Yuro Asuka

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**Yuro Asuka (飛鳥ゆろう)**A nomad that was apart on the first voyage to the Void World who chose to stop going on explorations in order to maintain and rebuild the Johsei Region, his home region, after he found out it was partially destroyed.

## **Personality**

Yuro is a strict nomad veteran who sticks to his motive with high determination until the goal is fulfilled. He's often the type of person that is willing to cooperate with others if motives align, but he'll always want to do things by himself to avoid being in debt to others. Unless given a specific reason, he barely ever cares about others and since he aims to rebuild Johsei, he's definitely not going to be deterred easily.

## **Background**

Yuro was born in the Johsei Region to his mother, an aikido master, and his father, a practitioner of Arnis and ex-nomad. When Yuro was 10 years old, his dad died on a mission for the foundation and he wanted to find out what had happened. so at age 15 he set out for the Qualification Inspection and he passed. For years he's been all over Entropia and has gained recognition within each region and became one of the top nomads. Yuro was one of the first of many to voyage into the void world as directed by the foundation and the Founding Fathers. He was also considered to be the youngest on the first voyage out of the others. In the midst of that voyage, he got into an intense battle with a powerful ogre in one of the void regions that could've cost him his life, but luckily he was able to escape with his life thanks to his keosu. Yuro came back severely wounded to see that a big part of his region was destroyed. He landed and saw a plethora of dead bodies and as he was highly frustrated with anger, he passed out and he was later patched up by his own mother who miraculously survived the destruction only to die shortly after his recovery. Once he woke up, he noticed his mother was the person that took care of his wounds as she laid dying right next to him.

## **Skills & Powers**

Aikido Mastery - A Japanese martial art taught by his mother throughout his life that Yuro uses for defense and maneuverability towards his opponents.

Arnis Practitioner - Yuro was taught how to utilize escrima sticks in combat by his parents and his father's master to give him an offensive and extra defensive skill for combat.

Weakness
Upon activation, he has a 1 minute time limit with a 2 minute cooldown period.
He has a 3 person limit, so including himself he can only use it on up to 2 allies since the split factor would drain him if he exceeded it.

### **Attacks**

Speed Boost: Rush - Used for offense and defense

Offense: This will make his and/or his allies attacks a lot stronger and faster.

Defense: Heightens agility and overall mobility blocks and necessary escape maneuvers.

Javelin or Twin Javelins - A long-ranged attack where when he throws his escrima sticks coated with his reiku and contact is made, they're powerful enough to pierce through anything and return back to him without hurting himself.

Staff Joined: Whirlwind - When Yuro joins his escrima sticks together, he forms his staff and rapidly spins it upward creating a vortex of wind pulling the opponent towards him. This can be used in both long-ranged or close quarters as the whirlwind pulls the opponent towards him, he can send that formed vortex toward the opponent with one swift motion after he stops spinning. As far as close range, he gives his opponent a barrage of blows with his staff inflicting a mass amount of damage.

Speed Reduction: Reduce - He can use one hand to apply speed reduction to either himself, his allies or his opponent. Attacks from opponents are slowed as are their movements if applied correctly. His attacks are slowed as well, but after a minute is up they'll pack a massive punch to the afflicted areas. He can also use this as an escape maneuver if he tends to be outmatched.