recursal/Fanatic-Fandom huggingface dataset:
Achievements

*This article is about a feature that was removed from the game.*

Achievements are challenges that players complete to get rewards. The progress for each achievement is saved after every game, so players can complete them at their own pace.

## Rewards

Players get Proto Pass XP points for every challenge they complete. The higher the tier, the more XP points they are rewarded. Players also unlock a Banner Sigil once they complete all three achievements from the same tier and category.
December 12, 2019 Patch

Source: The Bug Smash Update
## Patch notes

* Fixed an issue on the in-game leaderboard where names in some languages were getting clipped.
* Fixed  Snapfire health bar icon in combat.
* Fixed Alliance popup dialogs getting stuck in the Rulebook on mobile.
* Fixed damage bars not taking up the whole width of the battle stats window.
* Fixed an issue where the order of unit alliance icons in the shop didn't match the board alliance icon order right underneath them.
* Fixed issue with missing rank up icons on the rank up popup.
* When changing language in settings, show a popup reminding you to restart the app.
* After a hero has died do not allow selecting their cell to select the dead unit on the cell.
December 05, 2019 Patch

Source: We Ranked Up Our Knockout Game

## We Ranked Up Our Knockout Game

### General

* Fixed so many crashes we didn't have time to make a crashfix joke: Fixed a number of crashes related to UI particles and dragging units; Fixed a crash when resorting items in the Rulebook; Fixed an engine-level iOS crash; Fixed a crash from showing unit ranges.
* Fixed an issue where the minijail popup would continue to display even if the user opened a new page from the main menu.
* Fixed some issues with Select Underlord page on phones with nonstandard resolutions/aspect ratios.
* Fixed an issue with Tap to Move working incorrectly during combat.
* Fixed an issue on PC where items could not be equpped when the screen resolution was 1360x768
* Fixed end-of-round VO not playing.
* Fixed an issue with share codes and full benches.

### Ranked Knockout

* We've added a ranked mode for Knockout!
* Your Knockout rank is independent of your Standard rank.
* We removed the rank display from the main menu. You can now see your rank in the Play page. Select a mode and Ranked as the way to play that mode and you'll see your rank.

### Talent Changes

 Absolute Unit:

* Fixed Golem health to actually double when the talent is selected. Normal Golem health is 3000. Absolute Unit health changed from 5000 to 6000.

### Hero Changes

	+ Bloodseeker now heals if any adjacent enemy unit dies, no matter what kills it.

	+ Now prevents the target from healing for the duration of Frostbite's effects.

 Ogre Magi:

* Draft Tier changed from 1 to 2

	+ Fixed an issue where the blast cone could be inconsistent in some cases.

	+ Will no longer Shukuchi if Rooted.

### Alliance Changes

Demon :

* The damage bonus now counts all allied demons, both alive and dead, as well as all allied demons summoned.
June 13, 2019 Patch

Source: First Update
## Patch notes

### First Update

* Fixed some Shop Portraits missing ( Tiny,  Slark)
* Fixed crash when dragging a unit outside the window and then selling it
* Fixed crash after leaving a game
* Leaderboard streak particles are now turned off when the player dies
* Fixed reconnect sometimes not working
* Fixed passive abilities showing an invalid cooldown string
* Fixed sell UI disappearing while dragging a unit
Axe

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 50
 DPS | 37
 Damage | 50/60
 Attack Speed | 1.50
 Move Speed | 295
 Attack Range | 1
 Magic Resist | 0
 Armor | 15

**Axe** is a Tier Five hero in Dota Underlords. Axe has Brawny  and Brute  alliances.

## Ability

**Notes:**
* If the target heals above the health threshold while Axe is casting Culling Blade, it will have no effect on the target.
* Templar Assassin's  Refraction blocks Culling Blade.
* Abaddon's  Aphotic Shield does not block Culling Blade.

## Old Ability

**Notes:**
* Enemies affected by Berserker's Call are  silenced

## Equipment

2-star equipment based on Saberhorn's Armor Set

3-star weapon based on Corpsemaker

## Change logs

September 24, 2020 Patch
* Culling Blade:
	+ No longer blocked by  Aphotic Shield.

July 02, 2020 Patch

* Fixed  **Axe**'s  Counter Helix killing Spiderlings even when they are invulnerable due to  Broodmother's 3 Star Effect.

February 25, 2020 Patch

* Tier changed from 1 to 5
* Armor changed from [5, 10, 15] to [15, 15, 15]
* Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
* Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
* Removed ability Berserker's Call
* Added ability  Counter Helix:
	+ When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
* Added ability  Culling Blade:
	+ If Axe's target is below 25% health, he instantly kills them. With his axe.

November 07, 2019 Patch

* Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].

October 24, 2019 Patch

* Alliances changed from Brawny  Warrior  to Brawny  Brute

September 26, 2019 Patch

* Armor changed from 5 to [5, 10, 15].
* Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].

July 12, 2019 Patch

* Berserker's Call: Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
Hunter's Focus

*This article is about a feature that was removed from the game.*

 Effect | Hunters  deal [5%/7%/10%] extra Attack Damage for each other Hunters  attacking the same target.

**Hunter's Focus** was a  **Global** item for the Hunter  Alliance in Dota Underlords.

## Notes

* Contrary to what the description implies, Hunter's Focus will also increase a lone hunter's damage.
* Multiple instances of Hunter's Focus will increase the bonus damage.

## Change logs

July 19, 2019 Patch

* Alliance items no longer have an inherent Tier and are in their own Alliance category.
	+ Damage bonus changed from +10% to +5%/+7%/+10%
April 23, 2020 Patch

Source: Here's Some Itemized Changes

## General

* Fixed a bug where an enthralled unit would not summon correctly when all friendly units died at the same time as its source unit, thus prematurely ending combat.
* Fixed an issue with  Pudge where one of his round start VO lines would not play.
* Fixed the item tier odds table in the Rulebook's Glossary to show the correct item rounds.
* Fixed Update Notes display on all devices.

## Hero changes

 Legion Commander:

* Attack Damage Minimum changed from [40, 80, 160] to [60, 96, 184]
* Attack Damage Maximum changed from [50, 100, 200] to [75, 120, 240]
* Legion Commander no longer receives a buff when a Blood-Bound  ally dies, but still buffs all Blood-Bound allies when she dies.

 Sand King:

* Attack Rate changed from 0.714 to 0.769
* Maximum Health changed from [1300, 2600, 5200] to [1500, 3000, 6000]

 Shadow Shaman:

* Maximum Health changed from [750, 1500, 3000] to [850, 1700, 3400]
* Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 200]
* Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240]

## Item changes

* Round 16 Item Tier Odds:
	+ Changed from: 70% Tier Three / 30% Tier Four
	+ To: 100% Tier Three.

 Arcane Boots:

* Cooldown changed from 15 to 10

 Armlet of Mordiggian:

* Health loss per second changed from 100 to 80

 Blink Dagger:

* Mana gain changed from 50 to 60

 Eye of Skadi:

* Loss to enemy attack speed changed from -45 to -55

 Force Staff:

* Pushed unit takes 50% longer to travel away.

 Satanic:

* Lifesteal changed from 200% to 250%
* Cooldown changed from 15 to 10

 Vanguard:

* Damage Blocked changed from 70 to 60

## Alliance changes

Insect :

* Miss Chance changed from [20, 35] to [20, 40]
Helm of the Undying

*This article is about a feature that was removed from the game.*

**Helm of the Undying** is a Tier Two item in Dota Underlords.

## Change logs

December 18, 2019 Patch

* Removed from the game.

November 14, 2019 Patch

* Fixed an issue where Break would lead to an Undying unit doing end-of-round damage.
* If a unit with the Helm survives the fight, it won't be killed at the end of the round.

November 07, 2019 Patch

* As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

August 08, 2019 Patch

* Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.
Early Bird/Week 4

The week 4 started on June 04, 2020 and ended on June 11, 2020.

## Headline

**The Dead Walk In White Spire**

Warrens overrun with the undead as Enno's previous victims seek revenge

*There are a lot of cruel bastards running around this city, and it's time to do something about it. Tenayin is looking for individuals to stand with her to make White Spire the city we know it can be! PAID FOR BY FRIENDS OF TENAYIN*

* Kill 300 Heartless

### Streetfight

**RISE FROM YOUR GWAVE!**

*Any White Spire citizen knows that the streets of The Warrens are littered with the bodies of those who ventured down the wrong alley. But now, something dark and sinister has called the dead to wake from their slumber (More on page 2)*

**Player**:

* Enno

**Altered Corpses**:

* Enemy hero pool:
	+ Abaddon
	+ Batrider
	+ Dazzle
	+ Drow Ranger
	+ Lich
	+ Lifestealer
	+ Necrophos
	+ Ogre Magi
	+ Pudge
	+ Shadow Demon
	+ Warlock

### Puzzle

**The King Of The Warrens Defends Crown Against Lich**

*For several days Lich has looked to twist the Warrens into his personal domain of horror, and the only thing keeping him from grabbing hold of the district has been White Spire's most notorious furball miscreant. (More on page 10)*

**Rules**:

* Board maximum cost: 40
* Unit maximum count: 5
* Copy per unit maximum: 1
* Available units: Insect   •  Savage   •  Void
* Win condition: Kill Lich to Win.

**Enemies**:

* Abaddon
* Drow Ranger
* Lich with  Vesture of the Tyrant
* Pudge

## Reward

**Hang In There**

Wanted Poster Image
August 08, 2019 Patch

Source: Update 8/8/2019

* The Combat Stats Kills panel now treats kills like damage (summons' kills accrue to the summoner).

### UI

* Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
* Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
* Fixed some issues with Proto Pass progress display.
* Fixed reoccurring rank-up popups.
* Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
* In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
* Fixed sometimes not notifying other players when a combat ended and an  Aegis of the Immortal was used.
* Highlight your own row on the scoreboard.
* General UI updates and polish.

### Gameplay

* Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
* Fixed unexploded  Techies Bombs doing player damage on round over.

#### Alliance changes

Elusive :

* Level 3 Alliance (9 heroes) - changed from "All units gain +75% evasion" to "All heroes gain +75% evasion".

Demon Hunter :

* Level 2 Alliance (2 heroes) - changed from "Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage." to "Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.". This means that  Terrorblade no longer gets the double bonus.

Hunter :

* Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%.
* Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.

#### Hero Changes

 Doom:

* Doom's File:Doom ability icon.png Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
* Ability description changed to reflect this.

 Lycan:

* When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.

 Juggernaut:

* If Juggernaut is eligible to cast  Blade Fury (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.

#### Item Changes

 Helm of the Undying:

* Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.

## Update 2

* Batrider’s ability text now shows the actual max stacks at each level.
* Support Color-Blind mode on mobile.
* Fix issues where challenge/achievement progress would only sometimes register.
* Fix same issue with tracking Damage Dealt throughout the game for the endgame stats

## Update 3

### Hero Changes

 Juggernaut:

* No longer spins while silenced.
* No longer enters T-pose while spinning.

### General

* Units no longer enter T-pose while stunned.
* Fixed XP counter not showing in the shop on mobile while in PC UI mode.
Dazzle

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 29
 Damage | [40/60]
 Attack Speed | 1.7
 Move Speed | 310
 Attack Range | 3
 Magic Resist | 0
 Armor | 5

**Dazzle** is a Tier One hero in Dota Underlords. Dazzle has Troll , Healer  and Poisoner  alliances.

## Change logs

August 27, 2020 Patch
* Tier changed from 2 to 1. Now also a Poisoner .
* Health changed from [1,125/2,250/4,500] to [900/1,800/3,600]
* Shadow Wave:
	+ Damage/Healing changed from [100, 170, 240] to [80, 140, 200]

May 28, 2020 Patch

* 3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow.

April 30, 2020 Patch

* Shadow Wave:
	+ Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
July 16, 2020 Patch

Source: Morphling Copied This Update For You

## General

* Fixed a bug with  Mirana where she would fail during cast if  rooted. Now when rooted she will still fire her arrow but will not leap.
* Fixed an issue where Vigilant  units would have their targeting break if an enemy cast an ability while the Vigilant unit was leaping ( Mirana,  Templar Assassin, others if thrown into the air).
* Fixed a bug with Enthralled  Legion Commander where Legion Commander's Champion  bonus would be based on her new crew's number of active Alliances rather than her old crew. Now if her new crew does not have an active Champion alliance already she will use her old crew's number of active Alliances when computing the Champion bonus.
* Fixed a bug with  Kaden's Blade FX where the FX would trigger on multiple units at once. (This bug was caused when the issue causing Kaden's Blade to not generate mana was fixed last Friday).
* Fixed an issue with  Enno's Experimental Growth (Blood-Bound  Warlocks ) Streetfight lacking text.

## Underlord changes

	+ Will now affect units spawned after Hobgen casts Let's Go Crazy, not just units alive at the time he casts.
* Friendly Fire:
	+ Changed damage type from Magical to Pure

## Hero changes

 Bloodseeker:

* 3 Star Effect: Bloodseeker heals when any enemy within 1 cell of him dies, not just his current target. In addition, he gains the Critical Hit chance and bonus of the current active level of Assassin  Alliance, if any.

 Bristleback:

* 3 Star Effect: Quill Spray cooldown lowered to 1 second.

 Morphling:

* 3 Star Effect: Morphling gains the in-combat bonuses of all active enemy Alliances as if he were an enemy Champion .

 Nyx Assassin:

* 3 Star Effect: Nyx Assassin also applies  Vendetta after every 4 successive attacks. The counter is reset if Vendetta triggers due to teleporting.
April 30, 2020 Patch

Source: The Update Where We Add Quickload

## General

* Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
* Fixed a crash on the City Crawl map and a crash when accessing the file system.
* Fixed an issue where HTML tags would show in some objective descriptions.
* Changed the number of units in each tier in the draft pool. There are now 30 of each Tier One unit, 20 Tier Two, 15 Tier Three, 12 Tier Four, and 10 Tier Five. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.

## Hero changes

 Broodmother:

* Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
* Spawn Spiderlings:
	+ Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.

	+ Damage/Healing changed from [80, 140, 200] to [100, 170, 240]

	+ Total Damage changed from [115, 250, 425] to [100, 200, 400]

 Dragon Knight:

* Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
* Elder Dragon Form:
	+ Attacks now apply  Poison to the target.
	+ Corrosive breath damage per second changed from 30 to 10.

 Io:

* Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]

	+ Heal changed from [50, 75, 100] to [50, 75, 125]
	+ Damage changed from [100, 150, 200] to [100, 150, 250]
	+ Cooldown changed from 5 to 7

## Item changes

 Stonehall Pike:

* Stonehall Pike now confers a base bonus damage of +10
* Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
* Total bonus damage is capped at +120

## Alliance changes

Assassin :

* Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]

Knight :

* Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.

## Undocumented changes

* Fixed  Sand King voice lines not playing
June 25, 2019 Patch

Source: Balance Update

## Balance Update

* Adjustment to the game board: Lighting and Shadow intensity tweaks.
* Sounds from combat occurring on other player's boards can now be heard from yours.
* New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
* PC/Mobile: Many performance optimizations.
* Mobile: Fixed storage space calculation when downloading content.
* Fixed unit stats not reflecting all items and equipment when querying before combat started.
* Fixed friendly AI not casting spells after Pudge hooked an enemy.
* Troll  Global Item ( Coordinated Assault): Now stacks.
* AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
* Dragon  Alliance:
	+ Now requires 2 units.
	+ Now Unlocks an additional ability for each member of the Alliance.
* Dragon Knight:
	+ Breathe Fire is now his base ability.
	+ Dragon  Alliance now unlocks  Elder Dragon Form.
	+ Hit Points increased to 1000/2000/4000.
	+ Gained +10 Health Regeneration.
* Puck: Dragon  Alliance now unlocks  Phase Shift.
* Viper: Dragon  Alliance now unlocks  Corrosive Skin.
* Pocket Sand:
	+ Now also slows mana gained on receiving damage by 50%.
	+ Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
* Keeper of the Light:
	+ Illuminate now costs 150 mana.
	+ Health decreased to 550/1100/2200.
* Desperate Measures: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
* Wicked Intent: Now also blocks HP regen.
* Scrappy  Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
* Knight  Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
* Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
* Boots of Speed: Now  Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
* New Item -  Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
* Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.
Heroes

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

This is a list of active **Heroes** in Dota Underlords.

Anti-Mage

Batrider

Bounty Hunter

Crystal Maiden

Dazzle

Drow Ranger

Enchantress

Lich

Magnus

Phantom Assassin

Shadow Demon

Slardar

Snapfire

Tusk

Vengeful Spirit

Bristleback

Chaos Knight

Earth Spirit

Juggernaut

Kunkka

Legion Commander

Luna

Meepo

Nature's Prophet

Pudge

Queen of Pain

Spirit Breaker

Storm Spirit

Abaddon

Alchemist

Beastmaster

Ember Spirit

Lifestealer

Lycan

Omniknight

Puck

Shadow Shaman

Slark

Spectre

Terrorblade

Death Prophet

Doom

Lina

Lone Druid

Mirana

Pangolier

Rubick

Sven

Templar Assassin

Tidehunter

Viper

Axe

Dragon Knight

Faceless Void

Keeper of the Light

Medusa

Troll Warlord

]]
Hunter

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Hunter****  is an alliance in Dota Underlords.

## Notes

* The Hunter alliance bonus gives Hunter units 125%/140% effective auto-attack damage multiplier.
* These quick attacks can proc items such as Maelstrom and Skull Basher, making them a good choice for Hunters.

## Change logs

January 16, 2020 Patch
* Extra Shot Chance changed from [25, 35] to [30, 38]

January 09, 2020 Patch

* Bonus Attack Chance changed from [25, 40] to [25, 35].
* Number of Bonus Attacks changed from 2 to [2, 3].

August 08, 2019 Patch

* Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%.
* Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.

June 17, 2019 Patch

* Chance to trigger extra attack increased from 15%/25% to 20%/35%.
* Reduced extra attacks from 2 to 1.
Clockwerk

*This article is about a feature that is out of season.*

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 37
 Damage | [50/60]
 Attack Speed | 1.5
 Move Speed | 310
 Attack Range | 1
 Magic Resist | 0
 Armor | 8

**Clockwerk** is a Tier Two hero in Dota Underlords. Clockwerk has Scrappy  and Inventor  alliances.

## Ability

**Notes:**
* If Clockwerk recasts Battery Assault before the first cast ends, it only refreshes the duration and does not stack.

## Equipment

3-start equipment based on Steelcrow Munitions

## Change logs

January 09, 2020 Patch

* Battery Assault:
	+ Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7

December 18, 2019 Patch

* Gold Cost changed from 3 to 2
* Attack Rate changed from 0.714 to 0.667
* Armor changed from [10, 13, 15] to [8, 10, 12]
* Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
* Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]

July 24, 2019 Patch

* Armor changed from [5, 7, 10] to [10, 13, 15]
* Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]

July 19, 2019 Patch

* Armor changed from [5, 7, 9] to [5, 7, 10]
* Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
* Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
* Gold Cost changed from 1 to 3
* Draft Tier changed from 1 to 3
* Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
* Battery Assault:
	+ Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Gold

Gold is used to hire heroes, buy XP and reroll the shop. You gain gold at the end of every round. Your current gold is capped at 100.

## Earning

### Base Gold

You start the game with 5 gold and earn 5 gold per round.

### Interest

You gain 1 gold for every 10 gold that you had at the end of the preparation phase. Once the combat phase has begun, you may spend any gold you want and still be rewarded according to what you had at the end of preparation. Maximum interest is 3 extra gold per round, so 40 or more gold will still grant 3 interest gold.

### Selling heroes

Heroes you have bought can be sold. The higher the tier and level of the hero you're selling, the less gold refund you'll get.

### Victory

You gain 1 gold for winning a round against a player. This gold is counted towards interest, so if you had 19 gold when a combat phase began and you won that round, you'd get 2 interest gold.

### Win Streaks

Winning consecutive rounds will earn you a win streak. You will earn the following gold at the end of each round until your win streak ends.

Win streaks end:

* Once it reaches 8 consecutive wins.
* You lose a round.

Loot Rounds do not reward win streak gold.

### Loss Streaks

Taking damage in several consecutive rounds will earn you a loss streak. You will earn the following gold at the end of each round until you loss streak ends. Loss streaks end when you win a round against a player.

Loot Rounds do not reward loss streak gold.

## Spending

### Hiring heroes

Gold is used mainly to hire heroes from your Shop. Each hero is priced accordingly to their tier. Tier One heroes cost 1 gold, Tier Two heroes cost 2 gold and so on.

### Re-rolling

Gold can be used to re-roll the Shop. When you re-roll, the shop fill all its slots with new heroes, any hero left in the shop will be replaced.

### Buying XP

You can pay 5 gold to buy 5 XP. You can do so in the shop or by clicking the button next to your avatar.

## Other

The following affect gold in some way:

* Bounty Hunter 3 Star Effect: Bounty Hunter will generate 1 gold when killing an enemy hero.
Black King Bar

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Cooldown | (once per battle)

**Black King Bar** is a Tier Four item in Dota Underlords.

## Change logs

January 06, 2020 Patch

* Can now trigger while the unit which has it equipped is casting its own ability.

December 19, 2019 Patch

* Magic immunity duration increased from 5s to 10s.

December 18, 2019 Patch

* Now also grants +45 Attack Damage.

June 27, 2019 Patch

* Purges the user on activation.

June 17, 2019 Patch

* Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
Blade Mail

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

**Blade Mail** is a Tier Two item in Dota Underlords.

## Note

* Returns 20% of the damage that would be applied, before any reductions (including shields like  Aphotic Shield), as pure damage.
	+ The Mage  alliance does not affect the damage of Blade Mail in any way (both allied and enemy Mage effect).
	+ Overkill damage is fully reflected as well (a 100 damage hit on a 1 HP unit will reflect 20 damage).

## Change logs

August 27, 2020 Patch

* Tier changed from 3 to 2. Damage Reflection percentage changed from 30 to 20.

January 24, 2020 Patch

* Armor bonus now shows during the preparation phase.

December 18, 2019 Patch

* Tier changed from 2 to 3.
* Now grants +5 armor.
January 30, 2020 Patch

Source: Hey, it's Ennother Underlord

# Hey, it's Ennother Underlord

## Enno

Added  Enno

* A ranged menace, Enno leaps around the board poisoning enemies and generally wreaking havoc.
* Enno will be one of the four Underlord options available at the end of Round 1 in Knockout and at the end of Round 9 in Standard and Duos game modes. One of two Enno builds (detailed below) will be randomly presented.
* Passive Skill -  Escape Artist
	+ Once per combat, when dropping below 25/50/75% health, Enno escapes in a cloud of smoke, reappearing elsewhere on the board, stunning adjacent enemies for 1.5 seconds.

* Build 1 - **Healin' n' Stealin'!**
	+ Dr. Enno's Soothing Balm:
		- Enno leaps into the air and shoots a poison dart at up to 2-5 enemies that are within 3 cells, applying a stack of Poison and healing adjacent allies for 15-60 per stack.
	+ Yoink!:
		- Enno steals the lowest tier item from the enemy crew at the start of combat. Whenever an enemy dies in Enno's attack range, he loots them if they have a better item equipped. All items return to their original owners at the end of combat.

* Build 2 - **Rabid Furball**
	+ Death Spin:
		- Enno leaps into the air and shoots a poison dart at up to 2-5 enemies that are within 3 cells, applying a stack of Poison and dealing 20-55 physical damage per stack.
	+ All Out Attack!:
		- Enno lassos the enemy team and launches an All Out Attack! dealing 50-225 physical damage, applying 5 stacks of Poison and stunning them and nearby enemies for 1.5 seconds.

## Poison

* Added a new status effect,  Poisoned. Poisoned units take 15 physical damage per second and healing is reduced by 10% for 5 seconds. Poison effects can stack up to 5 times.

## General changes

* Improved lighting used by the Underlords.
* Fixed issues with low resolution textures on the Underlords on mobile.
* Further fixes to the map not loading when starting a match.
* Fixed an issue where a dead unit on a cell could prevent a live unit from being selected.
* Fixed wrong rank icon sometimes being displayed on the post-match screen.
* Fixed more places where an Underlord's base ability icon or name would be shown, rather than the version of that ability used by the Underlord build.
* Added more pizzazz to the Underlord picker.
* Target Buddy has begrudgingly put away his holiday hat, since it's apparently "not the season" anymore.

## Underlord changes

 Jull:

* Fixed  Barrels of Fun barrels hitting Spiderlings.

 Hobgen:

* Fixed enemy Spiderlings causing other enemies to take decreased damage from  Implosion and  Shockwave.

## Unit changes

	+ Now applies  poison to its targets.

## Item changes

 Blade Mail:

* Fixed bonus armor error in description.

 Orb of Venom:

* Instead of applying damage, Orb of Venom now applies  poison.

## Alliance changes

Brute :

* Fixed an issue where Brutes could switch targets mid-swing.
November 19, 2020 Patch

Source: The Update In Which Spectre Takes a Dagger

## Hero Changes

	+ Damage changed from [10, 20, 30] to [10, 20, 35]
	+ Radius changed from [2, 2, 3] to 2

	+ Percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
* Lifestealer 3 Star Effect:
	+ Bonus Attack Speed changed from 50 to 30
	+ Bonus Movement Speed Percent changed from 50 to 30

	+ Hex duration changed from 5 to 7

 Slardar:

* Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
* Attack Damage Maximum changed from [80, 160, 320] to [85, 170, 340]

	+ Damage changed from [300, 500, 700] to [300, 450, 600]
	+ Cooldown changed from [15, 13, 11] to [15, 13, 12]
	+ Bonus Attack Speed changed from 200 to 175

	+ Fixed a bug where Spirit Breaker would not damage the target of the Charge.
	+ Damage per bash changed from [100, 175, 250] to [100, 150, 200]

 Tusk:

* Maximum Health changed from [1050, 2100, 4200] to [1150, 2300, 4600]

 Viper:

* Maximum Health changed from [900, 1800, 3600] to [1100, 2200, 4400]

## Alliance Changes

Brute :

* Damage Reduction changed from [30, 60] to [30, 50]
* Damage on apply changed from [80, 150] to [80, 120]

Rogue :

* Evasion Percent changed from [20, 30] to [20, 40]

Scaled :

* Magic Resistance Percent changed from [20, 50] to [30, 55]

Troll :

* Attack Speed Bonus for Trolls changed from [35, 65] to [40, 70]
* Attack Speed Bonus for other allies changed from [15, 30] to [20, 40]
Release date

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

This page contains the **release information** for *Dota Underlords*.

Dota Underlords is currently available in beta. No release date for the full version is currently available.

## See also

* How to play guide for Dota Underlords
* System requirements
February 03, 2020 Patch

Source: Ennouncing A Small Tweak

# Ennouncing A Small Tweak

## Hotfixes

* Added  poison stack count FX.
* Fixed a pathfinding bug that caused units to try to move to a beneficial cell even if they had no path to it. This fixes a case of units standing still instead of attacking.
* Fixed  Tiny chasing after an enemy after tossing them only to change his mind a few steps in.
* Added indicator on the UI to show what item  Enno has stolen.
* Fixed new 4-Underlord picker not fully fitting on 4:3 aspect ratio on PC.
* Fixed healthbar icons for  Enno and  Jull.

## Underlord changes

	+ Cooldown changed from 15 to 10

 Enno:

* When spinning, Enno now prefers targets that already have poison on them to keep the poison from wearing off.
* Escape Artist:
	+ Enno now Purges his debuffs as well when he escapes.
* **Healin' n Stealin'**:
	+ Dr. Enno's Soothing Balm:
		- Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
		- Healing changed from [30, 30, 45, 45, 60, 60] to [55, 55, 80, 80, 105, 105]
		- Now reads: Enno leaps into the air and shoots a poison dart at up to (Target Count) enemies that are within 3 cells applying a stack of Poison. Dr. Enno triages and heals all allies, healing the most injured one first for (Healing) and successively halving the amount on each additional ally.

* **Rabid Furball**:
	+ Death Spin:
		- Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
		- Damage changed from [30, 35, 40, 45, 50, 55] to [30, 30, 40, 40, 50, 50]

* All Out Attack!:
	+ Cooldown changed from 15 to 12
	+ Now reads: Enno launches an All Out Attack against all enemies within 2 cells, applying 5 stacks of Poison and displacing the victims onto a random cell. Enemies not involved just watch their crewmates get torn to pieces.

## Item changes

 Refresher Orb:

* No longer stealable.

## Alliance changes

Spirit :

* Fixed an issue where units not on the ground could be counted for Delta Slam targeting.
Keeper of the Light

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 34
 Damage | [55/60]
 Attack Speed | 1.70
 Move Speed | 330
 Attack Range | 4
 Magic Resist | 0
 Armor | 5

**Keeper of the Light** is a Tier Five hero in Dota Underlords. Keeper of the Light has Human  and Mage  alliances.

## Ability

**Notes:**
* Illuminate has a maximum channel duration of 4 seconds.

## Equipment

Equipment based on Empowered Vestments of the Gods Set

## Responses

*Main article:* Keeper of the Light/Responses

## Change logs

August 27, 2020 Patch
* Tier changed from 4 to 5
* Health changed from [825/1,650/3,300] to [1,100/2,200/4,400]
* Attack Damage Minimum changed from [40, 80, 160] to [55, 110, 220]
* Attack Damage Maximum changed from [45, 90, 180] to [60, 120, 240]
* Illuminate:
	+ Damage per second channeling changed from [100, 150, 200] to [175, 225, 275]
	+ Cooldown changed from [10.00/8.00/6.00] to [8.00/6.00/4.00] seconds

November 14, 2019 Patch

* Illuminate
	+ Channel time changed from 3 to 4
	+ Damage per second channeling changed from [150, 200, 250] to [100, 150, 200]

October 24, 2019 Patch

* Maximum Mana changed from 150 to 100
* Illuminate:
	+ Mana Cost changed from 150 to 100

June 25, 2019 Patch

* Illuminate now costs 150 mana.
* Health decreased to 550/1100/2200.
Vengeful Spirit/Responses

## Recruitment

* ▶️ I am Shendelzare.
* ▶️ The Vengeful Spirit comes.
* ▶️ I act as Scree'auk's talents!
* ▶️ Imperia has no power in White Spire?...
* ▶️ Your coin fuels my war against Imperia!
* ▶️ No one can hide from me.
* ▶️ No one can hide from me!
* ▶️ I bring fury and vengeance!
* ▶️ I bring fury and vengeance...
* ▶️ My wings may be gone, but my will to fight is not.
* ▶️ In time, I will be reunited with my beloved. But now, war beckons!
* ▶️ White Spire is just the beginning...
* ▶️ My sister failed to kill me, and that was a mistake.
* ▶️ Your enemies have become **my** enemies.
* ▶️ For now, our goals are aligned.
* ▶️ My loyalty comes with a price.
* ▶️ Where is my beloved?!
* ▶️ Tonight, vengeance walks the streets of White Spire.
* ▶️ Might our enemies cower in fear.
* ▶️ The cowards will run. The weakling, die!
* ▶️ I will show no mercy.
* ▶️ Scree'auk has forged me into an instrument of revenge.

## Upgrade

* ▶️ I have been amassing power.
* ▶️ My vengeance will not be swift... but it will be entertaining!
* ▶️ I will destroy our enemies.
* ▶️ Yes!...
* ▶️ Ah hahahahah!
* ▶️ Hahahah!...
* ▶️ Mhmhahahah!
* ▶️ They will know fear.
* ▶️ Their dart will slow. (?)
* ▶️ Thank you, Scree'auk.
* ▶️ Even now, my power grows!
* ▶️ The time for vengeance is **now**.

**Final Upgrade**

* ▶️ Praise be to Scree'auk!
* ▶️ After White Spire, I set my sight on the Ghastly Eyrie.
* ▶️ I have the power to topple Imperia!
* ▶️ I am an instrument of vengeance.
* ▶️ I will tear my enemies asunder!
October 02, 2019 Patch

Source: The Update in Which Tusk's Foes Are Brought Back Down To Earth

* Fixed an issue where some abilities that preferred the unit's current target (e.g.  Slardar's  Corrosive Haze) could be cast outside their maximum range.
* Fixed an issue where  Tusk could punch something so hard it never returned to earth.
* Added a new Notice animation for  Tiny.

### Hero changes

	+ Fixed an issue where Lycan was healing too much on shift.

	+ Will no longer be cast again on a target currently affected by it.

	+ While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
	+ Projectile damage increased to [30, 60, 120] from [25, 50, 100].

 Viper:

* Viper is now a Scaled  Dragon  (was Dragon  Assassin ).
* Removed  Viper Strike ability.
* Added  Nethertoxin:
	+ Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
	+ Mana Cost: 50.
	+ Cooldown: 5s.

### Item changes

 Big-Time Contract:

* Players can only have a maximum of 1 of this item now.

### Alliances

Savage :

* Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.
Warlocks

*This article is about a feature that is out of season.*

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Warlock****  is an alliance in Dota Underlords.

## Change logs

December 28, 2019 Patch
* Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]

November 27, 2019 Patch

* Lifesteal Percent changed from [50, 70, 100] to [50, 70, 90]
* Lifesteal Duration changed from 2 to [2, 3, 3.5]

September 12, 2019 Patch

* Healing changed from [50%, 80%, 130%] -> [50%, 70%, 100%].

August 01, 2019 Patch

* Healing Link duration changed from 3 seconds to 2 seconds

July 19, 2019 Patch

* Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
* Alliance now targets the unit with the lowest health % not lowest health value.

July 12, 2019 Patch

* **Warlock**  alliance no longer triggers on item activate, just spell activate.

July 04, 2019 Patch

* Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.

June 19, 2019 Patch

* Units will now try to stay in formation with **Warlocks**  if the player has  Soul Sucking Syphon.
June 19, 2019 Patch

Source: Mid-Week Update, Mid-Week Update II: We are the Updatelords Mid-Week Update

## Update 1

### Mid-Week Update

* Enabled Tutorial.
* More improvements to PC UI and styling.
* Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
* Tweaked the time bodies stay on the board before sinking.
* More work on DPS meter design.
* Victorious units now celebrate for longer before returning to their starting positions.
* More music has been added to the game.
* Play at your own pace will pause the clock when selecting items after a Loot Round.
* Fixed  Font of Creation Eidolon's doing damage to the player on a loss.
* Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
* Knights  will now try to stay in formation with other Knights.
* Units will now try to stay in formation with Trolls  if the player has  Coordinated Assault.
* Units will now try to stay in formation with Warlocks  if the player has  Soul Sucking Syphon.
* Added a friend code system to the Friend panel.
* Added colourblind mode for Healthbars.
* Adjusted shop reroll mechanic to mitigate duplicates.
* When finding an enemy, ranged units give higher priority to units closer to them.

## Update 2

### Mid-Week Update II: We are the Updatelords

* Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
* Bot games: Fixed manual advance mode during non-Loot rounds.
* Unit outlines can now be turned back on via settings.
* Fixed end game screen not displaying total damage dealt.
* Fixed Round 1 not playing correctly on the client after you've played a bot match.
* Fixed  Windranger and  Keeper of the Light interrupting their abilities if their target died.
* Fixed  Venomancer's Ward growing legs and walking towards a friendly aura.
* Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
* Fixed selecting units from the bench not working reliably if you changed the default camera angle.
* Healthbars are now consistently sized across all resolutions.
* Notifications for Winning Streaks now have FX.
* Fixed AI pathfinding issues when traveling towards a friendly aura.
Ogre Cap

*This article is about a feature that is out of season.*

**Ogre Cap** is a Tier One item in Dota Underlords.

## Change logs

February 25, 2020 Patch
* Renamed to  **Ogre Cap**

December 18, 2019 Patch

* Tier changed from 2 to 1.
* No longer grants bonus health.

October 24, 2019 Patch

* Health Bonus changed from 250 to 500

October 10, 2019 Patch

* Players can now get more than 1 of this item again.

October 02, 2019 Patch

* Players can only have a maximum of 1 of this item now.

August 01, 2019 Patch

* Changed from "Equipped unit is Blood-bound in addition to its other types." to "+250 Health. Equipped unit is Blood-bound in addition to its other types."

July 12, 2019 Patch

* Fixed Big-Time Contract sometimes not applying.
Ranked

Ranked is the process through which the system players into opposing for public games. With the exception of bot games

## List of Ranks

1. Upstart
2. Grifter
3. Outlaw
4. Enforcer
5. Smuggler
6. Lieutenant
7. Boss
8. Big Boss
9. Lord of White Spire

Each rank badge below Lord of White Spire is further divided into five tiers, indicated by colors and roman numerals.

* Green I
* Blue II
* Red III
* Pink IV
* Gold V

## Ranked Parties

Parties of up to 3 players will be allowed in Ranked multiplayer. If party members do not have the same rank, the highest rank is used for matchmaking. Also, for ranks below Lord of White Spire, the change to your Rank Score after a Ranked multiplayer match uses the following values.

Note that these tables do not extend to 8th place. That's because for the purposes of Rank Score update, your place is calculated relative only to non-party members. For example, if two friends party up and the first friend to be eliminated finishes in 4th place overall, his rank would increase by 33.

## Lord of White Spire

Players who achieve a rank of Lord of White Spire are assigned a number based on their position on the leaderboard of all current active Lords of White Spire. The leaderboard is updated once every hour, and position is determined by the players Rank Score at that time.

To appear on the leaderboard, players in Lord of White Spire must have played 5 ranked matches in the last 5 days. Players who have not played 5 ranked matches in the last 5 days will not appear in the leaderboard, though they will maintain their Lord of White Spire rank. In game, their Lord of White Spire badge will have a number of zero.

### Rank Score

Lords of White Spire Rank Score is updated using standard Elo formula. More details here.

When a player attains Lord of White Spire rank, their Rank Score is adjusted to around 15,000, from the 7,600 that was required to attain Lord of White Spire.

### Ranked Parties

There are no additional restrictions on partying up in high rank matches. As in lower level play, players in the same party do not affect each others' Rank Score change. Additionally, for the purposes of updating the Lord's Rank Score, players below Big Boss are discarded.

## Change logs

August 15, 2019 Patch

Matchmaking

* Lords of White Spire Rank Score is now updated using standard Elo formula. More details here.
* Changed bonus given when attaining Lord of White Spire, such that a new Lord of White Spire lands at around 15,000.
* Rank Scores of existing Lords of White Spire have been shifted and compressed into the new range in a way that retains existing leaderboard positions.

August 01, 2019 Patch

New Ranked System

* Rank is now a number you can see that moves up and down in a predictable way.
* Rank change is based solely on where you finish in a **Ranked** match and does not depend on your opponents' Rank.
* Any time you reach the next minor Rank, we also grant bonus rank points.
* Just like before, once you obtain a major Rank, it's locked in and you cannot drop below it
* More details and breakdown of rank thresholds here.
September 05, 2019 Patch

Source: The Update In Which Tusk And Friends Get Mighty Stylish

* and  visual upgrades for  Alchemist,  Bloodseeker,  Crystal Maiden,  Sand King, and  Tusk.
* Animation improvements.
* FX optimization and improvements.
* Added framerate option on mobile. Now you can select from the default (30FPS), 60FPS, and 15FPS (battery saver), as well as an option to up to 60FPS only while plugged in.
* When a unit in the shop can combine into a  unit, the  version rather than the  version is shown.

### Gameplay

* Melee units can now target  barricades if no better targets are available.
* Assassin  targeting and  Blink Dagger targeting is now a bit more random between left and right when selecting the farthest target.

### Hero changes

	+ There is now a 3 second cooldown on creating another clone whenever a clone dies.

	+ Fixed an issue where duration was not set properly, leading to Caustic Finale doing the timer-expired rather than the on-death damage much of the time.

	+ Now applies its damage after the stun is applied, so the Shaman  Ace Effect interacts properly.

	+ Tiny can now toss  Target Buddy.
March 05, 2020 Patch

Source: We Savagely Summoned An Update

## General

* Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
* Fix snowperson scaling.
* Further objective fixes.
* Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.

## Hero Changes

		- Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.

		- Broodmother now prefers to cast Spawn Spiderlings on her current target.

		- Cooldown changed from [10, 8, 6] to [7, 6, 5]
		- Duration changed from 6 to 4
		- Mana Cost changed from 100 to 50

	+ Will now cast even if the target is magic immune.

		- Bounces changed from [6, 9, 12] to [7, 10, 13]
		- Bounce Range changed from 2 to 3

* Lone Druid
	+ Spirit Bear:
		- No longer damages opponent at end of round.
		- Entangling Claws:
			* No longer  stuns. Instead,  roots and  disarms.

## Alliance Changes

* Savage :
	+ The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
	+ Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]

* Spirit :
	+ Spirit units no longer gain mana from damage they deal during a Delta Slam.

* Vigilant :
	+ Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.
Poaching Knife

*This article is about a feature that was removed from the game.*

**Poaching Knife** is a Tier Three item in Dota Underlords.

## Notes

* Gold is generated from the unit dealing damage with auto-attacks and abilities, but not with their summons.
	+ For example, Poaching Knife on  Lone Druid only has a chance to generate gold from direct kills, not kills from  Spirit Bear.

## Change logs

December 18, 2019 Patch

* Removed from the game.