Starter Block

Starter Blocks are system blocks that act as the first block on any new entity. They also have an anti-Gravity effect.

## Construction

 Crafting Bench | 2 | 1x Scrap
 Assembler | 2 | 1x Scrap
 Assembler | 2 | 6x Plates1x Electronic Components

## Overview

The Starter Block, as its name implies, is the first block that players will place when creating a new entity they wish to build. Where the block is placed will determine what kind of entity will be made. While they are not required, keeping a starter block on an entity has several benefits. They can be used to load up entity Blueprints or grant anti-Gravity to any entity that has one installed.

### Usage

When selected on the hotbar, the placement ghost for Starter Blocks will be of a different color depending on where it is about to be placed. If the player is about to create a new entity then it will be one of two colors: Blue or green. Blue indicates that the entity will be eligible to become a Ship, Hovercraft, or a Space Station. Green placement ghosts indicate that the starter block will create a Grounded base on a solid surface such as planets and habitats. Placing a starter block on pre-existing entities will yield the standard grey placement ghost. It is possible to place multiple Starter Blocks on an entity however it is redundant to do so.

Aside from starting new entities Starter blocks also have additional functions. The mere existence of a starter block on an entity will grant that entity an immunity to Gravity. Planetary bodies as well as another entities with Gravity Units will have no effect on something that has a Starter Block installed. The lack of a starter block is **Required** on Hovercraft in order for them to function properly. The second function of the Starter Block is the ability to spawn saved blueprints into the game world.

### Blueprint Spawning

The main benefit of Stater Blocks is its ability to spawn blueprints; whether they be of the player's own creation or downloaded from the Steam Workshop. In Creative Mode, pressing **[F]** on a Starter-Block will open the Steam Workshop Integrated Blueprint Menu. Here, you can select any previously saved or downloaded Blueprint.

**WARNING** - Clicking on any item in this menu will instantly spawn the chosen entity, replacing anything that might have previously been attached to the Starter-Block.

### Spawn Menu Options

* You can specify an AI mode with the dropdown in the top corner.
* You can filter by blueprint name.
* You can filter by type [Local Saves / Workshop Items].

## Tips

* Starter Blocks can be scaled however all sizes function exactly the same.
* The location of the original Starter Block determines the exact spawn point of an entity. Even if removed a blueprint will always spawn in relation to where its original Starter block was once placed.
	+ This can dangerous for players as crafts whose spawn point is now incased in solid blocks may find themselves clipping into their spawned entity. To avoid this players should always build their crafts several meters away from the original Starter Block.
	+ If players would like to **change the spawn point of an existing blueprint** they will need to use the copy and paste tool and paste entire entity on to either a new entity or the same entity but in a different location. The later is preferable as it creates less complications with updating an existing Steam Workshop item.

## Trivia

* It is possible to connect logic blocks to Starter Blocks however nothing happens when it receives a signal. It is unknown if this is an oversight or possibly the beginnings of future logic functionality.