Διασπορά αρραβώνες Territory Game

The Territory game for διασπορά αρραβώνες is a variant for the card game.

# Territory Cards

In the Territory Game the players make use of Territory Cards. These are Resource Producing Cards that are played in a Territory Field.

## Territory Deck

Your Territory Deck is made up of Resource and Strategy Cards. 75% of the Territory Deck is made up of Resources, with at least 66.6% of the Resource Cards (50% of the Territory Cards) being Basic Resources:

* Warehouse
* Landing Zone
* Power Plant
* Mining Facility
* Oilfield

The other 25% of your Territory Cards consists of Strategy Cards.

## Size of Deck

You should have approximately 1 Territory Card for every 5 Cards in your primary deck.

# Types of Territory Cards

## Resource Cards

There are five Basic Resources: Oilfield, Mining Facility, Power Plant, Supply Drop, and Warehouse. Resource Cards have symbols towards the top of the card that identify how many Upgrades can be attached, the amount of Unit Support granted (generally 0), the Resource Production, and the Storage value. These four stats are repeated at the bottom-left corner of the card. On the bottom right corner of the card is the damage and structure of the card, which is 0/5st for the basic Resource Cards.

## Strategy Cards

Strategy Cards produce Victory Points. If you have a unit card on a strategy card during the standby round then you add the produced victory points to your pool.

# Playing with Territory Cards

## Playing Territory Cards

During your Standby Round you roll a d10. If you roll a 10 then you can play a Territory Card to your Territory Field.

Every Scout you have in play gives +1 to this dice roll. Optionally you can spend Resource to increase the dice result by 1.

## Territory Field

Each player will play any Territory Cards to their Territory Field. They must move a Unit Card to a Territory Card to receive the benefit from the Card; and they only receive the bonus during the Standby Round if they have a Unit Card on that Territory Card.

## Moving between Territories

When a unit card is activated then it can be moved to a Territory Card. Your Unit card can only move to one of your Territory Cards from your Deployment Zone. Once a card is on one of your Territory Cards then it can be moved to another one of your Territory Cards, back to your Deployment Zone, or to another players Territory Card.

## Attacking Outposts

Your card must be on a Territory Card to attack the Opponent's Outpost. This replaces the standard ability to attack a Player's Outpost directly from your Deployment Zone.

## Defending Territory Cards

When a Unit Card is deactivated on a Territory Card then it is defending that location. When defending a location a unit card receives +0/+1. (This bonus is to Survival, some unit cards use Structure however this extra point will still count as Survival and will take damage before applying damage to the Structure, this point of Survival can thus be regained during the end round unlike Structure)

If a card is defending a location then they can optionally retreat when attacked. If they retreat then they receive -1 to their survival until the end round; if they only have 1 survival then they do not receive this penalty.

## Tactical Cards

Some Tactical Cards can only be played as Traps. Playing Tactical Cards as Trap cards requires paying the cost of the Tactical Card and then playing it facedown on a Territory Card that you currently control, if the enemy moves onto this Territory Card then the facedown card immediately comes into play, without needing to pay for it a second time, dealing its effect.