recursal/Fanatic-Fandom huggingface dataset:
Chultans

Chultans are the human natives of Chult. They have dark skin, black hair, and a rich culture. Driven out of the jungle by monsters and undead, they took refuge behind the stout walls of Port Nyanzaru, gave up their dynasties, and united to become a mercantile power in the southern ocean, eager to do business with anyone who visits their perilous land. A few Chultans migrated northward and established outposts in distant cities such as Athkatla, Baldur's Gate, Calimport, Memnon, and Zazesspur.

The lines of kings and queens that once held political sway throughout Chult have mostly been wiped out by time, war, calamity, and misfortune. They've been replaced by Chultan merchant princes who learned the art and craft of trading from Amnian and Tethyrian profiteers, and who now use their wealth to forge profitable alliances and to steer the fate of the frontier realm.

Chultans dress in light, comfortable clothing appropriate for the tropical climate. They trade in gold, gemstones, jewelry, textiles, spices, rare herbs, ivory, wood, unrefined metal ore, and other commodities plucked and plundered from the jungles, valleys, and mountains of Chult. Among themselves, all Chultans still speak their own tribal languages (a mix of exhaled and inhaled vowels, consonants, and tongue clicks), but any who deal regularly with foreigners also speak Common fluently, often with a heavy, characteristic accent.

Chultans in Port Nyanzaru seldom don armor because of the climate, but large, colorful shields made from toughened dinosaur skin are ubiquitous. These shields are called hlang and function as ordinary shields. In melee, they favor the traditional yklwa, a short, broad-bladed, one-handed, spear-like weapon.
Camp Vengeance

A handful of warriors of the Order of the Gauntlet escaped the undead onslaught against Camp Righteous by retreating up the River Soshenstar toward the Aldani Basin. Three days later, they ended their retreat by digging in on this spot. Eventually, they got word of their situation back to Port Nyanzaru, and they've since been reinforced. Their original, small camp has been transformed into a fortified base far more capable of withstanding attack than Camp Righteous ever was.

That's not to say the camp is a hale and healthy place. Unwholesome vapors and clouds of insects descend on it from the pestilential Aldani Basin lying only a few miles to the south. The knights stationed here are disease-ridden and exhausted from their constant battles against jungle carnivores by day and undead horrors by night. Rumor has it that the templar in charge, Niles Breakbone, is dedicated to everything the Order represents, but poorly suited to commanding a post like Camp Vengeance.
Zhentarim

The Zhentarim seeks to become omnipresent and inescapable, more wealthy and powerful, and most importantly, untouchable. The public face of the organization appears much more benign, offering the best mercenaries money can buy. When a merchant needs an escort for his caravan, when a noble needs bodyguards to protect her holdings, or when a city needs trained soldiers to defend its honor, the Zhentarim provides the best-trained fighting men and women money can buy. However, the cost of doing business with the Black Network can be high.

The Black Network wants to make it necessary—and preferable, even—to deal with its members. It wants to secure, over time, an iron-fisted monopoly. Members must be the best—the cheapest, the fastest, and the most secure—at providing services and goods both legal and illicit, willing to lose coin if it means destroying a competitor, and securing profits from everyone they deal with, except when to do so would work against the Black Network's ultimate goal: to make everyone dependent on it.

A member of the Zhentarim thinks of himself or herself as a member of a very large family and relies on the Black Network for resources and security. However, members are granted enough autonomy to pursue their own interests and gain some measure of personal power or influence.

The merchant princes of Port Nyanzaru hire Zhentarim guards to defend the city walls and Zhentarim mercenaries to protect hunting, lumbering, and mining operations in the jungle and foothills. The Black Network has used this wide-ranging access to the city to set up its own woodcutting camps and mining operations. It also mounts treasure-hunting expeditions. In addition, Black Network spies have learned that Artus Cimber is in Chult, and they've assembled teams to find the ex-Harper and wrest the *Ring of Winter* from him.
Aarakocra

Tribes of aarakocra live atop the mountains and plateaus of Chult. Aarakocra leaders are skilled dancers who use their dances to inspire their followers as well as cast spells.

Aarakocra strive to defend the land against forces of evil. They have a reputation for aiding explorers who are lost, sick, or in some other trouble, provided those explorers aren't intent on plundering Chult's natural resources or exploiting its inhabitants. The aarakocra are natural enemies of pterafolk and the gargoyles of Omu.

One aarakocra tribe has laid claim to a remote Chultan monastery called Kir Sabal. This site's existence is well known in Port Nyanzaru because the structures can be seen from the River Olung through occasional breaks in the jungle along the eastern bank. Little is known beyond that, however, because the cliffside structures are so difficult to reach from the ground. The aarakocra there shelter the last descendants of Omu's royal family, who hope someday to restore their reign.
Harpers

The Harpers is an old organization that has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive nature, and the near-autonomy of many of its members. The Harpers have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. The Harpers' ideology is noble, and its members pride themselves on their integrity and incorruptibility. Harpers do not seek power or glory, only fair and equal treatment for all.

Harper agents are trained to act alone and depend on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.

Artus Cimber, a former member of the Harpers, is hiding out in Chult. He possesses an artifact called the *Ring of Winter*, and other Harpers are concerned lest the ring fall into evil hands. To prevent this, a handful of Harper spies are combing Port Nyanzaru and Chult for clues to Artus's whereabouts–ostensibly to protect the ring, but exactly what they'll do when they find it is an open question. Magical efforts to locate Artus are futile, as the *Ring of Winter* shields itself and its wearer against divination spells and scrying sensors.
House Hotaru

A blooming chrysanthemum reaching skyward.

 History

One of the more powerful and influential Houses of their region, House or "Clan" Hotaru hails from Tsumei Village off the coast of the main island of Cantha where they have dwelled for generations.

A strict and traditional military family of wealth in high standing among the Canthan nobility, House Hotaru is mostly known for their supply of jade and the warriors of exceptional skill produced by their dojo with many serving as soldiers in various military groups of Cantha.

## Properties

### House Hotaru

A military compound as much as a manor, House Hotaru is a sizable estate complete with training grounds and a dojo for their military school hidden amidst the peaks of the mountains overlooking Tsumei Village.

## Trivia

* The first member of House Hotaru to venture to Kryta is the eldest daughter of General Yasujiro, Kiyomi Hotaru.
Skróty

**Skrótów** często używa się na czatach oraz w innych miejscach w grze *Guild Wars 2*. Poniższy artykuł ma na celu zebraniu najczęściej występujących skrótów w grze.  Należy zauważyć, że żaden ze skrótów nie uwzględnia wielkości liter, a ich wygląd będzie się różnić podczas gry.

Strona ta nie ma za zadanie wyjaśnić wszystkich skrótów, obejmuje za to:

* Najbardziej prawdopodobne terminy, z którymi spotka się gracz (i.e. jeśli dany termin nie jest powszechnie używany w trakcie czatu, to najprawdopodobniej jest mniej popularny, przez co będzie rzadziej spotykany).
* Terminy ważne dla rozgrywki (np. nie ma potrzeby wyjaśniania powszechnie znanego w mediach społecznościowych skrótu „lol”).

Pozostałe skróty i terminy można znaleźć, klikając poniższe linki:

* Skróty charakterystyczne dla trybu gry World versus World można znaleźć tutaj.
* Terminy, które nie mają skrótów można znaleźć w kategorii Glosariusz.

Podczas dodawania nowych skrótów należy:

* Wymienić zarówno terminy skrócone jak i nieskrócone jeśli są równie popularne.
* Wymienić wyłącznie najbardziej popularną formę skrótu jeśli termin różni się w pisowni. (np. AB zamiast Ab.)

Stronę tę można przywołać w każdej chwili podczas gry wpisując /wiki Lingo w oknie czatu.
House Sahara

An hourglass depicting the harmony of the elements.

 History

House Zahara is native to Vabbi, having obtained its ennoblement through wealth.
The House is well known for its practices in the old ways, producing many Dervish and Sunspears from its family tree throughout its history.

## Properties

### Sahara Estate

Originally located in Vabbi, House Sahara was forced to uproot and migrate towards the City of Amnoon once Palawa Joko came into power.

The Estate, now far smaller than it once was, can be found within the walls of Amnoon where it struggles to retain its former glory.

## Trivia

* House Sahara is a cousin to House Mirvolan.
* Lady Somara and her younger sister Asha ventured to Kryta to seek out their distant relations in hopes of reuniting their family.
Lords' Alliance

The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

A key figure in the Lords' Alliance is Grand Duke Ulder Ravengard of Baldur's Gate, a city with a vested interest in the affairs of Chult. The flag of Baldur's Gate flies over the stronghold of Fort Beluarian, which is garrisoned by Flaming Fist mercenaries under the command of Ravengard's Vassal, Liara Portyr. If push came to shove, Ravengard would place the priorities of Baldur's Gate over those of the Lords' Alliance.

Other Lords' Alliance cities such as Waterdeep and Neverwinter have operatives in Port Nyanzaru, where they undermine the efforts of non-alliance powers such as Calimshan, Amn, and Tethyr to expand their control over Chult's vast resources. Most of these representatives are open about their ties to the Lords' Alliance and style themselves as ambassadors of their cities, but they also employ covert agents to undermine each other's plans and carry out less savory tasks. The Lords' Alliance sponsors mapping expeditions into the peninsula, with the aim of finding more treasure or mines it can plunder.
Page Template

This is a good spot for a brief summary.

## Trivia

Fun facts about them.

> **USER BEWARE!!!**
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> **DO NOT EDIT THIS PAGE.**
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* Please use this as a guide as how to set up your page.
* You can copy and past the general lay out and fill it in with your own info!
* Info placed on this page will be reverted back to an old version.
Nobility of Tarnished Coast Wiki

~~A row for the House motto has been edited to the template. To add it to your page, simply editing the template will work. The new box is at the bottom.~~

Thanks!

## Nobles of Tarnished Coast

Welcome to this quick reference guide to the current Houses of Nobility in the Guild Wars 2 Tarnished Coast Community!

This helpful guide can be useful for those looking to create a new House of Nobility while also compiling a list of current Houses and their Coat of Arms, including House Colors and Heraldry.

**A template is here.**

### Current Houses with pages are as follows:

* House Aguillard
* House Alazar
* House Alban
* House Alow
* House Arbriel
* House Aurum
* House Avatagne
* House Balestiri
* House Barakov
* House Barklay
* House Black
* House Bradford
* House Bryliss
* House Carlise
* House Cavalli
* House DeHaven
* House Denton
* House De Soto
* House DeWinter
* House Elnouha
* House Espire
* House Etan
* House Fairfax
* House Fioravanti
* House Glass
* House Griggs
* House Halehaven
* House Havashem
* House Hotaru
* House Kent
* House Krown
* House LaCorvus
* House Lamia
* House Larkspur
* House Lao
* House Leoni
* House Lepre
* House Leours
* House LeStrange
* House Lovine
* House Marchand
* House Meles
* House Merula Del Bosque
* House Minuit
* House Mirra
* House Mirvolan
* House Nadal
* House Pierce
* House Rossi
* House Sahara
* House Sauveterre
* House Saville
* House Sigenheim
* House Skyguard
* House Sunspear
* House Sylvante
* House Tramoc
* House Thalassa
* House Trevelyan
* House Valen
* House Valente
* House Valister
* House Varro
* House Versai
* House Vocara
* House Volundir
* House Wachenfeld
* House Waveharp
* House Wildheart
* House Zareii
House Meles

Twin rearing badgers holding up a shield graced by a crown under a rising sun.

 History

For generations, House Meles has proudly served Crown and Kingdom with pride, dignity, and unwavering courage.

Groomed from birth and trained in the way of Knighthood from childhood, those of House Meles are born to take up arms to serve and protect, upholding the peace and delivering swift justice upon the wicked.

## Properties

### Brocach Estate

Once a proud manor stood in Wizard's Fief, overlooking Garenhoff from a cliffside and its harbor, home to a long line of Guardians and Warriors bred specifically for service under the Crown of Kryta.

For generations, Shining Blade were trained there, brought up from birth until a White Mantle assault in the dead of night left the manor and its training grounds nothing more than ruins after it burned to the ground.

Only crumbling stone walls mark the grave of a once great House among the grass and stones where it once stood.

### Mustelidae Cottage

The home of Sayna Meles, more commonly known as Urthryn Rage, this little cottage sits in the upper levels of Garenhoff, overlooking the sea.

## Trivia

* Urthryn Rage was born Sayna Meles to High Exemplar Urth and Consular Rynna Meles of the Crown's Shield Unit of the Shining Blade.
* As the last surviving member of House Meles, Urthryn is currently unaware of her true identity due to amnesia caused by a head injury in her youth during the attack upon Brocach Manor.
Daily Downtime

## Downtime

Downtime is usually meant at that time between adventures. Because time outside of a one shot moves at real life time, you are allowed to do one downtime activity every real life day. Each activity takes 8 real life hours.

We take the downtime activities directly from the core rulebook.

### Create Forgery

This is done over the course of multiple days. It requires the character to be trained in Society and have the proper writing materials.

### Earn Income

You earn money, typically using crafting, lore or performance.

### Subsist

You find food and shelter in the wilderness or within a settlement.

### Treat Disease

You spend time caring for a diseased creature in the hope of curing that creature.

### Long-Term Rest

You can spend an entire day and night (24 hours in real life time) resting to recover hit points equal to your constitution modifier (minimum 1) multiplied by twice your level.

### Retraining

To use this activity, please talk to a moderator.

### Other Downtime Activities

If you find something you would like to put time and effort into, talk to a DM to work something out.
Przywołany

**Przywołany** to przyjazny sojusznik BN lub przedmiot wykonany dzięki
umiejętnościom, przedmiotom jednorazowym lub innym przedmiotom, jak runy i
pieczęcie. Wiele profesji posiada umiejętności i mechanikę skupione na
przywołanych.

graczy napotka przywołane przedmioty w postaci chwilowych broni, chorągwi i broni środowiskowych z przedmiotów jednorazowych.
Przedmioty statyczne to między innymi wieżyczki i bronie oblężnicze (z których można korzystać).
The Rod Trap

## Story

A man named Lucas woke up on an iron chair in a rusty bathroom with light on. His both hands were tire into the chair by two pieces of cloth. On Lucas head was a weird iron contraption and in front of him was a TV. The TV turned on and he saw the Billy puppet. It said: "Well well well, so you are Lucas. I knew that you have killed 3 people at that party but the polices though you weren't a suspect. That's the reason why you're here. Do you see your friend Kevin laying on the floor near you? You will have 60 seconds to take the key in his stomach to unlock the device on your head. If the clock turn out of time, the device will kill you. What should I call that? Rod Trap? GOOD LUCK!"

## The trap

The mechanical device on Lucas head was like the Reverse Beartrap, but it was opposite. There were two sharp blades, one on the top of his head and the other under his chin. Both connected by a super-force turning system just like RB. Behind was a small lock.

## How this trap works

Lucas needed to escape from the chair. But when he stood up, the wire that connected the trap to the chair was pulled out and activated Rod Trap. 60 seconds started, Lucas though the only way to stop this was to kill Kevin. He looked around the bathroom to see if there were any sharp things. Then he pushed the TV down the floor, a knife was behind the TV. As soon as he found the knife, his friend woke up. Lucas and Kevin fought each other, finally Lucas cut Kevin stomach and took the key. 5 more seconds, he try to use the key to unlock RT. But he accidentally dropped the key on the floor and... BOOM!

## Result

Two blades full-force closed and cut the Lucas front face, blood fly everywhere. Now he has died, without face and we can see his brain.
Flamethrower Trap

video File:Placeholder
 We got another trap from the cube. As always, if you want to see it yourself, then it should still be on netflix. Today's victim is a man named Duncan. Duncan used to have a wife. They met in high school and got married after college. She was pregnant. Unfortenetly, they were in a car accident and she died. Duncan has been taking everything out on the hospital, coming numerous times to destroy their equipment even though there is a restraining order on him. Now, he must use the tools he has destroyed to find out what they are meant to do.

## The Trap

Duncan wakes up in a empty room. Infront of him are two doors. The doors are locked though. In the same room is a heart beat monitor. He looks on his chest and sees that in his chest there are a few needles with tubes connecting to it. There are also a bunch of medicine and bandages next to it.

## How this Trap works

The needles are in his veins He must get the tube out of him before he bleeds to death. He must use the things that he has blamed for the death of his wife to save his own. If he fails his test and his heart stops, then the door with the flamethrower will open and burn everything in the room. If he survives, then the other door will open and allow him to leave.
1941

**1940** | **Year**
1941 | Next

* World War II continues
* Soviet Union enters World War II after Nazi Germany begins invasion.
* Empire of Japan enters World War II after attacking United States of America at the Battle of Pearl Harbor.
* United States of America enters World War II after Battle of Pearl Harbor.
Flaming Fist

The Flaming Fist is a mercenary company headquartered in (and fiercely loyal to) Baldur's Gate. The Fist maintains a permanent stronghold in Chult at Fort Beluarian. From there, Flaming Fist patrols strike out into the jungle to "pacify" territory and claim lost treasures. The Flaming Fist has already plundered the ruins of Mezro. Now the mercenaries and their wealthy backers would like nothing more than to do the same to Omu, but they've had no luck locating the lost city.

The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr. She holds the rank of blaze (major) and has complete autonomy in Chult, answering only to Duke Ulder Ravengard of Baldur's Gate.
Wet Cement Trap

video File:Placeholder I have just made another trap. This time, the victim is a woman named Terra.  Now, Terra is a woman who was desperate to not have her baby. She even aborted it herself to keep her same lifestyle. Her stomach was supposed to protect her baby, but now she will have to free her stomach again.

## The trap

Terra wakes up in an abandon small house. She is also in a tank, like many of my other traps. What is it with me and takes. Anyways, her stomach has 8 padlocks literally in her stomach. The top part of the tank is open, but she is not able to get out due to the padlocks inside her stomach. Next to her is a sign saying "Caution, Wet Cement".

## How this Trap works

If Terra wants to survive, then she will have to do what she did to her baby, and free her stomach once again from the padlocks. She will have 90 seconds to free herself and get out of the tank. If she does not do this in time, then the cement will start filling up, leaving her unable to move or scream. There, she will be buried alive, and her body will never be found. She will simply vanish.
Dice Death Trap

video File:Placeholder
This trap was inspired by the movie Cube. If you want to watch it for yourself, then it should still be on netflix. Anyways, today's man of the hour is named Sam. Now, Sam is a very persuasive man. Only problem is his persuasion is used with a pistol or other threats. He has even forced someone to kill a threat to him, earning that person a life sentence. Sam has used every person he can to help him, but what will he do now that he has to help himself.

## The Trap

Sam wakes up with his hands and feet tied up, leaving him in the shape of an x. Infront of him is a gate with a lined set of blades. There also is something to the sides of them which will allow them to move towards him.

## How this Trap works.

Sam will have 60 seconds to free himself from the trap. But obviously this is a saw trap, so it is not gonna be painless. To get out of these chains, he will have to find something sharp enough to break what is holding him down. What is it you may ask, well it is the knife he has used to get people to do his bidding. He must use the knife to cut off his hand. With his hand free, he will be able to undo the chains and escape. However, if he chooses to keep his hand, he will be cut into little tiny peices.
Water Tank Trap

video File:Placeholder
We got another trap made by yours truly. The victim of this trap is named Kristine. Now, Kristine is one of those people that we HATE and want to see in a saw trap. Did you guess what she is yet? Well if you chose scammer then you are right. Kristine has a website that claims to help you with your student loans. Only problem is when she gets the money, she will give no help in return. She has been drowning in her greed. But this time, she will about to be drowning in something else

## The Trap

Kristine wakes up in an abandon garage. She realizes that her neck is chained and that she is inside a water tank. She tries to open it and sees a lock on the tank.

## How this Trap works

Kristine has 2 minutes to free herself from the tank. How will she find the key and code you may ask? Simple, the code is the ages of those she has scammed. It is also in order too. The key is a little different though. Once she opens the tank, she will have to get the key through confessing her sins. Once she does that, the key will drop, allowing her to get out of the chain. If she doesn't do this in time, then that tank will become her watery grave.
Eye Scooper Trap

video File:Placeholder
This trap was from a book in wattpad written by Izwritestories. If you want to check him out then if you look him up you should find him. Without further do, the victim is named Lucas. Lucas keeps going to jail. However, he does not commit any crimes. Instead he goes there to watch people suffer from their actions. He was watched people stay in places they are not able to leave, but if Lucas doesn't survive, he may suffer the same fate.

## The Trap

Lucas wakes up in a empty jail cell. He is strapped to a chair. Infront of him are two melon ballers. Above them is a timer with the number 30 on it. To his right on the table there is a key.

## How this Trap works

Write the second section of your page here. Lucas has 30 seconds to grab the key and unlock himself from the chains and jail cell. However, its not gonna be that easy. That key is covered in a drug that will cause EXTREME pain. If he doesn't do this in time, then the melon ballers will reach his eyes and scoop them out.
Chained Gasoline Trap

**Chained Gasoline Trap** is one of those traps where the person is chained, this time the chain is chained to their spine.

## Trap:

The trap is located in a isolated cabin far from any city. The victim is chained by their spine, while there is a robotic arm that will drop a lit match onto the floor which is covered in gasoline, if they don’t escape in 60 seconds.

## Escape:

To escape there is two different ways.

1. To sacrifice their spine (ouch). They have to tie their feet to the floor by two metal cuffs, then they have to pull a lever that will retract the chain, eventually ripping out their spine.
2. Find the hidden key, and scalpel. They have to use the scalpel to cut open the stitches on their back (Since the chain is connected to the spine). They then need to unlock the chain with the key. While the timer is ticking.

## Victim:

The victim’s name was Robert Willi. He has a record of arresting multiple innocent people for victimless crimes. He of course panicked when he was in the trap. He then chose the second option. He was a little late and the robotic arm dropped the lit match.

## Other Names:

Spine Retractor

Ticking Time Spine Fire
Screwed choker trap

This trap is a simple but effective trap

How it works:

The victim has a frame around their neck
with pointed screws pointing inside torward the victim’s neck the screws will screw Themselves inside getting closer and closer to the victim’s neck every few minutes the victim has to find a hidden key in the room somewhere before their neck gets stabbed by the screws
Ël ghëmmo

* **LA CONTA DLA BISA E DËL SOL**
* **a) Nòm dl'antërvistà e ane ëd nassensa**
* **b) Nòm dël Pais**
* **c) Nòm o stranòm dj'abitant**
* **d) Nòm dle borgià**

1. Nojàutri i portoma le fior bianche an gesia
2. Nojàutri i soma andàit antëcà
3. Na vira as fasìa parèj
4. A-i é pi gnente da fé
5. Pa tùit a bèivo 'l làit càud
6. Ti it parle e mi it ëscoto
7. Ij pruss a son pancora mëvr
8. Ij coercc a son coatà 'd fiòca
9. Nojàutri i restoma sì, tùit ansema
10. Varda ant la bòita/scàtola
11. Ij cavaj a tiro 'd pi che j'aso
12. An pòrto via tut
13. Vàire òm ch'a-i é?
14. A-i é mach tre òm
15. La candèila 'd sira a l'é dëslijasse tuta
16. A son tùit ant la piassa dël marcà
17. I son pa na 'd jer!
18. Dess a l'é 'l moment giust për sëmné
19. Tension a féte nen mal
20. Ël cioché a l'é motobin àut
21. I riesso nen a sente
22. I riesso nen a lese tant bin
23. A-i era pi gnun
24. Ancheuj i l'hai travajà tut ël dì
25. Chila a l'é la pi bela 'd tute
26. La frèid a fà giassé l'eva
27. Am fà mal ël dent
28. Ël pan a l'é cheuit
29. Mangé, durmì, andé spass
30. La feuja a l'é vërda
31. La reusa a l'é përfumà
32. Sossì a venta nen félo
33. Prima a drita e peui a snista
34. I l'hai catà 'n pàir ëd braje neuve
35. Damne n'àutr tòch
36. Ancheuj a-i é stàita na festa
37. Le ca a son bele
38. Che bele ca!
39. Ij can a son bej
40. Che bej can!
41. Lor a canto
42. Lor a scrivo
43. Lor a finisso
44. I l'hai mangià
45. I l'hai mangialo
46. Noi i j'ero
47. I l'hai savù
48. Ti it cantave
49. Ses-to fòl?
50. I son cascà/chèit
51. I vorërìa savèi na còsa
52. Mi i cantrìa
53. Mi i bèivrìa
54. Chiel a canta
55. Col lìber-lì a l'era pa 'l mè
56. Cola giaca-lì a l'era la mia
57. Ës caval-sì a l'era 'l tò
58. Sta galin-a-sì a l'era la toa
59. L'aso a l'era 'l sò
60. Cola crava a l'era la soa
61. Ven con mi (con o aveuj?)
62. Ël pont, ël punt
63. Doi fieuj, doe fije
64. Frel e seure
65. L'euj, j'euj
66. La castagna, le castagne
67. Piccolo, piccola
68. La gente
69. La fera
70. Ël prèive
71. La boca
72. La gamba
73. Un quàder
74. La vorp
75. J'avije
76. La feja
77. La spèisa
78. Ël cheur
79. Ël forn
80. La manera
81. Ël temp
82. L'erbo/la pianta
83. **Ël ghëmmo**
84. Lë stòmi
85. Ël man-i
86. La sënner
87. Drit
88. Andè via!
89. Bòrgno (avegle?)
90. La toma
91. La seja
92. Ël véder
93. Ël bòsch
94. Ël bur/ël butir
95. Bon-a sèira
96. Bon-a neuit
97. Dì dla sman-a
98. Lùn-es, Màrtes, Mërcol,Giòbia, Vënner, Saba, Dumìnica
99. Nùmer: 1-22
100. Desen-e 30-100**Gionte**
101. Doman a-i sarà la fera
102. Doman a-i sarà ij banch dël marcà
103. A-i é stàit sinch feste ës mèis
104. A-i éra 'n can ch'a baulava
105. Ant ël pra a-i ero doi can ch'a corìo
106. La vaca, le vache
107. Chiel a perdìa
108. Lor a batìo con un martel

Error: Must specify an image in the first line.

​​​​

Ël ghëmmo - Popräisa

Ël ghëmmo - Ruciaj

Ël ghëmmo - Tsanoch
Znajomi

## **Kontakty i panel SG**

   **Kontakty i panel SG** (skrót: Y domyślnie) wyświetla listę znajomych oraz listę graczy, których zablokowano.

### **Przegląd**

**Znajomi**: lista wszystkich kontaktów gracza wyświetlająca status, nazwę postaci, lokalizację i punkty osiągnięć. Wyświetla dodatkowe informacje innym graczom, którzy również mają Ciebie na liście znajomych.

**Wyszukiwanie drużyny**: używane do dołączania do grup lub tworzenia ich w zależności od różnych zawartości gry.

**Obserwujący**: lista innych graczy, którzy dodali twoje konto do swojej listy znajomych, ale nie zostali dodani przez Ciebie.

**Zablokowani**: lista graczy, którzy mają ograniczony dostęp do twojego konta i których wiadomości wysyłane za pośrednictwem czatu maila będą usuwane.

#### **Status**

Gracze mogą zmieniać swój status wyświetlany na liście znajmoych innych graczy za pomocą rozwijanego menu obok nazwy konta.

* Niewidoczny (konto wygląda, jakby było poza siecią),
* Niedostępny,
* Dostępny (domyślne)

### **Uwagi**

* Gildie nadal będą mogły zobaczyć ostatnią godzinę logowania do konta, nawet jeśli status konta został ustawiony na Niewidoczny.
* Blokowanie innego gracza nie uniemożliwia mu wyświetlania twojego statusu dostępności lub lokalizacji na mapie, jednak gdy zablokowany gracz spróbuje wysłać wiadomość do osoby blokującej, wyświetli mu się komunikat o błędzie sieci.
Department of Defence

## Presentation

The Department of Defence have the goal to organise European army's organisation.

## Army

The ground armed force of Europe commandement

## Navy

The navals armed force of Europe commandement

## Marines

The aerian armed forces of Europe commandement

## Advocacy

The intelligence agency's of Europe commandement

## ED&SP

European Data Protection Supervision

Cyber and server security for Europe
Government of Europe

### **Presentation**

The member of the government are proposed by the President Cabinet and must be approved by the majority of the European Parliament. The government is lead by a President that work with the High Representant that work with the President of the Confederate State

## Department

* High representant
	+ Sarah Gavrilova

* Department of International relation
	+ Commissaire : Matthew Cole
* Department of Health
	+ Commissaire : Christian Gloeckner
* Department of Defence
	+ Commissaire : Ivana Romana
* Department of Energy
	+ Commissaire : Leon Balmer
* Department of Treasure
	+ Commissaire : Jamie Cameron
* Department of Work and Private domain
	+ Commissaire : Olliver Lind
* Department of Planet
	+ Commissaire : Viktor Hallsonar
* Department of Justice
	+ Commissaire : Stig Enckelman
* Department of Education
	+ Commissaire : Modest Istomin
* Department of Urbanism
	+ Commissaire : Pälvä Alatalo
* Department of Space
	+ Commissaire : Karl Théberge
* Department of Culture
	+ Commissaire : Umberto Ennio
* Department of Agriculture
	+ Commissaire : Leslie Younn
President of the Confederate State

**The President of the Confederate State of Europe**

The President is elect by the people of the Confederate State all 5 year by the Alternative vote system. During the transition period, the president choose the capital city of the Confederate State of Europe in the List of Capital. He works with the Executive council to propose a Government. He nominate is Bureau to govern the Country.

## The Bureau

The Bureau is the Team of the President. He choose the member and they don't need Parliament approvation.

## The Inauguration

The Inauguration set normaly in the Center of the Capital during a public apparition of the President Elect and the President of the European Justice Court. The 1st of June (for a traditional election) at the sunset the president elect take the oath of office on the constititution.

The Oath : **"United in diversity, I [President Elect] promess to protect a Confederation which guarantees freedom, order, security, happiness, justice, the defence of the Confederation against enemies, the sustainability of the environment and the acceptance and tolerance of the diversity of cultures, beliefs, lifestyles and languages of all those who live and will live in the territory under the jurisdiction of the Confederation."**
Executive Council

The Executive Council is composed of the President of the Confederated States elected at the same time as the Parliament by the people every 5 years. Around the president meet at least twice a year the consul of each state of the confederation.

The council aims to initiate reforms and initiatives for the country. He is also Europe's representative abroad and the supreme commander of the confederation's armies.

At the beginning of his term, the president appoints a cabinet to assist him in his many tasks.

## Consul

Each state design his Consul by different way.

* **Germany :** Ines Kirsch
* **France :** Gilles Houle
* **Benelux :** Iva Coulombe
* **Polska :** Sylwester Kaczmarek
* **UK :** Lewis Wade
* **Norway :** Aurora Fjeld
* **Sweden :** Dexter Eklund
* **Islands :**  Cheryl Pálsson
* **Finland :** Kai Kasvio
* **Ireland :** Naomi Lees
* **Baltic Countries :** Ephraim Degtyaryov
* **Denmark :**  David B. Mathiasen
* **Switzerland :** Andreas Eisenhauer
* **Austria :** Swen Schaefer
* **Greenland :** non defininite
Wiatraczek Wiki

## **Witamy na Wiatraczek Wiki**

Wiki stworzona by zbierać informacje o wszystkich powstałych i powstających światach z Wiatraczków Lorda Hagena.

Zawartość
* System
* Havel Greymane
* Oś czasu

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
 Plik:Wypełniacz
Jenkins

Flynn Carsen

Eve Baird

Cassandra Cillian

Jacob Stone

Ezekiel Jones

**Jenkins**, auch bekannt als Galahead/Galeas ist ein Unsterblicher und eine Art Wächter der Bibliothek.

## Biografie

### Frühes Leben

Jenkins war einst ein Ritter der Tafelrunde und ist somit schon über 1000 Jahre alt. In all diesen Jahrhunderten forschte er in der Bibliothek an den Artefakten. Er lebte zurückgezogen in einer Zweigstelle der Bibliothek, wo er anderen Menschen aus dem Weg gehen konnte, um seine Ruhe zu haben.
House Waveharp

History

WIP

## Trivia

* House Waveharp tries to mix both its Ascalonian heritage and Krytan heritage among its offspring by giving its son's Ascalonian names in remembrance to its 'revival' founder, Wilfred Waveharp and Krytan names for its daughters to represent his Krytan betrothed, Cecelia.
* Much to the dismay of many of House Waveharp, they have failed to truly meet their once alleged former glory and have recently fallen upon hard times due in part to various scandals.
	+ One such scandal is the apparent rumor that one of its members was disowned for going against the House's interests.
Confederate State of Europe

Manchester

Malmö

Basel

Rotterdam

Tallinn

Hambourg

Barcelona

Milan

## States

France

Germany

UK

Denmark

Finland

Sweden

Norway

Island

Greenland

Austria

Benelux

Baltic States

Czech

Ireland

Polska

Swiss

Hungary

Slovenia

Slovakia

Spain

Italia

Greece

Croatia

## Constitution

The Constitution of the Confederate State of Europe has been writted by a giant European commitee during the Copenhagen Conference in May 2028. It has been approved by the government of the member countries that has start the organisation of the reconstruction. It has been decided by the European Parliament that the Confederate Government will start to work 10 year after the conference.
Flame Trap

This trap is inspired by Final Destination.

## Trap:

The victim is trapped inside a airplane. They are tied to a seat and must free themself before their face will be burned to a crisp.

## Escape:

To escape they must sacrifice their hand to a seat that will crush their hand, once they escape their ropes will become untied.

## Victims:

Peter Harolds

David Smith

Triana Hamilton

Trevor Mikes

Sandra Hairly

Eric Scotts

Henry Bills

Lisa Golds

Alice Parks

## Other Names:

Final Destination Airplane Trap

Airplane Trap

## Demise:

If they don’t escape their face will be burned to a crisp.
Guide To Surviving PooHouseKey's Class.

the mind of the poohousekey is a strange one.

there are many things that can describe him:

annoying, scary, even at times... weird asf.

moving on, this is a guide to surviving his class.

#### Do:

- Suck Up.... Like REAL HARD. Like, NATHAN HARD for those of you who know what i mean.

- Go to his lunch period in 6th grade, it's actually so fire there.

- Follow along, even when you hate him.

- Play Clash Royale so that you can beat him one day.

#### Don't:

- Eat citrid acid

- Talk during fire drills

- Eat in class

- Skip lessons or assignments

- Turn in labs late

- Drop his hall pass of shame

- Skip videos for halloween and thanksgiving assignments... YOU WILL REGRET IT.
Kodeks Wiatraczka

## Czym jest Kodeks?

Kodeks to zbiór zasad i zaleceń dla graczy. W wyniku wydarzeń na sesjach jego zapisy mogą ulegać zmianie. Dzieli się on na cztery części:

* Kodeks Ziemi - zbiór sztywnych zasad dla mistrzów
* Kodeks Światła - zbiór zaleceń i możliwości dla mistrzów
* Kodeks Ognia - coś na kształt kodeksu karnego
* Kodeks Życia - jedyna część dotycząca grania jako gracz

## Kodeks Światła

### Możliwośći

1. Każdy mistrz może przygotowywać się przed sesją. Większość lore które wtedy stworzy powinno zostać uznane.
2. Każdy mistrz, za zgodą pozostałych może dostać część lore lub fabuły do wyłącznego mistrzowania
3. Każdy mistrz może przygotować i poprowadzić jednostrzałową przygodę, która ma na celu pogłębienie historii świata.
4. Za zgodą innych graczy, gracz może nie mistrzować.
Independent Tolkentinosa

DOWN WITH RARTIA, ARKONIA STRONK

## How to cause Independence

1. Support Tolkentinosan Independence Movements
2. Play as an Arkonian Country and spread influence.
3. Defeat Rartia

## Friends

Colsa: Is of new friend, ~~but of weak.~~

Geld: Also new friend, I like his food.

Titos: Ist of Stronk Arkonian Clay

Valknar: Is of far away Arkonian

Polossa: Rich Arkonian

Vjern: ~~Weak Arkonian which is of useless.~~ Of funny Arkonian Clay

Polksland: Is not like Arkonian but he of helpings us.

Rolsa: Is of Polksland Girlfriend who doesn't like to talk but of ally.

Baravea: Ice Clay that helping me out during hard time.

## Neutral

Vladystok, Sogengrad and Plexio: Is of wanting to anschluss us but still trade and help us.

Tonland: Is of daddy of most Arkonian clays.

Agon: Is of cool brudder, but is of depressed and is of loyal to Rartia.

## Enemies

Rartia: IS OF STOOPID COLONIZER WHO OF TRY TO INVADE ME AGAINS GO AWAY.

Poson: I no likey. ~~gib monees plox.~~

Regialand: YUO OF HATING BRUDDER COMERADE POLKSLAND, ~~PREPARE TO BE TREE SLAPPED.~~

Valsin: Crazy drunk

Remlot: ~~YOU ARE OF RIGHTFUL ARKONIAN CLAY, STOP BEING ROYAL CURRY, COME BACK TO ICE POWER!!!! ARKONIA STRONK, CURRY EMPIRE IS OF STINK~~.
Galenit(miasto)

## Historia

### Starcie klanów

W 4500 roku II ery odbył się Krwawy Ślub pomiędzy dwójką przedstawicieli z klanów Copperbeard i Bladeshield. Wydarzenie to znacznie osłabiło wielkie klany co pozwoliło na urośnięcie w siłę Dużego Johna.

### Zamach stanu

W 4500 roku II ery przeprowadzono zamach stanu zakończony śmiercią cesarza. W zamachu tym brał udział m.in. Havel Greymane i Duży John. W czasie tym córka cesarza była otruta przez Zwiadowczynie Banshee. Po śmierci cesarza władzę przejęła cesarzowa

## Polityka i ekonomia

Miasto jest siedzibą władz Cesarstwa Krasnoludów z Kanionu. Obecnie kontrolowane jest w większości przez gang Dużego Johna. Resztę władzy dzielą pomiędzy siebie Cesarzowa oraz trzy klany Copperbeard, Bladeshield i Oakstone
Mohaks Henchmen

Robert C. Wood

## Foundation and History

The club has been founded in 1976 in Sandy Spring by three friends : Corey Freeman, Steven Holden and Robert Wood.

## Actual Club

### MOHSSRO

**Mohaks Henchmen Sandy Spring Realm Original**

HQ : Sandy Spring, Georgia

President : Kyle Anderson

### MOHRCA

**Mohaks Henchmen Redding California**

HQ : Redding, California

Governor : Elson Gramm

### MOHAC

**Mohaks Henchmen Atlantic City**

HQ : Atlantic City, New Jersey

Director : William Meany

### MOHMA

**Mohaks Henchmen Melbourne Australia**

HQ : Melbourne, Victoria

Manager : Hudson Fairbairn

### MOHEP

**Mohaks Henchmen European Patrol**

HQ : Monaco

Chief : Lesly Morblow

### MOHAP

**Mohaks Henchmen American Pure**

HQ : Miami, Florida

Leader : Kerry Stevenson
Artorious Sharpfang

## Wygląd

Wysoki, smukły i wątły mężczyzna o poważnej twarzy i krótkiej brodzie. Stale rozglądający się dookoła. Ma czarne włosy i zielone oczy. W formie wilkołaczej ma rudawe futro.

## Charakter

Honorowy, Patriota, Rzetelny, Porywczy, Skryty, Lojalny

Dąży do: Przetrwania, odnalezienie kuzynki

Motywuje go: Miłość, obowiązek

## Zdolność specjalna

**"Worgen"**

Niemal całkowicie kontroluje swoje przemiany likantropiczne. Obowiązkowo przemienia się w każdą pełnię i przesilenie. Posiada wyczulone “wilcze” zmysły. Jest odporny na choroby i zatrucia związane z surowym mięsem. Jest “uzależniony” od mięsa. Spędzenie nocy pod postacią wilkołaka odnawia k10 HP. Uczulony na srebro.

## Umiejętności

Percepcja IV(Odkrywanie 1)

Tropienie III

Identyfikacja Przedmiotów III(Jakość 1; Pochodzenie 1)

Identyfikacja Przeciwników III(Pochodzenie 1)

Wiedza(Logika) II

Broń jednoręczna II

Lekka zbroja I

## Statystyki

Siła: 10

Zręczność: 10

Inteligencja: 15

Wiedza: 15

Życie: 120

Mana:250

XP:30

## Historia

### Okoliczności narodzin

Urodził się w nadmorskim zamku zwanym Twierdzą Szponów. Jego ojciec był kasztelanem u władcy zamku, Lorda Bloodfanga. Ojciec Artoriousa ożenił się z siostrą owego lorda. Artorious urodził się nad ranem, zaraz po zakończeniu potężnego sztormu. Był on pierwszym synem i stał się dziedzicem rodu Sharpfangów.

### Upadek Gilneas

Artorious był w stolicy, by brać udział w ślubie swojej kuzynki z księciem Havelem Greymanem, gdy na miasto napadli nieumarli. Pomimo braku wyszkolenia stanął do walki. W trakcie bitwy miał okazję podziwiać zdolności bojowe księcia. Został wtedy ugryziony w nogę przez wilkołaka, którym była jego kuzynka. Nie świadom swojej choroby i śmierci Lyanessy, wycofał się z miasta na rozkaz króla. Ciągle żywiąc nadzieję że jego kuzynka przetrwała, tą nadzieję posiada do dziś.

Wkrótce po opuszczeniu miasta jego choroba go opanowała. Minęło wiele lat lecz w końcu udało mu się całkowicie opanować swoją likantropię. Rozpoczął wtedy swoją podróż jako wędrowny detektyw.
Morterin Copperbeard

Amaliss Hammershield(Żona)\*

## Wygląd

Krasnolud o długich włosach i brodzie w kolorze srebra. Ma ciemne oczy. Jest ewidentnie w podeszłym wieku, choć dalej pełen wigoru. Zawsze pali fajkę. Szczyci się także długim i zaginającym się wąsem

## Charakter

Dokładny, odważny, lojalny, dumny, skąpy

Motywuje go: Żądza zemsty i chęć pomnożenia majątku

Dąży do: zemsty za Krwawy Ślub i rozwoju swojego klanu

## Zdolność Specjalna

**"Prawdziwy Jubiler"** - Każdy test oparty o zmysł wzroku jest łatwiejszy o 1 PT
Gortoin Copperbeard

Wizualizacja Gortoina w gotowości bojowej

## Wygląd

Dobrze zbudowany krasnolud koło trzydziestki. Nosi krótką dość ciemną jak na swój klan brodę. Ma brązowe oczy. Nie nosi żadnych blizn, ani nie posiada znaków szczególnych.

## Charakter

Odważny, lojalny, honorowy, dumny, mściwy. Jak każdy krasnolud lubi dobrze zjeść i wypić

Dąży do: Osiągnięcia wysokiej pozycji wojskowej, pomszczenia Krwawego Ślubu

Motywuje go: Honor i lojalność

## Zdolność specjalna

**"Duveh'kkar"** - Wszyscy okoliczni sojusznicy walczą jakby posiadali umiejętność Broń Jednoręczna lub Broń Dwuręczna o jeden poziom wyższy. Gortoin zadaje o k4 więcej obrażeń w walce wręcz.

## Umiejętności

Broń jednoręczna IV(Miecze 1)

Dowodzenie III(Taktyki piechoty 1)

Ciężki pancerz II(Zbroja płytowa 1)

Wiedza(Militaria) I

## Statystyki

Siłą: 17

Zręczność: 9

Inteligencja: 11

Wiedza: 6

Życie: 250

Mana: 60

Punkty doświadczenia: 35
Magia

## Ogólne informacje

Magia jest ważnym i wiecznie obecnym elementem każdego świata fantasy. W Wiatraczku jest ona powszechna i dosyć łatwo dostępna. Większość bohaterów jest wstanie użyć któregoś z rodzajów magii. Znaczna część umiejętności postaci w ten czy inny sposób odwołuje się do magii. Postaci używając magii zużywają swoje punkty many. Mana reprezentuje szeroko pojęte zdolności magiczne, czyli wskazuje ile zaklęć dana postać może rzucić. Każde zaklęcie posiada swój koszt, efekt oraz należy do jednego z pięciu kręgów. Magia jednak nie ogranicza się do zaklęć używanych w trakcie podróży. Magia to także zaklinanie i wzmacnianie runami przedmiotów. Magiczne moce można wyzwolić także przy użyciu specjalnych przedmiotów(katalizatorów). Ostatecznym sposobem wykorzystania magii są magiczne zwoje i muszkiety manowe. Większość zaklęć skaluje się z Inteligencją postaci

Magia bazuje także na kilku umiejętnościach i atrybutach postaci:

* Inteligencja
* Magia Ofensywna
* Magia Defensywna
* Magia Użytkowa
* Magia Światła
* Magia Demonów
* Nekromancja
* Magia Runiczna
* Zaklinanie
* Pradawna Magia

## Mechanika

### Kręgi

Wszystkie zaklęcia podzielone są na 5 kręgów. Zaklęcia pierwszego kręgu są najprostsze, najtańsze i najmniej skuteczne. Każdy kolejny krąg jest coraz bardziej wymagający. Zaklęcia jednak nie zawsze działają, mogą zawieść. Zawodność zaklęć określa się na podstawie kręgu danego zaklęcia. Żeby zaklęcie zadziałało należy zdać odpowiedni test Inteligencji. Do testu używa Xk6 gdzie X to poziom kręgu. Na taki test może wpływać odpowiednia umiejętność i jej specjalizacje.

###