recursal/Fanatic-Fandom huggingface dataset:
Quest for the Cure

**Quest for the Cure** is a Bad End in the Desolate Zone, listed as D4. It occurs after losing to the Zombie in the Hospital basement.

The Player's heart stops, and he awakens on an operating table, turned into a zombie girl. While unable to speak, she is lucid enough to understand the nurse, who explains that she found the Player on the floor, zombified and falling apart. The tests on her grow more desperate, before the doctors drop off a drugged up man for the Player to fuck. With this taste of sex, the Player fully loses herself to the virus, infecting the rest of the hospital.
Statuesque

**Statuesque** is a Bad End in the Mythic Zone, listed as F23. It occurs after losing to Cellini the Sculptor and attempting to flee.

The party is instantly petrified, and Cellini gets to work on “carving” The Player. She spends an untold amount of time sculpting the statue, enough that it gets to the Player's head; even so, he attempts to escape, only to be easily caught by Cellini. Assuming the Player's escape was for attention, Cellini resculpts him into “The Whore of Mirane”, keeping him on the edge of release. She eventually sells him, and everyone can “admire” the lewd statue.
The Walls Have Eyes and Ears

**The Walls Have Eyes and Ears** is a Bad End in the Desert Zone, listed as E35. It occurs after failing to wash off the corrupting black ooze in the vents of the Pyramid.

The Player's soul is corrupted, and his body melts into the black tar and merges with the walls of the Pyramid. Upon hearing a couple of warriors complain about the lack of 'easy' women in the Pyramid, the Player transforms into a woman's rear sticking out of a wall, which the two warriors promptly penetrate. The 'black tar abomination' reappears throughout the Pyramid's walls, sating the libidos of the Pharaoh's many men.
Purple Succubus

The **Purple Succubus** is a unique devil monstergirl found in the Succubi's Den, on the upper left room of the main floor. All succubi have the same drops and Bad Ending (save for the Pigtail Succubus), and have the possibility of dropping the code for the jail cell, but use different moves and have differing stats. This succubus also has a 175% boost to action times, meaning she can attack multiple times a turn.

The Dark Red Succubus describes her as having "her own little boytoy".
Green With Envy, Gold With Wrath

**Green With Envy, Gold With Wrath** is a Bad End in the Mythic Zone, listed as F55. It occurs after failing to rescue Kim from the Court of Dawn by lacking enough memories; this can be achieved by having Kim leave the party with five memories lost, and The Player rescuing her with three. Then free the fairy in Cern's vault (in a bottle in the back) before giving him the ale.

Before he sets Kim free, King Cern asks the Player if he'd like to also join his court. The Player accepts, and Cern transforms him into another leprechaun woman, albeit with much smaller breasts than Kim. The Player, now Saoirse, finds herself ignored and mocked by the other, more voluptuous leprechauns, so when a fairy promises her a wish if she's set free, Saoirse wishes for bigger breasts. While this does give her more attention, King Cern soon discovers that she used magic from his vault: to punish her for this, he transforms Saoirse into a necklace for Kim, where she's forced to live in cruel jealousy, sat upon cleavage she can never have.
The Soulless Legion

**The Soulless Legion** is a Bad End in the Mythic Zone, listed as F36. It occurs after losing to Ochimusha Kim.

After The Player and Dominic are defeated by Ochimusha Kim, they are transformed into Ochimusha, completely subservient to Robin. The now undead party are given a final order from Robin to search for a new Lord. Kim, now Kimiko, is swifty given the position of leader over their new undead army as they search for a suitable lord, with every failed candidate being inducted into their ranks as an undead Ochimusha.
Khepri

**Khepri** is a unique insect monstergirl found in the Pyramid, as part of the Nephthys Quest. As the Goddess of sunrise (or as it is revealed later, a being disguised as her), she is an incredibly tough opponent, with resistances to Sleep, Sealed, and Domination, a 50% increase in Action Time, and the highest HP of any enemy in the game, along with a 5% HP regeneration, and stats rivaling the purposefully unbeatable Warden Succubus. A viable strategy is a build heavy on Fire defence, but even then, be sure to Interrupt when Khepri charges her special ability.
Rusted Pickaxe

> *"The tool of a miner, its main use is digging into rock. But it works with flesh too."*
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The **Rusted Pickaxe** is an axe type weapon found in the Ant Cave of the Desert Underground; please see its article for a map showing its location. Despite its relatively high Attack, the Pickaxe has no other positive stats like most of the other axes, except for the somewhat useful 20% to inflict Paralysis.
Roper

The **Roper** is a unique anomaly monster found in the Elysium Church. The nun trapped by the tentacles is his latest 'meal', and the tentacles themselves are the Roper, which Chastity addresses as a 'him'. The Roper is a gift from the Twin Goddesses, and while he may have an imposing amount of HP and Special Skill, this comes with a -10% to evasion.
Sharp Stinger (Item)

***This page is about the material. Did you mean the weapon?***

> *A stinger collected from a bee, or perhaps a wasp. It's deadly sharp.*
>
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A **Sharp Stinger** is a Material gained from bees and wasps. Eight are required to make the weapon of the same name, and due to its low selling price, stingers in bulk serve no purpose.

The following enemies drop Sharp Stingers:

* Honey Bee (60% drop)
* Hornet (70% drop)
* Pollen Drunk Honey Bee (60% drop)
Throat Slice

**Source**: 26 SP
**Cost:** 8 AD

Performing **Throat Slice** deals heavy weapon-dependent damage to a single foe, inflicting Bleed and Seal. This is another great Sword-based move in Kim's arsenal, and alongside Brutal Slash, makes Sword-wielding a viable strategy for her.

The following characters can perform Throat Slice:

* Kim (requires Sword Master)
Red Beret

> *"A rather cute red beret, it does look a little too feminine for you though."*
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The **Red Beret** is a headgear found on Dirian Island after the Ritual Quest, in the eastmost house. While it has weak stats, and its only bonus is a 50% Water resistance, the Red Beret may be one of the most important pieces of gear in the game. Wearing it in the Eurus Sea will cause the Bad End 'Under da Sea', and having it in one's inventory during the Succubus Quest gives the option for a female path.
Raw Black Iron

> *"Dark metallic ore, found naturally in the kingdom of Mirane."*
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**Raw Black Iron** is a Material in Monline, foraged in the Deserted Cliffs. Three ores are used to create a Black Iron Ingot, which requires the Mirane Crafter's Permit. It is the only ore that can be foraged, so make sure to collect enough of it before completing the Princess Quest!
Tripwire

**Source**: 26 SP
**Cost:** 12AD

Performing **Tripwire** inflicts Stun to all foes. It is the same AD cost as the single-targeted (but damaging) Whip Shot, meaning that this move should only be used in groups, though more than two is recommended.

The following characters can perform Tripwire:

* Kim (requires Whip Master)
* Dominic (requires Whip Master)
Wet Nurse

**Wet Nurse** is a Bad End in the Desolate Zone, listed as D55. It occurs after failing to escape the changing room, and is one of a pair of endings in the conclusion of the Nurse Event.

The Player transforms into a buxom older woman, her mind erased when Dr. Olsen 'reminds' her of her duties. She gets to work as a wet nurse, ignoring the rumors spread about her as she feeds both baby and patient. It isn't long before she's expecting herself, which makes her breasts lactate even more.
Star Crossed Lovers

**Star Crossed Lovers** is a Bad End in the Desolate Zone, listed as D78. It occurs after losing to Romeo, Deposed Alpha.

Romeo captures the party, revealing that he was never under the control of a collar all along; he just recognized Lina's power, while also claiming that she was “nice to him”. The Gremlin shows off one of her newest inventions to him: a TTU, something that can transfer thought patterns to another person. Romeo requests that she scan his brain, then 'reverse' the patterns, implanting The Player with a personality opposite to Romeo; while he is gruff and no-nonsense, the Player becomes shallow and vapid, doting on Romeo and Delta while mooching off both for her own gains. After some modifications, she becomes Romeo's poodle trophy wife, sometimes doing some violent dirty work of her own.
Succubus of the Sands

**Succubus of the Sands** is a Bad End in the Desert Zone, listed as E46. It occurs after losing to Pharaoh Farinet after breaking her headdress and staff, and leaving the Pyramid.

The Pharaoh brainwashes the party again, turning Kim into an army general and Fera into an Anubis. She then transforms The Player into a dark-skinned big-breasted woman and gives her an insatiable hunger for semen, choosing not to touch her mind. Instead, the Pharaoh wishes to see the Player succumb to her body on her own.

Time passes, and the Player has gotten such an ill reputation from her mistreatment of her many partners that nobody in the Pyramid wants to sleep with her. Starving, she crawls towards the horses with the intent to fellate one, but decides against it, leaving the Pyramid to seek out other men. She becomes an infamous legend in the desert, and it is implied that the Pharaoh lets her free because she finds her fate amusing.
Soldier's Crossbow

> *"A slow-loading crossbow for a man at war."*
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The **Soldier's Crossbow** is a bow-type weapon crafted with one Black Iron Ingot, eight Misty Wood, and 200G. The recipe requires the Mirane Crafter's Permit, as with all black iron-related gear. It is "very slow", meaning it has a -20 Attack Speed. Paired with its low Agility, this means despite the crossbow's high Attack, 25% Hit rate, and 20% chance to Stun, the Kaze Yumi might be the better bow, with its high Agility and identical hitrate.
Zombie Infection

The **Zombie Infection** is a mandatory status effect that befalls The Player after they enter the Desolate Zone. The party then has to find the cure, leading them to the Orb of the zone and the creator of the infection. While the status effect doesn't cause damage, as it had in previous builds of the game, it has the hidden effects of a 125% weakness to Ice, a 25% loss in max HP, and a 90% boost to evasion
Stunned

**Stunned** is a negative Status Effect that prevents the afflicted from moving for a single turn. It is useful for preventing moves that require a turn to charge, though some moves Stun the user instead. Stun Grenades, true to their name, inflict Stun on their target.

The following player moves can inflict Stunned:

* Bodyslam (40%)
* Headbutt (100% on user)
* Lightning Sweep (10%)
* Sweep Kick (60%)

The following enemy moves can inflict Stunned:

* Cowgirl Ride (50%)
* Lustful Glare (10%)
* Rock Tail (25%)
* Scarab Plague (25%)
* Wing Rush (5%)
* Wrap Whip (25%)

The following weapons and armour have Stunned properties:

* Baseball Bat (15% stunned chance)
* Wooden Pop Gun (105% stunned weakness)
Stats

In Monline there are 8 main stats:

Max HP: Your maximum Health

Max MP: Your maximum Magic.

ATK: Your Physical Damage, affects Hit rate.

DEF: Your Resistance to Physical Damage.

MAT: Your Magical Damage.

MDF: Your Resistance to Magic Damage.

AGI: Your in battle speed, affects hit rate and evasion.

LUK: Chance to inflict and resist conditions, affects hit and crit rates.
Amarya

**Amarya** is a boss devil monstergirl found in the Succubi's Den. One of Aralu's many half-sisters, Amarya used to be a dhampir, but fell to lust in order to cope with her existence (a fate the Player himself can succumb to). Now she is the head of the Succubi, and has overtaken the city of Elysium.

Amarya toys with The Player by forcing them to find four keys scattered around the city. Each key comes with its own corrupting dream, either to break the Player's spirit if male, or recruit them into a succubus if female. After the keys are collected, Amarya transports the Player to her den, and lets them fight her in order to bait Aralu.
Romeo, Deposed Alpha

**Romeo, Deposed Alpha** is the final boss of the Werewolf Quest, and the leader of all the Werewolves. Unlike the other Collared Wolves, Romeo's collar does not control his mind; he joined Lina of his own free will. In his fight, he appears with two Collared Wolves, and gains boosted stats if they are defeated before him; that, alongside his habit to attack multiple times in a single round, should make him the first target.
Holy

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Holy** is an element any damaging move may use. While only two Imitations use it, Aralu's weapon deals holy damage, which is very useful for the Zone she's introduced in, as nearly all enemies, save the ones in the Elysium Church, are weak to it, some taking double damage. Even though Aralu isn't available when fighting the succubi and witches, The Player should have at least one of the two imitations to use in her stead.

### Holy-Resistant Enemies

* Aralu (50%)
* Chastity (50%)
* Corrupted Nun (50%)
* Dark Priest (50%)
* Ghoul (75%)
* Kappa (50% during Shell's Protection)
* Parasite Host (75%)
* Roper (50%)
* Sea Bishop (50%)
* Sea Goddess' Priestess (50%)
* Sonia (0%)

### Holy-Weak Enemies

* Arch Imp (125%)
* Amarya (200%)
* Baphomet (200%)
* Dark Lich Mara (125%)
* Draculara/Bat Swarm (125%)
* Dullahan (150%)
* Gaia (125%)
* Ghost (150%)
* Imp (125%)
* Kraken (150%)
* Lesser Succubus (150%)
* Raider Leader (150%)
* Sahuagin (150%)
* Sahuagin Raider (150%)
* Succubi (250%)
* Verity (125%)
* Warden Succubus (200%)
* Were-Bat (125%)
* Witch (125%)
* Zombie (200%)

### Player Sources of Holy Attacks

* Light Beam
* Shining Stream

### Enemy Sources of Holy Attacks

* Ghost's Attack
* Sonia's Attack
* Ascendant's Light (Pharaoh)
* Broken Oath (Anubis)
* Devoted Prayer (Anubis)
* Disown (Echidna)
* Filtered Light (Sea Bishop)
* Glow Barrage
* Goddess' Light
* Motherly Gaze (Echidna)
* Purifying Whisper (Nuns)
* Re-Bandage (Mummy)

### Weapons/Armor with Holy Attributes

* Beast Hunting Rapier (Holy Element)
* Cavalier Hat (75% Resistance)
* Moon Talisman (110% Weakness)
* Wood Stake (Holy Element)
Sweep Kick

**Source**: 22SP

**Cost:** 12TP

Performing **Sweep Kick** deals Impact damage to a single enemy, and has a 50% chance to Interrupt and a 60% chance to Stun. Its high cost may make Headbutt the better, if riskier, option for interrupting.

The following characters can perform Sweep Kick:

* The Player
* Kim
Recipe Books

**Recipe Books** are four Key Items that can be brought to a blacksmith to craft other items. Each Zone past the Demon has its own recipe book:

* Demon Zone: Scevite and You, reward from the Castle Quest. Used to create Scevite gear.
* Desolate Zone: Gunpowder, Treason and Thought, bedroom in the Mansion. Used to create grenades.
* Desert Zone: Fariene Crafters Notes, reward from a sarcophagus puzzle in the Pyramid. Used to create Gold gear.
* Mythic Zone: Mirane Crafter's Permit, sold by blacksmith in Mirane City for 2500G. Used to create Black iron gear.
Running On Empty

**Running On Empty** is a Bad End in the Mythic Zone, listed as F76. It occurs after getting caught by the husks twice in the second mission of the Kunoichi Quest.

The Player is captured by the husks and drained of spiritual energy, her skin graying until she becomes another husk, joining them in the search for more spirit energy. She keeps her kunoichi skills even when undead, and easily captures her prey, including Kim, when she goes looking for her.
Reindeer Games

**Reindeer Games** is a Bad End in the Desolate Zone, listed as D17. It is one of three possible endings found in the North Pole, and occurs after ignoring the dildo, refusing sex with Kim, and using the reindeer to 'fix' The Player's swollen lips. Unlike the other two North Pole endings, there is no variation on how the ending plays out.

The Player is assigned to the reindeer pens in what first seems to be a crude joke, but soon becomes necessary due to her growing antlers and fur. After a month, the Player is identical to the other reindeer, notably sharing their high libido.
Wind

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Wind** is an element any damaging move may use. It is a rare element, with few moves applying it. Aside from pouches, there are no wind-type skills usable by playable characters. Fortunately, only two enemies have a wind weakness.

### Wind-Resistant Enemies

* Bat Swarm (75%)
* Charybdis (50%)
* Chastity (75%)
* Corrupted Nun (75%)
* Dark Priest (75%)
* Flow Kelp (75%)
* Gargoyle (50%)
* Holstaurus (75%)
* Honey Bee (50%)
* Hornet (50%)
* Human Raider (75%)
* Kappa (50% during Shell's Protection)
* Living Doll (50%)
* Nereid (75%)
* Pollen Drunk Honey Bee (50%)
* PROXI (0%)
* Robots (75%)
* Siren (50%)
* Stone Form Mimic (50%)
* Were-Bat (75%)

### Wind-Weak Enemies

* Arachne (125%)
* Ghoul (125%)
* Mosquito (125%)

### Enemy Sources of Wind Attacks

* Honey Bee's Attack
* Pollen Drunk Honey Bee's Attack
* Cheesy Breath (Mouse)
* Dancing Winds (Siren)
* Furious Buzzing (Hornet)
* Pixie Pester (PROXI)
* Stone Wings (Gargoyle)
* Wing Attack (Were-Bat)
* Wing Flicker (Hornet)
* Wing Rush (Manticore)
* Wing Storm (Draculara)
Twice as Bright, Half as Long

**Twice as Bright, Half as Long** is a Bad End in the Desert Zone, listed as E2. It occurs after incorrectly answering the Sphinx's first riddle.

The Sphinx transforms the party into the very answer to her riddle: candles. The Player (now a woman made of wax) is aware enough of her surroundings to see her two friends melting in the cave, and is left to wonder what will happen when she melts entirely.
Submit

**Source**: N/A

**Cost:** N/A

'Performing' **Submit** automatically defeats the user. This 'move' may appear to be useless in battle, but there are actually some instances where losing a character or an entire battle quickly may be desired, or even mandatory. Since most enemies in the game have a Bad End after their victory, Submitting quickly can give access to their ending. Other Bad Ends require specific party members to be attacked or afflicted, and so one may want to subtract other members from the party so to increase chances of a single character getting hit. Furthermore, there are some enemy encounters that are *impossible* to win, and therefore it is recommended to 'skip' them by Submitting. Don't underestimate the power of giving up!

Even though some enemies can defeat themselves without any help from their opponents, the skill Submit is unique to the playable characters, of which every one of them is able to do without MP/AD cost.
Vault

**Source**: 26 SP

**Cost:** 10 AD

Performing **Vault** deals heavy weapon-dependent damage to a single foe, but based on the user's Agility and not their Attack. As Staves' Attack stat is among the lowest of the weapon types, this move is essential for those who wield them, and could even turn one staff-curious, depending on their fighting style.

The following characters can perform Vault:

* Kim (requires Staff Master)
Trip

**Source**: 18SP

**Cost**: 10AD, 5MP

Performing **Trip** debuffs an enemy's Defence and Agility for three turns, and has a 100% chance to Interrupt. Not as cheap and detrimental as Headbutt, and not as powerful and expensive as Bodyslam, Trip may be a good 'happy medium' Interruption, and this is the only way for Fera to Interrupt.

The following characters can perform Trip:

* The Player
* Fera

The following enemies can perform Trip:

* Dazahn
Toy Hammer

> *"A rubber hammer that makes a squeaking sound on hit."*
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The **Toy Hammer** is a hammer type weapon obtained from the Mirane Carnival for 15 Tickets. This is a deceptively useful weapon, as even though it lacks an Attack stat, it has high Agility and Luck, and has a 100% chance to Dizzy hit opponents. It is also one-handed, meaning another, more powerful weapon can be wielded alongside it; the Toy Hammer can therefore be used as a secondary weapon for magic builds, or as an addon for more weapon-based builds.
Swipe

**Source**: 17/30 SP

**Cost**: 8/12 AD

Performing **Swipe** deals fast and light Impact damage to a single enemy, and has the chance to steal an item from them. Nearly every enemy has items that can be stolen; said items and their chances to be stolen are found on the enemies' article. An item can only be stolen once from an enemy. **Super Swipe**, an upgraded version of Swipe, deals medium Impact damage and increases all steal chances by 20%.

The following characters can perform Swipe/Super Swipe:

* The Player
The Catch of a Lifetime

**The Catch of a Lifetime** is a Bad End in the Coastal Zone, listed as B5. It occurs after losing to the Sea Bishop as a mermaid.

The Sea Bishop brainwashes The Player and Mark into falling in love with each other, and they get married and swim to a deserted island. The Player eventually gets pregnant from their rampant sex.
Running Red Lights

**Running Red Lights** is a Bad End in the Desolate Zone, listed as D70. It occurs after succumbing to Delta's collar from interacting with Maid: specifically, replying “Sure” when asking for Kasey's vibrator. For more information on the mechanics involving this and other slave endings, please read its article here.

Delta turns The Player into Lexi, the bratty bimbo sister to Kasey. After receiving a bag (and cunnilingus) from Phoebe, Lexi prostitutes herself at Barricade Town, and the player can choose several options, from which john Lexi gets, to whom (if any) she collars. She, Kasey, and the other whores form their own little group, making money for Delta, as well as additional slaves.
What The Doctor Ordered

**What The Doctor Ordered** is a Bad End in the Desolate Zone, listed as D56. It occurs after failing to escape the changing room in time, and one of a pair of endings in the conclusion of the Nurse Event.

The Player attempts to barge past Dr. Olsen, but is too weak to get past him, and is pushed back into the changing room, this time without clothes. As his body continues to feminize, her anger turns to cold spite, becoming a shrewd and calculated doctor. She soon overtakes the hospital, taking her urges out on Dr. Olsen.
Sting Operation

**Sting Operation** is a Bad End in the Desert Zone, listed as E23. It occurs after being stung by a Girtablilu twice without having a cure in your inventory. While the ending differs slightly depending on who falls to the venom, it does not have to be the same person twice. A surefire way to cause this ending is to Headbutt a Girtablilu, as it Stuns The Player, meaning that they will sting him on the following turn.

The afflicted party member turns into a Girtablilu and transforms the others (The Player stings and fucks Dominic (or stings Kim and Fera), Kim stings Dominic and fucks the Player (or stings Fera and fucks the Player), Dominic stings Kim and fucks the Player, and Fera stings Kim and fucks the Player). The outcome is the same no matter who was stung first: the triad of Girtablilu swarm the Desert, looking for prey.
Ride or Die

**Ride or Die** is a Bad End in the Desolate Zone, listed as D82. It occurs after getting hit by Lina's Dumb Gun during the motorcycle chase and beating the ambush. This can be done in any way, so long as the ambush isn't fully bimbofied.

Lina shoots The Player, turning him into a bimbo, and attempts to swap bodies with Kim, but in a moment of clarity, the Player forces Lina to switch with her instead. Kim wakes up and assumes the bimbofied Lina is the Player, racing off with her and leaving the Player trapped in Lina's body.

The Player/Lina gets ambushed by three of Lina's victims, and manages to defeat them without succumbing to Lina's lusts. He becomes a vigilante, which sates Lina's residual aggression, and over time, accepts her new body.
Trick Shot

**Source**: 22 SP

**Cost**: 15 AD

Performing **Trick Shot** deals medium Dark damage to a single target, and has a 50% chance to inflict Dizzy and a 40% chance to Interrupt. This is a great move for Interrupting, as even if it doesn't actually Interrupt, it still might prevent a charged move from occurring due to Dizzy. Aralu is the only character able to use Trick Shot.
Stun Grenade

A **Stun Grenade** is a combat tool found primarily in the Desolate Zone. It deals light Normal damage to a single enemy, inflicting Stun. They can be crafted with 3 Gunpowder, 1 Scrap Metal, and 20G, along with Gunpowder, Treason and Thought.

The following enemies drop Stun Grenades:

* Lina (40% drop, 10% drop x2, 40% steal)
* Robots (30% drop, 10% drop x2, 40%% steal)
The Shifting Scales

*This article describes content that is no longer in the game.*

**The Shifting Scales** is a Bad End in Monline. It occurs after losing the the Pharaoh after having also lost to the Anubis.

The Pharaoh turns The Player into a powerful anubis-girl, her mind quickly succumbing to her new role. Though her body is powerful, she is not the strongest of the Queen's servants; that role belongs to 'The Jackal Man' , a towering anubis that is far more anthropomorphic than the Player. The Pharaoh notices this, and snidely orders The Player to fuck him. Disgusted, she begrudgingly agrees, even when the Pharaoh commands her to recount her sexual performances every morning.

Once the Player finally asks her Queen why she is doing this, the Pharaoh asks if the situation would be made better if her and the Jackal Man were of equal strength, and the player agrees. The Pharaoh turns the Player into a Jackal herself, and when she later fucks the Jackal Man, she realises that the two are now equals, commending her Queen for teaching her the pleasures of animalistic sex.
Reylen

**Reylen** (or the **Elven Steward**) is a recurring humanlike monstergirl found throughout the Mythic Zone. She is the ranger of the Elven Trio, and is the only elf that isn't fought thrice. While her first appearance (when two of the three party members are infantilized) has no consequence for losing, the next encounter does: Heartstrings will occur if she wins in the Mystic Woods.

Reylen might have the most dangerous move of the three elves: Arrow Barrage, which hits all foes thrice. Since she is always fought as a group, this can prove fatal very quickly, especially in her first encounter. Most of her other moves merely serve to make Arrow Barrage more powerful, so a viable strategy would be to prevent her from using moves at all, whether that be by interrupting, sealing, or stunning.
Heaven on Earth

**Heaven on Earth** is a Bad End in the Demon Zone, listed as C16. It occurs after losing to Sonia's Eternal Judgement, a OHKO move that requires the Blessed Cross to survive.

The Player is turned into a clone of Sonia, and sent to Heaven in her place. It is quickly apparent that a guardian angel serves more than just emotional needs, and she loses herself in her new role.
Sahaguin

A **Sahaguin** is a fish monstergirl found in the Coastal Zone, and is mandatory to fight. Sahaguin may be intimidating in the early game, due to their quick attacks, but overpowering it with attacks of your own should make short work of them. The Sahaguin ambush at the beginning of the zone is unwinnable; it is required to lose it to continue the game, and therefore has no Bad End.
The Mummy's Boy

**The Mummy's Boy** is a Bad End in the Desert Zone, listed as E6. It occurs after losing to the Mummies when the timer hasn't finished.

The mummies capture The Player, intending on giving him to the Pharaoh as a gift, but decide to keep him for themselves. He soon becomes the plaything of the mummies, as more and more join his 'harem', including Kim and Fera. Their Pharaoh never intervenes, and the Player resigns himself to his fate.
The dIzzy-ing Heights of Love

**The dIzzy-ing Heights of Love** is a Bad End in the Desolate Zone, listed as D71. It occurs after succumbing to Delta's collar from interacting with Honey, Master Delta's favourite. She can only be accessed by entering Delta's room; for more information, as well as an explanation on the location's mechanics, please read its article here.

Delta turns The Player into Izzy, a nerdy girlfriend for him that isn't as clingy as Honey. After cleaning up, she works on a cosplay idea on Delta's computer. Delta catches her, and in return for not looking at Izzy's 'surprise gift', she has sex with him. She's one of the few slaves without a collar, as her brainwashing into Delta's perfect girlfriend was already enough to enrapture her for life.
What's in a Name?

**What's in a Name?** is a Bad End in the Desert Zone, listed as E4. It occurs after incorrectly answering the Sphinx's third riddle.

The Sphinx takes from the party the answer to her riddle: their names. Not only can they not remember their own names, but they cannot remember the names of anybody, and are unable to create new names for themselves. Therefore, the Sphinx gives them 'new' ones: Fera becomes Kim, Kim becomes the Player, and The Player becomes Fera. While 'Kim' and 'the Player' seem to take to their new identities immediately, 'Fera' struggles with it for the rest of the quest, and the game ends before she fully accepts her fate (despite the Player technically still existing in the former body of Kim).
Sharp Stinger (Weapon)

> *"A bee's stinger, it looks deadly sharp!"*
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The **Sharp Stinger** is a spear type weapon given as reward for the Queen Bee Quest. It is a decent weapon for how early it can be obtained, and boasts 10% critical rate and 10% evasion. The spear can also be crafted with eight Sharp Stingers and two Sturdy Branches.
Toy Spear

> *"A flimsy spear made of thin plastic, it looks like a children's toy."*
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The **Toy Spear** is a spear weapon that has a 40% chance to drop from the Living Doll, and a 30% chance to steal. It is a very strange weapon: one of the lowest attacks of any weapon, but will always give critical hits. There's some interesting strategies to be had with this, from equipping luck-lowering armour with little penalty, to duel-wielding the spear and a gun for Hip Fire. The most powerful strategy, however, comes with Decapitate, a move which instakills on a critical hit.
Stay Awhile and Listen

**Stay Awhile and Listen** is a Bad End in the Forest Zone, listed as A8. It occurs after asking all the questions to the tutorial girl in Caste City.

The tutorial girl and The Player swap bodies, and the new tutorial girl is trapped giving pre-programmed responses to a dwindling player base. Her life, while safe, isn't particularly sensual, so Robin literally rewinds the game and replaces her life with a much more sexual one.
Self Made King

**Self Made King** is a Bad End in the Demon Zone, listed as C7. It occurs after losing to any succubus aside from the Pigtail Succubus, and waiting in the jail cell. Note that The Player can still escape from within the cell if he knows the passcode.

The Player (and the other prisoners) are forced to service an incredible number of Succubi. As the Succubi envelop past Elysium City, the Player grows to enjoy his servitude.
Vow of Life

**Source:** Reward from Hathor Quest

**Cost:** 50 MP

Chanting **Vow of Life** resurrects all fallen allies, granting them Risen while filling half their max HP and MP, and 20% AD. It is a powerful move to be sure, but chances to use its full effects can be rare; that said, at 15 MP higher than Call from Beyond, this move might be useful even with one ally incapacitated.

As a chant, Kim is the only character able to use Vow of Restoration.
Weapons

**Weapons** are equipment the party can use to attack enemies. Weapons have unique qualities based on what type of weapon it is, a hidden variable that determines its damage and characteristics.

## Axes

Axe weapons give more AD while giving a -5 to speed.

* **Chainsaw**
* **Farming Sickle**
* **Lumber Axe**
* **Meat Cleaver**
* **Rusted Pickaxe**
* **Scevite Axe**

## Claws/Daggers

Claws and dagger weapons give a +5 to speed, also granting a 50% chance to immediately attack again, though they typically lack power.

* **Ballpoint Pen**
* **Bone Shard**
* **Butcher's Knife**
* **Cheese Knife**
* **Fanged Claw**
* **Knuckledusters**
* **Inlaid Kopis**
* **Nereid Scale**
* **Plain Dagger**
* **Rusty Bonesaw**
* **Snowman Claws**
* **Weighted Boxing Gloves**
* **Wood Stake**

## Spears

Spear weapons have a 150% critical rate, but also gives -5 to speed.

* **Anubian Pike**
* **Incisor Spear**
* **Iron Spear**
* **Makeshift Spear**
* **Sahaguin Naginata**
* **Sharp Stinger**
* **Sharpened Candy Cane**
* **Toy Spear**

## Swords

Sword weapons have no boons, but also lack weaknesses.

* **Beast Hunting Rapier**
* **Black Hand Falchion**
* **Blitzen's Antler**
* **Gold Tipped Khopseh**
* **Golden Blade**
* **Scale Blade**
* **Shortsword**

## Greatswords

Greatsword weapons deal heavy damage, but cannot score critical hits.

* **Bone Odachi**
* **Longsword**
* **Old Zweihander**
* **Rusty Stopsign**
* **Silver Claymore**

## Bows

Bow weapons deal heavy and fast damage, but requires both weapon slots.

* **Hunting Bow**
* **Kaze Yumi**
* **Silk Shot Shortbow**
* **Soldier's Crossbow**
* **Wooden Shortbow**

## Hammers

Hammer weapons deals heavy damage with 150% critical rate, but are very slow with a -10 speed and requires both weapon slots.

* **Baseball Bat**
* **Frying Pan**
* **Iron Hammer**
* **Kraken Tentacle**
* **Nutcracking Hammer**
* **Stone Hammer**

## Staves

Staff weapons have a 150% critical rate and often come with different elemental damages.

* **Cold Fire Torch**
* **Engraved Gohei**
* **Gnarled Wand**
* **Lovely Wand**
* **Red Wasaga**
* **Sewer Pipe**
* **Stun Baton**
* **Wood Staff**

## Guns

Gun weapons are very fast, with a +10 speed and oftentimes separate speed buffs on specific weapons.

* **Double-Barreled Shotgun**
* **Flare Gun**
* **Flintlock Pistol**
* **MK III Heat Rifle**
* **Police Pistol**
* **Wild Blunderbuss**
* **Wooden Pop Gun**

## Whips

Whip weapons deal increased damage to enemies with low HP.

* **Cat O' Nine Tails**
* **Living Tail Whip**
* **Neara's Whip**
* **Velvet Crop**
* **Zap Lash**

## Shields

Shield 'weapons' have very low attack, but make up for it by offering a fair bit of defence.

* **Crest Shield**
* **Duel Disk**
* **Gingerbread Shield**
* **Kappa Shell**
* **Paladin's Shield**
* **Patterned Shield**
* **Scevite Shield**
* **Slimy Shield**
* **Wooden Buckler**
Raider Quest

The **Raider Quest** is an optional quest that can be started after the Nereid Quest, and finished after beating Draculara. While it requires an entire Zone to be beaten first, its rewards include new enemies, weapons, and items, one of which leads to a Bad End if used correctly.

## Checking In

The first part of the quest can be done immediately after defeating the Nereid. Talk to the Kappa (named Francine) in the Sahaguin Cove, and she will ask The Player to secure a trade route with Budan. Talk to the man there, and he will decline the offer. Return to Francine, and the Player will suggest Dirian Island. Talk to the woman in charge of the Ritual to secure a trade route, then return to Francine.

## Checking In Pt. 2: The Recheckening

The quest will not continue until after defeating Draculara. After she is beaten, return to the Cove, and Francine will claim that they have lost contact with Dirian. Head back to Dirian and speak with the ritual woman, who will say that their supplies have been stolen by bandits. Go back to Budan, where there will be an option when interacting with the boat to sail to the Raider's camp. **Note that you cannot revisit the Camp, so be sure to fight all enemies/find all items before you leave!** Fight your way through the enemies, then return to the Cove for your reward of 4 Powerful Potions, 3 Knowledge Crystals, 10 Cucumbers, 10 Flash Powders, and a Strange Fish. A merchant will also appear near the entrance, selling items at a severely reduced price.
Sweet Behind

**Sweet Behind** is a Bad End in the Forest Zone, listed as A11. It occurs after losing to the Pollen Drunk Honey Bee.

The Player is forced to eat out the drunken bee, waking up in a pool of honey and transformed into a bee themselves. When reporting to the Queen for duty, she discovers that she's retained her penis. While this upsets her greatly, she still finds a place in the hive, sometimes using her 'other stinger'.
Wooden Pop Gun

> *"Shoots a small wooden pellet."*
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The **Wooden Pop Gun** is a gun type weapon bought from Santa after collecting 20 presents. It is a weapon with various downsides: while it sports high attack, a 50% chance to inflict Dizzy, and the added Technique Hip Fire, it is very slow, lowers max MP by 40, and worst of all, lowers all Impact attacks by 50%.
Sandwurm

## Without Tongue

A **Sandwurm** is an insect monstergirl found in the Desert Expanse. It is actually two enemies in one, and therefore has two attacks per turn. Defeating the Sandwurm part will end the battle, but defeating the Sandwurm Tongue will enrage the Sandwurm, making it far more dangerous, especially since its Bad End only occurs when it's tongueless; otherwise, the Tongue will jerk The Player off and set him free. That, combined with the fact that a tongueless Sandwurm doesn't give any SP, means it is wise to attack the Sandwurm, and not its Tongue.
Salacity

**Salacity** is a unique status effect that only affects The Player. It is acquired after being stung by a scorpion in the Desert Expanse. It gradually transforms the Player into a scorpion, leading to a Bad End, but it can be cured if the Player drinks a Salacity Cure-All.

Salacity also has several effects in battle. It gives a 200% weakness to Lust, a 50% addition to TP regen, 125% attack and magic, 75% defense and magic defense, 60% agility, and 120% luck.
Provoked

**Provoked** is a Status Effect that makes the afflicted much more likely to be targeted by enemies. Since several other status effects trigger their effects when taking damage, this is a great status effect for prime for more powerful ones. The effect lasts 3 turns.

The following player moves can grant Provoked:

* WIP!
Succubi's Reward

> *A special reward given to those who manage to beat a Succubi Warden*
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The **Succubi's Reward** is a consumable item rewarded after beating a Warden Succubus. It teaches Omega, a game-breaking move that defeats all enemies. That said, one who has defeated a Warden has already faced the toughest challenge in the game.
Margarita

> *"A classic cocktail made from tequila, orange and lime."*
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A **Margarita** is a consumable that recovers 30% MP, buffs AGI for 5 turns, and reflects Physical. It is sold in the Elysium City inn and the Eurum City inn during the male route of the Ritual Quest. MP restoratives are rare in Monline, and the added benefits of alcoholic drinks make them a viable hoarding option, with the Physical Reflect found in Margaritas a useful trait.
Sphinx

The **Sphinx** is a unique beast monstergirl found throughout the Pyramid, though she is fought in the cave containing the Staff of Afeeaa. Throughout the battle, she will ask the party riddles.

* The first is: "What's 7 times 9?" The answer is 63, and will give the party HP Regen; otherwise, the party is Sealed.
* The second is: Which ingredient doesn't go in a cake?" The answer is Kale, and will give the party Flurry and the Sphinx Dizzy; otherwise, the party will be Enraged and the Sphinx will gain Reflect Physical.
* The last riddle is: "What is my name?" It is impossible to guess incorrectly, and the Sphinx will be defeated afterwards.

Alternatively, the party can choose not to fight her, and instead answer her riddles. She has three riddles, and two are optional.

* The first riddle is: "You measure my life in hours and I serve you by expiring. I'm quick when I'm thin and slow when I'm fat. The wind is my enemy. It's six letters!" The answer is CANDLE.
* The second riddle is:“O.T.T.F.F.S.S. What are the next two letters?” The answer is EN.
* The third and final riddle is: “This belongs to you, but everyone else uses it. Four letters.” The answer is NAME.

Fighting the Sphinx means the party must solve her third riddle; otherwise, a Bad End will occur. Conversely, her third riddle can be skipped if the party had already solved her first riddle.
Imp Quest

An Optional Quest.

Location: Dead Forest, when the Player goes towards Elysium City, after completing the Coastal Zone's Main Quests.

To navigate the Dead Forest, just go towards the South, and then towards the East. Midway, the Player and Aralu notice Nathan, another player, getting dragged away by two Imps. The Player can choose to either save him right then, or save him after completing the Succubus Quest. The path to the Imps' house is extremely close to Elysium City's entrance. Either way, the Player will have to defeat an Arch Imp and an Imp. After defeating her, all Imps will become passive. Losing to the Arch Imp will lead to Bad End(C2).

Choosing to save him right then means the Player will get info about the Elysium City.

If the Player chooses to wait till after completing the Succubus Quest, Nathan will have already become an Imp. If the Arch Imp is defeated now, the other Imp will ask the Player whether he wants to be the leader of the Imps. Agreeing will lead to a Bad End(C3).

## Enemies

* Arch Imp
* Imp

## Bad Ends

* Ending C2 - Imprisoned (Slight variation depending on whether the Succubus Quest was completed or not)
* Ending C3 - Good Impression
The ‘Short’ Lived Princess

**The 'Short' Lived Princess** is a Bad End in the Mythic Zone, listed as F26. It occurs after letting go of the statue at the end of the Princess Quest, and using magic in the resulting investigation.

The Player, now Princess Rien, lets go of her statue. She was unable to save her friend Marianne, and goes back to her castle, ashamed. She resolves to help her people, and so investigates a string of disappearances, leading to the Elf Trio. They were prepared for her magic, however, as she used too much of it in her investigation, and transforms Rien and Naomi into lusty goblins, while everyone else sees them as human. She becomes Queen, first passing sensible laws, but soon corrupts Mirane into a den of depravity... just as the elves planned.
Valiant Watch

**Source**: 30 SP

**Cost:** 10 AD, 30 MP

Casting **Valiant Watch** causes Dark-based attacks to deal no damage to the target. It actually gives them a Status Effect called Sanctified, which goes away after three turns. Aralu is the only character able to perform this move, and since she already has a dark resistance (which can be strengthened by a Talent), it is best to cast this on The Player instead.
Slippery

**Slippery** is a negative Status Effect that lowers accuracy by 50%. However, it also increases evasion by 50%, making it sometimes useful to gain; indeed, there are moves that inflict Slippery on the user.

The following player moves can inflict Slippery:

* Flexibility (100% on user)
* Slick Punch (25%)

The following enemy moves can inflict Slippery:

* Foam Shield (100% on user)
* Slippery Slime (100%)
* Tongue Slap (50%)
* Wet Lick (100%)
* Wet Swing (50%)
Serrated Edge

**Source**: N/A

**Cost**: 15AD

Performing **Serrated Edge** deals two bouts of medium weapon-dependent damage to a single opponent, with a 50% chance to inflict Bleeding with each attack. It costs the same amount of AD as Slug Shot, and may be a more useful skill, though not as powerful. Aralu is the only character able to use Serrated Edge.
Yoshielder

**Yoshielder** (typically uncapitalized, pronounced “Yoshi Elder”) is a guest writer for Monline. They have written nine Bad Ends, which typically focus on heavy mental changes and identity death. They also designed and maintain the Monline wiki; if entries for the more sexual Bad Ends are clumsy and weird, their smelly ace ass is to blame :P

Yoshielder has written the following endings:

* Anthro Anthropology
* Hardon My French
* If I Were a Boi
* Cat Needs the Cradle
* Know Your Place, Elfin Race
* A Fairy Made
* A Fairy, Laid
* A Fairy's Aide
* Sidhe's All That
Whiplash Flailing

**Cost:** 14 AD

Shift:

**Source**: Imitation from Roper (26 SP)

Performing **Whiplash Flailing** deals six bouts of light Lust damage to a single opponent, with a 5% chance to inflict Frisky with every hit. Its power is increased dramatically if directed towards an enemy weak to Lust, and should only be used in that situation; otherwise, use a Lust move with higher base damage (and lower Shift cost).
Scevite Ingot

> *"An ingot of refined scevite. It's rock solid when cold but gets more malleable as it warms."*
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A **Scevite Ingot** is a Material in Monline, Like Gold and Black Iron Ingots, Scevite Ingots have their own Zone (the Demon), are made from their own materials (2 Raw Scevite, as well as a Crystalized Aphrodisia). and create their own strain of equipment (from Scevite and You).

Scevite Ingots can create the most items of any ingot, including Scevite Darts (1), Incisor Spear (3), Scevite Axe (4), Fanged Claw (3), Scevite Shield (3), Scevite Platemail (5), Ivory Thistle Tunic (2), Aphrodisum Earrings (1), and Scevite Helmet (2). Scevite Ingots are the only type of ingot that can be taken from other enemies, which includes:

* Amarya (30% steal)
* Arch Imp (50% steal)
* Baphomet (30% steal)
* Chastity (40% steal)
* Corrupted Nun (15% steal)
* Dark Priest (20% steal)
* Dhampir (35% steal)
* Draculara (35% steal)
* Lesser Succubus (50% steal)
* Succubi (20% drop, 35% steal)
* Verity (20% steal)
* Witch (20% steal)
Scale Helmet

> *"A helmet made from Sahuagin Scales."*
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The **Scale Helmet** is a headgear crafted with four Sahaguin Scales, two Tough Seaweed, two Seafolk Hair, and 90G. While it doesn't have the best stats of all the headgear, its availability early in the game makes it a worthwhile equip.

Though not indicated in the descriptions, wearing it at the same time as the Scale Blade grants a set bonus of +3 Atk, +2 Def and +2 Agi.
Sealed

**Sealed** is a negative Status Effect that forbids the afflicted from performing any Techniques, Imitations, or special moves. It is cured after the battle ends, or after 2 to 3 turns. Inflicting Sealed on certain enemies can completely remove their attacking power, depending on their moveset.

The following player moves can inflict Entangled:

* Prankster's Glee (30%)
* Web Gag (100%)

The following enemy moves can inflict Entangled:

* Creepy Giggle (25%)
* Depth Charge (25%)
* Haunting Cry (50%)
* Purifying Whisper (50%)
* Spotlight Seal (100%)
* Tail.Rattle (100%)
Glowing Syringe

> *"A glowing syringe filled with some sort of magical liquid."*
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A **Glowing Syringe** is a consumable that restores 100 MP, making it one of the more powerful mana consumables. It is found mainly in the Desolate Zone, where it is found in chests, sold by merchants, and dropped by PROXI (60% drop, 50% steal).
Santa Suit

> *"Soft red fabric, white fluff for the trim and a (unsurprisingly large) black belt. This suit has it all."*
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The **Santa Suit** is body armour bought from Santa after collecting 15 presents. It has no stats on its own, but when combined with the Santa Hat gives 50% resistance to Dark, Fire, and Ice. and a 100% resistance to Frisky and Chilled.
The Flower Clad in Black

**The Flower Clad in Black** is a Bad End in the Demon Zone, listed as C14. It occurs after losing to the Roper.

The Player's mental defenses are worn down, and the scene cuts to a fully transformed Player spreading the Twin Goddess' 'gifts'. Sister Superior informs her that she is to go to a new church (perhaps the Old Church) to further spread her influence. She sees memories of her past as 'infernal urges' and makes sure to fuck numerous men in order to curb them.
Unload

**Source**: 26SP

**Cost**: 12AD

Performing **Unload** deals light weapon-dependent damage 9 times to a single foe, with an accuracy of 75%. This means hitting an enemy five times (~23%) is around the same chance as missing once (25%). Meanwhile, the chance of all hits connecting is ~7.5%. Probability is tricky, however, and so one should never take any shots for granted.

The following characters can learn Unload:

* Kim (Requires Gun Master)
* Dominic (Requires Gun Master)