recursal/Fanatic-Fandom huggingface dataset:
Barreleye

Credits

The **Barreleye** is a tier 5 animal. Barreleyes (*Opusthoproctus soleatus*) are small deep sea fish that are named because of their eyes.

## Mechanics

* All Tier 4 Animals can choose to evolve into barreleyes, along with other Tier 5 Animals.
	+ 18,000 XP is required for a Tier 4 to evolve into a barreleye.
* Barreleyes evolve into either Rays, Lobster, Bobbit worm, Goliath Bullfrog, Pelicans, or Pufferfish (player-determined).
	+ 24,000 XP is required for a barreleye to evolve into a Tier 6 Animal.
* Barreleyes drop meat upon death.
* As a Barreleye, friendly fire is turned off for other barreleyes, and Oarfish

### Passive Abilities

* You are able to see creatures far-away
* Has a increased vision in the deeeep.

## Suitable Biomes

* The suitable biome for the barreleye is the deeeep.
	+ If an barreleye enters the ocean, it will lose pressure.
	+ If an barreleye enters the ocean surface, it will lose oxygen and pressure.
	+ If an barreleye enters the arctic, it will lose temperature and pressure.
	+ If an barreleye enters the arctic surface, it will lose oxygen, temperature, and pressure.
	+ If an barreleye enters the swamp, it will lose pressure and salinity.
	+ If an barreleye enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that seagulls can eat.
Free For All (FFA)

Free For All (FFA) is one of the six game modes in the game of Deeeep.io. In this game mode, players, as small Tier 1 Animals at first; must survive, eat food and gain XP to evolve into stronger creatures. Players will end up being a Tier 10 Animal, which has the ability to challenge other creatures and even dominating the ocean!

## Rules and Gameplay

The text below shows how the Free for All game mode is different from others.

* In the FFA game mode, the top left corner of the screen shows the player with the highest score from each main biome (Arctic, Deeeep, Swamp, Ocean). This is called the ‘Biomes Leaderboard’.
* At the top right corner of the screen (under pings and FPS troubleshoot) is the Leaderboard. It shows the Top 10 Players with the highest score (along with their score and the animals they are using).
* All Basic Mechanics apply to this game mode.
* The score you gained, the number of players you killed, the time you survived for, how many boost you used will be recorded. They will be showed to you in a menu after your death, along with the coins that you can receive, the animals you evolve into, the time you took to evolve from one animal to another and the cause of your death (If you die to a player, the player’s information will be displayed).
* If a player joins in the same server again after his/her death, the score of their previous run will be reset, but some of their XP is kept, allowing them to evolve for a little, helping them to save time.

## Objectives

The major goal of the FFA game mode is to ascend to the Leaderboard, get as much score and kills; while surviving as long as you can to earn coins. There are no limitations to it: You can play for as long as you want and could, unless if an update is implemented, resulting in a Mass Extinction. Upon dying, your score, kills, and time played will be transferred into coins, which are later added to your account. For every 100K score you get/ 5 kills you get/ 5 minutes you play for, you will receive a coin.
Orca

The **Orca** (rarely referred to as **Killer Whale**, in-game id: killerwhale) is a tier 10 animal. It is based on its real life counterpart, *Orcinus orca*.

## Buffs

Sadly Orca has **no buff.** **:(**
Womp

## Mechanics

* Dolphins evolve into orcas
	+ 48,000 XP is required for a dolphin to evolve into an orca
* Orcas do not evolve into any other animals, as they are tier 10s
* Orcas drop meat upon death
* As a tier 10, friendly fire is turned off for all tier 1 Animals: you cannot damage them nor be damaged by them

## Abilities

### Active Abilities

* Clicking makes the Orca dash forward and do 25% more damage to animals it hits.

You can't grab Whales, Cachalots, Whale Sharks, Humpback Whales, Basking Sharks, and Hippos.
Grabbing a Shark causes them to lose their oxygen faster than usual.
The duration of the grab tends to shorten as animal's tiers grow. This is noticeable if you compare the duration of a grab with a tier 2 animal (like a crab) and a tier 10 animal (like a thresher shark).
Rapidly clicking allows Orca to repeatedly grab and release an Animal. This is known as double grabbing or triple grabbing.

## Suitable Biomes

* The suitable Biomes for the Orca are the Ocean and the Arctic
	+ If an Orca enters the Ocean, it will lose Oxygen; however it can swim and its Oxygen time is long enough for this to not matter.
	+ If an Orca enters the Arctic, it will lose Oxygen; however it can swim and its Oxygen time is long enough for this to not matter.
	+ If an Orca enters the Deeeep, it will lose Oxygen and Pressure.
	+ If an Orca enters the Swamp, it will lose Oxygen and Salinity.
	+ If an Orca enters the Swamp Surface, it will not regenerate Salinity.
* The suitable biomes for the False Killer Whale (a stat-changing skin of the animal) are the Ocean and the Deeeep, allowing the Orca to be immune to Pressure in the Deeeep at the cost of loosing Temperature in cold biomes.

## Diet

This is a complete list of Food that Orcas can eat.

## Hiding Places

This is a complete list of Terrain that orcas can hide in.

## History

This section highlights all the changes made to the Orca in documented updates so far. A full changelog can be found here.

 February 1st, 2017 | Killer whales now grab sharks for less time.
 February 13th, 2017 | Killer whales can now be hit while grabbing.
Killer whale's maximum grabbing time for a shark has been reduced from 4 to 3 seconds.
Whales and killer whales can now hit each others' species.
 February 28th, 2017 | Sharks and orcas can now eat NPC fish (pollock).
Fixed screen being stuck when grabbed by an orca bug.
 March 18th, 2017 | Fixed a bug about orcas instantly hitting after release.
Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
 April 5th, 2017 (Beta)
Deeeep.io subreddits

Deeeep.io has 4 subreddits where people can post updates of the game, artworks,skins and other.

The main subreddit:r/deeeep.io is a place where (mostly) bug encounters, memes and reworks of animals are getting posted.

Deeeep.io artworks: on this subreddit there are artworks of animals that are not in the game already, the maker of deeeep.io picks one of them out and places it into the game.

Deeeep.io skins: this subreddit is all about the skins of the animals in the game, it is where people can give artworks of animal skins, just like deeeep.io artworks, the maker of deeeep.io picks some skins and put it in the game

Deeeep.io mapmaker: with this subreddit people can post Maps of deeeep.io made with the deeeep.io mapmaker, once in a time there is a competition which all about the maps and one of them gets chosen for the game.

There are also discord-servers linked to the subreddits.
Shipwreck

## Hiding Places

There are 3 types of Shipwreck, the Small Shipwreck, the Large Shipwreck and the Giant Shipwreck.

### The Small Shipwreck

The Small Shipwreck is a shipwreck that most animals Tier 8 and below can hide.

Produces bubbles that restores 1 second of oxygen to animals that breathe air.

Hammerhead Sharks can hide in the Small Shipwreck.

### The Large Shipwreck

**The Shipwreck** is a hiding spot for most animals tier 9 and below.

Produces bubbles that can be eaten by any animal that breathes oxygen

## The Giant Shipwreck

The Giant Shipwreck is a hiding spot where all animals (including tier 10's) can hide. In the current map there are two giant shipwrecks - one in the kelp forest (area between arctic and ocean) and one in the deep swamp. Both shipwrecks have hiding areas for both water-breathing AND air-breathing animals.
I recommend using the Giant Shipwrecks as AFK spots - for example if you want to go to the bathroom, you can hide there instead of risking your life in the open ocean.
Stargazer Grove

The **Stargazer Grove** is a Location in Nightbanes.

## Abilities

The Stargazer Grove's first ability is Guard. It increases the maximum health of all of your Lycanthrope creatures by 1.

Its second ability is Incite. It adds 1 Bloodlust to one of your inactive Lycanthrope creatures.

## How to get

You obtain this card as Loot from Natalia.
Alligator Gar

## Mechanics

* Electric eels evolve into alligator gars.
	+ 48,000 XP is required for an electric eel to evolve into an alligator gar.
* Alligator gars do not evolve into any other animals, as they are a Tier 10 animal.
* Alligator gars drop meat upon death.
* As a alligator gar, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Gets +10% speed (110% total) at water surface.

### Active Abilities

* (1000 MS) Lunge forward 3 times and deal 60% more damage (280 total)
	+ You get slowed down by 30% while charging your boost.
	+ If you miss your target, you get slowed down by 15%.

## Suitable Biomes

* The suitable biomes for the alligator gar is the swamp and the deep swamp.
	+ If an alligator gar enters the ocean, it will lose salinity.
	+ If an alligator gar enters the ocean surface, it will lose oxygen and it will not regenerate salinity.
	+ If an alligator gar enters the arctic, it will lose temperature and salinity.
	+ If an alligator gar enters the arctic surface, it will lose temperature, oxygen and it will not regenerate salinity.
	+ If an alligator gar enters the deeeep, it will lose pressure and salinity.

## Note

This page needs further improvement.

For for information, Alligator Gar/Sandbox.

## Trivia

The old History section goes here.

* Alligator Gar is designed by u/sirDangel based on the real life Alligator Gar.
* Gar has a special stat being not a multiple of 5 (100% base speed).
Crocodile

The **Crocodile** is a tier 10 animal. It is based on its real life counterpart, the Nile Crocodile, *Crocodylus niloticus.*

## Mechanics

* Manatees evolve into crocodiles, but a player can choose Hippo or Eagle too.
	+ 48,000 XP is required for a manatee to evolve into a crocodile.
* Crocodiles do not evolve into any other animals, as they are one of the latest animals.
* Crocodiles drop meat and a skeleton upon death.
* As a crocodile, friendly fire is turned off for all tier 1 animals, excluding Worms and Piranhas: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Stand still near the surface to disguise as a beaver dam.

### Active Abilities

Like most of other animals, crocodiles can do a **Dash Boost** if it didn't charged the boost. It impulse yourself forward. Targets hit by a dashing animal will receive +25% damage. In this case, **175** damage.

It also have a charged boost:

Grab
Shaking will deal extra damage to the target.
You're unable to move while grabbing the target.
You can't grab Whales, Cachalots, Whale Sharks, Humpback Whales, Basking Sharks, Hippos, Sunfish and Bowhead Whales.

If used correctly, it causes very high damage to any animal. If a Crocodile tries to grab an ungrabbable animal, it only causes 175 damage.
It can draw a maximum of 35% on a target.

## Suitable Biomes

* The suitable biome for the crocodile is the swamp and the swamp surface.
	+ If a crocodile enters the ocean, it will lose salinity and oxygen.
	+ If a crocodile enters the ocean surface, it will not regenerate salinity
	+ If a crocodile enters the arctic, it will lose salinity.
	+ If a crocodile enters the arctic surface, it will not regenerate salinity.(unless in salinity pool)
	+ If a crocodile enters the deep, it will lose pressure and salinity.
	+ If a crocodile enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that crocodiles can eat.

## Hiding Places

Crocodiles cannot hide anywhere as they are a tier 10 animal.

## Skins

The skins of crocodile is Albino Crocodile, Mugger Crocodile, and Cuban Crocodile.

# Trivia

When the crocodile was added, it was considered very OP due to having 3 boosts, because it could kill any grabbable animal if it used all three boosts.
Snapping Turtle

Credits

The **Snapping Turtle** is a tier 8 animal.

## Mechanics

* Tier 7 animals evolve into snapping turtles.
	+ 36,000 XP is required for a tier 7 animal to evolve into a snapping turtle.
* Snapping turtles can evolve into electric eels, manatees or giant salamanders.
	+ 42,000 XP is required for a snapping turtle to evolve into any of those animals.
* As a snapping turtle, friendly fire is turned off for other snapping turtles: meaning you cannot damage them nor be damaged by them.

## Suitable Biomes

* The suitable biome for the snapping turtle is the swamp and the swamp surface.
	+ If a snapping turtle enters the ocean, it will lose salinity.
	+ If a snapping turtle enters the ocean surface, it will lose oxygen and it will not regenerate salinity.
	+ If a snapping turtle enters the arctic, it will lose salinity.
	+ If a snapping turtle enters the arctic surface, it will lose oxygen, and it will not regenerate salinity.
	+ If a snapping turtle enters the deeeep, it will lose pressure and salinity.
	+ If a snapping turtle enters the swamp, it will lose oxygen; however, it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that snapping turtles can eat.

## Hiding Places

This is a complete list of terrain that snapping turtles can hide in.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the **Snapping Turtle**.

### Realistic Skins

Realistic skins can be used at every time of the year. They are mostly based on real-life species or adjectives such as 'Battle-Scarred' or 'Dark'.

### Seasonal Skins

Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.
Hippo

The **Hippo** is a tier 10 animal.

## Mechanics

* Manatees evolve into hippos.
	+ 48,000 XP is required for a manatee to evolve into a hippo.
* Hippos do not evolve into any other animals, as they are one of the latest animals.
* Hippos drop meat upon death.
* As a hippo, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

You're immune to most attacks from the front while using this.
The ability is cancelled if stunned or shocked.
This ability acted differently in older updates, it was formerly a loud roar until it was changed to Ram, but slightly different.

## Suitable Biomes

* The suitable biome for the hippo is the swamp and the swamp surface.
	+ If a hippo enters the ocean, it will lose oxygen and salinity.
	+ If a hippo enters the ocean surface, it will not regenerate salinity.
	+ If a hippo enters the arctic, it will lose oxygen and salinity.
	+ If a hippo enters the arctic surface, it will not regenerate salinity.
	+ If a hippo enters the deeeep, it will lose oxygen, pressure and salinity.
	+ If a hippo enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that hippos can eat.

## Hiding Places

Hippos cannot hide anywhere as they are a tier 10 animal.
Health

Health is an attribute that determines how close to death an animal is. This means if your animals reaches zero health or lower, it dies, leaving behind meat and a skeleton.

## Mechanics

* All animals have this attribute, and is shown to all other animals as a green bar.
	+ The bar can change color depending on what status effect is currently inflicted on the animal.
* Health is reduced by taking damage (i.e. being hit by any animal), though health does regenerate.
* Health can be restored by regeneration, eating any food, life steal, or abilities.
* Your maximum health cannot be increased, as it is dependent on the animal you are playing as.
	+ You can, however, speed up the regeneration of your health.
* Health is one of the attributes shown in the bottom left corner, as a number next to a red plus.

## Abilities

This is a complete list of animals that can **heal** themselves or others with their passive / active abilities.

* Icefish and axolotls can stay still to regenerate their health 3 times faster.
* Vampire squids can convert damage into healing for themselves when hit, via their charged active ability.
* Manatees can heal themselves via their charged ability to restore a third of their maximum health. All swamp animals in a small radius around a manatee will regenerate their health 3 times faster.
* Any tier 1-5 animal near an Oarfish gets healed by 10% of their max health, *except jellyfish*.
* Bull sharks with 50% health get a 10% life steal bonus, incrementing to 20% if on 25% health. The bull shark will heal a bit upon damaging the animal when it is active.
* Sunfish have 15% life steal, and heal a bit upon damaging an animal.
* A manta ray with an Icefish or Axolotl in their aura can stay still to regenerate their health 3 times faster. If a manta ray has a catfish in its aura, it makes healing gained from eating food heal more.
* A humpback whale that uses its Heal Song regenerates their health 2.5 times faster.
Sea otter

The **Sea Otter** is a tier 7 animal.

 Credits

## Mechanics

* Rays, Pufferfish, Goliath Bullfrogs, Lobsters, Archerfish, Pelicans, and Bobbit Worms can evolve into Sea Otters.
	+ 30,000 XP is required for any of those animals to evolve into a sea otter.
* Sea Otters evolve into Barracudas, Octopuses, Sea Lions, Mahi Mahis, Snapping Turtles, and Dragonfish(player-determined).
	+ 36,000 XP is required for a Sea Otter to evolve into any of those animals.
* Sea Otters drop meat upon death.
* As a Sea Otter, friendly fire is turned off for other Sea Otters: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

* Charge Boost While looking, and touching the seafloor to pick up a rock.
	+ Charge boost again, to throw the rock, this consumes 1 boost and stuns animal 50ms and dealing 70 damage.
	+ While on land use if you have a rock. it will throw it to the direction you slashed.

## Suitable Biomes

* The suitable biomes for the Sea Otter are the ocean and the ocean surface.
	+ If a Sea Otter enters the arctic, it will lose temperature, salinity, and oxygen.
	+ If a Sea Otter enters the arctic surface, it will lose temperature.
	+ If a Sea Otter enters the deeeep, it will lose pressure, salinity, and oxygen.
	+ If a Sea Otter enters the swamp, it will lose salinity.
	+ If a Sea Otter enters the ocean, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a list of food that Sea Otters can eat.

## Hiding Places

This is a list of terrain that Sea Otters can hide in.
Anaconda

The **Anaconda** is a tier 10 animal. It is based on its real life counterpart, the Green Anaconda, *Eunectes murinus.*

 Credits

## Mechanics

* Giant salamanders evolve into anacondas.
	+ 48,000 XP is required for a giant salamander to evolve into an anaconda.
* Anacondas do not evolve into any other animals, as they are one of the latest animals.
* Anacondas drop meat upon death.
* As an anaconda, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You gain +10% speed when in the water.
* You are a ground-walking animal.
* You can climb and hide in all types of trees except the Broken Tree.
* Immune to poison except for the poison of the Elephant Seal and Stonefish barbs.

### Active Abilities

Coiled animals lose oxygen in 3 times faster than normal, which cannot be stacked with multiple anacondas.
Coiled animals can still boost, but they can't hit the anaconda.
Coiled animals can spin around to escape.
Hitting a coiled animal splits the damage in half; one half goes to the coiled animal and the other half goes to the anaconda.TBA

## Suitable Biomes

* The suitable biome for the anaconda is the swamp.
	+ If an anaconda enters the ocean, it will lose salinity and oxygen.
	+ If an anaconda enters the ocean surface, it will not regenerate salinity
	+ If an anaconda enters the arctic, it will lose temperature and salinity.
	+ If an anaconda enters the arctic surface, it will lose oxygen, temperature, and it will not regenerate salinity.
	+ If an anaconda enters the deeeep, it will lose pressure and salinity.
	+ If an anaconda enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that anacondas can eat.
Coelacanth

The **Coelacanth** is a tier 10 animal. It is based off of its real-life counterpart, the West Indian Ocean coelacanth, *Latimeria chalumnae*.

 Credits

## Mechanics

* Wolf Eels can evolve into Coelacanths.
	+ 48,000 XP is required for wolf eels to evolve into coelacanths.
* Coelacanths do not evolve into any other animals, as they are a tier 10 animal.
* Coelacanths drop meat upon death.
* As a coelacanth, friendly fire is off for all tier 1 animals, meaning you can't damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can eat skeletons and shells, unlike most other tier 10s.
* Eating skeletons and shells will respawn your skeleton drones.

## Suitable Biomes

* The suitable biome(s) for the coelacanth is the deeeep only (warm / cold, deeeep, salt biomes in open beta.).
	+ If a coelacanth enters the arctic or the ocean, it will lose pressure.
	+ If a coelacanth enters the arctic surface or the ocean surface, it will lose pressure and temperature.
	+ If a coelacanth enters the swamp, it will lose pressure and salinity.
	+ If a coelacanth enters the swamp surface, it will lose pressure, and it will not regenerate salinity.

## Strategy

* Your drones act as storage for extra damage. Use them to finish off targets.
* Having no drones makes you very vulnerable, but having no boosts does so too.
* If you run out of drones during a fight/chase, you can quickly regain them by eating AI fish like the lanternfish.
* Fast targets will not be affected much by the slowness you inflict with your drones unless they're too slow to run.
* The slowness of being hit stacks with your drone slowness. Use this to your advantage.
* Avoid getting air-pinned by Giant Squids or False Killer Whales since you can't use your drones out of water!

## Skins

The coelacanth currently has 7 realistic and 1 unrealistic skins.

## Trivia

* The coelacanth's ability is slightly based on the fact that the coelacanth is a living fossil.
* The coelacanth is the only tier 10 that can eat skeletons, an ability usually lost once you reach tier 8.
Bat

Credits

**Bat** is a Tier 5 animal

## Mechanics

* Tier 4 animals evolve into bats.
	+ 18,000 XP is required for a squid to evolve into a bat.
* Bats evolve into a Tier 6 Animals
	+ 24,000 XP is required for a bat to evolve into a tier 6 animal
* bats drop meat upon death.
* As a bat friendly fire is turned off for other bats, Oarfish, and Whales meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive abilities

* You Get +16% Speed While in caves.
* Can stand on ceilings and walk.
* Your vision is obscured on the surface and shallow waters.
	+ Bat has bigger vision in the swamp.
	+ Bat has best vision in swamp caves.

### Active abilities

* Charge your boost to emit a sonic wave which will give a -30% speed debuff to whoever it touches.

## Suitable biomes

* The suitable biomes for the bat are the ocean surface, arctic surface and the swamp surface.
	+ If a bat enters the ocean, it will lose oxygen and salinity.
	+ If a bat enters the arctic, it will lose oxygen
	+ If a bat enters the deeeep, it will lose oxygen and salinity.
	+ If a bat enters the swamp, it will lose oxygen.
Developer

*This article is a stub. You can help feed this article by expanding it.*

**Developers** are users that have contributed to the Deeeep.io community's development in some way. They can be recognized by the green checkmark at the end of their username. Retired developer KingOfSeas states that the best way to become a trustworthy developer is by "loving the community. you do you as a dev, u know". There have been several other 'verified developer' signs, but only one has been screenshotted and posted publicly. The reason it was replaced with the simple green checkmark was because many people among the developer team believed that it could easily be copied, making it easy for players to be mislead by impostors.

## List Of Developers (Unfinished)

The following section is a list of verified and screenshotted developers in no particular order. Not all developers have been spotted and verified by Wiki members, and with that being said this list is incomplete and still being worked on.

-KingOfSeas (Retired)

-CoolConquest (Active)

-Ouwi (Active)

-gh0stcrabe (Retired)

-deeeepVoyager (Active)

-YoMamaSoDeeeep (Active)
Whale

The **Whale** is a tier 10 animal. It is based on its real life counterpart, the Fin Whale, *Balaenoptera physalus*, the second largest animal in the world.

## Mechanics

* Beluga Whales can evolve into whales.
	+ 48,000 XP is required for any of those animals to evolve into a whale.
* Whales do not evolve into any other animals, as they are a tier 10 animal.
* Whales drop meat upon death.
* As a whale, friendly fire is turned off for all tier 1 to tier 6 animals, meaning you can't damage them nor be damaged by them.
	+ Despite friendly fire being turned off for jellyfish and puffed pufferfish, if you absorb them they will poison you.

## Abilities

### Passive Abilities

Absorbing a jellyfish causes you to get poisoned until you spit it out.

### Active Abilties

You will absorb all tier 6 animals and below; animals above tier 6 will be damaged and dealt 15% slowness.
Food absorbed through the suction won't regenerate your boosts but will heal you.
The power of the suction depends on the target's speed.

## Suitable Biomes

* The suitable biomes for the whale are the ocean, ocean surface, arctic, and arctic surface.
	+ If a whale enters the ocean, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a whale enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a whale enters the deeeep, it will lose oxygen and pressure.
	+ If a whale enters the swamp, it will lose oxygen and salinity.
	+ If a whale enters the swamp surface, it will not regenerate salinity.

## Diet

This is a complete list of food that whales can eat.

## Hiding Places

This is a complete list of terrain that whales can hide in.

## History

This section highlights all the changes made to the whale in documented updates so far. A full changelog can be found here.
Manatee

The **manatee** is a tier 9 animal.

## Mechanics

* Snapping turtles evolve into manatees.
	+ 42,000 XP is required for a snapping turtle to evolve into a manatee.
* Manatees evolve into crocodiles, hippos and eagles (player-determined).
	+ 48,000 XP is required for a manatee to evolve into any of those animals.
* Manatee drop meat upon death.
* As a manatee, friendly fire is turned off for other manatees: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

If you hit a swamp animal they lose this buff.

## Suitable Biomes

* The suitable biome for the manatee is the swamp.
	+ If a manatee enters the ocean, it will lose salinity and oxygen.
	+ If a manatee enters the ocean surface, it will not regenerate salinity
	+ If a manatee enters the arctic, it will lose temperature and salinity.
	+ If a manatee enters the arctic surface, it will lose temperature and it will not regenerate salinity.
	+ If a manatee enters the deeeep, it will lose pressure and salinity.
	+ If a manatee enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that manatees can eat.

## Hiding Places

This is a complete list of terrain that manatees can hide in.

## Tips And Tricks

* The healing ability of the Manatee can heal more than the salinity damage, provided the Manatee is damaging a hermit crab shell.
* Your healing abilities can help you kill some tier 9's and even finish off tier 10's
* in extreme situations, manatees can kill sunfishes if they're lucky
Humboldt Squid

The **Humboldt squid** is a tier 9 animal. It is based on its real life counterpart, *Dosidicus gigas*, which is known for living in large shoals and being cannibalistic.

## Mechanics

* Octopus can evolve into Humboldt squid (player-determined).
	+ 42,000 XP is required for any of those animals to evolve into a Humboldt squid.
* Humboldt squid evolve into Giant Squid and Colossal Squid and Giant Pacific Octopus.
	+ 48,000 XP is required for a Humboldt squid to evolve into any of those animals.
* Humboldt squid drop meat upon death.
* As a Humboldt squid, friendly fire is turned on for other Humboldt squid: meaning you can damage them or be damaged by them. This is the only tier 9 that can damage its same animal.

## Abilities

### Passive Abilities

* When attacking the same enemy twice you get a +7% damage, if attacked again damage increases into +14%, buff stackable 3 times (+21% total).

Drone stats: HM: 4.0 (400 total), DM: 4.0 (80 total).
The drones attack the last target you have attacked.

## Suitable Biomes

* The suitable biome for the Humboldt squid is the deeeep.
	+ If a Humboldt squid enters the ocean, it will lose pressure.
	+ If a Humboldt squid enters the ocean surface, it will lose oxygen and pressure.
	+ If a Humboldt squid enters the arctic, it will lose pressure.
	+ If a Humboldt squid enters the arctic surface, it will lose oxygen and pressure.
	+ If a Humboldt squid enters the swamp, it will lose pressure and salinity.
	+ If a Humboldt squid enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that Humboldt squid can eat.

## Hiding Places

This is a complete list of terrain that Humboldt squid can hide in.
Colossal Squid

The Colossal Squid is a tier 10 animal. It is based on its real life counterpart, *Mesonychoteuthis hamiltoni*.

## Buffs

* You gain **+4% more speed** **every slap** **by clicking (stackable 6 times)** and it also **slow** the enemy´s speed by **30%** and **bleed them** for **1 second**. It cost **half boost**. ***(speed 124%)***.
* **Immune** to ***deep corals***.

## Mechanics

* Humboldt squid can evolve into either Colossal Squid, Giant Pacific Octopus, or Giant Squid.
	+ 48,000 XP is required for a Humboldt squid to evolve into a colossal squid.
* Colossal squid do not evolve into any other animals, as they are a top tier animal.
* Colossal squid drops currently the 2nd most meat upon death, the first being the Lion's Mane Jellyfish.
* As a colossal squid, friendly fire is turned on for all tier 1 animals: meaning that you cannot damage them neither can you be damaged by them.

## Abilities

### Active Abilities

Boosting only consumes half a boost bar.
 Slash |  | 0.8 seconds
 Grab Break |  | 0.8 seconds

### Formerly abilities

of a simple slash, you would instead coil
your tentacles around the target animal,
doing DPS. They can shake out in a
manner similar to anaconda's charged
boost.
This was removed in the February 19
update.

## Suitable Biomes

* The suitable biome(s) for the Colossal Squid is the Deeeep only.
	+ If a colossal squid enters the ocean, it will lose pressure.
	+ If a colossal squid enters the ocean surface, it will lose oxygen and pressure.
	+ If a colossal squid enters the arctic, it will lose temperature and pressure.
	+ If a colossal squid enters the arctic surface, it will lose oxygen, temperature, and pressure.
	+ If a colossal squid enters the swamp, it will lose pressure and salinity.
	+ If a colossal squid enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that colossal squid can eat.

## Hiding Places

This is a complete list of terrain that colossal squids can hide in.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the **Colossal Squid**.

### Realistic Skins

Realistic skins can be used at every time of the year. They are mostly based on real-life species or adjectives such as 'Battle-Scarred' or 'Dark'.

## History

This section highlights all the changes made to the colossal squid in documented updates so far. A full changelog can be found here.

 February 19th, 2020 (Beta) | Colossal squid was reworked to what it is now
Parrotfish

Credits

The **Parrotfish** is a tier 5 animal.

## Mechanics

* Tier 4 animals evolve into Parrotfish.
	+ 18,000 XP is required for a tier 4 animal to evolve into a Parrotfish.
* Parrotfish evolve into tier 6 animals.
	+ 24,000 XP is required for a Parrotfish to evolve into a tier 6 animal.
* Parrotfish drop meat upon death.
* As a Parrotfish, friendly fire is turned off for other Parrotfish, Oarfish, and Whales, meaning Parrotfish cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* The parrotfish is not slowed down by coral fans or table corals.

### Active Abilities

* Boosting causes the Parrotfish to dash and deal 25% more damage to animals you hit.

If the Parrotfish is hit, the mucus will absorb the damage and deal knockback, and and can be destroyed when it reaches 0 HP. The mucus cannot block status effects.

## Suitable Biomes

* The suitable biome for the Parrotfish is the ocean.
	+ If a Parrotfish enters the ocean surface, it will lose oxygen.
	+ If a Parrotfish enters the arctic, it will lose temperature.
	+ If a Parrotfish enters the arctic surface, it will lose oxygen and temperature.
	+ If a Parrotfish enters the deeeep, it will lose pressure.
	+ If a Parrotfish enters the swamp, it will lose salinity.
	+ If a Parrotfish enters the swamp surface, it will lose oxygen and not regenerate salinity.

## Diet

This is a complete list of food that Parrotfish can eat.

## Hiding Places

This is a complete list of terrain that Parrotfish can hide in.
Arctic

* Arctic are inside the deeep.io biomes. it is a Flairs Used is a cold, Salt and Shallow.

Animals that can live here the:
Icefish,
Worm,
King Crab,
Lamprey,
Jellyfish,
Squid,
Little Auk,
Seal,
Bobbit Worm,
Ray,
Lobster,
Penguin,
Sea otter,
Octopus,
Sea Lion,
Leopard Seal,
Narwhal,
Beluga Whale,
Japanese Spider Crab,
Basking Shark,
Polar Bear,
Wolf Eel,
Elephant Seal,
Warlus,
Giant Pacific Octopus,
Goblin Shark,
Sleeper shark,
Bald Eagle,
Bowhead Whale,
Whale,
Humpback Whale,
Beaked Whale,
Cachalot,
Halibut,
Orca，
Pollock(NPC),
Baby penguin(NPC),
Lion's Mane Jellyfish(NPC).

* there are hideouts that can appear here the：

* there are props that can appear here the：

 Sargassum

* there are foods that can appear here the：

* If only adapted to warm animals enter, it will lose temperature.
* If only adapted to shallow animals enter, it will lose salinity.
* If only adapted to deep animals enter, it will lose pressure.
Airboost

Airboosting is when an animal boost out of the water and go flying in the air in a high speed. It is considered as one of the fastest methods of travelling, but it is hard to control its accuracy.

Airboost is a boost mechanic that allows the player to fly on huge distances.

## Which animals cannot airboost

* Category 1: flying animals. Little Auk, Seagull, Duck, Bat, Pelican, Eagle.
* Category 2: animals with no dash boost. Worm, Whale shark, Halibut, Cachalot, Whale, Goblin shark, Sleeper shark, Sunfish, Napoleon Wrasse, Hippo, Walrus.

## How to airboost

Firstly, find any water surface. At the secon step you need to check if you have boosts and get out of the water a little. Then boost. If all worked, you must fly with enormous speed.

## Airboost using

* You can escape from predators by airboosting away (but they can do it too).
* If you are near surface, you can dive quickly by airboosting right down. It may require some skill.
* If you are at flight right now, but you suspect that predator from which you are escaping is going to airboost too, you can boost again downwards.

## Airboost dangers

* Usually you don't know where you are landing. There is a small probability that you would fall right into someone's jaws, especially if you have a small amount of HP.
* Airboost can throw you onto island. There you can run out of oxygen (if you are a water-breathing animal).
* While flying, you can accidentally crash into another player who is also airboosting or moving as flying animal. Your speed will be reduced to 0 and you will fall down.
Bowhead Whale

The Bowhead Whale is a tier 10 animal. It is based on its real-life counterpart, *Balaena mysticetus*.

## Mechanics

* Beluga whales can evolve into bowhead whales.
	+ 48,000 XP is required for beluga whales to evolve into bowhead whales.
* Bowhead whales do not evolve into any other animals, as they are a tier 10 animal.
* Bowhead whales drop meat upon death.
* As a bowhead whale, friendly fire is turned off for all tier 1 animals, meaning you can't damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can dig through any land above the surface of the water, particularly icebergs.

## Suitable Biomes

* The suitable biomes for the bowhead whale are the arctic and the arctic surface (cold, shallow, and salt biomes in beta)
	+ If a bowhead whale enters the arctic, it will lose oxygen, however its oxygen time is long enough for this to not matter.
	+ If a bowhead whale enters the ocean, it will lose temperature and oxygen.
	+ If a bowhead whale enters the ocean surface, it will lose temperature.
	+ If a bowhead whale enters the deeeep, it will lose pressure and oxygen.
	+ If a bowhead whale enters the swamp, it will lose salinity, temperature, and oxygen.
	+ If a bowhead whale enters the swamp surface, it will lose temperature, and it will not regenerate salinity.

## Strategy

* Similar to Beaked Whale, you have a ranged attack. Keep this in mind when fighting opponents.
* Your icewalls provide a possible escape chance to regain boosts or to wallpin enemies.
	+ Despite this, Whales can simply use their boost to stop the Icewall from pushing them, and ultimately remove the icewall's speed.
* Icebombs do burst damage, so this can stop a very compact team in PD / TFFA, or heavily damage them.
	+ Your icebombs can also damage sand-blocks from Napoleon Wrasses. This is only useful in PD, where the abilities of the Napoleon Wrasse do well.
* Your icebombs will knockback enemies in the direction you were facing when you fired it.
* Your damage is around the same as a Humpback Whale, so you will need to use your Icebombs for mostly offense.
* Due to your low damage, you will most likely lose a facetank against opponents like a Cachalot or a Beaked Whale.
* Keep at least one boost on you so you can fight back in an emergency.
* In 1v1, don't try to spam icewalls; this is a tactic already known by other players, so they will just hit and run to deal more total damage than you, ultimately winning. Instead, try to go offensive and utilize your icebombs.
* You can easily get countered by fast animals like Marlins or Leopard Seals (if they know what they are doing), who can easily outrun your icebombs and your icewalls.

## Skins

The bowhead whale currently doesn't have any skins.

## Trivia

* The bowhead whale's ability to make Icebombs and Icewalls is slightly based off the fact that in real-life, their heads let them break Arctic ice.
A Time for Remembrance

***A Time for Remembrance*** is a short story written by Will McDermott in the format of a letter from Barrin to his daughter Hanna. It was originally published in November 1998 in *The Official Guide to Urza's Saga*.

Barrin's letter details his knowledge of Urza's history with Phyrexia.

## External links

* Short stories by Will McDermott
* PDF direct link
* Squirle (June 19, 2016). "A Time for Remembrance". *Multiverse in Review*. Tumblr.</ref>
Ad'Amra

**Ad'Amra** was a daughter of Red Donald who fought with her father's army across the Domains. She began to learn blue magic from Arcus of the High Council of Mors Ridge while her father's army camped there, including the Spell of Making. There, she fell in love with Ham of the council.

Ad'Amra became general of the Army of the Valley when Palladia-Mors was awakened and attacked by a horde of orcs and undead, killing Red Donald. She used the Spell of Making to distract Palladia-Mors so the Chromium dragon could again cast the stasis spell on Palladia-Mors. After the battle, Ad'Amra said goodbye to Ham, who was the Elder Dragon Chromium Rhuell in human form.
Aegis counter

**Aegis counters** are a type of counter that may be placed on a creature to temporarily Exile it.

## Description

Livio, Oathsworn Sentinel from *Commander Legends* is the first card to use Aegis counters. The counters are placed on a creature as its owner Exiles it and then allows for it to be returned to the Battlefield under its owner's control. This acts as temporary protection for the creature.

## Trivia

* Aegis is a term for protection thus describing the effect of the counters.
1v1 Commander

**1v1 Commander**, not to be confused with Duel Commander, is a *Magic Online* format.

On May 10, 2017, *Magic Online* launched tournament play for 1v1 Commander consisting of two-player queues and a Friendly Constructed League, and created a separate ban list for *Magic Online* Commander.

Players have a starting life total of 30. 1v1 Commander has its own banned list.

An important rule, which differentiates the format from any other Commander variant and option, is that you may only have one commander. Creatures with a partner ability function as if they did not have that ability.

The mulligan system is the same as for sanctioned formats, and the construction rules follow the same color identity rule as the multiplayer version does.

## References

1. ↑ Bryan Hawley (May 3, 2017). "MTGO 1v1 Commander Starts May 10!". *magicthegathering.com*. Wizards of the Coast.
2. ↑ Bryan Hawley (July 20, 2018). "Magic Online 1v1 Commander Update". *magicthegathering.com*. Wizards of the Coast.
Adriana Vallore

**Adriana Vallore** is a knight from Fiora.

## History

Adriana was the Captain of the Guard under King Brago. She took his sword after his death and quit her job on the day of Queen Marchesa's coronation. Inspired by Kaya's parting words, she plotted to overthrow the monarchy of Paliano and build a republic with Selvala as the figurehead.

Adriana's city guard was thrown over in favor of troops loyal only to Marchesa, and many were imprisoned. Adriana staged some daring rescues to bring her former guards to her side.

## In-game references

Represented in:

* Adriana, Captain of the Guard

Associated cards:

* Adriana's Valor

Quoted or referred to:

* Garrulous Sycophant
* Palace Sentinels
* Wings of the Guard

## References

1. ↑ Alison Luhrs (2016-08-10). "Tyrants". *magicthegathering.com*. Wizards of the Coast.
2. ↑ Nik Davidson (August 24, 2016). "Leovold's Dossiers". *magicthegathering.com*. Wizards of the Coast.
Adam Yurchick

**Adam Yurchick** is an American former professional player. Although he never made it to the top eight of a Pro Tour, he was close on several occasions, including a ninth-place finish at PT Hollywood 2008. He has six Grand Prix top eight finishes including a win at GP Houston 2010. He was a member of the 2009 United States national team after having placed second at the US National Championship.

## External links

* Lifetime Top Finishes
* Lifetime Grand Prix Top 8s
* Top 200 All-Time Money Leaders
Lion's Mane Jellyfish

The Lion's Mane Jellyfish (often abbreviated as **LMJ)** is an unplayable animal that spawns randomly in the Ocean and Arctic biomes.

## Mechanics

* The Lion's Mane Jellyfish roams around randomly.
* If hit by anyone, the Lion's Mane Jellyfish will turn around so its back will face the user.

## Abilities

### Passive Abilities

* If an animal attempts to touch the Lion's Mane Jellyfish's back, they will be hit for 15% of their normal HP and will get poisoned.
	+ The poison applied is 40% stronger than that of normal poison.
* The Lion's Mane Jellyfish is incapable of being poisoned.

## Biomes

Spawns randomly in the arctic and the ocean.

## Trivia

* The Lion's Mane Jellyfish and the Giant Siphonophore and the remora are the only unplayable animals that can damage the player.
* Originally, Lion's Mane Jellyfish can hold the pearl in Pearl Defense if thrown to it, despite being an NPC animal, requiring other animals to defeat it to access the pearl, giving another layer of protection to the pearl. (not spawning in pearl defense any more)
* Occasionally, the Lion's Mane Jellyfish will not poison a user who touches its tentacles; this is presumably due to a bug.
2015

The year **2015** was the twentythird year of existence for *Magic: The Gathering*.

## First involved

### R&D

* Tim Aten
* Colin Kawakami
* Jennifer Clarke Wilkes
* Nik Davidson
* Bryan Hawley
* Jackie Lee
* Robert Schuster
* Jonathan Skolnik
* James Sooy
* Gerry Thompson
* Chris Tulach

### Artists

*Fate Reforged*
* Alejandro Mirabal
* Chris Rallis
* David Seguin
* Jakub Kasper
* Lake Hurwitz
* Lius Lasahido

*Dragons of Tarkir*

* Joseph Meehan
* Raf Sarmento

*Magic Origins*

* Anna Steinbauer
* Bastien L. Deharme
* Deruchenko Alexander
* Josu Hernaiz
* Miles Johnston
* Tianhua X
* Victor Adame Minguez
* Yan Li

*Battle for Zendikar*

* Ben Maier
* Greg Opalinski
* Jama Jurabaev
* Jeremy Wilson
* *Commander 2015*
* Alisa Lee
2010

The year **2010** was the eighteenth year of existence for *Magic: The Gathering*.

## Publications

* The Curse of the Chain Veil (cancelled)
* Path of the Planeswalker (January)
* Zendikar: In the Teeth of Akoum (April)
* Test of Metal (October)

## First involved

### R&D

* Kelly Digges
* Zac Hill
* Scott Johns
* Chris Millar
* Lee Sharpe
* Matt Tabak

### Artists

*Worldwake*
* James Ryman
* Johann Bodin
* Svetlin Velinov
* Tomasz Jedruszek

*Rise of the Eldrazi*

* Erica Yang

*Archenemy*

* John Stanko

*Magic 2011*

* Anthony Palumbo
* Drew Baker
* Efrem Palacios
* jD
* Lucas Graciano
* Ryan Yee
* *Duel Decks: Elspeth vs. Tezzeret*
* Whit Brachna

*Scars of Mirrodin*

* David Rapoza
* Jana Schirmer
* Johannes Voss
* Marc Simonetti
* Randis Albion
Adair River Span

**Adair River Span** is an ancient oak treefolk of Lorwyn. As a monk, Adair chooses not to wield any weapon, instead using his fists to fight those he encounters while roaming the plane seeking to prove his battle prowess. He is especially fond of fighting giants, of whom he once defeated two at the same time (one with his fists, the other with his caustic insults). So robust is Adair that, on a bet, he once drank the entire Honeystone River dry all on his own. He has amassed a great number of folktales around his person in his countless years of wandering.

Adair was a good friend of the ash sage Flann, and is currently seeking her out, unaware that she has been killed.

## Sources

* Doug Beyer (December 19, 2007). "Folk of the Non-Pines". *magicthegathering.com*. Wizards of the Coast.