Traits

**Traits** are unique attributes gifted to characters.

They modify some of their aspects by increasing or decreasing some of their characteristics.

## Occurrence

Traits are parts of characters personality that were obtained after **The Apocalypse**. Every character in the game has one trait, which cannot be changed in any way.

## Features

There is currently 24 different Traits in the game, each of them enhances a character in a good or a bad way ( sometimes both) so that some would become hardened killers or strong work force, while some others would be weakened or become true idiots.

Traits have two main characteristics which are the ability to **modify attribute**s and/or to **give immunity to some conditions effects** on the character.

### Attributes

Modifying attributes is either increase or decrease statistics like the Working Speed, the Surrender chance or the Accident rate.

Traits can also sometimes change the maximum Energy or Mood, or give Mood bonus when specific actions are completed.

### Immunity

Traits can make affected characters invulnerable to some effects of the game.

E.g Iron stomach makes affected members immune to spoiled food, monster meat, and human meat maluses.

E.g Spacefarer makes affected members immune to all spacesuit maluses.

### Darwinism

Players willing to enhance their crew efficiency may think of choosing who join their crew and who do not, based on their Trait.

There are several Traits the Player may want to avoid, like *Clumsy*, which increase accidents rate, or *Neurotic*, which makes the character work slower, although more combative.

Keep in mind that, besides their efficiency, crew members still work force for logistics or whatever they are good at. Abandon unwanted crew members only if they are truly not needed or if you can ignore their death.

## Traits List

This is the list of every traits currently in the game :

### Alien Lover

*I'm just fascinated with aliens! I have watched all the movies and documentaries on them.*

Immune to : Aliens haunt me in my dreams

### Antisocial

*Tends to avoid spending time with other people, and keeps to themselves.*

Immune to: Lonely

### Bloodlust

*Relishes the sight of blood and mayhem. Does not feel unsafe i battles.*

* Surrender: -30%
* Working Speed: -20%

Immune to:

* Panicked
* Scared

### Charming

*Socially adept and great negotiator. Knows how to make others feel at ease.*

* Social: +20

### Clumsy

*A Clumsy person often have accidents because they do not behave in a careful, controlled way.*

* Accident rate: +12%

### Confident

*A confident person hesitates less, has naturally higher self-esteem and is more adept socially.*

* Social: +20
* Surrender: -10%

Immune to: Someone was mean to me

### Fast Learner

*Learns new things and skills faster than most.*

* Learning: +20%

### Gourmand

*Enjoys eating. Mood is lifted every time this person gets to eat something.*

* Gain 10 Mood every time this person eat

### Hard Working

*Likes to keep their hands busy most of the time. Requires fewer joy and idle activties than others.*

* Working Speed: +18%

Immune to: Wearing spacesuit

### Hero

*Heroes stand their grounds and don't back down from challenges. Mentally strong.*

* Safety: +15
* Surrender: -40%
* Working Speed: -20%

Immune to:

* Feeling a little unsafe
* Panicked
* Scared

### Iron stomach

*This persons stomach can handle anything. Won't be affected by spoiled or disgusting food.*

Immune to:

* Ate the meat of human being
* Ate monster meat
* Ate spoiled food

### Iron-Willed

*Will not give up easily and has more mental fortitude than most.*

* Surrender: -25%

Immune to:

* Panicked
* Stockholm syndrome

### Lazy

*Not willing to put in as much effort as others. Likes to spend more time on joy and idle activities.*

* Energy: +10
* Working Speed: -10%

### Minimalist

*This crew member is an ascetic who likes to keep things simple. They don't mind sleeping on floors or eating without a table.*

* Learning: -10%

Immune to:

* Slept on the floor
* Ate without a table

### Needy

*Needs to be around others or will quickly feel overwhelmed by loneliness.*

* Social: -12

### Neurotic

*A constant worrier, plagued by anxiety and mood swings.*

* Learning: +20%
* Working Speed: -15%

### Nyctophilia

*Finds comfort in the dark. Mood is not affected by the absence of light.*

* Working Speed: +10%

Immune to: It's so dark on this spaceship

### Peace-loving

*Loves peace and tries to promote it in everything they do. Will be more negatively affected by conflicts than others.*

* Learning: +10%
* Surrender: +20%
* Working Speed: +15%

### Psychopath

*Lacks empathy or feeling for other people, and does not feel bad about anything they have done.*

* Accident rate: +10%
* Surrender: -15%

### Smart

Intelligent and capable of finding solutions to difficult problems.

* Learning: +22%
* Surrender: +10%

### Spacefarer

Absolutely loves space and exploration. Mood is permanently lifted while in space.

* Overall Mood: +20

Immune to:

* Wearing spacesuit
* Spacesuit fatigue

### Suicidal (REMOVED FROM GAME)

*Tends to have suicidal thoughts, mood is affected negatively by this but can still function in a supportive environment.*

* Overall Mood: -10
* Surrender: -20%

### Talkative

This crew member loves to talk, and their mood will be boosted whenever they get to have a conversation.

* Gain 10 Mood every time this character have a conversation

### Wimp

Not very brave, a wimp often chooses to flee from a confrontational situation.

* Safety: -10
* Surrender: +30%
* Working Speed: +15%

## Noteworthy Traits

Several traits can be grouped into "categories" of activities where they would be more efficient than others to do them

### Combat

Heroes, Psychopaths, Iron-willed, Bloodlust, Suicidals and Confidents are good fighters as they have reduced Surrender chances and some of them cannot be Panicked or Scared, making them more suitable for combat.

### Workers

Wimps, Peace-lovers, Nyctophilians, Hard-workers have bonuses to Working speed, making them efficient

Hard-workers and Spacefarers have immunity to the spacesuit maluses, making them very useful for outside working or industry working.

### Starter kit

Nyctophilia and Minimalist are good starting traits for a ship.

Nyctophilia allows the affected crew members to work without the problem of missing lights so that they wont have accidents in the first days of your darkened ship.

Minimalist allows them to not suffer from sleeping on ground or eating without a table, which is useful in the case you cannot build beds, tables and chairs for everyone.