Level ↓

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* 10:51, January 14 2024 Afonsy (Message Wall | contribs) deleted page **Level ↓** *(False Information).*

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-5
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**Survival Difficulty: Class -5**
»⠀Constant Glitching
»⠀Unpredictable Geometry
»⠀Glitched Entities

An Image of Level ↓

`*"…and as the gears turn in our favor, as light begins to grey, our minds meld with the structure while our bodies mingle in the walls… Give us purpose, oh Grand Clockwork! Grant us insight into your design…"*`
## Description

**Level ↓** is an Escher-esque structure located between Level ↑ and Level →, which consists of an infinite maze of rooms and halls, similarly to Level 0.1. However, unlike Level 0.1, **Level ↓**’s environment is interlaced with visuals similar to those of an untextured model within a game, as well as disjointed architecture and design. These untextured visuals can range from vibrant pink and black to noise typically associated with box television sets.

**Level ↓** shares many similarities with Level 0.1, such as the lack of life and resources, the office-esque and house-esque rooms, and an altered linear space. However, what makes **Level ↓** different from Level 0 is the sheerly unstable and glitched nature of **Level ↓**. For example, the level will teleport wanderers to random places. Glitched objects can also be found within **Level ↓**; interacting with these objects will cause you to merge with them for a random amount of time.

As mentioned before, linear space within **Level ↓** is altered drastically, and far more than Level 0.1. Walking in a straight line will cause your area to loop. However, turning around at this point will cause you to run into a wall, and enter a whole new area within **Level ↓**. In addition, the buzzing of the lights that Level 0.1 presents is instead replaced by the sounds of glitches, which can cause eardrum damage.

## >Entities

* Alot of the common ones (like: False Cats, Smiling Spiders and Skin-Eaters) execpt they are very glitchy

## > Entrances & Exits:

### >> Entrances:

The primary way of entering **Level ↓** is unique, in which it cannot be accessed through an entrance. Instead, only one with a will to access Level 0.1 from another level can make their way to **Level ↓**, and by extension, the Negative Levels. Beyond that, a few entrances have been noted:

* One way to enter **Level ↓** is to find an anomalous room within any Level of the Backrooms, and to no-clip through the floor there. The likelihood of discovering an anomalous room that could connect to **Level ↓**, however, is extremely low.
* No-clipping in Level 0.1, Level 9, and Level 15.
* A door within Level -10.
* Several negative levels may take you back to **Level ↓**.

### >> Exits:

Exits from **Level ↓** can only be used after spending a full 14 minutes in the level.

* No-clipping through a wall will send one deeper into Level -1.
* A door will take one back to Level 0.1. It may also lead out to Level 1.
* Sometimes, wanderers may be returned to the room they entered from. However, the room will now be located in the appropriate level.

* og by:MEG Database