recursal/Fanatic-Fandom huggingface dataset:
Ank'Harel

**Ank'Harel** is a city in Marquet. It is also known as the **Jewel of Marquet**. It has been ruled by J'mon Sa Ord for the entirety of its approximately 500-year history.

## **Description**

### **River District**

A number of canals begin in the River District. The spring, the perpetual oasis that fuels the city is located here. It is noted that many of the caravans of Marquet travel to and from this district in particular. A number of these canals flow into Kyron's Canal.

### **Sandherald District**

* **Bowl of Judgment**: The site of duels sanctioned by the Hand of Ord. Nearby the Cerulean Palace.

### **Suncut Bazaar**

Features a few shops that go indoors, but mostly open sky and hundreds of various tents, carts, pop-up stand-ups, and even the center of the street, blankets set out, with the various merchants there with their wares strewn across the ground, waiting for anybody to come and approach.

### **Notable Locations**

* The **Cerulean Palace**
	+ **Tower of J'mon Sa Ord**
	+ **Scarlet Prison**, also known as the **Scarlet Oubliette**. Dungeon located beneath the Cerulean Palace. It is rumored that people are placed there to be tortured and to be part of various experiments.

## **Society**

### **Demographics**

Ank'Harel has a mostly human population. In their travels to Ank'Harel, Noname Incorporated observed a wide variety of people living in Ank'Harel, with everyone seeming to mesh together without prejudice. Notably, they observed a number of dark-skinned dwarves, a few half-elves, and some half-orcs. They also observed tieflings walking openly, with no one seeming to pay them a particular mind.

### **Culture**

* Kurrak fruit. A fruit that looks like a mango with a spiny, rough exterior. Difficult to hold, but has a delightful flavor comparable to a sweet water experience.
* "Be pleased" as a common expression of politeness, accompanied with a small bow, preferably with the hand down towards the stomach.
* Sand-kheg's Hide
Arc

## **Description**

Arc is a 6 foot long glaive, the staff fashioned from polished palm wood and the blade forged from tempered bronze. The blade is not physically attached to the staff, instead being magically suspended a few inches away by a small blue crystal. One side of the blade is intricately detailed, depicting a bronze dragon, and the other side is blank and smooth.

## **Abilities**

The glaive has a +1 bonus to attack and damage rolls. When the wielder hits a creature that is wearing metal armor or submerged in water, the creature takes an additional 1d6 lightning damage.

Additionally, *Arc* has 10 charges and regains 1d6 + 4 charges daily at dawn. As an action, the wielder can expend a number of charges to cast one of the following spells (DC 15):

* Adcan's Lightning Step (4 charges)
* Lightning Bolt (3 charges)
* Volt Surge (5 charges)

## **History**

When Grimrick was sent to infiltrate Melissa Vargo's crew, Garafred gifted him *Arc*. It was taken from Grimrick by the Cerberus Assembly in Chapter 11.
Phos'phophilite

Phos'phophilite is an elven rogue/druid who is a current member of Noname Incorporated. She is portrayed by Cinnabar.

## **Character Information**

### **Notable Items**

#### **Former Items**

* Stolen by the Cerberus Assembly
	+ ~~Ring of Telekinesis~~
	+ ~~Cloak of Flying~~
	+ ~~Bag of Holding~~
	+ ~~Bracers of Archery~~
	+ ~~Shortbow +2~~
	+ ~~Vargsangen's Book~~

### **Abilities**

#### **Feats**

* Magic Initiate
	+ Mage Hand
	+ Message
	+ Impressive Blow \*

#### **Elf Abilities**

* Darkvision
* Keen Senses
* Fey Ancestry
* Trance
* Elf Weapon Training
* Fleet of Foot
* Mask of the Wild

#### **Rogue Abilities**

* Expertise
	+ Stealth
	+ Deception
* Sneak Attack (6d6)
* Thieves' Cant
* Cunning Action
* Roguish Archetype: Assassin
	+ Bonus Proficiencies
	+ Assassinate
	+ Infiltration Expertise
* Uncanny Dodge
* Evasion
* Reliable Talent

## **Triva**

* Although joked about, Phos is not cannocially sterile.
* "Big tiddies" are part of Phos' original backstory.
* Phos is named after the gemstone "Phosphophyllite", according to Cinnabar.

PortraitFiring with *Impressive Blow*
Midnight

* When the wielder hits a creature with an attack, the target's next saving throw against the wielder's spell has disadvantage
* Spells (DC 13 to 17; 2 to 4 charges; all cast at 3rd to 7th level)
	+ *Accursed Act*
	+ *Evard's Entropic Transfer*
	+ *Gravity Sinkhole*
	+ *Lythir's Boon of the Echo Knight*
	+ *Plane Shift* (self only)
	+ *Wrathful Smite*
* The wielder has advantage on saving throws made against being charmed, frightened, or exhausted

### Owners

Kutham Ren'Thrael
Sandra Faldicer (former)
Kutham Ren'Thrael (former)
Elizabeth Carnell (former)
Evard (former)

**Midnight** is a sentient, versatile black longsword once wielded by Evard the Eyeless, gifted to him by his master, Vecna. It was wielded by Evard when he rose to power, but it was then lost in the Battle of Xolas.

## **Description**

### **Appearance**

The dark onyx blade of the sword has deep channels dug into it, all of which converge where the blade meets the black steel hilt. When it feeds, the the channels glow with a crimson red light.

### **Personality**

*Midnight* 's sole purpose, besides its thirst for blood, it to destroy its twin blade, the Sword of Kas. Although it ultimately seeks the destruction of Vecna and the Remnant, its hatred of The Bloody Handed Betrayer and his weapon runs deeper and fiercer than all others.

*Midnight* does not demand or force its wielder to seek out and destroy its enemies, but instead slowly nudges them in the direction of said enemies; a soft and creeping whisper in the back of one's mind.

## **Abilities**

### **Dormant**

* The wielder gains a +1 to attack and damage rolls made with this weapon.
* The wielder gains resistance to necrotic damage and a +1 bonus to AC.
* While holding the blade, the wielder can cast one of the following spells at 3rd-level (save DC 13). Once this property is used twice, the wielder cannot do so again until the next dawn.
	+ *Accursed Act*
	+ *Blink*
	+ *Wrathful Smite*

### **Awakened**

* The blade’s bonus to attack and damage rolls increases to +2.
* When the wielder hits a creature with an attack, then casts a spell on the same creature, the target has disadvantage on its saving throw against the spell.
* While holding the blade, the wielder can cast one of the following spells at 5th-level (save DC 15). Once this property is used three times, the wielder cannot do so again until the next dawn.
	+ *Accursed Act*
	+ *Blink*
	+ *Evard’s Entropic Transfer*
	+ *Gravity Sinkhole*
	+ *Wrathful Smite*

### **Exalted**

* The blade’s bonus to attack and damage rolls increases to +3.
* You have advantage on saving throws against being charmed, exhausted, or frightened.
* While holding the blade, the wielder can cast one of the following spells at 7th-level (save DC 17). Once this property is used four times, the wielder cannot do so again until the next dawn.
	+ *Accursed Act*
	+ *Blink*
	+ *Evard’s Entropic Transfer*
	+ *Gravity Sinkhole*
	+ *Lythir's Boon of the Echo Knight*
	+ *Plane Shift* (self only)
	+ *Wrathful Smite*
Noname Incorporated

Noname Incorporated

## Basic Information

### Base of Operations

Estate in Troms (former)
Cave under Lake Chad

### Favored Deity

Khord
Ioun
Vecna
Asmodeus
The Wanderer
Uk'otoa (former)

### Goals

End the War of Ash and Light
Defend Troms (former)
Contain Uk'otoa beneath the Sea of Baln

## Membership

### Notable Members

Noname (absent)
Cirrus Stratus (former)
Kutham Ren'Thrael (former)
Rahtanax
Grimrick
Bepis Seacaster
Therin Dun
Phos'phophilite
Ruelle Faldicer
Sandra Faldicer (former)
Bepsi

### Former Members

Amanda
Xander Carnell
Elizabeth Carnell
Irritrad Krynn

## Relationships

### Alligences

Troms Empire (former)
Cerberus Assembly(former)
J'mon Sa Ord
Agatha Eyewart ?
Dalen's Cross
Oglee

### Rivals

Dalen's Cross
Hollowcry Clan

### Enemies

The Dark Five
Krynn Dynasty
Smeltborn Clan
Uk'otoa
Cerberus Assembly
Asmodeus

* Asmodeus
* Holy Symbol

**Asmodeus, the Lord of the Nine** is an evil devil god of the Nine Hells and represents mastery of tyranny and domination. He relishes in corrupting mortal souls with his honeyed words. He rules his domain with iron rule and punishment he inflicts for crossing him are legendary. Devils and other evil entities pay him tribute, while warlocks are drawn to his power.

## **Appearance**

Once a celestial, Asmodeus is depicted in many tomes and murals as a handsome humanoid of pale skin and long, white/silver hair with four white wings curling from his back. His appearance, however, is deceptive.

## **Relationships**

Asmodeus has many enemies even among the Betrayer Gods, many of whom only follow him out of fear. Though his archenemy is Avandra, she was the one who defeated him during the Calamity by tricking his armies into attacking one another.

## **Commandments of Asmodeus**

* Assert dominance and power over others. Show your strength of will in the image of the Lord.
* Repay cruelty done unto you with further evil. If others show you kindness, exploit it.
* As you ascend to power, do not pity or show mercy to those you climb over to get there. Compassion is unwarranted for the weak.
Bahamut

* Bahamut
* Holy Symbol

The pillar of justice, protection, nobility, and honor, Bahamut is a beacon to paladins of order and good, and is revered by most metallic dragons as the first of their kind. The crest of the Platinum Dragon adorns many halls of high leadership and justice, invoking his will in all matters of justice. To follow him is to look after those who cannot look after themselves.

When not wandering the Outer Planes, Bahamut resides within his magnificent, glittering palace of gold, platinum, and mithril hidden among the winds of the Seven Heavens of Mount Celestia.

## **Depiction**

The Platinum Dragon is often seen emblazoned on shields and armor, both functional and decorative, in the form of a brilliant dragon head in profile. Temples and works of art depict a massive, glittering dragon with vibrant platinum scales and seemingly endless wingspan.

## **Holy Day**

Bahamut's holy day is called Embertide, and is celebrated on the fifth day of Faelyn. This is a day of remembrance, solemnity, and respect for those who have fallen in the defense of others.

## **Commandments of Bahamut**

* Stand as a paragon of honor and justice.
* Smite evil wherever it is found, yet show compassion to those who have strayed from the path of righteousness.
* Defend the weak, bring freedom to the persecuted, and protect the ideals of justice and order.

## **Known Worshippers**

* Lady Kima of Vord
* Scalebearer Kerrek Ab'duul
* J'mon Sa Ord
* Highbearer Vord
Galarhade

## Galarhade

* Galarhade
* Holy Symbol

## General Information

### Titles

The Mad Mage
The Phoenix

### Common Symbol

Complex arcane writing that is shaped to resemble a flame

## Worship

### Associated Domains

* Arcana
* Destruction
* Forge

### Associated Pacts

* The Fiend
* The Fallen Star

## Appearances

### Appearances

Book 1
Book 2; Chapter 4 (in a dream)

## Character Information

### Languages

Abyssal, Common, Draconic, Elvish, Infernal, Primordial, Sylvan

### Connections

A.H.A.
Ed'valiir

## Characteristics

### Alignment

Chaotic Good
Chaotic Evil (with magic)
The Laughing Hand

## Character Information

### AKA

The Laughing Hand
The Hand
The Undying Chosen
Champion of Torog (former)

### Languages

Understands Abyssal and Common, cannot speak

### Divine Connection

The Angel of Irons
Torog (former)

## Status

### Cause of Death

1. Stabbed by  Bepis's astral longswords
 2. Firebolt-ed by  Kutham
3. Accidentally frozen by Gortholax

### Place of Death

1. Prison of Sands
2. Deck of the Squall Eater
3. The Savalirwood

### Appearances

Book 2; Chapter 5
Book 2; Chapter 7
Brimscythe

## **Description**

The wicked blade of this scythe glows red with heat and anger. At the base of the blade is a skull of dark metal, the eyes and nose glowing with the same heat as the blade. Infernal runes run up the length of the staff of the weapon.

## **Abilities**

### **Dormant**

* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* When the wielder hits a creature with this weapon, the attack deals an extra 1d6 fire damage.
* Whenever the wielder rolls a 1 on a fire damage die, they can treat it as a 2.

### **Awakened**

* The bonus to attack and damage rolls increases to +2.
* The bonus fire damage increases to 2d6.
* The wielder gains resistance to fire damage.

### **Exalted**

* The bonus to attack and damage rolls increases to +3.
* The bonus fire damage increases to 3d6.
* Fire damage that the wielder deals with this weapon or with spells ignores resistance to fire.

## **History**

*Brimscythe* was bestowed upon a powerful champion of Zariel during the Calamity. Record of it was lost for centuries until it fell into the hands of Mandeck Hillfang, who gifted it to his good friend Marion Burkeshadow.
Cirrus Stratus

Cirrus is an elven rogue/fighter who is a former member of Noname Incorporated. She was portrayed by Jackson Little, until she became an NPC under Nico Salani.

## **Description**

### **Appearance**

Cirrus is a slender and tall elven woman. She has long, sleek black hair which is sometimes tied back into a pony tail, sometimes left to fall freely around her shoulders. Although mostly insignificant, numerous battle scars dapple her body's fair complexion. Cirrus' left arm is absent, up to the shoulder; it has since been replaced by a magically enhanced prosthetic. She typically wears a dark blue coat over a series of thin metal armor plates.

## **Character Information**

### **Notable Items**

#### **Current Items**

* Arcane Sniper
* Arcane Prosthetic Arm
* Flame Infused Pepperbox
* +1 Studded Leather Armor
* Danoth's Mask

### **Abilities**

#### **Feats**

* Dual Wielder
* Sharpshooter

#### **Elf Abilities**

* Darkvision
* Keen Senses
* Fey Ancestry
* Avariel Weapon Training
* Flight

#### **Fighter Abilities**

* Fighting Style (Archery)
* Second Wind
* Action Surge
* Martial Archetype (Gunslinger)
	+ Firearm Proficiency
	+ Gunsmith
	+ Adept Marksman (5 uses per short rest)
		- Violent Shot
		- Bullying Shot
* Extra Attack

#### **Rogue Abilities**

* Expertise
	+ Intimidation
	+ Perception
* Sneak Attack
* Thieves' Cant
* Cunning Action
* Roguish Archetype (Mage Hunter)
	+ Hunter Training
	+ Arcane Assassin
* Uncanny Dodge
* Evasion
Rahtanax

## **Description**

### **Appearance**

Rahtanax is a very tall and muscular man. His skin is a pale, ashy grey. His hair is black and shoulder length. As with all fallen aasimar, he has a single black mark that runs from his bottom lip, down his chin, to his adam's apple. His irises are a deep crimson, and they flare bright red when he uses his infernal power.

When Rahtanax uses his *Necrotic Shroud*, his pupils expand to fill his eyes with total darkness, and the skin around his eyes becomes a dark, ashy color. The wings that he summons are skeletal and thin, only held together by the dark energies that he wields. The wings have small Infernal runes carved into them.

## **Character Information**

### **Notable Items**

#### **Current Items**

* Dragonslayer Greatsword (given by Bepis)

#### **Former Items**

* Stolen by the Cerberus Assembly
	+ ~~Aegis of the Hell Knight~~
	+ ~~Plate Armor of Poison Resistance~~
	+ ~~Longsword of Life Stealing~~
	+ ~~Bag of Holding~~
	+ ~~Pearl of Power~~
	+ ~~Periapt of Wound Closure~~
* ~~Flametongue Greataxe~~ (traded for the Longsword of Life Stealing

### **Abilities**

Unless otherwise noted with an asterisk, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Aasmiar Abilities**

* Darkvision
* Celestial Resistance
* Healing Hands (12 hitpoints)
* Necrotic Shroud

#### **Paladin Abilities**

* Divine Sense (6 uses per long rest)
* Lay on Hands (60 hit points)
* Fighting Style
	+ Defense
* Divine Smite
* Divine Health
* Paladin Oath: Oath of the Hellsworn \*
	+ Channel Divinity
		- Hellfire Weapon
		- Turn Adversary
	+ Fiendish Smite
	+ Hellgate
* Extra Attack
* Aura of Protection
* Aura of Courage
* Improved Divine Smite
* Spellcasting (Charisma-based ability)

#### **Oath Spells**

Rahtanax has access to the following spells, which do not count against the number of spells he can prepare.

##### **1st-level**

* Charm Person
* Hellish Rebuke

##### **2nd-level**

* Calm Emotions
* Heat Metal

##### **3rd-level**

* Fear
* Fireball

#### **Paladin Spells**

In addition to his domain spells, Rahtanax has access to 1st- through 3rd-level paladin spells. As a 12th-level paladin, he can prepare up to 11 of these spells per day.

##### **1st-level**

* Bloody Smite \*
* Command
* Cure Wounds
* Detect Magic
* Heraldic Mastiff \*
* Searing Smite
* Shield of Faith
* Thunderous Smite

##### **2nd-level**

* Branding Smite
* Consecrated Armor \*
* Curse Ward \*
* Find Steed
* Spiritual Transformation \*
* Sporecaller's Smite \*
* Zone of Truth

##### **3rd-level**

* Blinding Smite
* Blood Armor \*
* Dispel Magic
* Magic Circle
* Remove Curse
* Revivify
The Lens

The Dynasty has spent a generation training and preparing a select group of volunteers to gather information on their enemies and find routes through both political and physical borders. These agents are collectively known as the Lens, a network of spies and infiltrators who can bypass boundaries and assimilate into foreign nations to gather intelligence, help the Bright Queen protect their people, and seek out Luxon Beacons across Blaedura.

The Lens answer directly to Taskhand Lythir Va Suun, the head of this covert organization.
Xhorhas

**Xhorhas** lies in the expansive wastes and turbulent badlands of southern Phushura. The northern lands of Xhorhas are ruled by the Krynn Dynasty, which is centered around the ruins of Ghor Dranas (now known as Rosohna), a former city of the Betrayer Gods during the Age of Arcanum. The Dynasty is ruled by the Empress Leylas Krynn. The southern portions of Xhorhas consist mostly of awful marshes.

Xhorhas is smaller than the Troms Empire and has few natural resources. It is a scarred landscape overrun with beasts and terrors left over from the Calamity.

The Xhorhasians are derogatorily referred to by the people of Troms as "cricks" (short for "crickets"). This is due to the holes that are cut into Xhorhasian armor, causing the armor to produce as a chirping sound as the troops charge forward.
Troms Empire

The **Dwendalian Empire** is a nation on the continent of Phushura, dominating its northeastern region. Founded thirteen generations before the events of Book 2, the Empire has slowly encompassed territory of the continent and now mainly minds itself. The capital of the Troms Empire is Troms, a massive city of arcane pursuit that shares its name with the empire that is based out of it.

## **Geography**

The Empire is landlocked along its western and southern borders, the far northern border encroaching on waters of the Frigid Depths, holding ice floes and treacherous waters, and the Cobalt Sea to its small eastern border. In the east are the Dunrock Mountains, where the Quannah Breach leads to the Greying Wildlands. To the southwest are the Ashkeeper Peaks forming the boundary with Xhorhas; to the southeast are the Cyrios Mountains. In the south where these mountain ranges come together is the Stonecage Pass holding the Stonecage Gates, the passageway to the Menagerie Coast.
Blaedura Wiki

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## Important articles

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Kutham Ren'Thrael

Kutham is a human monk/wizard who is a former member of Noname Incorporated. He was portrayed by Jackson Little, until he became an NPC under Nico Salani.

## **Character Information**

### **Abilities**

#### **Variant Human Abilities**

* Skill
* Feat
	+ Sentinel

#### **Normal Form**

##### **Monk Abilities**

* Unarmored Defense
* Martial Arts (1d6)
* Ki (8 points)
* Unarmored Movement (15 feet)
* Monastic Tradition: Way of the Cobalt Soul
	+ Mystical Erudition
		- Elvish
		- Arcana
	+ Extract Aspects
	+ Extort Truth
	+ Preternatural Counter
* Slow Fall (40 damage)
* Extra Attack
* Stunning Strike
* Ki-Empowered Strike
* Evasion
* Stillness of Mind

##### **Wizard Abilities**

* Arcane Recovery (3 slots)
* Arcane Tradition: Chronurgy Magic
	+ Chronal Shift
	+ Temporal Awareness
* Ritual Casting
* Spellcasting (Intelligence-based ability)

##### **Wizard Spells**

As a level 5+ wizard, Kutham knows four cantrips and he has 29 spells in his spellbook. He can prepare up to 10 of these spells per day.

###### **Cantrips**

* Amanuensis \*
* Firebolt
* Mending
* Prestidigitation

###### **1st-Level**

* Comprehend Laguages
* Detect Magic
* Enhance Reflexes \*
* Find Familiar
* Flawed Reconstruction \*
* Gift of Alacrity
* Grease
* Identify
* Impressive Blow \*
* Shield
* Speed Read \*
* Threshold \*
* Thunderwave
* Unseen Servant

###### **2nd-Level**

* Fortune's Favor
* Mirror Image
* Ren'Thrael's Flawed Resurrection \*
* See Invisibility
* Wristpocket

#### **Dusk Form**

##### **Monk Abilities**

* Unarmored Defense
* Martial Arts (1d6)
* Ki (8 points)
* Unarmored Movement (15 feet)
* Monastic Tradition: Way of the Dusk Champion
	+ Umbral Reposte
	+ Umbral Form
	+ Shadow Step
* Slow Fall (40 damage)
* Extra Attack
* Stunning Strike
* Ki-Empowered Strike
* Evasion
* Stillness of Mind

##### **Barbarian Abilities**

* Rage (4 uses per long rest)
* Unarmored Defense
* Reckless Attack
* Danger Sense
* Primal Path: Path of the Reaver
	+ Adrenaline
* Extra Attack
* Fast Movement (10 feet)
Spryth, The Gatekeeper

Spryth, the Gatekeeper is a Fighter of an Unknown race. Being a Book 3 NPC, they are being portrayed by Jackson Little.

Spryth, who is a powerful ally to the Leonys Thieves' Guild, he disappears for months or years on end to complete deep rooted corruption within small towns and cities, all over the Material Plane. Spryth wields the Whisper and Fang of the Wildmother. He is a powerful worshipper of this divine entity and is in fact her Divine Champion.
Erathis

* Erathis
* Holy Symbol

The inspiration behind many great inventions, the creation of vast cities, and law and order within society, Erathis claims dominion over civilization. Judges and rulers pay respect at her temples, which are central structures in many cities across Blaedura. Peace and order through structure and law guides the will of her devout followers. The Law Bearer has a tempestuous romance with Melora, the Wild Mother, a furious love that is tempered only when civilization and nature are in balance.

Erathis resides within the glorious divine metropolis of Enzim, the City of Towers. This glowing metropolis coasts through the Astral Sea, as the Law Bearer watches over the denizens bathed in the endless daytime that illuminates the busy streets.

## **Depiction**

Erathis is shown in most texts and statues as a hooded, armored woman sitting atop a throne of pillars. Her face is generally obscured or depicted without expression, giving her presence an impartial yet imposing nature.

## **Holy Day**

The Law Bearer's holy day is Civilization's Dawn, which is celebrated on the autumnal equinox, usually the twenty-second day of the ninth month. In the Troms Empire, people celebrate by having feasts in honor of the laws of the royal bloodline. One seat at every table is left open for the king, who eats in spirit with the people he rules.

## **Commandments of Erathis**

* Utilize the company and aid of others. The efforts of the individual often pale against the capabilities of the community.
* Strive to tame the wilds in the name of civilization, and defend the points of light and order against the chaos of darkness.
* Uphold and revere the spirit of invention. Create new settlements, build where inspiration strikes, and expand the edicts of the Law Bearer.
Ioun

* Ioun
* Holy Symbol

Revered by seers, sages, and teachers of all walks of life, **Ioun** is the second goddess of knowledge to know this world. The original goddess of knowledge, the Knowing Mistress was so grievously wounded by the Chained Oblivion during the Calamity that when Ioun ascended to take her place, the wound pierced her flesh. Her followers are now hunted by agents of her ancient foes as she struggles to maintain her physical form. Her devout now worship in private, spreading knowledge, philosophy, and lore anonymously through traceless channels.

Ioun sits among the infinite library that fills the hidden realm of the Endless Athenaeum, her celestial servants cataloging all known things as she inspires those who pray for her insight and guidance.

## **Depiction**

Common representations show the Knowing Mentor as a young, beautiful woman with a terrible gash of inky void drawn across her stomach. She has long raven hair that sways in the liquid of the anti-chamber that her physical body resides in. Finally, she is typically depicted with her eyes closed and a third glowing eye on her forehead.

## **Holy Day**

Ioun has no public holy day, for her public worship was shattered during the Calamity, and she has since fallen into half-remembered myth. Only in the monasteries of the Cobalt Soul has the Knowing Mentor's faith been resurrected—though her worship by the intellectuals of the city bears little resemblance to that of the knowledge-seekers of old.

## **Commandments of Ioun**

* Unmask those who would destroy Ioun. Learn their secrets and unveil them to the world.
* Uphold and teach the importance of reason, perception, and truth in guiding one's emotions and path.
* Condemn those who lie without moral cause, for evil folk gain power when their followers obscure the truth. Never stoop to the level of selfish liars.

## **Known Followers**

* Yudala Fon, Champion of the Knowing Mentor
* Expositer Jenna
* Expositer Delan
* Archivist Craig
* Archivist Zeenoth
* Kutham Ren'Thrael
Anna Fortif

Anna is a human wizard who was a member of You Guys. She was portrayed by Lukas, but the fell into Jackson Little's perview after Lukas left. She has yet to make an appearance after Lukas left.

## **Character Information**

### **Abilities**

#### **Variant Human Abilities**

* Skills
	+ History
* Languages
	+ Draconic
* Feat
	+ War Caster

#### **Wizard Abilities**

* Arcane Recovery (3 spell levels)
* Arcane Tradition (Graviturgy Magic)
	+ Adjust Density
	+ Gravity Well
* Ritual Casting
* Spellcasting (Intelligence based ability)

#### **Wizard Spells**

As a 6th-level wizard, Anna knows four cantrips, and her spellbook contains [?] spells. She can prepare up to 11 of these spells per day.

##### **Cantrips**

* Fire Bolt
* Mage Hand
* Prestidigitation
* Sapping Sting

##### **1st-level**

* Chromatic Orb
* Detect Magic
* Magic Missile
* Magnify Gravity
* Shield

##### **2nd-level**

* Fortune's Favor
* Knock
* Levitate

##### **3rd-level**

* Counterspell
* Dispel Magic
* Feign Death
* Fireball
* Leomund's Tiny Hut
* Sending
James Bartholomew Olsen

**James Bartholomew "Jimmy" Olsen** is the younger brother of Henry James “Jimmy” Olsen. In the future, he becomes a photographer at the *Daily Planet* and works alongside Clark Kent and Lois Lane, filling in his brother's place.

### Season 8

An underage James was seen crying at his older brother’s funeral attended with his grieving family, along with Chloe Sullivan, Oliver Queen, Bart Allen, Dinah Lance and a distantly watching Clark Kent. At the end of the funeral, Chloe walked up to console him and entrusted him Henry's camera. She tells that he may walk in his brother's footsteps someday, for which he thanked her. He then left with his father.

### Future

* 2013: During Clark's dream of the year 2013, Lois Lane yelled at an "Olsen" (who was not seen or heard) to have his camera ready for a plane crash, telling him that he'd better be getting every pixel of the event.
* 2018: In the year 2018, Jimmy abruptly stopped Lois when she was about to enter Perry White's office and warned her about it not being a good idea to speak to their editor, who was in the middle of a heated phone tirade about Lex Luthor. He then asked for Lois' opinion regarding photos that he took of Superman, to which Lois stated that while the color and lighting were fine, and that it was lacking the drama and awe worthy of Superman. She then reminded Jimmy that he had some big shoes to fill left by his brother, but that she was certain he can do it, leaving Jimmy to proudly smile back at her.
Main Characters

## Book 2 - Noname Incorporated

Ruelle Faldicer, Dryad BardSandra Faldicer, Hag BardGrimrick, Hag Spawn Dragon ChampionRahtanax, Aasimar PaladinNoname, Dwarf ClericPhos'phophilite, Elf RogueKutham Ren'Thrael, Human Monk/WizardBepis Seacaster, Goliath WarlockCirrus Stratus, Elven Fighter/RogueTherin Dun, Drow Wizard
## Book 3 - You Guys

Daryn Duendalos, Drow WarlockAnna Fortif, Human WizardVenus Rutile, Changling PaladinTzar Fungroot, Grung DruidMedic, Warforged ClericScarlett Craban, Human Warlock
## Book 1 - A.H.A.

"Golem", a literal pet rockKarla, Drow WarlockJustice, Half-Elf SorcererHenry Half-Drow RogueGalarhade, Elf WizardGuess, Elven Cleric
Scrape Talon

Scrape Talon is a Kenku Chained Ancient that is currently associated with No Name Inc. and is being portrayed by Jackson Little.

## **Description**

### **Appearance**

Scrape is a small Kenku figure covered entirely in feathers, with the exception of his right arm and hand. Those are scaled over in deep black scales. it drips with some form of acidic nature and that lets him casts spells. Scrape has green slit eyes that remind you of a lizard or dragon's and the beginnings of horns on his head. All these things combine alongside the insistence that Scrape is indeed some form of dragon.

## **Biography**

Scrape's mind is different, he is constantly facing the challenge of not remembering things and knowing that he once knew them. It's rather frustrating. He believes that he was once a different person or entity entirely and that someone has chained him into this new form. His mind keeps telling him that it was the Fey that did this, thus creating an interesting problem when he woke one day in a new body and in the midst of a Fey filled forest. The Savalirwood is an interesting place to wake up because danger is an immediate threat. Scrape has to fend for himself until he could create a base of operations, hence Scrape's Encampment. He spent most of his time building his Cabin and making himself comfortable.

## **Character Infromation**

### **Notable Items**

* The Bane of the Green Warden
	+ The Bane of the Green Warden was a re-gifted parting gift from Sehanine to Scrape as he entered his new life.
* Sword of Answering (Last Quip)
	+ Stolen from the Naga's Blades in Ank'Harel
* Helm of Brilliance
	+ He traded a favor for Agatha for this gem encrusted helm
* Portable Hole
	+ Looted from a dead guy in The Savalirwood
* Ring of Mind Shielding
	+ Looted from a dead guy in The Savalirwood
* 1 Vial of Element 9
	+ It's mine
* Voyager Staff
	+ Traded with Therin
* Molten Bronze Skin
	+ Bought in Uthodurn
* Scroll of Protection against Abberations
	+ Bought in Uthodurn
* Goggles of Night
	+ Bought in Uthodurn
* Winterwind Shield
	+ Given to Scrape by Phos to appease the Great Dragon God

### **Former Items**

* Tome of Clear Thought
	+ Stolen by Therin
* Wand of Blasting
	+ Traded with Therin
Ruelle Faldicer

### **Abilities**

Unless otherwise noted by an asterisk, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Feats**

* Lucky
* Flower's Blessing \*
* Ley Initiate \*
	+ Ley Initiate was granted to Ruelle when he inherited the title of Archfey in Chapter 8.
* Mystical Warrior

#### **Nymph Abilities**

Nymphs are a Homebrew race.

* Darkvision
* Fey Creature
* Fey Magic
	+ Entangle
	+ Wooden Sanctuary \*
* Woodland Guardian

#### **Bard Abilities**

* Bardic Inspiration (1d10)
* Jack of All Trades
* Song of Rest (1d8)
* Bardic College: College of Charity \*
	+ Bonus Proficiency
		- Medicine
	+ Healing Hand
	+ Divine Grace
		- Mass Healing Word
		- Sanctuary
		- Revivify
* Expertise
	+ Persuasion
	+ Nature
	+ Stealth
	+ Persuasion
* Font of Inspiration
* Countercharm
* Magical Secrets
	+ Fabricate
	+ Life Transference
	+ ~~Counterspell~~
* Spellcasting (Charisma-based Ability)

#### **Bard Spells**

##### **Cantrips**

* Blade Ward (Bonus action version)
* Dancing Lights
* Mending
* Message

##### **1st-Level**

* Bane
* ~~Curse of Tomes~~ \*
* Dissonant Whispers
* ~~Evard's Arcane Restoration~~ \*
* Threshold \*

##### **2nd-Level**

* Calm Emotions
* Harmony of Heroes \*
* Mirror Image
* Swarm of Beauty

##### **3rd-Level**

* Mezzalt's Lifted Eyebrow \*
* ~~Summon Fey~~
* Urlvon's Baleful Teleportation \*

##### **4th-Level**

* ~~Association~~ \*
* Dimension Door
* Ego Whip \*
* ~~Link Threshold~~ \*
* Paean of Greater Glory

##### **5th-Level**

* Mass Cure Wounds
* ~~Modify Memory~~
* Teleportation Circle

##### **6th-Level**

* ~~Demand~~ \*
* Find the Path

SpringSummerAutumnWinter
Avandra

* Avandra
* Holy Symbol

Also known as "She Who Makes the Path," **Avandra** champions freedom, travel, trade, and adventure across the lands. Her will heralds open frontiers, and her call beckons her followers to discover that which awaits them beyond the known. There are few urban temples dedicated to the Changebringer, but her shrines are often found along well-traveled roads and off the beaten path. Her worship is common among merchants, free spirits, and adventurers, and tavern cheers celebrate her as a bringer of luck and fortune.

The Changebringer is not one of the deities approved for worship in the Troms Empire. Nevertheless, some continue to worship her in secret, with some families (such as the Schuster family in Hupperdook) having worshiped her for years.

Avandra calls no domain in the planes her residence, instead eternally wandering through the Outer Planes where serenity can be found, distantly watching over the potential of mortals.

## **Depiction**

The Change Bringer is often depicted as a young woman of fair complexion and long, light brown hair that cascades to form the road left behind her. Most art shows her in constant motion, ever leading into the unknown.

## **Holy Day**

Avandra's holy day, called New Dawn, takes place on the first day of Sorath, when the old year gives way to the new. On the Menagerie Coast, people celebrate by having a feast on the shore at dusk to watch the sunset. They feast and discuss their hopes for the new year until the sun rises.

## **Commandments of Avandra**

* Luck favors the bold. Your fate is your own to grasp, and to do so is to have the Change Bringer behind you.
* Change is inevitable. The righteous can ensure that such change is for the better.
* Rise against tyranny. Fight for the freedom of yourself and others when you can, and inspire others to fight when you cannot.

## **Known Worshippers**

* Venus Rutile
* The Stone Family

## **Trivia**

* There is a gambling game in Ank'Harel known as "Avandra's Favor".
Mavis

Daisy (Friend)

**Mavis** is a BR Class 04 diesel shunter. She works at the Ffarquhar Quarry on Thomas' Branch Line.

## History:

Mavis was at the Quarry on the day of the blast. A few days later as she and some workmen were preparing to leave and scout for survivors, they were attacked by men in lorries. There is currently no explanation as to why they just started to shoot up the quarry. despite having taken a few shots, she survived. Luckily, the quarry was doing blasting so the men were blown up on the spot. Mavis grabbed a tanker and a van full of supplies, and as soon as the workmen boarded, they were off.

Mavis still had to run over some people shooting and blocking their way. Further down the line, they found Daisy in her shed. They had to fix her line, as the rails had been blown up. they fixed the rails with supplies from the van. while there, Mavis was given a shield made from a truck similar to Henry's, but it only covers the lower part of her face. After they boarded up Daisy's windows and got her out of her shed, they made their around the island whilst looking for survivors. They ended up at Tidmouth, only a few moments after Toby tragically took his own life.
Dragonslayer Greatsword

* When the wielder hits a dragon, the target takes an additional 3d6 slashing damage

### Owners

Rahtanax
Bepis Seacaster (former)
Abarinth (former)

## **Description**

This massive sword's blade is nearly 5 feet long. It is crafted from this deep orange/brown metal, with reddish rust gathering at its edges. Carved into the thick blade is the Draconic word "druuvak", which roughly translates to "bloody end" in Common.

## **Abilities**

The wielder has a +1 bonus to attack and damage rolls made with this weapon. In addition, when the wielder hits a dragon with this weapon, the target takes an additional 3d6 slashing damage.

## **History**

A *dragonslayer greatsword* was bought from Abarinth's Sorcerous Swords and More by Bepis Seacaster in Chapter 5. It was later given to Rahtanax in Chapter 11.
Irritrad Krynn

## Irritrad Krynn

The character Irritrad was based off this image

## Character Information

### AKA

Master Irritrad (common)
Archmage of Dunamancy and Industry

### Languages

Common, Draconic, Elvish, Giant, Marquesian, Sylvan, Zemnian

### Family

Ereldra Krynn (mother)
Leylas Krynn (aunt)
Quana Krynn (aunt)
Nineiken Thelyss (betrothed)

### Connections

Cerberus Assembly
Noname Incorporated
Troms Empire
Krynn Dynasty (former)
Soltryce Academy
Vannith Cal'dor (annex)
Therin Dun (apprentice)
Kaltok Ehrenfest (apprentice)
Kutham Ren'Thrael (apprentice)
Oglee (friend)

## Status

### Cause of Death

1. Fell from Wyvern
2.Stabbed by Damian
3. Turned to stone by Gortholax

### Place of Death

1. Desert of Marquet
2. Desert of Marquet
3. The Savalirwood

### Appearances

Book 2; Chapter 4
Book 2; Chapter 6
Book 2; Chapter 7
Book 2; Chapter 10
Book 2; Chapter 11
Rod of the Pact Keeper

## **Description**

This 2 foot long rod is made of deep red/purple wood and is capped by a small crystal sphere, held in place by three small taloned fingers made of silver. A small wisp of reddish smoke swirls within the crystal sphere.

## **Abilities**

This rod can only be attuned to by a warlock. While the wielder is holding the rod, their spell attack rolls and spell DC both gain a +2 bonus. In addition, once per long rest, the wielder can use their action to regain a warlock spell slot.

## **History**

Bepis Seacaster found a *rod of the pact keeper* in Rai'chaul's horde under the Everoak.

Bepsi also has a *rod of the pact keeper*, but it is unknown as to how she obtained it (possibly from Orthax).
Riema Sa Ord

Riema Sa Ord is a human fighter who is currently in a romantic relationship with Cirrus Stratus. Being a Book 2 NPC, she is portrayed by Nico Salani.

## **Description**

### **Appearance**

Riema is a stunning woman with tanned skin and silky jet black hair. She resembles her adopted father in many ways, the most notable differences being her height and her eyes; both of which are typical of a human in comparison to the sultan's strange appearance. While in Ank'Harel, she wore simple but fine silk shirts and pants, but she has adopted more of a cold resistant outfit while in the considerably colder region of the Empire.

## **Character Information**

### **Notable Items**

#### **Current Items**

* Coldsnap Armor
* Musket and Pepperbox
	+ Both built by Riema herself, guided by Cirrus

### **Abilities**

#### **Variant Human Abilities**

* Skill
* Feat
	+ Sharpshooter

#### **Fighter Abilities**

* Fighting Style
	+ Archery
* Second Wind
* Action Surge
* Martial Archetype: Gunslinger
	+ Firearm Proficiency
	+ Gunsmith
	+ Adept Marksman
		- Disarming Shot
		- Winging Shot
Torog

* Torog
* Holy Symbol

**Torog, the Crawling King**, is an evil god of torturers, slavers, and jailers. His worshippers are those who take others' freedom and creatures living in the darkness below. It is said that pathways under the world are the result of his tears of pain and anger, and his realm is a network of deadly caves and manacles. He was defeated during the Calamity by the Everlight.

## **Description**

### **Appearance**

**Torog** is largely depicted as a swollen, malformed worm slithering through the darkness below with a hairless human head at the helm, three arms carving through a lightless rock.

### **Personality**

As the patron god of slavers and jailers, the Crawling King offers guidance to those who rob others of freedom.

The Crawling King is a jealous god, and he will seek to destroy any rivals that try to challenge the Crawling King's rule over the domains of torture and imprisonment.

Since being sealed away by the Prime Gods, the Crawling King has never truly healed from the wounds he suffered. Every attempt to leave his prison is a torturous attempt on his permanently broken body. As the god of torturers, he takes inspiration from each failed attempt as new ways to inflict pain on mortals.

## **Biography**

### **Background**

Little is known about the Crawling King before he first emerged from the endless tunnels and caverns of the Underdark beneath Blaedura.

A warrior named Ganix attempted to strike down Torog with his army, but his army was defeated, and Torog captured and tortured Ganix, twisting him into the Laughing Hand.

During the Calamity, Raei defeated Torog by luring him aboveground; she pierced his body with 10,000 lances of sunlight. Torog's violent tears carved the pathways under the world, and his followers fled into those tunnels to escape the light. She then banished him to a sliver of the Far Realm that now borders on the deepest pits (or very base) of the Underdark, "where the boundaries between the worlds grow thin."

## **Commandments of Torog**

* Seek and exalt places where no light touches.
* Revel in the pain you inflict on others, and relish the pain you suffer yourself as an offering to the Crawling King.
* Imprison those who cannot resist you, and drag all life into the darkness.
Bepsi

### **Abilities**

Unless otherwise noted with an asterisk, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Elf Abilities**

* Darkvision
* Keen Senses
* Fey Ancestry
* Trance
* Elf Weapon Training
* Fey Step

#### **Warlock Abilities**

* Otherworldly Patron: The Hexblade
	+ Hexblade's Curse
		- When Bepsi was in contract with Orthax, her Hexblade's Curse appeared to be flickering black and red flames. When she forged a new pact with Sandra Faldicer, the curse began to appear as simply an inky shadow and wraps and tugs at the target.
	+ Hex Warrior
	+ Accursed Specter
	+ Armor of Hexes
* Pact Boon: Pact of the Blade
* Eldritch Invocations
* Pact Magic (Charisma-based ability)
* Mystic Arcanum (6th-level)
* Mystic Arcanum (7th-level)

#### **Warlock Spells**

As a level 13 warlock, Bepsi knows four cantrips and twelve spells. She only has three 5th-level spell slots for those twelve spells, but she regains her spell slots on a short rest. She also has a mystic arcanum for a 6th-level and 7th-level spell, which she regains the use of on a long rest. She can replace one spell that she knows when he completes a long rest, and she can replace all her spells when she levels up, so she no longer knows all of these spells (those which are crossed out she no longer has).
Evan Gallagher

**Evan Gallagher** was a rapidly aging second-generation metahuman who was found by Clark and Lana in Evan's Field.

### Powers and Abilities

* **Accelerated aging**: It should also be noted that as Evan is a second-generation metahuman, he inherited a part of his mother's power, electric energy absorption. That can be seen when Evan is aging.

* **Electricity energy absorption**: The first time he aged from a baby to a child, the electricity in the house started to fade, and when he became a child, the electricity came back. This also happens second time when he was aging at one of Luthorcorp's facility.

### Origins

Evan's mother was Karen Gallagher, a Smallville High School student and also a metahuman, who used to short out computer monitors. Karen was impregnated by Tanner Sutherland at a party and Evan was born one week later.

### Season 4

Because of Evan's rapid development, his birth caused an immense explosion that vaporized his mother and the car that she was in, but left him completely unharmed. Clark Kent and Lana Lang found the baby and took care of him while they waited for Child Services to place him. Evan grew to the equivalent of seven years old and then to sixteen years, having great intelligence and even thinking of Lana and Clark as his parents.

Clark and Lana asked Lex Luthor to examine Evan at his lab and his scientists concluded that Evan stored massive amounts of energy, which were released in bursts, causing him to age rapidly. After Evan aged from seven to 16, Lex realized that the next time he aged, he would release a powerful surge that would kill anyone near him and potentially destroy the entire town of Smallville. Evan accidentally killed Tanner when Tanner refused to acknowledge that he was Evan's father. Evan asked Lana to take him to Chandler's Field so he could see a windmill, where he can see the entire town of Smallville. But when he began to age again, Lana had to leave him. Clark stayed so that Evan would not be alone for the last few moments of his life. When Evan died, Clark shielded the blast to save Lana and everyone else in Smallville. Lex later sorted things out with Child Services by claiming that Evan had died of pneumonia.
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