Rituals

**Rituals** are a special type of spell that requires material components. Casting rituals typically takes more time than casting the average spell.

## **Assess**

**Target Number**: 12 ||  **V/S/M**: Verbal, Somatic

With this spell, you can identify and analyze the properties of an object. You must remain within 2 yards of the object and focus for one minute while casting the spell. Once the ritual is complete, your mind is flooded with information regarding the nature of the object. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells or curses are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.  If your casting roll is high, you may even see flashes of its history.

## **Foresight**

*Foresight (Ritual)*

Burn the incense of awareness and inhale the smoke while casting the ritual. For the next eight hours, you gain a limited ability to see into the immediate future. For the duration, you can't be surprised and have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you for the duration.

## **Omni Lingua**

This is a Ritual available to mages of the Seer specialization.

*Omni Lingua (Ritual)*

This ritual takes **one minute** to cast. Take a small pinch of salt in your hand, and then place the salt directly on the tongue of your target. For a duration of **one hour**, the target can speak and understand any spoken language that you hear (this only works on creatures that already understand language). Your target can also understand any written language that they see, but must be touching the surface on which the words are written in order to comprehend. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

## **Pathfinder**

This is a Ritual available to mages of the Seer specialization.

*Pathfinder (Ritual)*

Take an arrowhead and hold it in your palm, and cast this spell on it. The arrowhead will float above your hand and point your way. This ritual allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

## **Scry**

**Requirement:** Seer specialization.

*Scry (Ritual)*

Begin the ritual by centering your attention on your Seer focus (crystal ball, mirror, or brass brazier filled with water), and spending 10 mana. Invoke a spirit to guide your ritual to its target. If you have a material connection to the target, keep physical contact with it throughout the duration of the ritual. Use one free hand to perform the scrying gestures over your focus.

During the ritual, you can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Willpower (Self-Discipline) saving throw against your Magic (Spirit). The target’s save is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

 Firsthand knowledge (you have met the target)
 Familiar knowledge (you know the target well)

Having a physical item belonging to the target further improves your chances of success.

 Possession or garment
 Deeply personal possession
 Body part, lock of hair, bit of nail, or the like

If the target makes a successful save, the target isn't affected, and you can't use this spell against the same target again for 24 hours.

On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor, with a clear view of the specific target of the spell, however other creatures and the environment are indistinct unless they are very close to the target (imagine your Scry is shining a narrow spotlight on the target while its surroundings are obscured by darkness). The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisible Objects sees the sensor as a luminous orb about the size of your fist. Once you successfully scry on a particular creature, you cannot scry on them again for one week.

Instead of targeting a creature, you can also choose a location you have seen before as the target of this spell. When you do, the sensor appears at that Location and doesn't move. As locations are not alive, they do not have to roll Willpower saving throws.

## **Summon Spirit**

**Requirement**: Seer specialization.

*Summon Spirit (Ritual)*

Sit within a circle of salt, and burn incense. Focus for ten minutes, speaking aloud the name of a spirit you wish to summon (Wisdom, Justice, Compassion, etc.). Roll **Magic (Spirit)** TN13. If successful, the spirit will appear within the circle with you.

**If the ritual fails and you roll a 1 on the Dragon Die**, you must roll on the **Demon Summoning Table** instead.

If you perform this ritual from within the Fade, the material components of salt and incense are not required to summon the spirit (but the mana cost and verbal/somatic requirements remain the same). Please note: if you use Warding Salts instead of regular salt, a demon will be much less likely to escape the circle.

## **Telepathic Bond**

**Requirement**: Seer specialization.

*Telepathic Bond (Ritual)*

Using a piece of copper wire, tie a loop around one finger each of up to eight willing creatures. Once all targets are attached, cast the spell to forge a telepathic link among them that lasts for four hours. The wire can then be removed (it is not consumed in the process, so it can be re-used), but the incense of awareness is burned away. Creatures with Cunning scores of 0 or less aren’t affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence such as the Fade.