Custom Maps

Custom Maps are beatmaps added to the game that includes music curated by the Dance Dash community.

In order to create a Custom Map, you must download the Dance Dash Editor and create it through its interface.

# Mapping Guide

## Preparation

### Download beatmap editor

* Download the beatmap editor available on Steam

### Audio files

* Prepare audio files - ogg (preferred), wav, and mp3 supported

### Cover Image

* To make it easier to find in the list, a cover image is also required

## Importing Songs

### Create an album (skippable)

You can create an album to categorize your beatmap as you like, so that you can share it with your friends. (If you don't create an album, it will be saved in the default album)

Select album cover: support jpg, png format images. Recommended 300\*300 pixels

Edit album name: input your album name

Add songs: you can move other songs to this album

Create Album: Create Album: when you are sure all information is correct, click this button to create a new album

### Creating a song

Enter the create song page

Select album cover：support jpg, png format image. Recommended 300\*300 pixels

Selecting a song file：import the song you want to create.

game info: Fill in the basic information of the song (including the name of the song, the author of the song, the author of the score, and other basic information).

* Album: choose the path of the album to save this song to.
* BPM: fill in the BPM of the current song, the system will automatically detect the BPM value when you import the song for the first time, you can also use the BPM Generator below to manually detect the BPM value.
* Difficulty：select the difficulty of the current edit.
* Environment: This function is not yet available

Custom SE: You can customize the sound effects in the beatmap.

Create new song：After all the information is confirmed, click this button to start your creation!

(Avoid using special symbols in the song name and album name, otherwise the file may not be exported properly)

## Begin Editing

### Basic operation

Home

* End the current edit and return to the main screen

Save

* Save current progress

Export

* Export the beatmap of the currently edited song

Back to Song info

* Pause the current edit and return to the current song info screen. At this point, you can modify the song info, or you can reselect the difficulty you want to edit

How to move Timeline

* Move the timeline by sliding the mouse wheel by the distance you have now set the STEP value.

Adjust the offset

* When the audio doesn't match the beat, you can adjust the offset to make it match.
* You can determine if the music is in sync with the bar line with the aid of the waveform graph in the left hand area

Camera

* You can switch between pre-made different shots by clicking on the icon

Select note type

* Select the type of note you currently want to edit

play

* Click on the icon to play
* You can also play/pause by using the spacebar

* When you feel that the sound is too loud, you can adjust the slider to adjust the volume of the music and effects during playback.

### How to set the notes

set notes

Feet notes

Hand notes

* From the "Items" on the right, select the note type you want to edit and place it on the track node.
* Adjust the note's position by dragging.
* Move the mouse to the note and click the D key to delete the note

### Placing Slides

* When placing a slide, the next node you choose will connect with the previous one. On a single bar line, only two notes can connect in a straight line.
* To stop connecting, right-click or switch the note type settings.
* If you move the starting point of a slide, all subsequent nodes will move along with it.

### Other Important Points

* Hand notes can only be placed in the air, foot notes only at the bottom.
* In the main view, you can only place notes on the current bar.
* In the overhead view, you can create new foot notes on any displayed bar.
* Although new hand notes cannot be created in the overhead view, their position on the X and Y axes can be moved.

### Placing Obstacles

* Obstacles come in horizontal and vertical types.
* For vertical obstacles, click to set the starting and ending points. They cannot be on the same bar.
* Horizontal obstacles cannot have their length adjusted
* The current vertical obstacle will actually take up 3 squares in the game, so please leave enough space on the ground NOTE!

### Traps

* Traps can only be placed on the bottom grid
* Multiple traps can be placed in the same bar.

### Shortcut Functions

* Using copy, paste, etc., can help improve your editing efficiency.

### Check Your Beatmap

* Frequently check your beatmap by playing it, though it can be a tedious process.

## Advanced

### Common Step Configurations

Runningman

T-step

Charleston

Electro Shuffle

Shuffle Stomp

Crab Step

## Errors to Avoid

Reaching out too far will prevent you from hitting the note correctly.

Too much spacing between the left and right can prevent you from hitting the note correctly.

Leave enough space to ensure smooth evasion of obstacles.

Setting walls in the middle can confuse players, making it seem like a choice-based quiz game.

Don't place horizontal obstacles too low.

## Importing Beatmaps

1. Export your beat map in editor.
2. Open the exported beatmap folder, COPY the numbered folder inside it

3. Open the game folder (You can do it by right clicking the game in your library and choose Manage>Browse local files)

4.Put the numbered folder under **":\SteamLibrary\steamapps\common\Dance Dash\Dance Dash\_Data\StreamingAssets\NewDLC\CustomSongs"**