Scene 2, Sewer Surfin'

## Background

This is a sequel to Big Game Hunters.

Our valiant 'runners risked life and limb (for totally insufficient pay) to capture some genetically modified reptilian attack animals that some idiot corporation had "accidentally" released on the general population. Upon delivering the monsters to the Johnson, the team celebrated and were on their way. Then the Johnson and his morons lost them. Again. Seriously, how the fuck are these people running the world?

Anyway, once again our brave runners are asked to risk everything (again for totally insufficient pay) to protect the innocent citizens from this corporate cock-up. Hah... let's be real. They don't care about the citizens, they just don't want images of helpless people being ripped apart by their patented monsters being spread all over the Trids!

## The Meet

As before, the team met at The Shadowed Alcove with Marta introducing the Johnson to the team. The Johnson informed the team that a number of genetically modified reptilians had violently escaped from captivity and had started murdering people. The team were offered some paltry sum to capture these creatures alive. Some clever negotiating (i.e. threatening to just walk away) got the fees slightly increased, along with the offer of some free gear, but the team wasn't happy. Especially after Pops told them the truth on the quiet - that these creatures were intelligent, horrendously dangerous, and being experimented on by the corps.

Considering the danger, Bullet (never a fan of the corporations to start with) was reluctant to take the job to help the corps out. He wanted the creatures dealt with, because they were harming civilians, but would far prefer another option. Ophis completely refused to take the job, having been through similar experiences themselves, and would far rather *help* the reptilians than turn them over to the corps. Grzegors wasn't too concerned either way, and Pops was perfectly willing to take the job, but if Ophis could offer an alternative, he'd consider it.

Ophis contacted the Ork Underground to see whether they could provide a home for these creatures (assuming we were able to communicate and/or capture them) and Oakstein not only offered a home, but some small rewards as well. With that offer on the table, the team politely turned down the job-offer, saying that the money wasn't worth the risk, and left the bar.

## Legwork

Ophis agreed the final details of the job with Oakstein while Grzegorz got some much needed rest (man, but getting old must suck). Meanwhile the rest of the team obtained some gear appropriate to the situation (net guns and paint grenades) and practiced their tactics together, continuing the ongoing quest to turn Ophis into a competent soldier.

Once Grzegorz had finished his nap, the team loaded up their gear and headed out for the mission location identified by the Johnson (See? Idiots all the way... what kind of Johnson hands out this sort of information before the 'runners accept the job!?).

## Run

The team headed down into the sewers and were immediately challenged by a voice from the darkness. Turns out it was a troll ghoul, and we were intruding on his territory. He was somewhat distrustful, but the team were able to persuade him to let us pass by agreeing to take out a nest of feral ghouls nearby.

The team went to the ghoul nest and it was like shooting fish in a barrel. Three shooters, big guns, APDS ammo and a mage against a dozen unarmed, feral ghouls. It wasn't even a speedbump. Some of the team almost felt bad for 'em. *Almost*.

Having cleared out the nest the 'runners returned to the troll ghoul and he agreed to let us past, but enquired as to why we were there. They saw no reason to lie to him so they told him that they were there to rescue / evacuate three reptiloids that were soon going to be captured or killed by the corps. The troll looked a little worried and told the team to wait there.

When the troll returned, he said that the crocs didn't want to talk but were grateful for the warning. At the same time, Ophis noticed that the croc-leader had invisibly followed the troll, presumably to keep an eye on our 'runners. Ophis cast a speak-with-other spell and engaged the croc-leader in conversation and, after learning that his name was Leatherhead, explained the whole situation, the incoming corp-team, how there was a home for them in the OU and everything that had happened so far. Leatherhead was far more intelligent than the team had been told, and only wanted a place where he and his brothers could live safely, free of the fear and experimentation that the corps inflicted on them. With that, Leatherhead agreed to accompany the team to the OU and the troll ghoul offered to lead the team through a secret underground path that would lead them straight there.

The team followed the path with the crocs following behind them and, when challenged by the OU perimeter guard, requested that they contact Oakstein. Oakstein soon arrived passed over the mission rewards and with that the mission was over.

## Aftermath

Rewards in hand, Grzegorz and Pops returned to the surface and their own affairs. Bullet and Ophis went with Oakstein and the crocs to see them settled in. Oakstein guided the group to a small underground village where the crocs could live safely while hunting feral ghouls and paracritters on the OU border for food.

While the crocs settled in, Oakstein treated Bullet and Ophis to dinner at No Shoes, No Service an awesome buffet restaurant off the Goblin Market strip. The food was great, but Bullet and Ophis only barely survived the alcohol! After dinner, Oakstein returned to his business, Bullet went home and Ophis went to spend some time with the crocs, sharing stories, helping them settle in and just generally being friendly. While there, Ophis ran into the Australian scientist Erwin Austins who'd come to look at the crocs and introduce himself to them.

## Rewards

* Bullet, Grzegorz and Pops received:
	+ 8,000 nuyen
	+ 8 karma
	+ a visit to the Goblin Market (50% discount)
	+ +1 faction reputation with the Ork Underground / Skraacha
	+ +1 loyalty with Oakstein (or a 2/1 contact if they don't have him yet)
* Ophis received:
	+ 1,000 nuyen
	+ 12 karma
	+ a visit to the Goblin Market (50% discount)
	+ Leatherhead as a 1/3 contact
	+ +1 faction reputation with the Ork Underground / Skraacha
	+ +1 loyalty with Oakstein (or a 2/1 contact if they don't have him yet)

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments