recursal/Fanatic-Fandom huggingface dataset:
Culture

## Introduction

Welcome to the **Culture Page**! Here you will find a myriad of information about the cultures of Vita. This section has been heavily contributed to by players of Thorns. It is currently incomplete, so I ask that you bear with us as we fill it out.

### General Cultural Information

* Holidays - Vitan Holidays
* Viewpoints - explains the typical social viewpoints on several different issues
* Courtship - the laws of love!
* Manners - social customs and standards of politeness

### Literature

* Tales and Myths - stories that have been passed down through the generations
* Famous Books - a list of some notable works of fiction and nonfiction, and their authors
* Passive Proverbs - some proverbs adopted by the passive culture in Brunnhold

### Entertainment

* Songs - some popular drinking and folk songs
* Dances - ritual and cultural dances from around the world
* Games - some popular games
* Anaxi National Anthem - the lyrics to Anaxas' national anthem

### Food and Drink

* Drink Names - a compendium of Vitan drinks
* Foods - Vitan dishes (and recipes)
* Chan - the infamous hallucinogenic drink, popular among galdori in all cultures

### Character Creation References

* Fashion - a collection of fashions from around Vita
* Naming Conventions - cultural differences between names
* Hairstyles - some popular (and not-so-popular) Vitan hairstyles
Player Information

# Player Information

## Starting Out

* Introduction
* What Is An RPG?
* Rules for Character Creation
* Character Creation Guide
* Forum Registration
* Submitting Your Character

## Playing the Game

* Rules for Play
* Roleplay Etiquette
* OOC Etiquette
* Thread Types
* Timestamps
* Accumulated Merit
* IM Roleplay

## Policies

* Terms of Service
* Copyright Policy
* Sexual Content
* Harassment Policy
* Chatroom Rules
* The Mods Are Very Busy

## Frequently Asked Questions

* Magic FAQ
* Races FAQ
* Gameplay FAQ
* Miscellaneous FAQ

## Helpful Hints

* Anaxi Law
* Guide to Melee Fights
* Guide to Spellcasting
* Roleplaying in the Past
* Roleplay Resources
* Game Terminology
* Avoiding Clichés
Politics

This page lists articles pertaining to Vitan society and its government, as well as other pertinent organizations.

* Organizations - a list of organizations (such as the Seventen, the Everine, etc)
* Anaxi Politics - an explanation of the political system of Anaxas, including political parties and the system of checks and balances
* Money - the economic/monetary systems used in Anaxas and abroad
* Public Services - postal service, transportation, undertaking and more
* Property and Taxes - how property, inheritance and taxes are handled in Anaxas
* Anaxi Law - the legal system of Anaxas
* Justice System - the system of courts and trials, and the prison system
Abyssal Ent

**Abyssal Ents** are a type of woodlander found in the Timberlands.

## **Info:**

Abyssal Ents are among those more heavily afflicted by the abyss, their twisted and somewhat haunting appearance owning true to that. A likely reason for these creatures being corrupted so quickly is their relatively small size compared to other ents: only about the size of a man, it makes sense that a smaller body is corrupted more quickly.

They are still formidable opponents however, being more durable than the average ent and, while somewhat slower, are capable of delivering a heavier blow.

## **Combat:**

Compares quite favourably to a giant truck: quite slow to get going, but once it's moving, good luck tying to stop it ploughing through everything.
Kiều Hạnh

**Kiều Hạnh** (1929 -) là một nữ kịch sĩ Việt Nam.

## Mục lục

 [ẩn]

* 1Tiểu sử
* 2Gia thất
* 3Xem thêm
* 4Tham khảo

## Tiểu sử[sửa | sửa mã nguồn]

Kiều Hạnh là nghệ danh của bà **Phạm Thị Hạnh**, sinh ngày 14 tháng 10 năm 1929 tại Rue Takou, Hà Nội. Ngay từ khi còn là nữ sinh, cô Phạm Thị Hạnh đã say mê ánh đèn sân khấu, nhất là khi có những gánh cải lương Nam Kỳ ra Bắc biểu diễn, cô phải tìm mọi cách để được xem.

Lớn thêm một chút, cô Hạnh xin gia nhập kịch đoàn Sao Vàng của thi sĩ Thế Lữ với vai trò kịch sĩ, bắt đầu sử dụng nghệ danh **Kiều Hạnh** từ năm 1945[1]. Cô Hạnh bước lên sân khấu lần đầu là tại Huế năm 1945 với vở *Đề Thám*. Sau đó, cô kết hôn với Phạm Đình Sĩ, trai trưởng của Phạm Đình Phụng và cũng là cháu gọi bằng chú của Thế Lữ.

Theo hồi tưởng của nhạc sĩ Phạm Duy, sau khi cuộc kháng chiến toàn quốc bùng nổ, cụ Phạm Đình Phụng đưa vợ và tất cả con cháu lên Việt Bắc. Trong khi Phạm Đình Sĩ tham gia các công tác đoàn thể thì Kiều Hạnh nghỉ diễn, ở nhà lo trồng rau nuôi mấy miệng ăn. Vì tình cảnh mỗi lúc một khốn khó, vào năm 1951, cụ Phạm Đình Phụng lại đưa cả gia tộc hồi cư về Hà Nội; gia đình Phạm Đình Sĩ và Kiều Hạnh ít lâu sau di cư vào Sài Gòn, ban đầu sinh hoạt tại Radio France Asie cùng Ban hợp ca Thăng Long.

Tên tuổi Kiều Hạnh bắt đầu được khán giả Miền Nam Việt Nam biết khi chia vai với Xuân Dung và diễn thành công trong các vai Phồn Y và Thị Phượng trong vở *Lôi vũ* (1954) của ban kịch Hoa Lan. Ở miền đất mới, nữ kịch sĩ Kiều Hạnh dần trở thành gương mặt quen thuộc trên sân khấu cũng như truyền hình THVN qua các vai diễn đa sắc diện trong các vở thoại kịch: *Trở về*, *Hai thái cực*, *Hạnh phúc gia đình*, *Bà mẹ quê*... Bà cũng được mời thủ các vai phụ trong nhiều xuất phẩm điện ảnh, thường là vai người mẹ: *Ngày về*, *Đất lành*, *Lòng mẹ*, *Con tôi đã chết*, *Sóng tình*, *Trường tôi*...

Tuy nhiên, Kiều Hạnh nổi tiếng hơn cả với vai trò phụ trách Ban Tuổi Xanh[2] (ban sơ có tên Thiếu Sinh Nhi Đồng) cùng phu quân. Hợp ca thiếu nhi này lẫy lừng trên sóng phát thanh VTVN và Đài Truyền hình số 9 từ thập niên 1950 cho đến năm 1975. Ban đầu có Mai Hương, Mai Hân, Bạch Tuyết, Bích Chiêu, Tuấn Tùng, Đoan Trang, Kim Chi, Tuấn Ngọc, Quốc Thắng... sau có thêm Hoàng Oanh, Phương Tâm, Phương Mai, Xuân Thu, Tý Hon, Quỳnh Mai, Vân Hòa... Ban Tuổi Xanh trở thành nơi ươm mầm cho nhiều thế hệ ca sĩthượng hạng Việt Nam Cộng hòa và Việt Nam về sau.

Sau ngày đất nước thống nhất, bà Kiều Hạnh tiếp tục được mời tham gia đóng phim, đáng kể là một vai trong *Ván bài lật ngửa*.

## Gia thất[sửa | sửa mã nguồn]

Bà Kiều Hạnh kết hôn với ông Phạm Đình Sĩ, sinh được 2 nữ và 1 nam. Hai con gái của bà là các ca sĩ Mai Hương và Bạch Tuyết.

Bên ngoại, bà có người em họ là nhạc sĩ Lương Ngọc Trác.

## Xem thêm[sửa | sửa mã nguồn]

* Phạm Đình Sĩ
* Mai Hương
* Lương Ngọc Trác

## Tham khảo[sửa | sửa mã nguồn]

1. **^** Về nữ kịch sĩ Kiều Hạnh
2. **^** Hình ảnh Ban Tuổi Xanh và bà Kiều Hạnh
Magic

**Magic** in Vita is the system through which the galdori (and wicks) control the natural world. It is closely linked with science and religion; the three things are seen as three parts of a whole. These sections will explain the major concepts behind the magical system.

* Mona
* Types of Magic
* Uses of Magic
* Limitations of Magic
* Risks of Magic
* Fields
* Spells
* Casting
* Scrying
* Magical Side Effects
* Coming of Age
* Finding a True Name

### See Also

* Spell Directory
* Spoke's Almanac
* Brunnhold
Organizations

# Organizations

<< Technology | Information | Language >>

### Political

* The Everine
* The Seventen
* Anaxi Armed Forces
* United Tribes
* Freedom Fighters
* Society for Passive Equality
* The Bad Brothers

### Wick Tribes

* Yellow Eye
* Red Crow
* Black Hand
* Laughing Sky
* Deep Water
* Falling Stone
* Tall Tree
* Lost Moon

### Artistic / Scientific

* Cartographer's Guild
* Society of Inventors
* Fellowship of Performers
* League of Fine Arts
* Guild of Scribes
* Off The Path
* Balder's Circus

### Publications

* Vienda Weekly
* University Gazette
* Kingsway Post
Moderators

### Alexandra (Cartographette)

Alexandra is an illustrator and writer living in Richmond, VA. She is the creator of the Thorniverse. The world was originally the setting of a book she was writing, but after she figured out that she wasn't any good at writing novels, she decided it was much better suited for a game.

### Jo§h (Agahmath)

Josh is a writer, college student, assistant haunted house creator (AHHC), and aspiring director who lives in Wellsburg WV. He was drafted into Thorns after reading everything about it, and having conspired with the creator, Alexandra, after meeting her on another internet-based game. Although he is no longer a member of Thorns, he is sorely missed and not forgotten!

### Shoena (Aussiemum)

One of Thorns' first and most prolific players, Shoena has been an invaluable asset to the Thorns community. Her talent for creating characters has made her a fantastic moderator, and her NPCs are continually vibrant and interesting. Some of her contributions to the game include a wide array of beautiful artwork and the creation of an in-game circus troupe. She also plays no less than five of the game's most active characters!

### Jade (JaderGader)

Jade's talent for world-building is evident in the astounding amount of information she has added to the game. The wiki would not be complete without her contributions, and her personal touch can be seen in many of the information and culture pages; she has also been a huge part of the creation of the Anhau expansion, and has been amazingly helpful in game organization, putting together a gigantic and impressive directory of threads. Apart from that, she is a creative and reliable moderator who is always there when you need her.

### Alex (Sharkgirl)

Alex takes on challenges in her moderating, and has a flair for writing amazing magic scenes and building plot arcs. Her writing style is powerful and unique, and she has added many unforgettable characters to the game. Part of what makes her writing so special is how very human and relatable all of her characters are, from the most briefly mentioned NPC to her main character, Fion Smith. Some of her best work is done behind-the-scenes, plotting about how to help players progress in their stories.

### Tif (unwanderinggirl)

.tif is a community organizer and creator of many compelling and dynamic characters. An artist and graphic designer, tif has graced Thorns with her beautiful work and began a project to put together a Thorns calendar using player-contributed art. Tif is always willing to help out where she's needed with a helpful comment or an outstanding opening post. She is fantastico, and a wonderful person and player.
Terminology

In this game, dialogue is very important to establish the setting. Below is a list of terms, slang and translations that are applicable in the world of Vita. When not employing this slang, please keep your language appropriate for the time period. A good approximation is the late 1800s. Please avoid using any anachronistic terms.

* Language
* General Slang
* Magic Slang
* Underworld Slang
* Curses and Exclamations
* Tek Lexicon
* Mugrobi Lexicon
Crossing of Cities

> In the north we can go to the town of the foxes, and its point of birth.
>
>

> To the south, we can go towards the Taven Cave or to go towards Adriak.
>
>

> To the east, return to Seldom Town.
>
>

> To the west, go towards the town of the wolves, and its point of birth. They are located in a snow biome.
>
>

At the crossroads of the cities we can also find non-wild monsters called Konji and Gumby. In this map we can get missions.
Departure from Seldom

### Located in Seldom Valley.

It is one of the most important maps of Seldom Island. In this is the famous NPC Adriak and its giant bird in which it will take us to Esía if we complete the mission of bringing the eye of the Master Gumby to Adriak. In addition, in this map we can get non-wild monsters called Konji and Comillo.

To the west, we can go back to the seashore.
Tek Lexicon

*Main article: Terminology*

**Tek** is a gutter language spoken by wicks, criminals, and certain humans. Tek is not a true language, but rather a collection of jargon. Tek speakers often employ colorful metaphors as well as these words below, and the sentence structure of Tek is extremely simple - unless absolutely necessary, most sentences lack any sort of conjugation, and no complex tenses or grammatical structures are used; most adjectives can be used as vowels and vice versa. No additional letters are necessary to make a noun plural; plurality is mostly implied through context. See an example.

Non-native speakers of Tek might make the mistake of using Tek words like everyday slang words, pluralizing nouns and using made-up verb tenses. This is common in humans and wicks who grew up in a city. While this is looked down on by spokes, it is perfectly acceptable and encouraged in roleplay to add authenticity to your character.

### Pronunciation guide

* **J** is pronounced like "ch", but slightly harder, when beginning a word; in other places, such as in the word "caoja," it is pronounced /ʒ/ (sounds like the g in "beige").
* **Ts** is a digraph, like the one on the end of the word "its."
* **Vr** is a digraph pronounced like the "fr" in "from," but with more of a v sound.
* **Gk** is a digraph pronounced like a very hard "k".

Here's an example paragraph:

*"Was headed down to the tumble hut with a couple of me kovs. Run into this chip. She dob on the place, say it full of natt. I talk her up, and we dust. I manage to sell some vodundun to a couple of nattle, get some benny ging and get guttered. Be two maw since I met such a rosh. Hope she ent poxy!"*

Of course, you might not want to include *all* of the terms in one paragraph like that. But you get the picture.
Vienda

*Main article: Geography > Anaxas*

Kingsway Market - art by Jeremy Vickery

**Vienda** is the capitol city of Anaxas, located on the bank of the **Arova River** next to the **Vienda Bridge**. Its population is largely human, but the City Seat is held by galdori. The Palace of the King is located at the north side of the city, as well as the buildings of Congress and several official Courts.

## History

Founded in ancient times by Kasshar the Courageous, who named the land after his wife, Vienda has grown from a tiny hamlet to a major city over the centuries. Legend holds that Kasshar washed up on the banks of the Arova after battling an enormous wildebeest and plunged his sword into the sand, proclaiming it to be a new world. (In some versions of the legend, he was recovering from a night of revelry.)

Vienda was once the primary human stronghold in Anaxas, but it was sieged by the galdori during the War of the Book in 98 AT. The galdori set up a strong central government, reigning in human criminal activity to a manageable level. The dominant human **underworld** was forced to find a new home in Old Rose Harbor, where it remains to this day.

## Population

Vienda is a large and prosperous city. It is home to over fifty thousand humans and galdori. Wicks make up about 10% of the population; many nomadic wicks use Vienda as a sort of base, returning every year or so to restock their caravans. Some passives choose to live in Vienda, usually in human neighborhoods.

## Economy

Vienda has a large factory district which produces a vast array of goods. Exports include mass-produced machinery and parts, textiles, and literature - many famous writers take up residence in the city.

Most trade in Vienda is river-based, with the goods coming to and from Vienda along the Arova to Old Rose Harbor. Many farmers and livestock herders come to Vienda to trade, and load up steam barges along the bank of the river.

Vienda is a primary location for the purchase of the exotic and luxury goods which the galdori have a fondness for. Fabrics, spices, perfumes and jewelry are hot sellers. Most of these goods come from Old Rose, but there is a booming luxury business in Kingsway Market, spearheaded by local artisans and entrepreneurs.

## Locations

### City Landmarks

* Vienda Bridge
* City Gates
* Royal Palace
* Rookwen Graveyard

### Uptown

* Kingsway Market
* Crosstown Court
* Aeterna Theatre
* The Paper Tiger
* Grimes' Grims
* Permit Office
* Zackariahs Sweet Treats

### The Dives

* Hollow Street
* Friar Road Surgery
* Soot District
* The Toy Lantern
* Soliloquy Lane
* The Book and Bell
* Painted Ladies
* Demkaih's Spice House
* Cook's Place
* The Basin
Gumby territory

### Located in Seldom Valley.

In this map we can find the non-wild monster called Gumby. Also said map is famous for being the Taven Cave(Red square) and its mysteries that hides within its depths. It is an excellent map to climb some levels before entering Taven Cave(Red square) and know its secrets.

To the east, we can go back to the seashore.
Pin

Pin is a female contestant in BFDI, BFDIA, IDFB, BFB, and TPOT. She is voiced by Cary Huang.

## Trivia

* She sweats ooze instead of water.
* She is very strong.
* Her favorite screen appears to be a normal screen, but it appears very small and hard to see in.
* According to Cary in his BFB 12 reaction video, her voice was intended to sound "pointy" since she has a point.
* In the Battle for Nothing intro, she is mad instead of neutral, as in the original BFDIA intro.
* She loves potatoes.
* She has a fascination with gardening.
* One of her talents is making cakes.
Road to the Camp

### Located in Seldom Valley.

In the Road to the Camp, we can find non-wild monsters called Konji and Gumby. In this map there are no missions, it is a map of which is dedicated to raise levels and increase your experience. It is a road very traveled by the wolves since near is his camp and place of beginning.

To the west, there is the Camp of the Wolves and its starting point, located in the Snow biome.
The Stacks

*Main article: Geography > Anaxas*

**The Stacks** is the common name for Brunnhold's College Town, so named for the way houses were built upon houses to make the most of the available space. The town is located within the walls of the University, and is home to many humans, wicks, and, sometimes, passives. It serves as a base for trade between the outside world and Brunnhold, and as such has many taverns and hostels where traders can stay the night.

College students also visit the Stacks from time to time to take advantage of the area's bars and loose interpretation of the law.

### Description

The Stacks are a marvel of architecture, engineering, and strong glue. They are so chaotic that the streets appear to be simply whatever space one can find between, around, above or even below the buildings; they are unmarked and unpaved. The buildings themselves have been constructed slap-dash with cheap wood and scavenged materials, and they have all the cohesiveness of a psychotic patchwork quilt. Above the street, drying laundry is strung between the second stories of the houses; the clothes look tattered and old. The college town is a warren of streets and walkways, with innumerable back alleys, hiding places, and escape routes.

Many business signs hang in the dark doorways, advertising various taverns, novelty shops, and convenience stores. The white glow of naphtha lamps shines out from windows onto the dirt street below, adding some cheer to the place.

((**Note: The Stacks are a part of Brunnhold, so any roleplays taking place there would go under the "Brunnhold" section of the forums.**))

### Places to Visit

* The Gates
* The Brass Uncle
* Stolley's Tavern
* Half-Moon Bakery
* Onna Stick
* Wear and Tear Clothing Emporium
* Intrepid Lodge
Adventure Bay residents

The **Adventure Bay** residents are people that the PAW Patroloften drive past or are just shown in a episode, living out their daily lives.

## Personality

Rarely, the residents have speaking roles, with the exception of a few moments where one of them can be heard saying "Elephant at the crossing!" or "I'm so hungry I could eat a..." (from "Pups Save the Circus") but don't have a massive amount of dialogue. They also tend to simply scream. In most episodes the residents don't speak or scream, they just wave or cheer at the PAW Patrol.

## Appearance

The residents vary in age and appearance, and are mostly adults.

## Catchprases

* "Hey look, it's the PAW Patrol! Go, pups, go!"

## Appearances

The **Adventure Bay residents** appear almost in every episode, but they are usually spotted in the background encouraging/cheering for the pups.
DarkStory Online Wiki

## Game

DarkStory Online is a 2D retro MMORPG with a innovative battle system and a big world to explore, every class has authentic mechanics, discover the secrets of Dragonia and defeat the bosses, enjoy in a unique fantastic adventure with the community.

## Leveling Up

In the world of Draconia you yourself can decide whether to raise levels through missions or hunting monsters. You forge the path you want to take, although not leaving aside the main missions which give you access to certain areas and very important one of the main ones that will travel to Esía to leave the island of the beginnings.

Keep in mind that you can perform missions or hunt monsters with your team, you can make a Party and make missions or monster hunting much more enjoyable and more efficient. We recommend you always be accompanied for these and thus be able to enjoy the interaction of all the classes fulfilling their role.

## About

We have a facebook page, as well as our official Darkstory website.

We recommend you always keep an eye on the updates and news of the game to know the changes, improvements and new content so that the player experience is more pleasant.

Follow us on Facebook page.

Always attentive to important updates. Website

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.
Hellenim

**Hellenims** are a type of beast found in the Whistling Mountains and the Birchwoods.

## **Info:**

Despite their appearance, Hellenims are gentle herbivores, eating grass, weeds and small bushes. Their sheer size and intimidation factor makes hostile encounters rare, but when they do happen, they are surprisingly fast for their stature, which makes them formidable opponents.

Males live alone, and have their own territory, which they will defend without mercy. Each territory can have one or more small herds of females and juveniles, the amount of them dependant on the power of the resident male.
Village of Seldom

### Located in the Seldom Valley

It is the starting point of humans, in this town we can get several houses, as well as stores in which we can highlight the potions store (Blue Square) and the basic equipment store (Yellow Square). In the Village of Seldom you can find several missions with good rewards.

In addition to this, we can get the non-wild monsters of what is called Konji.
Blindspine

**Blindspines** are a type of beast found in the Timberlands.

## **Info:**

True to their name, Blindspines are in fact blind and, due to a lack of ears, are also deaf. To make up for this, they have two tentacle-like appendages facing backwards near their mouth, used to pick up pheromones, allowing them to create a mental image of their surroundings, nullifying their lack of two vital senses.

They are fast and deadly nocturnal predators, hunting in small packs that roam the woods, attacking everything that doesn't attack them first. If attacked first, they'll highly likely hightail it out of there, for they are very cowardly creatures.

## **Combat:**

They attack in small packs, always from a different angle, and always keeping the pressure up.
NPC's

**NPC's** are characters found in specific locations all over Wyrda.

## **List of NPC's:**

### Varna:

The NPC that are in the town of Varna due to one reason or another. Many of them work in the town as people that serve you and your new life.

* Fen Ægishjálmr
* Merla Key
* Roman Kalganov
* Starla Rochester
* Sterling
* Agates
* Beryllia

### Roh:

The residents of Roh that are currently serving you and your new life! Many of them are all strange and they all love receiving crystals for their work.

* Alessandra 'Marsa' Key
* Alice Fawn
* Amber Lose
* Clara
* Eloise and Alphonse
* Frederick Grimory
* Hugh Fawn
* Lily

### Draconids:

These draconids are the ones that are currently owned by different members of both Varna and Roh. As the list grows, so will the wonderful beauty that is the draconids!

* Skye
* UNKNOWN
* Ciaran
* Omega
* Avelina
* Kitty
Gnoll Soldier

**Gnoll Soldier** is a type of Gnoll found in the Whistling Mountains.

## Info:

Gnoll Soldiers are battle hardened warriors within the gnoll clans. They have seen more bloodshed than the average military man and are well versed in swordplay, many a trained squire have fallen to these beasts.

## Combat:

Gnoll Soldiers attack with incredible speed and precision, through many battles they have learned how to target weaknesses in ones defense. Using their large stature they are not afraid to get close and personal.
Banepaw

**Banepaws** are a type of beast found in the Timberlands.

## **Info:**

With their long claws, slender build, and light weight, Banepaws can be best compared to the modern-day cheetah. They stalk their prey, able to come within 100 feet of their target, before bursting into a sprint and jumping their target and killing them.

## **Combat:**

A hidden danger, until it's pretty much already too late.
Road to Klokdum

### Located in Seldom Valley

On the map there are non-wild monsters called Konji and Gumby. As also, we can find the entrance to the Refuge of the moles and its excavation center. In which we can get new missions as well as on the surface.

*The entrance to the refuge of the moles.*

To the east, we can continue towards the village Klokdum place of the Foxes.
Entelodon

**Entelodon**are a type of beast found in the Timberlands and the Whistling Mountains.

## **Info:**

The younger of the two Entelodon races, Entelodon are more primitive and rougher versions of of Elder Entelodon. They are powerful pack hunters, and are best compared in overal capabilities to modern-day Jaguar, though their behaviour is more akin to lions.

## **Combat:**

Will go for weakspots of enemies when possible, but is perfectly content with just attacking in general. Main goal is to wear down the opponent in an endurance battle.
Seashore

### Located in Seldom Valley.

In this map we can find non-wild monsters called Konji and Colmillo. As we can also get missions with good rewards on this map, as well as a user who is very well traveled by the players since Adriak is to the east and the famous Taven Cave to the west where the Gumby Master lives at the end.

To the east, there is the NPC Adriak and his mission to travel to Esía.

To the west, is the Taven Cave.
Wyrda's Database Wiki

## **Welcome to the Database for Wyrda!**

~~Not~~ **a lot of stuff happening here right now,** ~~will be~~ **adding additional stuff** ~~over the coming weeks~~

## **Regular Areas:**

* Town of Varna
* Town of Roh

## **Danger Areas:**

* The Tunnels
* The Whistling Mountains
* The Timberlands
* The Birchwoods
* The Freoh Desert

## **Creatures:**

* Beasts
* Chitin
* Corrupted
* ?????
* Draconids
* Elementals
* Gnoll
* Goblins and Orcs
* Harpies
* Plants
* Ratmen
* Slaad
* Slimes
* Woodlanders

## **Story**

* Story Enemies
* Lore

## **Items/Misc:**

* Potions
* NPC's
Marsh strider

**Marsh Striders** are beasts found in the Timberlands, exclusively in the Swamps.

## Info:

Marsh Striders are herbivores that live in swamps and marshes. Here, they feed from the many types of plants, mosses, and other vegetation. They're frail creatures, and are outrun by many predators on dry ground. They've fully adapted to life in the boggy ground of the Swamps though, and thus don't lose any speed when fleeing through shallow waters, while predators will slow to a crawl.

They live in large herds comprised of female and male creatures, of all ages. Females are called Hinds, and males are called Harts, and they're easily distinguishable from each other. When running, they'll form formations with the juveniles in the middle, circled by the Hinds, which are in their turn circled by the Harts. Hinds feed their children through self-produced milk: no pregnancy is needed for this i.e. every Hind is always able to produce milk. This ties in with their strong herd bonding: all creatures look after each other, none are left behind, and if juveniles are orphaned, other Hinds will adopt them as their own.

## Combat style:

Nonexistent. They're not predators, and if attacked, they'll try to run.
Roman Kalganov

"b-boss?! " He looked around in confusion "I'm just Roman"

## Personality

Roman is rough around the edges but is a very kind and nervous soul to be around.

## History

Roman works for Fen at the tannery and has ever since he came to the world long ago. Being quite good at what he does doesn't help how nervous and shaky he can be also.

## Likes and Dislikes

* Likes: Fen, tanning, books, interesting things
* Dislikes: Being yelled at

## Quotes

* *A lanky man surged from the back of the store, his light blond hair messy and covered in different coloured dyes, even his thick glasses were stained with leather dyes "H-Here!" He shouted nervously and ran around the store trying to clean up and hide the facts that he had been messing around with the hides and had caused a disaster. "T-This is... Gly-Glymja!" He stuttered and walked closer to Hoen studying the man "Do you have materials? Wh-... What is it that you need, Mr...?"*
* *"Weapons right! I have heard things around in town... About the... Creatures out there. Fen will stop them, I'm sure of that, yes he will" Roman whispered rubbing his hands together as running his fingers through his hair "Leave it here and I will take care of it... Do what needs to be done and send it to the forge, they craft weapons. I just craft art..." Roman was expecting the orc to storm into the tannery at any moment*
Desert Impaler

**Desert Impalers** are a type of plant found in the Whistling Mountains and the Freoh Desert.

## **Info:**

One of the more nastier plants on Wyrda, desert impalers are notorious for wounding many travellers. When at rest, their shell is closed. Combined with the fact they like to root under overhangs, arches and ledges, and a colouration that matches the surroundings, it makes them hard to spot until it's already too late.

## **Combat:**

Passive until a prey comes withing range, which it then will try and catch by surprise by impaling it with it's barbed tentacle.
Giant Chitin Mossback

**Giant Mossbacks** are a type of chitin found in the Freoh Desert.

## Info:

Peaceful giants, Giant Mossback have a heavily armoured carapace, protecting their soft innards from any potential predators. They're slow and cumbersome creatures, so the armour is needed to protect them in case of an attack. Six large feathery combs line the carapace, and they serve a multitude of purposes: they collect chemical information from their surroundings (much like a snake does with its tongue), allowing them to create a incredibly detailed map of their surroundings. The second purpose they serve is that they can release large clouds of poison spores, aiding in defence. The third and final thing is that they can release pheromones, to attract potential mates. They feed by using a proboscis which can dig deep into the desert, and extract food from there. Though, if they come across carrion they will have no issue eating that either. They can go extremely long times without food, in case of food shortage. Another interesting aspect is, like starfish and certain lizards, they can regrow parts of their body, more specifically, their legs and feathery combs.

They usually travel in small groups of 5-6 specimens, though once danger is near they will scatter, and use their pheromones to find each other back later. Eggs are deposited in the sand, and the larvae spent their lives in the sand, safe from most predators. Once they've cocooned, they'll surface and either join the nearest pack, or create one of their own.

## Combat:

Will generally be rather docile, but when someone gets too close they try and leg it, spewing spores everywhere.
Mawed Bear

**Mawed bears** are beasts found in the Whistling Mountains and the Birchwoods.

## **Info:**

Bulky and robustly build, Mawed Bears are raw power. Unlike most bears, Mawed Bears are pure carnivores, and will eat anything, including carrion, and will even occasionally puncture bones to reach the bone marrow.

The only times Mawed Bears are seen together is during mating season, or as a mother with her cubs. Mothers are fiercely protective of their young, and will go to great lengths to protect them.

## **Combat:**

Relentless assault, charging the enemy and constantly biting, slashing, and swiping.

 Claw bash
 Powerbite
Gnoll Elite

**Gnoll Elite** is a type of Gnoll found in the Whistling Mountains.

## Info:

Gnoll Elites are hand picked by pack alphas as the best and most worthy fighters in their clans. They often answer only to the alpha, preforming tasks on his behalf and defending his bloodline at any and all costs.

## Combat:

Gnoll Elites preform impressively as pack hunters, using common group flanking and ambush tactics that would rival trained raiders. Do not mistake these for rabid animals.
The Tunnels

The Tunnels are a vast network of underground passages that run underneath Varna and its surroundings. Likely created at the same time as Alamene was, these areas were left uncontrolled, and soon, due to the corpses coming in from the pit in Varna, corrupted began to roam here.

Below lie the Catacombs.

Level range: 1-20

The following creatures are found here:

* Corrupted
	+ Warrior [4]
	+ Stag [8]
	+ Soldier [12]
	+ Witch [16]
Mountain Sloth

**Mountain Sloths** are a type of beast found in the Whistling Mountains and the Freoh Desert.

## **Info:**

One of the largest creatures that isn't a Draconid, Mountain Sloths share their size with the first part of their name, and their activity with the second part. They don't move a lot, having a very slow metabolism, and only coming out to eat once in every while. When they do move though, all the surroundings tremble and fear, for their sheer size alone is enough to win from most battles.

It's unknown how they reproduce, for they are rarely seen by people, and even fewer live to tell the tale. As for their diet, again, not a lot is known, but people have told they've seen Sloths easily carrying adult Elder Megamouths to their dens with ease...

## **Combat:**

Slow and lumbering, but hits like a freight train on crack, and has large AoE's with most of it's attacks, making it harder to avoid all damage.
The Oracle

Alessandra was the oracle to the previous king and then now the new one. Being one of the eldest on the world is obvious as she is the one who was born from the gods themselves. Once people realized she could speak to things, people and dragons all, they wanted to use that. This girl saw everything that happened while hidden away in her tower. The rituals were something she helped with, she helped with the riders and was the first to become one.  The wonderful powers that she held were used to their fullest until she was forced to do things for the new king. She enjoyed her life, until being forced to keep rats out.

Alessandra created a magical barrier to keep the newlings out and also was used as the source of power for the city. Being so full of magic made it to the point that she needed an outlet. This outlet would be in the form of a mana crystal. When used they can produce electricity and used as a light bulb. There is crystal growing all over the capitol city due to her abilities.

After she had enough her caretaker Frederick broke her out and ran with her before they ended up in the Town of Roh, with help they all rebuilt it and eventually adventure called her. She left and made a family before that died, then away she went after being brought back with the help of her wyvern.
Clara

"Oh dear! Mother, they are here. The people you spoke about!"

**Clara** is an NPC found in Roh.

## Personality:

Clara is a strange bubble of energy and spirit who is reminiscent of a new age hippy. She has conversations with plants and her mood varies from moment to moment. She can go from frightened to angry to happy within the span of two moments. She tends to like watching people's reactions to her excentric ness where she tends to play up her creepiness. Deep down though she's a little bit lost and bored of her surroundings wanting to explore the world and see all of Mother Gaia's gifts.

## History:

Not much is known about Clara other than the fact that she has lived in Roh for quite a while almost as long as the twins and that she seems to be the only one who can understand them. She was never a dragon rider and at one point was a normal adventurer who came from her world long ago. She's been in Wyrda for so long in fact that she seems to only vaguely remember what her old life was like and has even forgotten her last name!

## Likes and Dislikes:

Likes: Gaia, Plants, Herbs, Healing, Reactions, Souls, Gifts, Amusing people, Stories

Dislikes: Humorless people, Rude people, Never ending questions and people who destroy forests for pleasure.

## Quotes:

* *The blonde girl was sitting at her table in the back with a plant on the table that seemed to be a venus fly trap... or maybe a cactus... or both? It was questionable. Then she looked up with a smile and nodded a bit with a light following in her eyes. "Oh dear! Mother, they are here. The people you spoke about!" There were so many as she grabbed her plant and ran over. Obviously, she would go in order as she looked at them. "Alright, who is first?" She would question and then look to Raier and the bunny thing girl, whatever Clara thought she was. "Oh gosh! Yall were first, what in mother Gaia happened to yall?" Then she pointed to some chairs for the others to sit and wait. "Please be kind to-" She stopped and whispered to the plant, "yes, blood..." Then continued on.*
* *Clara would the grab her plant and hold it up, "blood out!" She yelled and smiled at her plant's mouth opening. "Blood to feed my plant, please. In exchange for a new arm and also pain reliever." She looked excited, "oh, and a slash!" She would look at the bunny creature and bob happily up and down. "Bleed on the plant now."*

## Trivia:

* Her Best Friend is Alice Fawn.
* She likes waking people up to heal them not because it's necessary but because she likes looking at their reaction.
* She seems to have a close relationship with the twins.
Marshall (PAW Patrol)

## Marshall

### Likes

To have fun with Ryder and the other PAW Patrol pups, the name "Joey", pumpkins and apples (shown in "Pups Fall Festival"), flying kites, treats, playing "Pup Pup Boogie"

### Dislikes

Flying really high up, being last in the elevator, crashing and bumping into things and the pups, snakes, bears

## Relationships

### Friends

Ryder, Chase, Rubble, Rocky, Zuma, Skye, Everest

### Enemies

Mayor Humdinger, the Kitten Catastrophe Crew

## Voice actors

### US voice actor

Gage Munroe (Season 1)
Drew Davis (Season 2-present)

### Other voice actors

Pabla Hermann (Latin America)

**Marshall** is a Dalmatian puppy and is one of the main protagonists in the TV series *PAW Patrol*. He is the 3rd member of the PAW Patrol and is the team's fire pup, as well as the medic pup (as of "Pups Save Jake"). His primary purpose is to check for fires and extinguish them if necessary, and to use his ladder to rescue animals from high places. His secondary purpose, as a medic, is to use his X-Ray screen to check people for any broken bones or injuries, and to attend to them if needed (even though he tends to go overboard with bandages).
The Birchwoods

The Birchwoods is the name given to the larger, and *far* denser part of the giant forest that stretches over a large part of Wyrda.

It borders the Freoh Desert to the north, and the Timberlands to the East.

It contains The Barrier

Level range: 11-20

	+ Cinder Hog [17]
	+ Crowbill Sloth [18]
	+ Elder Infernalpaw [14]
	+ Foglet [15]
	+ Hellenmim [16]
	+ Mauler Gecko [11]
	+ Mawed Bear [14]
	+ Plated Tiger [12]
	+ Slateborn Tiger [16]
* Chitin:
	+ Boom Bug [4]
	+ Orc Troll Rider [13]
* Harpies:
	+ Corrupted Harpy [12]
* Woodlanders:
	+ Ancient Treant [19]
	+ Demonic Ent [18]
	+ Elder Arraphilon [16]
	+ Elder Treant [18]
	+ Ent Behemoth [19]
	+ Ent Brute [17]
	+ Ent Deciever [16]
	+ Ent Forest Lord [14]
	+ Ent Marauder [12]
	+ Ent Shaman [11]
	+ Ent Sloth [15]
	+ ReGenesis Dryad [11]
	+ Treant [17]
	+ Treant Guardian [13]
	+ Treant Hunter [15]
	+ Wolf Treant [11]
Proof of Passage

The proof of passage is a physical item of value. This value is only weighed on your own heart. This object is a catalyst for your soul to keep going in the new world. There are magical properties granted to each as they enter the world and they symbolize the tattoo on the riders without being able to command a draconid.
Alchemist Goblin

**Alchemist Goblins** are a type of goblin found in the Timberlands.

## **Info:**

Alchemist Goblins aren't as dumb as your regular warrior. They've studied alchemy extensively, choosing to forgo training with blades altogether. They are capable of creating powerful potions, some of which are used to buff their own capabilities, some of which are used to buff their companions' capabilities, and some of which are used directly in a offensive role, taking the form of modern-day grenades.

## **Combat:**

They are smart and tactical warriors, fighting until the bitter end but doing their best to evade direct combat.
Plated Hound

**Plated Hounds** are beasts found in the Whistling Mountains and the Freoh Desert.

## **Info:**

Plated hounds are powerful-built hounds, opportunistic omnivores that, when grouped up, can take down prey far larger than their own.

Packs are a healthy mix of male and females specimens, though once they reach maturity, they'll leave the pack and roam the wilds alone. Here they'll eventually find a mate, which they'll stay with for life, slowly building a new pack.

## **Combat:**

Packs will utilise swarm tactics, multiple creatures constantly harassing the enemy; pairs will usually employ hit-and-run tactics, charging at the enemy with their heavily plated head and torso; lone specimens will charge and then keep close, biting and swiping.
Potions

Potions are items that can either be looted or crafted by people that have the power to do so.

Potions are brewed by potion makers. So far, only Eva is well versed with the ecology of Wyrda to somewhat pull it off, though others can obviously study and learn it as they level.

**Potions come in three different quality types:**

* Basic potions have the lowest positive effects, the most severe negative effects, and last the shortest. They are however, also the easiest to gather materials for, and come with the most uses: 9 to be exact.

* Rare Potions are the middle ground between Basic and Epic potions: they have better positives, less severe negatives and longer duration than Basics, but still weaker positives, more severe negatives and shorter duration compared to Epics. Their materials are also harder to acquire. They also come with less uses than Basics, but more than Epics: 6 to be exact.

* Epic potions are the best potions available. The have the strongest positives, the weakest negatives, and last the longest. However, they require materials that are dangerous to acquire, and come with a low amount of uses: 3 to be exact.
Agates

**Agates** is an NPC found in either Varna or Roh.

## Personality

Agates is not very different from your typical six year old, being very playful, running around, playing, and occasionally being annoying. He does however, have a tint of maturity to him, seemingly more aware of social cues, and able to be serious when needing to be serious.

## History

Agates, alongside his sister Beryllia, were brought into Varna by two old adventurers from the Dryad's tree, but were left orphaned when the two adventures disappeared. Eva noticed them in the Tavern, forever waiting for their stepparents to come back, and the Dryad decided to take the two under her wing, taking them with her and raising them as her own children.

## Likes and Dislikes

* Likes: His sister, Eva, Ram, animals
* Dislikes: His sister, violence, loud noises
Lily

The creature was reading into the words too much and she just nodded a bit, "we have none of your kind around here. We have... us... and then.... dragons!" She would yell and chuckle before rolling on the floor and pulling her wings in tightly.

### Weight

98

**Lily** is an NPC found in Roh.

## Personality:

A small bundle of strange and energy who loves her books. She tends to be observant and interested in creatures that she is not used to seeing. That includes a lot of eared and tailed creatures.

## History:

Lily is a fairy that was in charge of the capitol library. She is a speed reader and can read a full book in the small amount of just a few seconds. With this, she has read every book in the kings library and managed the place as well. When she was running away with Hugh and his daughter she managed to grab many books with the help of her horse Cane. She never owned a dragon as she was not found to be suited for such.

## Likes and Dislikes:

Likes: Books

Dislikes: normal things

## Quotes:

* *"ALY? You are back, you brought me a book? Didja'?" She questioned and then realized it was a trick and laid down on the book with a tear in her eye. "W-why do ya' do this to me Aly? Every time you come here..." Slowly she started to float away.*
* *The fairy pointed around with a smile. "there is really nothing here to take care of. If there were more then maybe, but currently its more like my house is just filled with books." Then she flew up to the ceiling and the book went into its place before she floated back down.*
Gem Horner

* Humano
* Beastman

**Gem Horner** (*ジェム・ホーナー, Jemu Hōnā*) es uno de los personajes de la serie animada Brand New Animal.

## Apariencia

En su forma humana, tiene la piel clara y el cabello rojo está ligeramente despeinado y barrido hacia el lado izquierdo, las pupilas negras y el bigote y la barba rojos. Lleva una camisa blanca con cuello, corbata verde cazadora, gafas con montura roja, un suéter amarillo mostaza, pantalones azul gris y mocasines marrones.

En su forma de gallo, su cabello rojo se convierte en un peine y su barba se convierte en una barba. Le crece un pico amarillo y cambia sus zapatos por patas de pollo amarillas. Mantiene sus anteojos, pantalones y camisa, aunque su chaqueta de punto pierde sus mangas.

## Personalidad

Gem tiene una personalidad afable, cariñosa y amigable. Le da la bienvenida a Michiru Kagemori con los brazos abiertos y la ayuda a aclimatarse a vivir en Anima City.

Puede que accidentalmente parezca descortés a veces, pero no quiere decir daño ni mala intención.

## Historia

Gem le da la bienvenida a Michiru a su casa. Él usa una tira reactiva y confirma que ella es un hombre bestia. Cuando Michiru afirma repetidamente que ella es humana, él sugiere erróneamente que vea a un psiquiatra.

Más tarde, Gem le enseña a Michiru la historia de Ginrou a través de un libro ilustrado que escribió. También se posa en la azotea cada mañana para cantar.

## Poderes y habilidades

* **Amplificación de voz**: Gem puede amplificar su voz en voz alta, generalmente cantando por la mañana.
Corrupted Witch

**Corrupted Witches** are a type of Corrupted found in the Tunnels.

## **Info:**

The corrupted bodies of female magicians that were cast down into the tunnels, left to rot. Different from others, their bodies have grown into the ground, making them stationary threats. This doesn't make them weak however, for their magic makes them one of the most lethal threats in the tunnels.

## **Combat style:**

Stationary and quite frail, they are massively powerful, and will keep summoning help as long as they live.
Elder Entelodon

**Elder Entelodon** are a type of beast found in the Timberlands and the Whistling Mountains.

## **Info:**

The older of the two Entelodon races, Elder Entelodon are more advanced and finetunend versions of regular Entelodon. Much like their lesser counterparts, they are powerful pack hunters not unlike modern-day lions. and a packs have been reported of killing Mountain Sloths.

## **Combat:**

Will carefully observe the opponent, waiting for it to make a mistake and punish in accordingly, wearing down the opponent over time.
Corrupted Soldier

**Corrupted Soldiers** are a type of Corrupted found in the Tunnels.

## **Info:**

Similar to Warriors, Corrupted soldiers are mere empty husks, shells of former soldiers discarded into the tunnels and left to rot, until the corruption got hold of them, making them attack everything pure in sight, with just a singular goal it mind: spreading the corruption.

## **Combat Style:**

Still as slow as Warriors, but very quick thinking, giving a greater tactical advantage.