Aural Wielding

#### Basics

* Biological alteration allows for the wielding of the life forces of nearby lifeforms. The basics involve absorbing the energy of nearby lifeforms (including your own) to create wanted effects. This is tiring for the wielder (commonly called “vamps”) as all the energy required to complete the task is done almost instantaneously rather than over time. An Aural Wielder may create an effect an amount of times equal to their constitution modifier (minimum 1). These uses recharge during a short rest.
* Aural Wielder's abilities require energy from life around them, each Ability has an aural cost that must be met by absorbing the life essence of nearby life sources.
* If the life around the wielder does not generate an amount equal to or less than the aural cost of the ability the remaining cost is taken from the wielder. A wielder may spend and roll any amount of hit dice necessary to reach the aural cost. If a wielder runs out of or chooses not to use their remaining hit dice and still some remaining aural cost remains, they will take the remainder as unresistible damage and take a level of exhaustion.
* Single cell organisms, and non-sentient plants/fungi cannot resist a vamp, but creatures can. To wield the Aura of a nearby creature you must have an effigy of them, crafted in their likeness and at least partially comprised of their biomass (eg, hair, blood, skin etc.)
* While wielding the aura of another creature, they must spend hit dice to make up the necessary amount of the aural cost. If they do not have or choose not to use hit dice, they lose HP equal to the amount of remaining cost.
* An Aural Wielder may get additional Biological Alterations to fit their future needs.
* The Human body can only take so many changes. For every Ability gained by being an Aural Wielder (aside from the beginner abilities) you will use up one Cybernetic slot.

#### Aural Wielding Abilities

By becoming an Aura wielder, you gain the following abilities without additional biological alterations. 5 Aural Cost per use of an ability., you may have 3 of these abilities active at once

* Changing the colour of nearby flora.
* Slight biological cosmetic changes (not enough to make you unrecognisable by anybody.
* Any effect created by the druidcraft spell.
* A slight breeze that may move any object lighter than 1lb 10 feet or less.
* You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
* You cause flames to flicker, brighten, dim, or change color for 1 minute.
* You alter the Appearance of your eyes for 1 minute.
* You can spend 10 minutes to create and temporarily animate a tiny construct created from nearby biological materials (eg, sticks, hair, bones, grass or flesh. (With occasional maintenance you can keep this construct functional for up to 4 hours) This construct may have one of the following purposes (with pending additional purposes the DM may allow) **Music Box**: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed. **Biological Toy**: This toy is in the form of an animal, monster, or person, such as a frog, mouse, bird, Dragon, or Soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes Noises as appropriate to the creature it represents.

Aural Wielder Abilities

#### Aural Sources

The following table lists sources of auras to be wielded, it is non-exhaustive and is just a list of examples of sources of auras and approximately how many points they generate.

A non-creature source must be able to fill a 5 foot squared area or the source is considered too little for aura wielding.

 Bacteria/Dirt
 Grass/Vines/Creepers
 Foliage
 Flowers/Mushrooms
 Crops
 Plants of Pagan Significance (eg. Belladonna, mandrake, willow, etc.)
 Wood
 Creatures
 Recently Deceased creature

#### Aural Modifying Objects

Certain objects have the capability to modify the utilisation of auras. The objects and their uses are listed below.

 Effigy
 Ancestral Bone
 Life Crystal
 Protective Charm
 Athame
 Pentacle