Raiden/Injustice 2

Health: 1350
Toughness: 1200
Recovery: 1050
Power Gen: 130%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Raiden**. Having a card that "counters" **Raiden** does not mean it is always a good choice.

### Good With

* Weak Point Attacks: This talent is overpowering to Raiden’s opponents. Since Raiden can Power Drain the opponent doing absolutely nothing, he can snare his opponent forever without even needing to use his Special 2.
* Kenshi/Elder God: Because he is an Elder God, Raiden will gain Critical Chance and gain Critical Immunity thanks to Kenshi.
* Liu Kang/Fire God: Raiden receives basic attack unblockable chance and tag-in assist from Liu Kang.

### Good Against

* Opponents that start with an X-Ray or Fatal Blow: Raiden’s passive siphons opponent's power not giving them a chance to use their ultimate move.
* Opponents who rely on Tag Passives or utilize Tag attacks, like Scorpion/Inferno, Liu Kang/Flaming Fists, Raiden/Thunder God, Raiden/Klassic, Jade/Assassin, Bo' Rai Cho/Dragon Breath, Jade/Day of the Dead, Erron Black/Black Dragon, Scorpion/MK11, Kabal, etc: Injustice 2 Raiden can easily nuke these characters and prevent them from tagging in often, thanks to his Special 2 and if he has it, the Weak Point Attacks talent.
* DOTs: Like Klassic Raiden, If hit with Bleed, Poison or Fire, Injustice 2 Raiden can easily rinse off the DOT using his Special 1.
* Kenshi/Ronin, Kintaro/Shokan Warrior, Jax Briggs/Klassic & Noob Saibot/MK11: Parts of passives of these characters involve blocking special attacks to activate, but both of Raiden's special attacks are unblockable.

### Countered By

* Jade/Klassic: Jade and her Klassic teammates are immune to Snare.
* Kabal/MK11: Kabal can reverse the Stun from Injustice 2 Raiden's passive.
* Liu Kang/Klassic, Raiden/Dark and Raiden/MK11: All of these characters are immune to Injustice 2 Raiden’s middle-of-battle Power Drain, with Dark Raiden gaining the Power, MK11 Raiden spreading the immunity to MK11 teammates and Liu Kang gaining basic attack boosts for every power draining second.

## Abilities

Here are Raiden's abilities.

 Thunder Fly
 Overloaded
 Shock Therapy

## Support Cards/Equipment

Here are Raiden's support and equipment cards.

 Lightning Teleport
 Ally: Fujin, God of Wind
 Storm Hat
[Raiden] 10-20% X-Ray/Fatal Blow attack damage boost.
 Thunder Lord's Sigil
10-20% X-Ray/Fatal Blow attack damage boost.
20-150% Damage boost. **Nightmare Tower only.**
40-300% Max health boost. **Nightmare Tower only.**
[Raiden] [Set] If this is equipped alongside Thunder Lord's Stormweaver any DIAMOND Raiden gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 15% health, Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
 Thunder Lord's Stormweaver
30-100% Chance to gain Dispel after performing a Special Attack.
150-600% Damage boost. **Nightmare Tower only.**
[Raiden] 10-30% Chance lightning will strike the opponent on basic attack, dealing additional Damage.
[Raiden] [Set] If this equipped alongside Thunder Lord's Sigil, any DIAMOND Raiden gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
[Fusion Level X] 1.5 Bar of starting Power.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.