High Cultist Rituals

# Rituals of Mastery

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 15)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 45,  90 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

## Ritual of Grand Mastery ( 180,  360 for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Can be cast anywhere*

Cultists cannot use Ritual of Greater Mastery, you must use summons to achieve that.

# Level 1

## Call of the Deep ( 10)

*This ritual is preformed in a coastal area on a clear night when the stars are right. Only then can the Cultist be certain that his sacrifice will appease the beings that will emerge from the Deep. It has of course happened that the beings were not appeased and attacked the Cultist, but that is only the just just punishment for misreading the stars.*

*Can only be cast in near water areas*

## Ceremony in the Deep ( 10)

*By preforming the summoning ceremony far below the surface of the ocean, the influence of the stars is much lessened and the danger of misreading the stars is minimized. When the ritual is preformed in the depths only special types of deep dwelling creatures will respond.*

*Can only be cast in a Deep Sea*

## Call Warriors of the Deep ( 25)

*This is a large sacrifice that tries to call on more combat oriented dwellers of the deep. The ritual is preformed in a coastal area on a clear night when the stars are right. But even then the Cultist cannot be sure his sacrifices will appease the beings as the warriors are often very keen on killing people.*

*Can only be cast in near water areas*

## Contact Elder Being ( 30)

*The cultist opens a rift in time or space and contacts an Elder Being. One or a few beings will answer the call.*

*Can be cast in land locations*

## Astrology ( 5)

*This ritual allows the caster to observe the ight skies and decide if the stars are right. The alignments of the stars will influence the outcomes of void summonings.*

*Can be cast anywhere*
*Costs 20% less of cast in void gateways*
*Costs 20% less of cast in Floating Cube*

# Level 2

## Greater Ceremony in the Deep ( 40)

*By preforming the summoning ceremony far below the surface of the ocean, the influence of the stars is much lessened and the danger of misreading the stars is minimized. When the ritual is preformed in the depths only special types of deep dwelling creatures will respond.*

*Can only be cast in a Deep Sea*

## Call Army of the Deep ( 75)

*This is a larger sacrifice that tries to call on the more combat oriented dwellers in the Deep. The ritual is preformed in a coastal area on a clear night when the stars are right. But even then the Cultist cannot be sure his sacrifice will appease the beings as the warriors summoned are often very keen on killing people.*

*Can only be cast in near water areas*

## Contact Old Ones ( 100)

*The Old Ones are ancient and powerful beings that live in the depths or maybe even in the Void. Trying to contact them is a risky proposition. It is safest to do so with a large army nearby, because even if the stars are seemingly perfectly aligned there is always a risk that the Old One will not approve.*

*Can be cast in near water areas*

# Level 3

## Call Outer God ( 200)

*This ritual calls a being of godlike powers from the void.*

*Can only be cast in near water areas*