Solomon Steelbane/Abilities & Powers

As tall and imposing as he is, it comes as a surprise to nobody that Solomon is a physical powerhouse. While he lacks any sort of ranged potential, his physical strength more than makes up for it. The thing that makes him a true problem for anyone challenging the Church of Metal is his frankly absurd damage resistance. His race as a Half-golem give him incredible strength and durability at base, and his Sentinel class boost his defense against both Physical and Magic attacks. His basic combat strategy is to clos in as fast as he can, tank any hits thrown his way, and strike back with devastating melee blows. As the battle drags on, his few levels as a Berserker enable him to grow stronger and stronger the more damage he takes. Lastly, while he more often than not relies on his own strength, he does posses the ability to tame, control, and bolster almost any monster he comes across. This makes him very difficult to deal with when on his floor, surrounded by it's many occupants. He can engage in a battle of attrition, sending beasts to heard challengers through his floor, while using his weapons enchantments to degrade an enemy's equipment.

## Abilities and Powers

### Skills

* **Crushing Strike** - An overhead slash that has a 20% chance to inflect stun on an opponent for 30 seconds
* **Debilitating blow** - A powerful strike that can push opponents away. Useful to disengage with an opponent.
* **Guillotine Slash** - A downward slash. Doubles damage against enemy's inflicted with stun.
* **Land breaker** - A two handed strike. The user strikes the ground, causing it to shatter and explode in a 30 foot radius. Slows the movement of everyone caught up in the circle by 40%.
* **Wave Breaking Stone** - Grants user invulnerability for 10 seconds. Has a 3 minute cooldown.
* **Body of Thorns** - Grants the user a one time use protective armor. When struck, any damage is nullified, and the one who attacked takes half the damage they would have dealt. Has a 1 minute cooldown.
* **Immovable object** - Boosts the user's defense by 50% so long as they remain still. Dispels once the user moves. Has a 2 minute cooldown after being dispelled.
* **None can Escape** - Creates an aura of gravity round Solomon, pulling enemy's closer to him. Lasts for 2 minutes and has a 4 minute cooldown.
* **Furious challenge** - User applies target lock on themselves for 30 seconds. Has a minute long cooldown.
* **Infectious Rage** - Enemy's within 20 meters of the user are inflicted with berserk. Raises attack by 5%, but decreases defense by 10%. Has a two minute cooldown.
* **Berserker: Fury** - Usable after the user has taken 30% damage. Boosts Attack damage by 20%
* **Berserker: Blood rage** - Usable after the user has taken 50% damage. Boosts Attack damage by 40%. Renders user unable to distinguish between friend and foe.
* **Berserker: Unbridled Carnage** - Usable after the user has taken 80% damage. Boosts Attack damage by 60%. Renders user unable to distinguish between friend and foe. User can absorb blood to heal.
* **To Angry to Die** - A skill used in tandem with any of the Berserker Skills. While any Berserker Skills are active. should the user's HP be reduced to zero, The user will not die. If the use is able to get a kill within fifteen seconds, the user restores 1/8th of their hp. If fifteen seconds pass, the user dies.
* **Domination** - A skill that allows Solomon to domesticate wild animals with a powerful shout. Likewise, he is also able to turn
* **Beast Call** - A skill that allows Solomon to sick a nearby beast or pack of beasts on a target.
* **Animal Empath** - An ability Solomon can use to restore the vitality of monsters under his control. Requires physical contact. Likewise he can use the same skill to steal another monster's vitality for himself.
* **Alpha Designation** - Boosts the damage, speed, and strength of a monster for three minutes. Has a three minute cooldown. If said monster is killed, skill automatically resets.

### Passive

* Crushing Presence - Slows enemy's by 10% while within 40 feet of Solomon.
* Solemn defense - Reduces the damage of critical hits by 50%
* Armor is a part of me - Solomon suffers no penalty to his speed while donning heavy armor.
* Still as a Statue - After remaining still for 20 seconds, Solomon gains the "Hidden" buff. Hidden individuals do not show up on radar, and negate detection skills by those of level 45 and below.
* Damage resistance I - Reduces incoming damage by 2%
* Damage resistance II - Reduces incoming damage by 4%
* Damage resistance III - Reduces incoming damage by 6%
* Damage resistance IV - Reduces incoming damage by 8%
* Damage resistance V - Reduces incoming damage by 10%
* Riding I
* Riding II
* Riding III
* Elemental resistance I - Reduces the damage of elemental attack's by 15%
* Elemental resistance II - Reduces the damage of elemental attack's by 20%
* Elemental resistance III - Reduces the damage of elemental attack's by 25%

### Race Traits

* Born of the earth - Passively regenerates health while standing on grassy or earthen terrain.
* Biological Penalties' Resistance
* Eating, Drinking, and Breathing are Unnecessary
* Disease Immunity
* Poisoning Immunity
* Sleep Immunity
* Mind-affecting Immunity
* Mind-control immunity
* Physical Penalty Resistance

### Main Equipment

* **Armorbane** - A Divine class item. A large broadsword that glows red when drawn. Rapidly degrades an enemy's item durability when struck. Likewise, regenerates its own durability while in contact with metal.
* **Magebane** - A Legendary class item. A long hunting knife that glows purple when drawn. Can be used to nullify magical constructs and dispel enchantments. Likewise, regenerates its own durability while in contact with magical constructs.
* **Nemean Fir Cloak** - A Divine class item. A gold fur cloak Solomon wears over his shoulders. Increases physical defense by 30%, magical defense by 15%, and has an 80% chance to completely nullify damage from projectiles.
* **Grendel's Beard** - A Legendary class item taking the form of a long, braided whip with a blood red gem woven into the tip. Inflicts Rage in those struck by it, and can be animated to move independently up to 4 times a day. Additionally, monsters and summons snared by the whip can be taken over and controlled, so long as the wielder is at least 20 levels higher than the monster in question.
* **Prometheus Helm** - Divine class item, being a large helm. Nullifies the effects of rust, blindness, silence, and corrosive damage for the wearer. Cuts the damage of critical hits by 50%.