Lure

**Lure** is a gag track that has low accuracy, and becomes available once a Toon finishes the ToonTasks in Donald's Dock, or The Brrrgh. Lure gags are the third gags used in a Cog battle, after Toon-Up and Trap.

Lure gags affect Cogs, but do not deal direct damage to them - instead, they force a Cog within Line of Sight of the Lure along a certain path of movement towards the Lure. When a Lure gag is used, the Cogs will be stunned for a set amount of rounds. During this period of time, the lured Cogs will be unable to attack. If a Cog is in a lured state, any Throw or Squirt gags targeting the Cog will be guaranteed to hit, and receive a 1.5x (50%) damage bonus.

After a Cog is hit while being in a lured state OR when the maximum amount of Lure rounds is met, it will wake up from the stun and attack the Toons. Sound Gags will always hit lured Cogs, but will wake them up without a lure damage bonus. Unlike in *Toontown Online,* Drop is not guaranteed to miss, but neither is it guaranteed to hit, and it does not give a damage bonus either.

Trap Gags increase the accuracy of Lure Gags when used in the same round, and the Lure Gag will always land the Cog on the first Trap in its path, forcing it to activate the Trap and take damage.

Moreover, unlike other organic bonuses, organic Lure Gags gain a boost in Accuracy, and the Level 7 Gag, the Presentation, will gain perfect accuracy. This makes an organic Presentation, on top of a Railroad, the only other Level 7 Gag in the game that has perfect Accuracy.

## Single vs Multi Target Lures

### Single Target Lures

Single target lures only affect one Cog at a time, but they benefit from a larger range than stated on the Gag Chart. All single target lures have a 2 square effective radius from **where the Lure is placed**. For instance, a $1 Bill has a maximum range of 5 squares, not 3 - the physical lure is thrown out up to 3 squares away, which lures in all Cogs around it in a 2 square radius. The flip side of this is that single target lures only affect Cogs within the 2 square effective radius, and nothing else.

Single target lures select the Cog to be lured in the following manner:

1. It selects the Cog closest to the thrown Lure. (Note that you cannot throw the Lure out to a square which a Cog is directly standing over)
2. If Cogs are the same distance apart, it randomly selects one Cog to be lured. The Gag's Accuracy is based off that **specific** Cog's level.
3. If the Lure fails on that Cog, it selects all other Cogs equidistant from the lure with the initial target, and selects them as lure targets. The Gag then attempts to lure all of these Cogs one at a time (repeating steps 2 to 3).

### Multi Target Lures

Multi target lures are more complicated. For one, the origin point of the lure is one square in front of the Toon itself - a Small Magnet with a 5 square effective radius **only** has a 3 square range from the Toon. It also forces all Cogs to move **towards** the targeted Toon.

Moreover, the Gag's Accuracy is based off the **highest levelled** Cog caught in the Gag's effective radius. If the Lure Gag fails on that Cog, it fails on all the other Cogs as well.

## Tactics

* The single-target Lure Gags have a longer effective range (a 2 Sq radius from the cast point) than their listed range.
	+ This means that the $1 Bill, $5 Bill and $10 Bill have an effective range of 5 sq, 6 sq and 7 sq respectively.
	+ This also means that compared to their equivalent Group Lure Gag, single-target Lure Gags are ideal in luring Cogs at longer ranges and disabling them from afar.
* Lure Gags gain a small Accuracy boost (10%, non-stacking) when used together with a Trap Gag that will hit a Cog if lured.
* Lure Gags cannot lure Cogs that do not have line of sight with the Lure.
	+ Single-target Lure Gags, however, can wrap around some Obstacles, as line of sight is calculated from the cast point of the Lure and not the Toon's current position.
	+ The cast point for group Lure Gags is one square in front of the Toon.

### Advanced Tactics

* With a lower-levelled or less accurate Lure Gag, Toons can use a single-target Lure Gag to attempt to lure one out of a group of Cogs. This will more or less guarantee that at least one Cog in the group will be lured, as opposed to targeting only one Cog in the lure search radius.
* Lure Gags can be used to lure Cogs into environmental hazards (e.g. Water tiles or Glitch tiles) to deal free damage or disable Cogs.