recursal/Fanatic-Fandom huggingface dataset:
SCP-049

SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer.

## In-game

SCP-049 (The plague doctor) is an euclid class SCP that resides in the Heavy Containment Zone. Its chamber is connected to an elevator, SCP-049's way of escaping is if somebody intentionally brings them up, resulting in them getting infected themselve, Even though the SCP is now fixed, it can oftenly get stuck when trying to leave. This SCP is not as popular as it used to be due to its location.

## SCP-049-2

### How to play as:

SCP-049-2 is by far the weakest team in Site-35. Its advised to not play as it and simply reset. But if you are it the best way to survive as it is to repeatedly hit and run. Get away from skilled players and be careful of other dangers in Site-35.

### How to play against:

SCP-049-2 players are very easy to kill. Simply shoot at them. Unlike their similar team, you have no worry of becoming one of them so if they camp a corner you can simply run in with a gun. Also kill SCP-049 for the money.

## In-game (OLD)

SCP-049 resided right by SCP-173s and SCP-096's chamber's, SCP-049 had no pathfinding and if you encountered it would instantly kill you. There was no respective infection team as well. This SCP would kill dozens who weren't paying attention.

## Trivia

- SCP-049 had no pathfinding

- SCP-049 used to have a blast door
- SCP-049 did not have custom animations

- SCP-049 was revamped in 2020
Idolic Taurus Raging Bull

## Description

The **Idolic Taurus Raging Bull** is a weapon that can be offered by SCP-343 after turning in the Idol. This weapon can hold up to 60 bullets maximum, and can shoot up to 6 times before the player needs to reload. The weapons appears to be made out of gold or a coating of it as the former would weigh the player down. It sparkles frequently. The weapon is capable of dealing up to 50 damage per shot with the same fire rate as a normal Taurus Raging Bull
Keycards

## Cards Level

### Level 1 Card

The 1st level of cards Which Is usually 1st card people get It doesn't have many uses.

#### Level 2 Card

The 2nd Level of cards Just like level 1 It only really brings you far Into light containment

### Level 3 Card

The 3rd level of cards Somewhat difficult to find though is very efficient.

### Level 4 Card

The 4th level of cards The one which is most often used to escape and Is the card caught given to the during Class-D riots

### Level 5 Card

The 5th level of cards, the card gives you nearly all access to the facility and is very efficient, especially if you want to breach SCPs

### Level Omni Card

The Omni level of cards This card gives you absolute access to the entire facility It is possible to find This and It can be bought for 150 Robux To spawn with it permanently

### Warhead Card

This card Can be used to Launch the alpha warheads Which will Destroy the site so After you use Warhead card You should probably find the nearest shelter Unless you want to watch the world explode
Warhead Shelter

## Description

The Warhead Shelter is one of the few places that requires an elevator to get to. The warhead shelter is always crowded when theres a warhead. The warhead has a medic room which has no medkits in it and a ammo refill station, and a few bedrooms and a library. There is also a cafeteria. Some people go in the shelter to heal or refill their ammo. There are no keycard buttons in the shelter

## Tips and tricks

When going in, wait for your teammates because you can’t defend alone, unless they are far away.

Stay next to the button and not in the middle of the door just in case enemies are already there.

If enemies are already there just stay at the floor in the elevator and wait till it detonates and go back quick.

If you made it to the shelter then camp the entrance, enemies will rush there.

## Bug

There is a bug when you arrive at the shelter through the elevator, you will fall off the map.
Samantha

Source: https://www.facebook.com/mitolojikdunya/posts/2112831609017496/

### Aliases

* Yaldabaoth (falsely), Sam, Satan, Samael, Cernunnos, Stephanie, Memnoch, Beelzebub (mistakenly)

### Titles

* Accuser
* Satan
* Ha-Satan
* Hasatan
* Devil

### Affiliations

* Kingdom of Satan

*This artcile is about Satan, the child of Lucifer. Do not be confused by "strange" name.*

*Not to be confused with Lucifer, Samyaza, Leviathan, or Camael*

*"Hello friends, this is Satan. I'm here to remind you that Plagues, Great Floods, and Pandemics are God's department. I just do orgies and metal bands" - Samael*

## Fall From Grace

*" Now there was a day when the sons of God came to present themselves before the Lord, and Satan[a] also came among them. **7** The Lord said to Satan, “From where have you come?” Satan answered the Lord and said, “From going to and fro on the earth, and from walking up and down on it.” **8** And the Lord said to Satan, “Have you considered my servant Job, that there is none like him on the earth, a blameless and upright man, who fears God and turns away from evil?” **9** Then Satan answered the Lord and said, “Does Job fear God for no reason? **10** Have you not put a hedge around him and his house and all that he has, on every side? You have blessed the work of his hands, and his possessions have increased in the land. **11** But stretch out your hand and touch all that he has, and he will curse you to your face.” **12** And the Lord said to Satan, “Behold, all that he has is in your hand. Only against him do not stretch out your hand.” So Satan went out from the presence of the Lord."* - Book of Job, Chapter 1 verses 6-12

Unlike his father Lucifer, Samael did not fall in the Lucifer Rebellion but rather fell much later. The exact time is unknown, but he must have been in the Kingdom of Heaven for the Book of Job where he plays the role of the Accuser, the Satan, but this Satan is specifically still in Heaven, so it must be Samael and he must not have left yet.

He is the king, along with Samyaza, of Hell.
SCP-268

Note: This document is about using the SCP in gameplay. It currently does not contain information about the SCP itself.

SCP-268 is a hat that makes you invisible when you interact with the SCP. This SCP does not provide any active benefits that can help you with combat. Instead this SCP makes you invisible and it disappears once you equip a gun or take damage.

## Accessing the SCP

To interact with this SCP, you first have to open the container by playing the minigame "Hotwire", and you have to left click on the red square once the white dot reaches inside. This game can be easily beaten with good practice, and it always contains the same amount of wires (5) and gives you some breathing room.

Once you bypass the container, you can take by either Clicking or Pressing E. Once you acquired it, it will play a siren, potentially alerting personnel nearby and getting shot. The SCP can be accessed as a Tool, and you can either equip it by left clicking, or give it to someone else by pressing E.

## What the SCP does

After equipping the SCP, it will give you a textbox showing information. You are fully invisible to everyone around you (including Allies and your Team), and you can see yourself in half transparency. Once you equip a weapon or take damage, your invisibility will be gone and you will be exposed to everyone else. It's not recommended to use SCP-268 in combat, as it does not provide any long term benefits, compared with SCP-914. Instead this should be used for the opportunity to scavenge for weapons or items as it was its probably intended purpose.

## Notes

* SCPs (that are NPCs), can easily see through you and will attempt to harm you. This can be potentially harmful because if you take damage, you will lose invisibility as a result. SCPs (such as SCP-008 or SCP-049-2), which are controlled by players, will not be able to see through you.
* When playing the minigames, you can also take damage from electrocution, meaning that you can also lose your invisibility. If you want to take the risk, you can open the armory without guards noticing.
* SCP-268 can still be in your inventory even after equipping. Once you lose your invisibility, your weapon disappears.
* A Class-D with SCP-035 cannot use SCP-268.
* A certain number of teams can use SCP-268. Class-D and CI have been tested so far.
SCP-049-2

Mobile Task Forces

Unusual Incidents Unit

MTF Alpha-1 "Red Right Hand"

Global Occult Coalition

Class-D

Chaos Insurgency

ORIA

Serpent's Hand

SCP-008-2 (Neutral)

Template loop detected: Template:Official/Unofficial Faction Template

SCP-049-2 is a team that can be accessed by getting infected by SCP-049. The only allies SCP-049-2 has is SCP-049 but SCP-049 is NPC. SCP-049-2 does is similar to SCP-008 but instead of infecting others, it damages enemies that does a good amount of damage

In general SCP-049-2 is a very weak team and pretty much impossible to server-sweep with. Sometimes Moderators use the team to kill people since its hostile to everyone.

## Trivia

* SCP-008 and SCP-008-2 can still infect SCP-049-2
* Does not exist in the Legacy version.
* Before SCP-049 would just Kill you and there was no SCP-049-2 Team.
SCP-939

## Description

SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg, though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.

## Site-35 (LEGACY)

Located in HCZ near MTF spawn.. it is placed in a plain glass cube which could breach at anytime, frequently released by trollers or C.I in an attempt to slow down any MTF efforts.
Battery

## Overview

**Batteries** are a special type of Power Supply. Unlike Portable and Tablet-exclusive Power Supplies, Batteries cannot be used alone when creating a Power Supply.

## Compatibility

Batteries can only be used in the Power Supply slot.

No Batteries can be used in Home Computers and Personal Computers.

All Batteries can be used in Portable Computers and Tablet Computers.

## List of Batteries

* Alkaline Batteries
* Nickel Cadmium Batteries
SCP-096

NOTE: 096 IS NO LONGER IN THE GAME, AND DO NOT TRY TO FIND HIM, THIS PAGE IS ABOUT THE LEGACY VERSION.

## SCP-096

SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.

## In-Game

SCP-096 Can only be found in the legacy versions. He acts like what he would usually do when you see his face. He will then kill you after 30-50 seconds. He had no level clearance, so you'd just be able to release him if you ever wanted to.

## Issues

SCP-096 was noturious for the way it'd reach you, At the time, SCP-096 had no path-finding. so enraging him and getting yourself far away from him would work. However the target would have no idea, and would get killed instantly. SCP-096 was presumed to be removed for this exact reason, however leaks show that he will be coming back.
Level 2 Keycard

The level 2 keycard is one of the most popular keycards for Class-D Personnel because of its very close spawn to the CDC. Foundation Personnel are often seen using this keycard as they can spawn with it.

## Spawns

Inside of SCP-860’s dimension (blue zone).

Outside SCP-860’s door in the closet (orange zone).

In the Security room near CDC.

## Uses

SCP-205’s chamber.

The office room that connects 914.

SCP-079’s chamber.
Security Department

* Riot Control
* Assault
* Specialist Operations

Remington R870r (Riot Control)

P90 (Specialist Operations)

Five Seven (All classes)

Security Baton (All classes)

Unusual Incidents Unit

Mobile Task Force

Serpent's Hand

Global Occult Coalition

Template loop detected: Template:Official/Unofficial Faction Template

## Description

The Foundation's **Security Department** exists solely to watch over, guard, and protect important locations. Those employed in the **Security Department** are trained to handle use of all types of weapons and are responsible for information security. The **Security Department** is the Foundation's first line of defense.

## In-Game (Current)

It is a free team in which you can join using the "Teams" button. Spawning as a Security Department will put you in what appears to be a break room, with coffee dispensers, and a hallway bridge. There is another room adjacent to yours where you can gear up and head out of spawn. There are currently 3 classes you can play as a Security Department. These classes are Riot Control, Assault, and Specialist Operations. Soon after you head out of the class's armory you will be teleported out of your spawn and into Heavy Containment Zone just outside of your spawn.

## In-Game (Legacy)

The Security Department has two different armor: one resembling the Assault class, and one resembling the Specialist Operations class. They are granted an MP5 and an P90. They are given Level 5 keycards and spawn at Gate A. The armor does not change any stats, and wearing the helmet is optional.

## Tips

* Don't dwell near the spawn of Class-D. They will either overwhelm you or you would get killed by an Administrative Department.
SCP-048

## Description

SCP-048 is thought to be a cursed SCP number. Every anomalous item assigned to it, is either lost, stolen, decommissioned or destroyed. Any personnel assigned to the SCP object are let go or killed and found dismembered.

## In-Game (Current)

SCP-048's location is exactly the same as its location in the legacy version. The only changes are that the door is hidden by a cabinet. Inside SCP-048 are two different obbies. One that is first available to the player, and another that is also hidden inside a cabinet. The first obby has multiple traps such as:

Pressure Plates that shoot out arrows when stepped on. (Deals 50 damage)

Spears that impale the player when the player is near them. (Deals 50 damage)

A trapdoor that closes when the player picks up the Idol

A large boulder that chases the player if they manage to escape before the trapdoor closes.

The prize for beating SCP-048's main obby is the Idol. It can be traded for the Idolic Taurus Raging Bull.

## SCP-048's Second Obby

SCP-048 also has another obby that is hidden inside a cabinet. The obby is significantly harder then the primary obby because it features short studs that the player must jump on to obtain the prize. Then they must beat the obby again to return to the site. If the player falls there will be no way to get back up unless they reset. The prizes for beating this obby are the Prototype T103 and V47 Discarded Prototype.

## In-Game (Legacy)

SCP-048 can be found in the room near SCP-012 and SCP-205 and is marked by the blue keycard reader. Entering it will lead to a dark cave. Further down is a large gap while will bring you down with no way to get up. Go straight and you will find a small obby. If you fail to beat the obby, you will be stuck in SCP-048. If you beat it, you will be "jumpscared" by SCP-106's old picture. There is nothing else but a wall if you beat the obby.

## Tips

SCP-048 has a difficult part, namely the rope. To beat it, attempt to jump on top of the rope, then position yourself to be close to the place you want to be at, then jump while running to the area.
Tesla Gates

Tesla Gates are Features of the Site-35 map which can kill players. Tesla Gates also can kill SCP's. They can be triggered by standing near or standing on a WARNING sign on the floor of the entrance of the Tesla Gate. There is a command for MTF to use which is /disable tesla gate which temporarily inactivates the Tesla gate to stop it triggering.

Running through a tesla gate while triggering it will kill you.

## Legacy

Tesla Gates in Legacy Site 35 or much bigger and last much longer, they are mostly in the Orange Zone of the facility and made trips from Gate A to other places much slower.
Armory

The armory is an area near the Warhead Shelter, in order to access the armory you need to play bruteforce. During armory breaches, there are a lot of team against the foundation who will rush there. There are vests within the armory that Class-D use, giving 40 HP. The guns in the armory are the FNP90, SCAR-20, AK-47 M110, M16A1, and the M4 Carbine.
Help/Defeating SCP-106

It can be a pain dealing with SCP-106, especially in the CDC area's, this will be a guide on how to 'AVOID' it as killing it would pose a risk for you and the SCP via a telsa gate. First off you want to exit the room, its as simple as that! Second option will need you to be quick to sacrafice others for yourself, do it to unarmed class-D as they pose no threat to you and are basicly free bait, or do it to any enemy, if in the unfortuate circumstance that your in the pocket dimension, your doomed.
SCP-106

SCP-106 is one of the most common SCPs in the game. SCP-106 has the ability to teleport people to the pocket dimension if the victim gets too close. SCP-106’s chamber is just like the one from the actual containment breach videogame. Inside of 106’s chamber are Level 5 Keycards.

***To use-***

SCP-106 can be used to screw people's days up. Simply close doors on someone you dislike or use it to kill crowds of people.

***To kill-***

Encountering SCP-106 happens when it comes out of holes with questionable dark liquid. Its best to stay away from it. Lure it to tesla gates, shoot at it, and sprint.

SCP-106 occasionally will make its way to Gate-A, when this happens an SCP Containment Breach intercom sound effect will play.

## Pocket Dimension

When teleported to 106’s pocket dimension, the player will be blind by a black screen for a couple of seconds. When the black screen is gone the player will see the pocket dimension. There are no traps and 106 is not in the dimension. There is only one exit. If you do make it out you will appear dropping down of a portal on the roof near one of the Heavy Containment Zone checkpoints.

## Trivia

Back in the Legacy Version, SCP-106 had no Pocket Dimension and would kill you instantly.
SCP-914

Note: This document is about using the SCP in gameplay. It currently does not contain information about the SCP itself.

SCP-914 is an SCP that can change your current weapon or item to either make it better or worse depending on your setting. It does not change yourself in any way, only your weapons or items. Most people use SCP-914 to change their weapons to make them better. SCP-914 can be a gamble, as it will change a set of stats to make it better, and worsen another set of stats. Keep in mind, that SCP-914 can only upgrade once. Currently, SCP-914 can change (but not limited to):

1. Damage
2. Reserve Ammo and Magazine Ammo
3. Accuracy
4. Firing Type (Semi-Auto to Auto for example)
5. Firing Rate.

SCP-914 can be located right in Light Containment Zone. To enter, you must have a Level 5 Keycard.

## Rough

Rough is the worst setting, and recommended to not be used as it returns the worst items. Currently, it is not known if it actually changes any stats.

## Coarse

Coarse is the 2nd worst setting, and not recommend to be used either. It is not known if it changes any stats.

## 1:1

1:1 is the highest Risk-Reward setting. You will either get one of the best items, or the one of the worst. It depends if you're using a good item or a worse item. Despite what the note says inside saying it: "returns similar items", It will return the same item however it changes all the stats. It changes all of the stats mentioned above, which includes Firing Rate and Firing Type. It randomizes your gun stats with another guns stats, meaning that it is completely randomized.

## Fine

Fine changes 3 stats. 2 stats will improve by 20%, and 1 stat will worsen by 20%. This has the least risk involved, however, the gains are small as a result. It does not change your Firing Type, meaning it will stay the same.

## Very Fine

Very Fine changes 3 stats. 1 stat will improve by 100% and 2 stats will worsen by 40%. This has potentially the highest risk involved. It does not change your Firing Type.

## Notes

Medkits do not work with SCP-914. Keycards can work with SCP-914, and will improve your clearance level depending on what setting you choose.
SCP-343

## Description

SCP-343 is a male, seemingly race-less, humanoid in appearance with apparent omnipotence. SCP-343 was discovered walking the streets of Prague and detained after a staff member witnessed him disappear from the streets and reappear on a rooftop. SCP-343 is detained willingly in his chamber, as containment has proved impossible (see notes).

## In game

SCP-343 also known as "God" is an interactive SCP which is housed within a chamber. Similar to SCP-079, SCP-343 Will have a task for you to complete for a reward.

When you normally interact with SCP-343 he will ask you to bring him something he likes, However, when you interact with SCP-343 while holding an item of his interest.
Шпат

**Шпат** - одна из жительниц Сказкограда. В реальном мире известна как Мисс Шметти. В мире сказок же является аллюзией на Греттель

Во вселенной сказок является сестрой Сапфира

## До попадания Оливии в Сказкоград

Жила вместе со своим братом Сапфиром в королевстве королевы Бланки. Мать ушла из семьи и дети остались с отцом. Однажды во время прогулки по лесу, ребята заблудились и попали к ведьме из пряничного домика. Она чуть не убила их, но дети сумели сбежать. Но в их головах сложилось мнение, что всё подстроила Бланка и они считают её злой.
Site 35 Wiki

**Welcome to the Site 35 Wiki!**

A wiki for fans of the original game made by MiniToon called Site 35!

Links:

Site 35: https://www.roblox.com/games/439111162/Site-35-NEW-AREA?

We're a collaborative FANDOM wiki about Site 35 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Foundation Personnel

Mobile Task Force

Unusual Incidents Unit

Global Occult Coalition

Office for the Reclamation of Islamic Artifacts (ORIA)

Serpent's Hand

## Overview

> Personnel form the backbone of the Foundation; they work on a wide range of roles from standard janitorial work to more specialized fields.
>
>

> -SCP Foundation Security Clearance Document
>
>

Foundation Personnel do most of the work for the SCP Foundation from cooking food to researching the most complex anomalies ever discovered they are dedicated to the foundation’s mission no matter the cost. Foundation Personnel are often treated as civilians by other groups of interest as they do not pose much of a threat to their cause.

## In Site-35

Their task is to carry out what they chose as a class, help other allies, and find weapons to survive. There are about 4 classes to choose. Research Personnel, Janitorial Personnel, Cafeteria Personnel and Medical Department. They also come with equipment for each class.

Senior Researcher- gives Desert Eagle and a Level 3 Keycard. Costs 10 kills.
 Janitorial Personnel
 Cafeteria Personnel
 Medical Department

Combat Medic personnel- Gives 125 max health.

Head Physician- Gives 140 max health and costs 5 kills.
Alpha-1 "Red Right Hand"

AUG A3

UMP-45

Foundation Personnel

Unusual Incidents Unit

Global Occult Coalition

Class-D

Office of the Reclamation of Islamic Artifacts (ORIA)

Template loop detected: Template:Official/Unofficial Faction Template

## Description

> "Mobile Task Force Alpha-1 is a task force that reports directly to the O5 Council and is used in situations that require the strictest operational security. The task force consists of the Foundation's best and most loyal operatives. Further information regarding MTF Alpha-1 is classified Level 5."
>
>

- "Task Force Mission", MTF Alpha-1 ("Red Right Hand")

MTF Alpha-1 is one of the many Mobile Task Forces present throughout the Foundation. Unlike other units such as Epsilon-11 "Nine Tailed Fox" or Nu-7 "Hammer Down", they do not serve a specific purpose, instead being deployed at the 05 Council's discretion.

## In-game

In Site-35, they serve a backup force to counter hostile threats, or to defend the site from the Global Occult Coalition, their nemesis and main enemy. Their only allies consist within the Foundation, with the only exception being the Unusual Incidents Unit.

They are 1 of the 2 official organized factions within the community, being able to have their own custom spawn, 4 customized weapons and morphs, and a Joint Training Center at their disposal. They are considered "better" than the GOC, however this can be disputable. Alpha-1 is bounded to rules, like the Coalition, to prevent domination and to ensure fair play in battles.

For every 3 hostiles, 1 operative can deploy. This is the same for the Coalition, except the other way around.

Entrance into Alpha-1 is by **tryouts** and/or **applications**, hosted by an MR+.

## Trivia

* Alpha-1, like the GOC, has had several revisions to their morphs since their existence. You can see one of their original morphs in the thumbnails, one made by Pooperz100.
* There is a special division within A1 called "Delta", which is basically made up of "the best of the best" within the task force. They have special privileges, in respect towards the M98B.
* Did not exist in the Legacy version.
Omni Keycard

## Description

The Omni card can be used on every keycard door. On the card, there is a print with the words "05 Council". The Omni card is a blue card. It costs 150 robux to buy, it can commonly be found in the HCZ Storages.

## How to obtain

* Buying the Gamepass for 150 Robux
* HCZ Storages
* Cafe near LCZ

## Uses

* 048 Door
* A cargo box in LCZ

## Trivia

The Omni keycard found on the map are lootable unlike the Omni card from the gamepass.
Gate A

Gate A is one of the 2 gates in the game. The area is the main spawn for Mobile Task Force, Alpha-1 and Unusual Incidents Unit. There are 4 towers in the gate. One of the towers have a M110 in it and nothing special with the others. The second area of Gate A is the cargo area, which requires a  Level 4 to enter. On the bridge there is a helipad where MTF deploy at. There are also 2 elevator both lead a shortcut into Heavy Containment Zone.

### Legacy-

Gate A is similar to the current one, except with less detail and few differences. There used to be a lower area which led you to 2 rooms, one with a old CI helmet and one with a Level 5 keycard. During this time there was no cargo area and was just the former Security Department spawn and Mobile Task Force spawn. The other area was a simple white snow terrain with a road.
Level 5 Keycard

## Description

2nd most powerful card after the omni. there are a few known locations at the moment.

## How to obtain

SCP-106’s Control Room.

Found in random locations in the Light Containment Zone.

## Uses

All doors which require a Level 5 keycard:

SCP-008’s door

SCP-096’s door

SCP-2490’s door.

The inner door in SCP-914’s chamber

## Trivia

- Keycard is rarely useful as omni can be permanently bought for 150 robux.

- ~~In 2019 the card did not have any location where it could be found, and only SD/MTF/CI spawned with it.~~

- In 2019, the keycard location was near gate-A, since people had to walk a long way to get to it, the keycard was shrouded in darkness, which is why many people resorted to becoming CI/MTF/SD.

Similiar to the Omni and Warhead Keycard, this can be found in locations (most notable found in places near the Armory.)
SCP-009

## Description

SCP-009 is a frozen substance marked by a red hue that acts as an invasive item due to it being able to spread through any surface. When an object makes contact with SCP-009, they will begin to crystalize and eventually become more instances of SCP-009.

## In-Game (Current)

SCP-009 rests on top of a small granite structure. The location of SCP-009 is surprisingly outside of the facility, and requires no clearance to enter. When a person touches SCP-009, their skin color will slowly become red. After a few seconds, they will begin to lose health. Players can be locked inside of 009's outer containment cell. It is not known if SCP-500-1 can cure SCP-009.

## In-Game (Legacy)

SCP-009 is the exact same as the current version, though it's appearance is much more simpler. It does not rest on granite, nor does it look like an actual crystal. It instead is a full red block of ice.

During the 2019-2020 period of Site 35, there was an ability related to this SCP. Consuming SCP-500-1 before touching it and interacting with it would give you an aura. This had the ability to spawn kill people and was annoying to most people. It also gave extra health, though it would damage you over time. If you had the aura, you would have to kill other people with it to regain health. Eventually, this feature was removed.
SCP-990

## Description

SCP-990 is a manifestation of a man in a Cold War business suit that only appears in Foundation Personnel's dreams. The SCP warns personnel of incoming disasters and predicts events that could possibly hinder the Foundation. So far, all predictions and warnings have been proven to be true.

## In-Game (Current)

SCP-990 cannot be found anywhere in the facility except for their background noise. This background noise consists of SCP-990 warning players of their inevitable deaths by a different player.

## In-Game (Legacy)

SCP-990 has the same behavior in Site-18 and the Legacy version of Site-35.
SCP-035

## Description

SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. In these events, all existing visual records, such as photographs, video footage, even illustrations, of SCP-035 automatically change to reflect its new appearance. A highly corrosive and degenerative viscous liquid constantly seeps from the eye and mouth holes of SCP-035.

## Site-35 (Legacy)

SCP 035 in the legacy versions had 2 versions, so i decided to put them in sub headings.

### SCP-035 Version 1

This version is just a 035-1 victim, which has a gas dispenser that does not seem to do any effect. This is near 860's door.

### SCP-035 Version 2

SCP-035 Could be equipped, but a player would shortly die afterwards. This is located near 682's and 106's containment chamber.

## Site-35

This SCP, which is meant to be harmful, actually does good! The buffs of 035 are...

- 50 more health points

- Can not be infected with SCP-008

This SCP does not give you any advantage unless in the event of a SCP-008 breach.

You will need to play the Bruteforce minigame to get this SCP.
SCP-173

## Information

Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation.

## SCP-173 (Site-35)

SCP-173 is right outside the Class-D cells. The SCP is usually dormant because nobody ever releases it, it can go through doors, but may require some effort to do so. SCP-173’s chamber is locked behind a Level 1 door.

Some people said that SCP-173 shouldn't be as close as it should be, it is unknown on why SCP-173 is in the CDC zone, however it may be a part of laziness on Optikks end, as it's been in the same spot ever since the games creation.
Nickel Cadmium Batteries

Wikipedia has a page called:
***Nickel-cadmium battery***

## Overview

**Nickel Cadmium Batteries** are the second Battery available in game.

## Description

Less expensive than lithium, but heavier. The nickel-cadmium battery (NiCd battery or NiCad battery) is a type of rechargeable battery using nickel oxide hydroxide and metallic cadmium as electrodes.
Оливия

Оливия - главная героиня фанфика "В некотором царстве". В реальном мире является обычной девушкой, нашедшей книгу сказок. В сказочном мире является сказочницей или же автором.

## До попадания в сказкоград

Жила довольно фривольной жизнью и развлеклась в своё удовольствие. После ссоры с Ботаном нашла на своей кровати книгу "В некотором царстве" но не стала её читать, а просто пролистала. Это стало её путём для попадания в сказкоград
Chaos Insurgency

* Chaos Insurgent Uniform
* Chaos Insurgent
* Covert Chaos Insurgent

Security Department

Serpent's Hand

ORIA

Mobile Task Force

Unusual Incidents Unit

## Overview

> "The Foundation's biggest lie had become a reality. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency."
>
>

> - Chaos Insurgency Hub
>
>
>

The Chaos Insurgency is a militaristic faction hellbent on the destruction of the Foundation. Established as a sort of "cell" to do the dirty work of the 05 Council, it broke off after hauling ass with numerous SCP objects and disappearing from the eye of the SCP:F. It is known to employ anomalous and/or SCP entities and objects for combat or use against Foundation personnel, whether it be technological, analytical, physical, or destructive methods utilized.

## In-game

In Site 35, they serve as one of the few teams working against the Foundation and their allies to ensure a disruption within the activities of the site. They have a spawn set out on the outskirts of Gate B, and a tunnel which leads inside towards the Gate B & Yellow Zone interchange hallway.

There are two armor morphs you can use to protect yourself:

1. The normal Chaos Insurgent morph giving 135 max health, 24 sprint speed and 17 walk speed.
2. The "Covert" Chaos Insurgent morph giving 160 max health, 18 sprint speed and 2 jump cool-down.

The Chaos Insurgency team also comes with weapons, though unlike some other teams they do not feature the class system yet:

Name
Capacity
 FAMAS
 UTS-15
 Taurus Raging Bull
currently

Chaos Insurgents are tasked with infiltrating the facility, assisting Class-D Personnel, and attacking all Foundation Personnel. They are also tasked with getting rid of Serpent's Hand and ORIA members.

### Legacy

In the Legacy Site-35, Chaos Insurgents have two spawns within the game. There's the original spawn on the outside of Gate B, and then there is a hidden "escape" route to Gate A, which can be found on the side of the bridge before the SD-MTF joint spawn. This hidden "escape" is where you find the hidden Level-5 Keycard, which gives you a badge and (supposedly) puts you on the Chaos Insurgency team.

have two weapons, a M1911 and an M16. On a watchtower near the spawn, you could get an SCP-500-1. You were also immune to the effects of SCP-008 prior to the infection rework.

## Trivia

* The "Covert Chaos Insurgent" morph appears to be a recolored model of MTF Xi-7 "Special Forces" (yes that's their actual name).
* The "Chaos Insurgent" morph is a recolored model of MTF Beta-7 "Maz Hatters".
Level 3 Keycard

## Description

The level 3 keycard is one of the few keycards on the game. It is the main keycard for the Security Department and ORIA level 3 probably has one of the most locations in the game.The level 3 used to be able to open [./https://rblx-scp-site-35.fandom.com/wiki/SCP-914 SCP-914] but was replaced by a level 4 keycard.

## Locations

SCP-079’s chamber.

Both cafeterias.

Remote room (for the storage area).

Security spawn.

## What to use for

All doors near SD.

The Tesla gate that connects armory.

Armory near CDC.

All checkpoints.

SCP-914’s chamber (formerly).

SCP-087.
Mobile Task Force

Kriss Vector (B-7)

MG36 (X-7)

P250 (All classes)

Serbu Super Shorty (All classes)

Security Department

Unusual Incidents Unit

Global Occult Coalition

ORIA

Serpent's Hand

Template loop detected: Template:Official/Unofficial Faction Template

## Overview

A battalion-strength combat-oriented task force trained to deal with highly aggressive anomalous entities may consist of hundreds of troops plus support personnel, vehicles, and equipment and can be deployed in whole or in part to deal with threats across the globe.

- “SCP FOUNDATION INTRODUCTORY DESCRIPTION FOR MOBILE TASK FORCES”

Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the "best of the best" of the Foundation.

While in the field, task force members often pose as emergency responders, local or federal law enforcement, or military personnel appropriate to the region in which they are operating. Mobile Task Force Commanders can also request the assistance of local field units or personnel stationed at nearby Foundation facilities in order to accomplish their missions.

## In-game

In Site 35, there are only six task forces to choose from which are the following: Epsilon-11, Nu-7, Beta-7, Xeta-7, Alpha-1 and Tau-5. Alpha-1 and Tau-5 are separate teams that are only accessible if you pass either tryouts or apps. The MTF team is one of the strongest SCPF teams present. All MTF units spawn at Gate A with the exception of Tau-5 which spawns in the Red Zone.

## Tips

* Try and group up with other allies to insure you have enough help to get rid of hostiles.
* If SCP-008 is present, use the Beta-7 class to swiftly wipe them all out.
* You spawn at Gate A meaning that you spawn close to an M110. use the M110 to get rid of enemies from a far (be sure to hit headshots with the M110 to deal good damage.)
* Do not dwell near the spawn of Class-D. They will either overwhelm you or you would get killed by an Administrative Department.

## Trivia

* One of the original teams made for Site 35.
* In the Legacy Version, they had the MP5, the P90, and the AUG. They also had orange and blue armor, and they would spawn next to Security Department.
SCP-682

## Description

SCP-682 is a reptile that is capable of growing up to gigantic sizes and adapting to it's surroundings in a very unique way. It's regenerative powers makes it almost impossible to kill, and it's hatred for everything only makes this SCP even more dangerous. The SCP Foundation have tried various ways to terminate SCP-682, even with the use of anomalous SCPs, but every attempt has failed, with SCP-682 destroying, adapting to, or using the object to escape it's containment.

## SCP-682 (Current)

SCP-682's chamber can be found in the Heavy Containment Zone. SCP-682's inner containment cannot be opened. It is not known if SCP-682 even exists in the current version of Site-35. Jumping in SCP-682 will make you stuck till death.

## SCP-682 (Legacy)

SCP-682 is placed in a chamber that can be viewed from a balcony or in Class-D cells (as seen in the picture) with acid flooding the floor. It should be noted that SCP-682's AI makes it hard for it to kill you, and SCP-682 is too big to leave it's containment. The acid from the floor also cannot kill players and does not affect SCP-682 in any way. SCP-682's was recycled from SCP-939's, but resized and tweaked. It regularly made a roaring sound that could be heard even from the outside of the facility. Due to SCP-682's containment having no lighting, SCP-682 appears to be fully black.
В некотором царстве Вики

**Добро пожаловать на В некотором царстве вики!**
Вики о фанфике "В некотором царстве"

Это онлайн-энциклопедия о **В некотором царстве**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Level 4 Keycard

Level 4 keycard is the 3rd best keycard in the game. This keycard is a common keycard used by Class-D Personnel during CD Riots. There is another item similar to this called the Level 4 Clearance Device, which can be obtained as The Chaos Insurgency and Serpent's Hand.

## How to obtain

Class-D Personnel Riot.

Find it in a Closet just in front of  Gate B’s tunnels.

## Use for

The door across SCP-1074

Chaos Insurgency tunnels

SCP-352’s chamber

PPSH Room

SCP-914’s Outer door

SCP-457’s chamber

SCP-017’s chamber

SCP-106’s chamber

The cargo area at Gate A.

SCP-268’s chamber

SCP-035’s chamber.
Prime Lovecraftians

This page is here for a list of gods that are claimed to be the Supreme or Progenitor of the Lovecraftian pantheon(s). Links go to the Lovecraftian wiki.

Azathoth - the "one who dreams reality" and the progenitor of the original Lovecraft tales

Ycnagnnisssz - the "other parent" of the outer gods, designed in pair with Azathoth

Mlandoth and Mril\_Thorion - kind of similar to Azathoth and Ycnagnnisssz
SCP-457

## Description

For all points and purposes, SCP-457 appears to be a sentient being composed of flame. SCP-457's actual composition is unknown, and has proven to be invisible and undetectable by any known means, but is shaped out by the flames it produces, often assuming a human-like form if given sufficient fuel to assume that size. SCP-457's most rudimentary form appears to be that of a single flame, comparable in size to that of a matchstick. In this form, SCP-457 possesses only the simplest of directives and shows no signs of being unusual compared to any other flame beyond a penchant for suddenly flickering to burn human.

## Ingame

### Site-35 (Current)

SCP-457 resides close to the zone entrances, and is mostly found hanging around randomly, SCP-457 has a burn effect in which that your screen is entirely engulfed in flames and you take damage. There is a glitch where the flames wont burn off.

### Site-35 (Legacy)

SCP-457 resided in the RHCZ, and was a pitch black R15 player model with its body entirely engulfed in flames, it would chase you down until you escaped its detection range or chases another player.

### Site-18

SCP-457 had an actual model from SCP:CB UE, which was not rigged, it was slightly close to SCP-049's chamber.

## Strategies

Try to lure SCP-457 into a tesla gate, it will respawn.

Sometimes it goes idle, use that time to kill it if you are brave enough.
Serpent's Hand

* Normal Armor
* Recon Armor

Chaos Insurgency

Security Department

Foundation Personnel

Unusual Incidents Unit

Global Occult Coalition (NEUTRAL)

## Overview

> "The group embraces the use and existence of paranormal items, and in particular embraces humanoid and sapient SCP objects. The Serpent's Hand has been highly vocal in criticizing the containment and destruction of these SCPs, especially those which are not particularly destructive."
>
>

> - "SCP FOUDNATION INTRODUCTORY FILE ON GROUP OF INTEREST ALPHA-019, "SERPENT'S HAND""
>
>

The Serpent's Hand is a leaderless and decentralized organization dedicated to the release and existence of anomalous entities or items. Considered to be a terrorist group by the Global Occult Coalition, they are hostile towards the SCP:F.

## In-game

In Site 35, they are a gamepass-only team. Meaning that they are only accessible via the "More Teams" gamepass. They spawn outside of the map and have a room to gear up to infiltrate the facility.

Currently, they have two armor morphs that can be equipped:

1. The "Serpent's Hand Operative" morph with 140 max health and 24 sprint speed.
2. The "Serpent's Hand Recon Operative" morph with 125 max health, 19 walk speed, 1 jump cooldown and a whopping 27 sprint speed.

The Serpent's Hand team also comes with weapons to use:

Name
 FAL .50
 M1911

Once geared up, they teleport into the facility and drop down a vent near the spawn of Class-D. It is noted that killing a Serpent's Hand or Class-D behind the red line near their spawn is considered spawn killing and you can be punished for that.

## Strategies

### Playing as a Serpent's Hand:

* You are a premium team and have above average guns. Acknowledge this and run around shooting at everything. You can try and make an alliance with Chaos Insurgents to wipe out the Foundation if all hell breaks loose but even then they are peasants LULZ.
* Kill all Chaos Insurgents, make them baby rage out of Site-35
* Help Class-D and ORIA players. Use your Lvl 4 (or omni) keycard to let them into places.

### Playing against a Serpent's Hand:

* Serpent's Hand is usually a team dominated by Alpha-1/Global Occult Coalition players. So they are skilled and this should be acknowledged. The best way to rid of some of them is to stay in Heavy Containment Zone, as the walls are much less spacious and you can easily spray at them.
* If you are a Chaos and you need to get rid of them it is best to use the Taurus Raging Bull and the UTS-15 to keep them at bay.

## Trivia

* Prior to the MTF & Researcher Revamp Update, they used to only have one morph.
* Not present in the Legacy version.
* They are the only team as of now to receive the M1911 as a sidearm (not to be confused with the Old M1911).
Сапфир

**Сапфир** - один из жителей Сказкограда. В реальном мире известен как Мистер Сакс. В сказочном мире является аллюзией на Гензеля

В Сказкограде является братом Шпат, хотя в реальном мире они не родственники

## До попадания Оливии в Сказкоград

Сапфир рос вместе со своей сестрой Шпат. Родная мать бросила их и детям нужно было как-то жить. Однажды, они наткнулись на дом ведьмы из пряничного домика и чудом остались в живых. Однако после спасения Сапфир стал обвинять королеву Бланку, что она виновата во всём, поскольку не предупредила о существовании ведьмы
Lilith

### Origin

Lilith was Adam’s first wife but the couple fought all the time. They didn’t see eye-to-eye on matters of sex because Adam always wanted to be on top while Lilith also wanted a turn in the dominant sexual position. When they could not agree, Lilith decided to leave Adam. She uttered God’s true name and flew into the air, leaving Adam alone in the Garden of Eden, and heading for Hell, and then marrying Samael when he arrived.

## Lilith

### Titles

* First Eve
* First Women
* First Feminist
* First Wife (of Adam)
* Deviless