Crowbar

Stat
 Damage

The **Crowbar** is a returning item in Risk of Rain 2.

When the holder attacks an enemy that has more than 90% of its health remaining, they deal 75% more damage (*+75% per stack*).

## Notes

* After stacking two or more Crowbars, the total damage dealt is greater than a critical strike.
* This item is best used with Survivors with high single-hit damage, such as , , , and .
	+ However, all Survivors can make effective use of the Crowbar with equipment such as the  or .
* The bonus damage from the Crowbar is calculated on a per-hit basis, so extra attacks from total damage items do *not* account for its bonus damage, unless they also hit an enemy that is above 90% health.
* Crowbars, and similarly , can become difficult to use in multiplayer or with damage-dealing allies, as they can reduce an enemy's health below 90% and prevent one from utilizing the damage increase.

## Lore

```
//--AUTO-TRANSCRIPTION FROM CARGO BAY 5 OF UES [Redacted] --//

“Hey, toss me a crowbar?”

Jesse walked over to the toolbox and rummaged around. Plucking a crowbar from the container, she went over to James.

“Thanks,” he grunted, attempting to pry the chest open. Jesse sat herself on the table next to James, idly watching him work. “I swear, this had to be the one chest that CAN’T be paid open... Crash must have... broken the circuitry inside.” James mumbled to himself.

“Yeah.” Jesse looked around, her eyes falling on a palette of chests that had been recovered from the recent expeditions. Sighing, she hopped to her feet. “I’m heading to the mess hall. Want anything?”

“Yeah, how about a better crowbar? This thing is only a second edition.” James stretched, tossing the crowbar over his shoulder. Patting the still unopened chest, he chuckled. “It’s good, but to be honest… it’s getting a little old.”

Jesse laughed.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Crowbar
* Gameplay Changes
	+ Damage Boost: +50%(+50% per stack) ⇒ +75% (+75% per stack)
	+ Improve visual effects to be more noticeable
	+ Update pickup text to include the damage threshold
	 *Developer Notes: Same reasoning as Focus Crystal - there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.*
	+ **SPOILERS! Final Boss, Last Phase. SPOILERS!**
		- Item Steal
			* Now utilizes Crowbars

PC Patch v1.0.1.1 (Build ID No.5440050)
* Gameplay Changes
	+ **SPOILERS! Final Boss, Last Phase. SPOILERS!**
		- Item Steal
			* Can no longer use Crowbars.

Early Access Hidden Realms Content Update
* Bug Fixes
	+ Fix Crowbar sound not playing over the network

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
		- *Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases*

## Trivia

* The Crowbar is a reference to the Half Life series created by Valve, in which the main character Gordon Freeman uses a crowbar similar to the one depicted as his melee weapon.
	+ The text from the first game's logbook entry, "until the 3rd edition arrives," as well as this game's updated entry adding that "the second edition" is "getting a little old" are digs at the long production time of the Half-Life series and Valve's seeming dislike of the number 3, going as far as making Half-Life 1, 2 and Half-Life 2: Episodes 1 and 2. Because of this, Half-Life 3 has become a well-known point of humor on the internet joking about how it will never come out.
* The logbook entry may also be a reference to the *Pokémon* anime, in which a pair of characters also named Jesse and James are thieves for the criminal organization known as Team Rocket. In the series, James is often found doing all the physical labor, while Jesse slacks off or raids the remaining food or supplies the duo have. They also consistently have little to no money in the series, reflected by how the pair are breaking into a chest whose payment mechanism is broken.