recursal/Fanatic-Fandom huggingface dataset:
Golden Age Joseph Shiraiyuki

### Relatives

Rin Shiraīyūki (Mother, Alive, Japanese)Samuel Shiraīyūki (Father, Deceased, Western African)

Vanessa Shiraīyūki (Older Sister, Alive, Japanese, Western African, Born in NY)

### Affiliation

Academy Student, Year 1 (pre-timeskip)Academy Student, Year 2 (post-timeskip)

## Physical Description

### Eye Color

Blue (Can choose to turn Gold when his quirk activates)

## Personality

Cool, Kind, Friendly and a bit (really) weird and dramatic.

## Backstory

There is not much to this boy. It's honestly not that hard to read him. He was living a normal happy life, A Father, A Mother and an older sister. But one day (When he was 7), while everyone was asleep enjoying the nice night breeze, he decided to get up to eat something, while he was up, He heard some loud crash in the living room as the rest of the family woke up. However, his mother realized that a person was missing. So when they rushed to the living room, that's where they found his father dead, bleeding out on the floor with a hole to his neck.

Until today the case was never solved. Now his reason for being a hero is to protect the people of the city. Now he trains and studies trying to become a good hero that children and other people can see as a role model. Also the reason why he wears an eye patch is because he got a scar from a bicycle crash..

## Resources

### Equipment/Weaponry

An eye patch that is used to cover up his right eye even though he doesn't have any visual problems, it's just that he could cover up the scar he has that's visible up close.

## Quirk

**Yang Impact:** This light can reach 500 lumens which is enough to temporarily blind someone. This quirk comes in handy when you are in a hurry and for the creation of something. He can create some tools like a small hammer, a pole etc. However, his character can not actually create powerful things yet besides a basic sword. Enough light to power an average truck would be about 2 trucks of light and can solidify this to steel. The light can be used for about 8 minutes and if overused, it can give burns to the user. The Cooldown Time would be 8 minutes. Needs a light source to use quirk.

1. The Ability to create certain things out of light, This enables the user to create something powerful up to a sword due to lack of mastery. This honestly is kind of useful but this is how simple I can explain it. Can solidify this to steel.
2. Light Beam(Yang/Light): this is basically a beam move that can be split up. It's chargeable as well. A small skinny beam can reach up to 260C with a cooldown of 1 turn, while medium beams are 829C hot with a cooldown of 3 turns. Can even burn when hit with large amounts.
En-Jin

* Logo
* Leader

En-Jin is a biker gang who often commit to robberies, drug dealing and drive-by shootings in WayHaven.
When having to use violence, they will more often than not avoid civilian casualties as much as they can.

## Location

Their main hangout is the 'Booze 'n Bikes' bar in the Providence Market district.

## Trademark

Members of this gang wear leather studded jackets, use a knife or baseball bat next to their gun and ride a chopper framed bike.

## Usage

The gang offers a variety of contracts from the underworld to the Rogues and Villains, thanks to the bartender's inside sources. The more loyal customers can receive more challenging and difficult contracts, which greatly increases the reputation to this gang.

## Staff

**Leader** - Hikashi Makiro

**Right Hand** - Kaito Shigumi
Golden Age Mimika

* Mimika
* Also Mimika

## Personality

Blair is rebellious and adventurous. She loves to run around causing minor mischief and she has a typical teenage girls smart mouth. Her mouth gets her into more trouble than not. Underneath her somewhat bad teenage brat attitude, shes really a sweet and loyal girl.

## Backstory

Theres not much to put here. When Blair was a month old she was left on the doorstep of an orphange with a stuffed panda bear, and a blanket with her name on it. Nothing is know about her parents. When she turned 12 her quirk manifested and she found she could shapeshift. Becoming tired of lifing in an orphange, she gathered her things, shapeshifted into a monkey, and ran away. She’s been living on the streets ever since. She didn't mind it though. She used her quirk to survive the weather and hunt for food.

## Resources

Anything she can scavenge. Pocket knife in her boot for emergencies.

### Specializations

Stealth and tracking. Shes had to learn how to “hunt”, deciding to live on the streets and all.

## Quirk

### Animal Shift

Blair has the power to shapeshift into any animal. This does not include insects, extinct animals(dinosaur, sabertooth tiger, ect), or fictional creatures(unicorns). The larger the animal, the more concentration it takes to shapeshift and the longer the cool down.

Transformed for 20 turns max for small animals no bigger than a house cat and a 1 turn cooldown.

Transformed for 10 turns max for medium sized animals no bigger than a wolf and a 2 turn cool down.

Transformed for 5 turns for large animals no bigger than a lion with a 3 turn cool down.

Transformed for 3 turns for very large animals and a 3 turn cool down.

She can end the cooldown beforehand whenever she wants but the cooldown still remains.

### Versatility

Can turn into a mouse to sneak around, or a bear to maul someone.

### Example

*Blair leans against a wall, just outside an alleyway. She watches people for a litte bit before turning and going into the alley. A minuet later, a dog comes trotting out of the alley, its tale wagging. It stroles right up to a food truck, steals a corndog right off of the counter, and sprints away. Once she knows shes far enough away, Blair turns back into her human form, munching on a corndog with a grin.*
Golden Age Leon

## Personality

Very quiet, barely seen around, when he is, he is around other transferred students. Very blunt and truthful....no social awareness whatsoever.

## Backstory

One of the newly transferred Academy students. To come from an off shore orphanage.

## Resources

### Equipment/Weaponry

Always holding a small scrapbook of different art.

## Quirk/Power

Renaissance

The ability to turn himself into different styles of art he touches. Able to jump into different simple art paintings.

### Example

Turn himself into a stick figure...to get into places or dodge things.
Golden Age Haru

## Personality

Haru is a very compassionate person who wants everyone to live happily, but has no problem with becoming violent if his friends or his ideals are threatened.

## Backstory

Haru is abandoned in Garage Island when he was 5. Due to his early age, he doesn’t remember his parents. He only knew that he is living in a world alone. He lives his life eating scraps and taking money from others. His sword was his only friend which he found in an abandoned cave when he was 7. They felt a special connection like the sword was calling him... He then set out traveling across the world to make a name for himself and earn money which brought him to Wayhaven.

## Quirk

Haru’s special power is Rave (also known as Holy Bring), but it's connected to the huge sword he carries, known as the Decaforce Sword It allows him to change the sword form at will to 4 different forms

**Form 1:** The original form of the Sword, it's a plain metal sword that’s unbreakable. The sword weights 2.lbs like a normal sword and has 10KN.

**Form 2:** A sword with no proper cutting edge but creates a powerful explosion on contact with the enemy. However, the shock of the impact is powerful to the extent that if Haru uses it in succession too much, it could possibly hurt or kill him. If used the sword force is will nbe 15KN and explodes on impact for 3 turns.

Cooldown: 3 turns

**Form 3:** Splits the sword into two separate blades a fire blade and a ice blade. This sword is also useful in fending off attacks from two opponents simultaneously. The fire and ice can also be used as ranged attacks. Firing off a streak of fire or ice at the same time or separately.

Cooldown: 3 turns

Fire: the heat will be 4kN and 250°C (good for 2 turns)

Ice: the coldness will be 4kN and -40°C (good for 2 turns)
Golden Age Iwaizumi Hikitsukeru

Iwaizumi, Mayumi (Sister)

Iwaizumi, Miyuki (Sister)

Iwaizumi, Mitsuki (Mother,Deceased)

 Personality

A jovial type of person and cares about others but knows when to get serious and how to plan out situations.

## Backstory

Iwaizumi Hikitsukeru is born with a quirk where he has the ability to attract objects towards him and repel objects away from him only using his hands but can't use both at the same time.

He was born as the youngest in their family followed by his twin sisters Mayumi and Miyuki after their mother died giving birth to him. Though Hikitsukeru felt bad that his mother died for his birth, his uncle and father told him that his mother is watching somewhere telling Hikitsukeru to smile, be happy, strong and be kind.

### Equipment/Weaponry

Wooden Staff- using his wooden staff, he can go offensive in fighting his opponents.

### Specializations

Agile, Gunhead Martial Arts, Wooden Staff Training from his uncle Takaisi.

## Quirk

Attract and Repel

This allows Hikitsukeru to pull or attract objects towards him with a pulling motion using his hands or push and repel objects away from him with a directed pushing motion using his hands in a medium range by 10 meters in an area. So far, he can only attract or push and repel or pull objects weighing upto 100 kg which moves 5m/s towards him or away from him.

His push pull speed scale goes as follows with the following weight:

1kg - 30m/s
1kg-5kg - 20m/s
5kg-25kg - 15m/s
25kg-50kg - 10m/s
50kg-100kg - 5m/s

His ability doesn't allow him to levitate and is not considered as telekinesis.

### Example

He is in his bedroom and he forgot to take his bag with him on his bed. He used his quirk at close range and attracts the bag towards him.

He is walking home. Some teenagers are playing volleyball and unintentionally spiked the ball towards him. When he was called to look out, he raised his hand on a proper level and pushes away the incoming spiked volleyball with his repel.
Golden Age Al-Najim

Al-Najim (lit. "The Star") is one of the 'Sons of Osiris' best fighters. Skilled in medium ranged combat, he can fight very well in close quarter situation, but excels with the glaives, hence the moniker given to him.

Not much is known about his past to this day.

## Personality

Cold, zealous, loyal, battle-thirsty. Al-Najim is the kind of fighter who seeks an easy target. He would not allow someone to escape his reach, giving his opponent constant pressure in combat, finishing them off quickly when they're exhausted. His stamina far outdoes the other fighters, as he was often seen sparring against the others for days on end. So far, in real battles, he has not been beaten yet.

## Resources

### Equipment/Weaponry

Al-Najim uses a glaives, covered in scorpion venom, as well as a spined whip that is mounted at the back of his headpiece. He wears leather armor, his cloth mask and leather headpiece revealing nothing but his eyes - which stare with a hunter's focus.

## Quirk

**Will of Seth** - Allows the user to conjure up sandstorms, covering an area of 50 meters, which severely reduces visibility relative to the distance from the caster. From 20 meters and up, no visibility whatsoever. From 15-20 meters: silhouettes. 10-15 meters: relatively clear image, distorted by sand passing by. Below 10 meters: no sandstorm (the eye of the storm). The caster however, can sense anyone within the storm.

Allows the user to fast travel (out of combat only).

Allows the user to dash forward, using sand to propel them at a speed of 15 m/s, or leap them upwards to a maximum height of 5 meters.
Golden Age Diminisher

## Personality

“Jesse” is very shy in character, avoiding interaction with other people at all costs, introverted. He’s very into science, having his own workshop at home in his garage with semi-hightech technology, manufacturing his own suits and weapons. He has anxiety, but that doesn’t mean he isn’t kind, though he seems rude by ignoring people… Being assumed arrogant or entitled, he’s actually quite nice if you get to know him. He’s also assumed to be arrogant or entitled because of his pride of his work, but then again, he wasn’t raised to act as such.

## Backstory

Throughout his childhood and early teenage years, he was pressured to become a hero like many others, though he didn’t follow the belief of heroes- he went on with it. He went and trained to be a hero at the academy and graduated recently, being 17 currently. But- to his family’s surprise, he never became a hero. Instead he spent more of his days in his tech lab and more time away from his family eventually to secretly become the rogue known as Diminisher.

## Resources

Weekly allowance, lab in his dad’s garage.

### Equipment / Weaponry

Has a suit developed to change size with his quirk.

## Quirk

**Height Change.**

His maximum height is 26.167ft (26'2) tall. If he wishes to grow in height, it takes roughly 3 turns to get to his max height. (26'2,) which is 6.667 or exactly 6'8 per turn increasing in height. Using that same method, he originally has 5kN which also increases with his height at the rate of 2.3kN per turn. (Turn changing in height.) He originally weighs around 150, his max weight being 400lbs making his increase with height being 83.3lbs per turn.
Golden Age Danika Sixx

* Main
* Clay
* Gold

## Personality

Danika is very shy and meek. She doesnt go out of her way to talk to those she doesnt know. However if she is close to you and considers you a friend shes a very sweetand loyal girl.

## Backstory

Danika’s quirk didnt reveal itself till she was about 12 years olf. One day, while playing in the park, a group of older girls from her school approacbed and started bullying her. Danika tried to ignore it and walk away but the group of teenagers surrounded her and started beating on her. However after several minuets the girls ran away with their hands bruised and bleeding. Danik’s skin had cracked away from the attacks and underneath was a much harder layer. After that, she was never bullied again, but her shyness and social anxiety still made it impossible for her to make friends. Since her parents wherent exactly in the picture, and she didnt haveany other family, Danika spent a majority of her time alone. With all that alond time, she had to find something to occupy herself. So she trained, and trained, and trained, until she was actually decent in a fight if need be.

### Equipment / Weaponry

Two brass knuckles, one of each hand, and 6 butterfly knives and belt to hold them in, a staff.

### Specialisations

Aikido(form of martial arts) and hand to hand combat.

## Quirk

**Layers of Flesh.**

Danika’s quirk gives her 3 different layers of skin, each one harder and tougher than the last.

*Flesh:* her first layer of skin is just like normal skin. However when struck hard enough, the skin cracks and shatters, falling away. Can withstand upto 5kN.

*Clay:* the second layer of skin underneath has an orangish tint to it and is stonger than the first, more clay like. Can withstand up to 10kN.

*Heart of Gold:* the last layer layer is, as the name suggests, golden; can withstand up to 15kN.

### Versatility

Dani’s quirk can protect her from serious injury, but it also gives her the opportunith to protect others if need be.

### Example

*Danika walks down the sidewalk towards her apartment building, carrying a bag of groceries. A man in a clown mask jumps out at her, brandishing a baseball bat.*

*“Gimme your money!” She shouts and swings the bat at her, the bat smashes her in the face and she staggers back. Instead of blood hitting the ground, small shards of what looks like her skin flutters down and hits the sidewalk, making a noise like broken glass. She looks up with a blank expression and cracks spiderwebbing across her face. “Really? You’re gonna try and mug me with only a baseball bat?”*
Golden Age Margaret Fletcher

## Personality

Quiet, kindly, but slightly odd. The cemetery's groundskeeper rarely speaks, but still works hard, even in her old age.

## Backstory

Once a blushing maiden from a simpler, better time, Margaret inherited the job of caretaker after her husband passed away. Now, fourty-three years later, she continues her work, with nary a complaint. It's incredible that an old woman alone can keep the entire graveyard in good condition, but the years are beginning to show; tufts of rough grass popping up more often than before, older graves slowly eroding, and litter piling up in small corners of the yard.

But she doesn't complain.

## Quirk

### Whistle and I'll come to you

User is able to emit a ghostly, haunting whistle, barely within the range of human hearing. Sends shivers down one's spine.
Golden Age Alendra Sharpen

Personality

A scholar, this is more interested in studying and inventing than hero work. Although, enjoys the feeling of helping others. Often putting herself in harms way, if it means that she's made somebody's life better.

## Backstory

Alendra is the result of a biological accident, that happened when she was two years old. Her quirk triggered early, fusing the attacking cells into her body and changing her entire genome. This saved her life, but also cost her dearly. In her later years, after being unable to attend mainstream school, she followed a more scientific path, she is now looking for a way to undo the changes to her body. And, perhaps look for an even more favourable form. Although, the enhanced dexterity, and speed of this form is quite nice. She spends much of her time on the rooftops, overlooking the city. Finding them peaceful.

## Resources

70K from her old job, VW beetle, an apartment in City general Linden.

### Equipment/Weaponry

Steel armour hidden underneath blazer, can withstand up to 5k N. Steel Longsword, forged by Alendra herself.

### Specializations

Swordsmanship, Freerunning, can speak multiple languages. (English, German)

## Quirk

Biological adjustments

The user can fuse themselves to an organic substance and take the properties of that substance. (This quirk cannot be used, as it's keeping her alive. If she attempted to fuse with anything else she'd die.)

She now relies on the increased stamina, dexterity and speed given to her by this new form.
She can run at 30 miles per hour, slice with her claws for 8KN. And, give a nasty bite of 12KN.
Her enhanced stamina means that she can run at full speed for up to an hour, before needing to take a rest. Her powerful leg strength means

She can jump up to 2 metres in the air. And, she can take falls that a normal human would find deadly with little damage.(edited)

(Maximum fall height is: 220M, but at this height she will break a leg) - She can see exceptionally well in the dark, up to 150M. In bad, or hardly no lighting.
Golden Age Deadeye

## Backstory

Having been born and raised in the streets, he endured a tough childhood, orphaned for the most part. After being taken in at W.A and graduating with honors, he made it his goal to help as many young Heroes as he could and has since then been the combat instructor at the Academy.

## Personality

His personality is notoriously stolid and stoic in nature, never saying more than he thinks he needs to. His behaviour is often avuncular and he is very protective of his students, co-workers and friends

## Quirk

Enhanced Gunmanship

He is highly proficient in handling all types of guns allowing him to perform great feats and benefit from far ranged combat. He has excellent bulls-eye accuracy when firing a bullet. His Quirk makes him adept in using all sorts of projectile weapons as well.
Golden Age Devon Redwyne

## Personality

Devon is a friendly guy, who is eager to help people. He is unafraid to go to the front lines even if he can’t fight, because he knew he knows that he is useful in other ways.

## Backstory

Devon was born into a family that tended to a temple of the gods. He grew up a black sheep, tending to the temple as required, but never praying. His family all but disowned him until his quirk showed itself. Once his family understood his ability to heal, they announced him as a “healer sent from the gods” and they started to abuse him and his quirk. This exhausted him as he could only heal so much before he became sick himself. His family kept forcing him to heal though, and because of their greed, Devon almost died. He spent a year in a coma on a hospital bed and awoke only after his body had finally dispersed all the toxins inside of him. The doctor told him that his family had been arrested for child abuse and that he had a benefactor waiting for him to awaken. One phone call later and 24 hours of being monitored and his new benefactor took him home. He never said his name, only going by the letter H. Mr. H took him home and immediately began studying his quirk and home schooling him. Over the course of the next several years Devon was educated in accordance to Hero Academy, but his benefactor never allowed him to attend for fear others would attempt to use him for his quirk.

On the eve of Devon’s 18th birthday, Mr. H called him into his room. There Devon was told that he was to attend Hero Academy for his 4th year of high school. Devon left his home for the last time, acceptance letter in hand, eager to find a hero to work for.

### Specializations

Finding hiding spots easily

Fast learner

## Quirk

Heal 10 small wounds (small cuts and bruises)

Heal 5 medium wounds (bullet wounds, stab wounds)

Heal 2 big wounds (Fist sized holes, second and third degree burn wounds, head traumas, poison, deep/long stab wounds) - anything that isn't a mortal wound.

### Versatility

Devon is able to heal physical (external and internal) wounds of others and restore stamina to the person healed.

Example: A person gets slashed on his chest, Devon can touch the person (skin to skin contact) and heal them as long as the wound is not fatal.
Golden Age Don Mistress

Finn Ivanski Jr. (Son)

## Personality

A fierce and aggressive rebel woman with a lust for power who considers most people beneath her. Has a deep value for family kinship.

## Backstory

Being the eldest sister Isn't always easy, especially when your psychotic little brother tries to Instigate your death. Luckily for Lyra, she was able to defend herself from the sniper shot to her eye with her quirk, leaving her with a faked death and an eyepatch as a souvenir. She then changed her name and joined the Russian mob, becoming a respected hit(wo)man and a part of her new family. As she stayed there she practiced the art of beating the ever-loving shit out of people with swords, armor, and gauntlets she made, guns of course and her trusty whip. And as the years went by, the disappearance of a certain famous musician began to spread rumors, and those rumors all said one thing: The answers lie In Wayhaven. Now Is the time, for her to enter our story.

## Resources

Her Hit(wo)man salary from the Russians. Starts off at 50K. Owns a mansion and drives two sports cars. A black car and a blue one.

### **Equipment**

A chainmail hood, two one-handed swords, some steel gauntlets, a compact bow, her dragonwhip (whip that heats up to 100 degrees) and Bladesinger: This weapon at first glance looks like a mere violin but It has the capability too shift Into a two-handed, light (5kg), durable blade which Is 163 cm's long.

### **Specialization**

Swordplay, unarmed combat and gunmanship.

## Quirk

Seal of Many Shapes: User Is able to make a barrier of bright green light that when activated traps the user and/or 1 or more people/objects around a dome/cube/sphere-like area the user can stretch to having a radius of 1-20 Meters In diameter. Also, people from outside the Barrier can't see what's happening Inside It since It's only see through from the Inside. It vanishes when any person within the seal loses consciousness, or when the user simply deactivates it. The CD of the Barrier depends on how strong It was when made.

55k Newtons=5 turns

45k Newtons=4 turns

35k Newtons=3 turns

25k Newtons=2 turns

15k Newtons=1 turn

5k Newtons=0 turns

### **Versatility**

User can stretch her barrier with a minimum radius of 1 Meter In diameter and a maximum of 20 Meters In diameter. Casting range of 25 Meters. Barrier height can be 1-20 Meters. The shapes always weigh 300KG and when using the Sphere shape the user can move around In It like a hamsterball with a running speed of 10 m/s.
Golden Age Jeff Harvey

Personality

He is carefree, relaxed, dumb, goofy and dense.

## Backstory

Jeff lived most of his life homeless, he learned to scrape by with very little. nevertheless, he had witnessed some pretty fucked up shit in his time spent homeless and decided that he was no longer going to stand for all the crime that normally just gets ignored by superheroes, such as ponzi schemes, tax evasion and other such crimes. and he has decided to deal with him in the most reasonable way possible; straight up murder without any pleas whatsoever.

## Resources

### Specializations

Pickpocketing, playing music for money and climbing

### Versatility

Able to extend three blades out of each hand, two being over his knuckles and the third coming out on the underside of his wrist and each being about a foot long. they can be used to climb, stab people, most other things blades can do. the blades are not sharp along the edges, but instead just pointed. they take 2 seconds to emerge.
Golden Age Hermes

## Personality

A cheerfully energetic hero with a constant optimistic outlook. He strives for self-improvement and refuses defeat. He is chivalrous, believing in a modern knights code.

## Backstory

Being the top of his cross country team,he enrolled into WayHaven academy with ease. He was seen as exceptional for the inventive uses of his quirk. He continued his cross country training,partook in more hobbies such as gymnastics and had a job as a delivery boy while he attended school. He eventually became an official hero who excelled in athletics and has been supporting charity marathon’s.

## Resources

### Equipment / Weaponry

Helmet and gloves for his hero suit with no combat advantage.

### Versatility

Hermes can emit a concentrated,burst of repelling force from his palms and feet. He can control the force of each burst and each burst has different damages,speeds,ranges, and etc. The damage goes as follows:

Cooldown’s are shared, e.g. Using a 20kN burst mean’s he must cooldown 2 turns before using ANY bursts. Using a force stronger than 15kN,Hermes receives a recoiling backlash of a 1/4 of the force. He can freely decrease speed’s when firing. Has a special skill known as “Airwalk” which requires him to use 4m/s bursts to run on air.
Golden Age Kira

Aoi Nakamura (Guardian)

## Personality

Lustful, trustful, pretty chill. She is a nice person in general, though, if you piss her off, I'm not sure what the outcome will be...

## Backstory

Like every other kid, she was given her quirk at the age of four. Twelve years later, Kira had now turned fifteen. She was always harassed and abused by her father. Kira planned her escape with her mother but sadly, her plans failed after her mother, Lima, fell sick and died a few weeks later. She was devastated at the loss of her mother. Kira knew her bad luck wouldn't end if she stayed.

She packed her bags, and left the house one night. She walked the streets alone and afraid. She debated whether or not to return to the house and face a drunk punishment. She sat down on a bench, and cried. A few minutes later, She felt someone sit next to her. "Hey, You alright?" a feminine voice said. Who knew that one voice would be Kira's saviour.

### Equipment/Weaponry

Katana located on the right side of her hip. Sometimes will wear her claws on her left hand. Usually carries a dagger, located on the side of her leg.

### Versatility

Kira can emit a gas into the air by breathing out. It will take about 4 minutes if this powder is inhaled, it will act like a special... hormone? It lasts for 2 minutes leaving one dazed and tired. Gas will disperse after 2 minutes. though, she can only use her quirk 5 times. The cool down will last for 5 turns, if she goes over that limit of hers, it will apply the effects of her own gas on herself.

Flammable love gas: Like in the name, she can now set her gas on fire. She'll need an outside light source like a lighter or a match for example. Her turns and range also increased. 7 turns, and 2 ft in range.

### Example

Say she is surrounded by men or mostly men. She simply has to breath out or blow it into their face and they'll most likely feel like they had intercourse.
Golden Age Dr. Wesley Gibbons

**Dr. Wesley Gibbons** is easily one of the most brilliant men alive in this day and age.

He specialises in artificial intelligence development, cybernetics and DNA splicing.

Currently, there is no record of his whereabouts.

## Personality

A scientist without peer and a narcissistic polymath, Gibbons refuses to be subject to anyone's opinions nor does he care for help or suggestions. He was once revered as a man of miracles and is arguably the most brilliant man alive.

## Quirk

He was born without a quirk, and the last record anyone has of him also confirms this.

## History

Gibbons was fired and apprehended for his numerous fringe practices and lack of a moral compass to guide his work.

With the help of his subjects, he has since disappeared from the public eye and has continued to assert his brilliance, testing hypotheses and pursuing breakthroughs which to him give his life the ultimate purpose and meaning.
Golden Age Fuerza

* Main
* Costume

### Relatives

Mamá Stephanie (Grandmother),Unknown Mother (DECEASED),Unknown Father (DECEASED)

## Personality

Zanna is a free spirit, adventurous, social butterfly. She loves being in the outdoors inside is alright but not as much as the outdoors. She’s a cheerful person and sometimes she has mood swings where she can become aggressive.

## Backstory

Growing up Zanna has been told many stories by her grandmother. She was told her father was in the mafia and he was a bad man that was heartless. Her mother was a prostitute and her father managed to fall in love with her mother. They soon got decided to have a baby and get married. 9 months later during the wedding a group of other mafia’s that had it out for Zanna’s father shot him while the wedding was going on and he died.

Her mother was heart broken and she cried and then realized something else broke. They rushed to the hospital and when her mother was done giving birth she died. Zanna got put with her Grandmother who she called Mamá Stephanie. She grew up with her grandmother and she did all types of self defense, fighting, and gymnastics classes. She was popular in school until one day she developed a strange ability.

She was walking home from gymnastics class and ran into a group of 5 boys and they were chasing her as she ran her hands started to glow pink. She had no clue what was happening she looked back and the boys were still behind her. But little did she know there was road work ahead for a bridge and she fell down and before she knew it she was in a pink circular ball that surrounded her body.

## Resources

$2,000 from her father that was in the mafia.

### Specialisations

Level 6 Gymnast and Red Belt in Taekwondo.

### Versatility

The user can create 1 barrier that can witstand up to 35kN. The barrier can only be made in a 5 meter radius from the user and the user can manipulate it at a speed of 5m/s.

If the barrier breaks the user need to wait 3 turns before being able to activate it once more.

The maximum size is 11 feet tall and 7 feet wide and the minum size is that of a fist.

The force field’s color is a light-ish pink. The longest distance the force field can generate is 5 meters from the user.

### Example

Say she was in a building that was collapsing. Say there an object falling from the building. She can summon a forcefield around herself just about the right height and size and the piece will break once it hits. Also there’s another person inside the building and a piece is about to hit them. She has to wait 4 turns to activate it once again due to her being able to only create one. She can put a forcefield around them if they are in the distance she can reach.
Golden Age Bandito

I don't even know why you people like this shitty mexican

## Personality

It's the wild west in this man's mind. Determined to loot as much as he can before getting away from the city, Bandito always finds himself coming back for more. It's an addiction.

## Backstory

It is not an addiction. Samuel is in crippling debt.

## Quirk

### Gungrocer

Bandito can turn any plant into a fully-functioning revolver. The plant must be living, or have died within 24 hours. Bandito can only have created two revolvers at a time.

His guns fire seeds instead of bullets, travelling at 300m/s and striking targets for 14kN damage. Revolvers can be fired once a turn, but using them akimbo massively decreases their accuracy.

Alternatively, Bandito can create a rifle from a larger plant. One shot per turn, and requires him to fully concentrate to reload it: so no moving while doing so. 400m/s and 18kN damage. Three shots.

### Versatility

A rose becomes a revolver, a cactus becomes a slightly different revolver. Cacti shoot spines. Bandito doesn't like using them.

### Example

Pursued by heroes, Bandito plucks a bouqet of flowers from a nearby stall. He whirls around, firing seeds wildly into the group while making his escape.
Golden Age Mr. A

* Cocky
* Plotting
* Scheming
* Casual
* Wing Mecha
* Wing Mecha 2
* Wing Mecha 3

Kuma Denshi (Father) (Deceased)

## Personality

Anthony is a sly human being ready to deceive anyone for his own good. Being the leader of the biggest weapon manufacturing company in European underground he knows how to do business and play the right cards. With his 2 separate identities of Anthony Denshi and Mr. A he acts differently.

When he is Anthony he is out going, happy and positive for the most part showing great passion towards science. He has few hobbies and loves to shop.

When he is Mr. A he acts cocky, sly like a fox and generally evil. Not kind of evil that cuts off your legs and prays on your misfortune but the kind that likes to manipulate others to benefit himself. He sucks up to people he knows can benefit him and gathers allies and servants that can work for him and makes things easier.

He is not like some villains that are cruel and ridden of humanity. He still enjoys things, laughs, cries, gets angry for silly stuff and has fun but knows where to draw the line between his innocent happy-go life and the underground one.

## Resources

Bunch of stuff he flew from Russia to his Lab in Avalon (Well hi dad’s lab to be more precise). ~~Money he earns as a Pro Hero and Working in Avalon + possible funding from the government.~~

Weapons manufacturer under the alias Mr. A.

### Equipment/Weaponry

Holographic watch: This watch can open a holographic interface where you can access internet, video call, use GPS and access Hero database. His watch also has an operating AI named Connor.

### Specializations

Creating stuff, Hacking and understanding of Technology. He also learned some detective skills during his search like interrogation and reading faces and body language. He is also great at in many games.
Golden Age Midas Atilol

### Relatives

Cornelius Millard (Father Figure) Father (Unknown whereabouts) Mother (Deceased)

## Personality

A cheerful kind and yet she always has an intention behind everything. She's shy around new people, although gets accustomed to them quite easily. to hide the fact that she has a strange way of approaching people, only some can manage to get her trust.

## Quirk

Material absorption: A quirk which gives the host an ability to absorb any materials structure onto their skin when they come in physical contact with and gain its durability and also an increase in strength and how much they weight and even their speed.

Horns of Absorption: The quirk/power gives the host horns which are essential to the material absorption. They let them absorb any kind of substance (f. e.: metal, wood, stone, gas, water, etc.) except for other peoples quirks and living organisms. Once come un contact, it covers their skin, giving them it's flawed. 15 kN to break'em.

Any wood typed material gives out:

* 10 kN of armor.
* 10 kN of punching strength.
* An increase of speed 40 km/h.

Any stone typed material gives out:

* 20 kN of armor.
* 13 kN of punching strength.
* Because stone is quite heavy, her speed decreases by 25%
* An increase in weight by 100 kg.

Any metal based material gives out:

* 35kN of armor.
* 18kN of punching strength.
* Metal is even more dense so she has a decrease of running speed by 50%.
* An increase of weight by 500 kg.

Any liquid or gas material gives out:

* She becomes immune to any physical attacks.
* She losses all of her punching strength.
* Her speed is increased to 50 km/h if she's absorbed gas and decreased by 10 km/h if absorbed

liquid

* Her weight is decreased by 90% if it's gas and by 70% if it's liquid.

When it comes to gas, it has to be thick enough to be seen by an eye so she could absorb its structure. She can't absorb any poisonous or radioactive materials/substances as it would most likely kill her.

Her quirk can be held for 4 turns and has a 4 turn cooldown. If she has absorbed one material and wants to change it, that would take 2 turns to do so. She can't absorb multiple materials at the same time.

Because her horns give her this quirk, cutting them off would lead to her losing it. But, if you cut off one of them, it would reduce all of the status by half. If both of the horns are cut, it'll take 6 hours to regenerate them and if one, 2 hours.

### Versatility

The host has the ability to withstand quite the decent amount of force, be heavy enough for others to lift them and also inflict a nice chunk of damage, while gaining the ability to escape if the odds turn around them.
Golden Age Al-Hisad

Al-Hisad (lit. "The Reaper") is one of the 'Sons of Osiris' best fighters. Skilled in close quarters combat, he can fight very well in hand-to-hand combat, but excels with the sickle, hence the moniker given to him.

Not much is known about his past to this day.

## Personality

Cold, zealous, loyal, blood-thirsty, merciless. Al-Hisad is the kind of fighter who would wait for the perfect opportunity to strike. Using every trick in the book, he could be described as a trickster, a cheater, a thief, a fiend, an assassin. He gives his targets no quarter, finding their weakness and exploiting them, finishing them off with a swift and deadly blow. So far, he has not been defeated yet on the battlefield.

## Resources

### Equipment/Weaponry

Al-Hisad uses a sickle, covered in scorpion venom, as well as throwing daggers and a roped dagger. He wears cloth armor with a plated shoulder, as well as armored boots. His cloth headpiece revealing his full face - which inspires dread to those who dare to glance upon it..

## Quirk

**Will of Seth** - Allows the user to conjure up sandstorms, covering an area of 50 meters, which severely reduces visibility relative to the distance from the caster. From 20 meters and up, no visibility whatsoever. From 15-20 meters: silhouettes. 10-15 meters: relatively clear image, distorted by sand passing by. Below 10 meters: no sandstorm (the eye of the storm). The caster, however, can sense anyone within the storm.

Allows the user to fast travel (out of combat only).

Allows the user to dash forward, using sand to propel them at a speed of 15 m/s, or leap them upwards to a maximum height of 5 meters.
Golden Age Caustic

## Personality

Likes to joke around, very blunt, extremely competetive. Likes to
consume large quantities of alcohol. Can't remember how many bar fights he's
been in. Mainly approached by police officers.

## Backstory

Escaped his transport through WayHaven on his way to Deadwater Asylum
after the government considered him dangerous post burning an officers leg on
accident. Due to the nature of the SAS no one knows if John has any relatives,
and neither does he. He fights to live and lives to fight.

### Specializations

Highly efficient in hand to hand combat and tactical warfare. Extremely accurate with
any kind of gun.

## Quirk

"Caustic" was his callsign in the SAS becasue not only was it
badass, but it originated from his ability to launch a spray covering 1/2m² of
concentrated Nitric acid at roughly 5 meters. Cooldown 5 turns. Melts steel at
40cm a turn.

Melts though steel, and other less tough substances.

### Example

Melted through the wall of a certain prison bus
Crimson Claws

## Personality/Mentality

Logan doesn't really care about who or what he harms during his battles and adventures. He does what he feels is the right thing to do and will stick to his plan, no matter what. Despite being quite controlling, Logan likes to work with others, unless they get in his way...

## Backstory

Logan admired heroes and all the things they have done for Acropolis, he always wanted to be like them and defend Acropolis. When Logan discovered his quirk, he was confused and scared… he didn't know what to do with it or how to use it.

He kept his quirk hidden for years, even from his parents, until one day his parents were killed in the slums by a few low life criminals, looking for quick cash. Logan was induced with rage and quickly exercised his quirk, he trained everyday since then. Not only did he train his power, but he picked up the art of the sword. Logan always found swords powerful, but in all honestly he liked then because they looked cool! He worked hard every day to perfect his stances and attacks, he read books and practised on dummies.

Instead of applying for a hero license, Logan went out there, he went rogue… he didn't want to be restricted by certain laws and rules, he wanted revenge…

## Resources

A streamlined sportsbike to get around Acropolis (uses it very rarely as he prefers to run on rooftops)

## Equipment/Weaponry

* A curved sword, looks a lot like a schimtar.
* 10kn Armour

## Specializations

* Parkour/Free running
* Can hold his own in hand combat
* Sword fighting (Self taught, a bit rusty)

## Quirk

### Type

Mutation

**Feral**

* Logan's arms and legs extend and turn into demon-like claws. His power and speed increase.
* Punches and kicks go from 5kn to 20kn
* Can slash enemy at 10kn
* Increases lift weight to 300kg
* Lasts 6 rounds
* 3 round cooldown

### Weakness

* Water
* High pitched noises
* Get a stunned for a round after being bombarded by either one of them
Golden Age Huntsman

## Personality

Calm, collected, easily bored. Main drive is to not be bored/find who killed his family.

## Backstory

As a young child, whole family killed by a hero. After that, he became dull to most things. Looking for excitement, dosent matter if he has to be a hero or villain to achieve that. Also looking for who killed his family.

## Resources

Lots of money, not willing to spend it. Family was rich, but he has no need for the money.

### Equipment / Weaponry

Uses several tomahawks as throwing weapons, occasionally close combat. 40kg each.

### Specialisations

Long range combat, uses the tomahawks as long range mostly, sometimes close combat, but not massively efficient with it.

## Quirk

**Magnetism.**

Able to create and control a magnetic field around yourself, allowing for movement of tomahawks inside the field range. Range is 20m, move objects at a speed of 30m/s, can deal up to 5KN. depending on object used. Cant use magnetized objects to block well. Can only lift 5 objects at a time. Cant control metal objects made by other quirks.

### Example

Can change direction of tomahawks mid flight, but more power/momentum, the harder it is to control.
Golden Age Lilliana Alastair

## Personality

She is normally very quiet, though determined and kind. However, she normally keeps all her problems to herself, until her breaking point. She is especially hurt if called useless, or if someone makes fun of her parents.

## Backstory

A small child born to a Quirkless couple, Lilliana was constantly teased for having “loser” parents, especially when her Quirk didn’t manifest at the same age the children in her kindergarten did. Despite all that, she lived a normal life, ignoring all the jeers.

Until one day, there was a Villain Attack in the city. A pro Hero was assigned to the job, but carelessly wrecked the building her parents worked in, killing both her parents. She was shaken by the news, especially when a old lady burst into her house, and demanded she pack her things, and move to the orphanage.

The orphanage was bursting with kids, and, like those in her school, they all loved to make fun of Lilliana, even “worshipping” the hero who killed her parents for “getting those losers outta here”. Lilliana was shaken by all of it, about to burst, but…she didn’t. Instead, she directed all her rage into training to become a hero, so that one day, maybe, if she became a hero, people like her wouldn’t be bullied like this…

She barely got in, but she passed the entrance exam.

### Equipment / Weaponry

A Swiss Army knife, which used to belong to her Father.

## Quirk

**Pain Nullification and Manipulation.**

She naturally does not feel any physical pain, no matter any blows dealt to her. She can also “remove” pain from someone within 5m of her and “move” it to her, at the cost of feeling the other person’s pain instead.

### Versatility

Without being able to feel pain, she can then focus of the task at hand, eg. hunting a Villain. She hasn’t unlocked this ability yet, but if she removes someone else’s pain, that person may not notice the amount of damage done to them (Dependent on the person). This also helps in situations where people sustain injuries, so she can help calm the person down by nulling their pain and applying first aid before medical help arrives.

### Example

When in a fight with a Villain, she would not be able to feel the bruises, cuts and scrapes on her body, and be able to concentrate on apprehending the Villain, at the cost of not being aware of her injuries.
Golden Age MadBane

## ​Mentality

Jana is a no-nonsense person with no tolerance for small talk and trifles. She is the epitome of the statement all work and no play.

She has been on the council for 7 years and is highly regarded by everyone in the city. Her infamous rage earned her the alias she bears but she is also kind and overprotective.

## ​Quirk

Crystal Manipulation: enables her to create and manipulate all forms of crystals known to man. She can continuously increase their densities over time and vise versa, the former being more difficult and less effective when there are multiple of them. Her blade is considered the hardest crystal on the planet since she has wielded it for decades increasing its strength with every passing day. She also possesses enhanced physiology bordering on superhuman strength, agility, reflexes and speed.

## History

Jana graduated WHA as a prodigy and catapulted straight to the top of the food chain taking down as many villains on the way as she could. Living by the words the knife is never sharp enough, she is revered for the effort she puts into harnessing her abilities and mastering her specialties and is seen as the most discipline superhero second only to the late mammoth.