UFO

???

UFO or Flying Hubcap, is the fifth and the last kaiju encountered in the series. It is a transportation vehicle used by Commander X to travel from Planet X in Alpha Centauri to Earth and serves as a command center to control the kaijus and perform reports to his homeplanet. Its first appearance is on The Gates of Istanboom and is first discovered in Istanboom City in 20XX during the events of Kaiju Wars.

The UFO is a glass cannon and a VERY VERY SMART kaiju with no special abilities but has a huge arsenal of abilities capable of mobility, counterattack, distraction and most importantly, tracking Dr Wagner's location to cause a breach.

Unlike the other kaijus that has the minimum tile moves of 2, the UFO starts with 3 instead. This can be combined with the Nav Computer which increases the UFO's minimum tile moves to 4 instead. It can also teleport within 3 tiles or remain at the same tile and then leaves behind a Hologram to create an illusion to distract and confuse the player as attacking an UFO Hologram prevents the player from Undoing their move unless a unit attacks the real UFO beforehand. Its EMP Pulse is similar to Eruption from Pterus Ignis but it can destroy all adjacent units without any cooldown.

However, EMP Pulse and Nav Computer can be countered by Radar as its EMP Pulse will prioritize destroying the Radar instead of all the adjacent units and Nav Computer will be render useless if there is a Radar within 2 spaces from the UFO for both cases.

## Characteristic

The UFO is a 3D model with 3 rings with a pinkish sphere at the middle.

## Abilities

### Flying (Passive):

When the UFO flies, it will take less damage from Ground Attacks but more on Air Attacks. Units such as a basic Tank won't deal any damage against Pterus Ignis nor slow it down. However an AA (Anti-Aircraft) deals more damage against flying kaijus than ground kaijus and can slow it down if a kaiju comes on contact as long as it is flying. No matter if an UFO is flying or not, it will still take the same amount of counter damage.

Unlike Pterus Ignis, the UFO will never be grounded if damaged enough unless you use the Tactic Card, Flak Guns which can ground the UFO for 1 turn.

### Nav Computer

Gain 1 Move unless there is a Radar within 2 spaces.

> Quantum complications capable of exploiting real-time fluctuations in air pressure to improve velocity. Also likely source of alien bitcoin.
>
>

### Ray Gun

Lose 1 Health to destroy an adjacent unit.

If EMP Pulse is equipped, use that instead.

> Emits a sound described by field soldiers as 'pew pew'. Underlying beam technology is silent; the sound must be added for intimidation purposes.
>
>

### Abductions

Cancels 1 Security after destroying a building.

> Interrogation techniques seemingly involve bribery with holographic steak and promises of a life-time of talk show appearances.
>
>

### Hologram

After moving, create a hologram in an empty tile within 3 spaces. Then randomly swap with it.

> Incredible short-range teleportation. No projectile devices detected. Leave behind an after-image effect?
>
>

### EMP Pulse

Destroys **ALL** adjacent units. If a Radar is within 2 spaces, destroy that **INSTEAD**.

> It does not actually DESTROY tanks, but our tank drivers absolutely refuse to go anywhere without their GPS.
>
>

## Trivia

### Behind the Scenes

* According to the Director/Programmer, Michael (Foolish Mortals). Neon Genesis Evangelion is a huge inspiration for designing the UFO.
	+ Coincidentally, the design of the UFO is almost similar to the upcoming Earth Defense Force 6's enemy, リング.

### Gameplay

* The UFO is the only kaiju to have its default speed to 3 instead of the usual 2.
	+ It is also the only Kaiju that is based on an object instead of an animal.
* The Ray Gun is the only kaiju ability that damages itself upon using it.
	+ It is possible to defeat the UFO using this, doing so will spare the targeted unit because the game focus on deducting the UFO's health first before checking its status if its health remains at 0 or not. Otherwise it will remove the unit if the UFO is active.
* If both EMP Pulse and Ray Gun are equipped at the same time, the UFO will always use the EMP Pulse for the whole level.
	+ However, it can still uses its Ray Gun only if the EMP Pulse only attacks a nearby Radar.