Version Changes

This is a history of game version updates for *Sea of Stars*.

## Version 1.0.46047 (August 29, 2023)

Initial release of *Sea of Stars*.

* Reduced time before displaying boat controls while sailing to increase the chances players will visit their crew!
* Adjusted repulsor physics on an NPC that could cause dragging
* Reimported English texts to included latest corrections

## Version 1.0.46074 (September 8, 2023)

### Patch Notes

* Fixed softlocks that could occur in certain areas depending on party composition
* Fixed an inventory glitch regarding Antsudlo's pearls
* Fixed an reported issue where Garl would be remain deactivated when swapping party members before reconvening in the Humble Boast's Kitchen
* Fixed an issue where Antsuldo could be entered too early, causing an improper state on the big door
* Added a check to update save files ensuring they are compatible with latest fixes
* Retro actively added Cerulean Expanse story artifact to those who missed it prior to the fix
* Reimported text in all languages to include all pending updates

## Version 1.0.46131 (October 12, 2023)

### Patch Notes (heavy spoilers)

* Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
* Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
* Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
* Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
* Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
* Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darëlle
* Adjusted raft collisions in Half-Sunken Tower area
* Adjusted collisions in Moraine's office (Zenith Academy)
* Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
* Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
* Adjusted collisions on Skybase's pushable blocks
* Added detection to prevent the player from getting stuck when using the graplou to move up a slope
* Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
* Adjusted collisions in X'tol's Landing
* Adjusted collisions in one of the Molekin houses
* Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
* Adjusted collisions in Antsudlo's entrance
* Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
* Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
* Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
* Fixed possible softlock in Solstice Shrine #4's puzzle
* Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
* Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
* Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
* Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
* Updated level loading code to include more null ref checks
* Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
* Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
* Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
* Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
* Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
* Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
* Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
* Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)

## Version 1.0.46981 (December 6, 2023)

### Patch Notes (heavy spoilers)

* Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
* Updated all campfire rest scenes to offer more varied placement and animations.
* Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files that are locked in Sea of Nightmare should be fixed after a reload.
* Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
* Fixed props flickering, clipping and adjusted collisions in multiple levels.
* Fixed known typos in all languages.
* Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
* Fixed an issue that could cause the player’s death count to be incorrect.
* Fixed issue where dying after an auto-save could also overwrite the manual save.
* Adjusted Bs't’s animations in some cutscenes where the combat pose could be playing when not intended.
* Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
* Adjusted party advice to avoid lines about going to Settler Island while already on the island.
* Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
* Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
* Fishing: removed water VFX that could appear when bobber lands on land.
* Adjusted some enemies in Dweller's Fall Arena to make sure they don't give XP.
* Fixed an issue that caused Three's idle animation to interrupt the "low health idle" animation.
* Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
* Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
* Added checks to ensure consistent letterboxing during the "Sea of Stars Sequence" camera shift.
* Fixed a glitch in the Game Menu's character portrait tray when switching between gamepad and keyboard.
* Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
* Fixed character misplacement that could occur when spamming pause while using the clock tower's big lift.
* Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
* MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
* Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
* Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
* Added checks to make sure all "boat triggers" that remove map fog can also be triggered while flying.
* Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
* Fixed an issue that could cause Resh'an's puppet to unintentionally have dialogue.
* Fixed an issue that could cause the player to do negative damage in some cases.
* Fixed an issue that caused the pirate music track 36 to not play properly.
* Fixed an issue that caused Gaëtan Piment's hand to flip after talking to him a few times.
* Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
* Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
* Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
* Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
* Cerulean Expense: Disabled probe during level up sequence.
* Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
* Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
* Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y'eet.
* Antsudlo: Fixed an issue with climbing and changing water level.
* Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
* Added an auto full heal to the party before the Dweller of Woe encounter.
* Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
* Added a full heal after each Boss fight in the arena.
* Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
* Now disabling all in-game hud panels during encounter outros.
* Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
* Fixed an issue with focus crystal activation zones when swapping the party leader.
* Adjusted a chest that could be found floating in the air in the Cursed Woods.
* Fixed an issue with the light ball trigger position after a failed landing.
* Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
* Antsudlo: Added a failsafe to make sure the water's level is correct after reloading the save.
* Vespertine: added a check to muffle the pirate music in Resh'an's room.
* Added a check to resurrect KO'd party members in-between Catalyst phases.
* Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
* Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
* Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
* Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn't use the pearl stand. Fix has been implemented retroactively, so anyone missing a chest should now find it in the magenta room.
* Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
* Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
* Fixed a possible crash when sending the leader to the back row while a "loot notification queue" is running.
* Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
* Increased compatibility to help the PC version of the game run on some older cpus.
* Fixed a specific encounter's intro which could result in a crash if the player initiated combat with a sneak attack.
* Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
* Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
* Fixed B.S. Roulette to prevent the "back" button from being used during the dialog choice.
* Dweller's Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
* Fixed a crash/softlock that could happen while B'st was the first follower and entered a climb zone from the top.
* Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
* Fixed an issue where the tight ropes could disappear when the player landed on them.
* Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
* Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
* Fixed an issue that could cause Duke Aventry's sprite to vanish from the cutscene if the party leveled up by beating him.

### Unstated Changes

* Jirard the Constructionist was replaced with Bob.

### Unstated Changes

* Updated existing instances of "Jirard" spoken by NPC's to be "Bob."
* Translated Bob's name in multiple languages.