recursal/Fanatic-Fandom huggingface dataset:
Enemies/Beast Tamer

## Drops

### Regular

Weapons:
Basilius's toothpick
Halbut
Hunting bow
Tamer's spear
Trapper's short bow
Armors:
Black hide(wild)
Decorated leather
Other Left-Hand:
Tamer's torch
The scout

### Elite

Weapons:
Depressed bow
Etched wooden bow
Exotic axe
Human femur
Isidore's bludgeon

**Beast Tamers** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Beast Tamer (Item Names)
	+ Tamer's spear
	+ Tamer's torch
* Fire Halberdier (Demajen)
* Beastmaster
* Molotov
Enchanting Treatise

**Enchanting Treatise** [ID:20] is a note found in the Ancient Dungeon. It is located in the last room of the Afflicted Village (#28), before Jezebel - The Erratic's boss chamber. It is next to the Unholy Treatise upstairs from where the Librarian and Old Medical Reports are found.

## Codex Entry

   *\*scribbled by hand\**

*- Enchanting treatise
Enchanting trivial items...
...dream catchers... impious lights...
Lanterns...
Enchanting weaponry
...
Enchanting humans & corpses...*

*\*unreadable\**

## Trivia

* Both the Enchanting Treatise and the Unholy Treatise are implied to have been written by Jezebel - The Erratic.
Commandment

**Commandment** [ID:84-86] is a trio of notes found in The Alabaster Citadel's The Carnelian Palace's The Anteroom of the Light lost room (#108), two rooms after Sariandel - Prisoner of the Void's boss room (#92).

These codex entries are directly below **The three Commandments** [ID:102], a content-less entry only findable in the `World_Text.loc` file.

## Codex Entry

### Commandment, 1/3

Valiant paladins walked these halls and kneeled
to take their oaths. Complete devotion, reduction
of power and honour reduced to simple tools
meant to defend the walls from those outside.
Sacrificing the self is sometimes essential
in order to save the many. The names of these
warriors are etched into memories. We will
bring down the invader.

### Commandment, 2/3

We are the intangible guardians of these
decorated walls, the last rampart. These
statues were erected in our honour and their
state depends on our lives. Us valiant knights
will not bend. We will bring down the invader.

### Commandment, 3/3

Embrace limbo and give everything to the
Guardian, our dear idol, our God almighty.
Let yourself be filled with this saving grace
and immeasurable power. We will bring down
the invader.
Left-hand

When wielding a 1 handed weapon, you may wield a "left hand" item in your other hand. This may range from a shield to a magic tome to other assorted items.

## Shields

Shields provide the ability to block incoming damage at the cost of stamina. If an attack hits the Templar while the block button is held down, you will take no damage, but will loose the stamina specified on the shield.

Some attacks can not be blocked. These are indicated by a red marker over the Templar's head during the attack.

In addition to blocking, shields increase or lower the crit and miss of the 1h weapon that they are used with.

 Shields list ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Spell books

Spell books allow the Templar to cast spells at the cost of faith. Hold the the block button until a white sphere appears in front of the Templar. Then, when the block button is released, faith will be subtracted and the Templar will cast the spell defined by the Spell book. The invocation time, faith cost, and spell effect is different for each tome type, though all tomes of the same type behave the same. Spells that do damage go through enemy blocks.

Unlike other left-hand items, Spell books have no impact on the crit and miss stats of the weapon used with them.

 Spell books ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*

## Other

In addition to shields and spell books, there are various other items that can be wielded in the left hand. These don't do anything if the the block button is pressed. They just apply stats to the weapon used in the other hand.

 Other items ▾▾

*\*All item stats obtained experimentally and are not ensured to be 100% accurate*
Items

There are 5 types of items

### Left-hand items

When wielding a 1 handed weapon, you may wield a "left hand" item in your other hand. This may range from a shield to a spell book to other assorted items.

### Armor

Defines how many armor shard the templar has. Also has stats that impact your crit chance, stamina regeneration, and miss chance.

### Trinkets

Defines how many hit points the templar has. Also has stats that impact your crit chance, stamina regeneration, and miss chance.

### Consumables

Single use items that give temporary bonuses to the templar.

## Item Colors

When items are on the ground, they have a colored glow so they can be more easily seen. The color of this glow indicates some basic attributes of the item.

* Blue
	+ This item has a blessing that will be applied when the item is equipped.
* Purple
	+ This item has a curse that will be applied when the item is equipped.
* White
	+ This item has neither a blessing nor a curse attatched.
	+ Note that there are a handful of items with hidden blessings or curses that activate once certain criteria are met.
* Green
	+ This item will unlock an entry in the forge when it is picked up.
* Gold
	+ Items of this color are a mixed bag.
		- Boss weapons: picking up unlocks in the forge
		- Weapons#Isidore's bludgeon: Cursed
		- Other assorted items
			* Weapons#Granite sword
			* Weapons#Iron candelabrum
			* Weapons#Vlenn's Sword
			* Weapons#War axe

There are a few items that seem to be mis-colored:

* Weapons#Forged iron bell - Colored purple, but doesn't have a curse
Enemies/Dark Offspring

## Dark Offspring

**Dark Offspring** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Dark Offspring (Demajen)
* Children of Incest
* Cursed children

### Theory

It can be theorized from the A Tale from Another Age codex entry that the "vicious and malformed children" are the Dark Offspring and an additional child is The Hearth. The former would make the latter, The Anomaly - Forgotten in the Dark, and The Virgin - Forgotten in the Dark siblings.

## Notes

Need to kill 6 **Dark Offspring** to complete Quests#quest4.
Quests

Filthblood Shelter Emissary

The Filthblood Shelter Emissary in the Filthblood Shelter will give quests to the Templar to go and kill various enemies. Upon completion the Templar will be need to return to the quest giver. Upon doing so they will be rewarded with additional items available at the forge. Note that once a quest is accepted an icon will be shown in the top right corner of the map showing a picture of the target and how many kills are still needed. Also a yellow ! will be shown on the map where the target can be found.

### Quests

(info taken directly from Map 1.6)

1. ##### Kill 6 zombies

	1. Location: Ancient Dungeon (World)
	2. Reward: Poultice
2. ##### Kill 3 lanterns

	1. Location: Putrid Sewers
	2. Reward: Stimulating flask
3. ##### Kill the Executioner (boss)

	1. Location: End of the Ancient Dungeon (World)
	2. Reward: Pieces of armor
4. ##### Kill 2 Lava Spitters

	1. Location: Den of Corrupted Nature
	2. Reward: Incendiary idol
5. ##### Kill 6 Dark Offspring

	1. Location: Den of Corrupted Nature
	2. Reward: Pestilential idol
6. ##### Kill the Mysterious Entity (boss)

	1. Location: The end of the Den of Corrupted Nature
	2. Reward: Corrupted seeds
7. ##### Kill 3 Purple Mages

	1. Location: Alabaster Citadel
	2. Reward: Strange poultice
8. ##### Kill 2 Golden Paladins

	1. Location: Alabaster Citadel
	2. Reward: Mass page
9. ##### Defeat The Ritualist (boss)

	1. Location: The end of the Alabaster Citadel
	2. Reward: Holy water
10. ##### Complete the Impious Altar

	1. Location: Ancient Dungeon (Area), room #7
	2. Defeat a series of shadow enemies
	3. Reward: Melancholic axe
11. ##### Defeat Adonias - The King's Envoy (boss) with the left elite earing equipped

	1. Location: Afflicted Village
	2. Note that if you have any bosses left to beat, the earing is a powerful trinket with no drawback once you reach the boss room. It may be worth making use of it before completing this quest since it will no longer be available after it is completed.
	3. Reward: White flail
12. ##### Kill Elemiah - The Crow Lady (boss) using only your fists

	1. Location: Adjacent to the Cloister of the Chosen
	2. Must be completed using only the bandages that you spawn with, enchanted bandages will not count.
	3. Speaking with Balthasar in the Cloister of the Chosen will give a blessing that grants +10 damage.
	4. Reward: Black beaks
Faith

**Faith** is a game mechanic in Dark Devotion. As the name implies, faith is a measure of the Knight's devotion toward the Templar God. The amount of Faith the Knight can have at any one time is limited to 30; this amount can increase by finding and activating Faith Runes. Faith is gained by defeating enemies or reading Holy Pages. The amount of Faith that can be gained can be changed by using items, such as the Mass Page, or wielding weapons, such as the Zealot's Blade.

Faith can be used at Altars through the prayer mechanic, providing various boons to the Knight, or opening up passageways that may otherwise be inaccessible. Faith is also used to power the various Miracles available to the Knight, similar to a mana system.
A tamer has no fear

**A tamer has no fear** [ID:47] is a note found in The Den of Corrupted Nature's The Purged Hamlet (#63), one room before The First One - Fallen Bulwark's boss room.

## Codex

*- "A tamer has no fear. This long weapon
will allow you to outrange the beasts. Do
not cry, my dear child..." He then added with
a smirk: "These creatures are here to protect
us. Although you have to control them or
you will be devoured."*
Dr Koval

Dr Koval is a character in *Dark Devotion.*

## Location

Dr Koval does not appear in the game, but we do find his lab Cabinet\_of\_Curiosities (#21) which contain his scalpels.

## Lore

Dr Koval was(is?) a resident of the temple. He is referred to as "nursery head supervisor". He may be responsible for The\_Ancients'\_Incubator and the creation of the Enemies/Dark Offspring. Based on the reference to needing "newcomers ... Women especially." in Old\_Medical\_Report, he may also be responsible for supply of young women in Report\_7:20. This may have subsequently created the Mad Virgins.

## Mentions

### Dialog

* Melissandre
	+ Hello, dear. My name is Melissandre, I have been a nurse ever since... A very long time.
	+ Let's say doctor Koval's infant care home was still thriving.
	+ ...Doctor Koval was a charming man. Although he was conducting suspicious experiments on the children.
Enemies/Flail Knight

## Drops

### Regular

Weapons:
Decorated flail
Flail
Armors:
Damaged cope
Shields:
Clergyman's shield
Other Left-hand:
Bride's withered bouquet
Decorated censer

### Elite

Weapons:
Bow of the storm
Broken blade
Cold mace
Iron candelabrum
Jelous hatched
Outcast's flail
Refined large bow
Sadistic sword
Surgical files
Trinkets:
Right elite earing
Torn saddlebag
Other Left-hand:
Bride's withered bouquet

**Flail Knights** are a type of enemy in *Dark Devotion*.
Curses/Glass bones

## Glass bones

### Description

Heavens... I shouldn't jump from so high carrying such heavy equipment. Falling again might hurt very badly.

### Source

"When falling from a hight sufficient to drop stamina below ""winded"" threshold, ~20% chance."

## Effects

### Effect

Falling might hurt you

*Glass bones* is a Curse in *Dark Devotion*.

#### Notes

"Falling from a hight sufficient to drop stamina below the ""winded"" threshold again will deal 5 damage."

File:Glass bones 02.jpg
Old Medical Report

**Old Medical Report** [ID:18-19] is a pair of notes found in the Ancient Dungeon. They are in the last room of the Afflicted Village (#28) before facing Jezebel - The Erratic. They are located in the same room the Librarian is found, along with the Enchanting Treatise and the Unholy Treatise.

## Old Medical Report, 5:18

*The deeper levels are more subject to blood
mixing problems since the high majority of
their inhabitants refuse to mate with the
Filthblood from higher levels. I must say
I understand this choice. And obviously,
the King does not want bastards, or disabled
children. We need to solve this problem with
haste.*

Dr. Koval, nursery head supervisor

## Old Medical Report, 6:17

*Mixing the same old blood is soon going to
be a threat to the Temple and its people.
Generations of disabled babies are being
conceived, and they are not welcomed here.
I have heard indeed that some of the nobles
are very fond of such dishes, but of course,
this is not satisfactory nor useful enough.
We need newcomers as often as possible. Women
especially.*

Dr. Koval, nursery head supervisor

# Trivia

"The deeper levels" probably refers to The Alabaster Citadel.
Afflicted Village

The Afflicted Village is an area in *Dark Devotion.* It is a series of melancholic, lonely houses with many hidden traps. It is the second part of the Ancient Dungeon section of the Temple. The main boss is Jezebel - The Erratic. The lost room of the area is the Ancient Armoury.

## Description

The Afflicted Village is the ruined and dilapidated remains of a once thriving hamlet. Memoirs and remnants of past lives can be seen while running through, such as ruined paintings, overturned tables and torn curtains. Instead, undead creatures wander the corridors, shades of residents long dead. However, there are signs of life. The player can meet Amaris for the first time here, noble and confident. The Templar Skreed can also be met here, but whether this chance encounter is beneficial remains to be seen...

## Characters

* Princess Amaris
* Skreed

## Connecting Areas

* Ancient Dungeon
* Gloomy Cellblock
* Putrid Sewers
* Crusaders' Haven
Enemies/Holy Guardian

## Holy Guardian

**Holy Guardians** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Holy Guardian (Demajen, KS)
* Golden Paladin
* Blue Knight

## Trivia

With the Commandment note as context, they resemble DarkSouls' Black Knights.

## From Kickstarter

**The Holy Guardian:** *If you have your God by your side, these colossal protectors also have their own. Do not engage a fight against these mountains filled of faith without being well trained and prepared for it.*
All the cats Mapleshade killed

Mapleshade killed Appledusk, Ravenwing, Frecklewish, and Spottedleaf. She has also trained Crookedstar, Goosefeather, and Ivypool in the Dark Forest. She began killing when she was exiled. First, she was expecting Appledusk's kits, but everyone thought the father was Birchface. Until, of course, Ravenwing spilled the beans, Appledusk is the father. So Oakstar exiles her, yadda, yadda. She then takes her three kits across to RiverClan, but unfortunately the kits drown and she takes the dead kits to the camp, only to find out she is not welcome, and that Appledusk has a new mate, Reedshine. Why did she kill you may ask? For revenge. Her grief mainly turned into anger. And that is how she became a Dark Forest Warrior. ~Lion King Smarts

Mapleshade killed Ravenwing and Appledusk, caused the death of Frecklewish, and killed Spottedleaf's spirit. ~Lilinkin plot

Mapleshade killed Ravenwing, Appledusk, and Frecklewish in order to avenge her kits death, and she also tried to murder Sandstorm, but killed Spottedleaf's Spirit instead. ~Frostedheart💙

Mapleshade killed Ravenwing and Frecklewish. She tried to kill Reedshine, but killed Appledusk instead. She tried to kill Sandstorm, but killed Spottedleaf instead. Wow, Mapleshade, you should work on your aim XD ~ Night
Rattling from the beasts above

**Rattling from the beasts above** [ID:82] is a note found in The Alabaster Citadel's The Carnelian Palace, two rooms (#94) after Sariandel - Prisoner of the Void's boss room (#92).

## Codex Entry

*Rattling from the beasts above frightened
me when I was a child in spite of my dear
father insisting they were there to protect
us from those outside.*
Enemies/Mad Virgin

## Mad Virgin

* idle
* attack

**Mad Virgins** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Mad Virgin
* The Virgin (KS)
	+ Not to be confused with Virgin - Forgotten in the Dark
* Dryad

## Lore

Under Construction
Report\_7:20

## Notes

Unlike all other enemies in the game, Mad Virgins are exclusively found in one area instead of an entire world zone.

## From Kickstarter

**The Virgin:** *The lack of new blood caused the birth of filthy children inside the Temple. So, in order to put this situation right, virgins were abducted to be used as surrogate mothers for the noble people of the less vulgar levels.*

### Trivia

The "less vulgar levels" refers to The Alabaster Citadel.
Cave of Cries

The Cave of Cries is an area in *Dark Devotion*. It is the third area of the second world, The Den of Corrupted Nature. It can be accessed through The Purged Hamlet (#53, 62, 65, 67). The area boss is The Virgin - Forgotten in the Dark.

## Description

The Cave of Cries is a dark and filthy cave system filled with wild beasts and mad virgins. Arguably one of the hardest areas in the game, especially for the mid-game. One of the elements that makes the area so tough is the constant danger of stalactites falling, which always instantly injure the player, causing stamina to decrease after falling or rolling. This can be cured, but will always be applied again after being damaged by a stalactite.

## Characters

* Amaris
* Ariuk
Dicecaster

**The Dicecaster** is a character in *Dark Devotion.* He is first encountered in The Hallway of the Chosen, where he will help the Knight progress by aiding her in combat and unlocking doors, as well as helping her avoid a miniboss fight. Afterwards, he can be found in the The Cloister of the Chosen (#88).

## Locations

* The Hallway of the Chosen: The player will first encounter The Dicecaster the first time they enter the area, where he will aid her progression all the way to The Cloister of the Chosen (#88).
* The Cloister of the Chosen (#88): The next encounter will be in the upper area.
* (there may be another area)
* Heraldic Lily: In the final area, he will be next to the The Heir.

## Dialogue

### The Cloister of the Chosen (#88)

* "Am I being overtaken by a dark passion - With my hand tied to yours? - Taken by a sublime need! Such attraction! - This simple need to see no one but you."
* "Hm, your humble servant wrote it for... for someone he met... Ah ah."
* (The Dicecaster seems to be avoiding your gaze)
* "..."

 (might need updating)

### Heraldic Lily (#110)

* "Well, my young friend, cat got your tongue? Mm...?"
* "He thinks the man in the iron mask will not will not answer. Who knows what kind of things this poor sod suffered..."
* "This thought saddens your humble servant greatly."
* "...What is he waiting for here, with his arched back?"
* "May God's chant guide you, my beautiful friend."
* "..."

## Codex

Letter from a Dicecaster (moderate spoilers)
Filthblood Shelter

**Filthblood Shelter** is the main hub of *Dark Devotion.* Equipment, skill upgrades, and sidequests can all be found down various halls of the Shelter. There is also a library that records notes found within the Temple. The Templar will respawn here upon death.

## Filthblood Shelter

The Knight's spawn location within Filthblood Shelter.

Map of Filthblood Shelter.
Drunkard

**Drunkard** is an unnamed character in *Dark Devotion*. 5 purple and 1 red butterfly surround her as she drinks what is likely alcohol.

## Location

* The Obsidian Cathedral (#100): She's to the left of the Aged Grand Cru in the room beforeNekosh - Keeper of the Books.

## Dialogue

### The Obsidian Cathedral

* "Oh, how gracious the world has been to you, little worm!"
* "How wondrous the gifts the light hath provided thee! And what deeds shall be accomplished!"
* "You shall undo all that is wrong, see the cloth-wearers ride into battle with flaming steeds and blades of lightning! \*sips\*"
* "You shall do the light's work! And as soon as the work has been accomplished, at the first mistake after your use has been fulfilled, you shall be tossed aside like a cheap whore!"
* "A hollowed-out coenobite incapable of knowing anything other than the light's love... \*hic\*"
* "Only to have it drawn from thee like the humours of some barbaric torturous practice from hands unfeeling."
* "Live in the light as long as ye can, young maiden!"
* "Live long, for the dark is longer and the light can be taken at any time! \*sips\*"
* "..."
History

* To learn about the game's beginnings, visit its Kickstarter page.

 Cluck Cluck Wand ▾▾

Supporters of the kickstarter were given the code to recieve a special item in the game. If you ring that bells next to the templar holding a chicken in the Filthblood Shelter in this order, the Cluck Cluck Wand will be added to your forge: 3, 2, 1, 4, 1 (ordered from left to right).

* To learn about the game through Dev Diaries, watch The Arcade Crew's videos on YouTube:
	+ Dark Devotion Dev Diary #1: The universe, art & scenario
		- Inspirations: Castlevania (exploration), Dark Souls (gameplay), Diablo I & II (atmosphere).
		- References to Alexandre as either chiaroscuro or romantic painters (e.g.: Johann Heinrich Füssli, Rembrandt, Eugène Delacroix) or "much more classical and gothic things" (e.g.: churches around Avignon for symbolism)
	+ Dark Devotion Dev Diary #2: The gameplay & mechanics
		- Inspirations: Darkest Dungeon (diseases and blessings system), Shadowcrypt (gameplay), Dark Souls (late inspiration source).
	+ Dark Devotion Dev Diary #3 : The Studio Lifestyle

## Miscellaneous

* To learn more about the developers, visit the Hibernian Workshop site.
	+ To read about and/or support the developers' latest game, visit *Astral Ascent*'s Kickstarter or Steam page.
* To enjoy the OST while you browse, listen to it on YouTube.
* If you aren't sure what Dark Devotion is or how you arrived here, watch the Story Trailer, Gameplay Overview, or Release Trailer.

### Word of advice

Try experiencing the game without knowing exactly how the gameplay works or where things are for the first few runs. It can be very rewarding as you figure things out on your own.

## Versions

The information in this wiki is based off these versions of the game:

* Steam - Release\_1.0.44
* Amazon Games - 1.0.56\_DRMFREE

## Other

Cut Content

Codex - Cut Content
Putrid Sewers

The Putrid Sewers is an area in *Dark Devotion*. It is the last area in the first world, the Ancient Dungeon. The main boss of the area is Martyr - The Shredded. The lost room of the area is the Hall of the Dead.

## Description

The Putrid Sewers is the very bottom of the Ancient Dungeon, both geographically and metaphorically. Reminiscent of Dark Souls' Depths, the area consists entirely of grimy, flooded rooms, stalked by monsters with quite literally an explosive temper, ready to catch unwary Templars off guard. The dark corners and crumbling walls hide many secrets, in contrast to the seemingly straightforward path, so be sure to bring along some Goddess' Idols.

## Connected Areas

* Afflicted Village
* Gloomy Cellblock
* Crusader's Haven
Bones

Bones at the Forge.

**Bones** is a character in *Dark Devotion*. He is a smith, and works the Forge in the Filthblood Shelter. The Knight can visit him to change her equipment before adventuring. At first, he can't make many items, but as the Knight finds schematics/blueprints for him, he will provide her with more equipment.

## Dialogue

### Filthblood Shelter (#4)

#### 1

* "Not everyone here wants you to reach your goal. Trust your weapons, young woman, and you might be fine."
* "..."

#### 2

* "So, how can I help you, young woman?"
* "Take care."
* "..."

## From Kickstarter & Others

***Bones, Basilius The Great's Apprentice:** Bones is a good-natured person who helps the bravest travelers during their venture by forging weapons and crafting shields.*
Curses/Burden of the exiled

### Source

This curse is applied at the very beginning of the game to teach how to use a healing altar. I doesn't appear to be used anywhere else in the game.

## Effects

### Effect

Pray or die

*Internal Bleeding* is a Curse in *Dark Devotion*.

#### Notes

After every 40 steps, take 1 point of damage. Praying at the Altars#Healing Statue or leaving the room clears this curse.
Kiss from a distant kingdom

*Kiss from a distant kingdom* is a Blessing in *Dark Devotion*. It is gifted by Amaris during the Asriel bossfight in one of Heraldic Lily's boss rooms (#112), but only if her questline is followed up to that point.

#### Notes

This blessing has no visible affect on stats as shown when viewing weapons and items. It is unclear if this has any other effects. It may just be a representation of Amaris fighting along side you.
Report 914

**Report 914** [ID:39] is a note found in the Ancient Dungeon (World)'s Gloomy Cellblock's Room of the Forgotten lost room.

## Codex

*Report 914 -
Today’s executions,*

*Louis.D - For being an Escapee
Alexander.M - Rape
Milan.K - Preaching a false God
Nina.K - Preaching a false God
Roman.P - Not respecting the curfew
Rebecca.C - Adultery
Ben.B - Child rape
Scott.M - Murder
Jane.R - Theft
Arthur.S - Unholy readings
Babur.M - Sexual deviance
Sarah.I - Treason*

*...*

*\*the page has been scribbled on from top to bottom\**
Farewell Letter

**Farewell Letter** [ID:73] is a note found in the The Alabaster Citadel's The Obsidian Cathedral (#102), one room after Nekosh - Keeper of the Books' boss chamber. It can be reached by traveling through a Blood Magic Mirror.

### Transcript

   *Farewell Letter,*

*My parents called me Louis. I am a confirmed
Templar, which was determined before my birth.
Trained to enter and cross the threshold.
I have no idea how long I have been wandering
here. Three days? Three weeks? Time does
not make sense anymore, and yet I feel my
heart dying a little with each of its beats.
The countdown is reaching its end. With a
sore throat, I question the very reason I
came to this cursed place. I was taught to
give my life for my people, that time is
near.*

*Louis*
It seems that this temple

**It seems that this temple** [ID:25] is a note found in the Ancient Dungeon's Ancient Dungeon (#10), two rooms before Hezek - The Baptized's boss room.

# Codex

*...It seems that this temple is full of advanced
mechanisms all wired together. Doors, platforms
and traps are connected to switches and levers.
We need to pay attention to what we touch
if we want to reach the deepest level...*

*\*unreadable\**

# Trivia

The "deepest level" is probably The Alabaster Citadel.
I have succeeded in reaching this room

**...I have succeeded in reaching this room** [ID:24] is a note found in the Ancient Dungeon's Ancient Dungeon (#9).

# Codex

*...I have succeeded in reaching this room,
but I am not sure how. I managed to keep
my shield, but not my sword. I had to hide,
although it seems like I am trapped now.
I will not die here.*
Basilius

### Under Construction

Also referred to as "The Smith". We never meet this character, but he is mentioned in several item descriptions. Not to be confused with Bones, the current smith of the Filthblood Shelter.

* Basilius' guide: "A weapon is but an extension of the warrior's arm." - Basilius the Great, dungeon keeper
* Basilius' toothpick: "It was told that Basilius the Great's mother was a mountain..." - Extract from History of the Temple
* Basilius' nails: "Basilius the Great's path was laid out, up to this day..." - Extract from History of the Temple
* The smith's heart: "What is a smith without a fire?" - Basilius the Great, dungeon keeper
* The smith's forgotten: "I would like to, but I don't know how to use it!" - Basilius the Great, dungeon keeper
* The smith's great sword: A common folk tale recounts that Basilius carried one in each hand to defend the Temple during the second Revolution.
* The smith's head "If you are subject to headaches, try sewing, not smithing." - Basilius the Great, dungeon keeper.
* The smith's right hand: "It's more fun to hit a skull instead of an anvil, my friend." - Basilius the Great, dungeon keeper
* The smith's left hand: "My wife was scared I would never come back each time I would go below to gather wood." - Basilius the Great
Heraldic Lily

The **Heraldic Lily** is the final area in *Dark Devotion*, not including the corridor leading to the final boss. Functionally, the area is simply a boss rush, with four separate bosses that must be defeated before progressing to the final boss. Each of these bosses dwells within their own smaller sub-sectioned areas.

## Description

Following the defeat of The Ritualist, the player will receive a key, with which they gain access to the Heraldic Lily. The area is initially locked behind a puzzle, involving rotating lights around on a wall to achieve a specific pattern, but it is not overly difficult. Once beaten, the door will open to the main hall of the area. Here, the player must defeat three bosses in separate areas before finally gaining access to the fourth and final boss of the area.

* ***Chimera - The King's Steed*** - Resides in the Hot Purge
* ***Asriel - Paladin Supreme*** - Resides in the Holy Alignment
* ***Elinor and Aureus - Inseparable Wardens*** - Reside in the Cold Purge
* [Hide Spoiler] ***The Queen - Lonely Widow*** - Resides in the Royal Peristyle[Show Spoiler]

## Characters

* Amaris
* Younger Prince
* Dicecaster
Odelric's squad report

**Odelric's squad report** [ID:40] is a note found in the Ancient Dungeon's Gloomy Cellblock (#38), two rooms before The Executioner - Shatterer of Flesh's boss room.

## Codex

   *Odelric's squad report*

*For any Templar who might find this: our
team is doing well, although we often get
lost. We regularly had to turn around and
this path seems safer than others. We
still have supplies, but no one knows how
long it will take us to reach the end. We
are in good health but also exhausted. Our
enemies are sly and pernicious, do not trust
anyone. May the one true God support you,
may his chant guide you through the darkness.
Be brave.*

*- Odelric, elected leader of his squad*
Adonias - The King's Envoy

in the Gloomy Cellblock

**Adonias - The King's Envoy** is a boss in *Dark Devotion*. He is the main boss of the Gloomy Cellblock, and is one of the easier bosses in the game.

## Description

After fighting through either the Ancient Dungeon or Afflicted Village, the player can then come into contact with Adonias via the Gloomy Cellblock. Adonias is a large knight who simply sits in the background and tests your might, to see if you are worthy of progressing. He wears heavy armour, which he does or doesn't drop along with Adonias' Glinting Gladius.

## Lore

Adonias acts as the King's commander over the Gloomy Cellblock. Or at least, he *did.* When The Executioner took over the Ancient Dungeon, Adonias was simply left in a cell, standing guard as a test to those who would challenge The Executioner's reign and take back the Dungeon. Strangely, he doesn't defeat The Executioner himself, even though he seems perfectly able to. Perhaps he is simply past his glory days. It is unknown why Adonias seems to have disregarded his duty to the king, but for whatever reason, he chooses to entrust the future of the dungeon to the player.

## Dialogue

### Pre-fight

* "...\*sigh\* I hope you are not as worthless as the previous ones."

### Post-fight

* "...Four servants were designated. The better, the most beautiful. The first one, myself, was sent to the Filthblood. The second one, to the elected nobles. And the other two, the lovers, stayed with our king Theodore."
* "O great and righteous monarch! I hope life is sweet for you, below... Sweeter than mine."

## Attacks

Adonias does not directly attack the player. Instead, he summons waves of regular enemies to test the player. These enemies grow in strength each time. He will always summon two, one on each side of the player. He will summon four different kinds of enemies in total.

## Notes

* For one of the Filthblood Emissary's quests, the player must defeat Adonias while wearing the Left Elite Earring, which will turn all of the summoned enemies into Elites, making the fight significantly harder.
* If you kill with his armor, he will drop an armor.
Enemies/Dark Killer

## Dark Killer

**Dark Killers** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Dark Killer (KS)
* Crow Assassin
* Dark Assassin

## Description

These enemies originally appear as black crows outlined in red that show up in random locations throughout the game. If the player touches the crow, they transform and attack. Upon death, they always from their Shadow scythe. The player can safely roll through them to avoid causing them to transform.
Temple

The Temple is the setting for *Dark Devotion*. It is filled with gloomy, treacherous rooms and twisting, labyrinthine passages. It runs deep underground and hides many blasphemous secrets.

## Overview

The temple consists of three main 'worlds', each of which contains multiple sub-locations. These are:

* The Ancient Dungeon, which consists of the Ancient Dungeon, Bloodied Paths, Afflicted Village, Gloomy Cellblock, and Putrid Sewers.

* The Den of Corrupted Nature, which consists of the Purged Hamlet, the Graceless Forest and the Cave of Cries.

* The Alabaster Citadel, which consists of the Hallway and Cloister of the Chosen, the Obsidian Cathedral and the Carnelian Palace.

These main areas are followed by the Heraldic Lily, a boss-rush style location.

## Lore

The history of the Temple is extremely vague, and we will never know the full story of the Temple's construction. However, from the False Eden documents, we know that it was built on the ruins of a city of the Ancients, in honour of one of the few immortal beings that refused to give up their immortality. After a fight between two of these beings, humans revered the winner as a God, and the Temple was built in her honour. However, the outside story was that the Temple was built to house the "Traitor," the lesser immortal that lost the fight. However, the Archbishop later insisted that outside forces had come to steal "her," much to the confusion of the other ranking members of the Temple.
The pleasure of flesh

**The pleasure of the flesh** [ID:57] is a note found in The Den of Corrupted Nature's The Cave of Cries (#60), three rooms before The Mysterious Entity's boss room.

## Codex Entry

*The pleasure of flesh will always be
what people seek. Instantaneous and frivolous.
As soon as it is over, a kiss means nothing.
This is vain and not made to last...
Just like this damn Temple.*
They chose me randomly

**They chose me randomly** [ID:36] is a note found in the Ancient Dungeon's Gloomy Cellblock (#37), three rooms before The Executioner - Shatterer of Flesh's boss room.

## Codex

*...They chose me randomly and put me in here
without any explanation. The worst being
that there is nothing I can do about it.
This Temple is not the Heaven they promised.
This is Hell in disguise. Whatever they are
blaming on me, I am innocent.*
Filthblood

**Filthblood** [ID:41] is a note found in Ancient Dungeon's Putrid Sewers (#40), two rooms into the area.

## Codex

   *Filthblood*

*We were waiting on a thin line,
Straight from our feet up to our spine.*

*Once I saw a beautiful girl from below,
Who left with a slave from above.
Filthy blood, Spilt blood that nobody will
love,
Shut your nasty mouth before her and bow.*

*Look at your dirty shoes and be a good dog,
Before your master, before your God.*

*Respect! This is honour, said my family,
Sickened, she did not even look at me.*

## Trivia

The writer could be referring to Jezebel - The Erratic and Martyr - The Shredded. Regardless, the writer's perspective can be better understood after reading the Old Medical Reports.
Seer

* Come close, come close, warrior. My eyes may be gone, but I can feel your presence.
* Everyone steps in here with their own personal history, which only matters to the people outside, who have forgotten you. Let go of your burdens.
* I am called the Seer. Just like the other members of the Shelter, I try to be as useful as possible.
* In order to get close to God, some stop talking, while some go blind or lash themselves. Some form of sacrifice is always necessary. What have you given him, woman?
* What have you offered to God?
* It is not meaningless to scar our mortal coil. When judging you, God will remember the pain you inflicted on your body.
* \*plays the harp\*
* Time has given me great knowledge. Do not turn your back on me. This could be useful to you.
* ...
The Temple's Cattle

**The Temple's Cattle** [ID:37] is a note found in the Ancient Dungeon's Gloomy Cellblock (#37), two rooms after Adonias - The King's Envoy's boss room.

## Codex

   *The Temple's Cattle*

*Here is a statement you might ignore,
We are wandering here, what are we waiting
for?*

*Stuck, with no exit, no redemption possible.
From below, we are of course not suitable.*

*Listen, people! You have to realize,
people! We are cattle and these are all lies!*

*Rise, rise, it is time for an evolution,
Rise, rise, it is time for the next revolution!*
They threw me in jail

**They threw me in jail** [ID:35] is a note found in the Ancient Dungeon's Gloomy Cellblock (#33), one room before Adonias - The King's Envoy's boss room (#35).

## Codex

*They threw me in jail because I opened my mouth when I should not have... But I am a scholar, I am supposed to give my honest opinion if it can help move the world forward. What an injustice! They are making up stories and pretences to put us behind bars, but the people have to know.*
Thank you all

**Thank you all** [ID:88] is a note found in The Alabaster Citadel's The Carnelian Palace, three rooms (#95) after Sariandel - Prisoner of the Void's boss room (#92).

## Codex

*Thank you all for everything you have done for me. I could not have accomplished anything if it weren't for you. You have all fuelled my strength, and I can't tell you how much you mean to me. Lupe, Barry, Naomi, Jeff, Matt... I will never forget. You carried me through dark times to allow for my true goal to remain clear. You may not read this but know you will always have a place in my heart. My Devotion to you will never falter... and I will not fail.*
Traveller, if you made it this far

**Traveller, if you made it this far** [ID:42] is a note found in the Ancient Dungeon's Putrid Sewers, two rooms (#46) after Martyr - The Shredded's boss room (#43).

## Codex Entry

*Traveller, if you made it this far, then you have to know that this door cannot be opened in any regular way. I saw a button somewhere near which might be the solution, but I cannot reach it.
Unfortunately, I do not have anything to throw at it either. Look around and you might find something useful, friend.*

*- S*
Unholy Treatise

**Unholy Treatise** [ID:21] is a note found in the Ancient Dungeon. It is located in the last room of the Afflicted Village (#28), before Jezebel - The Erratic's boss chamber. It is upstairs from where the Librarian and the Old Medical Reports are found and next to the Enchanting Treatise.

## Codex Entry

   *\*scribbled by hand\**

*- Unholy treatise
Vital force absorption
...Prevents aging
Restores strength...
Lethal threats to the subject...
...Does need... the cost is...*

*\*Unreadable\**

## Trivia

* Both the Enchanting Treatise and the Unholy Treatise are implied to have been written by Jezebel - The Erratic.
The Anteroom of the Light

The Anteroom of the Light is a Lost Room in *Dark Devotion*. It is located in the Carnelian Palace.

## Location

The Anteroom of the Light can be found in the room directly after fighting Sariandel - Prisoner of the Void. Upon entering the room, make your way down to the very bottom corridor, where the main exit door is located. Head to the far left, passing an Apprentice Clergyman and a Paladin of the Clergy. You should encounter a door that requires sixty faith to open. After unlocking it, travel down the ladder and proceed left. The next doorway will lead to the Anteroom of the Light.

## Description

Although seemingly identical to the other rooms of the Carnelian Palace, the Anteroom of the Light contains some of the most significant notes in the Temple. Upon entering, one will encounter Kraumdeith, next to his bonfire as usual, perhaps for the final time. Beyond him is a short set of stairs, up to a raised level containing three large books. These are the Paladin Commandments. Just beyond them is a crit chance tablet and a noticeably large chair.

## Lore

Within the Anteroom of the Light is kept some highly sacred documents. The Paladin Commandments were written by Asriel, the holy warriors' sovereign. These verses form the basis of the paladins' faith throughout the Temple. Each and every shining golden Paladin of the Clergy that one fights during the game has sworn allegiance to King Theodore and his right hand Asriel. In a way, these documents give us an insight into the very foundations of the faith on which the Temple was built. Gaining access to the Anteroom of the Light feels like a privilege few in history have been granted. Judging by the significance and placement of the large chair at the back of the room, it's likely that Asriel himself used this room for prayer or worship, with the commandments nearby, to bolster his faith and allegiance. Asriel would surely be furious, if only he knew that a lowly Templar had gazed upon such sacred documents.
The Inquisition threw me here

**The Inquisition threw me here** [ID:23] is a note found in the Ancient Dungeon's Ancient Dungeon (#6), in the second room that's uppermost.

# Codex

*The Inquisition threw me here. I have been
one of them since childhood... This does
not make any sense. There are dead bodies
everywhere. I am frightened. All I did was
fall in love with the wrong person.*
Treatise on Protection

The Treatise on Protection is a spell book in *Dark Devotion*. It is dropped by Jezebel - The Erratic on defeat. On use, it creates a shield around the user that lasts for a single room. It blocks two hits before disappearing. It seems to be a weaker version of the shield that she uses during the fight.
Skreed

Skreed a templar who is attempting to make his way through the temple. After showing your faith by talking to him with the Left-hand#Templar's shield equipped, he will drop the Trinkets#Golden medallion and appear in the The Cloister of the Chosen (#88). He doesn't appear to do anything there other than provide a few additional lines of dialog. After showing him the shield once, he will continue to be available in room #25 and will drop medallion upon approaching him whether you have the shield or not.

## Locations

* Afflicted Village (#25)
* The Cloister of the Chosen (#88)

## Dialogue

### Afflicted Village (#25)

#### Without the Left-hand#Templar's shield equipped

* Those who let their faith leave will be struck down... Get out of my way if you don't want to get in trouble. Eh, eh.

#### With the Left-hand#Templar's shield equipped

* A fellow Templar believer? In here? What were the chances...
* I am sick and starving, my lady. I am but a lone soldier who can barely stand on his own two feet.
* What can I say? I am sorry I cannot help you... Be wary though, I heard strange noises deeper within the Temple.
* Here. I found this and I have no use for it. Please take it. Eh.
* Watch out! Sometimes the most frightening things in here are the humans.
* The Temple sucks the faith out of the weak and turns them into blood-crazed beasts.
* The Temple... Do not lose your mind, my lady... or it will find you. Eh eh.
* ...Find you.
* Eh...

### The Cloister of the Chosen (#88)

* Do not stray too close to these Guardian miscreants.
* I have no idea what keeps me from splitting them in half. Bastards.
* \*spits\*

## Theory

Skreed says that he has no use for the Trinkets#Golden medallion. Despite this trinket being at 1hp when he gives it to you, it comes with a blessing that will save you if you take leathal damage, but it only works once. Either he is unaware of this property or it has already saved him once. Due to his comment about the humans, it seems like he might have been backstabbed.
The Glade

The Glade is a lost room (#80) in *Dark Devotion*. It can be found in The Graceless Forest.

## Location

The Glade is one of the easier lost rooms to find. In the third room of The Graceless Forest (coming from the third room of The Purged Hamlet), after entering the room, head left. You will have to cross three collapsing floors, so light armour and the Cat's Paw skill can be helpful here. The Glade is simply the next doorway you encounter.

## Description

The Glade is easily the calmest and most relaxing area in the game. A clearing among ancient, twisted trees, with glimpses of light streaming through the canopy, The Glade is also home to one of the Temple's only two furry friends. To the left, Kraumdeith can be found enjoying the atmosphere next to his signature bonfire, and a Tablet can be found nearby. To the right of the room, a shy white dog can be seen, hesitant to get close to the player (for more information on how to fully interact with this little guy, check the entry for Woof! in the Trophy Guide). This dog will dig up the Thousand-Year Bow for you, and this bow will appear immediately on return trips to The Glade. As an extra bonus, the dog will not run away the next time you visit.

## Lore

Nothing of significance seems to be connected with The Glade, save for the unusual comfort it provides to those who reach the second level of the Temple's corruption. Unfortunately, nothing is known about the small dog that we find in The Glade either: how he got there, or who he belongs to. Despite the lack of history or importance, The Glade still provides some much needed calm and safety to travellers who stumble across its location. In stark contrast to the rest of the Temple, there is no corruption here. There are no enemies here. Just the trees, the wildlife and the atmosphere. Beautiful.
Report 32

**Report 32** [ID:67] is a note found in The Purged Hamlet's The Rotten Houses, a Lost Room (#79) three rooms before The Mysterious Entity's boss room (#77).

## Codex Entry

### Report 32

   This caped man decimated our squad. Isn't
he one of us? An old man wearing ancient
Templar symbols, those only seen in history
books. What does this mean?

## Trivia

It's very likely that the "caped man" is The First One - Fallen Bulwark.
Wise Elder

**The Wise Elder** is a character in *Dark Devotion.* He can be found in various places within the Filthblood Shelter, though he is usually near the teleportation gate. He will give advice to the Knight when spoken to, and will occasionally comment on her progress through the Temple.

## Locations

* Filthblood Shelter (#4):
	+ near the teleportation gate on the far left
	+ at the bottom between The Moth Gatherer and the entrance to The Cloister of the Chosen

## Dialogue

### Filthblood Shelter:

#### 1

* "A young female Templar, on her own... You seem reasonable and clever in spite of this reckless act. I pray for the Temple to be kind to you."
* "Be strong and look around you. Your God will show you the way if you need it."
* "..."

#### 2

* "Always keep in mind that your actions can be as good for some as they are bad for others. Maybe you'll see things differently in due time."
* "Behave as if your God had a plan for you, this is the only thing that can save you."

## From Kickstarter

*"**The Ferryman:** Ageless gangrened man. He is been used as a guide for newcomers and he is basically a support throughout their journey."*
Static electricity

### Description

Secondary dashes of daggers, bows and spears produce lightnigh. Be careful, they will require more effort.

## Effects

### Effect

Weapon dashes deal dmg. Stam cost +

*Static electricity* is a Blessing in *Dark Devotion*.

#### Notes

When you execute a quick dodge by pressing block with a one of the specified weapon types, it will produce a bolt of lightning that deals 18-29 damage. Doing so will cost twice as much as a regular dodge or 4x a regular quick dodge.

File:Static electricity 02.jpg