1.4.4.004

The **1.4.4.004** (or **1.4.4.4**) update added several new items, most notably Dyes and Water Fountains, along with many balance and boss changes.

## Additions

* Added Forbidden Circlet.
* Added Abyss Water Fountain, Astral Water Fountain, Sulphuric Water Fountain, and Sunken Water Fountain.
* Added Lion Heart, Relic of Deliverance, Tundra Flame Blossoms Staff, and Valkyrie Ray.
* Added Astral Blue Dye, Astral Orange Dye, Astral Swirl Dye, Ceaseless Dye, Defiled Flame Dye, Dragon Soul Dye, Elemental Dye, Endothermic Dye, Nightmare Dye, Reaver Dye, Shadowspec Dye, and Stratus Dye.
* Added Adrenaline Hair Dye, Rage Hair Dye, Stealth Hair Dye, and Wing Time Hair Dye.
* Added Joyful Heart.
* Added The Father and Tundra Flame Blossom buffs.
* Added Energy Shell Cooldown and Profaned Weakness debuffs.

## Changes

### Bosses

* Added the Reactive Damage Reduction system.
* Reduced anti-butcher trigger from 10% of boss health to 50% of boss health.
* Forced some boss drops to not appear outside the world bounds.

#### Astrum Deus

* Slightly separated the worms from each other.
* Now drops 80-150 / **100-180** Fallen Stars.

#### Brimstone Elemental

* Buffed passive damage reduction from 0% to 15%.
* Nerfed Brimling damage reduction from 20% to 15%.
* Now fires an arc of hellblasts rather than a random shotgun.

#### Calamitas

* Added a small delay to the charge attack in Revengeance Mode.

#### Duke Fishron

* Increased damage reduction in Revengeance Mode from 0% to 10%.

#### Golem

* Removed a status message when defeated.

#### Lunatic Cultist

* Increased damage reduction in Revengeance Mode from 5% to 10%.

#### Plantera

* Buffed damage reduction in Revengeance Mode from 0% to 15%.
* Buffed tentacles' damage reduction in Revengeance Mode from 0% to 10%.

#### Skeletron Prime

* Now gains 8 defense per limb alive in Revengeance Mode instead of 9999.
* In Revengeance Mode, if the head's health is reduced to 66%, all limbs are instantly killed and it moves to the next phase.

#### The Slime God

* Increased fire rates of the core’s mines in the final phase, but decreased the teleportation frequency.

#### Supreme Calamitas

* Slowed down Brimstone Monsters.
* Brimstone Gigablasts now explode on tile contact at all times.

#### Wall of Flesh

* Now triggers the "A bloody red inferno lingers in the night..." status message when defeated instead of Brimstone Elemental or Skeletron Prime.

### Enemies

* Nerfed Tier 3 Acid Eel health from 6,650 / **10,640** to 5,500 / **8,800**, damage from 160 / **272** to 120 / **204**, and damage reduction from 30% to 5%. Reduced max speed and acceleration for all tiers.
* Nerfed Tier 3 Flak Crab health from 7,500 / **12,000** to 7,000 / **11,200**.
* Nerfed Gamma Slime health from 6,410 / **10,256** to 5,915 / **9,464**, damage from 145 / **246** to 130 / **221**, and damage reduction from 25% to 15%.
* Nerfed Tier 3 Orthocera health from 5,700 / **14,820** to 4,500 / **7,200**, and damage from 180 / **432** to 160 / **272**. Nerfed Tier 2 health from 605 / **1,573** to 605 / **968**, and damage from 75 / **180** to 75 / **127**. Reduced max speed and acceleration for Tier 3.
* Nerfed Tier 2 Skyfin damage reduction from 10% to 5%. Nerfed Tier 3 health from 6,300 / **10,080** to 1,001 / **1,601**, damage from 175 / **297** to 150 / **255**, and damage reduction from 20% to 5%. Reduced max speed in all tiers.
* Nerfed Tier 3 Sulphurous Skater health from 6,600 / **10,560** to 5,000 / **8,000**, and damage from 140 / **238** to 100 / **170**. Reduced max speed in all tiers.
* Nerfed Tier 3 Trilobite health from 7,200 / **11,520** to 4,900 / **7,840**, and damage from 160 / **272** to 120 / **204**. Reduced max speed for Tier 3.
* Nerfed Tier 2 Water Leech damage from 100 / **170** to 80 / **136**. Nerfed Tier 3 damage from 172 / **292** to 120 / **204**.

### Recipes

* Barracuda Gun now uses 1 additional Life Alloy.
* Clock Gatlignum now uses 3 Life Alloys instead of 5 Hallowed Bars.
* Crystal Flare Staff now uses 3 Cores of Eleum, 8 Cryonic Bars, and a Frost Core instead of 3 Essences of Eleum and 15 Crystal Shards.
* Eye of Desolation no longer requires Souls of Fright.
* Increased Fantasy Talismans crafted per set from 100 to 150.
* Lazinator now uses 1 Soul of Fright, Might, and Sight.

### Renames

* Renamed Daedalus Emblem to Artemis Emblem.
* Renamed Mana Overloader to Mana Polarizer.

### Balance and Reworks

#### Melee

* Nerfed Aegis Blade's fireball and flame damage from 100% base damage to 85% and 75% respectively.
* Buffed Ark of the Cosmos' damage from 500 to 501.
* Nerfed Astral Scythe's projectile damage from 100% base damage to 60%.
* Nerfed Briny Baron's damage from 80 to 75.
* Nerfed Diseased Pike's projectile damage from 100% base damage to 75%.
* Nerfed Gael's Greatsword's damage from 4069 to 3900.
* Nerfed Hellfire Flamberge's damage from 102 to 90.
* Buffed Hellion Flower Spear's damage from 120 to 135.
* Buffed Holiday Halberd's damage from 94 to 98.
* Buffed Inferna Cutter's damage from 100 to 110.
* Nerfed Influx Waver's damage from 110 to 82.
* Halved Nebulash's explosion damage. Buffed damage from 54 to 60.
* Nerfed Roxcalibur's damage from 120 to 80. Increased shockwave cooldown from 10 seconds to 15.
* Nerfed Starfury's star lifespan to 0.75 seconds.
* Storm Ruler's tornado now scales with melee damage boosts. Nerfed damage from 95 to 80.
* Reworked Temporal Floe Sword. Buffed damage from 85 to 95. Main beam's damage decreased from 100% base damage to 65%. When the main beam hits a target or block, it splits into two beams that each deal halved damage, the directions of the secondary beams depend on the world time.
* Nerfed Terra Blade's damage from 114 to 95.
* Nerfed Terra Edge's projectile damage from 100% base damage to 75%.
* Nerfed Terra Lance's projectile damage from 85% base damage to 70%.
* Nerfed True Ark of the Ancients' beam damage from 100% base damage to 75%.
* Nerfed Virulence's projectile damage from 100% base damage to 85%.

#### Ranged

* Nerfed Aeries and Pearl God's lifesteal from 10% of bullet damage to 5%.
* Nerfed Barracuda Gun's damage from 76 to 63.
* Nerfed Bladedge Railbow's damage from 26 to 25, and its use time from 23 to 26.
* Nerfed Clock Gatlignum's damage from 60 to 55, and its use time from 6 to 9.
* Nerfed Cosmic Bolter's damage from 60 to 35.
* Nerfed Electrosphere Launcher's damage from 40 to 30.
* Nerfed Lead Wizard's damage from 70 to 58, and its use time from 6 to 9.
* Nerfed Magna Striker's damage from 42 to 35.
* Nerfed Magnomaly Cannon's damage from 1600 to 1450.
* Nerfed Megalodon's damage from 32 to 28.
* Nerfed Photoviscerator's damage from 270 to 250.
* Nerfed Star Cannon EX's damage from 100 to 95.
* Nerfed Terra Flameburster's damage from 56 to 43.
* Buffed Venus Magnum's damage from 28 to 38.
* Nerfed Xenopopper's damage from 45 to 33.

#### Magic

* Nerfed Alpha Ray's alternate fire damage from 210% base damage to 175%.
* Nerfed Apoctosis Array's damage from 50 to 45, and mana cost from 12 to 14. It now deals 40% less damage while the player has the Astral Injection buff.
* Buffed Bat Scepter's damage from 45 to 49.
* Nerfed Blizzard Staff's damage from 43 to 40.
* Buffed Crystal Flare Staff's damage from 30 to 50.
* Nerfed Effervescence's use time from 11 to 15.
* Nerfed Laser Machinegun's damage from 60 to 36.
* Buffed Last Prism's damage from 85 to 100.
* Buffed Lazinator's damage from 40 to 55, and its use time from 10 to 7. Now uses local immunity frames.
* Nerfed Primordial Earth's damage from 85 to 60.
* Nerfed Razorpine's damage from 45 to 36.
* Buffed Shadowbeam Staff's damage from 53 to 106.
* Shifting Sands now auto-fires and uses local immunity frames. Nerfed damage from 90 to 85, and its use time from 18 to 30.
* Nerfed Tears of Heaven's damage from 72 to 64.
* Nerfed Terra Ray's damage from 85 to 50, and its use time from 19 to 24.
* Nerfed Wingman's damage from 54 to 49, and its use time from 11 to 15.
* Nerfed Winter's Fury's damage from 69 to 59, and its use time from 9 to 12.

#### Summon

* Buffed Cold Divinity's damage from 52 to 60.
* Nerfed Corvid Harbinger Staff's damage from 301 to 275.
* Buffed Godspawn Helix Staff's damage from 50 to 60.
* Buffed [[Sand Sharknado Staff]'s damage from 30 to 35, and increased Sharknado's aggression range.
* Nerfed Spikecrag Staff's damage from 70 to 56.

#### Rogue

* Rogue weapons now benefit from throwing critical strike chance boosts.
* Added stealth strikes for Icebreaker, Infernal Spear, Rot Ball, Tarragon Throwing Dart, Time Bolt, Titanium Shuriken, Tooth Ball, and Valediction.
* Halved Brackish Flask's explosion damage. Buffed damage from 40 to 60.
* Nerfed Celestus' phantom blade damage from 100% base damage to 70%.
* Nerfed Deep Wounder's damage from 125 to 106.
* Buffed Defective Sphere's damage from 115 to 130, and increased projectile return speed.
* Buffed Fantasy Talisman's damage from 80 to 93.
* Buffed Frostcrush Valari's damage from 70 to 100.
* Nerfed Shock Grenade's damage from 100 to 90.
* Nerfed Supernova's energy damage from 80% base damage to 50%.

#### Multi-class and Classless

* Nerfed Fallen Paladin's Hammer's damage from 101 to 81.
* Nerfed Subduction Slicer's damage from 100 to 90.

#### Other

* Removed Calamity's melee speed hard-cap of 100%.
* Most true melee-weapon based effects such as the Fungal Symbiote can now be triggered by most melee weapons on true melee strikes.
* Artemis Emblem no longer grants minion knockback.
* Mana Polarizer now grants the player lifesteal at all times, with the amount of healing depending on mana ratio.

### Additional Changes

* Added some new patron NPC names.
	+ Dazren for the Angler.
	+ Finchi for the Arms Dealer.
	+ Joeseph Jostar for the Clothier.
	+ Farsni for the Nurse.
* Changed Death Mode hazards in various ways:
	+ Reduced the speed of icicle attacks.
	+ Telegraphed the lightning and geyser attacks.
	+ Added a configuration option to customize the frequency of hazards.
* Astral Crates now have a 50% chance to contain 10-20 Meteorite, and a 25% chance to contain 5-10 Meteorite Bars.
* Baby Ghost Bell Jar now counts as a light source.
* Bloodworm now shows up on the Lifeform Analyzer and its upgrades.
* Boss Rush no longer disables mounts.
* Changed Gael's Greatsword's tooltip.
* Harpies can now drop Essences of Sunlight in Hardmode.
* The Hermit's Box of One Hundred Medicines blessing can now be deactivated.
* Increased Lead Core's drop chance from 1% to 3.33%.
* Lead Wizard now drops from Golem instead of Armored Diggers.
* Added Marine Kelp Planter Boxes in Planetoid chests if the Thorium Mod is enabled.
* The Merchant now sells Angel Statues if the Bandit is present.
* Relic of Resilience no longer has health and instantly breaks from any damage. In return, any enemy near the shards are inflicted with the Profaned Weakness debuff.
* Stuffed Fish now include herbs from the Shadows of Abaddon Mod if it is enabled.

### Resprites

* Resprited Abyssal Amulet, Depths Charm, Ethereal Talisman, and Lumenous Amulet.
* Resprited Chaos Candle (buff) and Tranquility Candle (buff).
* Resprited Carnage Ray, Cryophobia, Dark Spark, Floodtide, Greatsword of Judgement, Magnetic Meltdown, Mariana, Night's Ray, and Proporse Pistol.
* Resprited Melter Banner, Mirage Jelly Banner, Pestilent Slime Banner, Plaguebringer Banner, Plagueshell Banner, and Viruling Banner.
* Resprited Aurora Spirit.
* Resprited Depth Cells, Galactica Singularity, and Lumenyl.

## Fixes

* Fixed the Adrenaline and Rage Meters disappearing in dedicated Multiplayer servers.
* Fixed a bug where Dark Energies do not despawn.
* Fixed a bug where The Devourer of Gods respawned if it was killed too quickly.
* Fixed a tooltip error with the Draconic Elixir where it displayed outdated numbers.
* Fixed Sulphurous Sand being placed when the player tries to place down Hardened Sulphurous Sandstone.
* Fixed an oversight where player-placed Sulphurous Sand didn't count towards an artificial Sulphurous Sea biome.
* Fixed the Super Dummy disappearing in Multiplayer.
* Fixed an oversight where the custom rarity for the Svantechnical wasn't properly used.