Cultures

## List of Cultures

NOTE: Locations of where the listed cultures are in-game will use the "Dawn of the First Era" (Year 57) bookmark.

### Akaviri

#### Canis-Men

* Opinion Modifier: Canis-Men (**-35**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Night Eye (**+25.0%** Caravan Power, **+25.0%** Trade Range Modifier)

#### Kamalian

* Opinion Modifier: Northern, Tsaesci (**-35**)
* Estates: Commoners, Mages, Merchants, Warriors
* Unique Spell: Banish Daedra (**-25.0%** Reduce War Exhaustion Cost, **-50.0%** Rival Border Fort Maintenance)
* Monuments:
	+ The Black Walls (**+5.0%**, **+10.0%**, **+15.0%** National Manpower Modifier) (2609)
* Related Decisions/Events:
	+ Winter War

* Slave Raid

#### Po Tun

* Opinion Modifier: Tsaesci (**-50**), Transcontinental (**-35**), Tang Mo (**+25**)
* Estates: Commoners, Mages, Merchants, Nobility
* Unique Spell: Paralyze (**-25.0%** Culture Conversion Cost, **+25.0%** Loot Amount)
* Monuments:
	+ Eternal Palace (**-5.0%**, **-10.0%**, **-15.0%** State Maintenance Modifier) (646)
	+ Pristine Jungles (**+5**, **+10**, **+15** Global Settler Increase) (1677)
* Related Decisions/Events:
	+ Exaltation of Tsakara
	+ Fall of Shiung
	+ Isolationism: Trade Empire Incident
	+ Singliu Crisis

* Makes up a long-strip of provinces of Eastern Transakavir (Akavir)
* Form Po Tun
* Form Ralris
* Form Transakavir

#### Rat-Men

* Opinion Modifier: Rat-Men (**-35**)
* Estates: Commoners, Mages, Nobility, Priests, Slavers
* Unique Spell: Dead Thrall (**-1.0%** Army and Navy Tradition Decay)

#### Tang Mo

* Opinion Modifier: Tsaesci (**-35**), Po Tun (**+25**), Imgan (**+50**)
* Estates: Commoners, Mages, Priests, Warriors
* Unique Spell: Incinerate (**+25.0%** Backrow Artillery Damage, **+5.0%** Settler Chance)
* Monuments:
	+ Wa Te Heads (**-2.5%**, **-5.0%**, **-7.5%** Administration Tech Cost) (1764)
* Related Decisions/Events:
	+ Exaltation of Tsakara
	+ Second Dragon War: Slave Raid (receiver)

* Rulers are classified as "half-blood"

#### Tsaesci

* Opinion Modifier: Transcontinental, Po Tun (**-50**), Kamalian, Tang Mo (**-35**), Cyrodiilic, Lamian (**-15**)
* Estates: Mages, Merchants, Nobility, Slavers
* Unique Spell: Devour Soul (**-10** Liberty Desire, **-25.0%** Leader Cost)
* Monuments:
	+ Cloud Ruler Temple (**+2.5%**, **+5.0%**, **+7.5%** Army Morale Recovery Speed) (5376)
	+ Monastery of the Last Day (**+10.0%**, **+15.0%**, **+25.0%** Spy Defense) (724)
	+ Sky Haven Temple (**-0.5%**, **-1.0%**, **-1.5%** Army Tradition Decay) (7223)
	+ The Sentinel (**-25.0%**, **-50.0%**, **-75.0%** Promote Culture Cost) (5863)
* Casus Belli: Tsaesci Hunger
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Exaltation of Tsakara
	+ Reman Empire
	+ Singliu Crisis
	+ Tsaesci Consumption

* The blob of the Tsaesci culture in Tsakaran provinces edges into Western Transakavir
* Form Akaviri Potntate
* Form Elzaqess
* Form Tsaesci Nation

#### Transcontinental

* Opinion Modifier: Tsaesci (**-50**), Po Tung (**-35**)
* Estates: Merchants, Priests
* Unique Spell: Invisibility (**+25.0%** Cavalry Flanking Efficiency and Global Naval Engagement Modifier)
* Monuments:
	+ Monastery of the Last Day (**+10.0%**, **+15.0%**, **+25.0%** Spy Defense) (724)
	+ Shore of Bones (**-5.0%**, **-10.0%**, **-15.0%** Sunk Ship Morale Hit Received) (2211)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Exaltation of Tsakara
	+ Isolationism: Noble Knights Incident
	+ Singliu Crisis

* Majority culture of Northern Transakavir
* Form the Upper Nation
 Islander
* Occupies one province (3495) off the Eastern coast of the Northern Islands mainland
* Form Esroniet
* Form the Island Nation
* Form Kaalda
* Rulers are classified as "human"

### Beast

#### Argonian

* Opinion Modifier: Lilmothiit (**-15**) Argonian (**+25**)
* Estates: Commoners, Dark Brotherhood, Priests, Warriors
* Unique Spell: Histskin (**-15.0%** Land and Naval Maintenance)
* Monuments:
	+ Bogmother (**+0.5**, **+1**, **+1.5** Heathen Tolerance) (3228)
* Related Decisions/Events:
	+ Build/Close Blackrose Prison
	+ Form Black Marsh Nation
	+ Form Murkmire Nation
	+ Form Shadowfen Nation
	+ Isolationism

#### Avian

* Opinion Modifier: Avian (**-35**)
* Estates: Commoners, Mages, Priests, Warriors
* Unique Spell: Paralyze (**-25.0%** Culture Conversion Cost, **+25.0%** Loot Amount)

 Harpy
* Provinces with this culture are immune to the ogre, lamia, harpy or dragon culture conversion events
* Rulers are "half-blooded" classified

#### Centaur

* Opinion Modifier: Imgan (**-15**), Bosmer, Minotaur (**+25**)
* Estates: Commoners, Mages, Priests, Warriors
* Unique Spell: Command Animal (**-50.0%** Envoy Travel Time, **+10.0%** Artillery Power)

* Two provinces in Valenwood (527, 837)
* Rulers are classified as "half-blood"

#### Dragon

* Opinion Modifiers: Dragon, Dragon Cult (**+25**), All other culture groups (**-50**)
* Estates: Mages, Nobility, Priests
* Unique Spell: Wall of Fire (**-15.0%** Military Advisor Cost, **+15.0%** Vassal Income)

* Spawning via Dragon Sighting event
* Rulers have an "Immortal" classification

#### Giant

* Opinion Modifier: Northern (**-15**)
* Estates: Commoners, Priests and Warriors
* Unique Spell: Blizzard (**-15.0%** Unjustified Demands Cost, **+25.0%** Enemy Core Creation Cost)
* Related Decisions/Events:
	+ Isolationism: Ancient Rites

 Giant
 Sea Giant
* Small group located within Icereach (Wrothgar, High Rock) and Northcoast (Haafingar, Skyrim) in Tamriel

#### Imgan

* Opinion Modifier: Bosmer, Centaur (**-15**), High Elven, Tang Mo (**+50**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Heal Other (**+35.0%** Vassal Force Limit Bonus, **+0.5** Diplomatic Reputation)
* Monuments:
	+ Hollow's Den (**+25.0%**, **+50.0%**, **+75.0%** Available Loot) (4932)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Interregnum (partially)

* A single province in the Summerset Isles (4831)
* Form the Imgan Nation
* Interregnum (mainly)
* Wild Hunt (immune)
* Has "Valenwood Tribal Hegemony" Casus Belli

#### Khajiit

AI-led Khajiit nations will always choose a "Friendly" Caravan Policy, and has a cultural flavored mission tree.

* Opinion Modifier: High Elven, Maormer (**+25**), Lilmothiit (**+50**)
* Estates: Commoners, Merchants, Nobility, Priests, Tribal Mages, Warriors
* Unique Spell: Night Eye (**+25.0%** Caravan Power and Trade Range)
* Monuments:
	+ Temple of the Two Moons (**-10.0%**, **-15.0%**, **-25.0%** Promote Mercantilism Cost) (5135)
* Casus Belli: Elsweyr Tribal Hegemony
* Related Decisions/Events:
	+ Akaviri Potentate
	+ Form Anequinan Nation
	+ Form Elsweyr
	+ Form Pellitinian Nation
	+ Isolationism: Trade Empire Incident
	+ Khajiit Fur Trade
	+ Moon Events
	+ The First Scroll of Baan Dar
	+ Unification of Elsweyr

* Thrassian Plague
* Unite Khajiiti People
 Khajiit
* Small pockets in Valenwood
* Thrassian Plague
* United Khajiiti People
 Pellitinian
* Thrassian Plague
* Unite Khajiiti People

#### Lamian

This cultural group does NOT have male rulers.

* Opinion Modifier: All Other Non-Lamians (**-35**), Tsaesci (**-15**)
* Estates: Commoners, Mages, Nobility
* Unique Spell: Devour Soul (**-10** Liberty Desire, **-25.0%** Leader Cost)
* Related Decisions/Events:
	+ Tribal Succession

* One province in Valenwood (4897)
* Rulers are classified as "half-blood"

#### Lilmothiit

* Opinion Modifier: Marsh-Men (**-15**), High Elven (**+25**), Khajiit (**+50**)
* Estates: Commoners, Merchants, Nobility, Priests, Warriors
* Unique Spell: Command Daedra (**+1** Diplomats, **-25.0%** Artillery Cost)
* Monuments:
	+ Ixtaxh Thitithil Meht (**-5.0%**, **-10.0%**, **-15.0%** Aggressive Expansion Impact) (6819)

#### Minotaur

* Opinion Modifier: High Elven (**-15**), Centaur, Cyrodiilic (**+25**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Dead Thrall (**-1.0%** Army and Navy Tradition Decay)
* Monuments:
	+ Cloud Top (**-5**, **-10**, **-15** Liberty Desire on the same Continent) (5799)
* Casus Belli: Tribal War
* Related Decisions/Events:
	+ Alessian Revolt
	+ Second Nordic-Elven War

* Three provinces (5028, 5031, 5033) in Bramblereach (Greenshade, Valenwood)
* Form Jeral Mountains Nation
* Form the Minotaur Nation
* Form the Minotaur Tribe

#### Ogroid

* Opinion Modifier: Northern (**-35**), Orsimer (**+25**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Reanimate Corpses (**-15.0%** Sailor Maintenance Modifier and Global Ship Construction Speed)

#### Orsimer

Nations do NOT have female rulers.

* Opinion Modifier: Dwemer (**-50**), Half-Blood, High Elven, Yokudo-Redguard (**-35**), Bosmer, Ket Keptu, Northern (**-15**), Ogroid (**+25**)
* Estates: Commoners, Priests, Tribal Mages, Warriors
* Unique Spell: Berserker Rage (**+1** Artillery Bonus vs Fort, **+5.0%** Prestige from Land Battles)
* Monuments:
	+ Morkul Stronghold (**+5.0%**, **+10.0%**, **+15.0%** Land Force Limit Modifier) (6892)
* Related Decisions/Events:
	+ End of Orcish Dynasty
	+ Invasion of Balfiera
	+ Orcish Fury
	+ Orc Victory Event
	+ Pale Watch
	+ Rebirth of Orsinium or Overlord Loyalty Event
	+ Rebuild Northern Orsinium
	+ Rebuild Southern Orsinium
	+ Rise of Orcs
	+ Siege of Orsinium
	+ The Old Orc
	+ Tribal Succession
	+ Yokudan Migration: Orc Duel Event

 Orsimer
* Form Wrothgar Nation
* Interregnum: Pale Watch
 Wood-Orsimer
* Interregnum: Pale Watch
* Knahaten Flu
* Sentinel - Day of Shame
* Wild Hunt (immune)
* Rulers are classified as "half-blood"

#### Sload

* Opinion Modifier: All Culture Groups besides Dead and Sload (**-75**)
* Estates: Commoners, Mages, Nobility
* Unique Spell: Frenzy (**+1.00** Siege Blockade Progress and Naval Leader Shock)
* Monuments:
	+ Coral Tower (**-0.5%**, **-1.0%**, **-1.5%** Navy Tradition Decay) (320)
* Related Decisions/Events:
	+ Coral Kingdom
	+ Four Score War
	+ Middle Dawn
	+ Thrassian Plague

* Controls multiple provinces of the Pearl Islands (Abeceanean Isles) and Abibon-Gora (Hegathe) both in Southwestern Hammerfell
* Exists in single-province pockets across the Summerset Islands
* Form Thrass
* Rulers are classified as "unknown"

### Daedric

#### Daedric

This culture group is immune to the "Grave Robbers" event and it can't use the "Purify Vampires".

* Opinion Modifier: Non-Daedric and non-Void (**-75**)
* Unique Spell: Conjure Dremora Lord (**+0.5** Army and Navy Tradition)
* Monuments:
	+ Hollow's Den (**+25.0%**, **+50.0%**, **+75.0%** Available Loot) (4932)
	+ The Black Walls (**+5.0%**, **+10.0%**, **+15.0%** National Manpower Modifier) (2609)
	+ Igneous Keep (**+15.0%**, **+25.0%**, **+35.0%** Power Projection from Insults) (4077)
	+ Tower of Lies (**+1**, **+2**, **+3** Diplomatic Relations) (2744)

#### Dead

This cultural group can't use the "Vampire Purification" decision and is immune to the "Grave Robbers" event.

* Opinion Modifier: Non-Sload and non-Dead nations (**-75**)
* Unique Spell: Vampiric Drain (**+1.00** Land Fire and Maneuver)
* Monuments:
	+ Castle Volkihar (**+5.0%**, **+10.0%**, **+15.0%** Recover Army Morale Speed) (1344)
	+ Tower of Lies (**+1**, **+2**, **+3** Diplomatic Relations) (2744)
	+ Shrine of the Black Maw (**-5.0%**, **-10.0%**, **-15.0%** Construction Cost) (6520)

* Black Worm Event Chain
* Deal with Molag Bal
* Form Soul Shriven Nation
* Free Soul Shriven
* Make Soul Shriven
* White Elephant
 Vampire
* Makes up a large chunk of central Coldharbour (Oblivion)
* Death Feast
* The Eternal Loyalty
* War Against Vampires
* Darkfall Passage (**+1.0%**, **+1.5%**, **+2.5%** Missionary Strength) (7205)
* Greymoor Caverns (**+0.5**, **+1**, **+1.5** Diplomatic Reputation) (7307)
* Mazark Cavern (**-15.0%**, **-35.0%**, **-50.0%** Envoy Travel Time) (7129)
* Weeping Scar (**+5.0%**, **+10.0%**, **+15.0%** Mercenary Manpower) (5240)

#### Void

* Opinion Modifier: All culture groups besides Daedric and Void (**-75**)
* Estates: Commoners, Priests, Slavers, Warriors
* Unique Spell: Wall of Fire (**-15.0%** Military Advisor Cost, **+15.0%** Vassal Income)
* Monuments:
	+ Igneous Keep (**+15.0%**, **+25.0%**, **+35.0%** Power Projection from Insults) (4077)
* Related Decisions/Events:
	+ Free Soul Shriven (unusable)
	+ Grave Robbers (immune)
	+ Make Soul Shriven (immune)
	+ Vampire Purification (unusable)

### Elven

#### Bosmer

* Opinion Modifier: Cyrodiilic, Imgan, High Elven, Orsimer (**-15**), Minotaur, Centaur (**+25**)
* Estates: Mages Tribal, Merchants, Nobility, Priests, Warriors
* Unique Spell: Command Animal (**-50.0%** Envoy Travel Time, **+10.0%** Artillery Power)
* Monuments:
	+ Elden Groove (**-15.0%**, **-25.0%**, **-35.0%** Harsh Treatment Cost) (834)
	+ Wilderkings Throne (**-10.0%**, **-15.0%**, **-25.0%** Culture Conversion Cost) (863)
* Related Decisions/Events:
	+ Alessian Revolt
	+ Blackwater War
	+ Dawn Era
	+ Isolationism
	+ Reman Empire

* Camoran Throne
* Create Treethane
* Form Molag Mar
* Form Valenwood
* Interregnum: Knahaten Flu
* Sign Pact with Altmeri Domion
* Wild Hunt
* Gains "Tribal Hegemony Valenwood" casus belli
* Cultural provinces in non-Bosmer nations can cause the "Wild Hunt" Disaster
* Altmer have a "Pact with Bosmers" mission
* Maormer have a "Voyaging Valenwood" mission related to Bosmer

#### Dwemer

Have cultural group flavored Mission Tree.

* Opinion Modifier: Orsimer (**-50**), Northern, Half-Blood, Cyrodiilic, Snow Elven, Ket Keptu (**-15**)
* Estates: Commoners, Mages, Merchants, Nobility and Slavers
* Unique Spell: Transmutation (**+10.0%** Production Efficiency, **-15.0%** Construction Cost)
* Monuments:
	+ Cormaris Crypt (**-2.5**, **-5**, **-7.5** Years of Separatism) (3204)
	+ Etherial Forge (**+2.5%**, **+5.0%**, **+7.5%** Movement Speed) (3110)
	+ Foyada Ashur-Dan (**-0.01**, **-0.03**, **-0.05** Monthly War Exhaustion) (4232)
	+ Obsidian Gorge (**+2.5%**, **+5.0%**, **+7.5%** Artillery Power) (3975)
* Related Decisions/Events:
	+ Alessian Revolt
	+ Aetherial Crisis
	+ Blackwater War
	+ Dwemer Influence
	+ Enslave Elves
	+ Etherial War
	+ Form Dwemer Nation
	+ Form Resdayn Nation
	+ Form the Second Empire
	+ Intervention into Hammerfell
	+ Isolationism: Unknown Technologies
	+ Narfinsel Schism (partially)
	+ Remove Slaves
	+ Skyrim Conquests
	+ Unify Dwemer Culture
	+ War of Succession

* Form Kagrenac
* Form Nchuand
* Form Rourken Clan
* Form Tonal Architects
* Great Schism (Disappearance of Dwemers)
* Narfinsel Schism (mainly)
* Rise of Orcs
* Yokudan Migration
* Blackreach (**-15.0%**, **-35.0%**, **-50.0%** Envoy Travel Time) (7129)
* Greymoor Caverns (**+0.5**, **+1**, **+1.5** Diplomatic Reputation) (7307)
* Nchuleftingth (**+15.0%**, **+35.0%**, **+50.0%** Claim Duration) (4216)
* Skykiller Gallery (**-15.0%**, **-25.0%**, **-35.0%** Development Cost) (7277)

#### High Elven

* Opinion Modifier: Maormer (**-50**), Cyrodiilic, Ket Keptu, Northern, Orsimer, Yokudo-Redguard (**-35**), Bosmer, Half-Blood, Minotaur, Snow Elven (**-15**), Khajiit, Lilmothiit (**+25**), Imgan (**+50**)
* Estates: Mages, Slavers
* Unique Spell: Highborn (**+0.5** Horde Unity, Legitimacy, Republican Tradition, Meritocracy and Devotion, **-15.0%** Adm Advisor Cost)
* Monuments:
	+ Alinor Royal Palace (**-5.0%**, **-10.0%**, **-15.0%** State Governing Cost) (271)
	+ Doomscrag (**+1.00** Land Leader Fire, **+1.00** Land Leader Maneuver, **+1.00** Land Leader Shock) (6871)
	+ Motalion Necropolis (**+5.0%**, **+10.0%**, **+15.0%** Governing Capacity Modifier) (6324)
* Casus Belli: Slave Raid
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Alessian Revolt
	+ Blackwater War
	+ Clash of the Greats
	+ Create Duchy of Daggerfall
	+ Dawn Era
	+ Elven Colonies in Valenwood
	+ Fall of the Old World
	+ Intervention into Hammerfell
	+ Invasion of Balfiera
	+ Isolationism: Mages on the Battlefield Incident
	+ Narfinsel Schism
	+ Nature of Ayleidic Poesy
	+ Potential Colony of [Nation]
	+ Remove [Elven] Slaves
	+ Second Dragon War
	+ Second Nordic-Elven War
	+ Skyrim Conquests
	+ Third Nordic-Elven War
	+ War of Succession
	+ Winterhold Rebellion

#### Maormer

* Opinion Modifier: High Elven (**-50**), Khajiit (**+25**)
* Estates: Mages, Merchants, Nobility, Priests, Slavers
* Unique Spell: Telekinesis (**-10.0%** Idea Cost, **-15.0%** State Maintenance Modifier)
* Monuments:
	+ Sun Kissed Shores (**-0.5**, **-1**, **-1.5** National Unrest) (2021)
* Related Decisions/Events:
	+ Blackwater War
	+ Isolationism: Rulers of the Sea Incident
	+ Maormer Ships Near [province name]

* Three provinces (5157, 5158, 5160) in Kenarthi's Roost (Pelletine, Elsweyr)
* Has culture-based access to the "Invisibility" spell (**+25.0%** Cavalry Flanking and Global Naval Engagement Modifier)

#### Snow Elven

* Opinion Modifier: Northern (**-50**), Dwemer, High Elven (**-15**)
* Estates: Priests
* Unique Spell: Muffle (**-25.0%** Diplomatic Annexation Cost, **+15.0%** Ship Power Propagation)
* Monuments:
	+ Shimmermist Cave (**-10.0%**, **-15.0%**, **-25.0%** Culture Conversion Cost) (3008)
* Related Decisions/Events:
	+ Alessian Revolt
	+ Blackwater War
	+ Clash of the Greats
	+ Dawn Era
	+ Isolationism: Mages on the Battlefield Incident
	+ Second-Nordic Elven War
	+ Third Nordic-Elven War

* Four provinces (950, 951, 952, 953) in Solstheim (Vvardenfell)
	+ End of the Snow Elves - Skyrim
	+ End of the Snow Elves - Cyrodiil
* Form the Jeral Mountains Nation
* Form the Rift
* Form Winter Elves Nation
* Great Schism: Disappearance of the Dwemer
* Narfinsel Schism
 Falmer
* Great Schism: Disappearance of the Dwemer
* Yokudan Migration
* Rulers are classified as "elven"

#### Velothi

* Opinion Modifier: Non-Velothi cultures (**-35**)
* Estates: Dark Brotherhood, Merchants, Morag Tong, Priests
* Unique Spell: Ancestor's Wrath (**+2.0%** Missionary Strength, **+1** Tolerance of the True Faith)
* Monuments:
	+ College of Sapiarchs (**-15.0%**, **-25.0%**, **-35.0%** Regiment Recruitment Speed) (7063)
	+ Cormaris Crypt (**-2.5**, **-5**, **-7.5** Years of Separatism) (3204)
	+ Gnisis Mine (**+2.5%**, **+5.0%**, **+7.5%** Production Efficiency) (4275)
	+ Obsidian Gorge (**+2.5%**, **+5.0%**, **+7.5%** Artillery Power) (3975)
* Related Decisions/Events:
	+ Blackwater War
	+ Country Formations: Ashland, Dagoth Nation, Deshaan, Dres, Hlaalu, Indoril, Llothanis, Mora, Morrowind, Raathim, Redoran, Resdayn, Sadras, Salothan, Sotha, Telvanni, Velothi Mountains Nation
	+ Empower Tribunal
	+ Eruption of Red Mountain
	+ Fall of the Old World
	+ Found New Ebonheart (non-Velothi decision)
	+ Grave Robbers
	+ Intervention into Hammerfell
	+ Institutionalized Care Taker of Ancestorial Shrines
	+ Isolationism: Unknown Technologies Incident
	+ Nibenean Throne
	+ Reman Empire
	+ Spirit Shrine Enlargement
	+ War of Succession

### Human

#### Cyrodiilic

* Opinion Modifier: Non-Cyrodiilic (**-15**), Cyrodiilic (**+25**)
* Estates: Fighters Guild, Priests
* Unique Spell: Voice of the Emperor (**+50.0%** Improve Relation Modifier, **-10.0%** Aggressive Impact)
* Monuments:
	+ Gjukars Monument (**-10.0%**, **-35.0%**, **-50.0%** Leader Cost) (3044)
	+ Kvatch Arena (**-2.5%**, **-5.0%**, **-7.5%** Shock Damage Received) (5356)
	+ Sancre Tor (**+2.5%**, **+5.0%**, **+7.5%** Land Morale) (5777)
	+ Skyreach Pinnacle (**-5.0%**, **-10.0%**, **-15.0%** Liberty Desire from Subject Development) (7263)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Alessian Revolt
	+ Blackwater War
	+ Clash of the Greats
	+ Consort in Palace
	+ Found New Ebonheart
	+ Hestras Ambitions
	+ Interregnum
	+ Isolationism: Incident Bend the Knees
	+ Narfinsel Schism
	+ Reman Empire
	+ Second Dragon War
	+ Surilie Brothers Vineyards
	+ Thrassian Plague
	+ War of Righteousness
	+ War of Succession
	+ Winterhold Rebellion

* Fall of the Old World
* Form Abeceanea
* Form Colovia
* Form the Golden Coast
* Form Tamriel
 Imperial
* Fall of the Old World
* Form Cyrodiil
* Form Heartlands
* Form Jeral Mountains Nation
* Form Kvatch
* Form Skingrad
* Form Tamriel
* The Planemeld
 Nedic
* Form Abeceanea
* Form Cyrodiil
* Form Kvatch
* Form Skingrad
* Intervention into Hammerfell
* Purification
* Second Nordic Elven War
* Skyrim Conquests
 Nibenean
* Fall of the Old World
* Form Nibenean Nation
* Form Tamriel
* Form Valus
* Has the Mages, Merchants and Nobility estates

#### Half-Blood

* Opinion Modifier: Orsimer (**-35**), Dwemer, High Elven, Ket Keptu, Northern (**-15**), Yokudo-Redguard (**+25**)
* Estates: Mages, Priests
* Unique Spell: Dragonskin (**+50.0%** Army and Navy Tradition from Battle)
* Monuments:
	+ Cath Bedraud (**+2.5%**, **+5.0%**, **+7.5%** Land Morale) (6948)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Alessian Revolt
	+ Blackwater War
	+ Coral Kingdom
	+ Dawn Era
	+ Gardner Estate
	+ Hestras Ambitions
	+ Interregnum
	+ Intervention into Hammerfell
	+ Invasion of Balfiera
	+ Isolationism: Incident Noble Knights
	+ Purification
	+ Rise of High Rock
	+ Rise of Orcs
	+ Siege of Orsinium
	+ Second Nordic-Elven War
	+ Third Nordic Elven War
	+ Thrassian Plague
	+ War of Righteousness
	+ Winterborn Clan

* Form High Rock
* Foundation of Evermore
* Foundation of Wayrest
* Has Nobility and Merchants estates
 Horsemen
 Kreathmen
 Reachmen
* Small fragments in Eastern High Rock
* Form Winterborn Clan
* Reman Empire
* The Planemeld
* War of Succession: Rise of the Reach
* Winterhold Rebellion
* Has Commoners, Tribal Mages and Warriors estates
* Has "Fight Nords" Casus Belli

#### Ket Keptu

* Opinion Modifier: High Elven (**-35**), Dwemer, Half-Blood, Northern, Orsimer (**-15**), Cyrodiilic (**+25**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Dragonskin (**+5.0%** Army and Navy Tradition from Battle)
* Related Decisions/Events:

* A large and small pocket of culture in Northwestern Cyrodiil
* Form Perena

#### Marsh-Men

* Opinion Modifier: Argonian (**+25**)
* Estates: Commoners, Priests, Warriors
* Unique Spell: Waterbreathing (**-15.0%** Sunk Ship Morale Hit Received, **+25.0%** Privateer Efficiency)
* Monuments:
	+ Ten Maur Wolk (**-5.0%**, **-10.0%**, **-15.0%** Administer Advisor Cost) (6501)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Isolationism: Ancient Rites Incident

 Kothringi
* Interregnum: Knahaten Flu
* Form Kothringi Nation
 Orma
 Yespest

#### Northern

* Opinion Modifier: Snow Elven (**-50**), High Elven, Kamalian, Ogroid (**-35**), Dwemer, Giant, High-Blood, Ket Keptu, Orsimer (**-15**), Cyrodiilic (**+25**)
* Estates: Mages (Nordic), Priests, Tribal Mages, Warriors
* Unique Spell: Battle Cry (**+10.0%** Infantry Power, **-15.0%** Infantry Cost)
* Monuments:
	+ Jylkurjyk Shipyard (**+5.0%**, **+10.0%**, **+15.0%** Naval Force Limit Modifier) (2236)
	+ Skyforge (**+2.5%**, **+5.0%**, **+7.5%** Infantry Power) (1319)
* Casus Belli: Fight Dragon Cultists (non-Dragon Cult nation), Nordic Feud, Purification
* Related Decisions/Events:
	+ Alessian Revolt
	+ Blackwater War
	+ Clash of the Greats
	+ Dawn Era
	+ Emberbrand Winery
	+ Etherial War
	+ Grave Robbers
	+ Great Schism
	+ Hestras Ambitions
	+ Honningbrew Meadery
	+ Institutionalized Care Taker of Ancestorial Shrines
	+ Intervention into Hammerfell
	+ Isolationism
	+ Isolationism: The Dragonborn Incident
	+ Last Bystander
	+ Narfinsel Schism
	+ Reman Empire
	+ Riften Clan Selection Event
	+ Second Dragon War
	+ Second Nordic-Elven War
	+ Shalidor's Maze Event
	+ Skyrim Conquests
	+ Spirit Shrine Enlargement
	+ Third Nordic-Elven War
	+ War of Succession

* Small groupings in Skyrim
* Three provinces in Solstheim (Vvardenfell)
* The majority culture of the Northwestern Islands of the "Northern Islands" (Akavir)
* Form Atmora
* Form the Dragon Nation
* Form Forelhost
* Form Roscrea
* The Cult of Miraak Event Chain
* The Last Bystander
* Rulers are classified as "human"
 Glacial
* Fives provinces on the large Southeastern Atmoran island
* Form the Dragon Nation
* Interregnum
* Rulers are classified as "human"
 Nordic
* One province (4669) in Askareth (Velothi Mountains, Morrowind)
* Few provinces in Northern Vvardenfell
* Atmoran to Nordic provinces Migration Event
* Form Eastern Skyrim
* Form the Great Plains Nation
* Form the Nordic Coast
* Form the Old Kingdom
* Form the Rift
* Form Skyrim
* Form Starkad
* Form Western Skyrim
* Form Winterhold College
* Foundation of Daggerfall
* Morrowind Nord Removal Event
* Nordic Son Revenge Event
* Riften-Ivarstead Feud Event
* Rise of Orcs
* Rulers are classified as "human"
* Nordic nations has Atmora revealed to them
* Has "Ruler Revenge" Casus Belli
 Skaal
* Rulers are classified as "human"

#### Yokudo-Redguard

* Opinion Modifier: High Elven, Orsimer (**-35**), Half-Blood (**+25**)
* Estates: Nobility, Priests, Warriors
* Unique Spell: Adrenaline Rush (**-25.0%** Mercenary Maintenance Modifier, **+1** Free Leaders)
* Monuments:
	+ Abahs Landing (**-10.0%**, **-15.0%**, **-25.0%** Reinforcement Cost Modifier) (6431)
	+ Hattu Mountain (**+1**, **+2**, **+3** Accepted Culture Slots) (3467)
* Casus Belli: Purification
* Related Decisions/Events:
	+ Akaviri Aggression
	+ Archeology: Restore Kardala
	+ Blackwater War
	+ Coral Kingdom
	+ Exaltation of Tsakara
	+ Form Alikr
	+ Great Schism
	+ Hestras Ambitions
	+ Invasion of Balfiera
	+ Isolationism: Rulers of the Sea Incident
	+ War of Succession
	+ Yokudan Migration

* Spawned in via the "Yokudan Migration" event in Ayleid, Corelanyan, Falmer and Dwemer culture provinces and/or in Hammerfell
* Erasure
* Form Corten Heights
* Form Dragontail
* Form Hammerfell
* Form the Restless League
* Interregnum
* Siege of Orsinium
* Rulers are classified as "human"
 Yokudan
* Form Yokuda Nation
* Rulers are classified as "human"
* Have cultural flavored Mission Tree

## References

* https://en.uesp.net/wiki/Main\_Page
* https://eu4.paradoxwikis.com/Europa\_Universalis\_4\_Wiki