Blinding Light

## Basic Information

**Blinding Light** is the second Chapter in Act 8: The Radiance, and was released on April 19, 2023. It costs 3 energy per tile.

It is preceded by 8.1: Casting Shadows.

## Quests

* 8-2-1: Reflection (Scarlet Witch, Vision, Black Panther)
* 8-2-2: Refraction (Elektra, Domino, Deadpool (X-Force))
* 8-2-3: Diffraction (Nimrod, Joe Fixit, Ronin)
* 8-2-4: Looking Glass (Morningstar, Scorpion, Masacre)
* 8-2-5: Prism (Sersi, Peni Parker, Kitty Pryde)
* 8-2-6: Superposition (Hulk (Bahamet))

## Rewards

### Completion Rewards

* 20,000x 6-Star Hero Crystal Shards
* 1,000x 7-Star Hero Crystal Shards
* 25x 6-Star Signature Stone Crystals
* 1x Tier 5 Class Catalyst Crystal
* 1x 6-Star Generic Rank Up Gem (2 to 3)
* 1x Tier 3 Alpha Catalyst
* 1x Tier 6 Basic Catalyst
* 4x 25% Tier 6 Class Catalyst Fragment Crystals
* 1,500,000x Gold

### Exploration Rewards

* 2x 6-Star Nexus Hero Crystals
* 3,000x 7-Star Hero Crystal Shards
* 50x 6-Star Generic Signature Stones
* 1x 6-Star Generic Awakening Gem
* 2x Tier 5 Class Catalyst Crystals
* 1x 6-Star Generic Rank Up Gem (3 to 4)
* 3x Tier 3 Alpha Catalysts
* 3x Tier 6 Basic Catalysts
* 4x 25% Tier 6 Class Catalyst Fragment Selectors
* 3,000,000x Gold

### Path Rewards

Each reward can be claimed once per Quest.

* 400,000x Gold
* 2x 25% Tier 5 Class Catalyst Fragment Crystals
* 6,000x 6-Star Hero Crystal Shards
* 22,500x Tier 3 Alpha Catalyst Fragments
* 28,500x Tier 6 Basic Catalyst Fragments
* 1x Tier 6 Class Catalyst Fragment Crystal
* 90x Units

## Chapter Information

### Description

Act 8 Chapter 2 opens with Carina interrogating Scytalis, Chapter 1's trap wielding Final Boss, in the hopes of learning more about her mysterious new foes OUROBOROS. When the infamous assassin only manages to raise more questions, Carina must once more head out into The Battlerealm to hunt for clues and uncover the true intentions of her enemies. Her search will lead The Summoner right to the doorstep of Ouroboros's Master Tactician - HULK BAHAMET! Corrupted by Ouroboros, Bruce Banner purged the mind of the Hulk and augmented his gamma infused body to become a living nuclear reactor. Will you be able to survive the fallout, or wind up in critical condition? Face this brand new MCOC villain and find out!

### Quest and Energy

* This Chapter contains 6 Quests, each consisting of:
	+ 6 Paths with 6 Encounter per Path (23 nodes per Path on average)
	+ 3 Final Bosses (Not Path Dependent)
	+ 1-3 Choice Nodes (found just before fighting the Final Bosses)
* Total cost of completion: 414 Energy
* Total cost of exploration: 2484 Energy

### Nodes

#### Global

 **Pulling Rank - 6-Stars** | 6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.

#### Weapon Nodes

* Weapon Nodes are special Buff Nodes that give the Defender a unique and dangerous beneficial ability, which can be countered with Disarm and Unarmed Nodes.
	+ Disarm Nodes allow attackers to disable Weapon Nodes on Defenders by performing certain actions, such as Well Timed Blocks, Wall Knock-Downs, or Intercepting. Once "disarmed", the Weapon Node will go on cooldown for a short period of time before reactivating. When a Weapon Node is disarmed, any effects gained or inflicted by it will be removed from both the Attacker and the Defender. When the cooldown ends, the Weapon Node reactivates on the Defender, leaving the Attacker unable to disarm them again for several seconds.
	+ Unarmed Nodes allow Attackers to deal a huge amount of extra damage while the Defender is disarmed and the Weapon Node is on cooldown. Unarmed Nodes increase the Attacker's damage through specific effects or attacks, such as throwing Special 1 Attacks, inflicting Damaging Debuffs, or striking the Defender's Block.
	+ Capture Nodes allow Attackers to temporarily steal the effects of a Weapon Node for themselves. By performing a specific action while the Defender is Unarmed, the Attacker can gain the benefits of the Weapon Node temporarily, using its abilities to gain Buffs or inflict Debuffs. Similar to Disarming Defenders, when the Capture timer expires all Weapon Nodes effects will be removed, and the Attacker will be unable to disarm the Defender for several seconds.

## References

1. ↑  ACT 8 - CHAPTER 2: BLINDING LIGHT - CAPTURE NODES AND REWARDS REVEALED!. Kabam Forums. April 4, 2023.