recursal/Fanatic-Fandom huggingface dataset:
Craig

**Craig** is an another deuteragonist of the Vortex Point game series.

## Personality

Craig is artistic and smart person. He is a part of the Vortex Point Paranormal Investigators with his good friends Kevin and Caroline. He is a non-playable character and usually works at the headquarters with Caroline. He is also good with graphics and photography.

## Early Life

Craig's early life is unknown, about how he is raised or how he formed a team of paranormal investigators with Caroline and Kevin.But it is shown that most of the people in the town knows him that's why they call him.

## Team

It is unknown how he formed a team of paranormal investigators with Kevin and Caroline. But, they have known each other since childhood, Vortex Point Junior I think? It is also shown that most of the people in the town knows them and contacts them if any paranormal activity happens.

## Relationships

### **Kevin**

It is unknown about their relationship but he is seemed to be very close to Kevin.

### **Caroline**

It is unknown about their relationship but he is seemed to be very close to Caroline.
The Vanishing Hitchhiker

A dozen miles outside of Baltimore, the main road from New York (Route Number One) is crossed by another important highway. It is a dangerous intersection, and there is talk of building and underpass for the east-west road. To date, however, the plans exist only on paper.

Dr. Eckersall was driving home from a country-club dance late one Saturday night. He slowed up for the intersection, and was surprised to see a lovely young girl, dressed in the sheerest of evening gowns, beckoning him for a lift. He jammed on his brakes, and motioned her to climb into the back seat of his roadster. “All cluttered up with golf clubs and bags up here in front,” he explained. “But what on earth is a youngster like you doing out here all alone at this time of night?”

“It’s too long a story to tell you now,” said the girl. Her voice was sweet and somewhat shrill — like the tinkling of sleigh bells. “Please, please take me home. I’ll explain everything there. The address is \_\_\_ North Charles Street. I do hope it’s not too far out of your way.”

The doctor grunted, and set the car in motion. He drove rapidly to the address she had given him, and as he pulled up before the shuttered house, he said, “Here we are.” Then he turned around. The back seat was empty!

“What the devil?” the doctor muttered to himself. The girl couldn’t possibly have fallen from the car. Nor could she simply have vanished. He rang insistently on the house bell, confused as he had never been in his life before. At long last the door opened. A gray-haired, very tired-looking man peered out at him.

“I can’t tell you what an amazing thing has happened,” began the doctor. “A young girl gave me this address a while back. I drove her here and . . .”

“Yes, yes, I know,” said the man wearily. “This has happened several other Saturday evenings in the past month. That young girl, sir, was my daughter. She was killed in an automobile accident at that intersection where you saw her almost two years ago . . .
Tasha Report

**Next** | “Objection”

"**Tasha Report**" is the fourteenth episode of Season 5 of Lab Rats: Bionic School. It aired on December 10, 2015. This is the one-hundred and twelfth episode overall.

Fanmade episode by Andre132.

## Plot

When Leo gets asked to go to a news report and a date, he has to decide where to go. Meanwhile, Chase finds out Adam and Bree have a virus.

## Story

Tasha tells Adam, Bree, Chase and Leo that she will be reporting them about defeating Mikey. However, Leo meets a student called Janet who asks him on a date, so he has to find a way to take her to the report secretly.

## Cast

### Main Cast

* Billy Unger as Chase Davenport
* Spencer Boldman as Adam Davenport
* Kelli Berglund as Bree Davenport
* Tyrel Jackson Williams as Leo Dooley
* Hal Sparks as Donald Davenport
* Maile Flanagan as Terry Perry

### Recurring Cast

* Angel Parker as Tasha Davenport
* Madison Pettis as Janelle Brown
* China Anne McClain as Janet Krane

## Trivia

* Tasha gets her own company.
* Janet's first appearance.
* A new virus is revealed.
Clown statue

A couple with children were trying out a new babysitter. About an hour after they left for a night on the town, they realized they had forgotten to give her their cell phone number, so one of them called her.After she wrote down the number, the babysitter asked if she could watch satellite TV in their bedroom. She had just put the children to bed and wanted to watch a particular show. (The parents didn’t want their children watching too much garbage, so the living room TV did not have satellite channels.)Well of course she could watch TV in their room, they replied. The babysitter had one other request: could she put a sheet or blanket over the clown statue that was in the bedroom? It kind of made her nervous.Take the children and go to the neighbors, said whichever parent was talking to her. We’ll call the police. We don’t have a clown statue.The police caught the clown as he was running through the neighborhood.
Blake Waddington

**Blake Waddington**, he is a scientist who explored the swamp 60 years ago and the swamp is named after him. He didn't return after his last journey to the middle of the swamp. He lives in the small house near the *center* of the swamp (Where the created monter lives). He warns anyone who passe him house to go to the center of the wamp, but no one listens to him. He is seen at Waddington Swamp .
Police Chief

**The Vortex Point Police Chief** is the head of the Vortex Point police team. He is a very good friend of Kevin, Craig, and Caroline. He consults them every time when any thing happens in Vortex Point.

## Appearence

He is a tall man with brown hair and wears a blue shirt,black tie with yellow police patch ,and brown pants with black shoes.

## Appearances

1. Nensha
2. Artist Square
3. Monster Movie
Carmel Games

Carmel Games is a website operated out of Haifa, Israel, which makes wonderful games. They are funny, interesting and make you think. The games are free, and so you can play them whenever you want. We created this wiki for you to know more about this site. It has currently 24 games: The Proposal, Tickets4love, Ray & Cooper, Vortex Point, and more. You can play them at this link: http://carmelgames.com/. (Sister website in Hebrew http://okgamestudio.com/)
Monster Movie

**Case 5:Monster Movie** or Vortex Point 5 is the fifth game of the Vortex Point game series.

## Info

It's time for Kevin to enjoy a relaxing evening watching a classic horror movie. But wait a minute, what's that thing lurking in the dark?

## Story

In Vortex point 5 , the other members ofKevin's supernatural investigation agency are out of town, leaving him alone on Halloween night. With nothing better to do, he decides to hit up the local cinema, which is airing a very special old monster movie. To play, just click around to interact when the cursor glows red, and click items in your inventory at the bottom of the screen to highlight them for use. There's something strange about this movie, and Kevin will need your help to get to the bottom of it, but hey, it's Vortex Point. "Strange" is practically their middle name.

At the end of the game, you get jumpscared by a zombie.
Vortex Point History

The story of Vortex Point begins over 150 years ago, as a town named High Point.

In year 1873 arrived John Patrick Anderson accompanied by his family members and a group of brave settlers. Together they decided to establish a new settlement on a tall hill. The location was ideal: A river and a lake in the east, an ocean in the west, a dense forest in the north and in the north there were mountains rich with natural resources. The new town – High Point – began to attract new residents, thanks to the gold ores that were discovered in the town’s mines.
On the surface it seemed the life in High Point was perfect, but soon things were about to change.
The large amount of tourists and gold seekers in the town needed a suitable solution to the lack of sleeping rooms vacancy, which is why mayor Porter King decided to build a tall tower which will be used as a hotel.

In the year 1926 the construction of the hotel began. The diggings at the top of the hill led to the discovery of new minerals that were not yet known to science. The entrepreneur of the hotel and the mayor instructed to continue with the construction, but soon enough the constructors themselves began reporting odd sights of ghosts at the site.
The town’s doctor dismissed the claims and believed the constructors hallucinated due to gas breaks during the diggings, so the mayor decided to bring new constructors.
The decision led to a chain of unexplained incidents which led to disasters all over the town. Reports of ghosts, demons, UFOs and strange creatures began spreading and soon enough the town began to be abandoned. In the year 1935 the town became a ghost town, having the population of only a single resident who refused to leave his home.

18 years later, in the year 1953, an entrepreneur accompanied by a medium arrived to the town and together they searched the entire area.
The medium – The Great Sandor – explained it was a very special area in which supernatural powers are very active. He concluded that during the diggings the constructors opened a doorway which allows those forces to pass into our world. In the medium’s advice, the entrepreneur sealed the hotel’s pit with cement and two years after that began marketing houses in the new town he established – Vortex Point.
It seemed like Great Sandor’s advice did work, the town’s population grew and it looked like the new town was on the path of success. But in the year 2013, 58 years after it has been officially established for the 2nd time, mysterious phenomenons began happening again.

Some say that The Great Sandor, who died in 2005, predicted that the problems will rise again at the town of Vortex Point. He also knew he won’t be around to solve it, which is why he has left a series of clues which will eventually led to the solution of the strange condition. But until the problems will be solved, the current residents of the town will continue to encounter supernatural phenomenons with increasing frequency.
Neighbor

One morning, a man and his two sons went fishing in the woods that stretched for miles beyond their own backyard.
His wife watched from the kitchen window as they disappeared into the trees. Later that day, the wife began to become worried, for her family was not back and she hadn’t heard word from them since they left.
Dinner had been ready hours ago. After another hour of waiting, she decided to go out and look for them.

By now, it was almost completely dark. She ran through the woods calling out their names. She got no replies. It was some time before she came to a stream. There, lying in the banks of the stream were the bodies of her husband and oldest son, with a knife sticking in each of their chests.
It was obvious that they had been murdered. But where was her younger son, a boy of only eleven?

After a long time of silent vigil, prayer, and mourning, she decided to head back home, for now she realized, the person who killed her two family members was still out there in the woods. Frightened out of her wits, she ran frantically through the woods until she reached her house.
She went to her next door neighbor’s house and told her what had happened, but swore her to secrecy because she didn’t want anyone else finding out about this tragic event.
To avoid the press, the next day, her neighbor helped her smuggle the bodies out of the stream and buried them both in the woods, right by the stream.
The woman was still in search of her younger son, however. She had searched the woods the entire morning and found no trace of him.
Her hopes were that he had found shelter and would return home when he knew it was safe.
She had been digging her husband and son’s graves all day and was getting tired from the work. When she was finished digging, her neighbor offered to go back to the house and retrieve two blankets to wrap the bodies in. The new widow told her to get the one off of her bed. Her neighbor went inside.Nearly three quarters of an hour passed by and the neighbor had still not returned. The woman decided to go back to see that she was okay.

She went up the stairs and was horrified at the sight in her bedroom. She screamed, for there on her bed, near the open window, was the severed head of her youngest son, and a knife. Her neighbor was nowhere in sight.
Soucouyant

The soucouyant in Dominica, Trinidadian and Guadeloupean folklore is a kind of blood-sucking hag.
The soucouyant lives by day as an old woman at the end of a village. By night, she strips off her wrinkled skin, which she puts in a mortar, following which she flies in the shape of afireball through the darkness, looking for a victim. Still a fireball, the soucouyant enters the home of her victim through cracks and crevices, like keyholes.
Soucouyants suck people’s blood from their arms, legs and soft parts while they sleep.
If the soucouyant draws too much blood, it is believed that the victim will either die and become a soucouyant or perish entirely, leaving her killer to assume her skin. The soucouyant practices witchcraft, voodoo, and black magic. Soucouyants trade their victims’ blood for evil powers with Bazil, the demon who resides in the silk cotton tree.
To expose a soucouyant, one should heap rice around the house or at the village cross roads as the creature will be obligated to gather every grain, grain by grain (a herculean task to do before dawn) so that she can be caught in the act.
To destroy her, coarse salt must be placed in the mortar containing her skin so she perishes, unable to put the skin back on.
Waddington Swamp

**Case 7: Waddington Swamp**or Vortex Point 7 is the 7th game of the Vortex Point series,

## Story

Dr.Prescott needs to conduct a research on the center of swamp with one of the paranormal investigators such as, Kevin. Join them on the trip to the middle of Waddington Swamp...

## Characters

1. Kevin
2. Caroline
3. Craig
4. Dr. Prescott
5. Blake Waddington
6. Sheila
7. Norman
Buried Alive

Once there was a girl named April who lived in Vortex Point

April's great-great grandmother, who had been ill for some time now, finally passed away.
April's great-great grandfather was devastated beyond belief. She was his one true love and they had been married for over 50 years.
They had been married so long it was if they knew each others thoughts.
Even after the doctor announced her dead, April's great-great grandfather still insisted that she was not.
He had to literally be pried away from his wife’s body so they could prepare her for a burial.
Back in those days they had simple backyard burial plots, without the body going through any preservation or embalming.
The body was simply committed to the coffin and buried.
Throughout this process, her great-great grandfather protested so much that he had to be sedated and put to bed.
His wife was buried, and that was that. That night, he woke to a horrific vision of his wide hysterically trying to scratch her way out of the coffin.
He phoned the doctor immediately and begged to have his wife’s body exhumed.
The doctor refused.
He continued to have this nightmare every night that week, and each day after begged the doctor to remove his wife from the grave.
Finally, the doctor gave in, and the local authorities had the coffin removed from the ground and pried open.
To everyone’s horror and amazement, April's great-great grandmother's nails were bent back, and there were obvious scratches on the inside of the coffin.
El Chupacabra

Puerto Rico is a commonwealth of the United States Of America.  Its golden
sun and white beaches have enticed tourist for years to this vacation
paradise. Just off the coast of the state of Florida. It is a short airplane
flight to this Island of delight.
In September of 1995, the first sighting occurred when Madeleine Tolentino
and other eyewitness described what has become known as the El Chupacabra or
the Goat Sucker in English. The eyewitnesses described the creature as being
a cross between a kangaroo and pop-culture conception of a “Gray.” Its height
was about 4 feet tall with a large head, a lip less mouth, fangs and lid less
red eyes. Its body was small and it had scrawny clawed arms and webbed bat
wings and muscular hind legs that appeared to be shaped for leaping.
Michael Negron a student at a local university said “I was looking off the
balcony one night, and I saw it step out of a bright light in the back yard.
It was three or four feet tall, with skin like that of a dinosaur, it had
bright eyes the size of hens eggs, long fangs and multicolored spikes down
its head and back.”
The predatory habits of the Chupacabra have always been toward livestock such
as Chickens, Rabbits, Goats and other small backyard livestock. IT kills its
prey through a single hole, which all of he blood is then removed from the
body. To date no humans have been killed by this creature even though many
have attempted to trap the creature over the years.
Kevin

**Kevin** is the protagonist of the Vortex Point game series. He is the only character to appear in every game

## Personality

Kevin is the default and only playable character. He is portrayed like a hunk in Lake Monster, Artist Square, and in Monster Movie. He is smart and can seemingly solve any mystery; he is also a little bit suspicious. He is often considered to be the leader of the three (Kevin, Craig and Caroline). He is best friends with Craig and Caroline. It is unknown how he and Craig and Caroline became friends and how they formed a team. It is known that he and his team are the most popular and the only paranormal investigators in the town

## Early Life

Kevin's early life is unknown: there is no clear backstory telling how he was raised or how he formed a team of paranormal investigators with Craig and Caroline. It is shown that most of the people in the town know him.

## Team

It is unknown how he formed a team of paranormal investigators with Craig and Caroline. It is shown that most of the people in the town know them and contact them if any paranormal activity happens. His office is changed in almost all the games. This is possibly due to an increase in cases and a resulting increase in money available. Kevin's appearance is also changed in Artist Square.

## Relationships

### **Craig**

Kevin seems to be very close to Craig. It is unknown how or when they met.

### **Caroline**

Kevin seems to be very close to Caroline. It is unknown how or when they met.

## Appearance

In the first two games (Far Journeys and Nensha) Kevin is a slim and smart young adult smiling throughout the game. Kevin is the only playable character in the series. He is portrayed to look like a hunk in Lake Monster, Artist Square, and Monster Movie. He is portrayed as smart and capable, but a little bit suspicious too. He wears a navy blue shirt with a green oval shape head of a alien with conical eyes and black shoes in Far Journeys, Nensha, and Lake Monster. He wears a navy blue shirt with a white oval shape head of a alien with conical eyes and black shoes with white stripes in Artist Square and in Monster Movie. kael

## Appearances

1. Far Journeys
2. Nensha
3. Lake Monster
4. Artist Square
5. Monster Movie
6. The Time Of Your Life Carnival
7. Waddington Swamp
Far Journeys

**Case 1:Far Journeys** or Vortex Point is one of the most famous games in Carmel Games. It is one of the 6 games that do not have voices, but, as usual, it has music, but a little bit creepy.

## Story

You need to help the team of paranormal investigators solve the case at Vortex Point and find out who or what is behind the stolen gold bars.

## Characters

1. Kevin
2. Craig
3. Caroline
4. Mr. McGinnis
5. Thomas Marshall

## Trivia

* It is a famous Carmel Games's game.
* It doesn't have voices but has music (but a little bit creepy).
* It's the first game in the Vortex Point Series.
* The Vortex Point Series is the longest game series by Carmel Games having 8 games(14 if including the 'Junior Vortex Point' series).
Quests

Quests are Spellweaver's rewards system.

Quest info below is from ivko (Spellweaver TCG lead, programmer, designer... you name it!):

- 3 regions are refilled with a random number of quests each day.

- After choosing one quest from each region by accepting it, the other quests in this region are lost for good.

- **List of quests:**

* Play X game(s) - plus variations, can be Friendly or Ranked games, or with a specific Hero
* Win X game(s) - plus variations, can be Friendly or Ranked games, or with a specific Hero
* Win X games in a row - plus variations, can be Friendly or Ranked games, or with a specific Hero
* Acquire a Specific hero - only appears as an unlock quest
* Win a PvE challenge
* Acquire X fame

- **Possible rewards:**

* Gold
* Crystals
* Specific Cards (rarity of the cards matches the rarity of the quest)
* Random Cards (rarity of the cards matches the rarity of the quest)
* A new Starter Deck
* The 12-Pack Box
* Normal Packs
* Small Packs

- Quests avoid giving you cards you already have 4 copies of

- The Academy initially gives a series of about a dozen quests, then occasional epic ones
Stranger at the Door

There was once a young boy and his sister.
One day their parents went out to run some late errands they had put off until the last minute.
Before they left they told their children not to open the door under any circumstances.
Because they were watching TV, they didn’t pay much attention.
About an hour after they left, there heard a knock, knock, knock, knock.

Knock, knock, knock.

The children who were now in their rooms asleep, were awoken at once.

Knock, knock, knock. Knock, knock, knock.

Finally the sister got up wondering who it could be.
her brother lay awake in his bed listening. When he heard nothing for a few minutes and his sister did not return, he got a little scared.
He decided to go to his neighbors house, who were very close friends of his.
He got out of bed and headed for the front door in the dark. When he got to his neighbors house, he found them awake.They told him they were relieved he was there, because they had just heard on the news that a murderer had been spotted just a few blocks away not too long ago.
In the morning, they discovered the sisters body and a discarded knife on the brothers bed.
Grupo 2 - Lisboa

Região
 Fundado
 Fundador
 Telefone
 E-Mail

## História do Agrupamento

A 1 de Dezembro de 1912 Álvaro de Mello Machado, introdutor do Escotismo em Portugal, fundou o 2º Grupo dos Escoteiros de Portugal. A 6 de Setembro de 1913 foi fundada a Associação dos Escoteiros de Portugal (A.E.P.), tendo o nosso grupo sido um dos fundadores. A nossa associação admite jovens de ambos os sexos, de todas as etnias e religiões (desde que não colidam com os Princípios Fundamentais do Escotismo).

## O Desenvolvimento

Desde a sua fundação, o 2º Grupo da A.E.P. tem vindo a formar centenas de jovens segundo os Princípios Fundamentais do Escotismo, através do método da coeducação. Tentamos dar aos jovens a oportunidade de contactar consciente e responsavelmente com a natureza, envolvendo-os num ambiente místico em actividades ao ar livre e incitando-os a desenvolver-se física e mentalmente.

## As Actividades

Das nossas actividades fazem parte acampamentos, caminhadas, actividades de exploração, actividades aquáticas, actividades radicais (rappel, slide, escalada), workshops de variados temas (ecologia, trabalhos manuais, socorrismo, animação), jogos e muito mais.
Fame

Every player in the game has a Fame Level that roughly represents his experience. You can earn Fame by playing games against both AI and human opponent, though human opponents yield higher rewards.

Each time you reach a certain threshold of Fame, you advance in Level and get a rewards that depends on the Level you have reached.

## Gaining Fame

Each game played will get you an amount of Fame, depending on the kind of game it was and wether you lost or won:

 Friendly
 Ranked
 Trial
 PvE Challenge

Keep in mind, that you do not get any rewards for conceding a game before turn five or for playing against someone you challenged directly.

Curretly, there is no way to know how much fame a PvE Challenge will reward you with upon completion.

## Levels and Rewards

Whenever you reach a certain amount of Fame, you advance in Level and get a reward for it:

If you already have all Starter Decks and would get a free one as a reward, you get some amount of Gold instead.

As you can see in the table above, the required Fame and the Gold reward follow a rather simple pattern:

Once you have reached Level 3, the additional amount of fame you need to get to the next level is ten times your current level (e.g. the difference between level 5 (140) and level 4 (100) is 4x10=40 Fame)

The gold always stays the same until you reach a level divisible by 5. At that point, it increases by 200 and, for that level only, is doubled.

### Formulae

Fame required for Level n (n≥4):

70

∑

# i
3

n
−
1

i
⋅
10

{\displaystyle 70+\sum\_{i=3}^{n-1}i \cdot 10}

Gold Reward for Level n (n mod 5$ne;0):

1000
⌈
n
÷
5
⌉
⋅
200

{\displaystyle 1000 + \lceil n \div 5 \rceil \cdot 200}

Gold Reward for Level n (n mod 5=0):

2
⋅
(
1000
(
n
÷
5
)
⋅
200
)

{\displaystyle 2 \cdot (1000 + (n \div 5) \cdot 200)}
Wisdom

## Lore

For centuries, magic users who wanted to concentrate on their studies and pursue higher magical skills went into exile on the Isle of Enlightment. They were attracted by the Astral Flux, a mystical phenomenon that brings magical energy and scattered pieces of arcane knowledge into the world. Led by their common goals and values, the Magi soon formed a formal union. The democratic and sublime Union of the Free Magi was born. Devoted to unraveling the mysteries of the universe, the Union focused all its efforts on magical, scientific, and technical research. The Magi rely mostly on the might of their spells and advanced devices. They continue seeking the secret meaning of all things, while safeguarding their precious books and manuscripts from evil or wrongful intentions.

## Creatures

Wisdom is one of the Good factions in Spellweaver. The Wisdom faction utilizes their wise mages and technological inventions to help them win their battles. Many Wisdom creature use Energy as a source of power. By using Energy, they are able to increase their effectiveness on the battle field. Wisdom is able to call upon Spirits and Djinn. They are able to draw cards, effortlessly maintaining card advantage over the opposition. As well as creatures, Wisdom can use powerful Artifacts to give them an edge in battle.

## Spells

Wisdom spells focus on crippling the enemy, reducing the amount of actions the enemy can take while opening new windows of opportunity for themselves. Spells like "Flashfreeze" and "Electrostatic Storm" can deal with enemy minions that tend to linger on the board. Other spells like "Sleep" and "Disarm" make it difficult for the enemy to take offensive actions, improving Wisdom's survivability. Wisdom is also able to draw cards, allowing them to replace spent cards with new ones drawn from their deck.

## Heroes' Skills

Wisdom Heroes enjoy tricking and deceiving the enemy. "Illusion Twin" and "Energy Burst" can catch enemies off guard with the extra damage output, while "Lightning Storm" can halt an incoming attack before it is launched. Some Hero Skills, such as "Mage's Wisdom" need careful planning to be used effectively. "Mage's Wisdom" can allow Wisdom decks to cast creatures and spells earlier than anticipated.
Logo

## Porquê este logo?

Este logo foi criado para ter 1 elemento de cada organização escutista/escotista portuguesa. Repara:

**CNE no Logo**

Ao CNE fomos buscar a flor de lis, este simbolo faz parte da simbologia mundial do escutismo.

**AEP no Logo**

À AEP fomos buscar o listel "Sempre Pronto", mas que podemos relacionar perfeitamente com o "Alerta" do CNE e da FNA.

**AGP no Logo**

À AGP fomos buscar a cruz, esta cruz é usada nas flores de lis cuja organização esteja ligada à igreja Católica, como podemos observar na Flor de Lis do CNE (que está presente na FNA).

**FNA no Logo**

O fundo verde, em forma de brasão, fomos buscar à FNA. A Flor de Lis da FNA é igual à do CNE.
Sofía Vergara

Fecha de nacimiento
 Personaje
 Años activo

**Sofía Margarita Vergara Vergara** es una actriz, modelo y empresaria colombiana que interpreta el personaje de Gloria Pritchett en el programa *Modern Family*. Es conocida por sus personajes en varios programas de televisión en español y por las películas *Chasing Papí*, *Four Brothers*, y *Tyler Perry's Madea Goes to Jail*.
Junta Central

## O que é a Junta Central?

A Junta Central é o órgão executivo do nível nacional do Corpo Nacional de Escutas, é eleito em equipa constituída pelo Chefe Nacional, Chefe Nacional Adjunto, Secretário Internacional e 3 ou 5 Secretários Nacionais. O Assistente Nacional é nomeado pela hierarquia da Igreja. Constituição da Junta Central de 2011-2013

No exercício das suas funções executivas, compete à Junta Central, nomeadamente:

* assegurar a representação da associação;
* coordenar e dinamizar a prossecução dos objectivos da associação;
* desenvolver o espírito da fraternidade mundial do Escutismo;
* promover as acções necessárias à correcta aplicação do método escutista;
* assegurar o funcionamento dos Serviços Centrais e implementar a eficiência organizativa;
* administrar o património do nível nacional do C.N.E. e dinamizar a independência económica da associação;
* representar a associação em Juízo e fora dele

## Cargos

### **Chefe Nacional**

*Norberto Correia*

cn@cne-escutismo.pt

### **Chefe Nacional Adjunto**

*António Theriaga*

cna@cne-escutismo.pt

### **Secretário Internacional**

*Joaquim Freitas*

si@cne-escutismo.pt

### **Secretário Nacional Pedagógico**

*Pedro Duarte Silva*

snp@cne-escutismo.pt

### **Secretária Nacional para o ambiente e prevenção**

*Ana Pires da Costa*

snap@cne-escutismo.pt

### **Secretário Nacional para a Gestão**

*Manuel Lavadinho*

sng@cne-escutismo.pt

### **Assistente Nacional**

*Pe. Luís Marínho*

an@cne-escutismo.pt
The Jewel of the Dingo Isles

**The Jewel of the Dingo Isles** is the third official URL livestream, in which Coestar lead a crew of pirates who Nisovin has asked to recover a gem from the Dingo Isles. It aired on June 13th, 2015.

## Characters

* Captain Merci (Coestar)
* McCoy (Roamin)
* Ol' Jo Krisstal (Justin)
* Kinnie Boots (Deadbones)
* Octivias
* Jakelad
45 - Caxias

Falta informação a este artigo. Com a sua ajuda podemos alterá-lo! Se ao editar o artigo usar informação de outro site, crie uma referência! No fim da atualização, apague esta caixa de texto! **Obrigado!** **Falta de:** Locais Próximos

 Região
 Patrono
 Fundado
 Fundador
 Telefone
 E-Mail

## História do Agrupamento

Fundado no verão do ano de 1974, o Agrupamento 45 Caxias deu os seus primeiros passos com as dificuldades inerentes a um grupo muito jovem e com pouca experiência escutista. A liderança inicial coube ao Pe João Legault, Pároco de Caxias à data, que encontrou nos escuteiros uma forma fiável de ajudar a formação integral dos jovens da comunidade local de Caxias.

A quase ausência inicial de dirigentes, e inexistência de Sede e o difícil processo burocrático para a criação do Agrupamento foram os primeiros desafios a ultrapassar.

Logo de seguida surgiram os desafios relacionados com a necessidade de traçar o caminho a seguir pelo Agrupamento, delineando os objectivos desejados para cada uma das quatro Secções, com os seus projectos e actividades bem específicos. A heterogeneidade dos elementos animadores e dirigentes, e os conflitos provocados pelas diferentes formas da vivência escutista, foram suplantados.

Desde a data da sua fundação até aos dias de hoje foram já muitas centenas de jovens que tiveram a oportunidade de crescer e vivenciar a experiência escutista, que para a grande maioria deixou marcas muito positivas e profundamente importantes para as suas vidas.

O nosso Agrupamento tem sido referenciado no meio escutista como um grupo de trabalho com dinâmica e vontade de trabalho, tendo sido escolhido, por exemplo, para servir de base à formação dos novos dirigentes que se aprontavam, à data, para abrir o novo Agrupamento de Barcarena.

Actualmente a Sede do Agrupamento está situada junto à Avenida Marginal, é um edifício antigo (antiga capela), datado de 1909, circundado pelo ISN - Instituto de Socorros a Náufragos e pela própria Av. Marginal. A Sede foi inaugurada a 17 de Janeiro de 1998, depois de muitas obras com a ajuda de muitos escuteiros e entidades civis.

O Agrupamento conta com um efectivo de 110 elementos, com idades compreendidas entre os 6 e os 46 anos.
É um Agrupamento que cresce com todos estas crianças e jovens, com a presença de todos os seus Pais e ainda com toda a Comunidade local, desejando que todos possam beneficiar e desfrutar do Escutismo e do gosto que os Escuteiros têm de Servir o próximo, não fosse o nosso lema “Sempre Alerta para Servir”.

***Informação retirada do site oficial do Agrupamento 45 - Caxias***

## Referências

1. ↑ http://agrupamento45caxias.weebly.com/
242 - Paço d'Arcos

Falta informação a este artigo. Com a sua ajuda podemos alterá-lo! Se ao editar o artigo usar informação de outro site, crie uma referência! No fim da atualização, apague esta caixa de texto! **Obrigado!** **Falta de:** Patrono

 Região
 Fundado
 Fundador
 Locais Próximos
 Telefone
 E-Mail

## História do Agrupamento

1 de Julho de 1971 - O Agrupamento 242 foi fundado em Porto Salvo, conforme Consta na Ordem de Serviço Nacional Nº 309, editada na Revista do CNE – Flor de Liz .

Primeiros Dirigentes :

* Manuel de Jesus Carvalho – Chefe de Agrupamento e de Grupo

* Padre João Mendes Salvador Morais – Assistente de Agrupamento

* Artur Pires de Lima – Secretário do Agrupamento

1975 - Depois de problemas políticos e sociais, o 242 mudou-se para Paço de Arcos, para as instalações anexas à Capela de Nosso Senhor Jesus dos Navegantes, na Travessa da Ermida.

Dirigentes :

* José Luís Martinho Ferreira – Chefe de Agrupamento

* Padre Joaquim de Sousa Lopes – Assistente de Agrupamento

1992 – Henrique Manuel dos Santos Garcia assume a função de Chefe de Agrupamento, que se manteve até 2013.

6 de Maio de 1995 - Inauguração da sede actual, nas Escadinhas dos Escuteiros , numa rua adjacente à referida capela, onde nos encontramos até aos dias de hoje.

18 de Abril de 2013 - Francisco Xavier Falcão de Brito Fernandes é eleito para o Cargo de Chefe de Agrupamento

***Informação retirada do site do Agrupamento***

☀http://www.agr242.cne-escutismo.pt/
Lake Monster

**Case 3:Lake Monster** or Vortex Point 3 is the 3rd game of Vortex point game series.

## Story

Last night a man named Tom Martin has vanished from the Vortex Lake Hotel. The hotel owner believes the lake monster ate him. Is it possible though that the true monster lives on land rather than in water?

## Characters

1. Kevin
2. Craig
3. Caroline
4. Vortex Lake Hotel manager
5. Vortex Lake souvenier shop guy
6. Tom Martin
Spellweaver TCG Wiki

<hero title="Spellweaver TCG Wiki" description="Your resource for all things Spellweaver, a brand new TCG from Dream Reactor" imagename="" cropposition=""></hero>

## Welcome to the Spellweaver TCG Wiki

Your resource for all things Spellweaver, a brand new TCG from Dream Reactor LLC

## Getting Started

You just started playing Spellweaver, or want to start in the near future? Then these pages might be helpful:

Want to know which of the starter decks have which cards in them? Check the Starter Decks page.

Want to know how the rules function and the tutorial didn't answer all of your questions? Check the Rules of Play page.

Interested in the recently introduced Crafting System? Check the Crafting page.

Interested in the recently introduced Trials Game Mode? Check the Trials page.

Interested in the Fame system and what kind of rewards await you? Check the Fame page.

## Work in Progress

Want to help? Check out these pages and add what is missing.

For adding cards that don't have a page so far, please refer to the Template:CardPage Template.

Rare Cards

Card Pages: 54/214

Need to try something? Use the Testing Grounds.

## Links

Official Website

Official Forum
Order

## Lore

The Ivian Theocracy is the fortress of Heaven in the lands of Asperia. Ivians are holy and faithful people with an unmatched desire to perform noble deeds. The angels of the Divine Order themselves descend from their distant realm into the Plains of Divinity, giving guidance to Ivians in their never-ending quest to bring light and order into the world. Their task has never been heavier than now.

With so much justice waiting to be delivered, Ivia has to sustain an extremely large army. It succeeds by maintaining strict discipline and firm faith. Led by the Holy Amendment and the Knights Circle, the soldiers of Ivia are always ready to stand against the forces of evil.

## Creatures

Order is one of the Good factions in Spellweaver. Order is strength from unity and purity. Order is able to bring small units onto the field quickly, similar to Nature. Order also has spells to increase the strength of their cards, allowing for a quick burst of might to gain the upper hand. Their small units are grunt units, Soldiers and Knights making up the bulk. These units, while weak on their own, can allow Order to build up an army quickly and will pose a threat if not answered. The larger units that Order can call upon are holy Angels, strong flying units, great for both defending and attacking.

## Spells

Order has spells that buff minions, allowing even their smallest units to pose a threat. Order also posses multiple Blessings that they can attach to their creatures. A creatures with many Blessings is very hard to deal with. Order also has one of the few spells in the game that can destroy a minion: Ray of Righteousness. This helps them clear off big enemy minions while keep their minions on the board.

## Heroes' Skills

Order heroes' skills lean heavily on their units and maintaining an army. "Rally the Peasants" is a cheap and fast way to populate the board, given you already have a minion in play. Other Skills also allow Order to bring creatures onto the board, but they are more costly but can sometimes fail to produce minions. Besides the standard win conditions, the Order Skill "Celestial Prophecy" will win Order factions the game if they control 3 or more Angels at the tome of activation.
Nature

## Lore

Once, when pristine forests covered most of the land, the inhabitants of the woods were many and strong. The prosperous society of elves, fairies, sentient plants, and beasts achieved unmatched heights of enlightenment and lived in complete balance with the world and each other. Every living thing, no matter big or small, strong or weak, had a respected place in the divine cycle of life. Unfortunately, after evil swept over the lands of Asperia, the peace was broken and Elvari numbers quickly diminished in the never-ending battles for survival. Now, outnumbered, the last of their kind struggle to keep their shrinking domains from being corrupted and do whatever it takes to prevent the destruction of what they think is the most precious of things – Nature.

## Creatures

Nature is one of the Good factions in Spellweaver. Nature draws its strength from the forests itself, commanding lighting fast Elves and strong mythical beasts. Nature has some of the fastest creatures in the game, making them hard to block and attack with other creatures. Similar to Order, Nature plays a game of numbers, attempting to play as many creatures as they can, as fast as they can, giving little time for the enemy to react. Some of Nature's creature can be very difficult to attack directly, and will require spells to remove from the board.

## Spells

Nature spells showcase the elusive nature of its Elves and Faeries. "Tornado Outbreak" and "Landslide" can be used to send powerful attackers or tough defenders back to the owner's hand. Other cards, like "Wasp Swarm" and "Vegetation Blockade" make it difficult for enemy creature to attack. Aside from the standard win conditions, Nature also has a Blessing, "Grand Reunion", that wins them the game if they control atleast one Faerie, Elf, Plant, and Spirit.

## Heroes' Skills

Nature's heroes synergise very well with Elven decks. Heroes can grant their creatures Swiftness or Might, or draw more cards as they are played, keeping their hand filled. This allows Nature decks to populate an empty board in one turn, or to attack with large creatures they just played. "Enchanted Spring" can be used to save minions that are at death's door, or can be used to replay minions, removing crippling effects cast by the opponent or to reactivate abilities.
Tsukino

Tsukino (ツキノ, ***Tsukino***?) is one of the members of the band Criticrista. According to the anime, she is a bear.

Her melodisian stone was tainted with dark melodisian by Dagger Morse.

## Appearance

Tsukino is a pale-skinned girl with sapphire eyes and very long flowing ice blue hair with a single, pale yellow cowlick. She wears a blue spade clip and has pale blue bear ears and tail.

She wears a white tank top with a blue collar lined with white ruffles. An indigo and white striped cloth is attached to a gold and sapphire spade charm. This top is worn over a pale blue shirt with its sleeves resting below her shoulders. She wears a blue pleated skirt with white ruffles and a single white line near the bottom. Her boots are plain white with  silver cuff and three tiny spots below a spade. These are worn with dark pink striped stockings. Attached to her back are two white capes with yellow spades depicted on them, and she has simple white gloves on with a small blue wristwatch.

## Personality

Tsukino has a rather child-like personality, and seen as very naive. She likes eating, and is often found eating various treats in her spare time.

## Trivia

* Tsukino likes delicious food.
* She really doesn't want to be hungry anytime.
* Her band were the first victims in the series to have their melodisian stones tainted with dark melodisian.
Ryota Ohsaka

Hobbies: Softball, Bowling, Walking, Games

Ohsaka Ryota is the voice of Kai from Trichronika. He is affiliated with Early Wing.

Other Notable Voices:

1. Kiri Katou - Sket Dance
2. Carmen, Sphintus - Magi: The Kingdom of Magic
3. Kanzai - Hunter x Hunter
4. Lucifer, Vali - Highschool DxD
5. Okikura Kakeru - Glasslip
6. Tokushima, Haruto - Kakumeiki, Valvrave
7. Tachibana, Sugane - Gatchaman Crowds
8. Shouryuu - Log Horizon
9. Yaze Motoki - Strike the Blood

Website: http://www.earlywing.co.jp/talent/osakaryota/
Trials

Trials is a game mode in which you build a special deck by selecting one of three choices of cards 30 times. In Trial Mode, you only compete against other Trial Mode Decks.

## Entering Trials

To enter the Trials, you either have to use a Ticket or pay 17,500 Gold.

## Building your Deck

### Hero and Aspects

Once you have entered the Trials Mode, you are presented with a choice of three different es, each of them with two s attached to them. The choice determines the s you will be playing in this run.

### Cards

After the choice of  and s, you are presented with a selection of three different cards. Of those you must chose exactly one, which will be added to your deck. This process is repeated 30 times.

Cards are always of equal rarity. The only exception are  cards, which are paired with  cards.

Once you have made a choice, you cannot go back to change it.

### Shrines

After selecting a total of 31 cards (1 Hero, 30 other cards), some s are added to your . You receive 9 Basic Shrines of the  of which you have the most cards, and 6 Basic Shrines of your second Aspect. Since the Hero counts as a card as well, there cannot be a draw.

## Games

All normal Rules of Play apply to Trials as well. The only difference is how the Decks are constructed.

It is impossible to play against the AI in Trial Mode.

### End of a Trial Run

A Trial Run ends after you have lost three times or won ten times with a deck. Before that, you can always retire the deck and thus end the run prematurely.

### Rewards

Depending of the number of games you have won in a run, you will get a rewards:

## History

The Trial Mode was introduced during the closed beta with Patch 0.67 (May 27th 2015)
1208 - Miraflores

Falta informação a este artigo. Com a sua ajuda podemos alterá-lo! Se ao editar o artigo usar informação de outro site, crie uma referência! No fim da atualização, apague esta caixa de texto! **Obrigado!** **Falta de:** Atualização geral

## Informações Base

**Agrupamento**: 1208 - Miraflores, Barra, Lisboa

**Localização**: Rua Francisco Duarte Pedroso, 14, Algés, 1495-099 ALGÉS

**Contacto**: cnemiraflores@hotmail.com

**Fundado**: 2002 por 626 - Linda-a-Velha

**Patrono**: São Pedro

**Locais Próximos**:

## História do Agrupamento

Fundado a 19 de Maio de 2002, após 3 anos de formação junto ao agrupamento 626 Linda-a-Velha, iniciou atividades apenas com a alcateia e a expedição. A comunidade abriu no ano seguinte.

Conta atualmente com 118 escuteiros efetivos, entre as quatro secções e dirigentes; Tem participado nas principais atividades escutistas desde da sua oficialização.
729 - Cascais

Falta informação a este artigo. Com a sua ajuda podemos alterá-lo! Se ao editar o artigo usar informação de outro site, crie uma referência! No fim da atualização, apague esta caixa de texto! **Obrigado!** **Falta de:** Atualização geral

## Informações Base

**Agrupamento**: 729 - Cascais, Barra, Lisboa

**Localização**: Parque Urbano da Ribeira dos Mochos Rua Franklim Lamas, 142, Cascais

**Contacto**: 214834025 / cascais729@gmail.com

**Fundado**:

**Patrono**: Nossa Senhora Navegantes

**Locais Próximos**:
Alice Beans

**Status** | Active

Alice Beans (アリスビーンズ, **Arisubīnzu**?) is one of the bands in the SB69 game. This band is composed of five members.

## Members

* **Marie Spira** (*Bass*)

* **Asami Rosy** (*Guitar*)

* **Anna Spire** (*Vocal*)

* **Kanon Beryll** (*Key*)

* **Amu Rin** (*Drum*)

## Trivia

* This band is based off the band Alice Juban.
550 - Manique

Falta informação a este artigo. Com a sua ajuda podemos alterá-lo! Se ao editar o artigo usar informação de outro site, crie uma referência! No fim da atualização, apague esta caixa de texto! **Obrigado!** **Falta de:** Atualização geral

## Informações Base

**Agrupamento**: 550 - Manique, Barra, Lisboa

**Localização**: Escola Salesiana - Estrada dos Salesianos, Manique de Baixo, 2745-438 ALCABIDECHE

**Contacto**: 919209535 / geral@agr550.cne-escutismo.pt

**Fundado**:

**Patrono**: D. Bosco

**Locais Próximos**:
Starter Decks

Each player begins Spellweaver with the choice of a Starter Deck. This will provide them with a complete deck to use in their initial games. There is a deck for each faction, and each deck includes a specific set of 60 of that faction's cards, as well as that faction's basic hero. Once owned, these decks can be modified or disassembled as needed.

### Alternate Methods of Acquiring Starter Decks

Starter decks are also available from a number of other sources:

* Contributor/Supporter Rewards: Those who have bought a 25$ Supporter Pack or higher will receive extra starter decks (among their other rewards) when they activate their rewards.
	+ 25$ Sturdy Magician Tier: 1 additional starter pack of your choice
	+ 50$ Powerful Magician Tier: 2 additional starter packs of your choice
	+ 125$ Actual Spellweaver Tier: All 6 starter packs
* Fame Rewards: Every 5 levels will reward you with a free starter pack.
* Quest Rewards: Occasionally a Daily Quest will reward you with a free starter pack upon completion.
* In-Game Currency: Starter decks can be bought by selecting the respective Aspect region on the World Map. Additionally this will unlock the respective area for daily quests:
	+ 40000 Gold
	+ 320 Crystals

## Deck Lists

Below are the specific deck lists for each Starter Pack currently available.