Welcome to The Sixth World

## Purpose

This page is supposed to serve as a basic overview of what's what along with a hub that links to places where you can find information about the specific parts of the world of Shadowrun.

## The Basics of The Sixth World

The Sixth World began following The Awakening of Magic in 2011, heralding the return of magical forces and creatures, unprecedented genetic mutation, and rapid advances in as-of-yet unseen future tech blurring the line between science fiction and fantasy. Following the gradual seizing of world power over the last 70 years by corporations, secret societies, and supernatural entities (dragons being among the most famous and feared), countries are no longer the seat of power and the world revolves around one thing: money.

This is life in the Sixth World, struggling each day to earn enough nuyen (a universally accepted primarily digital currency maintained by the Corporate Court) to afford the bland, soy-based nutricubes that will keep your body fueled for just one more day of trying to earn enough to climb to top of the corporate, criminal, or governmental ladder.

That isn't to say that everyone is suffering. While many live in poverty (usually about 15%-30% in most developed countries), the individuals at the top (that is to say, corporate investors, employees, and board members) live like kings in towers of gold and green.

The poorest of the poor are the SINless, an emphasized, exacerbated version of today's noncitizens. SINless are universally reviled by law enforcement and high society simply for the crime of existing without a federal or corporate System Identification Number. SINless are often blamed for every problem plaguing society and continually pushed down by their corporate overlords.

Between the corporate kings and SINless are the normal, everyday people living their lives, just trying to make a living by working just like they always have. Them and the Shadowrunners.

## Shadowruns and You

What are Shadowrunners? Shadowrunners are deniable contractors hired by corps, governments, criminal organizations, legitimate organizations, and just about anyone else with a savings account for when they need something illegal or quasilegal done quietly, done without questions, and done well.

While each Shadowrunner has their own specialties and habits, they all go on Shadowruns. A Shadowrun is the time from receiving a job from a discerning, anonymous employer (typically referred to as Mr./Ms./Mx. Johnson) during which they carry out various crimes against the law, society, and even sometimes, humanity.

With the expansion of legal jurisdiction to include megacorporations and the resulting turmoil and chaos that rampant advances in industrialization, technology, and magical practice brought, the world is in constant unrest and Shadowrunners are never unwanted to tip the odds in a Johnson's favor, from lowly gangfights to intercontinental powerplays.

## Corporations

The various megacorps of Shadowrun are among some of its biggest power players, controlling the world economy and being a central pillar of everyday life in virtually every society around the world. The biggest among these corporations are The Big 10, as listed below:

Mitsuhama Computer Technologies

Saeder-Krupp

Renraku Computer Systems

Aztechnology

Shiawase

Wuxing

EVO

Spinglobal

Ares Macrotechnology

Horizon Media Group

Other, notable corporations include:

Universal Omnitech

Easter Tiger Corporation

## Weird and Wacky Things

Unexplained Genetic Expression and Goblinization

Human-MetaHuman Vampiric Virus

SURGE

Bug Spirits

The Metaplanes