Units' attacks

*Type: Physical*

*The Spearman picks a weakened enemy and delivers the fatal blow.*

* Target below X% HP
* Very high instant damage (which can kill small Units in 1 hit but may take multiple hits to kill stronger Units)

*Type: Physical*

## Archer:

### **Primary Attacks:**

**Shoot Arrow:**

* Single target ranged attack

**Multishot:**

* Fire multiple arrows simultaneously

*Type: Physical*

### **Secondary Attack:**

**Rain of Arrows/Volley**

*The Archer kneels down, aims high in the air and unleashes a bunch of burning arrows which rain down at the target position.*

*Type: Fire*

## **Warrior:**

### **Primary Attack:**

**Attack:**

* Single target melee attack

*Type: Physical*

### **Secondary Attack:**

**Shield Block:**

*The Warrior raises his shield to repel the enemies' attacks.*

* All incoming damage is reduced by X% for Y seconds
* Is cast by the Warrior immediately when another unit (or tower) attacks him

*Type: Physical*

## **Siren:**

### **Primary Attack:**

**Chain Frost:**

*Freezing death breaches enemy lines, pursuing one victim after another.*

* Single target ranged attack & debuff
* Deals instant damage
* Reduces the target's movement speed by X% & attack speed by Y% for Z seconds
* Jumps to another target in range of the previous target
* Damage dealt is reduced with each additional jump

*Type: Ice*

### **Secondary Attack:**

**Shock Wave:**

*The Siren bewitches her enemies to come closer, only to throw them away by a blast of lightning.*

* Deals instant damage
* Knocks back enemies within the area
* Affected targets are stunned for x seconds after being knocked back

*Type: Lightning*

## **Trebuchet:**

### **Primary Attack:**

**Shoot:**

* Single target ranged attack
* Preferred targets: obstacles (towers & barricades)

*Type: Physical*

### **Secondary Attack:**

**Fortification:**

*The Trebuchet is anchored to the ground, allowing it to shoot with higher precision and at a faster rate.*

* Changing from/to fortification mode takes time

While fortification mode is active:

* The Trebuchet cannot move
* Attack range is increased
* Attack rate is increased by X%

*Type: Physical*

## **Medusa**

### **Primary Attack:**

**Poisonous Strike:**

*The Medusa's poisonous strikes weaken her victims.*

* Single target melee attack & debuff

* Deals instant damage

Inflicts poison debuff on the target

* Deals poison damage over time
* Affected targets have their attack rate reduced by X%
* Affected targets have their crit chance reduced by Y%

*Type: Poison*

### **Secondary Attack:**

**Gorgon's Gaze:**

*The Medusa's eyes start to glow before she turns to stone everyone who looks at her.*

Applies Petrification to Units & Heroes inside the area

Petrification

* Affected Units cannot move or attack for x seconds
* Affected Heroes have their attack speed & movement speed reduced drastically

*Type: Physical Petrify*

## **Minotaur**

### **Primary Attack:**

**Cleave:**

*The Minotaur slaughters the crowd with his furious swings.*

* Enemies hit take high instant damage
* High attack speed

*Type: Physical*

### **Secondary Attack:**

**Dash:**

*The Minotaur runs headfirst through a group of enemies, damaging and knocking back all who stand in his way.*

* Targets Units or Obstacles
* Can run through Units but not through Obstacles
* Deals instant damage to any enemy it hits during the dash movement
* Units hit are knocked back

*Type: Physical*

## **Cyclops**

### **Primary Attack:**

**Overhead Smash:**

*The Cyclops raises his fists in the air to smash anything that stands in his way.*

* Enemies hit take high instant damage

*Type: Physical*

### **Secondary Attack:**

**Stoneskin Frenzy**

*Hardened skin allows the Cyclops to withstand attacks while he rages through the enemies.*

The Cyclops gains a shield that absorbs X damage. (self buff)

While the shield is active:

* The Cyclops takes no HP damage
* The Cyclops has increased movement speed & attack speed
* The buff only ends when the shield has absorbed the maximum amount of damage
* The shield is vulnerable to physical attacks, especially by the Hero
* Is cast by the Cyclops immediately when another Unit (or Tower) attacks him

**Last Stand:**

Stoneskin Frenzy is also cast by the Cyclops upon being reduced to less than X% of his Health, regardless of cooldown

*Type: Buff*

## **Hydra**

### **Primary Attack:**

**Spit Poison:**

*The Hydra's heads continuously spit poison which covers the ground beneath its enemies.*

Small poison puddles

* Targets standing in a puddle take poison damage over time
* Affected targets have their attack rate reduced by X%
* Affected targets have their crit chance reduced by Y%
* Leaving a puddle immediately removes this effect, there is no more Damage Over Time or debuff

*Type: Poison*

### **Secondary Attack:**

**Tail Slash:**

* 360° attack
* Knocks back units/hero in range

*Type: Physical*

## **Griffin**

### **Primary Attack:**

**Wing Flap:**

*The Griffin rears up and spreads his wings before he stomps back down to unleash a powerful shockwave towards his enemies.*

* Targets hit take high instant damage
* Targets hit have a chance to be stunned for X seconds

*Type: Lightning*

### **Secondary Attack:**

**Death From Above:**

*The Griffin flies high up in the air and dives down at his target, knocking back everyone around it.*

* Targets inside the area take high instant damage and are knocked back
* The Griffin can cross barricades & path borders to teach his target

*Type: Physical*