AT 2

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> "It is- just the most stereotypical, big armour, nothing else tank that you're gonna find in it's tier."
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> *- Bushka On Blitz*
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## Other

### Chance of Fire

20%

The AT 2 is a tier V British non-turreted tank destroyer. Preceded by the Alecto and succeeded by the AT 8. It marks the start of the AT line of tanks.

## In-game Description

The AT 2 is a heavily armoured non-turreted tank with a 6-pdr AT gun.

### Pros:

* Excellent armour. Almost nobody can pen you.

* Quick firing gun. This makes the tank perfect for perma-tracking.
* Its speed is decent. Considering how much armour it's carrying.

### Cons:

* Feels very sluggish. Although it has 25km/h average, it struggles on slopes and its reverse speed is very slow.
* Although it has a ton of armour, tier V tanks may be able to penetrate frontally using premium shells, and most tier VI tanks are able to penetrate using standard shells. (Note: *Most* tanks)
* Low alpha. With 90 alpha per shot, hitpoint trading isn't a good idea..
* Team-dependent. You have to be with your team as much as you can, even 1 competent teammate to cover you is enough. Being alone in the open results to you being flanked and surrounded.
* Its pen is quite low. It's enough to go through most tier IV-V tanks, but will struggle with tier VI heavy tanks.

## Specific Characteristics

The AT 2 is a big change from the Alecto. Unlike its predecessor, the AT 2 has an absurd number of armour for its tier. Sitting around 203mm average armour frontally, it even competes with some tier VII tanks armour-wise. The tank also features a quick-firing 6-pdr gun with a 3.64s reload with an average of 90 alpha per shot.

However in exchange for all of its armour and its quick gun, it pays heavily in mobility. Its speed averages at 25, but will lose lots of speed climbing slopes. Its hull turn rate is below average for its tier, combined with it being non-turreted, makes it vulnerable to circling.

Another downside are its weakpoints. Most tier IV-V can pen the cupola with gold shells, while some tier VI tanks can pen just using standard AP. If the tank's pen is high enough, it can even penetrate the upper plate, most of the turret, and sometimes even the gun mantlet. If the tank's pen is even higher, they can practically pen the entire tank.

## Strategies

### As AT 2

You have a lot of armour, so use it to its full potential! Since you're so slow, heavily armoured and have a quick firing gun, you'll mostly just sit there harassing the enemy tanks. However, one problem with the AT 2 is that it's... not impenetrable. Seriously, I have seen one too many overconfident AT 2 players. A lot of people think, "Ah yes, 200mm of frontal armour, time to rush head on to the enemy team with no plan and maybe I'll win!" then instantly evaporate the second they get close to the enemy. So one important thing to note is to remember, *Know your Strengths and weaknesses.* You're slow, turretless, and have low alpha. But you have great frontal armour and a quick firing gun.

There are 2 strategies when playing the AT 2:

#### Frontline

The most obvious choice. With all that armour you're pretty much made for frontline duty. Your job is to soak up shells for your team while returning fire. Again, know your limitations. Don't just rush into the enemy because you know that they can't pen you, because they can, and they will pen you. Keep your distance, always have hard cover, and have teammates to cover your back.

#### Second-line support

This tactic should only be used at the most unlucky of times. If you are going against tier VI tanks with high-pen and large cannons, or when your armour is penetrable by all, if not most tanks in the enemy team. Instead of being close to the action, take a step back and keep even more distance. Most of the times the enemy team is focused on the frontline tanks, take advantage of this and keep farming damage. This is the least you can do if frontlining is too risky.

### Against AT 2

At this point we all know that the AT 2 isn't really nimble, so take full advantage of that.

#### As a fast/mobile tank

By fast, I mean fast enough to easily circle the AT 2. 3 words. Circle. Of. Death. It takes the tank 18 whole seconds for stock engine to do a full 360; and 15 using the top engine. So you have plenty of time to get behind it and start shooting. If circling isn't possible, then try to track them and circle them that way. If you really can't circle them, then track them and let your team do the work for you.

#### As a tank destroyer / heavy tank:

Most heavy tanks and tank destroyers have big guns that are capable of going through the AT 2's frontal armour consistently, even more so with premium ammo. But if you're on stock gun or if your gun is weak, take advantage of the AT 2's low penetration and sidescrape or do any tactic to make you impenetrable to the AT 2, so that you can take some time to aim at the weakpoints. If all else fails, then track and let your team do the work for you.

### Miscellaneous tips

You have a decent-ish amount of gun depression, about -7°. You can use this to amplify your armour even more, and to make your cupola harder to hit. Then again you are much slower on slopes which makes peeking in and out much slower, which gives the enemy time to aim for weakpoints.

Most low tier tanks don't have good dispersion and aim time. So if they're aiming in to take the shot, move erratically to make hitting the weakpoints harder. Regular back-and-forth movements can also suffice, but it's not as hard to hit compared to erratic movement.

## Ammo

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## Historical reference

Designed to be an assault tank to break through enemy defensive lines. The design was completed by May 15th, 1943. No prototypes nor mockups were built, the project helped set the stage for another heavy assault tank, the A39 Tortoise.

## Trivia

* The cupola, and even most weakpoints are *very* troll. The best you can do is load premium shells to increase the penetrable area, but even those aren't immune to troll bounces.