Milestone 1 - Wii

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## Milestone 1 - Monday, 19ᵗʰ February 2007

Content Detail:

* Limited Stage showing vehicle and character

Content Detail:

* Limited Stage showing vehicle and character
* One vehicle and character integrated from PS3/X360 console pipeline

Game Design:

* Deliver Preliminary Design Overview

Technical (Rendering):

* Limited Stage showing vehicle and character. No animations or shadows.
* One vehicle integrated from PS3/X360 console pipeline
* One character integrated from PS3/X360 console pipeline

Technical (General):

* Deliver Preliminary Technical Design Document

Production:

* Deliver Wii Build
* Deliver Preliminary Milestone Schedule

## Milestone 1 - Monday, 19ᵗʰ February 2007

Greenlight Meeting:

* Concept
* Full execution of the agreement
* Full staffing work-up
* All risks against PS3/X360 version noted and mitigations provided

Documentation:

* Preliminary Milestone Schedule
* Preliminary Design Overview
* Preliminary Technical Design Document

Running on Wii:

* Limited Stage showing vehicle and character. No animations or shadows.
* One vehicle integrated from PS3/X360 console pipeline
* One character integrated from PS3/X360 console pipeline

**Project Title:** ***Battlefront III - Wii***

**Developer: Free Radical Design**

**Milestone: Milestone 1**

**Production:** **Jamil Dawsari**

**Gabe Gils Carbo**

**James Morris**

**Orion Kellogg**

**Milestone Review**

February 27ᵗʰ, 2007

**Milestone 1 – 19****th** **February 2007**

Greenlight Meeting: Concept

* Full execution of the agreement

* Full staffing work-up
* All risks against X360/PS3 version noted and mitigations provided

Documentation

* Preliminary Milestone Schedule [**LucasArts**: Approved, comments/questions embedded in specific doc]
* Preliminary Design Overview [**LucasArts**: Approved, comments/questions embedded in specific doc]
* Preliminary Technical Design Document [**LucasArts**: Approved, comments/questions embedded in specific doc]

Running on Wii

* Limited Stage showing vehicle and character. No animations or shadows [**LucasArts**: Approved]
* One vehicle integrated from PS3/X360 console pipeline [**LucasArts**: Approved]
* One character integrated from PS3/X360 console pipeline [**LucasArts**: Approved]

For your benefit we have chosen to classify the importance of areas for this milestone review under a classification of A, B and C, where C is of less consequence.
To obtain a pass, you are required to implement the review areas under Classification-A as high priority. You may also need to resolve Classification-Class Bs to improve the quality of the game as part of this milestone or as a part of future milestone submissions. Addressing issues that LucasArts may raise against a Classification-C, will further improve the overall product quality under our criteria, but these issues are not significant towards a pass if you are at not at or beyond the Alpha stage of development.
## Limited Stage showing vehicle and character. No animations or shadows.

Overall

* A Clone Trooper and an X-wing can be viewed over Tatooine’s terrain.

Good

* Great first pass on camera controls. The bounding box and acceleration feel good, allowing for fluid navigation around the delivered geometry.
* The models look quite good, even in their reduced state.
* Up close, the terrain texture looks great.

Areas to Improve

* **Class B:** There is significant terrain morphing as the camera traverses the environment.
**[FRD: This will be improved over subsequent builds]**
* **Class C:** At a distance the terrain looks noticeably tiled and repetitive. The mountain textures look somewhat smeared.
**[FRD: This has been addressed]**

**STATUS**: APPROVED with changes
## One vehicle integrated from PS3/X360 console pipeline.

Overall

* The X-wing is present in the level.

Good

* Looks very similar to its PS3/X360 counterpart.

Areas to Improve

* **Class C:** While the X-wing looks good, it could benefit from some additional detailing or bump mapping to make it look a little less flat.
**[FRD: Noted. This could prove to be quite costly and would have to be applied selectively]**
* **Class C:** The lighting on the X-wing appears unusually dark.
**[FRD: This is being improved]**

**STATUS**: APPROVED
## One character integrated from PS3/X360 console pipleine

Overall

* A Clone Trooper appears in the level.

Good

* The clone trooper looks very similar to the PS3/Xbox 360 version.

Areas to Improve

* **Class C:** Since the trooper lacks some of the detail present on the next-gen version, we may want to explore adding scuffs, detail, and bumps to the texture to make him look a little less flat.
**[FRD: Noted]**

**STATUS**: APPROVED
Next Milestone

**Milestone 2 – 19****th** **March 2007**

Documentation

* 1st Draft Design Document
* 1st Draft Milestone Schedule
* 1st Draft Technical Design Document

Running on Wii

* Tatooine ground layer including a Static Object integrated from PS3/X360 console pipeline

**[LucasArts]** please clarify what object(s) will be integrated. Can we get all of Mos Espa as it stands in for MS2?
**[FRD: No, we will not have the current Mos Espa in MS2]**

+ No Physics collisions
+ Fly cam, no player or animations

* Space layer and Capital Ship exterior integrated from PS3/X360 console pipeline
* User can transition back and forth across VBF (Tatooine) with Fly cam

**[LucasArts]** What experience should we anticipate for this?
**[FRD: There will be no volumetric clouds, instead clouds will be represented by a thin polygonal layer]**

+ Transition should represent “seamlessness”

	- Loading is acceptable, but should not be overt to the player.
	- Placeholder transition effects are acceptable.

**[LucasArts]** What experience should we anticipate for this? What does ‘seamlessness’ mean? How will it look/feel?
**[FRD: A seamless transition will be one with no loading]**

* Investigate Wii Controller usage on PC for Controller Tests

**[LucasArts]** What does this mean, exactly? Is this to set up a controller iteration environment on the PC? How would we verify this?
**[FRD: These are intended for FRD’s internal reviews]**

**Overall Rating: PASS - £138,710.00**