Level 38

## Level 38: "Amalgamation"

### Description:

Level 38 is an amalgamation of all regular levels that fall above Level 38. It is believed to be a point where all levels throughout Level 0 to Level 37 fold in on each other. The cause of this folding in is due to the fact that the various levels of the Backrooms follow no definitive structure, meaning when levels fold over each other to create entrances and exits certain sections of these levels end up overlapping and exiting inside one conjoined area.

As well as having all the physical properties of the previous 38 levels, Level 38 also shares some of the same effects as all previous 38 levels. These include the intense darkness found in Level 6, the dark hallways found in Level 28 and the decay found in the outer sections of Level 33.

Level 38 is comprised of two areas. These areas are not defined, and there are multiple of each area within the level. The areas in question being the Interior and the Exterior.

### The Interior:

The interior is the blanket term for any locations that exist in areas that are not contained within a skybox. A skybox, when in context of the Backrooms, is a large dome that has the appearance of clouds and sky. Oftentimes being animated and seeming lifelike. These areas are the most common area of Level 38, and will, most likely, be the first area one ends up in when travelling here. Due to the effect Level 12 posses being carried over to Level 38, taking pictures of these areas is almost impossible. So far, only two images of Level 38 have been taken without them corrupting or distorting.

Despite the seemingly random layout in which the levels intersect and cross, patterns between what gets merged with what and which aspects of a level make it into the final geometry have been spotted and are as follows:

* The general room layout of Level 0.
* The pillars and flickering lights of Level 1.
* The locked doors and pipes of Level 2.
* The metal gates and strong Wi-Fi of Level 3.
* The windows of Level 4.
* The décor of Level 5.
* The immense darkness of Level 6.
* The gravitational effects the first room of Level 7 possesses.
* Stalactites reminiscent of Level 8.
* The image corruption properties of Level 12.
* The high number of floors seen on Level 13.
* The hospital beds and audible alarm noises of Level 14.
* The engine sounds of Level 15.
* All clocks and digital calendars revert to March 31st 2001, the date Level 16 noclipped into the Backrooms.
* Some upper parts of the level behave similarly to the upper layers of Level 17. Additionally, Imprints can also be found on the level.
* Certain rooms will resemble childhood experiences, similar to how Level 18 operates.
* The brittle floor of Level 19.
* The machinery of Level 20.
* The middle of Level 21 can be found occasionally throughout the level.
* The Entity found on Level 22 has been known to inhabit Level 38 and has been documented to occasionally change the layout of rooms.
* The flooring of certain areas of the level will be replaced with Level 23's trampolines.
* The blurry view outside of windows, similar to the sky of Level 24.
* The size of each floor is the same size of Level 25. Additionally, arcade machine leading to all of Level 25's exits can be found.
* The confusing layout of Level 26 such as random stairs, doors and hallways that lead to anywhere.
* Packs of Smoker's Delight can be found on the tables. Just like in Level 27.
* The dark hallways of Level 28 can rarely be found.
* The doors found in miscellaneous areas, which lead to different areas of the interior. Similar to how Level 30's doors work.
* Level 38 shares the smells of pizza and soda that Level 31 possesses.
* Level 38 will start to decay the further one explorers, similar to how Level 33 functions.
* Thin, brick crawlspace-like areas that resemble Level 34's sewers.
* The cubicles of Level 36 can be found on the upper floors.
* Occasionally, rooms have been found that are filled with water similar to Level 37, as well as occasional sightings of the level's infamous white tiles.

### The Exterior:

The Exterior is the term for any areas of Level 38 that exist in outdoor spaces. These spaces are a lot less common, due to there being less exterior levels in between Level 0 and Level 37. Despite this, correlations between how the levels splice and collide into one another have been identified and documented.

* Houses similar to ones found on Level 9, although they'll always be unfurnished inside.
* The floors of The Exterior will oftentimes be covered in wheat crops, much like the wheat fields of Level 10.
* Passive Facelings roam the area like they do in Level 11.
* Some buildings in The Exterior will look similarly to Level 29's buildings.
* Rides seen on Level 32, including Mr. Bones' Wild Ride will sporadically exist throught the entirety of The Exterior, they will often pass through and collide into and out of the skybox.
* Cars seen in Level 35 can be spotted in Level 38.

### Colonies and Outposts:

#### Former B.N.T.G. Outpost: The Merchant.

When Level 38 was initially discovered, the B.N.T.G. attempted to create and sustain an outpost. Its interactions were to dish out Almond Water and other supplies to wanderers who travel to this level on accident. The outpost was abandoned, however. This was due to the instability of Level 38, as well as the constant entity attacks.

### Entrances and Exits:

#### Entrances:

It is possible to enter Level 38 by wandering around Levels 0 through 37. While walking, one may notice the landscape to shift and become more messy and generally filled with intersplicing and conflicting designs.

#### Exits:

Exiting Level 38 is functionally identical to entering the level, while traversing, one may notice the surroundings start to shift and take a stable form. Depending on the area of Level 38 one is in, the level an individual will end up on may vary. If in the exterior, they will exit to any level that exists under a skybox. If in the interior, they will exist into any level that consists of any quantity of rooms.

Alternatively, if one is able to climb or use a roller coaster in The Exterior, there's a chance you'll be able to noclip out of the skybox to enter The Blue Channel.