Leadership Talent Tree

The hero has a talent for leadership and inspiration.

**Coordinate (Ex)**: The hero has a knack for getting people to work together. The hero can spend a full round directing his or her allies to provide any of his or her allies within 30 feet a +1 morale bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the hero’s Charisma modifier. The hero can coordinate a number of allies equal to one-half his or her level, rounded down (to a minimum of one ally). This can be used once per day for every 3 levels you possess.

**Improved Coordinate (Ex):** Using your coordinate ability becomes a standard action. You must possess the Coordinate ability to select this.

**Inspiration (Ex)**: The hero can inspire his or her allies, bolstering them and improving their chances of success when using the coordinate ability. An ally must listen to and observe the hero for a full round for the inspiration to take hold.

An inspired ally can add 1d6 to any d20 roll within a round. This bonus is a circumstance bonus.

This lasts for the duration of the coordinate ability. The hero must possess the coordinate talent to select this.

**Greater Inspiration (Ex)**: The hero can inspire his or her allies to even greater heights, bolstering them and improving their chances of success. The inspiration granted becomes 1d8 now instead. The Hero can inspire itself. The hero must possess the inspiration talent to select this.

**Inspire heroics (Ex):** The hero knows how to inspire his allies to use superhuman feats of ability and progress. As a full round action, the hero can inspire another ally to do more in a round. Select a single ally within 30 feet, that ally can take a move or standard action instantly. This ability cannot be used to effect the same creature more than once in a single encounter. This can be used once per day for every 5 levels you possess. To select this talent you must possess the Inspiration ability.

**Greater Inspire heroics (Ex):** You can use your inspire heroics ability as an instant action, however afterwards you are stunned for 1 round. You cannot be immune to this stunning effect. To select this talent, you must possess the Inspire Heroics ability.

**Inspire Resolve (Ex):** As a standard action, you can touch a creature and try to break them out of any sort of mental trauma they may be facing. That creature gains another saving throw against any ongoing effect that grants a will save. This can be used once per day for every point in your Charisma modifier.

**Inspire Greatness (Ex):** Upon taking this talent, you gain a greatness pool. This Greatness pool can be utilized by the Charismatic hero to aid his allies in and out of combat. Your Greatness pool is an amount equal to 1/2 of your Charismatic hero level+ Charisma modifier. Spending a point from your Greatness pool is a swift action. Using the Inspire Greatness ability grants one ally within 30 feet one of the following abilities.

\*+10 foot bonus to land speed for 1 round.

\*+4 bonus to next attack roll.

\*+1 to saving throw DC's for a number of rounds equal to your charisma modifier..

\*+4 bonus to armor class for 1 round.

\*+2 bonus to saving throws for 1 round.

To select this ability, you must possess the Coordinate talent.

**Advanced Inspire Greatness (Ex):** You can use up to 2 points from your greatness pool as a part of a single swift action to gain an additional effect. This effect cannot be the same effect as the first, unless it's for an ability that is expended after one use or immediately happens. (Such as the +4 bonus to next attack roll.)

You must possess the Inspire greatness ability to select this.

**Greater Inspire Greatness (Ex):** When using your inspire greatness ability, you can instead spend a point to gain one of the following effects. The ally effected by this must be within 30 feet.

\*Your ally can spend an immediate action to make a feint attempt against an enemy within reach.

\*Your ally can spend an immediate action to make a single attack against an enemy.

\*Increase an ally's reach or range by 5 feet for a single attack.

\*Ally can move 5 feet further on a 5 foot step.

To select this ability you must possess the Advanced Inspire Greatness talent.

***Animal Companion (Ex):*** The hero gains an exceptional animal as a companion. The hero may select any of the animals listed in Animal Choices. This animal is a loyal companion that accompanies the hero on its adventures.

This animal companion uses ½ of your character level to determine it’s stats. (I.E. A character of 20th level would be treated as a character of 10th level to determine the Animal companion’s statistics).

Unlike normal animals of its kind, an animal companion’s Hit Dice, abilities, skills, and feats advance as the hero advances in level. If a character receives an animal companion from more than one source, its effective levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their hero reaches 4th or 7th level, depending on the companion. If a hero releases its companion from service, it may gain a new one by seeking out and befriending or training a new one. This can also replace an animal companion that has perished.

The rules for the animal companion are located on the Animal Companion page here.

***Improved Animal Companion (Ex):*** The hero uses it’s full level to determine the power of it’s animal companion. The hero must possess the animal companion talent to select this one.

***Greater Animal Companion (Ex):*** The hero’s animal companion gains a bonus feat. This feat must be a feat the animal qualifies for. If the hero possesses multiple animal companions, all of the animal companions gain the feat. The hero must possess improved animal companion to select this. This talent can be selected multiple times, gaining a new bonus feat each time.

***Pack Hunter (Ex):*** The hero gains a second animal companion identical to the first. The hero must possess Improved Animal Companion to select this. The hero can select this talent twice.