recursal/Fanatic-Fandom huggingface dataset:
Plate Armor

## Plate Cap

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Plate Armor on its own has worse stats than all the preceding Armor types, but where it shines is its ability to be worn overtop other Armor. This of course ads to your overall weight, so be mindful of that when choosing your loadout. Plate Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.

## Plate Chestpiece

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Plate Armor on its own has worse stats than all the preceding Armor types, but where it shines is its ability to be worn overtop other Armor. This of course ads to your overall weight, so be mindful of that when choosing your loadout. Plate Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be traded from an Armorer Villager.

## Plate Faulds

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Plate Armor on its own has worse stats than all the preceding Armor types, but where it shines is its ability to be worn overtop other Armor. This of course ads to your overall weight, so be mindful of that when choosing your loadout. The Faulds go over your hands, and are probably the best ones to leave out if your encumbrance is becoming too high. Plate Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.

## Plate Greaves

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Plate Armor on its own has worse stats than all the preceding Armor types, but where it shines is its ability to be worn overtop other Armor. This of course ads to your overall weight, so be mindful of that when choosing your loadout. Plate Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.

## Plate Sabatons

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Plate Armor on its own has worse stats than all the preceding Armor types, but where it shines is its ability to be worn overtop other Armor. This of course ads to your overall weight, so be mindful of that when choosing your loadout. Plate Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
Cow

A cow is a passive mob found in most grassy biomes and a source of leather, beef and milk.

## Spawning

Cows spawn above grass blocks in small herds during world generation or individually afterwards. Their spawn rate varies per biome.

Herds of two to three cows spawn in grass blocks at a light level of 9 or higher with at least two blocks of space above, and only in Meadows, Plains, and Sunflower Plains.

Also, a cow sometimes spawns inside animal pens and butchers' houses in villages, independent of the biome.

Shearing a mooshroom turns it into a cow and drops five mushrooms corresponding to the type of mooshroom.

Most cows spawn as adults, but they have a 5% chance of spawning as a calf (baby cow).

## Drops

An adult cow drops:

* 1 to 3 raw beef (or steak if killed while on fire), with a maximum amount is increased by 1 per level of Looting, for a maximum of 6 with Looting III.
* 0 to 2 leather, with a maximum amount increased by 1 per level of Looting, for a maximum of 5 with Looting III.
* 1–3 experience orbs are dropped when killed by a player or tamed wolf or 1–7 upon a successful breeding.

Killing a calf yields no items nor experience.

## Behavior

A cow moos and huffs occasionally while wandering aimlessly, but tends to stay on well lit and grassy places. A cow also:

* flees and remains 25% faster for a few seconds when harmed.
* looks at players within six blocks for two to four seconds sometimes.
* avoids going to water unless it is following players and always avoid traversing minecart rails and walking off cliffs high enough to cause fall damage.
* avoids environmental hazards, such as cactus, sweet berry bushes, dripstone, fire or lava, but make no attempts to avoid explosions.

An adult cow can be milked by using a bucket on it, yielding a milk bucket.

### Breeding

A cow follows a player who holds wheat but stops following if separated from the player by at least six blocks.

Adult cows enter love mode and pair off to create calves after they are given wheat, granting the player one to seven experience orbs. The parent cows have a cooldown of five minutes before they can breed again and the growth of calves can be accelerated using wheat; each use reduces the remaining growth duration by 10%.

Baby cows take 20 minutes to grow up and follow adult cows, preferring them instead of a player holding wheat. The calf that results from breeding attempts to go to the nearest available block to its parent, even if no path can be found. A calf pathfinds to other adult cow if it is separated from its parent by more than 24 blocks.
Big Quiver

The Big Quiver is an inventory item used to expand the number of spaces in the Quiver tab of the inventory.

## Obtaining

The Big Quiver cannot be crafted.

It can be traded from a Fletcher Villager for 30 Emeralds.

It can be found as rare loot in generated chests in dungeons.

## Usage

Putting the Big Quiver in the Quiver slot of the inventory will increase the available spaces in the Quiver tab to 6, as opposed to the 3 offered by the ordinary Quiver.
Cleric

The Cleric is a player class in Minecraft: Magic and Monsters. Early in the game before too many important healing functions are available, the Cleric is on a similar playing field as his fellow party members, but quickly falls behind into his defined role as the Healer. He automatically has an Ankh and three Phoenix Downs at the beginning, and can use these to turn undead and revive fainted party members. The Cleric’s ‘Prime Requisite’ is Magic Defense.

## Weapons

The Cleric is a healer through and through, and has limited options when it comes to self-defense. In addition to a lot of other items, the Cleric is forbidden from using edged weapons such as Swords and Axes.

Weapons the Cleric can use:

* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Boomerang
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The Cleric is similarly limited in his Armor implements.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Buckler
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

Classes who can learn Spells will store them in their “Spellbook” which can be accessed from the Inventory Screen. Spells can only be cast a certain amount of times per day before running out. You may refresh them by resting. You can cast a spell by “Imbuing” a Staff with the desired spell, and then right-clicking. Spells can be obtained by either finding Spell Scrolls, or buying them at which point they are added to your compendium. The effects of spells last until the next time you rest. The Cleric can only learn "White Magic" Spells.

* Swiftness
* Allyship
* Cure Light Wounds
* Fog
* Invisibility
* Lamp
* Lightning Resistance
* Mute
* Fairy Fire
* Deafen
* Cure Heavy Wounds
* Shell
* Flash
* Fire Resistance
* Healing
* Purification
* Fear
* Endure
* Combine
* Sap
* Command
* Ice Resistance
* Water Resistance
* Invisibility II
* Fog II
* Embrittle
* Swap
* Ruse
* Soft
* Warp
* Miniaturize
* K.O. Resistance
* Dispel
* Empty
* Fade
* Wall
* Bless
* Seduction
* Full Restore
* Raise
* Sticks to Snakes

## Benefits

The Cleric may not be a combatant, but he has numerous class-specific functions which are only available to him.

### Ankh

The Cleric is the only class capable of using the Ankh, a tool which can turn Undead.

### Health Regeneration

If you play with regenerate health turned on, the Cleric's Health regenerates faster than other classes.

### Curse Immunity

Due to the Cleric's purity, he is immune to curses. Cursed equipment still works however.

### Access to White Magic

As a Cleric, you have access to all white magic spells, those mostly being status-inducing and party-buffing spells.

## Downsides

The Cleric is limited to not using bladed weapons, meaning bludgeoning and ranged weaponry will be your only means of defending yourself. You must rely on your party-members to protect you most of the time, and you must manage your spells and heal them in return.
Slingshot

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Slingshot is bad. There’s no reason to use it over the Sling. Be thankful the Goblins you got it from haven’t caught on to this, though.

## Obtaining

* Can be crafted with 3 Sticks and 3 String.
* Can be found in generated chests.
* Can be dropped by Goblin Sharpshooters.
Beetroot Seeds

Beetroot seeds are items that can be used to plant beetroot crops.

### Breaking

Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested (2 5⁄7 seeds per crop harvested on average). The Fortune enchantment can be used to improve the drop rate.

### Chest Loot

Beetroot Seeds can be found frequently as loot in generated chests in numerous dungeons.

### Trading

Beetroot seeds are sold by wandering traders for one Gold Nugget.

## Usage

### Farming

Beetroot seeds can be placed on farmland. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.

While beetroot crops have only four growth stages compared to eight for wheat, carrots, and potatoes, each growth tick has a 1⁄3 chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.

One application of bonemeal has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of 5 1⁄3 are needed to fully grow beetroot compared to 2 2⁄7 for other crops.

### Breeding

Like other seeds, beetroot seeds can be used to breed chickens, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

### Taming

Like other seeds, beetroot seeds can be used to tame parrots.

### Composting

Placing beetroot seeds into a composter has a 30% chance of raising the compost level by 1.

### Trading

Wandering traders may offer to sell beetroot seeds for one emerald.
Suspicious Stew

### Effects Granted

The following for 3-11 seconds depending on the flower used: Regeneration, Jump Boost, Poison, Wither, Weakness, Blindness, Fire Resistance, Saturation, or Night Vision.

Suspicious Stew can be made from a variety of Flowers, each one yielding a different result. Seeing as you’d probably never make one on your own, you’ll more commonly find them in loot chests, where they are even less desirable seeing as there’s no way to find out what effect it will give you, and even the good ones don’t last very long.

## Obtaining

* Can be crafted from 1 of any Flower and a Bowl.
* Can be found in generated Chests.

## Uses

* Can be used to give yourself brief Status Effects.
Geomancer

The Geomancer is a player class in Minecraft: Magic and Monsters. The Geomancer is a Mage with only one spell, which produces a different result depending on the terrain and biome he is in. There is an element of luck with him, as his usefulness varies depending on your current location. The upside is that he doesn’t have to sleep to restore his spell usages. Nevertheless, if you’re not in a spot where a certain spell will help you, he can always resort to melee combat where he is on par with the Jack.

## Weapons

Due to the uncertainty of the Terrain spell, it is important that a Geomancer has a backup option.

Weapons the Geomancer can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Iron Longsword
* Gold Scimitar
* Silver Rapier
* Mithril Shortsword
* Mithril Longsword
* Wooden Hatchet
* Wooden Mattock
* Stone Handaxe
* Stone Mattock
* Iron Axe
* Iron Mattock
* Gold Greataxe
* Gold Mattock
* Silver Axe
* Silver Mattock
* Mithril Axe
* Mithril Mattock
* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Bow
* Crossbow
* Longbow
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

Playing the Geomancer can be risky at times, as a more aggressive mage.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Iron Armor
* Gold Armor
* Silver Armor
* Mithril Armor
* Buckler
* Gold Shield
* Silver Shield
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

The Geomancer's only spell is Terrain.

* Terrain
Wooden Mallet

### Used by

Fighter, Cleric, Magic-User, Dwarf, Paladin, Dark Knight, Druid, Barbarian, Summoner.

The wooden Mallet has no special abilities, but has better range than the Mace and Morning Star. Its damage is a little better than the Club, although if you’re playing a Cleric the damage doesn’t really matter too much.

## Obtaining

* Can be crafted with 2 Sticks and 5 Wooden Planks of any variety.

## Usage

* Mallets trade higher damage for a slower cooldown. Right-clicking with the Mallet will use the melee attack.
* Left-clicking will begin to mine a block. Instead of continuous mining, the Mallet, like the Warhammer makes several slow swings. The Mallet takes two swings to destroy a single block.
Stats

Stats are values that describe the player or monster's mental and physical characteristics and abilities. Each playable class has unique stats which help define them and their role. As you level up, your stats increase, reflecting the idea that your character is getting stronger. Classes also have 'Prioritized stats' as well, meaning as they level up, those levels go in to certain stats over others. Monsters do not level up.
Opal Bracelet

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Bracelets can be worn by every class, adding yet another layer to Armor loadouts. Bracelets are usually better worn by lighter classes with less of a selection for Hand Armor. Since they take up only one hand, you can wear a Bracelet on one and a Glove/Gauntlet on the other. The Opal Bracelet is undeniably the best of the bunch.

### Obtaining

* Can be crafted with 5 Iron Nuggets and 1 Opal.
* Can be found in generated dungeon chests.
Druid

The Druid is a player class in Minecraft: Magic and Monsters. The Druid is able to shapeshift into any creature so long as he has already seen it. While disguised as a creature, Monsters will not attack him (with a few exceptions). In addition to this ability, the Druid is also okay in physical combat, and is able to make use of more weapons than most light classes.

## Weapons

Even if not for the Mimic spell you'll be using all the time as the Druid, weapons would be fairly useless on him (just look at that strength stat). Nonetheless.

Weapons the Druid can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Mithril Shortsword
* Mithril Longsword
* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Spear
* Lance
* Pike
* Trident
* Javelin
* Bow
* Crossbow
* Longbow
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

Armor doesn't count in animal form, so it isn't a priority for the Druid.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Mithril Armor
* Wooden Shield
* Leather Shield
* Buckler
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

The only spell the Druid can learn is Shapeshift, and it's the only spell he needs. It allows the Druid to transform into any animal they've already seen. This makes scouting for intel very easy as the Druid.

* Shapeshift
Sling

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Sling is the only ranged weapon a number of light classes can wield, and it’s not bad. It uses Rocks as ammunition, and the longer you twirl it, its Range and Power will increase.

## Obtaining

* Can be crafted with 1 Rabbit Hide and 2 String.
* Can be found in generated chests.
* Can be dropped by Ogre Slingers.
Barnacle

Barnacles are deep-sea dwelling creatures that pull anything that swims in front of it into their maw.

## Spawning

Barnacles are quite large, and do not spawn in groups. They spawn only in flooded ravines and submerged caves.

## Drops

Upon death, Barnacles do not drop anything unless they had just consumed another creature, wherein it will drop what that mob normally does.

## Behavior

Barnacles float idly in the deepest areas of the Ocean. Once spotting the player, the Barnacle will extend its tongue and pull the player toward them. Once they have captured the player in their maw, they will chew on the player, inflicting 10-20 damage per bite. Thankfully, they are fairly slow for Aquatic creatures.

Barnacles will not only eat other mobs, but items that fall in front of them as well.

### Fishing

It is possible to catch Barnacles with a Fishing Rod. Normally they are not attracted to a line, but any combination of the Sinker Lure, an Earthworm, or the Instigating enchantment will lure a Barnacle.

### Weaknesses

As Barnacles are aquatic and arthropod mobs, they are weak to the impaling and bane of arthropods enchantment.

Elder Guardians are weak to Lightning magic.

Barnacles cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die.

### Strategy

It is best to attack the Barnacle before it can attack you. Using polearms is recommended, but if the Barnacle manages to consume you, stabbing at it from inside is also effective.
Plants

Plants can be found in water or on land, and include structures and blocks such as flowers, trees and crops. Most are renewable, generally by growing.

The following list plants and plant-like things in the game.

## Blocks

* Azalea
* Bamboo
* Beetroots
* Big Dripleaf
* Boxwood
* Bracken
* Cactus
* Carrots
* Cave Vines
* Chorus Flower
* Chorus Plant
* Cocoa
* Dead Bush
* Fern
* Flowers
* Grass
* Grass Block
* Hanging Roots
* Ivy
* Leaves
* Lily Pad
* Logs
* Mangrove Roots
* Melon
* Melon Stem
* Moss Block
* Moss Carpet
* Pink Petals‌
* Potatoes
* Pumpkin
* Pumpkin Stem
* Reeds
* Rooted Dirt
* Sand Grass
* Saplings
* Seagrass
* Small Dripleaf
* Spore Blossom
* Sugar Cane
* Sweet Berry Bush
* Vines
* Wheat

## Items

* Apple
* Bamboo
* Beetroot
* Beetroot Seeds
* Carrot
* Chorus Fruit
* Cocoa Beans
* Corn
* Garlic
* Glow Berries
* Grapes
* Honeydew
* Melon
* Melon Seeds
* Poison Apple
* Poisonous Potato
* Potato
* Pumpkin Seeds
* Sour Berries
* Sugar Cane
* Sweet Berries
* Wheat Seeds
* Wheat

#### Plant Mobs

* Creeper
* Flower Trap
* Glare
* Grab Grass
* Kelpie
* Leg Eater
* Shambling Mound
* Vampire Thorn

## Other Than Plants

The following behave similarly to plants in *Minecraft*, but are based on, or styled after real-world organisms that are not plants by the biological definition.

### Animals

* Coral Block
* Coral Fan
* Sea Pickle
* Sponge

### Fungi

* Fungus
* Glow Lichen
* Huge fungus
* Huge Mushroom
* Mushrooms
* Mushroom Blocks
* Mycelium
* Nether Wart
* Nether Wart Block
* Nether Sprouts
* Nylium
* Roots
* Sculk
* Sculk Catalyst
* Sculk Sensor
* Sculk Shrieker
* Sculk Vein
* Shroomlight
* Stems
* Twisting Vines
* Weeping Vines

#### Fungi mobs

* Gas Spore
* Mooshroom
* Warden
Pirate

Pirates are hostile humanoid NPCs which can only be found on Ships at sea. They are relatively weak, and drop a healthy amount of Gold.

## Spawning

### Natural generation

Pirates may spawn on Pirate Ships generated on the Ocean. The crew consists of 5-7 Pirates. There is also a chance that coastal NPC Villages may be overrun by Pirates, with between 5-10 of them in one Village.

All Pirates spawn equipped with Gold Scimitars, and some with Bucklers.

Pirates have a chance of spawning with Leather and Plate Armor.

## Drops

Pirates have a chance of dropping their swords, bucklers, and armor upon death.

## Behavior

Pirates attack with their swords, and take turns attacking when in a group. When killing a player, they steal all the gold you drop. Going back to kill them will return your lost money to you in addition to the gold they would already drop.

Pirates are hostile to Iron Golems, and if an NPC Village is overrun with Pirates, Iron Golems will not spawn naturally. Villagers will also not be able to trade.

Pirates do not leave their Pirate Ships.

If killed by a Zombie, Pirates will become Cursed Pirates.

## See Also

* Mobs
* Structure
Summoner

The Summoner is a player class in Minecraft: Magic and Monsters. The Summoner is a Cleric who, instead of focusing too much on healing, has instead taken up a new type of magic to study. By casting the Conjure spell (which is learned first), the Summoner can spawn in any enemy they have already encountered to fight for them. By using the Summon spell However, the Summoner can call upon a Boss they have already defeated to come and fight.

## Weapons

The Summoner is even less of a warrior than the Cleric, if you can believe it.

Weapons the Summoner can use:

* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The Summoner is similarly limited in his Armor implements.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Buckler
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

Magic-wise, the Summoner is essentially a low-level Cleric with one unique spell: Summon.

* Swiftness
* Fog
* Invisibility
* Sleep
* Shell
* Swiftness
* Conjure
* Lamp
* Lightning Resistance
* Mute
* Fire Resistance
* Healing
* Fear
* Ice-Resistance
* Water Resistance
* Swap
* Invisibility II
* Fog II
* Sleep II
* Ruse
* Summon.
Wraith Shroud

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Wraith Shroud is Specialty Armor with no Absorb or Weight. Its primary function is making the player much less easily detected by monsters, especially at night. It’s somewhat of a gamble to use, and has a chance to be dropped by Wraiths as loot.

### Obtaining

* Is occasionally dropped by Wraiths upon death.
Wooden Shield

Shields are a unique piece of equipment which are placed in the off-hand slot. The cheapest and least impressive Shield is the Wooden Shield, and is only capable of absorbing 50 damage from one blow. Early on in the game when you’re likely to be using this thing though, many monsters’ attacks don’t exceed 50. Even then, that isn’t an insignificant figure, and its ability to be upgraded helps ensure its longevity. Do be aware that Wooden Shields can be stunned with axes, as well as being very susceptible to fire.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 7 Wooden Plank blocks of any variety and 1 Iron Ingot in a Crafting Table.
Rust Monster

Rust Monsters are giant fleas which live underground in caves. They feed on metal, and upon hitting you, will damage your metal armor. In turn, using metal weapons on Rust Monsters will damage those weapons as well, so it’s best to either use slings and arrows, or magic attacks. The Rust Monster isn’t particularly weak to any element, so you have your pick of the litter.

## Spawning

Rust Monsters spawn naturally underground in large and open generated caves starting at level 7. They are solitary, and do not spawn in groups.

### Spider Cluster

Main Article: Spider Cluster

Spider Clusters are dungeons that generate in the Sinister Woods biome. It is a vast interconnected system of webs, in which only Arthropod mobs (including Rust Monsters) spawn.

## Appearance

Rust Monsters resemble great rusty brown fleas. It has six legs, with the hind two being the most powerful, which it uses to propel itself forward in an impressive jump.

## Behavior

Rust Monsters travel purely by hopping. Their jump propels them vertically more than horizontally, and it takes time for the Rust Monster to rotate to change directions.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

### Weaknesses

As Arthropods, Rust Monsters are weak to the Bane of Arthropods enchantment.

## Strategy

As being hit by the Rust Monster will do great damage to your Armor's durability, and hitting the monster with metal weapons will produce the same effect, range is your best bet for fighting these arthropods. Anything from Arrows to Spells will be better to use against this monster than melee weapons.

Also worth noting is the Monster's extremely low morale stat, making it very easily intimidated if you are above level 12.
Morale

Morale is a stat which determines when a mob will flee from the player.

## Function

The total of a mob's Morale will determine when and under what circumstances it will enter fear mode. This varies depending on the mob. A creature's Morale is proportional to the level of the player they are encountering. For example, if a mob has a Morale of 106, it may run if it is approached by a player who is level 13+. When entering fear mode, the mob will turn around and run from the player.

### Passive Mobs

Passive mobs tend to have low Morale totals, with some like birds flying off in fright when they detect a player at all. Common behavior among passive mobs is if one in a group receives damage, they will all scatter and run.

### Hostile Mobs

When a group of hostile mobs is being fought, they will slowly lose Morale as their comrades are defeated, lowering the threshold for them to enter fear mode. This is more useful against weaker monsters, since more powerful creatures have a higher Morale stat.

### Fear (spell)

The Fear spell is notable for its effect on its target's Morale. When cast on a mob, it lowers their Morale by 40 points, drastically increasing their chance to enter fear mode.
Spider Eye

Unlike Rotten Flesh where it has the potential to prolong your life when you really need it, Spider Eyes can only make your situation actively worse. They can be used to make Potions of Pestilence, or crafted into a Fermented Spider Eye.

## Obtaining

* Can be dropped by killing a Spider or Cave Spider.

## Uses

* Can be traded with a Cleric Villager.
* Can be brewed into a Potion of Pestilence.
* Can be crafted into a Fermented Spider Eye.
Silver Axe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. The Silver Axe is only slightly more powerful than the Gold Greataxe, but the damage adds up.

## Obtaining

* Can be crafted with 2 Sticks and 3 Silver Ingots.

## Tempering

* Putting a Silver Axe in a Smithing Table with 1 Silver Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Raw Mithril

Raw Mithril is a raw metal resource obtained from mining mithril ore.

## Obtaining

### Mining

Mithril ore mined with a stone pickaxe or better drops 2–5 units of Raw Mithril. If the pickaxe is enchanted with Fortune, it can drop extra raw mithril, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw mithril per ore block. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops the ore block instead. Mithril is only generated in the Aether.

### Crafting

1 Block of Raw Mithril will create 9 Raw Mithril.

## Usage

The primary usage of Raw Mithril is smelting it into Mithril Ingots.

### Crafting

9 Raw Mithril will create 1 Block of Raw Mithril.

### Smelting ingredient

Smelting 1 Raw Mithril will create 1 Mithril Ingot.

## See Also

* Items
* Mithril Ingot
Pixie

Beware the Purple Mushrooms! Pixies are aggressive Fairy variants which spawn around Purple Mushroom Circles in large numbers. They can catch you off guard with their likeness to Fairies, and can be surprisingly overwhelming.

## Spawning

Pixies will spawn in purple mushroom circles during a full moon in Forest, Taiga, Mega Taiga, Dark Forest, and Sinister Woods biomes. Pixies spawn in groups of 4-5.

## Appearance

Pixies are small, purple-haired figures with pale skin and antennae. Their wings are clear, with periwinkle outlines, and they wear lavender gowns.

## Behavior

Pixies will fly about aimlessly, not venturing far beyond the mushroom circle, sometimes idling. Once spotting the player, the Pixies will swarm and attack at once, easily becoming overwhelming.

### Strategy

Due to their low damage, it is easy to underestimate Pixies. If you do, then prepare for death by 1,000 papercuts.

Pixies will in most cases die after one hit, so just make sure you stay focused and take them out one by one. Attacking them from afar is also a good option, though depending on your level, spells may not be the best choice considering their Magic Defense.

## See Also

* Mobs
* Fairy
* Sprite
Spear

### Used by

Fighter, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Druid, Barbarian, Jack, Geomancer.

The Spear isn’t terribly strong in terms of melee, and is better used as a disposable means of dealing long ranged damage. They are cheap, and can be stacked up to 16.

## Obtaining

* Can be crafted with 2 Sticks and 1 Iron Nugget.
Muck

Muck are slimes that live in Swamp Caves and Bogs.

## Spawning

Muck spawn in groups of 1-4 in swamp caves and bogs.

## Drops

Upon death, there is a brief window where you can bottle the Muck's remains, giving you Bottle of Muck.

## Appearance

Muck are a dark blue color with lavender accents, black eyes with lavender pupils, and an amorphous, crawling shape.

## Behavior

Though not as mobility-challenged as Scum, Muck are still fairly limited in their movements. They are ridiculously slow, inching forward at a snail's pace. They attack slowly as well, but it deals a surprising amount of damage.

When a Muck sees the player, it will sluggishly give chase, and will only forget the player whne they are 10 blocks away.

### Resistances

Muck are immune to Fire, Cold, Earth, Water, Status, Poison, K.O.

## Strategy

After seeing the 255-Defense Scum, you might assume that Muck are also immune to physical attacks, but this is not the case. In point of fact, Muck have very low Absorb, and can be taken down with a few powerful physical attacks. Their own attack is powerful, easily breaking through even a Fighter's Armor. Lightning II and Lightning are the only effective Spells, but should not be necessary. Environmentally, they tend to hide in Mud Patches in Swamps and spring out to attack. They are slightly more mobile than Scum, and also have corrosive bodies, which damage weapons and armor.

## See Also

* Items
* Bottled Slimes
Silver Armor

## Silver Helmet

Silver Armor trades higher Absorb for lower Weight. It does have its own magical properties, though, namely against Lycanthropic enemies. Not only does it reduce their damage by ⅓ it also has a Thorns-like effect where, when hit by a Lycanthrope, it deals ⅓ of their own damage back to them.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 5 Silver Ingots in a Crafting Table.

## Silver Chestplate

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Silver Armor trades higher Absorb for lower Weight. It does have its own magical properties, though, namely against Lycanthropic enemies. Not only does it reduce their damage by ⅓ it also has a Thorns-like effect where, when hit by a Lycanthrope, it deals ⅓ of their own damage back to them.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 8 Silver Ingots in a Crafting Table.

## Silver Gauntlets

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Monk, Barbarian, Jack, Geomancer.

Silver Armor trades higher Absorb for lower Weight. It does have its own magical properties, though, namely against Lycanthropic enemies. These Gauntlets multiply your Fist damage by three when used against Lycanthropes. So, if you don’t have a Silver Weapon on hand, it’s worth giving punching a try.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 2 Silver Ingots in a Crafting Table.

## Silver Leggings

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Silver Armor trades higher Absorb for lower Weight. It does have its own magical properties, though, namely against Lycanthropic enemies. Not only does it reduce their damage by ⅓ it also has a Thorns-like effect where, when hit by a Lycanthrope, it deals ⅓ of their own damage back to them.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 7 Silver Ingots in a Crafting Table.

## Silver Boots

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Silver Armor trades higher Absorb for lower Weight. It does have its own magical properties, though, namely against Lycanthropic enemies. Not only does it reduce their damage by ⅓ it also has a Thorns-like effect where, when hit by a Lycanthrope, it deals ⅓ of their own damage back to them.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 4 Silver Ingots in a Crafting Table.
Silver Apple

Silver Apples cannot be crafted and are found exclusively as singular rewards deep within Dungeons. 10 Extra HP doesn’t seem like too much when you’re already in the triple digits, but early on it’s very empowering.

## Obtaining

* Can be found in generated chests in dungeons.

## Uses

* Increases player HP by 10 points upon eating.
Raw Iron

Raw Iron is a raw metal resource obtained from mining iron ore.

## Obtaining

### Mining

Iron ore and deepslate iron ore mined with a stone pickaxe or higher drops 1 unit of raw iron. If the pickaxe is enchanted with Fortune, it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops the ore block instead. Iron is abundant in every biome besides the Desert, and is absent in the Nether and the Aether.

### Crafting

1 Block of Raw Iron will create 9 Raw Iron.

## Usage

The primary usage of raw iron is smelting it into iron ingots.

### Crafting

9 Raw Iron will create 1 Block of Raw Iron.

### Smelting ingredient

Smelting 1 Raw Iron will create 1 Iron Ingot.

## See Also

* Items
* Iron Ingot
Turtle Shell

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Turtle Shells can be crafted by combining 5 Scutes in a crafting Table, and when worn will grant a brief Water-Breathing effect.

### Obtaining

* Can be crafted with 5 Scutes in Crafting Table.
Static Ring

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Static Ring is a specialty ring which increases the power of not just Lightning Spells, but lightning-enchanted weapons as well. It is a treasure item, which cannot be crafted.

### Obtaining

* Can be found in generated dungeon chests.
Raw Beef

Raw Beef and Raw Porkchops are identical statistically, minus its chance to give you Hunger. If you’re going to eat Raw Meat for whatever reason, it’s probably better to eat this.

## Obtaining

* Can be dropped by killing a Cow.
* Can be traded from a Butcher Villager.

## Uses

* Can be cooked in a Furnace to create Steak.
* Can be traded with a Butcher Villager.
Ogre Chieftain

Ogre Chieftains are stronger variants of the Ogre.

## Spawning

Ogre Chieftains spawn in groups of 1-4 in Roofed Forest and Sinister Woods biomes.

## Drops

Ogre Chieftains have a chance to drop their Flails.

## Appearance

Ogre Chieftains resemble ordinary Ogres, but are a good deal larger, and wear more clothing.

## Behavior

Ogre Chieftains have one attack, and it doesn't do too much damage. When spotting the player, they will throw their flail in an attempt to damage the player. Because of the coverage the flail has, the Ogre Chieftain is in no rush to approach the player. When throwing the flail, Ogre Chieftains pause and stop chasing, making them easy to escape from.

## Strategy

Ogre Chieftains have no real tricks up their sleeves, and have very simple attacks. Just keep their increased range in mind, and dodge their flail strikes.

## See Also

* Mobs
* Ogre
Mithril Shortsword

### Used by

Fighter, Thief, Elf, Halfling, Paladin, Dark Knight, Druid, Barbarian, Jack, Geomancer.

Mithril isn’t much better than Netherite, and is worse than Adamantine, but has the upside of being both very lightweight, and available for use by a wider range of classes. Between it and its Longsword counterpart, it’s the best sword several classes can use. Mithril itself is about as rare as Netherite, and similarly can only be found naturally generated in the Aether.

## Obtaining

Mithril Shortswords can be crafted with 2 Mithril Ingots, and 1 Stick.

## Tempering

* Putting an Mithril Shortsword in a Smithing Table with 1 Mithril Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Netherite Shortsword

The Netherite Shortsword is one of the most powerful swords in the game, only topped by its Longsword counterpart. You don’t need to forgo your shield to use it, though, so it may be hard to choose between the two.

## Obtaining

Putting a Diamond Shortsword in a Smithing Table with 1 Netherite Ingot.

## Tempering

* Putting a Nethrite Shortsword in a Smithing Table with 1 Netherite Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Paladin

The Paladin is a player class in Minecraft: Magic and Monsters. The Paladin is essentially a Fighter that can learn low level Clerical Magic. He is a jack of all trades, but master of none. The best of both worlds, but with a few compromises. While he can wield many weapons, the Paladin is especially efficient with Polearms. Unlike his cousin the Dark Knight, the Paladin has a higher Magic Defense.

## Weapons

The Paladin is capable of wielding a wide range of weapons like the Fighter, but is most proficient with Polearms and Ranged weapons.

Weapons the Paladin can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Iron Longsword
* Gold Scimitar
* Silver Rapier
* Diamond Shortsword
* Diamond Longsword
* Mithril Shortsword
* Mithril Longsword
* Wooden Hatchet
* Wooden Mattock
* Stone Handaxe
* Stone Mattock
* Iron Axe
* Iron Mattock
* Gold Greataxe
* Gold Mattock
* Silver Axe
* Silver Mattock
* Mithril Axe
* Mithril Mattock
* Spear
* Halberd
* Lance
* Pike
* Trident
* Javelin
* Bow
* Crossbow
* Longbow
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The Paladin has a variety of Armor to choose from, but like the Elf, prefers to carry light.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Iron Armor
* Gold Armor
* Silver Armor
* Mithril Armor
* Wooden Shield
* Leather Shield
* Buckler
* Iron Shield
* Gold Shield
* Silver Shield
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

Paladins can learn low-level White Magic.

* Swiftness
* Fog
* Invisibility
* Fog
* Sap
* Lightning Resistance
* Swap
* Mute
* Fire Resistance
* Ice Resistance
* Water Resistance
"Liquid Agony"

'''Liquid agony''' is a special variant of Bottled Pain as instead of killing you when consumed, it could deform your bones and skin with a single touch and bathing in it will kill you in the most agonising way imaginable. It is mainly found in Fleshpools but can very rarely be found elsewhere. This stuff is so dangerous it can even kill entities so it makes a great weapon.
Wooden Club

### Used by

Fighter, Cleric, Magic-User, Dwarf, Paladin, Dark Knight, Druid, Barbarian, Summoner.

The Wooden Club is an interesting weapon which has a very slow Swing Speed, but decent damage. The Club has the highest chance of causing enemies to flinch when being hit with it. The Ogres that typically carry it aren’t smart enough to take advantage of this ability, thankfully.

## Obtaining

* Can be crafted with 3 Wooden Planks of any type.
* Can be dropped by Ogres.
* Can be found in generated chests.
Level 2.1

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 2.1** is mostly the same as Level 2, however, the major difference is that **Level 2.1** seems to be more closely related to Level 1. There are no plants or beds and there is no illusion of being "outside" as these rooms are much more indoor. The colours of the light here are usually Orange, Yellow, and Pink but can rarely be other colors. There are also Multi-colored Sunrays Within the Level. The properties that can be defined as a standard variation of **Level 2** are:

* Shiny Pristine tiles
* Sunset light from outside
* Multi-colored Sunsets
* Pools up to 2 m (6 ft) deep

**Level 2.1** is one of the most safest sub-levels in the Poolrooms, and is stable in geometry. Just like Level 2 people see the level as a safe-zone before going onto the other sublevels. It also seems that unlike Level 2 there are no entities here at all.

## Entities

The Level is entirely devoid of entities.

## Colonies and Outposts

### Sirensoon seems to also inhabit part of this level

* A group owning large sections of Level 2 and **level 2.1**.
* Good relations with the \*Has 77 members.
* It's sections of owned land can be distinguished when the walls are painted purple.
* Friendly, but not open to trade anything other than supplies.

## Entrances and Exits

### Entrances

Entering can be done via going into a rectangle shaped window in level 2.

### Exits

Finding a metal vent will lead to Level 3.1.

« Level 1.3 | Level 2.1 | Level 3.1 »
Scholar

The Scholar is a player class in Minecraft: Magic and Monsters. The Scholar is very much a support class. He isn’t proficient in any form of combat, but can produce valuable information for his allies. In addition to a few Cleric spells, the Scholar also has multiple indexes cataloging all kinds of information on monsters, items, locations, etc. He can translate other languages, and can make maps of dungeons, something no one else can do.

## Weapons

You aren't truly meant to be doing any fighting as the Scholar. He is most useful for chronicling information. Even so, it's always nice to have a fallback option in case you should ever need one.

Weapons the Scholar can use:

* Knife
* Dagger
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

If you have a Scholar in your party, it would be for the best to keep them in the very back of the party, even behind the Mages. His armor selection is rather limited.

* Cloth
* Leather Armor
* Mithril Armor
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

For added support, the Scholar can learn several low-level White Magic spells. Fear is particularly useful.

* Cure Light Wounds
* Fog
* Lamp
* Mute
* Fear
Wooden Staff

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Wooden Staff can be wielded by any class, but isn’t an optimal weapon for any of them. Most likely, you won’t be using these in combat, rather, enchanting them with Spells you have learned.

## Obtaining

* Can be crafted with 3 Sticks.
* Can be found in generated chests.
Pig

A pig is a common passive mob found in most grass biomes. Pigs are a source of porkchops and can be equipped with a saddle to be driven.

## Spawning

Most pigs are adults but 5% of pigs spawn as piglet.

### Villages

In villages, pigs spawn in animal pens, stables and in butcher house backyards.

### Natural generation

Pigs spawn in groups of 4 above grass blocks at a light level of 9 or more in any grassy Overworld biome except in snowy plains, and meadows. Individuals rarely may spawn on grass after the world generation.

## Drops

An adult pig drops:

* 1–3 Raw Porkchops or Cooked Porkchops if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
* 1 Saddle if saddled
* 1-3 XP if killed by a player or tamed wolf
* 1-7 XP upon breeding

Killing a piglet yields no items nor experience.

## Behavior

Pigs oink and typically roam the Overworld in small groups avoiding hazards and cliffs high enough to cause falls. A pig flees for some seconds when harmed. All Pigs in a group will scatter if one of them is harmed by the player or another entity.

When a pig or piglet is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in peaceful difficulty, the pig does not transform but takes normal damage from the strike.

### Breeding

Pigs follow players within six blocks using carrots, potatoes, beetroots, or carrots on a stick. Pigs can be bred using carrots, potatoes, or beetroots.

It takes 5 minutes before the parents can breed again. Piglets mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.

### Riding

It is possible to ride a pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage is taken by the pig, without causing any knockback or slower movement speed. Piglets cannot be saddled or ridden.

A player can travel through a space 1 block high by riding a pig.