recursal/Fanatic-Fandom huggingface dataset:
Jail Ventilator

The **Jail Ventilator** is a fan on the back wall inside of the Jail Cell. It was added to *Granny* in Version 1.2.

## Parts

**Jail Ventilator** is composed of 4 parts: a power supply, a cable, a spinning fan, and an internal compartment (which always contains an item).

## Mechanics

The fan will spin, blocking the Player from accessing the item behind it.

Trying to grab the item while the fan is running will result in the fan slicing the Player's fingers, splattering blood on the screen and violently shaking the screen. This does not result in any permanent injury and can only happen once. Granny will not be alerted by this noise.

The fan can be turned off by cutting the wire to the side of it with the Cutting Pliers or the Chain Cutter. following this, the fan will turn off, thus stop spinning and the item inside the internal compartment behind the fan can be picked up safely.

## Spawning

The **Jail Ventilator** will always contain an item, depending on your current Preset as follows:

* **Preset 1**: The Safe Key;
* **Preset 2**: The Red Cogwheel;
* **Preset 3**: The Safe Key (again);
* **Preset 4**: The Wrench;
* **Preset 5**: The Wheel Crank

## Audio

The sound of the fan cutting the player's fingers.

## Trivia

* Since Version 1.7.9.3, the **Jail Ventilator's** wire now sparks when it is cut.
	+ On the PC Port, since Version 1.3.1, the **Jail Ventilator's** wire does not have this effect when cut. This was most likely a mistake on DVloper's part.
* The Padlock Key could spawn here twice when the **Jail Ventilator** was released. However in Version 1.3, on Preset 2, the key was moved to the Cogwheel Safe while the Red Cogwheel took its place.
	+ On Version 1.5, the Wrench took its place and the Padlock Key no longer spawns in the Ventilator.
* When the Player tries to interact with the fan itself, it makes a loud noise. Surprisingly, it does not alert Granny.
* The Orange Cogwheel used to spawn here. Later it was moved into the Spider Cellar in Version 1.8. As of now, the Safe Key is the only key that can spawn in this room.
* As of now, the Safe Key is the only key that can spawn in the **Jail Ventilator**.
	+ It is also the only a Safe Key (as of now) that can spawn here twice.
	+ In the older versions, the Padlock Key and the Master Key are the items that can spawn in the **Jail Ventilator** too.

## Gallery

Ventilator as seen from from opposite side of Jail Room.Safe Key in the Jail Ventilator.Red Cogwheel in the Jail Ventilator.Wrench in the Jail Ventilator.Wheel Crank in the Jail Ventilator.Orange Cogwheel in the Jail Ventilator. (Older versions)Master Key in the Jail Ventilator. (Older versions)Padlock Key in the Jail Ventilator. (Older versions)
Good Endings

*If you are looking for the game's bad endings, see Game Over.*

**Good Endings** (or Escape Endings) are the cutscenes shown after escaping the house in *Granny*. Depending on the player's choices and escape method, they will receive a different ending.

As of Version 1.8, there are 6 endings, the normal ending, the practice ending, secret ending, the secret practice ending, the car ending and pipe ending.

The normal ending is played once the player escapes through the Main Door.

The practice ending is played when the player escapes through the Main Door on Practice mode.

The secret ending is played once the player escapes through the Main Door after delivering Teddy and witnessing Slendrina.

The practice secret ending is played once the player escapes through the Main Door after delivering Teddy and witnessing Slendrina on Practice mode.

The car ending is played when the player escapes with the Car.

The Pipe ending is played when the player escapes through the Escape Pipe.

## Trivia

* In Version 1.8, the Spider Cellar shortcut in the Garage appears black at the end of the car escape, along with the Basement above.

## Gallery

The normal ending in Practice mode if you escape by the door.The normal ending in every mode except Practice mode.The second ending (Teddy ending) in every mode except Practice mode.The Teddy ending in Practice mode if you escape by the door.The screen that appears in Practice mode after you break the wall in the Car ending or when Granny is out of sight in the door ending. (This never appears in the Escape Pipe ending)Granny standing at the Garage door after the Car escape.Animated Teddy ending.The End screen.Granny watching the player taking off in the car.Animated Slendrina Door Escape Ending (Practice Mode)The Slendrina Ending up close in Practice Mode.Granny watching the player escape through the Escape Pipe.Animated Car escape.The shortcut of the Spider Cellar appears black in the Car escape.
## Video

All Good Endings in Granny (version 1.6.1)All The End scenes in Granny (Version 1.7.3)
Shed Tunnel

The **Shed Tunnel** is a tunnel connecting the Shed and the Dirt Room. It was added in Version 1.3 and it can only be accessed from either of these rooms. Like the Secret Area Tunnel, the **Shed** **Tunnel** can only be entered by crouching.

## Description

The **Shed Tunnel** is a long, fairly dark tunnel seemingly made of raw dirt. At the end of the tunnel closest to the Shed is a ramp that allows the Player to go into the Shed. The material of the tunnel is made of raw dirt, but the material changes to wood on the Shed side.

The entrance of the **Shed Tunnel** on the Shed's side is covered by a wooden palette at first. It automatically moves out of the way when the Player approaches the palette.

## Strategies

Just like the Secret Area Tunnel, the **Shed Tunnel** is a useful way to lure Granny on a certain side when the player wants to go to the other side of the tunnel safely.
However, Granny has to open a locked door to go to and from the Backyard, which is beneficial. However, the path aboveground to these places are much shorter, meaning the Player has to act fast if they make a sound on either side.

## Trivia

* This is one of the six tunnels in the game. The other ones are the Secret Area Tunnel, the Vent Tunnel, the Sewer Tunnel, the Wheel Crank Tunnel, and the Spider Cellar Tunnel.
* On the Dirt Room side of the tunnel, the regular ambience plays. But, on the Shed side of the tunnel, the Backyard ambience plays.
Elevator

* Normal
* Nightmare

The **Elevator** is a feature and technically an underground room, located in the Spider Cellar. Its main usage is elevating and lead the Player to the isolated Chest Room. It was added to Granny in Version 1.8, along with the Spider Cellar.

## Description

The **Elevator** is pretty closed-in, and is made out of wooden planks that look decently polished. Despite it being underground and being closed-in, it is decently illuminated inside. It also has a horizontal-sliding black door, with a cross-patterned window.

## Functionality

There are two interactive buttons, one on the outside and in the inside of the elevator. Pressing the one that is located inside of the **Elevator** makes it start moving, with a direction dependent on Elevator's current position. When it's on the lower floor - **upwards**, when it's on the upper floor - **downwards**. **But**, for this button to actually do anything, **Elevator's** doors should be closed.

There is another gray button, that's near the **Elevator** which makes it move to the lower floor.

The **Elevator** can also be used to hide from Spider Mom (she can still see you but cannot enter if the door is closed, meaning you just need to crouch).

## Trivia

* Some small or flat items, like a key, can fall through the floor of the moving **Elevator**, and become completely inaccessible.
* You can hide from Spider Mom even if the door is open: simply hug the opened door and Spider Mom will not enter the **Elevator**.
* You can actually stand under the **Elevator**, but cannot get crushed, because an invisible barrier will push you away as the **Elevator** begins to slowly crush you from the top. *A video of this can be seen here.*
* Closing the Elevator door and quickly pressing the button while not standing in the Elevator can softlock the game. Since there is no button to call back the Elevator, the Player will be stuck unless the exploding chest has not been opened, in which the Player can explode to get to the next day, as well as out of the room. (This is only applicable in the Chest Room)
* Granny 1 is the fourth DVloper game to have an elevator. First being Hotel Insanity, the second being Slendrina 2D and the third being Granny 3.
* This is one of the structures where no items can spawn inside of it.

## Gallery

The texture used for the elevator.The texture used for the elevator. (Nightmare)The button outside of the Elevator.The button Inside of the Elevator.
Blueprint

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Blueprint

* Guillotine
* Shotgun

## Contents

### Structures

N/A

The **Blueprints** are non-usable items in Granny except the Blueprint in the Garage. One can be found on the Shed table, which is for the Guillotine, and another is in the Garage for the Shotgun.

## Appearance

The Blueprints are worn white papers drawn by Granny. The blueprint inside the Shed appears to be a blueprint of the Guillotine. But in the Garage, it appears to be a blueprint of the Shotgun.

## Description

The blueprint in the Shed, it is just a "decoration". But in the Garage, the Player can do something with it, by putting the 3 different parts of the Shotgun on it, you can assemble the Shotgun, just by approaching the blueprint.

## Trivia

* The blueprint in the Shed implies that Granny built the Guillotine herself.
* It is unknown how the shotgun parts are still able to stuck with each other, after the Player just simply puts the Shotgun pieces on the Blueprint.
* It's pretty strange why Granny put the Shotgun blueprint in the Garage.
* The Orange Cogwheel, Meat, and the Melon used to spawn on near/on top of the Shed's **blueprint** on older versions.
	+ And as of now, the Birdseed is the only item in the game that can spawn near the Shed's **blueprint**.
* The Playhouse Key used to spawn near the Shotgun's **blueprint**.
	+ It was moved into the Special Room's locker in V1.7, and was then moved in the Spider Cellar, cupboard #2.
	+ The Playhouse Key is also the only key in the game that can spawn near the Shotgun's **blueprint**.
	+ As of now, the Chain Cutter and the ammos are the only items in the game that can spawn near the Shotgun's **blueprint**.
	+ Despite being blueprints, they aren't blue.
Mannequin

The **Mannequin** is an audio hazard located in the Mannequin Room of the Attic. It has been in Granny since Version 1.2, in which the Attic itself got added.

## Appearance

The **Mannequin** is composed of two parts: its stand and its body part.

* The stand is made out of some type of metal, painted in light red. Generally, it is made out of a thin pole that is connected to the body part and a square base attached together. It has bits of grime on the base part, that attaches the pole.
* The body part is a head attached to a torso. This part is made of a cloth material, which was formerly white. Unfortunately, it turns grey from all the dirt and dust on it, and it seems to be deteriorating.

The Mannequin is covered in fresh blood in Nightmare mode.

## Mechanics

The **Mannequin** will stand still, until the player comes in the room and knocks it over. Once the **Mannequin** hits against the floor, it will make a soft noise that Granny will immediately come to investigate. If the **Mannequin** lies knocked over for half a minute, it will be put back into its original position.

## Trivia

* For some reason, it is the center of focus in the Trailer #2 of *Granny*. It may be just because it's in the center of the Attic, or because it holds some level of significance.
* The **Mannequin**, the Cardboard Boxes, and the Book all share the same dropping sounds.
* The absence of arms or legs on it suggests that it's either customized for a specific purpose or has been severely damaged by Granny.
* In Version 1.8, it was moved a bit closer to the entrance of the Mannequin Room, and was placed at a different angle.

## Gallery

Bloody Mannequin in Trailer 2Bloody Mannequin on the floorBloody Mannequin in Nightmare Mode (Pre-1.7.9.3)Bloody Mannequin on the floor in Nightmare Mode (Pre-1.7.9.3)The textures used for the Mannequin.The textures used for the Mannequin. (Nightmare)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Granny

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Granny Wiki

* Granny Wiki - the main page of the Granny Wiki.

## Games

* Granny (game) - the first game in the Granny trilogy.
* Granny: Chapter Two - the second game in the Granny trilogy.
* Granny 3 - the third game in the Granny trilogy.

## Character

* Granny (character) - the titular antagonist of the Granny trilogy.

## Location

* Granny's House - the location in the game Granny, where the main game takes place.
Item Locations

All of the items and their locations for the Version 1.8 of Granny are described and listed on this page.

## Static Spawning

The items listed in this category always spawn in the same locations, regardless of the presets.

## Painting Pieces Spawning

The painting pieces spawn in locations according to their own presets which are independent from the item presets. The game chooses Painting Pieces presets randomly every new game.

## Dynamic Spawning

Most items spawn in locations according to Items presets, usually known as just presets. Since Version 1.2, there has been five presets that the player can receive.

## Previous Item Locations

Here you can view item locations for previous versions of Granny.

* Version 1.0
* Version 1.1
* Version 1.2
* Version 1.3
* Version 1.4
* Version 1.5
* Version 1.6
* Version 1.7
Cracked Painting

The **Cracked Painting** is a painting of Granny, found in the Basement on the Workbench on Practice, Easy and Normal difficulties. It was added into the game in Version 1.2.

## Usage

The Player can assemble this painting with four Painting Pieces scattered around Granny's House, which will grant them a sixth Bonus Day.

## Trivia

* Until Version 1.3, placing a Painting Piece into the **Cracked Painting** used to make a different, more noisy sound.
* The painting itself comes from a screenshot of *Granny's* Main Menu, from the old versions.

* It is unknown how this painting got smashed and disassembled into 5 pieces, but it is rumoured that the Previous Victim smashed it apart.

## Gallery

When the Player finishes the Cracked Painting.The Cracked Painting fully assembled.
House of Slendrina

* Icon
* Logo

House of Slendrina is the third game in Slendrina Series. It was released for the first time on December 22nd, 2014 on Android and May 13th, 2015 on iOS. The Player must collect 8 painting pieces to open a cabinet with the key to the basement and find the chest that is in there.

## Description

The game is free but contains advertising.

Slendrina is back!

This time you must discover Slendrina's secret. You must explore her house and find out who she really is. But be careful. She is more evil than usual.

Try to find 8 pieces of a picture to open a key cabinet. Then go down to the basement and find out the secret...

You must also find keys to open certain doors.

Look everywhere, because they could be anywhere.

Thank you all for the kind ratings you have given me! You're the best!

If you want to send me an email, write me in English or Swedish.

Have fun!

## Trivia

* This is the first game in which parents of Slendrina (Mother and Slendrina's father) appear.
* Spider Mom also appears in game, but only as a screamer.
* This game along with: Slendrina and Slendrina: The Cellar have paid versions on Google Play and App Store.
* This is the only Slendrina game without a trailer.

 **Cancelled Games** | Unity 3D "Mining"
Slendrina 2D

* Icon
* Logo

Slendrina 2D is the fifth game in Slendrina Series. It was released for the first time on October 30th, 2015 for Android devices, and later for iOS devices on May 10th, 2017. A guy named Alexander was going a walk when it started raining. While trying to find a shelter, he found a old abandoned house so he decided to explore it, not being aware that he walked into Slendrina's trap. This time instead of finding an amount of objects, the player needs to solve puzzles when eventually he found a girl named Alicia. They then have a dialogue, and later they both escape by exploding a wall. At the end cutscene, an unknown hand (presumably Slendrina, or her Mother's hand) pokes out of the dirt.

## Description

Slendrina is back in a new scary adventure!

This time in a type 2D side scroller game!

Slendrina are evil and want to kill anyone who intrudes on her territory.

Examine an abandoned house and solve different tasks to pass this game.

This game differs not so much from the other Slendrina games. If you see Slendrina, you should turn around as soon as possible. But you have 3 lives so you have a few chances.

There are also other dangers, such as traps that you must avoid. Or you will be hurt.

You control your character with two arrows. A right and a left.

There are also different objects that you can touch in the game to find hidden items to get further in the game.

Thank you all for your kind ratings you have given me! You are the best!

If you want to send an email to me, please write in English or Swedish.

The game contains advertising.

Have fun!

## Trivia

* This game is the only DVloper game where the identity of the Player is fully revealed.
* This is DVloper's only current 2D game, since DVloper's lost games were 2D.
* But this one has a pixelated look.
* There were supposed to be both free and paid versions of this game, for more information watch here.
* The font used at the start of game is known as "Monotype Corsiva".
	+ It is also used in Granny.
* In the game's files, there is code for an unused "Heartbeat" mechanic.

 **Cancelled Games** | Unity 3D "Mining"
Sauna

* Normal
* Nightmare
* PC Version
* PC Nightmare

The **Sauna** is a mostly wooden room, that's located within the Garage. It's known for being a good place to trap and suffocate Granny in. This room was added to Granny in Version 1.4, along with the Garage.

## Description

The **Sauna** is a room with a wooden door, a plank on its left side, the switch on the right side of the door and a diamond-shaped hole carved on the top of the door. On the inside, the floor is made of diorite (possibly). Inside, in the corner is a black radiator with some coal. This is what creates and produces the deadly steam.

## Usage

To activate the radiator in the **Sauna**, the Player must pull the switch next to the door. When the Player completes the step, white steam starts to emit the **Sauna**.

To lure Granny in, the player must drop any object like a vase, Hammer, keys, etc. in there and hide in the Cabinet, Car or behind the **Sauna** door. Then, they can flip the switch to turn on the steam. When Granny goes in, the Player can close the door and lock her in by barring it off.

Once she has been inside for 15 seconds with the steam turned on, she will be knocked out for the same duration as being shot with a Tranquilizer Dart, ran over by the Car, and frozen by the Freeze Trap. However, if she stands at the door for 20 seconds, without being knocked out, she will break the plank off of its hinges and open the door, permanently rendering the trap useless for the rest of the run. To prevent this from happening, flip the switch before Granny is in the **Sauna**.

Sauna is literally a perfect hiding place. Granny never comes here alone and Can't see the Player through the huge hole on the door. It's a hiding place that's at least twice as useful as the Cabinet in the Garage.

## Trivia

* The Wheel Crank is the only item in the game that can spawn in this room.
* The steam in this room doesn't kill the Player.
	+ This is an extremely weird theory as the steam kills Granny.
* It is possible to lock yourself in the **Sauna**.
* It is possible for the radiator to appear to stop working completely if the Player is knocked out and advances to the next day while the radiator is turned on, or if the Player enters and exits the Spider Cellar while the radiator is on.
	+ This has only been observed on Practice Mode, Hard and Extreme Mode in Version 1.8.
	+ Further testing and observation has proven that this is merely a visual glitch, and will still continue to function as a viable weapon against Granny if the steam from the radiator has vanished.
	+ Saunas are normally for relaxation, so this sauna is unrealistic, as it can literally be locked.

## Gallery

The texture used for the Sauna's door.The texture used for the steam.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Item Locations/Version 1.1

All **Item Locations** for the Version 1.1 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Padlock Code

The Padlock Code spawns randomly in one of these locations once you hear the clunk noise of the Numeric Padlock being placed.

Number

## Trivia

* Versions V1.0 - V1.1 have only four presets, opposed to five from any version since V1.2.
* Throughout versions V1.2 - V1.7.9.3, no puzzle items spawned in the Starting Bedroom, which makes version V1.1 one of a few where this used to happen.
Dining Table

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Hiding Places

Behind The Dining Table, Under The Dining Table.

The **Dining Table** is a structure in Granny.

## Appearance

The dining table is located in the dining/living room nearest to the Backyard and Kitchen. It is made of worn-out wood and is in an oval shape. It is surrounded by 4 chairs (2 on each side). These chairs are not like the one located in Bedroom 2 as they cannot be moved or knocked over. However, if items are dropped on this Table, a noise will be made that alerts Granny.

## Trivia

* It's unknown why Granny would have a dining table with four chairs since she only eats humans in her Basement.
* The dining table is featured/showed in Trailer 2.
* As of Version 1.7.9.3, the Player can hide under the **Dining Table**.
Regular Padlock

A **Regular Padlock** is one of several locks on the Main Door and the only one on the Garage Door, as well as an obstacle that needs to be removed for both of the escape routes related to such doors.

## Appearance

A Regular Padlock looks like a padlock based on a key mechanism, with a keyhole at the bottom. The main part is in a shade of a coral color, which has faded away and shows sign of moist. The shackle is not painted at all, and is reflecting light like metal. The locks hold up a metal panel on both doors respectively.

## Mechanics

In order to unlock a Regular Padlock, the player is required the Padlock Key, besides that, a literal interaction with the padlock is also vital for unlocking it. When done, the lock will drop to the ground, creating a noise that alerts Granny.

## Trivia

* Both the padlocks share the same appearance, however the one on the Garage Door is a bit shrunk in size.

## Gallery

Unlocking the Regular Padlock on the Main Door.Unlocking the Regular Padlock on the Garage Door.The textures used by the Regular Padlock.The texture of the latch that holds the Regular Padlock up (Main Door).
Blue Vase

The **Blue Vase** is an item located in the Attic on a shelf adjacent to the Jail Cell. This item is **not** required to escape from Granny's house, but it is a useful method of luring Granny. It has the same uses as the Grey Vase.

## Appearance

The **Blue Vase** is a vase that has been severely weathered due to its age, showing signs of its chipping metal and rust. It has a dusty texture to itself, along with many other marks. It has a rounded-bottom part that solidly thins into a smaller, more extensive cylindrical top part.

## Spawning

The Blue Vase can only spawn on the shelf in the Jail.

## Trivia

* The **Blue Vase** becomes brighter when picked up.
* If the player knocks it over on the shelf, Granny will investigate the sound in the Special Room, next to the Empty Plate.
	+ If the said room isn't unlocked, then Granny will just phase through the door to get there.
* In between Version 1.2 and Version 1.5, the **Blue Vase** wouldn't make an audible sound, but would still alert Granny of your location.
* Like with the Grey Vase, it can also be used to do the Screwdriver Glitch.
* The Blue Vase and the Grey Vase are the loudest dropping item in the game.
* Unlike the Grey Vase, the Blue Vase never existed in Granny 3.

## Gallery

The spot where the Blue Vase spawns.The texture used by the Blue Vase.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Water Monster

The **Water Monster** is Grandpa's pet, as well as a quaternary antagonist in Granny: Chapter Two.

## Appearance

The **Water Monster** is depicted as a sea creature with hues of brown and red. It has three tentacles and features a prominent, circular, blood-streaked mouth filled with 12 pointed red teeth. In its center is a bright green eye.

## Trivia

* Shooting the monster with the Shotgun will make him growl, but doesn't harm him.
* It is the only Animal in Granny: Chapter Two (if not counting the spiders).
* When The Player goes to the sewers for the first time, Monster will 'show' itself for a moment, suggesting him being in water.
* If Player escapes with a boat, Monster will 'wave' to the Player.
* Its eye is taken from the movie "The Exorcist".
* It is unknown how Player just gets knocked out when Water Monster eats them, since they return to their room shortly after.
* In the PC Port for Chapter Two, the **Monster's** Eye looks bloodier than the in the mobile version.

## Gallery

This is the image used for the **Water Monster's** eye, hence, the left eye.Zooming into the left eye!Compare it between the two images.The textures used for the Water Monster.Attacking the player, animated
Battery Lock

The **Battery Lock** is one of several locks in *Granny.* This one however, appears only either on Hard Mode or Extreme Mode, or any other difficulty if the Extra locks option is turned on. It's located on the Main Door, not letting the Player open it to escape from Granny's House. It was added to Granny in Version 1.2, alongside the Battery.

## Appearance

The Battery Lock consists of a beige colored hexagon-like metal contraption, with a slot for a battery inside it, a small lever on its right side, and two gray vertical wooden bars.

## Use

The Battery Lock is used to keep the Main Door from swinging inwards, which lets the Player to escape from Granny's House. It can be deactivated by placing the Battery inside of the small rectangular compartment in the middle, then the lever will get pushed down, which will shrink the wooden bars, thus making the Player be able to swing the door inwards, when the door gets fully unlocked.

## Trivia

* Battery Lock, when deactivated, makes the longest-lasting noise out of all other locks, around 1.8 seconds.
* The sound for the Special Lock being powered in Granny: Chapter Two is reused from the Battery Lock.
* Prior to Version 1.7.4, the **Battery Lock** was darker, but was darkened again in Version 1.8.

## Gallery

Deactivating the Battery Lock using the Battery.
Christmas Tree

The christmas tree.

**The Christmas Tree** is a hazard found in the middle of the Study. It's a Christmas-exclusive decoration and a hazard that exists only in Christmas Updates.

## Appearance

### First Christmas Update

**The Christmas Tree** was a bark stick decorated with dark green leaves. There were several ornaments in the form of yellow and red balls, along with a golden star found on top.

### Latter Christmas Update

**The Christmas Tree** now also has a yellow tinsel and yellow christmas lights wrapped around it. Alongside that, it also emits a yellow light around it, brightening the Study.

## Trivia

* It was completely ineffective outside of Easy Mode because it rested on top of a Creaking Floor.
* Unlike other hazards, the **Christmas Tree** is the only one that will never stand up again after falling on the floor.
* The model for the **Christmas Tree** and its ornaments can be found on the "Unity Asset Store" under the name Christmas Spruce Tree.
* In the PC Port, the **Christmas Tree** is one of the only four things to emit a light source with the other ones being the Flashlight, the Small Lamp and the Wire Lock.
* The **Christmas Tree** is currently no longer available on the Unity Asset Store for unknown reasons.

## Gallery

The decorations used for the Christmas Tree.The Christmas Tree on the PC Port of Granny.in Nightmare Mode (Does not change its appearance).For the version of the Christmas tree addition. Visit this website Version 1.6

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Darker

**Darker** is an option in the mobile version of Granny that was added in Version 1.0.5. To toggle it, find the box labeled **Darker** on the Main Menu, and tap on it.

On the PC Port of the game, you can not disable **Darker** as it is enabled by default on all modes. However, it looks different than it does on the mobile versions. For more information, read below.

## Effects

**Darker** limits the player's field of view (with a black fog representing darkness), implying that the player has a limited view of what's ahead of them.

On the PC Port, **Darker** makes the house pitch black rather than shrouding it in fog. This is because a new item exclusive to the PC Port has been added: the Flashlight. Although the Flashlight makes it easier to see at a distance compared to the **Darker** on mobile, it casts shadows, making it difficult to see when hiding inside certain things.

## Trivia

* **Darker** is always forced on if you are playing on Extreme.
* This is the first mode to be added to Granny, not counting Normal Mode, as that was added since the game's release, and it was not an option back then.
Table

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Table (structure)** - The tables located in the: Starting Bedroom, Kitchen, Bedroom 2, Secret Area Entrance, Dirt Room, Special Room, Garage, Meat Room, Old House Dining Room and the Sewer Cell.
* **Table (hazard)** - A moveable hazard in the game located in the Starting Bedroom and the Dining Room.
* **TV Table** - The table with a TV on it, located in the Living Room.
* **Dining Table** - The table located in the Dining Room.
Painting Pieces

* Piece 1
* Piece 2
* Piece 3
* Piece 4
* All

The **Painting Pieces** are items scattered throughout Granny's House. They will only appear in either Practice, Easy or Normal difficulty. There are four in total and placing all four painting pieces into the Cracked Painting on the Workbench in the Basement rewards you with an additional day to escape from Granny.

## Mechanics

### Usage

Like all the other in the game, when dropped, they will create noise which will alert Granny to its location.

The Painting Pieces are not required to complete the game, although they are helpful in providing the player with an additional attempt to escape.

When fully assembled, a message will appear saying, "*Granny has rewarded you with a bonus day in the house"*.

### Spawning

There are 3 location presets for the painting pieces, chosen at random when the game starts. They aren't determined by preset numbers. For example, a piece that spawns in the bathtub on preset #5 could spawn on the SAE table the next time preset #5 gets chosen.

 Secret Area's Entrance - Table
 Secret Area's Middle Floor - Shelf

## Trivia

* The Painting appears to be a painting of Granny holding the bat in the Kitchen, taken from the old Menu Screen.
* The **Painting Pieces** are not present in Hard or Extreme mode.
* For some reason, on the PC port of Granny, the 4th **Painting Piece's** Stair Closet location was changed to be sticking to the wall.
* The **Painting Pieces** and the Chest Code are the only items that will spawn at a random place on all presets.
	+ Similar with the Painting Pieces from Granny: Chapter Two, and the Code from The Twins.
* The **Painting Pieces** and the Note both share the same sound when dropped.

## Gallery

The message that appears when the painting gets completed.The texture used by the Painting Pieces.
Iron Bars

* Secret Area Tunnel
* Spider Cellar

The **Iron Bars** can be found in the Spider Cellar, the Spider Cellar Drain and on the Basement side of the Secret Area Tunnel (exclusive to Extreme mode), rendering it unusable. They were added to *Granny* in Version 1.3.2, and then later in Version 1.8.

## Appearance

The Iron Bars consist of 5 long vertical bars, held together by 2 shorter horizontal bars, which are connected to walls. They are black, made out of chipping metal, with scratches on them.

## Secret Area Tunnel

Iron Bars blocking the Secret Area Tunnel are exclusive to Extreme Mode. They were added to the game in Version 1.3.2 in hopes of making Extreme Mode harder.

### Dropping items through the bars

Some items can go through the openings in bars, some will simply phase through them, and some won't go through easily. Prior to Version 1.7.9.3 only certain small items could be thrown through the openings in bars, but now almost all items can go through.

The following items can be thrown through the bars very easily:

* Battery
* Birdseed
* Blue Vase
* Book
* Car Key
* Car Battery
* Cutting Pliers
* Gasoline Can
* Grey Vase
* Master Key
* Meat
* Melon (will likely roll away, so not recommended, unless you won't need it immediately after)
* Note
* Orange Cogwheel
* Padlock Code
* Padlock Key
* Pepper Spray (same as Melon)
* Playhouse Key
* Red Cogwheel
* Remote Control
* Spark Plug (same as Melon and Pepper Spray)
* Special Key
* Trigger
* Weapon Key
* Wheel Crank
* Wrench

The following items can be thrown through, but with minor difficulty (You may have to go to a certain spot in front of the bars to get it through, or try throwing it again):

* Barrel
* Buttstock
* Crossbow
* Hammer
* Safe Key
* Screwdriver (will likely roll away so not recommended unless you won't need it immediately again)

The following items are difficult to get through the bars, but still possible:

* Chain Cutter
* Engine Part
* Rusty Padlock Key
* Shotgun
* Spider Key
* Wooden Stick

The following items are extremely difficult, impossible, or hazardous to attempt throwing through the bars:

* Freeze Trap
* Plank
* Winch Handle

## Spider Cellar

There are also some Iron Bars in the Spider Cellar which have been added in Version 1.8 that appear in every difficulty. They block the Cupboard #3 and #4 rooms.

Unlike the Iron Bars blocking the Secret Area Tunnel, these Iron Bars can be lifted by using the Wheel Crank.

## Trivia

* Prior to V1.3.2, there is no **Iron Bars** blocking the way on Extreme Mode.
* The Iron Bars and the Fall Damage are the only hazards in the game that doesn't alert Granny but it will obstruct the Player's way.
* The Iron Bars used to be grey, in the older versions, instead of black like right now.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Cogwheel Safe

* Closed
* Opened

The **Cogwheel Safe** is a structure found in *Granny*. It was added into the game in Version 1.3, and it is located in the Playhouse, which is located in the Backyard.

## Opening

To open the **Cogwheel Safe,** the Player has to first open the small door to the Playhouse by unlocking the lock on the left side of the door with the use of the Playhouse Key. Then, to open the **Cogwheel Safe**, the Player must place the two Cogwheels into the empty stubs on the lower half of the safe. After doing so, the Cogwheels will turn, implying the mechanism has worked and a panel will manually slide to the right, revealing an item.

## Appearance

The **Cogwheel Safe** is a blue box that is attached to the backwall of the Playhouse. There are two empty stubs where the Cogwheels go, as well as a large green cogwheel on the lower right corner. This Cogwheels cannot be taken off and is there from the start of the game.

## Spawning

The **Cogwheel Safe** can contain:

* The Weapon Key (Preset 1)
* The Padlock Key (Preset 2)
* The Master Key (Preset 3)
* The Rusty Padlock Key (Preset 4)
* The Spark Plug (Preset 5)

For more information on this visit this page.

## Trivia

* If the Player attempts to use the **Cogwheel Safe** without applying the two Cogwheels, a message will appear, saying *"Something is missing here."*
* There is also a green cogwheel, but it is larger than the other two, has more teeth, and is already on the Cogwheel Safe. It has a tiny metal stub used to operate the mechanism that opens the sliding door.
* The Master Key used to spawn here twice on Presets #3 & #4 prior to Version 1.8. However in 1.8, this key was moved to the Pipe Room's Screwdriver Safe. It was replaced with the Rusty Padlock Key in Preset 4.
	+ Before V1.5, the Master Key could spawn in the Safe on Preset 3,4 and 5 due to the lack of puzzles in the house.
* There is a glitch to obtain the item from the **Cogwheel Safe** without the need of the two Cogwheels.

## Gallery

The Weapon Key in the **Cogwheel Safe**.The Padlock Key in the **Cogwheel Safe**.The Master Key in the **Cogwheel Safe**.The Rusty Padlock Key in the **Cogwheel Safe**.The Spark Plug in the **Cogwheel Safe**.The textures used for the **Cogwheel Safe**.The textures used for the **Cogwheel Safe**. (Nightmare mode)Unlocking the Cogwheel Safe with using two Cogwheels.
Version 1.7.6

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

### Release Date

November 24, 2020

**Version 1.7.6** is the 18th version in Granny that was released on 24th November 2020 for Mobile.

## Changelogs

Below are differences between the version 1.7.5 and version 1.7.6.

### Extended

* Some glitches have been resolved.
* The grey text now says v1\_76.

## Trivia

* This has been the most smallest update in Granny **EVER**. The second smallest update was Version 1.4.0.1 and Version 1.8.1 is also another one similar to this update.
* This update is the same as Version 1.7.5, except the grey text says v1\_76
Version 1.6.1

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

### Items Added

Spectral Rats

**Version 1.6.1** is the 11th version of Granny. It was released on January 21st, 2019.

## Description

* Added rats (Nightmare mode).
* Christmas is gone.
* Changed Scripting Backend to Mono (Android only).
* Fixed some bugs.

## Added or Removed

### Removed

* Removed the Spider "dancing" glitch.
* the Black Screen glitch was removed Android only

## Trivia

* The Spectral Rats used to be exclusive to PC, but they are now on mobile as of this version.
* This is the first update to remove Christmas decorations, the next one is Version 1.7.9.
Slendrina: The Cellar 2

* Icon
* Logo

**Slendrina: The Cellar 2** is the eighth game in the Slendrina Series. It got released for the first time on November 25th, 2016 on Android devices and later for iOS devices on April 15th, 2017. The player has the same task as in the prequel of this game; to find eight books and evade Slendrina, although, now, with considerable changes.

## Comparison with the Slendrina: The Cellar:

* The game ends with the player getting locked up in the cellar, instead of escaping.
* The books are now smaller.
* The infamous jumpscare of Slendrina's head lunging towards you at times, is now replaced with the head of her mother, and unlike in the prequel, it can not be avoided.
* Both Slendrina's Mother and the child are helping Slendrina on hunting down the player, whereas in the prequel, Slendrina was on her own.
* There are much less jumpscares.
* There is only one cellar unlike the prequel, having three cellars.
* Now, there is a map and a flashlight.

## Description

It's been a while, but now it is time to meet Slendrina in the dark cellar again.

This time, she is not alone. Her mother and her sweet baby is helping here.

Try to find 8 old books located in different places in the cellar.

There are also keys that you need to find for those locked doors.

If you want to send an email to me, please write in English or Swedish.

Thank you all for your kind ratings you have given me! You are the best!

The game is free but it Contains advertising.

Good luck!

## Trivia

* The map makes a return in this game.
* It's also the second time a map is an item in the game, the first time being in the game House Of Slendrina.
* More interestingly, the map is also optional and can be picked up on start of the game if the player wants to.

* A flashlight now can be turned off, which is a mechanic while Mother or Child are going after Player in order to hide from them.

* There's a room with the baby's crib and a grave stone with the name "Slendrina" written on it.
* This is probably Slendrina's grave stone.

 **Cancelled Games** | Unity 3D "Mining"
Window

### Used on

**Dining Room - Backyard Window** - Quick shortcut from Dining Room and Backyard.

## Background Information

### Added in

Version 1.0

The **Window** is a common structure that was added to *Granny* in Version 1.0. Many rooms in the house have **Windows,** with all of them serving as a decorative object except for the **Window** in the Dining Room. This **Window** is sometimes known as the **Backyard Window**, as it can be climbed through, allowing a quick shortcut to and from the Backyard.

## Appearance

The **Windows** are fairly large, with its frames being wooden. Furthermore, 6 glass panes on the inside (assuming by the white lines). It is also very stained and dirty, implying that it is opaque.

All of the **Windows** are closed, except for the Backyard Window, which is slightly ajar, allowing the Player to push/pull it open and climb through.

## Trivia

* There are no windows on the front side of the House, which is quite strange and unusual. It is also the only Granny game that does not have any windows on the front side of the house.
* It is also the only Granny game in which there is no more than one Window in a room, as all rooms have only one window (not counting the Old House Kitchen, as it is not part of the house exactly because it is located after the Backyard).
* While the **Window** is a decorative object, it does have collision, as it is slightly jutted off the wall.
* As of Version 1.3, the **Backyard Window** has a bloody handprint on it indicating more evidence that the Previous Victim was in fact trapped in the house.
* There are 8 of these windows in the house, there is also a Shed window, the 2 small windows in the Playhouse and the Old House Kitchen, giving a total of 13 windows.
* There are only windows on the Upper Floor and the Ground Floor, this is also the case in Granny: Chapter Two, while in Granny 3 there are also windows in the attic of the house.
* Each of the windows in the house are aligned on different floors, with the exception of the window in Bedroom 1 and the Living Room. This is because Bedroom 1 does not take up an entire space upstairs due to having a Walk-In Closet, while the Living Room is a complete room.
	+ The Bathroom Window is on top and the Kitchen Window is on the bottom, the Bedroom 2 Window is on top and the Study Window is on the bottom, and finally the Starting Bedroom Window is on top and the Dining Room Window is on the bottom.

## Gallery

The Origin of the Window's Texture.The texture used for the Dining Room-Backyard window.The Window in Starting Bedroom.The Window in Bedroom 1.The Window in Bedroom 2.The Window in Study.The Window in Living Room.The Window in Kitchen.The Window in Dining Room - Backyard.Jumping through Dining Room - Backyard using **Window**.The Window in Bathroom.
Paintings

## Painting

* Starting Bedroom
* Foyer #1
* Foyer #2
* Foyer #3
* Kitchen
* Living Room
* Study
* Bedroom 2
* Abandoned Kitchen

## General Information

### Locations

Starting Bedroom, Foyer, Kitchen, Living Room, Study, Bedroom 2 (knocked down), Bookshelf Room, Old House Kitchen

The **Paintings** are hazards in *Granny*, as they can be knocked down, causing them to hit against the floor, create noise and alert Granny. They were added in Version 1.0 (although not all were added in this version) and can be found all around the house. **Paintings** can be found hanging in the Foyer, the Kitchen, the Living Room, the Starting Bedroom, the Study, Old House Kitchen, the Bookshelf Room, and knocked down in Bedroom 2. The **Paintings** in the Bookshelf Room cannot be knocked down.

## Properties and Mechanics

When the Player touches a **Painting**, it will fall straight down to the ground, creating noise and alerting Granny. Like all other hazards, Granny will put the **Paintings** back up if she sees they have been knocked down.

This is one of the easiest hazards to knock over, as the Player simply has to touch them. So all you have to do is just avoid paintings. However, it can be dangerous if Granny is close and you knock a painting off the wall.

To avoid knocking over the Paintings by the Stairs in the Foyer, you should hug the railing while walking down the Stairs and if Granny put a bear trap there, then the only option is to go under the railing and down to the first floor.

## Trivia

* If you knock down a **Painting** and it falls onto the floor when Granny's far away, you can constantly push the side of the **Painting** and it will fall out of the map before appearing back on the wall when everything resets.
* The **Paintings** found in the Foyer and Study can also be seen as pages in *Slender Man Rise Again/Slender Man Stands*, one of the first few mobile games DVloper released. They return as paintings in both *The House of Slendrina* and *Slendrina the School as well*.
* The Painting located in the Old House Kitchen is of Slendrina's Mother from Slendrina: Asylum.
* The Painting in Bedroom 2 had to be knocked down to reveal the Bookshelf Lever, but as of Version 1.8, it is automatically knocked down and you don't need to alert Granny.
* All of the Paintings share the same dropping sounds when dropped, just with different depth.
* The Paintings in the Bookshelf Room and the painting in Bedroom 2 can't be knocked down, and the only ones that can't be.
* The remaining paintings are for decoration purposes only.

## Gallery

Below is a set of pictures, showing which **Paintings** can be found in each room, as well as the second picture for each **Painting** with the brightness adjusted (for easier viewing).

The Painting that can be found in the Bookshelf RoomThe Painting that can be found in the Bookshelf RoomThe Piano PaintingThe Corridor Photo From Slendrina X