Tabaxi

Tabaxi have many variants depending on the Region they hail from

### Size

Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

### Alignment

Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.

### Languges

You can speak, read, and write Common and one other language of your choice.

## Racial Traits

### Trait 1

Darkvision: You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Trait 2

Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

### Trait 3

Cat's Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

### Trait 4

Cat's Talents: You have proficiency in the Perception and Stealth skills.

### Subraces:

#### Ashlands: (Ashen Ocelot)

* ***Keen Senses:*** You have advantage on Wisdom (Perception) rolls that rely on hearing or smell.
* ***Superior Darkvision:*** Accustomed to the depths of the Ashenlands, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

#### Ice Fields: (Metalllic Lion)

* **Iron Pelt:** Your thick hide grants you a +2 bonus to Armor Class.

#### Argus Isles: (Panther)

* ***Long Jump:*** With a 10-foot running start, you can long jump up to twice as far as your normally could.
* ***Born Hunter.*** Tribals of the Argus Isles have a sense for how to track prey. You have proficiency with Wisdom (Survival) checks and double your proficiency when using that skill.

#### Primordial: (Snow Leopard)

* ***Thick Pelt:*** Adapting to colder climates, you have thick fur that protects you from frigid weather. You have resistance to cold damage and don't consider arctic terrain as difficult terrain.
* ***Silent and Pale.*** You have advantage on all stealth roles whilst airborne or in a snow-covered area.

#### Deadlands: (Linx)

* ***Burst of Speed:*** When you take the Dash action, you can move an additional 10 feet.
* ***Whispering Sands:*** Proficiency and Advantage on wisdom saving throws due to living in the desolate lands of the crystal forests shards that cause illusions and Mirages

#### Wildlands/Faewild: (Jaguar)

* **Pronyma's Grace:** As a feline, you get some second shots where others aren't so lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll, even if it is another 1. You must finish a long rest before using this trait again.
* ***Beastial Movement:*** When prone you can run on all fours increasing your movement speed by 10 feet, provided you aren't wielding a weapon or wearing heavy armor.

#### Half-Breed

* **Avid Learner**: You're fascinated by the world and eager to explore and learn as much as you can. You gain proficiency with one skill of your choice as well as one tool of your choice.
* **Curious Feline:** You have a hard time not fussing over things you don't understand. You gain advantage on Investigation checks that are related to the gathering of information about people, places or objects.