Battles

**Battling** is a major mechanism in Shining Resonance Refrain.

## Summary

The instant you come into contact with a monster on the field, the battle begins then and there!

## Thrilling real-time action-packed combat!

During battle, you take control of one of your party members. Utilize your character's attacks and special Force abilities, combined with commanding the rest of your party to defeat the enemy.

### Attacking

The most basic form of offense is the normal attack. By performing normal attacks consecutively, your character will unleash a flurry of blows! Attacks consume AP (Action Points), displayed as a green ring around your character. AP recovers gradually over time, so build a balanced rhythm of offense and defense!

### Break Attack

By continuously striking enemies with Break and Force Attacks, you can Break their defenses, leaving them incapacitated for a set amount of time. While the enemy is in the Broken state, they're extremely vulnerable, so it's your chance to deal massive damage!

### Force Abilities

Force abilities are moves that use MP instead of AP, allowing characters to perform powerful attacks, magic, and special maneuvers. You can regain MP by landing hits on enemies, so don't be afraid to use them. AP also recovers while you're performing a Force move, so combine attacks, Break Attacks, and Force moves to keep the enemy on the defensive!

## Conducting

Characters other than the one you're controlling act freely on their own. Give your party members the right orders to keep everyone fighting in harmony!

### Conducting

Direct your entire party to make use of their strengths, setting priorities to tactics like attacking or healing.

### Solo Conducting

You can order individual members to heal you in a pinch, or focus on the same enemy.

## B.A.N.D. Sessions

Performing Rune Songs will grant your party special buffs. In order to perform, you'll need to use one of this game's unique features: the B.A.N.D. system.

To perform a B.A.N.D. session, you need to build the BPM (Battle Performance Mana) meter on the left side of the screen. The BPM meter increases whenever an attack connects. You can stock up to three bars.

You choose who will act as the Center of the B.A.N.D. session. Depending on who's leading the performance, the song's effect may change.

Each character has their own performance!

## Dragonshift

Change the tides of battle!

Yuma can transform into a powerful dragon at any point during battle. But if he pushes himself too far, he might go berserk.

## Awakened Form

As the game progresses, you will be able to assume a more powerful form of the Shining Dragon, increasing your entire party's potential in battle!

Claws are your primary weapon in Limited Form, but in Awakened Form, powerful breath attacks become your main source of damage.

## D. Unison

Also, when the BPM gauge runs out, a strong attack with the Center, called a "D. Union,", occurs.

D. Unison is a powerful attack that strikes all enemies, often good for giving the battle a dramatic finish.

## Customizing

### Tuning

As their battles grow more and more difficult, Yuma and the Dragoneers can power up their Armonics in various ways. One of these methods is through Tuning.

Tunings come in a variety of of types. Some strengthen physical strikes, while others power up magic. Other than increasing basic stats, some Tunings will have extra effects, such as increasing your maximum MP or giving your character elemental attributes. Choose the Tuning that's right for your fighting style.

Each Tuning has a proficiency level that increases as you continue to use it. The higher the rank, the more powerful it becomes.

Swap Tunings depending on the situation? Or focus on one Tuning to maximize its true potential? The choice is yours!

### Aspects

You can power up your Armonics by placing Aspect Pieces in the slots of your Tuning. The effects of the Aspects range from simple stat boosts to high-risk, high-return trade-offs. Customize your party to match your fighting style! The number of slots available varies by Tuning, so don't forget to check how many you have when you're planning for battle.