Mogis

**Mogis** is worshipped as the god of war. He's the counterpart to Iroas who represents honorable combat and victory. Mogis is a chaotic evil god of war. Violence for violence sake is enough to please this deity.

## Myth

Mogis is an original god of Theros' pantheon. Before the country unified, even to the limited extent it is today, it was made up of warring factions. The minotaurs of old were barbaric marauding tribes who slaughtered and pillaged any community they came across. Due to their combat expertise and penchant for violence, Mogis was thought to be a minotaur.

## Influence

Today's minotaurs and other Mogis worshippers believe in survival of the fittest. As much of Theros unified or at least formed alliances, the minotaurs stayed separate from the other communities. They live in the badlands of Theros. The red dirt of which is believed to be the dried blood of Mogis' victims.

## Worship

Openly worshiping of Mogis is taboo in most Therosian communities outside of the minotaurs. Those who favor war or conflict tend to lean on Iroas. However, war mongers exist in all societies so secret cults who worship Mogis most likely exist.

Minotaur culture puts Mogis above all other deities. Minotaurs who seek at least peace with the rest of the realm if not outright cooperation, tend to hold Iroas and Ephara in high regard.

## Piety

#### **Earning and Losing Piety**

You increase your piety score to Mogis when you expand the god’s influence in the world in a concrete way through acts such as these:

* Desecrating temples of Iroas and slaying his worshipers
* Exacting vengeance
* Conquering cities
* Starting fights

Your piety score to Mogis decreases if you diminish Erebos ’s influence in the world in a concrete way through acts such as these:

* Losing a fight
* Using diplomacy to solve issues
* Showing mercy

**Mogis' Devotee**

*Piety 3+ Mogis trait*

As a devotee of Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing it to shed dim light in a 5-foot radius until the spell ends. The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage.

Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell.

**Mogis' Votary**

*Piety 10+ Mogis trait*

You can cast blinding smite with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for this spell.

**Mogis' Disciple**

*Piety 25+ Mogis trait*

Countless battles and vicious visions have given you focus. You have advantage on saving throws against being charmed or frightened.

**Champion of War**

*Piety 50+ Mogis trait*

You can increase your Strength or Constitution score by 2 and also increase your maximum for that score by 2.