recursal/Fanatic-Fandom huggingface dataset:
Old Stolen Diary

This diary is found in the same underground room as the Outsider shrine behind the Black Market Shop south of Amparo Plaza

## Content

> “
> [Excerpt from the diary of a known heretic, seized before his execution]
>
>
>
>
>
> ---
>
>
> For most, the Outsider is nothing but a child’s tale meant to instill fear of that beyond the family, the community.
>
> When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs.
>
> At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or window latch from outside a house.
>
> I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her.
>
> Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash.
>
> But I will continue to seek the realm of which my mother spoke. It is my life’s meaning.
>
>
>
>
>
>
>
>
Steam Room (written note)

This note is found in the Steam Room at The Golden Cat.

## Content

> “
> The pressure valve has stopped working properly. This is the second time. You will not get a third chance, do you understand? Repair it promptly or you're out, because I won't risk another accident. Our clients are among the most important men in the city.
>
>
> -- Madame Prudence
>
>
>
>
>
>
>
>
The Captain's Chair Hotel

**The Captain's Chair Hotel** is located next door to The Golden Cat in the Distillery District of Dunwall. The building is initially locked, but if Corvo helps Slackjaw find out what happened to Crowley, the gang leader gives him the key to the front door. Once inside, Corvo can climb up to the roof exit on the fourth floor which provides access to the brothel.

## Items of note

* 1 bonecharm under the staircase on the first floor (a pistol and bullets are also in the same area)
The Isle of Tyvia

This book is found on the ground floor of Dunwall Tower.

## Content

> “
> [Excerpt from a volume on Tyvian geography and culture]
>
>
> Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that rise up from frozen plains. Travel between cities involves arduous treks through territory thickly infested with terrible bears and packs of hounds adapted to the climate. Despite these conditions, Tyvian art, architecture, food and fashion are ornate and complex, marked by an intricate refinement that perhaps arose as a counterpoint to the cold, harsh land itself.
>
>
> While people in the lower city of Caltain share much with their nearest neighbors in Morley, most Tyvians are a breed apart, shaped by generations of life in the inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south.
>
>
>
>
>
>
>
>
Side Alley Key

*Key to a side alley gate near the wall of light checkpoint in Upper Aventa.*

The **Side Alley Key** is the key to a side alley gate near the wall of light checkpoint in Upper Aventa District. It is can be looted from a veteran on the third floor office of the Grand Guard office, where the Alloy Polarization blueprints and the Old Lamprow Roadway map are found.
THE SILVER SPIKE - On Overseers

Copies of this issue of the Silver Spike are found all over The Isles. One copy is pinned to the bulletin board in the Main Room of the Dreadful Wale, just prior to the Dust District mission.

## Content

> “
> [Your dear editor is stepping aside this week, to give you both sides of an argument raging across the city.]
>
>
>
>
>
> ---
>
>
> Guest Editor: We don’t need the Abbey!
>
>
> Take heed, friends. The Abbey seeks to control our city and our lives. The Overseers are building chapels and outposts, taking advantage of the despair in the crumbling corners of Serkonos, like our own infamous “Dust District.”
>
>
> You may have seen the sly propaganda from my learned rival, Sebastian Armitage, but consider with care. The Abbey will invade your homes looking for evidence of witchcraft or wrongdoing! And to them all manner of possessions are suspicious! They imprison and torture the innocent with the intent of extracting confessions! They frown on dancing, drinking, and gatherings! Are you prepared to abandon the Gleaners’ Feast? Are you ready to submit completely, as they demand?
>
>
> The Dust District can only be saved by the very people who have lived here all their lives, like me, like you, like Paolo and his Howlers, trying to make things better for us small people. Patrolling our streets, collecting and distributing resources to the ones in need. If more of us had Paolo’s courage, maybe the Dust District could be called Batista again.
>
>
> Maevous Anto
>
>
>
>
>
>
>
>
Pendleton Shows Signs of Strain

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This audiograph is found on the desk in Treavor Pendleton's room after Lady Boyle's Last Party.

## Transcription

> “
> That is not the vintage I asked for, you half-wit ox. (Pause, another clatter) No matter! Just set it down. Leave both bottles and get out. (Sad, pathetic) I'm trying to write my memoirs.
>
>
>
>
>
>
>
>
THE SILVER SPIKE - Genius Inventor Can Barely Recall His Own Name!

Copies of this issue of the Silver Spike are found all over The Isles.

## Content

> “
> Kirin Jindosh loses his smarts in a bold experiment gone wrong! You know him as the Grand Inventor, the genius of our time! But that was before his latest experiment went somehow wrong, leaving the man a blubbering shell of his former self! Scandalous, but true.
>
>
> Servants are gleefully coming forward with stories of the once great inventor now barely able to navigate from room to room. One woman claims that Jindosh is now unable to determine which way to turn a simple bolt. "Everyone knows it's righty-tighty," she said. Another wondered whether Jindosh may have been using his pupils' ideas all along, faking his genius to gain reputation.
>
>
> Allegedly a cruel employer, sadistic in his dismissal of his staff's basic needs, there is one curious turn in this story. Those closest to the inventor claim he is now gentle as a lamb.
>
>
>
>
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>
Squad Orders

This note is found, along with some Pistol Bullets and a flask of S&J Health Elixir, in the guard post by the Wall of Light in Cyria Gardens. The guard inside the guard post also carries the Courtyard Gate Key.

## Content

> “
> The area surrounding the Royal Conservatory remains in lockdown.
>
>
> Keep the roads clear during curfew and block off side street access. Maintaining the Wall of Light is the responsibility of everyone in the squad, and I expect the windmills that power the damn thing to be well guarded all the time.
>
>
> If any irregularities occur contact the Technical Officer immediately.
>
>
> Third Lieutenant Benjamin Chou
>
>
>
>
>
>
>
>
The Lighthouse elevator key

## Content

> “
> Captain Pinchfield,
>
>
> Remind your men that the lighthouse elevator is for use by Important Personnel only, and in the case of emergencies. This key is to stay where it's at.
>
>
> If anyone in your unit has legitimate need for the elevator, talk to the on-duty officer. He has a copy of the key and can grant access if he deems it appropriate.
>
>
> Those are the procedures. Thank you for following them.
>
>
>
>
>
>
>
>

## Gallery

* Dishonored The Lighthouse elevator key.jpg
The Exquisite Tallboy

This book is found in a number of locations, including:

* the Hound Pits Pub, where Admiral Havelock is reading a copy

## Content

> “
> [Excerpt from a letter of public concern by anonymous authors]
>
>
> What you've read here is the truth, regardless of what you will hear from "authorities" who rule over us. It is not a matter of coincidence that the former "Royal Spymaster" is the one who stepped in when the late Empress fell. We, who will remain nameless, believe that these events are interconnected.
>
>
> The signs of oppression are all around us. The Sokolov designs, originally intended to provide light and warmth in our homes, have been turned against us as a means of inspiring fear and controlling our movements through the city. And where did this plague originate? Some say it was imported. A wild theory? Perhaps.
>
>
> One of our members risked her life to obtain an internal report from the government, which we will be printing and sharing soon, called "The Exquisite Tallboy," extolling the virtues of the newest member of the City Watch.
>
>
> To those in the streets below, these "virtues" are horrors, spread by stilted thugs who rain fire on the sick and the poor. To these eyes, the tallboy is another government bully, armed with incendiary devices, thickly armored and standing high overhead, looking down at the common people of the city. We now know that the tallboys are heavily drugged, imbibing a substance that renders them resistant to pain, but also dulls whatever empathy they might normally possess. Exquisite? We think not.
>
>
> Copy these words and share them with your neighbors. And remember, when the tides are lowest, the truth will be revealed.
>
>
>
>
>
>
>
>
Sextant

## In *Dishonored*

There are a number of **sextants** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Sextant ( 150), on the ground floor of the Boyle Estate
* Carmine Sextant ( 100), in Pratchett's House on Kaldwin Bridge
* Imperial Sextant ( 150), inside the Rudshore Chamber of Commerce
* Inchmouth Sextant ( 100), in semi-submerged, wrecked boat just off the landing behind the Hound Pits Pub
* Moray Sextant ( 50), in the weeper enclosure outside the Old Dunwall Distillery
* Perth Sextant ( 50), in the Old Port District Sewers
Safe combinations

**Safe and other lock combinations** are randomized, and so vary with each game run. The values listed here are only the ones encountered on a particular run and may not work. That said, all combinations are typically available nearby.

## Notes containing randomized combinations

* Carriage Gate Code
* Code to Office Safe
* Combination to Vasco's Safe
* Guard's Lodge Safe
* Jindosh Lock Solution
* New Gate Code
* Safe Code
* Safe Combination
* Safe Contest Combination
* Safe Location
Sick Hound

This note is found in the kennels beneath the Office of the High Overseer.

## Content

> “
> Voracious has fallen ill. I have gone to fetch some medicine for the hound, but in the mean time, DO NOT open his cage. He is prone to fits of violence, and this would endanger the other Overseers in the building.
>
>
> Signed,
>
> Hound Master Warton
>
>
>
>
>
>
>
>
THE SILVER SPIKE - The Vice Overseer is Missing!

Copies of this issue of the Silver Spike are found all over The Isles.

## Content

> “
> The Abbey of the Everyman refused to confirm that Vice Overseer Liam Byrne has gone missing. Of course they did. But the rumors are strong, friends, with reports of suspicious signs coming out of the old Miners Union building where Byrne and his Abbey boys were set up against Paolo in the Dust District.
>
>
> As readers of the Silver Spike know, rumors are more likely to be true than “official reports.” How common is it for the Vice Overseer himself to miss his daily sermon at Shindaerey Plaza, tell me that?
>
>
> Word is, Byrne’s sudden absence has left the Abbey outpost in disarray, with the Overseers forced to abandon it, withdrawing from the area. So now the Howlers are stepping up, exert more control over the Dust District. Paolo has already started whispering from lieutenant to lieutenant, from local shopkeeper to some of his “friends” in the Grand Guard.
>
>
> Changes are coming to Karnaca. And from what I hear, some of you in the community welcome these new developments.
>
>
>
>
>
>
>
>
The Outsider's Timepiece

**The Outsider's Timepiece** is a new gadget given to you by the Outsider at the beginning of the mission "A Crack in the Slab". It can be folded out to peer between two points in time: 1849 and 1852 inside Aramis Stilton's Manor. It also allows you to jump fully into one timeline or the other and back.

Use the **Timepiece** to travel between present and past

- Press  to change timelines

- Press *[F]* to fold or unfold the lens, showing the other timeline

## Tips

- Change timelines to circumvent obstacles and escape enemies

- You can’t change timelines when an obstacle occupies your destination

- Time passes in both timelines, regardless of which you occupy

- Changes made in the past have consequences in the present
The Jindosh Riddle

This note is found in a case next to the Jindosh Lock in Batista District. Though the riddle is essentially the same, the colors, drinks, heirlooms and locations vary depending on which faction you side with and is also randomly regenerated with each run of the game. The text below is only one example and was taken during a run in which neither side was chosen.

## Content

> “
> At the dinner party were Lady Winslow, Doctor Marcolla, Countess Contee, Madam Natsiou, and Baroness Finch.
>
>
> The women sat in a row. They all wore different colors and `<woman 1>` wore a jaunty `<color 1>` hat. `<woman 2>` was at the far left, next to the guest wearing a `<color 2>` jacket. The lady in `<color 3>` sat left of someone in `<color 4>`. I remember that `<color 3>` outfit because the woman spilled her `<alcohol 1>` all over it. The traveler from `<location 1>` was dressed entirely in `<color 5>`. When one of the dinner guests bragged about her `<heirloom 1>`, the woman next to her said they were finer in `<location 1>`, where she lived.
>
>
> So `<woman 3>` showed off a prized `<heirloom 5>`, at which the lady from `<location 2>` scoffed, saying it was no match for her `<heirloom 3>`. Someone else carried a valuable `<heirloom 4>` and when she saw it, the visitor from `<location 3>` next to her almost spilled her neighbor’s `<alcohol 2>`. `<woman 4>` raised her `<alcohol 3>` in toast. The lady from `<location 4>`, full of `<alcohol 4>`, jumped up onto the table, falling onto the guest in the center seat, spilling the poor woman’s `<alcohol 5>`. Then `<woman 5>` captivated them all with a story about her wild youth in `<location 5>`.
>
>
> In the morning, there were four heirlooms under the table: the `<heirloom 1>`, `<heirloom 2>`, the `<heirloom 3>`, and the `<heirloom 4>`.
>
>
> But who owned each?"
>
>
>
>
>
>
>
>

## External link

* Solving this may be easier with a logical solver tool.
THE SILVER SPIKE - Palaces Don't Make Kings!

Copies of this issue of the Silver Spike are found all over The Isles.

## Content

> “
> Read further at your own peril my friends, for the truth is a dangerous thing. Any in-bred highborn or even the luckiest commoner can wind up living in a mighty tower with a fancy title before their name! Those we consider to be made of finer material are in fact just as rough-cut as the rest of us, guided by irrational terror and petty grievance.
>
>
> Did Jessamine Kaldwin deserve our respect, or did she deserve the knife? Was the former Duke Theodanis Abele a fine ruler, as some say? Well, good readers, that depends on your perspective. Are you the craftsman struggling to profit on your fine cabinets? Or are you the woodsman selling your lumber for the highest price? Maybe again you’re the local law-keeper, applying a tax to the woodcutting or the sale of the furniture. “Truth” is a variable.
>
>
> Consider Emily Kaldwin or her infamous father, Royal Protector Corvo Attano. How did the Empire fare beneath them, good or ill? And now it’s Delilah, painter and some say occult figure. What will her time as Empress bring you and me, down on the streets?
>
>
> None of the snots living in a palace know anything about the Dust District, even Lord Corvo Attano, despite being born here. Would he recognize the place now? And would we recognize him?
>
>
>
>
>
>
>
>
Shopkeeper's Journal

This journal is found inside the Black Market Shop in Cyria Gardens.

## Content

> “
> I saw a young woman digging near the Royal Conservatory. I thought she must’ve lost something so I approached to help. But as I got close I could see she was burying someone recently dead. Before she looked up from her exertions, I ran.
>
>
> So many things are odd lately. An owl nailed to a door on my way to market. Dead, but I felt it was watching me. Who would do such a thing?
>
>
> A woman with strange eyes entered my shop and wanted to buy elixir, but as trade she offered a jar of slugs! I told her no, but she argued. Said they were raised only on dog’s blood, as if that made them more valuable. Sinister was her look when I asked her to leave!
>
>
> What will become of me in this city?
>
>
>
>
>
>
>
>
Statistics

There are only two vital **statistics** of any importance in *Dishonored* and *Dishonored 2*: Health and Mana. These are displayed in the upper left corner of the screen with health being represented by the outer red crescent and mana by the inner blue cresecent.

During combat, if either Corvo or Emily sustains physical damage, the health indicator relflects this. Overall health can be regained by eating food items found scattered about the various game locations or by using potions.

The use of powers costs mana. This can also be regained by using potions. In *Dishonored 2*, these potions are known as Addermire Solution.
Statuette

*This article is a stub. You can help Dishonored Wiki by expanding it.*

There are a number of **statuettes** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle Whale Statuette ( 150), on the ground floor of the Boyle Estate
* Carmine Hound Statuette ( 100), on the second floor of the Golden Cat
* Imperial Whale Statuette ( 100), in the Rudshore Financial District, aka "the Flooded District"
* Inchmouth Hound Statuette ( 100), in the Rudshore Financial District, aka "the Flooded District"
* Moray Fish Statuette ( 50), top shelf of a cabinet in the Rail Station in the Rudshore Financial District, aka "the Flooded District"
* Perth Fish Statuette ( 50), in a cabinet in the apartment with the smoking female plague victim in the Flooded District, along with the book "Spirit of the Deep"
Solution to Jindosh's Lock

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This note is found in Durante's Office in Batista District. Though the riddle is essentially the same, the colors, drinks, heirlooms and locations vary depending on which faction you side with and is also randomly regenerated with each run of the game. The text below is only one example and was taken during a run in which neither side was chosen.

## Content

> “
> <var0> — <var1>
>
> <var2> — <var3>
>
> <var4> — <var5>
>
> <var6> — <var7>
>
> <var8> — <var9>
>
>
>
>
>
>
>
>
The Commutative Rats and the Weeper

**The Isometry of High Overseer Thaddeus Campbell** is one of Anton Sokolov's paintings and a collectible in both *Dishonored* and *Dishonored 2*.

###  In *Dishonored 2*

During: A Crack in the Slab
This painting is found inside the vault of Aramis Stilton's Manor during the 1849 timeline.

###  In *Dishonored*

During: The Flooded District
This is one of three Sokolov paintings scattered around the Flooded District.
The Heart

**The Heart** is a strange artifact that appears to have a will of its own. Leads you toward Runes and bonecharms, whispering secrets along the way.

## In *Dishonored 2*

Emily or Corvo receives the heart on during the first encounter with the Outsider after entering the Void while sleeping on the Dreadful Wale. It is on an Outsider Shrine.

Equipping the Heart in your left hand helps you locate Bonecharms or Runes. The Heart will being to beat and glow when you are facing a Bonecharm or Rune, and will beat faster as you get closer. The Heart will whisper secrets if you press  at particular locations, or while looking at a person.

## In *Dishonored*

Corvo receives this item during his first encounter with the Outsider, in a strange dreamlike plane. As he enters a new area, equipping the heart in his left hand will allow him to locate Bone Charms or Runes, even through walls. The Heart beats and lights up when Corvo is facing a Rune or Bone Charm in the vicinity, with the heartbeat increasing as Corvo draws closer to one of them. The distance to the target item is shown onscreen in meters as is the direction of its location.

The heart whispers secrets if you press  while targeting a person or location.
The Astounding Clockwork Soldiers

## Content

> “
> A Precise History by the Creatore Himself, Kirin Jindosh, Grand Serkonan Inventor
>
>
>
>
>
> ---
>
>
> Chapter 23
>
> Dear readers, you will be fascinated to know that earlier models of my Clockwork Soldier had human-like faces! Allow me to explain. As you know from Chapters 18 through 22, I had been testing the Clockwork Soldiers against a wide range of enemies. Early in this process a problem emerged. The would-be thieves and assailants were not intimidated by the delicate ceramic faces of the earlier prototypes. One criminal even believed he recognized an uncle and attempted conversation!
>
>
> Undeterred, I set about redesigning the head mechanism, encasing it with a terrifying visage! I knew I had found the right design when my first test subjects fell to their knees in fear.
>
>
>
>
>
>
>
>
Shadow Walk

**Shadow Walk** is one of Emily's powers in "Dishonored 2". It allows you to assume a stealthier form for a short time. It costs 4 runes and there are four possible upgrades available.

## Upgrades

### Level 1

* Rat Shadows, Cost: 1 runes
* Improved Shadow Attack, Cost: 2 runes
* Shadow Run, Cost: 2 runes

## Strategic Tips

During Shadow Walk, your visibility is reduced, making it harder for enemies to detect you. Don't get too close, however; a moving shadow will still arouse suspicion.

In this state, you can assassinate or incapacitate one enemy before returning to physical form.

## History

Another versatile power with lots of applications, Shadow Walk allows Emily to transform into a much smaller, shadow-like entity that is much harder for enemies to spot in the world. While using the power, Emily moves much closer to the ground, and can whisk through small openings similar to when Corvo possesses a rat.

Making a lethal strike cancels Shadow Walk, but using it strategically to eliminate a particularly threatening target can greatly aid your cause. As you upgrade the power, you can gain the ability to make more than one lethal strike before the power cancels out.

## References

1. ↑ Breaking Down The New And Enhanced Powers Of Dishonored 2, *Gameinformer*
Sokolov's Abduction

This note is found in the office by Dr. Hypatia's lab area in the Recuperation Auditorium, pinned by a knife, to a board holding maps of Karnaca and Dunwall.

## Content

> “
> Dear friend,
>
> The Dock Captain just sent word that he spotted Sokolov. Knows his habits. Says Sokolov buys whale blood off the boats by the gallon, to make pigments apparently.
>
>
> See, you seem to share some interests with the old genius, so why don’t you go and invite him over like we said? The sooner the better.
>
>
> He’s probably staying on a boat in the bay, I trust you’ll be able to follow his scent. Keep him safe in Addermire. Don’t hurt him, or he will be useless for our plans.
>
>
> If you’re hungry though, the Dock Captain has served his purpose, and his second in command recently did me a favor.
>
>
> Luca
>
>
>
>
>
>
>
>
Silvergraph Artist's Diary

## Content

> “
> 8th of Nets
>
> Aramis could see I’d been crying. It’s nice that he noticed, but I was too distraught to discuss my troubles, and retreated to the little studio he generously provides.
>
>
> Yet another gallery has rejected my silvergraph images. Even after I explained the technical skill involved in the placement of the mannequins, and the difficulties with the silvergraph apparatus itself.
>
>
> They called them boring. Boring! A jab at my humble upbringing no doubt. Snobbery is rampant in the arts. A portrait of Marquis X or Earl Y, that they would buy. But a still-life made of ordinary objects, captured more honestly by a mechanical marvel, for that they’ll turn up their noses.
>
>
> When my mood improves, I’ll go talk to Aramis. At least he makes an effort to appreciate my art.
>
>
>
>
>
>
>
>
Servicing the Windmill

This note is found on a small table at the foot of the windmill powering the Wall of Light on the east side of Canal Square in the Dockyard Quarter.

## Content

> “
> Corporal Ritello,
>
> if that engineer comes back to service the windmill, do not go up the ladder to throw the shut-off lever for her. It’s not your job and I won’t have my squads taking risks like that for another department. They’re not Grand Guard.
>
>
> If the lead engineer is afraid of heights, it’s her problem. How she expects to work on the windmills without being able to climb up to the shut-off, I have no idea, but I don’t care.
>
>
> - Captain Figuera
>
>
>
>
>
>
>
>
The Eradication of Black Sally

This book is found in several locations, including:

* the second floor balcony of the Art Dealer's Apartment, on the railing next to a flask of Sokolov's Health Elixir, in the Distillery District
* the Flooded District, in Daud's headquarters.

## Content

> “
> [Excerpt from a popular story of crime and daring - By Jules Roebin and the City Watch]
>
>
> Before Slackjaw ran the streets in the Distillery District, there was no boss more ruthless, violent or dedicated to squeezing the average citizens for coin than Black Sally.
>
>
> Like so many from Morley, she was pale-skinned and green-eyed, with hair as black as the Void. They say that she started young, and as a girl she's stun a man with her looks, coming upon him in an alley, then smile a one-sided smile and suddenly run him through with a knife. She'd have his money and be on her way before he breathed his final breath.
>
>
> As a boss, she was worse, ruling over the meanest street gang Dunwall has seen up to that time. Her operation touched everything from shipping to prostitution. She even had a racket going with the Bakers' Guild. A finger in every pie, indeed.
>
>
> One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the case going for half a decade. Black Sally met her end when Roebin had his men light smoke fires in barrels,...
>
>
>
>
>
>
>
>
Schedule for Middle Songs Eve

This note is found on the desk in the room in which Emily Kaldwin is locked after the coup.

## Content

> “
> Empress,
>
> Presented for your approval, the Schedule for Middle Songs Eve:
> – Morning meal with Tyvian Trade Commission
>
> – Presentation from the research vessel Loblolly Swift, just retured from newly discovered island chain off Pandyssian Continent
>
> – Nidday meal with Dignitaries from Morley, who will present you with a gift in exchange for your attention to their complaints
>
> – Dedication and speech for new wing at the Infirmary Home for Aged Seafarers
>
> – Meeting with Advisors on the issue of bloodflies in the South
>
> – Evening meal with Lord Corvo at his request
>
>
> Erick Plainstow,
>
> Scheduling Secretary
>
>
>
>
>
>
>
>
The Distillery District (book)

This book is found

## Content

> “
> [Excerpt from a pre-plague promotional book on products made in Dunwall]
>
>
> Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind, but it's also an important cultural tradition among discerning folk, sophisticated and common alike.
>
>
> Captains moving their ships across the Great Ocean always have a bottle in their quarters for occasions, fine restaurants and bars keep it in stock, and farmers across Gristol exchange Old Dunwall Whiskey when healthy children are born.
>
>
> Some might disagree, preferring "highbrow" drinks such as King Street Brandy or one of the other brands from Morley, but sales of Old Dunwall have been brisk through the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to continue.
>
>
> Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you want!
>
>
>
>
>
>
>
>
Ship Launch Protocol

This note is found on the desk in the room in which Emily Kaldwin or Corvo is locked after the coup.

## Content

> “
> Empress,
>
> After the Royal Protector's shake-down cruise, we'll launch the ISS Jessamine Kaldwin just before the anniversary of your mother's passing. Pending your approval, of course.
>
>
> On the platform, we'll have a bottle of Kingstreet Brandy, tied to a long tether, that you will release to swing out against the hull.
>
>
> What you say during the ceremony is, of course, up to you, but here are some ideas intended to serve as food for thought.
>
>
> May brisk windy hurry you to shores near, far, and fair. May you shelter your crew from the perils of the terrible Ocean. May you always sail for Gristol, true of heart, and homeward bound.
>
>
> Yours Faithfully,
>
> Advisor Wainwright
>
>
>
>
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>
The Distillery District

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**The Distillery District** can refer to either:

* The Distillery District of the city of Dunwall, or
* The book about that district
The Metaphysika Mysterium

This book is found in the Workshop in the Back Yard of the Office of the High Overseer.

## Content

> “
> [Excerpt from a longer banned work on supernatural ritual]
>
>
> It is said that we should not sully our hands when combating the forces of the Void. My studies have been deemed heretical by my brothers, but the rewards have been invaluable. I have harnessed the same energies employed by the Outsider and his accursed followers while avoiding their corruption.
>
>
> I will prescribe a two-fold method in this text.
>
>
> Indirection: As the unwholesome power of the Outsider use living flesh as a conduit, we can avoid being tainted by using the flesh of others instead.
>
>
> Containment: By using Channels and Barriers we can focus these Void energies in a raw state, shielding them from the perverse perspectives of the Outsider.
>
>
>
>
>
>
>
>
Security Room

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **Security Room** in Dunwall Tower is where the whale oil tanks which run the elevator are located. Nearby is a whale oil tank dispenser and filling station. Initially, only two of the three bays have an oil tank inside. You must find a third tank so that all three bays are operational. The room is guarded by two witches.

On top of the pipes in the ceiling by the whale oil tanks is a rune.
The Movements of Corvo Attano

This book is found in the Archive of the Office of the High Overseer.

## Content

> “
> Known Movements: Returned after an official deployment of roughly 2 months. After departure from Gristol, mission included stops at other major Isles at the behest of the Empress Jessamine Kaldwin. Arrived bearing ill news. Immediately apprehended for her murder.
>
>
> Last Confirmed Sighting: Entered sewers under Coldridge Prison after escaping execution under unusual circumstances.
>
>
> Testimony from Citizenry: Trey Dover
>
> Confidence: Moderate, unconfirmed
> Statement: Person matching subject's description seen conversing with unknown woman near front gates of the Academy of Natural Philosophy.
>
>
> Testimony from Citizenry: Benjamin Harribey
>
> Confidence: Low, unconfirmed
> Statement: Person matching subject's description seen fraternizing with oxherds just outside the city.
>
>
> Testimony from Citizenry: Charlotte Kadenhead
>
> Confidence: Low, second-hand
> Statement: Overheard conversation implying one of the parties involved had knowledge of subject.
>
>
> Suspected Alliances: None known
>
> Recommendation: Search of the Estate District, based on subject’s prior position of authority and privilege.
>
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Piero Speculates on His Future

This audiograph is found in Piero's workshop behind the Hound Pits Pub if your gameplay has remained low chaos.

## Transcription

> “
> It won't be long now. Barring some unfortunate turn of events, or betrayal, I will soon have a very astonishing title. Royal Physician? No, it's too much like Sokolov. Maybe it's time for a change, a re-imagining. Something that will shake the Academy of Natural Philosophy to its stones. Royal Alchemist? Physicist? Royal Astrological Metaphysician. Yes.
>
>
>
>
>
>
>
>

## Mission

* Return to the Tower (after completing the mission)

## See also

* Piero Questions His Future (high chaos alternative)
Sokolov's House

**Sokolov's House** is located in the North End section of Kaldwin Bridge.

## Items of interest

* 1 rune in the rooftop greenhouse where Anton Sokolov is conducting research
* Old Coast Map, in his bedroom
* audiograph: Sokolov's Observations on Test Subject 312
* Lieutenant Niles' Report
* painting: "The Obtuse Arguments of Lady Boyle"
The Estate District (location)

**The Estate District** is the neighbourhood surrounding the Boyle Estate. It is patrolled by tallboys as well as City Watch guards on foot.

## Points of interest

* the canal (which runs east to west, bisecting the district)
	+ 1 rune under water at the west end of the canal
* Boyle Estate
* Tenement on Mintry Street (south of the canal), by the Guard tower
	+ 1 rune on the Outsider shrine on the second floor apartment on the same side as the guard tower
	+ 1 bonecharm in the next room same apartment
	+ Granny Rags' Diary
	+ 2 health potions and 1 mana potion
	+ Hemlock Essence, Powdered Crystal, Medicinal Herbs and some coin
	+ The Estate District (book) in a second apartment on the other side of the same building
	+ 2 containers of Medicinal Herbs , one of Powdered Crystal, Kingsparrow Feathers, processed whale oil and some coin in the same apartment
* Tenement on Ogelsby Way (east of the Boyle Estate)
	+ 1 bonecharm on the third floor
	+ Kingsparrow Feathers, Medicinal Herbs and four bottles of processed whale oil

## Map locations

This map is found high up on the wall inside the guard station across the canal from the Boyle Estate

 Location of map on the wall
 Boyle Estate
Snap Reaction

**Snap Reaction** is one of the enhancements Emily or Corvo can acquire. Quick reflexes seem to slow time briefly when an enemy spots you. It costs 3 runes.

## Strategic tips

Quick reflexes seem to slow time briefly when an enemy spots you, which gives you more time to react. Plan a quick counter-attack or escape without engaging in combat.
The Abbey of the Everyman

* Dishonored 2
* Dishonored

## In *Dishonored 2*

This book is found in the Karnaca Enclave.

## Content

> “
> [Excerpt from a larger work on the history of the Overseers]
>
>
>
>
>
> ---
>
>
> The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeing refuge or guidance.
>
>
> Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff.
>
>
> There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey where they are still revered today.
>
>
>
>
>
>
>
>

## Content

> “
> [Excerpt from a larger work on the history of the Overseers]
>
>
> The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeing refuge or guidance.
>
>
> Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff.
>
>
> There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey where they are still revered today.
>
>
>
>
>
>
>
>

## Gallery

* In *Dishonored*
* In *Dishonored*
The Crone's Hand Saloon

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**The Crone's Hand Saloon** is centrally located in the Batista District (building E8H / "3" on the map). In addition to the saloon, it is also the location of Durante's Office, on the second floor.

The courtyard outside has four howlers enjoying themselves: 2 musicians, and a couple dancing.

To the west is the building where Paolo's Apartment is located
Sokolov Painting

**Sokolov Paintings** are collectibles found throughout *Dishonored* and *Dishonored 2*. There are a total of 29: eleven are found in the first game, and 27 in the second.

## Ashworth Within An Existential Graph

###  In *Dishonored 2*

This painting is found inside the quarantined, blood-fly infested building.
During: The Royal Conservatory

## The Commutative Rats and the Weeper

###  In *Dishonored*

During: The Flooded District
This is one of three Sokolov paintings scattered around the Flooded District.

## Custis, Morgan and the Postulate Child

###  In *Dishonored*

During: House of Pleasure
This one of three Sokolov paintings inside the Art Dealer's Apartment. It is found inside the vault on the third floor of the apartment.

## Daud and the Parabola of Lost Seasons

###  In *Dishonored*

During: House of Pleasure

This one of three Sokolov paintings inside the Art Dealer's Apartment. This painting is found on the third floor of the apartment, in the room beside his vault.

## The Empress and the Empty Set

###  In *Dishonored*

During: Return to the Tower
This is one of Sokolov's paintings. It is found inside Dunwall Tower, on the second floor.

## The Isometry of High Overseer Thaddeus Campbell

###  In *Dishonored*

During: High Overseer Campbell

There is one Sokolov painting in the High Overseer's Office, specifically in his secret chamber in the basement.

## Light Along the Inverse Curve

###  In *Dishonored 2*

During: The Clockwork Mansion
This self-portrait of Anton Sokolov is found on the second floor of the Laboratory inside Jindosh Mansion, on the wall behind the inventor's desk.

###  In *Dishonored*

During: House of Pleasure

This one of three Sokolov paintings inside the Art Dealer's Apartment. It is found on the second floor of the apartment.

## The Obtuse Arguments of Lady Boyle

###  In *Dishonored*

During: The Royal Physician

There is one Sokolov painting inside Sokolov's House, on the lowest level.

## The Outsider and the Circumscribed Void

###  In *Dishonored*

During: The Flooded District
This is one of three Sokolov paintings scattered around the Flooded District.

## The Torturer's Quaternionic Groan

###  In *Dishonored*

During: The Flooded District
This is one of three Sokolov paintings scattered around the Flooded District.

## The Spymaster's Axis of Asymmetry

###  In *Dishonored*

During: Lady Boyle's Last Party

This one of two Sokolov painting inside Boyle Estate, on the second floor.

## Vera Moray and the Affix of Her Skin

###  In *Dishonored*

During: Lady Boyle's Last Party

This one of two Sokolov painting inside Boyle Estate, on the second floor.
The Isle of Morley

## Content

> “
> [Excerpt from a volume on Morley geography and culture]
>
>
> It's said that the history of Morley is as colorful as a quilt made from all the flags ever flown and all the clothes ever worn. The land itself hides from the sun under a layer of clouds, and thick gray moss hangs from the trees, but the spirit of the people who live in Morley dances like the firelight.
>
>
> Among the people, the love of good food and drink is legendary, with stews and roasted meat dishes most often used to fight off the cold and the dreariness. The nation has a rich tradition of poets, musicians and philosophers, even among the poorest folk. Intellectual tomes and bar songs alike were often penned in Morley.
>
>
> A late entry into the Empire, the Morley Insurrection is still a sore point for many natives, and independence is a proud character trait among the people.
>
>
>
>
>
>
>
>
Samuel Laments His Work

This audiograph is found inside Samuel's camp behind the Hound Pits Pub if your playthrough has remained high chaos overall.

## Transcription

> “
> Screams carry very well over the river. Can be heard for half a league out sometimes. Seems like every shore I pilot away from, them screams come out on the water behind me. I carry death wherever I go, it seems.
>
>
>
>
>
>
>
>

## See also

* Samuel's Pride in his Role (low chaos alternative)
The Knife of Dunwall (Dishonored 2 book)

## Content

> “
> [Excerpt from a Penny Novel]
> Chapter 3
>
>
>
>
>
> ---
>
>
> Daud stared at the blade. The plan had gone perfectly, even better than he could have hoped. In fact, the whole thing had been too easy. But now that was over, he felt hollow, and there was nothing in the world that could fill him again. He knew it was a certainty that scared him.
>
>
> Billie called from the next room. "Boss?"
>
>
> "Leave me." He nudged the door closed before she could say anything else. He trusted her more than any of them, but he didn't feel like talking.
>
>
> Cleaning the blood from the blade, he studied the marks it made on the cloth. Royal blood, but it looked the same as any he'd seen before. Weren't the high and mighty supposed to be filled with something different? Something better?
>
>
> Daud was tired. No amount of blood could chnage the way he felt. He didn't drink as a general rule, and sex had never interested him. He felt a kind of exhaustion that couldn't be soothed away. A smile crept across his mouth. The Knife of Dunwall, exhaused. And yet something else. Waht was it he was feeling, exactly?
>
>
> He'd looked into Jessamine Kaldwin's eyes at the moment her life slipped away. And in that moment a thought occurred to him: He'd made a mistake. He's been misled. That kind of thinking was useless. She was just as dead, whether he regretted it or not. But he's seen his true face reflected in her eyes; seen himself for what he really was. Not a renowned assassin, not some great shaper of history. Just another playing piece in an unknowable game.
>
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Split the Take

## Content

> “
> Lieutenant Raccos,
>
> By now you've had time to think it over. I'm in a good position where I'm at, and I've got the same deal going with four others in the Guard, spread out over Karnaca. People I trust, watching major entry points.
>
>
> The offer's unchanged: If our Very Important Person from Dunwall comes through, alone or with anyone else, and you're part of the squad taking them down, do whatever it takes to keep it quiet. Whatever it takes.
>
>
> Bring the body to me and we'll all gather up. The six of us will take credit for the "arrest", and we'll split the Duke's reward. Money and maybe a post at the Grand Palace. Stick with us in this, lieutenant, and you'll increase your odds. But don't tell a single soul.
>
>
> – W.L.
>
>
>
>
>
>
>
>
Thank You

This note is found on the desk in your cabin aboard the Dreadful Wale after the mission "The Clockwork Mansion".

## Content

> “
> It’s something I should say to your face, but that’s hard for me. Thank you for what you did, bringing Anton back. What would I have done without him puttering around the ship, mumbling and stroking his greasy beard?
>
>
> I wanted to find him on my own, but hearing what you went through, I’m impressed. Anyway, enjoy this bottle from the Captain’s Reserve. Good stuff, I got from an aristocrat, wanting quick passage out of Karnaca a while back. You’ll need it now that Anton is back, if you want to sleep. His snoring cuts straight through the bulkhead.
>
>
> - Meagan
>
>
>
>
>
>
>
>
The Dreadful Wale

**The Dreadful Whale** is a ship captained by Meagan Foster. This vessel takes either Emily or Corvo from Dunwall to Karnaca and back. The attached skiff is used to get from the ship to shore and back.

## Points of interest

* your cabin – This is where your souvenirs are kept, as well as your Travel Log
* Main Room – This is the room where most briefings take place.
	+ Meagan Foster's Cabin – This room is locked and inaccessible until late in the game.
	+ Sokolov's Cabin – This room is just beyond the workbench area and contains a tank full of bloodflies, some crossbow bolts and different books and notes at various points.
	+ Galley – This is the kitchen area
* Dr. Hypatia's Cabin – This room is where Alexandria Hypatia recovers after being cured (unless she is killed). When she first arrives, she has a crate with 6 Addermire Solution flasks.
* Bridge – This is the top-most deck of the ship. It houses the piloting equipment, with two small tables flanking the equipment, and a cot with a small bedside table
* Engine Room – This is the lowest deck on the ship
* Storage Room – This room is initially blocked from the inside and must be accessed from outside the vessel, via an open hatch.

## Tips

A thorough inspection of all accessible rooms aboard the ship is necessary during any visit,
Sokolov's Determination

## Content

> “
> I hear pistol fire and screams in the unmistakable cadence of executions. There is little doubt they will soon come for me, and I am recording my last words. But I resolve that the greatest mind the Empire has ever known will not be extinguished in a dank cage smelling of stale piss. If they give me even a sliver of an opportunity, I will surprise them by sprinting to the relative safety of Piero's workshop. Even my most bitter rival is preferable to the outcome that awaits me when those brutish soldiers arrive. Dignity be damned, I owe it to humanity to continue living.
> --Anton Sokolov
>
>
>
>
>
>
>
>
Stop Time

**Stop Time** is one of Corvo's powers in *"Dishonored 2"*. It allows you to stop time for a short duration. It costs 6 runes.

## Strategic Tips

Stop Time brings time to a halt.

Your own movement is only affected slightly, but everything else stops completely for a short duration. You can advance time in slow motion by holding .