Battle Stations

Gameplay of Battle Stations

Structure map

> "*Our misguided foes are attempting to expand their operations on Trotsville by constructing a new HQ in these hills. Launch an attack from our own base and demolish it before it becomes operational!*"
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> -Major I. P. Grimly giving instructions for mission 14
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**Battle Stations** is the fourteenth mission of Hogs of War. It is located in area in southern Trotsville. It is the fourth mission on this island.

## Terrain

The terrain is grassy and mostly flat, except for some hilly parts. Major landmark that makes this map is a huge minefield going all through the map. It divides the map into four separated parts, only two of them are important for the battle. The minefield divides enemy team from player's team, their bases are very far away from each other. Minefield doesn't contain a full amount of mines (they are landed in a checkboard-like pattern), and there are totally 23 craters which are completely mineless. There are paths across all the minefield, but be careful while using them! There are gaps in them and these gaps contain mines right inside the path, they get triggered if player doesn't watch where his pig goes.

The map is surrounded by dark green grass, ground inside of the level is light green grass. Both of the places contain bases, enemy base is much bigger and stronger than player's base. It is also way better located and enemies have the high ground, therefore advantage in their mortar attacks. Bases are made of beige coloured tiles that pigs can walk on, and green coloured tiles that make slopes and pigs slide of them. All of them are defended by metal bars, and if they get destroyed, enemies won't be visible because of a "bowl" that covers them.

The most remarkable building in this level is the windmill on player's side, however, it works only as a decoration. It can't be entered or destroyed, but pigs can land on it with jetpack.

## Vehicles

This mission doesn't contain any vehicles.

## Pick-ups

At start of the level, five crates, each containing 3x Airburst, fall down in the player's base each turn. They fall down to allow pigs that don't have long-range heavy weapons, like medics or espionage (engineers and elite pigs have ability to cross the minefield fastly and fight with enemy on close range), to fight in the level. Espionage pigs have long range Sniper Rifles, but they are useless here, as enemies are covered by metal bars and not visible from player's base.

There is also one crate that contains 1x Jetpack inside the minefield. It isn't much useful, because it is at the end of path right next to enemy place, even at a place that players pigs can risk to get of the minefield, because there are almost no mines between the path and grass here.

At highest point of enemy base, there is a health crate containing 100-UP.

## Promotion Points

One PP is available right from the beginning, on the highest point of enemy base, at exactly opposite corner than player's pigs are. Together with the massive health crate, it is the reward for completing the mission's objective, getting over the minefield (*"Crossing the enemy line cannot fail to impress"*.)

## Enemies

There are total of four enemies in this level, all of them are pyrotechnics. They are all located in a small places surrounded by metal bars from three sides. They often use their mortars to damage player's pigs, and don't move to much. When they get throwed right next to the wall, they don't mind shooting with weapons into it and losing health, because their artificial intelligence doesn't recognise walls.

In the hard mode, there are four commandoes instead of pyrotechnics, but they are paradoxically less threatening in this stage, as they don't have mortars, only bazookas (and airbursts, but they don't use them too much).

## Trivia

* This mission's name is inspired either by word *battlestations*, which means "announcement aboard a naval warship to alert the crew to prepare for battle".
* This is one of only two missions in Hogs of War to include a windmill. Other is Routine Patrol (mission 2).
* This mission contains a biggest minefield of singleplayer campaign.
* This is the only HoW mission where a minefield connects all four corners of the map and hasn't been removed.
* This mission, together with missions 6, 19, 22, 23 and 25, doesn't contain any trees.