Player Races

Which race should you choose? How well will a race fit in with the professions and skills you want for your characters? Use the following list of Racial Bonuses to help you decide!

**Abyssin** **Male**

* Melee Defense +10
* Dizzy Defense +10
* Stun Defense +10
* Warcry +5

**Aqualish** **Both**

* Intimidate Defense +25
* Dizzy Defense +5
* Stun Defense +5

**Arcona**     **Male**

* Feign Death +5
* Droid Find Chance +10
* Droid Find Speed +10
* DNA Harvesting +15

**Bith     Both**

* Weapon Assembly +5
* Weapon Experimentation +5
* Food Assembly +5
* Food Experimentation +5
* Droid Assembly +5
* Droid Experimentation +5

**Bothan**     **Both**

* Camouflage +15
* Cover +10

**Cerean**     **Male**

* Meditate +15
* Bio Engineer Assembly +10
* DNA Harvesting +5

**Chiss**     **Both**

* Dizzy Defense +15
* Stun Defense +5
* Intimidate Defense +5

**Devaronian** **Male**

* Engine Assembly +10
* Booster Assembly +10
* Engine Experimentation +5
* Booster Experimentation +5

**Duros** **Male**

* Power Systems +10
* Advanced Assembly +10
* Carbine Accuracy +15
* Heavy Rifle Lightning Speed +5
* Heavy Rifle Lightning Accuracy +10

**Feeorin     Male**

* Block +10
* Counterattack +10
* One-handed Melee Toughness +2
* Polearm Toughness +2
* Two-handed Melee Toughness +2
* Unarmed Toughness +2

**Gotal**     **Male**

* Droid Assembly +10
* Droid Experimentation +5
* Healing Injury Treatment +5
* Healing Wound Treatment +5
* Healing Ability +5
* Healing Injury Speed +5

**Gran** **Male**

* Rifle Accuracy +15
* Rifle Speed +10

**Gungan** **Male**

* Thrown Accuracy +10
* Thrown Speed +10
* Ranged Defense +10
* Keep Creature +1

**Human**     **Both**

* Leadership +10
* Artisan Experimentation +15

**Hutt**     **Both**

* Manage Vendor +2
* Hiring +10
* Vendor Item Limit +250

**IG-100 Droid**

* Block +10
* Counterattack +10
* Dodge +10
* One-handed Weapon Speed +10
* Polearm Speed +10
* Two-handed Melee Speed +10
* Unarmed Speed +10

**Iktotchi**    **Male**

* Dodge +10
* Counterattack +10
* Block +10

**Ishi Tib     Male**

* Bio Engineer Assembly +10
* Bio Engineer Experimentation +5

**Ithorian**     **Both**

* Dizzy Defense +10
* Stun Defense +10
* Tame Bonus +10
* Melee Defense +10
* Chassis Assembly +10
* Power Systems +10
* Shields Assembly +10
* Advanced Assembly +10

**Kel Dor    Male**

* Combat Equillibrium +10
* Blind Defense +40
* Melee Defense +10
* Ranged Defense +10

**Kubaz** **Male**

* Blind Defense +10
* Chassis Assembly +10
* Chassis Experimentation +5

**Mirialan     Both**

* Defense Vs Intimidate +10
* Meditate +10
* One-handed Weapon Speed +10
* Surveying +15

**Mon Calamari**    **Both**

* Alertness +15
* Weapon Assembly +10
* Structure Assembly +10

**Nautolan**     **Male**

* Healing Music Ability +5
* Healing Music Wound +5
* Healing Music Shock +10
* Healing Music Mind +10
* Instrument Assembly +10

**Nightsister**     **Female**

* Tame Non Aggro +5
* Tame Aggro +15

**Nikto**     **Male**

* Melee Defense +5
* Polearm Accuracy +10
* Polearm Speed +5

**Quarren     Male**

* Alert +15
* Weapon Assembly +10
* Structure Assembly +10

**Rodian     Both**

* Defense Vs. Blind +15
* One Handed Weapon Accuracy +10
* Two Handed Melee Accuracy +10
* Weapon Assembly +10

**Sanyassan**     **Both**

* Pistol Speed +10
* Pistol Accuracy +15
* One Hand Melee Speed +5
* One Hand Melee Accuracy +15
* Melee Defense +5
* One Hand Melee Toughness +2

**Singing Mountain Clan Witch**     **Female**

* Tame Non Aggro +5
* Tame Aggro +10
* Tame Level +5

**Sullustan**     **Both**

* Booster Assembly: +10
* Creature Harvesting: +10
* Engine Assembly: +10
* Trapping: +10
* Weapon Systems: +10

**Togruta**     **Female**

* Creature Knowledge +10
* Creature Harvesting +10
* Trapping +10
* Rescue +10
* Mask Scent +15

**Trandoshan**     **Both**

* Unarmed Accuracy +10
* Unarmed Speed +5
* Unarmed Damage +15
* Melee Defense +10
* Creature Harvesting +10
* Regeneration +1

**Twi'lek**     **Both**

* Wound healing (dancing) +15
* Wound healing (music) +5
* Battle Fatigue Healing (Dancing) +15
* Battle Fatigue Healing (music) +5

**Weequay**     **Male**

* Unarmed Toughness +2
* Onehandmelee Toughness +2
* Twohandmelee Toughness +2
* Polearm Toughness +2

**Wookiee**     **Both**

* Trapping +10
* Creature Taming Bonus +10
* Rescue +10
* War cry +10
* Wookiee Roar +1

**Zabrak**     **Both**

* Defense Vs. Dizzy +10
* Defense Vs. Stun +10
* Defense Vs. Intimidate +10
* Anti-Shock +5
* Equilibrium -+1 - Rebalances damage to all pools
* Command: /innate equilibrium
* Vitalize +1  - Minor buff to all pool sizesl
* Command: /innate vitalize

**Zeltron**     **Both**

* Battle Fatigue Healing (Dancing) +15
* Combat Medicine Use +5
* Dance Knowledge +5
* Fame & Connections +10
* Food Assembly +10
* Food Experimentation +5
* Medicine Use +5
* Wound Healing (Dancing) +5