Zhoudao Shanghai 2021

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作为国家文化出口重点企业，米哈游推出的开放世界冒险游戏《原神》，自2020年9月以来，已经以13种语言版本在全球170多个国家和地区同步上线，并曾登上美国日本、韩国、德国等20多个国家和地区的苹果商店畅销榜。其中，《原神》的原创音乐中大量使用中国音乐 元素和乐器,让玩家欣赏风格各异的异国音乐，深受各地玩家的喜爱。此次，我们走近米哈游的音乐团队，听蔡近翰和陈致逸分享游戏音乐背后的故事。
As a key enterprise in the export of national culture, miHoYo has launched the open-world adventure game *Genshin Impact*. Since September 2020, it has been simultaneously released in over 170 countries and regions worldwide in 13 different language versions. It has also reached the top of the charts on Apple stores in more than 20 countries and regions, including the United States, Japan, South Korea, and Germany. Among them, the original music of *Genshin Impact* extensively incorporates Chinese musical elements and instruments, allowing players to appreciate a variety of exotic music styles, which has been well-received by players from different regions. In this article, we approach miHoYo's music team to hear the stories behind the game's music, as shared by Cai Jinhan and Chen Zhiyi.

### Cai Jinhan, Music Director of miHoYo

精益求精 自建音乐团队 做超出玩家预期的内容
Keep improving, build your own music team, and do content that exceeds players' expectations.

我们米哈游的整个企业核心精神是做出超出玩家预期的内容。所以我们觉得自产音乐这件事情它会更符合我们整个理念。然后我们自己来说我们的音乐，其实从产品初期就已经介入了。音乐、美术、玩法需要不断的进行磨合，最终会达成一个平衡。然后它对音乐的创作来说是有限制的，但它既有限制又有机遇。这份不断淬炼的审题能力，它就可以让我们整个团队内部得到成长然后做出更符合于这个产品需求的音乐。然后我们也可以在符合需求的前提下，做出令人耳目一新的东西。这也是我们HOYO-MiX一贯的理念。
Our entire core spirit at miHoYo is to create content that exceeds players' expectations. So we believe that producing our own music aligns better with our overall philosophy. From the early stages of our products, we have been involved in music. The collaboration between music, art, and gameplay requires continuous coordination to eventually achieve a balance. There are limitations to music composition, but there are also opportunities. This constant refining of our ability to understand the subject matter allows our entire team to grow and create music that better suits the needs of the product. And under the premise of meeting the requirements, we can also bring forth refreshing elements. This is the consistent philosophy of HOYO-MiX.

我们认为游戏音乐在当前的发展状态下，它是越发地重要了。它其实就是游戏品质中不可或缺的一环。我们之所以这么重视音乐创作，跟创始人的理念是非常有关系的。我加入米哈游至今我是可以感受到创始人对创作者、对音乐人的重视这是第一块。
We believe that game music has become increasingly important in its current development state. It is an indispensable part of game quality. The reason we value music composition so much is closely related to the founder's vision. Since joining miHoYo, I have personally felt the founder's appreciation for creators and musicians, which is the first aspect.

第二块因为其实我们觉得音乐是一种语言，然后音乐是不断地进步和发展，所以我们必须不断地更新语言的词库。我们离市场反馈很近，我们会不断的从市场反馈中选取我们需要的部分，然后让我们进步，这样子我们就可以把音乐的这个语言、这个词库不断地扩充起来。然后公司对这方面是非常支持的，因为我们的配乐风格其实有一定的实验元素。如果你不做实验元素，不去试探一下听众的边界，你可能永远都没有办法进步。所以我们在保持这种实验元素的基础上，又做到了一个我觉得还比较符合当前我们的用户或者说大众更加接受的一种曲风，这是第二步。
The second aspect is that we consider music as a language, constantly progressing and evolving. Therefore, we must continuously update the vocabulary of this language. We are closely connected to market feedback and continuously select the parts we need from it to progress. This way, we can expand the language and vocabulary of music. The company is very supportive in this regard because our music style contains experimental elements. If we don't experiment and push the boundaries of the audience, we may never improve. So, while maintaining these experimental elements, we have also achieved a musical style that I believe is more accepted by our current users or the general public. This is the second step.

然后最后一个，其实有一定的实验元素。以《原神》为例，《原神》其实毫无疑问是米哈游迄今为止的集大成之作。从立项初期我们各方面都是按照顶配去筹划的。然后我们有不错的作曲家，然后我们也有跟非常不错的乐团进行合作。因为其实为什么要找乐团实录这件事情，可能在其他的游戏公司这种模式并不常见，因为它周期长投入大，然后合作中可能会出现各种文化的差异。因为我们是找的是世界各地的顶级的乐团进行合作，它中间有非常多的坎坷和问题，因为我们认为不同的文化背景会对同样一段音乐会有完全不同的解读。
And finally, there are certain experimental elements. Taking *Genshin Impact* as an example, it is undoubtedly the culmination of miHoYo's achievements to date. From the early stages of the project, we planned everything according to top standards. We have talented composers and collaborate with exceptional orchestras. The choice of recording with orchestras may not be common in other gaming companies because it involves long cycles and significant investments, and cultural differences may arise during the collaboration. However, we specifically sought top orchestras from around the world. There were many challenges and obstacles along the way because we believe that different cultural backgrounds can provide completely different interpretations of the same piece of music.

所以通过大型实录的方式，找世界各地的顶级的乐团进行合作，让他们把自己的文化解读和演奏经验和情感都倾注在这些“乐句和音符里面”，所呈现出来的东西其实是包含了人文的情怀的。我们其实是非常重视音乐的，由这三点来看，它给创作者一个优质的平台，这个平台我们用优质的产品进行落地。对音乐创作者来说，没有什么比优质的落地更加重要了。所以我们把这个当成我们米哈游的使命之一。
Therefore, through large-scale recordings, we collaborate with top orchestras worldwide, allowing them to infuse their cultural interpretations, performance experiences, and emotions into the "musical phrases and notes" presented. This approach embodies humanistic sentiments. We genuinely value music from these three perspectives, as it provides creators with a high-quality platform. With this platform, we deliver high-quality products. For music creators, there is nothing more important than a high-quality outcome. So, we consider this as one of miHoYo's missions.

以游戏为载体 让中国音乐被世界听见
Let Chinese music be heard by the world with games as the carrier.

游戏是音乐的一个不错的载体，游戏音乐呢现在已经成为年轻人歌单中，可能必不可少的一环了，我认为这是趋势也是很正常的一件事情，那么音乐就是这样无国界的表达，那么音乐就是这样无国界的表达，随着玩游戏的人，我们全球的用户越来越多，这个语言它所传达的内容也会越来越丰满，我们所能做的，也就是把该说的话说清楚，HOYO-MiX其实是米哈游反着写的，（miHoYo）反着写的意思，所谓MiX是什么意思呢，就是它跟音乐里面的混音其实是同一个词，HOYO-MiX 它有一种音乐组织的感觉，HOYO-MiX 当中唯有i是小写的，这代表小我，我们既尊重于个体，又服务于整体，因为我们是米哈游的音乐部门，所以服务于产品这是必然的。
Games are a good medium for music. Game music has now become an essential part of young people's playlists. I believe this is a trend and a very normal thing. Thus, music becomes a boundary-less expression. As the number of game players increases globally, the language it conveys will also become more abundant. All we can do is to clearly articulate what needs to be said. HOYO-MiX is actually "miHoYo" in reverse. So, what does MiX mean? It is the same as the term "mix" in music. HOYO-MiX has a sense of music organization, with only the "i" being lowercase, representing the individual. We respect both the individual and the collective, as we are the music department of miHoYo. Therefore, serving the product is inevitable.

在《原神》的音乐语言中，我们以管弦乐作为基底，糅合世界音乐的元素。比如说，说到中国的时候，我们可能会想起古筝、二胡、笛子等等，我们耳熟能详的东西。我们会把这些部分融入到我们音乐中，用化用的方法去写它。可能我们因为大家都知道管弦乐其实是西方的东西，我们可能会用管弦乐的部分，不用民族乐器，光用管弦乐的部分演奏一些中国调式、五声调式的东西。这也是一种化用。
In the music language of *Genshin Impact*, we use orchestral music as the foundation and blend in elements of world music. For example, when it comes to China, we might think of instruments like the guzheng, erhu, and dizi, which are familiar to our ears. We incorporate these elements into our music through adaptation and write them using orchestral techniques. Sometimes, instead of using traditional Chinese instruments, we may solely use sections of orchestral music to play Chinese scales and pentatonic scales. This is also a form of adaptation.

然后乐器的运用上，我们很多会用替换原则，比如说可能会用二胡来替换小提琴的部分等等。这都是一些具体的做法。
In terms of instrument usage, we often apply the principle of substitution. For example, we might use the erhu to replace the violin in certain parts, among other specific techniques.

文化自信 取舍之间淬炼高品质音乐
Cultural confidence, refining high-quality music between trade-offs.

审美是这个社会慢慢积累的过程，它是不会突变的。所以，这个市场的用户会对某一种产品对应某一种音乐有所期待。然后我们HOYO-MiX的愿景是什么？是希望不断尝试，然后通过距离市场很近的这种距离及时听取听众的反馈，做出既合适于产品又令人耳目一新的东西。我们要打破刻板又要合适，这就是我们的一贯目标。
Aesthetics is a slowly accumulated process in society and does not undergo sudden transformations. Therefore, the market's users have certain expectations for specific products and their corresponding music. So, what is HOYO-MiX's vision? It is to constantly experiment and, through close proximity to the market, promptly listen to audience feedback. We aim to create music that is both suitable for the product and refreshing to the ears. Our goal is to break stereotypes while maintaining appropriateness.

音乐它并不是越改越好的。我们可能写20版音乐，然后发现第一版最好，这非常正常。所以做音乐它需要果断的取舍。所以它对个人的自信，对个人的认知是非常重要的。绝大部分做音乐的人呢，他会陷入“所知障”。我是这么理解“所知障”的，就是你会不自觉的用尽自己的毕生所学，然后不断的做加法，最后用力过猛了。所以在队员的成长当中，强迫自己做客观的取舍，然后不断地去做正确的选择，这才是唯一的办法，一般也是最大的坎。我认为只要迈过去，不管从人，从作品，从产品来看，它都一切都水到渠成了。所以其实放轻松匕较好。
Music is not necessarily better with more modifications. We may write 20 versions of a piece and find that the first version is the best. This is perfectly normal. Making music requires decisive choices, and personal confidence and understanding play a crucial role. Many musicians tend to fall into the "knowledge barrier." By that, I mean they unconsciously exhaust all their lifelong knowledge and keep adding more, eventually exerting excessive effort. Therefore, in the process of growth, it is essential for team members to force themselves to make objective choices and continuously make the right decisions. This is the only way forward, although it is often the biggest challenge. In my opinion, as long as we overcome it, regardless of individuals, works, or products, everything will naturally fall into place. So, it's better to relax and take it easy.

### Chen Zhiyi, Music Producer of *Genshin Impact*

作为米哈游《原神》音乐制作人 陈致逸谈创作过程…
Zhiyi Chen, the music producer of miHoYo's *Genshin Impact*, talks about the creative process...

游戏×音乐 中西乐器的融合 为玩家打开一张“世界地图”
Game × Music: The fusion of Chinese and Western musical instruments opens a "map of the world" for players.

在一开始设计《原神》音乐的时候，我们就考虑到必须紧密的契合游戏世界里的相关元素，使每一个不同美术风格的游戏区域都有与之匹配的有特色的音乐。比如说游戏场景中的“蒙德”地区，美术设计灵感来源于欧洲小镇的风貌，因此音乐创作中我会偶尔使用爱尔兰哨笛或者是西方中世纪的弹拨乐器，鲁特琴。那么蒙德音乐风格偏向于西方18世纪的浪漫派。为了保证纯正的乐队演奏风格，我们选择了与伦敦爱乐乐团合作，录音的地点是在伦敦的一所教堂里面。
When designing the music for *Genshin Impact* at the very beginning, we considered the necessity of closely aligning it with the relevant elements of the game world. This ensured that each distinct game region with its unique art style had music that matched it. For example, in the game's Mondstadt region, the art design draws inspiration from the appearance of European towns. Therefore, in the music composition, I occasionally used the Irish tin whistle or plucked instruments from the Western medieval period, such as the lute. As a result, the music of Mondstadt leans towards the romantic style of 18th-century Western music. To ensure an authentic orchestral performance, we collaborated with the London Philharmonic Orchestra and recorded the music in a church in London.

游戏场景中的璃月地区有着东方幻想元素，美术风景设计灵感取材于中国的名山河川，于是我很自然在创作中使用了中国传统的五声调式，独奏的乐器使用了中国传统民乐器，比如说琵琶、二胡、笛子、黑等等，还借鉴了上海地区的海派音乐文化，融入了西式的和声语言，管弦乐的配器。所以我们选择了与上海交响乐团的合作，我们特别邀请到了上海音乐学院的安栋教授作为璃月的音乐监制，对乐队的整体演奏风格、音乐方向进行了很好的把控，使中西乐器完美地融合在了一起。
In the game's Liyue region, which features elements of Eastern fantasy, the art design draws inspiration from China's famous mountains and rivers. Naturally, in the composition process, I incorporated the traditional Chinese pentatonic scale and solo instruments like the pipa, erhu, dizi, etc. I also drew inspiration from the music culture of Shanghai, known as Haipai, infusing it with Western harmonic language and orchestration. Thus, we chose to collaborate with the Shanghai Symphony Orchestra, and we specially invited Professor An Dong from the Shanghai Conservatory of Music as the music supervisor for Liyue. He effectively guided the overall performance style of the orchestra and the musical direction, seamlessly blending Chinese and Western instruments together.

我认为使用中国五声调式创作的旋律很有魅力，很圆润，很简约高级。我喜欢用西方名元复杂的和声衬托出中国五声调式旋律的优美线条。有时候亦反过来，可以用中国乐器演奏西方调式的音阶听起来也很棒。我喜欢中国的笛子、琵琶、二胡、古筝。那么笛子带着天然的丝竹的气质，我们随着笛子的音域不同，可以温润儒雅，有时候可以活泼灵动。琵琶乐器与西方的吉他这个乐器很像，我喜欢用轮指的演奏法，然后为旋律线条增添一体的感觉。二胡乐器更加适合演奏悠扬自信的那种旋律，非常能够代表中国乐器的音色。然后是古筝，古筝可能更加适合演奏像高贵、沉稳、端庄这样的音乐风格。
I believe that melodies composed using the Chinese pentatonic scale are charming, elegant, and possess a refined simplicity. I enjoy using complex Western harmony to accentuate the graceful lines of Chinese pentatonic melodies. Conversely, there are times when Chinese instruments can play Western scales, and they sound wonderful as well. I have a fondness for Chinese instruments such as the dizi, pipa, erhu, and guzheng. The dizi carries a natural elegance reminiscent of silk and bamboo, and depending on its range, it can sound warm and gentle or lively and agile. The pipa instrument resembles the Western guitar in many ways, and I like using the finger-rolling technique to add a sense of unity to the melodic lines. The erhu instrument is better suited for playing melodic lines that are lyrical and confident, truly representing the tonal quality of Chinese instruments. And lastly, the guzheng, which is particularly suitable for performing music styles that are noble, serene, and dignified.

体现游戏音乐魅力 为玩家留下美好回忆
Reflect the charm of game music and leave good memories for players.

《原神》音乐有宏观的主题旋律、节奏、动机的设计。玩家总能够听到似曾相识的音乐片段。同样的音乐动机、主题会在不同的场景中变奏再现。除了游戏内的BGM用了这种设计理念以外，游戏外的角色的PV宣传动画中，每一个角色都有自己的主题曲。我们HOYO-MiX议音乐团队会根据每个角色的不同的形象、个性制定风格迥异的编曲。而角色的主题旋律也会变奏出现在游戏内。音乐主题相同而编曲不一样，会让玩家有一种既熟悉又新鲜的感觉。
The music in *Genshin Impact* is designed with macro-level thematic melodies, rhythms, and motifs. Players can always hear familiar music fragments. The same music motifs and themes are varied and reprised in different scenes. In addition to using this design concept for the in-game background music, each character in the promotional animated videos outside the game has their own theme song. Our HOYO-MiX music team creates diverse arrangements based on the unique image and personality of each character. The character's theme melody also appears with variations in the game. Having the same music theme but different arrangements gives players a sense of familiarity and freshness.

像《原神》这样的二次元开放世界游戏，音乐创作的重心更多会在于以景抒情、音乐的旋律要优美动听。当玩家身处游戏中的某处场景，希望不仅是美丽的风景和扑朔迷离的剧情令人惊叹，或许有一段难忘的旋律悄悄地流入心扉。在玩家离开游戏世界的那一刻，还会有不舍之情。这一切感受最终会转化为美好的回忆。
In games like *Genshin Impact*, a two-dimensional open-world game, the focus of music composition is more on expressing emotions through scenery, with beautiful and captivating melodies. When players find themselves in a particular scene in the game, they hope to be amazed not only by the beautiful landscapes and intriguing storyline but also by the subtle entrance of a memorable melody that quietly touches their hearts. When players leave the game world, there may be a sense of reluctance. All of these experiences eventually transform into cherished memories.

## Article

> 中国国际服务贸易交易会上海城市形象展区将于9月3日-7日在北京国家会议中心精彩亮相。届时，上海米哈游网络科技股份有限公司将在上海展区首秀，用游戏的语言，带领大众感受“文化出海”的成果。
> The Shanghai City Image Exhibition Area of the China International Fair for Trade in Services will make a stunning appearance at the Beijing National Convention Center from September 3rd to 7th. At that time, Shanghai miHoYo Technology Co., Ltd. will make its debut in the Shanghai exhibition area, using the language of games to lead the public to experience the achievements of "cultural globalization."
>
>

在一个被称作“提瓦特”的游戏世界，玩家将扮演一位名为“旅行者”的神秘角色，在自由的旅行中邂逅性格各异、能力独特的同伴们一起击败强敌、找回失散的亲人，同时逐步发掘“原神”的真相……这就是一款让全球玩家为之疯狂的中国游戏——《原神》。
In a game world called "Teyvat," players will assume the role of a mysterious character named the "Traveler." Through their journey, they will encounter diverse companions with unique abilities, defeat formidable enemies, and search for lost loved ones while gradually uncovering the truth behind the "Archons." This is a Chinese game, *Genshin Impact*, that has driven players worldwide crazy.

目前，《原神》推特关注达到183万，还获得2020年Play & App Store双端年度最佳游戏的称号，其全球人气早已不言而喻，每当有什么新内容、新话题都能引起全球玩家的关注。这款让世界看到中国实力的原创游戏，足以让国人骄傲兴奋不已。
Currently, *Genshin Impact* has reached 1.83 million followers on Twitter and has been crowned the Best Game of 2020 on both the Play Store and App Store, making its global popularity undeniable. Any new content or topic related to the game captures the attention of players worldwide. This original game showcasing China's strength is enough to fill the Chinese people with pride and excitement.

最近，商务部、中宣部、财政部、文化和旅游部、广电总局发布了一则2021-2022年度国家文化出口重点项目公示名单，《原神》这款公测至今还不到一年的国产游戏也登上这份荣誉榜单。
Recently, the Ministry of Commerce, the Publicity Department of the CPC Central Committee, the Ministry of Finance, the Ministry of Culture and Tourism, and the National Radio and Television Administration released a list of key national cultural export projects for 2021-2022. *Genshin Impact*, a domestically developed game that has been in open beta for less than a year, has also made it onto this prestigious list.

作为这款国产游戏的创造者，米哈游在游戏内容构建、人物画风设定、游戏音乐制作之初，就以精良制作为标准，并融入中国传统文化元素。让很多网友都表示玩过《原神》后，就喜欢上了中国文化。
As the creator of this domestic game, miHoYo has set high standards in game content development, character design, and game music production, incorporating elements of traditional Chinese culture. Many internet users have expressed their love for Chinese culture after playing *Genshin Impact*.

全球玩家在玩游戏的过程中，在“璃月地区”就可以通过画面和音乐，充分感受中国传统文化的魅力所在。游戏中，每当出现飘逸的场面，横笛音色清脆便适时响起；每当需要玩家开启无限想象时，二胡的音色便会引发共情；每当出现群山倒影交相辉映、船行其中波光粼粼的场面时，悠扬、清雅、古朴的音调一下子就抓住了玩家的心……除了中国传统乐器的魅力之外，《原神》还融入了现代音乐元素，如电吉他加上二胡、再搭配上有节奏感的鼓点，叠加融合在一起的时候，玩家们直呼“耳朵要怀孕了”。
During the gameplay, global players can fully experience the charm of traditional Chinese culture in the "Liyue" region through visuals and music. Whenever a graceful scene appears, the sound of the flute chimes in at the right moment. When players need to unleash their boundless imagination, the sound of the erhu resonates in empathy. When scenes of majestic mountains reflecting in shimmering waters with boats passing through come into view, the melodic, elegant, and ancient tones instantly captivate players' hearts. In addition to the allure of traditional Chinese musical instruments, *Genshin Impact* also incorporates elements of modern music. When the electric guitar combines with the erhu and is accompanied by rhythmic drumbeats, players exclaim, "My ears are going to get pregnant!"

其实，《原神》采用“化用”的音乐理念，以管弦乐配器为主基调，尝试加入各异的世界音乐元素。游戏初期开放的两个区域是“蒙德”和“璃月”：蒙德偏向欧陆风情，主要采用钢琴、中世纪风格的鲁特琴、爱尔兰哨笛乐器等等，由伦敦爱乐乐团演奏；璃月更具东方神韵，用古声调式的旋律结合西方的浪漫派和声支体加管弦乐配器，则由上海交响乐团演奏。未来随着更多地区的开放，《原神》的音乐创作之旅也将拓展到更多舞台，将更多世界音乐元素融入其中。
In fact, *Genshin Impact* adopts the music concept of "transmutation," with an emphasis on orchestral arrangements and the incorporation of diverse world music elements. In the initial stages of the game, two open-world regions were introduced: "Mondstadt," which leans towards a European style, primarily featuring instruments such as the piano, medieval-style lute, and Irish tin whistle, performed by the London Philharmonic Orchestra; and "Liyue," which carries an Eastern charm, combining melodies in ancient tonal modes with a Western romantic and harmonic structure, accompanied by orchestral arrangements, performed by the Shanghai Symphony Orchestra. As more regions open up in the future, the musical journey of *Genshin Impact* will expand to encompass additional stages and incorporate more world music elements.

事实上，如今的游戏音乐不仅是润物细无声的文化输出介质，更是在全球范围提升国家影响力的一种形式。
In fact, game music today is not only a silent cultural export medium but also a form of enhancing national influence on a global scale.

早在2018年，中国就已经成为全球最大的单一市场，占据全球游戏总收入的28%。去年，自《原神》开启全球公测后更是霸占多国的游戏榜单第一，其主题OST更是常年霸榜网易云音乐前三、全球全网播放量超过10亿，还获得中国游戏产业年会优秀游戏音乐奖。
As early as 2018, China had already become the world's largest single market, accounting for 28% of the global gaming revenue. Since the global release of *Genshin Impact* last year, it has topped the game charts in many countries and regions, and its original soundtrack (OST) has consistently ranked among the top three on popular music platforms like NetEase Cloud Music. With over 1 billion global online plays, it has also won the "Excellent Game Music" award at the China Game Industry Annual Conference.

旋律无国界，在玩游戏的无形共情中，就让世界听见、并喜欢上了中国声音。这又何尝不是新时代下，中国文化软实力的新代表呢？
Melody knows no borders. In the intangible empathy of playing games, the world gets to hear and fall in love with the sound of China. Isn't this a representation of China's cultural soft power in the new era?

2021年服贸会将于9月2日至7日在北京举办。本届服贸会把握数字经济、碳达峰碳中和等全球热点趋势，突出服务开放合作促进世界经济复苏，主题为“数字开启未来，服务促进发展”，围绕主题将举办全球服务贸易峰会、高峰论坛、品牌专题论坛和行业会议、综合展和专题展、成果展示等活动。
The 2021 China International Fair for Trade in Services (CIFTIS) will be held in Beijing from September 2nd to 7th. This edition of CIFTIS focuses on global hot trends such as the digital economy, carbon peak and carbon neutrality, highlighting the promotion of world economic recovery through open and cooperative services. With the theme "Digital Opening, Service Promoting Development," the event will host activities including the Global Services Trade Summit, high-level forums, brand-specific forums and industry conferences, comprehensive and special exhibitions, and achievement showcases.

### Cai Jinhan, Music Director of miHoYo

即将在服贸会上亮相的上海米哈游网络科技股份有限公司，作为“2021-2022年国家文化出口重点企业和重点项目”，《原神》已经成为了国家文化输出的重要项目之一。日前，新闻晨报•周到前往米哈游探营，并对米哈游音乐总监蔡近翰、米哈游《原神》音乐制作人陈致逸进行了专访。
Shanghai miHoYo Network Technology Co., Ltd., which will make its appearance at the China International Fair for Trade in Services (CIFTIS), is recognized as a "Key Enterprise and Project for Cultural Export in 2021-2022." *Genshin Impact* has become one of the important projects for cultural exportation in the country. Recently, [Shanghai] Morning Post • Zhoudao visited miHoYo for an exploration and conducted an exclusive interview with Cai Jinhan, the music director of miHoYo, and Chen Zhiyi, the music producer of *Genshin Impact*.

晨报：米哈游推出开放世界冒险游戏《原神》，自2020年9月以13种语言版本在全球170多个国家和地区同步上线以来，曾登上美国、日本、韩国、德国等20多个国家和地区的苹果商店畅销榜。您觉得音乐在《原神》的成功中起到了怎样的助力？
Morning Post: miHoYo launched the open-world adventure game *Genshin Impact*, which has been simultaneously released in over 170 countries and regions worldwide in 13 language versions since September 2020. It has climbed the best-selling charts of Apple's App Store in more than 20 countries and regions, including the United States, Japan, South Korea, and Germany. In your opinion, how has music played a role in the success of *Genshin Impact*?

蔡近翰：《原神》毫无疑问是米哈游迄今为止的集大成之作，可以说从立项初期，我们各方面都是依照顶配去筹备，以管弦乐为基底，融合世界各地的音乐元素，高度契合游戏本身的区域划分方式，是一种十分有趣且有挑战的模式。游戏中每个人都有自己的音乐语言，只要对情境和角色把握到位，就会有殊途同归的感染力。我个人更倾向于留给听众适当的空间去想象，尽可能做减法，保留最动人的曲段，我们就是想给用户一份“至高”的游戏体验。
Cai Jinhan: *Genshin Impact* is undoubtedly miHoYo's most ambitious project to date. From the initial stages of development, we spared no effort in every aspect, aiming for the highest quality. We based the music on orchestral arrangements and incorporated music elements from around the world, aligning closely with the game's regional divisions. It was a fascinating and challenging approach. Each character in the game has their own musical language, and when the context and characters are well understood, they can evoke a shared emotional response. Personally, I prefer leaving room for the listeners' imagination, practicing minimalism, and preserving the most captivating musical segments. Our goal is to provide users with the ultimate gaming experience.

晨报：米哈游为何这么重视游戏音乐的创作？在音乐创作上有哪些投入？
Why does miHoYo place such importance on game music composition? What investments have been made in music creation?

蔡近翰：米哈游的目标是做超出玩家预期的内容，这点无论是产品的研发还是音乐的研发都是如此。我们在不同系列的作品中尝试了很多种音乐风格、也和多位歌手都有合作，从筹划到落地，力求突破玩家的认知，不断摸索更好的音乐表达。因此，我们的配乐风格，有一定实验元素。多年来，我们坚持对原创作品有切实的尊重，同时也提供给音乐创作者一个优质的平台。
Cai Jinhan: miHoYo's goal is to deliver content that exceeds players' expectations, and this applies to both product development and music production. We have explored various music styles in different series of works and collaborated with multiple singers. From planning to execution, we strive to break through players' perceptions and constantly explore better musical expressions. Therefore, our music style has certain experimental elements. Over the years, we have consistently respected original works and provided music creators with a high-quality platform.

晨报：传统游戏公司一般都是采用音乐外包的形式，但米哈游却自建了音乐团队，游戏配乐都是由你们自己团队完成负责开发的，这是为什么？
Morning Post: Traditional game companies usually outsource their music, but miHoYo has established its own music team and is responsible for the development of game soundtracks. Why is that?

蔡近翰：我们公司创立了自有音乐团队HOYO-MiX，这既是尊重个体，又是服务整体。作为音乐部门服务于产品是必然的，同时这也非常考验创作者对产品、对角色、对氛围的正确理解和取舍，这份不断淬炼的“审题能力”和取舍能力，贯穿我们为产品进行创作的始末。审美是社会发展慢慢积累的结果，这就导致了市场会对某种音乐配某种产品有着十分刻板的印象。HOYO-MiX的愿景是不断尝试，汲取听众反馈，做出既合适于产品，又令人耳目一新的东西，这也是我们的一贯目标。
Cai Jinhan: Our company has established its own music team, HOYO-MiX, which is both about respecting individuals and serving the whole. It is natural for the music department to serve the products. At the same time, it greatly tests the creators' correct understanding and selection of the products, characters, and atmosphere. This constant honing of "analytical skills" and decision-making ability runs through the entire process of our creative work for the products. Aesthetics is the result of gradual accumulation in society, which leads to a stereotypical impression of certain types of music accompanying certain products in the market. The vision of HOYO-MiX is to constantly experiment, learn from audience feedback, and create something that is both suitable for the product and refreshing. This has always been our consistent goal.

### Chen Zhiyi, Music Producer of *Genshin Impact*

晨报：《原神》的配乐，无论是登录界面，还是游戏中的野外探索、战斗、剧情对话等都有不同的基调，您和团队是如何为不同情景和角色定制风格迥异的音乐，同时确保它们的和谐统一的呢？
Morning Post: The music in *Genshin Impact* has different tones for various scenes, including the login interface, wilderness exploration, battles, and story dialogues. How do you and your team customize music with distinct styles for different situations and characters while ensuring their harmony and unity?

陈致逸：《原神》音乐有宏观的主题旋律、节奏动机设计，玩家总能听到似曾相识的音乐片段，同样的音乐主题动机会在不同场景中变奏再现，除了游戏内的BGM运用了这种设计理念，游戏外的角色宣传动画中，每个角色都有自己的主题曲，我们会根据每个角色的不同形象、个性，制定风格迥异的编曲，而角色的主题旋律也会变奏出现在游戏内，音乐主题相同而编曲不一样，会让玩家有一种既熟悉又新鲜的感觉。
Chen Zhiyi: The music in *Genshin Impact* features macro-level thematic melodies and rhythmic motifs. Players can often hear familiar music fragments, and the same musical themes and motifs are variated and reprised in different scenes. This design philosophy is applied not only in the in-game background music (BGM) but also in the promotional animations for each character outside the game. Each character has their own theme song, and we create distinct arrangements based on the characters' unique images and personalities. The thematic melodies of the characters also undergo variations within the game. When the music themes remain the same but the arrangements differ, it gives players a sense of familiarity and novelty at the same time.

晨报：在“璃月”地区音乐中，运用了哪些中国音乐元素和乐器？为游戏制作音乐有哪些挑战？
Morning Post: What Chinese musical elements and instruments were used in the music of the "Liyue" region? What challenges did you face in creating music for the game?

陈致逸：中国传统五声调式创作的旋律很有魅力，很圆润、简约、高级：笛子带着天然的丝竹气质，随着音域不同，可以温润儒雅，可以活泼灵动；琵琶乐器与西方的吉他很像，用轮指的演奏法可以为旋律线条增添立体感；二胡乐器适合演奏悠扬自信的旋律，非常能够代表中国乐器的音色；古筝演奏的音乐显得高贵、沉稳、端庄……
Chen Zhiyi: The melodies created in the traditional Chinese pentatonic scale are very charming, rounded, simple, and sophisticated. The flute carries a natural elegance and can be warm and refined or lively and nimble depending on its range. The pipa instrument is similar to the Western guitar and can add a sense of dimension to the melodic lines with its finger-picking playing technique. The erhu instrument is suitable for playing melodious and confident melodies and represents the unique tone of Chinese instruments. The guzheng instrument's music sounds noble, steady, and dignified.

像《原神》这样的二次元开放世界游戏，音乐创作的重心更多在于以景抒情，音乐旋律要优美动听，当玩家身处游戏中的某处场景，希望不仅是美丽的风景和扑朔迷离的剧情令人惊叹，或许有一段难忘的旋律悄悄流入心扉，在玩家离开游戏世界那一刻还会有不舍之情。这一切感受，最终会转化为美好的回忆。
In a game like *Genshin Impact*, which is a two-dimensional open-world game, the focus of music composition lies more in expressing the scenery and emotions, with beautiful and captivating melodies. When players find themselves in certain scenes in the game, they hope to be amazed not only by the beautiful landscapes and intriguing storylines but also by a memorable melody quietly entering their hearts. There is a sense of reluctance when players leave the game world. All these experiences ultimately transform into beautiful memories.