Ubaan

*For information on this race as an adversary in campaign mode, see Ubaan Enemy Types.*

## Description

The Ubaan are a race of near-human hominids who moved to the Pangaean mainland from Farull. They are quite young in the evolutionary sense, being the most recently developed of the four sapient species fighting in the Age of Fire. Their species evolved only a few hundred years before The Great Conjoining, a result of the Uba and Ghaan interbreeding for generations. They have seemingly inherited the very best of both races, being taller, tougher, and stronger than the Uba while also proving to be far more dexterous and intelligent than the Ghaan. Their physical attributes represent this mixture of two lineages too, with the average Ubaan having less body hair and lighter skin than an average Ghaan, but more rugged and robust skeletal features than even the strongest Uba. They are more genetically diverse than either race and express a wider variety of hair, skin, and eye colors. Their average life expectancy (at least historically) has been 30-50 years, though it seems each generation lives slightly longer than the last. It is widely believed by most Ubaan that they are not only an improvement on their forebearers, but the intended inheritors of their land destined by the gods to achieve mental and physical perfection.

## Culture

The Ubaan have no continent-wide pecking order but answer to local chieftains who make decisions for each tribe. Ubaan law thus varies slightly from place to place, though all tribes frown upon the act of cannibalism and worship the same five-god pantheon. Their deities are the Night Father (who also represents hunting and persistence), Day Mother (mercy, joy, and love), Sea Brother (prosperity), Sky Sister (luck), and Land (who is depicted as neither male nor female; they have no specific domain but affect all things). God worship is carried out mostly through dance and ritualistic sacrifice, with offerings of food or valued personal possessions being burned at small stone altars as an act of good will. Live animals are also sometimes sacrificed, but only in ceremonies specifically devoted to the Night Father.

According to the Ubaan system of belief there are six seats in heaven in spite of there only being five gods. The name and nature of the sixth deity is not yet known, not even to the other gods, and will be decided some time in the future by a world-changing mortal act. It is their main goal and hope that they themselves may enact this event, achieving such greatness that they earn their pantheon's respect and ascend to their same level, united and enlightened as true equals.

## Special Ability

* **Throw** - Press circle to throw currently equipped weapons as projectiles.

## Weapons & Items

* **Torch** - Equip to illuminate the surrounding area. Attacking with a torch does very little damage but may set certain enemies or environmental features on fire. Can be recovered if thrown. One-handed so it can be dual wielded with a weapon.
* **Stones** - Low-damage projectiles that can only be thrown. Cannot be recovered after being thrown. Max stack 99.
* **Spear** - Two-handed melee weapon with very long reach. Can also be thrown as a long-range projectile. Recoverable when thrown. Max. stack 3.
* **Axe** - One-handed melee weapons with a rapid rate of attack. They can be dual wielded or used in combination with a torch or throwing stones. Can also be thrown as a mid-range projectile. Recoverable when thrown.
* **Bow** - Fires long range projectiles. The longer the attack button is held, the farther its arrows will fly. Max stack 99. Arrows can be recovered if not lost or destroyed. The bow itself cannot be thrown.

## Interactibles

* *Ladders*
* *Burnable Objects* - Destroy brambles, light wall torches to see, light pyres to heat up areas
* *Levers & Pulleys*
* *Pressure Plates* - Stand on them. Some may require help from an Iguanasaurus.
* *Man-Dryll Mask* - Equips like a weapon. Enemy Dryll won't attack while wearing it!

## Stat Ratings (Age of Fire)

* Movement speed: **2nd** best
* Swimming speed: **2nd** best
* Jump height: **2nd** best
* Unarmed attack: **4th** best
* Damage resistance: **3rd** best

## Turret

* **Cat-A-Pult** - A giant, primitive catapult with a sun-bleached Sabertooth skull for a bucket. Its rate of fire and even the speed of the projectiles themselves is somewhat slow, but the Cat-A-Pult is a powerful weapon with surprisingly long range. Since the boulders it hurls arc upwards they can be fired over mountains and walls, making it highly effective even in places where other turrets might not be.

## Relationships

After the Uba and Ghaan died out the Ubaan became the defacto rulers of Eastern Pangaea. Their range expanded to control areas formerly inhabited by their progenitors, as well as some parts of central and coastal Pangaea. They came into conflict with the other three super-powers of the era fairly quickly, especially the Dryll, who at that time were rapidly expanding territories of their own. Talks of peace between the two races came and went, and though in some small communities they stuck, most tribes of Ubaan and Dryll were already enemies by the time war started. The two factions required such similar resources and wanted so many of the same territories that the only way they could have coexisted was if they fully integrated, which the Ubaan refused.

The Makilek and Rith fared even worse, being too carnivorous and "animalistic" for the Ubaan to identify with. They quickly labeled both species as monsters and refused to speak with them. In Ubaan culture the Makilek are now considered devils, spiritual enemies to the Ubaan who must be destroyed. Common perception among villagers is that all Makilek are naturally arrogant, callous, and untrustworthy. Their view of the Rith is less hostile but equally negative. They find their tool-less, mud-slogging, slime oozing, raw fish eating, food regurgitating habits so utterly repugnant that they refuse to believe they are even naturally occurring. According to revisionist elders and storytellers the Rith are "actually" cursed Uba who were punished by the gods for some long forgotten act of "unspeakable folly".

## In the Age of Fire

The Ubaan entered the war of Fire when all of their seers began relaying an identical vision: a warning from the gods. They foretold a coming disaster, a volcanic apocalypse that would wipe out all living things unless one of the four surviving races could find a way to single-handedly end all conflict on Pangaea. If one race could achieve this state of absolute peace then the almighty would spare Luenra their wrath- and uplift the mortal responsible.

Desperate to prove themselves and already convinced that they had no allies left in the new world, the Ubaan concluded that the only surefire way to avoid total destruction would be to assert themselves as the new dominant power in Luenra. They begin their campaign fearful yet determined, resolving to escalate their localized conflicts into a bloody war to end all wars. Their ultimate goal is to overpower the other three armies and subjugate their peoples- not necessarily destroying them, but taking over their territories and enforcing order through absolute control. If this can be achieved, they believe, then they will surely ascend and take heavens sixth seat.