recursal/Fanatic-Fandom huggingface dataset:
Yellow Weakling

## Appearance

The Yellow Weakling is an elite version of the Weakling. It can be found on level 4, as early as room 1.

## Behavior

The Yellow Weakling behaves just like the Weakling. It follows the player until it is killed and does damage on contact. Unlike the Weakling the Yellow Weakling is much larger, and it only appears in one size. It also doesn't emit any light which can make it hard to track.

## Strategy

Because the Yellow Weakling pretty huge it is fairly easy to detect it, but rushing into the room could allow it to hit you. Try to be aware of your surroundings, especially when there are a lot of other enemies near. This will decrease the chance of a Yellow Weakling sneaking up on you. Shot them as they get near you, but don't take too long. Also, try not to go into corners or tight spaces because it could block you off.
House of Redgrave

**House Redgrave of Redgrave** is a **Landed House of the Borderlands** sworn to **House Blackgard of Ebonheart.** They are **Lords of Redgrave.** Their **Sigil** is a sword arm on a red background. Their **Words** are *“Stand Tall Stand Strong”.* The current **Head of House** is **Ser Gyles Redgrave.**
Power Notes

Power notes are abilities that are used on the first row of notes on your skill tree. These abilities are affected by the amount of notes that are on that row, so using all your notes on an ability makes it more useful. Power notes come in many different varieties and act as a special move. You can get power notes from Shops, from beating a boss, and in rare cases you can get power notes from a Yellow Portal.

### Power Notes:

* Double Trouble
* Spin Shot
* Circle Burst
* Riot Shield
Spreader

## Appearance

The Spreader is an enemy that can be found on Level 3.

## Behavior

The Spreader moves close to a player but keeps a small amount of distance. The Spreader will shoot at you from any distance as long as it has you in its line of sight. The Spreader shoots four horizontal bullets that slowly spread out.

## Strategy

Don't get too close to the Shotgun and try not to move in tight areas. If you are far enough, you can weave between its bullets. The Shotgun waits a second before it shoots so take that time to shoot it. You can also dash around the Shotgun and shoot it while it's turning.

## Elite Shotgun

There are four different types of elite Shotguns:

* Yellow Spreader - doesn't emit light

* Green Spreader - faster movement and faster bullets

* Blue Spreader - larger size, increased health, and larger bullets

* Purple Spreader - Splits into smaller Shotguns upon death
Green Cross Turret

## Appearance

The Green cross turret is an elite variation of the Cross Turret. You can find the Green Cross Turret on level 2, and as early as room seven.

## Behavior

The Green Cross Turret operates the same as a Cross Turret, except the it shoots quicker bullets, this makes it harder to dodge them.

## Strategy

Because the Green Cross Turret shoots faster stay aware of its bullets, and try to find a safe area, away from its line of fire. Once you get yourself close enough, fire at it.
Purple Bruisers

## Appearance

Purple Bruisers are an elite version of the Bruiser. You can find them on level 2, as early as the first floor.

## Pattern

Purple Bruisers move at a mediocre paste and chase the enemy until it's been killed. Unlike the Bruiser, they split into three smaller purple bruisers. These smaller Bruisers are less of a threat because of their size and don't splits upon death.

## Strategy

Using area damage abilities and/or notes are effective against Purple Bruisers because they'll kill all three of the Bruisers when they're still close together. Make sure you kill those smaller bruisers because leaving can allow them to hurt you if you're not paying attention
Green Shooter

## Appearance

The Green Shooter is an elite Shooter that can be found on level 4, as early as room 3.

## Behavior

The Green Shooter is like the Shooter, except that it has a faster movement speed.

## Strategy

Like the Shooter, it stays stationary for a second before it shoots, and moves whenever you get close to it. Try to prevent it from moving and shoot it when it is still.
Professor Moises

"Agora vamo voltá!*"*

Instrutor Moisés em "Como eu tirei minha carteira de motorista"

## Sobre ele

Instrutor Moisés foi um instrutor de direção de hu3cat, não se sabe muitas informações, se sabe que seu pai o expulsou de casa por se converter ao cristianismo, o que não faz sentido, já que Moisés é um nome bíblico.

## Curiosidades

* Ele e Thomas cantavam músicas nas aulas praticas.
Enraged Level 3 Boss

## Appearance

The Player will encounter the Enraged Level 3 Boss when they pick 'Boss' in a Level 6 Choice Room or encounter it randomly in Level 6.

## Behavior

The Enraged Level 3 Boss behaves the same way the Level 3 Boss does, except the the parts to the Enraged Boss have a more dangerous final attack. Also, The Enraged Boss emits a red glow and red electrical sparks.
Blue Stinger

## Appearance

The Blue Stinger is an elite version of the Stinger. It can be found on level 2.

## Behavior

The Blue Stinger is similar to the Stinger, except that it appears larger, shoots larger bullets, and that it has increased health.

## Strategy

because of its larger bullets, try to keep some distance from it and shoot it while It stops before shooting.
IOA Championship

The **IOA Championship** is the world championship created and promoted by Irony of All. It was unveiled on June 5th, 2019 and is the top championship of IOA. The current holder is Vlad Wong by default.

## History

The IOA Championship was among the first four belts unveiled in the company, along with the IOA Planet Championship, IOA Tag Team Championship and IOA Womens Championship

## Reigns

As of January 27, 2024, there has been one reign. The Current Champion is Vlad Wong by default starting the reign.
Stinger

## Appearance

The Stinger is a range attack bee found on level two.

## Behavior

Stingers move at a quick paste towards a player while keeping aim on them. The Stinger will stop, keeping a good amount of distance between it, and the player. It will stop and shoot out six consecutive bullets while keeping aim at the player. Getting too close to them makes them move away until they are at a good distance from you.

## Strategy

Try to dash around it while trying to shoot at it. Make sure not to be surrounded by them because it can be hard to get away from them. Try to always stay moving, keeping them to try and aim at you gives you a chance to shoot at them.

## Elite Stinger

There are four different kinds of Elite Stingers:

* Yellow Stinger - doesn't emit light
* Green Stinger - faster movement, quicker bullets
* Blue Stinger - larger, increased health, larger bullets
* Purple Stinger - on death splits into three tiny stingers
Beetle

## Appearance

The player will encounter the Beetle when they pick 'miniboss' in a level two Choice Room or encounter it randomly in level two.

## Behavior

When the player encounters it randomly or goes through the 'miniboss' Choice Room it will start moving towards the player. The Beetle has two attacks, it shoots three consecutive triangular bullets from its mouth at you every second and damages you on contact. It's second move is a blast of triangular bullets coming from every side of its body. It executes this move when is disappears and then reappears .

## Strategy

Try to get rid of all the other enemies, like the Cross Turret and the Snake before killing the miniboss, but stay aware of where the minboss is, because if it gets too close to you it could hit you, or in some cases reappear on top of you. When bullets spray from all over its body, you can position yourself between the bullets or dash through them. When it shoots individual bullets move around the miniboss while shooting at it before it disappears.
Yellow Cross Turret

## Appearance

The Yellow Cross Turret is an elite variation of the Cross Turret. The Yellow Cross Turret can be found on level two as early as room seven.

## Behavior

The Yellow Cross Turret is just like the Cross Turret, except that it doesn't emit any light. This makes it hard to detect and makes it harder for players to kill it.

## Strategy

Try to look for its bullets first and find a gap between its line of fire. When you get close enough you should see it from the light you give off.
Purple Hive Worm

## Appearance

Purple Hive Worms are an elite version of the Hive Worm, you can find this enemy on level 2.

## Behavior

The Purple Hive Worm behaves like the Hive Worm, except that when a segment is destroyed, it duplicates into three segments, making it larger. When segments break into three, those other segments don't break anymore

## Strategy

The Purple Hive Worm is difficult to kill because its segments split into three other segments. Try to not stay close to the Purple Hive Worm when you shoot at it because it gets longer every time you break a segment for the first time.
Speedruns

## Beat Blast Alpha 5.1 Runs

1stBossGlitchless

1st: HyperOmega

Time: 00:49.23

https://www.youtube.com/watch?v=zdMETicZQRk

2nd: SlavaCat

Time: 1:01.11

https://www.youtube.com/watch?v=etCWorzQHXc

## Beat Blast Alpha 5.2 Runs

1stBossGlitchless
1st: SlavaCat

Time: 00:56.9

https://youtu.be/zXhRG28kprM

## Beat Blast Alpha 5.3 Runs

1stBossGlitchless
1st: SlavaCat

Time: 00:45.25

https://www.youtube.com/watch?v=TuMywNBTXRE

## Rules

Run Starts as soon as the player moves

Timer stops when first boss is dead

You can't move notes before the timer starts

No Cheats

All runs must be done on the live build
Asher

The unscrupulous owner of the Asher Lumber Company. By October-November 1941 Asher has mur­dered lumber magnate Matthew Powell as the first step in an elaborate scheme to seize control of Powell's extensive North Woods lumber holdings, but Batman outwits Asher at every turn and ultimately apprehends him.

1. ↑ BM No. 7/3: "The North Woods Mystery"
Green Spreader

## Appearance

The Green Spreader is an elite version of the Spreader, that can be found on level 3.

## Behavior

The Green Spreader functions the same way a normal Spreader does. It moves towards you, keeping a fair distance between it and the player. It will move away from you if you get to close, and it will find a place it can shoot you from that's a fair distance away. Unlike the Spreader the Green Spreader will move more quickly and its bullets are faster. This can make it very hard to avoid its bullets if you're too close to it.

## Strategy

Try to not stay in one place, keep on moving around or circling around it. Also, when you are trying to get around it, don't move too close to it because its wide range of fire and fast bullets make it easy for bullets to hit you. Try shooting at it after it shoots during its shot cool down. If the Green Spreader ever shoots you head-on, you can always dash past its line of bullets. Be careful though because its bullets are fast and dashing in front of it right before its about to shoot will most likely hurt you.
Weakling

## Appearance

The Weakling is an enemy found on Floor 1, starting from the very first room. They usually end up in large groups due to their pattern.

## Behavior

The Weakling slowly moves toward the player at a constant pace, damaging the player on contact.

## Strategy

Shoot them, but don't let them get too close, and because they usually get into groups, Yellow Notes are effective against them.

## Elite Weakling

* Yellow Weakling - doesn't emit light

* Green Weakling - faster movement

* Blue Weakling - larger and increased health

* Purple Weakling - Splits into three purple weaklings upon death
Bruiser

## Appearance

The Bruiser can be found on level 2, on the first floor. Bruisers are similar to the Cube on level 1.

## Behavior

Bruisers are faster than Weaklings, moving at a medium paste, gradually moving towards the player. Bruisers inflict damage on contact and keep chasing the player until they are killed.

## Strategy

Shoot at them, but try to distance yourself so they they don't get close to you. like the Cube, Bruisers usually end up getting into large groups, so inflicting damage into a large group of bruisers is more effective.

## Elite Bruisers

There are four types of elite Bruisers that occur :

* Yellow Bruisers - doesn't emit light
* Green Bruisers - faster movement speed
* Blue Bruisers - larger and increased health
* Purple Bruisers - splits into three smaller bruisers upon death
Blue Directional Turret

## Appearance

The Blue Directional Turret Is an elite version of the Directional Turret. A player can find this enemy on Level 4, as early as room three.

## Behavior

The Blue Directional Turret operates similar to the Directional Turret, except that it has more health and that it shoots larger bullets.

## Strategy

Like the Directional Turret the easiest way to kill it, is to stay out of its line if fire. It will always shoot horizontally or vertaically so aligning yourself diagonally while shooting it should kill it.
Yellow Bruisers

## Appearance

Yellow Bruisers are an elite version of the Bruiser, you can find them on level 2, as early as the first floor.

## Behavior

Like Bruisers they move at a mediocre paste, and thy damage on contact, constantly trying chasing the player until they are killed. yellow Bruisers, unlike the normal Bruisers don't emit any light. This makes them hard to detect and can cost a life if you're not carful.

## Strategy

Yellow Bruisers are harder to detect, so taking your time to find all the enemies will decrease the chances of you hitting one by accident. pay attention to the light that you give off, because you'll immediately see them when they get close enough. But, Yellow Bruisers aren't the fastest so that will give you some time to react.
Green Chipper

## Appearance

The Green Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one.

## Behavior

Like the Chipper, it follows the player until it is killed and does damage on contact. The Green Chipper is, unlike the Chipper, is green, moves more quickly and it's always large.

## Strategy

The green color it has makes it almost impossible to detect with the color of the Motherboard background. Pay attention to its center square, as its a tint of the green color the Green Chipper has. Try to gather the group of Chippers together so that you can isolate the Green Chipper in the group making it easier to distinguish. When the Green Chipper is chasing you try to not make sharp turns or run into a corner, always to try to stay in clear space incase you need to dash away from it.
Purple Shooter

## Appearance

The Purple Shooter is an elite Shooter that you occurs on level 4, as early as room 3.

## Behavior

The Purple Shooter is like the shooter but that it splits into three smaller Purple Shooters upon death. Note that the smaller shooters don't duplicate after death.

## Strategy

Try to use bullets with area damage like the Yellow Note. This is because upon death the smaller shooters spawn next to each other, using area damage destroys all of them at once.
Frost Bug

Frost Bug is a monster found at the base and around the first half of Hoath Mountain on the 11th Floor of Aincrad.

## Appearance

The Frost Big is a large insect-type creature with big eyes, a long tail, two antennae, and it carries a spear made of ice.

## Attacks

Along with attacking with their ice spears, Frost Bugs can spew ice particles out of their mouths and jump extremely high before landing to create shockwave made of snow.
Sentinel

## Appearance

A player will encounter Sentinel when they pick the 'Boss' in a level one choice room or encounter it randomly in level one.

## Behavior

Sentinel has two stages. Each stage has two unique attacks. For the first stage of Sentinel, it will either shoot out homing bullets from the nodes on its protective layer or it will fire a short wave of bullets while spinning. The amount of homing bullets that are shot out is based upon the amount of nodes on its protective layer (it has a total of four.) Once the player knocks down its protective layer, it will immediately fire a large wave of bullets in all directions. Once that attack is over, it emits are large laser from its eye that spins counter-clockwise. If the Boss is not dead yet it will stay sill for a couple seconds and then spikes will appear all over its body and it will charge at you. The Boss will then repeat this cycle starting from spinning counter-clockwise and shooting bullets in every direction.

## Strategy

Try to keep your distance during attacks, but after an attack the boss has a cool down so take that time to damage its nodes on its protective layer. On its first stage, when it shoots out homing bullets, try to dodge past them while keeping your cursor on the boss, for extra damage. During its small wave of bullets, try to shuffle between them. Once the second stage of the boss starts, prepare for its large wave of bullets. They go in every direction, so try to stay in front of it and shuffle between bullets. If you are diagonal, it's much more difficult to shuffle between bullets. During its laser attack, you want to time your dodge early because the laser it fast. After you dodge try to dash backwards so that you can stay in the same place. When it charges at you with its spikes dash to the side and shoot it before it shoots bullets everywhere. You can tell when it will charge at you when its eye fixes on you.
Yellow Directional Turret

## Appearance

The Yellow Directional Turret is an elite version of the Directional Turret. Player can find this enemy on level 4, as early as room as room three.

## Behavior

The Yellow Directional Turret behaves similarly to the Directional Turret, only that it doesn't emit any light.

## Strategy

Make it easier to find it by tracing where the bullets are coming from and follow it back to its source. Try to also stay out of its line of fire by facing diagonal to it.
Blue Chipper

## Appearance

The Blue Chipper is an elite version of the Chipper, it can be found on Level 3, as early as room one. It is Blue and is larger than other chippers.

## Behavior

Like the Chipper it is a melee enemy, doing damage on contact, and doesn't stop until it is killed. Unlike the Chipper it is larger, and it moves at the same speed as a normal Chipper. In effect of its larger size it possesses a larger hit box, this makes it hard to move and dash around.

## Strategy

Try to avoid frequent turns, and dashing close to it. Also, try not to move into corners or into cramp spaces, stay in open spaces. The Blue Chipper takes longer to kill, so try to focus on other enemies while gradually dealing damage to it. If you see a Blue Chipper getting close to you, get away immediately because it can catch up to you pretty quickly if you stand still.
Chipper

## Appearance

The Chipper is a melee enemy that can be found on Level 3, as early as room one.

## Behavior

Chippers move faster than Bruisers, they are quick moving melee enemies that deal damage on contact. Like the Cube and the Swarmling, they often get into large groups due their pattern of movement. The Chipper is a very simple enemy, but it can hurt you if you're not paying attention.

## Strategy

Shoot them, but don't get too close. Chippers a little bit quicker than the Cube, so you need to be smart about where you move. Because Chippers get into large groups use Yellow notes to deal damage to all of them.

## Elite Chipper

There are four variants of elite Chippers:

* Yellow Chipper - Doesn't emit light

* Green Chipper - faster movement

* Blue Chipper - larger size, increased health

* Purple Chipper - splits into three smaller chippers on death
Inferno the Phoenix

Inferno the Phoenix is a Mid-Boss that acts as the last of the three trials in the Chamber of Fire located on the 8th Floor of Aincrad.

## Appearance

Inferno is a golden phoenix with large wings, a black and blue head, and it emits fire-like particles from all over its body.

## Attacks

Inferno can flap its wings to knock players over, breathe fire, and give off a loud screech that can cause flaming rocks to fall. When its health is depleted to less than half, as a last resort, it creates a hole in the chamber’s ceiling and harnesses the power of the sun to boost its attack power and speed.
Sapper

## Appearance

The Sapper is a mine planter on level 2 that can be found as early as room one.

## Behavior

The Sapper doesn't move towards players, instead they roam around the room planting down mines. Sappers have a square in the center compartment when they have a mine loaded, and when they don't that mean they just recently put down a mine. The mines shoot out twenty four bullets in all directions. You can also trigger mines early by hitting them in the center.

## Strategy

When you enter a room try to kill these enemies first unless it's a Purple Sapper. If you see a mine quickly pulsing then move away. If there is a wave of bullets moving towards you dash past it. Ignoring Sappers can make killing enemies a lot harder and in some cases lethal.

## Elite Sappers

There are four different types of elite Sappers:

* Yellow Sapper - doesn't emit light

* Green Sapper - faster movement

* Purple Sapper - splits into three smaller Sapper on death
Yellow Stinger

## Appearance

The Yellow Stinger is an elite version of the Stinger, it can be found on level 2.

## Behavior

The Yellow Stinger operates like a Stinger, except that it doesn't emit light.

## Strategy

Because the Yellow Stinger doesn't emit light it is easy to bump into it or get hit by its bullets. Try to keep on moving, even if you don't see it, so that you don't get hit by its bullets.
Blue Hive Worm

## Appearance

The Blue Hive Worm is an elite variant of the Hive Worm. The Blue Hive Worm can be found on Level 2.

## Behavior

The Blue Hive Worm behaves just like the Hive Worm except that it has an increased health, this takes it longer to kill compared to other hive worms.

## Strategy

Try to keep some distance between you and the Blue Hive Worm. Because it takes longer to kill try to pay attention to it, making sure it doesn't get to close because, unlike other hive worms, shooting at it while it gradually comes closer to you won't kill it in time.
Enraged Level 1 Boss

## Appearance

The Enraged Level 1 Boss is more intense. It introduces new threats and harder to kill. A player will encounter the Enraged Level 4 Boss when they pick 'Boss' in a level one choice room or encounter it randomly in level 4.

## Behavior

The Enraged Level 1 Boss's attack cool down is greatly decreased compared to the Level 1 Boss. The attacks also last longer, which can cause multiple attacks to happen simultaneously. Another special behavior that the Enraged Level 1 Boss has is that when you break one of its circles it will burst out multiple bullets. These bullets will spew out, but they stop in their tracks when they are a good distance away. The bullets stay there for a few seconds and are still capable of inflicting damage. When its protective shield is broken it immediately shoots out a wave of bullets in all directions. The Enraged Level 1 Boss also emits a red glow and red electrical sparks along with red particles.

## Strategy

The Strategy is almost completely identical, the only difference is preparing for the burst of bullets after you break one of its red circles. Keep some distance between you and the circles, using close combat isn't practical. Try to use long range attacks when shooting them down. Its homing bullets last longer so try moving a good distance from them because the next attack could happen right after. This will prevent you from having to deal with two things at once.
Gunner

## Appearance

The Gunner is a long-range repeated single shot enemy found on Level 3.

## Behavior

The Gunner behaves similar to the Stinger and the Shooter. It shoots eight consecutive bullets at the player while keeping aim at the player. The Gunner moves towards you, but it keeps some distance between you and itself, and if you get to close it will move away until it's far enough from you.

## Strategy

Gunners have a cool-down for a second after they shoot so try to shoot them in that time period. Also try to keep moving so that gunners don't overload you with bullets. If bullets get to close to you, dash past the line of bullets.

## Elite Gunner

There are four types of elite gunners:

* Yellow Gunner - doesn't emit light

* Green Gunner - Faster movement and faster bullets

* Blue Gunner - larger and increased health

* Purple Gunner - on death, splits into three smaller gunners
Groan the Zombie Overlord

Groan the Zombie Overlord is the Floor Boss of the 5th Floor of Aincrad.

## Appearance

Groan is a giant zombie made of millions of Miniature Zombies.

## Attacks

Groan can fire blue fireballs out of its mouth, destroy platforms (That will come back after a while), and summon Miniature Zombies. When its health is low enough, the eight platforms will come together to create a large platform that will slowly circle around Groan. The weak point is a glowing red orb on the back of its head, and once destroyed, Groan will be defeated.
Queen Bee

## Appearance

The player will encounter the Queen Bee when they pick 'Boss' in the level 2 Choice Room or encounter it randomly in level 2.

## Behavior

The Queen Bee is a slow-moving, but constantly aims at you. The Queen Bee has three stages. In its first stage it will shoot swarmlings that scatter towards you. After its first stage it will disappear and a large amount of swarmlings will shoot out from all across the room in straight lines. You have a couple seconds to stay clear of any red areas which indicate where the swarmlings will be. It will do this two times on its second stage. After that it will summon two Bruisers, and shortly after the Queen Bee will reappear and do its normal attack of scattering swarmlings infront of you. After you kill the Bruisers and activate its third stage, it will disappear again and do its swarming attack three times instead of twice. After that it will summon three Bruisers and it will reappear again. This is the Queen Bees last stage and appears smaller than usual, and will shoot out its regular swarming attack at you. Once you deal enough damage it dies and the boss it over.

## Strategy

In order do defeat the boss you need to take your time, don't rush it, and keep your distance from the boss. In its first stage when it scatters swarmlings towards you, shuffle between them. Don't dash across it to dodge bullets because you could hit a swarming. When the line sof swarmlings occur after beating its first stage, try to stay close to the middle, and if you see a spot without red go there immediately. When it summons Bruisers, kill them as quick as possible. During its third stage the lines of Swarmlings will occur three times instead of two, so stay prepared an extra time. After that, the boss will summon three Bruisers instead of two, kill them as quick as possible. Like the first stage, shuffle and keep your distance from it, and keep on dealing damage until it is dead.
Hugo Arnold (Professor)

A scientist with an "over-inflated ego" who, bitter at having been overlooked by the Gotham City Historical Society in con­nection with its plans to stage a series of historical pageants honoring famed ancestors of Gotham City celebrities, resolves to "*smash the Historical Society's pageants*" and then "*astound the world with a scientific wonder-·so that no one will ever ignore me again!*"

After using an ingenious "brain-stimulator" of his own invention to send "*tremendous power surging through* [his] *brain*" - thereby transforming himself into a scientific wizard of unparalleled genius while at the same time endowing himself with a cranium of "*freakish size to accommodate the huge size of* [his] *brain*" – Professor Arnold uses his astounding intellec­tual capabilities to create an arsenal of mind-boggling inventions, including a deadly "lightning cannon" and invisible flying robots, to enable him to disrupt the historical pageants and then cap his revenge with the scientific feat of creating a second moon for Earth, regardless of the fact that by colliding with the existing moon the new moon could literally cause the destruction of Earth. Professor Arnold and his henchmen are apprehended by Batman and Robin in August 1962.

1. ↑ Det No. 306: "The Wizard of 1,000 Menaces!"
Green Swarmlings

Green Swarmlings are an elite version of Swarmlings, they can be found on Level 2, in a Green Flock.

## Behavior

The Green Swarmling behaves just like a Swarmling, except they are a lot faster.

## Strategy

Try to use larger bullets, these are like Blue notes and Bazooka, to have a greater chance of hitting the Green Swarmling.
Enemy

Enemies will spawn in rooms in different amounts. All enemies are exclusive to their level, and there are different variations of enemies, such as elite enemies and enraged enemies.

## Level 1 Enemies

This enemies are standard in pattern and look and easy to defeat

Weakling

Directional Turret

Shooter

Snake

Level 1 Miniboss

Level 1 Boss

## Level 2 Enemies

This enemies have more complex pattern and may be hard to defeat. Elite enemies start to occur on this level.

Bruiser

Cross Turret

Stinger

Hive Worm

Swarmling

Flock

Beetle

Queen Bee

## Level 3 Enemies

This enemies have complex pattern and mostly hard to progress through

Sappers

Gunner

Shotgun

Chipper

Level 3 Miniboss

Level 3 Boss
Dash

A player will dash when they press the spacebar. A dash moves the player quickly in the direction they are moving. If the player is not moving and they try to dash, nothing will happen. While dashing, you get invincibility to all damage. There is a cooldown of approximately 1 second. Some enemies expect you to dash through them such as the Level 1 Miniboss. Some items change how the dash works such as the Comet and Blink.
Green Weakling

## Appearance

The Green Weakling is an elite version of the Weakling that can be found on level 4, as early as room one.

## Behavior

The Green Weakling behaves just like the Weakling, following the player until it is killed, doing damage on contact. Unlike the Weakling, the Green Weakling is faster and larger. The Green Weakling will only be one size unlike the normal Weakling that can differ in size and health.

## Strategy

Because the Green Weakling is faster it is always important not to rush into a room because you could run into it. Also, try to always keep moving because the Green Weakling has the same speed as you. If that means dashing, do it, but don't dash into a corner or in a cramped space. The Green Weakling is usually the first enemy to target you so try to kill it off first when it comes after you.
A vida é uma caixinha de surpresas

## Sobre o vídeo

A vida é uma caixinha de surpresas é o 36º vídeo do canal hu3cat, postado dia 31 de Julho de 2021, alcançou 1,4 milhão de visualizações.

Possui 132 mil likes e 774 dislikes, e mais de 14 mil comentários.

Nele, Thomas conta um pouco da história de seu pai, Nilson Augusto, focando em superações, perseverança e fé. O vídeo é uma homenagem a Nilson, que infelizmente faleceu no ano de 2021. Ele sofreu de diabetes, cegueira parcial, indisposição física, infecção de abscesso, obesidade, insuficiência renal, arritimia, parada cardíaca e dores constantes no corpo todo.

Link: https://www.youtube.com/watch?v=M-Q8yVrBxjQ

## Personagens no vídeo

hu3cat

Nilson Augusto

Elga

Irmãs do hu3cat

Irmão do hu3cat
Blue Weakling

## Appearance

The Blue Weakling is an elite variation the Weakling. It can be found on level 4, as early as room one.

## Behavior

The Blue Weakling behaves just like the Weakling, following the player until it is killed and doing damage on contact. Unlike the Weakling, the Blue Weakling only appears in one size. The Blue Weakling is also a lot larger, and it has a lot more health. This makes it hard to move around, and kill it.

## Strategy

Try to always stay in an open space. Try to avoid corners and tight spaces because the Blue Weakling can easily cut you off. You can dash away from it, but don't try to dash past or through it, dodge in the opposite direction to put space between it and yourself.
Enemies

Enemies will spawn in rooms in different amounts. All enemies are exclusive to their level, and there are different variations of enemies, such as Elite enemies and Enraged enemies. The game is still in development so categories, levels, and enemies are subject to change.

## Level 1: Grid Enemies

These enemies are standard in pattern and look and easy to defeat.

WeaklingDirectional TurretShooterSnakeLevel 1 MinibossSentinel
## Level 2: Hive Enemies

These enemies have more complex pattern and may be hard to defeat. Elite enemies naturally start to occur on this level.

BruiserCross TurretStingerHive WormSwarmlingFlockBeetleQueen Bee

## Level 3: Motherboard Enemies

These enemies have complex pattern and mostly hard to progress through.

ChipperSapperGunnerSpreaderSniperKiloMeg & Byte

## Level 4+

These enemies get increasingly difficult every time you beat another level. Enemies from the next level or previous level can spawn. Enraged enemies also start to occur.

SprayerEnraged SentinelEnraged Queen BeeEnraged Meg & Byte
Sprayers

## Appearance

The Enraged Shooter is a diamond shaped enemy with a gap in the middle, you can find on level 4, as early as room 3.

## Behavior

The Enraged Shooter behaves just like the Shooter except that it sprays nine bullets at the player. the bullets go outwards making it hard to avoid.

## Strategy

Try to stay close to them because their bullets are more compact when they are first shot out. Try not to have Enraged shooters on all sides of you because it's close to impossible to maneuver yourself through all of them at once. When trying to hit them, dash so that their bullets won't get to you.

## Elite Enraged Shooter

Yes, this is a thing! There are four different types of Elite Enraged Shooters:

* Yellow Enraged Shooter

* Green Enraged Shooter

* Blue Enraged Shooter

* Purple Enraged Shooter
Snake Guard

Snake Guard is a monster found in the Thousand Snake Castle and are summoned by the Queen Serpent on the 10th Floor of Aincrad. In the Thousand Snake Castle, they are unfightable and will throw the player out upon spotting them.

## Appearance

The Snake Guard is an anthropomorphic snake with purple wrist guards, cyan scales, and it wields a long sabre.

## Attacks

As mentioned before, Snake Guards are unfightable in the Thousand Snake Castle, but during the boss fight with the Serpent Queen, they can attack and defend with their sabers, and they have a leeching bite that, when landing a hit on the player, can heal themselves or the Queen Serpent.
Meg & Byte

## Appearance

The player will encounter Meg & Byte when they choose 'Boss' in a level 3 Choice Room or encounter it randomly in level 3.

## Behavior

Meg & Byte is comprised of two parts, the Meg and Byte. Meg shoots out three mines and the head shoots a large bullet. Meg moves throughout the room, but Byte charges towards you after he shoots his large bullet twice. The direction of Byte's bullet is marked in red, you have a second to get out of the bullets direction. The mines from Meg shoot out twenty four bullets that's go in all directions. Both the bullet and the mines bullets go off at the same time. When you kill either Meg or Byte, the remaining counterpart will go towards the center and release its final attack. Byte will summon two smaller Bytes that go to separate sides of the room, each smaller Byte will rotate shooting bullets clockwise. The smaller Bytes shoot normal sized bullets while the original head will shoot enlarged bullets. Meg will shoot bullets from around its body, two lines of space will be located, each on opposite sides of itself. After that it will exert many mines from itself that go off almost instantaneously.

## Strategy

When you enter the room you will see the two parts, you have a couple seconds before they begin their attacks. Byte will shoot its large bullet twice so try to dodge the bullet while it's being shot. If you dodge too early the head could clip on to you and shoot its bullet after your dodge. For Meg, weave between the bullets, you don't need to move far because the mines are placed close to each other. If it gets to messy dash past the lines of bullets, but be aware of where the large bullet is going. You can kill off either of them, but try to kill Meg because Byte is easier to kill. For Byte, shoot one of its smaller Bytes when it is traveling to the edge of the room. After that situate yourself in a safe area, dodging frequently when needed, while shooting at Byte.
Cannibal

Cannibal is a monster found in Suribus on the 6th Floor of Aincrad.

## Appearance

The Cannibal comes in two genders, male and female. Males have armor covered in blood, while females have bloodstained clothes.

## Attacks

Cannibals attack by throwing rocks as a projectile, and swing meat cleavers as melee attacks. They can also use necromancy magic to heal and bring back other Cannibals.
Directional Turret

## Appearance

The Directional Turret is an enemy found on Floor 1, as early as three rooms in.

## Behavior

The Directional Turret rotates 90 degrees approximately once per second. After each rotation, it fires a bullet from both short ends, then rotates again.

## Strategy

The easiest way to deal with the Directional Turret is to stay out of its line of fire, which is only ever horizontal or vertical. Aligning yourself diagonally to the Directional Turret will allow you to avoid its bullets without needing to move or dodge.

## Elite Directional Turret

There are three different types of Elite Directional Turrets

* Yellow Directional Turret - doesn't emit light

* Green Directional Turret - Faster bullets

* Blue Directional Turret - larger, larger bullets and increased health
Secret Medicine of the Forest

Nectar Medicine

<<Secret Medicine of the Forest>> is a Floor 1 Side Quest. It features the wife of an unnamed NPC who is sick and can only be healed with Nectar Medicine. (Which can be unlocked in Eateries once the Quest is complete)

## Walkthrough

### Step 1: Obtain 3 Ovules

Find and fight Little Nepenthe until you obtain 3 Little Nepenthes’ Ovules.

### Step 2: Return to the Troubled Wife

Bring the Ovules to the Troubled Wife. After the following dialogue cutscene, the reward will be obtained.
Yellow Flock

The Yellow Flock is an elite version of the Flock. The Yellow Flock is an enemy that can be found on Level 2.

## Behavior

The Yellow Flock behaves like the Flock, except that it doesn't emit any light. This can make it hard to detect and target Yellow Swarmlings.

## Strategy

Try not to move quickly around the room. Yellow Flocks are comprised of Yellow Swarmlings which are small and show off very little light, this makes it very easy to run into Yellow Flocks. When shooting at them try to stay close enough to see them, but far enough to not get hit.
Yellow Gunner

## Appearance

The Yellow Gunner is an elite version of the Gunner, it can be found on Level 3.

## Behavior

The Yellow Gunner behaves just like a Gunner, it keeps a good distance from the player at all times and shoots eight bullets. The Gunner keeps aim at the player while shooting. After it shoots it waits around a second before shooting again. Unlike a Gunner, the Yellow Gunner doesn't emit any light this makes it hard to detect the enemy and can catch the player off guard with its bullets if they don't see it. Also, because the Yellow Gunner likes keeping distance from the player it can be hard to track.

## Strategy

Don't move roam around the room too quickly because you could run into it or get shoot by it out of nowhere. If you see try and keep it in your vision so it doesn't sneak up on you again. If a Yellow Gunner appears really close to you, don't try and shoot it head on, dash past it in a more open area so that it's easy to dodge its bullets. Always try to stay in open space and keep attention to its bullets, even if they come out of nowhere. Shoot them after they have shot bullets or when they are moving to prevent the risk of getting shot while trying to kill it.
Purple Gunner

## Appearance

The Purple Gunner is an elite version of the Gunner that can be found on Level 3.

## Behavior

The Purple Gunner is like the Gunner. It follows the player, but keeps some distance between it and the player. The Purple Gunner, like the Gunner shoots eight bullets while keeping aim at the player. The Purple Gunner, unlike the normal Gunner, splits into three smaller purple gunners. These smaller Gunners shoot out smaller bullets and are weaker. These Gunners will shoot at you right when the original one is killed. This can make it a dangerous enemy if you don't take the correct precautions.

## Strategy

Try to use yellow notes against the Purple Gunner because it will kill the smaller purple gunners when the Purple Gunner is killed. This saves you time to kill the smaller gunners and it will avoid the large amount of bullets that come from the smaller gunners. Try not to kill it when you are close to it because the smaller gunners could get a hit on you. If Purple Gunners are too close to you, try to dash across it. Also, don't try to kill it when there are other enemies surrounding you because it is hard to focus on it while other enemies are trying to kill you.
Green Sapper

## Appearance

The Green Sapper is an elite version of the Sapper, it can be found on Level 3, as early as room one. The Green Sapper is a light green which makes it hard to distinguish from the Motherboard back round.

## Behavior

The Green Sapper behaves just like a Sapper, it doesn't attack players, instead it roams around the room plating mines. You can also tell whether or not it has a mine loaded like a regular Sapper. If it has a square in its center compartment, then it has a mine loaded. If it doesn't, then it recently planted a mine. The only difference between a Sapper and a Green Sapper is that a Green Sapper travels more quickly, this can make it hard to track.

## Strategy

A Sapper usually move to corners or underpopulated locations so try to kill them while they are planting mines. You can track a Green Sapper by following its mines, but be carful! After they plant their mine they will move very quickly to a new location. Be carful moving around because there's a chance it could run into you if you're not paying attention. Luckily, Sappers move in straight lines so it's easy to interpret where they are headed. Try to do a little damage while it's on the move if you can, it is preferable to use Purple notes to have a larger scope of attack.
Cross Turret

## Appearance

The Cross Turret Is a bug with four heads. It resembles the Directional Turret except it has shooters on the other sides. The Cross Turret is found on level two, you can find the cross turret as early as room seven.

## Pattern

The Cross Turret is a stationary enemy. It fires one bullet from each of its heads and then rotates 45 degrees, approximately once per second.

## Strategy

Because the Cross Turret shoots four bullets at 90 degrees from each other and rotates 45 degrees each shot, it's a little bit harder to anticipate where the bullets are going to go compared to the Directional Turret. Try to find an area that can reach the turret, but also avoids any bullets from coming in contact with you.

## Elite Cross Turret

There are three different kinds of Elite Cross Turrets that occur:

* Yellow Cross Turret - doesn't emit light
* Green Cross Turret - faster bullets
* Blue Cross Turret - larger, increased health, and larger bullets
Yellow Sniper

## Appearance

The Yellow Sniper is an elite version of the Sniper. It can be found on Level 3.

## Behavior

The Yellow Sniper behaves just like the Sniper, constantly aiming at players and emitting a laser which indicates the line of fire. The Yellow Sniper also takes a couple seconds to shoot its laser which gives you time to react. Also, like the Sniper, moves whenever it doesn't have a clear shot on the player. Unlike the Sniper the Yellow Sniper doesn't emit any light this makes it hard to detect which makes it harder to pay attention to other enemies.
Green Snake

## Appearance

The Green Snake is an elite version of the Snake. It can be found on Level 4, as early as room five.

## Behavior

The Green Snake behaves just like the Snake, except that it moves more quickly, this makes the it hard for the player to follow and shoot at.

## Strategy

Try to shoot the Green snake when it passes by you having all of its segments exposed so that you can take advantage of hitting more of its segments at once.When you do this try to use area damage to deal the most amount of damage. Stay aware of your surroundings because it can catch you off guard.
Illfang the Kobold Lord

Illfang the Kobold Lord is the Floor Boss of the 1st Floor of Aincrad.

## Appearance

Illfang is over two meters tall, muscular, covered in red fur and has bloodthirsty, copper-red eyes. Illfang uses a large bone axe and a leather shield to attack. Behind its waist, it carries a meter and half long nōdachi weapon.

## Attacks

With its shield, Illfang can block attacks and perform a shield bash. When its health is depleted to a third of its capacity, the boss will dispose of its axe and shield in favour of using its nōdachi. Which allows the use of a katana and magic.
Skull Wave

The Skull Wave is a Field Boss found in the River Styx on the 13th Floor of Aincrad. When crossing the river, the Player has a 1/5 chance of encountering it.

## Appearance

As the name suggests, the Skull Wave is a large wave made to look like a human skull.

## Attacks

The Skull Wave swims at blazing speeds and can fire balls of hot water from its mouth. It can also dodge attacks by going under the surface of the river and, once they least expect it, cause damage to the boat they are on.
Taurus Ironguard

Taurus Ironguard is a monster found in the Lapis Pyramid on the 2nd Floor of Aincrad.

## Appearance

The Taurus Ironguard is a floating bull’s head made of iron with a blue flame under its neck. Its eyes are pure white, and it has long horns with small flames on the tips.

## Attacks

Taurus Ironguards can fire white lasers from their eyes, and breathe blue fire from their mouths.
The Beat Blast Wiki

Check out the **NEW Beat Blast Wiki!** - [ here ]

## **Welcome to the The Beat Blast Wiki!**

Welcome to the Beat Blast Wiki, a collaborative encyclopedia about Beat Blast. The Wiki has articles on speed runs, enemies, notes, power ups, and images of various subjects.

Beat Blast is is a rogue-like dungeon crawler which has you placing notes to make your own patterns of attack. Although, Beat blast is currently in development. features are changing, being added, being removed. The Wiki is also new, so there is not a huge wealth of information. Feel free to add anything you know about the game.

## Important Articles

Click on image to access topic

SpeedrunsEnemiesNotesPowerups

*Need help building out this community?*

* Getting Started
* How to Contribute
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Powerups page: Powerups
Resentful Wraith

Resentful Wraith is a monster found around Castle Galey on the 6th Floor of Aincrad.

## Appearance

The Resentful Wraith is a tall, ghost-like skeleton with smoke clouds emitting from it.

## Attacks

Resentful Wraiths are known to hurl smoke-like projectiles at the player, and can quickly teleport short distances. If one is decapitated, they are immediately defeated.
The Irrational Cube

The Irrational Cube is the Floor Boss of the 6th Floor of Aincrad.

## Appearance

As the name implies, the Irrational Cube resembles a large puzzle cube with nine squares on each side, and numbers in the squares. It can turn its sides like a puzzle cube, and it speeds up these movements when it is close to death.

## Attacks

The Irrational Cube can send out small numbers whenever it turns one of its sides. Ranging from one to nine, the amount of damage dealt can be determined by which number the player is hit with. When defeated, the boss will explode into multiple tiny cubes that the player can easily defeat.