Tiffany's Mansion

Illustration for Arc 9 Episode 2 showing the mansion, drawn by @samgreeneart on Instagram

### Episodes

Arc 10

Tiffany's Mansion is the main location of Arc 10. It is a wizards tower on the island of Luno in Malum.

## General Description

The mansion is a square two storey building with a spinly protruding tower in the centre, against a backdrop of thick jungle trees that have grown for a long time and are not cut down unless absolutely necessary. The outside walls are made of a dark obsidian-like stone, but matte instead of glossy. There is a single large, winding road leading from the closest town towards the tower.

Throughout the building, there is a general arcane hum. Glyphs inside and around it transmit arcane energy to power the constant Light spells, that fill the mansion with a warm yellow light, and other things. These glyphs are not geometrical etched lines, but are stylised in a floral pattern. Unseen Servants and Simulacra of Tiffany work throughout the mansion and help him and his butler. The enterior has a "dark academia" vibe: the floor has marble chequered tiles, the walls have dark wood panneling. There are many paintings and anatomical descriptions of bodies of humans, animals, and monstrosities, and magical artifacts and books are strewn around. There is a lot of velvet inside the house, and it can seem ostentacious to visitors.

The mansion has been altered and added to by Tiffany a lot, and it took centuries to make the place what it is in Arc 10.

Next to the mansion is a smaller, more humble house. During Arc 10, the butler Theodrink lives there, together with his spouse and children.

## Locations in the Mansion

### Main Hall

The large hallway goes mostly to the rear of the house. There are doors on either side leading to the other rooms, and then at the far back of the house, a large set of double doors leading to the ballroom. Down the centre of the hallway, there is a long dark red carpet, and ornate pillars, gold plated and decorated with bones, support the structure.

In the centre of the hallway, there are stairs going upwards and downwards.

### Kitchen

The kitchen contains cabinets all around, some of which are locked and chained. There is a window to the outside that has some flowers, and a little prepartion table.

One of the cabinets contains a glass case inside which Philosopher's Rosehip is stored.

### Ballroom

The ballroom is a large room that includes a stage as well as some sort of altar. It has a tall window in the rear.

### Conservatory / Observatory

The conservatory / observatory is a corner room or the mansion, with the outer walls being large window doors. Around the room there are several measuring instruments, telescopes, and other machinery. There also are scrolls and papers around about how to use these instruments to see magical fluctuations in the weave and leylines. Tiffany uses this room to collect data about the quantity, fluctuations and changes of magic influenced by the leylines or powerful beings. Since none of the information there is really secret, the room is not locked.

Carved into the ceiling is a map of the world. Slightly below this carved ceiling there are faintly glowing white leylines spanning across it in different directions. Some go out of and into the map, some go across the surface, some form circles, and some range from one key location to another. Also presented on the map are the areas of darkness that form in parts of Malum, specifically in the north west. They look like tiny scratches of dark shadow energy on it.

### Gameroom

Inside the gameroom, there is the Loom of Lives in a corner, seemingly broken and dull.

### Library

Two regular sized double doors lead into the library, which is carpeted with a thick, brownish red carpet. It has two large windows to the outside, and is filled with an ambient light. There is a sitting area consisting of two large red velvet chairs and a couch sitting opposite with a coffee table.

Along the walls in the entire room, and even in the ceiling, there are shelves filled with anything from books to printed tablets to ancient tomes. Some of them are chained shut. Additionally, there are areas with stacks of scrolls and spellcases, and some interesting looking artifacts. The library is meant to be visited by guests, so Tiffany keeps her top secret books elsewhere, some in the study, some in the basement, or a few up in the attic. Still, some of the books should not be read by anyone, and are thus written in languages specifically meant to be read by only few people. Sometimes, the language even changes within these books.

### Study

Inside the study, there is a huge ornate wooden desk.

### Tiffany's Private Quarters

Tiffany's room is the only room that is not meant for show, but only for Tiffany. It is very humble, compared to everything else in the mansion, and furnished with a simple queen size bed, a dresser, and a plain wooden desk with a few attached drawers, as it could be found in a decent inn. The room is not adorned with that many magic looking items.

### Garden

The garden contains a lot of edible plants. There is an especially lucious part of the garden with magically overgrown plants, right on top of where Theodrink buried the body of Edd Yaug about 30 years before Arc 10.

### Basement

The basement has a narrow corridor, 10 feet high and 3 feet wide, that only sometimes has a door at the end. In Arc 10, as the party goes there to find Tiffany, they find themselves confronted with a colourful brick wall. Upon pressing one of the bricks, the names of them appear ("Plum", "Vermillion", "Scarlett", etc). The right six bricks have to be pressed in order to reveal the door. After pressing six bricks, they sink in for a moment and then come back out, and if they were the wrong colours, then the person pressing the last brick takes a few points of lightning damage. The correct bricks are mustard, green, scarlett, orchid, plum, and peacock, which is a reference to the game Clue.

Behind the bricks, there is a room that Tiffany only allows a selected few people in, not even her butler. It is 30 feet by 20 feet big, and three and a half feet from the entry door there is a foot deep indent in the floor. 18 inch by 18 inch tiles are all across the floors and walls, each one has a glyph on it. There is a very specific pattern that people have to walk through the room in, otherwise the glyphs are activated, casting an offensive spell to guard the room. At the end, there is a door with a panel next to it on which the glyphs can be deactivated. Inside the room, there are also a desk and many papers, all of which are dropped at the back of the room as if a powerful gust of wind had pushed them there.

Apart from Tiffany, nobody is allowed in the room behind the glyph room. Inside of it, there is Nea Veia, trapped inside an invisible sphere filled with smoke, while glowing threads go through the whole room, partially through the sphere, and some through her as well. The threads do not hurt or damage, only give a bit of a static feeling as someone walks through them.

### Upstairs

The upstairs hallway has a different amount of doors at different times. All of them are made out of beautifully carved wood. One door, however, is always there. There is a room of red and orange glowing light, in which a phoenix lives.

## Notable Inhabitants

* **Maximum Davies** - one of the children of Theodrink and Nonaline, lives next to the mansion in the house during Arc 10
* **Nonaline** - Theodrink's spouse, lives next to the mansion in the house during Arc 10
* **Theodrink Davies** - Butler for Tiffany, lives next to the mansion in the house during Arc 10
* **Tiffany** - The wizard living inside the mansion during Arc 10

## Notable Visitors

* **Beans** - visits the house as Marigold's pet for the centennial meeting of the necromancer's guild in Arc 10
* **Bishop Batters-Westberry** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Dion Alexander Grimmawk of Tarnish**, Count - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Edd Yaug** - visits the house as a guest about 30 years before Arc 10
* **Ki Lon** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Liyra Istin** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Luminessa**, Queen - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Marigold Westberry** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Neia Veia** - visits the house about 30 years before Arc 10 and stays there
* **Pork** - visits the house as Marigold's pet for the centennial meeting of the necromancer's guild in Arc 10
* **Sharon** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Thalia Ironmeadow** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Tippy** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10
* **Thorgash** - visits the house as a guest for the centennial meeting of the necromancer's guild in Arc 10

## Trivia

* The interior of the mansion is inspired by the board game Clue.