Octavia

Razor Shade

## Background

Some say there's something familiar about her. Some heroes even seem to know her, but she doesn't know herself. Her life before Gungnir's experiments is lost in fog. Now, all she knows is rage toward her creators, and she has plenty of power to rage with.

### Biography

Once upon a time, there was an MMA fighter named Octavia. Her career was on the rise until the day she took a bad fall. She was destined to be no more than a footnote in the legend of her final opponent, a towering former Olympian of comparatively little skill but pulchritude and attitude to spare. The larger woman had not even seemed to feel sympathetic toward the talented fighter whose ankle she’d carelessly broken. It was the end for Octavia’s promising career, the death knell for the corporate endorsement contracts she’d been on the verge of signing

But one corporation was suddenly very interested in Octavia. GUNGNIR Biotech reached out to offer her a second chance. Their experimental treatments might not merely restore her to full strength, but make her better than ever. She could have it all, and all she needed to do was sign their non-disclosure agreement and submit to their tests. Octavia signed on the dotted line and disappeared from recorded history.

In her earliest memory, she is strapped down in a bright, white room. A bespectacled man in a lab coat smiles eerily and asks how she is doing. He calls her Octavia, but did he give her that name. She doesn’t think so, somehow. There’s no sense of positive attachment toward him, but she likes the sound of that name.

The man asks if she’s comfortable being strapped to the table. There is something like a taunt in his manner, and she thinks she’d like to hurt him. Her muscles flex instinctively, and the straps are torn like tissue paper. She would expect the man to be frightened, but he claps his hands in delight, as if this is what he wanted to happen. He declares that the experiment has been a complete success and congratulates her on getting what she wanted. The assertion is confusing; she doesn’t remember who she is. She doesn’t remember wanting anything.

Sometimes they take her out on missions, but what they want from her feels like an insult. Her size and strength should be of value, as should the graceful violence of which she seems innately capable. But what they use her for is just propagation of the infection in her blood. She is a walking bioweapon. It is demeaning. Her resentment grows.

She hears the armed guards talking about others like her who have escaped, who are thorns in the side of this evil empire. This is what she should be, she decides. They believe she is housebroken. She will take advantage of their complacence and escape so she can join her kindred.

## How to Obtain

Octavia is obtainable through the Cantina.

## Skills

*ULTIMATE SKILL*
Octavia oxygenates her blood, entering [Hypervascular] state and taunting nearby enemies for 6 seconds.
Octavia then takes 25% less damage and gains 30% increased ATK power for 8 seconds.
Every enemy that attacks Octavia while she is in a [Hypervascular] state becomes [Infected].
[Infected] enemies take damage equal to 50% ATK power every second for 10 seconds and have 50% reduced healing effects for 10 seconds.
Octavia heals 1.5% of her max HP each time she attacks [Infected] enemies, and incoming attacks from [Infected] enemies deal 30% less damage.
Takes 40% less damage.
Gains 50% increased ATK power.
Octavia targets the nearest enemy to thrust forward at 300% ATK power and apply [Contaminated Wound] mark. [Contaminated Wound] lasts for 10 seconds. Enemies with mark take 25% more damage and have 30% reduced healing effects.
An enemy with [Contaminated Wound] mark detonates upon death, dealing damage to nearby enemies at 200% ATK power and causing them to be [Infected].
If an enemy with [Contaminated Wound] remains alive for 10 seconds, all allies gain 30% increased ATK power and 30% increased defense penetration for 10 seconds.
Octavia injects her [Oxygenated Blood] into allies with HP below 50% (raised allies are ineligible). Affected allies take 25% less damage and heal 2% of their max HP per hit.
Enemies who attack an affected ally become [Infected].
If an ally dies with [Oxygenated Blood] injected, they are raised. Raised allies take damage equal to 3% of their max HP every second.
Octavia targets and taunts a distant enemy. A taunted enemy becomes [Infected] and is inflicted with [Fear], causing it to move towards Octavia.
(Passive) Enemies hit by Octavia's basic attacks have a 33% chance to become [Infected]. She also gains 6% increased DEF in proportion to the number of [Infected] enemies.

## Signature Equipment

*Main article: Workshop*

* DMG REDUCTION: -20.00%
 **Item Skill Info** | * Grade 0: Heals 15% of her max HP when using [INFUSION] [Oxygenated Blood] helps allies heal 10% of their max HP.
* Grade 10: Decreases [TRANSFUSION] cooldown when an ally with [Oxygenated Blood] isn't raised 10 seconds after being injected.
* Grade 20: Increases damage to enemies with [Contaminated Wound] by 25% per hit.
 **Item Description** | Sometimes rage is reason enough.