Nain

Nain are half our stature but wiry and strong for their size. They are thoughtful, slow to trust but also Slow to anger. Nain also have a strong sense of community, they would pay any price to protect those from their hold even if they know them to be in the wrong. Defending those who are close you you is simply their most prized virtue.

Nain are also well known for the legendary artifacts they produce. Their the only people who have knowledge of how to bring the magical properties out of the divine metals. or even be able to shape kyritite and adamantium.

Nain are a people who are for the most part, are perfectly happy to die in the same hold they were born into. They form communities and sometimes cities around subterranean water sources as there is not much water on the surface. Most of these settlements are build within existing cave networks and can be traveled between without ever seeing the surface. Those holds that find themselves in range of the Bozan harden into Militaristic forts. These forts are by far the least friendly and should be approached with caution as they may kill on sight.

## Nain traits

A Nain character starts with the long lived, the Darkvision, and the pack mule traits

### Darkvision

You have very sensitive eyes and can see in near total darkness. However you are partially colour-blind.

### LONG-LIVED

Once adulthood is reached, the aging process of the character slows down. The character can live up to two or even three centuries if its life is not shortened by violence, poison or disease. The creature’s long lifespan makes it prone to do things at a slow pace, but this is compensated by the attitude that what is worth doing is worth doing well, which over time results in a considerable degree of expertise. Long-lived has no effect besides what it implies in terms of playing the role.

### Pack-mule

The character is used to carrying heavy loads. The basis for calculating his or her carrying capacity is Strong ×1.5. For information on carrying capacity, see Encumbrance on page 100.

## DnD traits

**Ability Score Increase**: Your Constitution score increases by 2 and one other ability's score increases by 1

**Age**: Nain mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live up to 500 years though some Nain from from generations far removed have no limit. .

**Size**: Nain are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

**Speed**: Your base walking speed is 25 feet.

**Darkvision**: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

**Nain even-temperament**: You have advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic.

**Languages**: You can speak Terran, Nainish and "common".

**Powerful build:** Nain count as a size larger when determining carrying capacity. They can also use weapons with the heavy tag at no penalty.

**Secretes of the earth**: Advantage on any intelligence checks relating to minerals, metal crafts, and stone works.