recursal/Fanatic-Fandom huggingface dataset:
Indira (Legacy of Gravehold)

**Indira (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Indira (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Indira (Legacy of Gravehold) starts with one open breach and one closed breach in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Brama never wanted to teach me. Even before the Fall she scoffed at my irregular magic. She was afraid I would be poisoned by the teachings of Yan Magda, and I supposed, in a way I was. I learned what I was truly capable of. The version of me Brama was too afraid to nurture.
> Since then, Brama's paranoia has only grown worse. When Xaxos vanished into the Void, I celebrated alongside my people. When Brama exiled Arachnos and Karak for staging a rebellion against her, I believed again that it was for the best. When she forbade Mist from Voidwalking, I thought it was a necessary precaution. When Garu was exiled for trying to open a Void portal, I assumed there was nothing else that could be done. And so finally, when Brama came to the home of my teacher to sentence her to an isolated life in the wilds, I merely sat and watched it happen.
> Everyone is gone, and I am still here, because deep down I am a coward. Too afraid of losing my home that I have lost all my comrades. Too desperate to fit in to accept that without Void maging, I would still be that same powerless child Brama refused all those years ago. I was afraid then. I cannot be afraid now.*"
> ― Indira (Legacy of Gravehold)
>
>

## Trivia

Cards Indira (Legacy of Gravehold) Appears On:
Mazra's Thesis

## Card Effect

**Cast:** Deal 1 damage. Focus any player's III breach.

**Mazra's Thesis** is a treasure from Outcasts. Mazra's Thesis is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Focus any player's III breach. If a player's III breach is ready to be opened (cannot be focused any further), you may open that breach instead.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.
Force Amplifier

## Card Effect

**Cast:** Deal 3 damage.
If this was cast from an opened III or IV breach, deal 1 additional damage.

> "*Put your hand here, yes there. Bend this way. Okay, now imagine fire.*"
> ― Talix
>
>

**Force Amplifier** is a spell from The New Age. Force Amplifier may be gained from the supply for 4 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If this spell (Force Amplifier) was cast from an opened III or IV breach, deal 1 additional damage.

All damage is applied at the same time to the same target.
Fountain of Souls

* Front
* Back

### Unleash

Place three souls on the start space corresponding to your player count on the Fountain of Souls track.

### Set

Outcasts

**Fountain of Souls** is a nemesis from Outcasts.

## Overview

Fountain of Souls comes with a Fountain of Souls track.

## Rules

#### **Set Up**

* Place the Fountain of Souls Track next to this mat. Place the lantern token on the 0 space of the Lantern Charge Track.
* Add an additional supply pile consisting of all the Soulfires. When playing with 3/4 players, the players collectively gain 1/2 Soulfires from the Soulfire supply pile.
* Place two souls on the start space corresponding to your player count on the Fountain of Souls Track.
* Place the Soul Reminder card into play.

#### **Additional Rules**

* At the start of the nemesis turn, move each soul one space clockwise around the Fountain of Souls Track.
* When the lantern has three fuel, any player may use the lantern during their main phase to discard up to five souls distributed among two adjacent spaces. Then, the lantern loses all of its fuel.
* Souls cannot be damaged and are not minions.

#### **Unleash Effect**

Place three souls on the start space corresponding to your player count on the Fountain of Souls track.

#### **Increased Difficulty**

**RULES:** When a soul is placed on the Fountain of Souls track, immediately move it one space clockwise around the Fountain of Souls Track.
**UNLEASH:** Place four souls instead of three on the start space corresponding to your player count on the Fountain of Souls Track.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I found the Fountain months ago, when I was attempting to map my way through the Void. The aether, shimmering within its water, drew me close. I'll admit, my curiosity outweighed my sense. Everything in the Void is made of Void essence, just as everything in our world is composed entirely of aether, so seeing this gigantic reserve of aether here in this place was startling, to say the least. By the time I realised it was not merely a pool but a living creature, it was almost too late to escape. I spent some time observing it from afar, doing what experiments I could safely. I had hypotheses...but it wasn't until I saw a new wave of aether come through a breach and be subsumed within the waters that I realised what was truly happening. That was when I forced myself to acknowledge that the bubbles of aether floating suspended within the creature were almost recognisable, I just hadn't wanted to allow myself to recognise them. I knew then what I had to do, but I could not accomplish it alone.*"
> ― Xaxos (Outcasts)
>
>
Gravity Node

## Card Effect

**Cast:** Any player discards a card in hand. If they do, deal 4 damage.

> "*Normally, breach mages do not experiment with gravity. These are not normal times.*"
>
>
>

**Gravity Node** is a spell from Legacy. Gravity Node may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Any one player discards one card from their hand. If they do, you deal 4 damage to an enemy.

You may discard one of your own cards from hand to cast this.
Fractured Shell

## Card Effect

At the start of the game, set this next to a supply pile that costs 4  or more. When a player gains a card from that supply, that player gains a charge.

> "*All mages are connected. We draw from the same source of power.*"
> ― Sahala
>
>

**Fractured Shell** is a treasure from the Shattered Dreams expansion. Fractured Shell is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a supply pile that costs 4  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains a card from the chosen supply pile, that player gains a charge.

If a card is removed from the chosen supply pile for some other reason (but no player gains the card), then players do not gain any charges. If the chosen supply pile is empty, then this treasure has no further use.
Invigorate

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Return a spell in your discard pile to your hand.

> "*Let's give some life to these old stones!*"
> ― Cairna
>
>

**Invigorate** is a spell from the Return To Gravehold expansion. Invigorate is a starter card for Cairna, and so cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Search your discard pile for any one spell. Place that spell into your hand.

If you choose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Nihilum Anomaly

## Card Effect

Gain 2 . Silence a minion.
If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

> "*that I saw something in the Void when I experimented with it. There*"
>
>
>

**Nihilum Anomaly** is a gem from Legacy of Gravehold. Nihilum Anomaly is a starter card for Nook (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* Silence a minion.
* If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

*Use this card only when playing with Nook: Timeless.*

## Trivia

Pictured mages: Nook (Legacy of Gravehold)

If you combine the quote text across all five of Nook's Anomaly cards, you get:

(Eternus Anomaly:) "*was a feeling that the very dimension itself was looking back through*" (Photonix Anomaly:) "*my breaches and seeing me, and trying to draw me further*" (Zeronia Anomaly:) "*into it. I have never forgotten the way the air tasted, like (Mechanek Anomaly:) a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*" (**Nihilum Anomaly**:) "*that I saw something in the Void when experimenting with it. There*" (loop back to start)
Mord

## Card Effect

**BLOOD MAGIC:** Gravehold suffers 3 damage.
**OR**
Any player loses 1 charge, Gravehold suffers 1 damage, and this minion suffers 1 damage.

> "*We wipe the sister-words from our tongues to taste oblivion.*"
>
>
>

**Mord** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Gravehold suffers 3 damage.

**OR**

* Any player loses 1 charge, Gravehold suffers 1 damage, and this minion suffers 1 damage.
Nook (Legacy of Gravehold)

**Nook (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold expansion.

## Mage Overview

### Ability

You may spend 5 charges during your main phase to use this ability.

## Setup

Set four Crystals and one Spark next to this mat to form the Regularity deck. These cards may only be gained by Nook.

### Breach Setup

Nook (Legacy of Gravehold) starts with three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It has been, will be, would be nice to get to work in the ruins of Old Gravehold with Gygar. Living in the past, just like me. They way that time curls around me was still odd, but under the eyes of Gygar and Indira I will be improving. Was improving. Am improving. It just takes concentration. Looked at the world, when it will be, what is happening, when am I now and when was the trees, the rocks around me, what came first. They came first. I came second. It just will, did, takes concentration. I could even hold multiple breaches in my focus at once again. Like my old self that I once could have become if not for the accident that will always happen at some point in my past.
> Concentrating.
> It is nice to work in the ruins of Old Gravehold with Gygar. Indira thinks it was good for me. Stone has always been stable, in the past, the present, the future. It was and will be buildings again but now and always it is stone. Stome things did not, do not, will never change. It is helpful, to think of the rocks. Helped me concentrate. Our city may be changing, but not everything in the world will be. The stones will always be. It has been helpful, to work with the stones.*"
> ― **Nook (Legacy of Gravehold)**
>
>

## Trivia

Cards Nook (Legacy of Gravehold) Appears On:
Molten Alpha

## Card Effect

**IMMEDIATELY:** Place each player's Position token on this minion.
**PERSISTENT:** Gravehold suffers 4 damage.

**Molten Alpha** is a Fenrix specific minion from The New Age.

## Details

Add 15 life tokens to this minion when it enters play. When this minion enters play, place each player's Position token onto this minion.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 4 damage.
Fossilized Scarab

## Card Effect

Gain 2 .
**OR**
Destroy a card in hand.

> "*This creature is not dead, youngling. It sleeps. There is no death, only the moment before waking.*"
> ― Yan Magda, Enlightened Exile
>
>

**Fossilized Scarab** is a gem from The Void expansion. Fossilized Scarab may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Destroy one card from your hand.
Foul Multitudes

## Card Effect

Husks have 2 life.
Damaged husks heal to full life at the end of each turn.
**IMMEDIATELY:** Unleash.
**POWER 3:** Carapace Queen Swarm.

> "*It took the survivors of Gravehold half-a-moon to shovel up the dead husks and carry them into the depths, where they now lie in piles high enough to touch the top of the cave vaults.*"
>
>
>

**Foul Mountains** is a Carapace Queen specific power from the Core set.

## Details

When this power enters play, add 3 power tokens to it and immediately resolve the following:

* Carapace Queen Unleashes once.

There is no way to discard this power. While Foul Multitudes is in play:

* All husks have 2 life each, increased from 1 life each.
* Damaged husks heal to full life at the end of each turn (player and nemesis turns).

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Carapace Queen Swarms once.

When Foul Mountains is discarded from play all husks, damaged or not, return to 1 life each.
Illuminating Flame

## Card Effect

**Cast:** Deal 5 damage.
If this was cast from an opened III or IV breach, you may destroy this. If you do, gain 3 charges.

> "*Hello friends. Welcome to your lesson.*"
> ― Claudia
>
>

**Illuminating Flame** is a spell and promo card from The New Age kickstarter. Illuminating Flame may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* (Optional) If this spell was cast from an opened III or IV breach, you may destroy this (Illuminating Flame). If you do, gain 3 charges.

## Trivia

Pictured mage: Claudia

Pictured enemies:
Memory Eater

## Card Effect

**PERSISTENT:** The player with the lowest life suffers damage equal to the number of empty supply piles.

> "*Sometimes I think it a blessing to have forgotten so much of my past.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Memory Eater** is a Prince of Gluttons specific minion from the Core set.

## Details

Add 16 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the lowest life suffers damage equal to the number of empty supply piles. If multiple players are tied for lowest life, they choose one of the tied players to suffer the damage.
Fractured Quartz

## Card Effect

Gain 2 .
You may destroy two cards in this card's supply pile. If you do, gain an additional 1 .

> "*Many push their magic to the breaking point. Some push their gems to the same.*"
> ― Lexive, Arcane Theorist
>
>

**Fractured Quartz** is a gem and promo card from The New Age kickstarter. Fractured Quartz may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may destroy two cards from the Fractured Quartz supply pile. If you do, gain an additional 1 .
Grubber

## Card Effect

**PERSISTENT:** If the nemesis has two turn order cards in the turn order discard pile, Umbra Titan loses one nemesis loses one nemesis token. Otherwise, Gravehold suffers 2 damage.

> "*Kick it, stab it, burn it... the thing just keeps grinning.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Grubber** is a Umbra Titan specific minion from War Eternal.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If the nemesis has two turn order cards in the turn order discard pile, Umbra Titan loses one nemesis token.
* Otherwise, Gravehold suffers 2 damage.
Iris

## Card Effect

Gain 1 .

When this is Harvested, gain 2

> "*Aether is not found in stones alone.*"
> ― Inco (Legacy of Gravehold)
>
>

**Iris** is a gem from Legacy of Gravehold. Iris is a starter card for Inco (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

When this is Harvested, gain 2 .

## Trivia

Pictured mages: Inco (Legacy of Gravehold)
Grassblade

## Card Effect

You may destroy this from your hand during any ally's main phase. If you do, draw a card.
**Cast:** Deal 2 damage.

> "*Underground, it would be impossible. Here, it is merely impractical.*"
> ― Lexive, Arcane Scholar
>
>

**Grassblade** is a spell from Legacy of Gravehold. Grassblade may be gained from the supply for 2 .

## Details

While in hand, you may destroy this from your hand during any ally's main phase. If you do, draw a card.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.

## Trivia

Pictured mage: Kadir (Legacy of Gravehold)
Magnetic Burst

## Card Effect

**Cast:** Deal 3 damage.
You may reveal the top two cards of your deck and place any number of those cards on top of your discard pile.

> "*What goes around goes around again!*"
> ― Razra (Legacy of Gravehold)
>
>

**Magnetic Burst** is a spell from Legacy of Gravehold. Magnetic Burst may be gained from the supply for 4 .

## Details

Resolve the following effects when **Cast**:

* Deal 3 damage.
* (Optionally:) You may reveal the top two cards of your deck and place any number of those cards on top of your discard pile.

## Trivia

Pictured mage: Razra (Legacy of Gravehold)
Nightmare

## Card Effect

**PERSISTENT:** Discard a Bridge token adjacent to the first pile in the top row of the supply.
**OR**
Any player suffers 4 damage.

**Nightmare** is a Deathmind specific minion from Legacy.

## Details

Add 17 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve one of the the following **PERSISTENT** effects during the nemesis main phase:

* Discard one Bridge token adjacent to the first pile in the top row of the supply.

**OR**

* Any one player suffers 4 damage.
Hissing Acid (Upgraded)

## Card Effect

**TO DISCARD:** Spend 6  .
**POWER 3:** Reveal the top card of the turn order deck. If it's a player turn order card, Unleash three times. Otherwise, any player suffers 5 damage.

**Hissing Acid** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must spend 6 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Reveal the top card of the turn order deck.
* If the revealed card is a player turn order card, Unleash three times. Otherwise, any one player suffers 5 damage.
Influence

## Card Effect

Unleash twice.
Any player discards two gems in hand. That player focuses their closed breach with the lowest focus cost.

**Influence** is a Fungal Mesh specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes twice.
* Any one player discards two gems from their hand. That player focuses their closed breach with the lowest focus cost. If the lowest cost breach cannot be focused any further, that player may open the breach instead.
Hasten

## Card Effect

Any player suffers damage equal to the number of nemesis tokens Gate Witch has.
Unleash.
Place this card on the bottom of the nemesis deck.

> "*Time is The Witch's domain, the one thing we have so little left.*"
> ― Gex, Breach Mage Advisor
>
>

**Hasten** is a Gate Witch specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Any one player suffers damage equal to the number of nemesis tokens Gate Witch has.
* The nemesis Unleashes once.
* Place this card (Hasten) on the bottom of the nemesis deck.

This attack prevents the players from winning by emptying the nemesis deck, as Hasten will constantly return to the nemesis deck.
Jeweled Brain

## Card Effect

Gain 2 .
**OR**
Gain 1 . Return to your hand a card in your discard pile that costs 0 .

> "*This is what our insides look like!*"
> ― Claudia
>
>

**Jeweled Brain** is a gem from the Into The Wild expansion. Jeweled Brain may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Gain 1 . Choose one card from your discard pile that costs 0 . Place the chosen card into your hand.
Indira

**Indira** is a breach mage from The Outer Dark expansion.

## Mage Overview

During her Apprentice ordeal, Indira was attacked by a  after falling into a chasm full of glyph covered columns. She fought off the Needlemaw but was knocked unconscious by falling rock. Yan Magda and Garu found and returned her to Gravehold. As Indira never formally completed her training, she is not a true breach mage; this is reflected by her having only 1 breach available to her. However, Indira is still an offensive mage; her ability and two copies of her unique  allow her to cast spells directly from her hand. This makes Indira capable of reacting quickly, casting spells the same turn she drew them.

### Ability

Indira may spend 4 charges during her main phase to cast any number of spells from her own hand. Each of these spells deal 1 additional damage. Indira may (optionally) destroy one card from her discard pile. Casting a spell discards it, and so Indira may destroy one of the spells just casted.

### Breach Setup

Indira does not start with any opened breaches, and only one closed breach in the following orientation.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Malastar was kind at least. He took my hand and bade me sit before he gently explained Brama's decision. It was a matter of the proper form, he said. I had not completed the entire apprentice's ordeal. I had not returned to Gravehold alone. Were I to be allowed to call myself a mage without completing the ordeal, other younglings might press for other exceptions. 'We cannot have any weakening of the customs of the mages, for the mages are too important to our survival,' he told me.
>
> But no, it would erode the faith of those around me to have to work with me, Brama said, and so it was for the best that I take my gem and my years of study and all the spells I had learned and go become a dirt merchant or sentry upon the balustrade.
>
> That is what Brama said. But the truth is, it wasn't for the lack of completing the ordeal. It was because she no longer trusted me. More precisely, she did not trust me upon returning in the company of Yan Magda.
>
> So now, in a great irony, I study with Yan Magda. I listen to her tales, her time spent in between worlds. She speaks truths others dare not utter, and for this alone she was branded a heretic. And through her words I hone my skills.
>
> How tragic that both women reach for the same goals, and yet cannot reach together.*"
> ― Indira
>
>
Frozen Magmite

## Card Effect

Gain 2 .
You may place the next card you gain this turn on top of your deck.

> "*Fear not returning to the dust, younglings. Even fire must sleep.*"
> ― Mazahaedron, Henge Mystic
>
>

**Frozen Magmite** is a gem from War Eternal. Frozen Magmite may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may place the next card you gain this turn onto the top of your deck.
Lost's Forged Crystal

## Card Effect

*(When the game starts, all a Crystal to your discard pile.)*
Gain 2 .

**Lost's Forged Crystal** is a treasure from the Southern Village expansion. Lost's Forged Crystal is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

If playing with this treasure, add a  to your discard pile at the start of the game. This Crystal comes from the box, not from your hand/deck.

Resolve the following effects when played:

* Gain 2 .

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Hollow Crown

* Front
* Back

**Hollow Crown** is a nemesis from War Eternal. One by one, mages of Gravehold have been slowly seduced to join The Hollow Crown. They abandon their posts and pledge their lives for this creature. The Crown works through these once-mages, gaining power through greater crowds of followers and their blood magic. Only by stamping out this growing cult can The Hollow Crown be defeated.

## Overview

The Hollow Crown has only 1 life, however it cannot be killed by normal means. It uses a secondary deck of Acolyte-Minions; these are it's followers, and each casts Blood Magic effects on the players/Gravehold. One Blood Magic effect resolves when The Hollow Crown unleashes, although many of The Crown's tier 3 cards resolve the effects of all Acolytes in play. The players must defeat these followers to win (end a turn with no acolytes in play).

## Rules

#### **Set Up**

* Shuffle all of the acolyte cards together and place them pace down to form the acolyte deck.
* Draw two cards from the acolyte deck and place them into play.
* When playing with beginner rules, discard the top card of the acolyte deck.

#### **Additional Rules**

* Hollow Crow cannot be dealt damage.
* When there are no acolytes in play at the end of any turn, the players win the game.
* When an acolyte is discarded, place it in the acolyte discard pile and draw a new acolyte.
* When multiple Blood Magic effects would be resolved at the same time, resolve them in order starting with the acolyte that as been in play the longest.
* When a player is exhausted, Gravehold suffers 4 damage instead of the nemesis Unleashing twice. Resolve the rest of the On Exhaust effects.

#### **Unleash Effect**

Resolve the Blood Magic effect of the acolyte with the highest life.

#### **Increased Difficulty**

**Unleash:** Resolve the Blood Magic effect of each acolyte in play instead of the acolyte with the highest life without those acolytes suffering damage from their Blood Magic effects.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*There are dark forces at work within Gravehold, machinations, schemes, conspiracies. Our numbers wane, even with the arrival of Yan Magda and her companions. Faith is the one thing that has kept us alive, and yet it is the very thing the Hollow Crown desires most.
> Its acolytes were all once mages, practicing forbidden rituals in the rubble of the Craghollows. Blood magic, the foulest practice our kind can commit. Who taught them remains a mystery, but through their devotion the Crown is unstoppable.
> The Crown is different than the others. It compels reverence in those that look upon it. It inspires awe, not fear. It sees us not as victims, but as would-be worshipers. Gravehold is a consummate cage for its subject, therefore there is little reason to destroy it.
> Ohat says there is no fate worse than death. He is wrong.*"
> ― Indira
>
>
Lurking Sionite

## Card Effect

Gain 2 .
If there is a Lurking Sionite in any ally's discard pile, gain an additional 1 .

> "*One man can accomplish much, but give him brothers, sisters, friends? He is an army.*"
> ― Taqren
>
>

**Lurking Sionite** is a gem from The New Age. Lurking Sionite may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If there is a Lurking Sionite in any ally's discard pile, gain an additional 1 .

If playing true solo and a Lurking Sionite is in your own discard pile, gain an additional 1 .
Flame Acolyte

## Card Effect

**PERSISTENT:** If Arachnos has three or less nemesis tokens, Arachnos gains one nemesis token. Otherwise, any player suffers 3 damage.

**Flame Acolyte** is a Arachnos specific minion from The New Age.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If Arachnos has three or less nemesis tokens, Arachnos gains one nemesis token.
* Otherwise, any one player suffers 3 damage
Meteor Pylon

## Card Effect

When a player spends  to deal damage to The Wanderer, reduce that damage by 3.
**PERSISTENT:** Gravehold suffers 3 damage.

**Meteor Pylon** is a The Wanderer specific minion and pylon from The Ancients expansion.

## Details

Add 22 life tokens to this minion when it enters play. When a player spends  to deal damage to The Wanderer, reduce that damage by 3.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.
Neural Wreath

## Card Effect

Focus any player's breach. Any player may prep a spell in hand.

> "*Connecting to another mind requires precision and exacting concentration.*"
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**Neural Wreath** is a relic from Legacy. Neural Wreath may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Focus any one player's breach. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.
* Any one player may prep a spell from their hand to their breach(es).
Kadir (Legacy of Gravehold)

**Kadir (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Kadir has four double-sided Path tokens which she can use with her ability.

These tokens are

1. Any ally draws two cards / Allies collectively prep up to two spells to their opened or closed breaches
2. Gain a card from the supply that costs 5  or less / You and any ally may destroy a card in hand or discard pile
3. Any player gains 2 life / Cast any prepped spell. It deals 2 additional damage
4. Any ally gains 2 charges / Gravehold gains 3 life

### Ability

You may spend 5 charges during your main phase to use this ability.

### Breach Setup

Kadir (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*It's easy to forget the old ways, living here on the surface. These traditions, these practices, they were not forged out of thin air. They were not invented purely to sate a need for control. Brama brought the sister-words back to us from the World That Was. She taught them to me, she taught them to all of us. Without our connectino to breach magic, the creatures that roamed the tunnels beneath Gravehold would have long ago slaughtered us all. I used to take the young students down into the caves for their Ordeal. I know what lurks in the dark in this world. I know why we build these walls.
> Z'hana has always wanted more than she needed. When we lived below the surface, she would go everyday and pull at the stones blocking up the tunnel out ancestors once fled through. She thought no one knew, but I saw her sneak over the walls each night. I know waht it's like to be hungry for knowledge - I'm still a scientist - but I tremble to think what would have happened if she'd succeeded. She would have brought the Nameless of the surface down on us just to satisfy her curiosity.
> I suppose what I'm saying is, Z'hana is my friend and my comrade and we've fought side by side a thousand times. But I'm not surprised she has brought destruction down on us because of her selfishness. And now I have a family. I have a saughter who could not have an Ordeal of her own because Xaxos's same dread curiosity destroyed our home. Z'hana has brought everything that is coming to her on herself.*"
> ― Kadir (Legacy of Gravehold)
>
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## Trivia

Cards Kadir (Legacy of Gravehold) Appears On:
Ghostly Stalker

## Card Effect

**PERSISTENT:** Any player suffers 2 damage and gains 1 Cracked Onyx.

**Ghostly Stalker** is a The Wailing specific minion from the Shattered Dreams expansion.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 2 damage and gains one .
Mob

## Card Effect

Any player suffers 2 damage.
Place a bramble into play at locations 1, 2, and 3.

**Mob** is a Necroswarm specific attack from Into The Wild.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Any one player suffers 2 damage.
* Place a bramble into play at locations 1, 2, and 3 onto the Invasion Track.
Mazra

**Mazra** is a breach mage from The Ancients expansion.

## Mage Overview

While Mazra is a breach mage in Gravehold, she is also a brilliant thinker and theorist. Never one to jump immediately into a fight, Mazra is better when allowed the time to strategize a plan with custom spells suited for the job. Like her sister, Razra, Mazra has access to a set of unique cards which she can upgrade into. She begins with two copies of , but her special ability allows her to destroy these cards for  or . These can then be replaced with the final cards,  or . Between her many unique cards, Mazra is extremely flexible, able to upgrade towards the particular needs of each game.

Mazra also begins with a unique III Breach, giving Mazra a charge each time a spell is cast from it. Between this constant charge gain and her cheap ability cost (4 charges), Mazra will be able to upgrade her starter cards easily. Also note that Mazra begins the game with no s.

### Ability

You may spend 4 charges during your main phase to resolve one of the following:

* Destroy one of Mazra's unique cards from you hand. Gain one card from Mazra's personal upgrade deck that costs 3  more than the destroyed card, placing the gained card directly into you hand.

**OR**

* Search your discard pile for Mazra's unique cards, placing all that you find directly into your hand.

## Setup

Set aside the following cards to create Mazra's personal upgrade deck. These cards may only be gained by Mazra by activating her ability.

### Breach Setup

Mazra starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*She'll probably deny it if you ask her, but I think Mazra might love books more than she loves me. She was born like two hours after me and she must have spent the entirety of that time in the womb growing her crazy huge brain. I'm no idiot, but Mazra was six when she gave Brama a ten-page petition to gain access to the Gravehold archives room. At just eight years old, she translated an ancient tome of breach magic and memorized spells no one had ever heard of. She was ten when she passed her ordeal and became the youngest breach mage ever. When I asked for toys she asked for textbooks. She used to follow Brama around and sneak into council meetings the way normal kids sneak out of school. We were only five years old when Mazra told me she was gonna be the next head of the council of elders. If it was any other kid I'd call them ridiculous, but if there's anyone who I trust to run Gravehold, it's my freak of a little sister.*"
> ― Razra
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>
Nether Conduit

## Card Effect

**Cast:** Reveal a card in hand that costs 2  or more. If you do, deal damage equal to the number of cards missing in that card's supply pile. Then, any ally may gain a card from that supply pile. (Gem supply piles start with 7 cards. Relic and spell supply piles start with 5 cards.

**Nether Conduit** is a spell card from The Outer Dark expansion. Nether Conduit may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Reveal a card in hand that costs 2  or more. If you do, deal damage equal to the number of cards missing in that card's supply pile.
* Then, any ally may gain a card from that supply pile.

Gem supply piles start with 7 cards. Relic and spell supply piles start with 5 cards. If playing true solo, the solo player may gain the card from the supply pile.
Kinetic Construct

## Card Effect

**PERSISTENT:** Gravehold suffers 2 damage. Place a Bridge token into play. Then discard a different Bridge token in play.

**Kinetic Construct** is a Deathmind specific minion from Legacy.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.
* Place one Bridge token into play.
* Discard a different Bridge token from play (different from the token just played).
Fiend Catcher

## Card Effect

You may destroy a card in your hand or discard pile.
Reveal the top card of the turn order deck. If you revealed a nemesis turn order card, you may place that card on the bottom of the turn order deck.

> "*It's as good a place as any for a world-swallowing beast.*"
> ― Garu, Oathsworn Protector
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**Fiend Catcher** is a relic from War Eternal. Fiend Catcher may be gained from the supply.

## Details

Resolve the following effects when played:

* You may destroy one card in your hand or discard pile.
* Reveal the top card of the turn order deck. If you revealed a nemesis turn order card, you may place that card on the bottom of the turn order deck.
Mist (War Eternal)

*For other appearance of Mist, see Mist (disambiguation).*
**Mist** is a breach mage from War Eternal. Her character first appeared in the Core game, and has now returned with new abilities.

## Mage Overview

Mist returns in War Eternal, transformed from when last seen in the Core set. Mist continued daring to travel into the breaches to fight the Nameless in the void, but this time something attached itself to her, and returned with her. She now acts as an entirely different person, or perhaps a different creature all together. Mist now serves as a highly offensive character, with an ability capable of unloading massive damage on her turn, while redistributing allies' spells.  allows an ally to prep a spell from their hand, even to a closed breach.

### Ability

Mist may spend 6 charges during her main phase. She may then cast up to three prepped spells; these spells may belong to just one mage, or spread across multiple mages in any combination, including Mist herself. Each spell cast this way is placed into any ally or allies hands. The spells do not have to be returned to the mages who previously owned them. The spells may all be given to one ally, or spread across multiple allies. Mist cannot take any of the spells for herself.

### Breach Setup

Mist starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I am the vessel now. I -the 'I' I was, at least - entered the breach, as I had done thrice before, as in my absurd and youthful eagerness to slay these creatures, I even desired to fight them where they lived. As if the beasts we fight would be intimidated to fight in the void.
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> Child that I was, fortune was with me, as I was victorious. But as I turned to leave the breach, a much greater fortune awaited. I remember I was just about to step through, when I heard a sound. A humming, a ringing, yet more musical, as if a thousand crystal insects sang a chorus. In an instant, the sound surrounded my. In a second instant, the sound entered me.
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> The events that happened to the 'me' that was, those seem to me now at a remove. Old hurts, childhood loves, battle fears - my memories of the time before the change are but memories of memories now, as if I remember a vivid story told to me rather than events in my own life.
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> But, oh, even so, I remember how much the sound hurt. It ate and burned, fire and acid. The sound grabbed my body and convulsed it from the inside, every mote of my being individually seized and shaken. If I had had any control over my body, I would have fallen to the ground and screamed. But I could only burn.
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> I am sorry for what happened to the 'me' that was. I am sorry for the pain it caused her. But it was the only way to prepare her for my task.
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> I am the vessel now.*"
> ― Mist
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Mazra's Wisdom

## Card Effect

**Cast:** Deal 2 damage. Any ally draws a card.

> "*You could learn something from me.*"
> ― Mazra
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**Mazra's Wisdom** is a spell from The Ancients expansion. Mazra's Wisdom is a special card used by Mazra, and cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Any one ally draws one card.

If playing true solo, you may draw a card for yourself.
Lucky Coin

## Card Effect

Gain 1 .
You may lose 1 charge. If you do, gain 2 additional .

> "*One flip pf the coin returns a charge to aether.*"
> ― Soskel
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**Lucky Coin** is a gem from The New Age. Lucky Coin is a starter card for Soskel, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) You may lose 1 charge. If you do, gain an additional 2 .
Paradox Beast

## Card Effect

**PERSISTENT:** Gravehold suffers damage equal to the number of nemesis tokens Gate Witch has.

> "*It moves between time and space, too quick for the eye and harder yet to strike.*"
> ― Remnant, Aetherial Entity
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**Paradox Beast** is a Gate Witch specific minion from War Eternal.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers damage equal to the number of nemesis tokens Gate Witch has.
Night Raid

## Card Effect

Unleash twice.
Then, discard a trogg in play.

> "*They wait until we slumber, slithering through the caves without a sound.*"
> ― Ohat, Dirt Merchant
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**Night\_Raid** is a Horde-Crone specific attack from The Depths expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* Discard one Trogg from play into the Trogg discard pile (the players may choose the Trogg).
Glint Splinter

## Card Effect

Gain 2 .

**Recall:** You may discard a prepped spell. If you do, gain 1  and you may place the next card you gain this turn on the top of your deck.

> "*Glinty!*"
> ― Claudia (Legacy of Gravehold)
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**Glint Splinter** is a gem from Legacy of Gravehold. Glint Splinter may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .

**Recall** (while the gem is in your discard pile, once per turn):

* You may discard a prepped spell. If you do, gain 1  and you may place the next card you gain this turn on top of your deck.
Obsidian Shard

## Card Effect

Gain 1 .
You may suffer 1 damage. If you do, gain an additional 2 .

> "*They say she doesn't sleep. She just sharpens that blade of hers patiently, eager for a breach to bring her worthy foes.*"
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**Obsidian Shard** is a gem from The Depths expansion. Obsidian Shard is a starter card for Reeve, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) You may suffer 1 damage; if you do, gain an additional 2 .

## Trivia

Pictured Mage: Reeve

Pictured enemy:
Focusing Orb

## Card Effect

Focus any player's breach.
**OR**
Destroy this. Gravehold gains 3 life.

> "*Jian picked up the orb as if knowing its purpose. That was the last day she ever spoke.*"
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**Focusing Orb** is a relic from the Core set. Focusing Orb may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Focus one breach belonging to any player. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.

**OR**

* Destroy this card (Focusing Orb). Gravehold gains 3 life.

You may use Focusing Orb to focus/open one of your one breaches.
Patterned Strike

## Card Effect

**Cast:** Deal 4 damage.
You may return to your hand up to two cards in your discard pile that cost 0 .

> "*Even breach magic is governed by rules of action and result.*"
> ― Lexive, Arcane Theorist
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**Patterned Strike** is a spell from The New Age. Patterned Strike may be gained from the supply for 7 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* Search your discard pile for up to two 0  cards. Place those cards into your hand.
Fiery Torrent

## Card Effect

**Cast:** Deal 2 damage.
Deal 2 additional damage for each other Fiery Torrent prepped by any player.

> "*Fire feeds fire.*"
> ― Dezmodia, Voidborn Prodigy
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**Fiery Torrent** is a spell card from War Eternal. Fiery Torrent may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Deal 2 additional damage for each other Fiery Torrent prepped by any player.

All damage is applied at the same time to the same target.