Runic Casting

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### Written by Jessamine Lucariano.

There are 14 unique incantations that are currently recorded in the area of runic casting. There are also additional creations and devices that can be set up with the correct set of runes. It seems that these runes can be used by anyone, even those with no connections to any sphere’s or magic. A special staff must be crafted as well as a spellbook in order to study and help memorize what runes can be combined together. There are also additional components that are used to help empower the spells. They can be obtained either via specialized workers who hand make the components or sacrifices that are forced to make the components. It is impossible to tell how one acquired the knowledge however as a specialized device is used by both methods. Once those have been acquired there are certain spells that can be cast freely upon the world.

## Rune Casting

* Ice Bridge (Cyromancy)- As the name implies there is a combination of runes which lets an ice bridge form. Helping the caster and others to travers where they once could not, but they should be warned it is brittle and can easily fall apart.
* Embed Wisp (Pyromancy)  - Creates a small glowing ball of magical light that casts light at a target location.
* Imbue Wisp (Pyromancy)  - Creates a small glowing ball of magical light that casts light around you.
* Slow Fall (Wind Magic) - A combination of runes that cast a gust of wind around you, slowing your fall from great heights.
* Wall of Fire (Pyromancy)  - Creates a wall of liquid rock and lava pushing through the ground to block pathways
* Creeping Darkness (Dark Magic) - Spreads darkness out from the caster. It is believed to be using the power of the Slumberer as spiderwebs have been observed appearing in said darkness.
* Mass Cull (Nature) - A powerful spell that can break down and pull resources to the caster.
* Detect Resources (Nature) - Makes useful nature around you glow, helping the caster find the best resources to gather for whatever their desire is.
* Call of the Dead (Mental) - This combination of runes was once thought to be drawing on the power of the Dark Sphere, however it is instead a strong spell of the mental sphere as the damage done by the spell is more psychological instead of physical. Those caught in the casting of the spell will find themselves in a deep fog. Unable to discern real from fiction around them. Many report seeing mindless undead haunting the lands, perhaps from deep rooted fear of the Deaths Door plague that recently plagued the land.
* Mirror Mark (Mental) - Effects the minds of those around you, making them see a clone of you. Creatures of low intelligence, namely beasts, seem to be more attracted to the clone.
* Invisibility Self (Mental) - Casts a spell to make people tend to overlook you, however those of strong will can still seem to see where you are.
* Conceal Corruption (Mental)  - Hides blemishes and damages to the skin, allowing people to hide their injuries.
* Call of Nergal (Dark) - Summons a minor demon allowing you to control them as they carry you with flight.
* Lighting Storm (Wind Magic) - Creates a localized lighting storm that will strike at everything around you.

## Summoning Circles

Not all runes are those that can be cast by use of a staff wherever you are. With a certain combination of runes etched in specific circles to power them up, those with the knowledge are able to summon the following known creatures. It seems that these runes must have some connection to the Soul Wastes due to the nature of creatures that can be summoned. I have wondered if these runes are actually demonic in nature instead. I have yet to ask any demons if this is the case as I am quite terrified of them.

* Demonic Horse
* Demonic Rhino
* Demon
* A bow seemingly crafted in the Soul Wastes
* A mace seemingly crafted in the Soul Wastes
* A set of strange armor that seems to appear to protect the caster.

Those who have intensely studied the runes have also been able to make minor transported stones. They seem to be not as advanced as the waypoints that were discovered and found on the island. It seems to be some sort of crude original design for the waypoints. A sign that these runes and the information from them are quite ancient, perhaps more ancient than we originally thought.