Light (Photokinesis)

**Photokinesis** is the use of light. Light controllers use light to various ends - Moving with its speed, creating illusions, using blasts of light and holy abilities.

Sometimes referred to in slang as Glowsticks.

### **Common Strengths**

* Light users are fast, even moreso than the other "fast" kineses! In a running race of an average member of all kineses, light finishes in second place.
* Bending light to different purposes can play all sorts of tricks on the eye, such as creating visual illusions or rendering something invisible.
* Light is the kinesis most closely associated with holy energy, allowing it to have various benevolent powers, such as healing and light bindings. This makes them especially effective against agile opponents since they tend to sacrifice defense. If the binding can land on them, that'll prevent them being able to dodge the coming light attacks.
* Beams of light energy to destroy people! Lasers! Powerful ranged AoE burst! It's still just an average amount of damage because other kineses are also impressive, but still! LASERS!

### **Common Weaknesses**

* Light users can be fast and can have defensive blessing abilities, but they'll never be the sort of tanks Earth controllers can be. They're very squishy; the second-least tough kinesis. Light stops dead in its tracks if it runs into a solid wall, or even just a mirror!
* Light-based beam attacks can deal lots of damage over a large AoE, but cost a lot of energy. Light controllers can easily run out of power, and then they're sitting ducks.
* Light can bind people in prisons of light, and bright light can temporarily blind, but beyond this they have minimal hard crowd control. Their utility is rated at average; really all they get for their very low HP is very high speed. Better use it to your advantage.
* Most light users are only at their full strength in a state of calm so they can strategize. They gain nothing from getting emotional, it will only serve to tilt them and make them make mistakes.

### **Sample Abilities**

* Using various light-based beam and laser attacks, and light bindings to prevent them from dodging. Get creative!
* Mirror Images - Creating a dozen different illusory clones of yourself. They can't attack but they can distract and make the opponent attack the wrong version of you. They dissipate upon being attacked.
* Turn invisible or blind them. Deprive your opponent of the advantage of being able to look at things.
* Consider dabbling in holy power from a generic divine source.
* Whatever unique abilities you want to give your character!

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your photokinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Saiyan** specializes in destructive blasts of light, incinerating their foul enemies with area attacks too fast for anyone to dodge. But if you're anything like your namesake, you'll need time to reach the heights of your power, and other high-damage adversaries might snuff you out before you can reach your final form.

**The Paladin** trades some of their kinesis's insane speed for greater durability, suitable for braving the dark and slaying monsters with holy smites. A traditional paladin would be almost exclusively melee-oriented, but their still-impressive speed would give them no trouble keeping pace with fleeing cowards.

**The Illusionist** puts a dishonest twist on the goodie two-shoes kinesis, trading raw damage for techniques like invisibility, harmless mirror-image clones that vanish after taking a hit intended for you, and laser attacks from outside the visible light spectrum. These crafty tricks will be difficult for ordinary foes to overcome, but they'll be of little use against those who don't rely on sight to see...