Game Afoot

**Game Afoot** is a **Unique** Perk belonging to The Skull Merchant.
Prestige The Skull Merchant to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Game Afoot** for all other Characters.

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', ''Game Afoot'' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, *Game Afoot* activates its secondary effect:
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', ''Game Afoot'' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, *Game Afoot* activates its secondary effect:
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*

## Trivia

* **Game Afoot** tracks the total cumulative Chase time for all Survivors in a Trial using the same mechanic as certain Archive Challenges do.
Whoever has the highest cumulative Chase time across all their Chases in a Trial will be the Survivor on whom **Game Afoot** will trigger its primary effect, making them the ***Obsession*** after a *Basic Attack*.
	+ If a Survivor is no longer part of the Trial (i.e. they either disconnected, escaped, died, were killed, or were sacrificed), they are no longer taken into account in determining the Survivor with the highest total Chase time for **Game Afoot's** effect.
* At the start of a Trial when no Chase has happened yet, it is theoretically possible to hit a Survivor with a *Basic Attack* without them becoming the new ***Obsession***.
* **Game Afoot's** ***Haste*** **Status Effect** triggers regardless of how a Pallet, Wall, or Generator gets broken, be it through the Killer breaking it manually or using their Power, or by having another Perk's effect break it.