Clockwork Robot

A punctual support unit who keeps his teammates wound up and running on time. The Clockwork Robot must always follow his prime directive - - and that's to get a hug from everyone he can.

**Description -**  ???

## **Abilities**

* **Time Flies (Basic)** Deals 65% damage to target foe. If the target has 30% or less pep, then inflicts 1 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**
* **Outta Time (Special)** Deals 85% damage to target foe and has a 30% chance to inflict **Disarmed** for 1 turn.
* **Alarmed and Dangerous (Special)** Select a target hero. That hero gains **Speed Up I** for 2 turns. If **Clockwork Robot** has 3+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of **Wind-up** on **Clockwork Robot**
* **All Wound Up (Passive)** Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 25% chance to gain 1 stack of **Wind-Up**

## **Upgrading Requirement**

Gear Requirements:

Gear
2:

Gear
3:

Gear
4:

Gear
5:

Gear
N/A

## **Abilities**

**Time Flies (Basic)**

Level
1: Deals 65% damage to target foe. If the target has 30% or less pep, then inflicts 1 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**

Level
2: Deals 70% damage to target foe. If the target has 40% or less pep, then inflicts 1 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**

Level
3: Deals 80% damage to target foe. If the target has 50% or less pep, then inflicts 1 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**

Level
4: Deals 85% damage to target foe. If the target has 60% or less pep, then inflicts 2 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**

Level
5: Deals 90% damage to target foe. If the target has 70% or less pep, then inflicts 2 stack of **Damage Over Time** on them for 2 turns. **Clockwork Robot** gains 1 stack of **Wind-Up**

**Outta Time (Special)**

Level
1: Deals 85% damage to target foe and has a 30% chance to inflict **Disarmed** for 1 turn.

Level
2: Deals 95% damage to target foe and has a 35% chance to inflict **Disarmed** for 1 turn.

Level
3: Deals 100% damage to target foe and has a 40% chance to inflict **Disarmed** for 1 turn, and a +5% bonus chance for each stack of **Wind-Up** on **Clockwork Robot**.

Level
4: Deals 105% damage to target foe and has a 40% chance to inflict **Disarmed** for 1 turn, and a +5% bonus chance for each stack of **Wind-Up** on **Clockwork Robot**.If the target foe has **Damage Over Time**, then also inflicts **Debilitate**

Level
5: Deals 110% damage to target foe and has a 50% chance to inflict **Disarmed** for 2 turn, and a +10% bonus chance for each stack of **Wind-Up** on **Clockwork Robot**.If the target foe has **Damage Over Time**, then also inflicts **Debilitate**

**Alarmed and Dangerous (Special) (Unlocks at Gear 2)**

Level
1: Select a target hero. That hero gains **Speed Up I** for 2 turns. If **Clockwork Robot** has 3+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of **Wind-up** on **Clockwork Robot**.

Level
2: Select a target hero. That hero gains **Speed Up I** for 2 turns. If **Clockwork Robot** has 2+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of **Wind-up** on **Clockwork Robot**.

Level
3: Select a target hero. That hero gains **Speed Up I** for 2 turns. If the hero is a **TECHIE**, grants 2 stacks of **Heal Over Time** for 2 turns. If **Clockwork Robot** has 2+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of **Wind-up** on **Clockwork Robot**.

Level
4: Select a target hero. That hero gains **Speed Up II** for 2 turns. If the hero is a **TECHIE**, grants 3 stacks of **Heal Over Time** for 2 turns. If **Clockwork Robot** has 2+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of **Wind-up** on **Clockwork Robot**.

Level
5: Select a target hero. That hero gains **Speed Up II** for 2 turns. If the hero is a **TECHIE**, grants 3 stacks of **Heal Over Time** for 2 turns. If **Clockwork Robot** has 2+ stacks of **Wind-Up**, the selected heroes ability cooldown are refreshed by 1. If **Clockwork Robot** has 4+ stacks of **Wind-Up**, refreshes all ability cooldowns by 1 on another random hero. Clears all stacks of **Wind-up** on **Clockwork Robot**.

**All Wound Up (Passive)**

Level
1: Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 25% chance to gain 1 stack of **Wind-Up**

Level
2: Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 30% chance to gain 1 stack of **Wind-Up**

Level
3: Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 30% chance to gain 1 stack of **Wind-Up**. Whenever **Clockwork Robot** clears 1+ stacks of **Wind-Up**, all **TECHIE** heroes' pep is increased by 2% for each stack of **Wind-Up** cleared.

Level
4: Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 40% chance to gain 1 stack of **Wind-Up**. Whenever **Clockwork Robot** clears 1+ stacks of **Wind-Up**, all **TECHIE** heroes' pep is increased by 3% for each stack of **Wind-Up** cleared.

Level
5: Whenever a **SUPPORT** hero takes damage, **Clockwork Robot** has 50% chance to gain 1 stack of **Wind-Up**. Whenever **Clockwork Robot** clears 1+ stacks of **Wind-Up**, all **TECHIE** heroes' pep is increased by 5% for each stack of **Wind-Up** cleared.

## **Trivia**

* unlocks at 4 star, requiring 115 tiles.