Magnetic Repulsor

Magnetic Repulsor

 Warfare Device

* 1
* 2
* 3
* 4
* Mastered
* Stinger

Pushed the target towards the aim direction. Target receives 100% increased collision damage for 5s. The target's level must not exceed your own level +2. 2 charges.

24s Cooldown

400m Range

Pushed the target towards the aim direction. Target receives 120% increased collision damage for 5s. The target's level must not exceed your own level +2. 2 charges.

23s Cooldown

420m Range

Pushed the target towards the aim direction. Target receives 140% increased collision damage for 6s. The target's level must not exceed your own level +2. 2 charges.

22s Cooldown

440m Range

Pushed the target towards the aim direction. Target receives 160% increased collision damage for 6s. The target's level must not exceed your own level +2. 3 charges.

21s Cooldown

460m Range

Pushed the target towards the aim direction. Target receives 180% increased collision damage for 7s. The target's level must not exceed your own level +2. 3 charges.

20s Cooldown

480m Range

Pushed the target towards the aim direction. Target receives 200% increased collision damage for 7s. The target's level must not exceed your own level +2. 3 charges.

19s Cooldown

500m Range

 Swing Together
*Also affects nearby targets.*

 Serial Pusher
*Adds one additional charge.*

 Energy Leak
*Pushed target drops energy orbs.*

The **Magnetic Repulsor** is a warfare device. It pushes the target towards the aim direction, making them take at least 100% increased collision damage for at least 5s with a 24s or shorter cooldown. This device can store at least 2 charges and has an activation range of 400m by default.

* Magnetic Repulsor cannot be used on locked targets which are more than 2 levels higher than the player.

## Stat Scaling

Several of Magnetic Repulsor's stats, including the number of charges and base cooldown, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

## Modes

Using device upgrade tokens to purchase 4 device levels on Magnetic Repulsor masters the device, unlocking three additional device modes which may be cycled through at any time.

* **Swing Together**: Also affects nearby targets.
* **Serial Pusher**: Adds one additional charge.
* **Energy Leak**: Pushed target drops energy orbs.

## Obtaining

* Nephtys Plains - Found in a shipwreck in the desert mine.
* Ceto Orbit - Offered at Colonial Research Station for 2950 credits.
* Yawen Orbit - hidden in bulletproof container located in a shielded structure behind an Outlaw structure. To open the shield, shoot the three red buttons above it, then blow up the generator.

## Tips and tricks

* Magnetic Repulsor can be used to push away Outlaw Detonator Drones in a pinch, buying more time to shoot them down from a safe distance.
* Though Magnetic Repulsor cannot directly target stationary enemies, heavy fighters (e.g. Outlaw Bombers) or capital ships, these targets will still take damage if other targets are pushed into them.
* Strikers are particularly well-suited for exploiting Magnetic Repulsor's collision damage bonus and push-stun effect by ramming pushed targets after they have bounced off terrain.
* Using the Magnetic Repulsor to smash an EMP'd enemy to death awards the "Stasis Smash" achievement.