Alpha 32

**Alpha 32** was an update released on August 24th, 2017. It was a patch that focused on improving game performance.

### Performance

* Loads and loads of performance tweaks
* Load times are slightly faster

### Graphics

* Fix for players clipping through walls and objects vertically after teleporting while in the water

### UI / Controls

* Fix for Traits on Load Character screen not being separated by line
* Fix for players 2, 3 and 4 not having the correct character selected when entering Character Select screen after death while playing as a custom character
* Fix for error if player plays as a custom character, dies, clears the custom character slot, then closes and re-opens the menu

### Items

* Fix for Shopkeeper appearing to be equipped with weapons on multiplayer client when he is actually empty-handed

### Status Effects / Traits / Special Abilities

* Fix for Bloodlust, Zombify, Camera Shy, Crepe Crusher, Blahd Basher and potentially others not triggering properly sometimes for multiplayer clients past the level where they joined the game
* Unstoppable-Ish cancels out Tank-Like and Skinny Nerdlinger during Character Creation

### Sound

* Fix for “jump out of water” sound effect playing if the player teleports while in the water

### Tutorial

* Fix for explosions from first laser not hitting the player if he stood in the exact right spot
* Player can now eat the Banana to advance the “quick-use health” part of the tutorial

### Internal

* Prep work for Downtown levels
* Prep work for console versions
* Created new Free version of the game
* Created new Show version of the game for PAX

### Alpha 32b

* Fix for custom characters sometimes not appearing properly
* Fix for chests and shops sometimes having incorrect items

### Alpha 32c

* Fix for Pits not appearing
* Fix for Crusher poles not appearing
* Fix for shadows not appearing
* Fix for player identifiers not appearing in multiplayer modes
* Fix for people not turning blue when frozen

### Alpha 32d

* Fixed a small bug that I added shortly before deploying Alpha 32, which ironically might have made performance WORSE than before.

### Alpha 32e (August 25)

* Fixed issue from 32d where people would not attack you
* Added new lighting setting “Medium”. With this setting, walls do not cast shadows, which can greatly improve performance while still keeping the aesthetics mostly intact.
* Fix for Killer Plants remaining permanently white after being hit
* For for people briefly looking incorrect after being Depossessed by Shapeshifter
* More performance tweaks

### Alpha 32f

* Fix for glitch introduced in 32e where AI would often not attack each other when they are hostile

### Alpha 32g (August 26)

* Fix for people not always fighting back against Zombies
* Fix for people not getting angry upon seeing you standing over their friend’s dead body
* Fix for people not walking around in their owned buildings and looking at objects
* Fix for people not being angry at depossessed people who attacked them while possessed
* Fix for people not correctly determining when they should not get angry at a person who attacked them while possessed
* Fix for items not having shadows
* Fix for players 2, 3 and 4 in coop games not being able to use hacking target properly
* Fixed frame drops when people got clustered together

Improved Zombie frame rate issues