Stage I Beckon

**Stage I Beckons** are a unique type of Mobs.

## *Spawning*

* Spawned by the Reinforcement System;
* Spawned by Residue with a 1/20000 (0.0005%) chance *every random tick*;
* Spawned by Infested Blocks, created by other Beckons;
* Spawned by Stage IV Beckons.

## *Description*

Stage I Beckons' elongated bodies are rooted in the ground. From a tree-like structure emerges four long appendages which present some small green growths. Surrounded by the four appendages is a green orb, found at the center of their body. Their entire body is completely grey.

## *Capabilities*

Stage I Beckons are incapable of attacking and movement but, despite this, they posses great world-influencing Abilities.

* Stage I Beckons are capable of spawning Rupters, through the usage of Biomass. More info below;
* They're able to convert blocks, depending on their Hardness, to their Infested Variant. These include Infested Dirt, Stone and Wood;
	+ The same Infested Blocks can generate more Beckons, extending the range of the Infested Zone. There can be a maximum of 3 Beckons per Chunk;
	+ Infested Blocks can damage Players, the chance for this to happen can be lowered by wearing an Armor Piece. By default, the best Item is the Leather Helmet, which has a 50% chance to ignore block damage. Iron and Diamond Helmets have a 30% chance.
* Stage I Beckons can break blocks that have their Hardness Value up to 3, with a 60 ticks cooldown and 1 Block range.
* Stage I Beckons occasionally throw bombs around them when damaged, which inflict Viral and Poison.

### Weakness

* Stage I Beckons, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled;
* Stage I Beckons will take damage over time and die if the current dimension is Phase 2 or lower.

### *Adaptation*

Stage I Beckons, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Stage I Beckons' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Summoning and Mobs Value*

Stage I Beckons are capable of spawning various Mobs, through the usage of Biomass.

The summoning Ability is based on Points. Stage I Beckons have a total of 4 Points. Each Mob has a certain Points value.

**Points Value for each Mob**

### *Post-Death*

Stage I Beckons, after being killed, will release Residue, cleaning all the Infested Blocks it created, turning them into dirt.

## *Trivia*

* Stage I Beckons do not despawn;
* Beckons are also known as **Venkrol** in the Mod Files;
* Contrary to popular belief, Beckons aren't Plants, despite looking like one. Biomass isn't Eggs, either. Eggs aren't present in any part of Parasites Life Cycle;
* Beckons use Biomass to clone Mobs;
* Stage I Beckons' Model present roots. They use the roots to extract an unknown type of Energy from underground, which they use to infest blocks, clone Mobs and evolve;
* Beckons are sent by a gigantic entity found underground: "The Source".

## *Gallery*

The Biomass Entity Stage I Beckons use.Example of Infested Zone.Example of Infested Zone.Example of Infested Zone.Example of Infested Zone.

1. ↑ Max Hardness of the Blocks they can infest, by default, is 4.5.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Stage I Beckon can become up to 70% immune to any damage source. See Adaptation System for more info.