recursal/Fanatic-Fandom huggingface dataset:
Second Legion Civil War

**The Second Legion Civil War** was a civil war occurring within the First Ranger Legion when Pro-government forces fought against antigovernment military forces. It would nearly bring the Legion to the brink of collapse. This would then be followed by the Third Ranger Civil War.

## Combatants

With the onset of the First Legion Civil War, the young legion (currently a more democratic and open government) would see the rise of new sub-factions. Although the Reformist Movement promised more protection and reforms to "perfect the Legion", they ended up being more inefficient and corrupt. With this and constant clashes between groups, a new faction would arise. This faction would call themselves the Militarists and want more military spending and a more centralized, but still transparent, government. The new war would rage on for a week, before lack of support for the Reformists would send them into hiding, and the Militarists would then begin a campaign of hunting down any suspected sympathizers.
Bininho

Bininho was a member of the Lads in Season 1. She was considered to be the strongest member but was played by the lesser DNT knowledgeable member DT Banq, who only used her potential to the fullest to kill Shrook in The Incident.

## Backstory

Bininho was a drunkard and constantly took substances to trip her balls on.

## Post Campain

Há um rumor entre as árvores, lendas contadas ás crianças sobre uma fada guerreiro vinda de um país em ruinas. Dizem que depois do que se passou aventurou-se continente adentro, até encontrar as grandes montanhas, onde a neblina sempre roça a base e o cume sempre arranha o céu. Porque razão ninguém sabe, alguns dizem que é mentira, outros evocam rumores de fadas vindos de tribos montanhistas. Há historias de um machado preso debaixo de um pedregulho. Tão colossal que nem deuses antigos ousariam levantar. E de uma cabana no cume mais alto da mais alta montanha, escavada entre a árvore mais centenária. Os homens e as mulheres dizem ser só uma história, apenas os ansiões e as crianças nutrem a crença.

## Trivia

Bininho's name comes from Sininho by replacing a the "B" with an "S".

It is speculated (but not confirmed) that Bininho's mom is called Bino.

Bininho is regarded as the strongest member to have ever been a part of The Lads.

Bininho used to be drunk and rowdy all the time until ***[REDACTED]***.

Bininho was the 100th wiki page.
Sammy Finnegan

## Before the mafia

Sammy was Gareth's brother. He was killed by the former boss of the Millefiore Family, when he overheard a conversation between him and Kermit, the Green Father.

Unlike his brother Gareth, Sammy never met his father. His whole life he wondered what kind of man he was, but never wanted to ask his mother, who was very sick and could hardly leave her room. However. he often asked Gareth to tell him stories about him. Gareth, however, refused to tell him anything. Sammy hardly ever saw Gareth angry, but when he brought up their father Sammy saw a bad look in his eyes, the same look he got when he was fighting someone really tough. Eventually, he learned to stop asking. Sammy greatly admired Gareth, and he didn't want to make him mad.

Gareth was the closest thing to a dad Sammy ever had. When his mother had fallen asleep, Sammy used to sneak out to go watch Gareth's fights, even though he wasn't allowed to. To him, Gareth was like a superhero, and he wanted to be just like him. He knew his brother had a lot riding on his shoulders, having to make enough money fighting to buy food for the three of them, and pay for their mother's treatment. With that much responsibility, he really admired him for never complaining or breaking down.

Eventually their mother succumbed to her illness, and Gareth started becoming distant. He was gone very often and Sammy was left home alone. The house felt very big and Sammy felt very alone. He often went to the usual spot where Gareth used to have his fights, but he was never there either. He didn't know where he went during the day, but he knew he wasn't the same person he had known all these years. If this continued, the old Gareth would be lost forever.

Sammy learned to live more or less by himself. Gareth was more like a neighbor than a brother, and they barely saw each other. After a year or so, Gareth came home very happy, carrying a large bag of silver pieces. Sammy had never seen that much money in his life. Gareth explained that he had been approached by the boss of the Millefiore Family, who hired him as a bodyguard. He seemed really happy, but Sammy was suspicious of the whole situation. Why would a retired boxer be approached my the Millefiore Family out of nowhere? In any case, as long as Gareth stayed out of whatever trouble he had gotten himself in and made enough money, Sammy trusted him to know right from wrong.
Arcane Elemental

**Armor Class:** 13
**Hit Points:** 102 (12d10+36)
 STR
 17 (+3)
 **Damage Resistance:** Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
**Damage Immunities:** Force, Poison
**Condition Immunities:** Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
**Senses:** Darkvision 60 Ft., passive Perception 10
**Languages:** Ignan

**Numen Absorption.** If the elemental is damaged by a spell, the elemental regains 1d10 HP.

**Touch.** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 6) Lightning damage.
Charisma

Your Charisma is a representation of your sense of self and force of personality – your ability to influence others, your panache and gravitas. It gives a good idea of what people’s first impression of you will be like, making it easier to barter and solve confrontations trough diplomacy. It is used to sway a creature's Attitude towards you and your party, as well as to request their assistance along your adventures. A charismatic leader is a boon to any party.

### ***Saves***

Charisma saves are usually called on to resist effects that would mess with your memories, emotions, confidence or mood.

### ***Skills***

Charisma governs the Deceit, Performance, Persuasion, Seduction and Intimidation skills.
Stentor Empire

## Habitants

   The Stentors are a race similar to humans. During the medieval era of their empire, they extinguished more differentiated races and fully consolidated their planet under one banner later.

## Planets

It's home planet is "Brimstone" after Professor Brimstone. It's a regular sized planet similar to the mundane world. Their empire was never in control in more than one planet they did expand into some resource rich areas of a few though eventually they got kicked out and destroyed in the Supressions Wars.

## Technology

The Stentor had different gods and values which resulted in extremely specialized enchantments. Essentially, the equivalent equipments to computer motherboards and calculators, their logic ports and their code is all written on capable materials by super advanced and specific enchantments.

This extreme advancement of enchantments kick-started an age of computers, insanely strong armors and weapons and space exploration...

## The Fall of The Stentor Empire

Late into the Supressionist war a certain ultimate weapon was developed by The 5th Strings. They ended up using it on the Stentor home planet. The surviving Stentor's were left stranded in ships and roam the universe...
Ancient Obsidian Dragon

The more nefarious of the dragons, the black dragons believe the weak should serve the strong, and that death is a sacred tool meant to give your will and power to the righteous who truly deserve it.

The most feared type of dragon among the mundane races, their history of destruction is well known and documented. As is the pleasure they derive from their machiavellian planning and dark schemings.

 **Armor Class:** 22 (Natural Armor)
**Hit Points:** 567 (30d20 + 252)
 STR
 30 (+10)
 **Saving Throws:** DEX +7, CON +16, WIS +9, CHA +13
**Skills:** Perception +16, Stealth +7
**Damage Immunities:** Necrotic
**Senses:** Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
**Languages:** Common, Draconic
**Challenge 24** (62,000 XP)

**Rise!** The Obsidian dragon beings battle with 20 zombies around him. And at the end of his turn, he revives 1d10 more zombies within 30ft of him.

**Caster Level:** 17th

**Bite.** Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) necrotic damage.
**Claw.** Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.

**Action 1:** **Weakening Presence.** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or only deal half damage with weapon attacks and spells. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Action 2: Power Word: Kill (9th Level Spell).** The dragon utters a word of draconic power that can compel one creature within 60ft to die instantly. If the chosen creature has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

**Action 3: Maddening Darkness (8th Level spell).** Magical darkness spreads in a 60-foot-radius sphere around the dragon until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 8th level or lower, can't illuminate the area. Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
Invoker Boons

Whether by a contract with another worldly being, or by connecting yourself with divine forces of the universe, you may be granted special gifts or abilities. Granting you otherworldly abilities, not found anywhere else.

### Grandmaster

**Prerequisites:** The Ghoulish Steed feature.
 **Pages of Infinite Madness**
**Prerequisite:** The Pact of the Tome feature.
 **Vengeful Resurgence**
You can cast the spell death ward on yourself once without expending Numen. If the spell is ended by taking damage, you explode in a surge of otherworldly energy; each creature within 2m of you takes force damage equal to your level + your Charisma modifier, and must succeed on a Strength saving throw or be shoved 4m away from you in a straight line.
 **Lifedrinker**
**Prerequisite:** The Pact of the Blade feature
 **Minions of Chaos**
 **Otherworldly Leap**
 **Whispers of the Grave**
 **Witch Sight**
 **Defy Death**
 **Arcane Jets**
**Prerequisite:** The Pact of the Aegis feature
 **Improved Divine Smite**
**Prerequisite:** The Divine Smite feature
 **Cleansing Touch**
You can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.

### Scion

**Prerequisites:** The Pact of the Blade feature.
 **Chains of Carceri**
**Prerequisite:** The Pact of the Chain feature
 **Master of Myriad Forms**
 **Visions of Distant Realms**
 **Patron's Homestead**
 **Tomb of the Lich**
You cast the *clone* spell requiring no components, however, this uses up all Invoker spell slots you have remaining and has an 8 hour cast time. A magical black sarcophagus is created out of an alien material. One cubic inch of the cloned target's flesh must be inserted in the sarcophagus before commencing the cloning. Destroying the sarcophagus will stop the spell and everything will evaporate in a black mist. The sarcophagus has an AC of 20, 50 hit points, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. A 1-hour ritual can be done to repair all damage done to the sarcophagus.
Battle for Tops I (Secs District) (Event)

3 Stentor Members

Secs Workers and Clients

Stentor(3) - Penumbra; Stratosphere; Geopolitical.

Secs Workers and Clients(6) - Kaho Buyabu; Mano Shishi; Tasa Takira; Ota Ster; Jet Set; Luke Simitar

## Result:

### Victory:

Team Vulcan secures Tops and captures 2 Stentor Members - Stratosphere; Geopolitical.

### Casualties:

Jet Set(Dead); Luke Simitar(Imprisioned by Lad Guards);Stratosphere(Imprisioned by Team Vulcan); Geopolitical(Imprisioned by Team Vulcan);

On the 5th of Gea of 539HE the Vulcan Team woke up early and was tasked by the Ladian Government to find a girl by the name of Tops Gnidnal. They used their connections and trough the Lads Workers(Tirawa Nagg for information and Lucia Nancia for a more specific location) figured out Tops was a poor immigrant who had gotten a job in the Secs District of Lad Town.

Little did they know this task had been indirectly placed by the Minister of Trade at the time: Regicide and they were beeing tailed by Penumbra. After failing to find her for a long time, the Stentor were making a desperate move for Tops Gnidnal.

Since Team Vulcan was a new task force with unparalleled resources they succeded in locating Tops!

## General description

Team Vulcan arrived during work hours and was approached by some Secs workers. They politely declined and tried to locate the sailor girl that had seen Tops Gnidnal around. She was later found consuming substances with Jet Set who claimed he had something new and unique that would change the world.

Seeing Circa Truskan's state the Vulcan team decided to inspect each worker house one by one. They visited the following:

* Fire Penny
* Laufey's Laugh
* O Corno
* Titty Tiphon

Tops was found living a comfortable life in the Titty Tiphon establishment were she had made friends. The workers there knew and respected the Vulcan Team so it would have been easy to secure Tops, had a group of Stentor members not shown up.

The surprise attack consisted of a lot of smoke and a enlarge spell on Geopolitical. This caused a huge commotion and panic in the crowded street. Geopolitical with the support of Stratosphere managed to entertain Team Vulcan while Penumbra sneaked for Tops. This would have been successful had Mano Shishi and Kaho Buyabu not strugled with her long enough for Team Vulcan to react.

After some time Team Vulcan emerged victorious, but not unscathed. In the confusion, Edgar Poe collided and fell on top of Kaho more than once. Owa Betsy knocked out Kichirô with a surprisingly effective spear. Kalius also got taken down by Geopolitical in his enlarged form.

## Aftermath

Team Vulcan did secure Tops but sadly destroyed a large part of the district in the process, creating about 20 homeless. Jet Set was confusingly killed by a probably drunk Luke Simitar who was arrested by Wuscas Muscas and some guards on the spot.

At the end of the fight the guards arrived for the body count and a couple arrests. Wuscas Muscas was relieved to see Tops secured because his job was on the line and took most of the blame on collateral damage to compensate for this later when Euler pressured him to.
The Diamond Soldiers

### Objective

To enforce all mercenary companies to follow by their rules and promote a more honorable name to the word mercenary, and to make money.

## Members

### Important Members

Nomura RyoSharbyit Durge

The Diamond Soldiers are a mercenary band founded by Ser Kira Queensheart. The current leader is Kosaku Standos.

The diamond company is considered to be amongst the if not the most trustworthy mercenary companies. Although their services are at the disposition of the highest bidder, they are reputed to never have broken a contract. A claim few companies can make. Their motto is “Diamond is unbreakable” symbolizing not only their unbreakable word but their unbreakable resolve as well.

### Organization

The Diamond company is mostly composed of exiled Knights, as such it is a heavily organized and structured organization with a well-defined hierarchy. The company is led by a captain-general, who is appointed by the previous captain-general. The company is also divided into 5 regimens each led by a captain, these captains are appointed by the captain-general among the oldest and most skilled members of the company.

### Foundation

The Diamond soldiers were founded by Ser Kira Queensheart, after its exile from the kingdom of pragmas. Ser Kira was exiled for having an affair with the Queen, such affair gained him his name “Queensheart”. Shortly after his exile Ser Kira began rallying other exiled Knights from various nations, in order to build and army large enough to invade Pragmas and retake his love. His plan never came to fruition has his life ended before he could see the Diamon soldiers reach such numbers.

### Objectives

After the death of their founder the Diamond Soldiers quickly switched goals striving instead to create a mercenary company composed of honorable and trustworthy men. The Diamond company seeks to enforce all mercenary companies to follow by their rules and promote a more honorable name to the word mercenary.
Detection

Your Wisdom(Detection) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
The Lads

The Lads refers to the group of characters that were controlled by players in Seasons 1 and 2 of DNT.

Begining of Season 1:

* Laedo Lolar;
* Koltar Raniac
* Po'tu Tolgaz
* Sandga
* Bininho

Changes during Season 1:

* Masiwa enters
* Shrook enters
* Shrook leaves
* Zalfir Enters
* Masiwa leaves

Changes Between Seasons:

* Zalfir leaves
* Po'Tu leaves
* Talio enters
* Bininho leaves
* Sandga leaves

Changes during Season 2:

* Sanekoryus enters

Probably the most important group of characters but since were trolls were not gonna do much in their page. Annyway here's a beatifull ilustration of them by DT Muu,
Jet Set

### "YEAH BABYY thatswhat I've been waiting for"

Jet Set was a young scientist tasked by the Ladian Government with research work in the Mage Tower.

Jet Set created turbinium, a mixture of hard to obtain, but easy to mass produce, materials, that would increase a user's actions by the square root of six. After this huge success, he was greatly rewarded, and was gracefully let go by the mage tower, who got to keep his recipe, but allowed Jet Set to keep it as well.

Jet Set started establishing a huge factory of turbinium with the reward he got and everything else he had, but, a couple months later, he heard that the Ladian government forbade trading, purchasing, and buying one of the needed ingredients. A week later, most of his merchandise got stolen by some thieves...

Jet Set was a persistent man, and started producing and teaching it to some people on the outskirts of Lad Town, and smuggling it into the city. He also started consuming on his own, and realized the side effects too late...

He died while hallucinating during the event battle for Tops I.
Sylverin

Sylverin is a famous sword-cane that belonged to a legendary assassin. It consists of a hollow wooden cane painted in lustrous black lacquer and a silver grip shaped like the head of a snake, with ruby eyes, that can be detached to reveal a long steel blade.

## **History**

Hidden weapons such as these, ironically, are to be expected in the arsenal of Hanseatyn politicians. This weapon in particular belonged to Sylverin, Grandmaster of the Gocci'zur Order. Sylverin is renowned for popularizing the cane-sword style of weapon, likely due to its instrumental role in the 6th Red Dinner incident.

## **Abilities**

### **Silver Serpent**

By spending a charge, the serpent on the handle is made to secret a mystical venom that inflicts 3C poison damage, ignoring resistances, but not immunities, to said damage. This venom can either be collected, at the rate of one flask of venom per charge spent, or made to coat the blade by closing the serpents mouth, as action, on which it will persist for a number of attacks equal to your Agility. If you feed the serpent a different poison for three days straight, the serpent will secret that poison instead, turning mundane poison into a mystical version of its normal counterpart.

### **Slitherin**

This weapon cannot be detected by magical effects unless the caster succeeds on a Sleight of Hand contest against the wielder, using their Spell-Casting bonus.

### **The Game**

Attacks with this weapon score a Critical Hit on Draws of 5 or lower during Sneak Attacks. Sneak Attacks will also *Stun* the target until the beginning of their next turn should they fail a (5+ your Agility + your proficiency bonus) DC Physique save. Creatures immune to the Sleeping or Paralysis conditions are immune to this effect.
Intimidation

When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma(Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
Mirror Shield

A highly reflective metal shield, used to reflect hostile magicks.

## **History**

Found by Koltar inside one of the Trickster Gnome puzzle rooms. This shield as been by Koltar's side for many years, its first use was a failure as he tried to use it against a puppet who jumped over him and attacked him from behind, however this shield would come to prove his worth many years later in the fight against Ihkulan where he reflected one of his World Ending beams saving Koltar's life.

## **Abilities**

### **Great Mirror**

This shield's face is perfectly polished and cannot be tarnished, reflecting light like a mirror.

### **Light**

You can use an action to speak a command word, causing the shield to emit bright light in a 12-meter radius and dim light for an additional 12 meters until you take an action to speak the word again, dismissing the light.

### **Reflection**

The shield passively absorbs environmental Numen into the surface of its mirror. The mirror can hold up to 3 charges, regaining 1d3 charges at every dawn.

Any time you are targeted by a spell with a Line or Cone shaped area-of-effect, or a spell that requires a ranged attack roll, you can expend a charge and roll a d6. On a 1 to 5, you are unaffected by the spell. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target.

### **Glass Clone**

~~Once per long rest~~ (By spending a charge?), as an action, you can summon two illusory duplicates of yourself in your space. For up to a minute, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can dismiss the illusory duplicates at-will.

While the duplicates are active, each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have two duplicates, you must roll an 8 or higher to change the attack’s target to a duplicate. With one duplicate, you must roll an 11 or higher A duplicate’s Guard equals 10 + your Agility modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. A creature is unaffected by this ability if it can’t see, if it relies on senses other than sight, such as *blindsight*, or if it can perceive illusions as false, as with *truesight*.
Frida Gertrud

Frida Gertrud was born in the cold northern tribes of the Kingdom of Dragonfell. Being raised on a routine of hunting and shamanism, Frida has been strong-willed and determined since a very young age. Although her brazen personality might tick off some people, in the harsh lands where she is from, its custom from warriors to be aggressive and straight to the point.

Although she lived in harsh conditions, her beauty was always a point of pride for her. Enjoying to look pretty and glamorous, even when dismembering a boar or slicing off the head of an invading barbarian.

She rouse in prominence by making use of her combat and leadership skills, eventually being placed in charge of a hunting party.

That was until one day, when Frida had a little too much to drink, a man began to once again make passes at her, while bragging about his own accomplishments. When the man insisted, she would never be able to best him in combat, Frida became enraged and picked up her axe, smashing it into the man’s chest breaking his armor and killing him in one blow.

As per the rules of the tribe, Frida was exiled without equipment into the frozen wastes for her crimes. However, she had bought enough time for her brother to hide equipment and provisions below a very familiar rock.

The exiled Frida collected her gear and some food, and by sneaking south she arrived at a port city in Dragonfell, where she overheard many stories about the newly expanding Ladian Empire, portraying it as a great land, full of opportunity and riches.

Having nothing to lose she voyage to the Ladian Empire, where Kunka convinced Frida she could make a lot of gold if she joined her ranks, and having great respect for another strong women warrior, Frida officially joined the Warriors of Freedom, and so was employed for the events of “The Intelligent Shadow Beast Conspiracy” oneshot.

## Trivia:

* She named her twin axes, “Beauty” and “Beast”
* Frida was in love with Gareth, seeing him as the most honorable and strongest man to ever live. But after the events of “The Intelligent Shadow Beast Conspiracy”, she believes Gareth is only into short women and has largely given up on her love.
Cult of the red snake

Originally a cult dedicated to the worship of the great snake, one of the divine beasts, the cult of the red snake suddenly changed leadership when the Lads invaded their headquarters and killed their leader. The cult switched to worshiping Koltar  as he proclaimed himself their new god amidst the fight with the cult leader. Later, this cult gained new members from the village the Lads saved from another cult.

As the head of the cult, Koltar holds the title of “The great snake”. They worship him as god and when we was sanctified, along with the remaining Lads, the cult grew in members as their worship was now legitimized.

Koltar keeps the cult mainly in the shadows. They act as spies and assassins for the Lads when such tasks are required, they form a very important tool wielded by the Lads in order to expand and control the Ladian Empire just like the Sailor Girls and other factions. In 539 HE they were of use by gathering information on the war in the Heavenly Kingdom of Man and its conversion to the Gliga Empire, they spied and reported to the sailor girls the position of their fleet, this info later reached Team Vulcan's ears and eyes ahah.

Although they are in service of the Lads, they owe absolute devotion to Koltar and he uses them to fulfill his own purposes many times, such as watching over his kids when they are out and about.

### Trivia

All the cult members have the symbol tattooed behind their ears.

The cult is divided into different factions, the fangs, the body and the head. The fangs are the field operatives usually young and promising members, the body coordinates the operations and provides field support being composed mainly of older members and retired fangs, the head is Koltar who deals with the most important matters.

Betrayal of the cult or desertion is punishable by death.

Aspiring members of the cult are called eggs, and must pass training and indoctrination before they "hatch" and become full fledged members. Koltar oversees all of the Hatchings.

No one really knows who belongs to the cult and who doesn't, the only people who have access to this information are the Lads themselves.
Trunquer

## Appearances

Season 2, Season 3 (NPC)

Served in the army at the age of 17(for 12 years- 7 years as a cadet, 4 years as a lieutenant and 1 year as a Captain)

After being injured in the eye and severally injured right leg he was considered unfit for battle. Dealing with weapons for some time made him pursue the art of smithing so he dedicated the rest of his life as a blacksmith, if he couldn't fight with weapons in the battlefield then he made sure to make them.

Worked with Sandga and help him teaching other young smiths for 8 years (in the 10 time years skip)

Experince( 29 years) Proficient

### Season 2 & Season 3

Being one of the main smiths in the Ladian Empire that works directly for the weaponry and armory of the army, he's a man with a lot of work. A hardworking man, restrict and tough mentor that has taught many young smiths that work with him (such as Forion,Sheeva and Jimbo).

Deceased during the Therthapoda invasion.

"*The bigger the army, the tougher the smiths...* "-Trunnquer
Cloak of Myriad Righteous

A beautiful silk cloak inlaid with dragon scales in every color of the rainbow, glistening with every movement of the wearer. The scales react against hostile mystical forces, rearranging themselves on the cloak so as to better protect their wearer.

## **History**

A model mystical item employed on-mass during the war against the dragons. Most of these cloaks would end up buried with their wearer, as they were charged with breaking enemy formations, as well as more secretive high-risk missions, and typically fought under artillery fire. In honor of their sacrifice, it was sanctified as the cloak "of a Myriad Righteous Men". After the end of the war, the surviving cloaks were entombed in the vault of the Hanseatyn Apostolic See. As far as the See is concerned, less than one hundred of such cloaks currently exist, and the method to create them is held tightly in their hands.

## **Abilities**

### **Myriad Dragonscales**

While you are wearing this cloak, you have advantage on saves against the Awe and Breath-Weapons of dragons. Additionally, by spending a charge, you can gain resistance to the last damage type you've been struck with. You may spend an additional charge to deal an extra 1C of damage on your next attack, of the same damage type you’ve gained resistance to.
Svamper

MUSHROOMS!! I love mushrooms! Other gwarfs might tell you that our history is built upon stone and rock but that is not the way I see it! Our history is built upon mushrooms, how else would we be able to live underground? From mushrooms we make our food our ale by Gormar even our houses in some cases (at least mine). Oh, but I should introduce myself! My name’s Svamper, my friends call me Vam, I mean they would if I had any. I don’t mind it though! Mushrooms are all the company I need. I like farming them, collecting them, cooking them, eating them I can even make some pretty good potions out of them, the simplest ones at least.

I haven’t seen much of the world, in fact I spent most of my life in LadTown I was very young when my clan was exiled from Jaggedworth. I barely remember life beneath the mountains… But that is about to change! My clan picked me for a special expedition the Wastes to set up the very first gwarf colony. To be fair I was a bit scared when they called me to the council room. I was afraid they were going to punish me for mistaking the healing and hallucinogenic mushrooms again. But the elders wanted me to represent the clan in the expedition to the wastes. The other clans had sent a medic and an engineer already and I was the third member to be chosen. I was to be the official representative of the Bondgard clan! I will be responsible for assessing if the colonized areas are suitable for farming as well as setting up and managing the farms in order to produce enough food for the following expeditions. Success in this mission could push the Bondgard clan to be one of the main producer clans in the new colonies! Which would make them one of the most influential clans in the to be colonies. Maybe it could even get them a place in the higher council!

I still can’t believe they would pick me for the task! I can barely contain my excitement as I pack all my gear and prepare to join the caravan.
Koltar Junior

## Backstory

Since a very young age Junior has felt the pressure of having the name Koltar, wanting to appease his father and live up to his name Junior has created for himself an infinite well of determination and conviction. Tragically however, he was born with no extraordinary skills or talents.

At the request of his father he attempted to learn an instrument, he sought to become the very best at every possible instrument. But of course he quickly realized he possesses an abysmal sense of rhythm, spectacularly failing at every instrument he attempted to play.

It is in these moments where Junior resorts to his preferred method of feeling good about himself, hitting shit with a big ass sword. And it was in one of these training session where Junior had an epiphany, “Drums is an instrument where you just smack the shit out of it”.

And so, with the help of his twin brother, Junior developed a fighting style that could make use of his love for smacking to produce music while in battle. Making use of a small drum on his waist, and a hollowed shield with leather in the back that functions has a drum whenever he blocks an attack, Junior can fuse his desire to play music with his love for hitting things.

Junior is very nice and cheerful to member of the family, but whenever he feels that he must prove the might of the Koltar name he quickly turns edgy and arrogant. Whishing only to not stain the Koltar name with his own repressed inaptitude.
Tirawa Nagg

Tirawa Nagg was born in a tribe who roamed the Halifarinei desert and grew up normally there.

When the plague of shadows happened the whole food economy of the desert dipped and Tirawa was forced to go looking for another place outside of the desert. One way or the other he heard about Lad Town and the story of the legendary saints who saved it. He talked to some people and educated himself in their ways while working in rebuilding the city. Eventually we was contacted by the at the time, minister of Law Upholding - Link - was put in charge of distributing and eucating entering refugees.

In season 3 Team Vulcan uses him to find Tops Gnidnal's appearance.

He later dies in the Batlle of Bones(539HE) during the **Aquitar Tribe Invasion on the Ladian Empire** killed by Kitari.
Team Vulcan

### Objective

To be physical symbols of justice capable of maintaining order within the Ladian Empire.

## Members

### Important Members

KiichiroDundee

Kalius

Baltus

Edgar Poe

Rodrik Redwall

## Context for Establishment of the Vulcan Team:

Team Vulcan was born out of a pitch by Euler Lolar to her father Laedo Lolar who immediately smelled money and made it happen by proposing it with it without much opposition by the other Lad council members. The idea was to have physical symbols of justice hardened by difficult missions and battles capable of maintaining order within the Ladian Empire.

And so the Ladian government announced the "Vulcan Team Project" everywhere they could and started scouting for members. Euler Lolar was put in charge of briefing the team and reporting to the council effectively becoming a sort of manager for the soon to be group of heroes.

And so Vulcan Team was established in 539HE.

## Selected Members:

* Kichirô
* Dundee(deceased)
* Kalius
* Baltus
* Edgar Poe
* Rodrik Redwall

## Events Participated in:

* Battle for Tops I (Secs District)
* Aquitar Beach Landing on Lad down
* Mass Corpse Robery
* TBA
Kanja

## Relations

### Affiliations

The Puppets/Mister P; The weird crab man who now hold his soul in an ancient artifact.

## Appearances

Season 1

The Puppets were creatures made from the remains of dead bodies, and reused souls. Mister P would put them together to create a new creature under his control, however some Puppets overtime would regain some of the memories present in the souls that gave him his existence.

One of these Puppets was Kanja, a fairly weak and regular Puppet among the Puppet ranks. He was made entirely from the body and soul of a Gwarf captured by Mister P, being given no name he merely conducted business to purchase body remains for Mister P to use.

Overtime he began gaining memories of his previous life as a Gwarf but could not defect due to Mister P´s seal on him, that would immediately kill him if he spoke secret information about Mister P, or if he attempted to leave his control.

But his life would change when The Lads, tired of being targeted by the forces of Mister P, used Ievo´s connections to secretly put the word out in the underground society of the Empire, that they were selling body parts for coin.

When Kanja arrived at the scene, covered in a cloak, to make the transaction he found The Lads. Realizing it was a trap he attempted to run, but to no avail, as he was captured shortly after.

They interrogated the Puppet, but eventually realized that the Puppet would die if he gave out any important details.

To circumvent this, The Lads killed the Puppet, and Po´Tu trapped his soul in the Monkey Statue. Where he could finally speak freely, no longer under the influence of Mister P´s seal, but now stuck in an ancient artifact, along with a Monkey Spirit.

He told The Lads that the man behind it all was know as “Mister P”, the method he used to make Puppets, and that his final goal was to replace all of humanity with his “perfect creations”. He also knew he used especially complex Puppets to replace powerful people in the Empire but didn’t know what his final plan was.

Eventually Po´Tu returned to his homeland under the sea, taking Kanja, who was still inside the statue, with him. His current whereabouts are unknown.

### **Trivia**

* After The Lads learned he was given no name, Bininho gave him the name “Kanja”.
* He was once a Gwarf who was exiled from his kingdom, and fled to the Empire looking for work, but was captured by Puppets during his travel.
* The beast is demonic in nature.
* Won most forgotten character.
Ace Ultima

Whenever characters go up from the Mortal to the Exalted Stratum, increasing in divinity, they also unlock their **Ace Ultima**. The **Ace Ultima** is a special ability unique to the character, and represents the peak of their prowess, and their dominion over a certain domain or force in the universe.

When the **Ace Ultima** is unlocked, select one out of the 22 Arcana Cards seen below, and add them to your Gambit. Each Arcana possess a value of 10, and is associated with two Ways of Magic:

The **Ace Ultima** follows the same rules as crafting a spell. However, instead of using magical effects you have learned, you use, and gain full access to, all magical effects of the same or lower Stratum than the one you possess, from the two Ways of Magic associated with the chosen Arcana Card. Then, using the magical effects from the two Ways of Magic, craft a spell with a maximum resource cost of 5 or less, this spell becomes your character’s **Ace Ultima**.

Access to these magical effects only extends to crafting your **Ace Ultima**, and cannot be used nowhere else in the system. If you already know any magical effects, you cannot use them to craft your **Ace Ultima**, unless they belong to one of the two Ways of Magic associated with the chosen Arcana Card.

Whenever you use your **Ace Ultima** you do not expend any resources, and must instead remove the Arcana Card from your Gambit, as you would when expending cards with resources, like Might, Numen and Fate.

Every Long Rest you can change the spell that is your **Ace Ultima**, but must otherwise follow the same rules, and you cannot change the chosen Arcana.

**Ascending Above Exalted**

Once you ascend to Exalted or above, and already possess a **Ace Ultima**, you can select another Arcana Card from the list to add to your Gambit, and craft a different **Ace Ultima** based on the newly added Arcana. However, **Ace Ultima** from different Arcanas are not interchangeable, and you must expend the specific Arcana Card to use its Arcana’s **Ace Ultima**. If you instead choose an Arcana you already possess, you simply gain another use of your **Ace Ultima**.

Additionally, the maximum resource cost of all your **Ace Ultima** also increases, and is dependent on your Stratum. The maximum cost of your **Ace Ultima** for each Stratum can be seen below:

 Maximum **Ace Ultima** Resource Cost
Ascension

Ascending to godhood is a very different process from previous ascensions in Stratum, where one simply gathers enough ‘godhood’ to break trough from one to next. At the level of a deity, cosmic meaning, rituals and symbolism are much more important than brute accumulation of ‘godhood’. Becoming a god requires a profound qualitative change – an Apotheosis. Apotheosis is the process whereby one integrates a concept of God and forces the universe to accept its new state of being, thereby attaining the Stratum of God. Apotheosis can only be attempted after one achieves either Ekstasis trough one of three processes, Brosis, Gnosis or Efaptis.

Brosis is the most direct path to ascension: to reach heaven by violence. By growing one's renown and killing stronger opponents, one's level increases. Once a creature reaches the 20th Level, they may can seek an opportunity to enter Ekstasis and begin their ascension to godhood. On the other hand, the process of Gnosis is simultaneously more difficult to complete and easier to attain. Gnosis is the path of knowing God and reaching enlightenment, learning to transcend by oneself. Once an individual becomes a Scion of any one skill, they may choose to enter a state of Ekstasis. Finally, the path of Efaptis is the hardest and most demanding path toward Ekstasis, as it requires one to take on the identity of a preexisting god, giving up one's individuality to fuse with Them.

Entering Ekstasis dissolves the individual into the fabric of the universe, allowing them to temporarily become one with the entirety of existence. This is said to be a divine experience (*badumtss*), however, it is irreversible and will likely result in Annihilation - the complete erasure of the individual. To avoid this, the Apotheosis must be performed in conjunction with a special ritual that will anchor the individual's conscious, The ritual varies from Domain to Domain. It also does not need not be performed immediately before or during the Apotheosis, so long as the individual has successfully performed the ritual once the Apotheosis will be successful – assuming, of course, there are no additional disturbances and bad actors. The details of each Domain’s ritual and powers is given further ahead.

### ***Facing Annihilation***

If the ritual used for your Apotheosis failed or was interrupted, if you lose focus for too long during the Apotheosis, or if you suffer a complete Breakdown whilst being of the Angel Stratum or above, your character loses all sense of reason and degenerates into an eldritch monstrosity. This monster is hostile to all and any other beings. It appears as a variant True Form of its previous self, and possesses all of its previous self’s powers, skills, abilities, identity, Authority and Motifs.

As you may conclude, this retention of Motifs and Authority will allow the monster to gradually develop some sense of reason and new sapience, eventually becoming a new, inhumane deity.
Kromir Ironspark

### Back-strory

At young age Kromir didn't had much proficiency in building stable weaponry his crafts some how seem to always take an exploding result(not always in a good way), therefore some elders weapon-smiths would gently refuse his assistance or even his presence. So he was sent to the miners division where his specialty really shines and where he was inspired to improved even more.

## Appearances

Season 2(NPC)

Kromir Ironspark, is an explosives enthusiast gwarf from a Gwarf Clan whom join the Lads. Inspired by the Lads, he developed a weapon that manages to spit fire(yes a flamethrower), conceived to Laedo Lolar.
Ancient Quartz Dragon

Regarded as the most reclusive and unpleasant of the dragons, white dragons are distrustful by nature, and prefer to act alone in icy tundras, mountain tops, and other places where regular life is hard to come by.

 **Armor Class:** 22 (Natural Armor)
**Hit Points:** 537 (30d20 + 222)
 STR
 30 (+10)
 **Saving Throws:** DEX +7, CON +16, WIS +9, CHA +13
**Skills:** Perception +16, Stealth +7
**Damage Immunities:** Cold
**Senses:** Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
**Languages:** Common, Draconic
**Challenge 24** (62,000 XP)

**Caster Level:** 12th

**Bite.** Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) cold damage.
**Claw.** Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.

**Action 1:** **Draconic Blizzard.** The dragon summons a storm of ice and snow around him. Until the dragon is incapacitated an area of 60ft radius around the dragon is considered difficult terrain.
Additionally, creatures that start their turn within 60ft of the dragon must succeed on a DC 20 Constitution saving throw or be restrained by ice, the creature can repeat the save at the start of his turn, ending the effect on a success.
If the creature fails the save while it is already restrained, the creature becomes petrified instead.
Creatures in full cover automatically pass the save, with three-quarters they have advantage, and with half cover they gain a +5 bonus to the save.
Allied creatures standing within 5ft of each other can benefit from being half covered, but one of the allies must be the blocking creature and will receive no benefits from cover.

**Action 2: Frostbite.** The dragon beats its wings unleashing a wave of cold, and ice. Each creature within 60ft of the dragon must succeed on a DC 24 Dexterity saving throw or take 19 cold damage and lose their action next turn.

**Action 3: HOW DARE YOU LIVE IN MY PRESENCE!** Creatures that start their turn within 60ft of the dragon take 4d10 cold damage, the dragon heals for the cold damage dealt this way.
Six Zeros

## Appearances

Board game

Six zeros is the leader of the White Clover Company and will always be a mysterious entity, but one thing is for sure, the person under the robe changes every so often through plots and murders. There have been times when the leader rapidly and strangely changed his mind at crucial moments because of this reason. But one thing all Six Zeros have in common seems to be that they like war.
Hamburger

### "That sound was very..aaah..what ya call it..aaah..melodious!"

Hamburger was a smart military advisor serving the Hanseatyn Kingdom. He was travelling to supervise a trade with the Empire of Koruthar when, suddenly, his ship got swept up and destroyed by the chained water barrier. He somehow escaped and survived long enough to land in Actia Island.

He quickly adapted and made a living for himself while constructing a ship. He used his knowledge to figure out how to survive within Actia's unique culture and eventually set off towards his original destination, but stopped when he verified that the chained water barrier was real...

Fate would have Hamburger live in the archipelago for a long time, to the point where he became unrecognizably ripped.

In season 3 we see that he joined the Red Queen's troops and is in charge of killing sentenced people.