Equipment & Implants

Items that can be equipped before starting a mission, to grant various stat bonuses (or penalties), and special abilities. Each must either be purchased or found within various missions, usually well hidden. There are four slots for equipment, on the head, chest, arms, and legs respectively.

## Head

Composite Helmet
($1,000)
Gives the wearer a chance to block all damage on getting hit, but also has a chance of breaking.Zoom n Go Bionic Eyes
($1,000)
Increases intensity of zooming.Life Sensor
($9,000)
Living beings are marked with green dots visible in a close range. These are visible through walls.Skull Gun
($12,000)
A projectile weapon that can be fired by discarding a weapon and firing with an empty hand. You take 1 damage every shot.Goo Overdrive
(Found)
Allows the user to walk on walls.Cortical Scaledown+
(Found)
Shrinks the user down to an incredibly tiny size.Tattered Rain Hat
(Found)
Sets the weather to rainy, making you able to catch certain fish. Also increases the frequency of bites, and the window of time needed to hook a fish.Eyes of Corporate Insight
($250,000)
Increases the tick rate for stock market updates.Nightmare Vision Goggles
($10)
Covers the screen in a deep red and black filter. Can be used to see in the dark, with some difficulty.Night Vision Goggles
(Found)
Turns the screen grey and black, allowing the user to see in the dark.Holy Scope
(Found)
Intensifies the saturation of the screen, but it does allow you to access the Shrines in the attic of Cruelty Squad Headquarters.Flowerchute
(Found)
Allows the player to glide slowly down.

## Chest

CSIJ Level II Body Armor
($1,000)
Armor 10%CSIJ Level IIB Body Armor
(Found)
Armor 15%CSIJ Level III Body Armor
($3,000)
Armor: 20% - Speed: -1CSIJ Level IV Body Armor
($5,000)
Armor: 50% - Speed: -3 - Jump Bonus: -5CSIJ Level V Biosuit
($99,999)
Armor: 40% - Places a fleshy filter over the screen, obscuring the UI and reducing visibility.
Also, you can't talk to anybody while you wear the flesh suit, they'll immediately run away. Protects from Toxic Shock.[1]CSIJ Level VI Golem Exosystem
(Found)
Armor: 40% - Sets Health to 200 - Instead of starting with weapons, you are placed in a mech with two arms capable of punching enemies. While in the mech you cannot kick.Tactical Blast Shield
($6,000)
Negates explosive damage. This allows for explosion jumping.Load Bearing Vest
($1,200)
Adds 1 extra magazines' worth of ammo to both of the weapons you spawn with.Hazmat Suit
(Found)
Grants immunity to the Toxic Shock status.Military Camouflage
($1,000)
Increases the time it takes for enemies to begin attacking you once they spot you.Stealth Suit
($12,000)
Decreases the range of sight of enemies to 20 meters.Bouncy Suit
(Found)
Negates fall damage, sending the user bouncing upon landing on a horizontal surface.Extravagant Suit
($500,000)
You die upon taking damage from anything.Biothruster
($10,000)
Replaces your kick with a thruster that pushes you forward when used.Biojet
(Found)
Replaces your kick with a thruster that pushes you gently upward, with no limit.

## Arms

HE Grenade
($1,000)
Small explosive grenade. 2 uses.Flechette Grenade
($2,000)
Grenade that explodes into flechettes. 2 uses.ZZzzz Special Sedative Grenade
($1,000)
Grenade that puts enemies to sleep. 2 uses.First Aid Kit
($3,000)
Heals for 50 Health on use.Zomy X-200 Portable Cassette Player
($200)
Upon activation, a cassette player is thrown out that plays a random track from the OST.Augmented Arms
($1,000)
Increases throwing power, allows for thrown objects to kill most unarmored enemies.Abominator
(Found)
Inverts gravity when activated.Grappendix
($50,000)
Sends out a grappling hook-esque organ that allows you to use momentum to grapple to and then swing from anything it can grab to.Angular Advantage Tactical Munitions
($1,500)
Allows bullets you fire to ricochet from surfaces, allowing you to hit multiple targets (sometimes inadvertently including yourself) with one shot.Ammunition Gland
($10,000)
Instead of reloading, ammo passively regenerates.Cursed Torch
(Found)
Activates the Hope Eradicated difficulty upon entering a level with it. Heals 1 HP per enemy killed.

## Legs

Speed Enhancer Gland
($1,000)
Speed boost of 1 but -10% armor.Speed Enhancer Node Cluster
($3,000)
Speed boost of 2 but -50% armor.Speed Enhancer Total Organ Package
($6,000)
Speed boost of 4 but -100% armor.Alien Leg Wetware
($4,000)
Increased kick power.Pneumatic Legs
($3,500)
Increased jump ability.Vertical Entry Device
($7,000)
Dramatically increased jump ability, high enough to clear fences.Icaros Machine
(Found)
Extremely increased jump ability. Even jumping straight up and down will cause fall damage. Always jump to higher terrain or use in conjunction with the Bouncy Suit.Gunkboosters
($10,000)
A double jump.Funkgrunters
(Found)
A triple jump.Microbial Oil Secretion Glands
(Found)
Removes friction. Allows moving at incredible speeds at the cost of lack of control.

## Other

* House
	+ Unlocks the House level.

* Steam guide that provides instructions for unlocking some equipment.

## Trivia

* Armor bonus and penalty had been unimplemented due to an error in the code until March 27 2023.
	+ This means that armor was useless until this patch, but the implants that gave you an armor penalty didn't give you any penalty at all.