Elf

* Sprite
* Illustration

## Skills

 Focus Fire
 Arrow Rain

 Guardian Elf

The  **Elf** is a playable character. She wears a jade green and yellow cloak over a dark green shirt. She also wears a green bandana with a yellow outline and a hairpiece of the same color. She has light golden long hair that waves and blue eyes.

Once unlocked, she can also be encountered during a run as an NPC. Upon interaction, she will follow and assist the player like a follower for the current floor only, wielding the Ancient Bow (unupgraded).

## Unlock & upgrade

The Elf can be unlocked at the cost of 12,000 gems.

Each upgrade changes the stats slightly.

1. +1 HP - cost: 500 gems
2. +1 Armor - cost: 1,000 gems
3. +20 Energy - cost: 1,500 gems
4. Skill Cooldown - cost: 2,000 gems
5. Skill Upgrade - cost: 2,500 gems
6. "Shorter charge time for weapons that require charging" buff - cost: 5,000 gems
7. Enhance Starting Weapon - cost: 8,000 gems
8. Tear of Elf (for Echo Amber) - cost: 10,000 gems

## Alternate Skins

The Elf currently has 15 alternate skins, which include:

* 2 gem skin
* 1 season coin skin
* 8 paid skins
* 1 achievement skin
* 2 fragment skins
* 1 unavailable skin

## Focus Fire

### Basic:

*Auto-aim or manually aim at enemies and fire Magic Arrows.
You have 3 Magic Arrows at the beginning.
While aiming, defeating an enemy restores energy and defeating 3 enemies restores 1 Magic Arrow.
Every Third Magic Arrow will have increased damage and explosion range.*

### Skill Upgrade:

**Spawn vines that surround yourself to block one hit. Defeating an aimed enemy refreshes the spawn of vines.**

### Mentor Upgrade:

**Magic Arrows have increased damage and explosion range.
Energy restored +2.
Defeating 2 enemies restores 1 Magic Arrow.**

### Cooldown:

6 (5) seconds.

Basics
*Auto-aim or manually aim at enemies and fire Magic Arrows.
You have 3 Magic Arrows at the beginning.
While aiming, defeating an enemy restores energy and defeating 3 enemies restores 1 Magic Arrow.
Every Third Magic Arrow will have increased damage and explosion range.*
* Tapping the skill button anytime will enable the Focus mode, even if the player's skill is still on cooldown.
	+ If the player's skill is not ready, activating Focus mode does not trigger statue effects and vice versa.
* In Focus mode:
	+ Elf gains a bonus of 25% critical chance.
	+ Every kill gotten while in Focus mode restores energy (+3 per kill). This stacks with buffs.
	+ The Elf cannot move or be moved by pushing or knockback nor interact with NPCs, objects.
	+ The Elf can manually target enemies or crates using D-pad. Otherwise, she will automatically aim at a nearby enemy in sight.
	+ All-Direction movement will apply while in Focus mode, even if the current setting is 8-Direction movement. However, choosing in the settings while in Focus mode works as usual.
	+ Tapping skill button again will disable Focus mode.
	+ Magic Arrow will be automatically loaded in hand once its ready.
	+ The Magic Arrow will be fired:
		- When tapping the attack button. This will keep Focus mode and the player can use other weapons.
		- When tapping the skill button. In this case Focus mode is deactivated, and the arrow will not restore that 3 energy.
		- When the character dies.
		- Note that switching weapons will not trigger the arrow, allowing the player's character to shoot weapons that activate upon switching to them like Spike Knives.
	+ The Magic Arrow itself deals 8 damage and causes a 4 tiles radius Energy Blast, which does half the damage of the Magic Arrow (rounding to nearest even number).
		- Up to 3 Magic Arrows can be storage at a time.
		- The 3rd Arrow will does extra 30% damage and its Energy Blast is 50% bigger than normal arrow.
		- Defeating 3 enemies in one shot will restore 1 Magic Arrow.
		- The Magic Arrow does extra 0.5 damage for every Sub-Level the player enter (starting at 1-1). Magic Arrow damage is rounded down.
* This skill has a 6 (5) seconds cooldown for each Magic Arrow, which only starts after firing the Arrow.
* Focus Fire can be enhanced by follow buffs:
	+ Laser Buff - increase the Energy Blast radius by 100%.
	+ Combo Buff - allow Elf to storage up to 4 Magic Arrow.

Skill Upgrade
*Spawn vines that surround yourself to block one hit. Defeating an aimed enemy refreshes the spawn of vines.*
* Vines will appear:
	+ When entering Focus mode with the skill ready.
	+ When the player kills an enemy during Focus mode.
* Vines can absorb any amount of damage once and despawn, indicated by a ">\_<" sign above the player's character.
	+ Vines cannot prevent status effects on the player's character, but can absorb damage from status effects once each.
	+ Elf gains 0.5 seconds of invincibility after vines disappear, like she usually would after being hit normally.
	+ Using Breath of Hades will not cause Vines to despawn, although it will still cause damage to the player.
* Vines cannot stack.
* Vines, taking hits, do not count towards the player being hit; thus, armor can keep regenerating.
* Vines take hits before the Statue of the Paladin effect does.

Mentor Upgrade
*Magic Arrows have increased damage and explosion range.
Energy restored +2.
Defeating 2 enemies restores 1 Magic Arrow.*
* Magic Arrow deals 30% extra damage, the 3rd Arrow deals 60% extra damage (instead of 30%)
	+ For instant, at 3-5, a Mentored Arrow will deal 20 damage (instead of 15), and a 3rd Mentored Arrow will do 24 damage.
* Energy Blast radius increased by 1 tile.
* Gain 2 more energy (5 in total) on kills.
* Defeating 2 enemies (instead of 3) in one shot will restore 1 Magic Arrow.

## Arrow Rain

### Basic:

*Cast a volley of arrows to deal AoE damage.*

### Cooldown:

9 (7) seconds.

How to unlock
Pay $1.99 to unlock this skill.
Basics
*Cast a volley of arrows to deal AoE damage.*
* Fires a volley of up to 14 energy arrows in a large radius (3 tiles orthogonally, 2 tiles diagonally). The number of arrows depends on the skill charging time.
	+ These arrows deal 5 damage each and can create an area of effect that damage enemies.
		- The Laser Buff can enhance the blast radius of the arrows (+1 tile, both orthogonally and diagonally).
		- The Shotgun Buff adds 3 more arrows.
* This skill needs 1.5 seconds to charge and load the minimum amount of arrows. This can be reduced by 0.75 seconds with the Charge buff.
* This skill has a 9 (7) seconds cooldown.

Skill Upgrade
*The number of arrows increases.*
* Fires up to 22 arrows (25 with Shotgun buff).

Mentor Upgrade
*Increase the number of arrows.*
* Increase amount of arrows by 1 (no charge) to 5 (full charge).

## Guardian Elf

### Basic:

*Summon a guardian elf to assist you in a fight.
Fire Elf: release fireballs to attack enemies.
Wind Elf: wields windforce to attack enemies.
Water Elf: restores armor and energy for all friendly units in the battlefield from time to time.*

### Skill Upgrade:

**Guardian Elves have a debut effect.
Fire elf: fireballs burn enemies in the area.
Wind elf: releases a radial blast that knocks away enemies and destroys bullets.
Water elf: restores health and energy for all friendly units.**

### Mentor Upgrade:

**Guardian elves have increased damage or restoration.**

### Cooldown:

12 (10) seconds.

How to unlock
Pay 10,000 gems to unlock this skill.

Basics
*Summon a guardian elf to assist you in a fight.
Fire Elf: release fireballs to attack enemies.
Wind Elf: wields windforce to attack enemies.
Water Elf: restores armor and energy for all friendly units in the battlefield from time to time.*
* Once used, it will summon a Guardian Elf cycling through these three elves: Fire, Wind, and Water. Once a Guardian Elf is summoned, the previous Guardian Elf will leave to make room for the other one.
	+ When under the  condition, the Elves will not follow the player, but can still perform their other actions as normal. And since the Elves only move when following the player, this means they will not move at all, so they will stay stationary in the position they were summoned, and a new one has to be summoned every time a different room is entered.
* The Fire Elf shoots a slow-moving fireball that explodes dealing 6 damage and can Burn enemies.
* The Wind Elf shoots arrows that deal 6 damage with piercing and homing abilities, similarly to the ones of Windforce.
* The Water Elf will occasionally shoot a projectile that heals players for 2 Armor and 5 Energy.
	+ This ability can only be used in combat.
* The Elves are affected by the Pet Buff:
	+ The Fire Elf deals 2 more damage.
	+ The Wind Elf deals 4 more damage.
	+ The Water Elf can heal +2 more Armor and restore +4 more Energy.
* The Potion Effectiveness Buff will make the blue elf heal +1 more Armor and +5 more Energy.
* This skill has a 12 (10) seconds cooldown.

Skill Upgrade
*Guardian Elves have a debut effect.
Fire elf: fireballs burn enemies in the area.
Wind elf: releases a radial blast that knocks away enemies and destroys bullets.
Water elf: restores health and energy for all friendly units.*
* When summoned, the Fire Elf will fall from a high speed meteor that leaves a pool of fire to damage enemies in a 3 tiles radius area.
* When summoned, the Wind Elf will create a large blue wave, destroying all bullets it touches and deal 8 damage to enemies nearby, similarly to the Statue of the Elf.
* When summoned, the Water Elf will heal all players 1 Health and 5 Energy, and heal Followers for 5 Health.
	+ It is affected by the Potion Effectiveness Buff, increasing the previous outcome by +2 Health, +10 Energy and +6 Health for Pets and Followers.
* Their debut effects are not affected by the Pet Buff.

Mentor Upgrade
*Guardian elves have increased damage or restoration.*
* Every summoned elf gets a unique buff.
	+ Fire Elf: Fire pool deal +1 bonus damage per tick. Fireball does 2 bonus damage.
	+ Wind Elf: Increases damage of arrow by +4.
	+ Water Elf: On debut, restores +1 Health, +5 Energy for player and +5 Health for Pets and Followers. In combat, restores +1 Armor and +2 Energy for player.
		- With Pet Buff, Potion Effectiveness Buff and Mentor Buff, The Water Elf can heal up to 4 Health, 20 Energy for the player, 16 Heath for Pets & Followers on debute. And heal the player 6 Armor and 16 Energy in combat.

## Quotes

### Interaction in the Living Room

* *"Stay awhile and listen."*
* *"What's for dinner?"*

 As Apricot Fairy:
* *"It's great fun to fiddle with words!"*
* *"The Han Emperor Wu first made my name; In Zhou times Confucius taught under my shade"*
* *"Dong Feng loved me so much he planted a wood of me; Sun Chi once offered my jelly in sacrifice."*
* *"Soft is my pink and rain fed beauty; The misty green is shown and get concealed."*
* *"When over-ripe I have a touch of sourness; Each year I fall beside the fields of wheat."*
* *"How I wish to have someone to chant verses with me."*
* *"I heard that the reincarnated Golden Cicada is skilled at composing poetry!"*
* *"Haven't heard much from my five uncles lately."*

 As Sagittarius:
* *"Nothing excites me more than traveling around!"*
* *"Of course there are aliens in the space."*
* *"Once I met a weird-looking guy who looked like both a rabbit and a hippo! Yeah, that guy was really weird."*
* *"Not only that! I once met a panda with a human face, and he looked so happy."*
* *"I have a friend named Seahorse Fighter. Despite his weird name... he's really a nice guy!"*
* *"Once, I raced against Telescopium and I almost lost the game."*
* *"Which universe are we traveling to this time?"*
* *"Sure, just one minute! I'll fix my makeup and we're good to go!"*

When the vines of her first skill take a hit and disappear:
* *">\_<"*

When interacted in the Living Room during Chinese New Year update, prior to v2.5.0:
* *"Grab a seat and have some tea."*

When interacted in the Living Room with the Mahjong table. These Mahjong terms will appear, all meaning that the player is taking extra tiles aggressively:
* *"Pong!"* *"Kong!"* *"Chow!"*

### During a run as an NPC

* *"Need help?"*
* *"Let's roll."*
* *"These guys are no match for us."* (May appear after battle)

## Trivia

* Elf’s Wind Elf (from Guardian Elf skill), which charges a Windforce-like shot, is not effectively affected by . This is due to the fact that although the follower's bow does indeed charge faster, the follower AI isn't programmed shoot sooner, resulting in the same outcome as without the aforementioned Buff.
* Using the focus mode will force the control axis into continuous axis mode for the sake of manually aiming.
* The bow of NPC Elf has gone through two changes:
	+ At first, it looked like the same bow as the Goblin Guard (Bow).
	+ From Update 1.7.5 to Update 1.9.7, she was using Windforce.
* From Update 1.9.1 to Update 1.9.5 before the Halloween update, her default skin was Chang'e because of the Chinese Mid-Autumn festival.
* Arrow Rain was added in Update 2.2.2.
* Before Update 2.4.0, Elf's 6th buff was "Increase accuracy and critical hit chance."
* Guardian Elf was added in Update 2.7.0.
* In Update 3.0.0, Elf's default, Forest Keeper and Bifang Bird skins received a retexture.
* In Update 5.3.0, Focus Fire was reworked to be a stackable skill (along with other changes) and got its cooldown increased by 1 second.
* The Elf’s quote “Stay awhile and listen” is a reference to Diablo character Deckard Cain.
* The Forest Keeper skin is a reference to the protagonist Link from the game franchise The Legend of Zelda.