recursal/Fanatic-Fandom huggingface dataset:
Lua

Lua is a very simple language used for scripting in a procedure-oriented fashion, with extensible capabilities for object oriented development.

## Primitives

A primitive in Lua is any variable which can hold either text or any rational number. Lua lacks any type specifier for variable declarations so the type is deduced from the initial declaration.

```
-- As a text
foo = "hello world!"

-- As a rational
foo = 0.5
foo = 1
foo = -12851.0

-- Declaration from the constant propagation (in case the values are deducible from compile time)
foo = -1.0 + 3.0

-- Deduction from type of expression
foo = "Hi!"
bar = foo

```

## Tables

Tables can hold multiple variables, the table is constituted by a set of elements, each element can be yet another table or a primitive, each element is a key, value pair, where the key is the name.

```
-- A table containing text members
my\_table = {
  foo: "",
  bar: 1.0
}

-- Copy over
my\_instance = my\_table

```

## Procedures

A procedure is a piece of code that will be executed when called, the code who calls said code is called **the caller** and the called code is **the callee**.

The callee can take arguments which, on Lua are dynamic objects, this means they can be text, numbers or tables which can contain many members.

## Inheritance

On Lua tables can act as objects with methods and members, to create inheritance these tables are copied to a new one which will have all the methods of said table:

```
MyTable = {
    name = "",
    id = 0,
}

function MyTable:func1()
    return 1
end

-- Inheritance via copying
MyInheritedTable = MyTable

-- Displays 1
print(tostring(MyInheritedTable.func1()))

```
List of Official Power Levels

## Introduction

Welcome to the List of Official Power Levels page. This page provides a comprehensive list of the official power levels as seen in published media for characters and races from the Dragon Ball series.

## Series/Story Arc

Here, you can find a list of the official power levels for each series or story arc in the Dragon Ball universe. For each power level, we have included the character or race name, their base power level, any notable transformations or power-ups, and any other relevant information that contributes to their overall power level.

## List of Anime & Manga Power Levels

Ordered by Narrative Chronology

 Beets
 *Granolah the Survivor Saga* | Monaito (suppressed)

## Analysis and Commentary

We have provided additional analysis and commentary on the power levels listed to help users better understand the context and importance of these levels. This section may also include information on how power levels relate to other characters in the series, how they change over time, and any discrepancies or inconsistencies in the power levels.

## Conclusion

In conclusion, we hope that this list of official power levels provides a valuable resource for fans of the Dragon Ball series. By providing a comprehensive and accurate record of the official power levels as seen in published media, we hope to establish a strong foundation for power scaling analysis and provide a resource that users can rely on for accurate and reliable information.
SLF UMG

#### Общее описание

Это модификация BNL, создаваемая SLF для ведения боя в заражённой местности. Такие машины, в отличие от оригинала, не имеют мозга. Заместо него стоит суперкомпьютер.

#### Броня

На БПУ установлена броня, как на костюме SLF Mk.2 без шлема. На голове установлена дополнительная защита в компенсацию отсутствия брони Mk.2. Также используется экспериментальный генератор силового поля. Устойчив к ЭМИ-атакам. Также под слоем брони установлена тепло и электроизоляционная ткань, делающая БПУ нечувствительным к тепло и электро атакам

#### Вооружение

БПУ использует экспериментальный магнитный ускоритель "MARH-3", расположенный чаще всего на правой руке. Он может свободно перемещаться по предплечью. Руки модифицированы специальными пневмо-усилителями, позволяющими мять листы металла и наносить неплохой урон костюмам SEAL Mk.1.

#### Другие приспособления

На ногах БПУ расположены усилители, позволяющие развивать скорость до 25 миль в час. Может работать в двух режимах : пилотируемый и автономный. Каждый обладает плюсами и минусами. Например: Радиус пилотируемого режима: 500 метров, но автономном режиме могут наблюдаться сбои, связанные с ИИ. Имеет встроенный глушитель сигналов, способный прерывать вражеские радиокоммуникации и глушить радары.

Пока что SLF не использует эту разработку. **SLF UMG зарезервирован только для ивентов.**
Planetary Classification

The Planetary Classification system is a tier-based classification system for all forms of non-stellar bodies, organized based on their size and composition.

## Planetary Classification

### Type 1

#### Type 1

Type 1 Terrestrial planets have a high silicate makeup and may or may not contain an iron core. Type 1 planets typically do not feature livable conditions. Type 1 is the most common classification, and make up a range of temperatures below 200 C

#### Type 1a

Type 1a planets are Type 1 planets that contain a breathable atmosphere.

#### Type 1b

Type 1b planets are Type 1 planets that contain a thick atmosphere.

#### Type 1u

Type 1u planets are Type 1 planets with unique properties.

### Type 2

#### Type 2

Type 1 Terrestrial planets have a high silicate makeup and may or may not contain an iron core. Type 1 planets typically do not feature livable conditions. Type 1 is the most common classification, and make up a range of temperatures below 200 C

#### Type 2a

Type 1a planets are Type 1 planets that contain a breathable atmosphere.

#### Type 2b

Type 1b planets are Type 1 planets that contain a thick atmosphere.

#### Type 2u

Type 1u planets are Type 1 planets with unique properties.

### Type 3

#### Type 1

Type 1 Terrestrial planets have a high silicate makeup and may or may not contain an iron core. Type 1 planets typically do not feature livable conditions. Type 1 is the most common classification, and make up a range of temperatures below 200 C

#### Type 1a

Type 1a planets are Type 1 planets that contain a breathable atmosphere.

#### Type 1b

Type 1b planets are Type 1 planets that contain a thick atmosphere.

#### Type 1u

Type 1u planets are Type 1 planets with unique properties.
Endless Stairs

The Endless Stairs is a level in Super Mario 64 located at the top of the castle. It is based on the concept in philosophy of the same name, which refers to the nature of the infinite energy needed to reach heaven.

## In Super Mario Brothers 64

The Endless Stairs is the penultimate level in the game, consisting of a single room with a seemingly endless set of stairs leading to the entrance to the final stage, Bowser in the Sky. Players must walk up the entire length of the stairs in order to reach it and complete the game; however, due to the level's extreme length, no human has ever managed to complete it the intended way. Fortunately, the use of speed glitches such as Hyperspeed Wall Kicks and Ass Warps can allow the player to ascend the entire level in just a few seconds, allowing players to easily and quickly complete it and finish the game.

Despite the existence of glitches allowing swift completion of the level, some players have tried their hand at achieving a glitchless completion of the stage. The best attempt to date was performed by DinoGal4414, climbing the stairs for 40 days before their power went out. It is believed that this run was the first to reach the halfway point of the level without glitches.
Aurelius Wiki

Welcome to the Wikipedia page for the work-in-progress game currently dubbed Project: Aurelius!

You can read more information about the game here.

Alternatively, you can read more about lore here.

###### Editing

Editing on this wiki is a bit unique due to the circumstances. All information must be relevant to the game or to previous lore that Phoenixcraft99 has stated in the past and is still confirmed. In-game statistics will be updated as he changes them. If a value or other information becomes outdated, you may update them.

Generally, it is not suggested to add new lore unless it has been confirmed.
Owless

**Owless** is the name of the owl hiding in the tree at Whomp's Fortress. When Mario climbs into his tree, Owless complains that Mario woke him up when it is still during the day, so he does not offer to give Mario a ride to the top of the fortress. If the player wants Mario to ride Owless using a glitch, they should jump underneath Owless as he ascends, then press the start button every other frame to do grab buffering. Mario will grab onto Owless on the last frame and hitch a ride all the way to the end.

There is another glitch called Indefinite Owl Flight. It allows Mario to use Owless to go upward indefinitely. To perform the glitch, Mario must let go of Owless, pause the game before losing too much height, wait 30,000 frames, and then unpause the game. After unpausing Mario will grab onto Owless again, bypassing the normal cooldown time that normally occurs when Mario lets go and allowing him to fly up with Owless indefinitely. The glitch occurs because the game determines whether sufficient time has passed for Mario to regrab Owless by comparing the value of the global timer when Mario let go of Owless with the current value of the global timer. Since the global timer increments when the game is paused, pausing during the cooldown period lets Mario regrab Owless without losing height. This glitch can be utilized to enter a secret area. The area will not be named so as to keep it a secret.
Unagipedia Wiki

**Welcome to the Unagipedia Wiki!**
**The Super Mario 64 Achievements Library**

This wiki aims to chronicle the perilous adventures of the Super Mario 64 Tool Assisted Speedrun (TAS) and A Button Challenge (ABC) communities. Contributions are encouraged, especially by armchair experts.

Do *NOT* ask about the release date of Super Mario 64: Goop Expansion. It was *only* a rumor, it *never* had a trailer, and it is *never*, I repeat *never*, going to be a reality.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemSuper Mario 64 Goop Expansion

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sergeant Cooper the Quick

Sergeant Cooper the Quick is a Giant Car that Mario can drag race twice for Power Stars in Super Mario 64 and its remake. He is one of the competitor characters in the game along with the Big Sled. According to what he says, his home is the "huge" variation of Tiny-Huge Island, which explains his size.

## History

In Super Mario 64, Mario first meets Sergeant Cooper the Quick on the Bob-omb Battlefield after defeating the Big Bob-omb. Sergeant Cooper the Quick appears only in the mission Drag Race with Sergeant Cooper the Quick. He is seen at the entrance of the stage and challenges Mario to a drag race from there to the top of the mountain, where the Big Bob-omb originally resided. Once Mario accepts his challenge, the drag race starts. If Mario makes it to the top of the mountain first and the victory jingle plays, he has to wait until Sergeant Cooper the Quick makes it to the top as well to receive a Power Star. However, if Mario loses to Sergeant Cooper the Quick, he has to return to the Mushroom Castle, reenter the stage, and try again. Also, Mario cannot use a cannon in his favor to get to the top of the mountain faster, as Sergeant Cooper the Quick deems it illegal and arrests Mario, after explaining that he will be getting a ticket in the mail, and does not give him the Power Star. However, using either of the warps does not affect the race. Somewhat hypocritically, Sergeant Cooper the Quick himself cheats, as he takes a shortcut up a slope too steep for Mario to climb normally.

Sergeant Cooper the Quick is next seen on the "huge" side of Tiny-Huge Island near Windswept Valley in the mission Rematch with Sergeant Cooper the Quick, where he challenges Mario to a rematch for another Power Star. This time, Sergeant Cooper the Quick drives much faster and is more difficult to beat. Again, the drag race starts if Mario accepts the rematch. Mario must also be careful to drive off the Windswept Valley bridge on his way to the finish line. Once he beats Sergeant Cooper the Quick, Mario receives another Power Star. If Mario enters the "tiny" side of the island, then the player can find an especially small Car that would be in the same location as Sergeant Cooper the Quick. On this island, if Mario loses to Sergeant Cooper the Quick, he can simply use one of the pipes to go to the Tiny Island, and then use the pipe again to go back to the Huge Island, where Sergeant Cooper the Quick will be back at the start of the drag race.
10k Glitch

The 10k Glitch is a glitch in Super Mario 64 which exploits an army of ten thousand Bob-Ombs in order to generate infinite wealth. At high speeds, if Mario initiates a crouch whilst the player holds the joystick away from Mario's facing angle, Mario can gain up to $10,000 in a single frame. This glitch is only possible if the army of working Bob-Ombs mine enough coal to power Mario's steam locomotive every 21 frames, allowing him to rapidly accelerate to 5-digit speeds and beyond, providing Mario with enough energy to duplicate cash extremely quickly.
Umami

**Umami** is an unused boss enemy in Super Mario 64. It looks like an ordinary low effort recolour of Unagi, BUT, the model is 24 times larger than Unagi. It is assumed that the impressive girth of this boss is the reason it was cut from the final game.

*Translator's note: Umami literally means "Yummy taste"*
Snowman's Big Head

**Snowman's Big Head** is the 1st star of Snowman's Land.

## Snowman's Big Fat Stupid Head

The snowman you are supposed to climb up without pressing the A button has a disproportionately large head. Everybody who sees it throws up in their mouth a little bit, since the head is so grotesquely huge compared to the rest of its body. Speedrunners tend to avoid the Snowman's Land level altogether to prevent a mass exodus from their stream viewers.
DEA response to September 21st, 2013

The DEA caught wind of the witch hunt, and started sending Undercover Agents to make contact with Dota\_Teabag.

The first agent was ███, who managed to procure his console and SM64 cartridge. However, drug tests on the gaming setup itself showed no notable result, as nobody seemed to get high at all.

The second agent scouted the perimeter of Dota\_Teabag's house for any trace of suspicious chemicals in the air, with only negative results. They then entered his house while the inhabitants were on vacation and checked his room, but no traces of drugs were found.

The third agent acted as a ice cream truck driver and approached Dota\_Teabag's Mom. She was found to be high, and was apprehended as the suspect to suddenly getting high. However, her highs were only gradual, and were not as severe.

It was only afterwards that the DEA discovered that Dota\_Teabag's hands themselves emitted high levels of Gamma Radiation, capable of Cosmic Ray Manipulation (named after popular speedrunner, Kosmic Ray). The DEA swiftly amputated Dota\_Teabag's hands at the wrist while he was asleep, and replaced them with robot hands that could shoot rockets and lasers.

Object #███

Type: █████

Containment Procedures: Object-███ must be stored inside a 10m3 Freezer at sub-zero temperatures at all times. Testing with the Object requires Level 5 Clearance.

Description: Object-███ is the amputated hands of famous gamer and criminal, Dota\_Teabag. Object-███ emits high amounts of gamma radiation, ███-gamma, capable of causing highly improbably incidents. For all known experiments which behave regularly with other quantum particles, ███-gamma particles group together to travel in the least likely possible path. Sufficient amounts of ███-gamma can have tangible effects in the macroscopic world, causing incidents capable of making national TV headlines.
Province

A Province is an entity that can have industries and POPs. They are centered on being the simulation unit for economical aspects, this is, industries and POPs only work in Provinces and not nations or tiles.

Unlike countries, a province can only have only one unique colour, this is because the game engine will associate the province to the given province map which will detail the shape of the province itself. Black (0x000000) and White (0xffffff) colours are reserved by convention for marking sea and land respectively. However mods can use any colour they want since the game engine ignores any colour that is not associated to a province.

## Lua scripting

*This section describes game scripting. For more information see the Lua API article*

### Adding a province

```
-- Create and register a nation
my\_province = Province:new{ ref\_name = "gibraltar", name = \_("Gibraltar"), color = 0x800000 }
my\_province:register()

```

### Changing owner

This function also updates the respective tiles in the map:

```
-- Will give the province to france
my\_province:give\_to(france)

```

### Obtain the owner

```
-- Returns a nation object
my\_nation = my\_province:get\_owner()
print(my\_nation.ref\_name)

```

Another version of this function exists, this is for obtaining the controller of a province; which is the nation who owns most of the tiles in a province (but by treaty does not have it). For example a province from Prussia conquered by Russia, but while Prussia is still at war, will return Russia since it is the current province controller.

```
-- Returns a nation object
my\_nation = my\_province:get\_owner()
print(my\_nation.ref\_name)

```

### Give to

Will give up a specified province to another nation; does not affect buildings or units inside said province.

```
-- Give Danzig to Germany
Province:get("danzig"):give\_to(Nation:get("germany"))

```

### Give and relinquish

Since 2.9.9 a province can be given AND relinquish all the property within said province (best case use would be, ex. a "unify all" event for a country). The difference from a normal give\_to is that this one will give up all the units and buildings located in said province from the original owner.

```
-- Relinquish Berlin to USSR
Province:get("berlin"):give\_and\_relinquish\_to(Nation:get("ussr"))

```

### Set terrain

Provinces need a defined terrain type for them to function properly (they will, by default, use the TerrainType with an Id of 0).

```
Province:get("tashkent"):set\_terrain(desert)

```

### Obtain neighbours

A province has their neighbours be automatically generated at the start of the game; they are somewhat "permanent" in respect to the province for the length of the playtrough.

```
-- Get all provinces bordering St. Petersburgh
local table = Province:get("saint\_petersburgh"):get\_neighbours()

for k, v in pairs(table) do
    print(k .. " = " .. v.ref\_name)
end

```
Volcano Rimming

**Volcano Rimming** is a popular, yet controversial stunt performed by casual and expert Super Mario 64 players alike. It is performed along the perimeter of the Lethal Lava Land volcano's mouth, either on foot or on a koopa shell. The stunt was popularized in 2014 by RennenHoek1991, a former Twitch streamer who was banned a month after he started to perfect the stunt.

## Performing the rim job

To rim the volcano, Mario must walk or ride a shell around the top of the volcano. Players have formed a general consensus on the tolerance by which an attempt is considered to be successful. Mario should be within 10 units of the top of the volcano, and he must not fall into the volcano (obviously). Style points are generally awarded based on the following factors:

* Whether Mario is walking, running, crawling or riding a shell
* Whether the volcano is actively spewing fire
* Whether Mario is currently on fire
* Whether the challenger is simultaneously performing an outrageous act on their significant other

Since February of 2015, a seasonal rimming competition has been hosted on SM64flaps.org. The current all-time champion of Volcano Rimming is the user Yufasa, with a high score of 3,937 points.

## Controversy

RennenHoek1991 was a pioneer of Volcano Rimming who took the challenge to extreme lengths. At first his simultaneous stunts were as tame as a simple IRL Backwards Long Jump, or taking his dog for a walk to the pound. One day he took it way too far, however. In front of thousands of viewers on Twitch, RennenHoek1991 performed an active rim crawl while he also stuffed his rectum full of Carolina Reapers, live on camera. One of the infamously hot peppers ruptured inside his rectum and the ensuing pain caused him to punch holes into his bedroom wall and spill his grandfather's ashes on the floor. He fell unconscious a few seconds later and he was banned from Twitch before it could be confirmed that he was still alive.
Super Bell

The **Super Bell** is a power-up found in Super Mario 64. It is a golden striped bell with beady eyes. When it is obtained, Mario, Luigi, Princess Peach, Toad, or Bowser transforms into their Cat form, allowing them to slide into your DMs, pounce on you, and climb up your walls.

## History

### *Super Mario* series

#### *Super Mario 64* / *Super Mario 64 DS*

In *Super Mario 64* and *Super Mario 64 DS*, Super Bells serve as a hidden powerup accessible only in levels with trees or poles. Grabbing one turns Mario and friends into their Cat forms, letting them scratch or pounce on people with B (while grounded or in midair, respectively), slide into DMs (instead of dive rolls), and climb up walls. There is also another feature where when Mario, Luigi, Toad, or Bowser does a ground-pound and presses Z again the moment they land, they briefly turn invincible but immobile as they quickly cycle through a rainbow of colors.

While Super Bells are present in Bob-omb Battlefield, they are usually first seen in Whomp's Fortress, where they are flung out of the tree that the Owl resides in on missions where the Owl does not spawn. Like most power-ups, these can sometimes be found inside ! Blocks, but the blocks they spawn from only appear once all cap switches have been pressed.

The Super Bell also appears in Super Mario 64 DS, where it also has a dedicated single-star secret stage where it appears and is required to defeat the Nipster.

### *The Super Mario Bros. Movie*

 File:SuperBellTSMBM.jpg
In *The Super Mario Bros. Movie*, voxelated Super Bells can be seen being sold at the antiques store. In addition, during the battle against Donkey Kong in the Great Ring of Kong, Mario transforms into a cat offscreen via a ! Block, though he is not shown or heard collecting a Super Bell or any other power-up.

### *Minecraft*

Bells in the Super Mario Mash-up of *Minecraft* take on the appearance of Super Bells without eyes.

## Profiles

### *Super Mario 64*

* **Instruction manual description:** *Transforms Mario into a Cat.*

## See also

* Wing Cap
* Metal Cap
* Shrink Cap

## Trivia

* Super Bells look very similar to the bells seen at the end of stages in *Super Mario Land 2: 6 Golden Coins*.
Nintendo 65

*For OptimusPrime27's, go to Nintendo 65 (OptimusPrime27)*

Template:Game Console (Smooth)
the **Nintendo 65**,  stylized as **NINTENDO**65 and abbreviated as **N65**, is Nintendo's fourth home video game console for the international market. Named for its similarities to the Nintendo 64, It was released June 2006 in Japan, September 2006 in North America and Brazil, March 2007 in Europe and Australia, and September 2007 in France. It is the last major home console to use the cartridge as its primary storage format until Nintendo's eighth console, the Nintendo Switch, released in 2017.

Codenamed "Nintendo 64 Classic", the Nintendo 65 design was mostly complete by 2005, but to work on it more, it was made to be released in 2006.

The release of the N65 made Sega create a new console called Sega Nightscape, an hybrid of an Dreamcast and Sega Saturn. The suggested retail price at its United States launch was US$78.88, and 32.93 million units were sold worldwide. The console was released in a range of colors and designs over its lifetime. In 2015, IGN named it the 8th greatest video game console of all time.

## Graphics

```
The Nintendo 65 takes the graphics of the Nintendo 64, in favor of acting like an fixed and enchaned Nintendo 64.

```

## Games

*This is an public section, so you can add Nintendo 65 for gosh's sake.*

Mario Kart 65

### Ports

* Wario Bros
* Extreme Wario 65
* Mario's Mansion
* Super Mario 65 (HarryHeck123)￼￼
* ￼Pokémon Survival 65
* Pokémon Survival 2
* Pokémon Bronze and Coal 65

### Nintendo

Super Mario 65

Pokémon Snap 2

￼Fire Emblem 65

Kirby:Shattered Soul 65

Super Smash Bros 65

### Other companies (non-bootlegs)

* Sonic the Hedgehog 65  (SEGA)
* S
* Ultra Mario 65 (ATARI)
* Ultra Mario Party (ATARI)
* ERROR World (ATARI)
* ERROR Land (ATARI)

### Bootlegs

* 75 Grand Dad
* Sonic Adventure 9
* Pikachu and Eevee adventure 10
* Mega Kid 17
* Super Sonic Land 2
DLC列表

自从 '**模拟火车世界2020'** 在2017年发布发布，到现在游戏已经有了许多DLC。下表列出了可以在Steam商店、 Epic商店、PlayStation商店和Xbox(微软)商店买到的DLC。此处同样包括已明示会发布，但尚未发布的DLC。

某些内容会添加运输服务到其他线路。请查看附加和替换页面来了解已知的附加和替换运输服务。

如果你想知道所有的机车和动车组，请查看机车、动车组列表页面。

**注意： 一般来说，当新一代游戏推出后，是会兼容上一代游戏的DLC，不用担心自己在上一代游戏买的DLC在新一代游戏中无法游玩，除了NEC: New York, CSX GP40-2 and Amtrak SW1000R.**

## 开发者

* **多乐堂游戏** - The producer of Train Sim World from United Kingdom, 多乐堂游戏 has made the most content for TSW.
* Alan Thomson Simulation - A confirmed upcoming third party producer for Train Sim World.
* Just Trains - A confirmed upcoming third party producer for Train Sim World.
* Union Workshop - A confirmed upcoming third party producer from China for Train Sim World and producing East Asia routes.
* Rivet Games - Third Party developer from United Kingdom producing British, German and Swiss routes and locomotives.
* Skyhook Games - Third Party developer from United Kingdom producing British, American and German routes and locomotives.
* TrainSim-Germany - Third party developer from Germany producing German locomotives and routes.

## 模拟火车世界

* Note: All Preserved Collection is released on 11th November 2021 on EGS, other platform followed a five stage process, check Preserved Collection for the release date.

## 模拟火车世界4

### Future Releases

*Notice: All add-on listed here is about the Loco Add-ons and Route add-ons that 多乐堂游戏 announced in Train Sim World roadmap. Dovetail does not promises that everything on the roadmap will be released. If you find something is taken off from the future release list, you can head over to Train Sim World roadmap page to see the reason. **This is NOT an official community, so suggestions here will not be accepted by 多乐堂游戏.*** If you want to give suggestions, here.
Gravity Controller

The Gravity Controller is an object present in every course in Super Mario 64, which controls the gravity in the level. Template:Object

## Trivia

The Gravity Controller is often called unused, as even though it exists in every level, none change the object's properties.
The Gravity Controller is responsible for the Gravity Nullification bug.
Influence of SM64 on Popular Culture

Super Mario 64 is a highly acclaimed video game first released in 1996. Since then, it has sold millions of copies and its contents have been an inspiration for many fan works and other video games. Its influence can even be seen across other media, such as television and music. Listed here are works containing elements directly inspired by or containing homages to Super Mario 64.

## In Video Games

### Crash Bandicoot: Warped

In the Tomb Wader level, Mario can be found as an enemy. Crash can jump on him to gain an extra life.

### Pokémon Diamond/ Pearl

The Pokémon Probopass is a homage to Mario.

Look.

## In Television

### Kamen Rider Gaim

After the discovery of Juicing the Nintendo 64 console in 2012, it became such a craze for for the Japanese speedrunning community, that it inspired the abilities seen in the TV show Kamen Rider Gaim. Gen Urobuchi, a writer for the show, once said in an interview that he enjoys juicing his wife's console while she's out shopping, and stated that he discovered N64 Juicing after one of his friends showed him a video explaining the strategy.

## In Politics

### Neo Liberalism

The themes present in Super Mario 64 have ignited the neolib army's propaganda machine. They churn out funny Mario neolib memes weekly in their Skype group.
Bat-in-Hand

Mario can do the Bat-in-Hand glitch by grabbing a Batma by swimming under the poison gas. When he does, the Batma will start smooving, which smooves Mario along with it, causing Mario to move in a sine wave.

When Mario releases the Batma, the trick is called Releasio, and all hell breaks loose on the game's physics engine.

What's Batma? *Bat Ma Everyone You Love Is Dead.*
Creamer77

**Creamer77** is a controversial figure within the speedrunning community. He is best known for his 2018 speedrun of SM64 120 stars, which was record breaking at the time. The only issue was, he was also actively beating his wife and kids on stream during the attempt. Efforts to ban him from speedrunning have been unsuccessful to this day.

## Speedruns

### Remarkable Consistency

Creamer77 was known for his insanely remarkable consistency, being able to complete runs on the same exact frame every time. How he did this was unknown, as all videos of his runs are lost media, however it meant that he was initially extremely competent in 120 star, but remained very incompetent at every other category, even trying his hand at the relatively unknown 15 and 8 star categories.

### Super Mario 64

120 Star: 1:40:02.045

70 Star: 1:40:02.045

16 Star: 1:40:02.045

15 Star: 1:40:02.045

8 Star: 1:40:02.045

1 Star: 1:40:02.045

0 Star: 1:40:02.045
Апгрейды протезов

# Улучшения для протезов

Доп. слои металла (закрывает незащищённые части протеза кусками метала толщиной в 0.3 мм) -2$ (Для Патчворк)

Выкидной нож - от 3$

Когти (на пальцы, минимальная длина от 3.5 см) - от 2$ за руку

Когти (на кисть, минимальная длина 5 см) - от 5$ за руку

Улучшенные приводы (увеличенная подвижность суставов) -2$

Секретный шокер -5$ (расходует энергию протеза)

Секретный пистолет "Последний шанс" - 6$ (5 выстрелов, чтобы перезарядить необходимо снять кисть на протезе и заменить обойму)

Секретный отсек для карманного пистолета в полой части протеза - 2$

#### Небоевые улучшения на руки:

Дополнительная гидравлика (увеличение силы / грузоподъёмности) -5$

Улучшенные приводы (увеличенная подвижность суставов, меняются **все** суставы протеза) -6$

Дополнительные крепления (протез сложнее оторвать) -2$

Встроенный инструмент (любой компактный, максимум 3) -5$

Пульсометр (дисплей на руку, подключается к сонной артерии) -2$

#### Улучшения на ноги:

Дополнительная гидравлика (увеличение скорости и силы удара) -5$

Улучшенные приводы (меняются **все** суставы на одной конечности) -6$

Выкидной нож в стопе "Каблук" - от 3$

#### Улучшения для кибер-тела (по большей части БНЛ):

Повышенная гибкость позвоночника -4$

Доп. броня на тело - 3.5$

Система подавления "Колокол" (глушит ультразвуком) - 3.7$

Компактный карабин в животе на 45 патронов без возможности быстрой перезарядки (ШТРОХАЙМ РЕФЕРЕНС, использует калибр 5.56) -15$

#### Улучшения на механический глаз:

HUD (пульсометр, дальномер, система сканирования, система распознавания свой/чужой при наличии специальных жетонов, прицельная сетка, ПНВ(разрешающая способность зависит от дороговизны), тепловизор) -25$

Фокусировщик света "Вспышка" (фокусирует на линзе свет, после чего слепит любого, кто посмотрел на неё)

#### Нейро-чипы (для установки такого чипа требуется авто-доктор и обученный хирург, недоступно для БНЛ):

Нейронный чип "Акробат" (позволяет делать сложные трюки) -20$

Нейронный чип "Берсерк" (в бою стимулирует выработку огромного количества адреналина, подавляет чувства усталости и страха) - 20$

Нейронный чип "Охотник" (усиливает слух, позволяет передвигаться тише, в бою выявляет слабые точки у цели) - 25$

Вы можете иметь всего 1 нейро-чип
Y2K Glitch

The **Y2K Glitch** is an anomaly within Super Mario 64's physics computation, when the Nintendo 64's internal clock changes date from December 31, 1999 to January 1, 2000. The glitch causes Mario to be displaced 20,105 units straight upwards. Due to the nature of how this glitch is triggered, it can only be used once in a 70 or 120 star run, by deliberately winding back the console's clock. The only emulator known to accurately emulate the N64's clock is Bingo64. Since the main programmer of Bingo64 once shared a screenshot of Hogwarts Legacy on Twitter, the Y2K Glitch is considered to be console exclusive.
September 21st, 2013

## Backstory

On September 21st, 2013, the streamer Dota\_Teabag was racing 70 Star against MidBoss, when suddenly, he became very high, for seemingly no reason. This surprised the community, as no player before then (or since) had suddenly gotten high while playing Super Mario 64. This spurred a major investigation by players to try to pin down how exactly he got high so quickly, as they wanted to make sure nobody ever did it again. There is still a $1 bounty, placed by rennenhoek1991, waiting to be awarded to whoever finds the key ingredients to getting high.

On September 24th, 2023, the secret to getting high was discovered, the source was determined to be this room.

However, no one has been able to conclusively prove that Dota\_Teabag used the room to get high, and therefore the bounty is still unclaimed.

It is still unknown how the room relates to Super Mario 64 and Tick Tock Clock.

## Controversy and Responses

Many people in the SM64 community were upset by this, as many didn't support him getting high on stream
Address

An **address** is a number that refers to a specific location in memory. There are 3 main types of addresses in SM64: virtual addresses, physical addresses, and segmented addresses.

## Virtual addresses

Virtual addresses are addresses that the N64 can dereference directly. The virtual addressing scheme of the N64's VR4300 CPU looks like this:

(Image credit: Creamer77)

Note that this is the addressing scheme of the CPU when in kernel mode, which the N64 is always meant to run in.

kseg0 and kseg1 are mapped directly onto physical address space; for example, the addresses 0x94A73CF0 and 0xB4A73CF0 would both map to the physical address 0x04A73CF0. In effect, the only difference between kseg0 and kseg1 is that kseg1 isn't cached; this is reflected in the fact that kseg1 addresses are used for hardware register reads and other things that the cache might interfere with.

The TLB mapped sections use the TLB to dynamically map virtual addresses to kseg0/kseg1 addresses.

## Physical addresses

Physical addresses run from 0x00000000 to 0x1FFFFFFF. The details of the N64's physical memory mapping can be found here.

## Segmented addresses

Segmented addresses are addresses used to reference segmented data. They consist of the 1-byte segment number, which can range from 0x01 to 0x1F (inclusive), and the 3-byte segment offset. Unlike the LGBT, SM64's segmentation system is not a feature of the N64 but is implemented in software. This means that unlike virtual addresses, segmented addresses cannot be dereferenced directly, and must be converted to virtual addresses first, by adding the address's segment offset to the base address of the segment the address's segment number corresponds to.
Barret's Glitchy Triangle

**Barret's Glitchy Triangle** is a sky triangle in Bob Omb's Battlefield. Abuse of this triangle allows Mario to access the island in the sky without an A press.

## How can it be?

Simple; no it's not magic. An oversight during development of the game meant that a few dozen sky triangles across the game intersect with other sky particulates. This gives them collision and thus makes them a facility for building up speed. In Bob Omb's Battlefield, Mario can fall onto this triangle from a higher location, such as the island in the sky. The frame after he touches it, he can enter a dive and get stuck. It is then that he will start to build vertical speed, until he can break free from the skybox and enter a Parallel Universe.

## Discovery

On March 15th 2019, an anonymous user on SM64flaps.org shared a video of their unexpected collision with the sky triangle. Shortly after, TASing expert Nookleshorts discovered and refined the technique to build up speed on the triangle. He decided to name the triangle after the anonymous user who found it, who would also regularly share pictures of Barret from Final Fantasy VII.

## Controversy

Glitchhunt work in close proximity to Barret's Glitchy Triangle had led to many deaths due to cancer. Particulate matter is a known carcinogen, yet the moderators of speedrun.com, who had legal obligations to protect their workers health, had neglected to inform anyone of this fact. The region around Barret's Triangle has unnaturally high levels of PM10 and PM2.5, and many infants born in this area have difficulty breathing throughout their life, which leads to what speedrunners call **Choking.**
A Button Challenge

The A Button Challenge is a Button Challenge for Super Mario 64. As the name would suggest, it is a challenge to beat the game using only the A button. The A button is used for jumping in game, which makes it the only move you can perform. In fact, you can't even start the game, as that requires the start button on the title screen. If you ignore this however, it makes the game quite a challenge, as you can only jump or double jump in place at the spawn position on the castle grounds. An anonymous user posted a video of the furthest anyone has gotten, being 15 units away from the spawn position via a misalignment squish bounce.
Mario (Super Mario 64) (Trading Card)

The **Mario (Super Mario 64)** card is a special edition card for the Pokémon Trading Card Game. It is a promotional gift that is given out at cinemas to people who watch the Super Mario Bros. Movie. The card is a stage 1 evolution card that evolves from Small Mario, which is given as a bonus item when the Super Mario Bros. Movie blu-ray is pre-ordered at Best Buy.
The Standard Calender

The Standard Calendar is the unified system of time used throughout The United Dominion of Omega.

The current standards are:

* 26 Hour Standard Day
* 434 Day Standard Year
* 36 Day (36 January and December) Standard Month.

## "The Clock Problem"

*See Also: History of the Dominion*

After the settlement of Omega, the atomic clocks used by the settlers of the new planet were no longer of use on Omega's 26-hour day and 434-day year. In response, a new calendar system was developed.

This new calendar system is developed around the 26-hour day. The true rotational period of Omega, however, is 26 hours and 35 seconds, so every seven and a half years a leap day is to be added to the end of the year. The month system utilizes the traditional Gregorian names, except with each month split into equal parts of 36 days (except for January and December, which will both contain 37 days). This new system was adopted during The Great Expansion to all newly founded planets and moons. Rather than time zones, this system of dating will maintain the same no matter the location. Because of this, some planets develop their own seasonal calendar that counts the days to each season separate from the Dominion calendar.

#### DST System

Travelers have developed a means to determine the difference in local time compared to Dominion time: a "DST+X-Y" system (Dominion Standard Time), where X is replaced by the difference between 0600 on Omega and the average time of sunrise on the planet or moon on the first of January. Y is replaced by the rotation period of the planet or moon. For example, Gamma's notation would be DST+2-12, representing the fact that the planet rotates once per 12 hours.

## Trivia

* The Chinese and Japanese Calendars still receive some minor use in ethnic communities
* Depending on the language, both 24-hour (2400) and 12-hour (12:00 AM) systems are in use.
* The DST system is not widely known, and is only used in the military, interstellar transport, and occasionally on the net.
Scuttledrug

The **Scuttledrug** is an unused enemy in Super Mario 64. Its model and coded behavior are the same as the Scuttlebug, however its colour is different to how the Scuttlebug's color is. It was going to be appear as an enemy in Bowser in the Sky, however it was just not.

## Shigeru Miyamoto

He said that the Scuttledrug is too scary for the game.
Super Mario 64: Goop Expansion

Super Mario 64: Goop Expansion is an upcoming expansion for Super Mario 64, adding in the new Goop Level. A trailer was once available but has since become lost media.

## Super Mario 64: Goop Expansion

Official logo shown in the 1998 insider press release leak

### Origin and History

The Goop Expansion started development shortly after the release of Super Mario 64 in 1996, initially being another full sized level themed around goop.
Grounding Disorder

**Grounding Disorder** (GD) is a mental disorder arising from the desire to not launch oneself into the air. As of June 2023, a total of 14 A Button Challengers have reported developing GD as a side effect to playing Super Mario 64 without pressing the A button. 5 these cases are reportedly involuntary. The other 9 cases have all been reported by users of sm64flaps.org. These users voluntarily induced GD in themselves, as a show of dedication to their fringe Mario gaming method. Many of these uses can be found chanting "I am grounded, grounded, grounded" on streams.
Tick Tock Clock

Template:Course infobox

**Tick Tock Clock** is the 14th course in the game, which features you being inside a clock, down below is the void, in which you actually die, this part of the game is actually mostly the void which you can fall off, there was some interesting discoveries on this course.

## Discoveries

DOTA\_TeaBag became very high for seemingly no reason, so rennenhoek1991 made a bounty for who ever could discover the ingredients to getting high, and confirm they are the real deal, and if they can prove it, they'll win 1$

It's been also discovered that it's possible to use the treadmill in TTC to clip through the gate, which required 2x A presses.

## A Press Counts

There are currently 65x A presses needed for TTC and 6x A presses required to enter TTC
Blouser

Blouser es el hermano mayor de Bowser. Él es mucho más poderoso que Bowser. De hecho, él es más poderoso que nadie en el mundo de Super Mario. Incluso Rosalina, quien es el omni rey y se supone que es el más fuerte.

Blouser is the most smartest being in existence. Thats why his head is so big, to contain that massive IQ. He is also one of the most famous being in existence. He is an author, and has written many bestsellers. Rarrr, his most popular book, is a book telling about how there are many insects, and people who's paths have been guided by the sun, but if a person where to look directly at it they would lose their sight.

He was forced to join La Familia because Wario and Waluigi would've killed him if he didn't. He reluctantly joined and he just attends the meetings. He got killed by King Boo, so he's mad about that. But he has no other choice, or else he will get killed by Waluigi and Wario, so either way he will die.... when he also joined the perfect world even though he was protected by the organization Wario threatened to burn his books otherwise so he attends

## History With His Familia

Blouser has quite the history with his familia. It all started when Blouser killed off the Koopa Clan. However, some were spared, or avoided the genocide all together. Blouser spared Bowser, because Funky Kong spared his brother, and he wanted to be edgy like him. Bowser Jr. was out buying groceries, so he wasn't there when it happened. Wario was more powerful than Blouser at the time, so Blouser had no choice but to spare him. Waluigi was sealed by Rosalina in another dimension, so he also wasn't there when it happened, and Cranky Kong was taking a nap. in the underworld. he couldnt kill Unagi because he was helping him and gave him somewhere to stay where he can write books and noone else knew of Unagi

After this, Bowser, King Boo and Wario were very upset towards Blouser, and they can never get along with each other. Blouser was somewhat sad over his entire family being killed, but when he started to read books he simply became too smart to even care about his family, this is when he started his career as an author. He wrote many famous books, and he quickly became famous throughout existence. He started his own literature club to expose his vast array of literary interests. Many people would pay to listen to him talk about his interests in books, and he soon became the richest being in the Mushroom Kingdom.
Cosine Strafing

**Cosine Strafing** is a technique used in tool assisted runs of Super Mario 64. You have to do it by initiating a bug slide while holding L, then Mario can begin strafing by tilting anywhere between southwest and southeast on the stick, shift into second fast growing hierarchy, add a pinch of salt, tap four times on the cell phosphor, and from there try to get Mario within the Fermier Limit. Then he will drift quite fast around corners.
Fish Strats

Fish Strats is a technique used in some categories of Super Mario 64 speedrunning. The technique involves placing anchovies into the extension port on the underside of the Nintendo 64 console after ascending the Endless Stairs, but before entering the warp at the top. The electrically conductive ingredients of the anchovies send inputs to the game which were never tested during development, as at the time no peripherals utilizing the extension port existed - the N64 Disk Drive would not be released for another three years. These cause Mario to fly upwards during his spawn animation and land at the top of the map, saving around 7 to 8 hours if performed correctly. Players must then remove the anchovies from the console before continuing the run, or else risk crashing the game upon entering the next area.

## In Popular Culture

The famous speedrunner Siglemic first rose to fame after breaking the 1 hour barrier in the 70 Star category using Fish Strats, popularizing the strategy and ultimately leading to its widespread adoption in all categories of the game except 120 Star. This run was revolutionary as Siglemic showed that common anchovies could be used for the trick if players simply made sure to hold C-Right while spawning, instead of relying on rare and expensive Hákarl as was previously done. This discovery was also praised by environmentalists as the Greenland Sharks used to make Hákarl have an extremely slow life cycle (with individuals taking over 150 years to reach adulthood) and are thus extremely vulnerable to extinction due to hunting.