Ninjutsu (Class)

Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be incapable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool among any other classes.

## Notes

* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maruton [ Null Release, ] and Fuuinjutsu [ Sealing Techniques ] are universal techniques. Everyone is capable of using them to an extent, and are both counted as the same element, in regards to technique mirroring.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
* This class grants a cap of [4] per stat. If your other class grants a higher stat cap then that cap supersedes this.

### Elemental Status

* Some ninjutsu techniques make use of special Elemental Statuses, these are applied to Base Elemental ninjutsu, the statuses corresponding with each element are as followed; Fire - Burn, Water - Drench, Earth - Petrification, Lightning - Paralyze, Wind - Vertigo
* Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
* Those with Ninjutsu class as a specialization may apply the Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If Specialized, use the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+
* Ninjutsu Class chosen as part of the End Game system for a third class uses the Single Class scaling and cannot gain the Specialized scaling, even if the user has Ninjutsu already as a base class.
* Ninjutsu Jutsu that have a preexisting status effect takes precedence and follows the scaling which is present in the technique. These are applied even if you are not of the Ninjutsu Class.

## Disciplines

### Harsh Elementalist

The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.

### Elemental Mastery

The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.

### Genius Keystone

You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.

* E-D - None
* C-B - 1
* A-S - 2
* S+ - 3

## Cross Class Benefits

### Ninjutsu – Ninjutsu

The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

### Ninjutsu – Genjutsu

The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

### Ninjutsu – Taijutsu

Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.

```
[u]Nin-Tai Armor[/u]

[u]Rank[/u] X : : Spiritual

The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.

```

### Ninjutsu – Bukijutsu

Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional Bukijutsu style at C, A, S+ ranks.Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

### Ninjutsu – Scholar

Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

### Ninjutsu – Bloodline

May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

### Ninjutsu – Medical

The user is able to combine their medical techniques and ninjutsu for a single action, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

### Ninjutsu – Performer

The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

### Ninjutsu – Puppeteer

The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.

### Ninjutsu – Tamer

Pets are allotted an elemental affinity automatically. This means that with two TA the pet gains access to the user’s second element, and at four TA the pet is given an element of their own. This grants the pet five ninjutsu slots for that element per every other body rank (D, B, S). In addition, the user gains an additional 25 chakra every body rank.

## Body Rank Resources & Technique Slots

### **D-Rank**

##### Base Resource Pools:

* 275 chakra.
* 175 stamina.

##### Base Jutsu Limits:

* 10 Ninjutsu slots.
* 5 Genjutsu slots.
* 1 Taijutsu style.
	+ OR
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ ***OR***
* +1 Bukijutsu style.

### **A-Rank**

#### Resource Pool Increases:

* +40 chakra.
* +25 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.