Bots

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**Bots** are AI-controlled Player Characters in *Dead by Daylight*.

## Overview

**Bots** were first introduced as simplified and mostly scripted AI-controlled Characters in the reworked In-Game Tutorial in Patch , helping new Players get familiar with the game without yet having to face real Players.

The first couple of games as a new Player also has a hidden chance to be played together with AI-Players, the so-called *"Secret Bot Matches"*.

Currently, **Survivor Bots** are available in Custom Game and they also replace any disconnected Players in ranked Trials, indicated with **BOT** following the disconnected Player's name on the HUD.

**Killer Bots** are not yet available aside of an AI-controlled **The Trapper** in the In-Game Tutorial matches, due to **Killer Bots** requiring vastly more training and optimisation still to function properly with more complex Powers and abilities.

## Killer Bots

**Killer Bots** are currently not yet available, with the only exception being the AI-controlled **The Trapper** in the In-Game Tutorial matches.

### Patch 6.4.0

* Added **Survivor Bots** to the *Custom Games* mode.

### Patch 6.6.0

* Improved **Survivor Bots**:
	+ Pre-Game Improvements:
		- **Bots** are now assigned to specific slots when added to the lobby.
		- **Bots** are now able to be assigned a selection of Perks, Offerings, Items, and Add-ons by the host.
			* Note that not all Unlockables are available to be chosen, as the **Bots** do not know how to use them yet.
		- **Bots** are now able to be assigned one of up to four different Load-out presets determined by the host.
		- **Bots** are now able to be reassigned to a specific Survivor Character rather than a randomly chosen one.
	+ In-Game Improvements:
		- **Bots** now respond better while in the Terror Radius on multi-floor Maps.
		- **Bots** are now more likely to pick up dropped Items.
		- **Bots** now use the on-hit sprint burst more effectively.
		- **Bots** are no longer overcome with existential dread when ***Broken*** and holding a Med-Kit.
		- **Bots** no longer automatically know where their rekindled *Hex: Pentimento* Totem is located.
		- **Bots** no longer automatically know the *Hex Perk* associated with a specific Totem.
		- **Bots** should now make more strategically sound rescues in the Killer's presence.
		- **Bots** now have improved decision-making while dodging ranged attacks and while looping.
		- **Bots** now have improved pathing while obstructed by a fellow Survivor.
		- **Bots** now prioritise gaining distance from the Killer over seeking a nearby loop.
		- **Bots** now react more accurately to sound, especially from Killer Powers.
		- **Bots**, when injured, are now more effective at healing one another.
		- **Bots** are no longer confused by Lockers on other floors when searching for one to hide in.
		- **Bots** now correctly vault specific windows on *Dead Dawg Saloon*.
		- **Bots** now avoid using particularly small loops.
		- **Bots** no longer crouch in place while looping a Killer.
		- **Bots** can now use Keys and their Add-ons.
		- **Bots** can now sabotage Hooks with a Toolbox.
	+ Killer-specific Improvements:
		- **Bots** are more willing to solve the *Lament Configuration* against **The Cenobite**.
		- **Bots** no longer automatically know the Generator **The Nightmare** will emerge from when using the *Class Photo* Add-on.
		- **Bots** no longer automatically know the Portal **The Demogorgon** will emerge from when using the *Red Moss* Add-on.
		- **Bots** no longer fear approaching **Charlotte** when controlling **Victor** against **The Twins**.
		- **Bots** now know to crouch in order to avoid triggering *Phantasm Traps* against **The Hag**.
		- **Bots** no longer attempt to blind **The Demogorgon** while it is travelling the Upside Down.
		- **Bots** no longer automatically know which Pallets are fake when playing against **The Nightmare** or **The Doctor**.
		- **Bots** more accurately react to the Terror Radius when the ***Obsession*** is affected by *Dark Devotion*.
		- **Bots** are now far more willing to disarm *Bear Traps* when required against **The Trapper**.
		- **Bots** no longer attempt to stand up from the Dying State *while lying down on a* Bear Trap*.*
		- **Bots** now run away from *Bear Traps* before healing when **The Trapper** uses the *Tension Spring* Add-on.
		- **Bots** now cancel the *Repel* action to vault or drop a Pallet against **The Artist**.
	+ Unlockable-usage Improvements:
		- **Bots** can now use the following Perks: *Deception*, *For the People*, *Saboteur*, *Blast Mine*, *Wire Tap*, *Tenacity*, and *Self-Care*.
		- **Bots** can now use the following Add-ons: *Styptic Agent*, *Anti-Haemorrhagic Syringe*, *Brand New Part*, and *Glass Bead*.

### Patch 6.6.1

* Further improved **Survivor Bots**:
	+ After playing a *Custom Game* with Add-ons disabled, the Tally Screen no longer shows incorrect Add-ons.
	+ An injured **Bot** will now think twice before attempting to heal a downed **Bot** within the Terror Radius.
	+ **Bots** can now use the *Repressed Alliance* Perk.
	+ **Bots** no longer shuffle at a slow pace while at a **Pallet** if the chasing Killer is slightly far away.
	+ **Bots** now respect Killers more by not hopping into **Lockers** while in Line-of-Sight.
	+ **Bots** will now avoid backtracking to a Pallet in order to stun the Killer, as this often led to injuries.
	+ In the *Custom Game* Lobby, **Bots** now correctly display the Item equipped even after changes in party members.
	+ When playing against a Killer with the *Iron Maiden* Perk, **Bots** are now more careful about getting into **Lockers**, especially when equipped with **Locker**-based Perks like *Flashbang*.
	+ When playing against **The Nightmare** with **Dream Pallets**, **Bots** will now remember which **Pallets** were replaced by fake ones.
	+ When playing against **The Skull Merchant**, **Bots** avoid loops covered by a **Drone's** Active zone.
	+ When playing against **The Skull Merchant**, **Bots** are now capable of vaulting near **Drones**.
	+ When playing against **The Skull Merchant** with the *Iridescent Unpublished Manuscript* Add-on, **Bots** now respond to the change in Terror Radius.

### Patch 6.6.2

* Further improved **Survivor Bots**:
	+ **Bots** can now ask other Players to move out of their way.
	+ **Bots** no longer give up when ***Broken*** and within the area of a *Boon: Circle of Healing*.
	+ When playing against **The Nightmare** with **Dream Pallets**, **Bots** no longer stop moving after passing a fake one.
	+ When playing against **The Skull Merchant**, **Bots** can now disable **Drones** placed on stairs.

### Patch 6.7.0

* Further improved **Survivor Bots**:
	+ **Bots** in the Tutorial now have their names correctly localised.
	+ **Bots** are less likely to drop a **Pallet** while standing still on the same side as the Killer.
	+ **Bots** no longer slow down while traversing the area of a **Skull Merchant's Drone** if inside the Terror Radius.
	+ **Bots** are less likely to run into a Killer while attempting to evade them.
	+ Further reduced the odds of **Bots** failing to loop when a Killer is near.
	+ **Bots** no longer try solve the *Lament Configuration* while being chased.

### Patch 6.7.1

* Further improved **Survivor Bots**:
	+ **Bots** no longer have a tickle fight when they are both infected by **The Mastermind's** *Uroboros Infection* and attempting to spray each other with *First Aid Sprays*.
	+ When playing against **The Dredge**, **Bots** are more likely to lock **Lockers**.
	+ When playing on the *Rancid Abattoir* Map, **Bots** no longer infinitely vault a **Window** when going for an unhook.

### Patch 7.0.0

* Further improved **Survivor Bots**:
	+ **Bots** can now use the following Perks: *Background Player*, *Blood Rush*, *Potential Energy*, *Power Struggle*, *Reassurance*, and *Urban Evasion*
	+ **Bots** are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
	+ **Bots** no longer attempt to use *Dead Hard* when the Killer is in a state in which they are unable to hit them.
	+ **Bots** no longer drop held Items after wiping a **Hag's** *Phantasm Trap*.
	+ **Bots** no longer have trouble with one **Window** on the *Rancid Abattoir* Map.
	+ **Bots** no longer make the horror trope decision to run away from a chasing Killer into the Basement.
	+ **Bots** no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened Exit Gates).
	+ **Bots** now avoid dropping an unsafe **Pallet** when separated from the Killer by a small wall.
	+ **Bots** playing against **The Nightmare** can now use **Alarm Clocks**.
	+ **Bots** playing against **The Executioner** can now crouch whilst attempting to cross a *Torment Trail* while crouching.
	+ **Bots** playing against **The Dredge** now lock **Lockers** near **Generators** they are working on.
	+ **Bots** playing against **The Knight** no longer consider a loop to be safe if a *Guard* is chasing alongside the Killer.
	+ **Bots** playing against **The Trapper** have learned to avoid **Bear Traps** set at **Pallets**.
	+ **Bots** playing against **The Twins** are more likely to run up to and kick **Victor**.
	+ **Bots** playing against **The Twins** can now use the *Shove Door* or *Push* interaction to remove **Victor** from a **Locker**.
	+ Multiple **Bots** no longer attempt to sabotage the same Hook at the same time.

### Patch 7.0.1

* Further improved **Survivor Bots**:
	+ **Bots** are less likely to follow paths that start by going towards a chasing Killer.
	+ **Bots** using the *Scavenger* Perk and affected by the Repair Speed penalty may now prioritise other goals over working on the **Generator**.
	+ **Bots** have read previous Patch Notes and now correctly distinguish between regular Items and ***Limited Items***.

### Patch 7.1.0

* **Bots** are now available as *"Disconnect Bots"* in *Ranked Trials*.
	+ A *"Disconnect Bot"* will automatically replace any disconnected Survivor and continue playing the Trial in their place.
* Further improved **Survivor Bots**:
	+ **Bots** can now use the following Perks: *Dramaturgy*, and *Plot Twist*

### Patch 7.2.0

* Further improved **Survivor Bots**:
	+ **Bots** are now more likely to be productive within the Terror Radius.
	+ The behaviour of **Bots** has improved when facing Killer sidekicks, such as Zombies or Guards.
	+ **Bots** no longer attempt to confuse the Killer by crouch-walking during a Chase.
	+ **Bots** now investigate **Supply Cases** more often.
	+ **Bots** now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
	+ *Reverse Bear Traps* no longer cause **Bots** to freeze when the Exit Gates are opened.

### Patch 7.3.0

* Reworked the Skill Check system for **Survivor Bots**:
	+ The success rate now correlates to the size of the Skill Check.
	+ Skill Check debuffs now **reduce** the odds of hitting the Skill Check.
* Further improved **Survivor Bots**:
	+ **Bots** no longer pick up nearly empty Items.

## Trivia

* When spectating a **Bot**, it can be observed that whenever they are engaged in an on-going interaction (i.e. repairing a Generator, cleansing a Totem, healing another Survivor, hanging from the Hook), they slowly, but continuously pan their camera 360°.