recursal/Fanatic-Fandom huggingface dataset:
3 вики

# ***Добро пожаловать на территорию Республики Хибария***

Хибария - страна в гвинейском заливе. Она стоит на особой тектонической плите. В нашем сообществе в узнаете об аспектах жизни людей из этого дождливого края, откуда нет пути назад.

Преимущественно остров заселён славянскими этносами из за колониальной политики Российской империи.

## Гойда

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

Навигационная Статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
The Lemur King (1994)

Young Simba - Mort (Madagascar)

Adult Simba - King Julien XIII

Young Nala - Marie (The Aristocats)

Adult Nala - Clover (All Hail King Julien)

Timon - Timo (All Hail King Julien)

Pumbaa - Pancho (All Hail King Julien)

Mufasa - Maurice

Sarabi - Dorothy (All Hail King Julien)

Scar - Karl (All Hail King Julien)

Shenzi, Banzai, Ed And The Hyenas - Mary Ann And The Foosa's (All Hail King Julien)

Zazu - Ted (All Hail King Julien)

Rafiki - Sage Moondancer (All Hail King Julien)

Sarafina - Grandma Rose (All Hail King Julien)

Mouse - Itself

Gopher - Horst (All Hail King Julien)

Wildebeests - Themselves

Vultures/Buzzards - Hawk (All Hail King Julien)

Beetle - Itself

Lions - Various Lemurs (All Hail King Julien)

The Lemur King Part 1 - Circle Of Life

The Lemur King Part 2 - Karl

The Lemur King Part 3 - Morts First Day/The Morning Report

The Lemur King Part 4 - Mort And Karl's Conversation

The Lemur King Part 5 - I Just Can't Wait To Be King

The Lemur King Part 6 - Elephant Graveyard

The Lemur King Part 7 - King's Of The Past/Be Prepared

The Lemur King Part 8 - The Stampede/Maurice's Death/Mort's Exile

The Lemur King Part 9 - Karl Takes Over Pride Rock/Meet Timo And Pancho

The Lemur King Part 10 - Past Behind You/Hakuna Matata

The Lemur King Part 11 - Karl In Command/Relax In The Stars/He's Alive

The Lemur King Part 12 - Clover Chase's Pancho/The Reunion/Can You Feel The Love Tonight

The Lemur King Part 13 - King Julien And Clover's Argument/Remember Who You Are

The Lemur King Part 14 - The Return To Pride Rock

The Lemur King Part 15 - King Julien Confronts Karl

The Lemur King Part 16 - Lemur's Vs. Foosa/King Julien Vs. Karl/Karl's Death

The Lemur King Part 17 - Happy Ending

The Lemur King Part 18 - End Credits
Scott

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Warning! This page can contain spoilers about secrets and easter eggs. Read at your own risk.

```

### Description on game page

He is very fast and he is proud of it. He wears MLG glasses

**Scott** *(distorted Speed)* was the 2nd zombie to be added into the game, right after Noa. Scott was made to be very fast

## Custom Night

Just like Noa, you can only customize Scott's speed.

## In Game

He will spawn right next to Noa and will rush towards you. He will usually be in front of all other zombies because he is the fastest.

## Easter Eggs

On the 87th second of the game, Scott will become purple. That is a reference to Five Nights at Freddy's (Purple Guy, to be exact), because its creator's name is also Scott

## Trivia

* He almost got the name "Speedy"
* At first his speed was supposed to be 1 or 1.5 but that turned out to be too fast.
Paige

Paige

**Paige** was the 4th zombie to be added into the game.

She was added due to some stuff about how the game almost was at first: i wanted to make a bunch of zombies that wouldnt even chase you but just wander around, and you would have tried to dodge them. However, that idea was cancelled because i found out how to make them go directly at you.

The script i wanted to use stayed (i took it from one of my previous projects) so i decided to give Paige that script.

## Custom Night

You can customize Paige's speed and enable or disable her resistance. If you disable it, she wont resist being a zombie and that should make her much faster.

## In Game

She spawns at bottom-right corner next to Louis. She is faster than Louis (her speed is 5, Louis's speed is 8) but after chasing you for 5 seconds, she her resistance script will activate (in case Resistance is enabled). That script will make her randomly move either 10 steps or -10 steps. After that she will chase you for 5 seconds again. That script may make her slower than Louis.

Just like Louis, she cant normally chase you at her speed and resistance. But she can be helpful to corner you.

## Trivia

* At first, sprite now used for Philip should have been used for Paige, but i was lazy to rewrite script (that i could import from another project), so i imported the sprite with script from other project and made it Paige, while the other sprite became what we now know as Philip.
* She is the only zombie in the game thats a girl
Jack

## Presentation

Jack, the protagonist of Project FC, embodies a passionate urbex courageous. His quest to explore an abandoned restaurant takes a dark turn with the mysterious disappearance of his friend Michael. Armed with puzzle-solving and survival skills, Jack will face fearsome animatronics, reveal terrifying mysteries, and survive an agonizing night of suspense.

## Description

Jack, the protagonist, is an urbex enthusiast. His quest to discover the secrets of an abandoned restaurant leads him to a terrifying adventure after the mysterious disappearance of his friend Michael.
Tamers

>  (Tamers gain XP from winning battles but do not gain any extra XP bonuses from items or events)
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Lv1-49 ~ Rookie Tamer: No status bonus.

```

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Lv50-99 ~ Bronze Tamer: +5% bonus on all status.

```

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Lv100-149 ~ Silver Tamer: +10% bonus on all status.

```

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Lv150-199 ~ Golden Tamer: +15% bonus on all status.

```

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Lv200-249 ~ Brave Tamer: +20% bonus on all status.

```

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Lv250 ~ Robust Tamer: +25% bonus on all status.

```
Project FC Lost Archives Wiki

**Welcome to the home page of...**
 **Wiki Project FC Lost Archives!**

*We would like to point out that this wiki is maintained by*  **ZNS**  *and not by the developer of Project FC Lost Archives, which means that some information may be false/obsolete or out of date at certain times. Consider joining the Project FC Lost Archives discord! Click here 👀.*

## Information

### Appreciations

ZoneyMaashKDHamstar

Small Description

Immerse yourself in the immersive story of Project FC as Jack, a lone urban explorer, faces the darkness of an abandoned restaurant after the mysterious disappearance of his friend Michael.

Gamejolt : Ici
Zack

## Information

Zack is a Dark Blue Yoshi from Stuttgart, Germany, and lives in the fictional country of Zackland, His real name is Zachary Akumpo. He has made many different machines and accomplishments like, successfully building a country, or making the Yoshi Bots. He is currently 95 or, 25 (Zackish years) Although being a nice person to his friends, he is \*slightly\* unfriendly to humans. He is famous for ruling Zackland.

## Early life

Zack grew up in Stuttgart, Germany. He worked as a farmer, and he was very interested in science. When he went to school, he always payed attention to science class, nothing else. Which leads to him being horrible at spelling, writing, and the worse at math. At 19 years old, when he went to Russia, he met his best friend Stu \*Strollin' Stu\* His brother Jack, shot his best friend Alexander at the time which led Stu to finding about guns. At the age of 21, he started to rebel against the Fictional country of Jackland. Resulting victory in 1968. He started building Site-Z in 1969, \*see more information about the blue war\*
Flashlight

## Description

* The flashlight, recommended by Michael from the beginning of the adventure, is an essential tool in Jack’s inventory. It emits a bright and concentrated glow, allowing Jack to illuminate the dark areas of the abandoned restaurant. Its light beam reveals hidden details, facilitates navigation and adds a crucial dimension to Jack’s survival. However, its use should be judicious, as it can attract the attention of animatronics, thus creating a subtle balance between the necessary visibility and the risk of being spotted. The flashlight thus becomes a faithful companion in the exploration of the hostile environment of Project FC.
Drawings

## Description

* By exploring the dark corners of the abandoned restaurant in Project FC, players can discover ten pages of children’s drawings, meticulously hidden. These fragile works, created by anonymous hands, add an emotional dimension to the history of the place.

## Objective

* The quest is to find these scattered drawings, an engaging challenge for players eager for success. Each drawing offers a unique window into the past, revealing poignant details of the events that led to the restaurant’s abandonment.

## Challenges

* The search for drawing pages requires careful and insightful exploration. These can be cleverly hidden behind objects, in dark areas, or activated by the judicious use of game objects. This challenge encourages players to develop their observation skills and strategically interact with the environment.

## Rewards

* The successful collection of these pages of drawings unlocks unique successes, offering instant satisfaction and revealing unexplored facets of the main plot. These children’s works illuminate forgotten parts of the story, adding emotional depth to the players' experience.
Список Событий

## Список Событий

### События древности

* Создание Камней Бесконечности
* Сотворение Мира
* Освоение Полярной Звезды

### События Давних Минувших дней

* Создание первых поселений Великих Смоленских Земель
* Основание первых Храмов

### События Недавних Минувших дней

* Рождение Легенд Прошлого
* Великая война
* Вторжение сущностей в Великие Смоленские Земли
* Рождение Новых Легенд

### Последние события

* Создание 1-го состава Легенд
* Голодные времена
* Создание 2-го состава Легенд
* Возвращение Легенд Прошлого
* Создание 3-его состава Легенд
* "Дивный Новый Мир"
Fredbear

## Presentation

Fredbear, Project FC’s golden bear, features a figure that is both imposing and dilapidated. In a characteristic golden hue, it evokes the iconic image of a bear. However, its state of disrepair is evident, with visible signs of deterioration. A missing ear and missing arms emphasize the wear of time and add a sinister aura to its appearance. The persistent hat on his head helps to create a familiar and disturbing image of Fredbear in the disturbing universe of Project FC.

## Characteristics

Slower than the player, moves randomly and is deaf, making him immune to stuns.

## Behaviour

Its unpredictable movement creates a constant challenge for players.
Act 3 & Finale Walkthrough

**Please Note:** *Tales from The Dancing Moon* is a game with an emphasis on quests and figuring things out for yourself. If you need help it may be better to ask for hints on the Discord or forums before consulting this guide.

This guide focuses on gameplay actions rather than story, to keep them as story spoiler-free as possible.

**Coming Soon**

 A Locked Door
 Diary from a Familiar World
 The Statue of Andrew
 The Statue of Desmond
 The Statue of Roz
 The Statue of James
Digimon Legends RPG Wiki

**Digimon Legends RPG Wiki**
Official Digimon Legends RPG Wiki!
> Wiki containing information about the game Digimon Legends RPG, constantly updated to present all available content.
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>
>

## Important Pages

Game MechanicsTamersStarter DigimonDigimon ListGame Updates

*Digimon Legends RPG Official Links*

* Oficial Discord Link
* Facebook Page
* Youtube Channel
Magnetic Card / Reader

## Description

In Project FC, the crucial exit from the abandoned restaurant is secured by a special door, unlocked with a magnetic card and its corresponding reader. The player must carefully locate the hidden magnetic card and then insert it into the card reader to open this vital door leading to freedom. This immersive mechanic encourages the player to explore diligently, highlighting the urgent need to find the magnetic key essential for their escape while emphasizing the sense of isolation in the adventure.
SpringBonnie

## Presentation

Spring Bonnie presents herself as a golden and imposing figure, sporting an elegant and mysterious allure. Of considerable stature, it is distinguished by its presence in the animatronic world. With its recognizable rabbit characteristics, Spring Bonnie evokes an aura that is both familiar and strangely reconstructed, creating an atmosphere of curiosity and worry. The presence of a guitar adds a unique touch to its appearance, sparking interest while letting the mystery hover over its unusual origin and reconstruction.

## Characteristics

With sharp senses, Spring Bonnie is faster than the player. He can be stunned by a shrill, prolonged noise.

## Behaviour

Follows a predefined movement pattern, adding a tactical dimension to the escape.
Hammer

## Description

* The hammer in Project FC is mainly used to remove planks blocking the passage and break fragile objects. Although it cannot be used directly for defending against animatronics, it remains a valuable tool for navigating and solving puzzles in the abandoned restaurant. The hammer’s function emphasizes the clever management of obstacles rather than the direct confrontation with the dangers of the game.
Институт некромантии Вики

## **Приветствуем на официальном вики-сообществе,** **посвящённом игре Институт некромантии**

Это онлайн-энциклопедии о вселенной игры "Институт некромантии" , куда любой участник может внести свой вклад. Но статьи, не соответствующие игре полностью или большей частью, находятся в одной из служебных категорий, где будут ждать доработки.

### Описание

Институт некромантии — это игра в жанре симулятор студентки, с элементами пасочницы, события которой происходят в вымышленном мире Сансарии

Страница еще в разработке
Puppet

## Presentation

Puppet presents itself with a striking appearance, characterized by an elegant puppet with contrasting colors. His expressive face and piercing eyes add a disturbing touch to his appearance. In Project FC, Puppet retains the mystery and tension associated with its iconic design, creating a memorable and distressing presence in the game’s history.

## Behaviour

When it appears, all animatronics disappear. Puppet follows the player with a permanent knowledge of his position for 30 seconds to 1 minute. She can crouch and is unstoppable, intensifying tension and difficulty.
Story

* Project FC is an immersive game that puts you in the shoes of Jack, an urbex fan who goes to explore an abandoned restaurant with his friend Michael. However, the excursion takes a sinister turn when Michael mysteriously disappears, leaving Jack alone and vulnerable. A deranged stranger locks them in the restaurant, creating a terrifying atmosphere. Throughout the story, you’ll face iconic characters such as Fredbear, Spring Bonnie, Puppet and Foxy, each representing a unique threat. Your goal will be to solve puzzles, escape the dangers and discover the truth behind Michael’s disappearance while avoiding becoming a victim of the horrors that haunt the restaurant. Project FC promises an exciting and nerve-wracking gaming experience that will test your problem-solving and survival skills.
Remote

## Description

* The Remote, a mysterious device, must be coupled to a connector to be activated. By activating it, it emits a sinister laugh at the location of the connector, offering a strategy to distract animatronics. However, its use requires careful planning, since laughter can attract dangers. The Remote adds a tactical dimension to the gameplay, asking players to make wise choices in their exploration.
Introdução á Antropologia Médica

**Introdução á Antropologia Médica** (ou simplesmente **IAM**) é uma cadeira de Antropologia do 1ºsemestre do 2ºano da área da Antropologia Biológica que é uma sub-área da Antropologia que se baseia na antropologia social, cultural, biológica e linguística para compreender melhor os fatores que influenciam e explicam as doenças, epidemias, a saúde e o bem-estar.

## O que é a Antropologia Médica?

A **Antropologia Médica** é uma sub-área da Antropologia que se baseia na antropologia social, cultural, biológica e linguística para compreender melhor:

* Os fatores que influenciam a saúde e o bem-estar
* A experiência e distribuição da doença
* A prevenção e o tratamento da doença
* Os processos de cura
* As relações sociais na gestão terapêutica
* A importância e utilização cultural de sistemas médicos pluralistas

## Epidemiologia

* Sindemia
* Epidemia
* Pandemia
Foxy

## Presentation

Foxy presents herself as a distinctive animatronic creature. Sporting a characteristic red hue, it immediately evokes the image of a fox. Its appearance is marked by a visibly degraded state, with broken elements that add to its sinister appearance. The most striking detail is its prominent hook, giving Foxy an aesthetic that is both threatening and worn by time. This combination of distinct visual traits helps make Foxy a memorable and disturbing character in the Project FC universe.

## Characteristics

Three phases changing every 1-2 minutes. During phase three, it requires an electric shock to avoid a fast and dangerous run in the restaurant. But if you use an electric shock while it is not in the third phase it will run towards you to catch you it is obviously unstoppable!

## Behaviour

Adds time management and strategic decision-making dynamics.
Lever

## Description

* The lever is near Pirate Cove allowing Jack to activate the electric shock control system. Used to manage the movements of the animatronic Foxy, this lever offers Jack a strategic measure to avoid the fast and dangerous races of Foxy in the abandoned restaurant. Its tactical use is crucial for Jack’s survival, adding a strategic dimension to the exploration.
Хибарленд

### Страны

ХибарияПапир (Ликвидирован по всенародному Референдуму на территории республики)

Хибарленд (англ. Hibarland) — остров в северном Атлантическом Океане, четвертый по величине остров в Новом Свете (после острова Баффин, Виктория и Элсмир) и четырнадцатый в мире. Отделён от Южной Америки Гвинейским заливом; кротчайшее расстояние до континента (Штат Амапа, Бразилия) - 523 км. Площадь — 137 тыс. км². Остров разделён государственной границей между Федеративной Республикой Хибарией и Республикой Папир.
Nnas WF Wiki

**Welcome to Nine Night At Shadow's :** V.2 Wiki!
Link a Test Game : https://gamejolt.com/games/Nine\_night\_at\_shadow/865914

Link Remake Game : nobody

## List

CharacterSerie GameCamera

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cycloneception Wiki

**Welcome to the Cycloneception Wiki!**
A fandom Wikipedia for a roleplay group loosely based on the uranium teen scream trilogy

We're a collaborative community website about Cycloneception that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Founders

The founders is a group of people from the 1920-1950’s Uranium. The title is derived from George Morten, the founder of Wonderville as most of these people worked on the creation and upkeep as employees and friends

members of this group consist of:

George Morten: the creator, Viola Morten: the florist, Lupe Muniz: the composer, Cecil Morten: the Voice, Elsie Reymond: the PR woman, Dotty Ives: the artist, Laurie Camden: the funder, Casmir Antonik: the actor.
George Morten

George Morten was the founder of the original Wonderville carnival in Uranium City, Saskatchewan, as well as the creator of Karnak and the original version of The Cyclone.

## George Morten

### Relatives

Anna May Morten (Mother), William Morten (Father), Cecil Morten (Brother), Lucille Morten (sister), Mabel Morten (Sister), Myrtle Morten (Sister), Viola Morten (Wife), Margaret Atwood (Daughter), Louis Morten (Son), Lorraine Morten (Daughter), Miriam Morten (Daughter), Corinne Muniz (Niece), Louis Morten (Grandson), Lynn Morten (Granddaughter), Sydney Atwood (Granddaughter), Steven Atwood (Grandson), Elena Alvarez (Grandniece), Virginia Atwood (Great granddaughter), Karma Morten (Great granddaughter), Bronxwyn Morten (Great granddaughter), Agnes Morten (Great granddaughter), Katryna Petrov/Savannah Oakley (Great granddaughter), Jared Morten (Great grandson), Ocean O’Connell Rosenberg (Great granddaughter), Louisa Atwood (Great granddaughter), Hailie Morten (Great granddaughter), Oscar Atwood (Great grandson), Emmy Atwood (Great granddaughter), Mauve Alvarez (Great grandniece)

## Early Life

George Morten was born to parents William Morten and Anna Morten on February 3, 1899. He was the fifth child born to them, having been preceded by two deceased brothers, an older sister, Lucille, and an older brother, Cecil. Three further children, Mabel, Jakob, and Myrtle, would be born following George's birth. All three would later die in either infancy or childhood, as was fairly common for their time period.

George's father, William, was a skilled watch and clock manufacturer, and George frequently watched him as he worked. This instilled an interest in invention, machinery, and engineering in George at a young age. However, the constant ticking and obsessive attention to the precise measurement of time had an adverse effect on him, making him acutely aware of and anxious about the passage of time.

George would meet Viola Wright after she moved to Uranium City in 1904. The pair quickly became close friends.

While they were in good health, George would often build elaborate sled courses for his siblings, as well as other local children, to play with. Inspired by stories about roller coasters in more populated areas, he would become interested in the early amusement industry.
Стороны света в Хибарии

На территории острова спутаны стороны света, относительно остального мира. Для Хибарлендцев принято считать что восток находится по направлению к США, на запад, а запад находится на востоке, по направлению к Африке и Европе. Это связано с тем, что Хибарскими картографами принято отмечать центром деления сторон света именно Хибарию. Также это связано с тем, что Хибария находится в Западном полушарии. Во времена Российского владычества стороны света рассматривали в обычном порядке, как в России.
Act 2 Walkthrough

**Please Note:** *Tales from The Dancing Moon* is a game with an emphasis on quests and figuring things out for yourself. If you need help it may be better to ask for hints on the Discord or forums before consulting this guide.

This guide focuses on gameplay actions rather than story, to keep them as story spoiler-free as possible.

Act 2 has you exploring new areas of the game, such as the Mysterious Caves, the Magisters Ruins, and the procedural Noneye Desert region.

The first step is to traverse the windy mountain trail. Interacting with the level token will initiate a story scenario. The goal is to visit most of the areas in the scenario cards by using the directional options and take photographs of each one. An alert will appear after you visit each one signalling the quest progression.

If you are struggling to find the photo locations to advance in this part of the quest, you can think of the direction choices like a grid. The photo locations can be found in these, relative to the starting location.

The second step is following instructions from a trail guide written by one of Andrew's Diaries, which can be found behind a rock just at the base of the mountain trail when you've reached this far in the quest.

If you’re having trouble getting past the mountain trail from Andrew’s instructions, the directions are…

***West -> North -> East -> East -> South -> North -> North -> North -> North***

During the next few moments of the story, you will be shown how to brew tea which can give the player various effects. Using the ***Tea of Sensing*** in various procedural zones will highlight new tea leaves to experiment with.

In order to complete Act 2, you are tasked with discovering and brewing the ***Tea of Invisibility***.

At this point you can continue to complete side-quests in Act 2. By the end of it, you will find a note by Roz which outlines the various steps to produce the ***Tea of Invisibility***, and you will have advanced enough in the game to be able to brew it. Below are the various ingredients and items you will need..

***Smoked JellySquish Oil Recipe***

* JellySquish (fished from the ocean)
* Dry Fiber (Harvested from the Desert)
***Shadow-scented Illisor Tea Recipe***

* Illisorian Tea Leaves (Found in the mountain ruins)
* Shadow Sludge (Harvested in the Meadows)
* Shadow Fiber (Harvested in the Desert)
***Invisibility Tea Recipe***

* Smoked JellySquish Oil
* Shadow-scented Illisor Tea
* Cactus Flesh (Harvested in the Desert)
* Lily Buds (Bought from Astryn)
After brewing this tea, you will transition into Act 3!
Keys

## Description

* In Project FC, two types of keys, each with its distinct character, are scattered throughout the abandoned restaurant, adding an exploratory and strategic component to the gameplay.

## Old key

* This key aged by time unlocks doors to old mechanisms. Its retro aspect adds a nostalgic and mysterious touch, opening the way to discoveries related to the troubled past of the place.

## Modern key

* This newer key is designed to open contemporary entrances, revealing sections of the abandoned restaurant that have been renovated or modified more recently. Its presence suggests more recent secrets or areas of current interest.
SMELVIN’S NEXTBOTS Wiki

**Welcome to the SMELVIN’S NEXTBOTS Wiki!**
pluh pluh pluh pluh pluh pluh pluh!!

We're a collaborative community website about SMELVIN’S NEXTBOTS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Doctor Reynes

## Portrayal

**Spoiler warning: *Plot and/or ending details follow.*****Doctor Reynes** (Edward Reynes) is one of the antagonists of the novel "The Detective's Dilemma", he is the creator of the IBM, a machine that can copy the consciousness of a person in a universe to trace those memories.

## Biography

His precise date of birth is not described in the book, but we know that he died at the age of 73 in Louisana Hospital by Andrew Blake. He was born into an African-American family and raised in the town of washintown, he joins the faculty of Medicine and he is very talented, he will be discreetly recruited by the CIA to find a way to find the memories of a person because at that time the incident of 81 which killed Mia Blake and almost killed Andrew who is in a bad state, before he dies he will want to recover the name of "the boss", one of the cartel managers in the United States, Edward Reynes provides them with a machine called IBM which allows them to achieve what he wishes, by copying Andrew Blake's memories and manipulating his world.

## Relation with Blake family

Doctor Reynes often appears in the IBM to guide Andrew on the right track, Andrew's brother, Jackson Blake was one of the researchers on the IBM and betrayed Reynes to help his brother in this world, although he is lost all these memories, although he seemed nice, as the story progresses we learn that Reynes is a manipulator and a man who committed atrocities to make the IBM to the point of torturing patients.

## Death

After Andrew knew the whole truth about the world he is, the doctor was forced to bring Blake back to the real world by making him forget everything about this world. Upon his return from the coma, Doctor Reynes freezes Andrew to retrieve the address of the "boss", having no awareness that Andrew had returned to the real world Edward took advantage of this loophole, seeing the portrait of his wife Andrew sent these memories and this reminded of everything, of the crimes that the doctor committed, of the manipulations, Andrew took the weapon next to the operating room and shot Edward dead, before he died Reynes said:

> "I did everything for you, I gave you a second life!"
>
>
Act 1 Walkthrough

**Please Note:** *Tales from The Dancing Moon* is a game with an emphasis on quests and figuring things out for yourself. If you need help it may be better to ask for hints on the Discord or forums before consulting this guide.

This guide focuses on gameplay actions rather than story, to keep them as story spoiler-free as possible.

After waking up on a nearby island, you are taken to ***The Dancing Moon Inn*** where your adventure begins. It’s a fresh start, with no recollection of your past, so you are tasked with exploring the village and introducing yourself to its various villagers.

Whilst exploring the village and the surrounding areas, you will encounter a main quests - ***A Blocked Cave.*** Unblocking the cave and completing this quest is the focus of Act 1.

Going through the tutorial quests and side-quests in act 1 will eventually reveal to you a crafting recipe that can construct 2 types of bomb. A ***Blob-Bomb***, and a ***Shadow-Blaster Bomb***. The ***Blob-Bomb*** on its own is not enough to do environmental damage, so you will need to enhance it by creating the ***Shadow-Blaster Bomb***.

The list below can help you locate resources to craft these particular bombs:

* ***Copper Ingot*** - By mining copper ore from the *Dewiland Meadows* and crafted using a forge.
* ***Shadow Sludge*** - Looted from defeating Shadow Blobs.
* ***Gun Powder*** - Bought from Val's shop.
* ***Lake Reed*** - Bought from Astryn's Shop
* ***Flint*** - Found on the beaches in the Worm's Tail Region.

Placing a ***Shadow-Blaster Bomb*** near the cave entrance will unblock it and complete the main quest in this act.

If you are playing the demo then this is where the game ends. You will be offered to purchase the full game or return to the demo where you can sandbox or complete any remaining side-quests.

Otherwise - on to act 2!
Tales from The Dancing Moon Wiki

Welcome to the Tales from The Dancing Moon wiki
## What is Tales from The Dancing Moon?

***Tales from The Dancing Moon*** is a casual story-driven RPG with elements of life-simulation, questing and sandboxing. All based on a story threaded by mystery. Presented using a detailed isometric style, inspired by classic role-playing games. It is developed by *DjMonkey* based in Surrey, UK, and was released into Steam Early Access on December 12, 2023. A free demo is also available on Steam, which contains the full first Act of the game.

The player begins by waking up on an island called ‘*Worms Tail Island*’. They have no memory of how they got there, but Fergus (a local innkeeper) takes them in, letting them stay at his establishment called ***The Dancing Moon** in the village of **Illisor***.

The main quest is split into 3 acts, and has the player seeking a group of teenagers who went missing before your arrival. The core game loop has the player completing side-quests offered by various villagers until the player figures out what needs to be done in order to progress onto the next act of the main quest. During play the player will encounter gameplay such as *crafting*, *farming*, *fishing*, *photography*, *cooking*, *combat*, and *tea-brewing*.

## The Meta Story

Throughout the game the player will encounter “*Andrew’s Diaries*” which provide a *meta-story* to the game. Reading these will further enhance the story by the end of the game, and provide additional hints as you play.

## Walkthroughs

**Please Note**: *Tales from The Dancing Moon* is a game with an emphasis on quests and figuring things out for yourself. If you need help it may be better to ask for hints on the Discord or forums before consulting the guides below.

The guides below focus on gameplay actions rather than story, to keep them as story spoiler-free as possible.

Act 1 WalkthroughAct 2 WalkthroughAct 3 & Finale Walkthrough
Celeste Bryant

### Relatives

Georgia Bryant (Mother), James Bryant (father), Martha Erskine (Aunt), Johnson Erskine (Uncle), Diana Erskine(Cousin), Elizabeth Erskine (Cousin), Edith Mason (Aunt), Amanda Deakin (Aunt), Heather Mason (Aunt), Hazel Taylor (Aunt), Josephine Smith (Aunt), Betty Mason (Grandmother), Donald Mason (Grandfather), François Moveau (Great Uncle 5x)

## Biographical information

### Date of birth

November 27th 1997 (2015 timeline), November 27th 1991 (2009 timeline)

### Date of death

Loop: September 14th (age:17), non-loop/survivor: June 23rd (age:63)

### Place of death

Loop: Wonderville fairgrounds, non-loop/survivor: JetBlue airline

## Appearances

### Appears in

LF1, RPL, DBR, Let’s go to prom, Break shit, Prank wars
Easter Eggs

```
Warning! This page can contain spoilers about secrets and easter eggs. Read at your own risk.

```

Secrets and easter eggs list

1. Scott turns purple on the 87th second of the game (reference to FNAF)
2. Golden Noa itself is a secret/easter egg and reference to FNAF.
3. Custom Night's name was stolen from FNAF.
Golden Noa

```
This page can contain spoilers about secrets and easter eggs. Read at your own risk.

```

### Description on game page

(none)

**Golden Noa** is the 6th secret (which is why he isnt mentioned at game page) zombie. He is a some kind of reference to Golden Freddy.

## Custom Night

You can customize in what amount of time he appears but you cant customize his speed. which will always be 0.5. That makes him the only zombie you cant customize speed of.

## In Game

He will appear every 100 seconds at the very top-right corner and rush towards player at insane speed. You will have only 0.5 seconds to change your movement a bit until he catches you. After 2 attacks like this he will become invisible and go to the very top-right corner again, until next 100 seconds pass (if you even survive to 200 seconds).

## Trivia

* At first he was supposed to be a normal zombie but then i thought that being chased by 6 zombies at the same time is a lot (its good that i thought that, because it made him unique compared to other zombies, which is cool).
* He is a reference to Golden Freddy in some way
* His eyes and mouth are a bit offset compared to normal Noa.
* Before 1.1.1, he would attack from the same place he stopped at the last attack.
* Before 1.1.1, he was a bit slower.
* Before 1.1.1, he would make 1 attack every 100 seconds. Now he makes 2
Pid

Pid is the brother of Stu, he was also born in Russia. He is a red variation of Stu, with fire on top of his head. Unlike Stu, Pid is the weirder one, he is desperate for women. This page will go other all of the interesting women he dated.

## Grace

Grace is a cyan yoshi, she is from the country of Australia, despite pid trying to marry her. Grace refuses and then Pid hates her forever and forever.

## Scarlett (1st Time)

Scarlett is a indian purple yoshi, she is pretty nice and can be weird. She is known for being a stalker but she stopped after realising how weird it was.

## Zacklina

Zacklina is the girl varation of Zack. that's it.

## Scarlett (2nd Time)

Pid dated Scarlett for the 2nd time, all of what applys to the first time.

## Olivia

Olivia is the daughter of Zack, and shes half german-british. She is one of the girls pid dated, althought being purple. Pid still likes her.
Zackland Wiki

# **Welcome to the Zackland Wiki!**

hello! and welcome to the zackland wiki lol

We're a collaborative community website about Zackland that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Zack, Zackland and Jackland, Stu

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sound

Project FC Extras offer exceptional sound immersion through a variety of carefully selected sounds, adding an extra dimension to the player experience. Discover an exciting collection including:

1. 🎵 Atmospheric Music: Immerse yourself in the atmosphere of the game with mesmerizing musical compositions, creating a palpable tension and amplifying the ambient horror.
2. 🔊 Stunning Sound Effects (SFX): Every crunch, rustle or moan is carefully designed to accentuate the immersion, plunging you into the heart of the abandoned and disturbing environment
3. 🚪 Environmental Noises: The squeaking of doors, distant whispers, and other environmental noises contribute to create a distressing atmosphere, reinforcing the immersive experience.
Fictional Countries

## Jackland

Jack rules the country of Jackland, it is a communist country. Consisting of 12 million people. Its anthem is called Jacklandele De Lied. Jackland was the biggest country at one point until 1969 when Zackland took it over. It is now smaller than Zackland. Zackland invaded it through 1961-1969 in the Blue War. The Blue war consisted of 8 wars of combat. Its goal is to split Jackland in half and making Zackland a official country. It is the most communist country in the entire world with a freedom rate of 1%. Commonly people try to escape from Jackland, but they try to stop them from escaping including killing them on sight past the famous border.

Jackland currency is called Jank

1 Jank = 0.5 USD Dollars

## Zackland

Zackland is a communist country, but it is more free than Jackland's freedom rate, with a freedom rate of 90% Not to be confused with Jackland. Zackland is the more richer and bigger country rather than Jackland. It has 28 million people and its a very rich country. It has many research labs including the most famous and controversial Site-Z Although Zackland is famous for its power. Zackland has some cities that are in heavy conditions like being forced to be taxing the homeless. This country is what caused the Blue War and it was very brutal. Zackland's currency is called Zuros and 1 Zuro is 2 US Dollars
Dairokkenhakai Wiki

**Bem-vindo(a) à Dairokken Hakai!!**
Essa é uma obra criada por mim, rodim. Ela começou como um passatempo no trabalho, brincando com o chatgpt e o bing, aí decidi colocar ela na comunidade fandoml. Todas as imagens que vocês verem foram feitas por IA, pois não sei desenhar kkk. Fora isso, todo o conteúdo é meu, com grandes inspirações em Hunter x Hunter e Jujutsu Kaisen
The Blue War

## **1961**

On 1961, many events happened

1. On January 5th, The Blue war officially began.
2. On January 16th, The Battle of Buckleye happened.
3. On February 7th, Zackland took over 1/4 of Jackland's land.
4. On December 31st, Zackland stopped attempting to take over the capital for now

## 1962-1964

1. On 1963 The battle of palm shores took place
2. Zackland took over half of Jackland.
3. 1964 The second stage of the Battle of palm shores took place.

## 1965

1. In 1965, Zackland's flag was being constructed
2. Jackland tried to sue Zackland for their flag
3. Zackland took over 4/5 of Jackland

## 1967-1968

1. Nothing really happened.
2. The war started to fold as Zackland was tacking over the Capital of Jackland
3. Jackland fights back and fails
4. The war is over after Zackland annexes Jackland.

# **33 Million people were killed in the Blue War.**

Everything here on this wiki is fictional, including this page.

## Aftermath

Zackland started to grow and in 1969 Zackland built Site-Z in Zaktok. Zackland eventually splitted and now Jackland is back. \*click this for more information about Zackland and Jackland\*
Mitsuba Ankoku

* Cut-In 1
* Cut-In 2

**Mitsuba Ankoku** (アンコク・ミツバ) is a playable character in *Mahjong Fight Girl*.

## Profile

Mitsuba Ankoku (暗黒・三葉) is a dark girl!
Although she manifests herself in the human world, if a dark god walks, she will bring misfortune!
She will remain strong and stubborn until the day her power returns!

## Cut-Ins

(R) Default Cut-In(R) Default Cut-In(R) Chibi Cut-In(R) Chibi Cut-In(SR) Default Cut-In(SR) Default Cut-In(SR) Chibi Cut-In(SR) Chibi Cut-In(SR) Bunny Outfit Cut-In(SR) Bunny Outfit Cut-In(SR) Swimsuit Cut-In(SR) Swimsuit Cut-InSR-MitsubaSwimsuitRed1.png(SR) Swimsuit (AFD) Cut-InSR-MitsubaSwimsuitRed2.png(SR) Swimsuit (AFD) Cut-In(SR) Cinderella Outfit Cut-In(SR) Cinderella Outfit Cut-In(UR) Animated Cutscene(UR) Animated Cutscene
## Media

麻雀ファイトガール アンコク・ミツバ PVMitsuba's Introduction VideoMahjong Fight Girl - Mitsuba's Theme (Short Ver.) - Worship! The Dark God (崇めよ!暗黒神)Theme (Short Version)
## Gallery

Cut-In 1Cut-In 2IconChibi IconDefault OutfitDebut OutfitSwimsuitCinderella OutfitMitsuba's Cinderella Outfit, Bunny Outift and Swimsuit Cut-InsPosterPromo ArtAFD (Akiba Fabulous Demon) Alt Swimsuits for Tsumire, **Mitsuba** and Toy-ToyMahjong Actor RevealLaunch Countdown Promo featuring MitsubaBirthday IllustrationBirthday StickerCinderella StickerUpdate ArtAnnouncement ArtLyrics to 'Worship! The Dark God'

 Konami • Konami Amusement • Mahjong Fight Club • Bombergirl/Bombergirl Rainbow • Chase Chase Jokers • Tokimeki Memorial • Japanese Professional Mahjong League
Yoshi Bot

Yoshi bots come in many different colors, from grey, to red. They are all different in some way. The most famous Yoshi Bot was the Assassinator 360. Developed in 1978, this thing can destroy the person who chose to be killed. Yoshi bots started appearing around in 1970. Zack was the main contributor to the project, Y-B-72. Yoshi-Bots were discontinued in 1986 due to Zack saying "Yoshi bots should be discontinued due to the many incidents these things cause."

## Assassinator 360 Bot

The Assassinator 360 Bot was a Yoshi bot operating through 1978-1986. It was the most complex bot in the world at that time. It consisted of 30 parts, usually being the body parts and mechanical parts. There are 3 parts that are relevant. The saw cutter, the brain and the Incinerator. When ordered to assassinate, the Yoshi bot has 3 stages. Chase, Stare, and Annihilation. The chase stage is when as soon as its ordered, It will start chasing for the person desired. They can go 10-22 MPH on Max. This thing was pretty fast at its time. the Stare phase is when the Yoshi Bot sights the person and stares at them for a period of 30- 300 minutes. If the player looks away, they will walk towards what they are looking at. After the Chase stage is the Annihilation stage, where it literally kills the victim. It can either play a sound at 150 decibels or shoot them with the Incinerator a flame thrower.

#### Incident 1/11/85

A Yoshi Bot was ordered to kill a random Yoshi that we don't know of. On the stare phase, it glitched out and started to kill everything it sees chasing every single person it hears. 39 were heard in the Yoshi bot's brain. Site Z ordered that all Police enforcement went to the area. Police and ZWAT arrived at the scene. They will killed later. Thankfully, the Yoshi bot clumsily fell onto a trap that Zack ordered trapping it in a box filled with many bugs. These bugs ate the thing up, these so called bugs were the Zackish bug called: Zater. They ate everything it saw. Including metal, as long they are alive. At the end of it all, 29 were killed. 47 were attempted to be killed.
КРДМН

* 3D
* 2D

**Примечание**: данная статья содержит спойлеры, читайте на свой страх и риск

КРДМН является одним из главных героев Hi-Fi Rush. Он появляется в композиции 4, и является роботом-психологом Макаруна. Хотя ему не хватает боевых способностей, он по-прежнему помогает Чаю, Мяте и Макаруну, часто оказывая поддержку посредством общения или других действий.

> "КРДМН
>
>
> КРДМН (произносится как «Кардамон») - робот-психолог Макаруна, предлагающий свою помощь Чаю и его команде.
>
>
> Чрезвычайно веселый, но в то же время очень резкий характер КРДМН требует некоторого привыкания. К счастью, робот любит рисовать эмоции на своём лице, чтобы донести суть».
>
>
>
> — Профиль персонажа на сайте Hi-Fi Rush
>
>

## Внешность

В своем внешнем виде по умолчанию КРДМН представляет собой высокого долговязого робота белого цвета с желтыми и синими вставками.

## Характер

Описанный как чрезвычайно веселый, но резкий, КРДМН рисует выражения на лице, чтобы ясно описать свои эмоции, а также более комичные выражения, чтобы выразить более сложные реакции. Проводя время с командой, КРДМН даёт им советы, чтобы поддержать их, хотя он по-прежнему имеет тенденцию говорить даже самые бестактные выражения в неловкий момент.

## История

Цитируя историю Макаруна:

> "Понимая, что черты роботов возникли из его собственных предположений о том, чего хотят другие, Макарун продолжил создавать дизайн, который поможет его собственному самосовершенствованию; и в неизвестный период до событий игры создал робота с именем КРДМН, чтобы держать себя под контролем."
>
>

Больше о прошлом КРДМН ничего не известно.

## Интересные факты

КРДМН озвучивает Сунил Малхотра, который также озвучил Кунг Лао в Mortal Kombat 11, Mortal Kombat 1 и Mortal Kombat Onslaught, Harbour в Valorant и Ко Хаттори в Judgment.

В оригинале робот заявляет, что аббревиатура его имени расшифровывается как «Consciousness Review Allocation Personnel», что вместо этого неохотно сокращается до «CRAP» (дерьмо). (Если кто-то сможет это локализировать, тому великий почёт и 100 рублей от меня)

КРДМН имеет тенденцию ломать четвертую стену. Например, при воспроизведении третьей композиции с разблокированным Макаруном робот «активирует» кат-сцену, если игрок продолжает «обманывать» врага, неуязвимого для атак Чая.

Даже если Макарун является создателем робота-психолога, неизвестно, можно ли считать КРДМН старой или новой моделью Вандэлэй, поскольку неясно, был ли он создан до или после переворота в компании.

После своего представления КРДМН ломает четвертую стену, махая рукой в сторону игрока. Это была шутка, которую один из аниматоров вставил в первый проход анимации. Однако это было забавно, поэтому его оставили.