A page about your topic

## Empire Decription

Marakian Republic is a multi species nation, which evolved out of a hidden pirate bay. They were trapped in their system for a long time. And only were recently released. It is based on the principle of "every man a king" however that does not mean that all kings are completly equal. It is largely a plutocracy, with some democratic principles. Almost all institutions are private, even the millitary. Which most of the times works out of its own interests, and is only sometimes employed by the government, ussually for defensive purpouses. Those private forces ussually spend their time raiding their neighbours. And working as mercenaries for other nations.

## Location and territory

PRM territory is located in the south-west quadrant of the galaxy, close to the galactic centre. It neighbours the Mezzeloth Corp, High kingdom of Cevant, And the coalition of Dawi. However their sphere of influence extends beyond their neighbourhood. Its territory is quite large, but barely above average.

## History

Many years ago, during the previous generation of empires, pirates strolled the trade routes, robbing caravans, and raiding mining stations. The greatest, and most feared of those pirates was captain Marak, often called the king of pirates. He was cunning and ruthless. Getting away with even the boldest of attacks. Winning against impossible odds, and gaining unimaginable riches.

During his times as a pirate he discovered a hidden system, which was later called “black bay”. Not connected to any hyperlanes, the only way to get to it was through a concealed gateway hidden in deep space. The system had a habitable planet, with no sapient life. He named the planet “Maraki” after himself. And used as a safe port, and to store his treasure.

But he had grown old and tired, after a lifetime of danger and adventure he just wanted to rest on his very own planet, and spend the rest of his life in luxury. But since he still had a pirate soul, he came to the conclusion that it would be criminal to have the perfect pirate port go to waste like that, he told a few other captains he knew about the bay, and the information quickly spread.

The system became a centre of piracy, the constant visits of wealthy pirates with many needs attracted people who could provide the goods and services they needed. Farms, docks, workshops, brothels, pubs etc. Having a common place created a real unity between the pirates. While before pirates had no problems in attacking and robbing each other. They now had a sense of unity. Pirates often banded together in large fleets, going on much bolder raids. Robbing even the best defended caravans, destroying military stations. And sometimes even attacking planets. Piracy entered its golden age. No one and nowhere was safe. And no matter how hard galactic nations tried, they could not eradicate the problem.

But one day, disaster struck. An advanced nation that was one of the ones most hurt by the plague of piracy, built a scanner of enormous proportions. A so-called “sentry arrey”, it was able to see everything, and detect everything. The secret gate was found, and destroyed by combined forces of that nation and its allies. The pirates were stuck in their system. What was once a safe haven was now a prison.

Fortunately, the infrastructure and population of Miraki at the time was already very established. And while a lot of it was so far dependent on the influx of stolen goods from the outside, if handled correctly could become independent from the rest of the  galaxy. The panic and emerging divisions were cut short, because the now extremly senile Captain Marak stepped up to seize the leadership, while before he was a Pirate King by title only, and only sometimes speaking something out publicly during major crysises, he now stepped up to set the society on a new track.

He called in a planet wide election for the new Pirate King, in which he participated in, there is no point in listing other candidates since he was chosen almost unanimously due to his reputation, now the re-elected Pirate king had a lot of work ahead of him, since beforehand there was no real authority, a lot of people questioned him, and called him out as a false pretender, and a fool with delusions of grandeur. Through a short series of brutal executions and assassinations he got rid of anyone that dared question his authority, and crushed anything that could resemble a rebellion. Truly showing that his mind did not get clouded from age, and that his iron fist was not loosened by his retirement.

He then proceeded to heavily reform the pirate society. He changed the economy to be not reliant on raids, and he forged the loose and non-official pirate code into something more resembling an actual code of laws. Altho not anywhere near the strictness of law in most space nations. He dismissed any doubts about his reforms by saying that if the people don’t like it, they can vote him off any moment they wanted. Of course that never happened, and he ruled until his death. During his life he changed the loose pirate community into an organized Pirate Republic, which only continued to prosper in the coming years (of course, the nation had its ups and downs over the years).
After centuries of the Republic prospering in their system, with piracy being only in its name, history books, and some remaining tradition, something happened. On the outside, on the rubble of the old civilisations, a new generation sprung into space. And when space nations emerge, trade comes with them. And where there is trade, there is piracy. A new generation of space pirates soon learned of the mythical Black Bay, and a few ambitious teams decided to find the demolished Gate, and repair it.
Eventually they succeeded in their plan, and reawakened the connection. This shook the people living on Maraki, as the traditionalists wanting to bring back the old days of glory clashed in debates with those happy with the new order of things. And eventually a new Pirate King was elected, with the promise of continuing in the ways of their ancestors.

### Recent History:

Shortly after starting their first escapades into the outer space, Marakians encountered another sapient race. At a simial level as themselves, the Cevant. Before the scientists back home could decypher their language, or establish contacts, the captains embarked on a raid against them. They struck the unprepared aliens. Winning one large battle against their fleet. And capturing their main outer rim space trading&supply station. After that they pillaged the countryside, but once they tried making their way to the core territories of they were defeated in a space battle, and forced to retreat back to Maraki with what their loot. However the attack intimidated them enough, that they were willing to pay tribute to the pirates, in exchange for not raiding them in the future.

(will soon fill out the rest)

## Biology

The people of Maraki come from countless different species of the old galaxy which combined with a lot of interbreeding among compatible races, and unrestricted gene modification lead to a truly diverse roster of races. In fact, barely anyone even identifies themselves by their species, and instead they all think of themselves as Marakians.

## Government

With the description of Captain Marak in the Backstory section, one could think that the Pirate King has the absolute undisputed power, that is far from the truth. No Pirate king after Marak could even come close to the level of power and influence that he had, Pirate kings change every time the public feels like the current one is doing its job poorly, or a better candidate appears. If that happens, they usually make a vote on the planetary network, and if enough people say that a new Pirate King must be elected, an election takes place. Where either the old king is re-elected or a new one is chosen. The pirate king has to always listen to the voice of his subjects and act accordingly, or else his reign will be very short.

## Society

The law in PRM is very loose, and most things that don’t directly cause a lot of harm or chaos, such as drugs, gambling, weapon ownership and open carrying, of said weapons. Altho using them without good reason could get you in trouble. In the Republic each man is his own king, and freedom is held to the highest standard, even to the point of having the freedom to own slaves. Although since a free Mirakian cannot be enslaved, there has been a big shortage of those since the gate closed.

Aside from the normal, planetary code, there is also a separate space code. Which is much, much more loose. With almost everything being allowed. Even murder on some occasions. In the PRM ships are usually private, with captains contributing their own ships and in exchange they get their fair share of loot, which is distributed across the crew based on their rank and importance. Therefore plunder is considered a business.

## Military

When the gateway was opened, Marakians had no warships, and right now they only have the ships of the pirates that opened the gateway. and throughout the years the old designs, and military technology has been largely forgotten. but the engineers already started making new designs, and the foundries started making ship components.

Marakian fleet will consist mostly of smaller ships, the so-called “reavers”. The weaponry of the ships will consist mostly of rapid fire slugthrowers, that have the goal of bringing down enemy shields, so that they can then fire drop pods filled with ground combatants, that will quickly take over the ship from the inside.

The tactic of abordage is used mainly for two reasons, one: because it allows the captains to get the loot from the ship and the ship itself without destroying them, and two: because Marakian culture and habits make it so that practically everyone knows how to use a weapon, which combined with the fact that many, especially the genemodded species are much more physically adapt to combat than most galaxy inhabitants, makes them extremely effective in ground combat.

Behind the small warships there usually follow gigantic transport ships, that are meant to carry large amounts of ground troops. And loot on the trip back home.

The weaponry of ground troops varies from pirate to pirate, with each having their own preference, and budget, when it comes to weapons. However the most common weaponry consists of: Light arc rifle, that can be set to either stun or kill. Stunning allows to capture most organics and robots alive, so that they can be later sold back home. And even the kill option usually causes little collateral damage, and can kill its target without heavily damaging its armor and weaponry. They also usually carry a laser pistol as a side arm, that can also double down as a laser cutter. And some small explosives. That can be either thrown or attached to something. Most pirates prefer light armor, with rocket boosters allowing them to make large jumps, or even fly for short periods of time.

## Diplomacy

The PRM will mainly use diplomacy to make themselves richer, they will extort tribute from nations threatened by them, or offering protection in exchange for money, they will also gladly work as thugs for hire. So hiring them might be an excellent choice if you want to anonymously damage your rival. they will also, of course, often raid their neighbours for loot. They will usually just attempt to get resources and slaves. And will rarely take planets, but if someone attacks them or defends too fiercely they might just decide to keep some of the space they occupied.