The Adventurer's Guildhouse

Located on the Outskirts of Otha's Rest, the Guildhouse serves as the headquarters of the Adventurers Guild, a group of brave heroes who undertake dangerous quests and missions on behalf of the people, for a fair price. The guildhouse is a large, three-story building with a stone façade and a red tile roof. The front of the building is adorned with a grand entrance, complete with a sweeping staircase and a pair of intricately carved doors. Inside, the guildhouse is spacious and well-appointed, with a large hall, a library, and several meeting rooms. The guild members have their own private quarters on the upper floors, as well as a fully equipped training area and armoury. The Adventurers Guildhouse was recently built, thanks to a large sum of gold taken from the coffers of the Goblin King during a recent mission. It is a testament to the bravery and skill of the guild members, and it serves as a symbol of their dedication.

## The Adventurer's Hall of Remembrance

A sacred space where the guild honours its fallen members, who have given their lives in service to the people. The room is decorated with beautiful mosaics, intricate carvings, and gleaming marble surfaces. In the center of the room stands a large, stone pillar, upon which are inscribed the names of the guild's fallen heroes. The names are inlaid with gleaming quartz, which shimmers in the light. Around the pillar, there are several plaques and memorials to the fallen, each one honouring a specific member of the guild and their deeds. The Hall of Remembrance is a place of solemnity and reverence, and it is often visited by the guild members to pay their respects to their fallen comrades.

The Hall of Remembrance is where one would generally find the Otha's Rest Book of the Dead, a massive Tome celebrating the accomplishments of The Guild's lost members.

## The Teleportation Circle

Like many major temples, guilds, and other important places, The Adventurer's Guild have a permanent teleportation circles inscribed within the confines of the Guildhouse. By stepping into this circle once actived by a spellcaster who knows the Teleportation Circle spell, Adventurers are able to travel instantaneously to a destination of their choosing, provided that the location has a teleportation circle with a known sigil.

Beyond that guild members can be sent to where they need to go via the Teleport spell with a slight chance of mishap unless an associated item has come from the location with in the last 6 months or know a Teleportation Circle sigil there.

The teleportation circle can also be used to return home safely when using the Plane Shift spell but at no point should be given to people outside the Guild.

## Notable NPCs

### Dave, Gnomish Architect

Dave is a gnomish architect who is known for his exceptional skills in designing and building structures. He is a proud and hardworking individual, with a keen eye for detail and a passion for his craft. Dave considers the Adventurers Guildhouse to be his finest achievement, and he takes great pride in the building's design and construction.

### Worshipful Master, Sir Lord Reginald Beefington III

The Master, Owner, Ruler, Operator and all round Tax Dodger of the Adventuer's Guildhouse. Sir Lord Reginald Beefinton is a bullish and regal looking goat horned satyr, who is regularly seen in the finest of embroidered silks and dripping in fanciful gold jewellery. He can often be found inflating his own importance around the guild, when he's not busy counting all his gold coins. He is known for his blustering cadence, sparse details and general nonchalant regard for guild members' safety, though, he always makes good on guild pay, as well as keeping a staff of hard working, efficient clerks under his employ to manage the ongoing administration and day to day business of the guild. He is often found in the company of Yax, his handy right-hand person. Yax agreed to the contracts of the guild, and as such takes Beefington extremely seriously, carrying out whatever tasks are required of them.

### Hamer Otharem, Guild Taxi Cart

A stout and hardy red haired dwarf of affable, but cautious countenance, Hamer is often found outside the front of the guildhouse, awaiting a destination to ferry adventurers towards. Usually dressed in a set of old but sturdy leathers and with smoking pipe in tow, Hamer is used to long journeys out on the road; he's seen it all before. Equipped with a set of old sturdy work ponies and a fairly large open top cart, Hamer is a reliable facilitator of journeys short and long, though if he is able, will always try to make it home in time for bed if he can. Known for not waiting around, his trips are often offered one way, while he returns to his starting place outside the guild. If quizzed, he will willingly talk about 'The Knowledge' as amongst the common folk, before his guild days, he was famous for knowing the shortest routes around Albion.

### Creak, Keeper-Of-Records

An accomplished adventurer in her own right, Creak recently retired from the guild's on-the-ground activities to take up a post in the Archives.