Natures

Digimon are sorted into 8 different nature families, all arranged in conflicting scales to balance each other out. Because of this, it is very important to consider where they belong when making a character. Even cannon digimon can be classified into multiple families, but you only get to choose ONE since each of them grant a different Boon (an ability that is always active). This will also affect some conflicts and motivations your digimon will have.

## Nature Families

### **Virus Busters**

Heroic or angelic Digimon. Can represent the sky or heavens. Also known as HOLY Digimon. These digimon are celestial, holy, or angelic in nature and live to protect what is right and just. Their attacks greatly benefit allies in battle, whether it’s healing, or adding their own power to someone else’s attack.

#### **Boon**

You gain +5% to any POSITIVE status effect on your attacks, including healing, refresh, or MP recovery (stacks with other abilities that give such bonuses).

### **Nightmare Soldiers**

Darkness or spirit based Digimon, or Digimon based on traditional monsters like vampires, werewolves, or Japanese youkai and demons. Can represent haunted or cursed areas. Also known as DARK digimon. These digimon are based on classic monsters, fiends, and mythological demons. The preferred choice of anti-hero protagonists. Their attacks tend to have nasty after effects long after a battle ends.

#### **Boon**

You gain +5% to any NEGATIVE status effect on your attacks (stacks with other abilities that give such bonuses, such as Deep Sea Slumber).

### **Nature Spirits**

Generic monsters and beasts. Also represents grasslands and canyons. These digimon are most well known for being based on mammals. They have the biggest population and come with many variations of their base species. Nature spirits tend to attack with their physical adaptations, such as claws or fangs.

### **Deep Savers**

Aquatic or ice-related Digimon. Can represent the ocean or arctic. These are digimon more suited to aquatic life or living in frozen areas. Design elements are taken from fish, amphibians, or animals found in the antarctic. Digimon of this family tend to have water or ice based attacks.

#### **Boon**

Can breathe underwater. If you have the Swim ability you have advantage on your Swim checks (unless otherwise stated by the DM). You also get +5ft of swim speed.

### **Wind Guardian**

Flying, air, or plant based Digimon. Can represent forests and the sky. Digimon that are avian in nature or can fly high in the skys. Wind Guardians are able to fly naturally, travelling in a way the other families cannot. Their attacks have a wide range and focus on moving air currents. You also gain +5ft of flight speed.

#### **Boon**

If you have the Flight or Levitate ability you have advantage on Flight and Levitation checks when taking off (unless otherwise state by the DM).

### **Metal Empire**

Machine, cyborg, or other mechanical Digimon. Can represent cities and factories. Metal empire digimon are NOT necessarily robots or made of metal. These are the inorganic digimon that include rock, golems, plush toys, and mutant digimon. Depending on what the digimon is made of, they can have a variety of attacks.

#### **Boon**

You only need to rest 4 hours/day to get a full rest.

### **Dragon’s Roar**

Draconic, reptile, or fire-related Digimon. Digimon of this family tend to have fire based attacks with the occasional ground/earth element.

#### **Boon**

Your ignore difficult terrain movement speed penalties (unless otherwise stated by the DM).

### **Jungle Troopers**

Plant or Insect based Digimon. These digimon attack with the full wrath of mother nature! Design inspirations can come from plants, insects, and arachnids.

#### **Boon**

You gain a climb speed equal to 1/2 of your movement speed (on applicable surfaces).

## Unique Nature Families

In order to create a character belonging to these families, be they PCs or NPCs, DM approval is required.

### **Unknown**

Mutant, unusual, or strange Digimon. Can represent junkyards and other strange places.

#### **Boon**

Immunity to the effects of Gridzones (if the campaing includes them), additionally when you hit 0 HP, instead of going unconscious you cling to life, immediately going to 1HP (1/long rest use).

### **Dark Area**

Villainous, demonic, terrifying, evil Digimon. Can represent the Dark Area of the Digital World.

#### **Boon**

While in complete darkness you heal 1x[base die] every hour (outside of combat).

## **Scaling Conflicts**

### **Land VS Sea**

This is the conflict of Dragons Roar Digimon and the Deep Savers. What is more important; life sustaining water or territory to survive on? While not hostile to each other, they come from completely different worlds and have trouble adapting to the terrain of their counter balance.

### **Light VS Dark**

Ah the classic conflict between good and evil, or Nightmare Soldiers and Virus Busters. Nightmare Soldiers are seen as the demonic, cursed, or mutants of the digital world. The Virus Busters on the other hand are the angelic, sacred creatures held in reverence. Both are extreme with their desires, and have trouble meeting in the middle.

### **Nature VS Civilization**

As digimon come together to survive, technology and civilization prosper. Metal Empire Digimon want to expand and tame the natural environment to make life easier. Jungle Trooper Digimon thrive on the beauty of nature, clean air, and feel threatened when their natural habitats are encroached on. The question is, are you the type to change YOURSELF to adapt to the world around you? Or are you the type to change YOUR ENVIRONMENT to suit your needs?

### **Nomadic Sky VS Stationary Earth**

A conflict for Wind Guardians and Nature Spirits. Wind Guardians are known for their carefree attitude and desire to go with the flow. They like soaring through clear, open skies and never stay in one place for too long. Nature spirits on the other hand are down to earth and are at peace within the territory they reside, adapt with the world they live in. They can’t live moving from one place to place as easily like a Wind Guardian. This creates a barrier between the two species.