Weather

**Weather** is a mechanic in Pokemon Incandescent that affects both the overworld and battle. There are ten weather conditions, nine of which are official: clear skies, strong winds, sandstorm, fog, harsh sunlight, extremely harsh sunlight, rain, heavy rain, hail, and aurora.

## **Strong Winds**

**Strong Winds** are a weather condition exclusive to Mega Rayquaza and the Emerald Spire.

### **Effects**

* Causes all moves that would deal super-effective damage to Flying-types to have a 1x damage multiplier instead.
* Causes Hurricane to bypass the accuracy check.
* Causes the moves Sandstorm, Aerosol, Sunny Day, Rain Dance, Hail, and Borealis to fail if used, even if the user has the Ability Cloud Nine or Air Lock.
* Causes the Abilities Sand Stream, Smoke Machine, Drought, Drizzle, Snow Warning, and Ionization to fail.
* Activates the following Abilities: Forecast.
	+ Causes Forecast to change Castform to its Windy Form.
* Changes Weather Ball to a Flying-type move and doubles its power.

## **Sandstorm**

**Sandstorms** are found in desert areas and the Rock Peak Chamber.

### **Effects**

* Damages Pokemon that:
	+ are not part Rock, Ground, or Steel-type.
	+ do not have one of the Abilities Sand Force, Sand Rush, Sand Veil, Magic Guard, or Overcoat.
	+ are not holding Safety Goggles.
* Raises the Special Defense of all Rock-type Pokemon by 50%.
* Activates the following Abilities: Dust Bowl, Forecast, Sand Force, Sand Rush, Sand Veil.
	+ Causes Forecast to change Castform to its Sandy Form.
* Changes Weather Ball to a Rock-type move and doubles its power.
* Cuts the power of Solar Beam and Solar Blade by 50%.
* Increases the healing done by Shore Up from 1/2 to 2/3 of the user's max HP.
* Cuts the healing done by Moonlight, Synthesis, and Morning Sun from 1/2 to 1/4 of the user's max HP.

## **Fog**

**Fog**, though an official weather condition, is heavily expanded in Pokemon Incandescent.

### **Effects**

* Raises the Special Defense of all Flying and Ghost-type Pokemon by 50%.
* Increases the damage of Ghost-type moves by 50% and decreases the damage of Light-type moves by 50%.
* Causes Hurricane bypasses the accuracy check.
* Activates the following Abilities: Cloud Cover, Fog Bank, Forecast.
	+ Causes Forecast to change Castform to its Foggy Form.
* Changes Weather Ball to a Ghost-type move and doubles its power.
* Cuts the power of Solar Beam and Solar Blade by 50%.
* Cuts the healing done by Moonlight, Synthesis, and Morning Sun from 1/2 to 1/4 of the user's max HP.

## **Harsh Sunlight**

**Harsh Sunlight** is usually found in volcanic regions and meadows.

### **Effects**

* Increases the damage of Fire and Light-type moves by 50% and decreases the damage of Water-type moves by 50%.
* Causes Solar Beam and Solar Blade to skip their charging turn.
* Causes Growth to raise Attack and Special Attack by two stages instead of one.
* Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Photosynthesis, Solar Power.
	+ Causes Forecast to change Castform to its Sunshine Form.
	+ Causes Flower Gift to change Cherrim to its Sunshine Form.
* Prevents Pokemon from being frozen.
* Changes Weather Ball to a Fire-type move and doubles its power.
* Drops the accuracy of Hurricane and Thunder to 50%.
* Raises the healing done by Moonlight, Synthesis, and Morning Sun from 1/2 to 2/3 of the user's max HP.

## **Extremely Harsh Sunlight**

**Extremely Harsh Sunlight** exclusive to Primal Groudon and the Ruby Caldera, as well as Mega Ho-Oh and the Temple of the Sky.

### **Effects**

* Increases the damage of Fire and Light-type moves by 50%
* Causes all Water-type moves to fail.
* Causes Solar Beam and Solar Blade to skip their charging turn.
* Causes Growth to raise Attack and Special Attack by two stages instead of one.
* Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Photosynthesis, Solar Power.
	+ Causes Forecast to change Castform to its Sunshine Form.
	+ Causes Flower Gift to change Cherrim to its Sunshine Form.
* Causes the moves Sandstorm, Aerosol, Sunny Day, Rain Dance, Hail, and Borealis to fail if used, even if the user has the Ability Cloud Nine or Air Lock.
* Causes the Abilities Sand Stream, Smoke Machine, Drought, Drizzle, Snow Warning, and Ionization to fail.
* Prevents Pokemon from being frozen.
* Changes Weather Ball to a Fire-type move and doubles its power.
* Drops the accuracy of Hurricane and Thunder to 50%.
* Raises the healing done by Moonlight, Synthesis, and Morning Sun from 1/2 to 2/3 of the user's max HP.