Arnor

* Castle
* Camp

## Stats

### Strengths

Strong elites that can be discounted in every category, wide choice of cheap specialisations

### Weaknesses

Units and Upgrades spread over many buildings

### Defensive Plots

Link

"Eriador was of old the name of all the lands between the Misty Mountains and the Blue; in the South it was bounded by the Greyflood and the Glanduin that flows into it above Tharbad.
At its greatest Arnor included all Eriador, except the regions beyond the Lune, and the lands east of Greyflood and Loudwater, in which lay Rivendell and Hollin."
—Appendix A, Annals of the Kings and Rulers: "Eriador, Arnor, and the Heirs of Isildur"

**Arnor** is a defensive faction with a massive ring of walkable walls which can be equipped with many different extensions. This faction has 9 available building plots, the highest number of possible, but also has a high diversity of buildings that are necessary for a balanced game. Gondor and **Arnor** are available depending on the selected map.

On camp maps, **Arnor** camp is surrounded by a simple wall with a single entrance.

**Arnor's** units can take various formations and are focused primarily to close their lines and withstand the enemy. On settlements, **Arnor** can call the hero Círdan and units from Lindon.

Arnor is a unique faction that is only accessible on certain maps. As a alternate Gondor, its units and buildings are similar. In order to play as **Arnor**, select Gondor on certain maps and the game will start with an **Arnor** base instead of a Gondor one.

1/10

## Maps

Arnor is only playable on the following maps:

* Amon Sûl Fortress
* Amon Sûl
* Angmar
* Arnor
* Barrow-downs
* Cardolan
* Carn Dûm
* East-West Road
* Forochel
* Fornost
* Forodwaith
* Minhiriath
* Mitheitel spring
* Mountains of Angmar
* Mount Gram
* North Downs
* Rhudaur
* River Lhun
* Wasteland of Forochel

## Strategic Points

### Castles

**Arnor** has a heavily reinforced castle with a gate, 9 build plots, and many defensive buildings. It can be improved using the upgrades from the Stoneworker building. Postern gates, trebuchets, repair cranes and arrow towers can be built on the defense plots.

### Camp

The camp has 6 plots with thin walls that do not allow units or defenses on top. There are 4 defense plots inside the camp where the player can build lone towers. The walls can be targeted and destroyed but not rebuilt.

### Outposts

On the outposts Arnor can build an Imladris Stronghold which allows for multiple upgrades and the purchase of Glorfindel and Wind Riders. They can also build a regular outpost which can build the same buildings as a camp or castle.

### Settlements

On the settlements Arnor can build Farms that provide resources, towers of Lindon to recruit Círdan or a Ranger camp where the player can recruit Rangers.

## Heroes

### Carthaen

"Begone filth! I will not let you taint the spirits of our kings."
—Carthaen, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king

**Carthaen** was an Arnorian general who defended the burial grounds at Cardolan against Angmar's forces. He failed and was turned into a wight, Karsh.

**Recruitment location:**  Citadel

### Araphant

"King Araphant continued with dwindling strength to hold off the assaults of Angmar, and Arvedui when he succeeded did likewise."
—Appendix A, Annals of the Kings and Rulers: "Gondor and the Heirs of Anárion"

**Araphant** was the fourteenth king of Arthedain and the father of Arvedui. He forged a marriage alliance with Gondor and held off Angmar's assaults during his reign until his death.

**Recruitment location:**  Barracks

### Malbeth

"'This is the word that the sons of Elrond bring to me from their father in Rivendell, wisest in lore: Bid Aragorn remember the words of the seer, and the Paths of the Dead.'
'And what may be the words of the seer?' said Legolas.
'Thus spoke Malbeth the Seer, in the days of Arvedui, last king at Fornost,' said Aragorn."
—The Return of the King, "The Passing of the Grey Company"

**Malbeth the Seer** was a Dúnedain of the North and a royal counselor of Arthedain that lived in the time of King Araphant and King Arvedui. He prophesied that Arvedui would be the last king of Arnor.

**Recruitment location:**  Citadel

### Aranarth

"Yet the line of the kings was continued by the Chieftains of the Dúnedain, of whom Aranarth son of Arvedui was the first."
—Appendix A, Annals of the Kings and Rulers: "Eriador, Arnor, and the Heirs of Isildur"

**Aranarth** was the son of Arvedui. After the destruction of Fornost by Angmar, the kingdom of Arnor was no more, and so Aranarth became the first chieftain of the Dúnedain until his death.

**Recruitment location:**  Ranger Tents

### Círdan

"Círdan later surrendered his to Mithrandir. For Círdan saw further and deeper than any other in Middle-earth, and he welcomed Mithrandir at the Grey Havens, knowing whence he came and whither he would return."
—Appendix B, The Tale of Years (Chronology of the Westlands): "The Third Age"

**Círdan** was a Telerin shipwright who lived in Lindon. He was one of the oldest living beings in Middle-earth and was a guardian of the Elven Ring Narya, which he gave to Gandalf. Círdan prepared the ship that sent the Ring-bearers into the West at the start of the Fourth Age.

**Recruitment location:**  Lindon Watchtower

### Arvedui

"It is said that this name was given to him at his birth by Malbeth the Seer, who said to his father: 'Arvedui you shall call him, for he will be the last in Arthedain.'"
—Appendix A, Annals of the Kings and Rulers: "Gondor and the Heirs of Anárion"

**Arvedui** was the last king of Arthedain. He tried to claim Gondor's throne but failed. Arvedui fled the destruction of Fornost to the Icebay of Forochel. Later, he boarded a ship sent by Círdan to rescue him. However, the ship sank, and Arvedui drowned.

**Recruitment location:**  Barracks

### Glorfindel

"Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars. The rider's cloak streamed behind him, and his hood was thrown back; his golden hair flowed shimmering in the wind of his speed."
—The Fellowship of the Ring, "Flight to the Ford"

**Glorfindel** was one of the Eldar of the First Age. During the Fall of Gondolin he fought and slew one of the Balrogs, perishing in the process. He was later sent back to Middle-earth by the Valar and lived in Imladris. He participated in the battle to destroy Angmar and predicted the Witch-king's manner of death in the War of the Ring.

**Recruitment location:**  Stronghold of Imladris

### Gandalf

"At the end of the second week in September a cart came in through Bywater from the direction of Brandywine Bridge in broad daylight. An old man was driving it all alone. He wore a tall pointed blue hat, a long grey cloak, and a silver scarf. He had a long white beard and bushy eyebrows that stuck out beyond the brim of his hat."
—The Fellowship of the Ring, "A Long-expected Party"

**Gandalf** was a Maia, one of the Istari sent to combat Sauron in the Third Age. He wandered across all of Middle Earth, helping others. Gandalf was killed by Durin's Bane, but returned as Gandalf the White. In this form, he led the free people against Sauron in the War of the Ring.

**Recruitment location:**  Citadel

## External Buildplots

### Upgrades

at
* 1 fortress with anvil: -15%
* 2 fortresses with anvil: -25%
* 3 fortresses with anvil: -33%

**Cost:** 500
  **Blessed Mist:** Nearby allies become camouflaged. **Cost:** 1000
  **Crystal Moat:** Decreases the melee vulnerability of the fortress. **Cost:** 1000
  **Mystic Fountains:** Heals nearby allies; Glorfindel revives 25% faster at this fortress. **Cost:** 1500
  **Composite Bows -** Equips the battalion with composite bows. This lowers the recharge time of **Unexpected Salvo** by 33% and doubles the damage. **Cost**: 300

## Spellbook

**Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.**

**Tabber**

* Arnorian Architecture
* Horns of Arnor
* Lone Tower
* Arrow Volley
* Formations of Arnor
* Swords
* Bloodline
* Summon\_Eagle\_Allies
* Detachment
* Gondor Army
* Flood