recursal/Fanatic-Fandom huggingface dataset:
Амелия Хьюз

## Амелия

Амелия (лже-проводник) - главный антагонист книги 1 и второстепенный персонаж книги 3.

## Внешний вид

Проводник представляет собой гигантского робота, по дизайну схожего с Раз-Разом. Носит тёмно-синюю мантию с капюшоном, скрывающую тело робота.

## Появление

Первый раз этот персонаж появился в конце пятой серии "Вагон Кошки". В темноте было видно только визор. Проводник "управлял" Стюардом. Видимо он хотел, чтобы Тюльпана не смогла выбраться из кассеты.

Во второй раз Проводник был не только со Стюардом, но и с кошкой. Он приказал кошке поймать Раз-Раза (для чего пока неизвестно).

Когда Аттикус напрыгнул на проводника,чтобы защитить Тюльпану и Раз-Раза, Кондуктор взял оружие, которым превратил пса в гома. После он и Стюард ушли.

## (СПОЙЛЕРЫ!) Под маской робота ...

В 10 серии "Вагон Прошлого" нам стало известно,что Проводник это человек. Её зовут Амелия. Она потеряла своего мужа и попала на поезд. Амелия просила у настоящего проводника, чтобы тот создал вагон для неё, где её муж был бы жив. Но тот отказал. После она вытащила Раз-Раза и провозгласила себя новым проводником.

Проводник показан как хладнокровное и бессердечное существо, безразличное к чужим нуждам.

## Интересные факты

* Проводника можно заметить на заднем плане в первом эпизоде в снежном вагоне.
Аттикус

**Аттикус** (англ. *Atticus*) — вельш-корги пемброк, содействовавший Тюльпане в нахождении двери в следующий вагон Бесконечного поезда. Король Коргинии, объединитель кардиганов и пемброков. После проведения Тюльпаны к двери, помог в схватке со Стюардом. В 8 серии 1 книги

становится гомом, но в 10 серии той же книги превращается обратно.

## Внешность

У Аттикуса внешность типичного вельш-корги кардигана — маленькие коренастые лапы, длинное туловище, стоящие уши и пушистый хвост. Шерсть Аттикуса золотистого цвета, а его брюхо, лапы и морда белого цвета. Он носит на голове стальную корону, украшенную спереди красным драгоценным камнем и наверху красной полусферой.

## Личность

Аттикуса, как короля, всегда сопровождает знать. Он заботится о своём народе — он готов на отчаянные поступки, как, например, бесстрашная атака на Стюарда, только ради спасения своей страны, Коргинии, и его народа.

Вся цивилизация корги устроена на том, что они собаки. Аттикус часто проявляет свои собачьи черты, несмотря на свой статус — когда его носят на руках, он будет извиваться и в целом беспокоиться, объясняя своё поведение "гордой расой". Вся гордость Аттикуса проявляется в проблемах, с которыми он сталкивается. Она оборачивается отчаянными поступками, которые он совершает ради решения проблемы.

## Отношения

### Тюльпана

Аттикус впервые встретил Тюльпану в Коргинии. Тюльпана помогла Аттикусу повергнуть 'чудовище', оказавшееся маленьким паучком (которого впоследствии Аттикус съел). После этого оказалось, что Стюард — настоящее чудовище. Аттикус был мощно ударен во время его наступления на Стюарда, заставив Тюльпану забеспокоиться за него (тем самым предполагая, что между ними существуют дружественные связи).

### Стюард

В конце 1 сезона именно Атикус убивает Стюарда, выпрыгнув из тела монстра, в которого его превратила Амелия.

### Раз-Раз

Довольно мало известно о их взаимоотношениях, но, судя по их непринуждённому общению в Пилотном выпуске, Раз-Раз относится к нему как к другу.

### Корги

Как король, он заботится о своём народе. Он готов пожертвовать своей жизнью ради безопасности своего народа. Он объединил две разные породы корги — пемброков и кардиганов.

## Факты

* Оуэн создал Аттикуса по предложению своей девушки.
	+ Сам рисунок был вдохновлён его собственным корги, когда он ещё был молодым. Было подмечено, что он также вдохновил Оуэна написать сценарий к пилотной серии.

* Имя "Аттикус" имеет греческое происхождение и означает "из Афин".

## Примечания

1. ↑ Будет ли Бесконечный поезд продолжен?
Пляжный вагон

**Пляжный вагон** (англ. Beach Car) — вагон, появившийся в одноимённом эпизоде.

## Описание

Мирный вагон, населённый существами, состоящими из воды, которых зовут «Рэндалл». Существа живут в подводном городе, ближайшая к побережью часть которого занята рынком.

## Внешний вид

Одна из наибольших частей вагона — прибрежные холмы. Они покрыты невысокой травой и ближе к берегу или выравниваются, или резко обрываются. После них расположена узкая полоса песчаного пляжа. Затем идёт море, на дне которого расположен город. Здания в нём построены в футуристическом стиле, сделаны они из песчаника.
Amsel Lovelle

## Current Information

### Faction

Himself (actually the Townsfolk, because they keep him and his “business” alive)

### Occupation

Healer/trader. Sometimes Hunter if it suits him well, Jack-of-All-Trades. (you need stuff done, he'll get it done)

# History

Found running the woods as wild boy by a group of wandering gypsies
with no memory of who he was or who is parents were, Amsel was
raised/taken by the group's hunter/tradesman, Tobar Lovelle after saving
 him from a noble hunting party in search of a creature attack rich
locals in the forest. Seeing the mark of magic in the boy, Tobar took
pity on him and taught him how to hide his powers to keep him safe from
the prejudiced of the local priests and nobles that might see him as bad
 luck, though he and a few others in caravan knew a little magic
themselves to teach him the basics. From there he was taught how to
speak, how to read and write and how to live off the land, hunting with
the gypsies and learning what they knew about the world and the
supernatural.

He grew up happy and content there for a several years, until a
group of vampires attack the caravan one night for sport, nearly
slaughtering them all. Amsel remembers the vampires leader slashing his
throat open and waking up in a pool of blood later on to find Tobar and
the rest dead. From there he wandered, from village to towns in search
of information on the vampires, as well as food and shelter, doing
whatever he could to stay alive, sometimes even retreating back to his
old ways of being wild in the woods. But eventually gave up his search
and focused more on learning more about the occult and his own powers,
from other witches and even priests that were willing to share and take
him in to teach him what they knew.

Through out his travels, he came to settle down in Streitstadt
(though he only slightly accepted the wonder of why he can't leave) and
set up his own small booth in the market place, living in a shabby
cottage near the outskirts of the town, close, but in The Knochenwalde.
The villages didn't take to kindly to him at first; weirdly scraggly
dark boy, quite and sometimes mumbling to himself about sprites and
demons, writing protective runes on villagers doors and tavern gateways.
 But soon they tolerated his witchy ways and otherworldly abilities
because he's tried his best to show no harm and occasionally helps the
town with repairs or with the sick. Few go to him when their faith is
week, when they need a spell for love, to help with pregnancy or just to
 keep their house clean, but it's been known that he has done ritual
sacrificing in the past to those that request it/have the gold. Many
stay away from his neck of the woods and let him do as he pleases and he
 does the same, though he does have a soft spot for children.

# Character Relationships

* His only friend is his white faced cat, Geist, whom he takes

everywhere when he's outside his cottage and talks to often rather than
other people.
Knochenwalde

KNOCHENWALDE is collectively the forests surrounding Streitstadt, the Church of St John the Much-Suffering, and Villa Baccanale. They are expansive, dark and mysterious, and one would do well to not linger after sunset.

Home to many known (and unknown) magical entities, these forests are one of the big reasons Streitstadt is so secluded and elbow-deep in supernatural problems. Another altogether eerie secret is that, once one has traveled far enough into Knochenwalde, one cannot leave. Most of the foreigners in Streitstadt will find their traveling luck turn for the worse, the stars against their favor, and their compasses looping them back to Streitstadt time and time again. Even the vampires and other supernatural entities are not exempt from this mysterious force that keeps the Knochenwalde well-stocked with supernatural energy, and Streitstadt full of hapless victims.

Another rumor says to never follow the trail of mushrooms into the thick of the woods...

## Specific Locations within the Knochenwalde Forest

* The Bleeding Heart - A tavern run by Francis Valentine
Ghosts

### Appearance

How they appeared in life and dressed in clothes worn at time of death , Translucent, Monochromatic and faintly glowing, Black empty eye sockets

### List of Ghosts

Ghosts

Ghosts are semi-corporeal undead beings, also known as phantoms, poltergeists or specters. They are the physical embodiment of restless souls - spirits who have, for one reason or another, failed to move on from the mortal realm.

Ghosts are anchored to the world by one tangible item, which is essentially haunted. An anchor can range from something as small as a ring to an entire house. The further away from their anchor, the less tethered they are to their past life, and the more difficult it is to look and act human. Ghosts dislike venturing far from their anchor, as it is their 'home' and something they must protect.

**Reasons for a person to become a ghost upon death:**

* **Unfinished Business**: individuals with unfinished business they desperately wish to resolve can sometimes remain in the mortal realm, even unintentionally. Freedom comes only once they have fulfilled their commitments, or are otherwise at peace.
* **Curse**: A curse can trap a spirit against their will upon death. Victims of this fate usually become consumed with anger and sorrow, turning them into volatile and dangerous wraiths.
* **Unknown**: The afterlife is quite mysterious. Sometimes spirits fail to move on for none of the usual reasons. Perhaps they know why, perhaps not.

### **Appearance**

Ghosts appear in the clothes that they died in, and look very much like their human counterparts, save for a two notable changes. Ghosts appear translucent, varying in colour from brilliant white to vivid cyan, and instead of visible eyes, there remain only hollow black sockets. .

### **Strengths**

* **Possession**: Ghosts are able to manipulate inanimate objects and living creatures via possession. The ghost enters their desired target, hiding, or acting as a 'puppet master' for a brief amount of time. Actions they can perform depend on strength of will, and vary in complexity, from knocking an object off a table to making a person levitate.
* **Incorporeal**: Ghost have the ability to pass through any solid object unhindered, be it a brick wall, door, or person.
* **Flight**:Ghosts can float through the air.

### **Weaknesses**

* **Incorporeal**: Ghosts are incapable of interacting with physical objects, aside from possession. A ghost cannot pick up or move objects, or even touch living creatures.
* **Anchor**: The further away from their anchor, the harder is is for a ghost to look and act human. If destroyed, the ghost ceases to exist. It is unknown whether this completely erases them from existence, or actually frees the spirit from it's worldly shackles and allows it to find passage to whatever punishment or reward it has earned.
Father Aberdeen

## History

After the death of his brother, Julian had requested the Vatican to relocate to another parish. He felt that perhaps the change in scenery, lifestyle, and people around him would help him through the grieving process. Either due to a clerical error or undeserved malice, Julian had been assigned by the Vatican to Streitstadt.

He had made a home for himself in small quarters reserved for the gardener. Since there was none, he took it upon himself to bring the garden back to life.

## Personality

Gentle and compassionate, he is a good fit for a man of the cloth. Not so much for hunting vampires.

### **Quirks**

Being fairly neurotic, he has a tendency to get overwhelmed and anxious. Despite his demeanor, he is no coward. While he doesn't purposefully head into danger, he doesn't allow his fear to let him turn tail and run. He has a sense of duty that drives him to do his best for those he cares about. Unfortunately he can be prone to seizing up in fear, which could explain why he doesn't initially turn tail and run.

## Physical Traits

A smallish man with a youthful appearance. Short brown hair and rectangular frames.

## Abilities

Healing and divine protection from the occult

### **Weaknesses**

Physically weaker and less experienced at combat

## Personal Items

* Rosary

## Character Relationships

* Father Ballard: Julian looks up to him as a seasoned veteran.
Книга 3

**Книга 3 - Культ проводника** - третий сезон сериала "Бесконечный поезд". Он состоит из 10 серий и был показан в период с 13 по 27 августа 2020 года.

## Сюжет

Грейс и Саймон — лидеры банды "Апекс", устраивающей погромы в вагонах и стремящихся всеми силами увеличить числа на руке. Они верят, что Раз-Раз — самозванец, захвативший поезд, а настоящий проводник носил шлем с красной полосой. Однажды они оказываются отрезанными от своей банды и встречают девочку по имени Хейзел, которая дружит с гориллой Тубой. У этой девочки тоже есть номер на руке, но он не светится. Грейс и Саймон решили принять новую девочку в свою банду, но для этого им нужно добраться до своего вагона и как-то избавиться от гориллы.

## Главные Персонажи

* Грейс Монро - озвучила Кирби Хауэлл-Баптист.
* Саймон Лоран - озвучил Кайл Маккарли
* Хейзел - озвучила Изабелла Абьера
* Туба - озвучила Дайан Делано
* Амелия - озвучила Лина Хиди

## Список серий

 Дети Апекса совершают налет на музыкальный вагон, прежде чем спуститься на деревню ничего не подозревающих черепах - но прежде чем они успевают завершить свою миссию, лидеры Грейс и Саймон отделяются от стаи при загадочных обстоятельствах.

 Грейс и Саймон смотрят на это с другой стороны и надеются, что это будет похоже на мини-отпуск от их обязанностей руководителей Апекса.

 Непростой союз банды проверяется вызовом в их первом совместном вагоне: танцы на балу дебютанток-осьминогов с высокими ставками!

 Застряв в метели, банда ищет укрытия в соседней хижине. Но когда Саймон понимает, кто внутри, он отчаянно ищет выход.

 Гигантские, меняющие цвет часы создают головоломку-лабиринт, которую банда должна решить, прежде чем они смогут выйти из вагона.

 Апекс находится всего в одном вагоне отсюда! Они почти дома! Но сначала они должны пройти через лес, полный вожатых лагеря сосновых шишек.

 Банда оказывается в вагоне, полном золотых крылатых змеев, но в этом пыльном пейзаже их ждет тайна, к которой они не готовы.

 В кажущемся невинным вагоне "Хэй-Хо-Воу" шокирующее откровение потрясает мир Грейс и Саймона. Смогут ли они исправить это до того, как об этом узнает Апекс?

 Банда, наконец, готова снова встретиться с Апексом, но хранение секретов имеет последствия.

 Банда переупорядочивает Апекс, но каким будет новый порядок?

## Видео

Book 3 Official Trailer - Infinity Train - HBO MaxGrace and Simon Visit the Unfinished Car - Infinity TrainSnowball Fight - Book 3 Teaser - Infinity TrainInfinity Train Book 3 - Now Streaming - HBO Max
Персонажи

Здесь представлены персонажи и дана краткая информация по ним.

По данной ссылке вы можете найти более краткий список, отсортированный в алфавитном порядке.

Также по этой ссылке вы можете найти неопределённых существ.В этой статье перечислены основные персонажи мультфильма *Infinity Train*, известные на данный момент.

## Незначительные персонажи

 Микайла
 Меган Олсен
Раз-Раз

**Раз-Раз** (англ. *One-One*) - спутник главной героини первой книги. Является первым и истинным Проводником, который был "свергнут" Амелией из-за того, что отказался создавать для нее вагон. На момент последнего эпизода первого сезона вернулся к роли Проводника.

Состоит из двух половин, каждая из которых имеет собственную личность. Их имена, соответственно, Грустная (англ. *Sad-One*) и Весёлая (англ. *Glad-One*).

## Внешний вид

Существуют два состояния Раз-Раза - разделённое и сцепленное.

В сцепленном состоянии Раз-Раз имеет форму шара, поделённого чёрной полосой, с 4 небольшими подвижными ножками и 2 глазами белого цвета.

При разделении Раз-Раз скрывает свои ножки в корпус и распадается на 2 независимые части, имеющие форму полусфер с чёрной линией у основания. В разделённом состоянии Раз-Раз является двумя отдельными модулями, каждый из которых обладает 4 ножками (ножки скрыты в корпусе в сцепленном состоянии) и 1 глазом такого же белого цвета.

## Характер

Раз-Раз представляет из себя 2 независимые личности - Грустную (Sad one) и Веселую (Glad one).

Несмотря на отсутствие каких-либо внешних различий, личности Весёлой и Грустной половины кардинально отличаются.

Грустная половина Раз-Раза, как следует из имени, довольно пессимистична. Она часто жалуется, и, как правило, готовится к худшему.

Весёлая же, наоборот, оптимистична, дружелюбна и немного легкомысленна, что может становится причиной проблем.

## Отношения

### Тюльпана

Раз-Раз встретил её, когда та только оказалась на Поезде. Раз-Раз относится к ней как к другу и напарнику, доверяет и помогает.

### Весёлая половина и Грустная половина

Несмотря на то, что их характеры являются практически противоположными, они прекрасно общаются, и, в целом, относятся друг к другу как братья.

## Интересные факты

* Даже в сцепленном состоянии личности Раз-Раза являются обособленными, и каждая из них может по отдельности говорить.
	+ Также они могут разговаривать друг с другом в сцепленном состоянии.

* Грустная половина Раз-Раза - левша, как и Тюльпана.
* Несмотря на крохотные ножки, Раз-Раз может прыгать на высоту, в несколько раз превышающую его собственный рост.

## Примечания

1. ↑ Поскольку пилотный выпуск не имеет официального русского перевода, у Раз-Раза и его половин нет официальных русских имён.
But no, obvious

i do not plan to revive this place or anything else. it's dead and there's nothing we can do t no, obviously about it. when i made this post, i was bored and i wondered if i would still be able to log in to my old account. i was surprised when i actually got in, so i made this post.
the ride was fun while it lasted, but it's been a year and it's time to move on from this place. i won't close down this place because i don't really have a reason to. it would be fun to look back at this place and all the memories with it, just like i'm doing now.
with that being said, i am not dead, i just don't use this site or miiverse anymore. i'm usually on discord, twitter and skype now. if you ever want to talk to me

"i am not dead"
Пляжный вагон (эпизод)

## Пляжный вагон

**Пляжный вагон (эпизод)** (англ. *The Beach Car*) — второй эпизод *Бесконечного поезда*.

## Сюжет

* Синопсис
* Краткий сюжет

Тюльпана заключает сделку с котом в надежде попасть домой, но стоит ли оно того?

Тюльпана решает кроссворды в вагоне-кроссворде. Пройдя через вагон гномов-магов и пинбольный вагон, Тюльпана неожиданно для себя обнаруживает, что загадочное число уменьшилось и стало равным 114. Раз-Раз утверждает, что Тюльпана исчезнет когда число дойдёт до нуля, что сильно злит и пугает героиню. В следующем вагоне мы впервые видим кошку, пытающуюся продать Ренделлу "пончикокол" (кусок металлической трубы). Кошка произносит слово *проводник*. Услышав это, Тюльпана подбегает к кошке и начинает впопыхах рассказывать о себе. Кошка опровергает теорию Раз-Раза о смерти Тюльпаны. Кошка обещает рассказать обо всём Проводнику в случае, если Тюльпана починит её шаттл и отдаст Раз-Раза в качестве оплаты. Тюльпана соглашается на сделку. Ренделл отводит героев на скрытый под водой рынок, где они находят недостающую для ремонта шаттла шестерню.

Распрощавшись с Раз-Разом, Тюльпана возвращается в пляжный вагон. После разговора с Ренделлом она понимает, что совершила ошибку и просит его о помощи. Нагнав на Ренделле кошку, Тюльпана говорит ей, что передумала. Просочившись в шаттл, Ренделл, будучи состоящим из воды существом, вызывает короткое замыкание, что приводит к крушению шаттла. Кошка говорит, что Тюльпана совершила большую ошибку. Тюльпана просит прощения у Раз-Раза.
Jonathan Hopkins

### Aka

Pastor Hopkins, Father, or "Jonathan" to close friends, John boy, darling, love, and other gross pet names to one co-worker

## Current Information

### Occupation

Pastor, Physician and a tutor for those who have the will to learn. (Ex-hunter)

### Often Seen

Around the local church and sometimes at the local school.

## History

Goes by Pastor Hopkins, Father, or "Jonathan" for close friends. Jonathan was born in a relatively big village with mainly Christian community near Kells. His father was head of the local church and so, Jonathan was raised a well educated Christian boy, even if a lonely one at that. His father took care to set him apart from the other children of the village, claiming he should avoid distractions, and that he was meant for more. Jonathan was well read and always had a passion for books, usually it was the heavy lore his father would slam on his table, but sometime the occasional fairy tale would pass his way, his father showed no objection to him reading folk lore and myths. Jonathan soon discovered there was a reason for that, and at the young of 13 his father revealed a whole new world for him' a world where everything he read about was true, true and out to get you. As it appeared, his father had a hand in what was considered as the dangerous play of "hunting", and as expected from him, Jonathan too took it upon himself. Then next dozen years of his life Jonathan traveled from abbeys to cathedrals, visiting every big city from the church of London to the Romania, Rome, and Germany, dedicating himself to learning everything he could, and at every corner there was one of his father's "friends" to guide him through his studies. Soon enough, he acquired a vast first and second hand intelligence in all that is supernatural, and as a hunter, he compensated with that knowledge what he lacked in brawn, though courage was too often amiss, spent his time as a hunter doing more research on findings than fighting.
In current days Jonathan has long lost the ways of hunting, for it is an occupation for the young and agile. None the less, you develop a sort of a paranoia driven sixths sense after years amongst monsters and you can find everything from talismans, solomon's marks, silver crosses and numerous "superstitious" charms under those capes and in his bags at all times.

To your every-day-Joe, Jonathan is a kind, soft-spoken, frail-looking, timid even, old priest with a good posture and a warm smile. He will give a helping hand to all those in need without question, and will offer education to all who'd wish it.

## Abilities

 Medicine. Can treat most of the common human diseases and injuries.

## Personal Items

* An enormous collections of books on every piece of lore and myth he could have found in his travels.
* A vast range of talismans, charms and ingredients, some work some…not as well.
Callahan

### Often Seen

Next to Father Eberhardt, tending to the graveyard, keeping the church grounds neat-ish, wandering and hunting in Knochenwalde, smoking his pipe outside his hovel, shooting indiscriminately at assorted creatures.

## History

A hunter of the supernatural for many years, Callahan is Irish by nationality and gruff by mentality. From a very young age, he was confronted with the arcane and ghoulish during his upbringing in Northern Ireland. His foster father, a huntsman in his spare time, taught the young boy to shoot. At some point in his late teens, Callahan grabbed a rifle and left home to hunt meaner prey. An utterly excellent marksman and ruthless hunter, Callahan has a long and sordid experience with tracking down and killing monsters and affronts to God. He has no supernatural abilities and relies solely on his wits, his gun and his brass balls to carry on.

Prone to casual misogyny and arrogance, he tends to thrive on his own. His build is long and lean, tailored for endurance and a steady hand, but leaving him wanting in terms of brute strength. Due to a tendency to utilize fake names, his past (mis)deeds are neigh untraceable.

Recently, he has taken up occupation with the Church of St John The Much-Suffering as a gravedigger and occasional marksman. He took to Streitstadt while on the hunt of a werewolf he had engaged in Ireland. The werewolf had torn open his side and left him with only one kidney; something that has rendered him permanently sober much to his annoyance. A fiercely religious man, Callahan nevertheless hides an unnerving penchant for cruelty and bloodthirst that cuts loose during the hunt. Whether or not all of his past kills have been those of truly deserving monsters is known only by Callahan.

While his devout faith is a fantastic asset in his monster-hunting endeavors, his strong principles and beliefs tends to put a gap between himself and other people. With a missing kidney, he is now rendered extra susceptible to poisons and sedatives, as well as the effects of alcohol. His pride as a hunter is also fairly easy to kindle, as is his disgust for all things monstrous and un-godly.

## Personality

### **Quirks**

Callahan rather likes sweets and reading cheap, raunchy novels in his limited spare time.

## Personal Items

* .416 Rigby Rifle
* Gravedigger's Spade
* Whalebone Pipe

## Character Relationships

* Father Eberhardt: He follows the priest with a sort of undying loyalty and servility, the reasons why-for are only known to Callahan.
* Brandy: He's still not sure if he ought to turn her into a pair of slippers or not.
* Valeria: Just another reason why women should be seen and not heard.
Gladys Moray

### Preferred RP Method

Written is best, though I do like drawing, I’m just slow.Gladys is available for written (or drawn) RPs!

## History

Gladys and her brother Claud were raised by their father in the Knochenwalde, isolated from Streitstadt. Their family is not Christian, being descended from a long line of pagans who made their home traveling in the wilderness, and Claud and Gladys both have virtually no knowledge of the Christ. What they do know is survival in an inhospitable environment. Besides the rigors of normal day to day life, their small family has withstood the threats of the supernatural for years, though the twins lost their mother when they were about seven.
Their small family was able to make a meager living by trapping, hunting, fishing, gathering food from the forest, recognizing and utilizing medicinal materials, and most importantly, knowing how to defense against, or at least avoid, supernatural threats. When they can, they trade with whomever they are able, and at times they’ve resorted to plundering the goods from corpses they find in the woods. They know their lifestyle isn’t glamorous; survival marks their every waking moment.

Gladys and Claud’s father was an ill-tempered man who was quick to anger, using harsh words and physical force against anyone who stood in his way. When he could get alcohol he would drink, making his disposition worse, but thankfully their delicate lifestyle meant that sobriety was imperative to survival, and their remoteness made acquiring such provisions difficult. For nearly two decades after their mother’s death the small family spent most of their time in a state of quiet disinterest towards one another.
Claud and Gladys shared a better relationship with each other than they did with their father, and would seek refuge far from their house to be able to speak in private, walking together in the wood.

Eventually disharmony, not monsters, is what pulls their family apart. After an especially bad fight with their father, Gladys rashly seeks out a vampire (Asher) to turn her. Claud runs to the priests for help, but upon returning home he finds their house has been set ablaze.

## Personality

Gladys possesses a cruelty disproportionate to her petite size, and a
massive chip on her shoulder against everyone in the town, especially
men. Her penchant for running around in the forest usually ruins her clothing and she often goes nude for simplicity’s sake. And because she knows it’s an affront to the priests that hunt her. Her short red hair is unruly and wild.

### **Quirks**

Morbidly obsessed with what’s on your insides.

## Abilities

**Strengths**

As a baby vampire she’s limited to the very basics of vampiric abilities: augmented strength, speed, and healing.

### **Weaknesses**

Transformation still eludes her. She really wants to be an adorable bat.
 And a horrifying bat-creature. Very susceptible to all wards and means of dispelling evil. She is also illiterate. Uncompassionate.
Koby

## History

(wip) Koby was wheeled off to an orphanage at the ripe young age of one. He later learned his parents were killed off by vampires from the patronizing caregiver that took him in. Of course not ever having met his parents was a blessing in disguise. Instead of being distraught or furious with the news it launched an interest in him to find ways to coexist with these beings. He was determined that he might be able to find a way to prevent further attacks, so nobody else would have to go through what he did. It wasn't long after formulating these goals that Koby was shipped off to a factory where he worked in the coal mines, and then later relocating to a glass factory. As soon as he was able to break away from his harsh working conditions he started to travel with his meager earnings, going from town to town trying to collect blood donations. The townsfolk however were repulsed by his outlandish ideas and more often than not his excursions ended with him being chased out of town. It wasn’t easy trying to convince anyone that regular blood donations could possibly stave vampire attacks, vampires are just a silly myth after all. His current travels lead him to Streitstadt. From there he decides to be more discreet about his plans. Kobe has yet to discover that there are other supernatural beings other than vampires, Streistradt is sure to enlighten him soon.

## Abilities

Koby doesn’t have a lot going for him as far as physical strength goes. And although he hasn’t had the time or resources to learn to read or write, he’s very bright and picks up on things quickly. He’s particularly good at playing possum, unfortunately it’s usually not on purpose. He can be fairly susceptible to possession of ghosts because of his health.

## Personal Items

* Modified fruit stand turned into a home
* the clothes on his back
Clark Ballard

### Often Seen

In the chapel  St. John, the large district that serves as the primary base of operations for the Clergy

## History

As a young christian acolyte, Clark chose to enlist in a private military force to gather the skills needed to get stronger and survive as the times grew darker. Through years serving as a mercenary he saw death and famine of all shades, kindling his desire to gain knowledge and hone his own evangelical power to aide those in need. By his mid twenties Clark had been ordained and was endued with a sacred power, achieving an enlightenment that would take years to master. In his travels, Clark had become renowned to be a great asset to struggling villages across the lands.
It wasn’t long before Clark heard tale of an ancient town that was wrought within the grasp of monsters. Equipped to hunt the supernatural of all creeds, he ventured into the perilous streets of Streitstadt. He vowed to cleanse the city anew but before his plans were set in motion, the town befell a baleful attack from the vampires which left the local nunnery destroyed as well as many of Streitstadt’s inhabitants. The loss was a heavy burden, the few that remain in the clergy were wrought with despair and abandoned the church, the townsfolk turned against each other in desperation as they were at the mercy of monsters. Clark made it his duty to rebuild the priesthood of Streitstadt from the ground up and strengthen their forces.

The leader of Villa Baccanale, a seasoned vampire by the name Asher Braydon had his sights set on Clark early on in his plight. His infatuation led him to toy with Clark physically and emotionally as a way to quell his spirit. Plucking off one by one his fellow scribes, acolytes and priests, Asher would purposely eliminate all who chose to stay at Clark’s side. In the years of Braydon’s legion of torment, dozens of priests and hunters came and went, meeting the same gruesome end as his comrades in battle those many years ago. This had made him more cold and distant to newcomers over the years but his devout faith remains unmoving.
As the countless throes of battles continued to be never-ending, Clark realized he was bound to Streitstadt and could never escape it’s harrowing nightmare.

## Physical Traits

Large jagged scar on the left side of his face that runs from under his eye socket, through his mouth to his chin. Opaque left eye, vision is very poor.

## Personal Items

* Concealed stiletto
* A blessed Damascus dagger
* Engraved revolver (S&W style Model. 29)
* Monocle with endued power of clairvoyance

## Character Relationships

* Though Clark works closely with other priests and hunters, he tends to deliberately distant himself from others due to the loss of many comrades since his arrival at Streitstadt.
Jenny

## Current Information

### Often Seen

'Haunting' the bodies of broken down mannequins in the abandoned house of the old doll-maker. Every now and then it expands its circle and possesses the bodies of children's dolls or statues found around the town much to the dismay of the townsfolk.

## Physical Appearance

### Height

Varies, depending on the body it is possessing

## Player Information

### Preferred RP Method

Jenny is open for both written and drawn RPs!

## History

It's unknown where Jenny is from or what it is other than it is not of
this world. The physical realm interests Jenny and wishes to interact
with it but its non-physical-ness makes doing so rather difficult. In
order to fix this problem Jenny can possess the bodies of human shaped
objects, like mannequins or dolls or statues. Words and bodies are hard
for Jenny to use so it comes off as more terrifying than it means; with
unnatural inflections when it talks or sudden and jerky movements. Of
course, all Jenny wishes is to make friends and explore the fascinating
world of the physical and mortal.

## Personality

### Quirks

Jenny talks in the third person with extreme difficulty.

## Physical Traits

Jenny is a walking, talking mannequin (or doll or statue).

## Abilities

Jenny can possess a maximum of seven (human-shaped) objects at a time with a diameter of roughly 5 miles.

## Fun Fact About Jenny

*fun facts about Jenny:* Jenny is called Jenny because it
heard a child named Jennifer get her name called out and adopted the
name because these weird tangible things like to call each other a
specified title. Jenny is not female! It has no sex or gender nor does
it understand the concept, though people call it a 'she' because of the
name. Should a possessed body have eyes, they will waggle around
unnaturally because Jenny doesn't know the meaning of symmetry. Or eyes.
Valeria

### Often Seen

Getting into and out of trouble, fluttering about the forests, annoying Father Eberhardt, chatting up her fellow vampires.

## History

Valeria was born with red eyes and unusually pale skin; an albino daughter to wealthy parents, they kept her inside as much as possible. She developed a need to flaunt her strange beauty and found that she craved attention--any attention. When a strange nobleman found her looks uniquely alluring and offered to take her as his lover forever, she gleefully jumped at the chance...

Now, many, many years later, once a powerful vampire overlord's favorite mistress, Valeria has found herself in less than bourgeois surroundings. After several lifetimes of living in the lap of luxury, her lord was sealed away, his harem scattered and she was left wandering the lands trying to amuse herself without the rest of her clan. She has an ongoing agenda of trying to free her beloved overlord from his magical prison; but her continuous failure to do so is either a testament to her flighty attention span or her gross incompetence.

Vain and classicist, Valeria firmly believes that vampires are the superior race to humans and other entities alike. She will always side with her fellow vampire, regardless of what they think of her and will always praise the superiority of vampires. Proud of her race and looks, Valeria has a surplus amount of self-confidence and always seems to make it out of even the most dire situations unscathed. Valeria has a passing knowledge of most magic arts due to her lord's once expansive library. However, she never had much knack for or interest in the studying required to excel. She has been a naked and jiggling thorn in the clergy's and specifically Father Eberhardt's side for a few years now, amusing herself by tormenting the older priest.

## **Quirks**

Her hair seems to hold itself up out of some bizarre magic or pure will of personality.

## Character Relationships

* Eberhardt: Acts as a sort of ADD-riddled nemesis for the poor man.
* Brandy: A chewtoy.
* Callahan: What an utter pleb.
Samuel Goldhirsch

## History

Sammuel was found in the woods near Streitstadt when he was just an infant. He grew up under the guidance of the town's blacksmith however he wasn't trained to be one himself since his interests swayed more towards horse riding.

Sammuel has been living in Streitstadt all his life and so far was lucky enough to keep  meeting any supernatural beings to a minimum mostly because of his foster mother who despites faeries and anything dangerous to the town.

He lives a rather mundane life if you call it that given the strange nature of Streitstadt and the forests. He usually takes care of simple
errands like gathering fire wood, rescuing and finding lost sheep and landing a hand in general farming activities as well as patrolling outskirts of Streitstadt with his horse.

## Personality

Sammuel is kind and caring to all people who have shown him no means of harm. This could be seen as naivety and is already being used against him some scared citizens who send him out to run his errands for him but he doesn't seem to mind all that.

When push comes to shove he is the person who tries to keep a calm mind and think of solutions rather than seeing all negative things. This sterns from his upbringing by his rather down-to-earth natured foster mother.

Sammuel believes in showing kindness and being patient being the actual key for all of Streitstadt to work as one as the threats of Knochenwalde.

In the romantic field Sam is the kind of person who gets attached to someone a bit too fast if they reflect his kindness back at him. However he doesn't push his feelings onto the other.

In general it is rather hard to make him angry. He does get upset quickly at people being treated unfair and cruelty against innocent beings.

### **Quirks**

* whistles a lot while working
* occasionally falls asleep when sheep herding in summer

## Physical Traits

Sammuel is of a smaller statue, but helping out at the blacksmith's workshop and not minding lending a hand in general for any kind of labor he has a fair set of strength. His skin is of a light brown tone, even in winter time without much sunlight. His hair is black and curly and his eyes sport a deep brown colour.

## Abilities

* horse riding

* shooting a rifle
* problem oriented thinking

### **Strengths**

* strong-willed

* uplifting and encouraging
* good with animals
* decent close combat fighting skills

### **Weaknesses**

* light weight (in fights and when it comes to alcohol)
* easily manipulated by people he trusts
* just human

## Personal Items

* pocket knife
* silver hamsa necklace
* matches

## Character Relationships

* Has meet the vampire Evelynn in the woods
Test Page

This is a test page for all kinds of experiments.
Once in a while it will be cleaned.

Use the  this link or the **Help** link on the left to get help on syntax etc.

You can experiment below this line.

```
test

```

(The following code ensures that this page can be found if you use *Categories* for navigating.)
Tomas Clopen

### Occupation

Traveling merchant, tinker, cobbler, tailor, barterer, banker, pawnbroker, scribe, poet, and gossip

## Player Information

### Preferred RP Method

Preferred Method of Roleplaying: Drawing primarily, but writing is so much faster sometimes.

# History

A traveling salesman, Tomas' pathetic career followed the same track for
 years: Find a town. Try to sell wares. Get run out of town. It was a
meager existence. Lost in the woods and desperate one winter, Tomas
struck a deal with a Krampus. He acquired a blessed pack sure to contain
 the perfect item every time. Whatever a customer required would be
there in Tomas' inventory. In return, why, all he'd have to do was
snatch a few wayward children and throw them in the pack before skipping
 town. Who would miss an orphan, after all, and little tots went missing
 into the dark black forest all the time. That wasn't so much to ask!
And that part about eternal damnation and cursed items and acting as a
willing human host for a monstrous demonic entity, well, that was all
fine print Tomas could work out later.

And so business was good.
 The money came in, but Tomas never stuck around any one place too long
lest customers start to wonder about their bad luck or missing children.
 They might start pointing fingers, or worse, pitchforks. So Tomas stays
 on the move. Leaving Streitstadt, however, has proved to be
challenging. Something always delays him: the river floods. The bridge
collapses. A tree falls on the road. Piles of corpses appear. He'll make
 it out sometime soon, hopefully before his money runs out or his sins
catch up with him.

**(Jana here. We're gonna put Clopen on a shelf and let him live on in NPC land, RIP)**

# Personality

## Quirks

* Not fond of children.
* Big Ears.
* Occasionally turns into a monstrous, hairy, child-stealing demon, but never remembers doing this.
* Sometimes his eyes do the goat thing.

# Abilities

### **Strengths**

* Jack of (most) Trades, Master of none.
* Extroverted to a fault.
* A neutral outsider to the troubles of Streitstadt, he will happily sell to anyone or anything as long as their money is good.
* Whatdya Buyin? If you need ANYTHING, Tomas can hook up you. Be forewarned, eager players and unaware customers, that your specially requested item will be of a foul, unholy nature and may bring unexpected misfortunes.

### **Weaknesses:**

* New to town, he doesn't have any friends. He doesn't have any friends anywhere, actually.
* Painfully uncomfortable on and around sanctified grounds.
* Chronic liar, flatterer, and gossip.
* Possessed.
* Still tastes like a plain old delicious human.

# Personal Items

* His omnipresent and oversized merchant's pack. It contains all the standard goods a merchant would carry: pins and ribbons, tobacco and razors. But it also has *just* the thing you're looking for. A silver inlaid snuffbox for a gift? He has that. A single spoon to match the one you lost last year? He has that. Oranges in February? He has that, too. All of this and more, all for the right price.
RP Reference

Useful stuff for rpers. Will organize later. Plz add links to anything interesting - Art, story, promts... ect!

I.E pinterest boards, old magic stuff, expression things...

### **Real World Research**

* **Blood Storage**
* **Bible passages relating to vampires**

### **Art Reference**

* **Marr's Pinterest of Streitstadt ref!**
* **Pinocchio Animation Backgrounds**
Vi

Vi
--

## History

Ex-Deva, got tired of having to be "good" by the god's standards and decided they wanted to be more than what they wanted them to be, the other Devas and Gods didn't approve of this and was exiled and marked as an Asura for their sinful ways of thinking. Vi didn't really mind this, was too tired of the goodie two shows the Devas around them were and took it well, unlike other Asuras, Vi, didn't have any thirst for destruction, just to do whatever they wanted without anyone telling them not to. In the end they decided to take a break from Gods and Devas and just wander around earth to see what's up, stopped at Stritstadt for a few hundread year vacation.

## Personality

### carefree, small build, kinda wimpy looking and androgynously femme.

#### **Dislikes**

###

## Abilities

Martial Arts/Hand to Hand combat. Pretty Average supernatural power ingeneral, kinda weak by Asura Standards. Has good stamina and agility. Uses Mantra of Anger to gain extra power. (the angrier they get, the stronger is the power)

-good at sewing, can make complex clothing in little time.

### **Strengths**

Hand to hand combat knowledge/ Back up Mantra power

### **Weaknesses**

lack of real control over Mantra, can easily slip into berserk mode and hurt themself in the process instead of the opponent.

## Character Relationships

* none at the moment, professional relationship with clients.
Rashmi

### Aka

Rashmi. That's it. She responds to endearing nicknames, though, i.e. “The one who punched a bear off of a cliff” (which may or may not have actually happened) etc.

### Age

Somewhere around 400 years old. She doesn't know.

## Current Information

### Faction

Neutral, entirely devoted to her own selfish interests.

### Occupation

No formal occupation, though she will do odd jobs for money.

# History

 Rashmi is a demon that has spent a great deal of her time looking for
an easier life. To her, easy really means that she can attempt to
coexist with other beings without aggravating them too
much with her unfortunate unintentional tendency to poison resources and
 deteriorate her surroundings. Existing with demons has always proved to
 be just as unfriendly as with humans, but demons are much more
dangerous, so she decided to stay in the human world long ago. She has
been frequently chased out of her settlements and threatened with death
time and time again, until she ended up near Streitstadt.