Designation

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

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**Designation**

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Crime and Deviancy

Holdings

Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. Ascension tiers are not lost if the designation is changed.

All designations gain **+10%** pop growth and assembly speed on ringworlds.

## Planet designations

The following designations are available for all planets except Ecumenopolis.

### Hive World designations

The following designations are only available for Hive Worlds.

* **+25%** Mining District build speed
* **+25%** Agriculture District build speed
* **+5%** Menial Drone output
* **−20%** Metallurgist upkeep
* **+5%** Metallurgist output if Industrial Development resolution 4 was passed

### Machine World designations

The following designations are only available for Machine Worlds.

* **+25%** Mining District build speed
* **+5%** Menial Drone output
* **−20%** Fabricator upkeep
* Environmental Ordinance Waivers was passed:
	+ **+5%** Fabricator output
* **−20%** Artisan Drone upkeep
* Environmental Ordinance Waivers was passed:
	+ **+5%** Artisan Drone output

## Ecumenopolis designations

The following designations are only available for Ecumenopolis planets.

## Ring World designations

The following designations are only available for  Ring Worlds.

All Ring World designations have the following effects in addition to the ones in the table below:

* **+10%** Pop Assembly Speed

## Habitat designations

The following designations are only available for Habitats.

## Special designations

The following designations are available for all habitable celestial bodies but have special requirements.

* **+10** Amenities
* **+10%** Happiness if  Non-Gestalt
* **+25%** Automatic Resettlement Destination Chance
  Fallen Empire Capital

### Capital designations

The following designations are only available on empire capitals.

All capital designations have the following effects in addition to the ones in the table below:

* **+10** Amenities
* **+100%** Governing Ethics Attraction
* **−20** Deviancy
* **+10%** Automatic Resettlement Destination Chance

## Planetary ascension

Planets (including  habitats and  ringworlds) can be **ascended** using  unity, which increases the effects of the planet's designation and reduces  empire size from that planet (from the colony, districts, and pops).

Each planetary ascension tier increases the effects of the planet's designation by **+25%** of the base and reduces  empire size contribution from the colony, its districts, and its pops by **−5%** each.

The maximum planetary ascension tier depends on the number of unlocked  ascension perk slots, with the first tier being unlocked by the third ascension perk slot. Each additional ascension perk unlocked allows an additional planetary ascension tier. Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total **+250%** designation effect increase and **−50%** reduction in empire size from that planet.

For example, a Generator World with 2 ascension tiers would give a **+37.5%** bonus to  technician output; i.e. the original **+25%** bonus, multiplied by a **+50%** increase.

The effect of planetary ascension can be enhanced by the following bonuses:

(from level 3  Holy Covenant federation)

Secondary planet's designation modifiers (such as bonuses to resource gathering designations from  the Greater Good line of resolutions) are not increased **[needs verification]**. The  **+1** Priest job per 25 pops (if a member of a level 4  Holy Covenant federation) modifier with a level 10 planetary ascension gets upgraded to a  **+1** Priest job per 7 pops modifier.

Planetary designation effects are affected by the following formula:

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∗
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100
N
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B
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100
X
Y
Z

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100

{\displaystyle \mathsf{modifier\, after\, planetary\, ascension} = \mathsf{modifier\, before\, planetary\, ascension} \* (100 + N \cdot B \cdot \tfrac{100 + X + Y + Z}{100})/100 }

where N - is the tier of planetary ascension, B - is the base increment of **+25%**, X, Y, Z - are the optional bonus source for the enhanced planetary ascension effect from the table above (values: 25 | 20 | 25). A few examples of typical effects values are listed in the table:

\* with all three bonus sources to enhance the planetary ascension effect

The cost of increasing a planet's ascension tier depends on the empire's size and total number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. For example, an empire with  200 size and 3 total ascension tiers (whether from three planets at tier 1, one at tier 3, or one at tier 2 and one at tier 1) would need to spend  5600 unity to increase the ascension tier of a planet. The precise formula is shown below:

ascension unity cost

=

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empire size
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10
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×
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1
0.6
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total ascension tiers
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200
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3
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5600

=

2000

×
2.8

{\displaystyle \begin{align}
\text{ascension unity cost} & = & (\text{empire size} \cdot 10) & \times (1 + 0.6 \cdot \text{total ascension tiers}) \\
& = & (200 \cdot 10) & \times (1 + 0.6 \cdot 3) \\
5600 & = & 2000 & \times 2.8
\end{align}}

## References

1. ↑ Does not affect Foundry Arcologies or Factory Arcologies.
2. ↑ 2.0 2.1 2.2 Does not affect Ring World's Industrial Segments.

**Game concepts**