Squid Menu

Requirements

Either :

* A teleporter room and a Waystone

* A teleporter room and the Jinrai Technique

## How to perform

*(Note that there's many ways to handle all the menus and this is just a few of them, mostly the ones used in MG runs)*

### Method 1 :

1. Go in a teleporter room
2. Use a Waystone while in front of the portal
3. Press "Up" as soon as you use the Waystone
4. You should be teleported back to town, with the teleport map still visible
5. Press Menu
6. Press Map
7. Go into either Archive --> Demons, or Archive --> Items --> Weapons
8. Select an unlocked entry (not necessary Seama)
9. You should be able to move around now

### Method 2 :

1. Go in a teleporter room
2. While facing the exit, use Jinrai and hold "Up" as soon as you do the technique (you need to have a certain amount of FPS to do be able to transition)
3. After the transition, either input LS+RS for the tempload screen, or press and hold Shortcut
4. Press Map twice
5. Depending on which UI you activate in step 3, hide it by inputting LS+RS again or by releasing Shortcut
6. You should be able to move and jump around while still seeing the map screen
7. Open menu and select an unlocked entry in either Archive --> Demons, or Archive --> Items --> Weapons
8. Press Map

## Properties

* There's a few states you can have the glitch in, these are the main ones:

* Standby state: You see the map screen and can move around. This state doesn't yield any benefits by itself. Used for convenience/visibility until you actually need to take advantage of the higher states (which you can switch to at any point, but cannot switch back [for the most part])
* Menu state (locked): You're in the start/pause menu and can move around. Completely deactivates most entities (enemies, most gimmicks, certain NPCs/bosses), while others get temporarily frozen/delayed or displaced/repositioned (case by case). You can't open any other native UI interface in this state, so you can't use Shortcut or switch back to standby state. Visibility becomes limited to your minimap. Cutscenes can still be skipped using the usual start/pause input and it won't close your menu and end the glitch
* Menu state (unlocked): You're in menu state, but with the menu background removed and the camera following Miriam again. You enter this state when, while in any of the menu states, you encounter a scene/event that repositions the camera at non-relativistic coordinates (so while most action / establishing character shots work, just being in a 3D room won't do). You lose the entity manipulation property, but regain visibility and the ability to use any UI interface. Used mostly to put the glitch back on standby, either for the sake of visibility, or in scenarios where you still plan to take advantage of the glitch later on, but have to make sure certain entities are currently running at factory settings. Mandatory for some niche techniques like UI stacking, or scene stacking/storage.
* Squid state: You're in menu state (either one) while specifically having an unlocked bestiary or weapon archive entry selected. Inherits mostly all properties from the current menu state, with the exception of the start/pause button, which will now close your menu and end the glitch if you attempt to skip a cutscene with it. Having squid state active the moment a control robbing event should occur (cutscenes, forced move events, UI prompts) prevents Miriam from losing any of it. The only caveat is that moves which expect their respective buttons to stay pressed will keep toggling themselves off and on again, every other frame until you leave the room, so it's preferable to use alternative methods to move horizontally or gain height during that time.

## Applications

* You can move during cutscenes
* You can do the Save Keep glitch without needing Jinrai

## Video Demonstrations

https://streamable.com/lidm4

https://streamable.com/c7zr4