Promised features

The following list of features are those communicated by Chris Roberts during his 10 For The Chairman videos *from solely the past twelve months*.

Once again, thankyou SomethingJones for his diligence in jotting these down. As he says: "this is only from the last 12 months, there are another couple of years worth of these."

* NPC Generation
* Docking and Undocking Tech
* Realistic Audio Options
* Personally Owned NPCs
* Farming
* Procedural Tech
* Tri-Monitor Support
* Hangar and Planet Side Module
* Your Name in the Game
* Carriers
* Getting Everyone into the Same Instance
* Lowering Your Wanted Level
* More Economical or Versatile Corvettes
* Planetary Ship Entry
* Repair and Items System Capability
* Lowering Your Wanted Level
* Manned Turrets
* Character Customization
* Ship connected to User Online/Offline Status
* Picking Up Objects On Planets
* Multi-Monitor HUD
* Large Ship Damage Control Lockers
* Dogfights Through Space Stations
* Ship Persistence
* Stealth Game Play
* Ability for Privateers/Corsairs/Buccaneers
* Landing on Planets
* Procedurally-Generated Environments
* Starfarer's Refueling Mechanic
* Additional Star Systems
* Rigging
* Anchoring to an Asteroid
* Kill Boards
* NPC ranks
* Thruster Trails
* Non-Leathal Combat Modules
* Raid Supply Shipments
* Owning an Alien Ship
* Hidden Ship Compartments
* Catapulting Through Space
* Locking Ships
* Jury Rig Repairing
* Dynamic Weather
* Starting in the Stanton System
* Automatic Battle Flight Pattern
* Living Spaces
* Insurance for Pilots
* Future Mining
* Escape Pods Functionality in Alpha 2.0
* Personal Armor (FPS)
* Extreme Ship Maneuvers
* Your Inventory When The PU Goes Live.
* Start up Sequence for Large Multi-Crew Ships
* Voice Commands
* Remotely Hacking Ships
* Pacing NPC's
* Incentives to keep your orginal Ship's Hull
* Game Generated Missions
* Communication Between Two Ships
* Ship Armor
* Controlled and Uncontrolled Space
* NPC Crews
* Guild Wars
* Trading in Star Citizen
* Inflation and Deflation
* Hiring NPC's for missions
* Travelling in Fleets
* Tactical Game modes in FPS
* Trading weapon in the FPS
* Bounty Hunting
* Player Generated Content
* Loaner Multicrew Ships
* Alien Language
* Transiting Between Systems
* Road to Developing Star Systems
* Assigning Ships to Landing Zones
* UI Customization
* Radar features
* Future Playable Maps
* Ships Developed by the Community
* Multicrew Ship Tech
* Warning NPC's of Attack
* NPC crew AI
* Clothing Damage
* Character Creator
* Interior Damage System
* Roaming Floating Structures
* Ship Parking in the PU
* Currency Usage
* Hiring Programmers
* Vehicles for Planetside
* NPC dialogue
* Electronic Warfare in the PU
* Player Owned Cargo Space
* NPC population in the PU
* Salvaging in the 'Verse
* Ships in my Hangar aging?
* A Linux client?
* In game Banking
* VR in the 'Verse
* Medic and Surgeon Skill progression
* Mining and resource gathering
* Fabricate weapons/armor/ship parts
* FPS Armor Types
* NPC control in FPS
* Join in-progress free flight games.
* Hangar parties & instancing.
* Heavy personal armor.
* Physical grappling beam.
* Multicrew keycards.
* Repairing Gold Horizon Space Stations
* Taxation
* Natural areas in the 'Verse
* FPS environmental hazards
* Store ore in your hangar
* Organic ships
* Ship spoofing
* Non-combat ships relevancy
* Search players for weapons
* Flying a ship without a hud
* Starting wars between the different races.
* Using tractor beams defensively.
* Flying while docked to another ship.
* NPCs reaction to weapons.
* Drop pods for soldiers.
* Flying ships while limbs are damaged.
* Using characters as crewmen.
* Bounty Hunters and known associates.
* Org recruiting NPCs.
* NPCs using different loadouts.
* Resources respawn in the PU.
* NPC & Human scanning.