Level Frown

### Description:

Level Frown takes the appearance of a grayscale Roaring Twenties American mansion, complete with a dark atmosphere. Outside the hotel is a bright void which will send you to Level 999, should you attempt to explore it. The mansion is furnished with a few important rooms, them being a meeting room, multiple hallways with paintings of historical events and doors leading to free-to-use hotel rooms. It should be noted that the air conditioning of the mansion is rather spotty, as this level is ripped from before Nikola Tesla invented his air conditioning unit.

Other than that, Level Frown is a level where you just have to not be stupid in. Common sense and intelligent decision-making would have prevented 99% of all deaths that have occurred on this level, whether or not they were even Frowner-related. On top of all of this, in the courtyard situated directly in the middle of the level, there is an infinite fountain of Almond Water for consumption. In-fact, the anarchists of this level have been manufacturing cups out of spare material so that wanderers can consume the Almond Water and get its calming effects.

Almond Water, too, has a special quality. While normally it is a watery substance with little hints of almond and vanilla, this Almond Water tastes like a sweet vanilla cake. What is odd is that it has not always had this quality. Only recently documented a few months ago on a level that has existed for years, this cake-tasting almond water has a rather suspicious undertone to it. As a result, both the M.E.G and the local commune have a regiment where they shift guards around the level to check for suspicious activity and better protect it from a potential attack.

### Creation:

Level Frown, like many other safe and hospitable levels, started out as an Exi Space. Due to their natures not yet being documented, all that is currently known is that the first person to arrive at an Exi Space is the person who creates it. This person was an elderly gentleman by the name of Hans Schlektnacht. Schlektnacht was a quiet, reserved man who with is dying breath wished for the Frowners to enjoy the same high quality of life he did when he was a child growing up in the 1910s in the most affluent parts of Konigsberg.

So, with an old picture of the place in hand, he wished that it be manifested, and the Exi Space permitted him to do so. The Frowners to this day remember Shlektnacht as a kind humanitarian who gave them a new home. Unfortunately, as a result of Mr. Schlektnacht's death, the level can no longer be modified. This means that it is vulnerable to attack and in the long-term, decay. That said, there is still hope as someone who can locate the reset button in the uncountably infinite amount of space on Level Frown, they could theoretically do upkeep on the level.

### Entities:

As this level’s name suggests, this level is the main home for Frowners and are the only entity on this level.

### Colonies and Outposts:

#### The International Frown Group:

* Population-80 members
* 60 Frowners and 20 wanderers
* Friendly and open to trade
* Will take in wanderers

#### M.E.G. Base Frown:

* Population of about 400 members
* 300 wanderers, 100 Frowners
* Is open to trade
* Will offer shelter, but not membership

#### Commune Frown:

* Population of 1000 members
* 100% human, as Frowners do not have ideology
* Is open to trade
* Shelter will only be provided in extreme circumstances

### Entrances and Exits:

#### Entrances:

* One may enter this level where Frowners are present by being brought here by a Frowner.
* One may also enter by killing a Smiler on any level to be brought to the meeting room where frowners will… well… frown at you approvingly.
* Jumping into a black and white painting might just bring you here.

#### Exits:

* Jumping into the bright void to be sent to Level 999.
* Turning around and trying to run will send you to Level !.
* No-clip through a hotel room door to be sent to Level 5.
* Drowning in Almond Water will bring you to Level 7 where you will not be dead.