Session 9: We Discover More of The *Prophecy* and Make a New Friend

We Discover More of The \*Prophecy\* and Make a New Friend is the tenth session of Axe-idents in Heels, and the ninth proper session of the campaign. This follows the party discovering more of \*The Prophecy\* and making a friend.

## Session 9: We Discover More of The \*Prophecy\* and Make a New Friend

### Previous Session

Session 8: Joe Makes his Fortune in the Courtroom

### **Major Events:**

Brand goes up to Tonald Drump (the mafia boss) and asks him about his tattoos. He says they’re from ancient books he stole, and she asks him about a specific one - a sun over a castle. He tells her the lines of the prophecy it’s from: “The sun passes judgement on a kingdom of imbalance.”

When she asks him about the prophecy we heard, he refers to it as The Great Prophecy, and offers to tell her it for a price. She offers him the helmet and 25 gp in exchange, and he accepts. They walk into a basement full of prophecies, and she picks a few up while he searches, including one about a previously discovered treasure cove, and one presumably about Raz (“A woman of deceived identity faces punishment before the Great Old Ones”). Finally, he finds the Great Prophecy which now have some new lines:

> *The Lady in Red bleeds dry the patience of the Dragon,*
>
>

> *As the blade of black cuts through the false king*
>
>

> *The horn of Valhalla will sound, and the end begins*
>
>

We already know that Brand is the child of fire, though she’s not planning to bathe the world in blood any time soon. The octopus god says that the only known kraken’s curse is placed on a sailor, dooming them to be attacked by a sea monster at some point in their journey; this seems to rule out Raz, as we don’t think she’s a sailor. The rivers of red probably refers to the blood Brand’s supposed to bathe the world in. The Lady in Red might be Raz, as bleeding dry the patience of the Dragon (possibly Felix) sounds like something she would do, and it matches her clothing color. The blade of black might be the sword we picked up made of Abyssal metal, and the false king might have something to do with the king’s adopted son. The horn of Valhalla seems to signify the coming of Ragnarok.

In order to find the chronological order of the prophecy’s lines, the octopus god advises us to find an arrow that, if someone is stabbed with it, they get a glimpse of the future or a special ability. Of the five that remain, one is in the king’s treasury, another is in the guild’s possession, another is in the treasure cove, another is in someone’s possession who is not of this timeline, and the other has been sealed away by the Great Old Ones.

We decide to go to the guild first to ask for their arrow, and then find the treasure cove for another one. When we get to the guild, it doesn’t take much convincing for Azrael to give us the arrow, as well as a map to the treasure cove. He advises us to go to the cove with a man we’ll find at the docks dressed in exotic clothing. Brand stabs herself with the arrow and receives a vision of herself killing Fenrir the wolf, one of the bringers of Ragnarok, near a castle in a fiery wasteland, sending a shower of blood onto the earth.

We go to the docks and meet Aether, the man in exotic clothing. He agrees to accompany us to the cove, and we sail off, avoiding guards who seemed to be heading towards us, possibly because of the bounty we said we would collect and didn’t. While we sail, Joe lets slip that we’re looking for the arrow, and Aether says he’s looking for the arrow too to get back to his own dimension. (His dimension had figured out interdimensional travel, and he had gotten stuck in this one while trying to visiting his friend in another.)

### **Appearances:**

#### Party Members:

* Brand
* Joe Bairen
* Raz Cal
* Sally
* Sparrow
* Zasag

#### NPCs:

* Koinchenn
* Tonald Drump
* Gnomala Harris
* Felix
* Azrael
* Aether (First Appearance)

### Trivia:

* This is the first use of a (Not) Stand Arrow in the series.