Blood Knight

*Blood Knights are a specialized breed of warrior often hailing from the city of Lania. Their magic is derived from the gods of vampirism such as Ingaznai, Mateso, or Himaya. Using hemomancy to empower their own life force, Blood Knights act as formidable warriors in the Lanian, Laneran, and Dwarvish armies.*

*A fighter may choose blood knight as their martial archetype, gaining the following features.*

## ***3rd Level:***

### ***Feed***

At third level, whenever you reduce a living or undead creature to 0 hit points, you may gain temporary hit points equal to your fighter level plus your constitution modifier.

### ***Bloodkin***

Also at third level, uncontrolled undead creatures will regard you as a vampire until you attack them or their allies, likely ignoring your presence as though you were also an undead.

## ***7th Level:***

### ***Blood Bond***

By 7th level, you have bound yourself by blood to a deity which controls the domain of blood. Choose such a deity if you are not already bound to one. Through your connection you are granted immunity to poison and disease. Additionally you may now commune with them as if you were a cleric or paladin; though they have no automatic control over your magical abilities as with those classes.

### ***Superior Feed***

Also at 7th level, whenever you would gain temporary hit points from feed you may draw all the moisture from the corpse turning it into a pile of dried mummified bones, or; if the creature was a corporeal undead, render them into residual dust. Additionally, whenever you reduce a living or undead creature to 0 hit points choose one of the following effects.

* You immediately fly a distance up to half your speed, this movement does not cost you any actions nor your normal movement, ignores difficult terrain, and does not provoke attacks of opportunity.

* You have advantage on your next weapon attack roll made against a living or undead creature before the end of your next turn.

* Instead of gaining temporary hit points from feed, you heal lost hit points.

## ***10th Level:***

### ***Vampiric Resurgence***

Starting at the 10th level, your blood bond has strengthened. When you are reduced to 0 hit points, you may choose to gain temporary hit points equal to twice your fighter level for one minute. These temporary hit points allow you to remain conscious while you possess them. While you have these temporary hit points and no ordinary hit points you are altered in a number of ways; you are resistant to necrotic, bludgeoning, piercing, and slashing damage, you have the undead creature type and cannot be magically healed by any item, spell, or ability not granted by this class. Healing gained through life-leeching effects such as the Vampiric Touch and Investiture of Mortis spells are exempt. Once you use this ability it cannot be used again until you take a long rest.

## ***15th Level:***

### ***Assault Of The Black Hand***

After reaching the 15th level, you have learned to sheath your arms in shadow when you strike with speed. When you use your action surge to take the attack action using a melee weapon, those attacks have advantage and deal additional necrotic damage on a hit equal to your constitution modifier. If a living or undead creature takes this necrotic damage, at the end of your turn you may regain 10 lost hit points.

## ***18th Level:***

### ***Vampiric Exaltation***

At 18th level, you have been granted the regal presence of a vampire king. When you use Vampiric Resurgence, you gain additional temporary hit points equal to your fighter level and so long as you retain your undead state you have a flying speed equal to your walking speed, immunity to necrotic damage, and all of your melee weapon attacks deal an additional damage die of necrotic damage.

Additionally, as an action on your turn you may choose to assume the mantle of the vampire, immediately losing all of your hit points and triggering vampiric resurgence. Each creature within 10ft of you must make a constitution saving throw (DC=8+CON+PROF) or take necrotic damage equal to half the non-temporary hit points you sacrificed. A creature takes half of that damage on a success. If you do not have your vampiric resurgence, you cannot take this action.