recursal/Fanatic-Fandom huggingface dataset:
Gardening

Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

**Gardening** is a mechanic in Barotrauma allowing submariners to grow renewable resources from the safety of their submarine. There are four different growable plants that produce special fruits which can be crafted into different items, or just thrown about and splattered on the hulls of the sub.

The seeds can be bought either in a city and/or a research outposts, found in submarine wrecks or by deconstructing fruits.

They can be also deconstructed, each yielding 1 carbon.

## Method

To start a garden, first place a Small Planter Box (Remember to place. dont drop it on the floor or it's not gonna work) inside the submarine. Then, use a Seed on the box in order to plant it.

The bud consumes water over time and grows. A Watering Can is used to refill the Planter Box with fresh water.

When mature, the plants will bear and drop fruits by the Planter Box.

If the water in the Planter Box runs out, the plant will die. Dead plants can be uprooted by hand, allowing the Planter Box to be repotted or removed entirely.

Planter Boxes in contact with seawater will be drained of their fresh water supply.

Fertilizers can be used on Planter Boxes to double the growing speed.

Seeds can be stored in Seed Bags.

Deconstructing fruits yields its seed and either Carbon or Sodium.

## Plants

Yields Mutated Raptor Bane which has no use but recycling.
 Pomegrenade Seed
Yields Mutated Pomegrenade which will explode, deal damage, and start a fire upon even a light impact with the ground/platform. Will not explode if it spawns on a platform directly.
 Salt Vine Seed
 Tobacco Vine Seed

Note: All seeds deconstruct into Carbon x1 in 30 seconds.

## Trivia

* Gardening was added in 0.10.50

* While pomegrenade are called pomegrenades in-game, the name "creepingorange" is used for console commands and in-code identifier
Crawler/ko

50
 Weakpoints
N/A
None
 Walking
2 (5 if running)
2 (7.5 if sprinting)
 Aggressive?
Always
 Sight
0.5
1
 N/A

**크롤러**는 머포크(merfolk)를 다소 닮았지만 기괴한 형태로 뒤틀린 생물이다. 그들은*Barotrauma*에서 바다의 가장 흔한 생물 중 하나입니다.

설명
--

크롤러는 비교적 작고 민첩하며, 잠수함에 들어갈 수 있는 몇 안 되는 생물 중 하나입니다. 그들은 세 쌍의 붉은 눈, 오크레 피부, 등에 티알 사이비헤어, 그리고 정면에만 어떤 종류의 기능이 있지만, 표면 위에 래치, 수영, 크롤(이것이 크롤러라는 이름을 주었습니다)을 할 수 있는 여러 종류의 손처럼 생긴 맹장들을 가지고 있습니다.

크롤러는 보통 1~4마리(지역 난이도에 따라 상한/하한이 달라집니다)로 소그룹으로 나타나 개인의 허약함을 보상하지만, 특정 [Terminate a Swarm] 임무에서 10마리 또는 18마리로 구성된 거대한 무리에서 볼 수 있습니다.

## 인 게임

크롤러들은 크기 때문에 잠수함 선체에 큰 손상을 줄 수는 없지만, 그들의 사이즈로 인해 선내에 쉽게 들어가 기어다닐 수 있습니다. 만약 그들이 들어갈 방법을 찾는다면, 그들은 선원들에게 위험이 될 수 있습니다.

크롤러는 doors을 찢고 지나갈 수도 있습니다(그렇게 하는 데는 오랜 시간이 걸리지만). 크롤러는 선체 침해를 통해서만 잠수함에 탑승할 수 있으므로 압력으로부터 자신을 보호하기 위해 Diving Suit를 착용하는 것이 좋습니다.

크롤러는 Hammerhead Spawns 다음으로 게임에서 두 번째로 약한 생물입니다. 크롤러는 총, 50HP(인간의 절반)를 가지고 있으며, 출혈 손상에 취약하며, 어떤 종류의 보호용 껍데기나 갑옷도 가지고 있지 않아 Coilgun의 완벽한 표적이 된다.

크롤러의 식성은 까다롭지 않으며, 잠수함을 공격하는 것보다 시체 주위로 빠르게 몰려들어 섭취하는(다른 크롤러의 시체 포함) 경향이 있습니다. 이것은 Railgun이나 Coilgun으로 공격해서 처치하면 안전하지만, 크롤러는 먹는 것보다 플레이어를 공격하는 것을 우선하기에 잠수부한테는 적용되지 않습니다.

또한 그들은 체력이 매우 낮아지면(<10) 도망칠 것이며, 임무의 일부라면 잠수함이 쫓아야 됩니다. 다행히도, 피를 흘려 죽이는 것이 아니라면 대부분의 무기는 이 지경에 이르기 전에 그들을 즉살할 것입니다.

승무원은 크롤러를 죽이면 사체에서 Alien Blood 한 개를 추출할 수 있습니다(단순히 [G]로 잡아서 그들의 인벤토리에서 아이템을 꺼내면 됩니다).
외계 생물의 피는 Blood Bags 제조에 필요한 의료용 시약입니다.

## Damage Values

여담
--

* 크롤러는 가장 피해가 적은 생물 중 하나로서 게임에서 가장 흔한 동물입니다.
* 그들의 피할 수 없는 특징과 낮은 손상으로 인해 크롤러 그룹에 돌진하고, 그들이 침입하기 전에 수직 이동으로 잠수함으로부터 "긁어낼"수 있습니다.
* 크롤러 그룹은 잠수함 선체 내 흠이 있고 좁은 공간에 모여 작은 구역의 외벽에 심각한 집단 피해를 입히는 경향이 있습니다.
* 크롤러들은 거대한 새우처럼 생긴 레거시 제품 대비, 완전한 재설계를 거쳤습니다.
* 레거시 형태의 크롤러는 명령어 사용 또는 캐릭터 편집기를 통해 생성될 수 있음 Crawler (Legacy)

## 갤러리

* 선장을 쫓는 크롤러.
* 레거시 크롤러가 승무원을 공격.
* 사이즈 비교
* 문을 부수고 들어오는 크롤러
* 승무원을 공격하는 크롤러.

## Audio

* 공격 사운드 1
* 공격 사운드 2
* 공격 사운드 3
* 공격 사운드 4
* 피격 사운드 1
* 피격 사운드 2
* 피격 사운드 3
* 사망 사운드 1
* 사망 사운드 2
* 대기 사운드 1
* 대기 사운드 2
* 대기 사운드 3
Hammerhead

250 (350 boss)
 Weakpoints
None
Head
 Walking
1
6 slow - 9 fast
 Aggressive?
Always
 Sight
2.0
1.0
 Swim Bladder (x1)

Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

The **Hammerhead** is an uncommon creature found in the frigid oceans of *Barotrauma*.

## Description

Hammerheads are medium-size shark-like creatures. They have at least two pairs of eyes, four claws, four fins, and a long tail, which is their primary mode of locomotion.

Their most distinctive feature is their flat head, which is reminiscent of the head of a claw hammer.

Hammerheads are somewhat solitary creatures, but are sometimes seen in groups of two or three.

## In-game

Hammerheads are capable of inflicting considerable damage to the outer walls of a submarine, utilizing their flat heads to bash holes in a given surface. They are highly sensitive to light, and as such may be avoided by disabling exterior lighting on board the submarine.

They cannot enter the submarine, and will relentlessly pound at the outer hull of the submarine and its occupants.

Hammerheads drop 1 Swim Bladder and 1 Alien Blood upon death.

## Variants

* Hammerhead Bosses are 25% bigger than regular Hammerheads, have higher vitality and cause more damage to hulls. They are the targets of "Killing a Hammerhead" Missions obtained in Outposts.
* Golden Hammerhead
* Hammerhead Matriarch

## Trivia

* The Hammerhead's internal ID used to be "Hammerheadboss"; in version 0.9.10.0, it was changed to "Hammerhead\_m".
* The Hammerhead's head has the shape of a hammer. The name is likely also a reference to the Hammerhead shark.

## Gallery

* A Hammerhead attacking a submarine.
* A hammerhead attacking a crew member.

## Audio

* Idle 1
* Idle 2
* Idle 3
* Idle 4
* Idle 5
* Attacking 1
* Attacking 2
* Attacking 3
* Taking damage 1
* Taking damage 2
* Taking damage 3
* Taking damage 4
* Death 1
* Death 2
* Death 3
Husk Infection

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.*

```

**Husk Infection** can be caused by being bitten by a Husk or injected with Velonaceps Calyx Eggs.

A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.

As the infection progresses, the player will be prompted with messages about their state. The dormant stage of the infection (up to 40 strength) has no adverse side effects. However, the medium stage will prevent usage of both text and voice chat, and develop an immunity to pressure along with the ability to breathe underwater, allowing the player to freely swim in the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will grow in the character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other characters or creatures. At the last stage, the player will faint and have seizures while dying of internal damage, and after dying they will rise back from the dead as an NPC Husk. Husks don't revive after being killed.

In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.

The best known treatment for a husk infection is Calyxanide. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" Achievement). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off.
Broad-Spectrum Antibiotics are slightly less effective, healing 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. However, they have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.

Neither treatment will be effective after the transformation, and Calyxanide will even deal heavy damage to Husks.

Calyxanide 40 | 20
 40 - 99
 100

## Trivia

* The name of the achievement for curing another player is most likely a reference to SCP-049, from SCP: Containment Breach, who also says "I am the cure". This is also enforced by the fact that the achievement's image is a medieval plague doctor, like how SCP-049 looks.
* With the gene splicer, you can prevent the infection from reaching it's last stage, allowing you to benefit from the parasite while also being in control.
Calcium

(For a full list of materials, see Crafting Materials)

## Acquisition

Principally, calcium can be acquired by purchasing it, or deconstructing other items, or mined minerals.

    Polyhalite

## Recipes

Calcium can be used to craft the following items.

### Medical Fabricator

The Medical Fabricator is used to craft different types of chemicals and medicines.
Gatherable Materials

**Gatherable Materials** are Plants and Minerals that spawn randomly throughout Europa's undersea rocks formations. Once gathered, they can be deconstructed into various raw materials for Crafting, or sold to outposts for Marks.

Minerals require a Plasma Cutter to cut them from the rock face. It takes 10 seconds to cut the mineral, after which they can be picked up by hand.

Plants are harvested by hand, and take 5 seconds to harvest.

## List of Plants

   Sea Yeast Shroom
   Fiber Plant
   Elastin Plant
   Slime Bacteria
Hull

Hulls are rectangular areas in which water will not spawn. They are used to define areas which are inside the submarine, and also to designate rooms within the submarine for the Status Monitor and command callouts.

In order for a Hull to be watertight it must be fully enclosed by other structural objects such as internal walls and shells. A vent linked to an oxygen generator must be used to fill a Hull with oxygen.

### Submarine Editor

The Hull object is found in the Structure category of objects, and can be made visible or invisible via the Visibility Options.

### Gaps

Gaps are another object found in the Structure category, and are the means by which air and water can move between Hulls. Doors and Hatches come with a predefined Gap as part of the object.
Crate Shelf

Item Slots

A **Crate Shelf** (**Crate Shelves**) is used for storing Crates in a stable and safe manner. They can hold up to 4 crates, allowing the storage of mass amounts of items. Crates stored in a crate shelf are NOT waterproof.

## Usage

Upon interacting with a crate rack, it will open a GUI table of slots for crates. From here the player can drag and drop crates into the table to store them.

## Gallery

* A full crate shelf.
* Inside a crate shelf.
Incendium Grenade

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

The **Incendium Grenade** is a splash damage-type weapon that can be acquired in *Barotrauma*.

## Function

When tossed, the Incendium Grenade will detonate after four seconds, creating a bright flash. It will then generate a large amount of fire in the surrounding area, as well as inflicting Burns to any player or creature within its area of effect. It is recommended to only use the grenade whenever a creature enters the submarine and is at a relatively far distance from the player. It is best to have a Fire Extinguisher nearby whenever the grenade is used.

## Usage

The Incendium Grenade requires one hand to equip. Holding down the right-click (mouse2) button will aim the grenade in whichever direction your cursor is positioned. Left-clicking (mouse1) will then toss the grenade in the given direction.

## Damage Values

Stun: 25

Note: Also creates a fire with size 200 on detonation.

## Gallery

* An Incendium Grenade exploding.
* An Incendium Grenade exploding. (Legacy)
Barotrauma Wiki

## Welcome to the original Barotrauma Wiki!

Launched in June of 2015, we maintain 2,748 articles and counting, with 1 active user!

This wiki has most recently been updated for the game version **[[Version history/Alpha#Go To The Official Barotrauma Wiki|Go To The Official Barotrauma Wiki]]**.

## About the game

**Barotrauma** is a 2D multiplayer resource management game currently in development by *Undertow Games* and *FakeFish*. The game was released for free as a pre-alpha version on July 31st 2015, and has received regular updates since then. **An Early Access commercial release was launched on June 5th 2019 on Steam**. The game's source code can be found on GitHub.

## Recent Blog Posts

Read up on the latest Undertow Games blog posts here!

**Sneak peek and poll: Permadeath**

Regalis - 2024/01/10 14:46

*Hello everyone, and happy 2024! We’re back at our desks now and the next year in Barotrauma development has kicked off. The first order of business is getting some early feedback from you on a […]
The post Sneak peek and poll: Permadeath appeared first on Barotrauma....*

**Holiday greetings and Winter Patch preview**

Regalis - 2023/12/08 16:01

*Hello everyone! 2023 is almost over, and what a year it has been: We’ve reached our long-awaited version 1.0, then version 1.1, and now we are closing in on patch version 1.2, still to be […]
The post Holiday greetings and Winter Patch preview appeared first on Barotrauma....*

**Coming next week: Treacherous Tides Update**

Regalis - 2023/10/13 14:23

*Hello everyone! The Treacherous Tides update is finally nearing release, so let’s take a final look at what you are going to find in it. Traitor system overhaul As we wrote in the previous post, […]
The post Coming next week: Treacherous Tides Update appeared first on Barotrauma....*

## Featured Article

Tiger Thresher
Tiger Threshers are barracuda-like fish with six lateral fins, the last pair modified into tendrils. Their slender body is silvery with darker stripes and spots, including a black stripe around its neck. They are capable of doing massive damage to a submarine and its crew with a single attack. They will favor going after humans out in the water, and their razor-sharp teeth inflict heavy bleeding on their prey.

Read the rest of the article here
Husk (Legacy)

100
 Weakpoints
N/A
N/A
 Walking
1.5 walk - 4.3 run
1 slow - 1.6 fast
 Aggressive?
Always
 Sight
0.5
1
 None

The legacy **Husk** was a human-based enemy that can manifest in *Barotrauma*.

## Description

Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.

Due to the broken Diving Suit, and Loading Tips that include this type of creature, the parasite is capable of killing the host and consuming the body over some period of time, turning their suit into a vessel for the parasite to control.

Husks used to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins and wrecks.

## Audio

* Husk Attack 1
* Husk Attack 2
* Husk Attack 3
* Husk Attack 4
Adrenaline Gland

The Adrenaline Gland is an organic material looted from Thalamus and source of pure Adrenaline.

## Acquisition

A single Thalamus Organ can contain up to two Adrenaline Glands. Deconstructing Strange Eggs also yields an Adrenaline Gland.

It is also available from the Store.

## Usage

The Adrenaline Gland does nothing on its own.

It can be deconstructed to four units of Adrenaline, which is used in the fabrication of the Fentanyl.
Drunk

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.*

```

The **Drunk** affliction is gained by drinking Ethanol. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.

Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed).

Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.

 Decays (-0.2/s)
 80 - 100
Battery

You can help the Barotrauma Wiki by updating it.

* Notes: Needs to be up to date with the current steam version.

 Category
 Power Capacity

**Batteries** are stationary installations able to store and release electrical power.

## Function

Batteries can be useful for stabilizing the submarine's power. They can absorb power when the Nuclear Reactor overproduces and threatens to overload and damage connected devices. When the reactor fails to provide enough power for devices to function (whether the reactor is offline, disconnected, or damaged), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows maintenance to be safely performed on the reactor in the event of an unforeseen problem.

Moreover, up to 3 Battery Cells or Fulgurium Battery Cells at a time can be placed into the battery to be recharged.

## Decay rate

A battery's rate of decay is not dependent on whether it is connected to the grid or not. This is to say that two batteries of equal charge will drain at the same rate even if one is not connected to the grid, and the other is, however this does not take into account that the battery connected to the grid will be charged as long as a reactor is active. The decay rate of batteries does change if a battery is submerged in water.

## Connection Panel

The connection panel of a battery has two main contacts, \*Power In\* and \*Power Out\*. Unlike a real battery, a battery in barotrauma only needs one contact to be charging, this is the \*Power In\* The same is true for powering devices from the battery, however the required contact is \*Power Out\*.
Endocrine Booster

> This medical contraption, when used, bestows the user with permanent performance enhancement.
>
>

This is a special chemical which can be crafted after unlocking the talent "don't die on me" as a medical doctor.
It will give the character a random talent that is not part of their normal talent trees.

Only these talents can be given by an Endocrine Booster

* aggressive engineering
* crisis management
* canned heat
* double duty
* fireman's carry
* field medic
* multi-tasker
* ace of all trades
* still kicking
* drunken sailor
* trusted captain
* down with the ship
* physical conditioning
* beat cop
* commando
* just a scratch
* in the flow
* college athletics

### Crafting

Required Medical level 90

* 2 x Sulphurite Shard
* 2 x Paralyxis
* 1 x Deusizine
Ice Spires

Last updated for version: 0.11.0.9
Current game version: Go To The Official Barotrauma Wiki

**Ice Spires** are a hazardous environmental object. They are tall protrusions that deal massive structure damage to a Submarine on collision.

# Mechanics

Ice Spires spawn randomly throughout the Cold Caverns and The Great Sea biomes.

Ice Spires deal 50 structure damage on collision.

Ice Spires can be removed by shooting at them. Breaking any part will break up the entire spire. They have 100 structure health.
Junction Box

Category

The **Junction Box** is an installation which serves as a hub for power distribution and relaying signals between devices. For this reason, it is usually a crucial part of the submarine's wiring.

## Function

The Junction Box can take five different wires each connected to the one power output and the four signal outputs. If junction boxes are provided with 4.000 power units more than used by the connected devices or submerged in water, they overload and become unusable until repaired. This is a potentially dangerous situation, as important installations and items can thus become unpowered during an emergency situation. For this reason, it is usually unwise to connect more than one reactor to a chain of junction boxes without taking precautions. As well, it is best to keep the junction boxes away from water as much as possible. A way to avoid overload its by connecting one or more junction boxes to a battery.

Alternatively the power to certain junction boxes can be disabled entirely, as they won't take damage while underwater in an inactive state.

## Usage

In order to edit the connections on a junction box, a screwdriver must be equipped in one of the two hand slots, and then the Junction Box left-clicked when highlighted. To add a wire to a connection, a wire must be equipped in the other hand, either before or after the Junction Box has been left-clicked.
Body Armor

Inventory icon
 Type
 Deconstructing Time
 Fabricator Skill
 Fabricator Materials
 Deconstructor Materials

**Body Armor** is **Outerwear** designed to protect the wearer against sharp, blunt or projectile weapons.

# Function

Security officers start with a piece of body armor on to protect themselves.

# Protection Values

Listed below are the damage reduction values for each blocked damage type.
Internal Damage

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*There are signs of burst blood vessels and of organ damage.*

```

The **Internal Damage** afflictions represent raw damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using **Internal Damage** or its variants, all of which can affect any limb.

These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.

 Pomegrenade Extract 5 | 2.5 | 20

**Variants and their origin**

Internal Damage is split into 7 types:

 **Internal Damage** - Inflicted by Engine Propellers or CPR performed by a Character whose Medical skill is below 20.

```
*There are signs of burst blood vessels and of organ damage.*

```

 **Blunt Force Trauma** - Inflicted by heavy environmental impact and blunt weapons, such as the Crowbars, Wrenchs and Fall Damage.

```
*The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.*

```

 **Lacerations** - Inflicted with sharp weapons, such as the Coilguns, Harpoons, Frag Grenades and Diving Knife. Also inflicted by some Creatures.

```
*The skin is pierced and there are deep, bleeding wounds.*

```

 **Bite Wounds** - Inflicted by many Creatures.

```
*There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.*

```

 **Gunshot Wound** - Inflicted by getting shot at with firearms, such as the Revolver, Riot Shotgun and SMG.

```
*The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.*

```

 **Organ Damage** - Inflicted by some medical items, such as Broad-spectrum Antibiotics.

```
*The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.*

```

 **Deep Tissue Injury** - Inflicted by explosions, such as an EMP Grenade or Reactor Meltdown.

```
*The area is colored purple. The tissue underneath feels different than the surrounding skin.*

```
Helmets

Type
 Deconstructing Time
 Fabricator Skill
 Fabricator Materials

**Helmets** are designed to provide the wearer with protection against blunt, sharp and projectile weapons. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet. Appears to be a soviet tanker helmet.

## Function

Security Officers start with one of the Helmets as part of their loadouts.

All types of Helmets are functionally identical. The only differences are their descriptions and sprites.

## Protection Values

Listed below are the damage reduction values for each blocked damage type.
Deliriumine Poisoning

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*Patient is hallucinating and exhibits paranoia.*

```

**Deliriumine Poisoning** is caused by being injected with Deliriumine.

Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing Psychosis.

 Stabilozine 30 | 15 | 20
Raptor Bane

**Raptor Bane** is a fruit dropped by the Plant of the same name. It can be used to create Raptor Bane Extract, a deadly poison to Mudraptors, and a mild poison to everyone else. It can also be deconstructed into a Raptor Bane Seed, to grow another Raptor Bane plant.

It can be thrown to create a splash of fruity, yellowy, goo on walls.

 Type
 Deconstructor Materials
Raptor Bane Seed
Endworm

You can help the Barotrauma Wiki by updating it.

* Notes: Needs to be up to date with the current steam version.

10,000
 Weakpoints
N/A
N/A
 Walking
N/A
1 slow (3 fast)
 Aggressive?
Submarines and Humans
 Sight
0.1
2
 None

The **Endworm** is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the second largest and second most destructive creature in Europa's ocean only being beaten by its cousin the Doomworm.

## Description

Endworms are grey armored worms that are about the size of 3 large submarines. They are primarily grey in color with their mouth being more of rust color.

The Endworms' bodies are covered in limbs that allow them to propel themselves through water. The head of an Endworm is pale and round, its only traits being are the pairs teeth and an impressive pair of articulated mandibles, which they use to attack other creatures. While these mandibles are tremendously destructive, they are too clumsy to reliably crush something as comparatively small as a human: the Endworms only target large prey, such as the submarine but have been known to attack humans if your outside the submarine.

## In-game

Endworms will primarily ignore any humans they come across and will only directly assault submarines. Their mandibles can make short work of a ship's hull, but are remarkably weak against humans, inflicting a surprisingly large damages to crew members. They can stun people for 5 seconds, which can have drastic consequences during an attack. Endworms can be inflicted with bleeding, but this is unlikely to happen with most smaller rounds and is more feasible with multiple railgun shots.

As the Endworm is one of the most dangerous creature in *Barotrauma*, players are advised to kill it or avoid it at all costs. A Railgun loaded with several nuclear shells is the most effective way of dealing with it. Maintaining distance from the Endworm is essential to killing it, as it can very quickly incapacitate the submarine. Fleeing it is also a viable option for faster submarines. Since an Endworm will not target a player, the only way to be directly damaged by it is to collide with the mandibles. Because of this, simply fleeing the submarine in the worst-case scenario is also a viable option, however it is imperative that the crew does not attempt this in the abyss.

Endworms emit deep, rumbling sounds by unknown means, their low-pitch reflecting the size of what they originate from.

Endworms are solitary creatures, and never travel in groups.

## Trivia

* The Endworm bears a strong resemblance to the Eupolymnia crescentris.

## Gallery

* Future Endworm redesign as posted on Regalis' twitter.

## Audio

* Idle 1
* Idle 2
* Idle 3
* Idle loop
* Attacking 1
* Attacking 2
* Attacking 3
* Taking damage 1
* Taking damage 2
* Taking damage 3
* Tail cut off
* Death 1
* Death 2

1. ↑ https://twitter.com/undertowgames/status/1224375510798602241?lang=en
Diving Knife

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

The **Diving Knife** is a one handed melee weapon.

## Usage

The Diving Knife is held with one hand. As with all weapons and tools, using it is done by holding the  Right-click to take aim, then by  Left-clicking to shoot/use.

## Damage Values

Lacerations: 10
Stun: 0.2
Copper

(For a full list of materials, see Crafting Materials)

## Acquisition

Principally, copper can be acquired by purchasing it, or deconstructing other items, or mined minerals.

## Recipes

Aluminium can be used to craft the following items.

### Fabricator

The Fabricator is the primary method of crafting in *Barotrauma*.
Used to craft different types of items from raw materials.
Bike Horn

Type

The **Bike Horn** is a musical instrument that can be acquired in *Barotrauma*. It is associated with the Clown Ensemble and these items are found together.

The Bike Horn allows its user to emit "honks", with a "reload time" of two seconds. This has no purpose whatsoever and is intended to be used for comedic purpose.

## Trivia

* The bike horn can be found on 3 of the default submarines:
	+ The Humpback, inside the left ballast, along with the rest of the clown ensemble.
	+ The Orca, inside the lockers in the crew cabins.
	+ The Typhon, inside the lockers in the crew cabins, along with the rest of the clown ensemble.
	+ The Bike Horn, along with the Clown Ensemble, is a reference to the Clown job on Space Station 13
Guitar

Type

The **Guitar** is a musical instrument that can be acquired in **Barotrauma**.

# Function

The Guitar allows the user to play one of three guitar tracks, while used one will randomly be played.

Other than playing music the Guitar has no real gameplay purpose.

# Audio

* Guitar track 1
* Guitar track 2
* Guitar track 3
* Clown guitar track

# Trivia

* If the Guitar is played while wearing the Clown Ensemble, it will play a special track, which is a guitar version of measures 13 to 27 of Julius Fučík's **Entry of the Gladiators**.
Bonethresher/ko

300
 Weakpoints
None
Head and Top
 Walking
0
4
 Aggressive?
Always
 Sight
1
1
 N/A

**본 쓰레셔**는 유로파 심해에 있는 무장한 뱀장어 같은 괴물로, 일반적으로 타이거 쓰레셔 무리와 함께 발견됩니다.

설명
--

본 쓰레셔들은 거칠고, 견고하게 무장한 신체, 떡 벌어진 위와 2개의 측면의 지느러미를 가진 곰치와 닮은 생물입니다. 그들의 신체는 어둡지만, 뼈로 이루어진 커다란 골판으로 방어합니다(이것이 본 쓰레셔라는 이름을 주었습니다). 그들의 작은 동류와 마찬가지로, 본 쓰레셔들은 시력이 없으며 입은 많은 매우 날카로운 이빨로 가득합니다.

본 쓰레셔들은 타이거 쓰레셔의 공간에서 최대 3마리까지(난이도에 따라 다릅니다) 함께 발견할 수 있습니다.

## 인-게임

본 쓰레셔들은 단일 공격으로 잠수함의 선체에 큰 데미지를 줄수 있으며, 덩치에 알맞지 않게 빠릅니다(그들의 작은 동류만큼 빠르지는 않더라도). 그들은 빛을 쫓는 것을 최우선으로 하며 입으로 사냥감에 과다 출혈을 가함으로써 다른 생물을 무자비하게 사냥합니다.
Railguns 쓰레셔 포드를 다루는 우선적인 방법이지만, 본 쓰레셔는 3발 이상을 받아낼 수 있으므로 가능하면 포탄에 C-4 Blocks 또는 가능하다면 더 강력한 화약을 싣고 그들의 갑주가 없는 배에 집중 사격하는 것이 좋습니다. 본 쓰레셔들은 쓰레셔 무리의 기반이며, 그들을 처치하는 것은 당신의 생존 가능성을 올릴 것입니다. 쓰레셔 공격 이벤트시, Mechanics들은 신속하게 배의 틈을 메울 준비를 해야합니다.

본 쓰레셔들은 그들의 커다란 몸집으로 인하여 Submarine에 침입할 수 없습니다.

본 쓰레셔를 사냥하는 것은 아무런 수확이 없습니다.

## 데미지 값

여담
--

* 본 쓰레셔는 0.9.4.0 업데이트의 일부입니다.
* 본 쓰레셔들은 심하게 일그러졌지만, 타이거 쓰레셔와 소리를 공유합니다.
* 현재, 본 쓰레셔와 타이거 쓰레셔만이 함께 공격하는 생물입니다.
Europan Handshake

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

Sprite
 Type
 Deconstructor Materials

The **Europan Handshake** is a unique one handed melee weapon, variant of the Diving Knife. Its only difference with the latter is the added Morbusine Poisoning.

There is a small chance of finding it in wrecks cabinets (1%) or wrecks medical cabinets (3%).

## Usage

The Europan Handshake is held with one hand. As with all weapons and tools, using it is done by holding the  Right-click to take aim, then by  Left-clicking to shoot/use.

## Damage Values

Lacerations: 10
Stun: 0.2
Morbusine Poisoning: 1
Boom Stick

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

The **Boom Stick** is a double barreled unique variant of the Riot Shotgun, which differs from the latter by having a much faster fire rate and quadrupled knockback but lower magazine size.

## Function

The Boom Stick is a short range weapon which fires eight pellets from a single Shotgun Shell, which make it difficult to hit distant targets as they can spread. Shotgun Shells deal larger amounts of damage at close range, where more pellets may hit, inflicting Gunshot Wounds, Bleeding and a brief Stun. As for every other firearm, used ammunition cannot be recovered.

The Boom Stick's fire rate is near-instant at 0.1 second, against 1.5 second for the Riot Shotgun.

It has four times the knockback, with 20 against 5 for the Riot Shotgun.

However, its magazine can only hold 2 Shotgun Shells, against 6 for the Riot Shotgun.

It should be noted that the Boom Stick has a wide spread even for skilled users. Therefore, in the hands of the unskilled, the spread greatly reduces the weapon's utility outside of point-blank range.

## Usage

The Boom Stick is held with both hands and must be loaded with Shotgun Shells to be used. As with all weapons and tools, using it is done by holding the  Right-click to take aim, then by  Left-clicking to shoot/use.

## Damage Values

Gunshot Wound 8 (x8)
Stun 0.2s (x8)

## Gallery

* The Boom Stick in-game.
* The Boom Stick being used on a person.

## Audio

The Boom Stick uses the same audio files as the Riot Shotgun.

* Boom Stick firing 1
* Boom Stick firing 2
* Boom Stick firing 3
* Boom Stick firing 4
* Boom Stick reloading 1
* Boom Stick reloading 2
* Boom Stick reloading 3

## Trivia

* The Boom Stick is a direct reference to the signature shotgun used by Ash Williams, the protagonist of the 1992 American dark fantasy comedy film Army of Darkness from the Evil Dead horror film franchise, where he refers to his twelve-gauge double-barreled Remington as a *"boomstick"*. The term has since become a common name for shotguns, particularly short-barreled, or "sawed-off" double-barreled shotguns, which the Boom Stick appears to be.
* The weapon also made an appearance in the game Terraria as a gun known as Boomstick.
Iron

(For a full list of materials, see Crafting Materials)

## Acquisition

Principally, Iron can be acquired by purchasing it, or deconstructing other items, or mined minerals.

    Iron Ore
    Lazulite
    Stannite
    Titanite

## Recipes

Iron can be used to craft the following items.

### Fabricator

The Fabricator is the primary method of crafting in *Barotrauma*.
Used to craft different types of items from raw materials.
Burn

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.*

```

The **Burn** affliction represents the damage caused by heat sources, and directly reduces the Vitality of the afflicted character.

Burn damage is commonly caused by accidents involving a Welding Tool or the Plasma Cutter, doing electrical repairs with insufficient skill, fires and explosions, and ingestion of Deusizine, Sulphuric Acid or Radiotoxin, as well as Hyperzine if used with insufficient skill.
This affliction can affect any limb.

 Pomegrenade Extract 6 | 3 | 20
Alarms

Inventory icon
 Type
 Deconstructing Time
 Fabricator Skill
 Fabricator Materials
Tin (Buzzer)
 Deconstructor Materials
Tin (Buzzer)
Steel Bar (Siren)

**Alarms** are a type of Electrical Component that play audio when triggered, most commonly used to warn the crew of an ongoing flood. There are two types of Alarms that function identically, with only a few differences in other aspects.

## Alarm Buzzer

> "*Can be triggered to make a terrible noise."*
>
>

The **Alarm Buzzer** is an electrical component used to sound an alarm noise when activated.

It is most commonly used in tandem with a Water Detector to signal the crew of ongoing floods.

Hover over pins to see their descriptions

* Alarm Buzzer loop

## Emergency Siren

> "*Can be triggered to make a terrible noise."*
>
>

The **Emergency Siren** is an electrical component used to sound an alarm noise when activated.

It is most commonly used in tandem with a Water Detector to signal the crew of ongoing floods.

Hover over pins to see their descriptions

* Emergency Siren loop
Light Component

Type
 Deconstructing Time
 Fabricator Skill
 Fabricator Materials
 Deconstructor Materials
FPGA Circuit

The **Light Component** is an electrical component used to provide lighting, without using power.

It is most commonly used for showing the state of Installations or other Electrical items.

Hover over pins to see their descriptions
Engines

Category

 Category

 Category

The **Engine**, **Large Engine**, and **Shuttle Engine** are all vital Installations that allow a submarine to move in water.

## Function

The engines only work if they receive a signal. This can be accomplished by connecting the `velocity_x_out` output of the navigation terminal to the `set_force` input of the engine.

There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The normal engine is smaller than the large engine and goes half as fast, but requires half the amount of power to power it at 2000kW. Finally the shuttle engine is the smallest of the bunch and goes a minute amount of thrust, but only requires 500kW to power it.

While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, not deteriorating while surrounded by water. A Mechanic is able to fix either by using a wrench. However, in the steam version, anyone is able to fix the engines this, however this is considerably slower than if a Mechanic was to fix it.

When the `set_force` of an engine is unwired, it is possible to use the plus and minus buttons on the engine's GUI interface to set its force manually (on a slider scale from -100% to 100%).

## Trivia

* It is also possible, to connect the `velocity_y_out` output of the navigation terminal to the `set_force` input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).
Autofill Tags

Last updated for version: 0.11.0.9
Current game version: Go To The Official Barotrauma Wiki

Autofill Tags are used for adding items to Containers from a random pool of items. These are added to the `tags` parameter in the Submarine Editor

Valid tags include:

```
armcab
coilgunammocontainer
crewcab
divingcab
divingmask
divingsuit
divingsuitcontainer
engcab
extinguisherholder
flamer
flashlight
grenadelauncher
handheldsonar
harpoongun
headset
locker
medcab
medcontainer
medfabcab
mineralcontainer
outpostcrewcabinet
outpostmedcompartment
outposttrashcan
oxygentankcontainer
plasmacutter
railgunammocontainer
reactorcab
revolver
secarmcab
seedbag
shotgun
smg
sonarbeacon
sprayer
storagecab
storageorgan
stunbaton
stungun
suppliescabinet
supplycab
toxcab
toxcontainer
underwaterscooter
weaponcontainer
weaponholder
weldingtool
wreckarmcab
wreckcoilgun
wreckmedcab
wreckrailgun
wreckreactorcab
wrecksecarmcab
wrecksecurearmcab
wreckshuttlecrate
wreckstoragecab

```

# Autofill Tables

## coilgunammocontainer

 Coilgun Ammunition Box | 1
 Physicorium Ammunition Box | 1
 Exploding Ammunition Box | 1
 Piercing Ammunition Box | 1

## railgunammocontainer

 Railgun Shell | 3
 Nuclear Shell | 1
 Physicorium Shell | 1

## seedbag

 Pomegrenade Seed | 0
 Tobacco Vine Seed | 0
 Salt Vine Seed | 0
 Raptor Bane Seed | 0

## storageorgan

 Alien Blood | 1
 Adrenaline Gland | 1

## toxcontainer

 Velonaceps Calyx Eggs | 1
 Mudraptor Egg Small | 1
Handcuffs

Type
 Deconstructing Time
 Fabricator Skill
 Fabricator Materials

The **Handcuffs** are a tool designed for use by Security Officers.

## Function

The intended use for the handcuffs are to restrain rogue crew members. They are especially useful in Traitor Mode, as they can be used to detain the traitor.

## Usage

After stunning them (preferably with a stun baton), press G on their body and move the handcuffs into their inventory and press the button above the handcuffs to equip them with the handcuffs.
Be careful however, if you equip the handcuffs in your own inventory you will then cuff yourself.
Golden Hammerhead

200 (300 boss)
 Weakpoints
None
Hammer
 Walking
1
8 slow - 15 fast
 Aggressive?
Always
 Sight
4
2
 Swim Bladder (x1)Alien Blood (x1)

Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

The **Golden Hammerhead** is a creature from *Barotrauma* which may occasionally spawn as a replacement for the Hammerhead.

## Description

*Golden Hammerheads* are Gold-colored variants of the Hammerhead, and while considerably weaker than their common variant, they make up for it with one of the fastest speeds and mobility of any creature ingame.

*Golden Hammerheads* possess a hardened blunt head, strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy Bleeding on any living creature, with 360º of reach. As its name implies, the *Golden Hammerhead* has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers.

*Golden Hammerheads* may spawn as a replacement for a Hammerhead, the chance of which depends on the game difficulty. *Golden Hammerheads* present a similar threat level to the common Hammerhead.

Dead *Golden Hammerheads* can be scavenged for a Swim Bladder and a unit of Alien Blood.

## In-game

The *Golden Hammerhead* will attack the Submarine in hit-and-run attacks, punching holes in the Hull with its head and retreating to strike again. Lone Divers will be chased and Bled to death. However, they are very fragile, and any of the Submarine Mounted guns is extremely effective, as long as a skilled Gunner can predict its movement.

## Variants

* **Golden Hammerhead** "bosses" are 25% bigger, have more vitality and cause more damage to hulls. They are one of two possible targets of "Killing a Hammerhead" Missions obtained in Outposts.
* Hammerhead
* Hammerhead Matriarch

## Trivia

* The Golden Hammerhead's internal ID used to be "Hammerheadgoldboss"; in version 0.9.10.0, it was changed to "Hammerheadgold\_m".
* The Golden Hammerhead is currently the fastest creature in the game.

## Gallery

* A Golden Hammerhead attacking a submarine.
* A Golden Hammerhead attacking a crew member.

## Audio

* Idle 1
* Idle 2
* Idle 3
* Idle 4
* Idle 5
* Attacking 1
* Attacking 2
* Attacking 3
* Attacking 4
* Taking damage 1
* Taking damage 2
* Taking damage 3
* Taking damage 4
* Death 1
* Death 2
* Death 3
Chitin Helmet

*A tough helmet made of chitin.*
 Type
 Deconstructing Time
 Fabricator Materials
 Deconstructor Materials

The **Chitin Helmet** is an organic Headgear designed to provide the wearer with protection against certain types of damages.

## Function

The Chitin Helmet protects the wearer's head from the same types of damages like the main three Security Helmets and it requires no skill to craft. However, it is not purchasable and its main crafting component, the Chitin Chunk, is only obtainable from a well-fed and happyOrange Boy.

## Protection Values

It is likely due to the fact the Chitin Helmet is an organically made Headgear, it is much weaker compared to the more industrially made Security Helmets.
Alien Pistol

The **Alien Pistol** is a weapon sometimes found in Alien Ruins. It is a one handed weapon powered by Alien Power Cells.

It shoots a small projectile that deals 1 Burn, inflicts 2 Psychosis, and 1 second of Stun. It makes a small (1.5m) explosion on hit which applies an additional 2 Psychosis. On a human target it deals about 15 burn and 5 Psychosis per hit.

The pistol can be fired 20 times with a full power cell.

It can be sold at outposts for a base price of 500 Marks.
Clown Ensemble

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

The **Clown Ensemble** is a set of clothes that can be acquired in *Barotrauma*. It is divided into two different pieces of clothing: the Clown Costume and the Clown Mask.

## Aquisition

Of the 10 default submarines, 7 contain pieces of the clown ensemble and 5 contain bike horns.

Of the 5 default shuttles, 1 contains pieces of the clown ensemble and 0 contain bike horns

### Submarines

* on the **Berilia**, a clown suit, mask, and horn can be found in a room to the right of the upper junction boxes. The keycard to access the room can be found in the left-most ballast.
* on the **Humpback**, the clown suit and mask can be found in a room next to the right ballast, and a bike horn can be found inside the left ballast.
* on the **Kastrull**, a clown suit can be found in a locker in the right crew quarters, and a mask can be found in a loose panel in the fabrication room.
* on the **Orca**, a bike horn can be found inside a locker in the crew quarters.
* on the **R-29**, a clown costume and mask can be found in a locker in the upper stowage room.
* on the **Remora**, a clown mask can be found inside a locker in the crew cabins.
* on the **Typhon**, a clown suit, mask, and horn can be found inside a locker in the top-left crew cabins.
* on the **Typhon 2**, a clown mask can be found in a locker in the crew cabins, and a bike horn can be found in the right-most ballast tank.

### Shuttles

* on the **Remora Drone**, a clown suit and mask can be found in the engine room.

### Wrecks

* Some wrecks will spawn with the body of an assistant wearing a clown suit and mask
* Some wrecks also have chances to spawn clown suits in some lockers.

## Trivia

* The Clown Ensemble is a reference to the Clown job on *Space Station 13*, as *Barotrauma* is greatly inspired by this game.
* Getting shot while wearing the Clown Ensemble plays the sound of the Bike Horn.
* Playing the Guitar while wearing the Clown Ensemble has the character play a rendition of "Entry Of The Gladiators" by Julius Fucik.
* When asked on /vg/ what the in-universe purpose of the clown gear was, Regalis said, "It was an attempt to lighten the mood and help the crew cope in a high-stress environment. The experiment wasn't as successful as the higher-ups had hoped and now all there is left to remind of it are the few blood-stained clown costumes laying around in some remote corners of some of the subs."
FakeFish Games

FakeFish Games is an independent game studio based in Turku, Finland. FakeFish is currently working with Undertow Games on Barotrauma. The team members behind FakeFish has worked on over 70 titles over 60 years combined, most being AAA games.

## Known Team Involvements

* Angry Birds
* Cities in Motion
* P.O.L.L.E.N
* Ridge Racer Unbounded
* Thief of Thieves
* Iron Sky

## List of Games

* Barotrauma
* Alexander The Cube
* Hopsters Inc.
* Sammon Salat

1. ↑ 1.0 1.1 [1]Undertow Blog: Status and Steam Release
Incendium Fuel Tank

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

The **Incendium Fuel Tank** is a depletable item that can be found and used in *Barotrauma*.

## Function

Incendium fuel tank's function is similar to the Welding Fuel Tank with a few differences:

* It is 40% more efficient when used in a Welding Tool
* Does double the burn damage if it explodes in a fire

However, just like welding fuel tanks, incendium fuel tanks will also explode if they come in contact with fire. Empty fuel tanks can be refilled with more incendium at a fabricator.