Hypersleep Chamber

The **Hypersleep Chamber** is a structure capable to put an Human into a stasis state, suspending the body's vital function while maintaining his health.

## Game System

The Hypersleep Chamber is a building, used to put crew members into a deep stasis.

Sleeping in a Hypersleep Chamber during an interstellar hyperjump allow to not suffer from an upcoming Nausea effect, which would happen during these long range hyperjumps between two star system clusters.

Hypersleep Chambers need to be powered and fueled to work. They consume a full Energy Rod everytime they freeze someone to stasis.

### Jumping

When doing an interstellar hyperjump, the Player is asked if they wish to or not to use Hypersleep Chambers if they are ready, warning about the Nausea effect. Doing so, all selected crew members will use an empty Chamber for the duration of the hyperjump.

Upon landing in the new system, all occupied Chambers will automatically open themselves and crew members will go back to work.

### Stasis

The Stasis effect make the affected crew member completely inert.
Hypersleeping crew members wont consume food nor energy nor oxygen. They are not harmed by dangerous gases, smoke or extreme temperatures.

At last, hypersleep also freeze crew members status (Comfort, Safety and Social) so that they will awake in the same condition as before their sleep.

### Tactics

The only real reason to use the Hypersleep Chamber is to bypass the nausea effect. It will also consume a full Energy Rod per use, which is expensive for a non-solar ship.

The main uses it can have is to put crew members in stasis for critical situation, e.g : the ship has no more Energy Rod, fuel or Water, and can't move so the Player is waiting for trader NPCs to come.

Be warned that a Hypersleep Chamber can't open itself when manually closed. An awaken crew member will be needed to open it.

Hypersleep Chambers should be researched and built at the start of the game, so that you won't have to worry about your crew getting sick.

If, upon ship explosion or a Pirate boarding, an active Hypersleep Chamber is destroyed, the crew member inside, regardless of its health, will instantly die, be sure to protect them or to fight in another room.

## Derelict Ship

Sometimes, Derelict Ships can have a Hypersleep Chamber on them, with someone inside.

Using a crew member to open it allow to free the survivor, who will directly become drafted and join the Player's crew.

It is the third way currently in the game to gain crew members, besides prisoner recruitement and leisure stations.

## Construction

### Footprint

The Hypersleep Chamber requires a 2x2 tile floor area to be built.

### Resources

The Hypersleep Chamber requires the following to be built :

 Building Tools | 30

## Game Loss

It is possible to "lose" a game with current Hypersleep Chambers.

Using them for interstellar hyperjumps is not dangerous, but using them manually is.

As stated above, a **manually closed** **Hypersleep Chamber can't open itself,** thus, if you put all your crew to sleep in a critical situation, trying to save them, they will be stuck in them forever because no one can (nor want to) open them. Even boarding Pirates don't interact with them, they would merely steal some of your items and hyperjump somewhere else.