Gold

**Gold** is the common currency used in *Barony*, found commonly throughout the dungeon in pouches either left on the floor for the player to find or dropped by specific enemies after defeating them. Accumulated gold can be used to begin trading items with Shopkeepers, where they can purchase the player’s items for gold and sell items of their own in exchange for gold.

## Description

Gold is often found inside difficult challenges and structures throughout the dungeon, frequently populating the insides of dangerous locations such as the Gnomish Mines, Jungle Temple, and so on. When found in the dungeon, many pieces are stored within brown pouches, the exact amount in each is randomly determined. Every 100 pieces of gold adds one point of weight to the player.

Players can drop their gold in pouches of 100 gold each, accessed by opening the inventory and right-clicking the gold total. This can be helpful for Multiplayer situations, as it can help redistribute wealth and allow players to make appropriate purchases between themselves, or for funding the purchase of a powerful item for one.

The selected class can also provide a starting amount of gold when beginning a new game. Most begin their adventure with no gold, only with certain classes being the exception to this, such as the Merchant, who starts the adventure with 500 Gold.

## Currency Value

Gold is used to purchase items sold by Shopkeepers, with every item having a price and each Shopkeeper tailoring their relevant items to their store type. The cost of purchasing items, as well as the gold awarded when selling items are influenced by several of the player’s skills and stats, as well as the qualities of the item being bought or sold.

Every item does have a nominal gold value, where they cannot be purchased for any less or sold for any more. While this value is often not reached without maxing some the requirements below, certain cases can yield both maximum sale and purchase prices before completely maxing out the Trading skill.

### Item Qualities

The quality of the item being sold plays a major part into considering the price it is both purchased and sold for. At the highest quality, items have a 0.9 multiplier to their buying and selling values, with subsequent quality levels decreasing the multiplier by increments of 0.1, ending when the final quality state, broken items, being taxed by a 0.5 multiplier.

Whether an item is identified or not also plays into the prices of an item. Bought items have a 0.8x multiplier if identified, 1.25x unidentified, while sold items have a 1.2x multiplier if identified, and 0.75x if unidentified. The influence of identified over unidentified is exaggerated when considering gemstones, where unidentified gems sell for only a few pieces of gold, being far more valuable once properly identified.

The blessings or curses of an item influence the sell price of items. Buying blessed items will have their price increase by a multiple of three for every level of blessing it has, so items with +1 are bought with 3x the price, while +2 are bought with 6x, and so on. Any cursed items being sold by a shopkeeper have their buy prices halved, with no further decreases with increasing curse levels. While shopkeepers cannot sell cursed items in their initial offerings, selling them and repurchasing a cursed item does demonstrate this effect.

Selling blessed gear increases its sell price by a twentieth for every level of blessing it has, making items with a blessing of 20 will able to sell for double the amount compared to unblessed items of the same quality. Cursed items are sold at the same price as neutral items.

### Trading Skill

Trading skill influences the buying and selling gold values at every level of the skill. At zero Trading skill, items are subject to a three times cost multiplier, while the selling multiplier begins at 0.33.

With increasing skill, the buying cost multiplier decreases at a negative exponential rate, so adding the first few points of Trading will provide a larger discount than the final points. This caps out at buying costs being equal to the item's base gold value. Selling increases linearly, increasing until the sell price is exactly the same as the gold value for the item.

### Charisma

The last underlying factor for gold value is the player’s charisma stat. With every point of CHR, the buy prices of items decrease and sell prices increase along the following equation. This makes a character with twenty points of charisma able to buy items at half of the cost they would otherwise be sold at, as well as having items sold for twice as much.

It should be noted that these bonuses from charisma only consider the base stats of the character, meaning the bonus points granted by equipping a Jester Hat or a ring of adornment do not serve to reducing the buy or sell prices of items, regardless of blessing level.

## Loot

Gold can be found as loot from a variety of places. The following enemies are capable of dropping gold.