Character Creation- Summoners (Hellfire)

You may choose between:

Afterwards the player may choose a total of four Specs to place on any talent; note that they will get a free Spec on Appereance, Academic and Modern.

### Physique

The players starting Health and Vigor equal 3. They may spend 5 points in total to increase them.

Their **Initiative** equals their Agility + Congition + 5. Their **Impression** equals their Appearance + Charisma + Confidence. Their **Speed** equals Strength + Agility + 5.

## Supernatural

The Summoner starts with 2 levels in the Road of Summoning. They may choose to switch out any Evocation from that Road with a Cantrip.

### Servants

The Summoner starts with a single Neverborn Servant, for which they can create a regular Neverborn Character. They need to work out a Summoning Contract using the Tenet system from the Road of Summoning. The player can make certain choices about the Neverborns Host and their personality; but should leave the Storyteller enough room to develop their own storylines.

## Backgrounds

### Wealth

The Summoner has a certain amount of Income decided by the Storyteller. They will also have a baseline of Expenses substracted every month. The player can choose to increase that spending to improve their living conditions, reputation and down-time interactions with others:

* +0  Expenses: Basic Housing Unit expected based on their status, minimalist lifestyle, very small budgetfor down-time actions
* +1.000 : Middle Class Housing Unit, reductionist lifestyle, small budgetfor down-time actions
* +5.000 : Impressive House/Apartment, decent lifestyle, decent budgetfor down-time actions
* +10.000 : Large and expensive House/Apartment, good lifestyle, considerable budgetfor down-time actions
* +50.000 : Mansion, expensive lifestyle, large budgetfor down-time actions
* +100.000 : Large Mansion, lavish lifestyle, very large budgetfor down-time actions

Depending on their cost of living and definite expenses like contracts the Storyteller can freely adjust these numbers,

### Status

The Status Attributes function the following way:

* *Status:* is the characters overall standing and rank in soceity, assigned by the Storyteller and tweaked by the player (e.g. Low Ranking Politician, Corporatist, Minister, Controversial Noble)
* *Stereotypes:* represent concepts, rumors and aesthetics commonly associated with the character, regardless if true or not. (e.g. Penny-pincher, Do-Gooder, Hedonist)
* *Public:* determines how the character is percieved by the broader public (e.g. Populist, Maverick, Teflon)
* *Internal:* determines how the character is percieved by other Summoners or powerful mortals (e.g. Eccentric, Grudge-holder, Machiavellian)

The character can choose one of the follwing baselines:

* **Blankbody**: No Steretypes, Unkown internal and public Status
* **Balanced:** +1 neutral Stereotype, neutral public and internal status
* **Elitist:** Negative public and positive internal Status
* **Man of the People:** Positive public and negative internal Status

In addition they must choose 2 Stereotypes that represent the rumors and superficial perceptions others have of them. They need to have a positive and a negative Stereotype.

### Backgrounds

The Summoner can spend 10 points on their Backgrounds.

They can gain additional XP for Disadvantages.

## Character

Fill out your character details the following way:

* **Concept:** The overall idea or archetype your character represents
* **Desires:** Things your character wants to do or achieve- **Choose** 2
* **Vices:** Things your character desires against their better conscience- **Choose 1**
* **Fears:** Things your character is rationaly or irrationally afraid of- **Choose 1**

## Experience

Every player gains a certain amount of additional XP to fully flesh out their Summoner. These XP can be spend on the Summoner directly, or transferred to one of their Neverborn Servant Sheets.

* Increasing a Talent requires its level in XP
* Gaining a Talent at level 1 requires 3 XP.
* Gaining a Spec requires 2 XP.
* Increasing a Health/Vigor requires half its level in XP.
* Increasing a Road requires 3 x level in XP.
* Gaining/Increasing a Background costs it point cost in XP.