recursal/Fanatic-Fandom huggingface dataset:
Дашири

Д**а**шири (или Дшари) - это то момент до рождения и моме6нт после смерти. Это солнце, играющее на глазах слепца, или мелодия, танцующего у глухого в ухе. Дашири - это великое, всеобъемлющее ничто, из коего все пришли и в которое все вернутся.

## Символ

Символ Дашири - пустой круг, словно самые страшные тайны, что не были на нём начерчены.

## Постулаты

О Дашири сложно собирать информацию - о ней практически нет письменных источников, поклонение ей подобно культу или тайной секте, а её наставления передаются из уст в уста только самым доверенным верующим. Само существование религии в таком ключе кажется сомнительным, но время показало - как бы не пытались скрыть её, как бы не были строги требования для поклонения ей и как бы не были непонятны и размыты её постулаты, всегда и во всех уголках континента по ночам можно услышать тихий шёпот, среди которого можно услышать её имя - Дшари, Дшиара, Дашири, Шири, - вариации очень сильно разнятся в зависимости от того, где слушать.

## Образ

Согласно легенде, Дашири родилась из страха людей перед тем знанием, что породило Катастрофу, страха перед тем, куда это знание в итоге мир может привести.

В легендах очень редко упоминается сама Дашири и нет ни одного описания её внешености, но считается, что она - это пространство между буквами, пустые листы книг, невыщербленные каменные таблички. Она - это истории, что никогда не будут рассказаны.
The Doctor?

Undead Weight

**Dr. Dellaglio?** is a character added in *JUAN: Fold Yourself.* He is the alternate version of Dr. Dellaglio. Dr. Dellaglio? is unlocked by reaching The Big House and using Jim´s Saw or the Cracked Key in Franco´s Room while playing as Dr. Dellaglio.

Dr. Dellaglio? attacks by firing a thin laser beam from the small eye on his glasses, this laser has infinite range, can pass through obstacles and walls and deals 1.5x of damage per touch. All stat modifiers are only half as effective.

## Notes

* Avoid using Fridges or buying health upgrades from Shops, as Dr. Dellaglio? is unable to use Food or health ups.
	+ However, buying health upgrades that give other benefits apart from health such as speed or damage is still a valid option.
* The laser can't pierce through enemy armor or shields.
* Speed upgrades only give 75% of their power for Dr. Dellaglio?.
* Metal Bars are the only source of health for this character, so HP upgrades are usually useless unless they give metal bars such as Motor Oil.
* Holy Cap's invicibility frames have a longer duration due to metal bars being a special type of health.

## Strategy

Dr. Dellaglio? has low speed but high defense. Being able to attack from any distance he wants is a good mechanic for fighting erratic or charging enemies. His infinite laser range can compensate for his very slow movement. Dr. Dellaglio? is the only character to be unable to collect Food from the Fridges, so he must avoid opening Fridges so that he wouldn´t lose a chance at finding other objects. Comedor Center Shop objects are very valuable for Dr. Dellaglio? since those objects are usually defensive, meaning that he can power his laser further by collecting this type of Items. Thirdly, his health is composed of Metal Bars, not Hearths, so picking up hearths of Health Up objects would do nothing for Dr. Dellaglio?, try to find Laboratories as much as possible, since those have a high chance of having Metal Bars to keep Dr. Dellaglio? healthy.

## Unlockable achievements

* **Iron Bar**: Defeat **Franco** and **Weldy** **Weld** as Dr. Dellaglio?
* **Exhaust Pipe**: Defeat **The** **Folder** as Dr. Dellaglio?
* **Broken Lens**: Defeat Ghosttail as Dr. Dellaglio?
* **Cyborg´s Angry Glasses**: Complete two consecutive runs without losing lives as Dr. Dellaglio?

## Gallery

Dr. Dellaglio? in the loading screen level transition.Character select icon for Dr. Dellaglio?Dr. Dellaglio?'s unlock image.
## Trivia

* This version of Dr. Dellaglio appears to have his cybernetic parts taken over his body, as you can see his decaying corpse being controlled by his now angry A.I.
	+ When Dr. Dellaglio? dies, the red eye stops glowing.
* Prior to version 1.7 you *could* take Food as Dr. Dellagio? but without any effects.
* Dr. Dellaglio?´s facial expression is specifically coded to never change to further give the impression that he´s a corpse.
Saw Dust

**Saw Dust** is a contestant on The Mystery Block Battle and is placed on The Epic Objects team.

## Appearance

Saw Dust is a wood-colored, pile of sawdust.

## Personality

Saw Dust is an anxious character, so he typically is stressed out. He's also a pet lover, but does not like anything dangerous.

## Trivia

* Saw Dust was the first eliminated from TMBB.
* Due to Saw Dust DNPing once and being eliminated first, he never did a challenge.
Zwarte Piet

Ay Ramon

SInteressante Dingen

**Zwarte Piet** is een hoofdpersonage dat al vanaf het begin van *Dag Sinterklaas* de rol van de rechterhand van Sinterklaas vervult. Hij is gebaseerd op de traditionele knecht van de Sint. Als hulp van de Sint kruipt hij veel door de schoorsteen, waardoor hij steeds vol roet hangt, en daar zou het woord 'Zwarte' in zijn naam vandaan komen.

Zijn uiterlijk veranderde doorheen de jaren, het meest opmerkelijk toen Frans Van der Aa werd vervangen door Jonas Van Thielen. Ook een grote invloed had het maatschappelijk debat over racisme en blackface, zodat Zwarte Piet nu minder als een stereotiepe Afrikaan wordt afgebeeld. Zijn gezicht is tegenwoordig minder zwart, de grote oorringen en de felrode lippen zijn verdwenen en het kroeshaar heeft plaatsgemaakt voor eerder golvend tot krullend zwart haar.
Franco (character)

Franco

**Franco** is the main character of the game ***JUAN***. He is a mentally tormented young man with various mental disorders and insecurities.

He starts with a Bomb and is the first character to play as and the only character that does not need to be unlocked.

Upon defeating Franco with Dr. Dellaglio, Franco will start every run with the Super Comp.

## Unlockable achievements

* **Curvis´s Tail:** Eat ten snacks from Fridges.
* **Cun-Cun & Santi:** Defeat The Folder as Franco.
* **Tiny Fridge:** Eat from three Fridges in a single run.
* **Dr. Dellaglio:** Defeat Misericorde as Franco.
* **Franco?:** Use the Cracked Key in Franco´s Room as Franco.
* **Lucky Hat:** Complete two runs without losing a life as Franco.

## Gallery

Franco´s loading screen portrait.Franco´s updated loading screen portrait as of Version 1.5..Franco in the character select screen.Franco´s Fridge food select icon.
## Trivia

* Franco appeared in the original *JUAN* flash game.
* Franco is the first character to appear in the game.
* Franco´s white clothes symbolize his purity and his own self.
* Along with The Holder, Franco is the only original character from the game.
The Squeaky Mouse

* Other Languages

**The Squeaky Mouse** is a somewhat shabby bar on Castle Road in Alosherinca, that somewhat attempts to feign fanciness. They sell drink-based Food items, purchased by speaking to Maegen. It restocks daily.

## Description

It was once a barn before it was converted by Luna only a few years ago. It is a double story building, with a spiral staircase on the right and the bar and kitchen located on the left of the first floor. It is a popular spot for passing adventurers and mementos of such adventurers are held on display. A large mural on the back wall depicts the story of the original barn and some of the original inhabitants of the building.

## Shop

The Squeaky Mouse shop menu can be accessed by speaking to Maegen.
**Invalid Transclusion**

  Fighting Coat Lager | 1,500
  Bludgeoning Horn Pilsner | 1,500
 Total cost for all items

## NPCs

* Maegen - Bartender, The Squeaky Mouse
* Thomys - Priest, Church of Helios
* Kellen - Officer, Blue Keepers
Ilanis

* Bio

* Categories

 * NPCs

**Ilanis** is an NPC from Alosherinca, Aethymora.

## Profile

### Personality

Ilanis is a sleepy girl who would love to spend her days relaxing and eating some good food. She isn't very wealthy but dreams of rising in status once she gets older. For now though, she struggles to find motivation to achieve these dreams. Her personality reflects this, and her desire for money is often used as a tool to manipulate her and others. When Ilanis is in a good mood she likes to play with her toys and dance.
Stella Fortuna (5 Star)

* Description

Constellation Activation Material

* How to Obtain

**Stella Fortuna** are Constellation Activation Material items used to activate the Constellations of 5 star playable characters.

## How to Obtain

Players can get a character's Stella Fortuna by obtaining a duplicate of the character from Wishes, or by obtaining a duplicate of the character through certain Events.
Allysaan

* Bio

* Categories

 * NPCs

**Allysaan** is an NPC from Alosherinca, Aethymora. She is a fashion designer.

## Profile

### Personality

Allysaan is a self indulgent woman  with an exaggerated sense of self worth. She is one of the most eccentric characters in the game, but she seems to enjoy the spotlight. She is constantly bragging and is quite cocky in some regards, and sometimes can be considered arrogant. She formerly taught Arara as an apprentice before Arara instead decided to work for the Church instead.
Traveler

* Male Card
* Female Card
* Male Portrait
* Female Portrait

* Bio

* Categories

 * Playable Characters

The **Traveler** is the playable protagonist of *Genshin Impact*. At the beginning of the game, both genders are twin siblings from another world, traveling throughout the universe, until an Unknown God blocked and captured Traveler's Sibling, and sealed their power to travel, leaving them stranded on Teyvat. They are accompanied by a travel companion named Paimon throughout their journey.
Tarkelby Wynd

**Tarkelby Wynd** is a street in Alosherinca. Tarkelby Wynd is a claustrophobically narrow gravel and hewn rock road. It is made of colourful rocks and pebbles. Helpful sign posts are dotted along the road pointing out the names of other streets. It has been named after Ella Tarkelby, a judge who was renowned in Alosherinca for being totally impartial and fair.
Archon Quest/Change History

Version 3.5

* One Intertwined Fate is now rewarded for each Archon Quest Act completed.
* Added:
	+ Chapter III: Act VI - Caribert

Version 3.3

* Added:
	+ Interlude Chapter: Act III - Inversion of Genesis

Version 3.2

* Added:
	+ Chapter III: Act V - Akasha Pulses, the Kalpa Flame Rises

Version 3.1

* Added:
	+ Chapter III: Act III - Dreams, Emptiness, Deception
	+ Chapter III: Act IV - King Deshret and the Three Magi

Version 3.0

* Added:
	+ Chapter III: Act I - Through Mists of Smoke and Forests Dark
	+ Chapter III: Act II - The Morn a Thousand Roses Brings

Version 2.7

* Added:
	+ Interlude Chapter: Act II - Perilous Trail

Version 2.6

* Added:
	+ Chapter II: Act IV - Requiem of the Echoing Depths

Version 2.4

* Added:
	+ Interlude Chapter: Act I - The Crane Returns on the Wind

Version 2.1

* Added:
	+ Chapter II: Act III - Omnipresence Over Mortals

Version 2.0

* Added:
	+ Chapter II: Act I - The Immovable God and the Eternal Euthymia
	+ Chapter II: Act II - Stillness, the Sublimation of Shadow
* Adjusted the Adventure Rank unlock criteria of acts in Chapter I:
	+ Act II - Farewell, Archaic Lord from 29 to 25
	+ Act III - A New Star Approaches from 35 to 28
	+ Act IV (Prelude) - Bough Keeper: Dainsleif from 36 to 28
	+ Act IV - We Will Be Reunited from 36 to 28

Version 1.6

* Added:
	+ Chapter II: Prologue - Autumn Winds, Scarlet Leaves

Version 1.4

* Added:
	+ Chapter I: Act IV - We Will Be Reunited

Version 1.3

* Added:
	+ Chapter I: Act IV (Prelude) - Bough Keeper: Dainsleif

Version 1.1

* Added:
	+ Chapter I: Act III - A New Star Approaches

Version 1.0

		- Act I - The Outlander Who Caught the Wind
		- Act II - For a Tomorrow Without Tears
		- Act III - Song of the Dragon and Freedom
	+ Chapter I:
		- Act I - Of the Land Amidst Monoliths
		- Act II - Farewell, Archaic Lord
Kilvar

* Bio

* Categories

 * NPCs

'*Kilvar* is an NPC from Alosherinca, Aethymora.

## Profile

Kilvar's past is somewhat of a mystery. From what was known, he actually grew up rather wealthy but at some point he lost all his money and became homeless, wandering the streets of Alosherinca.

### Personality

At first glance, you wouldn't be able to tell Kilvar is living the poor mans life. He puts great care into his appearance, at least to the best of his ability but upon closer inspection on would reveal this is all a simple facade. He can at times be rather flirty toward passerbys, which has given him a rather bad reputation as a creep. He does not take well to rejection, and will hit people where it hurts when he gets offended

### Appearence:

Kilvar is a tall young adult with fair skin and wide grey eyes. His blonde hair is rather scruffy and is short. He wears cheap knockoff clothing that is meant to make him appear rich as he did in the past. In the event he is wearing the clothes he had while rich, they are worn and frayed.
Get Better Soup

* Normal
* Suspicious

### Description

A simple and unadorned soup dish. The people of Aethymora often consume this soup to help make them feel better

### Effect

Restores **9**% of Max HP to the selected character and regenerates **260** HP every 5s for 30s.

### Description

 A simple and unadorned soup dish. Seems like consuming this soup makes you even more sick rather than make you feel better

### Effect

Restores **8**% of Max HP to the selected character and regenerates **210** HP every 5s for 30s.

* Details

 Recovery Dishes

### Region

5
Aethymora

### Variant Dishes

Chunky Cauliflower Soup

**Get Better Soup** is a food item that the player can cook.

Depending on the quality, Get Better Soup restores **8**/**9**/**10**% of Max HP to the selected character and regenerates **210**/**260**/**300** HP every 5 seconds for 30 seconds.
Adventure Rank

**Adventure Rank** (**AR**) is an account-wide progression level that is raised through Adventure EXP.

Upon reaching certain Adventure Ranks, players will be able to ascend their world to the next **World Level**, either automatically or by completing an Ascension Quest. When a player's World Level increases, it increases the difficulty and rewards of Monsters, Bosses, and Ley Line Outcrops.

Currently, players can go up to Adventure Rank 60 and World Level 8. Additional Adventurer's EXP then gets converted to Mora at a 1:10 ratio.

After reaching World Level 5, the option to decrease your World Level by 1 becomes available from the World Level tool-tip on your main menu profile. Decreasing your World Level accordingly lowers the level of Ley Line Blossoms and opponents in the open world, but also decreases the rewards you gain from defeating them. Only one adjustment to your World Level is allowed within 24 hours, after changing the World Level you cannot reset it to its original value again until the timer expires. Likewise after resetting it, it can't be lowered again immediately until after the 24 hour timer.

Characters and Weapons gain EXP and ascensions independently of the player's Adventure Rank. However, their maximum ascension and level limits are determined by the player's Adventure Rank.

Joining another player's world requires having an equal (or higher) World Level than theirs.

Ascending to some AR ranks will give you Primogems.

## Overview

Every time a player's Adventure Rank increases, they can claim a reward from the Adventurers' Guild. They can also claim rewards from the Adventurers' Guild for completing Ascension Quests.

Players will also be able to increase the maximum level of their Characters and Weapons via Ascension up to Lv. 90.

When players need to complete an Ascension Quest to ascend to the next World Level, Adventure Experience (AR EXP) will still accumulate, but their Adventure Rank will not increase. There is no limit to the amount of AR EXP that can be held, and once the Ascension Quest is completed, the overflow will be applied and the player's Adventure Rank will increase accordingly.

**Note:** Most unlocks in the world are based on adventure rank, meaning that if you reach the required adventure rank to unlock something, you will have access to it despite not having benefits given by increasing your world level. For example, if a domain is unlocked at AR45, but you have not ascended to the corresponding world level, you will able to access the domain but not other world level benefits.
Honey Sweet Plumcot Salad

### Effect

Revives a character and restores **15**% of Max HP, then restores an additional **550** HP.

* Details

 Recovery Dishes

### Character

Satisfying Salad
Zahrah

**Honey Sweet Plumcot Salad** is a special food item that the player has a chance to obtain by cooking Satisfying Salad with Zahrah.

Honey Sweet Plumcot Salad revives and restores **15**% of Max HP, then restores an additional **550** HP to the target fallen character with a 120-second cooldown.
Acquaint Fate

* Description

A seed that lights up the night. No matter the distance apart, guided by the stone's glimmer, the fated will meet under the stars.

* How to Obtain

### Source 3

Ascending Characters to Ascension Phase 1/3/5

**Acquaint Fate** can be used for Standard Wishes.

It is different from Intertwined Fates, which are used for event wishes.
Goblet of Eonothem

**Goblet of Eonothem** (also known colloquially as "**the cup**", "**the chalice**", or just "**the goblet**") is an Artifact Piece in Genshin Impact. It increases a character's stats and currently has 11 possible main stats: HP%, DEF%, ATK%, Elemental Mastery, or **Physical**/**Hydro**/**Pyro**/**Cryo**/**Electro**/**Anemo**/Template:Geo DMG Bonus%. Artifact Pieces can appear in all rarities (1-5 stars).

It is considered the hardest artifact piece to get "good stats" on because of the sheer number of main stats it can have and the rarity in which certain main stats can drop. Certain community-made experiments show the highest probability of main stat are DEF% (21%), ATK% (21%) and HP% (19%) while Physical and Elemental DMG bonus% have roughly 4-5% chance to drop each, and Elemental Mastery only has a 2-4% chance.
Chandra Diamond Fragment

Character Ascension material.
"Rest now, for it is within your dreams that the seeds of tomorrow are sown."

* How to Obtain

**Chandra Diamond Fragment** is a Character Ascension Material used by Mene characters.

## Alchemy

Crafting- 3 Chandra Diamond Sliver
- 300 Mora
 1 **Chandra Diamond Fragment**Creates  **Chandra Diamond Fragment** ×1
## Ascension Usage

**1** Character uses **Chandra Diamond Fragment** for ascension:

File:Item Jaci.pngFile:Item Jaci.png — Jaci
No Weapons use **Chandra Diamond Fragment** for ascension.

## Trivia

* The item description is narrated by Lailah.
Aglibol

* Bio
* Voice Actors

* Additional Titles
* Categories

 * The Lord of Sleep
* The Mene God

 * Quest-Exclusive NPCs

**Aglibol** also known as **Aglibol Apu** was the original Mene Archon of Malisacia and the predecessor to the current Mene Archon, Leilah. Like his successor, Aglibol held the title of God of Wisdom.

According to Malisacian legends, the previous Mene Archon met a tragic end at the hands of a group of powerful dream demons who sought to invade the mortal world. The demons, known as the "Night Terrors," had grown too powerful for the Mene Archon to control and posed a serious threat to the people of Malisacia.

Despite his best efforts to stop them, the Night Terrors launched a massive assault on the Mene Archon's palace, using their dark powers to break through its defenses. In the ensuing battle, the Mene Archon fought valiantly against the demons, but was ultimately overwhelmed and killed.

The news of the Mene Archon's death sent shockwaves through Malisacia, and the nation was plunged into a period of mourning and uncertainty.
Steak

* Normal
* Suspicious

### Description

 A grilled steak. High heat has locked the juices in, giving one high expectations for when the meat is cut open.

### Effect

Revives a character and restores **100** HP.

### Description

A grilled steak. Its color is a little bleak, almost as if it feels sorry for itself for being a sorry excuse for a steak.

### Effect

Revives a character and restores **50** HP.

* Details

 Recovery Dishes

### Variant Dishes

Wings of Freedom Steak

**Steak** is a food item that the player can cook.

Depending on the quality, Steak revives and restores **50**/**100**/**150** HP to the target fallen character with a 120-second cooldown.
Events

**Events** are limited time activities that give players rewards. Some events include Story and dialogue that are not available after the Event duration has ended.

Types of Events include:

* In Game - Gameplay
* Login - Login Rewards
* Web - Access from Web Browser
* Social Media - Community Giveaways & Promotional Content
* Fan Art - Art Submission
Anchovy Pizza

* Normal
* Suspicious

### Effect

Decreases Stamina depleted by climbing and sprinting for all party members by **20**% for 900s.

### Description

A pizza with small anchovies peppered on top The fish have barely been cooked and it smells so bad you can barely go near it.

### Effect

Decreases Stamina depleted by climbing and sprinting for all party members by **15**% for 900s.

* Details

 Adventurer's Dishes

### Proficiency

15

**Anchovy Pizza** is a food item that the player can cook. Depending on quality, Anchovy Pizza decreases Stamina depleted by climbing and sprinting for all party members by **15**/**20**/**25**% for 900 seconds. Like most foods, this has no effect for other players in Co-Op Mode. m
Talents

**Talents** are special abilities that characters possess. They are split into two types: **Combat** and **Passive**.

Most characters have three Combat Talents and three Passive Talents.

Combat Talents
* Normal Attack — The main form of attack for each character.
* Elemental Skill — Does not require Energy to use but has a Cooldown period between each use.
* Alternate Sprint — Replace the normal sprinting of a character.
* Elemental Burst — Requires Energy to use.

Passive Talents
* 1st Ascension Passive — Usually provides an improvement to a Combat Talent.
* 4th Ascension Passive — Usually provides an improvement to a Combat Talent.
* Utility Passive — Usually provides some utility outside of combat

## Combat Talents

Upon obtaining a character, all Combat Talents come unlocked at Level 1.

A Combat Talent's level can be raised mainly through the following ways:

1. Using Talent Level-Up Materials, with their current maximum Talent level determined by their Ascension Phase, up to Level 10.
2. Unlocking certain Constellations that raise a specific Talent's effective level by +3. Using this method also raises the Talent's Level cap from 10 to 15.
	* This does not mean that you can use Talent Level-Up Materials to continue leveling up a character's particular talent past 13; the jump from 13 to 15 must be done by other means (like Utility Passive Talents or Event Bonuses).
3. Certain characters also have Passive Talents that can raise a party's specific category of Talent Level, typically by 1, up to their limit:

No **Talents** match the category selection.

### Combat Talent Scaling

When a Talent is upgraded, its attribute values increase by a multiplier based on the Talent level:

**Upgraded Talent Attribute Value = Base Talent Attribute Value × Talent Level Multiplier**
Base Talent Attribute Value is the damage/healing/shield HP value a Talent has at level 1

For Talents with both a percentage (x%) and a flat component (+x), the percentage value scales with the same multiplier as other Talents, but the flat value scales with a different multiplier.

Normal Attack Talents also scale with a different multiplier. The multiplier is estimated and within 1% of actual values; there may be errors are due to internal rounding and/or slight estimation errors.

## Passive Talents

Of a character's Passive Talents, only the third comes unlocked upon obtaining them. The first two are unlocked at 1st and 4th Ascension Phase. Passive talent levels cannot be upgraded.

Note that the effects provided to Combat Talents by Passive Talents will not be reflected in the information screens of Combat Talents, even if the effects are unconditional.
Jhank

* Bio

* Categories

 * NPCs

**Jhank** is an NPC from Alosherinca, Aethymora. He runs a small farm on the outskirts of Alosherinca

## Profile

Jhank is a reletively quiet person who is easily scared by others and as such takes comfort in the world of animals, in particular, cows. He is also very sensitive to noise and is extremely paranoid, which often leads him to act violently towards others. He is often portrayed as a bit "off " and not particularly friendly, but despite his quiet demeanor, he is very caring towards the animals he takes care of.
Euphamia

* Bio

* Categories

 * NPCs

**Euphamia** is an NPC from Alosherinca, Aethymora.

## Profile

### Personality

Euphamia is a very introverted person with Elly-Joy being her only friend. She is perceived as slightly odd by the other civilians of Alosherinca. She also tends to get sick rather easily and can be often found sniffing or sneezing.  Her body language is always very tense and she has an aversion to looking at anything that might cause her anxiety. Her personality is generally described as "somewhat eccentric." However, she can become very friendly if you do not bother her.
Traveler's Sibling

* Bio
* Family
* Voice Actors

* Additional Titles
* Categories

 * Nara Varuna/Golden Nara

 * Quest-Exclusive NPCs

The **Traveler's Sibling** is the lost twin sibling of the Traveler and the supposed leader of the Abyss Order. The primary goal for the Traveler in *Genshin Impact* is to find and reunite with their sibling — traveling through Teyvat, obtaining information about them from meeting with The Twenty Three.

The gender and name of the sibling depend on the player's choice at the beginning of the game during their fight against the Unknown God. If the player chooses male, the lost sibling is a female named **Lumine**, while if the player chooses vice versa, the lost sibling becomes a male named **Aether**.

## Appearance

The physical appearance of the sibling is nearly identical to the Traveler. Both have slim figures, with blond hair, golden-yellow eyes, and very pale skin. Lumine's hair is a bob cut with shoulder-length, straight twin-tails; while Aether's is medium cut with a long braid.

Lumine wears a pale white sleeveless dress with blue lines and tail capes, with gloves covering her thumbs. Also, she wears white stockings and boots; Aether wears a dark breastplate vest and black boots, with dark brown pants, a white scarf and a two-tailed cape with golden embroidery and decals.

It is revealed that certain parts of the Traveler's clothing light up based on the current element they are attuned to. In the opening cutscene, both siblings are seen with glowing white clothing and yellow wings. However, though they retain their glowing white clothes, the sibling has yet to show use of any of the Seven Elements in or out of combat.

## Personality

The sibling has a vendetta against the divine after finishing their journey across Teyvat for reasons unknown. They are solely devoted to accomplishing the goals of the Abyss Order regardless of what has to be done to do so. Despite their questionable actions, the sibling still cares for the Traveler, as they express a desire to return home with them after finishing their goals and convinces them to continue their journey across Teyvat to witness the truth themselves rather than forcing their views on them.

> We will be reunited, dear brother. But not here, not now. We will meet at this journey's end... Once the dust has settled. Then you will understand.
>
> —Lumine, We Will Be Reunited Trailer

## Quests and Events

1. ↑ 1.0 1.1 1.2 1.3 Twitter: EN & JP VA Announcement
2. ↑ 2.0 2.1 Bilibili: Mond Party (蒙德茶会)
3. ↑ 3.0 3.1 Twitter: KR VA Announcement
4. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `We Will Be Reunited`
Hurdle

Template:Quest Infobox
Template:TeyvatQuest

## Steps

1. Go to the entrance of Stormterror's Lair
2. Defeat the assailants Template:Enemy List
3. Disperse the wind barrier

## Dialogue

Template:Quest Description
Template:Dialogue start

(Outside the barrier of the Stormterror's Lair)
Template:A **Paimon:** It's a storm **barrier**!
Template:A **Paimon:** It looks so dangerous...
Template:A **Venti:** Let me at it.
Template:A **Venti:** Although this wooden lyre is all I have...
Template:A **Venti:** I don't need the lyre to break through this kind of storm barri— Ah, wait, what is that?
(A group of hilichurls appears)
Template:A **Jean:** Enemy attack! Prepare yourselves!
Template:A **Venti:** The stage will need to be cleared before I can begin my performance.
Template:A **Venti:** Generally speaking such chores are not the concerns of the performer himself...
Template:A **Jean:** Wait. What's going on? Something's not right.
Template:A **Jean:** There shouldn't be any hilichurl camps in the vicinity of **Stormterror's Lair**...
(After defeating the hilichurls)
Template:A **Venti:** Ahh...
Template:A **Venti:** The hilichurls usually do not venture into areas with high elemental concentrations.
Template:A **Venti:** It puts a heavy burden on their bodies.
Template:A **Diluc:** The Abyss Order must be manipulating them behind the scenes, yet they shouldn't have been able to determine that we would come.
Template:A **Diluc:** They're presumably spreading their forces to halt our plans.
Template:A **Venti:** Without further ado...
Template:A **Venti:** I suppose I can play faster if my only audience is the wind.
(Venti disperses the wind barrier by playing the lyre)
Template:A **Paimon:** It actually opened! You're not entirely useless, Tone-Deaf Bard!
Template:A **Jean:** This is it. We are now entering **Stormterror's Lair**.
Template:A **Jean:** Watch yourselves. Let's move.
Template:Dialogue end

## Change History

Released in **Version 1.0**[Create New History]
## Navigation

es:Obstáculos
ja:障壁
pt-br:Obstáculos
Pyro

* Info

Its associated Archon is Sachiel, whose domain is Pauhoia.

## Pyro Status

Being affected by ****Pyro**** has no inherent effects on its own. However, being affected by ****Pyro**** will allow Pyro Elemental Reactions to occur.

Any source of **Pyro DMG** will apply the ****Pyro**** status. Flaming Flowers and Pyro Boom Blossoms do not inherently apply ****Pyro****, but are often surrounded by grass and will inflict Burning damage. Any lit torch, campfire, or cooking pot will cause Burning damage if the active character comes too close to them.

### Pyro Status to Self

The following Talents apply ****Pyro**** to its user and/or the active character.
No Talents match the category selection.

## Pyro Characters

### Playable Characters

No Characters match the category selection.

### Upcoming Characters

No Characters match the category selection.

### Mentioned Characters

No Characters match the category selection.
Oxy

### Applies Status

**Oxy**

**Oxy** is one of the twenty three Elements.

Its associated Archon is Wormwood, whose domain is Yuna.

### Oxy Status to Self

The following Talents apply Oxy to its user and
No Talents match the category selection.

## Oxy Characters

### Playable Characters

No Characters match the category selection.

### Upcoming Characters

No Characters match the category selection.

### Mentioned Characters

No Characters match the category selection.
Garlic Spaghetti Salad

### Description

Albwim's specialty. A rather simple spaghetti dish. Not much has been added to it to change from its basic version. Seems like Albwim likes to keep things simple, huh.

### Effect

Restores **34**% of Max HP to the selected character and regenerates **980** HP every 5s for 30s.

* Details

 Recovery Dishes

### Character

Spaghetti Salad
Albwim

**Garlic Spaghetti Salad** is a special food item that the player has a chance to obtain by cooking Spaghetti Salad with Albwim.

Garlic Spaghetti Salad restores **34**% of Max HP to the selected character and regenerates **980** HP every 5 seconds for 30 seconds. Like most foods, this has no effect for other players in Co-Op Mode.
Nathylie

* Bio

* Categories

 * NPCs

**Nathylie** is an NPC from Alosherinca, Aethymora. She currently works at the Church Of Helios as a nun although she is also part of the nobility

## Profile

Nathylie grew up as a noble, enjoying the finer things in life for as long as she remembered. She is all about courtesey and good manners however when she was old enough decided to live a pure life and became a nun. Nowadays although she has the means to, doesn't spend a lot of her money on frivilous things and donates it to the church instead.
Elemental Skill

The **Elemental Skill** — or **Skill** for short — is a Talent that does not require Energy to use but has a Cooldown period between each use. It is sometimes referred to as "E" (in reference to the corresponding default hotkey on PC).

## Overview

Every character has the talent associated with the Elemental Skill unlocked by default. Upon using the Elemental Skill, a cooldown period will initiate, varying between each Elemental Skill. The cooldown period's length is dictated by the CD stat of the Elemental Skill. The Elemental Skill cannot be used during the cooldown period.

After the cooldown period passes, the player can immediately use the Elemental Skill again.

Some Elemental Skills have different behavior depending on whether the Elemental Skill button is tapped or held. Elemental Skills with a hold attack are usually more powerful when held, but in return require a longer cooldown.

Elemental Skills also always deal Elemental DMG instead of Physical DMG.

Most Elemental Skills generate Energy Elemental Particles when dealing damage to an enemy.

**5** Talents match the category selection:

 File:Rauvtran Icon.pngRauvtranFile:Rauvtran Icon.png Rauvtran | Sunbeam Sunbeam | Character deals Fos DMG to nearby opponents. When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Fos DMG at the opponents position
Character who gain the Eye of Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration

## Comparison

The following is a comparison of the Cooldown times for elemental skills. If the skill can be pressed and held (or tapped and held in the mobile version), then the Hold Cooldown is also displayed. Other cases such as Bennett's skill having multiple charge levels or Tartaglia's skill having a variable cooldown are handled and displayed in the appropriate column.**5** Talents match the category selection:
Stamina

**Stamina** is a resource/attribute that is used in various combat and movement techniques like Sprinting (or Dodging), Climbing, Swimming, Gliding, and Charged Attacks. After not performing any of these actions for 1.5 seconds, Stamina will naturally regenerate at a rate of 25 Stamina per second. The Stamina meter is displayed as a yellow bar to the right of the character in the center of the screen when either depleting or recharging and will automatically hide itself when fully charged. Visually the meter is divided into sections, each representing 100 Stamina each.

It is important to note that Stamina is a shared pool for the entire party and not tracked separately for each member like HP. Therefore, switching characters when running low will not result in any changes.

Various characters' passive talents and food items can help decrease the consumption of Stamina in conditional situations.

## Stamina Consumption Reduction

### Talents

Certain characters have Talents that modify Stamina consumption.

No Talents match the category selection.

### Constellations

No Constellations match the category selection.

### Food

Eating a second dish will override the effects of the first dish i.e. they do not stack.

Template:Food by Category Table

## No Stamina Cost

### Constellations

No Constellations match the category selection.

## Stamina Recovery

When consumed, the character instantly recovers Stamina amount.

Template:Food by Category Table
Polearms

**Polearms** are one of the five weapon types that characters can use.

They have fast attacks and long forward reach and deal moderate damage per hit.

## Normal Attacks

A Polearm user's Normal Attack chain typically consists of 4-6 rapid melee attacks.

## Charged Attacks

Polearm Charged Attacks have one of the following types of animations:

* Lunging forwards, dealing damage to opponents along the way (most of the current Polearm users)
* Thrusting upwards

All Polearm Charged Attacks cost 25 Stamina by default.

## Polearm Characters

### Playable Characters

**2** Characters match the category selection:

### Upcoming Characters

No Characters match the category selection.

### Mentioned Characters

No Characters match the category selection.
Smuko

* Info

**Smuko** is one of the twenty three Elements.

Its associated Archon is Puriel, whose domain is Ausaqia.

## Smuko Status

When Smuko is applied, it makes vision dim and make things more difficult to see. When applied, attacks are less likely to hit.

### Smuko Status to Self

The following Talents apply Smuko to its user and/or the active character.

No Talents match the category selection.

## Smuko Characters

### Playable Characters

No Characters match the category selection.

### Upcoming Characters

No Characters match the category selection.

### Mentioned Characters

No Characters match the category selection.
Main City

The **Main City** is a subarea in each region of Teyvat that provides amenities to the player. Many NPCs, Shops, and other Points of Interest for a region can be found in its city. No enemies spawn inside of or travel to any city, but players can still receive damage from other sources, such as fires, falling, and drowning.
Gods

**Gods** (Chinese: 神 *Shén*) are beings with great control over elemental energy and whose lifespans are much longer than that of mortals. They also have a link to Celestia, though how that link worked for gods who predate the Twenty Three Archons is currently unknown.

Before the Archon War, many gods roamed the continent of Teyvat. For reasons unknown, seven divine seats opened up in Celestia, causing the continent to descend into a protracted series of conflicts that ended 2000 years ago. Over the course of the war, most gods were slain or sealed until only seven victors remained; each victor became their respective element's Archon and became the rulers of one of the seven nations, It is currently unclear whether the seven nations' territories were already determined before the start of the Archon War or not. using their powers to transform its terrain and governing the land according to their ideals.
Ammos

### Applies Status

**Ammos**

**Ammos** is one of the twenty three Elements.

Its associated Archon is Zadkiel, whose domain is Lavoneria.

## **Ammos** Status

When Ammos is applied, those it is applied to take corrosion damage

### **Ammos** Status to Self

The following Talents apply Oxy to its user
No Talents match the category selection.

## **Ammos** Characters

### Playable Characters

No Characters match the category selection.

### Upcoming Characters

No Characters match the category selection.

### Mentioned Characters

No Characters match the category selection.
Story Quest

* System
* Marker

**Story Quests** are stories revolving around Playable Characters and their interactions with the Traveler. Story Quest Chapters are named after the character's constellation.

Most Story Quests give the opportunity to trial the character briefly, if the character was already acquired and is currently being used, then the player's version will be replaced by the trial version.

## How to Unlock

All Story Quests have requirements that the player has to meet to unlock the quest. These requirements may differ between each act of the story chapter. Requirements include:

* Reaching the required Adventure Rank.
* Completing prior quests in the chapter.
* Completing Archon Quest acts.
* Completing other Characters' Story Quests.
* Using the required number of Story Keys.

## Story Keys

**Story Keys** are quest unlock items that players after Adventure Rank 26 can claim every 8 Commissions completed (i.e. 2 days of 4 Commissions). Story Keys will not be earned automatically and must be claimed from the Story Quests menu once eligible. A total of 3 Story Keys can be held at once time, but the counter will still continue to max out at 8, so one is able to immediately be claimed after one has been spent.

* Story Quest Acts available before Adventure Rank 26 do not require Story Keys.
* Story Quest Acts available after Adventure Rank 26 require 1 Story Key.
* Hangout Event Acts require 2 Story Keys and repeating the same Hangout will not require more.

## List of Story Quests

### Character Hangout Event Chapters

*Main article: Hangout Events*
Hangout Events
Helja

* Bio

* Categories

 * NPCs

**Helja** is an NPC from Alosherinca, Aethymora. She is an assistant and announces important things in the town square to the citizens.

## Profile

Helja used to be a kind soul as a young child but age has grown her heart more cruel, especially after she joined the Blue Keepers as an adult. She wished for fame and fortune and when she didn't recieve that in return for her service the light in her world seemed to change. She nows announces things to the town, although purposely exaggerates certain announcements. She is childhood friends with Maegen.
Passive Talents

**Passive Talents** are Talents the provide special effects to characters or the entire party in game. These include 1st Ascension Passives, 4th Ascension Passives, and Utility Passives (*officially referred to as "Exploration Talents"*).

## 1st Ascension Passives

*Main article: 1st Ascension Passive*
**5** Talents match the category selection:

 File:Joan Icon.pngJoanFile:Joan Icon.png Joan | Well Versed Well Versed | When character is in possession of any effects from their normal attack, their charged attack does not consume stamina

## 4th Ascension Passives

*Main article: 4th Ascension Passive*
**5** Talents match the category selection:

 File:Albwim Icon.pngAlbwimFile:Albwim Icon.png Albwim | Strength in Solitary Strength in Solitary | While under the effects of Elemental Burst, all DMG dealt by Albwim increases by 5%. DMG increases by a further 5% for every 3s the ability persists. The maximum DMG Bonus is 25%

## Utility Passives

*Main article: Utility Passive*
**4** Talents match the category selection:

 File:Joan Icon.pngJoanFile:Joan Icon.png Joan | Strong Mind, Strong Body Strong Mind, Strong Body | When shield takes DMG, it will fortify:
Fortified characters have 5% increased Shield Strength and lasts until the shield disappears

## Miscellaneous

These talents do not fit in any of the above categories.

No Talents match the category selection.
Balifra

* Bio

* Categories

 * NPCs

**Balifra** is an NPC from Alosherinca, Aethymora. She is a paparazzi-like journalist.

## Profile

Anyone who dares gain even slight noteriety in Alosherinca should be beware of Balifira. She is known to somehow have a knack of finding someones deepest darkest secrets and exploiting them for own gain. As such anything she publishes seems to tear away the seams of the town bit by bit, no one has tried to put an end to it, since who can resist a bit of drama from time to time?

### Personality

Balifira enjoys a good story, even at the expense of others. Although she likes exposing people, she does at times embellish the truth a little to make more of a buzz within the town. However it would seem she loves the attention her stories get. Although she often has her nose buried in a book she will happily spill the beans on any topics she has in her sights. She is prone to getting into trouble for saying things that she shouldn't even be commenting on.

### Appearance

Balifira is a young girl with a slight tan and sharp blue eyes. Her hair is a dark brown and tied into two tight bangs with leftover hair sweeping across her face. Her clothing consists of a black suit with a white shirt underneath the jacket and tied with a red bow.
Food

**Food** items are consumables that can be crafted with cooking. When used, they can heal characters, revive characters, buff the player's character, or even buff the entire party. When knocked out characters are revived, they will still have the same ongoing duration of food buffs as the rest of the other party members.

## Quality

Food items have 3 different types of quality, Suspicious, the regular version of the dish, and Delicious. Suspicious and Delicious variants of the dish have a 20% decrease/increase to the normal dish's stats respectively; the timer is consistent regardless of the food's quality.

Dishes, when cooked, have a 25/20/15/??% chance to be made as a Special Dish variant depending on the rarity of the food (1/2/3/4 star respectively) when cooked with the relevant character. These special dishes provide either a higher bonus or additional effect over its Delicious variant, as well as a separate icon, name and description. Currently, no Special Dishes have the quality variants.

### List of Special Dishes

Dishes that have a chance to be cooked if a specific character cooks them. Compared to the dishes they are based off on, they offer superior benefits (more HP/Stamina recovered, more potent buffs, longer duration etc.).
There are **5** Special Dishes:
NPCs

**Non-Player Characters** (NPCs) are all characters which are not playable.

* For a complete list of all NPCs, see Category:NPCs.
* Some NPCs serve certain functions in the game, see below.

## Vendor NPCs

*Main article: Shops*
Some NPCs in Genshin Impact serve as shops and will sell items to players. Most shops will restock their wares every day. For a detailed list of the items each shop offers, visit the Vendor's page.
Dreamer's Delight

### Description

Jaci's specialty. An otherworldly dessert with a Malisacia-inspired flavor. The creamy ice cream base is infused with celestial fruits like dragonfruit and starfruit, granting a burst of energy and whimsical delight. Eating it increases attack speed by 10% for 300 seconds, allowing for a more fluid and precise battle rhythm. A true feast for the senses, Dreamer's Delight is a delicacy that captures the essence of dreams and the wonder of the unknown

### Effect

Increases attack speed by 10% for 300 seconds when consumed by the player.

* Details

File:Icon Attack Speed Increase.png Adventurer's Dishes

### Character

Sighing Stars
Jaci

**Dreamer's Delight** is a special food item that the player has a chance to obtain by cooking Sighing Stars with Jaci.

Dreamer's Delight increase in attack speed and movement for all party members by **10%** for 300 seconds when consumed by the player.. Like most foods, this has no effect for other players in Co-Op Mode.
Alyssa

* Bio

* Categories

 * NPCs

**Alyssa** is an NPC from Alosherinca, Aethymora. She is from the noble Fasharash Clan.

## Profile

### Personality

Alyssa is a middle aged woman who is kind and seems to always have energy. She has two daughters, Milae and Gracece whom she raises as a single mother. However despite this, they are not struggling by any means as Alyssa is a landowner who sells land to farmers such as Jhank, as well as being a member of the **Fasharash Family**. Alyssa also does not seem to be much of a social butterfly and will try and avoid interacting with strangers, especially at the beginning of the game. When talking with other townsfolk, she will often be very reserved and will try and avoid talking about herself.
Laucian

* Bio

* Categories

 * NPCs

**Laucian** is an NPC from Alosherinca, Aethymora. He is a gravedigger for any funerals that sadly occur.

## Profile

### Personality

Laucian is a grumpy old man in charge of burying the departed. He doesn't like his job that much but does so simply to get by. He has a short temper and will often swear at people who dare bother him. His attitude towards women is always indifferent. As a gravedigger, he often works at night so he doesn't have to be around many people. Laucian is the kind of man who will have an opinion about most things and has no problem telling you so.