recursal/Fanatic-Fandom huggingface dataset:
Mana Receiver

Requirements | Mana Transmission

## Description

The **Mana Receiver** is a building unlocked after researching Mana Transmission. The primary function of the Mana Receiver is to condense junctions of various purified crystals into a 1x1 building. The Mana Receiver achieves this by having 4 storage slots, each with a capacity of 20 crystals.

It is best used when you have a crowded mana pipe grouping, and want to receive the crystals from another area without jumbling your current flow. Connect a Mana Pipe to this building from whichever source of mana you like, such as a storage building, Magic Forge, or Mana Transmitter. Mana will be sent and can then by taken out by a worker or vehicle.

In previous versions of Factory Town, the Mana Transmitter and Mana Receiver were required to be able to send crystals through Mana Pipes, but currently have a less impactful role in the game.

## Example

Here is a possible use for the Mana Receiver: four different depleted crystals are being produced in the same relative area, and a Mega Recharger is a long distance away. With filters for each type of crystal applied to the Mana Receiver, every crystal that is received will be sent down a single mana pipe to the Mega Recharger. The same basic function could be acheived with a another storage building such as a Barn, but only this takes up a 1x1 tile.
Mana Transmitter

Requirements | Mana Transmission

## Description

The **Mana Transmitter** is a building unlocked after researching Mana Transmission. The primary function of the Mana Receiver is to condense junctions of various purified crystals into a 1x1 building. The Mana Transmitter achieves this by having 5 storage slots, each with a capacity of 20 crystals. Note that when a Mana Transmitter is built, it has filters applied for each type of purified crystal. These filters can be changed or removed to allow depleted crystals or even non-crystal items to be stored (though this may be a bug).

It is best used when you have a crowded mana pipe grouping, and want to receive the crystals from another area without jumbling your current flow. Connect a Mana Pipe to this building from whichever source of mana you like, such as a storage building, Magic Forge, or Mana Receiver. Mana will be sent and can then by taken out by a worker or vehicle.

In previous versions of Factory Town, the Mana Receiver and Mana Transmitter were required to be able to send crystals through Mana Pipes, but currently have a less impactful role in the game.

## Example

Here is a possible use for the Mana Transmitter: four different depleted crystals are being produced in the same relative area, and a Barn is a long distance away. With filters for each type of crystal applied to the Mana Transmitter, every crystal that is received will be sent down a single mana pipe to the Barn.

Below is an image showing the Mana Transmitter holding various fruit after changing the filters.
Train Station

Quick Access Shortcut (default) | E - R - R

The **Train Station** is a storage building.

## Description

The train station is a building you can place in the game. It provides a place to store Items. As the name might imply, the train station is intended to be used by trains: while locomotives can normally transfer items to and from buildings at a rate of 10 per tick, they can instead transfer items to and from train stations at one car per tick (up to 100 items per tick for hopper and fluid cars). Locomotives must be on an adjacent rail marked with a rail stop for this transfer to occur.

Train stations have 8 slots with a maximum capacity of 200 each, for a total capacity of 1600. Unlike barns and similar buildings, items in Train Stations are not part of the shared inventory and will not be available for building and upgrade purposes.

## How to build

* Open the Build Menu (B)
* Select "Building"
* Select "Train Station"
* Find a flat 3x3 area
* Left click to build
Item Sell Efficiency

This is a list of items, which shows the efficiency in production to get the most coins per worker, calculated through the item value divided through the accumulated time the item needs. It is assumed, that coal would be used for fuel, there are also multiple entries of the same item because there are several ways to create it. The program did not account for recipes which create more than one item (be it the same or a different one), but because this is rarely the case, it doesn't matter much here. I've not done the items past the Magic Forge because I didn't have them unlocked yet, but I hope the list helps for the start :p
Terraforming

**Terraforming** is a core component of designing an optimized Factory Town.

## Terrain Manipulation

* The entire grid square can be moved up or down.
* The edges of a grid square can be smoothed to a slope.
* Holding the mouse and dragging will elevate all other tiles to the height of the initial click.

Red Coins are used for this process on a per-tile cost basis.
Stone Pillar Scaffold

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Stone Pillar Scaffold** is a structural Building Block.

## Description

The Stone Pillar Scaffold is a structural Building Block you can place in the game. It is considered **PASSABLE** by carts, pedestrians, and belts. It is useful for Building higher scaffolding structures above it, as it will accept other scaffolding but cannot be used to place overlays like dirt Paths or Buildings.

The Stone Pillar Scaffold Block costs

**2 Stone Blocks**

## How to build

* Open the Build Menu (B)
* Select "Structural Blocks"
* Select "Stone Pillar Scaffold Block"
* Select a 1x1 area - or clip to another
* Left click to build
Medicine Hut

*This article is a stub. You can help Factory Town Wiki by expanding it.*

## Description

The **Medicine Hut** is a building that concocts medical supplies and medicine for sale at the Apothecary or research at the Laboratory. It can be crafted in the early game and remains relevant into the late game after unlocking of magical recipes. This building has a maximum number of 5 workers, and allows for Red Coin and Fire boosters.

The buildings that provide goods for the Medicine Hut are the Farm (Sugar, Herb), Fishery (Fish), Workshop (Cloth), Kitchen (Apple Juice), Mana Forge (Mana Crystal), Water Temple (Water Crystal) and Well, Water Pump, or Water Shrine (water). Fuel comes from the Pasture (1 unit, Fertilizer), Forester (2 unit, Wood), Mine (4 unit, Coal), or Fire Shrine (8 unit, Magma)

Goods from the Medicine Hut go to the Labratory (Fish Oil, Remedy, Antidote, Health Potion), and Apothocary (All). Fish Oil, Remedy, Antidote, Health Potion, and Elixir may be transported by fluid pipe.
Scaffold Block

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Scaffold Block** is a basic Building Block.

## Description

The Scaffold Block is a structural Building Block you can place in the game. it allows you to level off areas, or create platforms to build on.

The Scaffold Block costs

**2 Planks**

## How to build

* Open the Build Menu (B)
* Select "Structural Blocks"
* Select "Scaffold Block"
* Select a 1x1 area - or clip to another
* Left click to build
Cake

## Description

**Cake** is a gourmet food that can be crafted in a Kitchen with Flour, Sugar, Butter, and Eggs.

## Trivia

* This is one of 4 foods that require 10 work units to be crafted (the others being Apple Pie, Cheese, and Berry Cake)
* This is one of the most expensive food items in the game, requiring 9 total items (11 if counting fuel) spanning 4 different types.
* When compared with Apple Pie, this is worse in almost every way. Cake gives 25 less XP, 1 less happiness, and gets consumed faster. It is advised that you instead make an apple farm and start producing pies, as both items need pastures unlocked.
Berry Cake

## Description

**Berry Cake** is a gourmet food that can be crafted in a Kitchen with Cake, Apple Jam, Sugar, and Berries. This is currently the best food in the game, giving 100 Yellow Coins, 200 Experience, and 3 Happiness per item.

## Trivia

* This is one of 4 foods that require 10 work units to be crafted (the others being Apple Pie, Cheese, and Cake)
* This is one of the most expensive food items in the game, requiring 9 total items (11 if counting fuel) spanning 4 different types.
* Despite not containing any berries, Apple Jam is an ingredient in **Berry Cake**.
Factory Town Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Half Stairs

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Half Stairs** is an elevation-change sloping structural Block.

## Description

The Half Stairs Block is a structural Building Block you can place in the game. It creates a ramp that people and carts can use to change elevation.
It improves movement speed for pedestrians like a dirt path, and is functionally identical to a scaffolding ramp with a dirt path overlay.
Aesthetically, it matches well with bridge blocks.

The Half Stairs Block costs

**2 Planks**

## How to build

* Open the Build Menu (B)
* Select "Structural Blocks"
* Select "Half Stairs Block"
* Select a 1x1 area - or clip to another
* Left click to build
Mine

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Mine** is a Building you can place in the game. Like other resource gathering buildings, it uses worker capacity to produce Ores, Stone, and Element Stone over time. It produces ores at a much faster rate than workers do and faster again if supplied pickaxes. Once the above ground ore is gone, it is possible for the mine to use underground resources if any exist under it, or within reach of a mine shaft within the mine's range. These ores do not run out but can become depleted. This building has a maximum number of 10 workers, and Yellow Coin and Earth Boosters.

## Recipes

Workshops can provide pickaxes.

Coal is used as 4 units of fuel. Buldings that require fuel are the Forge, Magic Forge, Kitchen, Medicine Hut, Steam Generator, and Steam Locomotive.
Paper

## Description

The **Paper** recipe unlocks with the School building and then can be produced by the Lumber Mill. Paper is sellable directly to School in exchange for a General Research Point, and is also an ingredient in two Book recipes.

### How to craft

* Supply Water to a Lumber Mill by either of the following means:
	+ Assign a worker to carry water between the Lumber Mill and a Well.
	+ Locate the Lumber Mill adjacent to a body of water.
* Supply Wood to a Lumber Mill by either of the following means:
	+ Assign a worker to carry Wood between the Lumber Mill and trees.
	+ Manufacture wood in a Forester and route it to the Lumber Mill.

With recipe selected and Resources supplied, Paper production will continue, pausing when the supply chain is disrupted or the output queue is full.
Mine Shaft

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Mineshafts** are used to connect mines to resources.
Once researched, click on Build > Mining > Mineshaft and the display will change to an overhead view. You can then draw lines to make the mineshafts so that it lights up the underground ore making it available for mining out.
Troubleshooting

Here contains tips & suggestions for solving technical issues running the game.

## Game Crashes

- Update video card driver

- Update processor driver (especially AMD)

- Whitelist the game on antivirus (especially Avast)

- Disable Citrix

- Follow these steps:

```
- Open your Steam library in the Steam client
- Right click on the "Factory Town" game
- Select "Properties"
- On the "General" tab, hit "Set launch options"
- In the popup menu enter "-force-opengl" (without quotation marks) and press OK

```
Lumber Mill

Requirements | Base level 1

**Lumber Mills** are buildings that process raw wood into refined products. They are the first production building the player needs to place in the game in order to make other buildings. It also makes it possible to build speed boosting Foot Paths, Chutes, and several types of Structure Blocks. This building has a maximum number of 5 workers, and Yellow Coin, Steam, and Air Boosters.

### Water Supply

When placed adjacent to water terrain they receive an slow supply of water indicated by the building preview turning blue. When connected to 40 or more tiles of water, the Lumber Mill will begin to draw water at a rate of 1 water / second. This rate is not increased with more workers, and can still fill even without any workers at the Lumber Mill. When connected to less than 40 tiles of water, the Lumber Mill will draw water proportional to the connected water tiles / 40. Therefore, when connected to 20 tiles of water, the Lumber Mill will draw water at a rate of 1 water / 2 seconds.

## Recipes

 2  Paper | 1  Wood + 1  Water | 4
 1 Fluid Pipe

* Each Paper provides 1 Reseach Point

The buildings that provide goods for the Lumber Mill are the Forester (wood) and the Well, Water Pump, or Water Shrine (water)

Goods from this building go to the School (Paper), Machine Shop (Planks), Workshop (Planks, Paper), or General Store (Planks). Planks and Fluid Pipes must go into storage to be usuable in building.
Fire Temple

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Fire Temple is a building that provides  Fire Crystal. As with the other Temples, it takes in 8 Ethers of its type along with 2  Mana Crystal to make a crystal.

This building cannot use workers, but does use Happiness Bonus, Red Coin boosters, and Omnistone upgrades to obtain the 10 Work Units required. Buildings that use Fire Crystals are the Fire Shrines, Mana Reactor, Enchanter, and Mage Tower. Fire Crystals must go into storage to be useable in building and upgrading.
Logic Lamp

Logic Lamp is one of the logic blocks in Factory Town.

You can use it to display the state of a signal.

Output: turns ON/OFF every time it gets activated with the state of the signal.

Input: gets activated when a signal is aplied to it.

User interaction: by pressing ctrl+lmb it toggles ON/OFF and resends the signal.

Configs: can be toggled ON/OFF (sends a pulse), but only until it gets updated.
Item Generator

Other | sandbox only

The **Item Generator** is a Building.

## Description

The Item Generator is a Building you can place in the game. It is only available in sandbox mode. It may be roughly thought of as the inverse of the Void Obelisk, which is available during normal gameplay.

Players may configure the item generator with a specific item. It will continually output items to nearby conveyor belt and chutes provided space is available. Belts retrieve items from 2 z-levels of item generators. Since they do not have inventory slots, workers cannot pull items directly from them.

Item generators nominally produce 1 work unit/second, however this has no effect on their actual function.

## How to build

* Open the Build Menu (B)
* Select "Building"
* Select "Void Obelisk"
* Find a flat 1x1 area
* Left click to build
Introduction to Magic

Entering the world of magic can be intimidating. So here is a step by step guide on how to get started! In Factory Town, there are magical power sources that all begin with Mana. Once you have researched Mana Purification, it will open up the Magic Forge. Enchanter and Void Obelisk.

## Creating Mana Crystals

We will start with the Magic Forge. This can perform several different recipes, but the one we are focused on is creating Mana Crystals. For this you will need a Magic Forge and Mana Shards and Coal. It's best to use a Harvester Drill and start mining Mana Shards as soon as possible.

## Creating the tools for the next step

Once you have a good supply of Mana Crystals, you will want to start crafting Mana Bricks and Reinforced Planks. Mana Bricks are crafted in a Magic Forge and Reinforced Planks are crafted in a Workshop. The recipes to proceed further need a large supply of these items.

 Workshop

While you are processing the Mana Bricks and Reinforced planks, this would be a good time to harvest the 4 types of elemental shards Like the Mana Shards, only a harvester drill can mine the elemental shards.
Planks

Happiness Duration: | 60s (1m)

**Planks** are a building material that are part of the hardware category. They can be used to construct most buildings, or supplied to a general store to generate red coins.

## Used to Craft

* Wood Wheel
* Reinforced Plank
* Wood Axe

## Used to Build

Each sub-section refers to that section of the build menu.

### Buildings

* Town Center
* Food Market
* General Store
* Tavern
* School
* Lumber Mill
* Food Mill
* Workshop
* Tailor
* Stone Mason
* Pasture
* Forester
* Farm
* Kitchen
* Well
* Barn

### Workers

* Wagon
* Raft
* Boat

### Structural Blocks

* Wood Scaffold Block
* Wood Scaffold Ramp
* Wood Scaffold Arch
* Wood Block
* Wood Ramp
* Wood Pillar
* Wood Platform
* Wood Stairs
* Wood Wall
* Wood Fence
* Framed Stone Block
* Framed Stone Ramp
* Framed Stone Pillar
* Framed Stone Platform
* Framed Stone Stairs
* Framed Stone Wall

### Decor

* Sign Post
* Message Board
* Wood Bench
Mana Reactor

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Mana Reactor** is a building very late game building that turns Fire, Air, Water, and Earth crystals from Temples into  Omnistone. The Magic Forge can use Omnistones to make Omni Pipes, a type of pipe capable of transporting any type of good with its own layer map. Omnistones are also used to upgrade practically every type of building multiple times. Care should be taken when recharging Mana and Booster Crystals, as there is a great deal going in and out both for recharging and for use. This building has a maximum number of five workers, and Purple Coin, Fire, Air, Water, and Earth boosters.
Steam Power Plant

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Steam Power Plant** is a building used to generate steam.

## Description

The Steam Power Plant is a Power Building you can place in the game. It uses Water and Fuel to produce Steam that can be routed with Steam Pipes.

## Cost

* 1,000 File:Gold Coins.png Gold\_Coins
* 100  Stone\_Brick
* 100  Iron\_Plate

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Steam Power Plant "
* Find a flat 3x3 area
* Left click to build
Apple Jam

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Apple Jam** is a gourmet food that can be crafted in a Kitchen with 4 Apples, 1 Sugar, and 1 Fuel.

 Happiness Duration: | 120s (2m)

## Trivia

* This item is used to craft Berry Cake despite having no Berries in it
* This is one of the 3 items that replaced the old "Jam" item in [version]
* Alongside Juices, this is one of the 2 types of pallet swapped foods (since all the values are equal between it, pear, and berry jam)
Factory Town

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Mode(s) | Single-player

## Description

Build, Expand, Automate, and Optimize your own fantasy village in the wilderness.

Starting with just a few workers, gather the necessary resources and build a wide variety of production buildings to supply your town with valuable goods. Research new technologies that will allow you to dramatically improve the efficiency of your harvesting and delivery supply chains. Use clever planning and management to grow your town from a quaint outpost to a bustling production colony.

## Notes

* Early Access cost: $19.99 USD
* Troubleshooting
Barn

Quick Access Shortcut (default) | E - R - W

The **Barn** is an upgradeable storage building.

## Description

The barn is a building you can place in the game. It provides an upgradeable place to store Items.

Barns start with 4 slots with a maximum capacity of 50 and may be upgraded as seen below. Like crates and town centers they are considered part of the shared inventory. 4 Z-levels of the barn are accessible.

### Building Upgrades

 2
 3
 4
 5

## How to build

* Open the Build Menu (B)
* Select Buildings
* Select **Barn**
* Place in a 3x3 area

## Notes

When placing a barn, you have the option to set an Item filter which allows you to choose what items are able to be placed inside the storage compartment.

* Select one of the 4 slots
* an UI will be shown center of your screen, where you can then select an item filter for the specific slot you have clicked.
* Note that the "item filter" area below the "storage" area is for the Output of the building, not for filtering the storage container.

Compare with Silo,

* Barn can store store 50 items per slot, so barn can store total 200 items, but Silo can store 100 items.
	+ Additionally, barns can be upgraded to increase storage up to 1000 items.
* Barn can store 4 different types of items, but Silo can store only one type of item.
* Barn takes up 9 tiles of ground space while Silo takes up only a single tile.
* Items stored in barn could be used to build. Barn's inventory is considered as Shared Inventory, But Silo is not.

Each Barn slot has input/output controls. The settings can be changed at any time by clicking on the icon and cycling through the choices.

* Storage - both input of items and output of items allowed for that slot
* Input - only input of items is allowed for that slot, no output. This setting is useful when you want to reserve items.
* Output - only output of items is allowed for this slot, no input is allowed.
* Off - No input or output is allowed for this slot.

Helpful Links

**Game Menu**

 Buildings
 Workers
 Path
 Block
 Terrain
 Power
 Mana
 Buildings
 Workers
 Path
 Block
 Terrain
 Power
 Mana
Void Obelisk

Cost | 100  Mana Bricks
 Other | 4x1 Inventory slots
Destroys inventory

The **Void Obelisk** is a Building.

## Description

The Void Obelisk is a Building you can place in the game. It erases any Item deposited into it.

Void obelisks have 4 1-inventory slots. Unusually, filters cannot be applied to these slots. Workers and conveyor belts can deposit items into 2 z-levels of void obelisks.

Void Obelisks produce 1 work unit/second. As of version .203, they cannot be upgraded or boosted.

In sandbox mode, an inverse void obelisk known as an Item Generator exists and can be used to produce items into the game.

## How to build

* Open the Build Menu (B)
* Select "Building"
* Select "Void Obelisk"
* Find a flat 1x1 area
* Left click to build

## Strategy

While the automatic deletion of items is not generally desirable, the void beacon's function is unique and may serve such purposes as:

* Continually harvesting resources without filling storage buildings to improve affinity
* Ensuring that unwanted items do not block belts (e.g. by adding filtered pushers on top of the belts).
Rail

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Rails** are a type of Path that are built in the Machine Shop or the Enchanter.
There are 4 types of rails for those units rely on which are Wooden Rail , Metal Rail , Mechanical Rail and Magic Rail.

## Cost

**Wooden Rail** requires: 2 Plank 2 Stone 4 Work Units

**Metal Rail** requires

**Mechanical Rail** requires

**Magic Rail** requires

outdated:
One **Rail** requires (2) Iron Plates, (2) Planks and (2) Stone Bricks.

## Three Way Intersection

In your rail network, you will need to intersect two or more rails.

This screenshot helps you build a T intersection where trains cannot block eachother and will wait for a clear intersection to pass.

Please note the track layout, its important.

Upper T needs to have an upside U intersection.

Lower of the T needs to have opposite turns.

Worst case scenario that can happen: three trains deadlocking themselves (although in my thorough playthrough, it did not happen).

More in depth Explication on how it works:

Trains are blocked by barriers.

The barriers active state are controlled by **Toggle 1**

**Toggle 1** is controlled by **Agent Triggers A,B,C**(all 3 are configured the same)

The timer is also controlled by **Agent Triggers A,B,C**

The timer controls **Toggle 1**(Timer Completed) and **Toggle 2**(Timer State Changed)

**Toggle 2** controls the Active States of **Agent Triggers A,B,C**

Credits to TheHoneyBadgerMCD for the invention.
Steam Engine

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Steam Engine providers rotational power to 2 structures: the Water Pump, and Mecanical Rails. It must be connected to the Steam Generator via a Steam Pipe to work. It provides 2 rotational power per 1 Steam and 1 Work Unit.

To provide rotational power to structures, the Steam Engine must be adjacent to the structure and the wheel of the Steam Engine must be facing the object you need powered.
Guides

*This article is a stub. You can help Factory Town Wiki by expanding it.*

Here is a list of player guides for various general and specific topics:

## New Player / Beginner

* Getting Started / How to Play
* Terraforming The Land
* Controls
* Admin / Console commands

## Optimization Guides

### Logistics Guide

* Basic Logistics Guide (WIP)
* Advanced Logistics Guide
* Setting up a Mana Transmission loop

## Internal Game Logic

* House Supply Logic
* Market demand and happiness
* Goods Consumption Rates
OmniTemple

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The OmniTemple is a building that let you earn stars in exchange of sellable goods. This stars are used at school for infinite researches, but there is no need to deliver anything to the school building itself.

Offerings are made with 4 different items per cycle with various stack amount. Every cycle you earn one star. The recipe changes every 100th cycle.

The OmniTemple is a 5x5 building.

The buildings that provide goods for the Omni Temple are the Tailor (Warm Coat), Medicine Hut (Elixer), Stone Mason (Polished Stone), Elemental Crystals (Elemental Temples), Forge (Gold Ingots), Magic Forge (Mana Pipe, Omnipipe), Elemental Refinery (Elemental Ethers), Fire Shrine (Magma), and Enchanter (Spellbooks, Ward, Fire Ring, Water Ring, Crown, Necklace, Magic Robe, Magic Cloak, Magic Rail, Magic Conveyor Belt)
Earth Temple

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Earth Temple is a building that provides  Earth Crystal. As with the other Temples, it takes in 8 Ethers of its type along with 2  Mana Crystal to make a crystal.

This building cannot use workers, but does use Happiness Bonus, Purple Coin boosters, and Omnistone upgrades to obtain the 10 Work Units required.. Buildings that use Earth Crystals are the Earth Shrines, Mana Reactor, Enchanter, and Mage Tower. Earth Crystals must go into storage to be useable in building and upgrading.
Stone Mason

**Stone Mason** is a Building that transforms Stones into Stone Bricks and Polished Stone. Alongside the Lumber Mill, this building provides the majority of Building building supplies from the early to late game. It also makes it possible to build faster stone roads, and several types of structure blocks. This building has a maximum number of 5 workers, and Yellow Coin, Steam, and Air boosters.

## Recipes

 1  Polished Stone | 10  Stone | 10

The building that provides materials for the Stone Mason is the Mine (Stone)

Goods from the Stone Mason go to the Magic Forge (Stone Brick), Enchanter (Polished Stone) and General Store (Stone Brick). Stone Bricks must go into storage to be useable in building.
Cheese

## Description

**Cheese** is a basic food that can be crafted in a Kitchen with Milk and Cloth. Two **Cheese** is produced at a time.

## Trivia

* This is the only food item that requires a non-food item to be crafted
* This is one of 4 foods that require 10 work units to be crafted (the others being Apple Pie, Cake, and Berry Cake)
Cloth Conveyor Belt

## Description

Cloth Conveyor Belts are a form of paths used to transport items. These are the first stage of belts and therefore the slowest. (1.25 item/second)

**Build menu description:** Automatically transports items in specified direction. Can be attached to building outputs.

## How to build

* Open the Build Menu (B)
* Select "Paths" (A)
* Select "Cloth Conveyor Belt"
* Find a flat 1x1 area, Or Drag from one Location to the next to automatically connect several Chutes.
* Left click to build

## Notes

* Can have various logistic blocks attached to the alter the path of items and function of the belts.
* Attaching a Grabber to the start of a belt will allow it to pull resources from any side of a building.

*This article is a stub. You can help Factory Town Wiki by expanding it.*
Carrot

## Description

**Carrots** are a basic food item that can generate naturally or be farmed. When supplied to a house or food market, they will generate 1 Yellow Coin and increase happiness.

## Harvesting

Carrots can be harvested from carrot plants and brought to the Food Market or houses to be sold. Carrots can be harvested either by workers directly, or through the use of a Farm.

### Harvesting with a worker

* Left-click on a Worker to select.
* Right-click on a carrot plant to target it
* Right-click on a building to bring it there
* The Worker will harvest the carrots and bring them back to the building and repeat the action until the carrot plants are depleted.

## Trivia

* If lucky, some will naturally generate nearby upon world creation. Due to them lasting about 30s longer than Grain does, it can be good to use them as your main food source until you can research Kitchens.
Setting up a Mana Transmission loop

You can send (purified)  Mana Crystal around a Mana Transmission network to power, enhance or supply various buildings.

First, you will need some Mana Crystal, which can be created in the Magic Forge.

Then, deliver them to a Mana Transmitter building. This will be the start of your transmission loop.

Build a Mana Receiver building where you want the Crystals to end up.

Then, connect your Transmitter and Receiver using Mana Pipes. The Mana Crystals will flow in the pipe's direction (based on how they are dragged when placing). You want the flow to go from the Transmitter to the Receiver.

Along the way you can place various Mana Pipes to redirect the flow, and Mana Connectors to make the crystals interact with buildings. See Mana Power for more details.

When Mana Crystals reach the Receiver, they will exit the pipes and be converted back into physical crystals. If they were sent through a Mana Connector, they will be in a depleted state and must be Recharged.

Deliver depleted Mana Crystal to the Recharger, where their power will slowly be restored for a small cost.

From there, charged Mana Crystals can be brought back to the Transmitter to begin the loop again. This loop can be repeated indefinitely, as long as the player has enough resources to power the Rechargers.
Fuel

Added in | 1.0.0

## Description

There are various types of fuel available to use in Factory Town:

Types of Fuel
  Wood | 2

Many Buildings require fuel in the recipes such as the Forge and Kitchen. In this picture below you can see an example of recipes in a Forge(old). It displays that to make 1 iron plate you require a fuel value of 2. This means that you would need 2 Fertilizer, or 1 Wood every 4 seconds. For the Gold Ingot recipe you would need 4 Fertilizer, 2 Wood, or 1 Coal every 8 seconds.
Foot Path

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The **Foot Path** is a transportation Block.

## Description

The Foot Path is a transportation Block you can place in the game which increases a Workers walking speed.

Base Terrain: 3.0 Blocks /Second
 Wagon | 3.125 Blocks /Second

## How to build

* Open the Build Menu (B)
* Select "Paths" (A)
* Select **Foot Path**
* Click a 1x1 area, or Drag from one area to the next to draw a path.

Note: Foot Paths can be placed on scaffolding blocks to build bridges over obstacles.
Wagon

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The wagon is a vehicle that can carry up to 4 items at a time, but cannot harvest items like workers can. Unlike workers, wagons also cannot move through tiles occupied by other wagons and caravans.

## How to create

* Open the Build Menu (B)
* Choose Workers (W)
* Select **Wagon item** (G)
* Place a new Wagon on the Map.

## Note

The Wagon needs Wood Wheels to be built. These are produced in the Workshop, and must be brought to a Barn or Town Center to be used.
Harvester Drill

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 (old)

Harvester Drill is a mid-game worker for harvesting any type of minerals .
Slow moving but powerful drill with a high carrying capacity. Can harvest hard materials that other workers cannot.

## Stats

Speed:0.462/0.454 **sec/per tile**,0.4855/0.4790 **sec/per tile**(measured by 10 tiles road/ foot path,20 tiles road/ foot path)
By measured it's slightly faster on foot path

## Costs

2 Pop.

200 Gold Coins,
6 Iron Wheel,
10 Gear,
20 Iron Plate

## Stats

Hauling/Harvesting:

* Can carry 12 all kinds of minerals at a time.

Movement:
Steam Generator

The Steam Generator produces Steam by using 1  Water, 1 Fuel, and 1 Work Unit. Steam is transfered away via Steam Pipes above ground or in the Steam Pipe map layer. The Steam Engine and Water Pump both use Steam directly as a power source. Buildings that use Steam Boosters once connected by Steam Pipes are the Forge, Magic Forge, Stone Mason, Workshop, Lumber Mill, Kitchen, Machine Shop, Elemental Refinery, and Tailor. The Steam Locomotive cannot use Steam power from the generator but makes its own internally.

Fuel comes from the Pasture (1 unit, Fertilizer), Forester (2 unit, Wood), Mine (4 unit, Coal), or Fire Shrine (8 unit, Magma)
Apple Pie

## Description

**Apple Pie** is a gourmet food that can be crafted in a Kitchen with Flour, Sugar, Butter, Apples.

## Trivia

* This is one of 4 foods that require 10 work units to be crafted (the others being Cheese, Cake, and Berry Cake)
* This is one of the most expensive food items in the game, requiring 9 total items (11 if counting fuel) spanning 4 different types.
* When compared with Cake, this is better in almost every way. Cake gives 25 less XP, 1 less happiness, and gets consumed faster. It is advised that you instead make an apple farm and start producing pies, as both items need pastures unlocked.
Happiness

**Happiness** is a game mechanic that tells the player how much goods are provided to their people. It boost production according to the amount of happiness of the populace.

## Production boost

Depending of the level of happiness, a production boost is given to all production buildings. The production boost is applied only once regardless of the number of worker in the building, however, this boost is multiplied by 2 if a mana booster is purchased and mana energy is supplied to the building.

Here is a table showing how much happiness is needed for each production boost. As there is 51 types of goods to be sold and 100 houses at base level 10, the maximum happiness reachable without OmniTemple upgrades is 5100, 51 per house.
Specialty Goods

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 Requirements | Base level 6

## Description

The **Specialty Goods** is a Building you can place in the game. It distributes and sells rare and magical Items. It is one of five Market Buildings and generates purple coins.
Houses must be connected to the Specialty Goods by pathway. A fully upgraded level ten house wants 8 points in Magical Supplies, and 6 points of Luxury.

## Inventory Items

Market Buildings do not stock items like production buildings. They have a list of items they will receive to sell to the houses. This is what the Specialty Goods store will receive as stock.

## Cost

* 40 Stone Bricks
* 40 Reinforced Plank

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Specialty Goods "
* Find a flat 3x3 area
* Left click to build
General Store

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Requirements | Base level 3

The **General Store** is a building that automatically distributes and sells **Hardware** and **Clothing** to nearby houses. It is one of five Market Buildings.

Houses must be connected to the General Store by pathway. A fully upgraded level ten house wants 4 points in Hardware, and 3 in Clothing.

## Inventory Items

Market buildings do not stock items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the General Store will purchase.

The buildings that provide goods for the General Store are the Stone Mason (Stone Brick), Lumber Mill (Planks), Forge (Iron Plate, Nail) and Machine Shop (Gear, Iron Wheel) for **Hardware**, Pasture (Wool, Leather), and Tailor (Shirt, Cloak, Warm Coat, Shoe) for **Clothing**, and Workshop (Wood Wheel, Cloth, Reinforced Planks, Wood Axe, Pickaxe) for both **Hardware** and **Clothing**. Items sold here give Red Coins.

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "General Store"
* Find a flat 3x3 area
* Left click to build
Mage Tower

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Mage Tower** is a building that creates books in order to gain magical and elemental reseach points, similar to the Laboratory. Unlike other buildings that take in Mana and Elemental Crytals here they are consumed by the recipies that use them so no recharging is required or possible. This building has a maximum number of 5 workers, and Blue Coin boosters.

## Recipes

* For Spellbooks, Fire is Strength, Water is Cure, Earth is Protection, and Air is Stamina.
* Each book provides 1 Reseach Point at level 1, 10 at level 2, and 50 at level 3.

The buildings that provide goods for the Mage Tower are the (Element) Temple (Fire, Water, Earth, and Air Crystals), Enchanter (Spellbooks, Magic Robe, Ward), Mana Forge (Mana Crystal), Tailor (Cloak), Workshop (Book), and Elemental Refinery (All ethers).

All goods from this building go to the School.
Pear Jam

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Pear Jam** is a gourmet food that can be crafted in a Kitchen with 4 Pears, 1 Sugar, and 1 Fuel.

 Happiness Duration: | 120s (2m)

## Trivia

* This is one of the 3 items that replaced the old "Jam" item in [version]
* Alongside Juices, this is one of the 2 types of pallet swapped foods (since all the values are equal between it, apple, and berry jam)
Airship Dock

Quick Access Shortcut (default) | E - R - X

The **Airship Dock** is a storage building.

## Description

The airship dock is a building you can place in the game. It provides a place to store Items. As the name might imply, the airship dock is intended to be used by airships: while airships can normally transfer items to and from buildings at a rate of 2 per tick, they can instead transfer items to and from airship docks at a rate of 25 per tick.

Airship docks have 4 slots with a maximum capacity of 100 each, for a total capacity of 400. Unlike barns and similar buildings, items in Airship Docks are not part of the shared inventory and will not be available for building and upgrade purposes.

## How to build

* Open the Build Menu (B)
* Select "Building"
* Select "Airship Dock"
* Find a flat 1x1 area
* Left click to build
Dragon Punch

## Description

**Dragon Punch** is a gourmet food that can be supplied to houses to generate 20 Yellow Coins and 2 Happiness.

## Trivia

* This is the only juice item that doesn't have "Juice" in its name
* This is the only juice item that doesn't require 2 of its base fruit to craft
* This is the most valuable juice item, being priced at 20 Yellow Coins instead of 6
* This is the only juice item that isn't a pallet swap due to having unique coin, experience, and happiness values.
Pusher

**Pushers** are used to force an item to go in one specific direction, regardless of the direction the conveyor belt is facing. Simply select the pusher from the Logistics section and place the pusher on an empty space of land, or place it directly on a current existing conveyor. They have the **Filter** selection, allowing to select which items to push in specific, or you can just leave it blank to attempt to push all items the pusher encounters. If there is no space available in front of the pusher, say the line is full, the item on the conveyor belt will follow the direction of the conveyor belt underneath. Even if the pusher has a filter on, the item that is supposed to be "pushed" off of the belt will continue down the rest of the line.

Practical uses for pushers are as follows;

* Setting up a storage unit along one conveyor belt line
* Creating an overflow system
* Pushing certain items off of a conveyor belt, allowing for multiple items on a single belt line.
Pasture

**Pastures** are buildings that produce various animal products. Its is a very early building that remains useful even into the late game. When placed adjacent to a water tile it will draw in a small amount of water per tick, indicated by the building preview turning blue. Unlike some other buildings production of recipes won't halt if the internal storage of fertilizer is full. The pasture is upgradable 4 times, omnistones notwithstanding. This building has a maximum number of 5 workers, and Yellow Coin and Earth Boosters.

## Recipes

Fertilizer can be used by Farms to increase yeild, or as 1 unit of fuel. Buldings that require fuel are the Forge, Magic Forge, Kitchen, Medicine Hut, Steam Genorator, and Steam Locomotive.

The buildings that provide goods for the Pasture are the Food Mill (Animal Feed), and Well, Water Pump, or Water Shrine (water).

Goods from the Pasture go to the Food Market (Egg, Raw Chicken, Beef, Milk), Kitchen (Egg, Raw Chicken, Beef, Milk) Farm (Fertilizer), Tailor (Wool, Leather), Workshop (Wool, Leather), Enchanter (Wool, Leather) and General Store (Wool, Leather). Milk may be transported by fluid pipe. Fertilizer must go into storage to be useable in building.
Road

## Description

The Road is a transportation Block you can place in the game. It increases movement speed of Workers from one location to another.

Base Terrain: 3.0 Blocks /Second
 Caravan

## Costs

* 2 Gold Coins
* 1 Stone Bricks

## How to Build

* Select Build Menu (B)
* Select Paths
* Select **Road**
* Click a 1x1 area, or Drag from one area to the next to draw a path.
Item Transport

This page is a guide for users on all the options for item transport. This article excludes "energy" transports for things like steam and mana.

## Manual Transport

Manual transport are where there is a pickup and delivery. An object picks up from one place only to drop off else where.

### Worker

Workers are the slowest and most basic of all transporting between buildings. They carry one item at a time and require a clear path between buildings/storage facilities. They prefer to use roads/paths when available but will walk on normal terrain.

### Wagon

Wagons are the second tier of transport requiring materials to build. 1 cart = 1 person population. The cart can carry up to four of one item type but require a road/path to get between locations.

### Caravan

Caravan is the third tier of transports. Like carts they require materials to build but only take 1 person from your population. Caravans can carry up to 4 different items with a max of 8 per item.

### Raft

Rafts are the tier 1 transport across water. Rafts can carry up to 5 of a single item type. Since they are a water transport, they can only pickup and deliver to and from places on the water.

### Boat

Boats are the second tier of water transport. They have double the capacity as rafts with 10 slots for a single item. In additional to more capacity boats also are significantly faster than rafts.

### Cargo Ship

Cargo ships are the third tier of water transport with the most capacity and fastest speed. Cargo ships can carry up to 60 items for four different item types. Cargo ships require iron components to build so won't be available until later in a players game.

## Continuous Transport Options

Automated transport covers transports that have "tracks". They continually pick up and drop off items based on their length.

### Chute

Chutes are available early game. The cost of building a chute is 1 plank and they can be built as you place them. Chutes are limited to items that "roll" (ore, stone, logs) and only work on flat or downhill surfaces.

### Fluid Pipe

Fluid Pipes are used for transporting liquids. Unlike chutes, they must be pre-constructed in a Lumber Mill prior to placement. Fluid pipes can be placed underground (shortcut "g" key to see underground layers) and connected between fluid connectors. Unlike chutes they are not affected by gravity therefore they can go uphill with ease Green fluid connectors (circles visible in underground view) designate places liquids can be sent to or taken from. Gray fluid connectors are on buildings that don't manage fluids. **To be added list of fluid items**.

### Conveyor Belts

Conveyor belts can be used for transporting all items. There are three types of conveyor belt wood, cloth, and metal, with wood being the slowest and metal the fastest. Like pipes conveyor belts must be preconstructed prior to placement. Conveyor belts have the added benefit of allowing logic enhancements.

\*For the sake of clarity, this article does not cover "energy" pipes such as steam and mana as those are energy sources not strictly "items"
Food Market

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Requirements | Base level 2

The **Food Market** is a building that automatically distributes and sells **Basic Food** to nearby houses. It is one of five Market Buildings.

Houses must be connected to the Food Market by pathway. A fully upgraded level ten house wants 6 points in Basic Food.

## Inventory Items

Market buildings do not stock items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the Food Market will purchase.

The buildings that provide goods for the Food Market are the Farm (Grain, Herb, Sugar, Berry, Carrot, Potato, Tomato, and Cactus Fruit), Forrester (Apple, Pear, Dragonfruit), Pasture (Milk, Eggs, Chicken, Beef), Kitchen (Cooked Fish, Cooked Chicken, Cooked Beef, Bread, Apple Juice, Pear Juice, Berry Juice, Butter, and Cheese), Fishery (Fish), and Food Mill (Flour). All of these are **Basic Food**. Items sold here give Yellow Coins.

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Food Market" (M)
* Find a flat 3x3 area
* Left click to build
Experience Points

**Experience Points** are a mechanic that determine the level of a house, which in turn determines the maximum population of a town.

Every sellable item has an experience value (listed on their page), and when a house reaches the required amount of experience, it will level up; increasing the maximum population and visually changing the house.

A houses' maximum level is 10. Each level increases population and increases the maximum happiness.

When maxed, the XP bar will read "Max" and supplied items will no longer grant experience.

Max consumption and accepted goods can be found on the house page.

## Experience Requirements

* Level 1: Place the house
* Level 2: 20
* Level 3: 100 (120 total)
* Level 4: 350 (470 total)
* Level 5: 800 (1,270 total)
* Level 6: 1,500 (2770 total)
* Level 7: 2,500 (5270 total)
* Level 8: 5,000 (10,270 total)
* Level 9: 10,000 (20,270 total)
* Level 10: 20,000 (40,270 total)

## Maximum Happiness

* Level 1: **7**
* Level 2: **10**
* Level 3: **13**
* Level 4: **17**
* Level 5: **21**
* Level 6: **26**
* Level 7: **31**
* Level 8: **37**
* Level 9: **43**
* Level 10: **52**

## Population Given

* Level 1: **2**
* Level 2: **3**
* Level 3: **4**
* Level 4: **5**
* Level 5: **6**
* Level 6: **7**
* Level 7: **8**
* Level 8: **9**
* Level 9: **10**
* Level 10: **12**

## Version History

* Introduced in the Happiness & Goals Overhaul update