recursal/Fanatic-Fandom huggingface dataset:
Byte

## Description

One of the members of Nightmare Police designed by Dr. Doppler in Rockman X3. He is the opposite to Bit who specializes in his incredible speed and is a combat-focused robot with overwhelming power. He attacks by throwing magnetic mines that impedes movement and destroys his enemy with brute force.

Variant: Byte VD

I am Byte. I was ordered by Dr. Doppler to go with Bit to capture X alive. That's how it should be, but when I came back to my senses, I found myself in a different place, and my costume was different from before. My mind was also occupied with a certain mission. I was waiting for the arrival of "two stars"...... Even if I dress differently, I am still Byte. Since the great Dr. Doppler had create me. I could not stand losing anyone. However, the what do the so-called "two stars" refer to exactly...... and how do I explain this bubbling emotion that emerged in my heart...

## Appearance

Story Mode: Oil Field 11-6

Challenge Mode: 20th Boss node (Level 110 Required); Jakob Orbital Elevator Floor 75 (Solo)

## Moves

**Magnetic Mine**: Byte attacks by throwing a magnetic mine onto the wall, ground or ceiling on the opposite side to where he's standing (the mine makes it harder for the player to climb walls, jump, or stay in the ground, as the player is pulled towards it).

**Ram**: After using the Magnetic Mine, Byte will be ramming his body into that wall in an attempt to hit the player. If the player manages to dodge Byte, he will simply repeat Magnetic Mine and Ram.

**Wind-up punch and throw**: if Byte makes contact with the player from the Ram move, he'll knock the player into the ceiling with an uppercut and start spinning his arm as the player falls down and execute a punch.

**Body Slam**: When Byte aims the magnetic mine on the ground, his next move might be to belly flop to the location of the mine.

## Reward

Boss Challenge 20th node (Level 110 Required) : Chance for x1

Boss Challenge 18 reward: x30

Jakob Elevator Floor 75 (Normal): x50 x10 x3 x1

## Chip Details

### Acquisition

By reaching a total of 18  in the Boss Challenge Phase3, click the  icon to acquire x30 of the chip memory.

### Skill

**Overpower**: When hit by an attack, gain enhanced damage to increase the damage you do by 10.06% (+ 0.50% per rank). This effect can stack 3 times.

Can be equipped on Melee Weapon.

### Statistic

 Rank

Attack: 17

HP: 34

Defense: 8

Range: 0

Reload: 8000

## Trivia

* The Body Slam move is a novelty to his arsenal in this game.
* The Magnetic Mine move had adjustments to this game to add variation. In the original boss fight, Byte just throws them to the walls.

## References

* Credit on Powers and Abilities section to help describe moves: MMKB, the wiki.
Bass & Treble

## Description

Bass teams up with his robot wolf companion, Treble.

*Cooldown: 4.8 seconds*

*Uses: 2*
*Time between uses: 1 second*

*Stun chance: 65%*
*Speed buff duration: 10 seconds*

* If Treble is present on the field and executing an attack, the skill can't be used, even if cooldown period is over. Player has to wait for Treble to appear beside Bass to be able to use the skill.

### Passive Skills

8
When attacking with a non-melee weapon, fire 3 additional shots of a homing shooting claw that penetrates terrain and obstacles with a tracking effect, dealing **45%** damage to the target. This effect can only be triggered again after 3-second cooldown.
24
50
40
Gain a preventive shield that protects you from all negative status when you use Treble Assault that lasts 2 seconds.
1
50
40
1
80
60
800

* If Treble is beside Bass, attacking with weapons causes Treble to launch a shot dealing **87.27%** damage every second.

## Trivia

* Bass & Treble were the final non-Limited S-rank character introduced in the game.
Astro Crush

This skill is unlocked along with Restriction Off skill after total DiVE Triggers skill level reached 90.

## Description

This is the first two A rank DiVE Trigger.

Rank A

Effect: "Summon 6 meteors, each deals 293.33% (+ 11.735% per  rank up) damage to targets within range.."

Max level of this skill is 40.

## Statistic

### Rank Up Parameter

Increase skill damage by an additional 11.735% per rank.

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* Players can acquire memory fragments of this skill from weekly arena reward.
* is likely based on a skill of Astro Man from Mega Man 8, though a notable difference is the absence of invincibility period after using the skill like the original did.
Heart of Gold

## Description

**Attack Type:** Shot

*Inflicts **11.47%** attack damage to targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Unyielding

No Skill Resistance

Damage Reduction Resistance

Confusion Resistance

## Tips and Trivia

* The Japanese name of this weapon is Hound Horn (ホーンドホーン).
* The weapon design is based on the boss Silver Horn from Mega Man X Command Mission.
* After Oct 7th Adjustment:
	+ The damage for shot increased from 9.98% to 11.47%
Flash Bomb

This skill is unlocked after total DiVE Triggers skill level reached 230.

## Description

This is the one of the two S rank DiVE Triggers, added in the February 3, 2021 patch.

This can only be acquired through buying its memories during the event.

Event coupons are awarded by completing missions of Core Chip Recycling Campaign event banner

Rank S

Effect: "Inflict damage equal to 320.00% (+12.80% per  rank up) of attack to targets in range and create multiple orbs at your location to deal continuous damage to all targets in contact"

Max level of this skill is 50.

## Statistic

### Rank Up Parameter

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* is likely based on a skill of Grenade Man from Mega Man 8

## References

* Credits to BakuhatsuReborn for providing screenshot of power growth 1 star rank with maxed stats of Flash Bomb
* Credits to BakuhatsuReborn for providing a recording of the stats and costs per level of Flash Bomb
* Credits to 333Mety for providing screenshot of power growth 3 and 4 star rank with maxed stats of Flash Bomb
Mega Man Noodle Snack

Duration: May 19th 16:00 ~ June 15th 22:00 (UTC+8)

## Description

Complete missions and buy special rewards with Star Energy!

[Daily] Use "Vile" and complete story once.
[Daily] Use "Marino" and complete a Co-op stage once.
[Milestone] Complete an Event stage 32 times.
[Milestone] Correct 800 irregular data.

Duration: May 19th 16:00 ~ May 25th 04:00 (UTC+8)

[Daily] Use "Alia" and complete story once.
[Daily] Use "Aile" and complete a Co-op stage once.
[Milestone] Complete an Event stage 32 times.
[Milestone] Correct 800 irregular data.

Duration: May 25th 16:00 ~ June 1st 04:00 (UTC+8)

[Daily] Use "Vile" and complete story once.
[Daily] Use "Marino" and complete a Co-op stage once.
[Milestone] Complete an Event stage 32 times.
[Milestone] Correct 800 irregular data.

Star Energy could also be gathered with story stages and challenge BOSS mode.
CHUN-LI

CHUN-LI

## Showcase

* Attack
* Stretching Out
* Spinning Bird Kick
* Hoyokusen

## Description

Inflicting **131.04% (+ 1.04% per level)** attack damage to all targets in your way and take no damage when the skill is active.

Cooldown: 6 seconds.

Invulnerability duration: 1 second.

Number of charges: 2

Modifier Chips
(No Skill duration: 2 seconds)
(Number of charges: 3)

**Hoyokusen**

Continuously deal **222.77% (+ 1.77% per level)** attack damage to the targets within range.

Cooldown: 6 seconds.

Modifier Chips
(Damage: 233.91% (+ 1.86% per level)
(No Weapon duration: 3 seconds)
(Stun duration: 2 seconds)

### Passive Skills

(Acceleration duration: 8 seconds)
8
(Enhanced DEF effect: 13.54%)
(Enhanced DEF duration: 10 seconds)
24
50
40
1
50
40
(Enhanced Damage effect: 13.54%)
(Enhanced Damage duration: 10 seconds)
1
80
60
800
Highway Blitz Event

Event period: 2020-07-02 16:00:00 ~ 2020-07-08 22:00:00 (GMT+8)

## Overview

Another limited offer event which EP is used.

This time there is no ranking rewards, no special bonuses for using specific units and is shorter in length. (The display is bugged here, showing the Space-Time Jumper point and ranking, it is a server fault)

You can choose a difficulty suitable to your level to maximize reward. Quitting the stage incompleted will consume 1 EP instead of 3.

## Stage

The stage is based on the Highway, the opening stage of Rockman X1.

### Hazard

A new gimmick is introduced in this event, **Collapsible Platform**.

Throughout the stage, there are certain platform that will crack up and collapse into a bottomless pit.

**Damaged Containers**: These containers are damage and can be destroyed by both players and enemies. Be careful of ambush behind them and don't lose your footing when enemies attack.

### Enemies

**New Generation Reploids:** These Reploids attack you with their weapons. There are Buster, Sniper and Launcher variants in this stage.

**Ride Armor:** Ride Armor mounted by New Generation Reploid.

**Bomber:** Enemies that drop bomb when they are vertically aligned within range with the player.

**Chaser:** Mounted vehicle that charge and shoot bullets toward the player. Can turn around when jumped past. The rider can be destroy leaving the car as a non-threatening object and can be stand on.

**Spiky**: Spiked wheels that damage on contact.

**Gunbolt:** Stationary enemies that can drop moving electrical orbs and shoot out explosive missiles.

**Bee Blader:** The Bee Blader return as a midboss of this stage.

**Goliath (Boss)**: Goliath returns as a boss of this stage, deploying from Vile's airship from Rockman X1.

## Shop Reward

The event coupon is the stage reward, which can be used for purchasing stuffs in the event shop.
Prince of the Skies Event Rerun

Prince of the Skies: Flies to Battle!

Duration: November 18th 16:00 ~ 24th 22:00 (UTC+8)

## Description

A new event stage has appeared. Challenge the full "Air" stage and defeat Storm Eagle in various difficulty to earn event point  and achieves various reward like Storm Eagle Chip, Elemental Metal,etc...

## Map & Difficulty

The map is the full stage of the Story Chapter "Air" with modifications and not broken up into sections. The final boss is Storm Eagle.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point"  base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!
Beat the Chameleon Event

Event period: 2020-05-07 16:00:00 ~ 2020-05-13 22:00:00 (GMT+8)

Another limited offer event which EP is used.

This time there is no ranking rewards, no special bonuses for using specific units, the first time being a non-competitive limited offer event.

Unlike the previous limited offer event, this event is rather short in length.

Exclusive reward: Sting chameleon chip memories.

The player spawns next to the boss room, like the stages from challenge mode.

With event coupon being the main reward, which can be used to purchase stuff in the event shop.

### Daily Missions

[Daily] Complete the Event Stage: Beat the Chameleon (Level 1).
[Daily] Complete the Event Stage: Beat the Chameleon (Level 2).
[Daily] Complete the Event Stage: Beat the Chameleon (Level 3).
[Daily] Complete the Event Stage: Beat the Chameleon (Level 4).
Boomerang Blade

## Showcase

* Normal
* Multi-Penetration

## Description

**Attack Type:** Cycling Shot

*Inflict **30.56%** attack damage to the target and it will return to original location after flying a certain distance. Can penetrate up to 3 targets, and the damage becomes 25%.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Dynamic Destruction

Rapid Reload

Restriction Off

ATK Amplification

## Trivia

* This weapon is based on Crush Crawfish from Rockman / Mega Man X3.
* The Japanese name for this buster is the same name as Crush Crawfish Japanese name Scissors Shrimper (シザーズ・シュリンプァー) but without the first word, instead it's Shrimper (シュリンプァー).
Gigantic Mechaniloid CF-0

## Description

The intro stage boss in Rockman X2. A mass-produce giant Mechaniloid that used to conquer cities around the world. It has great power and looks horrible, but low speed due to its size and weight. CF-0 can only be damaged by attacking the head.

Variant: Gigantic Mechaniloid CF-0 Jealous-type

This Jealous-type Gigantic Mechaniloid CF-0 was developed to demolish the lovers' White Day.

## Appearance

Story Mode: Factory 3-3

Challenge Mode: 5th Boss node (Level 35 Required); Jakob Orbital Elevator Floor 10

Variant: Gigantic Mechaniloid CF-0 Jealous-type

Event: White Day Event: Re-taking Candy Factory! and Re-taking Candy Factory Rerun (limited)

Event period: 2020-03-31 16:00:00 ~ 2020-04-13 22:00:00 (GMT+8)

Rerun: 2021-03-10 16:00 ~ 2021-03-17 22:00 (UTC+8)

## Moves

**Punch:** CF-0 uses one of his arms to throw punches at three different points.

**Sumo Jump Slam**: CF-0 will jump around the area and upon its landing, he will cause fireballs to fall down.

**Whirlwind**: CF-0 will lift his two arms at shoulder level, then spin from one side to the other, causing his two arms to flail horizontally.

## Strategy

The moment CF-0 turns toward the player, it will execute the punch move. It is advisable to start jumping to the area where his back is, to avoid the punches.

After CF-0 performs the sumo jump slam move, warning purple lines will appear to show the path of the fireballs falling down.

You can avoid the whirlwind attack by crouching on the second to the highest platform of the arena.

## Reward

Boss Challenge 5th node (Level 35 Required) : Chance for x1

Boss Challenge 18 reward: x20

Jakob Elevator Floor 10 (Normal): x50 x10 x3 x1

## Chip Details

### Acquisition

By reaching a total of 18  in the BOSS Challenge Phase1, click the  icon to acquire x20 of the chip memory.

### Skill

**Steel Armor**: When hit, gain Enhanced DEF to reduce damage taken by 5% (+0.2% per rank up) which can be stacked up to 5 stacks.

Can be equipped on any Weapon.

### Statistic

 Rank

Attack: 15

HP: 30

Defense: 7

Range: 0

Reload: 10000
Halloween Marino

Halloween Marino

## Showcase

* Stand
* Phantom Kick
* Scattering (Kunai)
* Scattering (Scattering)

## Description

Marino's seasonal unit for the Halloween event.

Charge at your target with a flying kick that causes damage equal to 201.60% of your attack and take no damage when the skill is active.

Cooldown: 4 seconds

Modifier Chips

**Scattering**

Shoot a kunai at the target cause damage equal to 111.60% of your attack. You will be able to use Scattering to teleport to the location of the target and cause damage and Immobilization to the target. The teleportation effect is only effective to the player and if no marked target is available, the skill will be activated at your character's location.

The second phase of Scattering  deals 194.39% to nearby targets and inflicts immobilization effect. The teleportation effect only works against players in PvP.

Cooldown: 7 seconds.

Modifier Chips

### Passive Skills

8
(Duration: 10 Seconds.)
24
50
40
1
50
40
1
80
60
800

## Video

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## Tips

* Due to the high rate Halloween Marino can score critical hits, weapons that boost CRID like the Assault Rifle can capitalize on the critical hit rate. Melee weapons like Ancient Relic and Thunder Sword also synergize well with her, thanks to her R-DNA specializing in close range combat.
	+ Keep in mind the high frequency of critical hits will make it seem as though the screen is constantly shaking, especially when using multi-hit weapons like machine guns or sprayers, which can make it difficult to keep track of enemies during intensive fights. Keep this in mind when building around Halloween Marino.
* Halloween Marino lacks almost any defensive traits, aside from the invulnerability on her Phantom Kick and her Slow Resistance, making her comparable to a glass cannon. During Challenges like Guild Raids or the Jakob Elevator, she can lose health alarmingly quickly due to her propensity for close range; play cautiously with her until she has the full 10/13 CRI stack to maximize her potential.
	+ It isn't a bad idea to keep one close range weapon with healing in reserve, such as Crimson Scythe or Heart Sprayer, as well as utilizing I-DNA or cards with passive health recovery to improve her odds of survival.

## Trivia

* The name for Halloween Marino is Glamorous Craze Marino (艷狂のマリノ) in Japanese.
* The name for the Active Skill Phantom Kick is Phantom Arrow (ファントムアロー) in Japanese.
* The name for the Active Skill Scattering is Shadow Dance (シャドウダンス) in Japanese.
* The name for the Passive Skill Devil's Whisper is Little Devil's seriousness (悪魔の本気) in Japanese.
* Halloween Marino features panel lines on her thighs, which do not appear on her Quicksilver skin which also exposes her bare skin.
* Due to an error, Halloween Marino did not play any dialogue clips during her victory animations after being released. This was patched following the end of the Halloween event.
Raider Killer

## Description

Raider Killer used to be a mechanical robot built specifically to repel intruders inside ultra-large computer systems and he is capable of becoming stronger by analyzing the capabilities of intruders with his radar and duplicating intruders' abilities. After being modified, he would assume his strongest form and challenge the player.
Daily Mission Checklist

After you reach level 15, you will unlock daily missions

Daily mission are the main source for EXP and EM so finish them before the reset!

Important concepts to understand:

You gain activity when you finish daily mission and getting more will fill up the bar and grant you more bonuses!

Though activity and event points share the same icon, they are for different uses.

### Rewards for reaching certain activity points :

Click the Eddie icons in the Mission Menu > Daily tab > Activity Points progress bar to obtain the rewards

 x1
 x20

### Daily Missions:

For players under level 80:

**Note: Activity points earned from daily missions not only fill up your daily activity rewards bar, they also add to your monthly accumulated activity. While the daily mission Resource Utilization (Consume 100 Elemental Medals) provides the most activity points, it's worth noting that your other daily missions provide more than enough activity to complete the monthly requirements without it; save your EM!**

### Daily PVP Rewards

It takes 10 matches, with minimum of 1 win to receive all the rewards.

### Daily Researches

Daily Researches: (Case by case Basis)

* Armor Parts(lv20~lv49), High-level Armor Parts(lv50+)
* Any type of material you need: Zenny material box research
* Any rank B memories 3 times each day
* Any rank A memories 1 time each day
Re-taking Candy Factory Rerun

Duration: March 10th 16:00 ~ March 17th 22:00 (UTC+8)

## Description

The Gigantic Mechanilod CF-0 Jealous-type is destroying the Candy Factory! Collect candies and chocolate and stop it in time!

## Map & Difficulty

It's like Flame Mammoth's factory stage but the lava is chocolate and gift box everywhere!

Objective: Collect candies and chocolate on your way to the Gigantic Mechanlinoid CF-0 Jealous-type.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

### Stage gimmick and objective locations

In order to achieve maximum ranks for the stage, you need to:

Gather 5 Candies, 3 chocolates and finish the stage within 240 seconds.

The location for the candies and chocolates are as follows:

1st candy:
First conveyor belt

1st chocolate:
Gift box falling after clearing the wave of mobs

2nd candy:
Falling between the conveyor belt

3rd candy:
Drop to the middle of the compressing room after defeating the Chocolate Waffle RT-55J

2nd chocolate:
Finish the waves of mobs in time to stop the compressor, the chocolate is hidden inside the gift box under the compressor

Route change:
There is no top route this time.

Ride Armor:
There is only lava for the floor.

Fixed mob fight:
There is a fixed fight with mobs on the conveyor belt.

4th candy:
Drop from the top on the left hand side of the conveyor belt.

3rd chocolate:
After the conveyor belt mob fight, defeat the gift box to get the 3rd chocolate

5th candy:
At the left bottom of the boss room

4th chocolate:
At the Right platform after certain time has passed

### Difficulty

Completing the stage will reward the player a certain amount of "Activity Point" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!
Acidic Machine Gun

## Description

**Attack Type:** Shot

*Inflicts **16.29%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
HP Aborb

Toxic Boost
Venom

Slow Resistance

## Trivia

* The Acidic Machine Gun is based on Acid Man from *Rockman 11*
* On the patch Acidic Machine Gun's Hidden Skill was released, **Toxic Boost** and **Venom** cause the tracking of **Acidic Missile** to no longer work.
Gangsta Girl Eratoeir

Gangsta Girl Eratoeir

## Description

An unknown data has invaded the Deep Log once again, and this time, it has mixed up with Eratoeir's Hunter Program data, causing her to be dressed in a black outfit; a far cry from her original white armor. The unknown data appears to be from the same world as the one that caused Gangsta Boy Sigma's existence.

Her new role in this state is to "police the morals of the Deep Log".

## **Abilities**

### Active Skills

**Unorthodox Martial Arts**

Perform an extremely quick charging strike at the target to deal damage equal to **300.00%** of your attack.

When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on the spot.

Afterwards, launch a bat that ignores terrain, deals damage, and causes the enemy to enter a slow state that is irremovable and ignores Preventive Shields. Movement is slowed by **50%** when using this skill.

You are invulnerable to any attack during the use of Unorthodox Martial Arts.

Modifier Chips

**Boss Lady Aura**

Deals **280.00%** of damage to all enemies in range, and gains a defense enhancement status, which decreased damage received by **24%**.

You do not take any damage while using the skill.

Modifier Chips

### Passive Skills

* When hitting a slow target, damage is increased by **20%**.
8
* Enhanced defense caused by **Boss Lady Aura** is increased by **50%** and cannot be removed.
24
* After using **Unorthodox Martial Arts** to perform sudden a strike on target, you gain acceleration status and your movement speed is increased by **37.5%**.
50
40
* **Boss Lady Aura** results in weakened CRI status when hitting target, and reduces CRIR by **72%**.
1
50
40
* Cause interference when **Unorthodox Martial Arts** hits the target to dispel a new buff 2 times.
* **Boss Lady Aura** results in weakened CRI status when hitting target, and reduces the CRI damage by **72%**.
1
80
60
800

## Trivia

* Although still voiced by Kikuko Inoue, Gangsta Girl Eratoeir does not reuse voice clips from her standard character. She instead has an entire new pool of voice clips, using a deeper, gruffer-sounding voice than her standard character.
* Gangsta Girl Eratoier's fingernails feature an alternating pink and blue coloring on her character art, but despite that, they were uniform red on her character model for an unknown reason. This was stealth fixed in a later update.
* In JP version, the title the player gets for Rank Up'ing her to 5 stars is 女帝エラトネイール降堕 ("The Empress Eratoneir descends").
Rangda Bangda W

## Description

It has three eyes, each with a different color and attack, which appear one at time from one of the two eye cavities.

## Appearance

Story Mode: Factory 3-6

Challenge Mode: 6th Boss node (Level 40 Required); Jakob Orbital Elevator Floor 25

## Moves

**Blue Eye:** Rangda Bangda W sends out the Blue Eye, which moves towards the player 3 times.

**Red Eye**: Rangda Bangda W sends out Red Eye, which moves close to the war, sending out energy orbs and rotate in a spiral fashion.

**Green Eye**: The Green Eye appear on Rangda Bangda W, which shoots out 5 energy orbs 6 times towards Player's current location.

**Wall Collapse**: There is a random chance after each attack phase, the wall with close in, spawning spikes at the bottom, limiting the player's location.

**Sun**: The sun will become active after the wall has collapse, moves in a straight line 5 times and become inactive.

## Strategy

Blue Eye can be dodged by simply moving, the soft tracking is not difficult to dodge.

Red Eye depending of the left/right side of the wall, do wall jumping clockwise/anti-clockwise and jump over the eye.

Green Eye has a soft lock, which moving left and right is sufficient to dodge the attack.

Wall Collapse will spawn spikes at the bottom, maintain wall jumping is important.

The sun can't move diagonally, its movement can be manipulated by jumping to different locations.

## Reward

Boss Challenge 6th node (Level 40 Required) : Chance for x1
Ray Splasher

This skill is unlocked after total DiVE Triggers skill level reached 130.

## Description

This is the third A rank DiVE Trigger, added in the July 9, 2020 patch.

Rank A

Effect: "Summon a turret that will lock on to the enemy and fire energy rounds,the turret will vanish after 10 attacks or 10 seconds.

Each energy round deals 84.61% (+ 1.49% per  rank up) damage

This skill has 50 as the max level, which is a 10 level increase in cap compared to the first two A ranks.

## Statistic

### Rank Parameter

Increase skill damage by an additional +1.49% per rank.

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* is likely based on the same weapon got in Mega Man X3, almost similar to the original charged version. The original charged version fires in random directions, Dive Trigger version fires at the nearest visible enemy.

## References

* Credits to 333Mety for providing screenshot of power growth 5 star rank with maxed stats of Ray Splasher
Beam Rapier

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Skills

Passive Skills
Attack Increase
6

Dynamic destruction
15

Ultimate Output
30

DEF increase
50
360

## Tips and Trivia

* This weapon appeared in Rockman X Command Mission with the name Z Rapier. It is still referred to as such in the japanese version of the game (Zレイピア).
* Due to its ease of unlocking and the multitude of ways to accrue memories, this is the easiest Saber weapon to unlock and level up in the game.
Festive Leviathan

Festive Leviathan

## Showcase

* Stand
* Frigid Bomb
* Splash Laser
* Spread Formation
* Concentrated Formation
* Go Fish
* Special Defensive Form

## Description

The seasonal form Leviathan took for the 2021 summer festive event.

Release a laser beam that ignores terrain and cause **135.48% (+ 1.08% per level)** damage to targets along the path. Once the laser has penetrated a target, its damage will be reduced to **25%**. Enemy-seeking Water Bombs will automatically spawn along the path of the laser and they will detonate upon contact, when attacked or automatically explode after **12%** seconds, damaging all targets in range.

* Water Bombs are summons.

Water Bomb damage: 133.06% (+ 1.06% per level).

Water Bomb projectiles: 3.

Cooldown: 6 seconds.

Modifier Chips
(Stun duration: 1 second)

**Go Fish**

Unleash armored goldfish that ignores terrain to cause **290.30% (+ 2.30% per level)** damage to targets along the path. After penetrating a target, the damage will be reduced to **25%**.

Cooldown: 8 seconds.

Modifier Chips
(Damage: 348.36% (+ 2.76% per level))
(Post-penetration damage: 35%)

### Passive Skills

8
(Slow duration: 6 seconds)
24
(Shield duration: 9 seconds)
50
40
1
50
40
(Water Bomb projectiles: 4)
1
80
60
800

## Trivia

* Unlike Festive Zero, Festive Leviathan's character art does not feature a background drop.
Mega Buster

## Description

**Attack Type:** Shot

*Inflict **26.50%** damage to the target.*

Passive Skills

Attack Increase
6

RoF Increase
15

Power Increase
30
180

## Tips and Trivia

* This is the only rank C weapon in the game.
* The only way to obtain extra memories of Mega Buster is from the shop using zenny.
	+ It is presently the only weapon with memories that can be attained using zenny.
* This weapon is called Normal Buster(ノーマルバスター) in Japanese.
* Tip: Be cautious in buying the third tier/batch of Mega Buster Memories. It costs 30,000 zenny for 10 pieces of memory. So press the plus button carefully when counting the certain amount to buy
Ferham (Boss)

This page is dedicated to **Ferham** as a boss. For as a playable character, please visit the **Ferham** page.

## Description

"Oh, are you lost? This is a dead end! What? You want to force your way through? You're a bunch of bad boys that need to be punished by me, Ferham... hahaha"
In "Mega Man X: Command Mission", Ferham is one of the three main cadres of the Rebelion Army, and is loyal to the Commander-in-Chief, Epsilon in addition to her electromagnetic whip and powerful flight mechanics, you most also be aware that Ferham can also launch a powerful Giga Blizzard attack, so one should be well prepared and composed for battle.

## Moves

* Pattern 1 will have both of the edges and the center of the room be targeted.
* Pattern 2 will cover the remaining two parts of the room not covered by Pattern 1.
* Pattern 3 will cover the half of the room Ferham is not in. (e.g. If she's on the left side of the room, the right side will be covered in Ice Tornadoes).
* Pattern 4 will then cover the other half Ferham is in, leaving the half she's not in safe.

## Trivia

* The boss fight with Ferham is different from both her boss battle from *Mega Man X: Command Mission*, and from her playable version.
	+ However, **Crimson Shadow** is based off **Crimson Shade**, though her buff, rather than granting 2 additional hits to all attacks, is just a defensive enhancement, while her usage of **Tera Blizzard** is different, covering a huge portion of the stage rather than focusing on damaging the player multiple times.
* During the *The Faithful Guardian* event, Ferham's boss fight model loads incorrectly. The model features two different head meshes, one with her standard helmet, and one helmetless variation previously unused in the game. Both models load when Ferham's boss model appears, visibly overlapping each other.
Merry Christmas!

Duration: December 23rd 16:00 ~ January 05th 22:00 (UTC+8)

## Description

Challenge the full "Snowbase" stage with Christmas designs and defeat Christmas Bit in various difficulty to earn event point  and achieves various reward like Merry Christmas Card and unlock the playable character Bit!

## Map & Difficulty

The map is a a redesigned Frost Walrus stage. The final boss is Christmas Bit.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win the Christmas Bit skin, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Event Daily Missions

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Clear the Event level: Merry Christmas! (Difficulty level 1).
Clear the Event level: Merry Christmas! (Difficulty level 2).
Clear the Event level: Merry Christmas! (Difficulty level 3).
Clear the Event level: Merry Christmas! (Difficulty level 4).
Clear the Event level: Merry Christmas! (Difficulty level 5).
Clear the Event level: Merry Christmas! (Difficulty level 6).

Event daily missions period: 2020-12-30 16:00:00 ~ 2021-01-05 22:00:00 (GMT+8)

## Video

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Arrow Buster

## Description

**Attack Type:** Snipe

*Inflicts **95.00%** attack damage to targets.*

## Skills

Passive Skills

Target Lock
6

CRID Increase
15

Snipe Experience
30

Power Increase
50

Bullet Modification
80
80
680

## Tips and Trivia

* The Arrow Buster is a modified version of the Buster design of the Falcon Armor from Rockman X5 and Rockman X6. The shot of the buster is the maximum charge shot of the Falcon Armor, but doesn't have a piercing property similar to how the Falcon Armor performed in Rockman X6.
* Hitting a target with Lock-on status with the Arrow Buster will refresh the debuff duration.
* Snipe effect can be trigger by Chip attacks.
* The Arrow Buster was originally named Falcon Buster during the CBT, but changed to Arrow Buster in the final release for unknown reasons.
* The Arrow Buster is one of the pre-registeration milestone rewards.
Atomic Disintegration

## Showcase

* Normal
* Split

## Description

**Attack Type:** Scatter Shot

*Simultaneously fire 5 rounds, inflicting **8.76%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Out Of Control

CRI DEF Increase

Boss Sentinel

Crisis Amplification

## Trivia

* This Weapon is modeled after the Ride Chasers featured in *Mega Man X4* and *Mega Man X5*.
* The Japanese name for Atomic Disintegration is Gun Adion (ガンアディオン), Adion being Zero's ride chaser's name.
Events/Archive (March-May 2021)

The goal is to challenge Copy X and use event coupons to roll for Zero Card Packs!

Event period: 2021-03-03 16:00 ~ 2021-03-09 22:00:00 (GMT+8)

#### Re-taking Candy Factory Rerun

Objective: Collect candies and chocolate on your way to the Gigantic Mechanilod CF-0 Jealous-type

Exclusive reward: White Day Zero skin.
Event period: 2021-03-10 16:00:00 ~ 2021-03-17 22:00:00 (GMT+8)

#### ViA's Deep Log Training

The goal is to collect parts for RiCO and challenge ViA for lots of rewards!

Event period: 2021-03-18 16:00:00 ~ 2021-03-31 22:00:00 (GMT+8)

#### Clear The Jakob Within The Time Limit Event

8th Clear the Jakob within the time limit: 1st half of Neon Tiger cards as exclusive rewards.

Event period: 2021-03-18 16:00:00 ~ 2021-03-24 22:00:00 (GMT+8)

#### Maleficent Hero Event

Duration: 2021-04-01 16:00 ~ 2021-04-06 22:00 (UTC+8)

#### Air Pirate Servbot Event Rerun

Duration: 2021-04-07 16:00 ~ 2021-04-13 22:00 (UTC+8)

#### Boss Rush

The goal is to use different loadout to finish the challenge in order to maximize the points for more rewards!

Event period: 2021-04-14 16:00:00 ~ 2021-04-20 22:00:00 (GMT+8)

#### Clear The Jakob Within The Time Limit Event

8th Clear the Jakob within the time limit: 2nd half of Neon Tiger cards as exclusive rewards.

Event period: 2021-04-14 16:00:00 ~ 2021-04-20 22:00:00 (GMT+8)

#### Trial from the Supreme Commander Event

The goal is to collect chips for the Repliforce and discover the secret held within!

Event period: 2021-04-21 16:00:00 ~ 2021-05-04 22:00:00 (GMT+8)

#### Special No. SWNo.001 Event

Complete the stage and get Mega Man (Thunder Beam Ver.) memories!

Event period: 2021-05-05 16:00:00 ~ 2021-05-18 22:00:00 (GMT+8)

#### Enhancement Plan A

Complete the mission and get Enhancement Coin (A)!

Event period: 2021-05-05 16:00:00 ~ 2021-05-12 04:00:00 (GMT+8)

#### X DiVE Maximum Race

3rd X DiVE Maximum Race: The goal is to clear the stage as fast as possible to gather more points for rewards!

Event period: 2021-05-12 16:00:00 ~ 2021-05-18 22:00:00 (GMT+8)

#### Clear The Jakob Within The Time Limit Event

8th Clear the Jakob within the time limit: 1st half of Jet Stingray cards as exclusive rewards.

Event period: 2021-05-12 16:00:00 ~ 2021-05-18 22:00:00 (GMT+8)

#### 5TH RAIDBOSS

The goal is to contribute as much damage as you can with all the players on the same server!

For details, please see Raidboss Event.

Event period: 2021-05-19 16:00:00 ~ 2021-05-25 22:00:00 (GMT+8)

#### Mega Man Noodle Snack

Clear certain missions to get Star Energy and purchase exclusive items!

Event period: 2021-05-19 16:00:00 ~ 2021-06-15 22:00:00 (GMT+8)
Arc Cracker

## Description

**Attack Type:** Cycling Shot

*Inflict **36.00%** attack damage to the target and it will return to original location after flying a certain distance. Can penetrate up to 3 targets, and the damage becomes 25%.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Mid Range Boost

Destroy Armor
(DEF Weakened chance: 40%)

Defocus Resistance

Rapid Reload
(Reload: 1.4 seconds)

## Trivia

* This weapon is based on Violen from Rockman / Mega Man X2.
* The Japanese name for this buster is Violen Star (バイオレンスター) with the star being the morning star that Violen uses.
Freezing Dominator

## Description

**Attack Type:** Frost Radiation

*Inflicts **16.38%** attack damage to targets within range. When hit, apply status effect "Chilled" to the target that reduce their movement speed.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Freeze

Breath of Dominator

Overpower

Rapid Reload

## Trivia

* This weapon was based on the boss Tidal Whale from Mega Man X5.
* There was a typo regarding the Freeze hidden skill after the update on 4th August 2021, with the shield mislabeled as preventive shield.
Non-descriptive skill testing method

Most of the description for the skills and passives aren't as explicit.

Take Roll's Supporting Eddie as example. It doesn't have any description depicting the functionality of the skill.

The following takes Aile's MODEL ZX skill as demonstration as to finding out the specific damage percentage for each skill.

We need a skill for base reference. A good reference would be DiVE Triggers because it can be equipped for any character.

The test skill percentage = (Test skill damage/Reference skill damage) \* Reference skill percentage.

Since recommended power is different for each level, the tester should be wary of the power difference.

For this specific loadout, Electric Spark deals **32308** damage, which is **400%**.

Next test on ZX buster, it deals **18319** and two **2931**, unfortunately one of them missed.

For the main buster shot, the percentage would be (18319/32308)\*400% = **226.80%**

For the sub buster shot, the percentage would be (2931/32308)\*400% = **36.29%**.

Next focusing on ZX saber, it deals **9770** damage. (Without passive)

Each ZX saber swing percentage would be (9770/32308)\*400% = 120.96%.

With passive +5% damage it would be 120.96(1+5%) = **127.00%**

The above are for damaging skills.

As for buff and debuff skills: Be wary of the recommended power difference, if the gap is too large the test would be inaccurate.

Any attack would suffice, just make sure it's hitting the same enemy with the same weapon. Different enemies have different def value.

The buff percentage would be easy to calculate: Divide the after buff value by the before buff value.

Both 3362/2849 = 1.18 & 3458/2930 = 1.18 yields the same results.

Hence confirming the attack buff for the skill Biometal is 1.18x the damage.

As for debuff skills it would be a bit annoying.

The description for the damage debuff is vague as it doesn't offer the information on debuff percentage and duration.

The recommended stage would be Jakob Hard 20 Goliath.

Reason:

* Timer for duration testing
* Bloated health bar decent for long time testing.
* Last annoying boss which doesn't have invincibility, albeit Goliath has def buff when charging.

First make sure the power is close to the recommended value, otherwise damage debuff from 2 to 1 doesn't reflect the skill properly.

Make sure you are taking damage from the same attack.

For Goliath charge the damage went from 10610 to 7029; hence the damage reduction would be (1 - 7029/10610) \* 100% = 33.75%

Check whether the results are consistent from other attacks,

For the energy round the damage went from 4244 to 2812; hence the damage reduction would be (1 - 2818/4244) \* 100% = 33.60%.

The results are similar, since the discrepancy is rather large, several testing shall be performed to lessen the gap.

The ideal scaling would up to 2 decimal points, since it is the significant figure for the in-game description.

For the duration of the passive, take notice when the skill icon pops up and disappear with respect to the timer.
Dr. Light's Lab

Dr. Light's Lab is a drop event that allows players to gather drop material to craft valuable memories and consumerables.

* 1st Event period: 2020-05-14 16:00:00 ~ 2020-05-20 22:00:00 (GMT+8)
* 2nd Event period: 2020-07-02 16:00:00 ~ 2020-07-08 22:00:00 (GMT+8)
* 3rd Event period: 2020-08-20 16:00:00 ~ 2020-08-26 22:00:00 (GMT+8)
* 4th Event period: 2020-12-15 16:00:00 ~ 2020-12-22 22:00:00 (GMT+8)
* 5th Event period: 2021-03-25 16:00:00 ~ 2021-03-31 22:00:00 (GMT+8)
* 6th Event period: 2021-05-26 16:00:00 ~ 2021-06-01 22:00:00 (GMT+8)
* 7th Event period: 2021-07-14 16:00:00 ~ 2021-07-20 22:00:00 (GMT+8)
* 8th Event period: 2021-10-20 16:00:00 ~ 2021-10-26 22:00:00 (GMT+8)
* 9th Event period: 2022-04-20 16:00:00 ~ 2022-04-26 22:00:00 (GMT+8)
* 10th Event period: 2022-08-24 16:00:00 ~ 2022-08-31 22:00:00 (GMT+8)

## Community Archive

You can find the code of current and previous event in this spreadsheet my by X Dive community: https://drlight.xdive.fans

## Event Details

The UI for drop event Dr. Light's Lab is above DiVE

The player may gather up to 70 Random Program Segments daily from Story mode, which will randomly transfer into different type of program segments.

Other than Story, player may also buy 30 daily from the event shop using zennies.

Player may also exchange 3 of the same type for 1 specific type of Program Segment.

Change the combination of program segments to get different results.

## Get Abundant Rewards from the Experiement Plan

### 6th Dr Light's Lab event

6th Event period: 2021-05-26 16:00:00 ~ 2021-06-01 22:00:00 (GMT+8)

### 5th Dr Light's Lab event

5th Event period: 2021-03-25 16:00:00 ~ 2021-03-31 22:00:00 (GMT+8)

### 4th Dr Light's Lab event

4th Event period: 2020-12-15 16:00:00 ~ 2020-12-22 22:00:00 (GMT+8)

### 3rd Dr Light's Lab event

3rd Event period: 2020-08-20 16:00:00 ~ 2020-08-26 22:00:00 (GMT+8)

### 2nd Dr Light's Lab event

2nd Event period: 2020-07-02 16:00:00 ~ 2020-07-08 22:00:00 (GMT+8)

### 1st Dr Light's Lab event

1st Event period: 2020-05-14 16:00:00 ~ 2020-05-20 22:00:00 (GMT+8)

### Notes

* **Note: Best Results has obtainable limit, once you reached the limit, the same code will become zennies.**
	+ The official Facebook Page also gave the most efficient combinations for best results

## Ranking Reward

There is a ranking reward for those who got all the best results:

 **50001st~200000th place** | x20
Heavy Blaster

## Description

**Attack Type:** Bombard

*Inflicts **64.22%** attack damage to nearby targets.*

## Skills

Passive Skills

HP Increase
6

Large Cannon Shell
15

Rapid Reload
30

Power Increase
50

Incendiary Warhead
80
80
680

## Trivia

* This weapon is called Heavy Launcher(ヘビィランチャー) in Japanese.
* This weapon is often carried by pantheons from Mega Man Zero series.