Inzanity!

**Inzanity!** is the ninth Epic Quest in the game, available after beating Holiday Mashup - Day 48. It is a daily set of seven procedurally generated levels, and beating all seven levels rewards the player with 25 gems. Leaving the level will result in the Epic Quest generating another level.

## Configurations

### World

#### Foreign zombies

Inzanity! has a small chance to generate a level that includes zombies not native to the generated level's world (with the exception Modern Day and Holiday Mashup).

## Grid item layouts

While the waves in Inzanity! are truly randomly generated, the initial placement of most grid items, with the exception of tombstones, are only semi-random, as they are chosen from a list. These are mostly based off of pre-existing Adventure levels, though there are original ones.

* Minecarts and rails
* Power Tiles
* Dark Ages tombstones
* Slider tiles
* Frozen zombie blocks
* Gold Tiles
* Tar
* Presents
* Sewers
* Fireworks
* Mold colonies

Wild West - Day 1Wild West - Day 2Wild West - Day 3Wild West - Day 4Wild West - Day 5Wild West - Day 6Wild West - Day 7Wild West - Day 8Wild West - Day 9Wild West - Day 10Wild West - Day 12Wild West - Day 13Wild West - Day 14Wild West - Day 15Wild West - Day 18Wild West - Day 22Wild West - Day 24Wild West - Day 25Wild West - Day 26 (Vanilla)Wild West - Day 27 (Vanilla)Wild West - Day 28 (Vanilla)Wild West - Day 26Wild West - Day 30 (Vanilla)Wild West - Day 31 (Vanilla)Wild West - Day 32 (Vanilla)Wild West - Day 33 (Vanilla)Wild West - Day 34 (Vanilla)Wild West - Day 35 (Vanilla)

Far Future - Day 1 (modified)Far Future - Day 2Far Future - Day 3Far Future - Day 4Far Future - Day 5Far Future - Day 6Far Future - Day 7Far Future - Day 9Far Future - Day 10Far Future - Day 11Far Future - Day 12Far Future - Day 13Far Future - Day 14Far Future - Day 15Far Future - Day 17Far Future - Day 18Far Future - Day 19Far Future - Day 20Far Future - Day 21Far Future - Day 22Far Future - Day 23Far Future - Day 24Far Future - Day 26 (Vanilla)Far Future - Day 27 (Vanilla)Far Future - Day 32 (Vanilla)Far Future - Day 34 (Vanilla)

Note: there may be less tombstones than what is shown.

Layout 1Layout 2Layout 3Layout 4Layout 5Layout 6Layout 7Layout 8Layout 9Layout 10Layout 11Layout 12

Frostbite Caves - Day 1Frostbite Caves - Day 2Frostbite Caves - Day 3Frostbite Caves - Day 4Frostbite Caves - Day 5Frostbite Caves - Day 6Frostbite Caves - Day 7Frostbite Caves - Day 8Frostbite Caves - Day 9Frostbite Caves - Day 10Frostbite Caves - Day 11Frostbite Caves - Day 12Frostbite Caves - Day 14Frostbite Caves - Day 15Frostbite Caves - Day 16Frostbite Caves - Day 17Frostbite Caves - Day 19Frostbite Caves - Day 20Frostbite Caves - Day 23Frostbite Caves - Day 24Frostbite Caves - Day 26Frostbite Caves - Day 27Frostbite Caves - Day 28Frostbite Caves - Day 29

Frostbite Caves - Day 11Frostbite Caves - Day 18Frostbite Caves - Day 26Frostbite Caves - Day 29Frostbite Caves - Day 31Frostbite Caves - Day 35Frostbite Caves - Day 37Frostbite Caves - Day 39Layout 9Layout 10Layout 11Layout 12Layout 13Layout 14Layout 15Layout 16Layout 17Layout 18Layout 19Layout 20Layout 21Layout 22Layout 23Layout 24Layout 25Layout 26Layout 27Layout 28Layout 29Layout 30

Lost City - Day 1Lost City - Day 2Lost City - Day 4Lost City - Day 6Lost City - Day 7Lost City - Day 8Lost City - Day 10Lost City - Day 11Lost City - Day 12 (modified)Lost City - Day 15Lost City - Day 17Lost City - Day 19Lost City - Day 20Lost City - Day 21Lost City - Day 23Lost City - Day 24Lost City - Day 25Lost City - Day 26Lost City - Day 27Lost City - Day 28Lost City - Day 29Lost City - Day 30Lost City - Day 31Lost City - Night 33Lost City - Night 34Lost City - Night 36Lost City - Night 37Lost City - Night 38Lost City - Night 39Lost City - Night 40Lost City - Night 41Layout 32

Layout 1Layout 2Layout 3Layout 4Layout 5Layout 6Layout 7Layout 8Layout 9Layout 10Layout 11Layout 12Layout 13Layout 14Layout 15Layout 16Layout 17Layout 18Layout 19

Note: there may be less presents than what is shown.

Layout 1Layout 2Layout 3Layout 4Layout 5Layout 6Layout 7Layout 8Layout 9Layout 10Layout 11Layout 12Layout 13Layout 14

Steam Ages - Day 1Steam Ages - Day 3Steam Ages - Day 5Steam Ages - Day 6Steam Ages - Day 7Steam Ages - Day 10Steam Ages - Day 13Steam Ages - Day 14Steam Ages - Day 15Steam Ages - Day 16Steam Ages - Day 17Steam Ages - Day 18Steam Ages - Day 20Steam Ages - Day 21Steam Ages - Day 22Steam Ages - Day 23Steam Ages - Day 26Steam Ages - Day 27Steam Ages - Day 28Layout 20Layout 21Layout 22Layout 23Layout 24Layout 25Layout 26Layout 27Layout 28Layout 29Layout 30Layout 31Layout 32Layout 33Layout 34Layout 35Layout 36Layout 37Layout 38Layout 39Layout 40Layout 41Layout 42Layout 43Layout 44Layout 45Layout 46Layout 47Layout 48Layout 49Layout 50Layout 51Layout 52Layout 53Layout 54Layout 55Layout 56Layout 57

Note: there may be less fireworks than what is shown.

SS-IV: Show StarterLayout 2Layout 3Layout 4Layout 5Layout 6Layout 7Layout 8Layout 9Layout 10Layout 11Layout 12Layout 13

Ancient Egypt - Day 13Ancient Egypt - Day 34Wild West - Day 27Lost City - Day 30Neon Mixtape Tour - Day 41Jurassic Marsh - Day 38 (Vanilla, modified)Layout 7Layout 8Layout 9Layout 10Layout 11Layout 12Layout 13Layout 14Layout 15Layout 16Layout 17Layout 18Layout 19Layout 20Layout 21Layout 22Layout 23Layout 24Layout 25Layout 26Layout 27Layout 28Layout 29Layout 30Layout 31Layout 32Layout 33Layout 34Layout 35Layout 36Layout 37Layout 38Layout 39Layout 40Layout 41Layout 42Layout 43Layout 44Layout 45Layout 46Layout 47Layout 48Layout 49Layout 50Layout 51Layout 52Layout 53Layout 54Layout 55Layout 56Layout 57Layout 58

## Pre-placed plants

Sometimes, Inzanity! can generate levels with pre-placed plants in them. In most cases, it generates endangered plants that the player must protect. In Frostbite Caves and Modern Day, it can also generate frozen plants that the player can remove once they're thawed out.

* Endangered plants
* Frozen plants

#### Layouts

Holiday Mashup - Day 30Neon Mixtape Tour - Day 5Pirate Seas - Day 32Layout 4Layout 5Frostbite Caves - Day 27Layout 7Layout 8Far Future - Day 20Layout 10Layout 11Dark Ages - Night 12Layout 13Big Wave Beach - Day 15Ancient Egypt - Day 33Dark Ages - Night 18Layout 17Layout 18Layout 19Big Wave Beach - Day 23Rescue the Gold Bloom - Step 7Layout 22Layout 23Big Wave Beach - Day 39Layout 25Layout 26Layout 27Layout 28Layout 29Layout 30Layout 31

The layouts used for frozen plants, while still based on adventure levels, have been modified by splitting up different frozen plants from the same level into their own separate layouts.

#### Layouts

Frostbite Caves - Day 14 (Sunflowers)Frostbite Caves - Day 14 (Split Pea)Frostbite Caves - Day 17 (Fume-shrooms)Frostbite Caves - Day 17 (Chard Guards)Frostbite Caves - Day 19 (Cabbage-pults)Frostbite Caves - Day 19 (Twin Sunflowers)Frostbite Caves - Day 19 (Wall-nuts)Frostbite Caves - Day 21 (Wall-nuts)Frostbite Caves - Day 22 (modified)Frostbite Caves - Day 23Frostbite Caves - Day 26Frostbite Caves - Day 2 (Wall-nuts)Frostbite Caves - Day 2 (Repeaters)Layout 14Layout 15Layout 16
## Update history

### Version 1.1.3

* Adjusted some wave setups for Inzanity, and added some more new ones to the mix.
	+ A lot of the wavegens based on Endless Zones had their waves reconfigured to have a better curve and be challenging as the level approaches its end.
	+ Most "fake" multi-flag levels that were actually extremely short got removed.
	+ Many of the more boring wave setups got adjusted to follow a specifically designed progression and logic.
	+ The amount of specials that wavegen could pick was balanced out for the edited setups to not be spammy and reflect the wave amount of the level (mostly).
	+ Lots of new wave variants were added that all follow the new curves while having different approaches and early games.
	+ Among the new wave gens there are some "wild" ones that have some gimmicky aspects to them or diverge from the typical level structure.
	+ Difficulty in terms of zombie waves should overall now be more standardized.
* Fixed issue where Halloween Octo Zombie was not appearing in Inzanity stages.

### Version 1.1.4

* Zombies from the Lunar Zoo Year, Harvest Festival, and Backyard Brain Bowl events have joined the party in Holiday Mashup Inzanity levels.
* Reworked Inzanity Sewer generator as a result of this change. A few problematic layouts have been removed and we've added a bunch of new layouts too!

### Version 1.2

* Added new wave generations.
* Endangered plant layouts now include every plant (except instant-use plants).
* Added new layouts for Gold Tiles, frozen blocks and sewers
	+ Developer note: Hello gardeners! Slimeakku here to give some personal noting to Inzanity. A majority of the new additions added this update were done by me, and will in the future probably be also done by me. The long term goal for Inzanity is to simply broaden the variety within each major update till we are satisfied with the replay value it offers. Of course new worlds added will broaden this naturally.

	Our Inzanity already has a lot but when you actively play it all the time, you start to find repeating patterns in level generations. So with this in mind, I looked at what gameplay elements currently had some low generations and increased them. With this update, Endangered Plants now includes every plant in the game currently (except Instant Use Plants, of course)! Gold Tiles and Frozen Zombie placements have also been increased, and because its Steam Ages Part 2, sewers have gotten even more layouts! More wave generations for zombies have also been added by PeaMix.

	If there's any part of Inzanity you would like to see more of, please let me know! You can bring it up in our discord server, there might even be a thread dedicated to inzanity so you can recommend where I should look into. Currently my plans is to just add more to random game mechanics but perhaps you'd like to see more focus put onto a singular world? Who knows!

### Version 1.2.1

* Removed a layout from Inzanity that would cause an instant game-over.
* Big Inzanity update! We've made some key improvements that we think you'll like...
	+ Developer note: "Hello gardeners! PeaMix here to update everyone on Inzanity changes this time around. I've done the majority of the code for Inzanity for 1.2.1 and intend to continue to help Slimeakku make Inzanity the best it can be. We've heard your feedback. You can expect the gameplay that Inzanity is capable of generating to be a lot more varied. Let's get into the details.

	First of all: Inzanity rewards were upped from 20 gems to 25 gems! This was done to encourage players to try out the new changes, make grinding for easier for newcomers, and because we have certain plans for new gem uses down the road. It also pairs nicely with the release of our first new gemium plants since launch! (excluding Void Orchid)

	Secondly, the new variety. Inzanity is now capable of generating levels for any individual holiday! That includes Valenbrainz, Luck O' the Zombie, Springening, etc. All the holidays with Holiday Drinks have them as the gimmick, while the new ones that don't have them as of now were given foreigners that fit the theme to make up for it, as well as maybe additional gimmicks like modern slider tiles. Speaking of "foreigners"...

	Foreigner setups! You asked for it, and we delivered! There are now more rare setups for Inzanity for 11 worlds (all except Modern Day and Holiday Mashup) where various foreigners from other worlds can appear! As well as some other super rare set ups done just for fun. See which ones you're gonna get! And that brings us to...

	Chances. The chances for worlds getting picked have all been adjusted. All default world setups have the same (and highest) priority, so you can expect Inzanity to STOP GIVING LOST CITY all the time. Additionally, the holiday setups are all much less prioritized, so they won't be replacing worlds entirely. The foreigner setups are the least common of all, but they still have good chances to be encountered during your natural playthrough.

	Thank you everyone for your feedback, it helped a lot in determining our priorities! Keep 'em coming and I hope you enjoy the brand new Inzanity experience!"

* Adventure
* Vasebreaker
* Miscellaneous