many citizens to rise up and participate in fighting which lasted for around 14 months, with the rebels killing more soldiers and taking more parts of the city as time went on.[2] Eventually, the military forces of Pittsburgh were defeated and driven out of the zone[3], with the rebels massacring any soldiers and military supporters that remained.[4] Anyone who refused to participate in the final battle was banished by the rebels.
PAC(Province Auto Core) System

PAC system is one of the most important part of Common Universalis, it's a whole new expansion mechanic which entirely changed the way game plays.

PAC system is made by a large series of events, after suppressing nationalism, converting religion and other events(and of course, patience), you'll gain the core of the province for free.

Though it's free, you might need some MIL points when suppressing nationalism, facing rebellions from all non-core provinces, leaving provinces in high autonomy and suffer the overextension penalties for the whole time.

## Changes in core-creation system

There are things you might need to know in order to understand the PAC system:

* Claims reduce 15% warscore/coring cost and local autonomy(-10% in vanilla)
* War exhaustion no longer increase core creation cost
* Non-core provinces receive +7 unrest and additional autonomy increase
* Overextension still have penalties, but not fatal
Literacy

### Literacy (Page 1)

In Common Universalis, Literacy reflects how 'civilized' a province is, and can be seen as the fourth type of 'development'. So, what does Literacy do? It does almost everything as it should - speeding up Urbanization rate, increasing Governance Capacity, unlocking Institution spread and allowing province mobilization.

However, high Literacy is not always a good thing. For example, Higher Literacy means higher GC output from your primary culture, but also higher GC consumption by unaccepted cultures. High literacy in a province with unaccepted culture also cause nationalism to spawn, which may give birth to rebellion and independence.

### Literacy (Page 2)

Province's yearly literacy growth can be increased by many means. Religious buildings are great in provinces with high Agriculture as they reduce Agriculture's penalty on Literacy Growth. University increases literacy growth not only in the province where it is built, but in all state provinces as well. In the late game, Public School can rocket local literacy growth, but unlike University,it does not have any nationwide effect.

There are many other ways to increase literacy. Highly urbanized provinces have much higher literacy growth compared with the poorly ones; Province Edict 'Fund Church School' further reduces Agriculture's penalty and provides more basic growth at the cost of commercial tax loss; Innovativeness Ideas gives +25% Literacy Growth when completed; Printing press and tech sharing within Holy Roman Empire gives additional Literacy Growth; Some countries, like Russia, has unique decisions to encourage Literacy growth.
Road and Distance

### Road and Distance (Page 1)

In Common Universalis, each province has a 'Distance To Capital' modifier that affects province monthly autonomy, and province far away from capital will have their autonomy increase rapidly. To neutralize this penalty, you should connect the province to capital either through land or sea. Neighboring land provinces can be connected to each other by road, while coastal provinces can be connected by dock. Each of these buildings reduce province distance, and when a route to capital is formed, your province gains 'Connected To Capital' modifier which provides monthly autonomy reduction.

You can also set a second capital by province edicts, which serves as an alternative destination for province connection and distance calculation.
Federal Emergency Management Agency

**Federal Emergency Management Agency** is a is a federal agency featured in the **Into the Dark** *series*.

F.E.M.A. appears to be amalgamated with the **United States Military** as the ruling authorities of the Quarantine Zones. F.E.M.A. officials are not encountered. However, various individuals working under their auspices are seen, such as soldiers and drafted civilian workers.
**F.E.M.A.** is one of the last remnants of the pre-outbreak **United States federal government**, alongside the **Department of Defense**, and the **Center for Disease Control**.
Stigma

**Stigma** is a militant revolutionary organization featured in the **Into the Dark** *series*.

They actively combat the **United States Military** inflicting heavy casualties on them and seek to liberate the population of the **United States of America**. Their organization and capabilities earned them a reputation as one of the strongest factions in the Into the Dark series.

After *the Civil-War Arc* and the end of the **U.S. Military** /**F.E.M.A.** regime Stigma takes over as the strongest faction of the Into the Dark series which servers as a counter to the allied forces of the **Hunters** and the **Cultists**.

## Throughout the Series

Stigma was founded sometime after the outbreak in response to the US military's martial law placed on the Quarantine Zones such as Los Angeles. The group called for the return of all branches of government to end the military's rule and staged several attacks within the Quarantine Zones. Support from the public increased when the **United States Army** executed at least six Stigma members.

## Special Operations Team

The **Special Operations Team** is an elite paramilitary sub division of the militant organization ****Stigma**** lead and hand picked by Squad Leader **Ethan Bamford**.

The special operations unit was originally created after the failed insurgency of Chicago, Illinois and *The Hunters Uprising*. Unlike the lightly armed militias that are encountered beforehand by survivors the members of the **Special Operations Team** are shown to be heavily armored with ballistic vests, combat helmets and armed with assault weapons such as assault rifles, combat shotguns and grenades.

Throughout the **Into the Dark** series the Special Operations Team play a pivotal role in taking on the **United States Military** often acting as the expeditionary force or assisting insurgents by arming and training them.

## Known Members

* **Dante Bishop** - **Stigma** commander-in-chief; founding leader

* **Ayumi Senshi** - **Stigma** second-in-command; Captain of the Guard
* **Candice Myers** - **Stigma** lead physician and medical officer
* **Ethan Bamford** - **Stigma** commander; **Special Operations Team** leader
* **Barry Hoover** - **Special Operations** **Team** member
* **Annie Stevens** - **Special Operations Team** member
* **Hermione Rias** - **Special Operations Team** member
* **Persephone** - **Special Operations Team** member
Hooked on Classics/Prólogo

Escrito por
 Capítulo Anterior
 Ninguno

Diciembre de 199X

El proyecto había comenzado y se requerirá tiempo determinar que la teoría funciona y mi trabajo dependía de ello, me demoró mucho tiempo y esfuerzo para llegar a este punto. Todo estaba listo para comenzar, el sistema de encubación estaba funcionando con normalidad, por lo que no había nada de que preocuparse por ahora, mis calculos me permiten encontrar alguna anormalidad si es que la hay, así que espero no comenter ningún error. El laboratorio estaba vigilado en su totalidad mediate camaras de seguridad, sensores de movimiento y una variedad de dispositivos electronicos, por lo que no debería tener problemas a agentes externos.

Conforme el trabajo avanzaba, pasaban horas y posteriormente los días, revisaba paso a paso los avances obtenidos, necesitaba una rigurosa dedicación para tener todo bajo control y en caso de una minúscula anomalía debía actuar inmediatamente, afortunadamente el laboratorio tiene personal en cada turno para vigilar este proyecto hasta el más mínimo detalle mientras no esté presente y poder actuar correctamente en su totalidad.

Conforme llegaba el momento de finalizar más presión era ejercida sobre mí, así que todo lo que pudiera ocurrir podría tener una consecuencia distinta en un tiempo distinto en desarrollo del proyecto, toda incubación mostraban signos de normalidad lo que me permitía calmarme un poco. Y cuando el día llegó y se obtuvo un resultado final pude lograr un nuevo avance en el campo de desarrollo en el que estuve trabajando por varios meses y obtuve mucho reconocimiento por el trabajo y agradecí a todo el personal que me acompañó en este arduo trabajo.
Ciro y Dante

Rebbeca (hermana mayor)

Fabian (hermano mayor)

Geneva (hermana menor)

(Mas familiares por anunciarse).

Dorian (mejor amigo de Ciro)

Julian (mejor amigo de Ciro)

Karim (mejor amigo de Dante y compañero de pupitre de Ciro)

Barbara (mejor amiga de Dante)

Ciro y Dante son dos gemelos que viven con sus padres y con su hermana menor en Toastwood.

## información

**(Ciro)**

Ciudad natal: Toastwood

ama: ciencia, matemáticas, libros, tranquilidad

odia: faltas de respeto, ruido en exceso

ocupación: estudiante

Ciro es un chico de 12 años que va a primer año de secundaria. siempre lee libros, hace sus tareas y tiene muchos 10 en su libreta. algunos lo llaman "cerebrito", otros "el listillo" y otros solo lo llaman por su nombre.

siempre lleva consigo su mochila, para llevar libros, para llevar trabajos escolares, para llevar cosas de supervivencia, para llevar comida, entre otras cosas.

**(Dante)**

Ciudad natal: Toastwood

ama: deportes, ejercicio, emparedados

odia: barro, vegetales, completo silencio

ocupación: estudiante y participante en equipos escolares deportivos

Dante es un chico de 12 años que va a primer año de secundaria. siempre se le complico estudiar, prefiria participar en juegos deportivos tales como Fútbol, Baloncesto, Tenis y quemados, principalmente. eso le a traído algunos problemas con sus profesores, pero eso le daba igual, el solo quiere jugar como todo niño de su edad.

## apariencia física

**(Ciro)**

es un adolescente-niño de cabello casi largo y rubio, con piel blanca y con algunas pecas. lleva un camisa con dos tonos de azul y con un logo científico en el centro, pantalones azules con rayas blancas y con un cinturón azul, zapatos azules y blancos. dos pulseras azules en cada brazo y una mochila blanca y azul.

en el estilo B, lleva una camisa negra con rayas azules, un pantalón negro con un raya azul, zapatos con dos tonos de azul y la misma mochila con los mismo colores.

**(Dante)**

es un adolescente-niño con el pelo corto y rubio, con piel blanca y con algunas pecas. lleva una camisa con dos tonos de verde, lentes, pantalones verdes con una franja negra y blanca y con un cinturón gris, y zapatos con dos tonos de verde.

en el estilo B lleva una camisa verde con unas rayas negras, otras dos mangas cuales son grises, pantalón negro con cuadros verdes, zapatos verde agua, sus lentes y un sombrero verde.

## Trivia

a pocos minutos de su escuela esta Papa's Cheeseria, así que juntan su dinero del almuerzo y a la salida de la escuela se dirigen al restaurante ya mencionado.

a Dante le gustaria ser listo como Ciro.

ambos comparten cuarto.

están inspirados en los personajes Zack y Cody (de la serie Zack y Cody: gemelos en acción).

Dante tiene lentes desde que tiene memoria.

Ciro tiene un Gecko de mascota llamado Miguel.

el color favorito de Ciro es el azul y el de Dante el verde.