Item Qualities

Items and equipment often have unique properties called **qualities** that affect how it may be used throughout the game. Not every quality has a positive effect, however, and some qualities may only be found on certain classifications of equipment.

Unless denoted by a [S] stackable marker (ex. [S] Sweep 5 or [S] Reach), these qualities are unique effects and do not stack across equipment.

Damaging qualities deal true damage, which ignores armor and shield resistances.

Qualities may be lost or gained when an item is upgraded, damaged, or repaired.

# Weapons

### POSITIVE

**Guard Break** — Target cannot block strong attacks made with this weapon, but may parry

**Reach** — Double range when making a strong attack

**Parry** — May be used to take the parry action.

**Close Quarters** — Attacks have advantage against targets you are grappling or that are grappling you

**Adaptive** — Spend 1 stamina to use only one of this weapon's damage types on your next attack

**Sweep X** —  Strong attacks may target X enemies instead of 1, provided they are within range and adjacent to each other

**Brutal X** — Strong attacks deal an additional X damage

**Merciless X** — Targets with no stamina take X additional damage

**Lunge X** — Moving 10ft or more before attacking with this weapon deals an additional X damage

**Hidden X** — Sneak attacks and attacks against surprised targets deal an additional X damage

**Lethal X** — Attacks ignore X points of the target’s damage resistance

**Drain X** — Attacks heal you X vitality

### NEGATIVE

**Two-Handed** — Requires both hands to wield

**Twinned** — Can only make paired attacks

**Cumbersome** — Can only make strong attacks

**Delicate** — Cannot be used to make strong attacks

**Unwieldy** — Attacks suffer from disadvantage

**Dueling** — You must have another hand free while wielding this weapon

**Barbed** — Attacks require an additional point of stamina to remove it from the target. Until removed, this weapon may not be used

**Charge X** — Attacks cost an additional X stamina

### NEUTRAL

**Knockback** — Attacks push the target 5ft away from you (doesn't provoke opportunity attacks)

**Bleed X** — Strong attacks ignore this weapon’s damage values, instead dealing X% of the target’s maximum vitality in damage

# Shields

### POSITIVE

**Parry** — May be used to take the parry action.

**Daze** — Spend 2 stamina to gain advantage against an adjacent target for the remainder of your turn.

**Bash X** — This shield may be used to make a standard attack dealing X damage

**Reflect X** — X damage dealt to you is reflected back to the attacker

**Thorns X** — When hit by a melee attack, deals X damage to the attacker

### NEGATIVE

**Two-Handed** — Requires both hands to wield

### NEUTRAL

**Slow X** — Adjacent creatures have their speed reduced by X

**Fatigue X** — Adjacent creatures have their stamina reduced by X

**Aura X** — All creatures that start their turn adjacent to you take X damage

# Armors

### POSITIVE

**Veil** — Gain advantage on Stealth checks if this is your outermost layer of armor equipped

**Harden** — After taking damage without blocking, dodging, or parrying, reduce the next damage you take by half

**Reflect X** — X damage dealt to you is reflected back to the attacker

**Thorns X** — When hit by a melee attack, deals X damage to the attacker

### NEGATIVE

**Inflexible** — Suffer a penalty to Dexterity saving throws and Acrobatics checks equal to your proficiency

**Clamorous** — Suffer a penalty to Stealth checks equal to your proficiency

**Leaden** — Prevents you from swimming

### NEUTRAL

**Insulated** — Prevents exhaustion from extreme cold, but increases exhaustion level in extreme heat

**Ventilated** — Prevents exhaustion from extreme heat, but increases exhaustion level in extreme cold

**Slow X** — Adjacent creatures have their speed reduced by X

**Fatigue X** — Adjacent creatures have their stamina reduced by X

**Aura X** — All creatures that start their turn adjacent to you take X damage

# Any

### POSITIVE

**Light** — Increases base movement speed by 5ft

**Ornate** — Gain advantage on Charisma checks and skills

### NEGATIVE

**Weighty** — Reduces base movement speed by 5ft

### NEUTRAL

**Luminous** — Sheds light in a 15ft radius, but cannot be concealed

**Crude** — Gain disadvantage on Charisma checks and skills