recursal/Fanatic-Fandom huggingface dataset:
Jor Tontallis

Jor Tontallis is the father of Vetch Tontallis, politically affiliated to the House of Dorn.

## Names, Titles, and Affiliations

Jor, sometimes Jorgin, Tontallis is the middle son of three from the House of Balorn

## Appearance and Nationality

In a typical Cylos form, Jor is tall, lithe, black haired with a blue patch of hair just off centre right of his hairline

## Personality

Jor is a reasonably quiet, calm man, deeply religious with a fear towards any magic, specifically the greater magics.

## Language and Accent

Vetch speaks Vendira fluently as her first language and also speaks the pidgin of Cyrann, as an ability to communicate with slaves on the western shores.

## Relationships

### Family

Jor has an older brother named Dren and a younger brother named Brikkon. His parents were kind and not very well off as a part of the house, so the arrangement of his marriage did well for the family.

Among his married family, Vetch was always his favourite child - as the eldest - but fell out of favour with her when she made her bargain. They smile politely at each other once a year but no more.

### Romantic Involvements

The marriage between Jor and Vetch's mother was arranged, though they mutually enjoyed each other's company. His more passive personality went well with his wife, who is more headstrong and a leader

## Spirituality

Highly religious, and as a young child was a proficient vision teller, as were all three brothers, something Vetch passes on and he greatly respects.

## Notable Possessions

He makes perfect candles that burn for exactly one year to give to all his children.

## Magic

Fears magic and its workings, due to a lack of understanding and a lack of greater magic.
Byoc Southward

Byoc is a strong, strict, business minded man who, although not officially part of any Vigilante band, overseas the western kingdoms and furnishes them supplies. He arranges information passed between leaders and updates certain priority missions, making contacts and stocking goods as required. While he is well known to the Kurfor Vigilantes, he is not seen very often.

## Motivation

Byoc has a major court case to make or break his name (which involves possibly turning in Keluk at the end), and may involve him as a double agent. Byoc has family ties to the trial.
Kingdoms of Alantra Wikia

## Welcome to the Kingdoms of Alantra Wikia

Kingdoms of Alantra is a wikipedia dedicated to the stories of the kingdoms, as co-written by several authors.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Kingdom of Lerann

## Historic of Name

Named long ago after a beloved King, Leron, since slightly mispronounced.

## Resources

Iron is their huge dependent export, feathers provide a secondary source of income

## Trade

Exports to many countries, especially the west, imports from neighbouring countries for food and basic supplies

## Economy

A very poor nation that flourishes only during war time, or an increase in iron. They barely sustain themselves internally.

## Currency

Currency is the Rokym, a dark grey sort of coin in units of 1,3,5,7,11,17,31.

## International Relations

Loved or hated depending on what state of war is going on. They are enver pitited or offered money due to their other  industries other kingdoms think they rely on.

## Current Government

Vornesh is the overarching queen, while her younger brother is the much dismissed: Wallis even publically, certainly privately.

## Position of Slavery

Anti-slavery. Will not enforce this on anyone else but certainly will not tolerate this among other things.

## Education

Families are typically too poor to have a private tutor, class segregation, so share a tutor among many families. Rich families may have their own.

## Local Vigilantes

Local vigilantes fancy themselves the 'Watchers' and rob the rich to feed the poor, fighting  smaller crimes along the way.

## Holidays

Fearr is a holiday remembering injury and water, solemn, with a lot of old tradition to go with it. Sharpening day is held the first of every month. A hand out is given to beggers.

## Religion

They respect Touv and Serla, the originals.

## Marriage and Sexuality

Heterosexual couples are predominantly experienced, other sexualities are seen privately.

## Naming System

Arbitrary first name and a matriarchal last name.

## Food

Fruit dishes, slow steamed strawberry chicken for instance is quite traditional, strips of apples dipped and marinated, stewed peaches.

## Fashion

These people tend to wear less clothing when it gets warm, and so do well in minimalist design year round. Very minimalist. Less pieces to wear the better.

## Predominant Art Forms

Things relating to light, which is a bit odd, but the honing and redirecting of light. Glass is populat, mirroar art.

## Medicine

Medicine is virtually unpractised. Some home remedies are known and used, but sometimes rich families go across border for help.

## Magic Prevalence

Magic is virtually unheard of here and is very expensive in any case. Old events and tales of the past reinforce how bad magic

## General Appearance

Ears tend to be greatly reduced and flat against the skulls. This can easily be hidden by hair, though at least in kingdom, hair is worn pulled back distinctively, traditionally looped.
Rishan Perera

```
PLEASE NOTE THAT THIS IS NOT A JOKE

```

Detective Mark Sutherland Is looking into the case of Rishan "Rshizzle" Perera is under accusations of being ~~a sex offender~~. Detective Mark Sutherland is on the job. If you have seen Rishan, please contact good mate Sutherland. He's the champion. Rishan has disappeared, which would imply that he is not indeed a champion.

Update: He works at Dominos now as a deliveryman. Guess they don't do too many background checks, just like a catholic church priesthood.

Update update: Turns out he left his job after an anonymous tip that he was working at the store with fake I.D.

Update update update: I think he got fired lol
Anna Marlyemont

Anna is a stunningly good looking, gorgeous body, jaw dropping, very hot. Her face and age are fourteen. She knows how good she is and has no shame in it. She works with flicker signs - feathers of certain birds - to leave a trail. Her smirk at least laughs.

## Names, Titles, and Affiliations

Anna, although not proper aristocracy, is known Thorn of the Rose, or the Red Lipped Lady. She is her own woman, clearly, and does as she pleases, but has strong ties to half of the aristocracy and most of the royalty in Kurfor at least and can pull strings when neccesary. She is said to be the most accomplished woman for her age, at least at what she does.

## Appearance and Nationality

Anna is actually Elroth born and orphaned, Anna bears the very rosey characteristics of that Kingdom, including very pink cheeks, strawberry red hair, otherwise short and golden eyed.

## Language and Accent

Speaks Lumatt, and shamelessly knows dirty talk in another four.

## Spirituality

Practices routinely but is very practical about it and adamant in her routines. Does not practice in fear.

## Political Views

Due to some of her upbrining, particularly since she is not actually from the Kingdom of Kunsin and was raised around slaves serving a similar purpose to her, Anna has been fighting for the rights of slaves for a very long time.

## Motivation

Anna's motivation includes political gain, power plays, and has major parental issues and needs to 'prove them wrong'.
Ultraman Mebius vs Vakishim

*This page is about the fight that happened between Ultraman Mebius and Vakishim in Ultraman Mebius series.*

Mirai transformed into Ultraman Mebius to do battle against Vakishim. Mebius attacked the monster by kicking him but Vakishim dodged and and unbalanced Mebius, who fell on the ground. Mebius stoop up and punched Vakishim but the monster took advantage of the injured arm of Mebius and bit it. The Ultra managed to break free. Vakishim attacked Ultraman Mebius with his energy beam but Mebius defended himself with an energy shield.

Mebius rose into the air to attack Vakishim with his finishing beam but Vakishim shot his horn on the hero causing him to fall. Immediately after Ultraman's fall, Vakishim began to stomp on Mebius. Vakishim continued to crush Mebius until the Team GUYS arrived shooting the monster.

Taking advantage of the chance given by Team GUYS, Mebius transformed into Brave Mode and destroyed Vakishim with an energy sword.
D20 Modern SRD/Menace Services and Feats

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

SERVICES & FEATS

BUYING SERVICES

When a hero buys services, use these rules to arrive at an asking price and a bare minimum price. In most cases, the arrived-at cost is per task performed on the hero’s behalf, regardless of how many skill checks are involved.

These rules are specifically for buying services, as opposed to labor that results in tangible merchandise.

Determining Cost

Every service has an asking price and a bare minimum price. The person providing the service starts by asking the highest price he thinks his services are worth, expressed as a Purchase DC. This number is equal to his total skill modifier for the appropriate skill, multiplied by 1.5, rounded down. If two or more skills apply, multiply the average of the skill modifiers by 1.5 to arrive at the Purchase DC. If no particular skill seems to apply, use the character’s Profession skill modifier. If the Purchase DC is fewer than 2, the character refuses to take the job—or takes it, then badly bungles it.

A hero can attempt to negotiate a lower price with an opposed Diplomacy check. For each point by which the hero beats the supporting character’s Diplomacy check, the Purchase DC drops by 1. But for each point by which the supporting character’s Diplomacy check beats the hero’s, the Purchase DC goes up by 1. You can take 10 or take 20 on this check (as can your opponent). No retries are allowed. Haggling the price in this fashion can never reduce the Purchase DC to fewer than the supporting character’s skill ranks in the relevant skill (or average ranks in the relevant skills), multiplied by 1.5, rounded down. This is the bare minimum price; doing the job for less starts costing the character money.

NEW FEATS

Alien Craft Operation

The creature is proficient at operating one type of spacecraft utilized by certain alien species.

Prerequisite: Pilot 4 ranks.

Benefit: The creature takes no penalty on Pilot checks or attack rolls made to operate a craft of the selected type.

Normal: A creature without this feat takes a –4 penalty on Pilot checks made to operate a spacecraft that falls into any of these types, and on attack rolls made when using the weapons of such a spacecraft.

Special: A creature can gain this feat multiple times. Each time the feat is taken, select a different type of alien craft.

Alien Weapons Proficiency

The creature is proficient with alien weapons.

Benefit: The creature takes no penalty on attack rolls when using any kind of alien weapon.

Normal: A creature without this feat takes the –4 nonproficient penalty when making attacks with an alien weapon.

Flyby Attack

The creature can attack on the wing.

Prerequisite: Fly speed.

Benefit: When flying, the creature can take a move action (including a dive) and another partial action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Normal: Without this feat, a creature can take a partial action either before or after its move.
Пиксельные арты/К улучшению

На этой странице вы можете предложить улучшение пиксельных артов, сделанных по шаблонам этой вики. Для этого нажмите на кнопку «Предложить улучшение». Обязательно укажите имя персонажа, для которого нужно улучшить пиксели, и ссылку на него, а также подробно опишите, что нужно улучшить. Пожалуйста, не забывайте подписываться под запросом. В названии раздела укажите имя персонажа.

Участник, который берется выполнить запрос, отписывается под соответствующим запросом, а когда выполняет работу, то удаляет запрос с этой страницы.

Новый, исправленный пиксель нужно загружать как новую версию файла!

Когда можно запросить улучшение (примеры):

* Новый статус (стал известен новый статус персонажа, для которого нужен отдельный пиксель);

* Новые подробности внешности (стал известен цвет глаз, нужно исправить существующие пиксели);

* Нужно сделать прозрачный фон;

* Пиксель выполнен неаккуратно;

* Пиксель выполнен недостоверно (не отражены порванные уши, шрамы и т.п.).
Open Game Content Wikia

## Welcome to the Open Game Content Wikia

The **Open Game Content Wiki** will be an index of Open Game Content published under the Open Game License for roleplaying games using the d20 System, including Dungeons & Dragons (3rd and 5th Editions), d20 Modern, and derivative games like the Pathfinder Roleplaying Game. It will include the contents of all System Reference Documents released under the OGL.

## Frequently Asked Questions

For more information about the d20 System, OGL, and OGC:

Official FAQ at Wizards of the Coast

* Open Gaming definitions
* The Open Game License

Official sources for System Reference Documents:

* Dungeons & Dragons v3.5 SRD
* d20 Modern SRD
* Pathfinder SRD
* Dungeons & Dragons 5th Edition SRD
D20 System v3.0 SRD/Alignment

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

ALIGNMENT

A character's or creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil.

Good vs. Evil

Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.

Animals and other creatures incapable of moral action are neutral rather than good or evil.

Law and Chaos

Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

"Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, and a lack of adaptability.

"Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility.

People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor to rebel. They are honest, but can be tempted into lying or deceiving others.

Animals and other creatures incapable of moral action are neutral.
D20 System v3.5 SRD

This is an index of the System Reference Document for the d20 System v3.5 edition.

For the v3.5 edition revision of the game, see d20 System v3.0 SRD.

Legal Information
Basics and Ability Scores
Alignment and Description
Races
Character Classes I
Character Classes II
Skills I
Skills II
Feats
Equipment
Special Materials
Combat I (Basics)
Combat II (Movement, Modifiers, and Special Actions)
Special Abilities and Conditions
NPC Classes
Prestige Classes
Magic Overview
Spell List I
Spell List II
Spells (A-B)
Spells (C)
Spells (D-E)
Spells (F-G)
Spells (H-L)
Spells (M-O)
Spells (P-R)
Spells (S)
Spells (T-Z)
Magic Items I (Basics and Creation)
Magic Items II (Armor and Weapons)
Magic Items III (Potions, Rings, and Rods)
Magic Items IV (Scrolls, Staffs, and Wands)
Magic Items V (Wondrous Items)
Magic Items VI (Intelligent, Cursed, and Artifacts)
Monsters (Intro-A)
Monsters (B-C)
Monsters (D-De)
Monsters (Di-Do)
Monsters (Dr-Dw)
Monsters (E-F)
Monsters (G)
Monsters (H-I)
Monsters (K-L)
Monsters (M-N)
Monsters (O-R)
Monsters (S)
Monsters (T-Z)
Monsters (Animals)
Monsters (Vermin)
Types, Subtypes, and Special Abilities
Improving Monsters
Monster Feats
Monsters as Races
Carrying, Movement, and Exploration
Treasure
Wilderness, Weather, and Environment
Traps
Planes
Psionic Races
Psionic Classes
Psionic Skills
Psionic Feats
Psionic Powers Overview
Psionic Powers List
Psionic Powers (A-C)
Psionic Powers (D-F)
Psionic Powers (G-P)
Psionic Powers (Q-W)
Psionic Monsters
Psionic Items
Psionic Spells
Epic Level Basics
Epic Classes
Epic Prestige Classes
Epic Skills
Epic Feats
Epic Spells
Epic Magic Items 1
Epic Magic Items 2
Epic Monsters (A-E)
Epic Monsters (G-W)
Epic Obstacles
Divine Ranks and Powers
Divine Abilities and Feats
Divine Domains and Spells
Divine Minions
Dungeons & Dragons 5th Edition SRD

This is an index of the System Reference Document for Dungeons & Dragons 5th Edition.

Legal Information
Races
Classes
Beyond 1st Level
Equipment
Feats
Using Ability Scores
Time
The Environment
The Order of Combat
Spellcasting
Spell Lists
Spell Descriptions
Appendix A: Conditions
Fantasy-Historical Pantheons
Appendix C: The Planes of Existence
Traps
Diseases
Madness
Objects
Poisons
Magic Items
Monsters
Monsters (A-Z)
Appendix A: Miscellaneous Creatures
Nonplayer Characters
Ultraman Zero vs Alien Bat

*This page is about the fight between Ultraman Zero and Alien Bat that happened in Ultra Zero Fight series.*

Ultraman Zero defeated Gan Q and Bemstar. However, the souls of the four dead monsters would be absorbed by Alien Bat in order to allow him to transform into his giant sized form. He attacked Ultraman and they fell on the surface.

The Alien began to punch him repeatedly until Zero held his fist and stood up. The hero used the blade on his head to fight Alien Bat having a sword. Zero had lead early in managing to make the enemy to his knees. The villain then revealed that Pigmon's friend Zero, was part of his experiments for revive dead monsters.

Ultraman, shocked, lost concentration. Alien Bat took the blade from his hands in a coup and attacked him with a sword, wounding him seriously. Eventually, Ultraman was knocked to the ground and the evil alien stepped on his head. While crushing Zero's head mercilessly, Alien Bat mocked him and prepared to give the final blow.

Hearing the cries of Pigmon, Zero had his faith renewed and split into two parts: one was Luna Miracle Mode and the other was Strong Corona Mode. The Ultra pair dealt with the Alien, the blue protecting Pigmon Ultra and the red Ultra destroying the alien with his finisher. Alien Bat was destroyed and Pigmon was purified.
Ultraman Dyna vs Neosaurus

*This page is about the fight that happened between Ultraman Dyna and Neosaurus in Ultraman Dyna series.*

Before Neosaurus could kill Asuka, Dyna appeared. Dyna started the fight by taking advantage, effectively punching and kicking the monster. The things started to go wrong when Neosaurus knocked him down with his spikes. Dyna attack the monster but his spikes made Dyna's attacks inffective while Ultraman himself got hurt when attacking. From there, the monster now had advantage in the fight knocking down Ultraman repeatedly.

Then, Neosaurus hit Ultraman Dyna with his tail. He kicked Dyna on the ribs, making the hero fly, just to keep knocking the Ultra with his tail. Having beaten Ultraman, hitting him on the head with its tail, Neosaurus kicked the ribs of the fallen hero and then stepped on Dyna's chest, crushing him with his huge feet.  It was then when Dyna transformed into Strong Type. Dyna was able to take the foot off himself and send the monster to the ground.
Stronger than before, Dyna held the Neosaurus' tail and cut it off with an energy beam. After that a beam showdown ensued. Dyna's Granate Bomber won, and Neosaurus fell over, and exploded.
Травозвёзд

**Травозвёзд**- это бурый кот с тёмно - зелёными глазами.

## Семья

**Дочь:**

* Светлорыбка: *мертва, обитает в Звёздном племени.*

**Брат:**

* Черносердечный: *мёртв, обитает в Звёздном племени.*

*​***Племянники:**

*Дети Черносердечного и Блёстки*

* Стрижекрыл: *мёртв, обитает в Звёздном племени,*
* Репейник: *мёртв, обитает в Звёздном племени.*

​**Племянница:**

*Дети Черносердечного и Блёстки*

* Лилия: *жива.*

Когда котята рождаются, Травозвёзд просит Шторма пройти за ним. Медянка  выслеживает котов и слышит, что Травозвёзд говорит Шторму о том, что теперь белый кот будет всё время проводить с котятами, поэтому с Гуселапом станет заниматься Белоглазая, ибо завтра Медянка, Валунчик и Лисёнок станут оруженосцами.

Травозвёзд посвящает Медянку, Валунишку и Лисёнка в оруженосцы и даёт им в наставники Облачника, Светлорыбку и Осколочницу.

### Пиксели

Травозвёзд (предводитель)Травозвёзд (звёздный предок)
System Reference Document

A **System Reference Document** (**SRD**) is the base text of the Open Game Content portion of a roleplaying game, and is reproducible under the Open Game License. Although an SRD is ostensibly meant to be only a reference for third parties and not usable as a complete standalone game, most SRDs contain enough of the rules of the game that the game itself is playable using only the SRD. Text from the original source (or related sources) that is explicitly barred from reproduction via the OGL is designated as product identity.

Used generically, the term is usually assumed to refer specifically to the d20 System SRD, specifically the v3.5 revision, unless used in another, more specific context. Other SRDs are usually referenced by name, e.g. the d20 Modern SRD or the Pathfinder SRD.

Unlike most other SRDs (including the ones used in both the 3rd and 5th editions), the Dungeons & Dragons 4th Edition SRD is not published under the OGL, and as such does not allow third-party publishers to reprint the rules of the game. Instead, it serves as an index for third-party publishers wishing to directly reference the 4th Edition rules in their products.

For the text of relevant SRDs, see their respective entries in the wiki.

### System Reference Documents

* d20 System v3.0 SRD, based on Dungeons & Dragons 3rd Edition (out-of-date; see the v3.5 revision below)
* d20 System v3.5 SRD, based on Dungeons & Dragons v3.5 Edition
* d20 Modern SRD, based on d20 Modern
* Dungeons & Dragons 4th Edition SRD, based on Dungeons & Dragons 4th Edition (not a full SRD; see Game System License for more information)
* Pathfinder Reference Document, based on the Pathfinder Roleplaying Game
* 13th Age SRD, based on 13th Age
* Dungeons & Dragons 5th Edition SRD, based on Dungeons & Dragons 5th Edition
Камыш

**Камыш**- это небольшой серый котик с длинными полосатыми лапами, тонким и прямым, словно камыш, полосатым хвостом, красивыми сияющими зелёными глазами, острыми белыми зубами и приятным запахом.

## Семья

**Мать:**

* Золотинка: *мертва, обитает в Звёздном племени.*

*​***Приёмный отец:**

* Березняк: *жив.*

​**Брат:**

* Меч: *жив.*

*​***Сводные сёстры:**

* Кудлатая: *жива,*
* Пестролапая: *жива.*

*​***Пары:**

* Чёрная Комета (бывшая): *мертва, обитает в Звёздном племени,*
* Картавая: *жива.*

*​***Дочь:**

* Река: *жива.*

*​***Сын:**

* Тисозвёзд: *жив.*
Модели

Модели отображают окрасы персонажей: основной, альтернативный и ошибочные. Модель с основным окрасом вставляется в инфобокс под шириной 300 px. Галерея окрасов моделей шириной 222 px.

Если хотите попробовать нарисовать модель, отправьте рисунок на стену Черной Кометы, чтобы она могла оценить его и указать на ошибки. Не нужно удалять из статей модели, которые, на ваш взгляд, плохи (кроме случаев совсем неприемлемого вида, например, белого фона). Лучше убирать плохие модели по мере замены их хорошими. Существуют шаблоны, с помощью которых создаются модели.

### Требования

1. Модель должна быть только с прозрачным фоном.
2. Структуру нарушать нельзя, за исключением шрамов или особенностей внешности. Структура – это контур, нос и кожа ушей.
3. Никакого размазывания/размывания.
4. Модель должна быть только расширения .png.

## Шаблоны

Кот с длинной шерстьюКот с короткой шерстьюКошка с длинной шерстьюКошка с короткой шерстью
D20 System v3.0 SRD/Psionic Disease

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

PSIONIC DISEASE

Psionic Disease

As with any disease, a psionic character who is injured or attacked by a creature carrying a disease or parasite, or who otherwise comes in contact with contaminated material, must make an immediate Fortitude save. On a success, the disease fails to affect the character. On a failure, the character takes damage (or suffers the specified effect) after an incubation period. Once per day afterward, the afflicted character must make a successful Fortitude save to avoid repeating the damage. Two successful saving throws in a row indicate he or she has fought off the disease.

Cascade Flu: Spread by brain moles, other vermin (injury); DC 13; Incubation: one day; Damage: psionic cascade.
A psionic cascade is a loss of control over psionic faculties. Following the incubation period, every time the afflicted character manifests a power, he or she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered. The power operates normally, but during the following round, without the character’s volition, two additional powers he or she knows manifest randomly, debiting their power cost from the character’s reserve. During the third round, three additional powers manifest, and so on, until all the psionic character’s power points are drained. Powers activated by the cascade target randomly. Roll d%: On a 01–50 result, the power affects the character, and 51–00 indicates that the power targets other creatures in the vicinity (powers with personal and touch range always affect only the psionic character). Psionic creatures (who manifest their powers freely) cascade until all the powers they know have manifested at least twice.

Cerebral Parasites: Spread by contact with infected psionic creatures (contact); DC 15; Incubation: 1d4 days; Damage: drains 1d8 power points.

Cerebral parasites are tiny organisms, undetectable to normal sight. An afflicted character may not even know he or she carries the parasites—until the character discovers he or she has fewer power points at his or her disposal than expected. Psionic creatures with cerebral parasites are limited to using each of their known powers only once per day (instead of freely manifesting them).
Language

Languages of the Kingdoms include Lumatt, Helsh, Fhalain, Vendira, Irrian, Coso, and Jorsett.

Slave pidgins: Mirkatt, Cyrann, and Viqcet.

There are some things that cross over between language and religion such as people then asking 'Have you learnt nothing from the stars?' or simply 'Stars' as a reminder of people that have gone before and died in the attempt.
D20 System v3.0 SRD/Basics

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

DICE NOTATION

These rules use the following die notations:

* d4 = four sided die
* d6 = six sided die
* d8 = eight sided die
* d10 = ten sided die
* d12 = twelve sided die
* d20 = twenty sided die
* d% = percentile dice

Die rolls are expressed in the format:

[#] die type [+/- modifiers]
Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."

ROUNDING FRACTIONS

In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

MULTIPLYING

Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).

BASIC TASK RESOLUTION SYSTEM

These rules assume a standardized system for determining the success or failure of any given task. That system is:

d20 + Modifiers vs. Target Number

The Modifiers and Target Number are determined by the type of task.

If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.

A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure.
Pathfinder Reference Document

This is an index of the **Pathfinder Reference Document** (**PRD**), the System Reference Document for the Pathfinder Roleplaying Game from Paizo Publishing.

All Pathfinder rulebooks and sourcebooks are produced under the Open Game License, but not all are included in the PRD. See list of OGL Pathfinder products for a complete listing of Pathfinder OGC from Paizo.

## Core Rulebook

Getting Started
Races
Classes
Using Skills
Skill Descriptions
Feats
Equipment
Additional Rules
Combat
Magic
Spell Lists
Spell Index
Prestige Classes
Gamemastering
Environment
NPC Classes
Creating NPCs
Magic Items
Glossary
## Bestiary

Monster Introduction
/Bestiary Monster Index
/Bestiary Variant Monster Index
/Bestiary Monster Cohorts
/Bestiary Animal Companions
/Monsters as PCs
/Bestiary Monster Roles
/Bestiary Encounter Tables
/Monster Creation
/Monster Advancement
/Universal Monster Rules
/Creature Types
/Monster Feats
/Bestiary Monsters by Type
/Bestiary Monsters by CR
/Bestiary Monsters by Terrain

## External links

* Paizo's official PRD website, including searchable indices
Ultraman Ginga vs Dark Lugiel

*This page is about the fight that happened between Ultraman Ginga and Dark Lugiel in Ultraman Ginga series.*

Dark Lugiel managed to revive himself fully. Hikaru transformed into Ginga to face his archenemy but had his rise interrupted by Dark Lugiel's kick. Ultraman Ginga was violently thrown into a moutain by the dark giant.

The giant then stepped on Ginga squishing the hero beneath his foot. While he was crushed by Dark Lugiel, Ginga had a vision of himself fighting the dark giant.
Then, Lugiel kicked him again sending him to fly. Once on the floor, Ginga was hit by Lugiel's energy spheres. He tried to protect himself with an energy shield, but even that was destroyed. Dark Lugiel also destroyed the building around him.

Ginga, wounded and humiliated, saw the bodies of the fainted people fallen in the floor and tried to get up but was once again shot by Dark Lugiel and supposedly died. Just when all seemed to be lost, Taro managed to regain his full size and rose to challenge Dark Lugiel.

Both Dark Lugiel and Taro are evenly matched. However, Taro shields himself from Dark Lugiel's attacks in order to revive Ginga, resulting in Taro being defeated by Dark Lugiel. The villain was shocked to see Ginga revived again. The two then transform their Sparks into an energy ance and took their battle to the moon. At the climax, Dark Lugiel fires the Darkness Special Beam, while Ginga uses Ginga Especially. Despite the beams being evenly matched, Ginga charges Ginga Especially to full power, overpowering Dark Lugiel and thereby defeating him.
Dungeon Masters Guild

**Dungeon Masters Guild** (officially abbreviated **DMs Guild**) is a program through which third-party developers and publishers can sell products that use the official Dungeons & Dragons 5th Edition rules. DMs Guild is also the official web store for buying digital copies of Wizards of the Coast-published Dungeons & Dragons books of all editions.

Products in the DMs Guild program can use the entirety of the D&D 5th edition rules (including the Forgotten Realms and Ravenloft campaign settings), can be sold directly through the official D&D web store at dungeonmastersguild.com and may potentially receive marketing from Wizards of the Coast, the publisher of Dungeons & Dragons. In exchange, the publisher surrenders all copyright to the work to Wizards of the Coast, and Wizards receives the majority of the product's sales revenues. Additionally, Wizards or any other DMs Guild publisher may reprint any portion of any work published under the DMs Guild program without notifying or compensating the original publisher.

All products published via DMs Guild must follow not only the content guidelines laid out in the DMs Guild license agreement but also the community content guidelines for OneBookShelf, the company that operates the DMs Guild web store. All OneBookShelf accounts (including DMs Guild, DriveThruRPG and RPGNow) share the same library, so products purchased on different OBS sites will all be placed into the same library, provided that they are purchased using the same account. Prior to the launch of the DMs Guild program, the Dungeons Masters Guild web store was known as dndclassics.com, and sold digital books from all versions of Dungeons & Dragons up through 5th Edition. These older products are still available, with more added each week; only the website's name and branding have changed.

Third-party publishers are not required to participate in the DMs Guild program to publish third-party 5e products; they can instead use the 5e System Reference Document to publish under the Open Game License, but can only use the rules in the SRD and may not sell their products through the DM Guild web store. However, publishers who don't use the DM Guild do not surrender their copyright to Wizards and are not required to give any portion of their sales revenues to Wizards; instead, the product is covered by all protections found in the OGL. Digital products that use the OGL and SRD rather than the DMs Guild program can not publish under the DMs Guild website, but are otherwise not restricted in their choice of storefronts (including DriveThruRPG), whereas publishers under DMs Guild may *only* publish digitally via the DMs Guild web store.

## External links

* Dungeon Masters Guild web store
* Dungeon Masters Guild support pages
* Dungeons & Dragons 5th Edition System Reference Document
D20 Modern SRD

The **d20 Modern SRD** (also **Modern SRD** or **MSRD**) is the System Reference Document for the d20 Modern Roleplaying Game. It includes information from the d20 Modern Core Rulebook as well as the Menace Manual, Urban Arcana Campaign Setting and d20 Future sourcebooks.

Legal Information
The Basics
Ability Scores
Allegiances
Occupations
Reputation
Wealth
Defense
Saving Throws
Action Points
Death, Dying, and Healing
Conditions Summary
Environment and Hazards
Basic Classes
Advanced Classes I
Advanced Classes II
Ordinaries
Feats
Skills Overview
Skills I
Skills II
Special Abilities
Equipment Basics
Equipment (General)
Equipment (Weapons & Armor)
Equipment (Vehicles)
Combat
Vehicle Movement & Combat
Creature Overview
Creature Types
Creatures
FX Basics
Spells
Psionics
FX Items
Department 7
Arcana Shadowkind
Arcana Occupations & Feats
Arcana Advanced Classes
Arcana Equipment
Arcana Spells
Arcana Incantations
Arcana FX Items
Arcana Organizations
Arcana Creatures
Arcana Psionics
Menace Creatures (A-I)
Menace Creatures (J-Z)
Menace Services and Feats
Future Advanced Classes
Future Cybernetics
Future Environments
Future Equipment
Future Mecha
Future Mutations
Future Occupations, Skills & Feats
Future Progress Levels
Future Robots
Future Scientific Engineering
Future Starships
Future Traveler Science
Future Vehicles
Future Xenobiology
13th Age

**13th Age** is a roleplaying game that was designed by Jonathan Tweet and Rob Heinsoo for Fire Opal Media and is published by Pelgrane Press. 13th Age uses the **Archmage Engine**, a rules-lite game engine based on the d20 System. It draws heavily on inspiration from Dungeons & Dragons 4th Edition, with elements inspired by contemporary narrative- and story- focused roleplaying games. Like most other d20-based RPGs, there is a 13th Age SRD.

## External links

* 13th Age at Pelgrane Press
* 13th Age SRD at DriveThruRPG
Open Gaming Foundation

The **Open Gaming Foundation** is (or was) an entity intended to promote the use of open gaming, specifically Open Game Content produced under the Open Game License. The OGF was created by, and its website owned and administered by, Ryan S. Dancey, one of the chief architects of the OGL.

In theory, the OGF was intended to manage the Open Gaming License, independently of any publisher. However, the OGF was often criticized for acting as a *de facto* promoter of Wizards of the Coast, given that Dancey was, at the time of its creation, an employee of Wizards; furthermore, most discussion on its official mailing lists was of the d20 System, which was itself based on Wizards' Dungeons & Dragons game. At any rate, the OGF never existed as a legal entity (nonprofit or otherwise), and the last update to its website was in August of 2003, not long after the release of the v3.5 update to the d20 SRD.
Terry O'Reilly

## If LeDoc is God, then Terry is Jesus. And like Jesus, he has acsended.

Terry O'Glorious Leader was the Overlord of English at the ASMS. Born from the fires of Mount Doom and debris of the explosion of the Death Star, it was only fitting that Terry was a member of RED team. If you ever needed to find Terry, you had to follow the terrible music blasting in unwilling students ears. At the end of 2016, Terry discovered the secrets of Nirvana, and transcended to a higher plane. A mourning period of 40 days and nights followed.

God bless you, star child, wherever you are. God bless you.

The Legend Of Terry.
Josh.

Josh.

Aiden.

Some other guys.

Long ago, the LSG03ers lived together in harmony. Then, everything changed when the Noobs attacked. Only Terry, master of the LSG03ers, could stop them. But when the LSG03ers needed him most, he went to take an English class.

Fo(ne)ur years have passed, Josh and Josh discovered a new leader, a Noob named Oran. And although his O Fortuna singing skills are great, he has a lot to learn before he can serenade anyone.

But The single entity that is the Josh's believe he can save LSG03.

## Facts About Terayray

* Despite his explosive birth, Terry was considered pretty chill. The only recorded case of an O'Ruption is the Dublin Hat Toss Disaster of 2016. Whilst the only ASMSian-sustained injury was a sore wrist, the resulting shockwave of Terry's death stare destroyed half of Adelaide.
* The O'Reillys were outraged when a glass company started using their family name as a brand for their terrible customer service. To avoid mass seppuku and regain honour for his family, Terry used Sonic Boom (it's super effective) to destroy the glass company's headquarters, killing everyone inside. The glass company has since been renamed to O'Briens and have improved their customer service.
* It is rumoured Terry was training a deathly assassin squad under the disguise of team leaders. They were in fact learning the secretive ways of Cards Against Humanity and extremist procrastination.
* Terry burned down my village and killed my sensei.
* The only person capable of killing Terry is LeDoc, by sciencing him in the face.
* Maybe she's born with it. Maybe it's Terry.
Game System License

The **Game System License** (**GSL**) is the alternative to the Open Game License that was created for the 4th edition of Dungeons & Dragons. It is structured to allow third-party publishers to create content for D&D, but unlike the OGL, it does not allow the reproduction of the D&D rules. The System Reference Document that accompanies the GSL is not a recapitulation of the game's rules, as was the case in 3rd Edition, but was instead an index accompanied by a number of templates to help third-party publishers reference the official rulebooks.

As the initial version of the GSL was far more stringent than the OGL, including a clause that barred third parties from selling GSL content if they were also selling OGL content (even in PDF format), many publishers initially rejected both the GSL and D&D 4e in favor of retaining their OGL catalog. The most notable of these publishers was Paizo, who revised the v3.5 d20 System into the Pathfinder Roleplaying Game in response to losing their license to publish the official D&D magazines Dragon and Dungeon.

The GSL was abandoned after the release of D&D 5th Edition, and a new OGL-compatible SRD was created for that system when the Dungeon Masters Guild program was introduced.

### External links

* Official GSL & 4e SRD website at Wizards of the Coast
Anime d20 SRD

The **Anime d20 SRD** (or simply the **Anime SRD**) is based on Big Eyes, Small Mouth d20 by Guardians of Order. Its companion is the Mecha d20 SRD, which is based on GoO's d20 Mecha.

## Contents

* Legal
* Character Creation
* Ability Scores
* Races
* Classes
* Attributes
* Skills
* Feats
* Defects
* Finishing Touches
* Toys
* Combat
D20 System v3.0 SRD

This is an index of the System Reference Document for the d20 System v3.0 edition.

For the v3.5 edition revision of the game, see d20 System v3.5 SRD.

## Table of Contents

Legal
Basics
Ability Scores
Alignment
Armor Class
Saving Throws
Death, Dying & Healing
Condition Summary
Environment
Basic Character Classes I (Arcane Archer through Monk)
Basic Character Classes II (Paladin through Multiclassed Characters
Basic Character Classes III (NPC Classes)
Familiars, Mounts & Companions
Basic Character Races
Feats
Skills Overview
Skills I (Alchemy through Intuit Direction)
Skills II (Jump through Wilderness Lore)
Special Abilities
Carrying, Moving & Seeing
Equipment I (Weapons)
Equipment II (Goods & Services)
Combat Basics
Combat Actions
Combat Modifiers
Turning & Rebuking Undead
Breaking Items & Attacking Objects
Hazards & Obstacles
Treasure
Creature Overview
Monsters (A)
Monsters (B)
Monsters (C)
Monsters (D)
Monsters (Dragons)
Monsters (E)
Monsters (F & G)
Monsters (H)
Monsters (I, J & K)
Monsters (L)
Monsters (M)
Monsters (N, O & P)
Monsters (R)
Monsters (S)
Monsters (T)
Monsters (U, V & W)
Monsters (X, Y & Z)
Monsters (Animals)
Monsters (Templates)
Monsters (Vermin)
Magic Overview
Arcane Spells
Divine Spells
Schools of Magic
Spell I (Bard through Ranger spell lists)
Spell II (Wizard & Sorcerer spell list)
Spells (A)
Spells (B)
Spells (C)
Spells (D)
Spells (E)
Spells (F)
Spells (G)
Spells (H)
Spells (I)
Spells (J, K & L)
Spells (M)
Spells (N & O)
Spells (P)
Spells (Q & R)
Spells (S)
Spells (T)
Spells (U, V, W, X, Y & Z)
Magic Items
Magic Items (Creating Magic Items)
Magic Items (Cursed Items)
Magic Items (Intelligent items)
Magic Items (Armor)
Magic Items (Artifacts)
Magic Items (Potions)
Magic Items (Rings)
Magic Items (Rods)
Magic Items (Scrolls)
Magic Items (Staves)
Magic Items (Wands)
Magic Items (Weapons)
Magic Items (Wondrous Items)
Psionic Classes
Psionic Skills
Psionic Feats
Psionic Combat
Psionic Powers Overview
Powers List
Psionic Powers ABC
Psionic Powers DEFGH
Psionic Powers IJKLMNOP
Psionic Powers QRSTUVW
Psionic Disease
Psionic Creatures
Psionic Items
D20 System

The **d20 System** is the system used at the core of Dungeons & Dragons 3rd Edition and its derived games, including d20 Modern and Pathfinder. Most products that are advertised as being compatible with the d20 System are specifically meant to be compatible with D&D; products that are meant to be used with other d20-based games will almost always explicitly specify the game in question. The d20 System and associated trademarks and logos are copyrights of Wizards of the Coast.

The core rules of the d20 System have been made available as Open Game Content in the form of System Reference Documents (both the original v3.0 SRD and later the revised v3.5 SRD). This material may be referenced and reproduced under the guidelines laid out in the Open Game License.

Third-party publishers wishing to use the official d20 System logo or to directly reference Dungeons & Dragons and its core rulebooks by name must abide by the d20 System Trademark License and d20 System Trademark Guide in order to do so. As the trademark license prohibits the inclusion of (among other things) character creation rules, it cannot be used for standalone games, only for supplements for the D&D or d20 Modern games.
Open Game Content

**Open Game Content** or **Open Gaming Content** (**OGC**) is content for roleplaying games that may be legally reprinted in products that make use of the Open Game License (OGL). Most OGC has been produced for the d20 System, which is based on the 3rd Edition of the Dungeons & Dragons roleplaying game. The purpose is this wiki is to serve as an index for all published OGC.

Not all content produced for the d20 System or other OGL-licensed systems is OGC. All content explicitly excluded is designated as product identity; most product identity is explicitly labeled as such, though any content not explicitly designated as OGC should also be assumed to be excluded as product identity.
D20 Modern SRD/The Basics

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

THE BASICS

DICE NOTATION

These rules use the following die notations:

d4 = four sided die

d6 = six sided die

d8 = eight sided die

d10 = ten sided die

d12 = twelve sided die

d20 = twenty sided die

d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)

Die rolls are expressed in the format:

[#] die type [+/- modifiers]

Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."

ROUNDING FRACTIONS

In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

MULTIPLYING

Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).

BASIC TASK RESOLUTION SYSTEM

These rules assume a standardized system for determining the success or failure of any given task. That system is:

d20 + Modifiers vs. Target Number

The Modifiers and Target Number are determined by the type of task.

If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.

A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.
Pathfinder Roleplaying Game

The **Pathfinder Roleplaying Game** is a fantasy roleplaying game based on the d20 System. Billed as the successor to D&D v3.5 edition, it was created by Paizo Publishing in the wake of the termination of their license to publish official Dungeons & Dragons content for Wizards of the Coast. Pathfinder retained many of 3rd edition's players who did not follow D&D in the transition to the 4th or 5th editions of the game, and at times has even surpassed D&D's market share.

Virtually all Pathfinder content is available to redistribute under the Open Game License, in contrast with 3e D&D, which only released a limited amount of Open Game Content, the bulk of which was included in the 3e System Reference Document. The core rulebooks are indexed into the Pathfinder Reference Document for ease of use.