recursal/Fanatic-Fandom huggingface dataset:
The Winter's Peak Massacre

**The Winter's Peak Massacre** details the events of a hunting expedition that saw Gartokar Garaninov, Zaleria Naicelea, Tuk Dulaga, Valor Hecktor, Willard Lacey and Kane Bolton trek into the wilderness for the winter.

Out of the six that left on the expedition, only Gartokar and Zaleria returned. They told stories of how they were attacked by a spirit called the Wendigo which had attacked the party, savagely killing Tuk, Valor, Willard and Kane. Although this story has become infamous, no-one tends to believe that this 'Wendigo' attacked the group and instead the most common explanation is that Gartokar and Zaleria succumbed to insanity in the wilderness and then killed and ate their companions.

## Gartokar & Zaleria's Account

They group first met up at the Howling Horde inn in the township of Belmead. As they headed out, they were met with an old woman who in a fit of rage cursed Willard and the rest of the party with the Curse of the Wendigo.

After that, the group started to encounter strange happening after strange happening. Wildlife vanished from the area, people started drifting into unconsciousness and others started to have horrible nightmares and visions.

One morning Willard disappeared from the camp and was soon found skinned and tied between two trees, before disappearing completely and then showing up again with wolves feasting upon his flesh. The next morning Kane disappeared, and all that was found of him was his face, which must have been ripped off of his skull.

Soon after that, Valor Hecktor manifested into the Wendigo, and proceeded to attack the remaining party members, killing Tuk in the process. Zaleria and Gartokar barely managed to defeat the beast before slowly making their way to the town of Solwish together, Zaleria having to amputate her arm to frostbite on the long trek.
Size Matters

Episode 16 in Casual RP: Heart of the Jungle.

A fallen tree spanning a deep pit. A giant hungry beast chained to the bottom. What could go wrong? Absolutely everything apparently. Ser Selwyn and Leila are nearly dragged in while Ash leaps boldly to their defense. During the grueling uphill climb, Cor starts arguments about sharing treasure. Finally, an old friend is waiting for them at the top of the mountain.
Poor Bobby

**Poor Bobby** was a two-part Interlude run by Hamish Skelton. The Interlude followed a small group of children and their babysitter as they uncovered the reason as to why kids were going missing in Carden Maldor, the most notable of these missing kids being Billy 'Bobby' Branson.

## Interlude Parts

* Don't Go Down The Well
* A Walk in the Park

## Player Characters

* Adelina Liadon
* Gobby Flatshoulder
* Isabella Liadon
* Marcus Antonius
Races

Race represents the people to which a character belongs. "People" is to be taken in the broader sense, and may encompass ethnic groups, species, nationality or social groups.

## **Races** in The Realms of Kelmarth

* Elf
* Bugbear
* Orc
* Tabaxi
* Kenku
* Kobold
* Yuan-Ti
* Gensai
* Human
* Gnome
* Hobgoblin
* Tiefling
* Dragonborn
* Aarakockra
* Triton
* Dwarf
* Firbolg
* Halfling
* Goblin
* Goliath
* Lizardfolk
* Aasimar
Protection Domain

**Protection Domain** is a sub-class available for Clerics.

The Protection Domain is the purview of deities who charge their followers to shield the weak from the strong. The gods’ faithful dwell in villages and towns on the borderlands, where they help bolster defenses and seek out evils to defeat. These gods believe that a strong shield and a suit of armor is the best defense against evil, second only to a stout mace on hand to respond to any attacks in kind.
The Winner Writes History

Episode 22 in Casual RP: Heart of the Jungle.

Disharmony in the party grows as they fight about Ser Selwyn’s decision to kill an old orc. Ash recites wisdom beyond his years. Cor and Ser Selwyn have a shouting match and the overwhelmed Leila needs to just cry alone. But their next orc encounter goes smoothly as Ash poses as one of the jungle’s trials.
The Boy

The 10th session in the 1st Season of the Whispers of Saldun's Past campaign. The party exit the crypts and travel above to a boy called Timmy’s house where they learn Timmy has disappeared. They find Timmy, who has since turned into a tree mutation and they manage to free him from the mutation and return him home. It is here that Seripheth informs the party that he is leaving.
Soiled Buckets and Soap

Episode 6 in Casual RP: Heart of the Jungle.

How do you pay for damages when they won’t take coin as payment? And how do your make your friend pay for it when he’s in a coma? Cor is pranked to a dangerous degree in the dark elf caves and Leila ends up in a rivalry with a young drow lady who may be capable of just about anything to get ahead. Ash is just trying to get the stench of Ser Selwyn off him, meanwhile, his captured dragon has found a way out of it’s cage. The party also learns why exactly Stephanos has dyed his skin blue.
Smoke and Perfume

Episode 4 in Casual RP: Heart of the Jungle.

Leila becomes a social outcast once again. Meanwhile Cor’s display of archery prowess earns him some unwanted attention from the dark elf warriors. Ash is busy putting the skills he learned watching merchants in the marketplace to good use while Ser Selwyn is forced to wear feminine drow armour.
Naamhazi

The Arindale kingdom had vast influence across the entirety of Kelmarth, and even into the other planes. One of which was the high heavens themselves where alliances were formed and exchanges were made. One of which was Arindale being provided with four large celestial sphinxes and their riders to be an arial guard over the castle. **Naamhazi** is the last living remnants of this, but his rider has since died. How the bonds of promise were so great that **Naamhazi** is currently incapable of leaving the castle borders.

The Whispers of Saldun’s Past Party met **Naamhazi** when trying to enter Arindale Castle. Initially **Naamhazi** attacked them, but after realising that they were there to get stop Gilethain, Manthera & Nevan, **Naamhazi** allowed them to enter and helped them.
Ser Mortimus Adley

**Ser Mortimus Adley** was one of the first Craftsmen of all time, he was stationed in Saldun and is still widely renown due to his sayings and proverbs.

Ser Mortimus is also one of Ser Selwyn Cooper's personal heroes.

## Popular Proverbs

*'No matter what enemy you're faced with, experience is the sharpest blade of all.'*

*'The only road to becoming a better man is onwards and upwards.'*
The Obsidian Encounter

The 9th session of Tohapuru: The First Colony.

The party find themselves in the Shadowfell and have to face various puzzles as well as fend off various attackers such as kobold priests and giant scorpions. They eventually find their way back out and get transported back to Bortio's house, where they see that the sigils blocking the cellar are now gone and the entrance is open. They free Patricia, who was chained to one of the walls, and also discover that there is a large tunnel behind where her coffin was.

## Notable Moments

* Velene beast-shapes into a panther.
* Velene gains the Crown of Shadows from one of the fallen kobolds.
* Inside the tunnel behind where the coffin was, the group finds a ring and garb belonging to the Cabal of the New Land.
* Daemeon begins to enter the tunnel behind the coffin.
Moss-paw

**Moss-paw** is a blink dog that Baydiltail had befriended with a spell upon their first encounter. Baydiltail did this to get the dog to help him with directions,  information and also to prevent any fighting between the blink dog and Baydiltail’s companions. **Moss-paw** and Baydiltail eventually grew a real friendship when the spell had worn off and **Moss-paw** came to realize that Baydiltail meant him no harm and would protect him and feed him and didn’t want anything in return. Baydiltail eventually gave the dog the name **Moss-paw** after **Moss-paw** told him that he had very sensitive paws and hated traveling by road because there were too many stones.

Other than his discomfort with stony or rough surfaces, **Moss-paw** is really not that complacent. He will eat pretty much anything that Baydiltail will eat, including various flora and fungi that Baydiltail happens to stumble upon. Though he says he is quite partial to a rare kind of Possum type creature known as the Golden Backed Tree Bear. He reminds Baydiltail whenever they go into the forest to keep an eye out for it, saying that “it could be anywhere”.

He is never too tired or busy to describe its appearance and share stories of its absolutely mouth watering flavors and all the different ways it can be prepared, ‘though fresh is probably best”. Baydiltail has yet to come across such a creature in his many years of forest goings but **Moss-paw** assures him that it is absolutely delicious and is 'definitely real or his mother is a Displacer Beast'. Though Baydiltail will do whatever he can to prevent **Moss-paw** from having to fight.

**Moss-paw** often likes to “stretch his legs” and so will insist on either going on hunts at random interludes during the day or will just join in on a fight that his companions happen to be in without informing Baydiltail. (When Baydiltail hunts or fights at the side of **Moss-paw**, he will normally take on the shape of a blink dog in hopes that their enemies will think that there is a pack of them or so that they can adopt basic blink dog pack strategy's, he will normally let **Moss-paw** lead when doing this.) Though **Moss-paw** isn’t a very ambitious dog, he does hope to be the first ever blink dog to successfully hunt and capture the elusive Golden Backed Tree Bear, a creature talked about among blink dogs since their first ancestors were taught to hunt by the Nobles of The Seelie Court.
Reza Tannery

Reza Tannery

The Tannery is located in the open fields around shinrin. Here the cattle are taken for slaughter, skinning and basic butchery before being sent off to the Thriving Vineyard or Koeki-sho Trading Post. It’s smell is the reason for it’s isolation. It’s a rough lean-to structure and 3 open three-walled sheds. The surrounding fields of Shinrin are now being tended by cattle herders. Some sections are still being “cleared” by the mill crews and their teams of draft horses.
The Man with the Hat

The 11th session of Tohapuru: The First Colony.

The companions are awoken in the night by various mouslings who had ventured to the surface-world due to explosions happening down below. Bastion, Daemeon & Velene head back through the tunnel to find out what is actually going on and are meet with various different passageways and enemies.

## Notable moments:

* The companions reunite with Titan.
* The companions come across the remains of a Rust Monster.
Sythera

**Sythera** was a pine dryad and one of Gilethain's Daughters.

Sythera tried to enter Arindale Castle along with her sister Sylvasi, before battling the Whispers of Saldun's Past Party as well as Naamhazi the sphinx guardian. The two were defeated before they were even able to breach the castle's walls.
Ser Oden Svenisson

**Ser Oden Svenisson** was a New Forlonde Craftsman charged with helping the Casual RP Party protect Warehouse Thirteen from Agar & his drow.

Ser Oden came face to face with Agar himself but then was swiftly murdered by Leila DawnEyes when she was confronted with the decision of killing a Craftsman or killing Agar, a contact of the Pašerák Guild.
The Disappearance of Willem Brandt

This case was brought to the Craftsmen of Kelmarth's attention after Jocelyn Brandt spoke to them concerning her missing brother Willem. It was first looked into by Tobi Ward & Gramop before Ser Quentin Standing discovered that The Stlinkeep Flesher had murdered the boy.

## Case Details

Jocelyn Brandt, the sister of Willem Brandt and approached The Craftsmen of Kelmarth in Stlinkeep when she suspected her brother was missing. The Craftsmen initially did a quick investigation into his disappearance but disregarding it as their conclusion was that Willem had simply ran away. Jocelyn couldn't believe this however and was unwavering in her mission to have her brother found.

She ended up approaching Tobi Ward & Gramop, a cleric and a gnome doing odd jobs around the city for the Craftsmen, and they promised to look into it further for them. Tobi & Gramop investigated this for a while and found ties between Willem Brandt and a crime-lord of Stlinkeep, The Flesher. Tobi & Gramop ended up approaching The Flesher and his lackeys before being brutally beaten up and left for dead in the streets. Ser Quentin Standing, the Craftsman overseeing Tobi & Gramop's work, quickly took them off of the case and started looking into it himself. Through months of investigatory work, Quentin found solid evidence that The Flesher was indeed behind Willem's disappearance. Eventually The Flesher and his lackeys were arrested and The Flesher himself sentenced to death. Afterwards it was discovered that Willem Brandt had been skinned alive and then mercilessly slaughtered.
Scars are Just Another Kind of Memory

Episode 6 in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

The companions passed by some sort tree that grew fruit called Wucca Nuts, which Cor said had some sort of magic abilities. Cor made the party stop and wait for him as the clambered up the tree to take some of the nuts. Ash followed to get some as well and Leila went to get some to sell. Cor and Leila managed to get up the tree with no problem, but Selwyn needed to come over and tie a rope to the tree so Ash could get up. Suddenly however, golden-coloured drop-bears starting to appear in the tree around Leila, and started following her down the tree as she tried to get to the ground. One of the drop-bears, or Zorbo, dropped down onto Selwyn's shoulder and surprisingly took on a more chainmail-ish appearance after touching Selwyn's armour, and then it proceeded to slash with its claws, digging more deep scars into Selwyn's face. The rest of the Zorbo followed suit and also started to attack Selwyn, with one staying behind and going after Leila. It did indeed seem that the Zorbo took on the appearance and attributes of whatever they touched, and because of that they seemed harder opponents to defeat but together the companions eventually took them all down.

After such a harrowing day the party set up camp for the next night, with Ash taking the first watch. Once again, something happened as Ash woke Selwyn up after seeing a moving tree approaching on the camp. Selwyn, pretty carelessly watched it for a while before going up to it. The tree suddenly opened up and spit out a type of yellow mucus-like liquid all over Selwyn as he dropped to the ground paralyzed and unconscious. Ash called out to wake the rest of the party up as he started to try and defeat this tree creature. Leila and Cor quickly awoke and joined in with Ash, together destroying this creature. However Selwyn was still unconscious and covered in this liquid, and Cor noticed a searing pain to find that he was covered in it too. Leila & Ash bought Selwyn into the nearby stream and hurriedly began to wash the liquid off both him and Cor, eventually succeeding as Cor's pain ceased and Selwyn's breathing returned to normal.
Theadora LeGrand

**Theadora LeGrand** is a player character in Primed RP played by Cassidy Jenkins.

## Backstory

Theadora was born to a long line of proud, strong, crimson tieflings. She was very nearly disowned out of the womb, being born pink, and slight.

She was raised well, working for a local noble lady as a maid and assistant to “finish” her, before heading off to Glamour College.

She’s toughened from the years of being looked down upon, however words do get to her still. She had mild social anxiety, which tends to compete with her bardic ways.

She’s a happy go lucky kind of girl. She doesn’t let her heritage impact her, in fact she wants to succeed despite it. She finds speaking difficult, though she prefers to communicate with song, via violin and singing.

She boards at the local bard college, however she very rarely plays her instrument there, as she's afraid of getting in trouble. She tries her hardest to get on with the other students, while also avoiding them as much as possible.
Narak Flametongue

Narak’s father, Drazzat, was close friends with Ilthnar, the chieftain of the Flametongues. After Drazzat and his wife Mythera were both brutally murdered by an attacking Greenborn militia Narak was left abandoned and alone until Ilthnar took him and decided to raise him up alongside his birth-son, Dravos, as his own. Narak and Dravos forged a strong friendship as they grew up.

They went on numerous adventures together around the Aspen Forest and on numerous occasions got themselves in quite the binds, but when Dravos started sporadically magically manifest with increasingly dangerous powers, Narak began to worry about his own safety, and the safety of the tribe that Dravos would someday rule. After Ilthnar reluctantly made Dravos step down from the title of future chieftain and instead brought Narak into that role, Narak was astonished and exultant that he would one day have the chance to bring this tribe into a more powerful season and protect all of them. And once Ilthnar tragically passed away, Narak got that chance and was instated into the role of tribe chieftain of the Flametongues.

However, Dravos, who was at that time training to be a Shaman, did not like that one bit and began to openly rebel against Narak and demand to get his birth-right back. The only thing Narak could really do was hold his own and stand up to Dravos, exerting his power with threats of exile and trial by combat. In the end, Dravos left the tribe on his own, and hasn’t return in over 500 moons. Narak still holds their friendship dear to him, but will not stand how uncontrollably powerful Dravos has become. For the sake of the Flametongues.
Radovan Barakas

> *This page is for **Radovan Barakas**, one of the false identities of Nikolai Graves. If looking for Nikolai himself, please click here.*
>
>

Radovan Barakas is one of the fake aliases Nikolai Graves created for himself to not draw attention to who he really is.

## Backstory

Radovan grew up with his mother and father in the town of Dendros in Streatham. Radovan was always inspired by his father, Gideon, who frequently was out on adventurers and saving people. But one day while Gideon was away, Radovan and his mother, Quintessa were robbed and Quintessa was killed. After Gideon returned to find his wife murdered, he broke mentally and stopped adventuring all together. When Radovan was older he left home and began adventuring himself, and has sworn to find those who killed his mother and see them brought to justice.

## Characteristics

* Wears unmarked chainmail as well as metal plating and a helmet.
* Carries a simple sword and shield as well as the few simple survival gear he has in his backpack.
* Doesn't talk too much and isn't very intelligent.
* Makes friends easily, and trusts too much.
* Stutters a bit, hence the not talking often.
Soul Searching

Episode 8 in Chapter 2 of The Jungle Campaign & The Casual RP Podcast.

The party gazes inward and gets a bit spiritual. Ser Selwyn gives relationship advice, Ash loses something very precious, Leila takes up meditation, and Cor actually heals someone else for once. They travel through the swamp and find a great spot to camp. But the tree next to the camp surprises them asking for help.
Mama Nadeska

Mama Nadeska is a blind widow who runs a boarding house in Istoriya's Spinning District. The boarding house is her source of income after her husband passed away.

She doesn't let being blind slow her down and her other senses are very sharp. She is known for her bluntness and honesty with her opinions as well as her large heart though many would call what she shows "tough love."

## The hit

Dezrel Thatcher took a contract to kill Mama Nadeska at the beginning of the Prophet vs Priest Campaign on PrimedRP. But when the old woman mistook him for his father, he broke down and confessed what he'd become to her.

She took his money for the job and gave him a place to stay. Dezrel then became a bodyguard for her even as debt collectors were out after him.

They eventually found the killer and like the Prophet predicted, he wouldn't need to kill them.
The Moira's Star Murders

The Moria's Star Murders details the events of one night in Istoriya when Chast'Krov broke into the Moria's Star store and killed all of Father Lazarev's children in the rooms above while they slept before stolen all of the stores wares.

Ser Quentin Standing ended up finding Chast'Krov escaping the scene and killed him in the street.
The Long Night

The eighth session in the 1st Season of the Whispers of Saldun's Past campaign. The companions decide to try and rally townsfolk to help defend against the undead. Dravos & Baydiltail meet a wizard named Alduin at the town fort and get him to join them with his dwarf friend. The others find Hareth Oakenmug who agrees to help out. They then head to the graveyard and defeat the undead. Afterwards, they meet the ghost of a woman called ‘Khali Redhammer’ who was tricked and murdered by Nevan. They travel down into the crypts below to find her mortal corpse and free her, her soul going into a ring Alduin picks up.
The Awakening

**This article is a disambiguation page for The Awakening**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Awakening** can refer to:

* The Awakening - The 14th episode of the Whispers of Saldun's Past campaign.

* The Awakening - The 1st episode of Casual RP: Curse of the Jungle.
Path of the Ancestral Guardian

**Path of the Ancestral Guardian** is an available sub-class for Barbarians.

Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.

Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.
Shinrin

The town of **Shinrin** has stood for less than 50 years. It was founded first as a trading post and military stop on the edge of the rainforest. Trade with the wood elves, and other forest dwellers was its original purpose. Orcs who lived in the woods though took exception to these tiny humans cutting down trees and offering steel tools and foreign spices in exchange for their ancestral lands. They started a war with **Shinrin** which nearly wiped out the town. The king though sent reinforcements and with a skilfully executed alliance with elves beat back the orcs and forced them to pay with their lands when they ultimately surrendered. The orcs moved deeper into the rainforest to preserve their way of life. It is rumoured they have been fighting lizardfolk over territory about 400km away. The Tomb of the Fallen Warriors, stands in the centre of **Shinrin** and honours those who fell in that battle and guards their arms and armor from theft by grave robbers and stray orcs, goblins and kobolds who all live in the forest.
Sean Stanley

**Sean Stanley** is the Dungeon Master for Casual RP.

Sean has also played Yusuf son of Yitzhak in Whispers of Saldun's Past, Professor Nigel Nagnag in Tohapuru: The First Colony, and Hecks Van Martelen in The Prison of Prince Imix.

Sean is married to Rowan.

## Session Appearances

 Infernal Destruction
 The Obsidian Encounter
 Army of Iron
Sabetha Blackbird

**Sabetha Blackbird** is the owner of the local trading post in Perdale. The Whispers of Saldun’s Past Party originally were tasked with bring supplies from Hayhill to **Sabetha**'s trading post. After they had dropped off the supplies, **Sabetha** paid them for their troubles but then asked them to bring an old bell to a group of hags and in return ask the location of 'The Black Pearl'. The Whispers of Saldun’s Past Party did indeed learn the location of and how to retrieve The Black Pearl  and went back to tell **Sabetha**. Upon returning to her however, The Whispers of Saldun’s Past Party only told her the location of it, not how to get it. Eventually though, Dravos did give her all the information after feeling bad for lying to her.

**Sabetha**'s family was killed at some point while out at sea.
Nature Domain

**Nature Domain** is a sub-class available for Clerics.

Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests, to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
The Kobold's Throne

The fifth session of the Pre-Podcast portion of The Jungle Campaign. The party wakes up in the cave, Ash’s and Cor’s memories slowly fading from what transpired the night before. The party decides to try Cor’s idea he had yesterday. Cor leads the companions back the Kobold’s den and starts up conversation with the Kobolds. The Kobolds say that they want mercenaries, or better yet, Ser Selwyn’s sword, and in return, they will give the party trained snakes and feathers. Cor secretly casts a spell on the Kobold leader, Vixadoo, making him like the party a little more. Eventually the Vixadoo realized he was under a spell and the three Kobolds plus a trained snake attacked the party. Ser Selwyn took the brunt of the damage, and still injured from the day before, fell unconscious. Cor also took a beating from the Kobolds and fell to the ground. The rest of the party managed to take down two of the Kobolds, one of which being Vixadoo, with the last one retreating deep into the den. Ash and Shelter decided to go after it, leaving Leila to stabilize Cor and then carry Ser Selwyn and the two defeated Kobolds back down to the cave.

After a while of searching through the den tunnels, Ash and Shelter came across a Kobold armoury room, where Shelter finds a small stone hot to the touch. They then enter the big rotten tree they were outside of before and find the escaped Kobold hiding behind a throne. After being grilled by Ash, the Kobold tells them that the stolen armour was in a secret compartment under the throne itself. It then tried to escape but Ash and Shelter managed to kill it after a short struggle. Ash decides to have a look for the stolen armour and after moving, the throne to see what was underneath; he is impaled to death by a spike trap trigged by a pressure plate under the throne. Panicking, Shelter rigs a rope between himself and Ash and pulls him out through the tunnels back to the cave the rest of the party is recuperating in.

Upon entering with Ash dead at his feet, Shelter is punched in the face by Leila before she starts to pray for Ash to come back to life. Strangely, the stone Shelter had picked up was becoming hotter and hotter before burning through Shelter’s pack and falling to the ground. Leila then prayed for Ash, and just really wished he hadn't died, all the while the stone got hotter and hotter. Meanwhile, Ash was receiving a vision. He was flying towards a hooded figure who was carving a stature of a demonic visage. As Ash flew past he heard the figure cheering, shouting that he had finished. All of a sudden, the statue opened it's mouth and sucked Ash towards it. It then stopped pulling him and Ash suddenly fell through a crack in the floor and feel back inside his own body, but also saw a Kobold fall inside his body with him. He than awoke, back in the land of the living.
Minerva Vassallou

**Minerva** was married to Patroclus Vassallou, one of the 3 council members of The Pašerák Guild. On one occasion, Minerva saved Leila from The Black Dragon Urchin Gang in Nosirion when Leila was only 10 years old. This later lead to Leila actually joining The Pašerák Guild from then on. Unfortunately, Minerva has since passed away, and the cause is still mainly unknown.
Trickery Domain

Trickery Domain is a sub-class available for Clerics.

Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
Nevan

**Nevan** was both trained as a Druid and and as a Necromancer. He was a dark skinned human and was part of a group of cultists who were seeking a way of combining the sentience of humanoid creatures with plant life, creating mutations. Their leaders or employers are currently unknown.

The Whispers of Saldun's Past Party first heard of Nevan when he was found to be part of the plot that involved the kidnapping Lord Claudius & Fieldrisson. The party ended up finding Nevan's laboratory and discovering the potions and alchemical elements that Nevan had been using for his experiments.

Eventually the party fought Nevan with the help of Gilethain, Aldrafu, Gilethain's Daughters & some of the Perdale townsfolk. Dravos tried to cut off Nevan's head with the Soul Dagger, but Nevan's soul went into Dravos's body. Thankfully, Yusuf was able to revert Dravos's soul back into his own body and the party defeated Nevan once and for all.
Temple of the Sun God

**Temple of the Sun God** was a one-shot run by Sean Stanley that followed on from Curious Quests, an earlier one-shot containing the same party. Tobi, Gramop, Akira, Mossi, and Greg continued through the temple of Pelor and defeated the necromancer that had desecrated the temple and has been performing dark rituals in one of its rooms. They also discovered how to create the cure to the poison that was affecting the young boy back in Erasfund.

 Party Members

* Tobi
* Gramopwilmenkelpipmerfizdavkaslendlezop
* Akira Metsuki
* Mossi
* Greg
Yuri Boora

**Yuri Boora** is one of the 3 council members of the Pašerák Guild, but works as a trapper for them also.

## Physical Description

He's getting quite old but still has long hair that's wild and grey.

## Other Information

He's a man of few words, very compassionate, and is continuously hinting and trying to persuade Leila to marry his eldest son, Stephanos. Yuri usually plans how to smuggle goods out of Shinrin as each departure needs to be carefully planned. He also makes secret seems in clothing for smuggling small items.

## Current Goals

* To convince Leila to be a spouse for his eldest son Stephanos.
Shemoda Shinrin

Ser Shemoda Shinrin is the only son of Lord Jakku Shinrin, and is currently the young lord of the town of Shinrin itself.

Ser Shemoda undertakes various diplomatic visits to factions close-by to Shinrin, and recently went missing for weeks while visiting the Blackheart Orc tribe. He was betrayed by Craftsmen based out of New Forlonde and was then kidnapped and enslaved by Ince'Varians before being rescued and returned to civilization by the Casual RP Party.
Tomb of The Fallen Warriors

**The Tomb of The Fallen Warriors** is in Shinrin and is where Ser Selwyn Cooper and Ser Gothar Ironmark worked before being promoted up to surveying and caravan guarding. It is now guarded by various guards from Lord Jakku's manor during the day and by Ser Tyden Willican at night.

## Description & Layout

The tomb consists of a small stone ante-chamber where guards and visitors can spend time. Beyond, a large round stone leans against the rectangular stone archway that is the entrance to the tomb proper. Inside the main chamber of the tomb are small shelves where dead warriors in their armor and weapons still lie and at the far back Lord Jakku Senior's remains are entombed in a heavy stone coffin.

## Recent Developments

In the pre-podcast games, charmed snakes snuck in to steal metal items from the tomb and take them back to their Kobold masters. The job is also so dull that Ser Selwyn nearly quit the Craftsmen entirely after Gothar was promoted ahead of him.

At the end of chapter 1, a surveying mistake led to the tomb ending up being on a new settler's land rather than part of Lord Jakku's holding.

## People buried in The Tomb

* Lord Jakku Shinrin Sr.
* Ser Ceorl Collins
* Ser Erasmus Murgas
* Ser Clio Ballis
* Ser Pierro Economos
* Ser Platon Bouras
* Ser Eustace Tatas
* Ser Baltsaros Eliopoulos
* Ser Dionysius Matthias
* Ser Aetos Milonas
* Ser Zoltan Mikos
* Ser Ambrus Kalivas
* Ser Urian Kalivas
* Ser Zale Paules
* Ser Cretien Tripis
* Ser Acastus Malas
* Ser Pyramus Ganas
* Ser Anastasius Athanas
* Ser Anastasio Athanas
* Ser Zenos Siskas
* Ser Gyoergy Papadopoulos
* Ser Tiege Kellis
Tolaar Saurfang

Tolaar is a Goliath who's part of the Saurfang tribe. On one fateful evening his whole village was attacked by a giant black dragon. Tolaar was overpowered by the beast in the midst of the battle and in what he thought to be his final moment he cried for to his god, Tyr, to help him. To his surprise, Tyr did just that and Tolaar was given clerical powers which he then used to defeat the attacking dragon. He now wanders Kelmarth bringing justice wherever he goes.

## Physical Description

2.5m Tall, a Muscular Imposing Figure. Skin a grey colour and tough as stone

## Backstory

Born in the Village of Culcheth high in the Syntherian Mountains and a member of the Saurfang Tribe, I lived a harsh and unforgiving childhood with my Tribe. Food was scarce and skirmishes with other Tribes were common. One Fateful evening my village was attacked by a Giant Black Dragon. It was a tough beast and very few of our attacks could penetrate the Dragons thick scaled hide. My Tribe fell one by one until I, beaten and bloody, prepared to face the Dragon in one final attack. Prepared for my impending death I prayed a final quick prayer to our Tribes God Tyr, the God of Justice. To my great surprise Tyr answered my prayers and bestowed upon me my clerical abilities in order to destroy the Beast. I slew the Dragon with a Divine Strike to the Torso. With the Dragon dead i cut one of the Dragons Scales from its body as a trophy. With a sudden keening i realised that i was the final member of my Tribe, thrust into the depths of despair I left my Village and departed the mountain ranges i called home. I Wandered the lands of Kelmarth for 10 years in search of a way to cure the despair inside, finding no cure I once again prayed to Tyr.  Tyr came to me in a dream and requested that I take up his cause and help him bring justice to the evil-doers of the world.

## Individuals of Importance

* **My Tribe**
* **Tyr, God of Justice**

## Current Goals

* Do Tyr’s work bringing Justice to the world.
* Kill the Black Dragon Brood that spawned the Dragon that killed his Tribe.

## Previous connections to other party members

### **Zendaya**

We met in a Tavern where she was eating, i Turned around a spilled a large Tankard of Ale all over her. She got up and looked me up and down as if she were preparing to knock me senseless, then out of nowhere the look in her eyes turned from a thirst for vengeance to a calm demeanour as if she had gained control of her emotions. Zendaya then left the tavern. She returned to the tavern later that night and sought me out where we proceeded to eat and drink the night away in the taproom where we became firm friends.
Whispers of Saldun’s Past

**Whispers of Saldun’s Past** was a campaign run by Travis and it followed the adventures of The Whispers of Saldun's Past Party after they agreed to help Lord Claudius and Fieldrisson by bringing a wagonload of supplies from Hayhill to Perdale. From there the party got entangled in a necromancer's plot to take over the town, thieves trying to steal royal relics, the return of a thought-dead lizardfolk tribe and a world of fey hardly any of them knew existed. By the end, they managed to put an end to all of the evil plots but unfortunately weren't able to save their employers as Lord Claudius and Phildreson fell prey to the necromancer's mutations. The campaign ended with the remaining party (Dravos, Baydiltail, Alduin & Theodin) being transported to an unknown location after encountering a fortune teller who read Dravos's fortune.

This was the first ever campaign to be run within Kelmarth.

## Sessions

**The Meeting of the Party**
**Across the Bridge**
**The Dryad**
**Death's Hand**
**Pixieslayers**
**Blood of the Myconids**
**Arrival**
**The Long Night**
**Beneath Perdale**
**The Boy**
**Gilethain!**
**Return of the Greyscales**
**Holding the Farmstead**
**The Awakening**
**Trapping the Encampment**
**Onwards to Arindale**
**Exchange of the Celestials**
**The Bard's Ruse**
**The Concluding Skirmish**
**Unexpected Fortune**
Watch Towers

Watch Towers

In the cleared areas, every few miles or so, tall wooden platforms complete with signal fire equipment and at least 1 guard and his family keep watch over the roads and coasts of Garmutoh. Each tower has a set of flags and “arms” (huge torches) that the tower watch can move and position to relay basic messages to other towers.
Where The Cabal Conspire

The 10th session of Tohapuru: The First Colony.

Velene suggests she stays with the Straheer family to make sure everything is alright, while Bastion & Daemeon see what lies at the end of the tunnel behind the tomb.

Upon venturing through it, they find themselves attacked by swarms of massive mosquito-type monsters and manage to save a mousling from death. They then face various puzzles and traverse through various rooms before finding more kobold members of what seems to be the Cabal of the New Land. They take them out, as well as an automaton, before heading back up through the tunnel.

## Notable Moments

* Daemeon picks up his crossbow gem which is called: The Eye of Tane-mahuta.
* Daemeon does a total of 42 damage from a single crossbow shot.
* Bastion & Daemeon meet Titan, a mousling living underneath Visseldorf.
* Bastion & Daemeon also find a war map that the Cabal have been using, with various crosses marked in different locations around Tohapuru.
Warm Welcome

Episode 25, the final episode, in Chapter 1 of The Jungle Campaign & The Casual RP Podcast.

Rumours are collected, stomped or spread by the party as they come up to Shinrin. Checking in with Ser Thomas they get paid for their mission and head to the bar for a well deserved drink. The whole town is excited to meet the new settlers and form their own opinions of these wealthy outsiders.
Wizard

**Wizards** are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

## Notable Wizards

* Pounamu Shelter
* Alduin Mithale
* Hecks Van Martelen
* Professor Nigel Nagnag
Vixadoo

**Vixadoo** was the leader of a group of kobolds that the Casual RP Party encountered in the forests surrounding Shinrin. It was discovered that Vixadoo and his kobolds were stealing armour from The Tomb of The Fallen Warriors by training snakes to bring pieces back and forth from the tomb to them. The Casual RP Party ended up finding the kobolds, defeating them in battle and bringing Vixadoo back to Ser Thomas Daere, and then to Lord Jakku who then decided Vixadoo would be executed publicly for his and his tribe's crimes. Vixadoo is currently imprisoned in Shinrin awaiting his execution.

* Shelter currently has **Vixadoo**'s staff in his possession and also some sort of stone with magical properties that was found in the kobold den, that managed to bring Ash back to life.

## Session Appearances

 **The Kobold's Throne** | **Finding Our Destiny** | **The Prisoner and The Beast** | Nothing Ventured, Nothing Gained
Velene Evenwind

**Velene Evenwind** is a High Elf Druid who recently arrived on the island of Tohapuru accidentally when she was really trying to travel to Kelmarth and start teaching there. Since arriving in Port Firemouth however, she's joined with Bastion Winthrow & Daemeon Streprovath to try and bring the Cabal of The New Land to justice.

## Physical Description

Velene is of average height for a High Elf, which still makes her quite a bit taller than your average person. She has light orangey-red hair and her face is covered with multiple druidic symbols inked with green paint.  She usually wears your average leather armor with a long green cloak over top of it which she usually keeps tied around her waist. She is hardly seen without a few books on her person, and carries a wooden staff that looks to be fashioned out of a tree branch. Additionally whenever Velene casts spells, her fingertips turn a light-green.

## Backstory

Nothing much is known about Velene's past, other than the fact that she is very well educated and at some time was trained to become a druid. Velene was under the impression that she was travelling to Kelmarth to become a teacher, but when she somehow wound up arriving on Tohapuru, she realized she may have made a wrong turn at some point.

## Individuals of Importance

* Daemeon Streprovath: Velene is currently travelling with him around Tohapuru.
* Bastion Winthrow: Velene is currently travelling with him around Tohapuru.

## Character Information

### **Notable Items**

Dagger, Ink, Ink Pen, Lamp, Leather Armor, Paper Sheets, Potion of Healing, Potion of Poison, Quarterstaff.

### **Abilities**

High Elf Abilities: Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training

Druid Abilities: Druidic, Wild Shape, Druid Circle

* Circle of Dreams Abilities: Balm of the Summer Court

### **Spells**

Cantrips: Message, Produce Flame, Shillelagh

1st Level: Ice Knife, Jump, Speak with Animals
Syonia

****Syonia**** is a cherry blossom dryad and one of Gilethain's Daughters.

Syonia was initially the only one of Gilethain's Daughters that was completely against what Nevan was trying to do. Syonia secretly made contact with Baydiltail Seesall and then told the Whispers of Saldun's Past Party of Nevan's plans and that Gilethain was currently under his control. She then ended up leading them to Arindale Castle before heading back to Gilethain's Grotto.
Rob Rackstraw

**Rob Rackstraw** is a British actor who provides voices for several children's cartoons in the UK and US.

## Voices

### Bob The Builder

* Scoop (UK; Season 1 - Season 18)
* Roley (UK; Season 1 - Season 18)
* Muck (UK; Season 1 - Season 18)
* Packer (UK; Season 10 - Season 18)
* Spud (UK; Season 1 - Season 18; US; Season 10 - Season 18)
* Mr. Bently (UK; Season 1 - Season 18; US; Season 10 - Season 18)
* Mr. Beasley (UK; Season 1 - Season 18)

### Thomas & Friends

* James (US; The Adventure Begins onwards; UK; Journey Beyond Sodor onwards)
* Toby (UK; Season 19 onwards)
* Donald (The Great Race onwards)
* Stanley (US; Saving Time)
* Raul
* Etienne
* Axel
* Bradford
* Hugo
* Flynn (Rocky Rescue onwards)
* Monty (US; Season 20 onwards)
* The Great Railway Show Announcer
* Troublesome Trucks (Journey Beyond Sodor)
* A Painter (Goodbye Sir Topham Hatt)
* Some Passengers (Henry Spots Trouble and Henry Gets The Express)
* The Thin Clergyman
* Fergus Duncan
* Some Workmen (Philip To The Rescue and Toby's New Friend
* Douglas' Driver
* The Welsh Bird Watcher (Mike's Whistle)
* Sodor United Soccer Team (Reds VS. Blues)
Whispers of Saldun’s Past (Season 1)

**Season 1** of Whispers of Saldun’s Past was run by Travis and it followed the adventures of The Whispers of Saldun's Past Party after they agreed to help Lord Claudius and Fieldrisson by bringing a wagonload of supplies from Hayhill to Perdale. From there the party got entangled in a necromancer's plot to take over the town, thieves trying to steal royal relics, the return of a thought-dead lizardfolk tribe and a world of fey hardly any of them knew existed. By the end, they managed to put an end to all of the evil plots but unfortunately weren't able to save their employers as Lord Claudius and Phildreson fell prey to the necromancer's mutations. The season ended with the remaining party (Dravos, Baydiltail, Alduin & Theodin) being transported to an unknown location after encountering a fortune teller who read Dravos's fortune.

## Sessions

**The Meeting of the Party****Across the Bridge****The Dryad****Death's Hand****Pixieslayers****Blood of the Myconids****Arrival****The Long Night****Beneath Perdale****The Boy****Gilethain!****Return of the Greyscales****Holding the Farmstead****The Awakening****Trapping the Encampment****Onwards to Arindale****Exchange of the Celestials****The Bard's Ruse****The Concluding Skirmish****Unexpected Fortune**
War Domain

**War Domain** is a sub-class available for Clerics.

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry, as well as gods of destruction and pillage, and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.
Warehouse Thirteen

**Warehouse Thirteen** is one of the storage warehouses in New Forlonde.

This warehouse stores various pieces of evidence and treasure taken by the New Forlonde Craftsmen from the Jungle. Especially dangerous or historically significant artefacts are stored here. In the Jungle Campaign, it stored an item of value to Agar, a drow living in the city. Agar broke into the warehouse and stole from it, only narrowly escaping the Craftsmen and the Casual RP Party.

What Agar "reclaimed" was a shrunken and preserved head of an ancient drow woman. He told Leila it was one of his ancestors.