Medical items

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.The revision reason is: **"Needs new first-aid kits and contents, plus new medical items."**

Medical items. Used to usually heal people.

## Items

### Diagnostics

The items for diagnosing the patient.

* Overall health percentage
* Damage Type
* Blood Type
* Medical ID
* Temperature
* Infection warning (only appears if there is one)

An ideal reading:

```
Analyzing Results for [Character Name]:
 Overall Status: 100% healthy
 Damage Specifics: 0-0-0-0
Key: Suffocation/Toxin/Burns/Brute
Body Temperature: 34.3943°C (93.91°F)
Localized Damage, Burn/Brute:
 Limbs are OK.
Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
 burn injury status O.K | Subject brute-force injury status O.K

```

### Basic Treatments

These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.

A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
File:Srybox.png Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.

Standard glass Beakers hold 50 units of liquid.
**Large Breaker** hold 100 units of liquid, but they are less common, thus, more valued.
File:Bottle.png A **Bottle** is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.

### Surgical Tools

These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.

**How to set internals:**
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.

### Medical Gear

Clothes and other equipment made especially for the doctors.

### Medical Kits

These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.

## Machinery and Facilities

These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the Medbay to use any of these.

See here how to use a Sleeper.
Guide to building a Sleeper.

See here how to use and perform maintenance on the Cryogenics Tubes.
Guide to building a Cryogenics Tube.

Guide to building a DNA Scanner.

Guide to building a DNA Scanner.
Guide to building a Cloning Pod.

A beaker, or other liquid holding device, has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
**Chemicals produced:** See here for a list of chemicals.
Guide to building a Portable Chem Dispenser.

**Works on:**
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)
* Other grown items (nettles and death nettles)
* Snacks (chips and candy)