Outer Realms

## Overview

Wandering cities? On the backs of creatures

Ancient plants

## Celestial Realms

### Aphelius - Horaios - Moon

The Realm of the Aphelius is a shattered labyrinth of floating stone and metal carving paths through the starlit eather, enlifted and surrounding by cosmic mist and distant galaxies. Once in a while these stone islands are broken up by raging rivers, waterfalls and crystal clear oceans. Horaios is considered a confusing place as there exist barely any clear directions or a divide in up and down. The air surrounding the floating islands is constanlty ravaged by storms, blazing winds, rainfall or fire eruptions creatig swirls and vortexes around larger locations.

Horaios is devoid of anything resembling plants or common lifeforms, just countless variations of gems, ores and stones creating overarching structures of great beauty and terror. Although some souls gain a human form most of them are transformed into glowing whisps with a tail of starshine, flying and darting across the open sky and the sheltered islands. Although there is nothing resembling direct cities in the Aphelius Realm, there exist many fortresses, libraries and floating towers. The great Landmarks of Horaios are:

* **The Well of Eons**- lies in the heart of the realm and consists of a giant vortex encircled by spinning elements creating an almost impenetrable barrier. The Well itself consists of chaotic patterns of manifested information that can be scoopedfrom flying plattforms, overcoming those that drink its immaterial waters with disconnected visions of the future, past and present. The Well is constantly swarmed by Oracles tasting its waters to determine the future and provide the Aphelius with guidance and insight.
* **Archives of Eternity-** orbits the Well of Eons in a constant cycle. They consist of three floating towers, impossibly high and narrow, made from electrum, marble and moonstone. The Archives is a living and sentient Archangel that has transcended a singular form and possesses the ability to gaze into the soul of those that enter, reading their future and past. Its seemingly endless halls are filled with countless tomes that describe in great detail how a souls or Neverborns life would have gone or will play out depending on what descision they make; creating an endless library filled with more tomes than any creature could read. Those driven by curiostiy of self-obsession often trap themselves within the Archives, reading on until the end of the eternity.
* **Elemental Towers**- reside at Horaios edges, guarding its spectral gates and acting as anchors for the elemental storms and cosmic mists flowing across the Aphelius Realm. There exist six of them, each devoted to one of the elements *Stone, Fire, Water, Air, Metal* and *Electricity***.** It is here that the Theurgists bale their celestial powers and advance their quest for controll of the cosmos.

The *Strays of Horaios* consist of endless labyrinths of floating stone, metal and slowly collapsing buildings. Those still driven by mortal considerations for regular directions, food or company will find themselves endlessly chasing echos and shadows that lead them ever deeper into the *Strays*. Only those able to cast off their mortality can find a path across the realm, following the light of celestial bodies and stars around them and becoming one with their iridescend light.

### Malakim Realm - Adonaios - Saturn

The Malakim Realm consists of great mountainous planes shaped by hexagonal pillars of granit or pale marble, interlocking in great columns that create a corrugated langscape; occasionally broken up by translucent crystal growing into intricate and towering structures, or straigthened trees or bushes with ivory bark and glowing leaves whispering and moving even without wind. Every structure and element of the Malakim is covered with runes, symbols and characters carved or burned into them; creating angular shapes and lines. There is either a direct or underlying order in which every part of the realm is constructed and organised; and those that spend enough time studying their surroundings can find a hidden purpose in even the most minute details.

The skies of Adonaios bear neither clouds, celestial bodies nor suns; simply a glowing brigthness that shines from every particle of air. While the skies are mostly golden or simply bright white, it is very common for colorful reflections and lines to waver over it, similar to *aurora polaris***.** The only shadow that isn´t cast by towering marble pillars or causeways comes from large swarms of winged cherubs, taking shapes similar to birds on earth. The wildlife of Adonaios is much more defined and elegant compared to the creatures of other realms. The most notable are giant deers with ebony furr and ivory antlers resembling a marvelous webwork of interlocking angular barres; used by souls as mounts of beasts of burden.

* Cystals and basalt pillars
* Cities of Glass
* Pyramids? Obelisks?
* Caves? Floating fortresses?
* Divine Wilds- Plane labyrinth? Compass: Discipline

### Ediakara Realm - Sabaoth - Mars

* Wandering cities? On the backs of creatures
* Divine Wilds- Deep Forest/Jungle; Compass: Inner Harmony

## Infernal Realm

### Incubi Realm - Astaphanos - Venus

* Onyx City
* Tower of Bliss
* Mountains of Terror
* Caves?
* Dreaming Woods?
* Infernal Wilds- Desert; Compass: Desire

### Ghula Realm - Alohein - Mercury

* Swamp
* Mountains with caves
* Infernal Wilds- Swamps and Bogs; Compass: Disillusion