Bobby Xavier Giddens

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Bobby Xavier Giddens**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **Assistant Coach of the 1939 Chicago Redbeans**
* Age in Chapter: **36 years old**
* Date of Birth: **October 18th, 1902**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Become a Laughing-Stock**
* Sideline Fashion: **Simple New Concept**
* Alignment: **Authentic Sleaze**
* Demeanor: **Scandalous**
* Playbook: **Cipher**
* Character Level: **1 *- Rookie***

### Demeanor: Scandalous

Coach Bobby Giddens was always in the headlines for something nefarious.

### Playbook: Cipher

Coach Giddens used a playbook that was fully dependent on original jargon.

### Alignment: Authentic Sleaze

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Bobby Xavier Giddens, born on a brisk October day in Joliet, Illinois, had an upbringing far from the glitz and glamour of professional basketball. His parents, plain folks named Martha and Henry, were hardworking farmers who instilled in young Bobby a desire for more than plowing fields. It was a chance discovery of an old basketball left by a traveling circus that ignited his passion. The boy had never seen anything like it, and from that moment on, the court became his sanctuary. It wasn't Bobby's skills on the court that set him apart; it was his penchant for controversy. He thrived on scandal and often found his way into the local paper's headlines with shocking antics. His unscrupulous nature drove him to create advantage wherever he could find it. It was this opportunism that caught the eye of the Chicago Redbeans' management.

As an Assistant Coach for the 1939 Chicago Redbeans, Bobby brought a unique approach to the game. His **Cipher** ***Playbook*** was a baffling mix of original jargon and unconventional strategies. The players often found themselves losing time trying to figure out his cryptic instructions, but it seemed to work. Bobby's ultimate career goal was perhaps his most peculiar trait: he wanted to become a laughing-stock. He relished in the absurdity of it all, embracing scandalous behavior and shocking the basketball world.

In the media spotlight, Bobby shone brightly, or rather, scandalously. His interviews were riddled with outrageous statements and shocking revelations. He tried to turn almost every press conference into a comedic moment, keeping fans and reporters guessing about his next audacious move. With a love for simple new concepts in fashion, Bobby stood out on the sidelines in his avant-garde attire, turning heads and raising eyebrows. Away from basketball, he was an amateur cartographer, spending his free time making up borders and creating his own maps. He was a complex man, an enigma even to those who knew him best.

## Details

* Favorite Food: Watermelon
* Favorite Color: Turquoise
* Favorite Animal: Tiger
* A Catchphrase or Motto They Think They Invented: "In nonsense, there's clarity."
* On-Court Habit: Coach Giddens collected dental tools from the 1700s and kept them in the locker room.
* Piece of Trivia: Coach Giddens secretly worked for the CIA.
* Has a Fear Of: Feathers
* Pop Culture Interests: Jazz, Maps, and Foreign Films
* Love Interest: *None yet discovered*
* Hobby: Coach Giddens was an amateur cartographer.

## Fan Letter

The Press Pass (Season One) production team discovered a collection of early Broadway-style showtunes, addressed to the coaches and starting players of the Chicago Redbeans. This particular tune was written about Coach Hammonds.

### Shoo-Bop Bobby Giddens

> Shoo-bop Bobby Giddens, a coach so wild,
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> In his simple attire, he'll leave you beguiled.
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> Oh, Bobby Giddens, he's quite the show,
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> Shoo-bee-doo, scandalous wherever he'd go.
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> With a Cipher Playbook, he'd make you wonder,
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> Ba-doo-bop, his tactics, a mystic thunder.
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> Shoo-bee-doo-bop, he's got no flair,
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> In the world of sports, he's beyond compare.
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> Razzle-dazzle, he's the real deal,
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> In his simple new concept, he's got the appeal.
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> Shoo-bee-doo-wop, on the sideline he struts,
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> With his unique style, he drives us fans nuts!
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> Harmonious Neutral, his Alignment so cool,
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> He keeps us in balance, our coaching jewel.
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> With a Sagittarius blessing from up above,
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> And Health, our element, we play with love.
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> Cipher Playbook and shocking quotes,
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> In the media's eyes, he be-bop gloats.
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> Shoo-bee-doo-wop, he's got Sagittarius game,
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> Bobby Giddens, he knows Health is our claim to fame!
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> Shoo-bee-doo-wop, Redbean fans cheer!
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> For Bobby Giddens, our Scandalous pioneer.
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> In the world of assistants, he anchors our team!
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> With a Cipher playbook, he'll make fans scream!
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> ~ Kind Deedle-Bop Regards, LaKeith Simon Tape, from East Chicago, Indiana.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bobby Xavier Giddens*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access