recursal/Fanatic-Fandom huggingface dataset:
Lever

**Levers**are found in the entirety of the *Guns Gore & Cannoli*series. They help the player to progress further into the level and finish it (and going into the next level, or the end).

The first game's is a simple lever. It has a red end for pulling it with ease, the lever also has a black and yellow striped board at the bottom to execute its mechanism (and an arrow to indicate the direction to activate it). In the second game, the lever has more mechanical complexes in it and looks very bent.

## Guns Gore & Cannoli

Levers are usually found in the other side of the level or are number in groups (which is only in the Secret Laboratory level). They can be seen and used to lower down a crane (at the very first level of the game), close the steam pipe from exhausting forceful steam that pushes the player, open doors, light the fuse of dynamites to explode, and many more, all in the act of granting the player access to progress into the level.

The lever must be kicked (usually from the left) in order to activate it. To kick, press the "K" button, though this may depends if the player decided to customize the keybindings for it.

## Guns Gore & Cannoli 2

Levers in this game still act the same, opening paths for the player to progress (opening doors mainly, at one point, it is used to turn off a giant fan in the Dark Don's Mountain Base), the only difference though, is that they are redesigned. This lever now has more mechanical stuff seen. The lever itself is very bent, suggesting something or someone damage it, but it still works in perfect condition.

To activate the lever, the player have to stand very next to it and now no longer required to kick it, just press the "E"  button (this depends again if the player decided to customize the keybindings). When "pulled", a long rectangular metal (that has serrations) piece goes upwards to indicate that it has been already used (though the position of the lever itself is already quite obvious).
Longues-sur-Mer battery

The **Longues-sur-Mer battery** (in German: *Marineküstenbatterie (MKB) Longues-sur-Mer*) was a World War II German artillery battery constructed near the French village of Longues-sur-Mer in Normandy. The battery was sited on a 60 m (200 ft) cliff overlooking the sea and formed a part of Germany's Atlantic Wall coastal fortifications. It was located between the Allied landing beaches of Gold and Omaha and shelled both beaches on D-Day (6 June 1944). The battery was captured on June 7 and played no further part in the Normandy campaign.

The battery is the only one in Normandy to retain all its original guns in site and was listed an historical monument in October 2001. It remains in a good state of conservation.

Or maybe destroyed by Vinnie in this game?

## Guns Gore & Cannoli 2

The battery is seen mostly in the Normandy levels, where the cannons inside shoots out shells from far away that can decimate the player or soldiers (even Nazi soldiers). The players can destroy them by shooting at it, which blows up and damages unsuspecting enemies or the player itself if careless.

The player can tell where the shells are going to land by the craters on the ground, though those craters can be confused for the Granatwerfer 42's craters.

## Trivia

* Some of the cannon's location in this game are historically inaccurate, as it is placed on top of the bunker that they are supposed to be in.
Mauser C96

The **Mauser C96** (*Construktion 96*) is a semi-automatic pistol that was originally produced by German arms manufacturer Mauser from 1896 to 1937. The distinctive characteristics of the C96 are the integral box magazine in front of the trigger, the long barrel, the wooden shoulder stock which gives it the stability of a short-barreled rifle and doubles as a holster or carrying case, and a grip shaped like the handle of a broom. With its long barrel and high-velocity cartridge, the Mauser C96 had superior range and better penetration than most other pistols of its era. Mauser manufactured approximately 1 million of these powerful C96 pistols.

## Mauser

### usuable

Yes

Essentially a sniper, the C96 deals a powerful shot (even having a unique bullet design that stands out), killing most enemies in just **ONE** shot. Unlike all weapons, the C96 bullet can still fly even if that bullet have already headshot an enemy until it lands at another enemy, landing another headshot or deal damage elsewhere (but weaker).

If the enemy is already weakened by other means (e.g gunned, fell, etc), the C96 bullet will just pass through the target regardless where the shot landed at, head or body.

The Mauser is essentially the Magnum in the first game with some tweaks. This is highly possible that the only powerful Mauser pistol cartridge that the C96 can fire is the 9x25mm Export which is never used by any country, which almost matched the recoil, power, and round of the bullet flew is the Mauser 9x25mm(Probably almost heavy recoil while one-handed but good power) instead of the 7.63x25mm(which had low recoil, but almost inferior damage), so this could the only thing that the Waffen SS Commander are testing and prefer these pistols over the other 9mm Parabellum Pistols. Vinnie uses one hand instead of two
Tony (Hell bent for Whiskey)

> «That *stupid* **punk**! Have him whacked! And make it *messy.»* -Bellucciounknowingly orderinga second hit on the already deceased Tony
>
>

**Tony** is an unseen member of the Belluccios and minor character, posthumously mentioned in *Hell bent for Whiskey*. After displeasing Mr. Belluccio one too many times, the Don had him assassinated, who quickly forgot about the incident. A month later, fellow Belluccio thug Paulie incorrectly named him as the one responsible for the lose of Canadian alcohol shipments, leading to a humorous exchange between him, his partner and their boss.

## Hell bent for Whiskey

In early autumn of 1928, likely September or late August, Tony fell out of favor with Belluccio, likely due to incompetence and was murdered under the latter's orders.

In October of the same year, Belluccio is told by his subordinates Vinnie and Paulie that his fallback liquor shipments from Canada had been intercepted and captured during a police raid, causing the surprised, but angered Belluccio to inquire about the exact details, to which Paulie responds that Tony had supposedly forgotten to bribe the authorities. Mad at Tony's (implied to be) repeated failure, Belluccio wants him dead and commands Vinnie and Paulie to eliminate him, further ordering them to make his death a particularly violent one, but Paulie, remembering, reminds him that he had already been whacked on his orders a month ago, with Vinnie jokingly remarking that this is "maybe" why he didn't pay off the cops. The two men share a laugh, but Belluccio remains stone faced and threatens the two with a similar fate should they fail in their line of work. Tony isn't mentioned again throughout the film.

## Trivia

* It is unknown why Paulie thought that it was Tony who was supposed to bribe the police when he was dead. It is possible he mistook this Tony with a different one, simply forgot the name of the actual person responsible, mixed up given information or, most likely, that before Tony was killed, he had been put in charge of bribing, whether in general or only for this particular mission, was then whacked, which was completely forgotten about until this moment.
Louie (Guns Gore & Cannoli)

*For the GG&C 2 character of the same name, see* Louie (Guns, Gore & Cannoli 2). *For his model, see* Wrench Gangster

> «Louie! Cheech! *Break his legs for me*, will ya?» - Sonny's last order and subsequent death sentence
>
>

## Physical description

### Gender

Male

**Louie** is a member of the Bonnino Mafia and a minor antagonist in *Guns, Gore & Cannoli*. One of the Bonninos' many cutthroat ruffians, he is part of Sonny's trusted personal entourage, holding a particular liking for the clan's violence.

## Guns, Gore & Cannoli

Louie is a Bonnino gangster, who survived the immediate Thugtown Outbreak. Along with the other remaining Bonninos, he hid out at their nightclub near city center at the river. He was one of Sonny's right-hand men seen alongside Cheech and an unnamed Bonnino gunman, during the first introduction to Sonny. After Vinnie breaks down the barricade to the club's bar, Louie first simply looks at him with a steely glare, readying his pipe wrench. A brief argument between Vinnie and their boss ends with Sonny commanding Louie and Cheech to "break his legs". The brutish Louie lets out a silent, audibly guttural chortle as he and his less enthusiastic grunting companion move in for the kill. Through a mixture of over-confidence and misfortune, both were effortlessly killed by the better armed Vinnie.

## Personality

Louie is shown to enjoy his work, smiling and chuckling at the prospect of whacking Vinnie. This may hint at him being an eager new recruit, judging by his youthful appearance, and/or a sadistic streak. He, like all the other Bonnino goons, was shown to be loyal to Sonny and confident in their abilites, despite Vinnie obviously outgunning them.

Sonny with Louie and Cheech
## Trivia

* Louie and Cheech are the only named and seen characters who never speak, only laughing (Louie) or groaning (Cheech) during their appearance.
M1911

The **M1911**, also known as the **Colt Government** or "Government", is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge.[7] It served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1986. It was widely used in World War I, World War II, the Korean War, and the Vietnam War.

## M1911

### usuable

yes

the M1911 appears in Guns Gore & Cannoli and is the players starting weapon, the weapon has 12 shots and unlimited ammo, however the player will usually end up trading it for an Thompson M1928, the weapon is used by Gangsters and US Soldiers.

US soldiers with M1911sVinnie Cannoli with an M1911an M1911 by Vinnie's bed

## M1911

### Ammo capacity

10 (single, infinite magazines)20 (dual wielded, in-stock 60)

### usuable

yes

The M1911 Returns in Guns Gore & Cannoli 2 now with 10 bullets instead of 12.

The M1911 has low damage but a medium fire rate, the M1911 can also be dual wielded which will give the player 10 shots and a fast fire rate.

in order to dual wield you must find another M1911
.GIFfany

.GIFfany (voiced by Jessica DiCicco (1930 - )) is a one-time antagonist from the animated series Gravity Falls. She appeared in season 2, episode 5, "Soos and the Real Girl". She tried to make Soos her boyfriend forever, but failed.

She died when Soos threw her game disc into a pizza oven. After possessing all the Hoo-Ha's Jamboree animatronics and using them to kill Dipper, Mabel, Melody, and Grunkle Stan, .GIFfany goes after Soos. She finds him in the kitchen and corners him. She tries to convince Soos that girls are unpredictable and Melody wouldn't take him back after their terrible date. She then says that she can download his mind into her game and they could live happily with each other. Soos, not wanting this, frantically looks for something to use against .GIFfany and remembers Romance Academy 7, .GIFfany's game. Then he throws it into the pizza oven, causing .GIFfany to be deleted and the animatronic she was using to melt its fur off.

## Trivia

* Alex Hirsch, the director of Gravity Falls, reveals that .GIFfany is still alive and is dating Rumble McSkirmish in the arcade.
Dominatrix Zombie

**Dominatrix zombie** is a special zombie type, appearing in *Guns, Gore & Cannoli*. Once a dancer at The Bonnino's, she seemed to have also specialized in niche fetishism, namely BDSM. Though her days of pleasuring are over, she is certainly not done inflicting pain on whoever makes the mistake of going near her, though the result will most certainly be less than satisfying, depending on what you're into.

## in game stats

### Appearance

The Dominatrix zombie is a blonde lady, clad in a revealing black nylon shoulder free outfit, along with ripped arm and leg stocking, also wearing black high-heels. Blood can be seen on he legs and shoulders. She still carries a double-cracked whip, a tool she still seems to be able, and prefer to use, for better or worse.

### Gameplay

She is a little faster than regular zombies (despite walking normally, in high heels at that). If she gets close enough to the player, instead of biting, she will use her whip on you.

She is usually accompanied by other zombies.
Eau Désinfectée

**L'eau Désinfectée** est un objet consommable qui remonte la jauge de H2O du joueur (+35), de la même façon que l'Eau Filtrée qui apporte moins de H2O (+25) et que la Grande eau filtrée qui en contient plus (+50). L'eau désinfectée peut être trouvée dans des Caisses de Fourniture. Il ne peut être fabriqué.
Spitter rat

## Guns Gore & Cannoli

### Appearance

These rats are large in size with a grey coat and a light grey underbelly, these rats have green eyes and light green blisters which may be caused after drinking some of the Zombie poison.

### Gameplay

Spitter rats will spit slime balls in three separate direction before moving up a bit and shooting again, when close they will attack with their claws.

## in game stats

### Weapon

SpitballsClaws and teeth

Spitter rats alongside their small sub types return in guns Gore & Cannoli 2.

### Gameplay

Spitter rats behave mostly the same as Guns Gore & Cannoli.
American Shotgunner

**American Shotgunners** are an enemy type appearing in *Guns, Gore & Cannoli 2*. Equipped for close-range combat, these guys are ready to blow you away with their boomsticks.

## in game stats

### Weapon

Ithaca 37

American Shotgunners are each armed with an Ithaca 37, making them deadly enemies up close. They usually attack by rushing towards their targets, often supported by Riflemen or other Shotgunners.

An American Shotgunner on D-DayA Shotgunner and an American Rifleman
Tesla Gun

Welcome to the future of fictional weaponry.

The Tesla is more of a close range weapon as the bulb at the end of the gun electrify the target with a lighting bolt that connects to their body, an interlocking of lighting bolts is expected to be seen. When electrified, the target(s) will forever be stunned (and the skeleton can be seen when zapped) and damaged.

Once the target(s) is dead, only the skeleton and eyeballs can be seen and it will crumble to the ground.
Zombie Rats

**Zombie rats**, also called **mutant rats**, are a zombie type appearing throughout the *Guns, Gore & Cannoli* series. The result of illegal toxic dumping from an underground research facility, there are three in total, each with an unique set of way on attacking their prey. The biggest rodent of these, however, is called Mickey the Rat and was possibly one of the first to be exposed to the Zombie poison, that turned these rats even more feral.

## in game stats

### Pouncer

Pouncer is the smallest subset of its rat brethren, but still obviously mutated. They have brown fur and tail (not pink and hairless), with a lighter color on their stomach, like normal rats, but have gained the size of dogs, sharp canine teeth and blood red eyes.

When close enough, Pouncers jump and claw their target from above, stunning for some time and damaging them. Since they are small in size, ducking is required to kill them (or use a shotgun and blast them). They can claw their target without having to pounce if very close.

## in game stats

### Rat

Rat shares its appearance with the Pouncer, albeit larger and with slightly more light brown fur. They walk slightly hunchbacked, but upright on their hind legs, using their tail and paws as stabilizers.

They act similarly to Fast Zombies, albeit slower and not as agile, chasing after their victim before clawing at it when close.

## in game stats

### Spitter

Spitter is the largest of the mutant rats and drastically differs in appearance, it being more akin to a deformed werewolf than a rat, with light grey fur, pine green eyes (and tail) and, most notably, is covered in light green blisters, with its paws being covered in a similarly colored liquid, seemingly Zombie poison, implying these rats drank the most amount, causing more extreme mutations.

Unlike the other two, Spitter is a ranged type zombie. Like the Rat, it will walk towards its target, clawing at it when claws, but when far away, they will stand up as straight as they can, before hacking up and spitting out green dark slime in three different directions, burning the victim with the corrosive substance.

## Guns, Gore & Cannoli 2

All rats have the have the same attack strategy from the first game, just that the Pouncer and the normal Rat has the same health points while the Spitter had a high HP.

Rarely, Vinnie will blurt out one of his lines, stating that he thinks that he met them before at the first game.
Gas Grenade

A chemical one, melts its victim to disgusting green ooze. Used by the U.S Army to stop zombies from advancing into their defense effectively (or threatening humans).

## Guns Gore & Cannoli

A sheet-steel cylinder with emission holes in the top and bottom, allowing toxic gas to flow out and harm enemies brave enough to face it. This type of grenade is used only by the U.S Military.

When thrown, the gas grenade explodes into a green toxic gas that disappears shortly afterward. The gas grenade (like the Mk2 Grenade), has to touch a "structure" (wall, ground, etc) before it could explode.

Fun fact: The gas grenade used to have a different explode animation.

## Trivia

* The icon for the gas grenade seen above is actually from the demo. Yes, there is a demo, and you can originally use it. It is stored in a crate.
Appendix:Unicode/CJK Unified Ideographs Extension E

This page lists the characters in the “CJK Unified Ideographs Extension E” block of the Unicode standard, version 12.1. This block covers code points from U+2B820 to U+2CEAF. All assigned characters in this block belong to the General Category Lo (Other Letter). and have the Script value Hani (Han).
These are characters from the ASCII character set.
Ship Commander

> «Take that you chunk-faced goon! Take t- What the..? Nrgh... ARRGGH!» -Last words
>
>

**The Ship Commander** was the unnamed commander of the *S.S Lucky*, the ship Vinnie Cannoli arrived in Thugtown in and a minor character in *Guns, Gore & Cannoli*.

## Guns, Gore & Cannoli

The commander was on-board the freighter to Thugtown, apparently having ignored the warnings about the unsafe condition the city was in. When the captain pointed out the unusual number of people ashore, the commander further commented that they were running onto the ship. They were quickly overwhelmed by the invading zombies, with the commander attempting to buy the captain some time to escape, by keeping the zombies away for as long as he could. Along with the ship's captain, both were killed shortly after the zombies stormed the vessel, having failed to reach and lower an escape raft in time.

The captain's and the commander's (upper deck) dead bodies
## Trivia

* Interestingly, the steering cabin has a Tommy gun placed in it. Not only is that illegal, but it also seems strange that neither he nor the captain went for it to fight off the invading zombies.
* "Commander" is not an official rank nor common title for a rank in merchant navy. The closed approximate title would be "Commandant" for the Marine Corps or Coast Guard. It can be assumed he was the second most high-ranking crew member of the ship due to his direct proximity to the captain inside the ship's cockpit, likely making him a Chief Officer.
Panzergrenadier

**Panzergrenadier** is an enemy type appearing in Guns Gore & Cannoli 2.

## Guns Gore & Cannoli 2

### Appearance

Thisesoldier wears an SS M44 Erbenmuster camouflage uniform, grey pants, boots, and a *Stahlhelme* with goggles. Their webbing is seen on their back.

### Gameplay

They fire their panzerfaust nonstop after seeing the player in a straight line (even if the player has left his vision, but he usually notices if the player is not there, IF, that is). They are quite a nuisance and much more dangerous if in an enclosed room (as the rocket projectile is big).

Alone (and if there are space to evade), he is not much of a threat, but he is sometimes accompanied with other troops, and that makes him rather a frustrating threat (depending on where he is and the environment). This doesn't necessary pose a threat if played right, as his rockets can also kill his Nazi friends (and himself) and can be used to one's advantage to take out large clusters of enemies.

When idle, they will look around and unbeknownst to them, drop their panzerfaust so low that the rocket projectile comes out. They soon realizes and in shock and panic, puts it back and look around suspiciously.

They are unable to man the stationary MG 42 and Mortars in the Europe levels.
Zombie Police Corporal

**Zombie Police Corporal,** officially called **Zombie Cop**, is an uncommon zombie type, appearing in *Guns, Gore & Cannoli*. They are former police officers, who retain their ability to use their issued handguns, if only instinctively, shooting only on ahead without aim.

## Guns, Gore & Cannoli

The Zombie Police Corporal, as the name implies, is a male police officer with dirty blonde hair, wearing a 1920s era police corporal uniform, specifically the NYPD variant. He is equipped with a Revolver and will shuffle forwards, firing the gun roughly every two seconds. They usually appears alongside regular zombies and are otherwise identical in health.

## Gallery

A Zombie Corporal next to a box of grenadesA Zombie Corporal with a regular Zombie Policeman
## Trivia

* The Zombie Police Corporal is one of eleven characters in the first game to be depicted on their own steam card and the only human zombie to be featured on a trading card for the first game.
* An alpha screenshot on the developers' Facebook page shows an early version of this zombie. This Zombie Cop had different head features, bearing the head of the civilian zombie (Boater), had black hair and had his uniform ripped open around the chest and abdomen area, revealing his internal organs, especially his guts. This model would later be altered to look more human and can briefly be seen during the cutscenes, featured in a newspaper article as a Thugtown policeman being mauled to death by "drunken rioters".
* A test video titled "mobsters! zombies! whiskey! - the game (teaser).wmv", featuring first ever gameplay of the game, again shows the Zombie Cop, with another different design. The YouTube clip shows the Zombie Cop, modelled after more modern stereotypical 80's cops, using an unique head model, with small black mustaches and anachronistically wearing dark mirrored shades. They were also unarmed.
Lexing Hotel

The **Lexing Hotel** is a hotel located in Syndicate City and a minor location in *Guns, Gore & Cannoli 2*. During the police raid by Precinct 81, it is caught up by the ongoing battle of the SCMP and the local gangsters. It is right next to the Syndicate City Bonnino Nightclub.

## Guns, Gore & Cannoli 2

The Lexing Hotel is a generic fancy brick hotel, grey colored. The front of the hotel has a grand entrance, topped off with a big "Lexing Hotel" on the sign. There is also a big flashy sign pointing towards the hotel to attract potential guests. The hotel is a at least six-story building. Some windows have open light, meaning that there are residents trying to enjoy their nightly peace in their rooms, which is unfortunately disrupted by gunshots, screeching tires, very human screams, and explosions from the raid outside. The hotel also has balconies to escape from fire hazard, but there is only two for some reason, not to mention, one of them has an explosive container!

Vinnie passes the Lexing Hotel while trying to escape the carnage to the Pilot's Bar.

## Trivia

* Lexing Hotel is loosely designed after NYC's Lexington Hotel, though it is a spoof on Chicago's Lexington Hotel, which is famous as being Al Capone's last primary residence before his arrest in 1931.
Magnum

The **.44 Remington Magnum**, or simply **.44 Magnum** (10.9×33mmR), and frequently **.44 Mag**, is a rimmed, large-bore cartridge originally designed for revolvers. After its introduction, it was quickly adopted for carbines and rifles. Despite the ".44" designation, guns chambered for the .44 Magnum round, and its parent, the .44 Special, use 0.429 in (10.9 mm) diameter bullets.

When loaded to its maximum and with heavy, deeply penetrating bullets, the .44 Magnum cartridge is suitable for short-range hunting of all North American game—though at the cost of heavy recoil and muzzle flash when fired in handguns, less so in carbines and rifles.

## Magnum

### type

Revolver (also used in handguns and rifles)

### usuable

Yes

Used by the Magnum Gangster (wearing a striped light blue clothing) and the player.

The Magnum is a powerful revolver, thanks to its .44 cartridge that can penetrate through anything deeply. The bullet can still travel even if it has crossed through an enemy, hurting another one (if there is). The bullet retains its maximum damage, even if it had crossed an enemy before.

The Magnum has a slow fire-rate, is accurate, and quite loud when fired.

The Magnum has the same properties with the Mauser C96 in the sequel, though with some changes.
US Military (1920's)

The **U.S Military** during the 1920's appears in *Guns, Gore and Cannoli*, as a major antagonist faction. These supposed peacekeepers are seen in the form of the National Guard and are responsible for the containment zone built around Thugtown. Committed to their cause, they will do anything in their power to keep any possible carriers, (and potential witnesses) from escaping the city.

## Story

After an unusually calm and peaceful St. Patrick's Day, nearly everyone in Thugtown was turned into "flesh eating maniacs", after consuming alcohol poisoned with a new chemical toxin. After local law enforcement failed to quell the, what was at first perceived as, simple riots, nearby military forces were sent into town. After they realized how serious the situation was, they had the true extend of the "Drunken Riots" covered up; the Army set up a stronghold at the city bridge and the river port, the Thugtown Riverside Boulevard, making sure that no one could get in or out, shooting anyone on sight, zombie or not. Meanwhile, the government has also tasked them with destroying the evidence that might incriminate the Bureau of Prohibition and link them with Thugtown's downfall. The last actions of the military were to flood the city with chemical weapons, killing all zombie and survivors, before establishing a blockade around the city.

## Weapons

* Thompson M1928A1 (Cutscene only)
* Thompson M1928
* M1911
* M2 Flamethrower
* Maxim
* M1 Bazooka
* Gas Grenade
* M1917 Enfield (concept art)

## Strategy

* The player should use caution of all the different types of soldiers listed below.
* The player should make sure to shoot in the torso as the helmet has a chance to block bullets.
* The soldiers wear gas masks and are immune to gas attacks from the Burping zombie and the Leprechaun zombie.

## Army Personnel

There are five variants of the members of the US army. Nicknamed Johnny Doughboy, they all have the same appearance but use different weapons.

* American Soldier
* American Sub Machine Gunner
* American Heavy Machine Gunner
* American Flame Trooper
* American Rocket Trooper

## Quotes

* "My eye holes are fogging up!"
* "I can't see anything with this mask..."
* "Give 'em hell, boys!"
* "Oh, I didn't sign up for this!"

## Gallery

Promotional imageUS officer multiplayer skinUS soldier with a Thompson M1928A1 fighting undead Thugtowners in a newspaperTwo soldiers with M1911s fire behind a sandbag barricade
## Trivia

* A US army officer skin can be used in multiplayer.
* The US correctly use SBR (small box respirator) gas masks that were made after WW1.
* When killed, their helmets fall off, revealing their shared haircut, black slicked-back flattops.
* The steam card depicts an American Flame Trooper and a soldier brandishing a bayonetted rifle, which does not appear in-game.
* The name "Johnny Doughboy" refers to the nickname for soldiers "Doughboy", used to describe infantrymen, especially during the First World War and the most common male name during that time, John.
* The National Guardsmen are one of eleven characters to be depicted on their own steam card.
Wrench Gangster

**Wrench Gangster** is an enemy type, appearing in the *Guns, Gore & Cannoli* series. These thugs are here to screw your head from your body with their pipe wrench. Now if only these bruisers knew how to screw...

## in game stats

### Weapon

Pipe Wrench

The Wrench Gangster is a tall broad shouldered man with black hair. He wears a short-sleeved white shirt with horizontal grey stripes, black pants, belt, a grey bowler hat and black shoes with a white pattern. His weapon of choice is a large pipe wrench (Stillson type). Louie uses this model.

He rushes to attack an enemy when it reaches his "detection" range. This gangster, similar to the Baseball Bat Gangster, is very mobile, chasing after his target and swinging the wrench in full speed, dealing continuous amounts of low damage.

He is sometimes supported by other melee gangsters.

## in game stats

### Weapon

Pipe Wrench

The sequel changes the appearance of the Wrench Gangster completely. Now heavily resembling the Baseball Bat Gangster of the first game, he is now an older man with grey hair, wearing a white tank top, black pants, a brown belt and a flat cap, though slightly more detailed. The only difference are his shoes, which are now brown instead of the typical black and white shoes the gangsters wore in the first GG&C, that he is even more muscular and now, of course, wields a monkey wrench.

When he sees an enemy, he will rush to swing his oversize wrench twice, dealing a medium amount of damage. The buff of his wrench is equalized with a slow swing, which is easy to dodge. He can sometimes swing the wrench while moving (some melee enemies couldn't do that).

When idle, he will scratch his back with the big wrench, looking visibly relieved afterwards.

## Trivia

* A screenshot of an alpha level shows an enemy with the body model of the Wrench Gangster and the head of the Baseball Bat Gangster. This indicates that there was initially only supposed to be one melee enemy.
Detonator

**Detonator** is a mechanic found in numerous levels, mostly acting as a trigger to a wave battle and solely appears in Guns, Gore & Cannoli 2. The detonator is a red box-looking object with a "button" that can be pressed down to ignite explosives through a long wire-like fuse.

## Guns, Gore & Cannoli 2

The detonator is mostly rare in appearance, but when they do appear, prepare yourselves for a hefty battle. When activated, waves after waves will start pouring out of nearby spawn points (buildings, doorways, containers etc.) and will immediately charge after the player. The detonator has its fuse attached to bundles of dynamites to blow up obstacles that are obstructing the path to continue. The detonator is the sole way to cause the explosives to ignite and get rid of the barrier, as any form of physically dealt damage, be it by the player or enemies, cannot cause detonation (throwable explosives, flames and ignitable ammunition included) or damage the blockade and must be manually blown up with the detonator.

To activate it, press the "E" button (depending if the player customizes the key bindings). When pressed, the fuse will be lit and will follow its designed path undisturbed, often taking unusually placed pathways for several seconds to a couple of minutes. During this, the player(s) will have to defend themselves from the incoming enemy, trying to stop them. In some levels, the player is required to eliminate all of the enemies before the fuse conventionally advances.

Should the player die before the fuse has completed its track to the explosives, the entire mechanism will need to be repeated upon reaching it once more, and the player is required to press the detonator again. In some levels, unseen checkpoints are applied after each wave to make things go more smoothly and shorten the player's frustration.
Sanadā

The Sanadā are a secretive and feared branch of Kumogakure's Anbu training subdivision. Led by Hisoki Rokurō, the Sanadā is known for their unwavering loyalty to the village and their extreme methods to ensure its safety. Their missions range from intelligence gathering to assassination, with a particular focus on eliminating potential threats to Kumogakure. This has led to some controversial actions, such as targeting individuals who were merely expressing their dislike for the village, without actually posing a threat.

In one instance, the Sanadā was tasked with eliminating a group of traveling musicians who had made derogatory comments about Kumogakure in one of their performances. While they had not taken any direct action against the village, the Sanadā believed that their words could incite anti-Kumogakure sentiment among the populace. As a result, the musicians were swiftly and brutally eliminated by Sanadā operatives.

Despite their questionable methods, the Sanadā has proven to be an effective tool in protecting Kumogakure from enemies both external and internal. However, their actions have also brought criticism from some within the village, who believe that Sanadā's extreme measures go against the principles of justice and righteousness. Nevertheless, Hisoki Rokurō and his operatives remain steadfast in their belief that the village comes first, no matter the cost.
Giant Zombie

**Giant Zombie** is a special zombie type, appearing in *Guns, Gore & Cannoli 2*. This behemoth of a zombie is the result of extreme mutations, that somehow gave it increased muscle mass and height, while also becoming deformed to the point where it is barely recognizable as having once been human. This monstrosity mostly dwells the quarantined ruins of Thugtown and the forests near the secret Nazi laboratories. No matter how well prepared you are, these ginormous creatures pose a moderate danger at the least, but will always be scary to encounter unexpectedly. Hopefully, you have brought more ammo for this battle.

## in game stats

### Appearance

Unlike most zombies, the Giant Zombie has brownish yellow skin with occasional spots visible and wears nothing but the remains of a torn pair of ridiculously big pants and bandages wrapped around its feet. The Giant Zombie's build is gorilla-like, with the chest and arms being impossibly muscled and large in size, his arms almost reaching the ground. The abdomen below, however, is wrinkled and emaciated in comparison, though it's still far larger than normal, just like the legs, that are disproportionately small compared to the arms, but still muscular otherwise. The head, which now appears nigh skeletal like, is directly attached to the chest, oddly elongated, with no neck, nose, upper teeth and extremely malformed, with its blank white asymmetric eyes bulging out the skull. The nails on the digits have also turned long and pointy, resembling bear claws. Could it be because of the Zombie Booze? That's a resounding yes.

### Gameplay

They will always let out an ear-shattering loud roar upon spotting an enemy and run towards their target with both hands outstretched. When far away, they will rip out the ground (a piece of a road, even if not on asphalt) and throw it to the player, dealing big amounts of damage. If close, they will claw their target with so much strength, that they will be thrown across (and still damaged).

A Nazi variant can be found in the final levels where it is seen with some mechanical technology placed within its head and arms.

Strangely, despite both being zombies, the normal Giant Zombie is hostile to the Nazi Giant Zombie, likely since the latter has been modified to obey the commands of the Nazis via remote control and is thusly not recognised as a fellow zombie by the others.

## Trivia

* A number of Giant Zombies are seen held in suspension inside transparent tube pods inside the Dark Don Test Facility, along with several barrels of Zombie poison, heavily indicating that they were the result of Nazi experiments and created through extreme exposure to and consumption of the poison.
* It’s design resembles the left 4 dead Tank.
Sandwich Board Zombie

> «*TONIGHT AT BONNINO'S: FREE DRINKS WITH LAPDANCE. 5 CENTS»* - The advert
>
>

**Sandwich Board zombie** is an uncommon zombie type, appearing in *Guns, Gore & Cannoli*. Formerly criers and advertisers for The Bonnino's Stripclub, they still roam town carrying around the boards advertising special deals at Sonny's speakeasy. I suppose it was very popular, eh?

## in game stats

### Appearance

The Sandwich Board Zombie is an unshaven brown haired man wearing a bloodied white long sleeved shirt, a black vest, black slacks and shoes, along with a boater hat. The area below his eyes is torn up, but the most distinguishing part of his attire makes him stand out amongst the horde, which is a large white sandwich board with blood stains, listing the offer of the night at the Bonnino venue.

### Gameplay

Whatever that sandwich board is made out of, it does its job at shielding its wearer from gunfire. The sandwich board doesn't protect against other kinds of weaponry though, other than bullets and pellets. The zombie itself has regular health and moves at the same speed. You can still shoot him however, either shoot him in the head or the legs, which is only possible when he's located on higher ground or falling (the board will then cover his head, but leave the rest exposed).

And no, the club is fresh out of drinks and lap dances, unless you're feeling brave. Let's hope they accept hot lead and fire as payment.

## Trivia

* 5 US cents in 1928 in today's (2023) money is around 74 cents.
Baie Glaciale

La **Baie Glaciaire** est un biome intermédiaire, aérien et sous-marin situé entre le Bassin Glaciaire et Pointe Arctique.

Le biome borde la forêt d’Orin, Pointe arctique, Bassin glaciaire et l'ouest Arctique.

## Description

La **baie glaciaire**, comme son nom l'indique, est un paysage balnéaire rempli de plantes vibrantes. Alterra Corporation a une forte présence dans ce domaine. Une installation remarquable est le pont, qui est le seul moyen d'accéder aux pointes arctique. L'analyse du fragment de fluide hydraulique sur le pont permettra au joueur de fabriquer le composant qui doit être utilisé pour traverser le pont. Des geysers de vapeur peuvent être trouvés dans toute la **baie glaciaire** que le joueur peut utiliser pour se réchauffer.

Un disque de musique peut être trouvé sur le site technique près de l'entrée du bassin glaciaire.

Le générateur d'énergie se trouve dans une grotte le long de la côte nord-est, sous le pont. La grotte contient également un cube ionique et du minerai d'argent.

La section aquatique du biome est un paysage principalement aride abrité par les méduses orbitales . Suivre le câblage de l'architecte sur le fond marin mène à un tunnel aquatique qui permet un accès rapide aux Pointes Arctiques, mais uniquement si le joueur ouvre le trou de glace présent de l'autre côté à l'aide d'un découpeur laser. Le fond marin a de petits groupes de flore.
Bouncer

"I'm gonna bust your chops, pal!"

**Bouncer** is an enemy type appearing in Guns, Gore & Cannoli 2. A melee enemy, the bouncer is a big and dexterous gangster, ready to deal a blow to your chin (and presumably, a dental insurance).

## Guns Gore & Cannoli 2

### Appearance

The Bouncer is a tall muscular man with black slicked-back hair, broad bulky shoulders and a large jaw, bearing a menacing visage. He wears a poorly put on blue striped suit and pants, over a white long sleeved sweater or shirt without collar. The bouncer is armed with golden brass knuckles, which he tightly grasps in his fists. The back of his hands are also unshaven.

### Gameplay

If he sees the player, he will walk towards them when at a distance, (If close, he will immediately charge) and then charge at the player and punch the air non-stop (so that he doesn't have to be close and pause to hit the player like most melee enemies do) until he brakes after running at a certain length. Usually, if the player dodges his charge, he will shortly brake before charging turning around to where the player is, or as stated above, charge at a certain long length before charging again.

The bouncer can only be damaged and stunned with gunfire while he is approaching the player at walking speed (as melee weapons requires to be close with him, thus triggering his charge). The gunfire, once stopped, will only make render him docile momentarily before he begins his attack routine, so one must use the stun to get as much damage on him as possible, before he is able to get back up.

## Trivia

* When unaware, Bouncers mostly stand still in watch and practice uppercuts by swinging their arm around.
* The Bouncer is one of eleven characters to be depicted on his own steam card, specifically the second game's.
* The Bouncer is possibly a human form of Zombie Footballer.
Rusty's Pawnshop

*Buy - Sell - Trade*

**Rusty's Pawn Shop** is a location appearing in the *Guns, Gore & Cannoli* series. The shop is situated in Thugtown and run by the eponymous Rusty, who made it his hideout during the Thugtown Incident.

## Background

The store's most common goods, being a pawnshop located in the crime-ridden city of Thugtown, were used weapons, ammunition, even liquor but also your everyday pawned commodities, such as lamps, telephones, record players, hats and other memorabilia. The business seemed to have been profitable enough, though the items themselves were mostly in not so high demand, at least with the Thugtown underground, and mostly of vintage value. That being said Rusty usually got more stock when demand called for it such as such as leprechaun hats in time for St. Paddy's, alongside the fedoras and the US Army Steel helmet, which was likely pawned by a soldier of the Great War, along with the rifle. The weapons he sells such as the rifle, the bat or swords, seem to mainly be outdated or nonfunctional and/or relics from foreign lands, sold out of lack of usefulness in everyday life or simple inefficiency, being of little more than intrinsic value in a criminal stronghold like Thugtown, as most gangsters probably didn't see much meaning in training with and tediously loading a long rifle or spending time sharpening blades when simpler and easier to use weapons such as handguns or shotguns were readily available and maintained more easily, which could also be used efficiently without much training.

## Guns, Gore & Cannoli

Rusty, after being saved by Vinnie Cannoli, invites him to his pawnshop, where he is hiding out the disaster. There he shares his knowledge on the whereabouts of Frankie The Fly after which Vinnie makes his way to the Bonnino club. Rusty presumably stays there for the rest of the game, the fate of him and his store left unknown after the town is gassed.

## Guns, Gore & Cannoli 2

In the sequel, a note found attached to Rusty's Pawn Shop, reveals that he found out about the Army's plans for city and planned to escape on a boat he found after Vinnie left, but also wrote that he would wait for him until sundown. It can be presumed that he eventually set sails and left the smoking ruins of Thugtown when Vinnie didn't show up. His pawnshop was left abandoned, but remained relatively intact in the following 16 years when Vinnie returned to Thugtown.
Chainsaw

A **chainsaw** (alternatively spelled **chain saw**) is a portable, mechanical saw which cuts with a set of teeth attached to a rotating chain that runs along a guide bar. It is used in activities such as tree felling, limbing, bucking, pruning, cutting firebreaks in wildland fire suppression and harvesting of firewood. Someone who uses a saw is a sawyer.

Instead of cutting wood however in this game, you will be cutting pieces of flesh!

## Chainsaw

### usuable

Yes

The Chainsaw is used and available at the first level of the game. The Chainsaw is a melee monster at ripping people out who bravely dare to hurt the user of the machinery. It deals medium damage overtime and stun them forever (like the MG 42) before the target dies and having some body parts flying off. It can even "headshot" the target (if you time it, when the chainsaw is on the target's head).

Like most powerful weapons, ammunition (fuel for this machine) for the Chainsaw is rare, VERY rare actually.
Land mine

A **land mine** is an explosive device concealed under or on the ground and designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it. Such a device is typically detonated automatically by way of pressure when a target steps on it or drives over it, although other detonation mechanisms are also sometimes used. A land mine may cause damage by direct blast effect, by fragments that are thrown by the blast, or by both.

The use of land mines is controversial because of their potential as indiscriminate weapons. They can remain dangerous many years after a conflict has ended, harming civilians and the economy.

## Land mine

### usuable

No

These mines are rare in appearance, though some levels do feature them throughout, but not entirely. If stepped on, it deals medium damage to those unfortunate enough to step on it, whether carelessly (like zombies) or through other means (e.g kicked to it).

Everyone can be harmed by the land mines, except for enemies in open windows.
Billy Bats (Baseball Bat Gangster)

*For the separate character that uses the same model, see* Cheech*.*

**Baseball Bat Gangster**, officially named **Billy Bats**, is an enemy type appearing in the *Guns, Gore & Cannoli* series. This brawny slugger will chase after you and give you a ruthless beat down if you let him near you. Homerun!

## in game stats

### Weapon

Baseball Bat

Billy Bats is an older, but stockily built man with balding grey hair. He wears a white tank-top and black pants, dons a black flat cap and also wears black shoes with the distinct white pattern, like all gangsters. While the steam trading card depicts him as having an anchor tattoo, this isn't the case in-game, as its the similar Lead Pipe Gangster that bears one. Cheech uses this model.

When the player reaches his "detection" range, he will rush at the player and swing his weapon of choice, the baseball bat, at his target with full speed, dealing a stream of continuous low damage, since the bat is the weakest weapon in the first GG&C. He, like all other human enemies, kills zombies when close, which you can use as an advantage to kill him or other enemies. He is sometimes supported by other melee gangsters.

## in game stats

### Weapon

Baseball Bat

The Billy Bats appearing in the sequel is still an older man, but now completely bald, of normal build and now has an aquiline nose (a slightly crooked nose). He wears a white shirt with the sleeves rolled up and a purple striped tie. Over this, he wears a grey waistcoat, along with matching grey pants with belt and fedora. He also wears a golden watch, like the Revolver Gangster.

Upon seeing an enemy, he will run to whack him out, swinging the bat twice at rapid speed (also the same for the player). When idle, he will take out a cloth and wipe his bat before looking at it, shining under the light.

He has the same head as the Stool Gangster, well, almost.

## Trivia

* "Billy Bats" is in reference to police batons, sometimes known as Billy bats, the gangster's use of a baseball *bat* and infamous New York mobster Billy Batts.
* Billy Bats is one of eleven characters to be depicted on their own steam card, specifically the first game's.
* The GG&C version of the Baseball Bat Gangster is seen in the Thugtown U-Boat cutscene, one is shot by Vinnie during his entrance, another is rolling a barrel to the U-Boat while a third is seen tensely watching Vinnie during the dialogue between him and the Nazis.
* The first game's Baseball Bat Gangster is part of a running gag in the *Guns, Gore & Cannoli* series, where one is always present with Frankie The Fly and another antagonist in a cutscene before he is shot in the neck by Vinnie. This may also be seen as foreshadowing, as the sequel didn't reveal that the Dark Don was Frankie until The Dark Don level.