Magis

[insert map of Magis]

**Magis** (mah-gis), is the name for the heavily populated super continent of only one of three habitable planets in the entirety of Existence D. Magis resides on the planet named Deusolus (day-eu-soh-lus). Orbited by three moons, Melchon (mel-chen), Caspa (cas-pah), and Balthava (baul-tah-vah).

There are four divided continent sized countries of Magis. Lucidus (loo-shi-doos), the northern most province. Trutina (troo-tina), directly centralized in between the other two. Geldia (ghel-dia), a large mountainous country to the west of Trutina. And Cassum (cah-soom), the largest of the countries, as well as the southern most one. There are multiple claimed lands from separated tribes and townships, but they are not apart of the mainland and are considered outside of the three governmental bodies.

## History

The calendar of Magis is very similar to Earth, although, the day the Solar Calendar began being recorded was on Solar Date 0 (0 AT; “after torment”), by the new and remaining civilizations of Magis after the Age of Blight. There are twenty-nine hours in a day, and six days a week, 77 weeks a year, 462 days a year. The calendar applies to events that do not impact the world in a life changing way. Major events in history before 0 AT, are recorded in a separate way. Regarded as an Age. There are Nine Ages in total so far: Age of Genesis, Age of Ortus, Age of Life, Age of Inferus, Age of Control, First Age, Second Age, Third Age, and the Age of Blight. All ages before the Age of Life, are told in different ways by different cultures.

The Age of Blight is the last prerecorded “age”. All further major historical events are divided amongst the different cultures in time periods of up to 100 year periods. It was commonly agreed to begin with 0 AT. And following this new measurement of history, all ages will remain the same but will be referred to as the correct solar date followed by BT (“before torment”). The entire Age of Blight is a 67 year tragedy between solar date 67 and 0 AT, this 67 year period is simply referred to as the Age of Blight or Torment for the entire world.

### Age of Genesis

The Genesis Age begins with the creation of Deusolus (the planet), and its supercontinent Magis. Multiple cultures around the world believe in different creation theories, but all of them revolve around a higher power either becoming the planet or forming it. Time is very linear, and no findings of humans/humanoids date past the Age of Birth. It is decided in the Age of Control that Deusolus is a god in of itself and created itself to house all mankind.

### Age of Ortus

The Age of Ortus is regarded as the beginning man came to be. Historians and scholars have dated many fossilized remains to date back to this age. It was during this age that many civilizations began and settlements formed. Although, the majority of all kind were still hunters and gatherers. Until farming was discovered to be more effective by some.

Lucidus would be founded in this Era, and was mainly a medium sized farming town. Their government would run strictly on community trade and morality. Religious belief would begin to centralize and be shared upon others. Common grounds would be founded and speculations would arise. There are no records of this talk, but it is implied because of scattered ruins and makeshift ritual sites dating from this Age.

Fishing was founded in the era as well, in the southern and warmer area of Magis. A small town based on fishing and gathering was formed, briefly unnamed as they did not survive for long, leading into the Age of Life.

### Age of Life

The Age of Life is a broad era spanning over hundreds if not almost thousands of years. It was during this time that townships and tribal camps would begin to form organized leaders and governing bodies. Lucidus would become even larger, having survived many years as a beginning monarchy. Due to the influx of hunter and gatherer tribes, organized towns would form small militias to combat these so called bandits. This would be considered Magis' Stone Age, in Earth terms.

Basic resources would begin to surface such as iron, coal, copper, etc. Many trades were invented during this time, and most were shared between neighboring communities.

The northern villages and organized towns would flourish during this time, as the south would be inherited by tribes and hunters. The hunters did not care for the trades of the northern people, and simply set up camp or were always on the move.

Lucidus would become a true established monarchy, naming the Deucenius family their rulers for as long as they may live.

The first High Priestess Hyanna would begin spreading her views of religion. Revolving around the three holy gods that are visible throughout the day. As well as the three unholy gods visible throughout the night. She would eventually create what’s known as the, Septem Vivi, the small coalition of faithful servants to Hyanna and her beliefs. Septem Vivi would eventually become the head of all affairs through Magis, becoming the church body of every country to come.

The country of Cammus would be founded by a group of bandits who were only tired of pillaging the north and simply decided to rest. Accidentally relying on farming after losing their momentum. They would be declared an official Anarchist Country, only governed by rumors and cultural common sense.

### Age of Inferus

The Age of Inferus is one of complete chaos. The southern tribes would organize for the first time to commit mass raids on the northern and central towns and villages. It was during this time, Lucidus would claim itself as a country and hold claims over land using its militia. Lucidus would be the leading super power in the conflicts with the south, as they had the most resources and food.

During this time, the southern tribes would flourish. They finally began organizing small and large camps as bases for resupply. Hundreds and countless raids would terrorize the lands of Magis for another thousand years. Until the discovery of Magic by a scholar in Lucidus, and the discovery of gunpowder from a small centralized town.

High Priestess Hyanna would be assassinated during this period by Balthava. This would result in the introduction of the Treaty of Votum.

Septem Vivi would leave Lucidus and begin a new kingdom in the central region. Founding Trutina as the central most country. Where the second High Priestess would be established, Augustina Saxa. She would introduce the twenty-one Bishop system.

### Age of Control

The Age of Control would begin immediately as the Three Chosen are morphed into the celestial moons in the sky, due to the Treaty of Votum. Septem Vivi would assume control of all church bodies in Magis, and expand their influence to the entire super continent, serving as a sort of decision making. This trust was given to the organization by all three main government bodies due to the importance of the Treaty of Votum, and fear of the magical potential the Twenty-One Bishops would hold.

Lucidus would continue its monarchy full speed, having run out of space to build outward, they needed to begin building upwards. This would lead to the construction of the Tower of Sentio, a massive government building which would house the King and Queen, as well as their family and lesser government bodies. The Tower serves as a beacon for which all of the northern country could see. It was a display of architectural and artistic design.

Cassum would develop into a form of Capitalism, due to the state of anarchy they were in before. Many people began to dislike the amount of criminal activity and corruption from small organizations happening inside the southern borders. One major organization would from all of this, The Unholy Church. This un-church would begin as a sort of cult, pertaining to specific characteristics of evil people. Members would range from thieves, assassins, serial killers, bandits, and even some politicians. The cult worshiped the supposed Three Hateful Gods of the Septem Vivi pantheon. Their mission and goal is purely to resurrect the three planetary gods into their active forms. However they could.

The first President of Cassum would be elected, Hadrian Sectus.

Trutina is completely entrusted to Septem Vivi as not only the church body but also the government. Trutina becomes a theocracy. Augustina Saxa ties her soul into her own magical abilities to create a passable energy that she could give up to her future successor. This begins the traditional energy of the High Preistess, known as the Ritual of Sacerdos.

With each country having a large established governing body, Magis would grow through the whims of those in power, specifically Septem Vivi.

High Priestess Augustina Saxa would pass on her title and begin the Ritual of Sacerdos on her successor, Diana Sanctus. Diana would become the first immortal human on Magis, having the soul of Augustina Saxa inside of her. This would cause multiple cases of praise to Diana instead of the Three Holy and Unholy Gods. Diana would use her newfound immortality to be in power for hundreds of years to come.

### First Age

The First Age starts with a peaceful rise and fall of basic economical conflicts. Political conflicts were all dumbed down to their top city warriors fighting in arenas. This age would bring in the followings of Septem Vivi, becoming the largest religious belief in Magis. Other beliefs would surface, revolving around only one God, the Saint of Nature. Others believed no gods existed, only spirits and the the magic of humans. Many were deemed cults by Septem Vivi and thus were not as popular with the masses.

The country of Lucidus would begin a political system revolving around its successful monarchy. They would grant positions of power to their subordinates, calling them Lords. These Lords would serve as the leaders of various cities in the country of Lucidus, leaving the King in ultimate power. There are eleven major cities in Lucidus, all with their own Lords. In alphabetical order the cities of Ludicus are, Aurantia, Auspicium, Caeruleum, Carmen, Figlinum, Foenum, Lex, Quidam, Spodium, Tumulus, and Ustilo. With the government more organized, life would go on as usual.

Cassum would elect a new president every seven years, these presidents would have no real purpose except make executive decisions. In a time of peace and easy trade and living, the only issues would be in country crime. The entirety of the First Age in Cassum revolves around growing their political system. The Conventus was a group of representatives from all six major cities of Cassum, excluding the president. They would meet whenever a large issue needed to be solved or a law would need to be passed. Representatives would speak directly from their citizens wishes towards a certain conflict. A new representative is chosen every three years. During this time, thirteen presidents would be elected.

The end of the First Age is brought into action when Cassum would erupt in a war between the Assassins Guild members. This war would inevitably bring the guild to a whimper, before it would be seperated into different factions. All with their own distinct strengths and lines of work. They would be renamed, Branches of Criminis. They would stalk the shadows, causing havoc throughout Magis, locating themselves through out other countries.

### Second Age

The Second Age is the shortest of all the Ages, it was simply a large flare from Lovurnia. The flare would reach Deusolus rapidly, causing an eighteen year long drought, for inland towns and cities. Many efforts from every major city around Magis went to supporting those mostly effected by the drought.

The Cultus Lovurnia would be introduced during these events. They were not malicious in anyway, and only worshipped the star, seeing the flare as a warning for hundreds of years of no worship. They believed the star was the head deity among the holy three and unholy three. They believe the star is final judgement for when humans pass, and if the star blinds you during judgement, you are fated to eternal blindness in a world of paradise. If nothing happens you live in paradise of your making, with whomever you choose.

Cultus Lovurnia would issue in the Third Age, a war with Septem Vivi.

### Third Age

Due to the war between Cultus Lovurnia and Septem Vivi, the Treaty of Votum was not ruined. But this did not stop Septem Vivi from acquiring military strength from allied cities. Many cities took the side of Cultus Lovurnia for the sake of replacing the greedy Septem Vivi. Religion can stay the same, but the people in power can. It appears half the populace wanted to keep High Priestess Diana, and the other wanted to worship the sun as the eighth god. Many cities outlawed Lovurnia worship, and only called the solar flare an act of Deusolus because of no one praying.

The Solar War would rage between all three major governments. Cassum and Trutina would side with the Septem Vivi, and Lucidus would side with Cultus Lovurnia. Many cities in each country would side differently amongst each other. Causing this first major world war.

The Branches of Criminis actually took no sides in this war, and declined all contracts of political assassination. They saw this as an opportunity to take control of Cassum as a whole, and return it to a state of anarchy. The war was fought with sword and magic. It was only until Spodium, a city in Lucidus, would be burnt down by rain fire by military mages from Trutina. This broke the treaty, metaphorical. With the meaning of the moons disestablished, Lucidus declared war on Trutina and Septem Vivi, and offered Cassum to join their efforts. But due to the influence of Septem Vivi on Cassum, they declined and joined Trutina in the war.

### Age Of Blight

The beginning of the Age of Blight is the end of the Solar War. Septem Vivi mages sink a city into the ground, killing everyone in the vicinity. Blaming this on Trutina, any politicians in the way of full Septem Vivi control were hung by their own people.

The First Gap would occur after the hole was created. Thousands of rips in spacetime would erupt around Magis and the planet as a whole. These rips would connect the Mortal Planes for a short while. Multiple different evolutionary timelines would connect as different humanoid species would venture through the rifts, and becoming stuck. Including elvish humanoids, goblins, orcish humans, gnomes, faunish, dwarves, and giants. Many more would venture through but would not be as civilized and advanced as the other species were.

During and after the Age of Blight, there would remain to be eight humanoid species able to create civilizations and be “smart”.

The First Gap was a huge culture shock and led to massive psychological problems. Among the highest remaining political parties in Magis, it was agreed to accept the newcomers as they could not be sent back home. This of course was met with loud and quiet race wars among the common folks. Almost all of the newcomers are met with names and discrimination. It wasn’t until most of Cassum would elect their first Faunish president, Eerste Haar. Her deeds and political beliefs would fully criminalize the Branches of Criminus, making all interactions and deals with the organization illegal. Putting funding into her countries military strength, she would enforce this through heavily and intellectually guarding her cities and people from the criminal organization. Cassum would become a safe haven for any and all Newcomers, aswell as humans.

The Orcish and Goblin folks being the less attractive to the newcomers and humans and would be driven to exclusion to the mountains around Trutina. Even worse so for the goblins as they were mostly mistaken for lesser and more retarded versions of the Orcs. Almost driven to extinction the goblins would build inside of caves and abandoned mining tunnels with whatever they can scrape by. Most Orcs were “enslaved” for their more natural physical abilities, being economically forced to take much more difficult and revolting jobs. Some Orcs would earn freedom from this invisible jail and would attempt to make life easier for other Orcs.

The Elven Races were the most influential in the First Gap. Almost all of them would migrate to the country of Lucidus. This would be the first time the monarchy would fall, being replaced by the Elvish Council. The council was “forced” in by the massive surplus of elves in the region. Some call it an invasion, others deem it an uprising. Nonetheless, the Council would remain in power until the foreseeable future. The council always consists of one human, dark elf, high elf, sun elf, and dwarf. These officials would remain in power for life, once they die they are voted in by the citizens of Lucidus.

The Giants preferred to remain near the valleys and mountains of Magis. Carving their own temples and cities of stone. Most governments left them alone as they did not threaten any trade routes. The Giants were skillfully handy and would often sell carved statues to different cities. They would eventually create their own country with its own territory called Geldia. Becoming the fourth country in Magis.

After 30 years of conflicts between the new sentient races of Magis, the Second Gap would erupt upon the world. Caused by the creation of a man-made realm named Bthalavkaha, created by Criminus necromancer named Nylian Lukas. Due the incredible amount of magical energy he used, the Second Gap would begin.

As thousands of rips in spacetime across the Mortal Planes would open, the citizens and elites of Magis would all watch in awe as instead of sentient beings and creatures; buildings, structures, technologies, and even animals, would fall from the skies, rise from the water, and even appear in the middle of cities.

Thousands of people would die from suffocation or be crushed to death from all of the large objects appearing or falling from no where. As the rips are not visible to the untrained eye.

Immediately, the Newcomers would recognize these objects and animals as ones from their respective world, and would incorporate most of them into their lives once more.

After 6 years of rebuilding what was destroyed from the Second Gap, the Arch Mage of the School For The Mundane, Elluin Rolad, would create a way of escape from Bthalavkaha to help any souls that may have been trapped there from the Soul Stream. Thus creating another realm inside of Bthalavkaha named Polus.

Due to the magnitude of “editing” an entire realm, outside of said realm, this would subsequently cause a Third Gap.

Althought one of the shortest of the gaps, it was one of the most horrific. Opening a visible one way portal directly into Monstruosis. This is when the world found out about the Advorsu and would name them as such. The portal spawned in the eastern Jeral mountains and was miles tall and only 500 feet wide. The Advorsu could not see into the world, and thus could not escape. But, this did not stop adventurers and scientists to try venturing inside, ultimately dying and becoming apart of the disgusting and vile cycle that keeps that realm, physical. The portal would remain open for one year, until the end of the Age of Blight.