Night 3

* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FNaW DX

**Night 3** is the third playable night of *Five Nights at Wario's* and Richard McRoy's third day on the job at Wario's Fast Food Factory. the night that is still easy in the game to familiarize the player with the general mechanics of the game.

## Gameplay

This night begins the game with Peach as active antagonist. Although they may appear fairly quickly at the start of the night, their movement is the slowest out of any night and they will rarely pose a challenge to the player.

Peach wander their way to the player's right window, albeit coming from different routes. This means the player does need to interact with both sides on this night. If one of them appears at the blindspot, shut the door until they leave.

Due to their slow speed, the player also does not need to worry as much about conserving energy.

## Phone Call (James)

""Hello...? Hello, hello? Well look at that, your third night. You've done a good job. You managed to save the power great, so just keep up the good work you've done. Um... there is something that maybe I should mention... The stories around the things that happened seven years ago... Well, they are, in fact, um, true... Well nobody knows really what happened, but what we know is that, on a Monday about seven years ago, Wario and Waluigi went to work and as you probably have heard somewhere, they went missing. They never came back from work and they never come out of the factory... And later the same night Mario and Luigi, they went into the factory to look for them, but the thing is, they never came out either. And people have also mentioned that Mario's Girlfriend or some sort, Peach or something, I dunno if that is the correct name. She went in to look for Mario when he went missing, and apparently she was never found either... And after Peach disappeared, someone came up with the rumor of the factory being cursed or something, and decided to close it off. Um, we have not any clue on what really happened, though some witnesses said that early in the morning that same day, an unknown person went into the factory and... Uhh... Yeah, nobody really knew who that person was or anything, and the weird thing is, he never came out either. We also had a Wario costume in the back room, you know for mascot purposes, and the weird thing, uhh, that costume actually disappeared on that same day. So we don't really know where it is. So, yeah, the factory has a bit of a dark backstory, I guess... But it looks to have a bright future. By the way, have you been... doing something to the machine in the machinery room? We came to work early today, and the machine was turned off, and as far as we know these machines are protected with a code of some sort, that really only the employees, or previous employees know about... you haven't touched the other machines have you? Oh well, it's back on again now, so just hang in there and I will speak to you tomorrow.""

**Night 3** is the third playable night of *Five Nights at Wario's 2* and Thomas Taylor's third day on the job at WarioWare Inc. Just like the original game, this night is easy as before in the game, allowing the player to familiarize themselves with the new mechanics introduced.

## Gameplay

Similar to the original game, this night begins the game with Bowser as the only active enemiy. Their movement is the slowest out of any night, making the night incredibly easy to complete.

### Standard Mode

He will become active on Night 3. He will start in the Hallway then go to the Working Room then finally the Garden before approaching the window to enter the office.

### Classic Mode

In Classic Mode, Bowser will appear at the Right Door, if he appears there, the player must close it, if they don't and Bowser gets in the office, then Bowser will kill the player.

In Classic Mode's Infinite Night, Bowser can appear in front of the player when their power goes out in a minigame in which they have to charge it, if they don't shock Bowser, then he will kill the player.

## Phone Call (Richard McRoy)

""Hello? Ah, Welcome back! You remembered to watch the cabinet, right? You didn't see it opening, did you? I'm sure you did fine. Heh, Still no progress on the power, unfortunately. But we'll get an expert tomorrow. So we hope to see some changes. Just hang in there. Remember how I said that we rebuilding this up from the ashes? Well, this building actually caught on fire many years ago. Luckily, no one got hurt! well, actually one died.He was A dragon-like creature, his name was Bowser. He was a bad guy, so who knows? He might been the cause of the fire in the first place! He was buried afterwards. Heh, right below your office actually. Kinda cool, huh? And kinda disturbing as well. Afterwards, Wario decided to start up the Food Factory. Either way, just keep going, ok? um, listen though. i think he might wake up and come for you, so check in the garden every now and then, ok? i think he may pop up there and make his way toward you. other than that, you should be ok. Just remember the generator, yeah? Hide if you need too! Check that cabinet as often as you can too! But I'm sure you will be fine anyway. Talk to you tomorrow.""

**Night 3** is the third playable night of *Five Nights at Wario's 3* and the third night when Edward Coleman hides either in the Bedroom (McRoy), Living Room 2, Staircase or in Bedroom 2 in the McRoy home.

## Bedroom

**Waluigi** and **Luigi** are active antagonists during the night. Both characters have the same method of attack, but come from different paths. The only means of defense is activating the battery-powered lamp behind the curtain.

### Lamp

The Lamp is plugged in when the player is outside the Bedroom, but when they are hiding inside it, the lamp is unplugged in exchanged for infinite battery power for the camera monitor (although many video feeds are flipped upside down).

The lamp runs on battery power, which drains when the lamp is on. Keeping it off conserves power. The lamp's light is necessary to scare off enemies who appear as shadows behind the curtain. The lamp will permanently shut off once the battery power reaches zero.

### Waluigi

Waluigi begins in the Laundry (CAM 10), where he can scare the player and run off into the Hallway if the player switches to his camera. He proceeds through the Hallway (CAM 6) before reaching the Bedroom. He most commonly moves forward but also has a chance to backtrack to a previous room. He can also do this in the Laundry, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters the Bedroom, he will be on the other side of the curtain, obscured in darkness. The player must reveal him using the lamp and leaving it on until he walks away to his starting spot.

Not stopping him fast enough allows Waluigi to kill the player, resulting in a Game Over.

### Luigi

Luigi begins in the Bathroom (CAM 3). He proceeds through the Kitchen (CAM 2) and Living Room 2 (CAM 5) before reaching the Bedroom. He most commonly moves forward but has a chance of backtracking to a previous room. He can also do this in the Bathroom, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters the Bedroom, he will be on the other side of the curtain, obscured in darkness. The player must reveal him using the lamp and leaving it on until he walks away to his starting spot.

Not stopping him fast enough allows Luigi to kill the player, resulting in a Game Over.

## Living Room 2

**Wario** and **Waluigi** are active antagonists during the night. Defense methods include avoiding eye contact and toggling a faulty light in the room in front.

### Light and Fuse Box

To defend yourself against Waluigi, the Light must be toggled when the player thinks he's there. The Light can be toggled by the button next to the cameras. It only lasts a short while before burning out.

Once the Light is used, it becomes unavailable until the player restores its power. To do so, the player must switch to the Laundry camera (CAM 10) and charge electricity by holding the button until the bar reaches full capacity.

### Wario

Wario begins his movement in Living Room 3 (CAM 8). He proceeds through the Staircase (CAM 7) in order to reach Living Room 2. He most commonly moves forward but also has a chance to backtrack to a previous room. He can also do this in Living Room 3, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters Living Room 2, he sneaks to the left side of the screen. His mechanic is identical to that of the Living Room- if Wario is seen on the left side of the screen, the player must **look to the left side of the screen and keep the cameras down** until he goes away. He will leave after a few seconds. **You can, however, use the light if Wario is in the room to fend off Waluigi.**

Not looking to the left for long enough or using the cameras will result in Wario killing the player, resulting in a Game Over.

### Waluigi

Waluigi begins his movement in the Playroom (CAM 11). He proceeds through Bedroom 2 (CAM 9) and the Hallway (CAM 6) in order to reach Living Room 2. He most commonly moves forward but also has a chance to backtrack to a previous room, similar to Wario. He can also do this in the Playroom, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters Living Room 2, he waits in the other room, waiting to scare the player. The player must **toggle the light (if it is fully changed)** if they believe Waluigi is in the blindspot. Revealing Waluigi will cause him to go back.

Taking too long to activate the light, whether it be because the player is unsure of Waluigi's position or the light electricity is not fully changed, causes Waluigi to attack the player and cause a Game Over.

## Staircase

**Wario** and **Ashley** are active antagonists during the night. Defense methods include eye contact on the cameras and covering your face with your hands.

### Hands

The player can use their hands to cover their face. If any enemy appears on the second floor, a covered face is required to avoid attack. The longer the player covers their face, the longer it takes for their eyesight to get used to the dark again. Vision will be blinded until the player's eyes adjust.

### Wario

Wario begins in the Bathroom (CAM 3). He then proceeds directly to Living Room 2 (CAM 5), skipping the Kitchen (CAM 2). Wario most commonly moves forward, but can sometimes backtrack and leave the map. He will be seen in the Bathroom again once he moves forward. His speed depends on the difficulty or the A.I. level.

When he enters Living Room 2, the player must stare at him for long enough, causing Wario to slide away towards the left and back into the Bathroom.

Failing to do so will allow Wario to proceed into the Staircase and quickly run up the stairs to kill the player, causing a Game Over.

### Ashley

Ashley begins in the Playroom (CAM 11). She proceeds through the Hallway (CAM 6) before reaching the Staircase. She most commonly moves forward but has a chance of backtracking to a previous room. She can also do this in the Playroom, leaving her off the map before she moves forward again. Her speed depends on the difficulty or the A.I. level.

When she enters the Staircase, she can be seen as a shadow projected on the second floor. The player must cover their hands to avoid detection and attack. A covered face causes Ashley to eventually wander away with a footsteps sound cue.

Failure to cover the player's face will result in Ashley attacking the player, causing a Game Over.

## Bedroom 2

**Wario** and **Donkey Kong** are active antagonists during the night. Defense methods include avoiding eye contact, both in the room and on the cameras as well as tapping the camera screen to create distracting noise.

### Tapping

The player can create static noise by tapping the camera screen in any room. Repeatedly tapping the screen causes enemies to get disoriented and backtrack to a previous room in their path.

### Wario

Wario begins in the Kitchen (CAM 2). He then proceeds through Living Room 2 (CAM 5) and the Hallway (CAM 6) to reach Bedroom 2. Wario most commonly moves forward, but can sometimes backtrack to a previous room, even without tapping the screen. He can move backward from the Kitchen, leaving him off the map until he decides to move forward again. His speed depends on the difficulty or his A.I. level.

When Wario enters Bedroom 2, the player will be killed in a second with no way of defense, causing a Game Over. The player must instead prevent Wario from entering the room by causing him to backtrack. This can be done by repeatedly tapping the screen on whichever camera he's on.

### Donkey Kong

Donkey Kong (DK) occasionally appears across the house as a hallucination. He can appear in either the cameras (CAMs 2, 3, 5, 6, 8 or 11) or inside Bedroom 2 with the player. His speed cannot be controlled by an A.I. level.

The player must avoid eye contact by immediately looking away from Donkey Kong. This can be done by either switching or pulling down the monitor if DK is in a camera, or pulling up the monitor if DK is in the bedroom.

Failure to react quick enough will result in Donkey Kong attacking the player and fading away, stunning the player and preventing camera usage for a limited amount of time. Unlike Wario, he cannot cause a Game Over.

## Tips

* The consumption rate of the lamp is generous, so the player can occasionally check it every now and the and still have enough energy to survive.

* Avoiding checking the Laundry camera will make Waluigi slower to leave the room and enter the Hallway.

* Much like the Kitchen, for Waluigi, watching his movement is encouraged to know if Waluigi is in the room. If he leaves the Hallway, check Bedroom 2 to see if he's there. If he isn't, he is guaranteed to be in your room.

* Always look to the left to check for Wario before going to the Laundry room to charge the light.

* Being blinded doesn't matter since Wario will still be affected if you are looking at Living Room 2.

* Wario does not make any cue for appearing in Living Room 2, so it is important that the player check it constantly.

* Watching Ashley on the cameras is not important, but the player must check the landing often to see if there is a shadow.

* The cameras will NOT automatically update when Wario backtracks to tapping. Switching cameras occasionally to update the camera feeds is recommended to easily know where Wario moved.

* Tapping Wario in the Kitchen causes him to backtrack off the map. The player can use this to their advantage to keep Wario stalled in this room unless DK is inside.

* Wario and DK cannot be in the same room.

## Bedroom (McRoy)

Hey, hey, good evening, uh, it's, uhh, Max here again. Hey, listen up, 'cause I've like found some crazy information today. The ones who used to live in the house you're in right now were the McRoy family. Though, that was a very long time ago. There was one child and Mr. and Mrs. McRoy. Although it's not really a familiar name to me. McRoy, McRoyyyyyyyy... Nah, just doesn't ring any bells with me. Anyway, you're in the bedroom, right? Well, then I'm sure you found a place to charge your pad. You have, great. Okay, tonight you won't need to worry about the power on your pad, so you can just look at the cameras for as long as you like. Myself and a few others were in that house a few years back, out of curiosity, as you do. And I remember there was one outlet in that room. Though, see if anything happens to the camera system. Previous workers who have used the same pad have complained about some glitches happening to the screen when a charger is plugged in, like the screen flipping upside-down and all kinds of crazy stuff. But, if you plugged in a charger, then that must mean you unplugged the lamp behind the curtain, right? Oh, ok, ummm... well the lamp does go on battery power too so it will still work. But as you know, batteries don't last forever. Keep switching it on and off every now and then. And if someone is standing there, then just keep the light on until they go away, yeah? But remember, save as much battery of the lamp as you can. That bedroom though... I'm guessing it was the child of the family who slept in there. Oh, uh, sorry. Goodnight.

## Living Room 2

Hey, hey, hey, g-good evening, good evening. Uhm, you still haven't found your way out, have you? Remember what I said. Sending someone over might make the ghosts very aggressive. You kind of have to do this on your own. So, you're in the old living room tonight, huh? Uh, that room is pretty big, isn't it? If I remember right, the door on your left-hand side is very close to you, and easily accessible for anything and anyone. Remember what I told you two days ago? Should anyone peek in from the sides, quickly look away. And do not look at your camera until they are gone. The room you see in front of you should... wait... what? You say the light in there is gone? Uh, that's bad. Um, uh, th-th-th-tht-th-ht-hth-the power is probably very unstable. Al-alright, alright, um, so if you need to check something in there, try pressing the light switch. Th-the light you get is probably not going to last for long. But it will be enough to make any ghosts who might be standing in there go away. And, guessing, you then must go to the laundry room to charge it back up in the fuse box. But, you should be able to do that by the little pad you're holding. Look, promise me you'll be careful, yeah? Bu-but hey, guess what I found on my way to work. Uh, um, a very old looking bit of paper, It, it looked to be a recipe for a special hamburger or something, I-I-I-I don't know, it was just lying on the ground. It's weird what you can stumble across, hey. Um, anyways, uh, goodnight.

## Staircase

Hi, hi again. Um, I thought about calling you a little bit earlier. But, you see, I got caught up in this news report. The police are looking for a man who has gone missing, possibly a criminal. His name was Richard... Richard, Richard, Richard something or other I think. Pretty weird because they interviewed some of his friends, and, you know, they all described him as a pretty friendly guy. Anyway, nevermind... so you're standing at the top of the stairs? Well, that's both good and bad at the same time. You're standing in the dark corner, right? Ok, anyone who comes in from the second floor should only be able to see your face. Or, more precisely, your eyes. So, if you see a shadow from the doorlight on the floor there, quickly cover your eyes with your hands. Though, the longer you cover your eyes, the longer it takes for your eyes to get used to the dark again. Keep that in mind. But then, there's the first floor. They can see you more clearly from there. You must watch the cameras to see if anyone is coming for you. The room closest to the stairs in the first floor is the ummmm... the old living room, I think. So, if you see someone in the living room, keep watching them on the camera for as long as you can. They will know that you are watching and they should eventually go away. So remember, if you see someone in that room, stare at them through the camera. Because if you don't look at them long enough, they will probably rush through the door, up the stairs, and... do something to you. Have you got it? Good, ok, ok. I-I'll talk to you later.
## Bedroom 2

Hello, hello? Hi, hi, this is Max. I'm just checking to see how you're doing. So, how did it go last night? You didn't feel sick or anything after eating those pills, did you? Did you take the very strong medicine? Well um, I was the one who told you to do so. So, um, the thing is... the side effects from those strong medicines don't come straight away. This means you might experience them tonight. Uh, the most common side effect is hallucination. You might think you see a normally friendly face that you've seen before. But since you are currently in this frightening situation, you might see it as something truly evil. If you see something strange on the camera, quickly switch to another camera or pull it down. If you see a hallucination in your office though, you should then pull the pad up again. You just want to look away quickly before your mind tricks you completely. Now, in this bedroom, you have a neat tool. This is probably where the parents slept, and they want to control the whole house. Do you see the cable on the ground that leads into the wall? Have you plugged it into your pad? Gooood. Now, you can make static noises play in the room you are looking at by simply touching your pad. If you see some familiar ghosts, try tapping the screen many times. Hopefully, the noise will scare them away, because you don't really have anything else to protect yourself with in there. Okay, goodnight. And stay safe.

## Fun Facts

* The pieces of the Music Box can only be collected during this night in the living room 2 and bedroom 2.

**Night 3** is the third playable night of *Five Nights at Wario's Origins*. In 1988, it serves as the third night with alternate Wario meets his self in Wario's Café. Unlike the other games, this is an medium tutorial night. In 2018, it begins with a separate daytime segment where it introduces another VIRUS.

## 1988 Gameplay

Night 3 introduces the general mechanics of roaming around the building and allows the player to get accustomed to the layout and the placement of the rooms. Luigi active in this night dont have the cafe's power shut off too long or he'll jumpscare you

Halfway through the night, the cafe's power will shut off. Although nothing is forcing the player to reset the power, it gives them an opportunity to learn where to go to activate the power again.

## Phone Call (Winslow)

""I don't think I will ever understand why you still wanna do this. I mean...are you alright? Were you dropped on your head back when you were a little baby or somethin'? By the way I'm sorry for blaming you yesterday, I...wasn't aware that you only worked at night this first week so...\*inhale\* Annnyway, i've been been checking out! I came back to work today...and...all of us forgot to...reset the generators. So the power got itself a hard time. I did go back! I turned it on! And guess what? I checked the camera when I got back and something was standing up in the attic. I didn't see it when I passed the room on my way back but it was CLEARLY there on the camera! It was just...standing in the machinery room behind the attic in the window, looking down at me. Like...it seemed to appear after the lights got cut off. I just got this feeling that it would stand more and more up and...stare straight at the camera if I left the power out for longer. I'd be extra careful with the power tonight pal. Keep resetting it as often as you can, and if it runs out, turn it on as quickly as you can and avoid the attic until you know if the creature in there is staring at you or not. Just like...I SAW you yesterday! it only saw this...thing on the camera, not when I actually went to the room itself.I know All of this sounds a bit creepy doesn't it? Oh and one more thing, we've gotten some problems with the camera power too. Yeah, you cannot keep resetting that like the main generator. It's just too hot to touch. If the computer shuts down, Head for the Office and press the red glowing button to turn it on again. You got all that? It sure hope so pal cause...you're gonna need that info...Heh, you're crazy man. You're just straight-up crazy.""

## 2018 Gameplay

Night 3 introduces to a new VIRUS the virus form of Waluigi disguise creeps out of the Attic window, a little more each time you enter the room.
Using the Light Switch in the room will turn the Attic lights off. As long as they're off, it will retreat into the Window.
Don't let it fully crawl out.

## Tips (2018)

* The player should charge the Café power often.

* The player should never enter the attic.

**Night 3** is the third playable night of *Five Nights at Wario's 4* and Richard McRoy's third nightmare It is still a medium night of the game to familiarize the player with the general mechanics of the game.

## Gameplay

This night begins the game with Luigi and as active antagonist in both Week 1 and Week 2.

Luigi is first encountered during Night 3. In Week 1, Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel.

In Week 2, he acts differently. At a random occurrence, three Luigis will spawn in Channel 1, with one being different from the others. In order to avoid him, the player must click the different Luigis and he will disappear. He will kill the player if they don't find the right Luigi in time, or find a wrong Luigi. His differences can be as follows: -A middle finger on his left hand sticking out -His left button on his overalls missing -His left ear being gone -His right thumb being gone The difference can also be that one Luigi is the only normal one, with both others sharing a difference that was just listed.

Channel 1

Week 1
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv.

Week 2
In Week 2, he acts differently. At a random occurrence, three Luigis will spawn in Channel 1, with one being different from the others. In order to avoid him, the player must click the different Luigis and he will disappear. He will kill the player if they don't find the right Luigi in time, or find a wrong Luigi.

Channel 2
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv

Channel 3
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv

Channel 4
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv

Channel 5
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv.

Channel 6
Luigi may appear on any channel at random, much like Wario. He will appear right in front of the screen after one second if he is there. In order to avoid getting killed by him, the player must go to another channel or turn off the tv

## Tips

switch into another channel if he appears infront of you in week 1.
click the right luigi in week 2.

## Phone Call (News Reporter)

"The problem is growing! \*static\* World Catastrophe Wor- \*static\* -trophe! I saw it a-and I saw Them! W-We can't do anything abo-\*static\* 14 People dead! They're everywhere! New ones, New ones keep coming, They a-\*static\* You have to-just hide when you see them,Get away somehow, change channels, turn off the t.v., Anythi-\*static\* Very quickly! Darkness doesnt scare these ones, Normal darkness wont work, It won- \*static\* Work! We're dead we're all \*static\* over"

**Night 3** is the third playable night of *Five Nights at Wario's* and Richard McRoy's third day on the job at Wario's Fast Food Factory. the night is where it gets difficult in the game to familiarize the player this with the general mechanic of the game.

## Gameplay

This night begins the game with Peach as active antagonist. Peach first becomes active on **Night 3**. She almost immediately makes her way down to the cellar upon entering the building. She has the most complex AI out of anyone in the game.

Unlike her original counterpart and many of the other characters, she cannot be fended off by either of the doors. The only way to prevent her from attacking the player is to push her back using the toggleable lamps available in four of the six cellar cameras.

### Movement

Peach starts in Entrance 2 (CAM 7). From this point Peach will either move downstairs into the Cellar Entrance (CAM A) or enter the Corridor (CAM 8). From the Corridor she will either go to the Vault (CAM F), where the player cannot flash or hear her, or the South Passage (CAM D). If the player is on Night 3, Peach will never enter the Corridor.

From the Cellar Entrance or the Corridor, Peach's path is chosen by random but will always end up in the Cellar Exit (CAM E) at the end. From the Cellar Entrance, she can enter the Breaker room (CAM B), the West Passage (CAM C) or the South Passage (CAM D). There is also a chance for Peach to disappear from the incomplete map before turning up in the West Passage. Below is a list of all of Peach's possible paths:

* **Breaker Room Route**: A > B > C > E
* **West Passage Route**: A > (sometimes disappears) > C > E
* **South Passage Route**: A > D > E
* **Corridor Passage Route**: 8 > D > E
* **Vault Route**: 8 > F > D > E

Once she reaches the Cellar Exit, or CAM E, her movement speed increases and her sounds are barely audible. The player should only flash the room as a last resort if they can't find her in any of the other rooms.

From CAM E, she will appear in the left blindspot behind the door. At this point, the player cannot defend themselves from getting attacked by Peach and getting a Game Over. It is possible to stall Peach a little longer by shutting the left door, but she will eventually cause it to open and say *"I don't think so!"*

### Sound and Defending

Once Peach enters a dark cellar camera, she cannot be seen through normal means. In order to find her, the player must select a camera and wait for about 2-4 seconds to hear her making noise due to the underground cameras' audio delay.

Her noise consists of walking and singing. She wears high heels, so her footsteps are lighter and continuously play. Her singing is lower picthed and sounds more like humming, which can be confused for the general Cellar ambience despite it being louder. A common misconception is that she alternates between these sounds at random, but both sounds always play at the same time regardless of her location. The sounds are almost mute in CAM E, so waiting for her to arrive in that camera is not a wise idea.

If the player thinks they hear her in one of the cameras, they must toggle the lamp in that respective camera. If successful, she will appear for a brief moment accompanied by a brief stinger before ALWAYS returning to the Cellar Entrance (CAM A).

If she isn't there, the player will not see her in the room, and the toggle will subtract 5 power. Peach will continue her path as normal.

## Tips

* The player should check the cellar areas often.

## Phone Call (James)

"
Hey, Richard, third night is up, and you should be getting the hang of this now, I guess. Everything's good, right? You'd tell me if something was up. I have to inform you about some upgrades we have installed today. As you know, this factory was built on an old piece of land. Yeah, there were remains of underground tunnels that were used, turned into this factory's current cellar. At some point, though, the the tunnels down there become unstable. And the deeper areas down there seem to be way, way too unsafe to enter. So, you know, who knows how how far these tunnels actually go and who knows what they were originally used for.
Anyway, I'm telling you this because, well, first of all, don't go down there. Yeah. But secondly, we kind of heard noises coming from down there today. Footsteps, as some people here claimed, as well as singing. Sounds quite absurd to me, but, you know, take it as you want. We feared someone may have been trying to break in from below, even though that should be impossible, of course. Or it could be animals down there. But we don't know for sure. But there were sounds coming from down there. Most definitely. So, just for safety, of course, we've put up some more cameras down there as well. You should easily be able to access them on your camera pad, just like the other cameras, so you can keep an eye out on stuff. Um, yeah. The, uh, the light, the light situation down there. It's not good. Um. So why have cameras at all down there if you can't see anything? Right. Well, there is an emergency solution for now. Using your camera pad, you can flash some lights we've installed down there just in case you hear someone walking down there. I mean, the cameras have microphones built into them, so you should be able to hear sounds they pick up through your pad. Yeah. So now and then, just take a peek at those underground cameras and listen. If their microphones pick up anything of interest. Listen for a few moments though, before you brush it off as nothing. For all we know, if there should be something down there, it can take a few seconds before anything moves at all. In addition to that, because the cameras are so far underground, there might be some audio delay from the cameras and to the pad you're holding. So based on what we heard today and what some people heard, just to be sure, listen for a few seconds. Listen, if you can hear anything that resembles walking footsteps singing. Anything like that. And if you don't hear anything for two, three, four seconds, I'm sure it's good to go and give the lamps down there a big flash if you hear something. Okay? We don't really want anyone breaking in, so be careful though. We are on a tight budget as well, so electricity at night is still limited. So here's the deal. Flashing those lamps down there, it drains quite a lot of power if there is no movement detection in that room. So therefore please use those flashes sparingly. Only use them if you hear something in that room. Okay. We don't really want you to certainly sit there in the darkness for half a night with no power left.
Okay. Okay, I think that's it. Here. I'll update you tomorrow if anything else is to be reported. Yeah. Good night.

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