Elements

**Elements** are a central concept in Element TD 2. There are six elements, and one special type called Composite. Each element has an associated weakness and resistance to another element. Elements come in the form of resources that can be acquired to unlock new towers, damage types that your towers will deal to creeps, and armor types which give each creep weaknesses and resistances to some of your towers.

## Element types

### Light

Light is an element that will deal double damage to Darkness, but half damage to Earth. Conversely, Light takes double damage from Earth but half damage from Darkness. Many towers that deal Light damage have high range or some form of stacking effect for repeated hits on a target.
See also:

* List of towers that deal Light damage
* List of creeps with Light armor

### Darkness

Darkness is an element that will deal double damage to Water, but half damage to Light. Conversely, Darkness takes double damage from Light but half damage from Water. Many towers that deal Darkness damage have effects that make them stronger against low-health targets or get stronger when targets die around them.
See also:

* List of towers that deal Darkness damage
* List of creeps with Darkness armor

### Water

Water is an element that will deal double damage to Fire, but half damage to Darkness. Conversely, Water takes double damage from Darkness but half damage from Fire. Many towers that deal Water damage have attacks that hit multiple enemies in an area or otherwise benefit from clumped up enemies.
See also:

* List of towers that deal Water damage
* List of creeps with Water armor

### Fire

Fire is an element that will deal double damage to Nature, but half damage to Water. Conversely, Fire takes double damage from Water but half damage from Nature. Many towers that deal Fire damage have effects that make them stronger the longer they are in combat or otherwise increase damage against creeps.
See also:

* List of towers that deal Fire damage
* List of creeps with Fire armor

### Nature

Nature is an element that will deal double damage to Earth, but half damage to Fire. Conversely, Nature takes double damage from Fire but half damage from Earth. Many towers that deal Nature damage have effects that deal high burst damage that needs to recharge out of combat or otherwise benefit from creeps being spread out.
See also:

* List of towers that deal Nature damage
* List of creeps with Nature armor

### Earth

Earth is an element that will deal double damage to Light, but half damage to Nature. Conversely, Earth takes double damage from Nature but half damage from Light. Many towers that deal Earth damage have attacks that deal high damage at a slow rate or have special effects that make them effective at two things at once.
See also:

* List of towers that deal Earth damage
* List of creeps with Earth armor

### Composite

Composite is a special type of element that will deal full damage to all other elements. Composite takes 90% damage from all other elements and full damage from Composite. Only the basic starting towers,  Arrow Tower and  Cannon Tower, and the  Periodic Tower, which requires all six elements plus Essence to be unlocked and built, deal Composite damage.
See also:

* List of towers that deal Composite damage
* List of creeps with Composite armor

### Boss Armor

    Boss armor is a special type of armor that is not available for towers and only used for Ronald creeps after 55-th wave. Boss armor takes 10% damage from any source.