Bugs

This is a list of bugs and exploits in Deadswitch 3. Please assist in cataloging by providing bug reports on the DS3 Discord server

## General Bugs

* Lag can increase reload time by 1-30 seconds.
* Rarely, players and bots can be instantly killed. This happens often on the Sandstorm map, most often with a player or bot being teleported underground into a "killzone".
* Jumping onto a ladder and ladder canceling, then immediately trying to move on a floor with a floor above you will prevent you from moving. Move in the opposite direction to fix.
* Players may randomly be unable to leave the pause menu.
* Supply crates from Airdrops (ammo crates, sentry guns, etc) may clip through the floor and become unreachable.
* Crouching may not prevent lethal damage from Bouncing Betties.
* Helicopters used to get stuck in the corners of the map, preventing you from calling in more killstreaks(FIXED)
* Flames from the Molotov Cocktail, Incendiary Grenade, and rocket launchers with Napalm conversions, will randomly have the fire fly off screen, jump into the air, or just vanish.
* Turrets can fall over if deployed while in the air or on a ledge.
* A player may show up with a Railgun or a Minigun on spawn. This is a sign of weakness, as there is no way to obtain this weapon without hacking. Killing them is relatively easy as hackers have no skill.
* if a player is idle for too long, the game will have a screen before a match called waiting for idle players. leaving the match during this screen will freeze you on that screen, forcing you to restart the game

## Survival Bugs

* When purchasing a weapon from the tactical crate, you can place the mods from other weapons on the current weapon in your inventory. for example, you could purchase an MP5, then buy a combat knife, DO NOT EXIT PURCHASE MENU, and place single fire on the weapon.
* When using the above exploit, you can make any weapon fire incredibly quickly. Single fire melee weapons can be swung at 4-5 times their previous swing speeds and have better range than any of their non exploited counterparts.
* Leaving and rejoining a survival game after you reach the kill threshold for shards to be rewarded will give you all the shards you get, and by leaving and rejoining a match repeatedly, you can farm a near infinite amount of shards.
* At certain levels, the lag and frame rate may drop substantially. It can make it impossible to climb ladders, shoot guns, and sometimes even move.
* Enemies may clip underground, preventing you from killing them. using explosives may work, but if all else fails, keep a deadswitch handy for clearing out them pesky moles.
* Putting radius on a melee or gun will give the gun a stupid high rof. (FIXED)
* Players may not get the shards for a survival game.
* Rarely getting killed by explosives can put players underground, thus it's not possible to revive them. (see image for reference)

## Ranked Bugs

* In Assassination, if you are in the last round of the game defending the VIP, if you use the Deadswitch, you will lose the game. This is because the Deadswitch kills the VIP.
* In Capture the Flag, if you kill a flag carrier with a melee weapon and you are carrying the flag, you may automatically capture the flag.
* In Demolition, bad lag can prevent a player from defusing the bomb in time.
* In Capture the Flag, the flag may clip through the floor, preventing anyone from capturing either flag
* In Hostage Rescue, Hostages will set off traps such as Claymores and Bouncing Betties, and also prevent you from firing explosives through them.
* In Hostage Rescue, if a bot has a Hostage following them, and they use a controlled killstreak,( remote sentry, Dragonfire, Ballistic turret, etc) the bot will stand in place and not rescue the hostage, making it impossible to win the game
* Joining a Demolition or Hostage Rescue game may have the team indicators messed up. For example, joining a hostage rescue game shows you as a terrorist when you are a rescuer, and vice versa.

## Battlezone Bugs

* Crates may get stuck mid-air, making it impossible to loot them.

## Operation Bugs

* When escorting Ari in the main campaign, Ari may teleport underground.
* Charging downstairs during the fight with Arachnid and crouching once you get to the sandbag allows you to camp Arachnid without them being able to counterattack.

## Map Bugs

* In Warehouse, you can clip through the basement wall on the right side of the map, making it impossible for enemies to attack you.
* In Battleship, bots will line up on or under ladders without climbing them, making for easy kills.
* Also in battleship, bots will randomly get stuck in the floor.
* Requesting an airdrop in factory may get the helicopter stuck, preventing it from dropping its crate.
* A lock appears in the top left corner of some maps. Thats it. No clue what it does.