Dustform (Modified)

## Dustform Template (Modified):

The dust of the waste is not all arid dirt and fine sand. Creatures long-dead eventually become dust, and as dust they can return. Dustform creatures appear more or less as they did in life, though in form only: Even casual observation reveals that they are composed entirely of compacted dust, like realistic but not quite finished statues.

### Creating a Dustform Creature

“Dustform” is an acquired template that can be added to any living creature (referred to hereafter as the base creature).  A dustform creature uses all the base creature’s statistics and special abilities except as noted here.

**Size and Type**: The creature's type changes to construct. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

**Hit Dice**: Unchanged (d8s).

**Armor Class**: The base creature's natural armor bonus increases by 5.

**Attack**: A dustform creature retains all the attacks of the base creature and gains a slam attack if it didn't already have one. If the base creature can use weapons, the dustform creature retains this ability. A creature with natural weapons retains those natural weapons. A dustform creature fighting without weapons uses either its primary natural weapon (if it has any).

**Full Attack**: A dustform creature fighting without weapons uses its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with another natural weapon as a natural secondary attack.

**Damage**: Dustform creatures that have other kinds of natural weapons retain their old damage values

**Special Attacks**: A dustform creature retains all special attacks of the base creature, except for those that are completely incompatible with the template.

**Special Qualities**: A dustform creature retains all the special qualities of the base creature and gains the following abilities:

·
*Blindsight*
(Ex)*:* Dustform creatures are blind, but they can sense all creatures within 60 feet as a sighted creature would by defecting subtle vibrations in the air around them. Beyond that range, they treat all targets as having total concealment.

·
*Construct Traits*
:Constructs have immunity to poison, sleep, paralysis, stunning, and mind-affecting spells and abilities. They are not subject to extra damage from
critical hits or flanking. In addition, a dustform creature cannot be
polymorphed into a nondustform creature.

·
*Damage Reduction*
 (Su):Dustform creatures have damage reduction 5/magic. A dustform creature's own natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

**Abilities**: Adjust the base creatures abilities as follows: Str +4, Dex -2. As a construct, a dustform creature has no Constitution or Intelligence score.

**Skills**: Dustform creatures have a +8 racial bonus on Hide checks made in a sandy or dusty environment. Otherwise same as the base creature.

**Environment**: Dustform creatures are found exclusively in deserts and wastelands.

**Challenge Rating**: Same as the base creature +2.

**Treasure**: None.

**Alignment**: Always neutral.

**Advancement**: None.

**Level Adjustment**: Same as the base creature +2.