Arbor

**Arbor** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

It never snows in this biome. In summer, there are clear skies and dry grass. Rains are rare. In spring and autumn, the grass becomes brighter because precipitation begins to fall more often. In winter, the grass is taiga-colored, because cold winds sometimes still blow from the north and bring bad weather here.

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Horse;
* Sheep;
* Pig;
* Rabbit;
* Cow;
* Chicken;
* Butterfly;
* Bird;
* Crow;

## NPC

The following NPCs spawn in this biome:

* Warrior of Reach;
* Warrior Archer of Reach;
* Levyman of Reach;
* Levyman Archer of Reach;

## Conquest

This biome can be conquered by the following factions:

* White Walkers;
* Dragonstone;
* Dorne;

## Invasions

The following factions invade this biome:

* Iron Islands;
* Dragonstone;

## Trees

The following tree species grow in this biome:

* Oak;
* Very Tall Oak;
* Large дуб;
* Very large Oak;
* Birch;
* Tall Birch;
* Large Birch;
* Giant Birch;
* Dead Birch;
* Apple;
* Pear;
* Beech;
* Large Beech;
* Giant Beech;
* Chestnut;
* Lemon;
* Orange;
* Lime;
* Olive;
* Large Olive;
* Almond;
* Plum;

## Structures

The following buildings can be found in this biome:

* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;
* Watchfort of Reach;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Appleton (Reach);
* Ashford (Reach);
* Bandallon (Reach);
* Bitterbridge (Reach);
* Blackcrown (Reach);
* Brightwater Keep (Reach);
* Cider Hall (Reach);
* Coldmoat (Reach);
* Dark Dell (Reach);
* Dunstonbury (Reach);
* Garnet Grove (Reach);
* Goldengrove (Reach);
* Grassy Vale (Reach);
* Greenshield (Reach);
* Grimston (Reach);
* Hammerhal (Reach);
* Hewett Town (Reach);
* Highgarden (Reach);
* Oldtown Litehouse (Reach);
* Holyhall (Reach);
* Honeyholt (Reach);
* Horn Hill (Reach);
* Ivy Hall (Reach);
* Longtable (Reach);
* New Barrel (Reach);
* Old Oak (Reach);
* Old town (Reach);
* Red Lake (Reach);
* Ring (Reach);
* Ryamsport (Reach);
* Smithyton (Reach);
* Southshield (Reach);
* Standfast (Reach);
* Starfish Harbor (Reach);
* Starpike (Reach);
* Sun House (Reach);
* Three Towers (Reach);
* Three Towers (Hostile);
* Three Towers (Hostile);
* Tumbleton (Reach);
* Uplands (Reach);
* Vinetown (Reach);
* Whitegrove (Reach);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);