Artemis' Notes From The Frontier

**Artemis' Notes From The Frontier - Fishermen's Justice**

*16 Highsun*

There seems to be a bloodthirsty undercurrent in town of late. Since Alexandria and her party returned from the fisherman’s camp, there are tales of a strange druid who might be responsible for the fate of the fishermen. It pains me to see this assumption, based on fear and mistrust of a different god. In the name of Bahamut, I will accompany a party to uncover the truth and try to ensure fairness in any justice meted out. It is an interesting crew… there are the newcomers **Elphim**, a scamp of a halfling who has a mischievousness to her, and **Adalius**, a truly intriguing carnival performer (or at least it seems), along with **Furious**, the fleet-footed (and fisted) wood elf. Of course **Sairina** will once again lead us, I sense she is truly blessed and yet still crippled by self-doubt… hopefully a success here will help her continue her development!

Another reminder to myself that the swamp is dangerous! We came across a drake being harassed by giant wasps. Attempting to help the creature, we were almost set upon by it! It paid no heed to my draconic… maybe it’s not always good to presume the theory from the academy!! Still, no major harm done!

*17 Highsun*

An “odd” evening’s rest… I awoke to the sight of… myself..? It turns out to be a “prank” but I’m not sure what **Adalius** meant by it… the poor lad seems incapable of speech. I’ll try to spend some time with him if I can. There is a sadness there behind the clown makeup.

**Corasir** appeared out of nowhere around mid morning. Alexandria mentioned he was a stout ally, so he was a welcome addition. What was not so welcome was the news that we’d basically been walking in circles for the last day or so… however, with **Corsair**’s help we were able to make our way to the fisherman’s camp for the evening. There’s certainly something unsavoury about this place. It does not feel totally natural…

*18 Highsun*

Well that was an adventure… we arrived at the cave the druid seemed to call home and were immediately set upon by rats, an orc, and a young lad who seemed to be a spellcaster of some sort. Invoking Bahamut’s spirit, I crushed the orc… the intent had been to subdue these people until we could ascertain their motives and guilt but I can only surmise that Bahamut sensed great evil here and intervened with swift justice. The guards dispatched, we made our way into the cave. Taking care to feed the poor creatures they had tied up, we proceeded in - only to be swept out again twice by a tidal wave of sorts. Undeterred, **Sairina** led us further in until we were accosted by the druid and his minions. I lost sight of **Adalius** almost instantly as he seemed to be sneaking into a flanking position (or hiding… it was tough to tell from where we found his unconscious body later) but the rest of the party was pressed heavily with almost all falling at one point or another. I killed another young lad before he could cast a spell… the spirit of Bahamut rages at times! And yet, we were clearly fighting a losing battle. **Elphim**'s spirit impressed as she battled from the floor over and over again (I don't think it's a tactical thing...?) and both **Corsair** and **Furious** struggled manfully against giant weasels and wasps Just as I was about to call on the divine wrath of Bahamut, **Sairina** lept past several foes and almost crushed the druid with a single blow! He surrendered immediately and we escorted him back to Hope for sentencing…