Test procedure

*"Lockdown door" redirects here. For other uses, see Door (disambiguation) or Test (disambiguation).*

## Mechanic information

### Effects

Lockdown doors close, preventing the player and other characters from passing.

## Other information

### Other name(s)

* `Lockdown`\*
* `Test`\*

### Added in

*Baldi's Basics Full Game Early Demo* (V1.0)

## Event description

Test procedure imminent! We use these doors when students try to escape!

**Test procedure** is one of the random events for *Baldi's Basics Plus*.

## Gameplay

### General

The test procedure event consists of **lockdown doors** in some hallways which are introduced on floor 2, although the event is introduced on floor 3.

When the event starts, the player will hear a 10-second countdown, and once it is over, most of lockdown doors will close, preventing the player and other characters from getting through for a few seconds.

Some lockdown doors may shut later than the other doors. In other words, not all lockdown doors close and open at the same time.

Some of them can also be opened or closed anytime by pressing the nearest buttons. These doors are not affected by this event.

### Challenges

Although there are no events in challenges, there is one lockdown door in the Stealthy Challenge and Grapple Challenge each.

### Other appearances

* In *Baldi's Basics Full Game Early Demo*, this event was first introduced. There are five lockdown doors and all of them are affected by the test procedure event. There is no button to open or close any of the lockdown doors.
* In *Baldi's Basics Kickstarter Exclusive Demo*, lockdown doors are introduced on floor 1.
* In *Baldi's Basics Classic Remastered*, there is no test procedure event. However, there is a lockdown door in Baldi's Basement and can be opened or closed by pressing a button in a faculty room nearby.

## Trivia

### General

* The voice counting down from 9 was done by mystman12 himself.
	+ The countdown voices were first used on testing a caption feature in *Baldi's Basics Plus*.

### *Baldi's Basics Plus*

* If observing the lockdown door texture closely, an image of Baldi down the hallway is nearly visible.
* It is the only random event that is absent in Endless Mode.
* Prior to V0.1.5, when a lockdown door was open, it could be seen on the roof from the playground.
	+ This was also applied to the outdoor area, but prior to V0.1.4.
* Prior to V0.3, the lockdown doors were first introduced on floor 1.
* Prior to V0.3.3, the lockdown door in the challenges were closed at first.

## Glitches

* It is possible to stand right under one of the lockdown doors and clip into the center of it when it closes. Any movement will free the player. And despite this, NPCs can still interact with the player.
* Strangely, the countdown starts at 0, but the next count is number 9.
	+ It is possible that instead of "*0*", the voice was supposed to say "*10*" but mystman12 either forgot to record it or ran out of time.
* Cloudy Copter's wind can pass through the lockdown doors.
* NPCs can clip through lockdown doors when they are raising. However, the player can only pass through them when they are at least half closed.
	+ This can sometimes be risky if there is Baldi in front of the player and they are trapped as a lockdown door is closed and there is no way to escape. Right after the lockdown door is open, Baldi will immediately move toward the player.

## Gallery

* Image files
* Screenshots

The warning stripe texture used for the bottom part of lockdown doors.The texture for the front and back of doors.

*Baldi's Basics Plus*
The lockdown door in an alpha screenshot.The lockdown door's connector from the left window in an old early access screenshot.The lockdown doors from the roof in another old early access screenshot.
*Baldi's Basics Full Game Early Demo*
Test procedure event in one of the *Full Game Early Demo*'s screenshots.
## References

1. ↑ "*Here's something new that I just got pretty much fully working: Subtitles! They change location and sized based on the direction and distance of the sound's location. I did this because listening for noises and where they're coming from is an important aspect of Baldi's Basics.*" - mystman12. October 18, 2018. Twitter