The Map

The Map features a total of 17 different areas, with each area having a different name. All players are able to traverse this map and complete quests to advance the Town's progress.

## The Town Square

The Town Square is the initial area that the player spawns in at the start of the game, and after every meeting. It is a very open area with a Tavern, Observatory, and Church located next to it. There is a bell in the southeast corner that players can interact with to start a meeting, a dock in the southwest that can be interacted with to travel to the other dock in the farm, and the Quest Board, where players can receive new tasks after completing their current tasks.

As a Traitor, you must be extremely careful if you are trying to kill someone in the Town Square, as its central location on the map means that many players will travel through the Town Square. If you want to kill someone in the Town Square, wait until it turns night, use a displace spell, or use the blood moon spell to decrease townie vision even further. If you are able to kill successfully in the Town Square, you will likely cause confusion amongst the Town, as so many people travel through this area.

There are two teleporters in the Town Square. One is to the north next to the farm bridge, and the other is to the south, near the graveyard. The Town will often use the north teleporter to test for a Transporter, as a Transporter will always pop out of the south teleporter when they use their ability.

### The Tavern

The Tavern is a building on the west side of the Town Square that has 2 quest NPCs inside. Jaqueline can give you one of two regular quests; to dispel the Town Square rune, or to collect fruit for her. There is also a Town exclusive quest you can receive through the quest board, where you can visit Madam Martha and have your role revealed to everybody inside the Tavern.

It is generally not a good idea to kill somebody in the Tavern as a Traitor, as there is only one exit and many Townies will visit this area for quests, but if nobody is around, then the secluded nature of the Tavern can help hide the body.

### The Observatory

The Observatory is a building to the north of the Town Square that can be entered by interacting with the front door. On the tower are 3 telescopes in which the player can look through. The left telescope overlooks the cave entrance, the bottom telescope overlooks the area of the Town Square with the dock, and the right telescope overlooks the Farm. When it turns night, these telescopes stop functioning.

As a Traitor, being able to get a kill up here is crucial, as Townies will rarely enter the Observatory. If you are a Town member that is near the Observatory, it may be a good idea to check the Observatory for bodies, especially if it is nighttime.

### The Church

The Church is a building to the east of the Town Square that has 2 quest NPCs. Sister Mercy's quest will require you to fetch the holy water from the back of the Church, and Reverend Parris has a quest where the player fetches a book from the Mansion. Reverend Parris also has the final quest that banishes the Necronomicon, which requires the Town to escort him to the cave where he can destroy it.

## The Mansion

The mansion is split up into 6 different rooms: The Mansion Foyer, the Mansion Lounge, the Mansion Courtyard, the Mansion Study (often referred to as the Library), the Mansion Pantry, and the Mansion Dining Room. Since many quests originate from the Mansion, there will likely be many Town members here early on.

### The Mansion Foyer

The Foyer is a short hallway connecting the Dining Room and Lounge to the Hedge Maze. Mrs. Putnam can be found walking between the Foyer and Lounge. She has a quest where the player must dispel the Mansion Rune.

As a Traitor, it is usually best to kill here later in the game, as too many players will pass through here early on. If you want to kill someone in the mansion during the early game, it is usually better to do it in the Library or Dining Room.

### The Mansion Lounge

The Lounge is a short hallway in the Mansion where most players will likely congregate. The Lounge connects the Farm, Church, and Mansion together, making it a key area that many travel through. The north side of the room has a games table that can be interacted with, showing the player how many people are in each room in the map. There are 8 total icons representing 8 different areas. The 4 smaller icons in the center are the Town Square on the bottom, the Tavern on the left, the Observatory on the top, and the Church on the right. The outer icons are the Cave on the top left, the Farm on the top right, the Mansion on the bottom right, and the Graveyard on the bottom left.

The room in between the Lounge and Study has a container of weapons that is a part of one of Leo's quests.

### The Mansion Library (Study)

Most players who have quests to do in the Mansion will head here. The room is a large area that connects the Pantry with the rest of the mansion. Leo will walk between the Library and the Dining Room, and he has 2 different quests. The first one requires the player to collect fire from the Town Center torch, and the second one requires the player to fetch a dagger stored in a case and give it to Reverend Parris. A safe is located on the wall to the right, which is used in Sabrina's special quest.

There is also a teleporter in the Library, located near the safe. The Ice Totem can also be found here when the Ice Storm spell is cast.

### The Mansion Pantry

The Mansion Pantry is notable for having the secret passage between the Cave and the Mansion. The maid, Betty, has a quest which requires the player to chop wood and give it to Reverend Hale.

It is generally a good idea to check the secret passage, as similarly to the Observatory, some Traitors will try to kill Townies here.

### The Mansion Dining Room

The Dining Room is a small room with a table in the center. Due to the unremarkable nature of this room, some Traitors will try to get kills here.

### The Mansion Courtyard

The Mansion Courtyard contains the rune that Mrs. Putnam requires the player to dispel. There is a fountain in the center of the Courtyard that blocks vision, allowing Traitors to sneak in kills here.

## The Hedge Maze

The Hedge Maze is a small sub-area to the south of the mansion. It serves the purpose of providing a direct path from the south of the mansion to the Town Square. There is a Teleporter on a separate path in the Hedge Maze. If you see anybody emerge from this path, they might be a Traitor. There is a special quest given by the gardener that requires the player to shoot targets at the shooting range in the Hedge Maze. This quest rewards the player with Invincibility. This invincibility is consumed upon a Traitor attempting to kill the player.

## The Graveyard

The Graveyard is a medium sized area on the southwest side of the map. It connects to the Town Square through a bridge that Traitors can raise, and to the Cave Entrance. There are various graves in the middle of the graveyard that turn the graveyard into a hallway. The Gravedigger has a quest that requires the player to dispel a rune in the Graveyard. The Hex Totem also spawns here when the Traitors activate the Curse spell, requiring players to destroy it. During Nighttime, Rebecca the ghost spawns here. She will show the player all unreported Dead Bodies.

As a Traitor, the Graveyard is one of the best spots you can get a kill in because many townies will avoid this area. There is only one task in the Graveyard, a teleporter right next to the rune, and the bridge that you can lower. All of these things make the Graveyard possibly the best spot to kill in as a Traitor.

Necromancer minions will also spawn in the Graveyard, following their target until they get their kill.

## The Cave

The Cave is a medium sized area on the northwest side of the map. Reverend Hale spawns here, and he has 2 quests. The first one requires you to complete the ritual circle in the center of the cave, and the second one requires you to dispel the rune in the Cave. Due to the amount of questlines that end at Reverend Hale, many Townies will visit the cave throughout the course of a game. The Cave also features the secret passage through the Mines and into the Mansion, causing even more traffic from players who simply want to get around the map.

As a Traitor, getting kills in the Cave is risky, but it can be done. Similarly to the Town square, using a Blood Moon or Displace spell can help you secure a kill here, and due to how many players walk through here, some confusion will be created amongst the town upon discovering the body.

### The Mines

The Mines act as the secret passageway between the Cave and the Mansion. As a townie, this path is crucial to getting around the map, either to do tasks or to find bodies or players.

Some Traitors will attempt to get kills here, as this area's seclusion allows for kills to go unnoticed, and certain roles like Serial Killer will have an easy time getting kills here. Using a displace spell with a kill here works fantastically to confuse the Town.

## The Farm

The Farm is a very large area on the North side of the map. It is connected to the Mansion, Town Square, and Cave, thus making it a very popular area. There are 3 special tasks here, and a whole bunch of other tasks require the player to visit the farm. Collecting fruit for Jaqueline's quest and chopping wood for Betty's quest are both done in the Farm, as well as Mr. Stuffins' quest, which requires the player to dispel the rune in the farm. John Jr. has 2 special quests, with the first one requiring the player to find three different sheep. Upon completing the task, the player will be granted with an extra meeting call. The second special quest requires the player to enter the special barnyard area and reach the end without hitting any sheep. Doing so successfully will grant the player increased vision for the rest of the game. The third and final special quest is given by Puck, which requires the player to enter the special Glade area. The player must reach his flute whilst stopping when it says stop. This task grants the player increased movement speed, and is exclusive to Townies.

Due to the size of this area, and the amount of obstacles blocking vision, Traitors can successfully get kills here. Since so many people pass through this area, using a displace spell before or after getting a kill here works wonders in confusing the Town.

The Blood Totem spawns on the northwest side of the Farm when the Blood Moon spell is cast. There is also a teleporter on the east side of the farm, allowing for Traitors to get easy kills near the Mansion.