Destudor

"Go with the flow"

### Edicts

Improvise successfully, take your chances in the direst of situations, have plenty of options

### Anathema

Follow strict rules and elaborate plans, lose hope, go all in

### Domains

Chaos, Good, Liberation, Luck, Protection, Trickery

### Sacred Colors

Sepia, Dark brown, Antique gold

> "*The bolt flies and takes it's course, whatever it may be*"
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Destudor, or Hand of Destiny as some people call him, is a God known for his control over fate and his tendency to favor randomness over certainty. In his mind, too much certainty brings about the stagnation and fall of civilization and only through uncertainty and constant change can people keep evolving and seek the way forward. In the philosophy of Destudor, making both wrong and right choices is a way of life that one must attune to if one is to succeed. However, Destudor is not without his sense of morals as he prefers that good triumphs over evil, even if he might sometimes make these conflicts more challenging than they need to be for the sake of change. Destudor teaches that you cannot rely on good luck or plans alone and through the challenges that he presents, his followers learn to weigh their options carefully and make choices on the fly. In time, Destudor wishes that many mortals will come to see that his teachings can bring about the kind of adaption that is needed to survive in this harsh world.

## Relations

> "*Your illusion of choice amuses me*"
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The wild and uncanny nature of Destudor makes it hard to gain allies. Those that have a problem with him are most of the lawful Gods and especially Jel Buraj, Skittnia, Bradwarden and Arisu. Jel Buraj finds it difficult to work on causality when Destudor decides to interfere and ruin the laws of science. Skittnia on the other hand relies on absolutism and control which Destudor challenges with his powers of change. Bradwarden's plans and traps are easily ruined by uncertainty and he is always looking to pit his bow against the crossbow of Destudor. Arisu represents the worst parts of chaos and randomness which tarnishes the image of Destudor. Still, Destudor does have a few friends among the Gods, such as Eul and Nostales; Eul finds the nature of Destudor enjoyable as a whole and Nostales appreciates that Destudor shows great restaint and neutrality in his use of luck. Even if there are many Gods that often clash with Destudor, most show him respect as the Hand of Destiny reaches far and wide and even if his decisions may seem illogical, they always have some kind of meaning in the end.

## Obedience

If you worship Destudor and have the *Deific Obedience* feat, you can perform the following daily obedience in order to gain its bonuses.

**Obedience:** You must randomly determine a direction and walk one mile in that direction while silently praying. You cannot stop for any reason and you must go through (and not around) any obstacles that stand in your way. Performing this obedience takes 30 minutes. You gain a +4 sacred bonus on saving throws against divination effects.

**Boons:**

* **12 HD. Charms of Luck (Sp):** *Lucky Number* 3/day, *Arrow Eruption* 2/day, or *Harrowing* 1/day
* **16 HD. TBA**
* **20 HD. TBA**

## Religion traits

* **Agent of Chance:** Once per day, you can allow an adjacent ally to reroll a skill check as an immediate action before the result is revealed. The ally must take the second roll, even if it is worse.
* **Split-Second Defense:** When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent’s attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.
* **Accident Resistant:** You gain a +2 trait bonus on Reflex saves when denied your Dexterity bonus or during a surprise round.

## Cleric alignments

* Neutral Good
* Chaotic Good
* Neutral
* Chaotic Neutral