Patch Notes v0.794

←Previous Patch Notes (0.v79) | Next Patch Notes (v0.795)→

Release Date: 2021-05-21

Translated from Original Notes.

	+ Fixed issue where game performance is reduced due to large enemies appearing on screen.
* **Scarab**
	+ Now passes through other enemies due to collision issues.
* **Invader**
	+ Maximum size over-time has been decreased by 40%.

### **Skills**

* **Intelligence**
	+ Max level changed from 4 to 5.

### **Magic**

* **General**
	+ Focused on improving unpopular magic and fusions.
* **Fireball**
	+ Attack Coefficient changed from 600% to 700%.
	+ Cooldown Reduced from 0.8 seconds to 0.75 seconds.
	+ Talent Changes:
		- Hail of Fire: Added Damage -25%.
* **Meteor**
	+ X-axis explosion hitbox +10%.
	+ Attack Coefficient changed from 2200% to 2500%.
	+ Attack Coefficient of Meteor Fall Zone changed from 20% of Meteor damage to 22% of Meteor damage (Default 550%).
	+ Meteor Fall Zone duration changed from 1.25 seconds to 1.33 seconds.
	+ Talent Changes:
		- Damage and Range change from -20% to -25%.
* **Cyclone**
	+ Fixed an issue with timing between casts when two or more Cyclones are created.
	+ Attack Coefficient changed from 220% to 250%.
	+ Talent Changes:
		- Number of Cyclone changed from +2 to +1.
* **Electric Shock**
	+ Attack Coefficient changed from 600% to 650%.
	+ Projectile Size increased +10%.
	+ Projectile hit box on Y-Axis increased +15%.
* **Scorching Ray**
	+ Attack Coefficient changed from 600% to 650%.
	+ Rotation speed increased +40%.
* **Blizzard**
	+ Reduced visual effect of Blizzard based on feedback.
	+ Individual Blizzard shard explosion radius increased +10%.
* **Cloaking**
	+ Fixed issue with Incubator pools damaging a player under the effects of cloaking.
* **Energy Bolt**
	+ Attack Coefficient changed from 650% to 700%.
* **Frost Nova**
	+ Attack Coefficient changed from 250% to 400%.
* **Spirit**
	+ Attack Coefficient changed from 350% to 400%.
* **Satellite**
	+ Attack Coefficient changed from 350% to 400%.

### **Fusion Magic**

* **Flare** (Energy Bolt + Fireball)
	+ Changed explosion power from x2 to x3.
	+ Energy Bolt size changed from -50% to -40%.
	+ Flare projectiles now spread farther.
	+ Flare explosion range +10%.
	+ Flare explosion hitbox size +10%.
* **Shooting Star** (Blizzard + Meteor)
	+ Creation radius changed from +20% to +30%
	+ Removed Number of Blizzards -30%.
* **Lava Wave** (Tsunami + Incineration)
	+ Tsunami Damage changed from x5 to x4
	+ Removed Cooldown +30%
* **Blue Sky (Bolt from the blue)** (Thunderstorm + Electric Shock)
	+ Lightning Damage changed from +50% to x1.5x
* **Electric Pulse** (Scorching Ray + Electric Shock)
	+ Added: Scorching Rays are generated 1-3 times without rotating.
	+ Added: Damage increases in proportion to the rate of increase or decrease in the rotational speed of the beam.
	+ Cooldown of Scorching Ray changed from 1/10th to 1/7th.
	+ Scorching Ray duration changed from 1/10th to 1/8th.
* **Orbital Bombing** (Thunderstorm + Armageddon)
	+ Lightning damage changed from -25% to -20%.
* **Aura of Fire** (Electric Zone + Incineration)
	+ Maximum Damage ration changed from x8 to x10.
* **Pole** (Tsunami + Frost Nova)
	+ Changed Tsunami Generation Count +50% to Number of Tsunamis x1.5.
* **Blaze** (Blizzard + Incineration)
	+ Explosion hitbox size +10%.
* **Wisp** (Satellite + Spirit)
	+ Satellite damage changed from x1.8 to x2.0..
	+ Satellite rotation rate changed from +20% to +25%.
* **Destruction** (Shield + Electric Shock)
	+ Attack Coefficient changed from 800% to 900%.
	+ Explosion Range increased +10%.
	+ Invincibility Time Bonus +0.1s
* **Asteroid** (Meteor + Armageddon)
	+ Meteor fall radius changed from x2 to x2.5.
	+ Hitbox changed to match explosion animation and sized creased by +5%.
* **Judgement** (Thunderstorm + Meteor)
	+ Damage per number of lightning generated x1.22 changed to Lightning Damage x4.
	+ Thunderstorm generation changed from x1.11 to +20%.
	+ Increased the area around the explosion by 30%.
	+ Explosion effect adjusted.
* **Chain Lightning** (Electric Shock + Thunderstorm)
	+ Electric Shock chain changed from 1-3 times to 1-4 times
	+ Pathing has been readjusted so that chained Electric Shock projectiles do not deviate significantly from the screen.
* **Electric Orb** (Cyclone + Electric Shock)
	+ Cyclone damage changed from x2.2 to x3
	+ Cyclone size set to x2
	+ Cyclone movement speed changed from -50% to -30%
	+ Cyclone Cooldown +30%
	+ Sphere hitbox size +5%
	+ Hotbox Y-Axis size +15%
* **Pyroblast** (Fireball + Energy Bolt)
	+ Fireball shoots projectiles 12 times in all directions and penetrates all enemies without exploding.
	+ Fireball damage changed from 1.8 to 50%
	+ Cooldown x5
	+ Each projectile counts toward Brand of Satan artifact.
* **Lava Zone** (Meteor + Incineration)
	+ Removed Cooldown +20%
* **Flash Shock** (Electric Shock + Spirit)
	+ Generation count changed from -30% to -33%
	+ Removed cooldown +30%
	+ Attack Interval -10%