recursal/Fanatic-Fandom huggingface dataset:
Geil

*Geil* is shadow spell that compresses and releases a powerful directional shockwave of air. It is easy to learn, but hard to control, and is useful mainly as close-range combat magic. In the shadow, *geil* is a one-directional, single-facet spell (the simplest kind of wizrada).

At point-blank range, *geil* is powerful enough to instantly rip a person into small flying chunks. The blast strength quickly tapers off with range, however. At one yard, it is barely strong enough to kill. Beyond that, it simply sends the target flying through the air. It is completely safe for the caster, with no recoil or risk of "pointing" the blast at oneself. The caster may stagger forward slightly, however, due to a strong "suction" effect behind the shockwave.

It is one of the first spells that Mikoa learns, and it is her preferred self-defense spell. She "learns" it by witnessing Aera Tullandy cast it against a Bruhinnen guard captain at the beginning of Book 1. In Book 2, Khazr casts a *geil* so strong that it splits a mountain in half -- on the horizon.

*Geil* is pronounced the same as "guile." It is an old Ostergauen word for "gust of wind" -- named by *ziraduun* at the Academy in Bahd'Aireal during the Myriad.
Eterra

## **The Star:**

Eterra is a bright blue-green star that often appears in the night sky over Landfall. At times, it is the brightest star in the sky and the first star to appear at night. At other times, it disappears completely. It drifts wildly and is not part of any constellation.

The star Eterra appears in the *n'gholunir neffoth*, the highest tier of the panamaris, suggesting it is actually a deity more powerful than any other known god. Notably, in the *neffoth*, Eterra is pictured with a smaller sister star, which has never been seen in the sky over Landfall.

## **The Creation Myth:**

Among the people of Landfall, a common "creation myth" is the story of the "Garden of Eterra." According to the myth, the ancient ancestors of the man-kin inhabited a thickly forested utopian paradise on Eterra. The man-kin, however, committed a grave sin which has since become known as the Cayrian Folly. The Folly somehow despoiled Eterra, and the man-kin were banished forever. Today, the inherently flawed nature of humanity is sometimes called the Folly, in reference to man-kin's ejection from Eterra.

The same creation myth is mirrored in the eld-kin *Hearthsong*, where the origin world is called *Ildsted*. According to the myth, the eld left *Ildsted* to come to Landfall hundreds (perhaps thousands) of years before the Folly forced man-kin to follow.

**Doors to the Garden of Eterra:**

According to legend there is a secret magical gateway that leads back to Eterra. This is known as the Portal of Morning, in reference to the dawn of man-kin's existence. Only those who are peaceful and pure of heart may pass through the Portal, and, even then, it only leads to the "Garden of Eterra," which is not the same as Eterra itself. In some tellings of the myth, the means for returning to Eterra itself has been lost forever and will never be rediscovered.

The Garden of Eterra is said to exist "outside" the normal flow of time, similar to a fae dell. Some legends involve heroes who supposedly visited to the Garden and then did not return to Landfall for dozens or hundreds of years. Upon their return, the heroes had not aged a single day. In other stories, people have visited the Garden for mere minutes, but returned to Landfall many years older. In still other stories, villainous or selfish people who visited the Garden have never returned. Thus, visiting the Garden of Eterra would be considered a dangerous test of one's own personal worth (if it were possible to do so).

The Cayrien Order, is an ultra-secret monastic order that exists to preserve the history of Eterra. Some say the Order also guards the Portal of Morning.

 See also: Eterra and Earth
Cendrillon (1810)

***Cendrillon*** è un'opera lirica francese in tre atti del 1810 scritta di Nicolas Isouard ispirata alla fiaba *Cenerentola o la scarpetta di cristallo* di Perrault. Non è stata trasposta in italiano.

## Trama

Cenerentola,figliastra di un barone e serva dalle figlie del barone,. Le sorellastre si preparano per il ballo del principe quando un mendicante bussa alla loro porta. Cenerentola gli dà il benvenuto ma le sorellastre lo cacciano via senza sapere che in realtà si tratta di un ministro del principe. Il mendicante promette a Cenerentola che la sua gentilezza sarà ricompensata. Il principe ascolta il resoconto del ministro e si traveste come il suo valletto per andare a casa del barone. Lui stesso scopre la natura cattiva delle sorellastre, che se ne vanno al ballo. Il principe promette a Cenerentola che anche lai andrà al ballo.

Cenerentola si risveglia nel palazzo del principe.Il ministro del principe le assicura che con quegli abiti meravigliosi nessuno la riconoscerà. Cenerentola incontra il principe ancora travestito,che gareggia come suo cavaliere al torneo. Lui poi le chiede di sposarlo ma lei fugge, lasciandosi dietro una scarpetta.

A casa del barone le sorellastre parlano della sconosciuta al ballo di cui il principe si è innamorato. Il principe va a casa del barone, dove la scarpetta calza a Cenerentola. Lui le chiede di nuovo di sposarlo e lei accetta con gioia.
Il palazzo dell'Omo morto

***Il palazzo dell'Omo morto*** è un racconto italiano nelle *Fiabe italiane* di Calvino.

Si basa su una variante veneziana.

## Trama

Una principessa perde la pazienza con una mendicante, e quella la maledice a non poter sposare altri se non l'Omo morto. La principessa non può fare altro che lasciare suo padre e mettersi alla ricerca dell'Omo morto. Tempo dopo arriva in un palazzo di marmo dove c'è tutto già pronto per ospitarla, e lì trova un uomo morto: un cartello dice che chi lo veglierà per un anno, tre mesi e una settimana sarà la sua sposa. La principessa quindi comincia la veglia.

Un anno dopo la principessa compra una schiava per non essere sempre sola, e tre mesi dopo cede alla stanchezza e va a riposare, chiedendo alla schiava di svegliarla dopo quattro giorni. La schiava però non vuole perdere quell'occasione e lascia dormire la principessa ben oltre il risveglio dell'uomo morto, che quindi sposa la schiava credendola la sua benefattrice: l'uomo è un re e la schiava diventa la sua regina, mentre la principessa passa i giorni a piangere nella sua stanza per aver permesso che questo accadesse.

Un giorno il re parte per un viaggio e chiede a tutta la servitù cosa voglia in dono: la principessa, che lui crede una serva, chiede un acciarino, una candela nera e un coltello. Tornando dal viaggio il bastimento non riesce a prendere il mare perché il re ha dimenticato i doni per la ragazza, quindi va a comprarli. Il negoziante però raccomanda al re di nascondersi nella stanza della ragazza per vedere cosa vuole fare con quegli oggetti.

Il re torna al palazzo ma non dà subito i doni alla ragazza. Tre giorni dopo va nella stanza di lei, la manda a prendergli dell'acqua, lascia i tre doni sul comò e si nasconde sotto il letto. La principessa torna e trova i regali, così si chiude dentro la stanza e dopo aver acceso la candela inizia a parlare con il coltello: quello le risponde di ricordarsi tutta la sua storia, dalla maledizione della vecchia all'inganno della schiava. La principessa chiede al coltello di ucciderla, ma il re ha sentito tutta la storia e interviene, promettendo alla principessa che lei sarà la sua sposa. Il re poi fa preparare un banchetto durante il quale racconta la storia della principessa e della schiava, fingendo che sia una storia sentita mentre era in viaggio. Tutti gli invitati sono d'accordo sul fatto che è la donna che ha vegliato più a lungo a meritare le nozze. Il re allora rivela che la storia si riferisce proprio alla sua sposa, così la regina viene condannata a morte e il re sposa la principessa.

## Varianti e fiabe simili

### **Varianti italiane**

* *Il racconto dei racconti* (cornice)
* *Il re resuscitato*
* *Il sanguinaccio*
* *La schiavetta*
The Sunset Lullaby

*The Sunset Lullaby* is a song played by Mikoa at the beginning of Book 1. It reappears several times in the series.

> *Come down, sweet sky, and rise my moon,*
>
>

> *for day’s heart breaks, and sleeping soon.*
>
>

> *What wonders all I rush to see,*
>
>

> *please those I leave, remember me.*
>
>

> *Though from this light I glide away,*
>
>

> *tomorrow comes, another day.*
>
>

> *And from above I watch and say,*
>
>

> *my love, my lost, forever stay.*
>
>

> *Your dreams are safe and quiet now,*
>
>

> *no harm to you I will allow.*
>
>

> *Look high, speak well, do never fear,*
>
>

> *in peace I wait, I’m always here.*
>
>

> *Come down, sweet sky, and rise my moon,*
>
>

> *for day’s heart breaks, and sleeping soon.*
>
>

> *What wonders all I rush to see,*
>
>

> *please those I leave, remember me.*
>
>

## Interpretation

Ostensibly, the song is about death, sung by the dying, though it is meant to comfort loved ones left behind. ("*Your dreams are safe and quiet now, no harm to you I will allow...*") It implies a beautiful afterlife. ("*What wonders all I rush to see...*")

Mikoa thinks of the song when she thinks of her lost mother, Callandra.

## Foreshadowing (Spoilers!)

The song bookends the entire Grim Dream series and foreshadows Mikoa's departure to the stars at the end of Book 9. ("*And from above I watch and say, my love, my lost, forever stay...*")

It is also referenced when Nazagorn steps through the Portal of Sunset at the end of Book 3, and when Mikoa tries to commit suicide by blowing up Sinthrall's volcano at the end of Book 1. Mikoa sobs, "*please those I leave, remember me!*"

The song also foreshadows Althuzah's defeat. ("*Your dreams are safe and quiet now*...")
Hexfane

Hexfane is the god of decay, poison, deceit, disease, starvation, and getting lost. His depiction in myth varies widely. Usually male, but he is sometimes depicted as female. He is sometimes called the "Second" Lord of Hate, and is known for avoiding attention to operate in secret.

Mount Hexfane is also the southernmost volcano in Haelfaun. The god Hexfane is bound here, hence the volcano takes his name. The volcano's ancient Cayrien name is *Arcanion*. At the beginning of the series, the volcano is dormant, but it begins smoldering in Book 2. It never becomes fully active, but continues to smolder throughout the series, until Hexfane's defeat in Book 9.

The ga'arg call Hexfane *Haethen*, which very roughly translates to "mortality," or the idea that life is limited and death comes for all -- a comforting notion to ga'arg.

**Vassal:**
In later books, Hexfane pursues High Raven Itaebi Fellstaff, seeking to co-opt her as a kin vassal. Itaebi remains loyal to kin, and Hexfane chooses another (yet undetermined) person as vassal.

**Agenda:**
Hexfane's primary focus is retrieving the Sky Key and delivering it to the Dream to release Althuzah. He also works to create chaos, discord, and strife among the man-kin nations of Landfall. Hexfane plays a major role in the political intrigue of the Jeceau Civil War.

**Ghuul:**
Ga'arg who pledge to Hexfane become mor'ghuul. The most recognizable mor'ghuul are undead, particularly waterlogged corpses and spirits of the countless hundreds of thousands (or even millions) of man-kin who drowned at the dawn of Water's Age.

Poisonous snakes, river snakes, and maggots are also said to be agents of Hexfane.
Novahex r'tyrl'gnaedir

*Novahex r'tyrl'gnaedir* is a devastating, highly advanced grim dream spell, used as a lethal trap or war magic during the Myriad. It creates a massive, fiery explosion capable of instantly destroying an area the size of a small town. When imbued into a *maeren'tarr* artifact, it is colloquially called a "blink bomb."

*R'tyrl'gnaedir* is pronounced rih-TEE-ril-ig-NAY-deer. It is derived from ancient Elder, roughly meaning "joining time and soul."

*Novahex r'tyrl'gnaedir* is one of several *novahex* spells -- a class of dream spells that cause magical effects to radiate indiscriminately outward from a central point (*i.e.*, explosions).

*R'tyrl'gnaedir* causes an object's (or person's) physical flesh to briefly disconnect from its *maeren* soul. Due to the random nature of the River of Ages, this disconnect causes the soul and flesh to follow different courses on the River, even if only for a moment. Reality quickly self-corrects, forcing the flesh and soul to reconnect. This reconnection, however, triggers a massive, violent, uncontrolled release of heat and energy from the River of Ages -- in other words, a fiery explosion. The greater the distance between the flesh and soul, the more powerful the explosion.

Because this spell is so dangerous, it was typically not cast by *ziraduun* directly. Rather, it was imbued into *maeren'tarr* artifacts which could be triggered from far away or used as traps. These are sometimes called *novahex'tarr*. A disconnect of less than a second is sufficient to cause a lethal explosion at close range, hence the name "blink bomb." (the spell happens in less than the blink of an eye)

There are many easier, less dangerous, and more precise ways to magically cast a fiery explosion, without meddling with the unpredictable River of Ages. Thus, *novahex r'tyrl'gnaedir* was extremely uncommon and disfavored, even among war mages, during the Myriad. It was only used by grim dreamers whose defects or limited aspects made alternative spells impossible.

In Book 1, Mikoa unintentionally triggers a *novahex r'tyrl'gnaedir* when her soul reconnects with her body at the Snow Anchor. The explosion flattens most of the town.
Trevi (D&D)

The acropolis of Trevi is a prosperous city-state overlooking the Azuri Sea and the entrance to the Knife of Fate. Known for their architecture, food, music, and libraries, the Trevian people live in relative safety and peace. They try to keep it that way by not involving themselves in extrinsic political or religious squabbles. Of all the Thlossian sovereignties, Trevi is the most secular. As such, they are sometimes regarded by outsiders as aloof and insular.

Trevi is home to one of the Wonders of the ancient world: the panameris -- a bas relief sculpture depicting all known constellations and planes of existence. The panameris is affixed to the Hall of Doves, the largest library in all of Landfall and headquarters of the monastic Cayrien Order.

The Navigators' Guild is also headquartered in Trevi, in the world-famous Hawkwing Orrery.

## Districts

### **Docks**

##### Taverns and Inns

###### The Laughing Lamb

* Thieves' Guild
* Bartender & Owner: Orsini
* Mission:
	+ Help Nadia "the Crow" Coriziano clear out the Undergrotto

###### The Roaring Dwarf

* Bartender & Owner: Skakkor Goldfinger
	+ Mission:
		- Bar fight!
			* Guard Commander Bartolomeo de Vigo breaks it up

###### The Silver Rose

* Sign is a rose wrapped in grape vines
* Bartender & Owner: Stefan
* Great wine
* Secret meeting place of the Order of Estansius

##### Locksmith

* Sells Locks for 10 gp, and Thieves' Tools for 25 gp

##### Alchemist

###### Caligliara's Oils and Exilirs

* https://donjon.bin.sh/5e/magic/shop.html - Small City, Alchemist

### **Midcliff**

##### Trevian Guard Command

* Commander Bortolomeo de Vigo
* No access to Acropolis level, unless party gains renown
* Missions posted on door:
	+ Eradicate Nuisance in Dockside Sewers, 100g
	+ Information Regarding Missing Persons, 150g
	+ Investigate Rumors of Estansian Cult, 50g
	+ Special Mission for Guild Navigator Marbozer, Inquire Within

##### Bailbondsman

* Bounties posted on door:
	+ Federico "Footloose" Fontana, 100g
	+ Nadia "the Crow" Coriziano, 150g

##### Doctor

* Dr. Wiggletoe (sells Healer's kits for 5 gp/each)

##### Exotic Goods Dealer

###### Migliore's Mending

* https://donjon.bin.sh/5e/magic/shop.html - Small City, Trader

### **Acropolis**

##### Duchess's Palace

* Duchess Vittoria di Vici
* Prince Fox Hohenzorn

##### Hall of Doves

* Panameris

* Cayrien library
* Closed to visitors, by order of Duchess Vittoria di Vici

##### Magic Shops

###### Ilga's Antiquities

* https://donjon.bin.sh/5e/magic/shop.html - Metropolis, Trader

###### Bella di Albi's Arcane Enigma

* https://donjon.bin.sh/5e/magic/shop.html - Small City, Trader
* Mission:
	+ Rob Ilga's Antiquities

##### Scribe

###### Barbazini's Wonderous Quill

* https://donjon.bin.sh/5e/magic/shop.html - Small City, Scribe

##### Wandwright

###### Cecilia de Fini's Arcana Novus

* https://donjon.bin.sh/5e/magic/shop.html - Small City, Wandwright
Nimfaeti

Nimfaeti is an Ostergauen scout who became one of Prince Fox Hohenzorn's first *ziraduun* soldiers. In Book 2, she leaves Prince Fox to follow Mikoa Lothaen instead. She is a gruff, harsh, heavy drinking, trash talking, masculine woman who struggles with her own tendency to resort to violence, anger, and strength to solve problems. She is chronically self-destructive, and strongly prefers to follow rather than lead.

She is an excellent archer and a capable ranger and fighter. Her *maeren'tarr* bow, given to her by Prince Fox, is called Venimodrun, or the Two Venom Tooth (sometimes just called "Venom").

Nimfaeti is a limited grim dreamer with a severe defect. She must use her own blood as a medium to reach the dream. She cannot use magic any other way. Typically, when she needs to use wizrada, she pricks or cuts her own hand, then uses the blood for the spell. In particular, she will bleed on her arrows to enchant them with powerful combat magic before loosing them from her bow. In this way, she can launch lightning arrows, fire arrows, explosive arrows, piercing arrows, sleep arrows, poison arrows, and much more. She also bleeds on locks to unlock them and knots to untie them. Her fingers and hands are badly scarred from a lifetime of cutting herself. The cutting is painful, so she avoids using wizrada unless she needs to.

Nimfaeti was one of the first Ostergauen *ziraduun* discovered by Prince Fox. As a young soldier, she was being lashed for insubordination when she bled on her shackles and escaped. Fox sensed her magic and immediately transferred her into his personal guard. There she secretly studied wizrada under Fox and Malzadrian, turning her into a powerful battlefield weapon.

She is in her mid or early 20's, tall and broad-shouldered, with braided red hair and intimidating biceps. She is substantially stronger and faster than most men. It is strongly hinted, though never explicit, that she is either lesbian or bisexual. She has an average Ostergauen accent.

Nimfaeti has two older brothers, Itri and Uthir, who are also soldiers in the Ostergauen army. They ostensibly outrank her, but her close connection to Prince Fox gives her more influence and authority. She cares for them, but sometimes finds them overprotective and patronizing.
Aera Tullandy

Aera Tullandy is a *ziraduun* from Jotrfyn, in the Windland Province of Bruhinn. She has a husband and four children.

She appears in Book 1, where she is being pursued by Ardent. She asks Princess Mikoa Lothaen to keep her safe and to get her a pardon from the Conclave of Nomon Linnor. She carries the Red Glass Dagger.
Bertha la Cazadora

Elfa amante del silencio. Su familia murió a manos de los Jotun. Busca venganza mientras practica la puntería. La simpatía no es su mayor cualidad.

## Habilidades

Acción: A los enemigos con menos PV, 240% de daño de ATQ de tierra \*Aumento del 20% del daño contra jotun, Disminución del 20% de la EVA x 3 turnos.

Limit Burst: A todos los enemigos, 30% del daño medio de ATQ y ATQM 8 veces. A todos los grupos aliados, Aumento del 10% de la VEL x 5 turnos, Aumento del 10% de la EVA x 5 turnos, Aumento del 10% de la PRE x 5 turnos.
Green Cradle

The Green Cradle is a subregion of the pangaea continent of Landfall. It is a wide, lush valley between two mountain ranges, forming a wedge-shaped section covering about one-third of the continent (one-sixth of the surface of the planet). It is bounded by the Shivering Peaks to the west; the mountains of Haelfaun to the east; arctic icecap to the north; and the Twin Star Sea to the south. The southern shore of the Green Cradle (bordering the Twin Star Sea) roughly corresponds to the planetary equator.

The Green Cradle is home to the Thlossian and Tazitan cultures of man-kin, otherwise known as the Children of the First. Nearly this entire region was conquered and unified by Neitsches the Conqueror about 200 years ago. Although his empire immediately dissolved upon his death, the legacy of Neitsches has unified the written and spoken languages of the Green Cradle, allowing for a recent golden age of unprecedented prosperity and trade.

The maps included with the books usually depict only the Green Cradle, and the vast majority of the story takes place within this region. Most of Landfall beyond the Green Cradle is barren and uninhabitable, with the notable exception of the exotic Shaolei to the west. The tropical elf-kin islands of Lo'ail Eilin also lie outside the map, to the southwest. Certain other landmarks, like Gjolnir's Eye, Grimforge Deep, and Eilin Ghuul also lie outside the map.

 As depicted on the map, the major nations of the Green Cradle are:

* The Kingdom of Bruhinn
* The Holy Thlos
* The Jeceau Empire
* Feldhasel
* The Kingdom of Izuahar
* The Kingdom of the Ostergau
* Fellmoor
* Aramoor
* The Noresselaud
* Realm of the Nor-folk
* Bau Trelling
* Heschen-Auergau
* Mayelle
* The Palladian Empire
* The Principality of Murr
* Dane
* The City of Valenport
* The City of Trevi
* Marcliff
* Cindershore
* The Kingdom of Eraphon
* The Tazitan Territory

 Also depicted on the map is the vast Forest of Treth, the Shivering Peaks, the Scar, and the western edge of the mountains of Haelfaun.

 (yellow and orange regions correspond to land; green and blue regions correspond to water)
Dios del trueno Thor

## Thor del Trueno

El único e incomparable dios del Trueno. Es implacable con los malhechores, pero le pierde su afición por el vino

## Habilidades

Ultrarrayo: A todos los enemigos, 160%
del daño de ATQ de luz, paralizar x 3 turnos \*Solo afecta a Humano, Elfo y Bestia

Manto de Tumbas: A todos los enemigos, 40% del daño de ATQ
5 veces. A todos los aliados, aumento del 10% del ATQ x 5 turnos, Aumento del
10% de la DEF x 5 turnos
Folletto

Il **folletto** è una figura ricorrente nelle fiabe e nelle leggende.

## Caratteristiche

I folletti compaiono in molte leggende europee, anche se a volte si fa confusione tra nani, folletti e gnomi. Ogni area ha le proprie tradizioni e chiama i folletti con nomi specifici, ma in linea generale un folletto è una creatura minuta, maliziosa e scherzosa, anche se suscettibile. Può avere una grande forza ed essere legato a uno o più elementi naturali o esserne in controllo. Alcuni folletti come i lutin francesi hanno un tipico berretto rosso che possono usare per diventare invisibili. I folletti nelle fiabe possono essere positivi e d'aiuto o dispettosi e pericolosi.

## Apparizioni

### *I racconti delle fate*

Il principe Leandro riceve poteri da folletto da una fata riconoscente. Il termine francese è *lutin*, il tipico folletto della tradizione francese. In questa fiaba un folletto può diventare invisibile col suo berretto rosso, arrivare ovunque voglia in un attimo, volare senza ali, scendere al centro della terra o in fondo all'oceano senza morire, può entrare anche nel luogo più blindato. Dopo essere diventato un folletto il principe Leandro può comunque apparire quando vuole nel suo aspetto umano. AULNOY 1.4

### *Racconti, indovinelli e detti popolari*

Ogni notte un folletto vestito da frate prepara le pagnotte da infornare per tre sorelline. Loro per ricompensarlo gli fanno degli abiti nuovi ma appena il folletto ci guadagna qualcosa smette di aiutarle. CABALLERO 21 Un folletto prende la forma di una gallina nera e mette alla prova l'avidità di una donna. CABALLERO 22
Callandra Pelltober

Queen Callandra (Pelltober) was Queen of Bruhinn, wife of King Beauregaerd III, and mother of Mikoa and Grumdar Lothaen. She died giving birth to a third child, who did not survive. Mikoa and Grumdar were both infants at the time, and they never got to know their mother. Beauregaerd sometimes remarks that Mikoa gets her fierce independence and quick temper from her mother.

Before her marriage to Beauregaerd, Callandra's relationship with Nurse Belladay was ambiguously intimate. Belladay never married, raised Mikoa and Grumdar, and wore the white hood of a widow after Callandra died.

It is ambiguously suggested that Callandra may have been magically gifted. Although she has been dead for years before the beginning of Book 1, she is remembered as "whimsical" and "peculiar." "Strange" events surrounded her life, including the fallen starstone, which she found in a field. Callandra is a potential candidate prior host to the disembodied shadow-soul of Cyrildrim -- this is never confirmed, but also never contradicted. (Khazr hints that he knew Mikoa when she was an infant, too young to remember him; he also hints that he loves Mikoa as a parent would love a child.)

Callandra was the daughter of Lord Horace Pelltober, a prominent and popular noble from the Willowdown Province of southern Bruhinn. The Pelltober family does not sit on the Bruhinn Royal Council, but they are distantly related to both the Theraen and Artos royal families.

There was minor controversy surrounding King Beauregaerd's marriage to a Pelltober woman. The Pelltober family derived its wealth from illegal sugarwine trade in the years before the so-called Sugarwine Rebellion of 1765. Willowdown southerners are still regarded as "backward" by many northern Bruhinnen nobles -- especially by the Numiren family of Cloudport, in the far northeast. The "Willowdown drawl," in particular, is considered a mark of poor birth and lack of education. Nonetheless, the Pelltober family is widely popular in the south, making King Beauregaerd popular there, as well, even after Callandra's death.
Whiterock

Whiterock is a mysterious, slick, seamless white stone that is immutable and indestructible. Its origin is unknown. It appears only in ancient relics that predate all recorded kin history, and is often imbued with specific powerful magic. It is implied that a great, ancient civilization understood how to manipulate whiterock, but that secret has long since been lost. Some of the greatest wonders of the world are made entirely of whiterock. Such as:

* The Spire of Cloudport: a thin whiterock tower, over 110 stories tall, with an impossibly thin flared platform on top, like the horn of a trumpet flattened from the front.
* The Snow Anchor: a massive whiterock ship's anchor, taller than a tower, found in the middle of a field, far from the nearest sea.
Tommer

Tommer is a member of the ville solant traveling theater company Chalice Moon. He is an acrobat, stuntman, jester, and mock fighter. Although he is a pale-skinned Jeceau, his entire torso from neck to waist is covered in Tazitan-style black ink tattoos. Notably, he cannot dance, sing, or play an instrument.

Tommer was not raised in the ville solant and is not a true member of the Guild. He and Lorrick were sneakthieves hiding from Lord Grenthorne Golumiere's constables in Cruseau-on-Jeverre when the two young men were rescued by Benereau Vichesne and added to the undermanned Chalice Moon. Their lack of ville solant training is a secret within the company.

When the Chalice Moon stops to spend the night in towns and villages, Tommer and Lorrick often disappear for the evening -- ostensibly to burglarize the town. They always return by morning.

Tommer has an ambiguously romantic relationship with Vayle.

In Book 1, when Benereau is injured, Tommer briefly takes command of the Chalice Moon -- not because of seniority or rank, but rather because he volunteers for the job.
Forgotten Gods

The Forgotten Gods are the four Lords of Hate: Sinthrall, Wrathmane, Hexfane, and Althuzah. They are trapped in the Between by the Sky Key, and have not manifested in Landfall for thousands of years. They seek to escape and remake Landfall in their own image, to serve their own capricious delights. They are the source of all woe.

The Forgotten Gods were opposed by Althahalujezah and his Aran lieutenants, who triumphed over Althuzah in a battle of gods, long before recorded history. When the Aran left Landfall, they trusted the Sky Key to man-kin -- essentially leaving man-kin's destiny in its own hands.
Khazr

Khazr is a man-kin *ziraduun*, highly skilled in wizrada, who protects other *ziraduun*, teaches them basic shadow magic, and helps them evade capture by the Ardent. In the city of Cloudport, he is called the Red Gambler, because of his penchant for games of chance. He makes a living gambling and providing apothecary services. He appears to be of Eraphani descent, with dark tan skin, an unkempt beard, bushy eyebrows, and dark features, going gray. Khazr is an Eraphani name.

Khazr helps Mikoa Lothaen, but his motives are mysterious. He secretly manipulates situations that often put Mikoa and her companions in danger, and he has an uncanny ability to predict the future.

In Book 1, he uses the alias Saj and pretends to be a member of the Cayrien Order.

He has an ambiguous connection to Nurse Belladay.

## Spoilers

In Book 2, Khazr is revealed to be sharing his body with the soul of Cyrildrim, the most powerful shadowcaster of the Myriad. He maintains the Barrier and keeps his true identity secret. He wears the whiterock ring, which allows him to see multiple possible futures.
Wraeth

Wraeth are a subtype of vul'ghuul (wind ghuul). They are ink-black floating horrors, with black needles for teeth, six eyes stacked in two columns of three, and six scythes for limbs. They use hit-and-run tactics to strike one target at a time and can instantly teleport anywhere they can see. They float slightly off the ground and stand about as tall as a man-kin. Normal weapons, such as swords, pass straight through their misty bodies, leaving the wraeth unharmed. In the flesh, they can only be killed by a direct hit to the eye, drowning, fire to the eye, or extreme wind. In the grim dream, they resemble man-kin and can be killed by conventional means, such as swords.
Pennibelle Carbrady

Pennibelle Lothaen-Carbrady of the Noressen, Duchess of Welshire, is the wife of Garrimon Lothaen (King Beauregaerd's brother) making her Mikoa Lothaen's aunt. Mikoa admires Pennibelle for her confidence, unique appearance, earnest compassion, and the way in which she complements Garrimon.

## House Carbrady

Pennibelle was born to a cadet line of House Carbrady of the Duchy of Welshire, in the Kingdom of Bruhinn. She inherited the title of Duchess as an adult. She is the only Noressen since the death of Neitsches the Conqueror to be head of a Bruhinnen royal family. Pennibelle focuses on serving Garrimon and House Lothaen, delegating her role as head of House Carbrady to her cousin Lorilaine.

## Of the Noressen

Pennibelle is a direct descendant of Prince Roth of the Noressen, son of Neitsches the Conqueror, and therefore carries the titular suffix "of the Noressen." She has the striking features of a Norester -- tall, blonde, blue-eyed, and wide-shouldered. She regards her heritage as a matter of course, neither hiding it nor drawing attention to it.

## Personality

Mikoa describes Pennibelle as sweet, gentle, earnest, and compassionate. Good with children, although she has no children of her own. Broad-shouldered, taller and heavier than most Bruhinnen, she carries herself confidently, but without condescension. Mikoa models much of her behavior as a Princess on Pennibelle, viewing her as a good example of humility and grace. When Mikoa goes into exile, she briefly considers taking the alias "Pennibelle" but decides not to.

## Fate (Spoilers!)

In Book 1, Pennibelle disappears and is presumed dead during the fall of Snow Anchor.
Starstone pendant

The starstone pendant is a mysterious heirloom passed down to Princess Mikoa Lothaen from her mother Queen Callandra, by way of Nurse Belladay. It is Mikoa's most prized possession. She wears it on a leather cord, under her garments, against her skin. She subconsciously and symbolically touches the pendant when she is nervous or when thinking about her mother.

According to Nurse Belladay, Callandra found the starstone in a field in the middle of the night after chasing a falling star. When Callandra died, she gave the starstone to Belladay for safekeeping until Mikoa turned nine. Belladay gave the pendant to Mikoa on the night before Mikoa's ninth solstice-day (the night Belladay died).

At first look, the stone is a dark, empty black. But a closer look reveals thousands of twinkling pin-sized points of light, like a clear night sky captured in the stone. The effect is beautiful and enchanting.

## Spoilers!

In Book 1, Mikoa discovers that her starstone pendant acts as a key to activate siabra pathstones, allowing Mikoa to use the siabra paths to travel quickly across Landfall.

In Book 1, Mikoa gives the pendant to Itaebi Fellstaff -- symbolically giving up hope of surviving her journey to Haelfaun. When Mikoa unexpectedly survives, Itaebi returns the pendant to her.
Deathlock

Deathlock is a forbidden grim spell that was discovered by Suul Barat near the end of the Myriad. It is one of the most complex and powerful spells ever known. Since the end of the Myriad and the disappearance of Suul Barat, knowledge of deathlock has been lost.

Deathlock can only be cast on a person or creature at the instant of their death, and it may only be cast on a person or creature that has a reflection in the grim dream. Upon death in the flesh, such souls may naturally consolidate in the dream to become *maere*. Deathlock "catches" these souls during their transition through the Between and "locks" them there. As a result, the flesh enters an undead state where the mind and soul are disconnected from the body, but the body continues to exist. The body may then be magically manipulated by the deathlock caster, and the caster may "feed" off the body's decaying life energy.

As a result, the deathlocked victim becomes an unwilling slave to the caster. The victim's mind hangs in limbo. He is unable to control his body, but he senses and experiences everything that happens to his lingering body (including pain). The caster magically directs the undead body to do his bidding. The caster may also tap into the victim's senses (such as sight) at will. As the victim's body slowly decays, the caster gains life energy that prevents aging, speeds healing, and cures illness.

Deathlock is one of the most abominable violations of privacy imaginable. It is viewed as a form of slavery and was therefore outlawed by the Academy.

**Deathlocked Characters:**

Nazagorn is a powerful dragh-kin who was deathlocked by Suul Barat near the end of the Myriad.

The Sky Key is a sentient *maeren'tarr* artifact whose soul was deathlocked by the gods.
Thorn

Thorn is a nor-folk *ziraduun* who specializes in healing and magic involving nature. He was exiled from the nor-folk and lived as a hermit in the forest for several years. He was captured by the Ardent and convicted of wizardry, but he escaped with the help of Mikoa Lothaen and Arron Silverspear. He travels with Mikoa to teach her about shadow magic.

Being a nor-folk half-giant, Thorn towers half-again taller than the average man-kin -- similar to an ogrim. When he was captured, the Ardent shaved his head and stitched his lips together. Since then, he keeps his head shaved, and his lips are gruesomely deformed and scarred. He wears a kerchief or mask at all times, to cover his mouth, and he does not speak much. Since nor-folk typically do not mingle with man-kin, Thorn is impossible to disguise, which is sometimes a problem.

He is much stronger than an average man-kin, but not especially quick or skillful with weapons. He avoids conflict, if possible, and will defend himself with wizrada when necessary. His spells tend to be nonlethal and defensively oriented.

He has an affinity for wildlife, trees, and forest creatures, and extensive knowledge of mushrooms, herbs, and vegetation. He can communicate with wild animals and gain their trust.
Benereau Vichesne

Benereau "Ben" Vichesne is the owner of Chalice Moon, a Jeceau ville solant company. He is short, overweight, and has a "fine" mustache. He is also described as cautious, nervous, fidgety, superstitious, and loyal to his company. He dresses in nice clothes appropriate to a member of the high merchant class.

Benereau is pronounced "BEN - eh - row."

Vichesne is pronounced "vih - SHANE" (with a sharp "sh" almost like "tsch", and a long "A"). This is the Lemarren way of pronouncing the perplexing "chesne" sound.

He fled the Jeceau Civil War and led his theatre troupe to Bruhinn, where they perform for King Beauregaerd III in Snow Anchor. He has a typical Jeceau accent, but he is able to temper his accent around foreigners.

King Beauregaerd pays Ben to hide Princess Mikoa Lothaen among the Chalice Moon performers and take them to Prince Goddard Enthaen's palace in the Holy Thlos. Ben agrees and takes the King's payment. His cooperation appears reluctant, however, and he believes that Mikoa is a constant danger to his company.

In Book 1, Ben is mortally wounded by a wraeth outside Coldwater. He briefly "dies" and enters the shadow, which he perceives as the afterlife. He is revived and healed by Thorn, but has a long scar on his chest and back thereafter. He becomes a more spiritual, charitable person after this experience.

Benereau has an ambiguous long-term romantic relationship with Adelaine Hoobel. It is unclear if Adelaine's daughter is Ben's.
Il pescatore

***Il pescatore*** è una fiaba italiana raccolta da Angelo De Gubernatis in *Novelline popolari di S. Stefano di Calcinaia* nel 1869, poi inserita in *Le tradizioni popolari di S.Stefano di Calcinaia* di Alessandro De Gubernatis nel 1894.

## Trama

Un pescatore continua a non prendere niente ed è intenzionato a uccidersi, quando pesca un'anguilla gigante a due code e due teste L'anguilla gli dice di piantare le sue code nell'orto, di far mangiare le sue teste alla moglie del pescatore e il resto alla cagna. Qualche tempo dopo dall'orto nascono due spade, dalla cagna due cuccioli e dalla moglie del pescatore due gemelli. Anni dopo il primo fratello se ne va per il mondo dopo aver piantato un corniolo nell'orto: se gli succederà qualcosa la pianta si seccherà. Il ragazzo arriva in una città e uccide il mostro che voleva mangiare la principessa, prendendogli la lingua come prova. Un carbonaio prova a prendersi il merito dell'impresa portando al re la testa del mostro, ma il ragazzo arriva con la lingua del mostro e il carbonaio viene giustiziato.

Qualche tempo dopo il ragazzo sente parlare di un castello incantato e vuole andare a vedere di persona. Bussa al portone, gli aprono ma resta pietrificato con il cane e il cavallo. Nell'orto di casa sua il corniolo appassisce, perciò suo fratello parte per andare a cercarlo. Il secondo fratello arriva al castello incantato, ma capisce che è una trappola e va in città dove, essendo uguale a suo fratello, è lui a sposare la principessa.

## Varianti e fiabe simili

### **Varianti italiane**

* *Il Drago dalle sette teste*
* *Il mago dalle sette teste* (Nerucci)
* *Il mercante* (Basile)
* *Il serpente dalle sette teste*
* *I tre fratelli* (De Gubernatis)
* *La cerva fatata*
* *La nuvolaccia*
* *Sangue di pesce*
Bonaparte-3

In 1798, Napoleon Bonaparte opts to invade Ireland for its strategic value rather than Egypt. His success there provides him a perfect launching-point for the invasion of Britain in 1802. With success over his greatest military adversary and the resources of all of his conquered territory, Napoleon leads a successful campaign into Austria, Prussia and forces Russia into an armistice.

In a world where Napoleon never met his Waterloo and achieved his dreams of conquest, nearly all of Europe is now under the rule of the Bonaparte Dynasty. As the diplomatic friendship between the United States and France is tested by economic competition, China and Japan vie for dominance in the Orient.
Garrimon Lothaen

Prince Garrimon Lyr Lothaen-Carbrady is the younger brother of King Beauregaerd III of Bruhinn, making him Princess Mikoa Lothaen's uncle. He is married to Lady Pennibelle Lothaen-Carbrady of the Noressen, the Duchess of Welshire, and they have no children. Garrimon is a large, bold, lively man who enjoys drinking and social gatherings. Mikoa enjoys his warmth, good company, and genuine smile.

## Appearance

Garrimon is large -- tall for a Bruhinnen, and overweight. He has a prominent mustache, as is the fashion among Bruhinnen nobles.

In Book 1, Garrimon is razorwhipped in the face by a mor'ghuul. The whip split his face, leaving him with a hideous scar running from his chin, through his lips, up his cheek, and across his eye. His eye is missing, and he wears an eyepatch. The scar resembles "a poorly-sewn wrinkled seam on a leather bag" and is repulsive to some who look at him. Although his lips are twisted, his smile is still eager and warm, and his gregarious personality is unaffected. The encounter with the ghuul and its lingering effects, however, aged him prematurely. He now looks older than his younger brother Beauregaerd, his hair has more grey, and he recently started walking with cane.

## Fate (Spoilers!)

In Book 1, Garrimon disappears during the fall of Snow Anchor and is presumed dead.
Red Glass Dagger

The Red Glass Dagger is a *maeren'tarr* artifact connected to Sinthrall, the god of lust. It is a serpentine dagger made entirely of glimmering red glass, including the hilt. In the grim dream, it appears as a red glass rose, complete with glass stem and glass thorns. It is sometimes called the Red Glass Rose.

In Book 1, the dagger was found by Aera Tullandy's husband in a field outside Jotrfyn. Aera brought it to Snow Anchor, where it was seized by Itaebi Fellstaff.

Those who carry the dagger experience dark thoughts of selfishness, homicide, and impulsiveness. Certain people seem more affected than others (Itaebi was only slightly affected, whereas Aera was heavily affected).
Wizrada

Wizrada is the generic term for magic. For more information, see: Magic.

There are two types of magic: shadowcasting (or shadow magic) and grim dreaming (or grim magic, or dream magic). Wizrada may be used to describe either one, and is typically used by those who do not distinguish between shadow and dream magic -- *i.e.*, people not schooled in the difference, or to whom the difference is irrelevant.

The term wizrada is also sometimes used to refer to the magical gift of a specific person, as in the phrase, "Khazr used his wizrada carefully, sparingly -- with restraint and respect for its potent."

The word wizrada comes from the Elder *wzra*, which means "a burden."

This is coincidentally similar to the Arabic term *wizra*, which also means "a burden."
Lady Honeybee

*Lady Honeybee* is a popular drinking song in northern Bruhinn and the western Jeceau Empire. It has many stanzas, but only a few are recited in the book.

> *Oh lady Honeybee;*
>
>

> *sweet as windy Honey we;*
>
>

> *when my lady Honey she;*
>
>

> *Honey be with me!  See!*
>
>

> *Oh lady Honeybee;*
>
>

> *kiss and make my Honey glee;*
>
>

> *bring me sugar Honey free;*
>
>

> *Honey be with me!  See!*
>
>

The word "*See!*" is shouted as a cheer.

## Interpretation

This is a straightforward drinking song about unchaste "Lady Honeybee."

The line "*sweet as windy Honey we*" refers to Windland honey, indicating the song's origin in the Windland Province of Bruhinn. It is especially well-known there.
Arneauchelaire

Arneauchelaire ("Arn") is the eldest member of the ville solant traveling theater company Chalice Moon. He is the company's strongman. He is also a skilled tumbler, mock fighter, and actor. He can play the harp and is surprisingly stealthy for his size. He has been with the Chalice Moon for many years -- perhaps the longest of any current member.

He is a towering, muscular, broad-shouldered man with a crooked nose and a shaved head, except for a single, long tail of straight black hair, streaked with grey. His age is ambiguous -- old enough to be turning grey, and described as the company's oldest member. He is soft-spoken, gentle, and kind-hearted. He has a typical Jeceau accent.

His name is Jeceau and is pronounced "ar-no-shuh-lair." His nickname among the ville solant is Arn.
Eterra and Earth

Although never stated or confirmed in any of the books, a common theme throughout the series is the potential parallel between the mythical "creation world" of Eterra and the reader's world of Earth. The following clues suggest this connection:

* "Terra" is the Latin word for Earth.
* Eterra was the mythical origin-world of the man-kin. It is said that because of the Cayrian Folly, the man-kin can never return to Eterra. The Folly supposedly despoiled Eterra, forcing the man-kin to find a new home. This suggests that a cataclysmic man-made disaster forced the man-kin to abandon Earth, some time in the far distant past.
* Eterra is a bright blue star in the night sky over Landfall. When viewed from Mars, the Earth would resemble a bright blue star. (see: Landfall as Mars)
* In the panamaris, Eterra is depicted as a two-star constellation containing one large star and one very small star. This "constellation" resembles Earth and its one small moon.
* In the ephemeris, the second star of the Eterran constellation is called "Lunae." Earth's moon is called Luna.
* According to legend, after leaving Eterra, the man-kin were set adrift among the stars before they settled on Landfall. This is called the legend of the Long Night. Mass migration from Earth to Mars could have involved a long period of sleep or stasis. This is consistent with the theory that the man-kin left Earth and traveled through space to reach Landfall.
* Eterra is described as a lush paradise, full of life and color, with dark blue oceans wide and deep. This is consistent with the environment of Earth.
* The constellations in the night sky over Landfall are roughly the same as the present-day constellations we see from Earth. This suggests that Landfall is at least very close to Earth, in space.

 See also: Landfall as Mars
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