Inventory

!
!
!
!
!
!

The inventory is the bag icon, button right. Here you can view special(items), units, buildings(decorations), hero(skill) and evolve(components)

## Special(Items)

This is where you will find all the event and random items that you are given within the game.

```
    • Event items, shards and exchanges
    • Shields (4hr, 8hr, 24hr)
    • Training speed increases (5min, 1hr, 8hr)
    • Repair speed (5min, 1hr, 8hr)
    • March speedups (25%, 50%)
    • Professional talent  (5min, 1hr, 8hr)
    • Alliance move and teleport
    • Exp hero books (300, 1k, 3k, 10k, 30k)
    • Component chests (all levels)
    • Normal, rare skill chests and skill draw coins
    • Technology chests
    • Technolgy items (troop/construction merge, construction build, R&D)
    • Resource packs (500, 50k, 500k)
    • Decoration chest (junior, intermediate, advance)
    • Recruitment vouchers (Standard, Advanced, elite and )
    • Coin ba-bump and monthly treasure chests
    • Droid shards
    • Extra march queue (24hr, 48hr)
    • Orange shard merge boxes
    • Help request letters (SOS)
    • Nameplate, mechanical gear and Career item optional treasure chest
    • Lucky wheel treasure chest
    • Basic, advance treasure map and special exchange shards
    • Plus even more

```

## Units

There are three different classes of units; land (army), air (air force), sea (Navy). The order of unlocking is Army, Navy, Airforce.

### Rules

#### Ascertaining (making units)

```
Upgrade units. Training units.

```

*In most rts/ strategy games, getting units is done in two modes; unlocking, and making/ buying them*. In this game units are *made*, not *bought* like mercenaries or cards, and in most military games; **making units** is ***training*** (as in this one). This means make new units, not new unit level. A new level infantry unit, for example, is about to be discussed.

*Unlocking is usually done by upgrading unit upgrade level (or maximum unit upgrade level), and then either **upgrading the units**, or done automatically like in starcraft or Halo wars.* In this game, *units have to then be* **upgraded**. They cannot be upgraded until their maximum (upgrade(able)) level has been unlocked.

### Training

Brand new units (of x level) are made **from** the barracks *(as in almost all such military games).* X level is another way of saying a level depending on certain variables depending on process worked on/ towards by player. This variable depends on the level of the barracks, which depends on a variety of other factors.

###### (What tech level maximum barrack merging is on (depending on level researched), and what level the particular individual barrack in question has either been then upgraded to, or rather made from a certain starting position (also able to be upgraded)).

Training as *in most games requires certain resources, but in this one, only* requires an amount of gold depending on level on unit made.

### Upgrading

There are two ways to get a new level of unit. One is to get a higher one from a higher level barracks (done by getting a barracks (done by either mergine, or upgrading barrack build level and then building one)), and the other is to get one from **merging** one from two lower units (one unit level lower).

When you are given units by capital leader or watching video ad. Those units get place here until you remove them and add them to your base

List of units/ unit list (please don't edit this out for search engine reasons):

## Buildings(Decorations)

All decorations get added to this part of the inventory. Here you can merge, unmerge, delete and use them on your map. Here's the current list (you can view them all and what they do in the handbook, which is in the shopping center building on your base map)

```
    • Little golden pig (increases land force hp)
    • Golden rat (increases air force hp)
    • Scenic flower (increases gathering speed)
    • Sandbag fort (reduces damage received by your troops when defending)
    • Christmas tree (Increase attack for all units)
    • Snowman (reduce damage received by land force)
    • Tank Monument (land force training speed increased
    • Navy Monument (sea force training speed increased
    • Dragon boat (gives chance that damaged ships wont downgrade when repaired)
    • Rocking horse (increases world boss damage)
    • Piggy balloon (gives chance that damaged tanks wont downgraded when repaired)
    • Commander statue (gives chance to complete tank training immediately)
    • Gift box (increase trading speed)
    • Bench (increase march speed)
    • Fountain of fortune (increase gold coin production)
    • Freeway (increases boss march speed slightly)
    • Purple floor (increase tracing speed slightly)
    • Lantern (increase coin production slightly)
    • Battlement (protects coin from being looted)
    • City wall (protects coin from being looted)
    • Green apple tree (increase unit repair speed slightly)
    • Cedar, floors and flags (do nothing)

```

## Hero(skills)

Here you can find all your hero and universal shards. You can use, merge and delete skills and skill shards aswell. Inventory bag doesn't give an option to dissemble skills, that has to be done in the hero info skill menu. Please see those sections for details.

## Evolve(components)

Here you can find all your component pieces. You can use, merge and delete them here. Check out there section for details