Tinkerers Union

## Info:

Tinkerers are among the smartest of the adventurers setting out to explore Malm. The creators of incredible inventions, from crazy multipurpose backpack to cannon to siege engines, their devices allow them to overcome nearly any situation and if they don't have the device they need, they just might be able to design and create a new one on the spot. Tinkers have a reputation for being dangerous companions, born mainly of reckless goblins experimenting with explosives. However, tinkers are not usually danger prone. The real problem arises when they mess with gunpowder and aether crystal or try to build a better steam engine and mess with technology beyond their understanding, and even then mishaps and explosions do not occur as often as many believe. However, the true heart of the tinker profession can be found in the steady craftsmanship and the wild eyed curiosity of the cabbits. As tinkers begin to spread to all the races of Malm, the idea of the "typical tinker" may continue to change, but inventiveness and intelligence will always be an important part. Tinkers are most commonly found among the cabbits, goblins, and humans as they produce rifles, airships, and other technological innovations currently found on Malm.

### **Arch tinkers:**

Capable of building anything from peashooters to dreadnoughts, the **Arch tinkers** craft spans the border between science and the fantastic. They have mastered innumerable disciplines and can create weapons of mass destruction from phlogiston, dead leaves, and earwigs. Despite their eminence, they constantly drive themselves to ever-greater exploits. They continue to improve his technological prowess. They boost their skill at crafting technological devices and their ability to use technological devices, as well as any other craft and knowledge skills he finds useful. Defensive feats keep them alive while they ride in a golem suit.

## Tinkers by race

#### Cabbit tinkers

Cabbit are the Tinkerer Union founders. When a member of the Tinkerer Union thinks of a tinker, he thinks of a Cabbits and when he thinks of a Cabbit, he thinks of a tinker. Cabbit are in a competition with goblins to produce the best and deadliest technology a competition that is friendly or fierce, depending on the individuals involved. Cabbmish technology is not quite as prone to malfunction as goblin technology, and Cabbit tend to produce devices that have more specialized and unusual magic effects. Goblins make goblin rockets and shredders fairly straightforward while Cabbit create Golem suit and universal storage. The iconic cabbit tinker is a mad inventor, wearing goggles on her head as well as glasses over her eyes, with a bandolier of equipment slung over each shoulder, she is covered with magic powder and steam marks, looking forward to the next invention. Many find cabbit tinkers amusing, but only a few do not also respect or fear them.

#### Goblin tinkers

Goblins are mad inventors who produce useful gadgets despite their chaotic, crazed, and explosively oriented mindsets. They are the ultimate **tinkers**, competing with cabbits to produce the best devices around. This competition is friendly or deadly, depending on the individuals involved sometimes it's both. **Goblin tinkers** differ from their Cabbmish counterparts. Goblins enjoy instant gratification. They work on an invention until it sort of, kind of functions, then they move on to another one. They get a thrill when they finish something, even if "finishing" means that it works properly one out of ten times.

Goblin tinkers also have a penchant for destructive devices. They like blowing things up and tearing them down. Thus, goblins make rockets, bombs, shredders, flamethrowers and similar devices. Even their creations that aren't directly related to warfare and flagrant environmental abuse have a tendency to explode terrifically when they malfunction. Early goblin airships, while quite stable, functioned by using open flames to warm flammable gas not a combination to inspire confidence in passengers. Though goblin tinkers amuse many, they do so only at a distance those nearby eye the tinker with expressions of mixed incredulity and fear.

#### Human tinkers

Out of the both tinkers the humans are more caution and balance in their work, they make sure what they build is functional and not very dangerous to others. Some may already have the knowledge of machina at some levels and respect other crafter of there work regardless of their race and would not mind sharing their idea with others.

But don't get me wrong some humans can be very competing with other race but not in a insane level of other races.