recursal/Fanatic-Fandom huggingface dataset:
Battle of God's Refuge

*This page might be partially out of date, see Human History for more information.*

A historic event the Battle for God's Refuge marked the end of organized anti-Sol resistance during the Sol Unification. Following the battle Divinity Creed forces fled the system after suffering heavy casualties which killed most of their leaders.

The battle set the record for the highest amount of SDF ground forces in the field during an active operation, a record which was almost beaten by the Battle of Zeruel.

Prior to the battle SDF forces had recently reclaimed Luna from resistance control which allowed them to focus all military forces on Mars.

## Result

Following the battle most of the Divinity Creed militants had been killed and those who lived were either prisoners of war or onboard the ship *God's Wrath* which fled the Sol System.

With the Creed routed most pockets of resistance still active on Mars surrendered, as did resistance groups on Phobos and Titan.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • **Battle of God's Refuge** • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Humanity First Movement

*This page might be partially out of date, see Human History for more information.*

The Humanity First Movement is a broad intergalactic organization advocating primarily for Human rights throughout the Milky Way galaxy.

## History

Founded in 2205, a year after the First Contact War, the Humanity First Movement started out as a way for Humans to voice their concerns regarding hostile actions carried out by other sentient species.

While it may have started as a legitimate movement the Humanity First Movement quickly turned into a forum for racists and other extremists advocating for military action against any and all aliens that posed a threat to "Humanity and her colonies".

Denounced by a majority of UNGSI members and their respective colonial administrations on Qalea, Paraíso and Valhalla (as well as other, smaller colonies) HFM slowly lost traction and legitimacy on the larger planets.

Today they maintain offices within the Sol system and advocate for better worker's rights, wages and benefits for Human workers hired by offworld corporations.

## Ties to Extremist Groups

Even though the Humanity First Movement have worked hard to restore their position as a legitimate voice for Humans there's still alot of members active within other extremist groups primarily found on smaller colonies and on planets with a non-Human dominant population accused of "oppressing" the Humans.

The Sol Government retains the UNGSI's official stance on the matter: untill proven otherwise, the Humanity First Movement is to be considered as a group of racist extremists.
Jerome Kowalski

Jerome is a mercenary and a former caretaker of the Valley of Heroes on Mars.

## History

Growing up on Mars was rough. His father was one of the first SDF marines to enage the Divinity Creed. He was also part of the first hundred SDF casualties.

His mother was a personal secretary, then a receptionist, then a janitor and then a woman living off government support funds.

Barely finishing school Jerome was a lonewolf. He had learned to survive on his own after his mother gave up to her immense grief. Each day he'd pass the Valley of Heroes just to see the statue of his father. Proud. Smiling. Immortal.

As time grew the caretakers working at the monument offered Jerome a job. After all, he knew most of the monument like it was his backpocket.

For a few years Jerome worked as a caretaker. Then came the Zeruel memorial. Like the rest of his people he saluted those who had given their lives.

Having witnessed hundreds of more soldiers being buried Jerome figured that it was time for him to do his part. Due to his poor grades he was unable to apply to the SDF and as such he settled for becoming a mercenary. After saving up for years Jerome made sure that his mother got all the help she needed, that she'd be looked after.

With nothing holding him back he ventured into the deep black looking for adventure and, hopefully, for a chance to do something good. He left Mars, carrying only his rifle, his pistol and a smaller backpack.

After numerous engagements against pirates, criminals and other scum Jerome had learned to trust his rifle and his gut. Eventually Jerome would end up in the company of the Honored Seven.

## Media

Qastus of Sawark • Hirala of Sawark • Dhazvar • Varia Reyes • **Jerome Kowalski** • Stomper • Torvald Johansen
Lanassa Niv'an

Lanassa Niv'an is a priestess with House Niv'an. She was well-known for her beauty (by Vakr standards). Lanassa is also a respected warrior amongst her people. She is the wife of Vakarus Va'un.

## History

Because of the wealth of House Niv'an, despite its smaller size, Lanassa has been given alot of freedom in life and during her early years she trained hard in traditional Vakr martial arts while also studying literature written by the Gadr.

Her focused psionic powers made her suitable for the role as priestess, a title and profession that brings great honor to ones House.

Lanassa was present at Vakarus' *Ratik Valaan* (Rite of Light), a ceremony which marks the day a Vakr become a full-fledged member of the Vakrosian people.

This ceremony also served as the first of many meetings between Lanassa and Vakarus, with the latter expressing a romantic interest. After courting her intensively Lanassa ultimately offered her hand to Vakarus and the two married.

However this marriage was put on hold after Vakarus' mother, Navala Va'un, was killed by Gadr bandits roaming the border between the two nations of Adanis.

Lanassa watched on with doubt and sadness as her husband acted out of rage and rallied the warriors of Vakrosia in a bloody campaign which claimed the lives of far too many innocent Gadr.

A messenger later returned, informing Lanassa that Vakarus had been forced into exile by the Ayr Empire. Cursing Vakarus for acting without thought she was left to raise her son alone untill Vakarus's sister, Kalana Va'un, stepped in to help.

For several years Lanassa raised Alaros, her son, on her own with some help from Kalana and House Niv'an. Suddenly Vakarus returned one night, brought to Adanis by an impressive Ayr vessel. He had changed and was full of regret for the things that had happened.

For Lanassa and Vakarus it was a brief moment of joy where the former got to meet his child for the first time. Vakarus explained as much as he could before gathering some of the best warriors of Vakrosia still loyal to his name. After that he departed once but this time with a promise of returning.

And so he did. Vakarus finally returned to Adanis a short time later. For good. He was scarred the joy and love he felt after seeing Lanassa and Alaros once more was enough to heal him.

### Adanis Federation

After Vakarus founded the Adanis Federation and was appointed Atvarak (Emperor) by the people of Adanis as a whole Lanassa remained by his side faithfully. The two Vakr raise their son at the same time as they build a new nation for all Vakr and Gadr to embrace.
Eastern Fringes

The Eastern Fringes is a vast collection of smaller uninhabited systems located far out in the Eastern and South Eastern quadrants. Known for its many uncharted worlds it is said that the Eastern Fringes is home to many treasures left by other advanced species, such as the Dirathians.

The Red Corsairs regularly fly into the Eastern Fringes despite the unknown dangers lurking, often making fortunes from selling valuable artifacts.

Most intergalactic states forbid their citizens to travel into the Eastern Fringes due to high Red Corsair activity. Despite this miners looking for a score often go asteroid hunting in these parts while surveyors and archeologists contract the Red Corsairs to aid them in their own research endeavours.
Dhazvar

A former mercenary, Dhazvar is a male gorakon hailing from the planet of Hyztha.

## History

As a young gorakon, Dhazvar proved his worth by defeating the strongest male in his tribe. As per tradition, Dhazvar tore out the heart of his opponent and ate it, pleasing the elders and the gods while also giving him the strength of his fallen rival.

He then set out on a mission to become the strongest of all gorakons, challenging other alpha males.

Soon Dhazvar was hailed as the strongest gorakon by all the tribes which attracted the attention of some pirates. They convinced Dhazvar to leave his homeworld and seek glory beyond the stars.

Dhazvar accepted and joined the band of pirates who traveled throughout the galaxy while carrying out mercenary work.

Hundreds of contracts later Dhazvar found himself on a backwater world, surrounded by a missionary of the Divinity Creed and his men. After a dissappointingly short fight Dhazvar lived thanks to Qastus, whom he later befriended.

The mercenary accompanied Qastus to Nyx where they enocuntered Hirala and Varia.

## Media

Qastus of Sawark • Hirala of Sawark • **Dhazvar** • Varia Reyes • Jerome Kowalski • Stomper • Torvald Johansen
Duane Hawkins

SDF Marine Captain (Formerly)

SDF OMS Trooper (Formerly)

SDF OMS Squad Leader (Formerly)

Colonel (Formerly)

General (Fromerly)

Lord General

Duane 'Linebacker' Hawkins is a living legend. With a service record that rivals those of the Unification veterans it was no surprise that Kaspar Cross chose Hawkins as the next Lord General.

## History

Groomed to be a soldier ever since he was a child Duane learned to accept that he was destined to serve and protect the people of Sol very early in his life.

While he may not have always agreed with how things had been handled by his ancestors Duane did nonetheless work hard to prove his loyalty.

He figured that politicians will always make some really bad calls and that the real objective, the thing that mattered, was that his people was safe.

During the Sol-USR war Hawkins made quite the name for himself and it didn't take long for marines to start spreading rumors about a "marine so pissed he could hate someone out of existence" and "a supersoldier created to kill God himself". While these rumors were far from true they did help somewhat whenever Duane showed up at a battle; his comrades would follow him and his enemies fear him.

Eventually Hawkins was recruited into the STWG to oversee large-scale tactical operations running behind the curtain.

After the war he was promoted to Lord General and in 2390 (one year after the elections for a new Administrator and High Councilor) he was sworn into office.
Cosmic Nova

Cosmic Nova is a News Network similar to Intergalactica but focused more on an in-depth discussion of topics. The organization was founded by Hal Ferger and Gordon Kane who started up recording events in their local area, discovering major problems and finding a way to understand what was going on. As they were funded by only one organization who saw potential, they started to expand.

## History

Cosmic Nova was founded by two friends Hal Ferger and Gordon Kane. They expanded from their local area and rented small filming equipment. Once they've got funding from one organization they started to hire more staff, gaining an audience. Despite this, they've never reached Intergalactica from a mile.

### Crimson Incarnate

By the 25th Century, the Ferger family were still bringing news but not without debt and a fading rate. Joseph Ferger is the last Ferger alive who has a lot of catching up to do before Cosmic Nova is bought up by a competitor.
Atlas

Mr. Atlas or simply Altas, He is a Private Asset Collection Agent that serves exclusively under Mr. Iapetus and the Odysseus Corporation, Mr. Atlas has 'retrieved' more lost assets rightfully belonging to Iapetus and the Corporation than any other Agent while simultaneously taking care of any 'problematic' incidents and individuals that may arise during his operations.

## History

Records about Mr. Atlas's early history before his service in the field of Asset Collection within the Odysseus Corporation is practically non-existent, assuredly done to keep any sensitive information about Mr. Atlas's private identity hidden as per company policy.

So while many baseless rumors may circle around Mr. Atlas's history, what is known is that Mr. Atlas's track record is clean and the results of his operations are most excellent. With a success rating of 99% percent, Mr. Atlas serves Odysseus as one of it's most valued field agents.
Ancient Upyri

Ancient Upyri were drastically different from modern Upyri, much aggressive and with a near constant thirst for blood. Similar to depictions of the mythical vampire on Sol, they mostly slept during the day and hunted at night. This continued for hundreds of years, as the Upyri started to band together into tribes.

***WIP***
Kanying Shuren

Prince of the enslaved Gozhu, the recently "freed" Shuren is a reluctant member of the Blackwell Reavers. Subjected to horrifying treatments at the hands of the Chagurkhai due to being royalty, and forced into hard labor with the rest of his kind, Shuren now puts the skills he was forced to learn as a slave to use with the Reavers.

## History

Shuren was born a little while after his race came under the thrall of the Chagurkhai, but as he's the son of the Gozhu King, he was subjected to cruel treatment along with the rest of the royalty in order to further demoralize the rest of his species. Whenever he wasn't being tortured, he was forced to repair and fix broken weapons and equipment for his slavers, which helped him develop rather useful technical skills when dealing with electronics and machines.

It wasn't until the year 2426 did he earn his freedom however, as during a transport with him as the main cargo, the warp drive on board the ship malfunctioned which sent the ship somewhere else in pirate space. The cargo ship was raided by pirates, and the all the Chagur crew killed, leaving only him alive. Hours went by after he activated the ship's distress signal. Though just before he was about to give up hope of rescue, a rather large vessel sailed by, taking quite an interest in the abandoned cargo ship. As he awaited to greet his rescuers, he began to regret that decision as Blackwell Reavers stormed the ship, taking both him and whatever cargo there was left on board.

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Aleksandra Tarasova

Aleksandra Tarasova is the CEO of Tarasova Private Security. She is wanted by SSOID on the grounds of conspiring with the USR.

## History

Following her fathers dying wish Aleksandra has sworn to , one way or another, strike back at the government which robbed her parents of their faith and forced them to become wandering outcasts.

Because they were always on the run Aleksandras parents taught her how to fend for herself very early on. After working as a mercenary for several shorter periods Aleksandra realized that she could use her military experience to found her own mercenary group.

This group eventually turned into TPS, a private military company with some very shady clients.
Erin Fay

Pilot (Horner's Devils)

Erin Fay is a experienced combat pilot. She has logged thousands of hours in a wide range of aircraft ranging from cargo transports, dropships and even fighters.

## History

Erin Fay started her career as a cargo pilot with the SDFs Air Force. After saving up enough money she could finally attend at the flight academy on Mars where she graduated with top scores, landing her a job as a dropship pilot with the SDF Marines.

From there Erin saw action across several systems, often volunteering to fly down in the first wave during more heated deployments. During the Battle of Zeruel she disobeyed direct orders to evac in favor of saving a squad of marines which had just returned to the surface after engaging enemy forces below.

With only a few seconds remaining Fay managed to extract the squad and go spaceborne just in time to dock with the last SSOID ship to retreat prior to the destruction of Zeruel itself.

Normally Fay would've been punished for pulling such a stunt but instead she received a letter of recommendation from Kaspar Cross that she would be promoted to the rank of Lieutenant and sent to the SSOID.

Erin gladly accepted the offer and felt honored to become one of the few to help Sol's best soldiers.

After several intense SSOID-flights later Erin started to look for more action. Often volunteering for suicidal assault-runs against USR targets Erin later became frustrated. No matter how many targets they wiped out the USR always lashed back and it wouldn't be long untill they reached her homeworld of Paraíso.

Eventually she wound up joining Horner's Devils after growing tired of excuses and bureaucracy.

## Media

Erin Fay in the pilot seat of an SDF HarkArk Adeptor dropship.
Free World Covenant

## The Northern Galaxy Free World Covenant

The Covenant Cross, representing the six states that are united under the Grand Council.

### Official Languages

UloronJ´hananin

Krellian

### Major Species

UloronJahk'na

Krell

### Status

Active

The Northern Galaxy Free World Covenant (NGFC), the Free World Covenant or simply The Covenant, is a state that is situated at the northern edge of the galaxy.

## History

The covenant have their origins with the Sanghvi Mantle. The Sanghvi graced three of the worlds within the northern quadrant, on which the three major species lived.

The strong and warlike Krell were offered technology and advancements to protect the sector, the graceful and noble Uloron were chosen to lead diplomacy and stately affairs in the region whilst the industrious Jahk'na were chosen to oversee labour and technological advancements. These races may have had their differences, but they could all agree that working together was preferable to trying to make it on their own.

Like in many other fringe worlds in the mantle, the Sanghvi offered assistance in exchange for cooperation, similarly to the Ayr Empire and their protectorate program. Under a their new banner, the three races grew closely knit through cooperation and expanded their reach further into the region around them. After some time, three more systems had joined Grand Council with the addition of several colonies serving different purposes.

However, at the end of the first Kanad-Sanghvi War when the Sanghvi Mantle imploded into civil war, the then satellite federation was without support. Determined to not to let any of their hard work go to waste they decided to form their own independent state, The Free World Covenant.

At the Covenant's forming, some changes had to be made to civil rights and governmental structure to ensure the prosperity and survival of the new state. Some of these changes were unpopular to such a degree that unrest arose in some parts of the federation. At risk for their own civil war, then High Councilor Luonoa instructed the now infamous Krell General Rekis Dra Kir and his Crimson Wolves to make short work of the insurrectionists.

After stabilizing their own territory, the Covenant have done like many other states on the border of the Renegade Quadrant and bunkered up to defend against pirates. After the reformation of the Sanghvi Mantle, cooperations between the Covenant and the Mantle have resumed, but they have declined re-integration. Similarly, they have enjoy a moderate friendship with the Ayr and their Empire, but have declined to become a protectorate member.
Ares

Ares (real name classified) is the squad leader of Strikeforce Ares, one of many SSOID black-ops special forces teams.

## History

Ares served briefly during the later stages of the Sol Unification. Even though his records have been covered in black ink or put behind heavy encryptions there are still some veteran soldiers who claim to have had served with him at one point.

These rumors tell of a lone OMS trooper who watched his squad get executed by Divinity Creed extremists. What happened afterwards is clouded in even bigger mystery as some rumors say that he fought his way out using his bare hands while some say he put half a magazine in each and every militant he saw.

Regardless these rumors will simply be that; rumors. Whatever really happened is a well-kept secret which the SSOID gladly sit on.

After dropping off the grid and getting integrated with the SSOIDs Strikeforce program the marine was gone and out came Ares. His team have seen plenty of action, action few people know about.

During the Battle of Zeruel Ares and his team played a key role in securing a high-value target onboard the wreckage of the Archius. While he didn't learn immediately what it was he and his team had found, Ares eventually uncovered alongside Valerie Reed that the device had in fact been a storage unit for Lion's entire conscious of which only a few, damaged, fragment survived.

Unknown to him at the time he had also helped create Commander Gladius by retrieving the storage device.

Following Zeruel (and the ensuing chaos) Strikeforce Ares would play an even bigger role as the SSOID was more or less given free rein to operate after the Sol System Government left the United Galactic Community.

One mission of notable importance took place on the planet of Prospera and was the confrontation of Alexander Koronov, son of Stanislav Koronov, where Ares asked Alex to accept an offer for protection. While Alex denied this offer Strikeforce Ares remained to maintain security.

True enough his worries had been justified after Creed militants posing as Alex's sister Amy attempted to lure him out from the safety of the Muramasa. Instead Alex provided Ares and his team with the location of the Creed forces, resulting in a deadly blitz-like raid which was Ares deemed to be a strong enough signal for the Creed to back off.

Following the mission on Prospera Ares was ordered to the SSOID Alpha Site where he met Gladius for the first time. Ontop of that the team was also invited by Kaspar Cross to join the Sol Tactical Warfare Group, a joint effort between the SDF and SSOID to conduct special operations targeting anti-Sol fanatics.

Having accepted, Ares joined ranks with his colleagues Xerxes and Zeus to follow the command of Gladius. SSFD veteran James Warren and Mercury of the Boome Marines also joined the SWTG after their efforts on leading the defense against Creed forces on Novithus.
Herzog Trade Services

Herzog Trade Services is a trading and transport company. It is a member of both the Gold Consortium and the USR.

## History

Founded in 2378 by Markel Herzog, HTS have grown alot over the years thanks to both the ruthless ways of Markel himself but also because of the alliance with the Akachi Independent Militia and Tarasova Private Security.

## Media

HTS mech used for heavy lifting and (sometimes) combat.Herzog security bots onboard a HTS freighter.
God's Vengeance

Missile Batteries

### Notable Features:

Superheavy design with superior armor and weapons. Can go toe-to-toe with any SDF vessel of equal size.

## Crew

### Total Crew:

10,000

God's Vengeance is a superheavy battleship belonging to the fleet of the Divinity Creed. It is the flagship of the Arch-Zealot himself.

The vessel's construction began in 2349 following the Unification. However because of its scale construction was eventually halted with only the frame having been constructed.

Construction concluded in 2387 after the Fists of Sol assisted through donations of resources and after an entire work force of engineers and technicians were sent to help out their Creed counterparts.

Aside from providing resources to finish this massive battleship the Fists of Sol also provided new and better schematics inspired by Kanad designs in use by their Black Fleet.
Kaxan

Native to the dangerous tropical world of Honax Prime, the Kaxani are a humanoid species with squid-like properties.

## Physiology

Kaxani are of average builds and are neither too slim nor too bulky. The average length of a fully-grown Kaxani is usually around 170cm.

Their most iconic feature is their squid-like face. A Kaxan can have up to fifty facial tendrils, these tendrils are not (contrary to popular belief) useless decorations but are infact actual organs used to grab and filter food.

During hunting or combat, Kaxans may use their tendrils to strangle an unsuspecting target on close range.

## History

Once a isolated species the Kaxan were influenced by space pirates while they were still in their industrial age. Because the alien visitors had superior equipment the Kaxani had no other choice but to comply and obey their new masters.

Soon however it proved that the pirates could not handle the world of Honax and its dangerous climate which led to their numbers declining rapidly. Outnumbered thirty to one, the remaining pirates were killed by the Kaxan who used the pirate tech to form their own pirate federation.

Today the Kaxani hunt for lone vessels in the Eastern Quadrant, living as spacepirates themselves.

## Media

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • **Kaxan** • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Hirala of Sawark

Hirala is a member of the Sawarkian Deathdancers. Like the rest of her sisters she is a master of martial arts and is capable of releasing powers described by many as "magic".

## History

Like all Haalsiani Hirala was taught many ancient forms of martial arts as a girl. Her father was a warmonk of the Niraauz Order and her mother was a member of the Sawarkian Deathdancers.

Sharing the same gifts as the rest of her kin Hirala quickly mastered what many would call magic, which were infact merely the ability to manipulate atoms.

At the age of sixteen Hirala made the choice to follow in the footsteps of her mother and became a Deathdancer herself. Living on Sawark taught her a number of things and ontop of that Hirala grew close with the rest of her sisters.

After living with the Deathdancers for decades without ever meeting anyone from the outside Hirala was shocked when Qastus showed up outside their village.

The travelling monk had returned home only to be met with the ruins of his home and the corpses of his brothers. In his search for the truth he had travelled across the surface of Sawark to contact the Deathdancers in the hope that they could help him.

Hirala was the first to offer her help and together with her sisters they performed *Dawnvision,* an ancient ritual used by Deathdancer seers. Through this ritual the Deathdancers uncovered that the Divinity Creed were responsible for the destruction of Qastus's home.

With a new target in sight Qastus thanked the sisters for their help before setting out on a great hunt. However Hirala was not satisfied and shortly afterwards she managed to convince her sisters into repeating the ritual Through this they also uncovered that the Codex of Sawark, an ancient relic of immense power, had been stolen following the destruction of the monastery.

Hirala packed her belongings and after being blessed by her sisters she set out to find Qastus. Her journey eventually brought her to the world of Nyx where she met Varia Reyes. Varia was one of the few remaining eridians and was currently plotting her revenge on the Fists of Sol after they destroyed her homeworld.

Accompanied by Varia the Deathdancer eventually reunited with Qastus and told him of the second vision she had.

## Media

Qastus of Sawark • **Hirala of Sawark** • Dhazvar • Varia Reyes • Jerome Kowalski • Stomper • Torvald Johansen
Cassandra Hughes

Cassandra Hughes is the Administrator of the Sol System Government in 2418. Her predecessor was Administrator Esben Dahl.

## History

Cassandra Hughes was born into a wealthy family with strong ties to the Sol System Government, ties which spanned across generations and hailing back to the time of the UNGSI.

Strong supporters of Sol and highly active politically the Hughes family also made considerable donations to the SDF.

While Cassandra shared her family's love for Sol she chose a more progressive path, often representing non-violent solutions to problems rather than encouraging the SDF to stomp out "possible insurgency".

This mindset made her both enemies and friends, one friend in particular was Esben Dahl.

Dahl recognized that Sol and its people had, because of the wars of the past, paved way for a more militarized society and elected Hughes with the hope that she would perhaps even the balance.

## Trivia

As a teenager Cassandra was increasingly active in the political field with her greatest source of inspiration being the Okonjo-Eri Agreement; a symbol of hope for Sol and a important milestone.
Byron

Byron in his usual wear

**Byron** is a human that worked on the Archius XI as a janitor.

## Biography

Born into a humble family of farmers, Byron had always strived to see what's out there for years on end. In his late 40s, his life had taken a turn for the better or worse. After being awake for a week straight, binge-watching pirate films and reading pirate books while hopped up on no-drowse pills, Byron went insane and began to believe that he was a swashbuckler himself. As a result, he had boarded the Archius seeking high adventure. He religiously drinks rum and enjoys a good fight, and views swabbing the deck as honest hard work.

### The Archius

Being what one could consider the "pirate equivalent of Don Quixote," it is assumed that he was considerably committed to his job as a janitor. During the time-skip between the Bug Hunt Arc and the Termina Arc, whilst on the job, he discovered Dwan's quarters behind the bar. In order to ensure the continued secrecy of his quarters, Dwan worked out a deal with him, where he would keep quiet in exchange for free rum.

During the Meteor Arc, he was initially teamed up with François for training. Varn would realize that the two weren't going to cooperate with one another at all, and thus sent the two to the gymnasium to fight in a supervised boxing match. Once the match actually commenced, he struck François with a single punch, enough to knock out the food critic. While the Archius was traveling to Duroma, he would assist Dwan and Lion in cleaning up Viper's bar restroom mess.

Following the disastrous battle at Kumoro against the Auditors, Byron informed the basic and food personnel that Dwan was holding a meeting at the bar, and would assist in quieting everyone down so that Dwan could properly start it. At the meeting proper, Byron displayed his intense loyalty to the ship and crew, and would thusly accompany those remaining to Zeruel.

He assisted in moving out everyone's belongings after the Archius crashed into Zeruel, being thanked by Dwan specifically for keeping his items hidden without questioning them. He also presumably assisted in defending the crashed ship while those on board were waiting for help.

### Post-Archius

Not much is known about Byron after his time at the Archius. While it is assumed that he attended the ceremony on Mars one week after the Battle of Zeruel, other than that, nothing has been written about him since.

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • **Byron** • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Codex of Sawark

**Codex of Sawark** is a Starpath novel currently being written by Facepunch user Viper123\_SWE. It is a side-story set in the year of 2385, separate from Scoundrels of the Interstellar Highway.

Codex follows the rag-tag bunch called The Honored Seven; a group of mercenaries, soldiers and others who set out on an adventure to recover the Codex of Sawark.

## Synopsis

### Prologue

In the year 2386 religious militants of the Divinity Creed landed on the isolated planet of Sawark. Led by the ferocious zealot Hector Roth they besieged the monastery of the Sawarkian Warmonks. The monks had existed on Sawark for decades and had lived in peace.

Posing no physical threat to the Divinity Creed and their gran schemes the true objective of this invasion and the massacre that followed was to gain access to the monastery archives.

Throughout their journeys the monks had acquired religious texts, ancient scripts, lost prophecies and forgotten maps. Using bruteforce and overwhelming numbers the invaders killed all the monks inside the monastery and broke into the grand archive.

Located inside a hidden chamber were ancient religious texts related to the four largest religions hailing from Terra. Believed to have been lost for all eternity following the Unification war which banished the men and women of God, the return of these texts were seen as a miracle.

Satisfied with achieving all his goals on the planet Roth ordered the full description of the monastery, including its archive, as to prevent its contents from spreading heresy. The slain monks were piled up and some of their heads placed on spikes infront of the now ruined monastery.

The Sawarkian Warmonks were no more. Unknown to the rest of the galaxy one of the largest archives containing ancient records, irreplacable relics of the past, had been erased within minutes.

Shortly after the destruction a man known simply as Shades visited the ruins. After hearing about the destruction from a Creed merchant he ventured to Sawark looking for something which to profit from.

Surrounded by his bodyguards and trusty advisors Shades searched through the ruins and came across the Codex of Sawark. The codex was an anicent script which had been found on Sawark millenia ago. It's scene of discovery had been turned into the base for the monastery to rest upon.

Knowing that the Codex were rumored to detail the way towards an ancient relic left by the Dirathians, Shades put all his resources into translating the codex in order to uncovere its secrets. Whatever secret it may hold could perhaps be worth as much as a grand treasure or perhaps it was a great weapon.

At the same time Qastus, a Sawarkian monk, returned from his latest voyage. Brothers dead and mutilated. Home turned into ruins. The empotional effects were devastating. Qastus rummaged through the ruins of his home in the search for survivors but instead found a void.

Something had been stolen from the archive. Something which he had sworn an oath to protect.
Artisynth Aberration

The most unfortunate members of the Artisynth, if they can even be considered members of that species anymore. Twisted, malformed, mutated into grotesque looking monsters, the Aberrations are the end result of an addiction to the combat serum commonly used by the Savages.

## Overview.

Due to the unstable nature and chemical composition of the serum, it’s absolutely mandatory for any users to take it in moderation so the body may flush it out of the system adequately. Any overdose, whether it be accidental or on purpose, begins the gradual process of mutation within the user. The most common symptoms of mutation follow three stages:

The first symptoms to usually appear are chronic muscle spasms, acute pain in the joints, fatigue, and nausea.

Second, as the mutation advances, the skin turns into a grayish-yellow color and certain areas begin to separate between the dermis and the hypodermis; joints and extremities soon either become swollen and inflamed, elongated, or both and with some cases fusing together. The body will sometimes begin to contort and twist itself beyond it's limits as well.

Finally, the last stage of mutation ends with the complete cessation of any higher mental faculties, leaving the broken thing that was once the user with nothing but a raging murderous instinct to drive them. Rarer symptoms such as the growth of new limbs have also been reported by witnesses. The rate of mutation depends on how much the user overdosed, making it vary from days to merely hours.

As expected, the whole process is beyond agonizing. Those few that have witnessed an Artisynth mutate and survive the following rampage most notably recall the screams of pain that marked the beginning of the later stage of mutation.

## Behavior.

Not very much is going on in the heads of the Aberrations. Though one interesting aspect to note of any fully mutated Artisynth is that their resulting appearance and behavior reflects their personality and mental state before they begin mutating. The Artisynth Savages which abuse the serum, being extremely homicidal and somewhat feral, are often warped into grotesque looking creatures of which are extremely animalistic and territorial, becoming and functioning nothing else but wild animals. However, there was a reported incident during World War III of an aberration slowly dragging itself within the vicinity of an EASDI medical camp at night, and raiding a supply truck. It was found dead in the morning, surrounded by empty morphine containers. Surprisingly, nobody was killed or harmed by it while it was still alive, thus adding to the speculation that there may be some variation in their behavior that doesn't always turn them into violent animals.

## Gallery.

One thing in common regarding their appearance is that they're all adorned in a tattered CoG uniform.Some are fortunate enough to retain a vaguely humanoid shape.Others, not so much.Anyone who's deeply addicted ends up like this.
Artisynth Mk2

Designed to be efficient and effective at the one goal they were intended for: to terrify, demoralize, and intimidate the enemy into complete submission and obedience. The Artisynth Mk2 are a horrifying upgrade from their predecessors, and were created at the behest of the Basij during the Third Intifada for a unit that could neutralize and subvert large amounts of people with half the required manpower. These individuals embody the sheer power and brutality of Shahanshah Firuz's rule.

## Anatomy and Physiology

Living tissue reinforced with an endoskeleton made of a blend of metallic fibers and alloys, and covered with skin and tissue made of certain materials that allow them to change it's color, texture, and even shape at will. The Artisynth Mk2 are a step above standard Artisynth in every way. Organ structure remains the same, however the muscular system has been given additional layers of synthetic muscle made of a biometallic fiber which is able to tighten and strengthen harder than most metals. In addition, the tendons in their legs have been modified to be more flexible and allow them to jump higher and run faster. Lastly, their blood has been tampered with by chemical additions much like the Artisynth Savages, though instead of being toxic to the point of causing severe vomiting and hemoragghing if exposed to high levels of it, it causes hallucinations in those that are unfortunate enough to smell it. Externally, the aforementioned skin and tissue can change it's appearance to whatever is desired by the user, allowing it to imitate any humanoid species with nigh impeccability, whether it be Human, Upyri, or even Ayr.

All these modifications and additions make the Artisynth Mk2 the perfect killing machines, designed to break the will, mind and soul of the enemy, and then finally, break their bodies.

## Role during the Third Intifada

Filling the lower ranks of the Basij-Population Control Unit, the Artisynth Mk2 are used to spread fear and terror among the insurrectionists with their gruesome, brutal methods of killing. For example; either they infiltrate insurrectionist camps and assassinate high-profile leaders before extracting without being noticed, or cause a panic among the populace by slaughtering the entire camp and leaving the butchered bodies out in the open as a warning to them and to anyone who even remotely thinks about supporting the insurrectionists.

## Media

The helmets used by the Mk2s, designed to be as intimidating as possible.
Genesis Nova

The Genesis Nova is an institute within the Engineering Amendment. Specialized in biotechnology and Genetic Engineering, the Nova's mission is to understand the hidden secrets of biology through science. Synergy at their grasp, their goals of closing that gap have lessened. Several achievements of the Nova include the Xerzine Compound and the development of the Genesis Vat Assembly. Since then the Genesis Nova have worked endlessly to revolutionize biotechnology once more.

## History

The Genesis Nova was created by the Richter to harness the living organism, recruiting several scientists to discover an extraordinary breakthrough. Leading scientist Eugene King was one of the first to witness the potential of genetics, a great desire to bring evolution to the next level at the Regime's doorstep. King's team researched their foundation that would later become Xerzine. Using the power of Synergy to haste development King and his team were on the verge of discovering something great.

A few months later and a prototype of Xerzine, X-OT emerged as the first step in enhancing ability without augments or Cybernetica. With the testing results an astounding success King's team immediately began to finalize the X-OT prototype, later creating the later stages of the Xerzine Compound.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • **Genesis Nova** (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Igor Arok

Igor Arok is a Field Commander with the Fists of Sol.

He often serves under the command of Joslyn Welsh however in some cases he's been temporarily transferred to other commanders because of his extensive experience with leading infantry forces.

When he's not transferred elsewhere he commands the troops onboard the Righteous Claim.

## History

Born in 2334, Igor Arok was the only son to a couple of mercenaries whom had a relationship extending beyond that of the workplace. Raised during tough conditions Igor learned early on that only he and he alone could take care of himself and as such he developed a very cold attitude towards other people.

Eventually finding himself on Nuroq, Igor enlisted with the Fists of Sol military and climbed the ranks from there while serving as a infantry officer.
Adanis

Ayr (Minority)

Adanis is the beautiful homeworld of the Vakr and Gadr. It later became the home of the Adanis Federation as well.

## Climate

Adanis has a very temperate climate and generally mild summers and winters. Terrain includes a mix of plains, rolling hills and rocky mountain regions.

## Infrastructure

Infrastructure on Adanis is very sparse and limited to pre-Industrial Age technology (built by the Gadr).

With the founding of the Adanis Federation a new industrial zone was constructed outside the new capital with state-of-the-art manufacturing capabilities developed with help from the Ayr.

## Notable Locations

### Irvi'ath

The new capital of Adanis this city sits on the border between Vakrosia and Gadrani. It is nowhere similar to cities built previously by the Gadr and Vakr.

### House Va'un Residence

The home of Vakarus Va'un, this traditional Vakr estate was once redesigned and expanded. Many Ayr visitors have expressed a sense of tranquility and have felt as if the estate is a "home away from home" because of it's Ayr-influenced design.

## Media

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • **Adanis** • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Ayr

The planet Ayr is the homeworld of the race with the same name. It is also the center for the Divine Ayr Empire.

## Climate

The climate on Ayr is similar to Terra. However, extensive terraforming have molded the planet after the empires desire. most of the planet is made up of islands of varying sizes, and it is almost entirely covered in woodlands except from the north and south poles which are frozen tundras all year round.

## Infrastructure

Being the very center of the Ayr empire, it is one of the most developed worlds in the galaxy. With their borders secure and their unity making inner conflict laughably to even suggest, most of the empires food production, heavy industries such as mineral extraction, are located on other worlds close to the capital planet. Meanwhile, Ayr houses the empires most crucial functions, such as highly regarded or important industries as well as academies for most of the professions that the empire has need for.

a few megacities dot the planets surface, but are evenly placed apart. The Ayr value natural beauty and as such cities with gardens and blooming foliage is important as opposed to the raw and minimalist approaches of other races.

## Notable locations

### The Imperial Palace

Arguably the most decorated, respected and well guarded property in all of the empire, it is the seat of the Ayr's beloved Emperor and serves as a symbol of their unity and racial achievement.

### Ishin Intergalactic Shipyard

The home of the Ishin guild, which develops, manufactures and manages almost all ships in the empires disposal. They also manufactures ships for export to other parts of the galaxy but these versions are purposely down-graded so as not to give away Ayr technological advancements.

### Shrine of the Forefathers

A temple built in close proximity to a series of landing craters and the ruins of a long lost civilization. the Ayr regard these ruins as the settlement of their ancestors and it is a important location for their culture and heritage.