Brahma Saiqa

**Brahma Saiqa** (ブラフマ・サイカ, *Burafuma Saika*) is of a rare breed known to very few around the world. Born to a family of royalty he lived his privileged life giving back to those with less and reforming the lives of all he came across. He is man responsible for one of the first examples of democracy within Petrico, and also one of the original members in the alliance that formed between the neighboring nations of the aforementioned country. Having lived for nearly half a millennium this demi-god has learned his fair share of powerful magic, specializing in the skills used by his father, Susannoo, as well as the Petrico legendary Shichi Beasts. Having come out of his seclusion from the island off of his native homeland, Brahma has resurfaced to take on the role as a mage within the legendary branch Koma Inu to serve its new master and put his skills to great use in helping those around him.

## Appearance

**Human FormHuman Form | Hybrid FormHybrid Form**

His eyes are golden like the color of leaves in autumn; they glint in the sunlight and harsh lights of inside. They are deep set and almond-shaped, given personality by the well shaped eyebrows that move on satin skin. They are sometimes obscured by the navy strands of long hair that flow freely atop his head. In his natural form he has two short curved horns that poke through his navy locks, but in his human form he keeps the stubs of where they once were hidden under a turban. His lips are pale and thin and his nose slender and rounded. A prominent jaw curved gracefully around and the strength of his neck showed in the twining cords of muscle that shaped his entire body; strong arms, bold thighs and calves, a firm chest and abdomen.

## Personality

Brahma is seen as a man of many characters and talents, but when it comes down to it he can be described fairly accurate as a humble leader who's kindness, reliability, and charisma make him a person with whom you find yourself drawn to. Having spent a good deal of his life in the comforts and responsibilities of a kingdom he developed into a charismatic man who can talk to any crowd and command the room with the way he eloquently strings his words together. Though he has a tendency to speak in drawn out soliloquies that bring to light experiences of his past as fables of a mysterious character, when it came down to his job as the leader of his nation he tended to come across as a bit cautious, self-controlled, and fair-minded. He was prized on his ability to be practical and often discern what systems and structures would best meet other people’s needs. Though he generally is motivated by a desire to be reliable and to avoid trouble at all costs, he understands that sometimes drastic actions must be taken for the betterment of his kingdom, and now his branch. Now his low level of self-serving ambition and the ability to keep things in perspective has served him well in executing actions given to him by the branch master, aiming to both please his master and his fellow branch mates and keep the pride of Koma Inu alive. Indeed, he is incredibly ambitious— but his ambition is first and foremost for the branch, not himself.

Over his time on Firdaus he has learned how to listen and admit that even with his vast knowledge, he still doesn't know all the answers. So he does his best to exhibit the attitude that he can learn from anyone at any time. His pride doesn’t get in the way of gathering the information he needs to achieve the best results; and even though he is comfortable in his skills, he does not hesitate to ask for help when he believes it is warranted. He has a great sense of humility about his own sense of skills and abilities, and despite what may objectively be ‘extraordinary’ achievements, he loathes to attribute them to some extraordinary competency on his part. He instead tries to give credit where credit is due. He is self-confident and mature enough to know that the branch’s success will get them recognition they deserve. In bad times, Brahma take responsibility for what’s gone wrong. In good times, he generously pass around the praise to all those who have helped him along the way to success. Though this can sometimes lead him to shoulder burdens that he didn't create, he is able to maintain his composure during times of stress and show that his gentle smile is a sign of hope and assurance of their eventual success in any endeavor they take on.

## History

### God's Gift

Long ago, when the nation of Petrico was still known as a prosperous monarchy, there was a king and his wife who were facing difficult troubles in producing an heir to the throne. Now this wasn't to say that the queen was of infertile soil, no; in fact she had given birth to a total of three daughters in her lifetime that were as beautiful as the sun is bright. But this displeased the king, for he looked down upon woman as lesser folk and would only allow a sun to take his spot as ruler of Petrico. He was a spiteful and arrogant man, bountiful in both his selfishness and his anger, and would do the unthinkable at the sight of his daughters in their mother's arms. Not wanting to share his wealth and his livelihood with so many mages of undesirable gender he would use his cunning ways to rob the infants of their life each time they were born. The first was killed in its sleep through means of suffocation, the second was poisoned through the food that the king had provided, and the third child was able to let live until it was at the age of 4 before the king had hired a mercenary to kill her while she was out with a caretaker in town. And each time the queen would loose her precious children, she would take their bodies out to the beach by the castle, casting them out to sea with a prayer to Susanoo to keep them safe on their passage to Yomi, guiding them in and preventing them from returning as vengeful spirits of Onryo. The queen would often come visit the shore during times of grief to pray to Susanoo to pass on her messages to her children, as well as voice her hopes and concerns about producing an male heir as she did not wish to burden him with more of her children lost to the waves of his sea.

Hearing her cries and pleas for a male heir, Susanoo appeared before her during twilight one night to meet with the queen who's wales had reached him. Feeling both pity for the woman who had given her daughters to him, he had decided that he would gift her with the son she needed so long as her body, and that of their son, would return to him upon their deaths. Knowing that the sheer power that Susanoo possessed as a god would be all but devastating to the queen's body if they were to copulate by traditional means, Susanoo and the queen used a rather unconventional method at the time to conceive, Eros Genesis. With both god and human magic combined a lavender sphere of light appeared between their hands, and within that sphere a small heart with a shimmering aura formed. As the little heart starts to beat, a body slowly constructed itself from around it. Once the body had fully formed, the lavender sphere burst open in a shimmering light to give way to the life that would soon go on to change the Kingdom of Petrico forever. Since the infant was the byproduct of the casters' combined genetic material, it is biologically the child of both the human queen and the god Susanoo, making him one of the few demi-gods to have ever graced the soil of Firdaus. With heavy thanks to the god that she loved, the queen vowed to uphold her promise to Susanoo in return for the baby that she knew she could keep. With Susanoo's protection and abilities, the queen was certain that her son would not fall to the king's selfish hand like that of her daughters.

With her son held tightly in her arms, the queen returned to the castle to present the boy to her husband, attributing it as a gift from the gods. A bit uncertain as to how it came about, and if the son was truly his, the king questioned this method of delivery and asked who the father was. Not wanting to face the king's rage, the queen lied and said that the gods simply sped up the process that was already starting in her womb from the love the two had shared a week's evening ago. She said that it was unquestionable the king's son, while sending out a silent prayer to the god who was the boy's father, apologizing for her lies to ensure their son's safety. Accepting the god's gift, the king took a liking to his son and announced to the whole kingdom that their heir has finally been found, and that the name Brahma Saiqa would be known throughout their kingdom as the best ruler Petrico will ever have to come. Though the hopes that the king had for his son would come to be true, the reasons as to why Brahma would come to be known as the best king Petrico has ever had were far different from what the king had expected.

## Magic Abilities

### God Soul: Susanoo

**Take Over: God Soul** (接収・神族テイク・オーバー・ゴッド・ソウル,Teiku Ōbā: *Goddo Sōru lit. Confiscation: Divine Being*), more simply referred to as **God Soul** (神族ゴッド・ソウル, *Goddo Sōru lit. Divine Being*) is a form of Take Over which enables Brahma to take upon the form of a God, a race of extremely rare and variable beings who exist in both Earth Land and Edolas and utilize their powers as if they were his own. In this case, the power of the god's was bestowed upon him by his father Susanoo, and so the means in which he has gained his power goes against the traditional means of the past. He had no need to defeat Susanoo or obtain a Divine Favor, because he is the genetic kin of the god and does not need an item to constantly regulates the energy output of the Take Over form as to prevent the transformation from overloading his Magic Origin and Magic Pathways within the body.

This particular form of Magic allows Brahma to relinquish his human form and take on the form of his demigod side. This forms allow him to completely change his appearances into that of Susanoo's kin, giving him control of the same abilities that his father has. In any case, when unleashing the mighty Take Over of God Soul, Brahma brings the Ki particles that are from the genetic side of his father out and superimposes them over his human body, solidifying them with magical manipulation and tuning his Magic Origin with that of his fathers, thus bringing his demigod form into existence. Transformations seem to take place by tearing Brahma's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. Because of the nature of God Soul, his god magic is linked to that of his father, and so he is able to pull about reserves from the realm of his father to help increase the power of his attacks and defenses. Though because he is only a demigod, the longevity of this form and connection to the heavens is not a long lived power. When using the spells granted to him by his father, they require a great deal of magical energy that takes a great deal of stamina to achieve. And bridging the gap between the two worlds of power is one that requires immense concentration from Brahma in order to get the suitable amount of power needed to pull them off. That is why Brahma will only reveal his true nature if he is up against a fierce opponent, and will generally stick to his other take overs to win a fight.

In this state Brahma is able to control the nature of time itself, giving him unparalleled abilities in reflexes and speed due to his ability to stop time. These abilities are similar to that of the Arc of Time users, though the skill and magical power needed to fully perform these spells is reserved for those of godly nature, setting apart this form from that of its kin magic. By altering the course of a set action through his spells, this allows for many different forms of combat related attacks that can often focus on any form of past, present, and future forms. It has been shown that this form of magic is able to affect various inanimate objects and few living objects such as trees, however it has been shown that any kind of attempted aging is only effected by those parts, meaning non-sentient and sentient beings are unaffected by the magic's alterations. It has also been seen that the magic has the power to even alter an entire area's time flow, allowing for a reversal of time, but using the user's own time line as a source of power, resulting in Brahma giving up part of his own age in order to change the course of time even for a few seconds. But due to his extended lifespan, this effect mainly happens by erasing memories of his younger ages, or taking off time from his future self. But as a demigod this effect is not as detrimental as it would be for the humans who use its derivative, and so Brahma rarely has hesitations about using it if the time calls for it. Though the use of time itself is powerful, when combined with the gifts that his God Soul brings about, this form is truly fearful. Taking on this form allows Brahma to use the legendary weapons of his father, namely the Yata Mirror and the Kusanagi Sword.

* **Kyokushin Vision** (極真ビジョン, *Gokushin Bijon*): Rather than a defined spell, this is actually a byproduct ability gained by his God Soul when they are facing a high level opponent and have a drastic rise in their circulating Ki. It has become a well known phenomenon among mages of different magics, though they find that this “time compression” moment is only fleeting during time in which their most powerful attack is about to collide with one of equal power from their opponent. For Arc of Time mages, however, this sense of slowed down time while in combat is something that can last for an upwards of thirty minutes when they begin to tap into their reserve power. Gaining the mark of their magic in both eyes, rather than just the left eye noted in Restore, Brahma is able to perceive motion at an accelerated rate of three times that of normal speed. That aside his body also displays signs of Tachypsychia, the altered perception of time many mages have experienced due to the over exertion of their body. So aside from perceiving everything in slow motion, Brahma experiences dilation of his bronchial passages to allow higher absorption of oxygen, as well as dilation of his pupils to allow more light to enter,and help in increased perception. It is common for Brahma to experience auditory sensitivity, allowing him to become acutely aware of his surroundings to reduce the chance of surprise attacks.
* **Restore** (レストア *Resutoa*): Perhaps one of the most useful spells in Brahma’s arsenal is the ability to restore an object back into the state it was before it took damage. This spell seems to be controlled through Brahma’s left eye, his iris taking on features of an indescribable pattern when he activates it. Once active any object that he focuses his line of sight on is immediately restored to its original condition, regardless of the massacre it has endured. This can be highly effective during combat, for even if the object has been decimated through even the power of molecular deconstruction, Brahma must simply focus his gaze on that point in space and selectively turn back the time to bring his object back into creation; albeit this takes a bit more magic to achieve due to the fact that the structure no longer has any molecular ties to its former state. Brahma will frequently use this on his “token object”, his Kusanagi Sword, to help restore any damage it might sustain during his attacks despite its highly durable metallic construct. An additional ability of this spell is the ability to restore Brahma’ own tissue back to its original state after injury; truly a sign of his prowess and expertise in this magic. This can be an extremely useful spell to help revert his body back to a time before a fatal injury, effectively saving his life. Ever since his adoption of this magic, Brahma has been practice this spell on his own body to reduce the amount of time it takes to cast it. Though small wounds and lacerations can take around 1-3 seconds to heal , a full body restore can take around ten seconds. Every day Brahma will spend these ten seconds restoring his body’s cells to their state one minute prior, using only a minuscule fraction of his magic to do so, but this practice has cut down his casting time in battle and has added 9.93 days on to his life thus far.
* **Recall** (想起, *Sōki*):A misleading name compared to that of its effects, this spell allows him to alter his body to be as fluid and agile as he was in his prime of life, while still retaining skill and knowledge from current age. Similar to that of Physiological Meliorism, Brahma will use his magic to reverse the flow of time on his skeletal system, organs, and other various physiological processes to bring them back to a state of peak condition; one that hasn’t been degraded by the process of aging. Now due to his regime, his musculature has actually grow in power over the ages, and so there is no need to reverse that effect, but when it comes to bone strength, synovial fluid production, ambient Ki integration rate, respiratory and cardiovascular output, Brahma will seemingly gain a boost in his abilities to return to the time when he indisputably held the title of the greatest swordsman. A notable increase in speed and reflexes is the most apparent effect of this spell, as his speed becomes close to reaching that of a Light Dragon Slayer's Drive; while his reflexes and agility seem almost unnatural in the way that he can effortlessly dodge incoming punches within fractions of a second. Due to the effects of this spell being solely cast on his own body, it has no ill effects of the continuum of battle, and the Ki used to transform these biological characteristics can be recovered in just thirty minutes due to the increase in Ki integration into his improved circulatory system. The effects of this spell can last an upwards of two to three hours, though when it is complete, Brahma will suffer a great deal of pain caused by the return of his body to its current performance parameters. Brahma has explained this pain as if a force was trying to rip his insides out through needle holes in his skin, and thus it will incapacitate him for an hour or so as his body recovers. Though it has yet to occur, should Brahma wage a fight that lasted longer than these three hours after casting this spell, he would surely die due to his incapacitation giving a wide opening for his opponent. It is because of this that Brahma uses the spell against only those he deems a serious threat if left unchallenged.
* **Flash Forward** (フラッシュ フォワード, *Furasshu Fowādo*): Brahma produces numerous copies of his token in the air that all represent "future possibilities" of his token’s path. The copies of the tokenss typically fan out in a vertical circular fashion, though with numerous copies it can sometimes appear as a wall of metal. By taking each dagger’s potential path and compressing that future, he directs them all towards his target, leaving them trapped in barrage of daggers that can have devastating results. Compressing the future path of the dagger onto itself creates a buildup of chronokinetic energy that alters the flow of time for the object, making its travel time potentially twenty times faster than that of the normal flow on Earthland. However, the Ki needed to attain that speed requires time to collect; giving a target enough time to erect a barrier. It is because of this that Brahma will simply sacrifice the enormous amount of speed and cast Flash Forward-2 or whatever number he deems fit to denote the multiplier of time speed compared to that of Earthland. Due to the nature of this spell, dodging the daggers by simple movement is nearly impossible for average mages, even to that of speed enhanced mages anything above Flash Forward-4 is near impossible. It is this fact that the target will need to exert the Ki necessary to block the daggers in a physical barrier; slowly draining them dependent on the number of daggers created. This spell can last anywhere between one to five minutes, which can put a heavy strain on a barrier due to the frequent concussive force placed on it by the daggers blow, allowing Brahma to break through and subdue his opponent. An enhancement of this spell can come once Brahma has entered a heightened state and tapped into his second origin, a spell he has called **Flash Forward Abyss** (フラッシュフォワード深淵, *Furasshufowādo Shin'en*), that is created by compressing the future many times over on his dagger that it disrupts the space-time continuum in that pocket and creates a pseudo backhole around his token. As of age forty he could only perform this spell on one dagger alone, creating a pseudo blackhole that spanned three feet in diameter. As of now his is able to replicate that effect to six different copies of his dagger, allowing him to use them as a shield to swallow up and offending attack, or as an assault weapon that will easily cut through a target’s defense by swallowing up any matter in its way. Brahma will typically send one pseudo orb forward first to clear a path for the following orbs, for once one of his tokens absorbs the amount of matter equal to its size it will vanish from existence.
* **Erase** (消します, *Keshimasu*): This spell is a modification of an object done via the principles of Flash Forward. Through the use of the ocular enhancement gained when casting his magic, Brahma is able to send an object that aligns with his gaze far into its future to lead it to its eventual demise. By sending an object far into its own future, it will play out its own life cycle in a matter of seconds; crumbling into dust upon completion of this devastating spell. Brahma has proven to himself that this principle is able to work on inorganic solid matter, as well as a selected sample of organic matter. This gives him the ability to combat a variety of elemental magic ranging from Green Magic to Metal Magic, and has even tested this theory on those whom use insects to fight and effectively left the pests in a pile of dust on the floor. This spell does not work on intangible substances, such as light or fire, due to its indefinite lifespan and so it does have its limitations. Brahma has also made a vow to himself to never use this spell on a human, for although it would take a great deal of magic, he would never want to rob someone of their life like that in such a slow and mentally painful way.

### Take Over: Shichi Soul

**Take Over Shichi Soul** (引き継ぐ：六魂 ,*Teiku Ōbā: Roku Sōru*): This special form of take over is one unique only to Brahma, but pulls on the same complexities of the general Take Over magic. The classification of the "Roku Soul" gets its name from the six beasts that stood as guardians over the six seas off the coast of Petrico. Back after Brahma had undergone his training in order to master his God Soul, he took on the challenge of claiming the Roku Beasts powers as his own, traveling through each sea to challenge the beast which stood as the protector of its realm. With each year he managed to track down the beast of the sea, conquering its power and persuading it to submit to his will. Through the passage of six years he managed to sail through all six seas and claim the title as the **Guardian of the Petrico Seas**.

This magic allows Brahma to, essentially, "take over" the power of the Roku Beasts and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying, or swimming. While not much is known about Take Over, it has been proven that it is extremely powerful, with multiple high-class mages knowing the magic and utilizing it in order to make a name for themselves. It allows the user to record and seal a monster's body part they have touched into their body, gaining the ability to subsequently transform their body into that of the creature; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. However, it can only draw out the power of beings that the user truly knows. Upon completing the full take over, Brahma now temporarily possesses the same abilities of the beasts he's contracted with, and as far as magic is concerned, he can use them freely in conjunction with his own. Brahma will gain physical traits of the soul that he chooses to embody, giving him features like claws, ears, wings, scales, or other prominent features of the original beast.

It must be noted that these abilities do not last forever, and function in congruent with the casters magical energy level and focus. This is due to the fact that mage must maintain a synchronized magical signature with the beast in order to maintain this state. Should the mage loose focus and disrupt the signatures frequencies, the abilities will be lost and the mage will revert back to normal. This can be extremely difficult with powerful beasts, as their magical signatures fluctuate greatly and require a very skilled mage to be able to synchronize with it for an extended period of time.

* Salama

**Innate Abilities**

* **Electromagnetism***(エレクトロマグネティスム Erekutoromagunetisumu)*: Through his extensive training in Lightning Magic, Brahma has been able to acquire a limited degree of skill in electromagnetic manipulation. By using electrical currents, he can generate a magnetic field and attract ferrous materials to her being to use to her advantage; like being able to create a make-shift shield out of scrap metal or walk on walls by attracting the iron particles in the ground to the electricity generated in her feet. This ability comes to be rather useful in combat when Brahma uses bladed weapons and wires, as he is able to throw and maneuver them without fear of them leaving his person. Although a weakness comes in the fact that those with skills such as Magnet Magic are able to overcome his electromagnetic pull; but she has been seen to stand toe to toe with someone who practices ferrokinesis. Another great use of this skill is the ability to send out electromagnetic pulses to disable electronic and technological devices. This proves useful in those who rely on machina limbs, or weapons that have an electrical/computer component.
* **Static Detection***(静的検出 Seiteki Kenshutsu)*: Brahma is able to detect all types of electricity: including electricity produced from living organisms, static, lightning, and electrical signals. A living being emits a constant, yet barely detectable wave of electricity through the air, allowing Brahma to passively located creatures while maneuvering through the field. This has proven useful in darkened areas where sight is not easily used, and Brahma can rely on this to locate his target or evade their movements. The greater an object is moving, the more electrical impulses are sent off in their body to tell their muscles to contract; this makes tracking a target easier than searching out a stationary one, as the moving target will release a greater electrical “cloud” to make them easier to see. This power can even extend to predicting movements during a battle, as the muscle emits an electrical signal right before it contracts. With quick enough reflexes, he is able to evade typical combat moves from that of mages, even going so far as to evading S Class combat attacks through the combination of his Static Detection and heightened reflexes. He is also able to do “active detection”, which is done by generating an electrical field and detecting any distortions within it. This gives him a clear image of the surrounding area that she can use to detect opponents or any other anomalies within an area of 35 feet. This comes across like a 3-D outline, giving Brahma the general shapes of masses, but not being able to draw out fine details. This is where the ability lacks, as it is useful in finding large objects, but should he try and use it to find a item smaller than 2 inches in diameter, like a trip wire for example, he will require a great deal of Ki to focus on such a small object, sending out multiple pulses of the electric field to better reflect off all objects in the area.
* **Lightning Immunity** (雷に対する免疫, *Kaminari Ni Taisuru Men'eki*): The basic innate ability of any mage who uses an electric based magic. In the most basic sense, it allows Brahma to have an immunity to any other form of lightning based attacks that are directed at him; and while this is an effective means of dealing with lightning, it isn't all powerful. Lightning of a higher-tier, such as that from Slayers and other Lost Magic's can still cause harm to him. In Brahma's case, given his immense amount of skill in his Lightning Magic, as well as the fact that his Red Lightning Magic is a tier above normal Lightning Magic, he is immune to the basic spells of lightning based Dragon Slayers as well as regular Lightning Magic mages. He is able to withstand the effects of said element without succumbing to the paralytic effects of such spells; and is even able to take a hit from naturally occurring lightning without any visible effects.
* **Electrokinesis** (エレクトルッキネシス, *Erekutorukkineshisu*): Electrokinesis is the psychic power to manipulate energies, electrical currents, and electrons. Brahma is able to conduct, generate and manipulate a form of energy resulting from the existence of charged particles (such as electrons or protons) which give him control over electric fields, electric charges, electric currents, electronics, and electromagnetism. His immense knowledge and practice over electricity from his magic has given her a great deal of control and power over the element of lightning and its derivatives. One of the numerous abilities his electrokinesis offers him is electrical absorption; the power to conduct and store electrical energy within his body. He can increase his store of electricity by draining electrical devices and machines, he can absorb ambient electrical energy like static in the air, and can manipulate the direction of his opponents lightning based attacks. When his power and focus have reached an optimal state, the electricity can also be manipulated in his target's nervous system, though its effects are typically minimal due to his distaste for such cheap and dishonorable tricks. Such effects can be disorienting the thought process, generating static cling in the hair, and giving massive headaches and slight paralysis. The electrokinesis within his own body is of a higher caliber and allows him to improve activity within his own nervous system to allow higher cognitive processing, a faster speech rate for spell incantations, and faster movements of his body.

**Spells:**

* **Luminous Cloak***(発光マント Hakkō Manto)*: Brahma coats himself in a shroud of lightning that increases the damage of his attacks, as well as greatly increases his speed. This is due to the increased synaptical transmission speed in the action potentials caused by the electrical current surrounding her body. His speed has been noted to increase six fold, giving the appearance that he is merely floating on the earth, for his feet only touch the ground for miliseconds before exploding into another powerful stride. When wearing this cloak the light given off by the lightning can help blind the enemy, making it extremely useful, especially in close combat. the photobleaching of the opponent can last for over 2 minutes depending on the exposure, and direct visual contact with the cloak for over 3 minutes can cause permanent retinal damage. Although those who have an affinity towards Light or Lightning Magic are immune to it's visual effects, as the Ki that flows through their body has altered the physiology of their rods and cones, making it possible to withstand such intense lumens. An added benefit of this form is the resistance to lightning based attacks, as they become integrated with the luminous cloak, reinforcing it's properties. The strength of a punch in this lightning clad form is able to easily break through brick, stone, and weaker metals; but given the output of Ki into the cloak, the power of a mages physical skill can be increased.
* **Lightning Body** (雷体化

### Weapon Magic

**Weapon Magic** ({{ruby|魔力諸物器財造形魔法|ウエポン・マジック

* **Hotei** (布袋): One of the Swords of the Shichi Fujukin, this blade is a uniquely colored full tang longsword is made from high grade AISI 5160 steel, giving it a tough, durable, and corrosive resistant profile. It has been carefully heat treated to give it the maximum toughness, while staying true to it's 'spring steel' name and allowing superior flexibility in the blade to be able to absorb impacts. The spring steel is also treated to withstand a high degree of heat, and can even withstand the temperatures of hellfire as evident by the use of the sword of another owner of the Petrico swords. It is shaped with a hira niku blade design, or apple seed geometry, to give the blade durability against heavy targets, while still maintaining its sharpness. The blade itself actually follows a rather unique design, appearing in a somewhat hourglass shape, making it appear rather broad. The blade is coated in a black tinted Kinesium overlay, though some of the coating was left in its normal red tint to add decoration to the blade's design. Because of the material used to construct Hotei the blade is able to take the kinetic energy transferred by the molecules and store it within the Kinesium molecules of the blade.

Although unnoticeable to the human eye, Brahma’s blade actually has a thicker coating of Kinesium at two points in his blade to better store the energy where it occurs most naturally. The first point of thickness rests at the vibrational node, located near the tip of the blade, because this is one of the fundamental flexural vibration zones within a sword that typically vibrates during a strike. The second is located near the hilt of the blade to absorb radiant percussive energy that would generally travel down the blade and cause a slight stinging of the hands. The unique hourglass shape actually helps funnel the energy to these two nodes to be dissipated when he strikes something. Because of this feature Brahma feels little to no sting when hitting rather tough substances. This feature can also serve as an offensive tool as well, as the kinetic energy stored within the blade can be expelled by sending a pulse of Ki with enough speed to separate the molecules within the coating and release the kinetic energy stored within. This feature is actually it’s greatest downfall, as this ability only relates to attacks with solid kinetic force, such as bullets, blades, physical hits, and other projectiles; this ability does not work with magical constructs. The blade is also able to withstand wear and tear by having the Kinesium molecules absorb Ki which is used to shift the molecules on the edge of the blade, allowing the sword to alter its shape to prevent dullness from problems such as abrasion, rolled edge, flatted edge, chipped edge, and corrosion.
As the blade comes down to be met with the hilt, the blades edge actually is fanned downwards to act as the cross guard, a feature that gives Brahma extra protection when completing his sturdy swings. The grip itself is not very ornate; the metal being wrapped in a black ray skin that has been treated to withstand varying temperatures and wear and tear. The grip flows down into a pointed pommel that can aid Brahma in knocking out his opponent or thrusting the point through an opening. At the top of the grip is probably the hilt's most unique feature, as a non-ferrous, silver shaded metal houses the lacrima that gives the sword it's power for changing size and sending out Ki pressure attacks. This silver metal is a nonconducting blend that helps stop a potential current from traveling through his blade and into Brahma's body, helping him overcome the adverse effects usually associated with carrying a lightning rod.

* **Size Adaptation**: This sword has the ability to change size, allowing him to easily carry the sword in a small sheath on his hip for quick draw. The sword has the same properties as it's parent sword, the Musica Sword, and requires little magic to alter its shape. Keeping it minimized it will hold it's blade size around six inches, with the total length being that of a single foot. It can alter its size in a matter of .5 seconds up to its normal blade length of forty three inches, but in double the time in can reach its maximum blade length of eighty three inches.

## Physical Abilities

**Godlike Magical Power**: From a young age Brahma had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. This Ki energy explodes in the form of a powerful pressure; causing an overwhelming force to be released from his body, and can cause a shockwave to crater the earth; infecting the ground around him to enable small chunks of rock to float upwards just by its presence. Because of his mastery over his techniques, Brahma has a natural control over the exertion of his large Ki, keeping it contained to the point where it is virtually impossible to detect him by normal means, though the constant effort can be taxing. This precise control over his Ki extends to his skillful manipulation of his magical energy and regulated output during the casting of his techniques, enabling him to control it to soaring heights that many other users could never imagine. His Ki storage allows him prolong usage of his Ki, and thus allow him to fight for as long as necessary. Through rigorous training and practice, Brahma has been able to hone his abilities so that his techniques are not very costly, and allow him to conserve his Ki for those he cannot seem to subdue through sheer tactics alone. It has been rumored that Brahma would be able to last days on his Ki if he were to fight a dangerous opponent; Brahma dismisses these claims, saying she has yet to fully test his reserves. With his large reserve of Ki, Brahma had a great deal of supply to practice his manipulation skills during his time on the earth. He has a acquired a large sense of freedom manipulating his Ki for offensive, defensive, and supportive purposes in any way that he wishes; although it still requires a great deal of concentration for him to harness ambient Ki during battle, and so Brahma is rather sparring when using his Ki for basic manipulation techniques. Though he will use his abilities to gather Ki from the environment during a battle, when the air has been saturated with the exertions of Ki from techniques used by adversaries. He has also been able to manipulate his own Ki reserves with great skill, allowing him to execute attacks without excess waste of his energy. In times of great mediation he is even able to manipulate his Ki to act as a catalyst or substitute substrate in various reactions in his body. This can greatly increase the output and efficiency of his cells, as his body is able to use a form of energy that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production.

* **Magical Aura***(魔力の霊気, Maryoku no Reiki)*:
* **Intimidating Aura**: Brahma has a means of exerting his Ki, whether it come from the natural release through his pores or through a forceful exertion, that great strikes fear into those who see it. Upon it's release the energy surges around the body and is exerted outwards in the form of an etherial aura, which holds considerable pressure surrounding it. Depending on the amount of Ki Braha uses in his aura release, it can be used to intimidate another individual, or as a pressure wave that can be used to push back weaker attacks. This aura that his Ki gives off is rather terrifying, which can cause his opponents to run away or literally get frozen in place by fear. The pressure of his Ki, and the subsequent intimidating effect on his opponent, is less effective on those who are of equal power in Ki, or have considerably strong willpower to overcome the fear in their hearts. Brahma's able to release an aura that blocks out all light from his form, only allowing for a devilish light from the eyes to form, giving off a gaze that seems to peer into the soul of those on the receiving end. This Ki even gives off a rippling scream due to the frequency it is emitted against the natural environment. The reaction of his aura's Ki with the environment can extend and cause his opponent to hallucinate and see the area as ominous, dark and foreboding, due to his aura's ability to blacken the light around them. Aside from a means of intimation to scare off the weak hearted, Brahma will also use it as a form of external pressure to make people freeze in place from the force of the Ki against their skin. He can shape and manipulate the force of aura against his target to whatever he wishes.

**Eternano Manipulation:**  From a young age Brahma had been somewhat of a protegee when it came to drawing in ambient eternano from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. He has the additional capabilities of absorbing eternano into his magical origin, as well as manipulating the eternano for offensive, defensive, and supportive purposes in any way that he wishes; although it still requires a great deal of concentration for him to harness ambient Ki, and so it isn't used in battle frequently. Generally, a magician has an easier time collecting this stray Ki in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. He has however, been able to manipulate his own Ki reserves with great skill, allowing him to execute attacks without excess waste of Ki. At the absolutely highest level, a master magician's eternano prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications.

* **Physiological Meliorism** (生理的な改善説, *Seiri-tekina Kaizen-setsu*) :Through the use of this magic a user is able to alter the efficiency of particular cells to allow for greater efficiency of a certain physiological process. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to effect all anatomical systems to improve a mages performance. This is done through the manipulation of their Ki, allowing their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of cell, as the body is able to use a form that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production.
	+ **Aldo Mena: Vigilant**- Adrenaline, also known as epinephrine a hormone secreted by the adrenal glands; especially in conditions of stress, increasing rates of blood circulation, breathing, and carbohydrate metabolism and preparing muscles for exertion. So once the mage is able to get control of the glands that secrete adrenaline Brahma may experience effects such as increased blood pressure allowing Brahma to react faster and become faster in general. As vasoconstriction occurs, Brahma may feel a bit stiffer afterwards using this.
	+ **Aldo Mena: Unleashed**- The manipulation of norepinephrine can be used to treat oneself and give Brahma\_ on final push if Brahma is extremely wounded or fatigued. Once Brahma seems like he/she is about to faint or lose a fight due to fatigue the norepinephrine can kick in to increase blood pressure. As norepinephrine is referred to as a "stress" hormone, using an excess amount can lead to organs being worn down faster than usual.
	+ **Aldo Mena: Propogate**- Using Ki as a substitute, a Mage is able to disperse Ki through the epimysium of the skeletal muscles and cause massive depolarization of the muscle fibers which causes the body to utilize all myofibrils during contractions. This can give a Mage an extra 20% increase in brute force, but this comes with a cost. Because a Mage is overriding the body’s natural defense mechanism of not utilizing all muscle fibers, prolonged use of this spell can result in extreme tearing of the muscles and related torque injuries.
	+ **Aldo Mena: Nutriment**- but utilizing substrate substitution or Ki catalysis on the adrenal gland, a Mage is able to increase their levels of cortisol, a steroid hormone. One this spell is in effect, the body will begin gluconeogenesis, allowing the body to have an increased supply of "fuel". Although this can increase the output of muscles, but giving it the copious amounts of energy it needs, it is one of the more risky spells to use; as prolonged use can increase water loss, increase protein and bone degradation, and decrease immune and healing functions. So this spell is best used for a quick boost in power on a final hit.
	+ **Aldo Mena: Inspiration-** By increasing production of erythropoietin in the kidneys and liver, the body is signaled to begin erythropoiesis, or the creation of red blood cells. With physiological meliorism a mage is able to increase their erythropoietin levels to hypoxic condition, which is about 10,000 mU of the hormone per milliliter of blood. This increase red blood cell production by almost 1000 fold, giving the mage a greater capacity for gas exchange, allowing their muscles to perform aerobic respiration and prevent the build up of lactic acid, which causes soreness.
	+ **Aldo Mena: Vitality**- Activating this spell will increase metabolic rate, protein synthesis, bone growth and repair, and increase the body's sensitivity to hormones like adrenaline. The manipulation of these hormones, via substrate substitution or Ki catalysis, will increase protein, fat, and carbohydrate metabolism of the mage's body and improve how cells use energetic compounds.
	+ **Aldo Mena: Vigor**- Manipulating the hormone produced by adipose tissue, a mage is able to increase the concentration of Leptin going to the hypothalamus. Using this spell helps slow down appetite, speeds up lipolysis, and maintain energy homeostasis allowing a mage to fight without fatigue for a greater period of time, while still maintaining substantial enough energy to fight at peak performance.
	+ **Aldo Mena: Overhaul**- Concentrating their Ki on the anterior pituarity gland, a mage can stimulate release of Growth Hormone (GH) to stimulates growth, cell reproduction, and cell regeneration. This allows a mage to recover from injuries and minor wounds within a matter of seconds. The effects of this spell is only highly effective on superficial wounds, yet it can help with deep wounds by increasing the healing process exponentially related to the amount of Ki output.
	+ **Aldo Mena: Alleviate**- This is a two fold modification that helps with releasing greater concentrations of enkephalin, a pain suppressant. This is one of the more difficult spells to master if Brahma wishes to grant instant pain relief. This can be done as a localized spell, or a generalized spell. Brahma will modify their Ki to act as a substitute preproenkephalin, a signal peptide that will cause the cells to release proenkephalin. If wishing to use this a precaution, a user can stop this spell in the first stage and allow their body to naturally create enkephalin through the post-translational modification of proenkephalin. If wanting to grant instant pain relief, Brahma may enter the second stage and use their magic to catalyze the proteases used to cleave peptide bonds on proenkephalin and greatly reduce the time for the opioid peptide to take effect.

**Expert Hand-to-Hand Combatant**: While not as skilled in the art as he is with his weapons, his royal instructors did teach him proper techniques to be quite competent and deadly when unarmed. Brahma has repeatedly shown his prowess in agility and speed, and when coupled with his impressive strength, his punches are unexpected and bruise-forming. Additionally, he is quite inventive—coming up with creative attacks on the spot to launch against his enemies, finding ways to use the targets own body against them. He can also change the flow of his fighting style, making it an aggressive and straight forward attack style, to fluid and acrobatic motions while using pinpoint accuracy and lethal strikes. Brahma excels both in power, using strong and precise punches, such as power packed jabs or piercing uppercuts, to deal damaging blows to his opponents; but also puts a major emphasis on speed, agility, and ferocity by using head-height kicks, jumping and spinning kicks, and fast punching techniques by utilizing the whole upper body and waist rotation to maximize power, which increases impact force and damage. Once he catches an opponent in his combos, he keep them trapped by increasing the rate of his strikes in a seemingly unpredictable manner, not allowing his opponents a chance to block or counterattack. He has even taken in the techniques of sumo wrestlers, called Nekodamashi, to help disrupt the rhythm of defense for his opponent, creating opening for subsequent blows to land. Brahma movements are consistently changing in such as quick manner that even the most observant of opponents have trouble following and blocking his hits.

* **Capoeira**: Being a fast and versatile martial art, this style emphasizes using the lower body to kick, sweep and take down an opponent, while the upper body is used assist those movements and occasionally attack as well. The series of complex positions creates an uninterrupted flow, in order to strike, dodge and move without breaking motion, giving it the characteristics of unpredictability and versatility. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. This fighting strategy allows quick and unpredictable counterattacks, giving the mage with the fastest reflexes the upper hand.
* **Aiki-jūjutsu**: Like other forms of jujutsu, it emphasizes throwing techniques and joint manipulations to effectively subdue or injure an opponent. With his rather quick reflexes and movements, Brahma is able to blend his defensive and offensive strike to fluidly neutralize an attack's effectiveness and to use the force of the attacker's movement against him. Some of the art's striking methods employ the swinging of the outstretched arms to create power and to hit with the fists at deceptive angles, this can easily level an opponent by striking vital points. This way Brahma is free to use his knee to pin his opponent, while leaving his hands free to access weapons or to deal with the threat of other opponents. When combined with Capoeira, Brahma can be highly lethal when subduing an opponent by alternating between the swift kicks of Capoeira and the damaging blows done by Aiki-jujutsu.
* **Ki no Michi**  **(**木の道, *Ki no Michi lit. "The Way of the Tree"*) is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Brahma momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages *Ki*, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponent’s intentions and movements in order to effectively block.
	+ **God Cedar Cranial Descent** (神杉頭蓋降下, *Kamisugi Tōgai Kōka*): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponent’s thighs with their free hand. Using the opponent’s momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
	+ **Great Banyan Dance** (大きなガジュマルの踊り, *Ōkina Gajumaru no Dansu*): Beginning with an Ki pulse from a low-rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponent’s decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponent’s impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
	+ **Jaya Sri Maha Kick** (ジャヤスリマハキック, *Jayasurimahakikku*): Once the practitioner is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Brahma has to focus a great deal of Ki into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
	+ **Jōmon Sugi Thrust** (縄文杉の推力, *Jōmon Sugi no Suiryoku*): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
	+ **Chankiri Revenge** (チャンキリ復讐, *Chankiri Fukushū*): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers a swift punch forward to the chest, using a pulse of Ki to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
	+ **Kannimara Chord Cut** (カニマラコードカット, *Kanimara Kōdokatto*): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Brahma covers their hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
	+ **Tembusu Mania Blitz** (テンブスブリッツマニア, *Tenbusu Burittsumania*): This strike follows a downward push of the target's own strike by applying fierce pressure to the joints of the target's striking limb and causing it to lose its consecutive momentum. Afterwards, fighter had to stiff his body to its utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

**Spear/Staff Specialist**:

* **Torunku Ryū**: The offensive aspects of the style focus on conditioning Brahma on an instinctive basis to, when fighting with a pole weapon, always keep the opponent within a certain zone of attack to optimize offense while still retaining the ability to defend oneself. By keeping the opponent a comfortable distance away Brahma is able to focus more on offense. Taking advantage of the extended reach of the staff, Torunku-Ryu holds a distinct advantage over weapons with shorter reaches, besetting the enemy with a relentless flurry of vigorous assaults at range. In the interest of pressing the advantage, practitioners of this weapons form are able to close considerable distance in a short space of time relying on pure agility as long as the opponent is within 15 meters of their position. Because of the extended reach of the weapons used in this form Brahma is able to deliver attacks faster than the time it takes for an opponent to cast a spell, forcing the mage to attempt to physically dodge or block Brahma's strike. Thus, this weapons form is extremely effective in closing the distance and forcing a direct physical confrontation. A master of such art can fight fluidly with two polearms at once. The draw back to this form is that Brahma will not be able to fight quite as effectively in extreme close quarters, nor can the advantage be maintained if the opponent's weapon is sufficiently heavy or of similar length to Brahma's. Torunku Ryu is also excellent at defense and evasive maneuvers. The defensive aspects of the style rely on perception and awareness of surroundings. By using deceptively quick sweeping movements Brahma is able to divert force away from their body easily by simultaneously shifting into the least accessible position while also not confronting the force directly when necessary. This can work to defend Brahma even from extremely swift assaults. Brahma can easily alternate between offence and defense, as this form allows for fluid transition. In addition, Brahma is trained to whip the staff around their body so quickly, they are able to block multiple projectiles from several directions easily so long as none are fired from a blind spot. This form is less effective in close quarters or in tight, confined spaces with places to potentially catch the staff weapon and halt its movement. Adept skill in the style allows Brahma to fight on par with close range combat masters on equal terms, and mastery of the style allows Brahma the ability to fight on equal terms with nearly any opponent.
* **Bōjutsu**: The basis of bo technique comes from thrusting, swinging, and striking techniques that often resemble empty-hand movements, following the philosophy that the bō is merely an "extension of one’s limbs". Bōjutsu attacks are often avoided by agile footwork or jumps and returning strikes made at the enemy’s weak points. The bō is typically gripped in thirds, and when held horizontally in front, the right palm is facing away from the body and the left hand is facing the body, enabling the bō to rotate. The power is generated by the back hand pulling the bō, while the front hand is used for guidance. When striking, the wrist is twisted, as if turning the hand over when punching. Bō technique includes a wide variety of blocks, strikes, sweeps, and entrapments. The bō may even be used to sweep sand into an opponent’s eyes.
* **Sojutsu**: Sojutsu focuses on the various uses of the spear in combat, and is one of the principle stance and holding techniques for those who learn the spear. Generally speaking, there are many kinds of spears or, *Yari*, that a mage can use within combat, however, nearly all of them are used in the same way. Brahma holds the bottom of the shaft with one hand and uses the other one near the middle. With the spear held like this, Brahma can keep the weapon between himself and the opponent, giving him a great advantage, and can also move it out of the opponent's range and slash back at them easily.

**Grandmaster Swordsmanship:**  A world class swordsman, Brahma was once known throughout his kingdom for his inventive style and skill with a blade. He rather excels when it comes to using dual-weapons, even multiplying this classification to allow for more use of his Petrico blades. With the sword he has shown that he is incredibly skilled in the one handed grip, the style that comes with the use of multiple blades, but he does not lose a significant amount of power when compared to that of the traditional two handed grip. He is able to swing his weapons in an incredible fast manner, using his reflexes and speed to the fullest, moving fluidly and gracefully to block and strike down any enemy in his path. When coupled with his speed he is able to unleashed swift strikes, often attacking in such an aggressive manner that his opponent is unable to retaliate or deflect all of the powerful blows. His defenses when blocking seems unmatched as well, for his speed at manipulating his weapons has even been able to deflect bullets and projectile from an enemy target; something he has even practice doing in his free time with the use of an automatic firing gun equipped with rubber bullets. Utilizing evasion techniques, with effortless counterattacks, Brahma tends to use his speed to overwhelm the opponent and create an opening for himself. His power with a weapon is able to produce shockwaves from his strikes, giving him tremendous cutting power capable of effortlessly slicing through defenses while pushing enemies to their absolute limits. His attacks are typically that with a large, quick, sweeping movements, using his sword to cleave through opponents with every strike. In order to draw his enemies in to allow for the use of this power, he is noted to have a very unorthodox fighting stance with his blades at times. He will bend his knees and will separate his feet at a shoulder distance to make him a bit smaller and wider. He will keep a front face to the opponent, rather than the convention side face, making him appear to be a larger target to the enemy. However this opening stance is only meant to entice many enemies to rush in after seeing the broad target Brahma makes of himself. Due to the enhancements of his Ki in giving him unimaginable speed and reflexes, Brahma is easily able to switch from his front stance to a more orthodox stance in a matter of milliseconds, easily getting in a swift hit on his approaching enemy before he begins his execution. This taunting maneuver of his stance is more of a psychological attack, as it gets his opponent into a false sense of security, luring them into what could easily become a mass of lacerations from this renowned swordsman.

* **Master Iaijutsu**: One of the principle sword techniques Brahma has at his disposal, this technique is by far his most proficient. Iaijutsu is a combative sword-drawing art, but not necessarily an aggressive art, because iaijutsu is also a counterattack-oriented art. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy. This fits in well with Brahma's nature as she is never one to initiate attack without reason, and this art allows him to focus on counter attacks.
* **Jikishinkage-ryū**: This is mainly learned to teach a mage footwork and breathing. The footwork used in the Jikishinkage-ryū style and can be translated as *law, rule or method (for) transporting, conveying or carrying ('walking')*. It is stressed that both feet stay firmly planted on the ground at all times. The kiai consists not only of the shouting, like most martial arts, but of the proper way of inhaling and state of mind as well. Every kata has two distinct roles called uchidachi, the striking/attacking sword, and shidachi, the doing/receiving sword. Roughly, the swordsman draws a semicircle (upwards or downwards) with both their right hand (holding the sword), and their left hand (free). They finish the movement with his arms extended, the sword pointing upwards, and the free hand's index finger pointing downwards. They represent all the things in heaven and all the things in earth, and the practitioner in the center of everything. Another typical technique is both arms movement in which uchidachi raises with both arms and receives the subsequent uchikomi with the side of the blade. This results in thrusting the left arm forwards and turning both arms outwards to allow to absorb shidachi's cut which is in kiritsuki style like performed by a kaishakunin.
* **Hokushin Ittō-ryū**: Hokushin Ittō-ryū is a very intense dueling style, which focuses on simple and fast techniques where no unnecessary movements are made. Controlling the enemy’s center line with the Kiri-Otoshi and dominating him with extremely fast tsuki-waza are the signature techniques of this ryūha. The principles of this style are that a perfect technique should contain defense and offense in one action.
* **Air Slicer** *(エアスライサー Easuraisā)*: His power with a sword is on par with that of any branch master, and she can also put forth a great deal of power behind his strikes. An example of this is his power to swing his sword with such great force that it creates a concentrated air current that is capable of slicing through objects in his path; regardless of if the blade actually hits the target or not.
* **Shield Breaker** (シールドブレイカー, *Shīrudo Bureikā*): Shield Breaker is one of Brahma's most powerful sword attacks; when using it, Brahma charges eternano into his blade, then she unleashes a mighty overhead slash, which causes a decent-sized explosion of lightning upon impact. Brahma takes a bit of recoil from the explosion, but because it is his own magic, the effects are minimal.
* **Marvelous Combination** (マーベラスコンビネーション, *Māberasu Konbinēshon*): Marvelous Combination is a unique sword technique, as it consists of four different attacks chained together. The attacks simply change the motion trail of his sword, but swiftly moving the blade along with alternating wrist and pivot movements, it is extremely challenging to tell which angle the blade will be striking from. If the first hit connects, it is nearly impossible to escape the rest of the combo. This is a combination based on speed and misdirection, making it one of the most versatile moves for Brahma.
* **Kitsune Slash** (狐スラッシュ, *Kitsune Surasshu*): Kitsune Slash is a sword technique which is most notable for it's quick execution; almost as fast as the speed of lightning. When using it, Brahma quickly gathers his magical energy within his feet and leaps up, expelling the magical energy as a sort of boost, flying quickly upwards with his blade extended out horizontally beneath the enemy. Kitsune Slash is best used point blank if it's meant to be used as an attack, since there is a greater chance of hitting the target with the edge of the blade. Brahma can adjust his trajectory anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance.

**Intelligence**:

* **Tactical Abilities**:
* **Keen Observer**:

**Resounding Strength**: Perhaps his most astonishing physical attribute, aside from his speed, is the fact that Brahma possesses a truly monstrous level of strength; strength to such a degree that it was thought to require no less than 40 years to achieve such status without the use of mechanical enhancements. When coupled with his highly verbose skills in martial arts, he is able to generate hits with such force that it can fracture bones and even knock a person unconscious. This comes from his ability to suppress the inhibition signals that comes with using his muscles, enabling him to use a larger fraction of his muscles potential when lifting or hitting. When it comes to static lifting, he maxes out around 265 kilograms (585 lbs) with an overhead lift, earning him the current world record in lifting by a little over a kilogram. Though his muscles do not seem to be the most prominent in terms of size, Brahma is able to activate a greater portion of muscle fibers during his lifts and swings, giving him a greater output of force. His body has adjusted to such strain and helps prevent him from tearing these fibers during exercise, allowing him to outperform elite athletes without the fear of damaging his body. But what really sets him apart in terms of strength comes from the amount of force he is able to put behind a blow; something that dwarfs the most skilled of professional fighters. A professional boxer is able to put out 5,000 newtons of force at maximum with a punch, something that can immediate cause contusions for those who have not trained their body to withstand such force, but Brahma is able to up this output by around 40% due to his unique physiology, giving his punches around 7,000 newtons of force behind them when conditions are right and he is able to unleash his full strength. When it comes to kicks his body is able to generate ever greater force since there is more body mass behind it, being able to get a maximum output of 9,700 newtons, which is roughly equal to a ton of force. For comparison on his strength, a quick sharp blow of around 3,300 newtons of force has a 25 percent chance of cracking an average person’s rib; and around 4,000 newtons of force would be needed to crack a person’s femur, the strongest bone in the body. It is this comparison that makes the maximum output of Brahma’s strength truly frightful, as he could easily break bones with just a glancing blow of his fist. This strength also allows him to knock someone unconscious fairly easily, as with a punch, the shear forces from a strike can whip the head back will stress out neurons and cause the brain to shut down as a protective response. With a clean, moderate punch, Brahma is able to give the head enough spin to go from 0 to 43,000 rpm in just one second, which gives him a 25 percent chance of knocking someone unconscious. Should he have a clean punch using his maximum strength, a person would undoubtedly be knocked out for several minutes, and perhaps hours. It is this fearsome statistic that makes Brahma one of the most fearsome of mages.

**High Pain Tolerance and Heightened Sensation**: Brahma has shown excessively high pain tolerance, with markedly decreased endogenous concentrations of nociceptin (pain-activating neurotransmitter) and extraordinarily high levels of enkephalin and anandamide (natural biologically-occurring pain relievers), which both serve to decrease pain reception. Furthermore, their thalamus show super-threshold afferent and efferent innervation, especially to the eye, ear, nose, and somatosensors, thus increasing the ability of their central nervous system to receive and integrate external sensory stimuli. This increased perception time, in combination with their heighten impulse speed, has given them a reaction time of 0.047; a time twice that of the average human.

**Impressive Stamina and Endurance**: When studied his muscles were shown to express extensive and continual neovascularization and increased mitochondrial proliferation, accelerating both short-duration and long-duration muscular contraction by capillary perfusion and readily available creatine phosphate. This ideal physiology grants him greater stamina, allowing him to operate at peak capacity for several hours without fatigue or assistance from his Ki. This has been obtained through countless years of high intensity interval training at various altitudes and conditions to expose his body to various environments to help shape it into that of an elite athlete. This training has also greatly affected his heart in a way that the size of his left ventricle is far greater than that of an average human; greatly increasing his stroke volume and cardiac output, allowing for him to send more hemoglobin rich blood to transport oxygen to his muscles and increase his endurance. When functioning at high intensities, such as during his sparing session with his guards, this comes in great help as this endurance training has helped his body maximize the efficiency in both his aerobic and anaerobic metabolism. This means that his body has an efficient metabolic cycle that can prevent muscle depolarization and can help keep up with the production of lactic acid that causes post exercise fatigue. His body will be able to stand a high level of exertion, such as long distance running, for a total of 12 hours without the need for a break. Brahma thinks that he could potentially run for three days straight without feeling tired, with a speed of about 6.5 meters per second (14.5 mph), if he were to truly push his body to its limits without sleep. But is this endurance and stamina that allows him to outlast even the most conditioned of foes, and will prevent him from missing a step in combat due to physical or mental fatigue.

**Keen Body Regulation**: Brahma has been known to control his breathing and heart rate to that of an arctic free diver. Having been trained in assassination techniques are expected to be able to regulate his breathing and body temperate to withstand the potential problems that would arise in the environments that the special operations organization is named after. One trick that he has learned is the ability to induce the mammalian diving reflex, which happens when your face is submerged in cold water, outer blood vessels constrict, directing blood away from the extremities and towards the heart and brain. The heart rate slows, reducing the rate at which oxygen is pumped around the body. By controlling his muscle contractions and his mammalian diving reflex, he is even able to survive in cold environments for an extended period of time by directing blood flow to his core. With training, Brahma became an experienced breath-holders by being able to drop his heart rate by twice that of non-divers upon immersion in cold environments. He is now able to hold his breath for 11 minutes and 24 seconds in a stationary breath-holding competition, something that is also known as “static apnoea”. This also comes from the induced hyperventilation that allows him to perform a prolonged breath hold. This is because the brain monitors the amount of carbon dioxide in the blood to decide when to trigger the gasp reflex. Purging this carbon dioxide with rapid deep breathing increases how long you can go before the urge to gasp becomes irresistible. And his large lungs is a natural advantage, which can allow him to survive underwater, in toxic gas environments, or in high altitudes far longer than that of an untrained individual.

**Immense Durability**: His joints and bone structure have adapted to such strain he puts on his body, as the cells within his joints produce a higher amount of hyaluronic acid, lubricin, proteinases, and collagenases to increase the replacement of synovial fluid at an unimaginable rate. This helps cushion impacts on the skeleton, preventing Brahma from suffering severe damage during hits far greater than that of the layman; giving him the ability to outlast other opponents in his missions. His body has also undergone extreme ossification of his bones due to the weight pushed upon them from constant training, allowing his body to act as a physical shield against the force of his opponent punches and kicks. This enhanced structure makes him resistant to blunt force trauma and allows him to fight beings with superior strength without being instantly decimated. This increased density allows him to withstand 5,000 Newtons (1,125 lbs) of force, that of a professional boxer’s hardest punch, without breaking; or even withstand the kick of a professional kickboxer, clocking in at a max of 9,000 Newtons, with only heavy bruising. One of the surprising factors of his durability comes from his mental clarity. He is able to prevent the tensing of his muscles and joints during a fall or incoming blow; the flexibility helping to cushion the impact on the spinal column, joints, brain, and internal organs. This mental control allows him to walk away rather unscathed from being thrown into a wall, or falling from a few stories up with the extent of only a broken bone or two.

**Master Acrobatic Skills/Superb Flexibility**:

**Incredible Speed**:

## Additional Equipment

* **INDO Technology**: This comes in the form of a robalon gold colored plastic ring that serves as a means for Brahma to store his additional weapons that he can call upon without expending much magic, and without using up a lot of space to carry things around. This modified ring uses INDO Technology to store it's weapons, although as opposed to the limited single item storage of a typical INDO Tag, Brahma had it modified to be able to store one cubic ton worth of items, thus adding to the thickness of the ring to hold the technology required of it. With the biometric scanner placed on the four cardinal directions of the band, Brahma is able to send a pulse of Ki on a given sensor to bring forth one of his weapons. The unique Azimuth Code associated with his biometric data and magical signature ensures that, should his ring fall into the wrong hands, his weapons will not be able to be summoned. The unique plastic construct also prevents it from being taken via ferrokinesis, as well as prevents it from being damaged from high temperatures, sonic pulses, and electric discharges from Brahma that would result in the short circuiting of the item.
	+ **M.A.C.E Grenades** (メース 手榴弾, Mēsu Shuryūdan): These grenades are designed like a typical fragmentation grenade, being made up of cast iron exterior, a chemical fuse mechanism, and a reservoir of explosive material. These differ however in the release of the striker inside the grenade. Normally, the striker is held in place by the striker lever on top of the grenade, which is held in place by the safety pin. When the pin is removed, there is nothing holding the lever in position, which means there is nothing holding the spring-loaded striker up. The spring throws the striker down against the percussion cap. The impact ignites the cap, creating a small spark to ingnite material in the delay mechanism, which in turn while ignite the detonator and cause an explosion of material. The explosion mechanism works the same in these M.A.C.E Grenades, but the striker mechanism has been redesigned by Kaneko Innovations to be released through an electrically trigger pin stop that can be activate through the use of a biometric code registered in the grenade. This biometric system is also used in the INDO Technology he carries, and follows the same procedure for activation. Once a particular grenade is activated, pieces of metal from the outer casing fly outward at great speed, imbedding in anybody and anything within range. Depending on the type of grenade, it may contain additional serrated wire or metal pellets for fragmentation damage. Though there are a variety of grenades at his disposal, Brahma likes to keep about a dozen of each type that Kaneko Innovations has made in order to increase his versatility in battle and keep him up to date with the nature of battle that mages are evolving into.
	+ **Throwing Knives**: Held in the INDO ring on his right ring finger is a collection of magically treated throwing knives. Each knife is made from a single piece 420 stainless steel and measures 12-1/8-Inch overall in length. They have an ergonomically designed handle to maximize grip for throwing, as well as to help Brahma naturally grip the knife in the proper fashion for maximum accuracy and consistency in throwing. Though it is metal they have each been treated with Nullification Magic that gives them a twofold benefit. One being that their construct cannot be manipulated by any magical ability, as their ferrous construct is protected from the likes of ferrokinesis and telekinesis through the protective layer of nullification magic. The second is that it can pass through substances that derive their being from Ki; meaning the likes of barriers that do not incorporate natural substances into its construct are useless. This is not foolproof however, as a mage whose power surpasses that of the nullification spell will still be able to block or manipulate the knives as they please.
* **Cloak of Fudo Myoo**: This cloak is a family heirloom that was passed down to him by his father upon the control of his god soul during his time spent on the remote island. This cloak is a white polyblend elastique fabric that Brahma wears on him at all times. On the shoulder seams of the cloak is an embroidered symbol in gold of the karura flames and Sanskrit symbol that show its blessing by the deity for which it is named after. Fudo Myoo is a protective deity, that also goes by the name of Acala, who protects all by burning away all impediments and defilements, thus aiding his followers towards enlightenment. The symbol that appears on the embroidered symbol is hāṃ हां, conventionally transliterated kān (カーン), which is said to represent Acala. Susano had sought the help of the other diety to protect his son and to show Brahma that the gods were on his side in his actions because he was filled with the same blood as him. Acala saw great wisdom in the actions of Susano's son, and so he had enchanted the cloak with divine protection, to aid him in the defense of that which he held dear and to bring honor to the names of the gods. The guardian deities blessing allows Brahma to stop any sword, bullet, or attack that came his way as long as the cloak was there to shield him; and this allowed him to defend his family and father's honor to all reaches of the globe. From then on, the cape had been gifted to him during his training with his father so that they can be there to defend the god’s name and honor, should the need arise.

## Trivia

* His appearance is based off Susano from Akame Ga Kill, as well as Sinbad from the Magi series.
* He was intentionally made overpowered due to his status as a demi-god.
	+ The author also used his overpowered takeover collection as a place to put a good majority of the magic's that she has created.
* He will not be used in RPs unless put on restrictions.