Death Pathway/Abilities

Overview**Abilities**AdvancementList of BeyondersRelated GroupsMisc

## Sequence 9: Corpse Collector

New Abilities
* They gain certain corpse characteristics. They would develop a gloomy presence and develop lower body temperature.
	+ These characteristics prevent them from being attacked by undead creatures and spirits.
* They gain knowledge about the characteristics and weaknesses of undead creatures.
	+ This also includes corpses which makes them experts in autopsy.
* **Spirit Vision**: They gain access to Spirit Vision.
	+ They are able to directly see spiritual bodies, including a portion of Evil Spirits and restless wraiths, even without activating their **Spirit Vision**.
* They receive enhanced physical attributes.
	+ **Corpse Collectors** gain resistance to the cold, decay, and corrosiveness of cadaveric auras.

## Sequence 8: Gravedigger

New Abilities
* They can communicate with a small number of spirits that are close to them to help them.
	+ They can command the spirits to do simple actions such as tightly grasping a target to immobilize them.
* **Eye of Death**: By pressing down on their eyes, it will turn gray then colorless, allowing them to quickly determine the weaknesses of even unfamiliar undead and Spirit World creatures through observation.

Strengthened Abilities
* **Spirit Vision**: Their Spirit Vision is enhanced.
* They become more physically nimble and agile.

## Sequence 7: Spirit Medium

New Abilities
* At this stage the Beyonder experiences a qualitative change, gaining several abilities related to spirits.
	+ They gain knowledge of various kinds of mysticism rituals related to spirits.
		- Using their powerful **Spirituality**  or with the help of various medication, they can perform mediumship rituals to gain information from not only deceased spirits, but also living beings. They have various ways of protecting themselves under the risk of being infected by a living Beyonder's potent **Spirituality**.
	+ They can directly communicate with natural spirits and loitering dead souls around them. Hence, they had informants everywhere, alerting them of any danger or reporting on an enemy's whereabouts.
	+ They can directly communicate with recently deceased spirits, such as fallen enemies, to obtain information from them.
	+ They can use different spirits to actualize different kinds of magic, creating various kinds of supernatural phenomena in a rather multifaceted way.
	+ From **Spirit Medium** onwards, with the advancement of each Sequence, the quantity and quality of natural spirits, undead creatures, and Spirit World creatures that they can control and order increases exponentially.
* They have the ability to sense impending danger.

## Sequence 6: Spirit Guide

New Abilities
* They gain the ability to influence the Spirit World. They can recruit spirit messengers for help, helping them deliver and receive messages, as well as other uses.
* **Necromancy**: They can turn corpses into living skeletons and zombies, this kind of "resurrection" does not allow the undead to have any will or vitality.
* **Language of the Dead**: By speaking a mystical language, they can urge a target's spirit to leave a body, bypassing the physical protection provided by flesh and blood to target the Spirit Body.
	+ This is an advancement of a **Spirit Medium**'s powers. It could go from direct communication with spirits to that of commandeering, to the point of enslavement.

## Sequence 5: Gatekeeper

New Abilities
* **Door to the Underworld**: They can create and sense gates to the Underworld.
	+ The gate has immense suction power, pulling everything around it toward it. If the target ends up being pulled through the gate, they will vanish, having been sent to somewhere unknown.
	+ They can order the spirits inside as if they were keepers of the gate between life and death.
	+ They can use the gate to travel through the Spirit World, giving them some fast travel abilities.
	+ They can cause bloody, skinless arms, slimy tentacles with teeth, and bluish-black vines with baby faces to emerge and entangle their target or drag them into the underworld.
* **Internal Underworld**: They can house numerous souls, deceased, and natural spirits in a prison within their bodies, allowing them to transport an undead army wherever they go. It can be considered as a miniature Underworld.
	+ This makes them the prime target of possession for Evil Spirits as the Underworld provides an adequate environment for their existence.

## Sequence 4: Undying

New Abilities
* **Spirit World Traversal**: They can shuttle through the Spirit World, allowing them to head to far away places in short periods of time.
	+ This ability is very similar to **Door of Teleportation** from , however, the **Undying**  seem to lack the ability to **Blink**.
* **Resurrection**: Every *60 years*, they would die then resurrect, forgetting all their memories and resetting their madness levels.
	+ This is not completely without risk, the **Undying** would leave behind a death imprint in the River of Eternal Darkness with each death. Once the number of deaths reaches a certain level, their true bodies might be attracted to the Sefirah one day, ending up as one of the figures that wander around there for an eternity
* **Underworld Authority**: They can use the power of the **Underworld** to achieve certain effects.
	+ **Sealing**: From this level onwards, they can reduce the negative effects of a Sealed Artifact by putting a **Seal**  with the help of the Underworld.
* They can bring about a gust of cold wind that silently causes rot.
* They can exist in a state between a physical body and a spirit body.

## Sequence 3: Ferryman

New Abilities
* **Death Gaze**: Anyone who looks at their eyes would instantly die. Even Demigods would suffer heavy injuries. Even if there is no eye contact, the target that is seen would slowly die, just like slowly crossing the river of the dead.
* They gain an enormous resistance against most kinds of attacks, as though no one can kill a dead person.
	+ Attacks with **Purification** powers, such as **Lightning Storm** from a  or **Flaring Sun** from an , would still be effective against them.

Strengthened Abilities

* **Underworld Authority**:
	+ They can bring about the descent of the **Underworld.**

## Sequence 2: Death Consul

* "They" can spit out a pale white flame that can cover a very large area.

**Mythical Creature Form**

* "Their" **Mythical Creature** form becomes complete. They appear as a "Quetzalcoatl", or a Feathered Serpent. This giant serpent is both illusory and real, as though it was formed by something incomprehensible to humans. Its entire body is covered with huge dark-green scales. White feathers grows out from the gaps, each scale and feather has strange symbols of different shapes. Just the mere sight of them would make one's flesh decompose, turning them into zombies.

## Sequence 1: Pale Emperor

* "They" are extremely noble, lacking the breath of living beings, like an illusory god standing above countless undead.
* "They" can make people die little by little and become their own slave.
* "They" can cause anything to wither away, including non-living objects, even the concept of "Death" itself can wither away and dissipate.

## Sequence 0: Death (Eternal Sleeper)

* **Death Embodiment**: This God embodies Death or The Dead. This God has the role to guide the dead.

## References

1. ↑ *Lord of Mysteries*, Chapter 28
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 *Lord of Mysteries*, Chapter 918
3. ↑ *Lord of Mysteries*, Chapter 74
4. ↑ *Lord of Mysteries*, Chapter 183
5. ↑ *Lord of Mysteries*, Chapter 104
6. ↑ *Lord of Mysteries*, Chapter 914
7. ↑ *Lord of Mysteries*, Chapter 1301
8. ↑ *Lord of Mysteries*, Chapter 606
9. ↑ *Lord of Mysteries*, Chapter 660
10. ↑ *Lord of Mysteries*, Chapter 921
11. ↑ *Lord of Mysteries*, Chapter 933
12. ↑ 12.0 12.1 *Lord of Mysteries*, Chapter 1081
13. ↑ *Lord of Mysteries*, Chapter 588
14. ↑ *Lord of Mysteries*, Chapter 1368
15. ↑ *Lord of Mysteries*, Chapter 895
16. ↑ *Lord of Mysteries*, Chapter 304
17. ↑ *Lord of Mysteries*, Chapter 1077