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Return to Custom Maps

<terrain>
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</terrain>
<briefing>
Start the map already!

by Connectflashdots
someguy
</briefing>
<script>
<state name="start">
 <text>Hello this is a tutorial more than a game so just click the blue button to continue clicking on depots will just skip a bunch of text</text>
 <next/>
 <edge type="click-next" next="start1"/>
</state>
<state name="start1" posX="13" posY="8" >
 <text>Explosive+bridge has a unique rule that is different from the rest of the objects in the game.

If you reload the "map-edit" the zombies will get deleted in some case they will not spawn at all.</text>
 <next/>
 <edge type="click-next" next="start2"/>
</state>
<state name="start2" button="build-workshop" >
 <text>If the explosives are say objects as in "user-placed." Then you should not be able to build workshop over them. Doing so will only result in a block message in the middle of the screen. Pick any bridge on the left side to test this theory.</text>
<edge type="start-build-workshop" next="start3"/>
</state>
<state name="start3" posX="12" posY="15">
 <text>As you can see you get Blocked message. Click the next button to continue</text>
 <next/>
 <edge type="click-next" next="start4"/>
</state>
<state name="start4" posX="9" posY="7" >
 <text> Okay enough of me chit chatting, lets talk about the map. Anything on the left is bad map design.</text>
 <next/>
 <edge type="click-next" next="start5"/>
</state>
<state name="start5" posX="39" posY="7" >
 <text> Anything on the right is good map design.</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>
<state name="openworld">
 <text>- Clicking on blue depot will trigger explanation.
- Everything left side of the map are bad map design.
- Everything right side of the map are good map design.</text>

<edge type="select-depot" next="badidea1" offsetX="8" offsetY="6" limitX="10" limitY="8"/>
<edge type="select-depot" next="badidea2" offsetX="12" offsetY="18" limitX="14" limitY="20"/>
<edge type="select-depot" next="badidea3" offsetX="9" offsetY="33" limitX="11" limitY="35"/>
<edge type="select-depot" next="badidea4" offsetX="11" offsetY="41" limitX="13" limitY="43"/>
<edge type="select-depot" next="badidea5" offsetX="7" offsetY="52" limitX="9" limitY="54"/>
<edge type="select-depot" next="conclusion" offsetX="23" offsetY="69" limitX="25" limitY="71"/>
</state>
<state name="conclusion">
 <action type="move-map" arg="24 ds70"/>
 <text>No matter what size of the bridge from minimum of 3x3 to the map as big as 90x90. The explosives will always be next to the bridge area not in the area click next to finish the tutorial</text>
 <next/>
 <edge type="click-next" next="win"/>
</state>
<state name="badidea5" button="build-workshop">
 <action type="move-map" arg="8 53"/>
 <text>The left is no different from the 1st depot on top of the map and the right is no different from the depot above here.</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>

<state name="badidea4" button="build-workshop">
 <text>The left and right sides' problem is straight forward but the middle is technically a good build.
</text>
 <action type="move-map" arg="12 42"/>
 <edge type="start-build-workshop" next="badidea4a"/>
</state>
<state name="badidea4a" posX="10" posY="44">
 <action type="move-map" arg="12 42"/>
<text>I added rubble to block your attempt to build a workshop. It will be removed if you blow up the bridge watch
what happens if you dont build workshop on top of the explosive.</text>
<edge type="build-workshop" next="badidea4b" offsetX="9" offsetY="43" limitX="11" limitY="45"/>
</state>
<state name="badidea4b" posX="10" posY="43">
 <action type="move-map" arg="12 42"/>
<text>Now you can't build workshop on top of the explosive and I lie about the rubble but the point I am trying to make is once the bridge becomes unreachable.
You can't build anything on top. So is this the map maker's fault? no experienced players will know how to bypass this but it really depends on how difficult you want your map to be.
just don't add rubble on top of explosives to make player's life harder</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>
<state name="badidea3" button="build-workshop">
 <action type="move-map" arg="10 34"/>
 <text>One explosive will not destroy 2 bridge but rather one making the other invincible meaning unwinnable therefore bad map design</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>
<state name="badidea2" button="build-workshop">
 <action type="move-map" arg="13 19"/>
 <text>Cannot build workshop on top of explosive because a building is blocking the way</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>
<state name="badidea1" button="build-workshop">
 <action type="move-map" arg="9 7"/>
 <text>Cannot build workshop on top of explosive because a building is blocking the way</text>
 <next/>
 <edge type="click-next" next="openworld"/>
</state>
<state name="win">
 <text> This concludes the Bridge-Tutorial click next to finish this map

Developed By: someguy(afflication with Youtube), and Connectflashdots(afflication with Fandom)</text>
 <next/>
 <edge type="click-next" next="win2"/>
</state>
<state name="win2">
<action type="win">
<arg>
Thank you for playing viewers and/or players. Please visit:
https://shattered-colony.fandom.com/wiki/Shattered\_colony\_Wiki

This map is part of map editing guide regarding bridges
https://shattered-colony.fandom.com/wiki/Guide\_to\_Map\_editing

someguy's channel
https://www.youtube.com/channel/UCpoT1MbLu2UkS7ThJakN-sg

We also have a discord channel we hope to be part of the community.

by Connectflashdots
someguy
</arg>
</action>
</state>