Arrows

Arrows are weapons that can be used with the Compound Bow and must be stored in a Quiver. There are several types, each with different recipes and abilities.

When holding a Compound Bow and having a Quiver in your inventory, hold shift and scroll to switch what arrow you're using

The color of the arrow will depend on the user - by default and with The Arrow/Green Arrow, it will have a green tip and feather. However, with the Dark Archer, it will have a gray tip/feather.

*Note:These tests were against Iron Golems with the Damage Indicator mod, some mobs may take more or less damage than these say*

## **Normal Arrow**

A standard arrow that does 9-15 damage with no enchants, 20-31 with Power 5 - no special effects attached.

## **Explosive Arrow**

An arrow that does area damage, does not damage blocks. does 9-15 damage on direct hits with no enchants, 20-31 with Power 5, they cannot be picked up after exploding

## **Grappling Hook Arrow**

An arrow with a Sticky Piston attached to the tip, which, when you shoot it and it hits a solid block or a player, will pull you to the end of it. It almost works like the Grappling Gun. You can cut off the lead by punching once. Multiple can be fired at once to latch stay stationary in the air

*Note:These arrows are bugged, hitting a mob will make them unable to detach, only if the mob dies is when they detach, and players lock you to where they died*

## **Triple Arrow**

A group of three arrows that fire together, each arrow can be picked up alone after fired. One arrow will follow the primary path of the shot, the other two will stray, holding the bow horizontally causes them to fly in a fixed pattern, each arrow does the same as a normal arrow

## **Carrow**

An arrow with a carrot attached to the tip that gives the victim temporary night vision for 1 minute. Does 2-3 damage with no enchantments, 4-6 damage with Power 5

## **Firework Arrow**

An arrow with a Firework Rocket attached to the tip, which will explode upon impact or after a certain amount of time in the air. These arrows do not deal any damage no matter what, they apply the flashbang effect for a varying amount of time, unless you don't add a firework star to the firework recipe, in which case they do nothing

* Default (only dye and gunpowder) Radius=4m, Duration=6s
* Large Ball (Fire Charge) Radius=8m, Duration=6s
* Star Shaped (gold nugget) Radius=5m, Duration=6s
* Creeper Face (Any head) Radius=4m, Duration=6s
* Burst (Feather) Radius=3m, Duration=6s
* Flicker (Glowstone Dust) Duration + 1s
* Trail (Diamond) Duration + 1.5s

## **Fire Charge Arrow**

An arrow that sets any mob/block it hits on fire, when picked up off the ground it returns back to a normal arrow losing the fire charge tip, Does 6-12 damage with no enchants, 15-24 damage with Power 5

## **Cactus Arrow**

An arrow that creates a spiked explosion similar to Senor Cactus's. the explosion does 9-18 damage, and each spike does 1-3 damage, the explosion does 16-38 damage with Power 5

## **Boxing Glove Arrow**

An arrow that has increased knockback but less damage, it adds 4 more blocks of knockback, when it hits a mob it bounces back to you with the boxing glove removed turning it back to a normal arrow, does 4-8 without enchants, does 10-15 damage with power 5

## **Vial Arrow**

These arrows can have any potion effect on them, they act the same as a Splash potion with reduced effect times being the same as the times on splash potions, you can also drink from the arrow by holding it and holding right click becoming stackable potions if you use them that way, the arrow itself deals the same damage as a normal arrow

## **Torch Arrow**

An arrow that places a torch where it lands, cannot hit any mobs, when picked up off the ground it turns back into the ground

## **Vibranium-Tipped Arrows**

An arrow that can pierce through damage immunities ignoring any projectile/arrow immunities a suit has. it deals the same damage as a Normal Arrow

## **Phantom Arrow**

An arrow that can temporarily stop players from going intangible, however do note it can't hit intangible players so you have to use it before they get the chance to go intangible, it does 4-8 damage with no enchants and 10-14 with power 5

## **Pufferfish Arrow**

A arrow that bounces just like Slime arrows, applies Poison for 4 seconds 1/3rd of the time, 33% chance to apply poison, it does 6-9 Damage without enchantments, 12-19 with Power 5, poison deals 2 damage

## **Explosive Pufferfish Arrow**

A bouncing arrow that explodes a few seconds after it stops bouncing. Has 2 crafting methods. it does 6-9 Damage on the initial hit without enchantments, 12-19 with Power 5, the explosion does 10 Damage on a direct hit while not being affected by enchants, poison does 2 damage

## **Vine Arrow**

These arrows act the same as Grappling Hook Arrows except that they are cheaper to craft and shoot vines which have a chance to break on their own, other than that they act the same as Grappling Hook Arrows

*Note:These arrows are bugged, hitting a mob will make them unable to detach, the only ways these detach are if the mob dies is when they detach, and players lock you to where they died, or the vine snaps*

## **Smoke Bomb Arrow**

An arrow that works just like a Smoke Pellet, they create a giant area of particles that when it hits a mob or player directly they enter stealth which makes them completely invisible, the arrow does the same damage as a normal arrow if it hits an enemy, although do note that it puts the enemy in stealth making them invisible

## **Slime Arrow**

An arrow that bounces and applies slowness for 3 seconds 3/4ths of the time, 75% chance to apply slowness, it does 2-5 Damage without enchantments, 6-10 with Power 5

## **Triple-Explosive Arrows**

These arrows act the same as Explosive arrows and Triple with the spread of triple arrows unless you're holding you bow horizontally and deals the same damage as Explosive arrows

## **Ender Pearl Arrow**

An arrow that teleports you to it when it lands while still dealing 5 damage (2.5 hearts) fall damage consistently just like normal Ender Pearls, deals the same damage as a normal arrow if it hits a mob, when picked up off the ground it turns back into a normal arrow

## **Tutridium-Tipped Arrow**

An arrow that poisons the one hit with it, causing fluctuations in suits by disabling suit powers for 15 seconds, Deals 7-12 damage with no enchantments, deals 16-25 damage with Power 5

## **Excessive Arrow**

An arrow that deals extra damage and cannot be caught by suits with arrow catching, deals 12-19 damage with no enchantments, deals 25-38 damage with Power 5

## **Gross Arrow**

An arrow that has Nether wart on the end, it affects the victim with nausea, deals 7-11 damage with no enchantments, deals 15-23 with Power 5

## **Entangled Arrow**

An arrow that can hit intangible players, the arrow also can phase through blocks making them far harder to regain, deals same damage as normal arrows

## **Heated Arrow**

This arrow stops Metal Skins temporary fire immunity for a temporary amount of time

## **Pulse Arrow**

Creates a redstone pulse where it lands which can affect any redstone like pistons doors and other elaborate systems, to also affecting Detonator arrows, this being the only way to make those deal damage

## **Detonator Arrow**

A trap arrow that is detonated by pulse arrows. This arrow cannot hit players directly however it does the same damage to players, mobs, and blocks as normal tnt, due to this Power adds no extra damage

## **Fireball Arrow**

A arrow that creates a fireball for a decent bit of damage, the fireball sets enemies on fire for a short time and the arrow explodes with a bit of range, the arrow itself does the same damage as normal arrows, fire lasts for 2 damage