recursal/Fanatic-Fandom huggingface dataset:
MoM Session 4

## Recap

After a quiet week of healing in the infirmary, Alex manages to cleanse the sickness from Bode the dwarf, pulling the disease into a magic jar of containment. They return the body to the surface, where Samalia - Bode's partner in work and love - thanks them for the opportunity to give him a true dwarven burial. They prepare to teleport to the College of New Dawns to get paid for their first two monster kills, but Ileao's wings are less than perfect. Ey land in the library of The Cleansing Stones, while Alex lands in the Three Story Stay and Kevin stays in the Sewage Maintenance Facility. Ileao tries again, teleporting to Kevin and then bringing the both of them to the lavatorium of the Cleansing Stones. Ileao screams curses to Lathandar, which greatly offends a few people/celestial beings. With one more try, Ileao gets Kevin to the tavern with Alex but lands in the High Church of Lathandar emselves. A priestess talks to em, seeming to know all about them and even hinting that she actively is listening to angels right now. She tells the angels to give Ileao a chance to earn eir salvation, and tells Ileao to trust that if ey can change, so can the angels. Over the course of a couple minutes, everyone makes their way to the Three Story Stay. Kevin turns down Elfo's flirting, Alex gets a drink next to someone who asks for help, and Ileao scares Elfo enough that a very drunk Mighty Mo is called down.

## TL;DR

The Expert gets offered a drink. The Monstrous gets flirted with. The Divine gets called out by a priestess.
Thor Aru Forest

## General Information

Thor Aru Forest takes up some of the northern center of Meracyinth, between the Yngitiir Mountains and the Temisray River. It's inhabited by druids allied with the Nightfalls, all of whom are at war with the Daybreaks. Nature is bountiful and beautiful here as the wild is at harmony with its keepers - except where the Daybreaks touch. Still, it's a pretty place. Some legends tell of an elven settlement hidden in the forest, guarded by strange, ancient creatures...
Adrian Liadon

## General Information

Adrian is a genderfluid shapeshifter who serves Shar. He specializes in enchantment magic, but dabbles in other areas such as the aforementioned shapeshifting which he was taught to do by Allexus Silverstone (it's worth noting that 99% of the time, he only shapeshifts to change his sex characteristics). Adrian is a high elf with bronze skin, green hair, and green eyes.

## History

When Adrian met the party, it was as a foe. In WoDaD Prologue 3, he was one of the attacking Nightfall Mages. He had Bran at knifepoint until the bard magically *Suggested* that *"Hey you should have a drink in the castle behind me"*. Adrian drank from a muddy puddle, got interrogated by Bran, and then used his own *Suggestion* to make Bran and Amros fight each other while he tried to get away. Amros quickly followed and ending up tackling the shapeshifter to the ground - but by the time he succeeded, they were all hot for each other. So Amros recruited him to their team and he left with them to go to Corodun.

He did little to ingratiate himself with the team after that, hiding from battles and generally being a coward. Amros stopped liking him, Chi Pin *started* liking him, Bran never liked him. In the Murky Water Inn, Adrian was overtaken by Shar and spoke to Chi Pin - when they told him after, he welcomed them to the family of Shar's chosen. After that, he vanished without a trace.

The next time Adrian was seen by the party was in WoDaD Session 25 in the town of Svilan. He had rejoined his old friend Allexus in hiding - since he was an enemy of the Daybreaks and a deserter from the Nightfalls. He had a general distaste for the party due to how they treated him, even if said treatment was justified.
Liirac

Bordering Meracyinth on the east, Liirac is a small country ruled with an iron fist by the tyrant King Luther Querulent. With magic being much weaker than to the west, the country relies more on technology, with some inventions such as the light bulb and steel making their cities more advanced than its neighbors. Even so, Liirac is held back by its ruler, who orders his military to hunt down magic users with anti-magic *Astrodonian* weaponry. The capital city is Darmuth.
The Spider's Bite

*He pops the cork and a wave of boozy scent so strong you feel yourself getting drunk off the smell alone washes over you. Hanging from the cork is a shriveled spider, which he pulls from the drink and carefully sets the sizzling bottle in front of you.*

*"Call this one the Spider's Bite. I ain't never met a man who could hold himself together after a sip'a this."*

A highly potent alcoholic drink served in a tavern in Zendarru. Yorsog chugged half the bottle.

*"Well, that's another patron gone."*

*Yorsog, you down way too much of this drink. It burns your tongue, your throat; you're pretty sure you feel it eating at your stomach from the inside. You see something like black spots, but instead of dots it's spiderwebbing across your vision. But, after a moment, you're still standing (or sitting). The Barkeep stares in utter amazement.*
Colossal

## General Information

Very little is known about Colossals, except that they are indescribably massive, world-endingly powerful, and typically inhabit elemental planes. It's theorized that they are from before the Great Explosion, but it's difficult to confirm this theory. The only confirmed sighting of one in-game has been in One-Shot: Fire and Brimstone.
Robe of the Working Mage

A light, comfortable robe of cotton coming in bright white and gold. Many varied runes and buttons are displayed across the fabric. This robe has been imbued with several *prestidigitation* effects. Pit stains, shivers, laundry-washing are pains of the past with Baritta's Robe of the Working Mage! Created by Baritta Kendarr, Head Artificer of the Daybreak Mage Guild's *Arcane Artifacts Research and Development*.

## Usage

 Right Shoulder: Warms the robe for comfort.

## Legal Notice

This apparatus has not yet been approved by the Daybreak Mages' Guild for deployment. It has not been fully tested. It has not technically been deemed reliable or safe for use by living creatures. This warning hereby frees Beritta Kendarr and Corodun Daybreak Mages' Guild Hold staff from any legal responsibility for injuries or loss caused directly or indirectly by this apparatus.
Carter Flints

## Description

Carter Flints is one of Bran's rivals, though he's a rarer type in that he doesn't want to violently and painfully kill his associated Hero. Instead, they have a more traditional rivalry of wanting to be better than the other. Specifically, as a fellow bard, Flints wants to be more renowned, powerful, and musically skilled than Bran. Carter Flints and the Flints' Tones, his "band" (AKA adventuring party), includes Roquette the Earth Shaper and Matariel the Golden Girl. Flints also has a Power Lute, a magical instrument with "Built in thaumaturgy for VOLUME!" He doesn't want Bran to get one, but he accidentally lets slip that he got it made by an artificer in Mallharc. He first appeared on-screen in WoDaD Session 34 in Thor Aru.
WoDaD Session 22

## Recap

Bran morphs into a cat and crawls into Maria's hood, then the party teleports. There's some resistance and Yorsog and Amros get lost in transit before Bran, Maria, and Qiro land in the Corodun Daybreak Hold. They narrowly talk the nearest guard, covered in anti-magical equipment, into escorting them out instead of fighting them. They're home-free... until they decide to "help" Merric Goodbank break into the artifacts room. They get inside and snatch a couple of items (the Mortician's Wristwatch, the Efficient Quiver, and the Bell Necklace) but when Merric brags about his friendship with the King of Liirac, cat-Bran decides he needs to die. Maria decimates the halfling, who then drops a magically-shrunken ship-in-a-bottle. As the ship slowly expands, Qiro tries to open a booby-trapped door to more magic items and gets stuck. Ghoo melts one of Qiro's hands down to the bone, then Bran saves him with a magic hut but it drains his magicka and leaves him exhausted. They get to the Murky Water Inn and rest.

## Continuity

The previous session is WoDaD Session 21. The next session is WoDaD Session 23.
Amros McMillian

## Original Description

*Amros is a 35 year old fire genasi sorcerer. He is 5'8" and has light reddish-orange skin, amber eyes, and auburn hair that seems to burn when he is angry. He has a FIERY temper and hates incompetent warriors and authority. He is single, but not looking for a relationship (not that he would make a good spouse). He is very HOT! He has scares that resemble flames. On his face.*

## Backstory

The hot-headed immolator of the party, Amros was a relatively high-ranking soldier in the Daybreak Mage Guild. When he met Savan for a promotion, the Arch-Mage appeared, cursed him, and sent him away to the Darkfall Hold. Little is known about his life before joining the Daybreaks.

## Meta Information

Amros is played by FirstDegreeCam. Starting at Level 3 in WoDaD Prologue 1, Amros was a sorcerer with the *Draconic Bloodline* sorcerous origin. Surprisingly, he was linked to a lightning dragon, not a fire dragon. This was eventually reworked as he switched to a homebrew subclass, the *Immolator*. Soon after he reached Level 7, the system changed to *Fonts of Magic.* Amros became *The Immolator*, a playbook largely inspired by his previous subclass.
WoDaD Session 6

## Recap

The party (excluding Maria) receives a two-sided fetch quest from Allexus Silverstone, who wants some alchemical ingredients from Dieragg Island in the lake. With the help of a grizzled but kind fisherman named Paul - who insists the island is haunted - they sail towards the island, watching the city fade into the night. Once they reach Dieragg, Amros and Chi Pin depart from the boat and head to the center of the island while Bran, Yorsog, and Paul row back out, searching for the signs of the magical limestone they need. Bran and Yorsog dive down to the bottom of the lake and secure the ingredient, noticing rather eerie signs of another presence.

Meanwhile, Amros and Chi find the center of the island to be covered in partially-devoured corpses of humanoids and dotted with strange, webbed footprints. Still, they find the blood-red leaf they're looking for and high-tail it out of there, ignoring the blood dripping from their thorn-pricked hands and the chilling howls resulting from them. When they reach the shore around the same time as those in the boat, a vicious figure leaps out of the water to attack. The aquatic monster, a shark-like humanoid wielding a trident in two of its four arms, goes for the scent of blood with rabid fervor.

## Continuity

The previous session is WoDaD Session 5. The next session is WoDaD Session 7.
Fehleviln

## General

Known as *The City of Gold* due to its golden-colored bricks used for construction, Fehleviln has always been a deeply religious town. Before the war began, it held temples to nearly every deity, everyone getting along in harmony. Since the war began, though, the Church of Lathandar has taken over much of the city.

## Important NPCs

* Tomal Buynar-Smith runs *The Caravan*, the best smithery in town. He is a childhood friend of Maria, the father of Tussok Buynar-Smith who also lives in Fehleviln, and the husband of Eyra Oak-Buynar-Smith, also in town.
* Zabrell acts as an ambassador between the Church of Lathandar and every other deity's temple in town, making sure that there's at least a smidge of divine diversity in Fehleviln.
Slicer

**Slicers** feed and raise the livestock such as pigs, hogs, cows, sheep's, chickens, and turkeys, which are all kept in pens in the Blood House area, which is located in the forests. Slicers are the ones who slaughter the animals, such as hogs, so they can be prepared by the Cooks for eating. The Keeper of the Slicers is Aazay.

## Slicers

* Aazay (Keeper)
* Chandler
* Sage
* Trent
* Andrew
* Anna
* Tanya
* Mika
* Alfredo
* Potasi
* Emkay
One-Shot: Monster Fighters*

## Player Characters

* Hendford Strongjaw the Paladin is stout like you expect from a mountain dwarf. Hendford has his beard in two braids. This brown haired dwarf wears a helmet that struggles to keep his long hair in check. The dwarf has a shield and warhammer proudly shown on his back. Compared to his rather disheveled attire his weapons are clean, glinting, and well kept. The weapons are beautiful in a strange way. Standing at 4'2" Hendford still has a dangerous aura with his bulky muscles and, oddly, two holy symbols hanging around his neck.
* Fredo Baggini the Ranger is a halfing with a big stature, not in height but in power. Having been left the One Ring (an extensive mafia ring) by his uncle Bilbino, he has many people under his command. He runs his business like a family but at the end of the day he isn't opposed to shooting the ones who step out of line with an arrow. He wears a brown suit with no shoes, is well groomed with slightly pointy ears, and a cigar in his mouth. He will give you a cannoli for second breakfast.
* Acacia (or Casey) Holmes the Sorcerer, a young "gnomish" woman with curly pastel pink and purple hair that falls to her shoulders. Her skin is tan, but every few seconds it shimmers several different colors--the result of, as she tells it, 'the innocent consumption of a potion she didn't realize would last this long.' She's about 3 feet tall, and she has transparent pink insect-like wings (she's a sorcerer) sprouting from her back. She wears a plain, sky-blue dress with weapons strapped across her back, and her big brown eyes are innocent and kind.

## Recap

Entering the Cleansing Stones to fight monsters in front of a crowd, Acacia, Fredo, and Hendford enter a Preparation Chamber. An enchanter leaves before preparing them so when they get swapped into the bodies of monsters by another wizard, they aren't mindless. With their minds intact, they attack the two wizards, intimidating them into changing them back into their real bodies. Once returned to their bodies, they chase down those wizards and, presumably, kill them.

## Continuity

This one-shot took place sometime between the end of *Denizens and Daybreaks* and WoDaD Prologue 1.

## Trivia

* This was a bad one-shot, it did not go according to plan at all.
Perseus Amastacia

The first Daybreak Mage killed by Nightfalls in the second attack on Darkfall Hold in WoDaD Prologue 3, Perseus "Percy" Amastacia was Berette's best friend and closest confidante. To get closer to Berette, Chi Pin absorbed his ghost and has since been housing him in the background. He is now a Bonk Boi after being mentally bonked by Qiro when he dared to speak up.
Amros' Cape of the Mountebank

## General

A magic item acquired by Amros from Baritta Kendarr's *Arcane Artifacts Research and Development* stock in WoDaD Session 8, the cape allows the user to teleport within Far range with one other creature of the same size or smaller, once per day.

## Trivia

* This item was taken from D&D 5e when WoDaD still existed within that system. The item allowed the user to cast the spell *Dimension Door*. This was only used once in WoDaD Session 12 in the fight against the Aberrant Earth Elemental.
* Amros tested its limits in WoDaD Session 37 by teleporting at max range to a space he could not see.
Gindred Rockbreaker

A kind old dwarven man with one leg, Gindred helped the party when they first arrived outside Zendarru in WoDaD Session 12. He was attempting to enter the city and gave them some information on that process as well as the city itself. When reality shook and the party needed to blast the meteor out of the sky in WoDaD Session 13, Gindred offered a family heirloom: a piece of stone from a bottomless ravine in the Yngitiir Mountains.
Nightfall Mage Guild

## Description

Formed in 652 PGE after the Darkfall Massacre, the Nightfall Mage Guild is made up mostly of druids and sorcerers. Following the goddess of grief and darkness, Shar, these mages use the chaotic and unpredictable nature of magic to their advantage in the war. Unlike their main enemies, the Nightfalls exist not to reach a specific state of the world but to simply preserve the world as it is: chaotic and abundant with life.
Aberrant Earth Elemental

## Description

*"And directly in front of you is a beast of stone and flesh, where pulsing pink matter holds together huge chunks of rock and earth at the seams, mouths and eyes staring at you from shoulders and knees and arms as a grinding sound mixes with gibbering and cackling."*

*"You gathered yourselves in time to look up and see a brand new Aberrant Earth Elemental, the pulsing flesh filling up the cracks in the stone beast's form. The ground of the courtyard turned to a sickening, doughlike texture - which the elemental immediately sunk into, staring at you with a dozen eyes."*

## General Information

A monster formed by an explosion of magic from an Azural Font to the Outer Planes out of the remains of a gibbering mouther and an earth elemental, this creature (named Abee by CodfishJoe) was a fearsome foe with all the strengths of both beings combined, covering up some of its weaknesses. The party defeated it in the Zendarru Nightfall Hold in WoDaD Session 12, but it was a tough fight.

## Meta Information

Abee had high saving throw modifiers and, due to being formed by intense magic, was resistant to being changed by magic (such as by Polymorph). This made the battle quite tough for party, who relied on saving-throw-based spells a lot. It didn't help that the party was worn down by the first fight against the two separate halves of the monster. Still, with the help of Yorsog (who returned after a long time away), Jeffory (who was temporarily turned into an origami samurai by the Azural Font explosion), and JJ (who possessed a mannequin for a little bit), they used spells that did half-damage on successful saves and managed to whittle it down.

## Statistics

The Aberrant Earth Elemental **dealt 40 damage** and **took 108 damage**.
Darkfall Hold

This mage hold lies in the center of the treacherous and highly magical *Darkfall Forest*. It was originally a base for the Nightfall Mage Guild, as only the druids and chaotic sorcerers could stand the arcane nature of the forest. In 1159 PGE, the Daybreaks took the hold with the accidental assistance of Bran Hornraven, whose magic backfired at a critical time. Months later, in WoDaD Prologue 2, the Nightfalls attempted to retake the hold with the help of Chi Pin. Due to the interference of the Heroes, though, their attack failed. The Daybreaks are not actively using the hold despite having taken it; they simply don't want the Nightfalls to have a base in an area of high magic.
Symalon Plateau

A huge desert/mesa, the Symalon Plateau covers much of the north-western area of the country of Meracyinth. It's dry and largely uninhabited, something of a badlands ringed by massive cliffs. The plateau is difficult to reach due to these cliffs except by a pass guarded by the Symalon Border Daybreak Hold. The Emnocht Village is based here.
WoDaD Session 13

## Recap

Reality itself begins to shake. JJ and Amros plan to use this massive distraction as a chance to sneak into the city, but Bran, Maria, and Yorsog all turn to the west as they sense that the Far Realm magic from the Zendarru Nightfall Hold is picking back up and something is coming through that strange, alien rift. The refugees and guards around them all flee, screaming and trying to grab their few possessions, but the party stands strong (if a bit confused) and eventually decides to try and blast the meteor out of the sky. They try and convince those around them to help, but have no luck with the scared people. Still, they get a helpful artifact from a kind old dwarf (named Gindred Rockbreaker) and then, just before they attack the space rock, they're all transported into a perfectly blue space. A broken voice speaks to them, asking them to fix it and then offering help in the moment. Back in the material plane, they suddenly feel stronger than ever and team up, blasting all their magic at once and taking the meteor right out of the sky.

The threat's not quite over, however, as shards of the meteorite rain down over them and then Amros and Maria notice some beings moving from where the meteor was towards them. As they see these alien, almost demonic creatures coming closer and closer, Bran tries to convince the guards of Zendarru to come help them fend off the threat, but they seem hesitant. So as the two hulking humanoids and the more magical seer arrive, the party leaps into combat, trading spells and blows and doing rather well over all. Bran takes care of one hulk by transforming it into a chicken, Maria sends the chicken and the other hulk running away with a fear spell, and everyone focuses in on the formidable seer.

Chi Pin rushes in and transfers their decomposition onto the seer, which unfortunately reveals their undead nature in front of all the guards, who suddenly decide not to help actually. Yorsog lets loose a perfect arrow but the seer trades places with him so his own arrow nearly kills him but that just puts the seer in the perfect position to get blasted by Amros, dropping it to its knees. It starts to fire back a powerful psychic blast but suddenly Maria just crushes the spell. The seer knows it's been beaten and so folds space to get away, leaving the party to recover from the difficult battle.

Bran starts healing everyone as best he can, but Yorsog takes matters into his own hands and, in trying to heal his own wounds, accidentally pumps so much magic into the area around him that he invents a new meteorite-shard plant which pricks and pokes him and Amros, leaving them feeling... odd. Maria and JJ bond while Bran talks the embarrassed guards into not only letting them into the city, but giving them free food and lodging for three days plus an allowance to bring in their magical items and creatures.

## Continuity

The previous session is WoDaD Session 12. The next session is WoDaD Session 14.
The Azural Sea

The plane of magic, the Azural Sea is an endless expanse of raw, untamed magic in the form of deeply blue "water." Very little is known about this plane except that all magic pulls from it. Amros McMillian has visited the plane multiple times, seeing an abandoned palace floating above the surface of the sea and even some odd giant sea monsters.
Allexus Silverstone

## General Information

The first Azural Master the party met, Allexus Silverstone is an expert in shapeshifting, so used to it that they don't have a strong sense of gender or identity regarding their body. They used to stay in the attic of the Murky Water Inn, but since the Underground Resistance Against Mages took over the Corodun Daybreak Hold, they've stayed in the small fishing village of Svilan. When the party came to them for help with saving the world, they quickly agreed to help. Until the party calls on them, they are acting as a spy on the Daybreaks, Nightfalls, and URAM. The limits of their power are unknown. Allied with Adrian Liadon, who they taught how to shapeshift.
WoDaD Session 29

## Recap

The party fights Big Jonnit the Barbarian. Bran expertly uses his new scimitar and dodge-rolls away. Chi Pin directs Nibbles to use Cold Ocean (which backfires as it affects the entire arena) before the elf does a tiny dagger stab and gets hit back much harder, activating their chaos magic (which secretly temporarily blocks the magic of their haven-crayon). Maria's newly musical magic soars in harmony with Bran's to pummel Big Jonnit over and over, before the barbarian cleaves the sorceress with a whopping blow. Amros makes some steam to obscure the party but the crowd jeers, unable to see the match, and Big Jonnit just grins as she has Danger Sense. Bran heals, Chi Pin hurts, and Maria ends the fight with a dramatic display of wind magic.

The danger isn't over yet, though, as the crowd is unhappy with the half-missed show. Voxare notices Abra in Maria's hood and summons a brand new Pokey, Ala the Fennquick, another fennic fox but arcing with lightning. As she races around the party, Amros uses his own wind to slow her down. Chi Pin directs Wormageddon the Death Worm to use Earthquake, but it's too slow as the lightning fox nips at everyone's heels. Chi Pin defends her and Earthquake finally activates, hurting the fox (who can't actually die or feel much pain, don't worry!). Maria hurts the fox with internal thunder but gets zapped by lightning and falls - not for long, as Bran instantly heals her back up. The bard also uses clashing, discordant music to psychically harm the Fennquick before Amros lobs a mote of fire and Wormageddon finishes the enemy off.

After Maria is healed by Bran and Chi Pin's chaos magic ages them just a tiny bit, everyone heads outside. Bran and Maria have a sweet moment of vulnerability and trust while Chi Pin talks Voxare into joining their effort to save the world. They find sanctuary in someone's barn and sleep (after that someone's kid tries to steal Abra). In the morning, Daybreaks arrive looking for them.

## Continuity

The previous session is WoDaD Session 28. The next session is WoDaD Session 30.
Thor Aru Daybreak Hold

*Birds are singing, flowers are blooming, unthreatening "monsters" stir in the distance but don't come close. Until you draw close to the Daybreak Hold. You get within a couple miles and the birds go quite. The flowers lose some of their color. The creatures steer clear.*

The hold is largely empty, with only one tired worker left to work the building. The rest of the hold's Daybreaks are off fighting the druids and Nightfalls of Thor Aru.
The Boss

The Boss is the leader of Corodun's Underground Resistance Against Mages. She has access not only to a vast array of Astrodonian equipment, but to information that should be impossible to have gained. After Bran destroyed a shipment of her equipment, she tried to recruit the powerful bard to her resistance. When he refused, she told him to stay out of her city. She did make reference to having "the same overseer as Corodun City," though little has been learned about that.
WoDaD Session 23

## Recap

Amros falls into the Azural Sea mid-teleport. Taking in some of the raw magicka around him, the fire genasi casts his own teleportation spell to escape the grasp of a giant eel. He appears in the room with the others and catches up before getting to bed. Maria, as she falls asleep, combs her memories for anything regarding Qiro's new skeletal hand. She's heard tales of similar haunted creatures but this type of damage is typically hard to heal. The ghost man himself is confronted by the other ghosts as he trances; they're upset that he's forcefully stayed in control for so long, but he doesn't seem to care as he goes in for another day of leading. As Bran wakes up, he realizes that he and his party recover from damage and magical drain overnight, which isn't exactly normal. He thinks just maybe, that broken voice from the blue space really is helping.

In the morning, everyone heads downstairs after Maria hears the sweet, familiar sound of a violin downstairs. Maria and Bran accept Bree the fisherman's offer to borrow the instrument and take it to Svilan, where the party learns Allexus is hiding out, to get tuned by the violin crafter. (Bree also gives Bran an envelope to give to the shapeshifter there). They quickly reconnect with Uthal the goliath and then head south around the lake to Svilan.

As they travel, Qiro's newly chaotic magic leads to an ambush by Nightfall mages. The party destroys the enemies with ease - but just before the leader dies, they pray to Shar to weaponize their grief for their fallen friends. They become a massive, hulking beast of shadow and mourning as they catch Maria's staff in hand.

## Continuity

The previous session is WoDaD Session 22. The next session is WoDaD Session 24.
Azural Fonts

## General Information

Azural Fonts AKA Rifts are weak points in the veil between the Material Plane and other planes - usually including the Azural Sea and one other plane. They open randomly when a strong connection is created to elements of another plane; for example, a Rift to the plane of fire opened up around a volcano. Azural Fonts have been opening en masse since the world shook (see WoDaD Session 13), threatening to tear the plane apart.

## Known Fonts in WoDaD Time

1. Shadowfell: This Rift opened up in the town of Shadow's Sworn, Yngitiir Foothills to the Shadowfell, a place of misery and darkness. The entire town went dark and people turned into monsters based on their worst emotions. The Font was closed by Here Boy :D the Good Boy, Dayana the Stranger, and Jenny the Traveler.
2. Plane of Water: This Rift opened up around the town of Temisray Bend in the eastern Feyron Planes to the Plane of Water, an endless sea. The town was engulfed by a miles-wide bubble of water which turned all the inhabitants to various water-faring creatures, such as water genasi and mermaids. The water turned out to be a leviathan, which was defeated by Avalon the Drenched, Aaron the Wild, and Xan'li the Tainted.
3. Outer Planes: This Rift opened up before the World Tremors above the Zendarru Nightfall Hold to the Far Realms. It brought with it strange visual phenomena, horrible creatures (including a gibbering mouther, an Abberant Earth Elemental, and the Star-Spawn), and even a huge meteor. It's unclear whether the Rift is still open, but it was encountered by the party.
4. Plane of Fire: This Rift opened up in the Feyron Hills inside a dormant volcano to the Plane of Fire, a place of flames and lava and heat. The Rift spewed forth fire elementals of all types and even began bringing in a Colossal Fire Titan. Luckily, it was closed just in time by Vidi the Mimic, Haggis the Good Boy, and Twinkle the Enchanter.
5. Elysium (or Something): This Rift opened up over the small town of Mallharc to some positive plane of peace and prosperity. Violence - and most strong negative emotions - seem to be impossible here. It has not been encountered yet.
6. Plane of Order: This Rift opened up in Viirathu to a plane of law and order. Everything is perfectly average and predictable and strange clockwork creatures rule the streets. It has not been encountered yet.
Merric Goodbank

Merric Goodbank was a halfling with a shock of white hair and a permanent scowl. Obsessed with money, he shipped Astrodonian equipment down the Kylamore River from the Yngitiir Mountains down to Corodun's Underground Resistance Against Mages. He traded passage to the city for protection from the party, but when he pissed them off enough, they tied him up and stole his boat. After his boat was destroyed and his boat-director, Uthal, was hired away, Merric ended up working with URAM to fully overtake and loot the Corodun Daybreak Hold. Unfortunately for him, Bran overheard him bragging about his good standing with the tyrant king of Liirac. The party killed the halfling, then crushed his body with a ship.
WoDaD Session 2

## Recap

The party spends a less than comfortable night in Bran's magical hut, the highlights including lots and lots of boar meat for Yorsog and a tense chat between the irritated Chi Pin and the sketchy Adrian. In the morning, the party walks the rest of the way to the river and notices a flatboat coming downstream towards them. Merric Goodbank, the owner of the simple cargo boat, offers the party a ride down to Corodun in exchange for their help protecting the boat from the monsters and bandits along the river after the previous guards were "incapacitated." Without many other options, the party agrees - though some of them silently consider stealing the boat. Uthal, a kind and simple goliath, guides the boat down the river as Merric gives commands.

Not long after they set off, they come to a narrow passage between two cliffs and are promptly ambushed by a pair of displacer beasts, tentacled panther-like creatures which are always a few feet to the side of where they appear to be. After a hard fought battle and a few dips into the river, the boat finally exits the Darkfall Forest area into wide open plains.

## Continuity

The previous session is WoDaD Session 1. The next session is WoDaD Session 3.
Bell Necklace

## General Information

*This looped string necklace holds a small, spherical bell which jingles softly. Once per day, the bell may be plucked off the string and thrown (close); a thunderous noise, heard up to 300 ft. away, originates from the impact. Until recharged, the bell is completely silent.*

Gained from the Arcane Artifacts Research and Development room in the Corodun Daybreak Hold in WoDaD Session 22.
WoDaD Prologue 3

## Title

Part I: **A Moment of Respite**; Part II: **Darkness Falls**

## Recap

The party, consisting of Amros, Bran, Chi Pin, and Yorsog, formally meets in the successfully-defended Darkfall Hold along with General Toldac and the Daybreak Mages. After splitting loot (including the Ring of Elemental Attunement, the Satchel of the Alchemist, a pair of Manacles of Magic Inhibition, and the Staff of Instinct) and setting up camp in the ruined fort, the group rests... only to be attacked in the night by a second group of Nightfall Mages, who more stealthily and effectively break in and hold the heroes at sword-point. Not to be held down, the party pushes back immediately, incredibly managing to turn the tides back in their favor.

In the end, all the Nightfalls are dead save one - Adrian, who accepts Amros' offer of redemption (because they're both hot I guess). There aren't many Daybreak casualties, but the first guard who was killed, Percy, becomes one of Chi Pin's new backseat ghosts as they befriend his best friend Berette. Toldac is revealed by an enemy's spell to be an ice genasi, disguised to fit in with the racist Daybreaks - he believes the light of Lathandar is worth fighting for, even if some distort it with prejudice.

## Continuity

The previous session is WoDaD Prologue 2. The next session is WoDaD Session 1.
Qiro

One of Chi Pin's leading ghosts, Qiro was an erudite scholar in life and carries much of that snobbish intelligence over to Chi Pin. He was in love with Magella - then known as Magnus, pre-transition - before they died but does not yet know that the two are the same person. His relationship with Magella now is strained. In addition, he has a crush on Bran.
WoDaD Session 10

## Recap

The party spends way too long pulling a strange wooden structure out of the ground and the centuries of underbrush holding it down. When they finally succeed, they find an ancient wagon, plain and rotting away; the only interesting thing is the odd pan flute in the seat. Once Bran takes up this new instrument, they set off through the hills in search of water. Before too long, they find a beautiful, waterfall-fed pond surrounded by boulders and also a huge metal bull which then tries to kill them. The party manages to kill it without taking any damage due to good luck, teamwork, and cleverly bypassing the gorgon's strengths. Thelo turns the pond to Fantasy Kool-AidTM and after a bit of rest, they move on.

Later, as they ride through the grassy plains, they suddenly realize they've been separated from each other. Chi Pin breaks out of an odd sort of daze and turns around, trying to find the others, but Bran doesn't break out of it until he habitually starts to play a Countercharm. As they get closer to regrouping, the grass itself starts to climb up over them and drain their horses' life. Finally, they find each other and escape the horrible phenomenon of the Hungry Grass, which is promptly set ablaze by Amros who ignores the warnings of his friends and effectively says "Wildfires are good, actually."

## Continuity

The previous session is WoDaD Session 9. The next session is WoDaD Session 11.
Uthal (Stonethrower) Kuliagia

A simple but kind goliath, Uthal worked as Merric Goodbank's boat-director. He used two signature tools: a trident which could transform into a huge grappling hook and an elongating staff. With these two, he was able to direct Merric's flatboat down the river and, if needed, help defend the boat from attackers. Since Merric's death, he's worked as a sailor with Bree the Fisherman, hoping to save up enough to get his own boat one day.
Baritta Philter

## General Information

Made of blue-tinted glass, this tear-drop shaped container has a long neck with a detachable head containing a strange sort of cork. The cork purifies any water which passes through it, thereby allowing users to gain safe drinking water from any water source. It may sound simple, but in a war with many soldiers on the move, gaining clean water is a lifesaver - that's why this philter is one of the most vital inventions in the War of Dusk and Dawn. It was invented by Baritta Kendarr, making her head artificer of the Corodun Daybreak Hold and effectively the entire Daybreak Mage Guild.

## Lore

*"Well, I was thinking about how lots of magic items are just objects imbued with a simple spell, right? Not very creative. But then, when I was on duty lugging casks of water back from the well further inland, I thought how nice it'd be to just get it from the river and have it purified - and bam! A bit of the Purify Food and Drink spell on a cork, and problem solved! They're saying it'll help the war, too, but I'm just glad about not having to go to the well anymore."* - Baritta Kendarr
Obnockshai

One of two dock guards killed by Bran's glyph of warding in WoDaD Session 4, Bob (properly known as Obnockshai) was kind (at least to Uthal). He was saving up with his brothers to open a blacksmith shop in Corodun. The older brother is apprenticed to a blacksmith in Corodun's Market District while the younger worked as a secretary in the Daybreak Hold.
Darkfall Forest

One of the most magical places in the country of Meracyinth, Darkfall Forest is home to a plethora of Azural Fonts which activate randomly and chaotically. It's located in the north-west and lays host to an old Nightfall Hold which was overtaken by the Daybreak Mages. It was also the home of the Darkfall Massacre.
Dandelion the Triceratopsoil

## Description

Dandelion is a Triceratopsoil from Thor Aru. They look like a triceratops covered in soil and flowers, grass, and other plants. As a Grass type Pokey, they're gentle and sweet, preferring to heal over harm. When they were introduced in the Choosing Ceremony in WoDaD Session 34, Chi Pin chose them to be their new Pokey.
Pipes of Haunting

A pan flute buried in the Eastern Feyron Hills in an old wagon, the Pipes of Haunting were remarkably well-preserved when the party found them in WoDaD Session 10. Once Bran used them, they had the ability to frighten any targets who heard the song he played. However, he used them little before he fed them to Gauths as a sort of sacrifice in WoDaD Session 19.
Selvara Siannodel

Currently the High Master of Lo'Nactha, Selvara is a tall elf with long white hair, graceful and beautiful save for the lightning scar that covers her face, turning one of her ice-blue eyes a milky white. She was friends with Maria while they studied as students in Lo'Nactha, although after a disgreement about the safety of Maria's sorcerous origins, the two parted ways. Maria is the one who gave Selvara her scar, and Selvara has sword deadly revenge.
WoDaD Session 8

## Recap

The party dreams and becomes stronger. Chi Pin's ghosts become stronger at the cost of their body's... aliveness. Bran recalls memories of studying Meracynthian lore during his bardic training, learning how the War of Dusk and Dawn began. Amros dreams of the Flame, which purifies him of the Arch-Mage's curse and gives him a surreal feeling of power. Maria relives a memory of her childhood in a traveling caravan which devolves into an all-encompassing storm that seems somehow proud of her. Yorsog, meanwhile, seems to have wandered off away from the party for the time being.

With some covfefe, the group heads across the river to the Daybreak Hold. On their trek, though, Chi Pin comes clean about their whole ghost-possessed-body deal. Once within the magnificent hold, Bran asks for his Toldac-recommended promotion. Eventually, he gets it - along with clearance to most of the Daybreak Holds, a hefty promotion wage, and permission to choose his own missions with his agents (the rest of the party). They hit up the commissary then Baritta Kendarr's *Arcane Artifacts Research and Development* to shop for all sorts of magical items. Once they're done with their shopping, they all head to the Teleportation Hub and choose to teleport to the Temisray Bend Daybreak Hold. Just as they do, though, they hear a battle break out as the Underground Resistance Against Mages of Corodun attacks the Hold.

## Continuity

The previous session is WoDaD Session 7. The next session is WoDaD Session 9.
Janna's Bad Artifacts

A group of artifacts made by an amateur artificer in the Thor Aru Daybreak Hold.

**False Profits:** *When someone holding the ledger announces their Wealth in public, they will find their Wealth magically increased by a small amount (relative to the total Wealth). Warning: Magically-increased currency is illegal in many locations due to fear of inflation.*

**Law Suit:** *A suit and tie which give +1 to all Influence Someone rolls if you start with "Your Honor" and speak in faux legal terms.*

**Rising Sunstone:** *A pink-orange gemstone which glows with a soft radiance. When someone possessing the gem hits 0 HP, they immediately come back at full health in a totally new body and the gem is destroyed.*

**Sweeping Accusation:** *A seemingly ordinary broom. If someone holding the broom is accused of something dramatic and broad, those around them will be magically inclined to believe it.*

**Bone Appetite:** *A bleached femur. Once per day, someone possessing the femur may summon a skeleton chef who will magically prepare group rations. Quality and nutritional value vary.*
Symalon Border Daybreak Hold

Previously a well-staffed Daybreak Hold, the Symalon Border hold guards the pass to the Symalon Plateau. It was run by Officer Bob Sr., who loved spiders to a fault. He was a bit stupid, but made up for it with devotion to his guild and god, like the rest of the hold's mages. In WoDaD Session 30, though, the party defeated and killed Bob Sr. as well as most of the mages.
Cave of Shadows

This cave lies alongside the shore of Corodun Lake and acted as the home base of the Nightfall Mages who attacked the party in WoDaD Session 23 and WoDaD Session 24. It's a wide, open, rocky cave that goes back about 30 feet before turning and opening up. There's a 50-foot wide roundish room, with scraps of something on the walls, an old, broken bed filled with decomposed fibers, a fire pit, shelves with ancient, yellowed books, and lots of furs on the ground as carpets and rugs. There's also a makeshift wardrobe in a corner. This is where the party found the Nightfalls' Crayon of Housing.
WoDaD Session 26

## Recap

The party rents a boat (after much deliberation) to cross the lake and head towards the Symalon Plateau. On the way, a living lightning figure approaches, sounding to Maria like her mother. It reveals itself to be an Avatar of the Storm, a servant of Astrape and Bronte. The Avatar says some cryptic stuff about how the two goddesses are closer to this plane than they have been in a long time - all because of Maria. It agrees to wait for Maria's call to come to her aid.

In the Psinfolnn Forest a couple days later, a group of Daybreak scouts confronts the party. Maria scares most of them off and Bran charms the leader to leave, so the party is able to move on, though they avoid the Daybreak Hold until they're forced to go to it by the nigh-impassable cliffs of the plateau. In his recon, Bran learns that the hold has a death worm in its basement and Chi Pin wants the worm *badly*. Bran amazingly manages to charm the hold's leader remotely and gets all of the Daybreak Mages out of the building while the others invisibly sneak in... But then Chi Pin's chaos magic activates.

## Continuity

The previous session is WoDaD Session 25. The next session is WoDaD Session 27.
The Attack

**The Attack**, also known as **"Chapter Seven"** is the seventh chapter of RedLemonCola's The Maze Runner - The Loud House Remake.

## Plot

As night falls, the glade is seeped with chaos and madness when choices from the past, lurk their way back into the present.

## Deaths

* Zach
* Oscar
* Chandler
* Gwen
* Elie
* Vanessa
* Mika
* Andrew
* Jason
* Gina
* Kat
* Richie
* Whitney
* Michael
* Drew
* Tal
* Ollie
* Tanya
* Alfredo
* Caesar
* Potasi
* Reagan
* Emkay
* Mickey
* Daria
* Anna
* Carol
* Bobby
* Katie
* Quincy
The Hungry Grass

A magical oddity of nature north of the Eastern Feyron Hills, the Hungry Grass is a field of tall grass which puts those who wander through it into a daze. Those without protection against charms or at least a strong sense of mental fortitude are likely to walk in mindless circles until the grass sucks their life away, wrapping around them and draining their lifeforce. It was burned away by Amros after almost killing the party.
Chara

The leader of the Nightfalls' Darkfall Watch Hold, Chara was a devoted servant of Shar. When she led the Nightfalls there to retake the Darkfall Hold, though, she was killed by the party, with Yorsog getting the killing blow. Just before she died, she prayed to Shar to save her - she started to be wrapped in shadows, but it wasn't fast enough. When she died, she melted into darkness and ash.
Scroll Relay

## General Information

A Scroll Relay is a rare, insanely valuable magical device which allows its user to link multiple magical scrolls together and activate them all at once by pushing down the plunger. Its only seen use so far has been for mining with scrolls of Shatter near Fillyef in One-Shot: Fire and Brimstone.

## Trivia

* Drake AKA CodfishJoe introduced this device when he was the Keeper of a one-shot, but it will likely appear in the main games eventually. :)
Keylina Angel-Silkseller

## General

Keylina was a silk-seller with the caravan. She met Theoren Amavangwë in the short story *Two Halves of One Heart* and they eventually fell in love, getting married and having their child, Maria Silkseller. She was a loving mother, taking care of her daughter with the caravan's help after Theoren was killed when Maria was a child. Unfortunately, she too died when the caravan was burned and slaughtered about ten years before the events of the campaign. While she never officially adopted it as a last name, her husband Theo often called her Angel.
Lo'Nactha

Lo'Nactha is a place of knowledge and teachings, primarily for wizards. Located in a currently undisclosed location, it was formerly run by High Master Nihjo and is currently managed by High Master Selvara, an ex-friend of Maria. The two studied at Lo'Nactha for nearly a year before parting ways after a disagreement.
Mount Feyron

The only known volcano on the mainland of Meracyinth, Mount Feyron was dormant since the Great Explosion - until the World Tremors when a Rift to the Plane of Fire and/or the Nine Hells reactivated it. Luckily, the Rift was closed by the adventurers of One-Shot: Fire and Brimstone and the volcano was calmed.
Toldac

An ice genasi who worships what he believes to be the true Lathandar, a kind god who wants the best for the world but does not condone the genocide and hatred committed in his name, Toldac disguises himself as a halfling in order to work with the Daybreaks and train new recruits. He'll do nearly anything to maintain his identity, including using the dangerous, powerful mind-affecting magic to erase memories as he did with Grant Samson. Toldac is the captain of the Allomad Daybreak Hold, with enough sway to promote Bran Hornraven to Specialist, no questions asked.
Mahi-Mahi Resort

Mahi-Mahi Resort

**Mahi-Mahi Resort** is a stage in Splatoon 1 and 3. It is the first stage in Splatoon 3 to undergo a rework. It features a unique gimmick in that, at the halfway point of a match, the stage will enlarge by dropping the Water Level and expanding the inkable area of the stage.

## Version History

 **3.0.0** | * Changed the terrain for some modes and reduced the impact of weapons shooting from far away.
	+ Turf War
 **5.1.0** | * The terrain in Mahi-Mahi Resort has been changed in all modes.

## Layout

### Splatoon 1

**This section is incomplete!**

### Splatoon 3

#### (REDESIGN)

**This section is incomplete!**

#### (ORIGINAL)

Turf War (High)Turf War (Low)Tower Control (High)Tower Control (Low)Splat Zones (High)Splat Zones (Low)Clam Blitz (High)Clam Blitz (Low)