recursal/Fanatic-Fandom huggingface dataset:
Oc: Nirvana

Welcome to Nirvana's OC page!
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вєηﻭαℓ тιﻭєя

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∂αяк

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αησтнєя ωαу συт ву нσℓℓуωσσ∂ υη∂єα∂

   Ｍａｔｅ

ƒσяﻭσттєη {χχѕкυℓℓ}
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105 ¢м αт тнє ѕнσυℓ∂єя
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138 кﻭ

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TBA

Ｐｅｒｓｏｎａｌｉｔｙ

νєяу ιη∂єρєη∂єηт мσѕт σƒ тнє тιмє вυт ¢αη вє αяσυη∂ ƒяιєη∂ѕ αη∂ ƒαмιℓу ησямαℓℓу. ¢αη вє νєяу ѕє¢яєтινє αт тιмєѕ αη∂ яєƒυѕєѕ тσ ѕнαяє ¢єятαιη ιηƒσямαтιση, ∂єρєη∂ιηﻭ ση тнє ѕυвנє¢т. νєяу муѕтєяισυѕ, υѕυαℓℓу тαкιηﻭ ρℓα¢є ιη тнє вα¢кﻭяσυη∂. αﻭﻭяєѕѕινє тσωαя∂ѕ тняєαтѕ αη∂ ѕтяαηﻭєяѕ, вυт ¢αη ℓσσѕєη υρ ιƒ ¢нσσѕє тσ ∂σ ѕσ, σтнєяωιѕє ¢αℓм αη∂ яєℓαχє∂. ¢αη вє νєяу вяυтαℓ ∂єρєη∂ιηﻭ ση тнє ѕιтυαтιση, αη∂ ωιℓℓ вє мєя¢ιℓєѕѕ.

Realistic Appearance

TBA

Animal Jam Appearance

TBA

    "мαтυяιту ∂σєѕη'т мєαη αﻭє. ιт мєαηѕ ѕєηѕιтινιту, мαηηєяѕ, αη∂ нσω уσυ яєα¢т."
"ι ∂ση'т ηєє∂ ѕσмєσηє тσ ƒιηαη¢є мє, ƒιχ мє, σя ƒσℓℓσω мє αяσυη∂. вυιℓ∂ ωιтн мє, ƒℓαωѕ αη∂ αℓℓ. мαт¢н му ℓσуαℓту, ¢нαℓℓєηﻭє мє ∂αιℓу, αη∂ уσυ ωιℓℓ нανє уσυя ۹υєєη. уσυ נυѕт нανє тσ ¢ℓαιм уσυя ¢яσωη."

"ρєσρℓє ℓιє, ѕтυƒƒ нαρρєηѕ, ∂ση'т тαкє ιт тσσ ρєяѕσηαℓℓу."

"уσυ αяє ωєℓℓ єησυﻭн, ωιтнσυт αηуσηє єℓѕє'ѕ ѕтαмρ, ωιтнσυт αηуσηє єℓѕє'ѕ ναℓι∂αтιση σя αρρяσναℓ."

"уσυ ηєє∂ тσ вє αвℓє тσ вє ρєяƒє¢тℓу нαρρу נυѕт ση уσυя σωη"

"ιт'ѕ ﻭσιηﻭ тσ вє вяυтαℓ, вυт ι ρℓαη ση ωιηηιηﻭ."

"ρєσρℓє нαтє тнє тяυтн, вυт ℓυ¢кιℓу, тнє тяυтн ∂σєѕη'т ¢αяє."
Equipment

* Equipment refers to headpieces, armour and weapons which can be unlocked via a variety of different crates and equipped onto characters for **visual** and **statistical** changes!
* **All** equipment is account bound and so changing the active character will **not** affect active attachments.

## Zones

* Each fighter has a total of **3** zones of which players can equip fighter attachments.
* Although zones are located on different locations for each character, **every character** has 3 customisable zones; the **head** slot, the **weapon** slot and the **armour** slot.
	+ Each slot holds a total of **1** piece of equipment.
		- Once a piece of equipment has been equipped, the game will **instantaneously** apply the new stats for the player to use in battle.

## Selecting Equipment

* **All** customisation items such as Dyes, Emojis and Equipment can be attached/ equipped within the Customisation Menu.
* Attachments are split into three different zones: head, armour and weapon.
	+ In order to attach a piece of equipment into a character zone, the player must simply select the piece of equipment they want to add.
		- Once selected the equipment (and the stats associated with it) will automatically be applied.

* As previously mentioned, only **1** piece of equipment can be added **per** zone and therefor, any selection made on an attachment for an already occupied zone will result in automatic replacement.

## Upgrading Equipment

* Similarly to moves, equipment can be upgraded for **visual** and **statistical** improvements!
	+ If you receive a duplicate of a piece of equipment you already own, rather than replace the duplication for gold (as is the case with Emojis and Dyes), duplications can be used to upgrade the current state of the attachment.

* Each attachment is accompanied with it’s own set of positive statistics, **however**, these are often accompanied with negative effects for balance.
	+ Usually, the **rarer** and/ or more upgraded the attachment, the **larger the effects/ better the buff to nerf ratio.**

* Equipment has a total of **4** levels.
	+ **Level 1**: Statistical improvements
	+ **Level 2**: Statistical improvements + colourable equipment
	+ **Level 3**: Statistical improvements + Mirrored Armour
	+ **Level 4**: Statistical improvements

 Obtaining NEW Equipment!

* You can get new equipment in a number of ways including:
	+ Completing the Tutorial.
	+ Opening crates.
	+ Participating in tournaments.

* Only certain crates contain equipment.
	+ Incredible crates guarantee a piece of equipment!
	+ More information on crate drops and equipment drop chances can be found over on the rewards page!

* Unlike other forms of customisation such as Dyes and Emojis, receiving a duplicate equipment **will not** result in a currency replacement.
	+ Equipment duplicates can later be used to upgrade current equipment for cosmetic changes.
Tane

**Tane** is the primary setting for the Age of Heroes, with steampunk technology and magic living side by side.

## Geography

The continents of Aidan and Cotera are located to the west, with the continent of Lemuria located below, Tirod north of Aidan and east of Cotera and the continents of Saros and Kumar located to the west.

Athos and Aramis are located to the east.

## Races

* Human
* Elf
* Dwarf
* Beastfolk
* Hauflin
* Giant
* Ork
* Goblin
* Ogre
* Troll
* Au Ra
Vigilance Wiki

## Welcome to Vigilance's very own Wiki!

The homepage is in the works of getting "spiffied" up.

We will mainly use this Wiki for the chat and OC pages, so feel free to add your own!

## Rules

### General Rules

**\***Swearing is allowed, but please keep it to a minimum if it offends someone**\***

\*Do not be rude on other's pages\*

**\***Do not edit anyone's page if they request no edits from others**\***

### Coding Rules

**\***Excessive coding is allowed**\***

**\***Please refrain from using vibrant colors while heavily coding**\***

**\***Do not copy other's coding without permission**\***

### Chat Rules

**\***Swearing is allowed, but please keep it to a minimum if it offends someone**\***

**\***Do not bicker or fight unless you are joking (no conflicts)**\***

## Staff

***Click HERE to request to become staff.***

Feel free to ask any one of these users questions if needed! That's what they're here for!

 Discussion Moderators
 Chat Moderators

### Special Rights User Request Information

 Administrators
 Content Moderators
 Discussion Moderators
 Chat Moderators

A blog post will be highlighted when the contest commences.
Super Mario 3D World + Bowser's Fury

***Super Mario 3D World + Bowser's Fury*** is an expanded port of *Super Mario 3D World* for the Nintendo Switch, released on February 12, 2021 as part of the 35th anniversary of *Super Mario Bros.* It features a standalone campaign known as *Bowser's Fury*, which takes place in an open-world area called Lake Lapcat and involves Mario and Bowser Jr. cooperating to bring Fury Bowser back to an uncorrupted state. The *Super Mario 3D World* campaign also supports local wireless and online play with up to four players, both of which were absent from the original version.

This game was involved in two My Nintendo missions related to the Super Mario Bros. 35th Anniversary, both of which were necessary to complete to enter the My Nintendo *Super Mario Bros.* Sweepstakes: Wave 2. The first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in Cat Suit’s, and the fifth was a Super Bell.

## Characters

### Playable

* Mario
* Luigi
* Princess Peach
* Toad
* Rosalina
* Captain Toad
Amiibo

**Amiibo** (sometimes stylized as **amiibo**) is a series of NFC figurines made by Nintendo that are compatible with their games. As shown in the trailer for the Nintendo Switch, amiibo will be compatible with the new system. Breath of the Wild is currently the only known Switch game that supports amiibo.

## Gallery

Ness AmiiboAmiibo being used in Super Smash Bros. (Wii U)amiibo, they also supported by the Nintendo Wii U and New Nintendo 3DS
Thank You for Your Service

***Thank You for Your Service*** is the ninth episode of *The Jethroverse* Season Three. It is the twenty-ninth episode of the series overall. It premiered on December 21, 2019.

## Synopsis

Vincent returns home and he prepares for a fight. Claire formulates a plan. Raelyn makes a call. Aaron and Andrew are captured.

## Cast

### Starring

* Xander McInerney - Vincent Kane/The Grim Reaper
* Annalise Langelier - Claire Martin
* Paige Joy - Raelyn Niveus

### Guest Starring

* Quinn Schuyler - Aaron Palmer
* Macklin Devine - Andrew Palmer
* Grace Ripley - Eliza Niveus

## Videos

### Full Episode

The Jethroverse 3x09 “Thank You for Your Service”
Past Votes Twist

A **Past Votes twist** is a twist that reverts Survivor back to Survivor: The Australian Outback and Survivor: Africa rules where the rules for a deadlock tie (or possibly in some cases of a regular tie) is that the person in the tie with the most past votes goes home. In the case of a tie in past votes, either rocks occur, or a challenge between the two in the tie occur (Depending on individual season rules).

# Known Examples

Currently they are two seasons documented with the past votes twist, both in the Experimental Survivor series. The first of which was the first season of Experimental Survivor, the second was Experimental Survivor 5: All-Stars. In both seasons, if a tie in past votes happened a fire making challenge would occur.
Telmarine

The **Telmarine**s are a human ethnicity commonly found in Cotera.

## Appearance

The Telmarines are distinguished by their olive-colored skin and sharp facial features.

The Telmarine people are actually divided into two separate ethno-cultural groups: the Nibeneans and Colovians. Both groups are descended from the first Telari which came from Telmar, though they diverged as time went on.
Paw patrol on a roll

## paw patrol on a roll

### Release Date(s)

10-26-18

paw patrol is a game for the nintendo switch and nintendo 3ds

## bio

paw patrol on a roll was created by og pegi 3 and nickelodeon

## playable characters

marshall

rubble

chase

rocky

zuma

skye

everest

tracker

## non playable characters

ryder

jake

mayor goodway

mr. porter

carlos

ace

the monkeys

chickealetta

## trivia

this game was also made for the ps4 xbox one pc and 3ds

## gallery

switch cover3ds coverps4 coverxbox one coverpc cover
Shop

## Overview

* The shop is a feature which is unlocked once the tutorial has been completed.
* Within the shop, players can buy Gems, Gold, Moves and Crates.
	+ Prices within the shop are dependant on factors such as country & currency used to purchase.

* Certain moves and crates cannot be purchased through the shop and must be unlocked by playing the game.

## Items & Costs

###

## Refunds

* Unfortunately, *Smash Supreme* **does not** offer refunds for any/ all purchases made within the *Smash Supreme* shop.
Snake Pass

**This page is under construction. You can help by editing the article.**

*Remember to check what links here and the page history before deletion.*

 **Price** | $19.99

***Snake Pass*** is a puzzle platform game released for the Nintendo Switch, as well as the PlayStation 4, Xbox One, and Microsoft Windows on March 28, 2017.

## External links

* Official Nintendo page
* Official website
Combat

Combat in the World of Aarde is oft brutal and can be described by 5 themes.

## Close Combat

Close Combat applies to most fighting that goes on within 10 feet.

## Ranged Combat

Ranged Combat applies to most fighting that takes place at 10 to 300 feet. Distance does increase difficult.

## Demolitions

Demolitions refers to attacks that might harm a group of people or structures. This is almost always far less accurate than Close or Ranged Combat.

## Martial Defense

The ability of the character to protect themselves from physical injury

## Mental Defense

The ability of the character to protect themselves from mind effecting injury.
Wonder Boy: The Dragon's Trap

**This page is under construction. You can help by editing the article.**

*Remember to check what links here and the page history before deletion.*

 **Price** | $19.99

***Wonder Boy: The Dragon's Trap*** is a platform game released for the Nintendo Switch, as well as the PlayStation 4 and Xbox One, on April 18, 2017.
Pretty Cure/Precure/PreCure FanFiction Wiki

## Welcome to the Pretty Cure FanFiction Wiki!

Are you a Pretty Cure fan? Welcome to the wiki! Where you could make your own fanmade Precure series!

## Rules

1. Please be nice or you will be blocked!
2. Please don't delete the badges!
3. WARNING: Please no Precure haters allowed!

## News

There is no news at the moment. If you wanna share some news, please delete this message and add some.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Spirits

Various religions, superstitions and magic refer to spirits, ghosts, phantoms, etc. Many claim specific doctrines or rules for them. Characters may have their own deeply held beliefs and may or may not be validated as magic increases in the world.

While few have seen spirits, enough have to know that something exists. Exactly what it is, is debated.

Mechanically speaking, there are two kinds of spirits.

## Ghosts - Spirits of things that once lived

For some reason, after some things die, some form of them seems to live on. They sometimes appear or interact with the world in odd ways. Knocking things over, cold feelings, etc.

## Genus Loci - Spirit of a thing that has never lived. A place or object

Some places seem to have a present. Some things seem alive. Sometimes, maybe, they are, in some fashion.

* Golems - there are existing examples of tech and magic now forgotten. Living inanimate objects. Things that move and act as they shouldn't. Some even seem to possess inelect and are self aware
Mechanics

## How do I apply Powers (like magic) to ranks

* Power as a special theme allow characters to place ranks into other themes for a single scene.
* If a character usually uses power for another theme, buy ranks in the other theme instead
* Power is more about RP, the mechanics stay the same

## Rolling happens once per scene

* Every mission is divided into scenes

* Rolls only occur once per scene
	+ A scene might be an entire combat
	+ A scene might be some world hazard to get past
	+ A single fight might be multiple scenes
* This is to keep the game moving and not bog down multiple rounds of combat

## Rolling

* GM makes all rolls in secret
	+ 1d10+ranks
	+ Difficulty modifier is based on scene and mission
	+ Players can get bonuses and negative for good and bad roleplaying
		- I hit it with my sword is bad role playing
		- A few sentences are good roleplaying

## The PC's are Heroes

* Heroes win - Difficulty for a role is typically set to allow heroes to win
	+ Winning can have a cost: Rolls are made assuming one of the three things will happen
		- Win
		- Win at a cost
		- Fail
	+ Winning at a cost will cause some mission long penalty. This is to suggest hit point damage taken or some other set back
Alchemy

Alchemy is the mixing of compounds, mundane and magical, to create concoctions that have unusual effects or change things. Alchemy is quite common, at its simplest level most folk know a few leaves they can chew on to reduce a headache. However, typically, Alchemy requires labs with bubbling beakers, distilleries and more.

Alchemists can be found in most cities as one does not need magical power to mix compounds (though it can help).

## Alchemy in Combat

* Many alchemists know more of poison than they admit
* Alchemical grenades are becoming far more common among the wealthy
* Some fighters take potions that enhance stats or senses
* Healing potions (healing minor scrapes and bruises) are expensive but sold in Alchemy
Stone Folk

The Stone Folk, formally The Free Clans of The Spine. It is a United Trade and Defense group made up of multiple indepent clans and tribes

Nine current clans are members Stone Folk, with four currently working on membership.

The Stone Folk are largely live underground in the Spine, though some have villages top side or have pushed into The Deep.

They are an association of multiple races organizes into separate clans or governmental bodies.

## Organization

Membership to the Clans is via vote of a United Clan Committee that meets four times per year to discuss issues of import to the Spine. Each member clan receives an equal vote and takes part in a peace and defense treaty.

## Current members

* Stone Sons (Dwarves)
* Snow Mount (Elves, humans and half-elves) - live above ground in the few forest valleys.
* Spinetown (Mixed races, a small city grown around the trade of the underpass Spine)

## Petitioning Members

* Darlog Spine Tooths - A clan of Morlocks from The Deep who have sided with the Stone Folk in recent wars with wars with other groups in The Deep.
Defensive Moves

## Overview

* Defensive moves are most commonly used as abilities that prevent any damage from hitting the user.
	+ Defending from an opponents move often does no damage to the opponent in return, though there are some exceptions to this such as Reflectand Counter.

* Blockis a core mechanic within the game - every player within Smash Supreme has Block, however due the nature of the mechanic it is also referred to as a defensive move.

## Block

* The Block button is always visible on the bottom left of the screen.
	+ Although Block is essentially a mechanic rather than a move, similarly to moves, Block has a cool down.
		- To use Block, the user must simply hold their finger on the block icon for the duration they wish to block.
			* Block **CAN** be cancelled.
				+ If a user is attacked enough that their block metre runs out, the player will be stunned for a short amount of time (**3 seconds**).

* Users can block bait (quickly block then release) and use Block to pause a move's queue (hold block whilst a move is queued) to allow for interesting strategic mechanics and battle outplays.

* **Block** is present within every game mode.

## Trivia

* **Block** could not be cancelled originally, meaning users would have to wait the entire duration of the **Block** before continuing with battle.
Blue Shields

The blueshields are the cities police force. They are typically armed with spear, shortsword, leather and mail armor and a large bell to ring.

* Currently led by Atrosk Chapton

## Views on Geheim

* Officially support it, but officially stated it is unnecessary, the Blue Shields have the issue in hand
* Officially Blue Shields are allowed to join Geheim while it is active with no penalties
* Unofficially, views are complicated
* Some feel insulted that the city thinks they aren't good enough
* Some think its useless as its just idiot civvies crying out at rumors
* Others feel the threat to the city and are happy someone else is dealing with it
Character Sheet

Characters should be submitted here. The game is hosted on Mythweavers and run by djdemiko. You will need a free account to play.

The character sheet is made using forum-coding. Please copy and past the below into your post on Mythweavers.

(If you are good with wiki formatting I am open to having wiki formatted sheets)

[table=2,1][r=2,1][CENTER][IMG2=400]Your Image[/IMG2][/CENTER][r=1,1,][CENTER][SIZE="5"]

[B]Chracter Name[/B][/SIZE]

[I]Short By-Line of Concept[/I][/CENTER]

[FIELDSET="Basic Info"]
[B]Race:[/B]
[B]Home:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B]Profession:[/B]
[B]Affiliations:[/B]
[/FIELDSET][/table]
[table=2,1][r=1,1,][FIELDSET="Combat"]
[B]Melee Specialization: [/B]
[B]Ranged Specialization: [/B]
[B]Demo Specialization: (delete if not used) [/B]
[B]Martial Defense Specialization: [/B]
[B]Mental Defense Specialization: [/B]
[/FIELDSET]
[FIELDSET="Special Powers"]
[B]Enter special powers here [/B]
[B]Flight - wings [/B]
[B]Magic - Luck [/B]
[B]Undead [/B]
[/FIELDSET]
[r=2,1][FIELDSET="Talents"]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[/FIELDSET]
[FIELDSET="Disadvantages"]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[B](Theme name): (Ranks) [/B]
[/FIELDSET][/table]
[FIELDSET="Augmentations"][FIELDSET="Slot 1"]Description[/FIELDSET][FIELDSET="Slot 2"]Description[/FIELDSET][/FIELDSET]

[FIELDSET="Appearance"]What does your character look like, how does your character like to dress, how do they normally appear, what sorts of arms do they typically wear, if any.[/FIELDSET]

[FIELDSET="Background"]Every character is someone of power and note enough to have been recruited, however, you are also low enough to be available to be recruited and to not draw suspicion. The characters likely have years of experience in their fields, but are not household names. IE you probably don't carry the legendary singing sword of Tarth and you didn't kill the fell dragon of soot nor are you the king of kickassia after defeating the barbarian hordes.[/FIELDSET]

[FIELDSET="Personality"]Their personality. What is your character like, why have they joined up?[/FIELDSET]

[FIELDSET="Profession, powers and Role"]What does your character do and how do they do it? A fighter who wears steam punk armor? A scientist and artificer who mixes magic with technology? A mage of death magic? A heavily armored knight of skill so fierce that they can stand against magic?[/FIELDSET]

[FIELDSET="Additional Information"]Any information not covered.[/FIELDSET]
Combat Themes

Every character must provide description for each of these **combat themes**, even if they do not plan to be in combat or plan to have negative ranks in a skill. Combat is always possible even if your answer is "I have a crossbow that I barely know how to use" it might help you get RP bonuses

As a reminder, if you want to have a power that ALWAYS effects a combat theme, such as fighting with a firey sword, you still apply that as a rank Combat themesto the combat theme.

## Melee Fighting

Player must pick a specialization that describes how they fight. The specialization does not need to be a single weapon, but shouldn't be too broad. Melee combat is close range and potentially reaching to 10-15 feet

* A knight who favors a SteamTech chain axe
* A monk trained to use her body as a weapon
* An alchemist who drinks potions to go into rages

## Ranged Fighting

Player must pick a specialization that describes how they fight. The specialization does not need to be a single weapon, but shouldn't be too broad. Ranged combat starts at about 10 feet and goes to 200. Technically farther. Penalties may be imposed for distance

* The Mind Eye technique allows the archer to understand where the target will move before they do
* A psion who throws force bolts
* An inventor who has created a MagicTech acid launcher

## Demolitions

(OPTIONAL, not all characters work at demolitions). Demolitions is the skill to hurt a group of targets or destroy area. It is innately less accurate.

* The steamgineer has built a device that throws moltov cocktails and other explosives farther than he can throw
* The stone mage can call a localized quake to the location she chooses

## Martial Defense

The characters ability to defend themselves from physical attacks. Characters are assumed to use all means to survive, this just represents the primary focus of their skill. A knight in huge plate will still dodge when appropriate even though the theme is heavy armor training.

* A master in light armor, the rogue knows where blows can land and when to dodge
* The lightning knight has learned a spell to charge his armor to deflect incoming attacks
* Wearing MagicTech armor, light seems to blend around the wearer making attacks miss.

## Mental Defense

The characters ability to defend themselves from mind altering effects. Many characters may have no special training in this aspect.

* A meditation technique brings the user to such heights of awareness that it is possible to recognize and block off mental attacks.
* While wearing the magic helm of Anoosh, the wearer is cut off from mental effects.
MagicTech

MagicTech is what happens when someone with magical leanings designs a machine. By definition MagicTech are Machines that require magic in some fashion to function. Typically, this is due to some components, impossible by current standards, created and operated through magic.

## MagicTech in Combat

MagicTech Devices might be weapons that function as spells or weapons that are enhanced or gear that enhances profess in combat.

* A sword with a built in static device that revs up to add shocking damage
* Gauntlets that spray a stream of fire
* Crossbow instant crank mechanism worn on the shoulder

## MagicTech devices in use

These devices are incredible expensive and quite large. They are usually oddities.
NPC

Please keep this list alphabetical by first name

* Atrosk Chapton - Head of House Chapton, leader of Blue Shields
* Craskin Grolkin - Aracna Historian at Aegean University
* Edward Rupaij - Patriarch of Aegean
* Frod, Big and Little - Father and Son, Rachers who work for Lord Misteb
* Foskpol Greunb - Famed Steamgineer
* Norbolt Jeelprost, DR, Minister of Health, Head of Healer's Guild
* Patriarchs Spy - Female, identify unknown
* Xeb Fromwynd - Master of Ports
Techniques

Techniques are usually hard earned skills that have reached a point where they are seemingly impossible.

This does not refer to people who have just gotten REALLY good at something, but always has some impossible element. It is important to note that this is just an "RP" idea and does not actually make the character better than their ranks, or make them better than someone with a more mundane RP and the same ranks.

Many may claim techniques, but only few have them. It is also not uncommon to find people questing to master a skill by learning some rare technique

## Techniques in Combat

* Techniques are about the character, not their weapon or spells they have cast. They might use a weapon with its own properties
* Techniques always break reality in some way.
	+ Punching so fast it breaks the sound barrier
	+ Spinning metal fans in a way that creates static shocks
	+ Harnessing ki to send arcs of fire along your whip
* Techniques are things that no real human could do, though it might only be just beyond our reach.
* Techniques don't make you better than just having skill. A 2 rank sword fighter with techniques will likely lose to a rank 8 sword fighter who has just honed her skills

## Techniques in Profession

* Techniques are not magic spells a person casts or using magic to enhance a profession
* Profession techniques are things that no human could actually do, but are based on some secret technique the person has learned
	+ Jack the barber has a knack for just looking at you and knowing exactly what haircut you want
	+ Reynolds the healer can smell if a persons affliction is magical, poison, disease or an injury
Tech

## Mundane Technology

* Gunpowder
* Printing Press
* Deep-Sea Galleons
* Simple Gearworks

## Steam-Tech

Steam-Tech represents totally mundane technical advances beyond the current tech level. Often powered by steam, but not always.

* The Steam Horse
* Quick-Skiff
* Rapid Fire Crossbow

## Magic-Tech

Magic-Tech is the mix of technology and magic. Typically, these represent engineering creations that use some amount of magic to function.

* Alchemical Grenades
* Fire Gun
* Lightning Gauntlets
Darklings

In ancient times as Aegean encroached into the Western Forest they encounter the strange pigmented line of Darkness. Strange barely seen creatures killed all who encroached and eventually started attacking peoples living and moving through the Light Forest.

Almost 400 years ago a peace was reached, without any party meeting face to face. The **Darklings** stay in the Dark Forest and anyone who enters forfeits their life.

Almost nothing is known of the **Darklings**. Even the name is just a nick name, a term used to scare children to their chores. The only reason we know they are real is that they are glimpsed from time to time. Large spindly shapes among the trees.

(DM Note, no, you cannot play as a Darkling)
House Chapton

House Chapton is City Barony and have a long tradition of protecting the city. With the Formation of the Blue Sheilds. Members of house Chapton have often taken leadership roles.

It is important to note that while politics are involved, Chapton's are usually respected within the Blue Shields.

## Noteworthy Chaptons

* **Atrosk Chapton** - Leader of Blue Sheilds, Head of House Chapton

## Racial Mix

* Primarily Human
* Some Dwarven blood including full Half-Dwarves
Guilds

## Aegean Guilds and Professional Agencies

* Enchanter's Guild
* Healer's Guild
* Smith's Guild - Metal working
* Alchemist's Guild
* Woodwright's guild - Carpenters and Shipwrights Guild
* Tailor's Guild - Cloth and leatherworks
* Mercenary's Guild - Mercenaries and Assassins
* Entertainer's Guild - Actors, artisans and whores
* Banker's Guild
* Merchant's Guild
* Inventor's Guild - Split into two parties
	+ Steamgineers - dislike MagicTech. Science should not be based on the randomness of magic. Advancement should be soundly proven without magic
	+ MagicTech - believe that all means available should be used. Magic is part of the natural world.
Magic

## Magic, Powers, and the Non-Mundane Today

The word magic tends to be used to explain any non-mundane power. These have many names. Spells, divine blessing, chi, chakra, psionic power, etc. Some scholars argue that ALL magic is derived from a single source and simple manifests differently within different people and creatures. Other scholars say this is hogwash as their are demonstrated schools of magic and types of abilities that manifest in measurable ways.

It is said that once magic was stronger than it is today. Our myths and legends speak of great wizards who walked the land, altering the world to their needs. Warriors fighting with the blessings of gods, growing to incredible sizes. Magical flying ships, Psychic communion across the world, and so much more.

Today though, today it is not so. While many still show the gift of magic, the effort required to master even one spell is enormous. Many meld magic with martial or other techniques. But the magic of legend is long gone.

* Generally speaking, magic today is limited to what dnd would see as level 1 spells and below

## Magic in Use

Many people use **magic** to assist them, be it in combat or a profession. These people tend to learn one or two interesting applications of magic that work well for them. Sometimes this is something internal, others a carefully learned "secret" technique and other times the blessing of a god.

* The Stone Folk Blacksmithing Art - The stone folk claim their highest artisans have learned to speak with fire spirits and can ask them to aid in their craft
* Blessed Archers - Calling upon their god to aid them, some archers gain incredible eyesight allowing for pin point accuracy
* Charged Armor - A rare technique seen in knights with a talent for electricity magic. They charge their armor, magnetically repelling metal attacks.

## Magic Items

* There are still magically enchanted weapons and armor in this world and some who have relearned the techniques. They are merely enhancements though, the weapon or armor still being the most important part.
* Channeling items - there are crafted items that can improve a magic users power. These tend to be wands, rods, staffs.
* Charged magic items - A very rare skill to have today, some have learned to craft items with spells inside them that can be broken or used to incredible effect.
Western Forest

A large forest to the west of Aegean. It is split into two sections by a clear border of dark soil and trees with dark bark and leaves.

## The Light Forest

Inhabited by peoples who swear fealty to Forest Barons of Aegean. Livestock and lumber

## The Dark Forest

A visible line of dark tinged land and vegetation marks the border of the light and dark forest. The city formed a truce with the strange inhabitants generally known as darklings. A single branch of the Riparious runs through the forest and is the only part that humans are allowed to access.

Going into the Dark Forest is death and the Darklings do not leave. That is the truce.
Geheim

A special agency that is only activated at times when the city is seriously threatened. It reports only to the Patriarch and is funded by the Council

* The Geheim is above the law, this does not mean its actions have no consequences
* The Geheim has jurisdiction over other groups
* The Geheim are sworn to secrecy and may not discuss their actions or what they see outside of The Geheim
* Members of the Geheim typically mask their faces to keep their identities secret

## Symbol

An eye with 6 circles each in a primary color.

A mask in 6 colors.

## Hierachy

1. The Patriarch
2. Vizier (Real name unknown)
3. Potentially more

PC's and NPC's within the Geheim report to a woman known only as Vizier who reports to the Patriarch. However, the members of The Geheim have a large amount of free reign.

## Base of Operations- The Sanctuary

* Entrances located at multiple points in The Net
* Large Cavern under the ocean
* Mostly in disaray
* Existence totally unknown due to ancient glamours
Locations

## The world of Aarde

**Continents and Land Masses**

* Vrij: Continent "Center of the World"
	+ Aegean: A city built upon the isles of the the Aegean Bay. An archipelago lying in an estuary
	+ The Western Forest: The great forest tot he west.
		- The Light Forest: Populated by humanoids loyal to the city
		- The Dark Forest: Home of the Darklings, do not trespass
	+ The River Riparious
	+ Vrij's Spine: Mountains East of the city Aegean
	+ The Bounty: Lush farm and grazing land north of the city Aegean
	+ The Wastes: The great desert at the northern edge of the continent.
	+ The Deep: The great caverns under the earth far below even the caves and undercities of the Stone Folk. (Underdark)

**Oceans and Oddities**

* South Sea: The body of water north of the south pole and south of Aegean
* Northern Ocean
* Western Ocean
* The Vortex
Ranks

## Advantage Ranks

Each Advantage Rank adds 10% to skill level in combat and profession themes

Each Advantage Rank adds 20% in skill to a profession specialization

Each Advantage Rank has a unique effect with Special Themes

* Movement power - specific to each movement type, ask for details
* Power - provides 2 uses of power during missions
* Allies - Each rank provides advantage and disadvantage ranks for pc controlled allies

## Wait what? Ranks are 10%?

Ok, that's just mechanics.

* A rank represents the equivelent of a year of serious training in the theme.
* A character with 2 ranks in medicine makes them as good as a normal human who has spent 4 years training in medicine (2 years for the 2 ranks and 2 years because PC's are above average)
* This does not mean a character spends a year, just that they have the skill equivalent. Many things may give characters ranks faster than a year such as Powers, equipment or just being awesome.

## Disadvantage ranks

Each Disadvantage Rank subtracts 10% from a theme. Example - Melee combat or blacksmithing.

Disadvantage Ranks may not be applied to Special Themes without DM approval and very compelling story line.

## Ranks in Allies

Allies begin as "average" not "above average" like PCs

The first Advantage rank applied to an Ally raises the theme to "above average" and then adds 10%

Disadvantage ranks can be applied at a rate of 2 for 1 advantage up to twice per rank
Riparious

The great river of the Vrij. Due to the shape of the continent, most of the streams and rivers eventually feed into the **Riparious** and by the time it meets the South Sea, it is so large that standing upon the isles of Aegean it is hard to see the far banks.

The **Riparious** meets the South Sea at the Aegean Bay. A huge Estuary filled with small and large islands, both natural and "man-made". The city of Aegean is built upon these Isles.

It is a Location.
Frogger

**Genre(s)** | Action

**Frogger** is an action game, developed by Konami. Originally a 1981 arcade game, it was later released for the Nintendo Switch in December 2019.

## Gameplay

The player controls a frog, attempting to cross a road without being hit by the vehicles, and a river by jumping on logs floating the river's water surface.

## External links

* Title at Moby Games
* Title at Gamefaqs
Politics

## Aegean Politics

Aegean uses a two branch system of government.

* Patriarch - Voted in for life by populace in free elections. Currently Edward Rupaij
	+ Has veto power over legislative body
	+ Foreign diplomacy and treaties
	+ Oversight of Civil Services
		- Law and Order
		- Various functions that keep the city moving
		- Taxes
* The Council
	+ Council seats are purchased by noble houses and guilds
	+ A guilds and houses may only elect one, the same High Councilor may not hold two seats
	+ Develops laws and determines funding for legislative body.
	+ Funding is based on individual contributions, High councilors may pull funding from projects
* Baronies (Aegean Houses that hold land for Aegean)
	+ Land owning noble houses
	+ Must answer to laws passed and federal agencies
	+ Required by law to be profitable or risk losing land

## Other Vrij Politics

* Darklings of the Dark Forest - no known government, but evidence would suggest concerted group decisions
* The Free Clans of The Spine - aka Stone Folk - A united nation system of independently ruled clans and tribes.
* Tribes of the Wastes - There are a few groups of peoples living, somehow, in The Wastes. They have no formal organization.
Special themes

Characters only have access to these themes IF they put ranks into them. They represent unique powers/abilities/training.

Any ability your character has that is not a combat power or covered under a profession. If your character can grow claws and fight, that is a combat power. If your character is a robot and therefor an expert on engineering, that is a profession. If your character uses a prehensile tail to fight (combat) or climb (movement).

This list is just examples, most special racial powers, unique equipment and non-combat magic powers fall in this category.

DM APPROVAL REQUIRED FOR ANY OF THE BELOW

## **Movement** -

* Ranks in movement powers represent abilities to move beyond normal humans. This might be extreme speed or the ability to move off the ground. Flight, hook shot. Multiple ranks increase capabilities. Medium and Long Range teleportation does not exist, teleportation through walls does not exist.

* Flight
	+ 10 ranks are required to fly as easily as a human runs. Up to 10 ranks represent short flights, hovering and gliding
* Teleportation
	+ Every rank is equivalent to 10 feet of teleportation
* Jumping, swinging, power running
	+ Every rank is equivalent to moving 5 feet faster per second than a normal running human

## **Powers**

**Magic, Steamgineering, MagicTech, psychic powers, rare martial technique, body morphing, etc** - if a power always effects some theme (like combat) buy ranks in combat not this. Powers out side of mission are primarily used for flavor.

* Power ranks may be applied to other themes during missions if the RP makes sense which will last for one scene
	+ Using fire magic to give an ally a melee combat bonus
	+ Using transmutation to turn into an eagle to gain a movement bonus
* Power may be used as an AOE at half bonus
* Using a power does not interfere with other actions. IE a character can buff and attack.

* May be used two or more times per mission
* Maximum bonus applied is the rank of power
	+ 2 ranks of power could be used as
		- 2X uses of 2 ranks
		- 4X uses of 1 rank
		- 1 use of 2 ranks and 2 uses of 1 rank

## **Allies**-

* Every Rank spent on an ally allows an ally to have one rank. Allies are PC run and average (not above average like PC's). However, a rank in a theme brings that allies theme to above average +1 (equivalent to a PC with 1 rank). With DM approval, allies may take 2 disadvantages to gain 1 advantage up to two times per rank.

## **Wealth/political power**-

* If your character has some level of wealth or power that gives them access to special perks. Being able to have an appointment with the Patriarch without waiting. Owning ships or buildings. The Gehean pays well and provides you with much of what you need. Over the course of the game, you as players will help to build up the Geheans arsenal.
Patriarch

## Description

The current patriarch is Edward Rupiaj. A 57 year old human who was elected at 27, one of the youngest Patriarchs to take office. He is a tall light skinned man who tends to wear light garments.

## Reception

* Fairly high popularity level, especially among working class
* Has negotiated multiple treaties that have brought good business to Aegean
* He agrees that violence is up in and around the city, but it is a coincidence.
* His opponents say
	+ Too weak on crime
	+ Trying to overtax Guilds and Houses
	+ Overstepping his political power

## Rumors

* He is sickly and requires regular medicinal care
* He keeps concubines in the Palace
* His success is do to dark arts, likely human sacrifice
* He has been seen out late in The Net without guards
Dark Forest

The unexplored and "unpopulated" portion of the Western Forest.

it is inhabited by unknown creatures reffered to as Darklings. Entering the **Dark Forest** is death at the hands of the Darklings.

There is a branch of the Riparious that runs through the **Dark Forest**. Boats are allowed to flow on it, but not make land fall.
Vrij

A continent north of the southern pole, also known as the Ice Lands, on the planet Aarde.

Due to the state of the world, **Vrij** is one of the easiest and most commonly used transit point between the Eastern and Western continents.

**Vrij** has a bowl shape with its northern, western and southern edges higher than its east, funneling most of the rivers into one huge river, the Riparious.

Notable locations

* Aegean
* The Bounty
* The Western Forest
* River Riparious
* The Wastes
* Spine of Vrij
Aegean

The primary location. Nicknames: City of Isles, Sapphire of the South Sea, Crown of the Riparious, Gate of the World

**Aegean** is built upon islands in the Aegean Bay. Some islands are natural and others have been created. The isles are connected via bridges and spans.

Some of the Isles are large enough to hold entire neighborhoods and others are so small they hold a single house or business.

## Isles

**Greater Isles -** These are Large enough to hold entire Neighborhoods

* Sea Town - A large South Sea facing isle that contains untold docks and businesses that cater to sailors.
* Isle of Word (Bard's Isle) - Home to many theaters and schools of higher education.

**Major Isles** - These Isles are large enough to hold multiple buildings, streets and so forth.

* Highrock - A middle class neighborhood of shops, nice apartments and small homes

**Minor Isles** - Small Isles that hold a few or just one building. Some are little more than stepping stones to other Isles.

## Major Locations

* The palace
* The Sanctuary - Geheim Headquarters
* The Net - a neighborhood made up of multiple minor isles that gathers flotsam
* Minor Locations - List of locations within Aegean
* Bard's Quarter - Located in Isle of Word - Theater district
	+ The Coliseum -- A huge amphitheater used for public events, gladiator fights and other issues

## Trade Hub

**Aegean** lies in a fortunate location that makes it one of the largest trade hubs in the known world.

Sea: **Aegean** is one of the most famous and easily reached cities lieing between the Eastern and Western Continents. While there are trade routes that bypass the city, they are few and dangerous.

River: The Riparious is a major artery of Vrij.

Land: Major Highway between the Spine and the Western Forest

## Defenses

Almost every Isle is individually walled. Invaders find themselves having to attack across water against walls 20 and 30 feet high. This method also forces attacking forces to take each isle by isle.

However, the city has rarely been attacked. The Western and Eastern continents are usually too busy with their own squabbles to threaten across the sea and **Aegean**'s location, while prominent, forces long sea-bound supply lines. Additionally, the sheer size of the city would make sieging it difficult at best. There are also secret tunnels within the city that lead to the Spine.

The cities wealth allows it to hire mercenaries when needed and in fact multiple prominent mercenary armies base themselves out of the city.
Spine

**The Spine** is a great mountain range east of Aegean. It is home to a variety of peoples generally known as "Stone Folk" and contains entrances to "The Deep."

## Mineral Rich

The Spine is rich in ore and minerals. It is the primary trade of the Stone Folk and for that reason one of Aegean's closest trade partners.

## Almost Impassible

The Spine features some of the hardest terrain in Aarde. There are almost no ways through it or over it.

* The Stone Ways - Tunnels cut through the miles and miles of the Spine by Stone Folk of eld and now carefully guarded by Stone Folk who provide protection to all who pay to use the ways. This path is generally seen as cheaper by wise travelers than trying one of the overland passes.\
* The Overland Passes - there are two known cut paths. Both are incredibly dangerous and difficult to move carts through. Monsters, storms and sudden freezes prove deadly even for well prepared travellers.
* Riparious - There are multiple tributaries to the Viparious among these mountains but the steep waterfalls prevent these from being reasonable routes.

## Volcanoes

There are a few active volcanoes in the **Spine** but most are generally stable.

* The Stone Father - A huge somewhat dormant volcano. Used in blacksmithing by some of the Dwarves of the Stone Folk.
The Deep

In some places deep caves lead into the earth. Some open into underground cities and cave systems that can be wandered for months without finding an exit. Beyond this, tunnels sometimes lead, deep, deep, deep into the earth.

This is The Deep and most of the things that live down here have adapted to a life without much light.

(Yeah, its like The Underdark.
Garou: Mark of the Wolves

**This page is under construction. You can help by editing the article.**

*Remember to check what links here and the page history before deletion.*

 **Price** | $7.99

***Garou: Mark of the Wolves*** is a fighting game released in 1999 by SNK for the Neo Geo console. The game was re-released for the Nintendo Switch on May 11, 2017 as part of the ACA Neo Geo series.
Sanctuary

Primary base of operations of the Geheim. Located under The Net. Protected by magic.

## Chamber Prime

\*Mostly destroyed, requires activity to fix

\*Function unknown

## NPC

* Golem Aegean
	+ Scientific research
* Foskpol Greunb
	+ Steamgineer developer

## Living Quarters

Currently room for 15 to live and eat Comfortably

\*Uncleared rooms available

## Research Labs

A single room with space for two small projects or one medium

\*Uncleared space beyond

## Fabrication labs

A single room with pace for two small projects or one medium

\*Uncleared space remains
Aegean Wiki

<hero description="A wiki for the game Aegean: Apocalypse" imagename="" cropposition="" />The official Wiki for The World of Aarde, an RPG setting for free form gaming.

Games in Aarde focus on player agency, giving them far more control of the world and the path of the adventures they take than traditional RPG's.

## GAME

* News and Rumors
* Missions

## The World of Aarde

* Locations in Aarde
	+ Aegean
* The Geheim
	+ The Sanctuary

* Politics and forms of government in Aarde
	+ Guilds
	+ Noble Houses
	+ Civl Services
* NPC
* Magic and Technology
* Augementations
* Bestiary
* Religions
	+ Spirits

## PC Information

* Game is located at Mythweavers
* Create a Character:
* Character themes
	+ Ranks
* Active PCs
* PC Memorial Wall

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Age of Heroes Wiki

## Welcome to the Age of Heroes Wiki

This wiki talks about the Age of Heroes series written by C.R. Hathaway.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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