recursal/Fanatic-Fandom huggingface dataset:
Inasa X Etami

(Inami) is the romantic between Inasa Yoarashi and Etami Yagi.

## Ship name history

Inami is a ship name for Inasa Yoarashi and Etami Yagi because it combines the letters ina and mi.

Tornado Promotion is a ship name for Inasa Yoarashi and Etami Yagi beause it combines Tornado (Inasa's Quirk ability) and Etami's awakened One For All: Disaster. It is also a Unison Raid.

## Trivia

Inasa taught Etami Full Counter.

The people who know Etami best are Shoto Todoroki, Inasa Yoarashi, Dabi, and Melissa Shield.

Inasa Yoarashi, her dad, Shoto Todoroki, Dabi, and Izuku Midoriya keep Etami from swearing.

Inasa Yoarashi and Momo Yaoyorozu are the only students Dabi trusts Etami with.

The people Etami trusts the most are Kakashi Hatake, Melissa Shield, Shoto Todoroki, Inasa Yoarashi, and Dabi.

The people she does not want to make enemies of are Katsuki Bakugo, her family, Merlin, Meliodas, Melissa Shield, Inasa Yoarashi, the Big Three, and Shoto Todoroki.

## Etami shares multiple similarities with Inasa Yoarashi

Both went to Ichiban Sento Junior High.

Both were class representatives for Ichiban Sento (Chosen via highest power level) (Same power level during middle school) (Etami’s power was sealed).

Both are connected to the Hokage (Etami being the 8th and Inasa being related to Hashirama and Tobirama Senju (First and Second Hokage)).

Both met at Sword Art Online.

Both had planned to go to U.A.

Both had planned to go to Shiketsu High School (All Might told Etami to go to U.A. for convenience).

Both can use Full Counter (Inasa taught Etami how to use Full Counter).

Their first Unison Raid (With other actual people) was with each other.

Both first met Shoto Todoroki at the Recommendation Exam.

Both despised Endeavor at a time in their lives.

## Relationship

Etami and Yoarashi were best friends during middle school. He taught her Full Counter. They care for each other very much. He also has some feelings for Etami, but he knows Shoto Todoroki and she are together.
Chapter 4

??: “Yagi-Chan! You will die!” What? Oh, It’s Mei Hatsume-Chan, my other childhood friend.

Me: “What? Also, why are you storming into the classroom?”

Hatsume-Chan: HOW DARE YOU NOT TELL ME YOU GOT NUMBER ONE ON THE ENTRANCE EXAM!?”

Literally everyone else: NUMBER ONE ON THE ENTRANCE EXAM!??!” Oh yeah, Kaacchan got third. Todoroki-Kun got second.

Me: “I didn’t. I got in by recommendations. I then took the entrance exam because I wanted to see if I was worthy.” After I’m done talking to Hatsume-Chan, we go to the USJ, a training place. Space Hero Thirteen-Sensei is explaining the rules. Thirteen-Sensei’s quirk is Black Hole. Shoto-Kun's quirk is Half Cold- Half Hot. He can control the weather. Kacchan's quirk is Explosion. Wait... What the heck!? Villains are attacking!

Dabi-Nii-San: “Hey, Nee-Chan! How's it going?” So I never really actually said it on the news but... Dabi-Nii-San is my brother... And a villain. He tries to take me when I don't notice. So the promise was fulfilled...

Shoto-Kun: “Get your hands off of her!!!!” No. I'm too nice to have my brother get hurt so I use my quirk to erase Shoto-Kun’s.

Dabi-Nii-San: “Don't hurt me. I’m her older brother.” He pats my head. Gosh...

Deku: “Hey, Etami-Chan, what does he mean? Is he really your brother?”

Me: “Okay... So I never really said it but... Yeah... He's my brother. You do know that if you make me angry, this place will blow up, right? Also, I thought you would rather fight Shigaraki-San to the death than reveal your name!”

Dabi: “This opportunity was too good to pass up! My little sister was named the core of destruction by the Demon King-Dono! You all don’t know how much blood is on her hands!”

Me: “Like you can talk! You murdered Yogi-Nee!”

Dabi-Nii-San: “You better not talk about that! Or else I’ll tell them your secret. We both have something we want nobody to know. In my case, it’s my name. In your case, it’s the-”

Me: “Shut up!”

Dabi-Nii-San: “Did you find 107? I’ll kill them if you don’t come with me."

Deku-Kun:" Is this secret really worth keeping, Etami-Chan?"

Me:" I did find 107. You better not hurt him… Or I’ll kill you!"

Dabi-Nii-San:" Kill me? I’m your brother! You don’t want to kill me! You love me!” He has a knife!? He stabs me.

Me: “Ow… What the heck… Oh, that’s the Demon Yamada Quinque.”

Dabi-Nii-San: “I won’t hurt them. Let’s leave. Wait… Wow! Your magical power… Who knew… That it would weaken to this degree?!?!” Dabi-Nii punches me. It hurt a bit. I...

Dabi-Nii-San: “Okay, okay, sorry for that. It’d just be easier if you can’t move. Relax, I’m only going to torture you for a week or two.” I go with him. I CAN’T REVEAL MY SECRET! Or else he’ll...
Skulls Island - Explorer

## Skulls Island - Explorer (Skulls Island)

*The mysteries and relics of Skulls Island have always been coveted by explorers.*

* Explore Skulls Island (hint: You need 7 relics / path is: Middle, Left / you will loose the 7 relics)
* Trade 7 Relics at stage 3
* Go ''Middle'' - ''Left'' - put all the relics in the chest.
* Can only take the relic ''Story Book''

Reward:

* 1000 Gold
* 200 Repute
* Story Book (Explorer Relic)
* Swift Scroll (Explorer Relic)

*Some choices can have devastating consequences...The Cursed Book awake!*

Tips:

* Buy the relic slot upgrade in shop (5000 gold) and stack up 7 relics.
* Don't go for the quest if you only have 6 relics or less, you will just lose all your relics and gain nothing.
* Be prepared to die in the final boss fight because you will fight them with very little relic.
Manaka Iwami

**Manaka Iwami** is a Japanese voice actress who is affiliated with Pro-Fit. She voices Kuon Tsuchimikado, a supporting character in Granbelm.

## Profile

* **Name:** Iwami Manaka (石見 舞菜香)
* **Gender:** Female
* **Birthday:** April 30, 1998 (23 years old)
* **Birthplace:** Saitama Prefecture, Japan
* **Height:** 158 cm
* **Agent:** Pro-Fit

## Trivia

* She won an award at the 13th Seiyuu Awards last March 9, 2019.
Haise Sasaki

Haise Sasaki (Yagi)

Haise Sasaki was created because of the negative emotions of Etami Yagi. Using Overhaul's Rewind, she died, but Etami was left only as a Half-Human. Etami still has her negative emotions even without her.

Biological Description:

Race: Fairy, Half-Human (Etami Yagi)

Gender: Female

Age: 14

Status: Deceased

Birthday: July 25

Height: 5'7"

Weight: 50 kg/ 110 lbs

Hair Color: Black with white streaks at the tip

Eye Color: Red (Sharingan) (As Etami), green (Eye contacts), Blue, Black (demon) (As Etami)

Blood Type: B

Relationships:

Jin Bubaigawara (Twice) (lover - Alive)

Shochi (Goddess) (lover - deceased) (As Etami)

Shoto Todoroki (lover- Alive) (As Etami)

Yogi L Yagi (Older Sister- Deceased) (As Etami)

Kiri Dabi Yagi (Older Brother- Deceased) (As Etami)

Suno Tou Yagi (Older Brother- Deceased) (As Etami)

Izuku Midoriya (Yagi) (Older Brother- Alive) (As Etami)

Elaine Suo Yagi (Older Sister- Deceased) (As Etami)

Historia Saiko (Yagi) (Part- Alive)

Hoshi Fullbuster (Yagi) (Part- Alive)

Toshinori Yagi (Father- Alive) (As Etami)

All For One (Grandfather- Alive)

Affiliation:

U.A. (Current) (As Etami)

5 Wizard Saint (Current) (As Etami)

Member of The Pleiades of the Azure Sky (Current) (As Etami)

Hokage (Current) (As Etami)

Captain of Danafall’s Holy Knights (Former) (As Etami)

Class 1-A (Current) (As Etami)

Ichiban Sento Junior High (Former) (As Etami)

Four Assassins of Black (Current) (As Etami)

Vanguard Action Squad (Leader)

Abilities: Quirk(s): )

Heart Manipulation (Making people stop fighting (Former) (As Etami)

Demon (Demonic powers. Time limit of 8 hours) (Former) (As Etami)

Absorb and Reflect (Absorbs damage and reflects it to others(Current) (As Etami)

Invasion (Memory manipulation)

Original Magic: Combo Sing (Her punches become stronger as she sings) (As Etami)

Family Magic: D.N.A. Bind

Equipment:

Demon Yamada

Trivia:

Etami, Haise, Hoshi, Historia, and Meliodas shares a birthday.

Rank: S

 Speed
 Technique
 Intelligence
 Cooperativeness
Hermit Crab

aka. big crab dude

Will regularly put 3 Urchin curse (7 damag ewhen drawn, removed) into your deck and summon a new crab after some turns if the current one is dead. It follows a pattern of attacking for medium dmg, applying mark, attacking for high dmg (27, with mark hits for 54!) and retreating into its shell (becoming immune to attack/status effects for 1 turn). Will also summon a new crab in the next turn. Since its shell-immunity can be attacked by ability-damage-effects these cards shine here. However, the real problem is your protection. Bring some dodge or blind with you to mitigate the high damage spikes and armor-up against the Urchin curses.

Health: 500

Starts with a lackey (40 Hp)

Monster
Sumotori Master

### Moves

Attacks up to 10 (increases over time)Curses you with "Impaled" (In your hand enemy attacks always hit, can be played & removed for 2 Ammo). The curse will stay in hand until removed and block one card spot

aka. Eyepatch Sumo

A beefy guy with a lot of health but without real offense. He will curse you with a relatively harmless curse, that lets his attacks always hit (so your dodge or blind attacks won't work). But this curse can be played and removed for 2 ammo. Try to go all out on him, bursting him down, before his damage becomes a problem. Easy.

Health: 250 Hp

Human

* Attacks up to 10 (increases over time)
* Curses you with "Impaled" (In your hand enemy attacks always hit, can be played & removed for 2 Ammo). The curse will stay in hand until removed and block one card spot.
Phalanx Drone

36 (Elite)

48 (Heroic)

## Introduction

The **Phalanx Drone** is General Leang's unmanned scout unit.

## Overview

The Phalanx drone may appear to be the weakest unit in General Leang's arsenal on first sight, as it's a small, weakly armored tracked drone armed with just two small caliber machine gun that's only effective against the occasional enemy infantry.

However, it's a unit that will likely remain useful throughout the entire battle. The Phalanx Drone is essentially a USA Sentry Drone, only better. Unlike the Sentry Drone, the Phalanx Drone is armed by default, which means that it does not need an upgrade to be able to defend itself. And while a Sentry Drone will reveal itself when moving, the Phalanx Drone remains stealthed all the time unless attacking, thus making it a very valuable unit when the general must scout a path ahead for his advancing troops. And finally, just like the Sentry Drone, the Phalanx Drone detects all types of stealthed enemies, from units, to mines to structures. However, compared to the Listening Outpost, the Phalanx Drone notably has a smaller detection range.

## Assessment

Pros:

* Cheap to produce.
* Effective against small groups of infantries.
* Stealthed unless attacking.
* Fast and maneuverable.
* Detects all types of stealth enemies.
* Immune to toxins and radiation.

Cons:

* Weapon only useful for self-defense.
* Weakly armored.
* Cannot gain veterancy.
* Has smaller detection range than most other scout units.

## Trivia

* The Phalanx Drone reuses the sound effects of the Sentry Drone.
* The Phalanx Drone is actually a shrunken version of the original GLA Scorpion Tank design, which resembles a turretless T-72 tank, and the Brotherhood of Nod's Tick Tank from *Command & Conquer : Tiberian Sun and it's expansion, Firestorm.*
SAM Site

100 (Elite)

133 (Heroic)

299 (Heroic)

Anthrax Gamma

Neutralizers

Camo Netting

## Introduction

The **SAM Site** is an anti-aircraft defense structure exclusively fielded by Dr Thrax. It is a defense turret able to attack aircrafts as well as land units, although it is more effective against aircraft.

## Overview

The SAM Site is an anti-aircraft defense turret that consists of a turret with two giant barrels in a makeshift tent which is made of four supporting metal pillars and a giant net as a roof. Its main ammunition is composed of anti-aircraft missiles that can prey on incoming aircrafts. Since it has small explosives on its warheads, it deals more damage than the Quad Cannon Position. Interestingly, as an AA turret it can shoot at ground units like a Patriot Missile Battery, albeit with reduced effectiveness. It can be upgraded with Silicone Warheads to emit a thick cloud of silicone dust that can block an aircraft's engine, causing it to fail and crash. The dust also works on vehicles, but slower, and infantries, which will have their sight blocked as well as having difficulty breathing. Camo netting is also a viable option to conceal itself from enemy sight, giving the illusion that a path is free from AA fire.

The SAM Site is one of the few AA units that can attack both air and ground. However, it is more effective in dealing with aircraft compared to ground units since it is designed to be anti-air instead of multi-role. In other words, do not solely rely on these turrets for your defense, put them behind Quad Cannon Positions or Howitzer Positions as an extra air defense add-on. To compensate this, the structure can be built earlier as soon as a Barrack is built. It is very recommended to purchase the Silicone Warheads Upgrade to increase its efficiency against aircrafts.

## Upgrades

**Camo Netting**

* Individual upgrade, camouflages a defence to make it invisible.

**Silicone Warheads Upgrade** (from Chemical Lab)

* Allows SAMs and Stinger Soldiers to create silicon dust clouds, replaces Quad Cannons with Wasps.

## Assessment

Pros:

* Highly effective against aircraft, especially against helicopters.
* Silicon cloud reduces the effect of ECM jammers and countermeasures.
* Resistant to aircraft weapons.

Cons:

* Reduced effectiveness against infantry and vehicles.
* Cannot move unlike the Wasp.
* Without Neutralizers upgrade, friendly air units will be damaged by its effects.
* Not exactly cheap (1,200$).

## Trivia

* If a Dr Thrax player has already purchased the Silicon Warheads upgrade and an enemy captures his Factory, the enemy cannot build SAM Sites with it, as the unit has been permanently replaced.
* In reality, the dust clouds should have a slowdown effect on ground units, with reasons ranging from distorted view and clogging (engines for vehicles or respiratory system for infantries).
Jack Jones

aka. Beefy Tentacle Guy

He periodically gives you the Decay curse, which applies the Mark status on you when drawn. Status-changing cards are definitely recommended. Other than that, he isn't all that difficult. Just watch out when the curses start stacking up and giving you high stacks of Mark.

Health: 180

Ghost?
Lost Islands

- battle with Kraken, mark it, the stage 3 boss turns to be Kraken (related to chicken achievement)

### **"Your ship crashes into something."**

* **Continue:** stage 3 boss turns to be Cursed Kraken
* **Leave:** -10 or 20 AP

### **"You find some gem deposits at the foot of a volcano."**

* **Dig:** 1 card among Sapphire, Emerald and Ruby
* **Keep going:** 1 upgraded card among Sapphire, Emerald and Ruby
	+ **Leave:** -15 AP
* **Leave:** certain chance to meet event "You find a chest hidden in the volcanic ash."

### **"You find a chest hidden in the volcanic ash."**

* Open the chest could get 1 relic worth >= 80 Coins

### **"You set up camp on a beach. What do you want to roast over the fire?"**

* **Crab:** +5 Max HP
	+ Battle with Crabs: relic Carapace
* **Meat:** +20 HP / -5 HP if the meat was not fully cooked

### **"You remember last words from a drunken pirate met at the Tavern. Spontaneously, you run over the deck to flip your ship."**

**Flip:** - 10 AP - **Flip:** - 30 AP - **Leave:** relic Fish Ha

### **"The innkeeper gives you some strange-looking food."**

* **Eat:** +5 Max HP (*when you use hero Doctor*) / + 50 HP, - 10 Max HP

### **"A group of sleepy crabs surround the portal."**

(*Need to finish quest Lost City first*)

* **Approch:** relic Pearl
	+ battle(possible), get relic Shiny Pure Water if you win, and enter Portal with this relic
* **Sneak:** battle, get relic Shiny Pure Water if you win, and enter Portal with this relic
20000 Leagues Under the Sea - Fortune Teller

## 20000 Leagues Under the Sea - Fortune Teller (Pirates Bay & Lost Islands)

*Recently, Fortune Teller's predictions are clouded.*

* Explore Pirates Bay, and find the quest event at stage 1
* Choose The Tower - The Chariot - The World, get card ''The World''
* Start a new run in Lost Islands, find the quest event at stage 2
* Mark the Tentacle and get relic ''Kraken Eye''
* Continue the run to stage 3 and beat the boss ''Cursed Kraken''

Reward:

* 1000 Gold
* 200 Repute
* The World (Fortune Teller Card)
* Kraken Eye (Fortune Teller Relic)

*The fear of the unknown has been erased. But the mark of the Curse Kraken persists.*

Boss: Curse Kraken

999 HP, heavy

monster?

Becomes wild when tentacle dies and curse you with 2 Tentacle Bind.

* Summons a tentacle lackey(50HP) whenever there is none.
* Apply Mark\*4
* Attack 10\*1 or 10\*2
* Increase attack by 2.

Tips:

Lost Islands requires battling a Cursed Kraken. Be sure to have condition cards (best if you have Pinata) to deal with MARK or you won't last long. Like the original Kraken, prepare for dragged out fight. Have HP regen and Armor protection. Have cards like boosters that strengthens over time.

Melee deck doesn't work well here. Killing the tentacle might result in two turns of doing nothing, during which the boss will simply resummon the tentacle and hit you another time. The Dice might help a little, but it is best to ignore the lackey at the front and hit the boss directly. If you must kill the tentacle, do it when you have few cards in draw pile, that way you can draw the two curses at one time, thus suffering only one turn of penalty.
Souls Rift

# **Skulls Island**

Some common events see also Pirates Bay

You can also check the events content with photos.

### **"Your compass suddenly breaks while you are seeking the treasure."**

* **Keep searching:** - 5 AP each time you continue, 1 random relic.

### **"You find a cave with light coming from the end."**

* **Check it out:**
	+ **Battle:** 1 upgraded card among Sapphire, Emerald and Ruby

### **"A specter wants to join your crew."**

* **Agree:** 1 random relic
* **Decline:** get 1 random relic

### **"Deep in the cave lies a golden hammer, surrounded by countless spikes."**

* **Cross the spikes:** -10 Max HP, upgrade all cards
* **Leave:** -10 Max HP

### **"In a secret cave, you find an ancient portal. When you get close to it, you can feel that energy flows out from the gate."**

(*Need to finish quest Lost City first*)

* **Enter:** - 10 HP, open the portal
* **Leave:** + 10 HP
Soul Boss

*Some ships have disappeared after traveling into Maelstroms in Pirates Bay.*

Souls are a boss found in Pirates Bay on 3th stage during the quest The Passage.

### Overview

#### Enemies

There are two kinds of enemies encountered in this battle:

##### Spirits

Spirits, simillary to the ones from Soul Rift, are immune to attack damage(injury and skill cards can damage them). they attack and shield themselves. They have extremely low health - 5hp - but killing them is not recommended if not necessary as they heal the soul Assassin and automaticaly return again next turn if he is still alive.

##### Soul Assassin

Soul Assasin should be the primary target. He's got 250 health, his shield gain is pretty low but he buffs the attack of Spirits and himself by 1 every turn. He gains Dodge x3 every few turns too so debuffs are necessary.

#### Tips

If you can't kill the Soul Assassin fast enough you should have armor/healing/Dodge capabalities, or preferably more of them. Deal with the Soul first, then deal with the leftower spirits with Skill cards. Cards applying Injury are the best as tey can kill the Spirits and waste the annoying dodge of the Assassin
American Barracks

The American Barracks as it appears prior to Patch 3 and for General Ironside

### Notes

Can be upgraded with security systems for self defense (does not apply to General Ironside)Can be upgraded with EMP Mines (Alexander only)

## Introduction

The **American Barracks** is the American infantry training structure for all American Generals, except for Ironhand who uses a different structure to train his cyborgs.

## Overview

The Barracks is a place for American soldiers to train, or rest and medical care when not in combat. The structure itself is of rectangular shape and a main gate defended by a sandbag nest. The building also houses dormitories and a bunch of mess halls that acts as a resting place for American soldiers.

Although the Barracks would require a lot power to run its equipment and train soldiers, it does not take base power as it is relying on its own generator. Besides, the building can be upgraded with Security Systems to fend off Saboteurs, infantrymen trying to capture it or a rogue Colonel Burton trying to plant explosives. Finally, its build cost is rather affordable (800$) and it can repair itself should it take damage.

However it is important to still keep it under a good protection and to not expose it to danger needlessly.

## Upgrades

* **Capture Building** - Allows Rangers to capture enemy and neutral structures.

* **Flash-Bang Grenades** - Rangers can fire flash bangs to clear garrisoned buildings.
* **Security Systems** - Individual upgrade, installs a defensive turret. Effective against infantry and light vehicles.

## Assessment

Pros:

* Produces American infantries.
* Affordable build cost ($800).
* Does not require power to work.
* Can be upgraded with Security Systems to increase its survivability.
* Can repair itself.
* Does not need any requirements to be built.
* Heals infantry when they are ordered to get inside.

Cons:

* Has little durability.
* If destroyed, all training infantries will also perish.
* Vulnerable to capture or sabotage if not upgraded with Security Systems.

## Units Created

* **Ranger** - Basic infantry.
* **Missile Defender** - Armed with missile launcher.
* **Laser Defender** - Armed with portable laser cannon. (Exclusive to General Townes)
* **Pathfinder** - Sniper infantry.
* **Pilot** - Increases plane veterancy. (Exclusive to General Granger)
* **Beetle mine** - anti-vehicle mine. (Exclusive to General Ironside)
* **Colonel Burton** - Hero unit.
King Crab

aka. biggest crab

It has a big sized crab. It will immediately attack 3 times, put a Rusted weapon or Rusted armor curse in your deck and summon a new crab after some turns if the current one is dead. It alternates between a medium dmg attack, removing your shield and applying 3 stacks of Fragile, buffing self with Rage and a high dmg attack. Very difficult for characters who rely on high armor values. You don't have to get rid of the curses to win, but you have to remove or replace the debuffs from yourself.

Health: 500

Starts with a lackey (30 Hp)

Monster
A Reputed Pirate

## A Reputed Pirate (Pirates Bay)

*Rumor of an inestimable treasure grows at Pirate Bay.*

* Explore Pirate Bay
* Trade with the Merchant (3 food type relics) at stage 3 for Valuble Map
* Take a new run in Pirates bay to find the treasure chest
* Defeat the stranger (recommended to choose the game because even if you fail you can still fight him)

Reward:

* 500 Gold
* 100 Repute
* Vigilante (Hero)

*The treasure hunt was a waste of time. No gold. No shiny reward. Only a message: "Thanks for the meal."*

Tips:

* Foods that count for the Merchant are all relics.
* Grapes, Apple, Bread, Crab Pincer, Rum, Cheese, Pepper, Cooked Meat (MTX), Honey Ale (MTX)
* Disgusting egg and Beer mug (MTX) won't count.
* Buying the relic slot upgrade in shop (5000 gold) will make it easier.
Roly-Poly

Poly (hook-hand)

* Attack 10
* Buff Rage 1 team
* Attack 19

aka. Bomb and Hook Duo

A tough fight. They alternate between attacking you and boosting themselves. The biggest thing to watch out for is Roly's attacks, as they can either apply the Mark status on you or get rid of one of your ammo. Therefore, status changing cards are strongly recommended. They get mad when you kill one, which increases the damage. Focus on Roly first and burst him down; don't spread out the damage.

**Roly** (bomber mustache)

Health 200

Moves

* Armor 10 team
* Attack 11 (Debuff Mark 1, also reduce ammo by one)
* Attack 15

**Poly** (hook-hand)

Health 200

Moves

* Attack 10
* Buff Rage 1 team
* Attack 19
Forgotten City

## Forgotten City (Pirates Bay & Port Elysia)

*Rumors that strange events are happening on 6 seas.*

Need to unlock 6 other chapters and complete the Inventor quest (hero quest) "Lost Civilizaiton" first.

* Explore Pirates Bay
* Collect the note with strange words written on it
* Carry the note to stage 3, decrypt the message on the note
* Start a new run in Pirates bay, get the relic "Shiny pure water" in the run before you reach the quest event.
* Enter the portal while you are carrying the "Shiny pure water", get transported to new chapter Port Elysia
* Find the quest mark in Port Elysia. (no hint on the left top of the map so please make sure you are on the right route to the quest)
* Defeat first wave of enemies
* Defeat second wave after a short slot (the Machinist 200 HP with the Machine 300 HP, Machinist will add soul fire to your deck to accelerate the Countdown)

Reward:

* 1000 gold
* 200 repute
* Shiny Pure Water (Relic)

*The advanced knowledge and inventions of Port Elysia are once again at your fingertips.*
A Redemption - Unknown Captain

## A Redemption - Unknown Captain (Souls Rift & Eastern Seas)

*When a pirate soul finds itself in the afterlife, the soul forgets its name but not its obsession.*

* Explore Souls Rift, meet quest event at stage 1
* Defeat 7 Specter Bosses
* After having collected souls from 7 Specter Bosses, start a new run in Souls Rift
* Get transported to Eastern Seas stage 1, find the gate in Eastern Seas (If you don't see it, you can start a new run in Eastern Seas and find the gate at stage 1)
* Enter the gate and you'll find yourself at Eastern Seas stage 1, defeat Shenlong the stage 3 Boss

Reward:

* 1000 Gold
* 200 Repute
* Burning Soul (Unknown Captain Relic)

*Unknown Captain remains a Specter but this quest seems to have appeased your soul.*
Chapters

**Chapters** are part of the Pirates Outlaws gameplay. Each chapter offers different Cards, Relics, Enemies and difficulties.
Note, that some relics just appear in special events.

At the moment there are following chapters:

* Pirates Bay

* Skulls Island

* Souls Rift

* Lost Islands

* Northern Lands

* Eastern Seas
Hungry

aka. black bearded guy with anchor

He starts with a big crab. He will always attack the crab first and if he kills it, he gets +50 HP and becomes a monster. You can kill the crab yourself or apply weakened on Hungry so he cannot one-shot the crab, but that might be hard for round one. Don't worry, even if you let him one-shot the crab and transform, nothing special happens and he is still doable.

Health: 150

Human (but Monster after Transformation!)
Bravery - Vigilante

## Bravery - Vigilante (Pirate Bay & Arena)

*Vigilante is looking for an opportunity to gain reputation at Pirates Bay.*

* Explore Pirate Bay
* Find Merchant at stage then meet him at stage 3
* Different options for different plots:

* Interrogate - Information - Hit him - Leave.
* Interrogate - Information - Hit him - encounter battle (the Merchant won't attack you).
* Hit him and encounter battle, repeat 3 times.
* Hit him - encounter battle - Interrogate - Information - Leave.

* Explore Arena
* Defeat Chicken at Arena 30

Reward:

* 1000 Gold
* 200 Repute
* Chaos Bringer (Vigilante Card)

*Chaos fades away and fights take back normally in the Arena. The rumor of the spectators who attended the fight, define it as ... Legendary.*

Tips:

Don't hit the chicken when they're going to hit you as that will raise their attack damage.
XV - First Mate

## XV - First Mate (Pirates Bay)

*You wake up with no memory. A painful scar on your chest is burning you.*

* Find clues in Pirates Bay (0/2), find the quest mark at stage 2
* Continue your run to stage 3
* Start a new run in Pirates Bay, find Monkey at stage 3
* Go left: defeat enemies, take relic ''Banana'', complete the quest
* Go right: defeat enemies, take relic ''Blue Torch'', complete the quest

Reward:

* 1000 Gold
* 200 Repute
* Souls In Bottle (First Mate Relic)

*Despite and aware that you are a soulless puppet. Your choices remain yours and decide to become what you want to be.*
First time sailing

So, as the first sight in Pirates Outlaws, it's not easy to clear the whole chapter. A lot of enemies, a lot of cards, a lot of relics, taverns, markets, events, and bosses. All of them make the game difficult.

So, how should you do to help you conquer ? Here are some tips you can give it a try:

**1. Buy LANTERN ( Navigate ==> Ship ==> Upgrade )**

In "Upgrade" page, you will see six items, which are **PROVISIONS**, **RUDDER**, **GLOBE**, **LANTERN**, **CANNON**, and **COMPASS**.

**LANTERN** is the most useful item in all of them. Since it reduces 5 coins cost for healing every time, and makes the cost stop increasing, It's C/P is highest.

HEALING FOR 40 HP:

Without **LANTERN**: 20 HP / 30 coins ==> 20 HP / 60 coins ( The total is 90 coins)

With **LANTERN**: 20 HP / 25 coins ==> 20 HP / 25 coins ( The total is 50 coins)

For early game, it is advised that player buy one upgrade only. Because only one can be activated at a time, buying multiple upgrade is not beneficial.

Here are other five upgrades' effect:

* The ship cannon will give one consumable ranged card at game start. It costs 1 bullet and deals damage equals to 0.3\*your action points.(max 36, but usually below 30 because you can only repair your ship to 100 action points)
Powder Monkeys

aka. really, a bunch of monkeys

A relatively easy fight with a high randomness factor, because the monkeys will steal your cards (if they steal 2 ammunition, you are kind of screwed) - but only from your draw pile. The summoner in the back is kind of weak, but the monkeys can lock down key cards in your deck. Even if you can attack the summoner directly, always kill the monkeys to get your cards back. Also, you will receive "blind" (50% chance of missing with attacks), which will add another randomness factor if you can't remove it.

Health: 200

Human

* Attacks for up to 7
* Applies Blind to the hero
* Resummons Monkeys after death
* Monkeys will steal a random card out of your deck
Dodge

Dodge is a status effect that causes you to avoid 50% of incoming attacks. This doesn't work against skill-based damage.

Cards that give dodge:

Hilt Blow - Melee. Deals 7/8 damage and gain Dodge x1/2 if you do not have armor.

Agility - Costs 1 ammo. Skill. Gain Dodge x1/2. (Swordmaster Only)

Predict - Costs 1/0 ammo. Skill. If enemy attempts to attack this turn, gain Dodge x2.

Bear Tricks - Costs 1 ammo. Skill. Gain 6/9 armor. If your HP is below 50%, gain 1 Dodge.

Hit and Run. Costs 2/1 ammo. Skill. Gain Dodge x1 whenever you use a melee card this turn.

Accelerate - Costs 2/1 ammo. Skill. Gain Dodge x1 per enemy alive.

Rapid Pace. Costs 1 ammo. Skill Deals 10 damage and gain Dodge x1 if your HP is below 50%. When upgraded this will always give dodge.

Snow Boots
The Quest - Chicken

## The Quest - Chicken (Pirates Bay & Skulls Island & Souls Rift & Lost Islands & Arena)

*A song from an alleyway in Pirates Bay, awakens Chicken's fighter soul.*

Find the event book marks:

* Defeat Swordmaster and Gunner in Pirates Bay
* Defeat Carpenter, Cursed Captain and Explorer in Skulls Island
* Defeat Inventor and Alchemist in Souls Rift
* Defeat Carpenter, Bear Tamer and Fortune Teller in Lost Islands
* Defeat Vigilante and Doctor at Arena level 42

Reward:

* 1000 Gold
* 200 Repute
* Chicken Strength (Chicken card)

*Composed by Vigilante, Doctor and his Captain Chicken. The ship "Justice" sails to help the weak.*

The quest marker typically shows up in Stage 2, before you're done upgrading your deck. Each of the combats in this quest are very difficult, with enemies having a total of 500 or more HP. The sole exception to this is the final arena combat, where Vigilante has 250HP and Doctor has 150HP, but the Doctor can r

* Gunner and Swordmaster are straightforward, but difficult. Swordmaster's lifesteal doesn't make a big difference in the total damage you need to do.
* The Carpenter accumulates bonus damage with every hit, until he overloads and skips a turn. Cursed Captain does skill damage, and Explorer teens to apply status effects.
* Inventor gives you un-upgraded random cards, which can either clutter your hands or be useful. Alchemist does skill damage and inflicts status. This is a relatively easy fight compared to the others.
* Bear Tamer alternates between skill damage and armor. Fortune Teller (150HP) must be killed four times, to drain her Tarot counter (and she gets bonus damage as it goes down).
* Vigilante (250HP) always deals critical hits. When Doctor (150HP) hits you, he reduces your maximum HP to your current HP, making it much harder to use Chicken's lifesteal ability. (You can still get some use of your lifesteal by pulling Doctor in front of Vigilante, so at least you can heal Vigilante's damage.) Doctor also revives after death, with fewer HP each time. This is an extremely difficult combat.
Mechanical Kraken

Can be fought as final boss only after a Port Elysia event.

999 HP, heavy

Comes with a tentacle lackey.

20 moves countdown: summon a tentacle lackey. (It is unknown what will happen if lackey is still alive then.)

Moves in a 4 turn cycle:

* Deal 3 Skill damage.
* Deal 2 Skill damage.
* Deal 1 Skill damage.
* Deal 10\*4 attack damage. (increases overtime)

Tentacle lackey:

50 HP

8 moves countdown: gives Tantacle Bind.

* 8 attack
* Apply some sort of negative effect.

Strategy:

Like the Kraken, its insane HP means a dragged out fight. Any card that becomes stronger overtime is great here. It is essential to have enough burst damage to take out the tentacle before it curses you. Cards or relics that counter curses are useless here. Bring cards like dodge, blind or extinguish to counter the Kraken's high attack damage. Or just make sure you can regen enough HP during the low damage turns.
Njal

aka. Fur Dude with laughing goon

Njal floods you with harmless curses. Every turn you will get 2 rotted wood (discards after each turn, unplayable) so you effectively play with 3 cards in hand. Besides that, he also attacks and lets his lackey attack. Kill the lackey to remove most of the damage and kill Njal after that is done. Melee characters have a problem here because he protects him behind his back. You have to rearrange the combat here or absorb much higher damage. As the Sword Master, use the Kick card to push Njal backwards so that you can focus on the little shit. Misdirect also works well for the critical damage on the lackey, especially if it's upgraded.

Health: 240

Comes with a lackey (60)

Human
Wrestle Package

The Wrestle package comes with two melee cards and one skill card. This a melee focused pack which pairs well with characters such as the Swordmaster and the Carpenter. Whilst none of the cards are multihits, it synergises really well with them.

Scissors - "Melee. Deals 5-10(7-13) damage."
This is a bad card as having no extra effects makes it a random punch with higher average damage. It is very useable but not key to making a strong deck.

Paper - "Melee. Deals 7/10 damage. Critical Hit to Weakened enemies."
This works well when you have cards which apply weakened, such as the Inventor's Screw Mines. It is similar to other guaranteed critical hits, but will require set up on your part.

Rock - "Skill. +3/5 melee damage this turn."

Knuckleduster -
Not good as random cards can be detrimental. As they are always melee they will always be playable but that doesn't always mean they will be good.

Boxing Gloves -
Insanely good with good card draw.
Recitals - Musician

## Recitals - Musician (Souls Rift)

*The songs of the living are no longer enough to satisfy musician who wants to learn from the dead.*

* Explore Souls Rift
* Follow the music
* Defeat El Banditos
* Find Coco in the arena at 40
* Defeat Coco

Reward:

* 1000 gold
* 200 repute
* Song of the Dead (Musician Card)

*The "Song of the dead" in possession, gives musician the taste to share again his music.*
Blackbeard Rogers

aka. Captain and chest

While the chest is alive, he will considerably heal himself. So first, take out the chest. Blackbeard will rage and do a lot more damage for the rest of the fight afterwards so be prepared. You’ll receive 3 consumable buff-cards once the chest dies (Ruby: +5 attack damage (use immediately since it only lasts the battle), Emerald: Heal to full HP, Sapphire: Draw until your hand is full) that make the rest of the fight a cakewalk.

**Health** 300, Chest 100

**Moves**

* Attack 10

* Debuff Weaken 3

* Heal 100

When his chest destroyed gain Rage 4

* Attack 20 or 25 when in Rage
* Attack 15 or 19 when in Rage, +Debuff Fragile 2
* Armor 30
Admiral

*Get additional 1 point every 75/50 gold you have to Admiral's unique cards.*

The **Admiral** is one of the sixteen playable heroes in Pirates Outlaws. He is one of two hero that require real life currency to unlock (except the steam version, which unlocks on maximum renown).

## Strategies

Admiral is rather simple: Try to gather as many coins as possible and to add as few cards as possible to your very strong starting deck.

### General Tips

Admiral's starter deck is very well rounded when it comes to attack damage, defenses balance. If you collect enough money, your attack and armor cards will scale proportionally. Upgrading **Ammo** or two as your first priority in order to use all cards no matter which turn and keep your ammo economy healthy. Upgrading **Ammo** is also a risk if you upgrade it early on.
Every completed battle rewards you with 17-23 coins. Prioritize on grabbing relics or any cards that draws from your deck such as **Bookmark** or **Block** which does not add junk cards to your deck when you would rather draw Admiral cards. It costs 25 coins to refresh the rewards screen so make the decision if you wish to lose a battle's worth of coins for not grabbing junk cards to place in your deck. A balance between grabbing junk cards and keeping existing Admiral cards strong, or losing overall coins buff for more consistency.

Generally most relics only are minor benefits to when it comes to Admiral's gameplay, with most relics should be sold as soon as possible, since the extra money is worth more that the positive effect of the relic, **Pinata** can be extremely useful to avoid negative status effect and **Pendant** could double your strong **Golden Shield**. Since you will have very high armor most of the time, **Throw Shield** a nice addition to your deck.

### Arena Tips

Arena follows the same game plan similar to Navigation mode which grab relics, and draw cards. The only area which you should watch out is the **Poison** curse which reduces your HP due to have many +1 draws existing in your deck in latter stages as well as against curse users. Copying an additional **Wave of Coins** is recommended as having two skill based damage cards is beneficial against melee and ranged immune enemies or counter-attackers pass Arena 50. Having a form of healing is recommended.

## Gallery

Admiral In-game

Doctor Chicken Inventor First Mate
A Good Lesson

## A Good Lesson (Pirates Bay & Souls Rift)

*The loss of crew members during your last expeditions will push you to recruit more.*

* Recruit in Pirates Bay
* Recruit more - Pirates Bay stage 1
* Trade with the recruit (gold relic like Golden Gun, Book, Knife, Purse, Cup or 400 gold) - Pirates Bay stage 2
* Recruit more and defeat the recruit- Pirates Bay stage 3
* Explore Souls Rift
* Defeat the mutineers

Reward:

* 1000 Gold
* 200 Repute

*A good treason is a valuable lesson of life for a captain.*
Frida

aka. Horned Chick with Goons

She is a summoner that starts with 2 lackeys whom she replaces during the fight if they are killed. She can be damaged and can be focused on while they are alive, but she also buffs the whole team with rage, so their damage output might be too high for that. It depends on your character build. Not the hardest boss.

Health: 120

Comes with two lackeys (34 Health)

Human

* Enrages the whole team in turn 2
* Attacks for up to 14
* Revives one dead lackey one turn after the last one died
Charmer Teller

### Moves

Will enter an invulnerable mode after receiving 2 hits of damage.Increases her damage (6 > 6x2 > 12x2)

aka. Geisha Chick

She looks like a summoner type at first, but she is not. She comes with 2 lackeys and will increase her damage when they are killed. She will not resummon them. Also, she enters an invulnerability-mode like some spirits (raising her umbrella) after receiving 2 hits. She then is immune to melee and ranged attacks for the rest of the round and can only be damaged by skills. You should focus on her with ranged attacks until she opens the umbrella and then attacks the lackeys. Melee characters have it quite hard here but can win this fight by pure damage output. Additionally, an (upgraded) Extinguish helps a lot, as it reduces the damage of all enemies by 5 for one turn.

Health: 120

Comes with 2 lackeys

Human

* Will enter an invulnerable mode after receiving 2 hits of damage.
* Increases her damage (6 > 6x2 > 12x2)
Fire Busker

aka. masked Pyromaniac

Comes with a ghost-wolf. If you kill the wolf, he will heal for a small amount. But you should do it anyway, because the wolf will increase its damage per turn (5 > 2x5 > 3x5 and so on). On top of that you have to mitigate his own attacks, which ignore dodge-effects and remove your armor. Always kill the wolf fast, then beat him with all you've got.

Health: 150

Comes with a lackey-wolf (Health 20)

Human

* Resummons wolf 2 turns after death
* 12 armor removing skill damage
Port elysia

Unlock Order:

1. Combo Shot
2. Combo Strike
3. Replenishment Device
4. Power Core (Relic)
5. Water Cannon
6. Water Blade
7. Luck Overdraft
8. Syringe (Relic)
9. Torpedo
10. Barb Harpoon
11. Revenge
12. Unknown Metal (Relic)
13. Suppress Anger
14. Sacrificial Blade
15. Reverse Mark
16. Overdose Healing
17. Ultimate Booster
18. Mechanical Heart (Relic)
19. Remedy?
21. Monocle (Relic)
22. Trident Spike
Knockback/Grab

Knockback and Grab are effects of cards which change the positioning of enemies.

Cards that knockback:
Kick
Anchor Swing
Double Kick
Supressing Fire
Throw Rock
Battlecry
Violent Strike
Throwing Anchor
Unbalance

Cards that grab:
Iron Hook
Snatch Soul
Irresistible Attraction
Catch
Throwing Anchor

These cards are handy in the arena when you are playing a melee focused character as they help you avoid taking large amounts of counter attack damage and surpass invincible skeletons.
Khan

aka. grinning beefy Swordmaster

A tough fight for sure. Khan has high damage output and will debuff the hero with Fragile (-50% armor). His high health means that you have to dish out a hell of a beating. Every 5 turns he will add 2 curses to your deck (Execution: If this curse is discarded by another relic or card, lose 5 health). Dice are no use in this battle and he clutters your deck. This is essentially a Damage-Test for your deck. Go into full offense, the clock is ticking. You are lucky if you picked and upgraded a blind along the way to mitigate some damage from him and remove the rage buff. Also, bring one or two anti-curse cards to declutter your deck.

Health: 500

Spirit

* Deals increasing damage in 2 hits (10x2, 11x2, 12x2 etc.)
* Debuffs the hero with 2x weak (-50% armor) - as part of the 2-hit attack
* Buffs himself with 2x rage
* Buffs himself with 2x immunity
Northern Lands

### **"A good day to go fishing. If only it wasn't so cold."**

* **Fish:** - 1 HP each time you continue, could get random relic, card or downgraded curse

### **"It's getting really cold. You need to light a fire."**

* **Burn:** remove 1 card
* **Leave:** -20 HP

### **"You find yourself surrounded by several pirate ships."**

* **Battle:** 1 random relic
* **Break Out:** -20 AP

### **"The attackers call themselves "The Settlers". Impressed with your strength, they invite you to join them and help them make the northern lands more habitable."**

* **Join: battle** 1 random relic

### **"You find a group that calls themselves "The Norths". They want you to help them repel the invading "The Settlers"."**

* '**Join:** upgrade 2 random cards

### **"Fighting has broken out between "The Norths" and "The Settlers". Who will you support?"**

* **The Norths:** relic Wolf Ring if you win the battle
* **The Settlers:** relic Deer Ring if you win the battle
* **Leave:** downgraded curse

If you have chosen to join "The Norths" and "The Settlers" in the previous event and choose to leave when you are asked to support one side, you'll get two downgraded curses and the stage 3 Boss turns out to be Hodor & Gorm.

### **"You are facing a portal made of ice, it looks fragile but you can still feel its power."**

(*Need to finish quest Lost City first*)

* **Touch it:** - 10 HP each time continue, get 1 random relic among E Rune and F Rune
* **Leave:** relic Ice Debris
Red Bear

He fights without any buffs or tricks until half health.

He will alwasy be accompanied by a minion at the start, although he won't respawn when killed.

When at half health, he will become enraged (even though he won't receive the normal Ire buff), will automatically deplete all your shield and will do 1 more damage each time you hit him. Kill the app ASAP, then prepare for his rage mode by ammo up. Save your once-used-cards for the second phase.

**Health** 180

**Moves**

Attack 5, increment 2 each turn

Attack 3x2
vArmor 15

When health below half, regular attack x2, will also inflict Fragile 2.

Rage 1

Attack 23