recursal/Fanatic-Fandom huggingface dataset:
Sonic

Born and raised in The South, Baton Rouge, Sonic’s family was more down under than most. Because of this, he lived alongside his uncle and his family, which consisted of his wife and son, Hungryman, and his grandparents.

Sonic is currently unemployed, like Sheed. He spends his days playing video games and doing drugs, but is still on the lookout to make some good money. His grandparents left him their house when they passed, and he lives there with Hungryman. He wants to make something of himself and be his own person, but he often struggles with finding the resources or motivation to do so. He feels generally very alone, since his grandparents passed, his parents living elsewhere after deciding to leave him behind. All that he has left is his cousin.

One day, Laney – a girl he’s been in love with since high school –- requests that he pass along the message to Hungryman to make a run on Jazz but not to hurt her, threatening him to tell the rest of their friend group about how he lost his virginity to her. He passes it along successfully, but soon after that, Hungryman disappears.

For the first day, he thinks nothing in particular has happened to his cousin. He's done this before in which he disappears for a few days and reappears like nothing changed, so he expects him to come home soon. He continues playing video games and living his life, until Richie, one of his cousin’s close friends, bangs on his door one day wondering if he's seen Hungryman.

Sonic says no, reassuring him that Hungryman does this sometimes, until Richie confronts him showing the report that Hungryman's body was found and he is pronounced dead.

In shock from the news, he tells Richie that Laney asked for a run on Jazz. Richie goes to see Laney. Sonic is confused as well as angry, as he knows he talked to Sheed about linking him up with his cousin, and how he immediately went missing the day after. Laney tries to comfort him, but he gets angry at her for being the one who sent Hungryman to Jazz.

Richie calls after getting more information from Laney. He reveals that he’s kidnapped Jazz and Sheed’s son Kyngston for ransom. He promises that he’ll avenge Hungryman. At first, Sonic is hesitant about involving an innocent kid into this, but then realizes it’s only fair – if they took his only family away from him, it’s only fair he takes one of theirs.

He receives a notification regarding a job he signed up for in the past saying he got the job. He finally thinks things are starting to work for him. He receives a call from Laney apologizing for everything, but he forgives her, knowing it wasn't her fault. He hangs up, his emotions bare and cold. After the news broadcasts Richie's body being found, he feels that justice has not been served and begins to contemplate taking matters into his own hands.

Drunk and angry, he grabs a gun and heads to Sheed’s house.
Wiki WIS·TE·RI·A

**¡Bienvenidos a Wiki WIS·TE·RI·A!**
WIS·TE·RI·A es una wiki fanon original e imaginativa, creada y editada por 𝐋𝐎𝐊𝐈. Esta plataforma en línea sirve como escaparate de sus dotes narrativas, ya que presenta una cautivadora variedad de personajes que han surgido de su propia imaginación o se han inspirado en diversos medios populares.

A través de WIS·TE·RI·A, 𝐋𝐎𝐊𝐈 ofrece un rico y detallado repositorio de información sobre su variado elenco de personajes, incluyendo sus historias, personalidades y habilidades únicas. Estos personajes habitan una plétora de mundos ficticios, que abarcan un amplio espectro de títulos de anime como Kimetsu no Yaiba, Sailor Moon y Dragon Ball, así como libros populares como Canción de Hielo y Fuego, películas taquilleras como Marvel y apasionantes series de televisión como Juego de Tronos.

## Artículos importantes

Hela.jpgHelaHanako KamadoMikoto Nesshō

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda
Pietro Maximoff

Pietro Maximoff

## Poderes y Habilidades

Quicksilver es conocido como uno de los seres humanos más rápidos y ágiles en la historia. Su conjunto de habilidades y poderes sobrehumanos lo convierten en una figura legendaria y en un hito en la evolución humana. Quicksilver posee una amplia gama de habilidades, incluyendo su capacidad de súper velocidad, agilidad sobrehumana, reflejos sobrehumanos, durabilidad sobrehumana, fuerza sobrehumana, habilidades de lucha avanzadas, inmunidad precognitiva, desestabilización molecular y más.

A lo largo de la historia, se ha informado de muchas hazañas increíbles realizadas por Quicksilver, incluyendo correr a velocidades que superan los límites humanos y desviar balas con facilidad. Además, su capacidad para desestabilizar materia a través de su movimiento rápido lo hace capaz de destruir objetos a través de la vibración.

Quicksilver también es conocido por su habilidad para trabajar en equipo y adaptarse rápidamente a situaciones cambiantes. Su gran inteligencia y mente rápida le permiten procesar información y tomar decisiones rápidas en situaciones de alta presión.
Las Mil y Una Canciones

> En un reino donde los sueños y los deseos encienden las brasas del cambio, el destino de Poniente pende de un hilo.
>
>

En el reino de Poniente, donde las casas se levantan y se derrumban, donde las alianzas se forjan y se rompen, y donde se lucha por el poder a cualquier precio, existe una historia que se desvía del camino conocido. "Las Mil y Una Canciones" cuenta la historia de la Reina Shaena Targaryen, y cómo sus decisiones marcarán el destino de un reino.

En "Mil y una canciones", el peligro acecha en cada esquina, los secretos se susurran en las sombras y las lealtades se ponen a prueba. A través de guerras, política y el inquebrantable espectro de la muerte, este fanfiction se sumerge en el corazón de Poniente, tejiendo un tapiz de amor, pérdida y sacrificio. Acompáñanos en este viaje por un mundo en el que las canciones van más allá del reino de la imaginación.

## Trama

*De las cenizas de la caída de la Casa Targaryen, surge una nueva vida para Shaena. Ya no está confinada al papel de mero peón, sino que se eleva por encima de las cenizas de la destrucción de su familia, desafiando al propio destino. Como hija de la Casa del Dragón, encarna la fuerza y la resistencia de su linaje, con una sed de justicia que arde en lo más profundo de su ser.*
Wanda Maximoff

Wanda Maximoff

## Poderes y Habilidades

### Poderes:

* Manipulación de la realidad: Scarlet Witch tiene la habilidad de manipular la realidad a un nivel cósmico, lo que le permite alterar la realidad a su voluntad y cambiar los eventos a su antojo. Esta habilidad es una de las más poderosas y peligrosas que posee.
* Telequinesis: Scarlet Witch puede mover objetos y personas con la fuerza de su mente, lo que le permite manipular el entorno y controlar a sus oponentes.
* Proyección astral: Scarlet Witch puede proyectar su conciencia en el plano astral, lo que le permite viajar a través del tiempo y el espacio.
* Telepatía: Scarlet Witch tiene la habilidad de leer mentes y comunicarse telepáticamente con otros, lo que le permite conocer las intenciones de sus enemigos y comunicarse con sus aliados.
* Manipulación de la energía: Scarlet Witch tiene la habilidad de manipular la energía mística para crear campos de fuerza, proyectiles energéticos y otras formas de ataques energéticos.
* Agilidad sobrehumana: Scarlet Witch tiene una agilidad sobrehumana, lo que le permite realizar movimientos rápidos y precisos.
* Vuelo: Scarlet Witch tiene la habilidad de volar, lo que le permite moverse en el aire con facilidad.

### Habilidades:

* Habilidad para trabajar en equipo: Scarlet Witch ha demostrado habilidades para trabajar en equipo con otros superhéroes y seguir órdenes en situaciones de combate, lo que la convierte en una valiosa aliada.
* Habilidad para improvisar: Scarlet Witch tiene la habilidad de improvisar en situaciones de combate, lo que le permite adaptarse rápidamente a las situaciones cambiantes y superar obstáculos.
* Habilidad para luchar cuerpo a cuerpo: Aunque sus habilidades principales son la manipulación de la realidad y la telequinesis, Scarlet Witch es una combatiente hábil cuerpo a cuerpo y ha demostrado habilidades avanzadas de lucha. En los cómics, también ha demostrado habilidades en artes marciales y otras formas de combate.
* Manipulación de la mente: Scarlet Witch tiene la habilidad de manipular la mente de los demás, lo que le permite controlar a las personas y manipular sus pensamientos y emociones.
* Magia: Scarlet Witch es una usuaria avanzada de la magia en los cómics, lo que le permite utilizar una amplia variedad de hechizos místicos y rituales para lograr sus objetivos. En las películas, no se ha mostrado esta habilidad.
Myrcella Baratheon

## Princesa Myrcella Baratheon

La Princesa **Myrcella Baratheon** es conocida en los Siete Reinos como la hija mediana del Rey Robert Baratheon y la Reina Cersei Lannister. Miembro de la Casa Baratheon de Desembarco del Rey, sus hermanos son los Reyes Joffrey y Tommen. Sin embargo, al igual que sus hermanos, su verdadero padre es Jaime Lannister, lo que la convierte en una bastarda nacida del incesto.

## Historia

Se creía que la Princesa Myrcella era la única hija del Rey Robert Baratheon y la Reina Cersei Lannister. Cersei y Robert se casaron para sellar una alianza política entre la Casa Baratheon y la Casa Lannister después de que Robert arrebatara el trono por la fuerza al Rey Loco Aerys II Targaryen. Myrcella tiene un hermano mayor, Joffrey, y uno menor, Tommen, con los que está muy unida. El verdadero padre de los tres niños es Jaime Lannister, su tío (hermano gemelo de Cersei) y miembro de la Guardia Real, lo que los convierte en bastardos nacidos del incesto. Sin embargo, al igual que sus hermanos y el resto de Poniente, Myrcella no tenía ni idea de la verdad de su parentesco en ese momento. Tiene un carácter dulce y tranquilo y apreciaba mucho a su tío Tyrion Lannister.

### *Juego de Tronos: Primera Temporada*

Myrcella acompaña a su familia al norte, a Invernalia, tras la muerte de Jon Arryn. Durante su estancia, Bran Stark resulta gravemente herido. Myrcella está desayunando con Cersei, Jaime y Tommen cuando su tío Tyrion se une a ellos. Myrcella pregunta si Bran morirá y Tyrion responde que se espera que viva, lo que alegra a Myrcella y horroriza a Cersei. Tyrion entusiasma a Myrcella y Tommen anunciando que desea ver el Muro y la "invernal morada de los Caminantes Blancos". Luego los divierte diciendo que quiere orinar desde el borde del muro. Cersei se irrita por su grosería y se marcha, llevándose a los niños con ella.

Myrcella asiste al torneo para celebrar que Eddard Stark se ha convertido en Mano del Rey. Ella es testigo de la horrible muerte de Ser Hugh del Valle durante su justa contra Ser Gregor Clegane. Myrcella regresa para el segundo día del torneo y aplaude cuando Ser Loras Tyrell desbanca a Gregor. Gregor ataca a Loras y Sandor Clegane interviene. El rey Robert pone fin a la lucha. Myrcella se une a los aplausos cuando Loras declara campeón a Sandor.

## Referencias

1. ↑ *Juego de Tronos*: Temporada 1, Capítulo 1: "Se acerca el Invierno"
2. ↑ *Juego de Tronos*: Temporada 1, Capítulo 2: "El Camino Real"
3. ↑ *Juego de Tronos*: Temporada 1, Capítulo 4: "Tullidos, bastardos y cosas rotas"
4. ↑ *Juego de Tronos*: Temporada 1, Capítulo 5: "El Lobo y el León"
Alpha Pack

Each **Alpha pack** holds 15 Alpha cards. The distribution of cards in one **Alpha pack** is 1 card being a basic site type (village, desert, river, or tower) OR common Avatar. 10 cards are of ordinary rarity with a 25% chance that one card is replaced by a foil/textless art card (there is also a "small" chance that 1 card is replaced by a curio). 3 Cards are of exceptional rarity. 1 card is of elite rarity with a 20% chance of being replaced by a unique card.

Six Booster PacksBooster Pack Card Distribution
Laboratory R.E.

* Concept
* Unfinished map

**Laboratory Rhombus Electronics** is the main game location of The Return of Cindy: Insurrection, where the player will be most of his time. This mothballed building was closed due to a large Ammonia leak indefinitely. But what happened?

**Rhombus Electronics Corporation** is a major robot manufacturer and is a strong market leader. They also produce other hardware with their proprietary operating system. The corporation is very close friends with the United States of America, believing that they will change the world forever!

This laboratory is one of several buildings where tests on robots and their manufacture are carried out. The player had to wander around an abandoned location where killer robots were waiting for him. Various notes, audio recordings and data were scattered throughout the building, which could tell a little more about life in the laboratory and about the personal lives of employees.

Also in the laboratory, as mentioned above, there was a strong release of Ammonia. This gas was used for a system of protection against robbers. The ventilation system allowed the gas to be released and safely removed from the corridors and rooms. But because of the incident, part of the laboratory was blown up, which caused the ventilation system to be disrupted and ammonia was released in some areas.

The laboratory consists of several floors. As the Assistant said, he heard that there is a large, underground part in the laboratory where military technologies are manufactured. When John goes down there, he will be able to confirm the Assistant's words and move even further in the investigation.
Avatar of Air

## Appearance

The **Avatar of Air** is of mortal appearance, with fair skin, blue eyes, and white hair. Eastern blue birds, and blue Morpho butterflies surround them, and they appear to be wearing a feathered cloak or shawl.

## Speculation

The element of **Air** is associated with knowledge and power, and the **Avatar of Air** may have an affinity for these traits. It is speculated by the artist (Severine Pineaux) that the **Avatar of Air** is the daughter of the Avatar of Earth.

Avatar of Air (Alpha)
Sorcerer

## Appearance

The **Sorcerer** appears to be mortal and is clad in hooded dark robes, held with a belt made of dark triangular links. They wear two rings on their left hand as well as a chain around their neck. They appear to be casting a magical spell. There are four white owls nearby to the Sorcerer.

## Speculation

The **Sorcerer** abilities suggest a greater magical connection than other Avatars.

## Notes

Erik Olofsson signed 6900 copies of the Alpha Alt Art Sorcerer card to be distributed to backers, as a stretch goal for Kickstarter.

Sorcerer (Alpha) (F.B)Alpha Alt Art Sorcerer (Alpha) (A.P) (signed by Erik)Alpha Alt Art Sorcerer cards (signed by Erik)
Test Area

## Test

**Test Area** is a testing ground for various tests. It was created in order to test the lighting, physics and control of the player model for The Return of Cindy: Insurrection.

Also before that, there were several other test locations where various mechanics were tested. Here are the images of these locations. Tests of various mechanics at these locations, you can find here
Headless Haunt

A **Headless Haunt** haunts a town under a full moon.

### Box Text

Voidwalk. At the start of your turn, Headless Haunt teleports to the top of a random site or void. *Jacet sine nomine truncus.*

## Lore Speculation

The full moon may influence Air minions, it also appears over the Moonclan Werewolf. *"Jacet sine nomine truncus"* translates from latin to mean roughly *"The trunk is without name"*.

## Game Play

The randomness of the Headless Haunt can make it unpredictable for the opponent to deal with. The teleport ability may allow it to reach the far reaches of the board.
Elements

Sorcery: Contested Realm is built around the four classical **elements**: Air, Earth, Fire,Water. Most spells in a spellbook are tied to these **elements**, giving Avatars the power to manipulate the magic of the realms. Each **element** has strengths and weaknesses. Certain abilities can be common in one element yet very rare in another.

## List of Elements

* Air
* Earth
* Fire
* Water
Grandmaster Wizard

The **Grandmaster Wizard** wears belted black robes and an orange cloak. On their left shoulder sits a white owl. They appear to be casting a spell.

## Grandmaster Wizard

### Box Text

Spellcaster. Genesis ->Draw three spells.

## Lore Speculation

The **Grandmaster Wizard** could be the master of the Apprentice Wizard.

## Game Play

The Grandmaster Wizard is a excellent way to draw cards, and has good synergies with other recursive cards, like Miracle Workers.
Game Formats

One of the great things about Sorcery is the many various ways you can play. Here are a few popular game formats.

## Constructed

Constructed allows you to construct a deck from all the cards you own.

### Card limits

* up to 4 copies of any ordinary cards
* up to 3 copies of any exceptional cards
* up to 2 copies of any elite cards
* only 1 copy of any unique cards

### Deck limits

* Atlas must include 20 or more cards
* Spellbook must contain 40 or more cards

## Sealed

In the Sealed format, each player takes the same number of pack (usually 6) and builds a deck using those cards. They are also permitted access to any ordinary avatar and unlimited ordinary sites from outside the sealed packs.

### Card limits

Card limits are often suspended for Sealed. But if not, same rules as Constructed apply.

### Deck limits

* Atlas must include 12 or more cards
* Spellbook must contain 25 or more cards

## Escalation Sealed

Escalation is a variation of Sealed played over several sessions. Start with a pre-constructed deck or Sealed. After each session (e.g. game or day of play), each player get the same number of packs (typically 3) to open and add as many cards as they desire to their existing deck. Other rules from sealed or pro-constructed play still apply (e.g. use of outside cards).

### Optional/house rules:

* Loser gets to ban a card from the winner's deck prior to adding new packs. Every copy of that card is removed from that deck

## Draft

In the Draft format, every player starts with the same number of packs (usually 3). Each player opens a pack, takes one card of their choice, and then passes the rest of the pack to the next player. Repeat picking and passing until every card in that pack has been taken. In odd rounds, packs are passed to the left. In even rounds, packs are passed to the right.

###### Avatar limits

Unless otherwise noted, Sorcerer is the default avatar unless another one is pulled and chosen from the pack.

### Card limits

Card limits are often suspended for Sealed. But if not, same rules as Constructed apply. Also if you are using a drafted Pathfinder Avatar, you are not bound by it's singleton site limits in your Atlas for the event.

### Deck limits

* Atlas must include 12 or more cards
* Spellbook must contain 25 or more cards
* Atlases may only include Ordinary sites (pulled or from a community "pool") unless a higher rarity site (i.e. Exceptional, Elite, Unique) is drafted from the pack.
Avatar of Water

## Appearance

The ****Avatar of Water**** appears to be mortal, with blue and green tinged skin, hazel eyes, and silvery green hair. They wears pearls in their hair, and an octopus nestles amongst them. Blue angelfish swim close to them.

## Speculation

The element of **Water** is associated with charm and trickery, and the ****Avatar of Water**** may have an affinity for these traits. It is speculated by the artist (Severine Pineaux) that the Avatar of Earth is the mother of the other elemental avatars.

Avatar of Water (Alpha)
Deathspeaker

## Appearance

The **Deathspeaker** appears to be mortal. They are clad in leather armor and a dark hooded cloak. In their left hand is a staff tipped with a golden orb, while their right hand radiates with a magical glow. They stand in a forest, with a yellow moon rising behind them. Mortal skulls adorn nearby tree roots.

## Speculation

The **Deathspeaker** is a necromancer who raises the dead.

Deathspeaker (Alpha)
Fan Fiction (unofficial)

A place to gather together all the fan created fiction for Sorcery: Contested Realm. Please make sure you are the author, or have the authors permission before posting. Please ensure that you follow all fandom guidelines before posting!

## Stories

* Bodkin's Story
* Quarrelsome Kobolds (fiction)
* The Son of Thul
* The Eldralith
Battlemage

## Appearance

The Battlemage appears to be mortal. They are clad in armor and an assortment of equipment including scrolls and books, while a staff is slung over their left shoulder. In their right hand is a sword, while their left hand and left eye appear to be trailing magical plumes. Behind them are buildings.

## Speculation

The Battlemage is a natural warrior, who prefers to attack his foes directly with their weaponry and equipment.

Battlemage (Alpha)
Plumed Pegasus

The **Plumed Pegasus** shows off its blue, orange, silver, and green plumage during flight. Peacock like feathers trail behind it.

## Plumed Pegasus

### Typeline

An Ordinary Beast of extraordinary extravagance

### Box Text

Airborne. *"Thereupon I could not breathe, but sighs were pardoned unto me. To see the pegasus fly is to feel the spirit soar."*

## Game Play

As an airborne minion the plumed pegasus has enhanced mobility on the battlefield.
Avatar of Earth

## Appearance

The **Avatar of Earth** appears to be mortal with brown eyes and tan skin. They may be emerging from an earthed bank. Lichen, polypore, black ink caps, lace leaf spring beauty, berries, and insects surround them.

## Speculation

The element of **Earth** is associated with enduring strength, and the **Avatar of Earth** may share this trait. It is speculated by the artist (Severine Pineaux) that the **Avatar of Earth** is the mother of the other elemental avatars.

Avatar of Earth (Alpha)
Fire Deck (Four Elements)

## General Description

Fire is the element of spell and splash damage.

**Common Key Words**: Dragon, Lethal

## Strengths and Weaknesses

Fire has a large number of spells that can be leveraged throughout the game to harass opponents and to chip away at enemy life totals. Fire does not have a large variety of minions in the pre constructed deck however, so balance your use of spells with the minions available to you.

## How to Play

Get a spell caster (possibly your avatar) into line with the opponent’s avatar. Leverage spells as often as possible to chip away at the enemy’s health. Use lethal and deathrite minions to stall opponent’s minions from reaching you, and to take out their bigger cost minions.

## Deck List

* Avatar of Fire
* Ancient Dragon
* Colicky Dragonettes
* Incinerate
* Firebolts
* Heat Ray
* Fireball x2
* Minor Explosion x2
* Major Explosion
* Wildfire
* Blaze
* Quarrelsome Kobolds
* Sacred Scarabs x2
* Raal Dromedary x2
* Pit Vipers x2
* Ogre Goons x2
* Clamor of Harpies x2
* Hillock Basilisk
* Bull Demons of Adum
* Petrosian Cavalry
* Rimlands Nomad x2
* Wayfaring Pilgrim x2
* Doomsday Prophet
* Sand Worm x2
* Will's-o'-the-Wisp
* Infernal Legion
* Drums of Doom
* Red Desert
* Remote Desert
* Arid Desert
* Shifting Sands
* Standing Stones
* River of Flame
* Cornerstone
* Versuvius
Animatronics

All abilities for Animatronics are designed for the player to fight with them. They are the most expensive in the game, as they greatly change the course of the game and they can help a lot in passing the nights.

## Defense V1

By installing this ability, when an animatronic attacks, you can don't turn off the lamp, but simply turn away from the animatronic. You will still be able to defeat them with the lamp turned off, but there will be no need for this.

**Price: 3000$**
ㅤ

## Motion sensors

Motion sensors will detect the movement of animatronics around the restaurant. When the animatronic moves, you will hear a characteristic sound on the tablet and see for a couple of seconds which of the sensors worked. They are all near the cameras, so you won't get confused (motion sensor does not work on cameras 11/12)

**Price: 4500$**
ㅤ

## Endo

This ability will give you even more advantage over Endo. Now when you scare Endo, he will return to the workshop and turn off for a short time.

( The image was specially illuminated so that Endo could somehow be seen, this is not a visual part of the game! )

**Price: 5000$**
ㅤ

## Defense V2

This ability will remove the animatronics' aggression level from the game. You can find out more about the level of aggression here.

**Price: 7200$**
ㅤ

## Second Life

After you can't fight off the animatronics, you will be saved by the «Second Life» ability, which returns the attacker to his stage, annul the level of aggression and disables the animatronic for a time. The «Second Life» can be used only 1 time per night!

**Price: 10100$**
ㅤ
Elementalist

## Appearance

The **Elementalist** appears to be mortal with blue skin. They have four arms, and seem to be wearing a blue and brown ball gown. They wear a golden mask, a golden bracer on each wrist, a golden necklace, and a golden circlet. Behind them is bright plumes of blue, red, yellow, green, and orange.

## Speculation

The **Elementalist** is attuned to all classical elements.

Elementalist (Alpha)
Playmats

Neoprene playmats were offered as part of the Kickstarter campaign. 7125 Playmats were produced, using art from the cards Ancient Dragon, Battlefield, Crusade & Jihad, Death's Door, Edge of the World, Great Wall, Mirror Realm, Screaming Skull, Tadpole Pool, The Geistwood

Playmats from the Kickstarter Campaign
The Four Elements Preconstructed Decks

"**The Four Elements**" preconstructed set contains 1 booster pack and four x 53-card ready-to-play decks, as well as a quickstart guide. Each deck is themed around one of the four elements of air, earth, fire, water. This item was only available during the Kickstarter campaign. The non-foil Avatars of Air, Earth, Fire, Water are exclusive to this product.

## The Four Elements Deck Lists

* Air Deck
* Earth Deck
* Fire Deck
* Water Deck

Preconstructed box & contents from kickstarter campaignPreconstructed box & additional booster
Cards

The **cards** are made from Japanese **card** stock at 305gsm, with a black core. They are printed at a facility in China.

## Card Types

* Atlas
* Avatar
* Curio
* Foil
* Promotional
* Spellbook

## Development

The log of changes made to cards for v0.7 can be found here.

## List of All Cards

### A

* Avatar of Air
* Avatar of Earth
* Avatar of Fire
* Avatar of Water

### E

* Elementalist

* Enchantress

### S

* Seer

* Sorcerer

## Gallery

Japanese black core card stockAtlas card backSpellbook card back
Quarrelsome Kobolds (fiction)

Excerpt from "The Quarrelsome Kobold" - In a hole along the riverbank there lived a Kobold (and many more besides). A nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, not a dry, bare, sandy hole: it was a Kobold-hole, and that means filth.

Suudr (our hero) was fishing again. Every day the same, waiting for the incautious fish to swim underneath him then stabbing down with the spear. Across on the other side of the river was another Kobold, Kofi, who was doing the same. They chose that exact moment to look up at each other. They both glowered thinking dark thoughts.

Suudr hated that guy.

There had been some recent unpleasantness when Kofi had woken up to Suudr sleep loving his leg. Rather than let him finish, Kofi had swatted at him, and moved his leg away. Suudr was not one to let insults like that pass. He grumbled to himself and stabbed own angrily at the water, imagining it was Kofi. On his side of the Autumn River bank Kofi was doing the same, thinking of killing Suudr and taking his nice fishing spear.

This was the life of the Quarrelsome Kobolds.

Suudr came from a long line of low cunning. At least that was the presumption, Kobold parentage was always thought to be an imprecise science (if one thought of it at all). That low cunning extended all the way back to his father, who (being a learned kobold), had created a source of wealth for the tribe (only by accident, he was mostly trying to enrich himself). In the Vantage Hills, he had erected a wooden sign (a scavenged shield), and painstakingly carved in letters of the trade tongue - "Treeezure down en tha hole" (or words to that effect), with a carved arrow pointing down some slippery rocks. Every now and then foolish locals would try to climb down in search of the treasure, and often slip (or have their ropes cut), breaking their legs or worse. Every few days Quarrelsome Kobolds would creepily come and look for suffering climbers or climbers who suffered no more. In this way was (tenderized) meat and shinies and (sweet sweet) loots brought into the tribe.

Today Suudr was up early, he planned to check on the meat trap by his father’s sign. It was a beautiful morning. The sky was clear of clouds, and blue grey wintery with the promise of spring around the corner. A little dew on the grass, and a gentle breeze. It was going to be a good day, Suudr could feel it in his yellow heart. Gaining the edge of the cliff, he looked over for bodies.

Absorbed as he was with his peering, he did not hear Kofi sneaking up behind him.

There was a savage push, and Suudr was suddenly turning cartwheels in the air. His world spun over and around as he fell. He briefly noted Kofi standing on the cliff above him.

Suudr hated that guy.

Author - Rumple/SpelljammerSCR
Water Deck (Four Elements)

## General Description

Water is the element of area control.

**Common Key Words**: Submerge, Merfolk, Spirit, Beast, flood

## Strengths and Weaknesses

Water decks ramp up in strength with the size of their “body of water” or number of water sites adjacent to one another. Minions can hide effectively and safely by submerging in the water, and multiple minions allow you to drown or attack enemy minions without taking strike damage. Water minions lose a lot of their effectiveness when they leave the body of water, ie when they enter enemy sites, and must balance the risk of attacking with the relative safety and strength of staying on player controlled sites.

## How to Play

Take your time to build your body of water. Use flood abilities to grow into enemy sites, and use minions to drown enemies rather than attack them directly. Ramp into large threat minions and corner enemy avatars in your body of water to maintain your relative strength.

## Deck List

* Avatar of Water
* Diluvian Kraken
* Unland Angler
* Guile Sirens
* Tide Naiads x2
* Deep-sea Mermaids x2
* Anui Undine
* Mother Nature
* Swan Maidens
* Swamp Buffalo x2
* Coral-reef Kelpie x2
* Polar Bears x2
* Sedge Crabs
* Megamoeba
* Brobdingnag Bullfrog x2
* Sea Serpent x2
* Pirate Ship
* Marine Voyage
* Dodge Roll x2
* Drown x2
* Frost Nova
* Ice Lance x2
* Rip Tide
* Upwelling
* Flood
* Wrath of the Sea
* Sunken Treasure
* Spring River x3
* Summer River x3
* Autumn River x3
* Undertow x2
* Flood Plain x2
* Island Leviathan
* Maelstrom
* Tadpole Pool
How to play

## Formats

Currently the rules only support a two-player game. A multiplayer format is being explored and developed.

## Ways to Play

### Cards

The Alpha set is not yet released, but delivery is expected in Q1, 2023.

### Print & Play

You can download the The Four Elements Preconstructed Set to print out. They are available in A4 size or in US letter size.

### Tabletop Simulator

To play online you will need to own a copy of Tabletop Simulator. You will also need to subscribe to the latest Sorcery: Contested Realm module.
Curio

**Curio** cards are cards found in Alpha packs, and are thought to be related to the development of Sorcery: Contested Realm. Erik's Curiosa has described them as "very rare Mystery cards showcasing the history of Sorcery's creation" in the Kickstarter Campaign. It is suggested that some **curio** cards may differ subtly from standard cards, inviting the pack opener to carefully examine each card for oddities. It is not yet revealed if **curio** cards will be playable.
Earth Deck (Four Elements)

## General Description

Earth is the element of minions working together to have additive strength.

**Common Key Words**: Beasts, Giant, Mortals.

## Strengths and Weaknesses

Earth has a lot of methods for minion generation as well as strength boosts. Minions summoned tend to benefit other minions already on the field. The Mortal keyword is particularly prolific, and there are multiple cards in the deck to support them. Earth tends to be a resource expensive deck and can struggle early game to get a strong field presence.

## How to Play

Stall in early game to build your mana pool by placing your sites such that they do not connect to your opponent. Bring out cheap mortals and use them to chip away at opposing forces. Save Bury cards for large opponent minions, and use Pudge Butcher as often as possible. You can pull your opponents avatar to Pudge Butcher bringing them into a beneficial position for you.

## Deck List

* Avatar of Earth
* King of the Realm
* Queen of Midland
* Midland Army
* Land Surveyor x2
* House Arn Bannerman x2
* Scent Hound
* Belmotte Longbowmen x3
* Frontier Settlers
* Wild Boars x2
* Amazon Warriors x2
* Autumn Unicorn x2
* Cave Trolls x3
* Pudge Butcher x2
* Mountain Giant
* Stone Gaze Gorgons
* Wraetannis Titan
* Overpower x2
* Bury x2
* Earthquake
* Entangle Terrain
* Craterize
* Siege Ballista
* Screaming Skull
* Spear of Destiny
* Rustic Village
* Humble Village
* Simple Village
* Holy Ground x2
* Vantage Hills x3
* Quagmire x2
Enchantress

## Appearance

The **Enchantress** appears to be mortal with tan skin and long green hair, and is clad in hooded green robes. Leaves, flowers, and thorns appear to be growing from the robes. Tendrils of magic appear to rise from the robes. Organic structures can be seen behind them, suggesting a cavern or tall canopy. A flying creature is found over their right shoulder.

## Speculation

The **Enchantress** has an affinity for the natural world judging by their appearance. The **Enchantress** is presumed to be female, judging by their name and cleavage.

Enchantress (Alpha)
Conflict between Avatars

In Sorcery: Contested Realm, players summon Avatars to a contested realm with one goal: to vanquish their opponents and claim sole dominion over the Realm. To best the enemy Avatars must weaken their connection to the Realm by damaging the enemy Avatar directly, or by damaging the land under their dominion. When the Avatar is sufficiently weakened and staggering on Death's Door a final death blow can be delivered, severing the Avatar from the Realm and banishing them.

## Speculation

It has been speculated by the artist of the elemental Avatars (Severine Pineaux) that the Avatar of Earth is the mother to the other elemental Avatars. There may be conflict between them over domain and their natural elemental opposition.
Alpha Pledge Pack

A 'pledge pack' is a pack included with each Kickstarter pledge. It contains 4 alternate art cards that have a treatment or art that will not be available elsewhere. An additional 12 packs were included for store owners that pledged under the "Innkeeper Store Owner Bundle" tier.

## Pledge Pack Contents

* Death's Door Foil Card
* Guile Sirens Alt Art
* Occult Ritual (Frazetta) Alt Art
* Hand signed Alt Art Sorcerer Card
Air Deck (Four Elements)

## **General Description**

Air is the element of movement and range manipulation.

**Common Key Words:** Airborne, Movement +X, Ranged, Spirit, Undead.

## **Strengths and Weaknesses**

Air is very strong early game. Quick mana ramping and cheap minions and spells mean Air tends to do very well early game. Movement options also allow units to cover a lot of ground and turn up exactly where you need them to be. Unfortunately Air is not very strong at card drawing, and therefore tends to lead to “top decking” after the first few rounds of the game, as well as a lack of high damage minions for end game.

## **How to Play**

Leverage your tower cards early to ramp mana and get as many minions on the field as possible. Take spell cards as often as feasible from your avatar, and use range manipulation to keep your units safe while striking enemy units at range. When placing Atlas cards, focus on area denial as much as possible so your sites can fight for you when you run out of extra minions.

## Deck List

* Avatar of Air
* Lightning Bolt x3
* Chain Lightning x2
* Thunderstorm
* Apprentice Wizard x2
* Grandmaster Wizard
* Blink x2
* Waypoint Portal
* Cloud Spirit x2
* Spectral Stalker x2
* Headless Haunt x2
* Snow Leopard x2
* Plumed Pegasus x2
* Gyre Hippogriffs
* Spire Lich
* Kite Archer
* Roaming Monster
* Midnight Rogue
* Peregrine Apparition
* Sling Pixies
* Skirmishers of Mu
* Nimbus Jinn
* Nightmare
* Devil's Egg
* Doomsday Device
* Lone Tower x3
* Dark Tower x3
* Gothic Tower x3
* Updraft Ridge x2
* Mountain Pass x2
* Observatory
* Cloud City
* Bottomless Pit
Kickstarter Campaign

The Sorcery: Contested Realm **Kickstarter campaign** was the most successful crowdfunded TCG in the history of **Kickstarter**, with 6,456 backers pledging NZ$ 5,784,804 (Over USD$ 4,000,000) to help bring the project to life. The campaign started on March 15, 2022 and ended on April 4, 2022. Kickstarter backers were able to pledge to buy boxes or cases from the Alpha set, as well as playmats and binders. Shipping of **Kickstarter** rewards is expected in Early 2023.

A Living Roadmap was released by Erik's Curiosa detailing the production milestones and progress towards product delivery.

https://www.kickstarter.com/projects/sorcerytcg/sorcery-contested-realm-tcg
Realmsapp.com

Realms is a platform for strategy card games, including Sorcery: Contested Realm. The goal of the project is to provide the tools you expect for the games you love, offering a consistent and efficient experience. The Sorcery TCG realm currently features versioned deck building w/ TTS export, advanced text based filtering, and backend card data management. Realms has provided image hosting and open card data in collaboration with a number of community projects. Be on the lookout for new features being rolled to the Sorcery TCG realm.
File Policy

The following page is for the Wiki's Game file usage Policy.

The policy of files informs all users and editors on uploading files, either they can be accepted or not. As a matter of fact, all images used in pages should be in best quality as possible.

## Rules

1. It is forbidden to use an image with an old version of the game. If this error is detected, you will be warned by administration/moderators.
2. It is forbidden to distribute old versions of the game.
3. If you add someone's artwork related to the game, specify the author of the work.
4. Images with watermarks, with poor quality and with little information are prohibited.
5. Information about the contents of game saves is prohibited.
6. It is forbidden to add sounds, music and voice acting that do not relate to the game in any way.
Candy

**Candy the Cat** is the secondary antagonist of the game Five Nights at Cindy's: Uncontrollable. He, like other animatronics, moves around the restaurant and tries to get into the security guard's office. *not the fastest, but still dangerous..*

After the closure of «Candy's Burgers and Fries», Candy he was replaced with Cindy as the main mascot, becoming the secondary mascot.

## Appearance

Candy is a blue animatronic cat with a bow-tie, red cheeks and orange eyes. He, like Cindy, has a tail and there are notes of a hairstyle on his head. The body is slightly different from Cindy, which is why he is much taller than Cindy. That's because Candy's endoskeleton has been redesigned to increase height, and because of this, a different shell design.

## Gameplay

Cindy and Candy start their game from CAM 1. Candy is much slower than Cindy, as since he can't miss a single room. But he can still compete in run race with his sister Cindy. Candy is not a master of hide-and-seek, so he likes to show up on cameras very often. Sometimes he can to hide well from the eyes of the guard, but he does not always do it well.

### Sound Bait

Can be lured with the help of «SOUND BAIT». Depending on the type of your installed ability of sound bait, Candy will be lured in different ways. This opens up great opportunities for creating the perfect tactics against him.

## Gallery

Candy full bodyPoster with CandyCandy on CAM1Background of LOGO with Candy
Safe House

* View1
* View2

**Safe House** is a location from the game The Return of Cindy: Insurrection, where the player could improve equipment, plan further actions and take a break before subsequent tasks.

A two-story garage was taken as the idea, so that the van of the main characters could fit there. The character could sleep on the upper floors, improve his equipment on the lower floors and plan the following tasks.

There is also another version of Safe House. It was planned to make a secret structure underground, where all subsequent events would be planned. We had to abandon this idea, as this type of building turned out to be too expensive and modern by the standards of game world realities.

FullGarageMain HallKitchen & BedroomWarehouse

Therefore, in the second version, we made a more realistic version of Safe House, which will not attract much attention and will not be so expensive by the standards of the game world.

## Alex's van

Also throughout the game, the player would came to the laboratory on van *(or on Mobile Command Post (MCP))* with Alex and see it in the Safe House. The images show that the car was not finished. There were big plans for him, because he played a strong role in the plot, but with the cancellation of the project, the van will only remain here and in the archives.

The Mercedes-Benz Sprinter was taken as a basis, because it seemed to us that this was a standard and practical car on which many ideas could be implemented.
Abandoned warehouse

**Abandoned warehouse** is the last location in the storyline of the game, which is shown in the scene after the credits.

At the end of the game, the Chief tells us in a phone call, that animatronics were brought here to disassemble the parts and destroy. After that call, a couple of hours later, two workers at the warehouse were brutally murdered.

Animatronics for some unknown reason turned on and got out of their wooden boxes, where they instantly made murders. The police failed to identify where they went.
Sorcery: Contested Realm Wiki

**Welcome to the Sorcery: Contested Realm Wiki!**

This is an information hub for Sorcery: Contested Realm, an "old school" fantasy card game for players with a rich imagination, tactical nerve and an appreciation for hand-painted art. We are fan created and managed, with a focus on collating game lore, card interactions, and FAQ. This wiki is not created by Erik's Curiosa Ltd. We're a collaborative community wiki about Sorcery: Contested Realm that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

All artwork and illustrations are the property of the artist or company who has commissioned the artist per agreement between those parties.

## Signpost

* Cards
* Fan Fiction (unofficial)
* How to play
* Kickstarter Campaign
* Products
* Realms Lore

## Official Sorcery: Contested Realm Links

* Alpha Production Road Map
* Curiosa.io (Deck builder)
* Sorcery: Contested Realm Official Discord Channel
* Sorcery: Contested Realm Official Rules (latest)
* Sorcery: Contested Realm Official Tabletop Simulator Module
* Sorcery: Contested Realm Official Youtube Channel
* Sorcery: Contested Realm Official Website

## Community Sorcery: Contested Realm Links

* All Things Contested Realm Podcast (Podcast)
* Collector Arthouse (Art resources, and secondary market auctions)
* KitchenTableTCG (Youtube)
* Mean Mugging and Games (Youtube)
* Realmsapp.com (Deck builder)
* Reddit Community (Sorcery: Contested Realms discussion)
* RedZoneRouge (Youtube)
* Sorcery Marketplace (Secondary market buy/sell/trade)
* SpellSlingers (Youtube)
* TeamCovenant (Youtube, product sales)
* Wizards' Den (Youtube)
Chief

**Chief** is the minor protagonist of the game Five Nights at Cindy's: Uncontrollable. He works as a chief at the police station and it was he who instructed John to find evidence that will prove there are missing children in the restaurant. He is only heard after John completes his task.

In Five Nights at Cindy's: Uncontrollable, the player knows nothing about him. And even in the sequel, the player would not have learned anything new, since this character served simply as a background to somehow dilute the plot. Although initially in the sequel, this character was supposed to promote the plot and give John a task. But it was soon decided that Mr. Nobody will replace him.

In the last stages of the development of The Return of Cindy: Insurrection, the Chief was on vacation, while John and Alex were doing a task unnoticed without his knowledge.

## Chief's Voice line ( text )

***Chief:** -Well done, John Morgan. you didn't disappoint me. Now Cindy Burgers restaurant has been closed, and the animatronics have been taken to an abandoned warehouse... where they will be disassembled and destroyed...*
EP5: FNAC Ultimate Custom Night

During the development of the third chapter, another game inspired by Ultimate Custom Night was being developed. It was never finished and all that was left of it was a single screenshot.

It depicts animatronics from the first two chapters, but in a later version there were all animatronics from all chapters. Animatronics from other universes were also present, including: Minecraft, Smiley and others.

The project was canceled due to the fact that the game design of Five Nights at Cindy's was not designed for such a game mode. Since the original game had a large number of offices and it was not possible to choose a specific one for all animatronics at once.

There was also another option, to create a separate office. But in order not to waste resources on this idea, the very first office from the Chapter 1 was taken.

There was a time counter on the top right. So far, there were initially no animatronics on the location, except for the original Cindy and Candy. There was an error in the game, because of which animatronics began to ignore the code and began killing the player instantly after a while, without the ability to drive them away. Frond Fox couldn't fix this mistake in any way lately. Perhaps this was also the reason for cancellation of project.

EP5: FNAC Ultimate Custom Night << Previous EP4:  Next EP6: >>
Curiosa.io

Curiosa.io is a deck building platform made by a player known as Flyinglemu. It was built early on in the game's development for use by the pre-alpha playtesting group on Discord. It hosts an abundance of decks that people can browse and take inspiration from. To create decks, you can either start from scratch or clone a community deck that you like and make your edits.

Decks will show a "primer" badge if the deck's author has written a description on how to play the deck. These can be helpful for both new and veteran players, with information on what the deck's macro and micro strategies look like, what to look out for, and matchup dependent advice. When searching for decks as a new player, sorting by popularity and looking out for that "primer" badge will likely land you with a deck that someone put a lot of love into and many community members have enjoyed. As a general rule of thumb, decks that have been updated recently are better, as it suggests the deck builder is still playing the deck themselves.

Decks on curiosa.io can be exported into the SorceryTCG Table Top Simulator mod (any public decks, not just your own) using their URL, allowing you to play an online version of Sorcery with friends and try out different decklists without needing to obtain all the cards. If you like the look of a deck, it pays to view the deck builder's profile for other gems you might like and follow them to keep on top of new decks they create.

Curiosa.io also has a card library available to view all the cards in SorceryTCG, with an in-depth filtering system. This helps with the deck building process and exploring the card pool in general by allowing you to make granular queries. For example, all "relics" that interact with "movement", or all "fire" type "ordinary" cards with the "mortal" subtype.

While primarily a deck building and card focused platform, curiosa.io also curates a content feed with the latest community gameplay, discussion and news.