recursal/Fanatic-Fandom huggingface dataset:
Túmulo de Lanzas

Mapa de Túmulo de Lanzas

Cuadrícula

Círculo no fortificado. Ubicado en los Havens a la orilla de un río navegable y en medio de un frondoso bosque.

Los leñadores recogen y preparan madera de gran calidad utilizada en embarcaciones.

Abundante caza de especies silvestres en la zona, y cuenta con modestos cultivos de hortalizas.

Su nombre se debe a que las copas de muchos de los abetos más altos de la zona son de madera muerta y blanca. A lo lejos, parecen lanzas funerarias.

### Habitantes

* Ragnhild (líder)
* Namba
* Arne
* Torunn

### Problemas

En T2E2, Ragnhild explica que:

* Rindieron pleitesía al Rey Kuno a cambio de protección.
* La corona se llevó a sus mejores guerreros.
* La corona exige un tributo en forma de madera de calidad.
* Una banda de asaltantes les ataca cada luna.
* Comeciantes raramente paran por ahí, al saber que apenas hay negocio.

En T2E3, los héroes ayudan a defender la aldea de los Hijos de Wyland.

* Los aldeanos ahora cuentan con una milicia que puede defenderles de atacantes.

### Vínculos

* Einar y Gyotish tienen un vínculo.
* Felman y Willa podrán forjar un vínculo si cumplen el juramento de reparar las familias fragmentadas por Kuno.

.

☁
Flooded Lands

The **Flooded Lands** are a low-lying region of bogs, swamps, lakes, and slow-moving rivers. Near the coast, the water is salty and riddled with dead trees. Further north, the morass of forested wetlands and bogs is interspersed with rare patches of higher ground. Through it all, twisting rivers make their sluggish journey to the sea. The smell of these lands is rotten and dank. it is the smell of slow death.

## Features

* Fetid wetlands
* Dead trees poisoned by salt water
* Networks of sluggish rivers
* Ponds and lakes shrouded in clinging mist
* Beguiling ghostlights, drawn to the warmth of the living
* Biting insects
* Creatures, just beneath the surface, laying in wait

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Masked (path)

**Masked** is a path asset. The prerequisite for this asset is that the character mark a bond with elves and be gifted a mask of precious elderwood.

## Asset Features

* Choose your mask's material:
	+ Thunderwood (Edge/Health), Bloodwood (Iron/Health), Ghostwood (Shadow/Spirit), Whisperwood (Wits/Spirit)
	+ When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move)
* As above, and you may instead add +2 and suffer -2 (decide before rolling)
* When you *Face Death* or *Face Desolation* while wearing the mask, you may roll +its stat (instead of +heart)

## Notable Characters

Characters currently with the *Masked* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Torunn

Nació en Túmulo de Lanzas hace 10 inviernos. Infancia ordinaria, algunos amigos. Tiene una hermana pequeña (Liva), de 7 inviernos.

Su padre fue reclutado por la gente del Rey Kuno. Su madre fue secuestrada por los saqueadores. Al cuidado ahora de sus abuelos. Su abuelo enferma a menudo tratando de producir suficiente madera para la corona.

Fue testigo de algo sobrenatural. Durante un ataque de saqueadores, intentando progeter a su hermana de un bandido, una bandada de cuervos se abalanzó sobre el malhechor y lo devoró por completo. No quedaron ni los huesos. En ocasiones ve cuervos que parecen acompañarle a su paso, como sus protectores.

### Vínculo

Forjará vínculo con Felman si rescata a su madre de las garras de los Hijos de Wyland.

### Características

* Serio
* Habla despacio
* Pelo largo
* Siente fervor por su hermana
* Le gusta cantar pero no afina
Empowered (path)

**Empowered** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Sojourn* and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused and your presumption causes significant new trouble
* When you exert your title or lineage to *Compel,* add +1 and take +1 momentum on a hit
* When you forgo your title or lineage and *Forge a Bond* as an equal, or when you *Swear an Iron Vow*to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit

## Notable Characters

Characters currently with the *Empowered* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Giant Spider (companion)

**Giant Spider** is a companion asset.

## Asset Features

* **Discreet:** When you *Secure an Advantage* by sending your spider to scout a place, add +1 and take +1 momentum on a hit
* **Soul-Piercing:** You may *Face Danger* +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to *Gather Information* and reroll any dice
* **Ensnaring:** When your spider sets a trap, add +1 as you *Enter the Fray* +shadow. On a strong hit, also inflict 2 harm

## Notable Characters

Characters currently with the *Giant Spider* asset include:

* Bill Hardinge

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Spirit-Bound (path)

**Spirit-Bound** is a path asset. There are no prerequisites for this asset.

## Asset Features

* You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to *Secure an Advantage* or *Gather Information*, add +1 and take +2 momentum on a hit. On a weak hit, also *Endure Stress* (1 stress)
* When you *Face Danger* guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience
* One time only, when you successfully *Fulfill Your Vow* (formidable or greater) in service to the spirit, choose one:
	+ Let them go: Take 2 experience for each marked ability and discard this asset
	+ Deepen your connection: Add +1 more when you leverage this asset

## Notable Characters

Characters currently with the *Spirit-Bound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Owl (companion)

**Owl** is a companion asset.

## Asset Features

* **Nocternal:** If you *Resupply* at night by sending your owl to hunt, take +2 momentum on a hit. When you *Enter the Fray* +wits against an ambush in darkness, add +1 and take +1 momentum on a hit
* **Sage:** When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling)
* **Embodying:** When you *Face Death*, take your owl's health as +momentum before you roll

## Notable Characters

Characters currently with the *Owl* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Ragnhild

Nació en el seno de un círculo ambulante, la caravana de Vientogar. Su familia la componían su padre, madre y hermano. Una vida ordinaria por los caminos de los Havens, con varios amigos. Durante sus viajes, su madre murió a manos de una bestia/horror.

Cuando su caravana pasó por Túmulo de Lanzas, Ragnhild conoció a un joven guerrero, Stein, que resultó ser el hijo de la jefa del círculo. Surgió un amor tan fuerte que no tuvo más remedio que dejar la caravana y quedarse. Su padre no pudo dejar la vida ambulante y su hermano permaneció a su lado. Prometieron volver a visitar algún día. Nunca lo hicieron.

Poco después Stein y Ragnhild se convirtieron en jefes de Túmulo de Lanzas. Tuvieron un hijo, Sigurd, que entrenaba para ser guerrero. Contaba apenas 17 inviernos cuando los emisarios del Rey Kuno lo reclutaron. No volvieron a oir de él. Stein no pudo soportarlo y al poco tiempo se ahorcó.

Desde el ascenso del Rey Kuno, su vida está vacía. Liderar lo que queda del clan es su única razón para seguir adelante.

### Vínculos

Forjará vínculo con Willa si cumple el juramento de ayudar a las familias de la aldea.

## Caraterísticas

* Cordial
* Serena
* No muy alta, pero robusta.
* Visibles cicatrices en cara y cuello... ha combatido.
* Pelo en una coleta.
Divination (ritual)

**Divination** is a ritual asset.

## Asset Features

* When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to gain insight about the subject and people close to them, including information you and the subject have no knowledge of. If you use the reading to *Gather Information*, *Compel*, or *Forge a Bond*, add +1. On a weak hit, as above, but the runes reveal their secrets only with extra time and focus; suffer -2 momentum.
* As above, and your divination can also reveal information about the subject's future
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Divination* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shattered Wastes

The **Shattered Wastes**, a plain of jagged and broken ice, lie to the north of the Veiled Mountains. No one knows the bounds of this land or what lies beyond. No Ironlanders dwell here, and only a handful have explored the passage into the **Wastes** through the Veils. Those who survived the journey returned with stories of unimaginable cold and *things* moving beneath the ice.

## Features

* Vast fields of broken ice
* Discomforting stillness
* Deep crevasses, plunging into darkness
* Piercing cold
* Unnatural horrors breaking through the ice

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Culto al Hierro

Religión que venera los Pilares de Hierro. Fundada por Qamar Corazón de Hierro.

Los sacerdotes realizan rituales nigrománticos para mantener el espíritu de su padre fundador con vida.

Haugrfell es un lugar de peregrinación para los fieles al culto. Se dice que allí llacen los restos del mismísimo Qamar.

#### Miembros conocidos

* Reva
* Archisacerdote de Cunanegra (T1E4)
* Gran Maestre de Haugrfell (T1E6)
Blade-Bound (path)

**Blade-Bound** is a path asset. The prerequisite for this asset is once a character marks a bond with a kin-blade, a sentient weapon imbued with the spirit of their ancestor.

## Asset Features

* When you *Enter the Fray* or *Draw the Circle* while wielding your kin-blade, add +1 and take +1 momentum on a hit
* When you *Gather Information* by listening to the whispers of your kin-blade, add +1 and take +2 momentum on a hit. Then, *Endure Stress* (2 stress)
* When you *Strike* with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, *Endure Stress* (2 stress)

## Notable Characters

Characters currently with the *Blade-Bound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Wright (path)

**Wright** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage* by crafting a useful item using your specialty, or when you *Face Danger* to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit
* As above, and you may suffer -1 supply (after rolling) to add an addition +1
* When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you *Compel*, *Forge a Bond*, or *Test Your Bond*

## Notable Characters

Characters currently with the *Wright* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Havens

The **Havens** are an expansive region of forests, rivers, shrubland, and low hills. The winters are long, the thick woods, deep rivers, and dark nights hold secrets and rumors of lurking horrors.

## Features

* Rolling hills and rocky bluffs
* Pockets of dense wood, thick with shadow
* Walled settlements
* Verdant heaths
* Wide rivers navigated by wary boatmen
* Long, harsh winters

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Honorbound (path)

**Honorbound** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Turn the Tide*, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit
* When you *Secure an Advantage* or *Compel* by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation
* When you *Fulfill Your Vow* and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next *Fulfill Your Vow*and score a strong hit

## Notable Characters

Characters currently with the *Honorbound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Habla Kova

Discurso ofrecido por Kova Cunanegra en T1E5.

*"En esta misma cordillera, muy cerca de aquí, se encuentra el monte Haugrfell. Cuenta la leyenda que antiguos moradores de las Tierras de Hierro hallaron en el corazón de la montaña un poder oscuro y seductor.*

*"Algunos dicen que una civilización anterior incluso a las razas primigenias es responsable de distintas ruinas que se hallan repartidas por la región, como el círculo de piedras que ya conocéis, y que tendrían conexión con este misterioso poder y los inescrutables pilares de hierro. Incluso aquellos a quienes hoy llamamos Quebrantados, humanos que llegaron a estas tierras siglos antes que nuestros abuelos, se vieron atraídos por las profundidades de Haugrfell.*

*"Las escrituras de los Cultistas del Hierro de Cunanegra que hemos podido requisar hablan de Qamar Corazón de Hierro, un místico del Antiguo Mundo que llegó a estas tierras junto a nuestros abuelos, huyendo de la gran plaga, y a quien los cultistas consideran su padre fundador. De algún modo, Qamar supo del poder que alberga Haugrfell, y las escrituras aseguran que fue capaz incluso de manipularlo. Es posible que esa clase de poder explique el ritual del que fuisteis testigos en torno a ese pilar de hierro.*

*"Las cavernas y laderas de Haugrfell se convirtieron en un lugar de peregrinación para los fieles al hierro, quienes durante varias generaciones construyeron túmulos en la región para enterrar a sus muertos a la sombra de la montaña, cerca del corazón de Haugrfell y de su profeta Qamar Corazón de Hierro. Sus seguidores hoy aseguran que Qamar yace en su propio mausoleo en lo más profundo de Haugrfell.*

*"Todo apunta a que el clan Cuna de Hierro siempre ha pretendido convertir el asentamiento de Cunanegra en su ciudad sagrada. De eso ya no existe peligro hoy gracias a vosotros, pero la corrupción que habita en el corazón de Haugrfell seguirá amenazando a toda la región, Cresta Roja inclusive, a menos que alguien haga algo. Muertos devueltos a la vida y otras monstruosidades brotan de las profundidades de la montaña sin provocación. Hace falta un grupo de valientes para atajar el problema de raíz. Por el bien de nuestra gente, y de la totalidad de las Tierras de Hierro."*
Arne

Se crió en Túmulo de Lanzas. Siempre ha sido un tanto excéntrico, por lo que tenía pocos amigos. Hace todo tipo de trabajos.

En sus viajes transportando madera por el río conoce a un importante brujo de Torre de Hierro que buscaba pasaje. Lo llevó en su barca hasta su destino y compartieron algún que otro chisme de la vida en la ciudad.

El día que llegaron los emisarios del Rey Kuno a reclutar guerreros, se negó en rotundo a ir. Como represalia, se llevaron a su hijo de solo quince años. No recibe noticias suyas desde el último invierno. Su mujer no se lo ha perdonado aún.

Un día llegaron a la aldea unos aventureros y su vida cambió para siempre.

## Características

* Tuerto.
* Fuma hierba en pipa.
* Habla con melancolía de cuando era jóven.
* Voz raspada.
* Tiene una visión del mundo que es a la par realista y excéntrica.
Scry (ritual)

**Scry** is a ritual asset.

## Asset Features

* When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may *Gather Information* through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice:
	+ Your blood: *Endure Harm* (2 harm)
	+ Something precious: *Endure Stress* (2 stress)
	+ Provisions: Suffer -2 supply
* As above, and you may instead study a past event
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Scry* asset include:

* Shaman Wina

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Young Wyvern (companion)

**Young Wyvern** is a companion asset.

## Asset Features

* **Insatiable:** When you *Undertake a Journey* and score a hit, you may suffer -1 supply in exchange for +2 momentum
* **Indomitable:** When you make the *Companion Endure Harm* move for your wyvern, add +2 and take +1 momentum on a hit
* **Savage:** When you *Strike* by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit

## Notable Characters

Characters currently with the *Young Wyvern* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Skirmisher (combat talent)

**Skirmisher** is a combat talent. The prerequisite for the asset is that the character wield a spear.

## Asset Features

* When you *Face Danger* by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may:
	+ Iron: *Strike* (if you have initiative) or *Clash* now, and add +1
	+ Edge: Take +1 momentum
* When you *Strike* in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, *Face Danger* +iron to recover your spear
* When you *Secure an Advantage* by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Skirmisher* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Shadow-Walk (ritual)

**Shadow-Walk** is a ritual asset.

## Asset Features

* When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first *Face Danger* to find your way
* As above, and you may also travel along the hidden paths of the shadow realms to *Undertake a Journey* using +shadow (instead of +wits). If you do, *Endure Stress* (1 stress) and mark progress twice on a strong hit
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Shadow-Walk* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Totem (ritual)

**Totem** is a ritual asset.

## Asset Features

* When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; *Endure Stress* (1 stress)
* As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart)
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Totem* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Herbalist (path)

**Herbalist** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you attempt to *Heal* using herbal remedies, and you have at least +1 supply, choose one (decide before rolling)
	+ Add +2
	+ On a hit, take or give an additional +1 health
* When you *Heal* a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum
* When you *Make Camp* and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply

## Notable Characters

Characters currently with the *Herbalist* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Thunder-Bringer (combat talent)

**Thunder-Bringer** is a combat talent. The prerequisite for this asset is that the character must wield a mighty hammer.

## Asset Features

* When you *Face Danger*, *Secure an Advantage*, or *Compel* by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit
* When you *Strike* a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move
* When you *Turn the Tide*, you may *Strike* with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss

## Notable Characters

Characters currently with the *Thunder-Bringer* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Hound (companion)

**Hound** is a companion asset.

## Asset Features

* **Sharp:** When you *Gather Information* using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit
* **Ferocious:** When you *Strike* or *Clash* alongside your hound and score a hit, inflict +1 harm or take +1 momentum
* **Loyal:** When you *Endure Stress* in the company of your hound, add +1

## Notable Characters

Characters currently with the *Hound* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Herramientas

Distintas herramientas usadas para las partidas de Ironsworn.

## Durante el juego

### Oráculos

* Ironjacks Dashboard, by Félix - Panel de oráculos **en español**, personalizado para Ironjacks.
* Denizen Matrix Generator, by rsek - Encuentros aleatorios en mazmorras de Delve.
* Iron Journal, by Nick Boughton - Plataforma para jugar Ironsworn online o en móvil.
* Stargazer, by Nick Boughton - Plataforma para jugar Ironsworn Starforged online o en móvil.
* Ironsworn companion, Oracle roller, by Graham Coulby - Tiradas automáticas de oráculos.

### Movimientos

* Iron Journal, by Nick Boughton - Plataforma para jugar Ironsworn online o en móvil.
* Stargazer, by Nick Boughton - Plataforma para jugar Ironsworn Starforged online o en móvil.
* Ironsworn companion, by Graham Coulby - Plataforma para jugar Ironsworn online. Lista de movimientos.
* Mutavit Ironsworn Wiki - **En español** (traducción poco fiable)

### Recursos/Assets

* Mutavit Ironsworn Wiki - **En español** (traducción poco fiable)

### Música

* JQBX.fm - Para escuchar la misma música simultáneamente en línea. Inicia sesión usando tu cuenta de Spotify Premium.
	+ El enlace es una invitación a nuestra room privada.
* https://syrinscape.com/online/

## Herramientas integrales

* Roll20 - Cuenta con una fantástica hoja de personaje de Ironsworn que contiene todos los oráculos, movimientos, recursos... Tutorial
* Ironsworn Companion, by Graham Coulby - Plataforma para jugar Ironsworn online.
* Iron Journal, by Nick Boughton - Plataforma para jugar Ironsworn online o en móvil.
* Stargazer, by Nick Boughton - Plataforma para jugar Ironsworn Starforged online o en móvil.

## Manuales

* Ironsworn Downloads, by Shawn Tomkin Puedes descargar todo el material original del juego gratuitamente.
	+ Versión no oficial en español (en proceso), by La Esquina del Rol.
* Delve, by Shawn Tomkin La expansión con mazmorras disponible en formato físico y digital.

## Recursos

* Hoja de personaje nueva en español (PDF), by Félix.
* Resumen de reglas en español (PDF), by Samuel Rondón.
* Recursos (assets) en español (PDF), by Samuel Rondón.
* Movimientos en español (PDF), by Samuel Rondón
* This is your life - Generador de trasfondo para personajes, Xanathar's Guide to Everything.

.
Tether (ritual)

**Tether** is a ritual asset.

## Asset Features

* When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you *Undertake a Journey* to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you *Reach Your Destination*, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you *Face Desolation*. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; *Endure Stress* (2 stress)
* As above, and you may also reroll any dice when you *Sojourn* in the tethered place
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Session 3 - "If I May be so Narratively Bold"

Amala used the ritual Tether even though it is not one of her assets. Rather than tether herself to a spirit or community, Amala tethered herself to Ceridwen and uses the bond for her journeys into the shadows rather than a physical trip across the Ironlands.

## Notable Characters

Characters currently with the *Tether* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Wildblood (path)

**Wildblood** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger*, *Secure an Advantage*, or *Gather Information* using your knowledge of tracking, woodcraft, or woodland creatures, add +1
* When you *Face Danger* or *Secure an Advantage* by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit
* When you *Make Camp* in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies each choose 1 more option on a hit

## Notable Characters

Characters currently with the *Wildblood* asset include:

* Gihr Whitemane

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Brawler (combat talent)

**Brawler** is a combat talent. The prerequisite for this asset is that the character be unarmed or fighting with a non-deadly weapon.

## Asset Features

* When you *Secure an Advantage* +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm
* When you use an unarmed attack or simple weapon to *Strike* with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move)
* When you *Face Danger* or *Clash* against a brawling attack, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Brawler* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Swordmaster (combat talent)

**Swordmaster** is a combat talent. The prerequisite for this asset is that the character wield a sword.

## Asset Features

* When you *Strike* or *Clash* and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move
* When you *Clash* and score a strong hit, add +1 if you immediately follow with a *Strike*
* When you *Swear an Iron Vow* by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, *Endure Harm* (1 harm) in exchange for an additional +1 momentum on a hit

## Notable Characters

Characters currently with the *Swordmaster* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Storyweaver (path)

**Storyweaver** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Secure an Advantage*, *Compel*, or *Forge a Bond* by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit
* When you *Make Camp* and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum
* When you *Sojourn* within a community with which you share a bond, add +2 (instead of +1)

## Notable Characters

Characters currently with the *Storyweaver* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Setara

Mística/druida/sanadora de Cresta Roja. Hermana de Felman. Cuida de su madre enferma, Lestara, hasta su muerte, anunciada en T3E5.

* Conoce a Willa, Gyotish y Einar en T1E6
* Tras morir su madre, sale en busca de Felman. Se une a la caravana de Yelmonegro en T3E5.

Empuña una lanza y viste una capa con capucha y un tocado de astas de ciervo.
Hinterlands

The **Hinterlands** are a long string of forested hills along a high terrain. The winters are bitter and harsh, snow gathering as deep as an Ironlander is tall or more. In the spring and summer, the melting snow feeds tumultuous rivers. The forests burst with rich life, but always there is a chill in the air. Always there is a reminder of the coming winter.

## Features

* Dense forests nestled against rugged terrain
* Hunter camps and remote settlements
* Birdsong interspersed with sudden, unsettling stillness
* Ironlanders, foraging and hunting game
* Hungry beasts, stalking

## Notable Locations

* Circle of Greybarrow
* Ice Cavern of the Red Owl Spirit

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Weaponmaster (path)

**Weaponmaster** is a path asset. The prerequisites for this asset is that a character *Fulfill Your Vow* (formidable or greater) in service to a seasoned warrior, and *Forge a Bond* to train with them.

## Asset Features

* When you *Secure an Advantage* by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit
* When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience
* When you *Turn the Tide* with a sudden change of weapon or technique, and your next move is a *Strike,* add +1 and inflict +2 harm on a strong hit

## Notable Characters

Characters currently with the *Weaponmaster* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Kindred (companion)

**Kindred** is a companion asset.

## Asset Features

* **Skilled:** When you make a move outside of combat aided by your companion's expertise, add +1
* **Shield-Kin:** When you *Clash* or *Battle* alongside your companion, or when you *Face Danger* against an attack by standing together, add +1
* **Bonded:** Once you mark a bond with your companion, add +1 when you *Face Desolation* in their presence

## Notable Characters

Characters currently with the *Kindred* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Cutthroat (combat talent)

Cutthroat is a combat talent. The prerequisite for this asset is that the character wield a dagger or knife.

## Asset Features

* When you are in position to *Strike* at an unsuspecting foe, choose one (before rolling)
	+ Add +2 and take +1 momentum on a hit
	+ Inflict +2 harm on a hit
* When you *Compel* someone at the point of your blade, or when you rely on your blade to *Face Danger*, add +1
* Once per fight, when you *Secure an Advantage* +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Cutthroat* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Duelist (combat talent)

Duelist is a combat talent. The prerequisite for this asset is that the character wield a bladed weapon in each hand.

## Asset Features

* When you *Strike* or *Clash*, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss
* Once per fight, when you *Secure an Advantage* +edge by making a bold display of your combat prowess, you may reroll any dice
* When you *Draw the Circle*, choose one (before rolling):
	+ Add +2
	+ Take +2 momentum on a hit

## Notable Characters

Characters currently with the *Duelist* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Augur (ritual)

**Augur** is a ritual asset.

## Asset Features

* When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (*Ask the Oracle* if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (*Ask the Oracle* if unsure), and take +1 momentum
* As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you *Undertake a Journey*
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Augur* asset include:

* Amala

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Archer (combat talent)

**Archer** is a combat talent. The prerequisite for this asset is that you must wield a bow.

## Asset Features

* When you *Secure an Advantage* by taking a moment to aim, choose your approach and add +1
	+ Trust your instincts: Roll +wits, and take +2 momentum on a strong hit
	+ Line up your shot: Roll +edge, and take +1 momentum on a hit
* Once per fight, when you *Strike* or *Clash*, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum
* When you *Resupply* by hunting, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Archer* asset include:

* Felman

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Wayfinder (path)

**Wayfinder** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Undertake a Journey*, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset
* When you *Secure an Advantage* or *Gather Information* by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit
* When you *Swear an Iron Vow* to safely guide someone on a perilous journey, you may reroll any dice. When you *Fulfill Your Vow* and mark experience, take +1 experience

## Notable Characters

Characters currently with the *Wayfinder* asset include:

* Ceridwen Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Raven (companion)

**Raven** is a companion asset.

## Asset Features

* **Sly:** When you *Secure an Advantage* or *Face Danger* +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit
* **Knowing:** When you *Face Death*, add +2 and take +1 momentum on a hit
* **Diligent:** When your raven carries messages for you, you may *Secure an Advantage*, *Gather Information*, or *Compel* from a distance

## Notable Characters

Characters currently with the *Raven* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Sighted (path)

**Sighted** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger* or *Gather Information* to identify or detect mystic forces, add +1 and take +1 momentum on a hit
* When you *Compel*, *Forge a Bond*, or *Test your Bond* with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit
* When you *Secure an Advantage* by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss

## Notable Characters

Characters currently with the *Sighted* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Bonded (path)

**Bonded** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you make a move which gives you an add for sharing a bond, add +1 more
* When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then take 1 experience and +2 momentum
* When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, *Face Desolation*

## Notable Characters

Characters currently with the *Bonded* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Long-Arm (combat talent)

**Long-Arm** is a combat talent. The prerequisite for this asset is the character wield a staff.

## Asset Features

* In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may *Strike* or *Clash* +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit
* When you *Secure an Advantage* +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.
* When you *Undertake a Journey* and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum

## Notable Characters

Characters currently with the *Long-Arm* asset include:

* Caddell Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Haugrfell

Lugar de peregrinación de los Cultistas del Hierro. Mausoleo de Qamar Corazón de Hierro. (Ver Habla Kova).

Monte localizado en la cordillera que separa los Hinterlands de los Tempest Hills. Lugar de peregrinación de los Cultistas del Hierro. Mausoleo de Qamar Corazón de Hierro. (Ver "Habla Kova").

Contiene las ruinas de una antigua civilización. Ubicación de un misterioso pergamino.
Ritualist (path)

**Ritualist** is a path asset. The prerequisite for this asset is that a character *Fulfill your Vow* (formidable or greater) in service to an elder mystic, and *Forge a Bond* to train with them.

## Asset Features

* When you *Secure an Advantage* to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit
* When you perform a ritual, you may suffer -1 supply and take +1 (decide before rolling)
* When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade the ritual asset for 1 fewer experience

## Notable Characters

Characters currently with the *Ritualist* asset include:

* Amala
* Shaman Wina

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Wiki Ironjacks

**¡Bienvenidos a Wiki Ironjacks!**
Las aventuras de cuatro Jacks jugando al rol.

Somos una comunidad web colaborativa sobre Ironjacks en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!
Tempest Hills

The **Tempest Hills** are highlands defined by rugged hills and low mountains, thin conifer woods, and wide, grassy plateaus, leading up to the heights of the Veiled Mountains. Through most season, the constant ill-winds break against the sides of the hills, screeching and moaning. In the dead of winter, some say these winds carry the names of those fated to die during the long cold season.

## Features

* Stunted forests
* Howling winds
* Mist-shrouded waterfalls
* Mining settlements
* Nomad encampments on high plateaus
* Ironlander caravans hauling bounties of ore
* Mammoths grazing in alpine meadows

## Notable Locations

### **Kinheim**

A mining settlement located among some hills along a non-navigable riverbed that runs through a grassy plateau. Home to Amala.

### **Kinheim Valley**

The valley along a river that runs past Kinehim circle.

### **Holm**

A circle in the Tempest Hills previously called *Loneholm.*

## Notable People

* Amala
* Shaman Wina
* Headman Berengar
* Mira Del
* Shenda Griff

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Veiled Mountains

The **Veiled Mountains**, commonly referred to as the **Veils**, are great mountains that mark the northern bounds of the settled lands. They are almost perpetually shrouded in cloud, snow, and mist. on the rare day they are visible to those Ironlanders far south in the Havens, the sight of the towering peaks is enough to inspire a mix of fear and awe.

## Features

* Massive peaks shrouded in roiling clouds
* Howling beasts
* Endless snows
* Precarious mountain trails
* Stone cairns, marking the dead
* Abandoned settlements
* Circling wyverns

## Notable Locations

### **Frostmoth**

A small steading within the Weyridenn Clan that deals in hunting and trade south into the Tempest Hills and the Hinterlands. Home to Ceridwen.

### **Malwind**

A steading within the Weyridenn Clan. It fell under attack from He Who Walks Behind when the healer of the steading tried to help heal Gihr. This steading was destroyed by shadow and death that turned its people to husks.

### **Onikiri Circle**

Home of Manja, the Onikiri Circle is in the northern part of the Veiled Mountains that resides on top of a mountain and has a very close connection to Spirit.

## Notable People

* Ceridwen Ennoellyr
* Caddall Ennoellyr
* Vaddan Heireth
* Manja
* Hallah

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Rider (path)

**Rider** is a path asset. The prerequisite for this asset is that a character is with their horse companion.

## Asset Features

* When you *Heal* your horse, or when you *Face Danger* to calm or encourage it, add +1 and take +1 momentum on a hit
* When you *Undertake a Journey,* you may push your horse harder and add +1 (after rolling). If you do, make the *Companion Endure Harm* move (1 harm)
* When you *Secure an Advantage* +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Rider* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Mammoth (companion)

**Mammoth** is a companion asset.

## Asset Features

* **Lumbering:** When your mammoth travels with you as you *Undertake a Journey,* you may add +2 but suffer -1 momentum (decide before rolling)
* **Beast of Burden:** When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health
* **Overpowering:** When you *Strike* or *Clash* by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit

## Notable Characters

Characters currently with the *Mammoth* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Loyalist (path)

**Loyalist** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Aid an Ally*, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally
* When an ally makes the *Endure Stress* move in your company, they add +1 and you take +1 momentum on a hit
* When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours

## Notable Characters

Characters currently with the *Loyalist* asset include:

* Caddell Ennoellyr

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Keen (ritual)

**Keen** is a ritual asset.

## Asset Features

* When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they *Strike* or *Clash.* If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who are slain join in your song; *Endure Stress* (2 stress)
* As above, and the wielder may also (one time only) add +1 and take +2 momentum on a hit when they *Draw the Circle*, *Enter the Fray*, or *Battle*
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Keen* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Awakening (ritual)

**Awakening** is a ritual asset.

## Asset Features

* When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must *Face Danger* +heart to keep it from turning on you (as a formidable foe)
* Your simulacrum has 6 health
* When you perform this ritual, add +1 and take +1 momentum on a hit

## Notable Characters

Characters currently with the *Awakening* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Waterborn (path)

**Waterborn** is a path asset. There are no prerequisites for this asset.

## Asset Features

* When you *Face Danger*, *Gather Information*, or *Secure an Advantage* related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit
* When you *Undertake a Journey* by boat or ship, add +1. On a strong hit, also choose one:
	+ The wind is at your back: Mark progress twice
	+ Find safe anchor: *Make Camp* now and reroll any dice
	+ Reap the bounty: *Resupply* now and reroll any dice
* When you *Enter the Fray* aboard a boat or ship, reroll any dice

## Notable Characters

Characters currently with the *Waterborn* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin
Cave Lion (Companion)

**Cave Lion** is a companion asset.

## Asset Features

* **Eager:** When your cat chases down big game, you may *Resupply* with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit
* **Inescapable:** When you *Enter the Fray* or *Strike* by sending your cat to attack, roll +edge. On a hit, take +2 momentum
* **Protective:** When you *Make Camp*, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum

## Notable Characters

Characters currently with the *Cave Lion* asset include:

## References

1. ↑ Information and descriptions from the Ironsworn Manual by Shawn Tomkin