Item Editor

The **Item Editor**, available only in Single Player Creative Mode, lets us design new items for the game. We can design new tools, weapons, potions, armor, and more.  We can imbue them with unique and amazing properties.  These new items can be used in Creative or normal SP games.  (not sure how the recipe will show up in a multiplayer game) The Item editor will also change existing items in the game, for advanced users here's a link to a list of Item ID Numbers.

**I’m still learning** about the Item Editor, so this will be a simple guide. Please fix any errors you find, or mention them in the comments section below. Have fun with the Item Editor but please use it with care and be aware it’s possible your creation messes up your game.  This little guide (although it's incomplete) will show you enough to design your first tool or weapon, to get you familiar with the basics.

1. Start a Single Player: Creative Mode game.

2. When game opens, press Tab to open the inventory-crafting screen.

3. Select “Item Editor” at the top of the open window.  It’s the last choice on the right.

Here’s the Item Editor main screen. There’s nine sections, but we leave many sections blank because they don’t apply to the situation.

We'll only use the left side of the Item Editor to design our new item, so ignore the right half of the window for now.

Just start filling in blanks from the top. The first section is **Basics**.

 Icon: | Here you choose how the item will look in your inventory. When you click here you'll get a large array of icons. If you're designing a wand, there's only one icon for wands, so that's what you'd use.

The next section is **Settings**. Leave sections blank if they don’t apply.

 Can be stored: | Select this if the item can be placed into a storage chest.

The next section is **Crafting**.  Leave this section blank if your new item is not crafted.

 Crafting station: | Click here and you get a list of every crafting station in the game and you choose what station is needed (if any) to craft your new item. If no crafting station is needed, select null.

Crafted Items can have up to three ingredients, and now you get to list them:

 Use recipe rarity: | Check this if the rarity of the ingredient has to match the rarity of the final crafted item.

Repeat this for Ingredient 2 and Ingredient 3, or leave both blank if there’s only one ingredient.

The next section is **Equipment**.  This is where you assign bonus stats.

The Item Editor has room for two Bonus stats.  You can leave them blank if there is no bonus to using the item.

 Is heavy armor: | Check here if the new item should be listed under heavy armor.

The next section is **Tools**.  If the new item isn’t a tool you can leave this blank.

 Tool Speed Multiplier: | A number value for how much faster the tool works.

The next section is **Consumables**. I've never used the remaining sections, I usually make weapons and leave them blank. This part of the guide is unfinished.

 Hydration: | For drink, write a number. Not sure what the numbers mean.

**Biome Loot**

Section isn't finished yet.

**Named Loot**

Section isn't finished yet.

**Unlocking**

Section isn't finished yet.

When you have finished designing your new item, press Save at the lower right.  The name of the new item will show up on the right side of the item editor window.

Then press Load to load the item into the game.

**\*\*Warning\*\***NEVER SELECT OVERWRITE unless you know exactly what you are doing.

If you select overwrite you might lose the ability to craft anything at all!   To fix this situation, find the folder with the item templates and remove the new item you were working on when you hit “overwrite”.  This should fix the problem.

Appdata->LocalLow -> Big Kitty Games -> Solace Crafting -> Item Templates