The System

## Information

When people are talking about *The System* they are talking about something akin to video game system. It even has a 'Status Window' function.
The System was "uploaded" on April 27th of 2018 and it came with a number of different aspects, we could experience this through Kim Hyukjin's regression, when he went back to the day of the Cataclysm.
The aforementioned aspects contain for example: Dungeons, Guardians, Players, Administrators, Monsters, NPCs, Items etc.

One of the main aspects of The System is 'Playing' while the other was the introduction of the 'Coins'. Coins are the System's currency.

The average starting stat of the best players around the world was around 9. Because of Hyukjin's talents he had an average 11.

System messages can be seen without opening an eye, as it is projected into ones brain.

One gains 2 bonus stats with each level up. There are special conditions to be satisfied for bonus stats.

One can access their 'Inventory' by simply thinking about opening it. Players can set up 'slots' which could be used like a keyboard shortcut in a game. Items moved to the slots could be used immediately simply by willing it.

You can level up by killing Monsters, or succeeding in quests. The level up can be seen outside of the Player's body, a bright light envelopes them indicating a level up.

When a Player reaches level 5, the Party System is unlocked.

Fusing skills, titles and talents are not common but achievable.

### Players

Players are people who awakened and received Player Qualifications from the System itself.

### Playing

Administrators are basically Streamers, whose content is the Players's everyday life. Dungeon conquering, negotiating, doing a quest or even gambling.

Guardians are the ones who watch this content, paying for their amusement. They can sponsor the Players, the Administrator, they can issue quests, or they can directly interfere with the player - like betting, or requesting a number of things or on different occasions they can offer gifts, skills, and bonuses.

### Status Window and its contents

Status windows contains the Player's name, level, title, and stats.

The higher your starting stats, the more advantageous it was in the System. In essence, that was the domain of Intelligence. Level ups were the domain of manual labor and effort, but the growth that came with each level up was the domain of Intelligence and Perception.

One can decide whether to openly share their status or not.

### Innate Abilities

While Talent Plates are a visual representation of someone's innate talent, Innate ability referred to the 'natural-born ability' each Player's body had and they awaken in special circumstances.

### Commandments

In The System, there were rules, aka Commandments, that pervaded the entirety of it.
Everybody - be it a Player, an Int. Admin, or a Guardian - must abide to the Commandments.

1. If a Guardian forcefully alters the scenario, there should be a corresponding reward for the Player
2. The Laws cannot be ignored, especially if it is related to life or death
3. A Player doesn't have to concretely explain their Playing methods

### Titles

There were 'titles' in the System. The abilities of Players could vary immensely due to titles. It could be called a benefit that bestowed special parameters.

Titles are rare. So much so that one could only be gained at around level 30, and even then it wasn't guaranteed.

If the Player didn't want to disclose, they had no obligation to. Titles couldn't even be scanned.

### Dungeons

Dungeons are one of the aspects of The System. These can be invaded by People who received 'Player Qualifications'.

If a dungeon is not cleared within a certain amount of time after its formation, it will collapse. Monsters will break free from collapsed dungeons. That is called a 'Dungeon Break'.

Dungeons can be raided more then once, in contrary to Gates.

### Gates

Flash gates had similar traits to dungeons. If they weren't cleared in time, the gate would collapse, and monsters would come spilling out.

A gate was easier compared to a dungeon. That was the established theory, at least. The interior structure was comparatively simple, and the clear conditions weren't all that complicated.

### New Technology

When people are talking about New Technology they are talking about the Items, Weapons, Consumables, that the System brought with itself.

### Item Shop

From level 15 onward, it was possible to use the Item Shop of the System.

This function could be even used in the Tutorial, but the Shop's Items would be set to Tutorial level. The Shop can be opened with the help of an Intermediate Administrator.

The trade system could not be used inside dungeons.

#### *Tutorial Grade*

 Low Safe Zone Return Scroll | 3000 Coins

### Terms with little to no information

* Ranking Board
* Hall of Fame

## References

1. ↑ Chapter 3
2. ↑ Chapter 4
3. ↑ Chapter 4
4. ↑ Chapter 13
5. ↑ Chapter 7
6. ↑ Chapter 16
7. ↑ Chapter 3
8. ↑ Chapter 27
9. ↑ Chapter 16
10. ↑ Chapter 26
11. ↑ Chapter 26
12. ↑ Chapter 10
13. ↑ Chapter 27
14. ↑ Chapter 26
15. ↑ Chapter 11
16. ↑ Chapter 20
17. ↑ Chapter 27
18. ↑ Chapter 15