recursal/Fanatic-Fandom huggingface dataset:
Haagenti

Haagenti is now a vestige but was once the patron goddess of minotaurs.

Haagenti was kin to Grolantor and when she had heard Thrym was looking for a bride she disguised herself as a beautiful Frost Giant. Thrym fell in love with her and the two had children within the year, two powerful twin sons. Years later Thrym found himself alone again and decided to test all of his children (prior to the disastrous wedding to Freyja of course) and he decided the child that could best him would one day become his heir (an honor that went to Skadi, though she did not want it). When he came to where Haagenti lived he arrived at a small pasture and saw her herding cows. Disgusted by her true form he went to strike her down, only to be stopped by two ugly creatures that he soon realized were his own sons. With the full breadth of his contempt and a little bit of reluctant mercy he turned them into beasts like the cattle they raised, as a reminder to his followers that beauty can be a lie. This is said to be the origin of the minotaurs.

Haagenti felt guilty that her trickery had disgraced the idea of beauty for Thrym, but his curse had left her with permanent shame as well, which reflected upon her children, the minotaurs. She roamed the planes looking for a place without beauty and her followers slowly abandoned her as she could not bear to look at them. Baphomet and Erathis would later supplant her followers by showing them that they had value beyond physical attributes.

She appears when summoned on a giant icicle that rises from the ground in the form of a winged white minotaur. Haagenti's vestige makes binders acutely aware of each one of their physical flaws. Their appearance does not change but they feel ugly now. In addition they are bashful in the presence of beautiful beings or may feel ashamed to be seen by a beautiful creature. As there is beauty in all things to many different people, it is hard to maintain this vestige for most.

### Terms of Binding

She can only be summoned by one who speaks giant or one who is Large.

### Abilities of Haagenti's Vestige

Confusing Touch: You can confuse by touch. The target of your touch attack must succeed on a Wisdom save or become confused for 1 round per three effective binder levels you possess. When you attain an effective binder level of 19th, this ability functions as a maze spell. Once you have used this ability, you cannot do so again for 5 rounds.

Immunity to Transformation: No mortal magic can permanently affect your form while you are bound to Haagenti. Effects such as polymorph or petrification might force you into a new shape, but at the start of your next turn, you can immediately resume your normal form as a free action. You remain affected by such effects only when you choose to do so.

Shield Proficiency: You are proficient with shields, including tower shields.

Weapon Proficiency: You are proficient with the battleaxe, greataxe, handaxe, and throwing axe.
Detect Undead

Duration
 Range

You can detect the presence of undead creatures, with your abilities growing more intense the longer the spell is concentrated. Each round you can move the focused area in order to search a wider radius.

### First Round

You can feel the presence of undead or an undead aura.

### Second Round

You can sense how many undead are nearby and feel the strength of the strongest aura as determined by the DM. If the aura is overwhelming or higher and you are of any Good alignment you are stunned for ten seconds and the concentration ends.

### Third Round

You gain knowledge of the exact strength of each aura and their exact position. If line of sight is not attainable you only sense the direction in which the aura is coming from.

### Strength of Auras

The strength of auras is determined by the CR of the creature in question, in relative position to your party's expected CR for a normal encounter (I.E. at level one a party of four is expected to be able to handle one CR 1 monster with minions.

 Medium Encounter
 Hard Encounter
 Deadly Encounter
 Higher Encounter (Impossible)

### Lingering Aura

The spell can also identify lingering auras from creatures that were previously present, with some creatures leaving a taint that lasts many days or even weeks, with the most evil creatures leaving their presence for months or years.

###
Cthulhu

Cthulhu is renowned as greatest of the Great Old Ones, strongest strangest and most foul of their ilk, and the former king of the material plane. His city R'lyeh was the testament to his kind and the heart of Outer God corruption in the planes. After his first defeat at the hands of the Elder Gods he was enveloped in mists by the unknown masters of the Demiplane of Dread, where he and R'lyeh have remained sleeping ever since. They can not hold him forever though.

When the time comes of his awakening, the bonds of that plane will shatter and so much more, R'lyeh will return to the material plane and the planes will be corrupted from their core to the outside edges, the gates to the Far Realm will spill open and the spawn of Cthulhu will claim the mortal races as their own. This world will end in the ecstasy of bloodshed and ultimate freedom.

This and more has been prophesied and this and more will come.

Beings such as Hastur and his kin, the spawn of Yog-Sothoth all serve this goal to its ultimate end.

### Worship

The cults of Cthulhu are short-lived due to his own brutality. His spawn and his avatars kill indiscriminately, usually ending the cults before serious progress can be made. However, any progress towards the promised end is disastrous. In Rl'yeh a vision of his reign exists, his ultimate dream, and here many of his worshipers have been spirited away, serving their sleeping god.
Hemogoblins

Hemogoblins are undead creatures born from pools of stagnant blood. They resemble large fetal infants that crawl on all fours with stretching and peculiar mouths lined with near-microscopic teeth on all sides for shredding skin like sandpaper and sucking blood from the wounds created. They are pitiable creatures, blind and mindless knowing only hunger. Without a source of food they dessicate and die within hours. It has been posited that they could be a larval form of some larger, more terrible creature, but since they ordinarily have a lifespan of only a few days due to their metabolism it is a mystery to necromancers. One shudders to think how much 'food' it would take to sate them for an extended period.
Garagos

Garagos was once a member of the Zigguraxian Pantheon named Targus. Long ago, Targus was slain by Tempus and was presumed to have been subsumed by the other deity, but then he suddenly re-emerged at a fraction of his power. Tempus, while he hated Targus, refused to absorb his portfolio which included things he found distasteful, and eventually the new god Garagos was formed from the remains.

Garagos is known for sending avatars to attack the avatars of Bast and Jergal, even though his avatar can not even harm them. His avatars die, are born again, seek out their avatars, and then die again.

### Relationships

Garagos is tolerated by Tempus for staying out of his way. Garagos hates Bast and Jergal for slights incurred eons ago.

### Worship

The members of the cult of Garagos calls themselves the Bloodreavers and devote their time to causing strife and commotions across the planes, hoping that the chaos brings power to Garagos and that he will finally be able to unseat Tempus as god of battles.
Hags

Hags are the cursed fey offspring of Cegilune and her followers. They often appear as aged and decrepit crones (a side affect of their curse) but they often use disguises. Hags typically live alone or in covens of three, many of those covens will be in communication with other covens. Hags will often employ the use of ogres or other, lesser creatures as spies and thugs, keeping an eye on them through the use of gems called Hag's Eyes. The offspring of Hags rarely survive birth, but those who do are called Hag-Spawn and often share some of the physical characteristics of their mothers. There are those who have broken away from their evil influences and undergone spiritual and physical metamorphosis; These changed hags are called Brujah. While most hags still serve Cegilune, some serve Yidhra, Baba Yaga, or Hag Countess.

### Types of Hags

* Annis
* Bheur
* Death Hag
* Dream Hag
* Dune Hag
* Green Hags
* Night Hags
* Pact Hag
* Sea Hags
* Shrieking Hags
Gnomes

Gnomes are said to have been born when gems infused with souls from the Plane of Positive Energy made contact with open air, this is corroborated by both the Draconic Pantheon and the Gnomish Pantheon. Gnomes are positive and possess a strong ingenuity. Of the Races of Stone they are often considered the weakest, but one who is close to them knows this is not the case.

Garl Glittergold, whether he was the first gnome or just the first to find them, woke up the gnomes from their 'nap' and introduced himself to all of them with a joke, something they credit to this day to their humorous nature.

The beginning of the gnomes as a race was far from something to joke about but they remain chipper, despite this origin. The awakened gnomes were discovered almost immediately by the kobolds, who were among the first in the underground, and subsequently enslaved. Of the gnomes enslaved by the kobolds, all were freed and most came to the surface where they lived in the hills and forests, however many gnomes instead went deeper underground, eventually becoming the Svirfneblin. Among each gnome community are the Chaos Gnomes, who are touched by some of the primal forces of the Elemental Chaos that helped birth them, and due to their strange chaotic streak they share some cultural similarities to certain Fey races, although they are not one of them.

### Physique

Gnomes are half-way in size between halflings and dwarves, and have much leaner builds than either of those races. Gnomes are said to resemble a strange mix between humans, dwarves, and elves but regardless of the similarities the gnomes always have something wild about them and a generally feral appearance. Their skin color, hair color, and even eye color is incredibly varied from all manner of natural and unnatural shades.

Gnomes live as long as elves, making them among the longest-lived races, yet they show the effects of age much more than elves ever do.

### Culture

Gnomes are hearty and curious, with a strong and innate desire to create without any kind of ambition for greatness, as such many gnomes (especially Rock gnomes) invent with no fear of failure leading to a great many successes. Gnomes typically live in small burrows or in caves between the surface and deep settlements of dwarves or Svirfneblin.

Gnomes value those who avoid trouble and stealth is one of the most prized abilities a gnome can have, leading to much of their mythology hinging around gnomish heroes who trick large enemies like fomorians and cyclopes. Gnomes are also exceptionally shy, with few choosing lives of adventure due to this tendency to stick to one's own. Gnomes with a thirst for adventure are not readily recognized by other gnomes and some consider it a betrayal of their customs to become an adventurer.
Ghroth

Ghroth, an Outer God, resembles a planetoid covered in rust with a gigantic red eye in the center. His role in Azathoth's court is as a messenger and awakener of the Outer Gods and everywhere he goes he plays his Song of the Spheres.

It is prophesied that when the Gates are opened he will lead the way, and all Outer Gods and Great Old Ones will be awakened by his song. The call of Ghroth will be the end of the known multiverse.
Hakal

The Hakal (named after an ancient word for farm) are a roving race of fey spirits who were created without physical form. The Hakal roamed this way for the first several thousand years of existence, until they discovered the first signs of agriculture in the early civilizations of mortal-kind. With these early farms there were the first scarecrows, simple constructs developed to resemble mortal forms, scaffolds of wood and nets to begin with. The Hakal found these forms to be pleasing and found with ease that their souls could mesh with these artificial bodies. There are some who believe that Kuebiko is one of their number.

While there are many manners in which a scarecrow, doll, or other construct could be animated or possessed, the Hakal differ from all of these through their perseverance. The Hakal are dedicated to the protection of the fields they serve in, and once they are identified they are quite amiable, although they largely work in secret. Wizards and druids seek out Hakal because they are experts in methods of soul transference and nature magic. Others may seek them out because they often see things others may miss, due to their lives as constant voyeurs.
Mistlands

Mistlands is the 594th Layer of the Abyss and the home of Bale, Lord of Incubi. The layer is always covered in a deep mist that makes travel nearly impossible, making it a popular place for Ardat and her swarms of harpy-fiends to wait for prey. Those who visit are invariably searching for Bale's domain, a sort of bath-house for demons where every carnal desire can be fulfilled, where pain and pleasure are taken to their utmost extremes, and patrons from all over the lower planes come to give in to temptation. This lair is constantly watched by Graz'zt who seeks an opening into the layer and control over the House of Temptation, but doing so without retribution is unlikely.
Lamashtu

Lamashtu is a Demon Lord and the former consort of Pazuzu, who had brought him Aldinach and Ereshkigal before she was exiled for abusing her knowledge of his true name.

She overtook the realm of Torremor from Pazuzu, but he does not seem to care about the incursion in the slightest.

She is often depicted as a human woman with the head of a lioness, the teeth of a donkey, and talons of a raven. There are some who believe that she is responsible for the cursed existence of the mongrelfolk, and she is worshiped by many evil humanoids who trace their lineage to human blood.
Girzon

Girzon is a Titan of immense power, a being cursed and blessed with the power to cause death to any living being through a single touch. Girzon can never know the embrace of another, he can never be struck down by any hand, he is a muting force of negative energy and entropy. Girzon finds no joy in his power, choosing to live an eternity of isolation within a cavernous hall in Hades. The power of Girzon, a small sliver of his whole being, was taken in order to create the essence of the Reaper - a power given to the Gods to wield as the Fates allow.

Girzon's name has been cursed by many of his brethren who fail to understand his immense restraint, construing his inaction as cowardice in the face of the Titanomachy crumbling beneath them. Girzon cares not, for he knows the true extent of his abilities and what ruin would be wrought upon the realms should he allow himself to interfere in any capacity.
Gorgons

The Gorgons were children of Ceto and Phorcys, and sister to Echidna, who were once beautiful maidens before being cursed by Athena in the wake of one of the greatest atrocities committed by the Olympians. Medusa, the youngest of the sisters and the only mortal among them, was pursued by Poseidon yet turned down his advances. Furious and insane the god assaulted Medusa, leaving her on the steps of Athena's temple, then told Athena that she had defiled their temples, that she had disgraced the gods, and that she was truly monstrous. Athena met the sisters, intent on seeking retribution for something they had not done.

Medusa was supported by Euryale and Stheno, who stood by his side and when Athena confronted them they were transformed by rage, fear, and pain until they had become something wholly different.

Monstrous to most, the Gorgons are worshiped by some, with mostly women as their clergy. Their temples take in victims of abuse and in most cases capture or kill their abusers. Some clerics of the Gorgons willingly submit to the curse of their goddesses, becoming 'medusae' that can better fulfill this cause.

Constructs that have the ability to petrify are colloquially known as Gorgons as well.

### Stheno

Stheno, the oldest sister and devoted the rest of her existence to destroying arrogant and abusive men, she has killed far more than her sisters combined. Some say she is a force of pure rage. She has hair made of red snakes and the lower half of a serpent, her hands are ended with brass claws, and she petrifies through her venomous breath.

### Euryale

Euryale is the middle sister and is a force of unending sorrow. She always appears to be weeping and sings songs that tell stories, if she wishes these songs have the ability to petrify those who hear them. Her hair appears as a mass of black mambas, and her claws are ended with silver.

### Medusa

The victim of Poseidon and Athena, the youngest sister was transformed by the power of Fear. The Gods sent a human hero named Perseus to slay the monster, ultimately beheading her. From her decapitated head sprung forth two beings, one a mighty winged horse and the other, a giant named Chrysaor who was birthed wielding a golden sword. He would later become a cleric in his mother's name.

Perseus took the head of Medusa and used it as a weapon until giving it back to Athena who placed it upon her shield. After the death of Perseus, Chrysaor was confronted by Herakles (Perseus' grandson) and the two talked for a time. Herakles left with new understanding and swore to the Gorgons to make things right.
Omoikane

Omoikane is a Yomi deity of thought, a being of many minds with the ability of thinking through many different thought processes at once. It was by his ingenuity that Amaterasu was coaxed out of hiding during Susanoo's rampage. It is expected that he will help choose the clan that will become one with Amaterasu and Hachiman's blood to become the true emperors of Sendoru.
Pelor

Pelor is a human deity that provides bountiful harvests to his followers and wrathful flame against his enemies. Pelor and his followers are regarded as friends to all good beings. He heals the sick, improves crops, smites the wicked, and destroys undead. Pelor’s followers have great celebrations on the days of the Summer and Winter solstices. Vampires are believed to have been cursed by Pelor, which is the source of their vulnerability to sunlight. The most common myths of Pelor are often parables and fables, where the lesson learned is always to choose good and be kind. Pelor shares the plane of Hestavar with Ioun and Erathis, the latter possibly being courted by the Sun God. Pelor is one of the closest to Rao, who regards the sun god as his younger sibling.

### Dogma of Pelor

The life-giving sun is the best cure for all of the world’s ills. Justice and freedom are brought about through charity, modesty, and perseverance. The strong need not prove themselves nor demonstrate their power. Strive to perform so many good acts that evil has no room in which to exist. Evil must be met with force, although focusing only on evil can cloud one’s judgement. Moderation is a virtue in itself.
Gargun

The Gargun are also known as 'the Sleepers' to the Nexxegar, and are closely related to the Goliath, with the two races once being one and the same. Where the Goliath were lightly awakened by the natural quakes and ripples of the world, the Gargun were woken by the actions of the Great Old Ones, whose influence twisted their forms. Considered by many to be feral beasts based on their appearance they are as intelligent as their uncorrupted goliath counterparts, but have better resistance against the elements due to their thicker skin and heavy patches of fur. Their appearances can be distressing to say the least, with long arms that slope down to the ground and twisted, almost goblinoid faces.

Gargun are exceptionally fierce, but actually tend to avoid violence when possible. Unfortunately, for a creature with such a savage appearance violence from others is an ever-present threat, which contributes to their tendency to live in isolation.
Blue

### Bonuses

Natural Psionics: Can use a psionic version of Mage Hand as a cantrip, gains two Psi points regained during long restsRepletion: can use a Psi point to avoid needing food and water for 24 hoursMindbender: Can use a Psi point to gain +2 on a persuasion or intimidation roll

Pariah: distrusted by most creatures but respected by all lower goblins, gaining advantage on charisma checks to befriend them

### Languages

Goblin, Common

The Blue are a race of Goblinoids related to common goblins and resembling those goblins in everything but skin color, which is an eponymous blue.

The Blue are a distinct race of psionically gifted goblins, the Blue tend to infiltrate goblin clans and lead them towards the creation of cities and villages, pushing their closest relatives towards law and order.

Blues were once hunted to near-extinction by the Bugbears (who feared their relative power), and since have adapted their tactics of survival, now only infiltrating goblin groups for short amounts of time and keeping to themselves in insular clans.

The leaders of these clans tend towards xenophobia bordering on the murderous side, with many believing they are the superior race of goblin and seeking to enslave the lesser races someday (a belief not shared by their entire people). Those who feel uncomfortable by this message tend to leave and become adventurers. These clans are often in alliances with clans of Ophidians or Maenads.

Adventuring Blues are assumed to be desperate for power yet unafraid of the consequences of their actions. They see adventuring as a simple transaction, they either become powerful or die trying and either is a fitting end.

Blues take the names of other humanoids, preferring human names to goblin names to differentiate themselves further, often awarding themselves with titles. A typical Blue name might end up being Karen the Indomitable or Rex Swift.
Kuraulyek

Kuraulyek is the patron deity of urds and dragonwrought kobolds, appearing himself as a giant dragonwrought kobold with glittering and color-changing scales. Kuraulyek is famous for his cowardice, which his followers call 'cunning'. He is more likely to send mobats to his followers as support than to send an avatar or anything that actually risks some of his divinity.

### Relationships

Kuraulyek was elevated to godhood by Asgorath similarly to Kurtulmak, but the latter despises him both for defying his role as the kobolds' creator god and for abandoning their people in a time of crisis.
Hextor

Hextor is a god of extreme violence and destruction. He takes the form of a grey-skinned Titan with six arms, each one holding a different weapon of battle covered in blood. If he is extremely threatened he takes the form of a massive boar and is said to be unstoppable in this state.

### Worship

The followers of Hextor keep their worship open and are never shy to tell where their true allegiances lie (unlike many followers of evil gods who keep it a secret). They often challenge followers of other deities and, after besting them, opt for methods of public humiliation and ridicule instead of torture or murder.

### Relationships

Hextor is one of the children of Stern Alia and was the only son before Heironeous was born. Stern Alia had made the decision to pass on countless blessings and powers to her children but opted not to give those blessings to Hextor, as he was too impulsive and far too aggressive. In resentment Hextor lashed out. It is suspected that he is guilty of killing his second brother named Stratis and usurping his new power.
Marduk

Marduk was a follower of Bahamut given godhood by the Platinum Dragon in the interest of keeping a close eye on Tiamat. As a god, Marduk took the form of a four-armed being with red skin that shot flame from every orifice when they spoke. Marduk possessed a realm also called Marduk that still exists in Arcadia. The invasion of the Zigguraxian Pantheon he was a member of came as a surprise to all of them, and Tiamat panicked, deciding to kill Gilgeam and seize some power on her way out of Zigguraxis. Marduk intervened and in an act of mutually assured destruction, he ignited them both in spirit-flames, destroying their godly forms. It was said that Marduk could return to life as long as his idol remained on the material plane, a statue of gold that resembled Marduk, but following the fall of the Zigguraxian Pantheon his idol was melted down into coins and scattered across the ends of a long-lost empire.

While Tiamat was reborn, Marduk was not as lucky since his clerics all abandoned the faith and his tie to the material plane had been weakened.
Iðunn

Iðunn is one of the Asynjur in the Nypakt. She is deeply connected to the plane of Ysgard and the two seem to have a symbiotic connection. This connection may mean that Iðunn is in actuality the strongest of the Ysgardians. Iðunn was the wife of Bragi and his biggest supporter.

### The Abduction of Iðunn

Iðunn was lured out of Ysgard by Loki, who had spread rumors of a clutch of magic apples that she coveted growing near the edge of the Jotunn realm. Once she had reached the edge she was captured by Thiassi, a powerful Jotuun and uncle of Skadi. The absence of Iðunn from the realm caused the Ysgardians to age horribly, growing weak and feeble. When the gods realized what had happened and how, they forced Loki to retrieve her, which he did in the form of an eagle. He retrieved her by turning her into a nut and then carrying her back to safety. Thiassi followed closely, also in the form of an eagle before being caught by the gods in a giant brazier. With Iðunn returned to the realm the strength of the plane's inhabitants returned and the power of Ysgard was restored.

###
Nyarlathotep

An avatar of Azathoth created with the help of the Court Beyond the Stars and birthed by Nyog'Sothep, Nyarlathotep turned on his masters, to whom he shows a noticeable disdain and hatred yet still fulfills their wishes and desires and maintains their great many cults. He is partially responsible for the banishment of the Outer Gods, and this may be known to Azathoth, who has ensured since that time that he stays in line with their demands, which he does grudgingly. He is the messenger, the speaker, the traveler, and the chief representative of the Outer Gods to the multiverse.

While the majority of the Outer Gods revel in death and destruction alone, Nyarlathotep desires to spread madness among the sentient races of the world. Perhaps his desire to continue the chaos of madness is why the destruction of the multiverse never truly comes to fruition?

He has a quiet and burning intelligence that becomes apparent immediately after speaking to him and he keeps numerous avatars of himself present in the multiverse at all times, since he always prefers to handle business himself. The most common manifestations of Nyarlathotep are that of a handsome and tall human with dark skin, but he has also taken the form of monstrous winged beasts, forms of infernal Lords, the shapes of clergymen and conmen, and once the form of a well-renowned bard (who may well have been Nyarlathotep to begin with).

Nyarlathotep is the creator of the Moon-beasts that inhabit Dream, and is the true ruler of the temple of Kadath where the Great Ones sit. It is thought that the high-priest of the city of Leng, where all of the humans therein were corrupted into goatmen, was in actuality another of Nyarlathotep's avatars, a being named Lam. Lam appears to 'seekers of truth' and occultists in the form of a humanoid with a distressingly familiar yet alien face, large eyes too far apart on the sides of his face, a small downturned nose, his mouth small and angular, and his skin smooth and grey.
Callarduran Smoothhands

### Patron of

Svirfneblin, Miners, Fighters of Drow, Gemcutters, Underdark Hermits, Stonecutters, Earth Elementals, Xorn

Callarduran is the primary deity for the Deep Gnomes and is a somewhat aloof ally of the Gnomish Pantheon. His primary motivation is to rid the Underdark of all evils and he does this through the protection of his chosen people, which they reciprocate in maintaining his church.

### The Church of Callarduran

The clergy of Callarduran actually act as something of an intelligence network. Spies and double agents collect information on the actions of the worshipers of the Dark Seldarine, collecting any information they can and bringing it back to central hub locations where it can easily be disseminated throughout the Underdark. Because of the efforts of the church and their cooperation with the clergy of other good-aligned gods in the Underdark, (Eilistraee, Shevarash, Dumathoin, and Geb most notably) evil is kept at bay.
Koliada

Koliada the Winter Witch is the wife of the Prince of Frost, the two having taken the Fortress of Sorrow from Dark Crow (their former master) and rising from the status of hostages to the status of rulers of the new Fortress of Frozen Tears and the Winter Court.

While the Prince of Frost rarely acts out against mortals, reacting with hesitation to kill them, Koliada does not have that hesitation. Koliada is friendly and outright hospitable to those who comply with her wishes or who greet her as friends, but woe betide those who cross her.

Their rule was interrupted by a group of adventurers calling themselves the Band of the Black Dawn who breached the Feywild with an army of ten thousand.

In an instant their positions were threatened. They called in to the other courts for support, sent countless messengers, Tiandra's forces wouldn't be anywhere near the Vale of Long Night and the forces of the Gloaming couldn't travel nearly as fast. Begrudgingly, the Prince of Frost called upon the Seelie Court for assistance, imploring them to send their centaur allies from the Plains. When help finally arrived the invading force had already pushed into the Fortress itself, having made it through winter wolves and fey, leaving the Prince and Koliada standing as the last line of defense against the four marauders that led the charge. The Prince, facing his attackers, hesitated upon seeing that the invading force were not monsters or fomorians, as he had suspected but were in fact humanoids who appeared ordinary. Koliada did not hesitate, she grabbed their leader by the throat and froze it with her grasp, causing their windpipe to rupture and leaving them bleeding and choking for air, she turned to their mage and shot a hefty icicle between their eyes before a third, a knight in ebony armor, ran her through with his greatsword and turned to the Prince, numb in shock. The prince himself does not recall what happened next and truly none of the invaders were left alive to. The prince cradled Koliada in his arms on the balcony of his palace, watching dawn break as his allies from the Summer Court and the Seelie Court both finally arrived and his heart became just as cold as the ice surrounding him.

Teal Cardahn, the ruler of Shinaelestra, in a show of good faith to the Prince of Frost, resurrected Koliada, despite knowing that war may still be on the horizon, causing the Prince to dissolve his alliance with Auril and prevent her from gaining a foothold in the Feywild once more.
Gol-Goroth

## Gol-Goroth, the Forgotten Old One

Gol-Goroth is a Great Old One formerly worshiped by humans. There is not a lot known about the entity but it seems to still travel the multiverse.

Its worship involved black stones covered in runic symbols but none of these exist in surviving languages.

They take the form of one's worst fear, driving them towards madness before they devour them.
Katay

Wandering the Plane of Dust is the god Katay. Born to Breeka in a virgin birth, Katay is concerned with the inevitable decay of the multiverse. He is worshiped by members of the Doomguard, who consider his teachings to be prophetic and cautionary.

On his copper disc, a gift from Xanag, Katay endlessly catalogs the events of time as they happen, although nobody knows exactly why this is so important to him. Some believe that in the end of days he will preserve this calendar, so some record of this existence can survive to the next, should there be one.
Pholtus

Pholtus is a harsh and unbending deity and that has made him few friends in the multiverse. He supports absolute law. His law.

### Worship

The followers of Pholtus are known to be missionaries and are very persistent in their pursuit of converting others to their faith. They are quick to spread word of their faith to any heathens, criminals, the poor, or anyone who happens to be nearby.

The church of Pholtus operates like an entire pseudo criminal justice system and lobbies for political control. Their greatest desire is for a theocracy based on their ideals.

Pholtan inquisitors are paladins and clerics who perform audits of villages and cities, listing all ways in which they violate the laws of Pholtus and then purging problems if possible. They are fairly welcome in areas of the planes controlled by the Harmonium.

### Relationships

Pholtus is an enemy of Atroa, Velnius, Sotillion, Telchur, Wenta, and most chaotic entities. Pholtus is also at odds with Saint Cuthbert and Tyr, their followers are hostile to one another.

### Dogma of Pholtus

There is only the One True Way. No other paths are worthy of redemption. Show no tolerance for anything outside of law. Fanaticism is another word for piety. Do not be discouraged from the path of the Blinding Light from nonbelievers, for their arrogance in ignorance is boundless.
Mictecacihuatl

A body, shorn of flesh, with exposed teeth that are always ready for a bite. The Lady of Bones is allied with her husband Mictlantecuhtli and had made herself an enemy of Quetzalcoatl after trying to kill the young god and his brother Xolotl. She is now a member of the Plutarei and keeps her husband's appetites in check. She is a protector of the grave and presides over festivals that honor the dead, keeping careful watch to ensure that necromancy is never invoked on grounds sacred to the gods. She is occasionally an ally of the Raven Queen and she despised Nerull until his destruction.
Pech

Pech are small elemental humanoids with an affinity for elemental earth. They resemble gnomes with dark brown or grey skin, thick wiry hair, and eyes that have no pupils and reflect light. Their limbs are thin with oversized hands and feet.

Pech have the innate ability to mold stone with their hands, as well as to petrify or un-petrify a creature. They are intolerant to sunlight, which suits their tunnel-dwelling lifestyle just fine.

The pech claim to be natives to the Material Plane, but they are most plentiful on the other inner planes.
Kurell

Kurell is a god who lost everything by their own actions, forgoing their old portfolio and becoming a being motivated purely by envy and their own desires.

### Relationships

Kurell was once the object of Atroa's affections but he chased after Sotillion instead, despite the fact (or perhaps because of the fact) that his brother Zilchus was Sotillion's consort.

Ultimately the three would likely forgive his wrongdoings, were he only to change his ways.

Kurell is disliked by Olidammara, since his teachings sometimes prey on vulnerable people who would otherwise have become perfectly amiable sneak-thieves and bards.

### Dogma of Kurell

All desire must be acted upon to experience joy. Only revenge alleviates suffering. Wealth that isn't your own is undeserved. If you do not seize everything for yourself you will be left in poverty. Poverty leads to a miserable and unremarkable death, nothingness.
Moignos

Moignos are strange beings native to Mechanus.

They have two-dimensional, flat bodies that resemble large circles of floating strings of equations, growing larger and more transparent with age as their equations create 'if then' syllogisms creating gaps and eventually endless mathematical loops that kill them.

It is due to the moignos that Mechanus is able to keep rotating and that the gears keep moving, from Regulus out to the outer reaches of the plane. The Moignos are beings of pure annoyance, and one can feel it emanating from them as they do their chores for the modrons, whom they seem to despise yet tolerate. If the moignos were not there to calculate intervals, rotation rates, and complex physics equations there would be no possibility for modrons to successfully implement new cogs, nor gear spirits to work them accurately.

The prime defense of the Moignos is their ability to create paradoxes that reflect upon reality itself. They invade a creature's personal space and start changing variables until the creature short-circuits, becoming a petrified being of improbability. Moignos are specifically vulnerable to psionic and psychic attacks, but are not considered intelligent by the standards of most beings in the multiverse because they are mathematic savants with no real understanding of the third dimension.

Moignos reproduce by creating subroutines and as they become more complex they become transparent until they no longer exist. Among the moignos this is regarded as being 'imaginary' or 'becoming theoretical'.

Moignos name themselves after the most recent digit of pi they have calculated, which changes constantly because they are constantly calculating new digits.

### Origin of the Moignos

A mathematician named Moigno had a mathematical treatise cooked up in his head that was so excellent in concept that before he could write it down he collapsed into utter madness. From his mind was born the first moignos who ran subroutines until they discovered the plane of Mechanus. The moignos adapted to live in the third dimension upon the plane and encountered the modrons, who were having difficulty retaining order on the plane. The modrons were (at first) joyous when the moignos appeared and began running equations and seemingly providing answers to fix the plane and maintain order, but soon the moignos became too efficient and started planning ways to rework the plane so it did not need the modrons at all.

It took several years but the modrons came to a realization when talking to the moignos about advanced mathematics: Moigno, for all of his genius, had no concept of pi. By focusing the moignos on finding the true value of pi (an effort that they are devoted to) the modrons managed to give the moignos a gift that persuaded them to work for the Primus in thanks for giving them a truly incredible purpose. With most of their minds going towards their ultimate goal of discovering pi in its entirety, they run the necessary calculations for Mechanus on subroutines.

There are some who fear the day when the moignos discover pi, for one million moignos working over millennia are sure to one day crack it.
Ghosts

Ghosts are incorporeal undead remnants of dead living things, trapped between the material/inner planes and the ethereal and astral planes. Ghosts can be destroyed temporarily but return after a few days. This, coupled with the tendency of ghosts to follow patterns, makes them a repetitive and enduring terror to those who live near their haunting grounds.

Ghosts often linger between planes because of unfinished business and resolving this business is one of the few ways that they are permanently removed from the material plane. Sometimes a spirit lingers because its soul has no place to go, it has been specifically forbidden from going to the realm of their chosen gods, or they are afraid of what the afterlife has in store for them. Handling the affairs of ghosts is within the purview of certain clerics' duties. Particularly powerful spirits are sometimes classified as ghosts, but more frequently become a vestige.

Ghosts are sometimes manipulated by necromancers, warlocks, and sorcerers to do their bidding, but can be unreliable servants compared to a mindless zombie.
Gilgeam

Gilgeam was the leader of the Zigguraxian Pantheon before its downfall. He believed in absolute power and came to treat his worshipers as slaves to his will.

It was his mistreatment of his followers that led to the weakening of his pantheon and its eventual invasion at the hands of Gruumsh. Gilgeam was greatly weakened by Tiamat during this invasion, but was saved by Marduk.

He escaped the destroyed Zigguraxus, seeking to find a place where he could be safe and for a time he found refuge with Graz'zt, who allowed him to live. Tiamat, reborn, sought out Gilgeam and finished him off once and for all.

There are rumors of a mortal having found the last remains of Gilgeam and fashioned them into a weapon, a greatsword that knows no equal.
Ma Yuan

Ma Yuan's origins are lost to time, but the God Killer took the form of a gigantic yellow reptilian humanoid with four arms and a mystical stone that could turn into any weapon he desired. His head resembled that of a tyrannosaurus with a dorsal fin. Ma Yuan's mission was to combat what he saw as complacency among the gods, and he killed ten upon ten of their number and a large amount of high-power beings besides. Upon entering the Abyss he began slaying there with ease since few among his potential quarry measured against the might of gods. When Ma Yuan helped destroy the chained Azael, he was to be rewarded by Yeenoghu for helping steal the Seeping Woods, but was soon betrayed and sealed in the Wells of Darkness by a coalition of Abyssal forces. There are some who believe that Ma Yuan was directed by Asmodeus.
Magaera

A gargantuan primordial being of tendrils covered in lava, Megaera can burn creatures normally immune to the effects of heat. He is capable of splitting himself into five different beings of great strength. He is currently kept below ground, powering a giant Dwarven forge in Keirterren while kept dormant by water elementals and constant supervision.
Hobgoblins

Hobgoblins are goblinoids far taller than an ordinary goblin yet smaller than a bugbear. They are also considered the most intelligent of the goblinoids, something they take great pride in. They believe themselves to be the primary goblin race, the baseline of what a goblinoid creature should be.

They stand taller than most humans at above six feet tall but lack the broad frames most orcs are known for. They have variation in skin tone, from green to grey, brown, and red (typical of most goblinoids). Their hair is typically straight and black but is occasionally similar to that of a bugbear and more fur-like. Their ears are bat-like and pronounced.

Hobgoblin culture is widely based on domination and warfare. Even for hobgoblins who choose not to follow paths of evil, the extrinsic reward-based system the hobgoblins are raised in makes altruism a difficult virtue to grasp fully, and the violence they live in constantly makes them prone to have short fuses. For the most part, hobgoblin clans do not follow the banner of anyone who isn't a hobgoblin. A hobgoblin warlord or chieftain is one who has proven themselves a master of mind and body, an exemplar of the teachings of Nomog-Geaya. A group of united clans under one of these warlords can be exceptionally fierce in battle, as the human kingdoms of Sendoru could surely tell you.

Hobgoblins who become adventurers are either those who see no hope of glory in battle, or those who have lost their clan. Remaining proud, even in defeat, these hobgoblins stay true to their allies.
Militiades

Militiades was a human paladin devotee of Tyr who became a champion of his god, granted the use of many of his artifacts and great strength. When a warlord attacked his home city he dueled each one of the warlord's champions to the death and won, growing increasingly upset that the warlord himself would not challenge him. During the night he snuck into the warlord's camp and slew him where he lay, an action quickly followed by the warlord's men killing him in an ambush and then ravaging the city he was sworn to protect in his absence. Militiades was cursed by Tyr to never know rest from that moment forward, wandering the planes as a revenant before slaying a Death Knight in battle and becoming one of the thirteen.

Militades has prolonged periods of rest before being roused to action by Tyr, who considers his debt to be repaid after centuries of service. The once skeletal Militiades was returned to flesh after his most recent foray into adventure, and for a time knew consorts once again before retiring to slumber. With Tyr's return to Ysgard it is believed he took Militiades with him as his second-in-command.
Jotuun

The Jotuun are a hulking race of titans native to Ysgard and are mostly the descendants of Ymir or Thrym. Those who are closer to the original bloodlines are known to be exceptionally powerful but millennia of war between the Jotuun and other peoples (particularly the Ysgardians) have made the total population dwindle. Many members of the race have the ability to change size at will, and many others can polymorph naturally. The Jotuun are the progenitor race of the Frost Giants and share many cultural similarities. After the death of Thrym and destruction of most of their royal bloodline many have turned to Skadi for leadership, however she is a reluctant leader at best, deferring to Stronmaus when possible.

### Other Notable Jotuun

* Gerðr
* Gylfi
* Ægir
Merren

Merren, or Sea Elves as they are often referred to, are the followers of Deep Sashelas who were so beloved by him that he gave them the ability to breathe underwater, in the hope that their light and wisdom would break up the world of danger and evil that dwelt in the oceans of the multiverse. Merren can be found nearly anywhere with an ocean, including the Elemental Plane of Water. They are natural enemies to the Sahuagin and have made positive encounters with the Triton, to whom they share a resemblance much as humans to elves.
Kezef the Chaos Hound

Kezef was a beast and an Elder Evil forged by the God Jergal in the image of Fenris-Wolf. One of the legends of Fenris became falsely attributed to Kezef after Tyr retrieved the Gleipnir from Ysgard to restrain the beast. Kezef was unique in that he only devoured the souls of Gods and those who were venerated followers of Gods. Those devoured by Kezef were utterly destroyed, such that no deity could hope to bring them back. Kezef left maggots and rot where he fed. The Mad God Cyric, styling himself after Loki, loosed the beast once again. He was pursuing Mask, the God of Shadows, but was scared off by the creation of the sword Houndsbane. Kezef roamed the Elemental Chaos, waiting for his hunger to return until finally being slain by Tyr. He had been a common patron of warlocks. He was beloved by Dendar because of the nightmares he brings still to those who have seen him and lived.
Konohanasakuya-hime

Konohanasakuya-hime is the patron kami of the largest mountain in Sendoru and all eight of its volcanic regions. She is the daughter of Ōyamatsumi. She was another link to the heavens in the bloodline of the Imperial family of Sendoru leading up to the Golden Age.

She is prayed to for protection against volcanic eruptions and her shrines are placed on her mountain, but many of her shrines have been destroyed by eruptions.
Neifion

Neifion is an Archfey that was a former general of the Queen of Air and Darkness. The height of Neifion's power was the Long Night, where Neifion was able to subjugate countless fey and mortal beings under his control. He branched out into the material plane where he created a network of warlocks and a cult that spread through the underground transport lines of travelers' dust. He was fond of using the drug's affects to keep his slaves sedated constantly in both planes - his perfect thralls.

Neifion was cruel and callous, often using thorns to bind rebellious slaves and leaving them to starve and rot in front of his castle in the Feywild. Ultimately Neifion was deposed through the combined efforts of one of his former warlocks, and the young Tiandra, who harnessed her latent magical abilities to create an artificial sun over the castle that remains to this day, trapping Neifion inside the structure in isolation, with nothing but bats for company.

Neifion had always styled himself after a vampire, and fittingly he resembles the part, often looking like a gaunt, pale bald man with pointed ears and fangs. His true form, however, is that of a gigantic tattered bat with matted fur and a jaw that drools yellow phlegm.