recursal/Fanatic-Fandom huggingface dataset:
Chikatip

## Chikatip

### Outfitter

No

Chikatip is an uninhabited system in Korath space.

## Landing Locations

Chikatip has the following landing locations:

* Selefkar Refinery

## Links

Chikatip links to the following systems:

* Furmeliki
* Seketra

## Mining

The following mineable asteroids spawn in Chikatip:

* Lead
* Silicon
* Silver

## Fleets

The following fleets spawn in Chikatip:

* Kor Efret Miners
* Large Quarg
Cargo Scanner

## Description

This scanner allows you to scan the cargo holds of the ship you are currently targeting, as long as you are flying close enough to it. Patrol craft use cargo scanners to detect illegal contraband. Installing more than one increases the scan range and speed.

## Location

The Cargo Scanner can be purchased in ports across the galaxy.

## Information

* If you have this equipped, you can scan ships and see what they have in their cargo.
* This outfit is commonly found on Navy Gunboats. However, the outfit also spawns on special variants of Quicksilvers and Bastions during smuggling missions.
Elabi Choati

## Commodity Prices

### Luxury Goods

1,250

Elabi Choati is a system in Bunrodea space controlled by the Bunrodea.

## Landing Locations

Elabi Choati has the following landing locations:

* Iddesato

## Links

Elabi Choati links to the following systems:

* Elo Chigo
* Thshybo Le

## Amenities

Iddesato has an outfitter but no shipyard.

## Mining

No mineable asteroids spawn in Elabi Choati.

## Fleets

The following fleets spawn in Elabi Choati:

* Bunrodea Erabu Freight
* Bunrodea Defense
"Basrem" Reverse Thruster

## Description

The tiny "Basrem" Reverse Thrusters allow even the smallest of Hai ships additional maneuverability beyond normal steering. Many young Hai find these an invaluable investment when first setting out on their own.

## Location

"Basrem" Reverse Thrusters are sold at the following ports:

* Allhome, Heia Due
* Cloudfire, Wah Ki
* Darkcloak, Wah Yoot
* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Greymoon, Io Lowe
* Hai-Home, Ya Hai
* Heartvalley, Io Lowe
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Newhome, Da Ent
* Snowfeather, Bore Fah
* Stonebreak, Imo Dep
Bank of Blugtad

Bank of Blugtad is a planet in the Blugtad system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

This idyllic planet is home to almost as many Arachi as their homeworld in the neighboring system. It is also home to House Plumtab, the Arach guild in charge of banks and finance. Because pretty much every other sector of the Arach economy depends on loans from House Plumtab and trades stock on their equity exchanges, this House is quite influential throughout Arach space.

## Spaceport

The central concourse of the spaceport is reminiscent of a major stock exchange on a human world, with video screens everywhere displaying constantly fluctuating line graphs and lists of numbers and symbols. The only difference is that the graphs run top to bottom, rather than left to right.

Every once in a while, one of the Arachi will cause a minor pedestrian traffic jam by abruptly stopping to look at one of the displays.

## Shipyard

* Arach (shipyard)
* Coalition Basics (shipyard)

## Information

* Coalition planets and stations cannot be dominated.
Alnair

Alnair is a frontier system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Alnair has the following landing locations:

* Hippocrates

## Links

Alnair links to the following systems:

* Alderamin
* Persian

## Amenities

Hippocrates possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alnair:

* Aluminum
* Lead
* Platinum

## Fleets

The following fleets spawn in Alnair:

* Human Miners
* Small Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
5 Axis

## Commodity Prices

### Luxury Goods

1249

5 Axis is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

5 Axis has the following landing locations:

* Second Cerulean

## Links

5 Axis links to the following systems:

* 4 Axis
* Ki War Ek

## Amenities

5 Axis does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 5 Axis:

* Copper
* Iron

## Fleets

The following fleets spawn in 5 Axis:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Belug

## Commodity Prices

### Luxury Goods

1137

Belug is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Belug has the following landing locations:

* Belug's Plunge

## Links

Belug links to the following systems:

* Ekuarik
* Speloog

## Amenities

Belug's Plunge possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Belug:

* Aluminum
* Titanium
* Uranium

## Fleets

The following fleets spawn in Belug:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Adhara

Adhara is a binary system that is located in the Deep. It is controlled by the Republic.

## Landing Locations

Adhara has the following landing locations:

* Muspel
* Norn

## Links

Adhara links to the following systems:

* Epsilon Leonis
* Gomeisa

## Amenities

Norn possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Adhara:

* Silver

## Fleets

The following fleets spawn in Adhara:

* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
Arabia

Arabia is a planet in the Ascella system. It is controlled by the Republic.

## Image

Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.

Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.

## Spaceport

The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.

At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.

## Information

* Arabia has a tribute value of 600 and is defended by small Militia fleets.
Celeatis

Celeatis is an uninhabited planet in the Polerius system.

## Image

Celeatis is a barren planet with mountains covering most of its surface. Even in the few flat highlands, the terrain is too sterile for any kind of vegetation to grow naturally. On some slopes, the outline of an outpost can still be recognized, but they are all uninhabited: some of the villages have been partially destroyed, and large amounts of dust cover the remains to the point that the original color can't be recognized anymore.

## Information

* This planet is uninhabited and cannot give tribute.
Bunrodean Space

**Bunrodean Space** is a region that lies southeast of Korath space and southwest of Gegno space. As there are no hyperspace links to Bunrodean Space, the only way to access it is through the use of Jump Drives.

## Overview

Bunrodean Space is a group of systems that are controlled by the Bunrodea, an insectoid alien race. Bunrodean Space is divided into the Megasa worlds of the north and the Erabu worlds of the south, with the Paru Paru system serving as the boundary between the two regions. Entry to the Erabu worlds requires permission from the Bunrodean royal family, and the Bunrodean royal guard will attack anyone that enters the Megasa systems without royal permission.

## Services

### Outfitters

* Bunrodea Basic (outfitter)
* Bunrodea Advanced (outfitter)
* Bunrodea Capital (outfitter)

### Shipyards

* Bunrodea Basic (shipyard)
* Bunrodea Advanced (shipyard)
* Bunrodea Capital (shipyard)
11 Spring Below

11 Spring Below is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

11 Spring Below has the following landing locations:

* Third Umber

## Links

11 Spring Below links to the following systems:

* 3 Axis
* 4 Spring Rising
* 5 Spring Below

## Amenities

11 Spring Below does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 11 Spring Below:

* Silicon
* Tungsten

## Fleets

The following fleets spawn in 11 Spring Below:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Buzzer Anti-Missile

## Description

As the Korath began to saturate systems with mines, the effectiveness of Bunrodean fighters dropped substantially. In response, the Bunrodea developed this rapid-fire anti-missile turret, able to clear sections of a system of Korath mines at blinding speed.

## Location

This cannot be purchased, but can be found equipped on some Bunrodean ships.

## Information

* The only way to obtain this is by looting it.
Bunri Lemeta

## Commodity Prices

### Luxury Goods

1,360

Bunri Lemeta is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Bunri Lemeta has the following landing locations:

* Bunthro

## Links

Bunri Lemeta links to the following systems:

* Bosuno Le
* Erabu Lemeta
* Shini Bori

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Bunri Lemeta:

* Bunrodea Erabu Freight
* Bunrodea Defense
* Bunrodea Royalty
* Bunrodea Royal Guard
Chiisana Rift Thruster

## Description

While the Korath favor raw power in their engines, the Bunrodea favor efficiency, opting to make use of engines that produce less thrust for significantly less heat produced.

## Location

The Chiisana Rift Thruster can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
10 Pole

## Commodity Prices

### Luxury Goods

1009

10 Pole is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

10 Pole has the following landing locations:

* Second Rose

## Links

10 Pole links to the following systems:

* 16 Autumn Rising

## Amenities

10 Pole does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 10 Pole:

* Neodymium
* Silicon

## Fleets

The following fleets spawn in 10 Pole:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Antares

Antares is a frontier system that is located in the South. It is controlled by Pirates.

## Landing Locations

Antares has the following landing locations:

* Bloodsea

## Links

Antares links to the following systems:

* Alniyat

## Amenities

Bloodsea possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Antares:

* Iron
* Lead
* Silicon

## Fleets

The following fleets spawn in Antares:

* Large Militia
* Small Southern Pirates
* Large Southern Pirates
Anti-Materiel Gun

The **Anti-Materiel Gun** is a powerful hand-to-hand weapon. They become available for purchase by completing the Lunarium campaign introduction.

## Description

Easy to use and relatively cheap to manufacture, these weapons were born by refurbishing the Heliarchs' favored arms, with the new barrel shaping the energy into deadly blasts that make short work of even the toughest body armor.

## Location

These become available on the following planets after completing the Lunarium introduction.

* Remote Blue
* Fourth Shadow
* Into White
* Secret Sky
* Shifting Sand
* Mebla's Portion
* Refuge of Belugt
Augen

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Augen-Class is an ancient battleship proposed by the Vi as a large weapons platform for their Ballistic Cannons. It was built in secret over many years in Enbi's canyon shipyard, and for many periods of time its construction was put on hold. The recent civil war with the Scin gave reason to complete the warship, although it is still somewhat of a relic compared to current vessels in the service of the Vi fleet.

This project was meant to result in two sister-ship behemoths, but the blueprints for the other design went missing early in the process, and are currently nowhere to be found.

## Location

This ship cannot be purchased, but is used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Augen.

 Savagery Pike (280)Irate Carronade (4)

## Information

* Purchasing this ship would require a Vi Lord License.
Byruca

## Image

Byruca is an uninhabited planet in the Era Natta system. It is controlled by the Bunrodea.

## Description

Judging by Byruca's distance from its host star, you would assume that the planet would be habitable, albeit a little on the hot side. But as you approach, you find nothing but a lifeless wasteland; the surface of the planet looks as though it once harbored a teeming ecosystem, but now there's nothing but dead trees and deserts.

As you observe more of the planet, you even managed to find evidence of intelligent life in the form of entire towns and cities of buildings, but they all seem long abandoned.

Your ship's sensors detect high levels of ultraviolet radiation, and cursory scans of the atmosphere reveal a distinct lack of ozone or any other gas that would prevent the nearby star's UV light from reaching the surface.
Aphid

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Aphid is the lightest freighter used by the Hai and was for many millennia the backbone of the Hai interplanetary economy. Because of how peaceful Hai space has been for much of its history, Aphids only come with basic defenses as stock, and rely on larger Hai ships for more serious protection.

## Location

These are the ports where the Aphid can be purchased.

* Cloudfire, Wah Ki
* Darkcloak, Wah Yoot (Unfettered Variant)
* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Hai-home, Ya Hai
* Heartvalley, Io Lowe
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Outfits

These are the standard outfits initially equipped on each Aphid.

These are the standard outfits initially equipped on each Unfettered variant Aphid.

## Performance Information

The Aphid is not especially powerful, but since it comes with Hai outfits as standard, it can pack more in than a human ship of equivalent size.

It is also possible to take advantage of the peaceful nature of Hai space, by purchasing Aphids and stripping them of everything except engines and steering, then installing 5 cargo expansions (or passenger bunks). With no pirate threat, a fleet of cargo-carrying Aphids can grow exponentially.

## Information

* The Aphid is one of the few ships to have more than 1 variant available for sale.
Anti-Missile Turret

## Description

Centuries ago, space battles were fought mostly with missiles, with the outcome dependent only on which ship had more shielding or ammunition. Lovelace Labs was originally founded to remedy that situation by developing a protective system that could shoot missiles out of the air, defending freighter convoys from pirates who could otherwise simply bombard them into submission without ever venturing within range of their guns.

## Location

The Anti-Missile Turret can be purchased at the following ports:

* Ada, Aldebaran
* Asgard, Naos
* Chiron, Alpha Centauri
* Earth, Sol
* Farpoint, Alnitak
* Geyser, Denebola
* Hephaestus, Markab
* Hermes, Capella
* Hestia, Talita
* Luna, Sol
* Maelstrom, Nihal
* Mainsail, Alhena
* Prime, Betelgeuse
* Reunion, Caph
* Shroud, Alheka
* Shroud, Alheka
* Smuggler's Den, Men
* Sunracer, Mirfak
* Tinker, Diphda
* Bourne, Gamma Corvi (Becomes available during the Free Worlds storyline)
* Geminus, Castor (before the bombing)
* Glaze, Aldhibain (Becomes available during the Free Worlds storyline)
* Rust, Kraz (Becomes available during the Free Worlds storyline)
* Solace, Pherkad (Becomes available during the Free Worlds storyline)
* Wayfarer, Tarazed (Becomes available during the Free Worlds storyline)
* Zug, Zubeneschamali (Becomes available during the Free Worlds storyline)

## Information

* Anti-Missile turrets will only target missiles and not ships.
* This is the smallest and most basic anti-missile, but it can still provide some protection from missiles.
Ap'arak

## Commodity Prices

### Luxury Goods

1090

Ap'arak is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Ap'arak has the following landing locations:

* Varu Tev'kei

## Links

Ap'arak links to the following systems:

* Chirr'ay'akai
* Ka'ch'chrai
* Sich'ka'ara

## Amenities

Varu Tev'kei possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Ap'arak:

* Silicon

## Fleets

The following fleets spawn in Ap'arak:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Ae Il I-99

## Ae Il I-99

### Outfitter

No

Ae Il I-99 is an uninhabited system in the Acheron region.

## Landing Locations

Ae Il I-99 does not have any landing locations.

## Links

Ae Il I-99 links to the following systems:

* Ae Il G-66
* Is Ce G-460

## Mining

The following mineable asteroids spawn in this system:

* Copper
* Titanium

## Fleets

The following fleets spawn in this system:

* Vyrmeid (Plankton)
* Vyrmeid (Cephalopod)
Captain Nate

Ship Class
 Image
 Standard Cost
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports

## Location

The Captain Nate can be found flying around the galaxy.

## Outfits

The Captain Nate is a variation of the Vanguard known as the Pointedstick Vanguard. It has a noticeably different appearance from the stock ship, with three large engines at the rear rather than two.

These are the outfits initially equipped on this ship.

## Information

* The Captain Nate is a person ship representing a major contributor to Endless Sky, Pointedstick.
* This ship cannot be disabled.
Alpheratz

Alpheratz is a binary system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Alpheratz has the following landing locations:

* Moonshake

## Links

Alpheratz links to the following systems:

* Achernar
* Al Dhanab
* Ruchbah

## Amenities

Moonshake possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alpheratz:

* Lead
* Silicon

## Fleets

The following fleets spawn in Alpheratz:

* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
Deneb

Deneb is a system in the center of human space. It is initially controlled by the Pug, but it becomes neutral at the end of the Free Worlds storyline.

## Landing Locations

Deneb has two landing locations, Pugglemug and Pugglequat.

## Links

Deneb starts out as an unconnected system, but gains links to the following systems during the Free Worlds storyline.

* Zeta Aquilae
* Rasalhague
* Vega
* Altair
* Delta Capricorni
* Alderamin

It also gets a wormhole leading to Over the Rainbow.

## Mining

These are the mineable asteroids that spawn in Deneb.

* Aluminum
* Silicon
* Titanium

## Fleets

These are the fleets that spawn in Deneb before the storyline.

* Small Pug
* Large Pug

These are the fleets that spawn in Deneb after the Pug are defeated.

* Small Core Merchants
* Large Core Merchants
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
* Small Syndicate
* Large Syndicate
Citadelle

Citadelle is a system that is located in the South, in a small region known as the Outer Rim (as opposed to the larger Rim to the north). It is controlled by Pirates, but was originally governed by the Confederated Councils of the Outer Rim.

## Landing Locations

Citadelle has the following landing locations:

* Bailey
* Alvorada

## Links

Citadelle links to the following systems:

* Fumalsamakah

## Mining

The following minable asteroids spawn in Citadelle:

* Iron
* Lead

## Fleets

The following fleets spawn in Citadelle:

* Small Southern Pirates
* Large Southern Pirates
* Small CCOR
* Large CCOR

## Notes

* Citadelle, designated HD 1502, is a star in the constellation of Pisces.
Catalytic Ramscoop

## Description

Ramscoop technology has been almost unchanged for centuries, because with nearly every system in human space settled there has not been a pressing need for ships to generate their own fuel. But with the Free Worlds war making travel once again more difficult, some engineers in the Deep recently invented a much-improved ramscoop for use in their merchant fleets.

## Information

This outfit can be purchased from the Deep late in the Free Worlds campaign. It is the most powerful ramscoop in the game per-outfit and is second only to the Wanderer Ramscoop in space-efficiency, refueling your ship much faster than the standard Ramscoop. It is highly recommended should you start using more fuel-hungry means of interstellar travel such as Scram Drives or Jump Drives so that you never find yourself trapped in an uninhabited or hostile system with no fuel to leave.

## Location

Once unlocked, the Catalytic Ramscoop can be purchased at the following ports:

After FW Diplomacy 1:

* Alfheim, Wezen
* Bivrost, Markeb
* Follower, Alphard
* Haze, Dubhe
* Memory, Zosma
* Nifel, Gomeisa
* Norn, Adhara
* Windblain, Regor

24 days after completing FW Wolf Pack 1B:

* Wayfarer, Tarazed
* Thule and Smuggler's Den, Men
* Solace, Pherkad
* Zug, Zubeneschamali
Confederated Councils of the Outer Rim

*This page contains **Spoilers.***

The **Confederated Councils of the Outer Rim**, often abbreviated as the **CCOR**, was a polity that governed the systems beyond Men at the edge of Human space known as the Outer Rim. At the start of Endless Sky, they have collapsed, and their space is now ruled by pirate bands. However, remnants of the CCOR continue to have an influence in the region and are said to be coordinating the reestablishment of their government, but are initially indistinguishable from other pirates. The government was communist in practice and ran under a command economy, and was a bitter enemy to the Republic.

## Ships

The CCOR utilizes outdated human ships as a result of being a disestablished government.

## Faction Relations

* Republic - The CCOR was hostile to the Republic, and its successors remain hostile.
* Pirates - The CCOR fell to piracy and is naturally in opposition to them, as they currently rule the space the CCOR held.
Crataegusa

Crataegusa is an uninhabited planet in the Cardea system.

## Image

At a distance, Crataegusa has a plain appearance, with linear shear cloud lines circling the planet. Beneath the surface, however, the atmosphere is a turbulent maelstrom of cyclonic winds at odds with the surface appearance.

As you skim through the clouds your sensors report intense energy fluctuations from all directions, some of which echo the readings from the wormholes.

## Information

* Landing on Crataegusa requires the gaslining attribute, which is only available on certain Remnant ships.
Farbutero

## Farbutero

### Outfitter

No

Farbutero is an uninhabited system in Korath space.

## Landing Locations

Farbutero has the following landing locations:

* Solima Skarati

## Links

Farbutero links to the following systems:

* Chimitarp
* Feroteri
* Korsmanath
* Meftarkata

## Mining

The following mineable asteroids spawn in Farbutero:

* Silicon

## Fleets

The following fleets spawn in Farbutero:

* Small Kor Mereti
* Large Kor Mereti
* Large Quarg
Stone to Flesh

**Stone to Flesh**

Spell Level: Druid 6; Voodan 6; Wizard / Sorcerer 6; Salvation domain cleric 6

Innate Level: 6

School: Transmutation

Descriptor:

Component: Verbal, Somatic

Range: Medium

Area of Effect / Target: Single

Duration: Instant

Additional Counter Spells: Flesh to Stone

Save: None

Spell Resistance: No

This spell restores a petrified creature to its normal
state.
Decoy Plating

## Description

This plating takes advantage of a ship's scan logs and reproduces the data of other ships nearby, effectively deflecting attempts to scan a ship's true cargo and equipment.

Out of a need to protect themselves against destructive Heliarch torpedoes, the Lunarium incorporated small, independent radar jamming systems in each section of the plating, if only to act as a last line of defense.

## Location

This can be purchased from the following planets after completing the Lunarium introduction.

* Remote Blue
* Fourth Shadow
* Into White
* Secret Sky
* Shifting Sand
* Mebla's Portion
* Refuge of Belugt

## Information

* These become available for purchase after completing the Lunarium campaign introduction.
Aldebaran

Aldebaran is a system that is located in the Paradise Planets region. It is controlled by the Republic.

## Landing Locations

Aldebaran has the following landing locations:

* Ada

## Links

Aldebaran links to the following systems:

* Acamar
* Capella
* Elnath
* Kursa

## Amenities

Ada possesses both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in Aldebaran.

## Fleets

The following fleets spawn in Aldebaran:

* Paradise Merchants
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Eavine

Eavine is an uninhabited planet in the Paeli system.

## Image

Although its climate is very cold and most of the surface is covered in snow, Eavine has a crust rich with rare metals and minerals hard to find elsewhere. Entire valleys on the surface have been completely stripped of their resources, likely used in the massive complex of half buried buildings which appears to be the only settlement on this moon that remains today.

## Information

Eavine is uninhabited and cannot be dominated.
Cloudfire

Cloudfire is a planet in the Wah Ki system. It is controlled by the Hai.

## Image

Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.

## Spaceport

The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.

## Shipyard

* Imo Loo Mer Basics
* Mon Ki i'Hiya Basics

## Information

* Cloudfire does not have a tribute value.
Arculus

### Landing Locations

Seraglio, Eminonu, Babiali, Viminal, Kumkapi, Xerolophos, Topkapi, Aksaray, Yedikule

## Commodity Prices

### Luxury Goods

1006

Arculus is a system in the Ember Waste that is controlled by the Remnant.

## Landing Locations

Arculus has the following landing locations:

* Seraglio
* Eminonu
* Babiali
* Viminal
* Kumkapi
* Xerolophos
* Topkapi
* Aksaray
* Yedikule

## Links

Arculus links to the following systems.

* Edusa
* Cinxia
* Pantica

## Amenities

Viminal has both a shipyard and an outfitter.

## Fleets

These are the fleets that naturally spawn in Arculus.

* Small Remnant
* Large Remnant
* Remnant Transport
* Remnant Home Guard
* Korath Ember Waste Raid
* Korath Rescue
City-Ship License

The **City-Ship License** is a license that allows the player to purchase the Bactrian from the Deep. This is obtained through completing a small campaign involving Deep Security and their hunt for a pirate warlord.

## Description

You look closely at the silhouette of the ship on the license, but you can't make out what model of ship it is. Perhaps it is an older city-ship, one of the first that carried humanity to greatness among the stars.
Arachi

> "*The spider-like Arachi were the last of the three Coalition species to discover interstellar travel. Most members of their society owe allegiance to one of the great Arachi 'Houses,' organizations that are somewhat similar to guilds and that each specialize in one particular form of industry or technology."*
>
>

> - Captain's Log
>
>

The Arachi are one of the three species of the Coalition. They occupy the south-eastern part of Coalition space, which is the area bordering human space. They specialize in making freighters.

## History

The Arachi were the last of the species of the Coalition to achieve spaceflight and did so in about 7,000 B.C.E.

Circa 4,000 B.C.E., they developed Repair Modules, which angered the Quarg as they feared the Pug had either shared technology with them or the Arachi had reverse-engineered it from a Pug ship. The Quarg sent fleets to Arachi territory, searching for Pug presence and tampering.

Afraid of the Quarg and what they could do to them, the Arachi asked for help from their neighbors, the Saryds and the Kimek. Together, they formed the Coalition and fought the Quarg for an entire millenium, eventually driving them out of their space.

## Attributes

The Arachi look like giant spiders. Although their exact height is never specified, they are shorter than humans as they have to stretch up their legs to raise their many eyes to the level of the player. Their speech is described as being gloopy and burbling.

Their ships are very rounded and are all constructed of the same sort of cylinders. They all have the same cockpit and basic parts but then each one becomes larger and more complex.

## Technology

The Arachi have their own unique ships but their outfits are the same as all of the Coalition.

### Ships

Light Freighter

* Arach Courier
* Arach Freighter
* Arach Transport

Heavy Freighter

* Arach Spindle
* Arach Hulk

## Interspecies Relations

The Arachi are a member of the Coalition and therefore have the same interspecies relations as the Coalition as a whole.
Frigate

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Navy Frigate** is a slow but highly sturdy and powerful medium warship.

## Description

For centuries, the Frigate was the largest warship produced by the Republic Navy Yard, but now they seem quite small compared to a Cruiser or a Carrier. Armed with a variety of weapons, the Frigate is equally capable at fending off small fighters or bombarding larger ships. In its time it possessed relatively good maneuverability for a ship of its size, but now it sees continued use mostly due to the sheer number of them already built for service.

## Location

The Frigate can be purchased at the following ports:

* Geminus, Castor

## Outfits

The following outfits are equipped by default on Frigates:

## Performance Information

With long range Particle Cannons and torpedos, this somewhat dated ship still serves the Republic effectively. The Frigate's medium speed is compensated for by its range and its high firepower. For the most part these ships will hang back and serve as the Navy's version of a Firebird or Manta, a weapons platform that hammers away at its target with its Particle Cannons while gunboats and fighters rip the target apart.

## Information

* Purchasing this ship requires a Navy License, which is not legitimately obtainable. As a result, Frigates can only be obtained by capturing them.
Alnilam

Alnilam is a frontier system that is located in the Far North. It is controlled by Pirates.

## Landing Locations

Alnilam has the following landing locations:

* Zenith

## Links

Alnilam links to the following systems:

* Hatysa

## Amenities

Zenith possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alnilam:

* Aluminum
* Iron
* Silicon

## Fleets

The following fleets spawn in Alnilam:

* Small Northern Pirates
* Large Northern Pirates
* Large Republic
Elo Chigo

## Commodity Prices

### Luxury Goods

1,200

Elo Chigo is a system in Bunrodea Space controlled by the Bunrodea.

## Landing Locations

Elo Chigo has the following landing locations:

* Illbo Elo

## Links

Elo Chigo links to the following systems:

* Elabi Choati
* Era Natta
* Thshybo Le

## Amenities

Illbo Elo has an outfitter but no shipyard.

## Mining

No mineable asteroids spawn in Elo Chigo.

## Fleets

The following fleets spawn in Elo Chigo:

* Bunrodea Erabu Freight
* Bunrodea Defense
E-4183

## E-4183

### Outfitter

No

E-4183 is an uninhabited system in The Umbral Reach.

## Landing Locations

E-4183 does not have any landing locations.

## Links

E-4183 links to the following systems:

* M-1188

## Mining

The following mineable asteroids spawn in this system:

* Silver
* Aluminum

## Fleets

The following fleets spawn in this system:

* Iije (Uninterested)
* Iije (Swarming)
* Iije (Suveillance)
Bright Echo

Bright Echo is a planet in the Ancient Hope system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

This is the first world that the Saryds colonized outside of their own solar system. Although somewhat colder than their native planet, it developed into a thriving metropolitan world. The original settlers planned out in exacting detail how every part of the planet's land mass should be used, in order to satisfy their aesthetic ideal of blending residential areas with parks and farms. Large areas have also been set aside as undeveloped wilderness.

## Spaceport

The spaceport is in what, by Saryd standards, is a major city, with scattered skyscrapers surrounded by forests and grassy park land along with smaller dwellings and occasional factories or power plants. The city is built on either side of one of this continent's largest rivers, a few kilometers downstream from a dam and hydroelectric plant. Here, the river cuts through a deep gorge, and the graceful bridges that cross the gorge are often shrouded in mist.

## Shipyard

* Coalition Basics (shipyard)
* Saryd (shipyard)

## Information

* Coalition planets and stations cannot be dominated.
Dunite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Dunites are unique vessels designed by the Gegno Vi entirely for the purpose of dueling. It is a hodgepodge of parts, simply being an engine, power system, cockpit, and Irate Cannon mashed together without any regard to structural integrity. The most notable feature is a long mace-like protrusion next to the Irate Cannon which is used for jousting and ramming other duelists.

Being a mangled mess of machinery designed for only a single purpose, Dunites do not come equipped with nor have room for hyperdrives, and are purely intrastellar craft.

## Location

This cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Dunite.

## Information

* Purchasing this would require a Vi Evocati License.
Denebola

Denebola is a binary system that is close to Earth. It is controlled by the Republic.

## Landing Locations

Denebola has the following landing locations:

* Geyser

## Links

Denebola links to the following systems:

* Fingol
* Merak
* Sol

## Amenities

Geyser possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Denebola:

* Copper
* Lead
* Silicon

## Fleets

The following fleets spawn in Denebola:

* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Epsilon Leonis

Epsilon Leonis is a binary system that is located in the Deep and controlled by the Republic.

## Landing Locations

Epsilon Leonis has the following landing locations:

* Valhalla

## Links

Epsilon Leonis links to the following systems:

* Adhara
* Aspidiske
* Gomeisa

## Amenities

Valhalla possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Epsilon Leonis:

* Lead

## Fleets

The following fleets spawn in Epsilon Leonis:

* Republic Logistics
* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Small Northern Merchants
* Large Northern Merchants
Class C Freighter

The **Syndicate Class C Freighter** is a hidden drone carrier.

## Description

The Class C "Freighter" is a Q-ship, a stealth warship designed by the Syndicate for baiting pirates with the offer of what appears to be a helpless, ordinary Bulk Freighter.

Inside, a layer of Interference Plating hides its military-grade equipment and a dozen combat drones secreted away in its converted cargo holds, while its faux gearing conceals extra shield emitters.

## Outfits

These are the standard outfits initially equipped on each Class C Freighter.

 Laser Rifle (18)

## Notes

* The Class C Freighter is not yet in the game and will probably be added with the Syndicate storyline.
* Currently there is no way to obtain this ship.
Firelight Missile

## Description

The reactor element inside a Firelight missile must be kept minimally active in order to ensure it is ready for launch. Although terribly inefficient, it nonetheless produces a trickle of power that can be tapped into when properly installed.

## Location

This outfit can be found on a few Korath Exile ships, most notably the Palavret.

## Information

* These missiles are used by the Firelight Missile Bank and can be stored in the Firelight Storage Rack.
Fourth Shadow

Fourth Shadow is a planet in the 3 Spring Rising system. It is controlled by the Coalition.

## Background

### Outfitter

No

In all of Coalition space, this is the one planet that comes closest to deserving being called a slum world. More than ten billion Kimek live here, mostly in densely packed and run-down apartment buildings on the outskirts of the cities. Unlike more prosperous Coalition worlds, the city centers here are reserved for factories rather than for parks or government buildings or civic centers.

## Spaceport

The spaceport is crowded with travelers, about equally divided between those who are freshly arriving, drawn by the promise of plentiful work and a cheap cost of living, and those who are preparing to leave and attempt to build a better life somewhere else. Most Kimek choose to specialize as workers rather than raising families, so the vast majority of the travelers are alone or traveling only with a loosely knit group of friends.

## Information

* Coalition planets and stations cannot be dominated.
Fury

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Southbound Fury** is a heavy interceptor with great combat potential.

## Description

The Fury is Southbound Shipyard's most popular design of escort ship. They have greater firepower than any other interceptor-class vessel, meaning that any pirate flying solo will think twice before attacking a convoy that is accompanied by a Fury. However, Furies are also much less maneuverable than other small ships.

## Location

The Fury can be purchased at the following ports:

* Buccaneer Bay, Algenib
* Covert, Gienah
* Glaze, Aldhibain
* Greenrock, Shaula
* New Tortuga, Misam
* Rust, Kraz
* Smuggler's Den, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Performance Information

This sluggish but sturdy ship is used by pirates the galaxy over. You'll find pirates hotrodding their Fury interceptors with missiles, Proton Guns, or Gatling Guns. Still, the Fury packs a decent punch no matter what outfit suite the pilot is using, and players should expect to see this interceptor used in large numbers by pirates, independent worlds, merchants, and the Free Worlds.
Earth Shaper

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Shipyard Description

The Earth Shaper is a robotic drone that the Wanderers use for mining, exploring, surveying, and terraforming.

## Location

These are the ports where the Earth Shaper can be purchased.

* Vara Rakak
* Var' Kayi
* Vara K'chrai
* Var' Kar'i'i
* Varu Mer'ek
* Varu K'est

## Outfits

These are the standard outfits initially equipped on each Earth Shaper.

## Information

Purchasing the Earth Shaper requires a Wanderer License.
Chiron

Chiron is a planet in the Alpha Centauri system. It is controlled by the Republic.

## Background

### Outfitter

Yes

Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.

Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader in higher education, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.

## Spaceport

There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.

The New Port, on the other hand, is in the center of New Sydney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.

## Shipyard

* Basic Ships
* Betelgeuse Basics
* Betelgeuse Advanced

## Outfitter

* Ammo North
* Common Outfits
* Lovelace Basics
* Syndicate Basics (outfitter)

## Information

* Chiron has a tribute value of 4400 and is defended by large Republic fleets.
Durax

Durax is an uninhabited system that is located in the Core and controlled by Pirates.

## Landing Locations

Durax does not have any landing locations.

## Links

Durax links to the following systems:

* Alcyone
* Atik
* Misam

## Mining

The following mineable asteroids spawn in Durax:

* Platinum
* Uranium
* Tungsten

## Fleets

The following fleets spawn in Durax:

* Korath Raid
* Korath Miners
* Small Core Pirates
* Large Core Pirates
* Large Syndicate
Digger Mining Beam

## Description

The gun version of the classic Korath mining laser allows a larger mothership to release a cloud of fighter-sized miners to harvest resources when working faster-moving or more dangerous asteroid fields.

## Location

This outfit can be found equipped on the following Kor Efreti and Korath Exiles ships:

* 'olofez (Digger variant only)
* Arch-Carrack
* Charm-Shallop
* Echo-Galleon
* Lor'kas Ik 577 (Digger and Jump variants)
* Lor'nag Ik 590 (Standard variant only)
* Ra'at Ik 621 (Digger variant only)

## Information

* Diggers deal minable damage, which makes this weapon more effective for mining. Diggers also deal disruption damage, which lowers shield effectiveness and lets a percentage of all incoming damage bleed through them.
* Diggers have built-in asteroid scanning, highlighting minables so you can target them.
Furnace

Furnace is a moon in the Alderamin system. It is controlled by the Syndicate.

## Image

Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.

Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.

## Spaceport

The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Basics (outfitter)

## Information

* Furnace has a tribute value of 1200 and is defended by large Syndicate fleets.
Drak Draining Field (Augmented)

## Description

This device is the Archon's primary defensive tool: Not only does it disrupt the shields and energy supplies of all hostile ships within it, it also exerts a powerful repelling force that keeps ships from closing in with the Archon.

While normally kept at minimal strength, the Archons have demonstrated the ability to ramp up the field to be vastly stronger when faced with a serious threat.

## Location

These cannot be obtained, but are found equipped on Archons.

## Information

* These cannot be legitimately obtained.
* This is the most powerful anti-shield turret.
* This outfit recovers the ship's energy when firing.
* This outfit has the "safe" attribute, meaning that it cannot damage allied ships by accident.
* This outfit is a stronger version of the Drak Draining Field and is used when the Archon takes enough damage.
Chipmunk Plasma Thruster

Redirect to:

* Human Plasma Engines

> *This is the smallest of the plasma propulsion systems produced by Delta V Corporation, suitable for very light fighters and interceptors. Plasma thrusters are more compact than ion drives, but also use more energy and generate more heat.*
>
>

> -Outfitter Description
>
>

Template:Endless Sky - Thrusters

## Item Details

Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat.

## Outfitter Locations

The Chipmunk Plasma Thruster can be purchased at the following ports:
Delta Capricorni

Delta Capricorni is a binary system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Delta Capricorni has the following landing locations:

* Maker

## Links

Delta Capricorni links to the following systems:

* Alderamin
* Altair
* Markab
* Scheat

## Amenities

Maker possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Delta Capricorni:

* Iron
* Neodymium

## Fleets

The following fleets spawn in Delta Capricorni:

* Human Miners
* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Small Syndicate