recursal/Fanatic-Fandom huggingface dataset:
Battlearena Classes

**BattleArena gère les classes pour équiper les joueurs qui sont dans un match ou événement. Les classes sont gérées dans le fichier classes.yml** à l'intérieur du dossier battlearena.

## Les Classes par défaut

Battlearena contient par défaut 3 classes:

* Gladiateur

* Archer

* Moine (Monk)

**Vos joueurs doivent avoir la ou les permissions pour recevoir une classe** (voir les permissions)

Vous pouvez créer des pancartes de classes à l'intérieur des arènes (voir les pancartes)

Vous pouvez modifier les items à votre convenance pour chacune des classes par défaut, puis /arena reload

## Ajouter une nouvelle Classe

Vous dupliquez directement une classe présente dans le fichier classes.yml, et insérer à la suite du fichier avec la même hierarchie de ligne et vous modifiez ensuite le nom de la classe et les items reçus (garder le nom des items en anglais).

**Exemple**

```
            - diamond_chest: 1
            - diamond_sword: sharp:2 knockback:1 1
            - bread: 3
        enchants:
            - speed:2
        doCommands:
            - console money take player 100

```

## Les Options des Classes

Chaque classe a 3 options possibles:

* **items** (donner equipements avec ou sans enchantements, items)

* **enchants** (donner potions)
* **DoCommands** (voir exemple ci-dessus pour mettre une classe payante)

Les 3 options ne sont pas obligatoires, vous pouvez avoir une classe qui ne donne rien.

## Donner directement une Classe dans un type d'arène

Dans le dossier competitions situé à l'intérieur du dossier Battlearena se trouvent les fichiers de configuration des différents matchs/ évents de Battlearena tel que ArenaConfig.yml, BattlegroundConfig.yml...

Choisir à quelle étape ou transition, les joueurs doivent obtenir leur classe automatiquement (onEnter,onStart,onComplete ouOnSpawn). L'étape OnSpawn est généralement le bon moment.

Ajouter si besoin les lignes suivant le modèle ci-dessous et modifier avec le nom de classe voulu

**Exemple 1 :** Donner la classe gladiatorà tous les joueurs d'une arène

```
    onSpawn:
        options: []
        giveClass:
            default: gladiator

```

**Exemple 2 :** Donner la classe gladiator à tous les joueurs d'une équipe team1, donner la classe archer à tous les joueurs d'une équipe team2 et donner la classe monk (moine) à tous les autres joueurs

```
    onSpawn:
        options: []
        giveClass:
            team1: gladiator
            team2: archer
            default: monk

```

## Retour à l'index

BattleArena

Page d'accueil
King Julien

As the self-proclaimed "Lord of the Lemurs", King Ringtail Julien XIII ruled over a great colony of lemurs in Madagascar with charisma and certainly little ability to lead. It's a goof for Julien to be a king since male ring tails are not leaders (although in the movie Maurice said he was "self-proclaimed" lord of the lemurs). Julien had parties for his people on Madagascar with much frequency, the likes of which were interrupted constantly by theFossa, which trespassed onto the lemur villages, interrupting their parties, ripping their limbs off, stealing their women and devouring all that they could catch. The day Alex and his friends came to Madagascar, King Julien and his subjects were enjoying one of their parties when it was invaded by Fossa. When the Fossa were scared off by Alex, Julien and his people were hiding in the trees and saw this scene, thinking Alex and his friends were giants from some faraway land, with Julien coming forward and presenting himself as the king of the lemurs. When asked where the people were, Julien pointed to a skeleton of a man caught in a parachute hanging from a tree. Later that night, Julien had a meeting of the lemurs and other creatures of the jungle in the plane. Julien insisted that if they could make friends with Alex and his friends, the Fossa would be scared away for good. Maurice was skeptical about this plan but Julien insisted that, being king, his ideas were the best. When Alex and his friends were ready to go back to New York, Julien gifted them his crown; however he had already made himself a bigger, better one, with a gecko named Stevie on it. Julien proclaims that while he is in New York, Stevie will take his place as king, leaving the other lemurs speechless.
Pipo Monkeys

is the generic term for the regular monkeys that are caught by Spike, Jimmy, or any other character with a net. They are named after the Peak Point helmets they wear ('Pipo' being an abbreviation of 'Peak Point'). Their personality, behaviour and skills can often be determined by the colour of their pants. There are 7 types of Pipo Monkeys: yellow, light blue, blue, black, white, green and red. Sometimes, they are described as unknown, if they are wearing something that is not a pair of coloured shorts, making them stand out. Examples include Pipo Monkeys wearing Super hero costumes. Sometimes they could be playable. In the games, they make various monkey noises, while in the anime and cartoon series, they frequently use the word, 'uki' (ウキ?), the Japanese word for 'ook'. They also feature in *Metal Gear Solid 3: Snake Eater* in a mode called 'Snake vs Ape'.
Blue Monkey

is a character from the Ape Escape series and a member of the Freaky Monkey Five. He makes his appearance in Ape Escape 2 as the first FMF member you fight. In Ape Escape 3, he is the second. He makes a cameo in P&P as a fan of the player if the player wins the Hoops 1 challenge, and gives the player a free outfit. He also stars in the anime wearing a Western outfit with a bag on his shoulder. It is theorized that-as shown in Ape Escape 2, his only powers involve speed and the use of an energy ring (which he uses to attack Hikaru and is not shown again in Ape Escape 3). The only particularly outstanding natural quality about him is his intelligence, which is a cut above most monkeys. Being a member of the FMF though, this is normal. Blue Monkey rides around on a motorized unicycle, which is extremely fast, and defeating him requires usage of the Super Hoop. In Ape Escape 3, it is revealed that Blue Monkey has a crush on Pink Monkey, as he carries around her picture with him at all times. In Saru! Get You! SaruSaru Big Mission, he holds his romantic feelings for Aki. In the anime, his new attire recycles some parts from his Ape Escape 3 attire. He has a whip as a weapon, and he is the only character in the anime to speak English and other languages, more than just Japanese. (In Ape Escape Academy and in the series, his name is Ukki Blue). Blue Monkey has a close resemblance to Indiana Jones in the anime, and there were scenes in the anime episodes that resemble some scenes from the Indiana Jones Movie. In rank of strength, Blue Monkey is the fourth strongest in his group, only beating White Monkey. However, his speed helps him to keep up a higher level of difficulty.
Red Monkey

s the strongest member of the Freaky Monkey 5. He knows various fighting techniques, but it isn't hard to beat him in any of them. Marking his first appearance in Ape Escape 2, he kidnaps Pipotchi for the Lethargy Laser. Hikaru pursued him to a dinosaur - filled island, and fought him. Due to strength of heart and coordination, Hikaru had conquered the final member of the FMF. He reappears in AE3 as a karate master, and is a fan you in P&P. He also appears as a summon. In Ape Escape Academy, he teaches the monkeys. In the anime series, he is wearing a jetpack, wearing his eyes vision goggles, and wears a weird red coat, which looks like it is from Trigun. As previously mentioned, Red Monkey's powers include super strength and speaking (as is for all members of the FMF). He also is proficient in many types of fighting, and can use flatulence to stun his foes. (In Ape Escape Academy, his name is Ukki Red). In rank of strength (meaning not just physical strength), he is still first but could easily become second to Pink Monkey. His physique allows him to easily strike at an opponent and he has plenty of moves ranging from martial arts to wrestling and boxing.
Lanky Kong

**Lanky Kong** (ランキーコング *Rankī Kongu*?) is a Sumatran Orangutan who is a distant cousin to the Kong family. Lanky's first appearance was in *Donkey Kong 64* as one of the game's five playable Kongs. He was freed by Donkey Kong in the *Angry Aztec* level in the Llama's Temple. His weapon is the *Grape Shooter*, his instrument is the *Trombone Tremor*, and the Potion enables him to do *OrangStand*, walking on his hands to climb steep slopes. *Baboon Balloon* allows him to inflate himself to reach higher areas, and *OrangSprint* allows him to run really fast on his hands. In the level, *Gloomy Galleon*, he can transform into Enguarde the Swordfish when he enters the Enguarde Crate. Lanky Kong is known for his lack of style, lack of grace, as well as his funny face.[9]

Lanky Kong also makes a cameo in the GBA port of *Donkey Kong Country 3* in one of Funky's minigames.

Lanky appears in his spin-off debut, *Donkey Kong Barrel Blast* as one of the Kongs. He is one of the unlockable characters.

It is noteworthy that, in *Donkey Kong Country*, there is an orangutan enemy called Manky Kong similar to Lanky in both appearance and name. It is unknown if they have any relation or if Lanky Kong was based on Manky Kong.

Lanky Kong appears as a trophy in the game *Super Smash Bros. Brawl*.
Lucky

**Lucky** was a chimpanzee held at the San Bruno Primate Shelter with Caesar. When testing of Dr. Will Rodman's new "ALZ-113" drug began at Gen-Sys Laboratories on an initial ten chimpanzee test subjects (which included Koba), further chimpanzees were acquired from the San Bruno Primate Shelter, including Lucky and - later still - Cornelia. Their eventual fate is unknown, although it is likely they were still alive when Caesar freed the lab apes.
Little Kong

Kiko was encountered by Carl Denham and the beautiful stowaway girl Hilda on Skull Island in the months following King Kong's rampage and death in New York. Much more gentle than his father, Kiko tagged along with Denham and Hilda as they explored the island. When they were attacked by a giant cave bear, Kiko protected them and defeated the bear, and later did the same when they were attacked by a Styracosaurus. When an earthquake struck Skull Island and tore the island apart, Kiko helped Denham and Hilda to escape, sacrificing his own life in the process as he drowned.
King Kong

Kong lived on Skull Island, worshiped as a god. In 1933 Carl Denham and his cast and with a crew on the USS Venture came to Skull Island hoping to make a film, unfortunately one of the actresses Ann Darrow was captured by the natives of Skull Island, and sacrificed to Kong. Kong took Ann and saved her several times from many horrors of the Island (a Pterosaur, Serpent, and of course a Tyrannosaurus rex). Eventually he was captured by Carl Denham the crew of USS Venture. He was brought him back to New York, where they advertised him, and put him in a show. He escaped, and took Ann yet again. Kong climbed up the Empire State Building with Ann. Where he was shot down by Biplanes and died. Around Kong's fallen corpse a man asked why Kong would go up there and trap himself and that the airplanes got him. But Carl Denham stated it wasn't the airplanes that killed Kong "It was Beauty that killed the Beast"The film shows us the first version of the 'eight wonder of the world'!
Pink Monkey

is the only girl in the Freaky Monkey 5, and the first female villain in the Ape Escape series. She has a tendency to go berserk when she doesn't get her way. She is a pop star in both Ape Escape 2 and 3, but she is tone deaf in the anime. In 2, when she sees Hikaru, she takes him as a fan member, and sings her new song,” Escape the Ape in You!!" which can be heard in the video section of the Entertainment Center until Hikaru whacks her. She begins to sob, which makes Hikaru sympathetic for her, until she initiates her dark side, “Dark" Pink Monkey which resembles Super Sonic by the hair. In Ape Escape 2, she is the only main villain to have two sections in her battle (not including Specter). She reappears in P&P as a fan and a Monkey Summon, and reprises her role as a Freaky Monkey Five member in Ape Escape 3, in which it's revealed that she hates Yellow and also sees Sayaka as a rival. She stars in the Ape Escape anime wearing a dress and she is the shortest of the Freaky Monkey Five. As she sings her songs, her history becomes very clear that she was obsessed with another monkey then she becomes enraged because he doesn't like her but she's not fully bitter because she thinks she has Specter that's why in the end she frees him. She has a special wand that can change male clothes into female clothes, as well as give the wearer feminine mannerisms (As evidenced in episode 26 in series 2; shown by the way Kakeru moves his hands). Pink then embarrasses them by forcing them to pose girlishly then taking pictures of them with a camera, as she did to Kakeru. She also goes berserk in the anime, and takes down anyone who stands in Specter's way. (In Ape Escape Academy and in the series, her name is Ukki Pink). In rank of strength, she is actually second when compared to the other members. She has plenty of attacks, ranging from energy beams to flames shooting from her hand to force fields and levitation. She could easily be the first with Red, but still has more weakness than Red does.
Nnamdi

The current leader of Gorilla City, Nnamdi is nominated to succeed his father after Solovar is assassinated and his cousin Ulgo is used as a pawn in a scheme to start a war between humans and the super-simians of Gorilla City. Under Nnamdi, Gorilla City has blended its advanced technology with the nature around it and adopted a more isolationist policy than was present during Solovar's reign, as seen in Nnamdi's refusal to allow the Flash to imprison Grodd for his crimes after Flash defeated him, even erasing Wally's memory of the city's location to stop him finding them again
Donkey Kong Jr.

**Donkey Kong Junior**, also known as **DK Jr.** or simply **Junior**, is the protagonist of the 1982 arcade game of the same name and the son of the original Donkey Kong. Junior wears a white singlet with a red letter "J" on it. His objective in the game is to save his father, who was locked by Mario in a cage. He returns in the 1994 Game Boy video game *Donkey Kong*, where he teams up with his father, who has kidnapped Pauline, against Mario. Junior also appeared as a playable character in *Super Mario Kart*, but he didn't return in any of the future installments, he was also in the Virtual Boy game *Mario's Tennis*, and as a hidden character in the Nintendo 64 version of the similarly named *Mario Tennis*. He also has his own educational video game for the Nintendo Entertainment System: *Donkey Kong Jr. Math*. Other appearances by Junior includes the Game & Watch games *Donkey Kong Jr.* (in wide-screen, tabletop and panorama versions) and *Donkey Kong II*, as well as the *Game & Watch Gallery series* compilations for Game Boy. He also appears as the physical appearance of the transformed king of World 4 in theSuper NES and Game Boy Advance versions of *Super Mario Bros. 3*. Donkey Kong Junior had his own segment in the first season of *Saturday Supercade* and was voiced by Frank Welker. Like his father, he had his own cereal brand in the 1980s.

According to Rare, the developers of *Donkey Kong Country*, there are multiple Donkey Kongs, and the modern one who appears in *Donkey Kong Country* onward is actually a grown-up version of Junior himself.[1] However, the *Donkey Kong Country* manual stated that Cranky is the grandfather of the game's titular character. More recently, *Super Smash Bros. Brawl* and*Donkey Kong Country Returns* have stated that the current Donkey Kong is the original Donkey Kong's grandson.

The character Diddy Kong was going to be an updated version of Donkey Kong Junior. However, Nintendo did not like this idea, suggesting either to give him his old look or make him a new character. Rare chose the latter and Diddy Kong was made.
Uncle King Julien

Uncle King Julien XII is a ring-tailed lemur who is the uncle of King Julien. He kept the lemurs in soul crushing silence in order to avoid Fossa attacks. When Masikura tells him that "the one who holds the crown will be bitten by the Fossa," he gives up his crown to Julien so that he won't be eaten. According to Masikura and King Julien he never apologizes and everyone was afraid to stand up to him and anyone who does he had banished.

When King Julien XIII thrives as king, his devious uncle will do any conniving thing to regain the throne.

King Julien used to think well of his uncle and remembered him fondly when he moved, but completely lost his good perception of him once he and his kingdom got held captive in "The Man In the Iron Booty."
Pipotron G

The biggest of the group. Pipotron G's species is a Gorilla. He saved Natsumi and Charu from the falling ceiling in Saru! Get You! Million Monkeys. According to the official Japanese site for Ape Escape Million Monkeys, they stated that there was supposed to be a cutscene where G gets rescued but it never made it into the game. The cutscene could have explained why G was able to be in the High Tech Tournament in Coliseum Mode. Pipotron G makes its English language debut as a monkey that appears from Spike's Monkey Radar attack in *PlayStation All-Stars Battle Royale*.
Primate heroes and villains Wikia

## Welcome to the Primate heroes and villains Wikia

hey guys this time i'm making a wikia about fictional primate character both heroic, Villainous and anti heroic so caesar koba king kong or donkey kong

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Kala

n the novel, Kala is a female in a band of *Mangani*, a fictional species of Great Ape intermediate between real life chimpanzees and gorillas. She saves the infant Tarzan from the murderous fury of **Kerchak**, the mad leader of the ape band, after the latter kills Tarzan's human father. Kala goes on to rear the human baby as her own while protecting him against Kerchak and her own mate, **Tublat**. After Tarzan reaches adulthood, Kala is killed by a native African hunter, who is afterward killed by Tarzan in revenge.[1]

Kala also appears in *Jungle Tales of Tarzan*, the sixth book of the Tarzan series, which relates episodes from the ape man's youth omitted from *Tarzan of the Apes*. Chapter 7, "The End of Bukawai," relates an episode in which Tarzan is almost killed when he swings so long on the rope that it frays and parts, dropping him to the ground. Kala runs to the boy's aid and he soon revives.[2]
Ranks

The **Ranks** are terms used to indicate a character's status.

## User

Users are the most common rank. All penguins start out a user. Being this rank doesn't give you any advantages, unlike the other ranks.

## Moderator

Moderators are the second most common rank. Moderators keep track of the wiki part-time. They kick and ban users when needed.

## Keeper

Keepers are the best rank in the Club Penguin Wiki.

### Low Class Keeper

Low Class Keepers are the first rank in the Keepers. Low Class Keepers are able to block users from the wiki altogether, they are also able to protect pages and edit them, change the background of the wiki, promote user's to Moderators, and many other things.

### High Class Keeper

High Class Keepers are the second and last rank in the Keepers. High Class Keepers aren't that different from Low Class Keepers, but they are able to promote people to Low Class Keepers as well as block them.
Gear Categories

Gears in Gramfantasia are listed on this page. A Hero can only equip 1 type of Gear at a time. If the current equipped Gear on the Hero is replaced, the equipped Gear will be lost. Therefore, make sure to decide wisely on what gear are you going to equip on your Hero. There are 3 types of Gear in Gramfantasia these are:

Weapon Armor Accessory
Chunky Kong

**Chunky Kong** (チャンキーコング *Chankī Kongu*?) is a Western lowland gorilla weighing 2000 lbs and is one of the playable Kongs in the game *Donkey Kong 64*. Chunky is the older brother ofKiddy Kong and cousin of Dixie Kong and Tiny Kong. He was freed by Lanky in the level *Frantic Factory*. Before he was freed, he indicates that he does not like heights. Despite his brawny build, he acts somewhat cowardly and childish. He also seems slower on the ball than the other characters. During the attract mode to *Donkey Kong 64*, all the Kongs are displayed and their abilities shown in the manner of a hip hop video. Chunky Kong is dressed in a flare-legged disco outfit with an afro hairstyle, but immediately realizes this is out of style (or out of place for rap) and runs off, immediately returning wearing more appropriate clothes. One example Chunky's fears is when the player selects him in the barrel, he gets scared, shakes his head 'no' and tries to convince the player to choose Tiny Kong instead (although when not highlighted in the "select spotlight," he is shown to be more enthusiastic about being selected; this, however, could bereverse psychology). His weapon is the Pineapple Launcher, his instrument is the Triangle Trample, and the potion enables him to do *Hunky Chunky*, turning gigantic, *Primate Punch*, unleashing a very powerful punch which can smash down some doors and walls, and *Gorilla-Gone*, turning temporarily invisible. He can carry boulders and other heavy items that the other Kongs cannot carry. It should be noted that it was Chunky, with a combination of the "Hunky Chunky" and "Primate Punch" abilities, who defeated K.Rool in the last boxing match in *Donkey Kong 64*.

He appears as a sticker in *Super Smash Bros. Brawl*. He also made a brief cameo appearance in the Game Boy Advance remake of *Donkey Kong Country 3* in the third challenge of Funky's Rentals, where he was one of the Kongs that he had to be rescued from the Kremlings' kidnapping threat, along with other characters such as Candy, Tiny and Cranky Kong.

In *Donkey Kong Barrel Blast*, his weapon called the Pineapple Launcher is an item that can be obtained in an item balloon and follows the player ahead of you until it hits them.
Pipotron J

The main villain of Ape Escape ~On Air~ Anime Season 1, He had wanted Specter's DNA for creating Biological weapons (which may explain why mutants appear, In Saru! Get You! Million Monkeys). He is the leader of the new species of Pipotrons created by a mad scientist who's greed over Haruka's father's disc. Pipotron J's species of primate is the Ring-tailed lemur. He's already alive, but is unknown if he will appear in future games.
Clover

Not much is known about Clover before the events of All Hail King Julien, she was the captain of the Ringtail Guard and that she was Uncle King Julien's personal bodyguard before he relinquished the crown to his nephew. Despite doing her job and being very capable at what she did, Uncle King Julien wasn't the most pleasant employer to work for (King Me shows that he never allowed her to implement many ideas, and Return of the Uncle King explains that he forbade her to speak unless spoken to).
Diddy Kong

**Diddy Kong** is a young male spider monkey who is Donkey Kong's sidekick. His first appearance was *Donkey Kong Country*. In the game's storyline, Donkey Kong requested for him to protect his Banana Hoard overnight, while he takes a nap. While guarding the bananas, Diddy was captured by the Kremlings and sealed afterwards. When Donkey Kong heard the news, he set off on his adventure, freed Diddy, and they both confronted King K. Rool. The duo managed to defeat him, and recover the stolen bananas along the way.

In *Donkey Kong Country 2*, Donkey Kong gets kidnapped by Kaptain K.Rool, and Diddy must team up with Dixie Kong to save him. After rescuing DK and defeating K. Rool, he retreats to his secret island, the Lost World. The Kongs defeat K. Rool a second time, and he gets stuck in Crocodile Isle's generator, which explodes. The Kongs escaped the island and witnessed its destruction.

Later on, both Diddy and DK get kidnapped in *Donkey Kong Country 3*, and the newly named Baron K. Roolenstein uses them as a power source for KAOS, a giant robot to spy on Dixie and Kiddy Kong's adventure in rescuing the apes. Diddy and Donkey Kong are eventually freed by Dixie and Kiddy.

Years after his defeat, King K. Rool returns in *Donkey Kong 64*; he gets his minions to imprison Donkey Kong's friends, with Diddy being one of them. He attempts to steal the Banana Hoard again. As soon as Diddy is freed from his imprisonment, he can collect red bananas, red coins, play his electric guitar, charge at foes or objects, fly in his barrel jet pack, and shoot peanuts from his guns.

Diddy Kong also appeared in *Donkey Kong Country Returns*, its 3DS remake and *Donkey Kong Country: Tropical Freeze*. He is one of the main characters of the television series adaption. He has a role in a couple of *Mario* sports games, including basketball, kart racing and more
Moonscapes of Triton

**Moonscapes of Triton** is a song by Akiba Jonze, released as the first single from his fourth album ***NEPTVNE*** on February 2 2017.

### **Background and production**

*NEPTVNE* was originally meant to be quite similar to Akiba’s previous album ***Indigo*** and Iñaki Barrocal’s 2011 album ***Océanide***, containing beatless ambient tracks, but as Akiba recorded the original demo for “Moonscapes of Triton”, he realized the track sounded much better with the beats he was using than without them, so he left them and completely modified the concept behind the album itself. When *NEPTVNE* was released, Akiba immediately decided to use “Moonscapes of Triton” as the first single.

Akiba had expressed the need to return to Iñaki Barrocal’s more theatrical singles for ***Arachnida*** and ***Call Me “Your Majesty”***, with an intro and an outro. It also includes two remixes and a b-side.

The single was released through Mothermantra Records on February 2 2017.

### **Style**

The title track is an ambient pop song that relies heavily on Akiba’s vocals but also makes use of a piano and acoustic guitar. On a vocal scale, the song makes heavy use of Akiba’s higher register, although coupled with another vocal line sung an octave lower.

The lyrics to the song deal with love and the courage brought forth by a relationship to face all of the tougher aspects of life.

The single includes 2 chill out remixes (the “Anger Management” and “Reverse Chill-Out” remixes), an intro (“Tritonian Orbit”) and an outro (“Annular Charm”), and it is structured as a journey through Neptune’s moon Triton.

The b-side, “Sing With Me”, is an a cappella track. Its lyrics deal with optimism and singing for all living beings.

### **Track listing**

1. Tritonian Orbit
2. Moonscapes of Triton
3. Moonscapes of Triton (Anger Management Remix)
4. Moonscapes of Triton (Reverse Chill-Out Remix)
5. Sing With Me
6. Annular Charm
Mighty Joe Young

Joe is first seen as a baby when Jill finds him in the grass and plays peek-a-boo with him until Jill's mother catches her. Joe is seen again running away from the hunters with Jill, until her wounded mother finds them and holds her daughter close when she was fleeing from the hunters. Before she dies, she tells Jill to take care of Joe.

Twelve years later, Jill and Joe are seen again in several scenes. Eventually, Joe is sent to an animal preserve, but his peaceful residence is short-lived when he gets provoked by poachers and causes a rampage during a public interview at a party. Joe is then detained in a large prison cell, but Jill and Gregg manage to free him. He is then forced to flee when he runs into Strasser, the police and the navy, who are all out to get him.

Joe is later seen in the fire-at-the-fairground scene where he has to rescue Jason, a little boy, from the Ferris wheel, but falls hard on the ground in the process and lays asleep, making Jill desperately think that he is dead. Jill tries to wake him up a few times, but nothing happens, and she falls into tears. Several minutes later, Joe slowly opens his eyes and he and Jill are reunited. Joe is then given his own wildlife habitation, where he can roam free and live in peace.
Yellow Monkey

s the extremely fat, as well as disturbing, member of the Freaky Monkey 5. He first appeared in Ape Escape 2. When he eats more Vita-Z bananas than he's supposed to, he can grow to sizes equal to that of a skyscraper's. When he did, Hikaru had to fight him by waiting for him to do a rush attack, then knocking his rotten teeth out with the stun club. In P&P, he is referred through a fan letter, saying that he needs false teeth. He reappears in AE3 as a ninja, reprising his role as a Freaky Monkey Five member. In the Ape Escape anime, he is dressed as a chef and carries a giant fork with him.

Yellow Monkey is very strong, though nowhere near as strong as Red Monkey, and despite his size and build he is actually very swift. Yellow Monkey is one of the most interesting members of the FMF, as he is the only member whose body color is the same as in his name (excluding Pink and White) and his physical appearance has been changed so much that he's barely even noticeable as a monkey. This may be in part due to Vita-Z bananas, which seem to have increased his size greatly. This is revealed when you defeat his giant form in the second game, and he is shrunk to the point where he's almost smaller than Pipotchi. Though it's revealed that Yellow Monkey is a male, it should be noted that he has an extremely feminine voice in his first appearance. In Ape Escape Academy, his name is Ukki Yellow. In rank of strength, Yellow Monkey lies within the range of third strongest. His different styles of fighting help keep a battle going, but he doesn't have as many attacks as Pink or Re
Gnejs

**Gnejs**  är en metamorf bergart som kan hittas på alla djup, i berg och på stora djup, i BetterGeo. Man kan också hitta gnejs under havet.

Gnejs kan slipas med sandpappret.

Gnejser kan bildas av i stort sett alla bergarter och utmärks av sin "randighet". Ränderna i en gnejs består ofta av omväxlande band av mörka och ljusa mineral. Om gnejsen bildats av en magmatisk bergart kallas den ortognejs, om den bildats av en sedimentär bergart kallas den paragnejs.
Khannonmusic Studios

**Khannonmusic Studios** is a netlabel created by Iñaki in 2008.

### **Creation**

As Iñaki started to record his debut album Almost Me, he started to use the label "Khannonmusic Studios" (coming from Khannon, a stage name that Iñaki had intended to use, "khannonmusic" being the URL for Iñaki's MySpace account) to accompany his releases. It became a tongue-in-cheek label that appeared in the Credits section of all of Iñaki's albums and singles. In 2016, with the creation of Mothermantra Records, Khannonmusic Studios became a fully-fledged netlabel that released Iñaki's records.

### **Releases**

#### **Albums**

* Almost Me (2009)
* Seibutsu (2010)
* Laptop Daydreaming Vol.1 (2010)
* Océanide (2011)
* Amor, Amen, Mort (Laptop Daydreaming Vol.2) (2011)
* Solar System Suite (2011)
* Immortal Love, Religious Death (2011)
* Arachnida (2012)
* The First Age: Remixes (2012)
* Call Me "Your Majesty" (2013)
* Honshitsu (Essence) (2014)
* Laptop Daydreaming Vol.3 (2014)
* Empireo (2014)
* Droit de Règne: 2013-2015 (2015)

#### **Singles**

* Almost Me (Take a Look at the Surface) (2009)
* Merpeople (2009)
* Almost like a Breath (2009)
* Mission nº666: Journey to the End of the Cosmos (2010)
* The Dark Side of the Earth (2010)
* Frozen Symphony (2010)
* The Silent Symphony (2011)
* Ritual to Summon the Old Gods (2011)
* El Romance del Bosque Endemoniado (2011)
* Symphony Nº7 - Of Insanity and Wolves (2011)
* Arachné (2012)
* God on Earth (2012)
* Seule Reste l'Ombre (2012)
* Emperor in the Dark (2012)
* Sanctuaire (Grant Your Wish) (2012)
* I Luv U (2013)
* Only Me (2013)
* I Luv U (Remixes) (2013)
* Only Me (Remixes) (2013)
* Hippie-Happy (2013)
* A Higher Plane (2013)
* Lightseeker (2014)
* Sense Rendir-me (2014)
* We Are a Flame (2014)
* Daydream Nº57 - Jupiter & Io (2014)
* Phantom Symphony Nº14 (2014)
* Mechanical Study of Human Decay nº753 (2014)
* Angelic (2014)
* You're Just Mine (2015)
* Eclipse (2015)
* The World of Empireo: The Angel Sessions (2015)
* Crucify Me (2015)
* E.m.b.r.a.c.e (2015)
Club Penguin Wiki Cinematic Universe

The Club Penguin Wiki Cinematic Universe (Commonly abbreviated as CPWCU) is a series including shows and movies.

## Story

The Universe began due to God causing The Big Bang.

In 2015, one Frog, by the name of WikiaFrog, saved the entire population of the planet Earth from a forever dream, by stopping Sir Masterful, from the experience, he gained a guardian angel: Charlie.

There is more to the history of this universe, that will be covered within the CPWCU productions of this year.

There is also more to the events of the Dream-Land Incident than there seems, find out more this May in The Custard Movie.

## Shows

 *This section of the article is a stub. You can help by expanding it.*
* The WikiaFrog Movie
	+ The WikiaFrog Movie is about WikiaFrog, as he saves everybody from being sucked into Dreamland. Learn more Here.
Attar

**Attar** was the commander of the Ape Armies. He was the loyal lieutenant of General Thade and enjoyed the thrill of hunting humans. He was portrayed by Michael Clarke Duncan.

Attar demanded that everyone bow their heads before dinner so a prayer to Semos could be delivered. He even went into a rage after Leo deliberately set the tent where Attar kept his personal shrine of Semos on fire. Attar learned the art of fighting under his teacher Krull, whom he had to fight and kill in the ultimate battle. When the spacepod piloted by Pericles landed on the battle field, he and the other ape soldiers dropped their weapons believing it was the return of their god. He realised that Thade, Thade's father, and the elders of ape society had been misleading the population for centuries and he took the side of Leo, Ari and the humans
Sällsynta jordartsmetaller

**Sällsynta jordartsmetaller (REEs, för Rare Earth Elements)** finns i små koncentrationer i jordskorpan. I verkligheten så är de sällsynta jordartsmetallerna 17 stycken olika metaller, men i BetterGeo är detta förenklat till en resurs. Metallen har olika färg för att visa detta, men kombineras till en tacka. REEs kan hittas i skarn, som kan hittas mellan olika klimatzoner (biomes), i BetterGeo.

I verkligheten är sällsynta jordartsmetaller egentligen inte så sällsynta; de är t.ex. vanligare än både guld och silver i jordskorpan. De används vid tillverkning av starka magneter, datorer, batterier och mobiltelefoner.
Pulse Pistols

**Pulse pistols** are a small handheld version of pulse weaponry that virtually all Peacekeepers are equipped with at all times. As with most pulse weapons, the weapon takes cartridges of chakan oil as ammunition and fire yellow or red balls of energy. The standard issue pulse pistol has a mount on the right side for a laser sight to be attached.

Pulse pistols generally are not as reliable as many other pulse weapons, and are capable of jamming. Alternatively, a pulse pistol could be set to overload -- this would result in an explosion much larger than one would expect from such a small weapon.

## Non-Standard Pistols

* Mini-Pistols -- a smaller version of pulse pistols, these exclusively fire yellow balls of energy. These are not large enough for cartridges of chakan oil, but instead have a refillable reservoir for the oil. As a result, Peacekeepers using these weapons can sometimes be seen licking the underside of the reservoir to determine how many shots they may have left.
* Scorpius' Pulse Pistol -- Scorpius used a larger pulse pistol than the standard issue.

## Source

Pulse pistols are derived from *Farscape*. For canon information, please visit the Farscape Encyclopedia Project.
Agar.io Ideas Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

Play AGAR.IO

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
BattleArena Tournois

**BattleArena permet de faire des Tournois sur les types d 'arène/jeu avec liste d'attente**: arena,skirmish, col, cela est aussi possible pour le spleef et paintball (voir plugins complementaires pour Battlearena).

Chaque tournoi est une suite d'éliminations de joueurs, match après match.Comme un quart de finale, demi finale, finale jusqu'à ce qu'il ne reste qu'un seul vainqueur !

Remarque: L'arène du tournoi doit déjà être crée et configurée. Le fichier de configuration des tournois est dans competitions/TourneyConfig.yml

## Lancer un Tournoi automatique

Le tournoi automatique est facile à faire, il annoncera les messages et instructions chaque minute jusqu'au départ. Réglé à 3 minutes par défaut.

1. Choisissez le **type d'arène**, (arena, skirmish, col, spleef, pb)
2. Tapez **/tourney auto typearene** (ex: /tourney auto arena)

Donnez à vos joueurs les permissions de tournoi pour le type d'arene (dans groupmanager): arena.typearene.tourney(changer 'typearene' par le bon type d'arène que vous avez créé)

## Lancer un Tournoi manuellement

Le tournoi manuel aura 2 commande a taper et vous déciderez le bon moment du départ

1. Choisissez le **type d'arène**, (arena, skirmish, col, spleef, pb)
2. Tapez **/tourney open typearene** (ex: /tourney auto arena)
3. Tapez **/tourney start**

Donnez à vos joueurs les permissions de tournoi pour le type d'arene (dans groupmanager): arena.typearene.tourney(changer 'typearene' par le bon type d'arène que vous avez créé)

## Déclarer un vainqueur en cas de problème

Cela n'est pas une option de tournoi, mais il est parfois utile si quelque chose d'inattendu se produit

* **/arena winner <nomdujoueur>**

## Full commands, with all options

Valid Options:

* Rated, Unrated

* teamSize=<nombre>: Exemple teamSize=1 ( 1 joueur par equipe ), Exemple teamSize=2 (2 joueurs par equipe)

* nTeams=<nombre>: Exemple nTeams=2 (2 équipes par tournament match) par multiple de 2,4,6,8

* silent : ne pas annoncer les messages des tournois

* time=<ensecondes> : Example time=60, secondes (seulement utilisé en mode automatique)
* interval=<ensecondes>: Temps entre chaque annonce de compte a rebours (seulement en mode auto)

Exemples:

/tourney auto arena unrated teamSize=1 sera un tournoi non classé avec des equipes d'un joueur

/tourney auto arena time=60 interval=20

## Retour à l'index

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BattleArena Type arene personalise

**Vous pouvez créer vos propres matchs et événements personnalisés (types d'arène) avec des noms distincts contenant vos propres commandes, messages et options.**

Pour ce faire, vous aurez à créer

* un nouveau fichier de configuration (xxxConfig.yml) dans le dossier compeitions

* Le nom du fichier de configuration devra avoir le même nom que le type de jeu indiqué à la ligne du nom à l'intérieur de ce fichier de configuration lui-même

* Choisir les propriétés que vous voudrez (voir section propriétés de configuration admises).

## Exemple

Création d'un nouveau type d'arène/match de Paintball appelé SuperPaintball

1. Copier/Coller le fichier de configuration appelé ArenaPaintball.yml et renommer la copie SuperPaintballConfig.yml

1. Editer et modifier le fichier SuperPaintballConfig.yml (avec notepad++)

```
 name: SuperPaintball
 command: spb
 prefix: '&f[SPaintball]&e'
 signDisplayName: '&f[SPaintball]&e'
 gameSize:
   nTeams: 2-14
   teamSize: '1'
 nLives: '1'
 victoryCondition: HIGHESTKILLS
 tracking:
   database: Paintball
   rated: true
   useTrackerMessages: false
 arenaType: Paintball
 arenaClass: PaintballArena
   - woolTeams
   - STOREALL
   - RESTOREALL
   - teleportIn
   - pvpOn
   - teleportOut
   - clearInventory
   - SNOW_BALL 128
   options:
   - health=20.0
   - hunger=20
   - clearInventory
   - health=20.0
   - hunger=20

```

3. Enregister et uploader le fichier SuperPaintballConfig.yml

4. Taper la commande /battlearena reload

## Retour à l'index

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Koba

**Koba** is a scar-faced bonobo who has spent most of his life in laboratories and holds a grudge against humans in *Rise of the Planet of the Apes*. Koba is portrayed by Christopher Gordon in*Rise* and Toby Kebbell in *Dawn*.

Koba was tested with the ALZ-113 drug by Will Rodman. Koba has a strong hatred of humans because he only has memories of them experimenting on him. When Caesar freed all of the apes at the lab including Koba, Koba respected Caesar for freeing him. When Buck died at the Golden Gate Bridge, Caesar allowed Koba to kill Steven Jacobs. Koba killed Steven Jacobs by pushing him off the bridge into the water. While Will was looking for Caesar in the Muir Woods, Koba attacked him and was about to kill him. Instead, Caesar stopped Koba from killing Will, which left Koba very angry. Koba returns in the *Dawn of the Planet of the Apes* as the main antagonist.
BattleArena WaitRooms

**BattleArena permet d'ajouter des salles d'attente pour les Arènes. Beaucoup de types d'arène/jeu gèrent l'option salle d'attente automatiquement.**

## Création d'une salle d'attente selon le type d'arène voulu

1. Construire personellement votre ou vos salles d'attente pour votre arène. Le premier mot de la commande utilisée indiquera quel sera le type d'arène choisi: arena, skirmish, bg, col, ffa, dm. Dans ce tutoriel, nous utiliserons la commande ffa pour faire une nouvelle salle d'attente pour un ffa.
2. Placez-vous dans la 1ere salle d'attente où seront téléportés les joueurs.
3. **/ffa alter NomArene waitroom 1**

## Choix du moment pour la salle d'attente

Les joueurs peuvent être téléportés en salle d'attente soit:

* **au moment du Join**  (juste après avoir tapé la commande ou cliqué sur la pancarte)

* **au moment du OnPretart** (quand tous les joueurs ont rejoint juste avant que je jeu commence)

Ajouter soit la commande **/typearene setOption onJoin teleportWaitRoom** ou **/typearene setOption onPrestart teleportWaitRoom**

Une fois cela effectué, vous devez ajouter au moins une salle d'attente à chacune des arènes de ce type.

## Retour à l'index

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BattleArena Duels

BattleArena permet de faire des duels sur tous les types d 'arène/jeu. Vous pouvez faire un duel simple ou avec de l'argent gagner/perdre en jeu.

Remarque: L'arène du duel doit déjà être crée et configurée.

## Les Duels Simples (sans engagement argent):

1. Choisissez le **type d'arène**, (arena, skirmish, bg, col, ffa, dm) et les joueurs qui participeront
2. Tapez **/typearene duel NomJoueur1 NomJoueur2** (ex: /spleef duel boblenon aypierre)

Donnez à vos joueurs les permissions de duel pour le type d'arene (dans groupmanager): arena.typearene.duel(changer 'typearene' par le bon type d'arène que vous avez créé)

## Les duels avec engagement argent (option)

Actuellement Battlearena permet une seule option dans un duel, en ajoutant de l'argent en jeu. (plugin Vault requis)

1. Choisissez le **type d'arène**, (arena, skirmish, bg, col, ffa, dm) et les joueurs/Teams qui participeront
2. Tapez **/typearene duel NomJoueur1 NomJoueur2 money Montant** (ex: /spleef duel boblenon aypierre money 200)

(ex:Duel sur un spleef entre boblenon et aypierre, qui vont payer chacun au depart du duel 100 $ et le vainqueur gagnera le total soit 200 $)

Vous pouvez aussi mettre une mise différente pour chaque joueur dans un duel. Taper une ligne différente par joueur participant. (ex /spleef duel boblenon money 50 , et /spleef duel aypierre money 100)

## Acepter ou Rejeter les duels

* **/typearene reject** : Vous refusez les duels
* **/typearene accept** : Vous acceptez les duels
* **/type rescind** : Changer d'avis sur les duels revenir en arrière

## Les Duels entre Equipes

En premier faire la création des équipes puis les même commande qu'un duel simple

1. Création de l'équipe en tapant **/team create joueur1 joueur2 ...**
2. **/typearene duel joueur 1 joueur2 ...**

## Retour à l'index

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Smältverk

Ett **smältverk** behövs för att utvinna metaller från malm i BetterGeo. De block och mineral/metaller som kan stoppas in i smältverket för att ge tackor:

* bauxit
* gabbro med titan
* gabbro med koppar
* järn från skarn
* bandad järnmalm
* zinkblände från marmor

Du behöver 8 delar av malmen för att få en tacka. Olika mängd av slagg bildas när du utvinner metaller från malm. Du kan stoppa in 10 slaggdelar i smältverket för att få tillbaka en tacka. Det behövs olika mängd värme för att smälta olika metaller. Det finns 3 platser att lägga bränsle på (kol eller hinkar av lava). Nedan ser du hur mycket man får ut och hur mycket värme som krävs. Smältverket byggs av en ugn och 8 fältspat.

Smältverket genererar också föroreningar. Aska sprider sig runt smältverket när den är aktiv. Askan förstör växtlighet och skadar både spelare och djur. Rökgasrenaren behöver installeras för att förhindra föroreningar att spridas.

**Input/Output**

* 8 block av bauxit och 3 bränsle (kol eller hinkar av lava) / 1 aluminiumtacka och 2 slagg
* 8 block av gabbro med titan och 2 bränsle / 1 titantackor och 3 slagg
* 8 block of gabbro med koppar och 2 bränsle / 1 koppartacka och 3 slagg
* 8 järn från skarn och bandad järnmalm och 2 bränsle / 1 järntacka och 1 slagg
* 8 zinkblände och 2 bränsle / 1 zinktacka och 3 slagg

**Slaggen måste stoppas i smältverket igen för att få ut en extra tacka**

**Input/ Output**

* 10 slagg från bauxit och 3 bränsle / 1 aluminiumtacka och 2 slagg
* 10 slagg från gabbro (både med titan och koppar) och 2 bränsle / 1 titantacka/koppartacka och 3 slagg
* 10 slagg från skarn eller bandad järnmalm och 2 bränsle / 1 järntacka och 1 slagg
* 10 slagg från zinkblände och 2 bränsle / 1 zinktacka och 3 slagg

**Om du har 8 delar av de nedan så kan du få fram en tacka med en bränsle (utan slagg).**

* Koppar från gabbro, skarn och basalt
* Guld från kvarts eller från vaskförekomster
* Silver från kvarts
* Litium
* Tenn
* Tantal
* Volfram
* Sällsynta jordartmetaller
Battlearena EventConfiguration

**BattleArena permet d'ajouter des Events pré-enregistrés qui se déclenchent automatiquement  périodiquement gràce à un ordonnanceur (tâche automatique Scheduler)**

## Calendrier des Events

La programmation d'un calendrier des events permet de gérer un ou plusieurs évents et qu'ils fonctionnent périodiquement. L'ordonnanceur peut être Démarré ou stoppé comme des tâches planifiées.

1. **Ajouter un Event**
2. **Démarrer les Events**

vous pouvez modifier les valeurs de temps dans le BattleArena / config.yml sous l'option defaultOptions.timeBetweenScheduledEvents

## Les Commandes de l'ordonnanceur (Scheduler)

**Ajouter un Event dans l'ordonnanceur**

* **/bas add <les commandes que vous tapez pour un Event>**

Exemples

* /bas add ffa auto
* /bas add ffa auto teamSize=1+ nTeams=2

**Mettre en Route manuelle** de l'ordonnanceur**.**
Les tâches planifiées seront exécutées dans l'ordre.

* **/bas start**

**Arrêt manuel** de l'ordonnanceur**.**
Les tâches planifiées ne seront pas exécutées.L'ordonnanceur est arrêté.

* **/bas stop**

**Obtenir la liste des tâches planifiées** de l'ordonnanceur

* **/bas list**

## Mettre en route automatiquement l'ordonnanceur (Scheduler)

Les Events peuvent être mis en route automatiquement au démarrage du serveur dans le fichier Battlearena/Config.yml (de la ligne 116 à 121).

* Réglages au démarrage du serveur: [] ou [startContinuous] ou [startNext] , soit pas de mise en route ou continue l'event en cours ou démarrage d'event programmé suivant

* Réglage de l'intervalle de temps en secondes entre la fin d'un event et le debut de l'event suivant

* Réglage d'annoncer le temps du prochain event

* Réglage d'annoncer si les joueurs recevront une classe ou des equipements.

```
    onServerStart: [startNext]
    timebetweenScheduleEvents: 60
    annonceTimeTillnextEvent: false
    annonceGiveItemsOrClass: true

```

## Retour à l'index

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