D.A.D. Submersible

* Icon
* In-Game

### Description

The Deepsea Aquatic Defense Submersible is a large vehicle designed for hosting stealth-based attacks in dangerous environments. Powered by the solar energy, but thermal plants can be built on top.

### Debug Spawn

*dadsub*

The **D.A.D. Submersible** or **Deepsea Aquatic Defense Submersible** is a late-game upgrade to the Cyclops that is primarily designed to be used to travel the depths of the Void Islands while also being highly useful in other situations.

Its recipe is unlocked from interacting with the terminal in the Breached Aquarium.

## Overview

### Moonpool

Like the Cyclops, the D.A.D. Submersible has a built-in moonpool where a Seamoth, Prawn Suit, or S.O.C.K. Tank can be placed within and charged. This leads to a small cargo bay where the player can freely build on the walls and floor. The 5 Power Cells the sub runs on are also located on the left-hand side of the moonpool. In the center is a ladder that leads to the upper sections of the D.A.D. Submersible and a small hologram of the D.A.D. Submersibles various stats.

### Living Quarters

The Living Quarters is located directly right of the of the main hallway. This room can also be freely built in, as well as the hallway that leads to it. It also contains a pre-made bed the player can use to sleep, and another hologram of the D.A.D. Submersibles stats near the entrance.

The room is also filled with images relating to Youtuber Socksfor1.

### Control Room

The Control Room consists of two rooms, an empty room with another stat hologram projector and the main control room. This empty room is primarily meant to be used to host player-built structures. The main control room has a decorative table and chair, but they serve no purpose. At the front of the room is a huge window and the steering window, which will activate the entire sub when steered.

## Features

The D.A.D. Submersible is solar-powered, and can naturally replenish energy when in sunlight, with the speed of normal Solar Panels. The D.A.D. Submersible can also naturally heal its health by about 1.5 per second, negating the need to repair it.

When steering it, it has multiple unique functions. The player can switch the camera view, like the Cyclops, to the top and bottom of the D.A.D. Submersible. It also has 3 unique abelites. Its first is the same stealth mode as the Cyclops. When activated, it will also turn the entire D.A.D. Submersible see-through, and drain .1 power every half a second. Ghost Leviathans won't be able to see through the disguise like they do with the Cyclops.

The second option is the deterrence system, which acts identically to the Seamoth Perimeter Defense System, sending a large shock that damages creatures enough to scare them away. It costs 2 power to use and has a cooldown of 6 seconds.

Its final ability is the Holographic Decoys, in which it will spawn holographic versions of 4 Crimson Rays, 2 Stalkers, a Crabsquid, and a Reaper Leviathan. Aggressive Fauna will be drawn to these fake decoys and will attack them. Some that may attack the sub naturally, like the Reaper Leviathan, will not attack the sub. It uses 2.5 power when used, the decoys last for 13 seconds, and the ability has a cooldown of 15 seconds, meaning it will be working 2 seconds after the decoys disappear.

It cannot receive a custom name or color.

If the player dies, they will respawn in the D.A.D. Submersible if they haven't been in another Seabase.