recursal/Fanatic-Fandom huggingface dataset:
Zon-Kuthon

## Description

As Dou-Bral, Zon-Kuthon (pronounced ZONN-koo-THON) was known for his beauty, but his body now resembles a work of art only to those like-minded individuals who find pain and torture to be the pinnacles of existence. Although his exact appearance is said to often change, he generally is depicted as pale, gaunt, and often hairless. He is often depicted wearing tight, sexualized leather clothing, exposing his many open wounds and body modifications. His lips have been removed, giving him a bloody, haunting grin, and hooks and piercings contort his face into revolting expressions, enhanced by the crystal which rests in the cavity where his left eye once sat. Atop his scalp, a vertical crown of spikes pulls his skin into a disturbing sunburst, and the back of his skull is completely gone, revealing his brain. His hands end in long, knife-like
fingernails. His appearance is simplified in most mortal representations of him, showing him as a pale, gaunt human with a single, significant wound.

## Edicts

Bring pain to the world, mutilate your body.

## Anathema

Create permanent or long-lasting sources of light, provide comfort to those who suffer.

## Relationships

Zon-Kuthon has little concern for the dealing of other deities. As long as he can play with his many toys, the Dark Prince has no need for any alliances, wars, or diplomatic dealings. While often the target of vengeance from Renascentia's good deities, Zon-Kuthon himself does little to instigate conflict. That said, he is not above torturing followers of other faiths, and does so whenever possible. The only one safe from his evil ways is his sister Shelyn, though he grants no such immunity to her faithful.

## Temples

Temples of Zon-Kuthon are, for all intents and purposes, torture chambers, and often function as such even when not in use for religious ceremonies. Because of the unique and often disapproved-of practices that take place in the church, temporary temples in caves or basements are kept fairly simple with decorations and tools brought in especially for services. The tools are often disguised as farming implements, should the secret cult be exposed. In more remote areas, believers might make impromptu shrines in places where violence and pain have occurred.
Wu-Lord (James Dean)

Name: James Dean
Powered Name: Wu-Lord

Sex: Male
Sexual Orientation: Heterosexual
Age: 30

Appearance: See reference photo.
Clothes: See reference photo.
Powered Suit: N/A

Weapons: If you count a lighter as a weapon, then a lighter.

Powers:

Protect Ya Neck - The user is capable of locking on to a single enemy per fight. When moving towards this enemy, their speed and strength is increased. However, when they move away from this enemy their speed and strength are decreased. (Up right in your face, his punch can break all your ribs at once. )

Bring da Ruckus - The user, once identifying a building and look at some form of semi-decent blueprint listing the floors and doors of the building, has increased reflexes, strength, speed, and intelligence once inside the building. After exiting the building, their strength is sapped and requires rest.

Ol’ Dirty Bastard - The user, once in a store, can increase his ability to sneak, steal, and swindle. Once exiting the store, he loses his charm for the rest of the day.

Gadgets: A single cigar bomb. (Light it, wait five seconds, boom.)

Bio:

Born in 1988, James had a semi-normal household. The fact that he had powers was a problem though, and his parents were forced into crime. By 1998, at the age of ten, both his parents had died to gang-related violence. Forced to fend for himself, he took what was left of his parent’s money and started his own little ‘black market.’ He learned to build guns, sell things, steal things, sneak around people, swindle. Everything you need to be a successful crime lord. In 2004, he joined the American branch of the mafia. Using his powers, he was able to bust into gang strongholds and take on tens of men at a time. He grew up on the Wu-Tang Clan, and as such, named his powers after them.

Now, at age 30, he has ended back up in Elton City. What will happen? That’s for the world to decide for him.

Relatives: Tommy Dean [Father] [Deceased] Julia Dean [Mother] [Deceased]
Spouse: None
Alignment: Chaotic Evil

Main Location: Elton City
Irori

## Description

Depictions of the Master of Masters in art are quite rare because his followers believe that his true form cannot be adequately described by mortal hands. When he is depicted, he is generally shown as a physically flawless male with a shaved head, except for a long, single braid, simple robes, and wearing sandals. He is generally shown sitting or in meditative stances.

## Edicts

Be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline.

## Anathema

Repeatedly fail to maintain self-control.

## Relationships

Irori respects that other deities are different spiritual beings and that what is correct for him may not be so for them. He, therefore, tries to avoid interfering with other divine beings, unless they threaten his work or his people. He has a particularly good relationship with Abadar, and has an ongoing feud with Asmodeus, because of the Lord of Hell's penchant for corrupting or destroying the things that others have built. A minor rivalry exists between his faith and those of Cayden Cailean, Iomedae, and Norgorber, as he considers their rise to deity status through the Test of the *Starstone* as cheating. Cayden Cailean, however, finds Irori "stuffy". Erastil respects Irori but has his usual philosophical niggles about Irori's "selfishness". Irori also sometimes comes into conflict with Nethys, whose chaotic aspects the Master of Masters finds inharmonious. Urgathoa, goddess of hedonism and excess, finds Irori's strict moderation annoying.

## Temples

Temples are usually elaborate complexes filled with rooms for prayer, sleep, and exercise where the faithful train both day and night to achieve perfection and cleanse their ki, or life-force. They are not generally open to the public, and petitioners are asked to wait quietly outside and not disturb those who are meditating within.
Rovagug

## Description

The Rough Beast's avatar (pronounced ROH-vah-gug) appears as a monstrous, worm-like being, with innumerable limbs, eyes, claws, teeth, and other, more unmentionable parts. Although it is unknown exactly what Rovagug is or where he originated from, several theories have long been debated by scholars and theologians.

## Edicts

Destroy all things, free Rovagug from his prison.

## Anathema

Create something new, let material ties restrain you, torture a victim or otherwise delay its destruction.

## Relationships

While Rovagug hates most deities equally, his rage is primarily directed at Sarenrae. She was instrumental in keeping him subdued long enough so that Asmodeus could contain him. They had already been at war against one another numerous times when Rovagug was imprisoned, and it is said that Sarenrae placed the fire of the sun at the heart of Renascentia to eternally burn the Rough Beast in his prison. All other deities hate the Devourer as well, and even feuding gods join together to oppose his release.

## Temples

Churches to The Beast are banned in nearly every civilized city, and his worship is suppressed in most nations. Secret shrines and sacrificial sites may be recognized by the presence of the famous Fanged Maw, or the less common symbol, a claw surrounded by a spiral.
The rare, true temples of Rovagug are built in caves and other underground locations, with a deep pit in the center (representing Rovagug's prison) that doubles as a midden. These temples also feature a "tame" monster, barely controlled by the priests, which serves as a guardian.
Torag

## Description

Torag (pronounced TORR-awg) appears as a powerful and cunning dwarf, busy at his forge hammering out a weapon or shield. He is the consummate planner, with a contingency for nearly every situation. Art shows him as a stereotypical dwarf in intricate armor and carrying his warhammer *Kaglemros.*

## Edicts

Be honorable and forthright, keep your word, respect the forge, serve your people.

## Anathema

Show mercy to the enemies of your people, tell lies or cheat someone, intentionally create inferior craftwork.

## Relationships

Torag is opposed to destructive and aggressive deities as a god of protection and creation. He and his followers have battled Rovagug and other destructive forces since the dawn of time. Despite their mutual opposition to Rovagug, the followers of Sarenrae and Torag are rarely close, following different codes of belief. Dwarves do not understand the worship of the sun, and see Sarenrae's willingness to forgive as folly and a sign of weakness. Torag respects Abadar and is friendly with both Cayden Cailean and Iomedae. Of all the deities, Torag has most respect for Erastil as they both value community and family.

## Temples

Temples tend to be circular, built around a large central and fully-functional forge and satellite anvils used for even mundane tasks, for every act of smelting and smithing is considered a prayer to Torag. In outdoor settlements, the temple is usually built into the defensive wall, as this keeps the noise away from the other residences and makes it easier for the priests to monitor the defenses.
Freedom Fighters

The **Freedom Fighters** as a wholeare a series of rebellion/militia groups that were formed to oppose the tyranny of Dr. Eggman and his Eggman Empire, while also protecting the planet of Mobius from extraterrestrial threats such as the Xorda and Black Arms. The Freedom Fighters have many various subgroups all over the planet, often opposing a corresponding Egg Army or Dark Egg Legion chapter. The most prominent subgroup of them all however is the Knothole Freedom Fighters.

## Known Subgroups

### Active

* Arctic Freedom Fighters - defenders of the Northern Tundra
* Chaotix - defenders of Angel Island
* Crazy Kritter Freedom Fighters - defenders of Mercia
* Desert Raiders - defenders of Shamar
* Downunda Freedom Fighters - defenders of Downunda
* Forty Fathom Freedom Fighters - defenders of the Mobian Oceans
* Nerb Freedom Fighters - defenders of the Nerb Kingdom
* Sand-Blasters (renegade) - defenders of Sand Blast City
* Wolf Pack (reformed into the Wolf Pack Nation) - defenders of Wolf Pack Nation territory in Soumerca

### Inactive

* Dragon Kingdom Freedom Fighters (Defenders of the Dragon Kingdom) - destroyed by the Iron Queen through Monkey Khan
* High Flying Freedom Fighters - Destroyed by Dr. Eggman
* Original Freedom Fighters (Original defenders of Mobotropolis) - Destroyed by Dr. Eggman and the treachery of fellow member Trey Scales
* Robotropolis Spy Network - (Destroyed by Dr. Eggman)
* Rebel Underground - Dismantled due to some of their members having joined the Royal Secret Service)
* Secret Freedom Fighters (Disbanded - due to the defeat of Ixis Naugus during his coup)
* Secret Intelligence Division - (Dismantled - due to the reformed Royal Secret Service)
* Substitute Freedom Fighters - Dismantled as some members have retired, while others have become part of the Acorn Council and Secret Freedom Fighters)

## Tactics

As a whole, the Freedom Fighter groups typically act as individual cells, usually working by themselves while sometimes working together on certain missions. Usually a single Freedom Fighter cell consists of a dozen members or fewer, very rarely going above twelve members, while typically preferring to use espionage, sabotage, and overall just guerrilla warfare in general. However, the Knothole Freedom Fighters and Chaotix have been known to stage frontal assaults periodically, and have at times enlisted other Freedom Fighter groups in such action as well.
Calistria

## Description

Calistria usually appears as a female elf of otherworldly beauty with elongated ears and limbs, and a suggestive smile playing across her face. She wears revealing clothes of flowing yellow silks that do little to hide her lithe and graceful form, and she is often depicted in the company of giant wasps.

## Edict

Pursue your personal freedom, take revenge, seek hedonistic thrills.

## Anathema

Become too consumed by love or a need for revenge, let a slight go unanswered.

## Relationships

Calistria is seen as a desirable partner by a number of other gods, and stories of her trysts can be found in numerous holy texts, including her own. One such tale claims Cayden Cailean's took the Test of the Starstone because of a failed attempt to win the attention of the goddess, who claimed that no mortal could survive her charms. She also has an ongoing feud with Urgathoa, as the two goddesses often vie for the same followers because of their similar portfolios: Calistria represents lust, while Urgathoa champions physical excess of all kinds.

## Temples

In human lands, Calistria's temples host numerous sacred prostitutes and act as centers of gossip and information, assuring its continued growth in popularity. In elven lands, buildings dedicated to the Savored Sting more often resemble thieves guilds, and usually cater to those seeking information or retribution rather than more carnal pursuits.
G.U.N Downunda Garrison

The **G.U.N Downunda Garrison** is a sub-faction of that of the Guardian Unit of Nations. As the name itself implies, the sub-faction is a military garrison that resides in the continent of Downunda on the planet Mobius, responsible for the protection of United Federation assets and territories on the continent. The garrison's leader usually reports, tales orders from, and answers only to the head of G.U.N himself.
G.O.O.N.

Giants for Offensive Occupation and Nullification (**G.O.O.N.** for short)robots are giant automatons that resemble a cyclops, deployed by the Eggman Empire in their operations for world domination. They are primarily used by the Dark Egg Legion in their operations, and at first saw limited use at Mercia, until their deployment uses expanded throughout the entire Dark Egg Legion.

## History

### Black Arms Invasion

By the time the Black Arms had invaded the entire planet of Mobius, G.O.O.N.s had already been expanded in it's use by the Dark Egg Legion. As such, they were prepared to use the newly upgraded giants in the defense of the empire's borders alongside other D.E.L assets against the extraterrestrial threat. Their new upgrades had allowed them to combat even Black Oaks with equal strength. Their effectiveness in combat had impressed even Dr. Eggman that he opted for their continued use after the Black Arms had been defeated with the death of Black Doom and the destruction of the Black Comet.

## Abilities

G.O.O.N.s are generally used to overwhelm and sometimes capture enemy groups. At first, they relied only on their powerful brute strength and size during their deployments on Mercia, though even this was insufficient to take down the Chaotix and the Mercian Freedom Fighters due to their rather unintelligent mindset. However, when their uses were expanded throughout the Dark Egg Legion, they had been given significant upgrades to be useful for almost all of the Dark Egg Legion's chapters. These upgrades included implementing a laser beam cannon that could be fired from it's eye, stronger armor, and even handheld weaponry that usually included large battle-axes, laser rifles, and even rocket launchers. These upgrades were sufficient enough to bring them on par with Black Oaks and G.U.N Exosuits.
Quickdraw (Duke Cash)

Name: Duke Cash

Powered Name: Quickdraw

Sex:Male

Sexual Orientation: Heterosexual

Age:29

Appearance: He looks like a spaghetti western star, standing at 6'1, having brown hair, and tanned skin

Clothes:Whatever he decides to wear while working. Usually a casual grey tee, blue jeans, and a black baseball cap

Powered Suit:A poncho, cowboy hat,western boots, revolver holster, undershirt, cowboy duster, western leggings, and a red bandanna

Weapons:Two western revolvers, though on rare occasion he has been known to bring a lever action rifle into combat.

Powers: The Hollywood set: Has higher endurance/durability than a normal person, doesn’t have to reload any gun he wields, and the bullets he fires curve slightly towards his target(Not like a full 360, but, moving towards them if they’re slightly off the path of the bullet)

Gadgets: A mechanical horse he got off a movie set(It guzzles gas like there’s no tomorrow, but it looks cool)

Bio: Growing up in a somewhat poor family, Duke always loved spaghetti westerns. He devoted his life to studying how to be like the cowboys of the old wild west. When he got his first gun, he fired it, which seems pretty normal, except for the fact that the gun wasn’t loaded. That was when he learned what his powers were.

When he grew up, he became a movie star, specializing in western movies and gunslinger characters. He found that that wasn’t enough though, he wasn’t doing what he wanted. He wanted to be a *real* cowboy like Clint Eastwood, roaming through the land and shooting things for the greater good, and thus Quickdraw was born, serving as the real alter ego to Duke Cash.

Relatives:Has a 9 year old daughter somewhere in the U.K. though he doesn’t know exactly where.

Spouse:Divorced

Alignment: Chaotic/Good(Antihero)
Eton Da'ash

Chibi image created by LadyTisi

### Relatives

Mother: Aila (alive)Father: Ailuin (alive)Oldest: (M) Theoden (Alive)Second: (F twin) Irhaal (Alive)Third: (F twin) Chalsarda (Alive)Fifth: (M) Horith (Unknown)

## Appearance

Before you, there is an elven male. He is dressed in purple robes, has a book in one hand and a staff in the other. He has a backpack over his shoulders, his long white hair draped on either side of it with a white goatee and a tattoo under his left eye. He seems to watch intently with his sky blue eyes

## Personality

While at first, he seems very prim and proper, he does try to adjust to his surroundings as needed. Many people find his comments to be sarcastic even when he is not trying to be. He has been taught all his life that the other races are lesser and is trying to cope with the possibility that his teachings could be wrong.

## Events of Childhood

His first twenty years or so went by quickly with no significant events.

## Events of Adolescence

Around the age of forty five, Eton took on an apprenticeship with his family's woodworking business. He did this when his mother lost her left hand in an accident. He spent the next twenty five years learning the craft. toward the end of his apprenticeship, he found books on magic and started to study in his spare time. Once done with the apprenticeship, he moved on, studying to be a wizard instead.

## Events before Adventuring

After twenty years of studying, Eton has found himself talked into joining some like minded people in exploring the world. A brief whirlwind romance of twenty years came to a crashing halt when jealousy of a supposed friend got in the way. This also ended the group working together anymore.

His real story starts the day he walked into a Gossamer tavern called the Elegant Vine.
Cosmics

Some supers are extremely powerful, these are called "Cosmics" or "Cosmo's" there is an extremely small list of supers that apply to this and are listed here. There is no limit to a Cosmic's powers, and they rapidly change and develop, gaining new powers rapidly, depending on the way they use their current powers, they will gain these specific powers.

Known Cosmics:

Shay: Leader of Lantern House

Davis Jorsen: Headmaster of The Academy
Dain

## Appearance

Slender and graceful his hair is long and black typically drawn back out of his eyes in a ponytail wearing layers in order to best protect himself. His blue eyes as keen as the blade that he wields with a certain certainty like a surgeon.

## Personality

Amused by most situations beside himself.

## Events of Childhood

Dain was provided an adequate childhood in a middle class family growing to the ideals of hard work. Pushing himself to getting chores and events taking place with the establishment around himself.

## Events of Adolescence

Through the years leading up to it Dain had established himself in the ranks of an academy of advanced soldiers outside Gossamer. Each day providing an excellent opportunity for education as he worked to prove himself as worthy of attending to situations building his position in the Gossamer region and earning his seat in the academy. Training day after day in martial and mental educated methods.

## Events before Adventuring

Among the first 'adventurers' to find himself in Gossamer he had established himself as an active member of the tavern in Gossamer - the one who had discussed with the elven hopeful adventurers about venturing out together to bide a future in teamwork to keep each other alive.
Abadar

## Description

Abadar is often described as a clean, refined and cultured human, with dark hair and wearing a golden breastplate. Dressed in an embroidered cloak and fine clothes, Abadar is often depicted possessing a number of keys.Humans, dwarves and gnomes depict Abadar with a beard, whereas elves show him beardless, with braids tied in gold thread. In a common myth, Abadar assumes the form of a two-headed (to represent his balanced viewpoint) eagle for a single day each year and grants favor to those faithful that recognize him as he soars overhead.

## Edicts

Bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law

## Anathema

Engage in banditry or piracy, steal, undermine a law-abiding court

## Relationships

Abadar strives to maintain agreeable relationships with the other deities, recognizing their influence is conducive to the further advancement of civilized life. In particular, he cultivates strong alliances with Iomedae, Irori, Shelyn, Asmodeus, and Erastil, though differences in opinion often result in conflicts between Abadar and Old Deadeye. Gozreh often opposes Abadar's actions, though the Judge of the Gods only recognizes Rovagug and Lamashtu as true enemies.

## Temples

Temples dedicated to Abadar are usually large, elaborately decorated
buildings designed for multiple functions; in addition to being centers of worship, they often provide the surrounding community with banking and other services. Such sites are often built near courthouses, and led by a Banker or Archbanker. Most temples contain elaborate stained glass windows of predominantly yellow color that bathe the interior with a soft, golden light. These windows are generally high and narrow to discourage thieves.

The temples of Abadar are designed to function independently of one another, usually serving a single community or region. The individual clergy are usually aligned with the local government, but are forbidden to fight among themselves and often stand as a neutral faction during legitimate conflicts.
Alvyn Folkor

## Appearance

He has styled blue hair, trimmed goatee. His bright blue eyes sparkle with curiosity as he takes in the world around him. He is dressed in a blue robe.

## Events of Childhood

Growing up Alvyn's mother often would force him to read. While as a kid he hated it it grew into a passion for him. Soon she didn't even have to force him he would come home and just start reading.

## Events of Adolescence

Diving more into books he winds up finding a school for him to study in. During his studies he finds a book on the practical application of magic. Taking that he started to study it and worked to train himself in magic. Finding more books on magic he uses them to learn his first spells.

## Events before Adventuring

After a long day of studying he would go to the tavern in Gnomenguard to kind of people watch, he wouldn't ever really interact with others unless first spoken to. Hearing about adventures from Lauren he decides to leave his home in hopes to make a difference.
Pharasma

## Description

Pharasma (pronounced fah-RAZ-mah) is most often depicted as an ashen-skinned woman with white eyes. She wears a dark, hooded, robe-like dress and holds an hourglass filled with red sand. She is alternatively depicted as a mad prophet, a reaper of the dead, or a midwife, depending on her current role.

## Edicts

Strive to understand ancient prophecies, destroy undead, lay bodies to rest.

## Anathema

Create undead, desecrate a corpse, rob a tomb.

## Relationships

Pharasma remains neutral in almost all aspects towards other deities. Iomedae still bears a slight grudge against her. Urgathoa and her followers are the closest she has to an enemy.

## Temples

The temples of Pharasma have the appearance of dark and ancient cathedrals, usually found close to a graveyard, although a single stone
in an empty field or graveyard can just as well serve as a shrine. Underneath the buildings are catacombs filled with crypts of the dead, typically priests or affluent townsfolk. Being entombed in these catacombs is thought to bring favor from the Lady of Graves.
Nethys

### Spells

Cantrip: mage hand, 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: Warp Mind, 8th: maze, 9th: disjunction

## Description

As a human, (pronounced NETH-uhs) Nethys had unnatural purple skin and golden eyes with no pupil nor iris. As a god, he appears as a frightening male human emanating great energy. One side of him is youthful and dominating, almost glowing with power while healing the sick and protecting the innocent, while his other half is charred and crackling with leaking magic that unleashes destruction.

## Relationships

Although his madness makes it hard to act on long-term plans, Nethys is active and approachable by all deities for aid in their ventures. He remains neutral for the most part, unless his powers of omnipresent knowledge reveal he is being betrayed or threatened. He particularly allies with those requiring the use of magic, regardless of nefarious or benevolent cause.
Despite his indifference, there is one area where **Nethys** will never act, and that is to support followers of Rovagug. There are limits even to Nethy's love of destruction, and the annihilation of Renascentia is not his wish. On the other hand, Gorum and Nethys share a mutual appreciation. As Irori and Nethys are the only mortals to have ascended to deity status without the aid of the *Starstone*, Nethys has a special interest in the Master of Masters, even though Irori does not particularly care for him. Magic scholars of the two faiths sometimes clash, as Irorans tend to want to impose structure on the fundamental nature of magic, while Nethysians revel in the chaos.

## Temples

Temples of Nethys can take any shape, from that of a wizard's laboratory, to a fortress, or even a small palace. They are always staffed by magically knowledgeable people, and take quite a mercenary approach to their services. Different temples may have a different focus in magic, or a preference towards one of Nethys' aspects, however many try to maintain a balance. The holy scripts of Nethys (*The Book of Magic*) are always written on a temple's interior walls.While inadvertently reinforcing stereotypes that breed fear of those that use magic, many churches are involved in mutation and cross-breeding experiments, occasionally creating new true-breeding species.
The Planes

## The Inner Planes

* Renascentia (Material Plane)
* The Wild Lands
* The Nightmare Lands

## The Elemental Planes

* The Elemental Chaos
* The Plane of Air
* The Plane of Earth
* The Plane of Fire
* The Plane of Water

## The Outer Planes: Upper

* The Virtuous Pinnacle
* The Hollow Realm
* The Aspected Vale

## The Outer Planes: Neutral

* The Astral Sea
* The Eternal Fields
* The Twilight

## The Outer Planes: Lower

* The Corrupted Depths
* The Demonic Plane
* The Halls of Devils
Calra Aedus

## Appearance

As Elves adapt to their environments, my skin has taken on a sickly pale hue, and my eyes have had their color leached, leaving behind a dull silver. Although thin even for an elf, my clothes are too ill fitted for my frame, almost like they were meant for someone else.

## Personality

An altruist. After all the lesser races just cant help themselves. We elves must bring the beacon of civilization to them. Personally I give and give, but a mere three generations later and everyone forgets about the dismal situation you pulled their family from. The height of ingratitude. Alas, they cant help it. Sometimes you must cull the ones with bad traits to strengthen the flock. Their decedents will not thank you for it, but you have to do the right thing for the sake of doing the right thing.

## Events of Childhood

Mother would often tell me that I was a quiet child, that she often looked around the manor for me. I would play along and say its because I was playing a game. We both knew the real reason was that it was safer to avoid Father.

## Events of Adolescence

As the scion of the Aedus family, I had to learn the noble arts of being better than the other adolescent nobles. Most could claim mastery of one or two skills (poetry, fencing, malingering) but much to Father's frustration, I just could not top someone in any area. To make things worse, while Soranios was in the same boat I was in, the crucial difference was that he was better than ME. One after scoring 28/30 in archery to Soranios' 30/30, Father decided that I needed help. He sent me away to a super prestigious boarding school (which oddly I never heard about before). On the way there, barely out of town, the carriage I was in was ambushed. A man crashed in and dragged me kicking and screaming out of the vehicle. I tried to out up a struggle, but a vicious kick in the head and I blacked out. I woke up chained up in a dark cell. I lost track of time. But I know it was many years. Eventually I managed to break out.

## Events before Adventuring

Finally I made my way to my town. With a stolen dagger in hand, I stalked back home expecting to get my revenge. However, the manor was boarded up and emptied out, my family vanished into thin air. After I collected my emergency stash under the floorboards of my old room, I set off to find out what happened. To know which throats to slit.
Gozreh

## Description

Gozreh (pronounced GOHZ-ray) appears as a colossal humanoid whose lower body trails away into a mass of roiling elemental matter, but whose gender is dependent on his aspect. Her female form is associated with the sea, and appears as a young and beautiful woman with wild green hair whose torso merges with the roiling sea. His male half represents the winds and clouds, and appears as a weathered old man with a long white beard whose lower body melds into a storm cloud. Images of Gozreh typically present his two forms reaching up from the sea and down from the heavens to touch one another in midair.

## Edict

Cherish, protect, and respect nature in all its forms.

## Anathema

Bring civilization to intrude on the wild.

## Relationships

Gozreh mostly remains neutral towards the other gods unless they bring threats to his dominion. Despite this, he often comes into conflict with Rovagug, Nethys, and Urgathoa, for their destructive or corrupting influences on the world. He is often at odds with Abadar over the encroachments of civilization on nature, yet cordial with Erastil and Desna. Erastil, in particular, is considered somewhat of a friend, due to their shared respect for nature.

## Temples

Temples of Gozreh are always open to the sky and often contain some sort of pool or open water at the heart. They often appear in out-of-the-way places and are typically built using only slightly worked local materials, such as driftwood and unquarried stone. Services and occasions vary from temple to temple, though most ceremonies involve offerings, prayers, and chanting. Some temples venerate either his male or female forms and portfolio, while churches in port cities most often worship both at once.
Sarenrae

## Description

Sarenrae (pronounced SAER-en-ray) manifests as a bronze angelic beauty with golden hair composed of flowing flame. She emits a holy light which trickles down like liquid luminescence from one hand, while the other holds a scimitar emblazoned with radiant fire. Her holy light provides healing and sustenance, while the scimitar creates gusts of winds that remove disease and fear.

## Edicts

Destroy the spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption.

## Anathema

Create undead, fail to strike down evil, lie, succumb to darkness.

## Relationships

Sarenrae counts all non-evil gods as her companions, and even communicates with evil deities in the hopes of converting them from their dark ways. She has some distrust for Asmodeus due to arguing over the souls of the dead. Her only true enemy is Rovagug, although Torag and his followers distrust the Dawnflower and her flock, seeing their willingness to forgive is a weakness.

## Temples

The main temples of the Dawnflower are open-air buildings, although side buildings have ceilings. Many have brass or gold mirrors that refocus the sunlight on the main altar. Priests often travel from one temple to the next.
Pillars of Virtue

The **Pillars of Virtue** is the section of the Renascentia Pantheon whom exemplify the best traits of Mortals. These deities are more likely to help direct mortals in fulfilling good deeds, their followers and clergy tend to be on the front lines in the battle against the darkness which threatens civilizations.
Fitz Cordell

Fitz

### Relatives

Cyrus Verrall (Adopted Father, alive)Eva-Marie Verrall (Birth Mother, alive? Ran away)Karsten Verrall (Brother, dead)Alfonso J. Verrall (Uncle, alive)

## Physical description

### Eye color

Blue

"Before you stands a slim looking human in a blue waistcoat that matches the mans eyes, his hair a chestnut brown that seems very well maintained despite where Fitz himself frequents"

## Personality

Fitz comes across as witty, well meaning and overall charming but these traits hide a darker persona full of ambition and deception.

## Events of Childhood

Born to a family of bandits in the Timberland's near the Elf city of Gossamer, the young Fitz was originally training under his fathers teachings to become the camps Brewmaster after his passing.

## Events of Adolescences

Become friends with Kori, an Elf from the nearby city that his caravan lived near and wants to help her with her dream.

## Events before Adventure

Murdered an Elven noble by the name of Dacon Braid and escaped execution from said crime only to run into his future partner Araleta.
Colbie Jack

## Appearance

Short and stocky in nature Colbie is more broad than thick - his skin faintly tanned from his recent travels his hair is kept cleanly cropped short in a reddish blonde color. His facial hair kept shaved short. His smile is almost welcoming and his eyes glow from within with a golden-amber hue. He typically wears slightly darker colors and trinkets that fit well for a man who wanted to be more knightly than he was.

## Personality

Colbie is - by most natures - very 'doggish' in his very personality. Sometimes he can be calm and loving and just want his belly rubbed but at other times with his scruff raised he can get rather 'grr' in response to others.

## Events of Childhood

Colbie as a youth frequently found himself getting into skirmishes to prove himself with his peers. His fists coming as a result to often develop to be the reason behind situations being solved influencing some of the issues to be resolved quickly.

## Events of Adolescence

Growing into conflict and disorder Colbie often found himself stepping into situations for the betterment of others. Stepping in on behalf of defending commoners from thugs and brutes. He approached things much like a vigilante as he had no actual authority and it was easier to tend to the wounds after the fact.

## Events before Adventuring

Colbie had - following his first taste of conflict - wanted to see what else he could do and with no disagreement from the family especially Uncle Monterey he had chosen to venture out into the world and experience what life had to offer. There was a whole wide world to explore and he had the intent and desire to embrace it fully and completely.
Asmodeus

## Description

While he can take any form he wishes - an ability he frequently uses to his advantage - Asmodeus is generally depicted in art as a tall, muscular man with red skin, cloven hooves, and black hair and horns, surrounded by a pale flame nimbus and bearing a contract. Though many believe that this is his true form, some speak of a more fiendish form with constantly bleeding wounds. In art and otherwise, he is rarely seen without the *Archstar*, an artifact forged before the Exodus from Heaven that bears his pentagram symbol and takes the form of a flaming ruby mace, rod, or staff. His pentagram symbol has become synonymous with this artifact.

## Edict

Negotiate contracts to your best advantage, rule over
weaker beings, show subservience to your betters

## Anathema

Break a contract, free a slave, insult Asmodeus’s pride

## Relationships

Other gods find the Prince of Darkness the easiest of the evil deities to deal with, though they realize his aid is not to be sought, or accepted, lightly. For his part, Asmodeus regards other faiths with mild amusement, seeing them as weak, temporary distractions to mortal worshipers. Unsurprisingly, he gives more respect to other deities who stress the rule of law, but has an ongoing feud with Irori, who dislikes the Prince of Hell for tearing down and undermining the hard work of others.

## Temples

Public temples dedicated to Asmodeus contain many diabolical motifs, often existing
alongside and within the nation's government buildings. In other places he is worshiped in secret houses Many of his temples were originally dedicated to other gods, and later acquired by his faithful to serve their profane purposes. While in the churches of other deities Asmodeus is most often depicted as an adversary or foil, the Church of Asmodeus always shows him in a position of dominance, with other gods bowing down before him.
Law of the Jungle Wiki

For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised—and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

Some sources claim that the cause for the sudden manifestation of this death curse originated in Chult, a wild, inhospitable, and for the most part, unexplored jungle peninsula. Adventurers aiming to uncover the secrets and plunder the riches hidden among the many ancient ruins the jungle hides can expect to be faced with extreme environmental conditions, hostile wildlife, roaming hordes of undead, and multiple factions working against each other in order further their own ambitions.

**Chult**

Races

Locations

Land Features

People

Factions

Religion
Languages

This is a list of the known languages so far

## Common Languages

Common - Base language for all player characters

Draconic - Dragons, Reptilian Humanoids

Dwarven - Dwarves

Elven - Elves, Half Elves

Gnomish - Gnomes

Goblin - Goblins, Hobgoblins, Bugbears

Halfling - Halflings

Jotun - Giants, Ogres, Trolls, Ettins, Cyclopes

Orcish - Orcs, Half Orcs

Sylvan - Fey, Centaurs, Plant Creatures

Undercommon - Drow, Duergars, Xulgaths

## Uncommon Languages

Abyssal - Demons

Aklo - Deros, Evil Fey, Otherworldly Monsters

Aquan - Aquatic Creatures, Water Elemental Creatures

Auran - Air Elemental Creatures, Flying Creatures

Celestial - Angels

Gnoll - Gnolls

Ignan - Fire Elemental Creatures

Infernal - Devils

Necril - Ghouls, Intelligent Undead

Shadowtongue - Nidalese, Shadow Plane Creatures

Terran - Earth Elemental Creatures

## Uncommon Monstrous

Alghollthu - Alghollthus and their thralls

Amurrun - Catfolk

Arboreal - Arboreals and other plant creatures

Boggard - Boggards

Caligni - Calignis

Cyclops - Cyclops

Daemonic - Daemons

Iruxi - Lizardfolk

Protean - Proteans

Requian - Psychopomps

Sphinx - Sphinxes

Utopian - Axiomites and inevitables

## Regional Languages

(none yet)

###

Disclaimer

This list is taken directly from Paizo's list of official languages
GuildWars2 Wiki

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Damian

Name: Damian Cleagon

Powered Name: None

Sex:Male
Sexual Orientation:Straight

Age:17

Appearance: Damian is thin, pale, tall, and not exactly a looker. He has the physic of a stick, which is the first example of his misleading nature.

Clothes:Damian wears a blue sweater, sweatpants, running shoes, and bandages around his fingers to hide the damage that’s caused by his punches.

Powered Suit: he removes his sweater

Weapons: His fists

Powers: Damian has two powers that go hand in hand: extreme super strength, and strengthened bones. Damian can punch with the force of a bullet train and as such, his bones need to be way stronger than normal to withstand the immense pressure that’s put on them by having that level of strength exerted with them as a support. He received diamond skin from a mysterious serum made by the ADF

Gadgets:He has a motorcycle.

Bio: Damian never acted as a smart child, nor was he one to act cunning or intellectual, but he made up for that in sheer strength alone. He learned that he was ridiculously strong when he was a mere toddler, after accidentally breaking his father’s face, which his mother hid the body of. Ever since, he’s been scared of the power he possesses...

Relatives:He lives with his mum.

Spouse: None

Alignment:Neutral
Imagado (Lucius Mendez)

Name: Lucius Mendez

Powered Name: Imagado

Sex: Male

Sexual Orientation: Straight

Age: 22

Appearance: Tanned skin with a japanese appearance, gray spiked hair, and a tall, slender appearance.

Clothes: Wears an assortment of clothes, but is known for his black trenchcoat.

Powered Suit: N/A

Weapons: N/A

Powers: Telekinesis, Telepathy, Memory Manipulation

Gadgets: N/A

Bio: Not revealed as of yet.

Relatives: Has a large family, but has been estranged from most of them, due to his powers

Spouse: None

Alignment: Neutral
Watchdog (Asita Masumara)

Name: Asita Masumura

Powered Name: Watchdog

Sex: Female

Sexual Orientation: Hetero

Age: 24

Powered Suit: None

Weapons: Tonfa

Powers: Enhanced Reflexes, Enhanced Senses, Power Decrease (can't totally negate powers)

Gadgets: None

Bio: Lucius' friend. When his powers activated, so did her first one: Power Decrease. He tried to make her dog fly when he was 10. She decreased that power and the dog only rose about 3 feet off the ground. She gained her other two when he tried to run away when he was 14. Trying to manipulate her memory, she decreased that power to where she could remember enough to know what she was doing, and chased him down. He hid, and she got him with her enhanced smell. When he tried to fling things at her with telepathy, her reflexes dodged them all before she negated his power. She is basically Imadago's handler.

Relatives: Her mother, father, and sister, who are neighbors with Lucius' large family

Spouse: None

Alignment: Good
Ij cavaj a tiro 'd pi che j'aso

* **LA CONTA DLA BISA E DËL SOL**
* **a) Nòm dl'antërvistà e ane ëd nassensa**
* **b) Nòm dël Pais**
* **c) Nòm o stranòm dj'abitant**
* **d) Nòm dle borgià**

1. Nojàutri i portoma le fior bianche an gesia
2. Nojàutri i soma andàit antëcà
3. Na vira as fasìa parèj
4. A-i é pi gnente da fé
5. Pa tùit a bèivo 'l làit càud
6. Ti it parle e mi it ëscoto
7. Ij pruss a son pancora mëvr
8. Ij coercc a son coatà 'd fiòca
9. Nojàutri i restoma sì, tùit ansema
10. Varda ant la bòita/scàtola
11. **Ij cavaj a tiro 'd pi che j'aso**
12. An pòrto via tut
13. Vàire òm ch'a-i é?
14. A-i é mach tre òm
15. La candèila 'd sira a l'é dëslijasse tuta
16. A son tùit ant la piassa dël marcà
17. I son pa na 'd jer!
18. Dess a l'é 'l moment giust për sëmné
19. Tension a féte nen mal
20. Ël cioché a l'é motobin àut
21. I riesso nen a sente
22. I riesso nen a lese tant bin
23. A-i era pi gnun
24. Ancheuj i l'hai travajà tut ël dì
25. Chila a l'é la pi bela 'd tute
26. La frèid a fà giassé l'eva
27. Am fà mal ël dent
28. Ël pan a l'é cheuit
29. Mangé, durmì, andé spass
30. La feuja a l'é vërda
31. La reusa a l'é përfumà
32. Sossì a venta nen félo
33. Prima a drita e peui a snista
34. I l'hai catà 'n pàir ëd braje neuve
35. Damne n'àutr tòch
36. Ancheuj a-i é stàita na festa
37. Le ca a son bele
38. Che bele ca!
39. Ij can a son bej
40. Che bej can!
41. Lor a canto
42. Lor a scrivo
43. Lor a finisso
44. I l'hai mangià
45. I l'hai mangialo
46. Noi i j'ero
47. I l'hai savù
48. Ti it cantave
49. Ses-to fòl?
50. I son cascà/chèit
51. I vorërìa savèi na còsa
52. Mi i cantrìa
53. Mi i bèivrìa
54. Chiel a canta
55. Col lìber-lì a l'era pa 'l mè
56. Cola giaca-lì a l'era la mia
57. Ës caval-sì a l'era 'l tò
58. Sta galin-a-sì a l'era la toa
59. L'aso a l'era 'l sò
60. Cola crava a l'era la soa
61. Ven con mi (con o aveuj?)
62. Ël pont, ël punt
63. Doi fieuj, doe fije
64. Frel e seure
65. L'euj, j'euj
66. La castagna, le castagne
67. Piccolo, piccola
68. La gente
69. La fera
70. Ël prèive
71. La boca
72. La gamba
73. Un quàder
74. La vorp
75. J'avije
76. La feja
77. La spèisa
78. Ël cheur
79. Ël forn
80. La manera
81. Ël temp
82. L'erbo/la pianta
83. Ël ghëmmo
84. Lë stòmi
85. Ël man-i
86. La sënner
87. Drit
88. Andè via!
89. Bòrgno (avegle?)
90. La toma
91. La seja
92. Ël véder
93. Ël bòsch
94. Ël bur/ël butir
95. Bon-a sèira
96. Bon-a neuit
97. Dì dla sman-a
98. Lùn-es, Màrtes, Mërcol,Giòbia, Vënner, Saba, Dumìnica
99. Nùmer: 1-22
100. Desen-e 30-100**Gionte**
101. Doman a-i sarà la fera
102. Doman a-i sarà ij banch dël marcà
103. A-i é stàit sinch feste ës mèis
104. A-i éra 'n can ch'a baulava
105. Ant ël pra a-i ero doi can ch'a corìo
106. La vaca, le vache
107. Chiel a perdìa
108. Lor a batìo con un martel

Error: Must specify an image in the first line.

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Ij cavaj a tiro 'd pi che j'aso - Popräisa

Ij cavaj a tiro 'd pi che j'aso - Ruciaj

Ij cavaj a tiro 'd pi che j'aso - Tsanoch
Embris

## Description

**Embris the God of the Sun**, is known as one of the Greater Gods of the Pillars of Virtue. He is a lawful good deity whose job is removing the darkness from Renascentia each day. He is said to do so each day from the back of a steed of pure fire known as Brightmare, wielding a bow whose arrows are always ablaze.