Unused and Beta Content

> ***WARNING:*** *This page will contain spoilers for the game. Proceed with caution.*
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**Scrapped and Beta Content** (more likely referred as "**Unused Content**") is a list of old and scrapped renders and characters, which were first made in the beta of *Five Nights at Treasure Island 2: The End of Disney*, *Five Nights at Treasure Island 2: Let The Show Begin* and *Five Nights at Treasure Island 2: Original Revamp*.

## Hell Bound Photo-Negative Mickey's Menu Jumpscare

If the player was to remain on the title screen for too long (as the title music finishes), Hell Bound Photo-Negative Mickey will turn around and stare at the player, saying his iconic line, "Hey, wanna see my head come off?", using the original **Photo-Negative Mickey**'s voice, only deeper and demonic. Then, he will fall down from the screen (completely removing himself from the player's sight). Regardless if the player thinks expects it or not, Hell Bound Photo-Negative Mickey will jumpscare the player, starting the current night they're on.

A faster version of the Jumpscare.A slower version of the Jumpscare.
## Old The End of Disney: Version 1 Characters

The **Old Characters** were antagonists in the beta of *Five Nights at Treasure Island 2: The End of Disney* before the hell bounds were created in the revamp of the game. They're referred as "*nightmares*," basically identical to the nightmares from *Nightmare Before Disney*. The player must deal with them by shutting off cameras, hiding under the desk or stunning them with the flashlight. Not complying to deal with them appropiately will make them kill the player.

Old Vs New Hell Bound Photo-Negative MickeyOld Vs New Hell Bound OswaldOld Vs New Hell Bound DisembodiedOld Vs New Hell Bound FaceOld Vs New Hell Bound Suicide MouseOld Vs New Hell Bound OrtensiaOld Vs New Hell Bound GoofyOld Vs New Hell Bound Photo-Negative Minnie
## Unused Hell Bound Ortensia Mechanics

**Hell Bound Ortensia** had two mechanics than ended up being scrapped as the current one was settled on. This was first introduced in the beta of The End of Disney, where Nightmare Ortensia had this mechanic.

1. **Hell Bound Ortensia** will randomly emerge from the Storage Room during Night 2, indicating that she will come to the Office real soon.
2. If the player hears footsteps (meaning that **Hell Bound Ortensia** is rushing to the Office, only to attack), hide under the desk to survive. Failure to do so while she's rushing down the Staff Hallway and the Meat Container, she will enter the Office and kill the player, causing a game over.

Nightmare Ortensia in the Storage Room with Nightmare Oswald.Nightmare Ortensia in the Storage Room.Nightmare Ortensia rushing down the Staff Area.Nightmare Ortensia in the the office, killing the player.
## Nightmare MickMick

**Nightmare MickMick** was going to be added in ***FNATI 2**:* The End of Disney Revision 1. Due to **Nightmare MickMick** being scrapped in *Nightmare Before Disney*: Version 2 and 3 and only being in the 1st version, **Nightmare MickMick** was left out from the game and was scrapped after Hell Bound MickMick was an antagonist in the revamp of the game.

A render of **Nightmare MickMick** was done from ***FNATI 2**:* The End of Disney Revision 1, where it had the same appearance of his *Nightmare Before Disney: V3* counterpart.

Nightmare MickMick's render from *The End of Disney*: V1.
## Hell Bound MickMick's Voiceline Concept

**Hell Bound MickMick** originally had a very long voiceline concept that was made by Xavier on **YouTube**, as dubbed "**WALT'S BURDEN**". This was going to be added in *Five Nights at Treasure Island 2: The End of Disney*. Due to this voiceline being fan-made, it became scrapped and was oddly deleted from **YouTube** on 2021. This voiceline was added from 2017. The voiceline was going to be heard rarely as the player starts Night 4, as **Hell Bound MickMick**'s rare screen may appear before Night 4 begins.

> *The voiceline goes as follows:*
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## Old Renders in FNATI 2: Let The Show Begin

In *Five Nights at Treasure Island 2: **Let The Show Begin** Revision 1*, very old renders of Abandoned The Face in the Reception of the beta, Abandoned Minnie on the Stage with the camera on the Theater view, and Abandoned Goofy in the Backstage 2 were found. These renders were going to be added in FNATI: LTSB **R1**. Due to FNATI: LTSB **R1** being unfinished, these renders became scrapped.

The image of Abandoned The Face in the Beta Reception.The image of Abandoned Minnie on the Beta Stage while viewing the Beta Theater,The image of Abandoned Goofy in the Beta Backstage 2 with Happy Mouse lying down and Abandoned Daisy Duck inactive.
## Scrapped Abandoned Willy Mechanics

**Abandoned Willy** had three mechanics that ended up becoming scrapped and they were kept in FNATI: LTSB **R1**, and the current one was settled on.

1. **Abandoned Willy** will appear in front of your monitor at random. If you found him on the cameras, a hat will appear on the office table. Having too many hats on the office desk will cause him to jumpscare the player. This was changed into having three stage advances. Looking at him for too long will make him advance to his next stage. After advancing to his next three stages, **Abandoned Willy** will kill the player. This was later added on the Custom Night.
2. On Night 4 and up, **Abandoned Willy** will first appear in the Hallway if the player uses the monitor too much. Later, he will move to the Office at the left entrance. Put on the Mickey-esque mask to deter him. Failure to do so will result in a Jumpscare.
3. In FNATI: LTSB **Revision 2**, **Abandoned Willy** will wander around the building towards the Office - unlike most of the toons.

## FNATI: LTSB **R1** - Abandoned Ortensia and Abandoned Photo-Negative Mickey

**Abandoned Ortensia** and **Abandoned Photo-Negative Mickey** were going to be antagonists in FNATI: LTSB **R1** and **R2**. Due to the developement of FNATI: LTSB **R1** and **R2** being poorly completed, the duo were left out scrapped and were added in the revamp of FNATI 2: *Let The Show Begin*.

## Inactive FNATI: LTSB **R1** Characters

The **Inactive Characters** were additional characters in FNATI: LTSB **R1** that did not have any movements at all due to FNATI: LTSB **R1**'s developement being poorly finished, while Abandoned The Face and Abandoned Minnie rarely appear in their starting locations. The **Inactive Characters** are considered as - Abandoned Oswald, Abandoned Disembodied, Abandoned Daisy Duck and Abandoned Goofy. Their movements were added in the revamp of the game.

## Abandoned MickMick

**Abandoned MickMick** was going to be added in FNATI: LTSB **R1**, alongside Abandoned Hourglass too. He wasn't present in the remastered version of FNATI: LTSB **Beta**, however, he was only seen in the extras menu (alongside a few other characters). He was later present in the revamp **FNATI** **2**: *Let The Show Begin*. He also had this screech that became scrapped as a newer one came along.

## Scrapped Abandoned Photo-Negative Minnie Mechanic

**Abandoned Photo-Negative Minnie** had a mechanic in FNATI: LTSB **R1** that became scrapped and was later added in the Custom Night. During Night 2 and beyond, **Abandoned Photo-Negative Minnie** will start in the Backstage 2 and will occasionally get thrown in the Office. Randomly, she will wake up. If she wakes up, deter her by wearing the Mickey-esque mask.

## Abandoned Hourglass

**Abandoned Hourglass** was going to be added in **FNATI** **2**: *Let The Show Begin*. However, due to not having a canonical promo and RAM problems of his jumpscares said by the **Game creator**, **Abandoned Hourglass** was considered to be scrapped and to not be canon.

In **FNATI** **2**: Let The Show Begin Revision 1, **Abandoned Hourglass**' A:I complex in the extras menu was titled "***Abandoned Hourglass was never planned***", and there was this screech that was going to be added and was later unused:

## Theater Caverns

**The Theater Caverns** was a scrapped location exhibit that is accessible as the second half of Night 3. The player will be able to be sent here on 3:AM, instead of 6:AM (unlike previous nights); and this location is where the player must defend themselves against Abandoned Mateo and UnDead Mickey, the only antagonists to be threats to the player until 6:AM.

## Various Beta Jumpscares

Beta Nightmare Ortensia (Part 2)Beta Nightmare Ortensia (Part 1)Beta Nightmare Suicide MouseBeta Nightmare Photo-Negative MickeyBeta Nightmare OswaldBeta Nightmare FaceBeta Abandoned MickeyBeta Abandoned Mickey (Revision 2)Beta Happy Mouse