List of Traits

1. **Alcoholic** - Increases all of your stats by 20% when under the effects of alcohol. While decreasing all of your stats by 20% while not under alcohol.
2. **Animal Whisperer** - Chance to calm hostile animals.
3. **Afraid of water -** Your character can't swim
4. **Argumentative -** You have trouble engaging with other NPCs.
5. **Athletic** - You've trained your body to a higher potential. Your strength, endurance and stamina all experience boosts.
6. **Attractive** - Increased disposition with all NPC's. (+15)
7. **Bargainer -** You are able to bargain with others
8. **Bounty -** As a youth you witnessed something you shouldn't have, and now there's a perpetual bounty on your head
9. **Center Street Cat** - You grew up on the mean streets of Center City. You gain access to special dialogue options, and better rewards from some missions in Center City. Crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
10. **Cityboy -** All of your stats are increased while in the city, and you unlock extra diaalogues
11. **Countryboy** - All of your stats are increased while in the country, and you unlock extra dialogues
12. **Disabled -** Reduction on physical stats
13. **Dog Person** - Dogs won't bark at you. Increased damage from pet dogs.
14. **Dull -** Your intelligence is lower than usual
15. **Durable** - You are able to get up after being knocked out
16. **Extrovert**
17. **Introvert** - You really need your alone time. You have more endurance when adventuring alone, but less when adventuring with other human companions. (Can't be combined with extrovert)
18. **Kid Stuff** - Your parents are alive and well, and you can visit them at their home. But 10% of all the money you earn is deducted automatically and sent to them.
19. **Leadership quality -** Companions naturally want to help you in your endeavors
20. **Lightfeet -** You can jump higher than others.
21. **Multitalented -** You can master two trades instead of one, but your non-crafting statistics take a hit
22. **Pacifist -** Unlocks more interaction options
23. **Pilgrim -** You gain a one hour buff related to your class each time you visit a historical site.
24. **Raised Protestant** - You grew up Protestant, and developed some connections and a foundation with their beliefs. You gain a discount from church members, but lose the same access to Catholics. (Can't be combined with any other religion trait.)
25. **Raised Catholic** - You grew up Catholic, and developed some connections and a foundation with their beliefs. You gain a discount from church members, but lose the same access to Catholics. (Can't be combined with any other religion trait.)
26. **Raised Christian**- You educated yourself and know the Bible without the weight of false church doctrines, you are better able to connect with certain members, those others will have a low disposition towards you. . (Can't be combined with any other religion trait.
27. **Scientist** - You are able to identify objects and conditions others might miss. Boost to engineering and medicine.
28. **Second Awareness** - You seem to have an awareness of things others don't always pick up on.
29. **Self-defense -** You once took a self-defense course, and you start the game with some extra combat abilities
30. **Sharp -** You learn skills faster, but are more prone to mistakes and clumsiness
31. **Starter Home** - You own a small home in New Market Village, (or any other random humble town) but it comes with a 10,000 mortgage at the bank.