recursal/Fanatic-Fandom huggingface dataset:
Satek

It is the "Swamp Serpent God" who dominates over the hakin known as "Black Scale" that inhabit the large swamp and south of akrita

## Nature

With an arrogant, wild and vicious attitude, Sstek is impatient despite having hundreds of thousands of years or more to accomplish his goals.

He praises strength and condemns weakness but respects all types of strength and that is why he does not get along with the other gods of hakar-yat (or most of them)

## Cult of Sstek

Dangerous and wild are the words that define the cult of satek, they are generally sacrificed to the other species of hakar-yat, in basic altars they are sacrificed to be devoured by the serpent god.

These sacrifices are made by dark-skinned and scaly priests,

Satek believers are also known for their invasions of other worlds, by means of portals that the satek himself is responsible for opening.

When this event is going to take place, all the black scale varieties from the most important cities of the great swamp meet, and they initiate an invasion known as "The incursion of Sstek".

The animals adored by the cult are many, the giant alligators, the wyvern in the shade, the hydra of the swamp and the great pythons. Believers are said to grab their prisoners and make a call where many of these creatures feast on the poor condemned feeding satek.

## Manifestation

Sstek manifests as a gigantic nagakin with black scales and red and purple patterns, with 2 pairs of fangs, which begins to destroy his enemies with brute force and dark magic, Next to him dark figures of giant reptiles devour the unfortunate

## Rivalry

Sstek is quite jealous with the other great old uniques, making him quite competitive when black scales praise others or are outmatched in any traits, although he is tolerant of this to any god other than this pantheon. Satek will order their eradication and sacrifice
Katharine McPhee

**Katharine McPhee** est une chanteuse et actrice américaine.

## Biographie

Katharine est la fille de Patricia Burch McPhee et de Daniel McPhee. Elle a également une soeur Adriana. Toute la famille travaille dans le monde de la musique. Katharine a commencé à chanter dès l'âge de 2 ans.

Elle a suivi des cours au Conservatoire de Boston. Elle a ensuite tenté sa chance à Los Angeles où elle a passé plus de 200 auditions. Elle a eu des petits rôles dans des films et spectacles.

Elle a également participé à l'émission *American Idol* en 2006 où elle arrive en final. Ceci lui permet de partir en tournée avec Andrea Bocelli.

Elle a sorti son premier album le 30 janvier 2007.

Elle a eu un des rôles principaux dans la série *Smash*, produite par Steven Spielberg.

CBS l'a choisi pour incarner Paige Dineen dans sa nouvelle série *Scorpion*.

## Vie privée

* De 2008 à 2014, elle fut mariée à Nick Cokas.
* Depuis 2014, elle sort avec son co-star : Elyes Gabel

## Réseaux sociaux

* Instagram : @katharinemcphee
* Twitter : @katharinemcphee

### Cinéma

* 2007 : *Crazy* - Paramount Girl
* 2008 : *Super blonde* de Fred Wolf - Harmony
* 2011 :
	+ *Et maintenant…N'embrassez pas la mariée* - Masha
	+ *Shark Night 3D* - Beth
	+ *Peace, Love, & Misunderstanding* - Sara

### Télévision

* 2007 :
	+ *Lonelygirl15* - Nouvelle copine
	+ *Ugly Betty*
* 2009 : *Les Experts : Manhattan* - Odessa Shaw / Dana Melton
* 2010 : *Community* - Amber
* 2012 : *Les Griffin* - Mère Maggie
* 2012 - 2013 : *Smash* - Karen Cartwright
* 2014 : *In My Dreams* - Natalie
* Depuis 2014 : *Scorpion* - Paige Dineen

## Galerie

* Le cast avec le réel Walter O'Brien
* Live tweet du final de la saison 6 de NCIS LA avec Eric Olsen, Barrett Foa et Renée Felice Smith
* Summer Soirée CBS 2015
* CBS Watch Magazine
* People Magazine (mai 2015)
* Comic Con 2015
1/11
## Tournage

1/14
Sedra Kedrrigan

Overview

* Sedra had many, many, many, many lovers, both male and female, of many, many, many races

## Biography

Timeline

* Established the Ringworld of Old Kedrriganar as a safe haven for refugees during The War In Heaven
* Arms the 'civilian' populations under her protection (with the aid of her ancilla aids [original 'ironman' powered armour) which have come to be known as the Kedrrigan
* The War In Heaven ends
* The Link begins to dissipate
* Descends into a 'mortal' Ancient to lead the survivors and dons the name Sedra of the Kedrrigan, retaining little of her former powers but pouring most of it into The Kedrrigan Codex
* Ancilla follow their mistress into 'mortality' and assume dracanoid forms
* Calms the chaos of the post crisis Old Kedrriganar as many factions formed during the crisis begin to turn inwards towards each other
* Rumour of Sedra Kedrrigan's heritage spreads and she is annointed as a living god, as she was once a Scion and still retains her halo, a sign of her station
* Units the factions under her banner, and directs them towards the reestablishment of the old ways, declaring a quest for reunification
* Many of the Kedrrigan reorganize into a religious order known as The Companions of Sedra, or the Swords of Sedra
* Old Kedrriganar is fully tamed and the rest of the sub sector with it
* The Gates are opened and one by one worlds are unified (most peacefully, some forcefully [a defensive war, never an aggressive one] with what comes to be know as The Capital, The City, or simply, The Ring
* Many notable figures are 'Knighted' by Sedra, becoming The Knights of Sedra
* The Circle is encountered and denounce Sedra out of hand (due to corruption and the manipulation of the Sleith), launching a covert war to take over The City
* Sedra uses her codex and psionic abilities to show The Circle the truth of her lineage, converting many if not most instantly
* The Circle civil war takes place, resulting in The Circle purging all those of the 'old faith' and establishing a linked connection with The City and the line of Kedrrigan
* More worlds are united with The City and clamours are raised for Sedra, the living god, to be named Empress of the United Peoples
* Sedra becomes the first Empress of The United Empire
* The Kedrrigan veterans of the companions and swords reorganize into an elite guard known as The Sedracin, reknowned for their unwavering loyalty to Sedra and ferocious abilities
The Elder Ones

The nameless races of the previous incarnations of reality which have survived and flourished within the new cosmos

Nephelum - Ageless

Seylid-fae  - The Folk

Yyn - The Watchers

Ya'kara

Tard (Tardigrades)

Letch (Humanoid bipeds dependent on an organic energy source which they infuse with their bodies and technology)

Zailyq-Jadraush

Kethwani

Third hierarchy

#### Olivier

was the prince of the Archangels. He tempts men with cruelty and mercilessness toward the poor

#### Luvart

was prince of Angels. At the time of Michaelis's writing, Luvart was believed to be in the body of a Sister Madeleine.

#### Verrier

was the prince of Principalities. He tempts men against the vow of obedience

Zeus

#### Hera

The golden matriarch, She who has revenge and fertility in equal parts, betrayed her peers to become an important part of the kassum empire.

Poseidon

Aidoneus(Hades)

Demeter

Athena

Apollo

Artemis

Ares

Aphrodite

Hephastus

Hermes

Hestia

Dionysus

Viðarr
Nehgros

Extremely intelligent, diplomatic and manipulative, they are a species of androgynous hermaphrodites known for their striking beauty as well as their cunning predeliction towards intrigue and espionage.

Constantly emit a psionic field which effects the minds and perceptions of other beings, making them appear to have the traits of any species viewing them as well as causing them to appear highly attractive and alluring.

Reproduce by 'ingesting' genetic material from their sexual partners (either vaginally or through phalluc probiscus) which they then use as a template for their young, creating children that have genetic traits from the other parent and creating something possessing new traits, while always however remaining Orsarin.

## Society and Culture

### Social Status

Matriarch 300+

Hectate (Diplomat, Psyker)
Matron 100-300

Maiden 0-100
Bastion

Massive pyramid ships designed to house populations of Adherents

#### Long Range

* 48x Aft Mounted Variable Munitions Missile Battery Clusters (28 Tubes Each, 1344 Total)
* 68x Aft Mounted Triple Linked Missile Batteries (18 Tubes Each, 1224 Total)

Medium Range

* 35x Port Mounted Weapon Batteries (15x Missile Tubes, 3x Medium Weapon Ports, 1x X/Massive Weapon Port Each)
* 35x Starboard Mounted Weapon Batteries (15x Missile Tubes, 3x Medium Weapon Ports, 1x X/Massive Weapon Port Each)
* 5x XL/Superweapon Ports
* 2x Fore Mounted Medium Weapon Arrays (260x Medium Weapon Ports Each
* 4x Port Mounted Dual Configuration Medium Weapon Arrays (76x Medium Weapon Ports Each)
* 4x Staboard Mounted Dual Configuration Medium Weapon Arrays (76x Medium Weapon Ports Each)
* 6x Port Mounted Dual Configuration Heavy Weapon Arrays (24x Large Weapon Ports)
* 6x Starboard Mounted Dual Configuration Heavy Weapon Arrays (24x Large Weapon Ports)
* 4x Port Mounted Medium Weapon Banks (4x Medium, 1x Large Weapons Port)
* 4x Starboard Mounted Medium Weapon Banks (4x Medium, 1x Large Weapons Port)
* 72x Fore Mounted Medium Weapon Ports
* 20x Port Mounted Weapon Banks (34x Small Weapon Ports)
* 20x Starboard Mounted Weapon Banks (34x Small Weapon Ports)
* 34x Port Mounted Weapon Banks (70x Small Weapon Ports)
* 34x Starboard Mounted Weapon Banks (70x Small Weapon Ports)
* 12x  Port Mounted Large Weapon Ports
* 12x  Starboard Mounted Large Weapon Ports

#### Close Quarters Combat

* 20x Port Mounted Hanger Bay Defense Batteries (20x Point Defense Weapon Ports, 1x Large Weapon Port)
* 20x Starboard Mounted Hanger Bay Defense Batteries (20x Point Defense Weapon Ports, 1x Large Weapon Port)

### Facilities and Accomodations

* 6409 Decks
* 36 Deck Forest Area
* 13x Port Mounted Craft Forges
* 13x Starboad Mounted Forges
* 20x Port Mounted Hanger Bays
* 20x Starboard Mounted Hanger Bays
The Knightly Houses

Military Allowance

Carrier

Battleship

Heavy Cruiser

Cruiser

Strike Cruiser

Exploration Cruiser

Frigate

Corvette

Gunship

Patrol Craft

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

Bomber

Fighter

Scout

Interceptor

* Chapter Master
* Chief Chaplain
* Chief Medicus
* Chief Librarian
* Chief Technician

The Ten Brigades

* Brigade - 300 or more Regiments
* Regiment - 200 or more Battalions
* Battalion - 400 or more Companies
* Company - 200 or more Platoons
* Platoon - 200 or more Squads
* Squad - 200 or more Sections
* Section - 400 or more Legionary'sSpecialist Deployments

* Heavy Weapons Squad - 2-3 Specialty Trained Legionary's
* Special Weapons Squad - 6 Specialty Trained Legionary's
* Storm Trooper Squad - 1 Sergeant, 1 Corporal, 6-10 Specialty Trainer Legionary's

Controls Honorary Territory

## Aldwin Noble Houses

Aldwinai Houses

Aldwinfa House
Swarm Effect

Is a strange combination of phenomena in fauna of considerable size generally this places them so high in the food chain that they are able to fight and easily stop sapient species, The swarm effect has been observed throughout the galaxy with different scales, different species and different objectives. In itself, the swarm effect can have many variants and triggers, according to studies.
Specimen Template

### Type Classification

Anomaly - anomalis singularities
Mass - mass or colony entity
Independent - individual entity

### Cognitive Classification

Sentient - consciously self aware
Semi-Sentient - unconsciously self aware
Non-Sentient - unaware of self

### Influence Classification

Direct - immediate
Indirect - prolonged
Non-Existent - none

### Danger Classifications

Alpha Class - inert or non-dangerous
Sigma Class - dangerous and lifethreatening, observation required
Omega Class - catastrophically dangerous, observation
Zailyq-Jadraush

The Skinless

A cruel society of hedonists and sado-masochistic creatures that hold self satisfaction and survival above all else, their society is anarchic in nature

An anarchic nation of hedonists and sado-masochistic humanoids, they follow no rules or laws, choosing instead to each follow their own twisted passions and desires. This sometimes manifests in cults or covens forming, populated by several like minded individuals each seeking the same pleasures or fulfilling the same desires. Despite this however, all members of this species share common characteristics in their shared delight in food, drink, music, sex and any other form of stimulation which can provoke pleasure.

Though normally isolationist, and prefering the company of only those closest to them or thier prey, there are occassions where many of the Zailyq come together, namely during the great festivals of celebration where they come together in orgies and worship at the feet of their insane god, the wandering Mad Musician, Zoarac, who plays his insane instruments rousing the crowd into feverish frenzy.

## Biology and Appearance

In general, Zailyq-Jadraush have a fierce and predatory appearance with a demonic aura.

Humanoids of 2 meters on average with pale skin have 2 pairs of eyes, arms and breasts in females.

Their skin is full of both decorative and combat scars, they have sharp claws and fangs. large bony protrusions grow from their heads.
Black Sand Company

Founded by Rushe in the wake of the cleansing of Hakar-yat, (at the behest of The Hidden) it was originally created as a relief group, designed to help reunite many of the now disenfranchized Hakin that had lost everything during the destruction of their home. Since then it has become a thriving multinational company incorporating and adopting many of its candidates from war torn or abandoned worlds.

Tactically, Black Sand Company boasts a highly diverse arsenal, including several low class warships, tactical air support craft and mechanized heavy support, for this reason they are known and often used more for assault and security operations.
Cruiser

Cruisers make up the mainstay of most starfaring navies, being more maneouverable than heavy craft such as Battleships or Carriers, while also being more powerful than smaller Escort Class ships allowing them to be used in a multitude of roles from patrols to blockades to direct combat. Cruisers can be further divided into sub categories dependent on their size and role related armarment, ranging from Light Cruisers that can match escort ships for speed and sometimes maneouverability, to massive Heavy Cruisers that are capable of facing Battleship type ships head on.
Cruiser class ships are often employed in stand alone operations, where they can 'cruise' without interference or assistance, thus the name designation

### Heavy Cruiser

* *Shepard* - Class Heavy Cruiser (A large, heavily armed and armoured design for coordinated fleet operations and supply)

### Medium Cruiser

* *Defiance* - Class Medium Cruiser (A well armed and armoured ship of the line designed for frontline combat)

### Light Cruiser

* *Vanguard* - Class Light Cruiser (A small, lightly armoured but highly agile design for scouting and recon purposes)
Market

City Name
 Constructed
 Planet
 Population

Overview

## Locations

Requirements for long term survival

* Access to clean water
* Acess to sustainable food source
* Strong defensive structure to defend against environmental hazards
* Weapons
* Ability to acquire or produce ammunition if necessary
* Adequate shelter against environmental hazards
* Ability to acquire or produce basic medical supples
* Ability to acquire and transport goods
* Ability to acquire or produce construction materials
* Established form of trade and/or currency for goods and services
The Slaughter of Barradoc

'The forest looks so peaceful today'

a young girl through as she lay faceward to the sky, her body swaddled in a billowing cape which hung loosely between a pair of large, powerful forearms which held her aloft and clutched her tightly. her father had always been a stoic man with a perpetual look of dissatisfaction and judgement but now it seemed to be tarnished, his long rugged beared was knotted with a strangely coloured liquid and his eyes while still so powerful, guarded as they were by big bushy eyebrows of burnt orange now had a growing hint of something she couldnt quite understand or place.

it was hard to focus for her, jostled roughly as she was while her father rode his large, dark feathered Onutch, the massive angry looking bipedal bird squaking threateningly as it stomped a steady pace through brush and undergrowth, and yet the forest looked so peaceful. The trees which made the forest stretching into the sky like massive pillars the colour of clay as their high branches which formed the seemingly impenetrable canopy of dark green sky gave way to the tiniest pin pricks of light, forming glowing pillars of beautiful gold which glittered with the brilliant diamonds of morning dew as they fell. The forest seemed to shudder and sigh as if waking, roused from its slumber by a gentle breeze which sang of secrets performed the night before and of promises for the day to come as it brought with it the sweet scent of wood and wet foliage.

"How far are we?!"

A terrified woman howled as she followed the dark figure of her husbands Onutch, her eyes locked on the wisps of caramel hair which drifted past his thick leather armoured torso from the small figure cradled in his arms, her own brown avian steed cooing at the desperation in her voice as it recognized fear.

"Close!"

Her husband grunted as his eyes followed an insivible path through the forest, his hands gently tugging on the worn reins as his bird weaved between the wooden pillars, its path followed closely by the brown slender steed of his wife and four others which made up the guard retinue of the group, each of these silent warriors clad in the same leather armour of their leader, highlighted by shining silver plates and weaved chain and brandishing great spears which rocked as they rode.

"Here!"

He finally bellowed as coming to a small clearing he pulled back sharply on the reins, driving his Onutch to reer up and howl in surprise as it slid to a halt and steadied itself for his departure while the others quickly joined him, each departing their birds one by one as the guards took the birds to the side and began securing them

* Yana Vulkarus is carried by her father to a clearing, followed by her mother and four guards
* in the clearing they meet Selwyn Morgan in the form of the Witch of the Wild - Fenyth
* it is revealed that Yana has been poisoned by an Aardviper
* Yana is introduced to Fenyth's son, Alistar in passing as he assists his mother
* Fenyth heals Yana but abstains on naming a price
* skip forward 10 years
Tholum

The creation of Ushnooraj during the days of the Ultrazhee Empires, they were created from the base materials of what would one day become humanity as we know it today, hyper evolved and brought to its most useful organic state. To this end they are all extremely tall, lithe and advanced beings of superior strength and mental capacity, having fair hair and skin and possessing abilities which far surpass those of any regular human being.

Created as maketable slaves, they were physically adept and artistically inclined, which pleased their master who gifted those of particular skill with portions of his own flesh and blood disguised as ritualistic blessings. These individuals would gain tremedous prestige and be granted powers beyond even their already formidable ones and so the practice became more and more prevelant.

Occassionally, an individual would arise that drew the attention of their god, Ushnooraj, through various means, these individuals would receive the questionably considered 'blessing' of baring the Great Ones child (whether they were male or female as the process involves vomitting the offspring into existance)

## History

* Creation by Ushnooraj
* Service of the Ultrazhee and the Ultrazhee empires
* Arrival of the Yaadroyahaad
* Rebellions against the Ultrazhee
* Liberation under the Yaadroyahaad
Bellwater Estate

Building Name
 Location
 Constructed
 Height
 Era

Overview

Maximum Occupancy

48 Guests

168 Staff

Director Elizabeth Roer - Land Steward and Owner

Oliver Bitters - House Steward and General Manager

115 House Staff

3 Butlers
3 House Keepers
48 Personal Attendents
1 First Footman
1 Second Footman
24 General Staff
10 Between Staff
12 Chamber Maids
8 Parlour Maids
5 Pages

25 Kitchen Staff

3 Chefs
2 Bakers
20 Kitchen Hands

25 Grounds Staff

2 Stable Masters
8 Stable Hands
1 Head Gardeners
6 Game Keepers
8 Grounds Keepers

### Professional Staff Heirarchy

Land Steward

House Steward

Upper Staff Heirarcy

Butler

Housekeeper

Chef

Lady's Companion

Lower Staff Heirarchy

First Footman

Second Footman

Head Nurse

Footmen

Chamber Maids

Parlour Maids

House Maid

Between Maid

Nurse

Under Cook

Kitchen Maid

Scullery Maid

Laundry Maid

Page

Stable Master

Groom

Stable Boy

Head Gardener

Game Keeper

Grounds Keeper

Governess

## Trivia

Visual Arts
Painting
Graphic Art
Spray Art
Charcoal Art
Drawing
Design
Calligraphy
Photography
Tattoo Art

Audio Arts
Singing
Instrument Work

Culinary Arts
Cooking
Wine Making

Odour Arts
Perfumery

Manual Arts
Sculpting
Wood Work
Metal Working
Glass Work
Clay Work
Stone Work
Architecture
Jewellery
Doll Making
Tapestry

Landscaping
Gardening
Mandala

Intellectual Arts
Writing
Poetry
Lyric Writing
Cinematography

Physical Arts
Dance
Acting
Performance Art
Scarification
Body Modification
Taxidermy
Armoury

City Name
 Constructed
 Planet
 Population

Overview

## Locations

Requirements for long term survival

* Access to clean water
* Acess to sustainable food source
* Strong defensive structure to defend against environmental hazards
* Weapons
* Ability to acquire or produce ammunition if necessary
* Adequate shelter against environmental hazards
* Ability to acquire or produce basic medical supples
* Ability to acquire and transport goods
* Ability to acquire or produce construction materials
* Established form of trade and/or currency for goods and services
FEF 05

* Din lateral
* Din spate

Nava **05**, şi mai târziu **FEF 05**, este o navă stelară a universului extins de Planetes. Este o navă stelară care într-o origine era din Dominionul şi care au furat copiii că au fost prinşi în Tekoda.

## Călătorii din Tekoda şi pierdere

În 2000 copiii bilei 04 în timp ce au fost în Tekoda au fost sechestraţi de o rasă care la început au numit-o *Zona Crepusculară*, care au distrus nava. Mulţumită puterilor lui Josep Maria 4, au prins o navă a duşmanilor care au numit **05** şi au scăpat de întors la Tekoda.

În Tekoda au avut majoritatea aventurilor care apar în prima parte din serialul Planetes Mata 2 al universului extins de Planetes (2000-2001). La sfârşitul primei parte cu o avarie în nava 05, aceasta a programat o călătorie aproape de viteza de Warp 10 în afara Tekodei, spre spaţiul profund. Echipajul au avut puţin timp pentru a scăpa, şi nava a fost considerată ca pierdută.

## Recuperare şi noi călătorii

În 2007, în timp ce nava FEF 08 a explorat o zonă de la distanţă a spaţiului, au găsit de întâmplare nava 05. Atunci 08 a remorcat nava până la Pământ şi Flota Stelară a Federaţiei cu Josep Maria 12 a redenumit nava ca **FEF 05**. Atunci 12 a alocat un nou echipaj pentru nava: cu Manuel ca căpitan şi cu Laia ca comandor şi primul ofiţer. Aceste evenimente apar în SerieStar4.

Odată format noul echipaj al navei FEF 05, aceasta navă a îmbarcat dincolo de Universul, ceea ce ei numesc „Cerul”. Găsesc Marea digitală, Limboul, Continuum-ul Q şi au văzut pentru prima dată universul oglindă, printre alte aventuri. Aceste evenimente apar în a doua parte a serialului Planetes Mata 2.

## Distrugere

La sfârşitul serialului Planetes Mata 2 au încercat să facă un lucru interzis în „Cer”: să ducă cu ei un spirit. De aceea au fost penalizaţi şi au fost trimişi la Soare în viteza de Warp 10. În călătorie rapid la moarte în 2012 au putut să trimită un mesaj de primejdie la Pământ, care Josep Maria 17 a primit şi a prins nava abandonată FEF 06 pentru a le salva. Numai s-au salvat 6 persoane din nava FEF 05, şi s-a pierdut nava FEF 06 cauzând moartea pilotului său, o copie a unei fete numite Marta (fata originală era de la vechea şcoală a lui 17).

## Navete

Această navă a dus două navete, İF1 şi İF2, care la sfârşitul au încheiat la mâinile ifnilienilor.
Emperial Legion

Overview

## Military

* Chapter Master
* Chief Chaplain
* Chief Medicus
* Chief Librarian
* Chief Technician

The Ten Companies

* Legion - 2 or more Corps
* Corps - 2 or more Divisions
* Division - 3 or more Brigades
* Brigade - 3 or more Regiments
* Regiment - 2 or more Battalions
* Battalion - 4 or more Companies
* Company - 2 or more Platoons
* Platoon - 2 or more Squads
* Squad - 2 or more Sections
* Section - 4 or more Legionary's

Specialist Deployments

* Heavy Weapons Squad - 2-3 Specialty Trained Legionary's
* Special Weapons Squad - 6 Specialty Trained Legionary's
* Storm Trooper Squad - 1 Sergeant, 1 Corporal, 6-10 Specialty Trainer Legionary's

## Ranks

### Imperial Army

* Lord Commander - Supreme terrestrial military commander of a designated theatre of operations

* Commander - Military commander of a Legion

* General - Leader of a brigade/division/corps in a legion

* Colonel - Leader of a batlalion/regiment of equivalen formation

* Major - Command staff/Aid, Leader of a company of equivalent formation

* Captain - Leader of a company of equivalent formation

* Leiutenant - Leader of a platoon of equivalent formation

* Sergeant - Leader of a basic squadron/section

* Corporal - Squadron staff/Aid

* Legionary - Rank and file Infantry

### Imperial Navy

* Lord High Admiral -  Supreme naval military commander of a designated region
* Lord Admiral - Military commander of a Sector and all its designated fleets
* Fleet Admiral - Military commander of a Battle Fleet
* Admiral - Military commander of a designated Sub Sector
* Vice Admiral - Military commander of a Sub Sector fleet detachment tasked with recon and fleet security
* Rear Admiral - Military commander of a Sub Sector fleet detachment tasked with supply and maintenance
* Group Commander - Military commander of a designated detachment of vessels for special operations
* Captain - Warship commander
* Commander - Subordinate officer/Escort vessel commander/Command staff/aid
* Leiutenant - Juinor officer/Flight Leader/Command staff/Aid
* Midshipman - Officers in training
* Crewman - Rank and file crewmen

#### Specialist Ranks

* Ship Master - Most experienced crewman and keeper of the ships logs
* Gunner Master - Administrates the operation of a weapons system
* Sergent At Arms - Maintains and moderates the shipboard security and defenses
* Weapons Master - Administrates and maintains the standing armoury
* Crew Master - Monitors crewmen and administers punishments when necessary

#### Non Officer Ranks

* Armsmen - crewmen allowed to carry arms
* Crewmen - basic enlisted ship personnel
Kethwani

Ancient occupants of The Reeph, a massive non terrestrial rock like ecosystem (space reef)

Discovered the ability to travel between realities utilizing powerful gate systems, which they then used to leave their native reality at its destruction and colonize the multiverse.

Use the Reeph as their civilizations capital, using it as an omni dimensional anchor point (it exists as a single location throughout all realities)
Dockton

City Name
 Constructed
 Planet
 Population

Overview

## Locations

Requirements for long term survival

* Access to clean water
* Acess to sustainable food source
* Strong defensive structure to defend against environmental hazards
* Weapons
* Ability to acquire or produce ammunition if necessary
* Adequate shelter against environmental hazards
* Ability to acquire or produce basic medical supples
* Ability to acquire and transport goods
* Ability to acquire or produce construction materials
* Established form of trade and/or currency for goods and services
Sanguir University

Overview

## Courses

### A

Accounting

Acting
Aesthetics
Akkadian
Ancient History
Anthropology
Arabic
Archaeology
Architecture
Art
Asian Studies
Assyriology
Astrophysics
### B

Bible Studies
Biochemistry
Biological Sciences
Biology
Biomedical Engineering
Biomedical Sciences
Botany
Business Studies
### C

Catalan
Cells and Systems Biology
Celtic
Chemical Engineering
Chemistry
Chinese
Civil Engineering
Classics
Computer Science
Creative Writing
Criminology
Czech
### D

Dentistry

Development Studies
Divinity
Drama
### E

Earth Sciences
Ecology
Economics
Education
Egyptology
Electrical Engineering
English
Environmental Science
European and Middle Eastern Languages
Experimental Psychology
### F

Film Studies
Finance
Fine Art
Forensics
French
### G

Galician
Genetics
Geography
Geology
German
Greek (Ancient)
Greek (Biblical)
Greek (Modern)
### H

Hebrew
History
History of Art
Human Sciences
### I

Information Engineering
International Relations
Irish
Islamic Art
Islamic Studies
IT
Italian
### J

Japanese
Jewish Studies
Journalism
Jurisprudence
### L

Languages
Latin
Law
Life Sciences
Linguistics
Literature
LLB
### M

Management
Marketing
Materials Science
Mathematics
Mechanical Engineering
Media
Medicine
Middle Eastern Languages
Middle Eastern Studies
Midwifery
Molecular and Cellular Biochemistry
Museum Studies
Music
### N

Nanotechnology
Natural Sciences
Neuroscience
Nursing
### P

Pathology
Persian
Pharmacology
Philology
Philosophy
Physical Education (PE)
Physics
Physiology
Plant Sciences
Polish
Politics
Portuguese
Psychology
### R

Religious Studies
Russian
### S

Sanskrit
Slovak
Social Work
Sociology
Spanish
Sport Science
Statistics
### T

Teaching
Theatre Studies
Theology
Turkish
### Y

Yiddish
Z: Zoology
Equipment

Equipment Template

## Ancient

Weapons and Equipment

Melee Weapons - Disc, Claw, Sword, Axe, Mace, Spear
Vibrational
Shock
Mass Displacement
Blessed
Medical
S.O.L.E Link
Aegis Prosthetic Augmentation
Tendrils
Ranged Weapons - Pistol, Machine Pistol, Rifle, Cannon
Shock
Mass Displacement
Solar
Singularity
Antimatter
Grenades
Solar/H.E.A.T
Mass Displacement/Fragmentation
Gravity Distortion/Anti Gravity
Gravity Distortion/Singularity
Aegis Armour
Standard Aegis
Environmental Aegis
Combat Aegis
Advanced Comabt Aegis
Heavy Combat Aegis
Artifice Aegis Frame
Ancilla
Personal
Scout
Military
Emissary
Misc

## Pantheon

Weapons and Equipment

Melee Weapons - Sword, Axe, Mace, Spear
Conventional
Vibrational
Force - a powerful melee weapon designed around the principle of creating and maintaining an energized field around the immediate surface of the weapon which interacts with objects but using the fluctuating to bypass the physical outer casing, stripping it apart and weakening the atomic bonds before physical contact is made with the super heated weapon itself. The original design was fabricated from the remnants of Shock Weapons deployed by the Ancients.
Medical
S.O.L.E Link
Aegis Prosthetic Augmentation
Tendrils
Ranged Weapons - Pistol, Machine Pistol, Rifle, Cannon
Laser
Arc
Force
Nuclear Missile -
Plasma
Hellfire - a powerful weapon designed around the principle of bombarding a magnetized mass contained within a warp bubble with energy until it has become molten, before ejecting it along a hyper-conductive accelerator towards a target, creating a point of contact that melts most material instantaneously, passing through them and leaving a 'tracer' of super heated particles in its wake which glow red hot. the original design was fabricated from the remnants of Shock and Solar Cannons deployed by the Ancients
Grenades
Shock/H.E.A.T
Mass Displacement/Fragmentation
Gravity Distortion/Anti Gravity Burst
Armour
Standard
Combat
Advanced Comabt
Heavy Combat
Artificer Frame

Sensor & Communication
Augur - sensor guantlet

Misc
Force Boots
Control Harness
Harness
Force Shield
Wings
Gag'sarab

Gag'sarab - The Corruptor, The Beast of a Billion (Many) Tongues, The Mad King, The Whisper on the Wind, The Mouth of Madness

(The most devious of the five, he tempts and taunts and lures men to do his bidding without their knowledge, manipulating them via proxies or through subtle whispers and driving them forward towards their doom, and his release - seeks to escape the confines of his prison in the moon and reestablish once more the dominion of the Ultrazhee empire under his leadership)
Sarat-sham

It is a solar entity in the shape of a monitor lizard combined with a gila monster made of pure solar energy with spots that resemble the color of the gila, it is worshiped by all the hakin but is the main one of the hacakin.

## Nature

As a solar god he provides the source of energy and power to those blessed by him, unlike the sometimes stoic hakin he worships and encourages his followers to be the most active and moved.

He is considered noisy, enthusiastic and passionate, this is extrapolated to his followers things like his inventions or his desire to conquer.

## Cult of Sarat-sham

Its temples are the largest and have solar compass to indicate when power is most present, and statues.

Hacakin blessed with their power born with glowing orange or gold scales (or a combination of these) are much less patient than ordinary Hacakin and this added to their tremendous ability and power of solar-based "Hakynn" make provoking a blessed Sarat-sham a legendary stupid that has caused havoc, the inhabitants of hakar-yat say that the great magicians, shamans, monks that these damages are felt in the fabric of the "Hakynn" and their incursions are they tell legends of darkness being wiped out and ships exploding..

The pheromones of these hacakin have a considerable smell of cinnamon, this becomes strong when you are with your partner or excited in any way.
Organizations

Organization Template

*Prehistory Era*

The Foundation - a paramilitary coalition created to assess and contain supernatural dangers with members from all groups

The Old Guard - the descendent organization of the knights templar tasked with protecting humanity by securing threats

The Syndicate - a young organization viewed more as a corporation aimed at accumulating wealth, power an prestige

The Nameless - a secretive and ancient group dedicated to the preservation of the balance and protection of reality

The 40 Immortals - a dangerous group that seek to attain true godhood through the control

Red Guard

The Nine Magisters

The Enchanter (Telepathy/Illusion)

The Elementist (Elemental Manipulation)

The Dreamer (Oneiropathy/Transubstantiation)

The Conjurer (Conjuration/Evocation)

The Sigilist (Runework/Binding)

The

The

The Oracle (Divination/Clairvoyance)

The Achemist (Alchemy/Transmutation)

*Human Ascension Era*

Noble Conglomerate

#### *Pantheon Era*

The Circle

Mercenary Guild

Hunters Guild

Traders Guild

Artificer Guild

University of Cogitation

Congress of Noble Houses

Clan Kimer
Codex

Codex
 Manufacturer
 Product Line
 Type
 Size
 Era(s)

One of the most singularly important pieces of Order technology, the Codex is a self replicating nano computer which acts as both a medium for the broadcast of, and a centre of broadcast for the Link network, which acts as both power grid and extranet for the entire order. produced by the billions, each codex is launched towards a viable world, where upon it arrives and begins the process of transmutation, absorbing native materials and resources and coverting them into the necessary 'grey matter' which is used by the Codex itself to form what is know as an Obelisk.

Through this Obelisk, the process of terraforming is begun with the Obelisk at its heart, slowly converting more and more materials as it delves deeper and deeper into the planets surface as well as spreading outwards just beneath the surface. The result of this expansion is the first stages of potential colonization via vast subterranean cities being constructed via stored blueprints as well as the creation of more and more Obelisks on the surface. Eventually a critial mass is absorbed and the origina Obelisk is converted into a much larger structure known as a Monolith which acts as an autonomous and independent system. This Monolith sends out a signal to the Order proper, notifying them of the colonies preparedness for occupation, after which the Monolith detaches itself from its original birth and commences the cycle over again, producing more Codex's within itself through energy to matter conversion (supplied by the now stable uplink with the Link network) and spreading them over the surface of the world before eventually leaving the planet itself and travelling to the nearest stellar body for renewed seeding cycles.

In this way a single Codex is capable of seeding countless worlds, which in turn see others and so on and so forth, creating a cycle of terraforming and colonization potential which halmarked the Orders prolific and expansive territories as well as the countless ruins remaining hidden beneath the surface of many of the inhabited worlds.

Secondary to their expansion use, Codexs also fulfill the role of the multi functional computer and data storage device. This is acheived by the Codex storing all information that has ever been collected by the Order itself, as well as constantly updating the Link network archives with any and all information acquired during its life, allowing for instantaneous access and interaction with said information. This function is not diminished by the lack of Link network connection either, as though it is unable to update its information stores, it still maintains the capacity to recall and utilize any information it has already acquired, as well as continually updating its current data through its limited interactions wit hthe surrounding environment.
Exodus: The Lost Tales

Set in the myterious era of the Origin Worldship when humanity left the cold earth behind in search of enlightenment and new hope under the guidance of the Autarch, it is an era of great confusion and profound truths, as the majority of the human inhabitants live ignorant lives, locked away within enclosed world colonies designed to mimic terrestrial life on scales beyond imagining, whle a minority of chosen observe, guiding humanity and its various divergent strains as they seek to refine and elevate their peers to new levels of organically eugenic perfection. It is an era where science has become so naturally based that it is indistinguishable from magic and where isolated freedin has allowed societies to regress into archaic states. Where genetic divergence has given rise to distinguished variations of human life seperating into unique races and where truth and fact have become so diluted through misinterpretation and deliberate misinformation that they have become little more than myths and legends.

Arachnoid Mater

* Neural Weave

Hypothalamus

* Hiberation Gland
* Half-Sleep Regulation Gland
* Growth Hormone Gland (Muscle, Bone)

Optical Lobe

* Occular Filtration Gland

Pituitary Gland

* Growth Control Gland (Physical Structure)

Dermal

* Photosynthesis Organelles

Body

* Blood Oxidization Gland

* Clotting and Regeneration Gland

* Secondary Heart

* Predigestive Stomach

* Toxin Purification Kidney

* Adaptive Digestion Organ

* Auxillary Filtration Lung

* Advanced Ear (Prevents Vertigo and increases Audio FIltration)

* Skin Augmentation Gland (increases dermal protection against radiation)

* FIltration Nostril (Used for scenting and tasteing to distinguish edibility/toxicity as well as identify)

* Predigestive Glands (Oral glands which produce highly acidic saliva)

Elves - Acquiring the proper genetic signatures for heightened intelligence and expanded perceptive faculties inducive to high level multitasking, coordinated dexterity and physical agility.

Pros

* Agile
* Dexterous
* Perceptive
* Intelligent

Cons

* Frail
* Weak

Giants - Restructuring of hormones to overlay existing structure with reinforced muscle mass and mineral enriched bone to increase strength and durability while heightening instinct response.

Pros

* Strong
* Durable
* Instinctual

Cons

* Slow
* Clumsy

Dwarves - Augmentation of organs designed to filter out particulates an indigestible material to increase survivability within harsh or hazardous environments

Pros

Cons

Races

1. Baseline
10. Heroic
11. Ascended
12. Gods

Aquatic - Water Filtration and Distribution

Tundra

Taiga

Montane

Forest

Tropical Rainforest

Steppe

Savanna

Desert

Mediteranean

Polar Desert - Material Preservation and Containment

Grassland

Kingdoms

12. Histhron

#### M-A 8: Age of Ascension/ The Exodus

*8.0.0.0 - Flight of the Origin*

*8.0.0.1 - First Seeding - Stellar (Local Star System)*

*8.0.0.2 - The Age of Miracles*

*8.3.1.2 - Second Seeding - Interstellar (Local Star Cluster)*

*8.9.3.7 - Third Seeding - Intragalactic (Definiable Stars)*

#### M-A 10:

*10.1.8.7 - Fourth Seeding - Galactic (Local Galaxy)*
Sebastian Thull

Overview

## Biography

Leader of the force dispatched to directly combatHscer'ket at the centre of his forge world, he battled the Fallen until almost overwhelmed, the creature gloated over his victory, affording Sebastian the chance to sever the creatures hand and so its grip on the Keystone (Tainted Codex), shocked and weakened by the assault Hscer'ket stumbled, allowing Sebastian to then sever the creatures leg, toppling it to the ground where he was then able to scale its enormous form and with a single powerful blow, split its skull.

After the battle (the Daemon horde and Fallen retreating at Hscer'ket's defeat) Sebastian claimed the Keystone as his prize, vowing to purify it of its taint by casting it into the heart of the galactic core black hole (as no weapon could harm it), however en-route he was required to engage in several other battles, all the while feeling the taint of the Keystone claw at his mind as well as those he kept close to him until one day, his closest adviser and friend, Dyana Wold became possessed by it (After touching it), attempting to kill Sebastian to claim it before fleeing reprisal and capture.

Shaken by this Sebastian secluded himself from his friends an allies (due to growing paranoia) and eventually, under the cover of darkness fled his comrades and took refuge upon one of the many abandoned undeveloped seed worlds that littered the frontier. there he lived in isolation, feeling the pull of the Keystone as it began to cause him to experience visions of Hscer'ket and other Daemon forces which threatened to completely unravel his sanity, until one day, during a fever dream he awoke to find a host of Daemons assualting his shelter. refusing to surrender the Keystone he battled the Daemons with the same axe he used to kill Hscer'ket until wounds and exhaustion brought him low, where upon he destroyed the supports of his dwelling, vowing to trap himself and his assailants for all time rather than allow them the Keystone.
Skrinneir

A powerfull hybrid of Arrhyimkaraath and Seylid-fae

She is a powerful Wyrm hybrid who has been feared and praised equally as a goddess of fertility, love, art, and excess while being feared as a goddess of death and destruction.

## Nature

He has an arrogant and intense personality with childish tendencies that are dangerous and destructive, his vision of mortals and inferior beings in turn sees superior beings or other more complex beings as boring and senile beings.

Also of a capricious nature as can be seen with his relationship with the iron serpent.
End War: Flesh Against Steel

In the wake of the Ichor Catastrophe, the world has been plunged into silent turmoil as mutations run rampant in the streets, sickness has overtaken large portions of the population as mass hysteria drives civilians to flee their former homes in search of safety while all the while the media and those in power struggle to maintain the facade of peace and order. Away from prying eyes those who have embraced their change have begun to form nests, growing and changing under the guidance of the chosen and forming hideous breeding grounds where new forms of life take root and flourish. meanwhile initiatives have been formed to exterminate the tainted mutants and a new form of warrior created to face this ever increasing threat.
Exodus Model

The oldest and questionable the most powerful of all craft produced by the Autarch himself, the Exodus model Worldship was designed to fulfill a singular role, to safeguard its cargo against any conceivable threat as it journeyed through the void to find a new home, or a new purpose. To this end the Exodus was the first of the Worldship Class vessel constructed and was designed to act as both habitat, manufacturing centre as well as top of the line warship.

## Characteristics

### Design

Seperated into three distinctive sections, the Fore, the Centre and the Aft, each is then divided into subsections. the Fore is considered to have eleven sections, the Centre eight, and the Aft nine. Each of the Fore and Aft sections is equipped with Six Mass Displacement Cannon Batteries (each battery is equipped with 12 Cannons), Two Shock Cannon Defense Batteries (each battery is equipped with 8 Cannons) and a Single Variable Warhead Cruise Missle Battery (each battery is equipped with 3 Tube. This division of defenses allows for a full radial 360 degree field of fire when engaging threats.

The Centre section also houses approxamitely twelve habitat modules each the relative size of a small continent and capable of supporting billions of inhabitants without assistance from outside systems.

### Armament

Mass Displacement Cannons

The largest variant of Mass Displacement weaponry, it operates under the simplified principle of taking a high mass object, (artificially created to be high density) and projecting a small warpfield around it, containing the object in a relativistic field before propelling it at a near light speed towards a target where upon contact the force of impact dissipates the warpfirled, instantly transfering the kinetic force of both speed and mass and reconsiling them with the target, creating an extreme burst of energy which atomizes most materials within the blast radius.

Note: smaller targets may rather than causing the warpfield to collapse, simply be punctured and destroyed, if their mass is insufficient, allowing the displaced mass to continue.

Shock Cannons

The Largest variant of the Shock Weaponry, it operates under the simplified principle of taking an artificially produced particle, energizing it within a field and then magnetically propelling it at high speeds. These particles are usually suspended in large quantities as a malliable mass which is then stripped particle by particle by the energizing field before being direct and propelled towards a target. The effect of impact is similar to high velocity micrometeorite impact or shaped charge detonation, causing massive short radius damage.

### Facilities and Accommodations

Forge
Ancilla Foundry

Starship Foundry

Biofabrication
Metal Path

Overview

* The Seventh Rate

Rank 1 - Protector Servant

Rank 2 - Protector

Rank 3 - Master Protector

Rank 4 - Paragon (Protector)

## History

### Executive Branch

#### The Administration

Laymen - Page

Tier 1
Tier 2
Patron - Scribe

Tier 1
Tier 2
Cleric - Custodian

Tier 1
Tier 2
Administration
Tier 1 - Consort
Tier 2 - Librarian
Representative
Tier 1 - Disciple
Tier 2 - Emissary
Ordination
Tier 1 - Herald
Tier 2 - Ordinator

### Judicial Branch

#### The Inquisition

Laymen - Adjutant

Tier 1
Tier 2
Patron - Adjudicator

Tier 1
Tier 2
Cleric - Arbiter

Tier 1
Tier 2
Judicial
Tier 1 - Judge
Tier 2 - Inquisitor
Warden
Tier 1 - Acolyte
Tier 2 - Hierarch
Annalist
Tier 1 - Prier
Tier 2 - Chronicler

## Society and Culture

### Roles

* Police
* Judges
* Investigators
K'th'n Uluug

A swollen, gluttonous being of small, round nature for his people, he is deceptive, duplicitous and cunning with an odd sense of honor and nobility. working as a telemetry officer for the Kelsar colony he busy's himself with tracking and monitoring of astral bodies, namely those of trade ships and in the odd occassion, falling debreit from the primary planets asteroid field. in these instances he records flight paths and tracks course and impact point, selling the information to 'Prospectors' in order to feed his excessive appetites

Loves

- Skrim with Lauvic Sauce

- Molo Milk Wine

- Food

- Wealth