Dodge

Dodge is a sub-component of the damage system and represents a unit's chance to completely avoid incoming damage from unit attacks or skills, but **not** spells.

# Mechanic

To the best of our knowledge, dodge chance is determined as follows:

1. For each attack, the system calculates the Dodge Value, given the following notations:

* Dodge - Dodge Value as a result of the calculation
* Dodge\_Bonus - Dodge bonus of the defending unit (positive modifier)
* Dodge\_Penalty - Dodge penalty on the defending unit (negative modifier)
* Accuracy\_Bonus - Accuracy bonus of the attacking unit (positive modifier)
* Accuracy\_Penalty - Accuracy penalty of the attacking unit (negativemodifier)

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{\displaystyle Dodge = (\sum Dodge\_{Bonus\_i} - \sum Dodge\_{Penalty\_i}) - (\sum Accuracy\_{Bonus\_i} - \sum Accuracy\_{Penalty\_i})}

2. The resulting Dodge Value is translated to Dodge Chance via an unknown formula.

3. The system performs a roll and based on the Dodge Chance determines whether the defender will perform a successful dodge.

If the dodge is successful, the incoming attack deals no damage.

# Self Increase

Dodge can be natively obtained by specific units as a result of Talent or specific unit skills.

## Unit Skills

Leprechaun gains **7.5% + (1.5% x level)** Unit Damage Reduction and Unit Defense, **25 + (25 x level)** **Dodge** and **6 + (6 x level)** Block Value. Damage taken by it is limited to 20% of Max HP.

Given the following bonus:
* **5 + (5 x level)** Tenacity and **Dodge**
* **2% + (0.2% x level)** Unit Damage Reduction and **7.5% + (0.5% x level)** Magic Resistance
* **2% + (0.2% x level)** Unit Defense and **0.5% + (0.3% x level)** damage reflection.

Regnan Serpent receives a random effect at the beginning of battle, and also triggers whenever it deals a Critical Hit. Each effect can be stacked up to 3 times and lasts throughout the entire battle.

## Awakening Skills

The water dungeon affects two enemy units now and also causes Sea Elemental to gain 200 **Dodge**.

## Weapon

 Iris Shield | 6⭐
 Knight Pike | 3⭐
 Iris Shield | 0☆
 Knight Pike | 5⭐
 Sword | 3⭐
 Thorns | 0☆
* Leprechaun gains 200 Block Value
* Leprechaun gains 400 Unit Defense
* Leprechaun gains 400 **Dodge**
* Leprechaun heals 1% of Max HP every 1s.

# Bestow Effects

## Unit Skills

When 3 or more Dungeon units are deployed, Evil Sorceress gains **15% + (1% x level)** Unit Damage and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Dragon Golem on the battlefield, friendly Dungeon units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Evil Sorceress casts Soul Burst, it conjures a "Bloody Dungeon" Domain for 15s (30s cooldown).
* When conjured, all enemy units lose 1300 Accuracy for **5s + (0.2s x level)**.
* Friendly Dungeon units are immune to blind. Stun duration on them is decreased by 35%. Also gain **15% + (1% x level)** Attack Speed and **100 + (20 x level)** Critical Hit.
* Friendly Dungeon, Charging units are immune to stun and gain **75 + (15 x level)** Block Value, **1% + (1% x level)** Unit Damage Reduction and **18% + (2% x level)** Magic Resistance.
* Enemy non-Dungeon units are 30% longer affected by stun and lose 10% Unit Defense (effects doubled on Tower units).
* Spell Breaker skills of friendly units are triggered every 5s. Black Dragon casts "Silent Dragon Breath".
	+ Deals 300% damage to enemy units in a large range
	+ Deals 5% Max HP Damage to nearby units

When 3 or more Fortress units are deployed, White Tiger gains **15% + (1% x level)** Unit Damage and **200 + (10 x level)** Defense Penetration.
At the beginning of battle, if there is an enemy Ice Demon on the battlefield, friendly Fortress units gain 30% Unit Damage and Unit Damage Reduction.
* When conjured, White Tiger clones all other non-Champion, non-summon Fortress friendly units for 15s. Clones have **20% + (2% x level)** Unit Attack of the original unit, and take 180% more damage.
* When conjured, White Tiger deals **7.5% + (0.5% x level)** Max HP Damage to all enemy non-Fortress units (25% more to Conflux units).
* All friendly non-Conflux units gain **10% + (1% x level)** Unit Damage and Unit Damage Reduction (doubled for Fortress units).
* All friendly Fortress units gain **10% + (1% x level)** Life Drain, 300 Tenacity and 500 **Dodge**.

## Awakening Skills

Friendly units within range gain 200 **Dodge**. The effect doubles for Inferno units.

## Weapon

* Melee: 1000 **dodge**
* Non-Melee: 500 Critical Hit

Buffs last for 5s, 20s cooldown.

## Spells

 Wind Wall | Air | Support | 30

 24s | Conjures a Wall of Wind which increases **dodge** by **19% + (1% x level)** and Movement Speed by 20 for all friendly units which pass through it, lasting for 10s.

# Synergy

## Unit Skills

Whenever Leprechaun is hit by a Critical Hit, it gains **30 + (18 x level)** Block Value for 10s, with a cooldown of 5s. It also casts Direct Punch.
Whenever Leprechaun **Dodges**, it heals **0.5% + (0.3% x level)** of Max HP, with a cooldown of 5s.
Whenever Leprechaun's Block is triggered, it casts Direct Punch, with a cooldown of 2s.

# Counters

## Unit Skills

Naga's attacks are guaranteed to hit.
Naga gains **2.5% + (0.5% x level)** Life Drain and Attack Speed. It also gains up to **32% + (8% x level)** Unit Damage depending on how low the target's HP is.

Whenever an attack from Hydra is **dodged**, it gains one more attack, dealing **200% + (2% x level)** damage.

Regnan Pirate's normal attack can cause damage twice.
At the beginning of battle, Regnan Pirate is guaranteed to hit (ignores **dodge**) and gains 30% Unit Damage for **14.5s + (0.5s x level)**.

## Awakening Skills

Weakness also causes the target to lose 5% Unit Defense and 80 **Dodge** for 10s, up to 3 stacks.

## Spells

 24s | Reduces the Unit Damage Reduction and **dodge** of targeted enemy units by 20% for **14.5s + (0.5s x level)**.

## Weapon

 Iris Shield | 6⭐
 Scorpion Tail | 0☆