recursal/Fanatic-Fandom huggingface dataset:
Baron Zemo

* Modern
* The Falcon and The Winter Soldier

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Helmut Zemo, the thirteenth baron of the Zemo family, was molded by his father's desire to rule the world. Now he fights against heroes with his strategic genius and incredible sword skills. Baron Zemo stands against the heroes of the world to wreak havoc and claim his rightful power.

 Physical Attack (**+20:** 752)
 All Defenses (**+20:** 666)
 Ignore Defense (**+20:** 1146)
 HP (**+20:** 2633)
Critical Damage (**+20:** 507)

 *Applies to: Villain Allies*
 *Activation Rate: When Attacking*
*Applies to: Enemies*
*Deals 20% Bleed damage every 1 sec. Removes Elasticity. (3 Sec.)*
 *Applies to: Self*
*Increases Guaranteed Dodge Rate by +20%.*
*Increases BLEED effect by +30%*
*Increases Skill damage by 30% and increases Bonus Damage by 35%.*
**Enhances effect of skill, Blood Blade**
 *Physical Damage 90% of Physical Attack.*
*Additional 142 Physical Damage.*
 *Applies to: Enemies*
*Deals 20% Burn damage every 1 sec. (4 Sec.)*
*Physical Damage 65% of Physical Attack.*
*Additional 36 Physical Damage.*
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Silence (2 Sec.)*
*Applies to: Self*
*Increases All Attacks by +35%, All Speeds by +1%, and Critical Rate by +30%, removes Incapacitation. (10 Sec.)*
*100 chance for Immunity to All Damage. (6 Sec.)*
*Physical Damage 130% of Physical Attack.*
*Additional 142 Physical Damage.*
Cooldown Time: 14 seconds
 *Applies to: Enemies*
*Stun (1 Sec.)*
*-30% decrease of All Defenses. (Stack up to -30%) (10 Sec.)*
*Paralysis( Ignores immunity) (1 Sec.)*
*Increases All Attacks by +25%, All Speeds by +1%, and Critical Rate by +25%, removes Incapacitation. (5 Sec.)*
*Physical Damage 55% of Physical Attack.*
*Additional 142 Physical Damage.*
Cooldown Time: 17 seconds
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Incapacitation (Removes Active Buff from target) (10 Sec.)*
*-30% decrease of All Defenses. (Stack up to -30%, ignores immunity) (10 Sec.)*
*Applies to: Self*
*Super Armor, All Defenses +5% ↑ (5 Sec.)*
*Physical Damage 138% of Physical Attack.*
*Additional 142 Physical Damage.*
Cooldown Time: 18 seconds
Required Hero Rank:

 Enhances effects of skill, Blood Blade and World Conquest
**Applies to Self**

*All Attack ↑ +5.4%*
*Attack Speed ↑ +4.8%*

*Physical Attack ↑ +5.4%*
*Critical Damage ↑ +4.8%*

*All Attack ↑ +5.4%*
*Cooldown Duration ↓ 4.8%*

*Physical Attack ↑ +5.4%*
*Critical Damage ↑ +4.8%*
*Critical Rate ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*
*All Defense ↑ +5.0%*

*All Attack ↑ +5.2%*
*Critical Rate ↑ +4.9%*
*Ignore Defense 4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*
*Attacks Speed ↑ +4.7%*
*Critical Damage ↑ +4.9%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.4%*
*Max HP ↑ +5.2%*

*All Attack ↑ +5.4%*
*Attack Speed ↑ +4.8%*
*Critical Rate ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*Max HP ↑ +5.1%*

*Physical Attack ↑ +5.2%*

*Physical Attack ↑ +5.3%*

*Physical Attack ↑ +5.4%*
*All Defense ↑ +5.1%*
Jubilee

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Applies to: Self
 Jubilee serendipitously awakens her mutant powers as she leads a life of crime, but is plunged into danger when mutant hunters suddenly appear. Luckily, she is saved by the X-Men and then meets Professor Charles Xavier, leading her to join the team.

 Energy Attack (**+20:** 816)
 Physical Defense (**+20:** 709)
 Critical Damage (**+20:** 1194)
 Critical Rate (**+20:** 1194)
Recovery Rate (**+20:** 573)

 *Applies to: All Allies*
 *Activation Rate: 70% chance when attacking*
*Applies to: Enemies*
*Deals 30% Bonus Energy Plasmoid damage every 1 sec.,*
*Stack up to 5(Max 150% Additional Damage) (7 Sec.)*
Cooldown Time 1 seconds
 *Apply to: Self*
*50% chance to become immune to Mind Damage.*
*Increases Skill damage by 30% and increases Bonus Damage by 30%.*
 *Energy Damage 65% of Energy Attack*
*Additional 48 Energy Damage*
 *Applies to: Enemies*
*30% chance of missing attack (4 Sec.)*
*Energy Damage 114% of Energy Attack*
*Additional 29 Energy Damage*
 *Apply to: Self*
*100% chance for Immunity to All Damage. (5 Sec.)*
*Energy Damage 72% of Energy Attack*
*Additional 48 Energy Damage*
**When using manual controls, your character will continuously attack nearby enemies.**
Cooldown Time: 13 seconds
 *Energy Damage 177% of Energy Attack*
*Additional 29 Energy Damage*
**Move using the V-Pad while using a Skill.**
Cooldown Time: 11 seconds
 *Applies to: Self*
*+20% increase of Energy Attack. (8 Sec.)*
*Guards against 2 hits. (5 Sec.)*
*Energy Damage 131% of Energy Attack*
*Additional 15 Energy Damage*
Cooldown Time: 12 seconds
Required Hero Rank:

*All Attack ↑ +5.3%*
*All Defense ↑ +5.0%*
*Recovery Rate ↑ +4.9%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*
*Energy Defense ↑ +5.2%*
*Critical Damage ↑ +4.7%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*
*Energy Defense ↑ +5.1%*

*Energy Attack ↑ +5.4%*

*All Attack ↑ +5.2%*

*All Attack ↑ +5.2%*

*Energy Attack ↑ +5.3%*

*Energy Attack ↑ +5.4%*

*All Attack ↑ +5.2%*

*Energy Attack ↑ +5.4%*
*Critical Rate ↑ +4.8%*
Awakened Skill

Awakened Skills are similar to Tier-3 Ultimate Abilities and represent the final evolution of that character.

Awakened Skills involve multiple characters joining in on the animation and these teams are (generally) themed together. All characters who take part in the animation are also able to be upgraded (See: Awaken Potential) to use their Awakened Skill.

Characters are required be Level 70, but the final upgrade requires different materials than that of a Tier 3 character.

* Awakening Crystal x 1000
* Mandalay Gem Fragment x 350
* Cosmic Cube Fragment x 240
* Gold x 1,000,000

Awakening Crystals and Mandalay Gems Fragment can be found in Alliance Battle Extreme and Alliance Battle Legend.

* Super Hero
* Super Villain
* Neutral

* Combat
* Blast
* Speed
* Universal

* Combat
* Blast
* Speed
* Universal

* Universal
Faction Battle

Faction Battle has been added as a limited time event!

Your actions in the field will add collectively to the points of your faction, and will ultimately determine if your choice wins or loses the battle. Rewards will be sent based on ranking and participation in the event.

First of all, you must choose a side. (If one side is considerably larger than the other, players will have to choose the less popular side.) If you select the side, you will see the icon in the middle of the screen to check the current rating of the factions. If you choose not to pick a side, you may choose later by tapping the Faction Battle icon to bring up the “Choose a Side” menu.

The result of the Faction Battle depends on the side with the most power. You must enter missions and battles to collect Faction Points to raise your faction’s share of points.

### Lock Faction

Players will be unable to join the winning team when the total point margin is too large.

### Enhanced Intelligence

The faction with less points will get an increase to point acquisition.

### Double Agent

The faction with less members will get an increase to point acquisition.

### Rewards

Faction Battle Rewards will be sent out once the event ends. Rewards can be claimed within 7 days after the event ends.

 Defeat
 MVP
Enchantress

* Modern
* Summer Days
* War of the Realms

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 The immortal sorceress Amora uses her manipulative, magical abilities in the pursuit of power and pleasure. Rapt by her beauty and ensnared by her cunning, even the mightiest warriors of Asgard bend to the will of the Enchantress!

 Energy Attack (**+20:** 816)
 Energy Defense (**+20:** 709)
 HP (**+20:** 2802)
 Skill Cooldown (**+20:** 1194)
Critical Rate (**+20:** 573)

 *Apply to: All team members*
 *Activation Rate: 70% rate when Maiden's Farewell skill is used*
*Apply to: Enemy*
*Charm (5 Sec.)*
Cooldown Time: 1 seconds
 *Apply to: Self*
*Guaranteed Dodge +18% Increase*
*30% increase to Skill Damage, 20% increase to bonus damage*
**Enhances effect of skill, Spellbound**:
*Activation Rate: when Maiden's Farewell skill is used*
 *171% Energy Damage, Add Energy Damage 142*
Melee, 1 Hit, Pushback.
Ranged, 3 Hit, Line AOE, strafes around target.
 *157% Energy Damage, Add Energy Damage 142*
Ranged, 1 Hit, Large AOE, strafes around target.
 *89% Energy Damage, Add Energy Damage 21*
*Apply to: Self*
*Guard 5 hits (5 Sec.)*
*Apply to: Enemy*
*Movement Speed -5% (2 Sec.)*
Ranged, 1 Hit, Jumps away from target.
Cooldown Time: 14 seconds
 *178% Energy Damage, Add Energy Damage 142*
*Apply to: Enemy*
*Stun (3 Sec.)*
Ranged, 1 Hit, Small AOE.
Ranged, 2, 2, 6 Hit from Enchantress to nearby enemies. Ricochets(?).
Cooldown Time: 10 seconds
 *195% Energy Damage, Add Energy Damage 142*
*Apply to: Eenmy*
*Remove Active Buff from Target (1 Sec)*
Ranged, 1 Hit, Large AOE, Jumps behind target.
Status aura on floor, 4 Hit.
Cooldown Time: 12 seconds
Required Rank:
Ghost

* Modern
* Marvel's Ant-Man and The Wasp

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Applies to: Self
Critical Damage increases by +5%.
 Ghost is a hacker, industrial saboteur, and mercenary with a high-tech suit that grants him invisibility and intangibility. These abilities allow him to phase through objects and stealthily infiltrate hiss enemies

 Energy Attack (**+20:** 800)
 All Defenses (**+20:** 666)
 Skill Cooldown (**+20:** 1158)
 Critical Damage (**+20:** 1217)
Attack Speed (**+20:** 531)

 *Apply to: All Allies*
 *Activation Rate: When Hit*
*Applies to: Self*
*60% chance to become immune to Physical Damage. (2 Sec.)*
Cooldown Time: 10 seconds
 *Apply to: Villain Allies*
*+10% increase of Energy Attack.*
 *Applies to: Enemies*
*Deals 10% Bleed damage every 1 sec. (3 Sec.)*
*Energy Damage 35% of Energy Attack.*
*Additional 48 Energy Damage*

 *Apply to: Enemies*
*Mind Control (3 Sec.)*
*Deals 10% Shock damage every 1 sec. (3 Sec.)*
*Energy Damage 24% of Energy Attack.*
*Additional 36 Energy Damage*
 *Apply to: Enemies*
*-10% decrease of All Defenses. (5 Sec.)*
*Deals 10% Shock damage every 1 sec. (3 Sec.)*
*Energy Damage 55% of Energy Attack.*
*Additional 18 Energy Damage*
**Move using the V-Pad while using a Skill**
Cooldown Time: 10 seconds
 *Apply to: Enemies*
*-10% decrease of All Defenses. (Stacks up to -35%)(2 Sec.)*
*Decreases All Speeds by -10%. (2 Sec.)*
*100% chance to revove the area where an enemy has placed a special effect.*
*Removes effect(s): HP RECOVERY, TIME FREEZING, SHIELD, BARRIER, ALL DAMAGE IMMUNE, REFLECT ALL ATTACKS (2 Sec.)*
*Apply to: All Allies*
*Guards against 1 hits. (2 Sec.)*
*Apply to: Self*
*Increases All Attacks by +5%, All Speed by +5%, and Critical Rate by +5%. (2 Sec.)*
Cooldown Time: 14 seconds
 *Apply to: Enemies*
*Deals 20% Shock damage every 1 sec. (5 Sec.)*
*Fear (5 Sec.)*
*Energy Damage 43% of Energy Attack.*
*Additional 48 Energy Damage*
Cooldown Time: 16 seconds
Required Hero Rank:

*All Attack ↑ +5.4%*
*Cooldown Duration ↓ 4.8%*

*Energy Attack ↑ +5.2%*
*Crowd Control Time ↓ 4.7%*
*Critical Rate ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Dodge ↑ +4.7%*
*Critical Damage ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Crowd Control Time ↓ 4.7%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*Energy Attack ↑ +4.9%*

*Ignore Defense 4.9%*

*Crowd Control Time ↓ 4.9%*
*Critical Damage ↑ +4.7%*
Red Skull

* Captain America: The First Avenger
* Secret Wars
* Hydra Armor

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 **Hydra Armor Uniform Only**
Apply to: Self
5% Ignore Defense
Increases basic damage dealt to SUPER HERO faction by 5%.
 The Red Skull is a fine unarmed combatant, marksman and master of disguise. He possesses a keen mind at militery, political, corporate and subversive strategies.

 Physical Attack (**+20:** 736)
 Physical Defense (**+20:** 673)
 Critical Rate (**+20:** 1098)
 Dodge (**+20:** 1050)
Crowd Control Time (**+20:** 489)

 Activation Rate: 30% chance when attacking
Apply to: Enemy
Deals 30% Bleed damage every 1 Sec (3 Sec.)
Decreases All Speeds by -10% (10 Sec.)
Co-op

In Co-op tab, you can choose to play a variety of Co-op missions: Multiverse Invasion, Giant Boss Raid and World Event.

## Multiverse Invasion

Acquire higher points in the battlefield with other players, and acquire various rewards.

## Giant Boss Raid

Defeat the Giant Boss with other Alliance members and acquire Type Enhancement Materials.

## World Event

Defeat advancing enemies and collect Agent Tokens.
Black Dwarf

* Infinity
* Infinity War
* Dark Obsidian Armor

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 The powerhouse of the Mad Titan's army, Black Dwarf is a member of Thanos' elite Black Order. He possesses super human strength, density, and durability, making him a terrifyingly formidable opponent.

 *Apply to: All team members*
*Activation Rate: 30% rate when hit*
*Physical Damage Immune (3 Sec.)*
 *Apply to: Enemy*
*Physical Defense +35%*
*STUN Resist*
*Immune to Guard Break*
 *117% Physical Damage, Add Physical Damage 146*
*Apply to: Self*
*Immune to all damages (3 sec.)*
 *158% Physical Damage, Add Physical Damage 25*
 *90% Physical Damage, Add Physical Damage 73*
Cooldown Time: 11 seconds
 *96% Physical Damage, Add Physical Damage 146*
Cooldown Time: 12 seconds
 *344% Physical Damage, Add Physical Damage 73*
Cooldown Time: 15 seconds
 *160% Physical Damage, Add Physical Damage 44*
*Applies to: Enemies*
*Deals 50% Bleed damage every 1 sec. Removes Elasticity. (1 Sec.)*
*Stun (4 Sec.)*
*Mind Control (2 Sec.), damage received increased by +5% (2 Sec.)*
*Incapacitation (Removes Active Buff from target) (4 Sec.)*
*-5% decrease of All Defenses. (Stacks up to -65%, ignores immunity) (7 Sec.)*
*Applies to: Self*
*Critical Rate increases by +35%. (12 Sec.)*
*Critical Damage increases by +35%. (12 Sec.)*
*Ignores target's Dodge Rate by 70%. (12 Sec.)*
*Invincible (8 Sec.)*
*Removes all Debuffs. (8 Sec.)*
*Increases damage by 50% for 1 attack(s). (12 Sec.)*
*Increases All Attacks by +25%, All Defenses by +25%. (40 Sec.)*
Cooldown Time: 60 seconds
Required Hero Rank: **Potential Level: Awaken**

 Enhances effect of skill, Blind Rage
**Applies to Self**
 Changes effect of skill, Dwarf Charge
Enhances effect of skill, Numb the Pain and Blind Rage
**Applies to Self**
+20% increase of HP
Reflects 100% of Physical Damage received (Up to 150% of Max Attack)

*Physical Attack ↑ +5.2%*
*Physical Defense ↑ +5.2%*
*Crowd Control Time ↓ 4.8%*
**X 2 Bonuses:**

*All Defense ↑ +5.5%*
*Critical Rate ↑ +5.1%*
*Critical Damage ↑ +5.2%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.4%*

*Physical Attack ↑ +5.5%*

*Max HP ↑ +5.3%*

*Physical Defense ↑ +5.4%*

*Attack Speed ↑ +4.9%*

*All Attack ↑ +5.2%*

*All Defense ↑ +5.2%*

*All Attack ↑ +5.3%*

*Attack Speed ↑ +5.0%*
*Crowd Control Time ↑ +5.0%*
Ebony Maw

* Infinity
* Infinity War
* Dark Obsidian Armor

* Info
* Gear
* Skills
* Uniforms
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Ebony Maw, a member of Thanos' Black Order, is a master of deceit and manipulation, His black tongue spreads mischief and evil wherever he goes, able to undo even the most power of Super Heroes.

 Energy Attack (**+20:** 824)
 All Defense (**+20:** 709)
 Dodge (**+20:** 1217)
 HP (**+20:** 2735)
Skill Cooldown (**+20:** 608)

 *Apply to: All team members*
 *Apply to: Enemy*
*60% increase to all attack and defense of summoned characters,*
*10% increase to HP, and 50% duration increase of summoned characters*
 *152% Physical Damage, Add Physical Damage 73*
*Apply to: Enemy*
*Stun (2 Secs.)*
Ranged, 2 Hit, Small AOE, Teleport around target.
Ranged, 5 Hit, Small AOE.
 *115% Energy Damage, Add Energy Damage 146*
Ranged, 3 Hit, Strafes around target.
Ranged, 5 Hit.
 *Apply to: Self*
*Summon an illusion that has 45% of summoners' stats. (7 Sec.)*
Summons 5 illusions.
Teleport away from target.
Cooldown Time: 15 seconds
 *172% Energy Damage, Add Energy Damage 146*
*Apply to: Enemy*
*Bind (1 Sec.)*
Teleports to next target, 2 Hit. Repeat 4 times.
Teleports away from target.
Cooldown Time: 13 seconds
 *284% Energy Damage, Add Energy Damage 146*
Ranged, 4 Hit, Small AOE.
Cooldown Time: 14 seconds
 *60% Energy Damage, Add Energy Damage 10*
*Apply to: Enemy*
*Deals 30% Burn damage every 1 sec. (3 Sec.)*
*Fear (5 Sec.)*
*-5% decrease of All Defenses. (Stack up to -70%. ignores immunity) (5 Sec.)*
*Apply to: Self*
*85% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (7 Sec.)*
*Invincible (7 Sec.)*
*+30% increase of All Attacks. (8 Sec.)*
Required Rank: **Tier-3 Advancement**

 **Applies to All Allies**
25% increase to damage dealt against UNIVERSAL-type Characters.
 Changes effect of skill, Black Guards and Evil Persuasion
**Applies to All Allies**
35% increase to damage dealt against UNIVERSAL-type Characters.

*Energy Attack ↑ +5.4%*
*Movement Speed ↑ +4.8%*

*Attack Speed ↑ +5.1%*

*Dodge ↑ +4.9%*

*All Defense ↑ +5.2%*

*Attack Speed ↑ +5.0%*

*All Attack ↑ +5.2%*

*Critical Rate ↑ +5.0%*
*Critical Damage ↑ +4.9%*
Lincoln Campbell

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
Lightning Resist +10%
 Lincoln Campbell is an Inhuman from Cincinatti who was selected to undergo the process of Terrigenesis. As a result of his transoformation, all of the cells in Lincoln's body were differently charged, giving him the ability to generate static electricity. Since then, Lincoln has remained at the place called "Afterlife" as a "transitioner", someone who helps other Inhumans transition through Terrigenesis smoothly.

 Energy Attack (**+20:** 736)
 Energy Defense (**+20:** 617)
 Critical Damage (**+20:** 1062)
 Skill Cooldown (**+20:** 746)
Dodge (**+20:** 497)

 *Apply to: All team members*
 *Activation Rate: when enemies are within 4m range*
*33% Lightning Damage, add Lightning damage 135*
Cooldown Time: 3 seconds
 *Apply to: Self*
*Increases Lightning Resist by +50%*
*Decreases Energy Damage Received by -25%*
*Increases Skill damage by +22% and increases Bonus Damage by +18%*
 *32% Lightning Damage, Add Lightning Damage 27*
Ranged, 5 Hit, Small AOE.
 *38% Lightning Damage, Add Lightning Damage 27*
Dashes to target, 6 Hit.
 *12% Lightning Damage, Add Lightning Damage 7*
*Apply to: Self*
*Guards against 1 Hit (2 Sec.)*
Creates 6 Hit damage aura around self.
Cooldown Time: 20 seconds
 *32% Lightning Damage, Add Lightning Damage 11*
Ranged, 5 Hit, Draws enemies in.
Cooldown Time: 10 seconds
 *102% Lightning Damage, Add Lightning Damage 45*
Ranged, 3 Hit, Large AOE.
Ricochets lead to another 6 Hit.
Cooldown Time: 13 seconds
Required Rank:

*Max HP ↑ +5.4%*
*Critical Rate ↑ +4.9%*
*Critical Damage ↑ +4.9%*
**X 2 Bonuses:**

*All Defense ↑ +5%*
*Critical Rate ↑ +5.1%*
*Cooldown Duration ↓ 4.9%*
**X 2 Bonuses:**

*All Attack ↑ +5.3%*
*Critical Rate ↑ +5.1%*
*Cooldown Duration ↓ 4.9%*
**X 2 Bonuses:**

*Max HP ↑ +4.9%*

*All Attack ↑ +5%*

*Max HP ↑ +4.9%*
*Cooldown Duration ↓ 4.7%*
Nebula

* Guardians of the Galaxy
* Classic
* Endgame
* Team Suit
* What If...? (Season 2)

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Lightning Resist +10%
 Apply to: Self
Critical Damage +5%
 Nebula is a fierce and deadly pirate feared throughout the galaxy for her crimes. Her path of chaos and terror has led to clashed with various heroes such as Nova, Spider-Man, and the Avengers.

 Physical Attack (**+20:** 720)
 Physical Defense (**+20:** 652)
 Dodge (**+20:** 1098)
 Defense Penetration (**+20:** 1026)
HP (**+20:** 1120)

 *Apply to: All team members*
*Activates when: Combat type team member joins*
*Dodge +0.7% when there are 1 Agents*
*Dodge +1% when there are 2 Agents*
 *Activation Ratio: while attacking with 5% rate*
*Apply to: Enemy*
*Deals 30% Shock damage every 1 Sec. (5 Sec.)*
Cooldown Time: 20 seconds
 *Apply to: Enemy*
*Guaranteed Dodge +35% Increase*
*Increase Lightning Damage by +25%*
 *91% Lightning Damage, Add Lightning Damage 142*
1 Hit, Melee, jumps away from enemy.
1 Hit, Ranged, Small AOE with some ricochet to nearby enemies.
 *131% Lightning Damage, Add Lightning Damage 142*
Dashes to target, 1 Hit, Melee.
Cooldown Time: 6 seconds
:
Adds: Ranged, 3 Hit, Line AOE.
 *29% Lightning Damage, Add Lightning Damage 29*
4 Hits, Melee.
1 Hit, Melee, Small AOE.
Cooldown Time: 9 seconds
 *32% Lightning Damage, Add Lightning Damage 24*
6 Hits, Melee, Small AOE.
Cooldown Time: 9 seconds
 *115% Lightning Damage, Add Lightning Damage 142*
Jumps away from enemy, Ranged, 6 Hits, Small AOE.
Other nearby enemies are drawn to target on last hit.
Cooldown Time: 13 seconds
Required Rank:

*Physical Attack ↑ +5.3%*
*Critical Damage ↑ +4.7%*

*Attack Speed ↑ +5.0%*
*Ignore Defense 4.9%*
*Movement Speed ↑ +4.7%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*Attack Speed ↑ +5.0%*
*Cooldown Duration ↓ 5.2%*
**X 2 Bonuses:**

*Max HP ↑ +5.3%*
*Critical Rate ↑ +5.2%*
*Critical Damage ↑ +5%*
**X 2 Bonuses:**

*All Attack ↑ +4.9%*
*Dodge ↑ +5.0%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*Critical Damage ↑ +5.0%*

*All Attack ↑ +5.0%*

*All Attack ↑ +4.9%*

*Critical Rate ↑ +4.4%*
*Cooldown Duration ↓ 4.4%*
Red She-Hulk

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
+4% increase of All Attacks.
 Apply to: Self
 Apply to: Self
Increase Fire Resist by +10%.
 Elizabeth Ross, daughter of General Thaddeus Ross, met Bruce Banner during their research of the Gamma Bomb, eventually falling in love and marrying him. After her death at the hands of Abomination, she returned as the Red She-Hulk, able to manifest her rage as superhuman strength while being able to absorb all forms of radioactive energy.

 Physical Attack (**+20:** 784)
 All Defenses (**+20:** 680)
 Ignore Defense (**+20:** 1176)
 Critical Damage (**+20:** 1170)
HP (**+20:** 1330)

 *Applies to: All Allies*
*Increases Fire Damage by +65%.*
 *Applies to: All Allies*
*+30% increase of HP.*
*Decreases all damage received by +10%.*
 *Applies to: Self*
*Increases All Attacks and Defenses by +15%, All Speeds by +5%, and Critical Rate by +10%. removes Incapacitation*
*Increases Skill damage by 20% and increases Bonus Damage by 15%.*
 *Applies to: Enemies*
*Deals 30% Burn damage every 1 sec. (3 Sec.)*
*Fire Damage 70% of Physical Attack.*
*Additional 71 Fire Damage.*
 *Applies to: Enemies*
*Deals 30% Burn damage every 1 sec. (3 Sec.)*
*Fire Damage 80% of Physical Attack.*
*Additional 71 Fire Damage.*
 *Applies to: Self*
*5% recovery of MAX HP.*
*Super Armor, All Defenses +15% ↑ (8 Sec.)*(
*80% chance for Immunity to All Damage. (5 Sec.)*
*Increases Attack by +10% for each 1% of damage taken. (8 Sec.)*
*Accumulates 100% of True Damage regardless of Defense and Dodge Rate stats.*
*The total true damage accumulated cannot exceed 15% of HP. (8 Sec.)*
*Fire Damage 150% of Physical Attack.*
*Additional 71 Fire Damage.*
Cooldown Time: 12 seconds
 *Applies to: Enemies*
*Stun (3 Sec.)*
*Applies to: Self*
*80% chance to penetrate with BARRIER effect. (4 Sec.)*
*Fire Damage 120% of Physical Attack.*
*Additional 48 Fire Damage.*
Cooldown Time: 13 seconds
 *Applies to: Enemies*
*Deals 30% Burn damage every 1 sec. (3 Sec.)*
*Applies to: Self*
*Invincible (4 Sec.)*
*+10% increase of All Attacks. (10 Sec.)*
*Fire Damage 125% of Physical Attack.*
*Additional 48 Fire Damage.*
Cooldown Time: 15 seconds
Required Hero Rank:

*All Attack ↑ +5.4%*
*Critical Rate ↑ +4.9%*

*Physical Attack ↑ +5.4%*
*Ignore Defense 4.8%*

*Physical Attack ↑ +5.2%*
*Attack Speed ↑ +4.9%*
*Crowd Control Time ↓ 4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*Cooldown Duration ↓ 4.9%%*

*All Attack ↑ +5.4%*
*Critical Damage ↑ +4.8%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*

*Physical Attack ↑ +5.2%*

*Max HP ↑ +5.4%*

*Critical Damage ↑ +4.9%*
*All Defense ↑ +5.2%*
Blade

* Modern
* 70's Classic
* Avengers
* Vampire Slayer

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
Critical Damage +5%
 Powerful enzymes running through his veins render blade immune to vampire bites. A trained fighter proficienct in practically every form of weaponry known to man, Blade uses his unique skill set in his quest to wipe out the world's vampires.

 Physical Attack (**+20:** 768)
 Physical Defense (**+20:** 680)
 Attack Speed (**+20:** 1134)
 Critical Damage (**+20:** 1146)
Movement Speed (**+20:** 477)

 *Apply to: All team members*
*25% Activation Ratio while attacking*
*HP Recovery 3% of Damage (10 Sec.)*
 *Apply to: Self*
*Crowd Control Time 4%*
 *Apply to: Self*
*40% increase to Skill Damage, 25% increase bonus damage*
*Ignore Dodge 30%*
 *77% Physical Damage, Add Physical Damage 73*
Melee, 1 Hit, Dashes through enemy
Cooldown Time: 7 seconds
:
 *50% Physical Damage, Add Physical Damage 37*
Melee, 4 Hit, Small AOE.
Cooldown Time: 7 seconds
:
 *Apply to: Self*
*Critical Rate 5.5% (20 Sec.)*
Cooldown Time: 30 seconds
:
Also 35% Physical Damage, Add Physical Damage 37
Ranged, 1 Hit, Small AOE, Jumps back into air.
Deals 30% Bleed damage every 1 Sec (5 Sec.)
 *174% Physical Damage, Add Physical Damage 146*
Melee, 1 Hit, Dashes to target, Pushback.
Ranged, 1 Hit, Small AOE.
Cooldown Time: 9 seconds
 *42% Physical Damage, Add Physical Damage 37*
Ranged, 20+ Hit, Large AOE, Jumps into air.
Cooldown Time: 13 seconds
 *135% Physical Damage, Add Physical Damage 146*
Applies to: Enemies.
Deals 30% Burn damage every 1 sec. (3 Sec.)
Deals 30% Bleed damage every 1 sec. Removes Elasticity. (3 Sec.)
Applies to: Self.
50% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (9 Sec.)
Invincible (5 Sec.)
Increases all Basic Attacks by +40%, all Basic Defenses by +10% (9 Sec.), and all Speeds by +10%. (9 Sec.)
Increases basic damage by 70% for 1 attack(s). (7 Sec.)
Required Rank: **Tier-3 Advancement**

*Physical Attack ↑ +5.4%*
*Attack Speed ↑ +4.8%*

*All Attack ↑ +5.4%*
*Ignore Defense 4.8%*

*All Attack ↑ +5.2%*
*Attack Speed ↑ +4.9%*
*Movement Speed ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*
*Movement Speed ↑ +4.7%*

*Physical Attack ↑ +5.4%*
*Max HP ↑ +5.1%*
*Cooldown Duration ↓ 4.7%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.2%*
*Physical Defense ↑ +5.0%*
*Critical Damage ↑ +4.8%*
**X 2 Bonuses:**

*Cooldown Duration ↓ 5.1%*
*Recovery Rate ↑ +4.2%*

*All Attack ↑ +5.4%*
*All Defense ↑ +5.2%*

*Critical Damage ↑ +5.1%*

*Physical Attack ↑ +5.4%*

*All Attack ↑ +5.2%*

*All Defense ↑ +5.2%*

*Cooldown Duration ↓ 4.9%*

*Critical Damage ↑ +4.9%*

*Max HP ↑ +4.7%*

*Ignore Defense 4.7%*

*Attack Speed ↑ +4.7%*

*All Attack ↑ +5.4%*
*Attack Speed ↑ +5.1%*
*Critical Damage ↑ +4.3%*
Corvus Glaive

* Infinity
* Infinity War
* Dark Obsidian Armor

* Info
* Gear
* Skills
* Uniforms
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Corvus Glaive was a member of Thanos' Black Order alongisde his wife Proxima Midnight, and served as the right-hand of the Mad Titan. Cruel and ruthless, his duties included collecting sacrificial tributes from planets all across the galaxy.

 *Apply to: All team members*
 *Activation Rate: when dead*
*Apply to: Self*
*Revive with 100% of Max HP*
Cooldown Time: 300 seconds
 *124% Physical Damage, Add Physical Damage 146*
 *115% Physical Damage, Add Physical Damage 146*
 *104% Physical Damage, Add Physical Damage 37*
*Apply to: Enemy*
*Paralyze (3 Sec.)*
Cooldown Time: 7 seconds
 *Apply to: Self*
*Summon an illusion that has 35% of summoner's stats. (8 Sec.)*
Cooldown Time: 12 seconds
 *124% Physical Damage, Add Physical Damage 146*
Cooldown Time: 14 seconds
 *80% Physical Damage, Add Physical Damage 44*
*Applies to: Enemies*
*Deals 50% Bleed damage every 1 sec. Removes Elasticity. (1 Sec.)*
*Stun (4 Sec.)*
*Mind Control (2 Sec.), damage received increased by +5% (2 Sec.)*
*Incapacitation (Removes Active Buff from target) (4 Sec.)*
*-5% decrease of All Defenses. (Stacks up to -65%, ignores immunity) (7 Sec.)*
*Applies to: Self*
*Critical Rate increases by +35%. (12 Sec.)*
*Critical Damage increases by +35%. (12 Sec.)*
*Ignores target's Dodge Rate by 70%. (12 Sec.)*
*Invincible (8 Sec.)*
*Removes all Debuffs. (8 Sec.)*
*Accumulates 10% of true damage dealt to enemy regardless of Defense and Dodge Rate.*
*The total accumulated true damage cannot pass 10000. (12 Sec.)*
*+0.5% Increase of ALL ATKS each 1% Accumulated Damage proportional to max accumulated Damage. (12 Sec.)*
*Increases All Attacks by +25%, All Defenses by +25%. (40 Sec.)*
Cooldown Time: 60 seconds
Required Hero Rank: **Potential Level: Awaken**

 **Applies to Self**
+15% increase of Physical Attack
 Changes effects of skill, Dark Immortality
**Applies to Self**
+20% increase of Physical Attack

*All Attack ↑ +5.4%*
*Energy Defense ↑ +5.2%*

*All Defense ↑ +5.3%*
*Dodge ↑ +4.8%*
*Critical Rate ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.5%*
*All Defense ↑ +5.5%*
*Cooldown Duration ↓ 5.1%*
**X 2 Bonuses:**

*All Defense ↑ +5.2%*
*Critical Damage ↑ +4.9%*
*All Attack ↑ +5.0%*
**X 2 Bonuses:**

*All Defense ↑ +5.5%*
*Critical Rate ↑ +5.1%*
*Critical Damage ↑ +5.2%*
**X 2 Bonuses:**

*All Defense ↑ +5.5%*
*Critical Rate ↑ +5.1%*
*Critical Damage ↑ +5.2%*
**X 2 Bonuses:**

*Critical Rate↑ +4.8%*

*All Defense ↑ +5.2%*

*Critical Rate ↑ +5.0%*

*Movement Speed ↑ +4.9%*

*Attack Speed ↑ +5.0%*

*All Attack ↑ +5.3%*
*Max HP ↑ +5.3%*
Agent 13

* Modern
* Civil War

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Inspired by her Aunt Peggy's World War II adventures alongside Captain America, Sharon Carter joined and trained under S.H.I.E.L.D., becoming one of the agency's most skilled and effcient operatives.

 Physical Attack (**+20:** 704)
 Physical Defense (**+20:** 631)
 Skill Cooldown (**+20:** 1074)
 Dodge (**+20:** 1074)
Skill Cooldown (**+20:** 513)

 *Apply to: All team members*
 *Apply to: Self*
*Critical Rate +3%*
 *Apply to: Self*
*28% increase to Skill Damage, 20% increase to bonus damage*
 *32% Physical Damage, Add Physical Damage 29*
Dashs into target, Melee, 5 Hit, Small AOE.
Cooldown Time: 7 seconds
:
Also Strafes around target.
 *64% Physical Damage, Add Physical Damage 71*
Melee, 3 Hits, Pushback.
Cooldown Time: 7 seconds
:
Changes to Air Bullets.
128% Physical Damage, Add Physical Damage 142
Melee, 1 Hit, Jumps into air.
 *22% Physical Damage, Add Physical Damage 29*
Ranged, 5 Hit, Small AOE.
Ranged, 8 Hit, Piercing Line AOE.
Cooldown Time: 9 seconds
 *50% Energy Damage, Add Energy Damage 24*
Immune to all damage (2 Sec.)
Ranged, 5 Hits, Small AOE centered on target.
Cooldown Time: 13 seconds
 *60% Physical Damage, Add Physical Damage 21*
Ranged, 7 Hits, Large AOE.
Cooldown Time: 15 seconds
Required Rank:

 Apply to: Self

*All Attack ↑ +5.4%*
*Cooldown Duration ↓ 4.8%*

*Attack Speed ↑ +4.9%*
*Dodge ↑ +4.9%*

*All Attack ↑ +5.4%*
*Critical Rate ↑ +5.0%*

*Dodge ↑ +4.5%*
*Critical Damage ↑ +4.3%*

*All Attack ↑ +5.4%*
*All Defense ↑ +4.9%*

*All Attack ↑ +4.8%*
*Attack Speed ↑ +5.1%*

*Cooldown Duration ↓ 4.9%*

*Movement Speed ↑ +4.9%*

*Dodge ↑ +4.4%*
*Attack Speed ↑ +5.1%*
*Recovery Rate ↑ +5.0%*
Native Tiers

Native Tiers refers to the characters who are Tier-2 or Tier-3 naturally from the beginning.

These characters already have their Tier-2 passive skill when acquired (Sentry’s Ultimate Skill is unlocked when ranked up to 6★). These characters can be identified by the fact that they have the Tier-2 or Tier-3 badge on the top-left corner of their character icon, despite them not being level 60 nor having full 6 star rank and mastery. They are generally stronger than commonly obtainable characters, but they are not viable for combat until they achieve proper leveling, so don't expect immediate good results after obtaining one.

* Super Hero
* Super Villain

* Blast
* Combat
* Speed
* Universal

* Female
* Male

* Female
* Male

* Female
* Male

* Female
* Male

* Blast
* Combat
* Speed
* Universal

* Female
* Male

* Female
* Male

* Female
* Male

* Female
* Male
Gwenpool

* All New, All Different
* Gwen Poole
* Holiday Party
* April Pools

* Info
* Gear
* Skills (All-New, All Different)
* Skills (Gwen Poole)
* Team Bonus
* Striker

 Apply to: Self
 Gwen Poole was a comic book fan who was one day mysteriously transported into the Marvel Universe that she had only read about in her own world. Under the impression that the Marvel Universe is all make-believe, she's taken on her own Super Hero identity to kick butt and have fun -- with zero consequences!

 All Attack (**+20:** 816)
 All Defense (**+20:** 716)
 Defense Penetration (**+20:** 1194)
 Dodge (**+20:** 1194)
Critical Rate (**+20:** 597)

 *Apply to: All team members*
 *Activate Ratio: when HP is below 90%*
*Apply to: Self*
*MAX HP Recovery 1% (1 Sec.)*
Cooldown Time: 2 seconds
 *Activate Ratio: 50% when attacking*
*Apply to: Self*
*52% increase to Skill Damage, 40% increase to bonus damage (5 Sec.)*
*100% chance to Pierce with Super Armor, Immune to all damage effect (5 Sec.)*
Cooldown Time: 10 seconds
 *55% Physical Damage, Add Physical Damage 34*
Melee, 4 Hit, Small AOE, Dashes into target.
Melee, 1 Hit, Pushback.
 *71% Physical Damage, Add Physical Damage 135*
Melee, 2 Hit.
Melee, 9 Hit, Small AOE, Strafes around target.
 *118% Physical Damage, Add Physical Damage 135*
Ranged, 2 Hit.
Cooldown Time: 10 seconds
 *83% Physical Damage, Add Physical Damage 135*
Ranged, 1 Hit, Piercing.
Melee, 2 Hit, Dashes to next target.
Ranged, 10 Hit, Small AOE.
Cooldown Time: 11 seconds
 *92% Physical Damage, Add Physical Damage 34*
*Apply to: Enemy*
*Stun (3 Sec.)*
Ranged, 4 Hit.
3 Bombs, Small AOE.
Cooldown Time: 13 seconds
 *130% Physical Damage, Add Physical Damage 135*
*Apply to: Enemy*
*Deals 40% Burn damage every 1 sec. (5 Sec.)*
*Stun (3 Sec.)*
*Apply to: Self*
*Ignores target's Dodge Rate by 80%. (10 Sec.)*
*Invincible (6 Sec.)*
*Removes all Debuffs. (5 Sec.)*
*Increases all Basic Attacks and Basic Defenses by +30%, all Speeds by +1%, Critical Rate by +30, removes Incapacitation. (15 Sec.)*
*Increases basic damage by 100% for 1 attack(s). (10 Sec.)*
Required Rank: **Tier-3 Advancement**

 *180% Physical Damage, Add Physical Damage 135*
*Applies to: Enemies*
*Stun (3 Sec.)*
Cooldown Time: 10 seconds

*Physical Attack ↑ +5.4%*
*Ignore Defense 4.9%*
*Movement Speed ↑ +4.7%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.4%*
*Critical Rate ↑ +4.8%*
*Critical Damage ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Physical Defense ↑ +5.1%*

*All Attack ↑ +5.1%*

*Max HP ↑ +5.3%*

*Critical Damage ↑ +4.9%*

*Movement Speed ↑ +4.9%*

*All Defense ↑ +5.2%*

*Attack Speed ↑ +4.9%*

*Movement Speed ↑ +4.9%*

*All Attack ↑ +5.2%*

*Movement Speed ↑ +4.9%*
*Attack Speed ↑ +4.8%*
Epic Quest: X-Force

#### **Messy Friends**

Entries are unlimited, but you can only get 10 X-genes per day in each chapter. Each entry costs **4** energy.

**Entrance Requirement:** Reaching **Gearing Up** (Aw, Man. This Guy?) and **Seed Stealer** (Domino Falls) in Epic Quest Story.

 Domino Falls

#### **Stupid X-Men**

Only **3** entries per day can be used for each chapter. Each entry costs **4** energy.

**Entrance Requirement:** Reaching **Colossal Problem** in Epic Quest Story.

ISO-8

**Entrance Requirement:** Reaching **Psy-Locked Out** in Epic Quest Story.

Custom Gear (2-3)

**\*Colossus's X-Genes are obtained from having characters appear as ally shifter (Fantomex in Chrome-plated Comrade and Colossus in Psy-Locked Out).**

#### **The Big Twin**

Only **3** entries per day can be used for each chapter. Each entry costs **4** energy.

**Entrance Requirement:** Reaching **Double Dipper** in Epic Quest Story.

M'Kraan Crystal

**Entrance Requirement:** Reaching **Ending Stryfe** in Epic Quest Story.

M'Kraan Crystal

#### **Beginning of the Chaos**

If you purchase the Dark Reign: Deluxe pack for 6,600 Crystals, you will be given instant access to a 6 Psylocke as well as this mission, in which you can obtain various rewards.

You can enter **2** times a day for **4** energy each entry.

Cable
Shifter X-Genes\*
M'Kraan Crystal
M'Kraan Shards

\****Shifters include Colossus, Domino, Fantomex***

### **The Clone of Cable**

By getting 6 of the required characters to Tier-2, you will be able to unlock the native Tier-2, Stryfe.

Deadpool, Fantomex, Domino, Psylocke, Cable and Colossus are the characters required.

### **X-Force Armory**

By clearing stages of X-Force Epic Quest, you can find different item parts for collectibles. Each collectible has 3 parts with different amounts. Successfully finding all parts of a collectible will grant you a bonus reward.

High-capacity Magazine (**From Aw, Man. This Guy?**) x80
Safety Device (From **Domino Falls**) x50
 Cable's Gene
Sample Container (From **Aw, Man. This Guy?**) x30
A Special Chromosome (From **Psy-Locked Out**) x15
 Katana
Quality Metal (From **Ending the Stryfe**) x30
Ancient Production Method (From **Cutting Cable**) x25
 Time Travel Device
Fusion Energy Reactor (From **Cutting Cable**) x15
Quantum Mechanics (From **Ending the Stryfe**) x10
Item Shop

## Strategy

The token cost to reset the Item Shop complicates estimating whether it is more efficient to buy bios using Tokens, Gold or both. Current stats suggest that **buying using both is the most efficient method**, followed closely by buying using only Gold. However, note that buying every bio can be very expensive. Recorded statistics are below to give you some ideas of how it will play out. Note the massive increased cost once Gold is included in purchases. Testing suggests that **buying everything that appears for Gold is not viable**, so it may make sense to **purchase every bio using Tokens and buy with Gold selectively, prioritising bios that aren't easily available elsewhere**; for instance, Hulkbuster and other characters that can't be gained reliably through Epic Mission farming or the Support Shop.

Statistics from 111 resets:

 Just Gold
 Just Tokens

To establish the average gold cost per token of 1,473.379364 used in the above results, the process described in Warp\_Device#Mission\_Efficiency was used over 156 deployments spread evenly across all 6 available missions.

## Items sold

* Gear Up Kit
	+ 10 for 9000 gold
	+ 20 for 19000 gold
	+ 30 for 28000 gold
	+ 50 for 47000 gold
* Dimension Debris
	+ 15 for 14000 gold
	+ 30 for 28000 gold
	+ 45 for 42000 gold
	+ 75 for 71000 gold
* Norn Stones (excluding Chaos)
	+ 5 for 60000 gold
	+ 10 for 120000 gold
	+ 15 for 180000 gold
* Biometrics
	+ 5 for 80 Crystals
	+ 10 for 160 Crystals
	+ 20 for 300 Crystals
	+ 30 for 420 Crystals
* Exp Chips
	+ Lv1 x30 for 3000 gold
	+ Lv1 x90 for 11000 gold
	+ Lv1 x120 for 15000 gold
	+ Lv1 x150 for 18000 gold
	+ Lv2 x30 for 15000 gold
	+ Lv2 x60 for 19000 gold
	+ Lv2 x90 for 29000 gold
	+ Lv2 x150 for 48000 gold
	+ Lv3 x30 for 15000 gold
	+ Lv3 x60 for 31000 gold
	+ Lv3 x90 for 47000 gold
	+ Lv3 x120 for 63000 gold
	+ Lv3 x150 for 78000 gold
	+ Lv4 x30 for 21000 gold
	+ Lv4 x60 for 43000 gold
	+ Lv4 x90 for 65000 gold
	+ Lv4 x150 for 108000 gold
	+ Lv5 x30 for 45000 gold
	+ Lv5 x60 for 91000 gold
	+ Lv5 x120 for 183000 gold
	+ Lv5 x200 for 305000 gold
* ISO-8
	+ for 6000 gold
	+ for 22000 gold
	+ for 48000 gold
	+ for 84000 gold
	+ for 400 Crystals
	+ for 500 Crystals
	+ for 700 Crystals
	+ for 950 Crystals
	+ for 1250 Crystals
* Obelisks & similar
	+ for 11000 gold
	+ for 43000 gold
	+ for 95000 gold
	+ for 350 Crystals
* Villain Siege Reset Ticket for 50000 gold
Hydro-Man

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Morris Bench, a cargo ship crewman, was accidentally knocked overboard by Spider-Man and sucked into an experimental underwater generator. The cells in his body were turned to water, transforming him into the villain known as Hydro-Man.

 Physical Attack (**+20:** 752)
 Energy Defense (**+20:** 666)
 Attack Speed (**+20:** 1146)
 Critical Rate (**+20:** 1122)
Dodge (**+20:** 602)

 *Applies to: All Allies*
*Immunity to BLEED Effect.*
*Immunity to Fracture Effect.*
 *Activation Rate: when skill (Regular Attacks Excluded) is used*
*Applies to: Self*
*Increases All Attacks by +7%, All Defenses by +7%, Stacks up to 5*
*(Deduct 1 stack if Burned) (15 Sec.)*
*Next effect activates after 3 uses, (10 Sec.)*
*Increases Character Size by +20%, All Attacks by +40% (10 Sec.), and All Defenses by +40%. (10 Sec.)*
Cooldown Time 1 seconds
 *Activation Rate: when using ENLARGE buff*
*Applies to: Self*
*Super Armor, All Defenses +30% ↑ (10 Sec.)*
*Increases Skill damage by 45% and increases Bonus Damage by 45%. (10 Sec.)*
Cooldown Time 10 seconds
 *Energy Damage 155% of Physical Attack*
*Additional 71 Energy Damage*
 *Applies to: Enemies*
*Stun (3 Sec.)*
*Energy Damage 75% of Physical Attack*
*Additional 29 Energy Damage*
 *Applies to: Self*
*80% chance for Immunity to All Damage. (3 Sec.)*
*Summon an illusion with 50% of the summoner's stats. (10 Sec.)*
Cooldown Time: 18 seconds
 *Applies to: Self*
*Guards against 5 hits. (5 Sec.)*
*Energy Damage 87% of Physical Attack*
*Additional 15 Energy Damage*
**Move using the V-Pad while using a Skill.**
Cooldown Time: 16 seconds
 *Applies to: Enemies*
*Stun (3 Sec.)*
*Applies to: Self*
*+15% increase of Physical Attack. (7 Sec.)*
*Energy Damage 148% of Physical Attack*
*Additional 142 Energy Damage*
Cooldown Time: 14 seconds
Required Hero Rank:

*All Attack ↑ +5.2%*
*Critical Rate ↑ +4.9%*

*All Attack ↑ +5.2%*
*Cooldown Duration ↓ 4.9%*

*All Attack ↑ +5.4%*
*All Defense ↑ +5.1%*

*Physical Attack ↑ +5.3%*
*Physical Defense ↑ +5.0%*
*Max HP ↑ +5.2%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*Physical Defense ↑ +5.2%*

*Physical Attack ↑ +5.1%*

*Physical Attack ↑ +5.2%*

*Physical Attack ↑ +5.1%*
*Physical Defense ↑ +5.1%*
Makkari

* Modern
* Marvel Studios' Eternals

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Applies to: Self
 Applies to: Self
 As one of the Eternals, Makkari has spent her time protecting mankind from the threat of the Deviants for millennia. She is the fastest of the Eternals and can generate massive sonic booms by breaking the sound barrier. She has developed her abilities through exploring the world countless times.

 Physical Attack (**+20:** 780)
 All Defenses (**+20:** 666)
 Attack Speed (**+20:** 1170)
 Critical Rate (**+20:** 1134)
Movement Speed (**+20:** 597)

 *Applies to: All Allies*
 *Applies to: Self*
*+30% increase of HP.*
*Ignores target's Dodge Rate by 30%.*
 *Applies to: Self*
*Increases Guaranteed Dodge Rate by +30%.*
*50% chance to penetrate with SUPER ARMOR, BARRIER, ALL DAMAGE IMMUNE, INVINCIBLE effect.*
*Decreases basic damage received by +30%.*
 *Applies to: Enemies*
*Stun (3 Sec.)*
*Physical Damage 75% of Physical Attack.*
*Additional 1067 Physical Damage.*
 Coounterattacks when defending against an enemy attack.
*Applies to: Enemies*
*Fracture (5 Sec.)*
*Incapacitation (Removes Active Buff from target) (5 Sec.)*
*Paralysis (Ignores immunity) (2 Sec.)*
*Applies to: Self*
*Removes all Debuffs. (3 Sec.)*
*Physical Damage 40% of Physical Attack.*
*Additional 178 Physical Damage.*
 *Applies to: Self*
*100% chance for Immunity to All Damage. (5 Sec.)*
*Accumulates 10% of true damage dealt to enemy regardless of Defense and Dodge Rate.*
*The total accumulated damage cannot pass 10000. (10 Sec.)*
*+1.5 Increase of ALL BASIC ATTACKS INCREASE each 1% Accumulated Damage proportional to max accumulated Damage. (10 Sec.)*
*Physical Damage 85% of Physical Attack.*
*Additional 107 Physical Damage.*
Cooldown Time: 15 seconds
 *Applies to: Enemies*
*Stun (1 Sec.)*
*Physical Damage 60% of Physical Attack.*
*Additional 54 Physical Damage.*
Cooldown Time: 13 seconds
 *Applies to: Enemies*
*Paralysis (Ignores immunity) (5 Sec.)*
*Applies to: Self*
*Invincible (5 Sec.)*
*Increases basic damage by 100% for 1 attack(s). (5 Sec.)*
*Physical Damage 95% of Physical Attack.*
*Additional 33 Physical Damage.*
Cooldown Time: 15 seconds
 *Applies to: Enemies*
*Paralysis (Ignores immunity) (1 Sec.)*
*Applies to: Self*
*Critical Rate increases by +35%. (12 Sec.)*
*Critical Damage increases by +35%. (12 Sec.)*
*Ignores target's Dodge Rate by 70%. (12 Sec.)*
*Invincible (8 Sec.)*
*Removes all Debuffs. (8 Sec.)*
*100% chance to increase Critical Damage by +50% on Critical Attacks. (12 Sec.)*
*Increases all Basic Attacks by +25, Basic Defenses by +25%. (40 Sec.)*
*Physical Damage 123% of Physical Attack.*
*Additional 49 Physical Damage.*
Cooldown Time: 60 seconds
Required Hero Rank: **Potential Level: Awaken**

*All Attack ↑ +5.4%*
*Movement Speed 4.8%*
*Dodge ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.3%*
*Attack Speed 4.7%*

*All Attack ↑ +5.2%*
*Critical Damage ↑ +4.9%*

*All Attack ↑ +5.3%*
*Ignore Defense 4.7%*
*Attack Speed ↑ +4.9%*
**X 2 Bonuses:**

*Dodge ↑ +5.0%*

*Dodge ↑ +4.9%*

*Attack Speed ↑ +5.1%*

*Physical Attack ↑ +5.4%*
*All Defense ↑ +5.2%*
Daisy Johnson

* Marvel's Agents of S.H.I.E.L.D
* Modern
* Quake (Agents of S.H.I.E.L.D)

* Info
* Gear
* Skills
* Team Bonus
* Striker

 **Daisy Johnson Uniforms only**
Apply to: Self
 **Modern Uniform only**
Apply to: Self
 Agent Daisy Johnson, the upstart hacker formerly known as Skye, is now a highly trained S.H.I.E.L.D. agent. After meeting her father Cal and inhuman mother Jiaying, Diasy learned her real birth name andhow to hone her ability to channel vibrations and cause earthquakes. She now leads S.H.I.E.L.D.'s mission to find and protect Inhumans around the world.

 Energy Attack (**+20:** 736)
 Energy Defense (**+20:** 638)
 Critical Damage (**+20:** 1050)
 Dodge (**+20:** 1134)
Skill Cooldown (**+20:** 597)

 *Activeate Ratio: while attacking with 10% rate*
Apply to: All team members
 *Activation Rate: While in STUN status*
*98% Energy Damage, Add Energy Damage 135*
 *Activation Rate: when skill More Bang for your Punch is used*
*Apply to: Self*
*15% Ignore Defense (7 Sec.)*
*100% chance to penetrate Barrier, Shield, All Damage Immune effect (7 Sec.)*
*Increases Guaranteed Dodge Rate by +20% (10 Sec.)*
 *57% Physical Damage, Add Physical Damage 135*
Melee, 1 Hit.
Melee, 1 Hit, Small AOE, Pushback.
 *81% Energy Damage, Add Energy Damage 45*
*Apply to: Enemy*
*Stun (3 Sec)*
Ranged, 3 Hit, Line AOE, Strafes around target.
 *Apply to: Self*
*Increase damage by 120% for 1 times. (10 Sec.)*
Jumps away from target.

Increases damage 2 times.
Cooldown Time: 20 seconds
 *100% Energy Damage, Add Physical Damage 135*
Ranged, 1 Hit, Large AOE, Jumps into air.
Ranged, 3 Hit, Small AOE, Pushback.
Cooldown Time: 9 seconds
 *106% Energy Damage, Add Energy Damage 34*
Dashes into target.
Ranged, 4 Hit, Large AOE.
Cooldown Time: 12 seconds
Required Rank:

*All Attack ↑ +5.4%*
*Attack Speed ↑ +4.9%*

*All Attack ↑ +5.4%*
*Cooldown Duration ↓ 4.8%*

*All Attack ↑ +5.2%*
*Critical Rate ↑ +4.7%*

*Energy Attack ↑ +5.2%*
*Attack Speed ↑ +4.7%*
*Max HP ↑ +5.1%*
**X 2 Bonuses:**

*All Defense ↑ +5.1%*
*Movement Speed ↑ +4.8%*
*Ignore Defense 5.0%*
**X 2 Bonuses:**

*Cooldown Duration ↓ 4.9%*
*Dodge ↑ +4.8%*
*Max HP ↑ +5.0%*
**X 2 Bonuses:**

*Max HP ↑ +5.4%*
*Critical Rate ↑ +4.9%*
*Critical Damage ↑ +4.9%*
**X 2 Bonuses:**

*All Defense ↑ +5%*
*Critical Rate ↑ +5.1%*
*Cooldown Duration ↓ 4.9%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*All Defense ↑ +5.3%*

*All Attack ↑ +5.3%*
*Max HP ↑ +5.2%*
*Critical Rate ↑ +4.8%*
**X 2 Bonuses:**

*All Defense ↑ +5.1%*
*Max HP ↑ +5.1%*

*All Attack ↑ +5.3%*
*Critical Rate ↑ +5.1%*
*Cooldown Duration ↓ 4.9%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.2%*

*Energy Attack ↑ +5.4%*

*Attack Speed ↑ +4.9%*

*Max HP ↑ +5.1%*

*Critical Rate ↑ +5%*

*Max HP ↑ +4.9%*

*All Attack ↑ +5.2%*
*Dodge ↑ +5.1%*
Epic Quest

Epic Quests follow the journeys of several different heroes.

As you play through the story-based quests, the protagonist heroes will grow. When you begin an Epic Quest, you will receive the Native Tier-2 or Tier-3 hero instantly:

* Doctor Strange in Sorcerer Supreme
* Wolverine in Rise of The X-Men
* Deadpool in X-Force
* Mr. Fantastic in First Family
* Beta Ray Bill in The Galactic Imperative
* Sentry in Dark Reign
* Havok in Goblin Queen