Catacombs

The **Catacombs** is the first dungeon that can be explored. The vast necropolis of the Kvarotz, the Catacombs are now an arenaceous, labyrinth-like charnel kingdom, only smatterings of light able to penetrate through the grim ceiling.

Dilapidated and almost yearning for a trip inside, the Catacombs now house meager and temporary populations of Levantines eager to pilfer at the lifeless Kvarotz necropolis. They will be prevalent here during the player's excursions, and are the main enemies to be fought.

## Catacombs Strategy

### Provisions

* Archeology Kits are very useful. These Kits can cleanse various Curios for opulent results. Since this region is the player's primary source of Matakh, these are utilized for granting handsome amounts of it as well as Darics.
* Skeleton Keys may be regarded as practical as well. Bring in fair abundance, considering the amounts of Curios requiring it to cleanse.
* Shovels are necessary for clearing Rubble. They can act as substitutes for Skeleton Keys on most locked Curios, although Shovels yield less treasure.
* Bandages are important in the Catacombs as well. There are plentiful amounts of Matakh to be obtained via cleansing Electrum Scraps with Bandages.
* Consider carrying at least 16/28/44 Food provisions. The first half is used for camping, while the others are for hunger checks and healing.
* Laudanum and Antivenom are somewhat impractical to bring within the Catacombs, but can be used to treat Horror from Levantine Firewalkers' "Horrific Blaze", and Blight from Levantine Thaumaturges.
* Alum Censer and Cleansing Salt are considered useless.

**What to expect from this dungeon?**

* The Levantine are very position-oriented. It is usually quite helpful to disrupt their team ranks (especially when Commander is present in the fight)

### Party Composition

Heroes reliant on doing Blight damage are mediocre in the Catacombs than in other locations due to the presence of Levantine Thaumaturges and their high resistance to it. Conversely, heroes proficient with Bleed attacks become quite efficient and useful here. Stress is not as likely to cause an issue unless the player's party is quite prone to Critical Hits or the Levantine Firewalker is left alive for far too long. Nonetheless, having skills to take off Stress during camping is welcome.

It is helpful to have tank heroes in the first two ranks due to frequent hard hits, especially from Levantine Champions and Snipers. However, attempt to stay away from mark-dependent heroes such as the Arbalest or the Bounty Hunter on Catacomb missions. This is due to marks being cleared and more likely to be resisted after Preparation Round due to a particular enemy. (Please place the name of the enemy here.)

Levantine Grunts enjoy guarding its allies with "Sworn Duty". Skills of your heroes that hit two or more enemies at the same time, break the guards of enemies (such as Musketeer's "Bombard") and/or bypasses are welcome.

### Things to watch out for

* The Levantine Terpsichorean should be defeated as fast as possible.
	+ If a Levantine Grunt is protecting one, they are to become a high priority.
* Levantine Firewalkers, Thaumaturges and Appraisers should be dispatched next.
* The Levantine Captain, Snipers and Pursuers take moderate priority.
* Levantine Rakshasas, Champions, and Grunts are prioritized the least.