Char Cape Passage

Char Cape Passage is located in a breathtaking natural setting, with its grand Bridge serving as the focal point that spans a vast chasm in the terrain, featuring meters-high cliffs and a river deep below.

The *Great Char Cape Bridge* was raised by the Woodshaper's, Hand's and Crafter's Unions' in the prosperous era of Halzhaan III. This monumental bridge serves as the essential link that overcomes the division of the land, providing vital passage for trains along its tracks and pedestrian crossing as well.

The Bridge Sentry's observation post is not a watchtower but rather a house known as the Train Warden's House. Positioned near the edge of the chasm, at a considerable distance from the bridge, this location provides a strategic vantage point. From here, the train warden meticulously observes the constant flow of trains and travelers crossing the bridge, ensuring seamless operations. Brightly colored signals are utilized to communicate with the trains, with red denoting delays, blue indicating early arrivals, and green signifying special celebrations.

In contrast, the Station Master, despite the title, is alone and abandoned near a disabled train stop. The closure of the station is due to ongoing investigations related to the Kasa's Incident. This solitary guardian of the train stop, amidst the melancholy that envelops the closed station, finds solace in an unusual pastime: nurturing the flowers that grow in this forgotten place.

## Locations

### Major

* Alef Tunnel - Often occupied by Patterfoot Kid and their friends.
* Char Cape Bridge Station - One of the stations in Braided Shore's main train system.
* Great Char Cape Bridge - "This bridge was raised by the Woodshaper's, Hand's and Crafter's Unions' in the prosperous era of Halzhaan III".
* Train Warden's House - Home to the Bridge Sentry, whos task is to look over the trains passing by Char Cape Passage.

### Minor

* Char Cape Folk Bridge
* East Alef
* Eastern Main
* Haspen Outfields
* Lookout Alcove
* South Woods
* The Eastern Drop
* The Western Harvest Route
* True Side
* Warm Side
* West Alef

### Connections

* Alken Rock Coast - South
* Crossings - Northwest
* Crossings - Southwest
* Haspen Thicket - Northwest
* Obo's Blade Pass - East

Show/Hide Secret Connections

* Knalla Tunnel - Following the train tracks, in the northeast of the map
* Mountain's Secret - Unlocking Western cliff Locked Door
* Mountain's Secret - Lifting Eastern Heavy Rock entrance

## Interactions

### Quests

Show/Hide Hidden information

The Bridge Sentry has connections to the Kasa's Incident Quest.

### Events

* Rail Workers' Lodge
* The Patterfoot Gang

## Residents

*NPCs that are permanent or recurring only on this map** Bridge Sentry
* Station Master

## Residential Merchants

*NPCs that are permanent or recurring only on this map** Cat
* Patterfoot Kid

## Travellers

*NPCs that does not appear all the time and shows up in other areas** Child
* Occupied Person
* Old Man
* Rainstone Gatherer
* Wandering Deeplander

## Travelling Merchants

*NPCs that does not appear all the time and shows up in other areas** Bitter Road Warden
* Ezrafar
* Foundrian Merchant
* Travelling Knot Binder
* Trinket Hoarder

## Groups

* The Patterfoot Gang

* Residents
* Residential Merchants
* Travellers
* Travelling Merchants
* Groups

*NPCs that are permanent or recurring only on this map** Bridge Sentry
* Station Master

*NPCs that are permanent or recurring only on this map** Cat
* Patterfoot Kid

*NPCs that does not appear all the time and shows up in other areas** Child
* Occupied Person
* Old Man
* Rainstone Gatherer
* Wandering Deeplander

*NPCs that does not appear all the time and shows up in other areas** Bitter Road Warden
* Ezrafar
* Foundrian Merchant
* Travelling Knot Binder
* Trinket Hoarder

* The Patterfoot Gang

## Pickups

### Containers

* Cloth bag
* Dead pigeon
* Dead tree
* Mole hill
* Ruins
* Stones

### Reagents

* Acorn
* Alken Powder
* Char Mustard
* Chestnut Shells
* Civela Leaf
* Crocus Roots
* Dandelion
* Olive Leaf
* Wind Dust
* Woots Powder

### Endeavours

* Heavy Rock
* Locked strongbox
* Locked Door
* Stone

## Quotes

**City Visitor**
> My great uncle used to be the Rail Warden at Char Cape Passage! Elim said he was a very big grump.
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