Armor

Basing all names off from recipes for now until they've been crafted and this list updated.

All armor is affected by the Wisdom stat's Quality and Masterwork crafting bonuses.

Basilisk scales don't conform to normal naming methods, and as such are named as so:

* Emerald Scale -> Acid Basilisk Scale
* Crimson Scale -> Fire Basilisk Scale
* Violet Scale -> Poison Basilisk Scale

# Head

## Assault Helmet

Requires a metal working station. Requires 5 of the ingots of the type preceding the Assault Helmet name to craft.

In game description: A thick and heavy plate armour helmet. These provide some of the best protection for your head you can get.

## Soldier Helmet

Requires a metal working station. Requires 3 of the ingots of the type preceding the Soldier Helmet name to craft.

In game description: Worn by soldiers everywhere. Combat Helmets provide moderate protection against head injuries.

## Bandit Helm

Requires a work station to craft. Requires 3 leather and 3 ingots of the type preceding the Bandit Helmet portion of its name.

In game description: A makeshift protective helmet commonly worn by bandits.

## Gas Mask

Requires a work station, 1 glass, 1 gas filter, and 5 rubber to craft.

In game description: Gas masks will let you to breathe for a limited time in poison gas.

## Gas Exploration Helmet

Requires a work station, 1 glass, 1 gas filter, 3 rubber and 3 ingots of the type preceding the Gas Exploration Helmet portion of its name.

In game description: A protective helmet with an integrated gas mask

# Torso

## Jacket

Requires a work station to craft. Requires 10 cloth of the type preceding its name.

In game description: A coat made out of leather that provides minor protection.

## Explorer Jacket

Requires a work station to craft. Requires 5 cloth to craft.

In game description: A practical jacket for those wishing to get off the beaten path.

## Lab Jacket

Requires a work station to craft. Requires 5 cloth to craft.

In game description: A jacket worn by research professionals everywhere.

## Pancho

Can be crafted anywhere with a tool kit. Requires 5 cloth of the type preceding its name.

In game description: Makeshift protective clothing for the arms and torso.

## Bandit Plate Armour

Requires a work station to craft. Requires 3 leather and 5 ingots of the type preceding its name.

In game description: A makeshift protective body armour commonly worn by bandits.

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Requires a machine shop to craft. Requires 5 chemical batteries, 5 solenoid, 5 capacitors, 10 cloth of the type preceding its name.

In game description: A steel framework exoskeleton with built in machinery to increase the speed of the wearer.

Note: There's another Torso armour named Power Torso Exoskeleton, identically named, they have slightly different prices for the recipes, ingredients to make, and description, one increases Strength, another increases Agility(this one).

## Power Armour (Agility Variant)

Requires a machine shop to craft. Requires 5 chemical batteries, 5 solenoids, 5 capacitors, and 10 ingots of the type preceding its name.

In game description: Full plate armour with built in machinery to increase the speed of the wearer.

Note: There's another Torso armour named Power Armour, identically named, they have slightly different prices for the recipes, ingredients to make, and description, one increases Strength, another increases Agility(this one).

## Full Plate Armour

Requires a metal working station to craft. Requires 10 ingots of the type preceding its name.

In game description: Although full plate armour tends to be really heavy, it provides some of the best protection around.

## Flak Jacket

Requires a work station to craft. Requires 5 cloth and 5 ingots of the type preceding its name.

In game description: Protective jacket with armour plating covering vital areas.

Note: I know the Quality Insulated Steel Flak Jacket Weight seems strange but that's what's displayed ingame.

# Hands

## Bandit Gloves

Requires a workstation to craft. Requires 2 leather and 3 ingots of the type preceding its name.

In game description: Metal reinforced protective gloves.

## Field Engineer Gloves

Requires a workstation to craft. Requires 1 chemical battery, 2 small motors, 3 ingots and 3 cloth of the type preceding its name.

In game description: Lightly armoured gloves specifically designed for building and engineering in the field.

## Gloves

Requires a workstation to craft. Requires 5 cloth of the type preceding its name.

In game description: Full hand protective covering.

* Master Craft

## Hand Wrapping

Can be crafted anywhere with a tool kit. Requires 3 cloth of the type preceding its name.

In game description: Makeshift hand protection made from strips of material.

* Master Craft

## Flak Gloves

Requires a Sewing Machine to craft. Requires 3 cloth and 3 ingots of the type preceding its name.

In game description: Gloves designed to provide the most protection possible without restricting manual dexterity.

## Infiltration Gloves

Requires a Sewing Machine to craft. Requires 3 cloth and 3 ingots of the type preceding its name.

In game description: Lightly armoured gloves with integrated machinery to help improve speed and dexterity.

## Plate Gauntlets

Requires a metal working station to craft. Requires 5 ingots of the type preceding its name.

In game description: Gauntlets tend to be really heavy and restrictive, but they provide some of the best protection around.

## Power Gloves

Requires a machine shop to craft. Requires 1 chemical battery, 2 small motors, 3 ingots, and 3 cloth of the type preceding it's name.

In game description: Lightly armoured gloves with integrated machinery to help improve grip strength and stability.

## SOC Plate Gauntlets

In game description: SOC plate armour gauntlets commonly worn by SOC heavy infantry.

# Legs

## Chaps

In game description: Commonly worn while riding, chaps provide minor protection from whatever may harm you.

## Bandit Pants

In game description: Makeshift armour covering for protecting your legs.

## Cargo Pants

In game description: Pants with cargo pockets.

Note: The implied pockets of the cargo pants do not allow for increased pack capacity.

## Explorer Pants

In game description: Lightweight and durable pants worn by explorers everywhere.

## Flak Pants

In game description: Protective leg coverings with armour plating covering vital areas.

## Gangster Pants

Requires a machine shop to craft. Requires 5 cloth of the designated type and 5 ingots of the designated type.

In game description: An impressive looking pair of pants with hidden armour plating. Ideal for making deals in shady situations.

## Merchant Pants

Requires a machine shop to craft. Requires 10 cloth of the type preceding its name.

In game description: An impressive looking pair of pants that are ideal for making deals and other arrangements.

## Speed Leg Exoskeleton

Requires a machine shop to craft. Requires 5 chemical batteries, 5 solenoid, 5 capacitors and 10 cloth of the type preceding its name.

In game description: A steel framework exoskeleton with built in machinery to increase the speed of the wearer.

## Plate Armour Greaves

Requires a metal working station to craft. Requires 10 ingots of the type preceding its name.

In game description: Although full plate armour tends to be really heavy, it provides some of the best protection around.

## SOC Plate Armour Greaves

Requires a metal working station to craft. Requires 8 ingots of the type preceding its name.

In game description: Plate armour greaves commonly worn by SOC heavy infantry.

# Feet

## Boots

Requires a work station to craft. Requires 5 cloth of the type preceding its name.

In game description: Durable boots, perfect for travelling and exploration.

## Cleated Boots

Requires a work station to craft. Requires 1 steel ingot and 5 cloth of the type preceding its name.

In game description: Boots with cleats on the bottom to provide extra grip when pushing really hard.

## Cleated Armour Boots

Requires a metal working station to craft. Requires 1 steel ingot and 5 ingots of the type preceding its name.

In game description: Full plate boots with cleats on the bottom to provide extra grip when pushing really hard.

## Gangster Boots

In game description: An impressive looking pair of boots with hidden armour plating. Ideal for making deals in shady situations.

## FlakBoots

In game description: Boots designed to provide the most protection possible without restricting movement.

## BanditBoots

In game description: Cruse armoured boots commonly worn by bandits.

## Speed Armour Boots

In game description: Armoured boots with built in machinery to help you run faster and jump higher.

## Plate Armour Boots

Requires a metal working station to craft. Requires 5 ingots of the type preceding its name.

In game description: Although full plate armour tends to be really heavy, it provides some of the best protection around.

## SOC Plate Armour Boots

Requires a metal working station to craft. Requires 7 ingots of the type preceding its name.

In game description: SOC plate armour greaves commonly worn by SOC heavy infantry.

## Foot Wrapping

Can be crafted anywhere with a tool kit. Requires 3 cloth of the type preceding its name.

In game description: Simple and easy to make wrappings for your feet to provide some protection from the surfaces you are walking on.

## Shock Absorbsion Boots

Requires a metal working station to craft. Requires 2 springs, 2 rubber, and 5 ingots of the type preceding its name to craft.

In game description: Armoured boots designed to absorb the shock from falling from heights.

Note: although the description and name imply reduced fall damage, there's no extra stat to show how much it does it by, and it does not make you immune to fall damage, unsure of the magnitude of protection from falls it gives, if there is any.

## RunningShoes

Requires a sewing machine to craft. Requires 1 rubber and 3 cloth of the type preceding its name.

In game description: Lightweight shoes that are ideal for running and jumping. They are also naturally shock resistant which helps prevent damage from falling.