Character Creation Part 4

Welcome to Character Creation part 4. If you haven't already completed Character Creation part 1, part 2 and part 3 click there to complete it. Be sure to have a copy of the Character Sheet handy and be prepared to take notes.

Part 4 of character creation is choosing a Job. Steps 4-6 of character creation can be done now, but can always be changed and swapped every time you come to Alexander. Your Job governs your abilities when you're out on adventures.

## Part 4

Located in the heart of the city Alexander is the Temple of the Eikons. Surrounded by black iron palings with guards stationed at each entrance, the temple itself covers a great area and has gray stone walls surrounding a domed ceiling. After showing your paperwork to the sentries, you're allowed inside, where a vast central room is illuminated by an ornate chandelier. Like a museum, the wall is lined with small booths, occupied by statues of various people, and blocked off by plaques with basic information. A few people peruse the statues, and one, a eagle-like man wrapped in muted purple robes, notices and approaches you.

 **Tendu:**
"Welcome, friend."  His voice is hypnotically smooth, and you hear the small click of his talons on the marble floor as he approaches. "Come. We have much to discuss."

You follow him though an archway to the left and into a hall. He veers into the first door, and you're greeted with the scent of incense as you enter the chamber. The walls are lined with book shelves stuffed with books and scrolls, and firm cushions lay on the floor. The eagle man seats himself comfortably on one of the cushions and gestures for you to do the same.

 **Tendu:**
"You may call me Tendu. I'm sure there's much you would like to know about the Archons."

 **Tendu:**
"A fine question, if a bit quaint."  With a beak it's impossible to say if he smiled, but the look in his eyes softens pleasantly.  "We are the Archons. We who keep the records of the Eikons. We study the lives of the great Eidolons, learning their ways and passing them on to those who seek to mantle their strength in our protection. And we seek out gods of other cultures so we may expand our portfolio by harboring their Eidolons as well."

 **Tendu:**
"Eidolon. An idealized person. Or a phantom. 'Eidolon' is the word we used to describe the gods in their form from before the Amalgamation. They walked among us, talked with us, fought for us and fought against us. If you're not a Terran then I'm sure you don't remember, but these beings literally led in the flesh. Unconquerable, invincible, giants. The statues we have in our halls are downsized for convenience. A 12 foot statue simply wouldn't fit well."

"Gods, on the other hand, do not walk among us. Gods are the stuff of myth, of legend, of whom tales are told and of whom adherence is demanded by priests who speak in lieu of the alleged speaker. The legacy of the eidolons did not vanish with the Amalgamation, the way their physical forms did. They are still worshipped in the places where in life they ruled. Their symbols and likenesses can still be seen where they lived. And their essence can still be summoned to become a primal. But gods are what the eidolons became."

"Now, eikon. What does that sound like?" He doesn't fully wait for an answer. "Like 'icon.' We use the word to refer to these beings as a whole, both before and after the substance of their being was changed 5 years ago. The word eikon both encompasses both the term eidolon and god, but more often describes the essence that binds them as a single entity. When you mantle, you mantle through the eikon."

 **Tendu:**
"Why yes. Those who truly worship the gods will often go to drastic measures to gain their favor. If enough mana is sacrificed to their god, an approximation may manifest. Twisted, hungry, and cruel. It is not truly a god. It is not truly an eikon. It's a specter, manifested by expectation and fed on the life of its subjects. Tendu takes a deep breath, and looks distant for a moment before returning his attention to you. Such a summoning is seldom documented. I pray for the sake of all that you should never behold one."

 **Tendu:**
"Get lost scrub!" if you're reading this it's because Soma forgot to put a real answer in here

 **Tendu:**
"Yes, my friend. But Soma is creatively fatigued and isn't sure what questions you have. Perhaps if you let her know what other questions you have about the Archons, she will put more here in this wiki."

 **Tendu:**
"We all have the ability to channel the strength of an Eikon through meditation and focus. It's imperative that before venturing out on any quest you choose which eikon you wish to serve as a conduit of. The more time you spend exercising the strengths of the eikon, the stronger your connection with it will become, and you'll be more effectively able to manifest it's power. We will show you the process of attuning to an eikon once you understand all you need to know."

> Earning XP:
> Every time you go successfully complete a mission, your max level with the job you chose for that mission goes up by 1, to a maximum of 9. If you have a flip job or gestalt job, choose only one job to increase.
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As he finishes speaking there's a knock on the door. Before any reply is given, it creaks open, and you see someone behind it.

caption **Pritchard:**

"Pardon me, Tendu. The eikons are available for attunement."

 **Tendu:**
"Indeed." Tendu stands up from his cushion and wipes a crease from his robe. He gestures toward the door. "This is Pritchard. Follow him and he will show you how to attune yourself to an Eikon, and mantle their abilities in the coming conflict."

caption **Pritchard:**

"Precisely right. Please, follow me." He escorts you out the door and to a chamber near the end of the hall. The room is dark, dimly illuminated by small beads of light that float weightlessly in the air. A single cushion rests in the room's center, and six altars rest in a semi-circle around it.
"These are the first six of the Eikons. Those of us who know their names do not speak them. It is best to know them not as their once physical forms, but by their true nature. That is why we address them by title, and why we call those attuned to them by those titles as well."

caption **Pritchard:**

"The Warrior was mighty in battle; Versatile and powerful. Those who attune find themselves very proficient with two handed weapons and comfortable in armor. They'll be comfortable on the front lines and adept at performing feats of physical might."

As you place your hand on the altar you see in your mind's eye glimpses of a past life. The warrior, charges into the fray, bringing a great axe down to sunder the enemy. The foes surround from every angle, but with a single blow from the large weapon 3 of them fall. A ferocious beast attacks from behind with claws that shear the leather armor to ribbons, but still the warrior stands, bloody and strong.

caption **Pritchard:**

"The Monk fights bets unhindered by the bulk of weapons, armor, or packs. Those who attune will find their fists are the only weapon they need, and will learn to channel their mana into physical strikes or a cleansing Chakra."

Your mind enters a starry expanse, an intense stillness suppresses the business of the battle surrounding. Refocused, the Monk springs back into action, delivering a flurry of bare handed strikes against the enemy, each empowered with the very essence that gives the Monk life. An understanding that leads to instinctive action blends strength and finesse into fluid power. All is one, and one is all that you are, and all that you need.

caption **Pritchard:**

"Those who value stealth, subterfuge, and agility will favor attunement to the Thief. The Thief is able to nick small objects or gold off of enemies before they are defeated, and is a master of lockpicking. Having access to better treasure or a Thief's deep pockets will make any adventuring party grateful."

The shadows surround you, and you feel at ease in their embrace. For every task there is a tool, and you are the tool to any task. Your allies go toe to toe with a creature, and you move to the enemy's back for a precise strike. Your friend falls to the ground and in a moment you've procured the remedy to the poison coursing through their veins. Before the enemy falls you nick the potion from their belt, saving it from shattering and pocketing it for when it's truly needed.

caption **Pritchard:**

"The Red Mage is a jack of all trades, master of none. Those who attune find themselves proficient in melee as well as capable of healing or destroying with elemental magic. The Red Mage is solid to filling any role, only ever finding themselves outclassed by specialists."

As you place your hand on the altar you find yourself in the center of battle. Standing side by side with a warrior you hold the front line from the enemy onslaught. You break away momentarily to lay your hand on a fallen friend, sealing their wounds with a charming smile. In the next moment you unleash a jet of flame into a line of enemies who had broken off from their horde to feed on your wounded ally, then dart through the flame untouched to rejoin the skirmish.

caption **Pritchard:**

"The Black Mage is a master of elemental magic and its destructive potential. Blasting with Fire, Ice and Shock, those who attune will find themselves able to exploit elemental weaknesses, but their power is largely contingent on their mana."

Between a high collar and a wide brimmed hat you peer out at the battle field. Anchoring your feet into the earth you pull up energy from the world beneath you and it manifests from the tip of your staff as a bead of fire. Where it touches the ground flames erupt, searing everything, and everyone, around it. The onslaught of enemy forces is too numerous. You dig your heels in and give of your life force as you reach your staff into the sky. The firmament parts, and fire rains.

caption **Pritchard:**

"If you look to heal and strengthen your allies, the White Mage is the best job to attune to. Your power to heal is only limited by your reserves of mana. Without the healing a white mage gives, finishing a delve may prove quite challenging."

You feel uplifted as you tread the shoes of the White Mage. Through the dire darkness around you, the cane of the white mage points out and the living dead shudder and crumble in the face of the white light that emanates forth. Another lift of the cane and your allies, in the thick of battle, feel their wounds seal. A gust of wind pushes the enemies back, and an invisible shield protects your allies on the front, while you wave your hand and bring back your friend from the very gates of death.

caption **Pritchard:**

"You can change your attunement at any time, so long as you're here, in the city of Alexander, and have the spare time to meditate. However, these are the only jobs that you're allowed to attune to for free. Unfortunately far too much of our society runs on gold, and the Archons cannot survive without the patronage of adventurers."

caption **Pritchard:**

"Fifty bucks money
"

caption **Pritchard:**

"Well then, I'll leave you alone to attune then." He backs toward the door, and begins to close it behind. He pauses only briefly to mutter, "May the gods live again through your deeds."

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> Your job will determine some stats on your character sheet, but the majority of perks can be read directly from your job sheet, separate from your character sheet. Your HP and Mana start at 3, and you get one rank of a skill due to your job. Your job's wield doesn't affect the wield on your character sheet, but if the wield on your character sheet exceeds your job's Wield you lose access to the job's edges.
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> Refer to your job sheet for most of your job abilities. At this time you are level 1, which means you do not have any perk points to allocate toward your perks. Once you attune to this job at job level 2 or above, you can select and change which perks you want to use.
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Archons guild

Learn about each job.