Assassin's Guild

The **Assassin’s Guild**, also known as the **Silent Brethren**, the **Unseen Guild** and the **Daughters and Sons of Silence**, is a guild specialized in covert assassinations, scouting and protection.

This article deals mostly with the assassins directly employed by the guild but also covers [Assassins], their organization and class feats in general.

## Background and History

It is unknown if, how, and to which extent Assassin's Guilds of different locations are interconnected. It is likely that they are split according to continental or even national affiliations, like other guilds do.

### Baleros

There has been no mention of an Assassin's Guild in Baleros, but that doesn't necessarily mean that none exists. Still, the Adventurer's Guilds there are more open to allowing the posting of bounties against non-monsters and non-criminals, or even subcontract in wars, which is different from the situations of Terandria and Izril. *Speculative: This may well mean that there are specialized, competing Assassin Companies for hire, instead of a unified Guild.*

### Chandrar

Roshal routinely employs [Assassins] and other hired killers to go against people who oppose them publicly, which includes monarchs. They even have a guild there.

The Quarass of Germina is a monarch who routinely trained child assassins, specialists in poison attacks. Only recently, Flos Reimarch forbid the newest Quarass from using child assassins. He did not, however, stop her from training new adult [Assassins].

Savere has its own [Assassins], called Savere's Stilettos.

### Northern Izril

Historically, the Assassin's Guild of Northern Izril has often been under the sway of the Reinhart Family. This was also the case with [Lady] Magnolia Reinhart who only lost her control over the Guild in the winter of Erin Solstice's arrival, when the Circle of Thorns seized control of much of the Guild in a move that completely escaped Magnolia's notice. Then, only some chosen contractors like several of Magnolia's [Maid Assassins] or the young spying [Assassin] Theofore, remained in her employ but fell out of the graces of the Assassin's Guild. This situation became public when Magnolia had to confess that she lost this control when Bethal confronted her about finding [Assassins] shortly before the assassination of [Lady] Patricia Melisar.

The Assassin's Guild instead contracted against Magnolia Reinhart several times: First by contracting "Grand Mage" Nemor and sending some dozen [Assassins] with him; later by attacking several [Ladies] (among them Magnolia, Bethal, Pryde, Wuvren, and Zanthia - all those attacks failed because the Guild sent dozens of low-leveled members into their certain deaths); and then again by attacking Magnolia's house in Laiss.

Other actions of the Guild in Northern Izril include the attempt on Lacel the Leaper.

[Lord] Tyrion Veltras despises and condemns the use of [Assassins] in politics, especially after his wife was murdered by an [Assassin].

The Assassin's Guild of Izril was mostly destroyed after failing to stop runners from delivering a cure for the poisoned sons of Tyrion Veltras. This included the destruction of multiple bases as well as killing most of the Faces of the guild. The remaining members were brought back together under the employ of Regis Reinhart and housed with Calidus Reinhart.

### Southern Izril

The Drakes have their own system with assassins. Manus offers them training in its tactical schools, but [Assassins] are likely to be found in the employ of any city. One such group of assassins is Symphony, a musically-themed group that may be employed by the Walled Cities.

The Silent Queen also specializes in stealth warriors, and during the War of Sighs, the Silent Antinium routinely fought against Southern Izril's assassins. The number and quality of Drake [Assassins] in the south drastically decreased due to this and they have not recovered in the ten years since.

### Rhir and Minos

There is no Assassin’s Guild in Rhir.

In the honor-centered culture of Minos, it seems unlikely that organized assassination groups exist.

### Drath Archipelago

Among the Drathians, there is a different class called [Ninja] who apparently behave very differently than the [Assassins] in other places, as it is a whole different culture. For example, they dress in black, jump out of shadows, and creep hanging below the ceiling which is *obviously* something that [Assassins] wouldn't ever do, according to Magnolia.

## Policy

* Should they fail a mission, they will fully reimburse their clients.
* They will not accept missions against contracted clients and their associate until the contract had expired.

## Members

The members have a magical wards on them that prevent them from speaking about the guild.

### Known Members from Northern Izril's Assassin’s Guild:

* ? - Male, Face, [Thrower Assassin] (*Fate Unknown*)
* Eight Faces at Calidus' manor

#### Former Members:

* Theofore - Rank, [Assassin] (*Forced to Leave*)
* Sithorn / Ferin - Face, [Trapmaster Assassin] (*Deceased*)
* Thesil - Face, [High Mage Assassin] (*Deceased*)
* Mire - Face, [Alchemist] + [Martial Artist] + [Assassin] (*Deceased*)
* Vaulont / Vaulont the Ash - Vampire Assassin (*Left*)
* ? - Male, Face, [Blademaster Assassin] (*Deceased*)
* ? - Female [Toxins Expert]-[Assassin] (*Imprisoned*)
* ? - Male Garuda, Face, [Assassin] (*Deceased*)
* ? - Male, Face, [Shadowmaster Assassin] (*Deceased*)
* ? / Art of Daggers - Male, Face, Mage-killer [Assassin] (*Deceased*)

## References

1. ↑ Chapter 2.06
2. ↑ Chapter 6.24 D
3. ↑ 3.0 3.1 3.2 Chapter 4.06 KM
4. ↑ Interlude - The Revenant and the Naga
5. ↑ Chapter 9.35 O
6. ↑ 6.0 6.1 Chapter 7.18 M
7. ↑ 7.0 7.1 Chapter 3.14
8. ↑ Chapter 6.27 M
9. ↑ Chapter 6.68
10. ↑ 10.0 10.1 10.2 Chapter 7.60
11. ↑ 11.0 11.1 Interlude - The Competition
12. ↑ Chapter 1.04 C
13. ↑ Chapter 3.13
14. ↑ Chapter 1.08 R
15. ↑ 15.0 15.1 Chapter 2.48
16. ↑ 16.0 16.1 16.2 16.3 16.4 Chapter 7.59
17. ↑ Chapter 8.13 F
18. ↑ Chapter 7.58