Nanite Warrior (Armorer Archetype)

Nanite Warriors are powered by nanites that allow them to generate the items in their armory from their bodies and enhance them.

**Integrated Armory:** You cut the price and time for adding items to your armory in half, however you may not include constructs in your armory. Your armory is "remembered" by your nanites, allowing you to retrieve any item from your armory as a swift action. Additionally, you may integrate any Magic Item you have crafted or have possessed or at least 24 hours into your armory so long as it requires an item slot. These items may not be disarmed or stolen as they are broken down into nanites and become part of your body, however this also makes it difficult to remove them from your armory. Removing an Integrated item requires a Heal or Knowledge (Engineering) check with a DC equal to the Craft DC for the item, including if you are replacing an old item from your armory. **This alters Armory.**

**Nanite Traits:** Nanite Warriors gain access to the following unique Tinker Traits:

* *Expanded Surge*: You may use your Nanite Surge one additional time per day. This may be selected multiple times.
* *Modularity*: You may apply another single ability or effect to another item using your Modular Armor feature. This may be selected multiple times, but only once per 5 levels in this class (Max of 4 times at 20th level)
* *Nanite Armory:* You gain an additional magic item slot of your choice, other than armor. You benefit from the item worn in this slot as normal, however if an ability would overlap you only gain the higher bonus or number of uses (For example having a cloak of protection +3 and a cloak of protection +1 would only grant the +3 bonus). This may be selected multiple times, but only 1 time per item slot (except ring, which may be selected twice).

**Nanite Surge:** At 3rd level, once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 3 + your armorer level on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day. At 5th level and 7th level, you can use this ability an additional time per day. **This replaces Crafter.**

**Modular Armory:** 13th level, select a single effect from an item in your armory and you may apply it to a different item in your armory. For example, if you have a cloak of resistance +3 and a Ring of Protection +5, you can apply the resistance bonus to your Ring of protection, allowing you to wear a different cloak while still gaining that benefit. This may not be done with weapon or armor special abilities. You may change this selection out once per day by taking an uninterrupted hour of work. **This replaces Armory Link.**

**Improved Modular Armory:** At 19th level, you select a single item in your armory. All of its abilities are applied to another item in your armory, effectively combining the two items. You may also select weapons and armor for this feature as well as the Modular Armory feature. This may be switched during the same hour of work as your Modular Armory feature. **This replaces Improved Armory Link.**

**Nanite Warrior**: At 20th level, you select up to 5 items in your armory. These items change any bonuses or abilities they grant to be Nanite bonuses, allowing them to stack with other bonuses of the same type. Nanite bonuses do not stack with themselves. (For example, you could select a belt of Physical Perfection +6 to make the enhancement bonus into a Nanite Bonus, allowing you to gain enhancement bonuses from other sources such as Bull's Strength or even another Belt of Physical perfection). These changes may be swapped once per week by spending one hour of uninterrupted work per item you wish to change. This Replaces Living Arsenal.