Avernite Helguard Formations (Obsolete)

The Avernite Helguard are considered to be the best grenadiers formation in the Imperial Trust by a large margin. These centuries old veterans of the Eternal War are incredibly trained and highly experienced soldiers whose skill brushes against the limits of human. Due to their comparatively low numbers the Helguard are deployed in Divisions or specialist brigades.

Few expenses are spared in equipping the Avernite Helguard, with their basic weaponry of Neutron Lasers being supplemented by a large amount of plasma, grav and other exotic weapons. To make them even more effective the Avernite Helguard have their weaponry inscribed with Runes of Fire, Lightning and Banishment, making them a devastating foe to Daemons of all types.

All of the Helguard have a highly effective, and expensive, set of augments boosting their combat powers and are equipped entirely with Advanced Power Armour.

Not all of the Helguard are infantry, with their armour formations making use of some of the best vehicles available to the Imperial Trust, including a large number of super-heavies.

## Helguard Line Division

### Makeup

60 Elite Regiments, 10 Scout Regiments, 10 Shocktrooper Regiments, 10 Armour Regiments, 10 Jetbike Regiments

### Size

0.93 million men, 0.1 million Jetbikes, 150 Supearheavy Vehicles, 2,400 Heavy Vehicles, 5,300 Tanks, 3,500 Vehicles

Most of the Avernite Helguard is divided into divisions of around a million men. These divisions are far more specialised then Helltrooper Corps, though they still contain a range of forces. While able to act by themselves most Helguard Divisions are intended to be attached to larger formations.

### Helguard Line Division

A Helguard Line Division is intended to be able to prosper in any environment against any foe. As such it is built around the highly flexible Elite Regiments, though they are reinforces by Scout, Armour, Shocktrooper and Jetbike regiments. Helguard Line Divisions are used anywhere that elites are needed.

## Helguard Mechanised Division

### Makeup

70 Armour Regiments, 15 Jetbike Regiments, 10 Elite Regiments, 10 Shocktrooper Regiments

### Size

0.49 million men, 0.15 million Jetbikes, 21,000 Heavy Vehicles, 42,000 Tanks, 7,000 Vehicles

### Helguard Mechanised Division

A Helguard Mechanised Division is designed to crush the enemy in open battle. It combines a large force of armour and Jetbikes with formations of infantry in Land Raiders. This gives it both the speed to outmanoeuvre the foe or get into exactly the right position, and enough combat power to quickly crush all but the most powerful of foes. Helguard Mechanised Divisions are mostly used in field battles to breakthrough enemy lines, or to crush an enemy breakthrough.

## Helguard Light Division

### Makeup

60 Scout Regiments, 10 Jetbike Regiments, 10 Flat Back Regiments, 20 Armour Regiments,

### Size

0.86 million men, 0.2 million Jetbikes, 2,000 Heavy Vehicles, 3,000 Tanks,10,500 Vehicles

### Helguard Light Division

A Helguard Light Division is an elite harassment formation able to inflict major damage to its foes with a mix of speed and stealth, though focusing more on stealth. While usually deployed in difficult terrain where they can make full use of their speciality, they are also highly effective city-fighters and able to pull off a surprisingly effective harassment campaign even on clear ground.

## Helguard Siege Division

### Makeup

40 Elite Regiments, 30 Shocktrooper Regiments, 10 Combat Engineer Regiments, 20 Armour Regiments

### Size

0.96 million men, 600 Superheavy Vehicles, 5,600 Heavy Vehicles, 7,200 Tanks, 12,00 Vehicles

### Helguard Siege Division

The Helguard Siege Divisions are made for taking or holding heavily fortified positions. To do this they have a large amount of elite infantry, many in shocktrooper armour, to take or hold the walls alongside a unit of combat engineers and a large armour compliment. The armour includes a large force of Crab Walkers of all sizes, as their ability to scale walls and melee abilities are invaluable in sieges as well as a mix of agile and tough vehicles. Siege Divisions have a decent compliment of Land Raiders, whose sheer toughness makes them valuable assault transports in the high danger environment of attacking fortifications, or engaging in city-fighting.

## Helguard Drop Division

### Role

Planetary Assault/Positioning/Surgical Strike

### Size

1.58 million men, 120,000 Light Aircraft, 4,800 Dropships

### Helguard Drop Division

A Helguard Drop Division is a force designed to be dropped on or behind enemy lines from the air. This is done with a mix of VTOL landers, drop ships and jetpack equipped troops allowing for rapid redeployment over a wide range of terrain, even when under heavy AA fire. These formations often act as the spearhead for planetary assaults, taking out key AA positions and removing threats to conventional landing forces. Otherwise Drop Trooper Divisions are often deployed to destroy key locations behind enemy lines, taking out command formations and other highly dangerous tasks, making use of their aerial mobility to reach their targets, and to escape afterwards. Finally Drop Troopers can be dropped into major battles to flank enemy forces, providing a key edge.

## Helguard Void Division

### Helguard Void Division

Helguard Void Infantry Divisions are deployed to flagships and hyper-capitals, ships whose capture would be a disaster. They are also called upon to spearhead boarding actions mounted by the Imperial Trust when Astartes are not available.

## Brigades

The more specialised formations within the Avernite Helguard are organised into brigades. These small formations are intended to be attached to larger units in battle and usually fill a single role very well, and are poor at other roles.

## Helguard Skimmer Brigade

### Size

0.03 million men, 0.01 million jetbikes, 1,440 Heavy Vehicles, 4,320 Tanks, 1,080 Vehicles

### Helguard Skimmer Brigade

A Helguard Skimmer Brigade combines incredible speed, the ability to work over all types of terrain and massive concentrated firepower. This make them an effective hit-and-run unit, being able to annihilate a formation and then retreat before its neighbours can react, but also allows them to fill several other roles. These units are often kept in reserve by your generals and deployed as a rapid reaction force, having the concentrated firepower to turn the tide of the battle in a single key point and the speed to quickly reach said point when it is identified.

## Helguard Thundabeast Brigade

### Size

0.1 million men, 0,1 million Thundabeasts

A Helguard Thundabeast Brigade is designed for one thing only charging the foe in massed ranks. Due to how the Thundabeasts powers work this gives them an incredible amount of toughness and momentum, allowing them to crush even elite formations with ease. However Thundabeasts are vulnerable to anything that can split them up or thin their numbers, as well as dying in droves to those weapons powerful enough to get through their shields due to their preference for bunching up to strengthen their shields.

## Helguard Testudo Brigade

### Size

9,000 Vehicles

A Helguard Testudo Brigade is made up entirely of Testudos which work together the shield their accompanying formation. A single Brigade can extended a normal strength shield over three divisions on the march, or a corps when camped. This shield will protect its area from most artillery and bombers or even light orbital fire while preventing any artillery or AA in the formation from firing. As such Helguard Testudo Brigades are mostly used to protect yourself from an enemy with void or aerial superiority or in sieges. In sieges Testudos will be deployed in far tighter formations so that their shields overlap, greatly strengthening them but reducing the number of troops that they can cover.

## Air Brigades

While most of the air force falls under the Helltroopers remit there are several Helguard air units, each of which are flying some of the most advanced aircraft that the Trust posses. These formations sometimes work with the regular airforce but are often tasked with their own missions that better fit their skillset.

## Shadowbat Brigade

### Size

2,000 Assault Shuttles

The Shadowbat Brigade has two major uses, which are to stealthily land a force during a planetary assault, allowing you to open up an unexpected front or to insert and extract covert operations. They are mostly deployed in regimental sized forces for planetary assaults while covert operations are done with even smaller forces.

## Nightingale Brigade

### Size

2,000 Bombers

Nightingale Brigades are used to launch in small units to eliminate specific targets well back form the main battlefield. Enemy artillery positions, AA emplacements, supply dumps and even command posts would be the best targets. As such you believe that it would work best deployed by the wing, with no more then a regiment or two deployed on any front.

## Huginn Brigade

### Size

2,000 Scout Aircraft

While described as a brigade for administrative purposes it is unheard of for Huginn Stealth Reconnaissance Planes to operate in anything like that numbers. Far more common you have a single wing of fighters scattered over an entire front, providing detailed battlefield intelligence to their commanders. While Huginn formations have killed few foes in the history of the Imperial Trust, the intelligence that they provide can turn to couse of wars.

## Heavy Armour Brigades

The Helguard is where the Avernus' Superheavies are to be found. These massive war machines are most often deployed in independent brigades that are used to support other forces, though they are occasionally massed against certain foes.

## Fellblade Brigade

### Size

0.004 million men, 600 Superheavy Vehicles

## Hellord Brigade

### Size

0.01 million men, 510 Superheavies

Fellblade Brigades are generalist Superheavies, able to fight against any force composition with ease. However this leaves them less good against any single foe then a specialist variant would be. They are as a front line force, where they can engage anything that the foes send at them while specialist formations are used to counter hostile aces.

### Hellsword Brigade

The Hellsword Brigade exists to make use of the Titan Conversion Beam that is the Hellswords primary weapon. This long range and devastatingly powerful weapon can inflict major damage on defences or siege lines, and be put into use against other targets with less efficiency.

### Hellord Brigade

Hellord Brigades are designed to mow down infantry and heavy infantry, using both their Heavy Gatling Impalers and secondary weapons for this role. They avoid overspecialising to much by including a number of Fellblades within their formation that can engage other targets far more effectively, while still being effective against massed infantry. While useful in any situations where they can close with infantry it is siege warfare or any other sitation with chockpoints where Hellords come into their own, with a formation of Hellords being able to close a chockpoint while their deep ammunition bins last.

## Fellsword Brigade

### Fellsword Brigade

Fellsword Brigades are Titan-Killers, armed with long ranged weapons capable of inflicting major damage to even God-Machines. They can be used in three main methods, first in open battle they can engage enemy Titans from extreme long range, where many Titan weapons will be unable to effectively return fire. This will allow the Fellswords to inflict significant damage before the Titans close with them. Next they can be deployed in ambush, hoping to get off a single coordinated volley at a nearby Titan that can cripple or destroy it. While this can quickly take down Titans, it is risky as if the ambush is discovered the Fellswords will find themselves in a firefight with Titans able to bring their full array of weapons to bear, a firefight that they can not hope to win in all but the most lopsided of circumstances. Finally Fellswords can bring their powerful weapons to bear on other targets, whether it is fixed defences or other superheavies.

## Northern Sentinel Brigade

### Size

480 Superheavy Vehicles

Northern Sentinel Brigades are designed to hunt down and kill hostile superheavies, taking advantage of either ambush or the chaos of battle to set up their shots. The agility of the Northern Sentinel makes them function best in difficult terrain, which they can use to avoid return fire from their targets and ensure that they get the first, and hopefully only, shot. While powerful they lack the defences to survive for long against their foes, so are best used in ambushes, city fighting and other situations where they can avoid extended combat.

## Adjudicator Mobile Assault Platform

### Size

1 Colossus

The Adjudicator Mobile Assault Platform is massive tank designed to operate as a command vehicle and as ultra heavy artillery. Between its thick armour plating, powerful void shield and near invincible, if short term, Hyper Void Shield, the Adjudicator is immune to almost any assault. This allows the officers within to make use of its advanced command and control systems in safety, even as the Adjudicator makes its presence known on the battlefield with its massive Jörmungandr Cannon. The Adjudicator is most often used as a command post when in enemy territory, and as a powerful siege weapon.