recursal/Fanatic-Fandom huggingface dataset:
Kekkaishi

The **Kekkaishi** is the 23rd job in Minute Frontier.

Element : Normal Unlock: 11.9km

## Overview

The Kekkaishi wears a white kimono that is red from the waist down and has purple highlights on each arm. Their black hair is tied back by a purple hair band to form a long ponytail. The job is unlocked by defeating Salamander and progressing to 11.9km.

## Strategy

The Kekkaishi is one of few jobs in Minute Frontier to specialize into magic defenses, providing multiple abilities to defend against magical attacks such as Magic Barrier, Magic Guard Ups, and providing the highest growth rate of Mentality of all jobs in the game. They serve as a magical counterpart to the Gardner.

Magic Barrier is a tricky ability to utilize, conflicting with many weapons. In order to utilize Barrier abilities, a player must not be actively attacking the enemy. "Attacking" includes any frames of the attack animation, making slow weapons such as the Hammer a no-go. Of all the weapons in the game the Bow is the best candidate for use, as the Bow's attack animation of firing the arrow once tapped is short, and it's mechanic of timing arrows for maximum damage counts as "no input".

Aside from extra Magic Guard Up abilities, Kekkaishi also provide various bonuses on Staff, which is a problem. Given how slow the Staff fires, and that the whole animation ignores Barrier effects, it has significant antisynergy with Kekkaishi's gameplan. Having a Staff Impact Up early, multiple magic related abilities throughout, and a Staff Motion Up far into the job's progression helps make Staff use better, but only serves to squander Magic Barrier's potential.

Finally is their stat growth, which provides the highest Mentality growth of all jobs. However, there are some considerations to be made due to how the rest of the stats are allocated. Kekkaishi only grows by 8 stat points per level, with 5 of those points being devoted to Mentality. For many players, the below average growth total is made up by the Mentality gains, as many physical builds tend to slack off with Mentality growth. However, those same physical builds will not appreciate +2 Intelligence every level, basically becoming a write-off, and making Kekkaishi effectively grow only 6 stat points per level.

For physical players, it is better to consider a later job, the Mother. While that job only has +3 Mentality per level, they also provide a full 10 points of growth, with none going to Intelligence. The fact that Mother is placed so far into progression still allows Kekkaishi to still see some use, even if for a few levels.

For more information on strategy, look at Character Builds.
Minstrel

The **Minstrel** is the 57th job of Minute Frontier.

Element : Normal Unlock: 48.7 km

## Overview

The Minstrel wears a brown cap adorned with a white feather. Their golden hair still manages to jut out from below their cap, being visible on both sides of their face. They wear a dark yellow vest with white undershirt, and the usual brown shoes. The job is unlocked when defeating KingMush and progressing to 48.6km.

## Strategy

The Minstrel is a hardcore Bow specialist, having an astonishing four Stray Bullet abilities and five Bow Bonus Ups. With a base weapon bonus of 30% for bows, anyone considering using this weapon will be greatly rewarded for looking into this job.

With such a focus into Bows, the Minstrel has little to offer other players in regards to abilities, only sporting one Weapon Bonus Up for the Knife and Dice far into their progression. However, the stat growth which focuses on SPD, MEN, and LUK at the behest of INT is a great combo for every other weapon except for Staff players. Avoiding INT growth allows for all 10 stat points to be well spent, avoiding the requirement of weapons needing an elemental typing to get value out of growth in INT.

For Dice players especially, even though the single Dice Bonus Up isn't worthwhile to pursuit itself, playing with the Minstrel will be providing good stat growth to LUK as well as still investing into other relevant stats.

For more information on strategy, look at Character Builds.
Dice

The **Dice** is one of the seven weapons of Minute Frontier.

## Mechanics

The Dice is an odd weapon, having its damage determined through a dice rolling 1 through 6 (9 with proper abilities) pips when attacking the enemy. Doing so, the damage can vary from attack-to-attack, dealing minimal damage at one pip with 6 times more power at six pips.

## Variants

Most Jobs in Minute Frontier use a DICE-like weapon.

Exceptions include:

 CHEAT DICE

## Strategy

For more information on strategy, look at Character Builds.
Monk

The **Monk** is the 14th job in Minute Frontier.

Element : Normal Unlock: 2.3 km

## Overview

The Monk is completely bald, wears read pants, brown shoes and has a single black hair on the back of his head. The job is unlocked by defeating Goblin Load and progressing to 2.3km.

## Strategy

The Monk is one of a select few classes which provide the player with healing, and invaluable trait to have that allows all players to shrug off damage as they progress further into the game through Move Recovery.

Move Recovery will heal the player when completing a full screen's movement, similar to the Bunny's Move EXP ability. The player only needs to move onto the fifth space on the screen (where the third monster, or a Boss would be positioned) before the game heals the player when transitioning screens. As a result, it's possible to leave the last monster unharmed and still heal by moving back to the prior screen. This also allows Inns to heal the player when crossed. When moving leftwards and the position of monsters turn around to face the player, the same rules of getting to the third monster's position still applies. The amount of healing provided scales per Monk level linearly, healing +5 HP per level.

As a healing source, Move Recovery is arguably obsolete to the Bloodsucker ability of the Vampire, providing 500 HP per screen at LVL 100 where Bloodsucker provides 800. Move Recovery benefits from greater consistency, screens with no enemies such as Inns or boss battles limit Bloodsucker's healing to 200 HP or none at all, making Move Recovery more effective in these scenarios. It also avoids a small snag that Bloodsucker falls for, as having a Pet finish off an enemy will not reward healing. Move Recovery easily avoids this.

Overall the best strategy for all healing sources is to invest into all of them, since each one is a separate bonus. Investing into only one will have diminishing returns, as additively increasing a large bonus will provide a proportionally worse benefit.

Outside of Move Recovery, the Monk works well with either a Sword or a Spear, owning several Weapon Bonus Ups and good base weapon bonuses for both. For players using a Spear, having a Spear Impact Up is a fantastic asset, and another reason to level up the Monk.

To compensate for the great versatility of Move Recovery, the Monk does have some noticeable drawbacks to consider. Notably, the stat growth including only 6 total points, which ties Monk with Priest and Vampire with the lowest stat growth in the game. Of the three however, Monk being able to spend their limited points into 20 HP helps a lot to further their role as a job to bulk up the player character.

For more information on strategy, look at Character Builds.
Princess

The **Princess** is the 52nd job of Minute Frontier.

Element : Light Unlock: 43.7 km

## Overview

The Princess is a typical royal figure, wearing a light blue dress with a white collar. Their hair is a vibrant orange, with a crown adorned on the top of their head. The job is unlocked when defeating Witch of Ice and progressing to 43.6km.

## Strategy

The Princess is a mixture of several different archetypes all at once, specializing in Sword, Staff, and Dice playstyles through their abilities and base weapon bonuses.

While the Sword Bonus Up is the first ability learnt, the Princes' stat growth does not benefit a general Sword build. Increasing INT and LUK over more important stats like POW means sword players are best to level up 10 times and return to other jobs for better stat boosts. One silver lining is increasing damage for swords with elemental effects, which the Princess not only plays into with their INT gains, but also provides two well-needed Elemental Ups in the ability pool.

Staff and Dice players are more catered for, with the several Dice Bonus Ups and a coveted Range Magic for abilities, accompanied by the previously mentioned INT and LUK stat growth.

Other weapons may still get some use in leveling up the Princess too, with a valuable Critical Up early in the ability progression, leveling up to LVL 70 to acquire the second Elemental Up could be worthwhile.

For more information on strategy, look at Character Builds.
Duygu Nurullah

Duygu Nurullah was an Amawir writer who lived around the middle of the third Era in Zinder. He was a medic and philosopher and got famous as the person who effectively ended the war between religion and science that was going on in Zinder at the time. He did this by writing his first and famous work, *theological-political treatise*, which soon became a huge succes among the Amawir. He later wrote sevral other works and re-edited his treatise many times before dying of food poisoning at the age of 57.

He is considered one of the greatest Amawir philosophers to have ever lived and is burried in the Kurata mausoleum in Zinder.
Geomancer

The **Geomancer** is the 16th job in Minute Frontier.

Element : Normal Unlock: 4.5 km

## Overview

The Geomancer is a magic user, wearing a blue sleeping cap ending in a white puff ball, a blue over cloak, a white undershirt and light brown shoes. The job is unlocked by defeating Tono and progressing to 4.5km.

## Strategy

The Geomancer, in kin to the Wizard and Sorceress, is a job centered around magical attacks rather than physical, prioritizing the Staff as their weapon on choice.

What makes the Geomancer stand out among the crowd is their unique stat growth spread. Unlike the previous Wizard and their fixation on Intelligence and Mentality, the Geomancer covers these two stats less intensively, instead spreading out their growth among HP and vitality. For Staff players, providing some bulk alongside growing Intelligence is a great asset, as many magical jobs tend to neglect these other important stats.

Similarly to the Wizard, the Geomancer makes an attempt to demonstrate how elemental weapon types can allow Intelligence to support other weapons besides the Staff, as they have access to multiple Elemental Ups. This ability boost the effect Intelligence has on elemental weapon damage. The Geomancer's Aqua Lance and Leaf Rod to boost their respective types and deal bonus damage as INT increases, having the stat as a substitute for the lack of POW. However, the effect is not strong enough to overcome the base weapon bonus of 0.90 on the Spear, which is a shame given the intent of this job is so clear.

For more information on strategy, look at Character Builds.
Explorer

The **Explorer** is the 28th job of Minute Frontier.

Element : Normal Unlock: 16.5 km

## Overview

The Explorer is an excavator, wearing a dry green pith helmet, a dry green shirt, brown belt and black shoes. Their hair is brown and long, covered by the helmet. The job is unlocked by defeating Wyburn and progressing to 16.5km.

## Strategy

The Explorer is a generalist style job, possessing no major association to any single weapon type and having well-rounded stats. For their case, the Explorer specializes not into weaponry or survivability, but into Weapon Drop Ups, possessing three of the eight total in the game. With a slight preference for extra Luck growth, this specialization is further reinforced.

As for which weapons to bring for the Explorer to use, the Spear is a good option, being afforded a base weapon bonus of +25%, plus the Explorer having a weapon variant in the Scoop with an Earth element makes it a fitting pick.

However, almost any weapon can realistically work with the Explorer. With no base weapon bonus below 1.00x, anything goes when using the Explorer, and except for the Sword and Staff, all weapons get at least one respective Bonus Up ability.

For more information on strategy, look at Character Builds.
Thief

The **Thief** is the 3rd job of Minute Frontier.

Element : Normal Unlock: 0.0 km

## Overview

The Thief wears a green drooping cap over their brown hair, a green shirt and shoes. This job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Thief is a great addition to any playthrough, providing many great abilities early into the game for players to quickly snatch up and use in their own builds. Weapon Drop Up is an important and highly sought after ability, and having it readily unlocked after only 5 levels is a strong asset. This job doesn't stop there however, possessing more important abilities such as Knife Motion Up, and even a Move Up deeper into its progression. As a result, the Thief has a lot of benefit for new players willing to invest heavily into this job archetype.

The stats this job provides places a great emphasis on Speed and Luck stats, enabling the player to attack many more times before an enemy can retaliate. Having such a high focus on Luck also plays into the Thief's Weapon Drop Up ability, as both that ability and Luck directly contribute to weapon drop rates.

Weapon bonuses center around the Knife, Bow and Dice. In providing one of three Knife Motion Ups, a high Luck growth rate for Dice players, and an elemental type for their Fire Bow, all three weapons are given some room to shine while playing as the Thief.

For more information on strategy, look at Character Builds.
Human (race)

Humans
are beings who are living on the Aeronian mainland, mainly in the
middle and north regions. They have a strong constitution and are
inherently resistant to the cold weather in the north, which on the
other hand makes most of them sensitive to the desert heat in the
south. In this perspective they are the exact opposite of the Amawir,
who live in the south and are resistant to the desert heat, but
susceptible to the northern weather.

Furthermore
humans have a pale skin, especially those living in the northern
regions. Again, contrary to the Amawir, with their darker skin.
However, apart from these differences they look almost identical to the Amawir, let alone their hair and eyes.
Гриффиндор

**Гриффиндор** — один из факультетов школы чародейства и волшебства Хогвартс.

* **Основатель:** Годрик Гриффиндор.
* **Призрак:** Почти Безголовый Ник.
* **Животное:** Лев.
* **Цвета:** Алый и золотой.
* **Гостиная Гриффиндора:** вход находится за портретом Полной Дамы, Гриффиндорская Башня — одна из самых высоких в замке. Гостиная оформлена в красно-золотых тонах.

## Список учеников факультета Гриффиндор

Декан: Алиса Вернер.
Staff

The **Staff** is one of the seven weapons of Minute Frontier.

## Mechanics

The Staff is a slow yet powerful weapon, having the unique ability to blast an enemy with one of the five elements of Minute Frontier at random. These blasts are indicated to the player by floating icons above the character's head during the wind-up time for the Staff, and can be changed to a different type by pressing the action button while in wind up, though resetting the time to set up.

## Variants

Most Jobs in Minute Frontier use a STAFF-like weapon.

Exceptions include:

## Strategy

For more information on strategy, look at Character Builds.
Scholar

The **Scholar** is the 40th job of Minute Frontier.

Element : Normal Unlock: 31.6 km

## Overview

The Scholar is a graduate, wearing a black graduation gown and black graduate hat. Their hair is brown. The job is unlocked by defeating Man Eater and progressing to 31.6km.

## Strategy

The Scholar is an interesting Job, granting the player the ability to fight bosses and collect their Library entry easier. This is accomplished by the Scholar's unique ability Boss Collect Up.

Though the Scholar is great for collecting bosses, their abilities usefulness can only go so far. Once the player had unlocked all the Boss data on one save file, all other files will retain the boss data, making a second play through with the Scholar questionable.

The player can however still benefit from the other abilities of the Scholar, namely magic-based bonuses and Critical Up.

For more information on strategy, look at Character Builds.
Human (culture)

Descriptions
of human culture date back as far as the first era, and the culture
itself might even be much older. Human culture originally revolved
around religion and warfare, and to a certain extend still does, with
large variations between the north and middle of Aeron. These
elements can still be found in modern human architecture, clothing,
writing, religion and – of course – weaponry.

## Religion

Religion
has always played a central role in human culture, with it being
(mis)used to build giant temples or shrines and justify warfare. The
original pantheon of gods worshiped by humans consists of four gods:
Harald, Okin, Feynir and Leyana. Harald, Okin and Feynir are men who
protect their kingdom – Aeron – at day and share a bed with their
young wife Leyana at night. This is why at night mobs will be found
all around Aeron. Each year every one of the three gets to share
Leyana's bed for three months. First is Harald, god of war, mountains
and sea, who gives winter to Leyana and brings brutal ice storms with
him, which make his moments of warmth much more precious and
tangible. Then there is Okin, god of crafts, animals, wisdom, trees
and lakes, who brings Autumn with him and pleases Leyana with life
and colorful moments. Ultimately there is Feynir, god of joy, love,
flora and rivers, who brings spring with him, in an explosion of
liveliness, color and warmth. After that Leyana, who is the godess of
love, beauty and strategy rests for three months until the cycle
starts again.
Teluhmetar

Teluhmetar was an Amawir wizard who lived supposedly around the first Era. He is known for besting Barth-Amar, 'the northern terror' and for many works about magic and it's characteristics, of which 'the use of starlight and it's advantages' is probably the most influential. He was also the first one to talk about lapicrisms, or the extraction of (magical) power from gems. His biggest political achievement is probably the formation of the first Dragonpact, which created the first three Dragonstates. This only happened posthumously, as after the battle with Barth-Amar he has never been seen again.
Barth-Amar

Barth Amar, commonly reffered to as 'the nothern terror' is a wizard who lived around the first era on the Aeronian mainland. Not much is known for him before he started the war which would give him his illustrious nickname.

He amassed an army of humans in the North and led a massive attack on the middle and south Aeronian mainland as well as on Dwarven territory in the north-west. While the Amawir and the Dwarves managed to hold them off, the mid-areonian humans didn't. Almost every human city was ruined an dwiped out, except for Narvik and Vragrim, 2 relatively small cities close to the eastern coast. While Barth-Amar was fighting the Dwarves in the west the Amawir and the humans combined their strentgth to hold their postition and eventually drive back the northern invaders. This stopped however when Barth-Amar joined his armies in the middle and laid siege to Narvik. Narvik only lasted a couple of days before Barth-Amar obliterated the front wall in a massive frontal charge and his armies ravaged the city. It was then people reported the arrival of Teluhmetar, who challenged Barth-Amar to what would become one of the most destructive battles to have ever been known. They battled for hours, destroying each and everyone on their path in the burning city. After 2 days the battle went quiet and silence fell over the city. When reinforcements from Vragrim and Zinder arrived they found an empty city with not a single survivor left. Barth-Amar and Teluhmetar had vanished to never return again. The northern terror was over.
Jade Knight

The Jade knight is a highly talented Amawir warrior trained and raised in Zinder. As a young man he fought in the Zinder fighting pits, where he would soon rise to the top because of his incredible strength and endurance. After mastering hand to hand combat he became a sellsword for the caravans travelling trough the desert, where he gained most of the skills he would later use in the arena.

After his career as a mercenary he went to the recently finished arena in Rherpkha to join the new pool of gladiators.Here he used both his strong build and the skills he had gained previously to become the local champion fighter, and thereby earned the right to claim the champion's residence for his own. Since five years up untill now no one has managed to beat the champion in hand to hand combat.

The real identity of the jade knight remains unknown, most people suspect he is the bastard son of a rich Zinder merchant or general. This would explain how the Jade Knight got his very valueable armor, which granted him his name. Another theory is that he got it froma wealthy shah, who's life he had saved, although no one ever mentions which shah that could be.
Dragon state

When Teluhmetar, the most renowned wizard to have ever lived bested Barth-Amar, 'the northern' terror the alliance of the Dragonstates was formed. The three Dragonstates, each in a different climate and with a different population were to be the foundation to end the racial wars that had been going on forever. The pact consisted of Zinder, the Amawir capital, Artsgard, who represented the humans, and Yonvold, the Dwarven city. Somewhere around the second Era however this pact was broken, as an ancient and most precious artifact called 'the Sevenstone' was rediscovered after it had been lost for many years. This led to what is referred to as the 'dragonwar', a war in which the three dragonstates were trying to outmatch the other ones in tactics and militairy power. After the destruction of Zinder and the last stand of the Kunn armies the remains of the Artsgardian started to plunder everything on their way, including neutral towns, villages and trading posts. The Sevenstone however was never found.

Years later, around the beginning of the third Era the Elves set foot the Aeronian mainland and proposed to reinforce the once so great Dragonstate alliance, this time with four states; Zinder, Artsgard, Yonvold and Ilimer, the Elven capital. So the new and currently still existing pact came to life, and brought economical and philosophical evolution with it.
Idarolan the Unfamous

Idarolan the unfamous is a writer of comical and satirical novels like "Tale Of a Hero" and "Pigs in the Fog". His name is supposedly an alias used to avoid hostile detection and prosecution. However, his flamboyant writing style has attracted many readers on the mainland, even though most of his works are prohibited.

As mentioned above the true identity of Idarolan the Unfamous has remained unknown untill now. some believe he is a magician, while others state he's just an angry peasant. He is said to own a moving house which he uses to travel between the stars, changing dimensions as he goes. The only clue of his existence are his works, which were found abandoned in Inns along the road, which compliments his nihilistic style and view of the world.
Ninja

The **Ninja** is the 6th job of Minute Frontier.

Element : Normal Unlock: 0.0 km

## Overview

The Ninja wears a deep purple ninja suit with silver trim around his face opening, along with silver shoes. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Ninja is similar to the previous Hunter and Thief jobs, focusing on pure speed to out-damage enemies. The Ninja however is even more extreme than the Thief in stats, adding a full 4 points of speed every level. In combination with having not one, but two Move Up abilities, the Ninja establishes itself not only as a job possessing important abilities, but also a specialist into speeding up gameplay overall.

It's admittedly strange that such a speedster focuses on using a Staff, as Staves are notoriously slow to fire off their devastating attacks. With a Staff Motion Up ability to provide, the Ninja attempts to use its high speed growth to avoid as much enemy dealing as possible while they wind up their scroll and blasts their enemies. Focusing on both speed and the Staff is also a rarity in Minute Frontier, with many Staff-oriented jobs lacking in a dedicated class to pump up their Speed stat.

The Knife is also a good choice for the Ninja, having both a high base weapon bonus, as well as several knife bonuses. Possessing a Critical Up deep into the job's progression also helps the Knife out a lot, as it benefits the most from that damage ability out of all the weapons.

As a job attempting to utility both the Staff and a non-Magic weapon, the Ninja's stat growth lacks a dedicated focus as to which weapon they should specialize into. Given that Power and Intelligence do not benefit Staves or Non-elemental Weapons respectively, having both stats grow by +1 means one of these stats is effectively wasted. With other jobs such as the later-unlocked Cavalry, the Ninja's stat growth is both outclassed and below average for the role it attempts to fill. The lack of high Intelligence growth is especially troublesome for a Staff-centered job, as having a high stat brings out the best potential of the Staff.

For more information on strategy, look at Character Builds.
Оружие

На данной странице представленно всё известное, на момент последней версии игры, оружие. Каждое оружие делиться на классы: Меч; Копье; Пушка; Перчатка; Посох.

Их создание происходит путем слияния разной комбинации одинаковых по уровню эмблем

У них имеются пустые 3 слота для карточек и разные характеритики.

Урон у каждого класса зависит от характеристики персонажа. Меч и копьё зависит от силы, Перчатка зависит от магии, Посох от веры, а Пушка от ловкости.

У каждого оружия имеется качетсво, которое присваивается во время выпадения или создания предмета и дает ощутимую прибавку к Характеристикам оружия.

Так же есть уровень. С повышением уровня повышаются и Характеристики данного предмета.

Ниже вы найдёте все возможные рецепты Оружия.
Rherpkha

## General

Rherpkha is a small Amawir town in the South-East of the Aeronian mainland. The exact year in which it was founded is unknown, but historians assume it was somewhere around the end of the third Era. The town started out as a trading post built by merchants, who chose the place because of its location in between Zinder and Arstgard. This proved to be a succes and the city flourished as demand was rising. This required new workers who required a place to stay, which evolved into the building of houses, taverns, local food supplies and even a small garrison.

Over time though Rherpkha lost its economical use because of the invention of new and better ships. These highly reduced the risk of having to ship the cargo on open sea and did not need to be resupplied as often because of their bigger carrying weight. Since then Rherpkha slowly began to slumber and decay, as many investors and high profile consumers lost their interest in the economical aspects of the town and turned towards other opportunities. Nowadays Rherpkha mainly sustains itself trough local fishery, trading and entertainment.

## Entertainment

Since its economical downfall Rherpkha's main form of entertainment lies in the old Arena. The Arena is Rherpkha's

   biggest building and stands on top of a small hill in proximity of the town. It was built when Rherpkha was still flourishing and was meant to entertain the many travellers that passed trough. However, when Rherpkha started decaying the project was abandoned before it was finished. So it would sit there for many years untill only recently, when the town leader decided to restore and finish the project and put it to use.

Since then Rherpkha has become one of the places to visit for entertainment. This led to more and more attention, untill there even came a champion from Zinder to fight in Rherpkha's new arena, which gave the town a new life. This champion, who calls himself 'The Jade Knight' has remained unbested so far, and a hefty sum is promised to any who dares to challenge him.
Amawir (race)

The amawir are a race that inhabits the south mainland and lives (mostly) peacfully among the humans. They have a slightly darker skin than humans and can often be recognised by their colorful clothing and fluent speaking.

   Apart from that they look almost identical to their northern neighbours.

Fysically they don't differ greatly either, although they have a natural resistance for the desert heat. On the other hand that makes them have an aversion for the cold compared to the human race.

They are considered to have a nomadic culture , although they have a few settlements like Zinder or Rherpkha, which were originally started as trading posts.
Samurai

The **Samurai** is the 7th job of Minute Frontier.

Element : Normal Unlock: 0.0 km

## Overview

The Samurai wears a full red suit of samurai armor, topped with three golden horns on his helmet. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Samurai bears a striking resemblance to the Fighter and Brave jobs, focusing on a much more physical-oriented play style by focusing on bulk and Power stats. What distinguishes the Samurai from the others is the dedicated focus on Vitality and defensive abilities over raw damage. Even Mentality, an often neglected defensive stat among physical-style characters, is catered for, providing a baseline defense against magic attacks.

This dedication towards Vitality is quite impressive, being the second-highest growth rate of all jobs, behind only the Gardner. In this sense, the Samurai is arguably the best job for increasing physical bulk in the game, as while it provides one less Vitality point per level compared to the Gardner, they also provide the whole 10 points of allocated growth. Gardner, only being provided 8, leaves a lot to be desired. Plus that one point of growth into Mentality is better than no growth at all that the Gardner provides, making Samurai a solid choice for end-game.

For preferred weapon types, the Sword, Spear, and Bow see some use, being provided a few Weapon Bonus Ups. While the Sword and Spear choices have higher weapon bonuses and quite standard for this type of job, having a minor appreciation for the Bow is helpful for players specializing into that weapon, pairing up with the other initially unlocked jobs of Thief and the Hunter to provide some desperately needed physical resistance against enemy attacks that raw Speed cannot avoid. Plus these two classes help to cover up the Samurai's lack of speed growth quite nicely.

For more information on strategy, look at Character Builds.
Правила Вики

Добро пожаловать на "Hogwarts Role Play"!

Просьба ознакомится с правилами, написанными ниже.

1. **ПРАВЬТЕ, РЕДАКТИРУЙТЕ, СОЗДАВАЙТЕ, ОБСУЖДАЙТЕ!**

На данной Вики нет ограничений в действиях! Свобода действий!

2. **Будьте вежливы и терпимы.**

Не стоит наезжать на участника, если тот ошибся - достаточно лишь мягко сказать ему об ошибке.

3. **Уважайте авторское право.**

4. **Если есть вопросы, оставляйте их на страницах обсуждения других участников, либо же на форуме.**

5. **Не флудите, не спамьте, не будьте назойливыми.**

6. **Пишите описание своей правки, когда напишите/отредактируете новую статью.**

Так участникам будет проще понять, что именно вы сделали.

7. **Лучше не откатывайте хорошие правки.**

8. **Если не уверены в правильности информации, которую вы решили внести в статью, лучше обсудите эту информацию с администраторами.**

9. **Испольуйте предпросмотр, когда что-то правите.**

10. **Старайтесь хорошо и красиво оформлять статьи, которые пишите.**

11. **Перед тем, как нажать кнопку "Записать", лучше лишний раз проверьте статью на наличие ошибок или нестыковок.**

12. **Не используйте мат в сообщениях.**

13. **Не добавляйте слишком много картинок в статью.**

1-10 картинок будет вполне достаточно.

14. **Заметили ошибку - правьте; Если страница защищена от редактирования, то напишите об ошибке администраторам, они её исправят.**

15. **Копировать содержимое Вики на свою Вики можно, но *не забывайте указывать источник.***

16. **Не бойтесь спрашивать что-либо у других участников или администраторов.**

Но и не забывайте об вежливости.

17. **Сообщайте администраторам об участниках, нарушивших правила Вики.**

18. **Имейте совесть.**

А это, пожалуй, самое важное правило из всех.

19. **Помощь администраторам приветствуется.**

Ищите или создавайте новые шаблоны, пишите статьи. Любая помощь важна и нужна.
Большой зал

**Большой зал Хогвартса** — самое большое помещение замка. Большой зал знаменит тем, что потолок в этом зале полностью копирует небо - по ночам оно звёздное, а днём здесь ярко светит солнце. Над столами красиво летают свечи.

Большой зал представляет собой зал с пятью столами: четыре длинных стола, за которыми сидят ученики четырёх факультетов, а также есть пятый стол, преподавательский, за которым сидят преподаватели и директор.

Большой зал для учеников служит залом для принятия пищи. Также здесь часто проводятся различные мероприятия по случаю праздников и именно здесь ежегодно ученики сдают экзамены СОВ и ЖАБА.

## Информация

Учебный год в Хогвартсе в I учебном году начинается 1 февраля и заканчивается 1 апреля.

Сдача специального экзамена для желающих совершить переход на II курс произойдёт 1 марта. Не сдавшие и не пришедшие на экзамены совершат переход на II курс в конце учебного года.

II учебный год начинается 10 апреля и заканчивается 10 июня.

III учебный год начинается 20 июня и заканчивается 20 августа.

IV учебный год начинается 1 сентября и заканчивается 1 ноября.

## Результаты экзаменов

Результаты СОВ: пусто

Результаты ЖАБА: пусто
Заглавная страница/Слайдер

**Добро пожаловать на Hogwarts Role Play**
Ролевая игра по мотивам "Гарри Поттера"
21 статья с декабря 2015 года

Любой, как зарегистрированный, так и незарегистрированный участник может внести свой вклад в любую статью, нажав на кнопку **Править**.

**Редактируйте, создавайте, обсуждайте, добавляйте! Участники, сделавшие большой вклад в Вики, будут награждены.**
**Перед редактированием, пожалуйста, ознакомьтесь со страницами "Требования к статьям", "Правила Вики"**.
Слизерин

**Слизерин** — один из факультетов школы чародейства и волшебства Хогвартс.

* **Основатель:** Салазар Слизерин.
* **Призрак:** Кровавый Барон.
* **Животное:** Змея.
* **Цвета:** Серебряный и зелёный.
* **Гостиная Слизерина:** низкое длинное подземелье со стенами из дикого камня, камин украшен искусной резьбой, с потолка на цепях свисают зеленоватые лампы.

## Список учеников факультета Слизерин

Декан: Анастасия Саппхайр.
Когтевран

**Когтерван** — один из факультетов школы чародейства и волшебства Хогвартс.

* **Основатель:** Кандида Когтевран.
* **Призрак:** Серая дама.
* **Животное:** Орёл.
* **Цвета:** Бронзовый и синий.
* **Гостиная Когтеврана:** расположена в одноимённой башне, откуда открывается изумительный вид на окрестности замка.

## Список учеников факультета Когтевран

Декан: Мари Поттер.
Хогвартс Вики

**Добро пожаловать на Hogwarts Role Play**
Ролевая игра по мотивам "Гарри Поттера"
21 статья с декабря 2015 года

Любой, как зарегистрированный, так и незарегистрированный участник может внести свой вклад в любую статью, нажав на кнопку **Править**.

**Редактируйте, создавайте, обсуждайте, добавляйте! Участники, сделавшие большой вклад в Вики, будут награждены.**
**Перед редактированием, пожалуйста, ознакомьтесь со страницами "Требования к статьям", "Правила Вики"**.

 Общение

* Чат

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Sage

The **Sage** is the 43rd job of Minute Frontier.

Element : Light Unlock: 34.6 km

## Overview

The Sage is a magic user that wears a white cloak with a blue neck collar. Their long sky blue hair is partially covered by a gold tiara, donning a red stone in the center. The job is unlocked by defeating Great Eye and progressing to 34.6

## Strategy

The Sage is another magic-based job that focuses on the Staff to defeat enemies in a single blow.

A major attraction for the Sage is the unique ability: Ranged Magic. With it, the staff can hit every single enemy on the screen while attacking.

This allowance for damage spread among all the enemies on the screen is fantastic, allowing for much weaker enemies behind the attacking enemy and providing a much faster travel speed when compared to staves without the ability.

For more information on strategy, look at Character Builds.
Требования к статьям

Добро пожаловать на "Hogwarts Role Play"!

Перед тем, как править или создавать статьи, просьба прочитать данные правила!

## Общие правила

1. Содержимое статьи должно соответствовать тематике сайта и не копировать содержимое любой другой статьи на данном сайте.

2. Статьи нужно писать грамотно, без орфографических, грамматических, стилистических и прочих ошибок.

3. Запрещается нарушать авторские права.

4. Если пишете о чем-то, в чем сами не уверены, то необходимо проверить факты.

5. При добавлении фотографий следите, чтобы изображенный на них персонаж соответствовал своему описанию.

6. Запрещается прямо выражать в статьях свое отношение к содержимому, в том числе, оскорблять кого-либо, пусть даже несуществующих персонажей, и что-либо. Имейте совесть.

7. Подумайте хорошенько перед тем, как добавлять статью в категорию. Категория должна подходить под статью. А то получится так: статья "Мальчик Вася", категория - слон.

8. Если Вы корректируете форматирование в разделе/статье, проставляете ссылки или делаете другие исправления, настоятельно рекомендуется просмотреть до конца в режиме редактирования, не нужны ли еще какие-либо исправления.
WWE Divas Championship

The WWE Divas Championship is the main championship for female wrestlers from both Raw and Smackdown.

## History

The Divas Championship will be awarded to the winner of a fatal four way match between Paige, Naomi, Brie Bella and Natalya on the first episode of Raw. The winner was Natalya, and she became the first Divas Champion, making Brie tap out.

 Brand
 First Champion
 Longest Reign
 Shortest Reign
 Most Defences
Распределение новичков по факультетам.

Здравствуйте, дорогие новички и я приветствую вас в Хогвартсе - школе, где вам предстоит учиться. Моё имя — Минерва Макгонагалл и я слежу за распределением новичков. На факультеты вас будет распределять Распределяющая шляпа, которая лежит на стуле, - профессор указала пальцем на старую и очень потрепанную шляпу, лежащую на стуле, после чего продолжила - Напоминаю вам, что факультетов всего 4: Слизерин, Гриффиндор, Когтевран и Пуффендуй. Когда я назову ваше имя, вы должны сесть на стул и надеть на голову эту шляпу: задав вам несколько простых вопросов, она распределит вас на факультет, который впоследствии станет вам второй семьёй. Помните, что повторное распределение запрещено. Выбор шляпы неоспорим и сомнению не подлежит. Если же вас не устраивает выбор шляпы, вы всегда сможете обратиться к деканам с просьбой о переводе, но, стоит упомянуть, что с деканами надо обращаться вежливо, и не факт, что они дадут разрешение на перевод.

Профессор Макгонагалл открыла свиток и прочитала первое имя: первое имя оказалось Вашим.

— Отвечай на вопросы шляпы честно. Не вздумай обмануть шляпу. Удачи.

Как только Вы надели шляпу, шляпа на Вашей голове зашевелилась и тихо зашептала:

* Кратко расскажите о себе и о своих чертах характера.
* Какое животное Вы привезли с собой в школу?
* Какой цвет является вашим любимым и почему?
* Как Вы относитесь к магглам?

- А сейчас я хотела бы сказать Вам о деканах. Помните, что беспокоить по пустякам их не нужно. После Вашего распределения напишите на стене декана Вашего факультета, что Вас определили на факультет и напишите Ваш номер в списке учеников факультета, куда Вас определили. После этого декан или помощники добавят в Ваш профайл специальный значок ученика.

Деканы факультетов:

* Декан факультета Слизерин - Анастасия Саппхайр.
* Декан факультета Гриффиндор - Алиса Вернер.
* Декан факультета Пуффендуй - Алиса Котовская.
* Декан факультета Когтевран - Мари Поттер.

— На вопросы следует отвечать в комментариях. После того, как шляпа Вас определит на один из факультетов, Вас оповестят деканы Вашего факультета или другие люди.
Sorceress

The **Sorceress** is the 12th job of Minute Frontier.

Element : Light Unlock: 0.0 km

## Overview

The Sorceress is a magic user that wears a long white dress that is shrouded by long blue hair at the bottom. On their head are two white horns that appear to jut out both sides. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Sorceress is a job that has some fundamental flaws for the game they are added into, being best known for their unique ability **Bless Recovery**, allowing players to heal whenever they gain a character level. Whenever a player levels up, **Bless Recovery** heals them for +20 HP for every level invested into the Sorceress job. On a per level basis, this technically makes **Bless Recovery** the most efficient form of healing per level invested, beating out the Vampire's **Bloodsucker** ability by 12 HP.

It all goes wrong with the implementation, as leveling up in ***MinuteFrontier*** may be common, but extremely inconsistent as a basis for a healing source. It acts much more as a pleasant bonus alongside the level up, whereas all other forms of healing in the game is far more consistent, as well as better suited for sustaining the player as they progress through the game.

As the player continues playing the game, level ups become more EXP intensive. With every level accumulating +10 EXP required to successfully level up, it becomes a very real concern to optimize play and to not excessively spend levels on jobs that are not beneficial to the player. Eventually an end-game player will reach a point where the Vampire's **Bloodsucker** ability will vastly outperform **Bless Recovery**, as gaining one level would translate to defeating dozens of enemies. With more levels there is also the consideration that further progression translates to greater HP pools, meaning the +20 HP will only become more and more insignificant without continued leveling of the Sorceress specifically.

The Sorceress being such a minor accessory directly hurts their own ability, as leveling up the Sorceress makes all future levels harder as well. Ultimately this feeling of not wanting to waste levels, but also needing to invest more levels in order to keep the healing effect relevant is an act of self-sabotage, torpedoing the Sorceress' main appeal as a healing source.

For being a job with healing source, the Sorceress is cursed with some of the harshest penalties of all the jobs with infinitely scaling abilities. Abilities are unfairly sparse, with the Sorceress only providing two other abilities far too deep into the job progression, requiring a troubling amount of dedication to the job to unlock them. What's left are moderately fine base weapon bonuses for the Bow, Staff, and Dice, as well as a stat growth of only seven points. At the very least, having seven points to allocate is better than the lowest stat growth of the other healing jobs, but it's not much of an achievement to only be slightly better than the worst possible scenario.

For more information on strategy, look at Character Builds.
Dwarf

The **Dwarf** is the 21st job in Minute Frontier.

Element : Earth Unlock: 9.7km

## Overview

The **Dwarf** is a stereotypical dwarf, wearing a brown shirt and dark olive pants. Its head is covered with a brown cap with two large white horns on each side with the rest of the face is covered partially thick light grey eyebrows and beard. Its eyes are one by one pixel wide, in contrast to the other Jobs one by two shape. The job is unlocked by defeating Minotaur and progressing to 9.7km.

## Strategy

The Dwarf is a very hearty job, spending all ten points wisely into high HP, Vitality, and Power growth similarly to prior physical tank jobs such as the Fighter. However, the Dwarf doesn't commit fully to being a full-on brute, instead spreading out a few points into both Speed and Luck, being much better well-rounded while still maintaining comparable bulk growth to the prior jobs.

When it comes to weaponry, the Dwarf is a full-blown specialist, having many abilities encouraging use of the Hammer. This makes the Dwarf an essential component to Hammer users, giving both Hammer Impact and Hammer Motion upgrades, alongside a smattering of Hammer Bonus Ups and Physical Guard/Attack Ups.

Unlike most other specialist jobs however, the Dwarf possesses an interesting quality that sets it apart, and that's their Earth elemental typing. Sharing this quality with the far-off Mole, the Dwarf gains a resistance to Water element monsters in exchange for taking more damage from monsters using Fire attacks.

While this trait is unique, the Dwarf suffers a lot from being an Earth element given where it is placed in progression. Just after unlocking the Dwarf, the player must venture into a fiery inferno between 9.7km to 11.9km, consisting of many fire-type monsters that will gladly ruin the Dwarf's day with increased damage. As a result, the Dwarf is not recommended for immediate use once unlocked, as the increased damage will invariably offset the increased bulk gain.

Once the player is out of that section of the game, having an Earth element becomes much more beneficial, as no future areas have a dedicated fire theme. Instead, Minute Frontier boasts not one, but two areas themed around the Water element, making the resistance brought by the Dwarf shine through. Between 24.6km to 28.9km is a marine area filled with fishes and other sea life. 40.6km to 44.7km is ice themed, filled with mainly Water element monsters.

Given how far into the game these areas are located, the impact of having an Earth element is thusly more important than other elements such as the Kappa's water element, and the single fiery area is a minor hiccup to watch out for.

For more information on strategy, look at Character Builds.
Эмблемы

В мире Rogulands существуют разные предметы и ингредиенты для создания эблем. Эти эмблемы в свою очередь служат для создания предметов(оружия, дронов, щитов и т.д.). Они создается в спец установке которая преобразует 10 ингредиенты в нужную эмблему. Обратный процесс невозможен, так что точно знайте, нужна вам эта эмбелма или нет.
LetsPlayFBGames WWE 2K16 Universe Mode Wikia

## LetsPlayFBGames WWE 2K16 Universe Mode

This is a wikia dedicated to my new WWE 2K16 series that I will be starting. Feel free to contribute. The brands will be Raw, NXT and Smackdown, and it's going to be brilliant. The episodes will be recorded daily, but lengths of title reigns will be judged by Universe Mode days, for example: Extreme Rules to Payback would be 28 days, even though it probably would be less in recording time, if that makes sense.

## Shows and PPV's

The weekly shows are Raw, NXT, Main Event and Smackdown.

There will be 12 WWE pay-per-views, along with 10 NXT TakeOver events (as NXT will be involved in the Royal Rumble and the Wrestlemania shows).

The confirmed WWE pay-per-views are as follows: Extreme Rules, Payback, Money in the Bank, (Battleground 2015), Summerslam, Unforgiven, Hell in a Cell (2015), Survivor Series (2015), TLC: Tables, Ladders and Chairs (2015), Royal Rumble (2016), Elimination Chamber (2016), Wrestlemania 32.

The confirmed NXT pay-per-views are as follows: NXT TakeOver: Let's Get It On, NXT TakeOver: Monster's Ball, NXT TakeOver: Luck O' The Irish.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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