An Outcry

**An Outcry** is a game made by Quinn K. and their team, featured on the Demo Disc 2021. It is a "narrative horror game" made in RPG Maker 2003, and was released on January 5th 2022.

Version 2.0 was released on the 21st of June 2022, featuring a sleuth of improvements and changes, most notably a new playable character. Version 3.0 was released on March 12th 2023 and mainly changed and expanded ending 1.

An Outcry was nominated for the International Games Festival 2023 Nuovo Award.

## Summary

*Harass your neighbours. Debate with birds. Smoke to survive.*

On the fourth floor of an apartment complex in Vienna, five people lead their lonely lives.

Behind door #3 lives **the Unnamed**, a 25-year-old shut-in:

A smoker, interested in bikes, books and music, in the grip of heavy anxiety and poverty.

By complete chance, the Unnamed would lock themself out of their apartment one fateful night, and be placed in your hands.

**The night of the 14th of October 2017**
**was no ordinary night-**
**A heavy beating of strange wings filled the air with the scent of smoke, and covered the stars in an ink-like rot.**

It is your mission to ensure the Unnamed's safety as the shadows close around them. Make certain they survive; **choose their path carefully.**

## Gameplay

An Outcry's gameplay is divided into two major parts:

The first are dialogue and description-heavy sections where The Unnamed is able to roam the environment of the apartment complex freely, usually with an objective to arrive somewhere, get an item or talk to someone. In conversation scenes, The Unnamed (and therefore the player) is given multiple choices as to how to respond to a situation. This ties into the branching narrative An Outcry has, leading to a total of five different endings.

An Outcry's second major gameplay part is the turn-based combat reminiscent of classic JRPGs in which The Unnamed has to defeat or escape The Shrikes. The Unnamed is able to use a number of abilities, including fighting the enemy (dealing damage), analysing the enemy (revealing the enemy's HP), taking deep breaths (replenishing SP), applying first aid (replenishing HP). If The Unnamed's Health Points drop to zero, the game declares a game over state.

The game uses a limited save system, where The Unnamed is able to save their progress using a cigarette.

## Content Warnings

* Flashing images
* Sudden loud noises
* Transphobia
* Suicide
* Recreational drug use
* Blood and gore
* Animal death

## Credits

* **Quinn K:** Scenario, writing, graphics, event scripting
* **Parsely:** Event scripting
* **Kitet Frogwife:** Graphics
* **Leaf Let:** Music
* **3D63:** SFX
* **Kaya:** Sensitivity reading
* **"hope" groveland:** Music
* **Bowser:** Graphics
* **Jeff:** Voice work
* **Óscar Mendo:** Concept art, photo editing
* **Jack King-Spooner:** Music
* **Christoph Frey:** Music
* **Kyra:** Cars
* **Samanthuel "Splendidland" Gillson:** Anne's design
* **Sprite Star:** Old asset work
* **Jennifer:** Old SFX work
* **Sophia:** Old music
* **Alessa Baker:** Disability consultation, text editing tool
* **Jake Elliott:** Consultation and encouragement
* **EmceeProphIt:** Script advice
* **Nate Kiernan:** Encouragement

## Trivia

* The game is inspired by *Space Funeral*, *OFF*, and *Ib*.