recursal/Fanatic-Fandom huggingface dataset:
ATM

* Overworld
* Battle
* Portrait

> "*IN ORDER TO WITHDRAW SCHMUCKS YOU MUST INSERT YOUR... SOUL...*"
> ― ATM
>
>

**ATM**, short for **Automated Terror Machine**, is a character in Everhood. It is the second fight of the game, appearing outside of the Dance Club.

## Characteristics

### Appearance

ATM takes the appearance of an automatic teller machine, indistinguishable before interacting with it. It has a reddish orange screen and is capable of making several different distorted faces on its screen, as well as static. In battle, it emits steam at regular intervals and bounces around.

### Personality

As the ATM does not have a soul, it is unknown how much, if any, of its actions are its own, or a result of hostile programming. Notably, the ATM asks for Red's soul.

## Battle

The ATM fight is a repeatable battle outside of the Dance Club. Dodging all attacks will unlock the "No Hit ATM" achievement.

It is recommended to remain in lane 3 as much as possible, jumping over notes as needed.

## Story

When Red attempts to enter the Dance Club, they are stopped by Pink Stoneguard, who informs Red that they need to pay 20 Schmucks in order to gain access. They direct Red to check out the nearby ATM. When Red interacts with it, the ATM asks for Red to insert their soul, then engages in battle. After Red wins the fight, ATM spits out a Schmuckle Ticket. Red can return later after obtaining their arm in order to kill ATM.

## Trivia

* Despite appearing to tick down the Magic 8 Ball's soul counter when killed, ATM does not actually have a soul and is not a required kill in order to achieve the game's Normal ending. The soul counter artificially increases by 1 before decrementing, as a trick.
* ATM is an homage to Flowey, a character from Undertale. Its "scary face" talk portrait in particular is similar to an evil face Flowey makes when attempting to act intimidating.

## References

1. ↑ File:Reference ATM Flowey Homage 1.png
File:Reference ATM Flowey Homage 2.png
File:Reference ATM Flowey Homage 3.png
Gnomes

* Red
* Orange
* Green
* Blue
* Purple
* Flying
* Ballerina

> "*Hello, human. Can you see us?*"
> ― Gnomes
>
>

**Gnomes** are characters in Everhood. They are small creatures that like to play pranks. They appear in the Gnome fight and Jump Rope fight, and they make brief appearances during the Brown Slim Mushroom, Higher Beings, and Cat God fights.

## Characteristics

### Appearance

Gnomes are small humanoid creatures that wear tall pointy hats. Some of them have beards.

### Personality

Gnomes are mischievous creatures, showcasing strange antics such as playing tennis with their own heads, flying through the air like bowling pins struck by bowling balls, and remaining hidden to hold aloft a large jump rope.

## Battle

### Gnome

The Gnome battle occurs after completing the Post Mortem battle. Dodging all attacks will unlock the "No Hit Gnome" achievement.

### Jump Rope

After completing Brown Mage's trading quest in order to obtain the Golden Key, go to the Mushroom Forest and travel to the west side and unlock the purple door with chains on it. Travel through the Junkyard and interact with the floating Jump Rope to initiate the battle. Dodging all attacks will unlock the "No Hit Jump Rope" achievement.

There are only black notes during this fight, and a majority of the notes are 3 to 5 lane long wide notes. The most consistent note is a 5-lane wide red note. This fight tests the player's jumping and timing skills as a good portion of the fight forces the player to jump to avoid damage. Dodging is optional as it is possible, but extremely difficult, to beat the entire fight by not moving from the middle lane and only using jumps to dodge incoming notes.

After a minute into the fight, Gnomes will show up and dance along with some colored light orbs. One lane notes will begin appearing along the Gnomes too.

## Story

After the player completes the Post Mortem fight, they find themselves in the Abyss, a dark area with a colorful glowing rock path. They wander north and encounter Gnomes, who halt their progress and take them into the Gnome fight. The fight is a psychedelic and colorful journey full of strange sights, including Buddha, the Dev Gnomes, and the Cube. The Gnomes are seen again later during the second half of the Higher Beings fight.

The player can optionally encounter the Gnomes during the middle of the Brown Slim Mushroom fight. They make another optional appearance
while wandering through the Junkyard in Mushroom Forest. In the Junkyard, the player can find a mysterious floating jump rope, accompanied with mysterious laughter. If they play along with the Gnomes during the Jump Rope fight, they allow the player to progress forward along the path. At the end of the path is the dome that houses the Aquamarine.

After the player completes the Universe fight, Gnomes will cheerfully greet them in the Waiting Room.
SHAWTY'S

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay

Remember the first time we met

You was at the mall wit yo friend

I was scared to approach ya

But then you came closer

Hopin' you would give me a chance

Who would have ever knew

That we would ever be more than friends

We're real worldwide, breakin' all the rules

She like a song played again and again

That girl, like something off a poster

That girl, is a dime they say

That girl, is a gun to my holster

She's running through my mind all day, ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

See you been all around the globe

Not once did you leave my mind

We talk on the phone, from night til the morn

Girl, you really changed my life

Doin' things I never do

I'm in the kitchin cookin' things she likes

We're real worldwide, breakin' all the rules

Someday I wanna make you my wife

That girl, like something off a poster

That girl, is a dime they say

That girl, is a gun to my holster

She's running through my mind all day, ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

I can be your melody

A girl that could write you a symphony

The one that could fill your fantasies

So come baby girl let's sing with me, ay

I can be your melody

A girl that could write you a symphony

The one that could fill your fantasies

So come baby girl let's sing with me, ay

Na na na na na na na

Na na na na na na

Shawty got me singin'

Na na na na na na na

Na na na na na na

Now she got me singin'

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay

Shawty's like a melody in my head

That I can't keep out, got me singin' like

Na na na na everyday

It's like my iPod's stuck on replay

Replay-ay-ay-ay
Gold Pig's Temple

**Gold Pig's Temple**, also known as the **Desert Temple**, is a location in Everhood. It is accessible through the Blue Door in the Cosmic Hub, after traversing through the Desert. Gold Pig's Temple holds multiple fights, as well as Red's right arm.

## Appearance

From the outside, Gold Pig's Temple appears to be a massive structure built entirely out of blue bricks. The interior is a brown winding path, with large rock piles acting as roadblocks. Gold Pig's room has large piles of gold, and the path to the arm has sprites of characters flickering on the wall. The treasury containing the arm is a semicircle, with the arm on a small table, and large amounts of graffiti telling the player not to pick up the arm.

## Story

### Pre-Arm

After walking down the path for a bit, the player will encounter Purple Mage, who will threaten Red and encourage them to go no further. If they continue down the path, Purple Mage will summon Zob the Zombie, who will proceed to battle Red. Continuing down the path, there will be a fork in the road. Down one path, there is a small room with a note on the floor. Down the other path, Purple Mage will show up again, only to be interrupted by a battle with Rob the Former World Champion. After the Rob fight is the battle against Purple Mage.

Defeating Purple Mage allows access to Gold Pig's room, where they will fight Red. Upon defeating Gold Pig, Green Mage and Purple Mage tell off Gold Pig for stealing Blue Thief's legs and Red's arm. After Blue Thief gets their legs back, Red may walk down the path to the treasury which contains their arm.

### Post-Arm

Picking up the arm activates the fake-out credits and then the second Frog fight, which acts as a tutorial for the new deflection mechanic. Frog encourages the player to free every soul, before disappearing. Outside the room that had the arm is an encounter with the Lost Spirits, who further encourage the player to kill the remaining souls in Everhood. The player can then leave out the Windowed Door, which leads back to the Cosmic Hub. If the player returns to Gold Pig's Temple after retrieving their arm, it will be entirely empty as the characters have abandoned it.

## Gallery

Gold Pig's Temple from the outsideGold Pig's TempleRoom containing a noteGold Pig's roomThe hallway before the treasuryThe treasury
Goblin

* Overworld
* Battle
* Portrait

> "*GIVE ME ALL YOUR TREASURES!*"
> ― Goblin
>
>

**Goblin** is a character in Everhood. They are the first boss fought in Green Mage's fantasy board game, Medallion.

## Characteristics

### Appearance

Goblin is a green creature with a pointy nose and an angry expression. They wear a tin helmet, a straw shirt, patchy burlap pants, sandals, and a golden bracelet. They also wield an axe. Their overall appearance gives the impression of a low-class bandit.

### Personality

Goblin acts crudely and violently. They have no qualms about destroying property, stealing, and threatening innocent lives. They quickly become frustrated at their inability to defeat Red in combat.

## Battle

Being this the first battle where the player wields the Sword That Deflects Red Attacks, it is easy and straightforward, with the notes being really spread out and scarce. There are only one lane notes and red notes, used to damage Goblin. One section of the fight throws multiple red notes at the player which can help end the fight early. Dodging all attacks will unlock the "No Hit Goblin" achievement.

## Story

After Red obtains the Sword That Deflects Red Attacks, Goblin breaks through a nearby wall and threatens the citizens to give them all their stuff. Goblin then promptly challenges the player to a battle, serving as the tutorial on the deflection mechanic.

## Gallery

Battle spritesheet of GoblinTalk portrait of Goblin with an angry expression"No Hit Goblin" achievement iconGoblin breaking down a wallRed fights Goblin
Buddha

* Overworld
* Battle

> "*I hope you found this experience interesting and enjoyable.*"
> ― Buddha
>
>

**Buddha**, referred to as **????** in-game, is a character in Everhood. He is based on the religious figure of the same name in Buddishm. Buddha appears during the Gnome fight and the Normal ending.

## Characteristics

### Appearance

*This section is a stub. You can help Everhood Wiki by expanding it.*
### Personality

*This section is a stub. You can help Everhood Wiki by expanding it.*
## Story

*This section is a stub. You can help Everhood Wiki by expanding it.*
## Trivia

* If the player observes Buddha for a short amount of time in the Waiting Room or on the screen before the Waiting Room, they can see him temporarily transform into a person that resembles Jesus Christ, an important religious figure in Christianity.
* A couple of Buddha's sprites were altered with the Version 1.029 ml update, to avoid comparison with Budai.

## References

1. ↑ https://store.steampowered.com/news/app/1229380/view/3060737864933565543
Everhood Wiki

# Welcome to the Everhood Wiki

Everhood is a psychedelic adventure RPG with musical elements, created by Foreign Gnomes.
We hope you enjoy reading about the wacky world of Everhood!

The game is available on Steam and Nintendo Switch since March 4, 2021.

Official Game Trailer

Important Note
This wiki still has many unfinished articles. Anyone who has played the game can edit/write articles, so feel free to contribute!

Wiki Rules
Rules for the Everhood Wiki

Discord
Join the Everhood Discord

Official Website
Check out the official Everhood website

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Dance Club

The **Dance Club** is a location in Everhood. It is the second area of the game and can be revisited through the Grey Door in the Cosmic Hub.

## Appearance

The entrance to the Dance Club is in a small purple forest. The entrance itself is gray and looks like a bunker. The interior of the club is blue, with a small entrance area, a dance floor, and a blocked hallway leading to the V.I.P Room. The V.I.P Room itself looks similar to Gold Pig's Temple, with a beige floor and piles of money. The V.I.P Room also houses the Incinerator.

## Story

### Pre-Arm

As Red ventures from the Peaceful Forest to the outside of the Dance Club, a small cutscene of Blue Thief entering the Dance Club plays out. To gain access to the club, the player must obtain a Schmuckle Ticket by defeating the ATM. Once inside, the player can talk to several new characters, as well as fight Zigg to receive the V.I.P Card. Using the V.I.P Card, the player can enter the V.I.P Room and get tossed into the Incinerator.

After successfully dying to the Incinerator, the player will be immediately tossed into the Post Mortem fight. Finishing the fight will put Red on a small path that leads to the Gnome fight. Beating the Gnomes puts Red back into the deactivated Incinerator, where they can climb out and go through the Grey Door to access the Cosmic Hub, essentially ending the "tutorial."

### Post-Arm

After Red obtains their arm, they can return to the Dance Club to kill several souls, namely Zigg on the dance floor, a Stoneguard at the entrance to the V.I.P Room, and a second Stoneguard outside the club. The player can also kill Reese here, who is sitting at the counter near the entrance. Although killing the ATM appears to tick down the Magic 8 Ball counter, it is not actually a required fight for the Normal ending.

## Trivia

* If the player waits long enough in the music puzzle room of the Dance Club, hints will show up. The first hint revealing the first three notes appears after 5 minutes, and the second hint revealing the last three notes appears after 11 minutes.

## Gallery

Concept artwork of the Dance ClubConcept artwork of the Dance ClubConcept artwork of the Dance ClubMap of Outside Dance ClubMap of Inside Dance ClubThe Dance Club entranceSolution to the music puzzleThe V.I.P Room
Volume 9

Spoiler Alert*This article contains spoilers and manga only information.*

* Cover
* Endpaper

## Volume Guide

**Volume 9** of *Munou na Nana*, released on February 12, 2022, is written by Looseboy and illustrated by Iori Furuya.

## Synopsis

Moe is heartbroken after the death of her grandmother, Sachiyo. Daisuke is planning to take advantage of Moe to trick Nana. Nana will try to save Moe and fight off Daisuke at the same time.

## Chapters

* Chapter 61: Moe Part 7
* Chapter 62: Moe Part 8
* Chapter 63: Moe Part 9
* Chapter 64: Moe Part 10
* Chapter 65: Moe Part 11
* Chapter 66: Moe Part 12
* Chapter 67: Beginning of the Revolution
* Chapter 68: Revolution and a Smile
Doors

* Grey Door
* Carnival Door
* Mushroom Door
* Midnight Town Door
* Green Door
* Castle Door
* Windowed Door
* Lost Spirit Door
* Heaven Door
* Lair Door

Doors are characters in Everhood. Doors are used to travel to different locations. Most doors reside in the Cosmic Hub.

## Characteristics

### Appearance

*This section is a stub. You can help Everhood Wiki by expanding it.*
Doors are mostly rectangular, with the exceptions of the Carnival Door and Castle Door.

### Personality

*This section is a stub. You can help Everhood Wiki by expanding it.*
The Doors have varying personalities.
Battles

*For more information on gameplay mechanics, see Everhood#Battles.*

**Battles**, or **fights**, contain the core gameplay mechanic of Everhood. Battles consist of dodging notes that appear in time to the beats or melody of the music, similar to a rhythm game, and surviving for the duration of the track to win. There are five lanes the player can dash horizontally between, with the ability to jump over small notes. There are also tall notes, which cannot be jumped over and must be dodged.

While almost all fights are locked into the five-lane grid, there are three special encounters that work outside this format: Incinerator Part 1, Incinerator Part 2, and Quantum Battle. The player must instead dodge attacks by maneuvering their character on the overworld by walking in any cardinal or ordinal direction, or running in any cardinal direction.

## List of Secret Battles

 Cat God | After obtaining Red's arm in a New Game+ playthrough, talk with Sam in the Cosmic Hub and follow them in order to fight Cat God.

## Custom Battles

The PC version of Everhood features a Custom Battle Editor, in which players can create their own Everhood battles set to songs not featured in the main game. Battle note patterns are derived from note charts built in Moonscraper, which is included within Everhood's files; however, constructing the battles themselves requires use of Unity Engine version 2018.4.27f1 (earlier and later versions of Unity are not compatible with the Editor).

Included with the Editor is a pre-made Custom Battle against Everhoodchan, created primarily to showcase the capabilities of the Editor.

## Trivia

* The battles present in the vertical slice demo of Everhood are Frog, ATM, Zigg, and a combined version of the Post Mortem and Gnome fights (which is split into two separate fights in the final game).

## Gallery

An example of gameplay during a fight in the demo
GRUNDALL

* Overworld
* Battle
* Portrait

> "*. . . .*"
> ― GRUNDALL
>
>

**GRUNDALL** is a character in Everhood. They are the servant of Professor Orange.

## Characteristics

### Appearance

GRUNDALL is a green, wide creature, similar to a troll or an ogre. They have a huge face with a big nose and two white eyes. They also have two disproportionate arms, and comparatively two short legs. Their whole body is covered in pustules. They wear blue ragged pants with a brown belt that has a yellow buckle.

### Personality

Not much is known about GRUNDALL's personality since they rarely speak. However, during the Normal ending, they reveal they were treated poorly by Professor Orange and are grateful that their suffering is over.

## Battle

GRUNDALL's fight occurs during the first visit to the Laboratory, and again during the second visit after retrieving Red's arm. Dodging all attacks will unlock the "No Hit GRUNDALL" achievement.

GRUNDALL's battle has the specificity of being only composed of tall notes.

## Story

The player initially meets GRUNDALL for the first time in the Mushroom Forest after getting caught in a trap set up by their master. GRUNDALL will drag the player into Professor Orange's Laboratory.

GRUNDALL is met a second time in the Laboratory after retrieving Red's arm, where they will help protect Professor Orange by attacking the player. If GRUNDALL is spared and the player attempts to kill Professor Orange, Orange will command GRUNDALL to protect them and the GRUNDALL fight will repeat.

GRUNDALL is met a final time in the Waiting Room where they will thank the player for helping them.

## Trivia

* GRUNDALL may be a reference to the famous novel *Frankenstein*, as their relationship with Professor Orange is similar to Frankenstein's monster's relationship with his creator.
Cazok

> "*I hope you intend to see my next work. It will be more... mindboggling.*"
> ― Cazok
>
>

**Cazok** is a character in Everhood. He is a self-insert for one of the game's soundtrack composers, of the same name. Cazok is a secret character that the player can find in Cursed Castle after getting their arm back during New Game+.

## Characteristics

### Appearance

Cazok resembles a jester, wearing a blue jester's outfit and jester make-up. He wears a red sash around his waist and red curly-toed shoes.

### Personality

Cazok is a mysterious individual. He tends to laugh, in stereotypical jester behavior. He speaks vaguely in riddles rather than speaking in a straightforward manner.

## Story

After the player retrieves their arm in New Game+, they can return to Cursed Castle and travel to the south side, where they will meet Cazok. When interacted with, he will tell the player that he hopes they enjoyed his creations (the music tracks he composed for the game). He hints that his next work will be more mind-boggling but hopefully less tragic. Cazok then vanishes.

If the player attempts to kill Cazok, they will be unsuccessful. Cazok explains that although Red can kill immortals, he is no mere immortal. He hopes that similarly violent individuals will participate in his next installation, stating it will be fun but hopefully less tragic. Cazok then vanishes.

## Gallery

Cazok at Cursed CastleCazok asks if the player enjoyed his music
Cube

* Higher Beings
* Universe

All hits do 88,888 damage in this fight
1,066,656 HP (Story Mode)
1,422,208 HP (Easy)
2,222,200 HP (Normal)
2,844,416 HP (Hard)
3,377,744 HP (Expert/Insane)

> "*Will you have the courage to end it?*"
> ― Cube
>
>

The **Cube**, also known as the **Universe**, is a character in Everhood. It is an entity who serves as a guide, enemy, and friend to Pink. It can be seen during the Gnome fight, the Higher Beings fight, and the Universe fight. A flat repeating texture of Cube can be seen during the Lost Spirit's Revenge fight.

## Characteristics

### Appearance

The Cube is a floating cube covered in colorful glowing diamond patterns. Strange psychedelic effects resonate off of the Cube. It tends to make trippy effects and warped perspectives, where it stretches, warps, and alters the battlefield.

### Personality

The Cube desires death and encourages Pink to carry out the deed. During the Universe fight, it is incredibly enthusiastic about its demise, as it speaks in all-caps and clings to life in order to give the player a fulfilling final battle.

## Battle

*This section is a stub. You can help Everhood Wiki by expanding it.*
## Story

The Cube makes an appearance at the very end of the Gnome fight, just before the player is presented the chance to hear the First Absolute Truth. It also makes an appearance at the very end of the Higher Beings fight, with an image of Frog flashing in front of it. After Pink sinks into the murky waters of the Abyss, they reach the Universe fight against the Cube, who praises Pink for their difficult journey and encourages them to kill it.

## Trivia

* As the Cube flashes orange and black before the damage phase of the Universe battle, it displays distorted sections of the Everhood title screen logo.
* The design of the Cube's diamond pattern is incorporated into the title screen, the floor of the Gate of Eternity in the Cosmic Hub, the floor of the Waiting Room, Irvine's portal, and inside the closet in the Cat God's Lair.
* The player deals 88,888 damage to the Cube during the Universe fight, rather than the standard 10 damage. The number 8 is a reoccurring theme throughout the game.
	+ There is an 8 in the Magic 8 Ball's name.
	+ There are 888 rooms in the endless corridor.
	+ The thermometer during the Sun's death reads -88,888.88 °C.
	+ There are 8 unique faces of death on either side of the Door of the Dead during the opening of the Lost Spirit's Revenge fight.
Farewell Battle

The **Farewell Battle** (known simply as **Farewell** in the Replay Battles menu) is a battle in Everhood. It is the final battle of the Normal ending. It takes place after speaking to Buddha in the Waiting Room, in order to end the game and bid farewell to friends made along the journey.

Dodging all attacks during the first half of the Farewell Battle will unlock the "No Hit Farewell Battle" achievement.

## Trivia

* The player cannot be damaged in the second half of the Farewell Battle.
* Only the first half of the Farewell Battle can be replayed in Replay Battles.
* Despite being more significant characters than some seen in the Farewell Battle, GRUNDALL and Rob do not appear.

## Gallery

The Farewell BattleFlan's farewellSave Point's farewellGoldfish's farewellKnight Lost-a-lot's farewellZob's farewellVampire's farewellZigg's farewellRed Stoneguard's farewellGrey Door's farewellReese's farewellBrown Mage's farewellPurple Mage's farewellProfessor Orange's farewellGreen Mage's farewellRasta Beast's farewellBlue Thief's farewellBlue Thief's farewellFrog's farewellFrog's farewellPink's farewellPink's farewell
Cosmic Hub

The **Cosmic Hub** is a location in Everhood. As the name suggests, it acts as the main hub area. It connects several unique locations, some of which are available from the beginning, and some of which are unlocked over the course of the game.

## Appearance

The Cosmic Hub consists of several disconnected doors with a speckled white path leading between them. The area is very small and is surrounded by a black void.

## Notable Features

### Cat God Statue

Every time the player enters the Cosmic Hub, there is around a 9% chance the Cat God statue will appear next to the Lost Spirit Door. Interacting with it tells them to "Bring me my eyes, and I will allow you to meet your maker." This is required to fight the Dev Gnomes for the "Dev Gnomes" ending.

## Trivia

* If the player walks on a specific pathway tile in the northeast section of the Cosmic Hub, the White Rabbit will appear and run away.
* After the player collects the Blue Door piece from Cursed Castle, an optional cutscene occurs while walking within the southeast section of the Cosmic Hub. The sound of thunder will play, and white tally marks will briefly flash and fill up the entire screen.
* The Cosmic Hub seems to have taken heavy inspiration from the door hub in Yume Nikki.

## Gallery

Map of the Cosmic HubRed in the Cosmic HubThe Cat God statueThe Heaven DoorCourt of the Lost SpiritsGate of Eternity
Harrowed Haley

* Sprite
* Portrait

> "*make it stop, make it stop, make it stop, make it stop*"
> ― Harrowed Haley
>
>

**Harrowed Haley** is a character in Everhood. They are a tormented person who is found in Professor Orange's Laboratory.

## Characteristics

### Appearance

Haley is a small and frail humanoid with clumps of blue hair and bloodshot eyes. They wear a white dress.

### Personality

Haley is paranoid and afraid, their eyes constantly shifting back and forth. They are miserable and beg for their suffering to end.

## Story

Harrowed Haley is found standing in a room of Professor Orange's Laboratory, hyperventilating and eyes darting back and forth. The room contains a table and a TV with a color-bar test pattern but is otherwise empty. When Haley is interacted with, they speak incoherently and seem unaware of Red's presence.

The player can return back to the Laboratory after retrieving Red's arm. If they kill Haley but leave GRUNDALL and Professor Orange alive, they will see a cutscene involving a Lost Spirit after leaving the Laboratory.

During the Normal ending, Haley reveals that Professor Orange held them prisoner for many decades, and that they were given things that prevented them from escaping. They are thankful to be free but are regretful they were not courageous enough to escape on their own.
Goldfish

* Normal
* Fish Hook

> "*blubb blubb.*"
> ― Goldfish
>
>

**Goldfish** is a character in Everhood. They are a resident of Midnight Town and are a participant of the trading quest.

## Characteristics

### Appearance

Goldfish is a large floating orange goldfish. If given a fish hook, they will pierce it through their lip.

### Personality

Goldfish is nonchalant. They fantasize about achieving great things, although they do nothing to make this a reality, as they only float in place.

## Story

Goldfish lives in a fishbowl on the left side of Midnight Town. They give Red the Nice Stick in exchange for the Fishing Hook obtained from Stone Guardian.

Goldfish later appears in the Waiting Room. When talked to, they mention hearing an occasional voice, not knowing whether it was good or bad, before they fade away.

## Gallery

Spritesheet of GoldfishSprite of the Goldfish painting in Brown Mage's houseGoldfish dreams bigGoldfish with a Fishing HookThe Goldfish painting in Brown Mage's house
Hand Cursor

> *"Do you want to stop killing?"*
>
> *Yes                            No*
>
>

The **Hand Cursor** is a character in Everhood. It is a HUD element that is used to select options on the main menu, pause menu, and dialogue boxes.

## Characteristics

### Appearance

The Hand Cursor is a white glove pointing with its index finger. It is typically static as it hovers over menu options, but it becomes animate during its fight, flying around and contorting into different shapes while attacking.

### Personality

Hand Cursor's personality is determined by the option chosen in the dialogue box while climbing the staircase. If the player wants to stop the killing, the Hand Cursor accepts Red's mission and fights them in order to help them become stronger. If the player does not want to stop the killing, the Hand Cursor rejects Red for being a murderer and fights them to end their life.

## Battle

This battle can be quite unexpected and challenging. Most of the Hand Cursor's attack can block Red's deflects so finding openings between notes is crucial to winning this fight. Dodging all attacks will unlock the "No Hit Hand Cursor" achievement.

Near the beginning of the fight, the Hand Cursor will send out tall skull notes and some green notes. After these attacks, small lights will decorate the sides of the grid for the entirety of the fight. Grabbing the green notes is less risky but deflecting the tall skull notes can be more consistent and rewarding. Near the point where the fight loops, green lasers will shoot out from outside the grid along with tall green notes coming down the lane; it is preferable to stand in one spot during this part and deflect any incoming notes without the complete certainty of hitting the Hand Cursor.

When defeated, white streams of light will shoot out from Hand Cursor before shattering into pieces, accompanied by a glass shattering sound.

## Story

The Hand Cursor has a passive role throughout most of the game up until Red obtains their arm.

After Red obtains their arm and kills at least one soul, the Hand Cursor breaks the confines of its dialogue box to confront them while climbing the staircase of Cursed Castle. If the Hand Cursor is killed, typical white narration text is replaced with red text, and the cursor in menus is replaced with Red's wooden hand.

## Trivia

* Since the Hand Cursor does not spawn during "pacifist mode," the fight can be skipped entirely by reaching the top of Cursed Castle before killing any souls, then unlocking the Castle Door.

## Gallery

Spritesheet of the Hand CursorSprite of Red's new cursor after Hand Cursor's death"No Hit Hand Cursor" achievement iconHand Cursor questions RedHand Cursor accepts RedHand Cursor rejects RedRed fights the Hand CursorRed fights the Hand CursorThe Hand Cursor's stage is lit up with lightsThe Hand Cursor dies
Golden Key

* Overworld
* Inventory

The **Golden Key** is an item in Everhood. It is the final reward of the trading quest, and it is obtained in Midnight Town after giving Brown Mage a Nice Stick.

The Golden Key can be used to unlock the treasure chest in Midnight Town's flower shop, in order to fight Light Being. It can also be used to unlock the door on the west side of Mushroom Forest, in order to fight the Jump Rope.
Seiya Kori

* Anime
* Manga

**Seiya Kori** (郡 セイヤ, *Kori Seiya*) is a character in Talentless Nana. He is a classmate of Nana Hiiragi who makes frequent appearances.

## Appearance

Seiya has long silver blue hair and icy blue eyes.

In a flashback, his hair was shown to be in a ponytail.

## Personality

Seiya acts like stereotypical prince of high school where he is charming, flamboyant and prideful of his abilities. Despite his love of attention, he is still a kind and friendly person who can help others.

## Synopsis

Seiya is a classmate of Nana Hiiragi and one of the main reoccurring side characters. It is later revealed that his sister died in a car crash and Seiya carries a large amount of guilt. He wishes that he could have been there to use his ability to stop the car from crashing and save his sister. As a result, his cockiness may stem from the fact that deep down he feels inadequate.

## Talent

Seiya has the ability to manipulate ice where he can freeze any object, although this is limited to inorganic things as he cannot freeze living beings. His ability to freeze things seemingly has no bounds as he was able to thoroughly freeze an entire lake.
Cart Carnival

**Cart Carnival** is a location in Everhood. It is accessible through the Carnival Door in the Cosmic Hub.

## Appearance

Cart Carnival is composed of two sections, the race track and the movie theater. The race track section of Cart Carnival is split into two parts with a small path connecting them. The area is mostly red and purple, with many flashing lights, beams, and glowing signs. The movie theater is a dark room with multiple rows of seats and a very large screen playing nothing but static.

## Story

### Pre-Arm

Inside the Cart Carnival is a race track, where Red can race in go-karts against several other characters in the Kart Race minigame. If the player achieves first place in the race, they will be awarded the Trophy. Outside the nearby theater entrance is Vampire, who will allow the player to try out their Obstacle Course. Completing the course under 34.5 seconds will award the player with a Cake, a required item for the trading quest. The player can head east of the race track to find themselves in a movie theater, which plays static. Flan and Noseferatchu can be met inside.

Attempting to exit Cart Carnival after completing the race at least once will activate a trap where Red runs through a door disguised as the Carnival Door. Instead of taking Red back to the Cosmic Hub, it drops them into the Mushroom Forest. Upon subsequent trips to Cart Carnival, the disguised door will be boarded up, as the Mushroom Forest can now be accessed from its own Mushroom Door in the Cosmic Hub.

### Post-Arm

Returning to the Cart Carnival after retrieving Red's arm will allow the player to kill the Information Sign and Vampire, who are both in their normal locations. If the player attempts to kill Racebot, they will duck behind the counter, where the player can no longer interact with them. If the player has fought but not killed the Light Being in Midnight Town, there is a random chance for them to spawn in the theater, where they can be re-fought for another chance at obtaining the Emerald. If the player spares Rasta Beast in Midnight Town, Rasta Beast will appear at the Cart Carnival, where they can be re-fought until they are killed.

## Trivia

* If the player has their arm and has not killed any souls, the text on the neon signs will change to say variants of the word "kill" rather than their normal text. Once the player kills at least one soul, the neon signs will return back to normal.
	+ "POWER" → "KILL"
	+ "LOVE❤" → "KiLL❤"
	+ "MONEY" → "KILL?"

## Gallery

Running through Cart CarnivalSome of the contestants during the racing minigameThe movie theater
Cottage

The **Cottage** is a location in Everhood. It is a wooden cabin that is accessed after wandering through the Isolation Room.

## Appearance

The Cottage is located in the vast, pure-white expanse of the Isolation Room and is its only landmark. It can be found by following a small trail of footprints that lead to the door. Inside, it appears to be a normal wooden cabin.

## Story

Talking to Frog here will give some information on what the Cottage is. Killing them serves no purpose other than to see some unique dialogue. Entering the door in the foreground will lead to the Abyss.
Bubblegum Spirits

> "*Keep following the candy canes and you will arrive at Bubblegum Land.*"
> ― A Bubblegum Spirit
>
>

**Bubblegum Spirits** are characters in Everhood. They are peaceful creatures made out of pink bubblegum. They live isolated from the world in a secret area of Cursed Castle called Bubblegum Land.

The largest one is known as the **Big Bubblegum Spirit**, or the **Big Bubblegum Guardian**.

## Characteristics

### Appearance

Bubblegum Spirits are pink bubblegum blobs in the shapes of faces. They have round cheeks and are bald.

### Personality

Bubblegum Spirits are mostly friendly and welcoming. The first one that is encountered is deceptive and misleads the player to head the wrong direction. The largest one is wise and assures Red that their ability to end the suffering of the immortals is wielded righteously.

## Story

After Red obtains their arm back, they can head towards the maze in Cursed Castle and speak to Noseferatchu. Noseferatchu warns that pink spirits are known to be mischievous and are not to be trusted. If the player has not killed any of the 30 souls, or if the Maze Monster is dead, pink spirits lead towards a secret door on the north side of the maze.

Within the secret door, a candy cane path leads upward towards a Bubblegum Spirit, who claims that the path leads to Bubblegum Land. However, the Bubblegum Spirit is lying, and the extremely long candy cane path eventually loops back to the beginning. Only by backtracking in any room will the player be able to reach Bubblegum Land.

In Bubblegum Land, several Bubblegum Spirits greet Red and offer them to stay and relax. The largest Bubblegum Spirit gives them words of moral advice on Red's unique ability, the power to kill immortals. If the Big Bubblegum Spirit is killed, they, along with all of the smaller Bubblegum Spirits, will melt and fade away.

## Trivia

* Speaking to the Big Bubblegum Spirit will alter the post-Soul Lantern dialogue of the rightmost Lost Spirit in the Court of the Lost Spirits at the Cosmic Hub.

## Gallery

Spritesheet of Bubblegum SpiritsThe first Bubblegum SpiritA Bubblegum Spirit in Bubblegum LandThe Big Bubblegum SpiritBubblegum Land
Cat God

* Overworld
* Battle

> "*WHO TREADS ON THESE GROUNDS?*"
> ― Cat God
>
>

**Cat God** is a character in Everhood. They are a secret boss that can be fought in New Game+. After the player retrieves their arm, they can meet Sam in the Cosmic Hub, who will lead them to Cat God.

## Characteristics

### Appearance

Cat God is a glowing silhouette of a three-eyed cat head, with psychedelic eyes, a wide grin, and a wide nose. When angered or killed, they open their mouth wide, to reveal sets of teeth.

### Personality

Cat God gives the impression of a powerful and intimidating individual. They are initially upset by the player trespassing in their domain, but they accept them as worthy after being spared.

## Battle

Completing the fight by killing Cat God will unlock the "Killing A God" achievement. Dodging all attacks will unlock the "No Hit Cat God" achievement.

During the Cat God fight, they release a heavy barrage of attacks that can catch the player off-guard fairly quickly, even changing the background to a very eye-straining static effect. The Dev Gnomes and regular Gnomes make a short appearance near the end of the fight.

## Story

Sam guides the player through the Lair Door in the Cosmic Hub, leading to the Cat God's Lair, a hollowed-out tree with a cabin that is being guarded by Cat God. When the player approaches the lair, Cat God becomes angered at the player trespassing and attacks them.

If Cat God is killed, the fight will end with the typical visual and sound effects of entering into another battle. However, it is a fake-out, and it actually transitions into an offer to hear the Secret Absolute Truth from the disembodied voice. If Cat God is spared instead of killed, the player will not receive the opportunity to hear the Secret Absolute Truth, and Cat God on the overworld will praise the player for being worthy. Whether Cat God is killed or spared, they will disappear, allowing the player to reach the lair.

Red and Sam enter the lair to discover a SMEGA console with Super Racket 2. The lair also contains a closet with colorful fractals that resemble the title screen or disembodied voice background. A locked door on the right side of the lair leads to an Incinerator that is not possible to survive.

## Trivia

* Cat God's face is printed on a carpet in Green Mage's playroom.
* The song used for Professor Orange's Masterpiece is the same one that plays during the Cat God fight. Professor Orange calls it an "artificial replication of an ancient creature," and it is possible that they were trying to artificially create Cat God. It is also discovered that the dome housing Masterpiece was powered by the Aquamarine, which is a gem associated with the Cat God statue in the Cosmic Hub.
Crocodile

> "*(The brown mage won't let me go.)*"
> ― Crocodile
>
>

The **Crocodile** is a character in Everhood. It lives in Brown Mage's house, completely paralyzed and unable to escape. It begs Red for help.

## Characteristics

### Appearance

The Crocodile is the head of a purple crocodile lying on the ground with its mouth wide open. It has pointy teeth.

### Personality

The Crocodile whispers for help and begs to be freed from Brown Mage's imprisonment. It is thankful for the release of death.

## Story

After giving the Batteries to Brown Mage during the trading quest, the player can visit Brown Mage's house, where they have an assortment of furniture. On the ground is what appears to be a crocodile rug, but when interacted with, the Crocodile quietly asks the player for help, explaining that it is completely paralyzed and that Brown Mage won't allow it to leave. If the player has their arm, they can kill it, and the Crocodile will thank them. However, this upsets Brown Mage, who will no longer talk to the player, which will make the Golden Key inaccessible if they haven't obtained it yet.
Forest Spirit

* Overworld
* Battle

> "*Have you come for my guidance or for my soul?*"
> ― Forest Spirit
>
>

The **Forest Spirit** is a character in Everhood. They are the guardian of the Mushroom Forest. After living for many eons, they wish to die, and they will request Red to kill everyone in order to end the suffering of their immortal souls.

## Characteristics

### Appearance

The Forest Spirit is a blue decrepit wooden mask with a tired expression carved into it. The mask is fixated onto a wide leafy plant. Attached to the bottom half of the plant is a large tangle of vines trailing down onto the ground.

### Personality

The Forest Spirit desires death to end the suffering of their long life. They are delighted when Red agrees to kill them and praises them as the liberator of life. If Red decides not to kill the Forest Spirit, they disagree with their decision, but they remain respectful and do not become upset with Red.

## Battle

This is a simple and straightforward fight, with no visual distractions that could hinder the player's performance. Forest Spirit's mask will turn from a tired expression, to one of happiness and finally to a more decrepit but happier expression the further the player progresses through the fight, with comments from Forest Spirit encouraging the player to damage them. Dodging all attacks will unlock the "No Hit Forest Spirit" achievement.

Different segments of the fight will loop if the player refuses to deal any damage during the fight and the fight gets progressively harder the more damage the player deals. Additionally, towards the last segments, Fores Spirit's mask will flash between blue and purple.

## Story

The Forest Spirit watches over the Mushrooms that Red finds in their game of hide-and-seek. They guard the path to Brown Slim Mushroom and will open the path after all eight Mushrooms have been found. Alternatively, killing the Forest Spirit will open the path, without having to locate any of the Mushrooms.

Before Red retrieves their arm, the Forest Spirit informs the player that there will come a time when they will "talk" but does not elaborate further. Once the arm is obtained and the Forest Spirit is spoken to, they ask for Red to kill them and everyone else in the Everhood to free them all from immortality. They ask the player multiple times if they wish to carry out this act; if they refuse, the Forest Spirit trusts that the player knows what they are doing and waits patiently for their return.

As long as Red has not killed any of the 30 souls, refusing the Forest Spirit's request for death triggers the appearance of the Heaven Door in the Cosmic Hub, which leads to Frog's Wrath.

## Gallery

Sprite of the Forest Spirit's maskBattle spritesheet of Forest Spirit"No Hit Forest Spirit" achievement iconWaiting Room cutsceneRed meeting the Forest Spirit before obtaining their armThe Mushrooms gather around the Forest SpiritRed fights the Forest Spirit
Aquamarine

* Overworld
* Inventory

The **Aquamarine** is an item in Everhood. It is obtained in the Junkyard of Mushroom Forest after completing the Jump Rope fight and then opening the dome with Red's arm. The Junkyard is accessible via the locked door on the west side of Mushroom Forest, which can be opened with the Golden Key obtained from Brown Mage's trading quest.

This item is one of three gems required to access the Dev Gnomes fight, alongside the Emerald and the Ruby.

## Story

According to the note in Green Mage's playroom, Brown Mage knew of the location of the Aquamarine but decided not to tell Green Mage "for their own good." The gem's location inside the dome in the Junkyard suggests that Professor Orange used it as a power source for the Masterpiece.
Blue Door

* Empty Frame
* Repaired

The **Blue Door** is a door in Everhood. Doors are used to travel to different locations. The Blue Door leads to the Desert, which leads to Gold Pig's Temple. The Blue Door is special because it is broken into three pieces that are scattered across Everhood. Only the empty frame is left in the Cosmic Hub. The door can be restored by gathering all three pieces.