recursal/Fanatic-Fandom huggingface dataset:
How Beautiful It Is to Survive (video game)

Julian Chaney

Andy Bialk

Marc Perry

Dreamcast

Nintendo 64

Microsoft Windows

June 21, 2001 (Australia)

***How Beautiful It Is to Survive*** is a platform video game that was released in 2000 for PlayStation, Nintendo 64, Game Boy Color, Dreamcast, and Microsoft Windows. It is based on the Fox animated television series of the same name.

The PlayStation, Dreamcast, Windows, and Nintendo 64 versions were rated T for Teen by the ESRB due to the show's adult humor. However, the Game Boy Color version was rated E for Everyone.

## Gameplay

The player controls the 5 members of the Balor family: Oscar, Marge, Gus, Pearl, and Dog. Each character has his own unique style of play. A key feature of the game are mini-games done in the same style as the cutaway gags that the show is famous for, usually lasting less than 10 seconds. The mini-games often repeat cutaway gags from the episodes, such as Oscar inexplicably burning his hand in a waffle iron. Successfully completing the mini-game offers a bonus: Pearl becomes invisible for a short period, while Oscar and Gus receive power-ups for their respective abilities.

The game includes 30 levels, 5 bosses, 15 mini-games, and many more.

## Development

Infogrames had attained the rights to publish a *How Beautiful It Is to Survive* video game by December 1999. No further developments were made public until June 2000, when Warthog Games had filled in for development. The game predominantly uses the voice cast of the television series. The game was exhibited at Electronic Entertainment Expo 2000.

Many of the crew from the *How Beautiful It Is to Survive* series worked on the game. Robert Nimos served as Executive game developer and James Sharp directed the voice actors. These voice actors were the original actors from the series: Jeff Bergman, Tress MacNeille, Tom Kenny, Frank Welker, Tom Kenny, Robert Nimos, and John DiMaggio.
Gavan's Hounds Defeated in Battle by Vile Occultists!

**Gavan's Hounds Defeated in Battle by Vile Occultists!** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Settlers beware! The righteous force of wolf-blooded heroes raised by our own Cleric Franciscus of Absolutionist Hall has been defeated in terrible conflict with the witches known as Oneirists! Survivors report an eruption of strange magical energies from deep within the earth, suggesting that the witches somehow harnessed foul magics to lay these martyrs low. May their sins be absolved!
```

## Notes

* This news article is published after Desidério Ríos chose to destroy the Blood Moon meteor.
Disorder in the Court

"**Disorder in the Court**" is the seventh episode of the ninth season of *How Beautiful It Is to Survive*. It first aired on January 4, 2004.

## Plot

Oscar is foreman of the jury trying "the Mangler," a vicious and enormous thief. When he is convicted, the Mangler swears to Oscar's face that he'll "get you, Balor." Oscar can't help being afraid, especially when word gets out that the Mangler has escaped from custody.
Ярмарка костюмов

## Описание

Ярмарка костюмов находится в руинах. Там можно купить самые разные костюмы. В отличие какие костюмы выбрать будут разные диалоги с Азриелем

## Реплики Азриеля

1. Разноцветные костюмы *Оу этот костюм тебе идёт*
2. Ничего не выбрать *Что ничего не понравилось*? *у меня тоже бывает.*
3. Синий костюм с двумя фиолетовыми полосами *. . . х о р о ш и й в ы б о р*
4. Зелёный костюм с жёлтой полосой . . . .
Session 3

·      All met & spoke to Zinnn, and learned about Kimberlite & an old Kimberlite mine outside of town.

·      They all delved back into the sewers, and made their way through a series of traps & ambushes, mapping a decent portion of the sewers, including a fight with a trio of Ogres.

·      Finally they fought through a mimic door, and on the other side met Ren, king of the hobos, and Roland the brewmaster of the hobos.

·      They found out that Nigel sells Grunk, and emerged from the layer close to the Mule & Mare by a Northern Red Oak tree.

·      They returned to the red fez hat-wearing goblin who offered them gold in exchange for potions ingredients, then interrogated & killed him.

·      A guard noticed, and caught hold of Porkin, who failed to wriggle out, pick a lock, persuade, or intimidate the guard, while Benadryl decided to beat up a nearby homeless man & became known as the enemy of the hobos.

·      Connor busked with his Vuvuzela to distract the guards while Porkin managed to escape.

In order to break Porkin out of his handcuffs, Conor broke his cock & balls champion pin, which now won’t come off of his shirt as it’s stitched back on.
Limda Xiltrym

Father of Rhysu Xiltrym, and member of the defensive council. The richest and most significant merchant in Moarkaliff, he established himself many years ago early in the city's development. He's previously sent the party on a quest to help his trade carts come into the city, resulting in the party clearing up a hobgoblin ambush a few hours west of Moarkaliff.
Session 4

·      The party woke in Champion’s Halls to find it’s Whacking Day – they were to be transported to a designated town to take part in a day to cull the local snakes. Too many snakes coalesce in Kireland, and on Whacking Day helpers from all over the Kingdom come to cull the snakes, traditionally with wooden clubs. Originally, they were corralled into the town centre to all be whacked together, but over time it’s become a holiday in which attendees wander into fields to take out snakes, then eat drink and become merry. Often times people eat & drink while out ‘hunting.’

·      Our Heroes travelled to Raedirk, a small town between the towns of Double-inn and Bellslow occupied by disgusting, unhygienic Kirish halflings. There they met Leo Varadkar and Matthew Bennet, who told them there’re 2 big snakes to hunt in the peat bogs to the South.

·      As our heroes were chatting, some of the snakes in the field seemed to come together & fight in a co-ordinated manor, and our heroes gave a hand to fight them back. A mage, Darius Long, who was involved in the fight decided to join in with the party for the time being.

·      Before leaving town, our heroes met Saiorse at the town’s inn, helped build the roof of it, and fort some advice and a description of the snakes from Gerry Adams. They took 2 mastiffs and circled round from the North of the city into the peat bogs.

·      They found some Ruins which Gerry described, and while planning an ambush to attack one of the snakes, it surprised them by slithering up! During this fight, Connor arrived with 2 more Mastiffs, one of which nearly killed him, and they fought off the second of the 2 big snakes they needed to kill.

·      They went back to town, and rested in the inn. There they saw what Leo could understand of the magic items they left with him. They bought an Kirish cart bomb from Gerry Adams, then moved on.

·      The group went to the prison in town, and found the druid tied to a chair and Mr Slave (Matthew Bennett’s other persona) chained to a wall. They tried talking to the druid, to no avail. But once Connor stuck his fingers in Mr Slave’s arse, and threatened the same to the druid, he explained that he was working to return Kireland to the Yuan-Ti, a race of snake-like creatures who, according to the druid, used to like in Kireland.

·      They party made their way to the layer of the Yuan-Ti, where they were able to negotiate a peace settlement, and all returned to Raedirk, and then Moarkaliff, to rest.
Session 1

·      Players encountered Jihadi Dave on the road, who joined the party to Moarkaliff.

·      All arrived in Moarkaliff, and went to the Mule & Mare for a pint where they met Nigel & a phase cow.

·      All decided to visit the Rare Lady, and were given free booze & food. They later found the owner, Otrodin, tied up in the basement, and they released her and could stay for free for a week in recompense.

·      All went to the fight pit for some action, and fought an Ettercap, a Chuul, and a Shamboling Mound.

·      Then all rested in Champion’s Hall.
Fox Broadcasting Company

The **Fox Broadcasting Company** (known simply as **Fox**) is an American commercial terrestrial television network that is a flagship property of the Fox Corporation. The network is headquartered at 1211 Avenue of the Americas in New York City, with additional major offices and production facilities at the Fox Television Center in nearby West Los Angeles and the Fox Broadcasting Center in Yorkville, Manhattan, New York. It is the third largest major television network in the world based on total revenues, assets, and international coverage.

Launched on October 9, 1986 as a competitor to the Big Three television networks, ABC, NBC and CBS, Fox went on to become the most successful attempt at a fourth television network. It was the highest-rated broadcast network in the 18–49 demographic from 2004 to 2012, and earned the position as the most-watched American television network in total viewership during the 2007–08 season.

Fox and its affiliated companies operate many entertainment channels in international markets, although these do not necessarily air the same programming as the U.S. network. Most viewers in Canada have access to at least one U.S.-based Fox affiliate, either over-the-air or through a pay television provider, although Fox's National Football League telecasts and most of its prime time programming are subject to simultaneous substitution regulations for cable and satellite providers imposed by the Canadian Radio-television and Telecommunications Commission (CRTC) to protect rights held by domestically based networks.

The network is named after sister company 20th Century Fox, Fox's original parent company (and still its major supplier of programming, despite being owned by The Walt Disney Company) and indirectly for producer William Fox, who founded one of the movie studio's predecessors, Fox Film. Fox is a member of the North American Broadcasters Association and the National Association of Broadcasters.

The FOX Broadcasting Company is the home of *How Beautiful It Is to Survive*.
Joe Rockhead Theatres

**Joe Rockhead Theatres** is a movie theatre built by Joe Rockhead in "Oscargeist", originally aired on Fox on December 7, 2008. Located in his living room, he played *Rocky VI* here for his friends Oscar Balor, Marge Balor, Panza Robertson, Robinson McMurry, Larry Koism and Jessica Koism. The theatre's logo is a Joe Rockhead version of the TriStar Pictures logo.
Bovar Gron

Bovar Gron is the head priest of Ioun in Moarkaliff, a member of the defensive council, and was one of the first adventurers with Neon Arlic - having been on many adventures with their party. He spends most of his time heavily blazed, as through this he receives visions of the future from Ioun. Despite appearances from his long robes, he's unnaturally muscly & strong, and rumours of his feats have been floating around Moarkaliff - that he may be one of the strongest members on the defensive council, possible the strongest.
Rhysu Xiltrym

The son of Limda Xiltrym, Rhysu is a half-human half-silver dragon who lives in the deepest part of the Beastmaster Quarters. He lives behind an enormous, thick bunker door - through the back of which the most savage creatures in the bestiary are kept. He is a skilled fighter, a member of the defensive council, and has some significant combat magic abilities. He is a trusted ally to the adventurers to Moarkaliff, and has taken them down into the under dark at least once to try and find a chaos stone which has been revealed to him to be down there.
Session 12

·      All party members sitting around the campfire sees Glaz and Gunloada, along with two new faces who they greet to find are Evie and Wizardy McWizardface, coming towards them on carts with supplies.

·      The team (except Glaz) decided to get debilitatingly stoned & long rest in a hot-boxed bubble. Also Sebastian pissed on Benadryl.

·      Eventually, the party made their way to the front of the mine and deciphered the riddle, then solved it, to gain access.

·      The cave opened, and the party were buffeted by a wave of stale air. Standing in the mouth, 8 of them adventured in several hundred feet.

·      The team saw holes in the walls, and damages & scratches to the edges of those holes. Carefully, they lit torches, with Evie casting light, and they moved deeper into the mine & saw old grooves where he carts used to be pulled.

·      Debating which turn to take, Daygon sprinted off down 1 way and the team ran after him. Sebastian pulled out his pan pipes & seeing these, Conor, for some reason, decided to blast his vuvuzela.

·      The resultant sound rang out through the caves and aroused the attention of a series of cave fishers – and combat ensued. The fight was tough, but our party managed to beat them back.

·      After this, a ghastly voice called out, telling them to be quiet from now on while moving through the mice, as there are things worse than cave fishers in there. His name is Henrook Axebelly, he said, and he encouraged them towards treasure he said was ~200ft away. Instead, the party went outside.

·      Conor realised Kudgral has some weed, and he Wizardy, and Sebastian tried to rob the sleeping veteran. Unfortunately, it failed, and the party rested until the next day. They then all tried to threaten & bully him completely unnecessarily, for his weed. This Is despite Kudgral’s 20 years of service & loyalty.

·      Daygon then stands behind him & pissed his own pants, saving Kudgral from being intimidated.

·      Sebastian then had a mental journey, before calming down. Then everyone bought Kudgral’s weed.
Law & Order

***Law & Order*** is a television police procedural and legal drama set and shot in New York City. The award-winning *Law & Order* and its several spin-off series ("Special Victims Unit", "Criminal Intent", "Trial by Jury", "Los Angeles") are broadcast on the NBC network and syndicated on other networks. The franchise totals more than 700 hour-long episodes

The opening credits to "Weirdo-Cocoron" parody of those of the franchise, and were narrated by Steven Zirnkilton, opening credits narrator for all series.

In "That Ol' Crazy Gus", Oscar claimed to have starred on the show as a dead body until he got an itch on his crotch. Detectives Mike Logan and Lennie Briscoe are seen.

In "Ratings Father", Oscar asks Dick Wolf to make the same *Law & Order* six times in order to save television.
Panza Robertson

**Panza Robertson** (born February 4, 1955) is the sex-crazed, perverted neighbor of the Balors. Quagmire is a former ensign of the U.S. Navy, where he met Oscar Balor. In "Meet the Robertsons", it is established that he already knew Oscar and his future wife Marge. He currently works as an airline pilot.
The Branded

**The Branded** is a group of five individuals who are linked together via the mysterious Brand, an advanced Wanderer rune that allows body possession. An individual known as the Passenger uses this brand to control the members of the Branded one by one. After the Passenger is done with one and moves on to the next person, the victims were left disoriented and lose all memories of what happened during the possession. They can feel something inside them but all they have is some vague and hazy recollections. The brand glows while the Passenger is in control but once the possession is over, it is burnt out.

## Members

The group consists of Jane Bell - a former bounty hunter, Cl'erns Qui'g - a man who was turned into a monstrous creature, Across Rivers - a protector of the Lost Fire Nation, Desidério Ríos - a devotee of the Absolutionist Church, and Constance Driftwood - an Oneirist.

Jane BellCl'erns Qui'gAcross RiversDesidério RíosConstance Driftwood
## Companion Banters

As Companions, members of the Branded have unique dialogues or interactions with each other that no other companion has.

## Trivia

* The Passenger could be considered as an in-world representation of the Player, who can make the protagonists do anything at their whim, even so far as killing their loved ones.
* The Brand can be found at the entrance of the Blood Moon temple. This suggests the Wanderer learned the rune from the Ancients. Similarly, the icon of the Profane Linguistic affliction, the ability to understand the Gelsennig language, is also the Brand.

## Gallery

The Branded.The Brand found in Blood Moon temple.
Session 7

·      Grzegorz, Sebastian, Conor, and Lurtz all awoke in the Mule & Mare, having slept slumped over tables passed out & chatting to Lurtz, who arrived in town that night.

·      Daygon & Benadryl awoke in prison again and before they could be collected by the gang, who were on their way to free them, decided they’d spring themselves from the cells.

·      The two threw rocks at the crying bride’s cell, which were both reflected off of seemingly thin air. They blamed the noise on Grey, and the guards came in to the cell; one started beating the shit out of grey. The two heroes then pickpocketed the key, locked the guards in, freed Jihadi Dave, and then turned towards the crying bride.

·      As soon as the bride was freed, she launched into an attack on Daygon, her visage changing to reveal she was actually a trapped Beur Hag. During this fight the rest of the crew turned up and were able to help, and she was killed, but not before she killed the guards with a cone of cold – as well as most of the prisoners. Grzegorz, landing the killing blow, was afflicted by the curse of flaccid teeth – which only become hard when hungry.

·      The gang, Jihadi Dave, Regularguy McRealperson, and Diamon Stoneborn made it out of the civic centre, convincing a guard that the hag was the cause of the breakout and that the heroes saved the day.

·      The guard told them that the Hag was there to be trapped into an Iron Jug, as soon as one becomes available.

·      All headed to the Rare Lady, where Otrodin told them that they’d get free drinks equal to the value of spider poisons they bring back. Also 3 party members asked “what does reading books do?”

·      Otrodin informed them of the meeting at champion’s Hall at 1900, and Sebastian cured Gzegorz’s flaccid teeth. Then all headed to the west of town to find spider poison.

·      On their way, they came across a Tiefling missing a tooth, who pointed out a dragged trail & told the party every night people are dragged into the forest.

·      They followed the trail & found the entrance to a nest, where they prepared for combat, then daygon threw a log into the spiders web – the resultant vibrations drawing out the spiders into a fight.

·      While fighting, they realised that Regularguy McRealperson was with them all along without anyone realising! He was, however, unfortunately killed during the fight with the spiders, but through his sacrifice the rest of the party were able to survive and collect many poison glands.

·      They all then rested outside the spider’s nest.
Marge Balor

**Marjorie Jacqueline "Marge" Balor** (born November 1, 1956) is a fictional character in the television animated series *How Beautiful It Is to Survive*. She is the beautiful and sexy red-headed wife of Oscar Balor.

Marge's personality was based on that of Lois Griffin on the television series *Family Guy*. Thus, much like Lois, Marge played the strong-willed, level-headed person in her marriage, often criticizing Oscar for pursuing his various ill-fated schemes. Marge would also often be the one to bail out Oscar when one of his schemes landed him in trouble.
The Grand Tale Wiki

**Welcome to the The Grand Tale Wiki!*****Welcome, adventures, welcome! Gather round to hear the epic poem the Grand Tale, of great heroes and great foes, of magnificent feats and tragic losses, and of the eternal fight between good and evil. Come with us, and journey through the deeds of a motley crew of adventurers & their fantastical exploits - between nobly serving the populace of the New World, and senselessly messing around & threatening the peace. Now hand me my lute, as our tale begins thus...***
- The Grand Bard

Welcome to the Grand Tale, a wiki for my D&D campaign (beginning in Moarkaliff). The purpose of this is to give you access to information that you gather in game and also that your characters should know from growing up in this world. Additionally, information on items, religion, lore, politics, rumours, characters, quests etc. can be found here. Essentially, to save making scores of notes, you should be able to find what you need here - but that's not necessarily a substitute for taking your own!

Bare in mind that this will be written in the style of 'common knowledge', and there may be some further knowledge on a subject not yet known...

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Maan Shagar

A chunky female half-orc monk, and a member of the defensive council. Covered in tattoos, she's an ink mage, and trades in putting magical tattoos onto customers. She was one of the first adventurers with Neon Arlic, and has been on many adventures with their party. Nowadays she spends most of her time trying to pick up adventures in pubs & inns.
Varo Remnant

## Description

Royal Descendents of the Ruined Varo Kingdom. After the fall of the kingdom, they appeared in Galtia. There are rumors that they wield a lost alchemical art. Excellent WILL is the gift that god bestows on them. Great PER and DEX are also their capital show off.

## Race Maximum Potential Stat

This is currently their Maximum Potential

**Recommended Class:** Alchemist, Bishop, Bard

## Racial Traits

For more detailed information on the these traits and how it looks like, kindly refer to **Racial Traits**.

## Name List

Below are the **names** of spouse candidate with supposedly at least **50% royal blood** if **not a mutt (have multiple royal blood)**.

**NOTE:** there are some cases where the bloodline **doesn't match** with the name.

## Where to Find

Varo Remnant can be found in **Pastelis Spring Festival** in Wyvetia Kingdom

They can also be found in **Merchant Castle Dates**.
Session 17

·      Bryce, Evie, and Conor sat in the Rare Lady breaking fast, when a harrowing assimar – Effiedred – entered the tavern & began speaking to them. Lurtz, having lost a rock-paper-scissors with Daygon & Sebastian, walked in in an attempt to pick up booze for them all.

·      They decided to get some gold, city passes, and champion’s pins, so all went to the fighting pits to do so. – but first swung past a potions salesman in the market place called Merit Clovenhill. They then ran into Vartras again just before entering the pits.

·      Our heroes first challenge was a team of battle ogres, 2 equipt with ballistae, who put up a fair fight – but one which our heroes overcame. Next wandered in a hill giant, who was dispatched surprisingly quickly for the big guy, before finally a wight made its way into the area.

·      Stepping in, it raised the ogres & hill giant from the dead, and all charged. The wight took more punishment that it looked possible, but it wasn’t until Effiedred’s divine smite struck the undead that it crumbled – as did all of the others.

·      Our heroes took on the challenge of a 4th wave, and a rot troll burst out to cause a real problem. Additionally, a soul troll snuck out too, to cause double trouble for the group. In what was an unexpected and difficult combat, the soul & rot trolls sturck each other! Conor and Vartras were knocked down, but the gang managed to come through the middle of these two foes and won – and the crowd went nuts!

·      In recompense for the error with the soul troll, our heroes were offered mysterious boxes in place of loot if they so wished. Vartras, Evie, Lurtz, and Conor all opted for this, and after some swapping Vartras ended up with a sword of vengeance, which shared its curse with him as they all long rested after the fight.

·      Next morning, Evie, Lurtz, Conor, and Bryce headed to the mage’s college to try and fix Vartras’ curse. Lurtz managed to save the party from Conor’s knocking, and the wizard of the door explained that he could draw the curse out and make it corporeal – and in doing so drew a deathlock from the sword which picked it up to battle. The creature fought fiercely, and summoned a water & an earth elemental to assist itself. He also looked like he should have gone down multiple times but stood his ground valiantly. The wizard of the door even felt the need to get included  by, but finally Bryce was able to knock the sword out of its hand, and Conor sprinted over, picking it up and ramming it through the heart of the Deathlock, killing it with its own sword.

·      The wizard explained that this happens to a warlock who disobeys its patron, and the party returned to Champion’s Halls to rest for several hours.
Session 14

·      Hanging around the campfire, Evie watched Conor try – and fail – to convince their newest friend Celest that he doesn’t have an interiority complex. Celest, who had arrived on a cart an hour or so earlier, saw through his attempts.

·      The 3, and the other new arrival Vartras, headed once more into the mine on Lurtz’s advice to try and find a storeroom they’d not yet raided.

·      Heading to the right now, Celest staring blankly at the floor, our heroes walked into an ambush by 2 moderate size & 1 big dark mantles. One managed to hill itself by attacking Evie, and the rest were swiftly dispatched.

·      They walked into the storage room, sensing danger, and were ambushed by a female, followed soon by a male, Umber Hulk smashing through the walls of the room. The battle got close, but our team were able to overcome these foes, despite their maddening gaze & Vartras being knocked unconscious.

·      The room was looted, and the party carried Vartras out & they rested for a few hours. They spoke to Kudgral, explaining that they’d cleared out the Umber Hulks, and he told them he would probably be able to clear out the remaining Kruthicks nests. He also gave Evie some ‘interesting’ poppy’s milk, and after drinking some, Evie was afflicted by the curse of popularity.

·      The party, including an overly opiated wood elf, wandered back towards Moarkaliff – but decided to wait until Evie came to, to avoid questions of the popular girl’s unconsciousness. They managed to find an abandoned treehouse to wait in.

·      A band of wargs did try their luck to take our heroes before they could make it to the treehouse, but to no avail.

·      Conor scouted it out first, then Vartras broke the rope used to get up. They then spent a fair amount of time fannying around, and Vartras accidentally lynched Evie for a moment, but then thankfully she was mashed on heroin, so she wasn’t dramatically affected by her ordeal.

·      They managed to get her up in the end, and rested with her up there. They convinced Evie that the reason her neck hurt were the wargs.
Pilot/Transcript

## Act 1

(The balor family are watching TV)

**Guy on TV:** You couldn't handle it, could you? You just had to break everything, honey. You're ruining my life!

**Lady on TV:** Brad, please forgive me! Noooooo!

**Oscar:** Another life, another hangout.

**Gus:** Speaking of, Oscar, are you going to work tomorrow?

**Geo:** Hell yeah, they got robbers, thugs, drug dealers, aw, you name it.

**Marge:** Well, Oscar, that would calculate between 99.9% of fun and 1.0% boredom. It would take that much effort to make our 12-year old stuff lives complete.

**Gus:** Wait, is it even physically a good thing?

**Oscar:** Positive. Imagine if you're a lumberjack...

**Marge:** Well...

**Oscar:** (cont.) ...and have all of that golden flapjacks!

**Marge:** Deal!

**Pancake Guy:** (disappointed) And to think that I'm the best at delivering waffles.**Oscar**: No, thank you. See, the worst that we got is Jemima's Witnesses.

(Intro plays)

*More coming soon!*
Opius Rolar

The half-elf head mage of the Wizard's College in Moarkaliff. He was one of the first adventurers to join Neon Arlic and his group, and has been on many adventures with their party. Following this, he settled into Moarkaliff and has an essential role in co-ordinating various defensive efforts across the continent. He's a powerful battle mage and has a high position on the Defensive Council, acting as the de-facto leader.
Shoroshi

North of Nakatsun, the island of Shoroshi is a lush paradise. In recent years, the Kurohi Empire demands more and more of the Matsu Clan, who have peacefully ruled the island for generations and hope to somehow resist.

The wealthy, magically talented high elves of the Matsu Clan produce prosperous crops and beautiful trade goods. Their symbol is a cherry blossom.

Locations

* Kochi - Mountainous, forested province with thin coastal plains. Kochi is a splendid, but relatively undefended, example of elven culture, and the seat of power of the Matsu Clan
* Sanuki - A center of religious and philosophical thought
* Imabaran - A hotly contested, war-torn region of Kurohi samurai and pirate rebels
* Senryo - A wealthy region of weavers and dyers
Kaizoro

**West of Shoroshi and Nakatsun, Kaizoro is a tropical jungle filled with craggy canyons and pirate captains. The Kurohi Empire uses it as a base of operations, but they have a tenuous control on the rebellious island.**

**Locations**

* **Dazaifu - A hotly contested port city held in the Kurohi Empire’s iron grip**
* **Hoshu - A religiously important port city**
* **Hizen - Prosperous trading city filled with foreigners, Kurohi loyalists, and pirates alike**
* **Saku - A city famous for its beautiful flowers**
Elite 4

The **Elite 4** of Pokemon Renegade Platinum is the final hurdle the player has to face before fighting the Champion Cynthia. These Trainer Battles are particuary tricky since they all choose between one of four teams at random.

The Elite 4 consists of:

-The **Bug** type trainer **Aaron**

-The **Ground** type trainer **Bertha**

-The **Fire** type trainer **Flint**

-The **Psychic** type trainer **Lucian**

(Teams found in the links above)
Session 13

·      Lurtz arrives with yet more supplies & clockwork miners, and he, Benadryl, and Evie chat for a bit. All three then head into the mine once more to have a look around. They spoke to Henrook Axebelly who guided them to the storeroom he previously mentioned.

·      They sneakily made their way in, and began pilfering what they could. At one point they made their way into an abandoned office, at which point a small pack of Kruthicks burst out and a battle ensued.

·      The foes were vanquished swiftly, and our heroes kept looting the room and found themselves some wet-activated explosive powder.

·      Benadryl accidentally almost detonated it by dropping a wet arrow into it, but thankfully Lurtz was able to stop her in time, saving them all. Lurtz also found a folding boat in there. The team loaded up the 6 vials of exploding powder to a functioning cart, and pushed it around the mine to “see what they could find.”

·      After getting Henrook’s name wrong again, as every time, they made their way to near the Umber Hulk’s nest and debated how they would use their explosive stash.

·      Once they’d finally put a plan together, Benadryl stepped forward to scout the tunnel ahead, and ua gelatinous cube pounced from cracks underfoot! It knocked her down, and she was at real risk of death. Lurtz considered a fireball at this point, but then thought better of it.

·      They beat it back, and Evie & Benadryl tranced while Lurtz stood guard & fought a scouting party of kruthicks.

·      They pushed the cart down the tunnel, but instead of any reactions from the Umbel Hulks, a fire giant was roused and went to see the course of the noise! Benadryl fired a wetted arrow into the vials & an enormous explosion rang out through the cave.

·      With some fighting, Evie basically tentacle-porned him to death, and the team made their way back to Henrook’s bones. He told them the story of his death, and Benadryl took up his bones, and they left the cave. As soon as his bones touched the sunlight, they were turned to ash & blew away in the wind.

·      After resting, Lurtz may or may not have killed Bildad & Mosco’s ponies, and he & Benadryl headed into the mine to scout out get some treasure.

·      They stumbled onto some more kruthicks in another storeroom, and were rather unlucky in their fighting. Lurtz went down, and Benadryl was close to trouble, but the ghost of Henrook returned to repay his debts, saving the day & allowing Lurtz & Benadryl to grab some loot & make their way out of the mines.
Yamamichi

Along the southern reach of Okara, the central and largest of the Shimoshi Islands, Yamamichi is a harsh land of cold winters, hot summers, and tall mountains. Bordered by tall mountains that rise from the sea, most of the population dwells within central river valleys, farming during the brief summer months. Most farm, but quite a few stick to the traditions of the Tora and Seishin tribes.

The powerful human Kitsui Clan rules much of the settled lands of Yamamichi, enforcing a strict code of allegiance to the Hikarian Dynasty, for they remember their ancient oaths taken together against the demons of the Eye of Oblivion and their giant followers.

Locations:

* The Mournwood - In the north of Yamamichi, the Mournwood isolates the region from Kina. Site of fierce fighting between Seishin wood elves and Tel Myran high elves.

* Umashori - An ancient fortress of Tel Myran, Umashori was claimed by the Kitsui Clan, who serve as stewards of the region.
* Akita - An ancient stronghold of Tel Myra against Ostoria, vital for trade and its navy. Devastated by storms and plagues of undead, but holding own thanks to powerful pirate clans.

* Shadowgate - Once a powerful dwarven stronghold, Shadowgate was claimed by fire and stone giants under the command of Desukaurudo, and their demonic influence still shadows the region.
* Morioko - From Morioko, the harsh horse-lords of Clan Botan watch against influence from Shadowgate and the Ruins of Naku
* The Ruins of Naku - Once a thriving example of Tel Myran culture, Naku was devestated when the Tel Myran flying cities crashed to the ground. From the burning ruins, Vecna established the Shimoshi chapter of his global Empire. While he was defeated, his influence lingers, and many foolish loreseekers venture into the ruins.
* The Howling Cape - Here, lycanthropic tribes of Tora and Seishin rule, dedicated to the wicked archfey known as the Queen of Air and Darkness, and seeking to reclaim their ancient haunts from Shimoshi society.
* Kaiju’s End - A massive dwarven fortress, Kaiju’s End served as a vital stronghold during the Dawn War, where they broke many of the titanic beings spawned by the primordials and demons for their conquest. Now ruled by the dwarven Clan Titanfist and the gnomish Clan Kyamek, whose dwarven legions and clockwork armies patrol the southern mountains for any threat.
* Kaigoro - Powerful port town, center of Hikarian navy. Whaling is extremely popular, drawing ire of nearby seafaring folk. The local Seishin and Tora tribes violently oppose the Dynasty, who overuse the nearby forest to build their ships.
* Yoroko - Standing defiant despite its grim surroundings, Yoroko is a bastion of civilization and hope, and a vital trading port.
* Starheart Monastery - On the high slopes of Mount Brightsnow, the githzerai study the stars, keeping a close watch on their ancient githyanki foes and aiding the clans in their fight against various demons and undead.
* Shimosuke - A holy city and temple complex
Kina

Northeast of Yamamichi, the Kina Valley is the heartland of the reformed Hikarian Dynasty power with its prosperous farmlands and dense cities. Under the new rule of Sarcan Hikari, its people eagerly seek new trade, luxuries, and territory.

Locations

* Kanmaryu - A booming metropolis port city at the heart of the Kina Valley, Kanmaryu is the new capital of the Hikarian Dynasty. Numerous Arkhosians sought refuge in the downfall of their empire, transforming the city into a massive power rich with unique arcane might.
* Sheniwa - A magnificent garden city of the eladrin, Sheniwa is home to the School of the Azure Star, a group of eladrin warriors, monks, and sages dedicated to the Hikarian Dynasty
* Taiyono - A prosperous agricultural city and one of the gems of the empire, primarily dedicated to Pelor and Melora.
* Chiba - A prosperous port city
* Sunpo - A booming port city, Sunpo is especially prosperous thanks to its access to extraplanar portals, drawing trade from across the universe.
* Umanushi - A prosperous agricultural region, Umanushi produces much of the HIkarian Dynasty’s food, cavalry, and soldiers.
* Gashukan - Gashukan holds the oldest library and university in Shimoshi, and many of the Dynasty’s most talented mages study there.
* Shisan - A mountainous region stretching into much of the Kameyan Moutains, Shisan is a sacred district centered around Mount Senhi
* Awa - Talented sailors and martial artists, the people of Awa provide much of the fish for the Kina Valley
Session 11

·      Resting at the camp outside the mine, Sebastian sees a contingent coming towards him – including Conor Mcgreggor and his new friend Dench Mofacka.

·      When they arrived, Kudgral Runeheart told them that his scouts believe there are goblins in the woods watching the camp, which should be dealt with before entering the mine.

·      Sebastian, Conor, and Dench met up with Bildad & Moscow, 2 halfling scouts on ponies who scout for Kudgral, who informed them that there are goblins and wargs scouting the area. The lot set off following tracks, and were attacked by 3 goblins on wargs.

·      They bested their foes, and interrogated one into revealing the location of their camp. They then dismissed the halflings and dragged the goblin all the way to his camp, where they then slit his throat.

·      They saw a walled goblin encampment, and through stealthy investigation they learned that the camp was asleep and the creatures inside were very well supplied and organised.

·      Conor stealthily headed in, cut the only alarm bell he could see off of its stand, noticed the armoury, flammable oil, and curious dark powder. Sebastian was able to work out that this is a goblin powder used to turn structures/ vehicles invisible.

·      Conor snuck back in to the camp to the commander’s tent, and managed to assassinate the commander in one fell swoop. Dench headed in, and made the barrel of oil invisible. Doing do revealed a ram which has been invisible previously. He spread oil on the armour, on the commander’s tent, and on the ram – then sparked a blaze.

·      The camp quickly set alight, and the hungover goblins sprung to action. They piled out of their tents, wargs were released, and Conor, Dench, and Sebastian held the line taking them all on with the goblins having no access to their arms, they couldn’t stand the might of our heroes.

·      The battle looked like it could be a close call – a few times – but or brave heroes held their ground. Sebastian made it up a tree, and was chased by wargs. Barrels exploded, rocking ths camp, and fire spread quickly – but despite overwhelming odds, the 3 heroes managed to hold their own and defeat the entire camp.

·      The team ran off towards the forest, and behind them more explosions could be heard as the fire continued to spread. Through the camp.

·      They finally headed back to their own camp, and Kudgral told them that they’d almost uncovered the riddle protecting the seal of the mine. They then rested until midday, while Sebastian understood his drum better and Conor meditated.
Nakatsun

West of Toshai, Nakatsun stretches towards Lao and the northern isles. The Kurohi Empire’s conquest was brutal, and they have quickly begun expanding with raids on Lao’s mainland, using Nakatsun as a launching point. The war-torn land is oppressed and ruled by scheming warlords of the infamous Iron Path, a brutal religion of the war god Bane.

Southern Nakatsun is a region of soaring peaks and small coastlines, with many rural, cut-off communities making a living in the mountains’ shadows.

### Locations

* Nagato - Booming trade city, famous for pufferfish and luxury seafood,
* Tanba - Farming region, generally unimportant
* Maizoru - Naturally beautiful, wartorn
* Izushi - A prosperous but wartorn farming region
* Totori - A once beautiful region blasted by warfare
* Kurayan - Wartorn farming region
* Izumo - A region of ancient forests and kami shrines
* Masudan - Beautiful beaches and forest
* Toshinzo - One of the Kurohi’s most important regions and home to many of their samurai and farms
* Kajiyan - Rich in iron, Kajiyan produces much of the Kurohi Empire’s weapons and armor
* Choro - An ancient bastion of elven culture, fallen mostly into ruin
* Saijo - Prosperous farming and fishing
Shiruban

Southeast of Kina and north of Yamamichi. The highlands of Shiruban are bordered by soaring mountains and covered with harsh winters, but they prosper with trade with the mainland of Lao and the southern Shimoshi Islands.

The mercantile high elves of the Hyoshin Clan, loyal to the fickle archfey Inari, govern this region, raking in vast sums of gold. Although they pledge loyalty to the Hikarian Dynasty, their support is tempestuous and they continually seek more power. Their sigil is a tiger.

### Locations

* Kanazawa - The heart of the Hyoshin’s power, Kanezawa is a booming trade port, home to legitimate merchants and pirates alike. Famous for artisan goods, woodworking, ceramics, weaving, and its mines of precious metal.

* Tanshi - An isolated coastal region known as the Valley of Warriors, Tanshi produces some of the Hikarian Dynasty’s best warriors, and some of their best traitors. It’s also famous for its production of paper, calligraphy, and spell scrolls.
* Komatsu - Prosperous, forested region famous for its cherry blossoms, silk, and ceramics.
* Nojori - A prosperous farming region under control of the Hyoshin Clan
* Kaiyu - A rural region of farmers and fishermen
Аланка

Аланка - один из первых птерозавров, доступных в игре. Данное существо открывается на уровне 2. Скрестив Аланку и Майюнгазавра, можно получить обычный гибрид - Алангазавра.

## Эволюции

**Эволюция 1:**

Вы знаете, что Аланка назван так в честь феникса из арабской мифологии?

**Эволюция 2:**

Возраст окаменелостей Аланки, обнаруженных в Марокко в 2008 году,
 составляет 65 миллионов лет, т.е. они относятся к позднемеловому
периоду.

**Эволюция 3:**

Мифический феникс Анка был не только огромным, но и достаточно сильным, чтобы унести слона или кита.

**Эволюция 4:**

Размах крыльев Аланки может быть от 4 до 6 метров. Для сравнения:
 у странствующего альбатроса этот показатель составляет всего 3,5 метра!
Shimoshi moshi Wiki

**Welcome to the Shimoshi moshi Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Shimoshi Overview

History of the Shimoshi IslesMartial Arts of ShimoshiReligions of ShimoshiShoroshiKaizoroNakatsunToshaiTokanShirubanKinaYamamichi

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Остапозавр

Остапозавр (англ.Ostaposaurus.)-это территориальный крокодиломорф.

## О динозавре

Этот динозавр не настоящий. это гибрид Остафрикозавра и Микропозавра .

## Описание

Остапозавр был создан для создания в Jurassic World: The Game 16 марта 2016 года как легендарная гибридная амфибия.

1. Эволюция 1 Вознаграждение: 14 795 ед. «Знаете ли вы, что Остапозавр означает« ящерица с восточными глазами »?»
2. .Эволюция 2 Вознаграждение: 106 975 ед. «Предпочитая диету из рыбы и амфибий, известно, что остапозавр нацелен на более мелких динозавров, которые приближаются к берегу»
3. Эволюция 3 Награда: 100 долларов Динозавра и 489 800 ед. «Голова Остапозавра значительно меньше, чем его предшественник Микропозавр».
4. Эволюция 4 Награда: 100 долларов , 2 071 220 ед и 1500 ДНК

 «Челюсти Остапозавра выровнены с зубчатыми зубами длиной 1 дюйм, идеально подходящими для разрыва мяса!»
The Ship Wiki

**Welcome to the The Ship Wiki!**
Welcome to the Ship Wiki! We will list any Ship you like From A sailboat To A Modern Cruise! However. I cant do this alone.. I need all the help we can get!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Остафрикозавр

Остафрикозавр (англ.Ostafrikasaurus.)

## Описание

Остафрикозавр один из самых слабых легендарных хищников. Динозавр сильнее зухомима.

Ostafrikasaurus - это род динозавров-тероподов спинозавров, известный из
 юрского периода Тендагуру, юго-восточная Танзания. Он содержит один вид, Ostafrikasaurus crassiserratus.

## В игре

Остафрикозавр- это род динозавров-тероподов спинозавров, известный из юрского периода Тендагуру, юго-восточная Танзания. Он содержит один вид, Ostafrikasaurus crassiserratus.
Метриалонг

Метриалонг-это гибрид метриоринха и гуанлонга.

## Информация

Метриалонга является генетически модифицированным гибридом Метриоринха и Гуанлонг. У метриалонга палец ноги проходит сквозь пол, когда он находится в ручке, поскольку он разделяет анимацию Велоцираптора, в которой движется коготь пальца ноги.

## В игре

Метриалонг - один из гибридов, который можно создать в игре. Его можно было создать для парка игроков 29 июня 2016 года.
Vile Monster Shelby Cross Finally Brought to Justice!

**Vile Monster Shelby Cross Finally Brought to Justice!** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Fair readers, rejoice! That terror of the West, the man-eating beast of depravity known as Shelby Cross, has been brought down at last by an intrepid bounty hunter! Travelers report that the roads are now safe from Stillwater ambushes, and the gang's grip on the unfortunate town of Quickbend has at last been broken. Let all innocent folk shed tears of joy that the foul villain's victims may now be at peace in Yeb's arms. Praise the spirits!
```

## Notes

* This news article is published if Jane killed Shelby Cross at the end of the Bounty Hunter Journey.
* If Cross was not killed, Stillwater Attacks Continue was published instead.
Эрлифозавр

**Эрлифозавр** (англ. **Erliphosaurus**)

## Описание

По строению тела эрлифозавр напоминает дилофозавра, однако имеет
более массивное телосложение. От эрликозавра он перенял длинные когти на
 передних лапах, клюв и оперение. В остальном почти идентичен своему
хищному предку. Эволюционируя, его кожа окрашивается с блекло-зелёной на
 на светло-голубую с тёмно-фиолетовыми пятнами и жёлтыми перьями на спине. На последних уровнях имеет яркий окрас и длинный гребень, а на
затылке образуется некое подобие хохолка.
Мастодонзавр

Мастодонзавр (англ.Mastodonsaurus.)- можно создать в Мире Юрского периода: Игра как VIP-

## Мастодонзавр

###  Гибриды с ним:

нет

амфибия.

## Информация

Знаете ли вы, что мастодонзавр означает« ящерица молочного зуба »? Он получил свое название от рядов конических зубов». «Окаменелости мастодонзавра были впервые обнаружены в 1828 году. Они были найдены в Великобритании, Германии и России». «Поскольку у Мастодонзавра короткие конечности с плохо развитыми суставами, он редко покидает болотистую воду своей среды обитания».