recursal/Fanatic-Fandom huggingface dataset:
Terminal

A **Terminal** is one of several computers aboard both Sevastopol and The Torrens.

## Summary

The Terminals aboard Sevastopol use the SevastoLink operating system, meant to allow individuals to send messages and audio while on board. There are several terminals that also have the means of opening doors that Amanda Ripley can't access with the Security Access Tuner. The Torrens also has terminals, that run a different operating system called LM-Link. Being that most of Alien: Isolation is spent on Sevastopol, there are only a couple Logs to be obtained on the Torrens.

Unlike other more important devices on Sevastopol, terminals can't be hacked. Nor do they ever need to be. It is ideal to access terminals for a better understanding of the events that unfolded on the ship. But is in most cases not necessary when all achievements regarding logs has been gained.

## Logs

**Note:** Due to the fact that logs can almost only be accessed through terminals, they will not be listed on this page individually.

## Related Achievements

* A Record of Disaster
* Archivist
* Voices of Sevastopol
Xenomorph

The **Xenomorph**, known specifically as Xenomorph XX121, is the common threat throughout the Alien series, specifically aboard the Sevastopol throughout Alien Isolation.

## Characteristics

The Xenomorph is a fundamentally violent creature - unlike other science fiction stories featuring aliens with heightened technology, the Xenomorph seeks only to multiply, destroying all inferior lifeforms and creating a predatory environment.

The Xenomorph species is eusocial, acting within a caste system underneath the Queen, who breeds the lower castes for specific purposes. Biologically, the Xenomorph reproduces by forcibly implanting its young into the chest of a host, willing or not. After a brief gestation period, this offspring erupts through the chest wall of the chosen host.

## Hostile Actions

The Xenomorph is a warring society, and their biology is designed specifically to kill. In addition to their highly acidic blood which can be spit over long distances, their extremely strong carapace (designed specifically to withstand the acidic internal environment) creates both an incredible defense against weaponry and an incredibly powerful offense in the form of claws and spines.

Additionally, the Xenomorph has a blade-tipped tail, segmented and muscular like a scorpion. How exactly the Xenomorphs see is unanswered, as their eye sockets are empty and small; their response to sound and their viewpoint as shown in later works suggests some sort of small-aperture micro-eye working in tandem with rudimentary echolocation.

## External links

```
Xenomorph types

```
Motion Tracker

The **Motion Tracker** is a story item in *Alien: Isolation.*

## Summary

The Motion Tracker is probably the most useful Item in your inventory. It was originally used to track smaller creatures like insects. But due to the chaos aboard Sevastopol, some citizens began modifying tools to help increase their chances of survival. Because of this, the Motion Tracker is capable of tracking larger entities like: Humans, Working Joes, and the Alien.

With adequate use of the Motion Tracker, the player can avoid most lethal interactions.
How to play guide for Edge of Eternity

*This article is a stub. You can help Edge of Eternity Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Edge of Eternity***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

W,A,S,D to walk

LMB for almost every action

## Tips and tricks

* At every community hub there will be a **Hunting Board**, make sure you do all of the bounty requests for the region, its a good way to load up on XP for you and your weapons. If you finish all of them for a larger region, you will unlock a boss bounty quest! You only get an achievement for killing the boss if you do it for the quest, instead of normal gameplay.
* **Upgrade your weapons** and make sure to keep an eye out for blueprints for the next level of the weapon you are currently holding
* Once you get comfortable with the **Crystal System**, look at which character is affected by which stats, and use that as a guide
	+ When looking at Crystals, STRIKES are moves for Daryon, and RIFTS are moves for Selene. There is no in game way of knowing this until after you insert the crystal into your weapon and then open the moves menu for that character. Good Luck with the moves that dont have those suffixes

## Weapons and Crystals

Edge of Eternity allows you to improve the stats of your characters in three ways. Equipment (clothing), Weapons (claymore for Daryon, staff for Selene), and Weapon Crystals.

Crystals can be found in chests, as loot after battles, given as quest rewards, bought from traders, ect. They come in six colors: **BLUE, RED, YELLOW, CYAN GREEN,** and **MAGENTA.**

Crystals can be upgraded by combining them at Crystal Crafting Tables, which will allow them to give your chacacter different Physical Skills and Magic Spells, as well as increasing any of the various stats listed bellow. Certain characters can only use certain skills, and only benefit from some of the stat increases, so keep that in mind when crafting.

## Character Stats

Your two main characters are Daryon (claymore) and Selene (mage). All payable characters have a stats pyramid that shows their stats with each statistic being described as follows:

* HP: The number of hits a character can take before falling into a state of unconsiousness
* MP: The characters magic resources which are used for casting spells
* ATTACK: Increases damage inflicted by physical attacks and skills
* DEFENSE: Reduces damage inflicted by phisical attacks and skills
* MAGIC: Increases damage inflicted by magic spells
* MAGIC DEFENSE: Reduces damage inflicted by magic spells
* RESOLVE: Increases your resistance to spell interruptions
* SPEED: Increases the ATB load speed
* HASTE: Increases the speed of cast ATB loading for skills
* INCANTATION SPEED: Increases the speed of cast ATB loading for spells

## See also

* Release date
* System requirements
Interstellar Commerce Commission

In the world of Alien: Isolation, corporations dominate every day life, with foodstuffs, housing, technology, and more coming directly from their efforts. **Interstellar Commerce Commission** is an entity controlled by one such corporation, the Weyland-Yutani Corporation.

## Summary

The Interstellar Commerce Commission, colloquially known as the ICC, is the main authority and central organization for interstellar trade. By monitoring trading and leveling taxes, fees, and tariffs, the ICC has come to control most trading ports; possession of a valid ICC license is required by law, in fact, to conduct any trade.

Because the commission is owned and operated by the Weyland-Yutani Corporation, the commission often has the primary function of granting monopolistic or oppressive control of trading and exploration to Weyland-Yutani, going so far as to absorb competing companies in secret conglomerate partnerships.
Flamethrower

The **Flamethrower** is a tool used for the express purpose of fending off the creature.

## Summary

The Flamethrower is best used on scaring away the creature. It is one of two fire related Items in the game; the other being Molotovs. And is one of the few, if not the only, items the creature is afraid of. It won't cause any serious damage to the creature, but it will often run from you when you use it. Assuming Amanda Ripley hasn't overexposed the Flamethrower to the creature. It is best to use only when necessary, as the creature "learns," building up a tolerance and losing its fear of fire. Not to mention the speed at which the ammo is consumed, makes it an item best used tactically.

The item is gained after talking to Marshal Waits in the Marshall's headquarters.

## Tips

* Typically, tapping the fire button two or three times and dousing the alien is sufficient in scaring away it away. Since the Alien doesn't die from the flames, anything more will be a waste of ammo. When sufficiently hurt, the Alien will automatically run to the nearest vent and hide for a moment.
* Flamethrower ammo usually comes in cases of 25.
* After reloading, the Flamethrower fueltank will emit a sloshing sound. Despite this, it doesn't appear to alert the Alien.
* The Flamethrower is an excellent tool against facehuggers due to its wide arc of fire. It is particularly useful against unhatched eggs, which kills the creature before it can emerge.
* When held at an aiming position, the flamethrower can also act as a makeshift light source when needed, such as in vents. However, the light may alert the Alien. Also, if you aim the weapon at the Alien, it would begin to hesitate, moving much slower than usual.

## Related Achievements

Light 'Em Up
Back Off
Ultrareality

The Ultrareality is an interdimensional place located in between the Five Realms of Essential Existence.

Due to its proximity to the Five Realms, it contains many elements from all of them at the same time. It can also be used as a gateway between the realms for the same reason.

## Accessing the Ultrareality

1. A user of Duotine is able to see and interact with the Ultrareality and the beings that dwell in it, such as Deadlee Worms or Antonio the Greatest.
2. Itward´s Flying Machine can navigate the Ultrareallity if properly fueled.

## Trivia

* According to Itward, it is easier to access the Ultrareality at 2:35 AM, as time "runs slower" there.
Ammo

**Ammo** is a resource needed for several of the weapons in Alien: Isolation.

## Summary

After a while, Amanda Ripley will encounter Items that will require ammo of some kind to properly continue using. The earliest item requiring ammo would be the Flashlight. Which in turn requires Flashlight Batteries to continue using. Ammunition is mostly used for guns like the Revolver & Shotgun. It is most commonly (and reliably) found on humans who once possessed a firearm. On Nightmare mode, Ammo is **extremely hard** to find outside of areas where a spawn is guaranteed.

## Items that use Ammo

* Flashlight
* Revolver
* Stun Baton
* Flamethrower
* Shotgun
* Bolt Gun
Pipe Bomb

The **Pipe Bomb** is a throwable explosive capable of harming humans and androids. It's also capable of scaring off the Alien.

## Crafting Cost

* 2 Blasting Cap
* 1 Ethanol
* 2 Sensor
* 2 SCJ Injector
* 25 Scrap

## Blueprint Locations

**Version 1:**

* Laying on a workbench in the Psychotropic Clinic in the Crisis Stabilisation Unit. This is the room with the Save Point off the narrow corridor that leads from the Staff Quarters to the Private Rooms area.
* Laying on a gurney in Private Rooms corridor in San Cristobal Medical Facility. In the area where the player must find Dr. Morley's keycard.

**Version 2:**

* On the table in the Maintenance Deck Workshop Office in Engineering. In the area where you have to hoist up the wheeled vehicle. Requires Level 3 Security Access Tuner.

**Version 3:**

* On the wall in the Staff Entrance Reception Office for San Cristobal Medical. Requires Level 3 Security Access Tuner.

Note: V3 Pipebomb can also be grabbed from the other side of the wall from as early as the start of Mission 5. Just point your rectical up at the wall to get the prompt.

## Related Achievements

* Build to Survive
* A True Engineer
Revolver

The **Revolver** is the first non-melee weapon found in the game. It deals a moderate amount of damage and only effective against humans, as androids can withstand several shots to the head before becoming injured.

Revolvers when aiming increases its accuracy, but Ripley cannot sprint while aiming. The revolver has quite a lengthy reload. The revolver can also be used to kill Facehuggers, if the player can aim well. Roughly ninety rounds can be found throughout the game on medium difficulty. The revolver is not effective against industrial Working Joes, but can still kill them on lower difficulties, and against the Alien, it has no effect.

Human survivors are commonly equipped with the revolver and are quite accurate with their aim. Human survivors that have been killed are likely to have ammo if you search their bodies, but their firearm itself cannot be picked up.
Extrasolar Colonization Administration

In the world of Alien: Isolation, corporations dominate every day life, with foodstuffs, housing, technology, and more coming directly from their efforts. **Extrasolar Colonization Administration** is an entity controlled by one such corporation, the Weyland-Yutani Corporation.

## Summary

The Extrasolar Colonization Administration, also known as the ECA, is the central organization which oversees and administrates all human colonization. It is owned by the Weyland-Yutani Corporation, giving it a monopoly on space travel, exploration, transport, mining, and more.
Registration Point

A **Registration Point** appears as a sort of key card activated, pay phone.

## Summary

Registration Points appear as phones connected to walls. They require a key card to use, and can even tell the player if there are enemies nearby. It constantly beeps to notify a player that an opportunity to save is nearby. Simply approach it and hit the interact key. An animation will play consisting of Ripley inserting her key card. The action will leave Ripley vulnerable to attack, so some caution should be taken before attempting to save. Afterwards, the player will have a chance to confirm the decision to save.

**Note:** Amanda Ripley will always have the key card necessary to operate a registration point.(So the player will never have to worry about it) It's likely the key card being used acts as a form of identification, in order for individuals boarding various parts of Sevastopol to have their entries and exits tracked.
Gas Torch

The **Cutting Torch** is a story related Item, needed to progress the story within Alien: Isolation.

## Summary

The Cutting Torch is an item used to remove emergency security panels that often hide a key panel or lever. The Gas Torch cannot be used as a weapon, but it is one of the few story related items that can be upgraded. The other being the System Access Tuner. Because it is a necessary item, all upgrades will be needed to complete the game.

## Levels:

### Gas Flame:

The Gas Flame is available the moment you pick up the torch. It is the first level of the cutting torch. It is acquired in Mission 8: Haven, in the Transit Control. There is only one panel that requires the gas flame and that is the vent panel you have to use to leave transit control.

Because that is the only gas flame panel, the cutting torch will not be used again until the plasma flame is acquired.

### Plasma Flame:

The Plasma Flame is the second level of the cutting torch. It is acquired in Mission 10: The Trap, in Gemini Exoplanet Solutions.

### Ion Flame:

The Ion Flame is the third level of the cutting torch. It is the strongest out of the three, and the fastest. It is acquired in Mission 14: The Descent, in Engineering on the way to the reactor.

## Usage

Multiple security panels around the station, including vents, rooms, and levers require the gas torch to be opened. The process of opening it depends on the size of the security panel, and also the level of the cutting torch, with small ones taking a little around 6 - 9 seconds to cut open and larger ones at least 15. While using the Torch, Ripley is highly vulnerable, being unable to see anything beyond the panel with her peripheral vision cut short. Ripley can back out of cutting open a panel at any time and will keep her progress from cutting it.

Many panels around Sevastopol are usually found before Ripley has the appropriate level to open them, allowing access at later points of the story, like the one in San Cristobal that leads directly to an elevator needed much later in the story than when it's first encountered.
What is KG348?

**What is KG348?** is one of the Logs in the game Alien: Isolation.

## Text

What is KG348? KG348 is a Jovian gas giant, situated at a mean distance of 6.2 astronomical units from the heart of the system. Initial surveys of its cloud layers show a rare mix of of metallic gases.

To exploit the potential of this resource, we are proud to announce the KG348 research project, spearheaded by Gemini Exoplanet Solutions.

Seegson Information Service

2115 May
Flashlight

The **Flashlight** is one of the Items in the game Alien: Isolation.

## Summary

Acquired when Amanda Ripley follows Axel to his hiding place on Sevastopol. It is powered by Flashlight Batteries found around the station, the Flashlight only lasts a limited time on each battery. Like other story items, it is impossible to skip.
Ransome

**Voiced by:** | Ben Cura

**Ransome** was a Seegson Corporation executive.

## Logs

An Old Friend (Audio)
Apollo's Eye
Your Report (Audio)
Hacked (Mentioned)
Transmission Relay Archive (Audio)
Investigations (Audio)
Tape Off the Scene (Audio, Mentioned)
Last Chance
Twisting in the Wind (Audio)
Sold! (Audio)
Samples (Audio)
Retirement Plan (Audio)
Keep Things Quiet
Map Terminal

*Map Terminal* is an object meant for orienting visitors of Sevastopol.

## Summary

They occasionally come in pairs and are well lit to remind Amanda Ripley to check them when coming through a new area. It is ideal not to skip a map terminal, as there is frequent backtracking in Alien: Isolation. Which is slightly alleviated with an updated map. On top of which, an updated map allows a player to keep better track of points of interests.
Items

**Items** are key to surviving the Xenomorph hunt in Alien: Isolation. They are divided into four categories: story items, craftable items, weapons and components / other items.

## Story Items

These items are obtained through the course of the story, and are vital for your survival and the progression of the game.

Flashlight
Gas Torch
Maintenance Jack
Motion Tracker
System Access Tuner
## Craftable Items

These items are unlocked through finding blueprints through the course of the campaign and are made in the crafting submenu, combining items together to create useful weapons, distractions, and tools.

EMP Mine
Flashbang
Medikit
Molotov
Noisemaker
Pipe Bomb
Smoke Bomb
## Weapons

Weapons, like story items, are accrued through the course of the story. Their usefulness varies greatly depending on the enemy you wish to defeat and the circumstances you are in.

**NOTE:** No weapon is capable of killing or appreciably injuring the Alien.

Bolt Gun
Flamethrower
Maintenance Jack
Revolver
Shotgun
Stun Baton
## Miscellaneous Items

All these items are consumable, except ID Tags; once they are used, you must collect more. Only the Flare, ID Tag, and batteries are not components for craftable items.

### Components

Blasting Cap
Bonding Agent
Charge Pack
Compound B
Ethanol
SCJ Injector
Scrap
Sensor
### Other Items

Flare
ID Tag
Flashlight Batteries
Dr. Lingard

**Voiced by:** | Lachele Carl

**Dr. Lingard** is the Senior Medical Consultant aboard Sevastopol.

## Logs

Low On Meds (Mentioned)
Left Out of the Loop (Audio, Mentioned)
Duty Roster
Medical Record 2
Urgent: Marshal Investigation
Environmental Controls
Autopsy Report
The Incident (Audio)
An Old Friend (Audio, Mentioned)
Morley: Updates and Codes
Dispensary is Empty (Mentioned)
Hospital Quarantine
Mini Games

**Mini Games** are used as transitions between several chapters in *Fran Bow*.

## Chapter 1

    At the end of Chapter 1 Fran must navigate a maze in order to escape Oswald Asylum. The maze is patrolled by numerous Kamalas that will attack Fran if she does not keep her distance from them. Being attacked by a Kamala forces Fran to restart the maze, hence she must avoid them while searching for the exit.

Fran will enter the maze in the lower right corner while the exit, a sewer pipe, can be found in the upper left corner.

## Chapter 2

At the end of Chapter 2 Fran must ride the Toad in order to escape from Clara and Mia's Cottage.
Gladys Hannah

Fran Bow (Patient)
Philmore Bronstone (Patient)
Adelaida Fugents (Patient)

**Gladys Hannah** is a nurse that works in the Oswald Asylum and is one of the nurses that attends to Fran during her stay at the institution.

## Appearance

Gladys is a tall elderly woman with grey hair tied into a bun. She wears a nurses' uniform and cap with flats.

## Personality

Gladys is shown to be quite cranky, and even downright mean-spirited. Despite interactions being limited, she is depicted to be mainly hostile towards Fran, claiming that "she causes nothing but trouble" and quickly becomes irritable after interacting with her. Although, this attitude does seem to follow Gladys, based on her dialogue and actions with the other nurses.

## Trivia

* It is apparent that Gladys has been working in the asylum since she was a young woman, as depicted in an old monochrome photo of her with her previous colleagues and patients.
* Fran is the only patient that Gladys was seen actually interacting with, though it would seem that the nurses weren't actually assigned to any specific patients. Implied previous patients were the twins Lucia Dagenhart, Grace Dagenhart, and Clara and Mia Buhalmet.
* With the documents that were shown by Dr. Deern, it's heavily implied that Gladys was the one who told the press that Fran was deceased. Whether Gladys knew she was alive or dead is currently unknown.

* Upon searching her desk, Fran finds a metal box containing pills and a gun wrapped in a blue fabric. It is never stated why Gladys has a gun, but it is presumably for security purposes.
	+ After Fran interacts with the gun, no matter how she leaves it (touched or untouched), the gun disappears from the drawer after some time if Fran decides to look inside it again.

## Gallery

* Younger Galdys in a picture with Dr. Harrison Oswald and Christine Foten
Damian Golsman

Damian (or Demian) Golsman is one of the patients of the Oswald Asylum who appears to firmly believe that he is a king. The shadow sitting next to Damian alludes to the possibility that he was sexually abused by a preacher or priest of sorts, and that his mother doesn't believe him. This is possibly why he has been committed to the asylum but as his patient file cannot be found in game it cannot be said for certain.

## Personality

At first Damian is very standoffish, stating that he's eating and telling Fran to go away. However, upon initiating conversation with him and going along with the fact that he's the king, he is shown to be quite well-mannered and reasonable. He also has a playful streak, claiming to be a king and referring to his walking cane as a sword.

## Appearance

Damian has blonde hair in a bowl cut, blue eyes, and pale skin. Like Adelaida Fugents and Philmore Bronston he wears blue Pj's, though his pants unlike Adelaida's are simply sky blue and do not have polka dots, yet are not identical to Philmore's either. However the pajamas are all the same just with slight variants, this may indicate that they are regulation at the asylum. In addition to this Damian is barefooted like most other children in the asylum.

## Involvement

Damian owns the walking cane necessary for making the Grab-O-Matic 2000. Fran can ask him for it and he will state that he will give it to her in exchange for "a castle and a horse". By combining the white paper from Robert Clark and the green crayon from Adelaida Fugents Fran can make a drawing of a castle and a horse. Damian will enthusiastically accept this drawing in exchange for his walking cane.

## Trivia

* It's unknown if Damian needs a cane, or just likes to carry it around.
* Damian seems to be good friends with Annie, as she is often in the kitchen with him.
* When talking to Damian's shadow under the effects of Duotine, it will say "That holy man took all your clothes off." this suggests that Damian was sexually assaulted by a pastor. The shadow goes on to say "Your mommy doesn't believe you" which is self explanatory.

## Gallery

```
-->

```
Cemetery

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

**The Cemetery** is a location in *Fran Bow,* it is the graveyard where Fran's parents are buried. Dr. Marcel Deern brings Fran here in Chapter 4 to search for evidence on the strange things happening in the asylum.

## Trivia

* Fran can use the matches in her inventory to light the candle on her parent's tombstone. This will earn the player a steam achievment.
KG348

The **KG348** is a Jovian gas giant.

## Summary

KG348 is a Jovian gas giant located 6.2 astronomical units from the heart of the system. Due to the metallic composition of its cloud layers, it became the focus of a project spearheaded by Gemini Exoplanet Solutions; a subsidiary of the Seegson Corporation.

Coincidentally, Sevastopol is stationed near KG348.

## Logs

What is KG348?
Sevastopol Initialization (mentioned)
León Castillo

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

Dr. **León Castillo** is a character in the Fran Bow universe. He is only known by his diary that Fran is given by the toad in the Second Chapter. His appearance is also in a photo, which is found in the final chapter of the game, revealing that he worked at the Oswald Asylum at some point and was perhaps even a leading member of the research team. The Fran from the Ultrareality also mentions him having come and visited her and explaining things to her about the ultrareality. Among these things is that you must be broken to enter the ultrareality.

The only physical representation of León we get throughout the game is the self portrait from his journal.

In an excerpt from the journal, he refers to himself as "one of the thousand." From this we can infer that he is one of a thousand people (including Fran) that has access to the other realities of the FREE.

## Trivia

* He knew Dr. Oswald Harrison and worked together as a research team.
* He has access to the other realms of FREE.
* He knows about some of the same characters Fran has met.

## Gallery

* Leon and the rest of the Oswald asylum research team
Jantzz

***Jantzz*** was a musical group known for their big band jazz. The band comprised famous trumpet player Antonio the Greatest, Luciano Myran and The Queen of Meat, presumably playing jazz, piano and drums. By the events of Fran Bow, Antonio is implied to be the only surviving member.

## Trivia

* Two of their albums can be found in the Twins' house, The Blueberry Tree Volumes 1 & 2.
* Originally, there was going to be a song from them in the Twins' cottage, but the developers did not have the time to put it in the game.
Logs

**Logs** are electronic messages sent from one person to another.

## Summary

Most logs in Alien: Isolation are messages sent between residents of Sevastopol. They are sent using terminals, with there also being a handful aboard The Torrens. Logs can come in both text and audio form, and give a glimpse in to how the events on Sevastopol unfolded.

## Related Achievements

* A Record of Disaster
* Archivist
* Voices of Sevastopol
Valokas

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

 The **Valokas** are creatures of pure light, born in the First Reality.

They embody the human concept of virtue, and as such are the opposites of Kamalas.

## *Powers*

* Extremely long lifespan, possibly immortal
* Nigh-omniscience
* Can travel to other realities

## *Appearance*

Valokas are tall, yellow humanoids made of light.

Adult Valokas wear helmets that cover their faces, while young ones don't.

## *Personality*

Valokas are calm beings, who remain silent most of the time.

They are always happy to help someone, but to avoid hurting the balance of the universe, refuse to do so when the person that asks for help has a great destiny, as those can only be achieved if the person doesn't receive help.

## Trivia

* A Valokas reaches adulthood after 299 792 459 years, according to León Castillo's book.
	+ This number is the value of the speed of light, plus 1.
* Valo means light in Finnish.
Bathtub Boy

**Bathtub Boy** is a character that dwells in Mabuka's Den. He is implied to be a child of Mother Mabuka herself.

## Appearance

He is a beige creature with four nostrils and bloodshot eyes, as well as wrinkled and cracked skin. He appears to have a hole in the place of his heart and is sitting in a tub filled with red and murky water.

## Personality

He is obsessed with hygiene, and appears to have low self-esteem, as he says that even the worms get sick when they eat his flesh.

## Trivia

His notion of hygiene is different from us, as he finds the smell of rotten things pleasing, and human health unpleasing.
Palontras

**Palontras** is the well-known doctor from the second reality and one of Fran Bow's friends. He was created by the Great Valokas, born on a floating island above central Ithersta, where he currently resides. There exists a spring of all-healing pink water, supposedly the purest water in the universe. It became thus when it came into contact with the blood of the fallen Great Valokas, after his battle with Darkness.

## *Appearance*

Palontras's appearance is very fluffy, and in the color of pink, white, brown, and green. At one point Fran sees him with black feathers instead as he fights off several Kamalas. He appears wounded but runs from Fran, presumably not wanting to be seen in this alternate form.

## *Personality*

Palontras is very kind and caring, though believes he is a monster. Fran is good friends with Palontras, as she was given her arms and legs back by him after she transformed into a tree.

## Trivia

* He was inspired by the amphibian Axolotl.
* His tail is made of different materials, symbolizing water, earth and grass.

## Gallery

* Palontras and Fran meet for the first time.
* Palontras and Fran at his island.
* Fran riding on Palontras' head.
* Palontras fights off several Kamalas.
* Dark feathered Palontras on fire.
* Dark feathered Palontras on the ground.
* Palontras reviving Fran.
Mother Kamala

**The Mother Kamala** is a hallucination that appears at the signpost area of Ithersta.

It consists of a crowd of Kamala's and the one in the center of the pack opens it's mouth to reveal what looks like Fran's mother. The Kamala Mother then goes to insist she is Fran's mother and tells her to come closer. When Fran refuses proclaiming that she is not her mother the creature erratically begins swaying back and forth it's eyes go black and it's teeth sharpen and it screams "IF YOU DON'T COME TO ME NOW THE MONSTER WILL GET YOU! THE MONSTER WILL GET YOU! IT WILL GET!" At this Fran begs it to stop being brought to tears by the sight and hits her head with her hands frantically. At this the seasons begin to flash rapidly, the lake nearby appears to be blood and this continues until the vision fades. Mr. Midnight seems concerned for Fran but says they have to keep going so they can get home, Fran wipes her eyes nods and they continue on.
Rat

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

 Species:

**The Rat** is encountered by Fran after being released from inside by Antonio the Greatest's Beetlepig. In thanks, he tells Fran where he saw Mr. Midnight and gives her the comb he stole from the Luciferns.

## *Apparence*

The Rat appears as a a large but otherwise ordinary grey rat.

## *Gallery*

* Under the effects of Doutine, we see the Rat dead
Lucia Dagenhart

**Lucia Dagenhart** is Fran's late mother.

## Appearance

Like her husband she is seen in the prologue, and in the family photo that Fran finds. On this, she has short brown hair and wears a dress with a tiny symbol at the collar. Her dress is slightly lighter compared to her sisters and her dress's collar is white while Grace's is black, perhaps hinting at their opposite personalities, with Lucia being good and Grace being evil.

## Personality

Not much is known about Lucia as she is dead at the start of the game. However it is implied through dialogue with Grace in chapter 5 that unlike Grace she resented Dr. Oswald to an extent, and feared that he would try to keep her away from her daughter or even kill Fran. This is likely what motivated Dr. Oswald to request the help of Remor in "taking care of" Fran's parents so that he may, with Grace's full approval, extract Fran's brain from her head for further studies. It is unknown why Lucia turned out relatively sane compared to her sister, or why Grace almost seems to idolize or have romantic interests in Dr. Oswald but it can be assumed that it stems from events occurring in their childhood at the asylum. It is also unknown whether Lucia and Grace like Mia and Clara were surrendered to the asylum willingly by their parents, taken due to some mental issues making them a danger to others or themselves, or whether they simply went for regular appointments and went home afterwards.
Jason Cogh

**Jason Cogh** is one of the patients at Oswald Asylum. Not much is known about him, apart from that he was moved upstairs with the more functional children after the doctors declared him better. That said, Jason appears distressed, rocking back and forth, and even pleads for Fran to kill him.

## Appearance

Jason is a young boy of unknown age. He has brown hair, a blue shirt and yellow pants. He also has sickly pale skin, suggesting an illness or eating disorder, and he wears a gray hockey mask.

## Personality

Jason is very quiet and not much for talking, and appears very distressed and serious. He asks Fran to kill him, and if she complies, he thanks her and says he can't talk anymore now that he's dead, likely because he wanted to avoid talking in the first place.

## Trivia

* Jason's name and appearance is likely a reference to the infamous character Jason Voorhees from the horror series Friday the 13th, who also wears a trademark hockey mask.
Okhula

**Okhula**, the "eye from beyond," is a large eyeball creature from the Fifth Reality with the ability to see everything at all times.

## *Appearance*

Okhula is a combination of a giant eyeball and the muscles that usually would attach ones eyeball within their eye socket. Okhula has no mouth, ears, or other features but appears to function perfectly fine without those things. Okhula's eye has large whites with veins stemming all the way from the iris to the muscles. Her iris is blue, made to look as though it has the galaxy within it and she has a smaller than normal pupil in the center of it that can dilate and expand as she chooses. Okhula uses her red muscle-like appendages as hands though it is unclear if she can use them to walk as well since she stays fixed to one location throughout her short run in the game. Okhula has no eyelids and thus it can be thought she never closes her eye, hence why she can always see everything. However as indicated by the veins that make her eye look slightly bloodshot this might cause a strain on her eye, though if it does she never mentions it.

## Personality

She is somewhat vain, remarking on her beauty to Fran and living in a house consisting only of a painting, some golden decor, various lightbulbs, and a vanity.

Okhula is not unkind, however, and helps Fran on two occasions, as well as offering all the items of her house for Fran's use. More than once Okhula has used her ability to help creatures with unknown ailments.

## Trivia

* According to one of the Patients, the difference between Okhula and Mabuka is that Okhula sees everything while Mabuka knows everything.
Oswald Asylum

Reality

**Oswald Asylum** is a mental health institution that specializes in children with severe traumas. It was founded by Dr. Oswald Harrison, a well-known psychiatrist.

## *Appearance*

The Oswald Asylum is a three story tall mental health hospital consisting of a first and second floor and a basement. It also is surrounded by a tremendous brick wall, complete with a gate and watch towers. It also features an expansive hedge maze and a children's playground. On the second story there are patient bedrooms and a bathroom. The first floor contains the kitchen and dining room, the therapist's office, an entertainment room, isolation rooms, an operating theatre, and the reception desk. The basement simply houses a laundry room and storage area. Oswald Asylum treats children with mental disorders exclusively, as no adult patients are shown throughout the entirety of the asylum's exploration.

### List of known patients

* Annie Szhultz
* Demian Golsman
* Philmore Bronstone
* Charles Hick
* Fran Bow Dagenhart
* Jason Cogh
* Lizbeth Morg
* Adelaida Fugents
* Clara and Mia Buhalmet
* Victoria (last name unknown)
* Isabelle (last name unknown)
* Robert Clark

### List of Known Staff members

* Dr. Oswald Harrison
* Nurse Gladys Hannah
* Dr. Marcel Deern
* Dr. León Castillo
* Nurse Christine Fonten
* Nurse Blanca (last name unknown)
* Dr. Roman Bates
* Security Guard (full name unknown)

## Gallery

* The Dining Area
* Fran's Room
* Pictures of Clowns in diffrent rooms of the Asylum
Fran Bow Original Soundtrack

Effects

The *Fran Bow* soundtrack is currently only available on Bandcamp, Steam store and Spotify.

## List of songs

1. Bedtime Story

2. Finding the truth

3. Mr. Midnight

4. The white rabbit question

5. A little talk

6. Black tears

7. It hunts me

8. Cold walls

9. Details omitted

10. I can see

11. Downstairs

12. Inside the children's head

13. Lost on the path

14. Grown up talk

15. Duality

16. This is the forest

17. Sitting in company

18. Let's start over

19. The King of Ithersta

20. Get rid of the dirt

21. Ithersta green

22. The city under my eyes

23. Philmore Paranoid

24. Take me home

25. When things are said

26. She doesn't have a cat

27. Mabuka 00:56

28. My friend is leaving

29. It's time for Remor

30. Big Face Lady

31. Golden cage

32. Itwards tango

33. The dance with shoes on

34. This sounds like cha-cha-cha

35. Snail of Gold

36. They will find you

37. Towards light

38. Dinner for the Troll

39. Fluffy Toad Bun

40. The Kamala Hunt Theme

41. Sneaky Fran

42. The Bow Family

43. Between black and white

44. Bloody mysterious

45. Paws of the Beast
Dead Nurse

The **Dead nurse** is a minor character that first appear as a hallucination after Fran has taken Duotine. In chapter Five it is revealed that she also exists in the fifth reality where she is working as receptionist for those who wish to be cured by Remor.

## Apperence

She appears as a desiccated human corpse wearing a nurse uniform.
Annie Szhultz

**Annie Szhultz** is a patient at the Oswald Asylum, she is a hyperactive girl who has presumably being given sleeping pills as part of her treatment.

## *Appearance*

Annie has dark blonde shoulder-length hair and wears a pale yellow one-piece dress. She walks around barefooted with an agitated look on her face.

## *Personality*

Not much is known about Annie but she appears friendly towards Fran and Fran seems to like her as well, stating she will miss her once she leaves. She is seen constantly walking back and forth, only sitting still to give her sleeping medication to Fran in secret. She appears to have problems with concentration, paying attention and remembering things.

## Trivia

* It is possible that Annie suffers from ADHD, which was not very well understood at the time the game takes place, which could explain why she has been put in an asylum for being hyperactive.
* Fran mentions that Annie loves to drink milk like a kitten.
* According to Fran, Annie will soon be released from the Asylum.
Martin Bow Dagenhart

**Martin Bow Dagenhart** is Fran's late father. He died alongside his wife Lucia in their bedroom after being dismembered.

## *Appearance*

Martin is shown in a family photo early in the game. In said photo he is shown to have either brown or black hair, and wears simple clothing, dressing only in a white button-up shirt and grey dress pants.

## *Personality*

Almost nothing is known about Martin's personality, though Fran seems to remember him as a kind and loving father. However, when under the effects of Duotine while in the asylum, there is scrawling on a wall that says "Daddy was not there, Mommy would not care." This might suggest that he wasn't very present in his family's life, or that he and Lucia were going through marital issues.

This theory remains unproven, and even if Lucia and Martin had some marital issues, Fran was completely oblivious, and evil Aunt Grace would've mentioned it to torment Fran internally.

## Trivia

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

## *Gallery*

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Security Guard

The **Security Guard** is a character encountered at the Oswald Asylum in Chapter 1.

## Appearance

He is an adult man, probably in his early 40´s with brown hair and a curly moustache. He wears a blue vest that has an 'O' on it, presumably for Oswald Asylum.

## Personality

He is shown to be rude and impatient, for example, when Fran offers him a cake, he angrily retorts that he doesn't want anything that comes from her. He also shows signs of being a pedophile, as he tells Fran to kiss him and get on his lap if she wants the key on the wall behind him. Even going as far as saying "Look, girl. If you keep coming here, I won't be able to control myself." The other nurses also seem to find him rude or uncomfortable to be around as they refuse to see him to give him his coffee. He doesn't seem to mind swearing in front of children, as he does openly when Fran spilled coffee on him, and again when she was running away from the asylum.

## Involvement

The Security Guard serves as an obstacle to Fran's escape from the Oswald Asylum during chapter one, he prevents Fran from acquiring the office key and must be dealt with before progressing. There are two possible ways for Fran to neutralize him, she can either drug him, causing him to fall asleep, or spill coffee on him, causing him to leave the room.

In order to drug him Fran must first acquire a cinnamon bun and Annie's sleeping pill from the kitchen. She can then combine these items to create a drugged cinnamon bun. When offering the drugged cinnamon bun to the Security Guard it is important to choose the correct dialogue options or he will outright refuse the bun. The following set of responses will lead to him eating the bun and falling asleep:

1. "Brought this cake for you.” or “A cake! Eat it!"
2. “You'll regret it!”
3. “Fresh from the oven!”

If Fran fails to convince the Security Guard to eat the drugged cinnamon bun she can walk back into the kitchen to acquire a cup of hot coffee and use the cup of coffee on the Security Guard, Fran will spill it on him, causing him to storm off and leave the office key unattended.

## Trivia

* His real named is not known, unlike most other staff in the Asylum.
* After Fran entered the maze, he can be seen, despite being killed by Remor. He is never seen again after this. Either his death was all in Fran's head thanks to Remor or seeing him after entering the maze could have been a fear tactic to keep her going.
John Plomet

**John Plomet** is a dead exterminator found in Chapter 2. Fran encounters his skeleton upon taking Duotine inside Antonio the Greatest´s House. He has clearly been dead for quite some time as his flesh has decomposed completely, leaving only bones. His clothes are blood stained but it is unknown whether his death was accidental or due to foul play.
Deadlee Worms

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

**Deadlee Worms** are a species of creatures from the *Fran Bow* Universe, they take care of corpses to give back to the earth and soil.

## Appearance

They look like a big centipede that is colored black with a skull face, a reference to the Grim reaper. Their "arms" also look like scythes, which probably helps them dig through flesh.
Penpals

**Penpals** is a game develope by Killmonday Game with collaboration of programmer Daniele Giardini.

## Plot

The main protagonist is a bear who writes letters to his friend. One day his friends falls ill and needs help recovering. Teddy decides to traverse the landscape polluted by humans in order to to get to his friend's house and take care of him.

**Gameplay**

Penpals is a platformer game when you avoid obstacles and try to get to Teddy´s friend house before he runs out of oxygen.

## Gallery

* Daniele Giardini
Mantis Dancer

*This article is a stub. You can help Fran Bow Wiki by expanding it.*

The **Mantis Dancer** can be found in The Bar where he performs during the fall. The Great Wizard needs his shoes in order to help Fran get home in chapter 3.

## *Appearance*

The Mantis Dancer is a praying mantis with an anthropomorphic body. Instead of having four legs like a real-life mantis, he has two and his arms have a similar mobility to a human's arms. He always wears his dancer shoes.

## *Personality*

He shows to be very stubborn. When Fran tries to talk to him about her quest, he doesn't care and offers lemonade instead.

## *Trivia*

* The director of *Fran Bow*, Natalia Figueroa, has said that if the game had voices, the one of The Mantis Dancer would have a french accent.
Killmonday Games

Headquarters:

**Killmonday Games** is a independent video game studio based on Stockholm, Sweden, it consists by married couple Natalia Figueroa (art & graphics, game designer, animator) and Isak Martinsson (programer, game designer, musician ).

Together they combine the forces of creativity and try their best to make the most awesome games they can think of!

## Killmonday Background story

We started Killmonday one year ago. It is the evolution from our previous company, Ofokus , where we mostly made short films, animations and music videos. We always felt restricted in that area though, with our stories being too “weird” and “big” for us two poor low budget indie filmmakers.

We couldn’t be fully free with that medium, and whatever we tried to make we never were really satisfied. We never thought of making games really. Since Natalia always was looking for new areas to expand her skills, she thought of going to a school to learn 3D animation for games. Then Isak thought that, well, all he needed was to learn how to code and we could make it our self without needed to spend time and money on a school!

And that idea sparked in both of us, and we felt like it was meant to be. The ultimate medium! We could be totally independent and limitless, have whatever story or idea we come up with to be interactive with our audience! That is the foundation for Killmonday.

And the name Killmonday came up much later since we both had jobs so we could only work with games on the weekends, and when Monday showed up we were always angry of it.

We also have the facebook and Twitter

Contact: killmondaygames@gmail.com

## List of Games

* *The Junk Show!*  (concept)
* *Tredd* (concept)
* *Run N´ Destroy*
* *Pixxxel*
* *Penpals*
* *Goscurry*
* *Mr. Red´s Adventure in The Missing Balls*
* *Candy Puppet Saga*
* *Fran Bow*
* Different Galaxy

## Gallery

* Official logo
* First big game: Fran Bow
* Not mondays...
* Killmonday´s Merry Chistmas poster
* Killmonday´s Halloween poster
* Killmonday´s main team: Natalia, Isak and Mr. Red
Flashlight Batteries

**Flashlight Batteries** can be used to recharge the flashlight. They are not very easy to come by, and so should be used sparingly.

## Summary

Around Sevastopol, battery packs can be found for the flashlight. When the flashlight button is held down, a new pair is swapped out with the one that was inside. The discarded batteries are not kept. They are essential for navigation in the dark areas of Sevastopol.
Antonio the Greatest´s House

Species:

**Antonio the Greatest´s House** is located in the forest.

## Appearance

Antonio the Greatest´s House appears as a giant anthill with a door, window and chimney. The interior contains basic furnishing as well as a second, smaller house in which the Pinecone Family lives.

While under the effects of Duotine the house appears as a massive anthill without any house-like features and John Plomet's corpse can be found inside.

## Gallery

* The inside of Mr. Antonio´s house
* Mr. Antonio´s house under the effect of Doutine