Izumi Midoriya

Multiple scar of different size and shapes around her body.

Training,

Reading Comics,

Helping Others,

Spending Time with Family,

Observing Heroes in Action,

Strategizing,

Training His Mind,

Cooking.

Quick Thinking,

Combat Skills,

Leadership,

Adaptability,

Strategic Planning,

Resilience,

Heroic Instincts,

Empathy,

Intelligence,

Observational Skills,

Quirk Control.

Phonophobia,

Claustrophobia,

Autophobia,

Anthropophobia,

Sociophobia,

Quirkophobia.

Bullying,

Abuse of Quirks,

Disrespect for Heroes,

Being Underestimated,

Failure to Save.

Pushing herself too hard,

Tendency to apologize excessively,

Not asking for help when needed,

Stuttering when nervous,

Putting others' needs ahead of her own,

Being overly modest,

Getting lost in her thoughts,

Being too self-sacrificing.

### Regrets:

Not having a quirk earlier in life,Not being able to save Bakugo from the Sludge Villain,

Feeling responsible for All Might's retirement,

Not living up to her own expectations as a hero,

Lying to her family.

### Milestone:

Gaining One For All from All Might,Enrolling in U.A. High School,

Forming her first close friendships,

Developing better control over One For All.

### Goals:

Becoming the Number One Hero,Honing hes Quirk, One For All,

Saving people with a smile,

Making her mentor, All Might, proud,

Protecting her friends and loved ones,

Uniting heroes and society,

Discovering the secrets of One For All,

Continuously improving his combat skills,

Becoming a symbol of peace and hope.

### Motivation:

Her Brother,Fulfilling her dream of becoming a hero,

Making All Might proud,

Protecting her friends and loved ones,

Being a symbol of hope and inspiration,

Proving that even Quirkless individuals can be heroes,

Honoring the legacy of One For All,

Defeating powerful villains and threats,

Ensuring a safe and just society for everyone,

Continuously improving her abilities,

Saving people in need.

## Relationship

### Grandfamily:

(Grandma) Nana Shimura- Dead,(Grandpa) Kazama Aiki- Dead.

### Parents:

(Mother) Inko Midoriya,(Father) Hisashi Shigaraki.

### Friends:

Inko Midoriya,Izuku Midoriya,

??

### Mentors:

Constellation- All Might & Inko Midoriya,Gran Torino

## Appearance

Izumi Midoriya stands at a modest height of 5'3", commanding attention despite her compact frame. Her sun-kissed skin carries a healthy tan. Her face is gracefully oval, with gently contoured lines that lend an air of softness to her features.

The centerpiece of Izumi's appearance is her unruly hair, a striking contrast to her otherwise neat appearance. It's cut short around her neck yet somehow manages to erupt into a controlled chaos of magnificent proportions.

Her eyes, large and expressive, are captivating windows to her emotions. Miniature amber irises within them shimmer like pools of warm honey.

Izumi's body exudes a robust vitality. Her curvaceous form is a testament to her physical prowess. Her breasts are a prominent feature with ample proportions, emanating confidence and femininity. A lean, well-shaped waist cinched her figure, a testament to her commitment to health and strength. Her arms, while slender, exhibit visible muscle definition.

## Personality

Izumi Midoriya faced the harsh reality of being Quirkless from a young age. Her childhood was marred by relentless bullying and exclusion, which shaped her into a remarkably unique personality. Despite the hardships she's endured, Izumi possesses a heart overflowing with kindness and compassion. She believes in the inherent goodness of people and is always ready to lend a helping hand, regardless of the circumstances, to the point she would help and cover those who wrong her, and lie or keep her family in the dark as much as possible. Her smile, unwavering and bright, serves as a beacon of hope to those around her. She works tirelessly, a testament to her unwavering dedication to making the world a better place.Izumi's selflessness knows no bounds. Her instinct to help and rescue others often leads her to place herself in harm's way, displaying remarkable courage even when she lacks the physical strength or qualifications to do so. Her actions reveal an innate and genuine desire to be a hero, as recognized by the Symbol of Peace himself, All Might.

Izumi's academic prowess is matched only by her passion for hero-related topics. She possesses an encyclopedic knowledge of heroes, their histories, and their abilities, impressing even the heroes themselves. Her enthusiasm is boundless, and she readily shares her insights with others, though her excessive politeness and exaggerated emotions sometimes belie her insecurities. All Might has played a monumental role in shaping Izumi's aspirations. She is dedicated to emulating his heroism and upholding his values. Her admiration for All Might is unwavering, driving her to make decisions and take actions with the goal of becoming a Pro Hero like her idol.

But Years of relentless bullying and isolation have left Izumi emotionally fragile. She carries deep-rooted phobias and traumas, particularly a fear of explosions, social interactions, and abuse. Her self-worth has been severely impacted, leading her to prioritize the lives of others above her own, often to the detriment of her well-being. This made Izumi's dependent on her adoptive brother, Izuku, and her mother, Inko, is an integral and profound aspect of her character. Her inability to function without their guidance and "orders" is a defining trait that underscores her broken nature, shaped by a history of isolation and bullying due to her Quirklessness. Izumi is not merely seeking guidance; she is utterly reliant on it. She struggles to make decisions or take action without explicit instructions from Izuku or Inko. Their presence serves as a lifeline, providing her with a sense of purpose and direction in a world that has often felt overwhelming and hostile.

When separated from her family, Izumi's ability to function independently diminishes significantly. She becomes paralyzed by indecision and uncertainty, often unable to perform even the simplest tasks without their guidance. Her dependence on them is so profound that it borders on an emotional necessity. Izumi's emotional attachment to her family is profound. Their love and approval are paramount to her, serving as the foundation of her fragile self-esteem. Any perceived rejection or disapproval from them can trigger intense emotional distress and feelings of worthlessness. Izuku assumes a pivotal role in Izumi's life, not only as a brother but also as a controller of her actions and decisions. He often has to provide her with explicit "orders" to guide her behavior and prevent her from becoming overwhelmed or paralyzed by anxiety. This dynamic demonstrates the extent of her dependency. Her family's control over her extends to her personality as well. Izumi's demeanor, habits, and behavior are often shaped and directed by Izuku and Inko. Their presence is akin to a safety net that allows her to navigate the world with some semblance of stability.

## Abilities

Overall Abilities: Izumi's greatest asset prior to receiving her Quirk was her vast knowledge of fundamental hero skills and tactics. Izumi studied Pro Heroes for years and is able to apply that knowledge during crisis situations in a practical manner. Her immense bravery and desire to become a hero were also important factors in giving her the mentality to protect others. Before gaining her Quirk from All Might, she took on the Sludge Villain and rescued Katsuki because of her boldness and application of heroic skills, something that deeply impressed the No. 1 Hero.

Upon training with All Might, Izumi inherited One For All from him and was granted the ability to harness a stockpile of powerful energy. She can move faster than the eye can see and take down an enormous villain bot in a single punch, but the physical backlash at the time prevented Izumi from being able to fight properly or compete with her peers on an even playing field. Even so, she still possessed impressive physical durability, and her drive allowed her to withstand the drawbacks of One For All for the most part.

Despite the intense drawbacks of One For All, Izumi's wits provide her with ways to use One For All that are still effective in battle. She also retains her ability to act instinctively based on her notes and possesses basic hand-to-hand combat knowledge.

Under the tutelage of her mom and All Might teacher, Izumi acquired more control over One For All, leading to the creation of Full Cowl, a technique that would eventually become a key component of her fighting style. With Izumi gaining greatly enhanced maneuverability, strength, and a significant reduction in the physical backlash created when using her Quirk uncontrollably, she was able to drastically improve her overall fighting capabilities; her newly attained abilities garnered praise from Gran Torino. This specific improvement enabled Izumi to compete more closely with her classmates in the physical aspects of the Hero Course.

As Izumi's mastery over her Quirk improves, so do her practical skills. Also, when her skills and experience increase, so does her confidence, which is said to be a source of inspiration to her classmates as well. Her body, however, still remains relatively vulnerable to One For All's drawbacks, which gives Izumi a disadvantage against enemies. In order to protect her own body, particularly her arms, Izumi eventually develops her own unique fighting style, diverging herself further from All Might's.

Izumi is acknowledged by her classmates and family as a strong, reliable, leading figure, with both her strength and intelligence being respected equally. As Izumi keeps growing, so does One For All, and with the prospect of having new abilities unlocked in the future, she has to work even harder in order to fully dominate the Quirk that was passed to her.

Trained Muscles: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary bodily strength. Having been trained by All Might for 10 months in order to get her body physically ready to inherit One For All, Izumi gained a muscular physique that lets her perform at parameters higher than that of an average student outside U.A.'s hero course. During the Quirk Apprehension Test, she demonstrated a grip strength of 56 kilograms and the ability to run the 50-meter dash in 7.02 seconds (15.93 mph/25.64 kph). Even after these events, Izumi diligently trains her muscles every day and becomes physically stronger throughout the series. She is often seen running laps and using dumbbells or grippers to train during her free time. Izumi can also be observed doing the air chair exercise during the breaks between classes.

Immense Stamina: Izumi has shown on many occasions that she is capable of handling large amounts of pain. Such times were mostly side-effects of overusing her Quirk and frequently led to various broken bones. Izumi is able to avoid those repercussions by staying in a safe range of One For All power output.

Should she be forced to output more power, Izumi is still capable of fighting decently even with broken limbs thanks to the effects of adrenaline but will succumb to exhaustion a while later. Izumi also has to be wary of her arms, which have grown damaged due to her repeated injuries and could eventually stop working altogether if she doesn't restrain herself.

Immense Strength: Even without her Quirk, Izumi has shown high levels of physical strength for a person her age. During her training with All Might (who weighs 255 kilograms or 562 pounds), she was shown to be able to lift him on her back while walking. During the sports festival, she could lift a slab of metal roughly the size of her body and wield it as an effective weapon to cleave a one-point bot in two.

When using One For All, her strength further increases to a variety of boundless levels: at 5%, she can shatter metal pillars with a single punch, at 8%, she can lift a steel I-beam one-handed. At 15%, she could lift several vehicles in the air with the aid of Blackwhip.

Immense Speed and Reflexes: Izumi possesses great speed and reflexes with and without Full Cowl. She can react in time to defend from Shoto's ice, which has been shown to occur in the literal blink of an eye and can keep up with Katsuki's movements in their first fight.

When using Full Cowl, her reflexes and movement speed elevate to higher levels; at 5%, she can keep up with Tenya's Recipro Burst, which can move faster than the eye can see, at 8%, she proved to surpass Katsuki's own speed and quickly and easily overwhelmed Hitoshi in combat in spite of Hitoshi's improvements, at 20%.

Immense Durability: Izumi has shown the ability to withstand explosions from Katsuki without One For All, and with 5%, she's taken building-sized explosions from Katsuki.

Keen Intellect: Izumi has proven to be exceptionally intelligent on many occasions, displaying both keen observational and analytical skills as well as sharp intuition and resourcefulness. Her grades are among the highest of her class in the top 3, to be precise, showing that her One For All training rarely interferes with her studying. Izumi's intelligence has probably been a more useful asset to her than One For All so far.

Izumi is a quick learner, which has helped her figure out most One For All's mechanisms in a short span of time and work around its limitations. While some of her moves have been directly inspired by All Might, the majority of Izumi's moves and techniques were all conceived by her during sudden sparks of inspiration, proof of her creativity.

Izumi also has extensive knowledge of Pro Heroes, her classmates, and their Quirks, taking notes of them in great detail in her Hero Analysis for the Future. This is fruit of excellent observational skills coupled with her own desires in becoming a hero by learning from the best, meaning that Izumi always has a natural interest in expanding her knowledge further and further.

Izumi is an exceptional strategist and tactician. By combining her aforementioned quick learning and knowledge about Quirks, Izumi is able to devise plans that take advantage of her friends' abilities to the fullest. Her intelligence is greatly respected by everyone in Class 1-A as many of her peers look up to her for planning and follow her strategies to the bottom line. Even Momo Yaoyorozu, the smartest student in the class, has looked up to Izumi as a reference.

Adaptability: Thanks to her analytical abilities, Izumi is able to replicate the techniques of others.

Leadership Skills: As a natural consequence of her bravery and strategic mindset, Izumi has displayed incredible leadership skills on various occasions.

By the start of her U.A. life, Izumi had already earned the trust of Ochaco Uraraka and Tenya thanks to her actions in the U.A. Entrance Exam, which was enough to allow her to be voted class representative early on. Izumi might not be aware of this, but she is one of the main motivators within her class alongside Izumi, thanks to a combination of her heroic drive and practical intellect.

Indomitable Will: Throughout the series, Izumi displayed an extraordinary level of willpower as one of her greatest traits. Following her goal to become the greatest hero, Izumi has been shown to develop great determination and willpower throughout the series. While feeble and doubtful at the beginning, Izumi steadily developed and proved her strong-will power against far menacing adversaries, people doubting and believing in her, and proven to be stronger than many of her classmates. She was the first one to move her body after All For One induced great fear onto her and her classmates. She has constantly displayed the ability to never give up no matter how severe the injury.

## Quirk

**One For All**: Izumi possess the bio-absorb ambient energy, and augment and enhancing herself in the proccess.

## Capabilities

The concept of bio-energetic absorption and manipulation is a fascinating and versatile ability that can be further extended and developed in various ways.

## Techniques

* Alternative Sustenance
* Bio-Capacitor
	+ Bio-Energetic Accumulation
	+ Bio-Energy Concentration
* Bio-Energetic Conversion
	+ Bio-Electromagnetic Dynamo
		- Bio-Electric Dynamo
		- Bio-Photonic Dynamo
	+ Bio-Heat Dynamo
		- Bio-Activation Dynamo
			* Bio-Kinetic Dynamo
			* Bio-Pyric Dynamo
	+ Bio-Energetic Transduction
		- Bio-Ionic Dynamo-Furnace
			* Bio-Plasma Dynamo
	+ Bio-Energizing
		- Living Power Plant
* Bio-Energetic Physician
* Bio-Natural Energy Manipulation
	+ Bio-Nature Manipulation
		- Bio-Disaster Manipulation
		- Bio-Weather Manipulation
* Channeling
	+ Ambient Energy Manipulation
		- Environment Manipulation
			* Environmental Adaptation
* Energy Source Selection
	+ Remote Energy Manipulation
		- Remote Energy Absorption
* Personal Electromagnetism
	+ Personal Energy Conservation
	+ Personal Kinetic Energy
		- Personal Activation Energy
			* Personal Equivalence
		- Personal Heat

## Limitations

* Amplified abilities may get to the point that their user harms themselves.
* Target effects usually fade over time.
* Usually the target has to be in contact/range of whatever method used to be augmented.