Terrain

Terrain in Chronicles is represented by modeled pieces of scenery that are added to the Tabletop. Terrain can be whatever you imagine it to be, from hills to buildings to piles of rocks or even rivers of lava.

Terrain also has a function within the Game, and each piece should be assigned one or more **Terrain Rules** to describe that function. Both players must agree to any Terrain Rules which will be assigned to the Terrain piece. There are suggestions for Terrain Placement, but as long as players agree there may be as much Terrain as you like anywhere on the Tabletop.

## What Terrain Looks Like

As described in **Bases**, all Terrain must have a defined base which clearly shows where the Tabletop ends and the Terrain piece begins. From there, Terrain should be modeled after what you imagine the Terrain to be.

 File:Tabletop.jpg

## Terrain Rules

The following is the list of Terrain Rules and what they do when assigned to a piece of Terrain

* **Blocking** - Blocking Terrain makes it so that Line of Sight (see: **Line of Sight**) cannot be drawn over that piece of Terrain but can be drawn to Models or objects who are in Base to Base Contact with the Terrain.
* **Impassable** - Models may not move onto or through Impassable Terrain but their Bases can be touching.
* **Dense** - Dense Terrain represents terrain such as a forest, clump of trees, a house, or other type of terrain that Models could be hidden inside of. Dense Terrain is always considered Blocking as well. If a Model comes into Base to Base Contact with Dense Terrain, the Model may **Enter** the Terrain. When doing so, physically move the Model and place it either on the Terrain or next to it to signify that it has Entered the Terrain. A Model must spend an entire Move or Charge / Run Phase inside the Terrain before it can leave (see: Phases). Once it has done so, it is free to leave the Terrain by moving out of it. It can move out from any point on the Terrain’s base, starting to measure from the Terrain’s Base (see: Measuring and Move Phase). A Model may not move over or through Dense Terrain normally. It can only either Enter it or move around it.

While inside Dense Terrain, a Model cannot draw Line of Sight to any other Model nor can Line of Sight be draw to it. No Model inside Dense Terrain is ever considered in Base to Base Contact or within Range for any Special Rule of another Model. All Models inside Dense Terrain are considered in Base to Base Contact with objectives that are also in the Terrain.
* **Destructible** - Destructible terrain can be removed from the Tabletop by attacking it. Treat Destructible Terrain as an Enemy Model for purposes of attacking it or building a Melee Combat. Models may not be in a Melee Combat with any Enemy Models when attacking Destructible Terrain. Destructible Terrain will always have a number of Wounds associated with it. When the Terrain reaches zero wounds, remove it from the Tabletop. Leave any Models that were on top of it where they were.
* **Harmful** - If a Model moves into Base to Base Contact with a piece of Harmful Terrain at any time, immediately roll a Black Die. If you roll either 1 or more Skulls, the Model removes a Wound.
* **Sloping** - Sloping Terrain such as hills are difficult to climb but easier to run down. When a Model comes into Base to Base Contact with a piece of Sloping Terrain its movement is reduced by 2 inches. During any subsequent Phase, when a Model leaves Base to Base Contact with Sloping Terrain, its movement is increased by 2 inches.
* **Elevated** - Elevated Terrain provides a bonus to Models that are shooting. Models in Base to Base Contact with Elevated Terrain have their Ranges increased by 6 inches when performing a Shooting Attack (see Shoot Phase).

## Terrain Placement Suggestions

As a suggestion to help guide you for placing Terrain:

* At least 25% of the Table-top should be covered by Terrain.
* At least 6 pieces of Terrain should be used on the Tabletop.
* Terrain should be placed at least 6 inches from any other Terrain and from any table edge where possible.
* At least 2-3 pieces of Terrain should be classified as Dense or Blocking.

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