Chocolate Milk

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**Chocolate Milk** is a passive item.

## Effects

* Grants charged tears that deal greater damage when fully charged.
	+ Tear damage scales from approximately 30% damage at minimum charge to 400% damage at full charge.

## Notes

* Repeatedly pressing a key to fire allows Isaac to fire as quickly as the key is pressed, up to the equivalent of a maxed tears stat. This is not generally recommended, as overall damage per second is greatly reduced.

## Synergies

* 20/20 - Fires 2 charge shots at once with no penalty to charge time.
* Fire Mind - Greatly increased damage.
* Godhead - Charging shots increases the size of the aura but does not affect its damage.
* Guppy (Transformation) - Firing quickly generates lots of flies which each deal 200% of your tear damage.
* Isaac's Tears / Tammy's Head / Sad Bombs - The size and damage of all generated tears is the same as the current charge level of Chocolate Milk. Isaac's Tears will nearly instantly recharge while charging a Chocolate Milk shot.
* The Inner Eye - Fires 3 charge shots at once. Charge time is increased.
* Ipecac - Increase charge time. Charging results in larger, much more damaging shots. Also allows Isaac to rapidly fire tiny Ipecac shots.
* The Ludovico Technique - No damage increase, but results in -1 tear delay.
* Mom's Wig - Spiders rapidly spawn while charging.
* Monstro's Lung - Each tear is a charged chocolate milk shot (with no increase in charge time), massively increasing damage.
* Mutant Spider - Fires 4 charge shots at once. Charge time is increased.
* Polyphemus - Greatly increases damage of each shot; charge time seems unaffected.
* Proptosis - Greatly increases size and damage of each shot.
* Sad Bombs - Tears fired from Sad Bombs correspond to Isaac's charge. When stacked with the damage benefit from Sad Bombs and the multiple tears, this can be an extremely powerful combination.
* Tammy's Head - Very similar effect to Sad Bombs, except that it can only be used once per room (barring battery pickups or items that can cause more charges per room, such as The Habit or 9 Volt).
* Technology - The character receives a moderate Tears Up.
* Technology 2 - Damage dealt by the laser is equal to Isaac's current charge, leading to constant high damage from a safe distance.
* Tech X - Reduce the charge time. No effects on damage.
* The Mulligan / Guppy / Jar of Flies - All friendly blue flies have the damage of a fully charged shot, regardless of Isaac's current charge.
* Demon Baby / Chasing familars (e.g. Leech) - Attacks enemies while a shot is being charged, meaning Isaac has a secondary form of attack while charging.

## Interactions

* Anti-Gravity - No effect.
* Brimstone - Beam is paler. Slight decrease in charge time, but no increase in damage. Also applies to Azazel's default mini-brimstone.
* Cursed Eye - Charging makes one Chocolate Milk shot, followed by up to 3 Cursed Eye Shots.
* Dr. Fetus - Bombs are brown, tears are increased, damage isn't increased. Bombs cannot be charged.
* Epic Fetus - Changes explosion color to to brown and increases damage slightly.
* Soy Milk - Overrides Chocolate Milk, but Isaac gains a flat +1 damage bonus after the Soy Milk damage penalty.
* File:DLC Indicator.png Marked - Isaac will automatically charge his shots. Fire rate increases when the crosshair is closer to Isaac, and damage increases when the crosshair is farther from Isaac.

## Trivia

* File:DLC Indicator.png This item is used in Challenge #29 (Onan's Streak).

## Seeds

Template:Plat3DS Z6TY HCX7 (Adjacent to starting room)
Template:Plat3DS XALQ CQLT (Below starting room)
Template:PlatPC HM12 QGTW (Above starting room, Brimstone in curse room)
Template:PlatPC NM9T FG6Y (2 rooms to the left)
Template:PlatPC GMZZ 3BG7 (Adjacent to starting room)
Template:PlatPS4 LWMA PE0B (Adjacent to starting room)
Template:PlatPS4 MHAY 6H2L (Adjacent to starting room)
Template:PlatPS4 TG9X N2XD (Two rooms to the left)
Template:PlatPS4 ZFKD T9V7 (Adjacent to starting room)

fr:Chocolate Milk