Scoring

Teams and Individuals are scored based on Conflicts to determine winners. The following scoring system has been put into place

## Multi-Conflict situations

* Mini conflicts occur when multiple conflicts occur simultaneously. Deaths and kills are counted as 2/3rds of the primary and 1/3rd of the mini conflict.
* The first conflict is always the primary conflict designation

## Siege Scoring

Team Scoring

* The Winner of the Siege nets +15 points and the loser nets -5 points
* The winner of a MiniSkirmish nets +5 point and the loser nets ±0 point

#### Individual Scoring

* For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

### Kills scoring

#### Team Scoring

* +2 point to attacking team and -1 points to defending team to each defender killed in PvP
* ±0 points to the attacking team and -0.5 points to the defending team to each defender killed by means other than PvP
* +2 points to the defending team and -2 points to the attacking team for each attacker killed in PvP

### Death Scoring

#### Team Scoring

* -2 points for each Attacker killed by any means
* -1 point for each defender nonPvP death
* -2 points for each defender death by PvP

### Retreat/escape/end game scoring

In addition to the win/lose scores, the following apply

* A retreat nets +1 point
* Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
* Walk of shaming counts as a death for the individual and a kill for the other team
* Each attacking member making it to spawn safely earns +3 points. Each attacking member making it to base earns +2 additional points(total of +5)

## Skirmish Scoring

Team Scoring

* The Winner of the Skirmish nets +5 points and the loser nets -2 points
* The winner of a MiniSkirmish nets +1 point and the loser nets -1 point

#### Individual Scoring

* For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

### Kills scoring

#### Team Scoring

* +1 point for each PvP kill to killers team

### Death Scoring

#### Team Scoring

* -1 point for each nonPvP death
* -2 points for each death by PvP

### Retreat/escape/end game scoring

In addition to the win/lose scores, the following apply

* A retreat nets+1 point
* Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
* Walk of shaming counts as a death for the indidual and a kill for the other team

## Battle

Team Scoring

* The Winner of the Battle nets +10 points and the loser nets -3 points
* The winner of a Mini Battle nets +3 points and the loser nets -1 point

#### Individual Scoring

* For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

### Kills scoring

#### Team Scoring

* +1 point for each PvP kill to killers team

### Death Scoring

#### Team Scoring

* -1 point for each nonPvP death
* -2 points for each death by PvP

### Retreat/escape/end game scoring

In addition to the win/lose scores, the following apply

* A retreat nets+1 point
* Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
* Walk of shaming counts as a death for the individual and a kill for the other team

## Massacre

A massacre is a mini conflict. A success full massacre Nets +3 points if Massacre makes it to spawn and an additional +2 if they make it to their side. Kills are equal to that of a siege