recursal/Fanatic-Fandom huggingface dataset:
Blueprints

Blueprints are collectibles hidden in chests throughout the kingdom. Once a blueprint is obtained, a piece of equipment will be unlocked for purchase at the Blacksmith.

The level of blueprints found in chests is limited to the biome's Room Level, meaning you must progress to more difficult biomes to find more powerful gear.

Silver chests are guaranteed to hold a blueprint if the Room Level is high enough, with bronze chests having a chance. The blueprints for Trinkets also only drop from silver chests, and typically have a higher item level than other pieces of gear, making them quite rare.

In general, determining when and where specific blueprints will drop is not something that can be reliably done. However, some tips for increasing your chances to find higher level blueprints are explained here. One other tip is that in order to obtain every single blueprint in the game, you must reach at least NG+22(estimated, need confirmation) where the final pieces of White Wood and Black Root +9 will drop.
Elliot Combs

**Elliot Combs**, or **Elliott Combs**, is a character in Nickelodeon's television series *The Astronauts* portrayed by Bryce Gheisar. He is one of the five children aboard the *Odyssey II* when it is launched.

## Personality

Elliot is the son of the owner of the *Odessey II*. He is proud and sensitive, with strong leadership abilities, and he wants to be accepted by others. Will Rivers's mother is investigating Elliot's father and Elliot is initially suspicious of Will, believing that he may be working on his mother's behalf to collect information. He is both proud and spoiled due to being raised by a billionaire father, but is still a sweet, sensitive kid on the inside. He clashes with Samantha Sawyer-Wei over leadership.

## History

Elliot is the Son of the owner of Odyssey II. His Father and his unnamed mother are Billionaires, Meaning that Elliot is spoiled. He always wonder what would be going on in space. And because of his curiosity He and Will Encouraged the other kids to sneak onto the ship.

## Trivia

* The character's first name is spelled "Elliot" in the two official press releases, on the show's official website, and on the network's official Twitter, but spelled "Elliott" in the official Nickelodeon blog posts.

## Appearances

Elliot Combs appears in all episodes of Season 1.

## Navigation

Samantha "Samy" Sawyer-Wei • **Elliot Combs** • Martin Taylor • Doria Taylor • Will Rivers • Matilda

## References

1. ↑ 1.0 1.1 Twitter character introduction: Elliot Combs. October 22, 2020.
2. ↑ Zap2it listings. Retrieved on November 9, 2020.
3. ↑ Nickelodeon official website character profile. Nickelodeon. Retrieved on November 13, 2020.
4. ↑ *NickPress*, official press release: NICKELODEON SUITS UP FOR THE ASTRONAUTS HOUR-LONG PREMIERE EVENT, FRIDAY, NOV. 13, AT 7 P.M. (ET/PT). October 9, 2020.
5. ↑ *Nick Press*, official press release:NICKELODEON PREPARES FOR LIFT-OFF WITH THE ASTRONAUTS, FIRST PRODUCTION WITH IMAGINE KIDS+FAMILY. "*The Astronauts* (10 episodes) is currently in production in Vancouver, Canada". February 19, 2020.
6. ↑ *NickAlive!*, official blog post: The Astronauts | 'Going On An Alien Hunt' Trailer | Nickelodeon. September 22, 2020.
7. ↑ *NickAlive!*, official blog post: Filming on 'The Astronauts' Season 1 Wraps. October 1, 2020.
Fonts

The game uses the following fonts. Most are available on Google Fonts, with the exception of "Electronic Highway Sign" and "Liberation Sans".

## Links

Links to view the fonts from their original sources.

## Sprite Atlases

These font sprite atlases are extracted from the game, and show which letters are used from each font.

*A sprite atlas is similar to a sprite sheet, but it's automatically generated and doesn't put sprites in any particular order.*

Alegreya BoldAlegreya MediumAlegreya RegularAntonBangersCormorant Unicase BoldEBGaramond RegularElectronic Highway SignHahmlet BoldHahmlet RegularJura DemiBoldLiberation SansNotoSerif SC BoldNotoSerif TC BoldOswald BoldPress Start 2P RegularRoboto Bold
Blank

The Blank is a flying enemy found in Pishon Dry Lake. An upgraded version of the Blink, it has increased damage and health and fires additional projectiles when hit.

Blanks behave identically to Blinks; remaining dormant until approached, relentlessly chasing the player, and teleporting and firing projectiles when damaged below certain HP thresholds. Blanks now fire 4 projectiles instead of just 2; they fire either in a cross or in an X formation, making it noticeably harder to avoid them.

There is a final, even more powerful version of the Blank called the Blonk.
Runes

Runes are collectibles hidden in Fairy Chests throughout the kingdom that grant the Heir magical enhancements when equipped.

## Overview

Once found, Runes become available at the Enchantress, and are purchased and upgraded using Gold and Red Aether. Red Aether drops from Fairy Chests, Gold Chests in Red Portal challenge rooms and Boss Chests. There is a total of 24 different runes.

The number and type of runes that can be equipped at one time are limited by the player's **Rune Weight** stat.

Multiple copies of the same rune can be collected after getting  Runic Horizons in The Soul Shop. Similar to Blueprints, higher level rune drops are limited by the biome's Room Level. As such, it is unlikely the player will find Level 2 runes until at least NG+1.

Two runes require their associated heirloom:  Dash Runes require  Ananke's Shawl, and  Vault Runes require  Aether's Wings.

## Runes

Toggle Descriptions

1. ↑ Initial cost for a level 1 Rune. Prices increase as levels increase. See Price Scaling for details.

## Price Scaling

Each Rune level has an increased cost, with costs being multiplied by a certain number at each level. The multiplier applies to both Gold and Aether costs.

The table also shows these multipliers, plus costs for each weight (as all runes fall into one of 6 weights: *10, 20, 30, 40, 50, 60*).
Staffens

A Staffens in the Citadel.

The Staffens is an enemy encountered in Citadel Agartha and Kerguelen Plateau. It attacks by firing a barrage of fireballs in an arc.

## Behaviour

The Staffens is a slow-walking ranged enemy. It moves with small steps and prefers to stay at a medium range, usually walking away from the player if they're too close, and towards them if they're too far. It attacks by throwing fireballs forward in a low arc.

It cannot fall off edges on its own, but will get hurt by spikes and environmental hazards (water & clouds) if it falls into them.

## Attacks

### Fireballs

The Staffens fires **five fireballs** in quick succession in a low arc in front of itself.

The fireballs are Mid-sized Projectiles that cannot pass through walls and can be countered by a lot of means, like Ranger's  Ivy Canopy,
the shockwave from  Marble Statue or
the  Wind Wall spell
.

The low arc means that you can dodge its attack just by standing in front of the Staffens at mid-range.

A Staffens' fireball attack
## Location

Staffens can only appear naturally in Citadel Agartha and Kerguelen Plateau (including within red portals).

Once you reach NG+1, you will unlock the use of burdens: each level of the  Burden of Evolution enabled adds a 10% chance for a Staffens in Citadel Agartha and Kerguelen Plateau to instead spawn as its next higher tier, the Stavens.

## Trivia

 Name in the game files | ArcThrower\_Basic

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (**Staffens** • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)
Frosten

The Frosten is a ranged flying enemy found in Kerguelen Plateau. It attacks by shooting 2 small snowflake projectiles.

The projectiles themselves are tiny, and are in fact not directly aimed at the player but rather above and below where the player is located. When the projectiles collide with terrain, they create much larger snowflake-shaped ice crystals that cause damage when touched. However, these are easily destroyed with weapon attacks, spells or Spin Kicks.

The projectiles are Mid-sized, and can be nullified by anything that destroys them, such as the Gunslinger's  Makeshift Explosive. The ice crystals are also Mid-sized, and as such can be deleted at melee range by Valkyrie's  Deflect to restore Mana.

There are 2 tougher versions of the Frosten called the Icen and the Glacien.
Blonk

The Blonk is a flying enemy that serves as an upgraded version of the Blank, it has increased damage and health and fires additional projectiles when hit.

Blonks behave identically to Blinks and Blanks; remaining dormant until approached, relentlessly chasing the player, and teleporting and firing projectiles when damaged below certain HP thresholds. Blonks now fire 8 projectiles instead of just 4; they fire in an X or + formation with 2 projectiles for each direction, making it noticeably harder to avoid them.

only avalaible as Commanders or with the  Burden of Evolution
Obsidian Set

Armor Sets ‣ **Obsidian Set**

*"Black, ragged, and dangerous to the touch. Only a Mastersmith can handle such material."*

The Obsidian Set is the ninth armor set. This late-game set focuses heavily on raw Vitality offering more than any other armor set. Pairs well with the  Ammonite Set for even more defense, and  Retaliation Runes for dealing Return Damage when struck. All classes can benefit from increased Vitality, but this set is best used on  Knight,  Barbarian,  Dragon Lancer,  Pirate and  Boxer due to their high class Vitality mods.

Being one of the late-game armor sets, it has high Equipment Weight and upgrade costs.

* Base
* +1
* +2
* +3
* +4
Leather Set

Armor Sets ‣ **Leather Set**

*"A beautiful piece of weathered leather."*

The Leather Set is the first of 13 armor sets found in the game. This set focuses on increasing Resolve, with the final Unity Bonus built around acquiring huge amounts of relics without being reduced below 30% Max HP. In spite of the set's low stats, its Unity Bonuses are powerful even in late NG+, and its low Equipment Weight helps keep your Weight Class low, giving you even more Resolve. Because this set has low defense and encourages relic stacking, it pairs well with either the  White Wood Set or  Black Root Set for a glass cannon setup dealing extreme damage via Skill Crits.

Since it is the lowest tier of all the armor sets, it has very low Equipment Weight and upgrade costs.

The Leather Helm is available for immediate purchase upon unlocking the Blacksmith.

* Base
* +1
* +2
* +3
* +4
* +5
* +6
* +7
* +8
* +9
* Scaling

 Weight

1. ↑ This means no matter how many relics are taken, your Resolve will not drop below 30%.
Sentry

The Sentry is a stationary ranged enemy found in Axis Mundi. It attacks by firing a single long-range bullet every few seconds. The bullet is a Resonant projectile, and can be destroyed with a Spin Kick if the player has  Echo's Boots. Kicking these bullets can also launch the player to greater heights, allowing easier traversal of dangerous terrain.

The Sentry's greatest strength is its range, as it can easily fire at the player from off-screen. However, once the distance is closed, the player can stand on top of the Sentry without harm and attack it from above.

There are two tougher versions of the Sentry called the Defentry and the Entry Preventry.
Strength

Strength increases the damage of your Weapon and Spin Kicks, and the effectiveness of  Lifesteal Runes.

## Armor Sets

Every weapon within an Armor Set increases Strength, usually by higher amounts than the last.

There are 3 Armor Sets that increase Strength, or benefit the most from it:

* Drowned Set
	+ Very high Strength stat for its weapon (16)
	+ Unity Bonuses that all increase strength
	+ Typically requires NG+1, but can drop from high-level rooms in Pishon Dry Lake in NG+0
* Sanguine Set
	+ *Low overall stats*
	+ Has the only Trinket that increases Strength (+3).
	+ Unity Bonuses add  Lifesteal Runes *(which scale with Strength)*
* Kin Set
	+ High Strength stat on its weapon (24)
	+ However, *Drowned Weapon+1* has the same Strength stat (also 24), with much less weight
	+ Requires at least NG+2
* White Wood Set
	+ Only helm in the game to increase Strength (25)
* Black Root Set
	+ Highest Strength stat on its weapon (33)

The following table lists all armor set pieces that affect Strength. Significant items are in **bold**.

1. ↑ Typically drops in NG+1. Some pieces may also drop in NG+0, from deep rooms in Pishon Dry Lake, but this is rare and unreliable.
2. ↑ Typically drops in NG+2.

## Classes

All classes have the same Strength stats, except  Ranger (110% Strength) and  Ronin (120% Strength).

Nearly every class benefits from the Strength stat. The only exception is  Bard, whose  Lute deals a tiny 30% Strength damage (their main source of damage is from spin-kicking notes, which only scales with Intelligence).

## Runes

Only 1 Rune interacts with Strength, the  Lifesteal Rune. They can be bought and applied from the Enchantress.

You also gain  Lifesteal Runes from the Level 1 & 2 Unity Bonuses from the  Sanguine Set. Unity level 1 adds two runes, and level 2 adds three runes. The set will start appearing around The Sun Tower.

HP restored is 1 + 3% of your Strength.
Adds +3% per rune.
Healing is capped at 10 HP per rune.

## Weapons

All Weapons scale with Strength.

*See individual Class pages for more details on each weapon.*
Static Blade

A Static Blade in Citadel Agartha.

The Static Blade is an enemy encountered in Citadel Agartha. It attacks by charging at the player.

## Behaviour

The Static Blade is a flying melee enemy that always try to move towards the player. It attacks by thrusting forward at the player. While it's rather slow during normal movement, it will move faster during its thrust attack.

It has a good knockback resistance and cannot get hurt by spikes & environmental damage (water/clouds) if it flies into them.

## Attacks

### Thrust Attack

The Static Blade charges its attack by going backward a little, then thrusts forward rapidly over a long distance.

The Static Blade accurately aims at the player during the wind up, but the thrust then follows a linear trajectory.

By itself, this attack is easy to dodge since the Static Blade does not follow the player's movement.

A Static Blade charging at the player.
## Location

Static Blade can only appear naturally in Citadel Agartha (including within red portals).

Once you reach NG+1, you will unlock the use of burdens: each level of the  Burden of Evolution enabled adds a 10% chance for a Static Blade in the Citadel to instead spawn as its next higher tier, the Shock Edge.

## Variants

*Flying Swords are one of the few enemy families to also feature a Void Beast (story based mini-boss) variant.*

## Trivia

 Name in the game files | FlyingSword\_Basic

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (**Static Blade** • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)
Earthen Maul

The Earthen Maul is a flying enemy found in Axis Mundi. It floats toward the player before furiously hammering, creating shockwaves in a moderate area around it.

It pounds 6 times before stopping, and the shockwaves can pierce through terrain. The range of the attack can catch unwary players off guard, and it deals high damage as well. If the Burden of Mobility is enabled, the Maul can still move slightly when hammering.

There are 2 tougher versions of the Earthen Maul called the Rock Crusher and the Land Cracker.
Lights

The Lights is a flying enemy found in the Sun Tower. An upgraded version of the Lamps, it has increased damage and health, fires additional projectiles, and has a new spreadshot ranged attack.

Lights can be dangerous in close quarters. Like the Lamps, its standard attack fires a consecutive stream of homing Curse projectiles, this time firing 5 instead of 3. Its new ranged attack involves firing a spread of 3 piercing blue fireballs directly at the player, with 2 additional fireballs to the sides. If the player is not far enough away it's difficult to dodge this attack.

If the Lights is using the Curse attack, aggressively close in and take it out quickly in melee. If it uses its blue fireball attack, bait the spread of 3 fireballs and counterattack. If playing a ranged class, make use of appropriate Talents or Spells to delete or reflect its Mid-Sized Projectiles and whittle it down instead.

There is a final, even more powerful version of the Lights called Beacons.
Pizza Girl

Maria the Pizza Girl is an NPC you'll find in Pizza Mundi, a pizza shop located halfway through Axis Mundi.

Once found, she can permanently open Teleporters for a relatively small amount of gold.

She will also take residence at The Docks, and accompany you whenever you leave with Charon.

## Quotes

### Town Talk

 `REPEAT\_2` | Can I take your order?
 `REPEAT\_3` | I'll be heading back to the Kingdom soon.
Charon keeps taking my gold, but I don't mind.
 `REPEAT\_4` | I'll head back when you do. There's still folks out there that need help.

## Cut Quotes

This is older, unused dialogue, and is **not canon.**

Quotes with the ID `LOC_ID_DIALOGUE_TELEPORTER_NPC_PORTAL`:

 `FINAL\_REPEAT\_1` | \*Whew\* It took a long time, and a lot of money, but it'll be worth it. Thanks, hero.  Want some pizza?

Quotes prefixed with the ID `LOC\_ID\_DIALOGUE\_TELEPORTER\_NPC\_OLD`:

## Footnotes

1. ↑ Teleporters are reset when you enter a new Thread in New Game Plus
Lady Quinn

Lady Quinn the Dummy is an NPC at The Docks.

She's unlocked with the Manor upgrade  Dummy.

Lady Quinn can be useful to see how much damage different weapons/spells/talents inflict. If Maria (the pizza lady) is unlocked, Lady Quinn will occasionally be shown trying to eat a slice of pizza.

Lady Quinn stutters a lot.

## Quotes

Read Lady Quinn's tips for each class on their respective page:

* Assassin
* Astromancer
* Barbarian
* Bard
* Boxer
* Chef
* Dragon Lancer
* Duelist
* Gunslinger
* Knight
* Mage
* Pirate
* Ranger
* Ronin
* Valkyrie
Spells

Spells allow the Heir to unleash a variety of unique attacks that deal Magic, or Intelligence-based, damage. A spell is given to each Heir at random in the Character Select screen, but spells can also be swapped out during a run using Curio Shoppes. In addition,  Existential Appeasement allows an Heir to always start with a specific spell.

Every spell costs Mana to use. Mana is restored by hitting enemies with your Weapon, using certain Talents, and by drinking Mana Potions that drop from destructible props. All classes have their own base Mana pool, which can be modified through runes and relics. Certain traits also affect Max Mana and restoration.

All spells deal more damage the higher your Intelligence stat, but scale differently depending on the spell. The spell's damage modifier represents what portion of your Intelligence stat is applied to the spell; for example a damage modifier of 0.6 means the spell deals 60% of your Intelligence every time it deals damage, and when it deals a critical strike, it deals additional damage equal to 60% of your Focus \* Skill Crit. Scaling.

## Spell List

1. ↑ Intelligence scaling: Damage is this number multiplied by your current INT stat.
2. ↑ With 225 Intelligence, 225 Focus and 110% Skill Crit Scaling.
Will'o

The Will'o is a Resonant flying enemy found in Kerguelen Plateau. It flies in an erratic pattern as it closes in on the player for contact damage.

The Will'o is typically the first Resonant enemy players encounter. It is immune to all conventional damage and can fly through any terrain. The only way to damage it is by Spin Kicking it. The Will'o has low health, so it usually dies in 1 or 2 kicks.

Although it is classified as a Resonant enemy, it is still possible to damage it with Spin Kicks even if the player hasn't acquired Echo's Boots.

There are 2 tougher versions of the Will'o called the Wisp'o and the Ore'o.
The Sun Tower

The Sun Tower is the fifth biome in Rogue Legacy 2.

## Gold Bonus

The player receives an additional +20% Gold Bonus while in The Sun Tower. This is explained in-game by reading a sign in the first room of the biome.

## Unique Chambers

### Irad's Office

Irad's Office is accessed via a randomly located small room that consists of a single door and nothing else. Upon entering the first time that run, the Nameless Knight will be waiting for you, offering some brief dialogue.

Air Dash across the spike pit to the left to pass through the illusory wall and access Irad's journal, which lets you complete the Journal Entries for the Sun Tower. Upon reading all of them, you'll be given an Insight tasking you with finding Irad's old room at the base of the Sun Tower.

### Irad's Room

Irad's room is located in the first room of the biome. Access it by ascending to the second ledge on the left, then dashing past the Void Lift. Use a spell or talent on the Trick Wall there to reveal a hidden passageway. Go through the passageway and Spin Kick off the windmill to reach a ledge above you. There is a Trick Wall here leading to a room with a bed and some weapon racks, but this is a decoy. There is yet another Trick Wall just above the previous one that leads to Irad's actual room. Enter the room and read the Memory to obtain Irad's Boss Insight.

### Tower Summit

By using the Void Lifts above the teleporter, the player can use the Diving Bell to reach Irad's boss doors. However, the Tower Summit is also the location of the game's third Easter Eggplant. By using multiple Air Dashes or any form of Flight, jump off the ledge with the boss doors and fly all the way to the left. The eggplant is there on a ledge; press Interact to transport him to the Drift House.
Estuary Tubal

* Tubal
* Prime
* Painting

Estuary Tubal (**too** buhl) is the sixth boss of Rogue Legacy 2, located in Pishon Dry Lake.

## General Information

### Access

In order to fight Tubal, you will need to first find the  Pearl Key and the  Onyx Key, which are required to unlock two locked portals. After using the keys on their locks, the portals will be permanently unlocked afterwards. The portals contain two mini-bosses: the Pearl portal having *Briareus the Hammer* and *Cottus the Sword;* while the Onyx portal will have *Gyges the Axe* and *Aegaeon the Shield*. Defeating these four living weapons will permanently allow you access to Tubal's arena until New Game Plus.

### Boss Insight

To get 15% permanent damage on Tubal, you need to read a journal that can be found in a hidden room behind the storeroom of Pishon Dry Lake. In this room, the journal is hidden behind a trick wall that must be destroyed with either your Talent or a Spell.

## Boss Battle

### Phases

Tubal has 6 different attacks that he uses throughout the fight. Upon reaching 66% health, Tubal will be stunned before creating a homing Orb-like enemy that will persist through the entire fight. Upon reaching 33% health, Tubal will create four large saw blades on the walls of the arena. This makes maneuvering more difficult, but the saw blades can still be Spin Kicked.

### Estuary Tubal attacks

1. Raises his right arm up, firing a stream of 5 red Curse Bullets that home in on the player.
2. Raises his hammer before slamming it on the ground. The impact point will cause two large saw blades to rise up from the ground and move outwards; one blade moves toward the player, with the other moving to the opposite end of the room.
3. Raises his anvil up and bashes it with his hammer, creating two outgoing Void walls that can be dashed through with  Pallas' Void Bell.
4. Raises his hammer above the anvil and hits it, creating a damaging wave around him and summoning three Tier 2 weapon enemies. These can consist of Shock Edge, Burning Axe, Rock Crusher, and Silver Shield.
	1. These enemies are invulnerable for 11 seconds, but die in 1 hit once the effect wears off. Large AoE Talents like  Crescendo and  Winter's Shout, as well as status effects like  Poison and  Burn are effective at killing them all at once.
	2. Summoned enemies will always share the same type; all axes, all shields, etc.
5. Jumps into the air then lands, causing flaming swords to fall from the ceiling. These are considered Mid-sized projectiles, and can also be Spin Kicked.
6. Holds his hammer above his head, crackling with electricity. Upon slamming it down, the floor will be electrified for a few seconds. Spin Kick off Tubal to avoid this attack.
Citadel Agartha

Citadel Agartha is the first biome in Rogue Legacy 2.

## Heirlooms

 Aesop's Tome and  Ananke's Shawl are found in Citadel Agartha.

## Unique Chambers

### Golden Doors

The Golden Doors are located in the starting room of Citadel Agartha, which contains a teleporter.

### Heirloom Chambers

2 Heirloom Chambers are guaranteed spawns in Citadel Agartha.

One is a horizontal room with a teleporter near the entrance, with the Heirloom Statue for  Ananke's Shawl at the far left end. Once the Heirloom challenge is completed, this room will permanently act as a relic room for every successive run, even if the player enters NG+.

The other is a vertical chamber with a teleporter near the entrances, and multiple blue lanterns. The player must spin kick off these lanterns to reach the Heirloom Statue for  Aesop's Tome at the top. Once the Heirloom challenge is completed, this room will permanently act as a relic room for every successive run, even if the player enters NG+. A diving bell shortcut to the top of the chamber is also permanently unlocked after completion.

After completing this Heirloom challenge the first time, the Nameless Knight can be found sitting on a ledge halfway up the room, offering dialogue. He will also spawn here every time the player enters this room the first time in each new Thread.

### Tower of Lights

The Tower of Lights is a long vertical room with multiple hanging lanterns and a chest at the top right. In the middle of the left wall, there is an unmarked Trick Wall leading to Lamech's Boss Insight.
Status Effects

There are 2 types of Status Effects: Those that affect the player, and those that affect enemies.

## Player

These affect the player.

1. ↑ Indicates whether  Amplification Runes increase the duration (+7.5% per rune).

## Enemies

These affect Enemies. *For Commander buffs, see here.*

1. ↑ Indicates whether  Amplification Runes increase the duration (+7.5% per rune).

## Notes

See Status Effects > Notes for info on how  Amplification Runes affect  Burn.
Rock Crusher

The Rock Crusher is a flying enemy found in the Stygian Study and Pishon Dry Lake. An upgraded version of the Earthen Maul, it has increased damage and health, its normal attack now fires projectiles and it has a new ranged attack.

Rock Crushers are significantly more dangerous than Earthen Mauls. The size of their shockwave attack is larger and now fires blue Curse projectiles outward from the center, which pierce terrain. Curse projectiles can be destroyed with weapon attacks, talents, spells and Spin Kicks. If the Burden of Mobility is enabled, the Rock Crusher can still move slightly when hammering during its normal attack.

Rock Crushers can also use a ranged attack where they create a moderately-sized wind vortex at the player's position. Players need to be on their toes so they aren't trapped by this attack, as it is frequently used when first entering a room. However, the Rock Crusher is animation-locked when using the wind vortex, so capitalize with a counterattack.

Defeating Rock Crushers uses the same approach as Earthen Mauls. Wait out their lengthy attacks, then counterattack during the cooldown period.

There is a final, even more powerful version of the Rock Crusher called the Land Cracker.
Music

The soundtrack for Rogue Legacy 2 was produced by two artists: A Shell in the Pit and Tettix, who both produced the soundtrack to the original Rogue Legacy.

## Jukebox

You can listen to the game's music with the **Jukebox**, which can be bought at The Soul Shop for 100 Soul Stones. Unlock achievements to unlock more music tracks.

## Listen/Buy

Both soundtracks can be purchased on Bandcamp, where the soundtrack is split across 2 releases:

1. A Shell in the Pit - *Rogue Legacy 2*
2. Tettix - *Rogue Legacy 2 OST*

Additionally, both artists released singles from the OST:

* Tettix - *Rogue Legacy 2 - Citadel Agartha*
* A Shell in the Pit - *Subterranean Sunrise*

Tettix's OST release also includes 3 unused bonus tracks:

1. Old Magic
2. Caco Phoney
3. Enlightenment

## RL1 Soundtrack

The soundtrack for the original game, Rogue Legacy 1, is also available. It's a single release (rather than being split like RL2's OST is), and can be bought from either artist's page:

* Rogue Legacy OST by Tettix
* Rogue Legacy OST by A Shell in the Pit

## Gallery

Cover gallery for all 3 releases. The main OST album art is by Justin Chan.

Rogue Legacy 2 OSTCitadel AgarthaSubterranean Sunrise
### Alternate Covers

Fan-made alternate covers, with different colors. If you bought both soundtracks on Bandcamp and want a way to tell the difference between each OST, you can apply one of these using an ID3 tag editor (like the free *Mp3tag*).

RedOrangeGreenPurple
Clown

The Clown is a cut NPC. They have leftover dialogue in the game files, as well as a few environmental assets.

They were an NPC in the original game, hosting a single-room challenge, much like the Fairy Chest challenge rooms where you need to hit a set of targets. They are not present in RL2, but they do have some cut dialogue, indicating that they were intended for inclusion.

On the Report a Bug page on the official website, a graphic shows a father and son clown.

## Images

AmmoFrillBalloonBGBalloonGoldBalloonBronzeBalloonSilverTextPlate
Re-Risen

The Re-Risen is an enemy found naturally in Pishon Dry Lake. It can also be found in Kerguelen Plateau in NG+ with  Burden of Kerguelen’s Sacrifice. An upgraded version of the Risen, it has increased damage and health and a new lunge attack.

Re-Risen behave like Risen in that they are invulnerable while underground, and rapidly move to un-burrow beneath you to catch you by surprise. However, Re-Risen are much more dangerous once they are above ground, as they gain a new lunge attack that covers a surprising amount of distance, and can be performed twice in a row. They swipe at you in a claw-like motion, and the hit box on this attack has good vertical reach, letting them hit you even if you're on a ledge above them.

Talents and Spells that inflict knockback or immobilization, such as  Bastion,  Shield of Thorns and  Freeze Strike, provide an effective counter against their aggression.

There is a final, even more powerful version of the Re-Risen called the Re-Re-Risen.
Dashing

Dashing is a movement mechanic. It's used for traversal, Skill Crits with Weapons, and interacting with Void barriers and projectiles.

There are many advanced dashing techniques.

## Items

### Heirlooms

There are 2 heirlooms that directly **upgrade** your dashes, and 1 that augments its usefulness.

While this doesn't affect your Dashing directly, Double Jumps allow you to chain advanced dashing techniques, including Dash Attacks, Jump Cancels, and Dash Cancels (see Techniques, below).
Can pass through Void Projectiles and Void Barriers, and interact with Void Lifts.

### Runes

There are 2 Runes that can improve dashing: One **directly**, one indirectly.

Doesn't *directly* affect your dashes (see  Aether's Wings in Heirlooms above)

### Relics

There are 2 Relics that augment your dashes.

## Techniques

There are a few special techniques you can use with dashing. Mastering these can open up a lot of new ways of playing.

### Dash Attack

With most weapons, attacking right after dashing will perform a dash attack, which scores a Skill Crit.

Your weapon will glow gold when it can dash attack. The window of time when this is available is quite narrow, but practicing with the Training Dummy will help your timing.

For Classes with weapons that pierce walls, dash attacking can be used with *Edge Dashing* to land Skill Crits on enemies that can't reach you, dealing extra damage in a shorter span of time.

Dast Attack: KnightDash Attack: Valkyrie
### Dash Cancel

You can cancel a dash by jumping. This technique is incredibly helpful when performing a Dash Attack: By jumping right after you land a hit, you can halt the dash and prevent contact damage.

### Jump Cancel

You can cancel a jump (and a Spin Kick bounce) by dashing. This is required for some Fairy Chest challenges, and is essential for navigating and avoiding damage in The Sun Tower.

### Attack Cancel

You can cancel the animation of many weapons by dashing. The Training Dummy mentions this for the Knight's Sword, but it's usable with nearly every weapon.

Attack cancelling is especially helpful with  Charon's Scythe, allowing you to hit an enemy then withdraw before getting hit by contact damage.

### Edge Dash

You can keep yourself airborne for longer by dashing against the edge of walls. This is useful for avoiding damage, as well as performing dash attacks with weapons that can pierce walls.

## Notable Classes

Dash attacks are especially useful for  Valkyrie, who can use it with their vertical weapon strikes to "glide" their weapon into enemies during the dash attack window.

Dash attacks are also very helpful with  Barbarian, improving their aerial attack damage potential. Stacking multiple Dash and Vault Runes can keep Barbarians in the air for a long time, landing chained dash attacks and inflicting massive damage.
Easter Eggplant

The Easter Eggplant (Purple Variant)

Easter Omeletteplant

Easter English Breakfast

The Easter Eggplants are easter eggs that can be found in four different areas: Kerguelen Plateau, Sun Tower, The Tutorial and Challenge Rooms. They do not attack the player, and can be brought back to the Docks.

## Behaviour

The Easter Eggplants do not attack the player, although they do have a health bar and can be damaged. They wander around on their platforms, occasionally casting a spell that causes small fireworks to appear. If interacted with, they disappear and reappear in The Docks, specifically in the Drift House.

## Location

The Easter Eggplants can be found in four different areas, one in the top left corner in the tutorial, one is found above the gold treasure chest at the end of Challenge Arenas, one is at the top of the Far Shores in the Kerguelen Plateau (slightly off the map) and one is found in the Sun Tower to the left and below the Boss Portal.

## Variants

The Eggplants are found in their respective order to their locations; The Easter Eggplant, the Easter English Breakfast, the Easter Ham 'n Eggplant and the Easter Omeletteplant.

## Gallery

The Easter EggplantThe Easter English BreakfastThe Easter Ham 'n EggplantThe Easter Omeletteplant
Cut Content

Covers content that was cut, removed, or unfinished.

## Standalone Pages

There are a couple of standalone pages, dedicated to bigger bits of cut content:

* Clown (NPC)
* Musician (NPC)
* Unused Weapon Icons

## Achievements

 Easter Omeletteplant
 Easter English Breakfast

## Classes

### Class Overviews

Martial artists are considered a waste of funding.
 ChakramClass
 PolymorphClass
They took it literally. Just kidding, they're just a fish-person.

### Updates

Update v1.1.0 added  Dragon Fangs, which uses the `Tonfa` weapon ID, an ID that's been in the game's code since Early Access but was previously unused. It also added  Lich, a new Fabled Class.

## Enemies

There aren't many references to unused enemies in the game data. Most are only mentioned once, in the text for enemy names.

Placeholder artwork for enemies:

## Heirlooms

### Unused Heirlooms

Icons and text from the game files, for Heirlooms which aren't used in-game.

### Alternate Heirloom Icons

Some heirlooms also have alternate, unused icons. Here's a list of all the icons, both used and unused.

## NPCs

The filename suggests it was also a placeholder for the Architect.

Likely used as a placeholder for Lady Quinn.

## Relics

1. ↑ Available for a while with 2021's Christmas update. Had to be removed because they were very buggy (source).
2. ↑ 2.0 2.1 These relics were turned into Class Passives instead

Caltrop Texture

## Runes

It looks like the *ArmorBreak* and *MagicBreak* rune names and icons should be used for the *CritDot* runes.

The blue and red tear icons (for *MagicCritDot* & *WeaponCritDot*) are also seen in the unused Bane and Bleed status effects.

## Scars

In the game files, there are icons and sets of text corresponding to Scar challenges that don't currently exist.

## Spells

Hold to aim.  Goes through walls.  Destroys Large Projectiles.
 ?

## Status Effects

Also used for the "Exhaustion" debuff, in the Early Access trailer for the Dragon's Vow update (timestamp), on the Glossary page:

## Traits

Note: This doesn't cover every cut trait, only traits with icons. For the full list, see: Cut Traits List.

### Unused Traits

The table shows traits listed in among the game's data, but which are not present in the game.

## Weapons

*Bounce when striking objects.*
 ?
*Bounce when striking objects.*
*Infinite combos.*
Presumably, parts were also used for Boxer.

Some armor sets also have unused icons for weapons. The Sword icon *is used* but is included here for comparison.

There's also an alternate icon for the Kinetic Revolver, showing dual pistols:

## Galleries

Many galleries showcase unused images and cut content. Here's a list of them.

Note: All these graphics have been copied over to this page.

* Armor Sets - Unused Weapon Icons
* Unused NPCs
* Unused Pickups
* Unused Relics
* Unused Runes
* Unused Spells
* Unused Status Effects
* Unused Talents
* Unused Traits
* Unused Upgrades
The Void Beasts of Axis Mundi

The Void Beasts of Axis Mundi (Byarrrith and Halpharr) is the second boss fight of Rogue Legacy 2, located in Axis Mundi.

## General Information

### Boss insight

To get +15% permanent damage against the Void Beasts, you need to read a memory located in a secret room of the Kerguelen Gatehouse, right before the entrance to the boss room. Use a spell or damage talent on the Trick Wall behind the top most water wheel right ahead of the Gatehouse signpost. From there, follow the torches to guide your way until you find the prompt to enter the room. The memory is at the end of the Black Root-filled hallway at the end of that room.
Resolve

Resolve is a representation of the Heir's confidence in their own ability. It can be increased by certain risky actions, and is decreased by acquiring relics and wearing heavier gear. When Resolve drops below 100%, you will lose Max HP by an equivalent percentage.

Base Resolve is 100%, with up to 125% bonus Resolve granted based on your Weight Class. You can upgrade your max Resolve through the Manor, but picking up Relics or starting with them will decrease your Resolve by an amount determined by the relic. Resolve can be reduced all the way to 0, whereupon the player will have 1 HP, but relics can still be acquired beyond this point with no further penalty.

## Weight Class

Wearing heavier gear affects your Weight Class, which are thresholds in your Max Equipment Weight that affect your Resolve.

If you're at 20% Equipment Weight or lower -- that is, if your combined armor weight is 20% or lower than your total Equip Weight -- you'll be in the "Light" class, and will get +125% bonus Resolve. Bonus resolve decreases the heavier you get, with each heavier weight class giving 25 less resolve.

 Medium
 Heavy
 Chunky

## Encumbrance Limits

By default, the Weight Class thresholds increase every 20% (i.e., 20%, 40%, 60%). These are called **Encumbrance Limits**.

You can upgrade them with the Manor upgrade  Aerobics Classroom, which increases the Encumbrance Limits by -1% per upgrade. This goes up to a maximum of -10%, which would make your thresholds increase every 30% instead (i.e., 30%, 60%, 90%).

The table below shows the absolute maximum Encumbrance Limits, after buying all 10 levels of the *Aerobics Classroom* upgrade:

Max Encumbrance Limits
 Medium
 Heavy
 Chunky

The table below shows *Aerobics Classroom's* exact values.

## Upgrades

There are 2 upgrades that affect your Resolve.

 *50*
 *50*

Several upgrades also affect your *Equip Weight* and *Encumbrance Limits*, which affect your Resolve:

 *75*
 *25*
 *45*
*\*Your Weight Class will now change every X%.*

1. ↑ Increasing your Encumbrance Limits is only worth it if you have enough spare Equip Weight to reap its benefits

## Relics

Certain Relics increase or interact with Resolve.

Note on key Relics: The Onyx and Pearl key Relics in Pishon Dry Lake will refund their Resolve costs after being used. However, Lily of the Valley Relics from Kerguelen Plateau can be kept even after unlocking the boss doors. Only upon entering the Boss Chamber itself will the lilies be taken from the player and their Resolve costs refunded.

## Armor Sets

There is 1 Armor Set that affects your Resolve.

This means you can take as many relics as you want and never drop below 30% Resolve.

## Runes

There is 1 Rune that affects your Resolve.
Jonah

Jonah, also called the Nameless Knight, is the seventh boss of Rogue Legacy 2, found in the Garden Of Eden, behind the Golden Doors.

## Jonah

* Traitor
* Redeemed

## Physical description

### Gender

Male

Jonah guards the way to Castle Hamson, and does so unyieldingly. He uses countless tricks that the player does.

### Boss Fight

Jonah has a large variety of attacks mostly based on player's weapons and abilities. Unlike most enemies, he doesn't deal any contact damage unless he is attacking. Normal variant has only a single phase and does not get staggered at 50% health, the way other bosses do.

1. Jonah equips a bow before shooting three flaming arrows in a shotgun like burst at the player. He can jump while performing this attack.
2. Jonah equips an axe before leaping at the player while performing a spin attack. Upon landing he will bounce in the direction of the player.
3. Jonah equips a katana and stands still and before performing the Ronin’s talent twice in a row. He only has a set range, but will constantly aim at the player. This attack can be dashed through.
4. Jonah equips a scythe before dashing at the player while slashing twice.
5. Jonah equips a spoon before jumping to the air and throwing five spoons which bounce upon landing.
6. Jonah equips a pizza before throwing three pizzas which stop in mid-air. After a few seconds, the pizzas will fly at the player. The player can destroy them with a spin kick. Jonah can jump while performing this attack.
7. Jonah will stand still and after a brief warning lightnings will strike the ground all over the arena. There are safe spaces between the lightnings or high enough in the air.

#### Prime variant

Jonah the Redeemed posesses the same attacks as his normal variant, just more dangerous.

1. Five arrows are fired instead of three.
2. Jonah bounces twice upon landing, not once. Each bounce targets the player.
3. Jonah teleports three times, not twice.
4. Jonah summons a cursed projectile with each slash.
5. Seven spoons are thrown instead of five.
6. Four pizzas are thrown instead of three.
7. There is a save space only between every three lightnings.

The boss now gets staggered at 75%, 50% and 25% remaining HP and equips a one of the following relics upon getting up.

* Voltaic Crown (based on  Voltaic Circlet) - Jonah periodically summons a damaging sphere of electricity around himself (with a visible cooldown). You can safely dash through it without taking damage.
* Marble Masterpiece (based on  Marble Statue) - Jonah fires two magma projectiles (mid-sized projectiles) every time he lands.
* Coeus Shell MK II (based on  Coeus' Shell) - Jonah blocks every fourth incoming hit.
* Vanguards Legion (based on  Vanguard's Banner) - Jonah leaves behind a wall of void while dashing.
Doomvas

The Doomvas is a flying enemy found in the Stygian Study. A haunted painting enemy, it remains motionless and does not attack the player unless attacked or touched.

A Doomvas can look like any painting in the game, and as such can have varying shapes. However, it can always be recognized as standing out from the background relative to other paintings. This effect is meant to be subtle, but can be spotted easily with practice.

If touched or attacked, the Doomvas activates and flies away from the player in a wide arc, phasing through terrain and gradually closing back in. The Doomvas has a poor turn rate, so take advantage of this to avoid being cornered.

In most cases, it's not possible to hit the Doomvas while it's flying through terrain. If you have damage over time spells like Fireball or Searing Shot, use those to whittle it down. Otherwise, attack aggressively once it flies outside of terrain and defeat it before it can touch you.

There are 2 tougher versions of the Doomvas called the Doomtrait and the Doomscape.
Lucas Koepke

Lucas is a member of the Koinonia cast. He has been in four shows (2017, 2018, 2019, 2020). He is a talented swimmer and runner, and is often casted in larger roles.

## Quotes

"Where are the slaves and where are they coming from?" - 2019 (Accidentally ad-libbed during a performance of the song "Prove It") -Louis