recursal/Fanatic-Fandom huggingface dataset:
Pudding Platter

Take a Cake Break when there's Muffin else to do.

## Cost

 200
450

## Room(s)

 GP's Office
 Marketing (Room)
 Staff Room
 Training (Room)

The **Pudding Platter** is a food dispenser, used for reducing hunger for Patients and Staff. It was a reward from Healthy Appetite, the fifth global project available via The Superbug Initiative. On 15th Match 2022, it was made available to all players as part of the Hospital Pass.

## Description

### Appearance

A dark brown tabletop with light brown legs bears two items. On the right is a white plate bearing five brown cupcakes. On the left is a tiered display featuring pink glazed doughnuts and a pink cake with white icing and a ring of strawberries on top.

### Function

Eating from this platter will reduce the staff member's hunger by up to 100%.

## Requirements

### Room

 GP's Office

 Marketing (Room)

 Staff Room

 Training (Room)
Turtle Head

'If you suffer from Turtle Head, let us ease your worries and noggin' gently out of your body.'

## Information

### PRICE

11,000

*Main article: Illnesses*

Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device.

Unlocked via Research

## Description

Turtle head is a visual illness first seen in Smogley. Patients with this illness are seen with a retracted head between their shoulders.

Curing a patient with turtle head requires a Doctor and Head Office. A Turbo-Plunger machine is used to pull the patient's head out into a normal position.

Game illness description: Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* DNA Lab
* Fluid Analysis
* M.E.G.A Scan
* X-Ray

## Treatment

The following is required to treat this illness.

* Head Office
* Doctor

## Gallery

A Turtle Head patient with Jogger's RippleTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Touch of Midas

A genetic condition leading to metallic skin. The mutation has been traced back to the notorious Dr Midas of The Orb Foundation.'

## Information

### PRICE

14,000

*Main article: Illnesses*

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing, (listed in effectiveness order).

* Illness Difficulty: 80%
* DNA Lab
* M.E.G.A Scan
* Psychiatry

## Treatment

The following is required to treat this illness.

* DNA Lab
* Doctor

## Trivia

* This illness is an obvious reference to the Greek Myth of King Midas, who was blessed by the gods to turn anything he touched into gold.
Time Portal

'Releases lost in time patients into the hospital.'

## Cost

 *Not Required*
10,000

## Room(s)

 Corridor

The **Time Portal** is a device used to increase Spacetime Dilation in the three hospitals which comprise the A Stitch In Time DLC, in order to increase the rate, number and variety of available patients.

## Description

### Appearance

The base of the device is a bluish-grey metal octagon, in the centre of which is a brass-coloured ring with a pulsating blue time warp within. Placed at equidistant intervals around this are four bluish-grey slots, also in bluish-grey metal and connected in sequence by red tubing, each containing an eight-pointed large brass cog, with a bluish-white light along the perimeter, spinning away from the centre. Between each of these are four red cushions, bolted to the base by their light metal borders.

### Function

Each Time Portal, natural or artificial, increases the hospital's Spacetime Dilation by 8.33%. This will result, when placed in sufficient quantity, in a higher arrival rate and larger total capacity for patients, and an increased variety of illnesses.

## Requirements

### Unlock

Urban Mythology is made available to develop in the Research Room during the Initial Objectives of Clockwise-before-Thyme, via the Time Portal research project.

### Room

 Corridor

**Note:** This item may only be placed in Clockwise-upon-Thyme, Clockwise-before-Thyme, and Clockwise-above-Thyme.

## Gallery

The natural and artificial Time Portals for comparisonA new Time Portal opening a connection to the time warpSomething fishy going on in Clockwise-upon-Thyme...Patients from multiple eras arriving in Clockwise-before-ThymeActivity is temporarily increased during a Time Storm
Periscope Arcade

'Fun - Suspense - ExcitementSEGA 1966'

## Cost

 *Not Required*
1,200

## Room(s)

 Corridor
 Staff Room

The **Periscope Arcade** is an entertainment item, used for reducing patients' boredom. It was made available to all players on 14th October 2020, as part of Sega's 60th Anniversary celebrations.

## Description

### Appearance

The cabinet itself is shaped like an elongated beach shack. The top half is coloured sky blue, bearing images of aeroplanes dropping bombs. The lower half is orange, emblazoned with submarines firing missiles. The front of the shack is painted with the image of an airlock door, while the name of the game is featured on the overhang. From this is suspended a periscope device which is the main interface for the player.

### Function

An entertainment item, each interaction with the Periscope Arcade will reduce a patient's boredom by 80%, at a cost of $6.

## Requirements

### Room

 Corridor

 Staff Room

## Trivia

Periscope is a shooting gallery game released in the 1960's by Namco and Sega.
Peaky

'Extreme vertigo induced by looking down when I literally just told you not to Terry, for goodness sake, can't take you anywhere.'

## Information

### PRICE

10,000

*Main article: Illnesses*

This illness is only available via the Speedy Recovery DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 70%
* GP's Office

## Treatment

The following is required to treat this illness:

* Ward
* Nurse
Screwball Poster

'An illustration based on an account given by a Screwball patient, in which they detailed a recurring nightmare.'

## Information

### FILTER(S)

Wall Items
Pictures
Posters

### EFFECT(S)

Increases Hospital Attractiveness
Increases Room Prestige
Increases Happiness

## Cost

 *Not Required*
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Screwball Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the Pebberley Island DLC.

## Description

### Appearance

A grey metal-framed image depicts a Screwball in an outdoors location running from a red pool ball.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Unlock

This item is unlocked at Star Level  in Topless Mountain.

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Ramshackled

'Sufferers are stuck, or 'shackled', as a faunier form of themselves, and may exhibit uncharacteristically mischievous or horn-ful behaviour. Needs to be treated with an especially disgusting type of medicine, known as an 'antigoat'. Luckily, sufferers can eat just about anything.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Primordial Soup

'All the nutrients a growing organic molecule needs.'

 *Not Required*
2,500

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

**Primordial Soup** is a decorative item, used for increasing hospital attractiveness. It is only available via the A Stitch In Time DLC.

## Description

### Appearance

A grey metal cooking pot with a large handle on each side, and a matching ladle, contains brown liquid with three green eyeballs floating on the surface.

### Function

A decorative item, Primordial Soup increases hospital attractiveness in a small radius. Staff will gather around and be disgusted by the soup, but this will have no effect on their levels.

## Requirements

### Unlock

This item is unlocked at Star Level  in Clockwise-before-Thyme.

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room
Bone Bench

'Be chilled to the bone.'

## Cost

 100
300

## Room(s)

 Corridor

The **Bone Bench** is a seating item, used for increasing comfort for Patients. It is only available via the A Stitch In Time DLC.

## Description

### Appearance

The main body of the bench consists of a large bone, with a smaller bone at each end raising it off the floor, all lashed together with leather.

### Function

Up to two Patients can use a bench to rest while they are waiting for their turn in the queue. Seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness.
Sofa

'Like a really big chair.'

## Cost

 *Not Required*
 120

400

## Room(s)

 Marketing (Room)
 Staff Room

The **Sofa** is a seating item, used for increasing comfort.

## Description

### Appearance

The Sofa takes on a different appearance in each room that accommodates it. In the Staff Room, it is covered in a light brown material with a gridded texture; it is made of blocky, but round-edged sections, with one piece each for the back, sides and base, and three square cushions for seating. The version that appears in the Marketing room is a mid-tone grey in a shiny vinyl material; the base is a single rectangular section topped with three square cushions, the back and sides are all one wraparound piece, with somewhat sharper edges than the Staff Room version.

### Function

Staff-specific seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness and energy (or increasing the rate at which they gain them, in the Staff Room).

## Requirements

### Room

 Marketing (Room)

 Staff Room

## Gallery

Sofa in use in Staff RoomThe Sofa's appearance in MarketingSofa in use in Marketing
## Staff Seating Varieties

 Chequered Sofa
 L-Shaped Sofa
 Luxury Sofa
 Wicker Sofa
 Geometric Sofa
 Sofa of Tomorrow
 Rock Sofa
 Chequered Armchair
 Luxury Armchair
 Wicker Armchair
 Egg Chair
 Apple Chair
 Retro Chair
 Rock Armchair
 Red Bean Bag
 Football Bean Bag
 Burger Bag
 Dyed Bean Bag
Sputneck

'A locking of the neck that shifts with the phases of the moon. Caused by looking directly upwards at stars, planets or satellites.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office

## Treatment

The following is required to treat this illness:

* Fracture Ward
* Nurse
Research Pod

'Seems complicated. Use to begin a research project.'

 *Not Required*
20,000

## Room(s)

 Research (Room)

The **Research Pod** is a required item for the Research Room to function. It allows doctors with the Research Qualification to undertake Research#Projects.

## Description

### Appearance

The Research Pod takes the form of a horizontal arch, the lower section of which is a dark grey, the upper portion is a midtone grey, with a lighter grey border dividing the two. On the inside of the arch is a panel featuring a slot, with a red button just above. Found in the centre is a raised circular section, and at each end is a set of sliding panels.

When in use, the central circle section will raise to reveal a microscope-style device, with a viewer scope and two handles. The sliding panels on the right reveal a device in light and dark grey with orange accents, activated by a crank handle. On the opposite side is revealed another device in dark grey and blue, with green, red and brown sections, with a throttle-style handle and a spinning section.

### Function

*Main article: Research*
Clicking this device will allow the player to choose a research project to complete, allowing the acquisition of new rooms, machine upgrades, cash and Kudosh. Up to three research doctors can use the research pod simultaneously.

## Requirements

### Staff

1-5  Doctors with the  Research Qualification will be required to run the Research room, and by extension the Research Pod.

## Gallery

Rear view of the closed Research PodResearch Pod with its instruments extendedRear view of the Research Pod with its instruments extendedThree research doctors using the pod at once
Pudding Blood

'A skin condition caused by dessert escaping into the blood stream. An anti-pudding gel must be injected into the patient.'

## Information

### PRICE

9,000

*Main article: Illnesses*

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing, (listed in effectiveness order).

* Illness Difficulty: 70%
* DNA Lab
* X-Ray
* Psychiatry

## Treatment

The following is required to treat this illness.

* Injection Room
* Nurse
Spare Stamps

'We won't need them but, still, just in case.'

## Cost

 500
600

## Room(s)

 Indentification

**Spare Stamps** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Indentification, which is only available via the Pebberley Island DLC.

## Description

### Appearance

A rectangular yellow base features a semi-cylindrical groove in the top into which three round polystone blocks are laid. Each one has a mold for a face on one side.

### Function

Purely a decorative item, Spare Stamps is not used while treating Blank Look. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Wall Torch

'Should not be removed and walked around with.'

## Cost

 100
400

## Room(s)

 Reanimation

The **Wall Torch** is a decorative wall item, used for increasing temperature and room prestige. It is placed in Reanimation, which is only available via the Bigfoot DLC.

## Description

### Appearance

A burning torch held by a grey mount to a matching wall panel.

### Function

Purely a decorative wall item, the Wall Torch is not used while treating Monster Mishmash. Instead, it increases room prestige. In addition, it will increase the temperature in a very small radius.
Heat Wave

'Excessive time in the fine weather has caused the individual to become unreasonably and deliriously friendly. They must be sent for treatment before they faint, overheat or make more friendships than they can sustain.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office
* Cardiology
* Fluid Analysis

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Dead Arm

'The patient's arm requires restructuring and resuscitation in a Fracture Ward.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 60%
* GP's Office
* M.E.G.A Scan
* Psychiatry
* X-Ray

## Treatment

The following are required to treat this illness.

* Fracture Ward
* Nurse
Spare Clothes

'For unexpected nudity.'

## Cost

 400
500

## Room(s)

 Toad Hall

**Spare Clothes** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Toad Hall, which is only available via the Close Encounters DLC.

## Description

### Appearance

A green shelving unit features three wide alcoves, each containing two stacks of amphibious alien space suits.

### Function

Purely a decorative item, Spare Clothes is not used while treating Frogborne. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Triangle Table

'Back when three-sided things were all the rage.'

## Cost

 *Not Required*
300

## Room(s)

 GP's Office
 Staff Room

The **Triangle Table** is a decorative item. It is only available via the Retro Items Pack DLC.

## Description

### Appearance

A short triangular table in light green with thin dark green legs. A small dark blue vase in one corner contains white, yellow and orange flowers.

### Function

A purely decorative item that features no attractiveness effect.

## Requirements

### Room

 GP's Office

 Staff Room
Reptile Dysfunction Painting

'Don't let your symptoms drag on.'

## Cost

 *Not Required*
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Reptile Dysfunction Painting** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the A Stitch In Time DLC.

## Description

### Appearance

An oil painting of a red Reptile Dysfunction patient wearing a ruff and monocle, sitting on a high-backed chair, is contained within a yellow frame, with spiral decoration in the top corners, and a large circular design on top.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Unlock

This item is unlocked at Star Level  in Clockwise-upon-Thyme.

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Putting Green

'A smaller, wackier version of golf.'

## Cost

 100
1,500

## Room(s)

 Cardiology
 Doghouse
 GP's Office
 Marketing (Room)
 Staff Room

The **Putting Green** is an entertainment item, used by Staff to recuperate in the Staff Room. It is only available via the Pebberley Island DLC.

## Description

### Appearance

A long rectangular base in dark blue also features a tall molded pot, containing putters. The inside of the course is decorated in dark and light green lines to simulate grass, with a circular hole to provide the starting point for the ball. It features a loop-de-loop towards the beginning, two triangular indentations to navigate around in the middle, and a red alligator (or crocodile?) at the end, emerging from the water, into whose mouth the ball is intended to reach.

### Function

An entertainment item, the Putting Green is used only by Staff, helping them recuperate more quickly in the Staff Room.

## Requirements

### Room

 Cardiology

 GP's Office

 Marketing (Room)

 Staff Room

 Doghouse
Wanderust

'Prolonged feelings of sameness have led to dull, tedious pain and craving for adventure. The sufferer's tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they receive some kind of payoff.

## Information

### PRICE

11,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office
* Cardiology
* General Diagnosis

## Treatment

The following is required to treat this illness:

* Escape Room
* Nurse

## Gallery

Alternative costumeEmergency expeditionTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Tomatoes

'I grow tomatoes, you grow to-may-toes. Takes time to grow.'

 *Not Required*
1,000

## Room(s)

 Café (Room)
 Corridor
 Staff Room

**Tomatoes** is a food dispenser, used for reducing hunger for Patients and Staff. It is only available via the Off The Grid DLC.

## Description

### Appearance

The main body consists of a grey metal box, with an added section on the front-right quadrant which contains the controls and dispenser. A tomato icon features on the front-left quadrant. Contained within the box is the soil used to grow the lemons, which grow from one large permanently planted tomato plant. This is maintained by the two heat lamps that extend from the rear of the box and hang over the top.

### Function

The machine is a small hydroponic farm, which grows and harvests tomatoes for staff and patients to eat. It grows three tomatoes at a time on it vines, which all grow at the same rate. When they are sufficiently grown, the tomatoes fall from the vines, and are harvested automatically by the machine. A hungry staff member or patient can then press the button on the front of the machine and receive the fruits of the endeavour.

Of the three sustainable foods available in the Off The Grid DLC, tomatoes grow more quickly than Lemons, but more slowly than Carrots. A crop can be grown and harvested in 28 days. Staff and Patients may, at no cost, take a serving of tomatoes and have their hunger reduced by 80%.

### Maintenance

Unlike more conventional vending machines, this item is self-sustaining, as such a Janitor has no role to play in its functionality (except as a recipient).

## Requirements

### Unlock

This item is unlocked during the Initial Objectives of Old Newpoint.

### Room

 Corridor

 Café (Room)

 Staff Room

## Gallery

Tomatoes ready to growTomatoes sproutingTomatoes fully grownTomatoes falling from the treeTomatoes being harvestedTomatoes being dispensed
Sweaty Palms

'The Sweaty Palms resort is a delightful holiday destination. If you don't mind the frequent earthquakes and other natural disasters.'

## Initial State

### VALUE

250,000

*"Anyone who's spent time on a hot, sticky, uncomfortable beach knows what to expect of a place like Sweaty Palms. But this seaside resort has the added frisson of being in the shadow of Spluttering Nora, a dormant, but nonetheless menacing volcano, and suffering from frequent earthquakes. In short, I suggest you consruct your puny little sand castles elsewhere."*
―Sir Nigel Bickleworth

**Sweaty Palms** is the second hospital in World 4 of Two Point Hospital. To unlock it, the player will need to reach Star Level  in Duckworth-upon-Bilge, which will also grant them access to Grockle Bay.

A new disaster, the Volanic Eruption, will add to the challenge in this hospital, and the base game's final clinic illness, Premature Mummification, will make its first appearance, as well as Cryptology, in which it can be treated.

# Career Mode

Sweaty Palms Hospital

Welcome to Sweaty Palms Resort, a beautiful holiday destination. Sadly, it's also plagued by earthquakes, volcanic activity, and other natural disasters. Also some unnatural disasters, thanks to The Orb Foundation if the conspiracy theorists are to be believed.

I recommend hiring a few Janitors to keep machines repaired and clear up any debris. Explosions can be a bit upsetting, in my experience. Oh and some air-conditioning would be nice, it's boiling around here.

## Illnesses Encountered

Below is a list of illnesses that will appear in Sweaty Palms, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance , on an emergency-only basis , or possibly both.

The  icon, with a number next to it, represents how many patients can be expected if this illness appears in emergencies; it may be clicked on for more information.

Illnesses with a Star Level (,  or ) next to them will only appear after that Star Level has been achieved.

## Trivia

* Sweaty Palms' savefile is named 910.
* This hospital shares a name with a psychiatric illness from Theme Hospital.
Puppet Parts

'Absolute limbs.'

## Cost

 800
350

## Room(s)

 Woodwork

**Puppet Parts** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is placed in Woodwork, which is only available via the Off The Grid DLC.

## Description

### Appearance

A simple wooden shelf, on which sit two doll heads. Three doll arms and a pair of legs are hanging beneath from a series of hooks.

### Function

Purely a decorative wall item, Puppet Parts is not used while treating Woodworms. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Pylon

'Carries electricity or phone calls or Wi-Fi, I don't know.'

## Cost

 *Not Required*
450

## Room(s)

 Urban Mythology

The **Pylon** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

On a square base sits a pyramidal scaffold, with four smaller pyramids extending from the sides, all made from bare metal.

### Function

Purely a decorative item, the Pylon is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Swelbard.
Water Tower

'The place where water is made.'

## Cost

 *Not Required*
200

## Room(s)

 Urban Mythology

The **Water Tower** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

Raised on four tall legs with horizontal supports is a cylindrical water tank, with a conical roof, all made from bare metal.

### Function

Purely a decorative item, the Water Tower is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Swelbard.
Super Computer

'A computer that's really super. Boosts research speed.'

 *Not Required*
20,000

## Room(s)

 Research (Room)

The **Super Computer** is an item used to hasten the generation of Research Points.

## Description

### Appearance

A tall and wide light grey unit features two tape reels in turquoise, a disk slot, blue, yellow and red lights, and two bright bulbs on top.

### Function

The Super Computer is intended to assist in research, giving a +2% boost to research power.

Unmentioned in its description is that this item increases temperature in a small radius, see below for illustration. It is advisable to use the Temperature Visualisation Mode while placing this in a hospital.

## Requirements

### Unlock

This item is unlocked at Star Level  in Melt Downs.

## Gallery

Temperature effect of the Super Computer 1 on a cold mapSuper Computer in use
Jumbo DNA

'This condition can be traced back to the DNA Labs of Jumbo Mega Corp. Attempting to create a clone of himself that was twice as big, boss Jumbo McNally inadvertently ended up creating hundreds of people with extra large DNA molecules squeezed into normal-sized bodies.'

## Information

### PRICE

13,000

*Main article: Illnesses*

## Description

Jumbo DNA is an illness without visual symptoms. Patients with Jumbo DNA can be cured in a DNA Lab by a Doctor trained in Genetics.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing, (listed in effectiveness order).

* Illness Difficulty: 70%
* M.E.G.A Scan
* Fluid Analysis
* GP's Office

## Treatment

The following is required to treat this illness.

* DNA Lab
* Doctor
Sinewment

'Pain and tension in the body's fibres, caused by happy endings, finishing stories and over-indulging on credit sequences.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office

## Treatment

The following is required to treat this illness:

* Injection Room
* Nurse
Relicopter

'The Vitruvian Van.'

The **Relicopter** is an air-based ambulance, used to fetch patients calling in with an emergency. It is first made available to research in a Research room at the outset of Betts Shore, which requires the Speedy Recovery DLC, as can two upgrades to its diagnosis power and capacity. To compare its strengths and shortcomings with other ambulance types, please see the table below.

## Description

### Appearance

The cabin is cylindrical, in white with the familiar red-and-white checkered patterning on the lower half. It has four windows set at equidistant intervals and a fifth set in the door, which has two steps leading up to it. On the side can be found a larger crank; a red roof is banded on the edge by a thick dark metal border, with another around the base, and two emergency lights mounted on top. A black vertical axle rises from the centre, braced by two diagonal metal beams. Around this is fixed a spiral-shaped sail, fixed by metal struts, and topped by another emergency light.

The Relicopter II and II add no cosmetic changes.

### Function

Upon being dispatched to an emergency, a Doctor or Nurse with the Flying Qualification will enter the vehicle, and speed off to the scene. Their progress can be tracked on the Two Two Point Nav, and they will return with as many patients as possible (up to 6, in a Relicopter III). If there are still patients remaining at the emergency scene, the ambulance will make another trip automatically.

On their return journey, diagnostic tests will be performed on the patients, who, upon arrival, will proceed straight to a diagnosis room, or to treatment if they have already passed the diagnostic threshold.

### Maintenance

The Relicopter loses a portion of its maintenance gauge with each trip. Once the gauge falls below 50%, Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification will automatically be called to repair it. They can also be summoned manually by the player by selecting the ambulance and pressing .

Should the maintenance gauge fall to 0%, the Relicopter will break down, and may not be sent to further emergencies before being repaired.

### Upgrades

Upgrades are performed by Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

## Requirements

### Staff

A  Doctor or  Nurse with the  Flying Qualification will be required to pilot the Relicopter.

In addition, ambulances maintenance and upgraded can be performed by either Gretchen Gearbox or a  Janitor with  Vehicular Mechanics Qualifications.

## Ambulance Comparison

Where a cell contains multiple values, the second and third values represent the level II and III upgraded forms of the ambulance. Each upgrades raises the ambulance's diagnostic power and one other attribute.

## Trivia

Heavily influenced Leonardo da Vinci's Aerial Screw.
Tombola

'Spin the handle. Win a candle.'

## Cost

 *Not Required*
500

## Room(s)

 Corridor
 GP's Office
 Staff Room
 Ward

The **Tombola** is a decorative item, used for increasing hospital attractiveness. It is only available via the Fancy Dress Pack DLC.

## Description

### Appearance

A white plate on the floor holds two red stands, through which a red barrel is suspended on a metal pole with a handle that can be used to turn it. On top of the barrel is a hatch to open to pick from the entries inside.

### Function

A decorative item, the Tombola increases hospital attractiveness in a small radius.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Staff Room
R.E.M.I. X

## Trailer

*The good people at Bungle came up with the idea to create a hospital simulator simulation... or something like that... where you'll complete goals to receive stars. Of course, being digital, these stars don't actually reflect anything tangible, they aren't a standardised rating by a recognised board like the Two Point Health Ministry, they're purely symbolic of progress and an understood practice in video games. Let's face it, now you know about them, you want them, right?*

**R.E.M.I. X Mode** is an alternate way to play several of the hospitals in the base game. Released for free to all players on 18th February 2020, the initial release covered the first three hospitals in the game, with different objectives to complete for each. A second update covering the next three hospitals followed on 14th May 2020.

Selecting each hospital on the map will reveal to the player an alternate tab at the top of the information panel, allowing access to the R.E.M.I. X version. This co-exists with the player's regular version of each hospital. Each R.E.M.I. X hospital will feature a different set of objectives and lineup of illnesses to their regular counterparts. Frequently these levels will include gameplay modes previously exclusive to DLC hospitals.

## Invitation

I would like to invite you to use R.E.M.I. X, or Rendered Environment of Medical Intrigue... X, a software that simulates hospital management (if you can imagine such a thing). It'll be used to train the County's administrators of the future in a safe setting where people aren't actually dying, but it's not ready just yet. The software needs to analyse existing hospitals to model its hypothetical healthcare scenarios. Those scenarios will need testing, too, preferably by someone who knows that they're doing.

If it wasn't clear, please test out the software. That'd be swell... thanks!

Sophie Nova

CEO, Bungle Technologies

## R.E.M.I. X v1

The three hospitals that comprise World 1 are available for R.E.M.I. X play after reaching Star Level  in Flottering.

## R.E.M.I. X v2

The three hospitals that comprise World 2 are available for R.E.M.I. X play after reaching Star Level  in Flemington.

## Achievements

These are the various achievements that can be unlocked while playing R.E.M.I. X hospitals.

## Completion Letters

Unlike in Career Mode, completion letters for R.E.M.I. X hospitals are randomly generated, featuring a complimentary word beginning with 'S'. A sample of those included is presented here.

Same Old, Same OldSavouryScintillatingSeminalSensationalSingularSizzlingSmart CasualSmashingSmile-worthySomewhat ImpressiveSpellbindingStatesmanlikeSublimeSumptuousSuperbSuperlativeSurf & TurfSurgicalSwashbucklingSwoon-inducing
## Trivia

 Beta versions of this mode used a purple star, rather than the blue one that adorns the final release.

Beta letter retaining the purple starBeta letter retaining the purple star
Shredder

'Exchanges a thing for lots of smaller things.'

## Cost

 400
600

## Room(s)

 Self-Assembly

The **Shredder** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Self-Assembly, which is only available via the Close Encounters DLC.

## Description

### Appearance

A muted grey round-edged boxy machine features a blue rim around the top with shredding teeth inside. Two red buttons appear on the front.

### Function

Purely a decorative item, the Shredder is not used while treating Flat-Packed. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Thumbs-Up Duck

'Artwork capable of reviewing itself. The first piece in Zara Fitzpocket's "Meditations on Mortality" series.'

## Information

### EFFECT(S)

Increases Hospital Attractiveness
Reduces Boredom

## Cost

 500
8,000

## Room(s)

 Corridor
 Marketing (Room)
 Staff Room
 Ward

The **Thumbs-Up Duck** is a decorative entertainment item, used for increasing hospital attractiveness, and reducing patients' boredom. It was a reward from Meditations on Mortality, the second global project available via The Superbug Initiative. On 18th December 2019, it was made available to all players as part of the Hospital Pass.

## Description

### Appearance

A two-tiered plinth consisting of concentric circles of light-over-dark stone bears a large yellow rubber duck, with one wing emulating a thumbs-up gesture, and winking one eye.

### Function

A decorative entertainment item, the Thumbs-Up Duck increases hospital attractiveness in a small radius. Each interaction will reduce a patient's boredom by 20-25%.

## Requirements

### Room

 Corridor

 Ward

 Marketing (Room)

 Staff Room
Small Building

'Miniature, even for a miniature.'

## Cost

 50
300

## Room(s)

 Urban Mythology

The **Small Building** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

A small grey model skyscraper with two columns of windows on each side.

### Function

Purely a decorative item, the Small Building is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Round Thing

'Will never catch on.'

 100
600

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Round Thing** is a decorative entertainment item, used for increasing hospital attractiveness, and reducing patients' boredom. It is only available via the A Stitch In Time DLC.

## Description

### Appearance

A roughly-hewn brownish-grey stone plinth bears a similarly rough circular piece of stone, with a round hole cut out in the centre. On the front face are carved various symbols, and the outside features a repeating arrow pattern. On the upper-left side can be seen a sticking plaster. It could be anything.

### Function

A decorative entertainment item, the Round Thing increases hospital attractiveness in a tiny radius. Each interaction will reduce a patient's boredom by 25%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room
Swinging Balls

'Watch how they swing.'

 *Not Required*
2,000

## Room(s)

 Corridor

**Swinging Balls** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

Two large metal arching frames are mounted onto a rectangular wooden base. From these are hung five metal balls, arranged in series.

### Function

A decorative entertainment item, Swinging Balls increases hospital attractiveness in a small radius, and overall room prestige. The balls swing, transferring the energy from the first ball to the last, and then back again. Perpetual motion seems to have been achieved. Each interaction will reduce a patient's boredom by 35%.

## Trivia

The real-life equivalent is the Newton's Cradle.
Recycling Bin

'Reuse it, don't lose it.'

## Cost

 *Not Required*
50

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Recycling Bin** is an item used for reducing litter. It is only available via the Off The Grid DLC.

## Description

### Appearance

A rectangular grey receptacle with a blue ridge around the top, and a rubbish bag on the inside for easier disposal of the contents.

### Function

Both Patients and Staff use the Recycling Bin to dispose of their rubbish, if bins are not available they will simply drop it on the floor. In addition, patients who need to vomit can use the Recycling Bin to do so without leaving a mess.

### Maintenance

Each time litter is placed in a Recycling Bin, it will lose 15% of its maintenance gauge, far more than any other bin. When a patient vomits into it, it will lose 10%. As this gauge falls, the Recycling Bin will develop an increasing effect of negative attractiveness.

A Janitor can be called to empty the Recycling Bin manually by the player, or will do so automatically when the Recycling Bin's maintenance gauge falls below 50%, assuming one is available. Their emptying of it will restore the gauge completely.

## Requirements

### Room

Recycling Bins can be placed in every room.

### Staff

A  Janitor is required to empty the Recycling Bin.

## Gallery

A completely full Recycling BinThe negative attractiveness effect of a completely full Recycling BinRecycling Bin being used by a vomiting patient
Shock Clinic

'Cures patients with Shock Horror. Farms electricity from charged patients.'

*Main article: Rooms*

The **Shock Clinic** is made available for research in the Research Room at the outset of Melt Downs; it is a single-illness Treatment room, treating only the Visual Illness Shock Horror. It is run by a Doctor, whose efficiency can be increased by Treatment skills.

## Description

### Function

Once diagnosed with Shock Horror, patients make their way to this clinic. They will step onto the centre of the platform while the doctor mans the controls. The left-hand lever will start the central cylinder spinning, and turning the wheel will have the copper capsule close around the patient, who reaches through the gaps in the sides to grip the two brass handles. The right-hand lever starts the discharging itself, as bolts of electricity crackle up both of the coil-topped towers, and between them, above the patient. After a few seconds of this the excess charge is fully drained, and the doctor will turn the wheel once more to release their visibly wilted patient from the capsule. They can then step clear, their treatment complete.

### Appearance

The door is mostly beige, with an indented round-cornered rectangle taking up most of the surface. With this, a large round-cornered dark blue square takes up much of the lower half, the top half bearing a dark red equivalent, emblazoned with a black-on-yellow triangular electrical hazard symbol. The floor is made up of square tiles in a pale reddish-brown, with matching skirting board. The walls consist of seven rows of square tiles, with the top three in red, the central one in white, and the lower three in dark blue.

### Unlock

The Shock Clinic is made available to develop in the Research Room at the outset of Melt Downs. The Shock Clinic research project is used to unlock it, which will require  1,000 to complete.

### Upgrades

*Main article: Discharger*
The Discharger has two upgrades available, these are detailed on its page. As with the room itself, these upgrades must be researched.

## Staff

A  Doctor will be required to run the room, who can be most suitably trained with  Treatment Qualifications.

## Items

### Required Items

The following items are required before room placement is valid:

 Door

 Discharger

### Recommended Items

The following items are recommended best for this room:

 Rainwater
 Bin
 Big Bin
 Toxic-Waste Bin
 Elephant Bin
 Incinerator
 Recycling Bin
 Shark Bin
 Extinguisher
 Nice Smelling Sanitiser
 Coffee Maker
 Hot Chocolate Maker
 Display Skeleton
 Anatomy Model
 Arm-Bot
 Seasonal Paintings
 Framed Sportswear
 Hothouse Canvas
 Fairy Lights
 Wormhole Bin
 Duck Bin
 Hive Mind Poster
 Snow Problem Poster
 Under The Weather Poster
 Knight's Armour
 Wizardry Cauldron

### All Items

To view a list of all items available for this room, click HERE.

## Gallery

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
SEGA 60th Items DLC

## SEGA 60th Items

The **SEGA 60th Items DLC** consists of four items, released for free to commemorate SEGA's 60th anniversary. It was released on 14th October 2020, a few days prior to the release of the Culture Shock DLC. Featured are three real arcade machines from SEGA's history, recreated for the game, and an exhibition piece based on the Mammoth from Space Harrier.

## SEGA 60th Anniversary Items

Hello lovely people!

It's a hugely exciting time for everyone here at Two Point Studios having just announced a new DLC for Two Point Hospital, but did you also know it's SEGA's 60th anniversary? We can tell you've got a look of shock on your face right now, and to be honest, we feel the same - 60 YEARS!? So many of us can relate to growing up with SEGA, perhaps your first console was a SEGA Master System, or you've got fond memories of Streets of Rage on your Megadrive, arguing with your sibling about who gets to be what character, or maybe you grew up with Sonic as your ultimate hedgehog hero! Whatever it was for you, we've no doubt SEGA has a place in all of hearts and has done for our whole lives.

We're so proud to be part of the SEGA family, and we want to celebrate this momentous occasion with you, our wonderful Two Point Hospital community with some FREE SEGA 60th Items - GO SEGA!

## Trivia

* The items were originally announced to require kudosh to unlock, although this was not necessary in-game. Beta builds revealed the kudosh costs to be K800 for the OutRun Arcade, K700 for the Periscope Arcade and K450 for the Space Harrier Mammoth. The Dream Catcher Arcade was not used in beta.
* The DLC was accidentally listed briefly on the Steam Store on 13th October 2020, the day before announcement and release.