Patches/Patch 400042

This patch went live on 19 May 2023 and is the eighth patch that contains major balancing changes.

## General Changes

* Added new features to the Community Map window:
	+ **Featured Maps**: Members of Skylords Reborn staff can now highlight certain maps with a star icon to be featured for achievement progression.
	+ **Voting**: Player can now upvote a downvote a map. Upvotes will be shown publicly, while downvotes are just for personal tracking. Voting for a map is enabled after attempting a map once.
	+ **Filters**: Players can now filter between map types, maximum number of players and map ratings.
	+ **Sorting**: Players can now sort displayed maps by map name, maximum number of players, upvotes, and last edited. For each sorting option, there is an ascending or descending sort order.
* Community Maps now provide overtime gold rewards. Featured community maps now also count towards daily quests and certain achievements.
* Players can now pause PvE matches when they are the only active player in the game, including scenarios where multiple players were previously active in the match but have since left.
	+ The game automatically pauses when the options menu is opened and continues when the menu is closed. Players will still be able to earn progress towards quests and achievements when pausing, but any game where a pause occurred will be removed from the leaderboard.
	+ The feature can be disabled in the application section of the config file at `Documents\BattleForge\config.json` by setting **allow\_pausing\_solo\_games** to `false`.
* Changed global key-press events from on key-up to key-down.
	+ The feature can be disabled in the GUI section of the config file at `Documents\BattleForge\config.json` by setting **global\_key\_events\_on\_key\_down** to `false`.
* Gold rewards for RPvE matches have been changed.
	+ Random PvE now rewards players with overtime gold rewards based on map difficulty and whether they are playing 1p, 2p, or 4p.
	+ Gold earned from a 4p level 9 match will be roughly identical, while the gold reward for most other levels has been increased.
	+ 1p and 2p rPvE matches now reward significantly more gold than previously.
	+ All rPvE matches now reward 15% of the expected rewards on loss.
* The gold cost to purchase and apply upgrades has been restructured.
	+ Previously, the application cost accounted for 28% of the total gold cost; it has now been increased to 40% while the cost to purchase upgrades has been decreased proportionately.
	+ Common and uncommon cards now have higher gold costs, while rare and ultra-rare cards have lower gold costs. The total cost to purchase and apply all upgrades, approximately 5.7 million gold for all cards, remains unchanged.
* Card upgrade drop locations can now be accessed in the **Claim Upgrades** tab of the **Card Upgrades** window.
* Each map now has a **Show Upgrades** button where players can sort, filter and search for what upgrades the map provides at each difficulty level.
* The majority of the card upgrade drop locations have been reassigned to balance the rarity distribution of cards across all non-12-player maps.
	+ 12-player maps remain unchanged and still only provide gold.
	+ A full list of the former and new locations is provided in the table below.

* Added the option to compare achievement progression with other players by opening up the new **Profile Comparison** window.
	+ By default only players added to the own friend list can view one's profile.
	+ In the options menu the profile visibility can be further opened up or restricted.
* Gold Chests can now be opened while in combat.
* Changed the right-click context menu from always showing all actions, but greyed out to only showing available actions.
* Players can now copy any text from Forge and in-game chat via the right-click context menu.
	+ The same way valid deck codes can now be automatically imported.
* The in-game global effects display in the top left corner can now show more than 5 effects at the same time.
	+ Temporary effects take precedence over permanent effects.
	+ Added a new achievement **Outsourced Content**, which requires winning 8 unique featured community PvE scenarios on expert difficulty to unlock the new cosmetic forge theme  `Spring`.
* Using  Twilight's faction ability **Transformation** now counts as card-playout for the sake of achievements.
	+ The achievement  **Not Even My Final Form** is excempt from this change.

## New Player Cards

The following 1 new collectible card has been added to the game:

## Card Changes

### Systematic Changes

* The person who created or recently edited this article is still making changes to this page.
* Unlike a stub, contributors intend to complete this article soon.
* This page is automatically sorted into the category Under Construction, until this box is removed.

* RPvE boss unit knock-back immunity:

* Added the generic ability **Steadfast** to all RPvE bosses to immunize them against any type of knockback.

* Removal of Immobile immunity:

* The following cards no longer provide temporary immunity against the self-induced immobility of `Immobile`.
	+ / :  /
	+ :
* *Note that debuff-induced immobility like   can still be prevented.*

* Revenant's Doom's ability cost:

* Standardized the cost to activate the faction trait ability  from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier:
	+ Tier 2 cards ability activation cost 75% of the card's power cost.
	+ Tier 3 cards ability activation cost 65% of the card's power cost.
	+ Tier 4 cards ability activation cost 50% of the card's power cost.

* Squad position updating

* The game now constantly alignes squad position to the visible unit position, in order to fix issues where area of effect would sometimes fail to target the unit.
	+ This fix does not apply to worm units due to their special movement.

* Tower projectile damage delay:

* Decreased the damage delay of the following towers' projectiles from 0.3 seconds to the standard 0.1 seconds to improve hitting moving targets.
	+ / :  /

* XL-sized units' minimum turn speed:

* Increased the turn speed of all player-controllable XL-sized  units to new minimum thresholds:
	+ Ground unit: Increased from 100 to at least 125.
	+ Flying unit: Increased from 100 to at least 140.
	+ Worm unit: Increased from 100 to at least 300.

### Player Card Changes

	+ Added a new active ability **Reassemble** to both summoned smaller variants of **Abyssal Warder**:
		- *Bond with two other Abyssal Warders of the same size in a 15m radius to reform into an Abyssal Warder of a larger size. Only one reassembly is possible at a time within a 15m radius.*

	+ Increased the duration of the Ice Shield from 15 seconds to 30 seconds.
	+ Added a new active ability **Reassemble** to both summoned smaller variants of **Abyssal Warder**:
		- *Bond with two other Abyssal Warders of the same size in a 15m radius to reform into an Abyssal Warder of a larger size. Only one reassembly is possible at a time within a 15m radius.*

	+ Changed the cast range to work like  spells insted of like  buildings.
		- Placement of the bomb still requires own ground presence though.

	+ Improved the visual effect to better align with the end of the duration of the destructive aura.

* / :

* Decreased the card's power cost from 60 to 50 power.
* Active ability  / :
	+ Changed the activation cost from 40 / 35 / 30 / 25 power to 40 power on all upgrades.

	+ Increased the delay between creation of each of the mine clusters from 0.25 seconds to 0.5 seconds.

	+ Increased damage per attack from 65 / 67 / 70 / 75 to 68 / 70 / 73 / 78.
		- Increased displayed attack value of total damage dealt over 20 seconds from 650 / 670 / 700 / 750 to 680 / 700 / 730 / 780.

* :

* Decreased the building's life points from 500 to 300.
* Passive ability :
	+ Increased immediate void return percentage from 20 / 24 / 28 / 33% to 27 / 31 / 35 / 40%.

	+ Changed the damage per shot from 420 / 450 / 500 / 550 (2500 / 2700 / 3000 / 3300 in total) to 670 / 700 / 750 / 800 (2010 / 2100 / 2250 / 2400 in total).

	+ Increased splash damage radius from 5m to 8m.

	+ Increased splash damage radius from 5m to 8m.
* Passive ability :
	+ Increased the effect radius from 15m to 20m.
	+ Added a constant visual effect to indicate the damage ticks and radius.

* :

* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.

* :

* Increased the card's power cost from 70 to 90 power.
* Passive ability :
	+ Added a constant visual effect to indicate the effect radius.

* :

* Changed the card's orb requirements from 1 Nature + 1 Neutral to 1 Nature.

	+ Increased the explosion radius per successive explosion from 25 / 20 / 15 / 10 / 5m to 25 / 20 / 15 / 12 / 10m.

* :

* Decreased the card's power cost from 75 to 65 power.
* Toggle ability :
	+ Increased the activation cost from 10 power to 20 power.

	+ Added a constant visual effect to indicate the effect radius.

	+ Increased immediate void return percentage from 20 / 30 / 40 / 50% to 30 / 40 / 50 / 60%.

* :

* Decreased the unit's life points from 630 / 690 / 750 / 810 to 570 / 630 / 690 / 750.
* Autocast ability :
	+ Increased damage per bolt from 9 to 10.
		- Increased displayed attack value of total damage dealt over 20 seconds from 540 to 600.

	+ Increased splash damage radius from 5m to 8m.

* :

* Increased the unit's life points from 1760 to 1840.

* Error:

* Changed the card's affinity from  Fire to  Frost.
* :
	+ Increased the damage bonus from 30% to 50%.
	+ This new godspell is a renamed and slightly adjusted version of the former godspell  Infused Earth.

* Error:

* Changed the card's affinity from  Shadow to  Nature.
* :
	+ Now affects own and friendly elementals instead of own and friendly structures.
	+ Now grants affected units a 50% damage buff instead of applying a 50% damage debuff on every hostile building.
	+ Decreased healing per second on affected targets from 10% maximum life points (4000 in total per structure) to 5% maximum life points (4000 in total per unit).
	+ This new godspell is a renamed and substantially adjusted version of the former godspell ability  Tainted Earth:
		- Former description: *Supercharged spell that repairs structures on a global scale. Every friendly structure in the current game will restore 10% of its maximum life points per second, up to 4000 in total per structure. Every hostile building in the current game will deal 50% less damage. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 / 30 / 30 / 20 seconds.*

	+ Increased damage spread range from 40m to 45m.
		- This prevents an issue where the connected unit would sometimes not transfer any damage to .

	+ Added a visual effect on affected targets while the posion deals damage.

	+ Removed the initial tick of delay before damage is dealed to a new target.
	+ Increased the damage tick rate from every second to every 0.5 seconds.
	+ Decreased damage per tick from 175 / 185 / 200 / 200 to 87.5 / 92.5 / 100 / 100.
* Passive ability :
	+ Increased the numer of damage ticks to enrage the unit from 3 / 6 to 6 / 12.

	+ Improved description to be more consistent.

	+ Adjusted the visual effect to also be visible on lower effect quality settings.

	+ Decreased the knockback cone length from 38m to 33m, but kept the damage cone length at 38m.
	+ This should mitigate the issue where targets are knocked outside of the damage range, but are continued to be treated as valid targets.

	+ Decreased the time until reusable from 20 seconds to 15 seconds.

	+ Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
		- Can now be activated without any hostile units nearby.
	+ Increased the strength of the damage buff on itself from 50% to 75%.
* Passive ability :
	+ Added a yellow ammunition bar above the unit that indicates when the next regeneration will occur.

	+ Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
		- Can now be activated without any hostile units nearby.
* Passive ability  / :
	+ Added a yellow ammunition bar above the unit that indicates when the next regeneration will occur.

	+ Increased the firing arc of the 4 turrets from 90 degrees to 135 degrees.
* Added a new passive ability :
	+ *Regenerates 30 life points every second.*

	+ *While under the effect of an Ice Shield the unit gains significantly increased movement speed.*
		- This ability is only available while in .
		- The movement speed while shielded is equal to the 4.8 m/s default movement speed of S-sized units.

	+ Changed the damage transfer to no longer target nearby buildings but only units.
	+ Improved the description to be more consistent.
	+ Added a visual effect on the affected target.

	+ Increased splash damage radius from 5m to 8m.
* Active ability :
	+ Decreased the time until reusable from 15 seconds to 3 seconds.
* Passive ability :
	+ Increased the healing per second from 5 life points to 8 life points.

	+ Increased damage per attack from 300 (330 in total) to 300 (450 in total).
	+ Increased splash damage radius from 5m to 10m.
		- Increased displayed attack value of total damage dealt over 20 seconds from 2450 to 3000.
* Active ability  / :
	+ Decreased the activation cost from 60 / 60 / 50 / 50 power to 30 / 30 / 20 / 20 power.

* :

* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* :
	+ Decreased the delay until summoning of the **Lost Demon** from 2 seconds to 0.8 seconds.
		- This prevents summoning of both affinity's demon in quick succession.
	+ Autocast ability **Infused Inspiration** of summoned **Lost Demon (Fire)**:
		- Increased the strength of the damage buff aura from 50% to 100%.

* :

* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* :
	+ Decreased the delay until summoning of the **Lost Demon** from 2 seconds to 0.8 seconds.
		- This prevents summoning of both affinity's demon in quick succession.

	+ Increased cast range from 30m to 40m.
	+ Increased the total number of affected targets from 3 / 4 / 4 / 5 to 8 / 9 / 9 / 10.
	+ Increased the strength of the debuff from 25 / 25 / 30 / 30% to 35 / 35 / 40 / 40%.
	+ Increased the duration of the debuff from 20 seconds to 30 seconds.
	+ Increased the spread of the debuff from another target every 1 second to every 0.5 seconds.

* / :

* Increased the average damage dealt over 20 seconds from 400 to 800.
* Decreased the unit's life points from 775 / 820 / 900 / 980 to 695 / 740 / 820 / 900.
* Passive ability  / :
	+ Changed the damage buff from 50 / 75 / 100 / 100% against any target to 50% on all upgrades against only frozen targets.

	+ Decreased the restricions for taking over a target building from maximum 2 orbs and 100 power cost to maximum 3 orbs and 140 power cost.

* :

* Decreased the card's power cost from 75 to 70 power.

	+ Added a visual effect on affected targets.

	+ Increased damage reduction on friendly units from 25% to 30%.
	+ Changed affected friendly units from only ground units to flying and ground units.
	+ Improved status bar descriptions to be more consistent.
	+ Improved the visual effect to better align with the expansion speed of the aura.

	+ Decreased damage per second from 25 damage to 20 damage.
	+ Improved status bar descriptions to be more consistent.
	+ Improved the visual effect to better align with the expansion speed of the aura.

	+ Decreased the time until reusable from 15 seconds to 5 seconds.

	+ Increased splash damage radius from 5m to 8m.
* Active ability  / :
	+ Improved description to be more consistent.

	+ *When surrounded by at least 3 friendly units in a 25m radius, the unit gains 33% movement speed.*

	+ Increased splash damage radius from 5m to 8m.
* Autocast ability :
	+ Increased damage from 170 / 180 / 200 / 225 to 195 / 205 / 225 / 250 (290 / 305 / 335 / 375 in total).
	+ Increased splash damage radius from 0m to 8m.

* :

* Changed the unit' general effects from  stonekin effects to its own original nature effects.
* Autocast ability :
	+ Improved description to be more consistent.

	+ Improved description to be more consistent.

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* :
	+ Increased the effect radius from 20m to 25m.
	+ Increased the strength of the damage buff on affected targets from 25% to 30%.
	+ The aura will now reapply to already present units in the vicinity to support overlapping instances of .

* :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* :
	+ Increased the effect radius from 20m to 25m.
	+ Increased the healing per second of affected targets from 15 life points to 30 life points.
	+ The aura will now reapply to already present units in the vicinity to support overlapping instances of .

* :

* Decreased the card's power cost from 80 to 70 power.
* Changed the card's orb requirements from 2 Fire to 1 Fire + 1 Neutral.
* Decreased the building's life points from 2000 to 1480.
* Autocast ability :
	+ Increased the attack speed from every 5 to every 4 seconds.
	+ Changed the maximum number of rockets from 3 / 4 / 5 / 6 to 4 on all upgrades.
	+ Increased the damage per rocket from 85 on all upgrades to 75 / 80 / 85 / 90.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 1700 to 750 / 800 / 850 / 900.

* :

* Changed the card's orb requirements from 1 Nature + 1 Neutral to 1 Nature.
* Decreased the building's life points from 780 / 780 / 780 / 850 to 580 / 580 / 580 / 650.

	+ Adjusted the intensity of the visual effect on affected targets to be less distracting.

* / :

* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.

	+ Decreased the time until reusable from 60 seconds to 40 seconds.
* Active ability :
	+ Decreased the time until reusable from 60 seconds to 40 seconds.
* Active ability :
	+ Decreased the time until reusable from 60 seconds to 40 seconds.

	+ Can no longer be activated if the player is above a population count of 125.
	+ Autocast ability **Dark Matter** of summoned **Snapjaws (Fire)** / **Snapjaws (Shadow)**:
		- Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
			* The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.
	+ Passive ability **Demonic Fealty** of summoned **Snapjaws (Fire)** / **Snapjaws (Shadow)**:
		- Decreased the damage bonus from 200% to 120%.

	+ Increased the damage debuff on affected structures from 50% to 75%.
	+ Removed the hostile construction and repair block in the affected area.

	+ Increased the cast range from 30m to 40m.
* Active ability :
	+ Increased the cast range from 30m to 40m.
	+ Increased the damage percentage of the targets current life points from 200 / 300 / 300% to 300 / 400 / 400%.
	+ Decreased the delay until the explosion from 20 seconds to 12 seconds.
	+ Decreased the maximum damage percentage against structures from 33% per target to 17% per target.

	+ Increased turn rate of disintegration turrets from 200 to 260.

	+ Increased the time until reusable from 20 seconds to 30 seconds.

	+ Increased the amount of current void power that will be transferred back to the actual power pool from 6 / 7 / 9 / 12% to 12 / 13 / 15 / 18%.
	+ Fixed an issue where the refund was sometimes triggered multiple times per frozen entity.

* :

* Changed the card's orb requirements from 1 Fire + 2 Neutral to 2 Fire + 1 Neutral.

* / :

* Increased the building's life points from 1400 to 1600.
* Autocast ability  / :
	+ Increased the damage per bolt from 105 / 110 / 117 / 128 (157 / 165 / 176 / 192 in total) to 130 / 135 / 142 / 153 (195 / 203 / 214 / 230 in total).
		- Increased displayed attack value of total damage dealt over 20 seconds from 1470 / 1545 / 1650 / 1800 to 1950 / 2030 / 2140 / 2300.
	+ Increased attack range from 40m to 50m.
	+ Increased splash damage radius from 5m to 8m.

	+ Changed damage from 5 (9 in total in a 3m radius) to 7 without any splash damage.
		- The displayed attack value of total damage dealt over 20 seconds thus was changed from 190 to 193.

	+ Decreased the number of waves per attack from 2.5 to 2.
	+ Increased the damage per wave from 100 (150 in total) to 125 (190 in total).

	+ Increased the posion damage per second from 20 to 25.

	+ Improved description to be more consistent.

	+ Former description: *Deals 50% more damage against demon and undead units.*
* Added a new passive ability :
	+ *The unit is able to ignore the usual damage reduction of frozen targets.*

	+ Increased the regeneration per every 2 seconds from 40 life points to 80 life points.

	+ Summoned **Pest Creeper (Nature)** / **Pest Creeper (Shadow)** will now automatically attack nearby hostile units.
* Added a new toggle ability :
	+ *Pest Creepers enter a state of dormancy and are no longer summoned.*

	+ Decreased the activation cost from 25 power to 10 power.

	+ Increased splash damage radius from 5m to 8m.

	+ Increased splash damage radius from 5m to 8m.
	+ Decreased the void power thresholds for the attack speed increase from 150 / 300 / 600 / 1200 to 100 / 200 / 400 / 800.

	+ Increased the chain healing on all upgrades from 275 / 220 / 165 / 110 / 55 to 300 / 240 / 180 / 120 / 60.

* :

* Decreased the unit's movement speed from 4.8m/s (4.8m/s walk speed) to 4.8m/s (2.4m/s walk speed).
* Active ability :
	+ Increased the activation cost from 30 power to 40 power.
	+ Increased the time until reusable from 15 seconds to 20 seconds.

	+ Decreased the time until reusable from 30 / 20 / 20 / 15 seconds to 17 / 7 / 7 / 2 seconds.

	+ Improved description to be more consistent.

* Error:

* Changed the card's affinity from  Nature to  Fire.
* :
	+ Increased damage per second from 35 / 37 / 40 / 44 to 55 / 57 / 60 / 64.
	+ Increased the healing per second on affected friendly Twilight from 45 life points on all upgrades to 55 / 57 / 60 / 64 life points.
	+ Now grants affected friendly Twilight units a 30% damage buff.
	+ This new godspell is a renamed and slightly adjusted version of the former godspell  Gifted Toxin.

	+ Increased damage per second from 35 / 37 / 40 / 44 to 55 / 57 / 60 / 64.
	+ Now heals affected friendly Twilight units for 55 / 57 / 60 / 64 life points per second.

	+ Added a visual effect to indicate when the unit is being weakend by nearby hostile units.

* :

* Increased the average damage dealt over 20 seconds from 1400 to 1550.

	+ Added a visual effect to indicate the active spell, even when no target is in range.

* :

* Decreased the card's power cost from 40 to 35 power.
* Decreased the building's life points from 690 / 730 / 800 / 880 to 410 / 450 / 520 / 600.

	+ Increased the granted strenght (ammunition) from 1700 / 1700 / 1700 / 2000 to 2700 / 2700 / 2700 / 3000.
	+ Strength (ammunition) is now refreshed whenever recast on a unit already affected by another instance of .
	+ Strength (ammunition) is no longer removed when an instance of  expires on a target still affected by another instance of the spell.

	+ Increased the movement speed bonus from 25% to 60%.
	+ Decreased the time until reusable from 20 seconds to 15 seconds.
	+ Added a visual effect to indicate the effect being active.

	+ Can now revive dead squad members.

	+ Decreased the activation cost from 125 / 115 / 100 / 75 power to 110 / 110 / 85 / 60 power.

* :

* Increased the card's power cost from 150 to 200 power.
* Increased the building's life points from 3450 / 3630 / 3990 / 4390 to 4750 / 4930 / 5290 / 5690.
* Autocast ability :
	+ Increased damage per attack from 581 (872 in total) to 766 (1149 in total).
		- Increased displayed attack value of total damage dealt over 20 seconds from 4150 to 5270.
	+ Decreased the scaling damage bonus from 100 / 200% to 75 / 150%.
	+ Increased the lingering time of the damage bonus while not attacking from 7 seconds to 10 seconds.
* Passive ability :
	+ Increased the effect radius from 25m to 30m.
	+ Added a visual effect for the damage effect.
	+ Fixed an issue, where the ability would end early.

* :

* Increased the card's power cost from 150 to 200 power.
* Increased the building's life points from 3450 / 3630 / 3990 / 4390 to 4750 / 4930 / 5290 / 5690.
* Autocast ability :
	+ Increased damage per attack from 581 (872 in total) to 766 (1149 in total).
		- Increased displayed attack value of total damage dealt over 20 seconds from 4150 to 5270.
* Passive ability :
	+ Increased the effect radius from 25m to 30m.
	+ Added a visual effect for the damage effect.
	+ Fixed an issue, where the ability would end early.

* :

* Changed the card's orb requirements from 1 Fire + 1 Neutral to 1 Fire.

	+ Increased the damage buff from 5 / 10 / 10 / 15% to 15 / 20 / 20 / 25%.

	+ Improved description to be more consistent.

* :

* Increased the card's power cost from 65 to 70 power.
* Increased the average damage dealt over 20 seconds from 630 to 680.
* Added a new passive ability :
	+ *Gathers energy from nearby corpses equal to their former maximum life points to enable a more powerful explosion. A maximum of 3000 life points can be stored at once.*
* Active ability :
	+ Increased the activation cost from 30 power on all upgrades to 45 / 40 / 30 / 30 power.
	+ Decreased the cast range from 50m on all upgrades to 40 / 40 / 40 / 50m.
	+ Increased the explosion damage from 255 / 270 / 300 / 330 (765 / 810 / 900 / 990 in total) to 330 (1650 in total) on all upgrades.
		- Additionally, gathered life points from corpses can now increase the damage by up to 600 (3000 in total).
		- Additionally, if the maximum amount of corpses has been gathered, the unit will deal 50% more damage after the teleportation.
	+ Changed the explosion damage from targeting only structures to all enemies (units and structures).
	+ Decreased the explosion splash damage radius from 15m to 20m.
	+ Fixed incorrect handling of overkill damage.

* Error:

* Increased the card's power cost from 65 to 70 power.
* Increased the average damage dealt over 20 seconds from 630 to 680.
* Changed the card's affinity from  Shadow to  Frost.
* Added a new passive ability :
	+ *Gathers energy from nearby corpses equal to their former maximum life points to enable a more powerful explosion. A maximum of 3000 life points can be stored at once.*
* Active ability :
	+ Renamed and adjusted version of the former ability  Tainted Infiltration.
	+ Increased the activation cost from 30 power on all upgrades to 45 / 40 / 30 / 30 power.
	+ Decreased the cast range from 50m on all upgrades to 40 / 40 / 40 / 50m.
	+ Increased the explosion damage from 255 / 270 / 300 / 330 (765 / 810 / 900 / 990 in total) to 330 (1650 in total) on all upgrades.
		- Additionally, gathered life points from corpses can now increase the damage by up to 600 (3000 in total).
		- Additionally, if the maximum amount of corpses has been gathered, the unit will take 50% less damage after the teleportation.
	+ Changed the explosion damage from targeting only units to all enemies (units and structures).
	+ Decreased the explosion splash damage radius from 15m to 20m.
	+ Fixed incorrect handling of overkill damage.

### Non-Player Card Entity Changes

* Slave Master:

Disclaimer: This is about the boss entity in .

* Adjusted the visual effect of the sandstorm to also be visible on lower effect quality settings.

* Twilight Slayers:

Disclaimer: This is about the generic entity in PVE scenarios.

* + Added a visual effect to indicate when the unit is being weakend by nearby hostile units.

* Twilight Vileblood:

Disclaimer: This is about the generic entity in PVE scenarios.

* Adjusted the visual effect played on death to better align with the duration of the damaging ability.

## Map Changes

### Systematic Changes

* The Forge:

* Added a spring-themed version of the legacy Forge that is only obtainable via the new achievement  **Outsourced Content**.
	+ The minimap got adjusted accordingly.

 >

### PvE Changes

#### Battleground

* The person who created or recently edited this article is still making changes to this page.
* Unlike a stub, contributors intend to complete this article soon.
* This page is automatically sorted into the category Under Construction, until this box is removed.

* Replaced  Lost Wanderer (Fighter only, card id: 2001351) with  Lost Crawler (card id: 2022200) on Ghostland and Lavaland
* Replaced cPvE  Bandit Lord (card id 2000763) with a rPvE  Banzai Lord boss (Cactusland, Greenland, Luminousland)

* :

* Added a new preset called  **Natureland**:
	+ Players will only face (adjusted) enemies of the Nature faction, including 9 completely new boss units:
		- Ancient of the Forest
		- Aspect of Spring
		- Caustic Sentinel
		- Elder Wyrm
		- Ironleaf Guardian
		- Master of Plagues
		- Overmind
		- Reincarnator
		- Terra
	+ The scenery design of this preset is the same as for  **Jungleland**.
	+ The weighting system for each mode (1, 2, or 4 players) and therefore the respective preset probabilities have been adjusted as follows:

#### Campaign

* :

* Added self-destruction to the  Fortification Wall in the top left corner once 50% of its wall segments are destroyed (◯).
* Added vision blocking between the top left camp and the top middle camp to prevent flying units from engaging in combat over the cliff (1).
* Decreased unit blocking alongside the cliffs of the plateau to allow for easier targeting of enemies on the route below (2).

◯12222
* :

* Decreased vision blocking to resolve a line of sight issue at the top right next to the starting position (1).
* Added two connecting passageways (◯).
* Adjusted the minimap to reflect these changes and to be more accurate in general.

 >

1◯◯
* :

* Decreased on expert difficulty the  Raven Walker spawn frequency from 120 seconds to 180 seconds.
	+ This does not affect the initial delay before the first walker starts to move.
* Adjusted all 3 spells of the  Spell Devices alongside the path of the Walkers:
	+ **Area Freeze** (a  variant):
		- Increased the maximum number of targets from 7 to 12.
		- Added a preview of the maximum cast range while selecting the target area.
		- Improved the tooltip description to be more consistent.
	+ **Healing Radiance** (a  variant):
		- Increased the maximum healing from 3600 to 4400 life points.
	+ **Meteor Shower** (an  variant):
		- Decreased the scatter radius of the meteor impact area from 20m to 15m.
		- Added a preview of the maximum cast range while selecting the target area.
		- Improved the tooltip description to be more consistent.

* :

* Replaced on expert difficulty the spawning  Twilight Deathglider in both of the **Shadow** spawn camps with a squad of  Twilight Mindbenders (◯).

◯◯
* :

* Decreased the pond size at the starting location on the left side of the map, allowing for enough space to build one more tower defending the southern wall (1).
* Removed excess blocking at the corner on the right side of the map (2).
* Adjusted the minimap to reflect these changes and to be more accurate in general.

 >

12
* :

* Moved the 3  Power Wells and  Monument on the right side slightly downwards (🡫1).
* Moved the singular  Power Well on the right side slightly downwards (🡫2).
* Resolved a minor visual terrain and water issue (3).
* Decreased blocking to allow better spawning of non-S-sized units at the two inner  Power Wells (◯).

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