Playstation All Stars Battle Royale

PlayStation All-Stars Battle Royale (プレイステーション オールスター・バトルロイヤル), is a crossover platform fighting game released for the PlayStation 3 and PlayStation Vita. It was developed at SuperBot Entertainment along with SCE Santa Monica Studios and was published by Sony Computer Entertainment. It was released on November 20, 2012 in North America, November 21, 2012 in Europe, November 22, 2012 in Australia, November 23, 2012 in the United Kingdom, and January 31, 2013 in Japan.

## Gameplay

In PlayStation All-Stars Battle Royale, up to four players fight on screen using characters from various PlayStation franchises. Every character in the game has their own combat style and a super move or three that can be unleashed when a meter reaches its full potential from landing attacks to build AP (All-Star Power), which is used to score K.O.s. The fighting style plays similar to Nintendo's popular fightning series, Super Smash Bros. (this type of fighting game is known as a Mascot Fighter in certain circles). Blocking and rolling, as well as usage of items are also included. However, the system of building up meter to use a special move to score points is unique to the game.

Around 24 different moves can be done with each character. Although it depends on the game the character comes from, usually Square button moves are basic melee attacks (an example of this are Cole's Amp combos; an exception is Isaac's Plasma Cutter shooting), Triangle button moves are ranged or strong attacks (an example of ranged attacks are Ratchet's long ranged weapons and of strong attacks are Fat Princess' Ballerina moves; an exception are Heichachi's kicks), and Circle button moves are unique moves with special properties; such as counters, traps, the summoning of support characters, additional movement mechanics, stunning or confusing moves, etc. (an example of this is Sweet Tooth's land mine or Kratos' wings). All characters have four of each button move, with 4 on ground each and 4 in midair each as well (though despite some moves being aerial versions of a grounded move, some moves may actually a different attack in midair; one move may be different followups, and so forth). Also, the right thumbstick can be used to throw opponents (which cannot be blocked), but unlike attacking, and like attacking with an item, it forces AP to be dropped by an opponent hit by the throw (though AP gain doesn't happen on a connecting throw for the user).

Stages in the game are inspired by two different franchises for each stage. The stages will interact with the player by changing the landscape or posing a threat.

There is also system called the Infinite Avoidance System. Once a combo reaches a certain AP threshold, this system activates. It breaks a character out of a combo into an invincible aerial state. This tends to vary for each character depending on their playstyle as a balance.

The game features a traditional single-player arcade mode, in which players must defeat several randomly-selected opponents, followed by a character-specific rival battle and, ultimately, a battle against the game's main antagonist and final boss, Polygon Man. Multiplayer modes include time-based matches, where players compete to achieve the most kills within a time limit, stock based matches, where players attempt to be the last one standing, and kill-limit matches, where players compete to be the first to reach a certain number of kills. The game also features a single-player challenge mode, in which players attempt to complete specific objectives.