Notable Events and Growth

## Blood is Mine Important Comics

There have been a few comics that captured the growth of Mine as a character, or gave insights into what already was. This list is an attempt to pull all the hard hitting bits, all the life lessons and unforgettable events that Mine has experienced. It is not complete, and hopefully will always have new pages to be added.

### Building Mine’s World

Comic 18 - Play with the light switch

Comic 27 - I am a vent hermit

Comic 39 - Ask what she means

Comic 57 - Get sodas, tell stories

Comic 61 - Talk to Dr. Finch, check locker

Comic 100 - Check behind the counter

Comic 101 - Inform the others

Comic 107 - Take the elevator

Comic 108 - Try the elevator... harder

Comic 109 - Check where the elevator is

Comic 110 - Sabotage elevator, take stairs

Comic 115 - Approach the apartment

Comic 124 - Start searching

Comic 128 - Figure out what this room is

?Comic 131 - Head back to the bedroom

Comic 136 - Grab Michelle's gun, shoot the blonde

Comic 146 - Get soda, check e-mails

Comic 147 - Send thoughts to Dr. Finch

Comic 149 - Drive by the house... carefully

Comic 154 - Go into the secret vent

Comic 157 - Tell Fuse

Comic 169 - Bleed in the mouth

Comic 170 - Ask its identity

Comic 171 - Tell Red about your parents

Comic 172 - Ask about the blood speech

Comic 173 - Let Fuse take care of the bodies

Comic 182 - Tell everyone

Comic 184 - Head to the Rockwell arcade

Comic 187 - Ask if he's done Queen

Comic 188 - Have a beer

Comic 189 - Talk to Fuse, ask Grizwald about poster

Comic 190 - Push for more details

?Comic 193 - Ask for directions

Comic 198 - Rest, catch up, look into the club

Comic 200 - Ask about your red

Comic 201 - Experiment with possession

Comic 209 - Prepare

Comic 210 - Ask about politics

Comic 220 - Investigate the torture room

Comic 221 - Listen in on the conversation

Comic 222 - Thoroughly investigate the torture room

Comic 242 - Instruct the rat

Comic 243 - Check on Macland

Comic 244 - Discuss with the group

Comic 246 - Discuss the list

Comic 248 - Check on your guard

Comic 255 - Pass Macland out

Comic 256 - You could hear him wheezing

Comic 266 - Negotiate more aggressively

Comic 267 - Assess the situation

Comic 268 - Regroup

Comic 291 - Get off the counter

Comic 300 - Catch up with Dr. Finch

Comic 327 - Walk into the dark

Comic 332 - Start syncing

?Comic 338 - Check the bodies

Comic 347 - Ask Mom's red

Comic 348 - Ask Mom's red more questions

Comic 349 - Discuss Queen with Mom's red

Comic 353 - Prep for bed

Comic 363 - Remove the sheet

Comic 394 - Let them in

Comic 395 - Patch Fuse up

Comic 400 - Get back to Dr. Finch

Comic 433 - Ask who she is

Comic 437 - Meet Jury

Comic 438 - Mention the e-mails

Comic 439 - Thank Jury

?Comic 441 - Buy parts, get truck

Comic 454 - Go get the rat

Comic 455 - Ask Mom's red about syncing

Comic 456 - Ask a few more questions

Comic 465 - Make the rounds

Comic 469 - Investigate the thing in the corner

Comic 481 - Get information from Lydia

Comic 506 - Tell the others where you are

Comic 527 - Wake up, check the lab

Comic 530 - Finish getting fixed up

Comic 538 - Meet back up in Bunker A

Comic 638 - Check on Michelle and Caius

Comic 689 - Look into the book

Comic 709 - Check up on everyone

Comic 710 - Hug Caius and Jury

Comic 740 - Do some checking up

Comic 771 - Look up Brother Hope

Comic 777 - Listen in on the argument

Comic 780 - See what you can, hide

Comic 784 - Get on the phone

Comic 786 - Check on Red

Comic 799 - Talk about what happened

Comic 800 - Talk about Pierce

Comic 802 - Get cleaned up

Comic 806 - Get food

Comic 808 - Remember the scriptures

Comic 809 - Discuss Bunker E

Comic 813 - Check the desk

Comic 820 - Talk to ghosts

Comic 822 - Dig for more

Comic 823 - Search for something hidden

Comic 826 - Hum the ghost's tune

Comic 829 - Discuss the next step

Comic 831 - Ride to Southden

Comic 832 - Search for the library

Comic 833 - Check out the underground

Comic 836 - Head back to Ilworth

Comic 839 - Speculate about the bioprinters

Comic 847 - Give her a phone number

Comic 849 - Realize the truth

Comic 876 - Talk to Jury

Comic 909 - Ask the library some questions

Comic 910 - Receive the book

Comic 911 - Head back home @Ritual descriptions in Geoangular Control

Comic 912 - Deliver Tesla's things

Comic 918 - Discuss Pierce and the book

Comic 919 - Take the book to the error room “Most people can't perceive the room. They walk in, they walk out, they remember nothing. You have slightly higher clearance, so to speak, than most people.”

Comic 923 - Petition the tradesmen

Comic 927 - Agree to another trade

Comic 941 - Inspect the statue

Comic 946 - Explore the tunnels

?Comic 962 - Take the tunnels to Howler's

Comic 966 - Ask about the hackers

Comic 966 - Ask about the hackers

Comic 967 - Ask more questions

Comic 968 - Tell them about Nil

Comic 972 - Try to be seen

Comic 973 - Do ghost things

Comic 974 - Strengthen the imprint

Comic 975 - Rejoin your body

Comic 976 - Invite Jury over

Comic 983 - Return to the lab

?Comic 985 - Ask about the canisters

Comic 987 - Mess with the new toys

Comic 991 - Take Fuse to the error room

Comic 992 - Be ready to leave

Comic 993 - Report the results

Comic 997 - Light them up

Comic 998 - Make Michelle a new helmet

Comic 1009 - Blood the giant eye

Comic 1017 - Grab the loot

Comic 1025 - Look in the sanctuary

Comic 1026 - Check on the rat

Comic 1039 - Find out what's chasing the hummer

Comic 1040 - Devise a different plan

Comic 1065 - Prepare for Incident F

Comic 1101 - Take a fancy shower, eat breakfast

Comic 1112 - Talk to Mom's red

Comic 1116 - Head back to the lab

Comic 1117 - Begin conjuring the tradesmen

Comic 1121 - Ask one more question

Comic 1133 - Send a bug

Comic 1136 - Assess the situation

Comic 1137 - Check the last door

Comic 1155 - Call a meeting about mecha

Comic 1157 - Go see the worm

Comic 1158 - Turn Ilworth's power back on

Comic 1159 - Check Red

Comic 1166 - Ask about time gods

Comic 1167 - Track the noise

Comic 1169 - Mess with auras, listen to CDs

Comic 1170 - Get Pierce

Comic 1171 - Ask Pierce more questions

Comic 1172 - Have Caius ask more questions

Comic 1173 - Finish asking questions

Comic 1174 - Try Combat #11

Comic 1175 - Experiment with the new form

### Character Development: Mine

"I am a vent hermit, eternally bound to my metal air transferring prison."

Comic 75 - Give Michelle a cigarette

Comic 180 – Hug

?Comic 183 – Give Michelle a hug

?Comic 193 - Ask for directions

Comic 275 - Regenerate

Comic 299 - Head back to Dr. Finch's

Comic 351 - Find Michelle

Comic 352 - Hug Michelle

Comic 420 - Get its attention

Comic 421 - Fight through

Comic 422 - Attack Prophet

Comic 423 - Get Michelle back

Comic 425 - Lightly hug Michelle

Comic 426 - Steal enemy tires

Comic 509 - Hug Fuse

Comic 510 - Reassure Fuse

Comic 611 - Vent a little

Comic 649 - End his suffering

Comic 784 - Get on the phone

Comic 786 - Check on Red

Comic 796 - Fight free

Comic 801 - Talk to Michelle

Comic 909 - Ask the library some questions

Comic 910 - Receive the book

Comic 965 - Attach arms, call tradesmen

Comic 1053 - Plan the attack

Comic 1058 - Move toward the stage

Comic 1064 - Work on Elizabeth

Comic 1067 - Check "your room"

Comic 1068 - Face it

Comic 1069 - Politely decline absolute godhood

Comic 1070 - Check " "your room" "

Comic 1071 - Cut open the door

Comic 1072 - Try to talk to her

Comic 1073 - Create a distraction

Comic 1074 - Remove her blindfold

Comic 1075 - Hug the bad feelings

Comic 1076 - Greet the other yous

Comic 1077 - Ask about the other you

Comic 1078 - Have internal conflict about internal conflict

Comic 1079 - Stall, try to talk

Comic 1080 - Group hug, open middle door

Comic 1082 - Return to "your room"

Comic 1083 - Gather the last of you

Comic 1094 - Take a spa day

Comic 1098 - Tell her what you're thinking about

Comic 1115 - Talk to her anyway

Comic 1129 - Discuss mutations and electricity

Comic 1131 - Transform into a magical girl

Comic 1139 - Approach the worm

Comic 1140 - Talk with the worm

Comic 1141 - Make an offer

Comic 1142 - Stand your ground

Comic 1143 - Defend yourself

Comic 1144 - Exit the red

Comic 1147 - Thank Liz

Comic 1148 - Answer Edison

Comic 1149 - Let Edison out

Comic 1150 - Give Edison some things

Comic 1174 - Try Combat #11

Comic 1175 - Experiment with the new form

### Abilities and Powers: Mine

"Space and time are... Adjacent concepts to the red." --Mom Red

"You're working on some real power of belief there, Blondie." --Michelle

Comic 6 - Scream and draw blood

Comic 10 - Poke the bandages

Comic 51 - > Turn off bio printer

Comic 55 - Stab hand

Comic 58 - Check mah blood

Comic 93 - Use your blood

Comic 97 - Make preparations, do tests

?Comic 108 - Try the elevator... harder

?Comic 114 - Feed it the gun

Comic 120 - Check his browsing history

Comic 136 - Grab Michelle's gun, shoot the blonde

?Comic 137 - Take cleantex

Comic 139 - Check the thumb drive

Comic 140 - Search for that password (Apparently I missed syncing with Finch)

Comic 141 - Sync with Fuse, hack computer

Comic 142 - check the door

Comic 145 - Sweat blood until you die

Comic 149 - Drive by the house... carefully

&Comic 152 - Check your closet

Comic 158 - Constrict, then inject, Michelle

?Comic 160 - Use the sheet to blind the cop

?Comic 161 - Get affairs in order

Comic 162 - Sync with Fuse and Michelle

Comic 174 - Ask about the visions

Comic 175 - Give it more blood

Comic 181 - Answer the phone

Comic 194 - Remember that you own a car

Comic 199 - Inject a rat

Comic 200 - Ask about your red

Comic 202 - Practice, and ask about control mechanisms

Comic 203 - Practice being a rat

Comic 204 - Get the rat to dance

Comic 207 - Have breakfast

Comic 208 - Practice aiding hemostasis

Comic 209 - Prepare

Comic 230 - Question the guard

Comic 234 - Fill everyone in

Comic 235 - Get Macland's drink on

Comic 242 - Instruct the rat

Comic 245 - Imitate cleantex

Comic 246 - Discuss the list

Comic 247 - Spend the day on the down low

Comic 250 - Try some things

Comic 266 - Negotiate more aggressively

Comic 274 - Syringe and/or shoot him

Comic 275 - Regenerate

Comic 302 - Go to sleep

Comic 304 - Go on a trip

Comic 315 - Force sync Michelle

Comic 329 - Defend yourself

Comic 330 - Fight Vasquez

Comic 347 - Ask Mom's red

Comic 357 - Force sync Macland Row

?Comic 358 - Go to hell

Comic 366 - Ask Red

Comic 396 - Take it easy

Comic 401 - Fool the machine

Comic 407 - Peek through the glass

Comic 410 - Ask about sharing strain

Comic 418 - Shut off the surveillance

Comic 442 - Check the truck for tracers

Comic 537 - Get Caius and go

Comic 557 - Bring ice cream to Dr. Finch

Comic 567 - Go to school

Comic 622 - Send Michelle and Fuse

Comic 623 - Rethink the strategy

Comic 628 - Tamper with memories

Comic 693 - Start a brain transplant

Comic 727 - Leave the area

Comic 735 - Let Fuse take the lead

Comic 792 - Deploy Michelle

Comic 793 - Grab all three

Comic 794 - Find a blunt object

Comic 796 - Fight free

Comic 802 - Get cleaned up

Comic 804 - Ask Dr. Finch about your brain

Comic 805 - Replace your eye

Comic 808 - Remember the scriptures

Comic 809 - Discuss Bunker E

Comic 810 - Portal your optic nerve

Comic 811 - Make a flesh golem

Comic 812 - Force your way in

Comic 844 - Check things, try things

Comic 856 - Get food, head to the bar

Comic 873 - Make an arm

Comic 874 - Attach an arm

?Comic 933 - Check on the ritual

Comic 950 - Trade up flesh golems

Comic 951 - Test out the homunculus

Comic 952 - Make bone armor

Comic 953 - Make more bone armor

Comic 954 - Test out the gun

Comic 961 - Take out the robot

Comic 963 - Treat dead tissue

Comic 971 - Become a ghost

Comic 972 - Try to be seen

Comic 973 - Do ghost things

Comic 974 - Strengthen the imprint

Comic 980 - Nap, astral project

Comic 990 - Catch up with Red

Comic 1019 - Prepare to save Grizwald

Comic 1020 - Practice more

Comic 1021 - Make a very small golem

Comic 1022 - Dirty up the bug

Comic 1024 - Leave an "egg"

-Comic 1027 - Discuss how to dislodge the monster

Comic 1033 - Make a big golem

Comic 1034 - Dress up the golem

Comic 1038 - Try to refill the bug

Comic 1041 - Discuss what to do about the monster

Comic 1043 - Grow the bug wings

Comic 1046 - Fly through the vent

Comic 1050 - Check the shelf

Comic 1051 - Poison the body

Comic 1054 - Practice making meat walls

Comic 1055 - Plant eggs

Comic 1056 - Try one more thing

Comic 1057 - Go to church

Comic 1058 - Move toward the stage

Comic 1059 - Cage Hope

Comic 1060 - Drop Knox in the red

Comic 1061 - Free Grizwald

Comic 1064 - Work on Elizabeth

Comic 1066 - Reproduce Incident F

Comic 1067 - Check "your room"

Comic 1068 - Face it

Comic 1069 - Politely decline absolute godhood

Comic 1075 - Hug the bad feelings

Comic 1078 - Have internal conflict about internal conflict

Comic 1079 - Stall, try to talk

Comic 1083 - Gather the last of you

Comic 1084 - Return to your body

Comic 1085 - Red the electricity

Comic 1086 - Do some resting

Comic 1089 - Plan for tomorrow

Comic 1090 - Move the red

Comic 1106 - Safeguard Lydia

Comic 1107 - Give Liz a hug

Comic 1112 - Talk to Mom's red

Comic 1123 - Talk to Pierce

Comic 1126 - Practice astral things with Red

Comic 1127 - Work on clothes more

Comic 1129 - Discuss mutations and electricity

Comic 1130 - Prepare for the power station

Comic 1131 - Transform into a magical girl

Comic 1132 - Practice with the wand

Comic 1134 - Shoot lightning at the web

Comic 1135 - Build a cage

Comic 1143 - Defend yourself

Comic 1150 - Give Edison some things

Comic 1156 - Sustain a portal

Comic 1159 - Check Red

Comic 1160 - Test the "leak"

Comic 1163 - Try a few things real quick

Comic 1165 - Start work on time shenanigans

Comic 1167 - Track the noise

Comic 1168 - Mess with time more

Comic 1169 - Mess with auras, listen to CDs

Comic 1171 - Ask Pierce more questions

Comic 1175 - Experiment with the new form

### Character Development: Michelle

"I'm not just cost effective, I'm good for the economy."

Comic 39 - Ask what she means

Comic 74 - Move the car, save Michelle

Comic 98 - Gather first aid, get detergent

Comic 104 - Basement keycard, Dr. Finch's hand, severed hand

Comic 155 - Go talk to Michelle

Comic 156 - Quietly get her attention

Comic 159 - See what's happenin'

Comic 296 - Talk to them

Comic 302 - Go to sleep

Comic 305 - Send in the rat

Comic 313 - Catch ravens

Comic 314 - Discuss syncing

Comic 315 - Force sync Michelle

Comic 317 - Take a closer look

Comic 318 - Examine toys, cut barbed wire

Comic 321 - Blood the cola machine

Comic 322 - Take the lighter into the dark

Comic 325 - Check out the room

Comic 327 - Walk into the dark

Comic 351 - Find Michelle

Comic 419 - Distract it and run

Comic 548 - Talk with Michelle

Comic 690 - Talk about brain surgery

Comic 754 - Discuss movies

Comic 797 - Drive away

Comic 801 - Talk to Michelle

Comic 875 - Take a break

Comic 950 - Trade up flesh golems

Comic 960 - Start planning your escape

Comic 963 - Treat dead tissue

Comic 1051 - Poison the body

Comic 1053 - Plan the attack

Comic 1097 - Take Michelle around Southden

Comic 1098 - Tell her what you're thinking about

Comic 1121 - Ask one more question

Comic 1139 - Approach the worm

### Abilities and Powers: Michelle

Comic 86 - Hide behind Michelle

Comic 100 - Check behind the counter

Comic 111 - Break tubes, burn monster

Comic 136 - Grab Michelle's gun, shoot the blonde

Comic 158 - Constrict, then inject, Michelle

Comic 159 - See what's happenin'

There are a few earlier ones, but I’m not going back now.

Comic 477 - Shower, check Bunker C

Comic 933 - Check on the ritual

Comic 963 - Treat dead tissue

Comic 965 - Attach arms, call tradesmen

Comic 1051 - Poison the body

Comic 1052 - Start making trades

Comic 1053 - Plan the attack

Comic 1058 - Move toward the stage

Comic 1062 - Take Grizwald home

Comic 1154 - Check on Michelle and Fuse

Comic 1167 - Track the noise

### Character Development: Dr. Finch

“I figured this out because I'm a genius.”

Comic 60 - Try the door

Comic 62 - Take stuff, head on out

Comic 93 - Use your blood

Comic 181 - Answer the phone (Weeeeeeb)

Comic 197 - Head to Dr. Finch's

Comic 198 - Rest, catch up, look into the club

Comic 204 - Get the rat to dance

Comic 206 - Ask Dr. Finch about his equipment

Comic 336 - Open with a smoke bomb

Comic 340 - Hand the phone off

Comic 429 - Check for a tracer

Comic 430 - Remove the tracker

Comic 515 - Use the bio printer

Comic 613 - Split into two groups

Comic 770 - Send Willard

Comic 805 - Replace your eye

Comic 831 - Ride to Southden

Comic 872 - Discuss Ms. Voclain

Comic 908 - Talk to the library

Comic 910 - Receive the book

Comic 1121 - Ask one more question

Comic 1124 - Inspect the webs

Comic 1125 - Discuss minds

Comic 1174 - Try Combat #11

### Abilities and Powers: Dr. Finch

"Nobody messes with the Finch" –Michelle

Comic 60 - Try the door

Comic 61 - Talk to Dr. Finch, check lockers

Comic 83 - Read notes, check inside machines

Comic 86 - Hide behind Michelle

Comic 94 - Check stuff, do arts and crafts

Comic 342 - Stall, and leave

Comic 693 - Start a brain transplant

Comic 1145 - Head back home

Comic 1151 - Figure out when is now

Comic 1167 - Track the noise

### Character Development: Fuse

"My friend... he was like, nah, man, I don't want any of whatever this is, and I dropped him off at a train station. I could have gone with him. I could have bailed. He's probably leaving the city as we speak. I'm still here, though. Guys, I think I might be stupid. What's the plan?"

There are a few earlier ones, but I’m not going back now.

Comic 115 - Approach the apartment

Comic 160 - Use the sheet to blind the cop

Comic 196 - Meet up

Comic 266 - Negotiate more aggressively

Comic 269 - Start checking the hall

Comic 270 - Venture into the hall

Comic 275 - Regenerate

Comic 276 - Climb into the vent

Comic 302 - Go to sleep

Comic 382 - Talk to Fuse

Comic 390 - Check on things

Comic 392 - Ask how

Comic 411 - Acquire sheets

Comic 508 - Speak with Fuse

Comic 616 - Find a spot for the canister

Comic 870 - Check on Fuse

Comic 921 - Make further plans

Comic 943 - See how the ritual went

Comic 951 - Test out the homunculus

Comic 952 - Make bone armor

Comic 954 - Test out the gun

Comic 993 - Report the results

Comic 1052 - Start making trades

Comic 1058 - Move toward the stage

Comic 1088 - Check on Knox

Comic 1121 - Ask one more question

Comic 1128 - Put the recon on hold

Comic 1131 - Transform into a magical girl

Comic 1139 - Approach the worm

Comic 1145 - Head back home

Comic 1156 - Sustain a portal

### Abilities and Powers: Fuse

"That's cool, I guess, but I kinda hope that's never useful again because holy shit."

Comic 115 - Approach the apartment

Comic 122 - Burn the curtains

Comic 189 - Talk to Fuse, ask Grizwald about poster

Comic 302 - Go to sleep

Comic 334 - Sync with Dr. Finch

Comic 381 - Crawl, quickly

Comic 383 - Establish communication

Comic 391 - Take care of Fuse

Comic 408 - Let everyone know

Comic 735 - Let Fuse take the lead

Comic 920 - Go talk to Fuse

Comic 948 - Discuss Fuse's plan

Comic 969 - Rest

Comic 991 - Take Fuse to the error room

Comic 1044 - Guide the bug upstairs

Comic 1145 - Head back home

Comic 1151 - Figure out when is now

Comic 1167 - Track the noise

### Character Development: Grizwald

Comic 139 - Check the thumb drive

Comic 186 - Get ready

Comic 192 - Give Grizwald your blood

Comic 1028 - Keep searching for Grizwald

Comic 1057 - Go to church

Comic 1062 - Take Grizwald home

Comic 1093 - Finalize spa day plans

### Abilities and Powers: Grizwald

“Cuz ol' Grizwald... is just that. damn. good.”

Comic 139 - Check the thumb drive

Comic 191 - Ask for more details, syringes

Comic 1062 - Take Grizwald home

Comic 1063 - Check the arcade

### Character Development: Red

"Leave th... the rat alone… His name… is... Willard."

Comic 143 - i dont know how to get back

Comic 144 - where am i please somebody help me

Comic 163 - HIDE

Comic 164 - \_\_

Comic 178 - Talk to your red

Comic 179 - everyone dies

Comic 180 - Hug

Comic 313 - Catch ravens

Comic 347 - Ask Mom's red

Comic 390 - Check on things

Comic 391 - Take care of Fuse

Comic 392 - Ask how

Comic 786 - Check on Red

Comic 803 - Check in with Red

Comic 990 - Catch up with Red

Comic 1128 - Put the recon on hold

Comic 1144 - Exit the red

Comic 1152 - Check on Dr. Finch, Caius, and the girls

Comic 1159 - Check Red

### Abilities and Powers: Red

Comic 785 - Interrupt the ritual

Comic 990 - Catch up with Red

Comic 1112 - Talk to Mom's red

Comic 1127 - Work on clothes more

Comic 1143 - Defend yourself

### Character Development: Mom’s Red

Comic 169 - Bleed in the mouth

Comic 170 - Ask its identity

Comic 171 - Tell Red about your parents

Comic 172 - Ask about the blood speech

Comic 173 - Let Fuse take care of the bodies

Comic 175 - Give it more blood

Comic 347 - Ask Mom's red

Comic 838 - Call a few hospitals

Comic 898 - Ask Mom's red about the gun

Comic 929 - Relay what happened

Comic 1125 - Discuss minds

### Abilities and Powers: Mom’s Red

“What kills a human? Find out. Destroy it.”

Comic 175 - Give it more blood

Comic 176 - Check on the others

Comic 349 - Discuss Queen with Mom's red

Comic 456 - Ask a few more questions

Comic 457 - Ask about the... odd way

Comic 619 - Look up the podcast

Comic 751 - Figure out where the crate is located

Comic 898 - Ask Mom's red about the gun

### Character Development: Macland Row

"Mmmmmmmmmmmmmoney."

Comic 221 - Listen in on the conversation

Comic 236 - Inject Macland

Comic 237 - Have Macland lie

Comic 243 - Check on Macland

Comic 249 - Make the guard pass out

Comic 335 - Head for Dr. Finch's

Comic 336 - Open with a smoke bomb

Comic 358 - Go to hell

Comic 359 - Check the computers and desks

Comic 360 - Open all three folders

Comic 361 - Go to heaven

Comic 362 - Check the art

Comic 364 - Leave the gallery room

Comic 366 - Ask Red

Comic 367 - Open the other pictures

Comic 368 - Check again for a middle door

Comic 369 - Push the statue out

Comic 374 - Look for the sound

Comic 381 - Crawl, quickly

Comic 383 - Establish communication

Comic 632 - Continue observing Macland

Comic 684 - Climb the steps

Comic 685 - Negotiate further

Comic 686 - Get more information

Comic 687 - Try to pry a little more

Comic 871 - Send her to bed

### Character Development: Maverick Reporter Lydia

Comic 221 - Listen in on the conversation

Comic 480 - Go visit Grizwald

Comic 481 - Get information from Lydia

Comic 482 - Ask Lydia to join you

Comic 806 - Get food

Comic 870 - Check on Fuse

Comic 1105 - Leave a blood alarm

### Abilities and Powers: Maverick Reporter Lydia

Comic 483 - Exchange information

Comic 806 - Get food

Comic 870 - Check on Fuse

Comic 1106 - Safeguard Lydia

### Character Development: Caius

Comic 298 - Save Caius

Comic 301 - Ask about money

Comic 302 - Go to sleep

Comic 308 - Send in Caius

Comic 312 - See her out

Comic 350 - Head back upstairs

Comic 436 - Give her the USB

Comic 690 - Talk about brain surgery

Comic 713 - Propose recruiting Zene

Comic 714 - Follow Caius

Comic 802 - Get cleaned up

Comic 831 - Ride to Southden

Comic 853 - Find the shady man

Comic 857 - Give your names

Comic 906 - Apologize to the librarian

Comic 908 - Talk to the library

Comic 910 - Receive the book

Comic 960 - Start planning your escape

Comic 987 - Mess with the new toys

Comic 1056 - Try one more thing

Comic 1101 - Take a fancy shower, eat breakfast

Comic 1105 - Leave a blood alarm

Comic 1119 - Consult Caius

Comic 1121 - Ask one more question

Comic 1139 - Approach the worm

Comic 1145 - Head back home

Comic 1156 - Sustain a portal

Comic 1157 - Go see the worm

Comic 1172 - Have Caius ask more questions

### Abilities and Powers: Caius

“S'friggen weird.”

Comic 334 - Sync with Dr. Finch

Comic 852 - Go sell some car parts

Comic 857 - Give your names

Comic 858 - Help Caius

Comic 942 - Leave it alone for now

Comic 943 - See how the ritual went

Comic 944 - Ask Caius about being a ghost

Comic 945 - Ask Caius a few questions

Comic 989 - Call the device

Comic 1130 - Prepare for the power station

Comic 1167 - Track the noise

Comic 1173 - Finish asking questions

### Character Development: Jury

Comic 306 - Have the rat explore

Comic 311 - Ask questions

Comic 343 - Save Dr. Finch

Comic 402 - Report what happened

Comic 431 - Fill Dr. Finch in

Comic 432 - Have Caius make the call

Comic 436 - Give her the USB

Comic 876 - Talk to Jury

Comic 876 - Talk to Jury

Comic 976 - Invite Jury over

Comic 978 - Send a raven

### Abilities and Powers: Jury

Comic 343 - Save Dr. Finch

Comic 431 - Fill Dr. Finch in

Comic 435 - Find out what she wants

Comic 976 - Invite Jury over

Comic 1061 - Free Grizwald

### Character Development: Arvin Carpenter

There are others before this, but I’m not going back to get them now.

Comic 414 - Go to the basement

Comic 415 - Ignore him

Comic 961 - Take out the robot

Comic 1120 - Trade Knox

### Abilities and Powers: Arvin Carpenter

Comic 342 - Stall, and leave

Comic 415 - Ignore him

Comic 961 - Take out the robot

Comic 1120 - Trade Knox

### Character Development: Nil

“Oh no no no. You aren’t supposed to be here.”

Comic 370 - Enter purgatory

Comic 1120 - Trade Knox

### Abilities and Powers: Nil

Comic 371 - Do

Comic 373 - Check on Red, discuss Nothing

Comic 383 - Establish communication

Comic 1116 - Head back to the lab

Comic 1117 - Begin conjuring the tradesmen

Comic 1120 - Trade Knox

### Character Development: Patton Thale

Comic 873 - Make an arm

Comic 875 - Take a break

Comic 1047 - Listen in

### Abilities and Powers: Patton Thale

Comic 434 - Head toward Caius

Comic 435 - Find out what she wants

Comic 866 - Blood her and get out

Comic 869 - Send in reinforcements

Comic 873 - Make an arm

Comic 875 - Take a break

Comic 1059 - Cage Hope

Comic 1060 - Drop Knox in the red

### Character Development: Pierce

“A man can be many things. A fighter, a father, a writer, but who is he when he meets eyes with a demon?”

Comic 800 - Talk about Pierce

Comic 807 - Talk to Pierce about flowers

Comic 1123 - Talk to Pierce

Comic 1124 - Inspect the webs

### Abilities and Powers: Pierce

Comic 800 - Talk about Pierce

Comic 807 - Talk to Pierce about flowers

Comic 1124 - Inspect the webs

Comic 1158 - Turn Ilworth's power back on

Comic 1170 - Get Pierce

Comic 1171 - Ask Pierce more questions

### Character Development: Edison

?Comic 813 - Check the desk

Comic 814 - Continue rummaging

Comic 816 - Start reading

Comic 984 - Ask the girls about Edison

Comic 1103 - Release Edison

Comic 1104 - Put on your nurse face

Comic 1147 - Thank Liz

Comic 1148 - Answer Edison

Comic 1149 - Let Edison out

Comic 1153 - Ask how everyone is

Comic 1161 - Meditate, breakfast, talk to Edison

Comic 1162 - Ask the girls some questions

### Abilities and Powers: Edison

Comic 816 - Start reading

Comic 1162 - Ask the girls some questions

Comic 1163 - Try a few things real quick

### Character Development: Tesla

?Comic 813 - Check the desk

Comic 814 - Continue rummaging

Comic 816 - Start reading

Comic 893 - Hum the song

Comic 894 - Introduce yourselves

Comic 912 - Deliver Tesla's things

Comic 916 - Take Tesla to the screen

Comic 917 - Step out for a moment

Comic 981 - Go hug Tesla

Comic 1103 - Release Edison

Comic 1105 - Leave a blood alarm

Comic 1149 - Let Edison out

Comic 1161 - Meditate, breakfast, talk to Edison

### Character Development: Faraday

?Comic 813 - Check the desk

Comic 814 - Continue rummaging

Comic 816 - Start reading

Comic 913 - Go fix the screen

Comic 1092 - Get some rest

Comic 1103 - Release Edison

Comic 1149 - Let Edison out

Comic 1161 - Meditate, breakfast, talk to Edison

Comic 1162 - Ask the girls some questions

### Abilities and Powers: Faraday

Comic 816 - Start reading

Comic 826 - Hum the ghost's tune

Comic 914 - Talk to Faraday

Comic 915 - Ask Faraday some questions

Comic 1164 - Play with possession

### Character Development: Elizabeth Vorclain

\*Something snarky but endearing\*

Comic 845 - Power the camera

Comic 846 - Let her know you're listening

Comic 847 - Give her a phone number

Comic 866 - Blood her and get out

Comic 870 - Check on Fuse

Comic 873 - Make an arm

Comic 913 - Go fix the screen

Comic 954 - Test out the gun

Comic 1064 - Work on Elizabeth

Comic 1099 - Check on Fuse, Liz, and Lydia

Comic 1107 - Give Liz a hug

Comic 1145 - Head back home

Comic 1146 - Ask Liz about Edison

Comic 1147 - Thank Liz

Comic 1174 - Try Combat #11

### Character Development: Library

“i a m j u s t w h a t i a m

w h i c h i s , a l i b r a r y”

Comic 907 - Go different ways

Comic 908 - Talk to the library

Comic 909 - Ask the library some questions

### Abilities and Powers: Library

THE LIBRARY IS ALWAYS OPEN

Comic 860 - Ask Lovers for info

Comic 861 - Head back, talk to Red

Comic 900 - Pretend to lose interest

Comic 901 - Bring Dr. Finch into the library

Comic 902 - Suggest finding the book, quickly

Comic 906 - Apologize to the librarian

Comic 908 - Talk to the library

Comic 909 - Ask the library some questions

Comic 910 - Receive the book

### Character Development: Tradesmen

Comic 923 - Petition the tradesmen

Comic 1172 - Have Caius ask more questions

### Abilities and Powers: Tradesmen

Comic 923 - Petition the tradesmen

Comic 924 - Ask a few more questions

Comic 925 - Ask the tradesmen more questions

Comic 926 - Agree to a few trades

Comic 927 - Agree to another trade

Comic 928 - End the ritual

### Character Development: Illworthhoggr

Comic 1127 - Work on clothes more

Comic 1135 - Build a cage

Comic 1137 - Check the last door

Comic 1139 - Approach the worm

Comic 1140 - Talk with the worm

Comic 1141 - Make an offer

Comic 1142 - Stand your ground

Comic 1143 - Defend yourself

Comic 1144 - Exit the red

Comic 1145 - Head back home

Comic 1157 - Go see the worm

### Abilities and Powers: Illworthhoggr

Comic 1127 - Work on clothes more

Comic 1134 - Shoot lightning at the web

Comic 1135 - Build a cage

Comic 1138 - Relay the news

Comic 1139 - Approach the worm

Comic 1140 - Talk with the worm

Comic 1142 - Stand your ground

Comic 1143 - Defend yourself

Comic 1144 - Exit the red