Mutation System

With this system you are able to turn normal gear pieces into costume pieces, including clothing and weapons.

To do that you need some materials which are: *Broken Relics, Armor Enchant Dust Cubes, one regular armor gear part and one [Special] or [Artifact] grade* *IM costume part* of the same type.

Additionally you need from the item mall: a Costume Mutator Item and if you want to protect your regular armor gear part you need to use a Mutation Insurance Scroll.

If a character has equipped a mutated Costume a small blue circle icon is shown left of the character's name.

## Armor Part

All following categories up to the Weapon Part below are affecting the Armor Part. The base success chance is 4%.

After mutation the effects on the parts are gone. So make sure you only use items with effects you don't need or Soul shift/Enchant shift/Socket extract before mutating. You will get a warning message telling you what the parts have if needed.

#### Restrictions

* Have no stats
* Can only be equipped on the costume page
* Can not be sent by mail
* Can not be traded
* Can not be put into any vault
* Can not be mutated again

#### Requirements

* The regular gear part needs to be equippable by your own class tree

#### Needed Items

* 1x Regular Armor Gear Part
* 1x [Special] or [Artifact] IM Costume Part of the same type as the regular one, does not break on fail
* 1x Costume Mutator Item (Item Mall) – is not used up on fail
* Armor Enchant Dust Cube (the amount depends on the level of the regular gear part, used up on each try)
* [Optional] Mutation Insurance Scrolls
* 5x Broken Relic (is used up on each attempt and cannot be protected)

#### Bonus Items

When using an [Artifact] grade IM costume part as material, the success chance is increased by 2% and one less Armor Enchant Dust Cube is needed as material.

#### On fail

* The Mutation Insurance Scroll is used up
* The Armor Enchant Dust Cubes are used up (you can protect 1 or 2 by using the appropriate Mutation Insurance Scroll)
* The Broken Relics are used up
* The Regular Armor Gear part is destroyed if not protected by a Mutation Insurance Scroll
* The Costume Mutator Item isn't used up
* The IM Costume Part is not destroyed

#### On success

* The Mutation Insurance Scroll is used up
* The needed Armor Enchant Dust Cubes are used up
* The Broken Relics are used up
* The Costume Mutator Item is used up
* The IM Costume Part is used up
* The regular armor gear is turned into a costume and moved to the Costume Inventory and will look like the regular gear, the inventory icon has a small overlay to be identified as a mutated costume

## Weapon Part

All following categories are affecting the Weapon Part. The base success chance is 1%.

All the effects on the weapons are gone. So make sure you only use items with effects you don't need or to Soul shift/Enchant shift/Socket extract/Soul Gem extract before mutating. You will get a warning message telling you what the parts have if needed.

#### Restrictions

* Have no stats
* Can only be equipped on the costume page
* Can not be sent by mail
* Can not be sold in the open market
* Can not be traded
* Can not be put into any vault
* Can not be mutated again

#### Requirements

* The regular weapon needs to be equippable by your own class tree
* The regular weapon needs to be Lv. 20 or higher

#### Needed Items

* 1x Regular Weapon Part
* 5x [Normal] grade IM weapon of which at least one needs to match your class, add more matching your class to get up to 4% success chance bonus, does not break on fail
* 1x Costume Mutator Item (Item Mall) - is not used up on fail
* Weapon Enchant Dust Cube (the amount depends on the level of the regular weapon, used up on each try)
* [Optional] Mutation Insurance Scrolls
* 5x Broken Relic (is used up on each attempt and cannot be protected)

#### On fail

* The Mutation Insurance Scroll is used up
* The Weapon Enchant Dust Cubes are used up (you can protect 1 or 2 by using the appropriate Mutation Insurance Scroll)
* The Broken Relics are used up
* The Regular weapon is destroyed if not protected by a Mutation Insurance Scroll
* The Costume Mutator Item isn't used up
* The IM Weapons are not destroyed

#### On success

* The Mutation Insurance Scroll is used up
* The needed Weapon Enchant Dust Cubes are used up
* The Broken Relics are used up
* The Costume Mutator Item is used up
* The IM Weapons are used up
* The regular weapon is turned into a costume and moved to the Costume Inventory and will look like the regular weapon, the inventory icon has a small overlay to be identified as mutated costume