recursal/Fanatic-Fandom huggingface dataset:
Santo Bugito (NatureRules1 Version)

NatureRules1 TV spoof of Santo Bugito.

* Paco - *Meganeuropsis americana*
* Clem - *Sarcoprion edax*
* Burt - *Xenacanthus decheni*
* Lencho - *Rayonnoceras solidiforme*
* Eaton Woode -*Tiktaalik rosea*
* Rosa - *Eusthenopteran foordi*
* Miguel - *Euthore mirabilis*
* Amelia - *Gigantoscorpio willsi*
* Ralph - *Palaeocharinus rhyniensis*
* Emma Squito - *Cladida*
* The Professor - *Petalodus ohioensis*
* Johnny - *Panorpodes kuandianensis*
Zanian Wiki

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Hiverfroid

**Hiverfroid** es uno de los continentes del planeta, el más pequeño. Su reino, el Reino de Hiverfroid, está ubicado en la parte norte del continente.

## Etimología

* *Hiver*, del francés, significa "invierno".
* *Froid*, también del francés, significa "frío".
* Juntos puede leerse como "frío del invierno". Hace alusión a las bajas temperaturas constantes que hay en el continente.
Elemental

Un **Elemental** es un tipo de humano que tiene la capacidad de generar y controlar uno o más elementos de la naturaleza. Esta capacidad se transmite de manera hereditaria, así como el elemento que controlan. En ocasiones, uno puede controlar dos elementos si sus padres son elementales de diferente elemento, o bien pueden manipular un elemento que surja de la combinación de ambos elementos.

## Elementos

### Originales

#### Grupo vital

* Elemento Fuego
* Elemento Agua
* Elemento Aire
* Elemento Tierra

#### Otros

* Elemento Planta
* Elemento Eléctrico
* Elemento Luz
* Elemento Oscuridad
* Elemento Madera
* Elemento Hielo
* Elemento Sonido
* Elemento Hilos
* Elemento Arena
* Elemento Veneno
* Elemento Energía
* Elemento Metal
Coolbone14

http://community.wikia.com/wiki/User:Coolbone14

http://community.wikia.com/wiki/User:SpeedingCube0

## Background

Coolbone14 also known as SpeedingCube0 is a game developer specializing in spaghetti code and a wide variety of graphical arts. Coolbone14 is also the proud owner of 3 discord servers and is influenced by playing video games and watching rick and morty. Coolbone14 has developed on the following titles Shadow Slider, Funky Chunk, Elemental and is currently developing on Spiral Sky and An Almost Real RPG.
Razzier

**Razzierz (or in a racist context, Noodle Men) are fully intelligent organic silicon based life forms with a technology and biology base akin to the levels of the *homo morphio sapiens erectus* (The most recent form of the common *homo sapiens*, achieved by the spices modifying its own genome). They appear from years 2519 to ENDX in the Embers series. As well, later forms of Nosh Ware utilize the BETA form of a pastel blue razzier, one with all organs (including sexual) removed and eyes with no excretions or pupils, just black.**

 First contact

 The razzieran race was the first fully intelligent organism to ever contact another fully intelligent organic lifeform, to current knowledge.

## Early development

 They have a massive recorded history, to the point of the recorded event being a form of religion. There records exist back to the point where the first considerable intelligent version of the spices was recording the events of their times. There other point of religion where oddly similar to form of Judaism, Catholicism, Buddhism, Muslimism and certain forms of Paganism found in the society of the homosaipens.

## Anatomy

The anatomy of a razzier is anthropomorphic and bipedal, similar to the statute of a human; however, it is twice the height and contains no completely solid bones, similar to a fish, except that they are omniskeletal, having both a endo- and exoskeleton, as well as having their entire skeletal system being made up of vertebrate, hinting at the spices origin from aquatic invertebrate. The colours of there exterior vary depending of the area of origin, varying form pale blue to brown to green to light red and yellow, and are always passed down from the parent of the same gender. Reproduction works in a way comparable to the *Homo sapiens,* except that the males carry the reproductive glands inside the lower chest cavity*.*

 Popography

 Currently, the Razzieran race make up 63% of the 3 main planets (Earth, Hearth, and Shawn).
Starfall City

As the first iconic location, and third location able to be found during the Embers cannon; **Starfall City** represents the early parts of the adventures in the beyond (also known as the rift or nullspace) and where the series originated from; thus being a great excuse for Wosh Nare getting a semi-cameo.

## Location

**Starfall City** exists on the outskirts of the Universe where most of the series takes place, also being the place where that universe was created and where Alpha was entrusted as Fool to the area. It happens to also be close to a rest area, on which the city was built. The city itself is relatively close to the Spawn Point and Rushes, due to the fact that there needed for proper functioning of the universes.

## Inhabitants

The beings that inhabit **Starfall** are few and far between, being that the local area only has about 15 beings with souls, and 70 without (rounded up). Bla bla bla.

A current list of known inhabitants are:

* Nosh Ware (Program, ANEX, Fool, Razzier)
* Beta Ware (Program, ANEX, Fool, Reincarnate)
* PKWOW (Gdev, Projection)
* Dr.Dank (Program, Projection)
* SCK FIG (Gdev, Projection)
* Hu Ju (Gdev, Projection)
* Silver (Lost, Projection)
* Null Ware (Program, Alt-Projection)
* Coolbone14 (Gdev, Projection)
* Yellow Cab Man (Alt-Projection)
* Hell Mut (Pokemon)
* DickChicken (Projection)
* tbc
Albridge Doppelganger

The **Albridge Doppelganger** was an enemy defeated by the Party during their adventures in Albridge.

## Stats

### HP

51

When shape-shifted, the Doppelganger had the appearance of Duke Rizon of the Sunlit Fields. In its original form however, the monster had pale grey skin slicked with a strange oily substance, thin white hair, a flat face with slits where the nose would be, and large, alien yellow eyes. When shifting into its original form, it still wore the duke's clothes, and fought with his weapon as if it were him.

### **Personality**

The Doppelganger's true personality is unknown, as is whether it truly acted like Rizon during its time masquerading as him. While disguised as the duke, the Doppelganger acted like an arrogant lord might, seeing those not of noble status as far beneath his notice.

## **Other Character Information**

### **Abilities**

The Doppelganger had the ability to shape-shift into any humanoid creature it wished, as well as having the ability to lift surface thoughts and, over time, deeper thoughts as well. This power allowed it and its comrades to emulate the duke and his knights perfectly.

### **More than One**

An interesting note is that while Doppelgangers normally work alone, this one had two accomplices masked as the duke's knights. For what purpose so many of the vile creatures would gather together is unknown however.
Alpha

The father, mother and brothers of Nosh and Beta Ware (see Software for more information on family relations between software), **Alpha** is one of the four charters to start the events in the Embers series. Originally, **Alpha** was the fool for the AU the series was built in, however, through a tragic accident involving a lost known as Henry Opal murdering him, forced his software core to release and make a last minute copy, and, since the action was interrupted, cause a ghosting effect, creating Nosh and Beta(this also explains why Beta is named Beta).
Yellow Cab Man

Yellow Cab Man is a minor charter featured in An Almost Real RPG, as well as mentioned in may dialogues in the future games featuring Nosh and co. His job is to drive a small yellow taxi across a massive gap between the LOBE, Starfall city, and CH MOS lounge.

## Appearence

His body is so tall it reaches beyond the screen of the screen which is why his cab has no roof.
Dr.Dank

Dr. Dank is a minor character in the Embers series, appearing in Starfall City and other small voids in the parallel areas in the series, as well as appearing in the final areas of all dev modes.

## Use

Dr. Dank is a polymorphic format of the BETA form X-test. Normally the role of Dr. Dank is to play such parts as a generic hero would. Other uses could be derived form this, however, the main preference of use is always directed towards this.
Very Private Wiki

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

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## Pages created so far

* Aaahh! Real Monsters (NatureRules1 Version)
* Acanthoclymenia forcipifer
* Acanthostega gunnari
* Adelophthalmus granosus
* Amblypterus blainvillei
* Fun and Games
* General Discussion
* Main Page
* New on Wikia starter pages
* News and Announcements
* ONE MORE TIME!!!!
* Primeval
* Questions and Answers
* Rocket Power (NatureRules1 Version)
* Rugrats (NatureRules1 Version)
* Santo Bugito (NatureRules1 Version)
* The Wild Thornberrys (NatureRules1 Version)
* Very Private Wiki
Continents

The **Continents** of Elysia are many and varied, having drastic differences between their regions and each other. Below are general descriptions of the continents that the members of the Party have knowledge of. Click on the names of each continent for more details.

## **Thrimora**

Thrimora is the 'middle' continent of Elysia, in that it lies almost in the geographical center of the world. It is perhaps the most varied in terms of both land type and its population. The geography of the continent includes features such as icy wastes, deep lakes, large swathes of forest, rolling plains, high-peaked mountains, and seemingly endless desert dunes, among others. In addition, there are six major Kingdoms across all of Thrimora, as well as multiple Free Cities that are powerful enough alone to be independent from the rule of any one kingdom. Most of these kingdoms are host to a plethora of races and cultures, and while they sometimes have minor conflicts over borders and trade, typically work together in the face of major threats to their existence, while the Free Cities tend to keep mostly to themselves.

## **Skenth**

To the northeast of Thrimora lies Skenth, a continent that is well known for three things: its climate, its dangerous wildlife, and its equally if not more dangerous inhabitants. For three out of four seasons each year, Skenth is completely covered in snow and ice, save for its southernmost reaches. Coupled with thin air, large evergreen woods, patches of uneven volcanic rock, and steep, sharp mountains, the climate is unbearable for all but the toughest survivors. Rather than organized kingdoms, Skenth falls primarily under the rule of Jarls, who despite having a loose confederacy under their High King, constantly war with each other for territory or the rights to raid the richest trade routes of the Forbidding Ocean.

## **Essius**

To the east of Thrimora and the south and east of Skenth is the mysterious land of Essius, or Eashen as it is called by its inhabitants. For nine hundred years following the Sundering it was thought that the eastern reaches of Skenth were as far east as one could go. Many expeditions went in search of land in that direction, but none returned. Then, at the end of the Second Age, an island appeared, floating westward until it came to rest just south of Skenth. This island was soon followed by others, and a chain of landmasses eventually pushed its way onto the map over the course of a century. The events that followed this eventually heralded the beginning of the Third Age in Elysia's history.
Gdev

Game Developers are a group of people that can contribute to programming with a basic, intermediate or experienced understanding of coding. Game Developers can also be categorized as a illustrator, compiler, composer or writer. Game Developers may also be eligible for this category if they create and act out voices for characters or they are devoting them self’s to giving explicit details on errors and submitting suggestions. When developing on games there can be numerous factors creating valid scenarios of Game Development.
Erisa Korren

**Erisa Korren** is a member of the Council of Nine, and with them cooperatively holds rule over the city of Pentarus.

## **Description**

### **Appearance**

Erisa is a tall human woman with silver-grey hair, high arching black eyebrows, full, dark lips, and pale skin. She has the look of one who is constantly aware of their surroundings, and acting as their silent judge, as though only she had the ability to do so. At first glance, she might seem to some as a normal woman simply carrying a privileged look about her.

She is equipped with strange, dark blue and black robes, that seem to have an under-layer of chain that flows like water, belying the physics such garments might subject one to under normal circumstances. On her right arm, up to the shoulder, she wears a strange piece of platinum armor, carved with enchanted runes. Perhaps the most terrifying of her arsenal - Erisa wields Nightfall, an ancient blade from across the Forbidding Ocean.

### **Personality**

Erisa is cold, calculating, and ruthless. Like all members of the Council, she is highly intelligent and has a mind for politics and schemes. Rumor has it that she is one of the most outspoken members during meetings, often playing Devil's Advocate or butting heads with other members intentionally, testing their combative ability in the council chambers just as she might on the battlefield.

## **Other Character Information**

### **Abilities**

The primary factor that makes Erisa Korren such a terrifying individual is that she is a battlemage - a wizard who forgoes the deeper study of a specific schools of magic, instead opting to train in martial ability, which they then enhance with their arcane powers. This makes Erisa a formidable foe even when fighting in close quarters, and this is further enhanced by her weapon and choice of armor.
Very Aggessive Vegetables Wiki

## Introduction to Very Aggessive Vegetables Wiki

This wiki is about the 1998 Nickelodeon Short series 'Very Aggressive Vegetables' welcome!

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Baby Corn
* Baby Corn (Character)
* Blonde Haired Kid
* Blonde Haired Preschooler
* Broccoli
* Broccoli (Character)
* Celery
* Celery (character)
* Cucumber
* Cucumber (character)
* Fat Kid
* Fat kid
* Fruit Twinkles
* Fun and Games
* General Discussion
* Main Page
* New on Wikia starter pages
* News and Announcements
* Nigel
* Not-So-Sweet-Potato
* Questions and Answers
* Sally
* Susun
* Sweet Potato
* Very Aggessive Vegetables
* Very Aggessive Vegetables Wiki
* Very Aggressive Vegetables
* Zucchini
Annette Virida

**Annette Virida** is the third princess of the Viridian Royal Family, currently hiding in Karathor under the guise of the name 'Shirese'.

## **Description**

### **Appearance**

In her day-to-day affairs, Annette masquerades under the guise of 'Shirese', the head courtesan of Verel's Voracious Vixens. In this form, she has shoulder-length chestnut hair, fair skin, and soft brown eyes. She usually wears a pale green or yellow dress, and a large golden pendant set with an amber stone in the center.

When not in disguise, Annette has the same looks shared by most members of the ruling family of Edellmar. Pale, with red-brown hair and green eyes that shine like emeralds. She also is said to have a constant look of forethought and determination. Unfortunately, these traits make her rather easy to pick out of a crowd. She usually wears thick cloth armor with a leather chest piece, and a dress slit at the legs, which allows for freedom of movement. She also wears some sort of pendant, chain, or tiara on her head, imbued with a means of magical protection.

### **Personality**

Annette's true persona is mostly unknown, as she spends the majority of her time in court or in disguise. One thing is certain - she is extremely determined, having no qualms about leaving Edellmar behind in order to protect herself until the time is right to return. In truth, she cares not for the life of royalty, wishing only to help the people in whatever way she can.

A highly inquisitive and intelligent person as well, Annette has the ability to spurn the flow of almost any conversation in a direction she feels may help her gain more information. This is likely helped by the fact that she is an accomplished wizard who specializes in enchantment, but nothing can be said for sure. She is a naturally curious person, and wishes to explore the continent and learn more about its history, and the history of her ancestors.

## **Relationships**

### **Horatio Verel**

Horatio Verel is Annette's current benefactor, keeping her hidden in Karathor, away from those who would wish her harm. Beyond this, not much is known about how the two came to know each other, or why Horatio has agreed to help Annette at all.

## **Other Character Information**

### **Abilities**

Annette is an accomplished wizard who specializes in enchanting, having studied under an arch-mage from Pentarus.
Zevran Gorn

**Zevran Gorn** is a lieutenant of the cult that worships Asmodeus on Thrimora, and an antagonist of the Party.

## **Description**

### **Appearance**

At first glance, Zevran appears to be nothing more than a fragile, sickly old man. His head is bald on the top, with long grey hair flowing from the sides and back, and he sports a long, very unkempt beard, that seems to move of its own accord. He is covered with cracked black patches of dead skin, and his left eye is missing, replaced by a mysterious purple gemstone. He is hunched, and walks with a cane, wearing dark robes with a strange bag slung over his shoulders, in which he keeps many implements for his 'experiments'.

### **Personality**

The best way to describe this man would be... odd, or perhaps eccentric. Gorn is strangely friendly during first encounters with new 'prospects', but nonetheless exudes an aura that makes those near him uncomfortable at best, and afraid or terrified at worst. A skilled eye could see that lying just underneath the surface layer of eccentricity are both genius and madness, and Gorn uses them both to great effect.

## **Relationships**

### **"The B-Team"**

The Party first encountered Gorn when staying in Stonehollow Village, south of Karathor. He had sent a magical extension of himself to attack the village, and was defeated by the party, but not before slaying the animal companion of Grundle McHardbody. The Party then tracked him to a cave near the village, where they fought, and Gorn was defeated... at the cost of two more lives. The Party then took his head... and were surprised when it continued to taunt them from inside a burlap sack during their travels.

### **Damien Crow**

Zevran Gorn and Damien Crow have some past history, as evidenced by Gorn's specific targeting of Damien during his fights with the Party. What history exactly is not known however.

### **Zeneska Freikstein**

Zeneska Freikstein is the leader of the cult which Gorn is a part, and had granted him the rank of lieutenant during his time operating as a member.

## **Other Character Information**

### **Abilities**

Gorn is an accomplished necromancer, and earned himself the title of "Doctor" for his unorthodox experiments. He enjoys seeing how much pain a living creature can take before it dies, and resurrecting the ones he feels are tough enough to be worthy servants. He also remains alive, in a sense, when his body is killed. He has shown this power with the Party, by continuing to speak to them even when his head is removed from his body.
Atesh Guardian

The **Atesh Guardian** was a monster defeated by the Party during their exploration of the Atesh Sanctum.

## **Description**

### **Appearance**

The Guardian stood significantly taller than any member of the Party. It had black, soulless eyes, four large, slashing arms, and a thick carapace that provided excellent defense against all forms of attack.

## **Biography**

### **Background**

According to the Custodian of the sanctum, the Guardian was placed there as a defensive measure by Baltazar Turan, to guard the inner sanctum and its secrets against would be plunderers. Apparently this worked, as the Custodian told the party that in the time since the sanctum's construction, none had defeated the Guardian, as evidenced by the fact that it was still there. The Guardian itself is the soulless body of an aberration from the Void.

## **Other Character Information**

### **Abilities**

The Guardian had the ability to force terror directly into the minds of its opponents. It could also unleash a flurry of blows from its scything talons, and jump great heights and distances despite its massive bulk.
Earth Spine Mountains

The **Earth Spine Mountains**, or "Earth's Spine" as many call it, is the mountain range on Thrimora, spanning the entirety of the central continent from north to south, and effectively splitting it in two.

## **Geography**

The mountains of the Earth's Spine are large and old. They jut far into the sky, forming jagged formations of rocky peaks. Running from the northern coast of the Kolmar Hinterlands to the edge of the Auran Belt, the range covers thousands of miles of land.

Because it is situated in the center of the continent, the Earth's Spine effectively divides Thrimora between east and west. There are very few paths that are flat enough, and safe enough, for large groups to traverse through via normal means. Small groups on foot can use smaller and lesser known routes if they so choose, but many of these ventures end poorly for those who are unfamiliar with the terrain.

## **Climate**

Although the mountains span the entire continent, their climate varies only slightly between north and south, mostly due to their extreme height. The southern portions of the mountains are slightly warmer and wetter, seeing more rain each year, while the northern portions are dryer and colder, with more snow. The highest peaks are typically snow-capped year round, and once one travels into its heights, the Earth's Spine is relatively cold throughout. It is not uncommon for even the southern passes to see snow during autumn and spring as well as winter.

## **Notable Locations**

* Mount Atesh: The second highest peak of the Earth's Spine, this mountain houses the dwarven capital of Karathor.
* Mount Kerak: The highest mountain of the Earth's Spine, the peak of which is always covered in clouds and snow.
* Gap of Elosai: Southernmost of the four passes, which connects the Bitter Wood and the Forest of Arda.
* Blade's Edge Pass: One of the four passes through the mountains, this area contains a settlement used as a way-point for trading caravans and travelers looking to resupply.
* Divine Way: The northernmost of the four passes, leading to Noros, and named for its numerous statues and effigies of the various deities.
* Varus Edar: The most central of the four passes, and by far the most dangerous, none but the most foolhardy attempt to travel through here.
Morilire's True Character

**Morilire's true character** is the 14th episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Gallery

There are no images showing. Please make sure the images are sorted into Category:anime and links to Episode 14.

## Trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*

6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 -16 - 17 - 18 -19 - 20 - 21 - 22 - 23 - 24 - 25 - 26
Factions

This page gives an overview of the various **Factions** around the world - organized groups situated across one or many regions, whether operating in tandem with or independently of the major ruling bodies of those regions, and in some cases *being* the ruling body of an area. These groups vary in size from a few individuals to continent-spanning consortiums and societies.

## **List of Known Factions**

* Council of Nine
* Dogs of War
* Faceless
* Knights of the Golden Sun
* Last Company
* Order of the White Eagle
* Stormhammer Council
* Three Families
Zeneska Freikstein

**Zeneska Freikstein** is a cult leader for the followers of Asmodeus on Thrimora.

## **Description**

### **Appearance**

Zeneska appears to be a young, beautiful woman. Lithe, with platinum hair, and perfect facial structure, the one feature that makes her stand out is her piercing red eyes. However, this is not her true appearance - that form is a mystery.

### **Personality**

Very little is known about Zeneska's personality, as very few have met her and lived to tell about it. She is extremely off-putting, seeming to look past you, and into your soul itself. She tends to dance around the point of any conversation, catching those she converses with off guard, before surprising them with an unstintingly accurate statement or anecdote, assuming she doesn't kill them outright, which she is also known to do.

## **Other Character Information**

### **Abilities**

Through some foul unknown magic, Zeneska has the power to drain the very essence of her victims away, adding their remaining life to her own, before resurrecting them as undead servants. It is by this power that she remains young, and it is rumored that she has lived for over three centuries. She is also said to be a skilled fighter, and adept at using poisons and gases to confuse and cripple her enemies. If this is to be believed, then Zeneska is not one to be taken lightly.
Elysia

**Elysia** is the name of the world on which the current story of the Party takes place. It is surrounded by a ring of enchanted stones that sometimes fall to its surface, and has a single moon. Elysia exists on the Material Plane, but there are legends that it is connected to other planes of existence as well.

## **Continents**

Below are the Continents that the Party has knowledge of.

* Thrimora: The main continent at the relative center of Elysia which contains the most kingdoms and is the primary home of the Party.
* Skenth: A continent to the northeast of Thrimora that is characterized by a colder, harsher climate.
* Essius: A mysterious landmass to the east that appeared at the end of the Second Age.

## **Bodies of Water**

Below are the known Bodies of Water around or between continents. This list does not include any water features that are contained within a continent.

* Forbidding Ocean
* Sea of Lura
* Sea of Claws
* Sea of Storms
* Boiling Sea
* Frozen Expanse
* Corsair's Expanse
* Black Gulf
* Straight of Angstjeller
* Straight of Medes
* Ashante's Bay
Harvald

Currently overseeing monster-hunting affairs at Blade's Edge Pass, **Harvald** is an older man and veteran of the Last Company.

## **Description**

### **Appearance**

Harvald is a man on the farther side of middle-aged, with black hair streaked through with gray, a face beset with some age lines and wrinkles, and a generally worn look about him. A long scar runs down the left side of his face, and he walks with a limp, which he attributes to Skarl the Yeti. Harvald often wears leather armor with a long, hooded cloak, within which he conceals various weapons and monster-hunting implements.

### **Personality**

Despite his profession, Harvald is more-or-less a kind person. He has been hardened by years of bounty and monster hunting, but at his core, cares about the well-being of the common man. Until his run-in with Skarl, Harvald was well known for pursuing contracts until they were complete, regardless of the cost to himself.

## **Relationships**

### **"The B-Team"**

When he could no longer make his way up the mountain in pursuit of Skarl, Harvald passed on his contract to the Party.

### **Damien Crow**

Before he met up with the Party, Damien Crow was helping Harvald with some monster-hunting contracts in and around Blade's Edge. The two developed a close partnership, and despite Damien's cold exterior, Harvald came to trust him as a reliable ally.

### **Skarl**

Harvald took on a contract to hunt Skarl, but the Yeti proved too much for him. Barely escaping with his life, Harvald was crippled by the beast, and will now forever walk with a limp. However, he managed to give the monster a scar of its own, leaving it with just one eye.

## **Other Character Information**

### **Abilities**

Harvald is an accomplished bounty hunter, and veteran member of the Last Company. However, he now primarily pursues monster-related contracts, as his skill-set better equips him for those encounters. There is never a potion, tool, or blade far from Harvald's reach, and among the circles related to his profession, Harvald is known for having hunted down beasts on his own that would normally take an entire team of seasoned adventurers to slay.
The Mystery of the Shipwreck and the Cerulean Sand

**The Mystery of the Shipwreck and the Cerulean Sand** is the 11th episode in the series.

## Plot synopsis

The wind dies down and we learn that there are twwo dangerous areas in the ship's path : an extremely rocky one followed by a perpetual sandslide.

Without wind, it would be nigh impossible and extremely dangerous to keep going and rely only on the machinery, so they stop for now and do a general check up of the machinery instead (which was apparently a bit overdue).

At night, Morilire, great, gifted and subtle spy that he is, sends a message to who knows what through light signals.

The following day, the wind picks up and they manage to get across these dangerous areas without too much trouble.

Just before they decide to stop for the day, they pass across a huge rock atop which is a shipwreck. Morilire is extremely relieved that none of the crew saw it, but of course, Jane did.

She guides Mr. Barsac and a few of the crewmembers to the shipwreck, demonstrating her awesome climbing skills as she goes, and everyone wonders how that ship got all the way up here and how it even functionned (no sails, no propeller, etc).

They go in to investigate, and Jane finds a huge pile of cerulean sand (dun dun duuun) which immediately reminds her of the one she got in the letter from George.

Mr. Barsac and the others come to investigate as well, and Jane leaves rather troubled, convinced that George is still alive and was the one who built this flying ship.

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 -16 - 17 - 18 -19 - 20 - 21 - 22 - 23 - 24 - 25 - 26
The Mechanical Bandit Band - Epilogue

**The mechanical bandit band- Epilogue** is the 13th episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*

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The Collapse of an Empire

**The collapse of an empire** is the 24th episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*

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Marcenay

## Titles

**Marcenay** is the lieutenant of Mr Barsac’s expedition group. He is always on guard and is often stopped by Mr Barsac. He cares a lot about his team and is easily let down when someone betrays or leaves his team.

## Biography

Use this section to give greater details about the character's life.

## Appearance

What does the character usually wear? How do they look? Any scars or markings?

## Plot

What is the character's role in the series? How does the character affect the story? What happens?
Asher Korren

**Asher Korren** was a wizard and temporary antagonist of the Party during their exploration of the Atesh Sanctum.

## **Description**

### **Appearance**

A tall, thin man with a sour look on his face, sunken eyes, and a scraggly black beard that seemed like it could not be grown fully, even with magic. Asher wore dark green robes and a hooded traveling cloak, which concealed an enchanted long sword and his many wizard implements, such as his spell book and potions. He also carried with him a staff that amplified his defensive capabilities.

### **Personality**

The Party did not learn much of Asher's personality, beyond that he was a cautious man, and attempted to betray them after they defeated the Atesh Guardian. He did seem to be telling the truth about the Guardian's power, but beyond that, he did not give too much away in regards to who he was as a person.

## **Relationships**

### **Erisa Korren**

Asher revealed to Damien Crow that his sister, Erisa Korren, is a member of the Council of Nine, of Pentarus. Beyond this, nothing else is known, as he was slain by Damien shortly thereafter.

## **Other Character Information**

### **Abilities**

Asher was a wizard of the Abjuration school of magic - trained to specialize in defensive spells. He also proved himself to be an adept adventurer, having found the Atesh Sanctum and braved its perils alone, until he met his match in the Guardian there.
Kait

Appearing only briefly, not much is known about **Kait**, other than she has the ability to out drink century-old elves.

## **Description**

### **Appearance**

With flaming red hair that reaches to the middle of her back, and striking yellow-green eyes, Kait definitely stands out from most, whether human or otherwise, in Karathor. However, beyond this, she seems to be just a normal human. During her initial meeting with the Party, she wore a low-cut blue dress, a gold bracelet, and what looked to be boots of some sort.

### **Personality**

Kait is very up-front, aggressive, and blunt, especially when it comes to competitions. She does not hesitate to make a move to get what she wants, especially where money is concerned. It is this attitude (and perhaps a good constitution) that allowed her to soundly defeat Uther in a drinking competition during her first encounter with the Party.

## **Relationships**

### **"The B-Team"**

Kait had only a brief meeting with a few members of the Party at the end of a night of drunken partying.

### **Horatio Verel**

While taking a walk with Damien Crow, Horatio spotted Kait outside the Modest Ox, and stated she looked like she would fit in perfectly at his establishment. She responded with enthusiasm, saying she would come to apply after finding nicer clothes.

### **Uther**

When first meeting the Elven Druid, Kait almost immediately challenged him to a drinking contest. While he did hold out, in the end, he was soundly defeated. He was then taken outside and robbed by Kait, who justified her actions at the time by saying she would use the money to buy nicer clothing in order to find employment with Horatio Verel at Verel's Voracious Vixens.

## **Other Character Information**

### **Abilities**

Very little is known about Kait, and much less so about any abilities she may possess. The only clue to what powers she may or may not have lies with her hearty constitution, which she would have needed in order to out drink Uther as a human. This only serves to lend more mystery to her already mysterious nature.

###
William Buxton

Margeurite (mother)
Edward Buxton (step-father)
George Buxton (step-brother)
Jane Buxton (step-sister)

**William Buxton** (ウィリアム・ファーニー・バクストン) is Jane and George’s step-brother. He is the main villain and the creator plus leader of Neo City. His alias is known as Harry Killer.

## Biography

William first met Jane and George when he was 11 years, and had since lived with the Buxton family. Little is known of his life before the Buxton. His mother was widowed at a very young age, and she admits to have spoiled him too much.

## Personality

As a child he was very nervous when he met George for the first time. He was too scared to shake hands with him. He was also scared of the new environments, as seen whenhe is left alone in his room.

After recieving the same hand-knitted sweater as George, started hating him. The only person he likes is Jane, he loves his step-sister as his own because she was the only one consistently was nice to him and saw his mother as her own. He is also shown to be satisfied when his plans succeed and will do anything to make them, as seen when he blows up Neo City.

He appears to be very smart and good at manipulating. He is also very good with words.

He is possessive of his mother and Jane. Like his mother, he wanted Jane to only look at him, to love only him and no one else, a wish too selfish, unhealthy and immature.

## Appearance

He appears as a weakthy young man. William has sliced back black hair. He is often seen wearing a black smoking, with a purple tie.

As Harry Killer, he wears a brown cloak with a blue mask with a eye on, covering his eyes.

As a child, he wore a white shirt with a green vest and pants. He was also seen in a blue suit.

## Plot

He first appears when he is introduced to the Buxton family at the age of 11. He is shown to have trouble to settle down in the new house, even feeling like his mother is forcing him to fit in.
To the Desert

**To the desert** is the 8th episode in the series.

## Plot synopsis

Jane Buxton go passionate about the piloting a sand's sailer and tries to pilot one. The test is not very conclusive and the vehicle crashes at the bottom of a dune.

The team therefore stops while the pilots carry out the repairs.
The heat of the desert strikes Agenore who suffers from a serious sunstroke.

On his side, Mr Barsac embarks on a large sand battleship: the Armadillo. While his detachment progresses through the desert, one of Jane Buxton's guides sets a sinister plot against the travelers ...

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

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George Buxton

**George Buxton** is the brother of Jane and step-brother of William. He is the one who built the first flying machine. He built Neo City together with William. His alias is Doctor Camaret.

## Biography

He is the older brother of Jane Buxton. He usually work in his office where he studies.

## Personality

George is kind to his sister Jane and they usually hangs together and play around. George made a promise to Jane, to fly in the skies together, once he returned from his travels. He is a dreamer and has a passion for flying machines.

## Appearance

George is a young tall man, he has blue eyes and wears glasses. He has dark red hair and White shirt with a black tie, and Green vest.

## Plot

George sets off to seek a legendary 'floating liquid' that he hopes can revolutionize transportation and bring about human flight.

## Quotes

(Before George leaves, Jane gives him a flying toy)

Jane - «Here Brother»

George - «For me?»

Jane - «Yes! We’ll go to the skies with this! Hurry back and take me to the skies!»

George - «Jane it’s a promise. When I get back, we’ll fly the skies together with this.»
The Things I Can Do

**The things I can do** is the 10th episode in the series.

## Plot synopsis

Jane, feels bad for getting a free ride on Mr. Barsac's ship, and pesters him about letting her, St Beran and Sabri help the crew (even though Sabri was understandably unwilling to help at first, but he relented after Jane pestered him as well).

Wanting to make Jane happy, Mr. Barsac allows them to help, assigning St Beran and Sabri to help with the machinery and Jane to help out in the kitchens.

It goes terribly. Jane doesn't know how to peel potatoes and the other two keep messing up as well.

The chief cook and chief engineer go complain to Mr. Barsac that they make it impossible to make any work done, and having experienced Jane's poor cooking skills, Mr. Barsac tells the three that they can't help out anymore (not that they helped much in the first place).

Jane, ever so stubborn, asks Mr. Barsac to give them another chance and switch their places : put Jane in machinery and the other two in the kitchens.

Of course, it goes swimmingly well. Jane astonishes everyone with her amazing engineering skills and even saves the ship from blowing up in a way only she could have (yes that did escalate ratehr quickly, didn't it?).

And so Jane, at the young age of 15, somehow became an expert engineer, even though the only thing we've seen her do was tighten a couple bolts, but then again, the show is about some magical substance that lets you escape gravity so scientific accuracy isn't really what any of us should be expecting.

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

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Secret of Cerulean Sand Settei

**Notes:Credits goes to the respective owners and character designer, Kenji Hachizaki! If you, the owner wishes for these images to be removed, please contact Nikathelostio.**

Secret of the Cerulean Sand Settei is a collection of all the materials for the Secret of the Cerulean Sand anime. Images of character concepts, set design, items and some scene layouts are included within it.

The collection is 85 pages of black and white reference materials divided into 3 parts. Some sketches have notes for the animators; height comparisons, colour details and other details, as well as some of the mechanics of machinery and weapons. Other reference materials include infrastructure and locations.

## Gallery

* Part 1 - Main characters
* Part 2 - EP 5 Characters/Items
* Part 3 - Neo City Characters/Items
George Rests Here

**George rests here** is the 16th episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*

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The Badge of a Sailor

**The Badge Of A Sailor** is the 5th episode in the series.

## Plot synopsis

Banchi wishes to leave the ship but Jane wishes he will teach her about ships, before he leaves, which he agree to. Meanwhile someone is stealing silver and gold and Jane tries to catch the thief together with Banchi. They quickly finds the thief who turns out to be the dog, Amadeus. When his owner abandon him, Jane takes care of him and rename him, Sky.

## Appearances

* Jane Buxton
* Saint Beran Agenore
* Christophe Barsac
* Banchi
* Morilire
* Carl
* Rich lady
* Sky

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Naked Story

**Naked Story** is the first opening of Secret of Cerulean Sand.

It is sung by the band Garnet Crow

## Lyrics

* Kanji
* Rōmaji
* English

Naked story yeah-

無防備でも飛び出したい

感じるまま stay yeah-

We're born in this way

どんな生物(イキモノ)よりもね

人間(ヒト)は不安定なもの

絶え間なく降りかかる日々に

何か探してる

舞い上がれ!浮き立ってゆけ!

現実(イマ)をゆけ

ふと見上げた月にみとれて

君に伝えたくて

優しい衝動を

くれた人がいたこと憶う(オモウ)

酔うように歩む

思い込みと勢いつれて

走り抜けてゆければいい

幸福とは!?

Naked story yeah-

減少してゆくエピソード

想像ん中じゃ無限のストーリー

雄大なロマンチック

ふいにカラリ晴れた日には

太陽浴びて街ゆく

1ッコ車両の電車に乗って

遠出してみたい

通り過ぎた愛しさも閉じ込めて...

傷つき 裏切り 何度出会っても

許し合い それは深く強く

愛しさに近づける...

Naked story lai-la...

今度遭えるまで steer la-

目指す場所を steer la-

同じ宇宙を体感したいから

目を開けたままで

見れるだけの明日を

夢みてゆくよ

naked story yeah

muboubi demo tobidashitai

kanjiru mama stay yeah

we're born in this way

donna ikimono yori mo ne

hito ha fuantei na mono

taemanaku furi kakaru hibi ni

nani ka wo sagashiteru

maiagare! yuki datte yuke! ima wo yuke

futo miageta tsuki ni mitorete

kimi ni tsutaetakute

yasashii shoudou wo kureta hito ga ita koto wo omou

you you ni ayumu

omoi komi to ikioitsurete

hashinukete yukereba ii

shiawase to ha?!

naked story yeah!

genshou shite yuku episode

souzou naka ja mugen no story

yuudai na romantic

fui ni KARARI hareta hi ni ha

taiyou abite machi yuku

ikko sharyou no densha ni notte

toorisugita itoshisa mo tojikomete...

kizutsuku uragiri nando deatte mo

yurushiai sore ha fukaku tsyoku

itoshisa ni chikatsukeru

naked story lai-la

kondo aeru made stay la

mezasu basho wo stay la

onaji uchuu wo taikan shitai kara

me wo aketa mama de

mireru dare no ashita wo

yume mite yuku yo

Naked story yeah

I want to set out, even if it leaves me vulnerable

Stay the way you feel, yeah

We're born in this way

People are more insecure

Than any other living creature

In these days that keep on happening

We search for something

Rise up! Be happy! Live for the moment

Without thinking, I look up at the moon and I’m entranced

I want to tell you

That I’m thinking about how there was someone who gave me a sweet impulse

I walk drunkenly

Taking beliefs and power with me

I wish I could run through it all

What’s happiness?!

Naked story yeah!

A declining episode

A story that knows no bounds in my imagination

A magnificent romance

On days when it turns bright and sunny

I go to town and bathe in the sun

I get on board a one-car train

And shut in even a love that had passed me by…

No matter how many times I meet with a painful betrayal

I always forgive, that brings me closer

To a deep, strong love

Naked story lai-la

Until the next time I see you, stay la

I want to simulate, stay la

The place I want to get to, this same universe

I’ll dream of a tomorrow

I can only see

With my eyes open
Mr Barsac

**Mr Barsac** is the 6th episode in the series.

## Plot synopsis

When Jane and Saint Beran can’t get train tickets, Christophe Barsac offers to help them. On the train a woman and her child, Milia get sick and Jane together with St Beran and Mr Barsac searches desperately for a doctor. Sadly, they are in the middle of the mountains and won’t arrive at the next station until next morning. Therefore they decides to take care of them until they arrive at the next station.

Mr Barsac is reminded by the time that his wife, Amanda and his daughter, Karen died from sickness. The woman and girl survives and travels to a doctor the next day. While Jane and Mr Barsac continue he talks about how he lost his wife and daughter, because the doctor couldn’t help them. Once they arrive the city in the east,they say goodbye to Mr Barsac and settle down for the night.

Morilire is seen talking to his mysterious boss who tells him infiltrate Barsac and his men, he then sees Jane and is suprised to see her.

Meanwhile Mr Barsac is readying his team for the search for the floating liquid.

## Appearances

* Jane Buxton
* Saint Beran Agenore
* Christophe Barsac
* Ayak
* Schultz
* Milia

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