M134

File:M134 holding.jpeg
 File:Cattura.PNG
The **M134 Minigun**, known in-game as the **M134**, is a Minigun (though it is considered to be an LMG) that uses 7.62mm Ammunition and was added in the 0.9.1 "Keep Your Enemies Closer" update in February 10, 2020.

## Info

It is comparable to the PKP Pecheneg, except the fire rate is increased and the accuracy is  much better. It can be considered as a combination of the PKP Pecheneg and the Vector in several ways. It has a slowdown of 30% when not firing it.

## Pros and cons

### Pros

* Extremely fast fire rate
* High obstacle damage
* Can destroy players extremely quickly if paired with a good scope
* Extremely accurate, which makes it an even more dangerous weapon than all other LMGs

### Cons

* This gun is sought after by many
* Extremely long reload
* Extreme slowdown when holding or firing it. This makes you easily hit by sniper rifles.
* Accuracy and fast fire rate means that if you don't hit your mark, you lose a lot of bullets.
* Extremely large, very visible to enemies, even if you are hiding in trees/bushes.

## Strategies

### Using

* Because of the slowdown, it is best stored until you are ready to use it, as it makes you a big, attractive target.
* If you have a teamate, try to get him/her to provide you cover fire.
* If paired with a 4x/8x/15x scope, it can be deadly.
* You can try to drop an M134 with little to no ammo, and bait a player to come. When a player finds and grabs the M134, ambush them.
* If somebody shoots you, use the M134 to spray at that direction. It doesn't matter if you can't see him/her. The bullets will still hit him/her and, if you're lucky, a barrel next to him/her.
* Hide behind containers when reloading, so enemies won't be able to attack you easily.
* Best paired with a Shotgun or any close-range fast firing weapon, so that you don't need to worry about people using short-range weapons to kill you.
* Fire in short bursts - when you stop firing you can move to dodge bullets, as well as allowing you to aim again and preserve bullets.
* Suggested to use it against single persons, as you will be easy to kill him/her without worrying being shot by others.
* If your opponent hides behind a destructible object, simply continue firing at them. The M134 can destroy most obstacles in less than a second, allowing you to rip through to the player behind.
* Be extremely cautious when firing the M134 inside Bunkers, Warehouses, or Containers, as the reflective walls of these can cause large amounts of bullets to ricochet back into you.

### Countering

* Try to rush this Weapon with an MP220 or a Saiga-12, especially in enclosed spaces or when there are many obstacles to provide cover.
* If you have an M79, you can get into close-mid range and launch a round of 40mm into the player then use your secondary Weapon (Assault Rifle, SMG, or LMG advised) to finish the M134 user off.
* Use grenades to force the M134 user to change their weapon and move, as he/she must either switch to a more easily combatable weapon or be killed by the grenade.
* Try to rush to the shooter with full adrenaline, and melee the shooter when you get to him, using the advantage that the shooter barely moves when shooting the M134 and the barrel length of the weapon. The Pan is good for this strategy as it reflects bullets.
* Take cover behind an indestructible Obstacle and wait until the user needs to reload. Due to the long time needed to reload this weapon, the M134 user will be vulnerable long enough for you to easily damage the opponent.
* The M134 will demolish any destructible Obstacle in a matter of seconds, and with the fire rate, this will also damage you tenfold in a matter of seconds. Therefore, taking cover in a destructible obstacle or staying in the open is not a good idea.
* Do NOT stay in the open, as if you get caught in it's fire, you're dead before you know it.
* Weaving around can cost them precious bullets, as their extremely fast fire rate makes every bullet count. Be aware that this is highly dangerous if the opponent can lead their shots effectively, as a brief moment of contact with the firing path of the M134 will result in large numbers of bullets hitting you.
* Use long-range weapons that do high damage such as Sniper Rifles and DMRs when near an indestructible obstacle that can be used as cover. This way, with the player holding the M134 will move very slowly, and you will have a massive aiming advantage.
* Hiding behind indestructible cover is very useful. Some M134 users will still fire at you, in which case you can simply wait for them to waste their ammo. Then, when they’re reloading, take the precious 8 seconds to rush them with a powerful shotgun (Saiga-12/MP220) or submachine gun (CZ-3A1/Vector).
* If the player is not skilled (which is likely), you can simply weave and watch the noob waste his/her bullets.
* Do NOT use another LMG to attack M134 players. The M134 has a high fire rate compared to other LMGs. Even if you manage to kill him/her, you will likely sustain high damage in the process. The same goes for SMGs if used at anywhere other than very close range.

## Sounds

The switching sound uses the same audio that PKP Pecheneg/PKM uses

* Reloading
* Firing
* Switching to

## Trivia

* This is the third fastest weapon of the entire game, capable of a massive 18 rounds per second, same as the CZ-3A1.
	+ This is beaten out by the Dual G18C and the Vector.
* This is the most accurate full automatic weapon in the game.
	+ This wouldn't make sense in real life, as unmounted miniguns tend to decrease firing accuracy.
* This weapon is the first ever rotary cannon in surviv.io. It is classified as an LMG for simplicity.
* Its reloading sound is similar to that of PKP Pecheneg.
* The nickname the "minigun" was derived from the fact that the M134 design was a downscaled version of the M61 Vulcan cannon. The M61 Vulcan is the 20mm rotary cannon that is mounted on jet aircraft to act as the secondary weapons for jet fighters.
* In real life, the M134 would be impossible for a single soldier to carry around and fire. This soldier would need to bear the extraordinary weight of a combination of the weapon itself, the huge amount of ammunition that would need to be carried, and a large electrical battery to power the weapon. Such issues are the reason why the M134 and its variants are always mounted on vehicles.
* The M134 in the game may be a fictional variant that does not require a large battery but uses weak bullets, it may also be a weird version of the XM556 microgun.
* The M134 conceivably weighs 120 pounds unloaded (80-pound + 40-pound battery), which would be about six times heavier than the previous heaviest weapon in normal mode, the DP-28.
* The M134's reload takes as long as reviving a player. It is the longest reload time out of any weapon in the game. This is to balance out the intense fire rate and the massive ammunition capacity, as well as the bullets dealing only 10 for an LMG.
* A typical M134 has 6 barrels capable of firing bullets at massive fire rates. This factor is achieved in-game.
* Many have criticized this weapon for the undetailed sprite and for being "childish, unoriginal, and unnecessary".

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