Dorotea Esmeralda Del Bene

* 🔸 **Lore Producer:** *Reserved for **Abby Jasmine** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.187*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Dorotea Esmeralda Del Bene**
* Role: **Notable Fan**
* Fan Tier: **A-Tier** *(Frequent Attendance)*
* Wealth Tier: **Dolores Dollar** *(Lower Salary + Benefits)*
* Age in Chapter: **42 years old**
* Date of Birth: **September 24th, 1897**
* Modern Country of Origin: **Italy 🇮🇹**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Tinkerbell**
* Secondary Fan Commitment: **Plastic**
* Alignment: **Lawful Arrogance**
* Profession: **Nursing Teacher**

### Priority Fan Commitment: Tinkerbell

Dorotea Del Bene is a "**Tinkerbell**," meaning she's a know-it-all.

### Secondary Fan Commitment: Plastic

Del Bene is a "**Plastic**" fan, so she's kinda fake as a person.

### Alignment: Lawful Arrogance

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Dorotea Esmeralda Del Bene, born amidst the vibrant charm of Livorno, Italy, was destined for a life colored by passion and unwavering dedication. Raised in a household that echoed with the laughter of her three mischievous brother, her childhood was delightful chaos orchestrated by her parents, Carlo and Isabella Del Bene. Isabella was a schoolteacher, and Carlo was an olive farmer.

The allure of basketball first captivated Dorotea during her early years in Livorno. It was the rhythmic bounce of the ball and the strategic dance of players learning the sport in the streets that fueled her fascination. The Del Bene family moved to Boston in late 1918 - a twist of fate for the young Dorotea. It was in Boston that Dorotea's love for basketball blossomed into a fervent devotion to The 1939 Boston Potatoes.

Motivated by an unwavering belief in following the rules, Dorotea became a nuisance in the fan culture. Her encyclopedic knowledge of the team's playbook earned her the reputation of being a know-it-all. Yet, beneath her seemingly arrogant exterior, Dorotea brought a genuine passion for the sport and the team.

Dorotea's proudest moment, so far discovered, was successfully immigrating to the United States during a time in which Italian migration was heavily looked down upon. Her biggest hope was to see the Potatoes ascend to greatness. She tirelessly contributed to the fan atmosphere, blending arrogance with genuine enthusiasm. She liked to go to the games in person, so she navigated the balance between financial constraints and her unyielding loyalty with less care than most would.

## Details

* Favorite Food: Biscotti
* Favorite Color: Violet
* Favorite Animal: Squirrel
* Fashion Sense: Warm robes and fluffy dresses
* Piece of Trivia: Once reenacted her family's immigration journey using sock puppets for a neighborhood event
* Fun Hobby: Crafting intricate team-inspired quilts
* Phobia: Fear of sand
* Pop Culture Interests: Italian Folk Music, Encyclopedias, and early Italian cinema
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Dorotea Esmeralda Del Bene*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access