Spiritualist

Spiritualists focus on ki, it's manipulation, and it's perfection. They're ranged combat enthusiasts who push the limit on how broken this game is!

**Ki Control (Level 11):**  You may drop a damage dice to give an attack a +4 bonus to hit, or impose a -4 penalty on an attack to gain another Damage die. This ability can not be used with ultimates.

**Kiai Repel (level 15):** Once per encounter, when out of deflects, you may expend the entirety of your next turn to automatically succeed at deflecting an attack, suffering 3/4ths damage from dailies. This ability can not be used against ultimates, bursts, or blasts.

**Neutrona Counter (Level 19):**  If you know a power similar to the one an opponent is targetting you with, you may spend an action point and that power to completely counter the power as a re-action. For this to be effective, the powers must have at least 3 matching keywords(Obviously less if the power you're countering doesn't even have 3), and be of the same range type. When you successfully use Neutrona counter, you gain advantage over the enemy in question for 2 rounds. This can not be used against ultimates.

Spiritualist powers

Level 11 At-will powers

Sparking Shot

A ki blast that crackles with electrical sparks

At-will ✦ Martial, Ki, Lightning

Standard Action Ranged 10

Target: One creature

Attack: Discipline vs Reaction

Hit: 2[k] damage. If your Discipline is higher than the opponents, they take an additional Tier D4 lightning damage

Swift shot

A high speed energy blast

At-will ✦ Martial, Ki

Standard Action Ranged 8

Target: One creature

Attack: Speed vs Reaction-2

Hit: 2[k] Damage

Level 11 Encounter powers

Metsui Zandoken

A ki blast launched from a fist, has great concussive power!

Encounter ✦ Martial, Ki

Standard Action Ranged 12

Target: One creature

Attack: Discipline vs Reaction

Hit: 3[k] + spirit damage, and the opponent is dazed (Save ends). If your discipline is higher than the opponents instinct, they are knocked prone as well.

Miss: Half damage, no effects

Full power Blast

You power up and unleash a large area of effect blast

Encounter ✦ Martial, Ki,

Standard Action Blast 4

Target: All creatures in range

Attack: Discipline+PUB vs Repulse

Hit: 3[k] + PUB + spirit damage. If the damage surpasses the enemies Repulse defense, they stunned until the end of your next turn.

Level 14 Utility powers

Kiai

You repel energy by suddenly letting your power explode in the instant before it hits, also screaming.

Encounter ✦ Martial, Ki

Immediate Re-action Personal

Trigger: An enemy declares a ranged ki attack on you

Effect: Spend a power surge. You repel the attack, suffering no damage, or half if it was a daily. This can not be used against ultimates.

Pressure torrent

You use your energy to create a powerful pressure wave

Encounter ✦ Martial, Ki

Standard Action Line 5

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: All struck creatures are pushed back discipline+tier squares.

Chain gun

The name says it all

Daily ✦ Martial, Ki

Immediate Re-action Ranged 7

Trigger: you land all your ranged basic attacks in a round

Effect: You may launch tier quick ranged attacks in response.

Level 16 Daily powers

Triple Shot

You fire off three shots with a wave of your hand

Daily ✦ Martial, Ki

Standard Action Ranged 10

Target: Three creatures in range

Attack: Discipline vs Reaction

Hit: 4[k] + spirit damage. If all three attacks hit, the targets all take an additional die of damage.

Miss: If your attack misses all three creatures you suffer infinite shame damage, and you regain Tier power surges

Tsubi Kienzan

Daily ✦ Martial, Ki

Standard Action Ranged 10

Target: One creature in Range

Attack: Tenacity vs Repulse

Hit: 4[k]  + spirit damage. This attack ignores all DR.

SPECIAL: This attack can not be Deflected or reflected.

Miss: If this attack misses, you may immediately try it again with a +3 to hit bonus.

Level 20 Ultimate power

Hyper Kentucky Tantrum Attack

Formerly Breakstorm

Daily ✦ Ki

Fullround Action Ultimate area burst 3

Target: one creature within 12, burst centers on them and targets all creatures

Attack: Tenacity vs Repulse

Hit: The primary target takes 7[k] damage. All other targets caught in the burst take 4[k] Damage.

Miss: Primary target takes 5[k]. All other targets tale 3[k].

SPECIAL: For each ally in burst, this attack deals an additional 3 damage to all targets.