Fires Of Industry Update

Aka build 0.5.000

Released June 24, 2021

*Zer, Deep Terrain Drill, Upgradable Buggy, New Creatures and Plants, Underground Areas, and many overall improvements.*

*Since releasing the Discovery Update last month we found a good balance between adding new locations, adding new features, and polishing/fixing existing systems. All three fronts have seen massive additions, so let’s get right to the specifics!*

## Zer

The planet of Zer has not only been remastered from previous versions but has become vastly upgraded. Visually, we’re using our most advanced terrain tech, complete with lava flows, atmospheric effects, ground texture variety/detail, and wasteland areas.
All the creatures on Zer have been completely upgraded as well, using our latest AI systems to bring these creatures to life

## Deep Terrain Drill

The Deep Terrain Drill is considered “mid-game” progression.

This drill extracts resources out of the ground for you, generating impressive automation mechanics while giving you the choice of either preserving the drill or exploring further with other tasks.

The drill’s infinite power creates seismic disturbances, which may alert all nearby creatures.
NOTE: Although the Drill's 'Seismic disturbance' seems the attributing factor, these creature appear to actually be drawn to the player's position.
In order to alleviate this nuisance, leave the area for a few minutes then return.

## Space Station Travel

The Space Station can now travel to distant planets, anchoring above the planet in Low Orbit and acting as a safe haven for exploring from space. Spaceship docking has been added, empowering you to bring your Ship and commute your supplies to the surface.

## Species System

*A significant addition on the AI front is the species system, which has been in development for several months. We’re so excited to finally unleash this robust feature in this extensive update!*

Creatures have mutated into many subspecies, each with its individual strengths and weaknesses, furthering combat strategy and variety. Some can even spit fluids, which can be a devastating advantage in combat.

Colossus has been given some much-needed animations too.

## Underground Caves on Aziel, Lutari and Zer

Greatly expanding on our ever-evolving underground system are a suit of cave and mine locations dispersed across the solar system. Rich in visual detail, the caves are wealthy in minerals and threats, providing you with further opportunities to venture further and deeper in search of precious fortunes.

## New Mineral Art

All the minerals have been upgraded to have unique and interesting 3d models, giving more variety in visual appearance and easier identification.

## Strange Plants

Various unusual alien plants have bloomed virtually everywhere, even in the severe conditions of Aziel, Lutari, and Zer.

## Buggy - with new Vehicle Upgrade System

A durable, speedy, and inexpensive vehicle with sufficient cargo capacities. The Buggy is the first vehicle to allow for upgradability, allowing you to expand its capabilities to accommodate your needs.

## Map and Radar Systems

The Map system has a multitude of new features, including zooming, panning, and full node interaction. You are now able to view and discover minerals by scanning the surrounding area. Use the interactivity of the map to identify what each mineral is with precise locations.

Satellite Dish systems now automatically sweep the area, giving you constant readings of what is on the surface.

## First Iteration of Ship Docking

You can now dock your Ship at your Station, allowing you to travel with the entire Space Station to a new planet.

*OK, so this is SUPER rough, but the functionality is there. In fact, we don't even have the UI indications in yet. Just be sure to park within 20 meters of an Airlock for the ship to be considered docked. As we go further, this system will be more fleshed out with a Ship Dock module, interface systems, and docking conformations. For areas like these, our motto is "it's not perfect, it's progress."*

## Multiplayer Code Refactor

Significant efforts have gone into improving all of the multiplayer code throughout the game, with a focus on optimizing, stabilizing, and improving syncing. Every line of multiplayer code has been addressed, refined, and optimized.

*Our goal is to have rock-solid, predictable multiplayer stability with precise and smooth syncing. Besides our personal testers, we’ve been continuously interacting with the community to search and destroy any and all edge cases that arise.*
*We still have lots of work to do here, and consider our multiplayer refactor about 60% complete.*

## Full Change List

Added - New tutorial missions that also maintain story immersion

Added - Recipe in Forge to meltdown Scrap Metal into Aluminum

Added - Recipe in Printer to weave makeshift cloth bundles into Cloth Bundles with additional Alien Fiber

Added - Support for text narration to missions

Added - Charred Alien Bits recipe to the furnace for early game meat food

Added - UI Polish Pass on in Game GUI

Added - UI Polish pass on Main Menu

Added - Buggy vehicle

Added - Wrecked Buggies around Proteus 2 available for repair or salvage

Added - Vehicle Upgrade system first implemented on new Buggy

Added - Buggy Active Scanner Upgrade

Added - Buggy Fuel Reactor Upgrade

Added - Buggy Tank Hauler Upgrade

Added - Buggy Cargo Hauler Upgrade

Added - Small Radar Dish utility

Added - Beacons, Habitats, and Storage containers can now be nicknamed

Added - Additional ore clusters into the Dunes surrounding the continent on Proteus 2

Added - Pause system to the Menu Options screen

Added - Key Bindable support for all menu screens

Added - Support to change map heading rotation lock

Added - Updated Workbench Build Icon Animation

Added - Support for vehicles in the new fuel system

Added - Support for multiple inventories on vehicles

Added - Improved interact UI for liquid and gas inventories

Added - Vehicles destroyed will now spawn their repairable form if available

Added - Grilled Alien Meat recipe to Kitchen

Added - Makeshift Cloth Bundle recipe to Printer

Added - Makeshift Laser Chisel to the workbench

Added - Slightly slower Makeshift Cloth Bundle recipe to the workbench for earlier automated crafting

Added - Compass and Minimap icons for Buggy, GAV, and Rover

Added - Small resource clusters for critical resources on Proteus 2 that had one large cluster before

Added - Panning to map while in Map Mode

Added - Improved Laboratory build animation and FX

Added - Updated Laboratory Build interface to be more consistent with other crafting stations

Added - Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable

Added - Warp unstuck command to dev console

Added - Species system and associated setup functions in CreatureHealth and IK system scripts

Added - Species system settings

Added - Aim target settings and associated functions for creatures to utilize in behavior tasks

Added - Species selection control to CreatureZones

Added - Settings and associated control to ProceduralLegHub and ProceduralLegManager

Added - Projectile attack handling to creatures

Added - Expanded creature behavior systems to allow selection between melee and projectile attacks

Added - Expanded movement behavior tasks for automatic switching between walking and sprinting

Added - Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching

Added - Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures

Added - New textures/materials for select creature species

Added - Configured Scorpion creature and added to Lutari

Added - Animation events for stepping and attacking to all applicable attack animations

Added - Increased spider animations in use

Added - Mouse Wheel zooming to Map Screen

Added - Interaction to all map icons in Map Screen

Added - Latitude and Longitude lines to Map

Added - Support to pan map at a proper speed based on zoom level

Added - Support for map items to pulse

Added - Radar scanning radius for the player - shown as white radar sweep

Added - Radar sweeps to satellite dishes set to proper radii

Added - Improved Resource Scanning while in Map Screen

Added - Support to display how many resources are found in a scan

Added - Animation to Small Satellite Dish

Added - Each species is now discoverable, discovery popup support is WIP

Added - Set Space Debris to be selectable in Map Screen

Added - Set Pod Stages to be selectable when in Map Screen

Added - Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2

Added - Zer Planet

Added - Deep Terrain Drill

Added - Dungeons to Aziel Lutari and Zer

Added - Lutari and Aziel Dungeon Room Prefabs

Added - Minerals to all Dungeons

Added - Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects

Added - Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid

Added - Added creatures to Zer

Added - Functionality to enter and pilot spaceship

Added - Spaceship ramp functionality

Added - interactObject feature to allow any interaction with any design object

Added - Completely reworked aerial creature functionality and updated creatures as necessary

Added - Warp debug command now supports warping between moons and planets

Added - Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed

Added - Deep Terrain Drill icon

Added - New custom models to many of the minerals

Added - Updated Items for minerals

Added - Updated item icons for structures and mineral items

Added - Updated plant prefabs with a proper name

Added - Space Station now has red lights throughout that display when it is preparing for travel

Changed - Moved diamond chisel recipe location in workbench menu to improve visibility

Changed - Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility

Changed - Updated Dull Survival Knife description

Changed - Optimized gameplay sounds

Changed - Further improved slope traversal

Changed - Minor UI Polish in Main Menu

Changed - Levels adjustments on fruit icons

Changed - Optimized all UI icons

Changed - Added map zoom hotkey info to explore mission dialogue

Changed - Public multiplayer servers should now have resource recharge enabled

Changed - Giant Worms no longer require a dust storm to spawn, effectively reenabling them

Changed - Increased passive thirst usage

Changed - Increased sprint thirst usage

Changed - Circuit Board repair recipe now only takes 1 broken circuit board

Changed - Diamond Chisel no longer requires the Tool Station upgrade to craft

Changed - Fern Tree Berries of both colors will no longer roll, making them easier to gather

Changed - Reduced default vehicle fuel consumption

Changed - Minor texture optimizations

Changed - Darkened Mini Map background and lightened Player Heading

Changed - Optimized Workbench Mesh

Changed - Tweaked Low Heat Upgrade on Furnace to be less expensive

Changed - Rock Outcropping materials have been updated to be less metallic

Changed - Reduced speed buff effect on Shower

Changed - Adjusted grass distance in Graphics Settings

Changed - Lowered cost of Habitat Cloth walls and Roof

Changed - Lessened placement restrictions on defensive walls

Changed - Lead is now dropped from the Crashed Pod Bottom Section's heat shield

Changed - Updated all minerals and alloys to have a scientifically accurate description

Changed - Swapped out Tin on Gunmetal alloy recipe for Molybdenum

Changed - Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel

Changed - Renamed Ni-Cr to Nichrome

Changed - Glass Container now requires 2 Aluminum instead of 1 Zamak

Changed - Updated Heat Sink Unit recipe to use Nichrome

Changed - Nichrome now properly requires Chromium instead of Carbon to be scientifically accurate

Changed - Renamed Carbon to Lonsdaleite and changed hardness and density

Changed - Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum

Changed - Chisel moved from Forge to Workbench to further clarify tool progression

Changed - All users in private universes can now use the dev console, not only the owner

Changed - Hose recipe now takes 1 Iron and 2 Rubber

Changed - Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus

Changed - Overall sizing polish on in-game GUI and HUD

Changed - Updated Gnat to operate as an animation-driven creature as opposed to IK-driven

Changed - Set compass marker text size limit higher

Changed - Updated all CreatureData assets to reflect changes to format and species system additions

Changed - Updated all creature Animation Controllers to be able to utilize the species system's speed

Changed - Increased functionality of Animation Event Hub script for custom events with parameters

Changed - Smoothed Strafe and Forward values in MecanimBridge

Changed - Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list

Changed - Easter Egg map icons to green with pulse

Changed - Reimplemented and rewrote spaceship spawn after crash handling

Changed - Added more info to display during laboratory building

Changed - Reworked player respawn code to be more efficient and less error-prone

Changed - Drop inventory on death setting is currently ignored while the system gets rewritten

Changed - Trees now all input harvested items directly to inventory

Changed - Swapped plastic and scrap plastic icons to be more consistent with rubber

Changed - Reduced atmosphere density while in spaceship

Changed - Assault Rifle's recipe swapped Zircaloy for a Diamond

Changed - Creatures can now damage structures and vehicles

Changed - Any limb that has already been harvested on a creature will route damage properly

Changed - Queued up another Mineral persistence reset for version 0.5.0

Changed - Navigation Module now requires Engine Module within 500m to build

Changed - Updated Health Indicator prefab

Changed - Introduced public off-screen health indicator size multiplier, reduced size across the board

Changed - Updated all creature prefabs to utilize the new prefab

Changed - Sped up Space Station travel calculations

Fixed - Issue causing players to disconnect in multiplayer with 3 or more players connected

Fixed - Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner

Fixed - Crude Pipe can now be used as a weapon

Fixed - Removed unneeded logs to help memory leak and performance hit during longer play sessions

Fixed - Spawning under the map when exiting the crashed pod

Fixed - Frame spikes when creatures spawn

Fixed - Creature zones now spawn for remote players

Fixed - Propellant Tank now properly disappears when dropped on the ground

Fixed - The player is no longer thrown into the air when exiting the crashed pod

Fixed - Removed Highlighter from Silver minerals

Fixed - Reworked UI scaling handling to properly support all common aspect ratios

Fixed - Improved first-person melee detection when inside of enemy colliders

Fixed - Redicle display when tool is not equipped

Fixed - Mission UI entries to properly display cancel button

Fixed - Collect rocks tutorial mission no longer completes after harvesting only 1 rock

Fixed - Mission objectives now display item display names instead of their item types

Fixed - Added missing LODs on plants, improving performance on Proteus 2

Fixed - Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2

Fixed - Players under the map should now be automatically placed on the correct terrain if airborne

Fixed - Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles

Fixed - Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies

Fixed - Utility Canvas Flicker and Local Player trigger issues

Fixed - Two hidden inventory slots now visible

Fixed - Building is no longer possible in vehicles as intended

Fixed - Steam related input with XInput HID devices

Fixed - Oxygen consumption when using weapons with different Universe Settings

Fixed - CreatureZones on Aziel and Lutari

Fixed - Wire item should no longer fall through colliders when dropped

Fixed - Copper now shows proper hardness in GPS Filter

Fixed - Crash site pods now appear on GPS with Fabricated filter

Fixed - Mine entrances now appear on GPS with Fabricated filter

Fixed - Updated fuel values for numerous items

Fixed - Underground check will no longer teleport the player outside of the dungeon

Fixed - Input should no longer break after respawn

Fixed - Vehicle inventory persistence issues

Fixed - Reduced Glide unit cost to 4 ingredients

Fixed - Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory

Fixed - Jumping beneath an invisible asteroid will no longer teleport the player into low orbit

Fixed - There is now an input field as intended in the renaming dialog

Fixed - Buildable missions now properly complete

Fixed - Plants will now properly show as harvested in their LOD states

Fixed - Appliance build icons now properly destroy after building is complete

Fixed - Biodome Bins are once again properly persistent

Fixed - Fuel interface should no longer persist in various unintended places in the UI

Fixed - player count on server buttons is now accurate

Fixed - Regenerated discovery data, should fix mismatched and incomplete discovery data entries

Fixed - Remote clients now properly load buggy inventory

Fixed - The last item in inventory now properly networks changes to all clients when updated

Fixed - Map when in Pod Tutorial

Fixed - Harvestable creatures now display proper species name

Fixed - Player can once again swap equipable after death

Fixed - Panning while in player-facing North mode

Fixed - Blinking icons while scanning

Fixed - Recentering of the map when leaving Map Screen

Fixed - Cinnefern LOD materials when harvested

Fixed - Small Satellite Dish collision

Fixed - Fungle Thicket name on Map

Fixed - Names of Mines on Proteus in Interact Menu

Fixed - Creature corpse segment loot amounts are now properly network synced

Fixed - Crafting table inventory now properly syncs

Fixed - Scribe menu pagination now works

Fixed - Player deaths now appear in the scribe log

Fixed - Crafting table should now properly network all actions

Fixed - Durability system issue that caused durability to act unpredictably

Fixed - Crafting table fuel should now be properly networked

Fixed - Creature zones should now properly network their activation status

Fixed - Dropped items should now properly despawn after 2 minutes

Fixed - Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool

Fixed - Nickname updates should now be properly networked

Fixed - Empty item persistence entries should not cause crashing on loading into the world

Fixed - Player models left behind after a user has disconnected should now be cleaned in all instances

Fixed - Guns should no longer be usable once durability has been depleted

Fixed - Respawn vitals should now respect respawn HP slider amount

Fixed - Shovels are no longer usable once durability has been depleted

Fixed - Buggy Hauler Upgrade should now properly sync its inventory capacity increase to all clients

Fixed - New lab building cancel option is now properly replacing the interaction button while building

Fixed - Prolific duplicate spaceship bug with the previous spaceship after crash spawn system

Fixed - Optimized creature networking bandwidth usage

Fixed - Biodome Bins now are now interactable in multiplayer

Fixed - Owned structure display in the main menu should not have duplicate entries in multiplayer

Fixed - Added missing Left Shift control display to build UI for fine rotation control

Fixed - Radar Scanners now respect the ownership

Fixed - Optimized new creature syncing bandwidth and performance usage

Fixed - Optimized new inventory syncing

Fixed - Optimized weather networking

Fixed - Multiple instances of objects being accessible when not owned

Fixed - Multiple instances of objects not being accessible in multiplayer

Fixed - Errors reported by our internal error reporting tool

Fixed - Terrain activating when leaving deep space

Fixed - Spaceship physics when entering and exiting the vehicle

Fixed - Updated Creatures data for missing/incorrect information.

Fixed - Duplicate rover mesh issue

Fixed - Improved spaceship load to be more stable and less crash-prone

Fixed - Improved stability of multiplayer load with multiple joining clients

Fixed - Player should no longer get infinitely stuck under Aziel or any other planet

Fixed - Player spawn point is once again properly set after exiting a Spaceship

Fixed - Turrets should now mind their aim better

Fixed - Descriptions in the Laboratory now properly update

Fixed - Inventory contents are now properly refunded when dismantled, including all attached furniture

Fixed - Entering atmosphere from low orbit will now properly clamp the spaceship's position

Fixed - Dungeon generation on Aziel

In Progress - Multiplayer code is in the middle of a full rewrite

Removed - Remnants of legacy creature variables from various scripts.