recursal/Fanatic-Fandom huggingface dataset:
Eel Graveyard

***Eel Graveyard*** is an area in **B3313**.

## Description

The player spawns in a tunnel, which leads to a large open area. It is full of clams and eels, which are seemingly not moving. There is a platform in the middle where you can collect it's only star.

## Origins

The area's layout seems to be an original creation. Textures are taken from the vanilla Super Mario 64 and its beta version.

The music is a variation of the "Dire, Dire Docks" theme from the same game, using the music box instrument from the Piranha Plant's lullaby track. And more distorted.

## Stars

This area has 1 star to collect:

* Touching 5 specific clams which act like secrets, rewards the player with a star.
* (1.0 Unabandoned) The star will be a Red Star in this version.

## Warps

### Leading here

* (v 0.9) Castle Grounds: Swim out of bounds by water.
* Jolly Roger Bay (beta): Enter the hole above the sunken ship

### v 0.9

Major change in this area is the Unagis using their beta modelsTwo beta Unagis along with the dead final UnagiStill dangerousEverything is started to glitch for some reason...
## Trivia

* There are two Manta Rays and two Eels in the area, which will all yield stars when interacted with. However, the location of these stars is unknown (most likely OOB) and are duplicates of other stars, which are normally reachable.
Lethal Cavern

***Lethal Cavern*** is an area in **B3313**.

## Description

The area is a huge lava lake made out of blue lava, with several smaller platforms and boxes sticking out of it, along with a ground area at the end of a linear platforming section, which has a hole in the wall.

## Origins

The area's layout and textures seem to mainly be inspired by the "Deeper cavern" video from Greenio's *Super Mario 64: CLASSIFIED* video series.

The music is the Lethal Lava Land theme from the vanilla game. In versions before v0.9, the underground arrangement from the *Coincentration* mini-game in *Super Mario 64 DS* was used instead.

## Stars

* At the end there is a lavafall with a star hanging above it, which can be reached using the Metal Cap.
* There's a box with a star at the end.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Bowser's Castle (pre-v0.9): In the left side room, go through the hole in front of the painting with a Snifit on it.
* Floor 2B (beta): Enter the blue Lethal Lava Land painting.
* (1.0 unabandoned) Plexal Basement: In the orange section's main room, go through the bricked double door, and then jump into the hole.

### Leading away

* Checkerboard: Jump into the item box found in the ground area.
* The Void (pre-v0.9): Enter the ominous hole in the wall.
* Crawly Cave (v0.9): Enter the ominous hole in the wall.

## Gallery

### v0.4

The platforming section.An item box with the star.The ground area.
### v0.7

The platforming section.The ground area.The ominous hole in the wall.
B3313 Wiki

# **Welcome to the B3313 Wiki!**

An information hub dedicated to B3313, one of the largest SM64 ROM hacks to date with over 100 areas and stars, based on the infamous "internal castle plexus" mythology and the vanilla game's cut content, created by ChrisRLillo. Note that this wiki is full of spoilers, so explore it at your own risk.

The current official version of B3313 is 0.9. A download for the patch can be found here.

## Important articles

B3313List of AreasList of Plot PointsList of EnemiesList of ObjectsList of Red StarsList of CrashesList of GlitchesPersonalization ValuesList of Random EventsList of Music TracksList of VersionsList of B3313 Contributors
Flesh Mountain

***Flesh Mountain*** is an area in B3313.

## Description

The player spawns at the bottom of the Mountain. A path of platforms formed from the flesh of the Mountain can be followed - bringing the player to the top of the mountain. At the end of the path is a hole that the player can enter. Trails of blood (or iron ore-filled water) can be found at various points.

## Origins

Flesh Mountain is a course derived from the ROM hack titled "*Super Mario 64: Warped Worlds*" by Jefftastic, which showcases some of the conspiracies of *Super Mario 64* and its previous betas while bringing them to life in a playable state. A playthrough of the version of Flesh Mountain found in *Warped Worlds* can be viewed here.

Music does not play in this place.

## Warps

### Leading here

* Personalization Chamber: With some chance you can get here through the painting.

### Leading away

* AI Headquarters: Enter the hole at the end.

## Gallery

Luigi looks up at the mountain.Luigi climbs the mountain.Big hole...The Blood Lake.
Imperfect Sanctuary Lobby (corrupted)

***Imperfect Sanctuary Lobby (corrupted)*** is an area in **B3313**.

## Description

An alternate version of Imperfect Sanctuary Lobby where the area is engulfed in darkness. In addition to this, a round indent is present in the floor and the doors leading to the Escape Route and Alternate Courtyard have been replaced with movable metal blocks.

Where the void hallway would normally reside is a dead-end with a star. If the player attempts to collect this star, they will die and warp to the Plexal Lobby.

## Plot significance

Even locations unfamiliar to the player aren't safe from the personalization AI's wrongdoings. In this case, Imperfect Sanctuary Lobby has become especially eerie...

## Warps

### Leading here

* Escape Route: Through random chance, enter the double doors.

## Gallery

The darkened hall.The large indent in the floor.Can you truly call this a star?
## Trivia

* Unlike the original area, Peach's Ghost is not calling for Mario here.
Haunted Mansion

***Haunted Mansion*** - is an area in **B3313**.

## Description

The player appears in front of a mansion where there are several Goombas. Inside the player awaits a huge hall with several Boo's (including a Boo with a key). To the right of the entrance is a small corridor with a red coin at the end. Further beyond the large chasm there is a path from the platforms up to the star. At the beginning of this path, there is a locked door on the right, behind which are scattered brick blocks with Mr. I, Boo's and Mad Piano. And to the left is a hole that leads to an area with silver stars.

## Origins

This area was made by CurlyTheDingus a.k.a. Tubaman64, the developer of Project Fire Bubble among others.

Remix of the underground theme from the vanilla game OST plays here.

## Stars

* Collect 8 red coins.
* Collect 5 Silver Stars to the left of the platforming area.
* Climb the platforms to the very top to pick up the star.
* In the section with the brick blocks, go around Mad Piano and do some wall jumps to reach the star.

## Warps

### Leading here

* Hybrid Lobby: In the crossroads section, enter the double doors, then jump into the Boo painting.

## Gallery

Exterior of the mansion.Big hall.Right corridor.Block section.Silver Stars section.
## Version History

* v0.9
	+ Added Haunted Mansion
Desert Maze

***Desert Maze*** is an area in **B3313**.

## Description

The player spawns in an area branching off into two paths. However, the left one is shortly closed off by a wall, while the right one leads to a large open are, with several trees, hills and a handful of enemies such as Koopas, Fly Guys, and Klepto. The smallest hill has a flagpole on top of it.

If you lost your hat from exiting Metal Cap under the Water, you can get it from Klepto.

## Origins

The spawn area's layout is taken directly from the vanilla version of Hazy Maze Cave. The rest of the area is an original creation, the hack's creator, Christopher, later recalling an old dream of his which resembled the area. Textures are taken from both the vanilla game and the beta version. The appearance of the trees comes from unused sprites found in the vanilla game's source code.

The music playing is "Desert [Super Mario World]" from the Super Mario Maker 2 OST but with sm64 instruments.

## Stars

This area has 2 stars to collect:

* There's a star at the top of the flagpole on the smallest hill.
* Collecting all 8 red coins rewards the player with a star.

Additionally, in v0.7 the 100 coin star for Course 8 can be collected here.

## Warps

### Leading here

* Plexal Basement: In the main section's front side, go through the door with the number 2 on it, up against the Lethal Lava Land painting, and then through the hole.

## Gallery

**v0.4**

The spawn area.The wall blocking off the left side.The main area.**v0.7**

The spawn area.The wall blocking off the left side.The main area.
## Trivia

* In v0.4, the area's textures were significantly darker, including the skybox, and the layout was slightly different.
* Getting Mario's cap stolen by the Klepto in **Desert Maze** is one of the triggers that presses the Yellow Switch automatically.
* Pressing the Yellow Switch will have Klepto steal Mario's cap automatically.
Mr. I's Maze

***Mr. I's Maze*** - is an area in B3313.

## Description

It is, as the name suggests, a very dark, cracked labyrinth. It is inhabited by large Mr. I's that kill Mario/Luigi with one touch.

There are also more aggressive versions of Mr. I, who, if they notice the player, immediately go to them and kill them with one touch. Static interference is visible in cracks in the walls. Some parts of the interference kill the player when touched, similar to quicksand.

## Origins

This area is heavily inspired by the ROM creepypasta hack "Please come to the castle".

The background music is the Haunted House theme from the vanilla game OST.

## Stars

In this place you can find 1 star:

* Find 5 secrets in the maze to collect the star. In v1.0 this is a red star.

## Warps

### Leading here

* Personalization Chamber: With some probability, you can get here through the picture.

### Two-way

* Mr I's Basement: In the initial corridor, enter the door at the other end of the corridor (where there are no other doors nearby).

## Gallery

Mario realizes that he made a wrong turn...Better not get caught in his eye.Interference crack.
Click Clock Climb

***Click Clock Climb*** is an area in **B3313**.

## Description

The area is entered via a vertical tunnel. It consists of several platforms, arranged in a linear manner, going upwards and ending in front of a hole in a wall, which contains an item box.

## Origins

The area's layout seems to be an original creation, with various textures from the Shoshinkai beta version of Super Mario 64 sprinkled throughout. In v0.7, the majority of textures were changed to ones from Tick Tock Clock specifically.

The music playing is the "Cave Dungeon" track from the same game's OST.

## Stars

* (1.0 Unabandoned) Collect the star in the box at the end.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Cryptic Hideout: Enter the strange symbol seen in the main room of the area.

## Gallery

### v0.6

The area viewed from the bottom.The room with the item box.The area viewed from the top.
### v0.7

The area viewed from the bottom.The area viewed from the top.
Floor 2B (beta)

***Floor 2B (beta)*** is an area in **B3313**.

## Description

Floor 2B (beta) is split up into two distinct areas, the door room and the painting room, each named for their surplus of that given object. The two areas are separate via an interior moat.

## Origins

This area was made by BlackJoystick. It is inspired by the MIPS Hole Wiki and the infamous SM64 iceberg.

A area very similar to this one also appeared in Promo Show.

The music playing is a variation the "Inside Castle" theme from the same game's OST, pitched and slowed down significantly.

## Warps

### Two-way

#### Door Room

* Vanilla Basement: Enter the double doors in the same wall as the Peach Painting.
* Nebula Lobby: In the ! Block room, enter the pipe on top of the red ! Block.
* Breaking the Barrier: Enter the double doors on the raised floor.
* Sunny Courtyard: In the ! Block room, bust open the Vanish Cap block and go back into the main room. Hop through the Peach painting and then jump into the pipe.
* Parallel Lobby: In the Door Room side of the moat, enter the pipe.

#### Painting Room

* Sunny Balcony: Enter the double doors a pink carpet.
* Polygonal Chaos: Enter the double doors with a green carpet and go through the black room.

### Leading away

#### Door Room

* Lethal Cavern: Enter the blue Lethal Lava Land painting.
* Delicious Cake: In the ! Block room, bust open the Vanish Cap block and go back into the main room. Hop through the Peach painting and then jump on top of the cake on the table.
* His Domain: Look at the ceiling from one of the sun carpets.

#### Painting Room

* Sandstone Palace: Enter the painting with Pokeys on it.

## Gallery

The Door Room.The Lethal Cavern painting.The ! Block Room.Luigi in the moat.The Painting Room.The Sandstone Palace painting.The hallway leading to the Polygonal Chaos.Mario standing at the double door leading to Vanilla Basement.
## Trivia

* Interestingly, the Sandstone Palace painting depicts Pokeys as they appear in the actual Super Mario 64, despite them having their own beta design in B3313.
* This is one of the few places where Peach's Ghost appear.
Balcony

***Balcony*** is an area in **B3313**,

## Description

The player spawns in a room leading to the balcony itself. There are clouds visible outside.

In 0.9 the room got bigger, and four more entrances were added.

## Origins

The area's layout is inspired by The 4th Floor, an unfinished hack by Gronoti. The roof texture is taken from the vanilla Super Mario 64, and the clouds are directly taken from Wing Mario Over the Rainbow in the same game.

The music present is composed by wasteofblood. It can be heard here.

## Warps

### Leading away

* Uncanny Courtyard: Fall down into the sky.

### Two-way

* Plexal Lobby: Enter the double door at the back.
* Hybrid Lobby: Enter the lower right door.
* Sunny Balcony: Enter the lower left door.
* Genesis Basement: Enter the upper left door.
* Plexal Hallway: Enter the upper right door.

## Gallery

### v0.7

The spawn room.The view from the balcony.
## Trivia

* Below the main level is a flat plane that is not normally visible in normal gameplay, the texture on this plane is a repeating texture of Mario, Peach, and Luigi in front of a sky with hills. This texture appears to come from Super Mario World, but the background is edited in. It is currently unknown where this background originates from. This is what the level looks like in a level editor.
* The music present in the Balcony is different in v0.8 compared to how it is in versions 0.9 and 1.0. Here's how it sounds like in v0.8: https://www.youtube.com/watch?v=74a6jjmsWOc
Dire Bubble

***Dire Bubble*** (Also known as Idyllic Islands) is an area in **B3313**.

## Description

This area's layout is very similar to Lethal Lava Land's, albeit the lava is replaced with a huge pool of water.

## Stars

There are several stars to collect:

* There is a star, floating in the open, on one of the islands.
* Collect the five silver stars scattered about the level.
* Defeat the 3 Chuckyas on an island.
* Swim through the Manta Ray's rings.
* Rescue the drowning Goomba at the bottom of the ocean.
* Grab the Vanish Cap and swim through the grate at the bottom of the ocean.

## Warps

### Leading here

* Nebula Lobby: Jump into the blue LLL painting.
Shifted Sand Land

***Shifted Sand Land*** is an area in **B3313**.

## Description

The player spawns in a maze surrounded by quicksand, similarly to the vanilla level with a similar title. There is a large pyramid up ahead, as well as some smaller ones around it. There are several enemies inhabiting the place, such as Goombas, Bob-ombs, Chuckyas, Pokeys and Fly Guys.

## Origins

The layout of the area mostly appears to be an original creation. Textures are taken from the vanilla Super Mario 64. The appearance of the trees comes from an unused sprite also found in the vanilla game's source code.

The music is the "Lethal Lava Land" track from the same game's OST.

## Stars

This area has 2 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* There is a star hidden inside one of the cork boxes acting as stairs for one of the pyramid's floors.

Additionally, the 100 coin star for Course 8 can be collected here.

## Warps

### Leading here

* Plexal Basement: In the main section's front side, go through the painting of the blocky pyramid.
* Vanilla Basement: Jump into the Shifting Sand Land painting.

### Leading away

* Eyerok's Tomb: Go through the hole in the pyramid.

## Gallery

### v0.4

The maze.The large pyramid.The top of the pyramid.The star behind the pyramid.
### v0.7

The maze.The large pyramid.The star hidden inside a cork box.The top of the pyramid.The entrance to Eyerok's Tomb.
Peach's Secret Corridor

***Peach's Secret Corridor*** is an area in **B3313**.

## Description

The player spawns in a well-lit room with clouds. The room is connected by a corridor divided into two paths. In the first, turning to the right, there is a room with a window to the street with a blue sky. Going forward, opening the double doors, the player will find a vertical tunnel with a hole above the entrance. There is a path in the hole with Peach's portrait at the end.

## Origins

It seems to be an original creation.

Music is not playing here, but you can hear Peach calling Mario...

## Warps

### Leading here

* Bowser's Checkered Madness: Pick up the Red Star in this area.

### Leading away

* Vanilla Castle Grounds: Enter Peach's portrait.

## Gallery

Mario finds himself in the starting room.Peach...?Room with a window.Peach's portrait.
## Trivia

* This is one of the few areas where Ghost Peach spawns.
* Ghost Peach floating up in the small tower seems to be based off the Please Come to The Castle ROM Hack by Felegg.
Bowser's Airship

***Bowser's Airship*** - is an area in **B3313**.

## Description

The case takes place on an airship. It is noteworthy that there is a unique "2D" gameplay with fixed camera, where Mario/Luigi cannot move sideways (go away from the screen, etc.). Cannons are scattered along the way, firing large spiked balls and bill bullets. At the end of the obstacle course is a pipe leading to yet another Bowser's lair.

## Origins

The area is inspired by the flying ships from Super Mario Bros 3.

The music is a reversed Bowser's Road theme from the vanilla game OST.

## Warps

### Leading here

* Parallel Lobby: On the third floor, jump into the hole in the middle.

### Leading away

* Bowser in the Airship Cabin: Jump into the pipe at the end of the obstacle course.

## Gallery

Mario deftly passes obstacles.Mario is ready to face Bowser.
## Trivia

* Interestingly, the player can still look ahead by pressing C-up, but cannot turn their head down or up.
4th Floor (Final)

The ***4th Floor (Final)*** is an area in ***B3313***.

## Description

The area is composed of a singular corridor with a symmetrical layout of rooms on either side, containing objects such as kitchenware, a bookcase, and a Mad Piano. At the end of the corridor is a room with a Toad, a golden Toad statue, and a balcony.

Entering the Toad statue's room with display the message "FIND THE CORE" on screen.

## Origins

The area is sourced from the "07.29.95" video in Greenio's *Super Mario 64: CLASSIFIED* video series.

## Warps

### Leading here

* Underground Passageway: Go through the pipe in the dark alcove to the left of the double door in the blue-walled section.

### Leading away

* 4th Floor (Corrupted): Looking up to the right near the Toad statue will warp the player here.

### Two-Way

* Plexal Basement: A warp pipe in one of the corridor's side rooms will warp the player here.
Peach's Floor

***Peach's Floor*** is an area in **B3313**.

## Description

The area is largely similar to Bowser's Floor, aside from a few key differences. The double door at the front of the main room is not blocked anymore, and leads to a new front room instead. The painting room has less paintings, and the double door leading to Bowser's Prison is missing. The hedge maze isn't present either, but the Toad statue remains.

## Origins

The area's layout appears to be heavily based on an area seen in a video by Bizarre-Smile aka. Bob, once found on his now deleted channel. Most of the textures come from the vanilla Super Mario 64 or the early 1996 beta version of the game. The hallway full of Boos is reminiscent of swift-kick's Blender edit labeled as a section of "the 4th floor", featured in select versions of the infamous Super Mario 64 Iceberg. The front room is similar to an area also usually portrayed in "tapes" as a section of the 4th floor. The Toad statue can be seen in Greenio's content.

The music is a variation of the "Inside Castle" theme from the same game's OST. The lead instrument is changed, the track is now in a minor scale, and with a significantly slower tempo.

## Warps

### Leading here

* Bowser's Prison: In the throne room, stand on the throne.

### Leading away

* Peach's Cell: Either go into the hole at the end of the Boo hallway, or through the double door in the front room and into the pipe in the outside area.
* Eternal Fort (beta): Enter the hole at the end of the Boo hallway (rare occurrence).

## Gallery

The hole leading to Peach's Cell.The boo hallway.The main room.The painting room.The Toad statue.Strange cracks in the wall.The front room.The pipe in the outside area.
## Trivia

* The cracks in some of the walls and the lack of Bowser's Prison support the theory that this is an earlier iteration of Bowser's Floor, in which the Koopa King just broke in.
Bowser's Domain

Bowser's Domain is an area in B3313.

## Description

A brickwork area with the atmosphere of an ancient foundry, the Domain has one main area and four side areas. The main area possesses several warps. The side area include a prison area, a maze area, a blue brickwork area, and a grey brickwork area. Also in the prison section, you can spot Peach's Ghost.

One room appear to be a bedroom. It has a portrait of Bowser overlooking a bed. The bed is surrounded by several portraits of Princess Peach. On a desk there is a black and white photo of Peach's castle, very reminiscent of the 1995 patent. The room has a purple floor.

## Origins

This area was partially made by PatCangy, one of the hack's many contributing level designers.

The music playing in the area is an almost unrecognizable, very slowed down and very low pitched version of *Wrinkly 64* from Donkey Kong Country 3 in a minor key.

## Stars

* Inside of the prison area is a Toad that can be accessed using the Vanish Cap (found in the cloud-walled section of the main area). This Toad gives a star when talked to.

## Warps

### Two-Way

* Unsettling Maze: Once dropping down into the lower section of the brickwork area, enter a single door.
* Castle Bathroom: A single door in the maze section.
* Uncanny Basement: A single door in the maze section with a Bowser painting over it.
* Basement Maze: Double door in the maze section.
* Drip Drop Depths: Pipe in the maze section with a red-tinted version of the japanese Jolly Roger Bay painting behind it.
* Polygonal Chaos: Double door in blue-brickwork section.
* Pink Upstairs: Double-doors in the cloud-walled area of the main section.
* Parallel Lobby: Double-doors in the cloud-walled area of the main section, underneath the Vanish Cap Block.
* Nebula Lobby: Double-doors at the end of the prison section.
* Challenge Lobby: Go through the door behind the pipe surrounded by a coin ring in the path branching off from the main area.

### Leading away

* Escape Route: Once you reach the cell with the Toad inside, break a box and jump down the hole. You will then find a massive chasm. This is the warp.
* lobby.z64: Jump into the pipe surrounded by a coin ring in the path branching off from the main area.

## Gallery

Main sectionVanish Cap block on the large platform in main sectionPrison sectionLarge tunnel under prison sectionLittle area behind prison sectionPipe and single door in main sectionA tunnel leading to lower sectioinLower brickwork sectionMaze sectionRed JRB painting and a pipe in maze section
Flower Fields

**Flower Fields** is an area in **B3313**.

## Description

The area mainly consists of several platforms with grass on top of them. There is a large blocky structure up ahead, which leads to islands in the sky. Enemies such as Goombas, Piranha Plants, Whomps and Thwomps inhabit the area.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64. The appearance of the animated flowers comes from an unused sprite found in the vanilla game's source code.

The music is the same game's "Main Theme" track.

## Stars

This area has 2 stars to collect:

* There's a star at the end of the obstacle course
* Collecting the [unfairly hidden!] 8 red coins will net you a star

## Warps

### Leading here

* Genesis Basement: In the junction room, go through the first room to the right and jump into the pipe.

### Leading away

* (Pre-0.9)Checkerboard: Jump into the item box at the top of the stage, on a small pillar.

## Gallery

The area.The item box leading to the Checkerboard.
Blazing Bully Base

***Blazing Bully Base*** is an area in **B3313**.

## Description

The area heavily resembles Lethal Lava Land. However, it is more compact, with many platforms being directly connected to each other. There's also a tall structure in the right side. A large platform serves as the home for the Big Bully, while the whole area is generally inhabited by Bullies. Stepping on a grilled platform in the left side transforms the area into a dark blue counterpart via texture warping. This is a more linear, climbable area, with larger platforms, but less enemies and coins. Both versions of the area have a large volcano as a central element, which can be entered via a funnel at the top.

## Origins

As already mentioned, the area is heavily inspired by Lethal Lava Land from the vanilla Super Mario 64, both in terms of layout and textures used. Additionally, some textures are taken from the B-Roll beta version of the game.

The music is the "Lethal Lava Land" track from the same game.

## Stars

This area has 4 stars to collect:

* Collecting all the 8 red coins scattered throughout the stage rewards the player with a star.
* Defeating the Big Bully rewards the player with a star.
* There's a star at the top of the structure in the red section of the area.
* Similarly. there's a star at the top of the blue section.

Additionally, the 100 coin star for Course 7 can be collected here.

## Warps

### Leading here

* Beta Lobby B: Enter the second door from the right and then the painting.
* Vanilla Basement: Jump into the Lethal Lava Land painting.

### Leading away

* Bowser in the Bully Battlefield: Jump into the funnel above the volcano (either on the blue side, or the red side).

## Gallery

### v0.4

The top of the structure in the red section.
### v0.7

The spawn area.The Big Bully's home platform.The top of the structure in the red section.The red section, viewed from the top.The blue section's entrance area.The blue section, viewed from the top.
## Trivia

* Before v0.7, the area was based on the Shoshinkai beta version rather than B-Roll.
Floor 2B

***Floor 2B*** is an area in **B3313**.

## Description

The main room has a large checkerboard floor, leading to three rooms (one slightly elevated and fenced away), one of them being a rec room with another sub-section and two tunnels with doors at the end. The tunnel to the left of the elevated room leads to a water tunnel, which connects the main room with the art gallery room, which has several paintings and double doors at the ends.

## Origins

The area's layout seems to originate from several independent sources, such as certain videos by Pointnclick14, BlackJoystick and Greenio. "Floor 2B" is also an element often reoccuring on certain versions of the infamous Super Mario 64 Iceberg. The rec room appears to be recreation of the room of the same name that appears in SM64DS, albeit with some creative liberties. Textures are taken from the vanilla Super Mario 64 and the E3 beta version.

The music playing is a variation the "Inside Castle" theme from the same game's OST, pitched and slowed down significantly.

## Warps

### Leading away

* Midnight Meadow: In the art gallery room, jump into the painting that depicts a sunset.
* (v0.7) Ice-Cold Warzone: In the rec room, jump into the slightly darker Bob-omb Battlefield painting.
* (v0.9) Sunshine Isles: Jump into the painting of an island in the rec room.
* (v0.9) Goomboss Battle: Jump into the painting in the back area of the rec room.
* (v0.9) Goomboss' Lair: Jump into the painting in the rest room next to the window.
* (v0.9) wf.z64: Jump into the painting of Whomp's Fortress with two coins in front of it.
* (v0.9) His Domain: Enter the pipe with red carpet leading to it in the basement area.
* Wiggler's Forest Fortress: In the main room, go through the door to the right of the elevated door, and then jump into the Wiggler painting.

### Two-way

* Clock Hall / (0.9) Outer Strip: In the art gallery room, go through the double door opposite to the sunset painting with a purple mat in front, then through the next double door with a Bowser painting above it.
* Dark Lobby: In the art gallery room, go through the double door at the end of the hallway with paintings, and then through the next double door in the void.
* Fake Lobby: In the main room, go through the hallway to the left of the Peach painting, and through the double door.

## Gallery

The hallway leading to the Fake Lobby.The main room.The rec room.The sub-section of the rec room.The painting leading to Wiggler's Forest Fortress.The room accessed via the elevated door in the main room.The water tunnel connecting the main room with the art gallery room.The door leading to the Clock Hall.The painting leading to the Midnight Meadow.The art gallery room's hallway.The double door leading to the Dark Lobby.The floor 3B section's main area (0.9 only)Luigi takes a nap on the rec room balcony.The 'Peach Garden' where the Red Star is locatedThe Starlight area that leads to more of 2B and Crumbling CastleThe 'Greenio' area of 2BFloor 2B's underwater tunnel system.The empty hall with a Bowser paintingMario in the corrupted 2B.
Bowser in the Airship Cabin

***Bowser in the Airship Cabin*** - is an area in **B3313**.

## Description

The area is a room with a checkerboard floor and gray brick walls. Bombs are scattered around the corners of the room. In this room, Mario/Luigi will have to fight Bowser for the umpteenth time to claim the Red Star.

## Origins

It appears to be an original creation.

The music is a remix of Bowser's theme from Super Mario Bros 3.

## Plot meaning

This is one of the few levels where the boss (in this case, Bowser) is present.

## Warps

### Leading here

* Bowser's Airship: Jump into the pipe at the end of the obstacle course.

## Trivia

* Despite the area being located in the second Bowser level, Bowser doesn't use the attacks that he gains in that fight. This is likely because they wouldn't function properly.

## Version History

* v0.9
	+ Added Bowser in the Airship Cabin
Vanilla Courtyard

***Vanilla Courtyard*** - is an area in **B3313**.

## Description

The area is very reminiscent of Uncanny Courtyard but most of the Boos are gone except for Big Boo. It got a little darker. The labyrinth behind the wall has also disappeared and, strangely enough, the castle looks completely different from here despite the name. The monument is still missing.

## Origins

The terrain is inspired by a similar courtyard from the vanilla game, albeit with numerous differences.

There is no music playing here.

## Warps

### Two-way

* Vanilla Lobby: Go through the door leading to the courtyard.

### Leading away

* Big Boo's Haunt (beta): Defeat the only big Boo and jump into his cage.

## Gallery

Deja vu...?But this castle didn't exist... perhaps?
Green Stars

Added in B3313 v0.9, the Green Stars are a newly introduced collectible with a currently-unknown purpose.

## Green Star Locations

Note that these locations are very likely to change leading up to the final release. Some Green Stars may also still be undiscovered.

* Genesis Basement: Wall kick onto the top of the walls around the Toad statue in the hedge maze, then jump to the Green Star in the center.

## Green Star Effects

It is currently unknown what the effects of the Green Stars are, if any.

## Gallery

The Green Star above the Toad statue in Genesis Basement.A closer view.
## Trivia

* Green Stars do not increase the total star counter.
* Green Stars share some similarities with Red Stars, but do not actually count as such.
* In Unabandoned, the Green Star was replaced with a regular star, this was due to the fact it's not possible to have multiple star *colors* in a single area.
King Whomp's Battle Arena

**King Whomp's Battle Arena** is an area in **B3313**.

## Description

The player spawns on a small grassy island floating in the sky, with a cannon on it leading to a large grey platform, with several Whomps and flowers.

## Origins

Barring the island the player spawns on, the area seems to be reminiscent of King Whomp's arena in Super Mario Galaxy 2. Textures are mostly taken from the Shoshinkai beta version of Super Mario 64. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music playing is the "Bowser's Road" theme from the same game's OST.

## Plot significance

The area houses one of the many mini-bosses in the hack, which seem to have no real significance besides their usual lines.

## Stars

This area has 1 star to collect:

* Defeating King Whomp rewards the player with a star.

## Warps

### Two-way

* Whomp's Prison: Jump into the pipe on the small platform.

## Gallery

The platform with King Whomp.The platform with the pipe leading to Whomp's Prison.
4th Floor (Corrupted)

The ***4th Floor (Corrupted)*** is an area in *B3313*.

## Description

Identical in layout to the 4th Floor (Final), the corrupted version of the area bears few differences from the original. The sky is black instead of blue and contains only one warp instead of two; looking up near the golden Toad statue simply causes the player to lose a life and return to the Plexal Lobby.

## Origins

This area is an edited version of the 4th Floor (Final), which itself is sourced from Greenio's *Super Mario 64 (CLASSIFIED)* series.

The music that plays in this area is a slowed rendition of the "Inside Castle" song.

## Warps

### Leading here

* 4th Floor (Final): By staring at the Toad Statue (or the sky) in the Final 4th Floor, one can reach this area.

### Leading away

* AI Underground: The showcased pipe leads to this area.

## Gallery

The pipe located in the middle row too the right (Leads to Ai undergrounds)
World of Dreams

***World of Dreams*** is an area in **B3313**

## Description

This area is a flat grassy plane featuring what looks to be the ruins of a castle, with the rest of the castle being in the distance. It features several peach portraits and floating star doors. Upon traversing to the castle and going through the singular door inside, the player is presented with a parkour course with a pipe at the end.

## Origins

This area appears to be original to B3313, but does bare a striking resemblance to Ruins in the Blood Lake.

There is no music in the background, only ambient bird noises.

## Warps

### Leading Here

* Monochrome Lobby: enter the pipe past the double doors in the circular room

### Leading Away

* Star Road: Enter the pipe at the end of the area, or die.

## Gallery

The grassy portion of the levelThe platforming section of the level
Mt.z64

***mt.z64*** is an area in **B3313.**

## Description

A more primitive version of Whomp's Fortress, lacking numerous enemies and objects and having a black skybox. Upon entering the course, the player is greeted with the message "OBJECTIVE- GET STAR". Upon trying to touch the star at the top of the tower, they are teleported to the second half of the course...

## Origins

As the name implies, this hack is based on jefftastic's "creepypasta" hack, sm64.z64.
The music is a slowed down version of the "Main Theme" track from the vanilla game's OST, with missing instruments.

## Warps

### Leading here

* lobby.z64 (beta): Jump into the single painting in the lobby.

### Leading away

* wf.z64: Touch the star at the top of the tower.

## Gallery

The message upon spawning in.The message upon spawning in.The tower's fake star.
Dark Downtown

***Dark Downtown*** is an area in **B3313**.

## Description

The player spawns in a dark room, with a slide up ahead, leading to the rest of the area. It is a village like area with water, presumably located below Bob-omb River, and its citizens are Bob-ombs. Additionally, there is a Chain Chomp that can't be released because there is a platform that covers its pole. There is a pipe at the top of the area on a platform.

## Origins

The area's layout matches up with Wet-Dry World from the vanilla Super Mario 64. Some textures are taken from the beta version of the same game, along with one of Greenio's videos showcasing an area with a similar atmosphere and text.

The music is "Coincentration" from Super Mario 64

## Stars

This area has 2 stars to collect:

* The highest platform in the area, also with a pipe on it, has an item box with a star in it.
* Collecting the 8 red coins will reward you with a star.

## Warps

### Leading here

* Bob-omb River: Jump into the hole on the cliff divided from the mountain by the waterfall.

### Leading away

* Ice-Cold Warzone: Jump into the pipe at the top of the area.

## Dialogue

Speaking to the yellow Bob-omb Buddy:

> *"THE ENTIRE TOWN'S GONE MAD!*
> *TRY TO FLOOD THE VILLAGE AND COOL THE VILLAGERS DOWN."*
>
>

## Gallery

### v0.4

The spawn area.The town.The star at the top.The pipe leading to the Ice-Cold Warzone.
### v0.7

The spawn area.The town.The house of the Bob-omb Buddy.The top of the area.
## Trivia

* The player is instructed by the Bob-omb Buddy living in one of the houses to flood the place "to cool the villagers down". This is one of the many effects Mario/Luigi's actions can have on the life of the Bob-ombs inhabiting such locations.
Athletic Fortress

***Athletic Fortress*** is an area in **B3313**.

## Description

This level is a tall, stone tower with no enemies around, save for a single goomba. navigating this level properly requires use of the Wing Cap.

## Origins

TBA

The music is the game's "Main Theme" track from the same game's OST.

## Stars

There is one star to collect:

* Collect all 8 red coins to summon the star.

## Warps

### Leading Here

* 4th Floor (beta): Either enter the pipe from the second tunnel on the left, or enter the pipe all the way in the back of the checkerboard floor area.

## Gallery

The blue tower.The bridge.Mario standing atop the blue tower.Mario collecting the star.
Fast Travel

**Fast Traveling** is a feature used in B3313 designed to help the player.

## Description

Fast Traveling is a feature introduced in v0.7 that allows the player to warp to a beta lobby from nearly any area. It is accessed by pausing the game with Start then pressing A. If the player has at least one red star, they will be warped to a different version of the Beta Lobby each time they fast travel. If the player has 0 red stars, they will always be warped to Beta Lobby A / Beta Lobby E.

There are a few areas that do not allow fast travel, such as Dead Village, Wonderland Woods and AI Headquarters. In these areas, the pause screen fast travel text is replaced with "PRESS AAAAAAAA".

## Gallery

The Pause Screen.After Fast Traveling.Pause Screen when Fast Travel is unavailable.
## Trivia

* Before 0.7, the Pause Menu used to be the Vanilla one, with the only difference being you could exit while in motion. This meant that you couldn't travel between lobbies in Overworld Areas.
Stone Island Pathway

***Stone Island Pathway*** is an area in **B3313**.

## Description

As suggested by the sign at the beginning, this course appears to be a very linear test level made of the same repeating stone texture. There is a single Goomba in the map, but it is otherwise empty.

## Origins

TBA

The music is the game's "Main Theme" track from the same game's OST.

## Stars

There is one star to collect:

* There is a star atop the blue platform at the very end of the map.

## Warps

### Leading Here

* 4th Floor (beta): From the center room, enter the north door, and enter the pipe in the stone hole.

## Dialogue

### Interacting with the sign:

>
> *"TEST LEVEL*
>
>
> *CODENAME-*
>
>
>
> *LINEAR TEST"*
>
>

## Gallery

### v0.9

Mario traversing the level.Mario collecting the star.
Oak Slide

***Oak Slide*** - is an area in **B3313**.

## Description

After dark and terrible places, the Mario Brothers find themselves in a bright and green meadow surrounded by rocks. Extreme slopes and goombas are scattered around. This clearing is cut by a giant rock into two parts. In the east, can find an abandoned locked hut. And in the western side there is a small hill with a red coin on top.

## Origins

The area is reminiscent of Zany Forest.

Original music playing in the background.

## Stars

* Collect 8 red coins.
* In the east part, climb up the hill and collect the star.

## Warps

### Leading here

* Wall Castle: Jump into the picture of the mountain.

## Gallery

### Unabandoned

Western side.East side.From here can see a beautiful view of the meadow."Hey! Is there someone there? Open up!".
Silent Sewers

The Silent Sewers are an area within B3313.

## Description

A completely silent set of brick corridors with a small layer of water underneath them. Several doors exist within the Sewers. One of these doors is a trap door. This door leads to a corridor similar to the Forest Maze. However, unlike the Forest Maze corridors, this corridor ends in a jumpscare that crashes the game.

## Origins

The area's design mainly comes from Halo's video titled "Showcase". The "creature" featured as a jumpscare is taken from Rovert's horror-themed hack, BUP 64.

## Warps

### Two-Way

* Toad's Lobby: Entering the door to the immediate right of the Toad statue will lead the player directly to Silent Sewers.
* 4th Floor: Once entered from the Chamber door, walking to the other side reveals a single door.
* Enhancer Creation: On the left side of the larger area of the Sewers, there is a single door. Entering this door reveals a small chamber with a pipe.

## Dialogue

### Toad

> SHHH! PLEASE WALK QUIETLY IN THE HALLWAY!
>
>

## Gallery

The door to Toad's Lobby.The trap doorThe pipe to the Enhancer Creation.The door to the 4th Floor.Toad Amalgam that crashes your game.Mario sitting in the water in the corrupted silence.
Lunar Tower

***Lunar Tower -*** this is an area in B3313

## Description

The area is a dark tower surrounded by the night sky. In the middle of the tower is a unique statue of the Moon, and in front of it is a slight slope to the only door on this tower.

In v1.0 Unabandoned The tower is surrounded by red coins, which can be collected using the Wing Cap.

## Origins

This area and background music are taken directly from wasteofblood's video of the same name.

## Warps

### Leading here

* Vanilla Lobby: If you have 10 stars, look at the sky at night.
* Royal Lobby: Look up if you have 10 stars.

### Two-way

* (0.9) Tubular Lobby: Enter the only door on the tower (throws you off to the negative floor).
* (1.0 Unabandoned) Wall Castle: Enter the only door on the tower.

## Version History

* Unabandoned (unofficial)
	+ Added star for collecting 8 red coins surrounding the tower
	+ Door warps to Wall Castle instead of Tubular Lobby
* v0.9
	+ Lunar Tower added

## Gallery

### v0.9

Mario looks at the moon statue.Mario on the edge of the tower.Luigi and the door leading to the Tubular Lobby.
## Trivia

* This is one of the few areas that can only be accessed if you have collected 10 stars.
Hazy Maze Cave (empty)

***Hazy Maze Cave (empty)*** is an area in **B3313**.

## Description

The area appears to be an early version of Hazy Maze Cave. The layout matches up with the final (vanilla) Hazy Maze Cave, but most of the objects, including the doors, some of the enemies and Dorrie are missing. None of the pits actually trigger the player's death, being either blocked up or passable to fall down to a lower level. There are also a few missing textures, and the water, the toxic cloud and the warp to the metal stage are also nonexistent.

An invisible 1-up is immediately triggered upon entry, which instantly kills the player upon impact, usually in about 4 seconds. It's possible to try to explore the level by immediately taking the left path and remaining in motion whenever possible. However, there are no stars anywhere to collect.

## Origins

The area is taken directly from the vanilla Super Mario 64, including the music.

## Plot significance

Upon spawning, the player is warned that the area they have reached is incomplete, and that they should exit the game. This is a reference to the July 29th, 1995 build, an element on the infamous Super Mario 64 Iceberg, among others. Additionally, some Bob-omb Buddies present in the area tell the Mario brothers to "LEAVE NOW". All this is likely the personalization AI's doing.

## Warps

### Leading here

* Vanilla Basement: Jump into the metallic liquid.

## Trivia

* In v0.6, trying to read any of the signs in the area used to put the player into an idle state, similar to that resulting from pressing the C-Up button.
* Unlike in the vanilla Hazy Maze Cave, there is a global death barrier. This adds more skips to the level, since the player can jump over significantly more walls than in the vanilla game.
* In v1.0 (and possibly also v0.9), if the player takes the left path immediately and talks to the yellow Bob-omb buddy, upon closing the text box and getting hit by the invisible 1-up, the game will crash.
Drip Drop Depths

***Drip Drop Depths*** is an area in B3313.

## Description

Mario/Luigi appears in a quiet, large maze of rusty walls that is shrouded in blue mist. In one of the corridors, you can find access to fresh air. The music starts to play. The place behind the labyrinth is an area surrounded by blue walls. On land, there are several goombas, a ladder leading to higher platforms, and a lake with a board floating there. At the bottom of the lake, you can find a grate, and behind it is a star, which can be obtained using the Vanish cap. It is also inhabited by the unique enemies: Bloopers. To the left in the lake there is a small tunnel, which contains another star behind the cage. The music stops there. If you swim closer to the cage, Unagi will suddenly come out of his lair and swim into the distance.

## Origins

Reminiscent of the original building.

Land Music is an arrangement of the water theme from the vanilla game OST.

## Stars

In this course you can find 3 stars:

* At the bottom of the lake, you can find a star behind bars, which you can get with the Vanish cap found on high platforms.
* After passing the tunnel in the lake, you can come across another star behind the cage, which can be reached in the same way as the first one.
* Collect 5 white stars on high platforms.

## Warps

### Two-way

* Bowser's Domain: Jump into the pipe in front of the red painting of the Japanese version of Jolly Roger Bay in the maze section.

## Gallery

One of the corridors of the labyrinth.Lake.The star is at the bottom behind bars.A tunnel leading to a room with a star behind the cage.Unagi attacks.One of the white stars and a block with a Vanish cap on a high platform.