Arcane Magic

## NOTE

THis magic system was created by Sabotage The Ace. please speak to that user before using it.

Arcane magic is a type of magic that can be cast by any race. It is, unlike primal magic, learned through study and practice and requires no manawell or Elemental essence

## effects

Arcane magic requires deep study and an intelligent learner to understand. It can do almost anything from telekinesis to teleportation. Arcane magic has various effects on the caster. Depending on the complexity of the spell, and wether or not it is cast properly, may vary from a simple distraction of the caster's surroundings to the death of the caster and/or the destruction of their soul or body, leaving the other to wander about with no purpose. Many spells also require certain incredible, which must be converted into a potion before being used in the spell.

## Casting

Arcane Magic is cast by subconsious mental actions and as such, can be done completely unintentionally. Younger creatures will do it the most often, causing frequent bullys to get hurt, loved ones to feel better, and more.

## Common Spells

A few common spells in arcane magic are used far more frequently than others. They are listed here.

* Telekinesis: The ability to exert forces on objects beyond the laws of physics.
* Mindgates Mindgates allow the caster enter the minds of others or for their mind to be entered. However, there are several types of mindgate spells which reveal different thoughts and memories. In order to open a mindgate, thecatser must be able to question any belief without complete belief in themselves or in a set outcome.
* Manaventing: This is a spell that is arcane in origins, but requires a very large elemental essence in order to use effectively. During the spell, the caster essentially "fires their mana": and reletavistic speeds towards a target, temporaily sappin their manawell and creating a deadly, elementless missile. the bigger the manawell, the bigger the explosion. In the case of some casters, the manavent has been known to take the form of a creathre that is important to them, even if it is important in a way they do not know.
* Channeled Wrath: Channeled Wrath is possibly one of the most dangerous spells that any one individual can cast. Before the case, one must already have given or recieved some kind of would that draws blood and must have come in contact with the blood from that wound. While the spell is active, the caster is stripped of most sanity and becomes virtually unstoppable. They become bigger, better, faster, stronger, and a bit of a mindless killer. If left in a state of channeled wrath for long enough, the caster may lost their soul entirely, becoming a mindless, virtually unstoppable killer and destroyer.
* manaweapons: Manaweapons are conjured weapons made out of the manawell of the caster. the weapon draws on the caster's manapool every time it is damaged or whenever it is formed. When the weapon is withdrawn, it disolves back into the caster's manawell untill it is needed again.
* Mana sapping: Sapping another casters manawell is a useful and quick task, but very dangerous. Mana, like body tissue, is not compatible with most other manawells and must be changed through spells before it can be used. Sapping a manawell does not permanantly drain it, and the effects are temporary. THe mana drawn is also limited. once it is used up, it is gone.