Party Mode

**Party Mode** is a game mode that is unlocked after completion of Story Mode.

In Party Mode, a character is selected to clear 49 floors with the party and power ups gathered during the run. Every six floors there is a boss and in the last floor there is the nineth and final boss. Once a floor is cleared, there is a choice between three doors to receive a power up or invite a new character to the party. Selecting a door containing a character or power up previously collected will level them the character.

Party Mode is initially locked, however it allows the option to unlock by selecting the first three characters in order of appearance in the Story Mode timeline, which are , to allow players who have played in the past or lost their save progress directly to Party Mode.

## Characters

Main Article: Party Mode Character List

There are a total of 25 playable characters, with each one with their unique attack skills. The player starts with only Cheese unlocked, that's obligatory the character to play the first run, just like the story mode. In a normal Party Mode run, a player would have three teammates (controlled by AI) to assist the player with the floors and they do not take damage.

### Unlocking New Characters

To unlock new characters, they have to be found during the run and them to join the party. Once back to the HUB, it's possible to use coins  gathered during the run to unlock the ones found. Each time a characters is unlocked, the price for the next one will increase in 10 gold. The only exceptions are Dr. Morry  and Feliz , which the player needs to finish the final boss on floor 49 with fully evolved (level 7) Dr. Morry and Feliz in the party, in order to get their memory cards and unlock them as playable.

It is possible to have a total of 5 characters in a party during a run, by having a door leading to a new character while inviting the fourth character to the party.

### Level up

Characters in the party has 6 levels and one extra evolved level.

* In order to level up a character, the player needs to find and use a door with a sign of the characters head  and clear the next floor.
* Leveling up will increases the character's damage output by raising ATK or increasing the size or number or projectiles from their attack skill.
* After unlocking the character in the HUB, it's possible to spend extra 400 gold to raise the initial level of that character by one. That means at the start of the game or when getting certain character into the party, they would start at level two.

### Evolving

Evolving allows a character to have 50% more damage, other additional benefits, and is an extra level up to Level 7.

* Once the requirements are met, the next character door would have a high chance to have an evolve border, which is marked with a yellow border .
* Once evolved, there is an increased buff on the character's skill, normally the ATK is increased by 50%, together with some other effects specific on some characters.

## Power Ups

Main Article: Party Mode Power Ups

Power Ups are found during the run to strengthen your characters with there being five Power Up slots. Every floor will let you select three doors to which will lead to a character or a power up. Getting a power up that a player already possesses, will level up that power up to a max levels of five. Some power ups are requirements in order for the characters to evolve to level (7). Some of the power ups affects all characters, but some power ups only apply to certain characters.

## Floors

Main Article: Party Mode Floors

* The entire run in **Party Mode** has 49 floors, counting the boss floors and chambers with reward after the boss.
* Each floor will have waves of enemies that the player must defeat in order to advance to the next floor.
* Each 6 floors are part of an area, with a boss for that area at the last floor. The areas are the same of the Story Mode.
* Odd number floors (3, 5, 7, 9...) will reward the player with 3 options of Power Ups chosen before entering the floor. If there are very few Power Ups options to show left, those floors may start showing Characters as well.
* Even number floors (2, 4, 8, 10...) will reward the player with 3 options of Characters chosen before entering on the floor. If there are very few Characters options to show left, those floors may start showing Power Ups as well.
* If there are very few Power Ups and Characters options to show left, the floors may start showing chest  containing a random number between 20 and 60 of coins  or a HP heal cross  as an option for floor reward as well. Those HP heal crosses will be already spawned at the floor's end since the player enters it, meaning the player can use it to cure before finishing the enemies.
* The boss floors (6, 12, 18, 24...) will always reward the player with a chest  containing a random number between 20 and 60 of coins .
* The first floor reward will always be an extra level for the character you started the run.

## Doors

At the north of each floor, there will be different doors that lead to the next floor. Normal doors are the most common doors to appear, but sometimes one will be replaced by a time trial door, and before each 6th floor (and before the last one), a single boss door will appear instead.

#### Normal doors

Normal doors are the most common one. They come in a group of as three and sometimes in a group of two close to the end of the run on the last 2 areas. They give the player a choice between three power ups or three characters, normally rotating between characters options on one floor and power ups on the next floor. They have a sign on top showing what will be the next floor's reward. They are the main tool to build the player's party and power up build. Some times those doors are replaced by the time trial doors.

#### Survival doors

Survival doors are rare but certain to show a few times on a run. They replace one of the 3 normal doors and give the opportunity for the player to get two rewards on a single floor (normally a character and a power up). They are required in order for the player to max out everything by the end of the run, as there are not enough floors for leveling up every character and power ups to the max. Choosing this door will lead the player to a floor with a timer which will spawn monsters until it reaches zero. Survival floors have longer durations the furthest into the run the player is, starting at around 40 seconds on the first floors up to around 1 min and 40 seconds on the last floors. There is 30% chance of a Survival door to appear on each floor, excluding the floors 1, the floor right before a boss floor and the boss floor itself.

#### Chamber doors

Chamber doors will appear after a boss fight and when there's no characters nor power ups available anymore to upgrade during a run. Going through them will lead to a small chamber with a chest  containing a random number of coins  between 20 and 60, or a HP heal cross  which heals 40% of the character's HP, depending on the sign on top of it. The chambers count as floors, so they can be used to arrive faster to the next floors, but keep in mind that it will mean one less opportunity to get a power up or a character.

#### Boss doors

Boss doors will always appear on floor 5, 11, 17, 23, 29, 35, 41, 47 and 48 - before every 6 floors and before the last floor (49). They tell the next floor will be the boss for that area. Some of the times, those doors will require a key that will be jumping by the door. Having the free version of the game will require the player to watch an ad to get the boss door key and be able to move forward on the run. Internet connection is required for the free version, otherwise the player will not be able to get to the boss and next floors.

## Loot Drops

When an enemy die, it has a chance of dropping a heart or coins (1 or 2). Moving close to them will collect them.

#### Hearts

Collecting a heart will instantly heal a portion of your character's health. It is only possible to raise the chance of dropping a heart having Momo  in your party. Raising Momo's weapon Carrot level will increase the chance of dropping a heart with each enemy defeat. Bosses can drop hearts when killed, but that is very rare to happen even with Carrot fully evolved.

#### Coins

Collecting a coin will add 1 to the coin counter, which will be added to the total gold after the run ends. You don't need to defeat the final boss to gather the coins. It's possible to raise the chance of dropping coins with the power up Increase Gold Drop  collected during the run or the permanent power up from the HUB. Stronger enemies will always drop 2 coins, but not bosses. For bosses, after it is defeated, it is possible to open the chest  by the door to receive many coins as a reward (depends on which boss).

## Bosses and Enemies

Main Article: Party Mode Floors

All enemies and some more will appear in **Party Mode**. Each 6 floors, the environment will change and the enemies as well, with a complete change of enemies every 12 floors.

### Bosses

Each 6 floors on **Party Mode** will feature a boss for that area.

Floor 6 - Old EntFloor 12 - Skeleton KnightFloor 18 - Giant CentipedeFloor 24 - Undead PharaohFloor 30 - Giant Eye-StoneFloor 36 - Giant ToadFloor 42 - Forgotten ChildrenFloor 48 - Evil Dr. MorryFloor 49 - Final Boss
* The bosses eventually will spawn other enemies to aid them. Once the boss is defeated, the enemies will be automatically killed as well, leading some to possibly drop coins  or hearts .
* The player will be rewarded with a chest  containing a random number of coins  between 20 and 60 after the boss is defeated.
* There will be 3 normal doors to chose: One with another chest of coins , a healing cross  that heals 40% of the players health or a new power up. If all power ups are already maxed up, there will be a character instead. The health or chest room counts as a floor.
* Bosses can drop coins or hearts when defeated, however it's very unlikely for the low chance of drop.