S8 - On the Road

This session will be simple. The party will travel from Muluk to their destination far to the east. As their journey begins, they will meet Callum's character (Aesir), who will join the party.

There will be several encounters **(Bold Happened)**:

* **There are several crew members and travelers on the boat/caravan who will engage in gambling, including fighting and games.**
* **There is a half-elf named Astran. He is a rival of Artamir's, the two have known each other since childhood. He has a similar goal to Artamir, sans the treasure hunting. He is the Belloch to Artamir's Indy.**
* Overnight, a fellow traveler sneaks away to seek ingredients for paint. He wants to paint the landscape with the landscape, and surprise his wife with it. A player may be able to help him look, perhaps finding something in the process.
* There will be a river that has overflowed, and is flooding a small town.
* Hippos lying in wait near water.
* A man can be spotted drowning.
* There is a dwarf traveling alone. He was exiled and his face scarred by the Sky Scorpion Tribe, after he killed the tribe headman to avenge his sister. The dwarf accepts his banishment, and intends to live out his days in solitude. He will be found building a shelter, but requires more supplies. If the players help, he will reward them by showing them how to make the shelter, provided you have the materials (this makes the required survival check 10, and failure causes a success with problems, barring crit fails).
* Callum's character knows of a treasure hidden on a plateau. It is difficult to scale, containing treacherous terrain and difficult climb checks. The treasure is in an old bronze chest too heavy to lift, and contains STUFF.
* Callum's character was robbed prior to the game, and sees the one who robbed him when in a city.
* Qadib is the city where alchemy is at its strongest in Al Karima. There is a heretic order that has converted the vizier to the sultan.
	+ There is a house with an alchemist. He is about to have a lab accident. The players can choose to help. There is loot in the house as well.
* Hafayah is a city where the assassin factions reside.
	+ There is a ruffian harassing a young woman named Nadia. She is a thief like Callum's character, and may take a liking to him. If the players help her, she will reveal something she stole from the ruffian, and share with the players.
	+ There is a brief sighting of the ronin Kaleel, the Iffrit of Halwa. He is a stoic swordsman, and isn't intended for interaction though that is possible.

There will be a Kusan ruin north of Hafayah, below the waves. The players can learn of it through a rumor told by an innkeep, a fellow traveler, etc. Allegedly, one must find a way to go beneath the water to reach it. It can be reached with water breathing potions, a diving bell, etc. The temple itself acts as an air pocket.

## Notes

* Aesir had been taken by guards, and paid for by Artamir in return for knowledge of a treasure's location. Aesir had a map to it he had stolen.
* The ship they took from Muluk to Qadib is the Rastaban, captained by Mustafar, a portly lazy man.
* During the trip, Artamir met an old colleague, Astran, who informed him on some of the goings on in the Lamp. He also seemed to have warmed up to Artamir a bit and may one day take up Artamir's line of work.
* Aesir snuck aboard, binding and gagging one of the travelers (Jamal) to disguise as him. This had... consequences. He had been secretly observed by Artamir using his Imp. He was eventually caught when Jamal screamed, and was caught by Artamir, who called the crew to stop Aesir. Aesir attempted to escape out the window, but knocked his head out the way out, knocking himself out and drowning. No one attempted to save him, save Nyx half-heartedly. Artamir healed and consoled the injured Jamal.
* Callum has now taken the role of Jamal, a former soldier turned pacifist on a journey to find treasure to win back the love of his estranged son.