recursal/Fanatic-Fandom huggingface dataset:
Contraptions

Contraptions were released along with the Tinkerer update. Contraptions can be obtained by buying them at the Gadgeter shopkeeper the grumble workshop or, when playing as a Tinkerer and spawning in with one.

### Spring

Springs Are giant kid sized springs that can be laid down either horizontally or vertically. sending whoever or whatever hits either side of the spring bouncing in the other direction.

### Grenades

There are five types of grenades:

* Explosive grenade: Detonates in a fiery explosion similar to that of a Dangerous Ball of Mucus.
* Gas grenade: Fills the air with gas in a matter of seconds. Highly poisonous.
* Time grenade: Stops time for all foes in the area for roughly 10 seconds.
* Ice grenade: Launches 8 small icicles (one in each of the cardinal and ordinal directions) that freeze foes and floor tiles upon impact (only effective at a short range).
* Zap grenade: Shocks all entities within a large area. The blast can curve around corners. Water within this area will be electrified.

To activate a grenade, simply hold down the use button. After a few ticks, the grenade will become live and will detonate after roughly 5 seconds. A detonated grenade leaves a shell afterwards. These shells can be refilled by using Alchemy.

### Wind-up Turtles

A toy-like machine that can be reused repeatedly. It is fireproof and can have a few nifty uses, such as crossing 1-block-deep lava pools or distracting a grumbul.

### Mana Battery

Can suck up nearby ambient magic to use as spell charges. Can be dropped by turrets, or found in the catacombs.

The main use is to store magical energy. By using a mana battery, you can siphon magical energy from your surroundings. This yields a certain number of corresponding energy. Once the star is full (5/5), it can be used once to refill spell charges.

* Fire charges are the easiest to find, and most plentiful in Upper Dungeons. Drain a torch, a Brazier, or lava.
* For Death charges, simply drain corpses.
* For Life charges, "drain" hurt living creatures, such as a byat or fishanha, by healing them.
* For Force charges, drain a crushing trap at the moment it hits the ground.
* For Warp charges, drain a teleport trap.
* For Time charges, drain a magic torch.
* For Cold charges, drain some frozen corpses.
* Potions can also function
Yoshitsune

**Yoshitsune**
   Yoshitune
Voz
Itou Emi
Habilidade Especial

* Afiada
Aumenta a chance de Sucesso e o Valor do Aprimoramento de Arma.
Forja de Armas
Aumenta a Quanlidade de Armas Forjadas.
Reparo
Aumenta chance de sucesso, diminui perda de durabilidade em Reparos.

Perfil
Guerreira encarrega em proteger o Shogunato, ela veio à Onigashima para encontrar Lady Shizuka.
Geralmente muito rígida consigo mesmo e com os outros, ela tem uma ponto fraco em Lady shizuka.
Nunca duvide da justiça de seu dever jurado ao Shogunato.
Poison Blob

*"Once just a foul-smelling practical joke, this toxic spell has been made deadly over the years."*

Upon use, fires a ball of poison that deals 2 damage and poisons enemies on contact.

Trance: Venom Strike. The player's next 5 attacks will poison enemies.

Overload: Toxic Bubble. Fires a bouncing bubble of acid that deals 1 damage, poisons enemies, and splits into 6 poison blobs on contact.

Unstable version: The bouncing poison ball will leave puddles of poison while bouncing. The poison puddles have similar properties of crushed green slime, bouncy.
Whirlwind

*"This vortex will suck in nearby objects, enemies, and magics, bashing them against one another for a violent effect."*

Upon use, launch a small whirlwind ahead of the player. The whirlwind constantly pulls enemies and objects into it. The spell doesn't inherently deal damage, but the repeated collision of enemies and objects will usually cause some damage. If the whirlwind goes over flaming tiles, or picks up an enemy or object that are on fire, the whirlwind will also be lit on fire. The flaming whirlwind ignites all flammable objects which it picks up.

Unstable version: No variation. (?)
Lança

(em construção/tradução)

## Descrição

Lança é uma arma de medio alcance capaz de lidar com grandes quantidades de mobs

* Medio Alcance
* Ataque basico em area
* Skills = mob unico e area
* Velocidade de Ataque Media
* Baixo dano

Afinidade da lança é aumentada pelo stat Vit

## Lanças - Armas

Os Valores de Ataque estão como padrão na Qualidade 50.  Clique aqui para detalhes.

## Skills

### **Skill Basicas**

Combo Basico
 Lv1
 Combo Basico

Combo de Lança: Veloz
 Lv1
 Combo de Lança: Veloz

### Skill Ofensivas

Colecionador de Cartas
 Lv1
 Colecionador de Cartas - II
 Colecionador de Cartas - III

### **Ougi Skills**

File:Barrier EX.pngOugi Divine Veil
 Lv1
 Ougi Divine Veil - V
 Ougi Divine Veil - VI

Template:WeaponNav
Brujería

**Brujería** is a fictional organization in comic books published by the American company DC Comics. They first appeared in *Swamp Thing* Vol. 2 #37 (June, 1985) and were created by Alan Moore and Steve Bissette.

## History

The Brujería were a secret society of male witches whose origins date back several centuries to the forest of Patagonia at the southern tip of South America. The highest ranking members of the Brujería, called the Council of the Cave, lived in Chilóe. Initiation into the Brujería was a harsh testament to an individual's commitment to the society's goals. Applicants were forced to stand under a waterfall of the Thraiguan River for a total of forty days and forty nights. According to Brujería lore, this symbolic hazing effectively washed away the significance of a Christian baptism. Following this, the selected applicant must catch a skull thrown at him by his instructor from the crown of a tricorn hat. The third phase of the initiation process required the applicant murder their closest friend. This was to show the elders that one was completely free of human compassion. Following which, the initiated would sign a contract written with blood from their own veins.

Members of the Brujería wore specially designed waistcoats culled from human fat and skin. To acquire the "fabric", they flayed the skin from the breast of a recently disinterred Christian corpse. As human fat is slightly phosphorescent, this provided members of the Brujería with a gruesome appearance, enabling them to glow in the dark as they conducted their rituals.

The Brujería also engage in the process of creating a monstrous creature known as an Invunche. An Invunche is regarded as the "Guardian of the Cave" and also serves as the Brujería's secret assassin. To create an Invunche, they kidnap a six-month old infant, disjoint the head, arms and legs, and imbue it with certain mystical properties.

The objective of the Brujería was nothing less than the utter destruction of Heaven. To accomplish this, they sought to bring forth the primordial "Darkness", the living blackness that comprised all of existence prior to God gracing reality with the gift of light. They instigated a series of events to increase humanity's belief in the supernatural, specifically, those elements of the supernatural commonly associated with darkness and evil. As the psychic faith of humanity's belief strengthened, the power of the Darkness became more pronounced. The Brujería used the multiversal catastrophe known as the Crisis on Infinite Earths as a stepping stone towards the final phase of their plan.

Combating the Brujería's efforts was the hedge mage John Constantine. Constantine was very schooled in Brujería lore, and the Brujería created an Invunche in order to assassinate Constantine's closest allies. The Invunche succeeded in killing the American artist Emma, the stuttering Benjamin Cox, British nun Sister Anne-Marie, and biker Frank North.

## In other media

La Brujería appeared in the *Constantine* episodes "The Saint of Last Resorts" and "The Saint of Last Resorts: Part Two".
Storyline (Lore)

## Storyline

   *"500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker."*

## The Overworld

*"This world, of as many names as there are peoples inhabiting its lands, is an old one. There have come and gone too many ages to count; empires turned to dust and forgotten, wars waged over fields now reclaimed and wild."*

The Overworld resembles the surface world, inhabited by humans. The Overworld's style and creations are based on "magitech" (magical technology), whilst the Grumbuls are more mechanical/ steampunk.

## Kingscript (Magic)

*"The concentration of magic in The Catacombs is higher than in most of the world- energy seeps into its inhabitants and makes learning and casting spells particularly easy"*

Kingscant (or kingscript when written) is the language of magic in the Catacomb Kids universe. Very little is known about the magic within Catacomb Kids, but it is stated that spells, casted by Kids, are vocally incantated.

The 5 symbols seen in the trailer was each casted by one of the 5 heroes to ultimately contain Abys. However, these seals grew weak over time; The orange seal was first to break, thus freeing Abys.

The Catacombs has high concentrations of magic. Thus, anyone who enters them will have an increase in power-levels.

With the exclusion of Assassins, Grumbuls generally can't use magic. They are, however, able to use magical items.

Kingscript is mentioned in some places, such as the description of the Poet class, the Ghost in the tutorial and the dialogue of blacksmiths and enchanters. Kingscript seals can be seen when casting a spell.

## Characters

Abys and other characters in the storyline are mentioned in the descriptions of some spells:

* Abys: An evil demon sorceress. She is mentioned multiple times within the game.
* The 5 heroes:
	+ Ys AIka: Mentioned in the Undo spell's description.
	+ Thebaz Tolk
	+ Helion
	+ Alcahaes
	+ The 5th one has been "forgotten."
* Other powerful figures:
	+ Ygraas, the Irksome: Mentioned in the Flame Wave spell's description.
	+ Has'aj Jin, the assasin: Mentioned in the Shadow Cloak spell's description.
	+ Went, the first Cyromancer: Mentioned in the Frost Bolt spell's description.

None of these characters has been implemented into the game.

## Trivia

* According to the Plague spell's description, the world exists out of 9 Nations.
Leroy Johnson

**Leroy Johnson**, also known as **Stovepipe**, is a fictional character and hero in comic books published by the American company DC Comics. He first appeared in *Tomahawk* #97 (April 1965), but his only appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #86 (May 1989). He was created by Ed Herron and Fred Ray.

## History

Leroy Johnson lived during the mid-late 1700s. As a young man, he desperately wanted to become a soldier and join in the fight for American indepedence. His short stature however, made such prospects unlikely, so he became a volunteer revolutionary and served alongside Tomahawk as a member of Tomahawk's Rangers. Wearing a large stovepipe hat to make him appear taller, he became known by the nickname "Stovepipe". Although he was not a particularly strong fighter, Stovepipe was very agile and proved a valuable asset to the Rangers. He would often hide tools and small weapons inside his hat such as rope, knives, mirrors and revolvers.

After the war, Stovepipe became a tax collector in Gotham Town and later a traveling salesman, often administering medical care to the infirm.

## Notes

* The British spy Lord Shilling once impersonated Stovepipe in order to bait Tomahawk into a trap.
About

## History

*"Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers - unleash powerful magics to burn, freeze and poison foes with - overcome traps and beasts both deadly and unrelenting."*

Tyriq Plumber, otherwise known as FourBitFriday, started creating Catacomb Kids in 2009 as a spare - time project between school and work. Tyriq received many positive commentary from friends and family and quickly realized that he loved making the game as much as people love playing it.

On November 12 2013, Catacomb Kids was launched on Kickstarter, with the help of Joseph Gribbin, and gained $30,583 with a total of 1,586 backers in a matter of 30 days (Nov 12 2013 - Dec 12 2013).

Catacomb Kids was released on Steam 20 February, 2015 as an early access game. The date of the official release is still unknown and the game will be, according to Tyriq, in Early Access until it's complete.

On 9 January 2018, Tyriq announced in a tweet that he is starting a page on Patreon. Link here.

## Development

Developers:

* Tyriq Plummer (FourbitFriday) - Code, Art, Design, Stream

* Stevie Hryciw (Hryx) - Audio, Music

* Doseone - Audio, Music

* Joseph Gribbin (Jogr) - Promo Art

* John Sandoval - Art

Ways to keep up with development:

* Website: www.ckgame.net

* Devlog: blog.ckgame.net

* Twitter: @fourbitfriday

* Email: tyriq.pixelart@gmail.com

* You can watch the development stream every Monday from 3-6PM PST at http://twitch.tv/fourbitfriday.

## References

Catacomb Kids on Steam

Catacomb Kids - A Very Roguelike Platformer

http://fourbitfriday.com

FourBitFriday - Twitch

FourbitFriday is creating games and art, mostly
Game Modes

In the 0.2.1.0 update new game modes were added, there are three different game modes:

* "Permadeath" is what you're used to!
* "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
* "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
Grafted Limbs

## Regeneration

While under the status "regen" and a humanoids health is full any limb they are missing will regenerate. If the humanoid has this effect and has a limb in their hand or stowed it will instead "graft" that limb to the stump as long as it is the appropriate limb type for the missing stump (arm or leg).

Grafted Arms

\*If both of the players arms are wings you fly faster, smoother and with less energy consumption you also can no longer hold items in-hand while in flight

Grafted Legs
 Owl talon | Increases kick and stomp damage by 1
Raise Dead

### Description

Raise a humanoid corpse to follow you. The followers can pick weapons by crouching when they are on one.

### Spellbook

Dark Arts

*"This fearsome spell can return the dead to an agonizing unlife. Its instructions can only be transcribed with blood."*

Turns nearby humanoid corpses into followers.

The amulets worn by your followers still function normally. So if a follower has a void amulet, it will drain your energy.

 **Unstable** | Undead minions can 'betray' you, and may start attacking you instead of your enemies.
Portal

*"A spell for more esoteric problem-solving, create pairs of portals that can transport virtually anything."*

Creates two linked portals that last for a short time. This spell can be very useful for obtaining items that are out of reach (i.e. in Lava) or for setting clever traps for your foes.

Portal can also be used to discretely cast projectiles from a nearby, remote location since most projectiles (including arrow shot by a bow) readily pass through the portal unhindered. Trajectory seems to make this more consistent.

### Remote Spells:

With the Multicast boon it is possible to cast certain spells remotely.
Magic 101

Magic 101 is a spellbook.

*"This book is written pretty plainly, it has smudge marks from years of use".*

Spells Contained

1. Wizard Throw
2. Magic Blast
3. Whirlwind
4. Double Jump

When equipped with Poet:

Tap: Drain: Damages enemies it hits and heals the player for 1 damage.

Hold: Whirlpunch: Sends 4 spinning fists that fly horizontally, dealing 1 damage on hit.
Lantern

Lanterns are portable light sources typically given to wanderers as their starting item unlike torches lanterns do not extinguish in water and can top up their fuel by refueling it at a brazier. Tangentially, Lanterns are also able to refill lanterns from which it has taken fuel from.

On top of these mechanics Lanterns also have an ability, when the player holds the interact key they are able to move a cursor around the screen which lets them see past their normal view distance in that direction similar to the wanderer class ability unlike the wanderer class ability the lantern will reveal wherever the cursor is placed. The distance the player can move the cursor from the player character is dependent on the fuel charge left in the lantern
Wanderer

## Description

Those who feel outcast or rejected by overworld society sometimes find themselves aimlessly wandering the countryside, searching for meaning. On occasion their travels bring them into the dark recesses of the Catacombs.

## Stats

* SPD +
* MAG -
* STR -

## Special Ability

The Wanderer's special ability is Instinct. When used, all dungeon walls, water, and lava within a radius of about 6 blocks are outlined - this does not require line of sight. If the special key is pressed and held briefly, the Wanderer begins tracking the item in the crosshair that appears, revealing the approximate position of other similar items even in unexplored areas. Most items can be tracked, and some are grouped together, meaning that tracking one of that group tracks all others of that group:

* Every type of Grumbul, whether live or dead
* Skeletons, both animate and inanimate, as well as skulls
* Potions of all kinds
* Weapons of all kinds

Most other items are not part of such a group.

If the ability key is held, pressing a direction key activates another ability: Farsight. This is indicated by a long yellow line pointing away from the Wanderer. It lets the player to examine more distant surroundings, much like using a wielded lantern. Each level of the Instinct ability extends the Farsight range.

At Level 1, Instinct has a limited accuracy and cannot discern different items from a group - for instance, animated Skeletons appear the same way a skull does. Additionally, these markings appear very faintly on well-lit areas. Tracking an item while another item is already being tracked will remove the previous item. All tracking ceases upon entering a new floor.

Trackers can track two items at once by using the ability on one item at a time. If two items are tracked, tracking a third removes the first item. Pathfinders can track three items, and can additionally discern between objects in each group - animated Skeletons and skulls will no longer appear the same.

## Subclasses

 Level 2
* Increased tracking range
* Climb faster
 Level 3
* Tracking is more accurate
* Track living creatures
* Increased Farsight radius
Temporal Tricks

Temporal Tricks is a spellbook.

*"This book looks like it is from another time, the symbols on it's cover are intricate and foreign."*

Spells Contained

1. Slow
2. Haste
3. Temporal Step
4. Undo

When equipped with Poet:

Tap: Pause: Pauses enemies it hits for 2 seconds and slows them briefly. Deals 1 damage.

Hold: Time Bubble: Slows down enemies inside the bubble. Bubble is stationary.
Byat

*Byats are leathery-winged, velvet-furred, flying nuisances. A common creature throughout the world, they nest on the ceilings of caverns and dungeons in huge numbers.*

*Aggressively territorial, they pursue any creature large enough to be considered a threat that wanders near, swooping and biting until their target flees or lays dead. Objects of their ire would do well to escape by diving into any nearby body of water (and praying that the water doesn't contain even worse horrors).*

Byats are not especially strong; but they are fast, agile, and crit frequently. While a single byat is typically trivial, it is common for them to be found in groups. Fighting several at once can easily turn deadly.

## Behavior

When idle, Byats sleep on ceilings until provoked. When any humanoid approaches, they will close in and begin to attack. An exclamation mark indicates an incoming critical attack. This happens much more frequently the stronger the byat (indicated by eye color and max health).

Landing a hit on (or taunting) a byat knocks them out of the air causing them to fall to the ground. This can be a convenient way to preemptively end a fight if the byat is lured over ground hazards like Floor Spikes or Lava.

Their eyes still glow even when Invisible.

## Edibility

Byats can sometimes drop a Dead Byat when killed. Consuming a full meal of these yields a byat meal (+SPD, +Jump Hieght). The byat meal only last for a few floors, but it may be extended with the use of Spices.

Additionally, cooking them briefly will heal 1 HP so long as it is eaten while still smoldering. If left too long after cooking, the Dead Byat will char resulting in a 1 damage penalty if eaten and no health restored. However, this can be bypassed by turning the charred corpse into a Soup which will remove the "Charred" modifier and also restore 1 HP when eaten.
Slime

*The Slime family of creatures consists of the Goo, the Oog, and the Ogo. Each type of slime has a different temperament, material quality, and flavor. Goos and Oogs are also common in the Overworld.*

## Types of Slimes

### Goo

* HP: 3-5
* Drops: Ball of Goo
* Lunges to attack. Attacks humanoids and aggressors

### Oog

* HP: 3-5
* Drops: Ball of Slime
* Can climb up walls. Slides along ground or jumps to attack. Attacks humanoids and aggressors

### Ogo

* HP: 10
* Drops: Ball of Mucus, Weapon, Crown
* Can climb up walls and jump quickly. Actively seeks targets to attack. Wields a weapon, most often daggers, occasionally large hammers
Cure

"*One of the first hurdles a soldier in any army must overcome is dealing with the sickening sensation of being mended."*

Removes and makes the caster immune to all negative status effects for 2 seconds, then heals for 2 at the end of the duration. With Incantation the heal occurs at the start of the spell rather than at the end.

Heal was originally the name of this spell, but was later on replaced with Cure.

 **Unstable** | Heals enemies as well as the caster.
Auto Racing Video Games Wiki

## Welcome to the Auto Racing Video Games Wiki

This wikia lists what auto racing video games have been made and the cars, drivers, and tracks in each game.

\*UPDATE 1/1/2018\* For anyone wondering why some info is out-of-place, like Martin Truex, Jr. in NR2003 even though he wasn't in the Cup Series at the time. I created this wikia using the NASCAR Thunder 2004 page as a base for how I would layout all of the other game pages, so I copy-and-pasted that page for the other game pages and I had meant to go back and edit all of those pages with the correct information of each game, but my interest faded at the time and I haven't been able to do anything recently. I will still update this wikia from time to time, but **please help in whatever way you can!** You can use GameFAQs for lists of drivers and tracks for every game: NASCAR, Formula 1/F1, CART, IndyCar, Project CARS, and other series.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Classes

Redirect to:

* Category:Classes
There are currently six planned classes. Only four of these - the Bully, the Wanderer, the Poet, and the Tinkerer - are currently playable.

Classes define the rules by which kids are generated, determining their possible stats, starting items, equipment, and traits. For instance, Bully kids generate with a breastplate, cuirass, or chainmail armor, while Poets start with a jacket or robe.

In addition, each class has a special ability unique to them which can be activated by pressing the Class Skill button (or by moving the right joystick on gamepads). These abilities can often be improved by advancing your kid's class at the Ghost that appears every 3 floors; every class can be advanced twice this way.

Each class is based on one of the six stats, with the class' associated base stat starting at 5 (except for Bully), while all other stats are lower. Alongside their "strong" stat, each class also has two "weak" stats, that start lower than their other stats, and lower than those same stats of other classes. These "weak" stats alternate being in the bottom slot on the level-up menu, making them slower to improve relative to the other 4 stats.
Wizard Throw

*Discovered accidentally when attempting to summon a purple tortoise.*

Summon an ethereal hand to grab and throw enemies.

Useful to throw enemies into hazards like lava or spikes.

Unstable version: Spawns a purple tortoise. The purple tortoise is heavy and it attracts aggro from enemies. If there's already a purple tortoise on the map, the next spell will be normal.
Shadow Cloak

*"Legends are told of the great assassin Has'aj Jin, who used this spell to disguise himself as a shadow on the wall."*

Turn invisible for a few seconds. Walking near light sources will reduce the time of invisibility.

No overload or trance.

Unstable version: The duration of the cloaking will be much shorter.

This spell is used by Grumbul Assassins, you can learn more about them by visiting the enemies page.
Tunnels

A rare, randomly generated portion of the map that allows the user to effectively teleport between locations.

The pictures shown with be of the entrance and exit to a tunnel.

The model seems to be of a exit without its door.

Note: Your player is still at the entrance of the tunnel until the animation plays.

* Fire under you when you enter the tunnel will set you on fire when you exit.
Fear Itself (Episode)

## Fear Itself

### Synopsis

Swamp Thing's worst enemy is also the enemy of the swamp; Himself.

## Cast

### Main Cast Members

* Mark Lindsay Chapman as Anton Arcane
* Scott Garrison as Will Kipp
* Dick Durock as Swamp Thing

### Guest Stars

* Carrell Myers as Tressa Kipp
* Patrick Neil Quinn as Dr. Alec Holland
* Jacob Witkin as Mephisto

## External Links

* Fear Itself on IMDb
* Fear Itself on DC Wiki
Enemies

There are many enemies that you will encounter as you delve deeper into the catacombs.

## Basic Enemies

These enemies can be found early in the game. They tend to have low health and are easy targets.

## Undead

Undead are the second-largest faction of humanoid enemies encountered in the Catacombs. They are generally immune to poison and bleeding, can survive decapitation, and are adept magic users.

They will attack everything except for other undead.

## Anticropolis Enemies

These enemies can be found only in the Anticropolis area.

They will attack anything unless stated otherwise.
Dipper

"Crouch while using a potion to dip your weapon"

Dipper is one of the level 2 Intelligence boons.

Dipper is activated by using a potion while crouched. This imparts the potion's (or other substances) effect to your weapon temporarily. Dipping a weapon costs durability on every dip with the exception of health potions which repair the weapon or otherwise improves it if not damaged enough. Effects imparted by dipper typically wash off by submersing yourself in water.

WIP tables below

## Dipping Effects

### Health Potion

This is the dip usage which does not drain durability. The exact amount is unknown. This can also add good and excellent to weapons of sufficient durability.

### Non-potions Effects

 Slime
 Mucus
Teleport

*"A teleport spell with a longer range and more accurate positioning than its cousin 'Blink' , though it requires a bit more concentration."*

Teleporting into a wall will instantly kill you: "There's a wall there, oops".

Unstable version: The spell range will be greatly shorter, the range will be a radius of 3 blocks. When unstable this spell will teleport you to the general area you desire. The spell may teleport you into walls, beware!
Temporal Step

*"This spell briefly extends the user's existence through a stretch of time, violently disrupting anything caught in the wake."*

Upon use, the player's path will be recorded for 1 second. After the second ends, the path will be shown with yellow silhouettes of the player. Any enemy standing inside of these yellow silhouettes will be damaged.

Unstable version: No variation. (?)
Vampirism

*"It was thought that vampiric powers were biologically derived, but recent findings show them to be instinctual magic spells."*

Upon use, the player will temporarily be turned into a vampire. Every successful melee hit for at least 1 damage will heal the player by 1 health.

Overload: Hoard Leach. Creates a large orb of blood around the player which damages about 1 health from each nearby enemy per hit. After the orb disappears, a blood crystal will be dropped upon spell completion

Blood Crystals have 4 levels based on how many times the horde leech that created them struck: Small, Medium, Large, and Perfect.

Each creature contributes some amount to the total value of the crystal;

Creatures immune to bleeding (zombies, skeletons, machines, etc.) only add 0.5.

Nonhuman creatures are worth 1, and living humanoids are worth 1.5.

Small crystal is created upon accruing a "blood" value of 5 or more.

Medium are made at a value of 9+

Large are 13+

and Perfect crystals are values of 17+

Each size increment increases the power of the crystal by 1:

Small: Heals for 1, deals 1 damage when used or thrown.

Medium: Heals for 2 and deals 1 damage to nearby creatures when used.

Deals 2 damage to a single target when thrown.

Large: Heals for 3 and deals 2 damage to nearby creatures when used.

Deals 3 damage when to a single target when thrown.

Perfect: Heals for 4 and deals 2 damage to nearby creatures when used.

Deals 4 damage to a single target when thrown.

Only deals damage to enemies that can bleed. If any enemy is slain by this damage it becomes a thrall of the user, with its hp equal to 2x the healing value of the crystal used.

If the crystal is made bloody it becomes "improved": its effective damage when used is increased by 150%, and thralls hp is 3x the healing value of the crystal when used, or 4x when thrown.

Unstable version: The player will gradually lose health over the course of the spell. If the player dies from this damage their death message will read "LACKED BLOOD SUSTENANCE".
Dick Durock

**Richard "Dick" Durock** (January 18, 1937 – September 17, 2009) was an American actor and stuntman perhaps best known for playing Swamp Thing in both the feature films *Swamp Thing* and *The Return of Swamp Thing* and the subsequent television show.

## TV series

Durock reprised his role as the Swamp Thing in the more serious-toned 1990 TV series. He wore a modified version of Carl Fullerton and Neal Martz's latex suit created for *The Return of Swamp Thing*, and he spoke in an electronically altered basso profundo. Since his profuse sweating caused the lip and eye prosthetics to fall off while shooting the previous films, Durock simply had makeup applied in those areas for his television costume. "In the first feature it took close to four hours. In the second feature it took close to two hours. By the time we did the series, which ironically was by far the best makeup and costume, we had it down to about 45 minutes," he recalled.

Durock worked twelve hours a day, six days a week for 50 straight episodes without a break. In addition to the burden of wearing an 80-pound costume, the schedule required him to learn ten pages of dialogue each day. "I don't think this has ever been done before in the history of Hollywood where a guy wore a costume for that amount of time," Durock noted in a 2008 interview. However, he also described the schedule as "two shows a week, three days each show, ten pages of dialogue a day. Monday, Tuesday, and Wednesday, and at the end of the day they hand you another thirty pages." This may allude to the schedule after the rigorous first 50 episodes. Durock also stressed that "I had no experience as an actor at all, other than playing on *Rockford Files* and a zillion other shows, but not as an 'actor' actor per se."

## References

1. ↑ RIP Dick Durock
2. ↑ Daniels, Les (October 1995). "DC Comics: Sixty Years of the World's Favorite Comic Book Heroes" 184–185. Bulfinch Press.
3. ↑ 3.0 3.1 Wikipedia, Swamp Thing (1990 TV series)
Dreaming

The **Dreaming** is a fictional infinite dimension in comic books published by the American company DC Comics. It first appeared in *Sandman* Vol. 2, #1 (January 1989), but its first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #84 (March 1989). It was created by Neil Gaiman.

## History

For as long as creatures across the Multiverse possessed the ability to dream, the reality known as the Dreaming has always existed.

By extension, the Dreaming will continue to exist for as long as life exists in the cosmos. The master of the Dreaming is a godlike entity of the Endless known as Morpheus.

## Points of Interest

* **Dream Dome:** The Dream Dome was a technologically advanced workshop operated by Hector Hall during his brief career as the Sandman. From here, he worked with two minor dream beings known as Brute and Glob and protected innocents such as Jed Paulsen from the effects of intruding nightmares.
* **Ghost Castle:** Though it is known by many names, the so-called "Ghost Castle" occupies a place both in the Dreaming and in the real world. In the dreaming, it is a magnificent palace and the home of the Dream King Morpheus. The caretaker of the castle is the librarian known as Lucien.
* **Threshold:** The Threshold is the fortress tower of Desire of the Endless. Cast in the mold of its own image, the citadel is a veritable portrait of Desire, built from the "fancy of desire out of blood, and flesh, and bone, and skin. The inside of the effigy is a series of never-ending chambers and veins so immense in scope that it is said that one could walk them until they grow old without ever once retracing their steps. Desire's private domain is located within the literal heart of the cathedral. Inside is a gallery featuring replicas of the symbols of the Endless. Using these symbols, Desire can contact any of its siblings at any point of choosing. Whether Desire's siblings choose to respond, however, is entirely up to them.

## Points of Interest

* The Endless
	+ Death
	+ Delirium
	+ Desire
	+ Despair
	+ Destiny
	+ Destruction ***(Formerly)***
	+ Dream
* Abel
* Brute
* Cain
* Corinthian
* Eve
* The Fashion Thing (a.k.a. the Mad Mod Witch)
* Fiddler's Green
* Fury (Lyta Hall)
* Glob
* Goldie the Gargoyle
* Gregory the Gargoyle
* Judge Gallows
* Lucien
* Matthew, the Raven
* Merv Pumpkinhead
* Nuada Silverhand
* Sandman (Garrett Sanford)
* Sandman (Hector Hall) ***(Formerly)***
* Unity Kinkaid
Brightest Day Aftermath: The Search for Swamp Thing Issue 3

## General Information

### Series:

*Brightest Day Aftermath: The Search for Swamp Thing*

### Previous Issue:

*Brightest Day Aftermath: The Search for Swamp Thing* #2

"*I died *once*. I didn't choose it then. And now -- I want* life*!*"
―Alec Holland

## Appearances

### "The Search for Swamp Thing, Part III"

#### Individuals

* John Constantine
* Alec Holland
* Batman
* Deadman
* Madame Xanadu
* Superman
* Swamp Thing

#### Locations

* Louisiana
	+ Houma
* Metropolis
	+ LexCorp
* Star City

## External links

* *Brightest Day Aftermath: The Search for Swamp Thing* #3 on DC Wiki
* *Brightest Day Aftermath: The Search for Swamp Thing* #3 on Comic Vine
Agony

**Agony** is a fictional character and villain in comic books published by the American company DC Comics. He first appeared in *Hellblazer* #12 (December 1988), but his first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #96 (June 1990). He was created by Jamie Delano.

## History

With his twin Ecstacy, Agony has served Hell faithfully since time immemorial. As the rulership of Hell has changed, they have retained their position.

## Powers and Abilities

### Powers

* **Demonic Physiology:** As a supernatural creature from Hell, The average demon possesses the potential for the following power set:
	+ **Possession:** They can possess human bodies and use them as hosts while also manifest his supernatural powers through them.
	+ **Accelerated Healing:** They are capable of rapid cellular regeneration of his host bodies.
	+ **Immortality:** They do not age, get tired, don't require food, air, or water; and can potentially live forever unless they are killed.
	+ **Superhuman Strength:** They are supernaturally strong.
	+ **Superhuman Speed:** They can move at superhuman speed.
	+ **Shapeshifting:** They can take on the appearance of other people or cast illusions that make look like another person.
Jeffrey Smith

**Jeffrey Smith**, also known as **Jeff Smith**, is a fictional character and hero in comic books published by the American company DC Comics. He first appeared in *Showcase* #20 (June 1959), but his first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2 #86 (May 1989). He was created by Jack Miller and Ruben Moreira.

## Powers and Abilities

### Abilities

* **Temporal Mechanics:** Jeff Smith is an expert in the field of temporal mechanics, quantum theory and the relationship between energy and matter as it pertains to the Space/Time continuum.
Eye of the Storm (Episode)

## Eye of the Storm

### Synopsis

Tressa's long estranged sister returns looking for shelter from an enemy of her husband and ends up putting the Kipp house in danger, in the midst of a hurricane.

## Cast

### Main Cast Members

* Mark Lindsay Chapman as Anton Arcane
* Scott Garrison as Will Kipp
* Dick Durock as Swamp Thing

### Guest Stars

* Carrell Myers as Tressa Kipp
* Jan Taylor Hendricks as Leslie Fonti
* Ed Amatrudo as Raul Espinosa

## External Links

* Eye of the Storm on IMDb
* Eye of the Storm on DC Wiki
Djuba

**Djuba** is a fictional character and hero in comic books published by the American company DC Comics. He first appeared in *Showcase* #66 (February 1967), but his first appearance in *Swamp Thing* comics was in *Swamp Thing Annual* Vol. 2, #3 (1987). He was created by Bob Haney and Mike Sekowsky.

## History

**Djuba** is the gorilla companion of B'Wana Beast.
Hide in the Night (Episode)

## Hide in the Night

### Synopsis

Dr. Arcane's experiment to bring out the inner beast in a human being works a little too well. He goes on a rampage and his assistants will suffer the cost as they, along with Swamp Thing, search the swamp to stop him.

## Cast

### Main Cast Members

* Mark Lindsay Chapman as Anton Arcane
* Scott Garrison as Will Kipp
* Dick Durock as Swamp Thing

### Guest Stars

* Kevin Quigley as Graham
* Robin O'Dell as Stella
* Nick Savage as Guard #1

## External Links

* Hide in the Night on IMDb
* Hide in the Night on DC Wiki
Armor

*"A kid's only as tough as the metal shell around them. ... From top to bottom, leave no skin bare."*
There are various types of armors, but unlike weapon classes, armor types vary mostly by stats. Enchanted armors may deal their effects to nearby enemies, or activate upon being struck. Armor only degrades if you are inflicted by the Break spell from shopkeepers, grumbul assassin and skeleton mages.

Headgear and footwear usually impart passive benefits. The proper boots can change how you move, how you fight, and even affect the environment in your wake when you sprint.

All armor, excluding sandals, help conserving heat in the Anticropolis.

## Helmets

Helmets don't increase defense directly without a Stat modifier, but they do reduce stomp damage by one.

### **Special Modifiers**

 Breathing
 Hard
 Spiked

## Boots

### **Types of Boots**

 Shoes
 Boots

### **Special Modifiers**

\*These effects will activate upon performing any move regarding shoes, like the Kick skill, breaking down doors or stomping barrels and boulders. For example, when equipped with Charged Boots and using Kick, a booming thunder noise will be heard and the player will instantly teleport forward, zapping anything in its path.
Fire Gland

The fire gland is dropped by the normal bear's corpse, after you destroy it's head. When eaten it acts like a filler (to be checked), and upon meal completion, will give the fire breath meal effect.

This effect will auto-cast a diminished "dragon's breath" spell when you eat a full meal.

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
Loose Ends (Episode)

**Previous**The Anatomy Lesson | **Next**—

"**Loose Ends**" is the tenth and final episode of the *Swamp Thing* TV series. It premiered on DC Universe on August 2, 2019.

## Plot

Despite the recovery of Alec Holland's body, Abby tries to make Swamp Thing believe that Holland's spirit resides within him. Nathan and his men attack, but Swamp Thing kills them, sparing only Nathan. Swamp Thing has one last conversation with Alec Holland. Woodrue performs an experiment on himself to save his wife. Madame Xanadu visits Maria in the mental institution and gives her closure, but at the cost of her sanity. Avery tries to reconcile with his ex-lover Lucilia, but when she refuses he attacks her in her car and dumps it into the swamp with her inside the trunk. After talking with Liz, Cassidy is finally able to leave Marais. Matt returns to a station overrun with plant life and is confronted by a transformed Jason Woodrue, who attacks him. Both Swamp Thing and Abby make life-changing decisions, to remain in Marais and try to combat the enroaching darkness together.

## Cast

### Starring

* Crystal Reed as Abby Arcane
* Virginia Madsen as Maria Sunderland
* Andy Bean as Alec Holland
* Derek Mears as Swamp Thing
* Henderson Wade as Matt Cable
* Maria Sten as Liz Tremayne
* Jeryl Prescott as Madame Xanadu
* Jennifer Beals as Lucilia Cable
* Will Patton as Avery Sunderland
* Kevin Durand as Jason Woodrue

### Guest starring

* Ian Ziering as Daniel Cassidy / Blue Devil
* Selena Anduze as Caroline Woodrue
* Given Sharp as Shawna Sunderland
* Al Mitchell as Delroy Tremayne
* Michael Beach as Nathan Ellery
* Jake Busey as Shaw
* Cuyle Carvin as Hamel

### Co-starring

* Jennifer Gatti as Dr. Janice Fortier
* David Kallaway as Romero
* Justice Leak as Deputy Tyler
* Tamika Shannon as Officer Jansen

## Locations

* United States of America
	+ Louisiana
		- Marais

## Trivia

* Despite the abrupt cancelation of the series the producers were able to revamp this from an season finale to an series finale quickly.

## See Also

* *Swamp Thing* Vol. 2, #20 (January 1984)
* *Swamp Thing* Vol. 2, #63 (August 1987)

## External links

* Loose Ends on IMDb
* Loose Ends on DC Wiki
Andre de Sevigne

**Andre de Sevigne**, also known as **The Hangman**, is a fictional character and hero in comic books published by the American company DC Comics. He first appeared in *Star-Spangled War Stories* #138 (May 1968), but his first appearance in *Swamp Thing* comics was in *Swamp Thing* Vol. 2, #83 (February 1989). He was created by Robert Kanigher and Joe Kubert.

## History

Dominating the skies over the Western Front, he was feared by enemy pilots due to his dark, purple hangman's mask and a noose that he wore about his throat. Known as the Hangman, he was the nemesis of German fighter pilot Hans von Hammer (a.k.a. Enemy Ace).
Morning of the Magician (Unpublished)

## Solicitation

Swamp Thing journeys back to the beginnings of mankind and the biggest surprise awaits!

## History

Despite having planned the story out in advance, and having had it approved by his editors, Rick Veitch's epic story about Swamp Thing journeying backwards through time was a source of concern for DC Editorial, because one of its final issues ended with Swamp Thing meeting Jesus Christ himself. (Veitch's run was expected to end with #92, to be followed by Jamie Delano).

Most of the issue's artwork had already been drawn by Michael Zulli, in what was his first work for DC, and the story was to include both Etrigan and the more obscure Golden Gladiator - following the story arc's trend of highlighting a relatively forgotten era-specific character with each issue's time-period setting. The character of Christ was simply called "Nazarene", referring to his birthplace of Nazareth. The story would have revealed how the three wise men were actually assassins and that the Nazarene was a hedge wizard.

Both editors Karen Berger and Dick Giordano read and tentatively OK'd the script, with the knowledge impressed upon Veitch that changes to the script might be necessary. However, upon her review of the script and artwork, DC President and Editor-in-Chief Jenette Kahn deemed the story too great a risk for publication. Given decreasing sales of comic books and major projects on the horizon for the company, a boycott or protest could hurt the company, and Kahn ordered that the story go unpublished. Though Veitch reportedly made efforts to change the script and argue the opposing side, editorial was determined, and he and Zulli resigned from the title.

Karen Berger approached both Jamie Delano and Neil Gaiman to take the writer's position, but both declined out of respect for Veitch. Eventually, Doug Wheeler was selected as replacement, and continued the time-travel story in a two-month-delayed *Swamp Thing* Vol. 2, #88, but took the story in a different direction that laid roots for his own contributions to the Swamp Thing mythology.

Berger included messages in the letters columns of both issues #88 and #89, explaining the situation to readers, and giving a general explanation of the plot that might have been.

While Rick Veitch attempted to get his story published with a rewritten script in when he finally returned to the company in 2004, DC declined to publish it.

## Notes

* Much of the original script and artwork for this planned issue can be found here!
* While this book was solicited to be published in May of 1989, it never saw release. Credits, solicitation text, and artwork are provided for informational purposes. The creators credited may never have completed work on the issue, and the story indicated by the solicitation should not be considered canon.

## External links

* Morning of the Magician (Unpublished) on DC Wiki
* The Odd and True Tale of Swamp Thing #88 on Pop Culture Uncovered
* Morning of the Magician (Unpublished) on Another Green World
* 'Morning Of The Magician': Swamp Thing meets Jesus Christ - The Lost Swamp Thing on 20th Century Danny Boy
DC Universe

**DC Universe** is a streaming service focused solely on DC properties, launched in fall 2018. A new live-action series was among its exclusive content. Swamp Thing trade collections were also be available to read.

The original live-action series, nor the 1982 film or its sequel have not been announced to appear on the service. It is unknown if rights issues will prevent their appearance in the future.
Crown Prince

**Crown Prince** is a fictional character created for 1990's *Swamp Thing*. He was portrayed by Michael Champlin.

## History

Known only as the "Crown Prince", this man was a scientist and underling of Doctor Anton Arcane. He was responsible for developing a pheromone serum designed to provoke violent rages against a selected target. Arcane deemed the experiment a failure and the Crown Prince opted to get rid of it. Arcane told him not to, citing that nothing should ever be thrown away. The Prince neglected these instructions however and attempted to dump the toxic chemicals into the swamp. The Swamp Thing emerged and stopped the Prince from poisoning the swamp. While trying to secure the jar containing the fluid, the Swamp Thing inadvertently loosened the cap and the fluid began to quickly evaporate. Tressa Kipp was nearby and inhaled the vapors, thus making herself a target for anyone who came within close proximity to her. The Swamp Thing forced the Crown Prince to develop an antidote to the vapor, and he quickly pieced together a serum that would reverse its effects.