recursal/Fanatic-Fandom huggingface dataset:
Jiang Jun/Moveset

## Moveset

### General

* **Renown: Heavy** - Earn more Renown by assisting or saving Heroes, and holding objectives to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Sifu's Poise** - The Startup has a Dodge property.
	+ **Stamina Master** - While holding Sifu's Poise, Jiang Jun will regain Stamina. Unlike other Heroes, he will regain Stamina at a faster rate than his natural Stamina regen, at a rate of 70 Stamina per second.
	+ **Exhausted Poise** - Even if Out of Stamina, Jiang Jun can perform Sifu's Poise and regain Stamina. However, he cannot perform Sifu's Swirl out of the Poise while OoS.
	+ **Stamina Trade-off** - Due to his ability to regenerate Stamina through Sifu's Poise, Jiang Jun's natural Stamina regen is reduced by 25% (22.5 stam/sec vs the normal 30 stam/sec).
	+ **Sifu's Feint** - Can enter Sifu's Poise during the start-up of a Chain Heavy Attack, and the recovery of chain attacks, Shin Kick, Dodges, Dodge Attacks and Dou Shi's Choke.
* **Special Heavy Attacks** - Heavy Openers are Uninterruptable, while Heavy Finishers are Unblockable.
	+ **Heavy Finisher Feints** - Heavy Finishers can be soft-feinted into a Guardbreak with the designated input.
* **Stunning Throw** - Forward and Side Throws briefly stun enemies.
* **Mighty Attack Openers** - Mighty Attacks and Canceled Moves count as Chain Openers.
	+ **Mighty Backlash Cancels** - Mighty Backlash can be Hard Feinted with E (PC), B (XB1) or ◯ (PS4) or it can be Soft Feinted into an atttack from the opposite side of the dodge with a LMB (PC), RB (XB1) or R1 (PS4). Due to being a Side Dodge Attack that can be either Feinted or Soft Feinted, Mighty Backlash will count as a Heavy instead of a Light when Parried.
	+ **Evasive Backlash** - Mighty Backlash has Extended Dodge properties, allowing the Jiang Jun to avoid attacks more easily.
* **Twofold Slash Cancel** - You can cancel Twofold Slash after the first strike with E (PC), B (XB1) or ◯ (PS4).
* **Dou Shi's Choke** - Upon parrying an attack, you can perform Dou Shi's choke with MMB (PC), X (XB1) or ■ (PS4) that will pin your target while draining their Stamina. Hold the input during the choke in order to extend the pin. If the Choke is fully held, it will drain an additional 30% Stamina.
* **Swirling Zone Openers** - Fatal Swirl, Sifu's Swirl, and Dou Shi's Swirl count as Chain Openers.
	+ **Unblockable Zone Attacks** - Sifu's Swirl and Dou Shi's Swirl are Unblockable.

### Moves

(From Guard Mode)

Icon Legend
GrudgeGloryFeats

***Developer comments:*** *Berserker is rebalanced slightly with lowered stats and we've removed the Attack buff in order to focus it more towards defense and evasion.*

### Juggernaut

* Duration reduced to 10 seconds (from 30).
* Removed the ability to toggle Feat.
* Added Un-interruptible effect.
* Added Slippery\* effect.

***Developer comments***: *The idea behind Juggernaut was for it to boost survivability but it was too easily countered. The toggle was rarely used and the feat didn't provide enough to be useful.*

*With this new version, the goal of the feat is to be triggered to hold a position for 10 seconds.*

*The shorter duration means it needs to be used more tactically but the added benefits provide the caster with very good survivability.*

\*Slippery: auto Counter Guard Break

### Can't Bleed

* Added 3 seconds duration when hit by a Bleed
* Added 5 seconds cooldown when duration ends

***Developer comments***: *We have added the concept of cooldown to this passive feat in order to have better tools to balance them. With this change, Can't Bleed still remains useful but doesn't completely disable the bleed abilities from other characters.*

### Smoke Bomb

* Reduced duration to 10 seconds (from 20).
* Added 10% Sprint speed buff for caster.
* Removed Shield buff.
* Allies in Smoke Bomb area of effect gain Stealth and can't be locked on.
* Enemies caught in Smoke Bomb area of effect lose UI and can't lock on.

***Developer comments***: *Smoke Bomb was underwhelming and didn't live up to our expectations so we decided to give it a pretty big buff. The added sprint speed will help Smoke Bomb casters to flee the fight if that's what they want to do.*

*The different effects on Allies & Enemies transforms the Smoke Bomb into a great offensive and tactical utility.*

### Feat Cooldown in Elimination

* Feat Cooldowns now carry over between rounds in Elimination

***Developer comments:*** *Feats contributed a lot to the snowballing effect of the winning team in Elimination. The most obvious example of that is getting hit by high damage projectiles at the start of every round. From now on, Feat cooldowns will not reset after each round, so the tactical decision to use a Feat in one round will carry consequences through the next.*
Jiang Jun/Main

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* Pic
* Cinematic

**Jiang Jun** is a playable hero class in For Honor.

## Overview

Only the most experienced Wu Lin leaders become a Jiang Jun, generals of the Empire. Their loyalty and their sense of righteousness are unmatched. They teach harsh lessons to their enemies while wielding the guandao, the crescent halberd. Revered as the best strategists of the Empire, they are the living embodiment of the art of war. They inspire thousands to fight and die for them in the greatest battles.

## Armor

The Jiang Jun wears lamellar armor and a metal cuirass. Much of this armor though is hidden beneath his cloth uniform, leaving mostly his large metal pauldrons, belt, rerebraces, and bracers visible. Accompanying his majestic white beard is a traditional headwear reserved for officials.

## Weapon

**Guandao**- A long wooden polearm with a heavy curved blade at the end. The blade is named after the mythic general.

## Tivia

* While For Honor's website lists Jiang Jun's weapon as a halberd, it is unmistakably a Guandao and is even labeled as such later on.
	+ Guan (關) references Guan Yu and dao (刀) means "blade" or "sword."
	+ It is also known as the "yanyeudao" (偃月刀) which translates to "reclining moon blade." This is in reference to the shape of its blade.
* Jiang Jun (将军) means "General."
* In promotional art, Jiang Jun is shown using the Safety weapon set instead of his default Sterile weapon set
* Jiang Jun is inspired by Guan Yu, a legendary Chinese general. His overall design is identical to Guan Yu, with the Jiang Jun backstory featuring an invincible man named Guan Yu.
	+ As mentioned above, the Guandao is named after Guan Yu, its name meaning "Guan's blade."
* The execution "Fei Lian" (飛廉) is named after the dragon deity of the same name, who is known for messing with people by using a bag of wind that he carries around.

## Quotes

* **Chinese:** 无能之辈 (Wúnéng zhī bèi) - **English:** "You're incompetent!"
	+ Mighty Sanction canceled with Guardbreak
* **Chinese:** 不学无术 (Bù xué wú shù) - **English:** "You're unlearned!"
	+ Sifu's Swirl
* **Chinese:** 好生愚钝 (Hàoshēng yúdùn) - **English:** "So dull!"
	+ Dou Shi’s Swirl
* **Chinese:** 认真点儿 (Rènzhēn diǎn er) - **English:** "Be serious."
	+ Dou Shi’s choke
* **Chinese:** 雕虫小技 (Diāochóngxiǎojì) - **English:** "Meagre tricks!"
	+ Successful block
* **Chinese:** 百无一用 (Bǎi wú yī yòng) - **English:** "So useless."
	+ Successful block
* **Chinese:** 浪费时间 (Làngfèi shíjiān) - **English:** "You're wasting my time."
	+ Successful block
* **Chinese:** 死吧 (Sǐ ba) - **English:** "Die!"
	+ Goujian Execution (Season 13 Battlepass Exclusive)
Gränsgård

**Gränsgård** is the gate into Valkenheim.

## Overview

Valkenheim is surrounded by natural barriers with the Austramar sea between it and the Myre and a mountain range separating it from Ashfeld. There is, however, a single path through the mountain range. The fortress of Gränsgård was built in that passage.

The fortress uses several layers of defenses, with signal fires and horns all along the mountain range to warn of an attack, a forward scouting party to ambush attackers, catapults, and even if an army made it past all that they would need to cross the chasm to enter the fortress. The fortress itself is defended by countless Vikings with Archers along the walls to fire upon attackers. It is inside the fortress one can lower the drawbridge for easy entry.

## History

Forty years ago, the Knights crossed through here. It is unknown how successful that invading force was.

Later on, Holden Cross would lead a vanguard force to assault Gränsgård. They would successfully breach its walls and lower the drawbridge, allowing Apollyon and her armies inside.
Illuminated Sorrow

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The **Illuminated Sorrow** gear style is one of the seven Legendary armor styles for the Peacekeeper class (along with the Tisiphone, Julian, Basina, Cotterill, Silent Watcher, and Capulet sets) for the Knights faction in *For Honor*.

## Trivia

* Illuminated Sorrow was one of four Peacekeeper armor sets added in the Marching Fire Update.

## Armor Family

* Rare - Weeping Effigy
* Heroic - Thorned Casket
* Epic - Pensive Rose
* Legendary - **Illuminated Sorrow**

\*Star Weapon
Intrepid Wildcat

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The "**Intrepid Wildcat**" gear style is one of the Epic level armor sets for the Warden.

## Armor Family

* Rare - Tranquil Wayfarer
* Heroic - Obscure Enigma
* Epic - **"Intrepid Wildcat"**
* Legendary - Chilled Tomb & Horkos Iliachtida

## Trivia

* "Intrepid" means "adventurous" or "fearless."
* The wildcat is a species complex of two small wildcat species, the European wildcat and the African wildcat.

\*Star Weapon
Haedus

The **"Haedus"** gear style is one of the three Common level armor styles for the Warden hero; the others being the Arcturus and Loran styles.

## Armor Family

* Common - "**Haedus**"
* Rare - Dain
* Epic - Jasper
* Legendary - Horse Lord & Clotilda

## Trivia

* The name "Hadeus" may refer to one of two star systems:
	+ **Zeta Aurigae**, traditionally known as **Sadatoni** (also known as **"Haedus" I**), is a binary star in the northern constellation of Auriga. Based upon parallax measurements made during the Hipparcos mission, this system is approximately 790 light-years (240 parsecs) distant from the sun. It has a combined apparent visual magnitude of 3.75, which is bright enough to be seen with the naked eye.
	+ **Eta Aurigae**, officially named **"Haedus" II,** is a star in the northern constellation of Auriga. With an apparent visual magnitude of 3.18, it is visible to the naked eye. Based upon parallax measurements made during the Hipparcos mission, this star is approximately 243 light-years (75 parsecs) distant from the Sun.
* The etymology of **"Haedus"** comes from the Proto-Italic word *\*haidos*, it's probably a loanword from a pre-Indo-European substrate language due to the fact that it cannot be derived from any known root. The only sure cognate is the Proto-Germanic word *\*gaits* meaning “goat”.

## References

1. ↑ https://en.wikipedia.org/wiki/Zeta\_Aurigae
2. ↑ https://en.wikipedia.org/wiki/Eta\_Aurigae
3. ↑ https://en.wiktionary.org/wiki/haedus

\*Star Weapon
Jasper

The **"Jasper"** gear style is one of the Epic level armor sets for the Warden.

## Armor Family

* Common - Haedus
* Rare - Dain
* Epic - **"Jasper"**
* Legendary - Horse Lord & Clotilda

## Trivia

* The name of this set may be in reference to the mineral that is an opaque, impure variant of silica.
	+ The name may also be in reference to the given name Jasper which may have possible roots in Persian, meaning "treasurer."

\*Star Weapon
Hitokiri/Abilities

## Fighting Style

The Hitokiri are relentless executioners. Wielding the Masakari, the Samurai battle axe, they can enter a special state to chain uninterruptible heavy attacks infinitely and perform special moves. They dictate the flow of combat with charged attacks, uninterruptible moves and a core bash mix-up.

* Difficulty: Medium
* Relentless executioner with infinite Hyper Armor Heavies
* Mix-ups through Charged Heavies and Bashes

## Special Capabilities

* Mugen-ryu: A state that grants special moves and Heavy infinite chains, most of them being Uninterruptible
* Rei Kick and Sweep in Mugen-ryu that provide a strong core mix-up
* Charged Heavy Attacks that are Unblockable and Uninterruptible
* Unique Feats that are specialized around the idea of performing Executions

## Perks

Available Perks for the Hitokiri can be viewed on the Perks page.

## Feats

Passive | Gain a shield and Uninterruptible Stance while executing an enemy Hero

*Unlocked at level 1*    | Fast Recovery
Passive | Stamina regenerates faster.

*Unlocked at level 5*    | Iron Lungs
Passive | You can still sprint when out of stamina.

Mark and reveal an enemy hero. If executed the killer and their nearby teammates gain some health.

*Unlocked at level 1*     | Bloodlust
Passive Feat | Killing heroes grants temporary attack and defense boosts

*Unlocked at level 9*     | Righteous Deflection
*Passive* | Parry to gain high damage reduction for a short time

Passive | Gain Damage Resistance after executing an enemy Hero. Effect remains until you are killed.

*Unlocked at level 1*     | Heal on Block
Passive | Blocking regenerates your health.
*Unlocked at level 13*

Gain Stamina on successful attacks

Launch an attack that is unblockable and deals massive damage, leading to an execution on kill.

*Unlocked at level 1*     | Regenerate
Passive | Regenerates your health when out of combat.
*Unlocked at level 17*

Enemies around you have lower Stamina regeneration and defenses
*Unlocked at level 19*
Hallowed Bastion

### Valkenheim Weather

There is a Viking legend about a great warrior who single-handedly won against an army of Knights and Samurai. With his mythic sword, he cleaved through enemies until all were defeated and only he remained standing.

They say this place was built in his honor and that his tomb lies out here in the open. But, the hero’s true name has been lost to the ages. Once sacred and impenetrable, the **Hallowed Bastion** has seen countless battles through the years. It’s a strategic prize for any army.

## Overview

The Hallowed Bastion, like other Breach mode maps, is a long map with three parts. Phase one is just outside its outer walls, phase two located in one of the inner yards between the inner and outer wall, with the final phase being the keep where the Commander waits.

As a tomb dedicated to the great Viking legend, Attackers now desecrate its ground in order to take this strategic bastion. However, the Defenders will not die without an honourable fight. How many more times will soldiers be cleaved on this fortified tomb of the great hero?

In Breach, the Attacking army have gathered around the battering ram, awaiting for the final order to begin their assault. An army of archers behind them unleash a volley of arrows. The Defenders inside spot the army and the arrows that blot out the sky. The Pikemen form up, their shields protecting them as the arrows rain down on them. With the initial volley complete, the attack begins.

## Sections

*\*Please take note, all directional information is given from the Attacker's perspective (ie. left side of gate would mean the right side of the gate for Defenders).*

### Outside the Walls

The field in front of the bastion has a small network of trenches that allow warriors to traverse the field with minimal resistance. There is a healing zone in a tunnel directly under the attacking lane. A shield banner also lays in the trench. An outlying sentry post provides easy access to the rest of the fortress, a ramp leading directly onto the wall. Archers points are dotted in the post and along the wall as well.

*TBA*

### Outer Ward

Inside the Fortress, on the left side, there are lookouts and even a meeting chamber built into the cliff face. These locations work as the archer points for this part of the map. A tower near the gate holds the shield banner. On the other side is a demolished stave church where the Guardian resides. The healing zone is right outside the church.

*TBA*

### Inner Ward

In the keep is a massive courtyard with a single archer point. There are small caves near the center that hold boosts for either team. Across from the archer point is the ballista. All that stands between the ballista and the Commander is a statue. Behind the ballista is the healing zone.

*TBA*

## Trivia

* During one of the Warrior's Den that described the creation process of the Breach maps, the Bastion represents the Vikings crude ways. However, even when the main road is not straight and the side paths are mostly dirt paths and a conglomeration of wooden buildings, they suffice the means for a proper siege.

## Gallery

F01 Hallowed Bastion
Julian

The **Julian** gear style is one of the seven Legendary armor styles for the Peacekeeper class (along with the Tisiphone, Capulet, Basina, Cotterill, Silent Watcher, and Illuminated Sorrow sets) for the Knights faction in *For Honor*.

## Armor Family

* Common - Lysanthir
* Rare - Achernar
* Epic - Dark Lurker
* Legendary - **Julian** and Basina

\*Star Weapon
GrudgeGloryChat

### Default Text Chat setting

* Text Chat Privacy setting is Group by default. By default, players will not be able to send and receive any chat messages from players outside its own Group.

* The default Text Chat Privacy settings can be changed in the OPTIONS->USER INTERFACE menu.

### In-Match Text Chat Settings

* The Text Chat Privacy setting resets at the start of every Match to the player's default Text Chat Privacy.
* During a match, players can use [F9] (default key) to edit their selected Text Chat Privacy Setting for the duration of the match.

### User Interface: In-Game Text Chat

* A Text Chat Privacy reminder notice will be displayed at the beginning of every match by default. It can be disabled in the OPTIONS->USER INTERFACE menu

* All players' current Text Chat Privacy setting is shown in the player widget. Icons indicate players Text Chat Privacy setting and your ability to send them chat messages.

### Text Chat and Voice Chat Muting

* Players can mute/unmute incoming "Text Chats" and "Voice Chats" from other players.
* Other players can be muted or unmuted by interacting with the Text Chat and Voice Chat icons in the player widget.
* This can be used in:
	+ Team Selection
	+ Hero Selection
	+ Group Menu
	+ Interactive Scoreboard
	+ Lobby

***Developer comment:***

*To improve the Text Chat experience and give further Privacy Setting control to our players, we decided to change the default Text Chat behavior to be an Opt-in process. Therefore, the default scope now prioritizes a Group-based chat.  However, options to partake in the Team-based and All chat realms are still available and can be set as default if preferred.*
Honemi

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The **Honemi** gear set is a epic level armor set for the Orochi hero, and is a member of the Kozane family.

## Trivia

* Each of the Kozane line of chest armor has a wakizashi strapped to the front and back of the Orochi. This wakizashi happens to have a matching set to one of Orochi's existing weapon visual.
	+ For the Honemi armour, it has a Wakazashi matching the Ippei visual.
* "Honemi" (骨身) means "bone and flesh" in Japanese.

\*Star Weapon
Grimsson the Deathless

**Grimsson the Deathless** is a weekly Arcade Quest. There is a single warrior who seems to constantly cheat death and you are now his next target.

## Events Of

A Gronthveit warrior believes he is the child of the Viking gods who granted him the gift of immortality.

You have become his new target. Defeat Grimsson the Deathless and learn his strange story...

### Chapter 1: Grimsson the Bold

"Do you see these?" Grimsson shows you his axes. "They come from my sacred mother, and they will hunt you."

The Berserker smirks, ready to attack you.

### Chapter 2: Grimsson the Gleip

You think Grimsson is defeated, but clash with him again as you cross the ruins of Saizen-jo.

"Yes, there is still some life in me," Grimsson says. "And now I want yours."

### Chapter 3: Grimsson the Bloody

You are certain that you ended Grimsson for good...Almost. While searching for a boat to return him...

"You can't leave me already," the Berserker cackles. "We're having so much fun! Come one, give me some blood..."

### Chapter 4: Grimsson the Vicious

You have slayed Grimsson once more, but something is not right. You return to his lair and as expected...

"One last time," Grimsson mumbles, contemplating his axes. "Then we'll all get a new beginning, I swear."

## Statistics

1. Chapter 1
	* Warriors: Berserker
	* Map: Canyon
2. Chapter 2
	* Warriors: Berserker
	* Map: Tower Ruin
3. Chapter 3
	* Warriors: Berserker
	* Map: River Fort
4. Chapter 4
	* Warriors: Berserker
	* Map: Canyon
Heimdall

The **Heimdall** gear style is one of the four **Epic** level weapon gear sets for the Raider class (along with the Tengaar set) for the Viking faction in *For Honor*, added in Season 2.

The weapon shares its name with the god Heimdall, whose duty it was to guard the Bifrost, and to keep an eye out for signs of the Ragnarok. If Ragnarok were to happen, then Heimdall was to sound his horn to begin the war.
Gulltoppr

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The **Gulltoppr** is one of the Legendary Gear level for the Raider Hero.

The origins of this armor set seems to refer to Norse mythology, **Gulltoppr** (Old Norse "golden mane") is one of the horses of the gods. Gulltoppr is mentioned in a list of horses in the *Poetic Edda* poem *Grímnismál* and in *Nafnaþulur* section of the *Prose Edda*. According to *Prose Edda* book *Gylfaginning*, he is the horse of Heimdallr. Rudolf Simek theorizes that Snorri assigned a horse to Heimdallr in an attempt to systematize the mythology.

\*Star Weapon
Hulda

> *"Jormungandr, RISE!!"*
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**Hulda** is a zealot who seeks every reason to unleash her hammer upon those who doubt the power of the Great Serpent.

## Overview

Hulda is a zealot.

A faithful Jormungandr, she devoted her life to Ragnarok. The clash of factions was a small rumbling compared to the greater fight that lay ahead.

Like all devotees, she burned her skin with the serpent scales. Yet rather than symbolically burn her forearm as was tradition, Hulda scorched her entire body. She wore sparse armor so all would cower before her devotion. And they all cowered.

One day at the Temple of Dag on the shores of Hylur, a pack of Viking non-believers, peasants and villagers, huddled together praying to the Gods for protection from the fanatic Jormungandr who’d come for worship.

Hulda was disgusted with their cowardice in such a sacred location. She let fly her war hammar, crushing the skulls of all the heretics before her.

Then a sign from the Gods! The Hylur Sea rose up into a mighty tsunami and crashed onto the village, crushing buildings. Hulda gazed out into the depths of the tidal wave and saw visions of the great sea serpent—the Jormungandr.

The Gods were answering Hulda’s devotion. Now was the time to team with the Vikings. To prepare for the Great Battle, Hulda would show the Vikings the way to victory, and gird themselves for the end to come. The Vikings welcomed Hulda’s zealotry.

Today, she fights alongside the bravest, dedicated to testing herself to the fullest before Ragnarok.
Harrowgate

**Harrowgate** is a sanctuary in Ashfeld.

## Overview

Harrowgate is a city in Ashfeld, supposedly a place where its residents are secure from outside threats surrounded by high walls with a Citadel Gate that stands between the sanctuary within and invaders. It is unknown how strong it is at its peak but with the degradation of the Iron Legion, Harrowgate suffered as its defenses began to fall to shambles. When the Viking hordes came to loot the sanctuary, its defenses were too weak to hold off the attack on its own.

## History

Harrowgate is a city in Ashfeld that was controlled by the Iron Legion with Commander Stone in charge of its defenses. The original foundation was actually built by The Great Empire. The Knights would discover its ruins and rebuild the crumbling structures to suit their need. During the era of peace, the Iron Legion fell into disarray and the defenses of Harrowgate began to crumble. It came under attack by Vikings, who devastated the Iron Legion. The defenders were able to keep them outside the city but defeat was all but inevitable. The Blackstone Legion sent The Warden to aid in battle. Alongside Stone, The Warden was able to secure a victory for the knights and repel the Vikings. However, it had become evident that the Iron Legion could not hold the walls and defend the city so the sanctuary fell under the control of the Blackstone Legion.

When the Blackstone Legion fell, Harrowgate became vulnerable once more. This allowed a band of Samurai rebels led by Seijuro to lay claim to it. However, he would be defeated and the sanctuary would change hands once more.
Julius Salavander

**Julius Salavander** is a character that appears in For Honor's single player campaign.

## Overview

Julius was formerly part of the Regal Legion, and was presumably a high ranking officer. It is also possible that he is a Noble, due to him having a last name. He eventually joined the Blackstone Legion, most likely after the Regal Legion disbanded, and rose to a high ranking position. He became the commander in charge of Odingard, as appointed by Apollyon herself after the Blackstone legion conquered Valkenheim. Though it is likely Julius was just a pawn in Apollyons master plan, and due to his unremarkable leadership, was placed as the commander of the fort as a suicide mission with little equipment so that once the vikings were ready, could kill him and his men. This would give the Vikings the naval superiority to raid the Samurai.

Julius acted as the Blackstones Liason in valkenheim, and ruled over what little territory Odingard gave him for a year. This is when Julius appears in the Viking campaign mission, Wood, Iron, and Steel. Stigandr makes a bold plan of infiltrating and breaching his base for The Warborn, before fighting and defeating Julius, liberating Valkenheim of a Blackstone presence.

## Personality

Julius appears to be a strong and inspiring leader, calling for his men to kill all the Vikings. However, he is actually a cowardly man who flees from danger if there is no help available, fighting only if cornered. He is also partially incompetent, as Stigandr claims the men under his command did a poor job in creating defenses for Odingard. Despite this, he was a high ranking commander in the Blackstone Legion, and was personally selected by Apollyon herself to command the fort. Due to this, he presumably had “wolf” like qualities that she required Blackstone members to have.

Julius fights like other Wardens, using a Fiat Flux grenade to aide him in his combat.

## Appearance

Julius wears golden armor. He wears the Merope helm, the Lederic arms the Dullahan chest. His sword consists of the Daidalos blade, Caltrain Den guard, and the Engeram hilt. He also uses the Blackstone colors.

## Trivia

* Julius is the only Knight character that does not speak the language the game is set. All of his voice lines are only in Latin.
	+ This is possibly due to other factions, when not playing as them, speaking other languages than the game is set in due to the language barrier that would realistically exist.
	+ Another example of this is Fujikiyo speaking Japanese because he is encountered when playing as a Viking, like Julius.
* Julius is one of the few NPC’s to not appear in Arcade.
Iseldis

The **Iseldis** gear style is one of the five Heroic armor styles for the Peacekeeper class (along with the Kinett, Ascended, Tureis, and Thorned Casket sets) for the Knights faction in *For Honor*.

## Armor Family

* Rare - Pandora
* Heroic - **Iseldis**
* Epic - Narween
* Legendary - Silent Watcher and Capulet
* Event - Onyx Abyss

\*Star Weapon
GrudgeGloryOM

*Rewards & XP are now available for 1v1 PvAI on PC (like console), we had to turn it off at launch because of potential abuse. We since then addressed those risks and can now turn it on.*

### Bug Fixes

* [Bug Fix]: Player can get stuck on an empty worldmap under certain circumstances.
* [Bug Fix]: Session split after host migration.

***Dev Comments:*** *Under certain circumstances, when a host migration occurred, some of the remaining players ended up in a different session than the others. Sometimes, it ended up with each player isolated in a match populated with bots.*

## Matchmaking

### Improved Rematch Flow

Matchmaking will now restart automatically if there's not enough players to start another match once the end of match lobby countdown reaches 0. As an additional improvement, groups will now be kept together when this occurs. No more kick back to the Main Menu or Group Disband! Thanks to this improvement and the Join-In-Progress in End Match lobby, players don't have to leave the lobby anymore when they want to continue playing the same Game Mode with the same Group

### Duel and Brawl: Return to Matchmaking

For Duel and Brawl playlists with matchmaking, a new option is now available in the End of Match Lobby. Players now have the option to choose whether they want to rematch against the same player(s) or return directly to matchmaking (instead of passing through a series of menus)
***Dev comments:***

*Players' comfort in the game is one of our top priority. This improvement will remove the biggest irritations in the current end game flow.*
Hippocampus

The "Hippocampus" armour is one of six epic level armour sets for the Gladiator hero. This set is one of the four added to Gladiator with the marching fire update.

## Notes

* Hippocampus is a Latinized word that is based off the Greek word "ιππόκαμπος" (Latinized: ippocampos), which means 'seahorse.' In the modern day, it refers to one of two things:
	+ "Hippocampus" is also a major component of the brain in humans and various other vertebrates. It serves the important role of consolidating information from short-term memory into long-term memory, together with handling spatial memory that is important for navigation.
	+ Hippocampus can also refer to the mythological creature that is a literal "sea-horse," with an upper body of a horse and a lower body of a fish. The name is Greek in origin, but the creature has been observed in a number of other European cultures, such as the Pictish to the Romans.

\*Star Weapon
Highlander/Abilities

## Fighting Style

The Highlander is a stoic warrior with exceptional strength and an almost infinite patience. He stands like a rock weathering a furious storm but can strike like a crashing wave when an opening presents itself.

* Difficulty: Hard
* Two-Form Warrior
* Hard Hitter

## Special Capabilities

* Defensive Form’s counter-attacking options allow Highlander to dictate the pace of the fight
* Offensive Form’s special chain attacks can be infinitely chained
* Offensive Form’s bash attacks knock opponents around and guarantee damage

## Perks

Available Perks for the Highlander can be viewed on the Perks page.

## Feats

Trigger to gain movement speed for a short duration.

Passive | Killing soldier grants you health and stamina.    | Fast Recovery

Medium damage trap that stops victims in their tracks.

Allies deal more Damage, soldiers fight faster.     | Winner's Advantage
Recover some of your health.

Fire a long bow for moderate damage. (85 dmg)

Raise speed, attack and defense stats for a short duration.

Aerial Attack that deals medium Damage in multiple areas     | Fire Flask
Throw a projectile creating a fire area of effect.
GrudgeGloryPlatforms

## ALL PLATFORMS

### Bot Selection in "Duel Practice"

Players are now able to select the following options in the "Duel Practice" selection box:

* Bot Lvl 0: Peacekeeper (Dummy bot, doesn't attack)
* Bot Lvl 1: Raider
* Bot Lvl 2: Shugoki
* Bot Lvl 3: Valkyrie
* Custom: A bot selection screen will open.

First, a bot is selected from the Hero grid and then its level

***Developer comments:***

*Due to feedback from the community, we added the ability to select the Bot and its level to be used in the "Duel Practice" mode.*

Please note: Custom options does not include a level 0 Bot.

### Custom Match settings are saved for the current session

* All changes made in the Custom Match menu are kept during the game's session.
* The changes can be reset to default by selecting the "Reset to Default" option or restarting the game.

### Tutorial panels added to the "How to play" menu

* Players are now able to review all tutorial panels in the "How to play" menu

## PC SPECIFIC

### Toggle the in-game HUD

* Players are now able to toggle the in-game HUD by pressing the [F10] Button.
* The key can be changed in the Keyboard Mapping options.

### Render Scaling slider can now be used independently form Anti-Aliasing

***Developer comments:***

*By removing the dependency from AA, render scaling can be used without any kind of anti-aliasing, reducing the performance impact on lower end PC's.*
Himura

The **Himura** set is a common level armour set for the Kensei hero.

## Note

* "Himura" (日村; lit. "day village" or "sun village") is a surname in Japanese.
	+ It is likely that the name is taken from the surname of the titular character of the manga series "Rurouni Kenshin" (るろうに剣心), whose name is "Himura Kenshin" (緋村 剣心).
* This set is the default armor visual for the Kensei.

\*Star Weapon
Kabukimono

* 1
* 2

The **Kabukimono** set is a legendary armor set for the Kensei hero.

## Trivia

* The set is named for the historical kabukimono, samurai street gangs in feudal Japan noted for their ostentatious manner of dress.
* The chest and arm pieces feature a depiction of the Japanese folk hero Benkei from the 17th century ukiyo-e woodblock print *Minamoto Yoshitsune fights Benkei on Gojō Bridge, with the help of tengu demons* by Utagawa Kuniyoshi.

\*Star Weapon
Ilma

> *"Come, warrior! Let's get rid of these bloody tyrants!!" - Ilma*
>
>
>

**Ilma** is a mysterious blacksmith in Heathmoor, hailing from a yet unrevealed Makers Guild. Together with Goemon the Aramusha, she helps arm the rebels who are trying to overthrow the Horkos tyrants.

## Overview

Ilma is a talented blacksmith, being even able to forge Draconite into a weapon against the Warmongers. She decides to team up with Goemon to start the rebellion against Astrea and the Horkos.

Aside from being one of the best blacksmiths from the Makers Guild, a neutral faction that produces weapons, there is little information to be known about Ilma.

## Appearance

Ilma is a large Viking warrior, standing even taller than those such as Raider and Shugoki. She wears leather garbs that suite her blacksmithing background, wielding a crude hammer when combat is necessary. Her shoulders are seared with artwork, with her right shoulder having a serpent and her left having what looks to be a modified Horkos seal. When not at her forge, she carries a large anvil, strapped to her back. She notably has large deer antlers fixed to her helmet, likely because of her relation to the Sylvan druids.

Specifically, Ilma has the appearance of a female Raider, donning the Blodughofi set, although the helmet is modified to have a metal mask and her hair is blonde instead of the set's brown hair. The hammer she wields is the Hrib visual set of the Jormungandr, except it has been enlarged a bit.

## Biography

Ilma's origins are unknown prior to her being part of the Makers Guild, a secretive group of artisans had forged the best weapons for all factions over the past centuries. No one had ever seen her face nor knows her real age. As part of the Makers Guild, she was claimed to being one of its best blacksmiths.

However, when the Horkos rose to power in Heathmoor, instead of remaining neutral as was tradition of Makers Guild, Ilma chose to disobey by joining on the rebelling Alliance's side. The Horkos had tried to persuade her into join their side, but she chose not to yield. She would also find out how to forge pure Draconite into a weapon that can undo Corrupted Draconite. As a result, this led to the Samurai Horkos capturing her and keeping her at Yato's Fortress. In response, the Alliance breaks her out, have her forge the Draconite weapon and defeat Yato.

## Trivia

* Ilma and her name are likely based off of Ilmarinen, the Finnish god of blacksmithing, known as the Eternal Hammerer.
Gryphon/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Light Attack Combo** - If a Basic Chain Light Opener hits, the second Light Attack from the same direction is guaranteed but deals less damage.
* **Veteran's Moves** - All Finisher moves have special properties.
	+ **Veteran's Scolding** - All Light Finishers are Undodgeable.
	+ **Veteran's Lesson** - All Heavy Finishers (excluding Veteran's Slash) have Uninterruptible Stance, which starts up earlier into the attack than most instances of Uninterruptible.
* **Veteran's Kick** - Input a Guardbreak (MMB for PC, X for XB1, ⬜ for PS4) instead of a Chain Finisher to perform Veteran's Kick.
	+ **Veteran's Slash** - If Veteran's Kick lands, Gryphon can input a Heavy to perform a guaranteed Top Heavy Finisher.
* **Chain Starters** - Forceful Swirl, Gryphon's Shove (on-hit only), and a successful Guardbreak counts as a Chain Starter, and can be followed into the second Light or Heavy attack in the Chain.
	+ **Mid-Chain Starters** - Helm Cleaver, Mind Cleaver, Soul Cleaver, and Guardbreak Throws count as the second attack in a Chain, therefore can be followed with any Chain Finisher, including Veteran's Kick.
* **Extended Dodge Attack** - Soul Cleaver has an extended dodge property, allowing the Gryphon to avoid attacks more easily.
* **Enhanced Cleave** - Helm Cleaver is Enhanced.
* **Dauntless Chase** - Upon landing Dauntless Chase, Gryphon will pin the target, proceeding to lift them up and over behind himself.
	+ **Special Knock Downs** - Although the target of Dauntless Chase will be knocked down at the end of the move, they won't be counted as being on the floor for moves such as Centurion's Eagle's Talon and Jormungandr's Hamarr Slam.
* **Ironclad Tactician** - After performing a parry, the next immediate Light, Heavy or Forceful Swirl will gain Uninterruptible properties.

### Moves

(From Guard Mode)

Icon Legend
Hervis's Prize

The **Hervis's Prize** set is a heroic weapon set for the Gryphon Hero.

## Note

* As its name indicates, this visual is likely a gift from Hervis Daubeny to Holden Cross.
	+ Prior to the reveal during the Chimera Banquet that Hervis was alive all along, this weapon set offered possible evidence that he had survived the Warmonger attack that caused him to disappear from the Ring.

\*Star Weapon
Harbor

### Valkenheim Weather

A port town on the shores of Lake Eitrivatnen, Harbor marks a key strategic location that members of the Black Prior once helped the Knights defend against their enemies.

Ruthless strategies helped them win battles against impossible odds. The port still holds immense strategic value for its location and continues to be a highly contested area.

## Overview

The Harbor is a square map, with five recognizable locations, one set in each corner of the map and at the center. In the far corners are the Storehouse where the invaders have landed for their assault and the Barracks where the defendants come out to hold their ground. In the other two corners are the Lookout and Market. At the center of the map is a Trireme ship, a single docked ship where the main battle occurs atop its deck. Access between all these critical points are fluid, especially with the ziplines that are just above the Trireme deck, granting a speedy way to travel to either the Market or Lookout.

With plenty of pitfalls and ledges on the map, be it as a drop to one's own death or to initiate death upon a poor soul below, one should remain aware where they are on the map. The Market side of the map uniquely has small pits of fire to be careful of.

Battle ensues atop the deck of the Trireme, with soldiers beating at each other for an edge in the fight. One such brawl has ended with the other hanging by a rope around one ankle. Meanwhile, a single attacking soldier fights a defender between the Barracks and Lookout. Although for a moment, the attacker has an edge, the defender hauls the attacker overhead with his shield, throwing him down a wooden ramp that goes down to the Docks that surrounds the Trireme, knocking aside Attacking reinforcements who were trying to walk up this ramp. And as the Defender's reinforcement arrive, they nod to each other before charging down the ramp.

## Trivia

* Harbor uniquely features ziplines from point B (Trireme Deck) to both point A (Lookout) and point C (Market), granting quick access to these side points that no other map offers.
	+ Although the zipline to the Lookout lands any warrior directly onto point, the zipline to the Market only brings them to a platform that is just above Point C, not onto it.
* As evident with its location name at Lake Eitrivatnen, the Harbor is set in the territory that is just West of the Blackstone Hills and North-West of Mt. Ignus.

## Sections

* Storehouse
* Market
* Trireme Deck
* Lookout
* Barracks
* Docks

For Honor- Year 3 Season 1 - The Harbor - New Map - Trailer - Ubisoft -NA-
Jormungandr/Abilities

## Fighting Style

The Jormungandr are fearsome warriors who excel at whittling the opponent’s stamina. Wielding the mighty war hamarr, they cull the weak with their unbalancing attacks and lay the hammer down on those who cannot remain standing.

* Difficulty: Medium
* Disabler, Harasser
* Unrelenting Stamina Bully

## Special Capabilities

* Assortment of bashes to deplete Stamina, leading to High Damage on opponents who are Exhausted
* Enhanced Lights and Uninterruptible Heavy Openers
* Undodgeable Light Finishers, together with Unblockable Heavy Finishers that knocks back opponents

## Perks

Available Perks for the Jormungandr can be viewed on the Perks page.

## Feats

Passive | Heal some health when you hit an enemy with any Jotunn moves.

Passive | Killing soldier grants you health and stamina.

Passive | Lose stamina at a lower rate.

Passive | Receive a temporal shield when you land Hamarr Slam on an enemy Hero.

Gain unlimited stamina for a short time

*Passive* | Parry to gain high damage reduction for a short time.

Throw a projectile that deals minor damage, knocks back and depletes all Stamina

Passive | Deal Damage on Blocked Attacks

Passive | Losing Health increases your Damage reduction

Launch a powerful attack that sunders the ground, dealing minor damage and knocking down all nearby enemies.

All enemies are marked for death and show up on radar.

Passive | Periodically, automatically revive upon death unless executed.
Hanatakatengu

* 1
* 2

The "Hanatakatengu" set is heroic level armor sets for the Hitokiri hero.

## Trivia

* The mask bears striking resemblance to the set's namesake, the Tengu Japanese folklore.
	+ Tengu were legendary creatures, categorized either as a *yokai* (妖怪; lit. "supernatural beings") or *kami* (神; lit. "higher spirit" or "gods"), once seen as harbingers of war, but later depicted as protective yet destructive guardian spirits of the mountains.
	+ The Yamabushi that the Hitokiri may take influence from are commonly affiliated to the Tengu.

* The armor set's name references the Tengu's long nose, literally translating as "high nose Tengu" (鼻高天狗); "high nose" is a common phrase in Japanese to refer to when someone is prideful or snobbish. This is because when a person boasts, they may have their nose pointed up and high.
	+ A stereotypical Tengu is usually depicted to be prideful and conceited.

\*Star Weapon
GrudgeGloryChar

## Characters

### All

A full pass has been performed on Neutral Colors Palettes in order to include further account for for Attacker or Defender Colors Palettes.

### Warlord

All Warlord helmets now include material change.

### Warden

Daubeny's Shame: the chosen material is now partially applied to the
ornament in order to give more customization options while keeping the
intended artistic direction.

Emotes

* [Bug Fix] Warlord's *Discobolus*: added missing Mood Effect event.
* [Bug Fix] Kensei's *Using the Fore!*: fixed clipping issue.
Hagmar

The **Hagmar** gear style is one of the two epic level armor sets for the Valkyrie class (along with the Eliona set) for the Viking faction in For Honor. The helmet changes the Valkyrie's hair color to brown and the style to three braids, the center loosely bound in two leather bands. The other helmets that offer this color are the Eir and the Umber helmets.

\*Star Weapon
Hyoi

* Regular
* Alternate

Hyoi

* 1
* 2

Level
Common

Hero
Kyoshin

Hyoi Alternate

* 1
* 2

Level
Rare

Hero
Kyoshin

The **Hyoi** set and its alternate variant are an armor set for the Kyoshin hero. The normal Hyoi set is common, while the alternate variant is rare.

## Notes

* This set is a carbon-copy of Tozen's visual look, with the normal set being his armoured look (except without his helmet) while the alternate set is Tozen's unarmoured look.
* This set features both changing eye colours for both normal and alternate sets, together with changing hair colour for the alternate set.
* "Hyoui" (憑依) is the Japanese term for "possession," where an individual is possessed by a spirit.

\*Star Weapon
GrudgeGloryGameModes

* **Tournament**: join a tournament and play 3 to 6 Ranked 1v1 Duel matches through qualifiers and playoffs. Tournament specific rewards are available based on your Duel Tournament progression.

* **Ranking**: Every Tournament match will have an impact on your Player Rank. Players need to complete 20 placement matches to get an official Ranking.

Players will need a renown score of at least 1 to unlock access to Tournaments and Ranking

### Duel Update

High mobility in Duel can enable some characters to easily stall by running away until the clock runs out. This is frustrating for the opponent and not fun to watch. To counter this, we are introducing those two changes:

* Anti Run Away system
* Time out victory is awarded to the Player with the most HP remaining

The Anti Run Away system works by tracking characters' navigation to identify who is running away and who is in pursuit. If the system confirms that a player has been running away for too long, it applies different boosts and penalties to the duelists.

* Runner:
	+ Navigation Speed reduced by 20 %
	+ Automatic Stamina drain over time

* Pursuer:
	+ Navigation Speed increased by 30 %

The Speed bonus and penalty allows the pursuers to catch up. The Stamina drain acts as a last warning to the runners who will end up Out of Stamina if they don't resume combat.

In addition to this change, we're updating the win condition on time out in order to make the player with the highest HP remaining win the current round.

### Dominion

* Added a First Blood special kill ! Whomever kills the first hero will be awarded a once per match Renown bonus of 7 points.