Spawn

Part of a series: Editor

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These are some spawns as they appear within the Editor Preview in Bonk the HTML5-based Bonk.io. Spawns within the yellow box, are for spawns that are only for a single team, Team (Red, Blue, Green, Yellow). The spawn in the purple circle is for a FFA only spawn. The spawn in the red circle is an empty spawn, with no groups allowed to use it. Then the green box contains combinations of spawns that have multiple teams attached to them.

There spawn colors within the Flash-based Bonk.io. Red Team only, on the left side, and FFA only spawn in the middle, and a Blue Team only spawn on the right. Note that spawn group stacking is an option in the Flash-based Bonk.io, but it always appears the colour red, unless the Red Team is turned off for that spawn.

**Spawns** are a feature within the Editor from the Flash-based Bonk.io, and have been carried over to the HTML5-based Bonk.io. They allow for players to set the starting positions for players within maps.

## **How to Use** *(HTML5-based Bonk.io)*

Within the Editor, spawns have multiple settings on their settings that can be used to directly locate and modify them. Below is a list of these features.

##### \*\*\*Some features within the Map Properties, do modify spawns, refer to that page for information on those settings.

**X/Y** - The location of the spawn that is being set, based on a flat coordinate plane. To move objects horizontally, modify the X value, to move objects vertically, modify the Y value.

**Start Speed X/Y** - The velocity in a certain direction a player will move, once they spawn. To make players move in a horizonal direction once they spawn, modify the X value, to players move in a vertical direction once they spawn, modify the Y value.

**FFA/ Team (Colour) Uses** - The option to enable or disable players from certain teams or in FFA mode to use certain spawns. Note that when multiple groups are put under the same spawn, it is randomly based which group would end up spawning there in-game, and also shows up as a combination of those group colors within the Editor. When no groups are selected, no players can spawn within it, and it would show up as grey within the Editor.

**Priority** - The option to make certain spawns favored to be filled in by a player first once the game starts. The larger the number is listed within the box, the higher up it would be listed for a player to spawn in it. In the case that there is more players spawning than available spawns, it would restart again through the list, leaving multiple players to spawn in the same location.

## **Differences within the Flash-based Bonk.io**

**Max/Min Values -** The maximum and minimum values were closer to 0 within the Flash-based Bonk.io, such as only allowing a max/min start speed of 999/-999. Within the HTML5-based Bonk.io, this has since been changed to 9999/-9999.

**FFA/Team Uses -** Only options for FFA, Red Team, and Blue Team were available within the Flash-based. The team options of Yellow Team and Green Team have since been added into the HTML5-based Bonk.io.

**Editor Previews -** Spawns within the Flash-based Bonk.io, only relied on using the colors teal (FFA), blue (Team Blue), and red (Team Red), for spawn colors in the Editor Preview, even if the spawn has checked multiple of those options. Along with this, if a spawn was left with no group options turned on, it appeared invisible. In the HTML5-based Bonk.io, it now combines the group colors into strips within the Editor Preview, and has spawns with no group options turned on, to appear grey.