Life

## Overview

Life, or health, is one of the five devaster gauges in the game, along with stamina, hunger, cold, and radiation poisoning. The max life point amount is 255.

Life is the most important part of a devaster's survival. If it drops to zero, the devaster dies and loses all their items unless they have a sleeping bag. There are many ways for the devaster to lose health, and a few ways to regenerate it.

A damage-dealing element in the game can knock off a varying amount of health from a devaster's life gauge. The ways a devaster can lose health is as followed:

- Hunger or cold gauge reaches 0

- Radiation gauge reaches a certain point

- Hit by a damage-dealing weapon or tool (e.g. steel axe, AK47 bullet, spear, grenade impact, fists)

- Hit by an explosion

- Hit by a ghoul or robot

-Stepping in a wood-spike trap

Health can be regenerated by

- Natural regeneration: don't take damage for a few seconds to regenerate your health back

- Consuming a bandage or medkit

## Armor

There are also a multiplicity of armor types that a devaster can use to shield themselves from incoming damage. These wearables only protect mainly from one type of damage, however, some armours like the Tesla Armor can protect you against a little bit of everything, but depending on the situation you should wear whichever armor is required for the situation.

### Melee

Melee damage can be reduced by the Metal Helmet, the Welding Helmet, and the Gladiator Helmet. Damage is blocked by a little, medium, and large amount by each wearable, respectively. Gladiator Helmet also protects a little bit from firearms and explosives.

Although the Metal Helmet, Welding Helmet and the Gladiator helmet are the main source of melee protection, other hats like the SWAT Suit and the Tesla Armor also has the melee damage reducing ability as a Metal Helmet, with this in mind, unless your main attacking method is melee-ing, I wouldn’t recommend crafting a Metal Helmet while also having either a SWAT Suit or a Tesla Armor in your possession.

Melee damage includes getting hit by a ghoul, robot, or player's melee item such as fists, axes, pickaxes, hammers, etc. etc.

### Ballistic

Ballistic damage (non-laser/regular guns like 9mm or Sniper Rifle) can be reduced by the Leather Jacket, the Kevlar Suit, and the SWAT Suit. Ballistic damage is blocked by a little, medium and large amount by each wearable, respectively. SWAT Suit also protects a little bit from melee weapons, as much as a Metal Helmet.

Ballistic damage includes getting hit by a non-laser gun, or else the spear, bows, and nail gun.

### Laser

Laser damage (laser pistol, laser sniper, laser submachine) can be reduced by the Power Armor and the Tesla Armor. Laser damage is blocked a medium and large amount by each wearable, respectively. Tesla Armor also protects a little bit from everything, including radiation and cold.

Laser damage, as said above, includes getting hit by a laser pistol, laser sniper, and laser submachine.

### Explosive

Explosives can be reduced by the Protective Suit or sometimes called the Deminer Suit. Explosive damage is blocked by a large amount while using the Deminer Suit. The Deminer Suit also warms you up a bit.

Explosive damage includes getting by the explosions of landmines, dynamite, C4, and grenades.

## Sleeping Bags

Sleeping bags are special buildings that can feign death and save a player's life. When you die but have a sleeping bag placed down, you will instead spawn in the place you built the bag, and the bag will then disappear. You do not technically die, however you will lose your XP and items. Your skill point level and remaining skill point XP will remain the same.