recursal/Fanatic-Fandom huggingface dataset:
Pokémon Trainer

<- Back to Fighters

##### Rock Smash

Rock Smash is Charizard's melee weapon. It has 7 attack damage and 0.5 attack speed. It also has a chance to inflict opponents with Armor Break on hit.

##### Flare Blitz

Flare Blitz is a charge ability activated with the use key. It makes Charizard charge in the direction he is looking, flying through the air, dealing 12 damage and inflicting opponents with Burning. However, it also deals recoil damage to Charizard.

#### Ivysaur

##### Knock Off

Knock Off is Ivysaur's melee weapon. It has 7 attack damage and 0.5 attack speed. It also has a chance to remove any Items in the opponent's inventory on hit.

##### Leech Seed

Leech Seed is a utility ability activated with the use key. It sends out a Leech Seed that roots in whatever it touches, whether that be a surface or an opponent. If an opponent comes into contact with one of these seeds, they get inflicted with Leech Seed.

#### Squirtle

##### Bite

Bite is Squirtle's melee weapon. It has 7 attack damage and 0.5 attack speed. It also has a chance to inflict Flinched on hit.

##### Water Gun

Water Gun is a burst-fire projectile activated with the use key. It fires a very quick burst of projectiles that damage and knock back opponents.

## Strategy

Because of Pokémon Trainer's mechanic of switching fighters mid-battle, he possesses a very broad toolkit that can be used to apply different types of pressure during combat. Charizard is a melee bruiser, Ivysaur is a trapper, and Squirtle is a mobile ranged fighter. Pokémon Trainer's biggest advantage is in having all of his bases covered, and being able to take advantage of his different abilities at the right times.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Rock Smash
* Added Fire Blast, a bow with Flame, Power II, and 5 arrows
 2.0
* Charizard
	+ Rock Smash now has a 10% chance to inflict Armor Break
	+ Added Flare Blitz
	+ Removed Fire Blast
	+ Removed Smokescreen
* Squirtle
	+ Added Bite
	+ Added Water Gun
* Ivysaur
	+ Added Knock Off
	+ Added Leech Seed
* Added Dawn skin (Gen 4)
	+ Infernape, Roserade, Piplup
* Added Victor Skin (Gen 8)
 2.1
	+ Removed recoil damage from a Flare Blitz that misses its target
The Backyardigans Wiki

**Welcome to the The Backyardigans Wiki!**
The Backyardigans is a children's computer animated series that was broadcasted from September 11, 2004 to July 12, 2013. There are five main characters.

We're a collaborative community website about The Backyardigans that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Isle Wiki

**Welcome to the Isle Wiki!**
The Isle wiki may already exist but this will be a passion project

Isle | Badorkbee Games Wiki | Fandom

We're a collaborative community website about Isle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

**THIS WIKI CONTAINS HEAVY SPOILERS FOR THE GAME. READ AT YOUR OWN DISCRETION.**Points of InterestMercs3.pngCharactersHacking.PNGHackingUpdates.pngUpdate LogWhy2.pngHindsightsCollectibles.pngCollectiblesTitles.PNGTitles and BadgesItems2.pngItems3CD2D3BD-F49C-4184-B214-FF5F541CE4C9.pngSoundtracks

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Austin

Austin

Name
Austin

Species
Kangaroo

Colour
Purple

Gender
Male

Series information

Speaking voice
Jonah Bobo

Singing voice
Thomas Sharkey (seasons 1-3)Nicholas Barasch (season 4)

First episode appearance
Pirate Treasure

Last episode appearance
The Tale of the Not-So-Nice Dragon

Austin is a purple kangaroo and a major character in The Backyardigans.

Voice
Austin's speaking voice is provided by Jonah Bobo. His singing voice was provided by Thomas Sharkey for the first three seasons and by Nicholas Barasch for the final season.

Design
Austin has purple skin and long ears. His nose and eyebrows are a darker shade of purple. Austin has a tail which comes out of the seat of his shorts and trails on the ground. He wears a light blue shirt with a yellow stripe across the middle. He wears rolled-up blue pants.

Description
Austin is described as the "new kangaroo on the block," and he does not know the other characters very well yet. He is somewhat hesitant to express his opinions, and slow to take the lead. When he overcomes his shy feelings, Austin gets the respect he deserves. He is revealed to be sweet and intelligent as the series progresses. Throughout his adventures, he frequently takes the role of a humble servant or faithful assistant, putting his friends' needs ahead of his own and helping them in any way he can. He is not one to ask for recognition, but even so, he receives a lot of love and support from his friends for all that he does for them.

Appearances
Austin appears the least out of the five main characters in The Backyardigans. He was absent from the show's two unbroadcasted pilot episodes and made his debut in "Pirate Treasure." His last appearance in a broadcasted episode of The Backyardigans was in "The Tale of the Not-So-Nice Dragon." His last appearance in any broadcasted animation was in Nickelodeon's Mega Music Fest 2010.
Pablo

Pablo

Name
Pablo

Species
Penguin

Colour
Blue and yellow

Gender
Male

Series information

Speaking voice
Zachary Tyler Eisen (season 1)Jake Goldberg (seasons 2-4)

Singing voice
Sean Curley

First episode appearance
Pirate Treasure

Last episode appearance
The Tale of the Not-So-Nice Dragon

Pablo is a blue-yellow penguin and the deuteragonist of The Backyardigans.

Voice
Pablo's voice was provided by Zach Tyler Eisen in the first season and by Jake Goldberg for the remainder of the series. His singing voice is provided by Sean Curley.

Description
Pablo is a frenetic penguin who is more tightly wound than his friends. He thinks, speaks, acts and reacts quickly. He may not be the most agile or graceful of the Backyardigans, but he is enthusiastic and determined.
Pablo undergoes a "panic attack" in nearly every episode of the first season. His tendency to worry continues to be brought up throughout the show, but he does not panic as frequently in later seasons.

Design
Pablo's head, arms, back and toes are dark blue. His chest and legs are a pale yellow. His arms end in mitten-like flippers. He wears a blue bowtie and a blue-and-yellow beanie hat with a red propeller. He has a yellow beak and a pink tongue. Pablo is the only major character with toes.

Appearances
Pablo appears in every episode of The Backyardigans except "Chichen-Itza Pizza." His first appearance was in "Me and My Friends," the unbroadcasted, live-action pilot episode. His first appearance in a broadcasted episode of The Backyardigans was in "Pirate Treasure." His last appearance in a broadcasted episode of The Backyardigans was in "The Tale of the Not-So-Nice Dragon." His last appearance in any broadcasted animation was in Nickelodeon's Mega Music Fest 2010.
Mastery

Mastery is an event that occurs when a fighter reaches 10 total wins. When this happens, the player will receive a message notifying them of the achievement, and grant the player with a Gold skin. Gold skins are available to every fighter.

Gold skins are a golden overlay applied to the default skin, and also features a subtle golden particle trail.
Steve

<- Back to Fighters

* Default
* Gold
* Alex
* Herobrine

#### Sword

Sword is Steve's melee weapon. Its attack damage and attack speed vary based on what tier of tools Steve currently possesses. He currently can progress through 5 tiers of tools, with the 5th tier being a branching path:

#### Pickaxe

Pickaxe is an ability that allows Steve to mine for resources. By holding the use key while looking at a block close by, Steve can mine resources out of a block. This ability is interrupted by taking damage, and takes 4 seconds to dig up an item. Items de-spawn after 2 seconds. The tier of the pickaxe is purely visual to match the sword and doesn't change any stats. Below is a table detailing every item and what crafting operation it corresponds to:

 Gold Ingot
 Iron Ingot
 Diamond
 Netherite Ingot
 Stick
 Tripwire Hook
 Flint
 Oak Plank

## Strategy

Steve is a unique fighter in that he grows stronger the longer he can be left alone. It makes Steve a difficult fighter at the beginning, but he becomes extremely powerful the higher tier he is. The key to playing Steve is to play defensively until he gains an adequate amount of equipment for the task at hand.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Tyrone

Tyrone

Name
Tyrone

Species
Moose

Colour
Orange

Gender
Male

Series information

Speaking voice
1. Reginald Davis (seasons 1-2)
2. Jordan Coleman (seasons 2-3)
3. Chris Grant (season 4)

Singing voice
1. Corwin Tuggles (season 1)
2. Leon Thomas (seasons 2-3)
3. Damani Roberts (season 3)
4. Tyrel Williams (seasons 3-4)

First episode appearance
Pirate Treasure

Last episode appearance
The Tale of the Not-So-Nice Dragon

Tyrone is an orange moose and the tritagonist of The Backyardigans.

Voice
Tyrone's speaking voice was initially provided by Reginald Davis, with Jordan Coleman assuming the role during the second season. Chris Grant voiced the character for the final season. Tyrone's singing voice was first provided by Corwin Tuggles. Leon Thomas provided it in the second season and some of the third, with Damani Roberts taking over for several episodes and Tyrel Williams assuming the role for the remainder of the third and fourth seasons.

Design
Tyrone's skin is orange. He has red fringe between his antlers, which are light yellow. His eyes are white with black pupils. His face and head are shaped similarly to Tasha's (though his muzzle is less rounded). His standard striped shirt is red-orange and blue.

Description
Tyrone is confident, laid-back, and easygoing. He is best friends with Pablo, and their different personalities make them perfect complements to each other. While Pablo is a quick thinker, Tyrone likes to take his time. Tyrone can get nervous or frightened on occasion, but he is not insecure about his fears.
At the end of every episode he appears in, Tyrone recites the line, "That was an excellent *(type)* adventure, don't you think?" Either Pablo, Tasha, or Austin use the line when he is absent.

Appearances
Tyrone appears in many episodes of The Backyardigans. He is absent for five episodes: "Ranch Hands from Outer Space," "Pirate Camp," "Dragon Express," "The Funnyman Boogeyman," and "The Flipper!." His first appearance was in "Me and My Friends," the unbroadcasted, live-action pilot episode. His first appearance in a broadcasted episode of The Backyardigans was in "Pirate Treasure." His last appearance in a broadcasted episode of The Backyardigans was in "The Tale of the Not-So-Nice Dragon." His last appearance in any broadcasted animation was in Nickelodeon's Mega Music Fest 2010.
Neon Good Times

**Neon Good Times** - третья трасса из Super Drift 3D типа эксперт, содержащая 2 круга. Добавлена в дату выхода игры - 23 июля 2011 года. Если выиграть на этой трассе, можно разблокировать машину Ferrari Testarossa.

## Ссылки

1. ↑ https://www.speedrun.com/super\_drift\_3d/level/Neon\_Good\_TImes?h=Easy&x=l\_69z2xel9-9d869m62
Donkey Kong

<- Back to Fighters

* Default
* Gold
* Flower Power
* Super Kong

#### Barrel

Barrel is Donkey Kong's melee weapon. It has 7 attack damage and 0.5 attack speed. Pressing the use key will throw the barrel, causing it to bounce along the ground slowly, exploding upon hitting an opponent or an obstacle. During this period, Donkey Kong cannot use his melee until it returns to him after exploding.

#### Orange Grenade

Orange Grenade is a projectile that bounces along the ground and explodes upon hitting a player, wall, or reaching the end of its lifespan, dealing 6 damage to everyone in the area.

#### Hand Slap

Hand Slap is an ability activated by mashing the sneak key. It produces a constant stream of small shockwaves, damaging opponents on the ground in a small radius.

## Strategy

Donkey Kong is a fighter with very limited ranged options, specializing in close combat. Keeping the pressure on his opponents is integral, as Donkey Kong is vulnerable when attacking at a distance. Orange grenade is a decent attack to use when an opponent is trying to run away for extra damage, or as a changeup to catch his opponents off guard, but due to its limited charges, should be used sparingly. Hand Slap is a great tool when an opponent is overpowering Donkey Kong.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Banana Slamma, a wooden sword
* Added Barrel Slam, a barrel melee attack
 2.0
 2.1
* Barrel Slam now renamed to just "Barrel", has been reworked to be a melee attack that can also be thrown
* Added Hand Slap ability by mashing the sneak key
* Added Flower Power skin
Tasha

Tasha

Name
Tasha

Species
Hippopotamus

Colour
Yellow

Gender
Female

Series information

Speaking voice
Naelee Rae (seasons 1-2)Gianna Bruzzese (seasons 3-4)

Singing voice
Kristin Klabunde (seasons 1-3)Gabriella Malek (seasons 3-4)

First episode appearance
The Yeti

Last episode appearance
The Tale of the Not-So-Nice Dragon

Tasha is a yellow hippopotamus and a major character in The Backyardigans.

Voice
Tasha's speaking voice was provided by Naelee Rae in the first two seasons and by Gianna Bruzzese in the final two seasons. Her singing voice was initially provided by Kristin Klabunde, with Gabriella Malek taking over during the third season and continuing to voice the character for the remainder of the series.

Design
Tasha is a yellow-skinned hippo with a red-pink tongue and two nostrils above her mouth. She wears a pair of red Mary-Janes and an orange dress with eight light-orange flowers printed on it in random spots.

Description
Tasha is assertive and likes to be in charge most of the time. She is rational, skeptical, and highly motivated to get her own way. Tasha is normally very opinionated. She is difficult to frighten, a fact she takes pride in.
Tasha tends to play a somewhat antagonistic role throughout the first season, often acting bossy towards the other characters. In later episodes, her personality becomes bolder and less overbearing.

Appearances
Tasha appears in many episodes of The Backyardigans. Her first appearance was in "Me and My Friends," the unbroadcasted, live action pilot episode. Her first appearance in a broadcasted episode of The Backyardigans was in "The Yeti." Her last appearance in a broadcasted episode of The Backyardigans was in "The Tale of the Not-So-Nice Dragon." Her last appearance in any broadcasted animation was in Nickelodeon's Mega Music Fest 2010.
Super Drift 3D

**Super Drift 3D** — популярная онлайн флеш-игра, разработанная RumbleSushi 3D и изданная Newgrounds и Playhub. Официально вышла 23 июля 2011 года, бета-тест был запущен 7 июня 2011 года, анонсирована в апреле 2011 года на форуме Polycount. Она была создана на ActionScript 3.0. Над игрой работали только 2 человека: Джо Раффман и Сьюзан Поулетт. Она была посвящена скончавшейся бабушке одного из создателей (Джо Раффмана) - Джоан Раффман. Игра начала распространяться по всем сайтам с онлайн играми, а особенную популярность она набрала на сайтах Y8.com (которая вскоре стала помогать с разработкой новых игр для серии Super Drift), UFreeGames.com и GoGy.com. В связи с отключением Adobe Flash в 2020 году, в игру на данный момент онлайн поиграть невозможно. Чтобы поиграть в неё сейчас см. здесь.

## Разработка

Разработка игры Super Drift 3D велась примерно с конца 2010 года. Впервые она была анонсирована на форуме Polycount в апреле 2011 года. Бета-тест игры был запущен на официальном сайте RumbleSushi 3D 7 июня 2011 года, а 23 июля 2011 года игра была официально выпущена на Playhub.com (сайт одного из издателей), на Newgrounds она вышла 5 августа 2011 года. Предположительно, один из первых видеороликов о ней был загружен на YouTube пользователем Michael Fulk 17 августа 2011 года.

## Трассы и автомобили

Трассы: Cherry Mountain, Coastal City, Neon Good Times.

Автомобили: Lan Evo, FC, Skyline, AE86, Ferrari Testarossa

## Оценки

* Российское издательство Unogames.ru (Уногеймс.ру) также известное как сайт с онлайн играми поставило Super Drift 3D оценку 3/5.

## Интересные факты

* В Super Drift 3D есть баг: если сдать назад и удерживать кнопку назад дорога исчезнет и машина начнёт падать.
* 31 марта 2023 года, на стриме DJ YPlay был выявлен ещё один баг: если дойти до финиша на трассе Cherry Mountain, а затем сразу нажать на паузу и нажать кнопку resume, игра не закончится, но игрок не сможет ехать дальше.
* Одним из дистрибьюторов Super Drift 3D в России является Megaigry.

## Скачать

Скачать её можно по этой ссылке (swf файл).

## Ссылки

1. ↑ https://polycount.com/discussion/41232/lowpoly-or-the-optimisation-appreciation-organisation/p124
2. ↑ http://unogames.ru/gonki/363-super-drift-3d.html
RumbleSushi 3D

**RumbleSushi 3D** (ныне **Rumblesushi Ltd**) — независимая студия-разработчик и издатель гоночных видеоигр, автор собственного движка на базе Adobe Flash, основанная Джо Раффманом в Брайтоне, Англия в 2010 году. По данным на 4 мая 2023 года, в компании работают 2 человека: Джо Раффман и Сьюзан Поулетт.

## История

RumbleSushi 3D была основана в 2010 году Джо Раффманом в Брайтоне, Англия. После её основания, он и Сьюзан Поулетт (также известная как **Dreamcheese**) начали разрабатывать свой движок на базе Adobe Flash. У Flash также не было поддержки графического процессора, и поэтому им приходилось писать свой собственный программный 3D-рендеринг. С конца 2010 года, компания начала разрабатывать свои первые браузерные Flash-игры: Super Drift 3D и Snowball Sanchez. В апреле 2011 года на форуме Polycount компания впервые анонсировала проект Super Drift 3D. 6 мая 2011 года, компания купила себе офис в Норидже, Англия за 177 тысяч фунтов стерлингов. Бета-тест игры Super Drift 3D был запущен на официальном сайте RumbleSushi 3D 7 июня 2011 года, а 23 июля 2011 года она была официально выпущена. За первый год её существования, в неё поиграло более 100 миллионов человек по всему миру, и вскоре был открыт официальный сайт игры: superdrift3d.com. После этого, студия выпустила ещё ряд гоночных видеоигр, из которых больше выделялись: Super Drift 2, Monster Race 3D, Ice Run, Super Drift 3 и Super Drift 4. Последняя вышедшая игра перед долгим «перерывом», Super Drift 4, вышла 13 октября 2016 года. Компания возобновила свою деятельность 21 июля 2020 года, и начала разрабатывать игру «Drive.RS» для устройств Android, iOS (iPhone, iPad, iPod touch), Microsoft Windows, Nintendo Switch и Qualcomm Snapdragon. 1 мая 2023 года она официально вышла на устройства Android и iOS. Среди прочих анонсированых компанией проектов есть и продолжение игр серии Super Drift: Super Drift Remastered.
Super Drift Вики

Добро пожаловать на Super Drift вики!

Вы попали на рускоязычный вики-проект о играх серии «Super Drift» (фан-сайт).
Мы стремимся написать как можно больше о Super Drift, и вы можете нам с этим помочь!

Сейчас на Super Drift вики **12 статей**.

Играть в Super Drift 3D сейчас!

Играть в Super Drift 2 сейчас!

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Вики-друзья
Fox

<- Back to Fighters

* Default
* Gold
* Adventures

#### Krazoan Staff

Krazoan Staff is Fox's hybrid weapon. It has 5 attack damage and 3 attack speed. By pressing the use key, Fox can release a short-ranged fireball to damage and inflict opponents with Burning.

#### Blaster

Blaster is a very fast yet weak projectile weapon. It has a high rate of fire.

#### Reflector

Reflector is a utility ability that briefly freezes Fox in place and reflects projectiles in the direction they came, damaging opponents. It lasts for 1 second, and has a cooldown of 2 seconds.

#### Fire Fox

Fire Fox is a recovery ability executed by sneaking that freezes Fox in place before launching him a few blocks in the direction he's looking. It can be cancelled early by standing up while the ability is still charging.

## Strategy

Because Fox has two abilities that allow him to hover, his maneuverability on the battlefield is his greatest trait. Using Reflector and Fire Fox to misdirect opponents can give him excellent battlefield control. Fox is a very agile fighter who excels in quick attacks. Utilizing his mobility to out-maneuver opponents is the key to success.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Fire Fox, a fire aspect wooden sword
 2.0
* Added Krazoan Staff, a melee weapon with a right click fireball projectile
* Light Blaster renamed to just Blaster and reworked to be a right-click projectile
 2.1
* Reduced damage of Krazoan Staff (7 > 5)
* Reduced attack speed of Krazoan Staff (3.5 > 3)
Captain Falcon

<- Back to Fighters

* Default
* Gold
* Blood Falcon
* Rick Wheeler

#### Fists of Fury

Fists of Fury is Captain Falcon's basic melee punch. It has 5 attack damage and 2.5 attack speed.

#### Raptor Boost

Raptor Boost is a short-ranged dash that will knock the opponent directly upwards into the air. Right click with Fists of Fury to unleash

#### Falcon Punch

Falcon Punch is a heavy attack that requires proper timing. Right click once in order to charge up a Falcon Punch, and then right click a second time when the attack indicator reaches the green area. Mistiming your click will cause Falcon Punch to whiff.

## Strategy

Captain Falcon is a fighter who excels with a close-ranged, rushdown type of playstyle. He has slightly faster movement speed than other fighters, and a well skilled player will be able to combo Raptor Boost into Falcon Punch. The key to victory is all in the timing.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Change Log

* Added Raptor Boost, a fire aspect sword
* Added blaster, a bow with 5 arrows
 2.0
 2.1
* Changed Falcon Punch to be a right-click ability
* Increased movement speed by 10%
* Removed Blaster
 2.2
Wolf

<- Back to Fighters

* Default
* Gold
* Assault

#### Wolf Slash

Wolf Slash is Wolf's hybrid weapon. It has 5 attack damage and 1.5 attack speed. By pressing the use key, Wolf can execute a Wolf Flash, which teleports him in the direction he's looking at a slight upward angle. If you hit someone just right, it deals a heavy 12 damage.

#### Blaster

Blaster is a heavy projectile weapon, firing slow but powerful projectiles. It has a cooldown of 2 seconds.

#### Grenade

Grenade is an ability that can be primed by holding the use key. The grenade will begin blinking red, and explodes after 4 seconds. It can be thrown at any point after priming by releasing the use key. The explosion damages all opponents in a radius of 3 blocks for 6 damage.

## Strategy

Wolf is one of the more versatile fighters present in the game. With Wolf Slash being such a disorienting approach tool for the opponent, Wolf can position himself immediately behind someone to attack, while using Grenades and his Blaster as powerful zoning tools. Despite his mid-range tools, Wolf is best played in the opponent's face where Wolf Slash is the hardest to track.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Wolf Slash as a basic melee
* Added Wolf Flash as a right click recovery over Wolf Slash
* Added Blaster
* Added Grenade
 2.1
* Assault & Gold skins now have unique claw models
Bowser

<- Back to Fighters

* Default
* Gold
* Bowsette

#### Power Band

Power Band is Bowser's melee weapon. He has one on either wrist. It has 8 attack damage and 1 attack speed.

#### Fire Breath

When sneaking, Bowser will breath fire in front of his face in a large cone that shrinks with use, before slowly recharging. Any opponents caught in this attack are inflicted with intense burning for 0.5 seconds. Fire breath will only begin recharging after not being used for 4 seconds, and takes 5 seconds to fully recharge. It can be used at any point, but its strength and range depends on how long it has been given to recharge.

#### Rage

Rage is a passive ability that activates when Bowser has taken a high amount of damage in a short period of time. Upon activation, Bowser will immediately become invincible for three seconds, and have his damage multiplied by 1.25x for 30 seconds. However, for the 30 seconds that Rage lasts, he will also lose all of his armor, making him much more vulnerable to damage during this form.

## Strategy

Due to his mighty fire breath attack, Bowser excels at keeping opponents at a distance. When that fails, his melee attack is strong and dependable, and Rage form can be an excellent way to even the tides when close to death. Bowser is a very dynamic fighter, capable of turning the tides of any battle by balancing rage properly.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Koopa Klaw
 1.1
 2.0
* Removed Drill Claw
* Added Rage mechanic
* Added Fire Breath
* Added ground pound
* Added Bowsette skin
* Increased armor 6 > 14
Uniqua

Uniqua

Name
Uniqua

Species
Unique creature

Colour
Pink

Gender
Female

Series information

Speaking voice
LaShawn Tináh Jefferies

Singing voice
Jamia Nash (seasons 1-3)Avion Baker (season 4)

First episode appearance
Pirate Treasure

Last episode appearance
The Tale of the Not-So-Nice Dragon

Uniqua is the protagonist of The Backyardigans. She is the only character to appear in every episode. She is a unique, one-of-a-kind creature, hence her name. The series uses the name "Uniqua" for both the character and her species.

Voice
Uniqua is voiced by LaShawn Tináh Jefferies throughout the entire series. Her singing voice was provided by Jamia Simone Nash in seasons 1 to 3 and by Avion Baker in the fourth season.

Design
Uniqua's skin is light pink. Darker pink spots are randomly placed around her body. She has white eyes with black pupils. Her most noticeable features are her curled antennae. Her eyebrows are dark red. She wears dark-gloom pink overalls with light pink spots and two red-pink buttons on each strap.

Description
Uniqua is highly energetic. She is often the character to come up with new ideas for adventures. Compared to Tasha, she displays a more tomboy-like personality. Uniqua and Tasha occasionally get into disagreements over small things, usually due to differing opinions. No matter what, Uniqua will find a way to end the quarrel and have a good laugh with her friend.
At her very core, Uniqua knows what it means to be a true companion and has a heart full of compassion. She is loyal and loves to help others. Uniqua is persistently optimistic and determined to overcome any obstacle she faces on her adventures. Regardless of what role she plays while imagining scenarios with her friends, she always has a sense of humor.

Appearances
Uniqua appears in every episode of The Backyardigans. Her first appearance was in "Me and My Friends," the unbroadcasted, live-action pilot episode. Her first appearance in a broadcasted episode of The Backyardigans was in "Pirate Treasure." Her last appearance in a broadcasted episode of The Backyardigans was in "The Tale of the Not-So-Nice Dragon." Her last appearance in any broadcasted animation was in Nickelodeon's Mega Music Fest 2010.
Giegue

<- Back to Fighters

* Default
* Gold

#### Devastation Strike

Devastation Strike is Giegue's melee weapon. It has 7 attack damage and 2 attack speed.

#### PK Freeze

PK Freeze is a projectile ability activated with the use key. It is a simple projectile that travels forward, dealing damage and inflicting opponents with Frostbite. After 1.5 seconds, it splits into two smaller projectiles that launch out at a 45° angle.

#### PK Beam

PK Beam is a projectile ability activated with the use key. It charges up for 2 seconds before launching a massive laser that must recharge, dealing heavy damage to all opponents it passes through.

#### 4th Dimensional Slip

4th Dimensional Slip allows Giegue to teleport forward a short distance. Giegue will be briefly impaired by a movement penalty after teleporting.

## Strategy

Giegue is an interesting fighter, boasting a powerful melee attack but also unique projectiles that can be hard to dodge in the right circumstances. In order to succeed, Giegue must apply pressure with his freezing projectiles, using heavy projectiles and melee to finish off opponents.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Devastation Strike as a melee weapon
* Added PK Freeze, a projectile that splits into a "Y" shape and inflicts frostbite
 2.1
 2.2
Ness

<- Back to Fighters

* Default
* Gold
* Moonside
* Pajamas
* Phase Distortion

#### Mr. Baseball Bat

Mr. Baseball Bat is Ness's melee weapon. It has 7 attack damage and 2 attack speed.

#### PK Fire

PK Fire is a projectile ability activated with the use key. It launches a projectile at a downward angle that is quick but short-lived. However, if it collides with something, it creates a small explosion of fire that deals 6 damage and inflicts the opponent with Burning.

#### PK Flash

PK Flash is a projectile ability activated with the use key. It launches a large projectile straight upwards before falling back down in the direction Ness is looking. It can be moved mid-air by looking in the desired direction. By sneaking, Ness can make PK Flash travel straight downwards. Pressing the use key again at any point will manually explode PK Flash. When PK Flash explodes, it will inflict opponents with random effects such as Blindness, Slowness, and Weakness, while also damaging them.

## Strategy

Ness is a very unique fighter in that he possesses abilities that are unparalleled in adaptability. PK Fire is a great damage tool in straight combat, but PK Flash's ability to be reoriented makes it a deadly addition to his arsenal. It can be curved around corners to attack fighters behind cover, and the explosion can also sometimes hurt people through walls and floors. Using PK Flash effectively can give Ness a massive advantage against fighters who are good at dodging projectiles, such as Wolf.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Change Log

* Added Cracked Bat
* Added PK Fire, a melee attack with fire aspect
 2.0
* Changed PK Fire to a right-click projectile that explodes into a burst of flame
 2.1
Sonic

<- Back to Fighters

* Default
* Gold

#### Acceleration

Acceleration is a passive ability that increases Sonic's run speed the longer he spends running. Jumping will lower acceleration, walking will lower acceleration, and taking damage will completely reset it.

## Strategy

Due to the nature of Sonic's acceleration and extremely fast melee weapon, the best way to play Sonic is evasively. Build up speed and dart around enemies while dishing out damage, using the speed to avoid projectiles and disorient melee fighters.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Fights with Mania Punch, a diamond sword
 1.1
 2.0
 2.1
* Increased top speed
Cloud

<- Back to Fighters

* Default
* Gold

#### Buster Sword

Buster Sword is Cloud's melee weapon. It has 7 attack damage and 1 attack speed. Depending on Cloud's current Mode, it also possesses several other effects. Cloud can switch Modes by sneaking and pressing the use key.

##### Operator Mode

In Operator Mode, the Buster Sword can fire a Blade Beam straight forward by pressing the use key. It cannot be aimed vertically. When Cloud gains Limit Break, Blade Beam turns blue and gains significantly increased damage as well as a multi-hit effect.

##### Punisher Mode

In Punisher Mode, Cloud's mobility is drastically reduced and he loses all armor. However, in this Mode, he gains much more Limit from dealing and taking damage, and his Limit ability changes to Cross Slash, which can catch an opponent and deal heavy damage while they remain helpless.

## Strategy

Due to his Mode switching ability, Cloud is an extremely versatile fighter who can adapt to multiple situations easily. His Limit Break abilities are extremely powerful and can kill an opponent with ease. The best way for Cloud to succeed is to focus on filling up his Limit meter while avoiding damage. Blade Beam is the best for this, but if a conflict is unavoidable, Punisher Form should be used to take advantage of the increased Limit gain. However, this should only be done when Limit is close to being broken, to counter with Cross Slash before Cloud takes too much damage and gets defeated.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Immobile

Immobile is a status effect that makes the user unable to do any combat action, such as moving, attacking, or using an ability. This effect is caused by many things, but is typically self-inflicted from abilities meant to disable the player for a period of time before executing some powerful effect.
FighterTemplate

// INSTRUCTIONS: Anything in front of the characters "//" is a NOTE and should be replaced or deleted. Anything NOT inside of a note should be kept exactly the way it is for consistency. This section can be removed entirely. // **PLEASE MAKE SURE to insert the Fighter Infobox!!**

## Overview

// insert an overview here. This should be a description about the character as they appear INGAME, not to be confused with the biography.

### Abilities

#### Example Ability 1

// this is a melee attack. It has x attack speed and y attack damage. If it has any extra effects, like inflicting burning, list that here. Be detailed, USE NUMBERS. If you don't know any exact values, please contact InQuognito or Ness on Discord.

#### Example Ability 2

// this is a right-click ability. It does this thing. It has these effects. BE DETAILED.

## Strategy

// this section should overview HOW to play the fighter to their fullest extent. It should include any tips and tricks for maximizing the fighter's capabilities.

## Skins

// should be organized alphabetically. REMOVE section if a fighter has no skins. However, if skins are added, put this section back.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Previous Versions

// this should be an overview of ONLY what has changed. If a fighter has no changes from 1.0 to 2.0 (Ryu), leave this entire section out. Each version should be under its own sub-header, listed reverse-chronologically (latest versions first)
Leech Seed

Leech Seed is a status caused by Ivysaur's Leech Seed attack. When active, Leech Seed will drain the user's health and return it to the opponent in the form of healing orbs. These orbs travel through the air, and upon coming in contact with any player, will heal them for the same amount. The healing orbs can be intercepted by ANY player, meaning that putting distance between the player and Ivysaur can be a valid counterplay.
Mega Man

<- Back to Fighters

* Default
* Gold

#### Flame Sword

Flame Sword is Mega Man's melee weapon. It has 7 attack damage and 1.5 attack speed. It is enchanted with Fire Aspect I.

#### Black Hole Bomb

Black Hole Bomb is an ability activated with the use key. It throws a bomb that, when coming into contact with something, explodes into a contained gravity fields that sucks opponents into the center, dealing constant damage. It lasts 3 seconds before disappearing.

## Strategy

Mega Man is a well-rounded fighter with good options for close and long range combat. Flame Sword keeps opponents on their toes, and Mega Buster can damage opponents from afar. Black Hole Bomb is a great utility tool; it is fleeting, but deals powerful sustained damage while also trapping opponents long enough for Mega Man to retreat when in danger.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Mega Buster, a bow with infinity
* Added Flame Sword, a golden sword with fire aspect
 2.1
* Changed Flame Sword from inflicting fire aspect to burning
* Reduced flame sword base damage (7 > 5)
Luigi

<- Back to Fighters

* Default
* Gold
* Flower Power
* Gooigi

#### Ice Ball

Ice Ball is a projectile that bounces along the ground, dealing 4 damage and inflicting frostbite upon hitting an opponent. It travels for 5 seconds before despawning.

#### Super Jump

By sneaking for 1.5 seconds, Luigi can charge up a super jump, which gives him slow falling after jumping for a single jump, allowing him to cross gaps he might not have been able to without. This effect disappears if he moves too much before jumping.

## Strategy

Similarly to Mario, Luigi's abnormally high jump height and slow falling abilities give him excellent arena navigation. By utilizing these abilities, Luigi can not only get to higher areas quicker than a fighter with lower jump height might be able to, but also cross gaps that may normally be much harder and slower to pass. The key to Luigi's success is using the arena to his advantage, using well-thrown Ice Balls to slow and damage his opponents as they try and reach him.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Shadow

<- Back to Fighters

* Default
* Gold
* Yellow Android

#### Black Sword

Black Sword is Shadow's melee weapon. It has 3 attack damage and 5 attack speed.

#### Alignment Meter

Depending on whether Shadow fights heroes or villains, his alignment meter will fill with Hero or Dark energy. A Hero meter that is maxed will provide the player with Chaos Control, whereas a Dark meter that is maxed will provide the player with Chaos Blast. Chaos Spear requires power to use as well, and will deplete from whichever meter is currently the lowest.

#### Chaos Spear

Chaos Spear is a projectile that must be charged for a second and then released. It is a spear of pure light that damages enemies it comes into contact with. Depletes alignment meter with use.

#### Chaos Control

Chaos Control is an ability that can only be used when Shadow's Hero meter is completely full. It slows down movement speed, attack speed, and cooldowns on projectile weapons of all opponents for 15 seconds.

#### Chaos Blast

Chaos Blast is an ability that can only be used when Shadow's Villain meter is completely full. It charges up a massive shockwave that releases dark energy in all directions, dealing heavy damage to opponents. While charging, however, Shadow is vulnerable to attack.

## Strategy

Shadow's alignment meters present an interesting dynamic during fights; if Shadow wants to utilize a certain ability, he has to target a specific alignment of fighters. Damaging villains will get him closer to Chaos Control, while damaging heroes will get him closer to Chaos Blast. Because of this, Shadow has to be careful who he deals damage to in order to achieve the desired ability as quickly as possible.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Has a similar custom acceleration system to Sonic, but with a lower top speed
* Added Black Sword
* Added Alignment Meter, which will fill red or blue depending on whether heroes or villains are fought
* Added Chaos Spear, an infinite right click projectile
* Added Chaos Control, a super move for the Hero alignment
 2.1
* Top speed increased
* Chaos Spear now depletes meter upon use. Takes energy from whichever alignment has the lowest meter
* Increased damage of Chaos Spear (6 > 7)
* Decreased cooldown on Chaos Spear (20 ticks > 15 ticks)
Shovel Knight

<- Back to Fighters

* Default
* Gold
* Armor of Chaos
* Toad Gear

#### Shovel Blade

Shovel Blade is Shovel Knight's melee weapon. It has 6 attack damage and 1.5 attack speed. By sneaking in the air, Shovel Knight can bounce on opponents' heads, dealing damage and launching Shovel Knight back into the air.

#### Relics

Shovel Knight has two types of Relics; Offensive, and Utility. While almost all of them deal damage, several relics have other uses that put them in the Utility category. Each stock, Shovel Knight gets a random relic from each category. Below are tables detailing all relics he can get:

##### Offensive

 Flare Wand
 Throwing Anchor

##### Utility

 Propeller Dagger
 War Horn

## Strategy

Due to the unpredictability of Shovel Knight's relics, it can be hard to create a strategy going into battle. However, each relic can be extremely powerful in the right circumstances. For instance, Chaos Sphere can block off tight spaces such as doorways, Throwing Anchor can hit opponents on ledges above you, and War Horn can be used to get a heavy melee fighter away from you while also dealing insanely heavy damage.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Mario

<- Back to Fighters

* Default
* Gold
* Flower Power

#### Fireball

Fireball is a projectile that bounces along the ground, dealing 6 damage and inflicting burning for 3 seconds upon hitting an opponent. It travels for 3.5 seconds before despawning.

#### Super Jump

By sneaking for 2 seconds, Mario can charge up a super jump, which increases his jump height even further for a single jump. This effect disappears if he moves too much before jumping.

## Strategy

Due to Mario's abnormally high jump height, he has exceptional maneuverability. By utilizing this ability, Mario can get to higher areas quicker than a fighter with lower jump height might be able to. The key to Mario's success is using the arena to his advantage, using well-thrown Fireballs to cover his tracks and damage his opponents as they try to reach him.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Change Log

* Added Firebrand, a fire aspect stone sword
 2.0
* Replaced Fireball with an ability of the same name
* Added Super Jump
* Updated Mario's textures to be based on the official Mario Mashup Pack skin.
* Added Flower Power costume.
Pit

<- Back to Fighters

* Default
* Gold

#### Wolf Claws

Wolf Claws are Pit's melee weapon. It has 4 attack damage and 1.5 attack speed. It is enchanted with Fire Aspect I.

#### Palutena Bow

Palutena Bow is Pit's ranged weapon. It has 16 arrows for ammunition

#### Wings

Pit's Wings allow him to glide far distances, controlling the speed of his descent and reorienting in the air. However, the wings burn up after roughly 15 seconds of use. The Wings regenerate at the beginning of every stock.

## Strategy

Pit's Wings are arguably one of the best mobility abilities in the entire roster; not only do they offer versatile movement, but make Pit extremely hard to hit due to his sporadically changing hitbox. It is very easy to dance in and out of opponents, landing Wolf Claw hits in between. Due to the fragile nature of the wings, it is important to use them sparingly to make sure Pit has access to them when it is most needed.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Wolf Claws, physical weapon with fire aspect
* Added Elytra
 1.1
 2.0
 2.1
* Removed infinity from Palutena Bow, limited by 16 arrows
* Reworked Wolf Claws to inflict burning instead of fire aspect