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Colorful Song Contest

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 **Songs performed** | 43

The **Colorful Song Contest**, often shortened to **CSC** is an online song contest on YouTube. The contest manager is HerrVonBommel, who also produced the Magnificent Song Contest and the TuneVision Song Contest.

## Rules

### Participation & Voting

* You have to choose one country to participate.
* Only European countries are eligible to participate in this contest.
* Territories like the Åland Islands, the Faroe Islands or Gibraltar are not allowed to enter the competition.
* "Borrowing countries" like San Marino are eligible to participate as well.
* Jury and Televoting
* You can't vote for your own country.

### Song Rules

* No "overused" songs.
* No (J)ESC artists and songs.
* No songs from national selections of the Eurovision Song Contest.
* The artists must be alive and at least 16 years old to take part.
* The artists must have a strong connection to the country they're representing (Born there, living there etc.).
* World-wide known artists like Calvin Harris or Rita Ora are not allowed.
* Songs that have been released before 2016 are not allowed to take part in the contest.
* No views limit.
* An artist can't enter the same edition twice. Example: Annalisa can't represent Italy and San Marino with two different songs.

### Borrowing Countries

Borrowing countries must be represented by artists who are 100% native to the country they are borrowing from. Example: Annalisa is allowed to represent San Marino, because she is 100% Italian. However, Betta Lemme is only allowed to represent Italy, because she is Canadian with Italian roots.

  Luxembourg
  Monaco
  San Marino

* Kosovo can't borrow from Albania or Serbia. It must be represented by Kosovan artists.

## Winners

 #2 |  TBA

## Countries

 #2 |  Estonia,  Kazakhstan,  Romania,  Russia
Gorog 'alfhed

An orcish ranger found in Ile Andres. He appears to have history with Orrok Brekusk, growing angry when informed about the other orc. Seems to like Tormund Ironforge and looks forward to facing him in the arena.

## Appearance

Gorog is a fairly tall orc with a muscular form. His skin is a deep green and he has a braid of long black hair on half of his scalp. One half of his face has been heavily damaged and scarred, which he has implied came from Orrok.
He carries many scars on his body from the gladiator fights, proudly displaying them in the fights. He carries a multitude of throwing axes which he uses with great skill and in close hand combat he can strike like a whirlwind with his smaller axes.
Lost Session 1 - Balagen 1

This session's contents are being recorded for completion purposes and should not be considered part of the main story.

Test returns to the camp and attempts to wake up Hank with a shout and Urgon with a kick. Lucerne grabs Test at this and threatens him with a knife. He draws his own dagger and they exchange a few words before Test attacks Lucerne. Urgon has risen by this time and assists Lucerne in disabling Test, via a mixture of Ray of Enfeeblement, Entangle, and Reduce Person and a badass wizard disarm. Raw mother that Urgon. The two leave the camp, planning on heading off on their own. Orrok and Sheon returned to the camp shortly after this and Orrok asked about Test's being shrunk. The news excited Orrok and he ran off, causing Sheondirth to be dropped into the vines with Test. The two exchanged some banter, before finally breaking free of the vines. Orrok caught up to the druid and wizard, asking them about the reduction of Test and can the process be reversed to make the orc bigger. As they spoke, Test showed up, drawing his bow. There was another heated exchange, which ended when Urgon turned Test into Ray Charles and attempted to attack the Ranger with his sword. His attack was interrupted by Orrok going Bill Goldberg into him and pinning the wizard to the ground. Lucerne convinced Urgon to calm down and let the orc deal with the ranger. Orrok then carried Test back into the encampment while the latter shouted curses and insults of a top notch variety. Urgon then made the choice to start running with the druid to escape.

The two were chased down by a mounted Orrok and Test's animal companion, Pig. Pig got his blood-lust on, and tried to eat Lucerne's face, but settled for ripping up her arms. The druid tried to calm the animal, while Urgon and Orrok both disabled the wolf. The stress of the repeated failures to calm the dog caused the druid to have a small panic attack and caused her to become despondent. However, Urgon was able to bring her back to sanity and they finished their conversation with the orc. They agreed to head back to the guild hall and Urgon and Lucerne began talking about where they were from. As they turned, the wolf made one last lunge, which got him out of the orc's hands. In the aftermath, a missed punch by Orrok brutally knocked out Urgon, while Lucerne finally lost enough blood to pass out. This was after she had summoned a flaming sphere which cooked the wolf alive. Orrok was able to bring both of them back from the brink of death, but unconscious.

Meanwhile, Test and Sheondirth conversed over the fire started by Test, because the dragon is an asshole. She expressed an oddness to the ranger, which the ranger did not feel Sheondirth had. The both of them eventually curled up on opposite ends of the fire to rest for the night.
Session 10 - Balagen 8 - 9

Characters:

Party: Test Ranger - Human Ranger, Hank Hill the Third - Human Cleric, Urgan Durbul - Half-Orc Wizard

PCs: Regoo - Kobold Sorcerer

NPCs: Sheondirth, Saleagaron Den'roja, Kalvin Ralortal, Caryela Den'roja, Kodjak Vager, Leslie Bloodfist

Previous Session: Session 09 - Balagen 2 - 8 | Next Session: Session 11 - Balagen 09 - 10 (Part 1)

Session 10: We don't need no water, wait, hold on, shit

The party wakes after the party and begins the quest of SHOPPING. They obtain their gold from the cleric Kalvin and his assistant, Leslie Bloodfist. While waiting for the gold, Kalvin performs the ritual to bind Urgan's hands back and finds their preservation gives him a slight boost to grip related strength feats.

The team then went shopping and got a lot of gud stuff mang. During the shopping trip, Urgan and Test got informed of a rat problem at the leather worker's and the general store. Urgan decided to inform the rest of the party. After that, Regoo and Urgan went to the Musky Rat's former location and searched the area. Regoo's rat was able to locate some grain that was covered in a rot and meaty smell. Urgan took this information to the guild. He spoke with Leslie Bloodfist who informed them he was sick and left to find some of the guild leadership. Before that, Test went and spoke with Saleagaron. After checking on Sheondirth, Test revealed to Saleagaron that he was a thrall of Sheondirth. This did not get taken well. Suddenly, a mob formed before the guild hall, with the motivation coming from one Leslie Bloodfist. The guild was trapped in the building, while flaming torches lit the roof on fire. Test and Hank went to get Sheondirth, meeting Caryela in the hall. While Test tried to explain what was going on, he said something wrong, because Caryela went to go kill the dragon. Test failed to stop her, but Pig was on some next level trip shit, and dropped the ranger. This enraged her pet, which attacked Pig. Hank moved to attack the raptor, but Kodjak dropped some guild leader justice on his arm, calming the situation. They took Sheondirth and ran upstairs.

In the mean time, Urgan and Saleagaron worked on breaking the roof, while Regoo got his summon on and guarded the door. He used up 5 of his potential 30 weekly summons, but was able to kill Leslie. This caused the mob to break, especially after Urgan, who cast 3 summons himself, came out with an army of his own and pulled a Old Spice 'I'm on a horse.' You know you heard the jingle. You're welcome. Test got onto the roof as a tiny tot, but was able to watch the mob dissipate. He and Urgan went to the Musky Rat and found the secret room. They decided to let this mother burn and lit the Musky Rat on fire. This caused them to get arrested.
Gladiator Arena (Ile Andres)

## List of Events!

* Week 1
	+ Day 1 - A Single Elimination First Blood Tournament
	+ Day 3 - A Blunted Weapon Brawl to KO for all participants. No Magic allowed.
	+ Day 5 - Animal Brawls!
	+ Day 6 - The Binding of Victors (Lowest 6 participants eliminated)
	+ Day 7 - Battle to the Death

## Current Standings

1st Place - Tormund Ironforge

2nd Place - Gorog 'alfhed

3rd Place - Kerix Thiccarus

Tied for 3rd Place - Lewis the Red

Tied for 3rd Place - Marigold Weaver

6th Place - Lucerne Wildpaw

7th Place - Moldark

8th Place - Mystic Rynald

## Event Schedule Before the Change

* Week 2
	+ Day 1 - Group Battles. 1,3,4,8 vs 2,5,6,7
	+ Day 3 - Group Battles. 1,8 vs 2,7, vs 3,6 vs 4,5. Double Elimination
	+ Day 5 - Contest of Strength.
	+ Day 6 - The Binding of Victors (Lowest 4 participants eliminated)

* Week 3
	+ Day 1 - Obstacle Course (Losing Participant Eliminated)
	+ Day 3 - Archery (Ranged) Contest (Losing Participant Eliminated)
	+ Day 5 - Battle to the Death
Markus Farmer

Markus Farmer is a farmer from the small town of Shalebrook, encountered in Session 2.  He is traveling from the town to Craghammer in hopes of selling grain there.  He posted a work request for a guard for a caravan, which the party accepted.

## Story Involvement

Markus Farmer is encountered after the party accepts his request for a caravan guard.  They assisted him in packing up the cart and headed off the next day.  During the travels, he has constantly driven the cart and is terrified of the party, specifically Orrok and Test.  He was first horrified by the two bringing the armor of the slain townguard on the body of another man, then accosted by Richard.  The undead horse rider was a straw to far for Markus and he actually stood up to the orc and ranger, refusing to allow any bit of the undead armor in his cart.  This would have made him feel quite a bit better about his travels, if a red dragon didn't harry his cart the next day.  He made his escape and left the party to handle the dragon.  They must have done so, since they returned with nary a scratch on them.  They also brought a very attractive woman with them and why would he complain about that?  His failure to think would cause him more trouble as this attractive woman would be the same red dragon that harrassed his cart.  In the morning, while heading out into the woods to do his business, he is attacked and rendered unconscious.  When he comes to, there is an half-orc prisoner standing over them, trying to see if he's okay.  Too dazed to respond, the half-orc annouces that there is a dragon outside the tent.  Markus and the woman next to him panic.  As the half-orc leaves the tent, the caravaner enlists the help of the other human woman, deciding he can't get the elf free in a short period of time, and they escape out the back of the tent.  They run into the woods and get lost, but are eventually found by Lucerne and Urgan.  After being freed, he listens to the story of the dragon woman and freaks out.  This is compounded by finding out his horses have disappeared.  Because of this, Orrok convinces him they will help him and take care of his problems.  Markus finds this comforting, as the orc has been fairly straightforward, so he believes him.  He then spends then next few days gathering resources with the party to repair the cart and get back to town.

In the night, Markus pulls Orrok aside and confronts him about a plan to kill the dragon, Shannon. While Orrok was not convinced of the plan, the orc was able to convince the human to take himself and the horse tamer and run away from the group for their own protection. But mostly so the orc doesn't lose the chance at that sweet dragon gold. Markus plans to be gone with Erika by daybreak.
Weapon of War

A powerful weapon left by the Avatar of War in Session 7 - The Avatar of War. Obtained by Orrok, this weapon allows the user to alter their size, while providing a powerful magical bonus.

It has shown an ability to morph into different forms, but Orrok does not seem to have the power to change this weapon from its greatsword form.
Infinity Storm

The Goblin engineered weapon that protects Moralan. The Infinity Storm was fired over 300 years ago when the dragon forces attacked the city. While the firing of the weapon took the lives of 150,000 mortals in the city, it is said to have downed a hundred dragons. Since then, the Infinite Flame Engine has been linked to this weapon, as is said to power it to this day.
Em ily

em
--

hehehehehehehe

grandma

em ily exists, possibly. perhaps? some young children whisper during sleepovers that if you say something weird even just once she will appear. no one really knows though. ive tried and all i hear is yelling?

oh. thats me yelling. its me. im the em ily.

## Loves:

-my cat, cougar,

-my friends

-my cat

-having buff arms

-my cat

-sleeping

-my cat

## Does Not Love:

-my friends telling me what kinky shit theyre into. cease. cease this immediately

-not having my cat

-my friends, being sad

-my friends, refusing to take care of themselves and forcing me to be the grandma. stop. love yourselves and take some fucking medicine

## Why Are You Here:

once upon a time i was actually invited to talk to people, and then i was so happy to have friends that i never left them alone. then skype died and like a baby sloth i was carried over here.

there are mixed feelings on that

## Important Info:

I Love My Fucking Friends Even When They Break My GodDamn Heart You Absolute Fuckers
Mystic's Sidearm

Battle crossbow of the Kershen military, the Mystic's Sidearm is a crossbow commonly found found in the employ of the Kershen battle mages. This light crossbow is equipped with two slots for wands, allowing the wielder to fire one of the wands or a bolt from the crossbow itself. The crossbow augments any bolts fired from it with an arcane shield, allowing them to deal damage as if a force spell.
Balocive

The guild joined by the party in Session 1. A guild created during the first Dwarven wars, Balocive has long protected the innocent as well as being filled with talented individuals. The guild was once held in very high regard and membership was a greatly sought prize even by the famous. However, as the ravages of time have culled membership and the Dragon Wars significantly reduced the guild population, they have been reduced to a meager 80 members.

## Notable Members

Kodjak Vager‏‎ - Half-orc guild leader of Balocive. He's wise beyond even his advanced age and can provide a quick analysis of a situation with minimal information. He is highly respected in the guild and is regarded as the savior of the guild's remains, as Balocive has seen less than 30 members for the past 200 years.

Saleagaron Den'roja - Troll warrior who fills the vice guild leader role. Involved in the day to day operations of the guild, she works closely with Kodjak to maintain the guild's operations. She's significantly powerful as a warrior, able to tear open the ceiling of the guild hall in a single punch and able to give Kodjak several lumps in a bar room brawl.

Caryela Den'roja - Troll ranger and sister of Saleagaron, Caryela does not speak Dwarven, but is able to understand it. She communicates with her sister and Kodjak in the troll language. She is a tracker and hunter primarily and is used to track down targets by the guild. Saleagaron is hesitant to send her on dangerous missions, but has always relented in favor of the younger sister's prowess.

Kalvin Ralortal

Lucerne Wildpaw

Test Ranger

Orrok Brekusk - Former member. Broke away from guild to become an avatar of war.

Hank Hill

Richard Stevenson

Feldri Yegrim
Dragon's Final Rest

Tavern stayed at by the party in Session 15. The bartender, Teon Fadoent, is a big fan of the arena and attends every event of the series. It is a fairly sizable tavern, seating 30 people with standing room and hosts most of the contenders of the arena. Most of the tables sit four people and the bar sits six people.

This bar is a favorite watering hole of the arena contenders and you can frequently find them mingling around the bar. You can also run into Glal Bevratsk of the Hammer's Blow here.

### Drink List

* Dwarven Stone Stout - 4 silver
* Elven Bloodcider - 3 silver
* Green Ale - 5 copper
* Orcish Grog - 2 copper
* Broke Dick Whiskey - 8 Silver
Robalt

The starting continent of the campaign, Robalt is west across the Salsine Ocean from the continent of Khrysaphylan. Named after a god-king of antiquity, Robalt is a continent located in the middle of the Salsine Ocean.

## Geography

Robalt is a smaller continent, with few of the mountain ranges that populate the larger landmasses. It's climate is temperate and mild, being far enough from the equator to enjoy good weather, while only the southern tip has remotely notable winters.

## Countries

* The Arduine Grand Alliance
* Dorak
* Englase
* Solane
* The United Federation
Session 08 - Balagen 2

Characters:

Party: Orrok Brekusk - Orc Fighter, Test Ranger - Human Ranger, Hank Hill the Third - Human Cleric, Urgan - Half-Orc Wizard

NPCs: Sheondirth, Lucerne Wildpaw

Previous Session: Session 07 - The Avatar of War | Next Session: Session 09 - Balagen 2 - 8

Session 8 - The Party Fractures

As the Avatar is turned to dust, a purple orb is left on the ground. The orb revealed an image of power to each of the party members, but the gods broke the illusion for Hank and Lucerne. Test grew angry with his image, and tried to strike the orb, but failing to do any damage. Orrok and Urgan however, decided they wanted the power shown in the orb and ran for it. Hank tried to stop them, which caused Urgan to falter at the last minute, so Orrok was able to bring his god weapon close to the orb and destroy the god weapon. The orb bound itself to Orrok, granting him a massively powerful greatsword. Hank was able to detect an evil presence on Orrok now, but did not directly confront him. The group then broke off to look for treasure, while Sheondirth informed Test of what she wanted. They found the treasure room and started taking items for themselves. While doing this, Lucerne finally noticed Urgan's damaged hands and ran off to get plans to preserve them. Test grabbed the book, robes and dress that Sheondirth mentioned and brought them to her. She took the book and dress, giving the robes back. Orrok went to get the cart and found the horses, Markus, Erika gone and the camp in shambles. He carried the cart back while Hank irritated his goddess looking to take some gems for himself. After that, Test, Urgan and Hank discussed getting the weapon from Orrok and came up with a plan to do so. After informing Lucerne, she pointed out it may be best to get some help, which the group agreed.

And as the party walked back to the camp site, all hell broke loose as Orrok went cray-cray. They decided to try and take the sword from him, which resulted in poor Hank becoming a head shorter. This triggered his ascension, choosing a life restoring form. The group then talked down Orrok, who told them he had it under control. They parted ways after Orrok gathered his portion of the treasure.

Lucerne and Test decide on trailing Orrok, but Test wants to let Sheondirth know. He also has a few questions about being her thrall, so the two go to talk to the dragon. Weakened and irritated at being disturbed again, Sheondirth is less polite and basically informs Test he is now a servant to her whims. He takes this about as well as you may expect and Lucerne tries to calm him down, while the metallic red dragon gives a speech about woe is her. Test then leaves the cave after her command, failing to his knees outside the cave. Lucerne tries to comfort him as he passes out, getting Pig to get Hank to carry Test to the central room and leave him resting with her cloak. After this, she goes to talk to Urgan while Hank and Pig stay with Test.
Valencia

Valencia is the starting city of the main campaign. While the party has not entered the city proper yet, they have interacted with the outskirts of Mule's Run. The city is primarily Elven in population.

## Origin

The most of the history of Valencia has been lost to time. The city has existed for millenia, according to elven scholars. What is known is that the city entered the history books roughly around 12832 BM, when the First Dwarven Wars concluded. While it is unknown what side Valencia fell on, they received a small patch of forest in the Rogerta Plains. This patch was populated by what would eventually become the Sylvian Elves.

## Notable Story Events

* Introduction to Balocive
* Met Lucerne Wildpaw, Saleagaron Den'roja, Caryela Den'roja, Kodjak Vager‏‎, Kalvin Ralortal
* Introduction to Kidnapper Quest
Khrysaphylan Wiki

Khrysaphylan is the name of the world being used in the primary campaign. It is a medieval era world with several different humanoid and non-humanoid races. The main story follows the party of Hank Hill the Third, which is like a Pimp Named Slickback so you say the whole thing, Human Cleric of the Valkyrie Goddess Thurd, and the moral center of the party; Orrok Bretusk, the world's shortest living orc whose life goals involve becoming Arnold, killing dragons, Pumping Iron, murdering flying lizards, gettin' big, and making oversized gecko steaks; Richard Stevenson, human rogue and corpse who has been replaced by Urgon the half-orc wizard; and finally Test Ranger, a human ranger with a terrible name, a penchant for Willoweed, and an even more terrible moral compass.
The party

The current list of main characters the story follows.

Current Members:

Meryur Mandri Bilryn Wrever Quopip Feldri Yegrim - A level 7 Gnome Bard, brought in from the guild Balocive.

Hank Hill The Third - A level 7 Human Cleric, follower of the Valkyrie Goddess Thurd. Holding life and death in his hands, Hank knows his goddess will look over his decisions and judge him when he dies. Never the less, he progresses on as a positive influence over the party's direction, doing the most to pull them away from being murdering psychopaths.

Regoo - A level 7 Kobold sorcerer. Descended from a blue dragon, the greed of this tiny kobold is the stuff of legends. Mostly fights with summoned animals and escape plans. Good at amassing small amounts of gold from the other party members.

Test Ranger - A Level 7 Human Ranger, Archery Specialization. Test uses his glaive in melee combat and his longbow when needing to fight from a distance. He has a pet wolf named Pig, who recently rejoined the party. He's become a defacto face of the party, often leading the others by simply being the only one with a suggestion. He's obsessed with dragons, but only in so far as they are powerful, forgetting entirely about the red dragon when the silver one appeared. This has changed as he has grown to know the dragon Sheondirth, who used this trust to lock the ranger in a contract of servitude.

Tormund Ironforge - A level 7 Dwarf fighter. Encountered searching down a warlord, he joined the party as they met Orrok. Individually responsible for giving up the dragon to Orrok, he has joined the rescue team to change up this decision.

Urgan Durbul - A level 7 Half-Orc Wizard. Peaceful, but fierce, Urgan has worked out to be a welcome addition to the party. His magic proved useful in both the fight with Silver Dragon and the Avatar of War. His hasty nature caught him off guard against the prepared Avatar, who sundered his hands off. He got better shortly after

Former members:

Richard Stevenson - Alas poor Richard we knew ye not at all. Murdered by a coup de grace from an escaping enemy, Richard was able to land one kill, save one cat, and enrage one party member. He will go on as a legend in my mind. Slap the DM if this character makes a return. The legend never dies.

Orrok Brekusk - A level 7 Orc Fighter. Short to a fault, Orrok is consumed by his desire to get big. He's the front line for the party most frequently. He is the most likely second in command, often discussing with Test what to do. He has come in conflict with the Ranger since the dragon, Shannon arrived. He now plots and schemes to kill the dragon, or at the very least, use it in someway to further his goal of growing large. He has temporarily left the party so as to tame the power of the Avatar of War. Was encountered with an army later on and seems to have either lost the battle with the Avatar of War or willingly accepted its power.
Kerix Thiccarus

Silver knight in the Gladiator Arena in Ile Andres. He is a male human that seems to have a decent amount of wealth and participates in the arena rather frequently.

## Appearance

When training he wears a rather distinct set of silver armor and carries a large greatsword. The armor is covered with symbols of his family's crest, a searing divine light burning an undead form. On the wrists are words written in Ile Andrian. He also carries with him a warmace at his side, also branded with his family's crest.

Kerix is a bald indivdual of his early fourties. He is muscular and well-built. As a Marquis, he frequently travels to the borderlands of Ile Andres' western lands and defends them from incoming threats. This used be dwarves many decades ago, but now the alliances between mortal races have limited the number of dwarven attacks. As such, Lord Kerix is much less frequently called upon to defend the west, but he never fails when duty calls him. He is a jovial individual and frequently engages parties in small quests for his own entertainment when it is convenient for him and his king.
Purple-squigly-kip

Artist rendition by Rose

Purp

Slut (by Bibbo)

Crows (Adoptive Father)

Sho (Onii-chan)

Jess & Mo (Group Moms)

## Early Life

Discord user purple-squigly-kip is a member of Doc Johnson's Great American Challenge. She is a test tube baby who is the result of Bibbo Brand™ Bibbo Cum™ coming into contact with an egg donated by Canaria "Rose" Maria.

## Regret

After drifting about in Brendan's Hellserver for a few months, purple-squigly-kip would meet Jakku Orenji. After seemingly hitting it off, she would join him on his conquest for Fanta. Where she would meet the future members of Doc Johnson's Great American Challenge.

Kip being horny on main (1)Kip torturing BibboKip showcasing her poor naming skillsKip being horny on main (2)Kip torturing Bibbo (2)Kip being horny on main (3)Kip denies her origins as a test tube baby
Princess Celestia

Your Majesty

Shining Armor (Nephew-in-law)

Twilight Sparkle (Niece-in-law)

Princess Celestia or Queen Celestia is a former Co-ruler of Equestria alongside her Younger sister Princess Luna, and the adopted aunt of Princess Cadance. She and Luna had retired and have Twilight Sparkle to become a new ruler of Equestria.
Englase

The only existing monarchy in Robalt, the kingdom of Englase is ruled by the Eternal Lord Kalshar Dar, as it has been for the past centuries. He has made all laws to the land and those that question his rule are swiftly dealt with. Kalshar Dar's rule has had ups and downs, but the people of Englase are fairly well off, mostly due to their trade of lumber and wood products with the skilled artisans in Solane. Because of the lack of need for the resources from the AGA, the people of Englase side often with the United Federation against the midpeople. Still, their trade agreements and pressure from Dorak and Solane have significantly tempered the reactions of the people of Englase, as while they do not openly trade with the AGA, they are fine with Solane doing it for them.

## Geography

Englase is primarily forest land. As such, they've made most of their trade and skilled workers in usage of these resources. Carpenters are frequently the best in Englase and the quality of wood from the country is second to none. They've got the largest military fleet on the continent of Robalt, but find little to use it against, save blockades of merchant ships from Solane.

## Racial Demographics

Englase is a human nation, though not as homogeneous as the United Federation is. There are large numbers of dwarves, elves, gnomes, goblins and half-elves that make their home in the woodlands of Englase.

## Governance

The kingdom of Englase is controlled by the monarch, Eternal Lord Kalshar Dar. In Kalvandar, he makes all choices for the lands. He's said to be a descendant of a god, or possibly a god in flesh.

## Locations

### Cities

* Kalvandar (Seat of the Lord) - Capital city of Englase.
* Ambasi - The port city of Englase. Most of their warships are kept docked in this town.
* Darlington - A primary hub of trade within Englase. Most goods shipped around the country end up in Darlington, one way or another.

### Towns

* Merthyr Tydfil - A holy town, most of the population here are clergy or work for the churches.
* New Hearthneed - A border city with the Alliance, New Hearthneed stores large numbers of border troops to watch for any incursions from Dorak or the Alliance.
* Sabina - A town on the border of Solane and Englase. Unlike Daraja, rather than being a trade town, it is simply a stop to bring further goods into Englase.
Session 11 - Balagen 10 - 15 (Part 2)

Characters:

Party: Test Ranger - Human Ranger, Hank Hill the Third - Human Cleric, Urgan Durbul - Half-Orc Wizard, Regoo - Kobold Sorcerer, Meryur Mandri Bilryn Wrever Quopip Feldri Yegrim - Gnome Bard

NPCs: Sheondirth, Saleagaron Den'roja, Kalvin Ralortal

Previous Session: Session 11 - Balagen 09 - 10 (Part 1) | Next Session: Session 12 - Balagen 15 - 17

Session 11 (Part 2): The Evil Metallic Red Dragon

After the night's rest, the guild prepares to heal Sheondirth. However, before this can be done, Test confronts her over the binding put on him. The dragon refuses to remove the curse, and Kalvin, who was questioning whether or not this was a good idea in the first place, decided this was a step to far and said he would no longer perform the ritual. After that, the party had to decide which way to go. They ended up choosing a path back to Craghammer. The failure to remove the curse caused Test to grow angry with the dragon and he would treat it poorly in the walk through the forest, failing to give it enough nourishment and leaving it tied to a horse in a painful position, able to look up at the skies she will never fly again. This lead to the party leaving the dragon except for Hank, who was able to talk down Sheondirth and Test to at least make up some of their arguing, not before the dragon kills two of the horses the party had obtained. This lead to Sheondirth revealing there never was a spell on Test, that it was all his own mind believing there was. She just created the narrative so as not to be killed. Though the dragon is still wanting to be left to die, it has rejoined the group and continues with them to the site of the battle with the kidnappers. After some searching, they are able to find the remains of the code book. Some of the pages are still intact, but not many.

The party then entered the remains of Stonehearth. The town had been pillaged and several buildings destroyed. The party searched through the town as Test followed some tracks to the mountains near by. He climbed a cliff face and found a cave and an overhang. The party rejoined Test after finding some items and gold and was able to explore the cave. They determined it was a pit used for some sort of sacrifices and that it was run by lizard people. They climbed the mountain and encountered a gryphon, which Test and Feldri were able to placate with their skillz. The session ended with the group on a literal cliffhanger as the party climbed down from the gryphon's nest.
Salvatore's Athenaeum

Salvatore's Athenaeum is a hot bed for magical spells and knowledge. Run by the the elderly sage, Salvatore Carpenter leaves most of the day to day operations to the much more stuck up Richard LeVal Senorie Markal Verga, a son of one of the noble patrons of the store. Richard has been caretaker of the store for going on 3 years.

Of note, Salvatore's only sells spells below 3rd level in a bulk book. Often, you will need to buy many scrolls to collect a specific one. However, the selection is very extensive as the sage is a rather proficient wizard of many years and spends his time reading magical theory, experimenting with new magical wonders, or studying magical items.

### Basic Pricing

Arcane or Divine

* Cantrips - 20 gold
* 1st level Spells - 50 gold
* 2nd level Spells - 175 gold
* 3rd level Spells - 450 gold
* 4th level Spells - 800 gold
* 5th level Spells - 1250 gold
* 6th level Spells - 1800 gold
* 7th level Spells - 2500 gold
* 8th level Spells - 3300 gold
* 9th level Spells - Spell Dependent

Prices are subject to change
Session 04 - El'ove 27

Characters:

Party: Orrok Brekusk - Orc Fighter, Test Ranger - Human Ranger, Hank Hill the Third - Human Cleric, Richard Stevenson - Human Rogue (Died), Holy Good Boi

NPCs: Sheondirth

Previous Session: Session 03 - El'ove 26 | Next Session: Session 05 - El'ove 27-28, Balagen 1

Session 4 - In Which They All Flirt with Death

Test sets off in the morning to do stuff.  After returning, Shannon is annoyed she does not have food.  Test heads back into the woods to find the biggest animal possible.  He succeeds.  After a fight with a black bear in which he nearly dies, Test drags it back to the camp with 3 doses of Willoweed he finds out in the forest.  Shannon begins eating while everyone gets ready for today’s travel.  They notice Markus is missing and Test takes the lead in tracking him down.  They are able to successfully find a group of tents, and as they approach, Richard looses an arrow.  The group tries to placate the tent people, but Richard kills the one he fired on before, potentially sparking a massive combat with a peaceful caravan.  In the mean time, Orrok and Hank advance after Orrok convinces Shannon to take to flight.  She circles overhead in a figure 8 for a bombing attack.  Orrok tries to get the trust of the group by warning them about Shannon’s decent, which causes her to switch to her fireball attack.  Hank summons 1 holy good boi, who probably takes MVP for this battle.  Test engages in melee, cause he picked archer specialization for no reason, then is assisted by Hank and his HGB.  Meanwhile Richard has retreated to the tree line, being chased by a single guard.  Hank (The Tank) told the mob to break against his body and they did.  Orrok got close to the leader and made adept shis-kabob.  He engaged in a fight with the leader and a rogue while Shannon made another round.  The rogue noticed Shannon’s decent and he and the leader ran while Orrok bathed in the flames of a red dragon, horribly wounding him.  The dragon’s breath cleared a path to Orrok and Hank broke off at a run to get to him, just barely saving him.  Test fought with the last remaining mob until Orrok got his Bob Vila on and dropped the hammer.  The soldier fighting Richard wounded and coup de graced him, then took off into the forest.  As Shannon lowers her decent, Orrok is understandably pissed and a confrontation will be occuring between the dragon and the orc.  Bodies litter the ground, but the party remains, minus one member.
Dorak

A country existing for as far back as time remembers in Robalt, Dorak is the primary home of the Dwarven race on Robalt. The name of the country was decided by the High Council of Three Lords many years ago. They've had a sorted history with Englase and frequently moved in to claim mines located in the territory of the AGA. In more modern times, these aggressions have been reduced significantly as resources are traded through Solane.

## Geography

Dorak is filled with rolling hills and arable land. Because of this, the people of Dorak have long mastered growing and agricultural techniques surpassing their fellows. They've also become masters of animal husbandry and their prowess with these techniques have lead to many cultural sayings

To the west of Dorak is Solane, while the AGA is to the southwest. A small portion of their southern border is touched by territory claimed by the United Federation.

## Racial Demographics

Dwarves make up the primary race in Dorak by a large margin, but there is a fair share of elves. Goblins and Kobolds are also common in the territory as their willingness to work with some of the more wild beasts of the land have endeared them to the people of Dorak.

## Governance

The population of Dorak is lead by a pair of legislative groups which make all the laws and decide all operations in Dorak. These groups are the High Council of Three Lords and the Council of Halls.

## Locations

### Cities

* Khathurakz - Capital city of Dorak. Home to the High Council of Three Lords and the Council of Halls.
* Londe - A primarily elven city, Londe is home to most of the research and schooling in Dorak.

### Towns

* Baypool - A town of trainers, Baypool frequently sends shipments of trained animals to its nearby neighbor, Solane.
* Zaramunz - This town houses many of the monster races which like to frequent Dorak. It is almost as well known as Baypool for its trainers, though many more exotic animals are shipped in to be trained at Zaramunz.
* Helladhon - Known as the village of kings, this small area is nevertheless famous because several well known leaders all claimed to be from this village.
United Kingdom

HoD | Mersina

The *United Kingdom* has participated in the **Colorful Song Contest** two times and debuted in the first edition.

## Contestants

### **Table key**

     *Winner*
     *Second place*
     *Third place*
     *Automatically qualified to the final*
     *Did not qualify for the final or disqualified*
     *Last place*
     *Did not compete*
Craghammer

A city in the side of a mountain. Named after the founder Lucian Craghammer. Formerly a giant city, several sections have been abandoned over the course of centuries. Now, only a small section of the original city remains. The former 9 sections are down to 2 remaining sections, both near each other on the outside ring. The two sections are inhabited by mostly dwarves, though there are some orc laborers, gnomes, humans, trolls and arroaka.
Hank Hill

## Appearance

Hank is heavily armored in full orcish plate gear, sporting a black and gold color scheme. The armor has spikes on both the shoulders and gauntlets, giving Hank more options when close in on opponents. He wields a one-handed warmace and a steel shield for optimal defensive protection. His goddess has provided him a strange hilt of a golden sword which he wears on his belt.

## Ascension Abilities

Hank is able to ascend to the male avatar of Thurd, becoming either a divine healer, or an avatar of judgment. He has only used his Divine Healer form so far, after facing Orrok's Weapon of War.

### Known Forms

Divine Healer - A powerful form that restores all spells cast by Hank for the day, as well as increasing his level for healing spells by +3. Any healing spell is also immediately raised to the next level (I.E. A Cure Light Wounds cast by Divine Healer Hank will operate as a Cure Moderate Wounds). His Constitution is temporarily increased by +6.
C2S1

Characters:

Party: Sleepless One - Lizardfolk Monk, Theodore Stormblood - Human Bard, Derricke - Human Cleric, Tenral - Human Paladin, Mulgh the Curdeled - Human Cleric

Next Session:

Session 1 - Fuck Edward

Session begins with the party just having escaped a cave-in that killed the senior archaeologist, Bob Siegehammer. They immediately engaged in combat with a troll skeleton. The Sleepless circled the pulsing orb in the center of the room and surrounded the monster, while Mulgh, Tenral, and Derricke engaged it in HONURABU MELEE COMBAT. Theodore, being the only one to go, "Hey, a giant smashy monster, I should keep my distance." uses grease and then a crossbow to strike from a distance. Eventually the combined efforts of the group bring down the monster. . . for a few seconds. Then the orb pulsed and revived the creature. However, it went down to Mulgh's attack, while Sleepless smashed the orb into pieces.

After defeating the skeleton, the group split slightly, with Sleepless and Tenral attempting to dig themselves out, Theodore looking at the magic door before them and Mulgh grinding bones into bone dust. After getting stuck by a large rock, Tenral and Sleepless joined Theodore at the door and the group decided to press on. The door had a magical puzzle in it that was solved primarily by Theodore, with help from Tenral and Sleepless.

After opening the door, the party slowly progressed forward with care, but were sneak attacked by a vampire spawn. With another pulsing orb on the ceiling, Mulgh, Tenral and Derricke surrounded the vampire spawn while Theodore and Sleepless took out the pulsing orb.
"Donny and the Spell Factory"

## Video

> "*Ugh, when is the tour gonna start?*"
> ― Wizard
>
>

**"Donny and the Spell Factory"** is the fifteenth/sixteenth episode in the second season, making it the twenty-fifth/twenty-sixth episode in the series. It aired on November 9, 2018.

## Summary

A Builder’s son dreams of becoming a Wizard, but gets more than he can handle when he cons his way into a Spell Factory job.

## Cast

* Tom Kenny
* Jason Hightower
* Kari Wahlgren
* Anna Akana
* Mark Fite
* Tress MacNeille

## Trivia

* Lou and his coach appear together since "Giant vs. Giant Problem".

### Goofs / Errors

* The roulette wheel in the intro does not travel in the direction it was spun by Lou when it breaks off.
* Bandits are seen in the meeting which is held in the town hall.
	+ In the same scene, these Bandits turn into Archers for a second, only to turn back into a Bandit thereafter.
* An Electro Wizard is seen in the Spell Factory, meaning it may be coming to Clash of Clans if he is not from Clash Royale.
* The scene where Donny delivers a Healing Spell to a Princess has him throw a single-spell space vial; Healing Spells produced by Spell Factories in Clash of Clans are double housing space.

### References

* The episode title could be a reference to the film *Charlie and the Chocolate Factory*.
* The villager talking to the blob of elixir is a reference to a scene in *Ghostbusters 2*.
* A Wiz-Con! poster is seen by Donny's bed on the wall, referencing "Wiz Con!".
	+ This could mean that Donny went to Wiz Con, but it may be there just because he likes wizards.

## Gallery

*Main Article: "Donny and the Spell Factory"/Gallery*
Session 11 - Balagen 09 - 10 (Part 1)

Characters:

Party: Test Ranger - Human Ranger, Hank Hill the Third - Human Cleric, Urgan Durbul - Half-Orc Wizard, Regoo - Kobold Sorcerer, Meryur Mandri Bilryn Wrever Quopip Feldri Yegrim - Gnome Bard

NPCs: Sheondirth, Saleagaron Den'roja, Dorgan Brekusk, Kodjak Vager

Previous Session: Session 10 - Balagen 8 - 9 | Next Session: Session 11 - Balagen 10 - 15 (Part 2)

Session 11 (Part 1): Fugitives

As the fire dies down, the guards move in and start arresting members of Balocive for harboring a dragon.  Feldri, a Gnomish Bard, is arrested with Hank, claiming to not know anything about a dragon.  The guards don't seem to care or acknowledge his complaint. Meanwhile, Test annoys the guards badly enough that he gets dragged away with Urgan and Regoo, who was caught after attempting to hide. This split the party into two different groups, one being dragged away, the other being held down and arrested. Hank and Feldri were quickly saved by Kodjak and Saleagaron, who both knocked out their arrestors, while Test, Urgan and Regoo were being pushed harshly. This caused Test to attempt an escape, which was thwarted by a backhand to his head by Dorgan. This triggered Pig, who tripped the guard like the baller he is.

\Hank and company burst through the smoke fog dropped by Shiny earlier, with Saleagaron informing the guild members to not kill any of the guards.  Six guards square off against Salea, Hank and Feldri who each take two.  Feldri bobs and weaves while his guards bop each other on the head.  Hank stands and takes hits like a baws, even getting tripped and still blocking all the hits on his armor.

The two casters made attempts to get their hands free, while Test and Pig dealt with the distraction of the guards.  Regoo used this time to pocket an animal ball in the pocket of a guard, which blew up into a bear.  The bear fought with the guard while Urgan and Regoo used a limited selection of spells to disable the remaining guard.  Test got his Valencia Strangler on and attempted to choke out Orrok's cousin.

Feldri used the smoke cloud to run from his remaining attacker, while Regoo used Expeditious Retreat to do the same. They collided into each other and Feldri tried to find out what's going on from Regoo, which was slightly annoying the poor gnome bard. Hank meanwhile was still laughing at the futile attempts to hurt him, while Saleagaron came over and dropped the fools trying to mess with the Tank. The group finally dropped the last of the guards and began an escape while Saleagaron told them to try and save the town. Kodjak overruled her, and the group escaped by taking some horses.
Tvåtown

Tvåtown är den ända staden på GabbServer och det officiella namnet på den största staden på servern där all befolkning med omnejd bor.

**Geografi**

Centrala delen av staden ligger belägen mellan Gustavsberg, Sparrow Hills, Juanberget och Grelsta. Staden har en förort, Grelsta. I förorten byggs just nu två skyskrapor av GabbFace vid namnet Gabbskraporna. I centrala delen av staden finns ett torg beläget kallat Sjötorget. Torget ligger där en sjö låg tidigare, därav namnet. I övrigt bor även befolkning i de södra, västra och norra delarna av staden. Just österut är staden relativt glesbefolkad.

**Transport**

I staden finns ett tunnelbane system kallat MetroNet. Systemet har för närvarande två linjer och sträcker sig över hela staden. Ett välutbyggt vägnät existerar med den stora pulsådern samt den äldsta gatan, Rikemansgatan.

**Historia**

Staden grundades den 4 Juli på kvällen av Samuel, Stockstad och Gabbe. Den hade på bara några dagar fyrdubblat med invånare och är nu den ända och största staden och boningsplatsen på servern. De äldsta husen är Samuels gamla hus som numera är rivet vilket gör att det ända huset som idag står kvar sedan första dagen är den allmänna minen och Stockstads gamla.
Grelsta

Grelsta är en förort i Tvåtown. Centralort i Grelsta Kommun och största orten. Av allmänheten ses Grelsta som en sunkig och meningslös förort, men GabbFace är fast besluten om att ändra på det med sina Gabbskrapor, och göra förorten till en rik, populär och omtyckt del av huvudstaden.

### Points of interest

I Grelsta finns de berömda Gabbskraporna, där en av skraporna är den högsta byggnaden i overworld. Precis bredvid skyskraporna ligger GabbFaces (temporära) Bybocenter, där bybor föds upp och där vem som helst med 1 diamant kan komma och handla med byborna. I framtiden kommer bybocentret flyttas en av Gabbskraporna.

Det finns också en tunnel som leder in till Grelsta, som byggdes av Stockstad.

MetroNet har också en station till Linje 1 i Grelsta som heter Grelsta Station, denna stationen har även privilegiet att ha två nedgångar till sig.

### Historia

Från början kallades förorten för Grensta, och det namnet kom från Grensta Tunnel (numera Grelsta Tunnel) som var den tunnel som först ledde till GabbFaces bas. Men bara en kort stund senare fick platsen på andra sidan tunneln bli en egen förort. Förorten ändrade namn kort därefter eftersom Stockstad tyckte att den skulle heta Grelsta istället Grensta.
Sparrow Hills

Sparrow Hills är en stadsdel till Tvåtown samt centralort och största stad i Sparrow Hills Kommun. Stadsdelen är den största i Tvåtown med sina 3 invånare.

I stadsdelen finns en tunnelbanestation, den officiella scenen, ett fåruppfödningsbolag, en stor skulptur av en creeper skapad av gyllensko, Olles hus och Svantes hus.

**Historia**

Sparrow Hills grundades av Stockstad ägnad en plats åt den officiella scenen. Det började med gyllensko flyttade in i området som första invånare, därefter Svantehak och till sist Olle. Senare byggdes även en fårfarm. Scenen revs för att ge plats för en ny och större scen den 11 Juli.

**Namnet**

Sparrow Hills var ägnat som ett fint och exklusivt område och tog därför det ryska namnet ☀''***Vorobyovy Gory ''***översatt till engelska vilket blev Sparrow Hills (på svenska Sparvbergen) namnet härstammar från det ryska området i Moskva som är väldigt rikt och fint.