Haunt 3.28

# Secrets of Survival

## Introduction

*You heard about the ghost through the mayor, who hired you to investigate but keep things quiet. The autopsy said that the homeowner was killed in a boating accident, but rumor has it that something more gruesome happened in this sleepy seaside town. As you investigate for signs of paranormal activity, tidal sounds begin to rise from somewhere in the house and your nostrils are flooded with the scent of saltwater.*

## Setup

1. The heroes have no additional setup steps.
2. The player to the left of the traitor will take the first turn after setup.

## Objective

You win when you blow up the Great White Ghost Shark.

* Find Explosives and/or Dynamite.
* Summon the Shark to your space.
* Feed Explosives to the Shark.

## Hero's Turn

#### Flipped Tiles

Tiles that have been flipped over are Flooded, and have doorways on all 4 sides. Flooded tiles do not have any symbols on them. Landings cannot be Flooded.

#### Explosives

*Volatile.*
Explosives can be traded between heroes, using the normal trading rules.

### Search for Explosives

On any tile with an Item symbol, make a Speed roll.
4+ Take a Trap token. These are Explosives.
0-3 Nothing happens.

### Force Explosives down the Shark's Throat

While on a tile with the Shark, make a Might roll. Discard any number of Trap tokens to add 2 to the result of your roll for each token discarded. If you have Dynamite, add 2 to the result of your roll.

10+ **You win!** *The shark explodes!*
0-9 Take 2 Physical damage and end your turn.
## If You Win

*You emerge from the house, soaked and covered in shark guts, but alive. Now that you're back on firm land, you're reminded why you never liked the water.*

# Traitor's Tome

## Introduction

*The sound of the rushing tide surrounds you as the room floods with saltwater pouring out of the idol. As you tread water to stay afloat, you notice a ghostly fin emerge from the surface. It begins to circle around you... CHOMP!*

## Setup

1. Your explorer has been swallowed whole by a spectral shark. Place the Ghost Shark token on your tile. Remove your explorer and the Idol from the game. Bury any Items and Omens that your explorer had before they were swallowed.
2. Place the Monster Card to your left. The monster will take its turn in place of yours.
3. Flip over the tile that your explorer was on. Then, flip over {0/1/2/3} tiles in the same region. These tiles are Flooded.

## Objective

You win when all of the heroes are dead, or if every tile is Flooded.

## Traitor's Turn

#### Flipped Tiles

Tiles that have been flipped over are Flooded, and have doorways on all 4 sides. Flooded tiles do not have any symbols on them. Landings cannot be Flooded.

#### At the start of each hero's turn

Flip over a non-landing tile adjacent to another Flooded tile. If you are unable to do so, Flood a tile adjacent to any landing.

#### Instead of your turn, take a turn with the Great White Ghost Shark.

Monster: Great White Ghost Shark
 Cue Ominous Music
Move to any Flooded tile.

At the end of your turn
If every tile in the house is Flooded, you win!

## If you Win

*You feast on the last morsels of your hot lunch. Your hunger sated, at least for now, you watch as the waters recede once again. With a toothy grin, you're satisfied in the knowledge that you remain the Mayor of Shark City.*