1st Party Spell Changes

The following spells are altered when used in Roatera.

## All Spells That Use Specific Mental Ability Scores

Any spell that uses a specific mental ability score as a bonus or other metric (not spells that grant bonuses to ability scores) use the Spell Casting Ability Score of their caster instead of the just the one listed. For instance, *telekinesis* uses Intelligence if cast by a wizard, or Charisma if cast by a sorcerer would be useless for any other classes that gain *telekinesis* on their spell list, or relatively useless for Empyreal Blooded sorcerers. Instead, *telekinesis* adds your spellcasting ability modifier on attack rolls. Similarly many cleric spells that use the caster's Wisdom score use Charisma when cast by an Oracle.

## Animate Dead & Create Undead

Contact an Admin when you go to procure a body for this purpose to work out the amount of time/actions needed.

## Aroden's Spellbane

Any subsequent casting of this spell overrides and erases previous casting. The effects no longer stacks. Also, you can not select spellbane as one of the spells to spellbane.

## Atonement

In order to regain class features, you need to undergo a character change request in which you go over what you did to lose those class features.

## Bestow Grace

The effects of this spell are now morale bonuses.

## Bestow Grace of the Champion

The effects of this spell are now morale bonuses.

## Blood Crow Strike

Reduce casting time to a full-round action.

## Contingent Action

A creature cannot benefit from this spell more than once per turn.

## Gravity Bow

This spell works on ranged manufactured weapons, not just bows and crossbows.

## Major Mind Swap

The target of this spell is changed to "One creature", removing the 'of the same race' restriction. This spell cannot be made into a magic item (e.g. scrolls or staves of *major mind swap* do not exist).

## Massacre

The 2nd sentence of this spell incorrectly states the line is 30 ft. It should be a 5 ft by 60 ft line.

## Permanency

Add the following spells to the list that can be made permanent:

Brown Fur Transmuter's powerful change ability cannot be applied to this

## Shadowbard

Add the following line to the end of this spell: "You may only have up to 1 instance of this spell active per five caster levels active simultaneously.  You may change the performance of any number of shadowbards you control with the same move action."

## Simulacrum

Due to the potential for abuse when creating many Simulacrum at once, a creature may only create one simulacrum at a time.

## Spirit-Bound Blade

Add the following emotional focuses to this spell:

* *Greed*: The weapon also gains the *sticky* special ability.
* *Lust*: The weapon also gains the *vampiric* special ability.
* *Pride*: The weapon also gains the *dazzling radiance* special ability.

## Storied Past

School enchantment (compulsion) [mind-affecting]; Level

bard 4, sorcerer/wizard 6, witch 5

Casting Time 1 hour

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one creature/level, no two of which can be more

than 30 ft. apart

Duration 1 hour/level

Saving Throw Fortitude negates (harmless); Spell

Resistance yes (harmless)

You tell tales to listeners; sharing lessons and inspiration from a long oral tradition. You must speak or sing without interruption to the assembled targets for 1 full hour, and the beneficial effects do not set in until this hour is over. The target creatures gain a bonus equal to half your caster level to any single Knowledge skill check you possess ranks in, and may make Knowledge skill checks of that type untrained for the spell’s duration. They gain a +2 insight bonus to attack rolls and saves. You may not target yourself with this spell.