Everlasting Pathway/Abilities

## Sequence 9: Martial Artist

**New Abilities**

* **Physical Enhancement**
	+ They possess inhuman physical qualities, giving them increased strength, speed, reaction, body control, and natural healing ability.
	+ Their punches are strong enough to easily cause the air to release cracking sounds.

* **Martial Master**
	+ They are experts of combat that specialize in close quarter combat fields.
	+ They have a mastery of close quarter combat and various martial arts, without restrictions on the fighting style.
	+ They can hit pressure points to cause different effects, like paralysis or healing.
	+ They have excellent skills in battle strategy and battle tactics to outsmart their opponents.

* **Breathing**: They enhance their strength, speed, and endurance through consistent practice of breathing exercises. These exercises improve their overall physical fitness and lead to increased performance. It is important to regularly perform these exercises in order to reap the full benefits.
* **Spirituality**: Their Spirituality is slightly enhanced as a Beyonder, but they are among the weakest in this field, far inferior to other sequence 9s who excel at it.

## Sequence 8: Cultivator

**New Abilities**

* **Meditate**: They can achieve harmony between their body and mind, allowing them to develop a heightened awareness of bodily functions and decrease stress and pain.
	+ They can quickly regain their spirituality through meditation.
	+ Furthermore, meditation also increases the speed of healing.
	+ They can also disconnect from worldly concerns, achieve enlightenment, and gain perfect control over all their abilities.

* **Longevity**: They are always at the peak of human conditioning.
	+ They age slower than normal members of their species due to having extremely healthy cells, without extending their lifespan.
	+ For example, they can be around 70 years old, yet they appear to be in their 20s.

**Strengthened Abilities**

* **Martial Master**
	+ They can use their spirituality to enhance their martial arts techniques.
	+ They are able to infuse Spirituality with physical attacks, using it to blast away and strengthen attacks.
	+ They have complete and total control over one’s bodily capabilities, both biologically (e.g. muscles, bones, veins, neurons, etc) and systematically (e.g. reflexes, instincts, coordination, psychomotor movement, etc)

## Sequence 7: Endurer

**New Abilities**

* **Pain Suppression**: They can eliminate physical pain, allowing the Endurer to keep going even when injured.
	+ This does not affect the mind.
	+ This ability is passive but can be turned off.
	+ Overusing this ability can result in underestimating their level of injury.
* **Damage Absorption**: Suffering injuries makes them stronger. After the injury heals this additional strength disappears.
	+ They can temporarily improve their strength through self-injury.
* **Healing**: They have an accelerated healing factor, allowing them to recover quickly from injuries and wounds.
	+ They can recover minor wounds in an instant and major wounds within a day, as long as they have enough spirituality.
	+ They can not regenerate lost limbs and lost organs.

**Strengthened Abilities**

* **Martial Master**
	+ Each part of the body is able to think and act on its own, they are able to automatically react to any situation or threat with the perfect move with perfect timing. They don’t even need to acknowledge the threat; meaning they can still fight effectively, even if they are focusing on something else.
		- Even when sleeping their body perfectly reacts to sneak attacks.
		- During battle, they can think of strategies to defeat the opponent, while not needing to concentrate on actual fighting.

## Sequence 6: Escapee

**New Abilities**

* **Acceleration**: They can accelerate to top speed, decelerate and change directions instantly and have an incredible turn rate and turn radius that they can change at anytime.

**Strengthened Abilities**

* **Physical Enhancement**
	+ They can move so fast that everything else appears to slow down while they move normally.
	+ They can maneuver and react while moving at incredible speeds, allowing them to avoid hitting things along the way and maneuver and maintain speed no matter what space they may find themselves in.
	+ They are immune to stress and strains caused by g-force and inertia.

## Sequence 5: Indomitable

**New Abilities**

* **Strong Will**: They have a strong resistance against Mind Manipulation.
	+ Beyonders of the Visionary Pathway have it especially hard to plant psychological cues in them.
	+ They are highly resistant to hypnosis.
* **Strong Mind**: They possess perfect control over their emotions.
	+ They are not easily distracted and always focused.
	+ They have unwavering composure even in the most stressful situations.
	+ They handle challenges with a steady hand and a clear mind.
	+ They are less likely to lose control.

**Strengthened Abilities**

* **Martial Master**
	+ They can regulate their own body functions (heartbeat, blood flow, breathing, brain activity, etc.), to cancel them out or accelerate them, or vice versa.
		- They can perfectly fake death by actions like stopping their heartbeat and regulating their body temperature.

## Sequence 4: Immortal

**New Abilities**

* **Unsickable**: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.
	+ Parasites can not parasitize them.
	+ A Demoness has a hard time dealing with them.

**Strengthened Abilities**

* **Longevity**: They are immortal and retain a youthful appearance and vigor throughout their endless life.
	+ They are completely immune to abilities that accelerate aging or reverse aging.
* **Healing**: They possess a remarkable resilience to death. Injuries that would typically result in fatalities for humans, including disembowelment, horizontal bisection, total organ destruction, severe harm to the brain and nervous system, impalement, and other such injuries can be healed as long as they have enough spirituality.
	+ They display a seemingly effortless capacity for regenerating limbs.
	+ They can even endure the most severe brain damage, and survive decapitation, capable of head reattachment and regrowth.
* **Physical Enhancement**
	+ They can survive without the need for bodily resources, such as food, water, sleep, or oxygen.
	+ They possess a level of stamina and vitality at a maximum and limitless level. Essentially, an their stamina entails **never** getting tired no matter the circumstance.

## Sequence 3: Resurgent

**New Abilities**

* **Resurge**: They can record a specific state and return to that state once a day.
	+ This fully covers spirituality, injuries, emotional damage, and other issues to the specified state.
* **Reincarnation**: They are capable of surviving and escaping death by being reborn in the body of another.
	+ The selected body is completely random, not limited by gender, age, or physical condition.
	+ When reincarnating they retain their original sequence.
		- Does not apply to boon recipients.
	+ Their new body will imediately 'heal' itself to look like they were originally.
		- In case of reincarnating into the body of a child or an elderly person, this will reverse their age to how they were before reincarnation.
		- Any illness or physical disabilities will be instantly cured.
		- This power cannot change one's gender. Instead, it will cause one to resemble a version of oneself of the opposite gender.
	+ If the reincarnated body already is a Beyonder they will lose control.
		- Unless they find a way to remove the additional Beyonder Characteristic this will control even after reincarnating again, as the additional Beyonder Characteristic is treated as part of their power.
* **Eternal Soul**: The soul itself fuses into the Beyonder Characteristic.
	+ Even if eliminated, one can still revive inside the body of the person who consumed the Beyonder Characteristic afterwards.
		- Repeated purification of similar and higher sequences can eliminate this threat.

## Sequence 2: Invincible

**Strengthened Abilities**

* **Physical Enhancement**:
	+ **Invulnerability**: "They" are completely immune to all forms of physical harm on any and all levels.
		- "Their" body is completely immune to any injury and can not be injured.
		- "Their" body parts are entirely indestructible.
		- "They" can still be "killed" in certain circumstances. This can be achieved through various methods, such as sealing them away, rendering "them" powerless and essentially in a state of eternal imprisonment, or by negating "their" Invulnerability and targeting the source behind it.
		- This Invulnerability only applies to the physical body.
		- Time related powers can erase their existence, as opposed to biologically killing them.
	+ **Healing**: They are capable of regenerating even after severe damage, restoring their entire body from just one body part, like the head, heart, or fingers. This ability allows them to return to their original state even after being torn, blown apart or mutilated.  As long as a tiny part of the user's body remains intact, they can undergo the regeneration process successfully.

## Sequence 1: Eternal

**Authorities**

* **Immortality**: "They" are absolutely immortal, and cannot die, age, get sick, be permanently wounded, are absolutely self-sustained and, as "their" mind and soul are as immortal as "their" biological bodies, "they" are not only immune to mental and spiritual damage but "they" will also always flawlessly recover from them.
* **Invulnerability**: "They" are immune to any and all kinds of damage, be it physical, spiritual, psychic, or even conceptual giving "them" a complete and perfect form of defense. "They" are also completely immune to Damage Manipulation on an unrestricted basis since no kind of damage would even affect "them".
	+ Invulnerability functions in a similar fashion to Immortality, but focuses on immunity to damage rather than death itself.

* **Regeneration**: "They" have the ability to instantly regenerate from complete and total bodily destruction of any magnitude. This includes, but is not limited to, ash, vapor, plasma, molecules, atoms, and even sub-atomic particles.
* **Reincarnation**: "They" can reincarnate infinitely and perfectly reincarnate instantly after their death, obliteration, demise, coma, etc, while retaining all previous memories and capabilities in all their lifetimes.
	+ Unlike before, now "they" can perfectly control reincarnation to prevent "themselves" from losing control by reincarnating into the body of a Beyonder.
	+ "They" can perfectly control what to discard and what to reincarnate with them.

## Sequence 0: Everlasting

**Authorities**

* **Everlasting**: "He" is eternal in two aspects: possessing no end as well as no beginning.
	+ "He" was never created by anything and will never be concluded, existing in all points of time. No matter how deep one goes into past or future, one will never find a point where "he" starts or ends, as "he" is truly eternal.
	+ Being truly timeless, "he" is immune to death, destruction and erasure, and time, ultimately being free from reality and conceptual.
	+ Even if someone else seizes their Beyonder Characteristics and Uniqueness, they can still resurrect in the body of the acquirer. This thread is constant and cannot be negated.
		- Although "he" does not exhibit signs of mental instability, individuals in this situation possess split personalities as a result of the constant revival of those who reached the level of a God before and after them within the current Sequence 0. This does not happen if only one person has ever attained Sequence 0 throughout history, as there is no previous or subsequent Sequence 0: Evelasting that can be revived.
	+ **Fate**: Fate can no longer affect "him".
	+ **Time**: Time can no longer affect "him".
	+ **Death**: Death can no longer affect "him".