List of Characters

For information about general extra power up, visit the Character page.

For the non-descriptive skill, see Non-descriptive skill testing method.

For skill effect icons please see List of Status Effects.

For character skill adjustments, please see Adjustment changelog.

**Special No. SWNo.001**

**DiVE Festival**

**DiVE Festival**

Transform into Model ZX and you are invincible during the Rock On animation. Gain access to the Z-Saber Triple Slash and Z-Buster Charge Shot skills. Biometal Energy will gradually decrease in Model ZX form and will revert back to normal when it runs out.
Cooldown:No cooldowns.
ZX Buster
When enters Model ZX form, this skill replace **MODEL ZX**. Aile can charge and shoot the ZX-Buster on 3 different charge level. At maxmimum charge Aile shoots out one main buster shot dealing 226.80% damage with 2 mini energy rounds that deals 36.30% damage each.
Cooldown:2.5 seconds.
Chips:
* 10% ZX Buster damage increase
* Allows charge shot to pierce target
* 20 Biometal energy recovery on cast.
Resonate with the Biometals to gain an Enhanced Damage state to 1.179x damage and recover 35 Biometal Energy.
Cooldown:30 seconds.
Biometal energy recovery on cast.
ZX Saber
When enters Model ZX form, this skills replace **Biometal.** Aile performs a triple slash combo when used, each slash deals 120.97% damage.
Cooldown:4 seconds.
Chips:
* Additional 20% damage buff
* 20 Increase skill Biometal Energy amount.
* 40% Accelerate Biometal energy regeneration.
* 5% Damage increase for ZX Saber.
* 15% Reduce damage received when less than 50% Biometal energy.
* Damage up by 15% when over 50% Biometal energy.

Fixed DNA:
* Recover 10 Biometal Energy when hitting a target with maximum charge ZX Buster
* Increase effect of Soul Protection by 20%
* ZX Saber cooldown reduced by 30%
Summon an Ice Doll that bounce along the ground, dealing 174.60% damage to targets along the path and cause Slow; After penetration, its damage will be reduced to 50%
Cooldown:6 seconds.
Chips:
* 30% Increase slow duration
* 40% Damage increase post penetration
* 20% Cooldown Reduction
Summon a plasma ball with homing effect, dealing 229.50% damage to target when hit and render it immobile.
Cooldown:6 seconds.
Chips:
* Enhance homing effect
* 5% Damage increase
* 20% Cooldown Reduction
* 25% Range increase for Homing Plasma.
* Summon funnel alongside Ice Doll to attack target to deal 10.72% damage with projectile, up to 5 hits.
* Summon funnel alongside Homing Plasma to attack target to deal 10.72% damage with projectile, up to 5 hits.
* Gain invulnerability frames when casting skills.

Fixed DNA:
* Increase Ice Doll damage by 30% against immobile targets
* Increase damage by 30% against targets slowed with Homing Plasma
* Gain immunity to debuffs during invulnerability from skill use

### Legends

**Air Pirate Servbot Event (and Rerun)**

**Maleficent Hero**

### Battle Network

**Network Guardian**

**Network Domination Project**

**DiVE Festival**

### Star Force

**Bond that can't be severed**

Shooting an energy round to inflict 17.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage.
Cooldown:2.5 seconds.
Chips:
* 25% Charge acceleration.
* At full charge, post-penetration damage increase by 25% and range increase by 15%.
* Gain 2.8% stackable damage buff when releasing a maximum charge shot, up to 10 stacks.
Unleash a forward sweeping attack that deals damage equal to 181.44% of attack to all targets in range.
Cooldown:6 seconds.
Chips:
* 15% damage increase when equipping machine gun.
* 15% damage increase when equipping launcher.
* 15% damage increase when equipping sprayer.
* Increase the range of Air Spread by 25%
* 15% damage increase when equipping buster.
* Chance to gain 2.8% stackable damage buff when hitting an enemy with a weapon, up to 10 stacks.
Shoot Binding String that ignores terrain, inflicting 96.77% attack damage along the path and rendering the targets immobile. Afterwards you can use Machine Gun String to shoot music notes and deal damage to the targets.
Stun duration:??? seconds.
Cooldown:6 seconds.
Chips:
* Stun duration increased by 1 second, 50% less damage.
* 40% stun immunity.
* When you use the skill, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. This skill is a summon.
Deal 293.53% attack damage to all the targets within range and Defocus them. Attacks have a 42% chance to miss the target.
Cooldown:6 seconds.
Chips:
* Damage multiplier is increased by 20%, but the triggering chance of Defocus is greatly reduced.
* Defocus is now Out of Control status that cannot be removed by skills and ignores Preventive Shield.
* Defocus is now Skill Seal status that cannot be removed by skills and ignores Preventive Shield.
* When using Song of Pulse, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. This skill is a summon.
* At the beginning of a stage, gain a 400% shield that lasts 60 seconds.
* The number of attacks from Blast Note is increased by 1.
* Unleash extra penetrating music notes when using Song of Pulse. Post-penetration damage of notes reduced to 25%, notes will bounce when touching terrain.
Punch and lunge forward, inflicting 134.40% attack damage along the path. Will not take any damage when the skill is active. Afterwards, you can unleash Shockwave to deal damage and slow targets.
Cooldown:5 seconds.
Chips:
* Lunge damage increased by 10%.
* Shockwave damage increased by 10%.
* Increase slow effect by 33% and duration by 1 second.
Continuously deal 263.42% attack damage to all the targets within range.
Cooldown:8 seconds.
Chips:
* Damage register accelerated by 25%.
* 20% cooldown reduction.
* After you use Rogue Break, you can use Rogue Fist again.
* Chance to cause auto-aim disable when hitting players with a skill.
* 10% damage increase and 10% damage taken reduction when equipping a melee weapon.
* Obtain invincibility every 6 seconds. When below 35% HP, obtain a 75% shield every 10 seconds.
* When below 42% HP, Increase chance of causing auto-aim disable.

## Special

### White Day

**Re-taking Candy Factory! (and Rerun)**

Toss a balloon upward that pop and inflict 312.48% damage to targets within range. Release 10 heart sparks after explosion that deal 72.56% damage on contact.
Cooldown:6 seconds.
Chips:
* 10% Balloon damage increase.
* 10% Heart sparks damage increase.
* Another wave of Heart Spark, each dealing 36.28% damage.
Give a flying kiss forward, inflicting 241.92% damage to all targets on its path and ignore terrains collision. The damage is reduce to 50% after the penetration.
Cooldown:8 seconds.
Chips:
* 40% Increase damage post penetration
* 20% Cooldown reduction
* Exchange piercing effect for 15% damage increase.
* Heart Spark number increase by 2.
* Heart Won: 30% Damage buff after taking down a target with Flying Kiss. (10 seconds).
* Heart Balloon stun on hit.
* 15% damage increase above 75% HP. Gain 30% damage buff every 45 seconds, cannot be overlapped with Heart Won. Gain the 30% damage buff after entering a stage.

Fixed DNA:
* Recover HP equivalent to 18.6% of your attack when hitting an enemy with a skill. Can only be triggered again after 3 seconds.
* Heart Spark will cause the first target it hits to become immobile
* Enhance the effects of Alia's Charisma; at 75% or more HP, enhance the damage increase to 18%. In addition, shorten the interval between enhanced damage status by 60%
Toss a chocolate to inflict 195.05% damage to the target and weaken their defense.
Chocolate of Love:
Available after using "Love Infusion", functions the same as "Courtesy Chocolate" but inflict increased damage and stun the target on hit.
Cooldown:5 seconds.
Chips:
* 10% Courtesy Chocolate damage increase
* 10% Love Chocolate damage increase
* Extra 30.96% Crit damage buff on cast (stackable 3 times)
Gain 80% increased crit chance that can stack up to 3 times. "Courtesy Chocolate" is upgraded to "Chocolate of Love"
Cooldown:5 seconds.
Chips:
* 25% Crit rate buff duration extension
* Extra 20% crit rate increase
* 15% HP Heal upon casting
* Courtesy chocolate on hit refresh chance.
* 15% Damage reduction over 50% health.
* Guaranteed barrier with Love Infusion.
* Tracking effect for Chocolate of Love

Fixed DNA:
* 50% increase in effect of Protective Shield (25% -> 37.5%)
* 20% increase in damage reduction when over 50% HP (15% -> 18%)
* Immobility caused by Chocolate of Love cannot be removed and ignores Preventive Shield
Shoot a bullet to cause 282.24% damage to the target and mark the target for 6 seconds. Use the skill again to activate the mark and render nearby targets immobile (This effect is only applicable to Arena mode). The skill has no effect on targets that are not marked.
Cooldown:7 seconds.
Chips:
* Replace immobilization effect with Weapon Seal (4 seconds)
* Replace immobilization effect with Skill Seal (4 seconds)
* Replace immobilization effect with Interference (10 seconds) and buff cleanse
Create a twister that deals 128.80% damage continuously to targets in range. The twister will move forward after a while.
Cooldown:10 seconds.
Chips:
* 5% Damage increase
* Exchange 25% Damage rate for 50% Range and Twister speed increase.
* Exchange Twister motion for 10% damage increase
* 20% Petal Twister damage ticking rate acceleration.
* 15% Damage increase when above 75% HP.
* Axl's Response: Chance to gain 98% barrier with Marked Shot on hit. The mark becomes irremovable with debuff cleanse and ignores debuff shield.
* 25% Damage increase dealt to marked targets. Enhance Axl's Response to guarantee the barrier activating.

**Mad Scientist**

### Summer Festival

**Summer Vacation for Lord of Snowy Plain (and Rerun)**

**Summer Treasure Hunt**

**Sizzling Heat! Splendid Summer**

### Ghost Festival

**Fireworks and Lantern Festival (and Rerun)**

Converts energy into frost in an upward spiraling attack, causing 150.00% damage up to 3 times to targets along the path and inflict stackable Slow.
Cooldown:4 seconds.
Chips:
* Gain preventive shield on cast
* 50% Damage reduction for 3 seconds.
* Cooldown refresh
Launch a fan to deal 100.00% damage to all targets in its path. Once the fan penetrates a target, its damage will be reduced to 25% and it will return to your location after traveling specific distance and can go through landscape and barriers.
Cooldown:5 seconds.
Chips:
* 40% Damage increase post penetration.
* Charges increase by 1
* Exchange penetrating effect for 15% damage increase.
* Gain 27.6% speed boost by casting Souenbu for 4 seconds
* Melee Mastery, increase damage +20%.
* Extra 72% damage for Souenbu lock on debuff on hit.
* 20% Damage increase below 50% HP. Gain extra 30% speed boost after casting Souenbu.

Fixed DNA:
* Immobility caused by Hyoryuushou cannot be removed and ignore Preventive Shield
* Souenbu range increased by 250%, flight speed increased by 31.25%
* Damage bonus from Peak of Fervor increased by 20%. Increase damage by 20% against locked targets.
Release a laser beam that ignores terrain and cause 135.48% damage to targets along the path. Once the laser has penetrated a target, its damage will be reduced to 25%. 3 Enemy-seeking Water Bombs will automatically spawn along the path of the laser and they will detonate upon contact, when attacked or automatically explode after 12 seconds, damaging all targets in range by 133.06%. Water Bombs are summons.
Cooldown:6 seconds.
Chips:
* Increase the spacing between Water Bombs.
* Reduce the spacing between Water Bombs.
* Splash Laser stun the first target.
Unleash armored goldfish that ignores terrain to cause 290.30% damage to targets along the path. After penetrating a target, the damage will be reduced to 25%.
Cooldown:9 seconds.
Chips:
* Exchange penetration effect for 20% damage increase.
* 40% Damage increase after penetration.
* 35% Damage increase if armored goldfish hits a target with slow debuff.
* Inflict stackable 18.33% slow with Water Bombs hit, up to 3 stacks.
* Gain 102.4% barrier after casting Go Fish. (9 seconds)
* 20% Damage reduction below 50% HP.
* Spawn 1 extra Water Bomb with Splash Laser. Armored goldfish now shoots 3 ice arrows that deals 72% damage each.

### Halloween

**Halloween Scare Challenge**

**The mysterious master of the Nocturnal Castle**

**The Demon of the Flames**

### Christmas

**Merry Christmas! (and Rerun)**

**Toll of Christmas Bell from Afar**

Launch shock wave with javelin attacks you perform to deal damage equal to 226.80% of your attack to the target.
Cooldown:5 seconds.
Chips:
* Allows the skill to penetrate one more target, post penetration damage 25%.
* 5% Damage increase.
* Randomly remove target's buff on hit.
Spin the javelin to create multiple ice crystals that will rotate in formation and travel at the target, each crystal will deal damage equal to 114.24% of your attack to the target.
Cooldown:8 seconds.
Chips:
* Allows the skill to penetrate one more target, post penetration damage 25%.
* Ice ring will not scatter.
* Randomly remove target's buff on hit.
* Chance to slow target by 15% with Ice Ring, can be stacked up to 3 times.
* Unleash a tracking Marine Snow the deals 132% damage when using Ice Ring.
* Heal 20% equivalent of attack worth of HP when hitting a slowed target, can be triggered again after 6 seconds.
* Becomes invincible when casting Ice Ring. Increase the number of Ice Crystals to 8.

Fixed DNA:
* Ice Ring cooldown reduced by 20%
* When shooting Ice Javelin, release multiple smaller Ice Javelins that inflict 78.75% attack damage
* Gain a shield that can withstand 80% attack damage, can only be triggered again after 6 seconds. Increase healing effect from Holy Night Pursuer by 30%.
Place down an invisible X'mas Stocking, and it will activate when touched by a target or after 20 seconds , dealing damage to the target withing range.
Cooldown:??? seconds.
Chips:
* Increase range of detection for X'mas stocking by 25%.
* 20% cooldown reduction.
* Randomly take one buff when hitting a target with X'mas stocking.
Summon the X'mas Star to drop on the target, and it will follow the target for a moment before a Christmas tree will appear and cause damage equal to 205.63% of your attack to all targets in range and cause the target's movements to be reversed (if there is no target, the X'mas Star will appear on your character).
Cooldown:??? seconds.
Chips:
* The Star will follow the target for a longer period of time.
* 5% damage increase.
* When target is hit, recover HP equivalent to 12.5% of Attack and gain a preventive shield that protects you from all negative status. This effect can only be triggered once more after 1 second.
* The damage determination of X'mas Star is accelerated by 20%.
* X'mas Star's reverse movements effect cannot be removed and ignores Preventive Shield. Damage is increased by 20% when HP is below 50%.
* When X'mas Star hits target, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 8-second cooldown.
* When a X'mas Stocking filled with gifts disappears, you will gain an damage enhancement status that cannot be removed, increasing the damage dealt by 30%.
Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire. It will disappear either after making 8 attacks or 6 seconds.
Cooldown:??? seconds.
Chips:
* 20% cooldown reduction.
* Increase attack speed by 40%.
* When the Cyber elf is active, the damage dealt is increased by 12%, and the damage received is decreased by 12%.
Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide X'mas Garden fire. It will disappear either after making 4 attacks or 6 seconds.
Cooldown:??? seconds.
Chips:
* 20% cooldown reduction.
* Increase attack speed by 40%.
* When the Cyber elf is active, the damage dealt is increased by 12%, and the damage received is decreased by 12%.
* After a Reindeer-type Cyber Elf hits a target, that target takes 30% more damage when hit by a X'mas-type Cyber Elf within one second.
* When you summon a Cyber Elf, you gain a defense enhancement status that reduces damage by 10% and can be stacked for 5 layers. This status is shared with "Limited Time Delivery". X'mas-type Elf shot will inflict an "Attack Detect" on player, causing stackable Damage Reduction status when using weapons or skills. Both Attack Detect and the Damage Reduction status cannot be removed and ignore preventive shield.
* Gain a long-duration shield that can withstand 400% attack damage when HP drops below 50%, but can only be activated once per stage. This shield cannot be removed.
* Reindeer-type Cyber Elfs can traverse terrain and barriers and inflict slow states, increasing the effect of Elf parties by 75%.

### New Year

**Auspicious Dream of the New Year (and Rerun)**

Inflicts 135.48% attack damage to targets within range, and paint their faces black to cause Blind.
Cooldown:6 seconds.
Chips:
* 5% Damage increase.
* Blind effect can not be cleansed and ignores immunity shield.
* Randomly steal target's buff on hit.
Send a shuttlecock by hitting it with a racket to cause 272.16% attack damage to the target.
Cooldown:6 seconds.
Chips:
* Stun on hit chance.
* 33.75% Defense break on hit.
* Inflict blind on hit
* Gain a random buff whenever casting a skill, can be triggered again after 4 seconds.Damage buff: 16.13% for 20 secondsDefense buff: 16.13% for 20 secondsSpeed buff: 20.16% for 20 secondsHeal: 16.128% Attack as HP.
* Cooldown reduction for Jeu de Volant.
* 20% Extra damage increase to target with blind debuff.
* Gain better buffs gain from passive.Better damage buff: 24.19% for 20 secondsDefense buff: 24.19% for 20 secondsSpeed buff: 30.24% for 20 secondsHeal: 24.19% Attack as HP.

Fixed DNA:
* Increase Jeu de Volant damage by 5%. When Jeu de Volant hits the target, you will be able to use Penalty Game again.
* Every 6 seconds when hitting a target with blind, gain a shield that is capable of negating 100% of damage.
* Every 4 seconds, gain 1 random buff after using the skill. This buff is shared with Incredible Luck. For each type of Incredible Luck buff you have, increase DMG by 15% and reduce DMG taken by 15%.
Deal 178.42% damage to target when hit and render it immobile.
Cooldown:6 seconds.
Chips:
* Remove target's damage enhancement status.
* Remove target's speed enhancement status.
* Cause interference to target to prevent 3 new buffs.
New Year's Dawn deals 168.00% continuous attack damage to targets in range and restores own HP.
Cooldown:10 seconds.
Chips:
* 50% Stun and Slow resistance.
* 50% Weapon Seal and Skill Seal resistance.
* Remove all negative statuses you have.
* When using Demon-Breaking Arrow, an additional beam of light will be cast to deal damage equal to 66.38% of your attack, after which the beam will move to other targets and cause 25% damage.
* After beginning-of-stage Enhanced Def wears off, gain unremovable damage enhancement status to increase damage by 40%.
* Reduce cooldown of New Year's Dawn by 1.5 seconds when using Demon-Breaking Arrow. Enhance healing effect from New Year's Dawn by 25%. When New Year's Dawn hits a target, there is a chance to randomly remove a buff.
* After unremovable damage enhancement status wears off, gain an unremovable "Renewal" status to increase the effect of damage, defense, and speed enhancements by 40%. After this wears off, gain the unremovable Enhanced Def once again.

### Valentines Day

**Colonel's Valentine Challenge**

**Idol! Music! Valentine's Day!**

Shoot a huge beam forward, inflicting 67.20% attack damage up to 5 times to targets within range.
Cooldown:8 seconds.
Chips:
* 5% Damage increase.
* Exchange 40% Range for 10% Damage increase.
* 20% Damage ticking rate acceleration.
Spawn several chocolate that orbits around you. The chocolate can withstand 129.86% of damage and continuously deal 64.26% damage to targets that come in contact with them, up to 15 hits.
Cooldown:10 seconds.
Chips:
* 5.31% Stackable Damage debuff on hit.
* Skill seal every 2 seconds.
* 20% Cooldown Reduction
* 20% Valentine's Gift damage ticking rate.
* Chance to stun target with Heart Beam.
* 25% Damage reduction when above 75% HP.
* 30% HP recovery when below 75% HP, effect can trigger again after 45 seconds.
Direct the cyber-elf to fly at the target with chocolate and damage the target by 201.60%
Cooldown:4 seconds.
Chips:
* 10% Range and Flight speed increase.
* 5% Damage increase.
* Adds tracking effect.
Deploy a factory that automatically spawn chocolate and give 33.3% enhanced defense when active while replenishing Chocolate Cyber-elves within the range of the factory.
Cooldown:12 seconds.
Chips:
* Extra 20% Defense enhancement
* 20% Chocolate Cyber-elves refresh time gap reduction.
* Force the PVP opponent to warp to your current location, only works in PVP
* None For You: When taking damage, summon cyber elf that deals 50.17% damage up to 4 times.
* Chocolate Cyber-elf slow on hit chance.
* Gain 2 seconds of invulnerability when casting Auto Chocolate Factory.
* None For You enhancement: 20% Damage increase and extra hit.

### June Bride

**Burning Bride of June Event**

Hurl the bouquet at the target to cause 217.73% damage. When the bouquet hits the target, gain enhanced DEF and reduce damage taken by 5%. This effect can stack up to 6 levels with "Chimes of Joy"
Cooldown:5 seconds.
Chips:
* 5% Damage increase
* Chance to gain extra DEF stack on hit.
* Tracking effect.
Ring the bells of happiness to gain stackable enhanced DEF status that can be used in conjunction with "Hurl Bouquet". In addition, the skill will also Slow all targets in range.
Cooldown:8 seconds.
Chips:
* Recover HP equivalent to 24% of ATK.
* Debuff cleanse on cast.
* Gain damage buff on cast, with same duration as the DEF buff gained, but doubled %.
* Chance to gain DEF buff when casting Hurl Bouquet.
* Chance to stun any targets that attempted to use weapon or skills within range of Chimes of Joy. Reduce damage taken by 15% above 50% HP.
* Protective Shield: Gain 64% barrier when casting Chimes of Joy.
* Increase the slow effect from Chimes of Joy by 20%. Extend the duration of Protective Shield by 40%.
Flash the ring at the target and the ring will contract gradually along with the target. Upon reaching its limit, the skill will attack all targets in range and cause 201.60% damage and cause Immobile. (If no target is available, the ring will appear on yourself). When using this skill, there's a chance for you to gain a heart.
Cooldown:4 seconds.
Chips:
* Slow down ring contraction speed.
* Fasten ring contraction speed.
* 50% Ring effective range and inflict debuff-shield-bypassing stun.
Inflict 211.68% attack damage to targets within range.
Cooldown:6 seconds.
Chips:
* When having 3 or more hearts, consume 1 to slow down target by 31.5%.
* When having 3 or more hearts, consume 1 to disable target's auto-aim.
* When having 3 or more hearts, consume 1 to gain a preventive shield.
* Gain 5 hearts when entering a stage. Gain a heart every minute.
	+ When having 4 or more hearts, increase damage by 15%. 50% chance increase to gain a heart when casting Ring of Solemn Vow.
* Melee Proficiency, damage +10% and damage taken -10%.
* 65% Cut the Cake damage increase when hitting an immobile target. Flash of Joy efficacy increase by 30%.

### Child Day

**Children's Day! Mega Man X Powered Up**

### Back to School

Issues a duel invitation letter to the target, which instantly deals 360% of damage and slow state, reducing movement speed by 55%. When the distance between the two sides is reduced to less than 3, a duel will be initiated, and every 2 seconds you gain a damage boost to yourself, increasing damage by 22%, and can be stacked up to 3 times. If the distance between you and the target increases to 5, you will continue to deal damage to targets in range. If there is no target in range, you cannot use the skill.
Chips:
* Instantly increases damage dealt by 25% when Duel Invitation Letter is received.
* Increase the duration of Invitation Link by 30% .
* Damage increased for all attacks when hitting a short range target by 10% .
Punch and lunge forward, inflicting 240% attack damage along the path, will not take any damage when the skill is active. You can then unleash a shockwave that ignores terrain to your left and right to deal damage to targets in your path, and the damage becomes 50% after it penetrates the target, without taking any damage during use.
Chips:
* Increase the damage multiplier of Lunge by 10%
* Increase the damage multiplier of Shockwave by 10%
* When using Lethal Combo, gain a shield that can withstand 84% attack damage
* Melee Proficiency: When equipping a melee weapon, damage is increased by 15% and the damage you take is reduced by 15%
* Fist to Fist: When an attack hits the target, there is a chance to gain Enhanced CRI and increase CRIR by 30%, which is stackable to 4 levels. When being hit, there is a chance to obtain Enhanced CRID to increase CRID by 25%, which is stackable to 4 levels.
* Resolute Struggle: Gain a long-duration shield that can withstand 400% attack damage when HP drops below 25%, but can only be activated once per stage. This shield cannot be removed (Can coexist with the shield of the Captain's Aura). Gain an acceleration status that cannot be removed after using a Lethal Combo, increasing movement speed by 36%.
* Man's Duel: Causes an immobile status after Lethal Combo hits the target. Enhancement status that reduces damage by 7.5% and can be stacked for 2 levels. After using Duel Invitation, forcibly pull the target in range that was invited to the duel and was affected by the slow state towards you, only effective on players.
Perform an extremely quick charging strike at the target to deal damage equal to 300.00% of your attack.
When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on the spot.
Afterwards, launch a bat that ignores terrain, deals damage, and causes the enemy to enter a slow state that is irremovable and ignores Preventive Shields. Movement is slowed by 50% when using this skill.
You are invulnerable to any attack during the use of Unorthodox Martial Arts.
Chips:
* When hitting the target with Unorthodox Martial Arts, render the target unable to use a weapon.
* When hitting the target with Unorthodox Martial Arts, render the target unable to use skills.
* You will not suffer from negative status effects when using Unorthodox Martial Arts.
Deals 280.00% of damage to all enemies in range, and gains a defense enhancement status, which decreased damage received by 24%.
You do not take any damage while using the skill.
Chips:
* Increase damage rate by 5%.
* You will not suffer from negative status effects when using Boss Lady Aura.
* When using it, gain damage enhancement and increase damage deal by 24%
* Aura Boost: When casting Boss Lady Aura, restore own HP by 24% of attack. Enhanced defense caused by Boss Lady Aura is increased by 50% and cannot be removed.
* Martial Arts Disillusionment: When hitting a target with Unorthodox Martial Arts, the attack will cause DEF Weakened state on the target that is irremovable and ignores Preventive Shields, increasing damage by 48%.After using Unorthodox Martial Arts to perform sudden a strike on target, you gain acceleration status and your movement speed is increased by 37.5%.
* Passive Martial Arts: You can perform Boss Lady Aura again when you are hit, and you will gain Preventive Shield and will protect you from all negative status.This effect can only be triggered again after 7-second cooldown. Boss Lady Aura results in weakened CRI status when hitting target, and reduces CRIR by 72%.
* Martial Arts Maestro: The preparation time for the Unorthodox Martial Arts is reduced by 20%. Cause interference when Unorthodox Martial Arts hits the target to dispel a new buff 2 times. Boss Lady Aura results in weakened CRI status when hitting target, and reduces the CRI damage by 72%.

## Crossover

### Monster Hunter RISE

**Mission Code: R·I·S·E**

**Urgent! Support needed at Shrine Ruins**

### Street Fighter V Champion Edition

**Fist of the Raging Demon**

Inflict 288.29% attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile.
Cooldown:4 seconds.
Chips:
* Hadoken removes barriers on hit.
* 20% cooldown reduction.
* Denjin Hadoken can now go through terrain and barriers.
Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. You are invulnerable against damages and negative status the moment you activate Denjin Renki.
Cooldown:16 seconds.
Chips:
* Gain two stacks of enhanced defense that function in conjunction with Eternal Challenger.
* 50% increase in chance to cause immobility.
* Remove all debuffs you have.
* 20% cooldown reduction for Denjin Renki.
* After you use Denjin Renki, you can use Denjin Hadoken again. Recover HP equal to 28.6% of your attack when defeating an enemy with Hadoken.
* 40% immunity immobility chance. 20% damage increase against immobile targets.
* Immobility caused by Denjin Hadoken is irremovable and ignores preventive shield. Extend duration of damage and debuff invulnerability from Denjin Renki.
Inflicting 131.04% attack damage to all targets in your way and take no damage when the skill is active.
Cooldown:??? seconds.
Chips:
* Debuff immunity when using Spinning Bird Kick.
* Disable target's skill on hit.
* Charges increase +1.
Continuously deal 222.77% attack damage to the targets within range.
Cooldown:??? seconds.
Chips:
* 5% damage increase.
* Disable target's weapons on hit.
* After hitting with Shockwave, render the target immobile.
* When using Hoyokusen, gain a defense buff equivalent to the speed buff gained from Kakuyokyaku.
* When above 50% HP, increase damage by 8% and reduce damage taken by 8%.
* 40% immunity immobility chance. 20% damage increase against immobile targets.
* When using Hoyokusen, gain an attack buff equivalent to the speed buff gained from Kakuyokyaku.
Strike the ground with an exploding pillar of plame to deal 151.20% (+ ?% per level) of continuous damage to all targets in range and cause weakened damage by reducing target's attack damage by 10%, stacks 5 times.
Cooldown:??? seconds.
Chips:
* Damage register accelerated by 25%
* Gain debuff shield on use.
* 20% cooldown reduction.
Assume a special pose and approach the target, causing immobile status to the target which cannot be removed by skills and ignores Preventive Shield. Upon connecting, a flurry of lightning fast strikes will be performed to deal continuous damage. You take no damage when you use this skill.
Cooldown:??? seconds.
Chips:
* 10% damage increase against bosses.
* 10% damage increase against players.
* Gain debuff immunity while using the skill.
* Cause 2 stacks of weakened damage when using a skill.
* Cause burn when using Sekia Kuretsuha, 18.75% every 0.5 seconds. After defeating a target with Sekia Kuretsuha, you will be able to use Sekia Kuretsuha again. This effect can only be triggered once more after 12 seconds.
* Reduce the time between Satsui no Hado damage buffs by 30%, and increase the maximum number of stacks by 3.
* Increase damage by 20% against targets with damage weakened status. Shun Goku Satsu will remove enemy invulnerability unless the enemy is immune to debuffs.