Mundassia

One of the most populated Continents in all of Immorhia and indeed the most developed region in the Known World only competed by Omnieve and Duloth. It is a lush and fertile land with moderately sized mountains, many freshwater rivers and unique animal life.

## Summary

The Land of Mundassia is often colloquially known by scholars as the "Cradle of Humanity" either due to the belief that Humanity originated from the continent or that it is simply the place where Humanity has the strongest ties of history and culture. Through the ages Mundassia has been at the centre of world events and has produced some of the world's most well-known heroes earning for itself amongst other things a reputation of being a land of Fable and Valour.

Despite the many accomplishments of the civilizations of Mundassia it is not the same land that has birthed this mythos for since the Sundering of Gilder the land has lost much of its heritage and from the Wound where Gilder once lay now terrible horrors, monstrosities and evil magics lurk forth slowly with the same seemingly malevolent desire to consume others as the Wound consumed Gilder. This has resulted in the heroes of today being tested to live up to age-old mantles to battle against the Werewolf infestation in Entyr, the cursed man of gold in Iellas and its Krakens, the Undead Curse of Arleans and the Vampires of Hamlin.

Nevertheless, the remaining Kingdoms in Mundassia continue to place themselves at the forefront of this world's affairs as far as they care to in order to assert old prestiges.

## Kingdoms

**The Kingdom of Gilder** - Defunct. The most ancient of the Mundassian Kingdoms Gilder was destroyed during the Sundering. Before this Gilder had the oldest kept historical manuscripts that have been lost to time, advancements of technology and magic that have been forgotten and traditions that are kept by the surviving Kingdoms but no better than Arleans when it stood.

**The Kingdom of Arleans** - Defunct. Once considered the Pre-Eminent Kingdom of all Humanity after the Sundering of Gilder and was owed deference from the other Kingdoms due to its closeness to Gilder's legacy. Now it has fallen to Curse and Blight, Dead now rule what is left of the land while the Arleanian Redemption League fights to restore it.

**The Kingdom of Hamlin** - The Hermit Kingdom of Mundassia, Hamlin is trapped in what seems to be an almost forever war with the Kingdom of Dedrokh since the Years of the Dragon King. Hamin's greatest quality is perhaps its deep-rooted spirituality and introspection given it sage wisdom among the nations.

**The Kingdom of Dedrokh** - Spawned from the invasion of the Dragon King some centuries ago now, this Kingdom is the only one amongst all Mundassia to not be a Human Kingdom. This Orcish realm continues the mission that the Dragon King led them on which was to carve out a new land for the Orcs to cultivate for themselves.

**The Kingdom of Molhs** - The most looked down on Kingdom, the People of Molhs are often derided for their name "Molhsons" claiming among things that the suits of armor belonging to their armies likens them to Molemen. Even so, the Kingdom of Molhs is a pinnacle of equality and justice boasting the best Laws and Courts in the Land.

**The Kingdom of Austonia** - The most internally peaceful Realm of Mundassia, Austonia has succeeded Gilder in having an effective bureaucracy and enlightened leadership bent towards innovation and scholarship. Life is usually such a bore in fact that many peasants simply turn to gossip-mongering out of boredom and tend to crowd around whenever there is a buzz in town.

**The Kingdom of Legovina** - The North-Eastern Kingdom of Mundassia is perhaps lesser well known for good things. It is subject to feudal conflicts with the Cqish, is thoroughly split by an internal imbalance of power and despite inheriting some of Gilder's legacy it is not particularly known for being much good at any of them.

    **The Kingdom of Cque** - This Kingdom carries the greatest militarist tradition among the Mundassian Kingdoms to the point that scholars believe it overshadows even Gilder's Military legacy. With the Fall of Arleans, Cque has asserted that it now stands as the Pre-Emminent Kingdom of the Continent and its experienced Military Nobility seek to prove this assertion.

**The Kingdom of Entyr** - Although beset by a Werewolf problem that has persisted for over a 100 years, this Kingdom is considered one of the most hardy peoples in all the world. They have resisted against a militarily superior Cque with greater than expected success and still boasts a great deal of wealth from rich natural resources.

**The Kingdom of Iellas** - The Mercantile Capital of the Continent, Iellas carries in the greatest possible respect Gilder's legacy of Trade and Mercantilism. Boasting one of the Strongest Navies in the World, this Kingdom enjoys being able to maintain its peace, stability and wealth by the fact that it can cut off trade and raid any of its competitors with impunity.