Rogue-like Mode

"A game mode where you have all the monsters, facilities and Boss Skills as cards that you can use to form your own deck to play."
Rogue-Like is a game mode that is unlocked through (and is exclusive to buyers of) The Card Game DLC. Like Normal Mode you construct a dungeon from rooms, fill them with monsters, and protect your Dark Lord from heroes; however, that is where the similarities end.

This **Turn-based** game mode plays out as a Deck Building Rogue-like. Aside from the basic concept of stats for combat and starting over from death it derives very little from the original in terms of mechanics. It is best to make no assumptions going into this game mode.

## Table of Contents

* Fate Cards
+ Boss Battles

* Deck Cards
+ Monster Cards
+ Room Cards
+ Boss Skill Cards
+ Trial Cards

* Relics
* Events
* Equipment
* Room Components
* Marks
* Status Effects
* Modifiers
* Skills
* Difficulty

A few things to preface the description of this mode:

* Abyss Shop unlocks have absolutely no effect on this mode. Costumes are the only exception.
	+ Even Dark Lord unlocks. Emma, Tania, and Floria are always available by default.
	+ There is no use of Dungeon Maps or Keywords in this game mode.
	+ There is no Succession in this game mode.
* Dark Lord rebirth levels are completely separate in this game mode, unlock new Cards, and have no passive effects.
	+ The maximum rebirth level is 8 at which point every card is unlocked from a Dark Lord's card pool.
* Souls  are not in this game mode.
* Prisoners, Corrupted Heroes, or any mechanics related to them are not in this game mode.
* This game mode doesn't contribute any Devil Stones  to the base game.
* The two '?' portraits on the start screen don't actually hide unlockable Dark Lords, there actually aren't any Dark Lords other than the default three implemented for this game mode at the moment.

Also included in the The Card Game DLC are the Abyss Pack, Abyssal Reconstruction, and Divinity Difficulty. They act as an incentive for players as they heavily augment the base game experience while this particular part of the DLC interestingly enough has **absolutely no interaction with the rest of the game**.
In spite of its vastly different gameplay and isolated reward system you cannot play this mode while a run of another game mode is active.

In Rogue-Like mode you begin by selecting both a main Dark Lord who will be stationed in your dungeon and a sub Dark Lord. The two of them together determine the Cards you start with and those you can acquire. You are once again given the simple objective of surviving as many Days as possible; however, much unlike Normal Mode and Total War **you win if you can survive 32 Days**.
In this mode every 4 Days comprise a World/Floor and on every 4th Day (and no other) there is a Battle. Conquering 8 battles will also unlock the next level of Difficulty if you are playing on the highest one available, but the modifier for Rebirth EXP is always the same.

This game mode has its own rendition of Fate Cards that are distributed differently as can be seen in the image above.
Upon selecting your first Fate Card you are locked into the rest of the Fate Cards in the path you chose. Consider familiarizing yourself with them before moving on to the Battle description below.

Rogue-Like Fate Cards

 Treasure Chest | "Contains a random Relic." You may accept a random Rogue-like Relic.
 Facility Trader | Allows use of the 'Room Upgrade' service and the purchase of up to three random Rogue-like Room Components on sale.
 Boss Skill Merchant | Allows use of the 'Enhance Boss Skill' service and the purchase of up to three random Marks.
 Remove Card | "Removes cards from the deck. (Max 3)" Remove up to 3 cards of your choice from your current Deck.

On the 4th day of each floor the paths converge on a Boss Battle, the only type of Battle in this mode. Battles take place on a familiar 3x3 grid dungeon with the Dark Lord of your choosing placed in the room on the left:

**Your dungeon is empty at the beginning of every Boss Battle!**

Heroes as usual enter from the 'x' on the right, up to 3 at a time.

Once battle commences the first few Heroes will enter your dungeon, you will draw 5 Cards from your Deck, and the game will pause while you take your turn. The cards in your hand will be a random assortment of monsters, rooms, and boss skills all with individual Mana costs. You start the game with a maximum of 3 Mana to spend on them. When you are done press the green 'End Turn' button at the bottom right.
The game will then proceed as follows:

* Any remaining Cards in your hand will be discarded.
* Combat begins:
	+ Any Heroes in Battle Rooms with Monsters will perform their attack action.
	+ Any Monsters in Battle Rooms with Heroes will perform their attack action.
	+ All Heroes will move one grid space up, down, or left at random.
		- Heroes will not move back in the way just moved.
		- Heroes outside of the Dark Lord's room will always move into it.
	+ Any Heroes that move into the Dark Lord's room will fight to the death with your Dark Lord.
		- Heroes act first, then alternate attack actions with the Dark Lord.
	+ Combat ends.
* If your Dark Lord is still alive any Boss Skill Cards you used will be shuffled and placed at the bottom of your deck.
* You will draw 5 new Cards.
	+ Assuming you have 5 to draw.
* Your mana will be restored, and your turn will begin again.

Eventually a Boss Hero will spawn, killing them will earn you victory in the battle even if there are other heroes on the field. All Boss Heroes will have, among other things, the skill Annihilation War. This means they will **fight any monster they encounter to the death** while on their way to the Dark Lord's room, exchanging as many attack actions as necessary until either the Boss Hero is dead or the room is clear of monsters **before performing any movement**.

Upon surviving the Boss Battle you will be given the chance to take two cards as rewards. As is typical of Dungeon Maker you may select 1 of 3 random Monster, Room, or Boss Skill cards, then you will be given the opportunity to select 1 of 3 again.
The cards will always be 3 of the same type, but the type is random and you may ignore them as you please.

After the **3rd and 6th Boss Battles** on the 12th and 24th days the second card selection is replaced with a choice of 1 of 3 Dark Lord Enhancement Relics that are always the same set of 3 and can be stacked.

**Below is a list of Cards you'll be putting to use for your play at survival. WIP**

Rogue-Like Deck Cards

**Below is a list of all the sorts of odds and ends you'll encounter in Rogue-like Fate Cards.**

Relics

Events

Equipment

Room Components

Marks

**Below is a list of all the various effects that are carried by Monster, Room, and Boss Skill Cards as well as the few innate skills available to Dark Lords and Heroes.**

Status Effects

Modifiers

Skills

This game mode has its own separate ladder of difficulties. Advancement through the levels of difficulty works much like the Normal Mode did during Dungeon Maker's earliest days. You must 'win' a run of every level, one at a time, in order to advance to the next.

Difficulty Levels