Jewel Tales ~ Crimson Keeper of the Law

**Jewel Tales ~ Crimson Keeper of the Law** (宝石譚 ~ 紅き法の番人）is a Jewel Tales event that is ran from 31/7/20 to 18/8/20.

This event debuts two new jewel princesses, Duelist-class jewelia Topaz (Idol) and Generalist-class jewelia Cherry Pink Ruby.

## Instructions

Jewel Tales has 9 easy stages with a story questline. Followed by a boss quest consisting of 3 difficulties. **Each player has 3 free attempts a day for the boss quest, but this cannot be carried over to the next day, and the attempt counter will be reset on every midnight, +9 GMT)**.

## Story Quest

Clear each scene for one-time rewards, notably gems.

## Boss Quest

The boss monster has very high HP, divided into 3 difficulties at Easy, Medium and Hard.

Each player is given a time limit of 3 minutes to defeat the boss. If the time is up and the boss is still alive, whatever HP that remains will be brought over to the next attempt. **Because of this, it is highly recommended that the boss should be eliminated in one attempt.**

If a boss is defeated 5 times, then the Auto-Resolve button will be unlocked for use. The Auto-Resolve battle will skip the battle to the victory result screen, and will use up the minimum amount of tries the player has consumed to defeat it (e.g. if it takes 5 attempts to defeat the boss, the player will spend the cost of 5 attempts to auto resolve.)

To unlock Medium difficulty, the player must clear Easy 10 times. To unlock Hard difficulty, the play must clear medium 30 times and wait for the second week before unlock.

**NOTE: Surrendering a fight before it ends will refund the cost and attempt for boss quests.**

## Boss Attempts

The attempt counter resets every day.

* 1st to 3rd attempt - Free (players will get an exclamation sign as a notice).
* 4th attempt - 100 gems.
* 5th to 7th attempt - 300 gems.
* 8th attempt and beyond - 500 gems.

## Boss Official Hints

* Enemy mooks accompanying the boss has 99999999HP, effectively impossible to kill.
* Use characters that grants Focus-Fire Chance or characters that have Auto Focus-Fire.
* On Normal and Hard difficulties, enemy mooks also have Reflect. Prepare characters with Reflect Immunity.
* On Hard difficulty, the boss can reduce Attack and Magic. Prepare characters or items with Nerf Immunity.
* On Hard difficulty, the mooks have higher offense stat than the boss. This affects certain skills that change targeting.

## Score Multiplier Bonus

* Cherry Pink Ruby
	+ Normal: +5%
	+ Limit Break 1: +13%
	+ Limit Break 2: +17%
	+ Limit Break 3: +20%
	+ Limit Break 4: +23%
	+ Limit Break 5: +25%

* Topaz (Idol)
	+ Normal: +5%
	+ Limit Break 1: +13%
	+ Limit Break 2: +17%
	+ Limit Break 3: +20%
	+ Limit Break 4: +23%
	+ Limit Break 5: +25%

## Unit Suggestions

Units that are confirmed to be used on higher difficulty team setups automatically work on easier difficulties.

 Easy

 Medium

 Hard

## Guide - Sample Teams

This list contains confirmed reports of team setups from other players that can clear the boss in one attempt. Teams that work on a higher difficulty automatically work on lower difficulties. List is non-exhaustive, substitutes may be possible for certain setups.

Sample Teams work under the assumption that the main back row damage dealer is at least 6★ level 36-40, and the front row supports can survive the stage (other than turn based buffs). In the case of Hard, the back row damage dealer must be fully developed.