Enemies

## Squasher

**Squishers** are the first moving obstacles encountered in Will You Snail?.

## Bouncy Blocks

**Bouncy Blocks** are enemies that can be destroyed. They have TBA / TBA / TBA / TBA
health. They bounce around almost randomly.

### Strategy

* Keep a distance between Shelly and the Bouncy Blocks.
* They can also be damaged by falling blocks.

## Drone

**Drones** are flying enemies that can be destroyed. They have TBA / TBA / TBA / TBA
health. They fly around attempting to catch Shelly by predicting their movement.

### Strategy

* Similarly to Bouncy Blocks, the optimal strategy is to keep a distance.
* They can also be destroyed with the ball.

## Fish

**Fish** are enemies that appear exclusively in Chapter C (And in some flooded levels in other chapters). They move either horizontally or vertically, speeding up when Shelly is near them.

### Strategy

* Wait until they get past Shelly, since they cannot turn around without having to hit a wall.

## Jellyfish

**Jellyfish** are enemies that mostly appear in Chapter C, but also appear in Chapter E. They move incrementally where they think Shelly is going to go.

## Baby Squid

**Baby Squid** is an enemy that appears exclusively to Chapter C. It races Shelly to the end of a level, and if it reaches the end before Shelly does, Shelly dies. It may also take shortcuts that Shelly is unable to.

### Strategy

* Use the water currents to your advantage.

## Piranha

**Pirahnas** are enemies that mostly appear in Chapter C, but also appear in Chapter E. They try to get to Shelly as quickly as they can. They have TBA / TBA / TBA / TBA
health.

## Protector

Protects speed going right towards Shelly when in range.

### Strategy

Using high amounts of vertical speed can easily bypass them. Circling around them to reduce their acceleration can also be helpful.

## Minion

* Awake
* Asleep
* Asleep Winter

### Movement

When in range, they will try to get in the way of Shelly, moving very similarly to Shelly but with more jumps and with lower gravity. The lower gravity makes it fall slowly.

## Evil Snail

### Movement

When in range, they will move inverse to Shelly.

### Strategy

Get them out of the way. If you can't try to get below/above them.

## Enemy

* Small
* Normal
* Big
* Antiturret

These enemies try to get to the diamond(s) Shelly is protecting.

### Small

Small enemies appear in groups of five or more with not that much health each. Splash turrets are best against these.

### Normal

Normal enemies appear in groups of three. Regular turrets are best against these.

### Big

Big enemies only appear one at a time with {{{1}}} / {{{2}}} / {{{3}}} / {{{4}}}
HP. When they are destroyed, they burst into a ring of 10 / 16 / 20 / 25
slow bullets. Sniper turrets are best for these.

### Anti-turret

Anti-turret enemies (Also known as TD Jammers) only appear one at a time with {{{1}}} / {{{2}}} / {{{3}}} / {{{4}}}
HP. They can disarm one nearby turret every {{{1}}} / {{{2}}} / {{{3}}} / {{{4}}}
seconds, with an initial delay of {{{1}}} / {{{2}}} / {{{3}}} / {{{4}}}
seconds directly after they spawn. Although using sniper turrets from a distance can help, it is best to kill them manually.