Level 12

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**Survival Difficulty: Class 1**
»⠀Unsafe
»⠀Unsecure
»⠀Mom?

## Description

Level 12, or Homeschool, is the 13th level of the Schoolrooms. This level is in the appearance of a typical suburban home and is always a copy of the wanderer's home from Reality. Level 12 is unique, not only because of it taking the appearance of the wanderer's home, but also because Level 12 is one of the only levels in the Schoolrooms that doesn't take place within a school.

It is thought that Level 12 reads the mind of the wanderer entering in order to take the form of their home, though this can't be proven. It is unknown how or why the level takes the form of a wanderer's home, but officials suspect it's to make wanderer's feel more relaxed and let their guard down.

Wanderers will notice that it's close to dark when they enter Level 12 and they always appear on the sidewalk in front of their home. There are usually a few trees beside the house, but all other houses that would be present in Reality are not present in Level 12. The front door will only open to the wanderer that lives in that house.

If wanderers enter Level 12 in a group, only the wanderer that lives in the home will be allowed to enter. The entity living here (that takes the form of the wanderer's mother) will tell the wanderer that it's time for them to start their studies and that their friends must go home now. Wanderer's that aren't allowed to enter the home can wait, but it's best to leave Level 12 altogether as most wanderers spend at least 5 hours inside of Level 12.

Once inside, the wanderer's mother will close the door and lead them into the dining room. If there was no dining room in the wanderer's home, one will be present here as this is where the wanderer will spend their time in Level 12. Their mother will tell them to take a seat and then begins her class.

The wanderer's mother is very smart and will know every answer that they test the wanderer on. The wanderer's mother will usually begin with some kind of English assignment, then she'll move onto math, science, history, and some kind of a language class. Wanderers are required to finish all assignments in the time given to them and must get at least the second-best grade of the wanderer's usual grading level in order to move on to the next subject.

After all subjects have been completed, the wanderer will be tested on all of the subjects. The wanderer will be required to pass the tests without getting any answers wrong. If the wanderer gets even one question wrong, they will be sent to their room. There is no second floor to the wanderer's home, even if there is from the outside, and walking up the steps will result in wanderers falling through the floor and entering Level 66, or detention.

## Entities

There is only one entity present in Level 12 and it always appears as the wanderer's mother, even if their actual mother has passed on. The mother will know everything about the wanderer and will be kind, as long as wanderers do well on their studies. They wear what the wanderer's mother preferred to wear and even smells of the same perfume.

Most wanderers aren't in much danger when with this entity, which is another variant of Entity 1, or, teachers. The most danger that wanderers will be in with their mother is if they fail an assignment or test as they will be sent to detention, and no wanderer enjoys being sent to detention.

## Colonies and Outposts

Due to the nature of Level 12 and the fact that the entity won't allow anyone but their "child" to enter the home, colonies and outposts are impossible to form. Officials thought about setting up a small one on the porch, but the entity will not allow anyone to camp out on her front porch.

## Entrances and Exits

### Entrances

* Finding a photograph raped to a locker in Level 0 that's of the wanderer's home. Touching it will send the wanderer to Level 12, though the photograph is rare.

* Managing to open the door labeled "Home Economics" in Level 0 will bring wanderers to Level 12.

### Exits

* If wanderers pass the assignments and tests, the entity will allow them to go back outside and "play with their friends". Opening the front door leads wanderers back into Level 0 through the "Home Economics" class door.

* If wanderers fail any assignments or tests, they are sent to Level 66, or, detention.

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