Reinforcement Events

ALL Events Page // Inspire Events // **Reinforcement Events** // Tower Defense Events // Fixed Decks

*"Units will automatically enter the battle to assist you in these frantic fights!"*

In this game mode, troops automatically spawn every 15 seconds on the map alternating lanes. The first spawn will occur 10 seconds after the game loads (2:20 remaining) and units will spawn every 15 seconds until the match is compete. Units will typically spawn behind the rear tower position if no tower is built on that side, if a tower is present, units will spawn in front of that rear tower. (Dropship reinforcement will place units on the far side of the map.)

### Reinforcement Troops:

* **Sniper:** Cassian Andor / IG-88
* **Drop:** Ewok Glider / Imperial Dropship
* **Healer:** R2-D2 / C2-B5
* **Aerial:** Duros Alliance Fighter / Probe Droid
* **Flame:** Clone Flame Trooper / First Order Flame Trooper
* **BB:** BB-8 / BB-9E
* **Tank:** Clone Turbo Tank / AT-AT
* **Strike:** Y-Wing / Tie Bomber
* **Mounted:** Varactyl / Bantha
* **Bomber:** Bomb Squad Trooper / Guavian Security Soldier
* **Groups:** Porg / Hound

Future modes? (not in game code, but possible): Tusken/Enfys, Stormtroopers/Rebel Commandos, Porgs/Droids, Rex/Jango

### Reinforcement Strategies:

Game strategy changes slightly depending on which units are featured during the reinforcement event. Because you are responding mostly to units, champions take less priority in gameplay due to the 5 energy and weak level 8. Champions can be used if coordinated with a spawned unit to assist in building an attack. In general, use faster-cycle decks to be the most energy efficient.

#### Sniper Reinforcement

( Cassian Andor / IG-88 ) *Analysis in data transfer . . .*

#### Drop Reinforcement

( Ewok Glider / Imperial Dropship ) *Analysis in data transfer . . .*

#### Healer Reinforcement

( R2-D2 / C2-B5 ) *Analysis in data transfer . . .*

#### Aerial Reinforcement

( Duros Alliance Fighter / Probe Droid ) *Analysis in data transfer . . .*

#### Flame Reinforcement

( Clone Flame Trooper / First Order Flame Trooper ) *Analysis in data transfer . . .*

#### BB Reinforcement

( BB-8 / BB-9E ) *Analysis in data transfer . . .*

#### Tank Reinforcement

( Clone Turbo Tank / AT-AT ) *Analysis in data transfer . . .*

#### Strike Reinforcement

( Y-Wing / Tie Bomber ) Honestly, this event has appeared only once in Season 4 and I don't remember where the strikes were executed. When we have this event again (Season 16?), more strategy can be provided.

#### Mounted Reinforcement

( Varactyl / Bantha ) In this event, Varactyl (and therefore LS) have an advantage in this event due to Varactyl's speed and stun ability. Swarm units can be helpful in taking down these larger units, though swarm should be played after an initial unit to distract and receive the initial stun from Varactyl. Playing LS, double varactyl can be quite deadly. For DS, you will need to play much more defensive and be careful in your unit placement in order to secure a victory. Try to have faster cycles mixed with attacking units with higher health.

#### Bomber Reinforcement

( Bomb Squad Trooper / Guavian Security Soldier ) This is one of the few times where using aerial units are extra helpful since neither BST or Guavian can attack/affect air units. With this in mind, having units that can attack air units behind BST or Guavian will be a helpful defense. In general, avoid swarm units (Flock of porgs or Battle Droids) that will be easily defeated by the spawning units.

#### Groups Reinforcement

( Flock of Porgs / Corellian Hounds ) This event is appearing for the first time in Season 12 (August 16). Disappointingly, this game mode only spawns one porg and one hound. This doesn't add much variation to the game and is fairly close to normal event play. Any 3.2 deck or faster will easily deal with the extra unit on the field. Capture and control mid tower position, and you should do fine on either Light or Dark side.