recursal/Fanatic-Fandom huggingface dataset:
Entity 1 - Oxygen

Entity number: 1.

Name of entity: Oxygen.

## Description:

   Entity 1, otherwise called "Oxygen" is the 1st entity of Memorial Concentral. This entity has a ghostly appearance with sorts of transparent smoke. He can sometimes make ghostly sounds (it's scary).

## Behavior:

Entity 1 is not aggressive and continues on its way, so you don't need to run away.

## Positive point:

-He is not aggressive and continues on his way.

## Negative point:

-It is important not to approach close to this entity. Indeed, if you get too close, you will be suffocated. So stay away from him.

## Special Attack:

It can suffocate you (even if it doesn't touch you).
Memory 1 - The Bridge of Suffering

Memory number: 1.

Memory name: The Bridge of Suffering.

## Description:

Memory 1, otherwise known "The Bridge of Suffering" is the 2nd Level of the Memorial Concentral. In this Memory, there are only bridges, villages can potentially be possible, but otvillageherwise there are only bridges. But be careful because you will meet your first entities. So be careful.

## How to get in:

All you have to do is make the stairs of Memory 0 break and you fall.

## How to get out:

You have to find a village (well almost), there is a well and in this well, there is Memory 2. If you are lucky, you are great. Because sometimes there may not be.

## Entities:

In this memory, there is the spider-goat, the lady in blue and finally the silhouette.

## Class:

Circle (Danger Little Present, Less Protected, Few Entities).
Rai 3

**Rai 3** (formerly **Rete 3**) is an Italian free-to-air television channel owned and operated by state-owned public broadcaster RAI – Radiotelevisione italiana. It was launched on 15 December 1979 and its programming is centred towards cultural and regional programming. It has always been considered the most left-leaning channel of Italian public television; its direct competitor to Mediaset's Rete 4.

«Rai 3» (*Рай Трэ*) — итальянский общественный телеканал, третий канал общественной телерадиовещательной корпорации «Rai». Начал вещание в 1979 году. Третий канал делает больший акцент на информацию и культуру, чем первые два. Также на нём есть программы регионального характера (ориентированные на регионы Италии).
Memory 4 - The Chunch of Marfosia

Memory number: 4.

Memory Name: The Church of Marphosia.

## Description:

Memory 4, otherwise known as "The Church of Marphosia" is the 5th Level of Memorial Concentral. This memory is similar to a church that it is more or less terrifying. First there is the hallway which is dark, the only light source you sometimes find in this church is "the candles". The Screaming Flowers can potentially appear in this memory. Hallways can have torches on the walls (and that's handy). But, this memory is quite dangerous because entities that they look like priests who pray for Satan. They hate having intruders in their territory. Holy water can appear but they are very rare. Objects can make you useful (As for example: The stone of memory, the hidden key and etc...). Fountains of milk may appear (but they exist as for example: almond water, chocolate and even blood. But at least be careful in this church.

## How to enter:

Just jump into the Memory 3 tree trunk and there you are.

## How to get out:

Take some ink, then head to the big statue of Jesus Christ and you get some ink on the ground. Then once it's finished, you jump and go to Memory 5.

## Entities:

Only Marphosias. But it can also have Screaming Flowers.

## Class:

Heart (Very High Danger, Less Protected, Many More Entities)
Entity 10 - The Marphosias

Entity number: 10.

Name of entity: The Marphosias.

## Description:

Entity 10, otherwise called "The Marphosias" is the 10th entity of Memorial Concentral. This entity is like a father in a church. They have completely black eyes and their ribbon with an inverted cross and their outfits are black.

## Behavior:

The entities are very hostile and if they see you, you are very bad.

## Negative point:

If they see you, you risk being hung on an inverted believe like Jesus Christ and you will burn.

## Special Attack:

A marphosia can send waves to other marphosie to find their way.
Memory 5 - The Aquatic Hospital

Memory number: 5.

Memory name: The Aquatic Hospital.

## Description:

Memory 5, otherwise known as "The Aquatic Hospital" is the 6th level of Memorial Concentral. This memory seems to be a hospital with lots of aquariums. Humming neon lights may be present, and they make quite unbearable noises, which everyone would rather not hear. There are operating rooms and sometimes you might find moldy corpses (and that's disgusting). But there is one rule, don't stay too close to aquariums, because aquarium glass can be fragile and break into pieces, causing flooding. But you'll probably say it's nothing and it happens. You are right, but once the aquariums are broken there will be a surge of water which can be deadly. So stay away. A cafeteria is present, you can have food, coffee and of course, milk. Be very careful, because there are puddles with electric cables, so keep your eyes peeled. There's another area, and it's much worse.

Zone 2: The Bloody Hospital. This area is traumatic, indeed, this place is full of blood. Everything is like the first zone, 100% the same. But there is some change, like for example, in the cafeteria, instead of food, there are human organs. So if you still eat these human organs, you are cannibals. And in this area, you are not alone, because there are entities. If you walk further you will find an elevator, and if you go up in this elevator, you would arrive in a room with 2 chests and in these two chests, there is a room and a creature, if you open in the chest where it there's the creature, you're finished. So how do you open the right chest? You have to listen to the whispers of corrupted spirits, and if you listen carefully, and if like for example you hear the 2, it's a sign that you have to open the chest with the number 2. Now let's move on to the second entity, this entity is called "The Doctor of Memory 5", this entity looks like a normal doctor except that his hands are replaced by syringes with a neon green lique and his mouth is filled with teeth with flesh above and below below the teeth (Like a smile). When he sees you, he will let out a scream. But what is this green liquid? According to scientists from the company "Memorial Inc." identified the green fluid in the victim's veins. This liquid is actually modified technological water (an entity) and has been programmed to put the person to sleep. Unfortunately, we don't have any clues about the programming of this water.

## How to enter:

Head to the big statue of Jesus Christ in Memory 4, grab some ink on the ground, jump and you've arrived.

## How to get out:

Find an empty board in the second area, walk through it and you'll land in Memory 6.

## Entities:

The lady in blue, the silhouette, the spider-goat, oxygen and the joker in the first zone, and in zone 2, the hider and the doctor of memory 5.

## Class:

Circle (Danger little present, little protection, few entities)
Memory 6 - Being Forgotten

Memory number: 6.

Memory name: Being Forgotten.

## Description:

Memory 6, otherwise known as "Being Forgotten" is the 7th level of Memorial Concentral. This memory seems to be a gaseous place with mists. But this fog is not very normal, like it is glitcher. This memory is filled with memories where as if people in your family have forgotten you. You may hear voices from your family, they only say negative words about you. Why is this memory dangerous? Because the victims were hanged. But researchers at Memorial Inc. have identified that the ropes were never here. We can conclude that this memory can appear things. This memory was discovered in a memory of a person who had mental disorders. There are no entities here. But some kind of giant crystals appear randomly trying to trap you or kill you, as if this memory was conscious. On the crystals you can see Greek phrases like "Τα πράγματα μπορεί να είναι θανατηφόρα, όπως κι εμείς." which translates to "Things can be deadly, just like us." We don't know what that means. But a few victims were lucky as they managed to escape. The victims mentioned that there were lights that offered to follow them. So to escape, follow these instructions.

## How to enter:

Go to an empty board in area 2 of memory 5 and you have arrived.

## How to get out:

Follow the lights until they disappear. Once they have disappeared, you are in front of a purple-colored bed. Sleep on it and you're in memory 7.

## Class:

Pique (Extreme Danger, less protected, no entities but dangerous traps).
Memory 13 - H4cK3r

Memory number: 13.

Memory name: H4cK3r.

## Description:

Memory 13, otherwise known as "H4cK3r" is the 14th level of Memorial Concentral. This memory seems to be a room but very particular. Because yes, there are two colors, green and black. Indeed, everything is in black but the contours are green. The atmosphere of this memory is particular, it is computer noises. You can see random images or videos scrolling above you and showing you nostalgic moments. There are no entities and you are going to say that if there are no entities, that means that it is not dangerous. A professional hacker who is also trapped in the dimension mentioned to us that this dangerousness is the cause of a countdown. Indeed, he managed to come out grace with the corrupt spirits. He told us that if the people did not arrive and they arrive at 0, they were deleted as if a file had been deleted. And you have to follow the steps if you want to get out of this memory. You have 15 minutes.

1st step: Find a computer and connect the cables with their alphabets and it will turn on automatically.

2nd step: Open a file and click on "c0d3.exe".

3rd step: You must translate a binary code, copy it perfectly (but don't copy and paste because everyone has done that, they never came back).

4th step: After that, it will translate a morse code and redo like the binary code.

5th step: After that, it will give you a disk, insert it into the computer tower.

Step 6: This will give you a key, find a lock and open it.

7th step: There is a code, find a number, press it and it will display in your arm.

8th step: Once you have found the 4 digits, enter it in the code and a door will open and you are free!

## How to enter:

Find a computer in memory 12, go to a file and click "H4ck3r.exe" and you are there.

## How to exit:

Follow the steps and you've landed in Memory 14.

## Class:

Heart (Very high danger, less protected, no entities but a countdown before your disappearance).
Memory 3 - The Meadow

Memory number: 3.

Memory Name: The Meadow.

## Description:

Memory 3, otherwise known as "The Meadow" is the 4th Level of Memorial Concentral. In this memory, you will walk in a meadow that looks happy. Don't be so sure. Indeed you are still not out of this infernal dimension. This meadow is made up of flowers, grasses and many more. The air is good and the temperature is good too. However, you are still not alone, you will have company during your adventure. But there is one entity that you should avoid at all costs. Because indeed, this entity can put you in danger. This is a flower that has a big yellow ball and small black petals. The river is not drinkable. Poisonous plants may be present at 1 the edge of the river (and it is better not to approach the rivers). Cabins are also present. But look around carefully because an entity can trap you by surprise. To find out if it's an entity, you have to check around the outer walls of the cabin. And if there is an upside down red cross, that means it's an entity and you should leave because if you do, you'll never go back. On the other hand, if there is no no red cross upside down, it means that it is a real hut and that you can enter in complete safety. These three entities are present in this memory, so be as discreet as possible because they can see you.

## How to enter:

You have to create, create a passage to the big flower of Memory 2 and you are there

## How to get out:

You have to look for hole hole in the tree. But be careful because there are red crosses upside-down above the hole, you will meet death. if there is a green cross at the right sence, it means that is it the right hole.

## Entities:

There is the Silhouette, The Lady in Blue and the Spider-Goat.

There are new entities like the screaming flower, the birds and finally the butterfly from Memory 3.

## Class:

Diamond (Danger, Less Protected, More Entities)
Snurt

## Out Of Character Information

Snurt was played by James in the Campign of Clichés. As with many of James' characters, Snurt was often the voice of reason and comical relief in the party.

In combat Snurt was often key in tipping the course of battle in favor of the party, as a Druid his ability to wildshape into or summon whatever the party needed at that time.
Timeline

* The Elomites are Murdered - Gideon and Sara escape, helped by Gabriel and Raphael
* The One God and Sylverion disappear
* The Clash of Wars ends with the deaths of:
	+ Nymelion - The Stars and Fog
	+ Fehro - The 22 Arcane Elements
	+ The Malakin and The Nephilim
	+ Michael -> Sun
	+ Gabriel -> Moon
	+ Uriel ->
	+ Raphael -> Ocean

* Beasts are conceived by Adam and Eve in the Ocean
* The Evenborne gain dominion over the Earth
* Tension grows between the Evenborne [done through the myths]
* Humans emerge
* Homo sapiens emerge and they wipe out all other human species
* Intrigued, they are enslaved by the Fae but the Draconians are worshipped/feared by them
* Tensions rise until a war breaks out between the Fae and Draconians and humans are used are canon fodder
* Hecate, in her woe, gifts seven incredible humans the Powers of Sorcery and with that power, the humans break free from the Evenborne
* Humans almost wipe out the Evenborne till extinction, first out of defence, but then out of fear, then out of disgust until all that is left of the Evenborne are fairies in the forests and dragons in the mountains
* The Sorcerers build the City of Yadea and built it as the haven from which humanity would prosper
* Humanity spreads out in the world of Asylon, dominion now belonging to them

The Haven of Yadea

* The Will of Nyme
* The bring forth of The Azoth
* One by one, the seven sorcerers died until there was only one left, THE OVERLORD

The Fall of Yadea

* Volcanoes/Comets
* Floods
* Wildfires
Memory 12 - House of Tranquility

Memory number: 12.

Memory name: House of Tranquility.

## Description:

Memory 12, otherwise called "House of Tranquility" is the 13th level of Memorial Concentral. This memory seems to be a completely banal house. You have a feeling of relief. Because yes, this memory is completely secure and you could stay here when you want. Some executives, you might see the photos of your family, images of your funny memories, your loved ones that it will remind you of good memories. There is a kitchen, here you could find milk, food and even technological water in a vial. There are completely clean rooms and what is great (and mysterious) is that when you get out of this room and close the door, your room will be cleaning automatically and will leave you objects you need. Bathrooms are present. And there is a completely passive entity, and it is "Heart of Love". A female entity with a bloody white dress and a sachet on her head with two holes to her eyes to see. She is super nice to you. But if you are going to attack it, she has the power to erase this part of your memory and you have no memories because it hurts the heart for her to put you at the door. And it can cure you thanks to technological water. There is also a computer, and it is thanks to this computer that you could go to memory 13.

## How to enter:

Find a banal house with a portal during your way in memory 11 and you arrive.

## How to go out:

find a computer, go to a file, cliqer on "h4ck3r.exe", click and you arrive in memory 13.

## Class:

Square (secure, protected, a passive entity).
Memory 16 - Corrupt Bridge

Memory number: 16.

Memory name: Corrupt Bridge.

## Description:

Memory 16, otherwise known as "Corrupted Bridge" is the 17th level of Memorial Concentral. This memory appears to be a bridge with thick fog. You might sometimes hear whispers and screams. If we called the bridge corrupted it's because this memory can corrupt your memories and it's annoying. But then, how to get out of this memory without having our memories corrupted? It's going to be a bit complicated. While on board you have to find a key that will appear randomly, once you have taken this key, find a chest, open it and you will get an engagement ring. And keep it safe because you will need it later. There is a trick to recover your memories, there is a talisman that can protect your memory safely. You can find this talisman next to the ring. But there is a problem, and what is this problem? It is that the talisman can last for 1 hour. Indeed, this talisman is not very resistant, so keep moving if you don't want to lose all your memories. Entities may be in your path, so be very careful (but there are very few of them). Walk further and you come to a kind of music box and there is a code with 4 digits. Remember the ring. Put the code and you have a remote control. Once you've picked up the remote, find a tech plate and press "Open" and it'll open the plate for you. After that, you will be vacuumed like a vacuum cleaner, but much more powerful than a vacuum cleaner. You fall in the air and fortunately, you will be cushioning the fall thanks to technological water.

## How to enter:

Find a bridge with fog (if you're lucky) in memory 15 and you've arrived.

## How to get out:

Find a technology plate, use the remote control and you have arrived in memory 17.

## Entities:

The lady in blue, the silhouette, the spider-goat, oxygen and the joker.

## Class:

Circle (Danger Little Present, Little Protected, Few Entities).
Memory 2 - Primary School

Memory number: 2.

Memory name: Primary School.

## Description:

Memory 2, otherwise known as "The Primary School" is the 3rd level of Memorial Concentral. This memory is like a primary school. Of course, this memory is a part of your childhood memory. This school seems to be infinite at first glance. When you explore this place, you feel like you have been here before as if have gone back. It's very strange , yes. Also, there are classrooms where there are notebooks that are open and a blackboard that has not yet been completed. Any mortals who attempt to complete this work in the painting experience unexplaned panic and depression. There is a courtyard that has multiple path to certain rooms. There is the canteen where you have food and a source of hydration. There is milk , a chocolate bar, cereal bars and chips. Wather may be present but it is quite rare. In the yard there is an empty backpack or storing things, it's convenient, isn't it? And finally when you climb into the roof of the school, you find that this memory repeats itself ad infinitum.

## How to enter:

You have to jump into the well of memory 1 and you have arrived here.

## How to get out:

When you see big smiling flower in the school wall, you have to create a passage with your brain. But it can be very complicated bacause you risk having an unbearble headache (it's only if you use your brain to many times).

## Entity:

There is the Silhouette, The Lady in Blue and finally the Spider-goat.

But there is a main entity of this memory, it is "Gloria".

## Class:

Circle (Danger little present, little protected, few entities)
Entity 11 - The Smiley

Entity number: 11.

Name of entity: The Smiley.

## Description:

Entity 11, otherwise known as "The Smiley" is the 11th entity of Memorial Concentral. This entity looks like a young boy, but not an ordinary young boy. His eyes are completely black and have a menacing smile. He has red overalls, a bow tie with a yellow smiley face in the middle. And above all, his arms and legs are twisted in a zigzag. But it has a second version (much more aggressive) called "The No-Smiley". This is a much more violent version of Smiley. His overalls are blue as is his bow tie. The smiley that went from smiling yellow to sad blue. And he has a sad face. And we discovered a note from the mysterious history teacher where Gloria is Smiley's sister.

## Behavior:

The entity is smart, he will trust you on his quest. But he's not friendly.

## Negative point:

Unfortunately, he risks betraying you and you will become his meal.

## Habitat:

Memory 8.

But this time, we are going to tell you the story of the Smiley thanks to the mysterious history teacher: A long time ago, a young boy named "Eric Redwood", a very shy young boy who must have had trouble getting along friends and is being bullied at school. But he has an imaginary friend who loves him very much, his name is "Smiley", he is always smiling and has good vibes. And he draws his friend. But one day everything changed, Eric found himself in Memorial Concentral. It explores from memory to memory looking for an output. As he explores Memory 8, he hears a voice, but a very familiar voice. He takes his drawing and was surprised to see his friend come to life, he promises his friend that if he takes some ink, they can never separate again. He agreed and found the ink in one of the rooms. He pours the ink on himself and on the drawing. He melted and screamed in intense pain and merged with the drawing and took shape. And that's how Smiley was born, the merging of a consciousness between an innocent young boy and a malevolent entity that they never parted with. We thank this history teacher for telling us even though we still didn't know her identity.
Memory 10 - The Prehistoric Cave

Memory number: 10.

Memory name: The Prehistoric Cave.

## Description:

Memory 10, otherwise known as "The Prehistoric Cave" is the 11th level of Memorial Concentral. This memory seems to be a cave with very first drawings. But sometimes you might find your childhood drawings or even of your little brother or sister. There are lanterns all over this memory, but if you pick one up, a crushing headache that you're forced to put it back in its place. When you walk further you might find sometimes a gigantic cliff but fortunately there is a bridge but not an ordinary bridge, it is a wooden bridge held by strings. But you're going to say that it's cool and that at least it passes. Yes but there is a problem is that this bridge is not strong and you have to hurry. And by the way, you are going to say that what happens if we destroy the rocky wall in the fourth zone of memory 9? Do not panic because in reality, each memory has its own shield and it is powerful enough not to let things from the previous memory enter. We know about this shield from scientists who have identified the energy. Back to our memory. The mood of this memory is a bit quiet with sounds of water drops. But there is a danger, and this danger is the entities, but this time, this memory has its own entity. They were called "The Spiders of Memory 10", indeed, they are spiders but not ordinary spiders, because the mouths of these spiders are shaped like lamprey. But be very careful because you could easily create noises and it will resonate throughout the cave, but then how to dodge them? Take stones and throw it as far as possible and move forward as discreetly as possible. Once you manage to pass these spiders, you are in a kind of room but still rocky. And that's when you have to be ready because you're going to be in a fight, you're going to be facing the king's throne. And this king is the king of the spiders except this time, instead of being small (like the others), he's really big, roughly the size of a bear. And how to get out of this room? There is a grid door and there are switches and once you have succeeded you must then create a passage using your brain and there is a button, press it and the door will open, run as quickly as possible and close the door with a lever. And you can breathe in peace. And when you walk further you might see a light in the distance, you think that's it, we finally got out of this hellish dimension. Not quite, because remember, you are still here and your memories continue to haunt you.

## How to enter:

Find a rocky wall in memory 9 and you have arrived.

## How to get out:

Exit the room by escaping from the king, walk further and you have arrived in memory 11.

## Class:

Pique (Extreme Danger, less protected, more entities).
SSV Jahn Regensburg

**Sport- und Schwimmverein Jahn Regensburg e. V.**, commonly known as **SSV Jahn Regensburg**, **Jahn Regensburg**, **SSV Jahn** or simply **Jahn** is a German football club based in Regensburg, Bavaria. The club is based on a gymnastics club founded in 1886 as *Turnerbund Jahn Regensburg* which took its name from Friedrich Ludwig Jahn, whose ideas of gymnastics greatly influenced German sport in the 19th century. The football department was created in 1907.
Memory 18 - The Supersonic Train

Memory number: 18.

Memory name: The Supersonic Train.

## Description:

Memory 18, otherwise known as "The Supersonic Train" is the 19th level of Memorial Concentral. This memory seems to be a subway with several trains. These trains are special because they are very fast. If you enter this train, the doors will close automatically and the train will start moving. First, the speed is normal (like an ordinary train). Then the further you go, the more the train begins to move faster and faster. And hang your seat belt because it could be violent. The train will go at a phenomenal speed, there are bars, and fortunately. But you will say that there are chairs and that you are safe. It's true, but there is a problem, and what is this problem? Sometimes the train can brake instantly. So hang on tight because otherwise you'll lose consciousness. There are blue color trains. This is called "The Temporal Train". The temporal train is a train of blue colors that allows you to travel in time. If you get on this train, you might (sometimes) find blue silhouettes with glitter flying off their heads. The doors close and the ride begins. You will arrive in a blue tunnel. And then you arrived in a place of your childhood. But do not lose your station because if you lose sight of it, you will be condemned forever in this memory. And if you leave the past, you're back in the subway. There are 2 zones in this memory. Zone 1: The Renovated Subway. This area is clean and has several places. There is a cafeteria, an office, a gym and ect... You can sometimes find posters saying "If you want to win this ticket, go to the abandonment". And yes, he speaks that you must go to the second zone. And how can we access it? Find a door, open it and you're in the tool room. Look for a wrench. Once you find it, look for a ventilation duct, unhook the screws, open the gate, crawl in there and you've arrived in zone 2. Zone 2: The Abandoned Subway. This time, this area is completely dirty. There is trash everywhere, the walls, ceilings and floors are filthy. As if this place has been abandoned. And this is where you can do it. Find a rusty key, find a rusty chest, open it and you get a book, find 10 numbers in order according to the pages you turn. Once you've found all 10 numbers, find a safe. Type the code and you get a ticket, and this ticket is very useful because it is the key to the exit. Return to the first zone, find the temporal train, put your ticket, you are no longer going to the past but to the future and you are out of this memory. Entities are present, they are common in the first zone but in zone 2, it is even worse, they are very numerous and you must be discreet if you want to be still alive.

## How to enter:

Look for a train with Ariel in memory 17, enter and you have arrived.

## How to get out:

Find a ticket, insert it in the temporal train and you have arrived in memory 19.

## Entities:

The lady in blue, the silhouette, the spider-goat, oxygen and the joker.

## Class:

Heart (Very high danger, less protected, more entities).
All Memories

All memories 0-100

Origin

* Memory 0 - The Lost Kingdom
* Memory 1 - The Bridge of Suffering
* Memory 2 - Primary School
* Memory 3 - The Meadow
* Memory 4 - The Chunch of Marfosia
* Memory 5 - The Aquatic Hospital
* Memory 6 - Being Forgotten
* Memory 7 - The Dream
* Memory 8 - House of Madness
* Memory 9 - Dark Basement
* Memory 10 - The Prehistoric Cave
* Memory 11 - The Family Walk
* Memory 12 - House of Tranquility
* Memory 13 - H4cK3r
* Memory 14 - Topography Memorial
* Memory 15 - Memory Forest
* Memory 16 - Corrupt Bridge
* Memory 17 - The Future is Here
* Memory 18 - The Supersonic Train
* Memory 19 - Alternation Reality
* Memory 20 - Minecraft...?
* Memory 21 - Village of Bad Memories
* Memory 22 - Black Hole of Abyss
* Memory 23 - Town of Dwelling
* Memory 24 - Sewers of Nowhere
* Memory 25 - Mountain of Death
* Memory 26 - Merry Chrismas
* Memory 27 - Lunar Eclipse
* Memory 28 - [NO DATA]
* Memory 29 - 3AM
* Memory 30 - Familiar Places
* Memory 31 - Paradise
* Memory 32 - Shop of Theft
* Memory 33 - VHS Video
* Memory 34 - Birthday Party
* Memory 35 - Storm
* Memory 36 - School Out
* Memory 37 - Dark Storm
* Memory 38 - Sand Dune
* Memory 39 - [NO DATA]
* Memory 40 - Back Home
* Memory 41 - What's going on
* Memory 42 - Spectrogram
* Memory 43 - The Snowy Building
* Memory 44 - The Other End of Memory 43
* Memory 45 - The Backrooms
* Memory 46 - Help Me.
* Memory 47 - Wii
* Memory 48 - Abbou
* Memory 49 - Crystallizet Cave
* Memory 50 - Forest of Insomnia
* Memory 51 - Blind World
* Memory 52 - Black Tear
* Memory 53 - Abandoned Masion
* Memory 54 - Mall
* Memory 55 - Medusa Museum
* Memory 56 - Poison Swamp
* Memory 57 - Amusement Park
* Memory 58 - Church of Souls
* Memory 59 - The Cursed Hotel
* Memory 60 - The Glitch
* Memory 61 - The Unhetly Void
* Memory 62 - The School Yard
* Memory 63 - Sweet Marriage
* Memory 64 - The Red Castle
* Memory 65 - Wii U
* Memory 66 - The Dark Mine
* Memory 67 - The War of Life
* Memory 68 - Solar Eclipse
* Memory 69 - Solar System
* Memory 70 - Cinema
* Memory 71 - Dungeon of Suffering
* Memory 72 - Walking in Darkness
* Memory 73 - Valley of the Moon
* Memory 74 - Deafening Screams
* Memory 75 - The Town Hall
* Memory 76 - Prison of the Torture
* Memory 77 - Audirial Concentral
* Memory 78 - Earth College
* Memory 79 - Black Street
* Memory 80 - The Road to Hell
* Memory 81 - The Red Door
* Memory 82 - [NO DATA]
* Memory 83 - The Beach with Red Water
* Memory 84 - Megalophobia
* Memory 85 - Sophie has Disappeared
* Memory 86 - Red Flower High School
* Memory 87 - Red Room
* Memory 88 - Attic of Claustrophobia
* Memory 89 - Pool Labyrinth
* Memory 90 - The Danger is Coming!
* Memory 91 - Toy Factory
* Memory 92 - World of Cartoons
* Memory 93 - The Harmonious Concert
* Memory 94 - [NO DATA]
* Memory 95 - Amethyst Beauty
* Memory 96 - Cactus Desert
* Memory 97 - Multicolored Light
* Memory 98 - Milk Factory
* Memory 99 - Lets the Show Begin!
* Memory 100 - The Song of the Angels
Баллок

None official The Great Way вики Вики>Оружие>Кинжалы>**Баллок**

Баллок — кинжал с усиленным клином, предназначенным для пробивания доспехов. Главная задача кинжала нанесение колющего удара в незащищенную доспехами часть тела противника. Чтобы удар был сильным, и рука не соскользнула на свой же клинок, оружию требовалась удобная гарда, обеспечивающая упор для кисти.
Entity 5 - The Gamer

Entity number: 5.

Name of the entity: The Gamer.

## Description:

Entity 5, otherwise known as "The Gamer" is the 5th entity of Memorial Concentral. This entity appears to be a humanoid creature but not a trivial one, as it is covered in glitches. The top of this entity is normal but the bottom is replaced by some sort of pixelated particles. And so they float. And they have headsets, their headsets are pink in color and have a controller logo. Apparently, these helmets are useful because it allows these entities to communicate telepathically. So be very careful.

## Behavior:

They are hostile and they hunt their victims.

## Negative point:

-They are hostile.

-They communicate telepathically through their helmets.

## Power:

Can control memories related to video games and video game consoles.

## Habitat:

Only in memories to report on video games and consoles.
Evista Wiki

**Welcome to the Evista Wiki!**
Evista, a Homebrew world for Dungeons and Dragons

We're a collaborative community website about Evista that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterBahrixvalaingeirPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Entity 6 - The Butterfly of Memory 3

Entity number: 6.

Entity Name: The Butterfly of Memory 3.

## Description:

Entity 6, otherwise known as "The Butterfly of Memory 3" is the 6th entity of Memorial Concentral. This entity appears to be a giant butterfly. Apparently, it is the Keeper of Memory 3. Hence its name "The Butterfly of Memory 3". He protects and assures that he has not forgotten.

## Behavior:

He is hostile and hunts you (but he is slow).

## Negative point:

-He is unfriendly.

-He can send pollens to slow you down.
Memory 0 - The Lost Kingdom

Memory number: 0.

Memory name: The Lost Kingdom.

## Description:

Memory 0, also called "The Lost Kingdom" is the first level of Memorial Concentral. It is the only one that is not part of your childhood memory. When you first came to this place, you have to go down. When you see the bottom of the stairs, you find that it is infinite. When you are still going down, after a while the stairs start to break under your feet. Then you fall and hit the ground, but there is no pain.

## How to enter:

Just go to Memorial Concentral and you are now inside.

## How to get out:

The stairs should break at your feet and you are in Memory 1.

## Entities:

There are no entities in this memory, so you are safe.
Entity 2 - The Silhouette

Entity number: 2.

Name of the entity: The Silhouette.

## Description:

Entity 2, otherwise called "La Silhouette" is the 2nd entity of Memorial Concentral. This entity appears to be a distorted, dark silhouette. He is very tall and he walks slowly.

## Behavior:

He is hostile, when he sees a traveler he will run towards him and try to eat you.

## Power:

Feeding on your regrets in order to become stronger.

## Special Attack:

Increase travelers regrets to destabilize them.
Phony

**Phony** (フォニイ R. *Phony*) is a song covered by Kana Akina with supporting vocals from Hainiwa Tsukasa.

It was written and produced by Tsumiki and performed by CeVIO voicebank KAFU. It was released on YouTube, Nico Nico, and Bilibili on June 4, 2021 as a demo song for KAMITSUBAKI STUDIO's CeVIO voicebank, KAFU.
Topsy

## Summary

Topsy was a Wizard of unknown race or origins, a member of the Adventurer's guild, and witness to Sah'tan's Discord.

## Personality

Topsy cares about those closest to her. She has a friendly and motherly approach. She isn’t afraid to tell people that an idea is bad or just plain stupid. She always prides herself on knowing everything.

Topsy knows best.

## Death

As a witness to Sah'tan's Discord, Topsy was present for the end of all things.

## Out of Character Information

Topsy was a PC played by Sarah, the exact age and race of Topsy was intentially kept secret from the other players and remains a closely guarded secret known only to the player and dungeon master. Although Sarah would add Topsy's name to many spells she has never created any new spells.

Topsy was first played as a young woman in the campaign that eventually lead to the destruction of the entire world. She was then played again as an older woman after the reforging, inkeeping with her very old age she has profiency with History and coupled with a very high Inteligence score the PCs in her group often claim "Topsy will know", "Topsy was there when the world was made" and "If Topsy doesnt know, nobody does".

In combat Topsy uses a shoot and hide style relying on her close personal friend Caleb to handle anything that gets too close.
The Vale of Steel

## Summary

The Vale of Steel, often referred to simple as 'The Vale', was a region in the Kingdom of Dalia known for its production of Steel and Steel items. The region was the eastern most provice of the Kingdom seperated from the rest of the continent by the Cordillera of Steel. The Capital city of Penumbra is home to the largest Adventurer's Guild hall in Kingdom.

## Key Locations

The are locations and sub-locations of The Vale;

* The Greenway
	+ Penumbra
	+ Tintown
	+ Blightwatch
	+ Grenton
* Blightwood
	+ Chimby
* Prairie of Chaos
	+ Ghaut
* Crosshill
	+ Hilltop
	+ Fallowby
* The Virulent Swamp

## Geographical locations

The following were geographical locations of The Vale;

* The Cordillera of Steel
* The Silver Lake
* Gateway
* Procter's Claim
* The Chaos Peaks
* Howling Hills
* The Vein of the Vale
Memory 8 - House of Madness

Memory number: 8.

Memory name: House of Madness.

## Description:

Memory 8, otherwise known as "House of Madness" is the 9th level of Memorial Concentral. This memory seems like a house but in a weird way. All the objects in the house are placed sometimes normal, others on the walls and on the ceiling. Lightbulbs can sometimes be on the floor, lamps and etc... Victims have mentioned that when they arrived in this memory, they woke up, everything was like in the house where they slept in the sofa, in the room. except that now instead of the front door, it has been replaced by corridors. What's super weird is that the objects are sentient, they have round eyes and they can talk. Like for example, a victim said that when he wanted to sit on a sofa, the victim suddenly stood up because he heard an angry man's voice that he said to him "How dare you sit down on me!”, the victim apologized near the sofa. Yeah, that's super weird. Let's go back to our explanation. When you walk through the house, you feel like you've seen this place before. When you walk in these corridors, you can sometimes find tables with some objects of your childhood (lost, sold and ect...), there are also photos of your entourage (pets, family, friends.. .). Sometimes you feel like someone is watching you, and in fact you are actually being watched by objects with their bulging eyes. Sometimes you can find rooms from your childhood. Now let's move on to danger, because yes, this memory has danger, and that danger is an entity that is the second most dangerous entity, and that's the Smiley. The Smiley will appear in front of you, the first thing you see him, he acts very friendly, but still, beware of him because he is actually trying to trick you or kill you in a friendly way. He will offer you to make a deal, if you find a cake super hard to find, he will let you pass. But there is a problem, and that is that all the victims where after they managed to make the deal offered by the Smiley, they never came back. So, it can be concluded that in reality he is scamming you. But how to escape from him? Just keep going but instead of finding the cake, just find a blue door, and if you open that door, you can hear the Smiley scream in anger. When you are barely walking, the Smiley will land behind you but not friendly but angry. You can see his transformation and the red color of his clothes are replaced by blue and the little badge that changed from smiling to sad. And that's when you have to run. The lights will turn blue and the hunt begins. There are obstacles to avoid and the Smiley will chase you on all fours and let out an angry scream. If you succeed in fleeing from the Smiley, you will arrive in memory 9.

## How to get in:

Sleep on a couch in a mundane house in Memory 7 and you've arrived.

## How to get out:

Run towards a door (if you are lucky) and you have arrived in memory 9.

## Class:

Heart (Very high danger, less protected, dangerous entity).
Nee Nee Nee.

**Nee Nee Nee.** (ねぇねぇねぇ。 R. *Nee Nee Nee.*) is a song covered by Kurosawa Hisako and Hainiwa Tsukasa.

The song was originally written and produced by PinocchioP with vocals provided by VOCALOIDs Hatsune Miku and Kagamine Rin. It was featured on PinocchioP's fifth album "LOVE", released on August 11, 2021.
Entity 12 - The Inverted Head

Entity number: 12.

Name of the entity: The Inverted Head.

## Description:

Entity 12, otherwise known as "The Inverted Head" is the 12th entity of Memorial Concentral. This entity is (rather) frightening and disturbing. His head is upside down, they have a disturbing and bloody smile like Jeff The Killer. Their eyes are so disturbing that we didn't know what to say. Especially since their bodies are black and they walk on all fours at the table. They also have his blood tears flowing backwards too. We have found that they can be spoken but are completely unreadable.
Entity 3 - The Ledy in Blue

Entity number: 3.

Name of entity: The Lady in Blue.

## Description:

Entity 3, otherwise called "The Lady in Blue" is the 3rd entity of Memorial Concentral. This entity appears to be a woman with a blue outfit. She has blue tears below her eyes as if she's been crying. And her hair is black with some dark blue streaks. She has an evil and scary smile. And she laughs frequently.

## Behavior:

She is very hostile and she runs quickly. She's super aggressive.

## Negative point:

-She is very unfriendly.

-She runs fast.

-She is very aggressive.

## Power:

Camouflages in water and launches lethal water bubbles.

## Special Attack:

Throw bad memories to distract you and she can turn her fingernails into claws.
Hellenic Broadcasting Corporation

The **Hellenic Broadcasting Corporation** (Ελληνική Ραδιοφωνία Τηλεόραση), commonly shortened to **ERT** (ΕΡΤ), is the state-owned public radio and television broadcaster of Greece.

Греческое радио и телевидение (Ελληνική Ραδιοφωνία Τηλεόραση, ERT) (полное наименование - Акционерное общество "Греческое радио и телевидение" (*Ελληνική Ραδιοφωνία Τηλεόραση Α.Ε.*)) — греческая государственная телерадиокомпания.
Dreamin Chuchu

**Dreamin Chuchu** (どりーみんチュチュ R. *Dreamin Chuchu*) is a song covered by Hainiwa Tsukasa, Kurosawa Hisako, Kana Akina, and Nakashima Aiko.

The song was originally written and produced by emon(Tes.) and performed by VOCALOID Megurine Luka. It was originally released on a CD included in the fifth issue of Crypton Future Media's offical magazine "MIKU-Pack" and would later be featured on emon's seventh album "emonloid7", released on December 30, 2018.
Hanamura Tora

**Hanamura Tora** (花村虎), also known by her stage name, **Citrus**, is a third-year student at Nakaura High School. She’s a dancer and rapper of Octans Lily with the number designation Jūsan (13).

## Background

In her past life, Tora was a ballroom dancer and acrobat that won several competitions during her short career. Initially, she only put effort in the hobbies to appeal to her parents— who insisted she start them in the first place so would get out the house more. She was more of a puppet than human, following orders she was given just because she wasn’t sure how else to live. When Tora turned 15, she was diagnosed with acute myeloid leukemia. She was pulled out of her extracurricular activities and was homeschooled in hopes for her to focus on recovery. The years following were nothing but miserable, being stuck in bed and having to go through treatments Tora knew would just prolong her suffering. A few days before her 20th birthday, she passed away in her sleep. Tora’s family life and childhood is unknown for the most part, except for the fact she was bedridden the last few years of her life.

After being reincarnated, Tora still carries her lethargic and nonchalant personality. Still obeying orders and practicing just because she was told to. She's trying to improve on making her own decisions, but whether or not any progress is being made is debatable.

## Etymology

**Hanamura** (花村) from Hana (花), meaning “flower”, and Mura (村) meaning “village”.

**Tora** (虎) meaning “tiger”

## Songs

* Solos
* Leads
* Supporting
* Full Group

Renai Ciculation (Alt. Vocal)
Becoming Potatoes
Ai Dee
World's End Dancehall
Ifuudoudou
THE SIXTH SENSE
Nightglow
GETCHA!
SPICE!

Snow Halation
Senbonzakura
Summertime Record
Idol
Kyun! Vampire Girl

**Kyun! Vampire Girl** (きゅんっ！ヴァンパイアガール R. *Kyun! Vampire Girl)* is a song covered by Hainiwa Tsukasa, Kurosawa Hisako, and Oroko Ryreo.

The song was originally written and produced by Sasaki Tomoko and performed by Hoshii Miki (CV: Hasegawa Akiko), Shijou Takane (CV: Hara Yumi), and Ganaha Hibiki (CV: Numakura Manami) of *THE iDOLM@STER* series' first generation group 765PRO ALL STARS. It first appeared as a downloadable song in *THE iDOLM@STER 2*, released in 2011 for the Xbox 360 and PlayStation 3.
K'Branth

K’Branth was at the centre of a vast desert with large oasis at the centre where the capital city, Nibbana, stood for thousands of years. The dominant race was Elves having come to K’Branth from the north after their home was destroyed by a volcano eruption. Dragonborn were native to the southern regions known as Alakdir they were the second most populous race and had a good relationship with the Elves and Goliath. In the east was a Goliath Strong hold known as Stoution. Built deep in the dry red rock mountains Stoution was the only source of coal in K’Branth and guarded fiercely by the Goliath however they traded the coal with anyone willing to pay their high price.

The Kenku numbered more than the Goliath but less than the Dragonborn, most of them lived as nomads in the vast deserts that make up the continent however there are also some who lived with the other races, apart from the Dragonborn who do not trust them and refuse them entry to their territory.

Another Race of note were the Aasimar who live at peace with the Elves, although human like in appearance the Aasimar are of celestial origins, the Elves regard them as equals.

There were uncounted Nomadic tribes made up of all races, some numbered less than 10 whilst others grew to hundreds. The Nomads are viewed with suspicion by the Elves and the Dragonborn, the largest tribe is known was Kadar, they are not welcome in the Elven and Dragonborn territories.

The only other race to have settled and claimed territory on the continent were Humans. Although there wasn’t been any open hostility between the Humans and the other races the Elves, Dragonborn and other races of K'Branth remained highly suspicious of the humans with their powerful Wizards and shiny armour.
Memento

**Memento** is a song covered by Kana Akina with supporting vocals from Nakashima Aiko.

The song was originally written and produced by Tom-H@ck with lyrics written by hotaru and performed by nonoc. It was created for the first ending of the second season of the anime adaptation for *Re:Zero -Starting Life in Another World-.*
ITA Airways

**Italia Trasporto Aereo S.p.A.**, trading as **ITA Airways**, is the flag carrier of Italy, and the largest Italian airline by total number of passengers carried, by number of destinations served, and by fleet size. It is owned by the Government of Italy via the Ministry of Economy and Finance. The airline flies to over 70 scheduled domestic, European, and intercontinental destinations. ITA Airways is a member of the SkyTeam airline alliance. Its main hub is Leonardo da Vinci–Fiumicino Airport near Rome and focus city is Linate Airport near Milan.

ITA Airways — национальный авиаперевозчик Италии. Планируется, что авиакомпания станет владельцем многих активов бывшего итальянского авиаперевозчика Alitalia.