Tiny Hanklin Bambino

* 🔸 **Lore Producer:** *Reserved for* **@sigueinventando** of our X Community 💙 | (collect a**🔸ncv1** to make it official)
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Tiny Hanklin Bambino**
* Chapter History: **#1 • 1939 📸**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Media Professional**
* Profession: **Photojournalist** • **The 1939 Allentown Oats**
* Age in Chapter: **29 years old**
* Date of Birth: **July 28th, 1909**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Beautiful Music**
* Professional Goal: **Inspiring Players**
* Alignment: **Ignorant Good**

### Profession: **Photojournalist**

Tiny Bambino is a "Photojournalist," which is something photographers call themselves to feel fancy and serious.

### Platform: Allentown Oats

Mr. Bambino works for the Allentown Oats, and is on residential assignment in Boston.

### Alignment: Ignorant Good

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Born in south Philadelphia, Tiny Hanklin Bambino had a childhood filled with chaotic energy and hard knocks. Growing up as the eldest child in a large and lively family, Tiny was always surrounded by the cacophony of his numerous siblings — Smalley Jr., Mid, Largessa, and Garrett. Amidst the nonsense, Tiny discovered solace in the harmonious world of music, particularly jazz. His passion for beautiful music became the driving force in his life. His dad, Smalley Bambino Sr., was a struggling busker musician who barely knew how to play the French horn, much to the chagrin of most everyone. His mother, Malana, was a wet nurse originally from the Kingdom of Champasak, which is part of what is now known as Laos.

Tiny's journey into photojournalism was an unexpected twist. Since he inherited his father's apparent lack of musical talent, Tiny looked for something else to pour his heart into. Inspired by the vibrant cultural scenes and street music of Philadelphia, he picked up a camera he "found," and started capturing the essence of the city. His unique perspective and knack for recording raw, unfiltered moments caught the attention of local publications. This marked the beginning of his career as a photojournalist. Tiny enjoyed using the power of an image to tell a story. Each snapshot had the potential to convey emotions, share experiences, and, in his case, inspire the players of the Basketball Syndicate of America. He believed that images could be a source of motivation and connection.

His proudest moment, so far discovered, came when one of his photographs, depicting the sheer determination and camaraderie of a pack of wild dogs that roamed the Philly streets at night, was featured on the cover of a prominent brochure. This recognition fueled his aspiration to continue in the craft, despite knowing eventually transitioning to basketball. When the Allentown Oats began their basketball franchise, they hired Tiny Bambino to provide photographic documentation of rival teams.

The Allentown Oats assigned him to a residency to cover their blood rivals — the Boston Potatoes. Apathetic towards the drama of competing brands, Tiny approached his role with a blissful ignorance of the fierce rivalry. He saw his work as a means to spread positive energy and boost team morale for both squads, regardless of what it meant for his standing in the Syndicate. Tiny brought a unique blend of artistic vision and unwavering positivity to the media circuit of the Boston Potatoes. His commitment to his craft was rumored to be the stuff of legends, setting standards for years to come.

## Details

* Favorite Food: Philly Cheesesteak, infused with crab and almonds
* Favorite Color: Midnight Black
* Favorite Animal: Owl
* Fashion Sense: Tiny had a penchant for wearing interesting trenchcoats.
* Piece of Trivia: Tiny's favorite place he'd ever been to was Staten Island.
* Unusual Hobby: Tiny was an avid bow hunter, and often frequented the forests he'd never been to before to hunt for game.
* Phobia: Fear of Silence
* Pop Culture Interests: Jazz classics, Film Noir, Beat Generation literature
* Love Interest: His true love is jazz, but he's always open to a dance partner.
* Other Professional Interest: Tiny cherished the idea of eventually becoming a courtroom stenographer.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Tiny Hanklin Bambino*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access