recursal/Fanatic-Fandom huggingface dataset:
Barbarian

**Barbarians** are mighty warriors who rely on their strength and incredible toughness, characterized by a bestial rage empowered either by ancestral totems and nature spirits or an inner passion for violence. Barbarians are less versatile than fighters  but are tougher and capable of dealing heavy damage to their foes much more quickly.
Cleric

A **cleric** is a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics are empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspires both reverence and terror, depending on their aims and who they serve.
Khimeh Waran

Khimeh Waran is a pantheon of feline gods that answer only to the Khimeri race, and those who truly devote themselves to the pantheon. Life as a worshipper of the Khimeh Waran is a lot more involved and demanding to maintain a positive favour of the gods.

*Khimeh Waran* stands for "Khimeri Council".

## List of Khimeh Waran Gods

* Khowari
* Hauwanha
* Sogaran
* Imnakewa
Otherworld

## The Otherworld

The Otherworld is a realm that is accessible via portals. Portals are a passage between Scyria and the Otherworld and while portals can be found all over Scyria, they are only used in Sailfin Bay as of now.

The Otherworld is an extremely hostile world, with extremely strong currents in the lava waters and strong winds capable of capsizing and sinking unprepared ships. It is split into 13 zones, with zone 1 being the closest to the portal and least hostile, and zone 13 being the house of the Otherworld's God, Seraphim and the most hostile zone. Only select Admirals can travel to zones 12 and 13, being the most dangerous. These include Admirals Reveri, Fauzy, Redheart, and Zagan.

Most of the creatures that inhabit the Otherworld are often warped versions of things on Scyria, almost surreal.

In every zone, void shards can be found and harvested. These shards can be converted into massive amounts of energy for the bay with very little negative effects. However, using too much can cause explosions, which was the cause of Ezrila's death when she overloaded her ship, the Black Sun 14, with too much void shards and disallowed modifications.
Neon City

Neon City is Scyria's most advanced community. Currently, little is known about except that it is extremely advanced, and crowded.

There are three districts in the city currently. These districts are the Cyber Pass district, Core Access, and the Dark Dust district.

## Cyber Pass District

### Residences

* Jive 49 Condominium
* 432 Park Avenue (Tower A & B)
* SkyVilla (Tower A & B)
* Diamond Heights Residence Tower
* Arco Iris
* La Casa
	+ Oscura
	+ Brillante
* Rainlight Residences
* CitySky Residences

### Entertainment

* The Infinity
* Futur Night Club
* SkyVilla Rooftop Gardens

### Facilities

* Sapphire Shore Hotel
* International Scyrian Bank
* Neon City Hypertrain Station
* Diamond Heights Office
* Peninsula
The Central

The Central is the primary settlement on Scyria and by far, the largest. It is the first settlement to be created as well, when the Scyrian deity the Consoleglitch managed to pull a young and scared hatchling out of the Shade's cave network and onto the surface. The Central is a hub for newcomers to the planet of lost exalts, and is often where dragons start their new lives.

## Discovery

The Central hub was first inhabited by a silver Skydancer named Rex, who was brought out of her cage and taken to the surface by the Consoleglitch. She was the first inhabitant in the hub area and found shelter in a small cave in a moutainside, staying there while the Consoleglitch went out to find more dragons who had been trapped by the Shade to bring them there. The deity returned with a young Imperial named Spectra, who got along with Rex. As they grew up, and the Consoleglitch brought more and more dragons, they began to build a new home.

### Pathfinders

Pathfinders are the original crew of the Central. These are the dragons that paved the way to Scyria's success, and started the hub as it is now.

* Rex
* Spectra
* Crisis
* Tali
* Bonnie
* Prophit
* Ravera
* Ookami
* Shadow
* Pies
* Roseus
* Choco

### Command

Most of Scyria's pathfinders have since left the hub, either forging a new life elsewhere or having moved on to the Dominance Battlefront to serve their deities. As such, the Central's command has evolved and is currently in the hands of Blackwire, a third generation Code Dragon.

## Anti-Piracy

The Central is currently butting heads with Scyria's second largest settlement - Sailfin Bay. The Central is extremely against piracy and while Sailfin Bay was previously ignored when it was a smaller community, the Central has since turned its attention to cracking down on piracy following command going to Crisis's hands.

While the Central has sent out ships to deter and prevent Sailfin Bay from raiding islands, they have mostly been unsuccessful in sinking any Scavenger ships despite having launched attacks on them before. The only known sinking was of the Lunar Tear. Sailfin Bay has retaliated before but are mostly staying out of the way of the Central.
Heaven Circle

Heaven Circle is a hidden Scyria-bound realm, where Gods and Spirits convene. It is inaccessible to anyone but Gods and Spirits, and Heavenly Creatures. It is also mistakenly called the Kingdom of the Clouds, though the Kingdom is where Death's Crow takes the dead.

Heaven Circle was the first location to be formed, before Scyria. It was made from the first shell of the Ancient Life.

There is animosity within the pantheon itself, as Jawlock and Typhon attempt to overthrow Fezerach and take the throne. Heavenly Creature Warden has teamed up with a group of Scavengers from Sailfin Bay to remove Jawlock and Typhon.

## List of Heaven Circle Gods

* Adomar, Goddess of the Hearth
* Admiral Fauzy, the Eyeless
* Aragi, Dracomen Priestess
* Altar, the Blessed
* The Ancient Life, the World Carrier
* Clarity and Calamity, the Rainbows
* Cyber, The Anomaly
* Ezrila, the All Seeing
* Damascus, the Living Earth
* Death's Crow, the Shining Guide
* Deerhorn, the Free
* Fezerach, King Sun
* The Fallen, Crowned Exile
* Galroc, Heaven's Feather
* Good Boy, the Lightning
* Good Girl, the Volcano
* Heriah, Hell's Guardian
* Ilanka, Goddess of Love
* Jawlock, the Vicious
* Jeran, Holy Queen
* Lady Light, the Beacon
* Myrzaiah, Queen Moon
* Oryx, the Great Horn
* Pegari, Guardian of Travel
* Psyonix, the Surreal
* Rahena, the Warlord
* Rageroth, the Unchained
* Selkie, the Beautiful
* Seraphim, God of the Otherworld
* ~~The Shade, The Hunger~~ - Destroyed
* Typhon, the Chaos
* Temerias, Forgotten Sun
Howling Raider 11

The Howling Raider 11 is a Scavenger Ship, led by Admiral Zagan.

Howling Raider is a Bloodhound model ship, designed for assault and leaving no enemy standing. The ship was designed by Zagan himself and approved by shipbuilders, being the only model that was made by an Admiral and not a shipbuilder.

The figurehead of the ship is a shark with its jaws parted.

Zagan was accused of discrimination previously when he denied female crew. However, he has since stopped and allowed female crew on board, treating them exactly the same with the amount of shouting he does.

## Notable Crew Members Edit

* Zagan Fangmire (Admiral)
* Skeran Harpshift (First Mate)
* Floyd Crowley (Sailing Master/Navigator)
* Allene Sun (Gunner)
* Elwinn Reks (Boatswain)
* Hawk Winmore (Surgeon)
* Marie Rhys (Head Chef)
* Astrid Compton (Wrangler)
* Rutley "Snare" Paddle (Engineer)
* Elvie Xander (Lead Musician)
Tiamat Sobekari

Tiamat Sobekari is a resident of Ratlantis, or the "Sunken City" as she calls it. Currently, not much is known about her. She goes by Tia to avoid confusion between herself and Tiamat, Queen of Ratlantis.

Tia is a musician and a practitioner of Deep Sea magic, an ancient form of magic that allows the user to communicate with and summon deep sea behemoths lost to time. She can play the harp, piano, and violin. She also sings.

## Trivia

* Tia shares a name with Queen Tiamat of Ratlantis. To avoid confusion, she calls herself Tia or Sobekari.
* Tia's design comes from Mousehunt. She is a Sunken Citizen mouse.
* Tia has a French accent and sounds like Duchess from Aristocats.
Second Pantheon

Second Pantheon is a polytheistic pantheon of Scyrian gods that are more involved with the natural and daily processes of life. They were not involved in the creation of Scyria, and are more involved in keeping the realm alive. They share an ultimate creator with Heaven Circle - the Ancient Life.

This pantheon is made purely of mortal-to-deities. All gods in the Second Pantheon were some of the earliest sentient mortals who lived on Scyria and eventually died. However, their contribution to Scyria earned them a god status.

Second Pantheon is not in direct conflict with any other pantheon.

## List of Second Pantheon Gods

* Arasis, God of the River
* Ariahm, Goddess of the Sun
* Bella, Goddess of Growth
* Chronos, The Timekeeper
* Ihlous, God of Knowledge
* Zierlos, the Great Serpent
The Soldier

# Soldier

The Soldier is the simplest unit in Legion Mirage, and makes up the front line of the board's starting positions. The soldier is a low health unit, that functions primarily as an aggressor and attacker unit. The Soldier's abilities are all passive, simplifying the interactions the players have with the unit.

## Abilities

### Ability 1 : Battle Hunger

Passive Ability

At the end of your turn this unit may deal three damage to a nearby unit.

### Ability 2 : Eager Novice

Passive Ability

If this unit's is on your side of the board, after rolling for movement, add 1 to that movement roll.

### Ability 1 : Battle Hunger

Passive Ability

Any damage the soldier deals cannot be mitigated.

# Lore

Soldiers are not unique in any way. There are perhaps thousands of soldiers, all trained and "produced" in the same manner. A soldier may hope to rank up in skill set and training to a knight, but beyond that they are simply another number to the war machine, possessing no magical abilities, or enchanted equipment.
Sailfin Bay

Seabreaker 9 sits on the bay water.

Sailfin Bay is the second largest settlement on Scyria, and the home of pirates from all around. Unlike the Central and any other community, Sailfin Bay is extremely lawless.

The bay's key feature is the massive portal located in a mountain that was cracked open by early Scavengers upon discovery. This portal leads to the Otherworld, a chaotic realm of the strange and surreal. Only trained Scavengers can enter the Otherworld on Scavenger ships and Voyager airships.

### Admirals

Admirals are trained pirates who sail Scavenger ships into the Otherworld to collect void shards and loot to sell. Scavenger ships are larger than pirate ships, with reinforced hulls and enchanted sails so that they can withstand the intense currents of the Otherworld. All Admirals must sail with a Captain and a Voyager airship. Currently, 3 Admirals have died.

Dead Admirals include Keppler of the Sabre 5, Ezrila of the Black Sun 14, and Lucius of the Lockjaw 17. Admiral Renault had previously died though was resurrected, though his ship, the Vanquisher 7, was decommissioned from damage. A new ship is being commissioned for him.

**Admirals**

* Fangar Reveri
* Mordecai Cosiere
* Fauzy "The Eyeless"
* Mara Aquarii
* Sygor Elaina
* Flyett Danzen
* Ylana Redheart
* Adelpha Valera
* Zagan Fangmire
* Saramune
* Tegre Jinhu
* Rylik Winger
* Laika Qelis
* Stormchaser
* Warren Pollux
* Dygonia
* Renault Lazar
* Starcastle

### Captains

Captains are trained pirates who command Voyager airships. These accompany Scavenger ships into the Otherworld and are responsible for scouting, navigation, and assisting assaults.

* Ierdu
* Kydug
* Comet
* Ryken
* Faye
* Tianmen
* Sebikos
* Makameit
* Arcina
* Ascaphon
* Atwell
* Tagani

### Locations

* Scavenger Break Room: A cozy break room for Admirals and Captains to relax in, with kegs of alcohol all around.
* The Buried Trove Inn: A generous inn, run by hostess Karima. The inn has a kitchen and dining area as well.
* Dr. Jerog's Infirmary: A small medical office, shared by Dr. Jerog and Reveri.
* Sailfin Bistro: A quiet bistro where dragons can be found, having lunch and drinks.
* The Graveyard: The bodies and remains of lost ones lie here.
* The Bar: A massive bar, where dragons flock to for drinks. Often, Captain Atwell can be found here, tending the bar in his spare time.
Wicker Rat

Wicker Rat is one of the last remaining survivors of the Tribe Wars of Arzano Archipelago. After Haze overtook the archipelago and the Derr Chieftain died, Wicker found no reason to stay and chose to leave, settling down in Rat City.

## Personality

Wicker is kind and generous. While generally a pacifist, she had to fight for the Derr Tribe during the war with the Elub and the Nerg tribes. As a way to repent and redeem herself, Wicker put down her weapons for the sake of fighting and is as generous as she can be. She is compassionate and kind, always willing to share her food and offer shelter to those who need it.

Wicker is also known to be extremely friendly and willing to help out anyone as long as they ask nicely. She also gives away food to visitors as a gesture of kindness.

## God Status

Revealed by Northstar, Wicker is known to be the Eternal Fire. Wicker has no knowledge or memory of this.
Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Sundown Pack

The Sundown Pack is a pack of 10 wolves, consisting of 7 adults and 3 pups. The pack has not made an appearance in any Scyrian community yet. The pack is led by alpha couple Ytoka and Shepa.

## Pack Members

* Ytoka (Alpha Female)
* Shepa (Alpha Male)
* Khemi (Beta/Lead Warrior)
* Akon (Warrior)
* Raka (Warrior)
* Inkam (Hunter)
* Skali (Hunter)
* Iana (Pup)
* Lera (Pup)
* Qari (Pup)
Characters

There are different types of characters: **NPCs,** and **Player-driven.** NPCs are not played by any character in particular, and often don't hold a particularly large role, while player-driven characters are played by people and will have their own backstory, history, and role, decided by the player that owns the character. Player driven characters will also often represent the actual player.

Characters also have their own roles.

## Player-Driven Characters

Below is a list of all **active** player-driven characters. Player driven characters represent the player, or have a major role in plots and are played often.

* Crisis Triscar
* Dr. Choco Banyatte
* Echus Chronon
* Kaini Hendrix
* Empire
* Faded
* Akrasi
* Echidna
* Talise Hiraeth
* Prongss
* Kiara
* Firefly
* Katso
* Josh

## NPCs

NPCs do not have a major role or are not played often, and usually do not represent the player.
Question Mark

??? is a surreal entity that presents itself as a human figure with a glitchy "no texture". ??? appeared at Cryptid Clash in a fight for the Grimdark against Lord Sbeve.

Not much is known about ??? except that it is a godlike entity, and speaks in a glitchy manner.

### Cryptid Clash

During Cryptid Clash, ??? recruited a team of enthusiastic members to fight on its side. ??? was known to make jabs at Sbeve, and had a longstanding conflict with him.

??? emerged victorious after Cryptid Clash and promptly took the Grimdark as its territory, chasing Sbeve out. Its team was rewarded well for the victory.
Locations

Scyria is home to many capitals, cities, towns, and villages.

There are 5 continents on Scyria, each with their own communities and regions.

* Central
* Caimanes
* Tundrahn
* Solati
* Hau'Mal

## Continents and Communities

### Central

Central is where dragon life on Scyria first began. This is where The Central was founded by pathfinders Rex and Spectra. This continent is also home to Crown's Peak, one of the three largest mountains in Scyria.

* The Central

* Cheater Crater
* Rat City
* Ratlantis
* Hausenfyre
* Lunar Plains
* Crown's Peak
* Serrow's Path
* Dragon's Maw
* Titan Town

### Caimanes

Caimanes is the largest continent, and home to Sailfin Bay - the second largest community on Scyria. The continent is home to rocky mountains, dead forests, and dangerous terrain.

* Sailfin Bay
* Carrion Canyon
* The Veins
* Southern Gulf
* Red Sun Lake
* Frostflurry
* Silver Strait
* Arzano Archipelago
* Neon City

### Solati

Solati is one of the most barren continents with the lowest population. It is home to Solitude Peak, the second tallest mountain in Scyria.

* Solitude Peak
* Sea of Eyes
* The Scrapyard

### Tundrahn

This frozen land is home only to the toughest of dragons and animals. With biting cold every day of the year, Tundrahn is fit only for the roughest survivors.

* Tundra's Paw

### Hau'Mal

Home of Heaven Circle, Hau'Mal is a peaceful place.

* Access to Heaven Circle
* Kingdom of the Clouds
Dragon's Maw

The Dragon's Maw, with the Shadesong hidden within

A cave in a large hill off the beaten path, the Dragon's Maw bears the name for the stalactites lining the enrance. Mostly unknown, this cavern was eventually put into use by Crisis Triscar to hide the Shadesong from both Sailfin Scavengers, and The Central.
Corn

"Come down today and try some corn, or we will sacrifice your new born AAAH"

**Corn** is a meme spread throughout Kona's chat originating from the video corn by Slimecicle. Corn became a meme in it's own right as a perfectly cut scream, which was heavily viewed as the greatest way to sell corn by many who witnessed the cut down version.

The mention of Corn is like mentioning Death Incarnate herself, it feels pretty cool.

## Links

https://twitter.com/AAAAAGGHHHH/status/1101059411408113664?s=20
Hausenfyre

Hausenfyre is a town located in the Central continent, with a population of approximately 15,000 dragons and sentient creatures. It has access to a small lake where fishers go, though it will freeze over during the winter months. The town is home to the notorious Thieves Guild and is ruled by them.

Master thief Hanso lives in Hausenfyre.

## Assets

Hausenfyre is a self sufficient town and only relies on other communities for building materials and exotic weapons.

* Town Hall
* Blacksmith
* Tavern/Inn
* Farm
* Seamstress
* Lake access
* Airship dock
* Weaponsmith
* Barn
* Thieves Hall

### Notable Residents

* Ardoray (Thieves Guild)
* Hanso (Thieves Guild)
* Kheta (Merchant)
* Sauwan'Ka (Blacksmith)
* Sepulchure (Retired Thief)
* Roma (Innkeeper)
* Katarina (Woodcutter)
* Vlynn Yider
* The Knight

## Thieves Guild

Hausenfyre is known to be the home of the Thieves Guild. The guild trains new thieves and makes master thieves. The guild currently rules over Hausenfyre, led by master thief Ardoray. While some would assume the guild rules Hausenfyre with an iron first, they are actually quite free. Ardoray only puts his claws down on those who attempt to expose the guild's identities, or disturb the peace.

The guild is notorious for stealing from the rich and giving to the poor, though certain members are known to be particularly brutal to the high and mighty who believe themselves to be above the law. Arguably, the thieves guild is also the law enforcement team in the town.

### Notable Members

* Ardoray
* The Very Good Girl
* Hanso
* Viska
* Sebikos
* Lucille
* Zalika
Queen Tiamat

*"These are my people. My family! I would rather die, than see them suffer under your proposed rule!"*

The Queen of Ratlantis, Tiamat is a dragon who loves all life. She's often seen among her people.

## Personality

Soft and kind, Tiamat is a queen who's difficult to anger. Yet, her calm demeanor hides the potential for a storm without equal. Should her people be threatened, she will not hesitate to retaliate to defend them.

## Bio

Along with the rest of her people, she comes from a seaside village that was abandoned when the Shade first came to Scyria. She made the call for her people to dive into the crater they found, and granted them the power to live underwater.

Now she rules Ratlantis with her wife, Queen Sayka, and works with Rat City, and has connections in Sailfin Bay too.

## Powers

* Water Command
* Skilled in Battle
Astrum

A pirate living in a house near Sailfin Bay.

## Bio

Something here

In his spare time, he enjoys drinking tea, fishing and drawing.

## Personality

Astrum prefers to work alone, though he will call for help if he needs to. He's good natured and generally friendly. He has a tendency to bottle things up and doesn't open up to his own problems, only opening up to those he trust. He likes using diplomacy to solve problems, though he is willing to fight if he needs to. He has a love of stealing from the rich and giving to the poor.

## Power & Skills

###
Gods

Gods are supernatural entities that possess unnatural and extreme powers. There is no set criteria for what makes a god, a god, but they all possess extreme powers in any field. Gods can take the physical appearance of anything, and most are unable to be harmed by mortal weapons.

There are also Spirits, who are all Before Death, After Life. Spirits often do not possess as strong powers as gods. Spirits are also not mortal and cannot be harmed by any form of mortal weapons. Some spirits possess no powers at all, but can communicate and present themselves to the living.

### Pantheons

* Heaven Circle
* Second Pantheon
* Khimeh Waran

## Heaven Circle

Heaven Circle is the group of main gods and spirits that influence Scyria one way or another. Many of Heaven Circle were involved in the direct formation of Scyria. The ultimate creator in Heaven Circle is the Ancient Life, and is currently ruled by Fezerach and Myrzaiah, the King Sun and Queen Moon.

This is the most widely followed pantheon in Scyria. Heaven Circle also tends to present themselves to mortals, which reinforces belief in them.

## Second Pantheon

The Second Pantheon is a separate group of gods, all represented by animal-headed people. Second Pantheon came around shortly after Scyria was formed. The King of the Pantheon is also the Ancient Life, as he is regarded similarly among Heaven Circle. Second Pantheon is not in direct rivalry against other heavenly communities.

They are primarily responsible for natural processes, and are a lot more involved in the daily lives of mortals.

## Khimeh Waran

Gods of the Khimeri, these cat-people do not present themselves to anyone but their kind.

## Mortal Gods

### Fallens

Fallens are fallen gods and spirits, who have lost their heavenly powers for one reason or another. Usually, to become a Fallen, a god or spirit has to commit a horrible crime against their pantheon, or make the deliberate choice to strip themselves of their power. Once they have lost their powers, they will become a fallen, or a mortal.

### Heavenly Creatures

Heavenly Creatures, or "monsters" as they are typically called, are semi-heavenly creatures. They possess powers, but often are limited by their moral bodies. Their powers usually come in the form of things that mortals can potentially possess, including strength, speed, and size. Heavenly Creatures will live in their communities or alone as their species demands.
The Archer

# Archer

The archer is the primary ranged damage dealer of any army. The archer's abilities are generally considered risky, with a high variance in damage.

## Abilities

### Ability 1 : Long Shot

Roll D6 + 3 physical damage against a unit within 4 range.

### Ability 2 : Sniper

Roll D20 - D10 physical damage to a unit within 6 range.

### Ability 3 : Precision Focus

Passive Ability

If there is any enemy unit nearby, the archer cannot use any abilities.

# Lore

The archer is a terrible design created by a sick madman. The game would be much better if archers did not exist. Archers are only allowed to continue to be a part of the game, because they are wonderfully destroyed by Spies, and crushed by Barbarians quite easily.

As long as archers exist, thatnewt will try his very hardest to never design another ranged units, and will ask Will to nerf archers on every patch.
Kaini Hendrix

## Bio

Mellow, eccentric, cerebral, though other dragons do find his one-liners quite pretentious. Hendrix is a vagabond that looks for traveling caravans throughout the oceans of Scyria. His main occupation is to boost morale through his musical talents aboard docks, social gatherings and claims to fend off the shade by “not being too heavy in the soul.” He currently resides in Rat City and is the owner of the bar overlooking the crater.

Etched into his lute reads ***“This machine kills the Shade”***. A reference to Woody Guthrie’s guitar, ***"This machine kills Fascism"***.

## History

### Childhood And Rescue

Echus Chronon found Hendrix in a decrepit archival library on one of his expeditions in the Southern Icefield of Sornieth. He had no memory of how he’d gotten there and had been burning books and scrolls in order to stay alive in the freezing cold. Since he was fairly young he was taken under his wing into his lair and was raised by Tangini.

### Music

Tangini gifted him his first lute for his birthday to keep him occupied since he could never stop pestering her during her work hours. He frequently travelled since no place truly felt like home. His innocence and acceptance is both a blessing and a curse as he constantly found himself getting into trouble with groups and situations. He would compose music as the lair grew, writing a song for each dragon as he studied their personalities and arcs.

### The Gydonili

Hendrix was made into a Gydonilian shortly after Echus and several other dragons abandoned their lair back in the Tangled Wood. Echus felt the only way to keep everyone together and keep the ideology alive was to make all of them part of the society before departing to Sailfin Bay. One of the strict rules of the Gydonili after moving to Sailfin Bay was to follow omertà, never speak to each other in public and stay as far away from each other as possible to ensure anonymity and safety. It would be a rare occurrence to see them in the same vicinity let alone speaking to each other.

## Other Information

* Has a recording studio above the Rat City bar. He spends most of his time here watching life go by and takes close note of who comes in and out of the city.
* Echus considers Hendrix as a son since he and Alexia never had the chance to have children. They are incredibly close and he is extremely protective of him.
* Hendrix is Bi-sexual, though he doesn't express any interest in relationships as he finds himself unable to settle down.
Scavengers

Sailfin Scavengers are an elite group of pirates that lead expeditions into the Otherworld to collect resources such as void shards, loot, weapons, and other organic materials. While previously the Scavengers would raid and fight and steal what they wanted, completion of the Seraphim's Pact plot has formed a trade agreement with Seraphim, and Scavengers now buy and trade what they need.

The Scavengers have three main groups - Admirals, Captains, and crew. Admirals sail reinforced pirate ships, known as Scavenger ships while Captains accompany these ships with their Voyager airships. Both ships will have a handpicked crew to handle the ship's duties, such as navigation and weapons.

Typically, if an Admiral or Captain dies, their ship will also be decommissioned.

There are currently 18 Admirals serving, and 1 in training, with 4 deceased. There are 13 active Captains, and 1 deceased.

## Active Scavengers

### Active Admirals

Active Scavengers are currently actively serving in Sailfin Bay. They may not be constantly sailing, but are able to sail at a moment's notice. Most of them will either be sailing, or in the break room if they have nothing else to do.

* Adelpha Valera, Azurian Sky 10
* Xol Farsight, Worm God's Whisper 24

## Crewmen

Each ship has a crew of 70-500, depending on the model of the ship.

* Echidna, First Mate, Worm God's Whisper 24

## Training Scavengers

Admirals and Captains train while their ship is built. During this time, they will also get to pick their ship's name, which traditionally, should not be said until their maiden voyage. However, this tradition is hardly followed anymore, and many new Admirals and Captains will discuss a name with others to find the best one. Training is a long and difficult process to ensure that only the best are allowed to lead a ship into the dangerous waters of the Otherworld.

## Deceased Scavengers

Sailing into the Otherworld is an extremely risky job, and Scavengers have died before, whether it be from an attack, or an accident. Each Admiral and Captain has a relic which are kept on hand until they die, in which they are returned to the bay to keep the final message of the deceased, and are displayed.

The ID numbers for the ships of deceased Admirals and Captains are never reused. Part of it is out of respect, in a show that the deceased cannot be replaced, and out of taboo as well.
Kiara

Art by Lexreon(Twitter)

Kiara is a Monster Hunter from another world. After being fused with a Stygian Zinogre by a mad and evil scientist, she ended up in Scyria, along with some of her gear. She currently seeks to find her place in this world.

## Bio

Starting out as a Monster Rider in a remote village, Kiara was compassionate with others. Even monsters that could pose a threat to people. She was eventually drafted into the 5th Fleet heading to the New World.

Eventually, she would help resolve the mysteries of this place, but would eventually be captured by a scientist, and had her body fused with that of a Stygian Zinogre. The energy released during this process tore a brief rift in space, landing her on Scyria.

She now lives in Rat City, and hopes to put her skills to use.

## Combat Info

Kiara has several ways to fight, some slow, some fast. She also has weapons that arrived with her from her old world.

### Weapons

* Stygian Zinogre Heavy Bowgun
* Silver Rathalos Greatsword
* Frozen Swordfish serving as a Greatsword
* Nargacuga Longsword

### Notable Armor Sets/Pieces

* Silver Rathalos Beta
* Stygian Zinogre Alpha
* "Buff Body"
* Wiggler Hat

### Powers

Having inherited the powers of the Stygian Zinogre, she has the ability to gather Dracophage bugs around her, vastly powering her up. She can also use these bugs in combat, able to afflict her target with Dragonblight, which prevents them from using elemental damage. She can also get physical, throwing herself around and using her claws, horns, and tail as a weapon.

Getting down on all fours allows her to move incredibly fast, but limits her ability to turn.

### Gallery

Artist: https://twitter.com/wehingsoundsArtist: https://twitter.com/CrowtaurArtsArtist: https://twitter.com/CrowtaurArts
Naked Dude

"fuck legs"

A man destined for grea\*\*\*\*\*\*\* however, born in the desert and placed into prison the minute he found a town.

The legend of Naked Dude; the 69 tries to break out of prison destroyed his legs. Eventually a guard came over to fix him up for some reason, some great hospitality. He broke out of prison- on his way out stole some guy's cloths he was "Viagra the Vagrant". as he crawled- no, he slithered across the sand until one fatal mistake cost him his life. Laying there lifeless, full of potential. Rest in Piece Naked dude.

#### Origins

From the beginning of existence itself, people had awaited his creation. Naked Dude. He would have been the most powerful being in the universe if not for his unfortunate upbringing. Born in the desert and imprisoned because of his complexion and height.
Pathfinders

Pathfinders are the original crew of the Central. These are the dragons that paved the way to Scyria's success, and started the hub as it is now.

## History

Dragons born in sornith travel to the battlefront by any which means necessary as they’ve been exalted.back in the day being exalted was a high honor. Meant serving your deity on the front lines.

However the travel to the battle front can be dangerous and quite often than not some dragons were led astray from their journey by the shade, forcing dragons to end up in a territory which would eventually be known as scryia. It’s been said that scryia was one of the first settlements here in the new land.

Deities shade and console glitch

As the amount of dragons grew to substantial numbers, console glitch lead more and more to the setltment to prevent the shade from getting its’ claws into them.

Things were peaceful for ten years

Shade war

First casuality - aequitas a fae hatchling

Now the spirit of justice

Destruction of the domes, bad storm one night, nearby river overflowed, shattering the domes.

Didn’t take much to transmit the shade to a healthy dragon. Being scratched by a shade touched dragon was more than enough. Aside from that it can be transmitted though blood, biting, etc

Needed the 12 deities to help fight and destroy the shade

Pathfinders that remaimed waere heavily tramatized having seen their friends and fmaily kill and be killed.

With most of the leadership of central ehteirh heavily tramatized or dead we needed someone in charge. Crisis triscar

Under crisis’s management cnetrral took on a very heavily antipiraciy stance

will edit and fix up later

## Active Pathfinder Members

* Crisis
* Tali
* Ookami
* Choco
* Xxar
* Kirch

## Inactive Pathfinder Members

* Rex
* Spectra
* Bonnie
* Prophit
* Ravera
* Shadow
* Pies
* Roseus

Most of Scyria's pathfinders have since left the hub, either forging a new life elsewhere, missing in action completely, dead, or have been rumored to have moved on to the Dominance Battlefront to serve their deities.

Unfortunately, as time went on and as the server grew, there are Pathfinders who's real life players had abhorrent behaviors and attitudes in various degrees. These unnamed players have been banned from the server outright by The Flightcraft Staff while their respective characters have been outcasted, shunned, or outright retconned out from the server's lore itself.
Katso

Note: Willowisps are decoration and do not hover around him.

## History

### Backstory (Summarised)

Coming from the border town of Karta on Sorneith, he always had the taste of adventure on his tongue from their wind Neighbors. He wanted to make his mark on the world by discovering something big, but he was born a while too late, everything was mostly discovered. Until the news of Scyria came to him, and he immediantly started packing. He saved up the treasure to buy the gear and the pass to the land. He rode on, with the mission of discovering the wilds and making a mark on this new world.

### Scyria

Onthe first night of being in this strange new world, Katso was the incitor for the Drunkening, though was merely a participant as it wasn't their idea to begin with only the reason it happened, and spent that night in Tio's apartment.

Katso also tagged along for most of the War on Heaven circle, gaining a few of his possesions due to this. During this time he became fast friends with Firefly, a fae.

He fought Jawlock and Typhon, eventually using part of Typhon's bone to make the Friendship Blade.

## Possesions

### Heretic's Bow

A goldblooded weapon made by Heriah. Shoots flaming arrows on it's own, and seemingly never runs out of said arrows.

### The Friendship Blade

A Sword made from the larger fragment of Typhon's bone, with the smaller fragment going into making Firefly's Stormblade. This gives it the name, as a symbol of friendship between the fae and coatl. As it was made from the same bone, it shares many of the same qualities. One of these is the quality to produce storms, as the bone fragment is much large, these storms tend to come out more powerful. The blade is not inherently linked to Katso's emotions, but in turn is much more consistent to use.

### Time Pendant

A pendant given to Katso before the final showdown from Hanso. It is unknown what it does. Originally came from Cronos.
Xol Farsight

Admiral of the Worm God's Whisper, Xol is a pretty new Admiral to the fleet. Having picked up Echidna as his First Mate, he's well set to become a legendary Admiral.

## Personality

Xol is a calm and serious character, but he likes to have fun too. He generally believes his crew knows what to do, and has rarely had to dicipline a member of his ship.

## Bio

Born and raised in Sailfin Bay, Xol always wanted to be an Admiral. He spent days in the harbor, watching the ships, and as soon as he was old enough, he took training on another ship, before he bought his own.

He's a charismatic leader, and likes to encourage his crew to do well, rather than whip them into shape. he has formed bonds with all his shipmates, and they're practically family to him because of this.

## Ship

Xol's ship is called the Worm God's Whisper. This is a Valkyrie Class ship, fitted with dark sails to make her harder to spot. She got 3 cannons on each side, and 2 front-facing ones.

## Skills

Being an Admiral, he has a good set of skills.

* Charismatic Leadership
* Rapidfire Decision Making
* Good understanding of stars and starcharts
* Good swordsmanship

## Trivia

* Xol and his ship name is based on the Worm Gods of Destiny. Despite this, he is not evil.
Josh

A DJ at Neon City, Josh is a character who loves having fun, partying, and bringing joy. Despite an outwardly cheerful personality, they hide great sadness within.

Josh either takes the appearance of an anthro German Shepherd, or a Nocturne when outside Neon City

## Personality

Josh is seen to be a happy and cheerful character, always greeting others with a big smile and a seemingly endless flow of positivity.

However, they hide a great sorrow within. This is due to having lost their family and friends.

## History

Josh originally comes from a completely different timeline, and world. They're the child of Aapur Techwing Firestar and Kro Michealis. Created using biomechanical engineering and research.

When they still were young, someone who wanted to break their mothers apart had them poisoned with neurotoxins. To save them form death, they was given a cybernetic neural grid. This was powered by a concealed crystal reactor core within her back, and an experimental device that would allow their new nerves to grow as if they were natural. The Reality Engine.

This timeline was doomed. Seeing it spiral towards the end, Josh was sent off to another timeline by their mothers. Sol and Lua, two Kitsune Deities, decided to tag along for this ride.

They arrived in Scyria, and has been living there since.

## Powers and Skills

### Abilities

Despite their outward appearance, Josh is not someone to mess with. They hacked the Reality Engine, and has gained a few abilities. This includes the ability to change their form at will, allowing them to swap between male and female form at a moments notice.

Josh is also a very skilled DJ.

### Cherry

Along with this, Josh has jury-rigged the core of Cherry, who once served as the AI of SnowStone, a foundation in their old world.

Cherry used to be the backbone of every SnowStone system. This required her to have massive server farms for data storage and data processing. The jury-rigging has given her enough storage and computing power to manage Josh's systems, and provide extra support if needed.

The Jury Rig has the following:

* Cherry's Core, a Primerian Core, saved from destruction by Josh's mother
* A Hypercompact Circuit Board with a CPU and onboard RAM
* A Crystal Storage Drive, taking the shape of a small crystal SD Card
* A Quantum-Encrypted Transponder connected to Josh's cybernetic systems

## Trivia

- The Crystal Reactor Core draws power from the Singularity, which happens to be Cyber's core
The Bad Man

The Bad Man is the younger cousin of the Worse Man. Unlike his cousin, he is not a bum and works a job at the Pet Apartments to spend time, even though he does not need the money. He is a prominent figure and friend to Good Boy and Good Girl.

The Bad Man speaks with a southern accent and has a jaw that detaches at times given how old he is.
Crack In The Family

**Crack In The Family** (stylized as CRACK IN THE FAMILY) is an American series created by Nick Webb who has also created ***COMiCS co.***, ***PERFECT***, and ***The Drama Club***. The series revolves around 13-year-old Mara Kinster and her family. Mara tries everything to stop her family from many problems. A bad or weird problem always occurs. Mara always finds a way to solve the problem and help keep her family together.
Warden

The Warden, Monolith, 13th Guard of the Eternal Prison

> I am Warden, Monolith, 13th Guard of the Eternal Prison.
>
>

Warden is a Monolith, a breed of Heavenly Creatures that serve to protect. Formerly the 13th Guard of the Eternal Prison, Warden was framed for the release of Rageroth, the Unchained, and while he was meant to be executed, he instead escaped and came to Scyria, where he now lives in Rat City.

## History with Heaven Circle

### Creation

Like other Monoliths, Warden came from the world itself. While others were forged from rolling fields, shimmering lakes, and sunset skies, Warden was the light in the dark. The endless hope of every living community in troubled times. The art, and music that would never end even when death was upon.

Because of what he was made from, he is one of the few Monoliths that glow, with his rainbow mane, and the colourful markings on his body that change with his mood.

### The Eternal Prison

Like all Monoliths, Warden became a guard, protecting the Eternal Prison. Every day and every night for 250 years he would stare into the eyes of Rageroth, frozen in the biting forever ice that encased the demon of Heaven Circle.

Warden was also often tasked with tracking down those that needed to be locked away in the ice.

### Framing and Exile

Rageroth escaped, 256 years into Warden's service at the prison, due to an oversight on another Monolith's part. Sentinel, the one who was truly at fault, knew what would happen if he was caught, so instead, framed Warden for it with help from Sentinel's best friend, Warrior.

Sentinel and Warrior set Warden up and successfully managed to frame Warden. Because of the trouble that Rageroth was going to cause following his freedom, Warden was to be executed for the mistake he never made.

Instead of accepting his fate, Warden attacked Sentinel and killed him, while Warrior got away. With no reason to stay, Warden left the Eternal Prison and wandered in the blinding, empty cold for 20 years, until he managed to find his way out from Heaven Circle with the help of Galroc, Heaven's Feather.

## Involvement with Scyria

### Finding Sailfin Bay

With Galroc's help, Warden was able to make his way out of Heaven Circle, and ended up in Frostflurry. The locals there, not wanting a monster like him to be around, told him of Sailfin Bay, which they claimed would be a better fit for someone like him.

While headed for Sailfin Bay, Warden instead met Wicker Rat along the way who had just left Arzano Archipelago following the fall of the three tribes and the end of the Tribe War. Wicker successfully convinced Warden to come with her to find somewhere new to stay but the Monolith disappeared after Wicker reached Rat City.

### Return to Rat City

While Wicker settled down in Rat City, Warden instead went elsewhere and lived alone in Carrion Canyon. He eventually decided to return to Rat City after hearing news of Jawlock and Typhon's plans to stop the Eternal Clock, though he initially had no plans to stop them until the willing Sailfin Scavengers agreed to help.
Flightcraft Wiki

## Welcome to Flightcraft!

Flightcraft is an incredible and rich Minecraft server, based off the Flight Rising universe. From the bustling hub of the Central, to the risky lives of Sailfin Bay, to the emptiest edges of the world, every dragon, every lost exalt, and everyone who has sought out Scyria will find a blank slate awaiting them to paint their own rich world.

### Staff

Flightcraft is run by 4 Admins, 3 builders, and 1 event coordinator.

#### Admins

* Muntjak (NA)
* Tali (NA)
* Cyber (EU)
* Kami (NA)

#### Builders

* Echus
* Loddie
* NPCMoon

## The Story - A Summary

Scyria is known as the Planet of the Lost Exalts, where those travelling from Sornieth to the Dominance Battlefront were originally tempted by the Shade, promised to have a life free from eternal battle and servitude. However, this was not the case, and the Shade locked up every dragon it tempted. Scyria was also home to the exiled 12th Deity, the Consoleglitch, who began to help dragons out of their cells where she could. The Consoleglitch released Rex, a silver Skydancer, and Spectra, a pastel Imperial, who formed a bond and began to build the community that is now known as the Central.

Following multiple Shade attacks and the fall of the Central, the Eleven were convinced to help drive the Shade away. After the Shade disappeared, the Central began to flourish, dragons willingly seeking out Scyria. Some dragons left the Central for one reason or another, and a second capital was formed - Sailfin Bay, which relied heavily on piracy to survive.
Echus Chronon

Art by Drown (Tumblr)

## Bio

Echus is a guardian dragon who lives on the outskirts of Sailfin Bay away from the majority of the populace. His current occupation known to the others is just that of a Scavenger. The acquaintances he's made are unaware of his other hobbies and occupations. He is the unknown owner of the "Esotro Lodge" in the bay as well as many other newer structures surrounding the land. Leader of a secret society of builders known as the Grydonili.

## Personality

He speaks in a strange dialect from venturing across many lands over time. His way of speaking has become messy and lazy as he's grown older making him hard to understand at times. There is a dry sense of humor behind his interactions, but he still tries to be sincere and humble when interacting with his co-workers and constituents. Being in the presence of lava gives him a visceral reaction unlike any other due to its relation to his charges death. All he wishes is to be useful to the Admirals of the bay and bury as much of his past as he can conjure. His blase attitude towards most situations is a mask he wears to hide his contempt and ghosts of his past. It's difficult for him to develop new relationships for he fears everyone he grows close to eventually will meet their demise. He usually does not speak of his past and sees his life as borrowed time.

## History

### The Tangled Wood

Raised in the Tangled Wood of Sornieth by his mother Olson Chronon. [Redacted]

## The Grydonili

### Initiation

Initiation can only be done through the leader, Echus Chronon. The only current members are those who lived in his lair in the Tangled Wood before they escaped to Scyria following the incident with Alexia Marrow. Each member has taken the oath of Omertà.

## Journals

Among many Grydonili buildings and structures, Echus is known to leave journal pages at these locations before they are finished. One may be lucky enough to catch them before they are lost to time.

[Link]

[Link]

[Link]

## Gallery

Echus holding the bracelet with Alexia Marrows claws.Echus inspecting the ancient artifact of the Grydonili.Echus and his Charge/Partner Alexia MarrowBust of Echus.