SLAM

All Azard locations go off a Site List and Analytics Landmark (SLAM), and is used to classify and possible work environment and site hazards and work force that occupies the compound.

#### Site

Used to determine the general safety level (1 = low risk on site, 7 = high risk on site)

1. Requires no protection
2. Proper clothing is recommenced
3. Gloves and shoes are recommended on work floor
4. PPE is needed on work floor
5. Basic safety equipment needed
6. All Safety Equipment and PPE needed at all times
7. Armed escorted is needed and all rules above are needed

#### Location

Used to determine a environment hazard level (1 = no hazard, 7 = do not enter environment)

1. No Hazard
2. Basic Hazards may be encountered
3. Caution is recommended while outside
4. PPE is needed
5. Gas or Air supply needed
6. Hostile environment
7. Outside is highly toxic or poisonous and can kill easily

#### Analytics

Used to determine what kind of work the site is doing (1 = civil work, 7 = black site)

1. Office or depot building
2. Factory or habitation station
3. Research and development area
4. Mining or experimental test site
5. Military or security outpost
6. Highly dangerous zone
7. Classified

#### Management

Used to determine access to areas (1 = low security, 7 = high security)

1. no security
2. Minor checkpoints
3. Basic security
4. Armed guards
5. Automated defenses
6. Security badges needed on at all times
7. Shoot on site

## Environment

* Safe
* Hazardous
* Black Site

## Site Operating status

* Online
* Dark
* Decommissioned
* Offline
* Cleared
* Destroyed

## Threat Type

* Clear = is not threat detected on / near site, and is operating normally
* Hostile = Inhabitants outside the site will be aggressive towards Azard operatives | Combat
* Outbreak = The site has been affected by a large scale/major disease, none can enter or leave without permission | Hazmat
* Biological = The area is infected by a natural entity and may be unpredictable towards Azard operatives | Depends
* Warzone = An area with resisting combatants that pose a threat to Azard operatives | Combat
* Riot = Civil unrest due to mass uprising, site may sustain damage and may pose harm to Azard operatives | Riot Control
* Enemy Territory = Is in contested land and is most likely captured or in ruin | Special Operations
* Taken over = Has been captured by hostiles | Depends
* Mutiny = Has been taken control by revolting crew, they may be holding hostages | Depends
* Blackout = There is a site-wide power failure | Utility Crew
* Strom = High winds and chance for lightening | No Outside Work
* Unknown = Site has no response to any sent communications | Search & Rescue
* Repair = Site is under construction | Utility Crew

Threat Code Levels

* Code 0 = Is recovering from "Threat", on site personal are to return to work shortly
* Code 1 = Is a low risk "Threat", on site personal are told to shelter in place and not leave the site unless given permission by division lead
* Code 2 = Is a cautious "Threat", on site personal are to not leave their designated rooms unless given permission by site director
* Code 3 = Is a high risk "Threat", on site personal are put in lockdown
* Code 4 = Is a Major "Threat", on site personal are to be evacuated immediately off site by
* Code 5 = Is a Uncontained "Threat", on site personal are marked for extermination or are dead