Gameplay

Penny and Flo falls into the tap and blast puzzle game category. Each level has a play space filled with colored boxes and a variety of element obstacles needing to be cleared by matching next to them (mostly). Matching tiles can be removed only if a minimum of 2 the same color are touching. When you click/tap on the boxes you want to clear, the pieces above will move down to fill the space.

One unique element to this game is that at the start of each level you can choose to play as Penny OR as Flo. The benefit is that they each have two different POWER-PIECEs available. Penny has LINE ROCKETs and BOMBs, while Flo has PAPER PLANEs and CROSS ROCKETs. Both can use MAGIC FLASKs. Additionally, players get to remove a number of the elements depicted below.
In this example, the player must remove 40/33 PAPER SCRAPS with only 40/35 moves.

When you play a level, depending on the person the player choose a different background image is shown. Another distinctive feature is when after a level is finished, a banner comes down across the screen saying "Level Completed". Again, depending on the person choosen the color changes. For Flo, its a pink font, whereas Penny's is blue.

## Penny's Scrapbook

This is where you can find all the tasks and locations.

## Daily Bonus

### Day 3

On Day 3 the reward is

 PICTURE HERE
### Day 4

On Day 4 the reward is a HAMMER.

PICTURE HERE
### Day 5

On Day 5 the reward is a CROSS ROCKET.

PICTURE HERE
### Day 6

On Day 6 the reward is

PICTURE HERE
### Day 7

On Day 7 the reward is 250 coins and a HOOVER

PICTURE HERE

Every day you consecutively play a level, you get a reward.???????????????????????????????????????????????????????????????????????????????????????????????????????????????????/

## Levels

Levels can have two levels of difficulty- normal or hard. Hard levels pop up every now and then; they have hazardous tape wrapped around the edges of the triangle shaped level button. The player is rewarded with 50 coins every time they complete a level, but can earn extra coins if they finish a level with extra moves left over.

## Elements

These can usually decrease a player's chance of completing a level. Yet, often are required to complete a level. They can all be taken off the grid by a POWER-PIECE/booster.

### PAPER SCRAPS

Introduced in level 6, they take the place of a color tile making it difficult to have tiles of the same color next to each other to get a POWER-PIECE. They are removed when any color tile next to them is removed or when a booster is used on them.

### BOOKS

Introduced in level 11, BOOKS are the same size as a color tile. They are usually on top of a column. In order to get them they must be brought to the end of a column. Some lucky players can get a Vertical LINE ROCKET POWER-PIECE to get them down easier.

### BUBBLES

Introduced in level 19, BUBBLES overlap the tiles or other elements and are removed the same way color tiles are removed. However, if they are over an element, the element needs to be removed first.

### BOXES

Introduced in level 24, the BOXES are the same size as the tiles and block all tiles above them from reaching the bottom. When any color tile next to them is pressed, it either gets partially or fully removed.
 Introduced in level 64, to get rid of the sturdier BOXES, match next to them THREE times. Players can also remove them when a POWER-PIECE is used on them.
Sometimes BOXES have other elements inside or even boosters.

### GOLD BARS

Introduced in level 24, GOLD BARS are inside the BOXES.

### TUBS

Introduced in level 34, TUBS are what the RUBBER DUCKS sit in.

### RUBBER DUCKS

Introduced in level 34, RUBBER DUCKS are the same size as the color tiles. They are removed when any color tile next to them is removed or when a booster is used on them. When one is removed another quickly replaces it.

### CUSHIONS

Introduced in level 44, the same size as a tile, CUSHIONS are removed when a tile with matching color next to them is removed or when a booster is used on them.

### MAIL

Introduced in level 54, the player has to make two separate color matches to collect/remove the MAIL, which is the same size as the tiles.

### VASES

Introduced in level 74, VASES have the same principals as CUSHIONS. They are removed when a tile with matching color next to them is removed or when a POWER-PIECE is used on them.

### HARDHATS

Introduced in level 100, HARDHATS can only be cleared with a booster/POWER-PIECE. Hats are orange and the same size as the tiles.

### GENERATORS

Introduced in level 120, GENERATORS are a 2x2 column wide block that have ten LIGHT BULBS, so it needs to be interacted with 10 times to be removed. An interaction happens when any color tile next to the GENERATOR is removed or when a booster is used on them. GENERATORS can be interacted multiple times in a round.

### LIGHT BULBS

LIGHT BULBS are unlit on the GENERATORS and get lit up when the GENERATOR is interacted with.

### TELEPORTS

Introduced in level 140, TELEPORTS teleport blocks generally at the bottom of their column to the top of another column.

### BOTTLES

Introduced in level 160, BOTTLES appear in a box with different colors and have up to a maximum of five of them. The number and color indicates the number of matching tiles hits is needed near them to be removed. For example, 2 blues BOTTLES and one pink BOTTLE means the player must remove two blue tiles and one pink tiles. If a booster hits a box of BOTTLES, it will remove a two or three BOTTLES.

### FLOWER POTS

Introduced in level 180, FLOWER POTS take three matches to clear. They are the same size as a tile.

### BUBBLE BASINS

Introduced in level 200, BUBBLE BASINS release BUBBLES when matched next to. If matched next to a BUBBLE BASIN it will release one BUBBLE, however, if the tile matched has more than two tiles that wrap around the BUBBLE BASIN it will still only release one BUBBLE.

### LAMPS

Introduced in level 225, LAMPS are turned on when matched next to, however, if not matched again immediately, the light will go off.

### WOOD GLUE

Introduced in level 2??, WOOD GLUE is very dangerous as it will spread each turn the player doesn't remove tiles next to it. They are removed when any colour tile next to them is removed or when a booster is used on them. The quickest way to remove them is to make a combo with two magic potions.

### WRAPPED GLASS

Introduced in Level 296, WRAPPED GLASS takes the color of the first matching tiles removed next to them. A second removal of the same colored tiles as the COLORED GLASS is necessary to remove its 2nd form. If a booster is applied on the 1st form of WRAPPED GLASS, it will be assigned a random color. COLORED GLASS, the 2nd form of WRAPPED GLASS can be removed with any booster.They are the same size as a single tile.

### COLORED GLASS

COLORED GLASS is WRAPPED GLASS until WRAPPED GLASS gets interacted with turning it into COLORED GLASS.

### TRAFFIC CONES

Introduced in level 338, TRAFFIC CONES like HARDHATS can only be cleared with a booster/POWER-PIECE. TRAFFIC CONES are orange and the same size as a single tile.

### PAPER BIN

Introduced in level 433, PAPER BIN like BUBBLE BASINS release PAPER SCRAPS when matched next to. If matched next to a PAPER BIN it will release one PAPER SCRAP, however, if the tile matched has more than two tiles that wrap around the PAPER BIN it will still only release one PAPER SCRAP.

### TOOLBOXES

Introduced in level 485, TOOLBOXES can only be taken off the board by POWER-PIECES. It takes 3 interactions for them to be fully removed. They are 2x2 wide blocks that prevent any tiles above them to fall.

### TELEPHONES

Introduced in level 767, TELEPHONES can only be cleared when matched next to the ringing TELEPHONE. Each one rings for two moves before moving onto the another one.