Magicc

Magicc**,** also spelled magycc is a form of magic powered by the insanity of anyone who believes in its existence. It was the most commonly used form of magic in the Tree Clan and later the New Tree Clan. The exact nature of magycc is poorly understood. Anyone who is insane enough can cast magycc spells, as well as certain criminally sane individuals. A **magy** is a practitioner of magycc, as is a **magiccian.**

### Casting

Magycc spells are cast through the caster speaking the spell's name aloud. Because magycc spells are fueled by insanity, the target of a spell must be aware the spell is being cast for it to have any effect. Most spells focus their magyccal power into a specific target by the caster pointing with their index finger at their target.

### Magycc and Insanity

Most magycc spells only have an affect on beings that are already Insane, though some such as the *sticc* and *rocc* spells have been shown to impact sane beings. The exact effects of a magycc spell seem to be based on the consensus reality of the caster and any insane witnesses. Some spells can have multiple effects depending on the context of where and when they are being cast. *Sticc* for instance, can empower the caster to hit another entity with a stick or cause the spell's target to be stuck in place. If an individual ceases to be insane or achieves Zealand magicc will no longer have an effect on them.

### Material Components

Many magycc spells rely on the use of symbolic material components, while others can summon or create materials out of thin air. The *rocc* spell requires the caster to already have a rock in their hand when it is cast, while the *sharcc* spell seems to summon an invisible flying shark from an unknown location. There seems to be no correlation between a spell's power and the use of material components. *Monarcc* can be cast without the use of any material component.

### Spells

The following is a list of known magycc spells and their effects.

#### Sticc

*Sticc* was one of the first magycc spells discovered during the Age of Knowledge. Initially, *sticc* was used to empower the caster with the ability to hit another being with the spell's material component, a stick. However at some point after the New Age, *sticc* started being used to counter the *quicc* spell by sticking the caster, or any target in place. The alternative form can be pronounced as *stucc.* This second form of the spell does not require any material component.

#### Rocc

*Rocc* was another spell invented early on in the Age of Knowledge. It is used to throw a rock at the caster's target. The material component for this spell is a singular rock.

#### Protecc

*Protecc* is an infallible counter to any other magycc spell. In order for *protecc* to have an effect, the caster must start to speak the word *protecc* before the opposing caster finishes speaking their spell's spell. *Protecc* has no material component and protects the caster from any spell regardless of the opposing spell's material components or power.

#### Attacc

The exact effects of *attacc* are poorly understood, but its caster points a finger at another being, which seems to cause the target harm of some kind.

#### Bricc

The *bricc* spell is similar to *rocc* in that the caster tosses the spell's material component, in this case a brick, at the target.

#### Darcc

The *darcc* spell causes the spell's target to be entirely blinded, only able to see darkness. *Darcc* has no material component.

#### Breacc

*Breacc* empowers the caster to break any object they are holding. It has only been demonstrated to work on objects actively in the possession of the caster at the time of the spell's casting.

#### Quicc

The *quicc* spell has been a staple of magycc since its invention in the New Age. *Quicc* can be cast at any range, and causes the target to immediately start moving quickly in a straight line until they hit a barrier of some kind. It requires no material component, and is most often countered with *stucc* or *bacc.*

#### Bacc

The *bacc* spell was invented at around the same time as *quicc*. It causes the target to move backwards, but no distance is specified by the spell, meaning that the target can end the spell by taking a single step backward.

#### Sharcc

*Sharcc* is a powerful spell requiring no material components. It instantly summons an invisible flying shark, which attacks anything it can. *Sharcc* can be an extremely potent spell when cast multiple times, however the sharks summoned are in no way in the control of the caster, and often attack the very person that summons them.

#### Monarcc

*Monarcc* is the most feared and powerful spell in existence. It was invented during the Age of Magycc, when the common people were discovering more and more powerful spells and being to challenge the Tree Clan monarchy. The *monarcc* spell allows anyone who casts it, or

#### Some of these known spells are listed below.

* Snacc
* Electricc