Index

# A

### Anniversaries

* Yearly Event series in June/July that celebrates *Dead by Daylight's* release on 14 June 2016.

### Auras

* Overview page of the Aura-reading ability and its associated Unlockables.

### Auric Cells

* In-game currency used to purchase Characters and Cosmetics from the In-Game Store, as well as unlock Rift Passes.

# B

### Basement

* Structure that can be found on each Map, either located in the Killer Shack or the main Landmark.
It contains a central post with four unbreakable Hooks on it.

### Bleeding

* Game Mechanic that causes Survivors to leave *Pools of Blood* when injured.

### Blights

* Halloween Event series between 2018 and 2020.

### Blood Feast

* One-time Mini-Event that multiplied the amount of Bloodpoints gained from Trials by x3.

### Blood Hunt

* Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x2.

### Blood Rush

* Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x1.5.

### Bloodlust

* Game Mechanic and Status Effect that increases the Killer's Movement speed in prolonged Chases.

### Bloodpoints

* In-game Currency used to purchase Unlockables from the Bloodweb.

### Bloodweb

* In-game Market individual to each Character that is used to purchase Unlockables.

# C

### Characters

* Overview page of playable Characters in *Dead by Daylight*, also features links to non-playable Characters.

### Charms

* Cosmetic Option that can be worn on Survivors' belts or on Killer's hooks.

### Chapters

* Downloadable Content that adds new Characters, released alongside Chapter Patches (even numbers).

### Chests

* Prop featured on all Maps that can be unlocked by Survivors to find Items.

### Crows

* Semi-interactable wild-life featured on all Maps.

#### Stillness Crows

* Crows that manifest above AFK Survivors to reveal their location to the Killer.

# D

### Daily Rituals

* Passive side-objectives that grant Bloodpoints upon completion.

### Dark Mist

* Game Mechanic featured on all Maps that manifests itself as billowing clouds of Fog close to the ground.

### Dying State

* Last Health State of Survivors, who will slowly bleed out if left in it for too long.

# E

### Emblems

* System that judges one's performance in Trials and awards pips towards one's Grade.

### Endgame Collapse

* Game Mechanic triggered once the Exit Gates become powered that will kill any Survivor remaining on the Map once its timer elapses.

### Entity

* omnipotent malevolent eldritch being that creates and controls the Realms of *Dead by Daylight*.

### Entity Blocker

* Game Mechanic that blocks Survivors or Killers from interacting with certain Props or leaving the Map.

#### Gate Blocker

* Blocks the Exit Gate Escape line so that neither Survivors nor the Killer can leave the Map.

#### Pallet Blocker

* Blocks Pallets so that Survivors can no longer drop them.

#### Switch Blocker

* Blocks the Exit Gate Switch so that Survivors can no longer open the Gate.

#### Window Blocker

* Blocks Windows so that Survivors can no longer vault them.

### Entity Spikes

* The same spikes used as a Blocker can also be conjured to break Pallets automatically.

### Events

* Overview page of major and minor in-game Events featured year-round in *Dead by Daylight*.

### Exhaustion

* Game Mechanic and Status Effect that prevent Survivors from using Exhaustion Perks.

#### Exhaustion Perks

* Perks that interact with the ***Exhausted* Status Effect**.

### Exit Gates

* A pair of Gates that are one of two ways for Survivors to escape the Trial.

# F

### Flashlights

* for an Overview of the Lighting Items, see Flashlights.

### Flashlight Rescue

* for the ability to rescue a Survivor from the Killer's shoulder with a Flashlight, see Flashlights#Overview.

# G

### Grab Rescue

* for the ability to rescue a Survivor from the Killer's shoulder with, see Playing Survivor: Tips and Tricks#Shoulder Rescue.

### Generator

* for an Overview of the main Objective of Survivors, see Generators.

### Generator Damage/Regression

* for the ability to regress Generators by damaging them, see Generators#Generator Damage.

### Generator Overcharge

* for the ability to overcharge a Generator with a Perk, see Overcharge.

# H

### Half-Chapters

* Downloadable Content that adds just a single Character, released alongside Mid-Chapter Patches (odd numbers).

### Healing

1. for an Overview of the Healing mechanic, see Health States#Healing.
2. for the Proficiency Indicator in the Status HUD, see Healing.
3. for the ability to heal yourself with a Healing Item, see Med-Kits.
4. for the ability to heal yourself with a Perk, see Self-Care.

### Health States

* for an Overview of the **3** Survivor Health States Healthy, Injured & Dying, see Health States.

### Healthy

* for the default Health State of Survivors, see Healthy.

# I

### Injured

* for the Health State of Survivors after being hit by the Killer, see Injured.

# M

### Med-Kits

* for an Overview of the Healing Items, see Med-Kits.

# P

### Pallets

* for an Overview of the main defence against Killers, see Pull-Downs.

### Pallet Grab

* for the ability to grab a Survivor mid-vault, see Pull-Downs#Pallet Grab.

### Pallet Rescue

* for the ability to rescue a Survivor from the Killer's shoulder with a Pallet Stun, see Pull-Downs#Pallet Stun.

### Pallet Stun

* for the ability to stun a Killer with a Pallet, see Pull-Downs#Pallet Stun.

# R

### Realms

* for the list of locations in Dead by Daylight, see Realms

### Rift

* for the progression system where you obtain cosmetics, see The Rift, Tomes, and The Archives

### Rift Fragments

* for the progression used in the Rift, see Rift Fragments

# S

### Sabotage

1. for an Overview of the Sabotage Mechanic, see Sabotage.
2. for the ability to sabotage with a Sabotage Item, see Toolboxes.
3. for the ability to sabotage with a Perk, see Saboteur.

# T

### Toolboxes

* for an Overview of the Repair & Sabotage Items, see Toolboxes.

# V

### Vault Blocker

1. for the mechanic which blocks vaulting spots after over-usage, see Windows#Window Blocker.
2. for the ability to block a vaulting spot with a Perk, see Bamboozle.

### Vaulting

1. for the ability to vault Pallets, see Pull-Downs#States.
2. for the ability to vault Windows, see Windows#Vaulting.

# W

### Window Blocker

* for the mechanic which blocks vaulting spots after over-usage, see Window Blocker.