recursal/Fanatic-Fandom huggingface dataset:
Fort Bradley

**Fort Bradley** was an Allied military base located in New York City during the Third World War.

A military base of the same name also exists in New York in the new timeline created by Anatoly Cherdenko's time travel.

## History

During the initial stages of the Soviet invasion of the United States, Manhattan Island was attacked by an amphibious landing force, and Fort Bradley became the last Allied holdout in the region. However, the commlink with the Fort was cut off, so Special Agent Tanya, under the command of an Allied Commander, was tasked with reestablishing communications with the base.

Once Tanya and a squad of GIs reached the base, communications was successfully restored, and control of the base was transferred to the Commander. From Fort Bradley, the Commander launched an attack on a nearby Soviet supply base, destroying it completely. The destruction of the Soviet base successfully blunted the Soviet invasion of New York.
Moscow

**Moscow** (Russian: *Москва́*, romanised: *Moskvá*) is the capital and the largest city of the Soviet Union and it's main republic. It is also the largest city in Europe, with the Moscow metropolitan area ranking among the largest urban areas in the world. The city is named after the river (old Russian: гра́д Моско́в, roman. grad Moskov literally "the city by the Moskva River").
Shin Fai

**General 'Anvil' Shin Fai** was a Chinese Class AAA general serving in the People's Liberation Army (PLA) during the War against the GLA.

## Background

On the battlefield, China's greatest resource is the millions of individuals in uniform, and General Shin has staked a career on them. Known to his troopers as *The Anvil*, the 57 year old General Shin can mobilize four divisions in twenty-four hours thanks to a streamlined, and sometimes brutal, command structure. Discipline is very strong with General Shin, and officers and infantry who can maintain it are rewarded.

The General has developed advanced field training programs for the Red Guard and elite operatives. Military analysts credit the speed and professionalism of General Shin's peacekeeping units with preventing the Taiwan Conflict of 2009 from becoming a global war. His divisions feature several weapons and transport systems unique in the People's Liberation Army.

Stationed at Camp Snake, Beijing, Fai's Combat Number is 2030-200403-1.
Giant Squid

The **giant squad** is a Soviet anti-ship naval unit in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

Captured and trained by Soviet scientists, giant squids are capable of grasping enemy ships and crushing them with their powerful tentacles. Since they are usually submerged, they do not appear on radar.

They were used as a line of defense for Cuba to prevent the Allies from reaching their Nuclear Missile Silos there, but failed to stop them. They also were used in an attempt to prevent the American Allied forces from landing in Europe to help the European Allied forces fight in Eastern Europe.

During the Psychic Dominator Disaster, the Soviets utillized a few of these units in a very unique tactic. They deployed the squid ahead of Typhoon Attack Submarines to pinpoint any Boomers and "lure" the Boomer's torpedos from the Typhoon (or any ship being covered). A direct hit from a Boomer can still be tolerated by the squid, provided that they keep maneuvering to dodge the torpedo barrage.
Conscript (Red Alert 3)

Conscripts are the Soviet basic infantry trained during the War of the Three Powers. Simple riflemen in greatcoats, they heavily resemble the basic Rifle Infantry of the altered Second World War featured in the first Red Alert.

While Anatoly Cherdenko altered the timeline by removing Albert Einstein, conscripts still remained the foundation of the Soviet army. However, there was some difference between these and the previous Conscripts. The Conscript of Red Alert 3 is much less armored, and equipped with an ADK-45 assault rifle rather than a PPSh-41. They also come equipped with Molotov Cocktails.

## Background

In the Soviet Union, military service is understood to be a rite of passage, for boys and girls alike, into a patriotic adulthood. And, much like the onset of age, this rite is not optional. Opportunities do abound, and based on a child's scholastic achievement and parentage, he or she may end up serving either behind a desk or behind a machine gun for the glory of Russia and all her sister republics. Among the entirety of Soviet youth entering the armed forces, a large percentage consists of boys of unremarkable strength, intellect, or pedigree. These boys, once properly trained and equipped, are boys no longer: They are conscripts.

The millions of drafted boys destined to become conscripts tended to have no distinguishing attributes or patronage. Training had a heavy theoretical component with an emphasis on raising morale and reinforcing indoctrination learned earlier in life, (such as how to properly fire a gun, salute high-ranking officials, cry out authorized Soviet war cries, etc.). In addition to this, conscripts were often promised great reward for their service, motivating them further. By comparison, technical skills, such as marksmanship, merited relatively little time and swimming was completely ignored, reportedly due to fears of desertion.

### **Training Program**

The conscript training program was regarded as highly efficient by the Soviet Union. Exit polls suggest conscripts come away from this video series genuinely inspired and enthusiastic for combat, (and the few that are unsatisfied typically are sent to the gulags straightaway). However, the poor training they received meant that they possess the shortest average combat lives out of all the Soviet forces. Conscripts rarely lived above 26.6 years before being killed or (more rarely) promoted.
Merlin Personal Ion Cannon

The ***Merlin* personal ion cannon** is a large energy weapon featured in *Renegade*.

## Background

A shoulder-mounted, stout-barrel weapon, the Merlin is an attempt by GDI to harness their most destructive weapon and put it in a portable, mobile package. While cumbersome, it is exceedingly powerful. It works by periodically erecting a cylindrical top-mount that collects excited ion particles from the atmosphere, which then are superheated to 6000 degrees Fahrenheit or 5075 degrees Celsius and magnetically propelled through the thick, stout barrel. The azure stream is extremely destructive, especially when paired with other sophisticated equipment, such as the Prototype Mobius suit.
Advanced Nuclear Reactor

The **Advanced nuclear reactor** is an experimental improvement to the standard nuclear reactor. The reactor is used only by General Tsing Shi Tao. It produces 80% more power than its standard counterpart, yet it costs 20% more. Like the standard nuclear reactor, it can be overcharged to produce 50% more power but would damage itself in the process.

Aside from minor cosmetic, output, and price, these structures are technically no different from the normal nuclear reactor utilized by the PLA.
King Raptor

The **King Raptor** is an advanced variant of the standard Raptor multirole combat aircraft used by the USA during the war against the GLA.

## Background

The King Raptor was developed by United States Air Force General, Malcolm "Ace" Granger and was both sturdier and carried more firepower than the original model. King Raptors also received a pair of Point Defense Lasers to shut down the incoming small missiles. The fighters could be equipped with Countermeasures and Laser-Guided Missiles once upgraded at the Airfield to do so, while their pilots could receive advanced training at a USA Strategy Center. Though the King Raptor was developed for the U.S. Air Force, Chinese General Leang also had access to the fighters.
Grizzly Battle Tank

The **Grizzly battle tank** is the Allied main battle tank in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

The Grizzly mounts a unique chassis, consisting of two drive trains extending beyond the main hull and crew compartment. On top of the chassis is mounted a relatively narrow turret, carrying the main gun of the Grizzly.

Cheaper than the Rhino Tank, it's a match for most Soviet vehicles; but is weaker than Soviet tanks. Although not as strong as the Rhino or Apocalypse tanks; Grizzly Tanks can outmanoeuvre the slower Soviet vehicles. Capable of bypassing them completely in order to attack more vulnerable units in the rear, such as V3 rocket launchers or even an enemy base. Its speed epitomizes the Allied tactic of rapid fight engagement. Deficiencies in armor can be negated in extended engagement by the introduction of IFV with Engineers, replenishing the armour for another battle.

In the new timeline created by Anatoly Cherdenko's time travel, the Grizzly was beaten by the British Guardian tank in performance tests, which replaced it as the new Allied MBT.
Gatling Tank (Generals)

**Gatling tanks** are light tanks deployed by China, armed with a single large Gatling cannon.

## Background

A large Gatling gun mounted on a tracked chassis, this vehicle can fire at ground and air targets. Gatling tanks are *very* effective versus infantry and decent against light vehicles and aircraft. They are also among China's faster vehicles, and are cheap and easy to produce on the battlefield. This makes the Gatling tank a good scout early on in a battle until MiGs can be produced.
Psychic Sensor

The **psychic sensor** is a Soviet defensive structure in *Command & Conquer: Red Alert 2*, meant to detect incoming enemy movements within a radius around the structure, as well as uncover spies, superweapon markers, and submerged units within the area of effect.

In *Yuri's Revenge*, it was given to Yuri's army as the psychic radar.
Advanced Tactical Submarine

The **Advanced Tactical Submarine** was a powerful submarine armed with nuclear torpedoes used by the Soviet Union during the Second World War.

## Background

The Advanced Tactical Submarine was developed by the Soviets as a more powerful variant of the standard submarine. However, information of its development was somehow leaked to the Allies, who deployed forces to destroy the Soviet base where it was developed. The attack was thwarted by Field Commander S7, however.

During the battle, the ATS managed to sank an Allied Cruiser detachment sent to destroy the base.
Nod Battleship

The **battleship** is a capital warship used by Nod in Tiberium Wars and is counterpart to GDI's Battleships and aircraft carriers.

## Background

The vessel has a multihull, catamaran design and relies heavily on its guns. There are two batteries of three three-barrel turrets each both fore and aft. Secondary armament consists of five sponson-mounted two-barrel gun turrets on each flank. Five VLS tubes are located forward of the forward main battery.

## Service

* Two Nod battleships were sunk in port by GDI forces in Alexandria during the GDI counteroffensive.
* A battleship supported LEGION during the capture of Alphonse Giraud.
Nick Seymour Parker

**Nick Seymour Parker**, codename **Havoc**, was a GDI commando during the First Tiberium War and a former member of the Dead 6 elite unit, noted both for his competence and a characteristically bad attitude. He is the player character in *Renegade*.

## Personality

Nick Parker had an extremely bloated ego and condescending attitude, partially caused by his expertise with weaponry, physical traits and skills in warfare. He also had numerous issues with authority, especially military, which led to him being incarcerated by the GDI military police numerous times.

## Background

Born in Allentown, Pennsylvania (mother was a homemaker and a full-fledged PTA member; father an Allentown steelworker), young Parker earned his nickname Havoc early on. Branded as "troubled" by school counselors and a "problem child" by neighbours who were worried about the Parker's proficiency at building small explosive devices. Parker's youth in Pennsylvania was a gritty collage of fistfights, explosions, after-school detentions, and worrying one-liners as a way of coping with it all. Eventually, he joined the United States Marine Corps.

His gruff attitude and penchant for no-bull action seemed to work in his favour. Most publicly, he wound up heading a Special Forces unit in Operation Desert Storm as part of the USMC's recon team—though that did mean flirting with dishonorable discharge on several occasions. Indeed, Havoc's "unconventional" methods, while effective enough, often proved a public relations nightmare for the Marine Corps.

He was recruited by the GDI and cycled through special forces training before being assigned to GDI's elite Dead 6 commando unit. Eventually, Havoc, due to the drawn-out anti-Nod campaign in northern Egypt, was dismissed from the unit and began operating solo, using his special forces training to fight Nod his own way, although still nominally under GDI control.
Chrono Tank (Aftermath)

The **Chrono tank** was an experimental Allied vehicle that entered service around the time of the Second World War. It appeared in *The Aftermath* and *Retaliation*.

## Background

The Chrono tank is, essentially, a Chronosphere on tracks. The tank is armed with two missile launchers that are quite effective against tanks and structures. But the tank has a unique ability: it can chronoshift itself to a desired location once its mobile Chronosphere is fully charged. This high mobility is offset by its low durability and the chrono tank is generally not a match for main battle tanks in a direct fight. It is deployed on the battlefield very rarely.

### Deployment

Some of the most important deployments of the Chrono tanks were in Italy: these include the destruction of a Soviet harbor in North Italy. They were also deployed to destroy the Soviet sub pen that was producing the earliest missile submarines in South Italy. Some of them helped an Allied strike force to rescue Albert Einstein and some other scientists in central Italy.

Chrono tanks were also deployed against a Soviet nuclear missile silo. The tanks destroyed the radar dome and forward SAM sites, clearing the way for the arrival of Tanya Adams and an MCV.
Apocalypse Tank (Red Alert 2)

The **Apocalypse assault tank** is a Soviet heavy assault tank in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

The Apocalypse tank was the most powerful tank in the Third World War. It possessed a pair of powerful cannons effective against both vehicles and structures, and was capable of eliminating the IFV and other light vehicles with a single volley. Against infantry, the cannons were significantly less effective, doing relatively minor damage. The Apocalypse also featured dual Mammoth Tusk missile launchers, effective against enemy aircraft. Lt. Zofia described them as "war in a can". Like the earlier Mammoth tanks, the Apocalypse was designed to go toe-to-toe with any enemy unit, and emerge the last unit standing.
Nationalism

**Nationalism** is an upgrade for the Chinese military. PLA commanders may invest in nationalistic indoctrination for $2000 at the Propaganda Center. Once upgraded, units that receive the Horde Bonus will get a further 25% rate of fire boost.

When Nationalism is researched, affected units gain a golden ring around the red star visible under regular Horded units.
Pathfinder

**Pathfinders** are USA's elite snipers.

## Background

Equipped with a long-range sniper rifle (Heckler & Koch MSG90) and effective camouflage (Ghillie suits), the Pathfinder can take out enemy infantry systematically and often without enemy commanders realizing. Pathfinders are cloaked when not moving. However, they are completely useless against vehicles and buildings. If revealed, a single vehicle could dispatch Pathfinders without much trouble. To compensate for this, many players use a very effective tactic by filling the Humvees with a Pathfinder and four Missile Defenders to allow Pathfinders with protection from vehicles. Also Pathfinders can garrison buildings and stay cloaked in the building as long as only stealth units occupy the building.

Not wanting their training to fall into the wrong hands US officials restrict them only to Generals who had achieved special promotions. Ironically, Kassad was reported to train snipers that look alike Pathfinders in his main base. General Leang, a high-ranking Chinese general, also had access to Pathfinders.
Izumi

**Izumi** was a young Japanese girl, sister to the dreaded Yuriko Matsui.

## Background

At some point prior to Yuriko's rebellion, Shimada captured Izumi and subdued her due to her immense psionic power, and imprisoned her in the lower level of the Shiro Sanitarum, in what appeared to be one of the tubes for keeping Yuriko clones, surrounded by two red Nanoswarm shields.

During Yuriko's rebellion, Izumi psionically helped guide Yuriko out of Dr. Shimada's control. She also helped Yuriko break out of the high-security Allied prison camp, Camp Dakota, in Guam.

When Yuriko rescued her from Dr. Shimada's clutches, she made an attempt on Yuriko's life, because Izumi thought she was more powerful than Yuriko. They both clashed in a psionic battle, but in the end, Yuriko killed Izumi. After killing Izumi, Yuriko remarks that she has "gone through hell to find her".

Recovered blueprints from the Shiro Sanitarium database, courtesy of Yuriko, revealed that Izumi was to wear a sleek, hi-tech skinsuit armor at some point in the War or in the Uprising - the Yuriko-Izumi conflict occurred inside Shiro Sanitarium confirm blueprints, as Izumi's hi-tech suit was used, in contrast to Yuriko's jacket uniform.
Steel Talons

The Steel Talons was an experimental combat division of the Global Defense Initiative specialized in deploying untested next-generation technologies to the front lines. The unit was formed by General Joshua Mitchell after the resolution of the Firestorm Crisis. Mitchell's belief that GDI should have a significantly more advanced arsenal than any Brotherhood of Nod opposition shaped the Talons' doctrine.
Neutron Mines

**Neutron mines** are the upgraded version of the Chinese Land mines. When deployed, the conventional land mines used by the Chinese are replaced by miniaturized neutron bombs encased in mines. The conversion process is fast, easy, and deployed exclusively to mines deployed around buildings for easy control and to prevent them falling to the wrong hands. The mines, when detonated, spread deadly neutron radiation in a small area, penetrating armor and killing infantry inside of vehicles. Chinese troops can then capture the empty vehicles. It is equally effective to infantry of any sort.

The neutron mine upgrade is available to all Chinese buildings once the basic mine upgrade has been purchased for an additional $500.
Attack Outpost

The **Attack Outpost** was an improved Listening Outpost developed for General Shin Fai.

## Background

Like the Listening Outpost, it could detect all types of enemy units over a wide radius. However, it was geared more towards an attacking role owing to Fai's reliance on infantry over armoured forces, and was able to hold more infantrymen on board. Additionally, it came standard with a miniature speaker tower.
Mirage Tank (Red Alert 3)

The **Mirage tank** was an advanced Allied battle tank first seen during the Third World War.

## Profile

Created by the FutureTech Corporation based on a French tank chassis and weapon design, the Mirage tank combines great firepower with an advanced camouflage system, making it ideal for ambushing Soviet armor divisions. The sophisticated systems on the Mirage Tank demand years of training to master.

The name of the Mirage is a reference to its reactive camoscanner technology, which envelops the vehicle in a camouflage field that causes it to resemble a nearby mundane object, such as a tree or a truck. The camouflage is capable of fooling both naked eyes and most scanners. However, Mirage tanks can only remain concealed when they do not fire and remain motionless, to reduce heat signatures and conserve energy. Using its gap generator device, it can invert its camoprojector field onto nearby Allied forces with the appropriate transmitters. While Mirage tanks cannot disguise themselves or use their weapon while the gap generator is active, they are able to conceal small armies in this fashion.

The Mirage is armed with a spectrum dispersion cannon that focuses and amplifies light waves to form an extremely destructive (though short-ranged) burst of high-energy photons, which can cut through any known substance easily. The spectrum beam's energy disperses from its targets, reflecting onto nearby forces, and making it easier to engage multiple hostiles. The spectrum cannon must be firmly mounted into the chassis of the Mirage tank. Though they are maneuverable enough to be able to quickly turn to face most armored forces.
Naginata Cruiser

The **Naginata cruiser** is an advanced anti-ship cruiser used by the Empire of the Rising Sun in *Red Alert 3*.

## Background

The Empire was met with little resistance overtaking much of the waters north of the Soviet Union, in part because of their element of surprise, and in part because of the naginata cruisers. The mainline ship-hunters of the Imperial navy decimated virtually all that stood in their way, opening up an opportunity for Japan's Shogun battleships to lay down withering coastal bombardment to pave the way for a full-scale invasion.

These ships take their name from an ancient Japanese bladed staff, once used to keep the enemy at bay or to bring down fast-moving cavalry. The Naginata cruiser was likewise dangerously unapproachable from the seas, for its captains were always well-prepared to let loose pairs of quickly-loading, semi-guided torpedoes. Each Naginata cruiser was also armed with an additional set of five launchers hidden below the waterline, which can launch a spread of torpedoes to attack multiple targets. What's more, these special Type-S torpedoes travel so far below the waterline that even submerged Soviet Akula-class submarines cannot hide from them--a fact that contributed to the overwhelmingly one-sided first encounter between the Soviet and Imperial navies.

The speed of these ships enabled them to close the distance and then quickly finish their victims, and their unusually strong armor means they can withstand heavy fire on approach to their targets. Though studies revealed that the Naginata cruisers have no anti-air capabilities, the Empire seemed to always have several of its Sea-Wing vessels lurking nearby, ready to ambush any aircraft on approach.

Serving aboard a Naginata cruiser is considered a great honor, since they are relatively uncommon and charged with protecting the mighty Shogun battleships. As such, service aboard Naginata cruisers is restricted only to the Japanese elite - men whose stern loyalty to their cause and sharp senses for naval warfare purportedly made them as feared within their society as their ships were hated by their enemies.
Angry Mob (Generals)

**Angry mobs** were GLA-affiliated groups of enraged common folk, seen during the War against the GLA.

## Background

The GLA used such persuasive propaganda that they could seemingly incite an angry mob anywhere they had a base of operations. Often starting with a group of five, angry mobs could grow in size, up to 10. An angry mob was often an intimidating threat, in particular if upgraded with AK-47s. Angry mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and could go against lighter vehicles.
Mortar Cycle

The **Mortar Cycle** is an anti-structure and anti-infantry support unit.

## Background

The motorbike is an old Krasny Motory messenger motorbike repurposed by the Soviet Resistance as a fast attack vehicle. Hundreds of these were sitting mothballed in the company's warehouses after it went bankrupt as a direct result of the exhausting world war. Each vehicle has been modified significantly, including armoured plates, more powerful engine and a reinforced side car with two weapon compartments: a Molotov cocktail storage and a collapsible mortar.
New York City

**New York City** was the largest and most populous city in the United States and one of the largest in the Western world.

## Background

﻿Starting off as a Dutch settlement named New Amsterdam, New York became English and was renamed in 1674 and grew to become a major city of the United States. The city would become the financial capital of the US and later to the world. Being a source of great wealth, New York was seen as the greatest capitalist symbol the world has ever known. The Statue of Liberty was placed on Liberty Island in the Hudson River as a token of friendship and reward from France. As the city's economic prosperity grew, so did its skyline, resulting in one of the most prominent cityscapes on Earth.
Ta Hun Kwai

General **Ta Hun Kwai** was a Chinese General (Class AAA), serving in the People's Liberation Army during War against the GLA.

## Background

The 51 year old General Ta Hun Kwai is convinced that the People's Liberation Army will see its greatest military successes in this century through the view holes of its tank divisions. A disciple of Soviet tank tactics of the Cold War, General Kwai has produced technical papers on various modifications to them. He has initiated development of techniques to reduce the costs of tank production and has sponsored the Emperor program, whose first tanks rolled off the assembly line in 2013. Considered part of the old guard in the PLA hierarchy, General Ta nevertheless continues to roll up victory after victory in battle.

Stationed at Base Rat, Jinan, China, General Kwai's Combat Number is 9999-322436-5.
Bribery

The Allies in the Third World War know that no soldier is a perfect, dedicated, incorruptible patriot, and that any soldier can be convinced to join the winning side, if the price is right.

Allied Spies go around carrying wads of cash, and are authorised to periodically distribute them to nearby enemy ground troops. Inevitably, when shown the benefits of capitalism and consumerism, they will join the Allies. Even Soviet Apocalypse and Imperial King Oni pilots will undoubtedly be won over. Bribery cost $1000 per use and the Spy will also lose their disguise. Take note that certain units - Bears, Dogs, Commandos - will not be so easily corrupted and cannot be bribed, nor can certain sea and air units.

Since mind controlling does not exist in the new timeline, bribing is the only way to convert enemy units to your side.

It should be noted that heroic units (the highest level of promotion) cannot be bribed.
Brotherhood of Nod

The **Brotherhood of Nod** (often shortened to **Nod** or **the Brotherhood**) is a worldwide and quasi-religious movement devoted to the mysterious and charismatic figure of Kane, and the harnessing of the extraterrestrial Tiberium substance by Earth's downtrodden peoples. Although the Brotherhood first emerged in 1995, the year of Tiberium's arrival, Nod had existed as an ancient and secret society long before this date, and claims to have originally been founded around 1800 BC. During the course of the 21st century, the Brotherhood began to exhibit the combined characteristics of a world religion, a large decentralized nation-state, a high-tech multinational corporation, and an unorthodox superpower.

Core Nod beliefs include that Kane is an eternal prophet figure, whose guidance to humanity allegedly dates back through millennia of secrecy, and that Tiberium represents the catalyst for the next stage of human evolution.

At the end of the 20th century, the Brotherhood was officially designated a worldwide terrorist organization by the United Nations-backed Global Defense Initiative; for dangerous misuses of the Tiberium substance, the founding of a rogue military-industrial complex throughout disenfranchised countries, instigating social and political upheaval across first world nations, and for pursuing a total domination over the world's peoples and resources. The Brotherhood would consequently face off against the UN's GDI in four successive world wars, restoring itself after two military defeats, and finally achieving Kane's vision during the later two conflicts, bringing Nod's prophecy to its fulfillment.
Navy SEAL (Red Alert 2)

The **Navy SEAL** is an Allied specialized anti-infantry/anti-structure infantry unit in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

In *Red Alert 2*, they are a campaign-only unit. They were introduced in skirmish and multiplayer in *Yuri's Revenge*, after Tanya began to differ from them in statistics and abilities.
Yuriko Omega

Recent reports reveal that the Empire's Psionic commando unit is a psychic warrior codenamed Yuriko Omega. Records of her origins are either highly classified or may not even exist.

Intel suggests that Yuriko was the sole survivor of a brutal program - the Omega Program, to be precise - held in the Shiro Sanitarium, a private military firm that seeks to decrease the Empire's reliance on high technology with a literally living weapon. It is unknown what effect the Sanitarium's program had on Yuriko's mental state, though she appears dehumanized. Whatever occurred, Yuriko possesses immense power; not fully understood by science.

It has been reported that Yuriko is capable of levitating infantry and vehicles into the air before ripping them apart with her psionic powers, as well as instantly destroying any aircraft by sending them crashing into the ground.
Attack Dog (Red Alert 2)

**Attack dogs** are Allied and Soviet anti-infantry scout units in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*. The Allied version is a German Shepherd, while the Soviet version is a Siberian Husky.

## Background

These trained canines were raised from when they were pups to be killing machines, and performed extremely well against enemy troops, despite often taking heavy casualties under fire. They were very useful for reconnaissance purposes due to their speed, vision, and expendable status. They could also sniff out enemy spies no matter what disguise they had taken on. They were of particular use during the Psychic Dominator Disaster, as Yuri's psychics were only trained in controlling human minds, and were vulnerable to dogs.
Minigunner (Zero Hour)

**Mini-Gunners** were elite Red Guard equipped with miniguns, deployed exclusively by Chinese General Shin Fai.

## Background

Although more expensive and trained more slowly than regular Red Guard, minigunners were much better equipped to take on modern battlefield threats. A Mini-Gunner's aim was precise enough to attack even aircraft. Due to all of the additional training and cost of the weaponry being issued, minigunners were not trained in pairs like Red Guards.

If he reached a certain rank, General Fai had the option to deploy minigunners by air (known as a paradrop). There were 3 ranks of this support power, each with an increasing number of Mini-Gunners.

Also these troops are the reason Overlords and Battlemasters are not used by Shin Fai.
Angstrom Defense

Angstrom Defense is a Swedish defense contractor during the Third World War.

## History

The Stockholm-based Angstrom Defense is a defense contractor that specializes in high performance and experimental weapons. One of their most famous products is the Apollo fighter, the Allies' primary air superiority fighter during the war.
Shock Trooper (Aftermath)

**Shock troopers** were an elite infantry unit of the USSR employed during the Second World War.

## Background

The Shock trooper is equipped with a portable Tesla coil, essentially a backpack generator with a lightning rod. He wears heavy armour isolating electricity and cannot be run over by vehicles. The troopers are used as special forces units and as pacification squads.
Toxin Rebel

**Toxin rebels** were Dr. Thrax's own special rebels who replaced AK-47 assault rifle with a toxin-spraying weapon with backpack tank. They were seen in the late stages of the War against the GLA.

## Background

Their toxin-sprayers made them highly effective at eliminating infantry, even those garrisoned in buildings and bunkers. Like normal rebels, they could garrison buildings and be trained to capture neutral and hostile structures.

Toxin rebels could still potentially be harmed by their own toxins if traversing through an area that has just been sprayed with poisonous chemicals. However, unlike other rebels and unupgraded Rangers, they were far more resistant to toxins than other infantry.
GS-2 Beacon

The **GS-2 *Godsend*** was a man-portable GDI ion cannon targeting beacon of the First Tiberium War and was used by troops to request an ion cannon strike at its deployed location. The beacon automatically transmitted authentication and targeting data. The latter allowed the ion cannon to deliver a strike directly on the beacon.

A strike could be averted by disabling the beacon. This was most reliably done by physically accessing the GS-2 rather than attempting to jam or modify the signal. Engineers and technicians were trained to disable beacons.
Isotope Stability

Developed at the Propaganda Center, **Isotope Stability** is an upgrade available to Chinese general Tsing Shi Tao and his commanders. Due to the faction's use of atomic engines in their Battlemasters and Overlords (Nuclear Tanks), a small amount of radiation is left behind if the tanks are destroyed.

Isotope stability prevents the collateral damage from harming friendly units. It can be purchased for $2000.
KA-3 Tesla Plane

The Krasna Aerospace **KA-3 Tesla plane** was a fighter jet designed to be the primary combat aircraft of the Soviet Union.

## History

The first KA-3 prototype spectacularly exploded during its test flight, killing Krasna Aerospace's lead aircraft designer and test pilot. This threw Krasna Aerospace into disarray and left a gap in the military capability of the Union, with industry analysts predicting that the Soviet Union would not be able to field a credible air superiority fighter for at least a decade.

This state of affairs persisted until two young visionary designers, Mikevich and Guroyan, joined forces and founded the Mikevich-Gurevoyan Aircraft Corp to create the MiG fighter, one of the most successful air superiority fighters in the world.
Bureau of Robotics

**Bureau of Robotics** is a Soviet company whose products appear in Command & Conquer: Red Alert 3.

## Background

The Bureau of Robotics is not so much a company in the traditional sense, but a scientific branch within the Soviet Union that sought to develop advanced robotics for the military.

This division worked with the Kazminov Design Bureau in developing the terror drone. During the development of the war machine, a young member of the design team known as Konstantin Belousov hatched a revolutionary plan in increasing the weapon's destructive capability by interfacing a human mind with its military neural network. Belousov later volunteered for the procedure.

The project was a success but it drove Konstatin into a dementia whereupon he threatened members of the public with a cattle prod. Official statements attributed Belousov's condition to stress which led to the mental breakdown. The Bureau of Robotics has also refused to comment on whether other Terror Drones have been interfaced with human minds.
Flak Trooper (Red Alert 3)

The **flak trooper** was the Soviet Union's anti-vehicle and anti-air infantry during the Third World War and The Uprising.

## Background

Not much is known about the background of the flak troopers, other than that they were Gulag inmates who were forced to carry out their sentences on the battlefield. Because of this, they were given the undesirable task of carrying heavy flak cannons and volatile anti-vehicle mines.
Nuke Cannon

The **Nuke Cannon** was China's and arguably the world's most advanced siege weapon, firing tactical nuclear shells over considerable distances, with suitably destructive results. The majority of generals had to spend promotional points to acquire it (possibly at the expense of another ability), although the Chinese Government entrusted General Tsing Shi Tao the use of Nuke Cannon without spending promotional points.

## Background

The Nuke Cannon consisted of a large howitzer-like weapon mounted on a tracked vehicle, with a cabin for the crew located at the front, similar to a regular truck.

Before firing the cannon, the vehicle had to deploy four stabilizers. This, coupled with the slow speed of the vehicle and long reloading time of the main gun, made using it in the field time-consuming and potentially very costly; Nuke Cannons cost considerably more than Inferno Cannons, but were similarly weakly armoured and even more vulnerable to enemy fire. Nevertheless, many generals considered the destruction wrought by the Nuke Cannon to be worth the hassle, as nuclear shells were effective against tanks and infantry at far greater ranges than the Inferno Cannon, which could only lob comparatively weak shells.

Later in the conflict with the GLA, all Nuke Cannons could be supplied with Neutron Shells (an alternate to Nuclear Shells), which killed infantry instantly while leaving structures and vehicles intact. This way garrisoned buildings could be cleared and vehicles neutralized and used by Chinese forces.
Rodall Juhziz

**General Rodall 'Demo' Juhziz** was a GLA commander who specializes in explosives.

## Background

This 36 year old bomb-maker of Middle Eastern ancestry is responsible for some of the most devastating terrorist attacks of the twenty-first century. General Juhziz and his organization have been tied to both the attack on the US Embassy in Cairo and the sinking of the USS Nelsen in 2012. Such bold strikes have drawn more supporters to his side, including bombers from many nations willing to sacrifice their lives for the causes of the GLA. General Juhziz lost the use of a hand in a bomb-making accident and rarely speaks to anyone outside of his own organization.

Commanding the GLA Scorpion cell, 'Demo' Juhziz is a much-feared and very threatening opponent for the GLA's enemies.
Flak Cannon (Red Alert 2)

The **Flak Cannon** is a type of Soviet anti-aircraft emplacement.

## Background

Following the end of the Second World War, the Allied Forces disarmed most of the Soviet Union's military arsenal as part of the peace treaty. One of these was the SAM site, which was the first anti-air missile developed in history. The puppet Premier Romanov had decided to secretly re-arm the Soviet military and, exploiting another loophole in the treaty, commissioned the development of a cheaper anti-air emplacement to repel the expanding Allied airforce.

The flak cannon ultimately replaced the SAM site of the Second World War. The weapon fired explosive shells whose blast or fragments was a hazard to aircraft in close formation. The flak cannon was so successful that the weaponry was soon used by infantry and deployed on wheels. The latter two though had the advantage of firing the flak on enemy infantry.

It was revised in the new Third World War due to the temporal manipulation of Anatoly Cherdenko. Instead of a single large cannon, the Flak Cannon used two smaller caliber Cannons with lacked the area effect of its temporal cousin but with a much higher rate of fire.
Boris

**Boris** (*Russian*: **Борис**) is the Soviet commando infantry unit in *Command & Conquer: Red Alert 2 - Yuri's Revenge*, replacing the Psi-Corps trooper.

## Overview

Little is known about Boris' early history, other than that he was formidable enough on the battlefield to become a hero of the Soviet Union in unseen events prior to the first iteration of the Third World War. He became more prominent in the second iteration of the war in the non-canonical Soviet campaign of *Yuri's Revenge*, participating in capturing the Allied time machine in San Francisco and liberating Allied troops in London, destroying psychic dominators in both instances.

Boris is equipped with a specially designed AKM assault rifle, the successor to the AK-47 that Soviet rifle infantry wielded in the Second World War. Boris is very accurate and can dispatch most infantry with a single burst of fire from medium range. This weapon also dealt an appreciable amount of damage to vehicles despite its anti-infantry nature.

When ordered to attack buildings, Boris uses a laser pointer to call a MiG airstrike from a randomly chosen edge of the map. He will keep pointing at the structure until it is destroyed, or he is moved elsewhere or killed. In this state, he can not fire while maintaining the pointer. If he is moved or killed before the structure is destroyed, the MiGs turn back. If the MiGs are downed, another squadron will be called after a short delay. Finally, the number of MiGs varies depending on Boris' veterancy level: Boris can call 2 MiGs while non-veteran, 3 MiGs when veteran, and 4 MiGs when elite. This attack outranges all defensive structures except the Grand Cannon.

Like all commandos in *Yuri's Revenge*, he is resistant to mind control. He is also the only commando in the expansion who is not capable of traversing water without using transport units.

## Continuity

If Boris is killed in the prehistoric era in the mission Time Shift, he re-emerges from the barracks after the second time jump, as he is native to that timeline.

After the merging of the timelines, the role of the Soviet commando was taken by Natasha Volkova during the Post-War Crisis and the third iteration of the war.
EMP Pulse

An **EMP Pulse** bomb strike could be periodically ordered by high-ranking Chinese generals who selected it as a promotional option. Delivered by transport aircraft, this large bomb did not do any damage, but rather disabled all electronics (i.e. vehicles and buildings) over a large area for a reasonably long amount of time. Used correctly this could give Chinese generals a huge tactical advantage, allowing them to attack enemy facilities with a reduced chance of a successful enemy defence or counter-attack. Even a less successful EMP strike could cause serious disruption for enemy commanders. Any aircraft caught in the EMP blast would be instantly downed and destroyed, including American supply helicopters. While the bomb-carrying aircraft could be shot down it was able to sustain a great deal of enemy anti-aircraft fire.
Bomb Truck

**Bomb trucks** were GLA suicide vehicles used during the War against the GLA.

## Background

Old dilapidated dumpers, uparmoured by GLA and loaded to the brim with explosives. When attacking, they drove into the enemy and detonated their weapons on impact. These trucks were by default loaded with a mixed array of improvised explosives, and could be refitted with more potent explosives or even Anthrax-based weaponry.
Marauder Tank

The **Marauder tank** was a medium tank used by the Global Liberation Army during the War against the GLA. It was the bigger cousin of the lighter Scorpion tank, and was their heaviest tank.

## Background

The Marauder tank was more heavily armoured than the Scorpion tank, and was armed with a more powerful cannon. The cannon could be upgraded by using parts salvaged from destroyed vehicles. Both upgrades increase the damage output and rate of fire, with the second adding an extra cannon.

The Marauder tank could not rotate its cannon. Because of this, the entire tank had to turn and face the target in order to fire. As a result, the Marauder could not fire while moving unless the target was directly in front of it. This made the Marauder especially vulnerable while retreating or against fast-moving units.
Flak Track

The **flak track** is a Soviet anti-air vehicle and infantry transport in *Command & Conquer: Red Alert 2* and *Yuri's Revenge*.

## Background

Flak tracks' main purpose was the first line of air defense, with the flak cannon mounted on them. Excellent against aircraft, these cannons were also effective against lighter vehicles and infantry, but were poor choices against stronger tanks and buildings. Their secondary purpose was to transport infantry to the front line. Each flak track could carry up to 5 infantrymen.
Sentry Gun (Red Alert 2)

The **Sentry Gun** was an automated Soviet defense mechanism that was introduced during Third World War and remained in service during the Psychic Dominator Disaster. It was a robotic gun turret that used a rudimentary AI to fire on enemy soldiers and leaves friendly ones unharmed. It was built as a Russian equivalent to the Allied pill box.

## Background

Despite the Soviet Union being known for its nigh-obsessive propensity for excess firepower, the removal of the unreasonably deadly flame tower from Second World War arsenal proved that the Russian military had *some* ability to limit itself. Realizing through the trials of the Second World War that the flame-thrower mounted watchtowers were as dangerous to Soviet troops as they were to Allied ones, the Red Army quickly sought out a suitable base defense to act as a safer replacement.

It was redesigned in the Third World War's third iteration, this time controlled by a conscript instead of AI.
Ministry of Experimental Science

The **Ministry of Experimental Science** is a Soviet formation whose products appear in Command & Conquer: Red Alert 3.

## Background

Located at Omsk, Russia, the Soviet Union's notorious Ministry of Experimental Science received an extraordinary research grant which was greater than the combined salaries of the entire Soviet intelligentsia. Their purpose was the research and development of new fear-based weapons for use against the Union's enemies. Results include the Desolator Bomb, the Stingray strike craft, the oft-rumored orbital magnetic satellite, and, of course, the Union's War Bear program.

The Ministry continued to explore the possibilities, even as the Soviet Union's defeat became imminent. With less and less bureaucracy and need to achieve consensus, the most dedicated scientists (others fled, surrendered to the Allies or suffered other fates) continued their pursuits, creating horrors known only to themselves. The only known product to reach the frontlines is the Desolator Trooper Programme, which created soldiers so vile that their very existence violates 71 different International Provisions of Appropriate Military Conduct. And those scientists soon became the first victims of their monsters, marking the end of the ministry's Omsk facility.

However, it did not cease to exist. In the wake of the nation's defeat, the ministry was reinstated and was responsible for providing the battered country with even a modicum of defensive capability. To this end (and to minimize expenses) the ministers decided to put various prototypes (including the failed ones) into active duty. One example of such an approach is the Reaper walker.
Liquid Tiberium Bomb

The **liquid Tiberium bomb** (also known as **liquid-T**, or **Ichor-LQ** to the Scrin) was developed during the Third Tiberium War by the Brotherhood of Nod and later, the Global Defense Initiative. It is the most destructive weapon ever created, ten times more powerful than a two-hundred Megaton thermonuclear warhead.

A liquid Tiberium explosion - highly destructive in itself - will also detonate any Tiberium in the nearby area. This will cause a chain reaction which can be enough to wipe out entire countries or regions. After detonation, a field of Tiberium Riparius (green Tiberium) will be left behind.