recursal/Fanatic-Fandom huggingface dataset:
Кошки шлюза Крессида

**Кошки шлюза Крессиды,** или **Рыночные кошки** - кошки, живущие на рыночной площади под предводительством Пангура.

*Кошки Крессиды очень сильные. Пангур молодой, но его уважают. Однако есть другие кошачьи, довольно близко. Они опасны. Они изо всех сил стараются захватить рынок и в особенности катакомбы, дающие кошкам преимущество. Но они не смеют.*

## Территория

### Рыночная площадь

Рыночная площадь - это место, где батраки продают свои товары. Здесь расположено множество прилавков. На рынке не каждый день людно, но шумные дни веселее, потому что больше еды и развлечений, но они и опасны, потому что везде улфы и собаки. (80)

### *Рыбный киоск*

*Рыбным киоском управляет злобный, эгоистичный старый торговец рыбой. В киоске продаются окуни, скумбрия и другие виды рыбы.*

### Катакомбы

Катакомбы - это сеть туннелей, проходящих под рыночной площадью. Большая часть катакомб занята кошками замка Крессида, за исключением тех частей, которые слишком узки, залиты бетоном, расположены слишком близко к канализации или кишат крысами и забиты мусором.

### Церковь

Небольшая церковь, обшитая досками, в окружении киосков с разными поделками. У дальней ее стороны имелась полукруглая площадка, вымощенная булыжником, а за ней находился шлюз. Дальше церкви находится огромная дорога.

### Дорога

Огромная дорога, окружающая весь рынок, идет по дальней стороне парка и поднимается до террас выше по течению.

*Бесконечная бетонная полоса, по ней несутся огромные машины, они двигаются быстрее любой кошки. Дорога опасна. Никогда не подходи к ней близко. Кошки с рыночной площади погибали на ней. Одна молодая кошка погибла незадолго до того, как я сюда пришла. Может, они поэтому меня и взяли, чтобы возместить потери, кто знает? Я и о других слышала. Об этом никто не говорит, но мне кажется, ты должен знать. Те машины ни за что не остановятся. И у тебя не будет ни единого шанса.* (81)

### Киоск торговца рыбой

Расположен в центре рынка. Торговец рыбой - жилистый злой мужчина, сам походивший на скорее на рыбу, чем на человека, не терпящий кошек (83)

## Цитаты

В кошачьем мире прямой взгляд в глаза приберегался для уважаемых особ.

— Они здесь не любят чужаков, — сказала Джесс. — Я вижу, как они с тобой обращаются. Помни, они так же обойдутся с любым, кого не знают. — Она говорила, продолжая умываться и не поднимая глаз. — Они сами по себе. Я знаю, это в обычае кошек — доверить кому-то свои дух и судьбу, но чары это или проклятье? (77)
Риа

## Внешность

зеленые раскосые глаза, молодая, серебристо-полосатая, поменьше ростом, чем Бинжакс.

## Семья

Мать Синестра

Отец Круф

Брат Бинжакс

## Биография

Домино, Риа и Бинжакс встретили Мати на их территории на рыночной площади. Поняв, что котик несдешний, Домино решил отвести его к Воробью, чему Рио и Бинжакс были не особо рады.

#### В гостях у Воробья

Когда коты дошли до Воробья, Домино мяукнул, оповещая о своем присутствии. Воробей поприветствовал котов и спросил, как дела у их родственников. Он разговаривает с гостями по другую сторону двери, не показываясь. Воробей спрашивает про ее с Бинжаксом родителей, на что тот отвечает, что их амма в порядке, а отец все так же подбирает всякую всячину на рынке. Бинжакс хлопает хвостом по уху сестры за ее развеселившийся тон. Вспомнив про Мати, он спрашивает про него у Домино. Тот врет, что Мати умеет ловить мышей, хотя сам ни разу у него про них не спрашивал. Наконец, Воробей приглашает котов зайти вовнутрь, угощая их селедкой. Наконец, Воробей приглашает котов зайти вовнутрь, угощая их селедкой. Он спрашивает у Мати откуда он прибыл и владел ли когда-то батраком. После он объясняет, что они не имеют батраков и владеть кем-либо - утомительная обуза и рассказывает о том, что у кошек с батраками тут сначала были очень натянутые отношения и их раньше боялись и ненавидели, а также про их рыночную общину. Он говорит котам отдохнуть у него.

#### Кошки шлюза Крессида

С наступлением ночи, молодые коты отправились по домам, а Воробей с Мати пошли на звездную встречу. Молодые коты все-таки решили пробраться на встречу, затаившись в кустах на краю пустого рынка.

#### Потеряшка

Когда Мати упоминает Бинжакса и Рио, Джесс говорит, что не стала бы поворачиваться к ним спиной.

Когда Мати с Джесс думали подкрепиться, Домино, Риа и Бинжакс попытались своровать рыбу у прилавка с рыбами, но злой владелец выплеснул на них ведро с водой. (84)
Chasiiserver Wiki

**Welcome to the Chasiiserver Wiki!**
Welcome to the Chasiiserver Wiki, the largest collection of weird/down bad "people" you've ever seen.

—————————————————————————————

DISCORD: discord.gg/chasii

TIKTOK: tiktok.com/@chasiibles

TWITCH: https://twitch.tv/chasiibles

TWITTER: https://twitter.com/chasiibles

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rooms Low Detailed as a fighting game Wiki

**Welcome to the Rooms Low Detailed as a fighting game Wiki!**
We're a collaborative community website about Rooms Low Detailed as a fighting game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Арабелла

## Характер

раздражительная

сплетница (78)

## Внешность

прекрасная белая персидская кошка (64) с коротким приплюснутым носом и недовольным взглядом (73)

## Биография

#### Кошки шлюза Крессида

Во время представления Мати на звездной встрече, она подмечает его схожесть с африканскими дикими котами, а потом пристыжает Джесс за ее возраст и происхождение. Когда Мати говорит, что умеет плавать, негодует, потому что кошки не любят воду.

#### Потеряшка

Утром несколько кошек с собрания перешептывались о чем-то с Арабеллой.

Джесс упоминает в разговоре с Мати о том, что Арабелла очень много болтает.

Урок хороших манер

Воробей на примере ее имени объясняет Мати систему титулов рыночных котов.
Приключения Тигрового кота

Меня почитают.
Я горд.
Я полон достоинства.
И у меня есть память,
Потому что я старше вас.
Я старше, чем ваши боги. »

**Приключения тигрового кота** – первая часть книжной дилогии в жанре фантастики о животных о полосатом абиссинском котёнке. Была написана в 2007 году Инбали Изерлес. Переведена на русский язык 11 лет спустя и выпущена в начале октября 2018 года издательством «*Азбука-Аттикус*».

## Аннотация

*Котенок Мати не знает о том, что он последний потомок славного королевского рода абиссинских Тигровых котов. У них есть заклятые враги — пятнистые кошки Са Мау из дельты Нила. Чтобы спасти своего малыша от гибели, королева Тигровых котов спрятала его на корабле, отплывающем в Англию, и приняла смертельный бой с армией Са Мау. По наказу матери Мати спрыгивает на берег в английском порту и знакомится с котами, живущими на шлюзе Крессида. Они встречают чужака настороженно — он странный, красношерстный, не такой, как все, — однако Мати находит среди них верных друзей. Тем временем по его следу послан таинственный убийца по имени Мифос Разрушитель с целью уничтожить наследника древнего трона Тигровых котов. Чтобы бороться с могущественным врагом, Мати должен с помощью своего необычного дара совершить опасное путешествие в мир духов...*
東州鉄道の歴史

### 最初期（1912～1914）

輸送需要が年々上昇していく丹沢は、北清帝国でも重要な都市となった。そのため、鉄道輸送が最も効果的と見込んだ鉄道省は、1902年ごろから丹澤～澁野間で鉄道を敷設する計画を開始した。そして1912年7月1日、省線東洲線として開業した。開業時の運賃は25銭であった。

### 第一次世界大戦（1914～1918）

1914から始まった第一次世界大戦は、東洲線にも影響を与えた。特に丹沢は主要都市であったため、攻撃の対象となり、東洲線も大半が爆撃などで破壊された。これらの復旧には3年以上かかった。

### 復興と新線敷設（1920～1930）

第一次世界大戦のダメージの復興が続けられている中、鉄道省は東洲線を北清東北部の港台に延伸することを計画していた。この延伸は北清の穀物等を北の隣国であるリンズフォルデ帝国に輸出するために非常に重要なものであった。1929年8月10日、港台への延伸が完了し、省鉄港台線となった。また、これにより東洲線は従来からあった港台以北の路線につながり、国境付近の町である北門店村あたりまで直通できるようになった。

### 北門店爆破と第二次世界大戦（1932～1945）

1932年、リンズフォルデでは度重なる革命運動により帝政が崩壊、リンズフォルデ社会労働党が実権を握ったことによりリンズフォルデは社会主義国家となった。社労党政権は北清の北東の端の小さな半島である祥嶺半島の領有権を主張しはじめ、武力挑発を多く行った。そして1936年11月25日、北門店駅が爆撃され、停車中の港台行き列車が吹き飛び、多くの死傷者を出した。

この事件を機に北清はリンズフォルデと戦闘状態に入り、これが北鈴戦争である。

### 第二次世界大戦復興と私鉄化

1946年3月31日をもって鉄道省が国家交通省となり、これまでの省線はすべて国鉄、または私鉄となった。東州線も例にもれず、東州丹沢鉄道(T.T.R)として私鉄となった。

この時の路線は、現在の東州本線（赤坂線含まず）、北陵線、蔵河線、内沢線であった。1950年に国鉄から赤坂線と新島線、渋万線を譲り受け、1953年に水岡線、萩野線も譲り受けた。1954年、旧国電であった49系電車を置き換えるため、800型が導入された。この車両は一瞬のうちにほとんどの路線に普及し、1970年代まで各地を走り続けた。

1960年、東州丹沢鉄道は会社名を東州鉄道へ変更した。

### 新世代車両の到来（1972年）

800型、そして700型が老朽化していることを受けて、1000形という新しい車両を計画する。この車両は東州初のステンレス車両として開発され、1972年4月1日より走行し始めた。しかし初期の試作車は不具合が多発したため、本線上の7,800型はしばらく残存した。
Session 13

The thirteenth session of the Golden Order campaign will take place on 8/17/2023.

## Preview

Having arrived in the outskirts of Furness aboard the *Lady Ferrous* with some newfound friends, the Golden Order set out to uncover the lair of Fouxious, a necromancer working for Kalarel the Vile. They seek out the sigil sequence in order to access the Underrot and defeat the Scion of Orcus once and for all.

Before they can do all of that though, several members have to nurse a hangover and recover from the night before.

## Summary

* The party woke up and reunited in the morning after their night of drinking. A few had investigated Lars’ home to discover it was pretty normal.
	+ Lars has been missing for about a week or so
	+ The platinum fang was unworked
* They spoke to Interim Rep Gerrard who sent them out with a dispatch of Ironers to Carigtown.
	+ Asked about their current thoughts on Fedania as he is planning a revolution against Oar’s Rest. Wanting to create something similar to the Lord’s Alliance in Faerun.
* They went to Carigtown and met with the detective Gulmun Dazziln, or Dazz. Dazz took them to the pub where he told them that he isn’t interested in adventurers just looking to make a quick set of coins. These are real people with real problems and he needs help. They all understood each other and the party went out to investigate the abandoned shack in Carigtown.
* Unsurprisingly, they uncovered the lair of Fouxious. The cavern was now filled with cages containing people kidnapped from the town, gear, a big hole to the underdark, a necrotic acid filled lake, a statue of Orcus, and a vile creature virtually melted into the base of it. Before anyone could speak, Fjorm attacked Fouxious which kicked off the boss fight.
ChasiiServer (Underworld)

The Chasiiserver Underworld was created by Gabriel (DreemurEx's alt) for the banned people to go to and to have FUN!!

The banned people which they call "the Banished" go here because they couldn't cope enough and take in the fact that they got banned! The temp ban which they called "Temporarily Banished" is the one that got so bored they checked out the underworld

The link to the underworld is this https://discord.gg/tdnFewud8b

*Side note: if you are banned from the Chasiiserver, this is the only way to keep in touch with the overworld*
Сюзерен

**Сюзерен** - Высочайший из Высочайших, сын луны и владыка солнца. Умеет общаться с духами и расшифровывать знамения. Желал смерти Тигровой королеве, но не предвидел, что у нее есть наследник.

Прожил много жизней. Помнил времена, когда дающая жизнь вода разделяла пустыню на две огромные страны. Помнил дочерей Те Бубаса и их враждующие династии. Он помнил время, когда таких, как он, все почитали и боялись.

*Власть Сюзерена распространялась далеко за границы его официальной империи. Даже теперь продолжались тайные войны и создавались союзы, и за ними молча наблюдали бесчисленные шпионы Са.*

## Внешность

Темные, черные (88) глаза.

*Тьма, источаемая из глаз Сюзерена, растекалась, как лава, по оврагам и горам, ползла под водой и пересекала континенты. Она спешила впереди Мифоса, расчищая ему дорогу.*

## Биография

### Глава 1

#### Мифос Разрушитель

Мифос приходит к Сюзерену, чтобы отчитаться о том, что Тигровая королева мертва, но Сюзерен говорит, что она не была последней, и у нее остался сын, который мешает его планам и приказывает Мифосу найти его и уничтожить.

Хозяин грома (87-88)

Скрываясь в своей уединенной палате, Сюзерен наблюдал, как высшие жрецы вокруг него начитывают заклинания, чтобы защитить Мифоса и помочь ему выполнить задачу. Призывал дух Алии, пока не началась гроза.
Regnum Christianorum

## Members

King Caffè Dio Signore (King)

HBG (Prince)

## Upper Hierarchy

   At the top of the hierarchy, we have **the Rex, AKA the King.** He rules the nation and all of that. Under the King is **the Princeps, AKA the Prince.** The Prince has a lot of power. He can decide if we should start a war with other nations. He can change other members roles and such. Below the Prince is **the Reggis Concilium, AKA Royal Council.** They can decide on things that have to do with laws, or
King Caffè's Marketplace

## Pricing

### Basic Blocks:

Cobblestone -

Stone -

Stone Bricks -

Cobbled Deepslate -

Deepslate -

Deepslate Bricks -

Polished Deepslate -

Granite -

Polished Granite -

Diorite -

Polished Diorite -

Andesite -

Polished Andesite -

Netherack -

### Wooden Blocks:

Oak Log -

Oak Planks -

Oak Sapling -

Birch Log -

Birch Planks -

Birch Sapling -

Spruce Log -

Spruce Planks -

Spruce Sapling -

Acacia Log -

Acacia Planks -

Acacia Sapling -

Dark Oak Log -

Dark Oak Planks -

Dark Oak Sapling -

Jungle Log -

Jungle Planks -

Jungle Sapling -

Mangrove Log -

Mangrove Planks -

Mangrove Propagule -

Crimson Log -

Crimson Planks -
Stuck at home vtubers Wiki

**Welcome to the Stuck at home vtubers Wiki!**
this is to keep straight our (adhdaries and thecuddlyvampire on twitch) homestuck au story with our 22 vtuber friends refs and troll info! This is using the extended zodiac to create!

## Who is in this game?

we have 24 participants in this game twitch names as so (names in blood color order not alphabetical)

* Adhd Aries
* Jellalvt
* DonMarc
* theskymeraldhunter
* Animluxure
* Fatty\_mcdank
* Shmuckingabout
* Ducktor\_shvat
* Mrfooy
* Amintywatermelon
* Shivershale
* Itsyatomydude
* Ritsu
* Misayurivt
* TheCuddlyVampire
* Gremivt
* Abearnamedmike
* AirinHawntvt
* VampyreLink
* Velvetvt
* CyberRaptor
* Jisatsuvt
* AGF\_Arenal
* insomnicast

Full Player page here

World stuff

Ansestors

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Empire Of Viodoxa

## Empire Of Sulante

### How It Started

Two men named DoctorCleek and ZeRo\_\_14 were on an adventure to find a nation to start a shop in. While they were on there adventure, they didn't find any nations. They were traveling for 10 months with no luck. The two men were camping and thought they start there own nation, so they did. DoctorCleek was building everything that they needed like, walls, castles, townhall, town and villages. ZeRo\_\_14 was recruiting lost people to the nation. Everything was going great. Everything was finished in 4 months, the only problem was they didn't have a name, so DoctorCleek and ZeRo\_\_14 named it, **Empire Of Sulante**. That's how the nation started.

### The 1st Province Of Empire Of Viodoxa

When the nation reached about 50,000 citizens, DoctorCleek and ZeRo\_\_24 decided to start a province. They were not sure of a name so they did a vote and chose 5 names. The most voted name was **Casa**. There was only 1 town, and that town was the capital named, **Alvenland**. DoctorCleek got an idea of creating another city. They thought about it and they created the new city named, **Liviation**. **Liviation** was part of the province **Casa**.

### The Start Of The Government

Since there was no government other than the 2 kings, they started the government. DoctorCleek leaved the government work to ZeRo\_\_14. ZeRo\_\_14 decided the roles and the ministries for **Empire Of Sulante**. The Empire of Viodoxa was doing really great and they got a population of 100,00 in total.

## Government

### The Kings

The two kings hold the power of the whole entire nation.

### High Councils

The High Councils are focused on the provinces and towns with in the nation. They are focused on the protection with the help of the Minister's. What they do in the provinces and the towns and new buildings, new shops, new houses etc.

### Low Councils

The Low Councils are focused on the villages and a bit with the towns. The are mainly focused on removing squatters on the nations land. What they do in the villages are new houses and more protection.

Ministries

The Minister's are focused on the Ministry's that the Kings offer. They set up all the positions and areas for the nation. They get work from the Kings on what to approve or by them self's. To become a Ministries, you will be hand picked.

### Citizens

The Citizens are not part of the government but, they are allowed to make suggestion about anything and send it to the Councils or the Ministries.
The Suzerains (culture)

There is a lot of lore about this culture already, but there have not been any official announcements. Therefore lore entries to the wiki should be announced elsewhere first, because while the wiki is an official record keeping medium, you must make the lore official on the discord server in some form.

### The Slavic Connection

The Uskau-Slavs are directly descended from Suzerains and Slavs, there is probably more connections as the two cultures have been in contact with each other since time immemorial.

This excerpt is copied from a national announcement;

```
# The Suzerainty and The S.R of Uskau are long lost sisters!

```

```
I know this title is a bit ridiculous sounding, but it is true.

```

```
```TLDR; a Suzerian Tribe and Slavic tribe came together in a time of great struggle to create Uskua-Slavs```

```

```
The Suzerainty is the only nation left of the Suzerain people. We can trace our roots to tribes of old, brave men and women who settled Akina, Termina, and Faltyria from their birthplace in Akina.

```

```
While it is debated amongst Suzerain scholars where we have originated specifically, it is **NO DEBATE** where the lineage of Uskau lies.

```

```
Uskau is a slavic nation and obviously heralds from the Slavs. However recent documentation has been discovered by myself at  Prokovrov after the marriage, and the proof is undeniable.

```

```
Over two thousand years ago, during the bronze age collapse, a volcanic eruption almost made all valerians exctinct. Those who survived sought safer lands, many fled Termina around 1000 BC.

```

```
A disaporic Slavic tribe settled the island where Uskau now lies, it seems they must have accepted another tribe, those of Termin Suzerains.

```

```
Uskau-Slavs are both Suzerain and Slavic! I am overjoyed as The Port believed itself to be the only Suzerain descendent peoples around.

```

```
I would like to thank @.vikous, the Leader of Uskau in helping me with this initiative.

```

```
The Suzerainty will be investigating more connections with slavic people...

```

```
Favric (✟)

**Favric** foi um Portador do Púrpura do Culto do Dragão.

## Descrição

**Favric** vestia o traje típico de um Portador do Púrpura, usando um longo manto roxo e uma máscara de couro preto. O jovem líder era muito mais ambicioso do que outros de sua seita. **Favric** usava um colar que na verdade era uma poção de voar preso a uma corrente.

## História

Por volta de **??** **Favric** liderou cinco outros membros do culto para as ruínas de Thundertree, onde esperavam negociar com o dragão verde Venomfang. O grupo encontrou uma casa empoeirada e abandonada a sudeste da vila. Desde então, eles tentaram determinar as necessidades do jovem dragão, para que pudessem negociar um acordo. Favric trouxe três diamantes para apaziguar a besta. No fim, acabaram mortos quando o dragão foi caçado.
Novaria

## Novarian Commonwealth

The Novarian Commonwealth was the first nation created in Medieval MC and was founded by King Ace

## Information

### Towns

New Pkoset

Novaria had a King and a Oligarchy council in the government and only loyal and great minds of Novarians can join the council or you apart of the royal family. This made Novaria more stable than other nations. ￼

## History

Novarians are natives and Colonizers, and they call themselves Novarians and soon one colonizer named Ace Gold settle with a group of people, Ace previously fought in the Great War in the "old world" because it was such a big event at the end of the number of the year, they will place AGW (After The Great War). Ace and with some of the smartest friends he knew created the Novarian Commonwealth as him as King.

### The First Crisis

Ace wanted to let know everyone to know that the Novarian people of the Novarian lands are not to be settled by other colonizers the speech went like this "Attention Leaders of the World of Valeria

The Land in this Image will be either Novarian territory or spheres of influence and we will not take kindly on people who will do these:

1. Settle towns for a nation without consent of the Novarians

2. set up spheres of Influences

3. setting up any type of military bases without the consent of the Novarians

4. threatening to kill or just kill Novarians (this will make you a terrorist)

we hope that none of the above happens to in sure good relations with everyone, and all we hope is to be allies or be in good relations

If you have Questions join the discord and ask Me, RDLO, and HadyGaming320 to in sure good relations, thank you

also join NOVARIA if you need a nation that will help you"

This message angered one leader, Aitoroks challenged Ace to a duel, after a couple of minutes of fighting Ace was beaten by Aitoroks and even though the 2 just dueled they signed a NAP.
Val-de-Lys

**Val-de-Lys**, also known as the **Valley of the Lily**, is a chivalric kingdom located on the islands of Terre du Lis Sacré in the Vulcan Isles and Eraconn.

## Origin

The origin of Val-de-Lys comes from unique beginnings. It was started a band of daring corsairs embarked on a reckless voyage. Driven by the promise of uncharted lands and untold treasures, they sailed the high seas, their sails billowing against the winds of fate. Guided by the stars, they stumbled upon a hidden archipelago shrouded in a holy enchantment. Among the islands, they discovered a place of awe-inspiring beauty, where a sea of lilies painted the landscape in vibrant hues. Their fragrance wafted through the air, imbuing the land with an desirable charm. The corsairs, awestruck by the sight of these sacred lilies, christened the islands "Terre du Lis Sacré." Drawn to the land's allure, the corsairs decided to settle and make it their home. Over time, they built fortified harbors and trading posts, forging bonds with local inhabitants and embracing the diverse cultures that graced the islands. As the corsairs flourished amidst the beauty of Val-de-Lys, they transformed it into a thriving maritime hub. Its strategic location attracted traders and explorers from distant shores, and its name spread like wildfire across the seas.
Дворец Сюзерен

Он стремился к тайному проходу, который должен был привести его к хозяину. Повернул в знакомый проулок, пробрался между пустыми банками колы, грязными обрывками газет и окурками сигарет и наконец увидел знак — красный отпечаток лапы над заброшенным вентиляционным отверстием. Быстро оглядевшись по сторонам, Мифос решил, что его никто не видит. И когда он лишь подошел к отверстию, шум города за его спиной уже почти исчез.

Мифос прополз в туннель на расстояние в нескольких хвостов и добрался до нижнего помещения. Современный мир остался далеко позади, Мифос очутился в тайном дворце Сюзерена. Дворец за трубой вентиляции оставался все тем же тысячи лет — все те годы, которые видели крушение древнего города Бубастиса и рождение Заказика, теперь уже ставшего шумным мегаполисом. Мир снаружи быстро менялся и бился о стены дворца, но тот оставался все таким же. Вокруг появлялись и разрушались здания, целые империи рождались и гибли. Но ничто не влияло на дворец и его обитателей.

Мифос прошел мимо стражей; те лишь молча дрогнули, узнав гостя. Миновал сырой каменный коридор, освещенный огнями. О Мифосе не докладывали, но его ждали, и он уже приближался к внутренней палате своего хозяина, Сюзерена.

Вход в палату отмечали две колонны, украшенные резными изображениями скорпионов и змей. Над ними висела каменная кобра, готовая к броску, чтобы выплюнуть яд во врагов Сюзерена. Одинокий глаз в центре головы кобры яростно смотрел на всех входивших.

Мифос прошел под глазом змеи и прижался к каменному полу. Перед ним на возвышении сидел его хозяин, неподвижный, как статуя. Его силуэт слабо вырисовывался в помещении, освещенном лишь единственной свечой. Скрываясь в тени, высшие жрецы начитывали заклинания на древнем языке под немигающими взглядами Хранителей Са, преданных слуг Сюзерена.

Не дожидаясь приказа, Хранители Са вышли из палаты. За ними, продолжая напевать, поспешили жрецы, чтобы оставить Мифоса наедине с хозяином. Их загадочные заклинания затихли в темноте.
The Diarchy of Atlylani-Hasvaleir

## Atlylani-Hasvaleir

```
     Atlylani-Hasvaleir Council
```
Lower Council:

```
     Mayor Council
```

**The Diarchy of Atlylani-Hasvaleir** (**D.A.H** or **DAH**) commonly known as **Atlylani-Hasvaleir** (**A.H.** or **AH**), is a country primarily located in [Place Holder] consisting of three nations, **Lands of the Hasvaleir Deadlands**, **Holy State of Atlylia**, and **State of Vandonia**. It does not share any known borders with any other nations.

The Atlylani-Hasvaleir Diarchy is a Councilist Managerial Diarchy with a lower and upper council along side a group of roles known as managers. It has a bicameral council composed of the Atlylani-Hasvaleir Council for the national decision making and splitting up of stalemates or disputes between the two kings, and a Mayor Council for deciding major external issues that could affect mayors. Many policies are decentralized between the two nations within the diarchy, with possibly differing minor laws between the two nations.

## **Government and politics**

The Diarchy of Atlylani-Hasvaleir is a Councilist Managerial Diarchy consisting of two nations. The two nations share a common view against democracy and do not let their citizen vote on many internal and external policy nor anyone in leadership. Democracy is only allowed on the mayor level as mayors are allowed to choose if they do an election for their heir.

Kings serve their position for their entire life or until they decide to step down from their position. There are no votes done to elect a king as it is a birth right to rule, or decided by the sitting king who will be the heir to their throne.

There is currently no known knowledge of any sort of constitution existing within Atlylani-Hasvaleir.
The Suzerainty

Not to be confused with the culture, "The Suzerains"

## The History of the Suzerainty

Rising from the ashes of the Khajmundr city state "The Port", The Suzerainty is the first true Suzerain nation state. By the Suzerains, for the Suzerains, of the Suzerains.

### The Umpteenth Reconstruction

Although the Volcanic Eruption of 1000 AD, the inciting incident to the current age of Valeria, burnt down the Port; this is not the first time The Port has been razed. Many times throughout history from it's founding in ~3000 BCE until today it has tasted the wrath of flame. Even before permanent settlement in the 2nd millennium BCE, the region the Port inhabits has been subject to raids since the Paleolithic (pre 10,000 BCE). This is because The Port is within a natural harbor and it's location has made it a prime safe haven for tribes.

The most famous, or infamous case of reconstruction was during the [INSERT SIEGE] (Work in progress, my notes are massive and I am writing this from memory, basically the Port was in constant war for so many times because it is valuable that the Mayor purposefully destroyed the city and all its value during a siege. Then sent his army against the attackers]

After the Volcanic Eruption of 1000 AD the current Suzerain (mayor of the Port), resettled the region and through the coming years instilled virtues of diplomacy, neutrality, and industry. Culminating in the creation of a new nation...

### The Razing of Akinaltzi

In an expedition lead by Ulixes, it was discovered that the Akinaltzi have been wiped out. Whether through negligence or the volcanoes is uncertain, they have sunk beneath the sands of time. However the plunder was very cathartic. The Port tribe, Khajmundr, have been in constant skirmishes with the Akinaltzi for centuries. It was impossible to remove this problem due to the incredibly dense jungle between the the Port and the Akinaltzi capital
Вікі з «Пісні про лід і вогонь»

**Welcome to the Вікі З «Пісні про лід і вогонь»!**
We're a collaborative community website about Вікі З «Пісні про лід і вогонь» that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Финк Дальновидный

**Финк Дальновидный** - Смотритель и Ловец Крыс у кошек шлюза Крессида.

## Внешность

Сиамец с узкой мордочкой и гнусавым голосом (58).

## Характер

Со слов Воробья, Финк - отличный парень, любящий поговорить (59). сплетник (78)

#### Кошки шлюза Крессида

На звездной встрече Финк вещает о том, что коты должны подготовиться к нашествию крыс до начала лета. Запрыгнувший к нему Пангур сказал, что им лучше вернуться к этому вопросу когда вдоль берега зацветут нарциссы, и все были довольны таким предложением.

Во время представления Мати, Финк говорит, что тот похож на какого-то оборванца и предполагает, что он один из тех кошек из джунглей, а когда Мати говорит, что умеет плавать, называет его выдрой.

#### Потеряшка

Джесс упоминает в разговоре с Мати о том, что Финк очень много болтает.
Game Server Wiki

**Welcome to the Game Server Wiki!**
5 friends having fun and messing around on a private rp server

We're a collaborative community website about the Game Server.

## Important articles

* The players

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Parkerverse Wiki

**Welcome to The Parkerverse Wiki!**
This wiki is about the Parkerverse, my alternate universe.

We're a collaborative community website about The Parkerverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Teletoon (Canada)

## Teletoon

**Teletoon** (formerly **Kindernet**) is a Canadian English-language discretionary specialty channel owned by Corus Entertainment. The channel primarily broadcasts animated series aimed at children and teenagers.

In February 2023, Corus announced that the Teletoon branding would be moved to Kindernet on April 2, 2023 with the existing Teletoon channel relaunching as another Canadian brand version of Cartoon Network on March 27, 2023.

## History

### As Kindernet (2013-2023)

On September 1, 2023, Kindernet launched in Canada with an approval from MTV Networks in the Netherlands. It was based on the Dutch-language television channel of the same name. It is owned by Teletoon Canada Inc.

### As Teletoon (2023-present)

On February 21, 2023, Corus announced that Kindernet would be rebranded as another era of Teletoon on April 2, 2023; the existing Teletoon channel concurrently relaunched under Teletoom's sibling brand Cartoon Network (which will be devoted to library programming and classic franchises).

### See also

* Télétoon
* Teletoon (original version)
	+ or this page
Iarno Albrek (✟)

## Cajado de Vidro (✟)

**Iarno Albrek**, mais conhecido como **Cajado de Vidro**, foi o mago humano líder do grupo de bandidos conhecido como Marcarrubra.

## Descrição

Ele era um bruxo humano baixo e de barba escura que era simplesmente conhecido pela maioria como "Cajado de Vidro" por sua arma, um cajado mágico feito de vidro. **Iarno** foi inicialmente um membro da Aliança dos Lordes, que foi enviado para a cidade de Phandalin para estabelecer uma polícia (já que a cidade não tinha uma autoridade poderosa).

## Relações

**Albrek** tinha um rato familiar que servia como batedor. Seu familiar o notificaria sobre intrusos via telepatia.

Apesar de ser predominantemente compostos por humanos, os Marcarrubra incluíam alguns goblinoides da tribo Dentefino, com quem Albrek possuía boas relações.

## História

**Iarno** rompeu relações com a Aliança dos Lordes e criou os Marcarrubra sob a orientação de Nezznar. Iarno sabia de Nezznar por seus contatos na Aliança dos Lordes e negociou uma reunião com o drow, vendo uma chance de encher seus bolsos.

**Albrek** ocupou a Mansão Tresendar, onde fez a base dos Marcarrubra, o grupo de bandidos aterrorizou Phandalim antes de serem aniquilado na recuperação da Mansão Tresendar.
Miraal

**Miraal** era uma feiticeira elfa aquática que foi morta e transformada em uma banshee.

## Descrição

Como uma banshee, **Miraal** era uma morta-viva e aparecia como uma elfa espectral, outrora bonita, com brânquias e cabelos emaranhados emoldurando seu rosto retorcido. Suas mãos e pés tinham membranas, e suas roupas fantasmagóricas esfarrapadas flutuavam ao seu redor como se ela estivesse debaixo d'água.

## Habilidades

Antes de sua morte, **Miraal** era uma conjuradora talentosa, uma druida, que era capaz de lançar o feitiço despertar. Como uma banshee, ela era incorpórea, mas possuía uma aparência aterrorizante e um lamento potencialmente fatal.

## Posses

Seu foco de conjuração era uma concha opalescente magnífica e valiosa. Quando ela foi assassinada, esta concha tornou-se um objeto de fixação, e somente ao recuperá-la ela poderia descansar.

## Atividades

Em vida, **Miraal** era conhecido por despertar criaturas marinhas e ganhar sua lealdade. Na morte, ela foi amarrada ao local em que foi assassinada, uma caverna marinha semelhante a um túnel, e não conseguiu viajar mais de 30 metros de qualquer entrada. Embora ela fosse tão odiosa quanto qualquer banshee, seu ódio era principalmente direcionado ao assassino, Moesko. Ela permaneceu racional o suficiente para tentar barganhar com os invasores, oferecendo-lhes uma passagem segura em troca de uma promessa de matar Moesko e devolver sua concha. No entanto, ela tentaria implacavelmente matar qualquer um que recusasse esta oferta.

## História

### O Dragão da Espira Gélida

**Miraal** estava presente no farol no Norte da Costa da Espada que viria a ser conhecida como a Torre das Tempestades quando ela foi atacada e morta em uma caverna próxima por um anacoreta de Talos chamado Moesko. O anacoreta pegou o precioso foco de conjuração de **Miraal** e deixou sua forma morta-viva para guardar a caverna, que era a única rota terrestre que levava ao farol. **Moesko** então reivindicou a torre, transformando-a em um templo para Talos, e usou sua magia para enfeitiçar o farol e atrair navios para sua destruição nas rochas abaixo da torre. Enquanto isso, Miraal permaneceu presa ao local onde havia sido morta e se enfureceu com o anacoreta, mas não conseguiu chegar à torre para se vingar. Durante esse tempo, um caranguejo gigante que ela havia despertado em uma praia próxima começou a procurar alguém que pudesse ajudá-la a liberar seu espírito.

O carangueijo, Clipper, encontrou o ladino Mar-Kho, o qual aceitou a proposta. Mar-kho matou Moesko, e recuperou a concha de **Miraai**.
Colina de Pedra

A estalagem **Colina De Pedra** é uma pousada modesta dirigida por um jovem humano baixo e amigável chamado *Toblen Stonehill*.

## Localização

A modesta pousada fica perto do centro da cidade de Phandalin. É um dos maiores edifícios da vila.

## Atmosfera

Os aldeões de Phandalin, desde mineiros a agricultores, gostavam de relaxar na sala comunal, que se tornou um bom lugar para ouvir fofocas e histórias locais. A pousada está sempre arrumada e limpa e é um lugar geralmente agradável para se visitar.

## Serviços

A **Colina de Pedra** é propriedade de Toblen Stonehill, que o administrava ao lado de sua esposa Trilena Stonehill e com a ajuda de seu filho Pip Stonehill.

A estalagem disponibiliza seis quartos para alugar no andar superior, além de bebidas alcoólicas e alimentação. Uma cama custava cinco moedas de prata por noite, e os preços são bastante normais para comida, cerveja e cidra, com as refeições chegando a cerca de 1 moeda de prata. Uma garçonete chamada Elsa serve bebidas no bar.

## História

Os Stonehills chegaram a Phandalin vindos de Triboar no início da construção da cidade e fundaram a pousada.

### A Mina Perdida de Phandelver

Durante o reinado de terror dos Marcarrubra em Phandalin, os bandidos não frequentavam a pousada, preferindo beber no Gigante Adormecido, alguns edifícios ao leste.

### O Dragão da Espira Gélida

Os negócios continuaram mais ou menos como de costume durante o ataque do dragão branco Cryovain pelo campo. A pousada recebeu visitantes importantes nessa época, como Don-Jon Raskin, o responsável pela reabertura da mina de ouro Dedo da Montanha.
Targor Bloodsword (✟)

Targor Bloodsword foi um hobgoblin líder do grupo de batedores da Tribo Dentefino.

## Descrição

**Targor** liderava três outros hobgoblins e um par de lobos em seu contingente. Ele era de longe o mais poderoso do grupo, sendo muito robusto que sua espécie.

## Personalidade

O forte hobgoblin há muito desejava ultrapassar o Rei Grol como líder de toda a Tribo Dentefino. Dada a oportunidade, **Targor** estava pronto para aproveitá-la.

## História

### A Mina Perdida de Phandelver

**Targor** e seu contingente partiram do Castelo Dentefino. Eles encontraram um grupo de caça de quatro elfos e os mataram. Os hobgoblins cortaram as cabeças dos elfos e os colocaram em sacos.

Após retornarem da missão e encontrarem a tribo aniquilada, **Targor** foi em busca dos responsáveis, mas foi morto pelos mesmos.
Dabbledob Plasterpatch

## Dabbledob

**Dabbledob Plasterpatch** é uma gnoma das rocha inventor que vive em Gnomengarde. Ela foi um dos principais inventores do pequeno reino junto com seu marido Fibblestib Pinebark.

## Personalidade

**Dabbledob** é argumentativa e prefere soluções para problemas que abordam sintomas em vez de causas. Ela também é um tanto covarde e pode ficar completamente paralisada pelo medo.

## Habilidades

Além de suas habilidades gnômicas inatas, **Dabbledob** (como todos os outros em Gnomengarde) teve algum treinamento como mago.

**Dabbledob** também é bem habilidoso em criar itens mágicos.

## Personalidade

**Dabbledob** trabalha próximo de Fibblestib. Os dois discutem sobre suas ideias muito diferentes sobre como resolver problemas, mas trabalharam juntos em sua oficina em Gnomengarde para criar itens mágicos e invenções, muitos dos quais não servem a nenhum propósito real.

Como os inventores mais respeitados em Gnomengarde, Fibblestib e **Dabbledob** são vistos como pilares confiáveis da comunidade. Por sua vez, ambos são devotados a seus reis, Gnerkli e Korboz, mas podem ser um tanto indiferentes em relação ao bem-estar de outros membros do reino.

## História

Quando o rei Korboz enlouqueceu, **Dabbledob** e Fibblestib fizeram de curá-lo seu único foco, mesmo quando o mímico responsável por sua condição assolou o pequeno reino. Os dois inventores rapidamente chegaram a um impasse quando **Dabbledob** rejeitou a ideia de Fibblestib de inventar um raio de sanidade como "estúpida" em favor de inventar uma camisa de força.
Fibblestib Pinebark

## Fibblestib

**Fibblestib Pinebark** era um gnomo das rocha inventor que vive em Gnomengarde. Ele foi um dos principais inventores do pequeno reino junto com sua mulher Dabbledob Plasterpatch.

## Personalidade

**Fibblestib** prefere soluções para problemas que abordam as causas básicas em vez dos sintomas. Suas ideias para invenções podem ser bastante irrealistas.

## Habilidades

Além de suas habilidades gnômicas inatas, **Fibblestib** (como todos os outros em Gnomengarde) teve algum treinamento como mago.

**Fibblestib** também é bem habilidoso em criar itens mágicos.

## Relações

**Fibblestib** trabalha próximo de Dabbledob. Os dois discutem sobre suas idéias muito diferentes sobre como resolver problemas, mas trabalharam juntos em sua oficina em Gnomengarde para criar itens mágicos e invenções, muitos dos quais não serviam a nenhum propósito real.

Como os inventores mais respeitados em Gnomengarde, **Fibblestib** e Dabbledob são vistos como pilares confiáveis da comunidade. Por sua vez, ambos são devotados a seus reis, Gnerkli e Korboz, mas podem ser um tanto indiferentes em relação ao bem-estar de outros membros do reino.

## História

### O Dragão da Espira Gélida

Quando o rei Korboz enlouqueceu no final do século 3 PP, **Fibblestib** e Dabbledob fizeram de curá-lo seu único foco, mesmo quando o mímico responsável por sua condição invadiu o pequeno reino. No entanto, os dois inventores rapidamente chegaram a um impasse quando **Fibblestib** argumentou que a dupla deveria inventar um raio de sanidade, Dabbledob o descartou como "estúpido" e, em vez disso, argumentou a favor da invenção de uma camisa de força.
東州鉄道 Wiki

**東州鉄道 Wikiへようこそ！**
このWikiは、東州鉄道に関する情報を掲示する場所として作られました。いわば公式ページのようなものです。

今後ページを足していきますので、よろしくお願いします！

## ご利用の手引き

* Wikiのルール
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**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Dazlyn Grayshard

## Dazlyn

**Dazlyn Grayshard** é um anão do escudo garimpeiro. Juntamente com seu parceiro de negócios, Norbus Ironrune, ele descobriu as ruínas do templo de Abbathor nas Montanhas da Espada.

## Personalidade

**Dazlyn** é sincero e gosta de contar piadas com Norbus.

## História

### O Dragão da Espira Gélida

Ao procurar ouro nas Montanhas da Espada a sudoeste de Phandalin, **Dazlyn** e Norbus encontraram as ruínas de um templo de Abbathor e o assentamento de anões próximo que havia sido enterrado por um deslizamento de terra há muito tempo.
New York City

**New York City (NYC)**, also just plainly **New York**, is one of the most popular cities in the United States of America (USA). The city is thought to be an inspiration for the city of Quahogville alongside London.

Zootopia has a remarkable resemblance to New York City, such as the downtown region appearing as though it is Times Square with billboards positioned on tall buildings.

## See Also

* New York City on Wikipedia

Template:Location Navbox
Gorthok

**Gorthok** é um espírito primevo da natureza que serve à vontade de Talos, deus das tempestades, e pode ser convocado durante tempestades para cumprir as ordens dos seguidores malignos de. Como sua divindade patrona, **Gorthok** se deleita com a destruição.

## Descrição

**Gorthok** assume a forma de um javali do tamanho de um elefante, com relâmpagos que dançam ao longo de suas presas.

## Personalidade

**Gorthok** é destemido e cruel. Embora honre os comandos de qualquer fiel de Talos que o convoque, **Gorthok** se importava com pouco além da destruição, na qual sente grande prazer.

## Habilidades

Em sua forma de javali, **Gorthok** é uma fera dura e implacável cujas presas são carregadas com raios e cujos cascos rugem com trovões. é muito caloroso, exigindo muito esforço para subjugar. Além disso, é resistente à maioria dos golpes físicos e totalmente imune aos efeitos de raios e trovões. Ele também pode descarregar raios de suas presas.

Quando convocado por seguidores de Talos, **Gorthok** aparecia em sua localização repentinamente e com um estrondo de trovão para anunciar sua chegada.

## Relações

**Gorthok** é um servo fiel de Talos, o deus das tempestades. Durante tempos tempestuosos, os fiéis de Talos podem convocar **Gorthok** para cumprir suas ordens. Os ancoritas de Talos que habitam a Floresta de Neverwinter reverenciam **Gorthok** e faziam uso de seu poder.

## História

### O Dragão da Espira Gélida

Os anacoretas de Talos convocaram Gorthok no Círculo do Trovão para atacar a Cabana de Caça de Falcon na Floresta de Neverwinter.
Carp Alderleaf

**Carp Alderleaf** é um jovem halfling que vive em Phandalin.

## Descrição

**Carp** aspira a se tornar um aventureiro. Ele esta animado e gosta de brincar na floresta.

## História

**Carp** descobriu um túnel secreto por acaso. Ele viu um dos Marcarrubra saindo de lá e se encontrando com outros, levando-o a acreditar que os bandidos tinham uma base sob a Mansão Tresendar. **Carp** conseguiu escapar sem ser pego.
Pell

**Pell** é um garoto que cuida do estábulo de Falcon em sua cabana de caça.

## Descrição

Pell é um menino mudo. Ele mora em um quarto mobiliado de forma simples no andar superior do estábulo.

## História

### O Dragão da Espira Gélida

Após o aparecimento do dragão branco Cryovain na região, uma aliança de orcs do sul e um culto meio-orc de Talos se formou em Neverwinter Wood e atacou o pavilhão de caça em que Pell vive.