Laundry

Program this coin-operated laundry machine to perform the correct washing, drying, ironing and special instructions.

### Edgework and Outside Info Required:

Batteries
Indicators
Ports
Serial Number

### Next Released Module

Probing

The Laundry module is based on a coin-operated laundry machine. The defuser must set the correct washing, drying, ironing and special settings to do the laundry and insert a coin into the laundry machine to submit their answer.

## Manual Pages

* Original
* Lookup table (Timwi)

## On the Subject of Laundry

Sorting and folding are the least of your worries.

View Original

**All the messes from the previous explosions must be cleaned up. Using the Laundry Symbol Reference L4UHDR9 and the rules below, determine the correct setting on the machine panel. Once satisfied, insert a coin. On error, a sock will be lost, and a strike gained.**

Determine the piece of clothing that has to be cleaned with the tables below. For all values higher than 5, subtract 6 from the total until the new number is less than 6. For all negative values, add 6 until you have a value between 0–5.

* **The Clothing Item** (table L41) is determined by the number of unsolved modules (excluding needy modules) + total amount of indicators.
* **The Item Material** (table L42) is determined by the total number of ports + the number of solved modules – battery holders.
* **The Item Color** (table L43) is determined by the last digit of serial number + batteries.

**Use washing instructions based on the material, drying instructions based on the color, and use ironing and special instructions based on the item.** But, prioritize the following rules from top to bottom:

* If the color is Clouded Pearl ALWAYS use non-chlorine bleach.
* If the item is made out of leather, or in the color Jade Cluster, it can’t go above 120°F. To be safe ALWAYS wash at 80°F.
* If the item is a corset or the material is corduroy then use special instructions based on material.
* If the material is wool or the color is Star Lemon Quartz ALWAYS dry with high heat.
* If a letter of the clothing material matches a letter in your serial code, then the color takes over the special instructions.
* BUT if there are exactly 4 batteries in 2 holders and a there is a lit BOB indicator, ignore all other rules. Bob did the work for you. Just throw in the coin. Thanks BOB.

**Input the solution through putting The Washing Symbol top-left, The Drying top-right, Ironing on the top display and Special on the bottom display.**

#### Laundry Symbol Reference

machine wash permanent pressmachine wash gentle or delicatehand washdo not wash30°C or 80°F40°C or 105°F50°C or 120°F60°C or 140°F70°C or 160°F95°C or 200°F30°C or 80°F40°C or 105°F50°C or 120°F60°C or 140°F70°C or 160°F95°C or 200°Fdo not wringtumble drylow heatmedium heathigh heatno heathang to drydrip drydry flatdry in the shadedo not drydo not tumble drydryirondo not iron110°C
230°F150°C
300°F200°C
390°Fno steambleachdo not bleachnon-chlorine bleachdrycleanany solventany solvent except tetrachlorethylenepetroleum solvent onlywet cleaningdo not drycleanshort cyclereduced moisturelow heatno steam finishingView Original

* *O* =
* *1* =
* *2* =
* *3* =
* *X* =

* 1 = 110°C
* 2 = 200°C
* 3 = 30°
* 4 = 40°
* 5 = 50°
* 9 = 95°
* A = Any Solvent
* B = Don't Bleach
* D = Don't Dryclean
* F = 300°F
* H = Hand
* J = Iron
* L = Low Heat
* N - No Steam
* O = No Steam Finish
* P = Petroleum Only
* R = Reduced Moist
* S = Short Cycle
* T = No Tetrachlore
* W = Wet Cleaning
* X = No Chlorine

* I = (Unsolved reg. modules + indicators) mod 6
* C = (Last digit of the serial number + batteries) mod 6

## On the Subject of Laundry

M = (Ports + Solved Modules - Holders) mod 6

0 = POLYESTER

1 = COTTON

**2 = WOOL**

**3 = NYLON**

4 = CORDUROY

**5 = LEATHER**

W *D* I **SM**/SP:

W = washing
D = drying
I = ironing
**SM** = special if material has matching letter in the serial number
SP = special if not

## Striking and Solving

The module will cause a strike if:

* A coin is inserted with incorrect settings.

The module will be disarmed when:

* A coin is inserted with correct settings.

## Strategy/Trivia

* This module is best solved after 6 modules as it easier to work with solved vs unsolved modules when determining the clothing item, material and color.