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MCDM Wiki

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This wiki contains **SPOILERS** for all MCDM products and Matt Colville's campaign setting!

Here you can read about all things MCDM, including:

* *MCDM Presents: The Chain*, a 5th Edition Dungeons & Dragons campaign streamed live on Twitch.
* *Into the Bowels of Vallenguard*, the first of several planned "off-season" campaigns run during breaks in *The Chain*.
* *Strongholds & Followers*, a 5th Edition Dungeons & Dragons supplement created by MCDM.
* *Kingdoms & Warfare*, a 5th Edition Dungeons & Dragons supplement created by MCDM.
* *Flee, Mortals!*, an upcoming 5th Edition Dungeons & Dragons monster book created by MCDM.
* *Running the Game*, Matt's educational YouTube series on becoming a tabletop RPG dungeon master.
* *MYMNOS*, a compilation of scenes from Matt's favourite movies and his reasons for enjoying them.
* NetHack, a streamed campaign of the 1987 textmode computer roleplaying game.
* FTL, a streamed campaign of the 2012 space-based roguelike game.
* *Last Game Wins*, MCDM's weekly board game night.
* The TimeRider, Matt's modular synth, and the source of the background for MCDM streams.

## Links

* Website
* YouTube
* Twitch
* Twitter
* Reddit
* Discord
* Patreon
Gravel

**This section contains planned content**. Content in this section has been discussed in worldbuilding streams or other venues outside the game, but might play out differently, and may contain spoilers for future campaign plot points.

## Status

### Status

Alive

**Gravel** is a deep gnome artificer and is part of the heist job for the key into Ringwell. He is played by Phil.

## Abilities

Gravel's ability scores are as follows:

Gravel is a sixth-level artificer, with alchemist as specialization and the criminal background.

## Biography

“Gravel? Dunno. We found him working for some two-bit gangster in Blackbottom. Same place we found Sweet. Clever little fucker. Long as he can mess with his experiments he’s content...and we get to use the shit he cooks up. Just don’t fuck with him. He’s meaner than an owl bear.”

## Behind the Scenes

Although Phil planed to create a plain human thief for the Heist team he finally decided to change to a less orthodox character.

## References

1. ↑ https://twitter.com/FilRobb/status/1170525882705833984
2. ↑ https://twitter.com/FilRobb/status/1170515536075055105
Intro: Running the Game

“*I think you'd like running D&D. It's fun and it's easy! So let's get started!*”

**Intro: Running the Game** is the introduction to the *Running the Game* series. It aired on February 21th, 2016.

## Summary

In his debut video about Running the Game, Matt outlines his goal of teaching you how to run a game for your friends. It's short and sweet; the real meat comes in the next video.
The Shield of Gravesford

The **Shield of Gravesford** was a mercenary company based in Vasloria and were the protagonists of one of Matt Colville's D&D campaigns.

## History

The Shield of Gravesford was first formed during a blood moon at Gravesford, when Lady Sariel attempted to steal one of the Teeth of the Dragon and the Shield of Aendrim. The name comes from Gravesford, the village they saved, and the shield they obtained, although they weren't named until much later, when they were reinventing Castle Rend.

## Members

Whilst the Shield of Gravesford were reconstructing Castle Rend, a few members left the party to pursue different goals. On the other hand, the Shield of Gravesford shortly made an alliance with The Revenant Vow, another mercenary company. After the Siege of Castle Rend, Nekodemus became the Baron of Rend, the company was disbanded, and the members went their separate ways.

### Current Members

* Nekodemus
* Graves
* Kek
* Diriinka
* Salar Bearmantle
* Sir Lanavar
* Alejandro de Modesto

### Former Members

* Skoros, deceased
* Sai, left the company to join Mardun
* Peldelton, left the company to join the Clock, a thieves' guild
* Iyagushka, left the company with Peledlton and Willoughby to retrieve his staff

## Behind the Scenes

Matt ran the Shield of Gravesford game for several of his friends at Turtle Rock Studios.
The Pharaoh's Dream

The inn is located at District 50, the Piazza

**The Pharaoh's Dream** is a high-class Khemite-style inn located in the Stays, a district of Capital.

## Description

The Pharaoh's Dream is ostentatiously expensive as an inn, and people often stay there knowing they will be noticed.

The inn also affords special services to its guests, such as fetching and delivering things. It contains four eateries, including the Hanging Garden.

## History

The senior officers of the Chain of Acheron made it their base when they first arrived in the city, led by King's insistence. Although he attends the meetings, Boots stays at the Prince's Footstool instead of the Pharaoh's Dream.
The Stays

The Stays is an island making up part of Capital, governed by the Assayer's Guild and containing many buildings relating to trade and commerce. It is about 21 miles along and 3 miles wide.

The Chain of Acheron are currently making this region their base of operations while waiting to be granted knighthoods.

## Districts

* 39 - The Dog-leg: Poor residential district containing the Prince's Shadow tavern.
* 40 - The Shavings: A commercial district containing the Imperial Bank and the tailor Augustino, Bonito, and Campegno.
* 41 - Foxes: A wealthy residential district.
* 42 - The Roses: A commercial district containing the Tanneries. Smells awful.
* 50 - The Piazza: Also called the Promenade, a commercial district containing the Exchange and a separate section for immigration and customs.
* 51 - The Scales: A commercial sector dominated by the fishing industry.
Kenway

Duke Kenway, art by Conceptopolis

**Kenway, Duke of Aendrim** is the Baron of Dalrath, one of the baronies in Vasloria, and Duke of Aendrim. He bears the Shield of Aendrim, a powerful magical artifact and symbol of his right to rule Aendrim.

## Biography

### Early History

Kenway was educated at the Imperial University in Capital.

### Baron of Dalrath

Prior to the events of The Chain, Kenway inherited dominion over the barony of Dalrath in the north of Vasloria. When Kenway was at university, he learned his father was on his deathbed when the Hound arrived at school, 3,000 miles from home.

### The Siege of Castle Rend

Once Kenway learned of the events that transpired in Bedegar from The Shield of Gravesford, he immediately began plotting to acquire his southern neighbor. Kenway initially planned to simply have the young Edmund, Baron of Bedegar, executed, but then decided to bring him north to Dalrath for protection.

During the Siege of Castle Rend, Baron Kenway took his armies south to support Nekodemus, bringing Edmund with him. Before the battle took place; Kenway, Edmund and Lady Avelina went inside to discuss Kenway's ambitions, alongside Nekodemus and Graves. He explains that he will offer support to Edmund at the price of absolute fealty, which Edmund was uncertain of, as he is only a child. Edmund left it to Nekodemus and Graves to decide the fate of Bedegar, which they agree to Kenway's offer. Lady Avelina then murders Edmund, and Kenway installed Nekodemus as the Baron of Bedegar and had Nekodemus swear fealty.

### Duke of Aendrim

Now possessing two baronies, Kenway took the Shield of Aendrim from Nekodemus. Kenway then went to Tor to get the Baron of Tor, Ceris, to swear fealty. The negotiation between the two barons is left ambiguous - whether she swore fealty or was executed is unknown - but afterward, Kenway declared himself the Duke of Aendrim. As his ambition expanded he naturally found himself in conflict with Saint Ajax.

### The Final Contract

Kenway hired The Chain of Acheron to assassinate one of Ajax's most powerful followers, the Archwizard Mortum.

## Associates

Nekodemus, the Baron of Rend has sworn fealty to the Duke of Dalrath, and for his loyalty, he was anointed Baron of Bedegar after the death of the last rightful heir, Edmund.

### The Knight of the Coals

Kenway has three knights that act as his chief lieutenants.

* Sir Holkar, the Spy
* Sir Vennen, the Diplomat
* Lady Avelina, the Commando

He also possesses The Hound of Dalrath, a hellhound and powerful magical creature.

## Behind the Scenes

Kenway is a player character from one of Matt's previous campaigns, played by his friend Aaron. Aaron's main goal for the character was to become Duke of Aendrim, which Kenway ultimately succeeded at.

1. ↑ https://twitter.com/mattcolville/status/1377181851589046281
House Navarr

**House Navarr** is a major noble house and political faction in Capital, the capital city of Rioja. House Navarr is led by Duke-Archbishop Orsino and runs the Church of Saint Ysabella the Pitiless, the main church of Capital, to which all other religious organizations in the city are beholden.

## Agents and Assets of House Navarr

* Church of Saint Ysabella the Pitiless - the primary church in Capital
The Iron Tower of Dis

“*We worked with the Tower of Dis years ago...the Helltroopers are brutal, but honorable.*”
— Red Falcon lieutenant to Captain Antonia

## The Iron Tower of Dis

### Current Leader

None

The **Iron Tower of Dis** were a mercenary company. Like The Chain of Acheron, the Tower of Dis is believed to be one of the fabled Legions of Hell. They were effectively destroyed following their defeat at the hands of Ajax the Invincible.

## History

### Early History

Little is known about the history of the Iron Tower. Their name comes from the city of Dis, one of the Seven Cities of Hell. The Khorsarian lieutenant of the Red Falcons says he has served with them in the past, though whether this was while part of the Red Falcons or previously is unclear.

### Conflict with Ajax

The Iron Tower challenged Ajax during his conquest of Vasloria. The Tower failed to stop Ajax, and the flying pyramid they used as a base of operations was cast from the sky, landing in the Grey Waste in northern Vasloria.
House Alvaro

**House Alvaro** is a major noble house and political faction in Capital, the capital city in Rioja. House Alvaro is led by Duke Prospero, and controls a lot of magical and academic assets.

## Agents and Assets of House Alvaro

* The Imperial University - An establishment containing many different colleges and faculties
* The War College - A college at the Imperial University for wealthy scions of noble houses around the world. Specializes in statecraft and diplomacy. Distinct from the Military Academy, which is run by House Vorona.
* The College of Sorcery - A college for mages at the Imperial University.
* The Actian School - The Prince's spy network, a global web of agents and informants operating within the War College.
* The Order of Twelve Dragons - a force of elite agents sent on high-profile missions.
Battle at the Doors of Morning

The **Battle at the Doors of Morning** is a battle that took place between the Chain of Acheron and other allies of Xavixia, the Lady of Brass, and the forces of the rebellious General Xorn.

It was for this battle that the Lady Xavixia originally hired the Chain. The battle took three days, and though Commander Trip was killed and was replaced as Commander by Red, Xavixia's forces successfully repelled Xorn. This secured the Chain as Xavixia's favored guard, and she subsequently took them with her as she adventured across the Timescape.
Sumat Pol

**Sumat Pol** is a treant shopkeeper of the Permanent Transient and a friend of the Chain of Acheron.

## Description

At the Permanent Transient, there are three Sumat Pols, each identical to each other. They say that there could be many Sumat Pols across the Timescape, each a different race, though no one knows whether that is true or not.

For a treant, Sumat Pol is short - only twelve feet tall - but compared to his humanoid customers he is incredibly tall. Sumat Pol spoke slowly but is kind, jovial, and professional.

## Abilities

Sumat Pol is an incredibly powerful sage, capable of collecting and creating such rare magical items. When Odie attempts to steal from the shop, without looking at the invisible imp a Sumat Pol grabs and eats the imp with little to no effort.

How there came to be three Sumat Pols is currently unknown, they often explain to one another that they do not belong to the same "vector" anymore.

## Biography

### “**Angel's Report**” (Episode 14)

When the Chain of Acheron completed the Underdark Job, they were granted temporary access to the Permanent Transient thanks to Reginald Orpheo. The officers are greeted by three treants called Sumat Pol and begin shopping.

## Behind the Scenes

Sumat Pol, as well as his shop, is a reference to Matt Mercer's Firbolg non-player character **Pumat Sol**. While there are some differences between the two, for instance, there is a "Prime" Pumat Sol, the personality and abilities of the two characters are incredibly similar.

## References

1. ↑ https://youtube.com/watch?v=greMW5KLzI8#t=3h17m “**Angel's Report**” (Episode 14) at 3h17m
The Lieutenant (role)

The Lieutenant is a role card. Boots is currently the Lieutenant of the Chain. This role is the second in command of the Chain, and usually takes over from the Commander when the Commander is killed.

## Abilities

As a reaction to a senior officer rolling initiative, you may swap two officers' initiative results.

## Known Chain Lieutenants

 Boots | “**The Underdark Job**” (Episode 10) | Currently active in role
Mirror of Gilmarra

The *Mirror of Gilmarra* is a huge magical mirror that Lady Sariel and the aboleth desired.

## History

Long ago, this artifact belongs to an ancient elf lord Gilmarra, used to send prisoners into exile as punishment.

Centuries later, the Scion of Orcus obtained this mirror and was kept at Castle Greywall, though the details on how he obtained this is unknown. After the castle was destroyed, Sir Razalaxx sent an excavation to retrieve the mirror, not because he desires it but so that Lady Sariel doesn't. The night after the mirror was found, several ghouls under Lady Sariel attempted to steal the mirror but was unsuccessful. The very next day, some duergar stole the mirror (as well as Razalaxx and Edric) as part of the aboleth's plot to dominate the world.

In the World Below, the mirror was used as a component of the *Focusing Lens*, allowing the domination effect broadcasted from the Tower of Domination to be more efficient; having the effect last longer and be used more frequently. The Shield of Gravesford, later on, was able to find the *Focusing Lens* and destroy it, although the fate of the *Mirror of Gilmarra* is left uncertain.

## Properties

The *Mirror of Gilmarra* is nine feet by foot feet, and made to look like two trees growing together.

It can be used to allow the viewer to see as per the *scrying* spell with *detect thoughts* as per a Crystal Ball of Mind Reading, but it also allows the viewer to see into other times, both past and potential futures, and use the mirror to journey there.

If someone were to use the *identify* spell on it, it will only reveal it as a powerful artifact that can be used to see into another place, or even another time, similar to a crystal ball.
Worm

**Worm** is a retainer of Boots and a member of the Chain of Acheron. As a retainer, he is played by both Töm and Matt.

## Description

Just like his superior, Worm is incredibly charismatic, capable of blostering his allies with ease. Members of the Chain describe this as a gift.

## Behind the Scenes

Worm is a retainer of Boots, who uses the **Troubador-Warrior** rules found on page 73 of Strongholds & Followers.

## References

1. ↑ 1.0 1.1 https://www.mcdmproductions.com/the-chain
The Pellet

The Pellet is an island South-West of the city, mainly featuring civic buildings and residential areas. Originally administered by the Red Falcons as part of the Prince's land. It is currently disputed territory as the Twelve Dragons have taken The Library.

## Districts

* 37 - The Columns, containing The Library
* 38 - The Olives

## References

1. ↑ “**Chain's King to Dragon Three**” (Episode 17)
Dael Kingsmill

**This article is about a real person.** Please respect their privacy by only posting information that they have voluntarily shared about themselves and that is relevant to the purpose of this wiki.

Dael Kingsmill is an Australian writer, actress, youtuber and streamer. She plays Llevelys in the Dusk campaign. She was interviewed by Matt in 2019.
Kingdoms & Warfare

**Kingdoms & Warfare** is the title of the next MCDM book. It was funded through MCDM's second Kickstarter entitled **Kingdoms, Warfare & More Minis**. The Kickstarter closed on November 21 2019 after raising over $1.3 million. MCDM aims to release the book by May 2021

Where Strongholds & Followers dealt with building strongholds and the people who populate them, this book will deal with ruling the land around a stronghold and raising armies to defend that land.
The Reborn

**The Reborn** was a band of adventurers based in Vasloria that Graves used to adventure with before joiningthe Shield of Gravesford.

## History

The origin of the Reborn is unknown and left vague. After the group was formed, the warlock Graves joined the party, as the entire group was damaged souls, misfits, like him.

During their adventures, the Reborn came across and fought the Five Crowns, a cult of Tiamat in the swamp, trying to breed black dragons. After a long battle in the caves of the hatchery, the Reborn was battered and bloody but was triumphant. Surgens recovered a black dragon egg, hoping that humans could raise the dragon to be more tame and less evil. Graves recovered what seemed to be a powerful artifact, *the Mask of the Black Dragon*.

Shortly after their victory, the group was ambushed by the Broken Skull Orcs. Graves was hit on the head and left for dead, the rest of his friends was taken to Broken Spire Keep.

## Members

The Reborn was a very typical adventuring company, only consisting of the most common races of Orden. The individuals themselves, however, seem to be more mentally damaged than typical adventurers.

### Graves

Graves, the human warlock, left the group to join the Shield of Gravesford in their adventure to the World Below.

### Horace the Unwashed

Horace, the dwarven cleric, was saved by the Shield of Gravesford and took place in the battle against Bonebreaker Dorokor. It was left ambiguous what he did after the fight.

### Surgens

Surgens, the half-elf wizard, was captured and already sent below. Graves later had a vision from Bolothamogg showing Surgens under the *domination* effect of the Kuo-Toa.

### Incaedium

Incaedium, the human sorcerer, was also captured and sent below. Bolothamogg showed a vision of Incaendium's brain being eaten by a mind flayer.

### Patti Shrillwhistle

Patti Shrillwhistle, the halfling rogue, was already killed before the Shield of Gravesford were able to save her. During the fight against Bonebreaker Dorokor, it was revealed that she was being controlled by an intellect devourer.

## Behind the Scenes

The Reborn was a band of adventurers created by Phil as part of his backstory for Graves. Though Graves was the only player character and the rest were NPCs, Anna did play as Horace in combat against Bonebreaker Dorokor.
Angel

“*D'you want me to kill him? I can make it look like an accident.*”
— Angel
**Angel** is a retainer of King and a member of the Chain of Acheron. As a retainer, he is played by both Lars and Matt.

## Description

Angel is a halfling who has a habit of cleaning his nails with a dagger. In his role in the Chain, he is engaged and focused on the tasks given to him by the senior officers.

## Abilities

Angel is a third-level **Executioner**, a retainer of the Rogue class found on page 78 of Strongholds & Followers.

## Biography

Little is known about Angel's history before joining the Chain of Acheron.

Angel was among the Chain members who survived Ajax's attack on Blackbottom, boarding the *Rosso Cielo* along with the remaining members.

#### “**Sailors on the Sea of Stars**” (Episode 3)

Angel was a retainer to Commander Sweet and was asked by the Commander to tail Jasper, an old boxing rival of his who was now part of the *Rosso Cielo*'s crew. Angel was quick to ask if he should kill Jasper, should he be about to reveal anything about Sweet's past, but Sweet advised caution at first.

#### “**The Changeling**” (Episode 6)

Angel was impersonated by the shapechanger that infiltrated the *Rosso Cielo* and was briefly confused with the changeling.

## Behind the Scenes

Angel is a character created by Phil and Matt for the Chain as the retainer of Phil's character, Sweet. However, after Sweet's death in “**The God Factor**” (Episode 5), Angel did not become Phil's new character, but Slim instead. As for Angel, he would later become King's retainer.
Ox

Ox
--

“*...South.*”
— Ox
**Ox** is a retainer of Boots and a member of the Chain of Acheron. As a retainer, he is played by both Töm and Matt.

## Description

Ox is a dragonborn, though how he was born is a mystery. He is not the talkative type, a sharp contrast to his superior.

## Abilities

Ox is a fifth-level Knight Sorcerer, a retainer of the Fighter class found in Strongholds & Followers.

## Biography

Ox is a dragonborn, and as such, was born out of sorcery. However, how he was created is unknown, and he himself has not been forthcoming with the details surrounding his birth.

Ox was among the Chain members who survived Ajax's attack on Blackbottom, boarding the *Rosso Cielo* along with the remaining members.

### “**The Library Job**” (Episode 15)

Ox was asked by King to investigate the Shadow attacks at the Prince's Footstool.

## Behind the Scenes

Ox is a retainer of Boots, who uses the **Knight-Sorcerer** rules found on page 75 of Strongholds & Followers.

## References

1. ↑ https://www.mcdmproductions.com/the-chain
Xorn

**Xorn** was the general of the forces of the Lady of Brass in Alloy. After rebelling against the Lady, he and his forces fought the Chain of Acheron at the Battle at the Doors of Morning, during which he personally killed the Chain's Commander, but was ultimately defeated by the forces of the Chain.
Khoursir

**This section contains planned content**. Content in this section has been discussed in worldbuilding streams or other venues outside the game, but might play out differently, and may contain spoilers for future campaign plot points.The Thaumocracy of Khoursir, also known as the Hazar, are a people of Orden, who inhabit the long, thin desert that abuts the western slopes of the Myr Mountains. The desert, named Khoursir after the inhabitants, runs from frozen desert wastes in the North to heat blasted sand in the South. It is said to be "the land of magic and demons".

300 years ago the Khoursir were nomads and raiders, separated into various tribes. Their way of life was changed when the Iron Wizards united these tribes, and they began to work to build a new civilization. Now, the Thaumocracy are among the most advanced human societies in the world, possessing sophisticated mathematics, astronomy, and a devotion to experimentation verging on the scientific. The Khorsarians understand optics and anatomy, making their telescopes and medicine the best in the world. In Khorsir, mathematics is considered another branch of magic and now very fashionable.

The Hazar have a different relationship to demons than most cultures, they do not ascribe the same negative connotations to the creatures. Their native term is Djinn and they believe all of nature is populated by Djinns, who are responsible for most natural phenomenon. The Hazar pantheon is populated by thousands of Djinn as well as the Sun, the father god; the High Moon, the bride of god; and the two Sons of God, the Dawn Moon and the Dusk Moon. The Hazar believe these gods created the world but are absent from it, the Djinns overseeing life on Orden.

## References

1. ↑ https://static1.squarespace.com/static/59b345e82994caee6bd4c397/t/5c4d76190ebbe8fdff85ec1f/1548580380545/TheNewRecruit.pdf
Matt O'Driscoll

**This article is about a real person.** Please respect their privacy by only posting information that they have voluntarily shared about themselves and that is relevant to the purpose of this wiki.*This article is about the player. For Leech's imp, see Odie.*

**Matt O'Driscoll** (@OddsOnOD), also known as **OD**, is a player on The Chain. He appeared in almost every episode of Last Game Wins, and as the host of Chain Reaction.

## Player Characters

### The Chain of Acheron

* Leech, drow warlock
	+ Odie, Leech's imp

## Last Game Wins

He frequently refers to himself as "the King of Codenames" and, having lost that title, constantly refers to himself as "being back" despite not being back.

Progenitor of Clumpage, the belief system that espouses that one can determine the location of a team's cards in Codenames simply by looking at the layout of the revealed cards.

## OD&D

He played a feathered second- or third-generation Dragonborn in a pre-stream game, originating the idea the dragonborn have mutated slightly as they are able to reproduce naturally.

## Trivia

* After playing OD&D, OD ran Hero Kids for his children.
* Being a great listener, he never misses a blimey moment.
* Matt is excellent at recapping previous sessions.

## References

1. ↑ https://twitter.com/mattcolville/status/1119827128470474752
Buts

“*I have a theory that — but you wouldn't understand.*”

**Buts** is a retainer of Judge and a member of the Chain of Acheron. As a retainer, she is played by both Anna and Matt.

## Description

Half-elf from Khoursir. Extremely intelligent and deeply pessimistic, she spends most of her time alone, doing experiments and studying astrology, mathematics, and chemistry. She quickly becomes irritated with people — the exception being Cook who doesn't join in teasing her, and Toad who doesn't really talk to anyone except his pets anyway. She's working on a thesis regarding the Djinn of her native homeland and their correlation with magic, but refuses to let anyone see it because she doesn't have the patience to explain it to them.

## Biography

#### “**A Dark Dream**” (Episode 4)

Buts was blasted to atoms by the ascendant Nails for perceived insubordination, but was reconstituted after Nails was convinced by the other senior officers to undo the damage. She doesn't remember dying.

#### “**The Library Job**” (Episode 15)

It was revealed that Buts has taken over as the Staff Sorcerer of the Chain, and she was given the task of examining a recovered demon heart and some sinmetal, to see what could be made of each.

#### “**Ringwell Awaits**” (Episode 20)

As the Staff Sorcerer, Buts joins the Senior Officers to discover what's under the Butchers' Shop, uncovering tunnels and fighting a Purple Worm. She unsuccessfully attempted to carve out the Brain of the Purple Worm. They have reached some ruins, which she identifies with a very high roll to be ruins of the Shauraseni Empire, the first human civilization from the Age of Wonder.

## Behind the Scenes

Buts is a retainer of Judge, who uses the **Conjurer** rules found on page 80 of Strongholds & Followers.

## References

1. ↑ https://www.mcdmproductions.com/the-chain
Gol

*Primitive, savage hunter-gatherers, the Gol are a race of Men who sneer at civilization and consider hateful any law that puts one man above another.*

**The Gol** are one of the four major ethnotypes of Men in Orden. Of the four, they are the only ones who have never risen to Empire, though they did in the past build great stone structures. Temples to their demon gods and even large cities achieved entirely without mortar.

Now all that remains of their ancient culture are ruins and the Standing Stones littering the landscape, covered in an unknown script, marking the boundaries of ancient territories. They are, and have been for centuries, a people in decline. Still a thriving culture in the Uttermost North, the Gol can also be found in pockets in Vasloria, especially in northern Aendrim, Corwell, and Rhone. They live in heavily wooded areas and fiercely defend their territory.

## Culture

They are a hunter-gatherer people, and often raid civilized lands for sheep and other livestock, considering such petty thievery good sport, an excellent rite of passage for children, and a safe and productive way to channel the excess energy of the young.

They look at the feudal governments of other Men as overt treachery. Somehow these men, these Barons and Kings, have tricked the weak-willed ‘civilized’ men into obeying because of ‘divine right’ or class. No Gol would abide by such evil. Any Gol, male or female, young or old, may speak at any meeting and has the right to be heard. Old people are valued because they have wisdom, which just means long experience.

## Religion

The Gol Gods are capricious and demand sacrifice, often blood sacrifice, before they will intervene. The Gol respect their gods, but worship is a strange concept to them. Baghraal the Painted is a powerful God who sneers on ‘worship’ and finds glee in making men cower and fear him. The Gol respect this.
TimeRider

“*Stand by. Nobody go anywhere.*”
— Matt Colville, configuring the TimeRider
The **TimeRider** (or its smaller sibling, the LightRider) is the name Matt has given his modular synthesizer. It is a musical instrument, made module by module. It may be unique, no two modular synths need be the same.

The TimeRider is frequently played for at least ten to twenty minutes at the beginning of streams.

A collection of music composed with the TimeRider can be found on Matt's Soundcloud at at https://soundcloud.com/matt-colville/sets/the-time-rider.
Zodiakol

**Zodiakol**, or **the Bloodmetal**, is the "mage-slaying" elvish red metal that the Red Arrows are forged from. The method of its creation is a closely guarded ancestral secret of the elves. It is believed that if any non-elf were were known to be carrying any bloodmetal, the elves would hunt them down and kill them to take back the metal.

## Properties

Like all of the ancestral elvish metals, zodiakol takes enchantment very well. It also inherently possesses a anti-magic property; arrows forged from zodiakol are able to dispel or pierce any protective wards that a target of theirs has active.

## Behind the Scene

Initially, it was said by Lady Sariel that

> *“I have given you arrows of liannar, the bloodmetal. Made by father. Forged in the same fire and of the same steel as the Teeth of the Dragon. Use them.”*
>
>

Leading to the belief that that liannar and zodiakol were the same metal. Matt later clarified that he had always intended for the arrows to be forged from different metal.
Wound

***Wound*** is a magical greataxe and the signature weapon of Nekodemus, the Baron of Rend.

## History

*Wound* first appears in the universe of the Chain in possession of Bonebreaker Dorokor. When the Shield of Gravesford broke into Broken Spire Keep in search for Graves' friends and an entrance to the World Below, Graves uses his warlock powers to convince an orc scout that he needed to report to his boss immediately. The orc fell to the deception, but Bonebreaker Dorokor - who is aware that there are intruders - realized that the Shield of Gravesford were the ones who tricked the orc. With *Wound*, he and the rest of the Broken Skull Orcs charged into battle with the Shield of Gravesford.

After Bonebreaker Dorokor was slain, Nekodemus claimed the greataxe as his new weapon, and has kept the weapon ever since. Later on, during the Siege of Castle Rend, Nekodemus learned that *Wound* was the sister weapon to *Shieldbreaker*, Lord Saxton's mace.

*Wound* was last seen with Nekodemus when the Chain of Acheron agreed to Kenway Dalrath's Contract.

### Properties

*Wound* is a magical greataxe that (presumably) requires attunement to use. When wielded, the greataxe has a +2 bonus to attack and damage rolls and will perform a critical hit on a 19 or a 20. Until the target saves, if a target is hit with a critical hit, the target will need to make a DC 10 Constitution saving throw after each turn or take 1d6 "bleed" damage.

## In Strongholds & Followers

*Wound* appears as a magical item in the adventure The Siege of Castle Rend. While the lore of the weapon largely remains the same, its properties have been revised.

*Wound* is a rare magical greataxe that requires attunement to use. The greataxe has a +1 bonus to attack and damage rolls. Also, while you are raging, your attacks with this weapon deal an extra 2d6 necrotic damage, and the target’s maximum hit points are decreased in equal amount to the necrotic damage dealt. The target’s hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a *greater restoration* spell.
Game Structure

## **Introduction**

This game is a Player VS CPU or Player VS Player type game. You pick your own weapon from a variety of choices. Each weapon has their own type of power and ability. When in a match there is water, lava, or an obstacle that kills/damages you. This game focuses on being the first one to kill or knock your opponent into the water or lava.

## **Character**

This game uses ragdolls for fighting so it isn't a stiff type of game (so expect for dumb ragdoll things to happen when fighting). In this context, we call them **fighters**. You can customize the color of your fighter also, you can either do your full body or just parts of your body. This game also comes with hats that you can customize your stickman with.

### Types of Fighters

There are two types of fighters: Real players and AI Computer players (CPUs).

Real players, in short, are actual players. They are actual players who control fighters. Up to two real players can fight in the game.

CPUs, on the other hand, are fighters that are controlled by an AI. They are not actual player, and as a result, may do very dumb decisions in battle, depending on their difficulty. Players can adjust the CPUs difficulty and intelligence. It has three levels: Easy, Normal and Hard.

**CPU Difficulties**

* Easy: Great for new players. The CPU might just accidentally die on it’s own.
* Normal: Good for experienced players. The CPU is more fun to fight and might kill you. (You can skip this and go to Hard if you want.)
* Hard: Great for people who played a long time or with other players. The CPU will now kill you faster and has better aim, but fairly easy to kill.

## **Weapons**

*Main Article: Weapons*

The most important element of the game. **Weapons** are mandatory items that has an ability and gimmick to help each fighter. Each weapon you pick has different powers to them. Some might have only one, some might have two or more and some might have no abilities at all. Each weapon can be useful in any situations.

## **Maps**

*Main Article: Maps*

Another important and mandatory element of the game. **Maps** are the main backdrop of each fight. Each map has their own unique elements with it. Most maps have a type of water/lava on the bottom that you knock players into to either kill or greatly damage them. Some maps might have a part of the stage that hurts you also, such as spikes, bombs, etc.

Battle (including its variants) and Survival Modes have their own set of maps, respectively. Certain Minigames have their own unique maps. You can also create your own maps with the Map Editor
Tom

**This article is about a real person.** Please respect their privacy by only posting information that they have voluntarily shared about themselves and that is relevant to the purpose of this wiki.**Tom** (not Töm) (@tom\_not\_tom), is a player in The Chain. He plays Copper, the ranger, as well as his displacer beast, Bigcat.

## Player Characters

### The Chain of Acheron

* Copper, goblin ranger
	+ Bigcat, Copper's displacer beast

### As Above, So Below

* Bhaltair, human monk
* Diriinka, human wizard
Katana

Katana is a weapon in Supreme Duelist Stickman.

## Description

### Origins

A katana is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. It was used by samurai in feudal Japan and worn with the edge facing upward.

The figure that appears in the weapon's abilty is a dragon, more specifically an Asian Dragon.

### In-game

Katana is very easy to use. It is a melee type weapon with one ability. Its default hit deals a decent amount of damage.

## Abilities:

### Dragon

* When activated, it will release a dragon and you can control it by using your control button. The dragon can deal average damage and knockback the enemy. It will also change directions if it hits projectiles or opponent's weapons. It stays in 2 seconds.

## Pros and Cons:

### Pros:

1. If properly controlled, the dragon can successfully push the opponent further into the void.
2. You can interrupt your opponent's manually guided attacks with the dragon.
3. The fire on the sword caused it to vibrate, dealing massive damage.

### Cons:

1. Against multiple opponents, you are left vulnerable while controlling your dragon's trajectory.
2. If the opponent hits you or the blade while casting your dragon, the trajectory can easily get lost.
3. If successfully parried, the dragon will get cancelled out altogether.
4. The dragon recovery time can take a while, leaving you to fend off anything else via melee.
5. Weakness against long-range or long weapons.

## Tips and Tricks:

1. You may ignore the dragon and use the fire sword because when you use the ability the sword will begin to vibrate causing great damage to your opponent
2. Try not to get knocked back so you can repeatedly damage your opponent.
3. The sword can cause a glitch, causing your sword to pierce your opponent, dealing massive damage.
4. Use the dragon to knock your opponent into the wall.  Then start attacking for a large amount of damage.

## Trivia

* Prior to the Katana Update, the katana's ability only involves it getting ignited. It doesn't have the dragon portion of the attack.
	+ Because of this, it along with Boxing Gloves, Bombs, Lance, Gauntlet, Spear and Laser sword are the only weapons who had their ability and functionality expanded on an update.
World Below

The **World Below**, or the Dark Under All, is a plane of existence, serving in part as Orden's version of parts of the standard Dungeons & Dragons cosmology including the Underdark and the Shadowfell.

According to Heart's End; the World Below, also known as Manifold 11, is ruled by the Queen of Night, an ancient Celestial, and sister of the Queen of Winter and the Queen of Shadows.

The World Below, is inhabited by the Astral Celestials and their creations, the dark elves, or drow, who were banished there from the Munane world. The Star Elves also brought with them humans from the mundane world, and they are now known as the Hlan or the deep men. Other inhabitants include Quaggoths, Kua Toa, Duergar and Mindflayers, the Voiceless talkers. It is the main place where Sin Metal and Starmetal (rovion), can be found, as it was made by the Star Elves.

Locations:

* Zanzerite, City of the Glass Pool, a ruined drow city inhabited by Svifniblin.
* Xanazaar, City of the Speaking Stones, ruled by the drow House U'laas.
* Orr Mal'azar, City of the Black Star, the largest city in the world below, ruled by the drow House Osstuyl.
* Avarak Sul, a Duergar fortress.
* The Palace of Varnal
* The Sunless Sea
	+ The Isle of the Dead
	+ The Isle of Madness

1. ↑ This was revealed during Ep 15 of Dusk

https://www.twitch.tv/videos/1233073235?t=00h53m36s
2. ↑ 2.0 2.1 2.2 Kingdoms and Warfare pp. 217-9
3. ↑ 3.0 3.1 https://web.archive.org/web/20180417020810/http://www.squaremans.com/Sarluun.pdf
4. ↑ https://web.archive.org/web/20160705021222/http://squaremans.com:80/AboveBelow04.pdf
5. ↑ https://www.patreon.com/file?h=26430040&i=3694748
Wode

**Wodes** are highly magical forests. Wodes are places of high magic where the immortal Fairy Elves await the return of their creators, the Celestials. One of the Wodes was the ancestral home of Lady Sariel.

They can be created by the Codex Druidalis, a magical artifact that features in Strongholds & Followers.

A wode features heavily as the setting of Matt Colville's book, Priest.

## List of wodes

* The Gætingwode
* The Elgenwode
* The Beowode
* The Great Wode
Supreme Duelist 2021

**Supreme Duelist 2021** is a version of Supreme Duelist Stickman based on a version prior to the Map Editor update. It is released on on the Play Store by March 14, 2023.

## About Description

*Are you a fan of the original Supreme Duelist Stickman game? Then relive the nostalgia of the early days with the 2021 version!*

*Featuring the same hilarious physics and epic stickman battles, the 2021 version is a throwback to the game's roots. Supreme Duelist Stickman is a free-to-play game that provides hours of entertainment. Whether you're a casual gamer or a hardcore player, this game has something for everyone.*

*This is a very fun multiplayer stick fighting game on mobile, which allows you to use Stickman duel and clash with your family and friends at parties on the same device. So, what are you waiting for?*

*Relive the nostalgia of the 2021 version and download Supreme Duelist Stickman now. And don't forget to give us your feedback – we're always working to make the game even better!*
Viras

Viras is love, and lust, and youth, and health. She is the god of Young Lovers and Spring. She believes that joy, the experience of joy, is what separates Man from the beasts.

She is the sister to Salorna and is in many ways the most popular, literally popular, of the gods. Known to all Vaslorians: hopeful young swains carry a sprig of holly when courting. Married woman chew Mentha leaves when trying for children. She is prayed to during a harsh winter, and celebrated during the Summer Solstice. Summer is her power, and Winter is her foil.

But her priesthood is sparse. She does not appear to seek worship. Her temples are gardens and often modest.

Her priests, however, are the greatest healers in the Region, considering all forms of disease and sickness to be moral wrongs. They tend to be women and, like the Preists of Malus, practice their craft in secret. The term “witch” in Vasloria refers to a woman, usually unmarried, devoted to Viras and comes from the Gol word “weg,” meaning literally “priest.”

Paladins of Viras are even rarer than Paladins of Salorna. Like her priests, Viras’ paladins are usually women, and often practise their discipline in secret. They favor light armor, but train constantly with sword and mace.

For the Priests and Paladins of Viras are the devout enemies of the Deathless. A town suddenly plagued by Deathless may discover several of its women are—and for years have been—secretly Paladins of Viras.

## Saints of Viras

* Saint Aimsley the Irrepressible
* Saint Elspeth the Blithe
* Saint Gowan the Physician
* Saint Jack the Green
* Saint Marya the Mother
The Sapphire Rod

It's Leech's Pact Rod acquired in the sapphire realm.

## Description

This short smooth metal rod is made of Kollar the Sinmetal of the Duergar. Embedded within the metal are are flecks of sapphire causing the rod to glint and gleam in any light.

## History

#### “**Angel's Report**” (Episode 14)

When the senior officers of the Chain of Acheron were at the Permanent Transient, Leech acquires the kollar ore in order to make a suit of armor that protects him from the sun sensitivity.

#### “**A Sapphire Sky**” (Episode 19)

In preparations for the Chain's journey into Ringwell, Leech obtains the Sapphire Rod made of the sinmetal ore.

## Properties

The *Sapphire Rod* is a Pact Rod that requires attunement. While holding it you get the following benefits:

* You don't suffer from sunlight sensitivity while holding this rod.
* While holding this rod, you gain +2 bonus to spell attack rolls and to saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
* While you hold it, you may use the rod to cast *thunder step* as an action once per day.
* Once per day, as a reaction to being targeted by a spell of 5th level or lower, make a charisma save. The DC equals 10+ spell level. If successful, the spell fails and has no effect. Its energy is absorbed into the rod, and you regain a spell slot.
* You gain a 15% bonus to your concordance.

## References

1. ↑ https://twitter.com/mattcolville/status/1141438448705789952
Vanigar

**This section contains planned content**. Content in this section has been discussed in worldbuilding streams or other venues outside the game, but might play out differently, and may contain spoilers for future campaign plot points.Vanigar, also called the Uttermost North, is a region of Orden. It is an arctic region, North of the Iron Forest, and home to the Vanir.

1,000 years ago, the Gol invaded their lands when the Vanir were still hunter-gatherers. Slowly, Vanir culture and Gol culture merged as the Gol slowly died out. While some Gol wizards can still be found in secluded towers, the Vanir are once again the dominant people of the North. Eight clans of Vanirmen exist, originally created by the Gol after the Vanir lost the last war between the two peoples. Each clan is led by a Jarl, who once paid tribute to the Gol king, and the structure of the Clans mimics the structure of the family. The Vanir do not respect land, or property, but they do respect family. Vanirmen are the physically largest in Orden. they value strength and bravery, and seek an honorable death in battle. They also believe strongly in the notion of Fate, which they call *Wyrd*.

1. ↑ https://static1.squarespace.com/static/59b345e82994caee6bd4c397/t/5c4d76190ebbe8fdff85ec1f/1548580380545/TheNewRecruit.pdf
The Siege of Castle Rend

*This article is about the battle against Nekodemus, Saxton and Sariel. For adventure by James Haeck, see Strongholds & Followers.*

**The Siege of Castle Rend** was a famous battle that took place in Bedegar. The battle consists of Nekodemus defending Castle Rend from two armies, each lead by Lord Saxton and Lady Sariel.

Unlike most campaign diaries, this is split up into two parts.

## Part One

Part one of the Siege of Castle Rend consists of the battle against the Shield of Gravesford and Lord Saxton.

### Downtime before the Battle

The Shield of Gravesford has just defeated Lady Ruth and her army and learn that Lord Saxton's army is arriving in four hours. As TJ was absent, Kek declared that he will stay within the temple and tend to the wounded. Nekodemus identifies the magical ring he obtained from Xanathar, while the rest of the adventurers rest.

### Negotiation with the Baron of Dalrath

Whilst resting, the party hears a sound outside, coming from the Hound of Dalrath. Nekodemus sees three figures outside of the castle: Kenway Dalrath, Lady Avelina (with the hound) and Edmund Bedegar; and invites them into the castle.

Kenway asks Nekodemus to speak in private because of sensitive political negotiations that will take place, which Nekodemus agrees to, and takes Sir Aarkizovar and Graves with him for the negotiation. Kenway explains that Lord Saxton has become an acolyte to Saint Ajax and has risen an army of fiends, and offers his army - who are specialized in fighting fiends - to aid Nekodemus and Edmund in the fight. In return, Kenway asks that Edmund swears absolute fealty to him as the Duke of Aendrim. As Edmund is only a thirteen-year-old kid, this is wildly out of his experience in politics, so he turns to Nekodemus and Graves for advice, which leads to Edmund ultimately agreeing to the offer.

Kenway asks Lady Avelina to perform the ceremony. She turns to Kenway then back to Edmund, draws her sword, and executes Lord Edmund. This provokes a shock to Nekodemus, Graves, and Aarkizovar; and Kenway addresses Nekodemus as the new Baron of Bedegar. Despite Aarkizovar's intense reaction, Nekodemus agrees and becomes the new baron in service of Kenway.

## Part Two

Part two of the Siege of Castle Rend involves the negotiation between the Shield of Gravesford and Lady Sariel.

## Links

* The Siege of Castle Rend, Part One
* The Siege of Castle Rend, Part Two
* Campaign Diary
* Post Mortem Q/A