recursal/Fanatic-Fandom huggingface dataset:
List of Music (Other)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from *Ice Climber*, *Duck Hunt*, and various other miscellaneous games that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Smash Bros. stages. as well as on Summit, Duck Hunt, Hanenbow, Find Mii, Tomodachi Life, Living Room, Balloon Fight, PictoChat 2, Wrecking Crew, Pilotwings, and Wuhu Island.*

## "Ring a Ding" Lyrics

*EVERYBODY RING DONG DANG*

*Mayowazu JUMP JUMP UP*

*Mune no hokori kazashite Hey*

*RING RING RING THE BELL RING RING DONG DANG (oh oh oh)*

*RING RING RING THE BELL RING RING DONG DANG (oh oh oh)*

*Urayamashii nante tsubuyaite iru (Why feeling down?)*

*Kokoro kumori no hi mo*

*Asu wa mou chikazuite kiteru*

*Mirai hirogatte iru*

*BEGIN namida mo kirari*

*Mirai ame sae mikata egao misete mite!*

*EVERYBODY RING DONG DANG*

*Mayowazu JUMP JUMP UP*

*Narasou yume no kakera wo*

*Everybody CLAP YOUR HANDS*

*Sunao ni LOOK LOOK UP*

*Kimi no oto ni kasanete*

*Hibike kagayaku FUTURE FUTURE Hey*

*You mutter under your breath*

*that you're feeling envious (don't feel so down)*

*But even on such cloudy days*

*A brand new day is coming your way.*

*(Come on!) The future, it spreads out so wide*

*(It's ringing!) So just keep looking*

*To the future, even when it's raining*

*Cause sunny days are on the way*

*Everybody ring-a-ding! Don't you wait, just jump, jump up!*

*With every chime a new dream will come true*

*Everybody clap your hands! Come on now, look, look up!*

*You've gotta connect it with your own sound*

*Hear it ringing into the future, future, hey!*

*Everybody ring-a-ding! Don't you wait, just jump, jump up!*

*With every chime a new dream will come true*

*Everybody clap your hands! Come on now, look, look up!*

*You've gotta connect it with your own sound*

*Hear it ringing into the future, future, hey!*

*Ring, ring, ring the bell! Ring, ring-a-ding! (Oh oh oh)*

*Ring, ring, ring the bell! Ring, ring-a-ding! (Oh oh oh)*

## Trivia

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Template:Mii-based universesTemplate:Miscellaneous universesTemplate:Third Party universes
Dragonlord

The **Dragonlord** is a semi-reoccurring boss character in the Dragon Quest franchise.

## Overview

Once summoned, the Dragonlord has 3 spells that it will use randomly (with the exception of Summon which can only be used twice)

* **Snooze:** Works exactly like Hero's version.
* **Sizzle:** Works exactly like Hero's version.
* **Summon:** The Dragonlord summons one of 5 monsters:

## Origin

The Dragonlord is the main villain in the first game of the *Dragon Quest* series, and is the archetype for all the villains in the rest of the franchise

## External Links

And universe template
Love Posse feat. MC Adore

**DJ Adore & Love Posse** are a musical trio who raise about love.

## Overview

DJ Adore sits on top of her pink car and a speech bubble will pop in with a line like “into you” or “crazy into you”. The two Love Posse dudes appear on either side and will repeat what she said on a beat. These repeated statements appear in a speech bubble which is situated in the center and are combined together. These speech bubbles have a hitbox which will knock the opponent into the air. The further the Assist Trophy continues, the faster and more the speech bubbles comes out and deals more damage. Contrary to the actual game, the Posse is spaced out more further apar
List of Music (Bayonetta series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Bayonetta* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Umbra Clock Tower, as well as on all Smash Bros. stages in Super Smash Bros. Infinite. All songs that appear in Super Smash Bros. for Nintendo 3DS and Wii U come with the Bayonetta DLC.*

## Trivia

* *Bayonetta* has the most songs available of all the DLC universes in *Super Smash Bros. for Nintendo 3DS and Wii U* at 11, beating out *Street Fighter*'s 6 tracks and *Final Fantasy*'s 2 tracks.
	+ *Bayonetta* is also the only one out of the three to not gain any additional tracks for *Super Smash Bros. Ultimate*.
* The song "After Burner (∞ Climax Mix)" is the second-longest song in *Smash*, with a runtime of 5 minutes, narrowly being beaten out by the song "Advent: One-Winged Angel", which is 6 minutes long.
	+ This is discounting the "Training Mode" song from the original *Super Smash Bros.*, as the original version had a runtime of 9 minutes and 57 seconds, but has now been edited down to 2 minutes in *Ultimate.*

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Rock Pikmin

The **Rock Pikmin** is one of the new pikmin first introduced in *Pikmin 3*.

## Overview

They spawn like all pikmin types in the ground like the grass item, their are three types that can spawn that affect speed and damage, those being the leaf bud and flower, when plucked that rock pikmin'a leaf will change color to match the players colors meaning only the one who plucked it can carry it.

When tossed, they do strong damage but can’t latch on, they will track the fighter they will be launched and and the stage the leaf is in makes the rock pikmin faster and stronger too, rock pikmin will continue to follow their target and continue attacking them unitile they either fall off the stage, get attacked to many times, or a minute has passed.
List of spirits (Pokémon series)

The following is a list of the spirits from the Pokémon series that appear in *Infinite*. In *Super Smash Bros. Ultimate*, almost all the spirits uses artwork for the *Pokémon Global Link*, but since that feature was shut down in 2020, *Infinite* uses Ken Sugimori's artwork instead, which was already present in the *Pokémon Sword & Shield* event.
Anna (Super Smash Bros. Infinite)

*This article is about Anna's appearance in Super Smash Bros. Infinite. For other uses, see Anna.*

## Characteristics

### Can Crawl

No

**Anna** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during the final Smash Infinite Direct on November, 202X alongside Sami, Ms. Pac-Man, and Iori. Anna is classified as Fighter #101.

Karen Strassman and Saori Seto reprise their roles as providers of voice to Anna (Fire Emblem).

## Moveset

### Special Moves

Like with Marth, Roy, and Lucina, the Final Smash starts out with a Critical Hit. Anna spins her dagger in her hand and runs forward, dragging at most 3 opponents into a cutscene, similar to the one that Hero has. Here, every single Anna that has appeared over time would deal a quick strike with a different weapon, before the main Anna swings a bag of gold coins and ends the cutscene with a "Come again soon!" and a finger to her chin.

### Taunts

* **Up Taunt**: She laughs and points to her chin in typical Anna fashion.
* **Down Taunt**: She holds out a hand and says "Cough it up."
* **Right Taunt**: She pulls out a bag of items and rummages through it before putting it back.
* **Left Taunt**: She takes a sign and places it down. It says "Weapons for sale! Cash only!

### On-Screen Appearance

* Anna walks out of her shop before it Teleports back to her original Location, entering her battle stance.

### Idle Poses

* She folds her arms.
* She suppresses a giggle.

### Victory Poses

* She is flipping a coin up and down and then catches it before saying "Made a bit of coin, tee hee."
* She takes a bag and throws it down before hitting on the bag of coin and leaning forward; much like her *Awakening* pose.
* She twirls while saying "It's tough..." and then takes her dagger and points it forward while saying "...making a deal in the heat of battle."

## Classic Mode Route: Profitable Gains

All opponents are against characters who have some sort of currency in their home franchise. All matches are Coin Battles with the requirements for a win increasing as players climb up the Classic Mode ladder.
Sprinkles

The **Sprinkles** are an item from Miitopia.

## Overview

When dropped on the ground, the item takes the form of a seasoning shaker with different colors inside. Each sprinkle has a different effect, and to activate it, the fighter will automatically toss the item down, shattering the shaker and making them glow slightly the color of the sprinkles.
Krystal (Super Smash Bros. Infinite Beyond)

*This article is about Krystal's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Krystal.*

## Voice Talent

### Japanese Voice

Teiya Ichiryusai

**Krystal** is a playable character in *Super Smash Bros. Infinite Beyond*. She was officially revealed during a Nintendo Direct as one of the fighters of the *Beyond* rerelease of the original game. Krystal is classified as Fighter #122.

Estelle Ellis reprises her role in international versions of *Super Smash Bros. Infinite* for the first time since her role in *Star Fox Adventures*, while Teiya Ichiryusai reprises her role in Japanese versions, recording new lines for the character.

## Moveset

### Taunts

* **Up Taunt**:Krystal her staff on her shoulders and says "Stop joking around.".
* **Down Taunt**: Krystal twirls her staff while saying "You don't have a chance."
* **Right Taunt**: Holds out her staff which glows in a mysterious energy while she says: "The Krazoa Spirits are with me."
* **Left Taunt**: Tricky appears and jumps up and down on his short, stubby legs while Krystal giggles.

### On-Screen Appearance

* Taking from her fellow Star Fox compatriots, a CloudRunner swoops down to the stage and Krystal hops off them, planting her staff into the earth to get a firm footing on the ground before entering her idle stance.

### Idle Poses

* Krystal brushes her hair aside
* Krystal points her staff forward.

### Victory Poses

* Krystal performs a 4-point strike, before twirling her staff behind her.
* Krystal spins her staff and launches it into the air, catching it and holding the pose.
* Based on her victory animation from *Star Fox: Assault*, Krystal stands her staff upright with one hand, and leans forward. She shakes her finger with her free hand and says “You’re not ready yet!”

## Classic Mode Route: Dinosaur Planet

Opponents are based on games that were originally from another game that was known by another name. This is a reference to how Star Fox Adventures was known as Dinosaur Planet before being rebranded.

## Palette Swaps

 **Black** | Based on her ending in *Command* as a bounty hunter
Louie (Super Smash Bros. Infinite Beyond)

*This article is about Louie’s appearance in Super Smash Bros. Infinite Beyond. For other uses, see Louie.*

## Characteristics

### Can Crawl

No

**Louie** is Olimar’s Echo Fighter and is classified as Fighter #40ε. He was revealed in a **Smash Infinite Beyond Direct** on August 13th, 20XX. Louie shares many similarities with Olimar with minor differences in various aspects of his kit.

## Moveset

### Taunts

* **Up Taunt**: Louie's eyes bug out while he looks on incredulously.
* **Right Taunt**: Louie leans back and starts drooling while thinking about food before he shakes off the drool from his chin.
* **Left Taunt**: Louie nods off and falls backwards; as if to sleep.
* **Down Taunt**: Louie appears to do a feel stretches as seen in the credits of *Pikmin 2*.

### On-Screen Appearance

* Descends down in a Hokodate Ship albeit a binged-up and dented ship and jumps out; plucking three Pikmin from the ground.

### Idle Poses

* Rubs his tummy as if hungry.
* Stamps his feet impatiently

### Victory Poses

* Louie runs back and forth with a particularly perturbed look on his face as Pikmin chases after him.
* Louie's back is to the camera bent over a chest and then turns around only to golden Pikpik Carrots in his mouth. Taken from the cutscene "Louie's Dark Secret".
* Louie jumps into a ship and blasts off as the Pikmin waves in front of the camera.

## Classic Mode Route: Battle Connoisseur

This is one of those story-based classic modes, with the overarching plot being Louie wanting to collect food to make the ultimate dish, with the ingredients being based on fighters who are based off animals that are used as ingredients before fighting some picky eaters wanting to steal the dish he created.
Umbreon

**Umbreon** (Japanese: ブラッキー ***Blacky***)

## In *Super Smash Bros. Infinite*

When summoned Umbreon will use one of two moves, but first it gets in a battle ready stance and have their eyes glow red. The two moves Umbreon uses in order are:

1. Mean Look: The opponent will be stunned in place momentarily giving the summoner a chance to attack.
2. Moonlight: Umbreon looks up into the sky and a moon will appear in the background, and the summoner is healed 50%.

## Origin

**Umbreon** (Japanese: **ブラッキー** *Blacky*) is a Dark-type Pokémon introduced in Generation II.

## Gallery

Umbreon, the Moonlight Pokemon
Pokémon (SSBI)
CategorSpirits
Snom/Frosmoth

**Snom** (Japanese: ユキハミ *Yukihami*) and **Frosmoth** (Japanese: **モスノウ** *Mothnow*)

## In *Super Smash Bros. Infinite*

Snom would be the initial Pokemon summon from the Pokeball. It would slowly slither along the ground, dealing no damage and only really getting in the way of others. Snom can be picked up and used as a weak projectile with decent range. However, if someone holds on to Snom for 30 seconds, it will achieve maximum happiness with the fighter and evolve into Frosmoth. Frosmoth functions similar to Tiki, flying to the upper corners of the screen before flapping its wings and unleashing Blizzard, a wide, icy wind that deals high damage, knockback, and freezes anyone caught in the blast.

## Origin

Snom & Frosmoth are dual-type Ice/Bug Pokémon introduced in Generation VIII.

In Pokémon Sword and Shield, Snom evolves into Frosmoth when leveled up with high friendship during the night.

## Gallery

Pokémon (SSBI)
CategorSpirits
Sami (Super Smash Bros. Infinite)

*This article is about Sami's appearance in Super Smash Bros. Infinite. For other uses, see Sami.*

## Voice Talent

### English Voice

Jeannie Tirado

**Sami** (ドミノ, *Domino*) is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during the final Smash Infinite Direct on November, 202X alongside Ms. Pac-Man, Iori and Anna. Sami is classified as Fighter #99.

Jeannie Tirado reprises her role as Sami from *Advance Wars 1+2: Reboot Camp* in all versions of the game.

## Moveset

### Taunts

* **Up Taunt**: Sami checks the ammo on her gun.
* **Down Taunt**: She taps her earpiece and says "Affirmative".
* **Right Taunt**: A sprite form of an infantryman appears and she salutes it.
* **Left Taunt**: She kneels down and ties her boot.

### On-Screen Appearance

* Arrives by parachute. Upon landing, she checks around her before readying her weapon.

### Idle Poses

* Checks her gun

* Rubs her shoulder

### Victory Poses

* A soldier is seen standing on top of a miniature building, and he hops on it three times before it squashes completely flat. The building then springs back up, now completely red, and the camera pans down to see Sami and a few other soldiers celebrating their newest capture.
* Sami fires several rounds from her Quad Launcher before standing up to watch them from a distance.
* Calls up an escort which causes a ladder to be released from an unseen helicopter. She grabs it and flies away from view. If the player waits long enough, they can see her still hanging to the ladder while the helicopter flies away into the distance.

## Classic Mode Route: Smash Wars Advanced

All opponents are based on the COs from Advance Wars. Omega forms represent actual warzones.

## Palette Swaps

File:Sami Palette (SSBI).png

 **Beige** | Based on Isabella/Will
Wooloo

**Wooloo** (Japanese: **ウールー** *Wooluu*)

## In *Super Smash Bros. Infinite*

Wooloo would move around the stage slowly, using Headbutt when it comes near a fighter. Headbutt would do moderate damage and knockback. Unlike most Pokemon, Wooloo can be attacked. However, because of its thick coat of wool, it takes no damage, but it's very light so it gets knocked back considerably. This means that it's possible for players to try to knock Wooloo into the others' path, making for interesting tactics - if you're heartless enough to attack Wooloo, that is.

## Origin

**Wooloo** (Japanese: **ウールー** *Wooluu*) is a Normal-type Pokémon introduced in Generation VIII. Wooloo have an extremely fluffy body which can serve as a cushion and help it survive even when falling off a cliff, and stand up without injures. The fur grows back quickly in three months even when shaved. The fur is very popular in Galar, being used for clothing, carpets, very strong cloth, and specialty product. If the fur grows too long, it will be unable to move. Wooloo live in herds mimicking the leader or trainer. They can escape from enemies by simply rolling away due to disliking conflict. Yamper is used to herd the Wooloo.

## Gallery

Wooloo as they appear in Pokemon Sword and Shield
Pokémon (SSBI)
CategorSpirits
Waluigi’s Pinball

Waluigi's Pinball as it appears in Super Smash Bros. Infinite

**Waluigi’s Pinball** is a new stage in *Super Smash Bros. Infinite* from the *Super Mario* universe.

## Stage Overview

The stage has two platforms floating in the middle, as well as two slopes on the sides complete with pinball flippers which flick upwards during the stage’s duration. Jumping on the flippers will fling players upwards into the sky which can be used as both a hazard as well as a way to recover. Above the two floating platforms are three pinball bumpers which act very much like traditional pinball bumpers and will launch anyone who gets too close. Finally, occassionally, a large pinball will be introduced to the field and acts as a stage hazard. Getting hit by it while it’s in play will launch anyone.

In the background, you can see the slot machine in front of the pinball backstop and Waluigi's face along with the roulette which will occasionally spin. The position of the stage platforms are slightly tilted which gives a view of the background part of the stage which shows the large bumpers, pinball track, and the actually race course. Racing here, like in other *Mario Kart* tracks, are Shy Guys.

## Origin

Waluigi Pinball is a semi-reoccurring track from the *Mario Kart* series, having first appeared in *Mario Kart DS* in 2005. The track was deemed important enough that the musical track for it was used in *Super Smash Bros. Brawl*. The track returned in *Mario Kart 7* as a retro render but largely remained the same. It should be noted that despite this stage bring present in *Mario Kart 7*, Waluigi was not. The track appeared yet once again in the mobile app *Mario Kart Tour* but with enhanced graphics.
Rainmaker

The **Rainmaker** is a ranged weapon found in Splatoon.

## Overview

The rainmaker is a slow but powerful weapon capable of impacting a large area. In Smash, it will function in a similar manner. When it spawns, it will have a small shield around it. Once the shield is broken by enough damage, the Rainmaker is able to be claimed by anyone in the game. Once it is held, **Hold A** to release a large explosion. The shot is decent for hitting opponents that are far away, but up close, you may need more protection. Once it is fired a few times, you'll "run out of ink" and the gun will stop working.
Plants vs. Zombies (universe)

The ***Plants vs. Zombies*** universe refers to the *Smash Bros.* series’ collection of characters, stages, and properties that hail from the popular series of tower defense and third-person shooter games developed by PopCap Games and published by Electronic Arts. In the original game, the player plants a wide variety of Plants with different abilities that they use to defend their home from a horde of Zombies, led by the evil scientist Dr. Zomboss.
Grovyle & Celebi (Super Smash Bros. Infinite)

*This article is about Grovyle & Celebi’s appearance in Super Smash Bros. Infinite. For other uses, see Grovyle & Celebi.*

## Characteristics

### Fighter Ability

Belly Meter

**Grovyle & Celebi** (ジュプトル&セレビィ, *Juptile & Celebi*) is an upcoming newcomer pair from the series *Pokémon*; in particular *Pokémon Mystery Dungeon*. They are the first Pokémon spin-off character to be featured in a *Smash* game.

## Moveset

### Special Moves

Like Hero's menu, this will also require a meter to use. This time it's the Belly Meter from PMD. It starts at 100, and every scroll of the inventory will decrease the amount of belly you have five per scroll. Unlike Hero's MP bar, this will slowly decrease over time, not increase, to better mirror how it functions in the source game. The bar can be refilled by pulling Food from the inventory, which will be relatively common. If your Belly meter does reach zero, which will take quite a bit longer than Hero's bar does, you can use your neutral air to eat a blast seed to fill your belly meter by enough to pull one item. If its an apple or another food item that is pulled then you can eat it to refill your belly. If it's another item, eat another blast seed to try again. However, as mentioned earlier eating a blast seed will deal self damage so there's a price to letting you belly reach zero.

### Taunts

* **Up Taunt:** Grovyle slashes the air as Celebi flies around it's head
* **Down Taunt:** Groyvle gorwls while Celebi tries to calm him down.
* **Right Taunt:** Grovyle brushes his blades and Celebi floats in a circle around him.
* **Left Taunt:** Grovyle sits down and rests momentarily while Celebi pats his head.

### On-Screen Appearance

* Grovyle warps in using a Warp Orb followed by Celebi who arrives via a psychic tear.

### Idle Poses

* Grovyle jumps into a cautious stance reminiscent of the portrait for *Special Episode 5*. Celebi giggles softly.
* Grovyle brings his leaf blades across each other. Celebi shimmers sightly.

### Victory Poses

Note: All voice lines appear as text boxes with portraits as a reference to the source material. These appear above the results HUD.

* Grovyle faces away from the camera. He turns to the camera with a Time Gear in hand and tosses a Warp Orb at the ground, vanishing in a cloud of smoke. Celebi flies into view attempting to find him.
* Celebi floats around the screen saying “With our power,” cheerfully followed up by a leaping Grovyle that finishes her sentence, “we can surely change the future.”
* Grovyle appears a series of lead-infused cuts and then does a backflip as Celebi zooms in and flies underneath while sparkling with psychic power. They then pose with their backs pressed against each other.

## Classic Mode: Back to the Past

Opponents are all characters who have traveled back in time. In addition, the stages are set to stage morph and include those within the same series, unless not applicable, to simulate “time travel”.
Gravity Tether

The **Gravity Tether** is an item unique to Super Smash Bros. Infinite.

## Overview

Grab this glowing ball of blue energy and throw it at the opponent. Once it latches on, it will generate a tether between yourself and the opponent. This causes both players to become “attached” to each other. Moving a certain distance in opposite way will cause the tether to tense up and prevent the players from moving forward. This can be used to manipulate the opponents movements, prevent them from KO’ing you, keep them within your attack zone, or lead them to a trap.
Pokey

**Pokey** is a reoccurring enemy in the Super Mario Bros. franchise.

## Overview

When summoned, it will lazily drift around the stage. Coming into contact with Pokey will deal high damage; even if you use a physical melee attack. Pokey can only be damaged via projectiles, items, and weapons like swords and hammers. Fist, foot, and other types of attacks will damage the attacker. Hitting the body will reduce the size of the Pokey by removing one body segment. It can only be fully defeated by reducing the segments to just its head and then attacking that. Unlike most Assist Trophies, it will damage both summoner and the opponents. As a nod to the source material, Yoshi can slurp up the segments using the neutral special attack or grab attack

## External Links

And universe template
Touhou Project (universe)

The ***Touhou Project* universe** (東方Project, *Eastern Project*) refers to the *Smash Bros.* series’ collection of characters, stages, and properties that hail from the indie-developed shoot-’em-up video game franchise created by one-man game developer Team Shanghai Alice. The player assumes the role of a suite of playable characters that vary throughout each installment, mainly shrine maiden Reimu Hakurei and magician Marisa Kirisame, as they set off to resolve various incidents that occur in the mystical wonderland of Gensokyo. The franchise is comparable to the likes of Dragon Quest in the sense that it’s a cultural phenomenon in Japan with a small yet passionate fanbase everywhere else in the world, with the main difference being that Touhou Project has been known for its expansive field of fanworks, from manga to fanmade anime to even fully-endorsed fanmade video games bearing the Touhou moniker, such as Genso Wanderer and Luna Nights.

## Franchise description

In 1995, ZUN began the development of the first Touhou Project video game, Highly Responsive to Prayers, for the NEC PC-9800 computer, utilizing its 16-bit color graphics and 6-channel FM synthesis audio systems, and was released in 1997 at Comiket 52. At the time, Highly Responsive to Prayers was a side-scrolling brick-breaker video game, as opposed to later titles that would don the familiar shoot-‘em-up gameplay style.
Noah (Super Smash Bros. Infinite)

*This article is about Noah's appearance in Super Smash Bros. Infinite. For other uses, see Noah.*

## Voice Talent

### Japanese Voice

Ryohei Arai

**Noah** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed alongside Mio during a Nintendo Direct as the fourth downloadable fighter in the Third Smash Season Pass, as part of the *Interlocked Destinies Bundle*. Noah is classified as Fighter #115.

Harry McEntire reprises his role in international versions of *Super Smash Bros. Infinite*, while Ryohei Arai reprises his role in the Japanese version respectively.

## Moveset

### Taunts

* **Up Taunt**: He takes his sword and thrusts it upwards while saying "I'll tear it all down!"
* **Down Taunt**: He twirls his blade before brandishing it and grunts.
* **Right Taunt**: Noah holds out his sword and holds it
* **Left Taunt**: Mio appears and Noah plays a small part of A Life Sent On with their flutes.

### On-Screen Appearance

* Noah and Mio walk onto the stage after playing their flutes

### Idle Poses

* Dusts his jacket off
* Looks to the right and then to the left

### Victory Poses

* Noah & Mio appear walk forward, take out a flute, an play together. It doesn't matter which one won the match.
* Noah takes his sword and slashes it around and then holds it out in front of him "This is our path to the Future!"
* He drops down from above and picks himself up before brandishing his blade and saying "Upon this sword...I pledge my strength!"

## Defeat Quote

* If Noah is defeated, regardless if its a side or side KO, Noah will scream "NOAH!!! NOOO!!!!" offscreen.

## Classic Mode Route: Opposing Factions, Come Together

Noah and Mio were once enemies turned allies. All fighters share a common relationship.
Yoshi (Super Smash Bros. Infinite)

*This article is about NAME appearance in Super Smash Bros. Infinite. For other uses, see include character name in brackets*

## Yoshi

* Yoshi
* Yoshi's Crafted World

### Final Smash

Stampede!

**NAME** general introduction content

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

## Palette Swaps

660px colorswap linking to alternate costume page
Toad (Super Smash Bros. Infinite Beyond)

*This article is about Toad's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Toad.*

## Voice Talent

### English Voice

Samantha Kelly

**Toad** (キノピオ, *Kinopio*) is a playable character in *Super Smash Bros. Infinite Beyond*. He was officially revealed as part of the First Anniversary event in the game alongside the Squid Sisters. Toad is classified as Fighter #128.

Samantha Kelly reprises her role as Toad in *Beyond*, through reused lines from the Mario games.

## Moveset

### Special Moves

1. **Super Mushroom**: Holds it up, then it activates as if he'd just touched one.
2. **Fire Flower**: Holds it up, then holds it like normal.
3. **Super Leaf**: Holds it up, then it activates on him.
4. **POW Block**: Holds it up, then it immediately uses one of its three activations before he holds it like normal.
5. **Bob-Omb** :Holds it up, then holds it like normal. As usual, the timer starts to tick down.

### Taunts

* **Up Taunt**: Toad appears with Toadette or vice versa and they jump up and down while shouting; using their Toad-like voices.
* **Down Taunt**: Toad appears with Toadette (or vice versa) and they prance around while humming a tune.
* **Right Taunt**: Toad spazzes out as if hit with an Oil Spill in *Mario Kart*.
* **Left Taunt**: Toad slips and falls on his butt.

### On-Screen Appearance

* Toad appears with Toadette (or if Toadette is chosen, with Toad) and they do a high-five as Toad jumps into action/Toadette spins into action.

### Idle Poses

* Toad/Toadette is startled and looks around cautiously.
* Toad/Toadette turns and waves at the screen.

### Victory Poses

* Toad spins in a circle before pointing to the right. He then proceeds to do a "disco dance".
* Toad and Toadette appear together and do a duet dance with Toad
* Toadette comes in while in his Toad Kart and skids to a stop before doing a cool pose. As he drives in, he says "yahoo!" from *Mart Kart 64*.

## Classic Mode Route: In Another Castle

The iconic line uttered by toad in *Super Mario Bros.*, Toad's Classic Mode consists of Toad fighting against those who kidnap princesses, with said princesses as his ally.
Iori (Super Smash Bros. Infinite)

*This article is about Iori's appearance in Super Smash Bros. Infinite. For other uses, see Iori Yagami.*

## Voice Talent

### Japanese Voice

Takanori Hoshino

**Iori** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during the final Smash Infinite Direct on November, 202X alongside Sami, Ms. Pac-Man and Anna. Iori is classified as Fighter #100.

Takanori Hoshino, who voices Iori since *The King of Fighters XIV*, reprises his role for all versions of the game.

## Summary

### Taunts

* **Up Taunt**: The spirits of Vice and Mature appear next to Iori for a few seconds, while he looks at them.
* **Down Taunt**: Puts his hand on his face and lowers his body down, suffering. Based on an animation whenever he sees the presence of Orochi, or the first part of Orochi Iori's intro pose.
* **Right Taunt**: Puts his hands on his pockets and leans forward, saying 俺が怖いのか？ ("Are you afraid of me?"). Based on his well known taunt in his series, or one of his victory animations.
* **Left Taunt**: Holds his left hand behind himself and ignites a purple flame from it. Based on his special intro animation when fighting against Kyo Kusanagi in some of his games, or the initial animation of his Ura 108 Shiki Ya Sakazuki move.

### On-Screen Appearance

* Appears from a shadowly mist while standing behind with his hands on his pockets before turning around while saying すぐ楽にしてやる ("I'll make this quick and easy.") The animation is based on his signature intro pose, while the mist is inspired by the mist seen in Team Rival's stage in *The King of Fighters '95*.

### Idle Poses

* Opens out his hand and causes purplish fire to burst out. Similar to his animation in the opening of KoF.
* He messes with his hair slightly.

### KO Audio

* When getting Star KO'd, he says このままでは終わらんぞおおお ("It's not supposed to end like this!!!!")

### Victory Poses

* Hangs his head low and laughs maniacally, raising his laugh in tone as he brushes his hair back and raises his head. Based on his well known victory animation in his series.
* Holds his hand behind himself as he ignites purple flame before putting it away as he turns around, saying フン... ゴミ ("Hmph... Garbage."). While the animation is partially original, the quote is taken from one of his generic win quotes from *The King of Fighters XIV*.
* Slashes both hands forward which causes purple energy to erupt up around him. As the flames dissapates, he says すべて燃やし尽くしてやる！ ("I'll burn it all!").

## Classic Mode Route: Shatter Expectations

Iori's Classic Mode is a continued reference to Terry's which is based on King of Fighters.
Nintendo Land

**Nintendo Land** is a new stage from the Nintendo Wii U game ‘’Nintendo Land*.*

## Stage Overview

The main stage would be a single platform. The background would rotate behind the fighters, showing the hub world. The stage also changes over to some of the various minigames.

## External Links

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Doom Slayer (Super Smash Bros. Infinite)

*This article is about Doom Slayer's appearance in Super Smash Bros. Infinite. For other uses, see Doom Slayer.*

## Voice Talent

### English Voice

Matthew Waterson

The **Doom Slayer** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during an exclusive QuakeCon event as the sixth downloadable fighter in the Third Smash Season Pass, as part of the *Thy Smash Ball Subsumed Bundle*. The Doom Slayer is classified as Fighter #117.

Matthew Waterson reprises his role from Doom Eternal in Super Smash Bros. Infinite, providing brand new voice lines for the character.

## Moveset

### Special Moves

* Combat Shotgun
* Pistol
* Chaingun
* Plasma Rifle
* Ballista
* Grenade Launcher
* Rocket Launcher
* **Tap: Frag Grenade** - It's very similar to the grenade of Snake though it does more damage with the drawback that has less distance.
* **Hold Brief: Ice Bomb** - The Slayer shoots a cold grenade, trades the damage for the ability to freeze the opponents similar to the Neutral Special of the Ice Climbers.

### Taunts

* **Up Taunt**: Doom Slayer checks his ammo.
* **Down Taunt**: Doom Slayer hits his weapon with his fist to unjam it.
* **Right Taunt**: Doom Slayer takes out a small figurine of himself and fistbumps it. Based on an animation from Doom 2016 when collecting a figurine of himself.
* **Left Taunt**: Takes up the Crucible and holds it up high as it glows with red energy.

### On-Screen Appearance

* The Slayer enters from a portal opened by VEGA.

### Idle Poses

* Stomps his foot forward.
* Cracks his neck.

### Victory Poses

* The camera starts pointing at the boots of the Slayer, then raises through his chin where we can see the Slayer taking of his helmet but the camera stops right there, only making the chin visible.
* The camera is pointed toward the sky as several Imps are sent careening into the distance from an explosion. The camera pans down to show the Slayer fighting an endless horde of demons without so much as tiring, the freeze shot emulating Doom Eternal's cover art. The continuous animation has the camera pan out over the entire victory platform as the Slayer runs around defeating demons eternally with his vast arsenal.
* Doom Slayer has his back to the screen and is helmetless. He then puts his helmet on as he turns to look at the camera.

## Classic Mode Route: Rip and Tear

Every opponent is based on a dark, demonic-like creature with every opponent being giant-sized versions of themselves.
Poseidon Cannon

The **Poseidon Cannon** is an item from the Kid Icarus universe.

## Overview

By tapping the A button, this item shoots that shoots a three-round burst of slow moving projectiles of water that explode after a few seconds that deal damage and knockback. Charging the shot by holding the A button deals more damage and creates a stream of water that deals a lot of upwards knockback.
Venus Lighthouse

**Venus Lighthouse** is a new stage from the *Golden Sun* universe.

## Stage Overview

The stage consists of three separated platforms with the middle one being the largest. The kiddie platform has a second tier platform that functions as a floating platform and us surrounded by statues but this dies affect gameplay. Both the right and left platform is flanked by a statue that can be destroyed thus opening more space for side KO’s. The background has several elements that gives it a life such as moving clouds and a day and night cycle set against an expansive and fantastical view. The stage has several cameos including Felix, Jenna, Ivan, Garret, Mia, and even Alex, Saturous, and Menardi. The stage is also unique in that, like Midgard, tgerrcsrecdummons. This hsooebdvaftecs certain amount of elemental Djinn see captured.

## Origin

The Venus Lighthouse is one of the important locations in *Golden Sun* where it's the last chapter the story. This is where the fruition of Alex’s schemes cone into light and where Isasc fights against and defeats the Fusion Drsgon.

## External Links

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Ninten (Super Smash Bros. Infinite)

*This article is about Ninten's appearance in Super Smash Bros. Infinite. For other uses, see Ninten*

## Voice Talent

### Japanese Voice

Ami Koshimizu

**Ninten** is Ness's Echo Fighter and is classified as Fighter #10ε. He was revealed in a Twitter announcement on October 13th, 20XX. Ninten shares many similarities with Ness.

In line with giving Earthbound characters a voice, Ninten is voiced by Ami Koshimizu in all versions of *Super Smash Bros. Infinite*.

## Moveset

### Taunts

* **Up Taunt:** Ninten pulls out a Prime Rib and eats it.
* **Down Taunt:** Pulls out his inhaler and takes a puff of it.
* **Right Taunt:** Ninten turns and faces the camera while walking forward in place.
* **Left Taunt:** Adjusts his scarf while saying "Alright."

### Idle Poses

* Shuffles his shoes.
* Adjusts his hat

### Victory Poses

* Ninten comes running in, sees a present, andd holds it up high.
* Ninten breathes in and out slightly raising his fist defiantly
* Ninten, Ana, and Teddy run across the screen and then run back across again.

## Classic Mode Route: New Beginnings

All matches are based on bosses found in the first *Mother* game.
Super Smash Bros. Infinite Wiki

**Welcome to the Super Smash Bros. Infinite Wiki!**
This is a wikia dedicated to the fan project ''Super Smash Bros. Infinite'' which is featured on Smashboards.

## Rules

* Do not vandalize
* Please check Super Smash Bros. Infinite thread for accurate information
* No flaming, trolling, harassing, and/or spamming
* If you are unsure about creating a page, please contact myself or User:CheeseAnton or User:Cashregister9.
Shadow (Super Smash Bros. Infinite Beyond)

*This article is about Shadow’s appearance in Super Smash Bros. Infinite Beyond. For other uses, see Shadow the Hedgehog.*

## Voice Talent

### Japanese Voice

Kōji Yusa

**Shadow** is Sonic’s Echo Fighter and is classified as Fighter #38ε. He was revealed in a **Smash Infinite Beyond Direct** on April 27th, 20XX. Shadow shares many similarities with his copy, but possesses some wholly original attacks to set himself apart.

Kirk Thornton and Koji Yusa both reprise their roles as Shadow in all versions of **Super Smash Bros. Infinite Beyond**.

## Moveset

### Taunts

* **Up Taunt**: Turns into a ball and performs a circular roll while pushing out dark energy.
* **Down Taunt**: Shadow powers up with either a blue aura or a red aura, depending on whether or not Shadow's in the lead. A subtle little shout-out to his rather infamous game spin-off.
* **Right Taunt**: Does a thumbs-down motion and says "You are washed up." or "You're finished!"
* **Left Taunt**: Shadow turns his back, folds his arms, and says "How pathetic."

### On-Screen Appearance

* Arrives on the Dark Bike and jumps up before doing a pose as he lands

### Idle Poses

* Folds his arms and stomps his foot.
* Clenches his fist which slightly glows with dark energy

### Victory Poses

* A Chaos Emerald floats down to Shadow, who grabs it and says "I am the ultimate life form!"
* Shadow speeds across the stage, shown only as streaks of Chaos Emerald green while singing parts of the victory platform before stopping in the center, crossing his arms, and saying "Hmph! I'm the coolest!"
* Shadow performs a series of punches and kids before doing a flip. He then says "Too bad you met me!"

## Classic Mode Route: The Ultimate Lifeform

Shadow faces powerful opponents who have all obtained the ultimate form of their power in some way, shape, or form.
Wars (universe)

The ***Wars*** universe refers to the *Smash Bros.* series’ collection of characters, stages, and properties that hail from the long-standing series of turn-based strategy games created by Intelligent Systems. Unlike its sister franchise Fire Emblem, the Wars series instead has you creating units to use against others and conquer your enemies' cities.
Sir Fetch'd

**Sirfetch'd** (Japanese: **ネギガナイト** ***Negigaknight***)

## In *Super Smash Bros. Infinite*

Once summoned, Sirfetch'd will perform **Swords Dance.** While standing in place, it'll swing it's leek sword around for a bit (Completely visual, no damage dealt), then lift it's sword up to the air, unleashing an aura that will temporarily boost the attack power of the person who summoned it. After a bit, it'll strike a battle pose, then leave.

## Origin

**Sirfetch'd** (Japanese: **ネギガナイト** *Negigaknight*) is a Fighting-type Pokémon introduced in Generation VIII.

It evolves from Galarian Farfetch'd after landing three critical hits in a single battle.

## Gallery

Sirfetch'd
Pokémon (SSBI)
CategorSpirits
Saki (Super Smash Bros. Infinite Beyond)

*This article is about Saki's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Saki Amamiya.*

## Voice Talent

### English Voice

Dex Manley

**Saki** is a playable character in *Super Smash Bros. Infinite Beyond*. He was officially revealed during a Nintendo Direct as one of the new fighters of the *Beyond* rerelease of the original game. Saki is classified as Fighter #120.

Across all versions of the game, Dex Manley reprises his role as Saki, blending his lines as an Assist Trophy with brand-new lines recorded for the character.

## Moveset

### Taunts

* **Up Taunt**: Saki takes his Dolphin Blade and twirls it around his wrist before catching it. He says "Don't let up!"
* **Right Taunt**: Saki performs a back flip while landing on one knee and his hands. He says "Time to fly!"
* **Left Taunt**: Saki holsters his Dolphin Blade and says "Man, the enemies keep coming"
* **Down Taunt**: Saki transforms into a mini version of his Ruffian Form and screams while releasing energy. A long taunt.

### On-Screen Appearance

* Saki appears on a metallic elevator platform as it descends down from the top. Saki hops off it.

### Idle Poses

* Saki stretches his torso and puts his hands behind his head, letting out a sigh of relief.
* Saki bends down in a pose while aiming his Dolphin Blade forward while stretching his foot out and kneeling.

### Victory Poses

* Saki runs back and forth; firing his gun off the screen. It continues on if the player doesn't continue forward.
* Saki radios in and says "The enemy has been vanquished!" and then jumps out of view.
* Saki checks his Dolphin Blade and then slashes forward while saying "Never stood a chance!"

## Classic Mode Route: Punishing 64 Pixels

All opponents are characters who debuted or appeared in games on the Nintendo 64, the system *Sin & Punishment* was first released on.

## Palette Swaps

File:Saki Palette (SSBIB).png

 **Light Blue** | Uses the semi-Ruffian form but with a light blue color to reference Isa Jo's from
Takamaru (Super Smash Bros. Infinite)

*This article is about Takamaru's appearance in Super Smash Bros. Infinite. For other uses, see Takamaru*

## Voice Talent

### Japanese Voice

Tomokazu Sugita

**Takamaru** is an upcoming newcomer from the series *The Mysterious Murasame Castle*. He was previously an Assist Trophy for both *Super Smash Bros. for Wii U/3DS* and *Super Smash Bros. Ultimate* as well as a Spirit for *Ultimate*. He was revealed in a Nintendo Direct on February 20XX.

Tomokazu Sugita reprises his role from *Super Smash Bros. for Wii U/3DS* in all versions of the game, with a blend of his Assist Trophy lines and completely original lines for the character.

## Moveset

### Taunts

* **Up Taunt:** Takamaru strikes a pose by raising his sword at his side with both hands, resembling the one from his game's cover art.
* **Down Taunt:** Takamaru sticks his sword into the ground and sits down, meditating.
* **Right Taunt:** A raccoon dog statue appears in a puff of smoke and splits open.
* **Left Taunt:** Takamaru dusts off his hakama pants.

### On-Screen Appearance

* Takamaru appears out of a cloud of smoke like a ninja, referencing his vanish ability in the game.

### Idle Poses

* Takamaru slightly raised his sword to look at it.
* He brushes his ponytail slightly

### Victory Poses

* He performs several super fast slashes before cutting down the middle which causes the screen to split in half at a Fiagonal
* He cuts down a Ninja in Sprite firm which yields 100 points.
* He performs several smashes before charging his blade and performing one Final powerful cut which releases a flash of lightning

## Classic Mode: Swords & Ninjas

The opponents features both swordsman and ninjas.

## Palette Swaps

660px colorswap linking to alternate costume page

 **Purple** | Based on his appearance in Samurai Warriors 3.
Squid Sisters (Super Smash Bros. Infinite Beyond)

*This article is about the Squid Sisters' appearance in Super Smash Bros. Infinite Beyond. For other uses, see The Squid Sisters, Callie, or Marie.*

## Voice Talent

### Japanese Voice

Keity.pop (Callie)
Mari Kikuma (Marie)

The **Squid Sisters** (シオカラーズ, *Shiokaraazu* "Sea O' Colors") are a playable character in *Super Smash Bros. Infinite Beyond*. They was officially revealed as part of the First Anniversary event in the game alongside Toad. The Squid Sisters are collectively classified as Fighter #127.

Keity.pop and Mari Kikuma reprise their roles as Inkopolis's idols in *Beyond*, through reused lines from the Splatoon games.

## Moveset

### Taunts

* **Up Taunt**: The Squid Sisters do their famed "Staaay Fresh!" pose, catchphrase and all.
* **Down Taunt**: The Squid Sisters hop for a bit while shouting "Hey! Hey! Hey! Hey!"
* **Right Taunt**: The Squid Sisters look at the camera and smile while waving.
* **Left Taunt**: Callie and Marie snick together.

### On-Screen Appearance

* The leader jumps down from the sky in humanoid form and strikes a pose, surrounded by neon lights and smoke, while the follower catches up in squid form with a Super Jump, when the follower lands they simply wave.

### Idle Poses

* The leader smiles and waves toward the screen
* The follower smiles and waves torward the screen

### Victory Poses

* The Squid Sisters perform the pose from the *City of Color* Dance.
* The Squid Sisters jump up and down excitedly, as Judd hops in excitement with them.
* The Squid Sisters twirl around, and pose in their “Stay Fresh!” pose.

## Classic Mode Route: Idols on Parade

All characters come from games that utilize music or fashion in some way and are females.

## Palette Swaps

 **Light Green/Pink** | Inverse colors of the two Callie and Marie.
Shield Monitor

The **Shield Monitor** is an item from Sonic the Hedgehog.

## Overview

Once broken, the player gains a shield. This shield will protect you from damage and knockback but will break if it takes damage. However in Smash, it can take multiple smaller hits before breaking. A fully powered Smash attack should do the trick.
Tetris

**Tetris** is an upcoming new stage from the classic game *Tetris*.

## Stage Overview

Like Living Room, it stats out completely flat, but Tetrominos will rain down from above, altering the layout. there are many different Tetrominos that can fall, and they will only disappear when they create a row.

If you are crushed by one, you will take damage, but also will be launched depending on the direction the Tetriminis is facing.

## External Links

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