recursal/Fanatic-Fandom huggingface dataset:
Stickman's Bad Luck

**Stickman's Bad Luck**is a non-Platform Builder game created by TingThing on May 11 2010. It is hosted on GameJolt.

## Lore

Once ago there was a great nation that ruled all the others with a magic scepter but the other nations using some magic weapons and took the hidden magic scepter. But an evil stickman wants to get the scepter back so the mentor calls the chosen one to make him save the world, despite the former's initial objective to get tomatoes at the grocery to cook his stew.

## Items

### Purple heart

Turns one of the hearts of your lifebar into a purple heart which takes up to 2 damages unlike normal hearts which takes up to 1 damage only. You can't stock them with the Heart Jar because it will crash the game if you do.

### Hammer

Default weapon that you find in the first level. You can use it to smash rocks which unlock new passages and gives you free gems. And of course it's your main weapon to destroy enemies because it use no ammo. Fun fact: you cant use it midair.

### Bow & Arrows

Found after the first boss. It shoots arrows and actually use ammo so you have to stick to the hammer to defeat enemies, and keep the ammo for the bow's main use: pressing buttons to unlocks new passages.

### Scroll

Those items can be found in hidden places of the game. It can't be used but it's probably needed to get the good ending so you better be collecting them if you wanna get a happy end.

## Characters

### The Chosen One

He's a yellow stickman that was originally cooking stew until he gone to the shop because he was out of tomatoes, but a rock fell on his car and made him fall into a hole so he meet the Mentor and now he have to save the world. Also as mentioned in the game's title, he's generally very unlucky (for example the falling rock mentioned above).

### The chosen one's mentor (No official name)

He's the father of the second cousin's adopted sister grandpa of the Chosen One and pushes the former to save the world (cf. the prophecy mentioned in the lore section).

### Evil Stickman

He's an evil stickman called Evil Stickman that want to get the scepter to rule the world.

## Trivia

* If after getting out of the hole at the beginning you come back to your house your stew that you left on the oven explodes and send you back to where you were supposed to go after exiting the hole.
* Pull this for Destiny
* CGM said that the ending sucks and needs to be changed for the reboots. However the ending seems like it's just the bad ending and that's there's a good ending that needs you to collect all the scrolls.
* Talking of CGM, he's making a 3d-animated movie adaptation of this game, along with a reboot of the first game.
Antikore

* Antikore
* Antikore Games

**Antikore** is a famous Platform Builder user and game creator. He is well-known for making technically impressive PB games.

## Games

* Castle Chamber (2018-2019, Discontinued)
* Project TC (The Cavern) (2018, Discontinued)
* Gun Banzai (Scrapped Project)
* Mad Brad (Cancelled before release)
* The Graveyard Shift (Cancelled before release)
* Ghawst's Corridor (2020, Discontinued)
* Mortal Theater (In development)

## Trivia

* He likes to over-decorate levels.
* Before PB, Antikore used a lot of different softwares to create games and has a bit of knowledge about game designing and creation. Including GML code.
* Likes to make suggestions for Platform Builder. He used to create posts called *"Medley of Suggestions"* which is a bunch of suggestions to PB on the Platform Builder Forums.
* He made a series of sandbox levels that had the same goal and character design.
* He announced many projects but they usually get discontinued.
* He likes to use 8-bit NES type music and sprites, especially Shikaternia's tilesets.
* He made a lot of sandbox levels.
* Played PB when it still was in alpha.

## Personal Life

**Antikore** is studying computers and programming at school. He likes to play Duck Game and formerly was a great fan of Minecraft. He has also a YouTube channel in Spanish which consists on humor videos and criticizing stuff.
Explore section

The **explore section** is a game mode of Platform Builder. It is a online workshop that allow to publish games/sandboxes and play other peoples games/sandboxes.

## Filters

* **Featured**: Filters out creations that aren't featured.
	+ **Off**: Filter is disabled.
	+ **On**: Filter is enabled.
* **Creation type**: Filters creations by whether they are Games or Sandboxes.
	+ **All games and levels**: Filter is disabled.
	+ **Full games**: Only games will be displayed.
	+ **Sandbox levels**: Only sandboxes will be displayed.
* **Status**: Filters creations by their development status.
	+ **Any**: Filter is disabled.
	+ **Complete**: The creation is marked as complete.
	+ **Beta**: The creation is marked as in beta.
	+ **Incomplete**: The creation is marked as incomplete.
Platform Builder Eternity

**Platform Builder Eternity** was a PB-focused server by Warrior555 that featured custom HD versions of PB graphics as emojis. It was deleted when Warrior lost his Discord account to piracy and was never recreated because Antikore took the opportunity with Plugger's Zone, that also killed Mechasaur's server.
Crazy Shape Banzai (CSB)

Crazy Shape Banzai is a PVP 2D videogame developed by CGM\_games. It is the first Platform Builder game to be released on Platform Builder Explore that includes PVP mechanics. It was also one of the first games to have 2 people develop it.

## Crazy Shape Banzai (CSB)

### Community Rating

Initial Release was mixed. Praising gameplay, but bugs hindered reviews from being positive.

## Gameplay

2 players fight to win a stage using a variety of tricks. Currently you can choose from 2 different shapes. Circles and rectangles. The objective is to eliminate the other player to win a stage.

## Plot

NOTE: This section is a WIP.

It's
 the annual shape Olympics games! Play as Super Shapes! Win the Olympics in more than 30 stages, and take the title of the Best Figh

## Development

NOTE: This section is a WIP.

The game was originally developed by Antikore Games. It's original name was Gun Banzai. Where 2 human characters face off together in a small crazy area where obstacles were all over the place. Each character could hold 1 bullet and fire their gun at the other player.
Mechasaur

**Mechasaur** is a male who is known for being a harsh critic on Platform Builder games. He was also known for being a pro at using Mario Builder but couldn't finish projects for the life of him due to busy schedules, procrastination, or bad luck. Currently an Administrator on the Plugger's Zone discord.

## Games

* An Average Platformer (2019 - On Hiatus)

## Trivia

* He is a fan of the Blazblue and Guilty Gear series created by Arcsys (or literally any Arcsys game)
* He is also a Touhou buff
* He is also an edgy shitposter
* He is very cynical and tends to snark a lot about the Platform Builder forums
Metal Plugger

**Metal Plugger** is an enemy from Invasion: Going Personal that is let out from the helicopter by The Gruppy Leader which takes place at the end of world 3. Although it is its only appearance in the game, it is very powerful and aggressive. It uses more tactical moves than the main villain to get a player hit by planting mines on the way and shooting out homing missiles at the same time while he bounces toward the player. In addition to all of this, its mechanical body causes a very big seismic pound when landing.

It has less health than The Gruppy Leader and can be hit by jumping on it's head, but seems like it's the most difficult enemy because of it's moves. At the same time, there is a greater chance that this enemy can be killed quickly and easily by luck when attacking above while The Gruppy Leader never can be beaten by luck.
Планета № 1675

Планета 1675 - Альтернативная Планета.

## Описание

На этой земле живут Вёселые Аниматроники которых сделала компания Афтон Роботикс.А выглядит эта земля как большая сине-зеленая планета имеющая возле себя "кольцо" из космических камней.Она имеет много материков и живут там не простые аниматроники.

## Аниматроники

1. Бэйби
2. Весёлый Фредди
3. Йендо
4. баллора
5. Весёлая Фокси
6. Эннард
7. Минирины
8. Бидибаб
9. Электробаб
10. Боннет
The Platform Builder Game Wiki

*Part of The Official Platform Builder Fan-Site*

*Not to be confused with Platform Builder Wiki*

**The Platform Builder Game Wiki** is a wiki dedicated to Platform Builder Games, founded by Christian Game Maker. It explains about games and formerly Sandbox Levels. The Wiki is currently inactive.

The only way to contribute to the Wiki is to contact CGM and send him the page you created.
Command Prompt

Command Prompt was introduced in Platform Builder 5.0. It was the most revolutionizing feature to ever come into Platform Builder. It started out with 153 commands to use, plus variations.

## What is Command Prompt?

Command Prompt is a simple yet effective system that allows the game developer to tell Platform Builder what to do. The commands are simple, and easy to use and remember. Ting Thing said it this way on the Command Prompt page:

> "One could say that the command prompt is like something "in-between" a spoken language and a programming language. The experience with the command prompt is comparable to the experience of telling your smartphone what you want it to do. Most of the commands are intuitive, the same thing can be said multiple different ways, and you only need to learn some basic concepts and vocabulary. Furthermore, nothing is
> case-sensitive or spacebar-sensitive (with a few exceptions), and you don't need to worry about getting an error if something is entered wrong. After you have mastered using the command prompt, you may find that learning an actual coding language will come a little easier for you."
>
>

## How Command Prompt helped game developers

Command Prompt opened up a world of new possibilities. Ever since it was introduced, almost every update (excluding patches) has featured either at least 1 new command, or made a little tweak in how Command Prompt works.

With command prompt, developers have been able to create advanced systems of how things work. Such as creating cutscenes, telling stories better, special actions, creating custom systems of how things work, etc.

## Command Prompt add-ons

Command Prompt also has add-ons. Such as conditionals and variables. Some features need Command Prompt to work. Such as Custom Menus, and Timelines.
Vorticon Middle Boss

**Vorticon Middle Boss** from **Commander Keen** acts similarly to the Vorticon Commander and is another very dangerous enemy who is harmful from every direction but is completely invulnerable to any direct weapons or physical hits instead of being nearly invulnerable.

He also keeps chasing any threat, his position makes him not leave the position, and he jumps a lot by reaching random heights which makes it difficult to pass but killing him should trigger a way opening to beat the level. He should be met somewhere at the end and before the final boss and should be crushed by breaking the chain of the big rock that should fall on that enemy like the commander should be treated. However, currently, this enemy can't be reached in the world served as a storyline.

This enemy is a special personal idea and an addition to the new game by the creator of the new game.
Vorticon Final Boss

### Weaknesses

Power (A raygun shot or a stronger hit will always make him go down as soon as possible described)

## Combat

### Special abilities

Jumping, Seismic Pound

**Vorticon Final Boss** from **Commander Keen** acts similarly to the Vorticon Commander and is a massively dangerous enemy who is harmful from every direction but is gaining protection from damage also which means he can't be killed quickly although he has much less health than the commander.

He keeps chasing any threat with a greater speed, he is really big, he jumps a lot by reaching random heights which can be very high and his massive body weight causes a seismic pound on falling which all makes it even more difficult to pass. His own position at the end of the game serves a place as a required battle in order to exit. However, currently, this enemy can't be reached in the world served as a storyline.

This enemy is a special personal idea and an addition to the new game by the creator of the new game. His resized look from the second game of the old originals can be considered an introduction to a new episode and can hint at this boss is one of the greatest leaders of the Vorticons.
Mario Builder

Title Screen

**Mario Builder** is the predecessor of Platform Builder. It is a Mario Game Maker. The project got discontinued in 2014 after Nintendo forced GameJolt to remove the Nintendo based games (including **Mario Builder**).

## Similarities with the first versions of Platform Builder

While most of the things in Platform Builder were replaced some sprites and designs have stayed for the early versions of PB. The most notable ones include the workstation and the menus.
Level Mayhem

**Level Mayhem** is a game created by Gizgord and published in 18 of June of 2018. Its main idea is to allow players to select what level they will play next and unlock more on the go.

## Worlds and Levels

**Ordinary Woods:**

* Grassy Grass-Garden
* Infinite, and beyond!
* The Famous 1-1
* Feeling the Breeze
* High on Mushrooms
* Bullet House

* High and Low in the Snow
* Inside the Cave
* Ice Climber
* --

* Under the Swamp
* Grabbing the Heights
* Exploring the Airship
* Walking on Sunshine
* --

* No Dessert
* Bird-Chasing
* SuperHot Platforms
* Sandy 'n Mazy
* Through Pipes and Bullets
* --

## Reception

The game has received mostly good reviews. Applauding the well-designed levels, engaging boss fights, and great gameplay. Whereas one member claimed that the game was "garbage" and said that the levels were poorly designed. The criticism was taken, and the levels were improved. Though the levels were improved, the one member who game the game the worst reviews still states that the game is "garbage." It is assumed it's only because the game uses almost 100% pre-built stuff. And isn't as complex as other game titles made with Platform Builder.

## Development

Development started June 2018. The date for the first release is unknown. The last major update with the entire game was released at the end of January 2019. The developer says he won't be developing any more games. He says he will continue fixing issues with the game. The game's final update is in development, and it will be the final major update.
Invasion: Going Personal

**Invasion: Going Personal** is a Platform Builder game developed by Alley AKA Team Alju5 from 2017-2019. It's one of the oldest games that's been in development for a very long time.

## Enemies

Invasion: Going Personal has some more important custom enemies.

* Metal Plugger
* The Gruppy Leader

## Worlds and levels

**World 1:**

* Industry of hills
* Military Corps

**World 2:**

* Living Highway
* Storage facility

**World 3:**

* Power plant
* Fear house

**World 4:**

* Incoming forces
* Mining facility
* Weaponry Patrol
* Technology center

**World 5:**

* Abandoned village
* River of Fury
* Old factory

**Land of Dreams:**

This is a special world that can be considered rather as a different game type in this game. This has been created for being used as a tutorial or a collection of single levels from a whole game. A player can skip this world for trying to beat the game in a way like it would be required in storyline.

Each level from different worlds has different characteristics and tematics.

## Gallery

Bossfight in the night!Race type challenge where a player must dodge several kinds of obstacles on speed.Screenshot of the title screen
Garg

**Garg** is an enemy from Commander Keenwho is very aggressive and seems to be angry.

He is recommended to be shot or punched right at the sight because he will charge towards to it's enemies with a greater speed which can be too quick to react. He can be very dangerous in the hidden places such as inside pipes, for example when he even can't be notifed.
Platform Builder 8.1

## Changes

* Pro Feature: Added ability to export .exe files of your games from the Main Menu.
* Added "co op = true/false" command for toggling 2-player mode.
* Enemy count/item count/block count/projectile count commands no longer need an ID if you want to count all of them combined.
* Fixed: attack style front will not animate beyond four frames when using custom character sprites.
* Fixed: Moving multiple items at the same time will cause an error if one or more of those items are invisible light blocks.
* Fixed: For/With commands are not working.
* Fixed: Game screens do not properly load advanced light settings and they take you back to the wrong place when you try.
* Fixed: Right arrow does not work when selecting what invisible command blocks are to respond with.
* Fixed: The okay button in color selection of game setup is misaligned.
* Fixed: Lighting over characters turns off when character finishes an area goal.
* Fixed: Quick Edit during a test run gives a blank screen
* Fixed: Inserting ID numbers in a command prompt fails to work.
* New icon
Plugger's Zone

**Plugger's Zone** is a discord server talking about Platform Builder owned by Antikore.

It was not the first discord server for PB to be created, but it was made in order to make it better than the rest, and Antikore tried to make it active.

## Bots

Plugger's Zone has a bot called Plugger's Guard. The bot is WIP and is planned to have have the following features:

* Easier moderation and warn saver.
* PB Game Searcher
* Fun commands

The bot is programmed in JavaScript.

## Trivia

* The first user to join was CGM.
* TingThing did not joined the server until July 18th.
Commander Keen

## In the Search for the Little Commander

### Rating

Unknown (Lacks popularity but people mostly shows their appreciation in the community...)

### Difficulty

Very Easy: 1 / Easy: 2(Selected by the creator considering the results of a gameplay so far)

## Special Info

### Game Status

WIP, Unreleased

**In the Search for the Little Commander** is a Platform Builder game developed by Alley AKA Team Alju5 about at the year 2023. It's the newest prioritized game that's been in development for a quite a short time. This game is based on an old game called Commander Keen by id - Software.

This game is not a pure remake of the originals, however. A playable protagonist is now upgrown, has more health and more skills like the built in Platform Builder character. However, the difficulty has been increased to be fitting as well. First seen enemies, items and other things occurs more often in the next levels and the more important items such Pogo Stick and Ship Parts won't just be in the way but rather must be searched for. Some levels even needs a Pogo Stick to be found first from another level to access more important paths.

## Enemies

There are custom enemies in this game based on the old originals.

* Pat Pat
* Yorp
* Garg
* Butler Robot
* Tank Robot
* Vorticon Guard
* Vorticon Commander
* Vorticon Middle Boss
* Vorticon Final Boss
Pat Pat

**Pat Pat** is an enemy from Commander Keen who is harmful and completely invulnerable also but is in contact with a floor completely and doesn't leave position.

It probably should be categorized as a hazard rather but because of it's mouth with it's movement referring it as a living being it is considered as an enemy for the mentioned project.
Platform Builder Wiki

## Welcome to Platform Builder Wiki!

**Platform Builder wiki** it's a Platform Builder related wiki originally created on December 31st of 2018 by Antikore, and maintained thanks to admins and users. Currently we have **93** articles and **193** files.

## Where to start

You can start browsing the wiki by searching any of the following categories:

Games ● Creators ● Sandbox ● Versions

## Other Links

● Platform Builder Forums

● Plugger's Zone Discord
Tank Robot

**Tank Robot** is a very dangerous enemy from Commander Keenthat is not harmful directly but is indestructible and can shoot which makes damage.

It for sure plays as a role of guarding areas. It doesn't leave position and shoots a lot. If not getting shot it can push any threats back and even cause death when an obstacle or a pit is near by. Fortunately, it's projectiles are harmful to other vulnerable enemies also so maybe this fact can be used as an advantage.
Vorticon Guard

### Weaknesses

Power (A raygun shot or a stronger hit will always make him go down as soon as possible described)

## Combat

### Special abilities

Jumping

**Vorticon Guard** is a very dangerous enemy from Commander Keenwho is harmful from every direction and have 4-8 health points depending on attacking strength.

He plays as a role of guardian although it have no problem to leave position and chase any threats. He also jumps a lot by reaching random heights which makes it difficult to pass without counterattacking from below or above. Fortunately, he doesn't appear in every level and is mostly hidden somewhere but facing him is necessary to get the ship parts in order to fix the ship and beat the game by flying away. Raygun is the best deal for him as it guarantees him to go down before being close and with the minimal amount of shots.
Camaleón

**"Camaleón"** es el primer episodio de la tercera temporada de *Miraculous: Las Aventuras de Ladybug.*

## Créditos

### Escrito Por

Thomas AstrucMélanie DuvalFred LenoirSébastien Thibaudeau

## Sinopsis

Lila está de vuelta en clase y parece conseguir todo lo que quiere de sus compañeros, pero Marinette cree que miente y no se fía de ella, además tiene la atención de su adorado Adrien.

## Personajes

### Personajes principales

* Marinette Dupain-Cheng/Ladybug
* Adrien Agreste/Cat Noir
* Lepidóptero
* Tikki
* Plagg
* Akuma
* Lila Rossi/Camaleón

### Personajes secundarios

* Caline Bustier
* Lê Chiến Kim
* Max Kanté
* Alix Kubdel
* Nino Lahiffe
* Alya Césaire
* Chloé Bourgeois (fondo)
* Sabrina Raincomprix (fondo)
* Nathaniel Kurtzberg (fondo)
* Mylène Haprèle
* Iván Bruel
* Fred Haprèle
* Roger Raincomprix (fondo)
* Nadja Chamack (fondo)
* Camarógrafo (fondo)
* Camarera
* Ciudadanos

## Curiosidades

* A partir de este episodio Lila vuelve a las clases.
* En este episodio casi akumatizan a Marinette por segunda vez.
* Se descubre que los akumas se pueden coger o tocar sin el riesgo de akumatizarse.
	+ Demostrando que para que alguien se akumatize hace falta que el akuma infecte un accesorio o un objeto de la victima.
* Se nos revela que Lila tiene unos pendientes.
* Lila es la personaje que se ha akumatizado más veces en la serie haciendo un total de 4 y una más en el futuro, dicho por Lepidóptero.
	+ Además es la primera personaje en akumatizarse más veces y tener otra apariencia sin estar transformada como le pasó a Chloé en "Reina Avispa".
* Se revela que cuando Lepidóptero akumatiza a alguien, él decide en quién se transforma el infectado/la infectada.
* Lila es la primer akumatizada que no cambia de apariencia al ser akumatizada.
	+ Por que en este caso se akumatizo en Camaleón en lugar de Volpina.
* En este episodio nos muestra por primera vez la cafetería de la escuela.
* Al final del episodio Lila le declara oficialmente la guerra a Marinette.
* Camaleón es la segunda villana que obtiene la apariencia de Chat Noir.
	+ E primero fue Copi-Gato en "Copi-Gato" con la diferencia de que éste se akumatizó con el aspecto de Chat Noir.
* Se revela que a Nino no le gusta que le vean sin su gorra, hasta el punto de deprimirse bastante y echarse a llorar.
* El tipo de Ostra que se transformo Lila, se parece a la Ostra Edulis.
* Lila es la segunda personaje que se autoakumatiza en la serie.
	+ Gabriel fue el primero en "El Coleccionista".

## Errores

* Thomas Astruc confirmo por Twitter, que en la parte donde los compañeros de clase miran mal a Marinette dijo que "Adrien no debería estar enfadado sino confundido".
Sneaking past Trexes

Sandbox thumbnail

### Description

You take part in a grand heist operation against the race of Trexes. The conflict between these two have standed for generations...Ahh, forget it. Focus on your plan, sneak past them.

**Sneaking past Trexes** is a Sandbox level by Gizgord. In this level, the player must go through the level without dying or getting caught by Trexes, and must collect 3 keys through the level to open the exit and complete the level. It features a really advanced intro cutscene, and is probably the first sandbox with stealth-based gameplay.

It was the first sandbox level to be curated on Plugger's Zone

## Trivia

* In the first version, one could kill the first trex before getting the key below, though the animation of going to be caught will still play.
Tournament

Giải đấu là Chế độ trò chơi trong Head Soccer, yêu cầu người chơi vượt qua ba giai đoạn loại trực tiếp riêng biệt như bất kỳ nhân vật nào có sẵn. Nó được sử dụng để mở khóa các đội khác và giành điểm, vì chiến thắng đầu tiên sẽ trao cho người chơi 100 điểm, lần thứ hai 700 điểm và giành chiến thắng trong vòng chung kết sẽ trao cho người chơi toàn bộ 1.700 điểm. Các đối thủ có thể là hoàn toàn ngẫu nhiên. Sau khi bạn đã hoàn thành Giải đấu, bạn có thể chọn giữa ba Headball để giành phần thưởng khác.
Chơi giải đấu sẽ không cho bạn nhiều điểm, vì vậy nếu bạn cần điểm, bạn nên chơi ở các chế độ chơi khác.
TingThing

TingThing is the developer and creator of Platform Builder.

## History

### 2D Platformers

TingThing started his game-making career around 2008 using Game Maker. His first game, Stickman's Bad Luck. A game about a stickman who was chosen to save the world from an evil stickman.

### Game makers, made with Game Maker

Later, around 2010, he made a game called Mario Builder. It was a game about making a Super Mario Advance 4-like game. Since Mario Builder was a fan game and TingThing didn't own the rights to use Mario elements in his game, Nintendo forced GameJolt to remove it alongside other games in 2014. In 2015 he revealed a new game: Platform Builder, a successor to Mario Builder

## Personal Life

TingThing goes by TingThing on the internet. Sharing that he is more of a private person on the Mario Builder website, he has shared that his name is Matthew Tingblad. He is a Christian Speaker for Josh McDowell Ministries in which he specializes in theology and apologetics. He has shared on the Mario Builder manual website about his deep faith in God, and his official YouTube Channel.

### Hobbies

Other than making games, he also is a drummer.
Setap

**Setap** (/sɛtɑp/) is a Romanian user that created the Super Adventure series.

## History

At the beginning (around February or March) of 2018 while trying to find a Mario-game builder he found one of Ting Thing's previous projects, Mario Builder.

In late April while visiting the Mario Builder website he found out about Platform Builder. While talking with Ting Thing in the YouTube comment section, he also found out about the forums.

He started working on Super Adventure. After February 2019 he went into a 7-month hiatus. Later during June 2019 the original files of Super Adventure we're lost.

In September 2019 he started working on Super Adventure: Reloaded. While the game hasn't really moved on since it was expected that on from April 2020 the game will move faster into development.

On April 27, 2020 Setap announced Codename Simple, the first game that wasn't part of the Super Adventure series. It was later renamed to Pixels.

On April 29, 2020, Setap wanted to make an event like E3 but for Platform Builder Developers later called PB3 which never ended up happening.

## Relations

### Christian Game Maker

* He seems to be the best friend of Setap in PB Forums
* Setap did once a profile picture for him and also the reverse two years later
* He is currently the only friend added on Steam
* CGM did support Setap
* Setap called him a guy that's more into the 2000s due to the fact that he likes to include a lot of detail in logos and crowd games (The 3D/Skeuomorphic Era) unlike the current era (The 2D/Flat Era)

## setapdede Productions

**setapdede Productions** (Setap GAMES from 2020 to 2021) is the brand **Setap** publishes his games under. It is considered a "company" even trough it only has 1 employee.

## Trivia

* He found the game during the viewing of the Mario Builder Page
* He had Platform Builder Standard until 14th April 2020
* Similarly to Antikore, he starts lots of projects and later cancels them however this didn't really happen in the first two years with Platform Builder for him.
* He has a "company" named setapdede Productions

## Also see

* Setap/User icons
* Super Adventure
* Codename Simple

## References

1. ↑ https://theplatformbuilder.com/forums/index.php?topic=1477
2. ↑ https://www.youtube.com/watch?v=jLcRvy345HA&lc=Ugw117oLg-BY-p96mQV4AaABAg
3. ↑ https://theplatformbuilder.com/forums/index.php?topic=1453.0
4. ↑ https://theplatformbuilder.com/forums/index.php?topic=412.0
5. ↑ https://theplatformbuilder.com/forums/index.php?topic=1406.0
Super Adventure

Logo from 2018-2020 March and from 2020 December on

Title screen in Alpha 3

**Super Adventure** is a 2D side-scrolling platformer created by Setap (Setap GAMES). It was developed from 2018 to 2019.

## Plot

Someone goes into an adventure. Along the way, he encounters some enemies.

## Alpha 3

Alpha 3 (codenamed the Autumn Update) was the final update Super Adventure Received wich was released in September of 2018

### Changes

* From this point, Alpha X is also considered 0.0.X
* Changes at existing levels
* Added new levels to World 1

### Development

It took a while because the developer hasn't worked on it for a while. Eventually the update got released but the new levels we're trash ,and the ranking of SA was going down

## Trivia

* This game was started on Platform Builder Standard
* Alongside World 1 there was going to be another two world one in a desert and one in a snowing land however they were never developed
* In June 2019 due to a needing of reinstalling Windows the files to the game have been lost, thus ending the development

## Gallery

Icon made in March 2020Alpha 3 Icon made in April 2020Logo (March-December 2020)Old version of Level 3Level 1
Setap/User icons

## 2018 May-August

Until August Setap didn't have any avatar

## 2019 September-2020 February

This icon originally was created in July of 2019 however the icon was applied in September 2019 in the Platform Builder Forums.

## 2020 March-April; 2020 April-June

June 1st VariantGrey/Sad variantGreat Union (National Day of Romania) variant (unused)
In March of 2020 Christian Game Maker offered to create an icon & logo for Setap.

## 2020 April

Setap tried to remake the icon that CGM made. This lasted for a few minutes before switching back to that logo.

## 2020 June-December

Christmas
A pixelated S
Blues music in Venezuela

**The blues music in Venezuela** has developed a long time of several decades (70-90), as in any other Spanish-American country, inheriting the nuances, Venezuelan musicians, that attracts this musical genre; They have developed their musical proposals and traditional blues ensembles throughout the territory.
Iceberg

The **Platform Builder Iceberg**is a parody of the 4Chan Mario 64 Iceberg for Platform Builder. It was created by Warrior555 and revealed in the Platform Builder Iceberg thread on October 1st, 2020.

## Everyone knows that

* Mario Builder
* Example file
* Setap is an SMG4 fan
* Plugger Zone
* Female gruppy
* Alpha 1.0
* Stickman Bad luck

## Pretty well-known

* Mechasaur hates level mayhem
* Back+lclick
* seggaw
* Pre 5.3 hud
* The Tapatalk forums
* The UPE
* Gun Banzai
* AE's introduction thread
* Mario Bros 5
* CGM is a Sonic fan
* Ghwast private beta

## Not very known

* Mario Builder leftovers
* TingThing is a drummer
* The Obamium game
* TingThing 2nd channel
* Gizgrod channel
* PB3
* Mechasaur's PB Discord
* Incorrect designs on the 5K celebration thread
* Warrior leaked the closed 8.0 beta day 1

## Pretty obscure

* Every enemy name
* Mad Brad
* CGM sandbox levels
* Early ASM had enemy capture
* Mr.Block
* Project TC
* Matt's Adventure original purpose
* Warrior ripped off Invasion's hero

## Really Obscure

* The link between ASM and Stickman's Bad Luck
* Warrior's defunct PB discord
* Setap's PB amino
* PB Player
* Matt's Adventure scenario
* Warrior's and mechasaur pfp list
Platform Builder

Logo used on Steam

**Platform Builder or Platform Builder Standard**is a Platformer, Level Editor made and published by TingThing.

## Presentation on the Steam Page

### About this game

Platform Builder is a project designed to allow its users to create their own 2D side-scrolling platformer games without learning a single line of code. The program is designed to be user-friendly, and quick to learn, yet powerful and sophisticated to allow maximum creativity. You are in command to design your own character, levels, over-worlds, enemies, title screen, cut-scenes, and more.

Games and levels can be shared and played straight from Platform Builder, giving you the opportunity to publish your creations and check out what other people have done.

With Platform Builder, you can...
...create full games or use Sandbox mode to build single levels.
...spread your levels across a single overworld, multiple overworlds, or don't use overworlds at all.
...play by yourself or grab a friend for 2-player co-op mode.
...craft your own title screen, game over screen, and victory screen.
...design your own custom enemies, items, projectiles, characters, and bosses, and cut-scenes.
...choose from a wide variety of build-in backgrounds, tiles, music, and sound effects, or upload your own.
...add camera effects, control the weather, or change the physics of your levels.
...define specific goals which need to be met in order for your levels to be completed.
...construct your courses in one large single area, or you can utilize doors/pipes to travel from place to place.
...create alternative "secret" exits to reveal secret levels.
...place items inside locked chests or items boxes, or set a price on the items to create your own item shop.
...construct courses with a moving camera.
...design for standard movement or with auto-runner games
...enable the "smart tool" to auto-complete certain building tasks.
...rearrange how your various items are displayed to maximize your productivity.
...learn quickly with our tutorials, the in-game manual, or right-click on almost anything to learn what it does.
...publish your games or sandbox levels to the Platform Builder community so that you can play each other's games straight from Platform Builder.
...play with your keyboard or a valid gamepad controller.
...find help and support straight from the developer.

[1]
InfiniteSanti525

**InfiniteSanti525** its a music creator and friend of Antikore. He generally helps Antikore with his games' soundtrack. He beta-tested Ghawst's Corridor as well as creating some of the tunes. He doesn't have account in the forums, but he joined Plugger's Zone the October 26th of 2020.

He helped to test some stuff on Plugger's Zone, too.

## Songs created:

In Ghawst's Corridor, he created one of the tunes for the first world, and the only one for the second.

* Ghosts Crawlin' (World 1)
* Aquatic Chambers (World 2)

He creates a lot of other music that he publishes on his bandcamp, soundcloud and youtube channel.

(https://infinitesanti525.bandcamp.com)
The Gruppy Leader

**The Gruppy Leader** is the main villain for the player who must be killed in order to win. This enemy will not die when beating him once but reappears later also in each other world in a storyline being less confident and more serious in killing the player. He gets mad turning the fight and become more aggressive by adding moving and firing speed and uses grenades also in a final fight. He also pilots the helicopter to be sure in killing the player but calms down a bit when he gives a chance for his creation called Metal Plugger to try.

The Gruppy Leader begins a storyline by being a very confident soldier and leader for Gruppys who search for a great challenge but have been always disappointed. He begins to follow the player secretly and find potential in this special village inhabitant. However, if he gets owned he begins to be scared, confused and mad at the same time when a player needs even more how much he must kill The Gruppy Leader once and for all for everything he has done.
Epic Platforms

Epic Platforms a Platform Builder game originally developed by seggaw. It was developed between 2017-2019.

## Development

Development started in October 2017. seggaw stated:

> Epic Platforms is a project that was on my mind for way too long. But now, that we have a forum and an explore option, I'm more determited than ever to actually do something.
>
>

A little later, the first demo was released. There were a total of 3 demos released somewhere between November 2017, to April 2018. The developer left the forums a few months later. Along with the project being completely dead. No warning was given about the developer leaving, or about the project dying. In June 2018, a new member, Gizgord, joined the forums. He just so happened to be a close friend of seggaw's in real life. Christian Game Maker found out about this. And asked if he could continue the game. Gizgord asked Seggaw if Christian Game Maker would be allowed to have the rights to continue the game. After months of waiting, due to forgetfulness, Christian Game Maker was given the rights to the game. Demo #4 is to be expected to be released hopefully soon.

## Plot

The plot is kind of fuzzy. The main thing that is known is that two bad guys want to take over the world. Not much else is known. As to how it will be done, etc.

## Reception

The game was received very well. It was one of the first Explore games, and also probably the first to use custom sprites of any kind. For its time, it was the best game. Whereas today it would be considered your average Platform Builder game. Though the game has been mostly forgotten as just another game, Christian Game Maker hoped that the game will be known as an old classic brought back to life.

## Christian Game Maker's goal for Epic Platforms

Christian Game Maker just wanted to bring it back so that it can be played again. And just finish it up. He has stated that the game will keep original levels, sprites, music. Though the plot may change. Which is uncertain.

## Gameplay

Gameplay is pretty average for a Platform Builder game. At it's first release, Platform Builder was still in early versions. And was only beginning to become stable. The thing that caught peoples attention was the fact that it featured custom music, and sprites. Using a more "realistic" grass tileset as the main tileset, and music done by Kevin MacLeod.
Snow and Bridges

### Description

A short and simple platforming and puzzle-solving level. Experimented with some commands, mainly camera. Enjoy!

## Other Details

### PB Version

6.5

**Snow and Bridges** is a sandbox level made by Gizgord. Its a level with some puzzles, and its main focus its to use camera functions, during the level the camera focuses on each zone independently and staticly instead of following the player as it is common.
Platform Builder Beta 1.0

**Beta 1.0** is the last non-public release of Platform Builder. It was revealed on May 14, 2015.

## Changes

* Added "Custom Items" as new toolkit in Game Setup. You can now create your own fully customizable items
* Added a new power up to give the character the ability to fly (available as a custom item
* Added "Upload Music" as new toolkit in Game Setup. You can now upload .ogg music files to your world and areas
* Added several types of item blocks
* Added several types of item treasure chests
* Added pipes which the character can travel through
* Added star item. Collect 100 for an extra life
* Added invincibility item
* Added a block that falls when you stand on it.
* Added message block which displays a message like a sign would
* Added many new conveyor belt items
* Added checkpoint item for large courses
* Conveyor belts have been moved to their own category in the resource chain
* Added 14 more sprite options for custom projectile
* Added an option for the area time limit to continue time remaining from the previous area.
* Added shield item that protects character from getting harmed
* Added bubble item that gives air when underwater
* Added bump sound effect when character hits head
* Project files can now be named in the main menu
* Fixed issue of disappearing areas
* Added a click sound when firing without any ammo
* Improved graphics of the gameplay status box
* Rebuilt Platform Builder Play menu to look like the Build menu
* Updated some things with the title screen text (You may need to make adjustments if updating from a previous version)
* Tweaked some Game Setup things for a better experience
* Removed that "clicky" sound when deleting items
* Standing character in title screen animates
* Starry night background has been improved
* Enemies are affected by conveyors
* Right-clicking info has been fixed for score settings in Game Setup
* New Game in Play Mode resets the score
* Tile sets can be deleted in the manager
* All character and enemy projectiles move faster
* Fixed gravity setting for custom projectiles
* Fixed glitch with custom enemy sprite not changing
* Fixed a swimming physics glitch
* Tile selection appears above view border
* Fixed a number of fatal error messages and many other glitches

## Trivia

* This is the first version that the users know how it looked

## Gallery

Platform Builder Trailer - Early Development
## References

1. ↑ https://theplatformbuilder.com/forums/index.php?topic=332.0
Yorp

## Properties

### Health

1 shot or stronger hit (Jumping on him or a weaker punch just stuns him for some amount of time)

### Weaknesses

Power (A raygun shot or a stronger hit will always kill him instead of stunning him)

## Combat

### Special abilities

None

**Yorp** is an enemy from Commander Keenwho is not harmful directly but can be really annoying in tight areas or even dangerous near to the pits as he can be very pushy.

He yet seems to be rather stupid than evil and may not mean any harm in purpose. Kill if really needed or if having heart to do so! However, if really needed do it with a great power as he is quite tough! Jumping on his head just stuns him for some amount of time and he also can survive a weaker punch.
Super Adventure: Reloaded

Logo as of February 2022

**Super Adventure: Reloaded** is a 2D side-scrolling platformer created by Setap (setapdede Productions). Its development started in September 2019 as the successor of Super Adventure.

## Proposed Names

Originally it was called Super Adventure: Rebooted, people proposed alternative names:

* Super Adventure: Reloaded (Mechasaur, used)
* Super Adventure: Recharged (Mechasaur)
* Hyper Adventure (Gizgord)

## History

### 2019

During the development of Super Adventure, on June 14th, Setap lost the files to the game.

On 14th September, 2020, Setap revealed to CGM the new development project, minutes later a post about it was revealed. The next day the name was changed to Super Adventure: Reloaded.

### 2020

On 26th January, Setap announces that the game should be released by August.

### 2021

The game is delayed with a release date of 2022.

## Trivia

* The short for the game is SAR which in Romanian means jump in the past form.

## Gallery

* Screenshots
* Logos
* Other

World 1 mapA cutscene that remained unused

First LogoSecond LogoThrid LogoWhite variant of the Third LogoForth LogoFifth Logo (current)Former Icon

Super Adventure Reloaded (Platform Builder) Speed Build Area LA1
Platform Builder Pro

**Platform Builder Pro** is a paid version of **Platform Builder** that gives more functionalities. It is sold on Steam as the only DLC of the main game for 11.59$.

## Features

* Standart has a limit of 3 overworlds for a game, while Pro doesn't.
* Standart also has a limit of 10 areas per overworld, while Pro doesn't.
* Until 7.0, Standart did not allowed unlimited levels, while Pro does.
* Standart has a limit of 5 custom enemies per game, while Pro doesn't.
* Standart has a limit of 3 custom items per game, while Pro doesn't.
* Standart has a limit of 3 custom projectiles per game, while Pro doesn't.
* Standart has a limit of 3 custom blocks per game, while Pro doesn't.
* Standart has a limit of 3 timelines per game, while Pro doesn't.
* Standart doesn't allow to use custom graphics, while Pro does allow that.
* Standart doesn't allow to have more than one character, while Pro does.
* Standart doesn't allow to use NPCs, while Pro does.
* Standart doesn't allow to export standalones builds of games, while Pro does.

## Trivia

* Before Platform Builder merged to Steam, Platform Builder was sold as a standalone build instead. They were all removed after the transition, and owner of standalone Pro got a serial key for DLC Pro on Steam.
Platform Builder Forums

The **Platform Builder Forums** is a forum for people interested in Platform Builder can talk to each other about it and their games.

## History

The Platform Builder Forums was founded in October 2017 as the Platform Builder

Community on Tapa Talk. The first era was not too successful has only 13 people have registered. In February 2018 the Forums have moved from Tapa Talk to Simple Machines Forum.

> 6.4 is on the way, and this old forum is dead. Dead since the new forums were released. It's been over a year since a post was posted. A lot has changed... May these forums... Rest in peace.
>
>

-Christian Game Maker on April 3, 2019

## Trivia

* On May 17, 2020, a new section was launched for Platform Builder 8.0 Beta Testing called "Platform Builder 8 Beta" where registered users only where allowed to download the beta for Platform Builder 8.0 and send bug reports to Ting Thing. On June 6, 2020, it became read-only and on June 13, 2020, it was removed. However possibly when Ting Thing set the Platform Builder 8 Beta forum on read-only he accidentally put the other ones below it on read-only.
* Antikore was around the 9th user to join, at that moment there was a bug which made new registered people unable to create new forum topics, but he was able to send replies so he reported the bug through a reply to fix the issue.
* In March 10th, 2021, Announcements subforum had 69 topics.
* At date of March 10th, 2021, Suggestions subforum is the subforum with more topics with a total of 555, with more than twice topics as the second one that is Report a bug or Glitch with 265.
* At date of March 10th, 2021, from top 1 to 6 of topics by replies, all are topics about a PB game except the top 2 that is the memes topic
* At date of March 10th, 2021, the introduction topic with more replies is by far It's a me, TheBurningBreath666 :)
Планета № 1689

Планета № 1689 - Альтернативная Вселенная

## Описание

Выглядит эта планета как Желто-фиолетовая планета с синими полосками.Так же она имеет кольцо, и летающие вокруг неё куски метеоритов.Земля полна жизни ,материков и городов.Тут бывает жарко как летом , но не всегда.

## Аниматроники

1. Поломанная Бэйби
2. СкрэпТрап
3. Левша
4. Расплавленный Фредди
5. Поломанная Никки
6. Сломанный Монстр Рэт
7. Поломананя Баллора
8. Поломанный Спрингтрап
9. поломанная Лолбит
10. Поломанная Фокси
11. Расплавленная Баллора
12. Расплавленная Фокси
13. Поломанная Марионетка
14. Расплавленный Эннард
15. Поломанный Эндоскелет
PB Stickmin

One of the fails shown in the video "PB Stickmin"

*Note: the name "PB Stickmin" is currently a placeholder has there is no official name for the project yet*

**PB Stickmin** is a small project developed by Setap. It is based on the Henry Stickmin Games. Currently, there is only one stage.

## History

### 2020

22 September: The first elements of the game are revealed in a video called "PB Stickmin" and posted only on Plugger's Zone