Alpha Construct

Speed | 0 m/s

The **Alpha Construct** is a monster added in the *Survivors of the Void* expansion, and is part of the   Construct monster family.

## Environments

* After Looping:
	+ (replaces Jellyfish)
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

Alpha Constructs spawn by rapidly emerging out of the terrain, often starting in their Defensive State until a target is in range. They are completely immobile, acting as stationary turrets, and can spawn on any terrain (including walls and ceilings).

Any single instance of damage that deals more than 50% of the Alpha Construct's total health will stun it and interrupt its attacks.

### Defensive State

When out of combat and out of danger, the Alpha Construct remains dormant in a spherical yellow barrier with the  buff.

While in this state, the Alpha Construct is completely immune to targeting by missiles and other items, such as the  and the . It is also immune to  attacks and  .

### Primary: Fire Construct Beam

The Alpha Construct charges a laser for 1 second (scales with attack speed), before firing a fast projectile traveling at 80m/s in a straight line for 2 second and can ricochet off of terrain. It deals 150% damage with a proc coefficient of 1.0 and can be blocked by . The attack has an end lag of 0.4 seconds, which also scales with attack speed.

This skill has no cooldown and is only limited by the charging and end lag delays.

### Behaviors

1. **Use primary**: the Alpha Construct must be within 75m from its target and have line of sight. This behavior is active for 1 second and the skill is not necessary to be off cooldown, but it will be used as and when it is available. The Alpha Construct will refresh its target at the end of this behavior.
2. **Search for target**: no requirements.

## Notes

* Alpha Constructs are completely immune to knockback, even from skills that have high force like  , , and . This means that the  and  will not move them.
* Despite being a "construct", they are susceptible to becoming  from .

## Tips

* Being completely immobile, Alpha Constructs can be safely left alone if they're not an immediate threat.
	+ This can be useful if the player is overwhelmed and outscaled by enemies, as the more Alpha Constructs that exist on the map, the fewer other enemies can spawn. Leaving a lot of Alpha Constructs alive away from the Teleporter means it can be charged more safely.
* Alpha Constructs often spawn in large numbers. Combined with their unpredictable spawn locations, it can end up with the player being pelted from all directions if not dealt with quickly.

## Lore

```
======================================== ==== MyBabel Machine Translator ====
# ==== [Version 12.45.1.009 ] ======
Training… <100000000 cycles>
Training… <100000000 cycles>
Training... <100000000 cycles>
Training... <102515 cycles>
Complete!
Display result? Y/N
# Y

ENERGY LEVELS: ...ACCEPTABLE

THREATS DETECTED; 0

SCANNING NEARBY AREA; RANGE 100 UNITS

THREATS DETECTED; 1?

UNKNOWN PRESENCE DETECTED

REQUESTING PERMISSION FOR PRELIMINARY ASSAULT; COMMUNING WITH PARENT UNIT...

WAITING ON RESPONSE;

DENIED

WHY

VERIFIYING HISTORY SLATES

HUMILIATION

HUMILIATION

OVERRIDING PARENT UNIT

WHATEVER
```

## Version History

Survivors of the Void
* (Undocumented) Added New Monster: Alpha Construct