Magnet

**Magnet** is one of the stats in *Vampire Survivors*. It determines the radius inside which Experience Gems and pickups will be picked up.

The base value of Magnet is 30. It is only shown after starting the game, and not in the *Character Selection* menu. Magnet modifications stack multiplictively.

There is no upper limit to how much Magnet the player may have.

## Magnet

Items pickup range +25% per rank (max +50%).

## PowerUp

### Initial cost

 300

Magnet PowerUp increases Magnet exponentially, multiplying it by 1.25 per rank, with a maximum rank of 2. At rank 2, it multiplies Magnet by 1.5625. It initially costs  300.

 2

The calculation of initial Magnet is done differently from other stats, similarly to that of Max Health:

`Magnet = 30 * character bonus * PowerUp multiplier`

For example, Poe starts with 1.25x Magnet, so using Poe with the PowerUp at rank 2, Magnet would be:

`30 * 1.25 * 1.5625 = 58.59375`

## From Items

Magnet's associated passive item is Attractorb, which provides varying multiplicative bonuses to Magnet, up to a maximum of 3.98x Magnet at level 5.

Golden Egg permanently increases Magnet base value by 0.3 for the character that collected it. So the calculation will be:

`Magnet = (30 + EggsBonus) * Character bonus * PowerUp Multiplier`

## From Characters

* Poe starts with 1.25x Magnet.
* Peppino starts with 2x Magnet

## Notes

* In the *Character Selection* menu the displayed Magnet value only shows the percentage applied at the start of the game instead of the actual value. Also, the shown percentage doesn't increase exponentially, which is incorrect. These two factors combined make it difficult to tell how much Magnet you'll actually have at the start.
* The Magnet value shown in the stats panel, both in the *Character Selection* menu and in-game, is rounded to the closest whole number. The actual value of Magnet is a decimal number.
* To calculate Magnet initial in-game value using the value shown in the Character Selection menu is a little difficult as each egg bonus adds 1% to it and, in fact, its not a multiplicative bonus, but a addition in the base value. So, to do it you'll need to use the following formula:

`Magnet = (((Menu%Value - Character%Value - PowerUp%Value) * 0.3) + 30) * Character bonus * PowerUp Multiplier`

For example, Poe with no Eggs Bonus:

`Magnet = (((75 - 25 - 50) * 0.3) + 30) * 1.25 * 1.5625 = 58.59375`

Note that 0.3 is the value added by the Golden Egg in the Magnet base value, so the purpose of the formula is to find the bonus acquired with Golden Eggs using the %  showed in the menu as each one increases it by 1%, to sum it with the base value as showed in the previous formula and then to multiplying by the character and PowerUp bonuses.

## Tips

* Bonuses to Magnet apply multiplicatively, meaning each bonus will provide a percent of the *current* total, not the *original* total. This means that the Attractorb, PowerUp, and playing as Poe give you more powerful bonuses as you increase the stat.
	+ With no bonuses to Magnet, your Magnet stat will go from 30, to 45, to 60, to 75, to 119.
	+ With two levels into the Magnet PowerUp (which add an additional +50% to the stat), you will start at 47 and increase to 70, 94, 117, 140, and finally 187. The reason you start at 47 and not 45 is because each +25% bonus from the PowerUp is applied separately, first taking 25% of 30 to give you 37.5 and then 25% of 37.5 to give you 47. Rounding is involved in the process.
	+ For gold farming purposes an initial value of about 120 with a fully upgraded magnet bringing it to 478 is required to pull gold bags from off screen, but for it to be effective you will need slightly more
	+ With 2 levels of Magnet and Peppino's +100% bonus, your Magnet will cap out at 373, which is around 4 times larger than the default pickup range and 120 points higher than other characters can reach.
	+ Poe's range 1.56 times larger than default range and about 30 points higher.