Stats

## Summary

In Legends of Ultima, your characters **Statistics** (or otherwise commonly referred to as **Stats**) determine how effectively he or she is able to use various skills.

Each character has 225 **Stat Points** to distribute amongst the three Stats: Strength, Intelligence, and Dexterity. These Stats are gradually increased over time through the use and activation of various Skills.

A character gaining prowess in various Combat Skills will generally focus on their Dexterity, as Stamina determines how quickly a weapon can be swung (or fired), as well as how frequently special abilities can be activated. Alternatively, a character gaining an understanding of various Magic Skills will invest in Intelligence as they require an appropriate amount of Mana in order to cast their spells and accomplish other tasks. All characters must distribute points into Strength, as it determines Health and Carrying Capacity. You can allow your Stats to raise, lower, or be locked by opening the left sidebar of your Paperdoll and pressing the 'up' or 'down' arrow.

## Strength

### Description

**Strength** (**STR**) is one of the three **Stats** and is vital for any viable character. The amount of Strength a character has determines their total Health, Melee Damage and Carrying Capacity.

### Details

A characters Health is determined by the players strength:

`HP = Strength`

A characters Carrying Capacity is determined by the following formula:

`CarryingCapacity = 40 + (Strength * 3.5)`

### Damage Bonus

Strength provides a damage bonus in melee combat.

**Strength** damage bonus is calculated using the following formulas:

* **Strength < 200**

`STRDamageBonus = STR * 0.3`

* **Strength = 200**

`STRDamageBonus = (STR * 0.3) + 5`

### See Also

* **Stats**
* Combat Skills
* Crafting Skills
* Intelligence
* Dexterity
* Health

## Intelligence

### Description

**Intelligence** (**INT**) is one of the three **Stats** and is vital for any character pursuing expertise in the various Magic Skills and several related Crafting Skills. The amount of Intelligence a character has determines their total Mana, Spell Damage, and the potency of various Spells.

Intelligence can be increased through the use and activation of various Skills.

### Details

A characters Mana is determined by the following formula:

`Intelligence = Mana`

### See Also

* **Stats**
* Mana
* Magic Skills
* Crafting Skills
* Dexterity
* Strength

## Dexterity

### Description

**Dexterity** (**DEX**) is one of the three **Stats** and is vital for any character building their knowledge in various Combat Skills and Rogue Skills, as well as several related Crafting Skills. The amount of Dexterity a character has determines their total Stamina and Swing Speed in combat.

Dexterity can be increased through the use and activation of various Skills.

### Details

A characters Stamina is determined by the following formula:

`Dexterity = Stamina`

### See Also

* **Stats**
* Combat Skills
* Rogue Skills
* Crafting Skills
* Intelligence
* Strength
* Stamina

# Stat

Most activities which perform any form of success/failure checking are either dependent on or affected by the **stats** and/or the skill of the character performing them.

Players may check their character's stats in Character menu (Default hotkey: "C").

There are 4 main stats for characters and creatures which affect proficiency at certain activities. Stats increase when a player equips certain rare items or consumes a potion or food product to gain a temporary stat buff.

# Stat Behaviors

Upon character creation, the starting value of each stat is 100.

# List of Main Stats

(melee and ranged)
 Dexterity | Stamina Pool
and 250.
Defines the cooldown on using the Bandages.
 Intelligence | Mana Pool

Notes:
* Wearing heavy armor impacts Stamina: x1 per piece of ringmail or chainmail, x2 per scale piece & x3 per plate piece. (Ex. -18 total with a full platemail suit). Wearing stamina regeneration amulets or clothing while having heavy armor equipped will help offset the stamina loss during long distance travel and hunting deep in dungeons.
* Dexterity increases attack speed of both melee and ranged weapons.

## Strength

Strength provides HP and a bonus to damage with Weapons. It also determines how much weight a character can carry.

### Damage Bonus

 Weapon base attack

**NOTE:** The bonus damage given by strength is a multiplier that is added to the other multipliers which define damage for weapons. This means that increasing strength from 40 to 50 does not increase your damage by 40%, but the real bonus is much smaller and depends on your other skills, your weapon crafting quality and your enchants.

## Intelligence

Intelligence is the stat that determines how much mana a player has and provides the player with Spell Power.

The amount of Spell Power provided by Intelligence is multiplicative—dependent upon the Spell Power the player gained from other sources:

* Magery
* Evaluating Intelligence
* Resisting Spells
* Inscription

## Dexterity

Dexterity determines the amount of Stamina a player has.

For every additional 50 Dexterity, your attack speed with weapons will increase by 0,25 seconds. So a longbow (Base attack speed 3 seconds) used by an archer with 250 Dexterity, will attack every 2,25 seconds.

Dexterity is also the stat which determines how long is the cooldown between 2 consecutive uses of the bandages. The higher the Dexterity, the lower the cooldown. For the values, check the following table:

# Other Stats

These other stats determine other modifiers the are as follows:

## Defense (Armor)

Defense helps protect against damage from enemies. It can be gained by wearing armor and using a shield along with the parrying skill.