recursal/Fanatic-Fandom huggingface dataset:
Spell Hold

Long before the cataclysm which turned Iorias sun dark and devastated the once lush, vibrant forest world there was the wonder of the spell hold. 3 miles wide, encased in a dome of pure white crystal the spell hold, home of arcana where people from all over Ioria came to study and learn secrets of the arcane, mastering the weave and self. Bellow the hallowed hallows of spell hold sat the darker secrets of the venerated institution, a 3 mile prison designed to contain the most dangerous individuals throughout the multiverse.

After the cataclysm Ioria was cut off from the weave by the will of Adara, mistress of spells. Spell holds wards failed without the intricate tapestry of magic, thousands of creatures once contained deep bellow spell hold were freed, some fled the world while others vied for power over the desolate desert of Ioria.

Thousands of years later on the world of Gadriel the ancient traditions of spell hold were revived by one of the few who still know the secrets of weaving such powerful magic Omar Zul.

Spell Hold: Crucible of steel

Spell Hold: Tooth and claw

Spell Hold: Maligants claw

Spell Hold: Tempus fall

Spell Hold: Serpent's eye
Dawn War

After the Vebreeans shed their mortal forms to become beings of pure energy they created the paradise of Gadriel, a world protected from the chaos of existence by a powerful sphere which encompassed the whole solar system. Ideally life would be allowed to evolve naturally away from the chaotic forces, primal/planer gods, demons, devils and worse.

\*todo\*

## Factions within the Dawn War

After the Vrock'telmshars initital incursion into Gadriel many other factions hungry for power, land, wealth or with more nefarious ends in mine came to Gadriel, some as friend.

Vrock telmshar

Demons and Devils

Primordial entities/gods

Dragons

Elves

Humans

Dwarves
Grey Peaks

## Grey peaks

### Description

A city of chaos, order, good, evil, balance and entropy.

### Population

50,000

* todo\*

## Celestial Council

* Andel of the silverheart
* Killian Sabrael
* Kynt Talantes
* Boram Athas
* Negil Longshadow

## Abyssal convocation

* Mogdron (Belor, head of the convocation)
* Yedarain Silthstalker
* Nargoth the blightbringer
* Jagrith master of blood
* Xadem stormbringer

## Notable People

 Talendren | 5 headed dragon
 Jarvis Derolo (Lord)

## Inns and taverns

 Kymaras slaughter house
 Chained Mermiad
Gadriel

Gadriel (often called Vabrea) is the main world on the plane of Galista and means "the light of knowledge" in Elvish. Created by the Vebreeans after their ascension to godhood.

## Continents

* Eminlora [***Prounication: Emin-lorh-raa***] – Huge; comprised of 4 main nations;
	+ Temperate climate
* Chakosa (Huge; jungle, desert, mountains)
	+ Temperate climate leading to tropical jungles
	+ Original home of Val'davesk
* Drusku
	+ Tropicla climate
* Ohmaru
* Teiroset

## Eminlora

[***Prounication: Emin-lorh-raa***] This continent is broken up in to 4 main nations.

* The theocracy of **Valdremier****:** This is the newest kingdom within on the continent of **Eminlora**. Forged after the paladins of **Kyzulda** conquered the south western portion of the continent.
* **Merchants of Vosshrul:**

* **City states of Drakomar:** [Dragon god]
* **Yeth-sota** – the barbarian hordes

## Links

* Moons of gadriel
* Calendar of gadriel
Notable Player Characters

The following players are cannon within the world of Gadriel/Vabrea.

## Player Characters

### Rise of the inquisition

Load Galindar has been slain in the Elven city of Balisdur, working along side the Arcanamancers of Kydriel to bring the first enclave and sky port into the paladin kingdom of Valdramier, will his hopes and dreams die with the lord? Or are more sinister forces gathering power within the borders of the holy kingdom.

### Whispers of Indara

*"In the year of silver flame the shadow of the fallen behemoth shallow flood the lands, the lost 3 shall return as the sea burns" Prophet of Drakomar, -5600 DR*. Chaos, war and suffering sweep the lands of Valdramier as enemies long lost lay siege to the walls of the sapphire city.

### War for the 3 faced god

In the year of silver flame the prophecy of Drakomar has been for filled as the ancient dragon Marvesh rises from his tomb under Crystal grave to lead a new army of the undead. Along side Omar Zul and her army of Odrean, Marvesh seeks to create a new kingdom from the ashes of Valdavesks holy lands.

### Resurrection of Marvesh

*1279 DR (Year of everlasting hunger) "As crystal falls, the spirit rises they of shadow and bone shall swallow the sun as forests wither" prophecy of Drakomar -5600 DR*. Citys, villages and towns throughout Valdramier as besieged by unknown assailants whos mere presence drives people insane, what they want and who they are remains a mystery as the people of Valdramier fight for their lives.

 Foerth | Human
 Elora | Elan (Dark elf)
Gioknyss

Gioknyss is a fairly typical member of the Orbwrathien species, at roughly 10-ft long his body is a mass of hard chitinous plates covering a sticky, black mass of amorphous flesh.

## History

Gioknyss is over 1,000 years old, although only they know the exact number. Unlike most Orbwrathiens, Gioknyss is sensitive about their age and will eat anyone who presses them on the issue.

### 1152 DR - Taming of the monster!

In 1152 DR a band of mercenary fighters lead by the psion Xalyth stormed Gioknyss's lair, after a long and bloody battle Gioknyss was subdued by the lone survivor Xalyth.

Gioknyss was transported to the host tower of the third eye, where Ferusen (the towers xenological expert) cared for the Orbwrathien and even had a saddle created in order to transport lord Vir Oxalia to the lords fair.
Arcanomancer of Kydriel (Prestige class)

Advantages

* TODO

Disadvantages

* TODO

#### Spells day per and spells known

Every level you increase the number of spells per day and spells known in the arcane spell casting class which granted you access to this prestige class.

### Arcane knowledge

You receive a +2 inherent bonus to spellcraft, knowledge (arcana) and knowledge (planes) checks.

### Arcane secrets

Each time you learn the arcane secrets feat you can pick one of the following abilities.
Milk Chan Wiki

## Introduction to Milk Chan Wiki

According to TV Tropes:

Super Milk Chan is an anime comedy about a foul-mouthed 5-year-old girl named Milk P. Chan, who has been entrusted by the President of Everything to defend the world, despite the debatable presence of any actual superpowers beyond her ability to make pop culture references. In each episode, the President ("of Everything", according to his name) calls with a new mission; whether Milk actually takes the mission is not guaranteed. Regardless of whether or not she takes the mission, she always takes credit and celebrates her success by going out for "sushi (or something)." Likewise, there are a number of other constants that follow through the series, often under contrived circumstances.

Super Milk Chan began as eight-minute segments (14 segment episodes) on the Fuji Television program Flyer in 1998, followed by a half-hour program, Oh! Super Milk-Chan, in 2000. In America, the show ran on [adult swim] between 2004 and 2005.

## Welcome to the Wiki!

This was a project of love in response to the terrible existing "Super Milk Chan" wiki. I realize this series, and the small, great fandom it has, is a little inactive, but what better to make my first wiki. Feel free to contribute however you feel necessary

Milk Chan Tetsuko Hanage The President Dr. Eyepatch Landlord

## Pages created so far

* Akiko Maitake
* Dr. Eyepatch
* Episode title
* Episode title milks got knife
* Fun and Games
* General Discussion
* Hanage
* Main Page
* Milk-Chan
* Milk Chan Wiki
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Tet suko
* Tetsuko
* The Landlord
* The President
Astral Sea

Swirls of silver and white make up the endless expanses of the astral sea, a morphic plane of existence where thought can alter reality and one moves simply by thinking of the direction you wish to go. It is said that their is a portal to every plane of existence within the astral sea, one must simply know where and how to use each portal.

Land is rare within the endless sea of silver, but new land can be created by beings who are powerful enough to change the very landscape with the power of thought. As such many species have made bases of even their homes within the turbulent endless mists of silver.
Gixenta

## Pathfinder 2.0

**Bonus spells**: 1st Burning hands, 2nd Flaming Sphere, 3rd Fireball, 4th Wall of fire, 5th Chromatic wall, 6th Fire Seeds, 7th Fiery Body, 8th Prismatic Wall, 9th Prismatic Sphere

**Domains**: Healing, Nature, Light, Fire

## Timeline

* 1278 DR
	+ 15th Marzel: Gixenta was killed during the demon invasion of Mount Celest, her divine energy was split among 20 of her clerics/servants by adara.
Blades of Kath

The blades of Kath are a loosely affiliated group of bandits who all worship Draunkath the blood drinker who operate throughout Gadriel.

## TImeline

* **353 DR** Kathremlore makes a pact with Dranukath and forms the Blades of Kath
* **1253 DR** Walda uses the talisman of Kath to force the cleric Bruda to sire a child with him
* **1254 DR** Walda takes his child from Bruda and leaves him with the Blade of kath to be raised
* **1278 DR** A band of adventurers fail to stop Walda and Eltore from completing a ritual to corrupt the disc of Vebrea (a holy artefact to Kyhulla)
Nexus of Drax'ildar

On this plane the mighty river Convarlas runs into the astral sea powering forth power from the planes of earth, fire, water and air. Along the twisting chaotic banks of Convarlas lies the keep of Drax'ildar, keeper of the gate, lord of the elements.

The nexus of Drax'ildar is split into 5 areas each with a different gate at the furthest most area from the keep of Drax'ildar. One gate leads to each of the elemental planes while the 5th gate leads to the astral sea and is the end point for the river Convarlas.
Nergal

Nergal is the twin sister of Kyhulla (formally known as Sisk'rostar). Both gods were created to be protectors of life shortly after the formation of Gadriel.

Over time Sisk'Rosham became bitter, everything they created eventually died, decayed and faded into nothing. Seeing that life was an illusion Sisk'rosham became Nergal sire of the dead.

During the dawn wars Nergal needed powerful allies and formed an alliance with Asmodeous ruler of the abyss, they sealed their alliance by having a child which they named Orcus.
Ishkara

> Tattered dreams herald the dread mists,
>
>

> ghostly cries mark her cries,
>
>

> beware, beware the mistress of bones,
>
>

> Twisted souls cry in her wake,
>
>

> flee, flee my children,
>
>

> come the cold queen's kiss.
>
>

Ishkara, flowing silver hair, eyes shining like stars, pure obsidian skin flecked with star light, once known as Ishkara the star mother on the ancient world of Ioria long before power hungry mages ripped the heart from the very star of Hróvaelen. Once the star mother was a shining beacon of knowledge, discovery and hope, leader of the mighty spell holds of Ioria.

After the calamity which devastated Ioria, Ishkara left to explore new worlds, planes and realities, seeking to further her power and knowledge, already Ishkara was on the precipice of sanity, teetering on the edge as whispers from the great olds ones seeped into her mind. Ishkara travelled for many years until old age started to sap the energy from her bones. Unsatisfied with what she had accomplished, Ishkara wanted more time as the whispers of Amar filled her thoughts, one thought clung heavily within her mind, a single world which would repulse most people, lich …… the curse of blessing of undeath, an avenue which mighty archmages turn to as time claims it's toll.

With Ishkaras strength waning she returned to the blistering deserts of her home Ioria, once a forest paradise now a harsh desolate world filled with terror and dread. It was here where Ishkara found a cult who worshipped Antroxxis called the barkers of the void. Antroxxis whispered to Ishkara the secrets of Lichdom through his chaotic lunatic worshippers. The next day Ishkara set off gathering everything she needed for immortality. After 2 years of preparation Ishkara was ready … that night she did indeed become a powerful Lich along with a dark passenger who rode Ishkaras twisted magic merging with the weave and her soul.
Merchants of Vosshhrul

Vosshhrul was a powerful Djin lord, a cabal of greedy merchants and lords of Kriloris made a pact with Vosshhrul in which he bank rolled an uprising in order to form
a new nation ruled over by the merchants. In exchange Vosshhrul would receive yearly shipments of mineral X and generous trade contracts between the new
nation and his homeland.

## **Slavery**

While slavery per say is illegal, the mercantile state of Vosshhrul does allow
people to sell themselves into life time service contracts (finding the difference between slavery and these contracts would take a genius level intelligent and master manipulator!). Often people are forcibly sold into
“service contracts”, so long as the correct bribes are made and paperwork filed the rulers of Vosshhrul overlook such acts, feigning adherence to their laws and the willing contract between master and servant.

## Attitude to magic (arcane/divine) and psionics

**Attitudes to magic:** Magic is a freely traded resource within the nation of Vosshhrul, although taxes on magical components and items have driven up the price to roughly 25% higher than surrounding nations.

* Merchants often employ a wizard to oversee important contracts, or check the quality/authenticity of trade goods. Many guilds of mages exist within the city, with low level apprentices earning their keep by monitoring day to day trade deals.

**Attitudes to psionics**: Same as magic.

**Attitudes to divine magic:** Divine magic is less common than arcane magic.
Thalrik Xundom

> "*I shall swindle thee, but thou shalt not swindle me*"
>
>

Thalrik Xundom was exiled from the dark dwarf city of Gixenathar after a heist gone wrong unveiled a plot to assassinate the underking Gixorb'arix XV.

## History

Thalriks parents were greedy and driven by an obsession with gold, gems and wealth, so much so that they even raised 9 children in order to live off the earnings and illicit goods their children could procure. Thalrik inherited his parents love of money, but detested the slave like way in which he and his siblings were treated. By the age of 15 Thalrik was already settings out as a thief, stealing a simple garnet necklace, this simple theft lead to his first large scale heist at 17.

Kutkurl, an escaped goblin slave recruited the young thief at aged 19, using Thalrik and his twin brother Denrik to carry out heists which Kutkurl planned, yet never participated in. Thalrik and Denrik were apprehended during a heist after being betrayed by Kutkurl.

**Twin hammers of Theda**: Thalrik and Denriks first weapons were a pair of light hammers stolen from Dengar the greys mansion in Gixenathar during a feast on the dwarven holiday of Maaotans bounty. Thalrik kept the plain wright iron hammer with a single ruby inlaid in the hammers grip. Denrik took the other identical hammer, as a reward to buy his silence about Thalriks larcenous ways.

## Family

Thalrik has 8 siblings which still reside within Gixenathar, most of his siblings followed the family tradition and entered into the spider guard (TODO).

### Parents

**Herva Xundom (cook)**, aged 176 (as of 1278 DR), mother of Thalrik and the worlds worst cook!

**Dalgar Xundom (baker)**, aged 184 (as of 1278 DR), father of Thalrik who can longer grow a beard due to an accident almost a century ago.
Arrows of sadistic healing

> In the heat of battle only a foul would gamble their companions lives on the insane invention of Asstrea, the infamous wizard come alchemist.
>
>

**Effect**: After dealing damage, the fragile glass vial contained within this hollow arrow head bursts forcing a healing potions directly into the targets body. The healing potion causes the target to heal 2d8 + 3 damage. Due to the violent nature of administering this potion a target must make a fortitude save (DC12) or become nauseated for 1 round.

**Notes**: Different healing potions could be added during the construction increasing the healing potential.

**Purchase price**: 325 gp; **Weight**: 1 lb; **Craft** (Fletcher) / Profession (Woodsperson); **DC:** 15/20; **Time**: 30 minutes (for 20); **Crafting cost**: 225 gp**; Reagents**: Healing potion;

## History

Asstrea developed these arrows to "help" out her well known adventuring band. Sadly Asstrea was the only known survivor out of her known associates.
The theocracy of Valdremier

## **Gods & Worship**

Valdavesk, Eanimloth, Kyzulda have large followings and temples within the nation of Valdramier. Temples of Kyzulda and Valdavesk are the most respected and make up the ruling class across Valdramier.

* No temples dedicated to Elladriel or Kydriel are found through Valdramier, with the exception of small temples within the conclaves of “**The runes of Elladriel**”.

**Laws**: Enforced by the inquisitors of Vala, a sect within the clergy of Valdavesk.

## **Government**

Valdramier is controlled by a theocracy, composed from high priests/priestess from both the temples of Kyzulda and Valadavesk. The main government is located within Kultamrish (The sapphire city, holy city of Valdavesk).

* **4 high lords of Valdramier** – 2 seats given to Kyzulda and 2 to Valdavesk (2 men and 2 women must always make up the 4 seats).
* A council of 20 people advises the high lords and is authorised to make low level day to day decisions about ruling Valdramier.
	+ 10 inquisitor generals of Valdramier make up half the council which advices the 4 high lords.
	+ 10 council members from noble houses and powerful merchants make up the other half of the council.

**Alignment**: Lawful Good (Allows all non-evil races, so long as they adhere to the laws of Valdavesk)

## **Attitude to magic**

Tolerates arcane magic (mostly when its beneficial to the state).

* Use of compulsion, charm, mind affecting and divination magics against residents is Illegal
* Sale, purchase and use of magical items / components is regulated by the inquisitors of Vala. As such many such transactions have been driven to the nations thriving underworld.
* The **Arcanamancers of Kydriel** have been allowed to set up a small enclave within the city of **Kultamrish** to start working on a skyport within the capital city [1278]. The skyport is estimated to be completed by 1280.

**Attitude to psionics**: Tolerated, same as arcane magic.

## **History**

Founded in the year 328 DR, the theocracy of **Valdavesk** is the newest nation on Eminlora.

* Valdavesk lead a holy war against Marvesh the dread wyrm champion of Gazrashim (a planar god of chaos) and Xayvnudieth the eternal, high lord of Sisk’rosham. Xayvnudtar, *Xayvndieth*'s son escaped the crusades and has not been seen since 328 DR.
	+ After 30 years building up his forces and forging alliances with natives, Valdavesk lead an army of 10,000 holy warriors in a final confrontation with Marvesh and Xayvnudieth. Only 2,000 survived the battle and Valdavesk himself was mortally wounded.

## Cities, Villages and Towns

The capital city of Valdremier is the city of Kultamrish, located on the north/western coast of Eminlora.
Amun-hastar

Valis, the former god of nature and wisdom was riven insane and conjured a titanic storm above the sacred forests of Eminlora, this storm raged for 100 years turning thousands of miles of forest into a desolate forest, unnaturally warm and barren. In an attempt to save some of the forest the Children of N'tara requested aid from the keepers of Al'Amin, the order of Adara and the convocation of shadow in order to perform a ritual designed to shield some of the forest. This ritual was performed atop the tower of Anomthar in the city of Amun-haster, most of the people who participated in the ritual perished but there sacrifice did save almost 500 miles of the sacred forest.

Amun-haster is a free city ruled over by a council of merchants who founded the city in -125 DR around an existing structure known as the tower of Anomthar.
Taratar Yeslik Montarlio

Taratars parents were highly skilled court mages in the free city of Haladar, as Yistarma came to term she was almost slain during a nasty accident involving ozzes and an experimental spell to control them as sewer cleaners, chaotic magic flooded through Yistarms broken body yet only minutes being on deaths door Yistarma was fine and gave birth the next day to a healthy boy which she named Taratar after her beloved uncle. How Yistarma survived was never explained until Taratars 10th birthday.....

Taratars life was changed forever on the 12th of Doni during the full moon of Jolana as the truth of his birth became apparent. As tradition demands Yistarma and Imtorn took their son to the trials of the umbral sea where witches and warlocks from the convocation of shadow test all children who turn 10 for any sign of corruption of innate abilities related to the gloomstalkers. Taratars did not exhibit any signs or corruption, nor any innate abilities to manipulate shadows but the stress and exposure to raw weave energy triggered a surge of wild magic within Taratar, identified as a wildblood sorcerer he was sent away deep into the forests of Cith to start training with the council Anvarim.

Tarantar returned to Haladar on their 25th birthday, having spent 15 years within Anvarim.
Thena

Thena was founded in -500DR, for 505 years it was part of the Yeth-Sota empire until the cataclysm which created the desert of valis. Thena was mostly destroyed and cut off from Yeth-Sota by a large chasm roughly 500 miles long.

In 755 DR a group of mercenaries and explorers known as the sand crawlers set up a small village at the former site of Thena, over the next 1,000 years Thena was reborn as a make shift city. The architereral style mixed ancient Yeth-Sota style with desert style dwelling along with a myriad of other designs.
Calendar of Gadriel

Gadriel uses the calender's of Vosh, which has **429 days in a single year**.

## Moon cycle

Gadriel has 4 moons (see moons of gadriel), 3 have a relatively stable obit while the 4th passes through rifts around Gadriel causing its orbit to be unpredictable.

* Iliran [***pronunciation: ill-ir-an***] - is the closest moon with a highly predictable orbit of 30 days.
* Balhice [***pronunciation: bal-hice***] - is the second moon with an orbit of 60 days.
* Xilkalyn [***pronunciation: xulk-alyn***] - is the third moon with an orbit of 72 days.
* Jolana [***pronunciation: jol-ana***] - Jolana has an unstable and unpredictable orbit around Gadriel. Rifts throughout space surrounding Gadriel cause Jolana to vanish into other planes of existence before returning.

## Months

* Marzel (days 35)
* Ivoni (days 36)
* Kuni (days 36)
* Redith (days 36)
* Kenath (days 35)
* Teth (days 36)
* Doni (days 36)
* Brel (days 36)
* Hith (days 35)
* Ossel (days 36)
* Isel (days 36)
* Rifinn (days 36)

## Weekdays

* Yith
* Ramoth
* Septh
* Koth
* Yarth
* Lumos
Empire of Korkos

Founded in -11598 DR by the human Knights of Valis (the former god of wisdom and nature) who tamed the wilds surrounding the small villages of the area before establishing a large walled city and temple dedicated to Valis.

## Timeline

* **-11598 DR** The nation of Korkos was founded by Knights of Valis
* **-10500 DR** Human clerics, sorcerers and warlocks of Gazrashim made a pact with Helhura, allowing them to rapidly expand the size of the Korkos empire.
* **-10505 DR** Ulrik the slave-binder creates the legendary crown Bahumuts Bane using his new knowledge and arcane might granted by the pact of Helhura. This artefact allowed him to dominate over 1,000 dragons, creating one of the most potent armies ever created.
* **-10400 DR** The empire of Korkos has expanded all over Eminlora and Into the northern parts of Chakosa, enslaving other empires and races.
* **-9549 DR** The empire of Korkos is almost destroyed by an uprising throughout Gadriel
* **-9548 DR** Korkos is renamed Chakura, after the dragon Chakusdainth who lead the rebellion against the empire of Korkos.
	+ A council of elves, Dwaves, dragons, Dragonborne, Aasimar and Gnomes is placed in the new capital of Chakura to oversee the governance of the new nation until such time as the humans can be freed from Helhuras taint
Greenhollow

**Population**: 1,750 (deserted as of 1278)

**Temples**: 1 temple dedicated to Valdavesk and 1 temple dedicated to Kyhulla, smaller shrines to Eanimloth and Kyzulda  can be found within Greenhollow.

## History

Greenhollow was officially founded in 402 as a supporting village to Kultarmish. A small village already existed prior to 402, which mostly consisted of nationalised locals and former paladins after Valdavasks holy wars.

**1278**: Almost half the population of Greenhollow was killed, or converted into Odrean during Omar Zul's coastal raids. All of the residents killed during this invasion were raised as undead minions.

## Notable People

**Gonal** - Human high priest at the temple of Kyhulla (located at the centre of town, attached to the manor house)

**Anala** - Thiefling daughter of Gonal, she has studied as a cleric and alchemist. [Description: 5ft 8' white skin with small nubs for horns, prone to fits of rage and split personalities].

**Idris** (**deceased: 1278**) - Idris was the high lord of Greenhollow up until she was killed by the Odrean raids in 1278. Idris was a paladin of Kyzulda who owned some ornate mithril plate mail armour.

### Other People

* **Johnathon** - owns a small Baker within Greenhollow. Turned into an Odrean in 1278 during the coastal raids lead by Omar Zul. [Alive]
Humans of Zenith

The **Humans** found in Zenith were created in the First Age, sometime after **The Great Cataclysm** by the Gods: Bris, Scura, Votovo and Itheretan.

Humans are on average 5’ 5” but come in many shapes, sizes and skin colours.

## The Wanderers

The Wanderers are a group of humans that eventually settled in The Ingen Steppes, settled being a strong word. Whilst they call the Steppes their home they roam around it's vast expanse day to day following in the wake of the vast herds of Armin. They pitch tents made up of skin and bone each night around the giant beasts. Wanderers gather almost all their materials and nutrition from the beasts and the land around them. Armin provide leather, fur and milk, when they perish the meat is carved from the bone and then salted and strung up to dry, lasting the human tribes for months. The small plants missed by the Armin are gathered as they travel during the day, put into stews at night.

## The Ardu

##### *See: The Ardu*

The Ardu are a faction of humans who settled in Arduamis, a collection of desert and savannah regions. Due to the hot climates, over time, The Ardu evolved to have more malenin in their skin, giving them a darker tone, which helps protect them against damage from ultra-violet light.

The Ardu pride themselves on their grand structures, from pyramids to temples. Much of their aesthetic comes from mining in the mountains of Jabal and Alsafana, which provide them with gold, rubies and sapphire. They worship the God Itheretan.

The Ardu live in a three-tier society; the upper class, Mayit Ardu and slaves. A member of the upper class' wealth is measured by the grandiosity of their home, and the amount of Mayit Ardu and slaves they own. Both the Mayit Ardu and slaves are forbidden to own property, and must be owned by a member of the upper class.

## The Humans of The North

A large population of humans live on and around the north coast of Zenith. These are roughly contained to: The Stanapoulos Archipelago, The Riverlands, Marlentiour and Tottinghill. These populations were divided for centuries between the two factions of the River Empire and The Kingdom of Aronii. These two factions along with **The Wanderers**, Centaurs and **the Signa**, warred for centuries, ending in the bloodshed of hundreds of thousands and the eventual death of both Empire and Kingdom.

Since the destruction of both of these factions, the area has been in a chaotic state with small clans

and nations constantly fighting and vying for control of their tiny regions. As of the present, The Isle of Aron, which is now populated by the immortal Aronii and the **Riverlands Provisional Government** of Princess Argonan are the only major factions in the region.
Visran

**The Visran** or **Omnimort,** is a species of snake of the genus: *Diatrus.* They are the sacred animal of the God: Votovo, and the most highly venomous animal on Zenith. They are well adapted to live in most environments and so can be found in most areas of Zenith, spreading to everywhere except the coldest mountains and driest deserts.

## Physiology

Visran grow up to 2 metres long, with a maximum body width of 3 inches. They are mostly bright green in colour, though body colour can vary slightly on region for camoflage purposes. Visran are relatively fast for a Snake, travelling up to speeds of 10mph, in short bursts when chasing prey. They can also climb trees. A Visran has a total of ten hypodermic fangs, each fed with a different venom, especially tailored to a different creature of its environment. The composition of venoms available to the Visran also changes on location. Wherever in Zenith it lives, the Visran will likely have the tools to kill everything around it.

## Behaviour

Visran are solitary animals, only coming together for mating season. Early research by humans has shown that they can be bred to be reasonably friendly and docile. They hunt mostly small animals, such as rodents, rabbits, and small deer and goats. Their venom for larger creatures is mainly for self defence. They are ambush predators, mainly hunting by day when the sun warms them and they are active.
Xalyth

Xalyth Zeruun, born in 966 DR is a gifted Dark Elven psionicist who trained at the Cephaloid city of Sacoit, under the *tutelage*of Malamar.

In 1091 DR Xalyth defied her house and became a fugitive from dark elf society, assassins sought her life but she found refuge at the host tower of the third eye, where she spent the next 100 years working up the towers hierarchy.

In 1192 DR Xalyth came into possession of a powerful artefact, the tome of Amar. The tome started to twist Xalyths mind as she became more and more obsessed with unlocking the mysterious volumes secrets. Her brother, the master of the 3rd eye tower confronted Xalyth and attempted to separate her from the book. Almost dead Xalyth planeshifted and escaped, yet her narrow brush allowed he to see the truth about the book.

Xalyth spent the next 10 years trying to destroy the book, this lead her to the council of Urvoc. Seeing Xalyths potential the council transformed Xalyth into an Elan allowing her enough time to find a solution before the tome of Amar destroyed her mind.

## Xala

Xala is a purplish semi sentient psicrystal, crafted by Xalyth during her time in Sacoit. Imbued with a portion of hr consciousness Xala is quick to offer suggestions and criticise people actions, although she only ever speaks to Xalyth.

## Timeline

* **966 DR** - Born in the minor dark elf city of Tumotan (The black rift)
* **1091 DR** - Xalyth arrives at the Host tower of the third eye where
* **1152 DR** - Xalyth leads a party to capture the Orbryaen Gioknyss, to satisfy the demands of a visiting dignitary called Vir Oxalia who is attending the annual lords fair
* **1192 DR** - Xalyth finds a powerful artifact called he Tome of Amar
* **1197 DR** - Travelled to Ioria on the plane of Hróvaelen in order to find a missing section from the tome of Amar
* **1198 DR** - Xalyth petitioned with the Council of Yurvoc to help her destroy the Tome of Amar before she losts her mind
	+ The Council transforms Xalyth into an Elan to buy her more time to destroy the tome
	+ travelled to the plane of shadow to seek out Galmi'Arin
	+ Placed into stasis after a ritual meant to seal the Tome of Amar goes wrong, leaving Galmi'Arin badly wounded
* **1278 DR** - Xalyth is taken out of stasis after 80 years by Imoeh and her adventuring band
Galmi'Arin

*Galmi'Arin known as the nameless hero was a powerful Psion*

Galmi’Arin was born sometime during the Dawn wars, he became a powerful psion and devoted worshipper of Auppenser.
He became a legendary hero to the Dwarfs popping up every so often over the next 10,000 years. No know knew his name so he was named Galmi’Arin, the nameless hero. Many dwarfs believe that Galmi’Arin was a succession of different people each given the title, if he existed at all.

No one has seen him for over 500 years. Until a mage called Celasor discovered castle Galmi’Arin deep within the Shadowfell. Why he made his home in such an inhospitable place is unknown.
Kalkorsa the crystal seer

Kalkorsa leads the Arcanamancers of Kydriel within the Kultamrish enclave. He is a highly intelligent, witty, flamboyant, open character, also very fond of puzzles.

## Description

Kalkorsa embodies the fey aspects of his Elven race.

* Carries a purple and green crystal staff
* Wears a crown made from platinum, inlaid with rubies

## History

**1198 DR**: Took the title of lord arcanmancer of Kultamrish

**1178 DR**: Petitioned the leaders of Kultamrish to allow an enclave for the Arcanamancrs of Kydriel
Eltaor

Eltaor (***pronunciation El-Tor***) is a cleric of Sisk’rosham who became a vampire in 1113 DR through a blood ritual dedicated to Sisk'rosham and Dranukath (the blood drinker, patron of vampires).

## Timeline

**1053 DR** - Elator was born to a paladin of Valdavesk in Kultamrish

**1113 DR** - Elator became a vampire

**1275 DR** - Elator made a pact with Omar Zul

**25th Marzel** **1278 DR** - Elator was seemingly killed in the caves bellow white hollow, where he was building an undead army

**33rd Marzel 1278 DR** - Elator and Walda Deray kidnap Foerth and use his blood to corrupt a holy relic of Kyhulla before escaping
Spell Hold: Crucible of steel

A far cry from the magnificent crustal domes of the original spell holds of Ioria, instead a dark obsidian dome blocks all light, sound and scrying attempts from penetrating the ominous shell of the new spell hold facility located within the gnome city of Balisdur.

## Timeline

**1265 DR** - Zantha, a drow noble from the city of Yithmara purchases a piece of land in Balisdur located close to the defunct Mithril mines located in the far North of the city.
Gods and planar powers

## Gods of Galista (Created by the Vebreeans)

The Vebreeans created a number of powerful immortal beings to watch over the fledging world of Gadriel to ensure the corrupting influence of the Vrock'telmshar and similar entities could never corrupt their paradise world ….

## Planar Gods

Planar gods existed before the **Vebreeans** transcended their mortal existence.

## Primordial Gods

The worship of primordial gods is less common on Gadriel than native or planar gods, as primal gods usually elicit followers to be much more extreme.

## Demi gods and natural powers

 Ral'tarth | A powerful demon lord who was imprisoned within a staff for hundreds of years before being released after absorbing a fraction of Gixentas soul. Ral'tarth became a demi-god with the portfolio of corruption, poison and disease.

## Entities beyond the veil

 **Narth-Yekoresk**

## Abyssal entities

Powerful devils and demons inhabit the infinite planes which make up the abyss.

## Demon Lords

Many types of demons inhabit various planes, more details can be found at the Demon Lords page.
Kultamrish

### Population

55,000 (Human 15%, Elf 16%, Half Elf 9%, Dwarf 11%, Gnome 7%, Halfling 6, Thiefling 1%, Assamir 14%, Genasi 5% Dragonborn 7%)

**Kultamrish** (Pronunciation: Kult-am-rish) otherwise known as the sapphire city is the capital of the theocracy of Valdramier. Founded by the paladin Valdavesk, after his crusade against Marvesh (the dread wyrm) and Xayvundieth (the eternal).

Over the past 1,000 years Kultamrish has grown and integrated into the surrounding nations and landscape, on the surface the almost zelous dedication to the ideals of Valadavesk still exist, yet a more sinister underbelly has crept into the city. Behind the ornate architecture, inquisitors, templars and guards powerful merchants, criminal organisations and more sinister powers have become well established in positions of power throughout Kultamarish the Valdramier.

## History

Kultamrish may be a relativly young city, but the zeolous dedication and vast wealth of the paladins of Valdavesk, Eanimloth, and Kyzulda have allowed the city to flourish in a relatively short period of time.

### Founding of Kultamrish

Founded in 328, after the holy crusade lead by Valdavesk destroyed the dread wyrm Marvesh and his companion, Xayvnudieth the eternal. Valdavesk was mortally wounded in the final confrontation, which claimed the lives of 8,000 warriors.

## Locations with Kultamrish

* Lower arcanists ward
* Kingstower ward
* Goldenford district
* Merchants ward
* Spring ward
* Dusk ward
* The sapphire keep

## Inns, shops and facilities within Kultamrish

Kultamrish is a metropolitan city filled with all manor of shops, inns and facilities. Although access to arcane magic and suppliers for the art are somewhat limited.

### Inns

 Sapphire of Ki
 The goblins ear

### Shops

 Gariks - A stitch in time
 Lormas arms and armour
 The bashful mermaid

## Government of Valdramier

Valdramier is controlled by a theocracy, composed from high priests/priestess from both the temples of Kyzulda and Valadavesk. The main government is located within Kultamrish (The sapphire city, holy city of Valdavesk).

* 4 high lords of Valdramier – 2 seats given to Kyzulda and 2 to Valadavesk. 2 men and 2 women must always make up the 4 seats.

* A council of 20 people advises the high lords and is authorised to make low level day to day decisions about ruling Valdramier.

## Villages, Cities and Locations around Kultamrish

* Green hollow, a small coastal town located 25 miles from Kultamrish.
Boris Raincrest

CON: 15

INT: 13

WIS: 7

CHA: 20

## Personality

A shy but curious young man with a fascination for anything arcane.

Despite being the son of two diplomats and spending the first 16 years of his life living in relative luxury, Boris enjoys the simpler things in life, for example reading a book into the early hours of the morning by candle light and using alchemical and arcane means to make things explode.Despite his chaotic approach to mastering the art of the arcane, Boris makes sure to seize every opportunity that he comes across to learn and better himself, both as a person and a spell caster.

What he lacks in strength and wisdom due to his up bringing and youth he makes up for in sheer magical prowess and the ability to bluff his way out of any trouble that said magical prowess might get him into.

## Backstory

Born in the city of Balisdur to Alistair Raincrest and Fiona Alivar-Raincrest, was very introverted, never willing to go with his parents to social gatherings and diplomatic functions, instead staying home and sneaking into his father's library to read books about various histories, legends and myths which did a lot in terms of building his yearning for adventure. Since an early age Boris was groomed by his parents to take up the mantle of diplomacy when he comes of age, a concept that Boris was never enthusiastic about.

When his powers first manifested Boris was 15. In the subsequent months as Boris started exploring his newfound powers, he grew more confident in his abilities, becoming cocky and even more obsessed with reading about the arcane arts, doing so in secret for fear of disappointing his parents.

Boris became progressively reckless with his magical pursuits as he researched increasingly complex spells. Once he read every book in his father's library he turned to stealing various tomes and scrolls from the numerous establishments around Balisdur, often sneaking off in the dead of night only to return and spend the next day going through the materials he procured, testing his abilities to control and conjure spells using scrolls.

During one of his escapades Boris came close to being caught breaking and entering after toppling over a book case whilst he was rummaging around, looking for spell scrolls. In the confusion that ensued. he managed to come away with a single scroll which he believed was a simple 1st level spell.
Hathhunin

Hathhunin has no gender and embodies the tenants of nature, they are a planer god who has existed since before the creation of Galista and Gadriel by the Vebreeans.

Hathhunin makes their home on the plane of Navaheim, filled with meadows, ancient forests, streams, lakes and majestic oceans.

## Relationships

* Valis - Hathhunin had a close relationship with Valis, the god of wisdom and nature on Gadriel until Valis became corrupted by the Vrock’telmshaar during the rise of Drakomar.

## Timeline

* **150 DR** - Hathhunin battles Valis, casting them out of Navaheim into the endless Abyss
Crystal Grave

Crystal Grave is a medium to large size town toughly 100 miles east of Kultamarish. The architecture is Elvish with alot of paladin influence.

## Defence

Crystal grave is protected by a defensive wall 20 ft high, composed of deep crystal (the wall is 100% opaque). The original wall was created by the ancient white dragon Yoshsakota during the time of Drakomar.

## Population

Crystal grave ha a population of approximately 10,000 people. The population is cosmopolitanism with a higher percentage of elves due to the proximity of the forests of Tir.

### Supporting land

Approximately 360 acres of arable farm land, forest/woodland gardens and permaculture forests support the city of Crystal Grave and produce enough food to feed 30,000 people. A series of small villages ranging from 2-5 miles outside the city walls fall under the jurisdiction of Crystal Grave.

* Ashmore (Village) - located 5 miles east of crystal grave on the borders of the moore
* Caearhill (Village)
* Widows watch (Hamlet)
* Torbin Manor (Village) - located 2 miles south of Crystal Grave
Clan Skyspire

### Council

Clan Skyspire is ruled by a council of 4 elders who are voted into position by members of the clan. All clan members over the age of 10 get a chance to vote when a councillor steps down or one is removed for violating the clans laws.

As of 1279 DR the council is comprised of Forge master Ondrec Skyspire, High priest Bronlinn Skyspire, Thorrom Skyspire and Brulnis Skyspire.

### Cogs of Mechanus

Comprised of roughly 50 dwarves the cogs of mechanus are artificers who seek to reconstruct the lost hammers of Talos works. in 1155 DR the master cogs finished work on the clans greatest achievement the skyship known as the hammer of Mechanus.

As worshippers of Karzantu, the cogs of Mechanus act as the clans medics, clerics and divine conduit.

### Wildfire of Skyspire

Unlock many dwarven clans, the Skyspire clan values the power of arcane magic. As such the wildfires of Skyspire are a small group made up of roughly 20 dwarves who learn to wield powerful offensive and control spells which can be used from the hammer pf Mechanus or bolster the clans ground forces.

### Mercenary forces of clan Skyspire

Clan Skyspire makes a good amount of gold to fund their research and construction of magi-tech via mercenary work. Access to an airship gives the clan a large tactical advantage and a platform from which to launch operations.

### The hammer of Mechanus

In 1123DR General Gerdram Skyspire Hiltar lead an expedition into the astral sea to uncover a long lost dwarven outpost which was rumoured to belong to the hammers of Talos. After amost 1 year in the winter of 1223 DR the expedition was believed lost. Until the 15th of Marzel 11124 DR when General Gerdram Skyspire returned with just 5 of he original expedition and an ancient dwarf named Thodrak of the Aetherspire clan.

General Gerdrams mission was ultimately a success, even if it came such a heavy cost. Returning with the plans to construct one of the lost airships designed by the hammers of Talos.
Karzantu (The tinkerer)

Legends speak of a crystalline forge buried deep beneath the world of Gadriel, the home of Karzantu the tinkerer. Her home sealed away before the Dawn wars, after the Vebreans tricked her into helping build the world of Gadriel. Home to many a fantastic creation powered by an amalgamation of technical ingenuity and psionic forces.

Karzantu is said to be a being of incredible power who used to be revered as a god, yet knowledge of Karzantu and her teachings has faded from the minds of mortals since her imprisonment.
Hanage

"That night was our first love making in two years,"

### Appearance

Green moustachioed slug, with a large pink nose and three tufts of hair, purple liver spots on either side of his head

### Occupation

Milk's pet

Hanage, though he never speaks aloud, speaks through his heart in long, rambling soliloquies.He is apparently middle aged, with drinking and marriage problems. He can also apparently understand numerous languages, though this has only been brought up once. It should also be known (for trivia's sake) that Hanage is Japanese for "nose hair"
Imoeh

Imoeh was born in 1225 DR, in the tranquil Elven forests of Vorish to a small tribe of nomadic wood-elves. From an early age Imoeh showed great promise in the arcane arts, so in 1245 DR Imoeh was sent to the glades of Ingadriel (glades of arcane light in elvish) to study under the archmage Ellamar. She returned to her tribe after 20 years of study, long before her training was complete after developing a wanderlust which greatly distracted Imoeh from her studies of the arcana, Ellamar lamented the loss of her greatest pupil and hoped that Imoeh would one day return. After a year with her tribe Imoeh left the forests of Vorish and travelled the lands of Drakomar seeking adventurer and excitement.

1275 DR, Imoeh was overcome with a sense of loss, regret and great sorrow, instinctively knowing something had happened to her tribe. Imoeh wept on returning to her home, the once magnificent forest was set ablaze as Orcs razed the ancient home of her people.

For the next year, after the Orc threat was ended by an alliance between the nation of Drakomar, Valdrmier and Yeth-Sota, Imoeh wondered the ruined forest searching for any sign of her people. Alas all Imoeh found were the burnt and brutalised husks of her people. Broken and alone Imoeh became despondent, slowly succumbing to her despair, until she meet a young druid called Ysari close to a refugee camp set up to aid the victims of the Orcish attack.

## Timeline

* **1225 DR** Born in the forests of Vorish
* **1245 DR** Imoeh was sent to the glades of Ingadriel to train under archmage Ellamar
* **1275 DR** returned to the forests of Vorish after the Orc incursion
* **1277 DR** Imoeh was killed by the Vampire lord Dragmar
	+ Reincarnated by the clerics of Hathhunin as a Dwarf male, much to the chagrin of Imoeh
	+ Later that year Imoeh was killed again by Dragmar after tracking him down in the Abyss
* **1278 DR** An Assimar claiming to be Imoeh returned to her friend Ysari
	+ Travelled into the Shadowfell to end a plot threatening to tear half of Gadriel apart
Dr. Eyepatch

"Hello from the world of TV..."

Dr Eyepatch is a mystery wrapped around an enigma poorly taped to the side of a time bomb. That is to say, he is a difficult character to summarize. The most I can say on his behalf is that he is that 1: most likely the creator, or at least took part in the creation, to all of the robots made at King's Idea Laboratory including Tetsuko and 2: He most likely has more influence on the world than he lets on, maybe even more than the president.