recursal/Fanatic-Fandom huggingface dataset:
Inertia Matrix

Force or torque is very seldom applied in a single direction but has an angular momentum. When a player wishes to yaw, pitch or roll the movement is never in a singluar direction. There is always a small amount of yaw in the pitch or roll in the yaw. The mechanism to express this angular momentum is the Inertia Matrix. In building dynamic contructs the designer tries to achieve a balanced matrix.

The inertia matrix can be found in the Build Helper > Axis Rotations

The matrix may look technical but corresponds to the axis of movement of your construct. On the x axis (front to back) there is roll, the y axis (left to right) there is pitch and the z axis (up and down) there is yaw.

These directions correspond to the matrix in the following manner

The primary momentum ie the direction you want to provide force, is expressed diagonally in the graphic

The secondary momentum ie the direction you do not want to provide force, is the remaining two adjacent sets of numbers.

The objective in a balanced inertia matrix is to ensure these secondary momentum numbers are as low as possible. The secondary numbers can be expressed positively or negativly corresponding to the direction of the momentum, clockwise or anticlockwise.

A perfectly balanced ship where there is no roll during yaw, pitch during roll etc would have an inertia matrix in the below diagram. Although this is the goal, due to various variables it is extremely difficult to achieve.

In practical ship building terms, move or add increasingly smaller adjustors to achive lowest scondary momentum. There are some community ship building videos that provide practical examples of the inertia matrix.

1. ↑ https://www.youtube.com/watch?v=XYIs5DaDfWQ&ab\_channel=InfinityCorporation
Elevator

An elevator is an element that can be used on all contructs to rapidly transit a single person to another area of the construct. Elevators need to be placed in pairs and are linked using the link tool starting from the bottom upward. To operate an elevator use spacebar to go up and c to go down.

## Attributes

### Unit Mass

207.86kg

Elevators can be placed at a maximum distance of 256 voxels, enabling you to over a large core horizonatlly or vertically using 3 elevators.

Although elevators have only one input and one output slot they can be linked together to provide a bidirectional transit using the spacebar.

Elevators can be configured to permit use via RDMS. If the destination elevator is placed behind volxels or on a vertical wall the operator will not be able to transit back to the source.
Organizations

The organization mechanism in Dual Universe is extraordinarily simple and flexible in the sense that it does not force the player into a specific type of group management, and it isn't governed by highly restrictive and arbitrary rules. As a result, players are given the opportunity to form diverse organizational structures, from a loose pirate gang to a full-fledged space empire. Players may join a maximum of 5 organizations.

## Organization Membership

Organization Membership in Dual Universe is very similar to the guild membership system in almost every other MMO: Player characters may join an organization, which allows them to be given various rights and duties associated with that organization, and gives them access to any number of benefits specific to that organization. For example, joining an organization may give the player access to that groups constructs, community resources, resurrection nodes, and/or territory.

### Super-Legate

A Super-Legate is the creator and top ranking officer of an Organization - essentially its "owner"

### Legates

are the leadership of an Organization, with each Legate having the same relative power, they generally act as the officers and administrators of an organization. Individual legates may have all the rights and powers available for managing an organization (such as the ability to accept applications, kick members, assign roles, access wallets, and so on), or they might have none of those roles. This is all determined by the Superlegate using the RDMS system to allow / deny certain rights.

However, all legates have voting power. While the individual powers of organizational leadership may be given to a non-legate-member, that member would not officially be a legate unless they are appointed / voted into the role and as such have voting power.

### Members

Members are only different from legates in that they do not possess operational power unless given to the through the RDMS system, and therefore cannot vote. Members have no default powers or access within their organization, unless that access is available to everyone or they are directly given rights by a member with the power to do so.

## Voting

When an organization is created, the creator may appoint **Legates** for that organization, this gives those members voting rights, and operational rights to organization constructs by default. which they can use to influence organizational decisions. Some actions, such as removing a legate or promoting another to a legate position will require a vote, with the decision going to the side with the most votes. As a result, in an organization with only a Super-Legate, that person would have complete power over voting-decisions.
Outpost Mod

FTUE Outpost: Mod
4        Armored Window L
1        Atmospheric Fuel Tank S
1        Bagged Plant A S
2        Bagged Plant B S
1        Basic Container S
2        Basic Container XS
1        Basic Mining Unit S
1        Bed S
1        Bench S
3        Canopy Windshield flat L
2        Canopy Windshield flat M
30        Canopy Windshield flat S
1        Container Hub XS
3        Dresser M
3        Elevator XS
3        Empty Shelf S
1        Ficus Plant A M
1        Foliage Plant Case A M
2        Force Field XS
2        Full Shelf S
1        Interior door S
1        Long Light S
5        Long Light XS
8        Manual Switch XS
4        Nightstand S
2        Office Chair S
1        Plant Case A M
4        Relay XS
1        Resurrection Node S
1        Screen M
1        Screen S
1        Shower Unit S
1        Sink unit
1        Square Carpet XS
2        Square Light S
12        Square Light XS
1        Static Core Unit S
12        Steel Column S
1        Surrogate VR Station M
1        Toilet unit A S
1        Transparent Screen XS
1        Trash can S
1        Wardrobe M
1        Window L
2        Window S
2        Wooden Chair S
1        Wooden low table M
Dual Universe Wiki/Section 2

General Information
### **Getting Started - The Landing Pad**

* Game World
* Game Controls
* Character and equipment
	+ Player Character
	+ Equipment
* First Time User Experience (FTUE)
* Tutorials
* Occupation
	+ Talents
* Ingame Chat and social functions

### **Lore**

* Official Lore Bible
* The Rebirth Project
* Aphelia

### Building the Metaverse (dev blogs and archives)

* Building the Metaverse

Game Content

### **Gameplay**

* Mining
* Resources
* Crafting
* Industry
* Building
* RDMS Rights management
* Lua Scripting in Dual Universe
* Challenges
* Missions
* Salvage Wrecks

### **Game Mechanics**

* Constructs
* Elements
* Multicrew Ship management
* Game and Flight Physics
* Territory Control
* PVP and Safe Zones
* Resurrection - Quantum Immortality mechanics
* Travel
* Blueprints
* Weapons
Pipes

A planetary pipe is the shortest distance between two planetary bodies, normally this would be an ideal trajectory to take but if the path takes you through PVP space the player should expect to encounter hostile combatants. This frequently traversed part of space is a camping ground for PVP players and if you wish to avoid combat various strategies will need to be employed.

## Pipe Avoidance

To avoid being tracked in a pipe the player will need to create a path outside of it, this is done by travelling a distance from your originating planet perpendicular to the pipe, in any direction heading to waypoint x on the image. It is best to bookmark that location as you could use it on the return journey.

Players that are exceptionally risk adverse may use more than one route outbound and a different route inbound, this tries to avoid scenario of reverse path camping where pirates obtain a long range or atmosphere radar detection and wait for the player to use the same path to return.

To determine how far outside the pipe you need to travel is up for debate, a generally accepted rule is to travel beyond the enemies radar distance. Be careful in calculating this value as talents play a large role in radar target acquisition. Some use 5 su, some 10 su and the truly paranoid use 20 su. Each player will have to assess the risk themselves.

## Community Tools

There are various tools developed by the DU community to help the player locate and avoid pipes if required, some of these show a graphical representation of the pipe and how far away from the center you are travelling.

Or with a programing board you could add a community provided widget directly to you HUD

## References

1. ↑ https://github.com/rhoffsch42/DualUniverse-public/tree/master/safe\_travel\_infos
2. ↑ https://github.com/tiramon/du\_pipe\_distance\_widget
Parts

Parts are objects that are required to make elements and items. All parts are made from materials and can be made into elements using the character crafting system, or an Industry Unit. Parts are not useful or functional on their own, but they are necessary ingredients for other items and elements. For example, a Basic Control System is useless by itself, but it can be crafted into a Programming Board element. Therefore, the production of parts is a critical step in manufacturing. Parts take up volume while they are being stored in containers but they can not be placed on a construct.

There are five types of parts in Dual Universe, each providing a specific function.

## Intermediary Parts

The intermediary part is the basic building block of Functional, Complex and Exceptional parts, and also an ingredient of some Elements themselves. All intermediary parts have three tiers; Basic, Uncommon and Advanced where the appropriate tier of industry is needed to produce them.

## Structural Parts

All elements have a structural part, which can be either a casing or a frame. From the smallest structural part; the Basic Casing XS, weighing in at 1.40kg, to the Advanced Reinforced Frame XL at a huge 24.06t, all elements need a frame or casing. Casings are produced in the 3d Printer while frames are extruded in the Metalwork Industry Unit. These are produced to the required size and tier ready for the assembly line to construct the element.

## Functional Parts

The functional part determines the elements use. For example an ore scanner is the functional part for a Territory Scanner, Antennas are the functional part for Space Radars.

## Complex Parts

Complex parts contain one or more Intermediary Part and one or more Alloy, Polymer or Glass product. Not all elements require a complex part.

## Exceptional Parts

Exceptional parts provide specific functions to elements that require Quantum or Antimatter capabilities. For example Warp Beacons require an Exotic Quantum Alignment Unit, Force Fields require Quantum Barriers.
Shards of Azuria Wiki/editcopy/Section 1

Welcome to the Official *Shards of Azuria* WikiWelcome to the Official *Shards of Azuria* Wiki
The Shards of Azuria reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 973 pages (351 articles).

What is *Shards of Azuria*?
*Shards of Azuria* is an isometric craft-and-build roguelike role-playing game. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around. Wander into the unknown, build a home and become strong enough to face the lurking evil...

The game is currently in Early Access on Steam for just $5.99.[Read more...]
Quanta

Quanta (plural quantum) is the currency in Dual Universe. Quanta is a digital currency, making it impossible to directly steal. The amount of quantum a player has access to is directly tied to their persona character wallet, which is only accessible to them. Organizations have their own Quanta wallets that can hold funds accessible to any member of the organization with the appropriate rights.

Players can use either their personal wallets, or their organisation wallets when spending Quanta.
Crafting

Crafting in Dual Universe involves creating the materials and elements necessary for building constructs using raw resources. There are many different materials and alloys in the game, each with their own attributes and each requiring different amounts and types of resources to build. Some materials, like iron, require only iron ore to be crafted, while others, like steel, require both iron and coal. Crafting is performed in your Nanocrafter that is attached to your Nanopack.

#### Manufacturing

Manufacturing utilizes specialized industry units deployed onto a static or space construct. Manufacturing allows the player to create production lines that continue to function even when the player has logged off.

## Crafting Interface

The Nanocrafter interface is opened with the K key.

Here the player can;

* A: Search for a specific schematic that they wish to craft from
* B: Filter the search to Nanocrafter only schematics. With this unselected the player will view every schematic within the game, this is a useful tool if you wish to find the components of any specific schematic. Additionally, filter to show only doable schematics based on items in your active container.
* C: Select the schematic you wish to create in the Nanocrafter.
* D: View which container your Nanocrafter should look for the ingredients, your linked container or your Nanopack. You can switch between the two by selecting Ctl-I. The yellow highlight indicates your active container
* E: The Nanocrafter will show the schematic with the necessary components, the volume in your active container (Nanopack or linked) on the left and how many needed to create the item on the right. In the diagram below the player is missing Basic Reinforced frame S. The player can from this interface, drill into the missing component which will open the components schematic to see if there are the required materials to make that component.

* After dependencies are met the player can select Add To Queue to begin the craft.
* F: This interface also shows the industry unit that is required to build this unit if you were not using your Nanocrafter
* G: There is an indication of how many finished items are already in your active container

Holding the Ctrl key while multi selecting opens multiple tabs in the crafting interface

## Limitations

There are some limitations to crafting using your Nanocrafter

1. Only a selection of basic items are included in the 210 schematics that are available to your Nanopack
2. Players can only craft one item at a time
3. Players can have up to 100 items in the crafting queue at any one time
4. While crafting still continues when the player is offline the nanocrafter does not deposit the output until the player next logs in

See Also

* Industry
* Industry Units
* Production Lines
Other items

**Other items** refers to everything else: Ingredients, loot, and so on and so forth.

## List

* All Seeing Eye
* Ancient Rags
* Azuria Crystal
* Azurian Coins
* Azurite Fragment
* Azurite Gem
* Branch
* Broken Bones
* Broken Sword
* Carrot
* Cloth
* Coal
* Copper Ore
* Cotton
* Dark Cobble Ore
* Empty Potion Bottle
* Essence of Cunning
* Essence of Might
* Essence of Mysticism
* Captured Mr Flopsy
* Glass
* Glowy Goo
* Gold Ore
* Honey
* Iron Ore
* Murk
* Mystic Cloth
* Orb of Cunning
* Orb of Might
* Orb of Mysticism
* Quartz Fragment
* Quartz Gem
* Queen Bee Shell
* Rat Meat
* Reed Grass
* Rock
* Rotten Core
* Ruby Fragment
* Ruby Gem
* Spider Silk
* Stinger
* Tiny Legs
* Venom
* Void Ether
* Wood Chunk
* Wood Planks
* Gregor's Note
* Worn Book
Ability: Absorb Tension

**Ability: Absorb Tension** is a Ability item in *Shards of Azuria*. Heals the user by (10% of user's armour) percent of damage taken. For every 5% health that is healed this way, an Extra Strike is gained. Lasts 10 sec. 30 sec cooldown.

## Crafting recipe

Requires
MightMaster
* 6 Orb of Might
* 5 Gold Ore
* 4 All Seeing Eye
Items

The term "Item" in Dual Universe broadly refers to any object that can be carried by a character or placed in a container. For example, iron ore (which is a resource) and an engine (which is an element), are all also considered to be items because players can carry them in their personal inventory. Constructs, on the other hand, are not items because players cannot carry assembled constructs in their personal inventory. Quanta is also not an item, because all quanta is digitally stored in the wallets of characters and organizations, and is not accessible by any other character.

The most significant difference between the item system in Dual Universe and that of many other games is that in DU all items have a physical volume. As a result, all items must be stored in a physical location at all times, such as a container, nanopack or market container. Items must also be transported (i.e. from one planet or base to another) and exchanged (i.e. bought, sold, or traded) manually.

The Item tree can be viewed fully in the market UI *[j]* and all player crafted items in the crafting UI *[k]*
Archive:Kickstarter Comments

This page serves as a consolidated archive for Kickstarter comments posted by Novaquark to be used as a reference for other pages and for the general public.  Kickstarter-related comments (such as one related to pledge levels) comments in French, and other comments unrelated to the game universe as a whole are excluded.

*1: # is in reference to the sequential number of the comment @Novaquark posted on that particular day. For example, if @Novaquark posted 2 comments about peanuts, then one about the ruby pledge level, and a final one about dinosaurs, then the two comments about peanuts would be numbered "1" and "2", and the one about dinosaurs would be numbered "4" with the one about the ruby pledge level left out as it is not relevant to the game universe as a whole.*
Outpost BlockHaus

FTUE Outpost: BlockHaus
2        2 counter XS
1        Armored window M
1        Armored window S
1        Atmospheric Fuel Tank M
1        Bagged Plant A S
2        Bagged Plant B S
1        Basic Container S
2        Basic Container XS
1        Basic Mining Unit S
1        Bed S
1        Bench S
5        Cable Model B M
2        Cable Model B S
1        Canopy Metal flat M
13        Canopy Metal flat S
2        Canopy Metal triangle S
7        Canopy Windshield flat L
7        Canopy Windshield flat M
19        Canopy Windshield flat S
8        Canopy Windshield tilted S
1        Container Hub XS
5        Corner cable Model A S
1        Delay Line XS
3        Detection Zone S
2        Detection Zone XS
1        Dresser M
3        Elevator XS
1        Emitter XS
2        Empty Shelf S
4        Full Shelf S
4        Glass Panel L
4        Half-Full Shelf S
1        Hatch S
1        Hull Decorative Element B S
1        Hull Decorative Element C S
1        Interior door S
4        Long Light M
2        Long Light S
6        Manual Button XS
3        Manual Switch XS
3        Nightstand S
2        Office Chair S
4        OR operator XS
1        Planet Hologram S
1        Programming board XS
2        Receiver XS
6        Relay XS
1        Resurrection Node S
1        Screen M
1        Screen S
1        Shower Unit S
1        Sink unit
1        Sliding Door M
1        Sliding Door S
2        Square Light M
3        Square Light S
6        Square Light XS
1 Static Core Unit S
1        Steel column S
1        Steel panel S
1        Surrogate VR Station M
1        Telemeter XS
1        Toilet unit B S
1        Trash can S
3        Vertical Light M
1        Vertical Light S
1        Vertical Light XS
1        Wardrobe M
1        Window S
1        Wooden low table M
Ability: Decoy

**Ability: Decoy** is a Ability item in *Shards of Azuria*. Creates a decoy clone of the player. Both the player and the decoy switch to a random location nearby. Any nearby enemies will forget who they are attacking. 30 sec cooldown.

## Crafting recipe

Requires
CunningMaster
* 6 Orb of Cunning
* 3 Void Ether
* 5 Cruxonite Crystal
Equipment

Equipment and resources are granted to a player when they first start Dual Universe, there are no additional tools to find or purchase. All tools are located in the players Nanopack, they do not wear out, cannot be lost, broken or deleted. There are two modes for tools, the default exploration mode and the build mode. Relevant tools are only visible that correspond to the particular mode the player is in i.e. Build tools are only visible in build mode.

Many global resources are also available to players such as Maps, Market interfaces, Rights and Duties Management System and in-game documentation called the Codex

## Equipment and Resources

The following standard equipment and resources are available to all players

* Jetpack : personal jetpack to assist during the building process in order to reach all areas of a construct, Always present and equipped, activates proper environments and can be toggled.
* Nanoformer : The handheld device that operates tools.
* Nanopack  : a personal inventory where the players default Tools as well as **Equipment**, Materials and Elements can be stored.
* Nanocrafter: a mini industry unit built into the players Nanopack that can make some essential low tier industry items.
* Exploration Tools: Scanning, Mining, Refueling and Repairing
* Building Tools: Building constructs, voxel manipulation

Resource Tools

## Equipment

1. ↑ Dual Universe Forums: https://board.dualthegame.com/index.php?/topic/470-jetpacks/#comment-3184
2. ↑ DevBlog Dual Universe - ABOUT THE ALPHA GAMEPLAY: https://devblog.dualthegame.com/2014/08/17/about-the-alpha-gameplay/#more-313
3. ↑ DevBlog Dual Universe - ABOUT THE ALPHA GAMEPLAY: https://devblog.dualthegame.com/2014/08/17/about-the-alpha-gameplay/#more-313
Shards of Azuria Wiki/editcopy

Welcome to the Official *Shards of Azuria* WikiWelcome to the Official *Shards of Azuria* Wiki
The Shards of Azuria reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 973 pages (351 articles).

What is *Shards of Azuria*?
*Shards of Azuria* is an isometric craft-and-build roguelike role-playing game. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around. Wander into the unknown, build a home and become strong enough to face the lurking evil...

The game is currently in Early Access on Steam for just $5.99.[Read more...]

General Information

Release date

System Requirements

How to Play

Achievements

Game Mechanics

Character System

Crafting

Day Cycles

Fishing

Game Content

Locations

NPCs

Quests

Enemies

Items

Weapons

Off-hand

Armour

Abilities

Usables

Fish

Placeables

Other items

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Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Chemical Industry

The Chemical Industry unit weighs 2.3t and takes pure product, polymers, catalysts and intermediary parts as an input and creates fuels, polymers, catalysts and complex parts in various volumes of output per cycle.

## Attributes

### Unit Mass

479.20L

The Chemical Industry has four tiers Basic, Uncommon, Advanced and Rare

## Basic Chemical Industry M

The Basic Chemical Industry produces Tier 1 and Tier 2 fuels and polymers and Tier 3 Catalyst, it uses Tier 1, Tier 2 and Tier 3 pure refined material as inputs

Inputs:

* Iron
* Sodium
* Sulfur
* Hydrogen
* Calcium
* Carbon
* Oxygen
* Silicon
* Copper
* Chromium
* Sodium

The unit also produces the Tier 1 and Tier 2 explosive module, a complex part using the following inputs

* Polycarbonate Plastic Product
* Polycalicite Plastic Product
* Basic Connectors
* Uncommon Connectors

Produces fuels polymers and explosive modules using these schematics.

The Basic Chemical Industry is manufactured using the Basic Assembly Line M

## Uncommon Chemical Industry M

The Uncommon Chemical Industry produce only two items the complex part Advanced Explosive Module and a polymer, Polysulfide plastic product from the following inputs

* Pure Sulfur
* Pure Carbon
* Pure Hydrogen
* Catalyst 3
* Polycarbonate Plastic
* Polycalcite Plastic
* Polysulfide Plastid
* Basic Connector
* Uncommon Connector

Using these schematics.

The Uncommon Chemical Industry is manufactured using the Basic Assembly Line M

## Advanced Chemical Industry M

The Advanced Chemical Industry produces just one Tier 4 polymer Flouropolymer Product from the following inputs

* Pure Carbon
* Pure Flourine
* Pure Hydrogen
* Catalyst 4

Produces pure ores using these schematics.

The Advanced Chemical Industry is manufactured using the Uncommon Assembly Line M and the following

## Rare Chemical Industry

The Rare Chemical Industry produces just one tier 5 polymer Vanamer product from the following inputs

* Pure Vanadium
* Pure Sulfur
* Pure Carbon
* Pure Hydrogen
* Catalyst 5

Produces pure ores using these schematics.

The Rare Chemical Industry is manufactured using the Advanced Assembly Line M
Remote Control Element

The Remote Control Element allows the player to remotely control a construct. Not much is yet known about the functionality of this element; the method of control, range, and limitations have not been revealed. The primary use shown so far for remote control is for test flying constructs from a safe distance, in order to see how they behave in a physical environment from an external standpoint.

## References

1. ↑ Dual Universe YouTube Channel, "Dual Universe DevDiary Updates - June 2017 | Pre-Alpha Video", Timestamp: 1:27 - 2:08, https://www.youtube.com/watch?v=pz-XcdbaC3E&feature=youtu.be&t=1m28s. 07/05/2017.
Spell: Mystic Bubble

**Spell: Mystic Bubble** is a Ability item in *Shards of Azuria*. Envelops the caster in a bubble of mystical energy. Prevents knockback and transfers 20% of damage taken into consuming mana instead. Lasts 8 sec. 30 sec cooldown.

## Crafting recipe

Requires
MysticismMaster
* 8 Essence of Mysticism
* 4 Azurite Gem
* 4 Iron Ore
Ability: Flash Attack

**Ability: Flash Attack** is a Ability item in *Shards of Azuria*. In a flash, the assassin rushes 6 blocks ahead, attacking anything in it's path for moderate physical damage and appearing behind the target. The target is also stunned for 2 sec. 6 sec cooldown.

## Crafting recipe

Requires
CunningMaster
* 4 Orb of Cunning
* 1 All Seeing Eye
* 4 Toxite Crystal
NPCs

There are numerous **NPCs** in *Shadows of Azuria*, who sell items, offer quests, and enable crafting.
The first NPCs you come across will be in the town of Azuria. However there are more NPCs out of town that will further
assist you on your travels.

## Azuria

* Gregor
* Hestia
* Phonos
* Albinus
* Labrys

## Woodland

* Alris
* Miner Douglas
* Florence
* Medea the Halloween Witch
How to Play Guide for Shards of Azuria

This page covers everything you need to survive the first hour in *Shards of Azuria*.

## Movement and line of sight

* You move with a combination of WSAD and the mouse. Assuming you use default settings, use WSAD to move laterally and horizontally. By pressing the right mouse button or RMB, you make the character move towards the cursor. Get used to movement in Azuria, as it takes a bit of practice.
* Line of sight is important, as you can only see what your character sees. Line of sight is obscured by walls and obstacles, depicted as black sections in your field of view. Naturally, you see poorly in the dark, so exploring during the day and bringing along a torch for delving is highly recommended.

## Interactions

* To interact with items and characters, approach them and click on them. You need to be on the adjacent square to do so, so if you can't open that door or talk to Gregor, move closer. Talk with Gregor to get your first quest. Clicking on NPCs is usually recommended, as they can divulge additional information or quests.
* Before leaving Azuria to the south-east, explore the adjacent buildings and talk to the characters there. Each will give you a mission intended to familiarize you with the game's systems and explain the different playstyles. However, to truly progress, you need to leave the city through the south-east gate.
* Speed up by using Mana Rush, your default ability. Doing so consumes a minor amount of mana, but makes you move faster. Useful for crossing larger distances.

## Combat and harvesting

* Combat occurs in real-time. Approach any of the bugs and smack them with LMB or keep it pressed to continue attacking. Combat ends when either of you is dead, so keep punching the insect until it dies. Once it's dead, press and hold R to collect its droppings. Err, loot.
* Harvesting raw materials for crafting occurs in the same way, except you whack the tree or rock (with your fists, ouch) to destroy it. Once it's "dead", hold R to collect materials.

## Crafting

* Hit V to open the crafting interface. Recipies are displayed below the crafting interface, segregated by type. To craft items, you need one, two, or three ingredients and depending on the type of item, a crafting station or one of the crafting masters from Azuria. Crafting a rock hammer requires no special skills.
* Abilities, spells, armour, and other items are crafted the same way. Pay attention to the recipes and you can't get lost.
* Gathering crafting items occurs naturally, as in any roguelike: Kill enemies, complete quests, and loot everything you see with extreme kleptomania.

## Continuing

* Move out! The above should prime you enough to
Thaler

## Patch History

* Patch 0.9.20:
	+ Removed Doomed tag, added Single-Use ability.
* Patch 0.9.18:
	+ Power increased from 11 to 13. Doomed moved from abilities to tags.
* Patch 0.9.10:
	+ Added Agent and Temeria tags. Doomed moved from tags to abilities.
* Patch 0.9.7:
	+ Ability is no longer optional. (previously, cancelling out of the selection screen would leave you with no card drawn)
* Patch 0.9.6:
	+ Power increased from 8 to 11. Now Agile (was a Siege unit). Now Disloyal (was Loyal). Now Epic (was Rare). Added Doomed tag. Ability changed from "Swap a card." to "Draw 2 cards, keep one and return the other to your deck."
* Patch 0.8.72:
	+ Power increased from 6 to 8.
Honeycomb

Honeycomb is used as the building blocks of Dual Universe, they are also referred to as "Voxels".

Honeycomb appearance can vary greatly and require different materials depending on the finish and structural integrity. Each honeycomb type has particular charactaristics and attributes, these attributes assist the player in identifying the best honeycomb for a particular function. For example a player may wish to build a light ship so chooses a low mass voxel, or a heavily armored ship so chooses a highly resistant voxel. To view each materials attributes go to the Material Attribute page.

## Honeycomb Reference Table

Below is a table of the showing the visual appearance of each honeycomb voxel, hover over the voxel to identify its name.
Sigismund Dijkstra

## Patch History

* Patch 0.9.20:
	+ Name changed from "Dijkstra" to "Sigismund Dijkstra".
* Patch 0.9.18:
	+ Removed Officer tag. Now plays 2 random cards rather than the top 2 cards. Both cards are drawn before the first is played.
* Patch 0.9.11:
	+ Power increased from 3 to 4.
* Patch 0.9.10:
	+ Added Agent, Redania and Officer tags.
* Patch 0.9.7:
	+ Power reduced from 4 to 3.
* Patch 0.9.6:
	+ Power increased from 1 to 4. Ability changed from "Play a Gold card from your deck." to "Play the top 2 cards from your deck."
* Patch 0.8.72:
	+ Power reduced from 5 to 1. Now Disloyal (was Loyal). Now Agile (was a Siege unit). Ability changed from "Demote all other units, then boost self by 2 for each unit demoted." to "Play a Gold card from your deck."
* Patch 0.8.60:
	+ Boost value increased from 1 to 2.

* Card artwork by Anna Podedworna
Ability: Blood Feast

**Abilty: Blood Feast** is a Ability item in *Shards of Azuria*. The user enters a bloodening state, feasting on the pain of enemies. Melee damage heals the user for 30% of damage dealt and armour is increased 30%. Lasts 5 seconds. 26 sec cooldown

## Crafting recipe

Requires
MightMaster
* 4 Orb of Might
* 6 Broken Bones
* 4 Rat Meat
Official Shards of Azuria Wiki

Welcome to the Official *Shards of Azuria* WikiWelcome to the Official *Shards of Azuria* Wiki
The Shards of Azuria reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 973 pages (351 articles).

What is *Shards of Azuria*?
*Shards of Azuria* is an isometric craft-and-build roguelike role-playing game. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around. Wander into the unknown, build a home and become strong enough to face the lurking evil...

The game is currently in Early Access on Steam for just $5.99.[Read more...]

General Information

Release date

System Requirements

How to Play

Achievements

Game Mechanics

Character System

Crafting

Day Cycles

Fishing

Game Content

Locations

NPCs

Quests

Enemies

Items

Weapons

Off-hand

Armour

Abilities

Usables

Fish

Placeables

Other items

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Shards of Azuria

*Shards of Azuria* is a roguelike RPG with a randomly generated world, where you can craft, build, and fight your way through victory using a broad variety of items, abilities, and spells!

## Features

* Inventory System with over 150+ items
* Crafting System with over 90+ recipes
* Build a home by placing down blocks, furniture or other objects
* Add color to your surroundings with the Paint Blaster
* Core RPG mechancis, level up, get stronger and obtain new equipment
* 15+ Abilities to obtain out of 3 different class types
* Dialogue / Quest system with 6 core NPCs and 20+ quests
* Day Cycle system
* Explore large generated Woodland, Cave and Dungeon areas
* Custom designed Town and Boss areas
* Fight a variety of creatures
* And of course, wipe out the final boss!
Shards of Azuria Wiki/Section 3

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Ability: Spike Trap

**Ability: Spike Trap** is a Ability item in *Shards of Azuria*. Places a trap on the ground that lasts 90 seconds. The trap is triggered when an enemy walks over the trap location. Causes immediate physical damage and adds the Slow and Open Wound statuses for 5 seconds.

## Crafting recipe

Requires
CunningMaster
* 2 Orb of Cunning
* 3 Broken Sword
* 3 Venom
Shards of Azuria Wiki/Section 1

Welcome to the Official *Shards of Azuria* WikiWelcome to the Official *Shards of Azuria* Wiki
The Shards of Azuria reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 973 pages (351 articles).

What is *Shards of Azuria*?
*Shards of Azuria* is an isometric craft-and-build roguelike role-playing game. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around. Wander into the unknown, build a home and become strong enough to face the lurking evil...

The game is currently in Early Access on Steam for just $5.99.[Read more...]
Character System

The **character system** in *Shadows of Azuria* is intuitive and straightforward.

## Characteristics

* Level: Your character's current amount of experience. There are ten levels with automatic upgrades, determining base stats (see below for comparison).
* Melee damage: How much damage you deal per swing. Determined by weapons, Strength, and any auxiliary bonuses.
* Health: How much damage you can take before going down. Regenerates, albeit slowly.
* Mana: How many abilities you can cast before needing to take a knee or chug a potion.

## Statistics

* Strength: Determines how hard you are able to hit the enemy and how much damage you do.
* Agility: Determines the amount of damage you do with abilities.
* Intellect: Determines spell damage.
* Wisdom: Determines mana regeneration rate.
* Crit: The chance to deal massive damage!
* Dodge: The ability to evade an attack.
Placeables

**Placeables** are items you can place in the world to create your own housing.

## List

* Alchemy Station
* Ancient Vase One
* Ancient Vase Three
* Ancient Vase Two
* Shuriken Trap Block
* Azurite Block
* Barrel
* Wooden Bed
* Berry Bush
* Blue Mosaic Tile
* Blue Mosaic Tile 2
* Bookshelf
* Mystery Barrel
* Wooden Chair
* Coal Block
* Conifer Tree
* Cooking Pot
* Copper Block
* Cotton Bush
* Cruxonite Crystal
* Dark Cobble Block
* Dungeon Artful Tile
* Green Dungeon Block Five
* Green Dungeon Block Four
* Green Dungeon Block One
* Green Dungeon Block Three
* Green Dungeon Block Two
* Red Dungeon Block Five
* Red Dungeon Block Four
* Red Dungeon Block One
* Red Dungeon Block Three
* Red Dungeon Block Two
* Dungeon Block Five
* Dungeon Block Four
* Dungeon Block
* Dungeon Block Three
* Dungeon Block Two
* Dungeon Boarding Tile
* Dungeon Chest
* Green Dungeon Artful Tile
* Green Dungeon Boarding Tile
* Green Dungeon Mosaic Tile
* Dungeon Mosaic Tile
* Red Dungeon Artful Tile
* Red Dungeon Boarding Tile
* Red Dungeon Mosaic Tile
* Flowers
* Forge
* Foxglove Flower Bed
* Foxglove Flower
* Gargoyle Statue
* Glow Torch
* Grass Block
* Grass Block Three
* Grass Block Two
* Grass Cube
* Grass Cube Three
* Grass Cube Two
* Grass Ledge
* Grass Ledge Three
* Grass Ledge Two
* Grass Tuft
* Grass Tuft Three
* Grass Tuft Two
* Gravestone One
* Gravestone Skull
* Gravestone Three
* Gravestone Two
* Green Pop Seeds
* Green Pop Seeds Three
* Green Pop Seeds Two
* High Grass Tile
* High Grass Tile Three
* High Grass Tile Two
* Infernal Gargoyle Statue
* Infernite Crystal
* Iron Block
* Killerpede Tribute
* Knight Statue
* Lamp Post
* Low Grass Tile
* Low Grass Tile Three
* Low Grass Tile Two
* Low Wheat
* Murk Block
* Murkonite Crystal
* Murk Tile
* Plantable Mushroom
* Pinecone
* Pinecone Three
* Pinecone Two
* Plain Bush Flower Bed
* Plain Bush
* Pumpkin
* Pumpkin Lantern Cat
* Pumpkin Lantern Happy
* Pumpkin Lantern
* Pumpkin Lantern Sad
* Quartz Block
* Reed Seeds
* Rock Mound
* Rose Bush Flower Bed
* Rose Bush
* Ruby Block
* Scarecrow
* Skeleton Pile
* Soil Block
* Soil Tile
* Spider Egg
* Spider Web
* Spinner
* Stone Block
* Stone Edging
* Stone Flowerbed
* Stone Tile
* Table with Blue Cloth
* Torch
* Toxite Crystal
* Weapon Rack
* Wheat
* White Decor Block One
* White Decor Block Three
* White Decor Block Two
* White Decor Cube One
* White Decor Tile One
* White Decor Tile Two
* Window
* Wood Block
* Wooden Chest
* Wooden Door
* Wood Tile
* Work Bench
* Worn Barrel
Shards of Azuria Wiki/editcopy/Section 3

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AlphaAPI

**AlphaAPI** is the custom API extension Team Alpha uses to develop each mod pack. AlphaAPI allows for easier callbacks and a generally increased level of productivity when creating mods for *The Binding of Isaac: Afterbirth+*.

AlphaAPI is available for public use and can be downloaded here!

The complete wiki of AlphaAPI can be found here for documentation on callbacks, features, and general information.

## Change Log

 Version 1.1: 04/22/2017
* ItemObject:addCallback() and CurseConfig:addCallback() can now be used to add a check to any AlphaAPI callbacks
* Transformation Example fix
 Version 1.2: 04/23/2017
* Added AlphaAPI.getLastBaseItem(), returning the last non-modded item in the game
 Version 1.3: 04/27/2017
 Version 1.4: 04/30/2017
* TRANSFORMATION\_CACHE now correctly passes in player and cache\_flag
 Version 1.5: 05/06/2017
* Fixes "return" not working when using an ItemObject or CurseConfig to add a callback
* Mod data is now saved on game exit, alongside the 5-second interval.
 Version 1.6: 05/18/2017
 Version 1.7: 05/27/2017
* Added support for base callbacks in AlphaAPI.addCallback
* Added a warning when callback function does not exist
* ENTITY\_\* callbacks now automatically cast the entity being passed into the highest level
Cyborg (Transformation)

Tech Alpha

Bionic Arm

Technology

Technology 2

Tech X

Tech.5

The **Cyborg** transformation was added in Pack 2: All That Is Unholy. This transformation turns Isaac into a metal-plated cyborg.

## Effects

* Each additional active charge gives Isaac an all-stats up increase
* Batteries have an increased chance of spawning on room clear

## Pool

You need 3 out of these items to transform:

* Aimbot
* Tech Alpha
* Bionic Arm
* Technology
* Technology 2
* Tech X
* Tech.5
Endor

Shot Speed
  Range
  Speed
  Luck
 Starting Pickups
 Starting Item(s)

**Endor** was released with Pack 2: All That Is Unholy and marked the second official playable character in Alphabirth. Endor is developed off of the "Witch of Endor" from the Hebrew bible. In the bible, the Witch of Endor summons the prophet Samuel's spirit at the request of King Saul and in hopes of comforting his distress. Appropriately Endor was designed as a "holy witch" that uses the powers of evil for the purpose of good. Endor starts each run with Cauldron and her trusty other-worldly friend Spirit Eye. Endor also starts with low-damage and she converts health upgrades into eternal hearts to balance her powerful starting items and ability of flight. Picking up Black Hearts will damage Endor instead of giving her the black-heart health.

# Strategy

* Due to Endor's very low damage multiplier she can be perceived as weak without the proper insight into how she is meant to be played. Her low-damage multiplier is counteracted by her high fire-rate which directly benefits from Spirit Eye.
* Endor can use her ability of flight to maintain close proximity with Spirit Eye and use it effectively to quickly kill enemies.
* Items that normally give health upgrades instead give Endor an Eternal Heart. She also starts every run with 2 Spirit Hearts, this guarantees a reduced need to pick up Red Hearts. Instead, Red Hearts should be consumed with Cauldron along with other unnecessary consumables (including trinkets & locked or unobtainable chests) as often as possible to spawn more items.
* Items spawned by Cauldron are dependent on which room you use the item. This can be used to strategically gain extra Angel, Devil or Boss room items as needed.
* Cauldron can also be used to "steal" consumables from the shop, this allows Endor to reach a full Cauldron quicker.
Mutant Fetus

**Mutant Fetus** is a passive item added in Pack 1: Mom's Closet.

## Effects

* Tears have a chance to spawn a bomb upon hitting an enemy. This bomb does have your bomb effects applied to it.

## Video Guide

### Video Guide Updates

* The item sprite of Mutant Fetus has been updated since the release of this video.
* The costume of Mutant Fetus has been updated since the release of this video.
Transformations

**Alphabirth** adds new transformations to *The Binding of Isaac: Rebirth*. Each transformation grants unique abilities to Isaac, and are obtained by collecting a set amount of specific items that are both from the base game and from Alphabirth.

 Damned |  |  | Grants flying
Replaces Isaac's health with Black Hearts
 Waxed |  |  | Isaac takes no damage from fire
Upon being damaged Isaac shoots out fires in all directions
Mod Packs

**Alphabirth** is separated into individual **mod packs** and **mini packs** that each follow a basic theme and add unique additions unlike any of the other releases. These packs are released on a semi-constant basis to provide the community with continuous content. Team Alpha releases updates for every pack, addressing balancing concerns, fixing bugs and adding completely new content. Each pack is developed using the API extension AlphaAPI. Currently, Alphabirth contains two mod packs:

* Pack 1: Mom's Closet
* Pack 2: All That Is Unholy

# Alphabirth: Complete Collection

**The Alphabirth: Complete Collection** contains every individual mod pack and mini pack available and currently adds:

* 60 Items
* 2 Trinkets
* 12 Enemy Variants
* 3 Transformations
* 2 Characters
* 1 Pickup
* 4 Runes

The Alphabirth: Complete Collection

# Mod Packs

Mod packs add a large amount of content to Alphabirth, and usually have a more ranging theme than the minipacks. They are developed as the foundation for Alphabirth and receive constant updates beyond release.

### Pack 1: Mom's Closet

Mom's Closet was the first mod pack released by Team Alpha, it was released on January 22, 2017 and added:

* 31 Items
* 2 Trinkets
* 1 Character
* 1 Pickup
* 1 Enemy Variants
* 1 Transformation
* 4 Challenges

Pack 1: Mom's Closet can be downloaded here.

### Pack 2: All That Is Unholy

All That Is Unholy was the second mod pack released by Team Alpha, it was released on February 16, 2017 and added:

* 29 Items
* 1 Character
* 11 Enemy Variants
* 2 Transformations
* 4 Runes
* 4 Challenges

Pack 2: All That Is Unholy can be downloaded here.

### Pack 3: The End Times

The End Times was the third mod pack released by Team Alpha, it was released on September 7, 2017 and added:

* 20 Items
* 7 Enemies
* 1 Pickup
* 1 Challenge

Pack 3: The End Times can be downloaded here.