Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight and react to its opponent´s attacks.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Below Average Human** (0-5 m/s)

**Normal Human** (5-7.7 m/s)

**Athletic Human** (7.7-9.8 m/s)

**Peak Human** (9.8-12.43 m/s)

**Superhuman** (12.43-34.3 m/s)

**Subsonic (Faster than the Eye)** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-2.5)

**Supersonic+** (Mach 2.5-5)

**Hypersonic** (Mach 5-10)

**Hypersonic+** (Mach 10-25)

**High Hypersonic** (Mach 25-50)

**High Hypersonic+** (Mach 50-100)

**Massively Hypersonic** (Mach 100-1000)

**Massively Hypersonic+** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-5% SoL)

**Sub-Relativistic+** (5%-10% SoL)

**Relativistic** (10%-50% SoL)

**Relativistic+** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-10 Speed of Light)

**FTL+** (x10-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000-Million Times FTL)

**Million FTL+"** **(Million times FTL - Billion Times FTL)**

**Billion FTL+"****(Billion times FTL - Trillion Times FTL)**

**Trillion FTL+****(Trillion Times FTL -Quadrillion times FTL)**

**Quadrillion FTL+ (Quadrillion times FTL --Quintillion FTL)**

**Quintillion FTL+ (-Quintillion FTL -Sextillion FTL)**

**Sextillion (Sextillion FTL -Septillion FTL)**

**Septillion (Septillion FTL -Octillion FTL)**

**Octillion FTL+ (Octillion FTL Nonillion FTL)**

**Nonillion FTL+ (Nonillion FTL -Decillion FTL)**

**Decillion FTL+ (Decillion FTL -Undecillion FTL)**

*Higher**FTL+ (Undecillion FTL -Infinite)*

**Infinite Speed** (Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count.)

**Immeasurable** (Higher-dimensional entities beyond linear time and 3-D distance, and its' concepts of speed. However, take note that higher order dimensional nature does not automatically guarantee this. The speed statistic should be listed as "Immeasurable" only if a character is completely transcendental to the distance, time, and causality of a normal universal continuum.)

**Irrelevant** (Characters beyond the concepts of dimensions themselves, including time. Meaning: Tier 1-A and above.)

### Variable Tier

**Omnipresent** (Higher-dimensional omnipresence of a certain plane of existence is superior to the immeasurable speed gained from existing on the same level. Similarly, immeasurable speed associated with a higher plane is superior to the omnipresence of a lower-dimensional entity. However, each case requires more detailed consideration.)