Damage

There are typically several different types of damage that can be inflicted on characters or enemies. Here are some common types of damage:

**Physical damage**: Physical damage is caused by weapons or other physical attacks, such as punches, kicks, or bites. This type of damage is often divided into different sub-types, such as slashing, piercing, and blunt damage.

**Elemental damage**: Elemental damage is caused by magical or supernatural sources, such as fire, ice, lightning, or acid. This type of damage may be more effective against certain types of enemies or in certain environments.

**Status effects**: Status effects are not technically damage, but they can still have a significant impact on gameplay. These effects can make it more difficult for a character to fight effectively and include things such as:

* ***Stun***: A character who is stunned is temporarily unable to take any actions, such as attacking or casting spells. This effect can be caused by certain attacks or abilities, and can be particularly effective against melee characters.
* ***Silence***: A character who is silenced is unable to cast spells or use abilities that require verbal components. This effect can be caused by certain spells or abilities, and can be particularly effective against mage characters.
* ***Sleep***: A character who is put to sleep is unable to take any actions, and will remain asleep until they are awakened. Sleep can be caused by certain spells or abilities, and can be particularly effective against characters who rely on physical attacks.
* ***Fear***: A character who is afraid may be unable to approach or attack enemies, or may suffer penalties to their attacks or defenses. Fear can be caused by certain spells or abilities, and can be particularly effective against characters with low bravery or willpower.
* ***Confusion***: A character who is confused may have their actions randomized, causing them to attack allies or cast spells randomly. Confusion can be caused by certain spells or abilities, and can be particularly effective against characters with low mental fortitude or willpower.
* ***Petrification***: A character who is petrified is turned to stone and unable to take any actions. This effect can be caused by certain spells or abilities, and can be particularly effective against characters who rely on physical attacks.
* ***Poison***: Poison is a status effect that causes a character to suffer damage over time. The damage can be minor or severe, depending on the strength of the poison. Poison can be inflicted by certain spells, weapons, or environmental hazards, and can be particularly effective against characters with low health or poor defenses.
* ***Paralysis***: Paralysis is a status effect that causes a character to be unable to move or take any actions. Characters who are paralyzed are completely vulnerable to attacks, and may be unable to defend themselves. Paralysis can be inflicted by certain spells, weapons, or abilities, and can be particularly effective against melee characters.
* ***Slow***: Slow is a status effect that reduces a character's speed or movement, making them easier to hit and reducing their chances of evading attacks. Characters who are slowed may also take longer to take actions in combat. Slow can be inflicted by certain spells, weapons, or abilities, and can be particularly effective against characters who rely on speed or mobility in combat.
* ***Prone***: Prone is a status effect that causes a character to be lying on the ground. Characters who are prone have disadvantage on attack rolls, because they are easier to hit when they are lying down. In some games, characters who are prone may also have reduced mobility or be unable to move until they stand up, which can make them vulnerable to attacks.
* ***Grappled***: Grappled is a status effect that occurs when a character is held in place by an enemy. Characters who are grappled are usually unable to move or take any actions, including making attacks or casting spells. Grappling can be used by enemies with strong physical attacks, such as monsters or large creatures.
* ***Restrained***: Restrained is a status effect that occurs when a character is immobilized or restrained by an enemy. Characters who are restrained have disadvantage on attack rolls and have their speed reduced to 0. They are usually unable to move or take any actions, and may also be unable to defend themselves from attacks. Restrained can be caused by spells or abilities that trap or immobilize enemies.
* ***Blinded***: A character who is blinded has reduced vision or is unable to see at all. This can make them more vulnerable to attacks and spells that rely on sight.
* ***Charmed***: A character who is charmed is under the influence of an enemy or other character. They may be more susceptible to persuasion or manipulation, and may be more likely to do what the charmer asks of them.
* ***Deafened***: A character who is deafened has reduced hearing or is unable to hear at all. This can make them more vulnerable to attacks and spells that rely on sound.
* ***Exhaustion***: Exhaustion is a status effect that occurs when a character has used up all of their energy or is otherwise fatigued. Characters who are exhausted may have reduced movement speed, reduced combat effectiveness, or be unable to take any actions until they rest.
* ***Invisible***: A character who is invisible is unable to be seen by enemies or other characters. This can make them more difficult to target with attacks or spells, and can give them an advantage in combat.
* ***Polymorphed***: Polymorphed is a status effect that occurs when a character is transformed into a different creature or form. This can change their abilities, stats, and other characteristics, and can be used to gain an advantage in combat.
* ***Blight***: A character who is blighted is suffering from a disease or other ailment that weakens them over time. This can cause them to take damage, suffer from reduced stats or abilities, or have difficulty healing.
* ***Cursed***: A character who is cursed is under the effects of a powerful magical curse that can cause them to suffer from a variety of negative effects, such as reduced stats or abilities, difficultly hitting or damaging enemies, or even taking damage over time.
* ***Disarmed***: A character who is disarmed has had their weapon or other equipment taken away or knocked out of their hands. This can make them vulnerable in combat and reduce their ability to defend themselves or deal damage.

**Psychic damage**: Psychic damage is caused by mental or emotional attacks, such as fear, despair, or confusion. This type of damage can be particularly effective against characters with low mental fortitude or willpower.

**Necrotic damage**: Necrotic damage is caused by dark magic or other supernatural sources, and can drain a character's life force or cause decay and corruption.

**Radiant damage**: Radiant damage is caused by holy or divine sources, and can be particularly effective against undead or demonic enemies.

**Acid damage**: Acid damage is caused by corrosive substances that can eat away at objects or characters. Acid damage is often used in spells or abilities that can dissolve or destroy enemies' armor or other equipment.