Custom Mega Evolutions

**Mega Evolution** is a temporary transformation affecting a select group of Pokemon in the Epoch Region. Mega Evolutions are identified by having "Mega" in front of their name.

## Mega Evolving

In order to Mega Evolve, the Pokémon must be holding the appropriate Mega Stones.

Once per battle, only a single Pokémon for each Trainer may Mega Evolve. Switching the Mega Evolved Pokémon out will not cause a Pokemon to revert into its original form; however, a Mega Evolved Pokémon will revert back to its original state upon fainting or the conclusion of the battle. If a Mega Evolved Pokémon faints, but is later revived, that Pokémon cannot re-enter its Mega Evolved state again for the remaining duration of the battle. Trainers on the same team during a Multi Battle will each be able to Mega Evolve once during the battle.

Mega Stones cannot be taken via Thief, Covet, Trick, or Switcheroo. Abilities such as Magician and Pickpocket will fail to snatch the Mega Stone from its holder and Pokémon with Klutz are able to use their respective Mega Stone. If used by the holder, moves such as Bestow, Fling, Trick and Switcheroo will always fail. Embargo and Magic Room also have no effect, and will not prevent a Pokémon from using its Mega Stone to Mega Evolve. Using Knock Off against a Pokémon holding its respective Mega Stone will not remove the item, nor will Knock Off's added effect of increased power on the turn it removes an item be granted. Likewise, Mega Stones also cannot be given to or taken by their respective species using any of the aforementioned moves or Abilities. Neither volatile nor non-volatile status conditions such as paralysis, sleep, and infatuation will have any effect over a Pokémon's ability to Mega Evolve; even if they result in the Pokémon not being able to move that turn, the Mega Evolution will occur regardless.

Performing Mega Evolution will not alter the turn order, so a Pokémon with a lower Speed than their opponent will still go after them on the one turn the Mega Evolution occurs, even if their Mega Evolution increases Speed and would otherwise cause them to go first. The opposite is also true for Pokémon who lose Speed from Mega Evolution, such as Garchomp. However, turn order will be determined normally on every turn afterwards. All other stat changes and type changes of a Mega Evolution will take effect immediately and damage calculation will proceed as usual. (A Pokémon whose Mega Evolution possesses a lower Defense stat, for example, will take greater damage from Physical attacks on the turn of Mega Evolving.)

Changes in a Pokémon's Ability will also take place immediately. A Sharpedo with Speed Boost will not gain a boost in speed at the end of the turn it Mega Evolves, but if it uses a biting move such as Crunch that turn, it will be boosted by Strong Jaw, Mega Sharpedo's Ability.

Since movement order is determined before any moves are used (except changes due to Quash and After You), the Pokémon's new Speed or Ability will not affect movement order during the turn which it Mega Evolves.

## Effects

A Mega-Evolved Pokémon has different base stats, and can have a different Ability and type from its non Mega-Evolved form. Every Mega-Evolved has a base stat total 100 points higher than that of its base form.

## Pokémon capable of Mega Evolution

All the official 48 Mega Evolutions are present in the Epoch region, however, there are also multiple unofficial Mega Evolutions exclusive to the Epoch region.

### Mega Machamp

* Ability: No Guard

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Rapidash

* Type: Fire/Flying
* Ability: Drought

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Starmie

* Ability: Telepathy

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Girafarig

* Ability: Berserk

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Shiftry

* Ability: Anger Point

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Exploud

* Ability: Adaptability

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Torterra

* Ability: Solid Rock

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Infernape

* Ability: Moxie

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Empoleon

* Ability: Swift Swim

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Roserade

* Ability: Flower Veil

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Vespiquen

* Type: Bug
* Ability: Queenly Majesty

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Hippowdon

* Ability: Sand Rush

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Musharna

* Type: Psychic/Fairy
* Ability: Magic Guard

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Zebstrika

* Ability: Rock Head

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Gigalith

* Ability: Sand Rush

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Sigilyph

* Ability: Magic Bounce

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Cofagrigus

* Ability: Shadow Tag

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Garbodor

* Ability: Filter

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Chandelure

* Ability: Levitate

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Bisharp

* Ability: Moxie

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Klinklang

* Ability: Levitate

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Butterfree

* Type: Bug/Fairy
* Ability: Serene Grace

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Victreebel

* Ability: Drought

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Electrode

* Ability: Levitate

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Xatu

* Ability: Competitive

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Meganium

* Type: Grass/Fairy
* Ability: Flower Veil

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Typhlosion

* Ability: Drought

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Feraligatr

* Type: Water/Dark
* Ability: Strong Jaw

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Jumpluff

* Type: Grass/Dark
* Ability: Anger Point

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Milotic

* Type: Water/Fairy
* Ability: Regenerator

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Chimecho

* Ability: Synchronize

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Luxray

* Type: Electric/Dark
* Ability: Strong Jaw

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Rhyperior

* Ability: Tough Claws

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Yanmega

* Type: Bug/Dragon
* Ability: Adaptability

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Dusknoir

* Ability: Technician

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Beartic

* Type: Ice/Fighting
* Ability: Tough Claws

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Avalugg

* Ability: Filter

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Tsareena

* Type: Grass/Fairy
* Ability: Flower Veil

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Breloom

* Ability: Technician

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Mamoswine

* Ability: Refrigerate

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Froslass

* Ability: Dazzling

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Ninetales

* Type: Fire/Ghost
* Ability: Infiltrator

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Porygon-Z

* Ability: Protean

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Chesnaught

* Type: Grass/Steel
* Ability: Heatproof

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Delphox

* Ability: Magic Bounce

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Greninja

* Ability: Infiltrator

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Tentacruel

* Ability: Lightning Rod

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Walrein

* Ability: Filter

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Serperior

* Type: Grass/Dragon
* Ability: Adaptability

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Emboar

* Type: Fire/Rock
* Ability: Rock Head

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Samurott

* Type: Water/Fighting
* Ability: Moxie

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Decidueye

* Ability: Super Luck

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Incineroar

* Ability: Moxie

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Primarina

* Ability: Serene Grace

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.