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Kryl Observer

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

The **Kryl Observer** is an **Epic** Beast enemy that can be encountered in the Cursed Isle.

**Combat Proficiency**
Essentially a beefed-up Fey Watcher, it is important to dispose of the Kryl Observer quickly due to **Arcane Attunement**, but not before taking care of the Kryl Invader first. Preventing ability damage is difficult and the best way to migitate it is to kill the enemy before the ability is used. Word of Power at level 5 guarantees a mute on all affected enemies, preventing the Kryl Invader from disabling you and the Kryl Observer from using its **Arcane Blast**. Spell resistance reduction from Aetherial Rain is also handy for mages that want to deal more damage, although not dealing any damage for one turn leaves you at the mercy of invaders.

  **Damage:** 10-12
  **Critical:** 15%

Effect on Player
 **Arcane Attunement(passive)** | *Disables spells and skills for a single turn and reduces morale*
Effect on Player
 Cannot be disabled by **Mutes**.
Dead Man's Rags

The **Dead Man's Rags** are a piece of Armor for the chest. When equipped, it restores 2 health per turn and increases poison res. by 60%, the highest in the game for any piece of equipment.

  Base Cost
 90

**Acquisition**
The Dead Man's Rags can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Glaive

The **Glaive** is a Tier 1 **hacking-type** weapon in Grim Tides, an alternative choice to the Battle Axe that inflicts less damage per hit, but is far more likely to **Cripple** the target.

  Base Cost
 40

**Acquisition**
Glaives can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.

1. ↑ Crippled enemies have -33% DMG and -25% critical chance
Gloves of Aether Manipulation

The **Gloves of Aether Manipulation** is a piece of Armor for the hands that gives a 10% chance to CRIT with spells.

  Base Cost
 40

 **Acquisition** Gloves of Aether Manipulation can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Lizard King

**Lizard King** is the **Fourth Boss** of The Arena, and may be fought from **Character Level 15** once the player has accumulated **32 Wins**.

A physical powerhouse of a boss that stands above even Blind Prophet. The Lizard King will tear your body and your morale to pieces unless you bring your A-game.

**Combat Proficiency**

  **Damage:** 12-15
  **Critical:** 16%

Effect on Player
* **Inflicts magical damage**
 **Regeneration(Passive)** | *Heals itself for a small amount of health each turn (passive)*
Passive Effect
* **Regenerates 5 HP when attacking or using Rend Flesh**

**Trivia**
Liquid Fire

The **Liquid Fire** is a consumable that reduces your ambush chance by 10% when consumed, making enemies less likely to jump you while in a dungeon. It's the enhanced version of the Swarma Leaf and can be crafted from it.

**Stats**

  Base Cost
 15

**Acquisition**
Liquid Fire can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Club

The **Club** is the weakest **crushing-type** weapon in Grim Tides, available immediately from the start of the game.

  Base Cost
 30

**Acquisition**
Clubs can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events. In particular, it along with the Shortsword, War Hatchet and Dagger are available on day one and day two of the game in the Smuggler's Den.
## **Resilient Club**

The **Resilient Club** is the enhanced version of the Club, identical in performance but provides **+1 Endurance**. It is acquired through the same methods as the Club.

 35

1. ↑ 1.0 1.1 Stunned enemies skip their action
Goldscale

**Goldscale** is the strongest food item in the game, restoring **75 HP** and **50 supplies** when consumed. It is also the most expensive food item in the shop, costing the same as an Oberyth's Boon and only restoring three-quarters of the health, but in exchange for restoring supplies.

**Stats**

  Base Cost
 50

**Acquisition**
Goldscale can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Tip**
Goldscale is easily the most expensive, and the cost of it makes it a risky purchase from the shop. If you manage to find it while fighting, it is far more useful and recovers supplies with health on the go. Alternatively, it can also be turned in as a bounty for a decent amount of gold.
Imperial Captain Helm

The **Imperial Captain Helm** is a piece of Armor for the head, a direct upgrade from the Knight Helm, providing more enemy CRIT reduction as well as additional maximum health.

  Base Cost
 40

**Acquisition**
Imperial Captain Helms can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Arcane Armor

**Arcane Armor** is an aether spell that increases the player's armor by a small amount and restores health, increasing the maximum health once in the process. Repeated casts only increase your armor 1 point and does not increase maximum health.

**Uses and Strategies**
Arcane Armor is a spell of considerable value, very simple in its application but immensely beneficial when used correctly. Casting this spell amplifies your health, as well as your armor, translating to over a 30% damage reduction in some cases early-game. The health increase also aids in absorbing attacks which could be just enough to survive one more blow.

This buff stacks very strongly with Aspect of the Beast, as both of them increase your armor as well as your health. Due to Aspect of the Beast disabling spell use after, it is obvious that Arcane Armor should be cast first.

**Upgrade Tree**

**Trivia**
* Arcane Armor and Aspect of the Beast are the only spells that can increase armor in Grim Quest: Origins.
Elixir of Clarity

The **Elixir of Clarity** is a consumable that increases your INT by 3 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat. It's the enhanced version of the Scholar Butterfly and can be crafted from it.

**Stats**

  Base Cost
 30

**Acquisition**
Elixirs of Clarity can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Armor

*Not to be confused with the armor stat, which reduces damage by a flat amount*

**Armor** is a classification of obtainable items that provide protection and other benefits to the player. These items come in four different forms: head, chest, hands and feet, and must be equipped to receive their effects.

**Head**

**Chest**

**Hands**

**Feet**
Chosen's Bracelet

The **Chosen's Bracelet** is an accessory that's a direct upgrade of the Sands of Time, increasing DMG by **1**, CRIT and EVA by **3%** each, and HP by **6** when equipped.

  Base Cost
 150

**Acquisition**
Chosen's Bracelets can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Culling

**Culling** is a hacking skill that inflicts a critical hit on an enemy when long-pressing, with an additional slim chance to kill the target.

**Uses and Strategies**
Culling is the engine behind the power of hacking weapons. With the Heavy-Handed perk and Berserker Rage, you can immediately inflict a devastating and often lethal blow while regaining a bit of health.

Culling's insta-kill effect works different to Disintegrate Essence, as the former leaves a corpse behind instead of terminating the target from existence. If a bulky enemy gets insta-killed, Cycle of Life can be used.

**Upgrade Tree**
Faction

Your Faction represents the social class your character once was a part of before their incarceration and branding as a prisoner. The Faction you choose will offer a unique benefit to you throughout the game, and will also unlock special choices in certain Events as you navigate through dungeons.

**List of Factions**

 Explorer's Guild
 Imperial Knights
 Sun Court Sages
 Thousand Temples
 South Sea Company
 The Night Syndicate
Giant Tarantula

The **Giant Tarantula** is a **Tier 3** Beast enemy encountered in the Emerald Wild.

**Combat Proficiency**
Much like the Skreever and Thug, the Giant Tarantula is a very basic enemy without any special abilities, though they are significantly more resistant to damage than prior stat wall monsters, particularly against physical damage with 3 points in armor.

Engaging other spiders, like the Red Monarch are preferable first and foremost. Only engage Giant Tarantulas when other greater threats have been dispatched, and utilizing magic or armor reduction is advised against this spider. Dragon's Breath is preferable, as it will not only exploit the weak magical resistance of this enemy, but reduce its armor value on top of it.

  **Damage:** 5-8
  **Critical:** 14%
Cycle of Life

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **spell stats past level 1**.

**Cycle of Life** is a nature spell that removes a corpse on the battlefield to heal a large portion of health and grant attack damage.

**Uses and Strategies**
Cycle of Life's main competitor is against Healing Light, a similar spell that grants around the same healing but increases spell resistance instead of damage and does not require a corpse. Mages will obviously go for healing light as their Spellpower can make it restore over 30% of their health, and physical damage is useless for them.

For physical characters, the additional damage it grants can allow for certain combos, such as instantly killing an enemy using Flurry and then consuming the corpse, granting a worthwhile buff. To safely execute such heals, stunning tools such as Disintegrate Essence are very useful for ensuring a net health profit.

Unfortunately, Cycle of Life has only two uses and having more requires investing into Hermeticism as opposed to an additional melee skill. This means that it cannot be exploited for excessive damage against summoner enemies, the only source for additional corpses.

**Upgrade Tree**

*The following table shows stats at a Spell Power of zero.*

**Trivia**
* Cycle of Life has the same condition as Corpse Explosion from Grim Quest, where both spells require a corpse to be cast. However, Cycle of Life removes the corpse from the battle, unlike with Corpse Explosion.
Lizardman Bonecaster

The **Lizardman Bonecaster** is an **Elite** **Arena Exclusive** Beast enemy.

A Lizardman Bonecaster accompanies Lizard King during his Arena Boss Fight.

**Combat Proficiency**

  **Damage:** 7-9
  **Critical:** 15%

Effect on Player
* **Inflicts magical damage**
* **Disables spells and skills for 1 turn**
* **65% chance to reduce Morale by 1**
Crimson Knife

The **Crimson Knife** is an **Epic** human enemy that can be encountered in the Shadow Hills. It is the epic version of the Smuggler.

**Combat Proficiency**

While the Crimson Knife may not be the strongest of their team, its their ability to poison you and fall into stealth that make them so threatening. While you are busy dealing with their allies, they can stack poison without remorse. Take them out when the opportunity presents itself, or carry Antidotes to save yourself.

  **Damage:** 10-12
  **Critical:** 17%

Effect on Self
* **Becomes HIDDEN for 1 turn**
Effect on Player
* **Inflicts magical damage**
Cowl of Shadows

The **Cowl of Shadows** is a piece of Armor for the chest. When equipped, it increases S.PWR by **3** and EVA by **5%**.

  Base Cost
 90

**Acquisition**
Cowls of Shadows can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Insect Swarm

**Insect Swarm** is a nature spell that inflicts a small amount of damage, decreases the physical armor of a single target and has a high chance of **muting** it for three turns, disabling it from using any active abilities.

The chance to mute is decreased against bosses and minibosses.

**Uses and Strategies**
Insect Swarm is a very helpful ability for tanky characters that have the time to cast debuffs, capable of elevating a near-kill to an insta-kill. Not only that, it is a way for non-slashing melee users to inflict mutes, which can be valuable when facing debuff enemies such as the Fey Magus. Combined with damage enchantments or high crit chance, Insect Swarm helps melt down high-health enemies.

**Upgrade Tree**

**Trivia**
* Insect Swarm partially combines the effects of Abyssal Gaze and Seed of Oblivion from Grim Quest, decreasing armor, inflicting low damage and preventing abilities but not inflicting poison.
* Insect Swarm's 1-1 DMG was previously not shown in its stats.
Goblin Assassin

The **Goblin Assassin** is an **Arena Exclusive** Ogroid enemy that can be fought while the player is below **Character Level 15**.

A Goblin Assassin accompanies Iron Face during his Arena Boss Fight.

**Combat Proficiency**

Goblin Assassins are one of the more dangerous Arena Mobs you may have to face, and is likely to be one of the enemies that will knock you out. Not only do they possess above-average stats, especially with 2 points in armor putting them at even greater resilience than a Giant Bug, but they come with a deadly ability: **Venomous Cut**. This ability deals damage and applies **Poison**, which perpetually damages you at the end of your turn until you either leave the fight in victory or defeat, or cure it with an File:Item antidote.pngAntidote.

It is for this reason that Goblin Assassins can be quite infamous. Poison will constantly deal damage to you, and repeated uses of the ability will keep adding more poison. As such, killing these assassins as soon as possible is key to minimize damage taken. High damage abilities like Thunder Strike or Culling with Axes will help dispatch this vile opponent swiftly. If you do get poisoned, a quick drink of an Antidote will solve the conundrum quick. Just be sure the assassin is dead before you do so, otherwise he may just re-apply poison.

* Grim
* Nightmare

  **Damage:** 4-5
  **Critical:** 15%

Effect on Player
* **Inflicts magical damage**
Helm of the Gladiator

The **Helm of the Gladiator** is a piece of Armor for the head, a direct upgrade from the Horned Helm, providing Strength instead.

  Base Cost
 50

**Acquisition**
The Helm of the Gladiator can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Goblin Brute

The **Goblin Brute** is a **Tier 2** Ogroid enemy that can be encountered in the Mystic Grove once the player reaches **Floor 13**.

**Combat Proficiency**

Goblin Brutes are hulking walls of health for their tier, with significant damage to back it up. These towering savages come equipped with **Battle Frenzy**, which allows them to sacrifice armor in exchange for a sizable damage boost. While this does make them extremely vulnerable to physical damage, they can deal large amounts of damage to you while under this buff.

Crippling brutes with hacking weapons is a quick and easy way to cull their high damage output, though you can always apply a mute or stun to keep their ability in check. Because they have no defense stats to speak of, both melee and spell damage are viable approaches. Strong damage spells like Thunder Strike will take a large chunk of their health, while a potent Flurry with a slashing weapon can easily capitalize on it.

* Grim
* Nightmare

  **DMG:** 3-6
  **CRIT:** 13%

* +4% CRIT
* -2% ARM

*Can only be used once*
Executioner's Friend

**Executioner's Friend** is a Tier 4 **hacking-type** weapon in Grim Tides. An extremely powerful weapon that offers the same damage output as the Bloodthirst, but comes with an **immense** 40% Cripple chance, as well as an extra +3 damage to Humans.

This weapon boasts the highest average damage output of all other weapons against Humans, with Trident of Murder just behind it.

  Base Cost
 100

**Acquisition**
Executioner's Friend can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
**Trivia**
This weapon allows you to obtain a 64% Cripple chance if you have maxed Crippling Strikes alongside it. This is the highest proc chance for a weapon debuff in the game.

1. ↑ Crippled enemies have -33% DMG and -25% critical chance
Everlasting Torch

The **Everlasting Torch** is an off-hand item that increases DMG by **1** and fear resistance by **3%** when equipped.

  Base Cost
 50

**Acquisition**
Everlasting Torchs can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Adept's Mortar and Pestle

The **Adept's Mortar and Pestle** is an accessory item that increases the potency of healing items such as Healing Potions by **15%** when equipped.

  Base Cost
 50

**Acquisition**
Adept's Mortars and Pestles can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Ryuudou Issei

Species: Human

Gender: Male

Height: 129cm

Weight: 25kg

Place of Origin: Japan

Birthday:

Age: 10

Personal Information

Likes:

Dislikes: ???

Talents:

Natural enemy: ???

Magecraft: ???

Circuit Quality: ???

Circuit Quantity: ???

Switch (mental image): ???

Activation spell: ???

Element: ???

Attribute(s): ???

Origin: ???

Family Members:

Bloodline: Ryuudou

Ancestor(s): ???

Father: ???

Mother: ???

Sibling(s): ???
Beasts

**Beasts** are one of the seven enemy types in Grim Tides. They represent the flora and fauna of the Southern Isles, ferocious and deadly in power.

**In-Game**

Beasts are found across all reaches of the Southern Isles, around both Little and Great Nuk. Initially being little more than large bugs, these creatures slowly become more and more complex until reaching humanoid creatures and dragons. They are also common occurrences in The Arena, under either the **Wild Menagerie** or **Lizardmen** fighter lineups.
Flawless Emerald

The **Flawless Emerald** is a material used in the Black Anvil for weapon enchanting (**35% chance to poison for 2 DMG per turn**) or chestplate enchanting (**+30% poison res.**) once Lv. 15 is reached. It also can be used for selling or bounties.

**Stats**

 75

**Acquisition**
Flawless Emeralds can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Golden Tooth

The **Golden Tooth** is an accessory that increases EVA by **4%** and the chance for dungeon events to generate by **1%** whilst decreasing enemy CRIT chance by **4%** when equipped.

  Base Cost
 150

**Acquisition**
Golden Teeth can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Fey Magus

The **Fey Magus** is a **Tier 1** Arcane enemy that can be encountered in the Mystic Grove.
It is one of the first enemies a new player will inevitably encounter.

A Fey Magus accompanies the Fey Avatar during its boss fight.

**Combat Proficiency**

Fey Magus are very similar to their less colorful kin the Fey Watchers. Their golden color however is more than for show, these Fey are stronger than the Watchers. While their health is only two points higher, and they share the same 2 points in spell resistance, Fey Magus have access to *two* active abilities. **Fairy Fire** allows them to deal greater damage than the watchers **Aether Bolt**, though they do not cast it nearly as frequently. The ability also debuffs your critical chance, which may not be as bad as it seems given your critical chance is likely low this early into your journey.

Their second ability is **Puppet Master**, a healing/buff ability that allows the Fey Magus to not only heal any Straw Effigy or Soul Effigy in the battle, but also amplify their spell resistance. This can be quite the nuisance if you are trying to dispatch those opponents, so killing the Fey Magus first would be a preferred tactic. The actual strategies to dispatch them are similar to that of dispatching the watchers: Raw, high damage abilities and attacks will make short work of these gilded Fey.

* Grim
* Nightmare

  **Damage:** 2-3
  **Critical:** 13%

Effect on Player
* **Inflicts magical damage**
Effect on Straw Effigy/Soul Effigy
* **Restores 2-3 HP**
Dread Wyrm

**The Dread Wyrm** is the **Final Boss** of The Arena, and may be fought from **Character Level 21** once the player has accumulated **48 Wins**.

The final showdown of the Farhaven arena pits you in an one-on-one showdown with a gigantic dragon, a beast that has obliterated countless contestants in the past. It now falls upon you to put the beast to rest and claim ultimate victory.

**Combat Proficiency**

  **Damage:** 16-20
  **Critical:** 18%

Effect on Player
* **Inflicts magical damage**
* **Applies 4 Poison**
Passive Effect

**Trivia**
Dragonkin Warrior

The **Dragonkin Warrior** is a **Tier 4** Beast enemy that can be encountered in the Sunless Oasis.

**Combat Proficiency**

As the hard-hitting tank of the Dragonkin, warriors have a staggering 5 armor and even 3 points in spell resistance, more than an unbuffed Corrupted Knight. By using **Hold the Line**, they are able to increase the physical armor of all other team members by 2 - a very grave issue if you're against a Dragonkin Scout or Arcanist, as the increased armor can make the former even more durable, and nullify the latter's weakness to physical damage.

Spellcasters will have the best time engaging these foes, but if you must deal with them physically it is recommended to use Insect Swarm for ability prevention, or Dragon's Breath to tear down the armor of the group.

  **Damage:** 8-10
  **Critical:** 15%

Effect on All Enemies

**Trivia**
* The Dragonkin Warrior's portrait is a recolor of the Lizardman Gladiator, which was drawn by Mislav Nimai Smetana.
Aristocrat Vest

The **Aristocrat Vest** is a piece of Armor for the chest, a variant of the Fancy Vest, it provides a +1 to CHA instead of HP.

  Base Cost
 80

**Acquisition**
Aristocrat Vests can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Crippling Strikes

**Stub**
This page is a stub. You can help by expanding it.

**Crippling Strikes** is a passive hacking skill that increases the chance to cripple when using hacking weapons, and inflicts bonus damage against crippled enemies. Crippled enemies have 33% less damage and reduces their critical by 25% multiplicatively.

**Uses and Strategies**
Crippling Strikes may not look valuable compared to the big-shot Culling, but it has incredible worth while your active skills are on downtime. Cripple is a very debilitating debuff that can save your life against bosses, especially if you wear armor that reduces damage - the more you inflict it, the better.

**Upgrade Tree**
Lizardman Hunter

The **Lizardman Hunter** is an **Elite** **Arena Exclusive** Beast enemy.

A Lizardman Hunter accompanies Lizard King during his Arena Boss Fight.

**Combat Proficiency**

While not as durable as the gladiators, Lizardman Hunters are powerful offensive opponents with access to **Rend Flesh**, which they will use liberally to tear you apart. Magic resistance is advised to reduce their firepower.

  **Damage:** 6-8
  **Critical:** 17%

Effect on Player
* **Inflicts magical damage**
* **60% chance to reduce Morale by 1**
Chipped Obsidian

The **Chipped Obsidian** is a material used for making Obsidians to be used in the Black Anvil for enchanting. It also can be used for selling or bounties.

**Stats**

 25

**Acquisition**
Chipped Obsidians can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Dragon Scale

The **Dragon Scale** is a piece of Armor for the chest that's a direct upgrade of the Barbarian Armor. When equipped, it increases ARM by **1**, CRIT chance by **4%**, and maximum HP by **12**.

  Base Cost
 90

**Acquisition**
Dragon Scales can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Full Plate Armor

The **Full Plate Armor** is a piece of Armor for the chest, a direct upgrade from the Imperial Knight Armor, providing 8 more maximum health, but lowering EVA by twice as much as well.

  Base Cost
 70

**Acquisition**
Full Plate Armor can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Bloodthirst

**Bloodthirst** is a Tier 4 **hacking-type** weapon in Grim Tides. A unique weapon that offers the same damage output as the Inquisitor's Moonstone Axe along with the 15% Cripple chance. Its special attributes are a +2 Bonus DMG against the Mua-Ta, as well as the ability to increase your attack damage every time the weapon inflicts a critical hit.

  Base Cost
 100

**Acquisition**
Bloodthirst can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
**Tips**
Bloodthirsts ability to increase its own damage output with every critical hit you deal makes the weapon synergize heavily with effects that increase your own critical hit chance such as Temporal Shift, and especially Culling which will guarantee the damage bonus each time you use it. This scaling damage output makes Bloodthirst exceptionally good at taking down Boss Monsters, but remains generally very powerful against standard enemies as well.

1. ↑ Crippled enemies have -33% DMG and -25% critical chance
Knight Boots

The **Knight Boots** is a piece of Armor for the feet, having the same effects as the Reinforced Boots, with the only difference being the tier and price.

  Base Cost
 40

 **Acquisition** Knight Boots can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Barbarian

The **Barbarian** is an **Arena Exclusive** Human enemy that can be fought while the player is below **Character Level 15**.

**Combat Proficiency**

Barbarians are one of the early human enemies you can run into while fighting in The Arena, and are easily the most dangerous of them all. Fulfilling the **Glass Cannon/Bruiser** archetype, Barbarians are utterly lacking in defense but more than make up for it with staggering, if inconsistent attack power. This is only further amplified with their ability **Battle Shout**, which allows them to heal once on top of buffing their damage, with even a chance of lowering your morale on top of it. All of this combines to make a buffed Barbarian a deadly opponent, who may potentially crit you for 16 damage if you get unlucky.

To counteract this foe, you have two options: Either blitz him down with strong and fast damage, such as Thunder Strike, Aether Bolt, Culling, and Flurry. Or weaken the effectiveness of his buff with damage reductions or even critical reductions to lower the odds of receiving immense damage. Death Bloom and Creeping Cold are both effective for these purposes.

Be warned. Barbarians often come alongside Pit Fighters and Syndicate Thugs who can both make your experience far worse by amplifying the barbarians armor, and reducing your evasion respectively. Be certain to approach a fight cautiously if one of these enemies is in the lineup.

* Grim
* Nightmare

  **Damage:** 2-6
  **Critical:** 15%

Effect on Self
* **Restores 60% of Max HP**
* **+2 DMG**

Effect on Player
Dire Skreever

The **Dire Skreever** is a Tier 3 Beast enemy that can be encountered in the Hollow Reef.

**Combat Proficiency**

Far more threatening than its mediocre kin, Dire Skreevers possess superior stats along with possessing a new ability: **Rabies**, which applies a reduction to both your Evasion and Critical, on top of applying poison. As such, Temporal Shift is always viable against these enemies to undo their debuff.

  **Damage:** 4-7
  **Critical:** 15%

Effect on Player
* **-4% EVA**
* **-4% CRIT**
Corrupted Knight

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **{{{missingContent}}}**.

The **Corrupted Knight** is a **Tier 4** Human enemy that can be encountered in the Sunless Oasis.

**Combat Proficiency**

The Corrupted Knight is not only stronger in stats than their squires, but carry the active ability **Dark Blessing**. Should they ever use it, they become the strongest Oasis cultists out of the group and develop miniboss-level stats. Luckily, having strong offensive spells such as Dragon's Breath and Steal Essence is the easiest way of dealing with knights due to their pitiful spell sistance.

  **Damage:** 8-10
  **Critical:** 16%

Effect on Self
* Restores 16 HP
* +2 DMG
Passive Effect
Aetherial Rain

**Aetherial Rain** is an aether spell that decreases the spell resistance of all enemies and grants an additional critical chance to spells.

After the first cast in battle, no more spell critical can be gained and only two points of spell resistance are removed from each enemy.

**Uses and Strategies**
Aetherial Rain has the highest spell resistance reduction out of all spells, equivalent to giving a bonus 8 spellpower at level 5. Since its effect is across all enemies, it naturally synergises with hard-hitting area damage spells like Word of Power and Dragon's Breath. The bonus to spell critical chance is also extremely useful, as multi-target attacks crit on all enemies if one if rolled, including spells.

Even if you are not currently running any area damage spells, picking up and using Aetherial Rain still massively upgrades the damage from single-target spells like Aether Bolt, both with the spell resistance decrease and the bonus critical chance.

Unlike damaging area-of-effect spells, Aetherial Rain is technically considered a buff spell like Temporal Shift, meaning that it benefits from Meditation and can be cast if all enemies are concealed.

**Upgrade Tree**

**Trivia**
* Aetherial Rain is simliar to the Sunburst spell from Grim Quest, in that both spells primarily reduce the spell resistance of all enemies. However, Sunburst inflicts direct damage whereas Aetherial Rain provides spell critical chance.
Iron Helm

The **Iron Helm** is a piece of Armor for the head, a direct upgrade from the Leather Helmet, providing additional maximum health.

  Base Cost
 25

**Acquisition**
Iron Helms can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Explorer's Outfit

The **Explorer's Outfit** is a piece of Armor for the chest, a variant of the Leather Armor, providing Fear Resistance instead.

  Base Cost
 50

**Acquisition**
Explorer's Outfits can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Celestial Judgement

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This page is missing **spell stats past level 1**.

**Celestial Judgement** is an order spell that inflics extremely high damage to an enemy and has a small change to stun adjacent ones, but also damages the player in the process. This spell cannot deplete the player's health below 1 point. In addition, it does not gain damage bonuses when upgraded.

**Uses and Strategies**
The damage from this spell is absurd for the early dungeons, as it has a high chance of one-shotting every tier 1 enemy in the Mystic Grove. Near the end of the main quest, however, you are likely to have enough spellpower that other single-target spells such as Steal Essence deal more damage, rendering it useless; the stuns are inconsistent and the self-damage can be detrimental.

**Upgrade Tree**

*The following table shows stats at a Spell Power of zero.*

**Trivia**
* Celestial Judgement has similar effects to Dark Pact from Grim Quest, as both spells inflict extremely high damage in exchange for health. Dark Pact, however, does not stun adjacent enemies but gains damage with upgrades.
Assassin's Blade

The **Assassin's Blade** is a Tier 3 **stabbing-type** weapon in Grim Tides. It is a direct upgrade from the Parrying Blade.

  Base Cost
 80

**Acquisition**
assassin's Blades can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Keen Assassin's Blade**

The **Keen Assassin's Blade** is the enhanced version of the Assassin's Blade, identical in performance but with a bonus **+1 PER**. It is acquired through the same methods as the Assassin's Blade.

  Base Cost
 85
Blood Moss

The **Blood Moss** is a consumable that increases your fear resistance by **10%** when consumed, reducing the chance of enemy abilities reducing your Morale, useful early-game in keeping your morale topped up without using a lot of morale-restoring items.

**Stats**

  Base Cost
 7

**Acquisition**
Blood Moss can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Tip**
Fear Resistance can be somewhat useful in the early-game, where money and morale-restoring items are tight. However, it usually better to turn this item into Blood Moss Extract if you are able to get any Sulfur, and later on, use the extract to make Blood Moss Wine once you have an excess of sulfur.
**Crafting**
Arcane Bot

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

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This page is missing **nightmare difficulty base stats and ability data**.

The **Arcane Bot** is an **Epic** Construct enemy that can be encountered in the Sunken Ruins.

**Combat Proficiency**

  **DMG:** 9-13
  **CRIT:** 16%

Effect on Player
 **Aether Shield** | *A shimmering arcane barrier that improves spell resistance*
Effect on Self
 Can only be used once.
Leather Helmet

The **Leather Helmet** is a piece of Armor for the head, an upgrade from the Leather Cap, providing more enemy CRIT reduction as well as additional maximum health.

  Base Cost
 25

**Acquisition**
Leather Helmets can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Imperial Knight Armor

The **Imperial Knight Armor** is a piece of Armor for the chest, a direct upgrade from the Iron Plate Armor, providing 4 more maximum health, and lowering EVA by half as much as well.

  Base Cost
 70

**Acquisition**
Imperial Knight Armor can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Constructs

The **Constructs** are one of the seven enemy types in Grim Tides. These enemies are mechanical or animated in nature, and are one of the tougher types of foe to fight.

**In-Game**

Constucts only have a minor presence accompanying the Fey in the Main Quest and instead primarily dwell in the Epic Dungeons, where they are prevalent enough to form entire enemy formations solely of their type.
Aspect of the Beast

**Aspect of the Beast** is a nature spell that grants massive bonuses in attack damage, maximum health and defensive stats at the cost of consuming one point of Morale and disabling spells for the rest of the battle.

**Uses and Strategies**
Arguably the strongest buff spell, physical builds benefit massively from the extra damage and armor it provides, while the morale cost can be offset by finding Grog or casting Spirit Shield on the battle after. That being said, there are obvious drawbacks:

* You cannot use Meditation to restore morale as all arcane skills become useless.
* You cannot inflict spell debuffs that may be very helpful, such as Insect Swarm and Disintegrate Essence.
* You cannot cast Spirit Shield in the same battle after using Aspect of the Beast,
* All other spell buffs such as Earthen Sphere and Arcane Binding are cut off.

Thus, the best time to cast Aspect of the Beast is when in you have debuffed all important targets (i.e Bosses) and cast as many other buffs as possible on yourself. This way, you can use your maximum damage potential and shred through enemies and bosses alike.

**Upgrade Tree**

*The following table shows stats at a Spell Power of zero.*

**Trivia**
* Aspect of the Beast also appears in the original grim quest, providing similar benefits but draining 2 points of sanity (equivalent to Morale) and keeping the ability to use spells.
* Aspect of the Beast previously had two uses per combat.
Blind Prophet

**Blind Prophet** is the **Third Boss** of The Arena, and may be fought from **Character Level 12** once the player has accumulated **24 Wins**.

This magical foe gatekeeps you from the arena's stronger fighters, and is significantly more powerful than his predecessor, The Martyr. Be prepared for an arcane onslaught.

**Combat Proficiency**

  **Damage:** 10-14
  **Critical:** 16%

Effect on Player
* **Inflicts magical damage**
Effect on Self

**Trivia**
Entropic Wyrm

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The **Entropic Wyrm** is an **Epic** Arcane enemy that can be encountered in the Arcane Realm of Chaos.

**Combat Proficiency**

Behold, the most dangerous enemy you will find in the Fields of Entropy outside of the Scion of Chaos himself. It is critical that the wyrm is slain quickly before it saps your morale away with **Fear Aura**. Alas, its immense health and life-stealing **Devour Essence** ability both make it difficult to take down, which means that you need to be extremely careful with your morale in the realm of chaos. Spirit Shield is guaranteed to offset the morale drain and slow down the constant mental assault from the passive ability, as well as Meditation for characters with a lot of buffing spells (not to mention that it can activate when Spirit Shield is cast). Monastic Upbringing or Sadistic Tendencies are excellent perks to prevent morale loss, especially with enough Moonstone Ingot upgrades. If there are no other options, start brewing some Blood Moss Wine to keep yourself safe and sane.

  **Damage:** 12-17
  **Critical:** 18%

Effect on Player
* **Inflicts magical damage**

Effect on Self
 **Fear Aura (passive)** | *Chance to reduce MORALE by 1 each turn*
Effect on Player
Arcane Staff

The **Arcane Staff** is a Tier 3 **arcane-type** weapon in Grim Tides. It is a direct upgrade from the Ironbark Staff.

  Base Cost
 85

**Acquisition**
Arcane Staves can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Brilliant Arcane Staff**

The **Brilliant Arcane Staff** is the enhanced version of the Arcane Staff, identical in performance but with a **+1 INT** Bonus. It is acquired through the same methods as the Arcane Staff.

  Base Cost
 90
Flawless Ruby

The **Flawless Ruby** is a material used in the Black Anvil for weapon enchanting (**+5% CRIT**) or chestplate enchanting (**+2 HP per turn**) once Lv. 15 is reached. It also can be used for selling or bounties.

**Stats**

 75

**Acquisition**
Flawless Rubies can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Amethyst

The **Amethyst** is a material used in the Black Anvil for weapon enchanting (**25% chance to MUTE for 2 turns**) or chestplate enchanting (**+10% fear res.**) once Lv. 5 is reached. It also can be used for selling or bounties or making Flawless Amethysts.

**Stats**

 50

**Acquisition**
Amethysts can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Leech Bug

The **Leech Bug** is a **Tier 2** beast enemy that can be encountered in the Mystic Grove once the player reaches **Floor 13**.

Leech Bugs can also be fought in The Arena under the **Wild Menagerie** lineup.

**Combat Proficiency**

Leech Bugs, much like their Fire Bug relatives, are rather nefarious opponents for the Mystic Grove. Leech Bugs have the **Soul Steal** ability, which allows them to deal magical damage. However, this ability is set apart from others by a special trait: **Soul Steal heals the Leech Bug for the damage it deals to you.** This simply translates to higher damage equalling more healing for the bug. If you don't have any spell resistance, the leech bug will be able to restore more health, dragging out the battle.

**Muting** or **Stunning** the Leech Bug with Pommel Strike, Insect Swarm, or Word of Power are all simple ways to stop its lifesteal. Outright killing the Leech Bug, on the other hand, can be quite difficult for a physical character, as the Leech Bug has 2 points in armor - a direct inverse of the Fire Bug's stats. As a result, you will probably want to carry Dragon's Breath to exploit its slightly lower spell resistance and also reduce its armor.

The Innate Resistance Perk will give you an edge against the Leech Bug, cutting away two damage from it which will significantly reduce the healing the bug can receive.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 14%

Effect on Player
* **Inflicts magical damage**

Effect on Self
* **Restores HP for damage dealt**
Horned Helm

The **Horned Helmet** is a piece of Armor for the head, a variant of the Imperial Captain Helm, providing less enemy CRIT reduction in exchange for increased Damage.

  Base Cost
 40

**Acquisition**
Horned Helmets can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Ancient Dragon

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The **Ancient Dragon** is the first boss of the Sunless Oasis, and can be fought from **Floor 15** when the player is at least at **Character Level 18**.

A majestic deity worshipped by the dragonkin, slaying the beast and clearing the path to the mountaintop completes **Shadows of the Past**.

**Combat Proficiency**

  **Damage:** 14-16
  **Critical:** 15%

Effects on Player
* **Inflicts magical damage**
* **-2 ARM**
 **Fear Aura (passive)** | *Chance to reduce MORALE by 1 each turn*
Passive Effect
Goblin Warrior

The **Goblin** is a **Tier 1** Ogroid enemy that can be encountered in the Mystic Grove.
It is one of the first enemies a new player will inevitably encounter.

**Combat Proficiency**

Goblin Warriors are one of the first monsters you'll run into that are geared for combat. Their stats are fairly average, with 12 HP and 1 point in armor they are pretty well suited to engaging you. What makes the Goblin Warrior stand out from other monsters of its tier is **Warcry**, its special ability that allows it to buff its own attack damage along with having a chance of draining some Morale from you. Your greatest concern should be the attack damage buff however, as it can allow the Goblin Warrior to achieve greater damage thresholds than normal.

Death Bloom can directly counter the damage buff with its own damage debuff, along with the extra poison damage on top of it. Alternatively, Arcane Armor can give you an extra edge and absorb some of that incoming damage for you. As for killing the Goblin Warrior, that point in armor may make a physical build struggle a bit. Fortunately, they have no magic resistance, so mages should find these foes rather easy to kill. Beware however, as Goblin Warriors will typically appear alongside Goblin Tinkers, which will be their own nefarious problem to deal with.

* Grim
* Nightmare

  **Damage:** 2-4
  **Critical:** 13%

Effect on Self
* **+1 DMG**

Effect on Player
Aether Bolt

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**Aether Bolt** is an aether spell that inflicts high damage on a single enemy, reducing its spell resistance by 1 point.

**Uses and Strategies**
With a very short cooldown of 1 turn, Aether Bolt is the strongest single-target damaging spell for any mage. Combined with maximising spell critical damage and other supporting spells like Steal Essence and Aetherial Rain, Aether Bolt quickly shreds minibosses and bosses, often bringing them down in just a few turns. This is especially the case if you have Simplicity, as it completely eliminates the cooldown and allows you to substitute your normal attack with continous fire.

However, while it has the highest uses per combat out of all spells, it does not last very long without continuously drinking Sage's Wisdom. Thus, Hermeticism must be taken alongside it so that anything with excessive health gets *properly* annihilated.

**Upgrade Tree**

*The following table shows stats at a Spell Power of zero.*

**Trivia**
* Aether Bolt has the shortest cooldown and most uses in combat out of all spells.
Heartwood Branch

The **Heartwood Branch** is a Tier 4 **arcane weapon** in Grim Tides. It is practically a direct upgrade of the Brilliant Sunstone Wand.

  Base Cost
 100

**Acquisition**
Heartwood Branches can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
Channel Aether

**Channel Aether** is an aether spell that restores uses to your other spells and has a chance of clearing all other spell cooldowns. These effects do not apply onto Channel Aether itself to prevent infinite uses.

**Uses and Strategies**
Channel Aether's effects are niche, especially for a dedicated mage build. These builds already have the equipment and upgrades to cast spells without a very long cooldown: a weapon that grants the chance to skip cooldowns such as the Sage's Wand, Metaphysics for skipping 2 turns of cooldown, the **Wandering Sage** crewmate and **Effortless Casting** perk. The only real advantage then is that it replenishes spell uses, which is only useful against bosses that are close to the end of the *epic questline* due to Hermeticism, which would prevent running out in most situations. Even then, replenishing spell uses can be done by retreating and re-entering a fight, or with items such as the Aether Cap.

Its outlook is brighter for physical builds, as the usual equipment that would bypass cooldowns are absent. Spells with stacking effects that have a very long cooldown such as Entropic Field and Arcane Armor can now be spammed late-game. Arcane Binding can also be used more often against high-armor enemies that would otherwise wall you.

**Upgrade Tree**
Divine Feather

The **Divine Feather** is an off-hand item which not only increases your EVA by 5%, but also increases your maximum Morale by 2, being the only Off-Hand item to do either of these.

  Base Cost
 100

**Acquisition**
The Red Talon Standard can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.