Tentacled Horror (Heroes)

Tentacled Horror is Haunt 23. **This page is for the Heroes.**

> *"Ropy lengths of muscled tissue flail into view. Jagged, horn-rimmed suckers cover the boneless arm, pulsing and clicking like disembodied teeth. The rubbery length scuttles across a fellow explorer’s leg, then tightens convulsively. Horn-rimmed suckers saw at your friend’s limb, nearly severing it, before he is pulled out of sight as if being reeled in. Your friend’s screams grow fainter in the distance before abruptly stopping. Then the tentacle returns.”*
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## Right Now

Set aside 3 triangular Might Roll tokens.

## What You Know About the Bad Guys

A Tentacled Horror is searching for you. Each of its Tentacles is represented by an Arm token and a Sucker token. If a Sucker pulls you to its matching Arm, you’ll be killed at the start of the next monster turn, unless you’re rescued first. The Tentacles grow stronger over time.

## How to Destroy the Creature

Find the Head of the Tentacled Horror and destroy it by doing the following:

* The hero carrying the Crystal Ball must use it to find where the creature’s Head is. Make a Knowledge roll of 4+ to gaze into it successfully; an unsuccessful roll results in the negative consequences listed on the card. If the roll is successful, instead of searching for a card, roll 4 dice to determine where the Head is located.

 1
 2
 3
 4-5
 6
 7
 8

* The Crystal Ball shatters after it’s used to find the Head. Discard that card.
* If the room has not been discovered yet, search through the room stack until you find it. Then give it to the traitor, and tell that player to connect the room to any unexplored doorway on an appropriate floor. Shuffle the room stack.
* Place a small monster token in that room to represent the creature’s Head.

## Special Attack Rules

* Arms can’t attack or be attacked. Suckers can attack and be attacked normally.
* If a Sucker defeats a hero in physical combat, the hero takes no damage. He or she is instead grabbed by the Sucker and drops all items, which remain in that room. The Sucker then ends its movement.
* When you defeat a Sucker in physical combat, it is stunned and retreats. It drops any hero it is grabbing. Then put the Sucker token in the same room as the matching Arm token.
* Arms don’t slow hero movement. Only Suckers do.
* The creature’s Head can attack heroes. Each time the Head would take damage, instead place a triangular Might Roll token in that room. When the heroes have placed all 3 tokens, they destroy the Head.

## You Must Do This on Your Turn...

...if you are grabbed. You cannot use items, but you can still make an attack against the Sucker that is grabbing you. If you defeat it, the Sucker drops you and retreats, but for the rest of the turn, each room you move into counts as 2 spaces of movement. If you tie or are defeated, you take no damage, but your turn is over.

## If You Win

> *The sucker-rimmed tentacle lashes back and forth in agony, bringing down part of the ceiling and then one wall. A scream begins far below your senses and ripples up through the scale, ascending beyond your puny hearing. The creature’s last call penetrates dimensions you cannot imagine. Finally, That Which Should Not Be is no more. You suspect you’ll meet it again only in your dreams.*
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