Throne Room

**The Throne Room** is the final level of *BONEWORKS.* It is set in King Ford's castle as well as the Voidway.

## Progression

The level begins in the gardens of Fantasy Land, a large lawn in front of an unfinished, greybox castle. The King greets Ford from the top of the castle, telling him that he will inherit everything when he becomes the new King, and tells Ford to hurry. The large double doors leading to the interior of the castle are locked.

Climb up the castle walls - the blocks textured with stone are climbable, as is the various scaffolding. Once Ford makes it onto the wall, notice how the back half is still greyboxed. Locate a large red button and press it. This will cause the doors to unlock and a fanfare to play. Return to the doors and progress into the castle.

After several chambers, you will arrive at the titular throne room, where King Ford will engage you in combat. Defeating him is fairly simple, but you can also simply remove his crown to win. Once he is defeated, the Fords in the room will cheer and herald our Ford as the new king, asking him to lead them into the Void. Progressing through either of the side doors, you will come across an unfinished area of Fantasy Land, with abandoned offices.

One of these computers will activate a message from Alora, who simply holds up the Gammon USB and shakes her head. Find a battery and open the garage door to an elevator. This will take you to a large chamber with a massive sealed bulkhead. A developer manipulator will also be in a Puffin crate nearby. Retrieve it, and use it to remove the concrete barriers weighing it down. Then, use the manipulator to press the huge red button on the wall. This will loosen the hook attached to the bulkhead, which you can then slip out to make the bulkhead swing open.

Jump into the chasm - Ford's followers will too. If you want them intact, try to catch them with the manipulator as they fall. The area entered is the Voidway. It is here that a final battle will occur as the most powerful enemies in *BONEWORKS* appear en masse. Zombish, including Throwers, make up the bulk of the attack. Remember you can catch the Thrower's projectiles with the dev manipulator and launch them back. Crablet and Crablet+ are commonplace as well. You don't have to defeat all the enemies, but the Ford followers will.

After the battle, locate the Omniway nearby. Drive this down the lane illuminated by huge white lamps. This will eventually lead you to Chamber 02, a massive building. Once you get close enough, you'll notice a built-in ladder leading all the way to the distant top of the chamber. Get ready for a lot of climbing. Halfway up, you'll notice scaffolding. Stop here - at the end of the scaffolding bridge is a pair of gravity cups, which you may want to use. Be careful not to break the boards and fall all the way back! Progress to the top of the chamber, and enter the strange room for the ending cutscene. The credits will roll and you will return to the main menu.

## Enemies

King FordFord VariantZombishZombish ThrowerCrabletCrablet Plus

## Trivia

* The castle was left unfinished by Stress Level Zero when Ford initiated the lockdown. According to the murals, King Ford commanded the other Fords to construct his castle and the arena for his amusement.

## Gallery

The King.Entrance to The Throne room.A Super Zombish.The clone's journey.The clone becomes the King.The King's servants build the castle.A fight to the death.Clones worshiping the Clock.Murals depicting Ford, King Ford, and a Zombish Thrower with Crablet.Mural depicting the construction of the castle, the Arena battles between Fords, and Fords worshipping the System Clock.Mural depicting Ford exploring the Sewers, a nullbody T-posing, and a fusion of a null and Ford t-posing.