recursal/Fanatic-Fandom huggingface dataset:
Busted microwave oven

The **busted microwave oven** is a weak and slow weapon that inflicts electric damage on all base attacks, and a significant amount on combo. While it's a fairly weak weapon its elemental attack makes it useful for stunning wet opponents and completing side missions that require its element. It is commonly salvaged for a chance to get precious ore.
Floor

There are several **floor** types throughout the Zones of *Dead Maze*, which vary in texture. There are slight variations to the sound of a player's footsteps, as they move across different types of surfaces, but this appears to have no affect on gameplay. The table below details the various surfaces that players might encounter.
Bar stool

The **bar stool** is a powerful weapon with good speed. Its combo pales in comparison to blue vase, but it has better durability and is easier to find, though they're often in poor quality. It can be salvaged for a high amounts of wood or can be one of the best weapons to be dumped in the campfire to fuel the fire.

Not to be confused with bar chair and stool.

**Note**: Fallen bar stool can't pick.
## Locations

Cannot be found in containers or from infecteds.
Fast food worker

The **fast food worker** infected are often found near fast food related buildings.

## Locations

* Sacramento Suburbs - in the burger shop South East of the **SP** - *Redcastle Building Terrace Garden* entrance.
* Downtown Santa Rosa - north west of the Spawn point in the Sea-food restaurant.
* Sunset Mall - in the burger shop north east of the Spawn point.
* Arizona Jurassic Museum - southeast corner of the map in front of the red fast food building.
* Highway 99 - in the restaurant, in the center of the zone.
* Blue Mesa - southeast of spawning, in a gas station building.
Container

**Containers** are anything on a map you can inspect for semi-random loot (unlike seeing a wood plank which is always a wood plank). While some containers are unique, many are found on various maps and often contains semi-specific loot.

If you inspect a container and depart from the zone (city), all its unextracted contents will vanish. Switching floors doesn't count as departing from the zone, but crashing out or relogging does.

Support kits can presently only be found in various containers (and not in drops from killed infected).

## Lock

This containers sometimes can be locked, which safe/wall safe having a higher quality drop.

## Weapon

This containers normally contains weapon and sometimes some materials.

## Food & Drink

This containers normally contains food and/or drink some container also contains other resource.

## Medical supplies

This containers normally contains medical supplies and sometimes some resource.
Controls

In Dead Maze, you can control the character you play as. Note that for the controls to work, the chat must not be highlighted (the cursor in it). You can also do special actions by entering chat commands into the chat box.

## Chat Commands

*Main article: Chat commands*Chat commands can be entered into the chatbox in-game. Any time a backslash `/` starts off a message, that message will not be visible to other players. Pressing `⇧ Shift`+`↵ Enter` while not in chat will expand the chat window.
Campfire

*For other uses, see fire.*
 A **Campfire** is a very important survival tool. By sitting down and igniting the Fire, you automatically recover your rest points and gain the experience that you have collected. In addition, you can refill your hunger and thirst by eating and drinking at the fire. It also resets **temporary** buffs (buffs gained from eating or drinking at a fire) and some symptoms (e.g.  Pain or  One foot in the grave). Note that if you have the Well Fed, Hungry, Starving, Thirst, or Dehydration symptoms and you do not eat or drink anything at the fire, these symptoms will still be there when you leave the fire.

Increasing the fire's size through the burning of items allows you to recover a higher amount of rest points and awards you more free actions (max. 4 for 100 Fire). These free actions can be used for eating and drinking, and consuming any food or drink item while at a fireplace will grant you the buffs or symptoms associated with that item (these are listed in the hover-over text of the item). Eating and drinking over your total will also grant you extra rest. To gain your collected Experience and to reset your threat level, the Campfire needs at least 25 Fire.*[Confirm]* At the spawn of every zone, there is a Campfire with at least 85 Fire (although unlike other campfires it will fully recharge your rest).

Unlit fireplaces can be found on the map which can be used after igniting them with a fire starter item (see table below). Note that the fire will go out if nobody is using the fireplace, and you or somebody else will have to relight the fireplace to use it again. These unlit fireplaces will allow you to rest without resetting your threat level, buffs, or any negative symptoms, as long as you don't put additional fuel in these fireplaces, eat, or drink anything while sitting at the fire (similar to sleeping in bed).

You can transfer food and drinks to another player sitting with you around the same fire. To do this, click on the image of another player, a selection window will open (this window will show the food and drinks in your backpack). In this window, select what you want to transfer to another player. After that, the other player will have to confirm the desire to take food or drinks.

But even without a fireplace you can start a campfire with fire starting items, as long as there are no enemies around.

## Fire starters

It is possible to light campfires using different items. Note that the values below are only for a campfire created on the ground; if you light an unlit campfire spot, it will always give 50 Fire initially. Some items will give an initial fire/rest value based on quality.

## Fuel the fire

Note that while fire starters can start fires, they can not be used to fuel the fire (increase the Fire value).

The amount of fire is roughly equal to the burnable resource (wood, paper, electricity) given by recycling the object, plus a quality modifier.
"John Crook" Farm

The **"John Crook" Farm** map is an adventure zone.

## Adventure - Purge the Filth

* Talk to Jamal Ismail.
* Talk to Karl Lenchen.
* Kill all the infected on the road.
* Talk to Jimmy.
* Kill all the infected in the residential area.
* Talk to Jimmy.
* Continue towards the farm and walk through the door. to the house. (Triggers the next step).
* Examine the corpse.
* Continue upwards to the next house before the farm and through the second doorway. (Triggers the next step).
* Examine the walkie talkie.
* Continue northeast until you see a house.
* Go into the house and into the lounge.
* Listen to the conversation, then talk to Stuart.
* Kill Stuart.
* Talk to  Mei Lee and  Sekou Iwume.
Emote

*For smiley faces, see Emoticon.*
**Emotes**, or animations / poses, are animations you can have your character do when not in combat for fun or to convey your mood. You can activate an emote by pressing `F` on your keyboard and selecting the desired one.

Only 4 emotes start of unlocked for each player. To get more, you must purchase them from Neil O'Bannon in Lakeview (in the bar north east of spawn) or unlock them from the  Research workshop.

## Trivia

* If you own the crossed arms (#1) emote, you will automatically cross your arms after being inactive for a few seconds.
* When first released in beta, all emotes currently in the game at that time were free, but this was later changed after enough testing was done.
* If you own a goat and use the "crouch" (#4) emote in your camp, your goat will approach you and stay close to you while you remain kneeling.
* Emotes #10-12 don't exist as they are manipulate (dust in hands while doing something), eat, and drink animations respectively, and can only be performed when doing certain actions.
* Some emotes were originally purchasable with  marks, but this was later changed after a currency rework.
Boxing gloves

The **boxing gloves** are an average strength weapon with high speed, with a combo that allows you to attack even more often as you are attacked. It's commonly salvaged for fabric.

## Locations

Commonly found in locker rooms.

 Sunset Mall | Inside the **SP** - *Strip club*, in same room with crate, «13th Heaven's private office».
Fuel

You need a fuel tank to store **fuel**. It's a possible level up reward; unlocking it will allow you to build one or more.

## Sources

A great zone for collecting fuel items is Walker River. Highway 99 also has various fuel spots (in this image see the area between the circle and the road; there's about 25 worth of fuel around the area (ignore the actual location of the circle).

Salvage Sources

## Uses

 Engine-generator set - Convert 10 fuel into 10  electricity.

 Kitchen stove - Add to cook fire for 5  fire.

Recipes:

* Firecrackers - 1
* Torch - 5
* Flare gun - 3
* Advanced fire starter - 1

## Gallery

The gas station and the house on the right in Sacramento
Boomerang

The **boomerang** is a ranged weapon that provides a small amount of damage to a large area twice each time it's thrown.

## Skill

Physical damage +28, every 1s, for 2s, on an 9m area.

## Trivia

* The skill hitting twice each time you throw it as a reference to boomerangs (when thrown correctly) returning to the person who threw it.
Downtown Santa Rosa

**Downtown Santa Rosa**, or just *Santa Rosa*, is a map you originally go to for a quest in order to find Jay Cramberg, and then again to help Jared Crane with putting his family to rest.

The zone is a good source of Screens, medical supplies, and houses (with common household items such as ones found in fridges, bathrooms, etc).

In this map there are 4 parts of the food storage building. They can be found into the burned house, on the railroad, in the fortified mansion, and at the extreme south of the map, close to the "**perfume**" school.

## Secret passages

* **Graveyard** - This area is over a bridge in the north west most area of the map. The crate is found on the north east most area of the graveyard. If you need Tools, there are 3 shovels in the area, which give 2 each.
* **Willy Wheel** **Car Dealership** - Found on the east most side of the map, almost directly east from the spawn (although you'll have to walk around many obstacles).
* **The Interesting Company** - From spawn head north onto the wooden path and follow it east until it becomes a fancy stone path; follow this north east until it ends into a building then go into the east room and exit out the north door. The crate is inside the building in the north room.

## Food storage blueprint

The blueprints found here will unlock the food storage (see page for locations).

#### Sylvia Bluth

 **Reward:**  1200,  3 Rep
**Location:** From the start, go north and turn east onto the wooden path, following it until it ends, and continue east until you hit a wall, then head north until you see an east path connecting to a small parking lot.**Objective:** Find 3  antibiotics
Go to the building to the south east (and the surrounding area) and search for 3 antibiotics (it can also be dropped by medical infecteds). Return them to Sylvia.

## Map

Click to enlarge. Map image provided by Verdecon.

## Gallery

Map without icons (by Verdecon)Early concept art for the school houseMap + Secret Passage Names / Side Quests / Containers / Blueprints (By YamDrawer)Material locations in Santa Rosa map
Fire

There are two types of fire, the fire of a Campfire and the resource in the stove of your Camp.

### Campfire

To increase the fire of a Campfire you need Items you can burn (e.g. wooden planks). The Points you gain by this Items depends on the material and quality. You can burn Items with any quality, even poor quality Items.

### Fire (resource)

The fire in the Kitchen stove is a crafting Material needed for many Items (e.g.French fries, Plastic Sword). To increase the fire, material from the storage must be spend. The Points gained depends on the material used (e.g. wood 10 points).

### Fire starters

*Main article: Campfire#Fire starters*
You need specific items to be able to start a fire, such as matches or fire starters.
Durability

**Durability** is a weapon stat that controls how many hits / parries an item can take before falling apart. Durability is also deducted when breaking vending machines, opening locker, fishing, and shooting guns/bows. A low durability does not decrease damage or salvage values. Base durability varies greatly between weapons, and scales with their quality.

When weapons are forged, the new durability is the average of the two weapons.

When a weapon starts getting low durability, it turns yellow (at 50%*[Confirm]*) and then red (at 20%*[Confirm]*).

Occasionally, a weapon will show a dark grey background if there is only 1 hit left (rounded down to 0%) or if its base durability has all been used up but it is not broken yet (potentially due to a Durability Weapon modifier which adds from 5% to 20% more durability). This is a darker grey different from the background of miscellaneous items without durability such as Dyes and First aid kits.

Clothing and some miscellaneous, such as Molotov cocktail, will show a green durability background without a way to decrease durability.

## Durability Bonus Sources

While durability cannot be refilled once lost, there are various ways to make weapons last longer.

* Durability modifier - A  Weapon modifier that grants +10~5/10/15/20/25%  Durability to the affected weapon depending on its quality.
* Economical strategy - A strategy on the  Strategy table that grants +20%  Durability along with +10%  Experience in exchange for -25%  Resistance
* Handyman's belt - A Survivor gear that grants +15%  Durability
* Walker set - A Clothing set that grants +15%  Durability

As such, it is possible to have +86% Durability on a weapon because most of the buffs are all additive (displayed on top right corner while profile is opened) while strategies are generally multiplicative.*[Confirm]*

1.2
∗
(
1
0.25
0.15
0.15
# )
1.86

{\displaystyle 1.2 \* (1 + 0.25 + 0.15 + 0.15) = 1.86}

## Bugs

* After a disconnection and a re-connection, the total durability of a forged weapon reverts to the one of the base weapon.
* Non-weapons, such as food items, may exhibit item backgrounds linked to durability when used to unsuccessfully smash a vending machine.
* Legendary items cannot parry properly and thus do not lose durability in parry position.

## Gallery

Green Durability
(High)Yellow Durability
(Moderate)Red Durability
(Low)Dark Grey Durability
(Little to nothing)The durability item backgrounds seen in-game, along with miscellaneous light grey and food/medicine blue.
## References

1. ↑ https://deadmaze.fandom.com/wiki/Durability#comm-8134
Chicken coop

The **chicken coop** is a camp building that earns you **2** 2 egg resource every hour from when you last collected it. This includes when you are offline, so if you collected the eggs at 7:23, you could collect more at 8:23, whether or not you were online during that time.

This structure also shares a unique trait with the goat pens where it spawns an animal companion in your camp; in this case a chicken. This is purely cosmetic and offers no benefit itself, aside from earning the title "Animal Lover".
Dressing table

The **dressing table** is a camp building added in V0.50 that lets players change their hair style, after purchasing the hair style in the store. The blueprint can be found as a level up reward. This does **not** let you change hair colors.

## Trivia

* Before this building was added, hair styles cost a lot less but could not be changed, and needed to be re-purchased to change it.
Battery

*For the item, see Battery (item).*
*For other uses, see Battery (disambiguation).*
The **battery** is a camp building that is used to store electricity. Each battery grants 50 additional electricity storage.

 2
 3
 4

## Blueprint

To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations
Bone

« Hitting an infected with the bone of an infected. They must feel insulted, somehow ... if they could feel. »

## Stats

### Speed

 19~15/19/22/26/30
Fast

## Resources

### Recipe

**2**

A **bone** is a somewhat weak and fragile weapon. It's most often salvaged for fertilizer.

## Locations

It can be found in set locations, but it is most commonly dropped by infecteds anywhere, like the skull.
Execution

Active Skill

Does damage proportional to your foe's missing life, if it kills it, there is no cooldown.

### Cooldown

15s

**Execution** is an active skill that can be learned as a level up reward. It's most useful when used in conjunction with a strong but slow weapon that can kill an enemy in one hit / finish an enemy off since it lets you use the weapon again right after.
Ryon Winterbeard

Race
 Class
 Level
 Home
 Age
 Skin Colour
 Hair Colour
 Eye Colour

 Biography

For as long as he could remember, Ryon had always lived at Petal Hall with his brothers. The outlaw group known as the Petalmen raised the dwarf from a babe. They told him of how they found him in his dying mother's arms, his father standing over them both clutching a bloodied spear. The Petalmen descended on the dwarf's attackers, killing Ryon's father and the thugs that followed his runaway mother.

The last words that Ryon's mother uttered were supposedly "*Please, I beg of you, protect my son... make him strong and keep him safe. Tell him of what I did... tell him of how I gave my life for him.*"
Camp's entrance

**Camp's entrance** is a quest zone only accessible during the *Getting saddled up* quest segment.

While this zone shares the same icon / loading background as the survivors' camp, they are separate maps and this zone cannot be accessed again after completion.

## Trivia

* During much of beta the killing of infecteds was actually done right on the survivors' camp map. Due to infecteds attacking incorrect players who already finished the quest (or spawning in an occupied home), this map was created and infecteds completely removed from the survivors' camp map.
Bed

The **Bed** is a camp building that allows you to refill your rest points. Except, unlike a campfire you do not lose any buffs you have received from food, nor any symptoms.

Using a Bed will give you +20 max health for 30 minutes (Work only in camp, which is useless as Infecteds cant spawn here)

## Food buffs

Some food will give you various Buffs if you eat them while resting at a campfire. These Buffs will be lost the next time you rest at a campfire. Using a bed will allow you to refill your rest points without losing them.

## Trivia

* It used to cost  10 marks until V1.24. Before this change, it was the only camp building to ever be purchased for marks.
Player Characters of Thear

## The Main Group

* Clint Callahan - Duane
* Ser Brius Charson Handross Derrington IV - Josh
* Scarrus Arridius - Charlie

* Bronn - Lee (DM)

## The Alternative

* Dispira Revenant - Lara
* Malekith vor Arluu - Ben
* Cora Grimmfrost - Jasmine
* Matea Rarvish - Fiona
* Captain Dao Baneth - Lee (DM)

## DM Created Characters

* Ryon Winterbeard
* Daefu the Silent
* Ser Halvin Crudgen
* Sweet Maron Swonn
* Gwif of Autumn
* Woo
Glass of water

The **Glass of water** is relatively uncommon.

## Locations

* Sacramento Suburbs:
	+ At the «Bibi-Too Café» (north building from Amber Reid, west from gas station). There is **two** on a desk.
	+ Inside the toxic room before the crate of **SP** - *Delta-9 Lab*.
	+ On a desk in the building with vending machine south of the **SP** - *Terrace Garden*.
* Walker River - North of **SP** - *Wrecking Yard*.
Chloe Thorn

A female with fiery orange hair who speaks her mind. Met players 6th months after the event, during which time she helps protect the player and asks them to follow them to Sacramento.

The fiery Chloe has quite a temper, speaks her mind without filter and acts on instinct. She can be harsh, rude, and falling on her wrong side is poorly advised. However behind the roughness, she hides values of bravery and kindness that she tries to uphold through the apocalypse. A relentless warrior if there is to be one. Since she lost her family and friends, she is haunted by the fear of ending up all alone, but every brave soul has torments of its own.

## Easter Egg

In Sacramento Suburbs, one of messages near the commemorative statue states the following:

*"Mom, dad worry not, I'll take good care of myself and prove I'm worthy of the life you gave me. Chloe T."*
Firefighter

The **firefighter** is a themed infected that deals fire damage to you and itself on every attack. It even becomes a more dangerous foe if it becomes supercharged especially if the player has some strategy options active such as Economical, Mule, Tireless, etc. And fire damage dissipates on **firefighter** infected for 1-3 seconds.

It's also featured as a boss in Adventure - The Terminal where players must kill it to finish the adventure.

As a boss in adventure, it has a amazingly dangerous 50+ to 100+ fire damage, and has potential to even one hit players if they are put on flammable, it is recommended to use ice, electric, and stun, as the firefighter has 90% Fire Damage Resistance.

## Locations

* Mazon College - east of spawn (either north east of spawn near the corner of the building, or south east towards the road).
Glass

**Glass** it a fairly common and largely unused resource. While common, it can be a pain to purposefully collect when you need high amounts for research projects.

## Sources

These best source is probably  screens as there are a few spots with many of them all in one spot. However it's also advised to keep an eye out for  Blue vases and  Flower pots as they have a few set locations on various maps.

## Uses

Research projects - random values

Recipes:

* Tesson bottle - 4
Earth globe

« Getting geography classes even after you died must be an infuriating experience. God I hate geography. »

## Stats

### Speed

 21~16/21/25/29/33
Medium~M/M/?/?/F

## Resources

### Recipe

**3** **1**

An **earth globe** is a weapon with average damage and fast speed. It's primarily useful as a support weapon due to it's combo, although many other items provide better aggro bonuses than a globe. It's commonly salvaged for plastic.

## Locations

* Downtown Santa Rosa - On the desk in the school at the south end of the map.
HUD

The **HUD**, or **Head-Up Display**, are the various visual components on the screen that either show you information or let you access information.

## Player HUD

1. Current Symptoms
2. Chat
3. Friendlist,  Clan and  Cafe
4. Skills given through Items/ Survivor Gear
5. Active Skill bar and Threat level
6. Inventory
7. Resource Place
8. Survivor Gear Place
9. Buffs
10. Task Bar (From left to right: Options, Team Window,  Map Info,  Renown,  Clothing Shop, Discord Link, Forum and Daily mission)
11. Character Window (includes current Exp and lvl)
12. Active Skill bar (4 slots)
13. Passive Skill bar (2 slots)
14. Character Info (Exp, Health, lvl and passive bonus throght lvl-ups)
15. Achievements (Sidequests, Kills...)
16. Clothing slots for upgrade Kits
17. Title
18. Clothes
Antonio

**Antonio** is a shop npc who buys resources. He can be found in the main building behind the counter in Lakeview Lane.

## Trading

To sell resources to Antonio, you must have the required amount of resources in your backpack's salvage area. You can transfer resources from your  stock by first having your backpack's salvage area open (by clicking the little hammer icon), and then clicking the resource inside your stock.

## Shop

Antonio will only buy **one** type of resource a day which is chosen by the server (resets 4am UTC).

The exchange is repeatable with the same resources, each time the price will reduce (e.g. the first time you sell to him for 20 , the next one for 18, then 16, 14, 12, 10, 7, 5, 3, 1...). Once you reach a price of 1 , it stays that way for the rest of the day.

He buys resources at the following rate:
Aggression

*For the player stat, see Aggro.*
The **aggression** of an infected increases as a player's threat level goes up (although not 1:1), or as the player uses more options on the strategy table (each chosen option increases aggression by 1).

The level of an infected affects their base-level aggression.

 1
 2
* Catapulters get a small speed boost with cooldown.
* Catapulters can throw up to 3 infecteds at once.
* Protectors uses their charge attack much more often.
* Trackers have a chance to dodge attacks.
 3
* Catapulters can grab other infecteds from much farther away.
 4
 5
 6

## References

1. ↑ https://atelier801.com/topic?f=652058&t=1412
Food and beverage

These items have no attack stats, but instead are used to recover thirst/hunger gauges, as well as potentially offer various boosts. Boosts given by food are only applied when eaten at a campfire, and last until the next time you visit a campfire of more than 20 fuel. These have icons with a blue background. **Note that upon logoff (or disconnect) these bonuses will change to one of *normal* quality.** If food has a recipe, it can be crafted on the kitchen stove.

All Boosts are on "[Use]" unless otherwise stated.

## Old Unused Items

Old ChickenFruit juiceOld raw meatOld salad
## Trivia

* Eat / drink animations depend on whether the "food" or "water" stat are higher respectively. While this usually behaves as expected, it can cause the wrong animation to play for some food, such as "drinking" potatoes, leeks, and melons (since they give more water than food) and "eating" hot chocolate (since it gives almost no water but does give food).
Aggro

*For infected behavior based on their aggression, see Aggression.*

**Aggro** (or **aggro bonus**) is a player parameter governing how quickly (and at what range, and possibly also - to what extent) infected will become aggravated by the mere presence of a particular player (when aggravation triggers, a symbol of two pink spheres appears beside the infected, as figurative eyes or centers in the brain). The importance of this is threefold:

1. Infected aggravated by a player will yield loot to them if killed, even if not damaged by the player in question.
2. When a player is attacking a member of an group of infected (regardless of which squads they come from), having more infected aggravated will enhance the chance of that member mutating (mutants are more powerful, but yield much more valuable loot).
3. Sufficiently aggravated infected will follow and try attacking the player, sometimes breaking into a dash if able, which may help if they're to be led or just made to come up instead of being chased around (or staying out of range when behind a wall).

There are alternative ways to realize these effects: one and two by damaging multiple targets (elemental and area-of-effect weaponry and kits); one, by granting some effects (like Encouragements or healing) to the players doing the killing (or aggravating). It is unknown but suspected that aggravation of infected actually damaged is redundant (but there could be some unobvious loot value effect for instance). The third effect can be augmented by enabling more strategies from the Strategy table or building up the Threat level.

Aggro bonus won't make the infected spare other players, so it's not useful for winkelrieding.

### Increasing Aggro (bonus):

##### Upgrade kit:

 Passive | Aggro bonus +20~10/20/30/40/50%

##### Weapon modifier:

 Passive | Aggro bonus +100~50/100/150/200/250%

##### Skill:

 Tough [Passive] Max health +100

[Passive] Aggro bonus +100% Can be bought in Lakewiew from Mei Lee for 100

 Protector [Passive] Aggro bonus +100%

[Passive] Physical resistance +20%

### Minesweeper

* [Passive] Aggro bonus +50%

##### Weapons:

[Passive] Aggro bonus +100%
[Parry] Counter-attack

[Passive] Aggro bonus +100%

[Combo] Aggro bonus +800%, for 10s

[Combo] Blind +50%, for 5s, on an 4m area

Food:

Resilience +5%
Antibacterian infected

The **antibacterian** (or **hazmat**) infected inflicts flammable status for 20 seconds. Sometimes found nearby nurses and doctors infecteds.

## Locations

* Sacramento Suburbs - in the building where Emmett is next, the «Delta-9 military laboratory».
* Mazon College - at the main building, in the up left most corner room, the «[1F] Biology Classroom».
* Arizona Jurassic Museum - at the «Excavation site».
* Blue Mesa:
	+ In **SP** - *Valtain [Floor -66] Torture Chamber*.
	+ On «[Floor -66]» (third underground floor), in the southeast room «[Floor -66] Extreme environmental simulation chamber».
	+ In the nuclear reactor, in delta on «[Floor -66]».

## Gallery

Nuclear reactor on floor -66 in Blue Mesa
Chlorine tablets

« These tablets will be useful for Lakeview's water treatment. »

The **chlorine tablets** are a quest item that is used in the Chapter I: The search for Egon - The rescue quest.

## Obtaining

They can be found during the quest near the indoor pool area in Sunset Mall either by searching from items or as loot that glows green from zombies.
BBQ fuel

**BBQ fuel** is a ranged weapon that does no direct damage, but inflicts the flammable debuff on a small area. This can be combined with  fire damage to create a large amount of fire damage that can spread to all nearby flammable enemies. Can be salvaged for  fuel.

This item shares a similar purpose as the  gas tank.

## Locations

* Sacramento Suburbs - In the rail station SP, near the bulding with crate.
* Mazon College - in the main building in the large room on the left that doesn't have a direct door to the main hallway.
* ?
Experience

**Experience**, or **xp**, is something you earn from combat, quests, and other sources, which will earn you an additional level every 5000 you earn. Note that for experience you earn through combat or as drops, it will not be applied until you rest at a campfire (or a bed), and **will be lost** if you die before doing so. You can see how much experience you will turn in by looking at your threat level bar. With higher amount of experience you gain a higher level of threat. A higher Threat Level grants an Exp bonus but also Increase the damage taken and the rate of hunger and thirst.

There are two Ways to get Experience:

* Reward for Missions, Quests and completing a Research
* Gain collected Experience at Campfires
Currency

**Currencies** in the game can be found a variety of ways, and each have different sets of items they are used to buy.

The two normal currencies both have a cap, and once you pass this you cannot earn any more until you spend them. However you can surpass the cap. If you had under the limit of and then earned enough to get you over the cap.

## Reputation

*Main article: Reputation*
Can be earned from leveling up, side quests, daily challenges, and sometimes from secret passages and Peruvian infected drops. Can be used to buy clothing and purchase things in most shops from Lakeview. You can also create a tribe with 100 reputation.

Cap: 2000

## Survivor marks

*Main article: Survivor mark*
Can be earned from high level daily challenges, sometimes from secret passages and Peruvian infected drops, and as a potential level up reward option, also adventures. Is used to buy items from Lakeview, though only a handful.

Cap: 200

## Fraise

*Main article: Fraise*
Fraise is the premium currency of the game, and can be used across all Atelier 801 products (that use premium currencies).

Currently it's only use is to buy clothing / character modifications.

No cap.

## See Also

* Fraise on the Atelier 801 Wiki.
* Currency on the Atelier 801 Wiki.
Fire extinguisher

The **fire extinguisher** is a moderately strong but slow melee weapon, the main use of which comes from its skill, which causes cold damage over a small targeted area. This makes it one of only two weapons that can deal cold damage, the other one being ice machine.

Due to having a skill, fire extinguisher cannot be used in the forge.

Fire extinguisher has also long been rumored to be a source of white dye, but this remains unconfirmed.

## Skill

Cold damage +24, on an 3m area.

Durability -33

## Locations

Cannot be found in containers or from infecteds.*[Confirm]*

Salvageable likelihood work in progress!
Atelier 801

**Atelier 801 SARL** (*atelier*: French for *studio*), is an independent game studio based in France and is best known for developing the popular browser game Transformice. It was founded on October 14, 2011 by Jean-Baptiste Le Marchand and Mélanie Christin who serve as co-CEO's of the company. The logo is a black square with a turquoise outline. There is a wind-up mouse atop the words Atelier 801.

## Origin of name

Tigrounette and Melibellule were leaning towards "Mice Studio" when Ley suggested "Atelier 801", as a reference to the special room 801 in Transformice which was originally created for testing purposes. The admins liked the idea since it made a reference to the players, so they decided to choose that name.

## References

1. ↑ What does 801 from Atelier 801 mean? How did you choose it?
Bottle of dirty water

A **bottle of dirty water** is a beverage item that provides a medium to large amount of water. It's commonly salvaged for dirty water.

## Locations

You can also get bottles of dirty water by clicking the dirty water icon on your water tank, although this will cost 5 stored dirty water resource, and the item received will always be average quality.

* ?
Drinking water bottle

The **drinking water bottle** is a beverage item that awards some of the highest base water value in the game, bother for thirst and as a resource. It can be crafted on the kitchen stove as a level 3 recipe.

Despite being a craftable item, it is typical recommended **not** to do this, as there is a trick to get it slightly cheaper which always gives you the bottle in normal quality. If you open up your water tank and click the  drinking water icon while you have 5 or more of that resource, you will get a water bottle. Since salvaging the bottle has a chance to give plastic, this is also a way to create plastic although it's not recommended.

## Quest uses

This item is most notable for users needing to find it for the ending portion of the *safer underground* part of the Chapter II: Impending Doom quest line. One important thing to note is that **quality does not matter** for finishing this quest. The "easiest" way to do this would be to use the trick mentioned above and taking them from a water tank (you can quickly get the required water by raiding vending machines). However, since quality doesn't mater you can easily also find them in various locations listed below.

## Locations

 Walker River | On a picnic table to the east of the motel.
Fireman axe

The **fireman axe** is a weapon with good damage and slow speed, but makes up for it with its crowd control combo. It can also be salvaged for materials, including precious ore.

## Locations

* Bodega Bay
	+ In the carpenter shop in the northwest corner of the map.
* Santa Rosa
	+ In the Maplewood Mansion in the east area of the map.
* Sunset Mall
	+ At the One-way Construction site.
* Highway 99
	+ In the Free Workforce room in the prison.
Alcohol

**Alcohol** is an uncommonly used resource as most recipes that use it aren't currently very useful (as the "pain killer" effect doesn't work when simply drunk). It's main uses are for upgrading certain clothing and research projects.

**Note**: using an alcoholic beverage and clicking on an unlit campfire before the animation ends is currently the only way to trigger the "painkiller" effect without triggering a rest.
A poor quality beverage works.
## Sources

One of the best locations for alcohol is Mazon College's field secret passage; directly north of the crate are 2 wine bottles and 3 wine cups, which have a high chance of being salvageable.

Another good location is the Mall's Palm Tree area. There is a bar with a pool table there and lots of alcohol.

As most alcoholic beverage locations are often expired, probably the best source of alcohol is actually from molotov cocktails as they are somewhat common and are always salvageable.

Salvage Sources

## Uses

 Kitchen stove - Add to cook fire for 2  fire.

Camp buildings:

* Dressing table - 20

Recipes:

* Beer - 2
* Wine bottle - 8
* Raclette - 2
* Whiskey - 5
* Champagne bottle - 4
* Fondue - 1
* Molotov cocktail - 3
* Bandage - 1
Golf flag

The **golf flag** is an unremarkable weapon with average damage and speed. It can be useful at sufficient quality, but the lack of any special bonus makes it inferior to any proper weapon.

## Locations

Commonly found in locker rooms. While many golf flags can be seen at the golf course in Sunset Mall, none of them can be picked up.
Customization

Players can **customize** their avatar in various ways, although this doesn't provide any benefit (other than clothing). When a player creates an avatar, they may customize various visual attributes. Often these customizations are permanent. A player is able to purchase or obtain things in-game that enable them to change their appearence.

## Coloring

  #ddb43b
  #e08637
  #e0ae5b
  #fed78c
  #c16234
  #f6883d
  #ac703b
  #86521c
  #f5dac0
  #f8da8a
  #f6c88a
  #e0b484
  #d6b392
  #d19a5e
  #935d37
  #503d2a
  #303030
  #206075
  #87465b
  #81583e
  #d63343
  #e88133
  #f6c549
  #4ca241
  #7841a2
  #13a4b8

## Sex change

- The sex change (which can be bought for 50 survivor coins from Johanna Bullock) simply reverts your avatar's current gender to the opposing one, changing your physical appearance.

For example, if your avatar is currently a female and you were to get a sex change, you would be a male, and vice versa for being a male to a female. You keep all your clothes as you do so.

## Trivia

* Original concept art shows clothing being customizable, although this has not yet been the case.
Biker

The **biker** infected is powerful with average health, and can counterattack received hits. Sometimes found nearby cowboy infecteds.

## Locations

* Sunset Mall:
	+ At the «Greenhill golf» area, next to where Jack Pulhock can be found.
	+ At a bar named with «"The beer celar"», in the Mall's Palm Tree by the southeast area.
* Walker River.
Boss

*For quest-only bosses, see quest boss.*

Many of the "Special" type infected types also have a boss form, introduced in beta v0.52  and beta v0.54 , which can resemble a mutant except **without the** floating skulls mutants emit. These bosses have deadly attacks and an extremely large amount of HP.

**Note**: the Peruvian is **not** a boss. It's just an extra powerful infected with special behavior, loot, and high attributes.

Bosses spawn at a random location out of the ones they can occur in - or in the vicinity of those.

There can be at most one boss in a zone instance. A new boss spawns 3 hours after the the time of the inception (not of killing) of its predecessor in the zone.

Vacating a zone makes the boss respawn, so this happens during the bidiurnal reboots as well.

If not killed and if the zone isn't vacated, a boss will keep operating indefinitely and prevent the spawning of another boss in the same zone instance (but not other instances of the same zone). There is no despawning of an active boss.

## Drops

Each boss will only drop good loot (including  experience and  reputation) once a week. If you kill them more often, you will get very poor loot. But for most players, you don't get any loot after you kill a specific boss without it resetting. Boss kill counts reset on Thursday 0 UTC (12am UTC), after which point you can gain good loot from each of them again.

## Locations

Visit the page for each boss for potential spawn locations and strategies. It appears bosses can appear in any spawn area that spawns infecteds with a legendary infected level*[Confirm]* (which includes secret passages as well as other locations around the map).

* `/chat boss` is an in-game chat room where people say the location of a boss when they see one.
* You can also use the fan-made Fewfre tracker to keep track of the bosses you've killed and zone reset time.
Healing

**Healing** is a way to restore a player's health, and comes in two main types:

* **Natural healing**: When a player is damaged, they will slowly regain health over time so long as player doesn't have an empty hunger bar (healing this way will lower your hunger bar).
* **Active healing**: This involves various methods enacted by the player or a nearby player.

Healing skills are also effected by the stats:  Healing skill and  Bonus received heal.

## AoE Healing

AoE (Area of Effect) healing methods heal other players and usually the player who activates it. However, the following AoE methods heal **only others**, not the activator: "Heal +area" upgrade kit and the "Help" skill on the "Medic's gloves" survivor gear (Medic's bag does heal you as well).

You can also use AoE healing to heal the dog, some characters, and even a barricade.

If you heal a player twice in a row, you will be able be able to see thier health bar (if you stay close to them). So long as you can see an ally's health bar this way, you will earn exp from thier kills.

## Healing methods

* Skills:
	+ Self heal - Heal : +30 & Heal +8, every 1s, for 5s
	+ First aid - Heal : +30, on a 2m area
	+ Battle heal - [Attack] Heal +9
* Skills (that require survivor gear):
	+ Heal ( Medic's bag) - Heal +12 on an 4m area
	+ Help ( Medic's gloves) - Heal on an 5m area (doesn't heal player who casts it)
* Upgrade kits:
	+ [Attack 20%] Heal +9~4/9/14/19/24 on 4m area (only others, not yourself)
	+ [Attack 15%] Vampiric +4~2/4/7/9/12 (self heal, no damage)
* Weapon modifiers:
	+ [Attack] Heal +4~2/4/7/9/12
	+ [Attack 50%] Vampiric +7~4/7/10/14/18

* Weapons:
	+ Fork - [Combo] Heal +9~7/9/10/12/14
	+ Guitar - [Combo] Heal +31~24/31/37/43/?, every 2s, for 10s, on an 5m area
	+ Kukri - [Combo] Heal +36~28/36/43/50/57
	+ Ladle - [Combo] Heal +12~9/12/14/?/19
	+ Violin - [Combo] Heal +26~?/26/31/39/41%, on an 5m area
	+ Novel - [Skill] Heal +24, for 4s, on 5m area
	+ Role Play Book - [Skill 25%] Heal +36
	+ The Lord of Rings original manuscript (Legendary) - [Attack 25%] Heal +24, on an 6m area
* First aid kit - Item with a skill that lets nearby players click an item to heal 20% of health.
Chocolate cake

A **chocolate cake** is a food item that restores a lot of hunger and provides an offensive buff. Despite it's name, it is not a good source of chocolate as the odds to give it are quite low. It can be crafted on the kitchen stove as a level 4 recipe.

## Locations

You can buy it from Henry Collins in Lakeview for 5 .

* **Vending machines** - along with other cakes/pastries.
Escape (scarf skill)

Active Skill

Projection +3m on 4m area
Electric damage +12, on 4m area

**Escape** is a skill that can only be used when you have a  Scarf survivor gear in your backpack.

If opponents are wet or near a wall this skill can also be used to stun a large number of opponents, since both of it's effects can have the capability to stun.
Dog

*For the old removed infected, see dog infected.*

The **dog** (also known as **doggo**) is a companion released on 12 April 2018 (V1.28), although not fully integrated until V1.41.

After unlocking the doghouse, the dog will be able to save the player from a sure death once every 4 hours (after the  *one foot in the grave* symptom is on the player for the first time, or essentially when dying a second time before resting at a campfire). The four hour timer counts down even when offline, so if you're worried about not having the dog's protection you can close the game until it would be active again. The dog will automatically revive the player when the player would otherwise have an actual death (where you'd be sent immediately back to camp). This happens without warning, and independent of the player's choice. The dog will save the player under the following circumstances:

* When being knocked out twice without changing maps
* When gaining  *one foot in the grave* from obtaining threat level 5, and then being knocked out (known to rarely not work)
* When any of the above two conditions occurs during an adventure

## Quest

You first learn about the dog in the "New kinds of ally" quest (and learn his name is Pouch). After this quest, you must become friends with Sylvie Dawson (by earning 250 points with her). This can be done by, once a day, finding her dog in various zones and completing their task. Each task will earn you 35 points, thus requiring at least 10 days to complete.

After getting 250 points, return to Sacramento Suburbs and talk to Sylvie Dawson. A new quest will unlock. After this quest, you have to become friends with the dog (by earning 700 points).

After the 700 quest, you then have to earn 1050 points, to unlock the Doghouse.

## Renown

*Main article: Renown#Dog*After befriending Sylvie Dawson, you can begin gaining renown with the dog to unlock it as a companion.

Renown Level Rewards

## Gallery

The Great Doggo - Dead MazeOfficial Release VideoHow to summon your doggoDog bedPotential poodle variantAttack IdleLying down
## References

1. ↑ http://deadmaze.wikia.com/wiki/File:The\_Great\_Doggo\_-\_Dead\_Maze
Blue Mesa

**Blue Mesa** is the last desert zone, and it one of the more confusing ones due to a large number of dead ends, areas, and floors.

While not a secret passage or part of any achievement / storyline, a somewhat hidden area is the containment chamber on Floor -66. While it can be seen from the main floor -66 area along the north west wall, it cannot be entered directly. Instead, from floor -66 you must exit out the passage in the north east corner (do not go in the east passage way) and go up the ladder. Then work your way through the outdoors until you find the helipads. On the corner of the second helipad is an elevator tube which brings you back down to floor -66, this time inside the sealed off area. Follow the west path until you find the containment center.

## ​Secret passages

* **Military Shooting Range** - Enter the facility, and use the elevator to go downstairs. Once you're on floor -03, head up towards the gigantic freight elevator from the main story (with a dead scientist laying there) to reach the outside lot. Pass the hole in the fence and follow the outside of the subsequent fence. Then turn north along the fence until you reach an eastward passage through an open fence. Head through the satellite communications center towards the backyard, where the shooting ground awaits. You will encounter the crate at the very east of the shooting grounds below the slope.

* **Valtain [Floor -66] Torture Chamber** - From spawn, follow the road (S/E) until you reach the **Gas station**. Go inside and make your way (N/E) then (N/W) and enter the staircase. Keep going (W) until you went through the **MINE EXIT.** Outside, still go (W) until you see the **bike**, climb down the ladder. Go (S/E), you will see an aquarium and -17 yellow keep on the path and take **the elevator**. Go S/E, you will see the first -66, at this point you can go (N/E) towards the **observation and analysis center**. The crate is in the **index case's isolation cell**. If the corridor is visible but there is a wall in the way, it is closed.

* **Coppercreek Mineshaft's Depths** - Use the same steps as above to reach the ladder, and once it is reached climb down. Follow the path down and take a left until there is an upward opening at the southwest corner of the mine shaft.

## Research workshop blueprint

The blueprints found here will unlock the research workshop (see page for locations). The blueprints look like a broken monitor and test tubes.

## Map

Click to enlarge. Map image provided by Elrandira.

## Gallery

Map without icons (by Elrandira)Map + Side Quests / Containers / Blueprints (By YamDrawer)Map with locations (by Syrethyst)