Power Millers

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> *The true identity theft is not financial. It's not in cyberspace. It's spiritual. It's been taken.*
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## Power Millers

### Code

Copy to clipboard 1540004252a1b20a1b1577500425a1b72a1b83a1b31a1b32a6b1565630670a1b45a1b1558240320a1b1610841973a1

1540004252a1b20a1b1577500425a1b72a1b83a1b31a1b32a6b1565630670a1b45a1b1558240320a1b1610841973a1

Investigative cannot distinguish between PRs and mafia.

### Town Roles

Hunter, Jack, Medic, Miller (x6), Polygraph, Sleepwalker, Surveyor

## Description

A setup where mafia is almost certainly expected to fakeclaim and cc PRs. All PR claims are generally fake-claimable and should be looked at with scrutiny, but fortunately some of the PRs can confirm each other. Town PRs should be ready to deal with a cc war at any time.

## Optimal play

Town should be skeptical of PR claims following a Janitor usage, especially after the first night. The PRs themselves are relatively weak alone and don't necessarily find mafia directly.

### Hunter

Hunter should almost never get condemned before f3/f4 unless cc'd, primarily because Hunter can be cleaned. Any cc is usually going to be scum, so don't mind shooting them, but it's still better to push to get a cc condemned instead.

Mafia generally only cc Hunter when they desperately need a claim.

### Jack

Unlike normal setups, Jack should not use their investigation immediately. Instead, the investigation should be used to check suspect PR claims since all real PR claims will have a blue result. Any red non-liar is scum.

The protection should generally be saved for saving the Medic and/or coordinating with Medic to nearly guarantee uptime for a Polygraph claim.

It's generally ill-advised to call a shot beforehand since it's in mafia's best interest to use Jekyll to save from the Jack kill regardless of alignment. Additionally, shooting a Jack cc is also not recommended for similar reasons while Jekyll is alive.

### Medic

Medic plays as a normal protective for the most part. If a PR like Polygraph is forced to claim, Medic can generally get decent mileage by protecting the immediate night, allow Jack to protect the next night, and then return to protect again for a likely 3 protections in a row, which generally allows Polygraph high uptime.

### Polygraph

Polygraph forms the core of the setup by being able to partition players into "villager" and "PR" claims. A "Liar" result is either Miller or Busboy, and a "Not Liar" result is a town PR or mafia.

Being forced to claim early isn't necessarily bad since Medic and Jack can provide decent survival chances into midgame.

### Surveyor

Surveyor uses their power to find out what was cleaned, and/or whether Busboy is dead. Generally the chance of learning useful information increases with game duration, but for the most part it is usually enough to try to use Surveyor's power immediately following a clean since, if tagged, mafia may have Jekyll visit to block if they choose not to kill the Surveyor outright.

### Miller/Sleepwalker (Villager)

Play as a normal Villager. Miller when checked as "Liar", and Sleepwalker when checked as "Not Liar".

Sleepwalker is a de-facto Suspect of the setup.

### Mafia

All non-Busboy mafia should generally prepare PR claims (or claim Sleepwalker) for when they are inevitably checked by Polygraph and outted as not-"villager". Polygraph dying early is a boon for mafia, but a claimed Polygraph will almost certainly live into mid-game due to Medic and Jack, so be prepared to deal with a sizable body of investigative results. In theory mafia can push a vote on an uncc'd PR, but in practice most towns won't consider it except very late in the game if it seems that a PR has survived far too long.

While cc'ing Hunter seems like a losing battle, every ML helps, so mafia needs to pick winning battles. Mafia can normally only achieve a flawless victory if town sucks, but otherwise each scum should try to at least earn a ML before they are inevitably condemned. Double ccing can be viable if 1 additional ML is all that is needed.

### Busboy

Busboy is the de-facto Con Man role of the setup. The only way to determine if Busboy is dead is via a Jack night kill, or via Surveyor's power. However, nothing else can possibly out Busboy as scum from a mechanical perspective since they have the same investigative results as Miller.

### Headhunter

Headhunter allows mafia to CC Polygraph reliably, as well as securing a pocket claim with the help of a Janitor clean. Headhunter can also use to block the Surveyor (any visit will block them).

### Janitor

Janitor helps to throw shade onto uncc'd PR claims. A n1 clean will generally be looked at with less skepticism due to being random, but any clean from n2 onwards will be looked at with more suspicion due to the existence of Tagger to find a prospective clean. Janitor shouldn't necessarily use the cleaned claim for themselves (and is in fact ill-advised). For example, claiming Sleepwalker can lead town to incorrectly believe that Sleepwalker is cleaned.

### Jekyll

Jekyll serves two purposes: block the Jack night kill, and block the Surveyor from revealing the clean. Blocking a Surveyor claim can allow scum to setup a successful CC against the Surveyor.

## Variation

Daystart variant can be simulated by removing a random town role and swapping Janitor for Spy.

## Trivia

Original version of this setup was based on Insane Cop (inspired by doggokempire), but had PRs that weren't very CCable.

Tagger was used before the addition of Headhunter.