recursal/Fanatic-Fandom huggingface dataset:
Stellan Gios

## Výskyty

Star Wars: Epizoda XIV

Star Wars: Epizoda XV

Star Wars: Epizoda XVI

Star Wars: Epizoda XVII

Star Wars: Epizoda XVIII

Star Wars: Epizoda XIX

Star Wars: Epizoda XX

Star Wars: Epizoda XXI

Star Wars: Epizoda XXII

Star Wars: Epizoda XXIII

Star Wars: Epizoda XXIV

Star Wars: Epizoda XXV

Star Wars: Epizoda XXVI

Star Wars: Eppizoda XXVII

Star Wars: Epizoda XXVIII

Star Wars: Epizoda XXIX
Восьмёрка

А вот это очень интересная тема. Однажды мы вскрывали лабу, ради дата... Да собственно неважно ради чего. И было там аж двенадцать колб с одиннадцатью спящими красавицами, куда делась двенадцатая. А вот это совсем другая история, ну вообщем работу я сделал, и когда я собирался уходить, одна из красавиц проснулась. В восьмой колбе к слову. Тут Два Ботинка и поплыл, не взирая на мои возражения, девушку он эту не усыпил, (в хорошем смысле чамм, я всё таки ещё не настолько живодёр) а очень даже приютил. Говорить она не умела, забавно шаталась и вообще походила на мелкого ребёнка. Что бы проблемы не создавала, я ей сунул один из своих запасных комов, с записью приключении цветных лошадок. Так себе анимационный сериал, но детям нравится. Что-то о приключении духов цветных лошадей и их помощи шаманам из народа Сиу, Шиньон по ним прётся. Вместо того что бы смирно смотреть на это, девчушка раскукожила матричную прошивку на стандартный дизайн металинка и стала крутить уже мультики нам. И не простые, а про духов в мире матрицы.

Долго бега идут, зато быстро Нью-Йены текут, после этого Два Бота стал тягать девчонку везде и всюду. И на бега, и так в магазин. Восьмёрка ударными темпами изучила английский, и стала активно вопрошать у Бот о жизни. Скажу честно, я всё не видел, и не слышал, а жаль. Как мне казалось для человека который слишком много пьёт, Два Ботинка слишком мало разбирается в философии и психологии. Возможно он ещё и не так уж много пьёт... Потом Восьмёрка обожглась на одном из наших бегов, и бегать перестала с нами. А жаль.

Ладно, теперь о серьёзном. Девочку нужно закидывать в жизнь. Научить смотреть в матрицу не только теми загадочными связями нейронов, но и обычным способом. Научить стрелять, хотя бы из тазера. Пояснить ей за некоторые моменты в Чикаго, этот город слишком плох для многого.
Тролль из Ацтектехнолоджи

Хуан Кусок Говна, Троллья задница и Этот ацираб.

Довольно неприятный в общении тип. По крайней мере был, когда нанимал нас. Потом видимо нашел дорогу в бордель к козе, нащупал ЛОЖный чип или сумел занюхать ноздрёй дорожку. Он заказал изъятие Саманты из вотчины Лжеца. Ценой куска своей совести, килограмма нервов, самоуважение и гости Нью-Йен, нам это удалось. Но знаешь что... Да пошел он.

Кстати, Саманта ему была нужна для шантажа Ника. Как то... Как то... А ну их к чёрту всех.

Работу у него не брать. Разве что предложит минимум три стандартных полных кредстика. Желательно в серебряном корпусе.
Musician

One of the professions that you can choose, both skills include using a violin similar if not exactly the one brook uses in the anime, your music has the power to move souls knocking them down similar to the idea of Haoshoku Haki.

## Skills

•The first skill unlocked at level 40 is the ability to stun/knock opponents down, while this affects enemies greatly as their AI cannot get up even after the effect ends until a few second later, players can completely ignore the backspace command and just jump to negate the effect
•The second skill is presumably a damage buff

## strategy

If your a musician having a melee class is recommended or at least having a skill that lets you back away quickly, you will most likely be stunning the opposition
Губер Радиоктивный дедок.

Губер. Старый дедок что живёт рядом с радиоктивным болотом. Состоит на 20 процентов из старого кибервера, на десять из жевательного табака, и на все остальные - из радиоактивной плоти. Мне кажется что если скормить его гулям, то они исдохнут в мучениях. Кстати, а гули болеют раком? Ну не важно. Оплатил нам различным старым хламом, услугу по возврату медодрона. А ещё от него фонит.
Werewolf

The Werewolf is a killing role that can choose who to target before nightfall. At night, the Werewolf has to follow a nametag of their victim (shown above their head) and kill them before sunrise.

If the Werewolf pulls off the kill, then they will transform into a Werewolf again the following night and be able to kill again. If the Werewolf fails to kill their victim, then they won't transform into a Werewolf the following night, and will have to wait until the next night.

If the Werewolf or Alpha Werewolf attack a Hunter, then they will lose their ability to kill them, and be hunted down by them. If you attack someone that a Guard is protecting, then your target will change to the Guard and they will receive a gun to attempt to kill you.
Shadowrun Chicago вики

## Shadowrun 5e - Chicago

Это вики для коллективного ведения заметок по нашей игре по пятой редакции Shadowrun.

Хотя в основу кампании и легли модули пятого сезона Shadowrun Missions, мы успели так далеко отойти от написанного, что всё происходящее правильнее воспринимать не как следование букве, а скорее как вольную вариацию на тему. Потому материалы данной вики ни в коем случае не следует воспринимать как канон. В то же время, спойлеров на основные сюжеты пятого сезона Миссий вы все же можете здесь нахвататься, так что рекомендую это, если по какой-то причине надумаете *это* читать. Такие дела.

## Разделы

* Логи сессий
* Действующие лица
* Город
Декер Шиньон

Связи 2 Лояльность 4

Шиньон - Декер что любит мокруху. Нет действительно. У него задняя сторона деки в царапинах, каждая вертикальная зажаренный намертво, горизонтальная недожаренный. А наискосок поверженный в мире мяса. И кажется вскоре ему придётся заменить пластиковую пластину, пока он не продрал её насквозь. Чёрный лёд и Дата-Бомбы в мире матрицы, томагавки и длинные очереди в мире мяса. А ещё он индеец. Настоящий. Да, он выглядит как корп в вечер перед выходным в заведении со сладкими мальчиками, но томагавк, скальпы и поклонение предкам настоящие. Бегущий. Правда бегает редко, больше работает как фрилансер на Док.Вагон. Кстати последний даже предлагал ему неплохой контракт при принятии ГРЕХа. Но Шиньону это не нужно. Пока...

Частенько связывает людей с Масутой, подбрасывает ему работу. Именно он навёл Лотана на Масуту. И свёл его с Викторикой Р. И с ХарДрайвом.
Ящер Саймон

Ящер Саймон или иначе Портмоне. Человекоподобный варан с повадками мелкого хищника, улыбкой каймана, пирсингом дешевой девочки и поистине бездонным карманом. //надеюсь он никогда этого не прочтёт// Слишком вульгарен, слишком запанибрата держится, слишком драконоподобен. Но в принципе ничего так заказчик. Да что я там. Отличный заказчик. Не лучше КК, но и не хуже. Представился мелким корпорабом, хотя на деле верхолаз Логфира. Сказал что надо увести свои файлы с хоста, хотя на деле задал выкрасть чужие. Ну и мы в ответ его накололи. Так-же я подсказал ему где можно достать вещества и мышей, а так-же загнал ему львиную шкуру. Так что если что можно ему тряпьё такое сбывать. Саймон обосрался с отжатием лаборатории в которую он послал нас за датафайлами, но похоже это никак не повлияло на его состояние. Нынче собирается строить электростанцию. Так же знает что я люблю кукурузное пиво.
Визитница

Знакомые бегущие.

1. Два ботинка
2. ОулДрейк
3. Оскал
4. Новый маг
5. Мистер Спок
6. Сэм Бэн
7. ХарДрайв

Важные контакты.

1. Декер Шиньон
2. Фиксер Кот
3. Фиксер Чувак
4. Квантун Квин
5. Ящер Саймон
6. Тролль из Ацтектехнолоджи
7. Барон Хаоса Лотан
8. Сара Силвереф
9. Губер Радиоктивный дедок.
10. Саманта Первая
11. Восьмёрка
12. Вероника Р
13. Ник Райдер
14. Бекки 66
15. ЛесбоБайкерши Бекки 66
16. Лжец
17. Техномант антиквар
President Larry Brooks

## Larry Brooks

Larry Brooks in his press uniform while living in New Portland.

Larry is the youngest president ever elected in NCR History. He is renowned for his amazing ability to make deals and became NCR's best diplomat at the age of 16. In two years he ran for office and won. By the time the Chosen Few reach Washington he has been living there for a whole year.
Фиксер Кот

Кот - фиксер. У него кошачьи глаза, кстати Масута именно через него приобрёл свой биоимплатн, руки с выдвижными когтями, биорефлексы и длинный шершавый язык что приносит ему денег от женщин даже больше чем работа фиксером. Фиксер как фиксер, Шиньон познакомил. Хотя нет. Неприхотливый фиксер. Скупает всё, от тел, до передвижных клиник флешмунгуров.

Собственно говоря это он и сделал.
Fallout: Wasteland Wonders Wiki

## Welcome to the Fallout: Wasteland Wonders Wiki

The wiki for the Fallout: Wasteland Wonders universe based off of the Fallout Series

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Сессия 1

Хард Драйв приносит Масуте дронов, чтобы тот определил, что за урод их вскрыл. (марки “S”)

Масута в процессе определения приходит к выводу, что это, скорее всего, псевдохост из NooseNet.

Товарищ ОулДрэка спрашивает адепта про секту “Храм Трех Ветров”.

Хард Драйв дерется с гангером из Ансиентов, подвозившим ОулДрейка до места встречи.

Партия в сборе, берет квест у QQ.

Едут ставить усилитель в Гарфилд Парк. Monolithic C&E активно подвозят стройматериалы в CZ.

Партия доезжает-таки до парка. Убивают в перестрелке Куайда и его собак (одна из которых, к слову, выдержала пару бурстов из шотгана и пулеметную очередь), попутно разнося половину оранжереи.

Дварф-скваттер и его сын замечают фургон. Специально обученный дедок-герметист из док-вагона приезжает лечить поймавшего пулю из Арес Дезерт Страйка деккера.

Вой серен вдалеке. Воздушная разведка доносит тревожные вести: два лоунстаровца едут к парку на полицейской машине. Масута дистанционно ломает им машину. Вскоре подъезжает вторая машина, один из копов выходит и осматривает заглохнувших коллег, второй продолжает движение к Гарфилд Парку. В итоге его сперва пытаются запугать, а потом, когда это не удается, отправляют его в кювет. Но белокурый блондин с наивным лицом, еще до конца не разочаровавшийся в профессии копа, пешком идет в сторону парка, вызывая подкрепление по коммлинку

Раннеры успевают-таки вкрутить усилитель (в станцию, замаскированную под дерево). Правда, в процессе открывания короба слегка покоцали отверткой один из проводов. Как только заканчивают работу, сразу же прыгают в фургон и дают газа. Два Ботинка отрывается от двух машин подкрепления, маневрируя в узких улочках CZ.

Остановились на том, что партия едет на ГридГайде по направлению к дому-мастерской Масуты, чтобы немного отсидеться и продолжить ран. 21:30 1 декабря 2077г.
The Chosen Few

Some members of the Chosen Few.

There are a few members of the Chosen Few. The most important are definitely, Strider, The Preserver, The Destroyer, The Ranger, and The Sentinel. They are notoriously powerful, although they started as simple traders from Lost Angeles. Some members are vault dwellers, some are just mercenaries, but all have the ability to sway the fortune of power in the Wenatchee Wasteland.
Washington

Wenatchee Wildlife Center

Children of Atom

USS Washington Seaman

Hubologists

NCR Deserters

Brotherhood of Steel

Slavers

Canadian Loyalists

Wenatchee Committee of Wastelanders

Washington was one of the 50 states in the United States of America before the Great War, located in the Northwest Commonwealth. After the bombs dropped, Washington followed in the footsteps of every other state in the wasteland. Washington remained relativity abandoned and undesired until interest began to be struck in the state after several years. The vault dweller, Ellen, traveled from Vault 6 in Washington all the way to southern California to seek resources to save her vault. About a year later, the NCR expanded past Oregon and began their take over of Washington, but was challenged by the state's dozens of factions.

Strider and The Sentinel would travel in a caravan together to Washington and then be captured by raiders. The events of the rpg, Wasteland Wonders, takes place in Washington.
Strider

Strider, or Bryce Woodward, was a former NCR Veteran Ranger, who quit the NCR after feeling he had enough fighting. Strider is one of the main protagonists of Fallout: Lost Angeles & Wasteland wonders.

## Background

### Leaving the NCR

When Strider left the NCR in New Vegas, he kept his veteran ranger armor. Strider traveled west to California in the Sacramento area. He did various jobs around the wasteland and never settled down in one place.

### Lost Angeles

While traveling around upstate California, Strider came across Ellen from Vault 6. She was being attacked by raiders, so Strider sniped them from a distance and aided her on her journey to Lost Angeles. The two became friends during their travels. On one of their travels, a nemesis of Strider attacked them on the road, seriously wounding Strider before Scott came and saved them.

After being healed, Strider, Ellen, and Scott made it to Lost Angeles to find the needed supplies for Ellen. They got caught in between a war however between the NCR, super mutants, and Caesars Legion. Strider aided the NCR in battle, winning Los Angeles for the NCR. After Ellen found what she was looking for, Strider bed farewell to Ellen and Scott, traveling on his own to continue his life before he met Ellen.

### Caravan to Washington

In an unspecified time later, Strider took a caravan job where he met his new friend Nathan. The two and their caravan group went north to Washington State, but were ambushed by Yakima Raider as soon as they entered the region. Strider and Nathan were the only survivors and were taken to Yakima Raider Park where they were stripped of all their gear. Strider and Nathan escaped from the park with the aid of the NCR and Bryce Sutter. Strider and Nathan were given refuge in New Portland. They vowed to find the ones responsible for attacking their caravan, but they decided to take paying work first before they ventured any further.
Spells

There are currently 10 spells in the game, which can advert the odds of you getting a specific role. When you buy a spell, it will give you 3 of them. Townsfolk spells cost 24 robux, Guard and Hunter spells cost 34 robux, while Psycho, Werewolf, Alpha Werewolf and The Murderer spells cost 44 robux.

A message will pop up before the game, asking if you want to buy spells before the game starts. If you use a spell and don't get the role, you get your spell back.
Psycho

The Psycho is the one of only roles that has no partner to work with, along with The Murderer. The Psycho has no ability like the Villager, except the Psycho has to get jailed and guilitied to win the game. The Psycho also will appear suspicious to the officer.

When the Psycho is dead, they have the ability to choose a player to kill. When the night begins afterwards, the Psycho will appear as a manic-looking jester.
General Bryce Sutter

## Bryce Sutter

Bryce Sutter in his standard military uniform.

Bryce Sutter is the primary General of NCR Forces in the Wenatchee Wasteland. He is the NCR's youngest commander and one of the most resourceful. He has a low opinion of the Canadian Nationalists. He resides in New Portland with the majority of the NCR Military in Washington.
Arterial blood gas

An arterial blood gas (ABG) or venous blood gas (VBG) test measures the acidity (pH) and the levels of oxygen and carbon dioxide in the blood from an artery (or vein). In the operating room, ABG samples are typically drawn from an arterial line (A-line) and processed either POC or sent to the lab.

## Our Role

Our software displays both ABG and VBG results in the cockpit. Initially, results are displayed on the Blood Gas row as a flashing indicator. When that indicator is selected, results are displayed in grid format.
Scorch

**Titul** | Elitní clone-trooper

## Výskyty

Star Wars: Epizoda IV

Star Wars: Epizoda V

Star Wars: Epizoda VI

Star Wars: Epizoda VII

Star Wars: Epizoda VIII

Star Wars: Epizoda IX

Star Wars: Epizoda X

Star Wars: Epizoda XI

Star Wars: Epizoda XII

Star Wars: Epizoda XIII

Star Wars: Epizoda XIV

Star Wars: Epizoda XV

Star Wars: Epizoda XVI

Star Wars: Epizoda XVII

Star Wars: Epizoda XVIII

Star Wars: Epizoda XIX

Star Wars: Epizoda XX
POC

**Point of Care (POC)** describes testing done near the location of the procedure, away from a centralized laboratory. Common POC tests include urine pregnancy (hCG) and blood glucose.

## Our Role

Integration with POC devices is possible through either direct connection with the device, or if POC results are electronically transmitted to the lab, through the customer LIS.
Character Variations

Character Variations are a new game mechanic introduced in *Armies of the Warfare* and was also used in *Bloodstreams Battles Trilogy* and *Ultra Bloodstreams Battles*. Each character (by default) will have 3 variations of themselves that players can choose from when selecting a character. Variations can include a unique set of attacks, special moves and weapons that are only exclusive to that variation.
Mark Fitzgerald

## Mark

Mark Fitzgerald was a skilled raider in the state of Washington.

## Background

### Wasteland Wonders

Mark led reinforcements when defending Yakima Raider Park from the NCR and Children of Atom. In the skirmish, Mark was killed by Strider and The Sentinel towards the end of the battle. Strider then took Mark's signature armor from his dead corpse.

### Alternate Ending

If the player is to side with the raiders, Mark can survive and become a companion. The canon ending to his story however is that he was killed during the defense of the raider park.
Holiday Jetpack

The Holiday Jetpack is a cosmetic item that is bought in the Gear section of the shop, and it is the most expensive gear in the game along with the Jetpack. It costs 7500$ and when you buy it, your character will be using it within the game and the Lobby. The Holiday Jetpack is the festive version of the Jetpack.
ASA

**ASA** as an abbreviation or initialism may refer to:

## Event

* ASA Conference, the Annual Meeting of the American Society of Anesthesiologists

## Organizations

* American Society of Anesthesiologists

* Advertising Standards Authority (disambiguation)

* Aid to Southeast Asia, a non-governmental organization

* Airline Superintendents Association of Trinidad & Tobago

## Sport

* Adult Soccer Association, in the U.S.

* Agremiação Sportiva Arapiraquense, Brazilian soccer club

## Science and medicine

* Acetylsalicylic acid, a very common pain reliever, often referred to as aspirin

* ASA physical status classification system, rating of patients undergoing anesthesia

## Technology

* Cisco adaptive security appliance, a popular product/technique used in VLAN networks
The Voltists

**Voltism** is a major cult acting as a subfaith of Faith of the Light. The Voltist Order originated as a schism within the Holy Hierarchy and the County Districts. A large number of Hierarchy commoners and Gatekeepers defected and proclaimed themselves as Voltists, under command by a traitor Minister of Faith. The exact goals of their movement is unknown, although it is speculated that there is some sort of artificial intelligence algorithm guiding their efforts. To be a Voltist is to give up free will, surrendering one's mind to a madness induced by electrical shock to their brain. The vast majority of Voltists later end up in a vegetative state, in which their minds have been 'rejected' by their technological deity, and they remain hollow husks or even zombified mass killers.

The name of the Minister who created this cult remains a mystery, as in official records his name has been crossed out and replaced with 'He Whomst Shall Not Be Named.' It is likely that this Minister is long dead, though Voltists claim to hear his voice when they shock themselves in their daily ritual. Voltists have no leader, no command structure or even official members. They are described like an infection, but one that only targets those who follow the Glaze. Gores and Satanists remain unaffected by "The Storm," also known as the spreading of the Voltist faith. The exact details of their beliefs remain unknown, as to even grasp a basic idea of their ideals one must subject themselves to a series of shocks, and by then it is already too late for their psyche. It is known, however, that Electrocution is their preferred method of sacrifice.

As Scrappers are after Scrap, Voltists seek out Tech. Tech is the shortened word for any piece of technology, be it rods and wires or disks and drives. Most of these relics are outlawed by the Hierarchy, which may have been the spark that inspired their schism. A senior Voltist may go as far as to replace parts of their body with robotic metal bits as they go farther down the Voltist process. They also use these Tech parts to create their weaponry, such as the infamous Railgun that launches highly accurate electrified metal objects to their foes. Without relying on powder, the Voltists have been able to far out range the Gatekeepers and their muskets with these Railguns, and their simple tactic of engaging enemies at an extremely long distance has been able to keep their forces as a considerable threat, despite their low numbers. Voltists prefer to live near the ruined cities where they are most close to finding Tech, which have kept them at odds with their Scrapper neighbors who fight to protect their territories against this invading menace.
The Land

**This article is incomplete, although all of the information present is up to date.**

**Begotten III** is set in a very expansive map containing multiple locations available upon spawning or using a method of transportation such as the Longship or Hell Portal. In this article, we will go over some of those locations, while others will be hidden for the intent of letting you explore for yourself.

The locations in the map are separated into two categories.

* **Killzones**, areas of the map that are open to S2K and do not require roleplay. Although it is difficult to roleplay and doing so gives possible opportunities to opposing players to corpse you, we heavily encourage you do try to roleplay and make your own groups. Be aware of opposing factions at all times, many of whom that travel in very large groups and are better trained than the average Wanderer.

* **Safezones**, areas of the map that do not allow any form of S2K whatsoever. Spawns, such as the Bus Stop and Pilgrim's Landing disallow combat entirely while the Tower of Light allows combat, although it must be roleplayed out through /me. The Tower Gate is open to S2K, just the interior of the Tower does not allow S2K.

## The Wasteland

**LEGEND**
 ✝

The Wasteland is the largest Killzone. It is where all three factions, the Gatekeepers, Gores, and Children of Satan come together to fight one another and collect resources. The Wasteland is the most resource heavy area of the entire map, containing Mines that can be harvested for ore, a Forest that can be harvested for wood, and the Scrap Factory which allows fuel to be placed into its receptacle to begin a minigame that can give rare loot (if you don't die in the process). Although the most resource heavy, it is also the most dangerous, as it is the only area of the map that has a day and night cycle, allowing the Blood Moon to surface. In addition, Begotten thralls spawn in an abundance across the land, destroying all in their path.

## The Goreic Forest

Deep in the Northern Lands lies the Goreic Forest, where the Great Tree resides. Only traversable through the High Seas of the Eastern Coast, this ancestral land has been protected for centuries by the Family, but now that the Great Tree has withered, it is only a matter of time before the Begotten invade the North and destroy the Gores. This snowy landscape is unusually untouched by the destruction of the rest of the world, with an abundance of wildlife and grassland.
CBC

**Complete Blood Count (CBC),** also known as a hemogram, is a common hematological test to measure different parts and features of the patient's blood.

## Common components

A **complete blood count** (**CBC**), also known as a **complete blood cell count**, **full blood count** (**FBC**), or **full blood exam** (**FBE**), is a blood panel requested by a doctor or other medical professional that gives information about the cells in a patient's blood, such as the cell count for each cell type and the concentrations of various proteins and minerals. A scientist or lab technician performs the requested testing and provides the requesting medical professional with the results of the CBC.
The Town

When you join Classic or Hardcore mode, you spawn in The Town when enough players have joined the match lobby. You are in The Town during the Day Cycle, and at nightfall. But, during the Night Cycle, you are in a dream, in the Catacombs.

The town is a Victorian setting, probably in an English speaking country. The era is in the late 19th century, or even 1900 as there are electrical wires, street lamps, and handguns.
Santoryu

A weapon style that’s a combination of 2 sword style and a new classification called 3 sword style. It is currently unknown if there will be more weapons of it’s class.

Moves:

Sword spin: hits 2 to 3 times with each hit doing less than a regular slash.

Sword jump: Your character jumps in the air while slashing doing more damage than sword spin.

Tatsumaki/ Dragon twister: your character spins their swords above their head causing a tornado. This move does damage in an area around the user and stuns the opponent.

Sword Propel: the user propels themselves forwards using their swords doing more damage then sword jump.

3000 Worlds: the user spins their swords in front of them causing a wind funnel to damage the opponent. Currently the most damaging move 3 sword style has to offer.
God's Suicide

**God's suicide** was the act that set in motion the events of Begotten. God's motives for committing suicide are not known, and if they ever were known then any record of them has been forever lost. From what few fragments of documentation of His suicide remain, it is known that God eviscerated Himself with the force of a million razorblades, His sacred blood spilling and fountaining from the orifices in His body until it ran empty. Some say that the suicide of God took seconds, while others say that it took millennia. Whatever the case, when His will was done, the deformed figure of God lay slumped in an upright position, His bodily fluids and entrails billowing from His contorted stomach.

What followed immediately after God's suicide is more well known, as the mysterious entity known as the Undergod invaded the Heavens, the mortal plane, and Hell. Heaven fell first, angels and reclaimed souls gored and fed upon by the Undergod's legions. The mortal plane, Gaia, fell next, with not even the venerable Lord Maximus able to resist the hordes of Begotten. Mass suicides and sacrifices precipitated the Undergod's arrival at each human settlement, and no quarter was given to those few who remained. Lastly, the Undergod set his sights on the domain of Lucifer, usurping the lord of the Hell's throne and enslaving his army of demons.

While God's suicide is nonexistent any living memory, its effects and remnants are still seen in the present. Every so often a fragment of the tremendous amount of energy released by the Lord's suicide is discharged, resulting in immense flashes of light, the sound of screaming, and even hallucinations of God's suicide for those who are unlucky enough to still wander this Earth. It is also not uncommon for electronics to transmit the remnants of God's suicide, even if unpowered.
Lantern

The Lantern is a cosmetic item that is bought in the Gear section of the shop. It costs 500$ and when you buy it, your character will be using it within the game and the Lobby.

In the Catacombs, everyone will be seen holding a lantern (depending on their role), and then lose the Lantern when you wake up after the dream.
Revealer

Revealer is a role that uses their ability before nightfall. The Revealer picks a target to follow around in their dreams. When the night begins, your target's name tag will appear over their head. You will know what they are, depending on what they look like, or what they hold.

If your target is holding a knife, then they are The Murderer. If your target looks like a Werewolf, then they are simply either Werewolf or Alpha Werewolf. If your target is holding a gun, then they are either a Hunter or Guard.
Townsperson

Townsperson, which is also known as Villager, is a town role that has no ability, other then helping the town vote out the Werewolf and Alpha Werewolf. You cannot buy a Townsperson scroll in the Store.

Townsperson is a very rare role to get in the game, specifically because that it can do nothing, other then helping the town out, making the badge for the Townsperson, rare alongside the role.
Villager

Villager, which is also known as Townsperson, is a town role that has no ability, other then helping the town vote out the Werewolf and Alpha Werewolf. You cannot buy a Villager scroll in the Store.

Villager is a very rare role to get in the game, specifically because that it can do nothing, other then helping the town out, making the badge for the Villager, rare alongside the role.

It is best not to falsely take up the role of Villager because of it’s rarity. It can only appear in games that are 17+ players, and anyone who says that they have the role in smaller games are lying.
Cash

Cash is the only currency in Night of the Werewolf, it allows you to purchase Costumes, Crates and Gear. Cash in the store, costs robux. The Wood Safe costs 20 robux, and will give you 250$. The Steel Safe costs 75 robux, and will give you 1000$. The Rose Safe costs 250 robux, and will give you 3,750$. The Gold Safe costs 750 robux, and will give you 12,500$ and the Diamond Safe costs 2,500 robux, and gives you 50,000$.

Before the game starts, you will be shown a prompt asking you if you want to buy cash to buy customizables such as Costumes and Gear.
Thanks Crate

The Thanks Crate, was made for specially for Thanksgiving. It costs 750$ and you can obtain 17 of the Thanksgiving Outfits from opening one. If you get a duplicate outfit, you will get 60$-70$ back as a refund. The Thanks Crate can be bought inside the Costumes section of the shop.

Before, the price used to be 500$, but was changed to 750$ after the month of Thanksgiving.
Sprint

Sprinting is a function in the game, that can only be used during the night, in the Catacombs. When you press the Sprint icon, you will run as fast as the The Murderer for only around 5 seconds, then the Sprint icon will need to charge back up.

Sprinting is the best way to attempt running away or dodging the attacks from your attacker. If you know you aren't in any danger of being attacked during the Catacombs phase, you can use it to get money faster.

Hunter, Werewolf, Alpha Werewolf, The Murderer and Psycho are all roles that do not have the ability to Sprint.
Developers

Night of the Werewolf was created by 8 people, working together to make the game through group efforts in the group, Sons of Deepak.

```
FutureWebsiteOwner - Scripting (FutureWebsiteOwner#3731)
InsanelyLuke - Map and Gear building (InsanelyLuke#4258)
MTNDewSlayer - Scripting (MTNDewSlayer#4357)
CJ_Oyer - Costume Modeling and Scripting
Woot3 - UI Design
BSlick - Music Composition
Z0MB0NE - Card Images
JakeTheNewb - Animation

```
Costumes

There are currently 61 costumes in the game. You can currently only buy 3 crates in the game, the Basic Crate, the Spooky Crate, Thanks Crate and the Holiday Crate.

The Basic Crate can give you one of the 26 costumes including the Developer Outfits. The Spooky Crate can give you one of the 8 Halloween Outfits. The Thanks Crate can give you one of the 17 Thanksgiving Outfits. And finally, the Holiday Crate can give you one of the 10 Holidays Outfits.
Hunter

The Hunter is a role that decides if they want to go on alert or not. When the Hunter gets attacked while on alert, then they automatically receive a gun with an infinite amount of bullets and become as fast as the Werewolf. The Hunter can only go on alert 3 times and, you still use a alert if you use it and if you are even not attacked. The Hunter is one of the only roles that cannot Sprint.

If the Werewolf or The Murderer attacks you while you are on alert, then they cannot hit you, whatsoever, and will be forced to run away from you, while you have the ability to shoot them. If there is only Hunter and Werewolf or The Murderer left, then the game will continue on.
Discord

Paste this link into your URL, and it will take you to the Night of the Werewolf discord channel, where you can talk with other players in the community. "**discord.gg/gpAWhaP**"

The Night of the Werewolf Discord, is a community of others who can talk to each other about the game, tell bug reports to the Developers, talk about match-ups, give feedback, and more.

In the discord, you can receive announcements from the creators themselves, get updates on the game, see codes that are exclusive to discord members only, or even receive a tutorial on the game.
Psycho (Catacombs)

Psycho (Catacombs) is a form of the Psycho that only appears in the Catacombs. Once a Psycho is jailed and guiltied by the town, before nightfall, the Psycho will have the ability to choose a player to haunt. Once the Psycho chooses a target, they will appear as a manic-jester with the same speed as the Werewolf.

Once the night ends, the Psycho will no longer have the ability to haunt and will be completely useless for the rest of the game.
Ghost

When you die and become a Ghost, you lose access to speaking in the "Town" chat, and will have to speak in the "Dead" chat and no players will be able to see you, except other Ghosts and the Medium. During the day, you will be in the Town, and during the night, you'll be in the Catacombs. Even if you are dead in the Catacombs, you will still be able to collect Cash.

While you are in the Catacombs, instead of having a lantern like the alive players, you will instead have a violet purple light around you.
Investigator

The Investigator is a town role which chooses who they want to investigate before nightfall. During the night, the Investigator does nothing, but then at sunrise the Investigator will receive their result, which will be a mix of 3 roles. It is best for Investigator to come out when he finds useful information for the townsfolk to use in finding any evildoers.

There are no exact Investigator Results, since your target's role is mixed up with 2 other roles then the 3 possibilities are given to you. A strategy as Investigator, is to check someone twice in a row, to attempt to confirm what role they are.
Alpha Werewolf

The Alpha Werewolf is a killing role that can choose who to target before nightfall. At night, the Alpha Werewolf has to follow a nametag of their victim (shown above their head) and kill them before sunrise.

Before nightfall, when you get to choose your target, your vote for who to target the following night will surpass all other votes.

If the Werewolf or Alpha Werewolf attack a Hunter, then they will lose their ability to kill them, and be hunted down by them. If you attack someone that a Guard is protecting, then your target will change to the Guard and they will receive a gun to attempt to kill you.
The Murderer

The Murderer is a killing role, that has no partners like the Werewolf, Alpha Werewolf and the townsfolk. The Murderer chooses his target before nightfall, and has to find their target (has a nametag overhead.) And then try to stab them as many times as possible and kill them.

The Murderer wins if there is only them and one member of the town left. The Murderer loses if there is only them and one Werewolf left, however, the Murderer can kill Werewolves at night if they manage to select them as a target prior to the final night.

If The Murderer attacks a Hunter, then they will lose their ability to kill them, and be hunted down by them. If you attack someone that a Guard is protecting, then your target will change to the Guard and they will receive a gun to attempt to kill you.
Diamond Safe

The Steel Safe is one of the 6 safes in the Cash section of the Store. The Diamond Safe is the most expensive safe in the store. The Diamond Safe costs 2500 robux, and will give you 50000$ when you purchase it.

It is not recommended to buy the Diamond Safe, as you won't need that much cash, unless you are planning to buy literally everything in the Costumes and Gear section of the Store.
Medium

The Medium is a role, which has the ability to talk to the dead. When a player dies, you have the ability during the daytime to talk to them and try to gather information from them. It is best to ignore roles that say who is who, such as Werewolf, The Murderer, Psycho and Alpha Werewolf.

As Medium, it is a good idea to immediately ask the Investigator or Officer, when they die, if they found any useful information before they died the following night.
Guard

The Guard is a town role that functions somewhat similar to the Doctor. Before nightfall, the Guard has the ability to decide who they want to guard for the night.

If the target you picked got picked by Werewolf or The Murderer, then their target will change to you, and you will receive a gun to kill the Werewolf or The Murderer. If there is a known Doctor to be alive, then convince them to come out and be on each other, as this can be used as a strategy for near-end games.
Night of the Werewolf Wiki

## Welcome to the Night of the Werewolf Wiki

Night of the Werewolf is a ROBLOX game created by a group known as "Sons of Deepak". Night of the Werewolf takes place in the streets of a Victorian Steampunk town, where the townsfolk must find the werewolfs and/or the murderer. The townsfolk must do their night task daily before night, to try and find the Werewolf, Alpha Werewolf and The Murderer.

Join the discord, by inputting this link into the URL bar up top. "**discord.gg/gpAWhaP**"

> Want to see who developed the game?: Developers
>
>

> Don't know what role does what and need a tutorial to guide you?: Tutorials
>
>
Notes

Notes are a function in the game, which allow you to write information into it. When you die, your note will be shown to the public and can be viewed by selecting a note icon beside your name in the leaderboard. To check if your note will be filtered or not, there is a button to check if it will be filtered under the note.

It is highly recommended that you write what role others claim, and who you visit at night in your note. When you die and your note is shown, it will be useful information for the town to use to jail the evil roles.
Scott

Scott was a cartographer in the wasteland who developed quality maps of the several commonwealths as well as documenting an area's history to be shared with other wastelanders. His work became very popular across the wasteland.

## Background

### Before Lost Angeles

When Scott became an adult, he traveled the wasteland for his whole life, becoming the ultimate expert of the post apocalyptic world. He took lessons from the Storyteller himself to spread knowledge of the wasteland's past history. Scott had documented the entire wasteland except for the west coast.

### Lost Angeles

Scott traveled alone to California where he came across Strider and Ellen. When Strider was wounded, Scott helped him and Ellen get to safety, where he attended to his wounds. He became friends with them and aided them on their quest to help liberate Lost Angeles and gain resources to save Vault 6.

After the Battle of Lost Angeles, Scott separated from the others and traveled north to finish his documentation of the west coast. He traveled through Oregon then eventually reached Washington with the assistance of a caravan.

### Washington

In Washington, outside of Seattle, Scott and his bodyguards were attacked and captured by raiders. Scott was to be cooked over a fire while hanging from rope. Strider and the sentinel attacked the camp for a bounty and Strider attempted to free Scott. The rope was too far to reach, so Scott suggested just to cut off his own arm to survive. Strider failed however and Scott fell into the fire pit, dying from his burns.

Scott's death left Strider devastated and furious at himself for killing him. Scott's other friends, after hearing of his death, continued his legacy by finishing his quest before he died and documenting the final bits of the west coast.
Catacombs

After nightfall, you are transported into your dreams, which is the Catacombs. You are not in the Catacombs during the Day Cycle, but you are in the Catacombs during the Night Cycle. In the Catacombs, you have to beware the Werewolf, Alpha Werewolf and The Murderer. If you get killed inside the Catacombs, you die inside the game. There are also $ signs that when you touch them, they give you $1 in-game, if you aren't being attacked, you are free to collect them.
ECMO

**Extracorporeal membrane oxygenation (ECMO)**, is a modified form of heart and lung bypass designed to provide temporary support.

ECMO uses a modified cardiopulmonary bypass circuit for temporary life support of patients with potentially reversible cardiac and/or respiratory failure. ECMO provides the mechanism for gas exchange (perfusion) while bypassing the heart and lungs. While ECMO is not a cure for the underlying cause of cardiac or respiratory failure, it does allow time for recuperation and/or response to conventional therapies.

## External Links

ECMO Resource provided by Phoenix Children's Hospital

## References

1. ↑ http://heart.phoenixchildrens.org/ecmo-heart-and-lung-bypass
Day Cycle

During the day, it may start off with a Death Log of everyone that died during the night. Afterwards, players will have 30 seconds to discuss who they believe is guilty. Afterwards, players will have 15 seconds to vote a player up on trial.

If they vote a player up on trial, the defense phase will begin and the player on trial should defend themselves on why they shouldn't be voted guilty. If they are voted guilty by the majority of the town, they will die, if voted innocent by the majority of the town, then the trial is over and they survive, while the town can vote another player (or the same player), it depends on the time before a player was voted onto a trial.

After the time ends, nightfall will fall upon the town and most players will get to use their ability.

If nobody is killed during the night, then it will simply say that nobody died last night. There will not be any Death Log shown either, if this message appears.
Default Names

There are currently multiple default names in Night of the Werewolf. Which includes Adam, Bean, Billy, Brayden, Chris, Jack, Jared, Lainey, Luke, Magenta, Melissa, Paul, Ross, Tom, Beyonce, Janet, Mikhail, Trixie, Zoey, Louis, Catherine, Bianca, Frank, Curtis, Jade, Bob, John, Riff Raff, Roman, Timmy, Seth, Trey, Brad, CJ, Nicholas, Marcus and Ben. Once a game starts, you will be randomly given one of these names, unless you use the name changer.

You can buy a name changer in-game for 100 robux, if you do not wish to have a default name.
Anesthesia Business Consultants

**Anesthesia Business Consultants**, LLC (ABC) is a physician billing and practice management company specializing exclusively in the practice of anesthesia and pain management. In June, 2015, ABC merged with Plexus IS, maker of Anesthesia TouchTM, an AIMS provider.

### Federal Raid

In July, 2015, federal agents raided ABC's Detroit headquarters, looking into "allegations of healthcare fraud, included but not limited to the Medicare program, the Medicaid program and some private insurance companies".

## References

1. ↑ http://www.anesthesiallc.com/news-events/792-plexus-joins-anesthesia-business-consultants
2. ↑ http://www.mlive.com/news/jackson/index.ssf/2015/07/federal\_agents\_executing\_searc.html
Store

The Store is a gui divided by 4 buttons, Costumes, Gear, Spells and Cash. The Store can be opened by clicking the "Store" button on the upper screen.

## Costumes

There are currently 61 costumes in the game. You can currently only buy 4 crates in the game, the Basic Crate, Spooky Crate, Thanks Crate and Holiday Crate.

## Gear

There are currently only 10 gear in the game. Gears will not affect gameplay whatsoever, gear is just for cosmetic purposes.

## Spells

There are currently 12 spells in the game, which can advert the odds of you getting a specific role. When you buy a spell, it will give you 3 of them. Town spells cost 24 robux, Psycho, Werewolf, Alpha Werewolf and The Murderer spells cost 44 robux, and Hunter and Guard spells cost 34 robux.

## Cash

Cash in the store, costs robux. The Wood Safe costs 20 robux, and will give you 250$. The Steel Safe costs 75 robux, and will give you 1000$. The Rose Safe costs 250 robux, and will give you 3,750$, and so on.
Game Modes

There are currently two Game Modes in Night of the Werewolf. Classic, which is a mode for beginners, that have just started playing the game. And then, Hardcore, which is basically Classic, expect it's for hardcore players that have been playing the game for quite a while.

It is recommended to play Hardcore, since there are a bunch of beginners playing Classic, that don't know what most of the roles do or mean.
Ultra Bloodstreams Battles

**Requires** | Controller (XBOX ONE/PLAYSTATION 4)

**Ultra Bloodstreams Battles** is a fighting game from Bloodstreams to be the tenth main installment in the *Bloodstreams Battles* series.

## Creation

*Ultra Bloodstreams Battles* was revealed on the Bloodstreams Direct in June 12, 2017.

## Characters

Names in bold means they're unlockable and italic means bosses.

TBA

## Trivia

* Shortly after the game's release, Sam the Lion, one of Reader Rabbit's variations, was confirmed for *Bloodstreams Battles Online* as the first web extension character.
* *Zero Hour Ultimate* and *Ultra Bloodstreams Battles* are the only Ultimate Edition packages of their original titles.
Downfall

**Downfall** (German: Der Untergang) is a 2004 German war film directed by Oliver Hirschbiegel, depicting the final ten days of Adolf Hitler's reign over Nazi Germany in 1945.

The film is written and produced by Bernd Eichinger, and based upon the books Inside Hitler's Bunker, by historian Joachim Fest; Until the Final Hour, the memoirs of Traudl Junge, one of Hitler's secretaries (co-written with Melissa Müller); Albert Speer's memoirs, Inside the Third Reich; Hitler's Last Days: An Eye–Witness Account, by Gerhardt Boldt; Das Notlazarett unter der Reichskanzlei: Ein Arzt erlebt Hitlers Ende in Berlin by Doctor Ernst-Günther Schenck; and Siegfried Knappe's memoirs, Soldat: Reflections of a German Soldier, 1936–1949.

## Connection with Armies of the Warfare/2015

* Hitler, Günsche, Jodl and Krebs are playable characters (although Günsche, Jodl and Krebs are not playable in *2015*)
* Hermann Fegelein being a boss in the storyline of *Armies of the Warfare*
* A stage that takes place at the Führerbunker