Paths

There are many different paths you can take to get exslusive skills that are often pretty vital to a certain playstyle or build. below will list all the known classes and their strengths, weaknesses, moves, etc.

**A note before reading - this path page is rly a work in progress and will take a couple days to finish and polish, the trello is a good starting point but I'm aiming to do a deeper dive into each of the paths and give some advice on what to do with each one so you know something about the class other than its moves. Feel free to add anything just try to follow the format for paths i got going.**

## Basic Paths (Will link all of them separately eventually)

**Defender** - To start it all off we got the big tanky boi himself, the defender is a class primarily focused on tanking and buffing your allies.

Stats Needed for Obtainment - 5 constitution

Recommended Origin - **Bastioner** - starting off with 4 constituion and -1 faith, bastioner is the best pick for all defender builds besides KOTBS.

**Actives**

* Rally (utility) - you put down a banner and players around you get a buff that increases dmg, dmg resist, and movement speed. The banners buff effect goes off around 5 times before the banner disappears. costs a little mana and stamina

**Passives**

* Protector - just gives an extra 50 hp, sometimes in the UI it wont show the hp being there but it still applies.

**Strengths**

* Extra hp allows for more mistakes to be made and just improves survivability of any build by quite a bit
* Rally is quite the amazing buff and allows for high damage combos as well as speeding you up to catch those annoying dex builds

**Weaknesses**

* One of the more "slow" classes, you don't really have much to put more pressure on other classes and closing distance is harder for defender than most. I'm not really talking about movement speed here just the general playstyle
* Lacks any damaging active so will be very shorthand on dps until advanced class is obtained

Advanced classes for defender

* Warlord - Warlord can be branched into by fighter and defender with defender being the more defense oriented. Warlord complements defenders tanky playstyle very well by giving buffs for parrying and enormous m1 damage to offset the fact that you can't do extremely fancy combos. Warlord also adds some much-needed offensive tools to defenders arsenal most notably the x slash which helps extend combos and can be used with the blade dance skill to get a lot of dmg off

* Freak - Freak defender is one of the most disgustingly durable classes out there, with 12.5 dmg resist on top of whatever race you have (tip- go orc) you can get around 1/5 of all enemy damage negated. since freak is also a constitution only requirement class. that means your health also scales to the max with that added 50 hp from the defender passive. because consittuion is going to be your biggest stat, the blacksteel sword helps out tremendously and once maxed out this classes does around 12-14 dmg with each m1

* Manadead - good option, another mixed stat build. denying mana usage to other players usually results in their combo being ruined so a very powerful shutdown class (manablade is in like 90% of combos)

* KOTBS - An excellent consitution and faith build, KOTBS has amazing damage potential but lacks any really fast moves to get combos started. using defender doesn't help this weakness too much as defender doesn't have much of that either. If you do want to run a KOTBS defender build try to use ragdoll skills to trap enemies in cosmosis, thats all I can give ya.