recursal/Fanatic-Fandom huggingface dataset:
Hounds

*For their Fear & Hunger: Termina counterparts, see Headless Hounds.*

**Hounds** are enemies in *Fear & Hunger*.

*Proceed at your own risk!*

## Lore

A man's best friend. Best friends and servants only to Francois the Dominating One.

> "Francóis the dominating one has trained the hunting hounds to harass all those who trespass his domain. Those mindless beasts only taste the blood of their victim in their mouth. That is all they know."
>
>

> - New Gods when asked about them
>
>

## Locations & behavior

The hounds can be encountered at several points of the game. Most notable is the point right at the start, where, if the player does not run into the dungeons quickly enough, they will be attacked by the hounds. The player will be warned with the following messages sometime before they come, accompanied by barking sounds:

> *"You hear distant barking from afar..."*
>
>
> *"The barking is getting closer."*
>
>
>
> *"The hounds are coming!"*
>
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They can also be encountered later in the game in the secret garden's entrance to The Thicket or in the dream sequences in Ma'habre.

In the most recent version (1.4.0.) of the game, certain versions of the map of the first floor may have areas or spots which, if visited, will trigger the hounds to run into the building.

If the hounds spot the player, they will immediately run towards them at great speed, shifting directions as they go. It is almost impossible to avoid them, even with **Dash**.

François also has especially trained hounds, as raising them was a hobby of his. When speaking to him in the present version of Ma'habre, he will let his hound out and it can insta-kill the player upon encountering them.

## Strategy

The hounds always attack in a group of two and are quite difficult to defeat. The head should be aimed at immediately, as they use it as their primary source of damage - their bites cause bleeding and have a small chance of causing infection. After two turns, there is a chance for one of the hounds to do a leaping attack, which relies on a coin flip. If the coin flip is failed, the hound jumps at the player character and mauls them to death in a unique death scene.
Father Domek

* In-game
* Painting

> *"A painting of a grumpy old man. Judging from the wrinkles on his face, he must have had that frown for all his life. His eyes look glassy and more menacing than the rest of his expression."*
>
>

**Father Domek** is a character from *Fear & Hunger 2: Termina* who primarily appears in a cutscene. He is a dark priest for the Church of Alll-mer in Prehevil, as well as a parent to Marina.

## Location

    Father Domek's most prominent appearance is the game is actually his death. The scene shows how he tried to restrain Samarie after an argument, only for her to pull out a knife, killing him in self-defense though also in no small portion for how much she hated him on Marina's behalf.

## Trivia

* He is the principal of St. Domek's Orphanage. A portrait of him can be found at the gate of Orphanage.
* According to the talk with Marina, we know he is a dark priest just like his ancestors, he also runs Alll-mer church which makes him become the sponsor of Orphanage. The party talk with Marina might be different, depending on whether he is alive or not.
* In the last few seconds of his life, when playing as Marina or if Marina is at your party, we can deduce that his goal when writing a letter to Marina was to cut the connection between her and Prehevil, to prevent her from coming back.
* Unlike most bodies, Father Domek's dead body does not stay where he was killed. After his death, his corpse seems to simply melt away and disappear.
* When inspecting the pillar of flesh as Marina in the church's otherworld (where Samarie is found) she will comment on the pillar as being old blood magic used to bind oneself to the place. This makes Marina reflect on part of her life with her father as he couldn't really leave the church at all due to the bind.
* Despite misgendering Marina in the church event once spoken to as Marina while he's on the church floor, he'll still properly address her.
* The blood bind magic extends the lifespan of the person who is bound, so Father Domek may be significantly older than would be expected.
Empty Scroll

Gameplay Appearance

Empty Scrolls can be used with a Quill in order to make requests to Alll-mer. The first verse must always be "**O LORD**", the second verse should always be either "**GIVE**" or "**TEACH**", and the final verse should be what you want.

*Ex. "O LORD (First verse); GIVE (Second verse); ENLIGHTENMENT (Third verse)" will give you a* "Book of Enlightenment" if you are playing on "Normal mode".

The game's database shows the following options...

*Proceed at your own risk!*

## GIVE

* fg2F KEYS
* ALCHEMILLIA 2
* ALCHEMILLIA1
* ALCHEMILLIA3
* ALE
* ALLL-MER - Studies of Alll-mer I
* ANCIENT BOOK
* ARM GUARDS
* ASSASSINS BOOK
* BACON & EGGS
* BEAR TRAP
* BLACK DRESS
* BLACK VIAL
* BLACK WITCH - Black Witch Soul
* BLOOD & FLOWER
* BLOOD VIAL
* BLUE VIAL
* BLUEBERRIES
* BLUEBERRY PIE
* BROWN VIAL
* BUTTERFLY
* CABBAGE
* CAPTAIN DIARY1
* CAPTAIN DIARY2
* CAPTAIN DIARY3
* CAPTAIN ORDER
* CARROT
* CAVEMOTHER - Cavemother soul
* CAVEWOLF FUR
* CELL KEYS F3
* CHEESE
* CLAYMORE
* CLOTH
* CLOTH CAPE
* CREATION BOOK - Creation Of Life
* CROW MAULER
* CRUDE SWORD
* CUBE OF DEPTHS
* DAGGER
* DIAMOND
* DIRT
* DOMINATION
* DRIED MEAT
* DRIED MUSHROOM
* EAGLE SHIELD
* EASTERN SWORD
* ECLIPSE
* EGG
* ELIXIR OF BODY
* ELIXIR OF MIND
* EMPTY SCROLL
* ENDLESS - Endless soul
* ENLIGHTENED - Enlightened soul
* ENLIGHTENMENT
* EXPLOSIVE VIAL
* FELLOWSHIP1
* FETUS
* FUR ARMOR
* GAUNT ARMOR
* GAUNT BASCINET
* GHOUL OUTFIT
* GLASS VIAL
* GLOW MUSHROOM
* GNOME EGG
* GNOME MILK
* GREEN VIAL
* GRO-GOROTH
* GUARD OUTFIT
* GUARD SKIN
* HIGH PRIEST'S
* INMATE LIST
* IRON  MACE
* IRON SPEAR
* LANTERN
* LEATHER ARMOR
* LEATHER HELMET
* LEATHER VEST
* LEG GUARDS
* LESSER SOUL
* LIGHTBLUE VIAL
* LOINCLOTH
* LONG SWORD
* MA'HAVRE
* MEAT CLEAVER
* MEATPIE
* MEMORIES BOOK
* MIX'N'MATCH - Mix'n'match stew
* MOCKUP BOOK
* MOLDY BREAD
* MURKY VIAL
* NITROGLYCERIN
* OIL
* OLD GUARDIAN - Old Guardian soul
* OPIUM POWDER
* ORANGE VIAL
* PALE SKIN
* PECULIAR DOLL
* PINECONE
* PINECONE PIG
* PIPE
* PLATE MAIL
* POCKETCAT BOOK
* POEMS BOOK
* PRIEST'S ROBE
* PURPLE VIAL
* QUILL
* RECIPE BOOK
* RED VIAL
* ROTTEN MEAT
* SALAMI
* SALMONSNAKE - 1 Salmonsnake Meat
* SHAKESPEARE
* SHORT BOW
* SHORT SWORD
* SILVER COIN - 1 Silver Coin
* SKINNING KNIFE
* SMALL KEY
* SORCERERSSTONE
* SOUL STONE
* SPIDER SHIELD
* STICK
* STONE
* STONE CROWN
* SYLVIAN - Studies Of Sylvian I
* THE PASSAGES
* TINDERBOX
* TOBACCO
* TOMATO
* TORCH
* TORMENTED
* TORN PAGE
* TORTURERS NOTE
* VEGETABLE PIE
* WATER VIAL
* WHEAT FLOUR
* WHISKEY
* WHITE ANGEL
* WHITE VIAL
* WOODEN BUCKLER
* WORM JUICE
* YELLOW VIAL

## **TEACH**

* BLACK ORB
* BLOOD GOLEM
* BLOOD PORTAL
* BLOODLUST
* BLOODSACRIFICE
* CHAINS
* COMBUSTION
* COUNTER
* COUNTER-MAGIC
* CROWS
* DASH
* DEFENCE STANCE
* DEMON SEED
* DEVOUR
* EN GARDE
* FAST ATTACK
* GREATER MAGIC
* HEALING WHISPERS
* HURTING
* LEG SWEEP
* LOCKPICKING
* LOCUST SWARM
* LOVING WHISPERS
* MARKSMANSHIP
* MASTERY
* NECROMANCY
* NEEDLE WORM
* PHEROMONES
* PRAY
* PHASE
* PYROMANCYTRICK
* STEAL
* TRANSMUTATION
* WALK ON WATER
Tunnel 1

The tunnel 1 bunker is one of the areas and locations within *Fear & Hunger 2: Termina.*

*Proceed at your own risk!*

## Location

The tunnel can be reached through the bunker, which is localized from the far west of the Deep woods. You get there by going off the northwest side of the deeper woods woods or west of old town

## Gameplay

This bunker tunnel contains a maze layout, while its not difficult to navigate it, is mostly designed to avoid some few enemies by using those specific pathways, including the shortcuts. This location has an telelectroscope which can be found at the bottom floor, after accessing the elevator through the activation of the generator.

If the player reach to the bottom floor and proceed from it, they might witness O'saa being wounded by a mysterious green arrow. Ignoring him won't cause the death of this character.

## Enemies

* Stitches
* Living flesh

## NPC

* O'saa (found in the bottom floor, wounded with a green arrow.)

## Items

* Bonesaw
* 3 Arms
* Bench grinder
* Chests
* Telelectroscope (Found at the bottom floor)
Ending S - "The true god of Fear and Hunger"

*Proceed at your own risk!*

**Ending S - The True God of Fear And Hunger** is the Knight's character-specific ending available in Hard Mode. It involves retrieving three torn parts of a scroll that teaches a spell used to resurrect Le'garde.

## Achieving Ending S - The True God of Fear And Hunger

The three parts of the scroll that teaches *Rebirth of the Beloved* are all located within the past version of Ma'habre, so the Cube of the Depths must be obtained first.

1. *Torn instruction I* is within the second pillar on the right side of the room after entering the Grand Library's main entrance.
2. *Torn instruction II* is in the Grand Library's secret room that is unlocked by solving the mannequin puzzle. It is on the bookshelf just to the right of the last ladder that the player can climb down before the ladder that leads to Valteil's boss fight. The message "Just below these ladders..." will let the player know they are in the right place.
3. *Torn instruction III* is on the ground floor of a small building immediately to the southeast of the Grand Library. is found within a journal sitting outside of a stack of cages near the grand library.

Once all three pieces have been collected, go into the crafting menu and use the three parts to craft *Instructions of Rebirth*, which the recipe for will appear automatically. Use the *Instructions of Rebirth* on the Knight to learn *Rebirth of the beloved*. Finally, go to Le'garde's corpse and interact with it until prompted to use *Rebirth of the beloved*. Accept and the ending will play.

## Trivia

* This ending's artwork was based on an older concept art which showed Celeste's older design, implying that she was reviving Cahara.
* This ending is likely the easiest of all the character-specific endings to achieve. It is not necessary to defeat any bosses and comparatively little exploration is required.
Fallen cherub

Default

**Fallen cherubs** are hostile enemies encountered in *Fear & Hunger 2: Termina.*

## Encounter

They can be found in all levels of the Orphanage, with the exception of the Courtyard.

## Combat

Their Crescent Claw skill has a chance to inflict the "Physical Injury" status. If attacked with the status active, the victim will take increased damage, and the status will be removed.

## Strategy

Despite having a threatening attack ability, these entities can be eliminated simply by focusing on their torso since they have a low HP pool. If the player is fighting a pack of them alone, they can use throwable objects, preferably the murky vial since it can multi-hit them.

It is also recommended to shoot them in the overworld with any form of firearm, including the pistol, since a single bullet hit is enough to instantly kill them.

## Trivia

* It's likely these enemies are moonscorched orphans.
* They have an unused variant with wings.
Greater Mumblers

Greater Mumblers are enemies encountered in *Fear & Hunger*. They are the greater version of the normal Mumblers.

*Proceed at your own risk!*

## Location & Behaviour

Greater Mumblers are present very scarcely in the game. One can be found at the bottom part of the Thicket, and one is guarding a room in the Grand Library in Ma'habre. The player can be alerted to their presence by the sound of a bell ringing, which sounds every few seconds if the greater mumbler is present within the location.

They chase the player, but can be somewhat easily avoided.

## Lore

It seems that most of the followers of the God of the Depths act upon primal instinct, devoid of self-awareness or higher intelligence. The Greater Mumbler is an exception to this, and is described by the New Gods as mumblers who have gained consciousness and broken free from the reign of the god. Their ambitions are unknown.

## Strategy

Greater Mumblers are stronger than its lesser counterparts, and have a higher health pool.

The bell on their left arm, if rung, will reduce the mind stat and sanity of one person in the party, and the lantern on its other arm will throw out a fire attack that deals a lot of damage to one member of the party. It also has a chance of melting the user's weapon, rendering themselves weaponless.

Dismembering its arms should be a top priority as they are its main damage dealing potential, along with the other reducing mind and sanity at an alarming rate. Considering it is a greater variant of the Mumbler, its head also explodes upon being cut, making an incentive to attack its body instead.
Lord of the Flies

**Lords of the Flies** are rare late-game enemies in *Fear & Hunger*.

## Lore

> **"Valteil the enlightened one, in his attempts to understand the secrets of life, he accidentally created this being**." - The New Gods when asked about the creature.
>
>

A strange, soulless creature created by Valteil. It resembles a monstrous humanoid covered in shaggy hair and empty sockets in place of eyes that only barely remembers being created. It wanders the desolate streets of Ma'habre, looking for any potential victims to snatch and take away.

## Location & Behavior

Lords of the Flies roam the empty streets of present Ma'habre. When they spot the player, they will immediately run up to them at great speed and engage a fight. One in particular can be seen dragging an unconscious Jeanne on the street leading to the Tower of Endless and must be fought if the player wishes to save her. Some of these creatures can be pollinated.

## Strategy

Lord of the Flies is a dangerous foe, mainly for its *Hairy Grasp* attack done separately with each hand, which deals moderately heavy damage and will be used even if the player cuts off the head of the creature in the first turn.

## Special Interactions

Sometimes, at the start of a battle against a Lord of the Flies, the player will be hit by the creatures revolting stench, prompting a coin toss. Failing this coin toss will cause the player to violently vomit and receive ten damage.

In battle, a Lord of the Flies will sometimes attempt to grab the player. Failing the resulting coin toss will result in the player being crushed into unconscioussness. They will awaken locked inside a cage; if the player does not have a key or the *Lockpicking* skill, they will be forever trapped and the game will end. If they can escape, they will need to find their party members scattered throughout Ma'habre.

## Trivia

* The Lord of the Flies's name is a reference to the title of Beelzebub, a demon in Christian demonology. Once worshipped as a god in Canaanite religion, Beelzebub was interpretated as a demon by Christian theologians. He is often depicted as an enormous fly, thus earning him the title.
* There is an unused sprite in the game's files that depicts the Lords of the Flies with a more demonic appearance, further reinforcing the reference to Beelzebub.
Black Witch

"She is a human that was lost to blood magic. The darkness has had its way with her. She is but a slave to Gro-goroth."

## Physical description

### Species

Formerly human

The **Black Witch** is an encounter in *Fear & Hunger*.

*Proceed at your own risk!*

## Location

She can first be found in a pocket dimension located in Level 2 Basement, accessible only by sinking through the floor.

The player will find themselves in a dimly lit area that mostly consists of a few small, empty rooms. While in this dimension, The Black Witch will periodically circle around the player every few seconds while the player is in the area, laughing. During her third appearance, she will initiate a fight.

The area is quite short and with very few containers to pillage, so if the player is fast enough, they can easily escape and avoid the encounter. The area also cannot be explored after the death of the witch and her body cannot be searched or skinned, making it more practical to avoid the encounter altogether.

If the player does not meet the Black Witch on the Basement, she can be encountered in the Ancient Grand Library, in present Ma'habre. From a gameplay perspective, it is better to face her in the Library because her body stays on the map after defeat, allowing the player to collect her soul.

## Lore

The Black witch used to be human, but she lost herself in the blood arts and succumbed to the darkness. She is now a slave to Gro-goroth, similar to the Yellow mages, channeling blood magic to kill her victims. Talking to her reveals that she is vicious and doesn't fear death and only sees it as a necessary step to take on her path (as a true Gro-goroth follower).

## Strategy

As a blood magic user, the witch is a very formiddable opponent to face early on. Her dagger-wielding hand uses a stabbing attack, which has the chance to cause bleeding and infect the player, while her other hand performs blood magic and is capable of using Black orb.

Even though her HP pool is extremely low, this combined barrage of attacks makes her extremely difficult to face alone.

## Trivia

* She was referred to as male in earlier versions of the game.
* The picture used for the enemy is called "Dark Angel", possibly drawing a connection to the White Angel
* If killed in the Grand Library, the corpse of the Black Witch only has a 70% chance of appearing, making it more difficult to collect her soul.
* Her appearance based on H.R. Giger's work "Vlad Tepes".

## Hidden passage

There is an hidden passage when you are in her domain. When you see the sarcophagus, go down and you'll see a room with a corpse. Down again and you'll see a grave with your name and your corpse inside (if you become a marriage, it'll be your former self).
Sigil

The gods all have their own sigils which are used by their worshippers

Symbol Gro-goroth.pngGro-goroth symbol used by the WolfmasksSymbol Sylvian.pngSylvian symbol used by the Bunnymasks.GodofDepths3.pngSymbol of the God of the Depths used by the Locust SwarmSymbol Rher.pngSymbol of Rher used by the MoonscorchedSymbol Vinushka.pngSymbol of Vinushka used by the Roots that reapSymbol Alll-mer.pngSymbol of Alll-mer used by the Ministry of DarknessSymbol Fear and Hunger.pngSymbol of the God of Fear and Hunger used by the Mischief of RatsSymbol Logic.pngSymbol of Logic used by the Blue MothsSymbol Sulfur God.pngSymbol of the Sulfur God used by the Sun Cultists
Ratkin

* Default
* Ambush 1
* Ambush 2
* Ambush 3

The **Ratkin** is a hostile enemy encountered in *Fear & Hunger 2: Termina.*

## Encounter

A lone Ratkin can be found in the Middle Sewers. They will endlessly flee if the player approaches. They can be killed from afar with a gun, or trapped by pushing a blue crate in its path, at which point it will stop fleeing and can be fought.

A mob of Ratkin can be fought in Foundations of Decay. Multiple of them will wield swords, which can slice off the limbs of party members. After succeeding, one of the treasure chests will always yield an Eye of sylvian. The other's contents are randomized.

## Combat

The Ratkin in the Middle Sewers can be pacified with the use of Talk if the player has the Mastery Over Vermin skill. It requires selecting the following dialogues:

* "Sure thing tough guy."
* "Sorry about that."
* "Yes, I mean no harm."

Doing so will yield a Small thing's amulet.

## Trivia

* If the player has the mastery over vermin skill, they become capable to communicate those entities, although they will respond back by saying the protagonist is a fake master.
Ending A

**Ending A - "The God of Fear & Hunger"** one of the many endings available in *Fear & Hunger*. It involves rescuing the Girl and bringing her to the deepest part of the Dungeons of Fear & Hunger.

*Proceed at your own risk!*

## Achieving Ending A

1. The player must cut open the three purple organs found throughout the game. One is in the Thicket, another is in the Catacombs, and the third is in the present version of the Golden Temple in Ma'habre.
2. Once all three organs have been cut, the Gods of the Depths in the village of the Cavedwellers will open its mouth. Entering the mouth will bring the player to The Gauntlet.
3. The player should reach the end of the Gauntlet with the Girl in their party. The Girl will transform into the God of Fear and Hunger and initiate a battle. If the player wins, Ending A will be achieved.
Fecal hound

* Default
* walking
* dead

The **Fecal Hound** is a hostile enemy encountered in *Fear & Hunger 2: Termina.*

## Encounter

Four can be encountered in the alleyways south of Prehevil - Shopping District, and in front of the Moldy Apartments.

Another two are located near the ruins in the Deep Woods. If August is present, he will kill one in a brief cutscene if the player approaches.

## Combat

If you fail to defeat the hounds within two rounds, all characters in your party will receive the Nausea effect, which can be healed by White vial. If you don’t stop it, characters will throw up sometimes. Vomiting stops characters for a brief moment, but does not stop time, so enemies can still get you while vomiting.
Studies of Alll-mer I

> *" -Studies of Alll-mer I-"*
>
>

> *"Born from humble origins of a virgin mother. Human origin with the seed laid down by a false god. A god walking amongst men. Alll-mer would gather 12 apostles from his most trusted companions. Together they were to bring back the old world order. Kings and sultans of the time would not stand idle when a man of undeniable god-like posture came down to their golden city gates. Instead they would capture Alll-mer. The newborn god would be nailed onto a cross, arms spread wide - and be left for the crows to feast on. But Alll-mer was to ascend. Arms still widespread from the cross he would soar. Becoming the symbol we know of today. Turning his cross-ridden posture into something greater. A symbol of hope and domination. Spending three days and night at the city of the gods, Ma'havre, he would return among men. With his mourning 11 apostles he would murder the kings and sultans of the time - as was just. Bringing back the old world order."*
>
>
The Abominable Marriage

*Not to be confused with The Marriage*

* Portrait
* Fighting
* In-game

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

The Abominable Marriage is a player character in Fear & Hunger. An Abominable Marriage can be produced by using the 'make love' option in an unused ritual circle with a willing participant when the player already has a Marriage.

 Attributes

 Defense
 M.Attack
 M.Defense
 Agility
 Luck

The Abominable Marriage retains the soul and skills of the original Marriage, but does not have any equipment. Any equipment the participants were wearing before producing the Abominable Marriage will be lost.

The attack stat of the Abominable Marriage is 70, which is the highest for a player character in the game, but they cannot wear any equipment. Interestingly, the Abominable Marriage cannot have sex in the bunny meadow, because, according to their partner, their genitalia doesn't function.

## Lore

The Abominable Marriage is simply a more aberrant Marriage made with multiple partners.

> "Once she realized her children would never be able to return the same amount of affection back to her, her love took a more twisted form." -Studies of Sylvian I
>
>

A marriage of flesh does not have a unique classification for multiple partners outside of a gameplay perspective, but the Abominable Marriage is close in appearance and function to the other marriages found in-game, such as the Human hydra and Buckman/Seymor/Jeanne marriage found in the level 7 catacombs.
Torturer's notes 1

> *"Prisoner from cell C1: She had a beautiful skin. I carved her curves open. She took pain surprisingly well. When she asked me to stop, I cut her tongue.*
>
>

> *Prisoner from cell C4: Feeling aroused from the earlier inmate, I inserted nails inside his male organs.*
>
>

> *Prisoner from cell A2: He is not able to take many sessions anymore. Whatever I did, he remained distant.*
>
>

> *Captain Rudimer took our big war criminal away from my reach. I got a feeling that high priestess Selene wants to have her way with that beautiful man.*
>
>

> *Of course captain Rudimer is completely oblivious to their true agenda. Not like I make a very trustworty adviser to him. He doesn't believe anything I say. He's just under the impression I'm a complete savage who lost his mind."*
>
>
Moonscorched

* Male
* Female
* Ghoul

The **Moonscorched** is a hostile enemy encountered in the *Fear & Hunger 2: Termina.*

## Encounter

These enemies can be encountered through Prehevil's Old Town slums, although most of the ghoul's variant can either reside in the sewer or from the basement of the Alll-mer's church. They are always docile, and will not initiate a battle willingly, with the exception of the ghoul variant.

## Combat

Passive variants does not perform any actions in combat. However, the ghoul version can attack the party with their bites and scratches, causing the infection debuffs.

Attacks: Scratching - 35 piercing damage (Has both arms), Scratch - 18 piercing damage (Has only one arm), Nasty bite - 15 piercing damage (Head)

Ghoul torso has ~300 hp, other parts ~20 hp.

To avoid fighting Ghouls, you can use Talk option on your first turn and choose option "Ignore" two times in a row. In third choice, the first option will cause Ghoul to give you his Loot and end the fight, second will just end the fight and third makes him continue. After stopping the fight, Ghoul becomes neutral and will only fight you if you interact him by pressing Z.

## Loot

* 2 Shillings
* Dried meat
* Tobacco
* Arm and Leg
* Lucky coin (Only obtainable if the player succeed by talking down the ghoul, random chance for the loot)
Penance armor

*Proceed at your own risk!*

The **Penance armor** is a special armor created for the Penance Knights of Vatican. Once you put the armor on, you cannot remove it any more.

The armor is impossible to wear if you've turned yourself into the Abominable Marriage.

## Feature

Pros:

* Protects the player from limb loss or being beheaded and, most likely, some other injuries in battles. The player can still cut them themselves or lose them in cutscenes.
* Player gets resistance to confusion.
* Reduces damage from slashing and piercing attacks by half to the body and slightly less to the head.

Cons:

* There are small spikes covering its insides, so after dressing the armor, it causes permanent bleeding. Cloth fragment stops it for a short time. *Ring of the still-blood* or *Salmonsnake Soul* stops bleeding while equipped.
* The character loses the ability to evade attacks.
* The armor cannot be removed.
* The player can no longer participate in the the Bunny Orgy, the Feast or form a Marriage.

## How to get

The armor resides in a hidden part of the map which will reveal itself after the player lights all of the candles on the floor. It should be noted that the option will appear only if the player has spare Tinderboxes in their inventory. A message will announce when all of the required lights have been lit.

To get the armor, one needs a Vault Key. This item can be obtained in 2 ways, and both of them imply Trotur being still alive:

1. By siding with Trotur and completing his short questline.
	* You must keep Trortur alive. Use "talk" while fighting him and choose to rat out Buckman.
	* Save Jeanne in the present version of Ma'habre in the downtown area in the north-east. Then escort her to Trortur as well.
	* Talk to Trortur to recive a vault key and a hint on how to access the vault itself. The secret room contains Penance Armor, one chest and "Penance knights" book.
2. By using the skill Steal while fighting Trortur.
Miro Haverinen

Current avatar

An orange.

**Miro Haverinen** is the creator and mastermind of the *Fear and Hunger* games and series. He currently resides in Finland/*Suomi*, specifically in Helsinki.

## Trivia

* Fear & Hunger was his first ever game that was sold to the public.
* Fear & Hunger: Termina is his second game set 352 years after the first game (*F&H1 is set in 1590 while F&H: Termina is set in 1942*).

## Gallery

One of Miro's representations affectionately made by the game's community. It is also used as an emote in the Fear & Hunger Discord server.
Mob

The Mob is a pack of enemies encountered in the *Fear & Hunger 2: Termina*.

## Encounter

The Mob is a randomly triggered encounter inside the city of Prehevil. When it triggers, the Mob will launch an assault that is signalized by a thrown bottle, followed by a charge at the player's party. The encounter consist of a rifleman, half cocooned man and meat grinder. This could be considered as a early/mid game boss fight, and could prove truly fatal if the player is unprepared.

## Combat

While the combat gimmick is similar to that of the Rifleman and Half-Cocooned man, the biggest threat is the Meat Grinder, since he can use his grinder to attack a specific target with 3 multi-hits,large damage and causing a high chance for bleeding effect and a limb loss.

## Strategy

The encounter can be heavily tiled towards the player side if they can successfully land a stun on any of them. The closest to this would be using a blunt weapon like the wrench or casting mischief of rats. It is recommended to prioritize the stun attack on Meat grinder since he can loop off limbs, as for the other two have lower HP pools. All of them can inflict bleeding. On a new game+ (provided the player has reached Ending A), it also recommended to use red arc since it can stun them.

Notably, successfully running from the encounter will cause the mob to back off for a few seconds, giving the player a chance to escape.

Avoiding the encounter is also advised since the party can be easily overwhelmed by them.

## Items

* Bench grinder (Meat Grinder's loot)
* Saw blade (Meat Grinder's loot)
* .303 ammo (Rifleman's loot)
* Meat mallet (Half-Cocooned man's loot)
* Rifleman head (Obtained by using the bonesaw on Rifleman)
* 2 Half-cocooneds head (Obtained by using the bonesaw on Half-Cocooned man & Meat Grinder)

## Trivia

* Before the 1.8 patch, the Mob didn't drop any loot.
Stitches

* Battle sprite
* In-game

**Stitches** is a significant enemy encountered in *Fear & Hunger 2: Termina*. Her body is stitched together from multiple different people, even her face not all coming from the same person. Stitches can be talked to, which will prompt her to try to speak back, but she has robbed herself of the ability by stitching her own lips together.
In her battle encounter, the Living Flesh enemy will accompany her after 1 turn.

*Proceed at your own risk!*

## Location

Stitches roams around Tunnel 1 which is reached by going through the Bunker at the far west of the Deep Woods.

## Lore

Playing as Daan and encountering Stitches will have him comment on that somehow she is a remnant of the person who was once his wife, Elise. Elise is the daughter of Baron Eihner von Dutch, believed to be dead after performing a ritual. It is unknown how she got to Prehevil, that likely having something to do with the ritual she performed and the festival of Termina as a whole.

## Strategy

* When you use the talk skill to compliment her in battle, she will try to fix her hair. This causes her to waste a turn, and can only be done once.

## Trivia

* Getting killed by Stitches gives you a unique game over scene, one where she pays homage to the movie The Human Centipede series. Depending on your party setup it changes who is sown to who, also including her other body-sewing projects.
* In the game, her name could be a deliberate nod to the 2012 movie "Stitches," known for its killer clown character. The connection becomes more apparent when considering her association with "Needles," another clown referencing the horror movie "Terrifier."
Bandage Man

In-game

The **Bandage Man** is a non-playable character and a vendor in *Fear & Hunger 2: Termina*.

## Lore

The Bandage Man is a villager from Prehevil, most likely affected by Rher's moonburn after the first Festival of Termina that took place in the town. His face is covered in bandages, indicating that the process affected him quite badly - as the skin of other Moonscorched villagers seems to fall apart, the bandages are likely an attempt to keep his face in place.

Before the Festival took place, the Bandage Man was already a shopkeeper and managed the very same kiosk, which was apparently geared towards goods for everyday life. Levi mentions that the children from the Orphanage would frequently shoplift candy from his store, until the Bandage Man caught one of them in the act and hammered a nail through their palm.

The Bandage Man carries around a doll, pretending it is alive and lulling it to sleep.

Despite all this, he is not hostile towards the player at all, and is one of the very few barter options left in Prehevil.

## Location

His kiosk is located at the Old Town, to the right of the main gates to the inner city. He will open up his shop on the second day, however it is also possible to break in on the first day, which will lead to him telling you to leave.

All prices are in Shillings:

* [5] Meatpie
* [3] Dried Meat
* [6] Green Herb
* [10] Blue Vial
* [6] 9mm Bullet
* [3] Chalk
* [3] 3 Matches
* [5] Cloth

## Trivia

If you stay in the shop for long enough, he will smash the doll against the table a few times before continuing to cradle it.
Alchemillia Vol. 1

***"The Basics of Alchemy - Alchemillia Vol. 1***

***The effects of different herbs and plants are listed here:***

***Blue - Blue herbs have healing properties. It's often rubbed against open wounds and injuries. The effects are almost immediate.***

***Green - Green herbs are commonly used on open wounds to prevent infections.***

***Red - Red herbs have little to no effect on their own, but when used together with other herbs, it has a boosting effect.***

***Cave Moss - Rare moss that grows in caverns and other dark and moist areas. The moss is especially protein rich.***

***Recipes for basic alchemy:***

***Blue + Red = Greater healing properties***

***Green + Red = antidote for mild poisons***

***Blue + Blue = Blue vial"***
Alchemillia Vol. 2

***"The Basics of Alchemy - Alchemillia Vol. 2***

***The effects of different colored alchemic substances are listed here:***

***Red - Corrosive substance. Treat it with care.***

***Black - Growth hormone. Causes uncontrollable growth in living tissue. Treat with caution.***

***Blue - Healing properties for muscle tissues.***

***Yellow - Protein rich substance***

***Blue + Yellow = Heightened senses***

***Red + Yellow = Adrenaline boost***

***Blue + Red = Poisonous effects***

***Blue + Purple = Antidote for the poison."***
Orphanage

## St. Domek's Orphanage

School hallway

**St. Domek's Orphanage** is one of the areas and locations within *Fear & Hunger 2: Termina*.

*Proceed at your own risk!*

## Location

It can be reached through the north-west section of inner city from Prehevil.

## Gameplay

The orphanage can be advantageous for the players that focus on exploring due the large quantity of bookshelves, increasing the potential of finding useful books for each search. However, players can find floor traps that will result in falling into the basement location if they fail the coin check. Those traps can be avoided by observing those patterns on the floor.

## Enemies

* Shadowy figure
* Fallen Cherub
* Decrepit Priest
* Father Hugo
* Gull Maulers (only in masochist mode.)
* Poe (only in masochist mode.)
* Ronteal (found in the shed from the schoolyard area after going through a sacrificial circle that has Rher's symbol on it.)
* Levi (found in the Rher's dimension after being moonscorched.)

## Items

* Talking Board (found in the 1F Orphanage around the upper right in a locked room with lit candles.)
* Ring of wraiths (obtained by using the Talking Board in front of the child's skeleton in the basement.)
* 3 Asymmetric Ritual Circles ( 2 pre-made symbols of Sylvian & Gro-goroth, found in the 2nd floor next to Father Hugo's room and 1 pre-made Rher sigil, in the shed.)
* Hunger Effigy (obtained through the Rher's dimension.)
* Hexen Table (only accessible in masochist or easy(er) mode.)
Blood pit

An early location in the dungeons of *Fear & Hunger*, accessible either from the Level 3 prison area or by getting the gate key from Trortur.

The player has a chance of ending up in this area with both of his legs cut off after being defeated by the Prison Guard.

The area contains a Lizardman and a hidden encounter (and possible recruitment) with Nas'hrah, found by interacting with the piles of flesh.

If the player has pulled the lever in the prison area, an elevator cabin will be waiting at the bottom of the pit, allowing access to the caves area.
Neighbor

## Neighbour

Battle

The **Neighbour** is a hostile enemy encountered in *Fear & Hunger 2: Termina.*

## Lore

A hulking, grotesque creature that seems to have gone through a large-scale transformation, with some details in its anatomy that indicate it was once human - as well as the fact it is still wearing civilian clothing. The Neighbor has scorched, hard skin and large arms that resemble sacks of potatoes, with a transformed head shaped in a form that emphasizes its mouth and tongue.

As there is no known ailment that could have naturally caused this state, one can assume the Neighbor is the result of something otherworldy.

## Encounter

They can be encountered in the Moldy Apartments, as well as a multitude of areas within the sewers.

## Strategy

During combat, there is a chance for a Neighbor to "stick out their tongue" each turn. Once they do, it means that the following turn they will use a skill called Suction Tongue. The skill consists of three successive attacks on a random party member. Suction Tongue is used in addition to the Sack Smash each of its arms will use.

## Trivia

The enemy bears striking resemblance to the Slurper enemy from *Silent Hill 3*.
The Fellowship ch.2 (Original)

> "*The fellowship chapter 2 -*
>
>

> *The fellowship found their way to the ancient tombs that would lead them to their confrontation with the older gods. The fellowship persisted through the numerous hazards and dangers the older gods threw at them. Eventually all five of them would reach the golden gates of Ma'havre, the very same gates Alll-mer ascended from 800 years prior. It seemed like the fellowship had bested all the challenges gods laid for them, but at the most crucial moment a seed of doubt was planted into the mind of the fifth one. The forgotten one was a scholar of many arts and sciences, and as such, believed what was laid before eyes. The Older gods would use this to their advantage and create a grand lie. A lie about the greater scheme of things. The grand lie told of the way the older gods directed the flow of mankind. That many had gone before the same trials as the fellowship. Yet nothing had changed for the better for men as eons went by. This suspicion created a drift between the fellowship. In the end the four other members proceeded with the initial mission, trusting fate and glory that was just inches away from them. The fellowship tore down the legacy of the old gods and created a new world order. An age where mankind decided their own fate. An age of growth and prosperity. The fellowship became the new gods that we know and love today." The forgotten one was never again seen or heard. The fifth one simply disappeared in the dusts of time..."*
>
>
Francóis

* Battle
* Golden form
* Overworld

**Francóis, the Dominating One**, is a major character as well as an unique enemy in *Fear & Hunger*. He is a member of the Fellowship that successfully sought out to become one of the New Gods. Having become a deity, François sits atop a throne of power that allows anyone who sits on it to become a God themselves.

*Proceed at your own risk!*

## Lore

François is a member of the Fellowship alongside Nilvan, Ronn Chambara, Valteil, and the Forgotten One.

Said Fellowship embarked on their journey to become New Gods in the year 809. They entered Ma'habre and ascended to become New Gods, with François then becoming the Dominating One. A selfish deity despised by his fellow New Gods who sit idly at the Grand hall, François hoped to unify the warring lands and used this goal as fuel to pursuit more strength.

François took up residence at the Golden Temple, guarding the throne of ascension from outsiders and ruling Ma'habre with an iron fist. The New God has gone as far as training hunting hounds as mindless beasts, that only taste the blood of their victims, to harass trespassers.

According to the events portrayed in *Fear & Hunger 2: Termina*, François was eventually killed. He can be seen the same game in the hall of New Gods with other inactive deities, an indication that his reign indeed came to an end.

## Strategy

Players fighting François may discover that the fight seems to last longer than most of the other fights, there is a reason for that. The game teaches players that one of the most vulnerable targets for enemies are the head, which usually kills them.

Francois is different, his head appears to have a near infinite number of hit points and is immune to decapitation, Instead players will want to first remove his arms and damage his legs, then focus on the body.

Francois has a second golden form, continue to focus on his body. Using pyro trick or combustion on his body will cause it to use a special molten gold attack that is devastating. Instead players should focus on using melee attacks or guarding.

When you talk to the present version of François, he will give the following advice: "I used to be quite the cocky one. Use that to your advantage". This is a hint at the fact that François can be rendered completely harmless for three turns by talking. If the player chooses the following dialogue options, François will be left bepuzzled and will skip his attacks in order to further inquire who is stronger than him:

* "Prepare to die like a worm!"
* "Of course you are close to gods. You're standing next to one."
* "You're nothing but a puppet in the greater scheme of things."
* "How little you really know..."

This process can be repeated ad infinitum with the same results, making François one of the most easily cheesable boss fights in the game.
Ronteal

* Battle
* In-game

**Ronteals** are monstrous enemies encountered in *Fear & Hunger 2: Termina.*

## Location

Ronteals can be found in Tunnel 7 or Level 2 of the Bunker area, the latter only accessible by going through a sacrificial circle that has Rher's symbol on it.

## Strategy

Ronteals initially appear buried up to their necks in dirt with only their mouth heads exposed, looking similar to a venus flytrap . If the player approaches, the Ronteal will crawl out of its hole and give chase. However, they are easily outran and can be avoided with just a bit of sprinting.

The player can keep their distance from these heads to avoid the Ronteal, but they will end up having to fight at least one in Tunnel 7.

Ronteal can be felled with two strikes to the torso with a weapon that is better than the knife. If the player cannot do this, it's recommended to attack the arms, as they can easily dismember your party. The Ronteal will bite with the mouth on its torso if the fight isn't finished in a few turns.

## Interactions

Like most enemies the Ronteal can be kicked after beating it. Kicks seem to sink deep into the body, the husk of the creature becoming soft and floppy despite it seemingly being made out of a wood-like material.

Interact with their dirt-mound spawn points to obtain a *Rust Colored Pearl.*

## Trivia

* The Ronteal's design is inspired by a Discord user, Chester, and their digital drawings of the creature.
* Chester's original design lacked both the female features and the pendulum blade arms Ronteals show in the game. However, if one cuts off the arms of a Ronteal, the stubbier blades from Chester's design are revealed.
* Considering how easily one of these creatures can pop out of the wooden floor and the floor itself seemingly giving way to it like something coming out of water, one can think that the Tunnel 7, Level 2 area might be a dreamlike area, or under Rher's influence directly.

## Concept Art

Chester's design that would eventually become the Ronteals in the game

Version 1Version 2
Body Snatchers

## Body Snatcher

"The wretched being was locked behind the sealed door when he was looting the dungeon from valuables. He turned on the god of the depths for salvation..."

## Physical description

### Species

Human (formerly)

Body Snatchers are rare enemies in *Fear & Hunger.*

## Lore

The Body Snatcher used to be a grave robber/tomb raider/bandit who was sealed in one of the tombs of the dungeons of Fear & Hunger. In desperation, they turned to the God of the Depths for salvation. As a result, he became a wretched insect-like creature, now lumbering through the abandoned halls of the present day Ma'habre in search of fresh bodies.

## Location & Behavior

The Body Snatcher can be found in multiple places in the game, the most commonly occurring one being the Tomb of the Gods. He will stand back at first, shooting poisonous darts at the player, and will run back/engage when the player walks up to him.

## Strategy

The Body Snatcher is not a particularly strong enemy, the biggest danger coming from his four arms, all of which need to be cut off in the first turn to neutralize him. The knives and dart blowpipe can poison and paralyze, so one should only engage with him if they have the means to either take him out quickly or have white vials on hand.

It drops a few things upon death: throwing knives or darts, either poison or paralysis, and its trench coat.
Sew-job

Default

The **Sew-job** is an enemy encountered in *Fear & Hunger 2: Termina.*

## Location & Behavior

They can be found in the Business District of Prehevil in an alleyway, and three drop from the sky when going from the Shopping District to the Department Store.

## Strategy

Despite making it look like you are supposed to cut the top part off, killing all three heads at the enemy's tail/bottom defeats them. Killing them is worthless however, so they should be avoided if possible.

## Trivia

* It is pretty likely that this particular enemy was created by Stitches - you can find a partly finished version of it in the bunker where she does reside.
Bremen soldier

* Battle
* Portrait
* Battle, as a Ghoul

The **soldier** is a hostile character encountered in *Fear & Hunger 2: Termina*, as well as a potential party member for a player able to use *Necromancy*. One of the few survivors of a previous Festival of Termina, this officer is losing his last strands of sanity and wanders aimlessly around the ruined streets of Prehevil.

## Lore

This unnamed soldier was among the Bremen forces deployed to Prehevil after the peace treaty for the Second Great War was signed. Sent by the Kaiser himself to secure the city, these soldiers were visited by Per'kele in their dreams and forced to take part in Rher's Festival of Termina soon after arriving.

During the Festival, this soldier was responsible for the death of his superiors, and while most of his comrades were either victims of the bloodshed or succumbed to the chaos, he still holds some degree of coherence and is aware that his three-day limit is coming to an end even with his mind deteriorating at a rapid rate.

## Location and recruitment

This enemy can be found at the ruined street sections from the west entrance of Prehevil's inner city. Instead of just standing and taking aim to shoot at the player, they will charge towards them with running and gunning method.

This is one of the few enemies that can be recruited as a ghoul through the use of *Necromancy* after being defeated in battle. It is important to note that this enemy will disappear if the player has turned the other two deceased Bremen soldiers that can be found in the game into Ghouls - likely the result of a bug related to shared game files.

## Combat

As soon as the battle starts, the soldier will use *Point blank*, a coin-flip move that lets him target the player party before the first turn takes place. His right arm holds a gun - which he will use to attack with *Shoot*, a low-damage move that can cause bleeding. His only other move is *Tackle*, that he will use if his right arm is severed.

## Loot

* 2-4 9mm bullets
* 2 Gun powder
* Soldier head (Obtained by using the bonesaw)