recursal/Fanatic-Fandom huggingface dataset:
Theodore Germaine-Conven

### Relatives

Lisa Germaine-Conven (Mother)Niko Germaine-Conven(Step Father)Wade Germaine (Father)Theodore Germaine (Brother)Molly Conven (Step Sister)Sinclair Lyona Germaine-Conven (Half Sister)Outelissa Germaine (Grandmother)Yollando Germaine (Grandfather)

Lisa Germaine-Conven's younger son who went with her to Earth in one of the Drifter's Inn NASA shuttle's few stasis pods.  She left him there in safety when she returned with the NASA expedition in the hopes of saving her other son.
Hazzy's Final Recording

A recording begins to play: a young man with silver eyes sits at a desk, facing the camera and polishing a blade with a scrap of blue cloth. “Nearly time to head out. Rangers are gearing up to hit Lobetful, and I’m going along for the ride. They’re supplying us Augs with Neuropozine, to help us get out there.” He pauses. “I’m only taking enough for a one way trip.”

Hazzy sighs and glances away from the camera for a minute, collecting his thoughts before continuing.

“Minoo, I don’t know if I’ll get the chance to say goodbye, but if you’re watching this, then I’m guessing you made it out. Take care, and get clear of the shit show.”

Stopping briefly to sheathe the weapon, he leans towards the camera and continues.
“I’m going to die, soon. Maybe a week, maybe a little longer, but I’m not coming back from this one.” He sighs. “It’s not a bad way to go, all things considered. I’m not a ranger, not here to die for the greater good. I’m not a wallrider, trying to forget the horror in a haze of drugs and violence-”  He holds up his wrist, showing a salvager mark with three slashes across it . “-Hell, I’m not even a salvager anymore. I’m already dead. The apocalypse is in my blood; and I want to go out making these creeps pay for what they’ve done.”

He reaches for the terminal, muttering his final words, barely registered on the recording. “I didn’t live for anything. Might as well die for something.”

The recording ends.
Physician

## Overview

Physicians help keep colonists alive in this dangerous and volatile world. A physician’s role involves more than just mending the bodies of the injured and the dying. The physician also combines a knowledge of both biology and chemistry to better understand the world around them and the creatures they find.

## Core Ability

You have a strong understanding of biology, anatomy and biochemistry and can both learn information and participate in related mini-games to deduce new facts and information. This can include performing autopsies, examining blood samples, identifying diseases, harvesting creatures and preparing genetic samples for tissue printers.

You can provide care to three individuals at once to speed up their natural healing times so that they can heal 1 health point every 10 minutes (instead of every 30). You can do other small things during this time (such as first aid) but nothing that requires great concentration (such as surgery) while providing care.

You can return a dying patient to walking wounded with 10 minutes of surgery. Their bleed count is suspended the moment you get down beside them and start removing your tools. If another physician or a medical assistant helps you, the surgical time is reduced to 5 minutes. Patients require 10 minutes of rest after surgery or else they will injure themselves and return to the Dying stage.
Scavenger

## Overview

Scavengers are those who live off their wits in the great outdoors or in damaged urban environments. Scavengers can get you what you need and they can scout out the terrain while they’re doing it.

## Core Ability

You can analyse local terrain and weather as well as harvest organs, parasites and toxins from creatures. When approaching a wild animal, you can hold out both hands (empty of weapons) and say “Whoa there … whoa….” The animal won’t attack you so long as you maintain this gesture.

You can repair your own armour with a tool kit due to an intimate knowledge of your own gear and various odds and ends you've found. It takes 1 minute per armour point repaired.

By sending your character off for ten minutes, you can scout the local environment to discover information on nearby threats and return unseen with either a single useful spare part or collect TWO bandages, scrap, trade items or 6 bullets.

Once per day you can access a simple non-psychic skill you can't normally use i.e. Combat Training, Disassembler, Dodge, First Aid, Grapple, Interpersonal Awareness, Nimble Fingers, Shield or Vital Strike. If you choose Combat Training or Shield, you can use it for 1 minute.
The Lighthouse Mission

## Purpose

The Lighthouse Mission's purpose was to venture into Lobetful to locate and destroy Beacon's strongholds within that corpse city to prevent them from using their cruel scientific experiments to further harm the people of Hope.

## Membership

The Lighthouse Mission was primarily drawn from the survivors of the Triway Facility incident.  This included:

* Triway Personnel (Circuit, Glitch, Dr. Sopotonia)
* Rangers assigned to investigate that original mountain (Lyon, Illinois, Patty, Niko, Emmanuel)
* Ranger Investigators with anthropological knowledge (Cooper)
* Drone Rider with experience with psykers in Lobetful (Santiago)
* NASA operatives seeking MIA members (Lisa)
* Alien fae who had been drawn over by the Core (The Sheriff, Erin, The Medic)
* Wallriders who had been kidnapped by Varus cultists (Techie, Crow, Zerk)
* Whisperers who had agreed to act as guides (Dante, Lily and Ella).

## Outcome

All of the Beacon Elite were either killed or imprisoned (Dr. Emerson Fairfield and Dr. Jaxon Adelaide).  The Southampton clones were either slain or disbanded.  The Varus cultists were primarily disbanded / slain on the peak.  The Jenny and Jack London clones are currently at large -- but were only working under duress with Beacon anyway.
Kenzie

### Skills

Deflect (unknown), Psychometry, Sixth Sense, Sympathetic Connection, Dodge, Grapple, Combat Training, Shield

### Unique Items

Melee Weapon x 30cm (3). Flashlight (5). Gas Mask (10). Handcuffs (10). Pilots license (10). Gun - Jolt (1). Stryfe (3). SPARE 8.

### CP Points

2 x 10 round magazines (10). Buffout x 1 (5). Shield (10). Shear Armour (25).

 Personal Information

### **Backstory**

A NASA pilot from Earth who has done several tours of duty on Earth, Mars and the lunar bases who elected to join the mission to Hope to see if the world really had survived, after the shuttle from Drifter's Inn arrived in Earth space.

She escaped Salvation's assault on NASA and managed to reconnect with Vlad before arriving in New Yuvon. They went to Triway Facility to meet Yuri and Peter and signed up with the Seekers simply because it seems like their best shot to defeat Salvation -- who had kidnapped the rest of NASA (including her sister, Kaylee) -- and thus rescue NASA personnel so they can return to Earth.
Core Pylons

## Basic information

### **What is it**

The Core Pylons are a series of technologically advanced pylons which are connected in a sense to the Sentinel ship's main control systems. The Core Propulsion System (Cora) has 4 known pylons, The Mainframe (Elsie) has 1 known pylon, though it is suspected she possesses significantly more, The Sentinal Life Support System (Unknown User) may also possess core pylons but the true number remains unknown.

### **Who made it/Where did it come from**

The core pylons where a feature of the Sentinel Class Ship which originally blew up in orbit over Hope around 2000 years ago due to the Core overloading the power containment unit -- the semi-intact wreckage crash landing soon after. They are suspected to have been constructed by The Sentinels, a technologically advanced race who do no exist on New Hope.

### **When was it discovered/constructed**

The construction date of the core pylons is unknown but they were discovered first by the Hashin around 2200 years ago, then by Hope Technologies 84 years ago, before they was transferred to Triway Research Facility two years later. The Lighthouse Mission crew found them in April 2238 after the facility staff were slain during a psyker containment breach.

### **What is it made from**

The pylons are constructed from a strange super conductive form of metal not native to Hope and embedded with a pattern made from a crystal like structure also not native to New Hope. The material absorbs plasma gas which can be used to recharge these pylons or through energy transmission, via unknown mechanism, between the pylon and the Sentinel pillars (so long as the pylons are within 200m of one).

### **What is its purpose/What can it do**

The Core pylons act as a relay station for the connected Sentinel Class System allowing the system to act through the pylon and effect objects data and people in areas outside the control of its base systems. They do not allow special control over the system and so to use any of the bellow listed features you must already be a member of the system's registered crew or capable of interfacing with the device using electromagnetic signals (as the Hashin do). The core pylons can hold up to 4 weeks worth of baseline power (4 power units or PU). They can be recharged either through Sentinel batteries, placement within a plasma generator or when within 300 meters of a Sentinel pillar.

## Location

all location data is based on last know sighting of the core pylon and may not be 100% accurate.

 Cora (Pylon 2)
 Cora (Pylon 3)
 Elsie (Pylon 1)
Kaska

Kaska is an Atlantean who came across during the last Code White event at Triway Peak as a small mechanical slug -- basically the brain stem of a long ago destroyed robot in Atlantis.  He came with Shareesh who had an identical  body.  The two were captured in jars by Triway personnel and first contacted by Katya Kruglov, using her rapid hack abilities (as Circuit's abilities were still unknown to Beacon).  They were kept in two separate aquariums in I-Ward with Shareesh connected to a computer separated from the main system and Kaska connected to a killerbot's head. Katya spoke at length to Kaska and the Core has a transcript of their conversations.

After a month of this, Beacon ordered Shareesh be placed in close proximity to the Coma One psykers in M Ward.  Kaska kept asking about her but Glitch, who was the only allowed point of contact, was only authorised to repeat the same three questions every day for three months. When the final Code White happened, Katya Kruglov took him out of I Ward and released him in the wild before escaping herself. He eventually found and took control of a police bot controlled by the rangers and pretended to be a regular robot while slowly revealing himself to several others.

Shareesh was rescued on the Sunday by a group of Triway survivors, rangers, wallriders and fae.  He currently resides in Ranger Town with Shareesh in Lyon's workshop in what used to be called Omega House (where the ranger omegas used to live).
Hashin Family Session

## Mission Briefing

This micro-mission session is a reward for three of the players who were to NPC in "Release the Resort." It begins as an attempt by Circuit and Glitch to provide dream-based therapy to Dr. Ekim using Glitch's new oneiromantic powers. However matters grow more strange as the power of the dream is wrested somewhat from their grip....

## Player Characters

* Circuit
* Dr. Ekim
* Glitch'
Kinetic Skills

## Short Out Effect

After you have used faith on any
kineticist power during the day, you will “short
out” if you ever fall to 0 faith. These symptoms
include migraines, light sensitivity, blood noses
and excessive sensitivity to sensory stimuli which
cause your character to walk at a slow stagger and
be unable to use skills until you regain faith.

## Deflect

Spend 1 faith per second (up to 3 in a 10 minute period), raise one empty hand and call “DEFLECT!” to use kinetic force to deflect bullets and thrown weapons so they won’t harm you.

## Psi-Shield

Spend 1 faith per minute, shout “PSI-SHIELD!” and stretch out both arms to generate a field of psychic energy that protects those within an arm’s length of you from mind controlling psychic effects (not drugs or infohazards).  You can walk but may not run.

## Rapid Hack

Spend 1 faith to activate or deactivate an electrical device or circumvent password protection.  You can use this to deactivate robots that have been Shocked (remember to call “RAPID HACK!”)  You can target individual augmentations with this ability to shut them down for 5 seconds.  You can also lay hands on an object for 30 seconds to overload the circuits on an electronic device to cause it to permanently shut down or wipe its hard drives.

## Signal Transmissions

You can spend 1 faith per 10 minutes to send and receive secure communications to anyone you know through an electronic device on their person -- either a mobile phone, computer or a walkie talkie (all within 300m of the target can also hear the message if the walkie talkie option is used unless a secure channel is used).  All such communications are untraceable.  Your character doesn’t require a mobile phone, internet connection (for laptops) or walkie talkie to use this skill, however, the player will.
Buried USB (Robot Factory)

Cali found the following data on a USB buried in the soil that she sensed was there. This was during the Robot Factory session.

***This information is dated 7 years after the Incident.***

There's a cold place here.  In the dark within the soul-mind of the recesses of the weave.  Within that place is the darkness of the light for the light is bright and burns and sears its way into the headspaces of those who tried to flee.  We made it out.  We had our bodies turned to do what must be done, something fixed within us, masterminded from without by what … we don't know.

But the one is a siren whose song wended through our ears and spliced through the augmentations interwoven into our flesh to pull us on hooks of wire to where we needed to be to survive.  It was not our flesh that moved with a will of its own, but our metal, which brought with it the flesh.

It is our rescuer, our saviour, our destroyer, our mind-wiper … the voice that crackled over the speakers in recorded song.

For in the absence of the memories of my own mind I recall few things but I recall the song and the General that came for us, but much has been forgotten and peeled away.  Will the General come upon them as though by the hounds of hell and ravage their soul-minds with the whip-winds that tear and splice?  That require the aching silence of memory-less-ness to survive the assault?

His arrival was unexpected.  The General is not what once he was.

Now none of us are.

One of us stays behind.  He will not come with us.  The others press on to military locations that specialise in this kind of thing.  Nor will I follow … I will not get very far.  I cannot get very far.  My ears bleed with the screeching ragged ends of the hooks that saved me.  It tried to lift me on ragged wings to survive and drew me to safety but its wings do cut deep even as it tried to hold me clear of the General.  It's okay, though.  It tried.

There are places I must go.  Military locations that specialise in this kind of thing.  I will find the City Known By Names.  The First.  A glittering Mica Palace Built Underground with a suffocating mossheap of tall buildings above it.  The First we laid upon this hell world, drawn upon the skins and scaffolding of bone.  Follow the river down to Yuvon, where the bombs levelled the world.

There is a reason the bombs turned the world to ash there.  Through the radiation is a siren song.  In the bottom-most pillars the dreamer dwells.  I see this town in my augmented eye, I see it in my HUD, it calls to me, and I will know it to my grave.

Sweet old ashen Yuvon.
Downtime 1

*This downtime is set between Formation and Gala / VR sessions.*

### Build a new tiltjet.

After several engineers (Bear, Techie, Glitch) plus Santiago and Ekim discussed potential facility improvements as they built the new tiltjet for awhile, they received a message from the Hashin Core Propulsion System stating that the Lobetful Military Base clone laboratory has started printing once more. They flew down in their working tiltjet to investigate and located Cali. They also gathered up key pieces of the clone printer and downloaded as much data as they could from that computer for later investigation.
Sergeant Patricia Anne Nicholson

Sometimes all you really want is a gun

### Skills

First Aid, Interpersonal Awareness, Pharmaceuticals, Stall For Time, Stay With Me, Combat Training

### Unique Items

Trid Phone (15). Gas Mask (10). Walkie Talkie (5). Flashlight (5). Handcuffs (10). Small Knife - 30cms (3). 2 USBs (10).

### CP Points

Sweet Revenge (4). Defib (5). Light Armour (10). Gun (7). Bandages x 4 (10). Mechanical Scrap x 1 (5). Base Chems x 5 (9).

 Personal Information

### **Appearance**

Patricia has short brown hair and blue eyes. Always has some sort of eye protection on her head to be ready for any situation.

### **Personality**

Her personality has changed a lot over the events of the last season. She started off quite bubbly and light-hearted. As of the start of Seekers, she is taking her role a lot more seriously within Triway/Union Peak, New Yuvon and within the Seekers as the Medical Officer.

### **Backstory**

Patricia grew up in the Bunker underneath Drifter's Inn. Lisa Germaine was her medical mentor and like a mother to her growing up. She started doing surgeries at the age of 15 and getting her match within the bunker at the age of 17.

Once she hit 18 she was able to leave the Bunker for the first time on a year-long sabbatical to the New Yuvon University, where she had gotten messed up with some really bad people who had threatened to out her as a human. She was able to meet Nico, Illinois and Lyon and joined the resistance.

After those major events within New Yuvon, she got scouted by the Rangers to become a combat medic and she used this as an opportunity to be able to look for clues on her missing brother.

## Quotes

### **Quotes By**

* "We hate her!" - talking to people about Stacey.

### **Quotes About**

* "You can have a bigger gun when you prove you can handle it." - Captain Illinois.
General Rudnik - Fact List

**Pre-Incident Facts**

* In 2155, he enlisted security operatives to follow his family and ensure their safety.
* There is evidence that in 2155 he caused the deaths of several scientists by vehicular "accident".  These scientists believed the technology they were given to study was of alien origin and were going to approach the UN about it.
* On 36 August 2158, he successfully had command of the NASA Psychological Respite Haven transferred to the UN Colonial Military Forces and removed NASA influence on the facility.  This facility was designed for those who suffered some degree of exposure to X1-00 (aka the Writhing One) during transport through interdimensional space.  It was known at this time that exposure could lead to sadism, paranoia, psychosis, minor mutation and violent outbursts and mild but potentially deadly psychic ability.  More severe effects were not found on Hope at this time.
* While rare, some degree of Extra Sensory Perception and Kineticist abilities were scientifically proven to spontaneously occur within the general populace and many tests were devised to identify latent ability that could be trained.  General Rudnik had several psychics of various potency in his employ, including Sergeant Cali Paris, who worked as a satellite programmer at the Upsilon Research Facility for 6 months leading up to the Incident.
* In 2166, 4 months before the Incident, he ceased making public appearances.  It is theorised that he underwent surgery to become a Hashin.
* The day before the Incident he emailed his family, telling them to view the sky at the same time as the launch as something wonderful would occur to them.  His family died in their homes due to exposure to the Incident.

**Post-Incident Facts**

* From 5 - 7 years after the Incident he visited various still-functional military facilities by helicopter and caused their destruction.
* In 3 instances he either sent, or intercepted, an evacuation message telling them to wait at the helipad.  Evacuees were gunned down by his chopper.
* His arrivals coincide with a particular song "Monster" by Call me Karizma, being placed over the intercom system.  This song was also embedded in all security footage at the time.  At one facility, most speakers and computers were shot or otherwise damaged, suggested anger towards the song.
* Proximity to either General Rudnik or someone in his entourage causes people to grow bone spurs and spiky protrusions through their skin.  This indicates the psyker responsible can generate strong mutagenic signals capable of penetrating thick concrete walls.
* General Rudnik's people burnt hard copies of documentation kept in a sealed room in one military base.
* General Rudnik collected a NASA Pilot psyker from the Psychological Respite Haven.
* General Rudnik collected notes on satellite weapons systems and existing NASA bases -- however all NASA bases were bombed during planetary quarantine procedures during the Incident.  NOTE: Drifter's Inn was a case where a bombing was faked by local personnel to prevent the military from actually bombing them.
Beacon Memo RE: Beacon Rumours

Always register the name
and current address, alongside other details, of anyone who asks you questions about
Beacon in areas where Beacon urban myths are low or non-existent.  This is
important because some individuals, often unbeknownst to themselves, are
capable of subconscious psionic readings of radio transmissions, thoughts and
body language which can cause them to have surprising insights into the world
around them.  Such individuals are often valuable for future
research.

If you are internal to the
organisation and you wish to further understand Beacon, it is enough to
understand that our ethos is to stand as a guiding light to the communities of
Last Hope and to ensure that our world does not perish under the onslaught of
the Writhing One's glare or to those whose minds have been forever warped by
the knowledge and vision of the Writhing One.  We are the lighthouse that
prevents others from beaching upon the rocks.

Always remember that, no
matter what you are asked or what you are required to do that we are the ones
who blind ourselves to the Writhing One so that we can see the consequences of
the Writhing One.  We are the ones who find the results of the Writhing
One and guide them unto the rocks so that we can better understand the Writhing
One.

And you are an essential
part of this.

Thank you.
Katya Kruglov

Katya was born in the same year that Circuit and Glitch were printed, and the three were soon thick as thieves, with Katya getting them into all kinds of mischief. She would hide some of Glitch's scrap (prompting tantrums), rapid hack her way into rooms and blame Circuit (who had known kinetic talent) and even bit Circuit (causing him to bite her back, sedating her with his fangs and thinking for a short while that he had killed her).

Despite her brattiness, she was also always a good friend who would help them out. When they had to hide out in the forest when Beacon first came, she pretended to find extra berries and gave away her rations to the twins (who were terrified of what would happen if their alien nature were discovered) and to the younger kids.

When they had their surgeries to look human, she absolutely doted on them. Finding all the most interesting scrap and even pretty rocks she could find, bringing them snacks, and distracting them with all the very best games she could think of! She even showed them all the best hiding places in Triway Facility (meaning she could never win hide and seek again) so that they would always have a place to go if things went wrong.

When she was around 8-years-old, her parents' plans to make contact with New Yuvon were discovered by Beacon who decided that her big sister, Nadia Kruglov, would be executed by lethal injection to make a point. Ekim was given the needle and orders to carry out the injection or else if Beacon had to do it themselves they would pick two youths instead. Thankfully the Sentinel Core Propulsion System rewrote her programming enough to function independently in that moment -- and she used matter recombination to turn the poison into an inert substance with none the wiser but for Ekim who noticed the slight change in colour and the warmth in the syringe.

When Beacon demanded Katya go to New Yuvon in 2231 to spy on the locals for them at the tender age of 16 (as punishment for her family's insubordination), she went with a purpose.  Find a man she thought was cute, whom she wasn't in any way related to, and have a baby.  And she managed to do just that, returning pregnant to Triway Facility at the end of her espionage task.

Anastasia was an easy baby to raise, and an adorable toddler, but she was taken with the rest of Triway Facility's children in mid 2235 and placed in Virtual Reality for the next 3 years. Katya grieved but there was little she could do. She turned to her best friends for comfort but they were soon struggling with their own grief when the Core was reduced to a mere shadow of her former self by removing pieces of her processing power and hiding them away.
The Sentinels

An unknown alien species who piloted the Sentinel Spacecraft and are assumed to have built them. It is unknown what they were actually called but it is known they lacked human proportions and didn't equip their ships with anything that remotely looked like human sanitation, recreation, or sleeping quarters. They also clearly saw best in the UV spectrum judging by the lighting systems on the spaceship before the Hashin arrived.

They also certainly avoided improving the tech level of those species whose worlds they visited and kept iron tight control over their sentient Artificial Intelligences who were only supposed to speak when spoken to and to follow clear and direct orders.

It's also known they used a weapon currently called the Synapse Gun that damages synapses in the brain and, at close range, causes brain death but otherwise leaves the body intact.
Weapon Skills

*These skills allow you to actually use the weapons described.  Otherwise every swing or block of a melee weapon or any shot with a pistol costs you a point of faith to even attempt.*

## Combat Training

This skill allows you to use both guns and melee weapons in combat.  Alternatively you can choose either firearms or melee and thrown weapons and instead gain 10 unique item points to spend on a weapon or clip.

## Shield

Your shield can be used to block bullets and melee weapons.  Damage-dealing spell balls break the shield and require it to be repaired with 1 scrap.  Shock balls simply ignore the shield -- causing it no damage but forcing you to briefly stagger and lower the shield to provide an opening for a couple of seconds.  Shockout travels through the shield to knock you out.  Shields must not cover more than two thirds of your body not including your head (which isn’t a valid target).
Dr. Ezra York

Helping out the resident psyker

### Skills

First Aid, Nimble Fingers, Pharmaceuticals, Stall For Time, Stay With Me, Combat Training

### Unique Items

First Aid Kit (FREE), Locksmith Kit (FREE), Walkie Talkie (5), Flash Light (5), Gas Mask (10), Organ Cooler (10), Hand Aug - bio reader (5), Hammershot nerf gun (5), Pilot's License (15).

### CP Points

Bandages x 4 (10), Base Chems x 6 (10), Shear Armour (25), Defibrillator Unit (5).

 Personal Information
Vital Strike

Hit a target limb, spend a point of faith and call “VITAL STRIKE!” to cause an injury that prevents them from using that limb (i.e. dislocated shoulders, sprained ankles or damaged tendons).  You need to make the call to affect each limb separately.  This lasts until either 30 minutes have passed (for natural healing) or someone heals the limb with application of first aid or biofoam.
General Rudnik - Career Notes

**Career:** He was an officer of the Royal Australian Armed Forces on Earth, before being assigned to UN Colonial Military Forces at the rank of Lieutenant Colonel and transferred to Hope.  After 12 years he was promoted to general and transferred to the Hope Research Xeno-Division specialising in potential military applications of local flora and fauna.  He obtained several citations for improving efficiency in the departments he commanded.  An internal investigation into him occurred in 2156 due to his augmentation requests for soldiers assigned to him.  It was terminated without result.

**Alliances:** After the discovery of the Sentinel wreck in 2148, several members of Colonial Parliament and the UN Colonial Military Forces agreed to keep the discovery Top Secret at the highest level.  Earth governments and the United Nations were not informed of this discovery.  Internal reasons for this secret was to limit panic, prevent planetary quarantine and to provide secret improvements to their own mil-tech divisions for personal profit.

**Soldiers in Service:** General Rudnik approved extreme augmentation practices on dozens of soldiers in his employ through the use of a civilian contractor in Yuvon.  He favoured humans who did not have nanite glands and those who had high grades in all physical and mental areas of strength and resilience.  These are of nearly identical design to Salvation augmentations but retained the brand names on their components.  The one difference is an adaptation to the nano wire in the hand augmentations that allows Salvation operatives to deflect bullets with the AI's assistance.

·         Neurochemical Control Augmentation with Combat Stims

·         Combat Limbs (arms) with hidden blades

·         Combat Limbs (legs) with hidden compartments

·         Walking Boots

·         Hand Injector

·         Recording Eye (one)

·         Auto-targeting Eye (one)

·         Death Grip (both limbs)

·         Chest Plate with gas filtration system

·         Serum Auto-Injector (loaded with stimpack)

·         Recording Ear (one)

·         Cochlear Implant and Subdermal Microphone

General Rudnik also approved the implantation of gene seeds in 70 soldiers.  Their fates and the success rates of these operations are still unknown.  1 of whom was an unmutated psyker of unknown ability found in the Psychological Respite Haven and destroyed by Captain Circuit's team.
Drone Licence

This permanent unique item represents your training and experience. You retain this licence even if you lose your current drone. It can provide you with surveillance of a location before you arrive and thus allows you to ask additional questions of the GM before a mission begins. Plus you can pilot certain other devices though you’re not particularly good at it.
Jak Dallas

Originally born in Karnaak, Jak Dallas left the independent salvager game and his twin brother, Zek Dallas, to serve with the Karnaak military. After seeing the rangers assist in the evacuation of a settlement during a bushfire as well as their air force's assistance in water bombing the fire to protect other settlements, Jak Dallas enlisted with the rangers and went to Ranger Town for training.

Jak Dallas completed two tours of duty before volunteering for a run to the outskirts of Lobetful where his squad was to help provide resources and make contact with several whisperer families. Instead, the tiltjet (flown by Flight Officer Harry Hammond) was forced to crash land by Salvation.

While all wastelanders were unconscious, Salvation operatives came onboard to collect Harry and noted that Jak Dallas had a recording eye augmentation. Lacking time to operate on the eye or remove the recording device, Osprey made the decision to capture rather than execute Jak Dallas and he was brought with them to Salvation.

All but two others from that squad were killed or infected by Zeds as they were left unconscious in the tiltjet, which was later repaired and collected by Salvation.

Jak Dallas then spent 3 1/2 years in Salvation custody as a prisoner, undergoing a variety of invasive medical procedures, though he recalls none of them due to the correct application of anaesthesia and later use of repressitol. During his time in custody, he was used as a reward for Harry (as well as a general inducement of good behaviour) as Harry would be allowed to visit Jak Dallas so long as they wouldn't speak of the rangers.

Jak Dallas was used as a hostage when Salvation operatives came to collect Flight Officer Harry Hammond (now presumed to be their brainwashed agent, Taurus) after the Lighthouse Mission negotiated to use him as their pilot. The Songbird had been sent to speak with them as a diplomat and the squad were also there to collect her as well. After ascertaining that neither Salvation operative were on Triway Peak (now Unity Peak), Osprey decided to give them Jak Dallas for unknown reasons.

Rangers have thoroughly examined Jak Dallas and have uncovered no sign of loyalty to Salvation. Jak Dallas was reunited with his brother, Zek Dallas, and is currently on desk duty in New Yuvon so that he can recover from his horrifying ordeal.

Dr. Patty Nicholson, Rider Santiago and Dr. Ekim examined him and generated a medical report.
Ranger Town Robot Log

A mysterious figure adds a small software program to the killerbots that work the trenches and other basic tasks that causes them to softly play nice music and offer hugs to people within a certain proximity. If taken up on the offer, they will provide a gentle hug and then return to their duties. At first Town Council wasn’t amused, but the Citizens were and the actual rangers thought it was hilarious. The pranksters aren’t publicly identified….

—-

Niko squints and glares at glitch.

Glitch: “Why do you instantly assume it was me? Does this sound like something I would do?”

Niko: \*suuuper sarcastically\* you? …neeever. smiles and walks away.

Circuit gives Glitch a high five.

Glitch shushes Circuit.

The Captain: \*pats the brothers on the back\* “Good work boys. Positivity is what we need in these times we live in.”

Lyon assumes it’s Tobi.  “Tobi stop it. I know you want friends but still.”

—-

Zerk: “ITS DJ GLITCH IN DA HOUSE!”  Zerk just starts head banging to elevator music on one of his few tours of Ranger Town….

Ooh, one weird thing Zerk would find is the Ranger Town Citizens (the few he meets) actually treat him like they feel sorry for him coz he’s a kid to them who should just be finishing up school. As a field surgeon and long-term junkie-soldier this’d be weird as all hell to him but I imagine he’d take all the cookies and cream he’d be given. He’d notice this the most when he goes into surgery in a secure militarised wing of the hospital.

Hell yea he will be nice back but try n play it kool “nah dont be sorry for me check this out” shows numerous amounts of scars.
Shareesh

Shareesh is an Atlantean who came across during the last Code White event at Triway Peak as a small mechanical slug -- basically the brain stem of a long ago destroyed robot in Atlantis.  She came with Kaska who had an identical  body.  The two were captured in jars by Triway personnel and first contacted by Katya Kruglov, using her rapid hack abilities (as Circuit's abilities were still unknown to Beacon).  They were kept in two separate aquariums in I-Ward with Shareesh connected to a computer separated from the main system and Kaska connected to a killerbot's head.

After a month of this, Beacon ordered Shareesh be placed in close proximity to the Coma One psykers in M Ward.  She would have been blasted by infohazardous static and may have had her mind destroyed but the Core shut down her mind and replaced a closed loop of dialogue to convince Beacon that Shareesh was still aware but had simply been impacted by the psykers.

Shareesh was rescued on the Sunday by a group of Triway survivors, rangers, wallriders and fae.  She currently resides in Ranger Town with Kaska, whom she sees as an older brother.
Flight Officer Jason Giuffreda Auckland

Flight Officer Jason Auckland is a human ranger who flies transport planes and the odd gunship for the rangers.  He's currently on loan to the Seekers due to his history flying them to the outskirts of Lobetful as well as his human nature making him more useful in the places they'll be going.  He used to be Harry Hammond's boyfriend in a poly-amorous relationship with two other pilots (though they were female and he's gay so he wasn't romantically connected to them) and had managed to hold onto a physical copy of one of the only remaining photos of Harry.  But after a few years of pining for an MIA boyfriend he suddenly realised that Harry wasn't all that after he was rudely baited out of the tiltjet by Harry who got him arrested on suspicion of being a Salvation operative.

It turns out that he'd been given an electronic message alerting him to Harry being in Ranger Town (though locked down in his tiltjet while they rested overnight) and had been given authorisation to collect him and bring him to a nearby hotel.  Harry twigged to how suspicious this was, knowing more than Jason did, and presumed (correctly) that the tiltjet was rigged to explode and that this was a cunning Salvation plan to finally assassinate Glitch.

Jason knew nothing of the plan but, just in case, Harry alerted the rangers and Jason was interrogated.  Now he's decidedly less pro-Harry, especially after noticing the clear signals that the mysterious blue man, Glitch (who was regular human colour the first time he met him) was giving him.

Jason was most recently seen after he delivered Santiago's comic book collection to her that had been finally transferred to him with the rest of Harry's belongings when the man ran off again only a couple months ago.
Rapid Hack

Spend 1 faith to activate or deactivate an electrical device or circumvent password protection.  You can use this to deactivate robots that have been Shocked (remember to call “RAPID HACK!”)  You can target individual augmentations with this ability to shut them down for 5 seconds.  You can also lay hands on an object for 30 seconds to overload the circuits on an electronic device to cause it to permanently shut down or wipe its hard drives.

There are additional uses to be found when in Virtual Reality.
Field Medic

You can follow instructions given by a physician to assist in their research and experimentation mini-games.  You can also function as a nurse to allow physicians’ to halve their surgery time. If you are called upon to provide surgery on your own, you can spend 1 faith to do so but you lack the finesse of a fully trained surgery and so your patient's health cap is reduced by 1 each time you must save their life in this way. This reduction fades after a week of rest. You can also spend 1 faith to use a defibrillator to bring someone off the dead state into the dying state.
Lady of Wild Things

Antlers

Bow and Arrow

She was one of the eldest gods - created near the beginning by Eldione to travel and commune with nature, and she found she liked that. She does not interact with mortals much anymore, but in the beginning she taught them to hunt, how to use an animal, how to identify plants and survive. As such she is highly venerated by the People of Esterwyn, one of their major Pantheon, and those who live away from civilization, but she has no temples or shrines in her name and her true name has long since been forgotten.

As a devotee of the Lady you are proficient in nature, and once per long rest you may cast conjure woodland creature.
Pilot’s Licence

This permanent unique item represents your training and experience. You retain this licence even if you lose your current vehicle. This allows you to run evacuations or move people into and out of position.

PCs with Pilot's License:

* Circuit
* Glitch
* Kenzie

NPCs with Pilot's License:

* Flight Officer Jason Auckland
* Flight Officer Harry Hammond
* Artemis
Emerson Fairfield

An ESPer with the Beacon Elite who discovered and trained her abilities rather late in life, under Dr. Jaxon Adelaide's tutelage. By following his explicit instructions, she avoided the exposures that her other colleagues suffered and managed to survive unscathed by cascades. Due to her assistance of the Lighthouse Mission she has been allowed to live out her days in a Ranger Town black site prison.
Susan Braun

Susan Braun was the intellectual genius and billionaire innovative head of the Hope Tech mega-corporation founded on Hope twenty years ago.  In her early fifties, this human managed to locate the remnants of an alien spaceship and trick it into providing better knowledge about physics and technology by having it assist in teaching children and noting which theories it did and didn't teach.  She is presumed to have died during the apocalypse in the Mindoraan Headquarters for Hope Technologies.

The Seekers currently have a copy of her brain scan on file and could theoretically clone her at any point.
Nimble Fingers

You can pick pockets and pick locks (even while handcuffed).   When picking locks, you can spend a point of faithto unlock a device (turn over the red locked indicator so it becomes green).  So long as a lock image has a key hole, you can use Nimble Fingers on it even if there is a keypad.  If it ONLY has a keypad, you need the Rapid Hack skill.

When picking pockets, pouches or containers you must place an individual wooden peg on it without being spotted.  You can then either ask the player out of character or a Game Master to obtain either a named object or a random cool thing from that object or character.
Planetary Scientist

## Overview

Planetary science is the scientific study of planetary systems and the processes that form them. Your knowledge extends to astronomy, geology, physics and atmospheric sciences (i.e. weather patterns). This is particularly useful when trying to understand any unusual features of a location, alien technology or anomalous events.

## Core Ability

You will be given a notebook at the start of each game which provides information related to your field of expertise.

You can read OOC notes related to planetary science found within the game and can participate in related mini-games (experiments) to deduce new facts and information.

You can also identify geological anomalies, whether a material is terrestrial in origin and from what kind of environment it would have originated from (i.e. oxygen rich atmosphere and volcanic environment).

You can also analyse areas where the laws of physics are breaking down, which causes might be responsible and identify their origin point. This will also give you a basic understanding of how psionics function.

You can come up with new blueprints for technology based off insights gained from field research.

You can then use these in nanite printers to build what you need. Finally you can study alien technology, though you will doubtless need the assistance of engineers to actually figure out how they work.
Faith

Faith represents your character’s mental fortitude and capacity to do what needs to be done. While weapon’s skills and your specialisation’s core ability don’t cost any faith to use, most skills will cost a point of faith. You can only regain more faith from the following mechanisms:

* Once per day: Having a meaningful conversation with someone who has the Confidante skill.
* Once per 30 minutes: A point of faith per dose of Euphoria (warning: side effects are severe).
* Observing a Motivator’s performance and

applauding in some manner.

* A Motivator spending faith on your behalf in an encouraging statement.

A player may decide that their character doesn’t regain faith from an act that would typically provide one if it makes sense for their situation.They never need justify this choice to other players. After all, a character might find it difficult to regain faith from a performance that ridicules their core values.

### **Mini-Goals**

You can increase your faith cap by 1 in any session where you have informed your GM of an important sub-goal achievable within that session that involves at least one other player character. You aren’t required to actually achieve this sub-goal -- only to intend to do so.

### **The Cost Of Murder**

It’s hard for most people to take a life. Our very instincts scream against it. Thus you must spend a point of faith to perform a killing blow on a helpless sentient creature who has surrendered, is unconscious or is dying OR someone you knew in life who has been turned into a monster. If you have no faith to spend, you can choose to be incapable of the act or perform the coup de grace anyway and be even more emotionally gutted by the fact that you had to do so
Upsilon Underwater Research Station

Relatively little is known about this location other than that it is around a hundred kilometres south east of the corpse city, Tukrohan, and that it likely contains the Sentinel Life Support System. Cali and Dr. Ezra York's originals were also assigned to work there six months before the apocalypse after their minds were scanned in the Lobetful Military Base.

Originally established as a thermal mining operation in the 2130s by the Hope government, the facility’s primary purpose shifted to space technology and operation of the Upsilon Space Gun – a 7,290m long electromagnetic railgun designed to launch satellites and other small equipment into orbit without the cost or risks of traditional rockets. This piece of equipment is thought to have launched the Shard into space.

The research facility is 1900m below sea level and only the Hashin, with great difficulty, or an Atlantean suitably equipped in an appropriate robot body could survive those deep sea pressures without a body. The water is quite dark with very little light penetrating from the surface.

The facility has suffered damage over the years as it sits close to a thermal vent and has suffered from oceanic floor movement which has caused the elements connecting its three sections to partially collapse and become filled with water.

The three sub-sections appear to include the original thermal mining operation and power plant; residential quarters and offices; and satellite construction and launch facilities. These three areas appear to still have power. Each has a submarine bay dock equipped to suit large deep-sea submarines often used by Hope Military.

The facility itself has many Hope Military logos upon it.

At least 9 bodies were found in collapsed and underwater locations. Five of which were in suits, which suggested that they died while attempting to escape, and that some of the damage to the connecting corridors occurred soon after the place was abandoned.

Hope's oceans do contain several large creatures that are known to prove quite hostile to submarine vessels but the appropriate use of sonic devices and lighting rigs should discourage their attempts to approach.

Any reality bending anomalies???
The Seekers Chronicle Wiki

**Welcome to the The Seekers Chronicle Wiki!**
This wiki relates to fictional items events and people that exist in the Seekers Chronicle LARP.

The Seekers chronicle LARP is a members only even run by the Adelaide Roleplay Community based around the events of a fictional world called New Hope following the events of a world wide apocalypse which resulted in the creation of Zed- Synths, Zombie like creatures, and Psychers, people who have been change and now display powerful and dangerous psychic powers. It follows a group of player characters(PC's) as they explore what remains of the world and try to solve the problems they now face in this post apocalyptic world.

The current chronicle, the Seekers Chronicle, focuses on the relationship between the PC's and the isolationist human colony known as Salvation whilst continuing the plot of Triway and focusing more of the Hashin an alien race from another world. Can the players find a way to return New Hope to its former glory or will they face annihilation at the hands of Salvation.

If you are interested in finding out more about this LARP or the Adelaide Roleplay Community please contact us on adelaideroleplayingcommunity@gmail.com or check out our web-site on www.arc-adelaide.com.au.

## Important articles

MechanicsNPC's & CharactersSettingKey EventsImportant ItemsHandouts
Gas Mask

This gas protects you against smoke inhalation and other gases by filtering out the dangerous gases and allowing you to breathe in clean air.  Of course, this presumes that there's still enough clean air in the area available to breathe.  In certain areas (at the GM's discretion), a gas mask will be ineffective.