Cuphead

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
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## **Character Info**

Cuphead is a young lad who lives on Inkwell Isle with his brother Mugman and their caretaker Eld

r Kettle. One day Cuphead and Mugman ran off to a nearby Casino and got themselves on a hot streak at Craps. However the owner of the casino wasn’t too happy about their string of successes, and so the Devil offered them a bet. If they won the next round they would get all the loot in the casino, but if they lost… the Devil would get their souls. Naturally, the two lost and so the Devil was free to take their souls. However Cuphead and Mugman begged the Devil to spare them and the Devil agreed… under a condition. In order for their souls to be free, Cuphead and Mugman would have to travel around the Inkwell Isles and collect the souls of others who were in debt to the Devil.

## **General Information**

### **Entrance**

Cuphead and his brother Mugman will be riding a red rocket which crashes onto the stage with an explosion. Cuphead will be fine and stands ready to battle, but Mugman will mysteriously disappear.

### **Kirby Hat**

Kirby will have Cuphead’s red-and-white striped straw sticking out of the top of his head.

### **Taunts**

**Up Taunt:** Cuphead will jump into the air looking scared as he waves his arms in the air and rapidly blinks much like he does before getting ready to fight the Devil.

**Down Taunt:** Cuphead will grab onto his pants and pull them up high as he grits his teeth in determination. Following this, his pants quickly fall back down to their normal place.

**Side Taunt:** Cuphead will learn forward as he curls his arms in front of him and seems to pump up his muscles. As he does this Cuphead will clench his teeth wide and the straw in his head will straighten out as it blows foam out of it.

### **Victory Poses**

1. Cuphead and Mugman will run in from opposite sides of the and jump in the air towards each other and give each other a flying high five. The two brothers will land standing next to each other on the ground and throw their arms over the other’s back.
2. Cuphead will jump up and down in celebration, looking almost like a jumping jack, mimicking his victory celebration after completing a level in Cuphead.
3. Cuphead will walk out onto the screen in a relaxed sort of walk as he widely swings his arms and whistles along to his victory music.

## **Moveset**

### **Standard Special**

**Peashooter:** Cuphead will hold out one hand like a finger gun and fire off a small “bullet” of energy that quickly flies forwards in a straight line. These Peashooter shots may be small and weak, but by holding down the special input Cuphead can fire off these shots rapidly. Peashooter also only deals a small amount of knockback. Cuphead is also able to aim in any of the 8 cardinal directions by tilting the control stick allowing him incredible range.

If Cuphead uses this special while he has his EX Gauge built up he’ll fire a Mega Blast instead. Compared to Peashooters, Mega Blast fires a single slow-moving projectile that is considerably larger than the miniscule Peashooters. A Mega Blast also deals more damage and knockback and is capable of hitting three things before it dissipates.

### **Side Special**

**Roundabout:** Cuphead will hold out one hand like a finger gun and fire off a small green energy ring that flies forwards for a short distance before turning back around and flying much farther backwards. Unlike the Boomerang item and other boomerang-like attacks, these Roundabout shots do not fly back to Cuphead’s hands and will keep going past Cuphead to hit whatever is behind him. Roundabouts can be fired one after the other (though slower than the Peashooter) by holding down the special input and Cuphead is able to aim in any of the 8 cardinal directions by tilting the control stick.

If Cuphead uses this special while he has his EX gauge built up he’ll fire a Jumbo Rebound instead. Compared to Roundabouts, Jumbo Rebound is a large bladed disc, almost like a shuriken. While Roundabouts don’t try to return to Cuphead, a Jumbo Rebound shot will. If Jumbo Rebound makes it back to Cuphead then the attack is over, however if Cuphead dodges out of the way in some form, then Jumbo Rebound will continue to fly in the same direction before turning back and trying to return to Cuphead again. Cuphead can keep dodging around the Jumbo Rebound until it's flown out in a direction seven times. At that point the Jumbo Rebound will dissipate.

### **Up Special**

**Parry Slap:** Cuphead will leap up a short distance into the air and spin around himself as the end of his straw becomes a hand. This hand will slap anything or anyone it can hit and deal a low amount of damage to them. Hitting an opponent or a projectile will greatly increase Cuphead’s EX Gauge and most projectiles will end up getting destroyed on contact. This doesn’t apply to some strong projectiles or ones that hit multiple times like the Ore Club’s tornado or a blast from the Daybreak. But thrown weapons like the Beastball or weaker projectile shots like from a Ray Gun will be destroyed by the Parry Slap.

### **Down Special**

**Lobber:** Cuphead will hold out one hand like a finger gun and fire off a purple bubble which bounces forward along the ground. Lobbers will bounce along the ground until they either hit a target or have hit the ground three times. At that point they will disappear. Though Lobber shots are the slowest of Cuphead’s three weapons, they can still be fired off continuously and aimed in any of the 8 cardinal directions by tilting the control stick.

If Cuphead uses this special while he has his EX gauge built up he’ll fire a Kablooey instead. Kablooeys essentially look like bigger Lobbers, but they do not bounce along the ground and will instead explode with an aoe on contact with anything in addition to dealing more damage and knockback.

### **Final Smash**

**Energy Beam:** Cuphead will take a moment and rise shortly into the air as he rotates his body so that his head is pointing to the side. Cuphead will then rapidly spin around himself in the air and fire a massive laser from his head. The laser looks like it's made up of the liquid inside of his cup and deals a high amount of damage to all fighters who get caught in the attack. When the attack is over one final hit will pulse out from Cuphead’s cup and launch all fighters who were caught in the blast away. Cuphead’s rotations will slow down after this as the laser peters out and Cuphead falls back down to the stage.

### **Extra Skill**

**Plane Mode:** When Cuphead activates his Extra Skill he’ll rapidly spin through the air as if transforming. When this spin is complete Cuphead will be inside of his little plane. While Cuphead pilots his plane he is capable of free flight in any direction for up to 7 seconds. During this time Cuphead can fire out a repeating volley of Peashooter attacks (which now look like tiny missiles) straight forward which act just like his normal Peashooter. However Cuphead will not have access to his other weapons or the Mega Blast attack. Once the time limit has been reached (or if Cuphead takes enough damage while in the plane) his plane will break away and Cuphead will return to his normal self. After the plane has disappeared, Cuphead will not be able to use this move again until he has either been KO’d or 20 seconds have passed.

## **Unique Traits**

As Cuphead fights he will be building up his EX Gauge (represented by playing cards) which can be found by his Damage %. This gauge fills up slowly over time, but can be filled in faster by successfully attacking other fighters. Additionally, if Parry Slap strikes an opposing fighter or a projectile then the EX Gauge will be filled in greatly. When one card in the EX Gauge has been filled up, the next use of any of Cuphead’s Standard Special, Side Special, or Down Special will replace his usual projectile with their EX Attack variant. Cuphead can have up to five playing cards filled up through the EX Gauge at a time allowing him to chain up to 5 EX Attacks back to back.

If Cuphead is KO’d by falling below the bottom blast zones, his ghost will appear moments later flying up from the bottom of the screen for a few moments before it disappears.

If Cuphead is the winner in a Stock or Stamina match, then the battle will end with the Announcer from Cuphead shouting, “Knockout!”

## **Alternate Costumes**

1. **Default**
2. **Mugman** - Cuphead’s shorts and striped straw will be cyan to reference his brother Mugman.
3. **Ms. Chalice** - Cuphead’s shorts and striped straw will be a goldish yellow to reference his ally Ms. Chalice.
4. **Green** -  Cuphead’s shorts and striped straw will be green.
5. **Black** - Cuphead’s shorts and striped straw will be black.
6. **Pink** - Cuphead’s shorts and striped straw will be pink.
7. **Brown** - Cuphead’s shorts and striped straw will be brown.
8. **Dark Blue** - Cuphead’s shorts and striped straw will be dark blue.
9. **Dark Green** - Cuphead’s shorts and striped straw will be dark green.
10. **Bad Ending** - Cuphead’s shorts and striped straw will be dark purple like Cuphead’s appearance in the bad ending. Additionally, a bite will be taken out of the top half of Cuphead’s straw.

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