Penta

**Penta** is a Tier 4 weapon upgrade utilizing 5 barrels to maximize bullet spreading.

## Technical

Four barrels spaced from the main cannon. Each bullet deals a considerable amount of damage, and it fires quickly. Good for farming Polygons, and for supporting teammates/destroying drone attacks. The barrels also has a high-recoil, perfect for outspeeding an enemy in case they chase you.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Penta

You have 5 barrels to attack people. If you have a lot of bullet damage, use them all for a lot of damage to other players. You might want to add in some reload, health regeneration, max health, and bullet penetration to make it even better. Your high recoil make you one of - if not the fastest tank upgrade in the game. It is useful even for endgame-levels (100's), where any other upgrades you are slow, with Penta you will be moderately fast. However, it is a double-edged sword at the same time, as it is annoying at later on levels, where it pushes you out of the target, forcing you to fire at the back to focus at it again. Penta and Disperse are two of the most powerful bullet spammer upgrades. The Penta might have weaker polygon farming and overall damage than Disperse, but it's faster and more focused, making fighting big targets like Celestials a little easier. Penta is also fittable to most body upgrades, but those that fit the best are Bastion, Battalion, Inferno, Fabricator and Saw. Here are also a few tips to play the Penta effectively.

* Maximize your Reload, Bullet Damage and Bullet Penetration, if you wanted to play as bullet Penta. Also spend enough points on Movement Speed to not get annoyed by the recoil of the Penta.
* Alternately, you could use ram Penta. Saw works the best for it, since the combined movement speed of the Saw and the recoil of the five cannons from the Penta makes you a **very** deadly rammer. Use if in effective ways, pick off tanks that are weak to ramming, since your ram damage is humongous. Or you could catch an enemy off-guard by talking to them, trying to fool them to belive that you're innocent. When they're off-guard, ram them as fast as you can! It only works if they're not using Ziggurat, and they're not too large for you to ram.
* You could use the speed and mid-range power of the Battalion, or the long-range power and tough health of the Bastion to further make the usage of the Penta useful. Battalion helps in partly anti-ram and speed/power advantages, with the single Triplet turret in the center. If you're having a disadvantage, use them and the Penta's recoil to run. If you would like to fully anti-ram yourself, use Bastion. It will help in long-range damage with it's Artillery turret, and having the anti-ram of a Palace. The 0.875 speed nerf won't matter, as the recoil of the 5 guns helps well in speed, but it is more annoying when farming big polygons. As such, Penta-Bastion is a jack-o-all-trades tank, with a long-range damage, anti-ram, close-range bullet storm, moderate speed and clears drones quickly!
* If you would like to force enemies, sapping their health, preventing them regenerate, Inferno will be a great option. Might be weaker than a Riot in direct damage, but in polygon damage the Penta is superior. The aura also helps really well, as no enemies that are weaker than you would feel comfortable with your aura, making you a near-anti-ram tank. And if you wanted to rely on your teammates on both offense and defense, Fabricator will be a great option. It's aura can speed up the process of the "fast healing" process, and the Penta helps well in speed, as you can flee in case your team has a disadvantage. However you are more prone to rammers and Alpha-Saws, so your teammates must protect you while you heal them.

#### Against a Penta

Pentas might have a great series of advantages, but it has weaknesses. If you are a normal tank, there is not much you can do as usually, the Penta's movement speed is too high and can easily flee after its HP becomes low. Not only that, if it chose Inferno or Battalion to focus on offense, if they're stronger than you, you're doomed. Trap tanks like Riot or Amalgam might help well in defending against it, but it can't attack back the Penta, Amalgam's drones and bullets is way too weak to penetrate Penta's bullet spam. Overlord-branches almost can't kill a Penta, even if you spread your drones and then attack it from two sides, since the Penta can quickly clear waves of drones using it's bullets. Thus you will need to use Manufacturer to kill Pentas. With it's stronger bullets and tanky Destroyer-Palace minions, the Penta will take much longer to kill, and you can attack it from two sides as well. The Penta won't be able to deal with the wave and will die. Wave also counters Penta. It's recoil is nearly as fast as the Penta, and you wanted to combine it with offense-speed upgrades or long-range sniping like Battalion,Foundry or Bombard to outspeed the Penta. When you got close enough to it, use your Barricade launchers to attack the Penta. It won't be able to destroy your traps in time, and will try to retreat. If you have Battalion, you won't even need to turn your back launchers anymore, as the main barrel and the Triplet barrel helps in penetrating Penta's spreaded damage

* Alpha-Saws help in killing the Penta too. It's both effective for both fighting bullet and ram Penta. If they chose bullet, simply wait for the Penta to not be aware of you, then attack as soon as possible. When you got close enough to the Penta, attack. The Penta will take serious damage and can be crippled or even die. If it din't die, attack again. Or you could use the same betrayal method to try to convince a Penta into that you are not harming them. When the Penta is not aware of you, attack it before it can react in time. If it uses rammer, the Penta won't be able to ram you. Simple because your traps can seriously damage them and they will ultimately be killed by your ram (if you can ram). If you saw a low-healthed Penta, chase it at all costs. Chances are, you might catch up to the Penta and kill it, but if the Penta is fully healed and it attacks you out of surprise, go the opposite direction, attack the Penta with your massive trap, and (if you have ram), ram ASAP. Before the Penta can react.
* Raider-Saw also works. Place your sniping traps in the sides of the Penta, forcing it to defend you from every direction. When you have 3/4 traps at a wide angle that the Penta can't destroy at once, slowly wither away the Penta, and it will die if no one helps it.

### Matchups

* **Strong against:** Overlord branch, Gunner branch, Horizon, Hatcher, Bastion.
* **Goes well with:** Custom Trap tanks, Executive, Disperse, Riot (because of speed),Rammers.
* **Weak against:** Alpha, Raider-Saw, Inferno, Penetrating spammers (like Quadro),Manufacturer.

## Gallery

Image of 3 Pentas, each with Inferno, Fabricator and Battalion respectively in the Crossroads. There's also an stronger Riot-Inferno besides them.The Penta Trio killing a Radiant Dodecagon in the Abyss.The Quadruple Spammer Union, enough to decimate any Celestials along the way. There is also a Disperse-Inferno in it.