recursal/Fanatic-Fandom huggingface dataset:
Meat

Meat is a Raw resource that is gathered from a farm's fields, Livestock Farm in this case.

## Getting Meat

Meat is gathered by a Livestock Farm Hub from its fields. It gathers currently a Meat unit by field in 9 days. The Meat unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Meat needs Water and Wheat to be produced, using any production line in Livestock Farm. It has a base cost of 4669.8$ per unit.

Meat is currently used for:

* Burgers with Dough and Vegetables in Food Factory
* Corned Beef with Cans in Preservation Factory

## Strategies

Meat is used as a direct End Product sold to towns. In mid game, Corned Beef is a good transitional recipe. Finally Burgers are a very profitable late game Food Factory product.

As for all Livestock Farms products, Meat is produced with other products, Eggs in Chicken oriented Farms, Wool and Leather in Sheep oriented Farms and Milk and Leather in Cows oriented ones. Strategies should be made using these components too.
Cheese

Cheese is a Component produced in Food Factory and is currently only used for Pizza, which is a highly profitable Luxury Item made in a Food Factory.

As it can also be sold directly, it is still a profitable way to use Milk if there is surplus due for example to extensive use of Meat and Leather from Cows Livestock Farms.

## Production

Factory: Food Factory

Recipe Input:

* 1 unit of Milk
* 1 unit of Water

Recipe Output:

* 1 unit of Cheese

Production Time:

* 12.5 days

## Sold at

Desired Destination: Farmer's Market

Price: $11,202.69

## Used In

Cheese is currently used for:

* Pizza with Wheat and Vegetables in the Food Factory
Wooden Barrels

Wooden Barrels are a Component produced by the Carpentry and a useful component of Distillery. It is used as an alternative to Bottles and so fits well for cases where Sand production is low, and combine well with Cans and Cartons, due to Wood and Steel use.

## Production

Factory: Carpentry

Recipe Input:

* 2 units of Wood
* 1 unit of Steel

Recipe Output:

* 1 unit of Wooden Barrels

Production Time:

* 10 days

## Sold at

Desired Destination: Construction Goods

Price: $44,596.13

## Used In

Wooden Barrels are currently used for:

* Wine with Grapes in the Distillery
* Beer with Hops and Water in the Distillery
Leather Furniture

Leather Furniture is an End Product produced by the Carpentry and can be sold.

## Getting Leather Furniture

Leather Furniture is produced by the Carpentry.

It needs 1 unit of Furniture Base and 2 units of Leather to make 1 unit of Leather Furniture. The process takes 6 days. The Leather Furniture unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 17,149.06$ per unit.

## Recipes

Leather Furniture can be sold in Furniture Store.

## Strategies

Leather Furniture is a mid-game sellable product of Carpentry adding Leather to Furniture Base to make a more profitable product.
Farmer's Market

The Farmer's Market is a Food Shop aiming for the base and simple food products, mostly at a low price. It is the most common Shop as it is present in every starting Village. It can transform later in a Deli to buy much profitable food.

## Attributes

Cost: None. The player can neither build or destroy it.

Size: 2x2.
Chocolate Liquor

Chocolate Liquor is a very expensive Luxury Item produced in Distillery that can be sold for a very high profit that is a Bottles related recipe.

## Production

Factory: Distillery

Recipe Input:

* 2 units of Cocoa
* 1 unit of Water
* 1 unit of Bottles

Recipe Output:

* 1 unit of Chocolate Liquor

Production Time:

* 17.5 days

## Sold at

Desired Destination: Liquor Store

Price: $88,758.70
Apple Smoothie

Apple Smoothie is an End Product produced by the Food Factory and can be sold

## Getting Apple Smoothie

Apple Smoothie is produced by the Food Factory.

It needs 1 unit of Milk, 1 unit of Cartons and 1 unit of Apples to make 1 unit of Apple Smoothie. The process takes 6 days. The Apple Smoothie unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 17,828.38$ per unit.

## Recipes

Apple Smoothie can be sold in Farmer's Market.

## Strategies

Apple Smoothie is a final product of Food Factory Cartons-related recipes along with Orange Juice and is a profitable resource to be sold.
Gatherers

Gatherers are buildings, as it can be guessed by their name, gathering resources. They produce industrial Raw Resources directly from the map resources deposits.

There are multiple Raw Resources that can be harvested that way, by various buildings.

* Water Pump
* Fisherman Dock
* Sand Collector
* Iron Mine
* Coal Mine
* Oil Drill
* Gas Pump
* Lumber Yard
Furniture Base

Furniture Base is a Component produced by the Carpentry and can be used in various recipes.

## Getting Furniture Base

Furniture Base is produced by the Carpentry.

It needs 2 unit of Wood to make 1 unit of Furniture Base. The process takes 3 days. The Furniture Base unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 3,270.00$ per unit.

## Recipes

Furniture Base is currently used for:

* Leather Furniture with Leather in Carpentry
* Office Furniture with Steel in Carpentry
* Glass Furniture with Glass in Carpentry
* Plastic Furniture with Plastic in Carpentry
* Fancy Beds with Mattress in Carpentry

It can also be sold directly in a Furniture Store

## Strategies

Furniture Base is the major Component in Carpentry. It's used for any strategy involving this factory, except food strategies using Wooden Barrels. And as it is possible to sell it directly, it is also a good low-cost investment.
Livestock Farm

Livestock Farm is a farm's category used for animals breeding.

## Production

Livestock Farm can produce

* Meat and Eggs using Water and Wheat choosing Chickens.
* Meat, Leather, and Milk using Water and Wheat choosing Cows.
* Meat, Leather, and Wool using Water and Wheat choosing Sheeps.

## Attributes

* Cost: $150,000, plus $100,000 by field.
* Monthly upkeep: $2,083, plus $1,250 by field.
* Pollution level: None

* Smoke amount: None
Orange Marmalade

Orange Marmalade is an End Product produced by the Preservation Factory and can be sold.

## Getting Orange Marmalade

Orange Marmalade is produced by the Preservation Factory.

It needs 2 units of Oranges, 1 unit of Water and 1 unit of Cartons to make 1 unit of Orange Marmalade. The process takes 9 days. The Orange Marmalade unit can then be transported from the Preservation Factory to any facility or warehouse. It has a base cost of 12,136.05$ per unit.

## Recipes

Orange Marmalade can be sold in Farmer's Market.

## Strategies

Orange Marmalade is a final product of Preservation Factory Sugar-related recipes along with Candied Apples and is a profitable resource to be sold.
Ceramic

Ceramic is a component that is built in Glassworks & Smelter that is used in making both the Stove and Oven, End Products created in the Electronics Factory

## Production

Factory: Glassworks & Smelter

Recipe Input:

* 2 units of Sand

Recipe Output:

* 1 unit of Cermanic

Production Time:

* 12.5 days

## Sold at

Desired Destination: Construction Goods

Price: $29,424.70

## Used In

Ceramic is currently used for:

* Oven with Steel and Copper Tubing in the Electronics Factory
* Stove with Steel in the Electronics Factory
Orange Soda

Orange Soda is a end game Luxury Item produced in Preservation Factory and can be sold for high profit margin.

## Production

Factory: Preservation Factory

Recipe Input:

* 2 units of Sugar
* 1 unit of Oranges
* 1 unit of Bottles

Recipe Output:

* 1 unit of Orange Soda

Production Time:

* 17.5 days

## Sold at

Desired Destination: Diner

Price: $84,876.94
Soup

Soup is an End Product produced by the Preservation Factory along with Canned Fish and Corned Meat and is a profitable resource to be sold.

## Production

Factory: Preservation Factory

Recipe Input:

* 1 unit of Vegetables
* 1 unit of Water
* 1 Unit of Cans

Recipe Output:

* 1 unit of Soup

Production Time:

* 15 days

## Sold at

Desired Destination: Deli

Price: $64,949.13
Paper

Paper is one of the two major Components produced by the Papermill and can be crucial resource for any strategy based on this factory.

## Production

Factory: Papermill

Recipe Input:

* 1 unit of Wood
* 2 units of Water

Recipe Output:

* 1 unit of Paper

Production Time:

* 10 days

## Sold at

Desired Destination: Book Store

Price: $18,778.71

## Used In

Paper is currently used for:

* Chocolate Bar with Cocoa and Milk in the Food Factory
* Gift Wrapping with Cardboard and Dye in the Papermill
* Newspapers with Dye in the Papermill
* Posters with Dye in the Papermill
* Deluxe Books with Wood and Leather in the Papermill
* Books with Cardboard and Fabric in the Papermill
Luxury Items

Luxury items are resources that are produced from most complex recipes. These are products that are meant to be sold at a high price with a high profitability margin.

Food Luxury items are produced in the Food Factory, the Distillery or the Preservation Factory and are:

* Brandy
* Chocolate Liquor
* Pizza
* Burgers
* Soda Juice
* Orange Juice

Industrial Luxury items are made in industrial factories (all others) and are:

* Plastic Furniture
* Fancy Beds
* Deluxe Books
* Radio Receiver
Roads

Roads are the main transport network available in Rise of Industry. The player can place them or use the ones already placed by the game.

## Types

There are three different roads.

* Dirt Road

This is the cheapest road. The trucks go slower on it. It cost 50$ per tile.

* Urban Road

This is the most common road. It is the road cities draw between themselves and with State. It is also the base roads for most calculations and number about speed. It cost 100$ per tile.

* Highway

TBD.

## Tunnels and Bridges

Tunnels are built to make a road pass under a hill/mountain. It costs the same cost per tile as a normal Road and exists for all road types.
Bridges are built to make a road pass over a water tile (and can continue on successive tiles). It costs the same cost per tile as a normal Road and exists for all road types.
Component

Components are resources that are produced from mostly simple recipes and serve as steps in the production of more complex products. They sometimes can be sold but it's never their main purpose.

Food Components are produced in the Food Factory, the Distillery or the Preservation Factory and are:

* Cheese
* Dough
* Soda Water

Industrial Components are produced in industrial factories (all others) and are:

* Bottles
* Cans

* Cardboard
* Cartons
* Chemicals
* Dye
* Fabric
* Furniture Base
* Glass
* Mattress
* Paper
* Plastics

* Rubber
* Steel
* Steel Barrels
* Wooden Barrels
Fancy Beds

Fancy Beds are a Commodity produced in Carpentry and can be sold for high profit.

## Getting Fancy Beds

Fancy Beds are produced by the Carpentry.

It needs 1 unit of Furniture Base and 1 unit of Mattress to make 1 unit of Fancy Beds. The process takes 9 days. The Fancy Beds unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 31,201.67$ per unit.

## Recipes

Fancy Beds are sold in a Furniture Store.

## Strategies

Fancy Beds are a very expensive Commodity and add Mattress to Furniture Base to make it even more profitable. It's a costly end-game industrial recipe.
Raw Resource

Raw resources are resources that can be harvested from the map and in farms and are used for more complex recipes.

Resources that are directly harvested from the map's resources are:

* Coal
* Fish
* Gas
* Iron
* Oil
* Sand
* Water
* Wood

Orchard, Plantation and Crop farm need Water to produce following raw resources:

* Apples
* Cocoa
* Cotton
* Grapes
* Hops
* Oranges
* Sugar
* Vegetables
* Wheat
* Berries
* Potatoes

Livestock farm needs Water and Wheat to produce:

* Eggs
* Meat
* Leather
* Milk
* Wool
Wood

Wood is a Raw resource that is gathered directly from map's Trees. Wood is mostly used as base component for most Furniture Factory's and Papermill's production lines.

## Production

Gatherer: Lumber yard

Recipe Input:

* Place Harvester near trees

Recipe Output:

* 1 unit of Wood

Production Time:

* 7.5 days

## Sold at

Desired Destination: Hardware Store

Price: $521.63

## Used In

Wood is currently used for:

* Wooden Barrels with Steel in the Furniture Factory
* Furniture Base in the Furniture Factory
* Office Furniture in the Furniture Factory
* Plastic Furniture in the Furniture Factory
* Deluxe Books with Paper and Leather in the Papermill
* Cardboard with Water in the Papermill
* Paper with Water in the Papermill
Wine

Wine is an End Product produced by the Distillery and can be sold.

## Getting Wine

Wine is produced by the Distillery.

It needs 2 units of Grapes and 1 unit of Wooden Barrels to make 1 unit of Wine. The process takes 12 days. The Wine unit can then be transported from the Distillery to any facility or warehouse. It has a base cost of 40,824.74$ per unit.

## Strategies

Wine is a final product of Distillery Wooden Barrels-related recipes along with Beer and is a profitable resource to be sold.
Leather

Leather is a Raw resource that is gathered from a farm's fields, Sheep or Cows oriented Livestock Farm in this case.

## Getting Leather

Leather is gathered by a Livestock Farm Hub from its fields. It gathers currently a Leather unit by field in 9 days. The Leather unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Leather needs Water and Wheat to be produced, using Sheep or Cows production line in Livestock Farm. It has a base cost of 4669.8$ per unit.

Leather is currently used for:

* Work Clothes with Fabric in Textile Factory
* Handbags with Fabric in Textile Factory
* Leathered Furniture with Furniture Base in Carpentry
* Deluxe Books with Wood an Paper in Papermill

## Strategies

Leather is used to make various Textile and Furniture products.

As it is a by-product of Cows and Sheep production lines, along with Milk and Meat for the first one, and Wool and Meat for the second one, it should be used in strategies including this other components, depending on the production line chosen. Complete Food Factories for Cows or add more Textile Factories and a few Food Factories for Sheep.

Deluxe Books is very profitable and a good end game choice, but Leather is the only component from any Livestock Farm used in Papermill. So it needs a good Wood production and other ways to use by-products of Leather production.
Sugar

Sugar is a Raw resource that is gathered from a farm's fields, Plantation in this case.

## Getting Apples

Sugar is gathered by a Plantation Hub from its fields. It gathers currently a Sugar unit by field in 12 days. The Sugar unit can then be transported from the Plantation to any facility or warehouse.

## Recipes

Sugar need Water to be produced. It has a base cost of 1830$ per unit

Sugar is currently used for:

* Candied Apples with Apples in Preservation Factory
* Orange Marmalade with Oranges in Preservation Factory
* Soda Water with Water in Preservation Factory

## Strategies

Sugar is mostly used as a component for the Preservation Factory. It combines with Oranges and Apples.
Posters

Posters are an End Product produced by the Papermill and can be sold.

## Getting Posters

Posters are produced by the Papermill.

It needs 1 unit of Dye and 2 units of Paper to make 1 unit of Posters. The process takes 6 days. The Posters unit can then be transported from the Papermill to any facility or warehouse. It has a base cost of 11,340.36$ per unit.

## Strategies

Posters are an early-game sellable product of Papermill using Paper and Dye to make a sellable product. It is one of the few "parallel recipes" with Newspapers being a strictly identical recipe. The purpose is to diversify the production and manage the transport of products without complexifying the needed resources.
Changelog A4

Release Date - 12/19/2017

Patch A4.1

Issues Fixed

Changed Specialization Selection Timing

Changed Item selection in Shops

Changed Town Prosperity Timing

Removed unnecessary Town Statuses

Changed starting Influence

Adjusted Experience Curves

Adjusted how shops marked Goods as Demanded

Adjusted UI Scaling

Bugs Fixed

Fixed Building Storage Bugs

Fixed Production Timing

Fixed Town expansion rate bugs

Fixed Cursor Icons appearance

Fixed Capacity unlock to calculate storage value properly

Fixed Major/Minor Unlock Prerequisites

Fixed Shop Item list bugs

Fixed Item Icon bugs

Fixed Full Screen on Linux machines

Fixed Region assignments

Fixed Warehouse assignment bugs

Fixed Income/Expense Popups

Fixed Route List Bug

Fixed Depot Boat Bugs

Fixed Off-road Truck Bug

Fixed Wholesaler Item Values

Fixed Purchasing Permits Bug

Fixed Duplicated Goods and Icons

Fixed Towns Road Placement

Fixed Duplicate Shop Goods

Fixed Max Population Limit

Fixed Good Cost Efficiency

Fixed Town Grow Rate

Features WIP

Town Production and Sales

RMB Closes panels

Recipe Prompts

Bugs already reported, WIP

Missing Tech Tree Point Assignments after loading a save.

Tech Tree UI Scaling

Ubuntu Fullscreen/Windowed modes

Missing Town Models

Towns able to Isolate themselves

Disappearing buildings

Fish Harvester Pathfinding

Train Animation Glitch when entering tunnels

UI Placement

Trains ignoring Train Signals
Burgers

Burgers are a Commodity produced in Food Factory and can be sold for high profit.

## Getting Burgers

Burgers are produced by the Food Factory.

It needs 1 unit of Dough, 1 unit of Meat and 1 unit of Vegetables to make 1 unit of Burgers. The process takes 9 days. The Burgers unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 20,465.13$ per unit.

## Recipes

Burgers are sold in a Farmer's Market or a Deli.

## Strategies

Burgers are a very expensive Commodity and even with its complex recipe, it's very profitable. It's a costly end-game food recipe.
Trade Routes

## Intro

Trade Routes are Player designed routes that enable the transportation of a large number of products across long distances on the map using larger capacity vehicles compared to Destination Trucks. Typically they are used to transport products from industrial centers to Settlements but can be used to deliver products needed in other industrial centers to satisfy a Recipe there.

## Depots and Trade Vehicles

Unlike normal Destination Trucks, which can move between any building, Trade Routes are restricted to only transport between Depots. There are 4 different types of Depots:

* Truck Depots
* Train Stations
* Boat Depots
* Zeppelin Stations

Each Depot uses a specific vehicle that corresponds to their type to move products. Each of these Vehicles also has their own method of movement, Stats, and Costs associated with them. See below

## How to set up a Trade Route

To Start a Truck Trade Route you will need open the Trade Route Panel by clicking on the button with the Arrows going two directions in the upper right-hand menu then follow these Steps:

1. Click the [Add Route] Button.
2. Select your desired vehicle for your Trade Route.
3. Choose a Depot from the list you wish to start the route from.
4. Click the [+] Button to add a slot Product to the Route
5. Repeat until you reach your desired amount or fill every slot available.
6. Click the [Add Stop] Button
7. Choose a Depot from the list you wish to be a stop on your route.
8. Select the number of Fleets to be apart of the route.
9. Repeat until you are happy with your design. Adding more Stop may require you to change the mode of the Product from Drop Off (Red) to Keep (Black), or even Pickup (Green) if you actually are picking up another product.
10. Once the Route is complete Click the [>] Button next to the Trade Route name to start the route.

To Delete a Trade Route, click the [X] Button next to the Trade Route name.

## Tips and Suggestions

Truck routes are very useful to collecting various Products in medium distances and sending them to a Settlement all at once.

Adding Stops to a route cuts on costs of moving Products since you only pay for the Dispatch of the Trade Truck once. E.G. if you move a product to 4 different cities from a industrial center.

Zeppelins are awesome vehicles to use but are expensive to operate.
Chemicals

Chemicals are a Component produced by the Petrochemical Plant and are currently only used in Refrigerators, a End Product built by the Electronics Factory.

## Production

Factory: Petrochemical Plant

Recipe Input:

* 1 units of Oil
* 1 unit of Sand

Recipe Output:

* 1 unit of Chemicals

Production Time:

* 12.5 days

## Sold at

Desired Destination: Construction Goods

 Price: $34,458.05

## Used In

Bottles are currently used in:

* Refrigerators with Steel and Electric Wire in the Electronics Factory
Dye

Dye is a Component produced by the Textile Factory and can be used in two main categories of strategies. First, with Cotton, it makes for the major component in Textile Factory, Fabric. Or it can be used in various recipes in the Papermill, where it is almost as important as Paper or Cardboard themselves.

Finally, its use in the one of the two End Product of Petrochemical Plant itself, namely paints, makes it useful if the player built too many of them.

## Production

Factory: Textile Factory

 Recipe Input:

* 2 units of Berries
* 1 unit of Water

Recipe Output:

* 1 unit of Dye

Production Time:

* 15 days

## Sold at

Desired Destination: Construction Goods

Price: $10,270.70

## Used In

Dye is currently used for:

* Paints with Cans and Water in the Petrochemical Plant
* Fabric with Cotton in the Textile Factory
* Newspapers with Paper in the Papermill
* Posters with Paper in the Papermill
* Gift Wrapping with Cardboard and Paper in the Papermill
Deluxe Books

Deluxe Books are a Commodity produced in Papermill and can be sold for high profit.

## Getting Deluxe Books

Deluxe Books are produced by the Papermill.

It needs 2 units of Paper, 1 unit of Wood and 1 unit of Leather to make 1 unit of Deluxe Books. The process takes 9 days. The Deluxe Books unit can then be transported from the Papermill to any facility or warehouse. It has a base cost of 23,004.74$ per unit.

## Strategies

Deluxe Books are a very expensive Commodity and even with its complex recipe, it's very profitable. It's a costly end-game industrial recipe.
Cotton

Cotton is a Raw resource that is gathered from a farm's fields, Plantation in this case.

## Getting Cotton

Cotton is gathered by a Plantation Hub from its fields. It gathers currently a Cotton unit by field in 15 days. The Cotton unit can then be transported from the Plantation to any facility or warehouse.

## Recipes

Cotton need Water to be produced.

Cotton is currently used for:

* Fabric in Textile Factory

## Strategies

Cotton is only used for a unique recipe in Textile Factory, Fabric, which is the base component for most Textile Factory recipes. Any strategy using Textile Factory production lines would so need it.
Coal

Coal is a Raw resource that is gathered directly from Coal Deposits on the Map. It is used for a base Component Steel in the Glassworks and Smelter which is used in Recipes like Cans and Steel Barrels

## Production

Gatherer: Coal Mine

 Recipe Input:

* Place a Harvester near Coal Deposit

Recipe Output:

* 1 unit of Coal

Production Time:

* 10 days

## Sold at

Desired Destination: Hardware Store

Price: $758.20

## Used In

Coal is currently used for:

* Steel with Iron Ore in the Glassworks and Smelter
Cider

Cider is an End Product produced by the Distillery that is one of the Bottles related recipe produced along side with Barley Whiskey and can be sold for a high profit.

## Production

Factory: Distillery

Recipe Input:

* 2 units of Apples
* 1 unit of Water
* 1 unit of Bottles

Recipe Output:

* 1 unit of Cider

Production Time:

* 15 days

## Sold at

Desired Destination: Liquor Store

Price: $89,503.18
Apples

Apples are a Raw Resource that is gathered from a Orchard field. Apples are mostly used as a complementary component for players investing in the food industry. It can be used to make Apple Pie in Food Factory for Dough-based strategies. It can also be used to create Cider in the Distillery to compliment Beer, Wine, and Brandy. Finally it can be a late game item Candied Apples at a Preservation Factory.

## Production

Farm: Orchard

Recipe Input:

* 1 unit of Water

Recipe Output:

* 1 unit of Apples

Production Time:

* 20 days

## Sold at

Desired Destination: Farmer's Market

Price: $2,377.81

## Used In

Apples are currently used for:

* Cider with Water and Bottles in the Distillery
* Apple Pie with Dough in the Food Factory
* Apple Smoothie with Milk and Cartons in the Food Factory

* Candied Apples with Sugar and Cartons in the Preservation Factory
Cartons

Cartons are a Component produced by the Papermill and can be used in various recipes for the Preservation Factory. It's mostly used as a complementary Resource in food-oriented strategies.

## Production

Factory: Papermill

Recipe Input:

* 1 unit of Cardboard

Recipe Output:

* 1 unit of Carton

Production Time:

* 10 days

## Sold at

Desired Destination: Home Goods

Price: $33,393.79

## Used In

Cartons are currently used for:

* Candied Apples with Apples and Sugar in the Preservation Factory
* Orange Marmalade with Oranges and Sugar in the Preservation Factory
* Orange Juice with Oranges and Water in the Preservation Factory
* Apple Smoothie with Apples and Milk in the Preservation Factory
Plastics

Plastics are a Component produced by the Petrochemical Plant and can be used in various recipes.

## Getting Plastics

Plastics are produced by the Petrochemical Plant.

It needs 2 unit of Gas and 1 unit of Oil to make 1 unit of Plastics. The process takes 3 days. The Plastics unit can then be transported from the Petrochemical Plant to any facility or warehouse. It has a base cost of 4,905.00$ per unit.

## Recipes

Plastics are currently used for:

* Plastic Furniture with Furniture Base in Carpentry

## Strategies

Plastics are not much used yet, at the time of the game. At the moment, it can only be used for Plastic Furniture and so is a complementary component of Carpentry.
Timer UP

Timer UP is one of four global RP researches. This research will increase the time you obtain after increasing your CR level. Maximal level of Timer UP is always equal to player's highest reached City Rating. For more information and price tables, look below on this page.

Research cap: player's max CR

Initial price: 2,000 RP

Price formula:

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Price formula for sum of first 'x' levels:

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{\displaystyle \color{Sepia} \pagecolor{Melon} \frac{2,000}{6} \times \left ( 2x^3 + 3x^2 + x \right )}

Effect: each time you level up your City Rating, your CR timer will be increased by

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 seconds.

Press buttons below to show or hide correspondent tables with research prices.
Papermill

The Papermill is an industrial Factory.

## Recipes

* Paper using Wood and Water
* Books using Paper, Cardboard, and Fabric
* Newspapers using Paper and Dye
* Posters using Paper and Dye
* Cardboard using Wood and Water
* Gift Wrapping using Cardboard, Paper, and Dye
* Cartons using Cardboard
* Deluxe Books using Paper, Wood, and Leather

## Attributes

* Cost: $700,000.
* Monthly upkeep: $11,667.
* Pollution level: High

* Smoke amount: High
Crude Oil

Oil is a Raw resource that is gathered directly from map's resources, Oil deposits in this case.

## Getting Crude Oil

Crude Oil is gathered by an Oil Drill. It gathers currently a Crude Oil unit in 6 days. The Crude Oil unit can then be transported from the Oil Drill to any facility or warehouse.

## Recipes

Crude Oil doesn't need any resource to be produced. It has a base cost of 900$ per unit.

Crude Oil is currently used for:

* Refined Oil in Petrochemical Plant
* Rubber in Petrochemical Plant

## Strategies

Crude Oil is the base component for Petrochemical Plant's production lines and is used after transformation in many other factories (Furniture Factory as Plastic, Textile Factory as Rubber...)
End Product

End Products are resources that are produced from recipes and serve mostly as sellable products to make a profit from them. Sometimes they are used in even more complex recipes, mostly for Commodities, expensive late-game products.

Food Products are made in the Food Factory, the Distillery or the Preservation Factory and are:

* Apple Pie
* Apple Smoothie
* Beer
* Barley Wiskey
* Candied Apples
* Canned Fish
* Chocolate Bar
* Chocolate Cake
* Corned Meat
* Cider
* Orange Juice
* Orange Marmalade
* Soup

* Wine

Industrial Products are made in industrial factories (all others) and are:

* Books
* Cutlery
* Gift Wrapping
* Glass Furniture
* Glassware
* Handbags
* Leather Furniture
* Newspapers
* Office Furniture
* Outdoor Clothes

* Paints
* Posters
* Refined Oil
* Summer Clothes
* Winter Clothes
* Work Clothes
Handbags

Handbags are an End Product produced by the Textile Factory and can be sold.

## Getting Handbags

Handbags are produced by the Textile Factory.

It needs 1 unit of Fabric and 1 unit of Leather to make 1 unit of Handbags. The process takes 6 days. The Handbags unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 11,729.82$ per unit.

## Strategies

Handbags are a mid-game sellable product of Textile Factory adding Leather to Fabric to make a more profitable product. It is one of the few "parallel recipes" with Work Clothes being a strictly identical recipe. The purpose is to diversify the production and manage the transport of products without complexifying the needed resources.
마로쉬 가문(House Maurosh)

## **소개(Introduction)**

대전쟁시대 이전부터 존재해온 우르 대륙 굴지의 유서 깊은 대가문들(Great Houses) 중 하나로 현 에이반 우르크를 다스리는 왕가. 가문의 시조는 우그베인 마로쉬이며 그 수장은 대대로 모르비크의 영주(Lord of Morwik)이자 볼로즈 요임의 성주(Castellan of Voloz Yogim)가 된다. 이름의 유래에 대해서는 두 가지 설이 있는데 하나는 동살브계의 민간전승에 등장하는 '졔드 마로즈(Дед мороз)'라는 산타클로스 격인 인물로부터, 다른 하나는 서리(мороз, Moroz)와 가시(шипt, Ship)의 합성어인 서리가시(Morozhip)로부터 유래되었다는 설이다. 때문에 실제 발음도 마로쉬보다 모로쥬에 가깝다.

문장은 희고 푸른 눈보라를 바탕으로 서리 가시와 고드름으로 뒤덮힌, 코끼리를 닮은 털복숭이 짐승.

대전쟁 당시 웬티크들을 비롯한 가솔 전체가 식인을 저지른 전력이 있기에 교회파의 다른 가문, 다른 나라들은 이들을 저주받은 죄인의 후손들, 식인귀의 자식들이라며 흉을 보기도 한다. 본인들 또한 그것이 명예롭지 못하다는 것을 알고 있기에 마로쉬 가문 사람들 앞에서 그것을 들먹이는 건 싸움을 거는 것과도 같다. 명색이 왕가이기에 면전에서 그런 짓을 하는 이들은 없지만.

## **문장(Coats of arms)**

하얀 얼음으로 장식된 푸른 바탕에, 갈색 털로 뒤덮힌 코끼리를 닮은 털북숭이 짐승의 옆얼굴이 그려져있다.

## **특징(Features)**

주로 흑갈색 계열의 머리에 피부가 무척 하얀데, 좋게 말하면 투명할 정도로 흰 것이고 나쁘게 말하면 시체처럼 핏기 없이 창백하다. 살브계 인종 특성상 체격이 크고 피부가 두터우며 뼈와 근육이 잘 발달되어 있다.

## **역사 및 현재(History and Present)**

1.현 구성원들(Members)

* 릴리아나 마로쉬(Liliana Maurosh)
* 아이넌 마로쉬(Einon Maurosh)

2.조상들(Ancestors)

* 우그베인 마로쉬(Ugwein Maurosh)

3.가계도(Family Tree)

## **4.마로쉬 가문 휘하(Servants of House Maurosh)**

1.봉신 가문들(Vassal Houses)

2.충성서약을 맺은 이들(Sworn Men)

* 웬티크(Ywendtikkh)
잃어버린 성지(Lost Sanctuary)

## **소개(Introduction)**

에이반 우르크의 두번째 수도였던 라그나르의 7할에 달하는 면적을 차지하는 황량하고 광대한 불모의 땅이자 세계 최초최대의 접근 불가 지정 구역. 마치 말머리처럼 생긴 기묘한 반도로, 테메레다니안 본해를 이용하는 모든 국가들에 있어 우르와 아이사, 두 대륙을 해로를 통해 최단거리로 이어주는 로스보로스 해협이 바로 이 땅에 자리해 있었기에 지정학적으로 대단한 가치를 지녔다. A.I. 1080년경 불현듯 출현해 지금까지 쉼없이 불고 있는 거대한 모래폭풍만 아니었다면 오늘날까지도 끝나지 않는 번영을 누렸음이 확실시되어 한때는 황금의 도시라는 위명으로까지 불리웠다. 그리고 지금은 신에게 버림받은 땅이라고들 입을 모은다. 주변국들에게 아직까지는 명색으로나마 에이반 우르크 영토로 인정받고 있지만 실효지배가 이루어지지 못하고 있기에 무의미하다.

## **환경(Environment)**

* 지리(Geography)
* 기후(Climate)

상기된 것처럼 전역을 거대한 모래폭풍이 뒤덮고 있다. 그치지 않고, 바람이 비켜가고, 비도 눈도 폭풍도 가라앉히지 못하는 그것은 마치 명백한 자연 현상임에도 불구하고 항상 그 자리에서 움직이지 않는 바위처럼 부자연스럽기 그지 없어 신의 저주라는 표현으로 밖에 설명이 안된다. 밖에서는 귀를 찢을 듯한 모래광풍의 포효가 바로 옆사람의 고함마저 삼켜버리건만, 그를 헤치고 빠져나온 안은 정반대로 소름끼치는 적막만이 주변을 짓누르는 이 땅에 단 한 발짝이라도 들여놓은 자는 늦든 빠르든 미치광이가 된다고들 전해지고 있어 그 누구도 감히 접근하려 들지 않는다. 다만 한가지, 사실여부는 불투명하지만 들리는 전설에 의하면 목숨을 건진 이들은 모두 누군가의 도움을 받았다는 말을 반복했다.

세월 속에 풍화되어 가는 건물들. 피난하지 못한 사람들의 백골. 이제 이곳은 화려했던 옛날을 뒤로 하고 번영했던 옛 시절의 흔적들(빛바랜 멋진 깃발들, 화려한 간판과 커다랗고 텅빈 상점, 아름답게 다듬어진 넓은 가도 등등)만이 남아 여기에 침울한 분위기를 더하고 있다. 이곳을 잃었다는 것은 에이반 우르크가 교역 중개국으로서의 가치를 잃었다는 뜻이기도 하다. 교역로를 장악하고 막대한 부를 축적한 에이반 우르크를 시기해온 주변 나라들은 겉으로는 안타깝게 여기지만 속으로는 천벌이라며 고소해하고 있다. 교회파의 강대국들은 누마 크투르와의 교역이 확대되는 것 등과 싸잡아서 아예 대놓고 면전에서 조롱하기도 한다. 이 땅의 출현은 사실상 에이반 우르크를 주변국으로부터 분리, 고립된 나라로 만들어버리는 결과를 야기했다. 최초 발생으로부터 30년에 걸쳐 매년 권역이 확장되었으며, 그에 따라 더 많은 영지와 영민들을 잃은 끝에 에이반 우르크는 마침내 모르비크까지 내몰리게 되었다. 혹한의 땅까지는 저주가 올라오지 못할거라 기원한 선조들의 희망이 간절했기 때문일까. 모르비크로 천도할 쯤을 전후로 하여 모개폭풍은 확장을 멈추었고, 이후 약 70여년에 걸쳐 원 발생지인 라그나르 인근까지 후퇴해 지금껏 잠잠히 웅크리고 있다.

다년간의 군사적, 정책적 노력에도 불구하고 이곳에 살기를 희망하는 이는 찾아볼 수 없다. 에이반 우르크로서는 옛 수도를 되찾기 위해 갖은 수단을 동원해 원정에 나섰으나 번번이 아무런 성과도 얻지 못한 채 수많은 미치광이들과 실종자들만을 남기고 빈손으로 돌아왔다.
Gift Wrapping

Gift Wrapping is an End Product produced by the Papermill and can be sold.

## Getting Gift Wrapping

Gift Wrapping is produced by the Papermill.

It needs 1 unit of Cardboard, 1 unit of Paper and 1 unit of Dye to make 1 unit of Gift Wrapping. The process takes 6 days. The Gift Wrapping unit can then be transported from the Papermill to any facility or warehouse. It has a base cost of 8,894.40$ per unit.

## Recipes

Gift Wrapping can be sold in Hardware Store.

## Strategies

Gift Wrapping is a mid-game sellable product of Papermill using both Paper and Cardboard but contrary to Books, it use Dye instead of Fabric.
닐브모운(Nirvmoun)

## **소개(Introduction)**

에이반 우르크 북부 고산지대를 아우르는 대영지. 하이랜더들의 땅.

에이반 우르크의 최고 전력인 웬티크들의 주둔지이며 외적으로부터 영토를 수호하는 것을 주된 임무로 하는 요새도시이자 군사거점. 다만 대영지라고는 해도 데바 안듀라와 직접 맞닿아있는데다 실질적으로는 6할 가까운 지역이 암석과 빙설로 이루어져 있어 작물 생산량은 적다. 때문에 영지를 운영하기 위한 물자중 상당량을 다른 지역으로부터 공급받고 있다.

특이하게도 최상위 포식자들이 거의 존재하지 않는다. 여우, 족제비, 오소리, 그리고 아주 드물게 스라소니를 볼 수 있을 정도. 이는 과거 가축을 번성시키려는 목적에서 주변 일대의 육식동물들을 멸종시키다시피 한 결과이다. 그리고 이제는 그 조치에 대한 대가로 축사에서 탈출해 야생화한 양, 염소, 야크를 비롯해 사슴의 과잉번식으로 골머리를 앓고 있다. 웬티크들의 주 임무가 이러한 해수들의 개체수를 조절하는 것이 되어버렸을 정도. 굶주림에 시달리던 이들조차도 닐브모운에 오면 고기가 질린다고 불평하게 된다는 우스갯소리가 있다.

## **역사 및 현재(History and Present)**

* 인구(Population)

* 주 산업(Main Industry) : 축산과 낙농, 그리고 그와 관련된 제조업과 가공업이 주를 이루고 있으며 소규모이긴 해도 약재 산업도 발달하는 중. 도살업자들과 무두장이들이 많고, 다른 영지에 비해 사창가가 상당히 크게 번성해있다.
	+ 버터는 오랫동안 우르의 북부와 동부에서만 인기였다. 14C 이전에는 요리 소스에 기름이나 버터 등 어떠한 지방성분도 들어가지 않고 대신 포도주, 식초, 과실즙 등만이 사용되었으며, 그 이후에는 교회에서 금식기간 중 사용을 금지하는 조항이 제정되어 있었기 때문이다. 북우르의 버터, 남우르의 올리브유라는 말이 있듯 남우르로부터 일방적으로 올리브유를 수입할 수 밖에 없었던 북우르 사람들은 이것이 불만이었다. 북우르 벽지에 교회의 영향력이 파고드는 것이 지지부진 했던 데에는 이러한 생활상의 이유도 적지 않았다. 그러나 요리 기술이 발달함에 따라 버터가 남서부인들의 식탁에도 자주 오르게 되고 그들의 입맛을 사로잡자 교회는 뒷돈을 받고 버터 사용을 허용하는 일종의 면죄부를 팔기 시작했다.
* 환경(Environment)

짐 끄는 데에는 야크가 좋겠지만 야크 빼고 노새와 나귀로 바꾸자. 야크는 히말라야, 러시아 및 몽골 북부, 티벳 고원에 살지만 순록은 몽골과 시베리아에 산다. 근데 스위스에 야크 사네? 순록을 없애고 야크를 넣을까?

이 이상 위로 가면 광활한 피오르드와 툰드라 지대가 펼쳐지며, 그 너머로 사루샤의 영토가 있다.

## **환경(Environment)**

* 지리(Geography)
* 기후(Climate)

## **관련 인물들(Related Characters)**

* 릴리아나 마로쉬(Liliana Maurosh)
* 아이넌 마로쉬(Einon Maurosh)
* 웬티크(Ywendtikkh)

## **노트 및 참조(Notes and References)**

1. ↑ 대호(大虎), 곰, 늑대, 그리고 눈표범들이 이에 해당
2. ↑ 다행스럽게도 토끼를 잡아먹을 중소형 포식자들은 남아있다.
3. ↑ 초목의 껍질과 뿌리까지 먹어치워서 나무를 말라죽게 하며 목축지의 사막화를 불러오기 때문.
4. ↑ 잡은 사냥감은 즉시 해체되어 필요한 것들은 부대 내에서 소비되고, 나머지는 정기적으로 운송업자들이 거두어 영민들과 직공들에게 싼 값으로 제공된다.
5. ↑ 양, 염소, 야크 등을 기르는데 사람보다도 가축이 훨씬 많다. 온갖 육류 가공품과 유제품들이 만들어지며, 특히 질 좋은 모피와 피혁, 실 등으로 이름이 높다. 닐브모운의 생산량이 에이반 우르크 전체 생산량의 절반에 달한다.
6. ↑ 릴리아나가 군주로 들어온 이후 얼마 지나지 않아 시작되었다.
7. ↑ 벽지이자 험지인 닐브모운에 있어 술과 도박, 사창가의 존재란 필수불가결한 것이다. 상주민들은 대다수가 군사고, 직업군을 살펴보면 짐작키 어렵지 않겠지만 그 외에도 남녀를 가리지 않고 거친 부류가 많아 치안이 불안정했기 때문. 다소의 불법적인 일을 눈감아주고, 공창제를 시행함으로써 군무로 지친 이들의 불만을 가라앉히는 동시에 이들에게 지급되었던 급료의 일부를 세금이라는 이름 아래 합법적으로 징수할 수 있기 때문. 형편이 마땅찮거나 돌아갈 곳이 없어 군인이 된 이들은 창부들과 친분을 쌓은 끝에 그들을 낙적시켜 가정을 꾸리는 경우도 적지 않다. 외부의 시선에서는 이상해보일지 몰라도, 이는 영민들을 결속시키고 안정시키는데 적잖은 성과를 보였다. 내부적으로 결속한만큼 외부에 대해서는 더욱 배타적이 되기는 했지만.
8. ↑ 사순절과 금요일에는 육식을 금하고 생선을 먹어야 한다는 교회의 가르침이 확대된 것
9. ↑ 후세에는 '버터 신앙(Faith of Butter)'이라고 불리게 된다.
아르주나(Arjuna)

## **작중 행적(From Story)**

### **1.주변 인물들과의 관계**

* 아블라나 - 글쎄요... 사람으로 산 시간이 그리 길지는 않지만 인생사가 그렇게 쉬운게 아니라는 건 잘 알거든요. 내가 보기에 당신은 일찍 죽을 타입이야.

(인간에게 절망해가기 시작할 무렵, 우연히 알게 된 마을 아이에게)

"친하다고 할 순 없지만 어쩌다보니 누구보다도 서로를 잘 알게 된 사람... 아니, 사람이라고 해도 될 지 모르겠지만 여하튼 그런 여자가 있는데... 나같은 놈일수록 일찍 죽는다고 하더라."

"흠... 그래서, 당신 생각은 어떤데요?"

"내가 생각하기에도 맞는 말 같다. ...난 아무래도 오래 살기는 그른 놈인 것 같다."

(아르주나도 라이오라 란다마이저처럼 시체에서 부활시키는 걸로 할까? 한번 죽었다가 살아나서 용사가 된 거지. 순경이처럼. 경험자로서 이 말을 담담하게 하는 게 참 착잡하게 느껴질 것이다.)
바리(Bari)

*‘신선이 되면 선계로 간다고들 하던데 나는 이렇듯 아직 이 세상에 남아있으니 아무래도 신선은 못 된 듯 싶구나. 설혹 있다고 해도 나는 갈 수 없을 터이겠지만.’*

## Characteristics

### Good

Benevolent
Calm & Peaceful
Considerate
Inquisitive
Merciful
Mischievous & Witty
Scholastic
Veteran & Skilled
Wise

### Bad

Cruel
Inhumane
Malicious
Merciless
Relentless
Sadistic
Violent

## Appearence(s)

### Symbol

두루미 Crane
복숭아 Peach

### Model Character

쉬타카두르, aka 쉬타 알 카두르 Shitakadur, aka Shita Al Kadur (Treasure Hunter)
John Oldman (Man From Earth)
Yuko Ichihara (XXX Holic)
아블라나 일리르(Ablana Illir)

*아르주나 "당신은 마치 자신은 인간이 아닌 것처럼 말하는군요."*

*아블라나 "듣고보니 정말 그렇네요. 하지만 어쩌겠어요. 사실이 그런 걸. 당신이나 저나 범인으로 치기엔 좀 심하게 규격외 잖아요?*

## General Information

### Race

Not Specific and meaningless
Can be any race

### Gender

Female in Default. But meaningless
Can be any gender

### Date of birth

Apr 5th, 1348. But meaningless
Can be any age

### Title(s)

A Transcendent(w/o Innocentia) : in Part.1
A Transcendent(with Innocentia) : in Part.2 & Part.3

### Alias

신(神) God. Deva, Deus...
= 마(魔) Devil, Asura, Diabolus...
붓다(佛) Buddha
= 마라(魔羅) Mara
인중신(人中神) / 화신(化身) Incarnation
깨달은 자 The Enlightened One
천상의 존재 Celestial Being
부분이자 전체 Part and Whole
시작이자 끝 Begin and End
처음이자 마지막 Α and Ω
오고 가는 것 Comes and goes
대마녀 Diabola Magni

## Characteristics

### Neutral

Early : Dynamic
Later : Static
Absolute Enlightened
Unworldliness
Ultimate Open Minded
Ultimate Neutral
Absolute Equity
Dehuman
Inhumane
Flat
Heartless
Mindless

## Appearence(s)

### Height

172.25 cm / 5'7.8". But meaningless
Could be any height

### Weight

62 kg / 136.69 lb. But meaningless
Could be any weight

### Hair color

암흑색(벤타블랙)
Darkest Black(Ventablack)

### Eye color

황흑색(아시야계 말쿠트에서)
Yellowish Black(in Asiyah MALKHUT)

### Theme color

무색 Colorless
순백이며 순흑 Pure White and Pure Black

## Status

### Classes

초월자 A Transcendent
진정한 마법사 Verum Magus
신선(神仙) True Thaumaturge / Theurge

### Abilities

전지 Omniscience
전능 Omnipotence
부동 Immovable
눈백합(Lilianor)

아버지와 어머니가 나란 애에 대해서 어떻게 여기고 있는지는 내 이름만 봐도 알 수 있다. 세상에 릴리아나라니! 맙소사, 그렇게 흔해 빠진 꽃의 이름을 따오다니. 얼마나 고심해서ㅡ당신이 짐작하듯, 비꼬는 거다.(As you assume, this is a sarcasm)ㅡ지었을 지 눈에 선하다!

나라를 상징하는 이름이 아니냐고? 왕족에 어울리는 이름이 아니냐고?

반은 맞았고 나머지 반은 틀렸다. 우선, 릴리아나가 에이반 우르크의 상징인 것은 맞다. 명색이 국화니까. 어찌나 상징적인지 7,80 년 전까지만 해도 이 나라 여자들의 무려 1할이 릴리아나에서 이름을 따왔으니까 말이다. 거리에서 '릴리!' 하고 부르면 열에 여섯은 고개를 돌릴 정도였다니 말 다했지.

하지만 그것도 어디까지나 그 시절의 이야기. 요즘에 와서는 평민들조차도 그런 이름은 짓지 않는다. 흔해 빠진 것도 모자라 썩어 넘치는, 유행마저 지나버린ㅡ그것도 수십 년이나!ㅡ이름. 맛이 가도 한참 전에 가버린 이름. 그게 내 이름이다. 말이 더 필요한가? 이것이 내가 나 자신을 아이넌을 낳은 뒤 덤으로 하나 더 낳은 자식이라 여기는 이유다.

*ㅡby 릴리아나*

## Description

### 종(Species)

도라지종(Grandiflorum), 달래종(Montanum)

눈백합(Snow Lily), 눈꽃백합(Snowflake Lily), 겨울백합(Winter Lily) 등 여러 이름으로 불리는 한랭건조한 고산지대 전역에 걸쳐 자생하는 번식력 강한 꽃으로 데바 안듀라 산맥 인근지역 토착종. 이끼 사이에서 겨우 고개를 빼꼼 내밀만큼 키가 작은데다 줄기와 꽃잎은 미세한 섬모로 촘촘히 덮여있어 가히 경악스럽기까지 한 내한성을 갖고 있다. 영구동토, 심지어 만년설로 뒤덮힌 고지대에서조차 얼지 않고 개화한다. 메추리 알 크기의 구근을 비롯해 꽃 전체가 식용이 가능하고, 무엇보다도 외견이 아름다워 에이반 우르크의 국화로 지정되어 있다.

## **노트 및 참조(Notes and References)**

모습 결정 시 Daum 블로그 What's Lily 참조.

꽃의 방향 : Down/Side/Upward facing

모양 : Turk cap, Trumpet Shaped, Star Shaped, Bowl Shaped, Flat Shaped

색 : 호랑이 백합(Lilium Tigrinum), 표범 백합(Lilum Pardalinum, Lilium Catesbaei) 참조

도서 세계의 난 참조 : 오돈토글로숨, 앙그레쿰, 셀로지네 속 check

Beallara, Bllra - 비알라라

= odm x brs x cda x mil의 4속간 교잡종(Intergeneric Hybrid)

odm 오돈토글로숨 속의 난 Odontoglossum

brs 브라시아 속 난 Brassia

cda  코클리오다 속 난 Cochlioda

mil 밀토니아 속 난 Miltonia

엄밀히 말해 백합은 아니고 난의 일종이다. 난 중에는 겨울에 피는 것도 있으니 고려해 보라. 이름만 백합이지 사실 난이라거나 하는 설정도 괜찮으니.

Bletilla Striata Alba

Tahoma Glacier

Smile Eri : Tahoma Glacier x oda. Toroma x oda.Ingera

Morning Joy : Tahoma Glacier "Green" + Miltonia "Purple Queen"

Ice Palace Lily

1. ↑ 대개 15 cm 미만.
2. ↑ 마로쉬 가문의 시초가 추종자들과 함께 데바 안듀라를 넘어 닐브모운에 당도해 겨울을 기다릴 때 아사의 위기를 면할 수 있었던 것도 바로 이 꽃 덕분이었다.
Barley Whiskey

Barley Whiskey is an End Product produced by the Distillery that is a Bottles related recipe along with Cider and is a profitable resource to be sold.

## Production

Factory: Distillery

Recipe Input:

* 2 units of Wheat
* 1 unit of Water
* 1 unit of Bottles

Recipe Output:

* 1 unit of Barley Whiskey

Production Time:

* 15 days

## Sold at

Desired Destination: Liquor Store

Price: $88,042.98
가려(Garyu)

## **소개(Introduction)**

(전)우르 동부와 동우르 제국 접경 Border area of Southern pUeroe and Imperium Moerum Orientalium (formly)
(전)에이반 우르크 남서부 Southernmost area of Eivan Urks (formly)

## Societal Information

### Culture

탈리아계 아이사인 Taliaic Aisan
가우리 Gaurie

## Regional Information

### Castles

한악 Hanahk

가려(伽祣. Garyu)

대전쟁시대에 우르로 유입된 아이사계 이민족들 중 하나인 고리(高離)의 후예가 세운 중소규모의 도시국가로 바리의 고국이다. 그들의 조상과 마찬가지로 국민의 대부분이 활의 명수로, 군적에 이름을 올린 자는 50순 중 두 발 이상이 빗나가면 놀림을 받을 정도였다고 한다. 건국 이후 약 150여년 간 동서 교역의 중개지로서 부흥을 누렸으나 심판의 대원정 당시 이단으로 몰려 3개국으로부터 반복적인 침공을 받아 멸망하였다.

'ㅕ'발음이 어려운 외국인들은 가리(카리) 또는 가레(카레)라고 부르기도 한다.

## **노트 및 참조(Notes and References)**

1. ↑ 영원한 빛(Lux Aeterna)에서 성지의 수복과 더불어 야만족의 사악한 민간신앙을 뿌리 뽑는다는 명목으로 일으킨 대원정. 실제로는 교황청의 권력을 과시하고 대대적으로 교세를 확장하기 위해 진행된 인류 역사의 수많은 지저분한 오점들 중 하나이다. 마나 우르 하지아의 종결로부터 고작 반세기만에 다시금 일어난 대전쟁임에도 불구하고 금의환향과 신분상승을 미끼로 우르 대륙 전체에 나이와 계급을 막론하고 열광적으로 번져나갔다. 또한 종교적 광기를 타고 원정군이 가는 곳마다 이교 신앙을 믿는 이들에 대한 침략과 약탈, 도시 규모의 학살과 대파괴가 태연히 자행되었다. 정작 대원정을 일으켰던 앙비앗에서는 전 국토가 쑥대밭이 되고 중앙광장 오벨리스크 첨탑 꼭대기에 교황의 시체가 꽂히는 등 사상 초유의 대사건이 일어나 중단되었지만 대부분의 교회파 국가들은 아직까지도 여전히 마녀사냥과 더불어 현재 진행중. 1부의 도입부를 기점으로 7차 원정까지 진행된 상태이다. 실제 역사의 십자군 전쟁이 모티프.
Canned Fish

Canned Fish is an End Product produced by the Preservation Factory and can be sold.

## Getting Canned Fish

Canned Fish is produced by the Preservation Factory.

It needs 1 unit of Fish and 1 unit of Cans to make 1 unit of Canned Fish. The process takes 9 days. The Canned Fish unit can then be transported from the Preservation Factory to any facility or warehouse. It has a base cost of 12,935.07$ per unit.

## Recipes

Canned Fish can be sold in Farmer's Market.

## Strategies

Canned Fish is a final product of Preservation Factory Cans-related recipes along with Corned Meat and is a profitable resource to be sold.
Fabric

Fabric is a Component produced by the Textile Factory and can be used in various recipes.

## Getting Fabric

Fabric is produced by the Textile Factory.

It needs 1 unit of Cotton and 1 unit of Dye to make 1 unit of Fabric. The process takes 3 days. The Fabric unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 3,955.07$ per unit.

## Recipes

Fabric is currently used for:

* Summer Clothes in Textile Factory
* Winter Clothes with Wool in Textile Factory
* Handbags with Leather in Textile Factory
* Work Clothes with Leather in Textile Factory
* Mattress with Steel in Textile Factory
* Outdoor Clothes with Rubber in Textile Factory
* Books with Paper and Cardboard in Papermill

It can also be sold directly in a Hardware Store

## Strategies

Fabric is the major Component in Textile Factory. It's used for any strategy involving this factory. And as it is possible to sell it directly, it is also a good low-cost investment.
Glass

Glass is one of the major Components produced by the Glassworks and Smelter and that is used in several recipes, mostly in Bottles linked recipes.

## Production

Factory: Glassworks and Smelter

Recipe Input:

* 3 units of Sand

Recipe Output:

* 1 unit of Glass

Production Time:

* 12.5 days

## Sold at

Desired Destination: Construction Goods

Price: $18,778.71

## Used In

Glass is currently used for:

* Bottles in the Glassworks and Smelter
* Glassware in the Glassworks and Smelter
* Glass Furniture with Furniture Base in the Glassworks and Smelter
* Diodes with Steel in the Electronics Factory
Eggs

Eggs are a Raw resource that is gathered from a farm's fields, Chicken Livestock Farm in this case.

## Getting Eggs

Eggs are gathered by a Livestock Farm Hub from its fields. It gathers currently a Eggs unit by field in 9 days. The Eggs unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Eggs need Water and Wheat to be produced, using the Chicken production line in Livestock Farm. It has a base cost of 4669.8$ per unit.

Eggs are currently used for:

* Chocolate Cake with Wheat and Cocoa in Food Factory

## Strategies

Eggs are used as a direct End Product sold to towns. In late game, Chocolate Cake recipe makes for a good way of making it more profitable.

But as Eggs are made with Meat in Chicken Livestock Farms, the strategies are mostly made by using both components.
Shop

Shops are towns buildings the player can sell his products to. There are various Shops buying different categories of products.

## Types

* Farmer's Market
* Hardware Store
* Liquor Store
* Deli
* Diner
* Construction Goods
* Home Goods
* Clothing Store
* Book Store

## Attributes

Cost: None. The player can neither build or destroy it.

Size: 2x2.
Mothra Leo

Mothra Leo (left) and Mothra Lea (right) watching Aggregate Form Destroyah retreat in Godzilla: Rulers of Earth issue 4

## Characteristics

### Weight

15,000 metric tons3 tons (Earth Land Size)

## Personal Status

### Relations

Gigamoth (Ancestor)Mothra (Mother)

Battra (Uncle)

Shobijin (Priestesses)

Mothra Lea (Sister)

### Affiliation

Earth DefendersFairy Tail

**Mothra Leo (Lee-oh)** formally know as **Baby Mothra** is a current member of the **Earth Defenders** and is the son of Mothra **The Guardian of Mortals**, who was killed by Battra under the control of Minnete and Mallory, after which he and his sister Mothra Lea retreated to Monster Islands. After the Trilopod War, Godzilla welcomed Leo and Lea to the Earth Defenders in gratitude to them and their mother for aiding him in defeating Destoroyah years prior.

## Appearance

In his current Larval stage, Mothra Leo resembles a large brown segmented caterpillar. He has blues eyes within crater like sockets. He has a pair of mandibles with small pair of tusks, one on each side of the mouth. Below his head a 3 pairs of small legs and at the end of his tail is a spike that stick upwards.

After becoming a member of **Fairy Tail**, Leo is given a green Guild Mark on the largest portion of his segmented body. This helps differentiate him from his sister.

## Personality

Mothra Leo has been shown as being very kind, yet also shy and timid at times. He often gets very afraid when he encounters a strong Kaiju like Destoroyah, but sometimes will brush aside his fears to protect those he cares about, such as when he attacked his uncle Battra by biting on one of his thorax pincers when he tried to attack Mothra, and also when he tried to help Mirajane Strauss and Lisanna Strauss fight off a group of soldiers from **Grimoire Heart** that invaded the Fairy Tail base camp on Tenrou Island. He also shares a friendly relationship with Lisanna.

## History

Not much is known about Mothra Leo's history other than that he and his sister were given birth by Mothra at some point before the Devonian Arc, about 2009.

## Abilities

**Silk Shot:**  In his larval state, Mothra Leo's basic attack is to shoot a webbing from his mouth. With this webbing, he can entangle opponents, this technique being used on opponents like Erza, Dark Guild Soldiers and Destoroyah.

**Immense Strength:** Despite his small size, Mothra Leo has been shown to pack a punch. His strong mandibles allow him to bite opponents like Battra. He is also a powerful swimmer like his sister.