recursal/Fanatic-Fandom huggingface dataset:
Nanabat

## Basic Info

It is number 34 in the Razus Pokedex

It is the Fruit Bat Pokemon

Type: GRASS/FLYING

Abilities: Ripen, Harvest (HA)

M:F Ratio : 50 (Male), 50 (Female)

Egg Group: Grass, Flying

Height: 1’00” / 0,3 m

Weight: 1.23 Ibs / 6 kg

Levelling Rate:

Evolution: Evolves into Soaripe at lv. 22

Inspiration: Fruit bat, banana

Name Origins: Banana + bat

## Pokedex Entry

War: Many people refer Nanabat as pests, as they have a certain love for fruits grown in plantations. Ironically enough, a group of Nanabat is called a plantation. Due to their leaf-like wings and banana-shaped bodies, they can easily go undetected when feasting in a tree.

Peace: Nanabat can usually be found in the lush and tropical parts of Razus. They live in big groups, usually living in colonies consisting of thousands of Nanabat. A ‘green blur’ is the name of Nanabat colonies travelling long distances to find more nutritious forests, which farmers look out for, to know if a drought is near.

## Base Stats

HP: 42

Attack: 52

Defense: 39

Sp.Attack: 56

Sp.Defense: 50

Speed: 67

BST: 306

## Type Effectiveness

Immune to: Ground

Doubly resistant to: Grass

Resistant to: Fighting, Water

Weak to: Flying, Poison, Rock, Fire

Doubly weak to: Ice
Polishing Gnome

## Greeting

*In the center of the City Square you see a large statue made of white marble. It seems to represent a Warrior of Discord on a heap of dead enemies.

A construction gnome is busy polishing it while trying to keep the pigeons away.*

## Information

The gnome is here primarily to give players information about the founder of Heroes of Ardania - Talespinner the Mildly Insane. After all, it's his statue the gnome is polishing... Apparantly, the gnome is not very happy with his current assignment and takes it out - verbally - on the unsuspecting heroes who come to pay their respect to the great Talespinner.
The gnome also plays a part in the Longsword of True Valour Quest
Soul Imps

**Important**: The Reset of 2010 removed Soul Imps from the game.

Soul Imps are a type of monsters that appear in many locations if the hero has exceeded a certain class-specific HP threshold (for most classes, the threshold lies between 300 and 700 HP). Soul imps have ranged attacks, high attach priority (speed), and if hit, the user loses either 1 or 2 max HP per round, depending on the type of imp. Greater imps appear instead of lesser imps if the hero's HP is above a threshold even greater than that which is needed for Lesser imps.

## Game Info

**Appearances**

* Prominent locations at which imps can appear include: Catacombs, Buried Cathedral, Dark Forest, Wild Gardens, Leprechaun Valley, Darkmoor Swamp, Sunken City, HFM Mountain Passes (Except the Southern Pass), HFM Mountain Regions, Valley of Gur-Mechina, Ruin of Gar Uta, Krolm's Anvil.
* Greater Soul Imps appear in the battle of the plains if the HP exceeds the threshold for lesser imps.

**Special untriggered encounter**

* Heroes can meet an imp in the Dark forest even if the HP threshold has not been exceeded. If the hero chooses to fight the imp, this event will not reappear.

**Doomsayer encounters**

* Storyline-related NPCs with information pertaining to the Imp can be found at the Graveyard (Priestess Doomsayer), Darkmoor Swamp (Flesh Reaper Doomsayer), and Goblin Territory (Goblin Priest Doomsayer).

**Hit Point Thresholds for encountering**

* The Hit Point Threshold for meeting an Imp in abovesaid areas is being worked out, but as of 10 October 2008, is believed to be as follows. Note that these are for base (i.e. unmodified) Hit Points. Using buffs such as a Medusa Potion, which increases Hit Points temporarily, does not affect the chance to encounter an Imp in any way. (Values below as supplied by Thorion)

Adept - 450;
Healer - 300;
Ranger - 550;
Solarus - 650;
Warrior of Discord - 900

**Anti-Imp Machine**

* Valmorgen hosts the Anti-Imp Machine which will readjust the HP max of a player to eliminate encounters with the Lesser Soul Imps.

## Criticism

The HP-limiting mechanism of Soul Imps has been criticized for being inconsistent with the difficulty of newly released monsters for certain classes.

## Lesser Soul Imp

*"Rumor and speculation surrounds the appearance of this menace in Ardania. Among them is the belief that the wounds it inflicts never heal."*

## Greater Soul Imp

*"A stronger and more loathsome version of their lesser cousins. The few heroes who have encountered them have all suffered a mysterious eternal curse."*
Quiver of Venom

## Additional Information

### Sell location

Gnome Hovel, Marketplace, Traveller's Dell Trading Post (800 gold), Wizard Tower (1200 gold), Nomad's Outpost (1520 gold)

The **Quiver of Venom** is an accessory.

## Description

“
*This dark, magical quiver grants the wearer a poisoned attack.*
## Acquisition

* Dark Forest (Brashnard Ruins, Abandoned Altar)
* Valley of Gur-Mechina (Ancient Graveyard)
* Hellfire Mountains North (Huge Ice Cave)
* Hellfire Mountains East (Abandoned Altar)
Scabbard of Pain

## Additional Information

### Sell location

Marketplace, Gnome Hovel (1600 gold); Wizard Tower, Traveller's Dell Trading Post (2400 gold)

The **Scabbard of Pain** is an accessory.

## Description

“
*The magical properties of this dark scabbard allow it to size itself to any blade, while also poisoning it.*
## Acquisition

* Dark Forest (Brashnard Ruins, Daemonwood Grove)
* Hellfire Mountains West (Ice Dragon Den)
* Valley of Gur-Mechina (Barrow)
Spellcasting Gloves

## Additional Information

### Sell location

Marketplace, Trading Post in Traveller's Dell, Wizard Tower (375 gold)

**Spellcasting Gloves** is a glove-slot item.

## Description

“
*Medusa hide gloves that increase the power of cast spells.*
## Acquisition

* Hellfire Mountains East (Goblin Sacred Ritual)
* Fertile Plains (Escort the Caravan)
* Darkmoor Swamp (Swamp Hermit)
* Hellfire Mountains South (Dragon Pit)
* Witch King Ruins (Spider cocoon)
* Desolate Wastelands (Lair of Sand Golems)
Ring of Divine Protection

## Additional Information

### Sell location

Marketplace (2500 gold); Magic Bazaar, Wizard Tower (3750 gold), Nomad's Outpost Shop (4750 gold)

The **Ring of Divine Protection** is a ring and one of the Thallis items for the Paladin class.

## Description

“
*Many expirement tried to upgrade the legendary Ring of Protection from the Marketplace. Some came close, like the Dark Band or Ring of Mighty Devastation. But now it appears the Paladin of Thallis already used upgraded versions of the Ring throughout the Six Winter Wars. How these were crafted got lost in history, but they are highly sought after items by Paladin and treasure hunters.*
## Acquisition

* Ruins of Thallis (Warriors Guild, Embassy)

## Notes

* This ring cannot be used in the Ring Amulet schematic.
Lost Elf

The Lost Elf, also referred to as the Elven Traveller, is a character many heroes may encounter by chance in any of the four regions of the Hellfire Mountains. The Lost Elf seeks the hero to escort her back to her village. Upon agreement and completion of the escort mission, the hero is led to the Elven Valley.

**NOTE**: This "Lost Elf" is NOT the same lost elf in the "Search for the Lost Elf" quest, although the Elven Valley is the location to receive that quest.
MGR Training Table

Magic Resistance (MGR) is one of the most valuable attributes. It can be trained in the Valmorgen library. The table below gives the requirements to train MGR to a certain level.

Can be trained only +15 from your starting MGR.

continue...

Common formula for gold needed to train MGR from level *n1* to *n2*: *225\*(n2-n1)\*(n2+n1+1)*.

The same for turns: *(n2-n1)\*(n2+n1+1)/2*.
Nevryl Amulet (schematic)

“
*This schematic allows Heroes to insert some of the most powerful Dwarven Beard Rings into the rare, socketed Nevryl Amulet.*

 Ingredients
 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible Beard Rings

* Ballista Beard Ring
* Dragon Beard Ring
* Elf Beard Ring
* Goblin Beard Ring
* Golem Beard Ring
* Hammer Beard Ring
* Hellbear Beard Ring
* Medusa Beard Ring
* Minotaur Beard Ring
* Ratman Beard Ring
* Shield Beard Ring
* Skull Beard Ring
* Spider Beard Ring
* Varg Beard Ring
Regeneration

**Regeneration** is an ability granted by items, as well as an effect of certain spells.

Regeneration enables the user to regenerate a certain number of HP per combat round. The amount of HP/round that is regenerated is specified by the number in parentheses. Regeneration is disabled if the user has been poisoned.

## Ability-granting sources

### Items

* Silver Band
* Werewolf Potion
* Regeneration Elixir

### Spells

* Champion's Vigor enchantment
* Meditation (Healer spell)
* Iron Will (Monk spell)
* Werewolf Form spell (Circlet of Lycanthropy and True Werewolf Circlet)
Poison (item)

**Poison** refers to a type of consumable items that provides the ability to poison enemies. During combat, if a poison-equipped hero lands a basic attack (i.e., a non-spell attack that is not parried or dodged) against an opponent, the opponent will be poisoned for 10 combat rounds during which they lose health by a certain amount per combat round. Each successful hit renews the counter. Poison disables the opponent from using abilities that heal or regenerate health. A single dose of poison is applied to the hero's weapon at the start of combat and lasts for the combat's full duration, providing a cheap counter to many opponents' regeneration ability. Heroes and creatures that have Immunity to Poison are immune to poisoning.

## List of poisons

In order for a poison consumable to be used during combat, it must be placed in one of the readied-items slots. If readied for combat, the poison will be consumed at the start of combat to grant the user a certain amount of poison damage.

Poison can be equipped by all classes except the Monk class. Monks can inflict poison only by equipping the Set of Brass Knuckles.

## See also

* Poisoned Weapon – Ability that achieves the same effect as poison consumables. The poison damage of consumable poisons and poisoned-effect items (such as the Bracers of Defilement) are not stackable.
Nevryl Artifact

The **Nevryl Artifact** is an item that is used solely as a schematics ingredient.

## Description

“
*A medallion-type artifact awarded to Heroes at the East Cheswick Embassy after their victory in the Battle of the Plains. It is reputed to be an important item for a rare schematic.*
## Acquisition

* Awarded for completing the Battle of the Plains
Ratapult

The **Ratapult** is a type of machine.

## Characteristics

*"The Ratmen have built rickety siege engines down in the sewers and wheel them to the surface to aid in their conquests. The Ratapult is controlled by a small driver and launches Balefire, an explosive magical projectile."*

## Locations

* Ratman Battleground
* Sewer Tunnels during the quest series

## Notes

* A ratapult is obtained as a quest follower during the "Delivery from Lormidia" quest. The ratapult's detailed attributes are known for this reason.

* Having MGR ~120 should be enough to resist its spells.
Sand Reaver

The **Sand Reaver** is a nature spirit.

## Characteristics

*"The sands of the Desolate Wastelands are filled with paranormal spirits. Those who had only a small time to develop are known as Sand Reavers. While they are weak individually, their sheer numbers and ability to appear anywhere in the sand make them a foe not to be underestimated."*

## Notes

* DOD < 103
* Having parry ~225 is enough to be immune to its attacks
Trading Post (East Cheswick)

Located in East Cheswick, the Trading Post allows for Splinters to be exchanged on a 5-for-1 basis

## Tradable Splinters

Any five units/sets **of a single type** of the following splinters can be exchanged for another splinter of choice. Note that for splinters that are also charged items, the parentheses in the inventory lists the number of total charges, rather than the number of total splinters.

* Splinter of Burning (10 listed charges are equivalent to a single splinter)
* Splinter of Combustion (5 listed charges are equivalent to a single splinter)
* Splinter of Detonation (3 listed charges are equivalent to a single splinter)
* Splinter of Displacement
* Splinter of Haste
* Splinter of Health
* Splinter of Transfixion (3 listed charges are equivalent to a single splinter)
Ring Amulet (schematic)

“
*This schematic describes how to insert various magical rings into the Ring Amulet.*

 Ingredients
 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible rings

* All rings except for the class-specific rings and the Ring of Mightier Devastation can be socketed into the Ring Amulet.
* While the Ring of Mightier Devastation is not compatible, the base version of this ring, the Ring of Mighty Devastation, is compatible.
Quest followers

**Quest followers** are followers that are obtained during a quest. Quest followers typically have a role in the quest's story or objective.

## Gnarl

*"Gnarl is the nearest advisor to the Goblin Overlord which you were send to kill by the Goblins in Valmorgens Sewer system. While certainly having impressive skills for a Goblin, they aren't near the Overlord's level, which is why he is still just a servant. Also; he's quite insane."*

## Rogue Supplier

*"This is the supplier of the Innkeeper in Venn's Spire."*

## Flesh Hunter Doomsayer

*"The Flesh Hunter Doomsayer was cast out of the Flesh Hunters' society because he didn't agree with their philosophies and fled during a Battle of the Plains. After finding refuge inside the Catacombs, he is now trying to become Priest of the Valmorgen Mausoleum, but can only do so with your help."*

## Ratapult

A ratapult is obtained as a follower during the "Delivery from Lormidia" quest. Its attributes are identical to those of a normal ratapult.

## Ranger companion

*"You volunteered to help this Ranger find his fellow Ranger who was captured by Goblins."*
Ranged

**Ranged** (RAN) is an attribute that measures proficiency in ranged combat. An attacker's ranged is measured against the opponent's dodge to determine the chance that a ranged attack will hit the opponent. The rules of the combat system governing ranged and dodge are analogous to the rules involving hand-to-hand and parry.

The ranged attribute is used only by heroes of the Elf, Ranger, and Rogue classes. Heroes of these classes gain +1 ranged on each level-up. This attribute has no effect on other classes in the game.
Staff of Smiting

The **Staff of Smiting** is a level 5 basic staff.

## Description

“
*Smiting your foes with this staff is much more effective due to the shifting weights inside of it.*
## Acquisition

* Dark Forest (Brashnard Ruins)
* Darkmoor Swamp (Swamp Hermit)
* Fertile Plains (Caravan Escort, Ruined Altar)
* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West (Snake Pit)
* Hellfire Mountains East (Burial Mound)
* The Royal Timekeepers' Basement
* Lormidia Sewers (Rust Spitter nest)
Poisonous Herbs

**Poisonous Herbs** is a vendor ingredient used by the Alchemist in Lichfield Hollow to produce Green Death Poison. Two doses and 100 gold yield one Green Death Poison.

## Description

“
*These poisonous herbs grow in swamps. Maybe someone can make something useful out of it...*
## Acquisition

* Obtained by rogues at random by after winning fights, via their *Harvesting* abilty. This ability is triggered only in certain eligible locations, such as Treldan Wood and Fertile Plains. This item cannot be obtained by any other class.
Medusa Beard Ring

The **Medusa Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelry, this one is crafted in the shape of a Medusa head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with socketed items.*
## Compatible schematics

* Enchanted Armor
* Magical Staff
* Socketing Manual
* Dwarven Headband
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Dark Forest (Brashnard Ruins)
* Fertile Plains (Caravan Escort, Ruined Shrine)
* Valley of Gur-Mechina (Tomb Crypt)
* Hellfire Mountains South (Dragon Pit)
Socket Carver

The Socket Carver in Lichfield Hollow offers to socket weapons and armor. See also Schematics

## Description

The Socket Carver is a retired Wizard. He has forgotten most of his craft, but there's still one thing he does well - capture and preserve magical energy. For a small fee he can give any regular item that power, allowing you to embed items of magical properties into it.

*Price - 500 gold per socket*
Search for the Lost Elf

"Search for the Lost Elf" is a quest beginning at the Elven Valley which progresses to the Desolate Wastelands areas.

## Obtaining the quest

To obtain the quest, talk to the elf at the Shop in the Elven Valley Village. At one point, this quest requires a minimum level of 11. The current status of this requirement is not confirmed.

## Walkthrough

After learning about the Elven Apprentice, your journal states that the guard at Traveller's Dell might have some information. He says the Elf went east. Heading to the Desolate Wastelands, you find a trace of the elf (special event), and are then redirected to the Imp's workshop in the area. The Imp points you to Krolm's Anvil, and upon searching the area, you will find the elf at the Nomad's Outpost.

The steps prior to the Nomad Outpost are optional. That is, this quest can also be directly completed by Visiting the Nomad Outpost.

On your return to the Elven Valley, you'll receive your reward of 10000 gold and some XP. The blacksmith then mentions that "some other situations have developed with the Dwarves of Grov-Urtat while you were away." Presumably, another quest will be made available with the completion of Grov-Urtat.

## Reward

* 10000 Gold, 50-100 XP (depends on the Hero's level)
Sneaky Reinforced Cloak

### Usable by

Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Paladin, Ranger, Rogue, Solarus, Warrior, Warrior of Discord

## Additional Information

### Sell location

Marketplace (262 gold), Wizard Tower (393 gold), Nomad's Outpost (498 gold)

The **Sneaky Reinforced Cloak** is a cloak.

## Description

“
*This cloak is the quintessential hiding tool. It allows you to sneak up on foes due to its camouflaging ability.*
## Acquisition

* Sunken City (Ruined Building, Temple Ruins)
* Desolate Wastelands (Lair of Sand Golems)
Nevryl Amulet (item)

The **Nevryl Amulet** is a necklace.

## Description

“
*This amulet is rare, not only because it is made of pure Nevryl, but because it can be socketed to receive Dwarven Beard Rings.*
## Acquisition

* Ratman Battleground (Large Fortification)
* Valley of Gur-Mechina (Barrow, Tomb Crypt)
* Buried Cathedral (Vault)
* Hellfire Mountains South (Huge Cave)
* Fertile Plains (Escort the Caravan)
* Dark Forest (Abandoned Altar)
* Desolate Wastelands (Lair of Reavers)

## Notes

* This item has no effects of its own and is used solely for socketing.
Slayer

**Slayer** is an ability granted by certain items.

## Overview

Slayer modifies the damage roll such that weapon damage is always rolled to the maximum.

Total damage is given by:

* **Total Damage** = Random(1 to (Modified Weapon Damage)) + Weapon Enchantment + Strength Bonus - Opponent's Armor Roll

Slayer causes the factor "Random(1 to (Modified Weapon Damage))" to always have a value equal to the Modified Weapon Damage. Therefore, Slayer enables each point of weapon damage to be as effective as a point of Weapon Enchantment. In the case that the opponent has an armor of zero (resulting in an armor roll of zero), the slayer ability almost doubles the effectiveness of weapon damage.

## Ability-granting sources

* Golem Fist
* Golem Sledge → Golem Smiter – Dwarf only
* Paladin Aura spell granted by the Dagger of Valour and Dagger of Heroism – Healer only
Ring of Protection

The **Ring of Protection** is a ring.

## Description

“
*This simple gold ring is set with an aquamarine. Every so often it seems as though there is a flaw in the stone, like an eye staring back at you. Perhaps someone is watching out for you.*
## Acquisition

* Marketplace (500 gold)
* Goblin Territory (Goblin Camp, Goblin Mound)
* Catacombs (Tombs)
* Darkmoor Swamp (Small Ship Remains)
Monster Hunt

The monster hunt quests are given by Reorak the Tall in the Hall of Champions in Lormidia. The Monster Hunt Quests are generic quests - like the Caravan Escort quests. You can keep on doing them but just one at a time.

There are four difficulty levels in the monster hunts. You need to reach a certain level before you can get them. To complete a monster hunt you simply need to kill a certain number of a certain monster type. The monster type depends on the diffculty level of the hunt. See below.

By doing Monster Hunt quests you can gain trophies. As soon as you get your first trophy you can get the Champion's Vigor blessing at the Hall of Champions.

*Notes: level requirements seem to be removed now. The lists below are incomplete.*

## Easy Monster Hunt

Minimum level: 10

**Monsters**:

* Flowering Deathweed
* Goblin Champion
* Mountain Lion
* Leprechaun
* Rust Guard
* Skeletal Warrior

## Monster Hunt

Minimum level: 15

**Monsters**:

* Leprechaun Chieftain
* Ogre
* Swamp Troll
* Goblin Wight
* Daemonwood
* Vampire
* Flowering Sporeweed

## Difficult Monster Hunt

Minimum level: 20

**Monsters**:

* Black Phantom
* Flesh Hunter
* Wendigo
* Rust Mother
* Ratman Stalker
* Rock Golem
* Ratapult

## Extreme Monster Hunt

Minimum level: 25

**Monsters**:

* Hellhound
* Bog Golem
* Flesh Hunter Shaman
* Flesh Reaper
Pillage the Caravan

**Pillage the Caravan** is a quest in Mayhew.

Notes: Level 10 or higher is required for this quest. If you chose to accept this quest, you will be unable to partake in the quests offered by the Merchants in the Merchants Guild. Heroes who have partaken in the Merchant quests may not work for the Elves, and hence, will not be able to accept this quest. Dwarves and gnomes may not accept this quest regardless.

## Summary and Walkthrough

The quest starts in the elven bungalow in Mayhew. If you meet their criteria (level 10 and not a Dwarf or Gnome), the elf will let you see their leader upstairs. The leader turns out to be Quellyn Tinklerain who offers you a mission to intercept a group of merchants trying to deliver a crate.

When you accept the mission, you can sneak up on the caravan. You will have to defeat the guards, typically something like: an Elite Fighter, 2 Longbowmen, 3 Fighters and 2 Hedge Wizards.

After defeating the guards, you can return to the elven bungalow for your reward of 600 gold. You may proceed to the next quest for the elves: Grease Some Goblin Palm.
Mithril Belt (schematic)

“
*This schematic allows Heroes to insert up to 3 combat-specific Dwarven Beard Rings into a socketed Mithril Belt.*

 Ingredients
 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible Beard Rings

* Ballista Beard Ring
* Dragon Beard Ring
* Elf Beard Ring
* Goblin Beard Ring
* Golem Beard Ring
* Hammer Beard Ring
* Hellbear Beard Ring
* Medusa Beard Ring
* Minotaur Beard Ring
* Ratman Beard Ring
* Shield Beard Ring
* Skull Beard Ring
* Spider Beard Ring
* Varg Beard Ring
Ratman Overlord

The **Ratman Overlord** is a powerful type of ratmen encountered in the Thallis sewers.

## Characteristics

*"Solely found in the Sewers of Thallis, Ratman Overlord are the weakest of Ratmen found there. Which still means they can singlehandedly erradicate entire tribes of other Ratmen found in normal sewers."*

## Notes

* Parry ~175
* Dodge <141
* H2H ~190
* Damage ~70
* MGR ~210
Mausoleum

The **Mausoleum**, located in the Valmorgen City Dump, begins without a priest to perform resurrections. Visiting this location prompts the A Priest for the Valmorgen Mausoleum quest, unless you are a servant of Agrela or Dauros (Monk, Paladin, Healer).

## Revives

Upon completion of the quest, the player is rewarded with one free Revive and the ability to purchase more. A maximum of 10 revives can be stacked at a given time. The cost for a revive is 3000 + 250 for every hero level after level 8. Revives are overpriced compared with the Krypta and Agrela equivalents, but are useful for the Barbarian who cannot use these two temples.
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Mystic Quiver

The **Mystic Quiver** is an item that is used solely as a schematics ingredient. Unlike most mystic items, this one cannot be equipped.

## Description

“
*This intricate quiver is currently empty, yet combining it with the proper items will fill it with great potential.*
## Acquisition

* Hellfire Mountains South (Ruins Encounter) (Elf and Ranger only)
Minotaur Hide

**Minotaur Hide** is an item upgrade ingredient for the Imp's Workshop.

## Description

“
*Though ridden with a disgusting stench, this thick leather-like hide offers improved protection when added to certain armors.*
## Acquisition

* Krolm's Anvil (Ruined Altar, Ruined Building)
* Ruins of Thallis Sewers (Ratman Fortification)
* The Dead Wander in Gar-Uta quest escape sequence (abandoned house)
True Werewolf Circlet

### Special

Magic Resist +10, Hand-to-hand +15, Ranged +15, Parry +15, Dodge +15, Werewolf Form spell (STR +12, ART +5, Armor +1, and Regeneration (1) when the spell is active)

## Additional Information

### Sell location

Blacksmith (7500 gold)

The **True Werewolf Circlet** is a headgear.

## Description

“
*The Imp in the Desolate Wastelands has improved your Circlet to give a boost to armor and Magic Resistance.*
## Acquisition

* Upgraded from Circlet of Lycanthropy at the Imp's Workshop
	+ Cloth of Werewolf Fur and Dust of a Dark Phantom

* Werewolf Form will not be cast if under the effects of the Medusa Potion, Minotaur Potion, Dryad Potion, Werewolf Potion or Shapeshift Tincture.
Ring of Devastation

The **Ring of Devastation** is a ring.

## Description

“
*This ring glows every time it comes close to magic. When you wear it, all you want is to singe the entire area with your mind-bogglingly powerful spells, completely ignoring your own wellbeing.*
## Acquisition

* Buried Cathedral (Vault)
* Hellfire Mountains South (Large Cave, Giant Cave)
* Darkmoor Swamp (Hermit)
Shapeshift Tincture

### Additional effects

Cancels the effects granted by the Minotaur Potion, Dryad Potion, Werewolf Potion, and Medusa Potion. Disables the Werewolf Form spell of the Circlet of Lycanthropy and True Werewolf Circlet. Disables the Change Shape Cultist Spell.

The **Shapeshift Tincture** is a potion.

## Description

“
*This potion gives you the ability to transform in to an Animal (like the Cultist spell of the same name). It lasts for approximately 10 turns.*
## Acquisition

* Purchased from the Magic Bazaar in Lormidia (400 Gold)
* Thallis (Magic Bazaar)
Ratmen Reinforcements

"Ratmen Reinforcements" is the third quest in a sequence which will allow the player to enter Mayhew through the sewers by defeating the ratmen in the Sewer Tunnels.

## Summary and Walkthrough

After completing the A Matter of Luck(Goblin) quest the player may return to the fortification to be asked to hunt down a few ratman stalkers and a couple ratapults which have found their way into the tunnels. There are four groups in total and upon defeating the last the player can return to begin the Goblin Politics quest.
Splinter of Burning

The **Splinter of Burning** is one of the Brashnard Ruins shards. It is classified in-game as a charged combat item, but is predominantly used as a crafting ingredient.

## Description

“
*This fragment from the original Shard of Burning grants the user ten uses of the spell FireBlast. Holds a maximum of 10 charges.*
## Acquisition

* Dark Forest (Brashnard Ruins)
* Trading Post (East Cheswick) (Can be obtained by trading other splinters)
Strategy

This section contains strategy guide articles for *Heroes of Ardania*.

## General guides

* Picking a hero class
* Getting started guide (early game strategy)
* Essential combat strategy
* Midgame guide
* Winning difficult fights

## Class guides

* Adept
* Barbarian
* Cultist
* Dwarf
* Elf
* Gnome
* Healer
* Monk
* Paladin
* Priestess
* Ranger
* Rogue
* Solarus
* Warrior
* Warrior of Discord
* Wizard
Magical Staff

“
*Geared more towards the spell-wielding Heroes, this schematic describes how to insert some of the more potent Dwarven Beard Rings into socketed staves.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Medusa Beard Ring
* Dragon Beard Ring
* Ratman Beard Ring
* Golem Beard Ring
* Skull Beard Rings

See also Enchanted Staff, which allows for the socketing of other Beard Rings into staves.
Trophies

Trophies are heroes' awards displayed in the Hall of Champions in Lormidia. Once a hero obtain a trophy, he/she can then meditate for the Champion's Vigor Enchantment in the Hall.

### For valor in hunting the monsters of Ardania

In-game description: *A small, bronze trophy bears your name, and the following text: "For valor in hunting the monsters of Ardania."*

How to obtain: Completing the Monster Hunt quests in Lormidia.

In-game description: *A silver trophy bears your name, and the following text: "For great valor in hunting the monsters of Ardania."*

How to obtain: Completing the Monster Hunt quests in Lormidia.

In-game description: *A large, golden trophy bears your name, and the following text: "For true valor in hunting the monsters of Ardania."*

How to obtain: Completing the Monster Hunt quests in Lormidia.

In-game description: *A huge, platinum trophy bears your name, and the following text: "For extreme valor in hunting the monsters of Ardania."*

How to obtain: Completing the Monster Hunt quests in Lormidia.

### For valor in protecting Mayhew's Caravans

In-game description: *A small, bronze trophy bears your name, and the following text: "For valor in protecting Mayhew's Caravans."*

How to obtain: Completing the Caravan Escort quests in Mayhew.

In-game description: *A silver trophy bears your name, and the following text: "For great valor in protecting Mayhew's Caravans."*

How to obtain: Completing the Caravan Escort quests in Mayhew.

In-game description: *A large, golden trophy bears your name, and the following text: "For true valor in protecting Mayhew's Caravans."*

How to obtain: Completing the Caravan Escort quests in Mayhew.

In-game description: *A huge, platinum trophy bears your name, and the following text: "For extreme valor in protecting Mayhew's Caravans."*

How to obtain: Completing the Caravan Escort quests in Mayhew.

### For showing ingenuity in solving ancient mysteries

In-game description: *A small, bronze trophy bears your name, and the following text: "For showing ingenuity in solving ancient mysteries."*

How to obtain: Completing the Longsword of True Valour and Axe of the Covenant quests.

In-game description: *A big, silver trophy bears your name, and the following text: "For showing great ingenuity in solving ancient mysteries."*

How to obtain: Not obtainable ingame.

In-game description: *A huge, golden trophy bears your name, and the following text: "For showing extreme ingenuity in solving ancient mysteries."*

How to obtain: Not obtainable ingame.

### For managing to acquire extreme wealth

In-game description: *A huge, golden trophy bears your name, and the following text: "For managing to acquire extreme wealth." Someone has scrawled "Capitalist Dog" on the pedestal.*

How to obtain: Acquiring over 500 000 gold.

### For becoming a true Champion of Ardania

In-game description: *A massive trophy bears your name, and the following text: "For becoming a true Champion of Ardania."*

How to Obtain: reach level 35.
Sheath of Venom

## Additional Information

### Sell location

Gnome Hovel, Marketplace, Traveller's Dell Trading Post (1200 gold), Wizard Tower (1200 gold)

The **Sheath of Venom** is an accessory.

## Description

“
*The magical properties of this dark scabbard allow it to size itself to any blade, while also poisoning it*
## Acquisition

* Dark Forest (Brashnard Ruins, Abandoned Altar), Hellfire Mountains West (Ice Dragon Den), Hellfire Mountains East (Daemonwood Grove)
Triple Strike

**Triple Strike** is an ability used by certain creatures and granted by certain items.

## Overview

Triple Strike allows the user to attack a single opponent with three basic attacks every combat round. The ability applies only to basic attacks, and only when no offensive spell is cast during the combat round.

The number that accompanies the ability (which is displayed as a simple number in the items interface, but as percentage in the Abilities tab) indicates the percentage chance for the ability to trigger. For example 50 (or 50%) indicates that the ability will trigger 50% of the time. If the ability fails to trigger, then a Double Attack will automatically trigger. Therefore, having Triple Strike at any amount means that the user also possesses 100% Double Attack.

This ability can be used in conjunction with Attack Multiple Foes, resulting in up to 9 attacks per combat round.

## Users and ability-granting sources

### Creatures

* Ancient Dragon
* Ice Spider
* Flesh Scavenger
* Death Reaver
* Towering Golem
* Toughened Yeti.
Wizard Tower

The **Wizard Tower**, accessed from the Fertile Plains, is the residence of the mighty wizard Merlan.

## Quests

* Rescue the Wizard's Apprentice
* Mushroom Hunt
* The Wizard's Spellbook
* Look for Lupusweed
* Merlan's Staff
* Moonglow Water
* Silver Varg Sheddings
* Defeat Merlan's Apprentice

After completing all above quest hero is granted access to the shop. Note that this will take quite a while to accomplish, mostly because you must re-enter the Dark Forest then find the way out for each quest.

## Shop

### Potions

* Minotaur Potion (800 gold)
* Medusa Potion (800 gold)
* Dryad Potion (800 gold)
* Werewolf Potion (500 gold)

### Schematics

* Ring of Mighty Devastation (100,000 gold)
* Circlet of Lycanthropy (50,000 gold)
* Wolfskin Greaves (5,000 gold)
* Silverhide Archer Gloves (5,000 gold)
* War Gauntlets (10,000 gold)
* War Chargers (10,000 gold)
* Arcane Gloves (7,500 gold)
* Boots of the Magi (7,500 gold)

### Recharging service

For a reasonable fee, Merlan can recharge your wands and gems. Recharging will require a Dark Bellanite fragment, and will cost 800 gold per item.

### Selling items to Merlan

You can sell certain items to Merlan at a rate - in most cases - rather better (50% more) than you would find in the Marketplace, including Accessories, Armbands, Belts, Cloaks, Footwear, Gloves, Headgear, Potions, and Rings. The only place where you can get higher prices for your stuff is the Nomad's Outpost, but only completion of the Nomad's Arena quest.

## Exits

* Fertile Plains
* Dark Forest
Toughened Yeti

The **Toughened Yeti** is a monster.

## Characteristics

*"Survival isn't easy in the Northern Reaches of Ardania. The toughest of the Yeti move towards Krolm's Anvil. Whether this is to avoid humans in the region, or because of natural attraction of that region is unknown. Due to this behavior though, most of the Yeti found near the Ruins of Gar Uta are much more dangerous than their brethren in the Hellfire Mountains, and the chance to find a regular Yeti is rare, since they get killed in the many struggles amongst themselves."*

## Notes

* H2H: ~220
* Parry: ~300
* MGR: ~155
* Damage: 40-90
Totemic Mask of Earth

The **Totemic Mask of Earth** is a headgear.

## Description

“
*These masks were crafted by high priests of Fervus. Originally meant only for use by Cultists, the chaotic and unpredictable magics of these high priests has made them usable by all heroes who are in tune with Nature: Cultists, Barbarians and Rangers. Most Barbarians and Rangers shun them because of their origins. This particular mask contains the primal force of Earth, which hardens the skin of the wearer, giving them more armor.*
Sterling Ribcage

## Additional Information

### Sell location

Gnome Hovel / Marketplace / Traveller's Dell Trading Post (1500 gold), Wizard Tower (2250 gold), Nomad's Outpost (1200/2850 gold)

The **Sterling Ribcage** is an accessory for the Priestess class.

## Description

“
*Resembling the ceremonial bone ribcage worn by servants of Krypta, this ornate silver version grants the user the spell Damage Shield.*
## Acquisition

* Dark Forest (Abandoned Altar)
* Hellfire Mountains East (Abandoned Altar)
* Valley of Gur-Mechina (Ancient Graveyard)
Vampire Queen

The **Vampire Queen** is a type of greater undead.

## Characteristics

*"Even the dead have nobility, nobility with not only a taste for human blood but the very essence of human life!"*

## Locations

* Valley of Gur-Mechina (Tomb Crypt Boss)
* Ruins of Gar Uta (during & after escape sequence)

## Notes

* MGR: ~155
* Dodge: ~155
* Having 155 MGR is enough for immunity to the Vampire Queen's spells, including her Life Leach spell, which drains the player's XP.
* Her summoning can cast up to 10 times during each battle (the last cast being at round 180).
* The Vampire Queen is notorious for unexpectedly draining the player's XP to a large negative number during prolonged fights due to the Level Leach spell.
Strengthening Ground Potion

**Strengthening Ground Potion** is an auto-consumed turn-loss prevention item.

## Description

“
*These potions were brewed using a strange formula recovered some time ago in the Darkmoor Castle. Supposedly they allow one to strengthen swampland so good one could build a fairgrounds on them. Maybe they also work on the unstable lands of Krolm's Anvil?*
## Use

This item cannot be equipped or used manually. If present in your inventory, a Strengthening Ground Potion will be automatically consumed to counteract a "Lightning Storm" event Krolm's Anvil, thereby avoiding the loss of turns that would otherwise occur. This potion can also be used to counteract turn loss from the "Marsh" event in Darkmoor Swamp in the manner of the Hermit's Wardstone. However, unlike the Hermit Wardstone, this potion is consumed upon use.

## Acquisition

* Krolm's Anvil (Ruined Building, Ancient Burial Ground, Ruined Altar)
* Purchased from the Nomad's Outpost Shop (1000 gold)
Witch King Ruins

The **Witch King Ruins** can be found within the Dark Forest.

*While travelling through this location, the hero's H2H, Ranged, Dodged & Parry are **lowered by 10**.*

## Description

“
*Climbing down into the depths of this crumbling tower is made easy by the rope-like webs that cover the walls. In fact, it may very well be the webs that are holding these ruins together!*
## Inhabitants

* Giant Spider
* Huge Spider
* Web Spider
* Forest Spider

## Events and Encounters

* Abandoned Spider cocoon. Gives (50-200) gold or items like
	+ Lvls 2-4 Weapons, Finder Longbow, Holy Dagger, Crossbow of Accuracy
	+ Lvls 2-4 Armor, Wizards Robe, Medusa Mail
	+ Clan-emblazoned Small Shield, Clan-emblazoned Large Shield
	+ Headband of Prescience, Bandanna of Thought Stimulation, Dwarven Headband, Iron Skull Cap
	+ Belt of Tenacity, Greater Belt of Tenacity, Belt of Balance
	+ Spellcasting Gloves
	+ Amulet of Teleportation, Lesser Amulet of Iron Will
	+ Ring of Might, Gold Clover Ring, Spider Beard Ring
	+ Elixir of Health
* Ruin Tunnels (sub-location) - *The hero's stats are back to normal there.*
Temple to Helia

“
*The golden warmth of Helia's light covers you as you enter this temple.*
**Temples to Helia** are temples dedicated to Helia, the sun goddess and the patron god of Solarii. All classes except Adept and Barbarian may obtain services from temples to Helia.

## Temple locations

* Valmorgen
* East Cheswick (shrine) – offers only the Fire Strike enchantment

## Enchantments offered

* Fire Strike (2700 gold or 1350 piety)
* Sun Scorch (level 5 enchantment spell) (4400 gold or 2200 piety)
Ratman Kingdom

The **Ratman Kingdom** is located in the Valmorgen Sewers. Access to the Ratman Kingdom is obtained by exploring the Lower Sewers. The Ratman Kingdom is more challenging than the Lower Sewers.

## Description

“
*Hidden from the surface, the ratman kingdom is a warren of tunnels and ratmen nests.*
## Encounters

* 2-4 Gargantuan Rats
* 2-3 Giant Rats, 1-2 Huge Rats
* 2-4 Giant Rats, 2-3 Ratmen
* 2-4 Huge Rats, 1 Ratman Champion
* 2-4 Ratmen, 1-3 Ratman Champions
* 2-4 Ratmen, 1-3 Ratman Shamans
* 1-2 Ratman Champions, 1-2 Ratman Shamans
* 2-4 Giant Rats, 2-3 Ratmen, 1-3 Ratman Champions
* 2-4 Giant Rats, 3 Ratmen, 1-2 Ratman Shamans

## Items

* Level 2 Weapons (Broadsword, Crossbow, Fine Longbow, Heavy Axe, Iron-Shod Staff, Razor Blade-stick, Steel Dagger, Steel-shod Hammer, Weighted Mace)
* Hard Leather Armor, Wooden Small Shield
* Healing Potion
* Junk (Barrel Hoop, Bent Saw, Broken Arrowhead, Broken Bow, Broken Chamber Pot, Broken Staff, Candle Stump, Cracked Crystal Ball, Cracked Statuette, Mouldy Cloak, Mildewed Tapestry, Old Book, Old Gauntlet, Old Leather Boot, Rotting Coat, Rusted Helmet, Rusty Fork, Tin Cup, Torn Pillow, Torn Purse, Broken Statuette)
* Gold

## Exits

* Up to Sewers
* Up to Lower Sewers
* Leave the Sewers (to Valmorgen)
* Enter the Sewer Tunnels - only an option after completing the Ratman Invasion quest/starting the Ratmen Invaded quest.
Ultimate Chaos Armor

The **Ultimate Chaos Armor** is a basic harness armor.

## Description

“
*This armor, though not as good as, say, plate mail, is an almost perfect example of the chaotic nature of Fervus. As such it inspires those lucky few who manage to wear it to be able to withstand enormous amounts of punishment and survive.*
## Acquisition

* Hellfire Mountains North (Barrow)
* Sunken City (Temple Ruins, Ruined Building)
* Ruins of Thallis (Blacksmith)
Spiked Mace

The **Spiked Mace** is a level 3 basic mace.

## Description

“
*This mace has been made extra effective by the addition of spikes to the head.*
## Acquisition

* Blacksmith (400 gold)
* Goblin Territory (Goblin Camp)
* Goblin Head Tunnel
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)
* Dark Forest (Witch King Ruins)
Willpower

“
*Willpower is a measurement of a hero's piety. It is used to determine how efficient one's prayer is at the temples.***Willpower** (WIL) is a hero attribute.

## Effects

* **Piety gain** – Willpower increases the effectiveness of praying in Temples.
	+ Each point of WP generates 30 points of piety for each turn of praying.
* **Monk's damage** – Willpower determines the base damage for the Monk hero class, since Monks do not have a weapon.
	+ Monks deals base damage of 1 to WP/4, as if he has a weapon with damage value of WP/4, where WP/4 is a truncated to the nearest integer.

## Increasing willpower

### Permanent increases

* Hero classes with willpower as their primary attribute (Monk, Gnome) gain +1 willpower every two levels.
* Classes with low initial willpower can train willpower to up to 12 at the Meditation Room in Mayhew.
* The Aura of Might grants +8 willpower, among other benefits.
* The quests "The Gnome Collector Part II" and "Thallis Fairgrounds" provide options for increasing any one of the five primary attributes.
* The library in the Ruins of Thallis provides the option of increasing any of the five primary attributes, up to three times.

### Items

* Shield Beard Rings (+5 Willpower) – Socketable into armor, Dwarven Headband, Mithril Belt, and Nevryl Amulet. Each of the foregoing items provide three socket slots, enabling a hero to use up to 12 Shield Beard Rings for up to +60 Willpower total.
	+ Monks can socket 4 additional beard rings into the Studded Knuckle Dusters or Set of Brass Knuckles.
* Ancient Belt of the Godly Mind (+5 Willpower)
* Greater Amulet of Iron Will (+5 Willpower)
* Longsword of True Valour (+5 Willpower)
* Skullcap of Self-Improvement (+1 WIllpower)

### Spells

* Vigilance (+10 Willpower) – Note this enchantment costs 1800 piety but provides 3000 over 10 turns
Ultra Chaos Blade-stick

The **Ultra Chaos Blade-stick** is a level 4 basic blade-stick.

## Description

“
*This blade-stick is a chaotic jumble of spikes and blades. It is quite good at its job, though.*
## Acquisition

* Catacombs (Tomb)
* Treldan Wood (Werewolves' Hoard Lair)
* Goblin Territory (Goblin Camp, Goblin Mound)
* Fertile Plains (Ruined Shrine)
* Dark Forest (Brashnard Ruins, Witch King Ruins)
* Hellfire Mountains East (Goblin Burial Mound)
* Darkmoor Swamp (Small Ship Remains)
Stone of Damnation

The **Stone of Damnation** is an accessory and one of the Thallis items for the Priestess class.

## Description

“
*This stone drains all life and cheer out of the environment it is found in. When used by a Priestess it can be used to damn enemies, slowing and cursing them. This comes with a cost however, as the priestess' own life force is diminished as well.*
## Acquisition

* Ruins of Thallis (Temple to Krypta, Embassy)
Stoneback Shield (item)

The **Stoneback Shield** is a shield and the special Abandoned Library schematics item for Warrior class.

## Description

“
*An attempt at duplicating the legendary artifact by the same name, this version of the shield bestowes the Warrior with the Stoneskin Blessing, along with the superior protection of a large Mithril shield.*
## Acquisition

* Crafted using the Stoneback Shield schematic.
	+ Mystic Shield, Jewel of the Gorgon, Shard of Assimilation
Studded Knuckle Dusters

The **Studded Knuckle Dusters** is a special Monk-only weapon.

## Description

“
*Though made entirely of metal, these ornate hand coverings fit comfortably over the knuckles and palm of a Monk's hand granting a parry bonus and H2H damage increase when enchanted. They can also be socketed to hold 4 Dwarven Beard Rings.*
## Acquisition

* Hellfire Mountains South (Large Cave)
* Hellfire Mountains West (Snake Pit)

## Notes

* The Studded Knuckle Dusters is one of two weapons that can be equipped by Monks, the other being the Set of Brass Knuckles, which supersedes the Studded Knuckle Dusters when available.
Stoneback's Shield of Might

### Special

Dodge +12, Parry +12, Stone Skin spell (+8 armor), Invisibility (45), Resist Magic Spell (Magic Resist +35 )

The **Stoneback's Shield of Might** is a shield. It is the upgrade of the Stoneback Shield, the special Abandoned Library schematics item for Warrior class.

## Description

“
*This improved version of the Stoneback Shield not only improves its armor and magically lessens the weight of the shield, but also grants 2 entire new spells, Invisibility & Resist Magic! They won't know what hit them until you are already standing in the middle of them...*
## Acquisition

* Upgraded from the Stoneback Shield at the Imp's Workshop.
	+ Enchanted Idol and Minotaur Hide
The Gnome Collector

The Gnome Collector is an NPC in the ratman portion Sewer Tunnels who is looking for all the junk Ardania has to offer! He offers two quests:

* The Gnome Collector (the hero must find one piece of every Valmorgen sewer junk)
* The Gnome Collector Part II (the hero must find one piece of every other piece of junk)

The Gnome Collector offers a reward for each part of the quest. The reward for Part I is the Gloves of the Dump and the reward for Part II is a +2 bonus to a primary attribute.
Temple to Lunord

“
*Winds surround and lift you, making your ascent up the steps of this temple almost effortless.*
**Temples to Lunord** are temples dedicated to Lunord, the moon god and the patron god of Adepts. All classes except Solarus and Barbarian may obtain services from temples to Lunord.

## Temple locations

* Valmorgen
* Mayhew

## Enchantments offered

* Winged Feet (2800 gold or 1400 piety)
* Wind Storm (4000 gold or 2000 piety)
Total Restoration Tincture

The **Total Restoration Tincture** is a Healing aid.

## Description

“
*These potions are only craftable by master alchemists totally dedicated to this one potion, and are therefore as rare as they are powerful.*
## Acquisition

* Ezzina's Elixir Expo at the Lormidia Bazaar (1500 gold)
* Nomad's Outpost (2400 gold; 1500 gold after discount)
* Ratman Battleground (on bodies and in Large Fortification)
* Dark Forest (Abandoned Altar, Daemonwood Grove)
* Darkmoor Swamp (Swamp Hermit)
* Hellfire Mountains West (Ice Dragon Den)