Cards

> In order to win a game of **Lunu**, a player must get rid of all of their cards. However, all cards have effects that must activate once they are placed down. Due to this it is recommended that any players learn and memorize the different effects each card has so that they can use them in their favor.
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**There are 3 different categories of cards:**

* Number cards - These have a number on them that range from 0-9. They have a variety of unique effects when placed down. When used in a Duel they add together.
* Action - These are able to skip an opponents go, reverse the turn of play, block/mirror attacks and force opponents to pick up cards. Primarily they are used to create combos with other players and increase the number of cards needing to be picked up. In a Duel they allow for strategic gameplay.
* Wild cards - These are characterized by their black colour. They allow the user to change the current card colour in play as well as a variety of random effects.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Field Effect Card]:**Rotate Round:** All players must **pass their hands** to the **next player** in the direction of play (either clockwise or counter-clockwise).
**Trivia:** This is the 4th Rule to be introduced to the game. It was added by **Milomangos**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Oink:** All players must **sign** the word "Pig" in **BSL** (British Sign Language) as fast as possible. The last to do so must **Draw 1 Card**.

Press here for additional video tutorials on how to sign Pig in BSL.

**Trivia:** This is the 17th Rule to be introduced to the game. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**FU 2:** Choose a player to be **Silenced**. That player must also spin once like a **ballerina**. If that player fails to do so they must **Draw 2 Cards**.
[Status Effect]:**Silenced:** Any players that are **Silenced** must make no noise. If a player makes any noise then that player must **Draw 1 Card** per noise. This effect can be lifted by being **Silenced** a second time. If all players are under this effect then all music must also be turned off.
Trivia

•The 'Ballerina' effect was introduced in the 26th Rule. It was added by **French Lady**.
•The 'Silence' effect was introduced in the 29th Rule. It was added by **Milomangos**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Dino Dice:** Force the following player to pick up cards depending on the Dino Dice rolled.
•A **green** 3 Card forces the player ahead to roll the **green Dino Dice** once.

•A **yellow** 3 Card forces the player ahead to roll the **yellow Dino Dice** once.

•A **red** 3 Card forces the player ahead to roll the **red Dino Dice** once.

•A **blue** 3 Card forces the player ahead to roll **all of the Dino Dice** once.

Any time a **stomp** is rolled, that player must **Draw 2 Cards**.
Press here to learn more about Dino Dice.

**Trivia:** This is the 6th Rule to be introduced to the game. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Field Effect Card]:**Talk No More 4:** All players are immediately **Silenced** and the music must be turned off.
[Status Effect]:**Silenced:** Any players that are **Silenced** must make no noise. If a player makes any noise then that player must **Draw 1 Card** per noise. This effect can be lifted by being **Silenced** a second time. If all players are under this effect then all music must also be turned off.
**Trivia:** This is the 1st Rule to be introduced to the game. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Flip 5:** Choose two players to swap hands. This ability extends to the player of this card.
**Trivia:** This is the 5th Rule to be introduced to the game. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Field Effect Card]:**All Seeing 6:** All players must place their cards **face up** on the table for **all to see**. This effect ends when the turn is passed back to the player of this card.
**Trivia:** This is the 20th Rule to be introduced to the game. It was added by **Milomangos**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Slap Up 7:** All players must **place their hands** on the **discard pile** as fast as possible. The last to do so must **Draw 1 Card**.
**Trivia:** This is the 2th Rule to be introduced to the game. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Crazy 8:** The player of this card must choose an effect from any other **Number Card** to activate.
**Trivia:** This is the 28th Rule to be introduced to the game. It was added **communally**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Effect Card]:**Dope Rhyme 9:** The player of this card must **spit a dope rhyme** within the next **10 Seconds**. If the player of this card fails to do so they must speak in an accent, chosen by the other players, until they are next **Silenced**
Trivia

•The 'Rhyme' effect was introduced in the 25th Rule. It was added by **French Lady**.
•The 'Accent' effect was introduced in the 32th Rule. It was added by **Milomangos**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Action Card]:**Draw 2:** The next player must **Draw 2 Cards**. This card can be stacked upon itself, regardless of colour, to **+2** to the amount needing to be drawn. To place this card on a **Wild +4 Card**: place two or more of this card.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Action Card]:**Skip:** The next players turn is **skipped**. This card can be stacked upon itself, regardless of colour, to **+1** to the amount of turns that need to be skipped.
**Block:** If you are being targeted by a card effect/effects: play this card, regardless of colour, to **block** all card effect/effects in that chain. You cannot **block** **Field Effects**.
**Trivia:** The 'Block' effect was introduced in the 18th Rule. It was added by **Zigglyzaggly**.

## Information

### Card Colours

Green/Yellow/Red/Blue

[Action Card]:**Reverse:** The direction of play is **reversed**. This card can be stacked upon itself, regardless of colour, to repeat the effect again.
**Mirror:** If you are being targeted by a card effect/effects: play this card, regardless of colour, to **mirror** all card effect/effects in that chain back to the last player. You cannot **mirror** **Field Effects**.
**Trivia:** The 'Mirror' effect was introduced in the 10th Rule. It was added by **Egay**.