Timeline/Poppy Playtime

only chapter 1 has been released, so the timeline's a bit smucked 'n plucked. i know things will definitely get annoying when they start making tie-in books

Later...

"making tie-in books", more like shitty ass NFTs. what a kick in the teeth. fuck them. i'm still making this timeline tho. pay unto MOB Games' shitty practices with piracy

## 1930

* Playtime Co. is founded in the Midwest region of America.
	+ Elliot Ludwig is the founder.
	+ Laith Pierre is the head of innovation.
* Molly Ludwig divorces Elliott Ludwig

*Playtime co was founded in 1930 by the brilliant Elliott Ludwig. Like his namesake, Ludwig was a visionary and creative genius. Ludwig devoted every waking second of his life to bring joy to children. However, this relentless work ethic came at a cost to his personal life, as his wife Molly divorced him in 1930.*
## ????

* The GrabPack is invented by Playtime Co. in order to help employees grab heavy objects and connect electricity.

* Stella applies for a job at the Playtime Co. Factory.

**Interviewer**: So, Stella. What made you want to work at the Playtime Co. Factory?
**Stella**: Playing with toys when I was young was SO magical. I could go straight from my bedroom floor to anywhere in the world. It was such a great feeling. And... being able to work at a toy factory, somewhere that can provide kids with that same experience... that's a pretty great feeling too! [*Laughs*] Sometimes, though, I really, really wish I could go back... to being a kid, I mean. And it's weird, because adults are just kids, but older. I don't think anybody really feels like an adult, but your body just gets older and older... and then you die. Poof! Human bodies just... can't stay young forever. There's things, though, like some trees that can stay alive even while being WAY older than a person. I mean, the oldest people to ever live are still younger than those. So I guess everyone is young relative to something, right?
**Interviewer**: Alright, I think we're getting a little bit off-track. [*Chuckles*]

stella could've applied before poppy got invented. shooo knows...

## 1950

* Playtime Co. markets Poppy Playtime and a factory tour inside the Playtime Co. factory.

"*The most incredible doll ever invented. Her name is Poppy and she is the first truly intelligent doll in the world. A little girl can talk to her, Poppy gives her answers. She is the first doll actually able to have a conversation with a child. Hard to believe? Just watch.*"
## 1960

* Elliot Ludwig develops the Make-a-Friend Machine

* April 11th: Rowan Stoll is born.

## 1960s

"*In the 1960s, an unfortunate family death had pushed Ludwig to his lowest. But with so much ambition, he rose back up and continued to fulfill his vision for the Playtime Co. toy factory.*"
## ????

* Lab constructed

Warrenbach Construction Company,
This is Eddie responding once again on behalf of the Playtime Co. toy factory. Yes, it must be in complete secrecy. This project should only be known about by those with the authority at Warrenbach, and those with the authority here at Playtime.
As promised, you will be compensated very well for this secrecy. Upwards of $100,000, keeping in mind that this is a ballpark figure. We're willing to provide the proper equipment needed for excavation; however, the more independently you are able to wotk, the more compensation I can offer.
We'd still like to see the lab completed in 12 months time, but what's most important is that it's done right. Let me know if these terms work for you, I'm happy to negotiate until we find something that both parties can be happy with.
Take care,
Eddie M.N. Ritterman
* Aw yeah claustrophobia

Formal Request Form
**Name:**
Dr. Matthew Wayson
**Nature of Request:**
Windows in game station
**Why:**
I don't know if you'v ever spent weeks on end in a windowless artificially lit room, but let me tell you something: it's far from pleasant. The kids are getting rowdy too. You can just see it on their faces. I know there's not really a way to get natural light down here, but there's other ways, right? I'm thinking about fake windows all around... Do that, and bam! There's some actual LIFE down here. I saw it on TV last week. This underground place had fake windows. Big lights behind glass. It makes the whole place feel sunlit. It's nice! You want everyone in the right headspace for these games, don't you? Do the right thing! ADD WINDOWS!
* Experiments!

Experiment 814
Notes:
This experiment utilized a live rat.
Rat was fed 3 portions daily for 2 weeks.
At the end of the two weeks, the rat was killed and submerged into a poppy flower and preservative gel mixture.
1 week later, an electric shock was applied to the rat (still in the gel) in an attempt to revive it.
The rat remained unresponsive.
Analysis:
I still believe in the potential of the poppy flower. Its unusual properties lead me to believe that the proper mixture and procedure could have life-altering properties. The poppy flower has for a long time carried heavy symbolism, and I don't believe that's for no reason. Perhaps something larger than a rat would yield different results.
## ????

* Playtime Co. has their Foster and Adoptive Care Initiative.

"*The Playtime Co. Foster and Adoptive Care Initiative strives to create permanency in the lives of orphan children by recruiting adoptive and foster parents within our own organization. We encourage all Playtime Co. employees to take part in our mission by fostering or adopting an orphan child. (Participating employees may be eligible for additional benefits.) This initiative helps children not only in the Midwest region, but also orphans around the world. Every child deserves a chance at a new life.*"
**-Chapter 1**
## 1961

* The Bron toy is developed in Playtime Co.

"*Bron managed to stay trim on a strict diet of 4,000 calories long before the days of fitness accounts on Instagram and unachievable beauty standards. How did he pull it off? In the same manner that Playtime Co. employees did: lots of hard work in the factory.*"
## ???

* Jimmy Roth is hired as Chief Marketing Officer. He helped skyrocket Playtime Co.'s profits by using the "e" sound and the color blue.

## 1966

* **November 28th**: Boxy Boo toys are processed.

## 1979

* The Candy Cat toy is developed in Playtime Co.

"*Candy Cat always marches to the beat of her own drum. True to her 1970s release date, Candy Cat is a free-spirited icon and is a favorite amongst children who have been known to indulge in sweets.*"
## 1984

* Huggy Wuggy is produced in Playtime Co.

"*Playtime Co. has designed hundreds of distinct toys, but none connected with people more than that of Huggy Wuggy. Our founder, Elliot Ludwig, aimed to create a toy which could hug you forever! As is always true, Platime Co.'s '4-Step Process to creating the most lifelike toys,' was a success!*
With a bit of string and polyester, our lovable, blue pal Huggy was brought to life! Huggy Wuggy has gone on to be Playtime Co.'s most popular and best selling toy so far!*"*
**-Chapter 1**
"*Huggy is a man of few words and many warm hugs. When Huggy says something, the people should listen.*"
## ???

* At some time, Experiment 1006: The Prototype, and 1170: Huggy Wuggy are made.

* The earliest point of Experiment Log 08502:

**???**: Log Code 08502. In relation: Experiment 1-0-0-6. The Prototype. A close call occurred this week, in which he nearly breached containment. The Prototype seemingly disassembled the digital alarm clock within his room, and utilized the battery along with several other components to create a laser pointer which he then fired into the security camera, disabling it. His actions allowed him 28.23 seconds completely unmonitored. Once function returned to the camera, the room appeared to be empty. One surveillance specialist went in to confirm his absence. However, upon opening the door, she realized that the prototype had hidden in one of the camera's blind spots. The prototype attempted to escape through the open door, however another surveillance specialist was able to remotely re-lock the door, despite the other specialists still being inside. One casualty occurred. The prototype seems to possess an unprecedented level of intelligence, beyond that of all other test subjects as well as an alarming willingness to commit violence. Further suppression treatments will need to be enacted to ensure that no other experiments develop these qualities. Experiment 1170: Huggy Wuggy remains the optimal outcome due to his sufficient intelligence paired with maximum obedience. End of log.
## 1985

* The Kissy Missy toy is produced in Playtime Co.

"*Kissy Missy is more than just Huggy Wuggy’s better half. She is a beacon of Playtime Co. policies and won’t hold back on letting the people know about it. Listen up and pucker up for this fuzzy pink lady.*"
## ???

* Marie Payne is put as Experiment 1222: Mommy Long-Legs

## 1988

* May 9th: Rowan Stoll complains about fixing machines.

## 1990

* July 24th: Rowan Stoll fixes the phone service provider.

## 1991

* The Playtime Co. Employee Safety Rules.

* January 2nd: Patty Hall submits a diciplinary action; someone purposefully mismatched 57 paint cans, messing up a bunch toys.

* Making use of their new elastic plactic, Playtime Co. created Mommy Long-Legs. She was transferred to The Game Station. Her popularity with the children resulted in toys of her to be put to the market.

* **February 2nd**: Mommy Long-Leg toys are advertised.

please note that stella greybur is still alive to record lines mentioning mommy long-legs while still introducing herself as 'stella'. she ain't poppy, or wasn't at that time. whatever fits your theories about who poppy is💅

* **March 21st, 13:04**: Jackscepticeye complains about a giant spider-like thing skittering around the place.
* The number of complaints about the spider seems to grow...

"The following is a pre-recorded announcement to address the... many complaints regarding an alleged "very, very big spider" crawling around in the facility. The Playtime corporation wants me to remind you all that spiders that big do not exist, and that if they did quote, "we would already be dead anyways," end quote. Regardless, you can all rest assured the company is sending some specialists down here to have a look around and relieve the constant whining... (Complaining seems to be everyone's primary contribution to this company...) It's just a spider. You're all safe. Please, please carry on with your jobs.
* **March 30th, 10:22**: Rowan Stoll records a complaint to Leith Pierre about nanny cams being hidden in Huggy Wuggy.

* **May 28th, 10:05**: Rowan Stoll lies to Leith Pierre to rescind his complaint.

* **July 11th**: Someone tampered with Rowan Stoll's car to get him in a fatal accident.

* **July 15th, 02:04**: Rowan Stoll manifests about a plan he's planning on committing next week.

* **July 22nd**: Yeah Rowan Stoll gets eaten by... Boxy Boo

* Guides about proctoring in the Game Station gets updated to include Mommy Long-Legs.

Proctoring in the Game Station
**Instructions**
- Start by reporting to the Control Station.
- Always keep a minimum distance of 20 yeards away from Mommy Long Legs.
- The train will arrive with the children at 8:00a.m.
- All children will be gathered inside the game station all at once.
- The order of the games should be Musical Memory, Whack-A-Wuggy, then Statues.
- A series of bridges and doors from the Control Station should guide you to each game.
- Mommy Long Legs can assist in escorting the children to each game.
- Only one child should ever play a game at a time.
- Children who are not playing a game will wait in the Game Station. There is playground equipment to keep them entertained.
- Record each Child's performances as it is relevant to each game.
- Musical Memory: Composure, Memory, Pattern Recognition
- Whack-A-Wuggy: Hand-Eye-Coordination, Reaction Time
- Statues: Agility, Strength, Speed
- Once the children have left for the day, return to the Control Station.
- Give all reports to [MS. STELLA GREYBER] to sort through.
* Marie Payne, Mommy Long-Legs, gets transferred to facilitate the orphans.

**Abilities**: Mommy Long-Legs has the unique ability to stretch any of her limbs for several hundred feet. This includes her fingers, arms, hair, neck, waist, and legs. She's very hostile towards the staff, but is very motherly and acts warmly towards the other experiments. She is protective of them.
**Problem**: The hostility is quickly becoming problematic, but perhaps there is a solution to put her in her place.
**Proposal**: Mommy Long-Legs would be perfect for facilitating everything with the children in the game station. She has the warmth that a mother should, and any rowdy child can learn to 'listen to their mother.' It makes sense that her seeing these children daily would improve her behavior, and it is very unlikely she will act out in front of the children. Have her transferred to High Security Maintenance immediately. Conditioning can begin.
* Complaints about the orphanage junk.

**???**: Rich, where are they keeping the Huggy boxes?
**Rich**: I dunno, I couldn't tell ya. Remember when maintenance last did a sweep of this place?
**???**: Pff, no.
**Rich**: Exactly! Nobody in this stupid company knows what they're doing. Ugh, I swear I haven't seen a single box in this place since we started flooding the storehouse with orphanage junk.
**???**: Right.
**Rich**: I get it, it's a nice program and all; on brand. Sigh... It's just hard to be happy about it when manufacturing's on OUR necks about it, because we can't find stupid Huggy boxes!
**???**: Rich...
**Rich**: Sigh... You're right. You're right. It's... it's just for the orphans. I just wish there were less boxes. Anything less would be more habitable. Is... is that even a word? 'Habitable'?
* Rich's complaint is heard.

**Rich**: Well, it finally happened... After years of being ignored, the company actually heard my complaints! Yup, they listened, very carefully... I guess my words really inspired them to take action, because the next day I got demoted down here... To the freaking island of misfit toys! [Kicks something in frustration] ...Why do I talk to myself?
## 1992

* May 5th: Playtime Co. is in its heyday.

## 1993

* Boogie Bot is produced in Playtime Co.

"*Boogie Bot is amongst the cutest robots Playtime Co. has ever come to know. The lovable robot’s playful and delicate side earned him a spot on the walls of the Playtime Co. factory for what turned out to be many years after Boogie Bot himself was being produced.*"
## 1995

* An employee (you) leaves Playtime Co.

* The Hour of Joy

**???**: Final log. In relation: Experiment 1006; The Prototype. Co-ordination and cooperation is evidently within his skillset, as well as the skillset of all other experiments of his type. Though still missing, today's events are no doubt in relation to him. His absence was a flaw in the scientific process, which should have under no circumstances been left unaccounted for. That's why I'm making this log; so that the same mistake won't be made twice. Any future experiments will need to be contained and disposed of in a secure location. I'm not worried about myself. One breakthrough and I'll be back. We must forge onwards in the way of science. Whether those who are beneath us understand it or not. End of-
[*During the entire recording, thumps and screaming can be heard in the background. The person recording is cut-off by more audible footsteps*]
* An incident occurs where everyone within the Playtime Co. factory disappears.

## 10 years later (atleast after 2003)

* An ex-employee (you) gets a letter, inviting him to find the missing employees of Playtime Co.

"*EVERYONE THINKS THE STAFF DISAPPEARED 10 YEARS AGO*
WER'E STILL HERE.
FIND THE FLOWER*"*
**-???, Chapter 1**
* The events of **Chapter 1 'A Tight Squeeze'**: The ex-employee enters the factory and opens Poppy Playtime's case.
* The events of Chapter 2 **'Fly in a Web'**: Mommy Long-Legs dies. The ex-employee descends further into the factory.

## References

1. ↑ https://twitter.com/bcaebbefgd
2. ↑ https://twitter.com/Poppyplaytimeco/status/1591187279716167680
3. ↑ https://twitter.com/bcaebbefgd/status/1592515229002469376
4. ↑ https://twitter.com/bcaebbefgd/status/1593727891665215489
5. ↑ https://www.youtube.com/watch?v=fdkWHCELh7c
7. ↑ https://www.youtube.com/watch?v=wfBq4F90FyM
8. ↑ https://www.youtube.com/watch?v=0lcgz\_9kH9Q
9. ↑ https://www.youtube.com/watch?v=ai3ANad7oc0