recursal/Fanatic-Fandom huggingface dataset:
The Secret of Yavin 4

**OFFICIAL ERRATA**

Should read: *“**Reaction:** After 1 of your other objectives is engaged, your opponent engages this objective instead. (Limit once per turn.)”*

**ASK FANTASY FLIGHT**

Q: If I declare an engagement against The Secret of Yavin 4 first and later engage another objective, can the LS player still use the interrupt on The Secret of Yavin 4?

A: One engagement can be declared against each objective. Using Secret of Yavin 4 does not change which objective was declared against, it only changes which objective the engagement resolves against. So if you declare against Objective #1, and it gets moved to Secret of Yavin 4, you have still used your declaration against Objective #1, and cannot declare against Objective #1 again. You can still declare your next engagement against Secret of Yavin 4, as you have not yet declared against it this turn.
Apology Accepted

**ASK FANTASY FLIGHT**

Q: Can I pay part of the 2-resource cost of this event with a Duty Officer and then sacrifice that Duty Officer to fulfill the additional cost of Apology Accepted?

A: Yes. All costs are paid at the same time, so you may use the Duty Officer to pay the resource cost and to fulfill the sacrifice.
Echo Base

**ASK FANTASY FLIGHT**

Q: Does Echo Base add an additional damage to "X" for Snowspeeder Counterattack?

A: Yes, Echo Base counts as an extra "Hoth objective" for the "X" in Snowspeeder Counterattack.

Q: Does Echo Base add an additional Force icon to your side when you have The Hoth Gambit in play?

A: Echo Base does not count for The Hoth Gambit. Echo Base says you are considered to control 1 additional Hoth objective, but that objective does not have a "damaged" or "undamaged" status. As such, it does not count for purposes of The Hoth Gambit objective.
Cloud City Operative

**ASK FANTASY FLIGHT**

Q: If I use a Cloud City Operative to move a focus token off of one of my units, may my opponent play Succumb to the Cold in response to focus the unit again?

A: Yes. Moving a focus token does, by necessity, remove it from its original location. Effects that move focus tokens can trigger effects that respond to the removal of focus tokens.
Enhancements

**ASK FANTASY FLIGHT**

Q: When a card with an Enhancement on it leaves play, in what order do they end up in the discard pile?

A: All cards leave play simultaneously and it is up to the controller of the card to determine in which order they are placed in the discard pile.

Q: If I take control of a unit with an Enhancement on it, does the Enhancement also come under my control?

A: No. The enhancement is still under the original player's control. So, if there is an Action, Reaction or Interrupt on it, only the original player can initiate those effects. Constant effects, however, are always "on" and may benefit the new controlling player.

Q: Can a control change for a unit with an Enhancement result in an illegal attachment and, if so, what happens?

A: Yes. For instance, if the enhancement read something like, "enhance a character you control," and the character changes control while the enhancement does not, you now have an illegal attachment and the enhancement is discarded.
Black Squadron Pilot

**OFFICIAL ERRATA**

Should read: *“This card may enter play as an enhancement on any **Fighter** unit you control, with the text: “Enhanced unit gains **Black Unit** **Black Blast**."*

**ASK FANTASY FLIGHT**

Q: If I destroy a *TIE Fighter* with a *Black Squadron Pilot* attached as an enhancement how many cards would I draw with *Renegade Squadron Mobilization's* reaction?

A: The *TIE Fighter* is the only enemy unit that has left play. (The pilot was in play as an enhancement.) You can draw 1 card.
Moisture Farmer

**ASK FANTASY FLIGHT**

Q: If you use the reaction on Questionable Contacts and then have a Moisture Farmer take the damage instead of the objective (due to "Protect Tatooine"), is the cost still considered paid and you may then move 1 damage from a target friendly unit to a target enemy unit?

A: Yes. Protect only changes where the damage token is placed, so if you are protecting a card that is being damaged to pay a cost, the cost is still paid.
Secret Informant

**ASK FANTASY FLIGHT**

Q: If you have two *Secret Informants* participating in an engagement, how many times can you resolve a Fate card from your edge stack? If *Twist of Fate* is played, does it resolve additional times?

A: If you have 2 of them in an engagement, you would resolve each Fate card you reveal 3 times.

The first time you resolve *Twist of Fate*, it will cancel the edge battle, closing the window of opportunity for resolving the card a second time.
Targeted Strike

**ASK FANTASY FLIGHT**

Q: Can you explain how targeted strike works?

A: Targeted Strike is a card effect, but it only affects the card that has the keyword, by altering the way that the unit with targeted strike can resolve its combat icons. When resolving those combat icons, they are still treated as a game effect, and resolve as per a normal strike, now with an expanded "scope" as to what they can hit. The description for targeted strike \*does\* include the word 'target' to ensure that there \*is\* something to affect with the combat icons. You are not allowed to targeted strike nothing just to avoid using your unit combat icons within an engagement.

For example, if for some reason you wanted to avoid killing a particular enemy unit that was opposing you; there would need to be a unit not participating in the engagement for you to target with targeted strike if you wanted to avoid damaging that opposing unit.
A Stinging Insult

**ASK FANTASY FLIGHT**

Q: If I declare an Arcona Rumor Monger as a lone attacker and then play A Stinging Insult, does this compel my opponent to declare a 2nd defender?

A: No. Your opponent MUST declare the target of A Stinging Insult as a defender, but if he chooses not to declare a 2nd defender, the Arcona Rumor Monger will cause the declaration to fail. The "if able" line on A Stinging Insult allows this to happen and the opponent will end up not defending this engagement.
The Hunt for Han Solo

**ASK FANTASY FLIGHT**

Q: If I used a card effect to move a captured card to The Hunt for Han Solo from another objective, can I trigger The Hunt for Han Solo's reaction?

A: Moving a captured card is not the same thing as capturing a card. So the captured card that is moved to a new objective is not considered "captured" a second time (it has only been moved). So you could not trigger "after you capture" type reactions when a card has only been moved.
The Killing Cold

**ASK FANTASY FLIGHT**

Q: If my opponent chooses a unit for the action ability on The Killing Cold can I play Narrow Escape to choose a new unit?

A: As The Killing Cold does not use the word "target" in its effect, it does not choose a target. Therefore, Narrow Escape could not interrupt The Killing Cold's effect.
Imperial Blockade

**ASK FANTASY FLIGHT**

Q: If you you are the dark side player and have the objective Imperial Blockade in play, it is undamaged, and all of your objectives are exhausted, what is the cost for a light side player to play an Undercover Operative?

A: Reduce to 0 is an absolute value, whereas increase by 1 is incremental. The absolute value is observed.
Don't Get Cocky

**ASK FANTASY FLIGHT**

Q: If I am attacking and there are no defenders, and I place a card with 2 force icons in the edge stack, can I trigger Don't Get Cocky even though my opponent did not participate in the edge battle?

A: The attacking player wins by 2 force icons. The defending player is considered to have 0 force icons in the edge battle.
Echoes of the Force

**ASK FANTASY FLIGHT**

Q: Can I use Echoes of the Force to commmit or remove from the Force a card that is "considered committed to the Force"?

A: A unit that is committed to the Force cannot be committed a second time. A unit that is considered committed would not be eligible to be committed. In addition, an attempt to remove a unit that is “considered committed to the Force” would fail, in that the textual constant effect that causes it to be “considered committed to the Force” would still be active after the removal attempt resolves. Note that blanking the text box of such an effect would effectively remove the unit from the Force.

Q: May a player use Echoes of the Force to voluntarily remove his own unit from the Force struggle (in contravention of the rulebook statement that commitment cannot be voluntarily removed), whether that unit is committed in the usual way or by game text which "considers" them committed?

A: Yes, you may remove your own unit from the Force via a card effect. The “players may not voluntarily remove Force cards from their units” rule is there to prevent players from doing this on their own, without any effects.

Q: How does units like Mara Jade (Echoes) interact with Echoes of the Force?

A: A unit that is already committed to the Force may receive a “considered committed” effect on top (like Mara Jade's Lightsaber), at which point there is a redundancy. Committing Mara Jade (Echoes) with a Force card, and then giving her the lightsaber, is fine, although there is nothing that automatically removes the Force card at this time. An effect like Echoes of the Force, however, can be used to remove the card itself. She would still be considered committed because of the lightsaber. Note that if she has the lightsaber first, and therefore is already "considered committed", she could not be committed a second time via a Force card.
Executor (Hoth)

**ASK FANTASY FLIGHT**

Q: Can a unit with targeted strike hit Executor?

A: Targeted Strike is a card effect, but it only affects the card that has the keyword, by altering the way that the unit with targeted strike can resolve its combat icons. When resolving those combat icons, they are still treated as a game effect, and resolve as per a normal strike, now with an expanded "scope" as to what they can hit. The description for targeted strike \*does\* include the word 'target' to ensure that there \*is\* something to affect with the combat icons. You are not allowed to targeted strike nothing just to avoid using your unit combat icons within an engagement. For example, if for some reason you wanted to avoid killing a particular enemy unit that was opposing you; there would need to be a unit not participating in the engagement for you to target with targeted strike if you wanted to avoid damaging that opposing unit. Therefore, any unit with targeted strike \*would\* be able to target the Executor with their unit damage icons using targeted strike.

Q: How does Executor interact with Aggression?

A: Aggression is played. Each player now has to choose a unit to sacrifice. Since Aggression is a single effect affecting multiple players simultaneously, the players must individually make choices to resolve the effect, starting with the player who played or executed the effect, with priority then proceeding clockwise around the table. So the dark side player who played Aggression chooses who he will sacrifice first. Note that he is only choosing at this time - the unit he chooses is not sacrificed yet. After the dark side player has made his choice, the light side player does the same. Once all players have chosen who they will be sacrificing, the effect resolves, and all chosen units are sacrificed simultaneously. The Executor may now trigger its reaction once for each sacrificed unit. It must resolve the first of these two reactions in full before initiating the second.
Last Defense of Hoth

**ASK FANTASY FLIGHT**

Q: Do you need to have a card in your hand in order to trigger the objective's ability?

A: "When you would place a card into an edge stack..." is a triggering condition, and refers to a timing point in the game, and not to a player's capability to place a card. You may use the effect if you have no cards remaining in hand.
Rendar's Wrath

**ASK FANTASY FLIGHT**

Q: If my opponent declares a unit with Shielding as an attacker, does the effect on Rendar's Wrath happen before or after the shield is placed on the attacking unit?

A: Shielding is "When a unit with shielding is declared..." and Rendar's Wrath is "After an opponent..." The timing word 'when' comes before 'after,' so Shielding would happen first and thus your oppoent would be able to negate the damage from Rendar's Wrath with the shield.
Force Choke

**ASK FANTASY FLIGHT**

Q: If C-3PO (Core) is sacrificed to cancel the effects of Force Choke, can an additional Force Choke be played in the same turn, or does the once per turn limit still apply because only the effect of Force Choke is cancelled, not the event itself?

A: The event was still played, only its effects were canceled. Therefore, the limit prevents another being played that turn.
Dark Memories

**ASK FANTASY FLIGHT**

Q: If a player enhances a character with Dark Memories who has 1 damage capacity left and that character focuses to strike, does the strike resolve before the 1 damage is dealt, or does the character focus to strike and immediately die?

A: The character dies before his strike goes off, because the focus token is applied in step 2 of "resolving a strike" before the combat icons get to go off in step 3.
Jabba the Hutt (EOD)

**ASK FANTASY FLIGHT**

Q: If I played a limited card from hand initially, could I also use Jabba the Hutt to put a second limited card "into play" from hand?

A: Yes. The limited restriction only applies to cards that are "played," not to cards that are "put into play." Jabba's "put into play" effect would bypass the limited keyword.
AT-AT (Hoth)

**ASK FANTASY FLIGHT**

Q: What is the result of an AT-AT (Hoth) attempting to use it's reaction ability to discard Subzero Defenses, when it is the first unit striking against a Hoth Objective?

A: The AT-AT (Hoth) effect resolves when the AT-AT (Hoth) is focused to strike, and changes the resolution of the strike. Subzero Defenses does not resolve until after the attacking unit's strike resolves. So the AT-AT can take out the Subzero Defenses enhancement before the enhancement has a chance to destroy the AT-AT. As Subzero defenses is no longer in play after the strike resolves, the AT-AT would survive in this scenario.
Wittin

**ASK FANTASY FLIGHT**

Q: If the Rancor and Wittin is in play, along with some higher costed units, what happens with the Rancor's reaction?

A: If Wittin is committed to the Force, he cannot be chosen (as he cannot be destroyed). If there is another eligible unit at the same cost as Wittin, it must be chosen. Higher cost units, however, do not qualify as “the lowest cost non-Vehicle unit in play.” (As Wittin has a lower cost than them.) So if Wittin is the only 3 cost unit around, it will prevent the higher costed units from being destroyed.
Jawa Scavenger

**ASK FANTASY FLIGHT**

Q: If you do not declare defenders, and therefore do not place cards in the edge battle, are you considered to have lost the edge battle?

A: Yes, an undefended edge battle is considered to have automatically been won by the attacking player. Since the other player won an edge battle, you are considered to have lost it, and the Jawa Scavengers are returned to your hand.
Spice Visions

**ASK FANTASY FLIGHT**

Q: When a character/creature unit receives 2 focus tokens (either due to striking while being committed to the Force, or producing 2 resources, or some other card effect), and Spice Visions is played in response, what happens?

A: The character/creature unit will end up with 1 focus and 1 damage. Spice Visions is only responding to one of the focus tokens being placed, the other one is unaffected.

Q: If you use Spice Visions to damage a unit instead of focusing it when using an ability that has "focus this unit" as a cost (eg Jabba), does that ability still resolve or does the game "see" that the cost hasn't been paid?

A: The ability still resolves. Spice Visions is just changing the type of token being placed, not the reason for why it is being placed. If it is still being placed to pay a cost, and the type is changed from focus to damage, the damage token has now paid the cost.
Stacking

**ASK FANTASY FLIGHT**

Q: When a card gains the Edge keyword from multiple sources (e.g. 2 copies of Hoth Operations with a Speeder), do those instances of Edge stack? In addition, would Shielding or Elite stack?

A: The value of Edge (x) would stack from multiple sources. This is true whether the multiple sources are from different units participating in a single engagement, or from a single unit gaining Edge from multiple cards: X is going to be cumulative.

Non-value dependent keywords are a case where you either have the keyword or you don't and if you have it the effect resolves. Having it multiple times does not alter the effect. So they do not stack in the sense that having Elite "twice" is better than having Elite "once." Hypothetically, it could become mildly useful in the sense that a unit could have Elite, be gaining Elite from an enhancement, and then encounter an ill-effect that says something like "Target unit loses Elite until the end of the phase." This would be a case where the equation would be "2 instances of Elite, and 1 instance of losing Elite; the unit still has Elite."
Snowspeeder Counterattack

**ASK FANTASY FLIGHT**

Q: Does Echo Base add an additional damage to "X" for Snowspeeder Counterattack?

A: Yes, Echo Base counts as an extra "Hoth objective" for the "X" in Snowspeeder Counterattack.

Q: When you "Deal 1 damage to each of your Hoth objectives" for Snowspeeder Counterattack, can you Protect that damage (say with Hoth Rearguard) and still successfully complete the action?

A: Yes. Even if you Protect the damage to another destination, the damage was still dealt, so the cost was still paid. As long as a damage counter ends up on a card by a legal chain of events, the cost was paid.
Arcona Rumor Monger

**ASK FANTASY FLIGHT**

Q: If I declare an Arcona Rumor Monger as a lone attacker and then play A Stinging Insult, does this compel my opponent to declare a 2nd defender?

A: No. Your opponent MUST declare the target of A Stinging Insult as a defender, but if he chooses not to declare a 2nd defender, the Arcona Rumor Monger will cause the declaration to fail. The "if able" line on A Stinging Insult allows this to happen and the opponent will end up not defending this engagement.
Official Websites

Currently, there are two primary official websites for Star Wars: The Card Game.

* Fantasy Flight Games - Official developer and community forum.
* CardGameDB.com - Acquired by Fantasy Flight Games, this community-driven website specializes in deck-building, deck and card lists, and a robust community forum.
Holding All The Cards

**ASK FANTASY FLIGHT**

Q: If I play Holding All the Cards, can I then trigger Clearing House's effect in response to my opponent drawing 2 cards?

A: No. Clearing House triggers when an opponent resolves a card draw effect. Since Hold All the Cards is considered to have been resolved by the lightside player, and your opponent has not resolved it, Clearing House could not be triggered.
Sonic Detonation

**ASK FANTASY FLIGHT**

Q: If I use Sonic Detonation to capture a Force card, is it now necessary to hide the identity of the Force card while it is captured at a DS objective?

A: There is nothing in the effect that hides the identity of the captured Force card, and as these cards have different backs their whereabouts may be tracked. Note that if you are instructed to choose or rescue a captured card “at random,” the standard method of shuffling the cards face down would not work, and another means of randomization (or replacing the card with a temporary stand in) would be necessary.
The Hoth Gambit

**ASK FANTASY FLIGHT**

Q: If you have two copies of The Hoth Gambit in play, do they stack (provide 2 Force icons to the Force Stuggle)?

A: Yes, they do stack. Each Hoth Gambit is treated as a separate effect, so that any undamaged Hoth objective would contribute 1 Force icon for Hoth Gambit #1 and 1 Force icon for Hoth Gambit #2.

Q: Does Echo Base add an additional Force icon to your side when you have The Hoth Gambit in play?

A: Echo Base does not count for The Hoth Gambit. Echo Base says you are considered to control 1 additional Hoth objective, but that objective does not have a "damaged" or "undamaged" status. As such, it does not count for purposes of The Hoth Gambit objective.
Combat Icons

**ASK FANTASY FLIGHT**

Q: If I am striking with a unit with multiple Tactics icons, do I have to declare which units receive how many of them before my opponent declares if he wants to use a shield on a unit to cancel one focus token?

A: Yes. You would assign the focus tokens simultaneously, and then the opponent decides if he wants to cancel any of them with shields.
Undercover Operative

**ASK FANTASY FLIGHT**

Q: If you you are the dark side player and have the objective Imperial Blockade in play, it is undamaged, and all of your objectives are exhausted, what is the cost for a light side player to play an Undercover Operative?

A: Reduce to 0 is an absolute value, whereas increase by 1 is incremental. The absolute value is observed.
Old Ben's Spirit

**ASK FANTASY FLIGHT**

Q: If I play Deadly Sight on a unit that is enhanced with Old Ben's Spirit and the unit has 2 or less Force icons initially, will Old Ben's Spirit save the unit?

A: Deadly Sight creates a constant check that will destroy the unit any time it has 0 Force icons. So, after Old Ben’s Spirit resolves, the unit would still be in a terminal condition, and it would immediately be destroyed again.

Q: A unit is enhanced with Old Ben's Spirit and Boba Fett (Core) does enough damage to the unit to trigger Old Ben's Spirit. Does the unit get captured by Boba Fett (Core)?

A: Yes. The unit was damaged by Boba Fett. If the LS player uses Old Ben's Spirit to keep the unit on the board, Boba Fett's reaction will capture him.

Q: If Chewbacca (EOD) with Old Ben's Spirit attached is dealt damage, and discards OBS, what happens?

A: Chewbacca can return the damage. The damage was dealt, otherwise there would have been no reason for the use of Old Ben's Spirit. Since Chewbacca is alive, you can return the damage dealt using Chewbacca's (EOD) reaction.
Rancor

**ASK FANTASY FLIGHT**

Q: Can I use this event to cancel the Rancor's (Core) "forced" reaction?

A: "Forced" is just a modifier. The Rancor's (Core) ability is still considered a reaction, and may be canceled by Over My Dead Body.

Q: If the Rancor and Wittin is in play, along with some higher costed units, what happens with the Rancor's reaction?

A: If Wittin is committed to the Force, he cannot be chosen (as he cannot be destroyed). If there is another eligible unit at the same cost as Wittin, it must be chosen. Higher cost units, however, do not qualify as “the lowest cost non-Vehicle unit in play.” (As Wittin has a lower cost than them.) So if Wittin is the only 3 cost unit around, it will prevent the higher costed units from being destroyed.
Community Websites

Here is a relatively up-to-date list of community-driven websites that have forums and/or articles about Star Wars: The Card Game:

* Fantasy Flight Games - Creators of Star Wars: The Card Game
* CardGameDB.com  - Owned by Fantasy Flight Games, this website has a robust community, deck-builder, card listing, and community articles concerning the Star Wars LCG.
* BoardGameGeek - Covering a multitude of games, this site's Star Wars LCG forum is highly helpful.
* FliptheForce - Up-to-date articles, deckbuilder, forums and spoilers as well as the producers of the Living Force podcast.
* Star Wars LCG Reddit - Talk strategy, spoilers and much more.
* Team Covenant - Strategy articles and spoilers can be found here.
* TeamSandcrawla.net  - Reviews, articles, podcasts and spoilers.
伤害公式炮击战（炮击）

最终攻击力=[[阈值后攻击力]\*通用暴击补正]\*昼战特殊攻击补正\*彻甲弹特效补正

* 炮击阈值=150
* 阈值前攻击力-阈值<0时，阈值后攻击力=阈值前攻击力

### 阈值前攻击力

阈值前攻击力=（**炮击战炮击基本攻击力**+**炮击战炮击装备改修补正**)\*通用航向补正\*通用损伤补正\*通用三式弹对陆基补正\***炮击战炮击阵形补正**+通用轻巡适格炮补正+通用火箭弹对陆基补正

#### 炮击战炮击基本攻击力

炮击战炮击基本攻击力=火力+补正

 联合舰队-空母机动部队-第一舰队
 联合舰队-空母机动部队-第二舰队
 联合舰队-水上打击部队-第一舰队
 联合舰队-水上打击部队-第二舰队

#### 炮击战炮击装备改修补正

炮击战炮击装备改修补正=[ ∑（√(★)\*装备倍率）]

 暴雷、水听
 小口径、中口径主炮
机枪、副炮、高角炮
彻甲弹、探照灯、高射装置

#### 炮击战炮击阵形补正

##### 常规舰队

 复纵阵
 轮形阵
 梯形阵
 单横阵

##### 联合舰队

 第二警戒航行序列
 第三警戒航行序列
 第四警戒航行序列
Star Wars The Card Game Wikia

## Welcome to the Star Wars The Card Game Wikia

Welcome to the *Star Wars: The Card Game* Comprehensive Rules Wikia! This is a community-supported rules resource for that great game by Fantasy Flight Games.

Star Wars: The Card Game by Fantasy Flight Games has been described as a tactical card game, set in the Star Wars Universe. Drawing content from the Official Star Wars canon as well as the Legends Extended Universe, Fantasy Flight Games has designed a unique card game that keeps you coming back for more.

QUICK LINKS:

* Ask Fantasy Flight
* Official Errata
Just Dance: Greatest Hits

* Xbox 360
 **Voto/i:** | E10+, PEGI3

**Just Dance: Greatest Hits** è un gioco della serie *Just Dance*. Include varie hits tra *Just Dance*, *Just Dance 2* e *Just Dance 3*. E' disponibile solo per Wii americana e Xbox 360 (di entrambi i continenti).

## Track List

Il gioco contiene 35 canzoni:

* - Canzone coverata
	+ - Coverata in Just Dance: Best Of
* 4D - Ritorna come DLC in Just Dance 4

1. - I livelli di Difficoltà e/o Sforzo sono cambiati

* [] - I livelli di Difficoltà e/o Sforzo sono cambiati solo su Xbox 360
* (U) - Deve essere sbloccata usando un codice
* (NOW) - Ritorna in Just Dance Now

Come in Just Dance 3, l'Xbox 360 mostra le canzoni in ordine alfabetico, mentre la Wii le mostra nell'ordine qui sotto:

## Curiosità

* Nelle prime copie della versione per Wii, se usi il codice per sbloccare la canzone nascosta, il gioco dirà che è disponibile ma non appare nel menu. Questo glitch è stato eliminato nelle copie successive.
* Nella cover della versione per Wii americana, i coach di *Hey Ya*, *TiK ToK* e *Firework* appaiono con colori completamente diversi. Non si sa se è una Beta oppure no.
* Questo gioco usa la cover di *I Like To Move It* fatta dai Groove Century; tuttavia, il menu menziona erroneamente gli artisti originali (Reel 2 Real ft. The Mad Stuntman).
* Nella ISO del gioco, si possono trovare dei files appartenenti a canzoni che dovevano essere nel gioco ma sono state scartate per motivi sconosciuti:
	+ *A Little Less Conversation*
	+ *Crazy Christmas*
	+ *Futebol Crazy*
	+ *Heart Of Glass*
	+ *Louie Louie*
	+ *Mambo No. 5 (A Little Bit Of Monika)*
	+ *Mugsy Baloney*
	+ *Price Tag*
	+ *Sway (Quien Sera)*
	+ *That's the Way (I Like It)*
	+ *Walk Like an Egyptian*
	+ *Wake Me Up Before You Go-Go*
	+ *Why Oh Why*

## Video

Just Dance Greatest Hits Official TrailerJust Dance Greatest Hits - Song List (PAL)
Clearing House

**ASK FANTASY FLIGHT**

Q: If I play Holding All the Cards, can I then trigger Clearing House's effect in response to my opponent drawing 2 cards?

A: No. Clearing House triggers when an opponent resolves a card draw effect. Since Hold All the Cards is considered to have been resolved by the lightside player, and your opponent has not resolved it, Clearing House could not be triggered.
Trust Me

**ASK FANTASY FLIGHT**

Q: If 'Trust Me' currently has 4 damage counters on it, can it still cancel an event?

A: You can attempt to deal 2 damage to the objective, but as per the rule on page 21 (under damage), damage in excess of a card's damage capacity is ignored. Because of this, the (full) cost of the cancel effect is not successfully paid, and the effect does not occur.
Teacher

**Teacher** di *Nick Jonas* è in *Just Dance 2016*.

## Coach

Un ragazzo con le seguenti caratteristiche:

* Capelli blu ricci
* Camicia rosa a motivi blu
* Orologio blu sul polso sinistro
* Jeans blu-grigi
* Scarpe indaco e verdi

Spesso la camicia si illumina e rilascia motivi lineari semplici. In alcuni punti i capelli diventano neri, la pelle diventa blu e le scarpe diventano nere e blu. In altri, la camicia cambia colore da rosa a viola.

## Sfondo

All'inizio lo sfondo comincia a formarsi e il coach comincia ad acquistare i suoi colori. Lo sfondo, dopo essersi creato, mostra linee colorate, motivi lineari semplici e cerchi sotto i piedi del coach. Nel ritornello è costituito da due rombi blu e celesti che si separano uno dall'altro e motivi rosa lineari; dopodiché diventa costituito da triangoli con gli stessi motivi della camicia del coach e da tre linee diagonali, di cui una nera. Quando il coach fa la moonwalk, alcune sagome di lui in fucsia appaiono dietro.

## Gold Moves

Ci sono 4 **Gold Moves** in questa routine.

**Gold Move 1, 2 e 3:** piegati leggermente e punta il tuo dito destro contro lo schermo.

**Gold Move 4:** Punta entrambe le tue dita contro lo schermo e piega leggermente le ginocchia.

Gold Moves 1, 2 e 3Gold Move 4
## Curiosità

* Questa è la seconda canzone di Nick Jonas nell'intera serie, dopo *Burnin' Up.*
* *God* (in *Oh my God*) non è censurato, nonostante lo sia in molte altre canzoni.
	+ In questa frase, *God* appare scritto con la maiuscola, mentre di solito appare scritto con la minuscola quando viene usato come esclamazione. Quindi il cantante probailmente non aveva intenzioni volgari.
* La routine ricicla una mossa da *Superstition*.
* Questo è il primo singolo promozionale nella serie principale di Just Dance (un singolo promozionale è una canzone che viene lanciata in rete per promuovere un album in arrivo).

## Video

Nick Jonas - Teacher (Lyric Video)Just Dance 2016 - Teacher by Nick Jonas - Official USJust Dance 2016 - Teacher BGS 2015
## Riferimenti

2. ↑ http://www.archambault.ca/wiiu-just-dance-2016-ACH003714548-fr-pr
Restricted Objectives

Somebody missed something... Looks like a few objective sets have proved to be a bit too powerful in the current meta. So Fantasy Flight created a restricted list to fix these problems.

How does the restricted list work? For each group on the restricted list below, only one of the listed objectives can be added to a deck. A player may run as many copies of that chosen set in a deck as the regular game rules allow.

**RESTRICTED GROUP 1**

* The False Report (Smugglers - 099)
* Against All Odds (Smugglers - 103)

**RESTRICTED GROUP 2**

* May The Force Be With You (Jedi - 112)
* The Master's Domain (Jedi - 128)

**RESTRICTED GROUP 3**

* Deploy the Fleet (Jedi - 218)
* Enforced Loyalty (Jedi - 881)
Questionable Contacts

**ASK FANTASY FLIGHT**

Q: If you use the reaction on Questionable Contacts and then have a Moisture Farmer take the damage instead of the objective (due to "Protect Tatooine"), is the cost still considered paid and you may then move 1 damage from a target friendly unit to a target enemy unit?

A: Yes. Protect only changes where the damage token is placed, so if you are protecting a card that is being damaged to pay a cost, the cost is still paid.
Deck Building

One of the most refreshing aspects of Star Wars: The Card Game is the custom deck-building feature. You can create a wide variety of deck combinations to produce a play-style that suits you for either side of the Force.

**For more information:**

* Deck Archetypes
* Deck Building Tips
* Unofficial Deck Drafting Rules and Online App

There are a couple of online Deck-Builders that can help to refine this process:

* CardGameDB.com Online Deck Builder - An excellent way to build, save and update decks.
* FlipTheForce.com Online Deck Builder - Yet another great tool for deck build enthusiasts.
Aggression

**ASK FANTASY FLIGHT**

Q: How does Executor interact with Aggression?

A: Aggression is played. Each player now has to choose a unit to sacrifice. Since Aggression is a single effect affecting multiple players simultaneously, the players must individually make choices to resolve the effect, starting with the player who played or executed the effect, with priority then proceeding clockwise around the table. So the dark side player who played Aggression chooses who he will sacrifice first. Note that he is only choosing at this time - the unit he chooses is not sacrificed yet. After the dark side player has made his choice, the light side player does the same. Once all players have chosen who they will be sacrificing, the effect resolves, and all chosen units are sacrificed simultaneously. The Executor may now trigger its reaction once for each sacrificed unit. It must resolve the first of these two reactions in full before initiating the second.
Wedge Antilles

**OFFICIAL ERRATA**

Should read: *“This card may enter play as an enhancement on a friendly **Speeder** or **Fighter** unit, with the text: “**Action:** Focus this enhancement to remove 1 focus token from enhanced unit.””*

**ASK FANTASY FLIGHT**

Q: If you use the ability on Action-series Bulk Transport to put Wedge Antilles (Hoth) into play, can he enter as an enhancement?

A: Yes. Action Series Bulk Transport is an effect that allows you to "put a card into play." The updated errata on Wedge Antilles (Hoth) says that "This card may enter play as an enhancement on a friendly Speeder or Fighter unit".

Q: If I play Wedge Antilles (Hoth) "as an enhancement" can I lower the cost with In You Must go?

A: Yes, you can.
Boba Fett (Core)

**ASK FANTASY FLIGHT**

Q: If *Boba Fett* (Core) deals enough damage to destroy a character enhanced by *Old Ben's Spirit* and that enhancement is discarded to interrupt the destruction, can Boba's reaction be used to capture the character?

A: You can capture the unit in this situation.

The unit was damaged, would have been destroyed, but the destruction was interrupted by the spirit. This does not change that it was damaged by *Boba Fett*, and since the unit is still in play it can now be captured.

*-Nate French*
Fate Cards

**ASK FANTASY FLIGHT**

Q: Are Fate cards considered "resolved" if the Fate card contains an optional effect that is described by the phrase "you may"?

A: The Fate card is considered resolved whether the "may" choice is taken or not. The effect grants the choice, then the player decides what to do with that choice.
Action-series Bulk Transport

**ASK FANTASY FLIGHT**

Q: If you use the ability on Action-series Bulk Transport to put Wedge Antilles (Hoth) into play, can he enter as an enhancement?

A: Yes. Action Series Bulk Transport is an effect that allows you to "put a card into play." The updated errata on Wedge Antilles (Hoth) says that "This card may enter play as an enhancement on a friendly Speeder or Fighter unit".
Death Star Dial

**ASK FANTASY FLIGHT**

   Q: If a DS player forgets to advance the Death Star Dial during his balance phase and notices that he forgot later during that turn, is it now too late?

A: This is actually a tricky question, in that "forgetting" can be used by the dark side player to create an advantage. For instance, if it is left at 8, the light side player might be less inclined to defend and objective than if it was at 10...so the DS player conveniently "forgets," plays through the conflict phase and destroys an objective, and only then claims, "Oh, I forgot to advance the dial in the balance phase..." This could have been an honest mistake, or it could have been angle shooting. Best practice on "forgotten" or overlooked things that were mandatory, but missed by both players, is that the situation can be corrected as long as neither player has made any decisions since the forgotten moment.

So if they catch it quickly, at the beginning of the next phase, for instance, it can be corrected. If some play has gone by, however, it becomes a situation where "you both missed it at the time, and decisions have been made based on the consequential game state, so it's too late to go back now." Note that it is mandatory that the dial advances, so if I was judging and I noticed the players forget to advance it, I would immediately ask that it be advanced.

The main thing to keep in mind here is that it is both player's responsibility to maintain an accurate game state. If a situation develops where an incorrect game state becomes a big issue, I would probably give both players a warning, and remind them that keeping the dial accurate is part of the game and they should both pay attention to it. We don't want a situation where the light side player is remaining silent and eager for his first opportunity to take an action so that he can "screw" his opponent out of moving the dial.
Limit 1 Per Turn vs Limit Once Per Turn

**ASK FANTASY FLIGHT**

Q: Please explain how these two phrases are different from each other.

A: Effects that have a "limit 1 per turn" designation apply to all copies of that card, by title. Effects that have a "limit once per turn" applies to the individual card that it is printed on. Any additional copies of the same card can be played, once for each different copy of the card.
Chain Reaction

**ASK FANTASY FLIGHT**

Q: Can you use Chain Reaction to copy the effect of a reaction that is a "limit once per turn"?

A: A "limit once per turn" reaction applies only to how often you can trigger that reaction from the specfic card it is on. Using another source to copy the effect does not count against the limit.
A Journey to Dagobah

**ASK FANTASY FLIGHT**

Q: If A Journey to Dagobah is destroyed and its interrupt is used to put Decoy at Dantooine into play, can Decoy's interrupt then be also triggered by the destruction of Journey?

A: Yes. The interrupt on Journey to Dagobah triggers before it leaves play, and you are still resolving an objective leaving play, so that you would be able to trigger the newly arrived Decoy at Dantooine.
Solo Variants

You'd think that one of the things that Star Wars: The Card Game typically needs to be enjoyed is... a human opponent. But not necessarily! For all you loners out there, you can still have loads of fun playing the game solitaire-style!

Back in 2013, a BoardGameGeek user who went by the screen name JK777 devised a set of rules that would allow for solo play using the cards from Star Wars: The Card Game. Later, I (screen name hundreds) had the privilege to help him refine those rules into a fantastic second version known as J**K's Simplified Solo Variant for Star Wars LCG!**

In 2015, JK777 is still updating and maintaining those rules over at the BoardGameGeek website. If you want to give it a try, grab the newest version below:

* JK's Simplified Solo Variant for Star Wars LCG v 1.5 (beta)
* JK's Simplified Solo Variant for Star Wars LCG v 2.0.pdf
Renegade Squadron Mobilization

**ASK FANTASY FLIGHT**

Q: If I kill a Tie Fighter with a Black Squadron Pilot enhancement on it, how many cards do I draw?

A: The Tie Fighter is the only enemy unit that has left play. (The pilot was in play as an enhancement.) You can draw 1 card.

Q: If I have Renegade Squadron Mobilization as objective in play and I play A New Hope, do I get to draw one card for EVERY enemy unit that leaves play?

A: Yes. You can react to each unit individually.
Echo Base Shield Generator

**ASK FANTASY FLIGHT**

Q: If you place a 3rd damage on the shield generator during an action window prior to or during your deployment phase (but on your turn), can the shield generator then be redeployed that turn and use the action again, or does the once per turn limit on the action remain regardless of the generators leaving play?

A: When it leaves play and re-enters play, the game treats it as an entirely new copy of the card, with no memory of the previous time it was in play. So the limit is reset when the card re-enters play.

Q: If you have a Hoth Rearguard (with Protect Hoth) in play, can you use the action on Echo Base Shield Generator but instead place the damage on the Hoth Rearguard?

A: Yes, you may use the Hoth Rearguard to protect the Echo Base Shield Generator.
Ask Fantasy Flight

In Star Wars: The Card Game, most of the time card interactions and usage can be clarified just by referring to the Core Rules and FAQ. There are, however, times when certain card interactions warrant a rules clarification request directly from Fantasy Flight Games. This is possible by using the Official Rules Request Form on the Fantasy Flight Games website. When an official response is received my a member of the community, it is typically added to the thread reserved for such responses on the CardgameDB website.

This section of the Wikia will be dedicated to cataloging all of the official responses from FFG in an easy-to-read, alphabetical database to help keep you on your game when it comes to the finer points of Star Wars: The Card Game.

**GENERAL RULES QUESTIONS AND ANSWERS:**

* Combat Icons
* Common Reserve
* Control Changes
* Dealt Damage
* Death Star Dial
* Enhancements
* Fate Cards
* Limit 1 Per Turn vs Limit Once Per Turn
* Participating and Not Participating
* Protect
* Stacking
* Targeted Strike

**CARD RULINGS QUESTIONS AND ANSWERS:**

* A Journey to Dagobah
* A Stinging Insult
* Action-series Bulk Transport
* Aggression
* Apology Accepted
* Arcona Rumor Monger
* AT-AT (Hoth)
* AT-AT Assault Formation
* Attack Pattern Delta
* Black Squadron Pilot
* Boba Fett (Core)
* C-3PO (Core)
* Chain Reaction
* Chewbacca (EOD)
* Clearing House
* Cloud City Operative
* Dark Memories
* Deadly Sight
* Decoy at Dantooine
* Deploy the Fleet
* Devastator (Core)
* Don't Get Cocky
* Duty Officer
* Echo Base
* Echo Base Shield Generator
* Echoes of the Force
* Executor (Hoth)
* Feeding the Pit
* First Marker
* Force Choke
* General Crix Madine
* Get Me Solo
* Guardian of Peace
* Holding All The Cards
* Hoth Rearguard
* Icetromper
* Imperial Blockade
* Imperial Officer
* In You Must Go
* Jabba the Hutt (EOD)
* Jawa Scavenger
* Last Defense of Hoth
* Lightsaber Deflection
* Mara Jade (Echoes)
* Millenium Falcon (EOD)
* Moisture Farmer
* Narrow Escape
* Old Ben's Spirit
* Over My Dead Body
* Preparation for Battle
* Prepare For Evacuation
* Probe Droid
* Questionable Contacts
* Rancor
* Rendar's Wrath
* Renegade Squadron Mobilization
* Reversal of Fate
* Secret Informant
* Shifty Lookout
* Sonic Detonation
* Spice Visions
* Snowspeeder Counterattack
* Subzero Defenses
* Succumb to the Cold
* The Hoth Gambit
* The Hunt for Han Solo
* The Killing Cold
* The Secret of Yavin 4
* Trandoshan Hunter
* Trust Me
* Tusken Raider
* Undercover Operative
* Wedge Antilles
* Wittin
Señorita

"Señorita" di Shawn Mendes e Camila Cabello è presente in Just Dance 2021.

## Appearance of the Dancers

The routine is performed by a man and a woman. They have black and white outlines.

### P1

**P1** is a woman with long wavy neon lavender hair. She wears a rose crop top with off-the-shoulder sleeves, a gold sarong that reaches her feet, purple sandalettes, and a golden hairband with a sky blue rose. She also wears hippie glasses with dark purple lenses and golden hoop earrings.

### P2

**P2** is a man with medium-length black hair. He wears a pink hat with a yellow band, sunglasses, black necklaces, a long-sleeved light teal shirt that exposes his chest, black and gold bracelets, black pants with a black belt, and yellow slip-on shoes.

Senorita coach 1.pngP1Senorita coach 2.pngP2
## Background

Template:TBA/SectionThe background has drawn flowers and vines. During the chorus, the flowers turn dark with the lighter colored flowers and the vines in the back.

## Curiosità

### Generale

* "Señorita" è la terza canzone di  Camila Cabello nella serie e la sua quarta apparizione complessiva nella serie, incluso il suo lavoro con [[Worth It | Fifth Harmony] ].
* "Señorita" è stato citato da Ubisoft nell'etichetta ESRB di Template:G2, in cui è stata citata la seguente lirica: "Ma gli amici non sanno / Il modo in cui gusti ...".
* "Tequila", "dannazione (damn)" e "labbra spogliami (lips undress me)" sono censurate.
* "Señorita" era una delle tre canzoni di Template:G trapelate prima dell'annuncio ufficiale del gioco tramite il sito Web di Microsoft, mentre le altre erano "Don't Start Now" e "Feel Special" ".

### Routine

* Un banner di menu segnaposto può essere trovato nei server Template:G.
* P1 appare nel trailer della quarta stagione di Template:G2 per Template:G2, insieme a "Heat Seeker" "," Que Tire Pa Lante " '(P3) e' 'Without Me' '(P2).

1. ↑  https://www.esrb.org/ratings/37212/Just+Dance+2021/
Rock n Roll

**Rock n Roll** di *Avril Lavigne* è in *Just Dance 2014* e *Just Dance 2015* (in entrambi come DLC), in *Just Dance Now*e in *Just Dance Unlimited*.

## Coach

    Una ragazza con le seguenti caratteristiche:

* Capelli azzurro-grigi corti a destra e lunghi a sinistra
* Collana punk marrone
* Crop top grigio
* Jeans strappati
* Giacca a scacchi rossi e neri annodata in vita
* Stivali neri

## Sfondo

Un foglio di carta che cambia spesso colore tra rosso e giallo. Ci sono vari disegni tra cui una cheerleader, un giocatore di rugby, libri, un orologio, teschi, stelle e un laureato.

## Gold Moves

Ci sono 4 **Gold Moves** in questa routine:

**Gold Moves 1, 2 e 3:** scuoti la tua mano destra come se stessi suonando una chitarra.

**Gold Move 4:** alza il tuo braccio destro.

Gold Moves 1, 2 e 3Gold Move 4
## Nomi dei Pittogrammi

Nei files di Just Dance Now si possono scoprire i nomi dei pittogrammi. Eccoli:

* *rocknrolldlc\_bangback*
* *rocknrolldlc\_bangfront*
* *rocknrolldlc\_doublepush*
* *rocknrolldlc\_emotion*
* *rocknrolldlc\_finalpunch*
* *rocknrolldlc\_handsup*
* *rocknrolldlc\_headright*
* *rocknrolldlc\_imdumb*
* *rocknrolldlc\_pullright*
* *rocknrolldlc\_rightslap*
* *rocknrolldlc\_rockandroll*
* *rocknrolldlc\_rockfast*
* *rocknrolldlc\_rolling*
* *rocknrolldlc\_rollingpunch*
* *rocknrolldlc\_rowing*
* *rocknrolldlc\_rowingwave*

## Curiosità

* Questa è la seconda canzone di Avril Lavigne nella serie, dopo *Girlfriend* in *Just Dance 2*.
* Coincidentalmente, in entrambe le canzoni Avril si descrive come *a motherf\*\*\*\*\*g princess* (*una f\*\*\*\*\*\*\*\*\*\*a principessa*).
* *Bulls\*\*t* (*ca\*\*\*\*e*) e *middle* (da *middle finger*) sono censurate, ma *wasted* (che, in questo caso, significa *ubriaco*) non lo è. *Motherf\*\*\*\*\*g* è sostituito da *mother fricking*.
	+ *Middle* di *middle finger* è stato censurato a causa del riferimento al gesto del dito medio.
	+ A molti fan non è piaciuto il fatto che *middle* sia stato censurato.
* Nel testo c'è un errore di scrittura: infatti una frase appare come *A ... finger* invece di ***Our** ... finger*.
* La cheerleader sullo sfondo è molto simile al coach della routine Sweat di *Gentleman*.
* In Just Dance 2014 e Just Dance 2015, la frase *I'm never gonna cover that tattoo* (*Non coprirò mai quel tatuaggio*) appare come *I'm never gonna to cover that tattoo*, con un *to* in eccesso.
	+ Ciò è corretto nei giochi seguenti.

## Galleria

*Rock n Roll*Cover di JDNOWAvatar in *Just Dance 2014*Avatar in *Just Dance 2016*Pittogrammi
## Video

Avril Lavigne - Rock N RollJust Dance 2014 - Rock N Roll - 5\* Stars (DLC)Rock'N'Roll - Avril Lavigne Just Dance 2015Just Dance Now - Rock n Roll 5\*Just Dance 2016 - Rock N Roll - 5\* Stars
Coxton, Indiana

**Coxton** is an unincorporated community in Indian Creek Township, Lawrence County, Indiana.

## History

Coxton had its start by the building of the railroad through that territory. A post office was established at Coxton in 1890, and remained in operation until it was discontinued in 1903.

## Geography

Coxton is located at 38°49′46″N 86°33′40″W.
Just Dance Wikia

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Feeding the Pit

**ASK FANTASY FLIGHT**

Q: If Feeding the Pit is undamaged, can I still use the action on it to discard a captured card? In addition, will I still be able to draw a card?

A: Yes you can discard the captured card. That is the cost to be paid. But as there is no damage on the objective, nothing is healed. Since nothing is healed, the "then" effect following it does not resolve either.