recursal/Fanatic-Fandom huggingface dataset:
Characters

## Major Characters

### Whisperstalkers

Fafnir Odile

Xenic Eran

Graar No-Sight

Grok Ravenskull

Kras-Dar

Leitus the Shunned

Prurientnyk Cobbmottin

### Relic Hunters

Valirei Saval

Belor Silverstone

Kelon Matreas

Dean Edan

Luap Ekaj

Hena

## Minor Characters

### Whisperstalkers

Whispermaster Jakob Taranis (Male ?? of Antrel)

Loremaster Talliso Engur (Male Elf 47 of Antrel)

Lorehunter Mish Tanarand (Female Gnome 26 of Taligath)

Lorehunter Sorrei Ronden (Male Human 32 of Fenris)

Chief Scribe Amalel Naz'dur (Female Orc 104 of Malerok)

Assistant Scribe Morel Turmind (Male Human 31 of Antrel)

Chief Historian Pommel Soulsplinter (Female Dwarf 49 of Umbrin)

Chief Magister Estil Dorena (Female Elf 797 of Oliga)

Magister Quor Eteph (Male Kindred 131 of Gulifrez)

Undercover Agent ?? (Female Gnome ?? of Illanysh)

Undercover Agent Tel-Ani (Female Undine ?? of Krastan)

### Others

Trader Azrok Mellis (Male Ogre 23 of Taligath)

Pirate Lord Sa'rene (Female Divine Undine ?? of Jastilon)

High-end Call Girl Melinda Willfire (Female Human 22 of Antrel)

Pirate Captain Eleanor Whiplash – (Female Elf 219 of Jastilon)

Sidereal Court Princess Tay'mira Phorun – (Female Faerie 20 of Prosei)

Real Estate Agent Mathas Dirkshire – (Male Human 60 of Antrel)

Alpha Wilder NEMESIS (Male Wilder Kindred ?? of Gulifrez)

Void Princess Aliya Tanaris (Female 22 Umbra of Hollow)

Aliya's Forbidden Love Jallen Multani (Male 24 ?? of ??)

Wyrm Extortionist Solendar (Male Wyrm ?? of Iryon)

Wyrm Diplomat Tamelish (Female Wyrm ?? of Iryon)

Wyrm Renegade ?? (?? Wyrm ?? of Iryon)

Azure Order Leader Shadigen Torgreth
Whisperstalkers

## Truthseeker Tavern & Inn

A large building in the western sector of Tyrel serves as both a fully functional tavern and upstairs inn in its east wing as well as the headquarters of the secretive guild known as the Whisperstalkers in the west wing, which has been closed for repairs for longer than anyone can remember. The tavern and inn do get occasional visitors, enough to keep away any suspicions as to how the proprietors are able to keep the place open, but the vast majority of people walking through the front doors of the Truthseeker Tavern & Inn are actually members of the Whisperstalkers.

## Whisperstalkers Guild

A semi-secretive guild located in the middle ring of Tyrel, they have a courtyard with small trees and a small waterfall in the middle, a ritual room painted black with red circles drawn into the floor for use in various rituals, and a sound proof study that Kindred members spend a lot of time in to seek refuge from the otherwise unbearable loudness of the city they live in. Many people have heard of the Whisperstalkers, but also regard it as a rumor or myth, and members of the guild are strictly required to not share anything about the guild with outsiders.

The Whisperstalkers started as an unofficial extension to the Tyrel royal investigators, but has separated due to conflicts in approaches a long time ago. The conflict stemmed from the fact that the Whisperstalkers believe in accomplishing their goals using every means short of starting an international war as allowable, whereas the Antrel royal investigators will not violate any law in the nation they are operating in.
Grok Ravenskull

Grok was a short term member Taliso's Spiders unit of the Whisperstalkers until he discovered a clue to his past and the Azure Order that killed everyone he once knew. He left Antrel shortly after receiving this clue and travels the nation of Fenris looking for the secretive Order in hoped of exacting revenge against them.
Glass

After the Dwarves arrived in Foundation, their ability to mine more efficiently and smelt alloys better than other races caused a massive economic collapse throughout the realm. Shortly after, the Council of Peace met with the newly Arrived Dwarves and decided that Glass, a semi-translucent gem-like material that naturally occurs on the surface of Foundation and can be relatively easily formed into coins, would be the new standard of currency for all the nations of the realm. There are several colors with different rarities and values. This standard has remained in effect ever since. Metal still has a very high value on the open market but is not used as an international currency standard the way that Glass is.

Glass is a naturally occurring material that is similar to gemstones found deep under the ground. It is overwhelmingly clear, but some rare cases of colored Glass have been discovered and coins made from colored Glass is worth far more than the more common clear varieties. Glass is also evenly distributed and grows at a stable rate among all the land in each Ocean around Foundation, making it a great candidate for an international currency standard.
Veils

Supernatural portals that exist in Mundana that can transport anyone and anything that travels through it into one the various realms of the Beyonds. Veils come in many varieties, with the two most common types being stable Veils that are premanently fixed in a location and will always take things that travel through them to the same realm in the Beyonds, and unstable Veils that will flicker in and out of existance, move its location in Mundana, transport things that travel through it to random realms in the Beyonds, or several of these things at the same time.
Vertalio

Home to the Pit of the Realm, a constantly active volcano that spews ash all over the nation and is home to the Infernus Shroud that the Daemon race is from. Most of this nation is constantly bathed in ash from the Pit of the Realm, or is part of the volcano itself and as a result is covered in sharp obsidian or still hot flowing lava.
Calaphrim

A nation built on top of a very tall plateau. This nation is also known as the Heavenly Reaches due to its high altitude and connection to the Celestus Shroud and the Seraph race from that realm. There are a few switchbacks that have been carved into the tall cliffs that hold the plateau at its current altitude, but even these methods of ascent can be quite dangerous to travelers. The only alternate, other than finding another way to travel to Celestus and taking the Shroud back, is to take a flying mount or vehicle up to the top of the plateau.

## Spire

A tall tower similar to the High Arcana in Tyrel that serves the Seraph as a means of watching over the rest of the Fera continent for crimes against life and goodness so they might interpose when these crimes occur. There is a mystical lens at the top that has the power to magnify infinitely that is used by the wisest of the Seraph to watch over the other nations and major settlements of Fera to ensure that injustices are quickly noticed and acted upon.
Arrival

The name given to the event in which a Veil appears around a region in Mundana, and when the fog clears, the entire area has been drastically terraformed and one or more new races have suddenly appeared as well. The most common belief about how the Arrivals work is that Founder chooses a race to bring to Mundana and forms the Myst into a conduit that transports an entire region, with all of its geography and biology, from the original realm into Mundana.
Might

Any test that relates to physical strength and raw power is a might test. This includes lifting and pushing heavy objects, attacking with heavy weapons, and intimidating others with your physical presence or prowess. Might also makes up a portion of a character's physical appearance, with any character attracted to strong and impossible physiques finding a character with high might to be more appealing that those with a lower rating.
Iryon

The Wyrm homeland, Iryon is a small island nation that is the furthest land mass from any other that exists in the realm. This is intention, as Wyrms are extremely territorial and more powerful, both physically and mentally than most of the other races that live in the realm. The Wyrms glitterlust drives them to seek out the other nations and the wealth contained within, but this distance makes the dispersion of Wyrms more or less even between the other landmasses.

## High Throne

The capitol city of Iryon, where the Wyrm Lords have their hoards and watch over the rest of the realm with the aid of their Mystical arts.
Will

The degree of emotional and mental control a character has, as well as the ability to control power extracted from the Myst in the form of Arts are all based on the characters will attribute. Activating and utilizing Arts, resisting any attempt to manipulate or control you mentally or emotionally, and attuning to the Myst to gather power or insight into your current situation are all governed by your will attribute.
Peace

This shows how likely the nation is to avoid wars with other nations. Unlike law, which relates to self-enforcement with a nation's own laws, a high peace ranking means that the nation will stay away from war in all but the most extreme situations. Low peace nations, on the other hand, will go to war over minor slight offenses committed by other nations.
DJ UneSpiep

DJ Une Spiep is a character from the second season of Mad Haus. She appeared in Witch-Con 2018 and New York, New York, Part 2. She is played by Alyssa Dumas.

**Story**

DJ Une Spiep was first seen at Witch-Con 2018, where she provided guidance to a young witch to help him get magical powers from the Wizard. She carried a large egg with her at all times and spoke to it.

At some point, DJ Une Spiep had borrowed a weapon that Estelle had hidden in the floorboards of the Archduchess' Love Shack, leaving a note that she could pick it up in 2093.

At her 2093 concert in Amsterdam (one of the hottest places to be according to Time Traveler's Magazine), DJ Une Spiep performed with androids, and invited Bonesy on stage to dance with her.

When the Shadow Queen interrupted the concert, she fought back with Bonesy. After Teller was overtaken, in a lull, she revealed that the egg was Estelle's secret weapon. Bonesy was skeptical, but when the Shadow Queen returned, DJ Une Spiep opened the egg, releasing Little Blue and then calling Big Blue and defeating the Shadow Queen.

DJ Une Spiep then traveled with Bonesy to the Fairy Court. Upon meeting the King, she presented him with a kitten (it is unknown how she transported the kitten without anyone noticing it but it was a pretty chill kitten). She assisted Bonesy in his quest for the Seven Items of the Seven Sisterhoods, and as soon as Princess Cassie Kingcreole explained her father's tyranny, DJ Une Spiep quickly pledged to help her-- the Princess would return with them, and they would support the Princess as she stood up to her father.

Once Cassie was returned to the Fairy Court, DJ Une Spiep gave a concert, singing not Elvis as the King expected, but "Redemption Song" by Bob Marley, the King of Reggae and "Man in the Mirror" and "Earth Song" by Michael Jackson, King of Pop. The King responded with outrage and fury, and despite pleas from his wife and daughter, he tortured all the attendees, killed his daughter, turned DJ Une Spiep into a tiny dragon and locked everyone in Fairy Jail.

Despite this less than desirable turn of events, DJ Une Spiep seemed pretty chill about the whole situation, pointing out that she could now breathe fire and roast marshmallows for everyone. When Estelle broke Bonesy out of Fairy Jail and killed the King, DJ Une Spiep decided to continue to come along on their adventures on Bonesy's shoulder.

**Personality**

DJ Une Spiep is very chill and laid back. She's happy to go along with the flow but is one of the most sunny, friendly, and genuinely good characters we've seen in Mad Haus. She is a positive influence, especially on Bonesy who has definitely been mopey of late.
Preaviso

“La
condenación al trabajador del preaviso establecido en el Código de Trabajo
violenta el principio protector del trabajo y como estableció la Organización
Internacional de Trabajo (OIT), la misma es excesiva […] y solo debería
aplicarse a entender de esta Corte, si el demandante que reclama sus derechos,
es un litigante de mala fe o ímprobo […] la última parte del artículo 102 del
Código de Trabajo , solo puede aplicarse cuando exista una demanda temeraria o
una terminación clara y evidente del contrato de trabajo por voluntad del
trabajador de causar un daño a la empresa, pues aplicar esa disposición en
forma literal o exegética, violenta el principio protector del carácter
compensatorio propio de la naturaleza de la relación laboral ante el
desequilibrio económico de las partes.” SCJ, Ter, No Boletizada, 26 de abril de
2017. [1]

1. ↑ Articulo 102 del Código de Trabajo: Si no se comprueba la justa causa invocada como
fundamento de la dimisión, el tribunal la declarará injustificada,
resolverá el contrato de trabajo por culpa del trabajador
y condenará a éste al pago de una indemnización en favor
del empleador igual al importe del preaviso previsto en el
artículo 76.
Intellect

The ability to analyze new data efficiently and remember facts learned long ago are enhanced by intellect. Tasks like utilizing your knowledge in fields like history and nature, quickly analyzing a situation to come up with a solution, and crafting new inventions are all assisted by a high intellect score.
Senses

The five external senses and the ability to apply insight to other living creatures in order to intuit their motivations and intentions are all based on a character's senses ability. Spotting a dangerous creature hiding in the forest you are travelling through, determining if another character is lying to you, and listening to a conversation through a thick wall or door are all based on the sense attribute.
Project Synapse

## Background

The gnomes of Illanysh and the goblins of Zalkheed very rarely agree on anything in the current era, especially not business ventures. This is because of the disastrous results of the last business venture they jointly collaborated on. The project was called Synapse; the idea was to create a “false reality” in which test subjects could be entered into and live as if they we actually in the false reality. The experimenters would then greatly increase the rate of time passage in this false reality in the hopes that the increased passage of time would give them insight into future scientific, mystic, and cultural progress. The test subjects would experience a lifetime in the span of a few years, and when they finished their time in Synapse they would be paid and have their memories erased of what happened in the false reality.

For ten years, this project continued without any signs of complications. Until the first set of test subjects all suddenly started dying of natural causes. Even young members of very long lived races would suddenly kill over without any explanation. Afraid that the other nations would discover their project, the experimenters decided to change their contract terms, instead of the memory wipe and release they had been doing before, they would take in criminals from all over the realm, and plug them into Synapse as penance for their crimes. The other nations even paid them for the opportunity to get rid of their most dangerous criminals. When a criminal's alter self died in the simulation, they wiped their memories, created a new avatar, and put them right back in the program. After four or five lives in Synapse, the criminal would die and they disposed of the body. No mess, no one came looking for them.

Everything was going well, until the number of criminals in Synapse reached a critical point and the false reality suffered an apocalyptic event. The crisis was nearly avoided, but the nations of this reality were replaces with super corporations and the world became a dystopian nightmare. The experimenters continued the program, recording everything they could of value, while stopping the practice of adding new subjects into the world. After ten years passed and all of the subjects had died, they shut the laboratory down for good.

Hundreds of years passed and the truth about project synapse was lost to time until the invention of the Empyrean race by a froup of Gnome engineers. This first sentient mechanical being was given access to all knowledge that the Gnomes had acquired over their time in the current realm and given a single purpose: bring criminals to justice. Merely hours after it was brought online, the robot apparently went mad, talking about "missing evidence" and "the creators must be punished". It then locked itself into an old collapsed tunnel trying to dig through the fallen rubble. A group of outsiders were brought in to figure out what was wrong with the robot and disable it if necessary, and in the process the secret lab was rediscovered.
Nations

Gulifrez

Moresh

Fenris

Dornuraj

Nekondar

Ulariah

Lestorea

Oliga

Illanysh

Lestorea

Prosei

Razqual

Bekelstod

Moresh

Pallenbo

Yllir

Kosseb

Jastilon

Zalkheed

Calaphrim

Queztec

Eldyra

Umbrin

Rendorut

Jurogand

Jastilon

Malerok

Vertalio

Lidoren

Kelenmore

Delron

Ashlun

Entrow

Holramog

Rendorut

Taligath

Tellith

Westori

Daikor

Ember

Shard

Flood

Grove

Hollow

Shantei

Vishtau

Rukshalto

Komasu

Noresi

Yedakoy

Wuden

## Obsidian Ocean Region

The part of the ocean that covers the center of the known realm. There is a thin layer of the Pale that surrounds the Obsidian Ocean, just as there is between the borders where the other three oceans meet, but this layer is only lightly covered in mist and can be seen through and travelled through without much risk of harm or unexpected occurrences happening.

The water in the Obsidian ocean is much darker and lacking of a distinct color than the water of the other three oceans in the known realm, most commonly described as a murky dark grey or even black in some areas near the center of the ocean. The coast of Iryon is well known as being almost entirely opaque, with visibility only a couple feet under the surface of the ocean. The water can be pulled out of the ocean and will be transparent in small quantities and have a slight black tint to it when held in a large quantity. Many scientists and mystical scholars have attempted to determine the cause of this phenomenon, but to no avail. The water simply is black when in a large enough quantity, just like the water in the sapphire ocean is blue, the water in the emerald ocean is green, and the water in the amethyst ocean is purple.

The wild island nation of Iryon is located squarely in the middle of this body of water. There are many smaller islands dotted all throughout this area as well, but there are no records of any of these islands ever being Shrouded, and as a result most sentient races avoid the islands for fear of being caught in a Shroud and all of the dangers associated with these artificial events.

The resort island nation of Krastan is an island paradise that members of all other nations desire to vacation to. The proximity to Iryon is unfortunate for the government of this nation, but they struck a deal with the Wyrm lords several hundred years ago that has led to the nation no longer suffering from attacks from the Wyrms of Iryon.

## Pearlescent Ocean Region

### Tira Continent

Agrella

Burshea

Mendorash

Chell
Syndicate

## Old Abandoned Warehouse

This old run-down warehouse in the north-western sector of Tyrel is the secret headquarters of the Syndicate criminal organization. This warehouse was used as a storage site for a long since bankrupt shipping and merchant company. There is a hidden entrance to a blocked off portion of the sewer system that serves as the headquarters of the Syndicate.

## The Syndicate

A crime syndicate that is most interested in the recovery and application of powerful ancient relics in order to undercut the various governments around the realm using this power. There is an unstated rivalry between the Whisperstalkers and the Syndicate for the acquisition of ancient artifacts and relics, even though the Syndicate has no interest in discovering lost ruins except for the hope of acquiring greater political power because of the discovery.
De'Vosh

De’Vosh is extremely cold and calculating. The home for his consciousness is the Tablet of the First Dream, and any that touch the tablet will find their dreams haunted by visions of a gigantic eye in a dark abyss. Those with great will can resist the influence of De’Vosh and these nightmares will eventually pass, but the majority that touch the tablet and lack the necessary willpower shall find their dreams and eventually their waking minds haunted the rest of their days by the consciousness of De'Vosh. De'Vosh knows the locations of the other tablets and will drive any it possesses towards collecting and reassembling the broken pieces of the fallen god. The only aspect he does not know anything about is Grenith, which does not have a tablet associated with their aspect and is intentionally hiding from De'Vosh and the other aspects for its own reasons.
Pall

A permanent supernatural mist that surrounds each of the oceans in and continents of Mundana that is strongly attuned to the Myst. The way this mist works is very difficult to understand, even for those that have learned to successfully navigate it by boat or air. A journey starting and ending at the same point that requires travel through the Pall can take one crew a day and another several months. This strange difference in timing is largely unknown, however many Minotaur sailors seem to have a better grasp of the workings of the Pall in ways that others races have yet to comprehend.

The Pall also covers the sky but is less opaque than the walls of mist that surround the various oceans of Mundana. The sunlight and moonlight pass through the Pall, and especially bright stars can be seen on certain nights.
Demandas nuevas en grado de apelación

**D.C. A pesar de que no estan permitidas las demandas nuevas en grado de apelacion, el articulo 464 del Codigo de Procedimiento Civil, permite algunas excepciones, como pedir interes, alquileres o accesorios vencidos desde la sentencia de primera instancia, asi como los daños y perjuicios experimentados igualmente desde la primera sentencia.**

"Sobre el punto debatido, el artículo 464 del Código de Procedimiento Civil dispone que “No podrá establecerse nueva demanda en grado de apelación, a menos que se trate en ella de compensación, o que la nueva demanda se produzca como medio de defensa en la acción principal. Los litigantes en la segunda instancia podrán reclamar intereses, réditos, alquileres y otros accesorios, vencidos desde la sentencia de primera instancia, así como los daños y perjuicios experimentados desde entonces”. De lo anterior, se desprende que las demandas nuevas en tanto que regla general están prohibidas en grado de apelación por contravenir el principio de la inmutabilidad del proceso. No obstante, la aludida disposición legal también contiene las excepciones a dicha regla, las cuales consisten en la posibilidad de reclamar intereses, réditos, alquileres y otros accesorios, vencidos desde la sentencia de primera instancia, así como los daños y perjuicios experimentados desde entonces."
Dornuraj

The only known Shroud to the Nightmare realm on Nocturnis is found in the heart of this nation, and a large city has been built around this Shroud to contain any creatures that might try to leave the realm, as well as harness the ambient energies that naturally radiates from this Shroud and the realm beyond it. The residents of this settlement have been corrupted by the power of the

Nightmare realm and, while still remembering and performing their original duty of keeping out any creatures that would pass from the Nightmare to our realm, as a result have been corrupted and mutated into abominations of their former selves, never resting and always hunting the living where they find them.

The landscape here is usually quite dark, with perpetual cloud cover blocking out most of the sunlight that would normally light up the landscape. As a result, there are very few green plants here due to the lack of sunlight, and many plants of varied colors resulting from a variety of other methods for these plants to stay alive. Many of the plants here are actually carnivorous.

Many monstrous races live here due to the inhospitable climate and fauna. There are a couple sentient race settlements spotted throughout the region, but they are few and far between. The members of these settlements keep their distance from the central city of Doomkeep and endure as best they can in the dark and inhospitable landscape.

Several temples dedicated to the aspects of the ancient fallen god are found in this nation, but are hidden away from sight in deep perpetual mist similar to the Shrouds that naturally occur elsewhere. It is unknown if this nation has even been Shrouded or not, making the ancient buildings even more suspicious.

## Doomkeep

A large central settlement that was built around the Nocturnis Shroud with the sole intent of keeping any creature that would attempt to pass from that realm to ours from escaping into the other nations of our realm. This settlement has a large wall surrounding it, but instead of being built to keep invaders out of the settlement, this wall is built to keep any threat that would emerge from Nocturnis trapped in the city walls.
Law

This indicates how strongly the nation enforces its laws within its borders and how likely a criminal is to be caught. A high law rank indicates that the nation has more than enough law enforcement officers to ensure that the law is enforced and will enforce it very strictly, not letting people off the hook for even lesser offenses. If you commit a crime, you will pay for it in a nation with a very high law ranking.
Aspects of the Fallen God

## Background

The Fallen God, in its original form, was believed to be a rival to the Founder that arrived after the Founder had created this realm and attempted to usurp control from the Founder. A battle ensued that resulted in the Fallen God being reduced to its current state when the Founder proves to be too powerful for this second entity. It is widely discussed by scholars as to why these two entities decided to fight one another, but the most popular theory is that they both wanted control over our realm for their separate reasons.

## The Aspects

**De'Vosh, the Eye of the Abyss – The Tablet of the First Dream**

**Haz-krawla, the Mouth of the Void – The Tablet of Futures Prevented**

**Malgauto, the Ear of the Shatter – The Tablet of Silenced Voices**

**Qaztel, the Heart of the Darkness – The Tablet of Obliterated Essences**

**Lada Lorenz, the Form of the Bleak – The Tablet of Banished Souls**

**Grenith, the Binder of the Dead – ???**
Blacklist

Within Savage Realms RPG, some items and "events" are currently banned. This is mostly because it causes issues within RPG or can be used to exploit certain aspects of the game that we don't want such unfair advantages. In this article you can see what exactly is banned.

## Items

* Bedrock

* TnT

* Enchantment Table

* Ender Chests

* Armor Stand

* Enchanted Books

* Anvil

* Brewing Stand

* Golden Apple

* Minecart

* Minecart with TnT

* Minecart with Hopper

* Minecart with Furnace

* Minecart with Chest

* End Crystal

## Usage

* Ender Pearls

* Dragon Egg

* Enchantment Table
Academics

This is a measure of how scientifically advanced or well educated the typical citizen in this nation is. The focus could be the Myst, science and technology, diplomacy, or any other field with some use for the people that live here. A high academics nation has well educated citizens that are relative experts in their fields of study (which vary based on the nation and the interests of its people), but also tend to be stubborn about their intellectual achievements and proud of their knowledge base.
Xianwu

An exotic land with strange beings living here and a very different lifestyle when compared to the races originating from most other nations. Rumors exist that claim that the various races that currently live on the nation of Xianwu are actually from another continent from beyond the Pale, but there is no hard evidence other than a lack of structures from the pre-Shroud era of Xianwu that prove this theory in either direction.
Prurientnyk Cobbmottin

A young gnome who is quite strange even by gnome standards. Unlike most people he knew growing up, Prurientnyk (Nyk) was not intrigued by the mechanical, but the natural. Since he was a young boy he despised being underground where his parents lived in Illanysh and he longed to spend his life above ground studying plants and animals. When his parents were preparing to send him off to engineering school he couldn't bear the thought of spending the next 4-8 years in a workshop underground so he packed a bag, grabbed his notebook and left. He had heard rumors of an elusive guild in the human city of Antrel. Nyk figured this guild may just be his ticket to traveling the world and seeing everything he always dreamt was above ground. So at the ripe age of 17 he set off on his own to find the Whisperstalkers with nothing but a head full of dreams, a book full of notes, and a backpack full of candy.

## On the Road

Nyk is both resourceful and curious, but most of all he is lucky. Normally traveling alone for someone as small and defenseless as Nyk would be suicide however, other travelers (and maybe even a road bandit or two, though Nyk would not have recognized them as such) seemed to find his outgoing personality and naively positive world view charming. All along the road to Antrel, Nyk was trying to learn new things that he was never exposed to in his sheltered life in Illanysh. An old caravan guard taught him how to fire a bow. He learned how to move quietly and be aware of his surroundings from a friendly hunter. Nyk did not know it yet but these skills would prove to be vital when it came to joining the Whisperstalkers.
Motivación de Sentencias

**El Tribunal Constitucional, ha establecido un "Test de la debida motivación de las sentencias", que contiene 5 elementos, a saber:**

"El cabal cumplimiento del deber de motivación de las sentencias que incumbe a los tribunales del orden judicial requiere:

a. Desarrollar de forma sistemática los medios en que fundamentan sus decisiones;

b. Exponer de forma concreta y precisa cómo se producen la valoración de los hechos, las pruebas y el derecho que corresponde aplicar;

c. Manifestar las consideraciones pertinentes que permitan determinar los razonamientos en que se fundamenta la decisión adoptada;

d. Evitar la mera enunciación genérica de principios o la indicación de las disposiciones legales que hayan sido violadas o que establezcan alguna limitante en el ejercicio de una acción; y

e. Asegurar, finalmente, que la fundamentación de los fallos cumpla la función de legitimar las actuaciones de los tribunales frente a la sociedad a la
que va dirigida la actividad jurisdiccional." Tribunal Constitucional TC/0009/13, del 11 de febrero de 2013. [1]
Religion

This tells how religious the nation’s citizens are on average. A high religion ranking means the nation has a strong connection to one of more religions, and its people take their faith very seriously, which can be a problem for any atheists that travel to the nation as visitors or plan to move there permanently.
Tatuaje

**D.C.- Que un miembro de la Policía Nacional, tenga tatuajes, no es justificacion valida para ser removido de la institución, y esta acción es inconstitucional y pre juiciosa:**

"Bien pudiese la Policía Nacional alegar que el fin de su medida era preservar
el objeto de su institución, sin embargo, la medida es claramente inconstitucional por todo lo anteriormente expuesto, y no se explica como la
medida de dar de baja a miembro de su institución por llevar un tatuaje contribuirá a la impecabilidad de aquel precepto legal, por lo que sin mucha discusión, claramente la medida tomada por la Policía Nacional es
irrazonable, en consecuencia, la vulneración a los derechos fundamentales desarrollados en el cuerpo de esta sentencia no es una cuestión controvertida. También debe apuntarse que esta Jurisdicción tomo en cuenta, al momento
de estimar negativamente la falta de idoneidad antes descrita, el hecho de que
vincular a una persona tatuada con un criminal es un prejuicio social;
máxime en este caso en donde no se ha relacionado material y realmente, es
decir, más allá de los tatuajes en cuestión, al hoy accionante con actividades delincuenciales que desmeriten el nombre de la Policía Nacional."[1]
Arts

## Background

Over time, the races of Mundana have developed safe methods of attuning to the power contained in the Myst and controlling that power for achieve a relatively predictable result. Additionally, while the more established races have had more time to develop and master these Arts, the newer races to Munjdana have a much stronger connection to the Myst and as a result tend to achieve the best results when utilizing the various Arts that exist.
Krastan

A large island nation with beautiful temperate climate and white sand beaches spreading along the warm water Obsidian Ocean coastlines and ideally located at a middle distance from most of the major continents of the realm, this is a very popular vacation spot for the inhabitants of many other nations. The leaders of this nation and the Wyrm Lords of Iryon have a standing agreement for over 200 years that they send a portion of the wealth they accumulate and the Wyrms leave them entirely alone and will even defend them from attacks by other nations, although tis later clause has yet to be invoked.

## Journey's End

A small retreat center near the middle of the island nation that serves as a meeting site for powerful individuals from all around Foundation. This luxurious building is the perfect meeting place for the rich or influential. While there are many resorts nearby with their own conference halls and centers, this small building is where big deals are secured or lost forever.
Sanción Administrativa

1-“La sanción administrativa es una expresión del ius
puniendi del Estado, que es una consecuencia lógica del ordenamiento jurídico,
pues la norma sin sanción carecería de imperio, y que su objetivo es corregir
una conducta, es decir, es un medio para educar al infractor, por lo que la
Administración Pública no podrá imponer sanciones que de forma directa o
indirecta impliquen privación de libertad, tal como lo expresa el artículo
40.17 de la Constitución, por todo lo cual el legislador al diseñar el régimen
sancionador de la Administración Pública lo hace tomando en consideración los
principios de legalidad, razonabilidad, proporcionalidad y tipicidad a que
están sujetas las actuaciones de la Administración.” SCJ, Ter, Sentencia No. 50,
03 de febrero de 2016.[1]

2-“La Ley 358-05 en su artículo 31 literal j)
faculta a dicho organismo a dictar resoluciones relativas a la aplicación de la
ley en caso de infracciones y violaciones que deban ser conocidas y resueltas,
en primera instancia, a su nivel de competencia; tomando, tal como establece la
parte in-fine del artículo 42 de la referida ley, las medidas de lugar para
sancionar las violaciones a la misma; que esa potestad sancionadora del órgano
regulador de las relaciones de consumo (Pro consumidor) están tipificadas en
los artículos 105 y 107 de dicha ley, artículos que dejan sentado el espíritu
del legislador de dar competencia a este órgano regulador para aplicar
sanciones administrativas en caso de infracciones relacionadas con la misma.” SCJ,
Ter, Sentencia No. 50, 03 de febrero de 2016.[2]

**3-** **Pro-consumidor, tiene facultad sancionatoria y por lo tanto puede colocar multas, es una atribución de la ley que no es incompatible con la Constitución:**

"en lo que respecta a la facultad de aplicar multas atribuidas por
el legislador a la Dirección Ejecutiva de PRO CONSUMIDOR, el tribunal destaca
que se trata de una prerrogativa legal compatible con la Constitución, en la medida
en que el constituyente solo prohíbe a la Administración Pública la aplicación de
sanciones que directa o subsidiariamente impliquen privación de libertad, no así la
aplicación de sanciones de naturaleza pecuniaria, como lo son las multas. En efecto,
en el numeral 17, del artículo 40, de la Constitución, se establece lo siguiente: “En
el ejercicio de la potestad sancionadora establecida por las leyes la Administración
Pública no podrá imponer sanciones que de forma directa o subsidiaria impliquen
privación de libertad." Tribunal Constitucional, Revisión Constitucional de Decisión Jurisdiccional, TC/0080/19, 21 de mayo de 2019. [3]
The Fallen God

## Background

The Fallen God, in its original form, was believed to be a rival to the Founder that arrived after the Founder had created this realm and attempted to usurp control from the Founder. A battle ensued that resulted in the Fallen God being reduced to its current state when the Founder proves to be too powerful for this second entity. It is widely discussed by scholars as to why these two entities decided to fight one another, but the most popular theory is that they both wanted control over the current realm for their separate reasons.

The Fallen God was shattered into several parts during an unknown event that occurred in the past, each with its own surviving consciousness and aspects of the full power of the original god. The primary part, De'Vosh, the Eye of the Abyss, is attempting to bring the Aspects of the Fallen God together to rebirth the Fallen God in its prior glory. The first piece, the Tablet of the First Dream, was discovered by the Whisperstalkers. Ever since this event, De'Vosh is subtly manipulating the Whisperstalkers towards collecting the remaining pieces to reunite the fallen god. Unknown to all, including De’Vosh, one more piece of the original god exists; Grenith, the Binder of the Dead. It is believed that Grenith operates separate to the will and desires of De’Vosh. Hundreds of years ago, a lowly mage names Jakob Taranis discovered a Relic that would change his life, the Ring of Final Beginnings. This ring is host to the consciousness of Grenith, and has granted Jakob an incredible amount of mystical power and a body that no longer ages over time.

## The Aspects

* De'Vosh, the Eye of the Abyss – The Tablet of the First Dream

De’Vosh is extremely cold and calculating. The home for his consciousness is the Tablet of the First Dream, and any that touch the tablet will find their dreams haunted by visions of a gigantic eye in a dark abyss. Those with great will can resist the influence of De’Vosh and these nightmares will eventually pass, but the majority that touch the tablet and lack the necessary willpower shall find their dreams and eventually their waking minds haunted the rest of their days by the consciousness of De'Vosh. De'Vosh knows the locations of the other tablets and will drive any it possesses towards collecting and reassembling the broken pieces of the fallen god.

The only aspect he does not know anything about is Grenith, which does not have a tablet associated with their aspect and is intentionally hiding from De'Vosh and the other aspects for its own reasons.

* Haz-krawla, the Mouth of the Void – The Tablet of Futures Prevented

* Malgauto, the Ear of the Shatter – The Tablet of Silenced Voices

* Qaztel, the Heart of the Darkness – The Tablet of Obliterated Essences

* Lada Lorenz, the Form of the Bleak – The Tablet of Banished Souls

* Grenith, the Binder of the Dead – The Ring of Final Beginnings
Oliga

A non-Shrouded region that is home to all manner of criminals. These unsavory types are allowed to live here because of the fear that the Shroud will appear and could harm the soldiers that were sent into the nation to apprehend the criminals. The terrain is mostly bare, with the exception of a few hilly and swampland areas. No animals are found here naturally, and any animals that live in the nearby nations of Gulifrez and Lestorea have enough common sense to spend as little time as possible in this strangely barren environment.

## Shadowedge

This small settlement near the shores of the Sapphire Ocean has a very cleverly disguised harbor that serves as a safe haven for pirates and smugglers alike if the Antrel navy is bearing down on them in the ocean. The settlement and harbor are controls by a particularly vicious pirate company from Jastilon, but as long as you pay your dues on time, they very rarely take the law into their own hands. Nothing except for hurting a member of the controlling pirate faction is illegal here, and many degenerates consider this settlement a home away from home when away from the lawless coasts of Jastilon.

## Cornerstone

This is the “capital” city of Oliga, when the strongest criminal factions have set up strongholds and a measure of law is established and enforced. Most crimes are permissible, but anything that would threaten the wellbeing of the largest criminal outfits in the city is punished quite severely. The most severe crime on can commit in this city is talking to outsiders about anyone currently in or out of the city. This information can threaten the lives of the criminals that live here, and punishment for breaking this law is swift death.

Besides the criminals that live here, a few very brave merchants have set up stores in the city limits and do quite well, as long as they don’t care where their customers got their money from.
Foundation

The realm created by Founder that has had many races and geographies transported into it from other realms in the Beyonds. This is the only known realm without a natural connection to the Myst, however the power contained in the Myst can be attuned to through proximity to a Shroud, a Veil, or the Pall. Every creature in Mundana was originally attuned to the Myst, but the longer their race remains in Mundana, the weaker their connection to the Myst becomes.

It is obvious to any observer with a modicum of understanding how physics works that Mundana is not a natural place. The land and oceans are flat, there is never a visible sky beyond the Pall, and travel through the Pall is unreliable at best with sailors taking the exact same route but ending up in entirely different places when exiting the Pall. Another piece of evidence is the language known as Mundane that every race that Arrives in Mundana somehow knows how to speak, write, and understand, even though there is no evidence that this language existed in the Beyonds realm that the race came from.
Finesse

This is the measure of physical acumen, precision, and hand-eye coordination that a character has. Any time a character attacks with a light or ranged weapon or attempts an action that requires refined fine motor skills, like picking a lock or attempting sleight of hand, all rely on the finesse attribute.
Ai Fairouz

**Afiliation(s)** | Pro-Fit (Agency)

**Ai Fairouz** is a voice actress involved in Kiratto Pri☆Chan. She voices Alice Kagayaki in the Japanese dub of Kiratto Pri☆Chan.

## Biography

She is a voice actress affliated with the agency, Pro-Fit. Her hobbies include drawing, watching horror movies, and muscle training. Her special skills include Arabic (daily conversation possible), drawing, and doing a death voice. She doesn't have a Japanese dialect as she has an Egyptian dialect of Arabic. She graduated from the Pro-Fit Voice Actor Training School, and received the "New Actress Award" at the 2020 14th Voice Actor Awards.

## Links

* http://www.pro-fit.co.jp
* www.animenewsnetwork.com
Umbrin

Massive series of mountains that hide great amounts of metal and gemstones waiting to be found and home to the Dwarves. There is very little in the way of farmable land in this nation, but the Dwarves that live here have found alternate means of feeding themselves in farming mushrooms and hunting the underground creatures that share the underground environments they live in. The Dwarves do not like to rely on other for their survival, so these methods of taking care of themselves are extremely important to the culture of the Dwarves that live in Umbrin.
Queztec

Coastal and swampland regions with extremely wild and chaotic climates.

## The Malestrom

The majority of this nation is covered in a constant cloud of chaotic weather patterns with the only constant being a lack of sunlight except in the exact center, where the settlement of Eye has been founded.

## Eye

A large settlement found directly in the middle of The Malestrom where the calm weather surrounded by the chaotic weather patterns of the rest of the unnatural area grants the settlers there a great degree of protection from assault and invasion. Many outside nations have tried to invade this medium sized city, all to be repelled by the combination of the horrific weather and the self-sustaining nature of the people of Eye who know they cannot rely on anything outside of the walls of their city.

## Chalen

The only settlement that has survived the relentless expansion of the Malestrom in Queztec. The few that remain in this settlement are very hardy folk that nearly fearless. Being on the edge of the Malestrom does give them quite a lot of rainfall and wind that helps make farming very easy. The leader of the settlement of Chalen is a trained climatologist that has seen a distinct slowing in the growth of the Malestrom in recent years and believes that the settlement will be safe for at least another generation.

## Shale

A very small settlement on the coast of Queztec that has come under assault by the Malestrom over the last ten years. The docks are used by those sailors that are desperate enough to dock and risk that level of proximity to the Malestrom, but no one else visits this settlement, and trying to live in this settlement is basically impossible for all but the craziest or most desperate of folk.
Nightmare Realm

## Background

An extremely chaotic realm with seemingly broken rules and paradoxical occurrences being the norm rather than a rare spectacle. Their is a stable veil to this realm located in Dornuraj, but this veil has had a large wall built around it to contain anything that might come from this realm into Foundation.

## Tower of Stones

A tower located in the middle of a chaotic ocean that serves as a home to many tablets that have been lost to time with ancient or forbidden knowledge on them. In the current age, a deranged imp lives here, compulsively maintaining and caring for these tablets and the knowledge they contain.
Zalkheed

A harsh desert nation that is the homeland of the Goblins. Only the toughest and most versatile people can survive the sweltering heat of this desert. There are also many ancient ruins all over this desert with all kinds of trinkets the Goblins that live here tend to take and repurpose.

## Dashin

A port city that serves as the most commonly used port for travelers to enter the country from sea through. This is a very large city, with almost every single building hosting at least one storefront with a wide variety of items of all natures for sale. The only common element between all of these stores is the fact that nearly everything sold in these stores is low-quality and scrap-crafted from the junk that is found all over the nation of Zalkheed.

## Shattered Colossus

The remnants of a gigantic junk golem from before the Goblins arrived in this realm. There are records dated back to the pre-Shroud era that claim that this gigantic husk of a mechanical creature was once functional and used to prevent a catastrophic event from occurring that resulted in the colossus and the opposing creature, which is never described other than as a being of pure darkness and of titanic size, were both destroyed at the end of the battle.

## The Heap

An enormous pile of junk collected by the Goblins of this nation that serves as a kind of “bank” for the Goblins living here, where they can turn in their junk in exchange for some of the junk in The Heap. Many larger companies from other nations that produce a large quantity of unwanted products during the process of manufacturing their actual goods have been known to ship these unwanted things to Zalkheed and be paid a considerable amount of coin or useful materials from the Heap in exchange for the things they do not want.