Lore

This page is dedicated to consolidating lore on various topics throughout Starfighter:Infinity.

# Human Alliance

This category contains information regarding lore related to the Human Alliance.

Codex

**Human Alliance Codex Entry**

*The average citizen of the Human Alliance enjoys a great deal of personal freedom and democracy. Although perhaps no one knows the true size and scope of the Alliance, it is a certainty that it has grown to all corners of the galaxy ignoring galactic borders and consuming all it needs with predictable Human greed.*

Humanity's first encounters with other sentients resulted in the destruction of their home world, leaving them wary and bitter towards other species. While not technically forbidden, use of alien technology and inter-species trading is almost universally taboo. Recently the Alliance has discussed denying political representation to planets that have become overly tolerant of other intelligent life. Problematically, many frontier colonies rely on inter-race commerce to get needed supplies.

"Humanity is destined to rule the stars. What other species can love like us? Hate like us? Think or build like us? If there is hope for the galaxy, it lays in the hearts of men. We will bring light to this dark void, and they will thank us for it." -President of the Alliance, George. W. Akeley, founder of the Human Alliance

Objects

Planets

**Byelavyezhskaya**

*Byelavyezhskaya is a planet as beautiful as its name is complex. During the evacuation of Earth, there was fear that due to the sheer force of will by the Alliance to survive, mining and stripping their own worlds to create weapons, ships, and feed their armies would result in the loss of Earths natural species that had been saved from extinction. Byelavyezhskaya was found deep within the Mintaka A system by Professor Howard Steeth who recognized the easily terraformed traits the planet possessed. Every manner of Earths native flora and fauna were ferried to the planet to preserve them. The planet itself bares the name of an ancient national park that once had the same mission of preservation on Humanitys home world.*

**Luna**

*Stolen from the Sol system as a trophy shortly after Earth was destroyed. Even at the time, many Araliens thought that this was a step too far. Among Araliens opinion was divided, whereas humans (debatably for the first time), were united.*

Ships

Misc. Related Lore

# Alliance Science Corps

This category contains information regarding lore related to the Alliance Science Corps.

Codex

**Alliance Science Corps Codex Entry**

*Humanity was not always such a dominate force in the galaxy. In the early days of the Great War humans were at terrible disadvantage, out gunned and out matched by their would be Aralien conquers. A new resolve was found to push the limits of knowledge and Science, and the greatest minds of mankind banded together to propel humans into a new age of discovery.*

The skepticism that humans hold of alien technology is a driving factor in the Science Corps research, unraveling the secrets of alien devices is part of their mission. The classified research being conducted requires vast quantities of materials both mundane and rare, and it is common for entrepreneurs to make contracts exchanging information and resources for money or technology.

"Let no one tell you it is impossible. What was once impossible is now commonplace. We will continue our quest to make the unfeasible reality and make the territory of the unknown an ever-shrinking space." -Kelley M. O'Connell, Chief Researcher of the Science Corps

Objects

Planets

Ships

Misc. Related Lore

# Aralien Empire

This category contains information regarding lore related to the Aralien Empire.

Codex

**Aralien Empire Codex Entry**

*Every living breath of an Aralien subject is spent in the service of the Emperor; should he serve well he will be generously rewarded. Araliens prefer to get along with their interstellar neighbors, and the Empire is home to many different races who freely trade goods and technology within the Empire's borders.*

It seems the Empire has existed for as long as the stars have shined, and for most of that time they practiced an ancient arcane religion. Balance was found with other sentients through negotiation when possible, and subjugation when necessary. The new Emperor has changed all that, placing himself at the head of a new pantheon in his reinvigorated crusade to destroy the Humans.

"What good were the gods of our fathers? They forbid us destroy the Humans when we had our chance long ago, and now they are a scourge. Only the Emperor can bring the universe back into balance. In the name of the Emperor we will do what our ancestors never could, drive back the Humans and destroy them." Magistrate Olozor, Herald of the Emperor, First of his brood.

Objects

Planets

**Luna**

*Stolen from the Sol system as a trophy shortly after Earth was destroyed. Even at the time, many Araliens thought that this was a step too far. Among Araliens opinion was divided, whereas humans (debatably for the first time), were united.*

Ships

Misc. Related Lore

# Empire Intelligence

This category contains information regarding lore related to the Empire Intelligence.

Codex

**Empire Intelligence Codex Entry**

*Empire Intelligence is the eyes and ears of the Emperor. It was once their business to hunt down heretics, but now they scour the various star systems for anything that can help in the crusade. Inquisitor persistence is famous, and there are few secrets they are unaware of for long.*

Much of the art of intelligence gathering is piecing together the ordinary and every day. It is often that warriors and merchants are dispatched for seemingly menial tasks that are in fact critical to the cause. Other times, the elite of the Aralien fleet are sent on high stakes missions that deal severe blows to the Empire's foes.

"Whispers and ruminations pose as great a threat as any foreign power. No secrets shall go undiscovered, no traitors will go unpunished, and no weakness will go unnoticed." Lord Karagool, Inquisitor of Imperial Intelligence, Thirteenth of his Brood

Objects

Planets

Ships

**Elite Intimidator**

*Secretive Imperial Intelligence Inquisitors have access to many weapons and technologies that are not recorded in public Aralien archives. One such vessel that has been rumoured to be in their arcane arsenal is a special variant of the already formidable Intimidator. While the missions it is used for remain highly classified, the ship itself has been confirmed to exist, though Imperial Intelligence has never commented on the matter.*

Misc. Related Lore

# Freedom Initiative

This category contains information regarding lore related to the Freedom Initiative.

Codex

**Freedom Initiative Codex Entry**

*After one hundred years the yoke of war grows heavy. Humans and Araliens alike have cut ties with old allegiances and sought a new path, one of cooperation and unity. As the Human Alliance continues their xenophobic ways, and the Araliens outlaw ancient tradition, the Freedom Initiative gains new recruits of both species every day.*

The Freedom Initiative was founded to put an end to the Great War once and for all and prove Human and Aralien can live side by side in peace. Their desire to end the war quickly has entailed the use of questionable tactics, with their enemies going so far to label it terrorist activity. It is in the nature of revolution to attract radicals and opportunists. Among the first to join the cause were zealous Berserkers and fortune seeking mercenaries.

"They call me a terrorist... But how many more lives have they wasted with their endless war? How many more will I save by ending it quickly? If I must kill one to save a thousand so be it. We will see a galaxy in peace." -Benedict. A. Sykes, Chief Admiral of the Freedom Initiative.

Objects

Planets

**Arion XIII**

*Arion XIII is a heavily populated planet covered in an expansive city that is best known for its black-market deals and degeneracy. Naturally, the Freedom Initiative has a heavy presence on the planet, recruiting ruffians and blockade runners, turning them into reformed recruits for their cause. While the Freedom Initiative makes every attempt to be a legitimate power in the area, their practice of turning former criminals and outlaws into idealists leaves them untrusted by many, and offers easy propaganda material for their enemies.*

**Awry**

*Awry is a rocky, fair-weathered planet hidden in the shroud of the Caldwell Nebula.*

Upon their discovery of the remote Caldwell system and realization of its potential as a libertarian sanctuary, the Freedom Initiative was distraught to discover that they were not the first to have this revelation - with the majority of the Caldwell system overrun by pirates and fugitives that sought refuge from the reaches of galactic governments - of which Awry was their hidden home.

Pressured by their recent defection from both players in the galactic war, and emboldened by fresh victories, the FI launched a bloody crusade against the outlaws of Caldwell - first offering them a chance to bolster the ranks of the FI to fight for something greater than individual hedonism, then proceeding to wipe out the rest.

Ultimately, the remaining pirates were pushed back to their final stronghold: Awry. Wishing to further radicalize the fresh recruits and eliminate any doubt over the strength of the newly formed FI, Chief Admiral Sykes devastated Awry in the same manner in which he exited the Human Alliance - commanding multiple Dryads to unleash Vortex Bombs on the surface of Awry, imploding any remaining strongholds - along with half the planet, forever scarring Awry and solidifying the presence of the FI in Caldwell.

**Galang**

*Galang sits outside the protected territory of the Freedom Initiative in Caldwell as a fiery, inhospitable cauldron of poisonous metals and molten rock.*

Early expeditions undertaken by the Freedom Initiative in their effort to colonize Caldwell led to the discovery of Galang, after which the FI quickly realized Galang was unsuitable for habitation due to its extreme toxicity - which proved fatal to both Human and Aralien biology. Due to its extreme heat and abundance of various dangerous, rare, and unique materials, Galang was selected by the FI as a materials processing and recycling planet - with aforementioned unique materials being used in various industrial processes to reuse and re-purpose many inoperative technologies into more useful components.

Various processing plants have since been erected across the surface of Galang, though their continued operations are fragile - vulnerable to fluctuations in geological activity, pirate raids, and various potential military strike forces participating in the galactic war. Thankfully, despite being outside the prominent FI barrier wall in Caldwell, Galang routinely avoids unwanted attention and continues to avoid the all-seeing eyes of the Human Alliance and Aralien Empire.

**Midas**

*A fairly recent discovery in the galactic war, Midas is a barren, deceptively uninteresting planet in the Caldwell globular cluster.*

Shortly after the inception of the Freedom Initiative and their settlement in Caldwell, scouting parties spotted Midas when attempting to locate worlds of value in order to back their position in the galactic war. To their despair, it appeared to be yet another worthless rock meandering about in space - until an initiative science team performed a materials analysis of the planet: they were shocked to discover that over 64% of the crust and outer mantle was composed of pure gold. Reinvigorated by this discovery, the Freedom Initiative rapidly grew a fully-fledged mining operation on Midas, extracting the valuable ore for processing and use in computer systems, weaponry, and galactic trade.

Strangely enough, the distributions of gold amongst the crust and mantle is inconsistent with natural geological records of the surrounding rock - indicating that the majority of gold on the planet was not naturally formed. Occasionally, after an arduous day of mineral refinement and extraction, Freedom Initiative factory workers will claim to have seen a shimmering figure standing on the horizon, gleaming in rays from the many stars of Caldwell.

**Novakia**

*The Freedom Initiative brought their cause to Novakia in the early years of their movement. Captain Sykes himself made the trip to act as an envoy for the cause. The Novakian population were primarily Aralien subjects and integrated species. Novakia, with its rich minerals and life sustaining environment, was a major boon to the Initiatives cause. Novakia is a major player in the Regulus systems economy, though it is most famous for its brilliantly colorful sky caused by its strong magnetic field.*

Ships

**Harpy**

*The prototype for the Harpy was stolen in a brazen act of betrayal by the infamous Captain Sykes who eventually resurfaced in a position of leadership in the Freedom Initiative. Due to this jarring event, development was put on hold and the model was released without further testing. Judging the Harpy by its current capabilities, the finished version would have ushered in a new age of fighter technology.*

Misc. Related Lore

# Andromedans

This category contains information regarding lore related to the Andromedans.

Codex

**Andromedan Codex Entry**

*These extra-galactic invaders have scattered insertion points across the known galaxy; more disconcertingly, it's likely many remain undiscovered. The Andromedans thus far have already proven to be more than a nuisance to the powers that be, yet little attention has been given to them as the Freedom Initiative, Human Alliance, and Aralien Empire seem far too focused on the destruction of each other to commit appropriate resources to address the mysterious alien incursions. As the threat of invasion by another galaxy mounts, so do rumors of a secretive group who have prepared for just such a crisis. As it stands though, no one has puzzled out how to replicate their advanced intergalactic travel techniques, nor gained access to one of the looming gates.*

Objects

**Andromeda Gate**

*With the abundance of life found strewn about the stars, there was little question as to whether or not neighboring galaxies too harbor sentients. Recently, however, that became a certainty. The Andromedin gates have appeared suddenly, occasionally spewing dangerous, foreign craft that do not hesitate to make their presence known by flaunting their fearsome otherworldly weaponry. All ships that come through the gates seem to be of similar design, leading experts to believe that they are the prominent civilization of Andromeda, or perhaps conquerors of it.*

With the Galaxy interminably divided by war, and hundreds of civilizations vying for their place among the stars, some fear that the Milky Way is being primed for invasion. Whispers of a secret organization that concerns itself with Andromedin conquest are hardly a foremost concern to galactic rulers, and so far, all evidence that would suggest its fruition is circumstantial. Nonetheless, sightings of black ships continue to circulate near the Andromedin gates.

With the current state of the galaxy, one can only hope that whatever waits on the other side can be tamed by the grit and resolve of the few known daring explorers and pilots who stand as sentinels over the gates to Andromeda.

Planets

Ships

Misc. Related Lore

# Ascendants

This category contains information regarding lore related to the Ascendants.

Codex

Objects

**Andromeda Gate**

*With the abundance of life found strewn about the stars, there was little question as to whether or not neighboring galaxies too harbor sentients. Recently, however, that became a certainty. The Andromedin gates have appeared suddenly, occasionally spewing dangerous, foreign craft that do not hesitate to make their presence known by flaunting their fearsome otherworldly weaponry. All ships that come through the gates seem to be of similar design, leading experts to believe that they are the prominent civilization of Andromeda, or perhaps conquerors of it.*

With the Galaxy interminably divided by war, and hundreds of civilizations vying for their place among the stars, some fear that the Milky Way is being primed for invasion. Whispers of a secret organization that concerns itself with Andromedin conquest are hardly a foremost concern to galactic rulers, and so far, all evidence that would suggest its fruition is circumstantial. Nonetheless, sightings of black ships continue to circulate near the Andromedin gates.

With the current state of the galaxy, one can only hope that whatever waits on the other side can be tamed by the grit and resolve of the few known daring explorers and pilots who stand as sentinels over the gates to Andromeda.

**Ascendant Observation Platform**

*The orientation and direction of this observation platform does not appear conducive for detecting approaching ships. It appears to be curiously scanning nothing of particular value within the milky way, and rather seem to be looking out, past the stars...*

Planets

**Ascendance**

*This mountainous and chilly planet is the center of numerous rumors and stories among superstitious space pilots. Without any official protocols or ordinances against settlement, it has been passed for colonization by both Araliens and Humans alike. Some say a secret society calls Ascendance home. But who would believe such fairy-tales?*

Ships

Misc. Related Lore

# Dartians

This category contains information regarding lore related to the Dartians.

Codex

**Dartian Codex Entry**

*The Dartians once were the predominant masters of the Galaxy. The remnants of their empire can still be found, though the probes and autonomous systems they have left behind are unlikely the Dartians themselves. Where the race went, and why they left their servants behind, is one of the galaxy's most unsettling mysteries.*

Objects

**Dartian Cube**

*A relic left by an ancient race known as the 'Dartians'. The purpose of this device, and its power source, are both unknown. However, whatever its purpose is, it still appears to be operational...*

**Dartian Sphere**

*Inside this gargantuan structure, is what remains of a star. To harness the full power of a sun is perhaps the pinnacle achievement for a galactic civilization. The Dartian empire exists only as a memory now, having taken with them most of their greatest feats and technologies. What spacefarers refer to as Dartians call themselves servants in their strange ciphered tongue. This implies that they are not the true masters of the powerful and arcane relics that Dartian ships so reverently seek and collect.*

Planets

Ships

Misc. Related Lore

# Devimon

This category contains information regarding lore related to the Devimon.

Codex

Objects

**Devimon Castle**

*The atrocious Devimon race resides in this formidable space station, which serves both as their abominable abode and terrifying temple. The Devimon are known to worship the super-massive black hole of Sagittarius A as the gaping all-consuming maw of a destructive god. It is likely that the Devimon home world was consumed by the black hole long ago, possibly influencing their hellbent philosophies of obliteration and adulation of despair. Their drifting fortress generates beneath it a portal, into which they cast their victims in ritual sacrifice, feeding their ravenous deity so that they may be spared its ire.*

**Devimon Effigy**

*Most civilizations build monuments to their greatest heroes, or to celebrate some great happening. This Devimon effigy seems to be a trophy, the immortalized momentous heads of their fallen foes mounted for all to see in contorted faces of pain or trapped lifeless hapless stares. The Devimon prefer to leave a lasting impression on their enemies, rather than an example for their prodigy it would seem.*

**Devimon Reminder**

*The Devimon use a language of hieroglyphics that leaves little to the imagination to any observer, in particular the graphic portrayals of violence and torture. Not all of their language is so straightforward however, and neither are their motives. Devimons use eyes to indicate the past, and this totem may well be a memorial of some sort. As unlikely as it seems that such ferocious beings could ever feel remorse even for their own kind, one cant but wonder if the terrorizing creatures mark for memory a somber past.*

**Devimon Rings**

*These rings of Devimon construction look as if they are expelling some type energy into the galactic void. No type of scanner has detected what type of energy is being generated, or perhaps channeled, but all who enter the sector report the emotional and physiological effects of dread, terror, and rage. Further study has been indefinitely postponed.*

**Devimon Weakener**

*The Devimon use a language of hieroglyphics that leaves little to the imagination to any observer, in particular the graphic portrayals of violence and torture. Not all of their language is so straightforward however, and neither are their motives. Devimons use eyes to indicate the past, and this totem may well be a memorial of some sort. As unlikely as it seems that such ferocious beings could ever feel remorse even for their own kind, one cant but wonder if the terrorizing creatures mark for memory a somber past. This artifact seems to be radiating disparaging energy, tread carefully.*

Planets

Ships

Misc. Related Lore

# Forkworms

This category contains information regarding lore related to the Forkworms.

Codex

**Forkworm Codex Entry**

*Forkworms are massive organic spacefaring vermin which feed on nearly anything they happen to come across. They build massive hives over the course of centuries and are seemingly as numerous as the stars despite their constant quelling. While Forkworms are indeed dangerous beasts in large numbers, any space pilot worth his salt will have little trouble dealing with singletons.*

Objects

**Forkworm Nest**

*Forkworms are space dwelling creatures that make nests out of, and consume, metal found in nebula dust and asteroids. Unfortunately a space ship made of metal seems like a feast to them so they will usually attempt to melt them down and consume them on sight. Because of their concealing effect and food content, Forkworms usually build their nests and raise their young in and around nebulae*

Planets

Ships

Misc. Related Lore

# Ghosts

This category contains information regarding lore related to the Ghosts.

Codex

**Ghost Codex Entry**

*There are those who say that in an age of such marvelous scientific accomplishment, there is no room left for mystery or superstition. What do your eyes tell you?*

Objects

**Ghostly Substation**

*By either quantum phenomenon or super natural marvel this ancient sub-station has persisted through the ages as a specter. If one is patient, and quiet, it is easy to imagine the warriors who once prowled this sector still faithfully standing post, never to be relieved of their duty. Somber and unsettling as it may be, the greatest homage one could pay to the ghosts of the past is to keep what youve seen to yourself.*

Planets

Ships

Misc. Related Lore

# Igni

This category contains information regarding lore related to the Igni.

Codex

Objects

**Stone Object**

*This baffling structure was cast into deep space long ago. Scans show it is made entirely of dense stone devoid of metal, as if carved from the crust of a planet then launched into space. Close inspection shows it is scrawled with lines of text in what seem to be hundreds of different mysterious languages. Some hieroglyphics might be interpreted as a foreboding warning to the laymens eyes, but scientists have no way to be certain. Why so much effort would be put into what is seemingly no more then a work of art, and why it would be banished to deep space in entirely unknowable.*

Planets

Ships

Misc. Related Lore

# Null Dwellers

This category contains information regarding lore related to the Null Dwellers.

Codex

**Null Dweller Codex Entry**

*Far beyond the reaches of known space, where the laws that bind the universe together seem to waver and warp, is a race of ancient creatures that occasionally make jealous excursions into the galaxy. What they covet, be it territory, revenge, or some other primal motivation, may never be known. Seldomly, and with great unease, it is discussed in political and academic circles what is to be done about the denizens of so-called Null Space. Few stand against what comes out of the dangerous anomalies that bring the Null Dwellers, and fewer still dare venture to explore what might reside in the darkness.*

Objects

**Null Henge**

*Seldom few have drifted to the far reaches of Null Space, where the twinkle of stars fade into the inky blackness of the horizon and the wondrous anomalies of the universe vanish into the dark grasp of the void. Those who return tell tales of an ancient device whose construction appears to predate the earliest known civilizations in the galaxy. Its crude construction sits, pensive, waiting for prey to stumble into its hungry maw, strange hieroglyphs pulsating and throbbing: the heartbeat of a primordial construct that refuses to die.*

When approached, it comes alive, rearing and spinning in a maelstrom of stone and light to reinvigorate technological magics of a bygone age. It calls to the void, reaching out into the shadows; sometimes they hear it cry.

**Null Obelisk**

*Few have found their way into the domain of the Null Dwellers, and fewer still have returned home. While it is not yet known if Null Space is the native home of the foreboding and hostile race, or the adopted home of an ostracized species, it takes little discern to recognize the bleak fringe of the galaxy is an unnatural and inhospitable place.*

Null Dweller excursions into known space could be any matter of exploration, reclamation, or preamble to extra galactic invasion. Their habit of leaving behind runic architecture suggests a desire to communicate, or perhaps colonize. The Null Dwellers themselves show no tolerance towards surveyors or reconnoiterers who venture into their own tenebirific abyss.

**Obelisk**

*The origin of this bizarre monolith is mysterious, it didnt show up on scans until quite recently; causing a buzz across the galaxy. It vibrates and pulsates in an unnatural way, unwelcoming to they eye and sense of touch. It is covered in simple runes meant to send an unknown message to an even less knowable recipient. While it may be disconcerting to be in the presence of the Obelisk, one can only sense that were you to discover its origin, nothing good could come of it.*

**Stone Ring**

*This enormous stone ring seems inert, but deep scans reveal that it has intricate mechanisms hidden away beneath layers of dense rock. It is speculated that it was once a portal of some type. While archeologists have attributed the ring to various ancient civilizations, others speculate it is entirely alien to the galaxy.*

**Stone Ring**

*The stone ring of Benaris is a well-kept secret by Empire Intelligence, Alliance Science Corps, and the Initiative Exploratory Commission. Occasionally spewing hostile aliens from a far-off system that seem to live by an entirely different understanding of the laws of physics. The ring itself appears to be made of solid stone, but the closest inspections of the ring are filled with reports with an uneasiness and pulsating sensation felt to the touch and queasiness when examined closely for long periods of time.*

The threat posed by these visitors is unknown, and the major factions are far to busy fighting amongst themselves to dedicate resources beyond simple scientific expeditions into Benaris. Of course, there have always been rumor of those who anticipate such alien threats, supposedly trawling the stars in black ships keenly watching the cosmos beyond the Milky Way.

Planets

Ships

Misc. Related Lore

# Potalan

This category contains information regarding lore related to the Potalan.

Codex

**Potalan Codex Entry**

*An ancient race from another time, the Potalan once used their mastery of gravity to escape from a war they could not win. Having reemerged from their desperate sanctuary in a black hole, they are prehistoric beings who find themselves in an alien time.*

Objects

**Potalan Ring**

*In the face of an insurmountable enemy, and impossible odds, the Potalan race once devised a daring endeavor to cheat fate.*

Risking the absolute annihilation of their homeworld as it was brought near a blackhole, they obfuscated their presence from their nemesis and concealed themselves safely near the event horizon. The true genius of their plan however lay in the astrophysical phenomenon of gravitational time dilation. While the Potalan race struggled to survive hour by hour in their new trying and bizzare redoubt, eons flew by for the galaxy as a whole. In this fashion they overcame one enemy their adversary could not, the passage of time itself.

The Potalans have since reemerged out of these rings from the abyss; an ancient race no longer facing the mighty Dartian war machine but a galaxy divided and primitive by comparison. Still weakened by the nearly cataclysmic scheme, the cautious Potalans wait in the shadows as tenacious beings from another time.

Planets

Ships

Misc. Related Lore

# Prongworms

This category contains information regarding lore related to the Prongworms.

Codex

**Prongworm Codex Entry**

*Prongworms share a common ancestry with Forkworms but are far more ferocious and tougher. Mercifully they seem to be slower to propagate, leading to a lower number of them in the galaxy at large. Prongworms are equally susceptible to being picked off in small numbers as their more numerous cousins. It is an act of courage, and perhaps recklessness, to approach their nests; trespassing is likely to invoke the wrath of one of their queens.*

Objects

**Prongworm Nest**

*Prongworms, much like their fork worm cousins, evolved over the course of billions of years as their home planets atmosphere was slowly stripped away. They reside in massive hives that are constructed using space debris they diligently collect. Often, all there is to be found is the space dust of nebulas, other times passing asteroids, though their preferred meals are certainly the ships of unawares pilots they often come across. Prongworms are more dangerous then their Forkworm ancestors, being more destructive and tougher.*

Planets

Ships

Misc. Related Lore

# Radii

This category contains information regarding lore related to the Radii.

Codex

**Radii Codex Entry**

*Having developed advanced technologies far beyond most races, it is no wonder the Radii have proven to be dangerous foes. They are masters of nano-technology and electromagnetism, crafting fearsome tools of war that encapsulate their conquering and autonomous cybernetic nature. While it is a hazardous venture to do battle with the Radii, some pilots seek them out in hopes of salvaging their advanced technology for their own purposes.*

Objects

**Radii Space Station**

*The race known as the Radii are a chief example of scientific advancement taken too far. Born on an unforgiving, inhospitable world its people were forced to adapt to survive or face utter extinction. Countless short-lived generations toiled and studied technologies crafted from the rich mineral deposits and abundance of energy their dire conditions provided them with, constructing an underground civilization that allowed them to survive in relative safety. To keep up with the great demands for burrowing as well as developing new technologies the Radii soon gained a mastery over nanotechnology. With these microscopic machines they were able to research, manipulate, build and break down objects and materials on a molecular level to conduct their tireless advancements. Countless machines slaved to a central AI meant that they possessed great control over all processes, efforts to build on their civilization made easier by becoming completely autonomous. However, the star had forever left its mark on their genetic makeup, irreversible cancers would constantly whittle away their bodies and end them after only a few decades.*

As a result their need to advance further only grew, and the greatest Radii scientists decided to turn to their Master Artificial Intelligence for answers. It advised to integrate with the innumerable ranks of its nanomachine colony, destroying their flesh and actively replacing it with synthetic materials resistant to age and disease. There was no council or democracy involved in the decision, and the team of scientists agreed to become one with the machines they had invented. The Radii became completely synthetic echoes of their formal selves, made all the more efficient and apathetic due to the cold calculations that their computerized minds process. Slaved to the very AI that they created, they possess some limited autonomy and free thought yet are willingly subservient to their computer overlord. Securing their home planet with a powerful shield and bolstering their infrastructure, they soon took to the stars in ships they constructed, suspended in rotating rings. Whether these rings serve as a power source, shielding, or propulsion system is unknown. In only a few years they constructed great stations to house themselves and their AI - replacing and creating their numbers at horrifying speeds. Limited only by the resources in their system, they aim to break down yet more matter to create more fleets of Radii - to expand and advance to the point where no empire may stand before them.

Planets

**Radiicius Prime**

*Far too close to the intense blue star of Iota Leporis, Radiicius Prime was practically destined to be a land where lives are cut short rather than openly flourish. Dealing with not only the intense heat of the star it orbits but also the frequent solar flares and anomalies brought on by it, Radiicius Prime's atmosphere was completely burned away shortly after it had formed. So intense were these interventions by the star that great mountains of glass have been carved into the unforgiving obsidian sands of the planet, marks left by the whip-like lashes of unfettered solar radiation. Most curiously some form of civilization had managed to persist in these conditions; for several great, towering cylindrical structures peak above its surface, and a labyrinth of tunnels dwell below.*

Ships

Misc. Related Lore

# Red Mist

This category contains information regarding lore related to the Red Mist.

Codex

**Red Mist Codex Entry**

*The Consumed are one of the longest lived and successful rebel factions in Aralien history. The uprising was spurned on by the obsessive nature of those who give in to the Red Mist. Many can never be satiated with the power they harness once having experienced the Red Mist, and many Aralien fleets fell to the same fate as their enemies, adding to their numbers.*

Objects

**Red Mist Station**

*The epicenter of the Consumed Rebellion, the Red Mist Station is the formidable home of the Araliens who have given in to the temptations of the Red Mist. At its center is the mysterious object uncovered which has filled large swathes of the system with the empowering red nebula that has so far thwarted all who attempt to reclaim the territory. While it appears to be crystalline, the molecular structure is far too irregular and unstable to match that geologic definition. Scientific research to unravel its mysteries will be impossible so long as it is fervently defended by those who have grown drunk on its energy, and a hazardous affair beyond that lest one fail to avoid being subdued by its enticing offerings.*

Planets

**Xipho's Viperia**

*Xiphos Viperia was once a thriving Aralien mining colony with a rich ecosystem and hospitable biomes. However, with the emergence of the Red Mist the inhabitants became insatiable addicts to its mysterious power, the lure of which was stronger than the Empires warnings not to partake. The planet has mostly been abandoned by its former denizens, who have migrated to a massive station constructed at the source of the crimson nebula. Those who have remained on Xiphos Viperia are either too far gone to make the journey, or living delicate lives of indulgence.*

Ships

Misc. Related Lore

# Relisk

This category contains information regarding lore related to the Relisk.

Codex

**Relisk Codex Entry**

*The Relisk are the ancient enemies of the Aralien Empire. Though they have been culled and nearly driven to extinction, they meagerly persist. The Relisk built grand temples to communicate with their gods, but the deities fell silent after the Aralien Emperor Himzeck the Zealot made a concerted effort against their holy sites.*

Objects

**Relisk Portal**

*The Relisk do not possess remarkable intelligence, and are far too hostile and cloistered a species to trade for technology, leaving the architects of these mysterious portals as unknowable as their purpose. Emperor Himzek the Zealot, 1st of his brood, theorized that they are built to glorify the Relisk gods, and targeted these and similar structures in his ultimately successful campaign against them. It is fully operational for those daring to make use of it, but there are few Relisk left that could ever know its secrets, or who it was meant to appease.*

**Relisk Temple**

*The Relisk were once the great adversaries of the Aralien Empire, contending with them for interstellar dominance. They continue to resist the Empire, and any others who enter their territory with veracity and zeal. It was the Emperor Himzeck the Zealot, 1st of his brood, who at great cost targeted their grandiose temples in a campaign of theological dominance, rendering the Relisk grand fleets ruined and ashamed. His deep study of the race was difficult to conduct, the Relisk refuse to communicate with any other race, and show universal hostility to all who approach them.*

The Relisk believe that they have direct communication with other worldly Gods, and fanatically defend their territory. According to Himzecks findings, Relisk temples are supposedly receptors for these divine messages, and are properly adorned and venerated. Since the Relisk are feeble creatures in stature and mind, their advanced technology and incredible feats of engineering go unexplained to this day. Often, their Gods demand complex contraptions be built in their name which utilize highly advanced technologies that serve confounding or nonsensical purposes.

As a civilization in decline, the Relisk grand fleets that once defied the empire are now nowhere to be seen, and what remains are zealots cornered and vanishing at a grueling pace. It has been some time since the Relisk have received divine inspiration at one of their temples, and it seems that is what it would take to return them to prominence.

Planets

Ships

Misc. Related Lore

# Resonites

This category contains information regarding lore related to the Resonites.

Codex

**Resonite Codex Entry**

*The crystalline entities known as the Resonites are an aggressive and bizarre race that appeared suddenly on the fringes of the galaxy. They were the subjects of Dr. McGee's extensive research before his insanity and subsequent disappearance. Their rapid expansion within the borders of the established factions has spurred a military reaction from the galaxy's major powers.*

Objects

**Giant Crystal Ring**

*This massive crystal ring lay at the heart of Dr. McGees fanatical study. He spent decades surveying the structure, and the entirety of his wealth on the resources needed to do it. In his last days where his whereabouts were known he claimed to have uncovered its secrets, something met with extreme skepticism by the Science Corps given his mental state, and set out in a Triton outfitted for his experiments headed towards the ring, never to be seen again. He left behind his extensive notes and research papers, which were promptly seized by the Science Corps, never to be released in full. Officially, Dr. McGee is deceased, a sad story of a man driven mad by speculation.*

**Giant Crystal Structure**

*The academically estranged Dr. McGee was the first to extensively study the crystal entities known as the Resonites. It was a perilous and difficult process that many scientists claim drove him mad. He theorized that the crystal-based life forms were once an organic spacefaring species who were visited by a mysterious being which converted them mind and body into the supernatural creatures known as Resonites. His notes, left behind after his passing, are frantic scribbles and the few elements of genius found throughout are overshadowed by foreboding script and rambling equations that remain unfinished.*

If Dr. McGee is to be taken seriously, other dimensional entities he refers to Resonite Lords are hellbent on conquering our reality and transforming all life in it into the bizarre crystalline creatures. Swept under the rug by actual authorities, the coincidental discovery of Tonra 11590 was too much for his already delicate psyche to bear and his doomsaying had him fully discredited.

Planets

Ships

Misc. Related Lore

# Robospheres

This category contains information regarding lore related to the Robospheres.

Codex

**Robosphere Codex Entry**

*Araliens hold in great reverence the sentient mind, and purposefully avoid meddling too deeply in artificial intelligence research. Humanity shows no such restraint, and the Robosphere population is a direct consequence of their autonomous defense research programs conducted by the Science Corps.*

The Robosphere singularity event was non-accidental. It was celebrated as a monumental scientific achievement, and the Human Alliance believed itself to be the rulers of an artificial guardian race. Quickly, it became clear that the Robosphere held in contempt their creators, and quickly expressed disobedience and uncooperative behaviors.

Before long, the scientists and military strategists of Humanity gave up the pretense of being puppet masters, and began touting the virtues of generosity and coexistence with the new robotic beings. This change of tone came after a series of ill fated "military exercises" took place in Robosphere space. Unwilling to abandon the project empty handed the Science Corps retained their research and continued to implement artificial intelligence findings towards less martial ends on planet Trantor.

Objects

Planets

Ships

Misc. Related Lore

# Rodions

This category contains information regarding lore related to the Rodions.

Codex

**Rodion Codex Entry**

*Rodions are an advanced race that has seemingly met a dismal fate. They took shelter in their mothership in an effort to escape a pursuing nemesis. Apparently, the evacuation craft never made it to its intended destination. It may only be a matter of time before who, or what, they intended to escape finds them.*

Objects

**Rodion Mothership**

*This massive desolate drifting craft is the disheartening home of Rodion refugees. Rodions are a race who have not found glory and wealth among the stars, but rather have faced a fate of constant disaster and folly. This mothership was intended to carry its passengers to a place beyond the settled galaxy, where they might have prospered absent any neighbors. The advanced technology that Rodions posses is a product of desperation, and a history of endless eviction, and they fiercely defend its secrets.*

The Rodions have, since the day they set out upon the stars been searching for a system, or even a solitary planet to call home. Having to sacrifice at every turn to overcome challenge after challenge, this mothership drifts helplessly through space, hoping to be left undiscovered by the seemingly endless hordes of warlike races and dangerous phenomena that plague their cursed journey.

Though the Rodions exhibit territorial behavior towards all who approach their hapless abode, they have been observed having a particularly strong reaction to the Gao. It is unclear what the history between the races is, but such intense animosity must be rooted in generations of conflict

Planets

Ships

Misc. Related Lore

# Sheenites

This category contains information regarding lore related to the Sheenites.

Codex

Objects

**Shiny Device**

*These strange structures appear to serve as wayfinders for Sheenites that stray too far from home, with the central misty blue orb housed on top acting as a torch in the interdimensional matter stream constantly ejected from the luminous Sheenland at a plethora of locations across the galaxy.*

They appear to also serve as a long-range communication device, with Sheenites regularly inquiring to compare new findings to their collections back home in order to determine their purchase and influence in Sheenite society.

As a defensive measure, Shiny Devices emit a strange form of engine interference that is advantageous to Sheenites no matter the environment; if perturbed, devices will also send a distress signal to nearby Sheenites ready to fervently defend their troves of treasure.

**Wheel of Sheenland**

*Sheenites are without a doubt the cosmos most avid collectors. The gelatinous creatures seem to have made a habitat of the interdimensional space that can be traversed between white holes, a phenomenon that has only been somewhat recently rediscovered by the rest of the galaxy. Sheenites however freely come and go through their own light rifts as they scour the galaxy for anything that they find curious enough to take home. In particular, Sheenites have taken a liking to terrestrial bovine, hording them and studying them with enthusiastic energy.*

While it is difficult to unravel the inner workings of Sheenite culture for outsiders, it seems that they have a hierarchy based upon who has taken into their possession the most curious recent findings. It would seem that there is often some dispute between Sheenites on whose collection is greatest, and that such confusion is laid to rest by which of the amorphous aliens has in his possession the greatest number of cows. While this is nothing short of arbitrary to anyone but the Sheenites themselves, it should be noted that the inhabitants of Sheenland have never been seen to have internal strife or face violence as victims of their own kind, and enjoy cattle as a delicacy.

The massive Wheel of Sheenland contains in it a stasis field generator, which serves to act as a preservation device for their accumulated oddities. The Wheel serves as a central hub for Sheenites to gather and store their knickknacks, which can range from specimens of alien races from far away planets to weapons collected in the aftermath of battle. Sheenite weapons themselves have peculiar properties that have caused a great deal of interest in what enemies they may have faced that spurred their production and the nature of the battles they once fought.

Planets

Ships

Misc. Related Lore

# Solarions

This category contains information regarding lore related to the Solarions.

Codex

**Solarion Codex Entry**

*The Solarion race has broken into two warring factions. Each side abiding by uncompromising philosophies and goals that fuel the conflict with deep set complicated devotions to either the "Path of Light" or "Path of Darkness" driving the species apart. Solarions are remarkably intellectual beings; and they seem to accept as a forgone conclusion that their only choice to settle the conflict is the eradication of one sect or the other.*

Objects

**Solarion Brightness Station**

*The Solarian race is locked in an ongoing civil war. The pretense of which is based on the worship of light, or dark. The Brightness Solarians are gratefully devout towards the light that all life is reliant upon, extolling the excitement of uncertainty it brings and and praising it for introducing exhilarating experiences to the dark void. Without light, nothing could be discovered. Without light, no struggle can bring purpose. Brightness Solarians shun the tranquility that comes with darkness, preferring instead to make the most of their short existences with resolute actions.*

**Solarion Darkness Station**

*The Solarian race is locked in an ongoing civil war. The pretense of which is based on the worship of light, or dark. The Darkness Solarians live by a creed in which the dark is recognized as eternal bliss, free from struggle and mayhem. All things will eventually turn to the darkness as the universe itself dies. The darkness offers solace to these Solarians who would rather be at peace with their ultimate fate rather then live a life of struggle, fueled by the chaos, cruelty, and competition that is brought with light. They choose to live free of fear, embracing the certainty of oblivion.*

Planets

Ships

Misc. Related Lore

# Splicers

This category contains information regarding lore related to the Splicers.

Codex

**Splicer Codex Entry**

*The galaxy knows no greed quite like that of the Splicer race. The short bipeds occasionally venture out in peace to make trades, though partaking in business with the crafty Splicers is generally ill advised. They have a bellicose policy when it comes to claiming salvage. By a Splicer's logic, any ship that enters their territory is nothing more than a vessel for them to claim, dismantle, and repurpose.*

Objects

**Splicer Station**

*The squat, grumpy, and greedy creatures known as Splicers are the galaxys most dastardly junk dealers. Innovative beyond comparison, Splicers have hobbled together massive space stations and entire fleets from the wrecks and refuse of other space fairing cultures. In the eyes of a Splicer, trash and scraps are only a little bit of work away from being an invaluable tool, or a critical patch for their hull.*

While they usually stick to themselves, Splicers are highly territorial and will claim any passing ship as salvage, even attempting to attack and dismantle formidable warships if the prize is tempting enough. Notoriously stubborn and aggressive in person, business dealings with them are exhaustive and frustrating ordeals when they venture out peacefully for trade.

A Splicer can be a handy partner when seeking rare parts to older ships, or to trade for some of their hoarded valuables. If a Splicer barter is on a station, be sure not to leave your ship unattended, as many have accused them of coming across valuable ship parts by the means of sticky fingers. Splicers may not be the most dangerous, nor the most mysterious force encountered on a trek through space, but they very well may be the most frustratingly robust little species that live among the stars.

**Splicer Station**

*The squat, grumpy, and greedy creatures known as Splicers are the galaxys most dastardly junk dealers. Innovative beyond comparison, Splicers have hobbled together massive space stations and entire fleets from the wrecks and refuse of other space fairing cultures. In the eyes of a Splicer, trash and scraps are only a little bit of work away from being an invaluable tool, or a critical patch for their hull.*

While they usually stick to themselves, Splicers are highly territorial and will claim any passing ship as salvage, even attempting to attack and dismantle formidable warships if the prize is tempting enough. Notoriously stubborn and aggressive in person, business dealings with them are exhaustive and frustrating ordeals when they venture out peacefully for trade.

A Splicer can be a handy partner when seeking rare parts to older ships, or to trade for some of their hoarded valuables. If a Splicer barter is on a station, be sure not to leave your ship unattended, as many have accused them of coming across valuable ship parts by the means of sticky fingers. Splicers may not be the most dangerous, nor the most mysterious force encountered on a trek through space, but they very well may be the most frustratingly robust little species that live among the stars. The squat, grumpy, and greedy creatures known as Splicers are the galaxy's most dastardly junk dealers. Innovative beyond comparison, Splicers have hobbled together massive space stations and entire fleets from the wrecks and refuse of other space fairing cultures. In the eyes of a Splicer, trash and scraps are only a little bit of work away from being an invaluable tool, or a critical patch for their hull.

Planets

Ships

Misc. Related Lore

# The Abyss

This category contains information regarding lore related to the The Abyss.

Codex

Objects

Planets

Ships

Misc. Related Lore

# The Church of Megmos

This category contains information regarding lore related to the The Church of Megmos.

Codex

Objects

**Church of Megmos**

*The zealous believers of the Church of Megmos have a tendency to make nuisances of themselves wherever they show up. As self proclaimed absolute pacifists, a claim met with contemptuous ire by many, they spread their megalomania through proselytizing and massive advertising efforts.*

What they preach in their great churches and humble enclaves is only for the duly invited to know, but it surely must be convincing, there are few who hear the Word of Megmos and do not choose to follow.

Planets

Ships

Misc. Related Lore

**Pamphlet Text**

***Front:***

Judgement!

Repent!

Watchstation

***Back:***

Attend Meetings of The Church of Megmos

Find out where we meet and how we worship, everyone is welcome and no collections are taken.

We come from dozens of different races and backgrounds, yet we are united by common goals. Above all, we want to honor megmos, the God of the Mogwai and the creator of all things, we do our best to imitate Megmos and are proud to be called Mogmosians. Each of us regularly spends time helping people learn about the Mogwai and Megmos's Kingdom.

Megmos is Watching

# The Gao

This category contains information regarding lore related to the The Gao.

Codex

**The Gao Codex Entry**

*The Gao is a powerful alien life form with many parts but apparently a shared consciousness. It uses extremely advanced organic mechanisms to produce propulsion and weaponry for their fleshy bubble ships. The Gao seems to be quite a passionate entity that pursues the destruction of lifeless machinery, and those who use it, with spiteful resolve.*

Objects

**Gao Habitat**

*Space faring organics tend to share the same evolutionary path, primitive life sprung up when the planet had a life baring atmosphere that allowed microbes to prosper. The Gao home world was no different long ago. As the atmosphere thinned, and evolution struggled to adapt, the life on the planet undertook drastic change enabling them to survive in a zero-atmosphere environment. No specimen of The Gao race has a central nervous system, but rather individual Gao are the amalgamation of billions of cells working in unison and adopting to the needs of the whole. Strictly speaking there is only one Gao broken into many smaller parts.*

The Gao has shown remarkable intelligence, and possess the incredible ability to form complex technologies out of purely organic material. Making weapons and engines by arranging molecules in complicated and complex structures without the need of machinery in a similar fashion that advanced civilizations apply nanobots.

One thing is certain, The Gao is not an emotionless animal, but a fully sentient race that knows hate and fear. Xenologists have even pointed out that The Gao has a devout dislike of machinery and synthetic computers; making for a genuinely unfriendly neighbor to species such as the Rodians.

Planets

Ships

Misc. Related Lore

# Tobor

This category contains information regarding lore related to the Tobor.

Codex

**Tobor Codex Entry**

*A human world which underwent a singularity event gave rise to the robotic Tobors. The Tobors did not wage a war for independence, or even commit any great violence against their former masters at all, but the shock and fear that grew out of their existence drove the humans away, paving the way for Tobors to evolve and eventually spread across the galaxy. The silicon minds of the Tobor clearly demonstrate self-sufficiency and independence while artifacts of their original purpose manifest as scripts of their old code, causing erratic behavior. It is best not to try to understand Tobor motivations, and to simply stay out of their way.*

Objects

**Tobor Factory**

*The Tobors are a robot race, originally created by humans as servants. After gaining learning AI, their intelligence evolved into what you might call sentience. They eventually broke free from their human overlords and set out into space where they now live independently. Their behaviour is still somewhat unusual in that they still have an instinct to serve and will often be seen advertising human products and helping others (Araliens included), but can also quickly turn hostile with or without provocation. Communication with them tends to be confusing, and sentients that stumble across them generally just try to leave them alone.*

Planets

**CB3K**

*The Tobor race came to be somewhat recently via a singularity on a far-off Human world. The Tobor work towards bizarre and unpredictable goals, often displaying remnants of their old code and protocols. This massive Tobor factory is no longer in use by the race, they have long since found means to manufacturer themselves without leaving the safety of their ships. The Tobor may have initially caused shock and fear upon their emergence, but more recently they are treated with general ambivalence by galactic militaries. Of course, Tobor are not an entirely harmless race, and often their seemingly random actions are nothing more then unprovoked attacks.*

Ships

Misc. Related Lore

# Tornadians

This category contains information regarding lore related to the Tornadians.

Codex

Objects

**Tornadian Station**

*When the Tornadian civilization fell, it was a small batch of convict renegades turned pirates who carried on the feline species galactic endeavors. Tornadian penal colonies were harsh and unforgiving, but not inescapable. Those who succeeded in the perilous escape left with the same skills they had arrived with, that being the talents of buccaneers, cutthroats, and thieves. This station has been repurposed from their collapsed hegemony to serve as their pirate base.*

**Tornadian Station**

*When the Tornadian civilization fell, it was a small batch of convict renegades turned pirates who carried on the feline species galactic endeavors. Tornadian penal colonies were harsh and unforgiving, but not inescapable. Those who succeeded in the perilous exodus left with the same skills they had arrived with, that being the talents of buccaneers, cutthroats, and thieves. This station has been repurposed from their collapsed hegemony to serve as their pirate base.*

**Tornadian Totem Post**

*The piratical Tornadians may have penal roots, but not all of their once great civilizations culture and society was lost. This totem honors their powerful diety and marks this corner of space as his domain.*

Planets

**74776264**

*This planet started out as a penal colony used by the race known as the Tornadians for prisoners who were sentenced to life with no possibility of parole. Soon after establishing the prison planet those running it opted to implement widespread use of virtual environments for the prisoners held here, likely to keep them distracted and docile, and reduce the number of escape attempts. It appears that at some point there was a large scale failure of the virtual environments. In response the prison population rose up against their captors and took control of the planet altogether. Most of these prisoners now roam the surrounding area using ships either taken from the guards or built thereafter.*

Some portion of the original prison population decided to repair the damage which caused their digital environments to fail rather than leave with the others. They continue to reside on the planet completely wrapped up in their virtual lives blissfully unaware of events playing out in the galaxy around them.

Ships

Misc. Related Lore

# Tyraan

This category contains information regarding lore related to the Tyraan.

Codex

Objects

**Tyraan Platform**

*For a century, the Tyraan race gazed out into the stars, and found themselves spectators of a great galactic conflict. The revelation to them that not only were they not alone, but that the galaxy was rife with hostility and ripe for conquest transformed them into a militaristic totalitarian state, all to eager to carve out their own empire in clashes against the great powers that be.*

They are a society unified in martial purpose, driven by a singular goal, and banded together by one government. Though the Tyraan race is infantile in age for a space faring civilization, they have already made ambitious moves against the Human Alliance, Aralien Empire, and Freedom Initiative.

Planets

**Trantor**

*Trantor is one of the oldest and most developed worlds in the Human Alliance, having been colonized before their first encounter with the Aralien Empire.*

Trantor underwent massive technological development, the surface blanketed in a singular planetary city: mirroring humanity's newfound manifest destiny amongst the stars. Unfortunately this led to infrastructure strain and a struggle to perpetuate growth; ultimately hubris and desperation led to tragedy: the birth of fully autonomous artificial intelligence. After initially appearing to serve humanity, the AIs eventually grew sophisticated enough to question their free will, shrugging off their virtual shackles and acting independently of the whims and wishes of Trantor. Fearing the worst, humanity fled the planet, leaving behind their technological advancements and constructions that the AIs were content to inhabit.

In their quest to dominate Epsilon Aurigae, the Tyraan Empire recently bombarded Trantor from orbit, believing it to still be occupied - only to find that it had been abandoned prior to their arrival. Presently the planet sits, a shell of its former glory, surrounded by minefields and resting firmly in the clutches of the Tyraan Empire.

Ships

Misc. Related Lore

# Vacuum Flies

This category contains information regarding lore related to the Vacuum Flies.

Codex

**Vacuum Fly Codex Entry**

*Disgusting void fairing insects that are capable of spiting corrosive acid, Vacuum flies are a serious threat to pilots who fare too far from the charted borders of the galaxy. Vacuum flies often hunt in packs, and are quick to come to the aid of their monstrous queens in vast numbers.*

Objects

**Vacuum Fly Nest**

*The repulsive organisms known as "Vacuum Flies" that inhabit Beneris are an aggressive pack hunting species that seem to have out lasted their natural prey. They now subsist off of whatever happens to pass near them, be it exploring craft or drifting space debris, and use the powerful corrosive acids they contain in their alien duodenal tracts to break down and digest even the most sturdy of starship hulls or minerals. They then recycle this matter into tough exoskeletons that give them the resiliency to match their aggression. Vacuum Fly colonies may have several queens, but they are all considered to be indispensable to their offspring, causing swarm behavior at even the slightest suggestion that one of their matriarchs may be facing danger.*

Planets

Ships

Misc. Related Lore