Alignment

This system allows players via their actions to align themselves as **Blue** (Lawful) Players, **Red** (Lawless/Criminal) Players, as well as **Neutral** (white). Neutral Alignment has no bonuses or negatives - a clean slate that every player begins as. The choice of where you go from there is up to you. Neutral Alignment might appeal to those who opt not to take sides, allowing them to be Lawful but also indulging in criminality when they feel it is necessary. Blue and Red Alignment each have their pros and cons, which different players will be drawn to depending on the play style they choose to pursue. For instance, Blue Players cannot engage in any type of criminal activity, but are given a host of bonuses and protections, while Red Players can murder, steal, and pillage to their heart's content, but are given a host of penalties and no protections besides the kind they can offer themselves.

## Gaining & Losing Points

All players in a Team will have their Alignment Point Gains and Losses split evenly between them.

### Gaining

* Killing any NPC Faction besides Guardians
* Killing Criminal Players (scales with how deeply Red a player is, only available to Blue or Neutral Players, and is subject to diminishing returns to prevent exploitation)
* Gathering any resource that requires a tool
* Destroying structures belonging to Red Players (subject to diminishing returns to prevent exploitation)
* Completing Quests
* Opening Supply drops or CH-47 event crates
* Crafting
* Smelting

### Losing

* Killing Neutral or Blue Alignment Players outside of Lawless Areas
* Killing the Guardian NPC Faction
* Destroying Structures or Vehicles/Mounts belonging to Blue or Neutral Players
* Looting from structures inside TC range that belongs to a blue or neutral player
* Looting sleeping blue or neutral players

## Temporary Criminal Status

If a **Blue** or **Neutral** Player attacks another Blue or Neutral Player in a Lawful Area, the attacking player will become "Grey Flagged", indicating Temporary Criminal Status. Players with a Temporary Criminal Status can be attacked and killed without any loss of Alignment Points for the player defending themselves. Once a player is Grey Flagged, any Player can attack and kill that player without any loss of Alignment Points. This means that if another player attacks you, you can rest assured you will be free to defend yourself without consequences.

In Lawless Areas, players are free to attack and kill one another with no Alignment Loss.

Another way to become temporarily Personal Grey alignment is via a team member committing a crime and you being within the radius. You will receive a warning in advance to give you adequate time to leave the team or choose to stay and accept the temp status.

## Repentance

Using the **/repent** command will allow Red Alignment players to reset their Alignment Points to exactly 0. This command **cannot** be used if there is an active Bounty on that player - it must be cleared first. Repentance has a Scrap Cost the scales depending on the players level.

Players can Repent once per month.

## Alignment Ranks

There are 11 Alignment Ranks in total, 1 Neutral, 5 Blue, and 5 Red.

### Neutral Alignment Rank

The Neutral Alignment Rank has twice the range of all other Ranks, encompassing nearly 4,000 Alignment Points. This allows players to commit "Lawful" and "Criminal" acts in somewhat of a balance, allowing careful players to remain within this range. Neutral players do not receive any statistical positives or negatives.

* - 1999 to 1999 / Neutral

### Blue Alignment Ranks

Blue Alignment Ranks receive scaling positive modifiers as listed in the post above. Each new Blue Alignment Rank bestows higher positive modifiers. When a player reaches maximum blue alignment, instead of all further alignment gains amounting t o nothing, players will received bonus clan points per alignment-gaining action as a reward.

* 2000 to 3999 / Respectable
* 4000 to 5999 / Commendable
* 6000 to 7999 / Honorable
* 8000 to 9999 / Admirable
* 10000 to 10000 / Noble

### Red Alignment Ranks

Red Alignment Ranks receive scaling negative modifiers as listed in the post above. Each new Red Alignment Rank bestows higher negative modifiers.

* -2000 to -3999 / Unsavory
* -4000 to -5999 / Malicious
* -6000 to -7999 / Wicked
* -8000 to -9999 / Infamous
* -10000 to -10000 / Dreaded

## Alignment Pros & Cons

### Blue Alignment

* Increased Scrap Yield
* Increased Quest XP
* Increased Quest Rewards
* Increased Items Kept On Death
* Reduced Vendor Costs
* Reduced XP Loss on Death
* Has Lawful Territory
* Can Summon Guardian NPC's to protect themselves and the land
* Can enter Secured Areas including Outpost
* Can Bounty Hunt Criminals
* Tier 0 & 1 Bases have increased Damage Protection (50% for Tier 0 and 25% for Tier 1)
* Cannot steal from other players without losing Alignment
* Must pay scaling costs for each War Declaration
* Will not have access to upcoming & highly lucrative Criminal-only missions
* Will be targeted by other criminal NPC's such as Bandits

### Red Alignment

* Can steal from other players
* Constant "PVP" Action on your own terms
* Risk vs. Reward playstyle
* Can house illegal items in Tiers 0 & 1
* All War Declaration costs are free
* Access to exclusive & highly lucrative upcoming Criminal-only missions
* Will not be targeted by criminal NPC's such as Bandits
* Reduced Scrap Yield
* Reduced Quest XP
* Reduced Quest Rewards
* Reduced Items Kept On Death
* Increased Vendor Costs
* Increased XP Loss on Death
* Cannot enter Secured Areas including Outpost
* Tier 0 & 1 Bases do not have increased Damage Protections
* Will be hunted by Bounty Hunters (could theoretically also be considered a Bonus if looking for more PVP action)

## Weaponized Mount

This system means if a player is utilizing their Mount in combat in a Lawless Area, either by riding it or using it as cover, the Mount will be freely killable as it will be considered an extension of the player. This became necessary as Players would previously be able to use their Mounts as weapons, either as cover, gap closers, etc. and if players shot at them they would incur Alignment Penalties. For the sake of fairness, if a Mount is simply driven to a Lawless Area but not actively utilized (15 meters away from the player), it will still incur Alignment penalties for hurting, stealing, or killing it, as it will not be considered Weaponized. Players will know if a mount is Weaponized or not with a new status players can see when targeting it, denoting it is a free kill via the 'Weaponized" Status.