Chapter XII: Cultural Education

**Chapter XII: Cultural Education** is the first chapter of Act III of *Tiny Room Stories: Town Mystery*.

## Walkthrough

To start, go inside the museum and head to Exhibition Hall 1. Find the cleaner's cart and take the WC key from it. Use the key on the toilet door in Exhibition Hall 2 and enter the female bathroom to find a bag with a blank notepad. Turn on the pink lamp at Lucy's computer in reception and place the notepad in front of it to reveal the code 427518. Use this to unlock Lucy's computer and read the mail. Cross the road into the park, read the note at the picnic table and pick up the briefcase. Back in Exhibition Hall 1, find the painting referenced in the note (The Ninth Wave) and open the briefcase with the year on the plaque (1850). Take the access card from beneath and examine the back of the print for a series of symbols.

Use the access card on the reader in reception and enter the symbols from the briefcase to enter the employee lounge. Look at the panel next to the Director's door and enter the symbols from the back of the print to enter the Director's office. Take the note about the safe and look at the bookcase to find the numbers associated with the briefcase items (031283). Use this to unlock the Director's computer and read the mail for clues about other passwords. Take the new access card from the hidden compartment on the desk and leave the office.

Enter the staff room near the aquarium to see that it is Katrin's birthday and find a red key. Use the key to unlock the locked drawer on Ashly's computer, and take the flash card. Unlock Katrin's computer with her birthday (02061982) and try to download the ticket. Insert the flash card into the computer, then download the ticket and take back the flash card. Use the red key on the red door lock in the lounge, then turn on power to the second floor in the mail room. Use the notes and Sunday to work out the safe code, open the safe and take out some paper. Use the 3D printer in the office with the code from the notepad (AC00015) to print the key, then take the printed key.

Return to the reception, then through to Exhibition Hall 2. Go upstairs and through to the entrance to this exhibition. Lift up the boom gate to World War II, turn the ship's wheel and enter The Dawn of Piracy. Adjust the nooses above the next door to match the poster on the wall, then scan your ticket on the screen. Play this game and go left until you reach a score of -18. Push the gold carts out of the way in Golden Fever and use the order of the symbols to open the safe with the code 4723. Take the key and use this on the other door here. Scan your ticket on the screen and play this game, winning 1 round on Insane Mode and then 11 consecutive rounds on Normal Mode.

Enter the Redcliff Treasure room, use the terminal to reveal a case and smash it with your hammer to take the ancient artifact. Return to the 3D printer in the office and enter the code on the bottom of the artifact (FG567325) to get David's ID. Find David's computer and unlock it with 115578, then read the mail to find another password. Enter the code revealed on the closed blinds (square, circle, triangle up, dot, triangle down) and use the keypad to enter the code. Approach the truck, use the access card to enter and open the crate with the code from the last mail (911556). Take out the real ancient artifact and return to your car to drive away.