Patch Notes 1.1.0.0

## New Items:

* -Glitch Map
* -Glitch Module
* -Glitch Shell
* -The Glitched Key
* -Cognitive Stabilizer
* -The Thief
* -The Red Key
* -The Blue Key
* -The Green Key
* -The Black Key
* -Mega Shot Speed

## New Features:

* -Map layouts now pick from several "layout patterns" to break the backwards 6 flow all maps had
* -5 new layout patterns
* -Tutorial Smith has more to say and some tricks up his sleeve
* -Collection rate shows in top right of map screen
* -New palette for the Caves
* -New palette for the Factory

## New Rooms:

* -Surface1x2Start02
* -Surface3x2Start02
* -CaveStart04
* -Cave2x1AllDirections01
* -Cave4x1AllDirections01
* -Cave4x1SmallGap01
* -CaveToBuriedCity02
* -CaveToBuriedCity03
* -CaveToFactory02
* -CaveToFactory03
* -FactoryToBuriedCity02
* -FactoryToBuriedCity03
* -Factory1x2Jump02
* -Factory2x1NoDown02
* -Factory2x1SmallGap03

## Bug Fixes:

* -Aspect Shell increases Attack now.
* -Fixed exploit where player could repeatedly gain 5 scrap by exiting and continuing a run with Artifice Helm.
* -Fixed issue with Viridian Shell where shot origin would be off when firing while crouched and gravity is flipped.
* -Fixed issue where player's collision bounds to full height after using a save station or talking to an ally while arachnomorphed.
* -Fixed issue where respawning at revenant station could leave player unable to move.
* -Fixed issue where jumps would hold max velocity if jump button was release during a door transition.
* -Fixed issue where drops would attract to a point above the player if gravity flipped while arachnomorphed.
* -Fixed out of bounds error in Factory3x1AllDirections02, BuriedCity1x2Jump02.
* -Fixed issue where smoke puff animation looped, showing the first frame briefly before being destroyed.
* -Fixed traversal path issue with Factory2x1DamageBlocks01

-Fixed issue where laser beam wouldn't harm enemies up close.

* -Fixed enemy placement in BuriedCity1x2VeryHighLeft01.
* -Fixed flesh lump in Factory1x2SmallGap02 that would always damage Arachnomorph.
* -Fixed flesh lump in BuriedCity1x2AllExits04 that was covering Wall Laser.
* -Fixed bug where squid flies spawned by Flesh Adder would be rapidly moved to an incorrect location after spawning.
* -Fixed potential soft lock in Cave1x1AllExits01 where egg blocks could prevent you from sliding under barrier if you had Big Bolt.
* -Fixed misplaced tiles in Cave1x3AllExits02.
* -Fixed issue where penetrative bolts wouldn't gain full size increase from big bolts.
* -Fixed bug where hitting alt+f4 during credits would leave a save slot where you spawn into an empty final boss room.
* -Fixed issue where some enemies would ignore most damage over time.
* -Fixed palettes for Double Jump and High Jump Boots in fatigue state.
* -Layouts no longer allow overly long winding paths to minor items

-Got rid of floating flesh lump in BuriedCity1x2Jump01.

* -Hunter Killer no longer targets flesh slugs.

## Difficulty / Balance Changes:

* -Big Bolt damage bonus reduced from 8 to 7
* -Collecting an Energy Weapon increases your energy by 1.
* -Energy regenerates slower after 3 energy.
* -Fewer slugs in Surface1x3Start01.
* -Fleshening Lumps spawn pickups in Hot Rooms.
* -GunBot achievement only requires 3 energy weapons now.
* -Lowered scrap drop chance on Clingers.
* -Made Factory3x1AllDirections02 (Long room with the bun blocks) more forgiving.
* -Moleman Shaman has more health.
* -Player has slightly longer aegis time (invincibility frames)
* -Removed two dentatas in center of Mouth Meat Sr's arena.
* -ScatterGun damage reduced from 0.75 to 0.5 damage per bullet.
* -Shot Speed Ups increase range of Flamethrower and Lightning Gun.
* -Speed Boost Aura adds 4 speed rather than 3.
* -Starting Item Chance reduced from 50% to 40%.
* -Triple Shot reduces shot speed and rate of fire by a small amount.
* -Wall Laser and Dark Wall Laser drop pickups now.
* -With Artifice Helm equipped, player can now take 1 to 3 damage. Previously 2 was the maximum.
* -You can no longer start with items you've never collected.
* -Wave Bomb damage raised from 6 to 15. Bomb penetrates. Spead is doubled. Fire does 8 damage per second.
* -Energy Axe damage raised from 12 to 15.
* -Fewer toggle platforms in Factory2x3AllExits03.

## Rudeboys (Meatlings)

* -Fixed unavoidable damage in Cave3x1NoDown01
* -Fixed unavoidable damage in Factory2x1NoDown01
* -Fixed unavoidable damage in BuriedCity2x2AllExits01
* -Fixed unavoidable damage in Surface1x2AllExits03
* -Fixed unavoidable damage in Factory2x1AllExits03

## General Changes

* -Updated to Unity 5.6.3p4
* -Gave the fights in the ending art red booties to match the promo art.
* -Rearranged Credits and changed wording on skip pop up.
* -Marked certain destructable blocks in the Surface City more clearly.

## Secret Areas

* -New Secret Area
* -10 New Enemies
* -35 New Rooms
* -New Final Boss
* BOSS
* -New Ending
* -New Level Music
* -New Boss Music