V1.7.8

* Lazarus now reverts to his normal form when going to the next floor, gaining his extra life back if he lost it.
* Lazarus now gains a permanent +.5 damage up each time he turns into his revived form.
* Lazarus now only loses up to 1 heart container when turning into his revived form; this cannot bring him below 1 heart container.
* Increased the damage multiplier of  Lazarus' revived form to 1.4 (from 1.2).
* Reduced the duration of the temporary damage bonus granted by  Lazarus'  from 3 minutes to 1; however, this bonus is granted every time Lazarus turns into his revived form.
* ??? now gets devil deals at a reduced cost and starts with an innate  effect (destroying poop spawns 1 blue fly).
* Bleed effects from  and  now deal damage based on how quickly an enemy is moving (faster enemies take more damage). While an enemy bleeds, they leave behind creep that damages other enemies. The effects can now also be applied to bosses.
* now blocks projectiles and can damage bosses.
* now grants +.5 speed while cloaked. When uncloaking, all nearby enemies take damage, and Isaac gains a brief tears + damage up.
* now deals damage less frequently (7 damage every 7 frames) but forces nearby enemies to target it.
* can now reroll most obstacles, including poop, spikes and fireplaces, and can generate more varied obstacles.
* now works on double locked doors, key blocks, and chests, and features new sprites for all types of locked doors.
* /  /  now feature a secret method to guarantee a crawlspace once per floor and no longer create them based on random chance.
* is now a follower and automatically produces a Butter Bean fart when an enemy or projectile is about to hit Isaac.
* now improves curse room layouts/rewards.
* no longer creates Micro Batteries (only Lil' Batteries and rarely Golden/Mega Batteries).
* Adjusted the formula used to calculate damage for  and the pause menu stat tallies (this results in overall higher damage during Libra runs).
* Reduced the Devil Deal price of , , and  to 1 heart.
* Added  to the Devil Room item pool (it was previously only there in Greed mode).
* Replaced  with  in the Devil Room item pool.
* Replaced  with  in the Curse Room item pool.
* Increased the weight of  in the Shop item pool (was previously more rare).
* now has normal weight/rarity in the Bomb Bum item pool (was previously more rare).
* Toned down the amount of enemies spawned on the first floor of Greed/Greedier Mode.
* Beggars no longer give , , or  in Greed Mode.
* Added  to the Treasure Room item pool in Greed mode.
* Added  to the Greed Mode Boss item pool.
* Removed  from most Greed Mode item pools except the Boss and Shop item pools.
* Removed  and  from the Devil Room item pool in Greed mode.
* Reduced the appearance rate of the Devil Room layout with only Runes in Greed mode.
* now deals 50% more damage when combined with  via  Judas' .
* Significantly increased the durability of  wisps created from .
* Significantly increased the range and damage of the Brimstone beams from  wisps.
* no longer affects the mirrored Treasure Room in Downpour \ Dross II.
* can now grant  and .
* Rooms containing pits in Corpse can no longer be bloody.
* no longer teleports Isaac when used in certain special rooms (such as Devil Rooms).
* Red champion Monstro II now has faster attacks, but also slightly reduced health.
* Added unique champion sprites for bosses.
* Added visual and audio feedback for ’s effect.
* Added more new room layouts.
* Updated various item qualities.
* Updated localization files.

### Fixes

* Fixed some characters in the item description font (such as b and d) not displaying correctly since last update.
* Fixed some missing shading in The Horny Boys' boss portrait.
* Fixed  being able to craft locked items using fixed recipes.
* Fixed  and  causing strange behavior with pickups for the rest of the run after triggering (such as infinitely duplicating items from ).
* Fixed Devil Rooms not spawning in the The Shop floor in Greed Mode if Womb wasn't unlocked first.
* Fixed Co-op ghosts being able to take damage from certain sources.
* Fixed a rare crash caused by floor generation in the Red Redemption challenge.
* Fixed  causing a crash when triggering in a room containing rain.
* Fixed Clickety Clacks becoming white champions, which could result in a softlock.
* Fixed a softlock when throwing  Tainted Forgotten into the special minecart in Mines / Ashpit II right after entering the room.
* Fixed  Tainted Forgotten getting extra plays on Devil Beggars during damage iframes.
* Fixed the sound of  Tainted Forgotten hitting the ground playing when thrown into a trapdoor.
* Fixed  not increasing Devil Deal chance when held by  Judas with .
* Fixed Satan sometimes becoming invulnerable during his second phase when under the effects of I'm Excited.
* Fixed not being able to shoot during the  barrage effect with .
* Fixed  +  preventing the charge bar from completely filling up.
* Fixed  dealing 19 ticks of damage instead of 20.
* Fixed  +  +  not working as intended.
* Fixed  being more rare than intended.
* Fixed various minor issues with certain room layouts.
* Fixed Mother's Shadow's chase track not looping correctly.
* Fixed the door to the minecart room in Mines / Ashpit II taking longer to open than intended after successfully escaping Mother's Shadow.
* Fixed Colostomia sometimes staying invulnerable for longer than intended during the transition to her second phase.
* Fixed  removing an item from the current room's item pool for every chest spawned.
* Fixed  Bombs exploding on contact with perma-charmed enemies.
* Fixed a softlock caused by falling into a pitfall while  is active.
* Fixed  sometimes not being able to recall all clots when playing as  Tainted Eve.
* Fixed  not destroying Fool’s Gold rocks.
* Fixed various issues caused by  in Home.

### Modding changes

* The `rewind` console command now instantly reverts the game to the last visited room, skipping the fade in transition.
* Fixed `EntityPlayer:TriggerBookOfVirtues()` not working correctly.
* Fixed `EntityFamiliar:PlayChargeAnim`, `PlayShootAnim`, and `PlayFloatAnim` crashing the game when called.
* Fixed `Level:MakeRedRoomDoor()` crashing the game when called.
* Added missing enums for recently added item tags.
* Added `Room:GetEnemyDamageInflicted()`.
	+ Returns the total amount of HP lost by all enemies in the room within the current frame.
	+ This is used by items that charge on damage inflicted such as .
* Added `EntityPlayer.SamsonBerserkCharge`.
	+ Internally used by  Tainted Samson, increases based on damage dealt, range is 0-100000.
* Added `EntityPlayer.IBSCharge`.
	+ Internally used by , increases based on damage dealt, range is 0-1.

## Undocumented Changes

* Added two new co-op babies: Finger Baby and Bald Baby.
* In modding, calling `json.decode` will no longer create a global variable for no reason.
* When the game crashes, it will print the Lua line number that caused the crash (if applicable).
* The Haunt's 2nd phase sprite was updated.
* The Hollow's teeth got some new shading.
* Mega Satan (both forms, and both forms of each hand) have the `nodelirium` tag now (preventing Delirium from transforming into them).
* 's weight also increased in the Greed Mode Shop item pool (from 0.2 to 0.5).
* 's weight in the Greed Mode Shop item pool changed from 0.5 to 1.
* 's weight in the Greed Mode Shop item pool changed from 1 to 0.5.
* 's icon was very slightly changed, and 's icon was changed significantly.
* was also added to the Greed Mode Boss item pool.
* was added to the Treasure Room item pool (normal and Greed modes).
* Specific item quality changes:
	+ : 1 to 2
	+ : 0 to 2
	+ : 2 to 3
	+ : 0 to 1
	+ : 2 to 1
	+ : 2 to 1
	+ : 2 to 3
	+ : 3 to 2
	+ : 3 to 2
	+ : 1 to 2
	+ : 0 to 2
	+ : 1 to 2
	+ : 0 to 2
	+ : 2 to 3
	+ : 4 to 3
	+ : 3 to 2
	+ : 0 to 2
* The following items gained the `nolostbr` item tag:
* lost the `nolostbr` item tag.
* Localization team members appear in the Credits now:
	+ German:
		- Michael Lambert (plus Defiant Seagulls?)
	+ Japanese:
		- Pikii GK (translation + art)
	+ Chinese:
		- Yazawa Akio (art, translation review/edits)
		- Asakin Xheepey87 (translation review/edits)
	+ Korean:
		- Bada Games (translation)
		- SeonYeon Min (Rojen) (art)
	+ Spanish:
		- Luis Roberto Gómez Calderón, Juvenal Paye Cahuaya (both translation + art)
	+ Russian:
		- Calmic Ivan (translation)
		- Stepan Derevenko, Remezyuk Maxim, Rogachev Dmitry (all art)

## Erroneous Patch Notes

* The following changes were claimed in the patch notes but weren't actually implemented:
	+ Added  to the Curse Room item pool.
	+ Updated Onan's Streak to require  Judas and It Lives be unlocked first.