recursal/Fanatic-Fandom huggingface dataset:
Possessed Fighter

## Possessed (3rd Level)

At 3rd level, you gain true & blind sight up to 15ft.

## Terror Speech (7th Level)

At 7th level, you learn how to speak curses from the mirror world. As a bonus action at the start of your turns, you can target a creature that can hear you. The creature must succeed a Wisdom save or become blind & deaf for 1 round. The DC is (13) plus your proficiency bonus.

## Possessed Blade (10th Level)

At 10th level, the soul living inside you can at times, cause a melee weapon you are carrying but not wielding to strike at your enemies. Whenever you land all your attacks or none of your attacks on your turn, the weapon strikes out at an enemy of your choice in range. The weapon also strikes as an opportunity attack giving you potentially two attacks on opportunity attacks.

## Ghostly Spy (15th Level)

At 15th level, you become immune to the charmed condition and can not be put to sleep magically while you are possessed. Once per long rest, you may have the soul inside you scout up to a mile away. The soul is invisible and unable to be noticed by any means.

## Forsake (18th Level)

At 18th level, you are able to banish your enemies to the mirror world to survive the horrors held within it. Once per long rest, you can force a Constitution saving throw on a creature you can see. On a failed save, the target is sent to the mirror world where it must fend for itself until it succeeds the saving throw to return.
Grung

Tiny frog people.

## Traits

* **Size/Type:** *Small Humanoid*
* **Speed:** *25ft. Walking, 25ft. Climbing*
* **Amphibious:** *Can Breath Air & Water*
* **Languages:** *Common, Grung*
* **Ability Bonus:** *+2 Constitution, +1 Dexterity*
* **Immunity:** *You are immune to poison damage.*
* **Standing Leap:** *Your long jump is 25ft. & your high jump is 15ft. with or without a running start.*
* **Poison Skin:** *Any creature that grapples or comes in direct contact with your skin must succeed a DC12 Constitution save or become poisoned for 1 minute. The creatue can repeat the save at the end of each of its turns. Depending on which color you are there is an additional effect from the poison. Your color changes randomly after each long rest.*

## Skin Colors

1. ***Green:*** *Poisoned creature cant move except to climb or make standing jumps. If the creature is flying, it cant take any actions or reactions unless it lands.*
2. ***Blue:*** *Poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.*
3. ***Purple:*** *Poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so to reach a body of liquid or mud.*
4. ***Red:*** *Poisoned creature must use its action to eat if food is within reach.*
5. ***Orange:*** *Poisoned creature is frightened of its allies.*
6. ***Gold:*** *Poisoned creature is charmed and can only speak Grung.*
Selenar's Blood Crows

Selenar's Blood Crows (5th Level Spell)

Summon a murder of crows made of blood to swarm a single target. Target creature must make a Dexterity saving throw for full or half damage. The crows deal (6d12) Necrotic Damage. If the target fails the save the caster gains advantage on attacks against them on their next turn.
Bullywug

A frog Person.

## Traits

* **Size/Type:** *Medium Humanoid*
* **Speed:** 20ft *Walking & 40ft. Swimming*
* **Amphibious:** *Can Breath Air & Water*
* **Languages:** *Common, Bullywug*
* **Ability Bonus:** *+2 Dexterity & +1 Constitution (Or The Otherway Around)*
* **Critter Talk:** *Can speak to frogs & toads.*
* **Standing Leap:** *Your long jump is up to 20ft. & your high jump is up to 10ft without a running start.*
* **Swamp Camo:** *You have advantage on Stealth checks made to hide in swampy terrain.*
* **Bite Attack:** *Your bite is a natural weapon that deals (1d4) plus your dexterity or strength modifier.*
Circle Of The War Demon

## War Demon (2nd Level)

At 2nd level, while you are wild shaped, you gain resistance to a damage type of your choice from cold, fire, or lightning.

## Complete Resistance (6th Level)

At 6th level, you gain resistance to cold, fire, & lightning while wild shaped. You also gain immunity to necrotic damage.

## Inner Demon (10th Level)

At 10th level, you are able to wild shape into a Bearded Devil.

## Insidious Transformation (14th Level)

At 14th level, you may use (2) of your wild shape uses to wild shape into a Glabrezu.
Heirloom Shield

## ***Initiate***

* **`+1 Shield:`** (This shield grants an extra +1 bonus to your AC.)
* **`+1 Spellshield:`** (This shield grants +1 bonus to AC and saving throws against spells.)

## ***Superior***

* **`+2 Shield:`** (This shield grants an extra +2 bonus to your AC.)
* **`Taunt:`** (Whenever a creature within 5ft. of you attacks a target within 5ft. of you that isn't you, you can use your reaction to become the target of the attack instead.)
* **`+2 Spellshield:`** (This shield grants a +2 bonus to AC and saving throws against spells.)

## ***Master***

* **`+3 Shield:`** (This shield grants an extra +3 bonus to your AC.)
* **`Magic Disperse:`** (You have advantage on saving throws against spells and spells have disadvantage against you.)

## ***Epic***

* **`Shield Bash:`** (When you take the dodge action, you can strike out with your shield each time someone misses you with an attack. The shield is a weapon that you a proficient with and uses a d4 for damage die.)
* **`Spell Reflector:`** (When you roll a (20) on a saving throw against a spell that targets only you, the spell has no effect on you and if it is of 7th level or lower, it reflects back at the caster.)
Necromantic Singularity

Necromantic Singularity (12th Level Spell)

Starts as a 300-foot black hole that eliminates all form of life among the prime material and weave. It expands 1 hex a day and vanishes after the spell ends. Magic is unable to be performed in the effected area for 1 whole year. Creatures can notice the singularity coming and easily outrun it. Any creature caught in it instantly dies no save made.
Horrendous Dessication

Horrendous Desiccation (12th Level Spell)

Creatures within the targeted area must make a Constitution saving throw each round until they leave the area. Only a natural (20) will succeed and each failure counts as a failed death save. On three failures the creature withers away only able to be returned by divine intervention or if the caster allows it. A side effect of the spell is that one of the caster's limbs withers away never to be able to return.
Lullaby

Lullaby (5th Level Spell)

Each creature within 5ft. of you must make a Wisdom saving throw. Nothing happens on a success. On a failed save, the creature falls asleep for an amount of turns equal to the casters spell casting ability modifier. Any attacks against a sleeping target is made at advantage. Damaging a sleeping target wakes them up.
Voidborne

Aberrations from the void that possess a dead body & pretend to be a normal person. They are mentally adults by age 10 & their lifespan is around 150 years. They are semi immortal in a sense that they hop to a new dead body every time their current one gives out but they do not retain memories or abilities and start anew with each body.

## Traits

* **Size/Type:** *Medium Or Small Race, Abberation*
* **Speed:** *30ft. Walking*
* **Senses:** *60ft. Darkvision*
* **Languages:** *Common, Deep Speech, Current Race's Language*
* **Ability Bonus:** *Based Of Current Race*
* **Magic Devourer:** *You can innately cast "Dispel Magic" at will without the need for components at 3rd level.*
* **Void Sense:** *You are able to sense other voidborne that are near you.*
* **Gift Of The Void:** *You get temporary hit points equal to your level whenever you finish a long rest.*
* **Cold Embrace Of The Void:** *You are resistant to cold damage.*
* **Lost Hope:** *If your dead body is not resurrected within 3 days, you leave the body in search of a new one to start a new life with and become a different voidborne.*

## Unique Features

As a Voidborne , you may pick one of the following features to further define yourself.

1. **Deathstare:** *You can impose a Charisma save against a creature that can see you. On a failed save it takes (2d8) necrotic damage. This damage increases by (1d8) at levels 5, 9, & 13.*
2. **Absorb Magic:** *You may cast Arms & Hunger of Hadar once per long rest each. You also suffer no ill effects or damage whenever you get a natural (20) on a saving throw from a spell as you consume the harmful effects in the immediate area around you.*
Looming Shadow

Looming Shadow (Cantrip)

As part of the action used to cast this spell, you must make a thrown or ranged weapon attack against one creature within the spell's range, otherwise the spell fails. If the weapon or ammunition hits the target, a shadowy duplicate of it appears, hanging in the air just short of where the original struck, and you choose one of your allies within 30-feet of the target. The first time the target attacks the chosen ally, forces the ally to make a saving throw, or includes that ally in a harmful area of effect before the end of your next turn, the second weapon or piece of ammunition automatically strikes, inflicting (1d10) Psychic damage.

## ***`At Higher Levels`***

At 5th level, the ranged attack deals an extra (1d10) Psychic damage, and the secondary strike deals (2d10) Psychic damage. At 11th and 17th level, both of these damage instances increase by (1d10) Psychic damage.
Damnation

Damnation (11th Level Spell)

Target is sent to hell if they fail a Wisdom saving throw. The target does not willingly wish to leave to leave for the duration believing they were meant to end up here. If they spend the entire duration there, there is a chance they do not return at the end of the spell and need to find another means to escape. For every hour there while the spell is active, they encounter (1d4) pit fiends or balors instead of the usual swarm of fiends.
Common Creation

Common Creation (2nd Level Spell)

This spell allows you to craft an existing common magic item if you have the proper item component to consume throughout the creation. You may also attempt to create your own magical item by working with the DM to come up with one and what the item component you would need would be.

You will have to cast this spell 7 times to complete the item. (1 Week)

(3 Times for consumables)
Council Tradition

## Council Tradition (2nd Level)

At 2nd level, you begin to learn the secrets held by the magic council. You gain expertise in three skills of your choice.

## Knowledge Seeker (6th Level)

At 6th level, you can cast the Augury spell without expending a spell slot an amount of times equal to your Intelligence modifier per long rest. At 9th level, you may cast Legend Lore in this manner.

## Arcane Secrets (10th Level)

At 10th level, you gain an extra spell slot for 1st through 5th level.

## Split Focus (14th Level)

At 14th level, you are able to focus on two separate concentration spells at the same time, but have disadvantage on Constitution saves made to hold them as well as a (d4) penalty to the save.
Cambion

The offspring of a human and a fiend (usually a succubus or inucbus) that inherit aspects of both parents.

## Traits

* **Size/Type:** *Medium Or Smaller Fiend*
* **Speed:** *30ft Walking & 60ft. Flying*
* **Senses:** *60ft. Darkvision*
* **Languages:** *Common, Infernal, Abyssal*
* **Ability Bonus:** *+2 Charisma & +1 To Strength, Constitution, Or Dexterity.*
* **Fire Ray:** *Allows You To Cast The Cantrip "Fire Bolt" & The Damage Of The Spell Scales In Damage As It Would For Spellcasters.*

## Unique Features

As a Cambion, you may pick one of the following features to further define yourself.

1. **Fiendish Charm:** *One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.*
2. **Improved Armor Class:** *You may include your Charisma modifier into your armor class along with your Dexterity.*
3. **Innate Spellcasting:** *A cambion's spellcasting ability is Charisma. A cambion can innately cast the following spells, requiring no material components: (3/day each: alter self, command, detect magic)*
4. **Resistance:** *You may choose to have resistance to non-magical damage or be resistant to two of the following; Acid, poison, fire, lightning, & cold.*
Water Orb

Water Orb (2nd Level Spell)

Create an orb of water of which you can roll up to 60ft. in a straight line. Each creature in its path takes (2d6) Bludgeoning Damage and must make a Strength saving throw. On a successful save nothing extra happens. On a failed save, they take an extra (2d6) Bludgeoning Damage and are knocked prone.
Hail Of Stone

Hail Of Stone (2nd Level Spell)

When you cast this spell, choose a spot within range. A 10-foot radius by 40-foot high cylinder centered on that spot is pummeled by falling rocks. Each creature caught within the cylinder must make a Dexterity saving throw. On a failed save, a creature takes (5d4) Bludgeoning Damage, or half as much on a successful save.
Animus Blizzard

Animus Blizzard (10th Level Spell)

Choose a point within range to place a 40-foot radius sphere. Creatures inside it are dealt (30d6) Cold Damage. Up to five victims that perish as a result of this blast are then instantly animated as wights. Damage is full or half depending on if the target fails or succeeds a Dexterity saving throw.
Academy

Magic Academies around the world are based around the same structure and additional services and benefits may vary from each school. Higher ranks grant access to higher end quests that yield more EP to be spent on magical items and high magic spells. Each rank grants access to learning spells of certain spell level. Each rank requires a certain character level and a skill check to climb to the next one. Alternatively, you can forgo one of the two prerequisites by doing a job of difficulty equal to the rank you are trying to achieve. You may also forgo both prerequisites by doing two jobs and making a skill check of one rank lower than the one you are trying to achieve. At the highest rank of Professor/Dr. one can make a comfortable source of income of 1.5 million gold annually for a total of 4.5 million gold a year.

Students are able to buy access to quests outside their rank buy paying the Buy cost in EP and non-spellcasters are welcomed to do jobs for magical items by paying the Pass cost. You can purchase items outside your rank for upwards of double its cost in EP.
Groothedde I

## Samenstelling partijen

Coalitie:

* PVDA (15)
* Groen (22)
* Open VLD (15)

Meerderheid: 52/100 zetels

Oppositie:

* Vooruit (3)
* CD&V (3)
* N-VA (10)
* Vlaams Belang (10)
* Karma (15)
* AB (7)

## Regeringsleden per partij

* President: Celia Groothedde (Groen)
* Minister van Leefmilieu, Landbouw, Bouw en Visserij: Sofie Merckx (PVDA)
* Minister van Fraudebestrijding: Freya Piryns (Groen)
* Minister van Dierenwelzijn: Nadia Naji (Groen)
* Minister van Media: Koen Crucke (Open VLD)
* Minister van Onderwijs: Patrick Dewael (Open VLD)
* Minister van Economie, Begroting en Sociale Economie: Jessika Soors (Groen)
* Minister van Immigratie en Zorg: Tom De Meester (PVDA)
	+ Groen: 1 President + 3 Ministers
	+ PVDA: 2 Ministers
	+ Open VLD: 2 Ministers

## Richting & bijnaam coalitie

Richting: Centrumlinkse meerderheidscoalitie

Bijnaam: donkerrood-blauw-groene coalitie

## Partijvoorzitters

Coalitiepartijen: Jos D'Haese (PVDA), Stijn Bex (Groen), Marianne Verhaert (Open VLD)

Oppositiepartijen: Hannelore Goeman (Vooruit), Brecht Warnez (CD&V), Esma Darkaoui (N-VA), Lander Verbeeck (Vlaams Belang), Mauranne Boudrez (Karma), Jos Jos (AB)

## Fractieleiders

Coalitiepartijen: Kim De Witte (PVDA), Petra De Sutter (Groen), Freya Saeys (Open VLD)

Oppositiepartijen: Hannelore Goeman (Vooruit), Brecht Warnez (CD&V), Koen Metsu (N-VA), Lander Verbeeck (Vlaams Belang), Mauranne Boudrez (Karma), Jos Jos (AB)
Muyters II

## Samenstelling partijen

Minderheidsregering met gedoogsteun van een gedoogpartner in een gedoogcoalitie/gedoogregering met een uiteindelijke meerderheid:

Coalitie:

* Open VLD (8)
* N-VA (9)
* PVO (22)

Minderheid: 39/100 zetels

+ met gedoogsteun van een gedoogpartner in een gedoogregering van:

+ Vlaams Belang (16)

+ 16/100 zetels aan gedoogsteun van de gedoogpartner

Uiteindelijke meerderheid = 55/100 zetels (39/100 zetels (coalitie) + 16/100 zetels (gedoogpartner))

Oppositie:

* PVDA (18)
* Groen (8)
* Vooruit (6)
* CD&V (13)

## Regeringsleden Muyters II

* President: Philippe Muyters (N-VA)
* Minister van Leefmilieu en Dierenwelzijn: Liesbeth Homans (N-VA)
* Minister van Economie, Begroting en Sociale Economie: Marianne Verhaert (Open VLD)
* Minister van Media en Onderwijs: Vincent Vos 2 (PVO)
* Minister van Energie en Ethiek: Vincent Vos 3 (PVO)
* Minister van Defensie en Cultuur: Vincent Vos 4 (PVO)
* Minister van Immigratie: Vincent Vos 5 (PVO)
* Minister van Zorg en Mobiliteit: Vincent Vos 6 (PVO)
* Minister van Justitie: Vincent Vos 7 (PVO)
* Minister van Inburgering: Vincent Vos 8 (PVO)
	+ Regeringsleden per partij:
		- N-VA: 1 President + 1 Minister
		- Open VLD: 1 Minister
		- PVO: 7 Ministers

## Richting & bijnaam coalitie

Richting: Centrumrechtse gedoogconstructie

Bijnaam: donkerblauw-blauw-zwart-gele coalitie

## Partijvoorzitters

Coalitiepartijen: Marianne Verhaert (Open VLD), Björn Anseeuw (N-VA), Vincent Vos (PVO)

Oppositiepartijen: Greet Daems (PVDA), Petra De Sutter (Groen), Hannes Anaf (Vooruit), Peter Van Rompuy (CD&V)

Gedoogpartner: Lander Verbeeck (Vlaams Belang)

## Fractieleiders

Coalitiepartijen: Freya Saeys (Open VLD), Siegfried Bracke (N-VA), Vincent Vos (PVO)

Oppositiepartijen: Sofie Merckx (PVDA), Chris Steenwegen (Groen), Hannes Anaf (Vooruit), Herman Van Rompuy (CD&V)

Gedoogpartner: Lander Verbeeck (Vlaams Belang)
Calendar

## ***`Current Time (Xinia, 1st, 1555)(Year Of The Kraken)`***

The first 3rd of the year is a season known for life, wisdom, freedom, and relaxation time. The 2nd third of the year is a season known for trade, and hard working times. The last third of the year is a season known for misfortune, afterlife, and partying.

There is a total of 336 days in a year (48 weeks) 98 days (14 weeks) in the first season, 98 days (14 weeks) in the second season, & 140 days (20 weeks) in the last season.

There is a blood moon every 2 years and the next one will be on Yuna, 26th, 1556 (Blood Moon #778)

Full blood moons happen every 5 years and the next one will be on Sother, 42nd, 1555 (Full Blood Moon #311)

## Year Cycle & Horoscopes

Cyclops > Illithid > Fiend > Celestial > Crystal Dragon > Phoenix > Kraken > Primals > Worthy
Silver Bank

## Leader

* Solara Havenheart
* Visenya

Silver Bank is a beautiful coastal city with silver sand linings its banks. It's filled with life & laughter, races of all kinds, and plenty of good times.

No race is discriminated against here, everyone is considered an equal in the eyes of the law.

Everyone has the right to a trial in front of the court; the leaders of this free city are Solara and Visenya. They may make final calls on trials if **needed**. The Court is made up of 6 members, all from different races and backgrounds.

## Laws

* Murder may result in a life sentence imprisonment, or the death sentence.
* Thieving, depending on circumstance and what you stole, will result in a prison or hard labor sentence.
* Summoning creatures/monsters/ect. is strictly forbidden in the city.
* Entering the city in dragon form is strictly forbidden for safety reasons.
* Vampires/Dhampirs are forbidden from drinking blood from citizens, they must report to the Blood Bank for food, or one of the establishments that serves vampires specifically. If your establishment caters to vampires, they must have a permit and get their supply from the Blood Bank.
* Necromancy is looked down upon, and can result in a fine if caught raising the dead.
* Bringing monsters (even caged) into the city is strictly forbidden, unless you get a permit from the leaders to own and harvest from.
* --MORE TO COME-- (im lazy right now)

## Festivals

* Xinia, 1st - Life Celebration; a festival centered around appreciating life, relaxing, and reflecting on life the past year.
* Yuna 1st - Flower Festival; a festival centered around nature & beauty. The city is decorated with flowers
* Kiresh, 28th - Trade Celebration; a giant market festival centered around Artisans showing off their work. There are competitions for finding the finest craftsmans of each kind.
* Vobris, 1st - Day of The Dead; celebrating those we lost over the year, and throwing a giant party in remembrance.

## Places Of Interest

* A market in each district
* Large Guild Hall where different Guilds have their own wing of the building
* Hospital at the edge of the Castle District
* Large Shopping Square in the Trade District (*money maker*)
* 2 brothels total, one on the west side, one on the east side.
* Blacksmith
* Leather Worker
* Candy Shop
* Bakery
* A plethora of food establishments
* Large library/book store
* Fisheries near the docks
* 1 Large inn called The Golden Goose (*money maker*)
* 3 smaller inns dotted around the city
* Beautiful silver sand beaches on the coast
* A large temple filled with most religions shrines (*money maker, 1k/week*)
* Guard Posts around the city, generally inside of the walls near the gates. One is connected to the castle gates.
* Prison
* Criminal labor camps outside of the city gates on the west side.
* Oddities shop
* Potion Shop
* --MORE TO COME--
Auros

## Leader

Lady Decarabia

Welcome to the desert sanctuary of Auros, a magnificent port city nestled in the protective embrace of high cliff faces. Enclosed in a magical dome that keeps out the harsh desert winds on one side and the storms of the sea on the other, Auros is an oasis that welcomes all. A green glittering maze of streets, buildings, bath houses and taverns that offer respite and relaxation to any and all who wish it. The only stipulation to enjoying this tropical paradise is to follow the cities laws.

The Laws of Auros: The business' of bounty hunting, assassination and murder are not to be conducted within the city limits of Auros. No exceptions. Any violators will be either excommunicated from the city or executed, depending on the severity of violation.

Destructive and high level magic is forbidden in the city. Exceptions are the Magus Academy Grounds, and those of higher prestige levels. Violators will be excommunicated from the city.

The city is neutral grounds, both citizens and guests have protections that reflect that, crimes and violations against the cities 'guests' and private citizens are not permitted. This includes, spying, thieving, assault or being a general nuisance.

Assisting the excommunicated is absolutely prohibited. This includes performing tasks for the excommunicated, smuggling them in, or providing assistance within city walls in any way. This crime is punishable by excommunication of the offending persons or again by execution depending on the severity of the crime.

All lawbreakers are brought before the current ruling Lady of Chaos, or her regent Lady Decarabia in her absence. Their ruling is final and unappealable. Prestige levels and circumstances will be taken into account.

## The Citadel

The home of the ruling head of Auros, titled the Lady of Chaos. The Lady is not often in residence so instead, Auros is run and managed by her right hand and Regent, Lady Decarabia, a gorgeous tiefling woman who watches over Auros like a dragon guarding a hoard.

## The Garden Of Coriaria

A large expanse of forest/greenery near the Citadel that is home to the Arch Druid Coriaria and her mate. The Garden is the source of all the green in Auros, all of the plants interconnected in one way or another. Part of the Garden is open to the public but the part surrounding the Druid's home is off limits to the uninvited.

## The Warrens

One of Auros' main luxury trade items are semi-precious and precious gems that come from the Warrens. Twisting underground tunnels make a veritable maze and every one in a while the city has to pay adventurers to run out anything the miners dig up, or anything that decides to make the tunnels its home.

## Erys' Light

An obsidian effigy of the Goddess of Chaos holding a guiding light to all passing ships. Legend has it that any ships heading towards Auros with ill intent, the Goddess herself uses the light to guide them to run aground on sharp reefs to destroy the ships.
Pas IV

## Samenstelling partijen

Coalitie:

* Open VLD (11)
* N-VA (20)
* Vlaams Belang (28)

Meerderheid: 59/100 zetels

Oppositie:

* PVDA (5)
* Groen (7)
* Vooruit (7)
* CD&V (11)
* Karma (4)
* AB (7)

## Regeringsleden Pas IV

* President: Barbara Pas (Vlaams Belang)
* Minister van Algemeen Beleid: Theo Francken (N-VA)
* Minister van Leefmilieu, Landbouw, Bouw en Visserij: Chris Janssens (Vlaams Belang)
* Minister van Dierenwelzijn en Media: Peter De Roover (N-VA)
* Minister van Onderwijs: Patricia Ceysens (Open VLD)
* Minister van Economie, Begroting en Sociale Economie: Wouter Vermeersch (Vlaams Belang)
* Minister van Justitie, Fraudebestrijding en Cultuur: Koen Metsu (N-VA)
* Minister van Immigratie en Inburgering: Ilse Malfroot (Vlaams Belang)
* Minister van Defensie en Zorg: Koen Crucke (Open VLD)
	+ Regeringsleden per partij:
		- Vlaams Belang: 1 President + 3 Ministers
		- Open VLD: 2 Ministers
		- N-VA: 3 Ministers

## Richting & bijnaam coalitie

Richting: Centrumrechtse meerderheidscoalitie

Bijnaam: blauw-zwart-gele coalitie

## Partijvoorzitters

Coalitiepartijen: Freya Saeys (Open VLD), Björn Anseeuw (N-VA), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Jos D'Haese (PVDA), Jessika Soors (Groen), Joris Vandenbroucke (Vooruit), Peter Van Rompuy (CD&V), Mauranne Boudrez (Karma), Jos Jos (AB)

## Fractieleiders

Coalitiepartijen: Marianne Verhaert (Open VLD), Björn Anseeuw (N-VA), Roosmarijn Beckers (Vlaams Belang)

Oppositiepartijen: Jos D'Haese (PVDA), Petra De Sutter (Groen), Caroline Gennez (Vooruit), Benjamin Dalle (CD&V), Mauranne Boudrez (Karma), Jos Jos (AB)
A-222

```
are you looking for A-221?

```

kar 2.

## This is A-222.

This entity is very similar to A-221, however, rebounds are longer.

## Trivia:

Hiding inside/ under a table, Locker and Blue Locker.

He will spawn at A-222, but instead of having a car engine sound, it will say "*VROOM VROOM I AM KAR NUMBER 2*"

## Ingame Images:

There is currently none. (because the wiki devs are lazy)
A-221

Kar.

# This is A-221.

This entity is very similar to A-183, however, he’s very quick now, doesn’t have a cooldown on whether or not for a rebound. He is much faster now, as the new update for adding A-246 and buffing A-221.

## Trivia:

Hiding inside/ under a table, Locker and Blue Locker.

He will spawn at A-221, but instead of having a car engine sound, it will say "*VROOM VROOM I AM KAR*"

## Ingame Images:

There is currently none. (because the wiki devs are lazy)
THE ANTIMATTER WORLD

## Intro

THE ANTIMATTER WORLD is the most dangerous non-main world ~~*(other than JACKSON'S WORLD)*~~ that you can access.

## Description

Almost nothing is known about THE ANTIMATTER WORLD other than that those who enter tend to never return. As such this is considered the most dangerous non-main world that has been discovered. Nobody knows what the physical description of the world is or what goes on there, even the overlord of the worlds does not know.

### Unconfirmed info

Recently, someone has gave more info about this world, but we do not know if it's actually true or not.

`" As someone who has played Antimatter Dimensions for far longer than any sane person should Here is what I know`

`So the world is entirely made up of Antimatter, and there are 8 possible Dimensions`

`And I repeat. there are 8 DIMENSIONS. THE 9TH DIMENSION IS NOT REAL. THE LAST ONE IS THE EIGHT.`

`So the 1st Dimension produces Antimatter, The 2nd Dimension produces 1st Dimensions, The 3rd Dimension produces 2nd Dimensions, and so on until 8TH`

**`THERE IS NO NINTH DIMENSION`**

`Well after an exceedingly large amount of Antimatter has been created, also known as "Infinity" in this world, it's equal to 1e308 Antimatter`

`A "Big Crunch" will happen, and the entire universe will reset.`

`There is no way to stop that from happening, so you can never get over 1e308 Antimatter.`

**`Or is there?`**

`Well, when a Big Crunch happens, you are given 1 Infinity Point`

`With this point, you can buy brand new upgrades that will get you to Infinity faster, including **Autobuyers**`

`They will automatically buy Dimensions for you.`

`But to unlock these autobuyers, you have to complete Infinity Challenges. Some of which are easy, but others, very tough.`

`And one of these autobuyers is the Big Crunch autobuyer.`

`If you upgrade it so much to the point where you can Big Crunch to the point of Infinity, you will finally break Infinity, and you can go way beyond 1e308 Antimatter.`

`However, your dimensions will get inefficient after a little while, especially with this much Antimatter.`

`So you will have to manually Big Crunch past infinity to get a brand new point system, Eternity Points.`

`So I do not know much about what comes after Eternity.`

`I have heard about possible Time Upgrades, Time Dilation and even **Reality**`

`But these are very tedious to get`

`About the living conditions: Antimatter does not get along well with normal Matter`

`And they worship a god named Hevi, if I recall. "`

## Access points and exit points

Despite the mysterious nature of this world, there is actually a access point and an exit point to it.

### How to enter THE ANTIMATTER WORLD

1. The only way to enter THE ANTIMATTER WORLD is by touching a weird eye light object that glows and changes color in The Hub

### How to exit THE ANTIMATTER WORLD

1. Believe it or not, there's actually a way to exit THE ANTIMATTER WORLD, however all we know is that it's very complicated to exit.
Pas VI

## Samenstelling partijen

Coalitie:

* Open VLD (10)
* N-VA (19)
* Vlaams Belang (24)

Meerderheid: 53/100 zetels

Oppositie:

* PVDA (9)
* Groen (7)
* Vooruit (17)
* CD&V (14)

## Regeringsleden Pas VI

* President: Barbara Pas (Vlaams Belang)
* Minister van Algemeen Beleid: Kris Van Dijck (N-VA)
* Minister van Leefmilieu, Landbouw, Bouw en Visserij: Annemie Turtelboom (Open VLD)
* Minister van Dierenwelzijn, Economie, Begroting en Sociale Economie: Filip Brusselmans (Vlaams Belang)
* Minister van Media en Mobiliteit: Johan Deckmyn (Vlaams Belang)
* Minister van Onderwijs, Cultuur en Ethiek: Sander Loones (N-VA)
* Minister van Justitie en Inburgering: Nathalie Dewulf (Vlaams Belang)
* Minister van Immigratie en Energie: Annick Ponthier (Vlaams Belang)
	+ Regeringsleden per partij:
		- Vlaams Belang: 1 President + 4 Ministers
		- Open VLD: 1 Minister
		- N-VA: 2 Ministers

## Richting & bijnaam coalitie

Richting: Centrumrechtse meerderheidscoalitie

Bijnaam: blauw-zwart-gele coalitie

## Partijvoorzitters

Coalitiepartijen: Freya Saeys (Open VLD), Bert Wollants (N-VA), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Thierry Warmoes (PVDA), Jessika Soors (Groen), Hannes Anaf (Vooruit), Brecht Warnez (CD&V)

## Fractieleiders

Coalitiepartijen: Freya Saeys (Open VLD), Zuhal Demir (N-VA), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Thierry Warmoes (PVDA), Celia Groothedde (Groen), Frank Vandenbroucke (Vooruit), Koen Geens (CD&V)
Van Biesen I

## Samenstelling partijen

Coalitie:

* CD&V (14)
* Open VLD (21)
* Vlaams Belang (28)

Meerderheid: 63/100 zetels

Oppositie:

* PVDA (6)
* Groen (4)
* Vooruit (11)
* N-VA (6)
* Karma (4)
* AB (6)

## Regeringsleden Van Biesen I

* President: Luk Van Biesen (Open VLD)
* Minister van Leefmilieu, Dierenwelzijn, Mobiliteit en Defensie: Wouter Vermeersch (Vlaams Belang)
* Minister van Economie, Begroting en Zorg: Nathalie Muylle (CD&V)
* Minister van Sociale Economie, Justitie, Cultuur en Media: Katleen Bury (Vlaams Belang)
* Minister van Onderwijs, Brussel en Energie: Freya Saeys (Open VLD)
* Minister van Immigratie en Inburgering: Barbara Pas (Vlaams Belang)
	+ Regeringsleden per partij:
		- Open VLD: 1 President + 1 Minister
		- CD&V: 1 Minister
		- Vlaams Belang: 3 Ministers

## Richting & bijnaam coalitie

Richting: Centrumrechtse meerderheidscoalitie

Bijnaam: rooms-blauw-zwarte coalitie

## Partijvoorzitters

Coalitiepartijen: Brecht Warnez (CD&V), Egbert Lachaert (Open VLD), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Sofie Merckx (PVDA), Stijn Bex (Groen), Karin Jiroflée (Vooruit), Esma Darkaoui (N-VA), Mauranne Boudrez (Karma), Jos Jos (AB)

## Fractieleiders

Coalitiepartijen: Benjamin Dalle (CD&V), Egbert Lachaert (Open VLD), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Peter Mertens (PVDA), Björn Rzoska (Groen), Katia Segers (Vooruit), Zuhal Demir (N-VA), Mauranne Boudrez (Karma), Jos Jos (AB)
Temporal Distortion

Temporal Distortion (9th Level Spell)

Target object is frozen in time for the duration or until dispelled. If the target is a creature, the creature must succeed a Constitution saving throw. Spending 10,000 gold worth of diamonds increases the duration to 1 day. Spending 100,000 gold worth of diamonds expands the duration to 1 week. If a creature is frozen for (5) weeks straight without interruption, the duration becomes permanent until dispelled.
Shadow Burst

Shadow Burst (2nd Level Spell)

A cloud of gray shadowy goo leaps from your hand toward a target you choose within range. The goo rips at its victim's eyes, flows into its mouth, and tries its best to be a pest. The bolt never misses and deals (2d6) Necrotic Damage to the target.
In addition, the target must make a Constitution saving throw. On a successful save, the target takes the damage and suffers no other ill effects. On a failed save, it has disadvantage on ability checks, attack rolls, and saving throws for the duration. The target can attempt a new Constitution saving throw at the end of each of its turns. On a success, the spell ends.

> *"A battlemage of the Maug'Dahmor empire cast this at me once, and it was most unpleasant. The mage in question is no longer with us --- of course, the Maug'Dahmor empire isn't either."*
>
>
A-300

OH YEAH MR.KRABS \*inhales\* AHHHHHHHHHHHHHHHHHHHHHHHHH

## Description

A-300 looks like a frowning 3-eyed monster who stays in the rooms. After like 10 seconds, it will make a loud noise then disappeared

## How to survive

A-300 does nothing, just appear then disappear and it's harmless

If you realise it easily, his mouth is literally in a quarter in his eyes.
Reaver's Touch

Reaver's Touch (Cantrip)

The touch of your hand drains the target's life energy, allowing you to sacrifice animals or sometimes other creatures to make their vitality your own. Make a melee spell attack against the target. You have advantage on the attack if your target is a beast. On a hit, the target takes (1d6) Necrotic damage, and you gain temporary hit points equal to half the damage dealt (Rounded Up).

> *"Sometimes the simplest magic is also the darkest."*
>
>

## ***`At Higher Levels`***

The damage of this spell increases at 5th, 11th, and 17th level by (1d6) Necrotic damage.
A-15

## A-15

hehehehehe, woah woah woah woah woah, hey hey hey HEY HEY HE-

## Mechanics

### Others

Spawns in the Middle, then rushes into the spawn

## Description

He Spawns in the Middle of the room, then rushes into spawn

## How to survive him (very very useful)

hug the wall, or hide in the hiding spots

## Trivia

• His name is "A-80 Copy" (Yester)

• he Uh copys A-80

• he copyed A-80 homework

• A-80 is beter!
Entities/Him

Him, not to beconfused with Happyman from RLD. Is a blue smiling face with happy eyebrows above its head.

Upon any door being opened, Him will spawn, emitting a blue light. HIM IS LOUD so he can prevent players from hearing other entities and it is recomended to HIDE when he spawns, just incase some other entity had spawned.

Him will say random phrases, those being "Hi there, I am him", "Are you friendly?, "Please let me hug you", and "I am happy to see true forms of life!" at high volumes, each voicelines playback speed is 0.8, before eventually saying "It was nice knowin' ya..." and exploding to despawn. His explosion is loud, his spawn is loud, even the ambience behind his voicelines is loud.

## **Voicelines**

   These are the sounds Him can make casually.

.

.

.

.

.

.

.

This is the sound him makes before he explodes

## **Misc Sounds**

   These are the different non-voicelines of Him.
Sections

## A-Section [Apartment]

The A section is home to many entities, Spawning in A-000, be careful though, alot of goobers going to get for you.

## E-Section [Expanise]

Home to some entities, suvive the goofy red area

## V-Section [Volume]

AHHHHHHHHHHHHH- SO LOUD- **WELL THIS IS V SECTION, A PLACE WHERE LOUD ENTITIES ARE HERE, AHHHHHHHHHH-**

## C-Section [Cave]

C-Section is a Cave Themed thingy, you have to survive.
Anaf III

## Samenstelling partijen

* PVDA (12)
* Vooruit (17)
* Open VLD (12)

Minderheid: 41/100 zetels

Oppositie:

* Groen (10)
* CD&V (10)
* N-VA (10)
* Vlaams Belang (5)
* Karma (3)
* AB (21)

## Regeringsleden Anaf III

* President: Hannes Anaf (Vooruit)
	+ Regeringsleden per partij:
		- Vooruit: 1 President

## Richting & bijnaam coalitie

Richting: Centrumlinkse minderheidscoalitie

Bijnaam: donkerrood-paarse coalitie

## Partijvoorzitters

Coalitiepartijen: Sofie Merckx (PVDA), Hans Bonte (Vooruit), Freya Saeys (Open VLD)

Oppositiepartijen: Jessika Soors (Groen), Peter Van Rompuy (CD&V), Esma Darkaoui (N-VA), Barbara Pas (Vlaams Belang), Mauranne Boudrez (Karma), Jos Jos (AB)

## Fractieleiders

Coalitiepartijen: Sofie Merckx (PVDA), Joris Vandenbroucke (Vooruit), Marianne Verhaert (Open VLD)

Oppositiepartijen: Chris Steenwegen (Groen), Peter Van Rompuy (CD&V), Zuhal Demir (N-VA), Lander Verbeeck (Vlaams Belang), Mauranne Boudrez (Karma), Jos Jos (AB)
Dierick II

## Samenstelling partijen

Coalitie:

* CD&V (61)

Meerderheid: 61/100 zetels

Oppositie:

* PVDA (2)
* Groen (2)
* Vooruit (2)
* Open VLD (2)
* N-VA (19)
* Vlaams Belang (12)

## Regeringsleden Dierick II

* President: Leen Dierick (CD&V)
	+ Regeringsleden per partij:
		- CD&V: 1 President

## Richting & bijnaam coalitie

Richting: Centristische homogene meerderheidsregering

Bijnaam: roomse homogene meerderheidsregering

## Partijvoorzitters

Coalitiepartij: Brecht Warnez (CD&V)

Oppositiepartijen: Jos D'Haese (PVDA), Jessika Soors (Groen), Freya Van den Bossche (Vooruit), Marianne Verhaert (Open VLD), Björn Anseeuw (N-VA), Filip Brusselmans (Vlaams Belang)

## Fractieleiders

Coalitiepartij: Brecht Warnez (CD&V)

Oppositiepartijen: Jos D'Haese (PVDA), Petra De Sutter (Groen), Freya Van den Bossche (Vooruit), Marianne Verhaert (Open VLD), Bert Wollants (N-VA), Filip Brusselmans (Vlaams Belang)
Veys IV

## Samenstelling partijen

Coalitie:

* Vooruit (24)
* Open VLD (20)
* Vlaams Belang (16)

Meerderheid: 60/100 zetels

Oppositie:

* PVDA (8)
* Groen (8)
* CD&V (4)
* N-VA (20)

## Regeringsleden Veys IV

* President: Maxim Veys (Vooruit)
* Minister van Algemeen Beleid: Patrick Dewael (Open VLD)
* Minister van Leefmilieu, Justitie en Zorg: Stefaan Sintobin (Vlaams Belang)
* Minister van Economie en Begroting: Herman De Croo (Open VLD)
* Minister van Sociale Economie en Defensie: John Crombez (Vooruit)
* Minister van Mobiliteit, Immigratie en Inburgering: Tom Van Grieken (Vlaams Belang)
* Minister van Dierenwelzijn, Media en Onderwijs: Roosmarijn Beckers (Vlaams Belang)
* Minister van Energie: Freya Van den Bossche (Vooruit)
	+ Regeringsleden per partij:
		- Vooruit: 1 President + 2 Ministers
		- Open VLD: 2 Ministers
		- Vlaams Belang: 3 Ministers

## Richting & bijnaam coalitie

Richting: Centrumrechtse meerderheidscoalitie

Bijnaam: paars-zwarte coalitie

## Partijvoorzitters

Coalitiepartijen: Hannes Anaf (Vooruit), Marianne Verhaert (Open VLD), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Jos D'Haese (PVDA), Jessika Soors (Groen), Brecht Warnez (CD&V), Björn Anseeuw (N-VA)

## Fractieleiders

Coalitiepartijen: Hannelore Goeman (Vooruit), Marianne Verhaert (Open VLD), Lander Verbeeck (Vlaams Belang)

Oppositiepartijen: Peter Mertens (PVDA), Petra De Sutter (Groen), Katrien Schryvers (CD&V), Bert Wollants (N-VA)
Bex II

## Samenstelling partijen

* Groen (16)
* N-VA (5)

Minderheid: 21/100 zetels

Oppositie:

* PVDA (5)
* Vooruit (32)
* CD&V (5)
* Open VLD (5)
* Vlaams Belang (22)
* PVO (10)

## Regeringsleden Bex II

* President: Stijn Bex (Groen)
* Minister van Ethiek en Zorg: Wilfried Vandaele (N-VA)
* Minister van Cultuur: Jessika Soors (Groen)
	+ Regeringsleden per partij:
		- Groen: 1 President + 1 Minister
		- N-VA: 1 Minister

## Richting & bijnaam coalitie

Richting: Centrumminderheidscoalitie

Bijnaam: groen-gele coalitie

## Partijvoorzitters

Coalitiepartijen: Mieke Schauvliege (Groen), Björn Anseeuw (N-VA)

Oppositiepartijen: Thierry Warmoes (PVDA), Hans Bonte (Vooruit), Stijn De Roo (CD&V), Freya Saeys (Open VLD), Lander Verbeeck (Vlaams Belang), Vincent Vos (PVO)

## Fractieleiders

Coalitiepartijen: Mieke Schauvliege (Groen), Zuhal Demir (N-VA)

Oppositiepartijen: Kim De Witte (PVDA), Katia Segers (Vooruit), Koen Geens (CD&V), Egbert Lachaert (Open VLD), Lander Verbeeck (Vlaams Belang), Vincent Vos (PVO)
Spanish tales

**Spanish folktales** are those folktales collected in the Castilian-speaking areas of Spain, the largest country in the Iberian peninsula.

Basque, Catalan and Galician folktales, although collected from areas inside the same country, because they come from different linguistic areas, are usually treated as separate groups.
Southclan infomation

## **Southclan**

### the dramatic and wild

Southclan was never the strongest Clan, having a very low connection with Starclan, most cats who inhabit the land not even being familiar with the Warrior code, and lazy clanmates. That's why they live far off from other clans in a snowy, mountainous territory.

Their territory is surrounded by mountains, and just on the outskirts of it there's an old, broken barn where rogues and loners live. There's snow almost all year round, so the cats -even if they dont look that fluffy- shed a ton.

The cats in SouthClan mostly eat birds, such as the American kestrel, but there's also lots of predatory birds that hunt on the cats, like the red-tailed hawk. They sometimes eat and hunt hares and mice though.

SouthClan cats are dramatic, wild, and extreme. They find a way to take things to the next level. And instead of helping- the highest-in-power roles- though it was worse when Voiletstar (Principal Victoria) was leading Southclan, always find a way to make the issue way worse than it already is.

Southclan hierarchy is complicated, it doesn't take a lot to become leader, deputy, or medicine cat. If the said cat is even slightly good at a useful skill, they have a high chance of becoming an important role, since Southclan is desperate. Ill order the roles from most important, to least important.

Leader - The Clan would definitely crumble more then it already has without the leader, especially with Shrewstar they have been doing a bit better in recent days, though its still hectic.

Medicine cat - The medicine cat of course heals- but he also gives counseling and advice to other clanmates.

Deputy - They are the future leaders, though they can still be quite idiotic.

Apprentices - Most would say these guys are wiser then the warriors, they often sneak out to hunt, fight, and get into other antics and the older clanmates rarely notice.

Mentor - In Southclan, there's only one mentor who teaches all the apprentices, they have to go through test sessions and all that stuff, so yeah, they are more important than warriors that's for sure.

Warriors - They are necessary, even if they aren't the greatest, a Clan cant be a Clan without the warriors.

Kits - They are the future of Southclan, and maybe they will be led down a better path then all the former generations of Southclan.

Elders - There's only one elder and he's just there, he doesn't even give wise advice. And only Starclan knows why the clan keeps him around.
Classes

* Arcane Engineer
* Arcane Harbinger
* Artificer Knight
* Asomatous
* Blade Sinner
* Bloodmoon Hunter
* Chimeric Souling
* Fey Touched
* Gravity Knight
* GunWitch
* Living Sword
* Mesmer
* Shadow Wyrmling
* Soul Hive
* Spell Blade
* Summonner
* Tarot Warden
* Tattoo Weaver
* Thought Shaper
* Thread Dancer
* Wayfarer
* Witch
Hawkeyes

**Gender**

Cis she-cat

**Sexuailty**

Bisexual

**Mate**

Shrewstar

Riverkit

Harpkit

Rainkit

Emukit

**Apperance**

A sleek, sandy pale she-cat with many scars from proving herself to be the strongest.

**Personailty**

Bold, meancing, strong, truthful, respectful, and stern.

## Backstory

Hawkeyes has always been a passoinate she-cat, sticking up for other she-cats. Shes very strong, and inspires other she-cats that they are strong aswell. She took training very seriously in her apprenticeship, getting many scars from it. She also didnt really feel attraction to most toms for most of her live, and it was a bit rocky with Shrewstar. But, still. She is also very progressive and respectful, though mainly protests about the gender-side of it.
Shrewstar

Riverkit

Harpkit

Rainkit

Emukit

### Apperance

He is a large, sleek tom with sandy pale fur, light sandy pale chest, chin, underbelly, and forepaws, and brown tufts on the end of his pointy ears. He has a scar across his eye from a fight that broke out when he was a warrior, and a large nose.

## Backstory

Shrewstar is a recent leader of Southclan, given the role after something happened to Voiletstar that caused her death. He has been a very aggresive and protective cat since kithood, always beliving in respecting other cats culutres, backgrounds, ect and taking that to a extreme level. Even getting into fights as a apprentice and young warrior with other clanmates for saying comonlly used terms like 'Mouse-brain, since its offensive to cats whom struggle with learning and mice.
A-100

HEHEHEHAHAHAHAhagbha

## Description

A-100 is a funni goober and freeze at the E-001 for like 7 sec before rebound back

## How to survive

He is skill issue to check the lockers in here so FEEL FREE TO HIDE EEEEEEEEE

## Trivia

* He sells drus gs on the dark web!!!!!111!!!!111!!1!1!! quickly arest him hes breaking the law
* He is faster than A-120 wowowowowowowow A-120 slowpoke
* His name is "goober"
* He love chips especially Lays (not advertising 😂😂💀)
Plotagon Grounded Wiki

**Welcome to the Plotagon Grounded Wiki!**
YOU ARE GROUNDED GROUNDED GROUNDED GROUNDED! Just kidding, you are on the right fandom!

Welcome to the Plotagon Grounded Wiki! Where all groundings take place! Whether it is for a dumb reason or if it's totally worth the grounding, Plotagon users has a ton of grounding videos for you to sit back and enjoy.

If you make grounded videos, please do put them on this fandom. That way you can gain some views and a lot of attraction. The layout to the pages are here: Layout For Grounded Videos. However, this fandom doesn't accept grounded videos from GoAnimate or any other animated software. The grounded videos for this fandom are for Plotagon only.

Transcripts are also available aswell if you want to add them in, but please make a separate page for the transcript, and then link it in the grounded video page.

## Common Characters That Get Grounded

Here is the list of characters that are usually the one getting grounded:

1. Classic Caillou
2. Caillou
3. Rosie
4. Little Bill
5. Dora The Explorer

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.