Sphairos Pre-Podcast

Leon
 David Sturges

Scooter
 David Beaman

Guest Players:

G$ / Proscuitto
 Zach Stenzel

### The Origin of Sphairos

Long ago, the six sages known as Wimwam, Winnebago, Canidae, Cuniculus, Greylock and Agawan roamed the cosmos after an era of long darkness. In effort to find a place of rest after ages of searching, they stumbled upon a lonely planet surrounded by four moons. After consideration, they decided to terraform the newly found planet and give it life.

Each sage was given their task to form their land into their newborn sanctuary, Sphairos. Once Sphairos obtained the capability to support life, order was needed for it's people. This caused a great divide among the sages, conflicting ideals, morals and desires caused an eruption of power and pride for Sphairos and it's people.

The Sages have since disbanded, but their power resides in their Summer Camps, These were created to ensure that Sphairos' life could govern itself without the need for the Sages. The sages have rarely been sighted since the debacle but it is said that they watch over the camps.

Great mystery resides within Haven, a location high in the sky, said to harbor a sanctuary for the Sages, a place to come and go as they please, but none has been confirmed as an absolute.

Sphairos sits lonely within space, no neighboring systems, only simple endless void.

Sphairos's inhabitants are an odd amalgamation of creatures, robots, ghosts, and normally inanimate objects who are now sentient. The normal D&D races are present, other than any aerial races such as Aarakocra, but you'll find about anything to have a face and be able to talk with you, from a normal fantasy dwarf, to a jar of dirt.

### Pilgrimage & Summer Camps

Sphairos contains six Summer Camps, one for each sage; Camp Wimwam for Boys, Camp Winnebago for Girls, Camp Dingo Bingo, Camp Agawan, Camp Rabbit Foot, and Camp Greylock, the prison camp.

The moon inhabitants go through a process called Pilgrimage; once people become 17 years of age on their moon, they are sent to the Sorting Simulator, a satellite location outside of Sphairos' atmosphere. People can also be sent to the summer camps as a form of punishment, or exile.

After the sorting simulator, people are transported to Sphairos to be sorted into one of the six Summer Camps and campers grow and learn their purpose on Sphairos. This process is not determined by an earthly season like summer or winter, This process can last from a few years to a few decades. Campers may leave their original camps to inhabit nearby cities or towns, where their purpose may be fulfilled. Other campers have gone back to their moons to carry out their lives there.

The Summer Camp that our current story begins with is Camp Wimwam for Boys, a very by the books earthly summer camp with wooden cabins, a mess hall, forested areas, a lake and other normal summer camp amenities. This camp is pretty rundown and dirty, and can use some homey touches.

There are seven cabins, each with three inhabitants. Other Campers include Dirty Doug the Jar of Dirt, 12 String the cowboy tortle, Combtail (a fish person with basketball shorts), Anxiety the talking flower, Scofield the Rat Samurai, Shadrach the Shadow Person, Coffee Filter, Boxing Day, Jarvis, Cornclapper (a raggedy scarecrow person with red galoshes) and Hamsa, a giant floating hand.

### The Origin of Cabin 3; the story begins

When the story begins, Lazlo Lutherem, Scooter and Leon are brought together in cabin three at Camp Wimwam. The party are greeted by Chartreuse, the head counselor and giant chartreuse colored grizzly bear, who welcomes the party and gains their trust. Scooter begs Chartreuse to let him go home, being terrified at being out of his own on the first time and out of his comfort zone. Chartreuse is welcoming and kind to Scooter.

Cabin 3 begins to form their bond while trying to fix a ceiling fan together, with Scooter climbing up onto Leon's wing to reach the fan. Thongophone visits and is a bit of a dick to the party.

As the day goes on, the party does battle with other campers and maintains a perfect record. Cabin 3 plays a prank on Hamsa, and Hamsa becomes an enemy to the party.

### The Geyser; the party begins to distrust Chartreuse

Later that same day, a geyser erupts within the camp. Chartreuse leaves, instructing Cabin 3 to fix the geyser and accepting no responsibility, sparkling Lazlo's initial distrust of the head counselor.

### The Party Meets Ilex

The party wanders into the woods surrounding the camp and meets Ilex, a giant tree with roots spread all throughout the forest. The party learns that Ilex is dying as his magical roots are being used by Haven as a power source. The party learns from Ilex that Haven is an evil big-brother type corporation.

### First Boss Battle

The party has their first boss battle, fighting a vending machine with hairy human legs. They attempt to get help from Chartreuse, who abandons them. The party was on the edge of defeat and in a final Hail Mary when Lazlo is on death's door with two death saving passes and two death saving fails, Tanner rolls a natural 20 and defeats the enemy. (Tanner apparently freaks out epically)

### The Next Day; exploring the Lighthouse

The next day, Hamsa and Cornclapper have vanished. Thongophone searches for them all day but does not find them. The party sends Thongophone on a wild goose chase for a magic item.

The party decides to explore a Lighthouse into the camp, and breaks in. When they reach the top of the lighthouse, they can see Camp Winnebago for girls across the ocean. The party observes Ilex's withering roots running throughout the lighthouse and the party is unable to heal him. Lazlo speaks to his Quori and is instructed to go to Hub.

The party hears bangs and noises in the basement, where they find Hamsa and Cornclapper destroying the tunnel that connects Wimwam and Winnebago. Hamsa disappears, and the party does battle against Cornclapper, who turns into dust.

### Outside the lighthouse; Chartreuse's betrayal

Outside the lighthouse, the party meets Chartreuse and Thongophone. Chartreuse asks where Cornclapper is, and accuses the party of killing him despite a lack of evidence. Lazlo is offended that Chartreuse questions his honor and challenges to trial by combat. Leon and Lazlo are eager to fight, but Scooter is terrified.

Hamsa flies into a rage, and starts blasting eye rays from the eye in his palm, and begins destroying the camp. Other campers begin to pick sides, and Chatreuse runs away and abandons the campers instead of helping. The party, trusting Chartreuse, decide to follow. They observe a Chagrin, a lizardfolk and the warden of Greylock, climbing out of the ocean and walking into the camp.

The party tries to find Chartreuse, angry and betrayed because he abandoned the camp. The party suspects that Chartreuse was terrified of Chagrin showing up. Lazlo is convinced that Chartreuse is lazy and irresponsible and "wanted to avoid problems, be a mediocre camp counselor, sit in the woods and eat food"

### The Canine Plains

The party goes to the Canine plains and meets Flannel, a halfling engineer with a mobile home with chicken legs (the Coop) and a six foot tall cat named Stumps. Flannel tells the party about the mammoth and a gargantuan Cane Corso, who lives deep within the Canine Caverns. The party puts on scuba suits, goes into an underwater cave, and meets a coyote named Kaiwoty, who gives the party a potion. Scooter destroys the computer that Kaiwoty was working on and recovers a flash drive, but is unable to tell what's on it.

The party encounters the mammoth and finds Maha.

Flannel gives the party a ride through the Canine plains and into Nabresina, where the official podcast story begins.