Earth Reborn Rules

Earth Reborn follows a set of rules that governs the RP and ensures a more enjoyable experience for its participants. Members are expected to follow these rules at all times.

When you are finished reading the rules, here is the invite to the server: https://discord.gg/4wDd2WXCvV

(The rules are in there too, so don't worry.)

## General Rules

* Don't be a prick - Don't be overly mean to other RP members and at least try to respect them. They are humans just like you.
* No NSFW - NSFW content is not allowed in the discord server OR this wiki. Don't even think about posting it.
* Be sensible - Try not to let your emotions take over how you behave here. Think sensibly and we will all have a better time.
* Try to stay on topic - This is pretty self-explanatory. Try not to talk about something completely unrelated to the page you're on.
* Keep it clean - Racial and ethnic slurs, along with other insensitive language is not allowed.

## RP Rules

* Be realistic - Don't just show up one day playing as some small country with a 4 billion man army. Gauge your accomplishments on the land you own and try to acquire more in realistic ways, such as winning wars, claiming them if they're unclaimed, etc.
* Don't metagame - You shouldn't use information that is outside of RP to influence something in RP. If you're unsure if what you're doing in RP is metagaming, don't continue doing what you're doing.
* Follow the guidelines - Use the guidelines listed below to help you navigate the RP environment. Your actions in RP may not be accepted if you violate the guidelines.

## RP Guidelines

### Passage of Time

Time passes a lot faster than real life in this RP, with an in-RP year being an irl week. Time will play a key role in this RP so make sure you keep track of it.

### Spaceships

*Navy sizes*
Space navies are allowed. However, they are restricted to a maximum of 1 - 4 ships being build a year. What we mean by this is, say you are building battleships, you can only build one a year due to their sheer size and the resources you need. However if you are building a light cruiser, you can build 4.

S*hip restrictions*

**N/A. Currently being reworked.**

*Space combat*

Space combat is allowed, however combat in the Sol System is void, specifically orbital bombardment and anti-satellite operations. HOWEVER, ship to ship combat will be the exception to this rule. In addition to this, long range combat is completely banned. We don't want people making the argument of "You can't detect me, I sniped you from 20000km away with my artillery pieces."

### Military Forces

*Military size*

Honestly your military can be whatever, just make sure it's realistic. In our opinion, having 400k (smaller nation) to 2.5m (larger nation) soldiers to start out would be a good idea.

*Military recruitment*

Your armies will gain 20k (smaller nation) or 100k (larger nation) soldiers passively every year. In times of war, this number can shoot up to 80k (smaller nation) or 350k (larger nation) a year.

### Technologies

All tech that is currently real or based on current tech is allowed. some sci-fi technologies will be allowed however the more extreme stuff will have to be moderated by the admins. An example of moderated technology is hovercraft, which are allowed but are limited to lightly weaponed/armoured vehicles and boat-like vehicles that can't work on land.

### Colonization

*The fundamentals*

Colony work takes place over the course of months and years, with full on colonies being built over the span of years. Colonies are essential to your expansion in space, if you can dominate Sol Space, you will succeed.

*Limits*

From previous experience, we found people would claim the entirety of mars and other planets. To prevent this, in this RP you are only allowed colony states. You cannot control entire planets or moons, only colonies on said planets.

*Population*

Colony populations must be below 430k to have a sense of realism to them, we don't want planets with the same population as earth. Colonies can maintain a steady growth of 5k a year.

### Aliens and Humanoids

This RP will have no alien species or humanoids besides furries. This is to prevent an abundance of blue skinned non-humans and other species that are identical to humans in all but skin tone and eye colour.

### Zero Tolerance

Ok so gonna just be real here, the biggest issue in geopols are land whores. we're simply gonna smite mfs who try gobble up huge chunks of land and contribute nothing to the RP.

### --- How to RP ---

Ok so roleplaying is pretty easy on the character side, just think like its your average discord RP. Nation RP uses the "BWMC Method" with a key difference. (For your information, the RP only occurs on the Discord server. RP on a platform like Fandom will not be canon unless it is confirmed in the Discord server.)

"BWMC Method"

1. Submit a news submission to #news-submissions.
2. If it is an attack or defense, go to #nation-combat-and-dice-rolls and use the command !roll 1d6.
3. The dice roll will determine the news sub's outcome.
4. Make a follow-up news sub with the outcome and how it affected you.

The possible outcomes for the dice roll are:

1 - absolute defeat, you are pushed back further than where you started and 60% of your attacking force is destroyed.

2 - Defeat with heavy losses, you loss 30% of your attack force.

3 - partial defeat, you lose 30% of your attack force but you take a quarter of the land you were trying to take.

4 - partial victory, you lose 30% of your attack force but you take half of the land you were trying to take.

5 - Victory with heavy enemy losses, you take the land and inflict heavy enemy damages, wiping 40% of the enemy forces.

6 - absolute victory, you take what you wanted plus a little more while wiping out 50% of the enemy forces.

### Combat Bonuses and Debuffs

These bonuses and debuffs augment your dice roll, either helping your attack or driving it into the ground. (Bonuses/debuffs only apply to attackers.)

Superior numbers: add +1 to your dice roll

Inferior numbers: subtract -1 to your dice roll

Favorable terrain (Plains, or flat grassland): add +1 to your dice roll

Unfavorable terrain (Crossing a river without a viable bridge, Mountains, Harsh desert climate): subtract -1 to your dice roll

Attacking from ground/craters: subtract -1 to your role

Bombardment from friendly ships at shore: add +1 to your dice roll

Bombardment from enemy ships at shore: subtract -1 to your dice roll

Friendly Air superiority: add +1 to your dice roll

Enemy air superiority: subtract -1 to your dice roll

Support of friendly armored units (tanks, etc.) , without enemy armored units: Add +1 to your dice roll

No friendly armored units (tanks, etc.), enemy has armored units: subtract -1 to your roll

Attacking encircled units: add +1 to your roll

Attacking from an encirclement: subtract -1 to your roll

**These bonuses and debuffs are not one or the other! If air superiority is contested, for example, you do not have to add a bonus or debuff. Don't include anything like +/- 1 for that. If you are unsure about bonuses or debuffs, just don't include them.**

***If you get lower than a 1, assume your roll is a 1. If you get above a 6, assume your roll is a 6.***