Wishlists

## Noah Schiffman's Personal Wishlist

* A Contest.
* Millions & Millions of Easter Eggs. (Personal references to one's work, within the work. A la, the Adventure videogame authored by Warren Robinett
* A sense of "mission and agency" in the world. A sense of "reason & I am here to do this". A sense of "I have to do this or save this person, or else!". A sense of "The world is at stake and I'm the only one who has the knowledge and the ability to save it." The sense of "I HAVE to do this, right now!!". A sense of, "I am the main character."
* NPCs That act as guides, Knowledge banks/compendiums of information from all over the "known/growing" Metaverse, personal trainers, for new skills and, coaches on skills that will help you level them up once learned, merchants, that can send you on side quests to find something, and bring it back unharmed, that they will trade you for.
* Symbiosis with software/hardware in a form that allows humans to understand better.
* A Sci-Fi/Fantasy customizable 'journey' that takes you on branching/divergent paths.
* Stories that grow on different branches (I can take this route to get to my destination and fight Godzilla with King Kong on my side and wind up at the same destination, or I can befriend them both and take down Dr. Doom in space. and wind up there as well)
* NPCs are a living & breathing part of the environment/ecosystem. They can be Vikings, merchants, a space fairing civilization, an anthropomorphic ant colony in the ant-civilization, or maybe you just shrunk down inside of an anthill to defeat a rogue spy that threatens life on Mars in dimension 29b — Or maybe it's to defeat a small part of the micro-planet, where everything is tiny, (the planet is coming to life and attacking you) or maybe you are just tiny... ;) and inside of a human body, for this experience (You're a blood cell, now).
* NPCs can be your guides from place to place and will teach you anything from spells to carpentry, to blacksmithing, to piloting. (You might need special equipment for this one) But these job classes can also be used by real people, in the Metaverse as well.
* People that get paid via blockchain contract do basically anything in The Metaverse, each and every time. Repeatably.
* To be given a score/grade each time a task is completed, which determines the amount of money on the blockchain that you receive as a reward.
* Smart Clothing that allows the wearer to be tracked, which can be disguised as regular clothing.
* A Metaverse Gov't. One that is TRULY, FAIRLY, & ACTUALLY, run "By The People, For The People, Of The People." and runs on the same principles as those in the preamble the Founding Fathers of the U.S. Constitution sought to protect. A Metaverse Constitution for the governing body(ies) of the Metaverse which is based on the ideals found in the preamble:
* Waring/Factioning & Self-Referencing Faction Systems, from & between different MetaWorlds of all shapes and sizes, with each other. Gamified reality.
* The Oasis from Ready Player One (RPO) as a MetaGalaxy, inside of 'The Metaverse'.
* Everyday Adventure.
* The Hour Blue Story World, followed by more story worlds.
* The Message.
* The Yo-Yo.
* Honorary Yo-Yos.
* Millions of Gunters Searching for Eggs & Expanding The Story/Meta Worlds of The Metaverse
* A Reason for Being. Ikegai. 42.

## Consumer-Style Wishlist (Noah)

Games

* The ability to take old content and port it instantly into WebXR Web 3.0 3D/4D Content as a Web Page/Web Space that can be either hosted locally or put onto an open ecosystem/app store on an open ecosystem (open ecosystem preferred)

* The ability to take old content and port it instantly into WebXR Web 3.0 3D/4D Content as a Web Page/Web Space that can be either hosted locally or put onto an open ecosystem/app store on an open ecosystem (open ecosystem preferred)
* A display which solves FoV while at the same time solving graphical fidelity issues. "Exceptional Graphics"

* Magic (Spells) - Harry Potter, Pokemon Go!, Summoning, Casting, Conjuring, Librams, Tomes, Scrolls, Holocrons.
* Fictitious worlds and realms from your favorite genres like Kingdom Hearts, Star Wars, Fallout, Warcraft, Hearthstone, The Legend Of Zelda, Rocksteady Games (Batman Arkham Knight), Disney, FFVII, Square Enix, etc. Some of these worlds also fall under the category of Utility & Apps..

Apps

* [Life-Altering-Actions/Quick-Time-Events - doing something here results in the of a new type of media/medium of something new can only be done ONCE per event in location per user’s character - The idea here is that doing the event not only results in a series of combined media experiments taking place automatically & and procedurally generated by the A.I. onboard the device’s main CPU on the lightpack it uses. The Life Altering aspect should also have an affect on the user / wearer as well in a more personal aspect as well.
* Music visualizer & equalizer

Ecosystem

* Coliseums / Domes / Stadiums (Centers of activities that Users can perform activities like Games, Tournaments, Movies, Etc. think of it as VR Server
* Simulation of different things (anything really)

* Driving - flying - maybe even a Super Powers simulation.
* Giant Fighting Robot Simulator (watch only or play only, or a mix)

Architecture

* Procedurally Generated Worlds
* Source Code Apartments / Towers  - Places meant for specific things. (Singular Structures meant and dedicated for Users to operate a particular task or activity in that environment: EG a Tower meant for video development, a Tower for Orchestra/Ensemble, Art Classes or even Schooling, ETC.)
* Changing Reality’s Channel

Shopping

* Shopping (Virtual shopping centers, think of it as eBay on an Auction House format)
* “The Looking Glass” Or “Legacy” - A means for someone that is in the MagicVerse to step away and go back to a more basic browser format on their own accord. Can be used inside of their Apartments or Cafe/Business centers

Location-Based

* Actual World Sites: Step inside of a structure similar to the Empire State Building, and it is fitted out with the layout of a certain website that caters to the whims of the Browser and User.
* Or walk into the physical amazon store same as the “Reddit Center Of America” if that could even be a thing. Twitter could live in D.C. (District Of Columbia) quite Physically
* Go to a Park for a community project in the open to anyone like making a movie or writing a song.
* If you go to a place, you should have websites to match. (though I think Web Spaces might be a more forward thinking Umbrella Term of the future)
* Other forms of layouts may include:
* Fandom Web Spaces

ART

* Virtual Louvre / Smithsonian Tour
* Moving paintings (Harry Potter Esque)
* Museums that come to life at night - or at the very least a very “Night At The Museum” feel to reality where everything talks and moves that isn’t supposed to.
* Why just at night?

## Further In Depth

What does it take for the best version of the Metaverse to become our reality? This dev log is a **collaborative** wish list for makers to brainstorm what an ideal world looks like. Perhaps through this exercise we can come up with a model for a decentralized flywheel of the open Metaverse where we each can play to our strengths and find our ikigai.

## Jin

Ikegai

**Love**

* Passion / Mission
	+ Research about interoperability
	+ Creating art
	+ Open source VR

**Good at**

* Passion / Profession
	+ 3D scanning
	+ World building
		- Every social VR platform

**Paid for**

* Profession / Vocation
	+ Making 3D web worlds
	+ Consulting for VR dev
	+ Virtual productions
	+ Rapid prototyping

**World needs**

* Vocation / Mission
	+ Bridges between communities
* Decentralized Metaverse proof of concept

I’ve always been interested in use-cases of VR that go beyond gaming. I believe we can build the Metaverse by studying and utilizing fundamental aspects of the web.

In my 6 year journey I’ve modded VR headsets for mixed reality, built hundreds of VR worlds, architected P2P and off-grid systems for XR, and remain active in half a dozen social VR communities.

I want a VR platform that is…

* accessible on every device
* great desktop support
* custom avatars
* self hosted
* open source
* decentralized
* can work offline
* easy to make things
* extensible scripting

I could see how this technology would one day change the world by merging with machines. It’s easy to imagine when the hardware gets good enough we would be wearing our computers all day, working and playing in virtual worlds more than anywhere else. I’m seeking the America of digital land, a foundation from which to build a free society.

I’m currently bothered by observations of how development happening mostly in silos. I believe events are the heartbeat of communities. I’ve been a founding member of M3, volunteering behind the scenes to produce almost every virtual event we’ve had since May 2019. I help moderate and scribe these events, producing rich documentation that gets uploaded to Github.

So far M3 has been great for promotion and benefits almost everyone who participates but the volunteers producing the events often put in way more than they get out.

### Wishlist (Jin)

* Conversation with Balajis
	+ Discuss the virtual + pseudonymous economy
	+ Unpack the idea of the digital startup city
	+ Prepare a WebXR demo, talk about why its important
* Greenlight for remote virtual productions about building the Metaverse
	+ https://hackmd.io/Pp4VduypQDeTW1yn7jj98Q
	+ Documentary, marketing, merch (community growth)
	+ Discussions to spawn interoperability initiatives
* Create a book / memory palace from xrdevlogs
	+ Spend 2 hours on every dev log in AArcade
		- Make nodes so they’re portable
		- Shoot interactive screenshots (export HTML)
		- Use as a vprod film set to explain projects
		- Port nodes to GLTF
			* Tokenize?
			* Port to VRChat?
			* JanusWeb MSF support
* Valve Index
* Closer collaboration between Web3 and VR communities - Meta Cartel - Raidguild - Metafactory - Protocol Labs - Flow by Dapper Labs - Opensea
* Create a gitcoin organization or community token?
* Visualize the community in a 3D world
	+ Memory palace
	+ Makers district
	+ Virtual expo

## JanusWeb

Enter thoughts here

**Jin**

I believe JanusWeb is the closest to an ideal open source Metaverse client. It has everything you’d want out of the box: networking, avatars, voip, portals, editor, navigation bar, markup, export.

Bai has been working on improving the built-in collaborative editor which makes building a WebXR site easy as drag and drop. We need a WYSIWYG editor for virtual worlds built with open standards.

In a recent talk at VRTO, Bai has also mentioned that his system will be able to import scenes from PlayCanvas and Spoke, two other web based game dev environments. Along with many performance fixes, WebXR support, shader support, 3D text, and passthrough portals you can spawn in a world, there are so many good things coming down the pipeline for JanusWeb that we need more hands on to improve the docs and help spread awareness.

I think Bai is deserves atleast 2 people helping him full time. He has recently LLC’d a company, Supercritical Industries, to accept contract work. If an angel or company wants to really wants to accelerate the arrival of the open Metaverse then 100% talk to Bai.

### Wishlist for JanusWeb

* AAA budget for a WebXR project
* Update all the documentation
* More tutorials and templates
* Compatability with Exokit Avatars
* Redesign of JanusXR site
* Redesign of the 3D Vesta lobby
* Way people can support project (donations or merch)

## Anarchy Arcade

* Desktop capture
* Steam VR Input API integration
* Direct web cam access so we don’t gotta patch our live video devices throught web tabs
* Good set of tutorials & a nicer learning curve
* Hassle-free (ai-powered perhaps) site where you upload a 3d asset and tell it what game you want to use it, and it converts it for you
	+ Mixamo used to do this. It could export fully compiled & rigged GMod player avatars, among other games

I wish all “chill” apps would adopt some form of MSF support though, such as SteamVR Home and Oculus Home already have internally.

I wish more people understood what they wanted. So many people I talk to don’t even consider that… they don’t WANT a wall full of 20 videos all playing at once… they don’t WANT a map that loads in thousands of objects that they don’t care about in 1 huge open world map… even though they think they do want these things.

Also, another very annoying thing on my wish list is what i wrote about in that M3 field trip thing: a default way built into windows to pass an insecure launch parameter to a standalone EXE you are launching. Websites provide a way for web (as ALL params are considered insecure there). The Steamworks API provides a way, if your app is already opened. The operating system needs a default built-in way.

This would allow for deep linking between standalone apps w/o security issues. The reason we can’t use the regular method of passing launch arguments to standalone apps is some apps might have a launch argument like… -reformat C. Standalone app launch arguments are considered secure - so the app might just reformat C drive with no questions asked if launched with that.

Also, I want to provide web tabs & in-game store checkout in the 3d environment ALONG SIDE full client scripting. I don’t want to have to choose between one or the other cuz of security issues (such as a user script tracking where the user is clicking on a web tab to steal passwords, etc.)

Web browsers have plenty of protection built into IFrames similar to the security we’d need to do this, but with VR things get extremely tricky as even the player’s HMD gaze can be a security concern if they are using gaze to choose the characters of their password on an in-game keyboard.

Game economies have all worked fine on PC even w/o in-game checkout (they all send you to a secure checkout page in your default standalone browser), but it’d still be nice to have eventually if the security can be handled.

## Boomboxhead

There is not a single doubt in my mind that Godfrey Meyer is one of the most underrated talents in the VR industry. As a music writer and composer for over 10 years he has produced 100’s of beats for many of the top television networks. Lately Godfrey has been self publishing as Boomboxhead, producing 4 albums, 80 songs, and recording 10 music videos entirely filmed remotely inside real-time VR environments.

He is also a brilliant visual artist that has painted hundreds of works on canvas and ~78 pieces of digital art tokenized on the Ethereum blockchain. His output has lead him to become a trending artist on the top cryptoart marketplace Superrare.

### Wishlist for Boomboxhead

* Actual budget for a VR production
	+ M3 proposal: https://hackmd.io/Pp4VduypQDeTW1yn7jj98Q
	+ Music video for $5k
	+ Morning news show
	+ Talk show
	+ Series of commercials
		- Digital merch has potential to become highly successful business
		- Partnership with Metafactory for digi-physical swag (tshirts / hats)
* Ability to relocate to a legal weed state like CA or CO
	+ Healthy environment to do his best work
	+ Epicenter of crypto / weed / vr / entertainment
	+ Want the right people to notice his talent
* Partnerships with youtube influencers or major brands / artists
	+ Music video or show with someone sorta famous

## Noah, Sean, & Gerald

The 10 Commandments of #XR: https://docs.google.com/document/d/1wIyb6Non8Kg-SnEIwvaTu\_XcSYplGxkYRjSB1Wv7LLY/edit

- The 10 Commandments of #XR -

* Thou shalt make The #Metaverse OPEN SOURCE FOR ALL.

* Thou shalt make The #Metaverse EASY TO USE FOR ALL.

* Thou shalt make The #Metaverse a SYMBIOTIC ECOSYSTEM FOR ALL.

* Thou shalt make The #Metaverse AVAILABLE/ACCESSIBLE FOR ALL.

* Thou shalt make The #Metaverse INCLUSIVE/DIVERSE FOR ALL.

* Thou shalt make The #Metaverse DEVELOPER/NOOB FRIENDLY FOR ALL.

* Thou shalt make The #Metaverse AFFORDABLE FOR ALL.

* Thou shalt make The #Metaverse UNDERSTANDABLE FOR ALL.

* Thou shalt make The #Metaverse CROSS-PLATFORM FOR ALL.

* Thou shalt make The #Metaverse A SOCIAL GATHERING PLACE, & A SAFE HAVEN FOR QUESTIONS, IDEAS, FREE EXPRESSION, CREATIVITY/CREATION FOR ALL.

* Rights of the users of the #Metaverse:

* Right to Internet access: The right to Internet access, also known as the right to broadband or freedom to connect, is the view that all people must be able to access the Internet in order to exercise and enjoy their rights to freedom of expression and opinion and other fundamental human rights, that states have a responsibility to ensure that Internet access is broadly available, and that states may not unreasonably restrict an individual's access to the Internet.

* All users should have a right to privacy, and have full access to the information collected about them, and full control over it.

* All instances of the Metaverse will be accessible FOR ALL people, save where restricted by law.

* The Metaverse must be oriented towards possibility, and be carefully moderated to ensure this.

* The Metaverse should be a democratic platform, with decisions made by its users for the benefit of all.

* The decisions made by the users of the platform should be for the benefit of the users of The Metaverse, not to hurt/harm them.

* Rules for the Metaverse:

* The Mom Rule.

* Love each other.

* Have Fun & Enjoy :-)
* https://docs.google.com/document/d/1wIyb6Non8Kg-SnEIwvaTu\_XcSYplGxkYRjSB1Wv7LLY/edit
* https://docs.google.com/document/d/17DmRzcj-49PlP5vMX6AbRU5AyjmOIvJ90RKQkSPnYwE/edit
* https://docs.google.com/document/d/1JoKakb-nVsQb4FukipbBSUV64dNOHSkEcayfMHwOnKE/edit

## Rainwolf

**Wishlist**

* Not privacy nightmare
* Allows anthropomorphic animals
* Hopefully runs on a toaster

## Webaverse

### Wishlist for Webaverse

**Jin**

* Quality video capturing multiplayer IK avatars with participants in VR
* Series of tutorials for devs to learn about and start building
* Integration with other platforms such as JanusWeb, VRChat, and NeosVR

## Wish VR Had More

**What do you wish VR had more of?** https://twitter.com/yelenart/status/1279101041594691584

**Kent Bye**

I wish VR had more interdisciplinary collaborations between architects, neuroscientists, industrial designers, filmmakers, game designers, web developers, theater makers, and writers. We need more opportunities to fuse together all of these different design disciplines.

*Note: This was the most upvoted answer in the thread*

**Avaer**

* Multi-app.
* Web screens.
* Code downloads.
* Code uploads.
* Inventory.
* Creation tools.
* Inverse kinematics.

**Jin**

More *local* meetup groups using social VR platforms with custom designed virtual worlds to organize events in. Can start with VR meetups in major cities. I think it may lead to more collaboration and stronger communities, especially since we can connect them together eventually.

**Elin**

(1) Easier collaboration, both in world and in dev. (2) Better prototyping tools for non-coders outside of a headset. (<–what many students request)

## Golden Circle

After thinking about what we’re good at, what we want, and what other people want more of, how can we organize our strengths to build something greater than the sum of our parts?

### How

* Who are the innovators that have been working on it, what do they need?

### What

* What are the social, economic, and technological incentives in order to get it?

Can peoples wishes and goals find a place within a flywheel of sorts for creating a self sufficient open and decentralized Metaverse community?

What if we were to apply the concepts of blockchain, WebXR, and NFTs to various parts of the diagram?

## Near-Term Adoption (Gamers, Tech Enthusiasts)

* Variable focal depth
* Much better ergonomics in headsets - half the weight and none of the cables.
* 25% of current cost
* Better daytime viewing
* Improved FOV
* Improved controls
* A way to use photogrammetry / meshing to scan in real objects from the real world into a device and create a digital asset with them to be uploaded everywhere else that can be used / animated with.
* Hand / body occlusion
* Easy to dev as a n00b 💯
	+ Thorough tutorials *and* API documentation
	+ Easier to configure development workflow
* Improved hand tracking, even when hands not in view (need more cameras)
* Or all cameras condensed into one camera. I.e. more advanced cameras with less viewable amounts or less of them.

## Widespread Adoption (Regular Consumer, Daily Use)

* Built in GPS and 4G/5G
* MiniMap / HUD Functionality

* Advanced object recognition
* Ability to create Prisms using Unity/UE4
* Diminished reality mode for room meshing
	+ Removes things from the mesh based on whether they move or not or whether they are likely to be objects and not part of walls, floor
* Fast, simple (Aruco marker) detection  - https://docs.opencv.org/3.1.0/d5/dae/tutorial\_aruco\_detection.html
* Robust support for general fiducial marker recognition.
* QR Code and Barcode detection and conversion (low hanging fruit?)
* All different types of Experimental Tags i.e. <ml-model></ml-model> (was it?)
* Coins that fall off of, trees with a sigil on them? You can recognize the coin by the sigil it will mean what coin / token it is if it’s a wallet address.
* Hidden easter eggs all over the world, physically bound to location (or not). If it is physically bound to the location of the easter egg then it is
	+ Like image tracking without having to pre-supply an image
	+ When enabled, returns location and pose of bar or QR code along with a decoded blob of data containing the codes contents
* Climate and landscape detection
* Cloud meshing, or shared mesh processing
* Object recognition
* Advanced speech-to-text, virtual keyboard, other mechanism for easy text input, hopefully using Google’s beckand for speech detection
* AI improvements
* Deep Learning improvements
* Improvements in procedural generation, and a system so holograms know where to spawn in virtual space.
* Having a digital lightfield object spawn within a space using a special parameter. I.E. a cool thing happens and then the image shows up also in a cool way.
* Viable multiplayer interaction between users
* Selective dimming to avoid image ghosting
* Completely reliable Landscape detection (can’t lose your virtual workspace)
	+ Ability to give a ‘hint’ that you are in a specific landscape
	+ Visibility into stored landscape mechanism
	+ Ability to recognize landscape by image tracking a specific picture on your wall
* Life has an XP bar / Reality is Gamified: Everything you do gives you XP in the fact that it is gamified.

## Use as Primary Computing Device

* Full-day battery life i.e. Better Batteries Through Chemistry | UCI
* Wearable in public
* Any fiction / NonFiction Character / Person as an AII like this idea about procedural generated images for display
* generating content using A.I.
* Portable across platforms
* JARVIS, the A.I. Butler (the one from the Iron Man Movies / Comics built into the OS) I want a SMART house built with JARVIS running from my mixed reality headset, and a jarvis I can take anywhere. Alternatively, Mica is an assistant I’d like palm size like in a Cortana type way. JARVIS too on some level.
* Art you can walk into (this should be possible at museums)
* Museums that come to life at Night ;)
* Games that pass from the 2D medium to the 3D (a way to pass them)
* Procedural generated MMORPG games, that use different landscapes as biomes
* Any form of AI choice or action based simulator.
* Games that intertwine with each other, or reward items/AI companions that can be used in a greater multiplayer experience. EX: Winning over AI companions in one game, may allow them to travel over to a different multiplayer experience. Or completing a horror game may award users with items that can be used in whatever the big “hit multiplayer experience” is. (There’s bound to be one EXTREMELY popular multiplayer game that other games can benefit from.)
* Game Shows that takes place in a scene specifically designed for mixed reality devices. (Ex: an ACTUAL mansion) VR players can also be involved as virtual avatars present in the mansion’s pre-meshed environment. They’ll likely play as “evil” characters, whereas mixed reality players will try to survive as innocent clueless characters. Playing in VR may require a long waiting list, whereas actual game show players will find it a lot harder to participate. Genres include Murder Game Shows that takes place in a scene specifically designed for mixed reality devices. (Ex: an ACTUAL mansion) VR players can also be involved as virtual avatars present in the mansion’s pre-meshed environment. They’ll likely play as “evil” characters, whereas mixed reality players will try to survive as innocent clueless characters. Playing in VR may require a long waiting list, whereas actual game show players will find it a lot harder to participate. Genres include Murder Mystery, Zombie survival, Paranormal activity, and the list goes on. Mystery, Zombie survival, Paranormal activity, and the list goes on.
* “Fun Radar” - A software that allows users to locate any participating group of players currently involved in a multiplayer game experience. For example, if a group of 15 participating players open up their game of Vampires vs Humans to the Fun Radar, then any Mixed Reality players will be able to locate such multiplayer experiences, and traverse over to them. There may be an option to use either in-game currency, or real currency to advertise your game to a larger demographic via this software.
* “The Ghost Realm” A game concept that takes a virtual scan of living people, pets, and family near you throughout the day, and turns them into a ghostlike replica during nighttime. A great nighttime game to play at home when your family is asleep, and their “ghosts” come to haunt you.
* All kinds of Harry Potter inspired Magic Spells and other kinds of user inspired Magic / Summoning
* Battling Familiers like in Ni No Kuni:Wrath Of The White Witch / Pokemon
* An app where you can literally have physical from the 2D Flat-Web memes that just walk around your place
* The ability to instantly meme anything at any given time in any way you want in 3-Dimensions
* Faction System! (Factions may tie in with whatever the massive “MMORPG” will be, so members of factions or guilds can initiate wars. They can be viewed offline and you can see your Faction Points as well without opening the games. There’ll need to be a high skill cap, since this is a “worldwide thing” LET’S NOT FORGET ABOUT VIRTUAL FORTS AND BASES + AI GUARDS AI companions could probably be won over from multiple different single player games. Maybe some users can play the part of an AI by playing in VR? VR allows more complex maneuverability. Meshing would need to be spot on though as well as visual fidelity for VR to cross over with AR / MR for cross-compatibility.
* Companion System - Some AI companions should be really REALLY hard to obtain. Only 1 in 1000 players may have it..
* Other types of tactile / haptic totems example: the gripper stone is not the only one: The gripper stone is the current available totem available for ML1: Creator’s Edition. https://www.docdroid.net/o8vbuRZ/61845907-1-0.pdf - page 185 of pitch deck and onward
* All other parts of the pitch deck should also apply! We want this to be real!
* A way of taking any website and instantly porting it to XR in 3D / The Spatial Web / MetaVerse / MagicVerse Oasis’
* People can make money doing everything they already do having FUN! This is important
* Location should Ideally become irrelevant
* “Uber like” sharing economy for goggles - stations that you can pick up and pay by the minute. login to with your own private keys and then the goggles would use netboot to load in a custom interface. Basically you can configure your AR or HUD with custom skins. You would be able to customize with a JSON pack. For instance I might prefer red color over blue that would be preloaded into my HUD.
	+ IPFS:
	+ Login => Privatekey
	+ Res => hash
	+ Api call:
	+ {

   "name": "$valuet",

   "version": "2.0.0",

   "description": "0x Starter Project",

   "scripts” : {

“welcome\_msg”: “Welcome $name! /n You have entered the metaverse”

},

   "config": {

       "text\_bg\_color": “#006CFF” //blue,

“text\_color” : “#fff”

   },

## Variable Focal Depth

* Foveated rendering, or a different mechanic mimicking lightfields (as seen in Avegant's headset) that allows users to focus on images at varying focal planes naturally. Similar to how one would interpret 3D in real life.

## Selective Opacity

* A method of selective dimming, enabling virtual images to overlay onto the real world with full opacity. One method of achieving this could be by using a cheap monochromatic LCD panel which can selectively dim at different levels, and use a system to identify which particular pixels coincide with the generated hologram, and dim those, in particular, making them more vibrant and real looking.
* Such technology can also be used to create artificial shading -- another feature necessary for increasing realism.
* If not the above, some way to make it useable outside in the daylight.

## Improved FOV

* Current FOV is very small in current AR headsets. Until it increases to a degree closer to modern VR, massive adoption is highly unlikely. One potential solution to bring FOV closer to 70-80 degrees is to use light of different polarizations to expand the field of view, without interfering with mirror oscillations. This would involve the use of a second laser to project images.

## Improved Controls

* Future mixed reality devices will need to be more controller friendly. Some apps are best run via advanced hand tracking, dual controller support, eye tracking, and other advanced forms of user input.
* 6DOF tracking of controllers needs to be extremely precise and not go out of sync
* Or If you prefer complete hand tracking with eye-tracking involved. This ensures that things like what you see in the Magic Leap Original Concept Video can take place

## AI / Deep Learning

* Deep learning, object recognition, and AI are three major fields that XR can greatly benefit from. Specifically mixed reality.
* One use case of object recognition may be determining the best possible positions for objects to spawn via procedural generation, and how players or objects interact with natural objects. All three of these fields will need to be greatly advanced in order to further improve navigation technology.

## Design / Style

* Completely miniaturized and made stylish, like normal glasses. Something you want to be seen wearing in public.
* Like the difference between using a 1980's carphone and having iPhone earbuds / Airpods in
* 1960 - 2018 contact lenses or Lasik surgery.

Visuals

* Visuals like in the concept pictures
* Whale - Elephant level imagery of Magic Leap

## Noah Schiffman's Other Personal Wishlist:

* “The Hour Blue” - A mythical “magicverse” or mass Mythopia (Metaverse) wherein everything is magic or superpowered and anything is possible and your wildest dreams exceed some else’s expectations and vice versa.
* Problems listed are included but not limited to:
* Computing Issues
* Creating new forms of computing
* & others
* I.E. display-less computing photonics and etc.
* Nanotech etc.... …
* Etc… …
* Layer-3 and beyond Blockchain with a purpose such as the $ZAP token
* Games with a purpose
* Gamification of life, Reality, & learning (If life had an experience bar...)
* BCI & BMI, such as Neural Link, and eventually the Neural Lace
* Glasses-less Displays & 3D/4D neuromorphic computing controlled by BCI/BMI

Games

1. Magic Spells - Harry Potter, Pokemon Go!, Summoning, Casting, Conjuring, Librams, Tomes, Scrolls, Holocrons.
2. Fictitious worlds and realms from your favorite genres like Kingdom Hearts, Star Wars, Fallout, Warcraft, Hearthstone, The Legend Of Zelda, etc.

Apps

1. Music visualizer
2. Coliseums / Domes / Stadiums (Centers of activities that Users can perform activities like Games, Tournaments, Movies, Etc. think of it as VR Server

Simulation

1. Driving simulation
2. Giant Fighting Robot Simulator (watch only)
3. Dancing Divas like Hatsune Miku made from Anime
4. Minecrafting for tokens

Architecture

1. Procedurally Generated Worlds
2. Source Code Apartments / Towers  - Places meant for specific things. (Singular Structures meant and dedicated for Users to operate a particular task or activity in that environment: EG a Tower meant for video development, a Tower for Orchestra/Ensemble, Art Classes or even Schooling, ETC.)
3. Changing Reality’s Channel

Shopping

1. Shopping (Virtual shopping centers, think of it as eBay on an Auction House format)
2. “The Looking Glass” Or “Legacy” - A means for someone that is in the MagicVerse to step away and go back to a more basic browser format on their own accord. Can be used inside of their Apartments or Cafe/Business centers

Location-Based

1. Actual World Sites: Step inside of a structure similar to the Empire State Building, and it is fitted out with the layout of a certain website that caters to the whims of the Browser and User.
2. Go to a Park for a community project in the open to anyone like making a movie or writing a song.
3. If you go to a place to a place should have websites to match.
4. Other forms of layouts may include:
5. Fandom Space Sites: ??? Not sure how this will be implemented, aside from the… weird, beautiful, inventive and creative Fandoms and Fanmade Content that entails.

ART

1. Virtual Louvre / Smithsonian Tour
2. Moving paintings (Harry Potter Esque)

* The mixer app should have an interactive mode where users place objects in the environment of the streamer.
* Same for Twitch.
* Donations and patreon support should be done through the blockchain.

Part I: Cool Stuff!

## Project “Zeo”

A procedurally generated sandbox MMORPG concept that is essentially the “big multiplayer MR experience” of the medium. Via cloud computing, procedural generation optimized for the user’s environment, advanced AI enemies, and multiplayer combat mechanics, players will have many different possibilities. Users will have the ability to build their own territory, fight and tame monsters, initiate magic duels with members of opposing “guilds or factions”, go on quests, fight massive bosses or raids, and even fight entire enemy guilds with the aid of AI companions.  Items and AI companions can be achieved either through in-game conquest, or via the completion of tasks in third party games or apps. There are of course other roundabout options for this.

## “Fun Radar”

- A software that allows users to locate any participating group of players currently involved in a multiplayer game experience. For example, if a group of 15 participating players open up their game of Vampires vs Humans to the Fun Radar, and as a result, any Mixed Reality players will be able to locate such multiplayer experiences, and traverse over to them. *(This will likely need to incorporate a navigation app specific to mixed reality.)* There may be an option to use either in-game currency, or real currency to advertise your game to a larger demographic via this software.

## MR Game Shows

This concept involves virtual game shows that take place in a scene specifically designed for mixed reality devices. (Ex: an ACTUAL mansion) VR players may also be involved as virtual avatars present in the mansion’s pre-meshed environment. They’ll likely play as “evil” characters given the nature of VR’s gameplay changes, whereas mixed reality players will try to survive as innocent characters. Playing in VR may require a long waiting list, whereas actual game show players will find it a lot harder to participate. Genres include Murder Mystery, Zombie survival, Paranormal activity, and the list goes on. Game show environments will need to be created specifically for MR and potentially VR in mind, with an extremely accurate map of the environment, and objects in the environment.

## “The Ghost Realm”

A game concept that takes a virtual scan of living people, pets, and family near you throughout the day, and turns them into a ghostlike replica during nighttime. A great nighttime game to play at home when your family is asleep, and their “ghosts” come to haunt you. Gameplay may vary, but the concept goes as follows. Probably possible with Andy Serkis Tech.

“Web Spaces / Magic Web Space Interface Changer”

A website to build a way to build a "Web Space to tune to" and on these "Web Spaces" you would, have the ability to use the Whole of LuminOS/OtherOS’s in a different way, whatever way you want to use it however you want to, that's the Web Space. It’ll be built for you in your own custom way by you. Think Reality Tabs, if you picked out what went into it and build it yourself. So you customize and you pick them out on a sort of “UI-parts picker” from the website for LuminOS. To “pick” the “parts” or pieces of code you’d only select words that have a checkbox next to them. These words words would then correspond to the code And then at the very end, it should piece the code together... in a visually striking way that also shows you at the same time what you are building for the UI. In this sort of sense you a building a website that is a UI / UX builder for a UI / UX selector / interchanger. The UIs are known as Web Spaces and Reality Tabs IS a Web Space.

Reality Tabs Will be persistent in EVERY Web Space nonetheless.

## "Meme Tools"

* An app where you can literally have physical from the 2D Flat-Web memes that just walk around your place
* The ability to instantly meme anything at any given time in any way you want in 3-Dimensions.

## "Faction System/Companion System + Totems For possibility of 'Smart Control'"

* Faction System! (Factions may tie in with whatever the massive “MMORPG” will be, so members of factions or guilds can initiate wars. They can be viewed offline and you can see your Faction Points as well without opening the games. There’ll need to be a high skill cap, since this is a “worldwide thing” LET’S NOT FORGET ABOUT VIRTUAL FORTS AND BASES + AI GUARDS AI companions could probably be won over from multiple different single player games. Maybe some users can play the part of an AI by playing in VR? VR allows more complex maneuverability. Meshing would need to be spot on though as well as visual fidelity for VR to cross over with AR / MR for cross-compatibility.
* Companion System - Some AI companions should be really REALLY hard to obtain. Only 1 in 1000 players may have it..
* Other types of tactile / haptic totems example: the gripper stone is not the only one: The gripper stone is the current available totem available for ML1: Creator’s Edition. https://www.docdroid.net/o8vbuRZ/61845907-1-0.pdf - page 185 of pitch deck and onward

## “Collectible Reality Tabs WITH Persistent BUT Movable & Spatial Favicons”

This idea takes advantage of that, “Hey wasn’t there an H.C.A.I. (Human Centered A.I) here a few days ago?” feel, to its fullest extent. It uses Spatial Favicons to make Reality Tab ‘Collectable’ by walking up to them and interacting with them. This adds them to your search bar. And insta-favs them, or something like that.  It also opens the Reality Tab’s Universe and adds it your history.

## “Dev Tools + Editor & Shell Terminal/Console Window”

This one was obvious. It was obvious that if we were going to transcend the 2D monitor + screens we’d need a way to make all new content we’d need a way to build all the new content on the 3D platforms and #XR Devices.

## "Walkable Cities of the Spatial Web Of The Future"

A sort-of major restructuring in the way we experiencing getting around the web. I see this as a manor of... If I wanted to go to a harry potter themed/skinned universe/world you'd not want to take a portal albeit incredible optionally possible. No - you'd much rather get on the Hogwarts Express from Platform 9 3/4 at the Train Station in London. In this scenario the world takes you to the incredible locations via location based experiences that are only visible, via actually visiting them for special occasions in the metaverse.