recursal/Fanatic-Fandom huggingface dataset:
Gigantoraptor

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Description

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Long extinct oviraptorosaurian theropods, brought back to life as a part of the Dinosaur Revival Project.

Very similar to the Gallimimus in terms of body structure, these animals sported huge toothless beaks. They looked like giant birds than anything, but since birds are technically dinosaurs, who is to judge? Unlike the terrorbirds that evolved millions of years later, the Gigantoraptor did not have enlarged and elongated beaks, suggesting that they did not utilize this feature for a predatory purpose, but rather than cutting hard plant fiber and cracking nuts, the latter of which makes sense due to these animals having originally existed during the Late Cretaceous period, when the first flowering plants started to evolve. And yes, these animals probably were a member of the "fastest running dinosaurs club".

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Golem

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Description

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Golems are mindless matter brought to life by psychic anomaly. Golems use no weapons, for they have no need – their fists, weighing over a hundred pounds each, can crush solid granite with one hit. Their solid rock armor can deflect almost every attack - killing a golem involves slashing a solid rock.

```
Monster Class Traits

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Being an elemental, a Golem is immune to fire and cold.

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Special mechanics

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Golems are inmune to most things, and hit quite hard

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Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Fenghuang

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Description

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The Fenghuang is a legendary bird in East Asian mythologies symbolizing high virtue and grace. The fenghuang also symbolizes the union of yin and yang, and it is believed that the bird only appears in areas or places that are blessed with utmost peace and prosperity or happiness. Traditionally described as a composite of many birds it is also often called a "Chinese Phoenix", although similarities with the western Phoenix are superficial.

Fenghuangs aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Tamed Fenghuangs radiate an aura of peace and tranquility, elevating the spirits of those nearby.

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Spawn Chances

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Gallatross Leather

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Description

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This furry hide is of exceptional quality. Probably one of the best possible leathers on the Rim.

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Origins

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Can be acquired from butchering a Gallatross

You have to kill it first. Good luck. Hope you are prepared!

Can also be found in objects with a commonality of 0.0005.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Great Deep One

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Description

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A fish headed but frog bodied humanoid with large bulging eyes and webbed hands. They have powerful scaly bodies, designed to withstand the pressures of the ocean.

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Mechanics

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These creatures are always hostile and can't be tamed.

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Spawn Chances

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Great Deep Ones don't spawn in the wild, and only appear through a raid incident.
Joris the Pooh

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Description

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Oh bother - this Joris ate too much honey! Not only does he now have a golden-honey hue, he always has an abundance of honey for your colonists that he's happy to share.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

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Joris the Pooh can be periodically harvested for random honeys (this requires RimBees to be installed).

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to BarackBebop.

Honey Types: Honey, Blue Honey, Tasty Honey, White Honey, Psychotropic Honey, Adaptive Honey, Black Honey

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Spawn Chances

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Djinn

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Description

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A djinn is a powerful air spirit, a condensation of the power of that element endowed with consciousness and character - the latter usually nasty. According to researchers, a Djinn can attack with a continuous stream of energy, capable of taking down ultratech gunships with ease.

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Monster Class Traits

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Being an elemental, Djinn is immune to fire and cold.

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Special mechanics

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Djinn are inmune to temperature, fire, psychic and toxic attacks.

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Insectoid Royal Genome

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Description

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Genetic material of several different species of royal insectoids and queens, mixed into one payload of DNA.

When administered to a human being, this genome can have a random effect.

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Origins

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Can be acquired from events, event maps and any other incident that rewards artifact items.

They can also be bought from Exotic Goods caravans.

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Use

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These can be used in the Bio-engineering Incubator, or applied directly to a pawn to create random effects.

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Mod Compatibility

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If you have Genetic Rim installed, these can be acquired by mixing 5 Insectoid Genetic Material in a Recombinator.
Four-Legged Uni Joris

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Description

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A semi-mythical four-legged version of the one-legged Uni Joris, which, paradoxically, is slower than a regular Uni Joris because the extra three legs take far more effort for the Joris to maneuver.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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The Four-Legged Uni Joris is specially rare, and its horn can be extremely valuable.

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Spawn Chances

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Erymanthian Boar

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Description

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The Erymanthian Boar was a gargantuan, monstruous wild hog that inhabited the slopes of mount Erymanthus, ocassionally laying waste to the farmers' fields. The boar's capture was the objective of the Fourth Labour of Heracles. To capture the boar, Heracles drove it into thick snow, considerably slowing its progress and advantage.

Erymanthian boars aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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The tusks of the Erymanthian Boar can cause some serious wounds that keep bleeding and causing further injuries, making them VERY dangerous in close quarters.

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Spawn Chances

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Heavy Magical Leather

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Description

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This heavy leather shines with a strange, ethereal light. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation.

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Origins

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Can be acquired from butchering many creatures from Magical Menagerie

It's commonality is 0 so it shouldn't appear in objects offered by merchants or raids.
Dinosaur Fuzz

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Description

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The semi-strong leather of a fuzzy dinosaur, covered in stage-one and stage-two feathers, also known as dino-fuzz. Compared to most leather, it is a bit tougher and while it insulates against all kinds of temperature, this particular type works better against the hot.

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Origins

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Can be acquired from butchering Deinocheirus and Therizinosaurus

Can also be found in objects with a commonality of 0.05.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Hideous Zippleback

### Other

Pack animal. Digs for 50 Raw Fish when hungry, or every 2 days. Nuzzle interval: 1 day

## Ranged Attacks

### Range

5-25

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 Description

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Fear class dragons hunt through misdirection and guile. The hideous zippleback uses both these tactics, as well as unique firebreathing technique that is surprisingly versatile.  While most dragons release gas in their throat before igniting and expelling it as flame, the zippleback has split this ability in two. The right head breathes massive amounts of noxious green gas, while the left head creates a spark that ignites it for a powerful explosion. Though incredibly useful for blasting fish out of the water and raiders out of your bedroom, would be tamers are advised to invest heavily in non-flammable infrastructure to minimize the collateral damage.

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Mechanics

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- Excellent fisher, will dig for huge amounts of fish when hungry.

- Can be sheared for Dragon Scales

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

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Spawn Chances

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Dryosaurus

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Description

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Long extinct dinosaurs, brought back to life as a part of the Dinosaur Revival Project.

The literal meaning of its name is "tree lizard", although this animal was most possibly a groundling. From the Late Jurassic period, these ornithopods were most definitely a herbivore, dependent on the low growing vegetations in ancient floodplains. They were very fast and agile, making it easier to escape predatory threats. This species is relatively docile and can fill the niche of a regular chicken, or can be considered to be an overgrown chicken with better fighting capabilities.

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Mechanics

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Nuzzle interval, 3.1 days

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Spawn Chances

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Dilophosaurus

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Description

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Long extinct raptor theropods, brought back to life as a part of the Dinosaur Revival Project.

One of the earlier raptors, the Dilophosaurus is estimated to be from the Early Jurassic period. it was among the largest carnivores of its time, before the Allosaurids evolved towards the Late Jurassic. Unlike a certain movie depiction, there is absolutely no evidence of a neck-frill or the habit of venom-spitting. The cranial crests of this beast are poorly understood in terms of their purpose, other than that they are the extentions of the nasal and lacrimal bones. They were probably only used for display purposes.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Hedgehog (Erin's)

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  Description

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Hedgehogs are small omnivores, easily recognisable by their needle-like spines all over their back. Though contrary to other spiny animals, the spines of hedgehogs are neither poisonous nor easily detachable.

Usually nocturnal in nature, hedgehogs are usually found under or near bushes and hedges, which gave them their name. Seventeen subspecies of hedgehogs are known, of which many but not all hibernate during the winter.

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Mechanics

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Nuzzle interval: 2 days

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Spawn Chances

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Frosty Honeycomb

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Description

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This is a honeycomb produced by Frosty Bees, creatures adapted to extreme low temperatures, feeding on half inorganic vegetation present in the unnatural propane lakes. Frosty bees regularly produce Blue Milk.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Beeswax and Blue Milk.
Ironhusk Beetle Eggs

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Description

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Ironhusk beetle egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a beetle egg, it is disgusting either way...

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Origins

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Can be acquired from Ironhusk Beetles, at a rate of 1 every 45 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Horned Honeycomb

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Description

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his is a honeycomb produced by horned bees. Horned bees have thrumbo genes spliced in their genome. They take a very long time to generate honeycombs, but they produce highly sought after thrumbo genetic material.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Genetic Honey, Genewax and Genetic Rim's Thrumbo Genetic Material
Gigantelope

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Description

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Gigantelopes were once designed as bigger, more powerful variants of the muffalo; the ideal pack beast that carries more weight than their body mass would usually allow. While they are mammals, Gigantelopes have pneumatized bones, meaning they have hollow spaces within them: pneumatized bones are strong, dense and sturdy without being heavy.

The gigantelope has a variable carrying capacity, set by their genome at birth, and colonies around the Rim have been breeding gigantelopes for decades to achieve the perfect specimen.

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Mechanics

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Gigantelopes receive a health condition at birth, defining how much extra weight they can carry. This health condition has quality levels like many objects in the game. At awful, gigantelopes are worse than a muffalo. A legendary one, however, can carry almost 50% more mass.

Gigantelopes are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Gronckle Pebbles

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Description

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Small, rock-like scales. Contrary to other dragon scales, Gronckle pebbles lack their distinctive shine. Durable against blunt damage. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

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Origins

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Can be acquired from harvesting Gronckles at a rate of 10 every 2 days

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Use

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Metallic building material
Erin

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  Description

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The Erin (Hyaena Erinae), also commonly known as a Corpsemouth, is a disgusting genetically modified hyena with reptilian characteristics. Erins were created as a perfect scavenger, greatly preferring to feed on already dead animals than hunting them, although if no corpses are present they will resort to hunting their own prey or consuming butchered meat.

Erins will receive a considerable health boost if consuming fresh corpses that they didn't have to kill, making them both great at corpse disposal and as front line attackers if they are properly fed. Furthermore, they have the ability to regurgitate stomach acids as a dangerous ranged attack.

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Mechanics

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Health boost when feeding on carrion. Powerful acid ranged attacks.

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Spawn Chances

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Genetic Honey

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Description

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This honey has been extracted from any genetic honeycomb, and has a very strange greenish tone that makes it less appetizing. Decays incredibly fast, but it can be consumed as a potent physically enhancing drug that doesn't cause any side effects. This honey can be consumed raw or cooked with other ingredients, and its properties transfer to the resulting meal.

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Extraction

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Honey can be extracted from RimBees honeycombs.

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Use

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Honey can be used for meals on the Beekeeping Workbench or fermented as Mead.

Genetic Honey can be consumed on its own or as an ingredient on a meal. It provides a considerable physical buff.
Hotburple Eggs

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Description

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Fertilized hotburple egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a hotburple.

The egg of a hotburple is similar to the hump of a camel, in that the nodes all around it are not actually the shape of the egg’s cavity, but rather a series of metallic nodes deposited atop the shell. This is a result of two conflicting evolutionary pressures: the need to allow the hotburple to hatch, and the importance of providing it with as much early nutrients as possible. Thus, the egg has thin areas, which allow the hatchling to break free with its explosion, and thick areas, which contain enough metal to sustain the baby for a week or so after hatching.

There is no unfertilized version of these eggs.

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Origins

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Can be acquired from Hotburples, at a rate of 1 every 50 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Flamingo Phoenix

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 Description

```

- "O, Your Excellency, Most High Royal Geneticist: I have laboured hard to complete your latest assignment, and it pleases me to say that I finally have results to show you."

- "Excellent, and just in time. The King is eagerly awaiting this specimen for his menagerie. Show me."

- "Lo and behold! A magical creature most astounding!"

- "What the HELL is that!?

 - "Uh... it's... uh... the creature you... requested... uh, Sir."

- "You drooling moron! I said a FLAMING PHOENIX!"

```
Mechanics

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The Flamingo Phoenix is a failed genetic creation that will erupt in a flaming conflagration when it dies, leaving a fire resistant egg behind. This egg will soon hatch into a new specimen. The only way to get rid of a Flamingo Phoenix is to destroy these eggs before they hatch. Sometimes two eggs will be produced, this being the only viable way of reproduction the species has.

Flamingo phoenixes are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Ghoul

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Description

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Ghouls are hard to describe. In part, they resemble humans - yet on the whole, they are the utter negation of all that is human. They are driven by one thing and one thing only: an insatiable craving for human flesh. Their repulsive look makes people vomit on sight.

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Monster Class Traits

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Being a necrophage, Ghoul's attacks have a very high infection chance.

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Special mechanics

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Ghoul attacks inflict a hediff that causes colonists to vomit uncontrollably.

Fogler attacks have a 30% infection chance

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Hideous Zippleback Eggs

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Description

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Fertilized deadly nadder egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a deadly nadder.

These lovely, cerulean eggs are as beautiful as they are dangerous.  Like all dragon eggs, their shell is so hard that the dragon cannot break free via an egg tooth-instead, the egg hatches when the dragon inside builds up enough combustive power to blast the shell open.  Cultures who have only recently started training dragons often learn the importance of stonewalled hatcheries the hard way, and due to their parents’ prevalence, beauty, and ease of training, Nadder eggs are often the ones that teach this lesson!  In the wild, nadders lay their egg in group nests, where dozens or even hundreds of individuals live and raise their young communally.  The bright blue of Nadder eggs, which are often placed near the center of a group clutch, helps searching parents identify the eggs from above.  Because of the creche style of hatchling rearing, even tamed nadders are known to be fiercely protective of the young of other species.  Never threaten the puppies, kittens, or muffalo calves of a colony that raises nadders!

There is no unfertilized version of these eggs.

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Origins

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Can be acquired from Hideous Zipplebacks, at a rate of 1 every 50 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Frostbound Behemoth

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Description

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This large arthropod seems to be a distant relative of the smaller Frostmite, sharing many similarities in its body plan, though none of their carrion eating habits. It is a creature adapted to extreme low temperatures, feeding on half inorganic vegetation present in the unnatural propane lakes. Its low metabolism makes it a very efficient creature, which allows it to survive in such environments.

It is generally peaceful, and produces a blueish liquid that can be used as a milk substitute, so they are considered a nice farm animal for cold climates. Also, Jedi love this milk.

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Mechanics

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Cold adapted farm animal that produces edible blue milk.

Frostbound behemoths are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Helixien

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 Description

```

The Helixien Slug is a genetically modified strain of the Leopard Slug, intended as a fast corpse disposal aid. Aside from the obvious size alteration, the Helixien constantly secretes a foul-smelling, corrosive gas that produces an uncomfortable, itchy sensation in living beings. This gas is mostly harmless, unless it comes into contact with decaying organic matter: it greatly accelerates corpse rotting, liberating a black putrid liquid known as "purge fluid" or corpse bile. The helixien happily feeds on this liquid sludge, although it can also feed on other organic matter if needed.

The sight of a Helixien Slug is quite revolting, and watching one wallowing in a pile of human corpses is, to say the least, a deeply traumatizing experience.

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Mechanics

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If in proximity to corpses, the Helixien Slug will make them rapidly decay, producing a lot of corpse bile. This quickly gets rid of the corpses and feeds the slug.

People getting within a 8 tile radius to the slug get a -5 mood debuff for 24h.

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Spawn Chances

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Gecko Eggs

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Description

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Fertilized Gecko egg. If all goes well, it should hatch into a baby Gecko. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Geckos, at a rate of 2-4 every 18 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Kappa

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Description

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The kappa is a river imp in Japanese folklore, depicted as green, human-like beings with webbed hands and feet and a turtle-like carapace on their backs. A depression on their head, their "dish", holds a tiny amount of water, and the kappa is severely weakened if this water spills or dries. Although kappa are often seen as mischievous, they are not inherently malicious. In fact, once befriended, kappa may perform any number of tasks for human beings, such as helping farmers irrigate their land.

Kappa aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Kappa are cowardly, fleeing combat if they lose too much health. Properly trained kappa ("Guard" skill at least) can help colonists on harvesting tasks.

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Spawn Chances

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Gigalocust

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 Description

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A genetically-engineered hunter drone the size of an elephant. It can fly over long distances, dropping down on unsuspecting targets, ripping them to shreds with its several sets of ripper-blades and sharp mandibles. Serving as special servants of the insectoid queen, these monstrosities are deadly, fast and nigh indestructible.

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Mechanics

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Gigalocusts can appear in the new Insectoid raids, as well as drop from orbit as part of the new Gigalocust Swarm Incident.

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Spawn Chances

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Insectoids in this mod do not spawn on the wild, they only appear via events.
Hexagel

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Description

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A crystallized and condensed variety of blue gel. Hexagel is capable of storing much more energy than its non-refined cousin, but it also seems to be quite unstable. Hexagel can be used to build powerful batteries and generators, with the appropiate research (Batteries and Advanced Fabrication).

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Origins

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Can be refined from Blue Gel at a Biofuel Refinery. with 100 Blue Gel producing 20 Hexagel.

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Use

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Can be used to build Hexagel Batteries, or used to create Hexagel Cores at a Biofuel Refinery.
Fogler

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Description

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Foglers have powerful arms and claws like genetically engineered megaspiders, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. When in danger, a fogler will release a dense cloud of smoke, making all the ranged attacks unsuccesful.

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Monster Class Traits

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Being a necrophage, Fogler's attacks have a very high infection chance.

```
Special mechanics

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Fogler encounters are always shrouded in a thick fog, making ranged attacks much less effective

Fogler attacks have a 40% infection chance

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Ieltxu Eggs

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Description

```

Fertilized ieltxu egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into an ieltxu.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Ieltxus, at a rate of 1 every 6 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Dino Insect Jelly

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Description

```

Dinobeetles are huge beasts that produce a nutrient rich, amber-like substance. They probably would use it to build complex structures similar to bees, but they don't because... well, because they are a scientific abomination doomed from the start... Because of its unique biological properties, it can nourish almost any creature and never rots.

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Origins

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This insect jelly is produced by Diplobeetles at a rate of 25 every 2 days
Gigascorpion

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 Description

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A car-sized creature consisting almost entirely of muscle, thick chitin plating, claws and a stinger. This insectoid is fast, agile, and capable of inflicting venomous stings to its foes. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Gigascorpions have a dangerous toxic sting attack.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Gigascorpion is created by using 3 Insectoid Warrior Genomes
Goat

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Description

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**Note that this animal is now part of vanilla game in 1.1**

"Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.*"*

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Mechanics

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Produces milk

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Spawn Chances

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No spawning in the wild. Goats must be bought from caravans or other traders.
Diplobeetle

Vanilla Expanded Version

Old Version

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Description

```

This huge sauropod hybrid has notable insectoid traits. It is hard to see how such a creature could have any predators, since it would probably leave its herbivorous diet and just eat them.

```
Useful abilities

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Diplobeetles produce a very nutritive jelly.

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Method of acquiring

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The Diplobeetle has a 100% chance of spawning from an incubator with Insectoid and Dinosaur genetic material.

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Feralisk

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Description

```

Someone once thought that creating supersized spiders for silk production was a good idea. Their home planet is now reduced to a Marble World; a world wiped clean by atomic fire. Feralisks attack by throwing spider webs at their prey. These huge webs stun anyone they touch, allowing the Feralisk to close in and finish the kill with their fearsome venomous fangs.

```
Mechanics

```

Venomous creature with a ranged attack that throws webs that stun. Event (a clutch mother appears and starts laying eggs. Grey goo scenario!)

```
Spawn Chances

```

```
See Also

```

* For their desert cousins, see Dunealisk
Eternal Flame Core

```
Description

```

Once the driving life-force of a majestic male scire, this eternal flame core no longer carries the searing heat of an entire sun within. However... what once carried life offers the chance for another. This core holds the power of resurrection and with it, hope, for a soul who's last breath was not so long ago. Take care! For the cost of a life may be high.

```
Origins

```

Can be acquired from Scire when butchered.

Template:Bastyon Nav
Forsakens: Fauna

## **Features**

This mod adds several new fauna types to your rimworld gameplay experience, content and features requested by the community including the amazing art of our newest teammember and artist Sarg.

Working as a module for Forsakens, this mod extends the overall variety in a hand-to-hand way by a patching system, while focusing on expanding the themed fauna of your regular runthroughs. Adding some nocturnal creatures, ancient forsaken dragons, animals as horrifying hunters, with nightvision and -activity. New animals fitting the forsakens theme, and expanding your colonies possibilities even further!

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1929101125

GitHub link: n/a

Ludeon forums link: n/a

## Animals List

* Dark Vandal
* Murkling
* Thunderox

## Animals Resources

* Black Truffle
* Night Leather
* Night Milk

## Credit

- Textures : Sarg

- Code : Sarg & Kikohi

- Lore : Immortalus & Trunken
Isaac Joris

```
Description

```

Joris and his mother lived alone in a small house on a hill. Joris kept to himself - building snowmen and throwing snowballs as his mother ate seals and puffins by the iceberg.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Isaac Joris will attack enemies with his tears if he is properly trained.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Cragfury.

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Spawn Chances

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Gronckle Iron

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Description

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While Gronckles consume rocks for nutrition, they aren’t able to metabolize everything. Instead, they tend to consume the same basic elements of life as other living beings, while absorbing only trace amounts of the larger, more metallic elements. The remaining metal can be regurgitated as magma-either to defend itself or, in the case of tame gronckles, to provide their trainers with that most unusual of alloys, gronckle iron. Though generally similar to steel, gronckle iron has a few key characteristics. It’s lighter, brighter, and even a bit tougher, making it a favorite of blacksmiths everywhere. The key ingredient in the smelting process appears to be the gronckles themselves, as repeated attempts to synthesize the metal artificially have proved fruitless.

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Origins

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Can be acquired from harvesting Gronckles at a rate of 25 every day. There is also a 2% probability of extracting 10 Jade, Gold, Silver or Uranium

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Use

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Metallic building material
Fisher Bees

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Description

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Fisher bees love nothing more than a relaxing fishing session (read: boring). Their honeycombs get saturated with tiny pieces of fish, which is as disgusting as it sounds.

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Branch and Tier

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Fisher bees are Specialized Branch Bees, considered Tier 3. They are part of the Nutrition Branch.

They are bred by mixing Nutritious and Amalgam bees in a beehouse equipped with an hybridization chamber.

The Vanilla Fishing Expanded mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Fisher Bees.
Hybrid Bees

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Description

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Hybrid bees have mixed traits of temperate and mild bees, and are the first step in the creation of specialized bees for the colony. They are still not very special, but if they are crossbred even further their hidden potential might be awakened.

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Branch and Tier

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Hybrid bees are Basic Bees, considered Tier 1.

They are bred by mixing Temperate and Mild bees in a beehouse equipped with an hybridization chamber. Temperate and Mild bees spawn in naturally occurring beehives in all compatible biomes, and their hives are extracted in a Beekeeping Workbench to get the bees.

Hybrid bees are the first step in crossbreeding bees. They will need to be crossbred again with either Mild or Temperate bees (it's indifferent) to get the next species, Amalgam Bees.

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Combinations

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Joris Astley

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Description

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Joris is never going to give you up, never going to let you down, never going to run around and desert you. Never going to make you cry, never going to say goodbye, never going to tell a lie and hurt you.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Joris will never give you up, his tameness will never decay, despite having a high wildness.

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Spawn Chances

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Heavywax

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Description

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Heavywax is extracted from combs of the Technological family (Technological, Electronic, Oily and Plastic). As its name suggests, it is very dense and heavy. It is probably the best available material to build blunt weapons.

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Extraction

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Heavywax can be producing from extracting RimBees honeycombs.

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Use

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Heavywax can be used as a cheap building material.
Lesser Wyvern

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Description

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In Medieval European heraldry, the wyvern is a winged bipedal dragon, appearing in numerous standards and coats of arms. The wyvern in heraldry and folklore is rarely fire-breathing, unlike the four-legged dragon. Instead, wyverns are usually associated with poison, either in the form of venomous fangs or their dangerous barbed tail.

Lesser Wyverns aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Lesser Wyverns are extremely venomous, resistant to damage, and almost indifferent to extreme pain. Luckily, they are very rare. Contrary to Greater Wyverns, they can't spit poison (to see Greater Wyverns, download our RimWorld - Witcher Monster Hunt mod!).

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Spawn Chances

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Female Royal Thrumbo Horn

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Description

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A female royal thrumbo"s horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.

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Origins

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Can be acquired from butchering a female Royal Thrumbo

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Use

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These can be sold, similar to elephant tusks, or used as melee weapons
Fisher Honeycomb

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Description

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This is a honeycomb produced by Fisher Bees. They love nothing more than a relaxing fishing session (read: boring). Their honeycombs get saturated with tiny pieces of fish, which is as disgusting as it sounds.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Beeswax and Vanilla Fishing Expanded's fish
Groundrunner

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Description

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A hybrid between a bear and mole, Groundrunners originally came from Cave Worlds. They were used as walking heavy tools by the locals when they hit parts that plasteel can’t break, and for hauling large boulders that their owners can’t lift.

Due to their domesticated origins, they are surprisingly docile and easy to tame. Their incredible strength and sharp claws allows them to break rocks with relative ease. But out here in the Rim, those claws are usually reserved for ripping power armors apart along with their wearers.

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Mechanics

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Groundrunners will happily help your colonists mine rocks and minerals with the skill and speed of a high level digger. They are however quite lazy and get distracted easily.

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Spawn Chances

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Fungal Husk

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 Description

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A bloated, shambling corpse animated by a genetically modified strain of caterpillar fungus, used as a biological weapon.

Fungal husks serve as ambulatory delivery systems for the fungus, attempting to reach and maul any living animals nearby to spread the fungal infection. This infection is extremely virulent, able to kill a human being in a few hours. However, it is very easy to treat, and it will be kept contained and disappear as long as a medic treats it fast and with a decent treatment quality. Luckily, the fungus has mutated from its original weaponized effects, and a person or animal dying from the infection won't transform into another fungal husk.

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Mechanics

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Fungal Husks have moderately powerful melee attacks, but they inflict a Virulent Fungal Infection that progresses much MUCH more quickly than other similar infections, killing the pawn in a few hours. This infection however also decreases very quickly in severity if it is treated quickly and with good medicine.

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Spawn Chances

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Fungal Husks don't spawn in the wild, only appearing through a map incident. This incident will spawn from 1 to 10 Fungal Husks, scaling depending on the colony's wealth.
Honey

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Description

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Honey is a sweet, viscous food substance produced by bees. Bees produce honey from the sugary secretions of plants. Honey can be consumed raw or cooked with other ingredients.

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Extraction

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Honey can be extracted from RimBees honeycombs.

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Use

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Honey can be used for meals on the Beekeeping Workbench or fermented as Mead.
Horned Bees

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Description

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Horned bees have thrumbo genes spliced in their genome. They take a very long time to generate honeycombs, but they produce highly sought after thrumbo genetic material.

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Branch and Tier

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Horned bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Psychic bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Horned Bees.
Great Devourer Eggs

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Description

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Great devourer egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a worm egg, it is disgusting either way...

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Origins

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Can be acquired from Great Devourers, at a rate of 1 every 6 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Gnomaclu

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Description

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Resembling floating billiard balls with what would appear to be an eye in the center, Gnomaclus often travel in packs and feast on low hanging or standing vegetation and sometimes small animals. They are very weak creatures and a single well-placed shot to the upper most portion of their spherical form will most certainly guarantee death.

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Mechanics

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Can be butchered for Weird Rubbery Meat.

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Spawn Chances

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Insectoid Black Hive Genome

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Description

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A vial of genetic material extracted from an insectoid from the Black Hive.

Black hive genetic material is not viable in all combinations, and it won't combine with Royal Genome at all.

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Origins

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Can be acquired from events, event maps and any other incident that rewards artifact items.

They can also be bought from Exotic Goods caravans.

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Use

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These are slightly different from the other three Genomes (Warrior, Drone and Royal): they will only appear if you also have the Alpha Animals mod installed, they cannot be used on pawns as mutators, and they can only be used in the bio-engineering incubator, producing Black Hive insectoids under the colonists control.

The combinations are:

2 Insectoid Warrior Genomes + 1 Insectoid Black Hive Genome = Black Megaspider

2 Insectoid Drone Genomes + 1 Insectoid Black Hive Genome = Black Scarab

1 Insectoid Drone Genome + 1 Insectoid Warrior Genome + 1 Insectoid Black Hive Genome = Black Spelopede

1 Insectoid Warrior Genome + 2 Insectoid Black Hive Genomes = Megalouse

3 Insectoid Black Hive Genomes = Mammoth Worm
Komodo Dragon

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Description

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The Komodo dragon is the largest living species of lizard, growing to a maximum length of 3 metres (10 ft) in rare cases and weighing up to approximately 70 kilograms (150 lb). It has been claimed that they have a venomous bite; there are two glands in the lower jaw which secrete several toxic proteins. Komodo dragon group behaviour in hunting is exceptional in the reptile world.

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Mechanics

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Toxic bite

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Spawn Chances

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Devil Honeycomb

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Description

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This is a honeycomb produced by Devil Bees, which have a piercing gaze that seems to look into your soul. They are expert devilstrand producers, cultivating the strange fungus inside their beehouses. They will need a small amount of devilstrand planted nearby to gather spores.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax and Devilstrand Cloth.
Fungal Honeycomb

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Description

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This is a honeycomb produced by Fungal Bees, sentient mycoid creatures adapted to life in jungle infested planets on the Rim. Their whole body is covered in apparently decomposing plant matter. They grow Raw Agarilux mushrooms inside their honeycombs.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Adaptive Honey, Beeswax and Raw Agarilux Fungus.
Fire Wasp

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 Description

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Fire wasps are predatory creatures that feed on burning flesh and vegetation. The wasps themselves are not particularly dangerous for humans, though they may prey on small animals and pets. The danger comes from their eggs, whether fertilized or not: they constantly produce an intense heat, that might even cause fires in the vicinity. A single fire wasp egg unthinkingly placed in a refrigerator will be enough to spoil all the food inside.

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Mechanics

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Fire Wasp attacks will set their target on fire. They ignore terrain movement costs, and are immune to the burning effect of solidifying lava in the Pyroclastic Conflagration.

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Spawn Chances

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Jock Excellente

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Description

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A stylish and charismatic Joris who entrances colonists with his suave and seductive ways, but shares a bitter rivalry with other species of Excellente Joris'. Jock Excellente is known for his keen fashion sense, sporting a look that would make even the Stellarch jealous.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Being a half-undead creature, it requires very little sustenance, very very little sleep, and feels almost no pain. It is incapable of reproduction. It regenerates its health quite fast. It is sexy.

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Spawn Chances

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 Boreal Forest
 Tundra
 Ice Sheet
 Sea Ice
 Tropical Rainforest
Grey-Coated Mouflon

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  Description

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The Grey-Coated Mouflon (Ovis Cinerea) is a genetically modified variant of wild sheep that produces a thick grey wool that acts as a great insulator. This isn't however their most interesting ability: Grey-Coated Mouflons were created with a specialized organ capable of amplifying human brainwaves, acting as a biological psychic harmonizer.

If the Mouflon is happy, meaning not feeling hunger or pain, it will provide a mood bonus to nearby human beings. However, if the Mouflon is somehow suffering it will psychically affect everyone around it.

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Mechanics

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Affects the mood of nearby colonists by +/-8 depending on its own well-being. Produces wool.

Grey-coated mouflons are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Griffin

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Description

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The Griffin is a creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. Griffins are especially powerful and majestic creatures, known for guarding treasure and priceless possessions, and valued as trusted steeds.

Griffins aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Griffins are excellent mounts, receiving bonuses to speed and armour when mounted (this needs the Giddy-up! Battle Mounts mod).

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Spawn Chances

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High Bees

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Description

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High bees are junkies, permanently high on yayo. This makes them pretty terrible workers, but they produce a significant, constant amount of drugs, which accumulates on their combs.

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Branch and Tier

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High bees are Advanced Branch Bees, considered Tier 4. These bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Stoner and Psychic bees in a beehouse equipped with an hybridization chamber.

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Combinations

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Fungal Bees

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Description

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Fungal bees are sentient mycoid creatures adapted to life in jungle infested planets on the Rim. Their whole body is covered in apparently decomposing plant matter. They grow Raw Agarilux mushrooms inside their honeycombs.

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Branch and Tier

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Fungal bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Nutritious and Swamp bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Fungal Bees.
Flamingo Phoenix Eggs

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Description

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Fertilized flamingo phoenix egg. If all goes well, it should hatch into a flamingo phoenix chick. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Flamingo Phoenix. Instead of laying eggs, Flamingo Phoenixes will drop 1-2 eggs when they die, after they detonate.

Contrary to other eggs, they can be targeted for disposal by pawns, since they don't burn and it's the only way to truly get rid of a Flamingo Phoenix.

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Dragon Leather

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Description

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The tanning process has converted these scales into a rich, supple, strong leather. However, the original color has been lost (like when a lobster is boiled in water) and so the scales and skin have irreversibly changed color.

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Origins

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Can be acquired from butchering dragons from Dragon's Descent

Can also be found in objects with a commonality of 0.01.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables