Patch Notes: Version 2.7 (8/1/2021)

Welcome to the patch notes for version 2.7 of War of Champions. This update was released on August 1, 2021.

## Version 2.7

### [Important] Number of Players Changed to a 3v3!

With the larger amount of characters in the game compared to earlier development stages, I have decided to increase the total number of players from 4 to 6, from a 2v2 to a 3v3. This is simply the new "standard" way of playing, so by all means feel free to play with a 2v2 still or any other number of players!

### Win Rate Tracking and Ranked Rewards

This patch comes the first time we are releasing a system to track the win rate of all players who you play War of Champions with. The system will automatically be set up as soon as you log in, but will reset following every patch.

#### Ranked Rewards

I want to reward players who put time and effort into the game by having rewards for players who have more than a certain amount of wins. A new type of skin, called Royal skins, will be available only those players who have said amount of wins. If you ever dip in win rate, you will lose access to the skin! Royal skins are exclusive to these players for 3 patches, and then are available to all players for a set price of 96 Emeralds. A new Royal skin is released every three patches, so prepared for new content coming more often when it comes to skins!

### Reworked Characters

#### Skethei, the Guardian of Blackstone

Specialty: Tank

Subclass: Warden

* **Titan's Resolve** - Passive Trait
	+ While Skethei has exactly 20 health, he gains Resistance III.
* **Dragonflight** - Secondary Passive Trait
	+ All dragons have the ability to fly, granting them an Elytra with Curse of Binding.
* **Flame Engulfed** - Primary Weapon
	+ Netherite Axe with 1.6 attack speed and 6 attack damage, enchanted with Fire Aspect 2. Skethei has 100% knockback resistance while held in his main hand.
* **To Blackstone Keep** - Primary Trait
	+ Potion that grants Jump Boost X for 1 second.
	+ *Cooldown Cost: 5 nuggets*
* **Respected Might** - Ultimate Trait
	+ When held in main hand, Skethei summons a lightning bolt to smite all enemies within the jungle. Additionally, he gains Resistance X for 5 seconds. Removed upon use.
	+ *Cooldown Cost: 15 nuggets*

### Balance Changes

* **Alidar**
	+ *Hand of Mana* attack damage increased from 5 to 6.25.
	+ *Hyper Flux* block radius increased from 3 to 5.
* **Asmera**
	+ *A Goddess Above All* regeneration level decreased from 3 to 1.
	+ *Ardent Blessing* now additionally grants Instant Health I.
* **Cassiplatt**
	+ *The Hunt Is On* order of upgrades changed from Quick Charge 3 > Multishot > Piercing 4 to Piercing 4 > Quick Charge 3 > Multishot.
	+ *Reposition* swiftness duration increased from 1 to 2 seconds.
* **Kavalisse**
	+ *Stardust* cost increased from 5 to 8 nuggets.
	+ *Eminence* cooldown cost increased from 20 to 30 nuggets.
	+ *Eminence* can no longer give Skethei's ultimate trait.
* **Master Vohru**
	+ *Encase* slowness level decreased from 2 to 1.
* **Numana**
	+ *Soul Scythe* armor increased from +10 to +15.
* **Pteryl**
	+ *Nose Dive* block radius decreased from 15 to 8.
* **Re'skyla**
	+ *Ascension* now enchants *Ash Draft* with Flame.
	+ *Ash Draft* no longer enchanted with Flame.
* **Scindor**
	+ *Enchanted Scales* final upgrade level decreased from occurring at level 50 to level 40.

### Map Changes

* \*NEW\* **Electric Fence**
	+ On the mountain range that separates the teams from the neutral zone of the jungle, an electric fence has been added portrayed by a copper strip atop the peaks of the mountains. Characters can no longer pass above the electric fence, nor can they throw projectiles past it.
* \*NEW\* **Electric Fence Gate**
	+ After tearing down the enemy team's jungle gate, characters can now press a button in the gate to open up the Electric Fence Gate, allowing characters to pass above the Electric Fence via the gate.

### Merchant Base Changes

* Black Market Merchant (Other Items)
	+ \*NEW\* **Obsidian Wall**
		- Obsidian block that can be placed on other obsidian blocks. Used to rebuild center lane walls.
		- *Cost: 1 block for 8 nuggets*

### Quality of Life Changes

* Stasis Effects now apply Mining Fatigue X, instead of Mining Fatigue I. The following abilities apply:
	+ **Chimeran**
		- *Dragon Portal*
	+ **Tera**
		- *Laser Beam*

### Lobby Changes

* New title displayed when entering the game.
* New How to Play book.
* New Lobby Guide book.

#### Shop Changes

* Player Bank now only has one enderchest.

### New Skins

* **Neon Hyperdrive Venido**
	+ New *Training Grounds* skin!
	+ New *Tanglewood* skin!
	+ New *Respawn Altar* skin!
	+ Legendary, 80 Emeralds
* **Neon Hyperdrive Kavalisse**
	+ New *Stardust* skin!
	+ New *Cosmic Stardust* skin!
	+ New *Eminence* skin!
	+ Special selection message!
	+ New trait shop appearance!
	+ New particle trail!
	+ Ultimate, 128 Emeralds
* **Royal Neon Hyperdrive Irilla**
	+ New *Champion's Garbs* skin!
	+ New *The Holy Blade* skin!
	+ New *Judgement* skin!
	+ New trait shop appearance!
	+ Ranked Reward for Players with 10 wins or more
		- Available until Patch 3.0
	+ Starting Patch 3.0: Royal, 96 Emeralds

### Global Changes

* All signs now have an added glow effect for clarity purposes.

### Bugfixes

* Nether Wart Traps for all monster camps will now properly grant the amount of nuggets that the monster camps provide.

### Discovering New Characters: Specialties and Subclasses

Instead of characters having a primary and secondary specialty, now characters have a specialty and a subclass. This is being done in an effort to allow players to more easily find interest in new characters.

#### Specialties

Specialties are the central role that a character plays on Champion's Battlegrounds. These titles are extremely general, but provide a sense of what the character's main goal is when playing on a team.

#### Subclasses

Subclasses are a secondary title granted to a character that, in combination with their specialty, more specifically details the goals and intentions of playing the character in a game of War of Champions.

* Diver
	+ Divers main job on a team is to disrupt the backline by leaping or teleporting onto them. Diver's main weakness is often a way out, as in, they can get in, but if they don't quickly kill their target, it can be hard for them to survive very long.
* Skirmisher
	+ Skirmishers are your classic brawlers. Their main job is to act as a high damage melee character who deals most of their damage over time, rather than in a single burst. They often also have self-peel/agency or a way out of fights that they do not want to take.
* Juggernaut
	+ Juggernauts are high damage, highly resistant characters that thrive off of melee combat. Although they have high damage output and are quit resistant, they can easily be outranged by even midrange characters.
* Vanguard
	+ Vanguards are highly resistant characters that lead their team into battle. They often have a way to lock onto enemy characters or rally their team together, but do not have high or consistent damage output.
* Warden
	+ Wardens are highly resistant characters that act as a tough frontline for their team. They offer multiple tools to peel for their teammates in order for them to survive longer in fights. They also act as a body block for enemies that can't dive onto the backline.
* Enchanter
	+ Enchanters buff their allies, but often are easily focused and killed in fights due to a lack of self peel and agency.
* Controller
	+ Controllers control areas of the battlefield by daring enemies to walk through their abilities to attack them.
* Poke
	+ Poke characters can deal high amounts of damage from a very long range. They struggle once dove though, as they have quite minimal self-peel.
* Ranger
	+ Rangers deal damage from a long range, although not quite as long of a range as poke characters. Rangers often also have more self-peel then poke characters.