recursal/Fanatic-Fandom huggingface dataset:
Thatmas Transmogrified

Regions : Northern Jagged Waste

*You took it upon yourself to save the Undead sculptor Thatmas from the Church of Askul*

**Chapter One**

*Gather the required materials so that Thatmas can finish the transformation. Bring each item to his workshop in Arken.*

* Bring a Large Energy Crystal to Thatmas
* Bring a socketed golden amulet to Thatmas
	+ Obtainable in Deven
* Bring rare clay from Maar Gorad to Thatmas
	+ Rare Clay needs 20 supplies every few days to stay in good shape while you carry it back to Thatmas.

**Chapter Two**

*Talk to Thatmas about what do to next*

**Chapter Three**

*Return to Thatmas the day following your last discussion. By then he will have finished the transformation.*

**Chapter Four**

*Return to Thatmas in his workshop in Arken*

* Triggers a Companion Fight (5 opponents)
* Following Reward : 2 Insight

**Chapter Five**

*Take Thatmas to Mirage*

* Following Reward : 1 Bronze Statue, 1 Marble Statues, 1 Insight
Nedir

Nedir is a Sorceress that can be hired at the Tavern in Larnak (The sorcerer in Avernum will recommend her)

Unlike Finn, Nedir has access to the Healer, Alchemist, Beast Lore, Prospector, Navigation, Intimidation and Engineer professions. As a deputy she can be either a Slavedriver or Spellweaver, staring with Spellweaver automatically unlocked.

She starts with 17 Vitality and 8 Power. She can get the Channelling Skill (Power costs lowered by 1), the Conduit Skill (Regen 1 POW per turn), Blood Magic skill (After POW is depleted she can spend Vitality to cast her spells) as well as Arcane Leech (Each damage dealing attack steals 1 POW from the target)

Her Skills are

Flame Toss (Single target 3-4 dmg ranged attack that also applies a dot dealing 1 fire dmg for 2 rounds)

Conflagration (Sets a Flame Trap on a tile, enemies that move onto it trigger a dot dealing 3 fire dmg for 2 rounds)

Domination (Dominates the mind of a target to reduce the accuracy of their next attack by 30%) can be upgraded to stun as well.

Summon Servant (Summons a demonic servant that slowly deteriorates, can belch fiery missiles, teleport and irritate enemies)

Nedir: Accursed
The Crimson Gate (Encampment)

Standing in the long shadow of the massive, crimson fortress that guards the southwerstern pasage into the Dragonlands makes one felel tiny and insignificant. Drake riders circle in the sky while soldiers clad in red Dragonsteel patrol the gigantic stairway that travelersmust ascend to be able to petition the Drangonlords. The tremendous might and majesty of the Dragonlands is perhaps nowhere as apparent as it is beneath the Crimson Gate.

### The command Post

You can go to them with official business.
The Spires

Regions : Jagged Waste.

There are two shown options upon visiting.

1. Take a closer look at the Spire
	* Perhaps there is more to learn. But only by an expert (Engineering 3, Arcane Lore 3)
	* Following reward : 2 insight
2. Leave the Spire

A third option shows up once you unlock the quest : The Haunting of Vrak

* Search the area to find Vrak
The magistrate needs

Regions : Arenas Vorax

*The Highly Revered Magistrate Flavius Maecilius Septimianus, Special Envoy of the Septarius Alliance, Crystalmancer of the Eight Order, etc., wants you to help him with very personal issues.*

**Chapter 1**

Get 10 bales of Bogweed for the Magistrate. He resides in the town of Crystal.

Alchemy 1 + Herblore 1 (will hint you that the Magistrate needs a bad afrodisiac that later you can make better with Alchemy 3)

**Chapter 2**

Obtain Special ingredients from a certain apothecary in Lumen. It will help the Magistrate with personal issues.

* Alchemy 3 can increase the reward further but 14 Lyrg is required.

**Chapter 3**

Take the powder back to the Magistrate. He resides in the town of Crystal.

Following reward : 2 Insight
Tectum Carvos

The town is under siege by Sand Wyrms, you will have to fight six ot them the first time you enter the city, you can deploy 4 companions and two guards will help you.

The Return of the Wyrms: Deliver raw materials ans personnel to Tectum Carvos so that the town's inhabitants can bloster their defenses. Reach 400 preparedness, you can track your progress under the Tectum Carvos: Preparedness' quality journal.

* Supplies; 1 stack for 4 preparedness and 4 Bross 2 Lyrg 7 Changers.
* Obsidian, 1 stack = 3 preparedness and 7 Bross 3 Lyrg 5 Changers
* Ivory, 1 stack = 4 preparedness and 12 Bross 3 Lyrg 1 Changer
* Obsidian Blades 1 stack = 6 preparedness 24 Bross 7 Lyrg 5 Changers
* Medical Supplies (maximum 20), 10 medical supplies = 2 preparedness and 1 Bross 9 Lyrg
* Mining Equipment (maximum 5), 1 = 6 preparedness and 10 Bross 2 Lyrg 6 Changer
* Taskmasters or slavemasters (maximum 2) 1 for 10 preparedness
* Overseers (maximum 3)
* Fighters; 5 fighters = 5 preparedness

Eylani can be recruited as a companion.

In the market they have 4/5 stack of supplies; 1 stack of Coffee Beans and Spice, 3 stacks of Chitin.

You can buy

* 3 Sand Wyrm Trophy (every 5 days) for 7 Lyrg and 6 Changers or 1 Pristine Trophy for 1 Bross 8 Lyrg.
* Falcons for 3 Bross and 2 Changers
* Simple spyglass for 11 Bross and 3 Changers
* Tarkian mugwort for 12 Bross For Vorax The trial of trials.
Sadirar

# Sadirar (village)

Saddling the feet of the hallowed Mountain of Kor, the most sacred place of the Sadirar nomads. Few are awarded the right to adress or even see the council of shamans that governs all the tribes from this remote, desolate place and not many travelers come here to trade or negociate in the first place. And yet the village named Sadirar thrives. If it is indeed due to the blessings of the great Spirits or merely to the toiling of religious ealots is difficult to say.

### The Village

Halfway up the Sacred Mountain, home of the Overtribe.

#### Visit the stewards' huts.

* Talk to the travelers at the tavern.
	+ Received news from a random place.
* Ask the stewards about Sadirar.
* Ask the stewards if you can see the shamans.
Crystal (Village)

It is no wonder that a town called 'Crystal' was named after the abundantly available resource right beyond its confines - a calerus of yellow, shoddy material that is as lethal during the day as any other crystal forest in the region. The settlement itself is still a budding venture, with rival Trading Houses vying for power and profit over the area, perhaps ignorant to the fact that the blinding and searing calerus is less promising and more troublesome than they had envisioned.

Rumor: 3 changers The Old Kal-rish, he might have something to offer: According to visiting Kal-rish, an ancient, dying wanderer of their kin can be found in a small house near the Kal-rish market in Tor'Zag's shelter. he might habe something to sell you.

#### Visit House Oquo's camp. They set up camp on the outskirts of town.

1 Renown is required. Your account of your travels and deeds are proof enough that a meeting with their Head Trader is worth his time.

#### Visit House Darius' Camp. They set up camp on the outskirts of town.

1 Renown is required. One of the guards mentions that he has heard of your comitatus. They agree to bring you to their leader.

#### Report to the Magistrate. observe the local protocol.

2 Renown required. You state your name. It takes three seconds but it is a name some may have already heard of.

News from Lumen or Arken required. You have fresh news that piques his interest. Sharing news will increase trust: The Magistrate's influence.

If you favor the House Oquo:

They will buy 10 Marble for 8 Bross 5 Lyrg and 3 Changers; 10 Timber for 19 Bross 6 Lyrg 5 Changers and +4 reputation with House Oquo; 10 scrap metal for +30 Reputation with house Oquo.

If you favor the House Darius:

They will buy 10 Marble for 8 Bross 4 Lyrg and 2 Changers; 10 Timber for 19 Bross. 8 slaves 7 Bross 6 Lyrg and 6 Changers

#### The workshop. Home of the reclusive craftman.

Selling him Good Quality Tools (equipment) will unlock a special offer, he can improve your Extra Storage (equipment) into Kal-rish Saddlebags (equipment). It requires 1 Lyrg, 1 hide, the Extra Storage and it will take 5 days to craft.

You can place one ordrer at a time:

* Skewers: 3 days, 1 Lyrg, 1 Bone, 1 Obsidian
* Awnings; 3 days, 1 Lyrg, 1 Bone, 1 Linen
* Sturdy Harnesses: 5 days, 2 Lyrg, 5 Hides
* Slave Cages: 4 days, 5 Changers, 4 Bones.
* Exquisite weapon: 8 days, 6 Lyrg, 4 Obsidians Blades, 4 Chitin, 2 ivory, 4 Hides
* Blinders and combat saddles: 8 days, 3 Lyrg, 8 Hides, 1 Ivory.

### Trading

Pottery is in demand.

Flavo Crystal is cheap.
Death Incarnate

Regions : Hargad Tuul

*Hunt down the rogue necromancer in Hargad Tuul.*

**Chapter One**

*Locate the necromancer's den at the southwestern end of Hargad Tuul, somewhere close to the Sepis Mountains and the Cadmus River*

1. Triggers a fight : 120 Strengh 50 def
2. Upon entering the cave you are faced with 2 choices
	* Charge and attack whatever's inside
		+ Triggers a Companion Fight (4 opponents)
	* Approach the chamber carefully (Impacted by Skulker, Dexterous)
		+ Triggers a Companion Fight (3 opponents)
3. Upon winning you are faced with 2 choices
	* Try to recall the Necromancer's Word and make some sense of them (Impacted by Savvy, Perceptive)
	* Don't bother with that. Exit the cave.
4. Following Reward : 2 Bogweed, 3 Odd Bone Carving, 4 Spectral Residue

**Chapter Two**

*Return to the bounty offices in Tor'Zag's Shelter's Temple District for your reward.*

Following reward : +65 Church of Sergorod, 8 Bross, 3 Insight, 1 Valuable Treasure

Following Reward if Necromancer's Word make some sense : +25 Church of Sergorod, 8 Bross, 4 Insight, 1 Valuable Treasure
Goods

* Edibles
	+ Supplies (250 Units/Stack)
	+ Coffee Beans (35 Units/Stack)
	+ Dried Fruit (35 Units/Stack)
	+ Grain (20 Units/Stack)
	+ Herbs (35 Units/Stack)
	+ Luxury Wine (25 Units/Stack)
	+ Mushroom Beer (25 Units/Stack)
	+ Mushrooms (50 Units/Stack)
	+ Salt (8 Units/Stack)
	+ Spice (35 Units/Stack)
	+ Wine (25 Units/Stack)
* Raw Materials
	+ Bone (20 Units/Stack)
	+ Brightkelp (30 units/Stack)
	+ Chitin (20 Units/Stack)
	+ Coal (8 Units/Stack)
	+ Hides (25 units/Stack)
	+ Ivory (20 Units/Stack)
	+ Marble (8 Units/Stack)
	+ Obsidian (10 Units/Stack)
	+ Oil (Units/Stack)
	+ Timber (10 units/Stack)
* Metals
	+ Bronze (8 Units/Stack)
	+ Copper (8 Units/Stack)
	+ Iron (8 Units/Stack)
	+ Scrap Metal (6 UNits/Stack)
	+ Silver (8 Units/Stack)
	+ Tin (8 Units/Stack)
	+ Dragonbone (15 Units/Stack)
	+ Dragonsteel
* Crafted Goods
	+ Ceruleus Crystal (30 Units/Stack)
	+ Dyes (15 Units/Stack)
	+ Flavo Crystal (30 Units/Stack)
	+ Jade (6 Units/Stack)
	+ Linen (15 Units/Stack)
	+ Pottery (15 Units/Stack)
	+ Bogweed (50 Units/Stack)
	+ Obsidian Blades (15 Units/Stack)
Kotrar

# Kotrar (Under construction)

The tribe that dwells in Kotrar in Kotrar does not seem to mind the never ending windstorm that keeps beating on sandstone and people alike here. And why should they? The great Wind Spirit has blessed this place like no otherand they, its followers, are a persistent people. It is said that among the many white windmills and whistling totems, the gales whisper thruths from distant places, and so the Kotrar know every visitor's heart before they set foot in their village.

### Windswept Village

Home of the Kotrar tribe.

* Petition for an audiance with the shamans.
	+ Ask about the Vitrar.
	+ Ask for their blessing.
		- Take on the trial. Starts Trial of the Winds.
	+ Ask about the crazed winds.
	+ Ask about Ventilium.
	+ Ask the shamans about Zangos, the Sadirar warrior terrorizing Imperials. Terrors of the Spirit required.
* Trade the villagers.
	+ Purchase medical supplies: 1 for 2 Lyrg 2 Changers available every 3 days.
	+ Purchase some medical supplies: 3 for 6 Lyrg 6 Changers available every 5 days.
	+ Purchase a lot of medical supplies: 6 for 1 Bross 3 Lyrg 2 Changers available every 10 days.
	+ purchase a Tribal Trinket: 1 for 1 Lyrg.
	+ Purchase a Survival kit: 1 for 2 Lyrg 7 Changers.
	+ Purchase Awnings: 1 for 8 Bross 9 Lyrg.
	+ Purchase Windwalker Talisman: 1 for 12 Bross.
	+ Sell them a Sadirar Bone Necklace: 1 for 3 Lyrg.
	+ Sell them a handful of Sadirar Bone Necklace: 5 for 1 Bross 5 Lyrg.
	+ Sell them a Tribal Trinket: 1 for 8 Changers.
	+ Sell them a handful of Tribal Trinket: 5 for 4 Lyrg.
Therathion's Fall

Upon visiting the center of the Therathion's Fall you are faced with an event

* Get the scouts out and find a route forward. You feel like traveling in circles. (Affected by Navigation, Scout Master)

* Success
* Failure

One of the scouts returns from a side track and reports:

*'Vagrus, there is a strange and well-hidden nook not far away. A few men lounge there with lizard-like mounts. They are not outlaws or slaves, no: their equipment looks top-notch. Not Imperial, either.'*
- 6 movement, Event Avoided

You then get two options :

* Pay them a visit
* Sounds like people you want to avoid.

You then get 4 options :

* Leave this place
* Try to stay hidden
* Try to talk to them
* Surprise assault

Event Avoided

Affected by Skulker

1. * Nothing changes if Successful, you only get to choose the other options.
	* On Failure, but you cannot avoid the Event anymore.

- You tell him that you are on good terms with the people of the Dragonlords (Option available only if your relation with the Ratharnak Alliance or Scythichnis Covenant reach 2)

- Finndurarth offers her help in talking to the dragon agents. (Option available only if Finndurarth is in your party)
	* Reward : +10 Ratharnak Alliance, +15 Cadmador, Trouble at the Mines added to Rumors, +2 Movement

Following reward : 2 insight

1. * You tell him that this was a chance meeting and you will leave now. (Reward : 1 Bross, -1 Movement)

Following reward : 2 insight

1. * You tell him that they will die now. (Triggers a Companion Fight, report to "Suprise Assault")

Triggers a Companion Fight

1. * Reward : +1 Dragonsteel Scraps, +370 Supplies, +3 Brightkelp, +1 Exquisite Weapon, +5 Medical Supplies, -250 Cadmador, -50 Ratharnak Alliance, Dragonstone of Teleportation, +12 Bross, +7 Lyrg, -1 Movement

Event Avoided
Harvek

*‘Harvek here has seen a lot of action. He’s tough as nails and knows a lot of uhm… less savory people – if you know what I mean.’ - Braxius about Harvek*

Harvek is a tainted human companion who can be recruited from Braxius as a random possibility in Tor'Zag's Shelter. If you don't recruit Harvek in Tor'Zag's Shelter, he can later be recruited in the bar in Lumen.

Objectives:

* Harvek: Payback

Harvek is out to take revenge on some criminals who wronged him in the past.

* Harvek: Blood of my Blood

Harvek finds out that he has a son.
Savage Business

Regions : Arenas Vorax

**Chapter One**

Locate the rogue Sadirar tribe north of the Drusian Quarry and deal with them.

You can decide to :

1. Attack them right way
	* Triggers a Fight with around 150 strenghth - 25 def
	* Reward : 300 Supplies, 8 Pottery, 2 Silver, 5 Obsidian, 9 Tribal Trinkets, 3 Sadirar Bone Necklace
2. Try to persuade them to leave (Affected by Persuasion, Charismatic, Religion, Savvy) [bring Finndurarth to gain loyalty]
	* Reward : 2 Insight
3. Threaten him (Affected by Intimidation)
	* Reward : 2 Insight

**Chapter 3**

Return to the bounty offices in Tor'Zag'Shelter

Reward : +25 Church of Sergorod, 13 bross, 4 lyrg, 2 insight
The Twin Towers

# The Twin Towers (Encampment)

Standing on either side of the only traversablepass across the barren Sepis Mountains like a pair if ancient, weather-beaten guardsmen, the Twin Towers are said to be the gateway between the Imperial hearthlands and the 'lands beyond". Yet they appear merely as two decrepit fortresses, duddled beneath walls of rock, one abandonned, the other guarded by a grim legion - and thus the gateway becomes a barrier.

## The cordon. Nobody shall pass.

### Ask around for news from the south.

1 Lyrg 5 Persuasion to receive news from Xeryn City.

## The East Tower. An Imperial garrison oversees it.

* Ask for an audience at the tower.
	+ Inquire about the nature of the threat.
		- Ask if you can be of help. Your crew is quite able. 16 Armed Crew required.
		- Ask the Captain if the lands south are also affected.
	+ Ask permission to cross the blockade.
	+ Ask the complimentary supplies.

* Approach the other vagri of the comitati encamped here.
	+ -1 Movement

* Claim your complimentary supplies.
	+ +200 Supplies.
Gor'Goro: Proven Champion

Once you have been victorious in Arena tournaments in Avernum, Tor'Zag's Shelter, Deven, Sun Rock talk to Gor'Goro during camp and he will aknowledge you as fierce warrior. +6 Insight

With enough Loyalty (*and being Arena Champion to be confirmed*) you can talk to him about a old ennemy Krag'Gorn, this will start the objective Gor'Goro: Kinslayer.
Renkailon: Delving into Darkness

Renkailon: Delving into Darkness. Renkailon wishes to learn how to prolong his life using dark magic. You might be able to help him achieve his goal.

### Chapter 1

Talk to Renkailon at camp once you have made up your mind about his research.

#### Chapter 2

Gather objects of dark arcane knowledge for Renkailon. Ocasionally, you will need to explore locations related to his research. You can talk about what he needs during camp. Each gift will increase his Loyalty.

* Give Renkailon one of the arcane texts you found during your travels.
* Give Renkailon one of the ancient tablets you found during your travels.
* Show Renkailon the Bloodstone (gear).
* Show Renkailon the Candle of the Dead (gear).
* Show Renkailon the Varukai Gauntlet (gear).

Explore the ruins of Nagradath in the northwestern Jagged Waste.

Gather a party of 5 companions including Renkailon.

* Take your time to examine the place and see if you can find something of interest or value. +2 Marble Statuette, +1 /2 Simple Jewelry, +2 Ancient tablet, Good Quality Tools, one of the companion gets Enfeeblement.
* Push deeper.
	+ +3% per Perceptive point, +1% per Dexterous point, +6% Dwarf, +?% Garrik.
		- Command your crew to follow you outside and look for the menace's source. Gor'Goro gains Loyalty, Renkailon looses Loyalty.
			* You face 3 Forsaken and 2 Unliving Legionnaire with 4 companions. Then 3 Forsaken, 1 Unliving Legionnaire and Archfiend with 5 companions.
		- You do not know what is coming. Fortify yourselves inside the room where it wil be easier to defend yourselves.
			* You face 3 Forsaken, 1 Unliving Legionnaire and Archfiend with 5 companions.
				+ Tell him that you think this power is not worth the risk.
				+ Help him finish packing and leave this accursed place.

+1 Demon Horn, +3 Ancient Tablet, +5 Odd Bone Carving, +1 Day, +2 Insight, renkaion gains Loyalty.

Explore the ruined Fort Solcaris in the southeastern Searing Plains.

Explore the ruins of Fort Atris on the eastern edge of Plains of Bone.
Eitrar

# Eitrar (Village)

Hard stone and luminous crystals constitute this remote village that lies in the shadow of the great mountains of the west. Its inhabitants, the Eitrar tribe worship the great Earth Spirit and so they interpret the rumbing of the ground that is so common this close to the once great Dwarven kingsom as the voice of their deity. Indeed, the exquisite bounties of the earth the people so casually gather eem to indiceate that somes sort of a divine will is at work.

#### Look around in the hopes of finding the hunter Burhek.

Vorax: The Trial of Trials is required to meet him.

Starts Vorax: Carnis Exquisitus

* Ask how he knows Vorax.
* Ask Burhek about his people, the Bandul.
* Discuss what the hunt will involve.
* Burhek has an idea about something you could use. Vorax: Carnis Esquisitus must be completed.
	+ Burhek could make you traps, he needs 6 Bone, 6 Ivory, 6 Hides and 3 Scrap Metal.

#### Petition for an audience with the shamans

* Trade the villagers.
	+ Purchase medical supplies 1 for 2 Lyrg 2 Changers available every 3 days.
	+ Purchase some medical supplies 3 for 6 Lyrg 6 Changers available every 5 days.
	+ Purchase a lot of medical supplies 6 for 1 Bross 3 Lyrg 2 Changers available every 10 days.
	+ Purchase a Dwarven gadget for 10 Bross.
	+ Purchase a Tribal Trinket for 1 Lyrg.
	+ Purchase Mining Equipment for 11 Bross 4 Changers.
	+ Sell them a Crystal Lamp for 3 Bross 2 Lyrg 5 Changers
	+ Sell them a Sadirar Bone Necklace for 3 Lyrg.
	+ Sell them a handful of Sadirar Bone Necklace 5 for 1 Bross 5 Lyrg.
	+ Sell them a Tribal Trinket for 8 Changers.
	+ Sell them a handful of Tribal Trinket: 5 for 4 Lyrg.
* Ask about the Eitrar.
* Ask for a blessing.
	+ Starts Trial of the Earth.

* Ask for the Gift of Earth
	+ The gift has been prepared for you.
		- Choose the minerals +3 Flavo Crystal or +6 Obsidian
		- Choose the food
Ash (Town)

Choked by the grey silt constantly floating over the colorless plains that wandered into the northwestern Jadded Waste, Ash is a perilous depressing town that is barely under Imperial jurisdiction. Slavers and bounty hunters flocked here and turned the place into a frequented market that deals in servitude and suffering. Those found unwanted are sent in the pits to die. More grist for the mill, as they say.

### The deathpit of ash

Engage in the pit figths of the slaver town.

### The Darius Chapterhouse

The regional headquarters of the prestigious Trading House.

Sell 3 Exquisite Weapon for 38 Bross 8 Lyrg 8 Changers and +30 House Darius.

#### Trading

Mushroom beer, Bone and Brightkelp are in demand.
Giant in the Hill

Regions : The Searing Plains

## Chapter 2

Strike A Deal With The Giants

You get the following choice :

* Exchange 200 supplies for 2 piles of metal scraps.
* Exchange 25 mushrooms for a pile of metal scraps.
* Exchange 4 amphorae of grain for 2 piles of metal scraps.
* Exchange 8 portions of dried fruit for a pile of metal scraps.
* Exchange 3 measures of sait for 3 piles of metal scraps.

Once you make your first trade, you can "Ask if you can help them in any way." Agoram will tell you that 2 of his kind, Kedaruhn and Essanra left to investigate the Yrg Hive to the south and they are presumed dead. He asks you to go there and return their belongings as they are heirlooms of their families which start the quest Forsaken Heiloom
The Sunken Tower

# The Sunken Tower (Encampment)

At the heart of the deepest, most inhospitable desert of terra supra the Sunken Tower hast stood for over a millennium, unmarred world by time and surrounded by nothing but sand. A relic of hte ancient world barely clinging to the surface, this accursed place is nigh-impossible to reach. yet its twisting innards promise perilous secrets, and so fools brave the darkness below from time to time.

#### Visit Soroa in his humble abode

* Ask him about the Study Halls.
* Ask him why he is here.
* Ask him how he can help you.
* Ask him about the Sunken Tower.
* Ask him if the Wyrms in the region ever bother him.

#### Head dow to explore the innards of the Tower

Sturdy Halls

You will collect random loot during your exploration: 3 Crystal Lamp, 4 Spectral Residue, 1 Common Jewel, 1 Bronze Statue.

You will face tough ennemis: Custodia Genius, Spectral Warrior, Arcane Instructor.

You will face challenges:

* Odd mechanical contraptions cover the walls, use your engineering skills to disarm the mechanism: +6% Engineering per total point
* Realizing that you might be permanently lost begins to build a sense of panic in your group and you begin to look for a way out frantically. Arcane Lore +3% per total point
	+ On success you lose all resourcefulness and make your way to the surface.
Mirage

# Mirage (Village)

Fruit ripens in the orchards of the inhabited oasis under the scorching gaze of the desert sun, irrigated by the blood of the fallen who - in the name of thier Trading House - fight a war for the rights to Mirage's bounties. Such a battle can never have a clear victor however - a truth that escapes the countless Venari, Oquo and Darius agents who throw away their lives in the conflict like so many mindless drones. The sun watches indifferently while the carrion birds grow fat around Mirage.

### The Fortress.

A jewel box of a fortification.

Captain Numeris Caerellius Cresces explains his need for you as someone who can make a personal inquiry in Fort Viridium.

* Turn down the request
* Ask about the compensation, in details.
* Accept the request. The captain is already grateful.
	+ Starts the Bounderies of Love.

### The Trade Station

House Oquo is currently in charge.

* Sell 1 Exquisite Weapon for 11 Bross 4 Lyrg.
* Sell 2 stacks of Bone (20) for 6 Bross 6 Lyrg 5 Changers.
* Sell 1 stack of Timber (10) for 18 Bross 3 Lyrg 4 Changers.

### The Fruit Market

Smells of apricots and fermentation.

Buy fruit, available daily.

* Buy enough for the crew: -1 Lyrg, +1 Morale and +1 Vigor.

### Trading

Chitin and Obsidian are in demand.

Dried Fruit are cheap.
Renkailon

*'Ren here has been all around the continent, working for several vagri. He's an amazing scout and a very experienced fighter.'* - Braxius about Renkailon

Renkailon is a Dark Elf companion that can be recruited as a random possibility from Braxius. If you did not get him from Braxius, you can later meet him again in Deven, where you need to become good friends with the Prince in order to recruit him. He can be assigned as a master scout. He does not like dangerouse work/adventuring and he will complain. He is particulary afraid of Yrg.
Garrik : Business as Usual

Talking to Garrik during camp will start this objective.

*You promised to aid Garrik in recovering his smuggling stashes in return for a share.*

**Chapter 1**

*Locate and recover Garrik's Hidden Stashes*

1. Recover the stash at the south end of Therathion's Fall
	* Triggers a Companion Fight against 2 Black Krawag
		+ Harvest the remains, Hunting 3 and Beast Lore 2 required for 4 Ivory, 4 Hides, 1 Pristine Trophy, -1 Movement
	* After digging up Garrik gains Loyalty and you 1 Insight.
2. Recover the stash from the south of Mirage
	* Upon entering the site you have 3 choices:
		+ Look around the village (Perceptive 8, Evalutate 4)
			- Let Garrik murder a man
			- Intervene
		+ Order a full assault against the village
			- Trigger a fight : Strenght 75 def 25
			- Following reward : 2 Sadirar Bone Necklace, 3 Tribal Trinket, 148 Supplies
		+ Ask to speak to the Sadirar's Leader
			- Let Garrik murder a man
			- Intervene
3. Recover the stash from southeastern Hargad Tuul
	* Triggers a roll impacted by : Navigation, Hunting, Perceptive, Survival
		+ After digging up Garrik gains Loyalty, you 1 Insight and -7 Movement.
The Needs of the Many

## Chapter 1

*Locate the Ashman tribe in the hills several days south of Deven, west of the Emperor's Road.*

If you try to resolve this matter peacefully, Finndurarth will gain Loyalty

You get 3 options :

1. Try to convince Shaabnin and his people to leave the region peacefully.
	* Affected by Persuasion, Charismatic
	* Finndurarth will gain Loyalty
2. Threaten the Ashlanders with violence.
	* Affected by Intimidation
3. Give them food and water to ease their plight in exchange for them leaving the region.
	* Needs 100 supplies

Reward : 1 Insight

## Chapter 2

Return to Deven to report what happened to the tribe.

Reward : 6 Bross
Arken

*Nestled beneath the thicket of rock pillars called the Arkoros Forest, the Imperial town of Arken is constantly beaten by wind and engulfed in fine dust from the Jagged Waste. However unforgivable though its surroundings are, the settlement’s inhabitants thrive thanks to the earth’s abundant bounty: marble, limestone, granite, and shale. Artists and artisans carve the precious stones in their workshops and warehouses ceaselessly behind the town’s silt-laden walls, under the watchful eye of the Praetor.*

## Explore the City

*See which way the wind blows in the city of Arken.*

Arken is a town of quarries. Events revolve around conflicts between workers, slaves and owners.

Siding with workers gains you free workers and +12 Loaders’ Guild reputation, whereas fighting them leads to battle and a marble statuette.

Listening to the feud between a marble vendor and a customer can give great marble deals if you side with the vendor and a bit of money as well as loyalty for Garrik if you side with the customer.

## The Constant Sculptor

*Visit the shop of Thatmas.*

Thatmas is an undead who wants to create himself a golem body.

He sells Thatmas’ Idol for 8 Bross 5 Lyrg and Crystal Idol for 27 Bross.

He buys marble statuettes, bone carvings, bronze statues, jade figurines, bronze owl trinkets and black candles.

He is related to the objectives Unlicensed Unlife / Thatmas Transmogrified

## The Trail of the Beast

*Look for the monster stalking the vicinity of Arken.*

Haermon the Herder starts The Beast of Arken quest.

## Levantius the Burdened

*Speak with Levantius at his place on Siltwade Street.*

Here, Levantius can be picked up for the The Golden Theory.

## At the Mansio

### Factions Present

Carpenters' Guild, House Oquo, House Venari, Loaders' Guild, Ratharnak Alliance, The Church of Ashkul and the Church of Sergorod.
Faithful Conviction

The Priesthood of Bal Ur Kaal in Larnak tasked you with convincing a young nobleman to abandon his military carrer.

#### Chapter 1

Travel to the Vigilus Tower and convince the young officer Caelus Lartius to abandon his military carrer.

* You are a renowned vagrus and fame can get you through many doors. 5 Renown required.
	+ Your exploits are well-known around terra supra. You know a lot about a life of adventure and travel and it might appeal to Caelus. 6 Renown required.
		- You changed his mind he will leave the army.
	+ You have a knack for persuasion. Convincing Caelus to do the 'right thing' will be easy. Persuasion 3 and Charismatic 2 required.
		- You changed his mind he will leave the army.
	+ Threaten the young man. His uncle might get hurt if he does not comply.
		- You changed his mind he will leave the army and warns you that he will remember you and your employer.
	+ Try to reason with to leave his post.
		- He isn't convinced and intent to remain in the army.
	+ Tell him the truth about the Church of Bal Ur Kaal's intent on making him leave the army.
		- He will remain in the army and thank you with 1 Rare Jewelry.
* Give them the letter.

#### Chapter 2

Report back to the priestess at the Bal Ur Kaal sanctum in the Lucernum district of Larnak.

* Tell her that you have given away the letter and could not talk to Caelus Lartius. *I can not reward such bumbling efforts.*
* Tell her that you successfully persuaded Caelus Lartius to leave the army. *I knew that you were the right person for the task at hand.* She rewards you with 1 Rare Jewel and 3 Bross.
Auguros Work Camp

# Auguros Work Camp (Encampement)

The stenchof sweat and excrement hangs heavy in the air among the thousands of hovels that make up the Auguros Work Camp. Half-starved and thoroughly-beaten convicts eye passers-by cautiously. The thought of escape is strange to these sad inhabitants, as the lands beyond the many fences and walls here are so desolate that death is sure to find those insane enough to run, and so the camp has become a tyrannical testament to the notion that the suffering of some is the foundation of profits of others.

### The Camp

See what you can do in this forsaken place.
Vermifuge

You have volunteered to eliminate the horrible monsters that have nested in the gutters of Larnak's slums called the Fields.

### Chapter 1:

Seek out the monsters' nest in the swer tunnels beneath the Fields. You need to what kind of creatures are up against first.

Bring a team of 6 Companions into the sewers.

There is no guarantee that you will find them. Savvy 24%, Perceptive 24%, Navigation, 24 Hunting, Beast Lore.

* Fail (to be completed)
* Succeed: fight 3 Grufta.

### Chapter 2:

Destroy the nest beneath the Fields district of Larnak.

* This was not the nest but it can not be too far away. Even so, tracking the beasts is not a simple task. Hunting 40%, Savvy 24%, Perceptive 24%.
	+ Fail (to be completed)
	+ Then the decisive fight begins against 5 Grufta.

+1 Bronze Statue, 2 Simple Jewelry, +1 Urd Rune and 9 Lyrg.

* Remain silent on the matter and keep their knickknacks as payment for work.
	+ +1 Bronze Statue, +2 Simple Jewelry (to be completed)
* GIve their belongings back to the locals.
	+ Finndurarth gained Loyalty, Harvek lost Loyalty.
	+ +1 Insight, +2 Morale, +1 Renown.
Padres

The San Diego Padres are an American professional baseball team based in San Diego, California. They compete in Major League Baseball as a member club of the National League West division. Founded in 1969, the Padres have won two NL pennants — in 1984 and 1998, losing in the World Series both years.
Currently Available Map

- East: the Dragonlands are inaccessible beyond the Crimson Gate. A bit further south the Gloomweb makes it impossible to cross into that country through an alternative path.

- North: on the west side reaches the plains above Avernum but does not go beyond the Silent Lava Lake (where one needs to cross in the PotW story). On the east side boundary runs along the edge of Forlorn Waste.

- West: the borderline follows Larnak, Vitrar, and the Writhing Oasis but in a later patch they might add the remaining Sadirar settlements like Kotrar and Eitrar.

- South: the Sepis Mountains and the southern, Scortaur-infested part of the Plains of Bone form the boundary of the map. The only pass is blockaded by the Imperial legions because of the shenanigans with the winds.
Utvorar

# Utvorar (Village)

Home to the eponymous Utvorar tribe of fire worshippers, this village is one of the few premanent settlements the Sadirar folk have. poised on the edge of a large, barren plateau, protected from the raging heat of nearby lava lakes, rows of soot-covered sandstone houses and tents await visitors. Everything is painted orange and red - the holy colors of the Great Spirit: clothes, awnings, banners, and even face.

### The Village

Home of the Utvorar tribe.

* Some of the tribe's young are willing to join your comitatus as scouts. Available every 30 days.
	+ Hire 1 to 5 scouts.
* Some of the tribe's young are willing to join your comitatus as warriors. Available every 30 days.
	+ Hire 1 to 5 warriors.
* Petition for an audience the shamans.
	+ Trade with the shamans.
		- Purchase medical supplies: 1 for 2 Lyrg available every 3 days.
		- Purchase some medical supplies: 3 for 6 Lyrg available every 5 days.
		- Purchase a lot of medical supplies: 6 for 1 Bross 2 Lyrg available every 10 days.
		- Purchase a Dwarven gadget. They salvage them from the Molten Tongue from time to time: 1 for 11 Bross.
		- Purchase a tribal trinket: 1 for 1 Lyrg.
		- Purchase a Survival kit: 1 for 2 Lyrg 7 Changers.
		- Purchase a Trap kit: 1 for 5 Lyrg 5 Changers.
		- Sell them a Sadirar Bone Necklace: 1 for 3 Lyrg.
		- Sell them a handful of Sadirar Bone Necklace: 5 for 1 Bross 5 Lyrg.
		- Sell them a Tribal Trinket: 1 for 8 Changers.
		- Sell them a handful of Tribal Trinket: 5 for 4 Lyrg.
	+ Ask about the Utvorar.
	+ Ask for a blessing.
		- Take on the trial. Starts The Trial of Flame.
* Purchase beast lures from the local hunters. 1 Beast Lures for 2 Lyrg 4 Changers.
* Purchase a pile of beast lures for a lower price. 10 Beast Lures for 1 Bross 9 Lyrg 2 Changers.
Omphalat Outpost

# Omphalat Outpost (Encampment)

Life can thrive even beneath such an arid and dead wasteland as the Smolderbone Flats. The outpost called Omphalat, nestled in humid caverns below the surface, is proof of this. Mushrooms forests spread in gloom, tended to by bound hands.

### The caverns

Beneath the tower are expansive mushroom fields.

Pay a visit to Praughir.
Sun Rock (Town)

It is said that even a single hero can make a difference . In the case of Sun Rock, this certainly seems true. The mythical wrrior Lavendius defeated a terrible monster and funded the town all by himself, entering the hall of Imperial saints in the process. Locals here worship his image and deeds with amazing fervor, not pertubed at all that Lavendius may never have existed. The dome-shaped rock shell protecting Sun Rock keeps the scars of the ancient Wyrms as a frim reminder that the wasteland is never truly conquererd. Under it, a busy maze of cool caverns and large halls awaits weary travelers.

Entering the town will start Woeful Dispute.

#### Go to the local arena.

Enroll in a gladiator match every 6 days:

* For 1 Lyrg face 1 Jhakra, 1 Bruiser and 1 Brigand with 4 Companions.
* For 3 Lyrg face 1 Ashlander, 1 Slinger and 1 Orc Marauder. Win 9 Lyrg.
* For 5 Lyrg face 1 Necromancer, 1 Unliving Legionnaire, 1 Mercenary and 1 Forsaken. Win 1 Bross 6 Lyrg.
* For 7 Lyrg fac 1 Wind Tribesman, 1 Fire Tribesman, 1 Water Tribesman, 1 Earth Tribesman, 1 Water Shaman. Win 2 Bross 8 Lyrg.

#### Attend the traders' dispute in the Woeful Worn inn.

##### Tell him you do, provided he has something interesting.

* Buy 1 Antitode for 8 Lyrg; 4 Spectral Residue for 2 Bross 8 Lyrg; 2 Ancient Tablets for 7 Bross 5 Lyrg.
* Buy 1 Jade Figurine for 5 Bross 6 Lyrg, 1 Dwarven Gadget for 7 Bross, 2 Ancient Tablet for 7 Bross 5 Lyrg.
The Golden Theory

Regions : The Jagged Waste

*You have undertaken a series of errands for an eccentric scholar*

Get the quest when leaving Tor'Zag's Shelter by accepting to deliver the Tax Magistrate's letter to Levantius in Arken.

#### **Chapter One**

Deliver the Tax Magistrate's letter to Levantius in Arken.

#### **Chapter Two**

Escort Levantius to his mistress Kandeke in Lumen. Should he not be with you already, pick him up in Arken first.

#### **Chapter Three**

Bring all kinds of good and items to Kandake until she has everything she need for her project.

* 4 silver and 40 Ivory
* 45 Pottery and 15 Slimegrass
* 8 Copper and 6 Spectral Residue
* 20 Medical Supplies and 15 Linen
* 10 Obsidian and 30 Flavo Crystals
* 10 Timber and 8 Copper
* 4 Tin and 1 Dragonbone
* 1 Demon Horn
* 1 Pure White Crystal

Or

* 2 Rare Jewels
* 15 Dyes and 30 Brightkelp
* 45 Pottery and 15 Slimegrass
* 8 Copper and 6 Spectral Residue
* 3 Jade and 30 Obsidian
* 10 Obsidian and 30 Flavo Crystals
* 10 Timber and 8 Copper
* 1 Pure White Crystal

#### **Chapter Four**

Consult with Kandake in Lumen about her planned expedition. +4 Insight. Accept to take her to Leviathan's Demise, you loose 10 cargo slots carrying her equipment.

#### Chapter Five

Escort Kandale and Levantius to Leviathan's Demise. Should they not be with you, pick them up first in Lumen.

Upon arrival you receive 18 Bross and recover your cargo slots.

#### Chapter Six

Assist Kandake's first experiment at Leviathan's Demise.

After unproductive experiment results you receive 6 Insight.

#### Chapter Seven

Return to kandale's camp at Leviathan's Demise to see if she's made any progress with her research.

You can come back 11 days later.

#### Chapter Eight

Find the Leviathan's first missing head somewhere south of Levianthan's Demise.

#### Chapter Nine

Deliver the Leviathan's first missing head to Kandake at Leviathan's Demise.

#### Chapter Ten

Find the Leviathan's second missing head where the feet of the Sepis Mountains and the Singing Winds meet.

* Return to Kandake with information about the head.
* Obtain the head from Praestoghor.

**Spoilers** : go to this page to see a detailed break-down of this chapter and the dialogue options

#### Chapter Eleven

Assist Kandake as she performs her Grand Ritual at Leviathan's Demise. You may have to wait a couple of days before she has finished preperations.
Selphy Fangame

Das ***Selphy Fangame*** wurde anlässlich zum 22. Geburtstag von Selphy programmiert und diente als Geburtstagsgeschenk für Selphy.

Die Entwickler des Spiels sind Lily, Nudey aka. Nils und Fatman. Darunter fallen auch etliche Beta-Tester.

1/5Bis lang erhält man das Spiel exklusiv auf dem Selphy-Discordserver.

## ***Zusammenfassung***

> Eine Zusammenfassung folgt noch.
>
>
Eylani

Eylani can be recruited at Tectum Carvos after agreeing to help get the town much needed supplies.

As a deputy she starts with Chief Handler unlocked and can unlock Scout Master.

She is a evade + block Tank that specializes in locking enemies down, overwatching a position, stunning enemies and forcing them out of the back row.

Objectives:

Eylani: Defenders of Tectum Carvos

Eylani: Happily Ever After
Abominable Congregation

Regions : The Molten Tongue

*There is a bounty on a large Undead creature that roams around the volcanic plains northwest of Avernum.*

**Chapter One**

Locate the large Undead coterie among the Hills northwest of Avernum and destroy it.

When arriving on the site you have 2 choices or retreat :

1. Order your fighters into the ravines to attack the Undead
	* Triggers a Fight with around 210 strenght - 74 def
2. You could set traps and draw the Undead into them (4 Scout and Hunting 8)
	* Triggers a Fight with around 160 strengh - 50 def

Following Reward : +1 Morale, -1 movement

**Chapter Two**

Find the Necromancer controlling the Undead and defeat him.

When arriving on the site you have 1 choices or retreat :

1. Follow the trail up into the hills with a select few of your best
	* Triggers a Companion Fight

Following Reward :

1 Ivory, 2 Bones, 1 Scrap Metal, 3 Odd Bone Carving, 2 Dwardven Gadget, 1 Smoldering Heart

**Chapter Three**

Report your success to the bounty office in the Hill district of Avernum.

Following Reward : +50 Church of Ashkul, 25 Bross
Ioscian Quarry

# Ioscian Quarry (Encampment)

### The Bone Garden

Secluded in a deep, deserted mine.

* Purchase Ahskulite Charms: 1 for 1 Bross 3 Lyrg 2 Changers.
* Purchase Ahskulite Charms in bulk: 5 for 6 Bross 6 Lyrg.

Starts The Strange Skeleton.

### Visit the morgue

A place teeming with people, most of whom are alive.

Starts The Scortaur hunt

### Trading

Bone and Ivory are cheap. Mushroom beer is in demande.
Winning the game

There are three ambitions in the game through which someone can win.

* Wealth Ambition
* Renown Ambition
* Knowledge Ambition

One can also create a vargus with 'Freeplay' and pick from the three ambitions above later on within the game. That requires a quest to be completed for the old vagrus in Mirage first.
The Haunting of Vrak

Regions : The Jagged Waste

*You decided to help the Wraith thief called Vrak in breaking the curse that draws specters to haunt him*

**Chapter One**

* Purchase Spectral candles at the Necropolis of the Great King in Deven for 1 Bross. You will also need something that allows you to harm the specters.

**Chapter Two**

* Meet Vrak at the Spires right next to Deven and perform the ritual

When arriving on site, you can decide to either :

1. Tell him you are ready to perform the ritual.
2. Tell him you are ready to perform the ritual. Break the bone charm in secret.
	* Triggers a companion fight (with Ashkulite Spirit Charm)
3. Tell Vrak about the bone charm you received.
	* Triggers a roll impacted by Strong-minded, Charismatic, Persuasion, Con, Intimidation
		+ If Success or fail, Triggers a companion fight (with or without Ashkulite Spirit Charm)

Following reward : 2 insight, 4 spectral residue, 1 Valuable Treasure
Selphys Spieleliste

Selphy ist eine varity Streamerin, was bedeutet, dass sie in ihrem Stream verschiedene Spiele durch- oder anspielt. Sie spielt, ausgenommen von Shootern, jedes Genre, jedoch am meisten und längsten ????

Diese Liste umfasst jegliche Spiele, die Selphy gerade spielt, abgeschlossen hat, oder noch spielen will.

Sie wird stets aktuell gehalten. (Stand 24.03.2020)

## Derzeitige Spiele

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 Rune Factory 5
The Trial of Trials

# The Trial of Trials (Under construction)

You agreed to aid Vorax in pressing the eccentric aristocrat Davris Paulus with an exquisite meal.

### Chapter 2

Talk to Vorax during camp to discuss what to do next.

### Chapter 3

Choose 3 companions to accompy Vorax.

Someone stole the spice infusion:

* Insist on taking part in the search: Savvy +3% per total score, Perceptive +3% per total score, Skulker +1% per total score.
* Leave the search to Odalis and his men.

You gain 2 Renown and 2 insight.

Choose a reward:

* Choose to be rewarded with riches: 3 valuable Treasure, 1 Exquisite Weapon, 320 Bross.
* Choose Odalis advocacy for you with House Venari : +75 Reputation.
* Choose Odalis advocacy for you with House Oquo: +75 Reputation.
* Choose Odalis advocacy for you with House Darius: +75 Reputation.
* Choose Odalis advocacy for you with the Church of Ahskul : +75 Reputation.
* Choose Odalis advocacy for you with the Church of Sergorod : +75 Reputation.
* Choose renown: +3

+6 Insight, Vorax gained Loyalty.

Starts Vorax: Cursebreaker.
The Boundaries of Love

Regions: Arenas Vorax

*You accepted the request of Captain Numerius Caerellius Cresces in Mirage to ask around in Fort Viridium about his beloved, Ninnia Urbica, daughter of the tribune Marcus Cloelius Urbicus.*

## Chapter 1

*Travel to Fort Viridium and snoop around for news about Ninnia Urbica.*

## Chapter 2

*Return to Mirage and give him Ninnia's message.*

## Chapter 3

*Return to Fort Viridium and talk to Ninnia. Convince her on the behalf of the captain that she should elope and smuggle her out of the fortress.*

## Chapter 4

*Take Ninnia to Mirage*

Reward : +1 Exquisite Weapon, +1 Valuable Treasure

*Ninnia walks up to you and takes off a silver necklace with huge opals hanging from it.*

Reward : +1 Rare Jewelry, +6 Insight
Openworld Main Campaign

As opposed to ‘Pilgrims of the Wasteland’, in the main campaign of *Vagrus*you can create your own character and wander anywhere on a huge map from the start. The first open-world region spans around Tor’Zag’s Shelter. A gigantic area with dozens of settlements and points of interest to explore, six Companions you can recruit, over 20 new enemy types, five new soundtracks, character creation, and a ton of story content for you to discover
Crew

A Comitatus crew must balance the supply of cargo space, combat effectiveness, and workforce with the upkeep of supplies and money. The crew includes:

* Slaves
	+ Provide *1 workforce* and require *1 supplies* for upkeep per slave per day.
	+ Can *forage* for *supplies* while *camping.*
	+ Discipline one or more of your slaves to gain Obedience. Note that disciplining your slaves has diminishing return and may have the opposite effect on Obedience. Costs no MP (Mouvement Points) if you are already camping.
	+ Liberate one or more of your slaves to gain Obedience. Liberated slaves become workers. note that the Obedience gain has diminishing return. Costs no MP (Mouvement Points) if you are already camping. Liberating one slave will reduce your reputation by one point with House Darius, House Oquo, The Church of Sergorod, The Church of Ahskul; two points with House Venari and increase by nine points with the Unknown Faction.
* Workers
	+ Provide *1 workforce.* Require *2 supplies* and *1 changers* for upkeep per worker per day.
	+ Can *forage* for *supplies* while *camping.*
* Scouts
	+ Can search *nodes* connected to the player’s current position. Uses MP (movement points), but shows chances of events such as *combat*. Also indicates success modifier to *hunting* and *foraging* for supplies.
	+ Provide *4 combat* and *0 defense.* Require *2 supplies*, *2 changers,* and *0.10 workforce* for upkeep per scout per day.
* Fighters
	+ Provide *5 combat* and *1 defense*. Require *2 supplies, 2 changers,* and *0.15 workforce* for upkeep per fighter per day.
* Outriders
	+ Mammal mounted outriders provide *8 combat* and *2 defense*. Require *5 supplies, 2 changers,* and *0.75 workforce* for upkeep per outrider per day.
	+ Reptile mounted outriders provide *\*\*to be added\*\**
	+ Created by combining *1 mount* and *1 fighter*.
* Mounts
	+ There are two types of mounts which are mammal and reptile. Mammal mounts are cheaper.
	+ Mammal Mount:
	+ Reptile mounts: *\*\*to be added\*\**
* Beasts of Burden
	+ There are two types of beasts of burdens which are mammal and reptile. Mammal mounts are cheaper.
	+ Mammal Beast of Burden:
	+ Reptile beasts of burden:*\*\*to be added\*\**

\*Note: All values shown reflect *Moral* and *Vigor* at 7.