recursal/Fanatic-Fandom huggingface dataset:
Dragon Form

### Text

Defeat a Hero with a Strength of 3 or less. If a Fate action targets you before your next turn, gain 3 Power.

**Dragon Form** is an Effect in Maleficent's Villain deck.

## Clarifications

* If you are the target of multiple Fate actions before your next turn, you gain 3 Power for each.

## Strategy

The Hero-defeating portion is weaker than the similar A Snake, Am I? and Off With Your Head! (from Jafar's and Queen of Hearts' Villain decks), only able to get rid of Heroes with a Strength of up to 3, but it is still the most efficient way to deal with Guards. The Power-gaining aspect makes up for this somewhat, as it either gives you back the Power you spent (sometimes more), or discourages your opponents from even Fating you. Try to play Dragon Form when your opponents can potentially Fate you next turn: if they are in their only Fate location that isn't locked or covered by a Hero, you will not be getting half the benefit of this card.

## Previous versions

 **Villain deck**
*3 Copies:* Cackling Goon • **Dragon Form** • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Rhinoceros Mim

**Rhinoceros Mim** is a Transformation in Villain deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
The Forest

**This article is a disambiguation page for The Forest**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Forest** is the name used by multiple locations:

* The Forest (Maleficent) - Maleficent's center-right location
* The Forest (Mother Gothel) - Mother Gothel's center-right location
Major Modifications

**Major Modifications** is an Item in Syndrome's Villain deck. It is part of his win condition, being required to upgrade his Omnidroid.

## Strategy

These comprise Syndrome's mid-game, and making sure these don't get discarded by either That Was Totally Wicked or Monologuing will be essential to securing victory. If you still have Omnidroid v.X8 in your Realm, you can play these without fear, as if they're discarded they'll be shuffled back into your deck anyway; it's between v.X8 getting discarded and playing v.10 that there are potential problems. The first Major Modifications can immediately be swapped out for v.X9, but getting the next three on the board together is the trick. If That Was Totally Wicked has already gone by, just throw these down as soon as you draw them. If it hasn't, but Monologuing is already gone, then hoard these in your hand until you can safely play three. If both nasty Effects are still impending, try keeping one in hand, then playing one if you draw a second. Then when you draw the third, play the second two at the same time at either of your double Play a Card locations. That way, if you're hit by either Effect, the damage is minimal. However, even losing just *one* of these means you will need a reshuffle, so discard like mad and make use of Not a Sidekick.

 **Villain deck**
*4 Copies:* **Major Modifications**
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Mother Knows Best

**Mother Knows Best** is an Effect in Mother Gothel's Villain deck.

## Clarifications

* This card does **not** prevent Mother Gothel from losing Trust if it is played while Rapunzel is at Corona. In other words, Mother Gothel will lose Trust at the end of her turn if Rapunzel is at Corona, regardless of whether or not she "would move."

## Strategy

A niche card. Mother Gothel is usually strapped for Power and often needs to Fate rather than play two cards, and there's usually something better to play, such as Patchy or Sideburns to send Rapunzel back to her Tower, a key Item, Revenge, etc. Best used to hold Rapunzel in place to have a better next turn, such as needing to Fate but not wanting the Hair Brush to get out of position, or needing to combo two cards together but having to move out of a location with two Play a Card actions, or wanting to set up an optimal I Love You Most after moving Rapunzel back to her Tower. In a pinch, this can also keep Rapunzel from sliding into Corona (or Pascal) if you're absolutely desperate and have no way to actually move her. However, all of these uses are vulnerable to Floating Lights, so be cognizant of that. Outside of these situations, this card is largely discard fodder.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • **Mother Knows Best** • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Mortality Potion

### Text

When Mortality Potion is played, attach it to a Hero. Titans used to defeat that Hero are not discarded.

**Mortality Potion** is an Item in Hades' Villain deck.

## Strategy

A very useful Item, and you should never use your Titans in a Vanquish action without this. The best targets are the higher Strength Heroes with ongoing Abilities, like Hercules and Zeus, but can be used on others - remember you do have 3 copies! However, still try to use Allies on lower Strength Heroes like Phil and Hermes.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • **Mortality Potion** • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Our Hour Has Arrived

**Our Hour Has Arrived** is an Effect in Horned King's Villain deck.

## Clarifications

* This cannot be played if you have not yet claimed The Black Cauldron, or if its Power is already showing.

## Strategy

An often useful card. Play this if you haven't Powered up The Black Cauldron yet and want to play your first Ancient Soldiers to a different location than where you currently are (or just to get more cards out of your hand, as this is free). If you don't have any Ancient Soldiers in play or in hand, and Gurgi's Sacrifice hasn't been revealed yet, hold on to this to minimize the damage if it's pulled out. Otherwise, discard this for more important cards.

## Previous versions

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • **Our Hour Has Arrived** • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Shadow Spirits

**Fortune**: Lose 2 Power, then discard Shadow Spirits.

**Shadow Spirits** is an Ally in Dr. Facilier's Villain deck.

## Strategy

A fair-costed Ally for its stats. You can be a little more aggressive with these than with Masked Spirits, as losing 2 Power can hurt a bit, but Shadow Spirits don't prevent you from winning when revealed from the Fortune pile. That said, these should be second priority when playing Desperation or using Illusion Powder.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • **Shadow Spirits** • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Little John

### Text

When Little John is played, you may take up to 4 Power from Prince John and put it on Little John. When Little John is defeated, the Power is returned to Prince John.

**Little John** is a Hero in Prince John's Fate deck.

## Strategy

A solid Hero, Stealing from the Rich all on his own. Try to play him in a location without Allies, to maximize the time Prince John goes without his 4 Power.

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • **Little John** • Maid Marian • Robin Hood • Skippy • Toby
Locked Up (Lotso)

*Not to be confused with Locked Up (Lady Tremaine).*
**Locked Up** is an Effect in Lotso's Villain deck.

## Strategy

A relatively niche card. It's rather expensive, and lowering Strengths too much too early makes you vulnerable to The Claw. Best used to undo Andy's Looking For Us, though it can secure a win if all Heroes are in position at 1 Strength or lower. Outside of those cases this is discard fodder.

 **Villain deck**
*3 Copies:* **Locked Up** • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Smash It with a Hammer

**Smash It with a Hammer** is an Effect in Yzma's Villain deck.

## Strategy

A great card. Best used in conjunction with Eavesdrop, so you don't accidentally discard Kuzco or a Wrong Lever, but it's also usually fine to play this blind. Great for getting rid of On the Run and Chaca/Tipo.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • **Smash It with a Hammer**
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
The Gospel Truth

**The Gospel Truth** is an Effect in Hades' Fate deck.

## Strategy

Pick this if the Chariot is in play (and Hades isn't at his win condition). Other good targets can be Mortality Potion or any Ally that might help Vanquish an important Hero, like Hercules or Zeus.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • **The Gospel Truth**
 **Unique mechanics**
Titan
Minnie Mouse

**Minnie Mouse** is a Hero in Pete's Fate deck.

## Strategy

Arguably the best card in Pete's Fate deck, provided she has something of value to discard. If she can get rid of one of Pete's Items (particularly Jalopy or Steamboat Willie), that can set Pete back even more than Mickey Mouse can. Best played to The Airport, as her bulk and fearsome on-play Ability mean she will likely be squatting on top of that Fate and Move an Item or Ally for several turns, if not the entire game.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • **Minnie Mouse** • Oswald the Lucky Rabbit • Pluto • Tired
Massaging My Feet

**Massaging My Feet** is an Effect in Gaston's Fate deck.

## Clarifications

* This can be played even if there is only one removed Obstacle, but cannot be played if there are no removed Obstacles.

## Strategy

Strictly better than Saving My Life, and a solid Fate card. The only card to pick over this is It Is You if it replaces more Obstacles.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • **Massaging My Feet** • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Reunited

**Reunited** is an Effect in Horned King's Fate deck.

## Strategy

Great for replaying Fflewddur Fflam, Hen Wen or The Witches of Morva, though other Heroes will suffice if you just want to block actions. If one of those three is the other choice in the Fate action, you're usually better off just going with them.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Be Our Guest
* Narrow Escape
* Twilight Bark

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • **Reunited**
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
The Tavern

**The Tavern** is the center-left location in Gaston's Realm.

## Actions

The Tavern contains the following actions:

* Activate | Gain 2 Power
* Play a Card | Vanquish

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Pegasus

### Text

When Pegasus is played, you may move an untrapped Titan from his location to an adjacent location.

**Pegasus** is a Hero in Hades' Fate deck.

## Clarifications

* Moving a Titan with Pegasus will trigger their when-move Ability, if any. E.g., Arges will gain 1 Power.

## Strategy

Best if he can move a Titan into Hercules' or Zeus' location, but can also be clutch in the endgame if Hades is at his win condition.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Scrying

### Text

Choose either Item or Ally. Reveal cards from the top of your deck until you reveal a card of the chosen type. Put that card into your hand. Discard the rest.

**Scrying** is an Effect in Jafar's Villain deck.

## Scrying

This is one of the most important cards in Jafar's deck, and is the main way (other than simply discarding) he reaches the Scarab Pendant and Magic Lamp. If you have not found either of those cards yet, playing Scrying should be your first priority if it's in your hand. Play Scrying before taking the Discard Cards action, so you can discard the Item you just drew if it's not what you're looking for.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • **Scrying**
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Monsieur D'Arque

**Monsieur D'Arque** is an Ally in Gaston's Villain deck.

## Strategy

The closest thing Gaston has to an engine, and his most reliable Obstacle remover. Where he is played doesn't matter, as you'll almost never want to Vanquish with him, but play him as soon as you can, and then start Activating him. Once he's out, your opponent will start prioritizing covering The Tavern, which can leave clear the Discard Cards at The Woods, and the Fate at Beast's Castle, which can let you draw into and play your other Obstacle removers. Thus even if you never Activate him, Monsieur D'Arque can greatly improve your game, as he draws attention to himself and away from other priorities.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Marvelous Trap

### Text

Activate: Pay 1 Power. Before Ratigan moves on your next turn, defeat all Heroes at this location. Discard Marvelous Trap.

**Marvelous Trap** is an Item in Ratigan's Villain deck. His Villain Guide recommends putting the Power spent to activate Marvelous Trap on the card, as a reminder.

## Clarifications

* If Marvelous Trap is used to defeat The Mouse Queen, Ratigan does not immediately win if The Robot Queen is in Buckingham Palace; he must wait until his next turn.

## Strategy

A very powerful card, but also very vulnerable. Sabotage, Basil, and the cards that move him can all stop this, but if those are all in your Fate discard, or your opponent can't Fate you on their next turn, there's nothing to worry about. Remember that it defeats *all* Heroes at the location, not just one of them. A great target for Extravagant.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • **Marvelous Trap** • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
The Jail

**The Jail** is the rightmost location in Prince John's Realm. It has an empty top row, and Prince John may move Heroes here with Imprison.

## Actions

The Jail contains the following actions:

* *empty*
* Gain 3 Power | Play a Card | Discard Cards

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Mirage

### Text

When Mirage is played, reveal cards from the top of Syndrome's Fate deck until you reveal a Hero. Play that Hero to Mirage's location. Discard the rest.

**Mirage** is an Ally in Syndrome's Villain deck.

## Strategy

Her use is almost entirely in overlap with 15 Years Later, except she is more expensive and requires a Play a Card action. In a pinch she'll do, but the Condition's trigger is so trivial it's easily the better option. She does put a body on the board, but you'll be doing most of your Vanquishing with your Omnidroids anyway. Use her if needed, but go with 15 Years Later instead if you have it.

In the endgame, if there are no Heroes in your Realm, but Syndrome's Remote and Omnidroid v.10 are out of position (or you're already at their location), you can go to Parr Residence, play Mirage, bring out a Hero to that location, defeat it, then activate the Remote for the win (provided the Hero wasn't Jack-Jack).

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* **Mirage** • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
The Bayou

**The Bayou** is the rightmost location in Dr. Facilier's Realm.

## Actions

The Bayou contains the following actions:

* Move an Item or Ally | Play a Card
* Play a Card | Gain 3 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Mermaid Lagoon
* Countryside

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Planets Align

### Text

Untrap one or more Titans in your Realm. The Cost to play Planets Align is equal to the number of Titans you untrap.

**Planets Align** is an Effect in Hades' Villain deck.

## Strategy

Don't be afraid to discard this if you haven't found your Titans yet. This is most useful in the endgame, when you're going to be Fated more often. Remember that you have 3 copies of this, and that you are not confined to a single location - you can untrap *all* trapped Titans with one play of this card!

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • **Planets Align**
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Queen's Guards

**Queen's Guards** is a Hero in Ratigan's Fate deck.

## Strategy

A weak Fate option, though Buckingham Palace is easily the best location in Ratigan's Realm. There will usually be something more impactful to play.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* **Queen's Guards**
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Scimitar

**Scimitar** is an Item in Jafar's Villain deck.

## Strategy

This gives a small Strength boost to one of your Allies, which can sometimes make a difference in a Vanquish action, but more often Scimitar is simply discard fodder or a target for Necessary Sacrifice. As it costs no Power, playing it is a good way to get cards out of your hand when you don't have a Discard Cards action at your location.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • **Scimitar** • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Spinning Wheel

### Text

If a Hero is defeated at this location, gain Power equal to the Hero's Strength minus 1.

**Spinning Wheel** is an Item in Maleficent's Villain deck.

## Clarifications

* If Dreamless Sleep is at the same location, the amount of Power gained is reduced by 2 since the Strength taken into account is the Strength the Hero has at the moment of defeat, not the Strength it has once it's in the discard pile.

## Strategy

Spinning Wheel can produce a hefty amount of Power over the course of the game, and pays for itself after a single Vanquish action or Dragon Form play. Try to move it to locations with high-Strength Heroes, particularly ones with Sword of Truth attached.

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Royal Guard

### Text

When Royal Guard is moved, you may move a Hero from Royal Guard's previous location to his new location.

**Royal Guard** is an Ally in Mother Gothel's Villain deck.

## Strategy

A very important card with multiple uses. First, they're the bulk of Allies in your deck, so they'll be needed to deal with Heroes (particularly when paired with Revenge). Second, they allow you to move Rapunzel, either away from Corona to stall, or into position for I Love You Most. Finally, they let you move *other* Heroes, letting you keep key locations clear, particularly Rapunzel's Tower. You should always play these rather than discarding them, as they have a very low Cost for their utility.

 **Villain deck**
*5 Copies:* **Royal Guard**
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Taran

**Taran** is a Hero in Horned King's Fate deck.

## Strategy

The best thing that can be said for Taran is that at least he doesn't actively help Horned King by being Vanquished like Gurgi. His Ability could get him to quite high Strength, if Horned King weren't so good at clearing out Heroes, and the Cauldron Born are so strong that it doesn't really matter. And as he doesn't have any meaningful passive Ability aside from being a pile of stats, he's a very low priority target for removal, meaning he'll usually be his basic 2 Strength when he's eventually Vanquished anyway.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • **Taran** • The Witches of Morva
Babbit and Castello

Babbit and castello are from looney tunes merrie meilodies

they are some sort of creature like cat dog or mouse

they maker their next appearance in a tale of two kitties

Babbit is tall and he tells castello some rules about something that they had to do

castello is short he is very shy he always screams BABBIT in some of the shorts when he’s afraid of heights and the dark
Rage

### Text

During their turn, if another player defeats a Hero with a Strength of 3 or more, you may play Rage. Move a Hero in your Realm to any location.

**Rage** is a Condition in Hades' Villain deck.

## Strategy

A little easier to trigger than similar Conditions that other Villains have, but still not worth hanging onto unless there is both a Hero in your Realm you want to move (like Hercules or Zeus) and an opponent has a strong enough Hero that is annoying enough for them to want to get rid of. Otherwise, just discard this to get to your Titans.

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Pete/Ratigan/Yzma - have a strong enough Hero that prevents them from winning, but won't necessarily be played
* Cruella De Vil/Gaston/Mother Gothel/Oogie Boogie/Prince John/Queen of Hearts - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lotso/Lady Tremaine - can completely ignore strong enough Heroes

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • **Rage** • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Oogie Boogie's Lair

**Oogie Boogie's Lair** is the rightmost location in Oogie Boogie's Realm. Sandy Claws starts the game here, until he is replaced by Jack Skellington.

## Actions

Oogie Boogie's Lair contains the following actions:

* *empty*
* Vanquish | Play a Card | Gain 2 Power

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
One Way Out

**One Way Out** is an Effect in Lotso's Fate deck.

## Strategy

A solid choice. Prioritize The Library for the Fate, and The Playground for the Discard Cards action. Try to move a Hero so that Rex isn't alone.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • **One Way Out** • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Scarab Pendant

**Scarab Pendant** is an Item in Jafar's Villain deck. It is part of his win condition, unlocking the Cave of Wonders so the Magic Lamp can be played there.

## Clarifications

* If Princess Jasmine is in play on the Hero side, Jafar draws up to the normal four.
* Removing the Scarab Pendant does not cause the Cave of Wonders to become locked again.

## Strategy

The second most important card in your deck. Play Scrying and discard aggressively until you find it, only holding on to the Magic Lamp (unless you also have Gazeem). Once played, the Cave of Wonders is a solid location to visit, and a five-card hand makes it a lot easier to find the Magic Lamp if you haven't already. If you're desperate for Power, it can be targeted by Necessary Sacrifice, but that should only be done if the Power gain will outweigh the loss of card draw, most often near the end of the game.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Rex

### Text

When performing a Vanquish action, Rex cannot be targeted if there are other Heroes in his location. Rex cannot lose Strength if other Heroes are in his location.

**Rex** is a Hero in Lotso's Fate deck.

## Clarifications

* If Rex is played to another Hero's location while Woody's Hat is in play, he does get -1 Strength, though he will lose it if Woody's Hat is discarded.

## Strategy

In general, do not help Lotso by playing his Heroes for him. However, if you must play Rex, make sure he's with a friend, for maximum inconvenience.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • **Rex** • Woody
*Tile:* Buzz Lightyear
Sebastian

### Text

When Sebastian is played, you may choose a Binding Contract that is attached to a Hero at an unlocked location and attach it to Sebastian instead.

**Sebastian** is a Hero in Ursula's Fate deck.

## Clarifications

* If Sebastian is played to the designated location of the Binding Contract he steals, he is not immediately defeated; he must be moved out of and then back into that location first.

## Strategy

Fantastic if there's a Binding Contract on King Triton or Ariel (especially if they also have a Snarfblat). Pointless if there isn't.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • **Sebastian**
The Gardens

**The Gardens** is the center-right location in Hades' Realm.

## Actions

The Gardens contains the following actions:

* Discard Cards | Play a Card
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Forest (Maleficent)
* Podunk Landing
* Flaversham's Toy Shop
* Elephant Graveyard
* The Shore
* The Jungle

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Talisman

### Text

Each time a Hero with a Strength of 3 or less is played to Dr. Facilier's Realm, attach Talisman to that Hero. When that Hero is defeated, Talisman is returned to Dr. Facilier at the same location.

CANNOT BE PUT INTO THE FORTUNE PILE

**Talisman** is an Item in Dr. Facilier's Villain deck. It is part of his win condition, and must be controlled by him when Rule New Orleans is revealed by The Cards Will Tell for him to win.

## Strategy

Try to play this on the same turn as Rule New Orleans to catch your opponents by surprise and potentially win on your next turn. If it's stolen by a Hero, go to a location other than Voodoo Emporium to play an Ally and/or Frog Form, then go to the Voodoo Emporium so you can Vanquish (reclaiming the Talisman) and play The Cards Will Tell, potentially winning. If you have the Cane at the Voodoo Emporium, you can do all of that in the same turn!

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
The Rose

### Text

Play the other Fate card you have drawn. Discard The Rose and pick two more Fate cards. Play one. Remove one Obstacle.

**The Rose** is an Effect in Gaston's Fate deck.

## Clarifications

* As The Rose discards itself while being resolved, it is possible for it to play itself again if the revealing of two more Fate cards requires a reshuffle. In that case, resolve the second playing of The Rose first, then remove the Obstacle from the first playing of The Rose.
* Belle prevents the Obstacle removal, even if played as part of the resolution of The Rose.
* If The Rose is played by Deception or Trickery, there is no other revealed Fate card to play, but you still resolve the rest of the card.

## Strategy

A running theme for Gaston is "calculated risk", and this card is the epitome of that. Getting to Fate twice in one action can be devastating, but if Belle isn't around, this still helps Gaston, and if only one Obstacle remains, you can Fate Gaston and force him to win. Another thing to think about is that The Rose makes the Fate reshuffle come quicker, which can bring back around the big Obstacle replacers sooner, so unless Gaston is down to his last couple Obstacles, this is usually a good option. If Belle is already on the board, or paired with this, there's no reason not to play The Rose.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • **The Rose**
Mischief

### Text

During their turn, if another player gains 3 or more Power, you may play Mischief. Draw two cards from the bottom of your deck, then put one card from your hand on the top or bottom of your deck.

**Mischief** is a Condition in Pete's Villain deck.

## Clarifications

* The Power does not have to be gained all at once; an opponent could gain 1 or 2 Power from a Gain Power action, then use the Ability of a card to gain more, and that would suffice.
* The card put back on the top or bottom of your deck can be one of the cards drawn by this card, or one you already had in your hand.

## Strategy

Fairly easy to trigger, as most Villains have a Gain 3 Power action, and several have other ways to gain as much. This card will mainly help with Play a Game and Win Big, but if you've already completed that or if you don't have that goal, this can still help you get to Allies or Items to fulfill the rest of your Objective. Note that Gaston and Madam Mim have no Gain 3 Power location.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* **Mischief** • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Scuttle

### Text

When Scuttle is played, you may choose an Item from Ursula's Fate discard pile and attach it to Scuttle.

**Scuttle** is a Hero in Ursula's Fate deck.

## Strategy

If you have to play Scuttle, try to attach Dinglehopper to him, as with a Snarfblat, Ursula will just move him around and ignore him.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • **Scuttle** • Sebastian
The Cards Will Tell

### Text

If Dr. Facilier is at the Voodoo Emporium, shuffle the Fortune pile, reveal three random cards from it, and resolve their Fortune abilities in any order.

CANNOT BE PUT INTO THE FORTUNE PILE

**The Cards Will Tell** is an Effect in Dr. Facilier's Villain deck. It is part of his win condition: if he reveals and resolves Rule New Orleans with it while he has control of the Talisman, he wins the game.

Cards without Fortune abilities are discarded if resolved. Dr. Facilier's Villain Guide recommends having another player choose the three cards to be revealed; this makes the action resemble the scene from the movie.

## Clarifications

* This can be played even if Dr. Facilier isn't in the Voodoo Emporium, but nothing happens.

## Strategy

While the intention of this card is to hopefully reveal Rule New Orleans at the right time and win, it can be useful to use this at earlier times to clear out a thickening Fortune pile, particularly when you don't have your Illusion Powder or Desperations. If you've got nothing better to do with your hand, stop by the Voodoo Emporium and read your Fortune, and give an opponent a good Fate while you're there.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • **The Cards Will Tell** • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Lythos

When Lythos is moved, you may perform a Vanquish action at his new location. Lythos must be used in that action.

**Lythos** is a Titan in Hades' Villain deck.

## Strategy

Try to play a Mortality Potion before moving Lythos, so you can use his Ability without needing to discard him.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Reckless Driving

**Reckless Driving** is an Effect in Cruella De Vil's Fate deck.

## Strategy

Getting rid of a Flashlight early game can hurt a lot, and losing a preemptively played Fireplace Poker hurts at any time. Otherwise, feel free to discard Roadster or Telephone.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Splitting Headache

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • **Reckless Driving** • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Misdirection

**Misdirection** is an Effect in Mother Gothel's Villain deck.

## Clarifications

* This cannot be played if Rapunzel is already at Corona.

## Strategy

A tricky card, as the name implies. Mother Gothel needs all the Trust she can get, but if Rapunzel gets stuck in Corona that Trust starts to go away, so be careful about when you play it. Best if it can be combined with other effects, such as using it to move Rapunzel out of Hair Brush's location so it can be moved to her, or playing it before or after Let Down Your Hair to either undo the movement toward Corona or get double Trust, or moving Rapunzel into a Vanquish location with the Crown or Knife. If none of those opportunities present themselves, and Rapunzel is at The Forest or Corona, this is discard fodder.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • **Misdirection** • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Rule New Orleans

**Fortune**: If you control the Talisman, you win the game. If not, return Rule New Orleans to the Fortune pile.

**Rule New Orleans** is an Effect in Dr. Facilier's Villain deck. It is his win condition, needing to be revealed by The Cards Will Tell when he controls the Talisman in order to win.

## Strategy

Play this on the same turn you play the Talisman, if possible, to catch your opponents by surprise and potentially win on your next turn.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Kronk

When Kronk is moved, put 1 Power from the Supply on him. When there are 3 or more Power on him, put him at the top of your Board. He is treated as a Hero.

**Kronk** is an Ally in Yzma's Villain deck. He is part of her win condition, being needed to defeat Kuzco.

## Clarifications

* Do not add Power to Kronk if he's moved by Beauty Sleep while a Hero.
* If Kronk is defeated while he is a Hero, he is put in the Villain discard pile.

## Strategy

The cornerstone of your deck - Yzma's entire plan revolves around maneuvering and using Kronk. Use Right-Hand Man to help find him, and re-convert him if he gets too much Power. Try not to move him around too much, though The Path That Rocks can help mitigate that, and Beauty Sleep can move Heroes to him. Since he can take out any Hero (except Kuzco) on his own without being discarded afterwards, he is very useful for clearing your board and keeping your top row open, so it's usually good to play him at your earliest convenience, though keep an eye on how much Power is collecting on him.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Service Station

**Frontier Town** is the center-left location in Pete's Realm. Jalopy must be played here.

## Actions

Frontier Town contains the following actions:

* Gain 1 Power | Play a Card
* Fate | Discard Cards

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Skull Rock
* Thebes
* Eric's Ship

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Queen and King

### Text

If Queen and King are played to Rapunzel's location, Mother Gothel loses 1 Trust.

**Queen and King** is a Hero in Mother Gothel's Fate deck.

## Clarifications

* You may play Queen and King to Rapunzel's location even if Mother Gothel has no Trust.

## Strategy

A great Fate pick. Try to play them to Rapunzel's location to force the Trust loss, but oftentimes just having their bulk covering the top of Rapunzel's Tower or Corona can be even more useful.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • **Queen and King** • Shorty • Ulf
*Tile:* Rapunzel
Peter Pan

### Text

When Peter Pan is revealed, you MUST IMMEDIATELY PLAY HIM to Hangman's Tree, even if it is locked. Any other Fate cards revealed during this action are discarded.

**Peter Pan** is a Hero in Captain Hook's Fate deck. He is Captain Hook's win condition: Captain Hook needs to defeat Peter Pan at the Jolly Roger to win. He also has the highest base Strength of any Hero.

## Clarifications

* If Peter Pan is the first card revealed by a Fate action, you still reveal the second card since both cards are considered to be revealed at the same time.
* Items cannot be attached to Peter Pan if he's at Hangman's Tree while it's locked.

## Strategy

Since Captain Hook needs to defeat Peter Pan to win, do everything possible to prevent this, by slapping on every Pixie Dust you can find, and Taunting every other Hero in Captain Hook's Realm.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • **Peter Pan** • Tick Tock • Tinker Bell • Wendy