Terra Invicta Wiki

# **Welcome to the Terra Invicta Wiki!**

This community is dedicated to the videogame **Terra Invicta** developed by Pavonis Interactive and published by Hooded Horse.

A demo of the game was playable between June 13th and June 20th as a part of Steam Next Fest, while the full game is currently in development.

The game is currently available in early access, with a planned release date in the second half of 2022..

The game is available to Wishlist on Steam, here: https://store.steampowered.com/app/1176470/Terra\_Invicta/

Terra Invicta was part of a Kickstarter campaign, here: https://www.kickstarter.com/projects/terrainvicta/terra-invicta. Pavonis Interactive raised over $216,000 for Terra Invicta during their Kickstarter campaign.

A pre-alpha release trailer was released by Pavonis Interactive's channel on Youtube on 11/10/2019, here: https://www.youtube.com/watch?v=W2rv1NvINMU

**This wiki is work in progress. We are thankful for any and all constructive contributions!**

[Link to forum with development related posts, useful for reference while writing contributions for this wiki.]

[Path to demo files with information useful for contributing to this wiki: Terra Invicta Demo\TerraInvicta\_Data\StreamingAssets\Templates\]

## Setting

The game begins in 2022 when an alien object crashes on Earth. In response, different factions are formed with different objectives and views on Earth's relationship with the Aliens. You take control of one of these factions and must achieve their objectives, while competing or cooperating with other factions and the Aliens themselves.

## Gameplay

Terra Invicta is a single player real time pausable grand strategy game. It bridges the gap between civilization on Earth and the vast interstellar empires of other space strategy games. Gain command over Earth's nations and take humanity’s first steps in colonizing our Solar System where over 300 asteroids, moons and planets in constant motion create an ever-changing strategic map.

You begin on Earth as the head of a shadowy organization competing with other factions for control points representing a region's military, economic and political leadership. Geopolitics is your sandbox, and you may unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Factions work through a council of politicians, scientists and operatives whose abilities can be enhanced by obtaining influence over organizations like intelligence agencies or powerful corporations.

Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities.

The other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth.

You cannot remain on Earth alone, and space launch facilities are of vital strategic importance. Your conflict with the other factions will extend to space, where you will compete to mine asteroids and construct bases on planets and moons throughout the Solar System. Stations built deep in space can refuel your ships, while those closer to home can serve as research or construction facilities.

Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives and radiators to place on a variety of hulls. **Tactical combat** is built around a realistic simulation of Newtonian physics, where momentum and manoeuvre in 3D space are just as important as the firepower your ships carry.

## **Factions**

*For the main article on Factions, open Factions.*

With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is drive by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. The player is leading one of these factions.

The playable factions are:

* **Humanity First** vows to exterminate the aliens alongside any who sympathize with them
* **The Resistance** works to form an alliance of nations to mount a coordinated defense.
* **The Initiative** seeks to profit from the chaos and destruction.
* **The Academy** hopes the alien arrival heralds the opportunity to form an interstellar alliance.
* **Project Exodus** plans to build a massive starship and flee the Solar System.
* **The Protectorate** advocates negotiated surrender as the only means to avoid annihilation
* **The Servants** worship the aliens and believe they will solve all the troubles of the world.

There is one non-playable faction:

* **The Aliens** have unknown origins and agenda.

## References

1. ↑ https://www.kickstarter.com/projects/terrainvicta/terra-invicta/posts/3527752
2. ↑ https://www.pavonisinteractive.com/news.htm

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