OldElementsBackup

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 This is a back-up of the old elements page.

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## Basic

* Soil - When Moistened with water it will grow plants.
* Ice - Will melt back into water if warmed up.
* Sand - Erodes Stone. When heated converts into glass.
* Wood - Planks of wood to build any structure.
* Steam - Evaporated water. Has less density than air, so it floats up. A lot of steam makes clouds!
* Multi - It generates endlessly any element that touches it for the first time.
* Mud - Allows plants to grow.
* Permafrost - Non-falling Ice that can be melted into water.
* Stone - Can be melted into Lava and eroded into Sand.
* Glass - A semitransparent and hard element that can hold acid, but will not stand a blow from a hero.
* Cooler - A particle that generates cold around itself.
* Water - Where there is water there is life.
* Liquid Nitrogen - A freezing element in the game.
* Dark Stone - A stone element that will not fall. It can be melted into Lava.
* Gas - A Flammable floating particle.
* Heater - A particle that generates heat around itself

## Heroes

* Fujin - He can jump from wall to wall and dash in the air.
* Caveman - A prehistoric controllable human that can attack nearby enemies and break some elements by hitting them, It can also jump over animals.
* Avatar - A controllable human that can double jump and break elements by jumping on them.
* Arnold - A powerful hero that can aim and shoot.
* Super Hamster - Hero with an incredible super cape.
* Erin - She can heat up anything with her unique hyper fire proton projectile weapon!
* Jillian - Carries an awesome lashing-ghost proton ray, She can electrify metal with it.
* Abby - Carries a cool proton knuckles weapon which can punch and push ghosts.
* Patty - A hero with a powerful vacuum weapon that can shred ghosts.
* Hammi - Hammi runs fast and has the ability to glide!
* Rocky - Rocky runs fast and can double jump!
* King - A medieval hero with a sword and shield.

## Layout

* Wall - Has no interaction with any other element.
* Wall Block - A Block of 4 by 4 made entirely of Wall.
* Retro Soil - A retro aesthetic texture particle to create gaming walls.
* Retro Soil Block - A Block of 4 by 4 to create a "gaming aesthetic" layout level.
* Wood - Planks of wood to build any structure.
* Wood Block - A Block of 4 by 4 made entirely of Wood.
* Foliage - A plant element that when used it can prevent the hero from falling, and also catches fire.
* Dark Stone - A stone element that will not fall, but, It can melt into Lava.
* Darkstone Block - A Block of 4 by 4 made entirely of DarkStone.
* Tech Wall - A Techie texture particle to create futuristic walls.
* Techblock - A Block of 4 by 4, that can be used for a gaming aesthetic layout level.
* Ectoplasm - The famous green slime from Ghostbusters.
* Kinetic slime - Slime that floats upwards.
* Ruins - A wall texture that gives an old feel or look.
* Girder - A red metal "beam block" of 4 by 8.
* Broken Wood - A wooden texture that gives an old feel or look.
* Music Block - A Block that will draw a metal wire of 4 pixels wide with a note for faster music canvas creation.
* Lava Block - A Block containing Lava.
* Grass Block - A Block of 4 by 4 made of DarkStone that can hold mud and grass in the air.
* Binding Wall - A special wall developed by the Ghostbusters to entrap ghosts.
* Sand block - A 4x4 block of sand.
* Mud block - A block of 4 by 4 made entirely of mud.
* Stone block - A block of 4 by 4 made entirely of stone.
* Metal block - A block of 4 by 4 made entirely of metal.
* Permafrost block - A block of 4 by 4 made entirely of permafrost.
* Ice block - A block of 4 by 4 made entirely of ice.
* Glass block - A block of 4 by 4 made entirely of glass.
* Girder block - A block of 4 by 4 made entirely of girder.
* Foliage block - A block of 4 by 4 made entirely of foliage.
* Ruins block - A block of 4 by 4 made entirely of ruins.
* Broken wood block - A block of 4 by 4 made entirely of broken wood.

## Boom

* Meteorite - A flaming ball that falls from the skies.
* Nitroglycerin - A semi-liquid that explodes if it falls.
* TNT - Explodes on high temperature, or pressure.
* C4 - A particle that will explode when electrified.
* Fireworks - A harmless missile that will fly up and explode in nice effects if fire or electro touches it.
* Atomic Bomb - A nuclear bomb that will destroy your world.

## Mechanical

* Vase - When the player grabs all of them wins.
* Sensei - A wise man that gives hints to heroes.
* Mushbouncer - A Mushroom that helps heroes Jump higher.
* H. Platform - A platform that can transport the hero.
* V. Platform - A platform that can take heroes up.
* Chest - A special reward for heroes.
* Air bubble - A powerup that fills the air bar below water.
* Door - A door to provide passage. The hero needs a key to open it.
* Sign - A sign to provide information to the heroes.
* Lotus - A portal to finish the levels.
* Slimer - A friendly ghost that can give heroes any message.
* Spike H - Horizontal moving hazard platform.
* Spike V - Vertical moving hazard platform.
* Coins x10 - Coins to use during the creation of a level.
* Coin x50 - Additional 50 coins to use during Level creation.
* Coins x100 - Additional 100 coins to use during Level creation.
* Heart - Any hero will recover life by touching a heart in a level.
* SH: Grain - A powerup for Super Hamster that allows him to shoot grains.
* E.Gate - A door that opens with electricity. Any electron touching it from above or from below will get the E-gate to open for a second.
* Portal - Triggers a victory condition when a hero touches it.
* CheckPoint - Avoids frustration on challenging levels.
* H. Platform 2 - A horizontal platform with ninja aesthetics.
* V. Platform 2 - A vertical platform with ninja aesthetics.
* Ham - Energy for the caveman.
* Key - A hero can use it to open any door.
* F. Platform - If a controllable character steps over it, it will fall.
* Teleporter

## Hazard

* Ghost Hands - Hands that makes damage to the hero when they appear.
* Void - This particle will eat any other particle or entity touching it.
* Acid - A powerful liquid that melts almost anything.
* Spikes - When a controllable character touches them, it dies.
* Oil - This liquid will catch fire if enough heat is applied to it.
* Fire - A powerful particle that will generate heat and burn almost anything.
* Spike Ball - A hazard to make more interesting levels.
* Lava - Generates heat and is the most destructive force in the game.
* Water - Where there is water there is life.
* Spikes big - A hazard that damages controllables on contact.
* Spike small - A hazard that damages controllables on contact.
* Spike medium - A hazard that damages controllables on contact.
* Spike large - A hazard that damages controllables on contact.
* Barrel - A hazard that slows your movement speed on contact.
* Dry bush - A hazard that slows your movement speed on contact.
* Crate - A hazard that slows your movement speed on contact.

## Enemies

* Spectre - A ghost that is fast and hard to kill. When touched inflicts damage.
* Doomba - A simple but effective enemy for level creation.
* Spitter Plant - A unique enemy that will spit acid.
* Spider - An enemy that hangs from a ceiling.
* Wolf - A predatory animal that hunts in packs.
* Polar Bear - A big predatory animal from the ice.
* Mayhem - A clever ghost that will chase and attack any human or hero.
* Wraith - A ghost that is easy to kill and slow. When touched inflicts damage.
* Fireling - An enemy that thrives on Lava. The player can choose its maximum height when placing it.
* Lava Turret - A mechanical enemy turret that spits lava balls.
* Fish - An enemy for underwater levels.
* Sabretooth - A predatory animal with a big attack.
* Nightmare - A wandering ghost that is easy to kill. When touched inflicts damage.
* Airling - A flying enemy that bounces off walls.
* Tarling - A sticky enemy that will walk on walls and ceilings.
* Limiter - A special element to limit platform and enemy movements (without using physical particles).
* Bat - A flying enemy.
* Bear - A big predatory animal from the mountains.
* Dire Wolf - A large wolf that will hunt everything.
* Hellfish - A nasty fish with sharp teeth.
* T-Rex - A big, mean dinosaur that will cause havoc.
* Bigfoot - This large, nature-guarding ape has very serious anger issues.
* Megalodon - A prehistoric shark that will kill everything.
* Dragon - An extremely devastating and destructive flying lizard.
* UFO - A flying enemy that will abduct anyone who walks under its beams.
* Zombie - Humans killed by these will turn into zombies too.
* Stalker - A fast zombie that can also climb walls.
* Bloated - A zombie that will explode if you get too close.
* Spewer - A zombie which throws infected blobs at players.

## Bosses

* DarkMage - A powerful enemy for Fujin. Shoots evil energy balls in patterns while standing in the air.
* Bullsaurus - A huge predator with a Sonic boom and a charge attack.
* Rowan - The movie villain converted into a gigantic ghost.

## Nature

* Cow - A simple vegetarian animal.
* Dog - A little and funny pet.
* Parrot - A flying animal.
* Deer - An animal to place on forests.
* Flower - A prehistoric giant flower.
* Cactus - A plant that grows in sand only.
* Elm c - A nice tree usually found in Europe.
* Palm - A nice tree usually found in tropical places.
* Oak - A nice tree usually found in Europe.
* Sakura - A nice tree, usually found in Japan.
* Pine - A nice tree usually found in mountains.
* Willow - A nice tree usually found near water.
* Elm a - A nice tree usually found in Europe.
* Elm d - A nice tree usually found in Europe.
* Big Palm - A nice tree usually found in tropical places.
* Big Oak - A nice tree usually found in Europe.
* Big Sakura - A nice tree, usually found in Japan.
* Big Pine - A nice tree usually found in mountains.
* Big Willow - A nice tree usually found near water.
* Elm b - A nice tree usually found in Europe.
* Goldfish - A friendly fish to add life to water.
* Cat - An adorable kitty!
* Sheep - A fluffy, friendly animal.
* Unicorn - This magical being will transform your worlds.

## Deco

* Back Bones - Bones to decorate worlds and levels.
* Stonehenge - A prehistoric monolith.
* House a - A house to decorate landscapes.
* Tent - A tent to decorate user made landscapes.
* Cave - A cave wall to decorate Worlds.
* Big Ben - A landmark for user made worlds.
* Fence - A wooden fence decoration for houses.
* Lamp c - A red Asian lamp.
* Ninja Flag a - A nice and small red flag.
* Front Bones - Can be used to decorate levels and user made worlds.
* Male - A male settler to be used on creations.
* House b - A house to decorate landscapes.
* Castle - A castle to be used as a decoration.
* Eiffel Tower - A landmark to use on worlds.
* Red House - A small Asian house.
* Lamp a - Stone lamp for Asian gardens.
* Lamp d - A red Asian lamp.
* Ninja Flag b - A nice and big red flag.
* Skull - A skull to decorate worlds.
* Female - A female settler for creations.
* House c - A house to decorate landscapes.
* Iglu - An iglu to decorate landscapes.
* Liberty Statue - A landmark for worlds.
* Red Arc - A Shinto gate.
* Lamp b - A red Asian lamp.
* Lamp e - A red Asian lamp.
* Car - A moving decoration of a transport.
* Speaker
* POTUS
* White House
* New Yorker
* Australian
* British
* Farmer
* Russian
* Greek
* French
* Mexican
* Chinese
* Bedouin
* Giza Pyramid
* Pagoda
* Barn
* Arabian House 1
* Arabian House 2
* British House
* Greek House 1
* Greek House 2
* Japanese House 1
* Japanese House 2
* Mexican House 1
* Mexican House 2
* Opera House
* Chichenitza
* Kremlin
* Parthenon

## Tech

* Cooler Block - A Block of 4 by 4 that will cool down the elements on top of it when activated from below by a human or character.
* Human Sensor - A button to be used by characters and humans.
* Metal - It conducts electricity.
* Bulb - It allows to turn the light on by adding electrified metal.
* E.Multi - It will replicate any Particle each time an electron makes contact.
* Resistance - This particle will allow one out of two electrons to continue.
* E.Fuse - A pixel that will stop conducting electricity after the first electron passed.
* E.Cooler - When added to an electrified metal it starts to freeze.
* Noon Sensor - It generates an electron when changing states. (It triggers at Mid Daytime)
* Very Cold Sensor - Generates an electron when changing states. (Senses the Very Cold temperature)
* Hot Sensor - Generates an electron when changing states. (Senses the Hot temperature)
* Red Led - A simple colored light that will not illuminate more than itself.
* Yellow Led - A simple colored light that will not illuminate more than itself.
* Heater Block - A Block of 4 by 4 that will heat up the elements on top of it, (when activated from below by a human or character)
* Lever - Similar to the human button sensor, this element will stay connected sending electricity until toggled again.
* Electro - An electron that will run through metal and activate electronic elements.
* Bright - A light without Electricity.
* E.Spawner - It will replicate an entity each time an electron makes contact.
* CrossWire - It Allows the player to cross two metal circuits without an undesired short circuit.
* E.Battery - A Battery that will copy the speed of the arriving electrons.
* E.Victory - An Electronic element that will consider a Puzzle finished as soon as an electron reaches it.
* Dusk Sensor - It Generates an electron when changing states. (It triggers itself at Dusk time)
* Cold Sensor - It Generates an electron when changing states. (Senses the Cold temperature)
* Very Hot Sensor - It Generates an electron when changing states. (Senses the Very Hot temperature)
* Green Led - A simple colored light that will not illuminate more than itself.
* Orange Led - A simple colored light that will not illuminate more than itself.
* Insulator - Can be used to stop temperature from spreading.
* Liquid Sensor - It generates an electron when changing states. (Senses liquids touching it)
* E.Drain - An electronic element that will absorb liquids and gasses when energized.
* FlipFlop - This particle will generate a constant stream of electrons when electrified and turn itself off if electrified again.
* E.Heater - It Starts to heat up when electrified.
* Dawn Sensor - It generates an electron when changing states. (Triggers at Dawn time)
* Night Sensor - Generates an electron when changing states. (Triggers at Night time)
* Normal Sensor - It Generates an electron when changing states. (Senses the normal temperature)
* Piano Note - A customizable particle that will sound as any piano note when electricity activates it.
* Blue Led - A simple colored light that will not illuminate more than itself.
* Purple Led - A simple colored light that will not illuminate more than itself.

## Ghostbusters

*Ghostbuster elements were limited edition.*

* Ecto-1 - The ghostbusters famous car.
* Ghost Killer - If a ghost is taken to the trap with proton ray it will be eliminated. By itself will keep the ghosts trapped for a moment.
* Ghost Hands - A Hazard that can be added anywhere. (They make damage when they appear)
* Containment Unit - The ghost jail built originally by the ghostbusters. Add it to your Ghostbuster headquarters.
* Jillian - Jillian carries an awesome lashing-ghost proton ray. Move the shooting button to aim! She can electrify metal with it.
* Spectre - A fast ghost, harder to kill. Touching him inflicts damage.
* Mayhem - A terrible clever ghost. Will chase and attack any human or hero.
* Binding Wall - A special wall developed by the Ghostbusters to entrap ghosts. The only particle they cannot trespass other than electrified metal.
* Liberty Statue - A landmark for your worlds!
* Erin - Erin wields a unique hyper fire proton projectile weapon! Move the shooting button to eliminate ghosts! She can heat up anything!
* Wraith - A slow ghost, easy to kill. Be careful though, touching him inflicts damage.
* Ectoplasm - The famous green slime.
* Kinetic slime - Slime that floats upwards.
* Rowan - The movie villain converted into a gigantic ghost! Damage his hands and then his head for maximum damage.
* Nightmare - A wandering ghost, easy to kill. Be careful, touching him inflicts damage.
* Slimer - The friendly ghost can give the heroes any message.
* Abby - Carries a cool proton knuckles weapon which can punch and push ghosts.
* Patty - A hero with a powerful vacuum weapon that can shred ghosts.

## Art

* Favorite colors
* Basic Colors
* Medium
* Dark
* Greyscale
* Pastel
* Warm/Cold
* Polaroid
* Nightie
* Neon

## Laser

* Laser - An entity capable of emitting a beam of laser light that will bounce on mirrors and activate the laser sensor. Tap to make it turn.
* E.Laser - A laser which only works when receiving electricity from the top, the bottom, or from the adjacent sides.
* Laser Victory - Used to make laser puzzles. A block which gives victory if a laser beam touches it.
* Laser Sensor - A particle which generates electricity constantly while a laser beam touches it.
* Detector - A particle which generates electricity constantly while a laser beam IS NOT touching it.
* Laser wall - An easy to play square, to block lasers in your puzzle levels.
* Mirror Wall - An entity you can turn by tapping, to make the laser bounce in any direction.
* Acute Elbow - An entity you can turn by tapping to change a laser angle by 135 degrees.
* Dichroic - A half mirror that will bifurcate the laser beam in the angle you define by tapping it.
* Obtuse Elbow - An entity you can turn by tapping to change a laser angle by 45 degrees.
* Convex Lens - Use it to enlarge laser beams - carefully!.
* Concave Lens - Use it to shrink laser beams.

## Disaster

* Meteorite - A flaming ball that falls from the skies.
* Lightning - The power of god at your fingertips! Spawn lightnings by tapping anywhere.
* Tornado - A super whirlwind which you can guide through your worlds to make everything fly up and away.
* Earthquake -
* Atomic Bomb -
* Tsunami - A tidal wave that will pass through the whole level, destroying anything in its path.

## Clones

* Clone
* Cloning Machine
* Exit Hatch
* Traffic Agent
* Demolitionist
* Digger
* Miner
* Parachutist
* Alpinist
* Builder
* Normalizer
* Job Dusts

## Pac-Man

* Pac-Man
* Pellet
* Power Pellet
* Ghost House
* Stealth
* Time Stop
* Pac-Man Key
* Pac-Man Door
* Blinky
* Pinky
* Inky
* Clyde
* Spunky
* Sue
* Funky
* Punky
* Pac-Man Portal
* Fruit Spawner
* Pac-Man Grid - Grids come in blue, red, pink, violet, yellow, orange, green and classic colours.

## Zombies

* Zombie - Humans killed by these will turn into zombies too.
* Stalker - A fast zombie that can also climb walls.
* Bloated - A zombie that will explode if you get too close.
* Spewer - A zombie which throws infected blobs at players.
* Antidote Gun - A weapon that will turn zombies back into humans.
* Rocket - A bazooka that will blow things up.
* Shotgun - A short-ranged weapon.
* Antidote - Will destroy zombie viruses and turn zombies back into humans.
* Zombie Virus - Will turn humans into zombies.
* Land Mine - A mine that explodes when something steps on it.
* Antidote Land Mine - A mine that expels Antidote when stepped on by a zombie.
* Missile Turret - A gun that will shoot enemies within its range.
* Sniper - A friendly human that will attack enemies.
* Shotgun Soldier - A friendly human that patrols areas and attacks enemies.
* Survivors - Survivors can be rescued by the hero. There are four types of survivors.
* Rescue Truck - Bring survivors to this truck to win the level.
* Hazmat Suit - A suit that is immune to the zombie virus.
* Medical Tent - A decoration that will also heal the player.
* Blockade - A blockade to slow down zombie hordes.
* Ambulance - Debris which can be blown up.
* Broken Car - Debris which can be blown up. There are three types of this element.
* Broken Police Car - Debris which can be blown up.
* Broken Tank - Debris which can be blown up.
* Command Center - A military headquarter decoration.
* Gas Station - An explosive decoration.
* Hazard Sign - A decoration to warn players of toxic materials.
* Downed Helicopter - Debris which can be blown up.
* Shanty House - A survivor built this decoration.
* Lamp Post - A lighting decoration.

## Collectable

* Red gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
* Blue gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
* Purple gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
* Yellow gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
* Coin - A reward for killing some enemies and raiding chests.
* Heart - A collectable which provides life.
* Ham - A collectable which provides life.
* Watermelon - A collectable that adds a small amount of gauge bar percentage in runner levels.
* Banana - A collectable that adds a small amount of gauge bar percentage in runner levels.
* Apple - A collectable that adds a small amount of gauge bar percentage in runner levels.
* Copper acorn - A collectable that adds a small amount of gauge bar percentage in runner levels.
* Shield - A powerup which grants you invulnerability for a short period of time.
* Speed - A powerup which grants you a speed boost for a short period of time.
* Antidote Gun - A weapon that can be picked up by the Arnold hero.
* Rocket - A weapon that can be picked up by the Arnold hero.
* Shotgun - A weapon that can be picked up by the Arnold hero.