Pilot Traits

## Child Soldier

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*Either by being an orphan, kidnapped, sold by cruel parents or simply separated from them by conflict, you ended up forced to work as part of some shady violent industrial organization. Lacking proper education, you're highly suspicious of fancy magic items, however you have a knack with machinery and other things that helps you solve problems through other ways.*
**Prerequisites**: Levels in Real Pilot, Super Pilot, Peace Princess, Support Staff, Arcane Pilot, Divine Pilot, Einst Queen, Moon Vanguard, Prodigy Pilot, Psycho Pilot, Ideal Idol, Steel Soldier, Magitech Knight, Mecha Marine, or Module Pilot.

**Benefit**:

* Base Skill points per level multiplied by 1.5 (not taking into account Int score).
* An enhancement bonus to two different ability scores of your choice equal to 1+1/3 your level.
* An enhancement bonus to natural armor equal to 1+¼ your level.
* A resistance bonus to saves equal to 1/3 your level.
* Extra pilot feats equal to ¼ your pilot level.

If you're a PC or a named NPC that isn't somebody's cohort/minion, you also gain six Neo Skills chosen from the list below. With each level up you can choose new abilities to fill those slots, or with one year of uninterrupted work.
If you're slain, your body wields high quality organs that can be harvested as essence for crafting magic items worth the average treasure for your level (or WBL if you're a PC or named NPC that isn't somebody's cohort/minion).
**Loss**: You don't know how to read and write unless you spend 2 skill points for that since such old skills are seen as obsolete or just not worth the effort when there's cheap machines to do that work. You also don't know how to speak any widely known language unless you spend another 1 skill points to learn Common. You cannot benefit from magic items on your possession, nor mundane items worth more than 10 GP besides non-magic non-masterwork weapons you're proficient with. Neither can you benefit from abilities that allow you to absorb a magic item's essence like the Tarrasque's Assimilation. You can still benefit from such items used by others, like riding in somebody else's airship, as long as you're not piloting it. You must still claim your fair share of the party's treasure, and spend it in exotic gadgets and clothing which don't do much but you've been pretty much brainwashed to believe you can't live without buying the newest models at every opportunity. Or you're sending the money to support distant family and friends plus maybe saving some for your own retirement.
If you're brought to life after your essence was harvested, you must spend treasure equal to the average treasure for your level (or WBL if you're a PC or named NPC that isn't somebody's cohort/minion) in assorted medical therapies to regain your Salary Worker bonus, which takes 1d12 days. Until then you're too weakened to fully unleash your abilities. Your family/friends/retirement fund/fun will have to wait.
**Special**: A Child Soldier can't take Vow of Poverty, as they wouldn't be renouncing anything.

#### Neo Skills

Neo Skills Progression

Neo Skill access progresses according to the following chart:

Unless otherwise noticed you can only pick each Neo Skill once. You may take a lower level Neo Skill on a higher level slot if you wish. The bonus apply to your mecha where applicable, and can be channeled through it without need of any extras.