recursal/Fanatic-Fandom huggingface dataset:
Odikinesis

**Odikinesis** is the ability to manipulate feelings and emotions of war (such as hate, rage and fear). This is an ability possessed by Ares/Mars, Enyo, Bellona, and their immortal and demigod children.

## Ares/Mars

Ares frequently utilizes odikinesis in order to start violent fights as often as he pleases. Hence, Caspian always feels angry in his presence "as if I wanted to hit a wall or start a fight." He can instantly cure "battle jitters", as he did with Leo. Due to his odikinetic abilities, Ares is disliked by nearly all of his fellow Olympians.

## Children of War

Many children of war deities have this ability (though to a much lesser degree), notable examples being Deimos, Phobos, Larissa Sanders, and Blackbeard. Due to unique violence and bloodthirsty, Blackbeard was one of the most feared pirates of all time and always used his odikinetic abilities while raiding ships. Larissa is a hot-tempered bully who never has problems with inducing violent fights with other campers. A notable exception is Leo Guzman, child of Ares who was far more peaceful than any of his half-siblings.

## Known Users

### Immortal Users

* Ares/Mars/Laran
* Enyo/Bellona
* Deimos
* Phobos
* Odin
* Nakon
* Ishtar
* Apoloki
* Týr
* Nergal
* Tohil
* Uenuku
* Lyssa

### Demigods/Semi-Divine Users

* Leo Guzman
* Quiara Crest
* Marko Bachinski
* Cassandra Torres
* Sadie Torres
* Anatole Mycenaean
* Iphigenia Mycenaean
* Despina Ramos
* Aphrodite Caballero
* Crisanto Villanueva
* Jacob Burr
* Tanner Dunn
* Joanna Laurens
* Nikau Tohu
* Larissa Sanders
Enyo/Bellona Cabin (30)

**The** **Enyo/Bellona Cabin (30)** is the cabin for the children/legacies of Enyo/Bellona, the Greek/Roman goddess of war, destruction and devastation.

## Claiming and Cabin

**Claiming**: When Enyo/Bellona claims her children, a sword and a torch crossed appears over the child's head.

**Building**: The cabin looks like a Battle Fortress. On top of the door there is a sword and a torch crossover and in the back gound is a swan with a military helmet.

**Furniture**: On the inside half of the fortress is a mini arena with bunk beds on the side. There's usually blood on the floor. And the other half is a chill place that can be change into an obstacle course.

## Cabin Members

Head Counselor: Sadie Torres

Lieutenant Counselor: Anatole Mycenaean

Cabin Members: TBA

Former Members: Cassandra Torres (Former Head Counselor, joined hunters of Diana)

Legacy members: TBA

## Powers and Traits

1. Children of Enyo/Bellona have enhanced strength, speed, and combat skills, even more so than other demigods.
2. Children of Enyo/Bellona instinctively know how to use any weapon.
3. Children of Enyo/Bellona have the ability to telekinetically control any weapon, as well as curse them.
4. Children of Enyo/Bellona have an innate expertise in battle strategies.
5. Children of Enyo/Bellona can summon weapons out of thin air.
6. Children of Enyo/Bellona are able to change into special armor, each one different from the other, given to them by Bellona herself.
7. Children of Enyo/Bellona are able to manipulate feelings of war, anger, rage, and destruction.
8. Children of Enyo/Bellona have short tempers that make the Ares kids look calm.
9. Children of Enyo/Bellona during war can cause a lot of destruction.
10. Children of Enyo/Bellona can be physically strong.
11. Children of Enyo/Bellona can communicate with swans because their mother sacred animal is a swan.
12. Children of Enyo/Bellona are more powerful during war and when people are starting to cause destruction.
13. Children of Enyo/Bellona are great friends with their cousins (Mars/Ares children) and any child's deity associated with war, destruction, and underworld.
14. Children of Enyo/Bellona can give strength to other people.
15. Children of Enyo/Bellona have minor control over fire and earth.
16. Children of Enyo/Bellona can enter a state of blood lust which is similar to blessing of Mars/Ares but even more powerful. In this state, they can literally tear a monster with their bare hands.
17. Because Enyo/Bellona is the goddess of blood lust, it is possible that demigods of her descent can manipulate blood.
18. Blessing of Enyo/Bellona: Children of Enyo/Bellona become the personification of war, death and devastation making them invincible. Children when blessed by their mother can control their emotions much easily not fall for anyone's tricks.
Atë/Nefras (45)

**The Atë Cabin (Cabin 45)** is a cabin for children/legacies of Atë/Nefras, goddess of Mischief, Delusion, Blind Folly and downfall of heroes

## Claiming and Cabin

When Atë claims her children the all seeing eye appears above the child's head.

The cabin itself looks just like any other cabin on the outside, but on the inside it has pictures of heroes acting recklessly or heroes who have died because of their rash actions or disgraced heroes who's names have gone down in infamy with dream catchers hanging from the walls as well as different animal skulls and potion ingredients in jars

## Cabin Members

Head Counselor: Atalanta George

Lieutenant counselor: TBA

Other members: TBA

Former Members: TBA

Deceased members: TBA

Roman members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Atë can make someone act with reckless pride or abandon in fights or make someone spill secrets in a moment of hubris or blind folly
2. As children of Atë are natural liars and decievers they can see through lies, tricks and deception
3. Children of Atë can sence someone's fatal flaw by simply looking at them
4. Children of Atë are the occasional allies to Hera and will join them in their revenge in causing the downfall of a hero
5. Children of Atë are able to naturally able resist impulses and desires
6. Children of Atë are able to make other campers or their opponents attack others in a frenzy regardless if they are friend or foe for a short time and have no recollection of what happened afterwards
7. Children of Atë can curse someone to become Infatuated with them or another camper for a time where they do that person's bidding and desires
8. Children of Atë often act recklessly, impulsively and rashly
9. Children of Atë can manipulate people to have delusions of grandure which they believe for a time
10. Children of Atë are sly and cunning
11. Children of Atë are not very trusting and extremely perceptive
12. If a person annoys a child of Atë or they feel slighted against they will personally orchestrate that person's downfall regardless. This makes them more feared than most cabins at Camp Half Blood. If this child is a mortal however then they'll go out of their way to ruin that person or group's reputation and leave it in tatters
13. Children of Atë don't usually care for relationships but when they find someone they care about then they are extremely devoted although they will not show it publicly as they are private people. However, if that person is unfaithful to them then they will make a child of Hera look like a schoolgirl throwing a fit with their revenge and on occasion join them in ruining that hero
14. Children of Atë can plant delusions, miscalculations, false assumptions, lies, false memories & follies in the head of a victim, though they only affect a victim of their delusions for five minutes up to two hours.
Psyche/Anima Cabin (27)

**The Psyche Cabin (Cabin 27)** is the cabin that houses the children/legacies of Psyche/Anima, Greek/Roman goddess of the soul, spirit, compassion, and the mind.

## Claiming and Cabin

When Psyche claims her children, three spectral butterflies appear over the child's head and circle around before dissipating.

On the outside, the cabin is enchanted to cycle through random colors, and there is a butterfly over the door. The inside walls are the same as the outside walls, there are butterflies fluttering around the cabin, and there is a pool of water that reveals the soul of anyone who looks into it.

## Cabin Members

Head counselor: Phoebe Harlow

Lieutenant counselor: Willow Zephyr

Other members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Psyche can temporarily apply symptoms of mental and emotional disorders.
2. Children of Psyche have the power of telekinesis, or the power to move things by thought alone.
3. Children of Psyche have the power of telepathy, or the power to communicate through thought, read other peoples' thoughts, emotions, and desires, and control those thoughts, emotions, and desires.
4. Children of Psyche can sprout functional butterfly wings from their backs at will.
5. Children of Psyche can communicate with butterflies.
6. Children of Psyche innately know when soulmates are together.
7. Children of Psyche can innately see others' auras, as well as their own.
8. Children of Psyche are extremely compassionate
9. Children of Psyche are more resistant to emotional and mental disorder although not immune. If a child of psyche happens to have a mental or emotional disorder they are usually high functioning.
10. Children of Psyche can collect more information faster.
11. Children of Psyche can remember things longer than most.
12. Children of Psyche tend to like helping and counseling others with their problems, as their mother knows what mortal hardships are like.
13. Children of Psyche can heal someone's mind through Mental Healing
14. Children of Psyche tend to be intelligent and attractive as much as children of Aphrodite
15. Children of Psyche tend to get along with children of Hermes, as Hermes guided Psyche when she was mortal.
16. Children of Psyche get along with Children of Eros, as they are technically step-siblings.
17. Eros tends to be okay with Children of Psyche, as he can only blame himself for his wife cheating on him
Philyra Cabin (52)

**The** **Philyra Cabin** **(52)** is the cabin that houses the children of Philyra, Greek/Roman goddess of paper, writing, healing, perfume, and beauty.

## Claiming and Cabin

When Philyra claims her children, a spectral scroll with the name "Philyra" written in cursive on it appears over the child's head.

On the outside, the cabin looks normal, but there is a scroll over the door, with the name "Philyra" on it in cursive, and the roof is shaped like a scroll with a feather quill at the apex. On the inside, however, it looks like a combination of paper factory, writing studio, and perfumery.

## Cabin Members

Head counselor: Pandora Mulligan

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Philyra have the power of lexiconicy, or the power to write a word and transform the written word into the actual object/thing.
2. Children of Philyra have the power of papyrokinesis, or the power to manipulate paper.
3. Children of Philyra have the power of perfume manipulation, and can use the perfume for various effects.
4. Children of Philyra, as their mother was also a goddess of healing, have the power of vitakinesis, or the power to manipulate the human healing factor. They tend to channel this through certain perfumes.
5. Children of Philyra tend to be proficient at perfume making.
6. Children of Philyra also tend to be proficient at paper making.
7. Children of Philyra tend to be good writers.
8. Children of Philyra have a tendency to look beautiful or handsome.
Notus/Auster Cabin (65)

**The** **Notus Cabin** **(65)** is the cabin that houses the children of Notus/Auster, Greek/Roman god of the South wind and summer.

## Claiming and Cabin

When Notus claims his children, first, a hot wind starts blowing, then a small dust devil/fire whirl/waterspout appears over the child's head, then takes the shape of a horse before dissipating.

The cabin itself looks like a combination cabin, bamboo beach hut, and sand castle, there is a warm wind always blowing, and the "beds" are canvas hammocks. There is a thin layer of sand on the floor. Most furniture is made of wicker, wood, or is woven.

## Cabin Members

Head counselor: Noah Villalobos

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Notus have the power to manifest fully functional, bird-like wings on their back.
2. Children of Notus have the power of minor pyrokinesis, or the power to control fire.
3. Children of Notus have the power of minor hydrokinesis, or the power to control water.
4. Children of Notus have the power of aero-thermokinesis, or the power to control air making it hot.
5. Children of Notus have the power of psammokinesis, or the power to control sand.
6. Children of Notus have the power of hydro-thermokinesis, or the ability to boil water.
7. Children of Notus have the power of sirocco breath, or the ability to breathe a hot wind out of their mouths.
8. Children of Notus have the ability to convert people, animals, and things into piles of sand and back.
9. Children of Notus have the ability to blow a hot wind that can convert areas of land into a hot desert for a time.
10. Children of Notus are innately immune to sunstroke and heatstroke.
11. Children of Notus are innately stronger during the summer months.
12. Children of Notus innately know where south is.
13. Children of Notus are innately prodigious when it comes to speed, strength, agility, smartest, cleverness.\Children of Notus are quickly heated and having short tempers.
14. Children of Notus are usually happy and bright during sunny days.
15. Children of Notus are very vicious when fighting.
16. Children of Notus can create variations of fire. Ex. Balls of Fire, Chains of Fire, etc.
17. Children of Notus when using weapons, go for something that has double. Ex. Double-Sided Scythe, Double-Sided Sword
18. Children of Notus have Duo Daggers which are Daggers with Pyro in them when thrown.
19. Children of Notus have the natural ability to fly, as opposed to children of Zeus/Jupiter using the winds to do so.

### Exceptionally powerful children of Notus will manifest all or some of the following:

1. Children of Notus are able to manipulate fog and mist.
2. Children of Notus can make their surroundings change to represent summer
3. Children of Notus can travel through flames
Hallucikinesis

**Hallucikinesis** is the ability to create illusions.

#### *Caspian Portal and the Stolen Chariot*

When getting Lyssa's Chariot back from Phobos and Deimos, Caspian Portal is met with an illusion of Camp Olympia in ruins and his friends dead and begging him to chose while Larissa Sanders is met with an illustration of her mother berating her.

## The Saviors of Olympus

### *The Lair of Pluto*

Harper Samuel learns to create and see through illusions through the Mist.

### *The Ichor of Olympus*

Harper masks the appearances of Phoebus Pax, Eustace Mizéria, and Athanasia Ithaca when they go to Ithaca to get intel on Gaea. She later makes a fake Physician's Cure at Oscar Vasquez's request and disguises Aubrey, Caspian, and Leo as Earthborns before fighting the Gigantes at the Acropolis of Athens.

Asher Patel, Eurydice Joyce, and many other magic users have used this ability throughout the series

## Abilities

* Create illusions/hallucinations.
* Cancel out illusions.
* Disguise others with illusions.

## Known Users

### Immortal Users

* Apollo
* Phobos
* Deimos
* Iris
* Hecate/Trivia (via Mist Control)
* Utgard-Loki
* Lakshmi
* Hypnos
* Morpheus
* Phoebe
* The Muses
* Lakshmi
* Ārohirohi

### Demigod Users

* Melody Potvin (via Photokinesis) (Daughter of Apollo)
* Harper Samuel (via Mist Control) (Daughter of Pluto)
* Magic Users (Via Spells and Mist Control)
* Asher Patel (Son of Lakshmi)
* Matthew Gold (Son of Morpheus)
* Julia Vera (Daughter of Pheme)
* Nyssa Pylos (Daughter of Phoebe)
* Crisanto Villanueva (via Photokinesis) (Son of Apolaki)
* Evelyn Dare (Daughter of Eileithyia)
* Eurydice Joyce (Daughter of Ārohirohi)
* Castillo Lunetta (via Photokinesis) (Son of Máni)
* Tyler Solace (via Photokinesis) (Son of Theia)
* Thomas Hunter (Son of Tartarus)
* Kaili Shang (Daughter of Daji)
* Isaiah Castor (mock illusions) (Son of Momos)
* Primrose White (Daughter of Venus)
* Angelica Charity (Daughter of Aphrodite
* Children of The Muses
	+ Theodora Asimov (Daughter of Thalia)
	+ Cora Williams (Daughter of Calliope)
	+ Uma Johnson (Daughter of Urania)
	+ Makayla Cervantes (Daughter of Cervantes)
	+ Elena Agape (Daughter of Erato)
	+ Crystal Bay (Daughter of Clio)
* Manuel Lewis (Via his Pisces powers) (Son of Aion)
* Juniper Noveschosch (Daughter of Keres)
* Jamie Potts (Son of Nut)
* Estella Lamb (Daughter Moneta)
* Nick Winchester (Son of Uranus
Hades/Pluto Cabin (13)

The **Hades Cabin** (13) is the cabin that houses the children/legacies of Hades/Pluto, Greek/Roman god of The Underworld, the riches of the earth, and The Dead

## Claiming and cabin

**Claiming**: When Hades/Pluto claims his children, the symbol of hades appears over their head

**Building**: The cabin walls are made of solid obsidian, with a skull over the door, and torches burning Greek fire (the magical, green oil kind, not black powder) burning all day long.

**Furniture**: On the inside, the cabin is lit by the same torches, and it looks like the inside of their fathers palace in the Underworld, with coffin shaped beds (similar to the Thanatos cabin).

## Cabin members

Head Counselor: Evan Gonzales

Lieutenant counselor: Harper Samuel

Greek members: TBA

Roman members: TBA

Former members: Helen Gonzales (deceased, hunter of Artemis)

Deceased members: TBA

Legacies member: Primrose White (Daughter of Venus)

## Powers and traits

1. Children of Hades have the power of necromancy, or the power to communicate with and control dead things.
2. Children of Hades can sense when a friend is dead or dying.
3. Children of Hades can see peoples' life auras.
4. Children of Hades have the power of minor umbrakinesis, or the ability to control shadows and darkness.
5. Children of Hades have the power of minor geokinesis, or the ability to control the earth and earthen substances.
6. Children of Hades can sometimes control earthen metals and riches.
7. Children of Hades can create flaming fissures that trap people in their father's realm.
8. Children of Hades can Shadow travel, a kind of teleportation through shadows.
9. Children of Hades can vanquish any undead with just one attack.
10. Children of Hades tend to radiate death.
11. Children of Hades tend to have dark attitudes.
12. Children of Hades tend to love dark, shadowy places
13. Children of Hades tend to remember their past life if they die.
14. Children of Hades know when people die when their ears ring.
15. Children of Hades can turn people into ghost and send them to the underworld.
16. Children of Hades have minor Pyrokinesis.
17. Children of Hades are gloomy and mad all the time making them the perfect snack for children of Moros.
18. Children of Hades are happy when they are alone.
19. Children of Hades can use Stygian Iron.
20. Children of Hades have the ability to communicate with black rams, serpents, and screech owls, as they are Hades' sacred animals.
21. Though the ability is as rare as Hephaestus fire users, some Hades kids can access a "Spirit form" in which they are able to become invisible, intangible and fly. This power is accompanied by the ability to create "spirit chains", unbreakable, ghostly looking chains that can hold down ''anything(that includes ghosts and monsters, plus non living things!)'', potentially even a god.
Hypnokinesis

**Hypnokinesis** (from the Greek word *hypnos*, meaning sleep and the Greek word *kinesis*, meaning movement or motion) is the ability to manipulate sleep patterns and, by extension, dreams. This can be used to induce instantaneous sleep on biotic subjects, or to induce perpetual insomnia (which in a few days can kill you). One with this ability can remove the need to sleep from any biotic subject, or make them dreadfully tired all the time. One can also cause the subject to sleep forever in a comatose-like state and can even determine how deep a sleep or how long a person or people has.

## Caspian Portal and The Old Gods

### *The Final Deity*

About two months before the start of the book, Clover Rosa while in Echo Park sees Morpheus walking around and puts Clover to sleep for two months before Caspian Portal and Evan Gonzales wake him up. Later, right before the Battle of Los Angeles, Morpheus places a huge sleeping spell over the entire island of Manhattan causing everyone, but the demigods, gods, Titans, monsters, and clear-sighted mortals, to fall asleep.

## The Saviors of Olympus

### *The Missing Soldier*

When Leo Guzman and Tempest Leos walk into Hypnos' Cabin to get help from Hayley, Tempest Leos finds hersle falling asleep and Leo warns that if she falls asleep inside the cabin, she may never wake up.

### *The Child of Nethuns*

Moana is said to have been asleep for a long time. This deep slumber was result of Hera's magic.

### *The Ichor of The Gods*

After Shadow Traveling to a small ship outside Camp Olympia’s shores, Evan puts the mortals aboard to sleep.

## Abilities

The general abilities of Hypnokinesis include:

* The ability to put people to sleep.
* Astral projection/dream travel, as in *The Missing Solider*, Hayley, daughter of Hypnos, says to have met Michael Jackson in her dreams. In *The Ichor of The God*, Evan astral projects himself into Hayley' dream, in order to send a message to Zamaya. Hence, demigod children of Hypnos and Hades have much higher control over their dreams than other demigods.
* May be able to manipulate dreams, since dreams are a part of sleep.
* Can recover lost memories.

## Known Users

### Immortal Users

* Hypnos
* Morpheus
* Hecate (limited, with a sleep spell)
* Persephone (limited, via Stygian sleep)
* Lupa (limited)
* Apollo (limited)
* Kronos
* Hades
* Caer Ibormeith

### Demigod/Semi-Divine Users

* Joshua Robles (Son of Somnus)
* Hayley Robles (Daughter of Hypnos)
* Alora Davidson (Daughter of Caer Ibormeith)
* Evan Gonzales (Son of Evan)
* Magic Users (limited, with a sleep spell)
Camp Olympia Wiki

Hello! My name is MelaniTheMuse, or Melani and Welcome to the Camp Olympia wiki! This *whole* fandom site is based on my version of Camp Half-Blood from the Percy Jackson, with a mix of my own imagination. This is a camp set in California and is really a place for my oc's to be safe and have fun. The rules are pretty simple: keep it polite (no harassing or things like that) and smart. And although my wiki has been inspired by Rick Riordan's amazing creation, the Ancient myths remain the same, unchanged from the source but bent and shaped by my own imaginations. Within these pages there will be talks of Death, SA, Homophobia/transphobia and things like that, but if I do write anything within that nature, there will be trigger warning. Once again, Welcome to Olympia, I hope you enjoy your stay :D

Also, I'm not gonna lie, this is really a place for me to keep all my oc's lore in check.
Hebekinesis

**Hebekinesis** is the ability to control and manipulate youth.

## Description

The user has the ability to control and manipulate youth. User can manipulate youth, as well as draw from the concepts it represents. The user can restore themselves and to the first bloom of youthfulness and beauty allowing for a person's physical state temporarily or permanently return to its younger, more vital state. Users have the power regain, or restore youthful vigor and appearance. Which reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin. User also have the power to preserve the youth of oneself or another person granting them Eternal Youth. Users may also have the power of increasing the life expectancy of oneself or someone else. Considering the person is younger they may also get limited healing abilities curing such as mid-sized lesions or cancers.

## Abilities

* **Rejuvenation**: This is the power of regaining, or restoring, youthful vigor and appearance. Rejuvenation reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin. It can return a person to a more youthful state.
* **Preservation**: This is the power of preserving the youth of oneself or another person.
* **Longevity**: This is the power of increasing the life expectancy of oneself or someone else.
* **Vitakinesis** (limited): Users of this power can heal various injuries, such as mid-sized lesions. In more severe cases, users can reconnect lost limbs, through surgeries. (However, the limbs remain with the scars.)

## Known Users

### Immortal Users

* Hebe
* Aphrodite (possibly)
* Idunn
Eos/Aurora Cabin (53)

**The** **Eos Cabin (Cabin 53)** is the cabin that houses the children/legacies of Eos/Aurora, Greek/Roman goddess of the dawn.

## Claiming and Cabin

**Claiming**: When Eos/Aurora claims her children, a miniature sun "rises" over the child's head.

**Building**: The cabin itself, on the outside, looks normal, but it glows brightly at dawn

**Furniture**: on the inside, the glowing colors are always there.

## Cabin Members

Head counselor: Abigail Rose

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Eos have the power of photokinesis, or the power to control light.
2. Children of Eos have the power to manifest wings of light in order to fly.
3. Children of Eos have the power to cause a mock sun/sundog to rise, therefore empowering them for 1 hour.
4. Children of Eos have the power to restore hope within others, as well as inspire them.
5. Children of Eos can stare at bright lights, including the sun, without being blinded.
6. Children of Eos tend to feel refreshed, like they had a good night's sleep, at dawn, whether they slept or not.
7. Children of Eos, when using their photokinetic powers, their hands tend to turn rosy-colored.
8. Children of Eos tend to have extremely bright, cheery personalities.
9. Children of Eos can travel through through sun rays.
10. Children of Eos are good friends with Apollo campers.
11. Children of Eos love being outside
12. Children of Eos are more powerful during sunrise/dawn
13. A blessing of Eos is turning into a bright ball of light, and they are invincible for an hour. They can blind people when they are in this stage
14. Children of Eos can cause bright balls of light every few hours.
15. Children of Eos can create and manipulate dew.
16. Children of Eos have minor control of fire, though this is a very rare ability.
Lelantos/Lelantus Cabin (56)

**The** **Lelantos Cabin** **(56)** is the cabin that houses the children of Lelantos/Lelantus, Greek/Roman Titan of air, hunter's skill and father of Aura.

## Claiming and Cabin

When Lelantos/Lelantus claims his children, first a strong wind blows through, and the child becomes translucent (partially see-through). A miniature tornado forms over their head. After 2-3 minutes, their translucent appearance and tornado disappear.

The cabin itself looks normal, but the bricks are enchanted to be camouflaged to whatever is behind them, making the cabin almost invisible. The inside has camo pretty much everywhere, with camo paint on the walls, camo pillows, camo blankets, etc., and there are winds always blowing through.

## Cabin Members

Head counselor: Logan Chase

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Lelantos have the power of aerokinesis, or the ability to control the air and the wind.
2. Children of Lelantos are able to camouflage themselves in order to blend with their surroundings.
3. Children of Lelantos are extremely stealthy, able to move so quietly that they are virtually unseen.
4. Children of Lelantos are generally good at tracking.
5. Children of Lelantos make good spies, thieves, and assassins.
6. Children of Lelantos are good hunters.
7. Children of Lelantos often choose bow and arrows along with throwing knives to fight with,seeing as hunters are more skilled with them.
8. As their dad is the god of the skill of stalking prey,they tend to stalk people on accident.
9. Since their dad is related to hunting and that a hunters weapon of choice is usually throwing knives or bow and arrows,children of Lelantos are naturally skilled with the bow and arrow and throwing knives. This skill also translates into being good with daggers.
10. Children of Lelantos are good at setting traps.
11. Children of Lelantos can sense traps.
12. Children of Lelantos can disarm traps with ease.
13. Children of Lelantos happen to be very quiet and keep to themselves,often making them seem invisible around people.
14. Children of Lelantos happen to know a lot about weather.
15. Children of Lelantos love windy days.
16. Children of Lelantos happen to be very observant.
17. Children of Lelantos love hunting in the woods of the camp.
18. Children of Lelantos can send of deadly waves of air that can send enemies backwards.
19. Children of Lelantos can manipulate the air in someone's lungs and cut it off.
20. Children of Lelantos can cover up their tracks very well.
21. Children of Lelantos love wearing camo.
22. Children of Lelantos tend to like talking about hunting.
23. Children of Lelantos get along with the hunters of Artemis very well because of their shared love of hunting.
24. Children of Lelantos have enhanced durability because A hunter can take days to get a game.
Lethe Cabin (60)

**The** **Lethe Cabin** **(60)** is the cabin that houses the children of Lethe, Greek/Roman goddess of the Underworld river of forgetfulness, oblivion, and concealment.

## Claiming and Cabin

When Lethe claims her children, a miniature version of her river appears over the child's head.

The cabin itself, on the outside, looks normal, but painted black (for forgetfulness). On the inside, however, the cabin is enchanted to look like the part of the Underworld that the Lethe runs through, and there is a bowl on a pedestal, which holds Lethe water.

## Cabin Members

Head counselor: Lexie Howard

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Lethe can summon and manipulate Lethe water.
2. Children of Lethe can induce forgetfulness on their opponent.
3. Children of Lethe can summon and control Lethean lead.
4. Children of Lethe can Shadow Travel.
5. Children of Lethe can enter and exit the Underworld as they please.
6. Children of Lethe tend to have rather short memories.
7. Children of Lethe can summon and control Lethean diamonds.
8. Children of Lethe can access all memories wiped away by the River Lethe.
9. Children of Lethe have the ability to conjure a weapon out of waters of the River Lethe which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it, but there must be a source of the waters of Lethe. Otherwise, powerless.
10. Children of Lethe can cause objects they touch to vanish into Oblivion, but cannot control what is lost. The bigger the object and the more impact it has on the world the more energy it will take to erase. This will not work on people or monsters. Objects that have special meaning to their owners can be called back into existence within 24 hours of being erased.
11. Children of Lethe can create a shield that sends the effects of an attack into oblivion. Like the someone slashes with a sword, it slashes nothing. Or if they blast a fireball, it simply vanishes.
12. Text read by a child of Lethe will fade and can be erased completely if it is read several times by any child of Lethe.
13. Children of Lethe can heal themselves or others by causing injuries to disappear. The more serious and painful the injury is the harder it will be to get rid of. The more the child of Lethe does this, the more energy is drained.
14. Children of Lethe can induce a state of questioning of disbelief in themselves or others and make their target unsure and if hostile, the user can make them forget what they were doing in the first place, making them ask themselves constant questions, this only last a short time, a few seconds to a few minutes. The more powerful the target, the more energy it drains.
15. Children of Lethe have minor hydrokinesis (power to manipulate water) and is limited to ponds and rivers.
16. Children of Lethe know all the memories that have been forgotten by a single person.
17. Children of Lethe can dream-walk.
18. Children of Lethe Have Memory Erasure
Biokinesis

**Biokinesis** is the ability to manipulate and modify one's anatomy. The gods have vast biokinetic abilities as they can alter their height, eye color, and appearance in the blink of an eye. However, it can also be used to heal either themselves or others as well creating uncurable diseases. Furthermore, it could also be used to alter someone's genes, body parts and if someone has the proficiency to make it work, it could either revive the dead or stop the aging process and thus grant a form of immortality.

## Abilities

* Healing (Vitakinesis)
* Creating diseases (Nosokinesis)
* Control the aspects of a creature's biological make-up
* Enhance senses and biological functions
* Manipulating the body's appearance
* Physical adaptions/distortions/augmentations
* Adapting (breathing under water when you're about to drown, etc.)
* Controlling blood (Hemokinesis)
* Bone/skeletal manipulation (osteokinesis)

Some of the uses of biokinesis get a separate name like hemo-, osteo- and vita-. The last one being the most used regarding biokinetic powers.

## Known Users

### Immortals

* Most Gods and goddesses
	+ Apollo
	+ Asclepius (his daughters and their children)
	+ Aphrodite (manipulating the body's appearance)
	+ Poseidon and other water gods/spirits can use this ability too (due to the fact that water is the element of healing)
	+ Hecate (using magic)
	+ Sekhmet
	+ Serapis
	+ Nergal

### Demigods/Semi-Divine Users

* Melody Potvin (Daughter of Apollo)
* Loretta Potvin (Daughter of Apollo)
* Rhea Potvin (Daughter of Phoebus)
* Children of Beauty Deities (Via Shape-shifting)
* Nathan Victor (Son of Nike), (Capable of transforming into any living animal)
* Magic Users
* Children of Water Deities (Capable of healing themselves while in contact with water)
* Children of Hades/Pluto/Aita (Osteokinesis user)
* Nymphs and satyrs (through songs)
* Madeline Mendoza

## Trivia

1. The gods and Titans will most likely possess these powers to some extent with the deities of healing (Apollo, Asclepius, Aceso, etc.) being the absolute experts on the field outmatching even the other gods in regard to biokinesis.
2. The shape-shifting and size manipulation the Olympians use every now and then could be a form of this.
3. The children of Ocean deities posses a variation of vitakinesis. In *The Symbol of Minerva*, Moana heals Skye after being submerged by the nymph's water.
Phlegethon Cabin (61)

**The Phlegethon Cabin (61)** is the cabin that houses the children of Phlegethon, Greek/Roman god of the Underworld river of fire.

## Claiming and Cabin

When Phlegethon claims his children, a ruby-red aura that looks like flames appears by the child's head and they will immediately receive a piece of jewellery or an item that is either made out of Phlegethonian Copper or Phlegethonian Rubies or both

The cabin itself looks normal on the outside, but painted the colors of fire that seems to dance and sway as real flames would, and studded with Phlegethonian rubies. On the inside, however, the cabin is enchanted to look like the part of the Underworld that the river flows through, and there is a bowl on a pedestal that has "water" from the Phlegethon in it.

## Cabin Members

Head counselor: Pedro Sallas

Lieutenant counselor: TBA

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Phlegethon have the power of pyrokinesis, or the power to generate and manipulate fire.
2. Children of Phlegethon also have the power of calokinesis, or the power to generate and manipulate heat.
3. Children of Phlegethon have the power to heal either their wounds, or their allies' wounds, with normal fire or the fires of the Underworld river Phlegethon.
4. Children of Phlegethon have the power to create a smoke screen to obscure themselves and their allies for a time.
5. Children of Phlegethon have the ability to summon and control Phlegethonian copper.
6. Children of Phlegethon have the ability to summon and control Phlegethonian rubies.
7. Children of Phlegethon have the ability to Shadow Travel.
8. Children of Phlegethon can travel to and from the Underworld as they please.
9. Children of Phlegethon can use the river Phlegethon to travel to Tartarus in an instant.
10. Children of Phlegethon are innately immune to fire and burning, like the rare cabin 9 kids.
11. Children of Phlegethon tend to be pyrophiles, meaning that they have an innate love for fire.
12. Children of Phlegethon can navigate Tartarus easily.
13. Children of Phlegethon have minor hydrokinesis (power to manipulate water) and is limited to ponds and rivers.
Fates/Parcae Cabin (36)

**The Fates Cabin (Cabin 36)** is the cabin for the children/legacies of the three Moirai/Parcae, otherwise known as the Fates, the Greek/Roman goddesses of fate, and spinners of the threads of life.

## Claiming and Cabin

When one of the Fates claims her child, her respective symbol appears over the child's head.

1. Clotho/Nona - distaff and spindle.
2. Lachesis/Decima - measuring rod.
3. Atropos/Morta - shears.

The cabin itself looks normal on the outside, but on the inside, it has a bunch of thread spinning tools, and the bunks are attached to giant spinning wheels.

## Cabin Members

Head Counselor: Clara Astilla (Clotho)

Lieutenant Counselor: Lilly Miller (Lachesis)

Other members: Amelia Cappello (Atropos)

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

Like the members of Cabin 35, each cabin member has some powers unique to who their mother is, and some that all members have in common.

### **All**

1. Children of the Fates all have the ability to see other's lifelines, and are able to figure out what type of life they will live.
2. Children of the Fates innately know what a person's fate will be when they look at a person's lifeline.
3. Children of the Fates are allowed to intervene in and subvert a person's fate and save that person from their original demise *only once per person*. If the person they save is destined to die a new way as a result, they cannot interfere or attempt to subvert their new fate as words will immediately fail them if they try to tell them of their new doom nor can they convey the new way of death to anyone else.
4. Powerful children of the Fates have the ability to see alternate futures a person may have.

### **Clotho**

1. Children of Clotho are able to spin threads from their hands, and manipulate these threads for various effects.

### **Lachesis**

1. Children of Lachesis innately know how long a person's life will be, just from looking at their lifeline.

### **Atropos**

1. Children of Atropos have the ability to summon scissors whenever they need them. They are also able to transform those scissors into weapons.
2. Children of Atropos have the ability to understand what a person's doom will be.
Nike/Victoria Cabin (18)

**The Nike Cabin (18)** is the cabin that holds the children/legacies of Nike/Victoria, Greek/Roman goddess of victory, strength and speed.

## Claiming and Cabin

**Claiming**: When Nike/Victoria claims her children, a glowing laurel wreath appears on their head with a pair of glowing gold wings above it before dissipating.

**Building**: The cabin looks like a normal cabin on the outside, but with a bronze laurel wreath over the door.

**Furniture**: On the inside, it looks like a high school gym with beds that fold up like bleachers, and the closet at the far side of the room holds a whole heaping mess of sports equipment

## Cabin Members

Head counselor: Nathan Victor

Lieutenant counselor: Isidoros Telamon

Greek members: TBA

Roman members: TBA

Former members: TBA

Deceased members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Nike tend to have enhanced strength, speed, agility, and reflexes.
2. Children of Nike have the power to manifest functional golden bird wings on their back.
3. Children of Nike are able to use any type of weaponry
4. Children of Nike tend to have the power of accelerated probability, or the power to see the various outcomes of certain situations and what choices one should make when confronted with those situations.
5. Children of Nike are faster than any other demigod child, including children of Hermes.
6. Powerful Children of Nike can summon a Nikai, Nike's warriors. (This isn't canon but it was suggested by a fandom user)
7. Children of Nike have blessing manipulation. They can alter someone's blessing and can bless them with eternal success or failure.
8. Children of Nike can curse people of losing. Powerful Children of Nike can curse others with sickness or death.
9. Like their mother, Children of Nike can teleport where there is victory.
10. Children of Nike are sour and bitter when they lose.
11. Children of Nike can weave a golden spear like their mother.
12. Children of Nike can sense and remove hatred.
13. Children of Nike can burn souls like their grandmother Styx but only after a victory if they choose to.
14. Children of Nike can manipulate curses of others, even gods and goddesses.
15. Children of Nike possess domain over athletics.
MrBeast Squid Game Wiki

**Welcome to the MrBeast Squid Game Wiki!**
We talk about MrBeast Squid Game

We're a collaborative community website about MrBeast Squid Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bia/Vis Cabin (51)

**The** **Bia Cabin (51)** is the cabin that houses the children/legacies of Bia/Vis, Greek/Roman goddess of force, power, might, bodily strength, and compulsion.

## Claiming and Cabin

**Claiming**: When Bia/Vis claims her children, a sword appears over the child's head.

**Building**: The cabin itself looks normal on the outside.

**Furniture**: On the inside, it looks like a combination workout gym and combat arena.

## Cabin Members

Head counselor: Kyle Zale

Lieutenant counselor: Samuel Zale

Greek members: Triton Zale, Xenos Locris,

Former Members: TBA

Deceased members: TBA

Roman members: TBA

Legacy members: TBA

## Powers and Traits

1. Children of Bia have the power of fyrosokinesis, or the power to manipulate force-field energy.
2. Children of Bia have the power to bestow an aura of energy and fortitude on someone for a while.
3. Children of Bia have the power to increase the strength of all means of defense for a while.
4. Children of Bia have the power to enchant a weapon with a positive or negative effect for a while.
5. Children of Bia can infuse force into their words and compel others to do their bidding.
6. Children of Bia can bring themselves into a state where willpower is their only focus.
7. Children of Bia have the power to drain the physical strength of their opponent for a time.
8. Children of Bia have the power to leap great distances.
9. Children of Bia are innately proficient in all forms of combat.
10. Children of Bia are innately stronger, quicker, and and more focused than others.
11. Children of Bia have a higher endurance than others.
12. Children of Bia have the power to manifest functional, avian wings on their back.
13. Children of Bia are usually firm and headstrong in their beliefs.
14. Children of Bia tend to be brave, mighty and powerful.
15. Children of Bia tend to make good leaders.
16. Children of Bia tend to be a bit megalomaniac.
17. Children of Bia can control heat energy
18. Children of Bia *always* despise the weak.
19. Children of Bia have the ability to take the powers of another demigod and use it for themselves.
20. Children of Bia can create an energy blast powerful enough to knock out anybody in a 1 mile radius.
Player 368

Player 368 took 3rd place in MrBeast Squid Game

368 was one of the first people to cross Red Light,Green Light he says "Yes Sir Baby" when done crossing.

in sugar honeycomb he got umbrella but still passed

In the tug of war challenge he was on team 7 which his team won victoriously.

in marbles he went against player 250

In Glass Bridge he got the number 6, but however his low number he still passed.

368 was close to winning but was eliminated when 079 and 330 got to the chair before him.

I was player 368 and i gotta say, FUCK THIS WHOLE FANDOM! I GOT ROBBED AND PLAYER 079 IS A SON OF A BITCH

## Personality

player 368 was smart and a cheeting person he can easily survive something impossible
The Secondary Olympians

**The Secondary Olympians** (or SO for short) is a group consisting of the various half-siblings to the Jr. Olympians (with many of them being roman)

## Members

As of now, there are only fourteen known members

## Trivia

1. 11/14 members of the group are roman demigods
2. Just like the Jr. Olympians, there are also 14 members in this group
3. Almost all of them are People of Color (ie Black, Hispanic, Mixed), with the exception of Angelica, Skye and Tempest
4. They are in connection with The Jr. Olympians and The Minor Gods, and the label "Jr. Olympian" can go to them as well
	1. This is often not used as a way for people not to get confused
5. Most of them have dark hair (ie brown or black) except for Skye (who is ginger) and Angelica (Who's light brown hair could mistaken for blonde)

## Weapons

A list of weapons used by each individual members.

* **Agape**: Angelica's rose gold gun with flower designs that shoots crystal rose shaped bullets and can turn from a gun to a sharp flower-shaped throwing disc that comes back to her hand
* **Ignite** and **Spark**: Esperanza's twin flaming swords
* **Slicer**: Isabella's double spiked mace
* **Cham-pain**: Jaxson's silver sword
* **Το ξίφος του βασιλιά/To xífos tou vasiliá**: Julian's peacock styled sword. **Το ξίφος του βασιλιά** is Greek for The King's Sword
* **Chance** and **Fate**: Kimberly's twin throwing knives
* **Fuego**: Oscar's Flaming War Hammer. **Fuego** is Spanish for fire
* **Hero**: Primrose's bow
* **Arcoíris**: Prism's rainbow colored dagger. **Arcoíris** is Spanish for Rainbow
* **Enyo**: Now, Quiara uses many weapons (as the daughter of the god of war) but her favorite weapon is her enchanted spear, named after her Aunt Enyo
* **Sapientia**: Skye's bronze spear. **Sapientia** is Latin for Wisdom
* **Gaia**: Talia's sword made of vines, named after the Primordial goddess Gaia
* **Storm**: Tempest's silver and electric dagger
* **Mercury**: Travis' golden spear named after his father