recursal/Fanatic-Fandom huggingface dataset:
EmpireScannerDroneStatic

### Animatable

The **EmpireScannerDroneStatic** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.25

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### Lens Flare (Spotlight)

*Simulated camera lens flare.*

 Color

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Lens Flare (LensFlareRight)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlareLeft)

*Simulated camera lens flare.*

 Color
EmpirePropoganda1

## EmpirePropoganda1

### Animatable

The **EmpirePropoganda1** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.421

### Light (Spotlight001)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight001)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Light (Spotlight002)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight002)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Light (Spotlight003)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight003)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number
EmpirePosterPower

### Animatable

The **EmpirePosterPower** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### TextMesh (PowerLevelWorldText)

*Settings for the 3D Text.*

 Font Style
 Font

### Pulse (EmpirePosterPower\_Level)

*Pulse materials, lights, and/or particles to a beat or interval.*

### Ignore Culling (EmpirePosterPower\_Level)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (PowerLevelWorldText)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*
EventTriggerSphere

### Animatable

The **EventTriggerSphere** is an editor object in the Events folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 35.0

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*

### Event Trigger

*Sends an event which can be received by Event Listeners with matching Event Name, when the player's car enters or leaves the trigger.*

 One Shot

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 1.0
EmpireTrainEngine

### Animatable

The **EmpireTrainEngine** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After
EmpireStartZone

"StartZone" redirects here. For other uses, see StartZone (disambiguation).

### Animatable

The **EmpireStartZone** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Track Segment

*This object can connect to other Track segments*

### Axis Rotation (EmpireEndZoneCircle)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (EmpireEndZoneCircle)

*Adds light to the scene*

 Detailed Light

### Race Start (DummyPoint)

*Represents the start of a Sprint or Challenge level.*

### Light (Spotlight02)

*Adds light to the scene*

 Detailed Light

### Light (Spotlight01)

*Adds light to the scene*

 Detailed Light

### Light (Spotlight03)

*Adds light to the scene*

 Detailed Light
EmpireLightPillarStatic

### Animatable

The **EmpireLightPillarStatic** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light (LightbeamRays)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (LensFlare)

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light
EmpireTrainCaboose

### Animatable

The **EmpireTrainCaboose** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After
EmpirePowerFlyingRing

### Animatable

The **EmpirePowerFlyingRing** is an editor object in the Attachments folder of the library.
It is also more commonly known as a **cooling ring** due to its functionality.

## Usage

The EmpirePowerFlyingRing will reduce the overheat meter of the car when it passes through it. It can be used to prevent the car from overheating without needing to use a checkpoint, useful in situations where a checkpoint would create an awkward respawn point, such as during flight sections. EmpirePowerFlyingRings provide a relatively large amount of cooldown, although not as much as a checkpoint.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Box Trigger (FlyingRingLogic)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 50.0

### Light (Light)

*Adds light to the scene*

 Detailed Light

## See also

* EmpirePowerRoadRing
* CooldownTriggerNoVisual
EnableAbilitiesBox

### Animatable

The **EnableAbilitiesBox** is an editor object in the Dev folder of the library.

## Usage

The EnableAbilitiesBox is a legacy object that allows the map author to enable specific car abilities during a level if they are disabled by default in the level settings tab. It can only enable abilities, however; it is not able to disable them, unlike its successor, the SetAbilitiesTrigger. The EnableAbilitiesBox still functions as expected and remains in the game for backwards compatibility with older levels, but it has generally been superseded by the SetAbilitiesTrigger due to its additional versatility.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 100.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### Name

 Enable Jumping
 Enable Boosting
 Enable Jet Rotating
 Bloom Out
Fountain

## Fountain

### Animatable

The **Fountain** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
EmpireLogoFan

### Animatable

The **EmpireLogoFan** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 24.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
ForceZoneBox

"Drag trigger" redirects here. For the legacy object, see GravityTrigger.

The **ForceZoneBox** can apply different types of forces to the player, such as localized or global wind or gravity, as well as drag. This object mostly replaces the need for the GravityTrigger.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 35.0

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
EmpirePosterCircular2

### Animatable

The **EmpirePosterCircular2** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
EmpireLaserArch4

### Animatable

The **EmpireLaserArch4** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.8

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Capsule Trigger (Laser3)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Capsule Trigger (Laser4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
EmpireLightPillarMoving

### Animatable

The **EmpireLightPillarMoving** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation (EmpireLightPillarTop)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (LightbeamRays)

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color
EmpireSaw

Rotation
 Scale | 10.0

 Detailed Light

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Pulse Material (Saw)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
EmpireProximityDoor

### Animatable

The **EmpireProximityDoor** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 15.0

### EmpireProximityDoorLogic

 Move Outwardin Tri Angles
 Init Delay Time
 First Open Amount
 First Open Time
 First Delay Time
 Rotation Angle
 Rotation Time
 Second Open Amount
 Second Open Time
 Second Delay Time

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 10.0
ForceField

## ForceField

### Animatable

The **ForceField** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
EmpireTower

Rotation
 Scale | 5.0

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (LensFlare)

*Adds light to the scene*

 Detailed Light
Flame

## Flame

### Animatable

The **Flame** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
EmpireStartZoneSimple

### Animatable

The **EmpireStartZoneSimple** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Track Segment

*This object can connect to other Track segments*

### Axis Rotation (EmpireEndZoneCircle)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (EmpireEndZoneCircle)

*Adds light to the scene*

 Detailed Light

### Race Start (DummyPoint)

*Represents the start of a Sprint or Challenge level.*
EmpireScannerDrone

### Animatable

The **EmpireScannerDrone** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.25

### Capsule Trigger

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### Lens Flare (Spotlight)

*Simulated camera lens flare.*

 Color

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Lens Flare (LensFlareRight)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlareLeft)

*Simulated camera lens flare.*

 Color
EmpireLaserArch2

### Animatable

The **EmpireLaserArch2** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.8

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
EmpireLamp

"Lamp" redirects here. For other uses, see Lamp (disambiguation).

### Animatable

The **EmpireLamp** is an editor object in the Decorations folder of the library.

## Flaws

The Lens Flare Color does not change no matter which color is chosen, it will remain as it's default color.

On occasion, --similarly to other older objects-- the Lens Flare may persist to show in the Editor and the LevelImageCamera no matter what It's brightness setting is.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.25

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light
EventTriggerBox

"Trigger" redirects here. For other uses, see Trigger (disambiguation).

### Animatable

The **EventTriggerBox** is an editor object in the Events folder of the library.

## Usage

The EventTriggerBox triggers a named event once the player enters its trigger boundaries. Other objects with certain components may be registered to respond to this event with an Event Listener component - this includes any object with an Animator, Golden Animator, or Turn Light On Near Car component attached.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 35.0

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*

### Event Trigger

*Sends an event which can be received by Event Listeners with matching Event Name, when the player's car enters or leaves the trigger.*

 One Shot

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
FinishTrigger

## Usage

The behavior of the FinishTrigger depends on whether or not it is being used in a Campaign or Arcade mode. In Sprint mode, the FinishTrigger acts like an invisible end zone; once the player enters its trigger boundaries, they will be considered to have finished the level, and the results screen will be displayed. If the object is used in Adventure mode, it will trigger the "bad ending" cutscene normally caused by running out of time, and restart the level.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### BlackPortalLogic

 Wait Time Before Continuing Final
 Wait Time Before Continuing Demo
 Skip Text At End
EmpireOrb

Rotation
 Scale | 16.0

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
Firewall

## Firewall

### Animatable

The **Firewall** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
Firework

## Firework

### Animatable

The **Firework** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
EmpirePosterTheArray

### Animatable

The **EmpirePosterTheArray** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation (EmpirePosterSalvationInEmpireSymbol)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
EmpirePowerUnit

### Animatable

The **EmpirePowerUnit** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.7

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light

*Adds light to the scene*

 Detailed Light
EmpireTrainCar1

### Animatable

The **EmpireTrainCar1** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### AmbientAudioObject

 Say Mode Time
 Event After Time
 Loop
 Infected
 Medium Range
 Has Subtitles
 Use Doppler
 Is 2D
 Max Attenuation Override
 Listen For Warp Event
 Warp Anchor ID
 Warp Anchor Event | After
EmpirePosterDistanceAhead

### Animatable

The **EmpirePosterDistanceAhead** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 70.0

### Ignore Culling (DistanceLogo\_Center001)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (DistanceLogo\_Center002)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (DistanceLogo\_Left001)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (DistanceLogo\_Left002)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (DistanceLogo\_Right001)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*

### Ignore Culling (DistanceLogo\_Right002)

*Is always drawn regardless of distance
Useful for small objects that need to be visible from far away*
EmpirePosterMusic2

### Animatable

The **EmpirePosterMusic2** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Pulse Material (EmpirePosterMusic2Hologram)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (EmpireSymbolMusicCenter)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
EmpirePopUp

Rotation
 Scale | 1.0

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
EmpireOrbCameraStatic

### Animatable

The **EmpireOrbCameraStatic** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 120.0

### Lens Flare

*Simulated camera lens flare.*

 Color

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation (EmpireCheckpointHead)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
EmpirePosterCircular1

### Animatable

The **EmpirePosterCircular1** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
EmpireRollerShort

### Animatable

The **EmpireRollerShort** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
FinishTriggerInDemoMode

### Animatable

The **FinishTriggerInDemoMode** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 0.5

### BlackPortalLogic

 Wait Time Before Continuing Final
 Wait Time Before Continuing Demo
 Skip Text At End
IrregularPyramid001GS

### Animatable

The **IrregularPyramid001GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Grass

## Grass

### Animatable

The **Grass** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
EmpireLaserArch3

### Animatable

The **EmpireLaserArch3** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.8

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Pulse Material (LaserVisual)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
EmpireSymbolBillboard

### Animatable

The **EmpireSymbolBillboard** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.5

### Light (Spotlight001)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight001)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Light (Spotlight002)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight002)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Light (Spotlight003)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight003)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number
EmpirePosterPowerOut

### Animatable

The **EmpirePosterPowerOut** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### ParticleEmitLogic (BrokenSparksLarge1)

 Emit Min Delay
 Emit Max Delay
 Light Scale

### Light (BrokenSparksLarge1)

*Adds light to the scene*

 Detailed Light

### ParticleEmitLogic (BrokenSparksLarge2)

 Emit Min Delay
 Emit Max Delay
 Light Scale

### Light (BrokenSparksLarge2)

*Adds light to the scene*

 Detailed Light
EmpireWorkerDrone001

### Animatable

The **EmpireWorkerDrone001** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Capsule Trigger

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (LensFlare)

*Adds light to the scene*

 Detailed Light
LevelImageCamera

### Animatable

The **LevelImageCamera** is an editor object in the Tools folder of the library.

## Usage

The LevelImageCamera can be placed in a map to set what the Steam Workshop thumbnail will be. Without this object placed in the map, the thumbnail will be whatever the editor camera is looking at when the map is saved.

Screenshots saved with the *Save Screenshot* button on this object will be located in Distance's install directory, under the Screenshots folder, typically `..\Steam\steamapps\common\Distance\Screenshots\`.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0
EmpireQuarantineHolo

### Animatable

The **EmpireQuarantineHolo** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (EmpireQuarantineFusedSymbol)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
EmpirePosterMusic1

### Animatable

The **EmpirePosterMusic1** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Pulse Material (EmpirePosterMusic1Hologram)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (EmpireSymbolMusicCenter004)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (EmpireSymbolMusicCenter003)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
GravityTrigger

This article is about the legacy object. For the new object, see ForceZoneBox.

The **GravityTrigger** is mainly used to enable or disable gravity, however, it also includes drag scale and the music trigger. Aside from the music trigger, all of its functions and more can be accomplished using the, newer, ForceZoneBox object.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Sphere Trigger

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 50.0
KillGridSplineCylinder

### Animatable

The **KillGridSplineCylinder** is an editor object in the KillGrid folder of the library.

## Usage

The KillGridSplineCylinder is a tube-shaped killgrid that can be manipulated as a spline. As it is a killgrid object, the KillGridSplineCylinder will kill any player that collides with it.

Interestingly, the outer surface of the KillGridSplineCylinder is solid to the car body, but not the wheels, which can be seen if the player attempts to drive on the object while under the effects of the Death Proof cheat or during a WarpAnchor teleport. While it can be "driven" on in this state, it is impossible to control the car without using the wings, as the car is not considered to be grounded while colliding with it. The inner surface does not exhibit this behavior, and the car will simply pass through it if the player attempts to drive on it.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Kill Grid Trigger

*The car will explode when entering this trigger.*
IrregularRectangle003GS

### Animatable

The **IrregularRectangle003GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularOctahedronGS

### Animatable

The **IrregularOctahedronGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularRectangle001GS

### Animatable

The **IrregularRectangle001GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularDodecahedronGS

### Animatable

The **IrregularDodecahedronGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IntroCutsceneTeleportOrb

### Animatable

The **IntroCutsceneTeleportOrb** is an editor object in the Dev folder of the library.

## Usage

The IntroCutsceneTeleportOrb is visually identical to a Teleporter with the exception that it does not have any gameplay functionality. As the name implies, this object is meant to work in conjunction with the IntroCutscene object. If the IntroCutscene is present somewhere in the level, then it begins with having 0 scale. after a predetermined amount of time, the IntroCutsceneTeleportOrb grows from nothing into its normal size. If the IntroCutscene object is not present, it will immediately begin growing into its normal size.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.01

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
KillGridInfinitePlane

### Animatable

The **KillGridInfinitePlane** is an editor object in the KillGrid folder of the library.

## Usage

The KillGridInfinitePlane creates an infinite killgrid. It is usually used to provide a bottom boundary to a level, preventing players from falling forever should they fall off the map by accident. The KillGridInfinitePlane will kill players once the centerpoint of their car travels below its Y position, relative to its own rotation, allowing the object to also be used to create an infinite wall or ceiling boundary as well.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 100.0
InfoAndIndicatorDisplayBox

### Animatable

The **InfoAndIndicatorDisplayBox** is an editor object in the Dev folder of the library.

## Usage

The InfoAndIndicatorDisplayBox is an object that combines the logic of both the InfoDisplayBox and the IndicatorDisplayBox into one object. It shows a specific icon beside the car opposite to where any trick score is usually placed (to the left of the car). It also displays text inputted by the level creator beside the car where the trick text is normally displayed (to the right of the car). This is primarily used during Adventure to explain mechanics to the player while teaching the mechanics of the game. It is preferred to use this object as opposed to the two individual source objects (the InfoDisplayBox and IndicatorDisplayBox) since the level creator can freely choose whether to include the logic of one or both functions while only needing one single object to do both.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### InfoDisplayLogic

 Delay0
 Delay1
 Delay2
 Delay3
 Delay4
 Random Char Count
 Per Char Speed
 Destroy On Trigger Exit
 Destroy On Trigger Exit
 Destroy On Trigger Exit

### IndicatorDisplayLogic

 Start Delay
 Display In Arcade
HalloweenSpotlight1

### Animatable

The **HalloweenSpotlight1** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
LightbeamNormalMIDIRotating

### Animatable

The **LightbeamNormalMIDIRotating** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
GhostLaughEmitter

### Animatable

The **GhostLaughEmitter** is an editor object in the Decorations folder of the library.

## Usage

The GhostLaughEmitter is an audio object that creates a ghostly laughter sound on loop when the car is nearby this object. It does not have any other unique logic and cannot be modified aside from its transform properties.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0
IrregularSphere002GS

### Animatable

The **IrregularSphere002GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularTube001GS

### Animatable

The **IrregularTube001GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Interceptor Collectable

### Animatable

The **Interceptor Collectable** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.117

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Particles (Firework)

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*
HoloBlock015

### Animatable

The **HoloBlock015** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (HoloBlock015\_Top)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
InvisibleSpline

## Usage

**InvisibleSpline** is an invisible piece of spline that can be used to change the track visualization if the map is producing the *Wrong Way* indication incorrectly. This object can also be used to attach objects to a spline that is not visible. This is especially useful for particle effects and objects that animate along a spline.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*
IrregularPyramid002GS

### Animatable

The **IrregularPyramid002GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
Laser

**Laser** may refer to:

* DynamicLaser
* EmpireLaserArch1
	+ EmpireLaserArch2
	+ EmpireLaserArch3
	+ EmpireLaserArch4
* CoreLaserGrid
* NitronicLaserCarousel
* NitronicLaserDisc
* NitronicLaserGate
	+ NitronicLaserGate002
	+ NitronicLaserGate003
* NitronicLaserRing
	+ NitronicLaserRing Static
	+ NitronicLaserRing2
	+ NitronicLaserRing3
* VirusJumpBarrierLaser001
* VirusJumpBarrierLaser002
* VirusLaserArch
* VirusLaserCannonBase
* VirusLaserCannonHead
	+ BackAndForthVirusLaserCannonHead
* VirusLaserCircle
* VirusLaserFloater001
* VirusLaserGridArch
* VirusLaserTriCircle
	+ VirusLaserTriCircleRotating
Game modes

## Sprint

Sprint mode is a point A to point B race with the goal of getting to the end as fast as possible.

## Challenge

Challenge mode is similar to Sprint in that it is also a point A to point B race with the same goal, although it also has the added limit of no checkpoints and no deaths allowed. Challenge mode levels are usually short to accomodate this limitation.

## Stunt

Stunt mode has the goal of accumulating as many points ("eV" or electron volts) as possible within the allotted 5-minute timeframe. A multiplier can be obtained by continuing to land tricks. Failing to continually do tricks, the car will start to beep, which signals that the multiplier is about to be lost and another trick needs to be done to maintain the multiplier. Stunt maps can also contain multiplier bubbles that add anywhere between 2x and 4x to the current multiplier, stacking with the current multiplier. Stunt maps can also contain "discovery" points, or specified areas of the map, typically hidden or easter-egg areas, where the player will receive a point bonus for going into that area for the first time on each play of the game.

## Trackmogrify

Trackmogrify mode is the same as Sprint, though it uses randomly-generated maps from a given seed instead of official or user-made maps. There are many keywords that can be used within Trackmogrfiy seeds to adjust various parameters of the generated map, such as the length, colors, obstacles, fog density, and decorations, among others. In addition to playing on a specific seed, it is also possible to leave the seed entry f field blank to generate completely random maps. Trackmogrify mode has no leaderboards or medals, but individual seeds can be rated up or down by the player once they have finished them. A listing of top rated seeds is provided for the player to select from on the seed entry menu.

## Reverse Tag

Reverse Tag mode is a multiplayer-only mode where the goal is to hold onto a bubble for a cumulative 3 minutes. Initially, all players will spawn at the same location, and must drive to the location of the bubble to become "it". While a player has the bubble, their own timer will tick up; other players can steal the bubble for themselves by driving through it. Over time, the bubble will gradually increase in size the longer the player holds onto it, making it easier for their opponents to take the bubble the longer they have it. If the player who is currently holding the bubble dies, the bubble will automatically be given to the player in last place.

While the default timer threshold to win is 3 minutes, the host of the multiplayer game can change the timer value required to win the game with the `/timelimit` chat command, setting the threshold to a time value given in seconds. For example, using `/timelimit 60` would change the victory threshold to 1 minute.
Leaves

## Leaves

### Animatable

The **Leaves** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
IrregularPlaneGS

### Animatable

The **IrregularPlaneGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularCapsule2GS

### Animatable

The **IrregularCapsule2GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularRectangle002GS

### Animatable

The **IrregularRectangle002GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled