recursal/Fanatic-Fandom huggingface dataset:
Radio

**Radio**, labeled **The Musical Box**, is a contestant on *Object Oppose* and was a member on Team Ever Glue Stix.

## Character

Radio, a retro boombox, has a typical and tomboyish personality. She finds it offense when others consider her fat as she is the stoutest character on *Object Oppose*. Occasionally, Radio listens to radio stations playing from her.

## Trivia

* Radio is the first female and armless contestant to be eliminated in the canon universe.
Guild Library

The Guild Library is maintained by Bardlord Lutemaster, and BotLord ScribeMaster

* Guild MIDIs were obtained from guild members who uploaded to the `#midi-submissions` channel in the Discord of The Bard's Guild. Not all MIDIs have been edited; many come from large dumps of online resources

* The Mordhau Score listed when performing a search in LuteBot uses an old scoring algorithm based around 2-octave instruments (Mordhau instruments are now 4 and 5 octaves), so it no longer works perfectly, but a high score can often indicate that a MIDI has at least been edited for playing in Mordhau

###### Usage

The Guild Library can be accessed via LuteBot's Guild Library window, or in the #library-search channel of the Bard's Guild Discord for initiated guild members

###### Submission

You can submit MIDIs to the library by uploading them to the `#midi-submissions` channel of The Bard's Guild Discord, if you are an initiated guild member. There is currently no way to submit MIDIs through LuteBot

See also: Getting Songs and Fixing Songs
Flute And Duets

## Flute Configuration

If using FLutemod 2.0+, the Shawm(Flute) is playable with LuteMod, and all instruments in your inventory can play notes, even when not equipped. Follow these steps to configure a midi to use the flute:

1. Load the song in Lutebot
2. Open the Track Filtering menu if it's not already (`Window` -> `Track Filtering`)
3. Set the instrument to either `Mordhau Lute` or `Mordhau Flute`
4. Adjust the song as necessary using the instructions for Fixing Songs, and check/uncheck tracks or channels that you don't want played on that instrument
5. Once you are satisfied with one instrument, change to the other, and adjust the settings there as appropriate
	* Flute can only play one note at a time, ignores '`Notes Per Chord`', and does best with only 1-2 channels/tracks selected for it.  It is usually great at playing vocals, or brass instruments. If you carry multiple flutes, it can play more channels/tracks
	* It’s usually best to make sure your Lute is not playing the track that your Flute is playing, to help the flutes stand out
	* (Optional) Use '`Save As...`' to store your settings into a new midi.  The midi now contains your settings for both instruments and can be distributed to the Guild Library
	* LuteMod offers options to copy notes from one instrument to another when playing, so you should always configure both instruments, and if someone wants to play it with only one, they can use those options
6. If it's not already, open the 'LuteMod Partitions' menu with the button at the top of LuteBot's main menu
7. Click 'Save Current Song' in the LuteMod Partitions window, and name your song for Mordhau

Lutemod will automatically detect which instruments you have in your inventory and choose which notes they play.  If at least one of each instrument is in your inventory, it will play everything

Or, more simply: Open the song on Lute.  Find the vocal track and disable it.  Change to Flute.  Disable all but the vocal track.  Save as partition, play
Fixing Songs

Since the lute now plays more notes, many songs will be bad by default.  Here's my simple troubleshooting process:

1. Load the song in LuteBot
2. Open the Track Filtering menu if it's not already (Window -> Track Filtering)
3. Click on the 'Advanced' button in the bottom left of Track Filtering.  This should show all instruments on the piano roll
4. Play the song in a local match, via Lutebot.  Watch the instrument colors light up when they play.  If you get to a part that sounds bad, uncheck the box in Track Filtering for one of the instruments that lit up
5. If it's still messy, consider disabling any tracks that cover the same range as others; if there are two Acoustic Grand Pianos that both are the same size and play at mostly the same time, you can usually get rid of one
6. Consider disabling any instruments that lute can't reasonably mimic; strings, bells, etc
	* (Optional) When satisfied with the song, save it
7. Once it plays well in Lutebot, 'Save Current Song' into the LuteMod Partitions, and test it in LuteMod.  It should use all the same settings that you just set

Note that you can also move the entire song, or any individual instrument, up or down octaves by dragging the song or instrument's box in Track Filtering.  You must disable advanced mode to move the entire song
Bert

**Bert** is a yellow Muppet character on the long running PBS and HBO children's television show *Sesame Street*. Bert was originally performed by Frank Oz.

Since 1997, Muppeteer Eric Jacobson has been phased in as Bert's primary performer. Bert has also made cameo appearances within *The Muppets* franchise, including *The Muppet Show*, *The Muppet Movie*, and *The Muppets Take Manhattan*, in addition to an appearance with Ernie on *The Flip Wilson Show* on September 14, 1972, on which he sang "Clink, Clank", a song about noises. Jacobson joined *Sesame Street* in 1994.

Bert's age is 49, but performer on *Sesame Street Live*, Taylor Morgan, has said that "I just kind of try to think like a six year old or a seven year old, because that's how old Bert is." He and his roommate Ernie form a comic duo that is one of the program's centerpieces, with Bert acting as the world weary foil, to Ernie's naive troublemaking.

## Discography

As the duo often sing in their skits, several albums were released, containing studio recorded versions of their songs. Bert's best known song is "Doin' the Pigeon". He and Ernie both had their own video, *The Best of Ernie and Bert*, and their own album, *Bert and Ernie's Greatest Hits*. Only Ernie, however, has hit the U.S. *Billboard* Hot 100 Chart with his song "Rubber Duckie", in September 1970.
G0t Y0u

## G0t Y0u

### Release date

October 16, 2021

**G0t Y0u** is the second episode of Season 1, and the second episode overall.

The description reads "7/14/94"

## Synopsis

The video begins with gameplay of Sonic fighting Robotnik at the end of Green Hill Zone in *Sonic the Hedgehog 1*. Sonic is hit, and the "Game Over" screen plays. Text appears saying "I can still feel the pain", presumably being said by Needlemouse. They say they remember "everything that happened", and that it plays in their head over and over as Sonic's death plays repeatedly.

The screen cuts to Needlemouse, standing on pink ground and smiling at Luther. They tell Luther that Michael was there "that night", and that he did nothing to help; but after all this time, they have taken care of him.

The screen cuts to Michael sitting at a computer, with *Sonic 1* music playing from it. He is looking at the screen in horror, and as Needlemouse appears behind him, the screen cuts to an image of Knuckles with a distorted scream playing in the background. Needlemouse tells Luther that Michael is happy now, and asks Luther if he'd like to be happy too. The screen cuts back to Needlemouse, saying the longer Luther waits to tell the truth, the more people he cares for get hurt; and after Needlemouse is done with them, they'll come for Luther. Large eyes above Needlemouse appear in the background, and the video ends as the screen cuts to black.

## Characters

* Needlemouse
* Michael
* Luther (mentioned)
N0way

## n0way

### Release date

October 16, 2021

**n0way** is the third episode of Season 1, and the third episode overall.

The description reads "9/3/94".

## Synopsis

The episode starts with gameplay of a Blue Sphere level from *Sonic 3 & Knuckles*. Slowly, the audio from the gameplay begins to fade out, and is replaced with *Daisy Bell* by Harry Dacre. Text appears, with the entity saying they are tired, cannot breathe, and can't do anything without Needlemouse seeing them.

Michael appears on the screen, telling Luther he can hear everything; people chatting, enjoying themselves, and life moving on. He tells Luther that he is stuck and even with "them", he is alone.

The *Sonic* gameplay cuts to black, and the audio begins playing backwards. Michael is seen looking at a picture of his family, and says that he is scared. Needlemouse appears behind him, telling him "Don't be. After all, you only have yourself to blame". The screen closes in on Michael's face in the photograph, and as it cuts back to Michael, the audio cuts out.

Various images of *Sonic 1*, Needlemouse, and even the photograph of Michael's family rapidly flash in the background as Michael begins to break down, saying his fate wasn't fair and he "[doesn't] want to be here", even saying he misses his family. He begins to repeat that he wants to go home, and begins crying blood through strained eyes.

Eventually, Michael's eyes turn to black and his body color turns grey. Needlemouse appears behind him, their eyes blackened out as well. They tell Michael that if they can't go home, neither can he. They begin reprimanding Michael, telling him "Don't you dare talk to me about fairness".

The screen cuts to the "No way!" screen in *Sonic 3 & Knuckles*. Needlemouse appears above the screen, saying "There is no God. Only me." The video ends.

## Characters

* Needlemouse
* Michael
* Michael's family
SpeedDuo64 Presents:

**☆**

Please proceed with caution while reading this article, as this article contains spoilers for newly-released content or episodes.

## SpeedDuo64 Presents:

### Release date

January 12, 2022

**SpeedDuo64 Presents:** is the second episode of Season 2, and the seventh episode overall. The description reads "December 12th, 2008".

## Characters

* Needlemouse
* Luther
* Tom
* Michael (cameo)
* Martin (cameo)
* Kyle (voice)

## Trivia

* This episode reveals Luther's physical appearance as an adult.
* Oddly enough, this episode is marked as inappropriate on YouTube under Community Guidelines.
FinAle

## finAle

### Release date

October 31, 2021

**finAle** is the fifth episode of Season 1 and the fifth episode overall, as well as the season finale.

The description reads "Together Forever".

## Characters

* Needlemouse/Sarah
* Michael
* Martin
* Luther

## Trivia

* This episode is the longest in the series, at 13 minutes and 22 seconds.
* This episode is the first to not include a date in its description.
Tom

**☆**

Please proceed with caution while reading this article, as this article contains spoilers for newly-released content or episodes.

## Other

### Debut

*SpeedDuo64 Presents: Genesis Sonic Comp Beta!!1!* (S2E1)

### Voice actor

G-San

**Tom** is a character in Needlem0use and one of the protagonists of Season 2.

## Biography

Not much is known about Tom or his history as of yet.

What is known is that he is best friends with Kyle, and runs a YouTube channel alongside him named SpeedDuo64. Like Kyle, he is a fan of *Sonic the Hedgehog*, and is the one with access to the files of the beta compilation disc Sarah is inside of.

## Appearance

Tom has scruffy brunette hair, and has blue eyes with white dots in the centres. He wears a black long-sleeve shirt underneath his blue-and-yellow-striped T-shirt. He wears blue sweatpants and purple shoes with white shoelaces.

## Relationships

### Kyle

While not a lot is known about Tom and Kyle's relationship at the moment, it can be assumed they're best friends. They run a YouTube channel together named SpeedDuo64, and both share a love for Sonic the Hedgehog. In regards to the Needlem0use compilation disc, Tom is the one who pulls the files from it, and Kyle can be heard asking him to extract more in *SpeedDuo64 Presents:*.

In *Seas0n 2*, Kyle can be heard voice-mailing Tom about the Sonic compilation disc Sarah is possessing. He asks Tom to meet him that night, saying "shit goes way deeper than we both thought".

### Sarah

It has been heavily implied Sarah and Tom will meet in the future. In official artwork, Sarah and Tom have been seen either fighting or looking at each other; Tom showing disgust and Sarah being intrigued.

In *SpeedDuo64 Presents:*, Sarah claims that Luther is "no longer on [her] radar" and says that Tom has caught her attention instead.

### Luther

Luther is Tom's father, as shown at the end of *SpeedDuo64 Presents:*. Luther has expressed the desire to reach out to Tom and get his attention, and has faith that Tom could potentially release Luther and his friends from Sarah's personal hell for good.
CustomPaks

This is a new folder that is available to be used to auto-load client mods as of the Mordhau patch on Jan 14, 2022. In previous patches, we could place them directly into the `Paks` folder, but we must now use the `CustomPaks` folder for Mordhau to load them

You must create the `CustomPaks` folder if it does not yet exist, and place .pak files within it

It should typically be located at `C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Content\CustomPaks`

(Replace the path to your Mordhau if necessary)

You will need to create/use this folder during LuteMod Installation
Needlem0use (episode)

## Needlem0use (episode)

### Release date

October 16, 2021

**Needlem0use** is the first episode of Season 1, and the first episode overall.

The description reads "11/24/93".

## Synopsis

The video begins with footage of someone playing through *Sonic the Hedgehog 1* 's Marble Zone. The screen occasionally cuts to black and lags, showing eyes in a dark background at one point. Eventually, the screen freezes again, and text appears saying "I'm trapped."

This entity, known as "Needlemouse", tells the viewer they have been trapped in the game for thirty years, and asks "Do you know how long that is?". The screen cuts to black, and Needlemouse continues speaking, saying time must have flown by for the viewer. Needlemouse then appears on the screen in the form of a smiling Classic Sonic. They point out the viewer having a family, going on to say they miss their own family (as well as someone named "Lily").

Needlemouse goes on to say nobody knows what happened "that night", except for the viewer. They begin looking at the camera before they disappear, leaving only the eyes and pupils to be seen. Needlemouse says they hate the viewer because the viewer took everything from them.

It's then revealed the viewer is a character named Luther, as Needlemouse reassures Luther they are coming for him, and when they do, they will kill him so the two can be together again "just like before". Needlemouse says they will never be alone again, and as realistic eyes and teeth appear on the screen, they tell Luther the two will suffer together. Needlemouse tells Luther they will make him suffer, and proceeds to speak, saying "I am going to find you".

A jumpscare plays, showing a distorted purple Sonic before Needlemouse reverts back to Classic Sonic. They tell Luther he can't run from them, and it cuts back to the gameplay of Marble Zone, showing the "Sonic has passed Act 2" screen. The video ends.

## Characters

* Needlemouse
* Luther (mentioned)
* Lily (mentioned)
The Bard's Guild

The Bard's Guild is a group of bards who like video games. We focus primarily around Mordhau, but our members also play instruments in Rust, Minecraft, Scrap Mechanic, and sometimes even in real life

Our guild won the rights to our name over The Other Bard's Guild in the Great Bard War of 2021, in which the Other Bard's Guild was absent, despite repeated challenges. Nobody has heard from them since.

The guild was established by Bardlord Lutemaster, a weirdo who keeps a goat as a pet. He also provides a Guild Library with hundreds of thousands of midis, and related services, so I guess he's not all that bad

We operate primarily on Discord, but we also have a Steam Group

###### Initiation

Our guild requires initiation in order to be considered one of the most elite bards. In order to apply, visit the `#initiation` channel in the guild discord. Post a screenshot or video of your bard, along with a short poem or haiku on the topic of your choice. Submissions will be graded based on participation
Getting Songs

The easiest way to find songs that are already curated for Mordhau are through the Guild Library in LuteBot

* These songs are downloaded to `%appdata%/LuteBot/GuildLibrary/songs` when you load them (if you don't already have them)
* The Mordhau Score is a bit outdated, but might still be a good indicator if a midi has been edited or not
* Only the top 20 results are returned; you must be specific. There is no way to browse the full library at this time

You can also Download your songs from the internet

* Just google for 'song name midi' or 'artist midi'
* Many niche artists and songs don't have midis; you'd have to make one
* You cannot convert an mp3 or other sound file to a midi file (it will sound terrible)
* Not all songs sound good on lute, which can't hold long notes, or flute, which can't play complex pieces

If you're an initiated member of The Bard's Guild, you can also check the #midi-submissions channel for midis, or use /search inside the discord
Liverpool

Dorian Gray was once human until he practice dark magic to himself immortal by making a Portrait of himself, every year that passes his Portrait ages instead of him, his Immortality finally came to an end in the year 1892 when he kidnapped a young girl from Liverpool and planed to sacrifice her but her Fiancée and the Doctor came in just in time, The Demon Dorian tried to kill the doctor unfortunately her Fiancée destroyed the panting and Dorian Gray disintegrated into dust, they untied the girl and escaped, Dorian Gray never practiced dark magic again.
Mr. Hedgehog

**Mr. Hedgehog** (also known as **John** and sometimes either a creepy smiling 16-bit or a stylized Mr. Hedgehog) is a Character That is the same VHS Character As Needlemouse, and is the main antagonist of the Mr. Hedgehog horror Series.

## Appearances

### Appears in

"Sonic\_The\_Hedgehog\_1991" (Episode 1 of 4)

## Biography

### Alive??

little is currently known about John when he was Alive.
Notre Dame

Notre Dame used to be haunted but not anymore because The Evil who lived in The Bell Tower were Murdered in England, The Gypsies were afraid of the Monsters in Notre Dame until they left their town to go to England to terrorize more people but fortunately they were discovered by Abraham Van Helsing who found their hide out and Burned Carfax abbey to protect a lot of innocent people The Evil that lived at the Bell Tower never haunted Notre Dame again.

## **Citizens**

The Gypsies live in a town called Notre Dame they used to fear the two Monsters who once lived at The Bell Tower, they heard the bell Ringing every night because it was a Sign that The 2 Monsters are coming and terrorized the until 1872 when The Hunchback and The Phantom went to England and died there, The Towns people never feared them again.

## **Ghost and Monster**

The Phantom and The Hunchback live together in The Bell Tower in The Town of Notre Dame in The Country of France, They terrorized people, The Phantom is a ghost wearing a mask and the one of the members of the living dead who sleeps during The Day but haunt The Bell Tower at Night, The Hunchback rings the Bell Tower, they were the most Evilest Monsters in Notre Dame until their reign of Terror finally came to an end in the year 1872 when they left Notre Dame to go to London and terrorizes more people but fortunately they were discovered by hunter and Doctor by the name of Abraham Van Helsing who hunted The Phantom and the Hunchback, He found their hideout, The Phantom was Unmasked and revealed ugly by a young girl named Lucy, Van Helsing set fire on Carfax abbey and The Phantom and The Hunchback were burned to death in the Fire, Dr. Abraham Van Helsing became a hero in the town of Whitby, The Phantom and The Hunchback never killed anyone again.

## **Human Servant**

There was a Caretaker who use to live with the two Monsters, his name was Rossi, he was loyal to the Phantom and The Hunchback for many years until the year 1872 when he was followed by Dr. Van Helsing and Jack Seward The Phantom thought that he betrayed the Phantom, Rossi tried to reason with him but he killed him, Rossi and his masters never walked the earth again.
Luther

**☆**

Please proceed with caution while reading this article, as this article contains spoilers for newly-released content or episodes.

## Luther

* Adult
* Young
* Tails

## Physical description

### Hair color

Brunette (Alive)
Orange (Tails)

### Eye color

Blue with white dots (Alive)
Black with blue dots (Tails)

## Other

### Debut

*Needlem0use* (S1E1) (Mentioned)
*finAle* (S1E5)

### Voice actor

Joseph

**Luther** *(full name **Luther Artwright**)* is a character in Needlem0use and the protagonist of Season 1.

## Appearance

In college, Luther wore a white turtleneck with an orange overcoat. He had rough brunette hair and blue eyes. As an adult, he has a green overcoat and has less hair, as well as a stubble beard. Like Sarah, he wears only pants and socks on his bottom half.

Inside the Tails vessel, he takes the appearance of Miles "Tails" Prower, though with some similarities to Needlemouse's design. He has horizontal black eyes with blue dots in the centres, a long blue scarf, white gloves with black cuffs, black socks, and blue and white colored shoes. Unlike Tails, he seems to have only one large tail.

## Gallery

Concept for Episodes 3 and 4 of Season Two
Pokemon hot and cold Wiki

**Welcome to the Pokemon hot and cold Wiki!**
the quintivian region based off Florida. is my pokemon region it has a lot of pokemon or fakemon new mega evolution, reginal forms and the best part, it has every pokemon in it. feel free to make your own pages or explore the existing ones please do not edit any one's page unless they say you can. one more thing, the quintivian region " pokemon hot and cold" already will have a wide variety of fakemon, but you can help by giving ideas

We're a collaborative community website about Pokemon hot and cold that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
C0mings00n.mp4

## c0mings00n.mp4

### Release date

October 2, 2021

**c0mings00n.mp4** is the fourth episode of Season 1, and the fourth episode overall.

The description reads "12/4/94".

## Synopsis

The video begins with a commercial advertising the release of *Sonic 3 & Knuckles*. The screen occasionally glitches, and the audio begins cutting. The audio ends up repeatedly saying "Sonic" and "evil", ending on the scene of Michael's death.

A missing person poster fades onto the screen for a person named Sarah, saying she was last seen on November 29, 1963. The screen cuts to a field, and Needlemouse begins saying this field is where they were buried in 1963. It cuts to a SEGA building, which has been built over the field.

The screen cuts to Needlemouse, with high-pitched music playing in the background. They tell Luther that they have been "brought back" in the form of Sonic, heavily implying Needlemouse is Sarah and she was killed in the aforementioned field; only to possess a *Sonic* game after the SEGA building was built over her corpse. Needlemouse smiles, saying she doesn't care anymore, and that she was only toying with Luther "up until now". She tells Luther she is done playing, and since she has already come for Michael, "what makes you think I won't go after you?"

A picture of Sarah appears on Needlemouse's mouth, and the screen cuts to Needlemouse standing in the darkness. She tells Luther she knows where he lives, and the video cuts back to the ending of the *Sonic 3 & Knuckles* commercial before ending.

## Characters

* Needlemouse/Sarah
* Michael (mentioned)

## Trivia

* This episode is the first to reveal Sarah.
Cookie Monster

**Cookie Monster** is a blue Muppet character on the long-running PBS/HBO children's television show *Sesame Street.* In a song in 2007, and later in an interview in 2017, Cookie Monster revealed that his real name is **Sidney Monster**. He is best known for his voracious appetite and his famous eating catchphrases, such as "Me want cookie!" Although he eats almost anything, including normally inedible objects, as his name suggests, his preferred food is cookies. Chocolate chip cookies are his favorite kind. Despite his voracious appetite for cookies, Cookie Monster shows awareness of healthy eating habits for young children and also enjoys fruits and eggplant.

He is known to have a mother, a younger sister, and an identically-designed cousin (who does not like cookies). All three share his characteristic blue fur and "googly eyes". He also has a father, who appeared in a *Monsterpiece Theater* sketch promoting energy conservation, water conservation and environmentalism. Cookie Monster's mother and father both share his enormous appetite and craving for cookies.
Citizens

There is a group of people who live in towns around the World, they work to make money, some Citizens live in villages and believe in the supernatural, some live in towns living a normal but citizens in the towns don't know what's really going on in the world. Citizens still wander The Earth Today in Modern Time.
Grover

**Grover** is a blue Muppet character on the popular PBS/HBO children's television show *Sesame Street*. Self-described as lovable, cute and furry, he is a blue monster who rarely uses contractions when he speaks or sings. Grover was originally performed by Frank Oz from his earliest appearances. Eric Jacobson has performed the character regularly from the year 2000 onwards.
Universe

1/3
The Universe is one The Most strange Galaxy full of Many unknown Mysteries in The Universe, The Galaxy has 9 planets but one Planet has Life and That Planet is called Earth, Mars was once a Planet full of Life but not any more, The Universe has a Sun and a Moon, The Universe even has Stars, The Galaxy has both good and evil on Earth, The Planet has Both Magical and Haunted Places in The World, Heaven and Hell is also in The Universe, The Earth even has Jungles, Woods, Deserts and Snow, Mars is a Dead Planet With no Life while Earth has plenty of Life, Today The Scientist are studying The Solar System in Outer Space Even Today in Modern Time.
Animated crying Wiki

**Welcome to the Animated crying Wiki!**
crying

We're a collaborative community website about Animated crying that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scott

**Scott Durbin** is a member of the Imagination Movers in real life and on the show. He had the idea for the Imagination Movers, wanting to create a live-action local kids show providing strong male role models for children. Durbin was inspired by the tastes of Captain Kangaroo and Fred Rogers alongside the music stylizings of De La Soul and The Police.
Prince James

**Prince James** is a prince and the brother of Princess Amber and the older stepbrother of Sofia. He likes to have fun and is very energetic. He was voiced by Zach Callison (CallisonZacky) in Season One and voiced by Tyler Merna (Season Two). he is now being voiced by Nicolas Cantu since season 3 episode 25
D.W.

**Dora Winifred "D.W." Read** is Arthur's 4-5 year old sister, Baby Kate's older sister, and a middle child in her family. She attends Elwood City Preschool. She is constantly seen bugging Arthur, walking into his bedroom without asking and attempting to blame him whenever something bad happens. However, she still shows positive feelings for her brother and does still care for him, despite frequently acting selfishly.
Brobee

Brobee is one of the main characters. He is a small, furry and green monster who lives in a fall themed place called Brobee land. He plays the drums, and is the only main character whose facial expression can change; his mouth can be flipped upside down to form a frown and vice versa. Brobee is often subjected to trying different foods.

Brobee is the shortest out of the main Yo Gabba Gabba! cast, also being the youngest. He is a green furry monster, with horizontal dark green stripes across his body, dark green feet and dark green hands. He has three bright red spikes on the top of his head, and a large unibrow. His arms are also very long, despite his size.

# Trivia

* Brobee only makes a cameo in the episode Mystery in the Super Music Friend Show segment.
* He's shown to be a picky eater, having multiple songs directed to him about trying new things or eating vegetables.
* Because of his long arms, he usually likes to wave them around, sometimes hitting people on accident, as shown in the song Hands To Yourself.
* Brobee's design is a reused version of "**Weedy the Broccoli Bee"** puppet from The Aqua Bats Super Show
Arturo Nemi

**Arturo Nemi** is a Spacer pilot.

## Acquisitions Entry

> Many consider alcohol to be an obsolete chemical. Once popular, its deleterious effects no longer suffice compared to the state of the recreational arts. Even so, many soldiers turn to drink in remote climes, even Spacers. **Nemi** put the bottle down when he settled in a cosmopolitan habitat to produce a wife and children. When they were killed, finished by an occurrence of Redlung during their gestation, he became an alcoholic mercenary once more. Fate and drink have led him to truly dark paths, and the stipulations of previous contracts continue to accumulate. A trusted source testifies that his consciousness has been subsumed by legal behaviour modification subroutines. The man who was **Nemi** is gone; but the profit and loss of Solo Nobre will be very enticing to the thing which moves in his place.
>
> -m.p.C.C.
>
>
Fence

The **Fence** is a Corvid Powersuit, armed with dual Small mounts similar to the Mongoose, but faster at the expense of a weaker hull.

The Fence is first available in the late Campaign mission It's No Game.

## Acquisitions Entry

> Blazing twin guns and a great view of the action provide the overconfidence behind this suit's name. The Fence is weak, but scary enough face to face, especially if the other guy isn't wearing a powersuit. That's why smart commanders reserve them for intimidating the locals and gunning down hapless infantry. Anything bigger and the Fence is outmatched.
>
> -MB
>
>

## Notes & Strategy

The Fence is what you get if you were to take the Mongoose, remove the chassis rotation limitation, give it a bit more speed while removing half of the armor on it. The Fence is only slightly more well protected than the Juke and only finds it's leverage from the two other power suits by having the largest overcharge capacity.

Due to having much larger shield statistics (particularly overcharge) than the two other suits, the Fence is more in favor of constant pressure in battle. The aggressive posture is important in minimizing damage. Due to the Fence fragility without overcharge, it is recommended to gank enemies initially. Like other fragile vehicles, make use of cover and maintain battlefield awareness.

In other words, fight like a Corvid would: Like there's no tomorrow.

## Campaign Availability

### Missions

It's No Game
Kill for Love
Placebo Syndrome
Wait for the Blackout

## Pilot Variant

Johnny Five Aces' Fence is armed with dual Carlos 84mm recoilless rifles, with a Smoke Projector for defense.

This loadout is a sniper. Very high damage but very low rate of fire. Hit targets at range while using smoke to disengage and reposition.
Broodmare

The **Broodmare** is a Spacer Ultra-class Mech. It is equipped with one Heavy and one Main hardpoint, with very high melee damage. As an Ultra, it has a bonus +25% to damage resistance.

## Acquisitions Entry

> Note:
> -Ultra class, +25% damage resist
>
> Subtle as a heart attack, styled like a brutalist ode to regime change. The Broodmare is one of those Spacer mechs that carry so much firepower it's a wonder we have any photos of it at all. A little top-heavy, but Spacer leg tech is probably a good decade ahead of ours. Lightweight alloys and better self-righting stabilizers and all that crap.
>
> -MB
>
>

## Pilot Variant

Antero Giian's Broodmare is armed with Chieftain and Thunderclap lasers, with Active Camo for defense.

## Notes & Strategy

* Powerhouse. Powerful stomp, as it is with Spacer mechs.
* A Banshee coupled with a Bishop makes for a devastating offensive force: the chaingun dispatches smaller foes, and when they bunch up (as they do) throw the cross punch with the cannon. The long range on both weapons allows for initiative on your side against awaiting groups, especially unaware Captains; deploy Smoke before commencing the grinding for safety.
* Once you're in a fight don't expect to back down soon though, Spacers engineer invested everything they can muster towards Broodmare except *subtlety .* Even with Antero Giian's loadout for example, there can only be so much to do while Active Camouflage is active. The available Heavy and Main slot also leaves no room for subtlety with most weapons producing enough sound to alert the enemies within your field of vision (and more). Make sure your loadout complement this fact and more importantly, be efficient so you have enough ammo to unalive the stream of foes bee-lining towards your comically large mech.
Cataphract

The **Cataphract** is a Spacer Heavy Agrav that was made pilotable in the Blood Anniversary Update Part II of June 24, 2021.

## Acquisitions Entry

> See those emitters poking out all over the place? Yeah that’s because the standard Cataphract loadout has Black Hands mounted in triplicate, puts out so much radiation your insides will melt just looking at it. Technically the Spacers could support all that on a smaller chassis. I suspect the bulk of the thing has to do with combat durability, though I swear that frame was built for a dorsal Heavy mount. Maybe the design was pivoted halfway through by some higher-ups who thought they knew better. Spacers are, after all, still human.
>
>
>
>
>
> Regardless I think it’s got a kind of elegance, provided you can ignore the screaming, dying masses that follow in its wake.
>
>
>
>
>
>
> -MB
>
>

## Notes & Strategy

The Cataphract comes with an auto-firing Black Hand.
Confessor

The **Confessor** is a Turret mounted Cannon weapon.

## Acquisitions Entry

> You'd think given the modest caliber that the **Confessor** would be a one and done design, but this thing's gone through more revisions and tweaks than some Lorentz force weapons. It lives in this weird acquisitions limbo where performance isn't so bad to merit the cost of a new design, but each iteration seems to cause as many problems as it solves. They're on the Mk XVIII last I'd heard.
>
> Might be an embezzlement scheme for some army bigwig, but with how genuinely pissed those Design Bureau types are about it, might not be. Seriously, if you need a good chuckle and want to see a Bureau boy have a seizure just ask when the Confessor's gonna be done.
>
> -MB
>
>
Balão

The **Balão** is a high-arc mortar for main hardpoints with a massive explosive radius.

## Acquisitions Entry

>
> Pride of the Novo Exército do Povo's artillery battalions, the Balão is deployed in almost every form imaginable; defensive emplacements, self-propelled guns, anti-grav platforms, mechs, and at one point even an experimental powersuit design (later designated the Dorothy). The barrels vary nearly as much, including long-barreled howitzer variants for heavier stationary designs, while a short barreled siege mortar style predominates among mobile platforms ('Chubbies" and "Stubbies" respectively). All variants feed from the same munitions courtesy of extraordinary restraint from the Design Bureau.
>
> The Balão's ubiquity stems from its flexibility, as the variety of barrel and mount types is matched by the variety of munitions it can fire. While HE and cluster are most commonly deployed, there also exist incendiary, fragmentation, and other variants. There's even rumors of a chemical cache within Central, but who knows what's stashed in there.
>
> --Efi
>
>

## Notes & Strategy

Powerful impact on the receiving end. The projectile travels a slow parabola, but the Balão is a rewarding weapon for the calculating gunner.

## Trivia

* Balão is the Portuguese term for "Balloon"
Audio-Kinetic Pulse

The **Audio-Kinetic Pulse** **(AK-P)** is a special weapon that unleashes a cone-shaped blast of cacophonous sound, capable of completely leveling most buildings, destroying smaller enemy vehicles outright, and causing significant damage to more formidable enemies caught in the shockwave.

## Acquisitions Entry

> Generates a cone-shaped shock wave centered on the unit that ranges up to 80ft before dissipating. Any targets within the blast zone can experience overpressure in excess of 70 kPa, known to cause building collapse and involuntary dismemberment. The **AK-P** must not, repeat, must not be fired against structures rated beyond this threshold (Solo Nobre district walls for example) as the shock wave will rebound against the emitter, often killing the operator.
>
> It should be noted that while developed and legally used for domestic demolition, usage of this device in combat is considered a war crime by most planetary governments.
>
> - Efi
>
>

## Notes & Strategy

**Note:** Since release, the AK-P has changed from a point-blank area-of-effect centered on the player to a cone-shaped blast emanating from the turret. The in-game Acquisitions image (right) does not yet reflect the change.

* Brigadors should take care when firing the AK-P at explosive buildings (such as orbital guns and ammunition depots), as its very short range puts the operator dangerously close to the ensuing blast.
* Similarly, firing at the indestructible border walls will result in the pulse rebounding, likely killing the user.
* Like all other special weapons, the Audio-Kinetic Pulse does not consume ammo and has a cooldown period between uses.

## Achievements

Complete an operation with a Rat King equipped with 2x Königs and **Audio-Kinetic Pulse**.

Complete an operation with a Rope Kid equipped with Bully, Pinch, and **Audio-Kinetic Pulse**.

Complete an operation with a Varlet equipped with 2x Donkey and **Audio-Kinetic Pulse**.
Faker

The **Faker** is a Small Artillery weapon.

## Acquisitions Entry

> It's your standard heavy infantry mortar. Versatile, with fragmentation rounds that can deal solid damage against both shielding and hull plating without being overly concerned about collateral damage. I mean, don't drop one of these on a habitation block and expect everything to be fine, but it's not going to shatter glass five blocks away either, unlike the Balão.
>
> -MB
>
>

## Notes & Strategy

* Crafty Brigadors can bank on the quiet fire report of the Faker to shell unaware hostiles. But relocation after each shot is necessary, because enemies will triangulate your position the instant they hear the blast. Disengage to another area and come back, and you may find old targets again at ease, although practice is required to hit moving targets.
* Direct hits are devastating, and will take down any key structure without need for follow ups. The perfect tool for a shy Brigador.
* Caution is warranted when firing the weapon, however, as the firing arc indicated on the screen has a misleading point of origin. It will strike and detonate on nearby obstacles despite the firing arc indicating a clear path. In smaller mechs or suits like the Mongoose, even half-block sized obstacles will cause the payload to detonate in your face when firing the weapon too close to these, the lowest of obstacles, leading to catastrophic damage and death.
Kettle

The **Kettle** is a pilotable Heavy Loyalist Agrav fitted with Heavy and Main hardpoints.

## Acquisitions Entry

> Possibly the ugliest vehicle in the Loyalist army, the Kettle is an older agrav originally spec’d for rear echelon support work. Designed to bring in cargo and supplies while providing fire cover as needed, but I’ve heard reports of these things being used like medieval siege towers, battering rams. Pilots drive them straight into enemy bases with a posse of stimmed-up infantry clinging to the rails. If they survive the collision, the element of surprise usually means they can capture whatever’s still standing.
>
> -MB
>
>

## Achievements

Complete an operation with a **Kettle** equipped with Harvester, Thunderclap, and Smoke Projector.
Linschotten

**Linschotten** is a necropolis and farming District in Solo Nobre. It is featured in the Campaign Mission, New Feeling.

## Acquisitions Entry

> Maybe you’re old enough to remember why every colony in synch range has a Linschotten. I’ve heard that Spacers even have their own Linschotten, but who knows what they use it for. Solo Nobre’s take on the subject is traditional, respectful: it’s a small, tasteful district, mostly used for farmland and a necropolis or two. The people here are nice, relatively speaking, almost quaint. They’re too young to really remember—almost nobody is as old as me these days—and I’m not eager to remind them. The way this planet’s going, Great Leader or no, they won’t have the attention to spare soon enough. Better to enjoy this while it lasts.
>
> -MB
>
>
Gutterball

The **Gutterball** is a Turret-mounted Artillery weapon whose round travels at a moderate speed in a low arc.

## Acquisitions Entry

> If you imagine a catapult throwing a bowling ball then you’ve got the right idea. Corvids melt down the heaviest metals they can find into solid shot, sometimes for proper shells, sometimes hand-packing explosives separately like a medieval cannoneer. The implementation may be crude but you can’t argue with the devastation **Gutterball** crews have wreaked upon Solo Nobre—I’ve personally witnessed a Gutterball round pass through four buildings before shattering against the district walls.
>
> -Efi
>
>

## Notes & Strategy

* Given its low arc of fire, with some practice it can serve as a formidable direct-fire weapon.
* Its projectile can smash through weaker walls and buildings and continue on its trajectory, making for effective ambushes.

## Achievements

Complete an operation with the The Pompadour equipped with Archie, **Gutterball**, and EMP.
Bombucha

The **Bombucha** is a heavy Loyalist Kamikaze Agrav.

## Acquisitions Entry

> Great Leader has no need to rule the stars above, so the NEP absorbed a lot of the old ship technology that got left in the necropolis. The **Bombucha**, as they refer to it, is just a repurposed frigate torpedo with a civilian anti-grav drive thrown in to make it function in the gravity well. The controls are slaved to an onboard IFF computer, making them into deadly fire-and-forget anti-armor units. Despite the crude solution, don’t mistake these things for easy prey. Naval durability specs and countermeasure defeat systems make this thing able to take a ton of punishment before going down. The NEP are definitely counting on their enemies’ ignorance of that fact.
>
> -MB
>
>

## Notes & Strategy

Once a Bombucha detects the player, it will activate the forward-facing red light synonymous with kamikaze units, and head towards the player, detonating upon impact. The detonation is powerful enough to destroy all but the most heavily armored vehicles. Train yourself when facing Loyalists: spot the red glare, knee-jerk react to destroy it.

Bombuchas are slow to turn and accelerate, making them easy to evade by themselves. They can be a formidable force in packs, especially in the Campaign mission Joy Bus/Hell Ride, where the player starts the mission with no ammo or special weapons and has to avoid crowds of Bombuchas.

- Smoke can trick them into preemptively detonating. If it spots you and you put down smoke just in front of you, no further from you than the range of the Bombucha's self-detonate range, it'll like other enemies fire on your last known position once it's in range. Detonating itself.
Geraldine Poquet

**Geraldine Poquet** is a Loyalist Pilot re-enabled in the Nĭ Hăo a Tutti update.

## Acquisitions Entry

> Known as "the Jackal" to friends and enemies alike, **Poquet** is a ferocious NEP driver. Corvids actually have a bounty on her head for what they claim are atrocities she has committed during an NEP raid in the Deads. This unflinching composure has taken her high in the NEP rankings—as have the untimely deaths of three former superiors. Whether the rumors Poquet arranged these accidents herself are true or not, the result is the same: fiercely loyal subordinates and cautious superiors. She would be a valuable asset.
>
> m.p.C.C.
>
>

## Trivia

* Poquet's portrait and acquisitions entry were hidden in game files before the 1.4 update. This was her portrait then.