Path of Glory

**Path of Glory** is a family dungeon for 2-6 characters. Although it is possible to enter Path of Glory with as few as 2 characters, it is highly recommended to use the maximum of 6. The dungeon is similar to a tower defense game, where the characters must defend the gate from attacking waves of enemies. Each wave of enemies will include 1 or 2 bosses which must be defeated in order to proceed to the next wave.

Players can choose where they would like to place their characters prior to the beginning of the dungeon. In addition, two characters may be moved every 30 seconds. The 30 second timer begins once the second character has been moved. Dead characters cannot be moved.

Enemies will approach from the left and attempt to destroy the gate on the right. Enemies will approach from two paths. The boss and normal enemies will approach from the bottom path, while Violent mobs will approach from the top path.

Players receive one free entry into Path of Glory each day. Players can gain additional seasonal entries by using [Path of Glory Extra Entry Pass] which can be obtained through events or through the Pearl Shop.

## Rift Levels

Path of Glory has 12 rift levels on the Global servers as of March 2020. Each higher rift level contains more difficult enemies but will yield higher rewards.

## Seasons

Path of Glory operates in seasons. Each season lasts approximately 3 months and will begin around the first patch of the following months: November, February, May, and August. Each season has a different emblem. Enhanced emblems from previous seasons can be transferred to emblems for new seasons.

 2
 3
 4

## Wave Modifiers

Waves end when the last enemy on the bottom path has been killed. Each wave will have 2 to 4 special modifiers which are randomly assigned. Waves 5 and 10 always have the Control type in addition to other modifiers.

 Violent
 Juggernaut
 Control

## Bosses

Each wave will have one boss from the list below, in a random order. The normal enemies that accompany the boss on the bottom path will be the same enemies from the respective Boss Rush. In addition to the normal boss, the dragon Torack will spawn in the middle of the path on waves 5 and 10.

 Torack\*

\*Special boss that always spawns on waves 5 and 10 (in addition to the normal boss) as a result of the Control modifier.

## Spirits

 Spirit of Strength
 Recovery Spirit
 Battle Spirit
 Guardian Spirit

## Emblems

An Emblem is an item that can be equipped in the emblem equipment slot. Each season has a unique emblem. Emblem enhancement levels from previous seasons can be transferred to the current season's emblem. Emblems are not guaranteed to drop so new players may not receive an emblem for 4 or 5 runs. Once a player obtains an emblem, they can enhance it using [Badge of Glory] which is a guaranteed reward from Path of Glory. While additional emblems can be received as loot, they have no purpose and are intended to be fed to the Black Spirit, which will reward additional badges of glory for enhancing your main emblem.

## Skills

There 7 skills that can be used by the player during the dungeon. Each skill costs mana. Players regenerate mana 5 mana each round but cannot exceed a maximum of 25 (e.g. if you complete a round with 21 mana you will start the next round with 25 mana).

## Guardian Statue of Elion

The Guardian Statue of Elion is placed above the 3rd column. This statue can be empowered up to level 3 either by using the Guardian Statue of Elion skill (15 mana) or by killing a Guardian Spirit, which can randomly spawn at the beginning of the third, sixth, or eighth wave. Empowering the statue will place the following effects on the 3 tiles below the statue:

 2
 3

## Formations

A non-exhaustive list of common formations have been listed below along with their strengths.

### Wall (mid to high family CP)

The wall formation involves placing the characters in two full rows, creating a solid wall. Two common locations for this formation are columns 1/2 (this has the advantage of ending the wave very quickly) and columns 3/4 (this allows the player to take advantage of the Guardian Statue of Elion Healing level 2 healing effect and provides protection against the top lane). The wall formation is recommended for players with high family CP (toward the top end of their current rift level).

Wall formation at columns 1 and 2. This is the fastest way to do Path of Glory as the enemies are defeated as quickly as possible, without having to run down the path. Only recommended for high family CP players.Wall formation at colums 3/4. This is easier than the 1/2 wall because it defends the top lane and the player can take advantage of the Guardian Statue of Elion level 2 healing effect. Recommended for mid to high range family CP players.
### Cross (low family CP)

The cross formation is useful for players with low family CP, as it allows more sustained DPS and gives more time for the player to kill monsters. The cross formation can be placed anywhere, but the most common locations are either starting at column 2 (this places 3 characters within the Guardian Statue of Elion heal aoe) or column 3 (which provides better defense to the top lane).

The Path of Glory cross formation is recommended for players with low family CP, as it gives more sustained DPS. Players may elect to move the cross up one space (starting at column 2) in order to take better advantage of the Guardian Statue of Elion.