recursal/Fanatic-Fandom huggingface dataset:
Catcha Recorder Cats

* **Main Page**
* Gameplay

**Catcha Recorder Cats** are small, feline-looking creatures. They are extremely rare in modern Orchestria. Hailing from the Woodwind Kingdom, they were once held sacred, but now are hunted. The player can on special occasions adopt them from the Mysterious Pet Seller who appears randomly in a town.

## Appearance

These creatures resemble common house cats (though it is often debated if they are indeed cats), but are noted for carrying a single recorder with them as they go, often carried in their mouth. The instrument is something they are born with and matures to full size with them due to the link the two have between them.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

### Tuba Dog

songs for the player, how useful! They're certainly rewarding, but catching a Catcha is no easy task.

## History

It is unclear when and why they hunted to the point of extinction but it is believed the connection is with a character known as The Silenced One, a once loyal and trusted member of the Flute Dynasty.

According to the stories, The Silenced One made a flute that was able to steal the music from the cats recorders, and allowed him to become very powerful very quickly. The process would then sever the connection the felines had to their recorder, killing them in the process. Known for his convincing lies and devilish charm, he convinced the Flute Dyntasy to allow him to hunt every cat in the kingdom. In reality, he himself wanted to gain the power to take over the Woodwind Kingdom for himself.

The last remaining seven cats fled into the Brass Kingdom where they managed to find a young boy, a Tuba Apprentice, who was willing to help them. The boy struck a deal with The Silenced One at Bass Bay, but unbeknownst to him, this was a trap. When The Silenced One arrived, he was tripped using a hidden rope, causing him to drop his instrument, which one of the cats promptly stole. The seven cats then broke his flute into three pieces. The Silenced One did not know that his instrument was linked to his soul just like the cats, a consequence of stealing Catch Recorder Cat power, and instantly his soul was wrenched from his body.

After this, the boy abandoned apprenticeship to tend to the seven cats. As Catcha Recorder Cats are prominent in modern Orchestria, it is clear he succeeded in protecting them.

In modern times, he has a descendant, the Mysterious Pet Seller.
The League of Monarchical Empowerment

The League of Monarchical Empowerment was a percussion alliance during the League War that believed that the Percussion Kingdom should disband the Percussion High Council and invest total power into the monarchy. The League's land was mostly in the west of the Percussion Kingdom and during its existence in constant conflict with The League of High Council Defense.
Sad Tuba

* **Main Page**
* Gameplay
* Dialogue

**Sad Tuba** is a sorrowful tuba warrior.

## Appearance

Sad Tuba wears a tuba on his head and a plum-colored shirt. His voice is high and is tainted with sadness and depression.

## Personality

Sad Tuba is anxious and cowardly, quick to run away from any situation they don't like.

## History

Sad Tuba is encountered crying in the woods during a large battle between the Woodwinds and the Brass Army. Upon noticing the Maestro, they will run away, scared. If the player decides to chase them throughout the woods, they are treated to an at-first difficult boss battle, that after two minutes ends with them breaking down crying at the player's mercy to recruit or kill.

## References

1. ↑ Video description on boss theme video
ArtooD2

**ArtooD2**, commonly referred to as Artoo or The Leader, was the mastermind and creator behind the Bunker. and founder of the Survival Crew. He was present when the first wave of Imperials hit Earth. When he saw the Super Star Destroyer come out of hyperspace in the sky, he immediately kissed his crush and ran into the woods, where he knew his bunker was awaiting him. He later led several raids in stores like Bass Pro Shop and Costco.

He made a comment on the thread "What Would YOU DO ???????" on Wookieepedia. He stated, "I would kiss the person I had a crush on and run for my life into the woods. Build a bunker, add all the necessary equipment (canned goods, nuclear weapons, 40 pounds of steak, calico curtains for the windows), and stay there until further notice." This was the inspiration for building the Bunker.

After this post got locked for roleplay, he moved the discussion to the Star Wars Memes wiki with "The Bunker." It blew up, gaining over 70 comments in 15 minutes. When Octology asked to move the discussion somewhere else, he was involved in the Great Wiki Race and created this wiki. The thread was locked after that.

He's currently recruiting people to join him.
Cone Council

* **Main Page**
* Gameplay
* Dialogue

The **Cone Council** is the decision-making body of the Cone Rebellion. Cone Man, the leader of the Rebellion, personally selected the five members. They only go by the color of their shirts: Red, Blue, Green, Purple and Darker Green.

## Appearance

They posses vaguely humanoid bodies, topped with a large orange and white cone.

## Personality

They all act calm and are very wise, hence the reason why Cone Man chose them. There's a rumor in the rebellion that they share one mind, since they always end each other sentences.

## History

After Cone man formed the Cone Rebellion, he chose each member to serve a specific function. Cone Boy mentions that even before the rebellion, the five members of the council always had a very clean concept of wrong and right and gratefully accepted Cone Man's offer to lead. Like most members of the Rebellion, their former identities as Brass Kingdom members are unknown.

## Trivia

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
Piano Overseer

* **Main Page**
* Gameplay
* Dialogue

**Piano Overseer** is a keyboard warrior who is loyal to the String Kingdom.

## Appearance

Two massive keyboards flank the head of the piano overseer, working as both weapon and shield for the overseer. Two strong arms hold these keyboards in place, which are capable of smashing his opponents.

## Personality

Piano Overseer is rather stoic. From his years of guarding experience he has memorized the winding prison halls. He is strict and impersonal, and guards and prisoners alike fear his authority.

## History

Piano Overseer is the master-warden of the String Kingdom's prison, making sure that the prisoners remain were they should.

## Trivia

### Conception

* Despite Piano Overseer's name, they utilize two keyboards rather than pianos.

## References

1. ↑ Video description on boss theme video
Hornpipe Heights

Hornpipe Heights is a series of small mountains in the Woodwind Kingdom, found near Violin-Brass disputed territory. This region, like the rest of the kingdom, is heavily forested and full of wildlife.

## Geography

Hornpipe Heights consists of four small mountains in the Woodwind Kingdom. The region is rocky, but also includes many forested areas.

### Saxophone Spring

This mountain spring can be found deep in the forests of Hornpipe Heights, and is surrounded by a colony of hostile Grizzly Flutes and Snakophones. This spring is involved in the sidequest "Springing Into Action".

### Double Bassoon Towers

This set of towers can be found near the tops of the two mountains in the middle. A large bridge spans over the Hornpipe Pass below, also connecting the two towers. A Tuba Dragon lives in the eastern tower, and will attack Maestro when he reaches the bridge.

### Hornpipe Pass

This mountain pass leads to the Saxophone Spring, as well as branching off to other locations in the mountains. Several small camps can be found near the road. In the DLC "Glitch In The Soundtrack", the Tuba Colossus can be found here.

### Chalumeau Castle

This castle originally housed a woodwind lord from the Prehistoric Stanza, however it was abandoned when the lord died and the kingdom was formed. Then, in the First Stanza, the Bassanello Bandits, who were performing raids on villages in and near the mountains, used the castle as their lair. Now, the castle has been repurposed into the HQ of the Musical Monks. It's said that the Palace Of Winds in Clarinet City took inspiration from this grand castle.

## History

In the Prehistoric Stanza, the Double Bassoon Towers were created by an unknown group. A while after that, a woodwind lord created Chalumeau Castle, as well as several villages that still exist today. In the First Stanza, a large group of criminals known as the Bassanello Bandits used Chalumeau Castle as their base of operations, and went to war with King Piccolo lll. King Piccolo lll was killed with no heir, but King Oboe l took careful precautions to decimate the bandits, even calling to the brass for aid, and Chalumeau Castle was abandoned again.

Eventually, the mountains were left alone for a while, before the Musical Monks repurposed Chalumeau Castle as their HQ.

## Inhabitants

### Animals

* Winged Whistler
* Tuba Dragon
* Woodwinder
* Grizzly Flutes
* Baratones
* Snakophone
Dr. Altosophin

**Dr. Altosophin Nivjrenei** is a woodwind doctor.

## Appearance

Dr. Altosophin is about 6' and wears a slightly weathered brown leather cloak with homemade white underclothing. He wears a large saxophone on his head as a helmet, with shoulder pads made of spare parts of baritone saxophones. He keeps the mouthpiece on his coat along with some tobacco to use it as a pipe. He wears the neck strap around his neck, which is the only piece of the saxophone in its normal place. He has a sash which he uses to store vials, reeds, and a soprano saxophone which he uses as a staff. He wears fingerless gloves, a white shirt, and gray pants as well.

## Personality

Dr. Altosophin is kind and helpful to anyone who isn't a follower of the corrupt King Tuba II, even if they are a Brass person. He only asks that visitors do not enter his lab unless they know how to handle the equipment.

## History

Dr. Altosophin Nivjrenei used to live on the outskirts of the Woodwind Kingdom. When the Brass Army attacked his home, he escaped to a more remote location and devoted his life to science to help the force against King Tuba II.

## Trivia

### Conception

* Dr. Altosophin was originally named Dr. Alto Sax for lack of a better name until it was changed a few minutes before this page was created.
Tambourine Cobra

* **Main Page**
* Gameplay

Tambourine Cobras are deadly beasts from the Percussion Kingdom, often found in the Kettledrum Outlands, Darbuka Desert, or the Tambourine Tunnels.

These tunneling serpents are known for their special style of hunting, often burrowing underground before surprising prey. Attentive players will hear both rumbling and tambourine sounds when a cobra draws near, signaling that they should watch the ground closely. Should a player find high ground that the Tambourine Cobra can't reach, they will emerge from the sand in anger, giving players the perfect chance to strike.

## Appearance

Tambourine Cobras are massive snakes made up of hundreds of tambourines. At the end of the cobra's tail is a large maraca, similar to that of a rattlesnake's tail. This maraca doubles as the Tambourine Cobra's weak spot, and if it is hit enough times, the cobra will shake its entire body in an attempt to shake off or intimidate the player. Attacking the tail again after this reaction is usually enough to result in the cobra's death. However, they are rarely seen in broad daylight unless attacking, and will instead be hiding underground during most cases.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Tambourine Cobras have always been native to the Percussion Kingdom, burrowing underground to ambush prey and even travelers who aren't familiar with the kingdom.

While there have been many attempts by percussionists to train Tambourine Cobras, these attempts have usually resulted in death. Because of this, the kingdom has advised citizens to run or fight should they see these animals, as the alternative could prove fatal.

### Tambourine Cobra Tunnels

Recently, evidence shows that several large underground tunnels, (specifically the dangerous Tambourine Tunnels), discovered a few years ago were actually the result of Tambourine Cobras tunneling underground. This has alarmed many researchers in the Percussion Kingdom, as regular Tambourine Cobras aren't large enough to create tunnels of this size, meaning larger variants must exist. Although larger variants haven't been seen aboveground, they could prove to be a huge threat should they ever surface above the sand.

What larger variants eat is uncertain, since they have never been seen above ground, but smaller Tambourine Cobras or other animals that live underground seems to be the most logical answer. Fortunately, these tunnels can only be encountered far below the earth, as tunnels created by regular cobras often collapse after a while.
SWBunker Wiki

**Welcome to the SWBunker Wiki!**
We're a collaborative community website about SWBunker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

People making a Bunker when the Empire comes to Earth
Kevin

* **Main Page**
* Gameplay
* Dialogue

**Kevin** is a merchant. fixes the Maestro's weapons for cheap prices.

## Overview

As one of the best repairers in the lands, he can fix the Maestro's weapons for cheap prices, sells useful band upgrades and provide alchemy labs and enchanting tables to use for a cost. He also has a rare chance to sell rare percussion spell books. Kevin claims to be from the Southern Lands. Along with that Kevin claims to have no association with the Amish Vikings despite the visual similarities
Silent Abyss

The silent abyss is located next to Organ City and appears to have been a dumping ground for failed experiments and secrets, as evidenced by corpses using early concept models seen nowhere else in the game. The Silent Abyss actually has no ambient noises or soundtrack, due to the water quelching all sound. The area is only reachable after defeating The Galeoncello and finding the Brass diving suit located in a side room in the Brass Palace. The entire area has the asthetic of a ship graveyard.

The Abyss features a unique Silence damage type that automatically deals true damage, and deals bonus damage to Cacophony. All enemies in the Silent abyss deal this damage type, effectively invalidating armor. Enemies in the abyss also ignore all status effects.

Traversing the abyss requires the player to use stealth, as enemies roam in packs and are massively over leveled, even for endgame content. It is suggested that the player avoid picking fights, as all drop tables and xp gain have been nulled.

Any enemy can spawn, even applicable bosses.
String Steeds

* **Main Page**
* Gameplay

**String steeds** are a common mount used within the String Kingdom and the player can purchase them from the Kingdom's stables.

A special variety called **Strong String Stallions** are sold by Mysterious Pet Seller, though are wilder and therefore cannot be ridden.

## Appearance

They have the appearance of a horse whose mane and tail are made out of instrument strings. They come in a variety of colors and are strong and swift. They are noted for their smooth ride and can climb quite high mountains. As they ride, the strings of hair generate a sound in the wind.

Strong String Stallions are considered wild and untamable, accepting no master, making them impossible to be ridden. They have eyes that look strange to gaze upon. They are strictly all males. They generally are born when they mate with a String Steed, with any colt being born destined to grow up as one of these wilder varieties.

## Musician's Bestiary

The following texts are excerpts from the Musician's Bestiary:

## History

String Stallions are a common mount that are used by warriors and ordinary folk in the Kingdom. They have largely been bred for different tasks with the wealthier folks having more graceful varieties and warriors or soldiers having gruffer and tougher Steeds.

Strong String Stallions are the last remains of the wilder days when these Steeds were not tamed. They are rarely found and its unknown why they even still exist.
Bassoon Shooter

Bassoon Shooter is a powerful assassin found in the Woodwind Kingdom. Although not a member of the Saxophone family, Bassoon Shooter has been on reasonably friendly terms with the Brass Kingdom, which has lead to her working for them.

## Appearance

Bassoon Shooter wields a powerful Double Bassoon Blaster that she uses to blow enemies away. Although she doesn't look very strong, her power comes from her mastery involving ranged weapons. Bassoon Shooter wears a black dress popular among bassoon nobles.

## Personality

Bassoon Shooter, like the other members of the noble Bassoon Family, is cunning and backstabbing. She always seems to be plotting something, although the saxophone nobles that she works with don't seem to be too concerned by this.

When it comes to battling, Bassoon Shooter prefers to stay back and pick off her enemies from far away, rather than charge ahead recklessly. This may also be due to her expertise with ranged weapons and may explain why she prefers to use ranged weapons in the first place. Bassoon Shooter is also good friends with Lord Saxx and Saxy Terminator.

## History

Bassoon Shooter was a member of the Bassoon family, albeit not one of the more famous nobles. While other members of the family were involved in politics and economics, much like the other woodwind nobles, Bassoon Shooter preferred to hone her fighting skills, specifically in ranged combat. Bassoon Shooter, alongside the rest of the Bassoon family, was quite friendly with the brass and saxophones, which lead to the Bassoon family being reasonably unaffected when the saxophones were installed as rulers in 1S 33.

Due to her combat skills, Bassoon Shooter was employed by Lord Saxx and King Tuba II to hunt down any rebel stragglers that survived battles against the Brass Army. She was also tasked with keeping an eye on the woodwind nobles to make sure they didn't try anything sneaky. In the events of Tuba Warriors, she is fought as a boss at Recorder City, inside Cor Anglais Castle.
Cello Mistress/Dialogue

* "Come, come, now, you really want this bow? Prove me your power maestro." - Before Battle.
* "Oh, my dear boy, help your mother in her time of need." - When summoning Cello Berserker.
* "Zerky, I knew you would come through." - If the Berserker defeats a party member.
* "You deserve this, now." - When giving the Bow.
* "This bow spreads it's sheen to your whole team! It will heighten their critical hit chances!" - If you get the Bow of Lustre.
* "This chilling bow can freeze an enemy for a whole turn! But use it wisely, as it will need to recharge over time." - If you get the Bow of Ice.
* "This amazing and beautiful bow will boost team morale, maestro, It will heal the whole team for as much damage as they deal the next turn!" - If you get the Bow of Radience.
Grand Dane

**Grand Danes** are large dog-like creatures, most commonly found during battles or in patrol parties in the Keyboard Kingdom. Grand Danes are actually loveable softies by heart, however due to their size have been bred for combat by the Keyboard Kingdom's Glockenspiel family.

## Appearance

The Grand Dane for the majority resembles a grand piano, however the front 2 legs extend into actually articulated, seemingly bug-like pair of legs with one large white claw on the front of each foot. The pedals of the piano seem to attempt at becoming this as well, however stop too short before reaching the ground. Further backward, the seemingly armored bug-like nature of it seems to gleam through as its rear half has a pair of almost ribs wrapping up and around its abdomen, followed shortly by a pair of legs much like the front two.

The color of Grand Danes can vary all over, though they are usually a faded emerald green.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

It is speculated that the Grand Danes were the result of experimentation in attempt to recreate the Tuba Dog back when it was still a popular military unit. This theory is further enhanced by the existence of seemingly failed attempts at making 4 legged Keyboard warriors in the Diminuendo Ruins.
Shooter man

* **Main Page**
* Gameplay
* Dialogue

the shooter man is a experiment from the amish viking faction

## History

the shooter man is a experiment from the amish vikings. He was a tuba man, until he was kidnapped and sold to the Amish, then was transformed, after years he revolted, and went to live in a cave, until he faced the maestro. After being defeated he throws himself off the cliff already meaningless in life.

## Appearence

He wears shorts, a slipper and a cloth toasting his head. in addition to having one of the arms replaced with a gun.

## Personality

He's melancholy and treats you like a monster: pretending that you've done something to him.
Pachydrums

* **Main Page**
* Gameplay

**Pachydrums** are massive mount animals found almost entirely in the Steelpan Savannah of the Percussion Kingdom.

Pachydrums are usually found in packs of 6 or 8, marching in a line in unison, accompanied by a Marching Eagle. When approached, 1 will stay and fight back, charging at the player, while the others will form a circle around Maestro and the Pachydrum, banging on their drums in order to empower the Pachydrum currently under assault. The one that fights, however, only charges in a straight line, as turning while in motion is very difficult for them. Eventually it will stop charging and turn to face Maestro, and then charge again. If the one in the center is defeated, all others run away. Overall, their agro behavior somewhat mimics both Organnoths and Saboars.

They cannot be tamed in the wild though they can be found in any stables located in the Steelpan Savannah, such as the one in the Singing Bowl Settlement.

As mounts, these creatures have the second highest HP in the game, though also the second slowest walking speed out of any mount, tied with the Drumels, Pounding Bass Tortoises, and Stringed Beetles. Their sprinting speed however, is actually fairly good, though the sprint lasts a very little amount of time. Overall, they are very similar to Organnoths, except with the pros and cons being less so.

## Appearance

Pachydrums are massive mounts that are often compared to Organnoths. While only being about 12ft tall, they are still considered to be one of the largest terrestrial species in all of Orchestria, second only to Organnoths. This is because they make up for their height with sheer weight, weighing up to half the weight of a Bassoon Bus.

In total, their bodies resemble large marching drums, rotated to be vertical, their heads are also made up of a smaller marching drum with cymbal ears and drumstick tusks. Their legs are long and stumpy stacks of snare drums. Their trunks are long and slender. At the very end of their trunks is a large mallet. Their tails also mimic that of the Organnoths and Agiraffes.

They use their oddly flexible tusks, alongside their trunks, ears, and tail to play marching-band-like beats while parading through the Steelpan Savannah.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

It is often believed that these creatures share a common ancestor with the Organnoths, and that this ancestor has some connection to the Tricerakeys.

Their symbiotic relationship with the Marching Eagles has long been a thing, ever since the Prehistoric Stanza.

During the reign of King Snare I, Pachydrums became militarized alongside the Agiraffes. The Pachydrums however, unlike the Agiraffes, were militarized more for direct charge, bred with the power to smash open enemy defenses with absolute ease.
Piccolo Woods

Piccolo Woods is a large forest that spreads across parts of the Woodwind Kingdom. It is one of the earliest locations in the game, and features several weak enemies. The woods are known for their vast variety of animals.

## Geography

Piccolo Woods features several forest trails that lead to different locations in the Woodwind Kingdom, making it a sort of "crossroads". The woods are known for their large trees that mimic common woodwind instruments, such as flutes, clarinets, and oboes. At night, the woods are patrolled by the Grotesque Tuba, a hulking brass monstrosity that will attempt to kill anyone not from the Brass Army, possibly including French Horn Soldier if you choose to not help him out.

### Piccolo Tower

In the heart of the woods lies Piccolo Tower, which is where Maestro is attacked by the Tuba Ambusher, before being saved by French Horn Soldier.

### Piccolo Caves

A series of small caves that can be found in Piccolo Woods, leading to the sewers under Clarinet City, however these caves are patrolled by Tuba Infantry.

### Piccolo Pass

Towards the Brass Kingdom lies Piccolo Pass, a site that has seen several battles between the two kingdoms. Several Snakophones can be found here.

### French Horn Camps

The main HQ of the French Horn Soldier. Several other french horns can be found here, selling items or giving information.

### Ocarina Graveyards

These graveyards are usually covered in a thick fog, and can be found on the road to Crumhorn Crossing. The graveyards are also home to Spookayuba Monkdeadus, an undead monk that has stolen the War Horn, an artifact sought after by French Horn Soldier.

### Cor Anglais Gardens

These gardens feature many exotic plants and animals found in the Woodwind Kingdom, and even include a massive hedge maze. Inside the hedge maze, a flute piece owned by The Silenced One can be found.

## Inhabitants

### Animals

* Melodic Centikey
* Snakophone
* Catcha Recorder Cats
* Unicords
* Baratones
* Winged Whistler
* Woodwinder
* Grizzly Flutes

### Characters

* French Horn Soldier
* Tuba Infantry
* Tuba Fighter
* Grotesque Tuba
Cymbal Knight

* **Main Page**
* Gameplay
* Dialogue

**Cymbal Knight** is a percussion warrior and stealthy member of their army. He silently stalks his enemies before sneaking up them and unleashing their devastating sound waves.

## Appearance

Cymbal Knight has two cymbals for hands and a large gong hanging by their neck that covers their entire torso. They wear a hood and have another cymbal for a face. He is sometime seen with a Flying Cymbal Saucer.

## Personality

Cymbal Knight is intelligent and stoic, a trusty warrior to serve kings.

## History

Loyal to King Percussion VI, he has fought many battles. Cymbal Knight once took part in a espionage mission inside the String Kingdom, which gained him reputation across Orchestria.
Country Owls

**Country Owls** are helpful pets found most commonly all throughout the wooded areas of the String Kingdom and Keyboard Kingdom. They can also on occasion be seen all throughout the other kingdoms as well. They can usually be seen perched up high, staring down at Maestro. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Country Owls resemble barn owls. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they are wearing a cowboy hat.

## History

Country Owls are known to be some of the most intelligent hunters in all of Orchestria. They will often use their sultry and smooth songs to lull their prey into a false sense of security. Due to their use by farmers, they have often been associated with the same calm and cozy atmosphere that accompanies the southern lifestyle as a whole.

During the Second Century of the Second Stanza, they were often owned by farmers as a way to deter pests from eating their crops. This still remains even into the modern day. Nowadays, they're songs are considered to be romantic and calming.

As a pet, they can, much like the other genre birds, buff your mount. The Country Owl in particular will buff your mount's sprinting speed at a detriment to their stamina.
Melodic Centikey

Melodic Centikeys are early game enemies found all over Orchestria, however they're most commonly found in the Keyboard Kingdom. They don't usually pose much of a threat, and can be easily killed in one stomp.

## Appearance

Melodic Centikeys are small centipedes that resemble keyboards. They have metallic legs and a tough shell that releases a jarring noise if crushed, similar to that of several piano keys being slammed at once. Several rarer varieties of Melodic Centikeys have been documented before, including ones that resemble harmonicas, accordions, and xylophones.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Being mostly harmless bugs, there have been no efforts made to train these creatures. It's theorized that they sneak onto merchant wagons to other kingdoms, and some even create shells out of other instruments, to better camouflage in the non-keyboard kingdoms.
Mezzo Plateau

**Mezzo Plateau** is an area in the String Kingdom that leads into the Percussion Kingdom.

## Geography

Mezzo Plateau is split between the string and percussions, similar to the Kettledrum Outlands. It is found north of the Glissando Peaks and consists of a large plateau with little vegetation. A road named Banjo Crossing passes through the entire plateau, and it's quite common to see merchant wagons traveling here, as well as the Tuba Arms Dealer, due to the alternative roads through Lentando Lagoon or Glissando Peaks being too hard a journey.
King Tuba II/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**King Tuba II** is a pivotal boss in *Tuba Warriors*.

## ARPG Boss Fight

King Tuba II has incredibly high stats, can summon trumpet minions which build healing devices for him and boasts a kingly area-of-effect shockwave attack.

### Moves

* **King Wave**: King Tuba II emits a powerful shockwave that damages everything around him.
* **Sound Staff**: King Tuba II uses his staff to send out bursts of sound waves that deal decent damage.
* **Baritone Barrage**: The baritones at King Tuba II's feet float and fire several dozen rounds that deal light damage. The baritones can also block some attacks.
* **Cacophonic Resonance**: All brass characters are marked by resonance and become defenseless and sluggish. If defeated while in this state, they begin to attack the Maestro until defeated again.

## TBRPG Boss Fight

### Stats

* HP: 4000
* MP:310
* Phy def: 40
* Mus def: 80

### Moves

* **King Wave**: King Tuba II releases a powerful note that removes all buffs and deals 20 musical damage.
* **Sound Staff:** King Tuba II uses his staff to send out 3 bursts of sound waves that deal 70 musical AoE damage each.
* **Baritone Bulwark:** King Tuba II brings forth four baritones. Increases damage resistance by 54 (cannot be purged). Has a 15% chance of reflecting 70% of the incoming damage.
* **Cacophonic Resonance**: All brass characters lose 40% of their outgoing damage and 35% of their attack speed, and musical damage dealt to them is amplified by 200%. If these members are defeated during the fight, they resurrect with 30% of their max HP and aid King Tuba II and pass their resonance to another character.

## Trivia

* King Tuba II and Corrupted Violin Fencer are the only enemies that cannot be mesmerized by the use of "Seraphim's Song", indicating that their souls have been completely corrupted.
Cacophony Demon

* **Main Page**
* Gameplay
* Dialogue

**Cacophony Demons** are instruments corrupted by Cacophony.

## Appearance

Cacophony Demons are large and gangly, with pale grey skin. They have multiple mouths and eyes in various places of their bodies. Each demon is fused with various different instruments.

## Personality

Despite appearances, Cacophony Demons are intelligent and deeply vicious and malevolent, taking pleasure in spreading Cacophony to every instrument they encounter.

## History

Instruments can become Cacophony Demons when they are consumed by the dark powers of Cacophony, which causes them to mutate into a misshapen beast formed of multiple instruments. They can only be defeated through an exorcism concerto, a difficult and risk-filled ritual.

They are also known as Gargoyles of Dissonance and They Who Sing Insanity.

## References

1. ↑ 1.0 1.1 Post by u/LazyDreamyLizard on r/TubaWarriors
Cave of lamentations

The Cave of Lamentations is the home of the embittered who have left the war and the pain to live together: everyone here is accepted

## history

A long time ago: a wise man told the House of Consolation, and called all the embittered there, creating a great community: becoming almost a religious figure: his name was ECARVEGATE.

## religion

The religion of the inhabitants of the cave of lamentations based on overcoming trauma, for this, a collective spiritual journey guided by elders is necessary

* **GUARDIANS AND THE LOGIC OF THE SPIRUALITy**

There are two kinds of guardians: the eternal and the carnal: the carnals are the guardians if alive, the eternals have a immortal souls
Cornet Mountain Range

The Cornet Mountain Range separates the Soprano Steppes from the majority of the Brass Kingdom. It contains several mountain passes.

## Geography

The Cornet Mountain Range is reasonably safe to travel through, unlike the Glissando Peaks in the String Kingdom. A large portion of the mountains are forested, and feature many animals living under its trees. There are four major mountain passes in the Cornet Mountain Range, along with a handful of smaller ones. These four passes are as follows (from easternmost to westernmost):

### Harpsichord Pass

This large mountain pass is close to the Woodwind Kingdom, and was the site of a large battle known as the Battle Of Harpsichord Pass, in 2S 184. The battle was fought between a brass-woodwind army and a string-key army. The string-key army won in the end.

### Trumpet Pass

This pass is the most commonly used, and features mostly no wild animals, allowing for safe and easy travel. Nowadays, however, the mountain pass is patrolled by large groups of Tuba Infantry and Tuba Fighters.

### Flugel Forest Pass

This forested pass also contains the Brass Spring, a famous mountain spring. Several animals can also be found here, including Rumbling Sound Racoons and Winged Whistlers.

### Euphonium Pass

This pass is also heavily forested, and is populated by several small villages. Several animals and Tuba Infantry can also be found here, as well as the Tuba Bounty Hunter if you haven't defeated him.

## History

In 2S 184, the famous Battle Of Harpsichord Pass took place, resulting in a close string-key army win. After the Tuba Wars, the mountain passes became heavily patrolled by Tuba Infantry.

## Inhabitants

### Animals

* Sonar Scorpion
* Tuba Dog
* Trombat
* Trombolina
* Rumbling Sound Racoons
* Winged Whistler

### Characters

* Tuba Infantry
* Tuba Fighter
* Tuba Bounty Hunter
Cone Council/Dialogue

* Green: "You shall know that while we are all the leaders, we didn't start all of this."
* Purple: "Cone Man is the true founder, but he's too humble to admit it."
* Darker Green: "We've heard about the things you've done."
* Blue: "We know you want to go against King Tuba."
* Darker Green: "But are you goals really noble?"
* Purple: "Or perhaps, you want to take the throne for yourself?"
* Green: "Judgement will be ours."
* Red: "If you're ready then let us start."

### Before the boss battle

* Together: "We are the cone council. The council will decide your fate."
* Green: "You have done many things. Some good, some bad..."
* Blue: "We will correct those mistakes..."
* Purple: "We will ask you some questions..."
* Darker Green: "And lets see if you get them correct...."
* Red: "SILENCE everyone. We need to begin. Now..."
* Together: " LET THE TRIALS COMMENCE!"

### After the battle

#### If you pass

* Red: "The council has made its decision...how outstanding!"
* Green: "We're impressed."
* Blue: "You are someone special."
* Darker Green: "When the time comes, the Rebellion will aid you in battle."
* Purple: "But be careful, your journey is far from done.''"
* Together: "JUDGEMENT HAS BEEN DICTATED: INNOCENT!"

#### If you fail

* Red: "The council has made its decision...how disappointing..."
* Green: "It seems we were wrong all along."
* Blue: "We felt like there was good on you."
* Darker Green: "But it seems like you had let this world corrupt you."
* Purple: "Maybe in another life, you will have a better outcome..."
* Together: "JUDGEMENT HAS BEEN DICTATED: GUILTY!"
Tempo Bay

Tempo Bay is a large bay that connects several kingdoms in Orchestria. The bay is a popular meeting spot for merchants and collectors from all over Orchestria.

## Geography

As of the events of Tuba Warriors, Tempo Bay spreads over parts of the Keyboard, Percussion, and a small portion of the String Kingdom, as well as disputed territory between the String and Brass Kingdom. Before being overtaken by the brass, part of the bay also belonged to the Woodwind Kingdom.

The bay itself is home to a large amount of small towns and villages, which were mostly built due to the high number of merchants that could be found at the bay. Since many of the kingdoms connect at this point, all sorts of fish can be found at this bay, which has led to Tempo Bay being a goldmine for the fishing industry. Due to recent events concerning the Tuba Wars, the amount of merchants and stock in general at the bay has decreased.

Tempo Bay is known for being quite windy, but not enough to deter merchants from traveling to the bay. The area is quite mixed, with some parts of the bay being nice and sandy, while other parts of the bay are jagged and rocky. A large cliff at the northwest portion of the bay overlooks the rest of the area.

## History

Tempo Bay was widely regarded as a popular meeting spot for merchants and collectors, but popularity had dwindled due to the southern half of the bay becoming the site of the Tuba Wars. Even then, it's not hard to find merchants or collectors from all over Orchestria.

## Inhabitants

### Animals

* Crabasa
* Stringrays
* Shanty Mallards
* Beating Heart Koi
* Violanha
* Drum Bass
* Keyboard Kod
* Cornet Hornet
* Melodic Centikey
Drum Brute

* **Main Page**
* Gameplay
* Dialogue

The **Drum Brute**, also known as the **Drum Ogre** for his deformed appearance and hunchback, is a massive beast standing at 15'4 taller than King Percussion VI. With his large muscular stature, he uses his drum sticks to crush his opponents' heads against his drum. He also serves as the royal executioner
Rhythm Cardinals

**Rhythm Cardinals** are helpful pets found most commonly all throughout the wooded areas of the Woodwind State and String Kingdom. They can also on occasion be seen all throughout the other kingdoms among major cities, as well, aside from Bingo Bongo. They can usually be seen fluttering across trees, singing their songs alongside the Blues Jays. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Rhythm Cardinals resemble male Northern Cardinals. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they are wearing a black fedora with a red stripe.

## History

Rhythm Cardinals, though not nearly considered to be as intelligent as other birds, are still often considered to be very interesting. Usually much quieter during the harvest month, originally their songs were considered to be fairly flat on their own, simply keeping a rhythm in small strumming-like songs. Nowadays, they provide a more up-beat tempo to the songs of Blues Jays, empowering their once solemn songs.

During the Third Century of the Second Stanza, they were a common pet used by peasants of the String Kingdom. Nowadays, they are still loved, even sometimes more than they were before, especially alongside the Blues Jays.

As a pet, they can, much like the other genre birds, buff your mount. The Rhythm Cardinal in particular will buff your mount's stamina at a detriment to their walking speed.
Stringed Beetle/Gameplay

* Main Page
* **Gameplay**

Stringed Beetles are vicious animals found all throughout the String Kingdom, although they can often be seen ridden by veteran warriors in other parts of Orchestria. Unlike most other mounts, Stringed Beetles are incredibly aggressive, often attempting to spear their foes with their sharp horns.

## Tuba Warriors: The ARPG

During battles in ARPG, Stringed Beetles can climb vertical cliff faces to chase after their enemies. While they can travel up vertical cliff faces when ridden as a mount, they will not chase after players like this in TBRPG.

### Moves

* **Headbutt**: The Stringed Beetle headbutts the nearest target in a short range, acting as a basic attack.
* **Gore**: The Stringed Beetle charges at the player in a straight line, attempting to stab at the player with its sharp horns. 50% chance to afflict Bleeding status effect.
* **Vertical Climb**: The Stringed Beetle's ability allows it to climb up vertical cliff faces to chase after prey.

## Tuba Warriors: The TBRPG

Unlike in ARPG, Stringed Beetles cannot climb vertical cliff faces unless they are being ridden as a mount. However, they have a new move to make up for this.

* **Headbutt**: The Stringed Beetle headbutts the nearest target in a short range, acting as a basic attack.
* **Gore**: The Stringed Beetle charges at the player in a straight line, attempting to stab at the player with its sharp horns. 50% chance to afflict Bleeding status effect.
* **Beetle's Defense**: The Stringed Beetle plucks the strings on its shell, increasing its defense and attack for the next turn.
Bonoboes

**Bonoboes** are mischievous pets found in the Ocarina Tropics of the Woodwind State. They can usually be seen hanging from the recorder trees, glaring down at the player. Usually found in packs, if left alone, they will throw Obananoes at the player, each dealing weak damage, though together, it can be annoying. Stepping on one of these thrown Obananoes will also stun Maestro for half a second, making them a real nuisance when traversing the Woodwind State. If the player even just aims an attack at just one of them, all Bonoboes will scatter from the area.

The only way to get a tamed Bonoboe is to find them rarely in pet shops all around Orchestria.

## Appearance

Bonoboes are small monkey-like creatures with dark gray fur. Adorning their fur is a signature white patterning. Sticking out of their backs are a set of, usually 2, oboes. The smallest one is at the base of their spine, while the longer one is more near the middle of their back, sticking straight out. A Bonoboe's tail is especially interesting as it has a hole in the end of it which they will often use to blow into in order to perform musical attacks.

## History

Bonoboes, though not very common and very expensive pets, are most commonly seen accompanying performers and jesters.

In battle, Bonoboes have a small chance to interrupt an enemy attack and stun them for one turn via throwing a Obananoe peel at their feet.
Tambourine Town

Tambourine town is a desert town found in the Darbuka Desert, that was built around Tambourine Oasis. The Tuba Bounty Hunter fights you for the last time here.

## Geography

The city is of a circular design, with a main road circling around the oasis, and shops on the other side of the road. Behind those buildings is a second street, that gives access to less important buildings, such as residential areas or smaller scale shops. Small lookout towers are posted along the outside of the second street, leading to the entire city looking somewhat like a tambourine.

## Areas Of Interest

### Tambourine Oasis

The oasis found in the center of the town, and the site where Maestro fights the Tuba Bounty Hunter.

### Tambora Street

The inner main street that surrounds the oasis, and contains the major shops of the town.

### Claves Road

The outer second street that surrounds Tambora Street. Less important buildings can be found along this street.

### Sleigh Bell Saloon

This saloon serves a variety of drinks, and is owned by people from the Bell Kingdom.

### Snare Drum Statue

A large statue depicting a well-dressed snare drum wearing an oversized tambourine hat. It apparently depicts the founder of Tambourine Town.

### Lithophone Lab

An archaeologist's lab that showcases several rare rocks and fossils. It's owned by a bass drum archaeologist, and is situated right outside the Drummer's Dig Site.

### Drummer's Dig Site

A dig site located outside the town. It allows players to try out the digging minigame, which can get them all sorts of treasure, or even rare fossils.
Oboe Knight

* **Main Page**
* Gameplay
* Dialogue

**Oboe Knight** is a woodwind warrior from the Woodwind Kingdom. He is first encountered at Baritone Bridge, fighting the Legendary Tuba Knight.

## Appearance

He is vaguely humanoid, with an oboe for a head, and two for each arms. He wears light, wooden armor.

## Personality

Oboe Knight is friendly and outgoing. As the former commander of a squad in the Woodwind Army, he has good leadership skills.

## History

Oboe Knight fought against the Brass Empire during their conquering of the Woodwind Kingdom, but was knocked out by his squad to save him from continuing the lost battle. He feels great guilt for the loss and aims to avenge his fallen comrades.

## Trivia

* Oboe Knight's boss theme is called 'A Proud Leader'.
Dr. Boneflute

* **Main Page**
* Gameplay
* Dialogue

Doctor Avery Boneflute is a woodwind archaeologist who can be found in his research facility located on the western edge of Bingo Bongo. He is a key member of both the "Prehistoric Dig-Up" and "Prehistoric Reprise" side-quests.

Upon completing these side-quests he can also be utilized to unlock rare skeletal variants of different pets and mounts. These skeletal variants work the exact same, with the only difference being their design.

## Appearance

Dr. Boneflute has a head which is a cluster of 7 bone flutes. He wears a black shirt, adorned with a Bonoboe-esque patterning. Atop of this he wears a pale lab coat. He also wears black pants with black shoes. He's quite stocky for a woodwind, having a very wide build.

## Personality

Dr. Boneflute is a very direct person, most often to the detriment of those around him. He very easily gets very invested in his work, often staying inside of his facility for weeks on end with little to no interaction with anyone on the outside.

Dr. Boneflute shares a jaded relationship with the archaeologist from Tambourine Town, Basel Drummer. This is partly due to the fact that Drummer claims that Dr. Boneflute stole many of Drummer's own discoveries. None of this, however, has ever been proven, and nothing in the game has been able to point one way or the other.

## History

Despite being a woodwind, he was actually born and raised in the Percussion Kingdom. He spent many of his years studying archeology at BBU.