FAQ

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## Welcome to the Heir of Light FAQ!

**The Bakka's Guide to HoL**​​​​​​ - A guide created by Bakka (kudos: ChuBakka#2534 in HoL Discord)

### How to spend karats?

There are many ways to spend karats (summons, rate + summons, shop etc). However there are some that are better than others.

The recommended ways of spending karat:

* **Valor** (Buying valor is one of the best ways to spend karats, once your valor starts running low, the best way is to buy 2500 valor for 150 karat, but you can only do this 4 times/day. After that, each buy of 2500 valors will cost 300 karats.
* **Rate+ Summons** (for the last released servant). Doing Rate+ summon makes sure you get the kind of unit that you want. Since the “pool” which you summon from is only the ones in banner, and not the entire nat 5 pool (like 3-5\* summon stones), you can more easily get the unit you want.
* **Purifying Grounds Spot** (You can buy a monthly Purifying Grounds spot for 3k Karat). Purifying Grounds are the best way to get shards to transcend a unit, since you are guaranteed to get the transcend shards for the unit you want.
	+ **Disclaimer**: Unless you can get a high rate of success already (90-100% success rate) you should not do this, and wait until your units Growth Scores increase)
	+ **Note**: Purifying Grounds require the units to be Transcend 4 or higher.

### I’m missing something from my account/there’s an issue with purchase!

Contact customer support https://customer-m.withhive.com/ask?gameIdx=577

### What are DPS unit?

DPS means “damage per second”. A DPS unit are servants who do the most damage for you. Divided into different groups

* ATK - damage based on amount of attack. Benefits from crit damage
* Speed - damage based on speed. Benefits from crit damage, not affected much by atk%
* Max HP - damage based on max HP of the enemy. Benefits from crit damage, not affected much by atk%
* Ignore defense - purely ATK based, bypassing enemy defense. Does not crit
* rDPS - ranged DPS
* mDPS - melee DPS
* AoE - units that do area of effect (AoE) damage to multiple units
* DoT - Damage over Time, uses skills that place debuff on enemy/enemies, doing damage based on HP%/sec

### What is collaboration unit? How can i get them?

Collab units are servants made in collaboration with other games/developers, mainly summoner wars, as both games have the same developers. Collabs are available during certain period of time, usually announced beforehand.
During this period collab units can be obtained from normal summons, banners, special summons, select summons, rate + summons

### Can i get past collabs unit?

NO… once a collab unit has passed the allocated period, they are no longer attainable. Collab units were meant to be available for a limited amount of time (limited edition). This is mainly due to restrictions of collaboration between developers/companies.
Though transcending buns are available through crafting, for heirs to transcend collab units they have already summoned.
Collaboration units are only available temporarily according to contracted terms. Due to contract terms they are not available after the collaboration period is over.

### Which nat 4 worth to build?

Nat5 units are superior, but nat4 units are easier and faster to transcend. Here are a few nat4 units to keep an eye out for:

* Ishmael - dark tank, which is HP based. Can be used till late game if built well. Can be used in all content
* Ophelia - light support unit, disables Lenore passive, mainly used for abaddon
* Saighead - water unit, ATK based, rDPS, does AoE damage
* Dark Enoch - Ignore def type unit
* Fire Enoch - ATK based, mDPS, AoE unit
* Light Mary - heals based on the amount of DEF
* Light and Dark Koume - speed based DPS
* Light and Dark Laura - rDPS that do DoT (damage over time), good for dungeons
* Light and Dark Belladonas - speed based rDPS
* Charlotte (any element) - ign def type mDPS

### How do i find LD units ?

1. LD 3-5\* summon stones (Weekly PvP rewards, Abbadon, Event Rewards)
2. LD 5\* summon stones (Event Rewards -  Rare)

### I have x y z units, which unit should I focus on?

It depends on what your focus is (PvE vs PvP) and where you are in terms of progression in game.

IF you have just started playing, focus on the DPS unit that you have the most dupe of because you can transcend it. Follow by a tank that you have most dupe (preferably of the same element as your DPS). At the start, a high transcend level Nat 4 will out scale a low transcend Nat 5.

IF you have been playing for a few months and already have a basic team (1-2 DPS, 1 tank, 1 healer, 0-1 support), then look at what area you want to progress further. Below is a very rough list of units recommend for different area in game:

* Abaddon: Ignore Def DPS, Max HP DPS, CC support (unit that have freeze, silence, stun, fears), increase DPS combo gauge support (this skill can also be obtain via potential system)
* Level 11-12 element dungeon: 4 tanks, 4 support, 4 healer, 4 range DPS and 4 melee DPS. It's just a matter of meeting the requirement.
* Boss Invasion: 1 ignore def DPS, 1 def base DPS and 1 AOE DPS, tanks must meet recommended requirement
* Party Raid: 1 SPDbase DPS, 1 DEFbase DPS and 1 ATK base DPS. Tank should meet recommended requirements for maximum safety.
* Boss Raid: 1 SPD base DPS for Fire Lucient, 1 Def base DPS for Forest Bastile and 1 Max HP DPS for water boss. Try and find at least 1 support that have 30% dmg to boss and 1 healer that reduce boss dmg by 90%.
* PvP, iPvP, global PvP: nothing much to say beside get more dupe and transcend your units.
* Notes: some units are considered better than others in their respective roles. Check the tier list for details.

### How to build a team?

Heir of Light is built around a team using tanks and DPS units, they are mandatory to success. Each team should have 1 tank, 1-2 DPS, 1 Healer, 0-1 Supports. Also make sure that your team doesn't have duplicate primary marks. Otherwise, when 1 unit does the combo, the other unit of the same mark will lose up to 50% of its own combo gauge.

### How do I skill up a unit?

Skill ups are earned through transcend (each level of transcend gives 1 skill up) and Skill Buns.

A Skill Bun gives 1 skill level (randomly assigned). These are given from

* Shop (3/week, Shop -> Honor Points)
* Event Rewards
* Abbadon Floor clearing rewards
* Quests & Tile clearing rewards
* Purifying Grounds rewards (“X% drop rate”)
* World boss rewards.

### Should I use a copy to skill up the original?

No! All copies should be used for Transcending (Transcending is a way to increase the power of a unit through the use of copies). Transcending gives 1 skill up.

*NOTE: You can also gain skill up via using the same servant as food in Enhance. However, this is regard as a TOTAL WASTE of your extra copies and is not recommended. DON’T DO IT. Use your extra copies in transcend. And if your unit already reach max transcend (level 80 at the moment, consider either save up or use it in Fuse/Craft)*

### What does a unit get from getting 6\*?

Stats! So the unit you want to 6\* is the unit that benefits from stats the most.

Typically this is DPS and Tank, followed by Healer. Supports benefit the least

### How do I 6\* a unit?

There are three ways; Evolution, Fusion and instant 6\*.

1. **Evolution**: Uses X-1 amount of food to make the unit X grade (example: to 6\* a unit you need the unit as 5\* max level, and it needs 5 units who are 5\* that will be discarded as material)
2. **Fusion**: Taking two units of the same grade and max level, and using them together for a new unit the next grade (random unit, not random element)
3. ​​​​​​**Instant 6\*: This is an item purchased from Shop, Event Reward or Quest.**

### Where to farm XP?

1. Usually when you first start playing any tile will give you XP to level up and progress.
2. Servants will then get harder to level as more XP is needed, start looking for larger tiles (2x2 or 3x3) with “EXP” on them.
3. Once you start transcending units even more XP is needed, start progressing into sanctuary.
4. Sanctuary gives you the highest amount of XP/valor.
5. For farming purposes, repeat a tile you can solo, adding 3 units you want to level up to max out efficiency of farming.
6. Dungeons (gear/ material) give more materials,gear and gold. Less amount of XP

### What unit do I 6\* next?

Order: **DPS** > **Tank** > **Healer** > **Support**

### How to transcend a unit

Dupes! You can summon duplicates of the specific unit.

1. Firsty your unit that wants to be transcended needs to be minimum level 60. Each further transcend needs to be at max level before you can further transcend it.
2. Duplicate units need to be the same element as the unit you want to transcend.
3. Levelling or awakening is not needed for a duplicate to be used in transcending.
4. Each nat 5 unit gives 500 exp for transcending a unit of the same type and element.

Transcending shards! These shards can be found mainly through events, or converting nat 3 units into shards while summoning. Each transcending shard is worth 1 exp. Can be used for all units.

### What do I do with a unit I do not want?

Fuse!
The game uses a fusing system where you take 2 units of the same \* grade, and max levels, then you add them to the Fuse system. Fusion has a chance to give another unit of the same natural grade or higher.
**Tip**: Nat 5 + nat 5 always result in another nat 5. So if you get an LD nat 5 you don’t like, you can fuse the LD nat 5 with a RGB nat 5, and the result is another LD nat 5 (the left unit decides the element outcome).
Craft!
The game allows crafting of materials and summoning stones.
Other crystals, valor, marks, gear and disposables mats can be also made from crafting
Select summons
From the craft menu you can make nat5 select summon crystals for units that you want.
8 nat5 servants are sacrificed to make 1 nat5 select summon crystal.
Maximum of 3 select summons are allowed per month
Decompose!
If you have a unit that has already been transcended, but later on you decide you have better units and no longer have use for it. You can decompose it to regain a portion of the materials used.
* Heirs will receive T.Shard equivalent to 50% of Transcendence EXP used on the decomposed servant.
* Heirs will receive 50% of Rainbow Stone, Magic/Element Stone, and Potential Enhance Stone used on the servant.
* Heirs will have "Premium Decompose" option. By spending certain amount of Karat, Heirs can obtain additional 10% worth of T.Shard, Rainbow Stone, Magic/Element Stone, and Potential Enhance Stone.
* Heirs can Decompose once a week.

### What is primary / secondary mark

When looking into servant skills, you can see a large and small mark in the 3rd skill box. The large icon will be the primary mark, whereas the smaller icon will be the secondary mark.

### How to trigger combo

When a unit casts its 3rd skill it has a chance of activating a combo. the secondary mark must be similar to the primary mark of the 2nd servant.
Eg: Heylel secondary mark is “sunset”, will combo into blavatsky with primary mark “sunset”

Each unit type has a base combo %, max/cap at 84%

* Tank: 30%
* DPS: 20%
* Healer: 20%
* Support: 50%

The rate of combo success rate can be increased with chain gear
Elemental disadvantage reduces success rate

**Each unit can only trigger a combo once in a cycle**

Primary marks can be changed to compliment your team combo:

1. Craft! you can craft marks for your servants. placing a mark does not have any cost, but removing it requires karats
2. Avatars! buying an avatar allows you to change the primary mark of the servant

### Which level of gear dungeon drop jewelry (necklace / ring)?

* Gear dungeon 1-10 : all gear EXCEPT jewelry
* Gear dungeon 11 : ONLY drop jewelry
* Gear dungeon 12-15 : drop all gears including jewelry

### What stats can a gear have?

A gear has 1 main stat  + 1 prefix stats (cannot be rerolled) + 4 sub stats (can be rerolled)
Gear with prefix referred to as “named gear” (has extra title added to its name)
Gear can NEVER have the same sub stats as its main stats.

Below is the list of stat a gear can have:

Sword (slot 1)
Main stats - ATK
Prefix - any
Sub stats -  cannot roll Atk%
Glove (slot 2)
Main stats - Spd / Hp% / Def% / Atk%
Prefix - any
Sub stats - any
Vest (slot 3)
Main stats - DEF
Prefix - any
Sub stats -  cannot roll Def%
Helm (slot 4)
Main stats - Hp% / Def% / Atk% / Crit Rate / Crit Damage
Prefix - any
Sub stats -  any
Pants (slot 5)
Main stats - HP
Prefix - any
Sub stats - cannot roll HP%
Shoes (slot6)
Main stats - Hp% / Def% / Atk% / Accuracy / Resistant
Prefix - any
Sub stats - any
Necklace (slot 7 - awaken 3)
Main stats - Spd / Hp / Def / Atk
Prefix - any
Sub stats - any
Ring (slot 8 - awaken 5)
Main stats - Hp% / Def% / Atk% / Crit Rate / Crit damage / Accuracy/Resistant
Prefix - any
Sub stats - any
### What stat should my units have?

Slot 1,3,5 are flat stats only, slot 7 should be SPD.
Slot 2,4,6,8 are % stats (recommendation below):

Tanks
require a mix of HP% and DEF%
generally 3HP/1DEF or 4HP is recommended setup
for PvP HP is more important than DEF
for PvE both are good to have
ATK DPS
generally put in gear with ATK%
for max damage out put put Crit Damage% (main), ATK% + Crit Rate% (sub)
speed helps dish out more skills
SPD DPS
damage scale on SPD (main in gloves and necklace)
focus on Crit Rate% and Crit Damage%,
ATK% helps increase damage
DEF DPS
Same setup as ATK DPS, but change ATK% to DEF% (3x DEF%/1 Crit DMG% or 2 of each)
Ignore DEF DPS
These units benefit ATK%
exception to Light Demina and Light Nuu
main attribute for gear is ATK% (main), speed + accuracy% (sub)
active skills do Ign DEF damage are not affected by crit rate/damage (least prioritized stat)
Enemy Max HP
does damage based on enemies MAX HP
prioritize Crit Damage% (main) and Crit  Rate% (sub)
add speed for faster skills
does not benefit much from ATK%
DoT
speed and ACC
needs accuracy to land the debuff, speed to hasten skills to keep debuff up
Supports
Supports want SPD, HP, DEF and ACC, depending on support type
debuff and DoT require high ACC (eg: water heyel, fire blavatsky)
high speed for support that combo into your main DPS
Healers
Healers want a lot of HP, heals based on HP%
SPD Gloves and HP% in other gear
or all HP% for max heals
some healers do heals based on ATK% (eg: forest heylel)​​​​​​
### Why does my debuff not land?

If the enemy does not have Immunity buff (prevents any debuffing effects), there are 2 reasons why your debuffs does not land

Activation Rate
Your units skills start off with a % chance to activate the debuff (usually 70%),
this can be upgraded to 100% with skill ups into the skill.
Accuracy vs Resistance
If the enemy has more resistance than your units accuracy, they have a chance to resist the debuff from landing.
There’s also always a 15% chance to resist any debuff from landing, regardless of the accuracy or resistance of either unit.
Elemental disadvantage reduces the % of landing a debuff
### How to check opponent stat during battle?

You can check the stats of an enemy in Infinite PvP (iPvP) and Global PvP.

1. If you press the Pause button, and accept the pause confirmation you come to the pause menu
2. Below each unit there is a small magnifying, press the magnifying to bring up the information window of the unit. You can check your and enemies units. This can also be used to check in other places outside battle, like pressing the magnifying glass when you check another player in the iPvP/Global PvP ranking or World battle

### What is the purification ground?

It's a special area where you can farm pieces (shards) of a unit. It works without you needing to use the phone for it. Turn the Purification Ground (PG for short) and return some time later for shards.

### How to unlock more purification ground?

PG comes in "+1" spots, there is 1 free always open spot, and three possible spots that you can unlock further. There are then 4 total *personal* spots. The 5th spot is only unlockable through winning Guild War (is unlocked until your guild loses, requires a guild)

1. **Monthly +1** (3k Karat or a few $ from the Shop)
2. **Permanent +1** (Uses Mileage, which are obtained from buying for $, 1 Mileage = 1 $ spent)
3. **AiO** (AiO = All in One, a pack that makes all farming faster and easier, also unlocks 1 spot of PG for the duration of the pack)

### What unit can be put into purification ground?

**AiO pack reduces the Transcend level requirement by -1**

1. PG 1st slot: Only non collaboration Fire/Forest/Water units. (3rd Transcend and higher)
2. PG 2nd slot: All Fire/Forest/Water units (4th transcend or higher)
3. PG 3rd slot: All units of all elements (5th transcend or higher)
4. PG 4th slot: All units of all elements (6th transcend or higher)

### What does Accuracy and resistance effect?

Accuracy and resistance is the way to land and resist debuffs from target & caster.
Every target has 15% chance to resist the skill from a caster.
The more accuracy a caster have, the greater the chance.
The difference between accuracy and resistance is relative to the casters accuracy, and targets resistance.
Note: Add the picture from discord

### Which skills require accuracy and resistance?

Everything that tries to land a debuffing effect (example: reduce defence) has to pass a resistence/accuracy check *IF* they are coming from an **Active** or **Comboskills**. Debuffs from a **Passive** effect does *NOT* need accuracy or resistance.
Note: The full AOE enemy buff removals does NOT need accuracy
The units who have this is:
Forest/Light Heylel, Light Sofia, Dark Ignis

### What happens to a unit who is partway transcended if I decompose?

Decompose returns half of all resources spent into the unit (or 60% if you use karat) but returns the unit back to 0 transcend (lvl 60). It is only possible on units higher than lvl 60, and nat 5 grade.
Example: a lvl 70 unit with 800 transcend shards will return 1250 (1375 with Karat) [from lvl 70] + 400 (440 with Karat) [from partly transcended to 72] without the use of karat.

### Can a lvl 60 unit disable enemy passive?

Relation effects (things that disable enemy passive or reduce Speed by 80%) can work at any level in PvE modes (Abbadon/Sanctuary/World Map). However in PvP the disabler has to be at most 2 transcends below or up, if the difference in transcends are 3 or higher, the Relation effect does not work.

### Is there any real time PvP?

No, there's iPvP (your server), Global PvP (same mechanic as iPvP, but between all servers), and PvP (3v3 manual control mode).

### Is the Wind gear set necessary?

It's a choice you need to do. Keep in mind that what Wind set does is that it allows you to cast multiple skills without the enemy having a chance to move in between them.

### What units are best to focus on?

There is no "This unit is the best". Generally what makes you progress the fastest is to pour awakening resources into your higher transcended nat 5 DPS (that is not ignore defence).
A recommendation is to save 4 units of each type for the awakening dungeons 11/12. Nat 4s are great for this.
(Note: Link to awakening dungeons)

### What are potentials?

Potentials is the way to specialize how your unit works on its own and in teams. It is what separates your unit from other people with the same unit. With potentials you can customize where you want it to perform the best.
Do you want more damage to the world boss? You can add up to 45% extra dmg to world boss.
Do you want to slow down the enemy in PvP? You can get up to -120 spd/class to each enemy in PvP
For more information read the Potentials section (Note: add link instead of name)