Mastery Points

**Mastery Points** are a currency exclusive to Nerevarine Prophecies. By earning these points, players can spend them on class masteries that provide a wide range of beneficial effects to the player.

## Viewing

The Mastery System can be viewed by using the `*/masterypoints*` or the `*/mp*` commands. Alternatively, the `*/help*` command can be used as well. Upon viewing the list of available masteries in-game, you will notice a few options at the top of the mastery list to assist with sorting. Take the time to familiarize yourself with the sort methods, such as available/owned masters and the various available mastery categories.

## Earning

Mastery Points can be earned through a wide variety of ways, but the most common is the killing of enemies. Every enemy in the game, when killed, will give an amount of experience (XP) directly proportional to their difficulty (i.e: Mudcrabs will give very little, but Werewolves will give much more). XP will accumulate until the player hits a certain threshold, upon which they will gain one additional Mastery Point. This threshold increases based on the users current Mastery Point total.

Mastery Points can also be gained by doing server-specific activities, such as Server Side Quests and Server Holiday Quests.

When a player is killed, that player will accrue what is known as XP debt. When in debt, players will gain the same amount of XP, but it will be divided in two, with half of the XP going to pay off the debt. There is a maximum amount of debt that players can accrue which is based on their characters level. Typically, players pay off their debt over time by gaining XP, however there are some unique instances that can help reduce debt (see black soul gems) or remove it entirely, such as slaying Jack from the Morroween Holiday Event, that have the ability to clear debt entirely.

Mastery points have a cap of 25 points times the players level, so at level 60, players can earn a total of 1500 mastery points, but the final points cost millions and millions of XP.

## Class Affinity

As of 10/8/2023, a new mechanic was added to the Class Mastery system, referred to as Class Affinity. Prior to this update, some Class Masteries (CMs) would lock out other CMs upon acquisition. (For example, combat spec characters could only choose one taunt line between Glorious Cry, Hero's Shout and Dark Touch.) Post-Class Affinity, various CMs have a Class Affinity trait in the requirements section of said CM.

Upon acquisition of your first CM that has the Class Affinity trait, you will no longer be able to acquire CMs that have different Class Affinity type to that of the first one you purchased. For example, lets say the first CM you acquire has a ***Class Affinity: Warrior*** trait in its requirements. After acquisition, you would not be able to acquire CMs that have the ***Paladin*** or ***Shadowknight*** Class Affinity trait.

This mechanic serves as a way to better provide balance between possible builds, as well as simulate class roles outside of Morrowinds custom class system.

## Refunding Spent Points

Spent Mastery Points can be refunded by acquiring a Rose of Renewal and selecting the Refund option that can be found in the `*/masterypoints* menu. Keep in mind, the Rose will be lost upon refunding.`

## Masteries

### **Skill Masteries**

Each skill in the game has a corresponding mastery. These masteries come in five tiers. Each tier has both a level requirement as well as a skill requirement that both must be qualified before the mastery can be purchased.

### **Specialization Masteries**

Specialization Masteries are determined by the player's specialization when creating class.

#### **Were-Hunter Specialization:**

Were-Hunter specialization masteries require a player be branded as a Were-Hunter before they are unlocked.

### Master Classes

Master Classes can be acquired starting at level 55 and once the player has acquired the prerequisites. Acquiring a Master Class will unlock 2 (or in some cases, more) Master Class Abilities at level 60 that can be purchased.

### **Racial Masteries**

Each race has 3-4 exclusive Racial Masteries, which usually reflect the in-game stat spreads or lore of each race. Vampire and Werewolf masteries will also appear under Racial. All of these masteries are only accessible from Level 6 onward.

#### Altmer:

 Highborn
 Hardened Battle Mage

#### Argonian:

 Aquatic Glider
 Sink or Swim
 Argonian Skin

#### Bosmer:

 Naturekin
 Hunter's Sight
 Hunter's Prowl
 Tanner By Trade

#### Breton:

 Seer
 Trendy

#### Dunmer:

 Ashlander
 Fireproof

#### Imperial:

 Imperial Trade
 Blade In Training

#### Khajiit:

 Tumblers Grace
 Quick Reflexes
 Cat Burglar

#### Nord:

 Blood of the North
 Coldhearted
 Northern Brew
Ability to create Northern Brew, a drink that increases Speed by 50 for 5 minutes

#### Orc:

 Orcish Brute
 Orcish Berserker
 Orcish Smith

#### Redguard:

 Martial Training
 Loping Gait
 Liveliness