Sigil

**Sigil**, also known as The Crossroads of the Universe or The City of Doors, is a metropolis at the heart of the universe. A grand city set within a toroid structure, both the city and the spire leading up to the city are the only true landmarks within The Outlands, save for various portals that lead through to the multiple Outer Planes. The structure of Sigil is almost claustrophobic, with narrow streets constantly packed with people moving every which-way at all times, and buildings pressed together in such a wall that any alleys that remain are difficult to even squeeze through, and wind around as a veritable labyrinth.

## Key Locations

### Stradford's Ampitheater

The center of culture and fine arts in Sigil. The amphitheater has a fine arts & admissions building attached to the front of it with three floors. The first floor includes props from previous performances and has dedicated sections to honor past plays. The second floor contains various types of art from around the multiverse, including a Bone Devil cadaver "art piece" gifted to the Stradfords by the party. The third floor is the meeting hall of the Council of Stradfords.

The Amphitheater itself has a stage set off the back of the fine arts building and walkways from either side of the building to the multi-tiered ring of seats that surrounds. It is used to host a number of different performances, but none more revered than the plays put on by the Council of Stradfords (admittedly, this is according to the Council of Stradfords).

### Council of the Planes

A small and unassuming building, tucked tight between two large buildings with no alleys on either side. At first appearing to be a single-story storehouse for the businesses on either side, the building contains a pocket-dimension “basement” where the Council of Scholars meets. The pocket-dimension is accessed by tracing a particular pattern along etched symbols on the back wall of the storehouse.

The basement pocket dimension appears as an up-scale lounge with an arcane-fueled fireplace at one end and a large, round oak table in the middle with four high-back wooden chairs with red velvet cushioning – essentially very simple thrones. Each throne has a symbol – Stephidas’ has three wavy lines that are etched more faintly than the others, Cerulean’s contains a twisting and intertwining Celtic knot pattern, Milo’s contains two jagged halves of a broken eye, and the final chair has a number of concentric rings and dots (solar system-style).

### The Crossroads

The name given to the location in the city where residents are teleported by the dais in The Outlands. A series of sixteen arches exist mirroring each other such that one set of eight appear to be on the city's "ceiling" when standing among the other set of eight arches. The archways, controlled by a Satyr man, lead to the following destinations: Atlantis, The City of Brass, Mount Celestia, Elysium, Avernus, Acheron, The Summer Court, The Abyss, Bytopia, The Beastlands, Arborea, Ysgard, Limbo, Mechanus, Arcadia, and Aaqa.

### Madame Macey's

Racks on racks of fine clothing – dresses, silk shirts, finely crafted trousers. The upper floor is an extended balcony with no floor in the middle to look down to the first. Contrary to what one might think, less-impressive clothing is stored on the second floor where it’s folded into bundles instead of out on display where
people can see it.

### Song of Solari Tavern

A packed tavern where even sitting at a table patrons are elbow-to-elbow with those around them. Just as varied as the streets outside, this first floor is bustling with the sound of both patrons enjoying some time off, and of music. Only three spots in the entire tavern are not crowded with people: behind the bar, near the stairs to the second floor, and the stage. The stage contains a crystal that produces instrumental music as well as colors to match the melody, and patrons come onto stage to sing along with the crystal - it's a Karaoke Bar. The second floor contains rooms with high prices due to the amount of traffic that comes through, as well as good soundproofing to protect against the loud first floor.

Food – 1 sp per meal | Drink – 1sp per round (for entire party) | Room –1 gp per night

### I'm Soul'd

A place for items to come to from all over, either to be found by new owners or forgotten about entirely. The shelves of the shop are not laid out in typical manner, but rather are arranged to form corners and aisles of varying width that make the shop a kind of labyrinth. Both floors are used to store and “display” various items and trinkets that have come through. The second floor has more interesting items, but is difficult to find amidst the mess.

### Wondrous Wares of Awyvoqrax Uvilifarihm Brameharis Ykihone IV

A single floor of a two-story business run by the namesake’s son. Less cluttered than the pawnshop, there are shelves along the walls and little tables displaying objects in the middle of the single-room. A one-stop shop for all things necessary for enchanting items, the shop is better known as a vendor of Magic Items.

### Genius in a Bottle

Magic shop that sells many items. Employs a Shader-Kai.

### Madame Sebille's

A potion shop who entered into a business agreement with Awyvoqrax Uvilifarihm Brameharis Ykihone IV where AUBY would sell them his stock of potion ingredients.

## Notable Residents

AUBY V - A Human boy in his early-to-mid teens, AUBY uses an acronym of his real name to be more pronounceable.

Jameson Fawkes - The enigmatic Information Broker who directed Gamiel towards the party.

Cerulean

Glaistig Buide

Kerri - Female Vedalkin bartender and co-owner of the Song of Solari Inn. Her outfit seems designed to generate tips.

Ouki - Female Dryad server and co-owner of the Song of Solari Inn.

Madame Macey

Milo

Stephidas

Stradford "Twins"

Elder Stradford

"Gaudy" Stradford

Young Stradford