Balancing-Paket

Gültig ab dem 24.01.2022

#### Thema Attunement

Jeder Charakter erhält einen “Minor Attunement Slot”. Dieser kann verwendet werden, um spezielle Gegenstände zu attunen, die einen solchen Slot erfordern. Solche Gegenstände können auch mit einem normalen Attunement Slot gebunden werden, aber nicht umgekehrt.

#### Magische Gegenstände

In Sea of Fallen Stars ist der Schaden, der von magischen Items verursacht wird, **nicht** mehr automatisch “magical”, dh. dieser Schaden umgeht nicht mehr Resistenzen oder Immunitäten.

Stattdessen ist “magical” jetzt eine eigens benannte Eigenschaft mancher magischer Waffen. Ein typisches Langschwert +1 hat diese Eigenschaft zum Beispiel nicht.

## Geänderte Völker u. zusätzliche Optionen

Eine Auflistung aller spielbaren Völker findet sich in einem eigenen Artikel. Hier finden sich nur die Anpassungen.

SoFS Gem Dragonborn replaces the Gem Dragonbron.

## Änderungen an spielbaren Völkern

### Dragonborn

 Languages
 Speed
 Spells
 Senses / Skills

### Genasi

 Languages
 Speed
 Spells

 **Ability Scores:**  Charisma +1
**Resistance:** Fire Resistance
**Additional Spells:**
Produce Flame, Control Flames, Scorching Ray 1/Day (from 3rd level)
**Torchlight** (Replaces Darkvision)
As an Action, you can emit light like a torch, but neither heat nor smoke.
**Speed of the Flame**
You have a +1 bonus to initiative rolls.
**Waterless**
You do not need to drink
**Resistance:** Cold Resistance
**Additional Spells:**
Shape Water, Create or Destroy Water 1/Day
**Underwater Darkvision:**
You have Darkvision up to 120 feet when in water.
**Child of the Flow**
You have a swim speed of 30 ft. and can breathe water.
**Shapeless**
 Air Genasi
 **Ability Scores:** Dexterity +1
**Resistance:** Thunder Resistance
**Additional Spells:**
Gust, Levitate 1/Day (from 3rd level)
**Weightless**
Your own body weighs only 15 lbs and you float in water without weights.
**Swiftness of the Wind**
Your movement speed increases by 5 feet.
**Insubstantial**
You do not need to eat.
**Resistance:** Lightning Resistance
**Additional Spells:**
Mold Earth, Pass without Trace 1/Day (from 3rd level)
**Darkvision:**
You have Darkvision up to 60 feet.
**Earth Walk**
You ignore difficult terrain made of earth or stone.
**Breathless**
You can hold your breath indefinitely

### Human Cultures in Sea of Fallen Stars

+1 to Every Ability Score. One Skill (choice) One Language (choice)
+1 (choice) / +1 (choice) One Skill (choice),
 c) **Human Culture:**
+2 (choice) / +1 (fixed), One Skill (fixed) , One Feat (fixed), One Language, which is your Culture’s language (fixed)
**Culture Features**
**Mercantile**: You have advantage on intelligence-based checks to determine the monetary value of an object.
**Hardened:** You have advantage when making constitution saving throws against exhaustion from hunger or cold.
**Desertfolk**: You have advantage when making constitution saving throws against exhaustion from thirst or heat.
**Customize Ability Scores**
* You can choose to switch out your fixed +1 ability bonus for your free +2 ability bonus. In this case, you can freely relocate your +1 ability bonus to an ability of your choice.
* You can not gain a +3 bonus when creating your character, even with using your feat.

## Geänderte Klassen

### Additional Combat Actions

The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Informationen zum Multiclass finden sich in einem eigenen Artikel.

#### Crippling Flourish

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. Additionally, you strike the creature in a way that limits its movement during its next turn. The movement reduction for the creature is equal to 5 feet plus the number rolled on the Bardic Inspiration die (rounded up to 5 feet)

#### Exposing Flourish.

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. Additionally, you strike the creature in a way that makes it more vulnerable. The creature’s AC is reduced by the number equal to your Bardic Inspiration die until it is hit by an attack, or until the start of your next turn.

#### Inspiring Flourish

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. Additionally, all allied creatures within 10 feet of you are inspired by your attack. A creature inspired in this way adds the number rolled on the Bardic Inspiration die to their next attack roll. This inspiration lasts until the start of your next turn.

#### Interposing Flourish

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. When you use this feature, choose an allied creature that is within 15 feet of you. Until the start of your next turn, you are ready to jump into action to protect your chosen ally from the foe you just attacked. When your ally is targeted by an attack from the creature you attacked, and as long as the chosen ally is within 5 feet of you, you become the target of that attack. Additionally, the damage that creature deals with any additional attacks during that turn against its original target is reduced by the number equal to your roll on the Bardic Inspiration die.

## Zauber

### Spell Durations

Many Spells in D&D 5th edition have a duration that is measured in days, or they make other time-related specifications given in days. In each case, this means both game time days and real-life days. For example, if a buff lasts for 5 days, and you cast it, then 2 days pass in game, the buff will remain for 3 real life days before running out. In order to compensate for this rule, we have doubled all such specifications. A spell that lasts for 5 days now lasts for 10 days.
**Important note:** This is only true for durations given in days. If a spell lasts “24 hours”, it does not qualify for the rule given above. If we spot any oversights, we may exclude or include specific spells in this rule in the future through an announcement.

### Neue Zauber

 Thorn Grasp | You shoot a string of harmful thorns that stop the target from healing.
 Decompose | You cause a body to rapidly decompose.
 Analyze Blood | You find information about a creature whose blood you analyze.

## Feats

### General Feats

 Blacksmith
 Constructor
 Enchanter
 Trapper
 Reptilian Features
 Feline Instincts
 Tortle Self-Control

###   Racial Feats

Your innate connection to the Seldarine grants you their Blessings. When you complete a long rest as a half-elf, or a trance of at least 4 hours as an elf, you can choose one of the following:
Blessing of Corellon
* You know the Prestidigitation Cantrip.
* You know the Detect Magic Spell and can cast it once without expending a spell slot.
* Your saving throws against all spells are raised by 1.

Blessing of Sehanine
* You know the Minor Illusion Cantrip.
* You know the Augury spell and can cast it once without expending a spell slot.
* The Spell Save DC for any Illusion and Divination spell you cast is raised by 1.

Blessing of Rillifane
* You know the Druidcraft Cantrip.
* You know the Pass without Trace spell and can cast it once without expending a spell slot.
 Reptilian Features
Tapping deeper into your reptilian ancestry, you gain further bonuses. You gain three of the following benefits, which you choose when selecting this feat.
* Magic resistance (that is, advantage on a saving throw against magic) once per long rest.
* A bite weapon that deals 1d6+CON poison damage that can be used in place of unarmed attacks.
* A natural Armor Class of 13 + Your dexterity modifier.
* Advantage on perception checks relying on smell. You can smell directions.
* Resistance to Poison damage and saving throws against the poisoned condition
 Feline Instincts
* Your Claw Attacks now use a d6 for their damage, and you can use them as finesse weapons.
* You have Advantage on Perception checks relying on hearing.
 Tortle Self-Control
* You gain a swimming speed of 30 ft.
* You can see underwater as with 60 ft. Darkvision. (You do not gain Darkvision otherwise)

## Items

### Weapon Table in Sea of Fallen Stars

\***Throwing Ammunition Property:** This ammunition has to be drawn like a regular thrown weapon.

\*\***Exotic Weapons:** The Proficiencies for these Weapons are not given by character classes, but can be acquired like any other weapon proficiency.

\*\*\***Siege:** Deals double damage to objects (see Chapter 15 DMG) but not to creatures that count as constructs.