recursal/Fanatic-Fandom huggingface dataset:
Blood Thirster

Blood Thirster*

Statistics

The **Blood Thirster** is a broadsword that emits light and particles when swung.

Its best modifier is **Legendary**.

As of Thorium 1.7.0.0, The Blood Thirster And True Blood Thirster are removed.

## Notes

* Aesthetically, Blood Thirster is very similar in color and style to Hemorrhage, Bloodboil, Embowelment, and Blood Harvest.
	+ It is also similar to these weapons as it is crafted at an Altar using the four swords found or crafted with materials from the four main biomes of the world: Crimson, Jungle, Dungeon, and Underworld.
* Blood Thirster has a vanilla Corruption counterpart, Night's Edge, which uses Light's Bane or Blood Butcherer as a component.

## History

* **1.6.1.0**: Nerfed knockback from 5 to 4.5.
* **1.5.1.0**:
	+ Use time increased from 25 to 28.
	+ Removed autoswing.
Blood Moon Medallion

Blood Moon Medallion*

Statistics

The **Blood Moon Medallion** is a consumable item used to summon a Blood Moon. It can only be used at night; attempting to use this item during in the day or while a Blood Moon is already ongoing will do nothing, and will not consume the item.

## Notes

* Using the Blood Moon Medallion on a New Moon will cause it to change into a Waxing Crescent, as natural Blood Moons are unable to occur on New Moons.

## Tips

* This item can be obtained through crafting prior to a Blood Moon if the player defeats a Biter.

## Trivia

* The sprite for this item was the winner of the Thorium Mod Discord's Spriting Contest for Week 22, made by Aloe.

## History

* **1.6.5.1**: Nerfed usetime from 5 to 45.
* **1.6.1.4**: Sprite updated.
* **1.2.0.0**: Introduced.
Beds

Beds*

Statistics

The Thorium Mod adds 16 new variants of **Beds**.

## History

* **1.6.5.1**: Shady Bed sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Bed.
* **1.6.4.0**: Introduced Evergreen Bed and Gingerbread Bed.
* **1.6.3.13**: Introduced Bloodstained Bed.
* **1.6.3.8**: Introduced Cursed Bed, Naga Bed, Shady Bed, and Valadium Bed.
* **1.6.2.1**: Introduced Ornate Bed and Scarlet Bed.
* **1.6.2.0**: Introduced Lodestone Bed, Permafrost Bed, and Plate Bed.
* **1.4.0.0**: Introduced Yew Wood Bed and Marine Bed.
Blooming Staff

Blooming Staff*

Statistics

The **Blooming Staff** is a craftable magic weapon. On use, it fires a burst of two sharp petals towards the cursor. Dealing damage grants the Life Recovery buff for a short duration, increasing the player's life recovery by 2.

Its best modifier is **Mythical**.

## Notes

* The petals travel in a straight line, but are fired at random angles in a tight frontal cone. This makes the wand function effectively as a shotgun, being more proficient at close range.
	+ However, since only two petals are fired per flurry, it more closely resembles an inaccurate burst rifle, as the frontal cone is quite tight and number of projectiles is low.
* The trail of petals left in the wake of the main petal are visual only – they do not deal any damage.

## History

* **1.6.4.0**:
	+ Renamed from "Petal Wand" to "Blooming Staff".
	+ Sprite updated.
* **1.6.2.0**: Nerfed damage from 22 to 18, mana cost from 8 to 10, velocity from 14 to 10, and buffed use time from 32 to 28.
* **1.6.0.0**: Nerfed damage from 25 to 22, use time from 28 to 32, and mana cost from 6 to 8.
* **1.2.5.3**: Introduced.
Barracuda

BarracudaStatistics

Drops

* **Item (Quantity)****Rate**
* Depth Scales (1-2)100%
* Golden Scale0.5%

The **Barracuda** is an enemy that spawns in the Aquatic Depths biome. It attacks by swimming toward the player, dealing contact damage and inflicting the Bleeding debuff for 20 seconds.

It is immune to the Confused debuff.

Like most swimming enemies, it only attacks if the player is in the same body of water.

## Trivia

* A barracuda is a large, predatory ray-finned fish known for its fearsome appearance and ferocious behavior.

## History

* **1.6.3.11**: Sprite updated.
* **1.5.1.0**: Changed immunity.
* **1.4.3.2**: Now drops Golden Scale.
* **1.2.10.1**: Introduced.
Blood Mage

Blood MageHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Necrotic Staff10%
* Bagpipe5%
* Technique - Blood Lotus5%

The **Blood Mage** is a Hardmode enemy found on the Surface during Blood Moons. It will walk slowly towards the player to deal contact damage. Periodically, it will stop moving and cast a necromantic heart above its head, healing nearby damaged enemies for 50 life after a few seconds of being cast.

## History

* **1.6.4.0**:
	+ Renamed from "Necrotic Imbuer" to "Blood Mage".
	+ Sprite updated.
* **1.6.1.0**:
	+ Nerfed damage from 35 / **70** to 30 / **60**.
	+ Now drops Bagpipe.
* **1.6.0.0**: Buffed damage from 30 / **60** to 35 / **70**, life from 225 / **450** to 300 / **600**, and healing frequency.
* **1.5.1.0**:
	+ Now heals for 50 life instead of 30.
	+ Added immunities.
* **1.3.0.0**: Introduced.
Berserker Blade

Berserker Blade*

Statistics

The **Berserker Blade** is a Hardmode broadsword. Hit enemies will take additional damage from attacks based on how much life they have left. It also emits light and particles when swung and auto-swings.

Its best modifier is **Legendary**.

## Notes

* The additional damage inflicted by this weapon, along with the Berserker Breaker and Berserker Bow, increases by 1 for every 166 health the enemy has lost. This makes these weapons especially potent for enemies with large amounts of health.
Bow of Light

Bow of Light*

Statistics

 Treasure Bag (The Primordials) | 1

The **Bow of Light** is a unique Hardmode, post-Moon Lord true damage weapon that is rarely obtained from The Primordials's Treasure Bag. Holding the attack button will start charging an enemy-piercing light energy arrow, increasing its damage by 300 every half a second up to ten times, for a maximum damage of 3000. At full charge, the first enemy hit will unleash a light energy explosion, dealing two extra hits to nearby enemies.

Note that it has no specific class, as it deals true damage rather than melee, ranged, magic, summon, throwing, radiant, or symphonic damage. This also means that its damage value is not affected by any other damage modifications. It also cannot receive modifiers.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bow of Light will have a rarity of  instead of the standard .

## Trivia

* The design of the weapon is a reference to a recurring bow of the same name in the *The Legend of Zelda* game series. It most closely resembles the Bow of Light from *The Legend of Zelda: Breath of the Wild.*

## History

* **1.6.3.3**: Buffed damage from 250 to 300.
* **1.5.0.0**: Buffed damage from 150 to 250.
* **1.4.0.5**: Introduced.
Blocks

The Thorium Mod currently adds 55 new **Blocks**, including both natural and player-crafted types.

## History

* **1.6.5.3**: Introduced Bookshelf Block, Potion Shelf Block, Cut Sandstone Block, and Cut Sandstone Block Slab.
* **1.6.4.0**: Introduced Evergreen Block.
* **1.6.3.13**: Introduced Bloodstained Block, Cut Stone Block, and Cut Stone Block Slab.
* **1.6.3.8**: Introduced Cursed Block, Naga Block, and Shady Block.
* **1.6.3.4**: Introduced Smooth Wood.
* **1.6.3.0**:
	+ Introduced Spooky Astroturf.
	+ Removed Magma Factory-Block.
* **1.6.2.1**:
	+ Introduced Ornate Block.
	+ Renamed "Scarlet Chest Platform" to "Scarlet Block".
* **1.6.2.0**: Introduced Plate Slab, Illumite Brick, and Permafrost.
* **1.6.1.4**: Introduced Sugar Cookie Block and Gingerbread Block.
* **1.6.0.0**:
	+ Introduced Onyx Gemspark Block, Opal Gemspark Block, Pearl Gemspark Block, and Thorium Brick.
	+ Strange Plating can now be placed.
* **1.5.0.0**: Introduced Onyx and Marshy Astroturf.
* **1.4.3.7**: Introduced Magma Factory-Blocks, Lodestone Slabs and Valadium Plating.
* **1.4.3.2**: Introduced Scarlet Chest Platforms.
* **1.4.0.5**: Introduced Cherry Astroturf.
* **1.4.0.4**: Introduced Medicite Bricks and Checkered Bricks.
* **1.4.0.0**: Introduced Depth's Rock, Mossy Gold Ore, Mossy Platinum Ore, Opals, Depth Chest Platforms and placeable Yew Wood.
* **1.2.12.1**: Introduced Refined Marine Blocks and Aquaite Scale Blocks.
* **1.2.11.0**: Introduced Brackish Clumps and Illumite Chunks.
* **1.2.10.1**: Introduced Aquaite, Pearls, Marine Rock and Mossy Marine Rock.
* **1.2.6.4**: Introduced Life Quartz.
* **1.2.3.4**: Introduced Lodestone Chunks and Valadium Chunks.
* **1.2.2.0**: Introduced Smooth Coal.
* **1.2.0.0**: Introduced Thorium Ore, Magma Ore and Thorium Blocks.
1.6.4.1

**Thorium Mod 1.6.4.1** served to fix any bugs not caught in 1.6.4.0 as well as greatly improve some multiplayer aspects of the mod.

## Changes

* Updated sprites for: Energy Storm Partisan, S. S. Devastator, and Aquatic Depths map backgrounds.
* Changed Beholder's Gaze to a classless accessory.
* Changed Big Instruments to only cost inspiration on a mistime and not deal 90% less damage on a mistime.

## Balance

* Buffed Icy armor set bonus to trigger after 1 second instead of 1.5 seconds.
* Nerfed Large Popcorn use time from 28 to 30 and removed its ability to apply on heal effects.
* Nerfed Phantom Thief set and Night-Dragon set sell price.
* Nerfed Storm Hatchling damage scaling in Hardmode.

## Fixes

* Fixed major FPS issue caused by Mossy Marine Rock.
* Fixed Bard UI "max-use duration" value displaying the wrong value.
* Fixed Jester's Mask drawing the player's flattened hair.
* Fixed Nurse's Purse not dropping a Gold Coin at a 2500 heal streak.
* Fixed Divine Staff visually shooting nothing.
* Fixed Molten Mortar Banner, Wind Elemental Banner, Sea Breeze Pendant buff, and Cracked Battle Horn buff depicting their old sprites.
* Fixed Trapped Evergreen Chest and Trapped Gingerbread Chest not placing correctly.
* Fixed Gingerbread furniture being incorrectly placed as Thorium furniture.
* Fixed Night-Dragon set using the same configuration toggle as the Phantom Thief set.
* Fixed several multiplayer related bugs including:
	+ Fixed The Grand Thunder Bird desync caused by stunning him while he is charging in multiplayer.
	+ Fixed Cyber Punk armor set bonus to display the correct duration and work properly in multiplayer.
	+ Fixed Inspiration Note error when picking them up in multiplayer.
	+ Fixed Cook food giving twice the health and/or mana in multiplayer.
	+ Fixed several other minor things to be less desync-prone in multiplayer.
Back Stabber

Back Stabber*

Statistics

 Mister Stabby | 1

The **Back Stabber** is a Hardmode broadsword that is dropped by Mister Stabbies during the Frost Legion event. Striking the back side of an enemy with this weapon guarantees that it will critically strike for 400% damage. It also decreases the chance for enemies to target you and has autoswing.

Its best modifier is **Legendary**.

## Trivia

* The Back Stabber and its mechanics are a reference to the video game Team Fortress 2, in which the Spy can attack with a "backstab", resulting in an instant kill against the enemy.

## History

* **1.6.1.4**:
	+ Buffed use time from 17 to 13, backstab critical hit bonus damage from 300% to 400%, and nerfed damage from 35 to 29.
	+ Now decreases the chance for enemies to target you.
* **1.6.1.0**: Nerfed damage from 40 to 35, use time from 15 to 17, buffed knockback from 1 to 2 and made the backstab critical hit deal 300% damage.
* **1.6.0.0**: Decreased use time from 17 to 15 and increased critical chance from 4% to 10%.
* **1.3.1.5**: Introduced.
Bongos

Bongos*

Statistics

The **Bongos** are a craftable Pre-Hardmode Bard weapon. They release a bongo blast, causing all nearby enemies in line of sight to receive damage. When used, it empowers nearby players and the user with the Movement Speed II empowerment.

Its best modifier is **Fabled**.

## Notes

* The Bongos are a good item to use in groups of enemies, as the bongo blast will hit all of them at the same time.
	+ They are especially effective against worm-type enemies, as each segment is struck individually which compounds to deal much more damage.

## History

* **1.6.2.0**: Added range indicator on use.
* **1.6.1.0**: Now grants Empowerment - Movement Speed II.
* **1.4.0.5**: Damage increased from 28 to 29.
* **1.4.0.0**: Introduced.
Biome

The Thorium Mod adds one new **biome** to the game, along with several additions to existing vanilla biomes.

## Aquatic Depths

The Aquatic Depths is an underground biome completely filled with water. It is found underneath the ocean biome's sandy floor, opposite of the dungeon. The player can enter the Aquatic Depths through a huge gap in the sand.

The biome features its own unique tiles, backdrops, enemies, loot and music. Certain ambient objects found in the biome can be broken to release bubbles that briefly allow players that touch them to breathe underwater. Platforms that elevate Depth Chests can randomly be found within the pockets of open water within the biome; they contain their own assortment of unique loot.

In addition to containing many veins of Mossy Gold or Mossy Platinum Ore, the Aquatic Depths also contains a unique ore, Aquaite, and a unique gem, Pearls, that are both used in several water-related items. It also contains pockets of Brackish Clumps, which can be extractinated similarly to Silt and Slush.

While in the Aquatic Depths, players will receive a Choking Aura debuff, which makes them lose health over time if they are exposed to air. This debuff will be replaced with the Untainted Waters buff if Abyssion, The Forgotten One has been defeated at least once in that world, making the waters of the biome breathable and the air non-toxic.

## History

* **1.2.10.1**: Introduced Aquatic Depths.
Bloody Warg

Bloody WargHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Eviscerating Claw (50-75)50%
* Bagpipe5%
* Technique - Blood Lotus5%
* Cracked Battle Horn1.82%

The **Bloody Warg** is a Hardmode Blood Moon enemy. It will charge at the player, at accelerating speeds, to deal contact damage, and can inflict the Staggered, Bleeding or Broken Armor debuffs. It is a very dangerous enemy to fight on the ground.

## History

* **1.6.4.0**:
	+ Renamed from "Blood Hungry Warg" to "Bloody Warg".
	+ Sprite updated.
* **1.6.1.0**: Now drops Bagpipe.
* **1.6.0.0**: Increased defense from 32 to 40.
* **1.5.1.0**:
	+ Increased defense from 20 to 32.
	+ Decreased life from 720 / **1440** to 640 / **1280** and damage from 86 / **172** to 80 / **160**.
* **1.2.6.4**: Introduced.
Blobfish

BlobfishHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Abyssal Chitin (1-2)33.33%
* Pink Gel (2-5)100%

The **Blobfish** is a Hardmode enemy that can be found within the Aquatic Depths biome. It moves slowly and occasionally does a Spin attack, suddenly flinging itself at the player to deal contact damage, similarly to a Giant Tortoise.

## Trivia

* In the real world, the blobfish is native to the deep waters off the coast of mainland Australia and Tasmania.
	+ Its bulbous appearance is merely an effect of decompression on its body in areas of lower pressure. In its natural environment, a blobfish looks largely unremarkable.

## History

* **1.6.3.11**: Sprite updated.
* **1.5.0.0**: Decreased melee damage from 75/**150** to 55/**110**, spin damage from 150/**270** to 110/**198** and defense from 28 to 20.
* **1.4.0.0**: Introduced.
Bee Booties

Bee Booties*

Statistics

The **Bee Booties** are an accessory that is sold by the Cobbler after defeating Queen Bee. It increases movement speed and maximum running speed, and also causes the player to periodically generate friendly bees while running, which attack nearby enemies.

## Notes

* The effect of Bee Booties will work as long as the player is moving horizontally, even while in mid air.
* The bees generated by the Bee Booties are affected by the Hive Pack.

## History

* **1.5.0.0**: Movement speed increased from 6% to 15%, now increases maximum speed.
* **1.4.0.0**: Introduced.
Biome Keys

Biome Keys*

Statistics

The Thorium Mod introduces three new **Biome Keys** to the game, used to open the three Biome Chests the mod adds. Like vanilla keys, they are unusable until Plantera has been defeated, but they can be obtained at any time during Hardmode. Each key has a 0.04% (1/2500) chance of dropping from an enemy in the key's respective biome.

## Notes

* All of the weapons found with a Biome Key are Yellow rarity, the fourth highest rarity tier.

## Tips

* Using Water Candles, Battle Potions, and The Mistake or Questionable Rib Rack will increase enemy spawning, which will make it easier to farm Biome Keys.

## History

* **1.6.3.9**: Sprites updated.
* **1.5.0.0**: Introduced.
Blooming Blade

Blooming Blade*

Statistics

The **Blooming Blade** is a craftable broadsword. Dealing damage grants the Life Recovery buff for a short duration, increasing the player's life recovery by 2.

Its best modifier is **Legendary**.

## History

* **1.6.4.0**:
	+ Buffed use time from 27 to 21 and knockback from 3 to 6.
	+ Nerfed damage from 26 to 22.
	+ Sprite updated.
* **1.6.2.0**: Nerfed damage from 28 to 26, use time from 23 to 27, and knockback from 6 to 3.
* **1.2.5.3**: Introduced.
Blood Altar

Blood Altar*

Statistics

The **Blood Altar** is a furniture item that allows players to summon the Viscount at the cost of 5 Unholy Shards. It generates naturally in underground Blood Chambers.

## Notes

* The Grim Pointer points to the original generation position of your world's Blood Altar.
* The Blood Altar nor the blocks beneath it can be broken until Viscount has been defeated, you can also break the Blood Altar with a molten pickaxe.
Bathtubs

Bathtubs*

Statistics

The Thorium Mod adds 16 new variants of **Bathtubs**.

## History

* **1.6.5.1**: Shady Bathtub sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Bathtub.
* **1.6.4.0**: Introduced Evergreen Bathtub and Gingerbread Bathtub.
* **1.6.3.13**: Introduced Bloodstained Bathtub.
* **1.6.3.8**: Introduced Cursed Bathtub, Naga Bathtub, Shady Bathtub, and Valadium Bathtub.
* **1.6.2.1**: Introduced Ornate Bathtub and Scarlet Bathtub.
* **1.6.2.0**: Introduced Lodestone Bathtub, Marine Bathtub, Permafrost Bathtub, Plate Bathtub, Thorium Bathtub, and Yew Wood Bathtub.
Blooming Shuriken

Blooming Shuriken*

Statistics

**Blooming Shurikens** are craftable consumable throwing weapons. After traveling a short distance, the shurikens burst into 4 petals that radially spin outwards, dealing damage to enemies that come into contact with them. Dealing damage grants the Life Recovery buff for a short duration, increasing the player's life recovery by 2.
Berserker Staff

Berserker Staff*

Statistics

The **Berserker Staff** is a craftable Hardmode magic weapon. It fires a bolt of vengeful magic that inflicts the **Berserk Soul** debuff, causing enemies to return as a vengeful spirit when defeated. These spirits will assist the player by firing ranged bolts of energy and attempting to ram nearby enemies.

Its best modifier is **Mythical**.

## Notes

* The vengeful spirits summoned upon enemy defeat will deal contact damage in addition to their ranged attacks, making them fairly strong defensive "minions".
* The spirits will last for up to 6 seconds before dissipating.

## Trivia

* The sprites used for the vengeful spirits looks very similar to those of Dungeon Spirits, only being red instead of bluish-white.

## History

* **1.6.3.0**:
	+ Renamed from "Berserk Soul Staff" to "Berserker Staff".
	+ Now deals magic damage.
* **1.5.0.0**: Now deals summon damage.
* **1.3.1.0**: Spirits can no longer collide with tiles.
* **1.2.4.0**: Introduced.
Biotech armor

Biotech armor*
Statistics

**Biotech armor** is a craftable Hardmode Healer armor set crafted from Hallowed Bars and Life-Powered Energy Cells. It takes a total of 36 Hallowed Bars and 6 Life-Powered Energy Cells to craft a full suit.

It consists of a **Biotech Hood**, **Biotech Garment** and **Biotech Leggings**.

The **Biotech Hood** gives 10 defense, 15% decreased non-radiant damage, 10% increased radiant damage, 12% decreased mana cost, maximum mana is increased by 20, healing spells will heal an additional 1 life and mana regeneration is increased; the **Biotech Garment** gives 16 defense, 25% decreased non-radiant damage, 15% increased radiant damage, 10% decreased mana cost, healing spells will heal an additional 3 life and mana regeneration is increased; and the **Biotech Leggings** gives 12 defense, 15% decreased non-radiant damage, 15% increased radiant damage, 8% decreased mana cost, healing spells will heal an additional 2 life and mana regeneration is increased.

A full set provides a total of 38 defense, 55% decreased non-radiant damage, 40% increased radiant damage, 30% decreased mana cost, maximum mana is increased by 20, healing spells heal an additional 6 life and mana regeneration is greatly increased. Its set bonus causes a biotech probe to appear, which heals nearby hurt allies by the amount of life equal to your bonus healing.

While equipped, the Biotech Hood's visor will periodically pulsate. The rate which the pulsations occur is dependent on the percentage of life remaining on the player: at maximum life it will pulsate every 2 seconds, and at 10% life or lower it will pulsate without delay.

## Set

Biotech Hood*

Statistics

Biotech Garment*

Statistics

Biotech Leggings*

Statistics

## History

* **1.6.5.2**: Sprites updated.
* **1.4.3.8**:
	+ Set bonus changed.
	+ Name changed.
* **1.2.12.8**: Set bonus changed.
* **1.2.10.1**: Introduced.
Bouncing Flame Potion

Bouncing Flame Potion*

Statistics

The **Bouncing Flame Potion** is a buff potion that, when consumed, provides the player the **Bouncing Flames** buff, which causes the debuffs On Fire!, Frostburn, Shadowflame, Cursed Inferno, Singed, and Melting to spread from the afflicted enemy to nearby enemies.

The buff lasts for five minutes and, like all buffs, can be canceled at any time by right-clicking the icon.

## History

* **1.6.0.0**: Now also spreads the Melting debuff.
* **1.5.1.1**: Duration increased from 3 minutes to 5 minutes.
* **1.5.1.0**: Introduced.
Blood Clot Staff

Blood Clot Staff*

Statistics

The **Blood Clot Staff** is a Hardmode magic weapon that fires a blood clot at an enemy. Upon impact with the enemy or block, it bursts open, spraying damaging blood droplets in all directions. The blood droplets can potentially steal 5% of their damage back to the player as life, but this will trigger the **Life Transfusion** debuff that reduces their life regeneration for a short time.

Its best modifier is **Mythical**.

## History

* **1.6.1.0**: Effect reworked.
* **1.2.0.0**: Introduced.
Biome Chests

Biome Chests*

Statistics

The Thorium Mod introduces three new **Biome Chests** to the game, all found within the Dungeon. Like vanilla biome chests, each contains one specific rare, powerful weapon, in addition to other miscellaneous items. They can only be opened post-Plantera with their appropriate Biome Keys, which will only become available in Hardmode.

## Types

The chests also contain other miscellaneous items depending on the chest they were found in:

## History

* **1.6.3.9**: Sprites updated.
* **1.5.1.0**: Changed common loot to be closer to vanilla.
* **1.5.0.0**: Introduced.
Biter

BiterStatistics

Drops

* **Item (Quantity)****Rate**
* Blood100%
* Shackle2%
* Zombie Arm0.4%

The **Biter** is a Zombie variant found on the Surface at Night. They act like regular Zombies, walking slowly towards the player to deal contact damage, sometimes inflicting the Bleeding debuff. They are the only source of Blood outside of a Blood Moon.

## Tip

* The Blood from the Biter can be used to make a Blood Moon Medallion which summons the Blood Moon.

## History

* **1.6.1.0**:
	+ Buffed life from 40 / **80** to 50 / **100** and defense from 5 to 6.
	+ Nerfed damage from 16 / **32** to 15 / **30**.
* **1.4.3.4**: Now always drops Blood.
* **1.2.13.3**: Introduced.
Blizzard Bat

Blizzard BatHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Strider's Tear10%
* Ice Fairy Staff4%

The **Blizzard Bat** is an enemy found in the Snow Biome during Hardmode Blizzards. Like a typical bat, it flies towards the player and deals contact damage. It inflicts the Chilled debuff.

## History

* **1.5.1.0**:
	+ Increased damage from 35 / **70** to 40 / **80** and defense from 10 to 16.
	+ Decreased life from 135 / **270** to 120 / **240**.
* **1.2.12.1**: Introduced.
Belt of the Quick Response

Belt of the Quick Response*

Statistics

The **Belt of the Quick Response** is a Healer accessory that gives increased movement and healing speed to the wearer whenever they cast a healing spell on an allied player.

## History

* **1.6.3.7**: Buffed movement speed increase from 10% to 25%.
* **1.6.2.0**:
	+ Nerfed movement speed increase from 60% to 10%.
	+ Now also increases healing speed by 5%.
* **1.5.1.0**: Crafting recipe changed.
* **1.2.7.0**: Introduced.
Bitey Baby

Bitey BabyStatistics

The **Bitey Baby** is an enemy spawned by the Viscount once its reaches 60% of its maximum life. Like a typical bat, it flies towards the player and deals contact damage. Whenever they inflict damage onto the player, they additionally heal the Viscount for 25 health for each Bitey Baby alive.
Beetle Blaster

Beetle Blaster*

Statistics

The **Beetle Blaster** is a craftable Hardmode, post-Golem gun. It fires bullets extremely rapidly with a 25% chance of not consuming ammunition, but in an inaccurate spread. While firing, the player's movement speed is decreased by 50%, but in turn their damage reduction is increased by 10%.

Its best modifier is **Unreal**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Beetle Blaster will have a rarity of  instead of the standard .
Bloodboil

Bloodboil*

Statistics

The **Bloodboil** is a strong Pre-Hardmode magic weapon. It creates a powerful aura of blood magic at the cursor's location, rapidly damaging any enemies caught within it.
The **Bloodboil** was removed from the game in patch 1.7.0.0

Its best modifier is **Demonic** for damage output, or **Mystic** for mana conservation because it cannot get modifiers that affect knockback.

## Notes

* Aesthetically, Bloodboil is very similar in color and style to Blood Thirster, Hemorrhage, Embowelment, and Blood Harvest.
	+ It is also similar to these weapons as it is crafted at an Altar using the four staves found or crafted with materials from the four main biomes of the world: Crimson, Jungle, Dungeon, and Underworld.
* Bloodboil has a Corruption counterpart, Light's Lament, which uses Dark Wave instead of Vessel Buster as a component.

## History

* **1.7.0.0**: Removed from game.
* **1.6.1.0**: Nerfed mana cost from 8 to 10.
* **1.6.0.0**: Decreased mana cost from 10 to 8.
* **1.5.1.0**: Increased damage from 24 to 25.
* **1.4.3.0**: Sprite updated.
* **1.2.4.0**: Effect overhauled.
* **1.2.0.0**: Introduced.
Banners

Banners*
Statistics

A total of 105 **Banners** have been added to the Thorium Mod, supporting the various enemies added. Not all enemies have banners added. For instance, summoned enemies like Blisters and Bitey Babies, as well as enemies that spawn on the death of other enemies like Festering Sprinters and Clots do not have banners.

## Pre-Hardmode

* Ancient Archer Banner
* Ancient Charger Banner
* Ancient Phalanx Banner
* Army Ant Banner
* Barracuda Banner
* Biter Banner
* Blowfish Banner
* Coin Bag Mimic Banner
* Coolmera Banner
* Darksteel Knight Banner
* Earthen Bat Banner
* Earthen Golem Banner
* Festering Walker Banner
* Flamekin Caster Banner
* Flying Bio-Mass Banner
* Frost Wurm Banner
* Frozen Face Banner
* Gelatinous Cube Banner
* Giga Clam Banner
* Gilded Bat Banner
* Gilded Lycan Banner
* Gilded Slime Banner
* Granite-Fused Slime Banner
* Granite Eradicator Banner
* Granite Surger Banner
* Hammerhead Banner
* Hopping Spider Banner
* Life Crystal Mimic Banner
* Living Hemorrhage Banner
* Mahogany Ent Banner
* Man o' War Banner
* Moray Banner
* Mud Man Banner
* Nestling Banner
* Octopus Banner
* Raging Minotaur Banner
* Shambler Banner
* Sharp Tooth Banner
* Snow Ball Banner
* Snow Eater Banner
* Space Slime Banner
* Strange Bulb Banner
* The Innocent Banner
* U.F.O. Banner
* Wind Elemental Banner

## Hardmode

* Abyssal Angler Banner
* Astro Beetle Banner
* Black Widow Banner
* Blister Pod Banner
* Blobfish Banner
* Bone Flayer Banner
* Brown Recluse Banner
* Chilled Spitter Banner
* Coldling Banner
* Crimipede Banner
* Crown of Thorns Banner
* Dissonance Seer Banner
* Epidermon Banner
* Feeding Frenzy Banner
* Freezer Banner
* Frost Fang Banner
* Frozen Gross Banner
* Glittering Golem Banner
* Gnome Banner
* Horrific Charger Banner
* Hostile Invader Banner
* Infernal Hound Banner
* Kraken Banner
* Lihzahrd Mimic Banner
* Lihzahrd Pot Mimic Banner
* Lost Probe Banner
* Lycan Banner
* Molten Mortar Banner
* Moss Wasp Banner
* Mysterious Banner
* Necro Pot Mimic Banner
* Putrid Serpent Banner
* Snow Flinx Matriarch Banner
* Sun Priestess Banner
* Soul Corrupter Banner
* Spectrumite Banner
* Tarantula Banner
* The Starved Banner
* Underworld Pot Mimic Banner
* Vampire Squid Banner
* Vile Floater Banner
* Volt Eel Banner

## Events

### Blood Moon

* Abomination Banner
* Blood Mage Banner
* Bloody Warg Banner
* Engorged Eye Banner
* Grave Limb Banner
* Smothering Shade Banner

### Rain (Blizzard)

* Blizzard Bat Banner
* Frost Burnt Banner
* Snow Elemental Banner
* Snowy Owl Banner

### Goblin Army

* Goblin Drummer Banner
* Goblin Trapper Banner
* Goblin Spirit Guide Banner

### Solar Eclipse

* Le Fantôme Banner
* Scissor Stalker Banner
Blister Pod

Blister PodHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Ichor (1-2)100%
* Unfathomable Flesh25%
* Blister Sack4%
BlisterHardmode exclusiveStatistics

The **Blister Pod** is a Hardmode enemy found in the Crimson. It is immobile, but can deal contact damage, and spawns Blisters every few seconds as its main form of attack. Blisters fly towards the player and explode into a shower of ichor either upon contacting them or upon death, dealing area of effect damage and inflicting the Ichor debuff.
Blood Moon

The Thorium Mod adds several new enemies to the Blood Moon event, and the ability to manually start the event with the Blood Moon Medallion. The various new drops are useful for the player early in the game, and the Unholy Shards that drop in the event are essential for the Healer class.

During the Blood Moon, Patch Werk, a Mini Boss, has a chance to spawn. His appearance and defeat is necessary for the Confused Zombie to move in to an available house, and thus it is necessary for the player to complete a Blood Moon event at least once.

## Contents

Characters
* Engorged Eye
* Grave Limb
* Patch Werk(Mini-Boss)
* Famished Maggot(Spawns from Patch Werk in Expert Mode)
* Severed Legs(Spawns from Patch Werk and Abominations)

After Patch Werk has been defeated:
* Abomination
* Blood Drop(Spawns from Abominations)

In Hardmode:
* Blood Mage
* Bloody Warg
* Smothering Shade

Unique DropsFrom all enemies:
* Unholy Shards

From Engorged Eyes:
* Black Lens

From Blood Mages, Blood Zombies, Dripplers, and Engorged Eyes:
* Blood

From Grave Limbs:
* Severed Hand

From Patch Werk:
* Grave Buster
* The Good Book

From Blood Zombies and Dripplers in Hardmode:
* Blood Drinker
* Rifle Spear
* Blood Feaster Staff

From Blood Mages, Bloody Wargs, and Smothering Shades:
* Bagpipe

From Blood Mages, Bloody Wargs, and Smothering Shades:
* Technique - Blood Lotus

From Blood Mages:
* Necrotic Staff

From Bloody Wargs:
* Eviscerating Claw
* Cracked Battle Horn

From Smothering Shades:
* Smothering Band

For SaleFrom Cook:
* Aromatic Biscuit

From Blacksmith:
* Guardian's Wig
* Guardian's Cloak
* Guardian's Boots

From Clothier:
* Dark Nexus Mask
* Dark Nexus Robe
* Dark Nexus Leggings

From Spiritualist:
* Warlock Hood(After defeating Wall of Flesh)
* Warlock Garb(After defeating Wall of Flesh)
* Warlock Leggings(After defeating Wall of Flesh)
Blood Transfusion

Blood Transfusion*

Statistics

The **Blood Transfusion** is a craftable Hardmode radiant weapon. It launches small blood globule projectiles at a relatively fast rate. If the wielder is hurt, striking an enemy will cause another blood globule to return to the wielder, recovering a small portion of life back to them upon touching them.

## Notes

* If the player's radiant powers are corrupted, the weapon's blood globule projectile will become purple in color. However, this is purely visual, and does not affect the weapon otherwise.
* This weapon's life stealing ability counts towards a heal streak.

## History

* **1.5.0.0**:
	+ Renamed from Spell Book - Blood Transfusion to Blood Transfusion.
	+ Damage increased from 24 to 26, mana cost reduced from 15 to 8.
* **1.2.10.1**: Introduced.
Bramble Shot

Bramble Shot*

Statistics

The **Bramble Shot** is a Pre-Hardmode bow that is crafted from Jungle Spores and Vines. It turns any Wooden Arrows it fires into Verdant Arrows, which have a chance of inflicting the Poisoned debuff on the hit enemy.

It is one of the four bows needed to craft Eternal Night or Hemorrhage, the ultimate pre-hardmode bows for Corrupt and Crimson worlds, respectively.

Its best modifier is **Unreal**.

## History

* **1.6.1.0**: Nerfed knockback from 6 to 2 and velocity from 10 to 8.
* **1.5.0.0**: Increased damage from 18 to 24, knockback from 4 to 6 and use time from 22 to 26.
* **1.2.0.0**: Introduced.
Borean Fang Staff

Borean Fang Staff*

Statistics

 Borean Strider | 1
 Treasure Bag (Borean Strider) | 1

The **Borean Fang Staff** is a Hardmode magic weapon that is dropped by the Borean Strider. It shoots a barrage of five frozen spider teeth projectiles that spread out slowly the farther they travel and can apply the Freezing debuff upon enemies that significantly decreases their movement speed; however, bosses cannot receive this effect.

Its best Modifier is **Mythical**.

## History

* **1.5.0.0**:
	+ Decreased damage from 32 to 26 and fang amount from 7 to 5.
	+ Increased mana cost from 10 to 12 and use time from 21 to 31.
* **1.4.0.0**: Damage reduced from 38 to 32.
* **1.2.12.1**: New visuals.
* **1.2.4.0**: Introduced.
Blast Shield

Blast Shield*

Statistics

The **Blast Shield** is an accessory that is sold by the Weapon Master after defeating Golem. It provides increased damage resistance and immunity to enemy knockback, as well as making enemies more likely to target you. Additionally, it causes an explosion when its wearer is damaged, damaging enemies all around them; this effect has to recharge for 3 seconds after being used.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Blast Shield will have a rarity of  instead of the standard .

## History

* **1.5.0.0**: Reduced damage reduction from 15% to 10%.
* **1.2.10.1**: Now makes enemies even more likely to target the player.
* **1.2.4.0**: Introduced.
Blood Root Goop

Blood Root Goop*

Statistics

> “
> Last time I took a swig of this stuff, I started thinking everything was out to get me... But hey, maybe that's what you're looking for?
>
>
>
> — The Cook
>
>
>

**Blood Root Goop** is a Cook's Food item. It can be bought after giving the Cook three Orange Bloodroots. When eaten, it restores 75 life, provides the Dangersense buff for 150 seconds and the Well Fed buff for 5 minutes. It also inflicts the Full Stomach debuff on the player for 45 seconds, preventing them from consuming another Cook's Food item (regular food items can be eaten without a problem). It can be consumed from anywhere in the inventory using the `Quick Eat` key, but doing so will increase the **Full Stomach** debuff time to 90 seconds.

Like all of the Cook's Food, Blood Root Goop can be placed on top of flat furniture items, such as Tables, Work Benches and Platforms.

## History

* **1.6.3.8**: Sprite updated.
* **1.5.0.0**: Dangersense buff duration increased from 60 seconds to 150.
* **1.4.3.0**:
	+ Can now be consumed using the 'Quick Eat' button.
	+ Life restoration decreased from 85 to 75.
	+ Well Fed buff time decreased from 10 minutes to 5 minutes.
* **1.4.0.5**: Can now be placed.
* **1.3.0.0**: Introduced.
Bizarre Rock Formation

Bizarre Rock FormationStatistics

The **Bizarre Rock Formation** is an enemy found rarely in the Marble Caves after Skeletron has been defeated. Killing it summons The Buried Champion.

It is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades, with a rarity of 4.

## Notes

* Killing the Bizarre Rock Formation outside the Marble Cave biome will cause the boss to spawn normally and you are able to fight it anywhere it spawns this way.

## Trivia

* It resembles a Stoned character with grey Wings.
Blood Harvest

Blood Harvest*

Statistics

*Not to be confused with Blood Harvest, a debuff from Demon Blood weapons.*
The **Blood Harvest** is a craftable radiant weapon. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies. After damaging an enemy, nearby allies are granted the Blood Boost buff, which causes all of their attacks to briefly have a 1/3 chance to steal 1 life.

Upon striking an enemy, the user will gain 1 stack of Soul Essence.

Its best Modifier is **Godly**.

## Notes

* Aesthetically, Blood Harvest is very similar in color and style to Blood Thirster, Hemorrhage, Bloodboil, and Embowelment.
	+ It is also similar to these weapons as it is crafted at an Altar using the four scythes found or crafted with materials from the four main biomes of the world: Crimson, Jungle, Dungeon, and Underworld.
* Blood Harvest has a Corruption counterpart, Falling Twilight, which uses the Dark Scythe instead of the Crimson Scythe as a component.

## History

* **1.6.1.0**: Nerfed hit rate and buffed damage from 21 to 22.
* **1.5.1.1**: Added Soul Essence mechanic.
* **1.5.0.0**: Increased damage from 20 to 21.
* **1.4.3.1**: Sprite updated.
* **1.4.3.0**: Knockback increased from 4 to 6.5.
* **1.2.12.8**: Introduced.
Alpha 13 dev-2710

## Release

Alpha 13 dev build 2710 was the third release of the Alpha 13 dev code base. It was released on November 20, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth development blog.

### Redesigned Game Options

New storybook-inspired getting started screen: select your kingdom, biome, and difficulty via an interactive illuminated manuscript ​with borders by Tom and illustrations from Allie.

### New Biome

Welcome to the desert! Eat prickly pears and husband your wood; it’s beautiful but bleak out there.

### New Playable Kingdom

​Rayya’s Children is now available for play-testing!

* Their default starting talisman is the Potter’s Cutter.
* Make clay bricks to build shelter in the desert.
* Four brand new desert-themed housing templates.
* New desert-themed UI skin, supported by the hot-loading mods feature.
* New trading encounters.
* Make lots of items to sell for necessities and talismans.

​Rayya’s Children’s basic systems are in place, but still need a lot of tuning, so write us with your feedback.

### New Roof Editor

We’ve added more options to the roof editor. You can now make flat roofs, control the height of the walls below the roof, and the amount of roof overhang in each direction.

### Bug Fixes

* Support undo when placing furniture and decorations in the building editor.
* Disable work orders for professions that don’t support them. (New games only.)
* Enable mining for the Blacksmith and Mason.
* Fixed Work Orders showing incorrect tasks after promotion/demotion.
* Fixed collision regions for the Potter Kiln, Carpenter Toolbench, and Blacksmith Forge and fix cosmetics on iconic workbenches.
* Make Potter Wheel restockable.

### Other Changes

* Crafting a fine item now grants an addition item instead of replacing the ordinary item. This makes satisfying trading demands more reliable until we allow traders to accept the fine versions of items.

### Known Issues

* Extending the overhang on a roof with open spaces will extend the wall through the roof into the sky.
Brackish Clump

Brackish Clump*

Statistics

 Crown of ThornsKraken | 2-8

**Brackish Clump** is a type of block that generates naturally in the Aquatic Depths biome upon world generation, it can be mined with any pickaxe, and also drop from Crown of Thorns and Krakens.

Brackish Clumps can be used with an Extractinator to turn them into more valuable items like Aquaite, Pearls and Marine Kelp.

## History

* **1.5.1.0**: Changed loot and their chances to be closer to Silt/Slush/Desert Fossil.
* **1.5.0.0**: Can now contain Onyx.
* **1.4.0.3**: Can now contain Opal.
* **1.4.0.0**: Now can also drop from Crown of Thorns and Krakens.
* **1.2.11.0**: Introduced.
Beholder Staff

Beholder Staff*

Statistics

 Coznix, The Fallen Beholder | 1
 Treasure Bag (Coznix, The Fallen Beholder) | 1

The **Beholder Staff** is a Hardmode summon weapon that is obtained from the Coznix, The Fallen Beholder. It spawns a Mini Beholder to fire energy projectiles at enemies from afar. In addition, having a Mini Beholder summoned will highlight all enemies onscreen with a red light, similar to the effects of the Hunter Potion. Like other minions, summoned Mini Beholders are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff. Additionally, Mini Beholders cost 2 minion slots each to summon.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Beholder Staff has over a Ruthless one is knockback.

## Tips

* Mini Beholder attacks pierce, making this a strong weapon against segmented enemies like The Destroyer.

## Notes

* The player must invest in items that increase the number of Minion slots available in order to use this weapon.

## Trivia

* This item is one of five (the others being the Viscount's Cane, Taboo Wand, Steamgunner Controller and Ember Staff) Summon weapons that have a minimum requirement to use, requiring 2 minion slots to summon 1 of its minion.

## History

* **1.6.5.0**: Sprite updated.
* **1.6.4.0**:
	+ Is no longer Expert Mode exclusive.
	+ Sprite updated.
* **1.6.3.13**: Buffed damage from 38 to 44.
* **1.2.3.4**: Introduced.
Blue Knight set

Blue Knight set*
Statistics

**Blue Knight set** is a vanity set sold by the Weapon Master during a Full Moon. It consists of the **Blue Knight Helmet**, **Blue Knight Armor** and **Blue Knight Greaves**.

## Set

Blue Knight Helmet*

Statistics

Blue Knight Armor*

Statistics

Blue Knight Greaves*

Statistics

## Trivia

* The sprite for this item was the winner of the Thorium Mod Discord's Spriting Contest for Week 3, made by Pepus.
Bounty Banner

Bounty Banner*

Statistics

 Pirate Captain | 1

The **Bounty Banner** is a Hardmode Summoner Banner that has a chance to be dropped by Pirate Captains during the Pirate Invasion event. On use, it summons a banner that grants the player the **Bounty Banner** buff while within proximity of it, indicated by a red ring around it. The buff causes minion attacks to generate coins, at a rate of 1–7  copper per hit.

As with all summoner banners, only one can be active at a time; using another one will cause the Bounty Banner to vanish.
Blood Harvest (debuff)

**Tooltip** | Cannot currently store blood charges

*Not to be confused with the scythe Blood Harvest.*
**Blood Harvest** is a debuff that is received upon the next successful attack after acquiring 4 Blood Charges with any Demon Blood weapon. It stops the player from obtaining Blood Charges for the duration of the debuff.

## History

* **1.2.0.0**: Introduced.

 Damaging
Boss Mask

Boss Mask*

Statistics

**Boss Masks** are vanity items dropped by most of the bosses added by Thorium. They are worn in the social head slot, like vanilla masks. Each boss has a 10% chance to drop its own mask.

## Trivia

* Patch Werk, Corpse Bloom, and the Illusionist do not drop a mask.
* Defeating The Primordials grants a chance for each mask to drop individually, which means more than 1 of the masks may drop at the same time. This also applies for the Treasure Bag.
Blitz-zard

Blitz-zard*

Statistics

 Frost Burnt Flayer | 1

The **Blitz-zard** is a Hardmode broadsword that is dropped by Frost Burnt Flayers during a Blizzard. It inflicts the Frostburn debuff upon hitting enemies. Right-clicking allows the player to perform a horizontal dash forward, charging through enemies and inflicting them with the Freezing debuff upon contact. The dash does not inflict any damage, but gives the player a few frames of invincibility.

Its best modifier is **Legendary**.

## Notes

* Without any input and while on the ground, the dash from the right-click will move the player around 35 tiles in length.
* If the `Show Donator Item Color` configuration option is disabled, the Blitz-zard will have a rarity of  instead of the standard .

## History

* **1.6.1.0**: Nerfed use time from 9 to 17, buffed damage from 30 to 32, dash use time from 59 to 53, and knockback from 2 to 3.
* **1.5.0.0**: Introduced.
Brain Coral

Brain Coral*

Statistics

The **Brain Coral** is a Healer spell that can be obtained rarely from fishing in the Crimson or Underground Crimson. It shoots a small red pulse that heals allies and increases the life recovery of other allies around the healed one.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.

## Notes

* Functionally, its Corruption counterpart is the Eater of Pain. However, the way it is obtained correlates more with the Rotten Cod.
Black Widow

Black WidowHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Spider Fang (1-3)100%

The **Black Widow** is a Hardmode enemy that can be found in and around Spider Caves after the Borean Strider has been defeated. Like other spider-like enemies, Black Widows are capable of climbing background walls as well as through platforms, but revert to acting like a fighter mob when there is no background wall. They also become less visible, in a manner similar to stealth, the farther away they are from the player, reaching minimum visibility at about 18 blocks away. If the player gets bit by them, Black Widows have a chance to inflict the **Widow's Kiss** debuff, halving their health after the debuff runs out.
Bone Grip

Bone Grip*

Statistics

The **Bone Grip** is a craftable Pre-Hardmode Thrower accessory that provides a 33% chance to duplicate throwing weapons that the player picks up, as well as providing the Burst of Speed buff when items are duplicated. If the player is out of combat then this effect can only occur every half-second; there is no cooldown whilst in combat.

## History

* **1.6.5.3**:
	+ Buffed duplication chance from 25% to 33%.
	+ Removed duplication cooldown as long as the player is in combat.
* **1.6.0.0**: Effect changed.
* **1.2.10.1**: Introduced.
Blowfish

BlowfishStatistics

Drops

* **Item (Quantity)****Rate**
* Depth Scales (1-2)100%
* Bomb Fish (1-3)33%

The **Blowfish** is an enemy found in the Aquatic Depths biome. It swims directly toward the player when they are submerged in water to deal contact damage. When it is defeated, it will forcibly explode, leaving eight Blowfish Stingers behind. Both the Blowfish and its stingers inflict the Poisoned debuff on hit.

## History

* **1.6.3.11**: Sprite updated.
* **1.6.1.0**:
	+ Buffed stinger damage from 66% to 100%.
	+ Nerfed contact damage from 25 / **50** to 20 / **40**.
	+ Now inflicts Venom debuff.
* **1.5.0.0**: Introduced.
Bat Wing

Bat Wing*

Statistics

 Viscount | 1
 Treasure Bag (Viscount) | 1

The **Bat Wing** is a yoyo that that is dropped by the Viscount. It has a reach of about 13 tiles and a 10 second attack duration.

This yoyo has the unique ability to release fast, homing bat projectiles at nearby enemies.

## History

* **1.5.1.1**:
	+ Increased velocity from 12 to 14.
	+ Decreased reach from 19 to 13 and projectile frequency slightly.
* **1.5.1.0**: Decreased damage from 26 to 25, critical strike chance from 10% to 4%, attack duration from 20 seconds to 10 seconds and reach from 21 to 19.
* **1.5.0.0**: Introduced.