About Cyborgs

**Work In Progress**
***"Enough talking, Archon. Finish this."*** - Arbiddon Whitlock

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*"Cyborgs... The evolution of mankind."*

- The Architect

### **Overview**

Cybernetic organisms, more commonly known and referred to as cyborgs, are beings who has both biological and artificial parts. Their machine components are different from prosthetics, as they not only substituted the replaced body parts, but also enhanced them, granting cyborgs a more superior physical capacity above that of humans. Apart from having enhanced physical capacity, their machine components may also grant them other built-in capabilities. They were also created during the Age of Evolution.

### **Cybernetics**

Main Article: Cybernetics

Cybernetics, more commonly known and referred to as cyberware, is the hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. This essentially grants a cyborg specific abilities, depending on what kind of cybernetics they have implanted on them. Cybernetic abilities may include heightened physical capacity, an AR-viewing mode, or built-in weaponry.

#### **Default Cybernetics**

Below is a list of cybernetics that all cyborgs possess by default and are also the most essential types of cybernetics that a cyborg would need.

 **Nanomachines** | Cyborg bodies are infused with nanomachines, specifically within their cybernetics and bloodstream. Even though cyborgs consist of both biological and artificial parts, both of these will be repaired by the nanomachines at an accelerated rate, unlike the humans' natural ability to heal at a slow rate.

 **Appearance Customization** | This ability is not entirely essential and is mostly cosmetic. Depending on the type of cyborg, be it basic or synthetic, the cyborg is granted an arsenal of customization options that allows them to alter their appearance in many ways. Basic cyborgs are only limited to a few customization options while synthetic cyborgs have more customization options.

How they are able to customize their appearance is through the use of their HUD. They are able to change almost anything with their appearance, such as the hair style and color, the colors of their eyes, apply tattoos, and much more. They can even change the size-scaling of specific body parts... within limits.

### **Cyborg Types**

Cyborgs come into two types: basic and synthetic. Both types only define the appearance of the cyborg and, while basic cyborgs appear only human, synthetic cyborgs have an entirely customizable appearance due to the use of synthetic biological material. These types are purely cosmetic and cyborgs are able to change their type of appearance by visiting cyberware shops and request for a surgical appearance change.

#### **Basic**

The basic cyborgs appear in the form of humans and is the default type for every cyborg. Unlike the synthetic type, the basic type limits appearance customization, having a much lesser arsenal of options. Basic types are also the most common type of cyborgs that can be found.

#### **Synthetic**

The synthetic cyborgs replaces any human biological material a cyborg has and replaces it with synthetic biological material, essentially changing the physical appearance of the cyborg. Simply put, the synthetic types no longer have a human appearance and also grants a more vast arsenal of appearance customization options, unlike basic types. Synthetic types are also more rare to encounter than basic types.

Synthetic cyborgs may come in many appearances; animals for example, such as canines, felines, or reptilians. However, changing the synthetic appearance from being a canine to a feline cannot be achieved by using the Appearance Customization ability and must be changed at a cyberware shop.