Clone Battalion Commander

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

With under ten-thousand Jedi trained at the start of the Clone Wars, there were not enough of the mystic protectors to lead GAR units beneath regiment strength. Even when Jedi do command troops, they often prefer leading surgical strikes over managing large formations of troopers. To fill the void, Clone Commanders are trained to act as surrogate leaders for their brothers and liaisons between them and the Jedi. To this end, commanders are given specialized training in leadership, logistics, and battlefield tactics.

Clone officer ranks are typically based on merit displayed during training, instead of the traditional experience-based promotion system common to most militaries. While field promotions are possible, particularly late in the war, most clones remain at the same rank for the duration of the Clone Wars. Clone officers start at the rank of Lieutenant leading platoons of four squads, though cavalry or vehicle squads had different troop strengths. Captains led Companies, and Majors led Battalions of almost six hundred men.

Above Battalion-strength, the job of a clone officer becomes less tactical and more strategic, with a focus on logistics and coordination with Jedi commanders. Regiments are led by Clone Platoon Commanders, who answered to Jedi Padawans. Clone Battalion Commanders work beneath Jedi Generals to lead Legions and Brigades, and Clone Legion Commanders are responsible for the morale, health, and well-being of an entire corps alongside more senior Jedi Generals.

### Procurement

In terms of weaponry, Clone Commanders can be issued almost anything, but most commonly issued either the DC-15a Blaster Rifle or DC-15s Blaster Rifle, or a pair of DC-17 Blaster Pistols. Commander weaponry is supplemented by a Utility Belt and a pair of EMP Grenades or Ion Grenades. Thermal Detonators can be deployed against heavy armor, and Concussion Grenades are used against organic targets.

### Deployment

Before a battle, experienced Clone Commanders usually speak with their junior officers or even sergeants in charge of squads with critical missions and use their Share Talent ability to give those officers an edge. During the battle, Clone Commanders will use their Officer Talents as often as possible from the very front lines, making Attacks of Opportunity as the chance occurs. Commanders don't mind being shot at from the front; attacks that hit allow their allies free attacks via the Stand Tall feat, and misses allow them to shoot back via the Return Fire feat.

When working with a Jedi, Clone Commanders will often follow them into enemy formations, relying on their ability to make Attacks of Opportunity to make short work of weaker Battle Droids, and the **Ranged Flank** Talent to assist in Jedi attacks against tougher opponents.

## Clone Battalion Commander Statistics (CL 7)

Medium Human Nonheroic 6/Soldier 1/Officer 3/Gunslinger 1

**Force Points:** 8

**Initiative:** +8; **Senses:** Low-Light Vision, Perception +13

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 21, Will Defense: 20; Combat Reflexes

Hit Points: 55, Damage Threshold: 21

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +11 (1d4+4)

**Ranged:** DC-17 Blaster Pistol +12 (4d6+2)

**Ranged:** DC-17 Blaster Pistol +7 (4d6+2) and DC-17 Blaster Pistol +7 (4d6+2)

**Ranged:** EMP Grenade (2) +12 (3d6+2 (Ion), 2-Square Burst)

**Base Attack Bonus:** +9, **Grapple:** +12

**Attack Options:** Autofire (DC-17 Blaster Pistol), Point-Blank Shot, Zero Range

**Special Actions:** **Battle Analysis**, Command Cover (+1), **Deployment Tactics**, **Ranged Flank**, Share Talent (**Field Tactics**), Stand Tall

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 13, Wisdom 12, Charisma 11

**Talents:** **Battle Analysis**, **Deployment Tactics**, **Field Tactics**, **Ranged Flank**

**Feats:** Armor Proficiency (Light), Combat Reflexes, Dual Weapon Mastery I, Point-Blank Shot, Stand Tall, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Zero Range

**Skills:** Endurance +12, Knowledge (Tactics) +11, Perception +13

**Possessions:** Clone Trooper Armor, Phase II (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Blast Pauldron, Bracer Computer, Breath Mask, Decibel Shielding, Halo Lamp, Kama, Polarized Lenses, and Vacuum Seals), DC-17 Blaster Pistol (2), EMP Grenade (2), Electrobinoculars, Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (6), Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Commanders cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.