Abathur

Title
 Role
 Franchise

**Abathur**, the Evolution Master, is a melee Support Hero from the *StarCraft* universe. Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the Zerg from the genetic level up.

Abathur is a unique Hero who can manipulate the battle from anywhere on the map. In doing so, he can help his team secure big advantages and shape the flow of battle.

## Background

 This section concerns content exclusive to the *StarCraft* universe.

From their conception, the Zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will. As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the Zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the Swarm forward... and change it utterly in the attempt.

Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of Zerg DNA into mutations of existing Zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Zerg Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled. It was Abathur who designed the Queen of Blades, Sarah Kerrigan, as a deadly psionic agent of the Swarm.

Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over the years following the death of the original Zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any Zerg it stumbled across, and grew fixated on diversifying the Swarm in the service of the new Queen of the Zerg, Kerrigan.

During the Second Great War, Abathur once again aided Kerrigan after her deinfestation by a Xel'Naga artifact, perfecting her Swarm as she rebuilt it for a final confrontation with her nemesis, the Terran Dominion emperor Arcturus Mengsk, and continuing to serve her for the following years.

After Kerrigan's ascension to Xel'Naga, Broodmother Zagara was given control of the Swarm, and had Abathur use Xel'Naga essence gifted by Kerrigan to help regrow life in the sector as a means to negotiate peace in the war's aftermath. This however enraged Abathur, who saw the creatures they were creating as non-Zerg, and saw peace as contradictory to the Swarm's purpose. Creating his own breed of Zerg imbued with Xel'Naga essence, Abathur staged an silent uprising against Zagara during a peace talk with the Dominion and Daelaam with the hope of igniting hostilities between the three races and destroying the adostra, the Xel'Naga creatures Abathur saw as an abomination. However, a survey team sent to the surface uncovered Abathur's plot and stopped his coup, and Zagara mutilated Abathur, keeping him alive as she still had use for him, but imprisoning him.

## Gameplay

Abathur plays differently from every other Hero in the game. With extremely low health and negligible Basic Attack damage, he needs to avoid direct confrontations with enemy Heroes. He instead applies pressure to the map through use of his global Abilities, and participates in team fights by empowering his allies with Symbiote. Abathur requires your team to play differently than normal, and you will have the most success when your teammates understand this.

Abathur's biggest strength is being able to contest map objectives while soaking experience. This is done by moving Abathur within range of Minions and then using Symbiote to assist your team. This creates an experience advantage over the enemy team. According to the former World Champion Fan Yang: "Most Abathur players will not utilize their body very well and just sit somewhere safe, but they're not actually soaking any experience. Always be aware of where the body is and make sure it's in a useful place where you can soak." Additionally, Locusts will passively push the lane you are closest to. They have a constant influence on a lane's balance. It is ideal to place yourself near an empty lane when possible, in order to create static lane pressure that will force an enemy to rotate to you. If the enemy team has one of their Heroes soak a lane to try to catch up, then your team is at a significant advantage in any team fight that occurs during that time. Abathur's win condition is to be more places at once than his enemy, and overwhelm the other team with a constant stream of subtle pressure. Abathur is very strong on large maps that feature frequent objective spawns, which allow him to be somewhat ignored for some of the match. These maps allow him to either soak an advantage, or force the enemy team to split. His strength, however, is also his weakness. Abathur may get comparatively less value on small maps that feature fewer lanes, team fights near lanes, or objectives that do not require immediate rotations.

Symbiote defines Abathur as a Hero. By creating a direct link between him and any allied Hero, Minion, or Structure, Symbiote allows Abathur to soak or assist allied targets in a global manner. Symbiote is often refered to as "Aba hat" or simply "hat" due to its appearance. While Symbiote is active, you will have access to three additional Abilities that will originate from or benefit the hosted target: Stab, Spike Burst, and Carapace. While Symbiote is active, you soak all nearby XP. It can be used on Heroes, Mercenaries, Minions or Summons, but not Elite Mercenaries (like Bosses), Vehicles or Monsters like Dragon Knight or Punishers. During team fights, Symbiote should almost exclusively be placed on your frontline melee Heroes. Stab and Spike Burst have relatively short ranges, and Melee Heroes will naturally position so that you can use them effectively.

### Strengths

* Can soak multiple lanes at once, creating an XP lead.
* Excellent synergy with specific Heroes like Illidan, Tracer or the Butcher.
* One of the best split-pushing Heroes in the game.
* Can teleport anywhere on the map (provided there is vision) using Deep Tunnel.
* Toxic Nest is excellent at spotting and dismounting enemies attempting to gank allies or sneak objectives.

### Weaknesses

* Weak early game.
* Body is extremely vulnerable if found.
* Requires very good multitasking and map awareness.
* Team must adapt to Abathur's unique gameplay style in order to succeed.
* Viability is very dependent on the map and team compositions.

## Abilities

*See **Data page** for a table of scaled values at key levels.*

Locust Strain
 Cooldown: 15 seconds
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 16 seconds, have 350 Health and deal 46 damage with each Basic Attack. Locusts deal 25% bonus damage to enemy Structures.

**Type:** Summon

**Locust****Type:** Active**Scaling:** 4.00% (damage & Health)**Targeting:** Automatic**Health:** 316**Basic Attack damage:** 46**Attack speed:** 1.00**Attack range:** 1.5**Movement Speed:** 3.25

* Damage bonus to Structures stacks additively with other offensive damage modifiers that can affect Locusts' Basic Attack damage.

Q
Symbiote
 Cooldown: 4 seconds
Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.

**Type:** Invulnerable summon**Affects:** Allies**Targeting:** Unit target**Cast time:** 0.5 + 1.0 seconds**Range:** Global

* Allied and enemy Symbiote hosts display a crown icon above their portraits on the Minimap.
* Symbiote will be paused if the allied target enters a Stasis effect. Symbiote can still be canceled in these situations, but no Symbiote Abilities can be used.

Q
Symbiote - Stab
 Cooldown: 3 / 1.0 seconds
Shoots a spike toward target area that deals 119 damage to the first enemy it contacts.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target**Properties:** Skillshot**Cast time:** Instant**Range:** 8.75**Hitbox:** 1.25 x 1.75**Missile speed:** 25

* Starts with 2 charges.

W
Symbiote - Spike Burst
 Cooldown: 6 seconds
Deals 120 damage to nearby enemies.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Targeting:** No target**Properties:** Area of Effect**Cast time:** Instant**Area of Effect:** Circle**Radius:** 4.0

E
Symbiote - Carapace
 Cooldown: 6 seconds
Shields the assisted ally for 150. Allied Heroes are healed for 22 Health per second while the Shield is active. Lasts for 6 seconds.

**Type:** Healing / Shield**Scaling:** 4.00% (both)**Affects:** Non-Structure allied Heroes, Monstrosity / Allies**Targeting:** No target**Cast time:** Instant**Tickrate:** 1.0 per second

* Healing ends immediately if Shield is destroyed.

W
Toxic Nest
 Cooldown: 10 seconds
Spawn a mine that becomes active after a short time. Deals 153 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.

**Type:** Summon**Scaling:** 4.00%**Targeting:** Point target**Cast time:** Instant**Range:** 70

* Toxic Nests align with the map grid, i.e. each 1 x 1 square can hold only 1 Toxic Nest.

**Toxic Nest****Type:** Passive**Scaling:** 4.00% (health)**Properties:** Invisible**Health:** 80**Basic Attack damage:** -**Movement Speed:** -**Sight radius:** 3.5**Unit radius:** 0.5**Arming delay:** 5 seconds

* After the arming period Toxic Nest becomes invisible, grants vision around it and is capable of exploding.
* Invulnerable targets will detonate any *Toxic Nest*s they walk over, though they are completely unharmed by the explosion.

**Toxic Nest Explosion****Type:** Spell Damage**Scaling:** 4.00%**Properties:** Area of Effect**Area of Effect:** Circle**Radius:**
- Trigger: 1.5
- Damage: 2.0

R
Ultimate Evolution
 Cooldown: 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

**Type:** Summon**Affects:** Allied Heroes**Targeting:** Unit target**Properties:** Channeled cast (stationary), Stasis**Cast time:** 1 + 0.0625 seconds**Range:** Global

* Interrupting the Ability puts it on a 10 second cooldown.
* The target of *Ultimate Evolution* must be a real Hero; other Heroic Targets, like Heroic Pets and Vehicles, cannot be cloned.
* Upon successfully casting *Ultimate Evolution*, Abathur is put in Stasis for its duration. In addition to usual effects of Stasis, Abathur is removed from ground plane (disjoints certain projectiles), has no collision, cannot regenerate Health, Mana, Energy or Shields and cannot be seen on the minimap or revealed.
* Abathur returns to the same location where he cast *Ultimate Evolution* once it ends.

**Ultimate Evolution Clone****Type:** Hallucination**Scaling:** -**Targeting:** Direct control**Health:** 100%**Damage:** 120%**Attack speed:** 100%**Attack range:** 100%**Movement Speed:** 110%**Sight radius:** 100%

* *Ultimate Evolution* Clone is untalented and does not inherit any progress on baseline quests.
* It is possible to complete baseline quests on the Clone, but any progress and rewards are reset for the next cast.
* Clone does not gain Ability effects that are unlocked by reaching a certain level, such as Muradin's *Storm Bolt* pierce.
* Clone can Mount, use the Healing Fountain and can benefit from, but not directly collect, Regeneration Globes.
* The Clone can fake channeling Objectives, but it cannot complete the channel to capture the Objective.
* The Clone's Summons, including Junkrat's traps, Probius's *Warp Rift*s and *Pylon*s, Lunara's *Wisp*s, and Nova's *Holo Decoy*s do not expire when the Clone expires or is destroyed. However, Misha and Samuro's Images exceptionally do expire.
* There are some limitations and exceptions to cloning certain Heroes:
- Deathwing cannot be cloned due to his Trait.
- Cloning Cho'gall only grants access to Cho's Abilities.
- Cloning a Viking only clones the specific Viking targeted.
- D.Va's clone can only use the form she was cloned from. Pilot D.Va's *Call Mech* is disabled, and activating *Self-Destruct* in Mech mode immediately returns control to Abathur, leaving the exploding Mech on the Battleground. Additionally, if *Ultimate Evolution* expires during this time, the Mech will instantly explode as it does.
- Kharazim's level 1 Talent is inherited, as it is his Trait.
- Murky's Trait, *Spawn Egg*, is disabled.
- Alexstrasza's and Ragnaros's Traits start on full cooldown every time they are copied, making it impossible to use *Molten Core* and *Dragonqueen* during the clone's lifetime.
- The effects of Jaina's *Frostbite*, Malthael's *Reaper's Mark*, Murky's *Slime*, Sylvanas's *Banshee's Curse*, Tassadar's *Psionic Storm*, and Zagara's *Creep Tumor* do not stack and are instead shared, benefiting both the clone and the cloned Hero regardless of who applied the effect.
- Qhira and her Clone can both apply their own instance of Bleed from *Blood Rage*. However, only the unit who placed the first Bleed stack on the unit may activate *Blood Rage* on it. Additionally, the stack count and duration are shared among all Bleeds on the target, allowing both Qhira and Abathur to instantly gain the current stack count on the target and increment and extend each other's Bleed stacks on the target. Bleeds placed by the Clone also remain even after when the Clone has expired.
- Both Probius and his *Ultimate Evolution* Clone can fully interact with each other's *Pylons* and *Warp Rifts*.
* The Clone grants no XP or Takedown credit on death.
* The Clone's Summons do not benefit from this Ability's Spell Power bonus.
* Attack Damage and Spell Power bonuses stack additively with offensive damage modifiers and healing dealt modifiers.

R
Evolve Monstrosity
 Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.

**Type:** Summon**Affects:** Allied Minions & Locusts**Targeting:** Unit target**Cast time:** Instant**Range:** Global

* Cooldown starts when the *Monstrosity* is destroyed.

**Monstrosity****Type:** Active**Scaling:** 4.00% (damage & Health)**Targeting:** Automatic, Direct control**Health:** 1350**Basic Attack damage:** 85**Attack Speed:** 1.0**Attack Range:** 2.0**Movement Speed:** 4.0**Sight radius:** 9.0

* *Monstrosity* can use *Deep Tunnel* on an 80 second cooldown. This cooldown is separate from Abathur's.
* *Monstrosity* can heal in the Hall of Storms.
* Damage bonus from Minion kills stacks additively with itself and **multiplicatively** with offensive damage modifiers that can affect *Monstrosity*'s Basic Attack damage.

Z
Deep Tunnel
 Cooldown: 30 seconds
Quickly tunnel to a visible location.

**Type:** Movement: Teleport**Affects:** Self**Targeting:** Point target**Properties:** Channeled cast (stationary)**Cast time:** 2.5 (ch) + 0 seconds**Range:** Global

* *Deep Tunnel* can be canceled by issuing a "move" or "stop" command.
* *Deep Tunnel* goes on a 10 second cooldown when interrupted by enemy or allied Abilities, including self-canceling.
* *Deep Tunnel* has an allied chat announcement upon activation.

## Talents

1

Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.

**Bonus radius:** 1.0

Envenomed Nest
Toxic Nests deal 75% more damage over 3 seconds and reduce the Armor of enemy Heroes hit by 10 for 4 seconds.

**Type:** Spell Damage / Defensive damage modifier**Scaling:** 4.00%**Affects:** Enemies / Enemy Heroes**Properties:** Armor reduction, Damage over Time**Tickrate:** 1.0 per second (x3)**Damage per tick:** 38.25

* Damage-over-time from multiple Toxic Nests does not stack.

Reinforced Carapace
Increase the Shield amount of Carapace by 40%.

**Type:** Bonus Shield**Scaling:** -**Affects:** Allies

Survival Instincts
Increases Locust's Health by 100% and damage by 60%.

**Type:** Bonus Health, Offensive damage modifier**Scaling:** -**Affects:** Locusts

* Damage bonus stacks additively with other offensive damage modifiers.

4

Adrenal Overload
Heroic Symbiote hosts gain 25% increased Attack Speed.

**Type:** Status effect**Affects:** Allied Heroes**Properties:** Attack Speed

* Does not affect current Symbiote target when Talent is taken. Symbiote must be canceled and re-applied to grant the buff.
* Attack Speed bonus stacks additively with other effects that can affect the target's Attack Speed.

Needlespine
Increases the damage and range of Symbiote's Stab by 20%.

**Type:** Offensive damage modifier**Affects:** Ability**Bonus range:** 1.75

* Damage bonus stacks additively with other offensive damage modifiers that can affect *Stab*'s damage.

Prolific Dispersal
Increase the duration of Toxic Nests by 45 seconds, reduce its cooldown by 2 seconds and add 2 additional charges.

7

Vile Nest
Toxic Nests Slow enemy Movement Speed by 40% for 2.5 seconds.

**Type:** Crowd control**Affects:** Enemies**Properties:** Slow

Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.

**Type:** Shield, Healing**Scaling:** 4.00%**Affects:** Allied Heroes, Minions & Mercenaries**Properties:** Area of Effect**Area of Effect:** Circle**Radius:** 3.0 (1

1) Extended by the target's unit radius.* Is also created by *Hivemind*'s *Carapace* but is not reduced by half for it. *Hivemind*'s *Carapace* also adds a full *Carapace* Shield to the primary *Symbiote* target.

Calldown: MULE
Cooldown: 60 seconds
**Active:**  Activate to calldown a MULE that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.

**Type:** Summon**Targeting:** Point target**Cast time:** Instant**Range:** Global**Summon delay:** 4 seconds

* *Calldown: MULE* can only be cast in visible area.

**MULE****Type:** Active**Scaling:** 43 per minute (Health, up to 30 minutes)**Targeting:** Automatic**Health:** 140**Basic Attack damage:** -**Movement Speed:** 2.5**Sight radius:** 9.0**Unit radius:** 0.375

**Repair****Type:** Healing**Scaling:** -**Affects:** Allied Structures**Targeting:** Automatic**Properties:** Stationary channel**Range:** 1.0**Tickrate:** 1.0 per second**Healing per tick:** 90

10

Ultimate Evolution
Cooldown: 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

Evolve Monstrosity
Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.

13

Spatial Efficiency
Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by 0.5 seconds.

Soma Transference
Symbiote's Spike Burst heals the host for 64 Health per enemy Hero hit.

**Type:** Healing**Scaling:** 4.00%**Affects:** Non-Structure Allies

Bombard Strain
Locust's Basic Attacks become a long-range siege attack and their duration is increased by 75%.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Locusts**Properties:** Attack Modifier, Splash**Attack range:** 7.0**Splash radius:** 0.4

* *Bombard Strain* attacks can be dodged, similarly to Catapults' and Siege Giants' attacks, i.e. they can be dodged, although no preview is shown.
* Against targets within 3 range, fires a projectile that cannot be dodged (except by being disjointed).

16

Envenomed Spikes
Abathur's Symbiote's Spike Burst also Slows enemy Movement Speed by 40% for 2 seconds.

**Type:** Crowd control**Affects:** Enemies**Properties:** Slow

Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.

**Type:** Status effect**Affects:** Non-Structure Allies**Properties:** Movement Speed

Volatile Mutation
Ultimate Evolution clones and Monstrosities deal 137 damage to nearby enemies every 3 seconds and when they die. Enemy Heroes hit heal the clone or the Monstrosity for 100% of the damage dealt.

**Type:** Spell Damage / Healing**Scaling:** 4.00% / -**Affects:** UE Clone & Monstrosity**Properties:** Area of Effect, Lifesteal**Area of Effect:** Circle**Radius:** 4.0**Tickrate:** 0.33 per second

* Damage from *Volatile Mutation* does not benefit from *Ultimate Evolution* clone's damage bonus.

Locust Brood
Cooldown: 45 seconds
**Active:**  Activate to spawn 3 Locusts at a nearby location.

**Type:** Summon**Targeting:** Point target**Cast time:** Instant**Range:** 6.0

20

Evolutionary Link
Increase the duration of Ultimate Evolution by 50%. As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 35% of their maximum Health. Refreshes every 5 seconds.

**Type:** Shield**Scaling:** -**Affects:** Allied Heroes**Tickrate:** 0.2 per second

* Shield from *Evolutionary Link* does not stack with itself.
* If an *Ultimate Evolution* Clone expires or dies while the target of *Ultimate Evolution* (the real Hero) is flagged as Immune to AOE, then that Hero will also receive Shields from *Evolutionary Link* while *Ultimate Evolution* is active on any other target.

Evolution Complete
Increase Monstrosity's Basic Attack damage by 100%.

**Type:** Offensive damage modifier**Scaling:** -**Affects:** Monstrosity

* Damage bonus stacks additively with other offensive damage modifiers that can affect *Monstrosity*'s Basic Attack damage.

Hivemind
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and Shielding.

**Ally search radius:** 10

* *Hivemind*'s abilities have their own base values that are half the original.

Locust Nest
Cooldown: 45 seconds
**Active:**  Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.

**Type:** Summon**Targeting:** Point target**Cast time:** Instant**Range:** 6.0

**Locust Nest****Type:** Passive**Scaling:** 4.00% (Health)**Health:** 319**Basic Attack damage:** -**Movement Speed:** -**Unit radius:** 0.5**Sight radius:** -

## Builds and guides

**Icy Veins Abathur Guide**

**Abathur Community Build Guides @ HeroesFire**

**Abathur Community Build Guides @ Heroes Hearth**

## Trivia

* Abathur first appeared in *StarCraft II: Heart of the Swarm* (March 2013).
* Abathur is voiced by Steve Blum.
* Abathur was one of the 18 Heroes revealed at BlizzCon 2013.
* Abathur has the lowest base Health pool in the game, with 712 health at level 1, and 1502 health at level 20.
* *Heart of the Swarm* implied that Abathur was a huge worm-like creature players only ever saw the top of, which wasn't really viable in *Heroes*. The art team shortened him down so he could scoot around the battlefield.
* Players end up not actually looking at Abathur much while playing him (and the enemy sees him even less), so Blizzard made sure his skins modified his symbiotes and locusts as well as his model.
* The original inspiration behind Abathur was the Overmind with global powers and immobility. The kit evolved to be more mobile to add a dimension both to his strategic location and to give him more personality (he is rarely present on the map instead of never there), and Blizzard mapped/adjusted powers to Abathur instead.
* Every hero in the game has a separate set of lines for when they're cloned by Abathur's *Ultimate Evolution* heroic, save for Abathur himself.
* Abathurs Toxic Next and Symbiote abilities were created for *Heroes of the Storm*, but were later brought to *StarCraft II* as part of his commander in the Co-op Missions mode.
* Locusts are temporary zerg creatures that were introduced in *Heart of the Swarm*, and spawned from swarm hosts.
* Abathur's Z ability, Deep Tunnel, was first usable by players with the Creeper strain of swarm hosts from *Heart of the Swarm*. Deep Tunnel first appeared as an ability of Kerrigan in *Wings of Liberty*, which she uses to escape fatal damage. Many of Abathur's units gain Deep Tunnel in Co-op Missions mode.
* Abathur's Level 4 talent Adrenal Overload is a reference to an upgrade Abathur can give to zerglings in the *Heart of the Swarm* campaign.
* Abathur is the last hero in the game with the Calldown MULE ability at Level 7. MULEs are a terran temporary mining and repair robot in *StarCraft II*.
* Abathur's Level 20 talent Evolution Complete is a reference to the voice line that plays with a zerg player completes an upgrade.

## Gallery

### General

* Abathur's artwork
* Classic Abathur
* Bone Abathur
* Char Abathur

### Abilities

* Q: Symbiote
* W: Toxic Nest
* R1: Ultimate Evolution
* R2: Evolve Monstrosity

### Concept art

* Concept art for Abathur and Pajamathur
* Concept art for Skelethur Abathur
* Xenotech Abathur concept art

## References

1. ↑ A Symbiotic Connection: Tempo Storm Fan's Guide to Abathur
2. ↑ 2.0 2.1 2015-06-12, IGN: How Blizzard's Heroes Went From Concepts to Icons
3. ↑ 3.0 3.1 3.2 Mr. Jack on DeviantArt: Evolution of Abathur
4. ↑ 2014-05-04, Hero Suggestion Overmind. *Blizzard Entertainment*
5. ↑ BlizzHeroes. (2018, January 18). MechaStorm Concept Art. *Twitter*. Retrieved on 2018-01-19.

## External links

* Abathur - Heroes of the Storm
* Abathur - StarCraft II
* April Fools - Pajamathur
* Abathur - StarCraft Wiki
* Abathur Balance Changelog - Heroes Patch Notes
* Abathur Sound Files - Sounds of the Storm

  **Melee Assassins**
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