Rovgaz

### **Description of Region:**

Civilization dots through the land as islands of light surrounded by the unforgiving terrain of shadowy forests, rough mountainscapes, and sinking bogs. Outsiders are often met with suspicious gazes by locals who have never left the isolation of their home village and are wary of the trouble which will surely follow these newcomers.

Relentless threats assault the people of the fractured empire. Vicious creatures hunt wandering children and armed travelers alike, many of whom are never heard from again. Sinister forces seek to twist mankind’s nature to their whims, leaving them forever changed. The living shadow which sweeps through the land with purpose and hatred.

Travel is a perilous endeavor, especially at night as the scavengers wish to pick at Rovgaz wealth. Armored columns of merchant caravans transport goods, nervously guarded by mercenaries who refuse to deviate from known roadways. Travelers caught in the dark are forced to lodge at the few remote roadside inns or brave the horrors of the night.

In Rovgaz your greatest enemy is yourself for only those with a heart of gold and a sound mind can brave the darkness which awaits them with open hands.

Rovgaz used to be highland forest and plains. However the changes due to the ash fall has resulted in a more wasteland version of these olden environments. The once hard rocky land is now continually caked in mud and ashe which has formed a soft mucky upper layer. The coastline is made up of cliff side.

Rovgaz's inner land boundaries between it and Navarre is a large Volcanic mountainous region which leads up from the coastline to the main mountain ridge between Navarre and Blueridge. From the intersecting point of Rovgaz, Blueridge and Navarre boundaries follow along Rovgaz boundaries is a large ice wall which separates it and Blueridge. Along Rovgaz border with Hashan there is a mountainous region running along from Blueridge to Haven. After Haven there is a large river which carved through the land towards the coastline and sea level. The river used to be a large expansive canyon which moved crystal clean water towards the ocean however now it has been reduced to ash filled sludge which is dumped into the ocean.

The flora has been greatly impacted leaving creeping twisted trees and dark and modified grasses as the Flora has evolved to survive while the fauna consists of warped and corrupted creatures of what once used to call Rovgaz its home.

Basic Demographics:

Common Races (These make up roughly 50% of the population as a collective):

* Harpies
* Spirit Folk
* Ratfolk
* Lunethian
* Flerics

Uncommon Races (These make up roughly 40% of the population as a collective):

* Humans
* Alraune
* Kobold
* Dwarves
* Kenku
* Lizardfolk
* Pyre
* Aarakocra
* Half Dragons

Rare Races (These make up roughly 10% of the population as a collective and are normally limited to certain subraces or locations):

* Elves
* Gnomes
* Saru
* Tiefling
* Aasimar
* Orcs

Outsider Races (Normally visitors to Rovgaz):

* Tabaxi
* Goblin
* Yuanti
* Firbolg
* Dragonborn
* Hobgoblin
* Bugbear
* Halfling
* Centaur
* Carcharians
* Mantis
* Sphinx
* Skeleton
* Quetz

Some of the local customs of Rovgaz include:

* Never travel alone otherwise the shadows lay claim.
* The fallen should be cremated so that the past may not haunt the future.
* Aid the spirits of the land and they will return the favor.
* May your heart be your guide. Remember those moments of light when surrounded by darkness.
* Emotions are tangible in Rovgaz. Pain follows pain. Happiness follows Happiness.
* Always travel with the aid of light.

#### Other Groups of Importance:

- The Iron Legion

- Rovgaz Undercities

- Machinarcana

- Racraag Covert

### Important Locales:

- Windfall

- Haven

- Caenuvia

- The Cluster

- Stonefall

- Rac’var

- Racraag

- Nova Flaullis: The fallen capital of Rovgaz located at its heart

- Fissurvale

- Erelesvale

- Tempora

- Wilting Woods

- Redhold

### Important Individuals:

- ArchDuke Sovaris Amastacia

- ArchDuchess Zuhle Freannia

- ArchDuchess Persephone Siannodel

- Warden Wulfric Winterveil

### Player Factions Located in this Region:

- Tunnel Brokers

- Wind Walkers

### History of the Region:

***The legacy of the Fallen Empire- ?***

Whatever came before was lost with time or remains in the shadows until a new dawn.

***The Shattered Sky Calamity- 9000***

The sky was covered in dark clouds blocking out the sunlight and leaving in its place crackling dark blue lightning and pulsing red hues among the clouds as flames and lightning rained from above leaving widespread death and pain.

***Shadows Rising- 12000(present day)***

With the absence of true power, something began to stalk the broken lands of the Etherian Empire. Unknown what it is, no one is certain how it came to be, but this powerful and corrupting presence has made itself felt throughout countless towns and cities. Eyewitnesses describe it as a towering figure wreathed in shadows, its head an enormous vulture skull, bearing a plume of feathers of liquid shadow. It walks where it wills. It corrupts that which it touches. It whispers into the hearts of men and turns them to wickedness. Soon, all manner f aberrations and abominations started appearing throughout the provinces. Discord and corruption seeped through every fiber of society. The Etheria have named this entity the Harrow. The empire has formed bands of warriors, clerics, and mages to combat its threat, but though they kill hordes of its monsters, none have succeeded in facing the Harrow and living to tell the tale. And where it goes, monsters arise.