Inir, God of Thunder and Skies

(Eye-neer) Inir, the Divine God of Weather, born from the Sky Titan, was unlike his kin, he wasn’t designed to guide the humanoids directly but support them from afar. Being able to control the weather in all its glory he was responsible for providing the perfect circumstances for the early humanoids to flourish.

In the beginning the humanoids were thankful for his efforts, hosting great events in his name to signify the beginning and end of the harvest. However, over time as the generations passed and the weather became predictable, an almost guarantee for a perfect harvest. The people stopped celebrating in his name feeling no need to celebrate what was considered normal for them.

At first Inir did not mind, it was his function and he would continue to support the humanoids. But like the other Gods, the corruption of Chaos slowly tainted Inir. He started to resent the people for not thanking him for his deeds, every year the same. So he stopped, he abandoned the people and let the weather do as it liked.

Inir claims Silia as his plane and never visits Aether or Vesix. Those on Aether that still remember the Weather God Inir do reach out to him with prayer and ritual. On the odd occasion he feels that the offering or ritual is befitting of him, he will comply and grant the request. This is rarely achieved as over time his narcissism has reached unparalleled equivalents about the other divines.

Because of his warped self image, he truly believes that he is the head of the Pantheon and that because he doesn’t guide the Humanoids that he must guide the Gods. He will often interject in their business and try to guide them or tell them what to do. This often falls on deaf ears. Because the Gods require worship to sustain their immortality and being, Inir is considerably weaker than the others. Being forgotten by early humanoids has resulted in a severe loss of power for the weather god, one that he will not admit. The other Gods, both divine and blighted see him as a failed god.

InirInir's Rune
## Evoking Inir

Evoking Method:

~ With Inir being so difficult to contact, the rituals are very down to personal interpretation, the safest bet being that of using glass bowls to collect rainfall, hoisting the bowl above the characters head and standing there for hours, as long as possible, then downing the rain with as little stops as possible. Cheating by using a small bowl results in a failure, it must hold at least 1litre.

~ Ooc dice roll, 1-5 success, 6-20 failure.

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Evoking Result:

~ If the evoker engages in combat within the next 5 days, then once and only once, they will find a tremendous thunderstorm will blow overhead of them, raining powerful (but not instant kill) lightning, booming thunderclaps, winds of 50mph and horrendous rainfall for 4 turns.

The lightning will always favour metal and anything tall as normal, but the sparks will strike fairly often, being a maximum of 2 lightning strikes per post and 3 roaring thunderclaps.

These lightning strikes are strong enough to leave temporary scars across the skin, knock someone to the ground or knock a group of people to the ground in muscle spasm for a post if the lightning strikes within 20ft, they are also bright enough to temporarily flashbomb those who are unfortunate enough to have the lightning in their sight.

These can also affect the evoker as much as it would anyone else, proper precautions are advised.

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Evoking Failure;

~ Your calls will simply go ignored, Inir has judged your prayer unworthy and has moved on with his day.

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## Inir's Shrine in the Aramoor Cathedral

The following altar can be found in the Aramoor Cathedral. It is public access for 3 hours a day varying due to it being a construction zone.