recursal/Fanatic-Fandom huggingface dataset:
Gold

**Gold** is the main currency in the game. It is obtained and consumed in many ways.

## How to obtain Gold

Gold is obtained in many different ways. A lot of techniques are done very passively, but there are also effective ways of farming gold.

1. A monster **dropping a chest** while fighting in a Dungeon will drop Gold, depending on what Dungeon you chose.
2. **Selling Heroes**. Every card you sell will give you Gold, depending on their Stars and Level.
3. **Completing Daily Quests** will award you with some Gold, as well as the Grand Chest.
4. **Opening Chests**, every chest you open will drop Gold.
5. **Killing the Chaos Titan**. Certain Milestone Rewards give Gold.
6. At the end of a Chaos Titan, you get **Guild Rewards**, dependant on what rank your guild was in the Guild Leaderboard.
7. Some **Divine Events** give huge Gold rewards if you complete the quests.
8. Getting to a higher Division in Arena will grant you **Unlock Rewards**, which grant Gold.
9. Some **Achievements** grant you Gold, but these are all just one-time Gold rewards.
10. **Buying the Rare Coin Chest** in the Shop for 800 Gems will grant a lot of Gold, but it does cost Gems.
11. **Playing the Bug Paradise or Frog Paradise** in the Portal is one of the best ways to earn quick Gold, but you will need Iron Keys. Also, on Saturdays, there is a **Gold event**, but this yields a lot less then the Paradises.

## Where to spend Gold

Gold can be spend on many things, here is a complete list of where to use your Gold.

1. **Levelling up Heroes** requires Gold in order to sacrifice cards.
2. **Evolving Heroes** to a higher star level always costs Gold.
3. **Awakening Enhancements** costs a little bit of Gold.
4. **Levelling up Runes** also costs Gold, even if your attempt fails.
5. **Crafting a Hero** in the Hero Codex from Hero Pieces costs large sums of Gold.
6. **Crafting Runes, Potions and Scrolls** in Tinker's Lab. Every action in Tinker's Lab costs Gold.
7. **Normal refreshing** your Arena opponents costs x\*2000-2000, where x is the number of times refreshed before, refreshes every day.
Knight Flann

### Skill

Ace of FireSpawns Ace card with Fire element, Cooldown 12. Disabled in Fort defense.

### Combo skill

VaporizeBoth heroes combined ATK x7.0 Water area attack with 50% to reduce enemies DEF to 0 for 2 turns, Cooldown 16.

   ~His Dragon Armor makes him almost invincible but also requires *Flann* to constantly engage in battles in order to keep the armor's lust for blood satisfied.

 Att
 Def
 Rec

## ***Combo skill***

~*Flann* combines his skills with Rain / Knight Rain / Dragon Knight Rain.

## ***Evolution***

~This is *Flann's* second form, evolved from Flann.
Witch Doctor Froglicker

### Skill

Voodoo Magic IIHeal all allies 40 HP each turn affected by REC for 5 turns and Buff stats 30% for 4 turns. Cooldown 15.

### Combo skill

Ancient SealClear stat lowering effects and DEF x4 for next 5 turns. Cooldown 14.

~It is believed that Froglicker gets his power from the mask. Since nobody has seen his face, Some believe the mask is actually Froglicker's face.

 Att
 Def
 Rec

## ***Combo Skill***

~*Froglicker* combines his skills with Treant / Ent.

## ***Evolution***

~This is *Froglicker's* second form, evolved from Doctor Froglicker.
Head Advocate Yin

### Skill

Drain Life IIATK x4.0 Dark attack which steals enemy lifeforce healing 50% of the damage done, Cooldown 15.

### Combo skill

MeltdownBoth heroes combined ATK x7.0 Fire area attack with 50% chance to weaken for 4 turns, Cooldown 16.

   ~Yin's time as an Advocate made him understand the power that awaits those who dare to enter the Darkness.

## ***Combo Skill***

~Yin combines his skill with Imp / Fire Fiend.

## ***Evolution***

~This is Yin's second form, evolved from Advocate Yin.
Lightning God Moon

### Skill

Energy Arrow IIIATK x16.0 Water attack on single enemy and +2 skill energy. Cooldown 18.

### Combo skill

Nature's PunishmentThree heroes combined ATK x7.0 Earth area attack with 100% chance to DEF Flip for 3 turns. Cooldown 14.

~Moon's water magic abilities finally reached the point where he was in total control of the element and ascended the mortal realm.

## ***Combo skill***

~*Moon* combines his attack with Dancer Mai / Fire Breather Mai / Fire Master Mai & Sky Knight Edon / Sky Hero Edon / Sky God Edon to reduce defense on enemies.

## ***Evolution***

~This Moon's final form, evolved from Shock Bow Moon.
Sarya (Hero)

### Skill

Reaper IATK x6.0 Dark area attack with 100% chance to infect Malady for 2 turns, Cooldown 13.

### Combo skill

Death WishReduce single enemies Hp by 30%, Ignores element and defense, Cooldown 13.

   ~A young sorcerer from the Cult of Death. Still carries a ragged teddy with her - the only thing left from her past. A secret protegee of *Lilith*.

## ***Combo Skill***

~*Sarya* combines her skills with that of Dark Knight Lilith / Death Knight Lilith / Black Goddess Lilith, to make a combo that reduces the health of their enemies.

## ***Enemy Skills***

Attack Timer: 2

* Melee
* Attacks can inflict Silence.
* Drainlife steals part of target's life force.
* Dark are attack with 100% chance to infect Malady.
Ice Mage Frida

### Combo skill

Dark MatterBoth heroes combined ATK x7.0 Dark area attack with 50% chance to freeze for 2 turns, Cooldown 16.

   ~Frida applied to the School of Magic and, putting her past behind her. Concentrated all her effort into becoming the most powerful Ice Mage in Midgard.

## ***Combo Skill***

~Frida combines her skills with Scout Violet / Assassin Violet / Master Assassin Violet to make a frozen garden with their enemies corpses.
Illusionist Brett

### Skill

Deck of Cards IIGet a new hand of cards and ATK x1.6 for 1 turn and +1 skill energy to allies, Cooldown 10. Disabled in Fort defense.

### Combo skill

JokerSpawns joker card which triggers instant 21, Cooldown 14. Disabled in Fort defense.

   ~The cold fire that *Brett* controls may be an illusion, but it makes it no less dangerous. Some believe his deck is cursed. Some believe the cards are just another illusion.

## ***Combat Skill***

~*Brett* and Neth / Fool Neth / Jester God Neth decided to make a joke together. (It was funny)

## ***Evolution***

~This is Brett's second form, evolved from Card Master Brett.
Vampire Aristocrat

### Skill

Drain Life IIATK x4.0 Dark attack which steals enemy lifeforce healing 50% of damage done. Cooldown 15

### Combo skill

Drain TouchBoth heroes combined ATK x5.0 Earth attack on single enemy and healing 50% of the damage done. Cooldown 16.

   ~Aristocrat vampires are rarely seen, because they typically le Commoners do all the dirty work while they stay safely hidden inside their castles and lairs.

## ***Combo Skill***

~*Vampire's* team up with Gargoyle / Knight Gargoyle / Sir Gargoyle von Herz, to make a powerful attack and drain life from the target.

## ***Evolution***

~This is the*Vampire's* second form, evolved from Vampire Commoner.
Erinyes

### Skill

Charming Kiss IIDelays enemy 1 turn and affecting major corrupt damage after 6 turns, Cooldown 16.

### Combo skill

Fallen WrathReduce single enemies HP by 30%, Ignores element and defense, Cooldown 13.

~Legends tell that the first *Erinyes* were Angels fallen into temptation.

## ***Combo Skill***

~*Erinyes'* work with Angel / Archangel to do percent damage.
Stone Troll

### Combo skill

Horde of TrollsSpawns joker card which triggers instant 21. Cooldown 18. Disabled in Fort defense.

~Stone Trolls live in the forests and caves. Trolls are often seen in the company of their distant cousins, Goblins.

## ***Combo Skill***

~Stone Trolls team up with Fire Troll / Elder Fire Troll / King Fire Troll & River Troll / Elder River Troll / King River Troll.

## ***Enemy Skills***

* Melee
* Enrage
* Immune to Poison
Supreme Paladin Aldric

### Combo skill

Direct SunburnBoth heroes combined ATK x15.0 Light attack on single enemy and 50% chance to burn for 3 turns. Cooldown 16.

   ~The god Aldric is rarely seen in Midgard anymore, but when times are desperate, he will answer the prayers of the faithful.

## ***Combo Skill***

~*Aldric* combines his skills with Sand Prince Xal'ae / Sand King Xal'ae / Sand God Xal'ae, together they burn their enemies.
Anyone know if burn damage is based on Rec or Def?

## ***Evolution***

~This is Aldric's final form, evolved from God Paladin Aldric.
Supreme Ice Frida

### Combo skill

Dark MatterBoth heroes combined ATK x7.0 Dark area attack with 50% chance to freeze for 2 turns, Cooldown 16.

~Where clouds turn into snow, water into ice, where all life sleeps and everything is still, this is where *Frida* has trod.

## ***Combo Skill***

~*Frida* combines her skills with Scout Violet / Assassin Violet / Master Assassin Violet to make a frozen garden with their enemies corpses.

## ***Evolution***

~This is *Frida's* final form, evolved from Ice Goddess Frida.
Royal Archer Lisa

### Skill

Armor Piercing IIATK x7.0 Fire area attack with 70% chance to halve target armor for 3 turns. Cooldown 13.

### Combo skill

Direct SunburnBoth heroes combined ATK x12.0 Light attack on a single enemy and 50% chance to burn for 3 turns. Cooldown 16.

   ~After years of devoted study, *Lisa* completed her training in the art of the bow and joined the King's army in the North.

 Att
 Def
 Rec

## ***Combo Skill***

~*Lisa* works with Acolyte Elsa / Magistra Elsa / Matriarch Elsa, to burn their enemies.

## ***Evolution***

~This is *Lisa's* second form, evolved from Archer Lisa.
Titanglove Torsten

### Skill

Lightning Fist IVDEF x32.0-() Light attack on singe enemy and removes stat buffs. Cooldown 14-().

### Combo skill

Divine ShieldRemoves poison, burn, corrupt.Shields all allies with both heroes DEF x5.0 for 5 turn(s).Cooldown 16-12

## Evolutions

### 6 Star

*Titanglove Torsten*

 File:Titanglove Torsten.jpg

## Combo Skill

Titanglove Torsten's combo skill is with Tusk. It removes Poison, Burn and Corrupt while adding a shield equal to 5x the DEF of Tusk and Titanglove Torsten combined to all allies.

## How to obtain

Titanglove Torsten can be obtained in multiple ways:

* Can be evolved from Steelglove Torsten.
* Can drop from Rare Summon.
Tamer Jaz

### Skill

Release the Hounds IATK x0.0 Earth area attack with % chance to infect Malady for 4 turns. Cooldown 16.

### Combo skill

Awakening of the WildThree heroes combined ATK x7.0 Fire area attack with 50% chance to delay for 3 turns. Cooldown 16.

~Coming Soon.

## ***Combo Skill***

~*Jaz* teams up with Lizardman Dille / Guardian Dille / Sacred Guard Dille & Minotaur Warrior / Minotaur Chieftain / Minotaur King.
Beast God Jaz

### Skill

Release the Hounds IIIATK x9.0 Earth area attack with 60% chance to infect Malady for 4 turns. Cooldown 16.

### Combo skill

Awakening of the WildThree heroes combined ATK x7.0 Fire area attack with 50% chance to delay for 3 turns. Cooldown 16.

   ~One day *Jaz* captured a god in the form of a Stag. As a reward for saving his life, the god blessed *Jaz* with the power of channeling pure energy through his whip.

## ***Combo Skill***

~*Jaz* teams up with Lizardman Dille / Guardian Dille / Sacred Guard Dille & Minotaur Warrior / Minotaur Chieftain / Minotaur King.

## ***Evolution***

~This is *Jaz's* final form, evolved from Beastmaster Jaz.
Sand King Xal'ae

### Skill

Blaze IIATK x7.0 Fire area attack with 25% chance to set enemy on fire. Cooldown 14.

### Combo skill

Direct SunburnBoth heroes combined ATK x15.0 Light attack on single enemy and 50% chance to burn for 3 turns, Cooldown 16.

   ~*Xal'ae* quietly recruited a personal army of mercenaries and travelled back to south to take back what is his and he now sits on the throne of the Sacred Valley.

## ***Combo Skill***

~*Xal'ae* combines his skills with Paladin Aldric / Holy Paladin Aldric / God Paladin Aldric / Supreme Paladin Aldric, together they burn their enemies.

## ***Evolution***

~This is *Xal'ae's* second form, evolved from Sand Prince Xal'ae.
Vampire Commoner

### Skill

Drain Life IATK x3.0 Dark attack which steals enemy lifeforce healing 50% of damage done, Cooldown 15.

### Combo skill

Drain TouchBoth heroes combined ATK x5.0 Earth attack on single enemy and healing 50% of the damage done, Cooldown 16.

   ~*Commoners* are the lowest in vampire hierarchy and typically commanded by aristocrats. *Vampires* have a strange kinship with *gargoyles* who are also not alive.

## ***Combo Skill***

~*Vampire's* team up with Gargoyle / Knight Gargoyle / Sir Gargoyle von Herz, to make a powerful attack and drain life from the target.
Nature Goddess Eir

### Skill

Regenerate VHeal all allies 120 HP each turn affected by REC for 5 turns and Removes stat debuffs. Cooldown 15.

### Combo skill

Forest GuardianClear stat lowering effects and ATK x1.5 and REC x3 for next 4 turns. +2 skill energy. Cooldown 14.

~At one with the seasons and elements of nature, Eir finally transforms into her immortal and ever-changing form of Nature Goddess.

## ***Combo Skill***

~*Eir* combines her skill with Timothy / Scarecrow Timothy / Crow God Timothy / Mythic Timothy.

## ***Evolution***

~This is *Eir's* final form, evolved from Nature Deity Eir.
Stats

video File:Placeholder
Each hero starts with *primary* and *secondary* statistics. Additional secondary statistics can be added to the hero by binding runes.

## Primary statistics

There are four primary statistics assigned to each hero:

* Health (HP) - the heath of the hero
* Attack (ATK) - the hero's base attack power
* Defense (DEF) - the hero's ability to defend incoming damage (translated to a percentage)
* Recovery (REC) - the ability of the hero to recover (heal) between battles

## Secondary statistics

Each hero starts with three secondary statistics:

* Critical Chance - the likelihood the hero will deal additional damage (see Critical Damage)
* Critical Damage - the amount of additional damage the hero can deal
* Dodge - the likelihood of the hero avoiding incoming damage by "dodging" (moving out of the path of the incoming hit)

Binding runes to the hero can both improve the secondary statistics above as well as add additional secondary statistics:

* Accuracy - the ability of a hero to successful do damage when an enemy dodges
* Destroy - the ability of a hero to deal a percentage of the enemy's current health as additional damage
* Leech - the ability of a hero to heal themselves for a percentage of damage done
* Piercing - the percentage of an enemy's defense (DEF) that will be ignored when attacking
* Thorn - the ability of a hero to counter incoming damage
Summoning

Cards are available through mission but they are also available through summoning.

We have the traditional summoning method and the Guild summoning page, both are under the same section of the game.

Be sure to check the page everyday, because the rare summon has one higher probability mob everyday. Which randomly changes during the end of the (server)day

### Summoning traditional:

On this side we have the "Honor Summon" and "Rare Summon", the honor summon is available when the player has reached 90 honor points or rarely in chests and the rare summon can be obtained by buying it via gems. Both are able to be obtained by completing curtain achievements.

Honor summons tend to have 1 & 2 star heroes and occasionally 3 star heroes (it might be possible to get more then 3 stars).

Rare summons can summon 3star, 4star and very rarely 5star cards.

### Guild summoning:

On the second page of the summoning sections you have the guild summon page. This page has multiple options such as, Heroes, Mimic Chests, Element summon, Runes and Items.

Heroes: There are 3 heroes available, all are 4 stars and costs 1600 points

Mimic Chests: Mimic 400points, Bat Mimic 800points, Dragon Mimic 1200points

Element summon: Summons a rare hero of the chosen element and costs 825 points

Runes, Multiple Runes are available for the cost of 450 points per rune

Items: Multiple items are available (star potions) which costs 40 & 160 points depending on the item

###
Sky Captain Jordi

### Skill

Ice Spike IIATK x11.0 Water attack on single enemy with 40% chance to freeze target. Cooldown 13.

### Combo skill

ConcentrationSkill energy +3 and ATK x1.5 for the next 2 turns. Cooldown 14.

~Jordi quicky earned the respect of crew with his bent for strategy and exceptional gunfighter skills. He's always in front when boarding ships.

 Att
 Def
 Rec

## ***Combo Skill***

~Jordi combines his skills with Gunner Estella / Protector Estella / Holy Protector Estella.

## ***Evolution***

~This is Jordi's second form, evolved from Sky Pirate Jordi.
Matriarch Elsa

### Skill

Remedium Lux IIIHeal all allies 90 HP each turn affected by REC for 5 turns. Cooldown 15.

### Combo skill

Direct SunburnBoth heroes combined ATK x 12.0 Light attack on single enemy and 50% chance to burn for 3 turns. Cooldown 16

    ~A beacon of light where it is needed most, *Elsa* leads the Monastery of Light and passes on her wisdom to the new Acolytes.

## ***Combo Skill***

~*Elsa* works with Archer Lisa / Royal Archer Lisa / Holy Archer Lisa, to burn their enemies.

## ***Evolution***

~This is Elsa's final form, evolved from Magistra Elsa.
Nightmare

### Skill

Ace of DarkSpawns Ace card with Dark element, Cooldown 12. Disabled in Fort Defense.

### Combo skill

Dark SunThree heroes combined ATK x15.0 Light attack on single enemy, with 50% chance to corrupt, Cooldown 14.

   ~Nightmare is an embodiment of night and the ruler of dreams. Usually ridden only by Kings and Queens of the Underworld.

## ***Combo Skill***

~*Nightmare* combines its skills with Unicorn / Pegasus / Alicorn and Griffin / Alpha Griffin / Royal Griffin.

## ***Evolution***

~This is Unholy Nightmare's second form, evolved from Fallen Unicorn.
Shock Bow Moon

### Skill

Energy Arrow IIATK x14.0 Water attack on single enemy and +1 skill energy, Cooldown 18.

### Combo skill

Nature's PunishmentThree heroes combined ATK x7.0 Earth area attack with 100% chance to DEF flip for 3 turns, Cooldown 14.

   ~Moon is instinctively tuned to the rhythm of living things and can sense the flow of time. He aims his arrows into where his enemies will be.

## ***Combo skill***

~*Moon* combines his attack with Dancer Mai / Fire Breather Mai / Fire Master Mai & Sky Knight Edon / Sky Hero Edon / Sky God Edon to reduce defense on enemies.

## ***Evolution***

~This is *Moon's* second form, evolved from Moon.
Pegasus

### Skill

Ace of LightSpawns Ace card with Light elemenet. cooldown 8. Disabled inFort defense.

### Combo skill

Dark SunThree heroes combined ATK x15.0Light attack on single enemy, with 50% chance to corrupt Cooldown 14.

   ~*Pegasi* love flying up in the skies above all else. It is said catching even a glimpse of one provides good luck.

## ***Combo Skill***

~*Pegasus* combines its skills with Griffin / Alpha Griffin / Royal Griffin and Fallen Unicorn / Nightmare / Unholy Nightmare.

## ***Evolution***

~This is Alicorn's second form, evolved from Unicorn.

## ***Enemy Skills***

* Magical - Takes less damage from non-spell caster attacks.
* Spell Caster - Does extra damage to Magical.
* Divine Shield - Blocks all damage from one attack.
	+ Enemy spawns with the Divine shield.
	+ Please note that "one attack" also refers to all characters attacking on one hand.
* Immune to Corruption.
Portal Event

## Daily events

Everyday you are able to find a new event, they come in a fixed order. (for weekly events press me). Here are the events in the fixed order

## Monday

### Enchanted Forest Light event

Every Monday the Enchanted Forest is solely geared towards providing Light evolution ghosts; Little Spirit, Spirit, Bell Ringer, Spirit King and Sentinel.

While choosing a higher level will provide a greater chance of having stronger Spirits to fight it does not guarantee the appearance or drop of those cards.

This Event provides Exp, a Chest and the cards that you were able to Summon in battle

 2
 3

## Tuesday

### Enchanted Forest Fire Event

Every Monday the Enchanted Forest is solely geared towards providing Fire evolution ghosts; Little Spirit, Spirit, Bell Ringer, Spirit King and Sentinel.

While choosing a higher level will provide a greater chance of having stronger Spirits to fight it does not guarantee the appearance or drop of those cards

This Event provides Exp, a Chest and the cards that you were able to Summon in battle

 2
 3

## Wednesday

### Enchanted Forest Water Event

Every Monday the Enchanted Forest is solely geared towards providing Water evolution ghosts; Little Spirit, Spirit, Bell Ringer, Spirit King and Sentinel.
While choosing a higher level will provide a greater chance of having stronger Spirits to fight it does not guarantee the appearance or drop of those cards

This Event provides Exp, a Chest and the cards that you were able to Summon in battle

 2
 3

## Thursday

### Enchanted Forest Grass Event

Every Monday the Enchanted Forest is solely geared towards providing Grass evolution ghosts; Little Spirit, Spirit, Bell Ringer, Spirit King and Sentinel.
While choosing a higher level will provide a greater chance of having stronger Spirits to fight it does not guarantee the appearance or drop of those cards

This Event provides Exp, a Chest and the cards that you were able to Summon in battle

 2
 3

## Friday

### Enchanted Forest Dark Event

Every Monday the Enchanted Forest is solely geared towards providing Dark evolution ghosts; Little Spirit, Spirit, Bell Ringer, Spirit King and Sentinel.
While choosing a higher level will provide a greater chance of having stronger Spirits to fight it does not guarantee the appearance or drop of those cards

This Event provides Exp, a Chest and the cards that you were able to Summon in battle

 2
 3

## Saturday

Saturdays allow you to compete in Mimic and Gold Events

## Sunday

Sundays Allow you to compete in Mimi, Ghost and Rune Events
Elder Stone Troll

### Combo skill

Horde of TrollsSpawns joker card which triggers instant 21. Cooldown 18. Disabled in Fort defense.

~As Stone Trolls age, their skin starts to gradually turn into stone. Thus they can easily hold positions of power in the tribe.

## ***Combo Skill***

~Stone Trolls team up with Fire Troll / Elder Fire Troll / King Fire Troll & River Troll / Elder River Troll / King River Troll.

## ***Evolution***

~This is Stone Troll's second form, evolved from Stone Troll.

## ***Enemy Skills***

* Melee
* Enrage
* Immune to Poison
Pirate Lynn

### Skill

Maelstrom IDEF x4.0 Water area attack with a 60% chance of reduce ATK 50% for 3 turns. Cooldown 16.

### Combo skill

Vortex StormSkill energy +3. Cooldown 14.

~Lynn has sailed the seans of Midgard since she was six. She was trained in fencing techniques by the great Barbaros himself.

 Att
 Def
 Rec

## ***Combo Skill***

~Lynn combines her skills with Golem Tiny / Snow Golem Tiny / Snow Goliath Tiny.
Shadow Mage Wilfred

## Skills

### Leader skill

Dark Counter Attack IIImmune to Silence. 35% chance to counter Light damage with Dark (4x damage taken). Ignores defense.

### Skill

Dark Bolt IIIREC x20.0-() Dark area attack with 25% chance to corrupt. Cooldown 16-().

### Combo skill

Dark TransformChanges all cards to Dark element. Cooldown 12-().

## Evolutions

### 6 Star

Supreme Death Wilfred

 File:Shadow Mage Wilfred.jpg

## Combo Skill

Shadow Mage Wilfred's combo skill is with Mali. It changes all drawn Cards to the Dark element.

## How to obtain

Shadow Mage Wilfred can be obtained in multiple ways:

* Can be evolved from Dark Mage Wilfred.
* Can drop in Sinister Mage in chapter 10. Cursed Grounds on Nightmare difficulty.

## Evolve

Shadow Mage Wilfred can be evolved into Death God Wilfred.

This evolve will cost:

Shadow Wilfred at max level 60

4 4-star heroes

2 Dark Spirit King

100k Gold

Another Shadow Mage Wilfred
Steelglove Torsten

### Skill

Lightning Fist IIIDEF x26.0-() Light attack on singe enemy and removes stat buffs. Cooldown 14-().

### Combo skill

Divine ShieldRemoves poison, burn, corrupt.Shields all allies with both heroes DEF x5.0 for 5 turn(s).Cooldown 16-12

## Evolutions

### 6 Star

Titanglove Torsten

 File:Steelglove Torsten.jpg

## Combo Skill

Steelglove Torsten's combo skill is with Tusk. It removes Poison, Burn and Corrupt while adding a shield equal to 5x the DEF of Tusk and Steelglove Torsten combined to all allies.

## How to obtain

Steelglove Torsten can be obtained in multiple ways:

* Evolve from Ironglove Torsten.
* Crafted from Legendary Hero Pieces (Random 5\*).
* Can drop from Rare Summon.
* Can drop from Light Summon.
* Can drop in chapter 12: Merchant City Aldas - Corridor o'Death on Hell.

## Evolve

Steelglove Torsten can be evolved into Titanglove Torsten.

This evolve will cost:

1. Steelglove Torsten at max level 80
2. ?? 5-star heroes
3. ?? Light Sentinel
4. ?? Dragon Mimic
5. ??k Gold
6. Another Steelglove Torsten
Light Temple Guard

### Combo skill

Black SunBoth heroes combined ATK x15.0 Light attack on single enemy, with 50% chance to corrupt, cooldown 16.

   ~A loyal servant of the Cult of Light and a protector of their Temple. Light Temple Guards are often former warriors with sins to atone.

## ***Combat Skill***

~Light Temple Guard works with Dark Temple Guard / Leader Temple Guard.
Tinkerer Tusk

### Skill

Pulse Cannon I80% chance to Stun enemy for 1 turn and allies +1 skill energy. Cooldown 15.

### Combo skill

Divine ShieldRemove poison, burn and corrupt and Shields all allies with both heroes DEF x5.0 for turns. Cooldown 16.

~Tusker was an inventor of sorts. During the great war he distinguished himself as a war engineer in the ranks of the Empire, but it cost him an arm and an eye.

## ***Combo Skill***

~*Tusk* combines his skill with Torsten / Ironglove Torsten / Steelglove Torsten.
Necromancer Sarya

### Skill

Reaper IIATK x7.0 Dark area attack with 100% chance to infect Malady for 2 turns. Cooldown 13.

### Combo skill

Death WishReduce single enemies HP by 30%. Ignores element and defense. Cooldown 13.

   ~Sarya became a Necromancer after completing her studies of death magic in the Cult of Death. She can summon the dead to do her bidding.

 Att
 Def
 Rec

## ***Combo Skill***

~*Sarya* combines her skills with that of Dark Knight Lilith / Death Knight Lilith / Black Goddess Lilith, to make a combo that reduces the health of their enemies.

## ***Evolution***

~This is *Sarya's* second form, evolved from Sarya.

## ***Enemy Skills***

Attack Timer: 2

* Melee
* Attacks can inflict Silence.
* Drainlife steals part of target's life force.
* Dark are attack with 100% chance to infect Malady.
Dragon's Lair

**Dragon's Lair** is the fourth and final dungeon of the High Forest. It consists of Earth, Fire and Water monsters.

## Dragon's Lair

### Rare Drops

Little Earth SpiritGolden Bug

Rainbow Sprite

## Enemies

### Regular Enemies

Earth BlopFire Blop

Green Goblin

Druid Myrna

Stone Troll

Blue Goblin

## Possible card drops

Earth Blop

Fire Blop

Green Goblin

Druid Myrna

Stone Troll

Blue Goblin

Dragonling Raziel
Succubus (Hero)

### Skill

Charming Kiss IDelays enemy 1 turn and affecting corrupt damage after 6 turns, Cooldown 16.

### Combo skill

Fallen WrathReduce single enemies HP by 30%, Ignores element and defense, Cooldown 13.

   ~The kiss of a *Succubus* echoes of an eternal emptiness, which can never be filled.

 Att
 Def
 Rec

## ***Combo Skill***

~*Succubus'* work with Angel / Archangel to do percent damage.
Torsten (Hero)

## Torsten

### Skill

Lightning Fist IDEF x20.0-() Light attack on singe enemy and removes stat buffs. Cooldown 14-10.

### Combo skill

Divine ShieldRemoves poison, burn, corrupt.Shields all allies with both heroes DEF x5.0 for 5 turn(s).Cooldown 16-12

## Evolutions

### 6 Star

Titanglove Torsten

 File:Torsten.jpg

## Combo Skill

Torsten's combo skill is with Tusk. It removes Poison, Burn and Corrupt while adding a shield equal to 5x the DEF of Tusk and Torsten combined to all allies.

## How to obtain

Torsten can be obtained in multiple ways:

* Can be crafted from Rare Hero Pieces (Random 3\*).
* Can drop from Rare Summon.
* Can drop from Light Summon.

## Evolve

Torsten can be evolved into Ironglove Torsten.

This evolve will cost:

1. Torsten at max level 40
2. 3 3-star heroes
3. 3 Light Bell Ringer
4. 1 Mimic
5. 100k Gold
Sky Pirate Jordi

### Skill

Ice Spike IATK x10.0 Water attack on single enemy with 40% chance to freeze target. Cooldown 13.

### Combo skill

ConcentrationSkill energy +3 and ATK x1.5 for the next 2 turns. Cooldown 14.

   ~The firstborn of a great naval commander, Jordi hated disciplined life and took to the skies to fly free and without care.

 Att
 Def
 Rec

## ***Combo Skill***

~Jordi combines his skills with Gunner Estella / Protector Estella / Holy Protector Estella.
Skeleton

### Combo skill

Dark FlameBoth heroes combined ATK x7.0 Dark area attack with 50% chance to burn for 3 turns, Cooldown 16.

    ~A deceased warrior, reanimated by Dark Magic. Fighting skill pale in comparison to when it was alive, but it never needs to rest.

## ***Combo Skill***

~*Skeleton's* combines his skill with Flame Soldier / Flame Commander, to burn everything.
Traits

**Traits** are attributes that are assigned to heroes. Every hero has at least one trait, as a hero needs to be a Spell Caster, Ranged, or Melee. Traits give heroes more power towards other traits or reduce damage if other heroes miss a certain trait. Skills also buff certain traits, so it is needed to look at traits of heroes to set up a well functioning team.
Zere (Hero)

### Combo skill

Heat DeteriorationBoth heroes combined ATK x14.0 Fire attack on single enemy with 100% chance to DEF flip for 1 turn. Cooldown 14.

~A young Draconian from the streets of Walburg. People thought Zere harmless, so nobody paid much attention as he patiently improved his inherited skills in secret.

## ***Combo Skill***

~*Zere* combines his skills with Half-Sack Conrad / Hammerer Conrad / Fire Hammer Conrad.

## ***Evolution***

~This is *Zere's* basic form. Zere > Draconian Zere > Master Zere > Mythic Zere
Water God Henrich

### Skill

Tsunami IVREC x22.0-() Water area attack with 35% chance to delay for 2 turn(s).Cooldown 15-()

### Combo skill

Water TransformChanges all cards to Water element.Cooldown 12-().

## Evolutions

### 6 Star

Supreme Water Henrich

 File:Water God Henrich.jpg

 ATK
 DEF
 REC

## Combo Skill

Water God Henrich's combo skill is with Tulva. It changes all drawn Cards to the Water element.

## How to obtain

Water God Henrich can be obtained in multiple ways:

* Can be evolved from Water Lord Henrich.
* Can drop in Water Spirit in chapter 9. White Top Mountains on Hell mode.
* Can drop in Merfolk in chapter 14. Southern Shores on Hell mode.

## Evolve

Water God Henrich can be evolved into Supreme Water Henrich.

This evolve will cost:

Water God Henrich at max level 80

4 5-star heroes

1 Water Sentinel

500k Gold

Another Water God Henrich

## Other uses

Water God Henrich is used in the Altar for the summoning of Winter God Skadi. 3 Water God Henrichs are needed in this process.
Red Goblin

### Combo skill

Horde of GoblinsSpawns joker card which triggers instant 21. Cooldown 18. Disabled in Fort defense.

~*Red Goblins* live in volcanic areas. Their skin is thick, but thanks to their inescapable stupidity it's usually covered with burn marks.

## ***Combo Skill***

~*Red Goblins* team up with Green Goblin / Green Goblin Leader / King Green Goblin & Blue Goblin / Blue Goblin Leader / King Blue Goblin.
Warrior Monk Pasura

### Combo skill

Healing WindsHeal all allies 500 HP modified by ally REC. Buff stats 30% for 4 turns. Cooldown 18.

   ~Pasura distinguished himself in the war against Chaos by executing daring raids deep behind enemy lines with his small group of trusted swordfighters.

 Att
 Def
 Rec

## ***Combo skill***

~Pasura combines his skill with Azata / Bard Azata / Empyreal Lord Azata, to heal all allies.

## ***Evolution***

~This is Pasura's second form, evolved from Monk Pasura.
Sand God Xal'ae

### Skill

Blaze IIIATK x9.0 Fire area attack with 25% chance to set enemy on fire. Cooldown 14.

### Combo skill

Direct SunburnBoth heroes combined ATK x15.0 Light attack on single enemy and 50% chance to burn for 3 turns. Cooldown 16.

~After the great Chaos War, *Xal'ae* travelled alone to Asgard. After nine moons he returned to his kingdon as the God od the Sands of Time.

## ***Combo Skill***

~*Xal'ae* combines his skills with Paladin Aldric / Holy Paladin Aldric / God Paladin Aldric / Supreme Paladin Aldric, together they burn their enemies.

## ***Evolution***

~This is *Xal'ae's* final form, evolved from Sand King Xal'ae.
Supreme Death Wilfred

## Skills

### Leader skill

Dark Counter Attack IVImmune to Silence. 50% chance to counter Light damage with Dark (6x damage taken). Ignores Defense.

### Skill

Dark Bolt VREC x24.0 Dark area attack with 25% chance to corrupt. Cooldown 16 - ().

### Combo skill

Dark TransformChanges all cards to Dark element. Cooldown 12 - ().

## Evolutions

### 6 Star

*Supreme Death Wilfred*

 File:Supreme Death Wilfred.jpg

## Combo Skill

Supreme Death Wilfred's combo skill is with Mali. It changes all drawn Cards to the Dark element.

## How to obtain

Supreme Death Wilfred can be obtained in one way:

* Can be evolved from Death God Wilfred.
Sky Knight Edon

### Skill

Ace of EarthSpawns Ace card with Earth element. Cooldown 12. Disabled in Fort defense.

### Combo skill

Nature's PunishmentThree heroes combined ATK x7.0 Earth area attack with 100% chance to DEF flip for 3 turns, Cooldown 14.

   ~Edon is a knight of the of Sky Kingdom, a remote confederate of cities above the clouds. The Skyfolk consider the lands beneath them uninteresting and barbaric.

## ***Combo Skill***

~*Edon* combines his skills with Dancer Mai / Fire Breather Mai / Fire Master Mai & Moon / Shock Bow Moon / Lightning God Moon to reduce defense on enemies.
Witch Hunter Zaff

### Skill

Silver Bullet IIATK x11.0 Light attack on single enemy and removes stat buffs. Cooldown 14.

### Combo skill

JokerSpawns joker card which triggers instant 21. Cooldown 16. Disabled in Fort defense.

   ~Despite hunting down countless witches, Zaff still hasn't found the one that owes him. He doesn't need the money anymore, but still yearns for retribution.

## ***Combo Skill***

~Zaff teams up with Fast Blade Kei / Blade Master Kei / Blade God Kei / Supreme Blade Kei, to give you a joker worth 21.

## ***Evolution***

~This is Zaff's second form, evolved from Hunter Zaff.
Water heroes

All water heroes as detailed as possible

* Mage Henrich #001
* Water Mage Henrich #002
* Water Lord Henrich #003
* Water God Henrich #004
* Supreme Water Henrich #005
* Water Blop #016
* King Water Blop #017
* Blue Goblin #026
* Blue Goblin Leader #027
* King Blue Goblin #028
* River Troll #035
* Elder River Troll #036
* King River Troll #037
* Healer Amelia #044
* High Healer Amelia #045
* Fairy Queen Amelia #046
* Merman #087
* Elder Merman #088
* Golem Tiny #093
* Snow Golem Tiny #094
* Snow Goliath Tiny #095
* Rain #105
* Knight Rain #106
* Dragon Knight Rain #107
* Frida #111
* Ice Mage Frida #112
* Ice Goddess Frida #113
* Supreme Ice Frida #114
* Pirate Lynn #155
* Captain Lynn #156
* Sky Pirate Jordi #159
* Sky Captain Jordi #160
* Sky King Jordi #161
* Vlad #177
* Brawler Vlad #178
* Champion Vlad #179
* Moon #183
* Shock Bow Moon #184
* Lightning God Moon #185
* Dragonling Tulva #223
* Water Dragon Tulva #224
* Ancient Dragon Tulva #225
* Kraken #240
* King Kraken #241
* Water Ghost #244
* Water King #245
* Water God #246
* Little Water Spirit #262
* Water Spirit #263
* Blue Bell Ringer #264
* Water Spirit King #265
* Water Sentinel #266
Shadow Dragon Mali

File:Shadow Dragon Mali.jpg

## Combo Skill

Shadow Dragon Mali's combo skill is with Wilfred. It changes all drawn Cards to the Dark element.

## How to obtain

Shadow Dragon Mali can be obtained in multiple ways:

* Can be evolved from Dragonling Mali.
* Can be crafted from Epic Hero Pieces (Random 4\*).
* Can drop from Rare Summon.
* Can drop from Dark Summon.
* Can drop in chapter 13: Haunted Desert - Breath of Death on Normal.

## Evolve

Shadow Dragon Mali can be evolved into Dracolich Mali.

This evolve will cost:

1. Shadow Dragon Mali at max level 60
2. 3 4-star heroes
3. 2 Dark Spirit King
4. 300K Gold
5. Another Shadow Dragon Mali
Sacred Guard Dille

## Skills

### Leader skill

Earth Counter Attack IIIImmune to Frozen. 50% chance to counter Water damage with Earth (5x damage taken). Ignores defence.

### Skill

Lethal Move IIIATK x4.5 boost to the hero itself for 4 turns. Cooldown 14.

### Combo skill

Awakening of the WildThree heroes combined ATK x7.0 Fire area attack with 50% chance to delay for 3 turns. Cooldown 16.

   ~Life in the swamps is harsh and short. The rare few who reach a mature age are selected as the personal bodyguards of Emperor Kroak.

## ***Combo Skill***

~*Dille* teams up with Tamer Jaz / Beastmaster Jaz / Beast God Jaz & Minotaur Warrior / Minotaur Chieftain / Minotaur King.

## ***Evolution***

~This is *Dille's* final form, evolved from Guardian Dille.
Dragonling Raziel

File:Dragonling Raziel.jpg

## Combo Skill

Dragonling Raziel's combo skill is with Adela. It changes all drawn Cards to the Earth element.

## How to obtain

Dragonling Raziel can be obtained in multiple ways:

* Can drop from Earth Summon.
* Can be crafted from Rare Hero Pieces (Random 3\*).
* Can drop from Rare Summon.
* Can drop in chapter 2: High Forest - Dragon's Lair on Normal.
* Can drop in chapter 6: Walburg - Dungeon of the Undead on Normal.

## Evolve

Dragonling Raziel can be evolved into Dragon Raziel.

This evolve will cost:

1. Dragonling Raziel at max level 40
2. 3 3-star heroes
3. 2 Green Bell Ringer
4. 150K Gold
Sky King Jordi

### Skill

Ice Spike IIIATK x13.0 Water attack on single enemy with 40% chance to freeze target. Cooldown 13.

### Combo skill

ConcentrationSkill energy +3 and ATK x1.5 for the next 2 turns. Cooldown 14.

~Jordi's lucrative air pirate career forced the relocation of major air trading routes back to sea, making him the unofficial king of the skies.

 Att
 Def
 Rec

## ***Combo Skill***

~Jordi combines his skills with Gunner Estella / Protector Estella / Holy Protector Estella.

## ***Evolution***

~This is Jordi's final form, evolved from Sky Captain Jordi.
Water Lord Henrich

### Skill

Tsunami IIIREC x20.0-() Water area attack with 30% chance to delay for 2 turn(s).Cooldown 15-()

### Combo skill

Water TransformChanges all cards to Water element.Cooldown 12-().

## Evolutions

### 6 Star

Supreme Water Henrich

 File:Water Lord Henrich.jpg

## Combo Skill

Water Lord Henrich's combo skill is with Tulva. It changes all drawn Cards to the Water element.

## How to obtain

Water Lord Henrich can be obtained in multiple ways:

* Can be evolved from Water Mage Henrich.
* Can drop in Water Spirit in chapter 9. White Top Mountains on Nightmare mode.

## Evolve

Water Lord Henrich can be evolved into Water God Henrich.

This evolve will cost:

Water Lord Henrich at max level 60

3 4-star heroes

2 Blue Bell Ringer

100k Gold

Another Water Lord Henrich
River Troll

### Combo skill

Horde of TrollsSpawns joker card which triggers instant 21. Cooldown 18. Disabled in Fort defense.

   ~River Trolls can most often be found in caves near rivers. What they lack in intellect, they make up for in strength. Despite living near water, they never bathe.

 Att
 Def
 Rec

## ***Combo Skill***

~River Trolls team up with Stone Troll / Elder Stone Troll / King Stone Troll & Fire Troll / Elder Fire Troll / King Fire Troll.

## ***Enemy Skills***

* Melee
* Enrage
* Immune to Freeze
Blue Goblin Leader

### Combo skill

Horde of GoblinsSpawns joker card which triggers instant 21. Cooldown 18. Disabled in Fort defense.

   ~Leaders are simply the biggest and nastiest Blue Goblins. They are usually excellent brawlers because their position is Challenged almost daily.

 Att
 Def
 Rec

## ***Combo Skill***

~Blue Goblins team up with Green Goblin / Green Goblin Leader / King Green Goblin & Red Goblin / Red Goblin Leader / King Red Goblin.

## ***Evolution***

~This is the Blue Goblin's second form, evolved from Blue Goblin.
Timothy (Hero)

### Skill

Spiked Vines IREC x20.0 Earth area attack with a 45% chance to poison. Cooldown 16.

### Combo skill

Forest GuardianClear stat lowering effects and ATK x1.5 and REC x3 for next 4 turns. +2 skill energy. Cooldown 14.

   ~A great solitary wizard once animated *Tim* to keep him company. After the wizard died of old age, the scarecrow had no company but the birds.

 Att
 Def
 Rec

## ***Combo Skill***

~*Timothy* combines his skill with Nature Spirit Eir / Nature Deity Eir / Nature Goddess Eir.
Sir Gargoyle von Herz

### Skill

Boulder Smash IIIDEF x26.0-32.0 Earth attack on single target with a 50% chance to poison.Cooldown 15-11.

### Combo skill

Drain TouchBoth heroes combined DEF x10.0 Earth attack on single enemy and healing 50% of the damage done.Cooldown 17-13.

## Evolutions

### 6 Star

Duke Werner von Herz

 File:Sir Gargoyle von Herz.jpg

## Combo Skill

Sir Gargoyle von Herz's combo skill is with Vampire. The skill combines the both heroes DEF stat, and deals damage equals to 10x that number. The attack is on a single enemy and it heals the for 50% of the damage dealt.

## How to obtain

Sir Gargoyle von Herz can be obtained in multiple ways:

* Can be evolved from Knight Gargoyle.
* Can be crafted from Legendary Hero Pieces (Random 5\*).
* Can drop from Rare Summon.
* Can drop from Earth Summon.

## Evolve

Sir Gargoyle von Herz can be evolved into Duke Werner von Herz.

This evolve will cost:

1. Sir Gargoyle von Herz at max level 80
2. 4 5-star heroes
3. 1 Earth Sentinel
4. 500K Gold
5. Another Sir Gargoyle von Herz

[[Category:5-Star]
Paladin Aldric

### Combo skill

Direct SunburnBoth heroes combined ATK x15.0 Light attack on single enemy and 50% chance to burn for 3 turns. Cooldown 16.

   ~*Aldric* joined the Holy Order after a great personal tragedy involving the Darkness, but he refuses to say more. Only one person, *Xal'ae*, knows his past.

## ***Combo Skill***

~*Aldric* combines his skills with Sand Prince Xal'ae / Sand King Xal'ae / Sand God Xal'ae, together they burn their enemies.
Royal Griffin

### Combo skill

Dark SunThree heroes combined ATK x15.0Light attack on single enemy, with 50% chance to corrupt Cooldown 14.

   ~*Royal Griffins* are protectors of the *Griffin* race. They are rarely seen hunting as their food is provided by *Alpha Griffins*.

## ***Combo Skill***

~*Griffin* combines its skills with Unicorn / Pegasus / Alicorn and Fallen Unicorn / Nightmare / Unholy Nightmare.

## ***Evolution***

~This is *Griffin*'s final form, evolved from Alpha Griffin.

## ***Enemy Skills***

* Flying
* Melee
* Immune to Corruption
Portal Keys

**Portal Keys** are keys that unlock stages temporarily. You can get these keys from Heimdall, the Portal Key Maker located in the "Portal Keys" house in the Main area. These Portal Keys are used to open specific stages in the Portal. These stages require keys, because they give materials which are high in demand.

Frog Paradise (3 keys)
King Paradise (3 keys)
Supreme Water Henrich

### Skill

Tsunami VREC x24.0-() Water area attack with 35% chance to delay for 2 turn(s).Cooldown 15-()

### Combo skill

Water TransformChanges all cards to Water element.Cooldown 12-().

## Evolutions

### 6 Star

*Supreme Water Henrich*

 File:Supreme Water Henrich.jpg

## Combo Skill

Supreme Water Henrich's combo skill is with Tulva. It changes all drawn Cards to the Water element.

## How to obtain

Supreme Water Henrich can be obtained in one way:

* Can be evolved from Water God Henrich.
Rain (Hero)

### Skill

Ace of WaterSpawns Ace card with Water element. Cooldown 12. Disabled in Fort defense.

### Combo skill

VaporizeBoth heroes combined ATK x7.0 Water area attack with 50% to reduce enemies DEF to 0 for 2 turns. Cooldown 16.

   ~The daughter of a Northern tribe leader, trained in hand-to-hand combat by the later Master Ragner. She was the first woman ever to wear the Sacred Dragon Armor.

## ***Combat Skill***

~*Rain* combines her skills with Flann / Knight Flann / Dragon Knight Flann.
Water Mage Henrich

### Skill

Tsunami IIREC x18.0-() Water area attack with 25% chance to delay for 2 turn(s).Cooldown 15-()

### Combo skill

Water TransformChanges all cards to Water element.Cooldown 12-().

## Evolutions

### 6 Star

Supreme Water Henrich

 File:Water Mage Henrich.jpg

## Combo Skill

Water Mage Henrich's combo skill is with Tulva. It changes all drawn Cards to the Water element.

## How to obtain

Water Mage Henrich can be obtained in multiple ways:

* Can be evolved from Mage Henrich.
* Can drop in Water Spirit in chapter 9. White Top Mountains on Normal mode.

## Evolve

Water Mage Henrich can be evolved into Water Lord Henrich.

This evolve will cost:

Water Mage Henrich at max level 40

3 3-star heroes

2 Blue Bell Ringer

100k Gold

Another Water Mage Henrich
Vlad (Hero)

### Skill

Crushing Blow IDEF x12.0 Water attack on single enemy with 40% chance to freeze target. Cooldown 13.

### Combo skill

Blood LustClear stat lowing effects and ATK x2.5 for next 3 turns. Cooldown 16.

~Vlad retired from the fighting pits of Aldas after running out of opponents to beat. Not content with the retiree lifestyle, he's always looking for trouble.

 Att
 Def
 Rec

## ***Combo Skill***

~Vlad combines his fighting skills with Fighter Anann / Gladiator Anann / War Goddess Anann.
Princess Adela

### Skill

Earth Shield IIShields DEF x2.5-() for 5 turns and removes poison, burn and corrupt.Cooldown 16-()

### Combo skill

Earth TransformChanges all cards to Earth element.Cooldown 12-().

## Evolutions

### 6 Star

Supreme Earth Adela

 File:Princess Adela.jpg

## Combo Skill

Princess Adela's combo skill is with Raziel. It changes all drawn Cards to the Earth element.

## How to obtain

Princess Adela can be obtained in multiple ways:

* Can be evolved from Adela.
* Can drop in Guardian of the Forest in chapter 7. South Jungles on Normal mode.

## Evolve

Princess Adela can be evolved into Earth Queen Adela.

This evolve will cost:

Princess Adela at max level 40

3 3-star heroes

2 Green Bell Ringer

100k Gold

Another Princess Adela
Unholy Nightmare

### Skill

Ace of DarkSpawns Ace card with Dark element, Cooldown 12. Disabled in Fort Defense.

### Combo skill

Dark SunThree heroes combined ATK x15.0 Light attack on single enemy, with 50% chance to corrupt, Cooldown 14.

   ~*Unholy Nightmare* is a manifestation of all the darkness within nightmares. There are no known beings who would dare to try and ride one.

## ***Combo Skill***

~Unholy Nightmare combines its skills with Unicorn / Pegasus / Alicorn and Griffin / Alpha Griffin / Royal Griffin.

## ***Evolution***

~This is Unholy Nightmare's final form, evolved from Nightmare.
Protector Estella

### Skill

Fast Reload IIGet a New Hand of cards and ATK x1.6 for 1 turn and +1 skill energy to allies. Cooldown 10. Disabled in Fort defense.

### Combo skill

ConcentrationSkill energy +3 and ATK x1.5 for the next 2 turns. Cooldown 14.

   ~Specializing in duels, *Estella* has honed her gunmanship to a nearly supernatural level despite having no magical abilities.

## ***Combo Skill***

~*Estella* works together with Sky Pirate Jordi / Sky Captain Jordi / Sky King Jordi.

## ***Evolution***

~This is *Estella's* second form, evolved from Gunner Estella.