recursal/Fanatic-Fandom huggingface dataset:
Holodeck

**Security level:** | Low

Holodeck is equipped for all your entertainment needs.

Notice: All items included in the simulation will disappear if carried out of the Holodeck.

Included simulations are not limited to but includes:

1. An empty court, simple and versatile.
2. A boxing court, outfitted with boxing gloves in yellow and red.
3. A basketball court, complete with two hoops and a ball.
4. A Thunderdome court, including with holo-armor and holo-energy swords.
5. A relaxing beach for those stressful days.

CAUTION: There exists a few simulations that were for testing during development ONLY. Fortunately, they have been safely locked away within the holodeck's safeties. It would take some sort of magic hacking card to unlock them

Injuries sustained by holo-weapons are purely simulated. Simply take a short nap in the nearby dorms to recover your energy.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* **Holodeck**
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Incinerator

**Security level:** | Low

Found in the maintenance tunnels between Cargo and Engineering.

If you can't space something out of waste disposals then instead you could be bring it here to be burnt. Currently there doesn't seem to be a way to get into the combustion chamber on the far west without either hacking the door or installing a security camera so the AI can open it for you.

Once you do have access simply place everything in the combustion chamber. Close the doors. Turn on the pumps below the large Plasma and oxygen tanks and then flip the switch on the wall below the no smoking sign to ignite the plasma.

To shut it off, turn off the pumps below the large tanks and then press the button on the wall to vent the fire. Easy. But try not to burn down the station by accident.

## Traitors

Got something or a corpse you want to get rid of? Bring it here! Given that this is a low traffic area it can be great to hide stuff, burn stuff or space stuff. Additionally if you need an entry point because you a some sort of nuclear loving crazy person then you can smash through the window or wall and it's then only a short walk to the bridge.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* **Incinerator**
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Space Ninja

*Space Ninjas* are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect, which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb. As of recently, any and all attempts communications with the Spider Clan have proven ineffective, and there have been no reported sightings of their ninja since. The reason for the sudden disappearance is unknown, but rumors and speculation are circulating wildly.
Kitchen

**For the Guide to *Food* and Drinks, click here.**

The kitchen is the highly visible and usually bloody spawn location and workplace of the Chef. It is located across the hall from Medbay, adjacent to the Bar. It requires Kitchen access to enter.

It includes everything a chef needs to cook nothing but burgers for the hundredth time, including a food processor, a blender, two microwaves, and plenty of table space. There is even a window that looks into Hydroponics, so the Botanists can supply you with ingredients directly.

Then we have the freezer, which on the other hand is a dark and secluded area that houses the Gibber, a device the chef (and devious co-workers) uses to gib people. There is also a chem-master and an ice cream cart.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* **Kitchen**
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Prison Wing

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* **Prison Wing**
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Guardian

Guardians is an overarching term used to describe entities which attach themselves to a host and assist that host while drawing energy from them. The most commonly encountered form of guardian is the holoparasite, a creature designed by the Syndicate to assist their field operatives during missions. Guardians spirits are able to link themselves to nearly every known species, however they cannot attach themselves to a Changeling. Because guardians are reliant on the energy of their host to exist, most cannot travel more than a couple meters away from their host at any time.

## This must be the work of an enemy Stand!

Guardians will always be attached to a living person, and normally that person is also up to some traitorous activities. When a guardian is attacked, the damage it receives is transferred to its host. This means that if you spot someone standing off in a corner suspiciously taking damage while a nearby guardian is in combat, you have likely found the guardian's host. When a host is killed, the guardian drawing life force from him/her also dies.

## Abilities

All guardian creatures have access to a similar set of abilities, with each different sub-type of guardian having some ability unique to them as well.

#### Manifest

 The guardian enters into a physical form, allowing it to attack and interact with its surroundings.

#### Recall

 The guardian immediately returns to its host. A host can also force their guardian to return to them.

#### Communicate

 Telepathically communicate with a host. All hosts also have this ability.

#### Toggle Mode

 For guardian types who have a secondary form, swaps the abilities available to it.

#### Toggle Light

 Generates a small amount of light originating from the guardian's core.

## Guardian Types

Guardians can be divided into five sub-types and can be summoned in one of three ways. Magical decks of tarot cards can be used summon a spirit from beyond the veil to aid you. These decks are most commonly found in the possession of members of the wizard federation. Holoparasite injectors created by the Syndicate and purchased with a traitor uplink can be used to manifest a nanomachine based creature. Lastly, a swarm of parasitic insects can take up residence within an individual forming a nest within them. Unhatched eggs of these insects are sometimes found around asteroids. Descriptions of the tarot cards that can be drawn are written in blue, holoparasite boot up messages are in red, and swarm mutations are marked in green.
Atmospherics

Atmosia is the stations life force, well other than  power and can easily be turned to the stations worst nightmare with  just a few turns of a couple of valves, so it is not recommended to play with the harmful gasses when handling atmos. Either way whether you choose to improve it for good or bad atmosia is a great place to really cause a ruckus on the station.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Teleporter

**Security level:** | Maximum

## Teleporter Room

The teleporter room houses an easy accessable teleporter hub for the Captain and Command staff. Using the Teleporter Control Console one can set up an access to some pre-defined (through tracking beacons) locations.

Already available locations at the start of the round are:

* AI Satellite Entrance
* Atmospherics
* Toxins Test Area
* Telescience Lab Pad
* (Telporter Room)
* Bridge
* Arrival Shuttle Hallway
* Telecoms Teleporter
* Expedition Preparation

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* **Teleporter**
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Labor Camp

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* **Labor Camp**
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Construct

Cultists or a wizard can smuggle supplies to create more shades or even constructs onto the station!

## Overview

Shades and constructs are slaved to their masters will. Shade and constructs have to follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. Shades as well as any constructs are EVA capable and can manouver in space without outside aid. Should a shade or construct die, it leaves behind ectoplasma which can be used to make ghost-burgers. Constructs aiding cultists often have problems figuring out who to attack and who to defend, due to their inability to identify cultists.

Some constructs have special abilities, wich can be used similar to mime-, changeling- and wizard-abilities via the tabs on the right side of the SS13 interface. All constructs are immune to being stunned, but similarly their attacks have no stun chance like regular attacks.

# Soulstone

Soulstones are used to house souls. They can be used to release said souls, into the form of a shade. Soul stones can only be used on dead or critical (below 0% HP) humans. When you do so it captures their soul into a shard. They will then become a 'Shade of X' where X was their name when alive, and they will exist in the shard.

Clicking on the soulstone will then allow you to summon the shade, or it can be inserted into a construct-shell to be made into one of the various kinds of constructs.

# Shade

Shades are red ghosts, and are solid in the same way humans are. When released, the receive the message:

*You have been released from your prison, but you are still bound to Y's will. Help them succeed in their goals at all costs.* Where Y is the person who captured their soul.

Shades are fairly limited in what they can do. They cannot interact with objects, and when clicking on a human or other mob, will attack them for 7 brute damage.

Shades are fragile, but being recaptured into their soulstone heals them.

# Artificer

The artificer is even more fragile than a shade. Not suited for fighting but for construction purposes, the Artificer can however repair other constructs by *attacking them*. The Artificer has the following commands in the Spells tab.

* Artificer, 180 cool down (Creates empty construct shell)
* Lesser Construction, 10 cool down (Creates wall)
* Floor Construction, 2 cool down (Creates floor with cultist tiles)
* Summon Soulstone, 300 cool down
* Lesser Magic Missile, 40 cooldown

# Harvester

The wraith is a tiny bit more fragile than a human, but has a strong melee attack. It's also able to release a paralyzing smoke that will knock out anyone who doesn't have internals on. The cultists who summoned Nar'Sie will turn into these when he is summoned. Dead Harvesters can respawn by clicking on Nar'Sie.

* Paralysing Smoke

# Juggernaut

Juggernauts are strong, slow and have lots of health. They can destroy any wall by simply punching it and do more damage than Wraiths. They cannot be pushed or grabbed and Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks. They have the ability

* Shield, 30 cool down
Auxiliary Tool Storage

**Security level:** | None

* **Auxiliary Tool Storage**
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Gamma Armory

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* **Gamma Armory**
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Bridge

Located just above the AI chamber the bridge serves a a area where the heads can monitor the crew and annoy cent com. It has a shutter that can lockdown the bridge and is useful for a lot of reasons.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* **Bridge**
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* **Bridge**
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Death squad

# Welcome to The Team

The DeathSquad is a squad of commandos under the employ of Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, the crew generally does not know about them. You will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your person. Take a moment to familiarize yourself with your weapons and equipment before heading out.

# Your Mission

Your mission will be supplied to you either as you spawn or by a Central Command officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.

The Special Operations shuttle is at the southmost point in the Special Ops area. Once everyone is aboard use the console on the shuttle to start the launch. At this time anyone in an exosuit can move to the launch pads in the exosuit armory -- When the shuttle launches you'll be launched by the mass drivers and rapidly deployed to the station. Meanwhile everyone on the shuttle will arrive in the lower half of arrivals and the mission will commence.

At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.
Morgue

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* **Morgue**
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Custodial Closet

**Security level:** | Low

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* **Custodial Closet**
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Research and Development Lab

This place is where the magic happens, where the science team goes during a  disaster or where everyone goes to ask for random things that make you wonder,"why does he need a Hyperwave filter?". Also be mindful of the Roboticist who will kill to get your research on their stompy mech circuits

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* **Research and Development Lab**
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Stuff

**This article features content which needs to be updated frequently.**

This article contains content which is updated quite frequently, and as such should be paid close attention to and updated regularly.

## Heads

These are the Big Bosses of the server. The ones who are the bosses of the bosses (and the boss of the bosses of the bosses in Head's case).

* Earthdivine - Head of Staff
* FreeStylaLT - Head of Staff
* Necaladun - Head of Staff

## Seniors

These are the people who are a step down from the heads who keep the game going by making the RP fun and keeping the server stable.

* Cian2066 - Senior Admin
* DaveTheHeadcrab - Senior Admin
* Melandor0 - Hosting Provider & Senior Admin
* Regens - Forum Manager & Senior Admin
* Kluys - Senior Admin
* FalseIncarnate - Senior Admin
* Dumbdumn5 - Senior Admin

## Maintainers & Coders

These are the mystical coders tasked with keeping the Github functioning, handling balance changes, and merging new and exciting features (mostly bugfixes). Maintainers maintain the Github and create new features, while coders do not maintain the Github.

### Maintainers

* Fox P McCloud - Maintainer
* DZD - Maintainer

### Coders

* Krausus - Coder
* Fethas - Coder
* Tastyfish - Coder
* Vampyrbites - Coder
* Crazylemon - Coder

## Administrators

These are the guys/gals who 'administrate' the game server for you players.

### Game Admins

* Tigercat2000 - Game Admin
* Svej - Game Admin
* Xilia - Game Admin
* HereticChurch - Game Admin
* Rumiluntti - Game Admin
* Kharshai - Game Admin
* Elysian\_Prince - Game Admin
* TullyBBurnalot - Game Admin
* Streaky Haddock - Game Admin
* Jayfeather - Game Admin
* Twinmold - Game Admin
* Jedr - Game Admin
* Sanpd - Game Admin
* Kyet - Game Admin
* Fludd12 - Game Admin

### Trial Admins

* Joonasm - Trial Admin
* Sasanek12 - Trial Admin
* Keroman - Trial Admin
* SkyPing - Trial Admin
* Qinetix - Trial Admin
* Sparkyninja - Trial Admin
* Fruerlund - Trial Admin
* Flattestguitar9 - Trial Admin
* Lightfire53 - Trial Admin

## Mentors

* Johannhawk - Mentor
* Xperia15 - Mentor
* MindLeaker - Mentor
* Stephanov - Mentor
* Alex6511 - Mentor
* M3hillus - Mentor
* Gentlemanly Headcrab - Mentor
* Spacemanspark - Mentor
* Alex6511 - Mentor
* Mrs Dobbins - Mentor
* Coldflame - Mentor
* Counterfeitguise - Mentor
* CrazyPilot - Mentor
* Sothangel - Mentor
* Bigtimetripod - Mentor
* Littlebigkid2000 - Mentor
* Epic\_Charger - Mentor
* BehrInMind - Mentor
* Da Dman234 - Mentor

## Retirees

People who have retired from Administrative or Developer activities

* Darkis95
* Diabloshadow
* Specter23
* sairthbrutus
* SweetJealousy
* Chargonian
* Deadeagle
* W3bster
* Fathuran
* Kyora473
* Fre3bie
* Mark9013100
* MactoPerFuror
* InfantPunter
* Dreadweaver
* Darkis95
* Scrat
* Adrkiller59
* Nomzy
* Earthdivine
* Mkenner
* David Rossi
* Belarion
* SAAesculus
* Annie
* JarlBrolaf
* Telvayne
* Anxipal
Research Division

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Objects

This is a page to collect everything that has to do with objects. Things you can pick up and do stuff with.

* Engineering Items
* Medical Items
* Security Items
* General Items
* Chemistry Items
* Clothes and Internals
* High-risk Items
* Atmospherics objects
* Syndicate Items
* Nuclear Agent Items
* Makeshift Weapons

See also: Reading Material
Firing Range

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* **Firing Range**
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Waste Disposal

**Security level:** | Medium

Although it is an extension of the Mail Room anyone with Maintenance access is able to enter it and management should fall to the Cargo Technician and Janitor. At the start of the shift someone should come here and turn on the conveyor belt using the lever.

Waste that has been sorted in the Mail Room will come here and, providing the conveyor is on, will be pushed into the grinder. The grinder will recycle everything that goes into it and turn it into a sheet of glass, metal or plasteel. If the stacker is on they will be stacked into stacks of 10 and released onto the nearby conveyor, you then can take the sheets to where they are needed. The grinder does have a safety feature on it that will prevent it from grinding up organic matter and making a short alarm beep when it detects someone or something has entered it.

Anything that can't be recycled will pass through the grinder. You can then use the button on the wall to open the blast doors allowing the item to move onto the mass driver, where it can then be ejected into space.

## Traitors

This place is great to dispose of bodies if no one is around, just take your dead body and place it onto the conveyor belt and shoot it into space using the mass driver. If the body won't go through the plastic flaps to the mass driver then place it into a closet and push that through. The person doesn't have to be dead either if you want to be extra cruel. Just seal them in a closet and send them on their way. Additionally the grinder can be E-magged to remove that pesky safety feature and allow it to quickly grind up anything.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* **Waste Disposal**

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Server Room

RD level or higher must be obtained to access. Generally a secluded place and could be used to hide bodies and whatnot, but the server's must be kept at a chilled temperature or things will get pretty ugly in there.

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* **Server Room**
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Exam Room

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* **Exam Room**
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* Equipment Room
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office
Equipment Room

* Auxiliary Tool Storage
* Dormitory
* Emergency Storage
* Escape Pods
* Escape Shuttle
* Escape Shuttle Hallway
* Garden
* Holodeck
* Locker Room
* Primary Tool Storage
* Vacant Office
* Abandoned Satellite
* Derelict
* Mining Station
* Space
* Barbershop
* Chapel
* Clown and Mime Office
* Library
* Hydroponics
* Kitchen
* Custodial Closet
* Incinerator
* Maintenance
* Waste Disposal

* Chemistry Lab
* Chief Medical Officer's Office
* Genetics
* Morgue
* Operating Theatre
* Virology
* Exam Room
* Psychologist's Office
* Paramedic's Garage
* Cargo Bay
* Mail Room
* Mining Dock
* Quartermaster's Office
* Research and Development Lab
* Research Director's Office
* Research Outpost
* Robotics Lab
* Server Room
* Toxins Lab
* Toxin Storage
* Toxins Test Chamber
* Xenobiology
* Chemical Research Lab
* Assembly Line
* Chief Engineer's Office
* Engineering
* Engineering Outpost
* Singularity Engine
* Solars
* Technical Storage
* Gravity Generator
* Mechanic Workshop

* Secure Armory
* Brig
* Medical Ward
* Detective's Office
* Head of Security's Office
* Internal Affairs Office
* Prison Wing
* Labor Camp
* Security Office
* Warden's Office
* Firing Range
* Holding Cell
* **Equipment Room**
* Gamma Armory
* AI Upload
* Telecoms Satellite
* Bridge
* Captain's Quarters
* Conference Room
* E.V.A.
* Gateway
* Head of Personnel's Office
* Teleporter
* Vault
* Blueshield's office
* Bridge
* Chief Medical Officer's Office
* Head of Personnel's Office
* Head of Security's Office
* Nanotrasen Representative's office