Eliza Amity Alloways

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Eliza Amity Alloways**
* Jersey Number: **42**
* Position: **PG2** • **Off-Pine Point Guard** for the **Manhattan Pantaloons**
* Age in Chapter: **21 years old**
* Date of Birth: **June 27th, 1917**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **As Many Shoes as Possible**
* Struggle: **Pettiness**
* Alignment: **Contrarian Good**
* Height: **6' 0" | 1.8288m**
* Weight: **172 lbs | 78.01789kg**

### Play Style: **None**

Eliza Alloways didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Alloways didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Contrarian Good**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Eliza Amity Alloways was born in Bridgewater, Massachusetts in 1917. She was always a bit of a nuisance, even as a child. She never liked to follow the crowd, and she always had her own way of doing things. Her father Stephen was a maintenance professional for the city. Her mother Amelia, a partially Indigenous American woman of direct Massachusetts ancestry, was a homemaker. Eliza's love of basketball began when she was in high school. Though her mother pleaded with her to do something sensible with her time, Eliza chose the hardwood. She was a natural athlete, and she quickly became one of the best players in the state of Massachusetts in a short time after playing her first game at 12 years old. Eliza Alloways was certainly one of the best players the Bridgewater community had ever seen. After high school, she went on to play college basketball at an unknown school. Our producers are having some trouble uncovering this detail.

In college, Eliza was discovered by the Manhattan Pantaloons during a tournament in White Plains, New York. She was a bit of a surprise player, as she was not highly-touted, but Assistant Coach Ousmane Yakwe noticed her steady and consistent impact. Eliza quickly proved that she belonged in the pros.

Eliza was a gifted point guard with a knack for passing and creating shots for her teammates. She was also a fierce defender, and she was not afraid to mix it up with the other players. Eliza was a fan favorite in Manhattan. She was known for her fiery personality and her unconventional style of play. She was also a bit of a prankster. She was always getting into trouble with the Press as she didn't take the media seriously at all. This impacted her career in negative ways over the years, but in the fans eyes, Alloways was always beloved.

## Details

* Favorite Food: Chocolate Chip Cookies
* Favorite Color: Purple
* Favorite Animal: Sloth
* On-Court Habit: Eliza keeps a lucky penny in every pair of shoes she collects.
* Piece of Trivia: Alloways can speak almost any English word backwards.
* Has a Fear Of: Face Paint
* Diet Plan/Training Regimen: Eliza eats way too many cookies to sustain a professional athlete, and works out for precisely 2 hours and 13 minutes every day, on the nose.
* Pop Culture Interests: Jazz Music, Silent Films, and literature focused on the history of the Massachusetts nation of Indigenous people.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Fashion

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Eliza Amity Alloways*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access