recursal/Fanatic-Fandom huggingface dataset:
Summons, Puppets & Companions

*Summons, puppets and companions have their own stats. Read on for more info!*

**Summons:**

Only 1 person can make a summoning contract with a certain species. But that contract may be taught to others.

Summoning a creature will temporarily require you to sacrifice a set amount of your action points until the end of the session. This will allow you to keep your summon in play for 5 of your turns: including the turn wherein you summoned the creature. Keeping your summon around longer will require you to sacrifice the same set amount of actions points once more, for you to bring your summon out for another 5 turns.

Summons will be bigger, summoned in greater number (such as a flock of crows), or will be able to use one or more jutsu, when summoned at a higher rank.

Summons do not gain Bonus Action Points such as Chakra Action Points or Physical Action Points.

**Rank 1 Summoning:**

Requires the summoning technique and a valid contract. 45 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: Kakashi's Dog, A young toad.)

-6 action points to summon.

* May opt to sacrifice 10 stat points into the summon's control stat, for it to have a single C-rank jutsu or a natural ability of equal value.

**Rank 2 Summoning:**

Requires 25/50 in summoning specialist. 90 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: Sasuke's giant Hawk, A pack of dogs, a teenage toad.)

-10 action points to summon.

* May opt to sacrifice 20 stat points into the summon's control stat, for it to have a single B-rank jutsu or a natural ability of equal value. (Choosing 2 C-rank jutsu instead of an B-rank jutsu is also possible.)

**Rank 3 Summoning:**

Requires 50/50 in summoning specialist. 140 stat points to divide over strength/speed/agility/fortitude/stamina.

(Examples: And adult toad like Gamabunta.)

-15 action points to summon.

* May opt to sacrifice 30 stat points into the summon's control stat, for it to have a single A-rank jutsu or a natural ability of equal value. (Choosing 3 C-rank jutsu or 2 B-rank jutsu instead of an A-rank jutsu is also possible)

**Puppets**

Puppets arrive in three Tiers, Tier 01/02/03, which receive 30/50/70 stat points to divide over strength (the power of attacks performed by your puppets, the speed of projectiles, etc.) and fortitude (the durability of your puppets.), their speed equals the control of the puppeteer.

Tier one puppets come with two hidden compartments/unique features/modifications

Tier two puppets come with four hidden compartments/unique features/modifications

Tier three puppets come with six hidden compartments/unique features/modifications

**Companions**

Companions grow along with their owner. Their stat total = half that of their owners total base stats (before applying any bonus). This stat can be spread out to the owner's wishes over the strength/speed/agility/fortitude/stamina stats.
Welcome

If you're reading this then it must mean you are a new member or someone looking to gain a little more info on this new brand of Naruto RP! We're glad to have you here and we're more than happy to help you with any questions you may have along the way. This Role-play takes places 20 years after the death of Naruto Uzumaki, but does so in an alternative universe where the events of Boruto never happened. Due to recent events, our Shinobi world is more like how it was during the era just before Naruto was born. Allowing us to create our own story while borrowing from a fantastic Anime/Manga series.

Starting off, our philosophy, which is the main driving force behind every system within this role-play, is “Balance”. What this means is that every gain has to come at some cost. The two main Systems behind this ideology are the Mastery and Specialization Systems. The Mastery system makes it so that you are 'forced' to choose what you are good at whether this is going by a versatile route or by a focussed route. Find out more about these systems in the Index.

### Index

Regarding matters such as submitting jutsu and characters, requesting a starting rank higher than Genin, and where to log your role-playing sessions, please refer to our discord server. You'll find everything there, neatly categorized for your comfort.

#### Discord

We, the Mod team, are here to help you along every step of the way. If you have any questions then feel free to @Mod in the discord.

Happy role-playing!
Stamina

**Stamina:**

*Your Stamina tells you exactly how many action points you get! Actions points are only reset after a IRP night's rest followed by a meal, or after a session is finished. (Tip: Always remember to put someone on guard duty!)*

* 0 stamina: You can perform 0 actions
* 5 stamina: You get 15 action points
* 10 stamina: You get 21 action points
* 20 stamina: You get 27 action points
* 30 stamina: You get 33 action points
* 40 stamina: You get 49 action points
* 50 stamina: You get 45 action points

**Action Points:**

* A typical turn in roleplay equals 3 Actions. Attacking, moving and defending (evading/dodging falls under defending.). In this group your Actions cost one Action Point. It is possible to choose not to move, and not to defend, and instead only attack: at which you would still spend three actions. But keep in mind, one strong defensive/evasive maneuver may deal with all three of your offensive actions if they are not well planned!

* At the end of each post, make sure to display your remaining and total Action Points as such: [XX/XX]

* When attacking numerous times, with separate individual attacks, you use numerous action points.
* Throwing a flurry of strikes, a melee combo or a hail of senbon needles costs 2 action points instead of one.
* When forced to perform a different dodge, or to raise a new defense, multiple times in a single turn: each time you do so requires an additional action point.
* Movement allows you to move however you wish, with jumps and whatnot, and it also allows you to fight while moving, or to possibly dodge while moving from point a to b. But once you come to a stop, and start moving again in the same turn that you stopped in, you will need to use an additional action point for doing so.
* Movement while traveling doesn't cost you any action points.

**Jutsu Action Point cost:**

* E and D rank Jutsu cost 1 Action Point
* C rank Jutsu cost 2 Action Points
* B rank Jutsu cost 3 Action Points
* A rank Jutsu cost 4 Action Points
* S rank Jutsu cost 5 Action Points

**Additional Action Point Information:**

* Bonus Actions: Certain specializations and stats will grant you Bonus Action points, these Bonus Actions points always have a specified usage which determines the kind of actions they may be used for. Look here and here to find out how many bonus points you have.
* Special Jutsu!: Some powerful jutsu require you to spend additional action points for you to perform them. This is primarily limited to the most powerful S-rank jutsu. But there are some other cases like the Body Replacement Jutsu which requires a whopping 10 actions points. Some Jutsu will also impose additional detrimental effects, some going as far as to confer instant exhaustion!
* Instant Exhaustion: If your action points run out, you will faint in your next turn.
* DM's may award characters a second wind, granting them 10 actions points. This can only occur once per session/Arc, and only when your character is in a life/death situation, and even then it's up to the DM's discretion.
Lilly

Lilly is a white haired child,with amethyst eyes that bleed into black when angry. She is 5ft 3ins and weighs around 70lbs.

## Background Information

Having lost her memory there is very little known about her. Only that she is 14 yrs old, her one and only memory is a birthday where she received a hair comb from a female she assumes is her mother. She wears the comb all the time.

## Personality & Behavior

Due to the loss of memory, she has little to no social etiquettes. Seemingly delicate and unassuming she blends in well and is cunning and a good problem solver. She finds it hard to stay still so always fidgets.

## Appearance

She stands at 5ft 3ins, but slouches so only appears to be 5ft. She is a scrawny 70lbs kid, from her 2months of living wild and scrounging food. She has white hair and amethyst hues that bleed into black when angered or frightened or extreme stress. Her outfit consists of worn-out rags"

## Specializations

There is nothing here yet as she has lost her memory and is only a child.
Kimizu

Hailing from the village hidden in holes, Kimizu is a proud and skilled swordfighter with a knack for jumping into trouble before he should. He often gets reprimanded for not being patient enough but is blinded from change by his determination.

## Background

Born and raised in Anagakure, Kimizu grew up playfully fighting with a little stick while watching the mouse soldiers in awe, envious of their red armor and the dignity that they wore it with.

After enlisting for duty Kimizu was quickly observed to be highly talented. And the higher-ups began to train him for one of the higher divisions in the army at a very young age, even for a mouse! But then came the day he had to prove his merit. His unit was assaulted by a giant snake which squashed and feasted on many of his brethren before Kimizu and his captain cut out both of the creatures' eyes before Kimizu delivered the final blow to the fleeing serpent.

Upon his return, he was welcomed as a hero in the making but reprimanded by the wise elderly leader of Anagakure. Kimizu was in part to blame for the lives lost that day due to having run into combat before the command was given. This has caused his unit to follow in afterward to try and make the best of the situation but without their formation, they didn't stand much of a chance and most were killed or mutilated before Kimizu and the captain managed to end the creature.

Ashamed and filled with guilt buried deep beneath burdened pride, Kimizu spends his days training towards his vow of reclaiming vengeance for his comrades and slaying the Emperor of Snakes. But with the ever-continuing struggle going on between Anagakure and the invasive Rats, there hasn't been much of a chance to truly chase after that vow.

## Personality

Kimizu is very proud and honorable. His decree is one of absolute justice and all-righteous laws. He scoffs at those who fail to show manners and respect and jumps at any opportunity to show his etiquette or sword-fighting skills.

He is very impatient, unlike many of his kin, and jumps into combat with the same fury that a rat would. As such he is a powerful swordfighter but he lacks the patience and control needed to overcome opponents that can't be beaten through a sheer offensive strategy.

## Appearance

Kimizu is a white mouse with sharp nails and a focussed gaze. He dons a red set of samurai-like armor including the traditional helmet: without a mask/visor. His Katana rests in an ornate burgundy sheathe depicting a snake which symbolizes the snake Kimizu killed.
Heavenly Tribute

This is a technique unique to Tenjū. By first biting into its victims, Tenjū absorbs the chakra of his victims through his mouth. The intensity of which is said to be more advanced than regular chakra draining, making for a more lethal bite.

## Strengths and Weaknesses

### Strengths

* Drains chakra once bitten. Takes and recieves 2 points per turn.
* Requires no hand seals.

### Weaknesses

* Requires Tenjū to successfully bite the target.
* Can not activate other jutsu while active.
Unsealing Technique: Switch

Activates one of the fuinjutsu seals inscribed along the lengths of the gun's barrels. The left barrel features fire seal and the right barrel a lightning seal. These seals work in a similar fashion to Chakra flow, augmenting the basic shots with fire or lightning.

## Strengths and Weaknesses

Pros:

-The versatility of two elements

Cons:

-Activating both barrels requires the User to use the Jutsu twice.

-De-activating one/both barrels requires the user to use the Tiger Seal.

## Approved by:

Dakotti (talk) 14:20, December 12, 2018 (UTC)
Imprisoning Arrow

Wire shot: The user fires a ball-point-head arrow with a wire string attached to the end of the arrow, bouncing it off of nearby platforms to wrap the string around the target. Combining this with Cerberus shot adds to the strength of the bindings and the likeliness of them successfully trapping an opponent.

## Strengths and Weaknesses

Strengths

-Attacks and binds the opponent from multiple angles

Weaknesses

-Requires suitable surroundings
Faye Nara

Faye is a fun loving chunin kunoichi of Konoha.

## Background Information

Growing up, Faye always wanted to be a ninja. It was something her brother was destined to do, but her parents did not desire that for her. Joining the academy was hard. Faye begged her parents in her youngest years and trained in secret with her brother. Kisui, taught her basics and even more than that. Being so tomboy caused her to get picked on. Never standing up for herself to keep her strength a secret. That ended when it came time to join the academy. She'd get caught by her parents beating up boys of the neighbor hood. That's when they realized no matter what they would do, their daughter would still find a way to her passions.

In her academy years, Faye became very social. This frustrated her teachers, she was a trouble maker but gifted in her studies and fighting. They didn't know what to do with her over baring energy. Her father realized this and decided she was ready to learn his ways. Kei Nara was known for his stealth abilities, as that was his niche. Mia would train with him everyday, learning discipline and the art of assassination. It very quickly became something she adored and preferred over other fighting styles.

Her skills only grew as she became a genin. Learning to conceal herself, bending into areas, and in-depth planning of attacks in conjunction with shadows. This would become known, creating her goal to become a feared assassin for her village.

## Personality & Behavior

Faye is very sociable, good with blending in. In all she's fun to be around. Always seeming in a good mood. She adapts to situations, so if she needs to be serious she will. Since her mother always wanted her to be a proper lady, Faye has very good manors.

## Appearance

Faye takes after her mother, with beautiful black hair. Her fair skin allow for her olive green eyes to stick out. Her build is on the slim side but is toned. She is usually seen in dark sweaters and pants, to blend in with her shadows. Faye also always carries her ninja pouches, that store all her tools.

## Approved by

Dakotti (talk) 02:32, December 21, 2018 (UTC)
Dungeon Master Guide

**How to become a DM?**

Head to the DM Job request channel on our discord! We're almost always looking for talent!

During big events, we may also ask for temp-DM's to take control over a single npc, sometimes multiple. Sometimes a temp-DM will also be asked to run the part of the session revolving around the npcs controlled by the temp-DM, but not always. Anyone is eligible to be a temp-DM. When we need one, or several, we'll leave a message in the Chat Support channel on our discord!

**Dungeon Masters**

*When having to confer with another DM, this must be done with a minimum of 1 other DM. This number may increase in the future, depending on group growth.*

*As a reward, for each session they finish, Dungeon masters gain 2 stat points, 2 mastery points, and 1 jutsu training session. Which they may freely distrubute amongst their RPC's.*

Rookie DM:

Must confer with other dm's before introducing a kill threat (When in doubt, always confer)

Must confer with other dm's before introducing a reward with high potential. (When in doubt, always confer)

May host up to S-Rank missions

May create npc's for missions

May control regular npc's

Can create new jutsu for npcs (can also freestyle new jutsus on the fly for a sudden extra npc that needs being made)

Noobie DM:

Must confer with other dm's before introducing a reward with high potential. (When in doubt, always confer)

May host up to S-Rank missions

May create npc's for missions

May control regular npc's

May control important npc's -Kages/Daimyos/S-rank criminals/etc-(must confer with other dm's beforehand)

Can create new jutsu for npcs (can also freestyle new jutsus on the fly for a sudden extra npc)

Pleb DM:

May host up to S-Rank missions

May create npc's for missions

May control regular npc's

May control important npc's

May do world building outside of missions

May host Arc sessions

May control Arc npcs

May induce a timeskip (Must confer with other dms)

Can create new jutsu for npcs (can also freestyle new jutsus on the fly for a sudden extra npc)

Yasuomain DM:

May do all the aforementioned including introducing world threatening events.

May appoint other dms (must confer with all current dms.)
Time & Travel

**Time:**

DM's decide on a time-skip every once in a while, which will progress time for all group members whether active or not. Usually, time skips also grant a nice stat/mastery point boost as well as some Jutsu training, but it's up to you how to fill up the 'gap' of the timeskip. Were you out training? Were you doing dangerous missions? Or mostly sitting home and eating cookies?
*Time skips usually cover between 3 – 12 months of roleplay time. They mostly serve to keep the world dynamic and progressing, to allow people to change their characters as they grow up, to see families of actual rp characters, as well as providing the DM's a good plot device, amongst other reasons!*

**Travel:**

To travel outside your village requires permission from your squad leader or the Kage, unless you are of Jounin rank or higher or have gotten special permissions. If opting to break this rule, prepare to be written down as a missing-nin or a rogue-nin: both of which can lead to heavy repercussions including but not limited to a bounty being placed on your head.

*OOC: A travel request needs to be made before travel. Once approved, your travel timer starts. You are free to roleplay your journey in full, partially, or not at all.*

*1 IRL hour = 1 IRP day + 10 Action points (Remember, a night's sleep followed by a meal resets your action points but don't forget about guard duty!)*

*Traveling long distances takes IRL time to add a sense of weight and reality to your journey. But more importantly, make note, traveling through a hostile area increases the chances of an ambush or other unfortunate events! (Which will increase the duration of your travels.) You can choose to auto-travel, relying on your passive awareness (Agility, passive sensory/detection Jutsu, etc) which the dm will take into account.*

**Land of Fire**

To Land of Earth (Hostile): 1 IRL Hour

To Land of Water (Neutral): 2 IRL Hour

To Land of Lightning (Neutral): 3 IRL Hours

To Land of Wind (Neutral): 3 IRL Hours

**Land of Earth**

To Land of Fire (Hostile): 1 IRL Hour

To Land of Water (Neutral): 3 IRL Hours

To Land of Lightning (Neutral): 4 IRL Hours

To Land of Wind (Neutral): 1 IRL Hour

**Land of Lightning**

To Land of Fire (Neutral): 3 IRL Hours

To Land of Water (Neutral): 3 IRL Hours

To Land of Earth (Neutral): 4 IRL Hours

To Land of Wind (Neutral): 5 IRL Hours

**Land of Wind**

To Land of Fire (Neutral): 3 IRL Hours

To Land of Water (Neutral): 4 IRL Hours

To Land of Earth (Neutral): 1 IRL Hour

To Land of Lightning (Neutral): 5 IRL Hours

**Land of Water**

To Land of Fire (Neutral): 2 IRL Hour

To Land of Wind (Neutral): 4 IRL Hours

To Land of Earth (Neutral): 3 IRL Hours

To Land of Lightning (Neutral): 3 IRL Hours

**The Map:**

https://i.pinimg.com/originals/48/82/69/488269aec71a95b8509e68ff5ddb3031.png
GEMM

GEMM - Grupo de Estudos Militares Medievais, é um grupo de recriacionsmo medieval que tem como estudo as técnicas de luta com espadas da época medieval.

O objetivo também é estudar o modus vivendi da época bem como as táticas e técnicas militares do periodo.

Foi um dos principais grupos de apoio durante a primeira presidência da HEMA Brasil, em especial seu fundador, Marcelo Fonseca, que possui estreita relação com Guiarony Moreira Machado.

Tem como linha a escola Alemã e também uma divisão Viking.
Michał W.

Michał W. to postać która pojawiła się w serialu po raz pierwszy 1 Września 2016 roku.

* Mieszka on 200 metrów od szkoły na legendarnej Cichej 12 pomimo to spóźnia się na lekcje
* Generalnie klasowy śmieszek przez innych uważany za pajaca debila

* Zagaduje lekcje

Jest to człowiek z dystansem, z humorem - Kacper N.

   Fobie:

* Produkty niskokaloryczne

Posiada on Prawo Jazdy

Porusza się Hondą Civic V

Zainteresowania miłosne: Typ z Noora
Akira Yamanaka

Laidback, sarcastic and often found yawning, Akira is as much a sloth as he is a glutton. Said to possess the stomach of an Akimichi, one can only help but wonder how long his surprisingly good looks will continue to last.

## Background Information

With the economic downfall of the Hidden Leaf, all but one of the Yamanaka flower shops had closed. However, the family turned their misfortune around by selling medicine potions made from several of the unique strains of flowers in their possession: providing more than a lucrative income. As such, Akira grew up with all one could ask for in such dire times.

After Akira almost dropped out of the Academy due to a severe lack of interest his parents stopped spoiling him as much as they had which led to somewhat of a turnaround, barely allowing him to pass. His teacher remarked that the youth didn't seem much motivated when it came to anything other than eating.

The motivation wouldn't come until he somehow managed to become a Chuunin and experienced some of the horrors that awaited outside the forest which hid their village. At that point, he realized that every day could end in a fight for survival. With that in mind, he decided to use his natural talent for being patient (lazy) to develop a combat style around sitting back and trapping the opponent.

However, his life wasn't all dandy. Since he could remember he heard voices that weren't there. As a child, they sent him running and crying into his mother's arms and even as a 16-year-old they frighten him beyond belief. These voices confront Akira with extreme episodes of paranoia as they utter each and every one of his desires before they are torn apart by his innermost fears on a nightly basis. It is because of this that he seems too lazy, as the sun usually comes up before he can silence the voices. It is also because of this that he never learned any of the Yamanaka techniques as he was too frightened to delve into his own mind, without which it would be impossible to travel into the mind of another, let alone going further than that.

## Personality & Behavior

Akira is a lazy individual who will do anything he can to avoid effort, which in turn makes him quite smart at times. His wit is at its best when used for sardonic comments and below-the-belt comebacks which he has no trouble in voicing regardless of who stands in front of him.

He is rather cocky on all fronts although this is a mask worn to hide his true fears. When exposed to his nightly terrors Akira finds himself sweating in a fetal position.

## Appearance

A black shirt with long sleeves. Dark blue Konoha Shinobi pants with his headband strapped around his right thigh. Regular open-toed Shinobi sandals. A single black stud in his right earlobe. A belt with several pouches strapped around his waist.

## Specializations

Sensory Shinobi: 25/50

Basic Sensing: 300 yards.
Genzo Akimichi

**Genzo Akimichi** (秋道チ 源蔵, *Akimichi Genzo*) is one of Konoha's newest genin in this ever-changing world. A shy and mostly dismissable person, Genzo is the kind to stick to the shadows and observe everything that occurs in his environment.

## Personality & Behavior

Genzo is a strange, and reclusive individual for his age. His distinctly silent personality makes him an easy person to blend into a crowd. His anti-social, and sometimes bizarre, behavior makes him a black sheep of his community that's easy to pick on.

His most notable trait is his overwhelming silence. He only responds to conversation when he's needed to, and often answers questions vaguely, leaving little to desire as far as conversation goes. Genzo doesn't like attention, and will actively avoid it when possible. If he saw someone die in front of him, he most likely wouldn't blink once before continuing on as normal. He doesn't seem to emotionally respond to critical and dangerous situations, like if he were under threat or being beat up by a bunch of bullies. He'd in fact rather take that, then standing up for himself since it would compromise on his dislike for attention.

The only times he will ever break this rule is when someone else is confronted with the same issue. While still not willing to resort to violence in these kinds of situations, he will at least protect the person to the best of his ability even if it means he will become the target of an attack instead. He does this not because he knows it's right, but because he was told so by a certain someone.

Genzo also has a number of strange quirks. The most prominent of which is his treatment of people who have smooth skin. He is known to be somewhat touchy around people like this, and overwhelmingly more friendly towards them compared to his natural ambivalency. For these kinds of people, Genzo would be willing to kill.

**Genzo Akimichi has a terrible secret.**

## Appearance

Genzo is a rather tall boy for his age, and marginally overweight due to his excessive eating that is typical of the Akimichi clan. He has a tendency to wear over-sized jackets, with shorts and typical ninja sandals. He has vivid, red eyes like open flames. Round and spry facial features, with two zig-zagging lines connecting to his eyelids and running down diagonally across his face. He has dark, brown hair that's been cut into an under-cut, with a short ponytail in the back.

## Approved by

HokageSenju (talk) 21:12, December 13, 2018 (UTC)
Shadow Detachment

This jutsu allows for the user to detach their own shadow from their body temporarily. For the purpose of reconnaissance would be able to hear conversation, movement, and sense chakra signatures. During this process, the user will mediate to keep focus and maintain the constant mental connection. This connection allows the user to feel what the shadow is feeling. The Shadow will automatically go back to the body if the connection is cut or if the user exhausts Action points.

## Strengths and Weaknesses

* Shadows don’t make sound or have scents.
* The Shadow blends in with others.
* A sensory ninja could detect its energy.
* After activation, each additional turn of sustaining the jutsu costs 1 action point.
* The Shadow's sensing has a 300 yard radius
Kacper N.

Kacper N. to osoba która pojawiła się w serialu 1 września 2016 roku. Przepisał się on do innej szkoły w 1 klasie. Jest to człowiek który przez 2 lata zmienił się nie do poznania zwłaszcza po zdobyciu prawa jazdy.

- Ten człowiek to ewenement, jak można się tak zmienić przez 2 lata - Anonim

- Podobno posiada on zapędy homoseksualne - Michał W.

- Jeździ on ,,Audi za 60 koła" wymyślił ,,Zakład o stówę"

- Znany z tego, że ma wyjebane.

 ,̶, -̶ ̶P̶o̶s̶i̶a̶d̶a̶ ̶o̶n̶ ̶D̶z̶i̶e̶w̶c̶z̶y̶n̶ę̶ ̶c̶o̶ ̶r̶z̶a̶d̶k̶o̶ ̶s̶p̶o̶t̶y̶k̶a̶n̶e̶ ̶j̶e̶s̶t̶ ̶w̶ś̶r̶ó̶d̶ ̶i̶n̶f̶o̶r̶m̶a̶t̶y̶k̶ó̶w̶ ̶,̶,̶ ̶Z̶ ̶o̶p̶o̶w̶i̶e̶ś̶c̶i̶ ̶p̶o̶d̶o̶b̶n̶o̶ ̶p̶i̶ę̶k̶n̶a̶"̶ ̶.̶ ̶L̶e̶g̶e̶n̶d̶y̶ ̶g̶ł̶o̶s̶z̶ą̶,̶ ̶ż̶e̶ ̶j̶e̶s̶t̶ ̶t̶o̶ ̶j̶e̶d̶y̶n̶a̶ ̶o̶s̶o̶b̶a̶ ̶k̶t̶ó̶r̶a̶ ̶p̶o̶t̶r̶a̶f̶i̶ ̶z̶m̶i̶e̶n̶i̶ć̶ ̶K̶a̶c̶p̶r̶a̶.̶ " - Jednak kurwa nie xDDDDD
Raizen Kaguya

(Enter summary of character.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your character and any specific features you would like to include. This will save everyone a lot of time regarding writing/reading roleplaying posts!)

## Specializations

(You can list your character's specializations here. If they have none, you can leave it empty or even delete this section of the bio.)
Fortitude & Physical Techniques

**Fortitude (Body Control) & Physical Action Points:**

Normally Physical Techniques use no hand seals. In some cases they use a single hand-seal or a unique gesture if the technique asks for it.

Physical bonus actions may be used for Physical Techniques and Physical attacks as well as moving or defending.

Fortitude dictates the rank of physical techniques which you may use.

0 Fortitude:

Cannot use Melee techniques such as Taijutsu/Kenjutsu/Shurikenjutsu

5 Fortitude:

Can use E-D ranked jutsu that use physical prowess as a basis (Taijutsu/Shurikenjutsu/etc).

Bonus: *1 physical bonus action.*

10 Fortitude:

Can use C-rank jutsu that use physical prowess as a basis (Taijutsu/Shurikenjutsu/etc).

Bonus: *2 physical bonus actions.*

20 Fortitude:

Can use B-Rank jutsu that use physical prowess as a basis (Taijutsu/Shurikenjutsu/etc).

Bonus: *3 physical bonus actions.*

30 Fortitude:

Can use A-Rank jutsu that use physical prowess as a basis (Taijutsu/Shurikenjutsu/etc). Can start training the 8 gates. (First 4).

Bonus: *4 physical bonus actions.*

40 Fortitude:

Can use S-Rank jutsu that use physical prowess as a basis (Taijutsu/Shurikenjutsu/etc) Can train up to the 6th gate.

Bonus: *5 physical bonus actions.*

50 Fortitude:

Can train up to the 8th gate.

Bonus: *6 physical bonus actions.*
ArrowVerse

## ArrowVerse

a fan-art collage of various images from the four original shows

## ArrowVerse shows/movies(in order of release)

* Arrow
* The Flash
* Supergirl
* DC’s Legends of Tomorrow
* Vixen
* Vixen: The Movie
* Black Lightning
* Crisis on Earth-X
* Freedom Fighters: The Ray
* Elseworlds
* Batwoman

## Main characters

* The Flash/Barry Allen
* Green Arrow/Oliver Queen
* Supergirl/Kara Zor-El/Kara Danvers
* Batwoman/Kate Kane
* Firestorm/Martin Stein and Jefferson Jackson(formerly)
* Atom/Ray Palmer
* Iris West-Allen
* Felicity Smoak
* Nora West-Allen
Higen Sasaki

A walking conflux. Young but wise, Higen aspires for greatness, and will reach it through the simplicity of hard work and dedication. There is no obstacle that will prevent from changing how people respond to hearing his name forever.

## Personality & Behavior

Higen is a step below a "know it all", and a step above a troublemaker. He finds himself located in a small crevice between the two. He gets into his own sea of mischief should he choose to, but maintains a somewhat consistent sureheadedness promotes his best interest in times where he has to step to the plate. Raised with an overwhelming sense of duty, his love for his village is hardly reciprocated by the desolate, barren wasteland that Konogakure had become. The stories told by his parents that cast’ its former glory had transformed him into an idealist; although his natural immaturity as an adolescent may get the best of him sometimes, he truly has already established his purpose: To reignite the flame that once burned into everyone born to the leaf.

Higen has hardly discovered how to treat an enemy, seeing as though he hasn’t yet had the opportunity to either meet or make any. However, the dwindling class sizes in the academy have forced him to not know how to carry himself among friends either, making him somewhat an introvert by natural selection. Among family he is as vibrant as any child can be, his little sister constantly acting as conpelling force for him to be successful, paired with the showering affection of supportive parents; his home life was probably the most positive part of his daily life.

When not working to better himself as a person or a shinobi he spends a majority of his time in a small library built in to his Family’s Villa

## Appearance

(You characters appearance should go here. This should include the basic appearance of your character and any specific features you would like to include. This will save everyone a lot of time regarding writing/reading roleplaying posts!)

## Specializations

(You can list your character's specializations here. If they have none, you can leave it empty or even delete this section of the bio.)
52 Multiverse

The Multiverse Map

## History

In 2011, the Flashpoint event happened altering reality.

“Well, he only partially created it. It happened when, during Flashpoint, Barry went back to allow Eobard Thawne to kill his mother. During that brief moment of a tear in the fabric of time and space, it is believed that Doctor Manhattan of the Watchmen tampered with the timeline and stole 10 years away from everyone barring a handful of people (original Wally West had been trapped in the Speed Force just before Barry created Flashpoint, thus being one of the few to have memories of what happened prior).”

—Chase Bivens
25.000 zł Netto

Szacowane wynagrodzenie każdego informatyka **\*który wie co to bufor Z\*** po Drzewniaku według Kristofa Von T.

to 25.000 zł na rękę. Niektórzy twierdzą, że to kłamstwo inni zaś przekonali się o prawdziwości tych słów.

* *Skończyłem drzewniaka 28 lat temu i teraz zarabiam fortune - **Elon Musk** w wywiadzie dla Ellen Show*
Damian R.

Damian R. wystąpił w serialu po raz pierwszy 1 Września 2016 roku. Znany z swojej bujnej fryzury. Porusza się Mercedesem klasy C, jako jeden z nielicznych posiada prawo jazdy. Urodził się w miejscowości której nazwy nie zna nikt oprócz jego samego.

Ciekawostki:

* Jego ojciec podobno prowadzi imperium roletowe.
Yoru Uchiha

One of the dozen or so Uchiha that populate Konohagakure, Yoru tries his best to take care of his family while dealing with the consequences of living in a harsh environment ever on the decay for as long as he can remember..

## Background Information

Born to a single mom who also worked as an ANBU Kunoichi specialized in Genjutsu, Yoru was the eldest of three siblings. A task he handled rather well. Seeing as his mother was often away for prolonged amounts of time, it was up to Yoru to cook and clean after his siblings all the while attending the academy.

After Konoha sank further into economic decline, affecting even the payment of ANBU Shinobi, Yoru also had to start providing for the family in order to make sure rent was paid and mouths were fed. Taking up hunting, Yoru couldn't help but feel spiteful when thinking back to the stories his mother told him of days in which the Uchiha clan was respected and feared by all. Even so, he pulled his weight and didn't often return home empty-handed: at times even catching enough to sell some off. He never wasted a part of the animals he caught, taking up skinning from a young age and providing himself and his family with leather and hide clothing.

He still managed to pass the Academy through determination and hard work, at 12 years old, believing himself responsible for the Uchiha clan to regain its name. He hopes that working as a Shinobi will also give him the chance to make more money to support his family.

## Personality & Behavior

He is a kind teenager who likes to have a laugh, as seen in his often pulling pranks. He is rather cocky and quick to lose his temper should anyone insult him or his clan. Even with the Uchiha being nowhere near as prominent as during its glory days, Yoru still sees it as such. He will always stand up for his clan, no matter who makes the insult.

He has a great fondness for animals which also shows in his relation with his summoned creatures and any and all animals he comes in contact with.

## Appearance

Physique:

* Messy/spikey Half long black hair, some bangs covering his forehead
* Black eyes
* Slightly tanned skin (Oriental)

Outfit:

* Black hide chestplate
* Brown leather fingerless gloves
* A long green cape
* Regular shinobi long-sleeved shirt and pants (Dark blue.)
* Brown leather boots

Arsenal:

* Brown leather quiver featuring the Uchiha Fan symbol (17 regular arrows, three ball-point-head arrows.)
* Simple wooden bow
* Wakizashi
List of Universe by Properties

## Info

This is a list of universe by properties. For example, a white universe about a meter in size is called a Leucoctingenyoctoverse (Leu - co - octin - gen - yoc - to - verse).

## Membrane Color

Violet = Purpur-

Blue = Cyano-

Cyan = Leucyano-

Green = Chloro-

Yellow = Xantho-

Orange = Flaverythro-

Red = Erythro-

Gold = Chryso-

White = Leuco-

Black = Melano-

Grayish = Tephro-

Rainbow = Irido-

## Universe Sizes

### Miniverses

Deci 10^-1 = 88,000,000,000,000,000,000,000,000 m

Centi 10^-2 = 8,800,000,000,000,000,000,000,000 m

Milli 10^-3 = 880,000,000,000,000,000,000,000 m

### Subverses

Micro 10^-6 = 880,000,000,000,000,000,000 m

Nano 10^-9 = 880,000,000,000,000,000 m

Pico 10^-12 = 880,000,000,000,000 m

Femto 10^-15 = 880,000,000,000 m

Atto 10^-18 = 880,000,000 m

Zepto 10^-21 = 880,000 m

Yocto 10^-24 = 880 m

### Hypoverses

Binyocto 10^-48 = 440 m

Triyocto 10^-72 = 293 m

Tetrayocto 10^-96 = 220 m

Pentayocto 10^-120 = 176 m

Hexayocto 10^-144 = 147 m

Septenyocto 10^-168 = 126 m

Octavyocto 10^-192 = 110 m

Nonayocto 10^-216 = 98 m

Decayocto 10^-240 = 88 m

Undenyocto 10^-264 = 80 m

Duodenyocto 10^-288 = 73 m

Tredenyocto 10^-312 = 68 m

Decatettarayocto 10^-336 = 63 m

Quindenyocto 10^-360 = 59 m

Decahexyocto 10^-384 = 55 m

Decaheptayocto 10^-408 = 52 m

Octodenyocto 10^-432 = 49 m

Novemdenyocto 10^-456 = 46 m

Vicenyocto 10^-480 = 44 m

### Infraverses

Duovigintyocto 10^-528 = 40 m

Quattuorvigintyocto 10^-576 = 37 m

Quinvigintyocto 10^-600 = 35.2 m

Tricenyocto 10^-720 = 29 m

Untrigintiyocto 10^-744 = 28 m

Quadragenyocto 10^-960 = 22 m

Quinquagenyocto 10^-1200 = 17.6 m

Sexagenyocto 10^-1440 = 15 m

Septuagenyocto 10^-1680 = 12.5 m

Octogenyocto 10^-1920 = 11 m

Nonagenyocto 10^-2160 = 10 m

### Mininfraverses

Centiyocto 10^-2400 = 8.8 m

Viginticentiyocto 10^-2880 = 7 m

Ducenyocto 10^-4800 = 4.4 m

Trecenyocto 10^-7200 = 3 m

Tetracosiayocto 10^-9600 = 2.2 m

Quingenyocto 10^-12000 = 1.76 m

Sescenyocto 10^-14400 = 1.5 m

Heptacosiayocto 10^-16800 = 1.26 m

Octingenyocto 10^-19200 = 1.1 m

Nongenyocto 10^-21600 = 0.97 m

### Subinfraverses

Milliyocto 10^-24000 = 0.88 m

Duomilliyocto 10^-48000 = 0.44 m

Tremilliyocto 10^-72000 = 0.29 m

Quinmilliyocto 10^-120000 = 0.176 m

### Hypoinfraverses

Decamilliyocto 10^-240000 = 0.088 m

Octogintmilliyocto 10^-1920000 = 0.011 m

### Duoinfraverses

Centimilliyocto 10^-2,400,000 = 0.0088 m

Hecatommyriayocto 10^-24,000,000 = 0.00088 m

Dishecatommyriayocto 10^-24,000,000,000 = 0.00000088 m

Trishecatommyriayocto 10^-24,000,000,000,000 = 0.00000000088 m

Tetrakishecatommyriayocto 10^-24,000,000,000,000,000 = 0.00000000000088 m

Decakishecatommyriayocto 10^-24,000,000,000,000,000,000,000,000,000,000,000 = 0.00000000000000000000000000088 m
הסכנה שלפני האחרונה: חלק 2

הרוזן אולף ויתומי בודלר על הסירה, בורחים ממלון דנומו

"*הביטו סביבכם! אני רואה בנקאי שהקידום שלו יותר חשוב משלושה יתומים. אני רואה איש שפוחד להגן עליכם ואישה שמעריכה ניירת יותר מאשר חיי אדם. אני רואה סגן מנהל שישמח לקבל אותי לבית הספר שלו, בתנאי שאלטף לו את האגו. אני רואה עשירים שהתעניינו בכם רק בגלל שהייתם "אין", וכפריים שקיבלו אתכם רק כדי שתעבדו במקומם. אני רואה מתנדבים שהכללים המסובכים שלהם ואזכורי הספרייה היומרניים שלהם חסרי אונים מול מעשי הבוגדנות האמיתיים בעולם. ויושבת בראשם -- שופטת עיוורת שכמעט גרמה לי לשאת אותך לאישה. האנשים ההגונים האלה, לכאורה, עזרו לי במזימותיי יותר מכל עמיתיי.*"
—הרוזן אולף, במשפט במלון דנומו
**הסכנה שלפני האחרונה: חלק 2** הוא הפרק ה-24 בסדרה כולה, והפרק ה-6 בעונה 3.
הסכנה שלפני האחרונה: חלק 1

הרוזן אולף, בבס וג'רום סקוואלור בסאונת מלון דנומו.

"*אלוהים, האיש הזה נורה!*"
—מר פו מגיב לרצח דיואי דנומו
**הסכנה שלפני האחרונה: חלק 1** הוא הפרק ה-23 בכלל הסדרה והפרק ה-5 בעונה 3.

## תקציר

דרכיהן של כמה חבורות נפגשות במלון דנומו, שבו ג'יי. אס. המסתורי קיבץ את הממ"א, ופעם נוספת אנו נוכחים לדעת שרב הנסתר על הגלוי.
המדרון החלקלק: חלק 2

ויולט בודלר וקוויגלי קווגמאייר

"*לחיי מלחמת אש באש...
-ולראות את העולם מתמלא בעשן..*"
—האיש עם הזקן אבל בלי השיער והאישה עם השיער אבל בלי הזקן
**המדרון החלקלק: חלק 2** הוא הפרק ה-20 בסדרה כולה וה-2 בעונה 3.

## תקציר

סאני שולחת איתות מהמחנה של הרוזן אולף, שם צמד מרושע מעורר נקודות חולשה ישנות. רמז במפקדה של ממ"א מוביל לפגישה הרת גורל.
The Multiverse Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
How to make a UC Class

## Info

All you have to do to find a UC's Class is to look at the similarity letter, the gravity / dark energy number, the spacial dimensions, and the temporary dimensions. If there is a certain time period like B-29 or A-Z, include it in the end of it. If there is a type like (Gi) then add it at the front. Remove the dash too.

Example: (Me) A041A-Z
המדרון החלקלק: חלק 1

האיש עם הזקן אבל בלי השיער והאישה עם השיער אבל בלי הזקן

"*הרשו לי לומר מילת אזהרה: אם תמצאו את עצמכם במקרה במדרון חלקלק, התקדמו בזהירות. כאשאתם על משהו, כמו סף מוסרי או הר -- הדרך היחידה היא למטה.*"
—למוני סניקט בתחילת הפרק
**המדרון החלקלק: חלק 1** הוא הפרק ה-19 בסדרה כולה והפרק ה-1 בעונה 3.

## תקציר

הרוזן אולף עושה את דרכו למטה ממ"א, ואילו ויולט וקלאוס עדיין באותו מצב שראינו אותם בפעם האחרונה: נעים במהירות לעבר קצה צוק.
Midorikumo

Momo Kobayashi's very first puppet.

## Tool Description

### Appearance

Eight stalk like legs with three joints in each support the weight of Midorikumo's main body. Around the base of its body, above its legs, it is designed unlike a traditional spider with an octagonal shaped ring around it with a lens on each of its faces of the octagon. Above this lies an octagonal box that contains all of its tools and weapons. This top box can move back to allow it to resemble a spider.

*it has a main octagonal body for each of the legs to be attached to, a raised platform for its eye lenses, and then the box*

**Midorikumo stands at** **roughly six and a half feet tall** when active, and, when inactive, rather than being stored in a scroll, can fold itself up to resemble a classical Japanese wooden medicine trunk apothecaries would tote around like backpacks. **Midorikumo weighs around two hundred pounds the box weighs about 115 pounds with all of the senbons inside of it as well.**

Without the box on its back, Midorikumo resembles an eight limbed articulating shuriken.

### Ability

1. (Hidden Compartment: Limbs) - A poison tipped stiletto blade under each of the puppet's arms first joints. Midorikumo's poison, once administered to the body, causes those afflicted by it to feel their muscles move slower, and heavier. After the target's next turn, they suffer a -2 speed. This can stack up to 5 times (for -10 total) with each additional hit and each additional turn that the poison is active in the opponent's body. If no antidote is administered, the effect wears off after 24 hours.
2. (Hidden Compartment: Abdomen) - Inside of the box is a mechanism which supplies senbons, laced with Midorikumo's poison, to eight different ports located along the box. By triggering the mechanism, Midorikumo can fire bursts of one to seven senbon out from one of these ports or all of these ports if surrounded. This box can spin on top of Midorikumo's body, allowing it to fire in all directions.

## Tool History

As Momo's first puppet, and based off of her favorite sentai story, Midorikumo was created with the protagonist role in mind, serving a variety of uses in offense, defense and utility. While not as fully intended, she hopes to supe Midorikumo up as she learns to work with puppets more, as well as his allies.

## Approved by

Dakotti (talk) 21:48, December 29, 2018 (UTC)
הסוף (פרק)

קלאוס בודלר, ויולט בודלר וסאני בודלר עוזבים את האי

**הסוף** הוא הפרק ה-25 בסדרה כולה, ה-7 בעונה השלישית וגם הפרק האחרון של הסדרה.

## עלילה

אולף, והבודלרים נתקלים בסערה ונסחפים לאי נידח, שם חיה קבוצת אנשים. באי, אולף נכלא על ידי מנהיג האי אישמעאל, שמנסה לשכנע את ילדי בודלר להטמיע את אורח החיים הפשוט שבני האי אימצו. חושדים באישמעאל, הבודלרים מגלים שהוריהם התגוררו באי לפני זמן רב בבית עשוי מעץ תפוחים, אחרי פיצול V.F.D והם חזרו לעיר לפני לידת ויולט. אישמעאל מגלה להם שהוא היה מייסד V.F.D, אבל נמאס לו להילחם באותו קרב אינסופי והזהיר את הוריהם לא לחזור. תושבי האי מוצאים רפסודה של ספרים בחוף, שנושאת את קיט, שגם היא נתקלה בסערה בזמן שניסתה לעזור לקווגמאיירים. אולף משתחרר מהכלוב, מחופש לקיט, אבל אנשי האי ואישמעאל מזהים אותו ואישמעאל יורה בו באקדח צלצל, מנפץ את קסדת הצלילה שמכילה את הפטרייה הרעילה, ומדביק את כולם. תושבי האי עוזבים את האי בסירת קאנו בחיפוש אחר תרופה לפטרייה, בעוד הבודלרים לומדים שתפוחי העץ שבבית הוריהם הישן נועדו לחסן אנשים מהפטרייה. הילדים מתחננים אל אולף שיעזור להם להציל את קיט, וכך עושה אולף, נושא אותה לאי, ובאופן בלתי צפוי מנשק אותה ומדקלם איתה את השירים "ללילה אלף עיניים" והבית האחרון של "זה יהיה הפסוק", לפני שמת מפצעיו. קיט, לא מסוגלת לקחת את התרופה נגד התפוח בשל מה שהיא תעשה לילדתה, הילדים מבטיחים לגדל את הילדה שלה וקיט מתה לאחר שילדה את בתה, ביאטריס. באפילוג של הסדרה, הבודלרים גרים שנה באי, ואז מחליטים לחזור לחוף בריניי, יחד עם ביאטריס. הצופים מגלים גם שפיונה ופרנלד מצאו את אביהם החורג ושבנוסף, קוויגלי, דנקן ואיזדורה התאחדו. בעיר, כמה שנים לאחר מכן, נפגשת ביאטריס הצעירה עם דודה למוני סניקט, שחולקת עמו חלק מהרפתקאותיהם לאחר שעזבו את האי.

## הפקה

הפרק ככל הנראה צולם במשך מספר שבועות, בין אפריל למאי 2018. בניגוד לסדרות אחרות, צילום הסדרה היה כרונולוגי ולכן "הסוף" גם צולם אחרון וגם הסצנה האחרונה שצולמה הייתה גם הסצנה הסופית בסדרה.
Caligula

**Caligula**, the weapon of Adriel of Konohagakure.

## Description

Given to her as a teenager from the Great General of Amegakure to use in battle against the enemies of the rain soaked village.

It is considered a great sword as it is long and broad in stature. The most interesting parts of this artifact weapon are 1. The blade is made of chakra metal, allowing Adriel to flow her chakra through the blade and manipulate her known natures through the blade and 2. It has a retractable handle to extend out or in, the only person who has knowledge of this feature is Adriel herself.
The Curious George Wiki Guidelines

Welcome to the Curious George Wiki!

Here are the rules:

1. No curse words, or any other type of inappropriate behavior
2. No inappropriate pictures, statements, or other
3. No harassment
4. No cyberbullying
5. No sockpuppeting (creating multiple accounts to circumvent a ban or block)
6. No vandalism
7. Don't do unnecessary things just to get badges
8. No doing things that would get you blocked or banned
9. Do not reveal personal information (name, age, address, phone number, etc.)
10. Have fun
11. Be safe
Birds

This is an incomplete list of **Birds** that have appeared in Curious George media.

## Appearances(s)

### Appearance

Curious George Takes a Job

This **Bird** was shown at the Zoo in the City as George was leaving in Curious George Takes a Job.

## Appearances(s)

### Appearance

Curious George Takes a Job

The **Flock of Birds** are seen flying above the building in the uptown district of the City.

## Appearances(s)

### Appearance

Curious George Takes a Job

The **Homing Pigeons** reside at the building in the uptown district of the City.

## Appearances(s)

### Appearance

Curious George Takes a Job

The **Bird** appears at a window of a building in the uptown district of the City.
Tool Template

(Please provide a brief overview of your tool here.)

### Ability

(Overall, a weapon or tool is made to complete a specific task or function some way in battle. This is where you describe that.)

## Tool History

(Optional: How and when the tool was created, what led to it; etc.)

### Tool Creator

(Optional: The person who creates this tool or weapon should be put here.)

## Approved by

(This is where an appropriate mod or admin provides their signature once your profile is finished.)