recursal/Fanatic-Fandom huggingface dataset:
Regenerators

Creature 51 more, commonly known as **Regenerators** are neutral creatures that go around doing work in The Core.

## Information

The Regenerator's main purpose is to maintain The Core and its operations, usually by preventing entities from interrupting the energy generation process. Although typically passive, they will become hostile if you become a hinderance to power generation. It is recommended to keep a distance from the generators when there are Regenerators nearby. Regenerators are humanoid figures identified by their icy skin and dead, glassy eyes. They are all dressed in identical work uniforms. Malnourished and slumped in posture, they stumble around the area appearing dazed, but they will sprint towards a generator when it begins to malfunction. Maintenence is a priority for these workers as they will stop at nothing to fix the machines. Events where generators overheat will often see hordes of Regenerators pressing their cold bodies against the generator as a last resort to cool it off. They are knowledgable of the inner working of The Core, evident by their technological expertise when it comes to repairing generators. Additionally, they always seem to know the most efficient route to a generator, even avoiding false doors and obstacles. It has been said that some wanderers have spotted familiar faces amidst the groups of workers. Therefore, the Regenerators somehow originate from the lost wanderers of The Voidclusters. These wanderers are in a reanimated, hypnotized state. It is unknown if a cure exists.

## Habitats

The only known place Regenerators reside in is The Core.

## Abilities

Intelligence: **High**

Speed: **High**

Strength: **Medium**

Behavior: **Dazed**/**Hypnotized**
A new threshold

Event 1, more commonly known as **A New Threshold,** is a entrance to *Cluster II.* Its origins are unknown.

## Description

A new threshold is a mysterious array of walking escalators, which are an easier way of travelling a long distance on foot commonly found in airports. This place is best known from taking you to an unknown area known as *Cluster II.* No one has come back from this place, and it is known by wanderers who entered this cluster, levels are far more dangerous. As an example, Class 0 levels don't exist on *Cluster II.*

## Extra Information

**Known locations:**

* Level 26

* Level 31

* Level 100

#### Cause of Occurence:

Someone leaving the level after walking though a new threshold for 5 minutes. (This does not apply for all situations. See *Level 100*.)

### Negatives and Positives:

#### Positive:

A new area to potentially find a way out of the Voidclusters.

#### Negative:

Y̶̳͎̘̭̳̆̈́͒͌̚͝͝ơ̴̞̬͊͐̄̈́͌͂́͝u̶͕̤̮̤̥̼͌̂͛͗̾͠ ̴̡̻̯̗͐̿̀̂̌̃c̸̺̯͉̲̯̬̟̈͊͘̚̚͝ͅa̵̫̯̤̳̹͓̻̽̋̂͋̃̕͝͠ņ̴̞̗̫̝̈́̓̅̎͑̈́̽͐͛͜͝,̸̜͂̒͐̓̃̈́̓̈́̅t̸͍̜̊̀͐ ̶̼̤̂͗̇͊́͐͂̕r̷̙̭̐̐ẻ̵̥̺̤̊̃t̶͎̯̥̺̝̞͕͙̐̆̈́̽͘û̸̧̻͒̉́̒̏̂́̄r̵̂̐̐̔̂ͅn̵͎͐͌͐
Level 33

**Level 33** is the 34th level in The Voidclusters.

## Description

Level 33, also known as “The Bowling Alley” is a bowling alley and a bar full of food behind it. The place is a seemingly infinite bowling alley seeming to loop. There are Void Children that look like human children playing bowling. There are two doors found on both sides of the bar that lead to a layout that loops to the other door, a front desk in the middle. The front desk is facing a wall with framed glass panes and a glass door. Don’t be fooled that it’s outside, because its simply a wallpaper. If you go through the doors you will end up in bowling ball storage where you can walk back out into a hallway. Laser tag entrance and bathrooms are found in this hallway, walking out leads to the main area. This loops infinitely. This level also has a exclusive entity which is docile, they are waitresses who make items such as Pepsi-Ultra, and Oat Milk.

## Colonies and Outposts

* Bowlers are found here. Their only known outpost is here. They aren’t open for trade, and are friendly and willing to talk to      wanderers if they need help. Usually consists of many professional bowlers who died.

*Population:24*

## Creatures

* Void Children are found playing bowling.

* Void Waitresses are found serving food at the bar.

## Objects

* Bread

* Oat Milk

These items are found at the bar. Waitresses can deliver them to you.

* Water Buckets

Found in janitor’s closet in the hallway.

* Lighters

Found on tables.

## Entrances and Exits

### Entrances:

* Can be entered by entering a abandoned bowling alley in Level 5.
* Exit through a window after walking up 300 floors in Level 31.

### Exits:

* Making a hole in one takes you to Level 34.
* Entering a laser tag arena takes you to Level 33.5.

## Gallery

Level 33’s hyper realistic wallpaper, the sunlight is a yellow stage light on a slider that shines through, the wallpaper is known to be digital with a day and night cycle.
Level 152

## Description

**Level 152** is the 153rd level of the voidclusters. It starts with a randomly generated bedroom that has a door leading to other bedrooms. Every minute you spend here in this level, you get more and more tired until you fall asleep. If you fall asleep on a bed, you will either wake up on Level 151 or Level 153. Sleeping only takes around 2-5 hours, when you wake up you will be fully energized. If you fall asleep on the floor, nothing will happen, sleeping takes around the same time as sleeping on a bed. The same thing happens when waking up, you will be fully energized.

## Creatures

#### Dog walkers

In some bedrooms, you will see one sleeping on a bed. They are docile while asleep. Be careful about making sounds above 70dB, making a sound above 70dB will startle the dog walker and will wake it up.

## Objects

Oat Milk (5% of chance of appearing in any bedroom)

Pepsi-Ultra (One of the most important items in this level, the reason being that it gives you lots of energy (enough energy to run for 2 days straight) and hydration but only in this level, 5% of chance to appear in any bedroom)

## Colonies and Outposts

There are no established colonies or outposts on this level

## Entrances and exits

**Entrances:** There is a small chance of waking up here if you die in your sleep.

**Exits:** Fall asleep in this level to wake up on either Level 151 or Level 153,

Credits: Picture from https://www.thespruce.com/ways-to-transform-a-boring-bedroom-350734

Author: Scue7
Level β

## Description

Level beta is the second secret level of the Voidclusters.The level is a 100 square kilometer wide grassy field with a wall not allowing you to go any further.the level is also known as “crumbling castle” known for its extremely large castle in the center.the castle takes up 6.5 square kilometers,containing many rooms,prisons,tunnels,and watchtowers in between.in the watchtowers,it is coming to find Lockpicks and Oat Milk (Oat milk exists in other parts of the tower,but lockpicks are exclusive to these areas).it is theorized only one person can enter at a time,as any edits the level has are repaired as a new explorer enters.the only Creatures are the silver knight and the blue knight.they are thought to represent two countries/states,as silver or blue canvases on poles are seen on watchtowers (aka flags).around 50 silver knights and 50 blue knights will line up around 2 hours in and start fighting for the castle.during this,it is best to hide inside the castle to avoid getting shot.however,if you need supplies you have to join in at an army to have oat milk and have Crop-based products including:bread,crossiants,pancakes,fish sandwiches (dont ask how they got fish,no water exists in this level) and a bagel.

### The crumbling stage

the crumbling stage will begin after the battle.The knights will disappear with no trace and the level will start cracking and crumbling down.the castle will slowly turn to ruins as the ground start crumbling too.during an extremely shattered point,**THE SKY** will crumble resulting into permanent darkness as the sun also shatters.during the crumbling stage Lurkers,Grabbers,Void Children, and Light Beasts will appear and will be common.somehow,they will be able to fly without wings,so it’s best to exit the level because *there is no hope*

## Creatures

* Knights
* Lurkers
* Grabbers
* Void Children
* Light Beasts

## Objects

* Oat Milk
* Lockpicks
* Crop-Related food

## Colonies and outposts

due to nature of this level,colonies and outposts are impossible

## Entrances and exits

to enter,get to the highest floor in Level α

to exit,find a black door inside the castle to go to Level γ (level gamma)

## Gallery

The outside of the castleA large room inside the castle
Amalgamations

Creature 19A more commonly known as **Amalgamations**, are extremely hostile creatures which are known to spread the virulent *Forger* parasite*.*

## Information

The Forger parasite is distinct from other infections in the Voidclusters, with effects being instant upon infection. Upon infection the Forger's primary objective is to find food and infect more creatures, eventually melding these creatures into one single organism known as the Amalgamation. Their size can vary from 70cm to 1.7km, and the biggest registered amalgamation recorded recently was in Level 5, with a size of 1.150 km in diameter. This amalgamation had fused with the buildings and many creatures within the level, eventually leading it to die because of the unsustainability of its biomass. The only creature that has been able to combat the **Amalgamations** are the Televisions.

All amalgamations can grow to immense sizes, however usually no matter their original type they revert to passive type amalgamations to feed on the soil and buildings in the levels.

### Amalgamation Types

***Passive Amalgamations*:** Passive Amalgamations are not truly passive, instead their name is based upon their relatively inactive form of hunting. Passive Amalgamations move at extremely slow speeds or cannot move at all. Instead, they depend on structures similar in appearance to real world carnivorous plants.

Intelligence: Low

Speed: Low to none

Strength: Medium

Behavior: False Docile

***Aggressive Amalgamations:*** Aggressive amalgamations, as the names implies, are a highly aggressive type of amalgamations found on extensive or nature type levels. These amalgamations usually run after their prey and produce high-pitch sounds. Samples taken from these amalgamations show that there is a high concentration of the tissues of more active and predatory creatures in their bodies, which possibly proves that Amalgamations turn into either aggressive or passive forms based on what they have absorbed.

Intelligence: Low

Speed: High

Strength: Medium

Behavior: Hostile

## Habitats

**Amalgamations are found in:**

Level 5

Level 27

Level 36 (Exclusive to Winter)

Level 88

Author: FrelipeCPA AKA "*Agent Borea"*
Level 38

**Level 38** is the 39th level in The Voidclusters.

## Contents

* 1 Description
* 2 Colonies and Outposts
* 3 Creatures
* 4 Objects
* 5 Entrances
* 6 Exits

## Description

Level 39, more commonly known as “Curve and Swerve” is a oddly-shaped level, hence the name. This level resembles a 20FT x 20FT cylindrical railway with grey and brown walls, which are rusted most of the time. There are lights mainly on the left wall, but there is a 23.4% chance that all of them will be on the right. There are handrails with grooves on them, but the level is so fragile it is strongly unadvised to lean on them for long. This level stretches for over 3.2 x 10^98th with nothing changing. This level is extremely hostile, as for the fact that it’ll slowly eat (not literally) your mind. Seldom can you see a train passing by with people taunting you, telling you that you’ll never make it out alive. Ignore them if possible, because this level will throw more at you. Some recorded taunts are seeing the exit of The Voidclusters, shadowy figures placing their hands on your back, and having random items in your hands.

## Colonies and Outposts

The Eaters: A group of cannibalistic dements that attack everyone of sight, even their own people. Because they’ve lost their minds, their bodies will not tell them they’re tired so they will chase the respective person throughout the level until the chase it gone. They can be heard talking their own “language”, and it is obvious they’ve lost their minds in this level.

## Creatures

None recorded, other than your mind tricks.

## Objects

Crowbars

Guns

Planks of wood

## Entrances

- Be consumed by the fire in Level 37

- Enter a grey pitch-black tunnel in any level

## Exits

- Go back before it’s too late

- Climb through the occasional ventilation shaft and end back in Level 37
Floor 2

Floor 2 is the 2nd floor in The Basement.

## Description

Floor 2, also known as "Pitch Black" is an area that seems to be under construction. Floor 2 has no installed lights so people entering must bring their own because natural light is very rare within Floor 2. Floor 2 is overgrown with moss, so The Sickness is very common within Floor 2. The exit to Floor 3 is rare and very hard to find because of the floor's state of darkness. Pipes can in Floor 2 and regularly consist of Oat Milk.

## Creatures

Crawlers

The Sickness

Dog Walkers

Legs

Smilers

Hounds

## Objects

Oat Milk

Water Buckets

## Phenomenon

No phenomenon have been recoreded.

Made by IAteYourFish
Level 83

Level 83 is the 84th level of The Voidclusters.

## Description

Level 83 also known as "--A--A--A--" is a black void without any objects other than a statue that constantly "Glitches". Level 83 has no gravity, however, Level 83 does have oxygen. Level 83 is easy to leave and thought to be a level that is still in its developing stages. Level 83 has no entities nor objects inside and is considered a safe level.

## Colonies and Outposts

Outposts in Level 83 are completely useless.

## Entrances

Noclipping in Level 82 is the only known way of making it here.

## Exits

Touching the statue will lead to:

Levels
 Level 98 | 8%

Made by IAteYourFish
Level 117

**Level (117)** is the 118th level in The Voidclusters.

## Description

Level 117, also known as "**Cynophobia** ‌" is This level is full of painted rooms and hallways with see-through ceilings and plate floors that make it look like a level full of dog walkers and dog paintings. but may not have lighted rooms because there are usually dog cages blocking windows. This level can have duplicate rooms or hallways that loop over and over, but is normally blocked by broken dog cages. This level might have tiny windows as a sign that the lighted rooms are not blocked.

**Voice log**

TVI log

### Log 1

*Unknown person : OK, TVI, I'll find out what this strange level is all about.*

*Dog walker : There's nothing more fun than getting Kilbarked for fun.*

*Unknown person : ...but what is the Dog Walker talking? [the individual screams and sounds as if someone has been bitten]*
*The level seems to be able to make dog walkers as smart as the ordinary person.*
*End of log*

## Creatures

Dog walkers

Smilers

Lurkers

Hounds

## Objects

(optional) these are objects found in the level.

## Entrances

Level 117 is accessible by finding a dog cage in level 100.

## Exits

Finding a door made of teeth in **Level 117 will send you to level 118.**

**Author Information > Ninjahking**
Level 65

**Level 65** is the 66th level in The Voidclusters.
https://thats-so-2000s.tumblr.com/post/173379108588/name-the-bedroom bedroom souce and https://creativecommons.org/licenses/by/2.0/ and also https://www.flickr.com/photos/134741223@N04/29897250050/in/photolist-MxVdQs-7grPLp-2mQNmP8-M9wfLZ-BkdVDN-2m9hiDK-2mwBVf9-2kcZqwk-2mA3wFK-2mKJddG-2jRgQDP-2mLwsA6-2mNBjHQ-2mDnDZP-2mMUs9F-2mKXszd-2mLT7eg-2mM6qqt-2mvFqy3-NkdgBR-2kzm5UM-2mEniKA-29XJ5Y5-2mySPrp-2mNhu2V-2mvCw5w-2mCA1pJ-2mGpaPz-2mxCx5R-2k12CrB-2mLFcj9-2mxj3ue-2mCNRx5-2mz8BCM-2mBzJAD-2k3hYK9-2jXFvS2-2k52JVA-MeJ6Jh-2k3iFCn-2mxCUu4-2jQ23nD-MUwN3v-N28Qqf-2jxfJfG-GoUAJz-2k562UQ-DstkmH-ETkYZ7-2mrd5pK by

Paulius Malinovskis

## Description

Level 65, also known as "Autumn paths", is a safe, level in the Voidclusters, the level is highly recommended for living, the level is full of autumn-colored trees and houses the houses range from British to American or Russian but inside the houses but within the houses, the bedrooms are 2000's themed and the rest of the rooms are modern day themed. The kitchens have almost all of the food items, but the "trees" are all connected into one giant tree that sometimes makes fog that helps the immune system much more than ordinary fog.  The level is founded on 23/9/2000 by an unknown person

## Colonies and Outposts

V.M.G

Base 1

This is the base of Voidcluster Military Group. Around 254 members are reportedly good at taming ambushers with unknown source.

## Creatures

Solarizers - Peaceful creatures in this level oddly

## Objects

Candy

Oatmilk

Bread

Hoax milk

Chickn Sandwich

Juice - Only in bedrooms

Coffee

Not-so Gourmet Lobster - Haves a tiny sign big as a pen saying "IM A HOAX DONT EAT ME!!"

Toothpaste - found in bathrooms

Wifi Routers - Common in all houses

## Entrances

  In level 64, touching an autumn tree will send you to **level 65**

## Exits

If you find a computer and Boot it up, you are sent to level 6

You can reach level 66 by entering the "R STORE" and finding it.

The moment you enter a giant mall titled "RIP", you are sent to level 20

You will be sented to Level 65.4444 if you find a wall graffitied with a sad emoji.

**Author > Ninjahking**
Level 118

Level 118 is the 119th level in The Voidclusters.

## Description

Level 118 also known as "Dental Care" is an infinite, non-linear space that resembles a seemingly normal dental care clinic in near perfect condition. No humans seem to be inhabiting it, and no creatures have been spotted as well. Currently, mapping of Level 118 is impossible becuase of it's side effects and its non-linear design. Exits are also very scarce, and many people don't make it out of Level 118. Level 118 is also barren, without any useful objects to be found.

If someone is to stay in Level 118 for a certain period of time (about 30-90 minutes) they will begin to have hyperdontia from unknown causes. Teeth will grow at an abnormally fast rate and grow in abnormal places, eventually covering the body. After this, they will grow new sets of teeth internally, eventually cause internal bleeding and then death. The causes of hyperdontia is currently unknown but is thought to be of an unknown radiation within the level.

Strangely, no corpses have been found in Level 118, possibly because of it being non-linear and infinite. Toothpaste is the only object in Level 118. Wifi Routers in Level 118 have been documented in Level 118, however, there is no solid proof of this. GPS and other tracking devices have no use in Level 118 as they disable as soon as someone enters Level 118. Recovery from Level 118's effect is rare and most people who enter will die. Level 118 has been descibed to also decrease sanity at a rapid rate.

## Colonies and Outposts

Due to the effects of Level 118, no colonies can be established.

## Entrances

* Going into a dental clinic in Level 100 will guarentee you to go to this level.
* Finding a door made of teeth in Level 117 or Level 144 will take you here. HOWEVER, this entrance happens once in a blue moon

## Exits

* Fire exits will lead to Level 119 or rarely Level 102.

Made by IAteYourFish
Interstellar Openings

An Interstellar Opening seen from an Interstellar Incorporated outpost in an unidentified level.

### Rarity

Extremely Rare

Event 2, more commonly known as **Interstellar Openings** are extremely rare events in which outdoor levels experience a vortex in the night sky. Interstellar Openings are completely safe and no precautions are needed. In the event of a wanderer going through the vortex, they will enter The Interstellar Border. Attempting to do this is not recommended, as nobody has ever actually gone into the vortex. Interstellar Openings are heavily studied by Interstellar Incorporated.
Ambushers

## Creature Classification: A

**Description:** Creature A or Ambushers, are a- ***YOU DONT KNOW WHAT YOU GOT YOURSELF INTO. RIGHT INTO BROAD DAYLIGHT INTO MY GRASPS OF DEATH!*** gun that has legs and can move around on their own. They can control the trigger on them and can even fire at will. ***YOU LISTEN TO ME. YOU ARE TRUSTING SOMETHING THAT HAS NOTHING TO DO WITH WHO OR WHAT WE ARE! ITS MANIPULATING YOU DONT YOU UNDERSTAND!?***

**Behaviors:** Ambushers are intelligent and can even write articles by themselves. They are extremely hostile toward anything and everything, including themselves. For absolutely no reason, they can talk even though their anatomy is that they have no voice box.

**Habitats**

* Level 209
* Level 79
* Level A
* Level B
* Level O
* Level 999

**Recommended:**

* Stay away from military like areas
* Check before you fire
* Cease all fire if one happens to chase you

**Unrecommended:**

* Take whatever you want
* Open fire on one that is chasing you.

```
Intelligence: High

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Strength: Normal

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Speed: High

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Behavior: EXTREMLY HOSTILE

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Pepsi-Ultra

Object 3, more commonly referred to as **Pepsi-Ultra** is a source of hydration in The Voidclusters.

## Description

It can be found randomly throughout some levels. These are rare but one can will keep you hydrated for 12 to 72 hours. However, they can't prevent insanity and heal wounds like Oat Milk , but they are able to cure The Sickness in early stages.

### Rarity

Rare

As of now, the only two confirmed places this can be found is Level 0, inside a fridge in any house and Level 21 , inside a fridge too .But you could theoretically spawn one in at level 6. There are unconfirmed claims of Pepsi-Ultra being in Level 12 in the forest. These unconfirmed claims are likely due to the amount of items in the forest and exits to make up for the infestation of entities.

These were discovered by Edward Kington, a member of The Voidcluster Investigators.

More properties of Pepsi-Ultra have found recently. The flavor seems to vary depending on the drinker.

For example, some people seem to taste fruitiness, and others report a chocolate flavor. A former cannibal, that wishes to be anonymous said it tasted like human blood.

Most of this new information was discovered by Edward Kington and Michael and Adam Ruven. All members of The Voidcluster Investigators.
Solgineer

"*We are a mistake of nature!  WE ARE SOLGINEER!*"

**Solgineer** is a RED Soldier/Engineer fusion TF2 Monster created by YouTube user Malcolm9762.

Their theme is Crash Twinsanity - *Boiler Room Doom*.

## Appearance

Solgineer is an Engineer on his left side and a Soldier on the right, like a two-headed conjoined twin. They have one leg and arm per each half of the body.

## Personality and Behavior

Most of the time, Solgineer is a well-dispositioned person and helps the RED Team achieve their goals, usually by eliminating threats. The Engineer part is the more nice one, while Soldier is more strict and determined. The personalities of their constituent halves act in harmony and do not seem to ever argue with each other.

Solgineer loves to rest and relax. However, when sufficiently provoked, Solgineer does not handle the offender with kid gloves and promptly punishes them severely. Even their teammates are susceptible to their rage, and sometimes they even kill them seemingly without second thoughts.

Apart from their signature introduction, their catchphrases include "*Erectin' cocket!*" when attacking and "*Makin' cupcakes*" after achieving a victory.

## Powers and Abilities

Solgineer is naturally quite strong, and apparently can enlarge their feet to deliver powerful kicks.
Solgineer has the ability to teleport instantaneously from one place to another. They may teleport even inside an individual and tele-frag them as a result.

More notably, they can make hybrid buildings, like a "Dispentry". For example, they uses them to deal with annoying Scouts or to guard control points, with their efficiency increased due to the double-functionality.

When things get hairy, Solgineer launches a "cocket" from their crotch, exploding their enemy with devastating force. It is quite powerful, since it is capable of one-shotting a normal mercenary and leaves a large scorched impact area.

## Faults and Weaknesses

* Since they have been seen teleporting out of the harm's way, it can be presumed his durability is not substantially higher than that of a regular mercenary.
* They are a rather slow attacker.
* Though unconfirmed, it may be possible to antagonise both halves and make them fight each other, since it is known their personalities differ.

## Trivia

* It is rumoured that Solgineer is the result of a tele-frag accident.

## Notable Videos

### By the Creator of the Monster

* I Eat Your Freakin' Heavy
* Meet the Solgineer
* An Untitled Solgineer Reference Video
* Don't Ask Solgineer For a Dispenser
* Solgineer VS The Campoman

### By the Community

* Creepy Belle learns a valuable lesson about her big sister
* Luigi vs Medizard (Luigipalooza Collab Entry)
* A Freakish Tribute to Rick May

#### *Painis Cupcake's Revenge*

* Painis Cupcake's Revenge Part 1
* Painis Cupcake's Revenge, Director's Cut
Level α

**Level** **Alpha** the first secret level in the Voidclusters.

## Description

Level Alpha, also known as “Unwelcoming Hotel” starts off pretty boring. You begin on a dark path with small lights surrounded all sides by grass. It is recommended to not loose track because the grass fields are infinite. After walking for about 15 miles, the level will transition into a hotel with many locked doors. A Cell Key can open the doors though, which will lead to a normal-looking hotel but almost always no lights. Inside the rooms, it’s more common to find Oat Milk than anywhere else. For this reason, you should settle in those rooms. The hotel itself has extremely long halls leading to nowhere. You can rarely encounter stairs, but they lead to a different floor. Interestingly, every floor will have a different light Lumen. The lower you go, the higher the light brightness will be. The higher you go, the lower the light brightness will be. Going higher up the carpet will change colors and get rough borders.

## Creatures

* Lurkers (only in the outside)
* Void Children
* Dog Walkers

## Objects

* Oat Milk
* Lockpicks

## Colonies and Outposts

There are no known colonies or outposts on this level.

## Entrances and exits

To enter, find a @‘sk@($)@)$]] in Level 84 and have a chance to end up here.

To exit, get to the highest floor (floor 265) to enter Level β.

## Gallery

The outside path.Where the floor will collide with the rough borders.A long tunnel without doors.
The Basement

## What is The Basement?

The Basement is exactly what it says; a basement. The Basement has many floors and is thought to be infinite. Each floor has its own danger and properties; but always is a basement. The Basement's floors are each connected via set of stair that go either up or down, and as such entrances and exits aren't needed as they're all the same. Once you enter the basement, you can't leave.

## How do you enter The Basement?

There are many ways to enter the basement, like a door in Level 3. However, the most common way to enter is to die in The Voidclusters.

## How to contribute.

1) **Make your floor.**

Please use the Floor Template.

2) **Save it.**

Press "Save".

3) **Name it.**

Edit this page and chose your floors name.

## Floors

* Floor 1 "The Begining"
* Floor 2 "Pitch Black"
* Floor 3 "Desert Doors"
* Floor 4 "Rusted"
* Floor 5 "Emptiness"
* Floor 6 "Floods"
* Floor 7 "Claustrophobia"
* Floor 8 ""
* Floor 9 "The Game Of LAZORZ"
* Floor 10 ""
* Floor 11 ""
* Floor 12 ""
* Floor 13 ""
* Floor 14 ""
* Floor 15 ""

Made by User:IAteYourFish
Bowlers

Bowlers are a group of colonists, also bowlers, who decided to live out their days on Level 33. Bowlers are not open for trade as you can simply get food yourself from Void Waitresses. Bowlers are friendly and don’t have the intention to leave, so even if they get a hole in one they wont leave.

## Colonies

Bowlers are only confirmed to have a outpost on Level 33.
Bread

Object 6, more commonly referred to as **Bread** is a uncommon object in the Voidclusters.

Object 6, also known as "Bread" is a object that is starting to oddly appear in random places in The Voidclusters. Bread is good to consume and improves sanity, while Bread has been used by TVI to recreate *Chickn Sandwich*’s. Bread does not improve energy, oddly.

## Locations

**~Majority. Randomly appearing everywhere.**
Level 25

**Level 25** is the 26th level in The Voidclusters.

## Description

Level 25, also known as "The Cave Dwelling" is an array of households inside of a cave that spreads out across 1,200 square meters (this is a rough estimate). Although the houses aren't all laid out the same they all contain the same objects. This level would make a great shelter or threshold though unfortunately there is too many entities to be completely safe.

Many people use this level as a retirement home, as resources are plentiful.

## Colonies and Outposts

The only outposts here are too small to be recorded.

## Creatures

* Lurkers
* Light Beasts
* Loners

## Objects

* Oat Milk
* Pepsi Ultra
* Chickn Sanwich

## Entrances

Digging down or going into a cave in most natural levels will bring you here, these levels include Level 11.1, Level 22 and Level 88.

## Exits

Going down into a basement in this level (which are quite rare) will take you into the basement of a house in level 19.

Author: Obamathe7th
Invasive Creature 4, Facelings

Creature designation: Invasive?

Habitats: Level 56, Level 58, Level 67, Level 89, Level 90, Level 222, Level B, Level 920

## Description:

Facelings are known to have no face. It is the only way to recognize one of them in The Voidclusters. They seem to be only children, making competition with the Void Children. The adults are harmless unless provoked, and genuinely have no intensions of harming Void Children, and usually have casual conversations with them, however since they have no face they tend to mumble during their speech. Here are one of the recorded conversations with a Faceling and a Void Child.

Faceling: "So how was your day?"

Void Child: 'Good, you?'

Faceling: "I've been worse"

Void Child: 'What?'

Faceling: "I'VE BEEN WORSE"

Void child: 'WHAT THE HELL ARE YOU SAYING?!'

## Biology:

Many people speculate that Facelings are similar to humans in terms of biology. It seems that when one volunteered to be cut open in Level 90, it turns out that they have the necessary organs to continue its lifespan. When another test has been done on one it turns out they can live for how long a human can normally live for. Another study has shown that Facelings have the same body structure as a human. They were given the nickname "Faceless Humans" when it has been shown that they were almost identical to humans.

## Discovery:

They were discovered within the halls of Level 90. An entire family of Facelings were just exploring the level, have a good'ol time before being brutally interrupted for investigation to figure out what they truly are.

## Do's and Don'ts

### Do:

* Have friendly conversations with adult Facelings if you are board.
* Stay away from the children.
* Allow child Facelings and Void Children to fight each other.

### Don't

* Provoke the adults.
* Fight with the children.
Level 92

Level 92 is the 93rd level of The Voidclusters.

## Description

Level 92, also known as "𝒮𝓀𝓎 𝐸𝒶𝓉𝑒𝓇" is a large bulding without anything in it. Level 92 has a distinctive pattern on the walls being an array of white cartoon-ish clouds with a light blue background. The floor within Level 92 is made of wooden planks which cannot be broken. Level 92 will try to make any entering paranoid before four (4) walls appear around them, which then will crush them. This predatory behavior is currently being studied and has not been fully understood as to why Level 92 does it.

## Colonies and Outposts

Due to the nature of Level 92, Colonies and Outpost cannot be formed.

## Objects

There aren't any objects located in Level 92

## Entrances

Doors that have a cloud pattern will lead to Level 92.

dj fvj gewj ewgx2 xweiukwcnu ewb  fehf fb e dsb 108.

## Exits

Everyone who has entered Level 92 has died, and as such no exit has been found, though an exit may exist.

Made by IAteYourFish.
Floor 4

Floor 4 is the fourth floor in The Basement.

## Description

Floor 4, also known as "Rusted" is a collection of tight corridors similiar to Level 3. They all have rusted machinery in them, mostly in the form of pipes, generators, and boilers. Walls in Floor 4 consist of bricks, concrete, and wood along with many metals, mostly iron and copper. Floor 4's pipes run with many liquids, such as water (Can be boilng), Oat Milk, Juice, molten glass, blood, and rat saliva.

Floor 4's temputure can reach around 120°C in certain areas, which will cause death if entered. Some areas can contain many Crawlers, Legs, Smilers, Dog Walkers, Lurkers, and lastly, Loners. Electrical outlets can be found in many hallways along with Lighters and Candy, which are very useful. However, Water Buckets can be found in many hallways aswell.

Floor 4's exits are very common and you are only expected to be in Floor 4 for 1-2 hours before leaving.

## Colonies and Outposts

The Voidcluster Investigators

The Voidcluster Colonists

Creature Cut-Out

## Creatures

Crawlers

Legs

Smilers

Dog Walkers

Lurkers

Loners

## Objects

Lighters

Water Buckets

Candy

Oat Milk

Juice

Bread

## Phenomenon

Hallucinations can occur with seeminly no cause.

Pipes may randomly burst and leak their contents.

Made by IAteYourFish.
Level 102

Level 102, known as Hell's Gate by most, is a dangerous level which consists of a crimson red doorway which can be opened to reveal more red hallways.

## Description

Level 102 has a notably red hue, which is first seen upon entry. The first thing seen is an enormous door (90 ft in length and width) made up of extremely durable black stone. The door is easily opened, with biggest threat being the door crushing you upon opening.

Like other sanity draining levels, it is often reported that entry causes suicidal and negative thoughts. Visual hallucinations are also reported, including those consisting of either feces or blood stains on walls and ceilings, usually reading extremely negative and horrible things. An example of one of these messages would be the following:

"Lock the doors and fill the school with chlorofill."

## Creatures

* Hell Shadows
* Lurkers
* Dog Walkers
* Lighters

## Objects

* Poison
* Flashlight

## Entrances and exits

No consisten entrances have been documented.

Unlocked doors located in hallways can lead to level 103.
Level 84

**Level 84** is the eighty-fifth level in the Voidclusters.

## Description

Level 84, also known as “The Pink Road” appears to be a pink, slimy field with power lines. If you don’t move quickly you will suffocate inside the pink, gooey-like quicksand. Creatures in this level are not affecting by this however. It is better to stay away from the power lines, because it might be a Grabber, tall pitch black creatures waiting for their next meal disguised as a power line. Wi-fi seems to work near the power lines, but it’s weak. Creatures will always be in a aggressive state in this level so ***don’t let them see you, your fate is uncertain.*** experiments have revealed that there are Crops under the pink gooey quicksand, but they are long worn away. The sun dosent appear in this level but it is always day for some reason. Trying to swim in the quicksand will make it act like a liquid until you reach the surface/stop swimming. The goo is about 10 feet deep, enough to swallow anyone who has walked on it.

## Creatures

* Void Children
* Amalgamations
* Grabber
* Lurkers

## Colonies and Outposts

Due to the nature of this level, colonies or outposts cannot be established.

## Entrances and Exits

### Entrances

To enter, fall through the floor in unstable areas of Level 51.

### Exits

To exit, find a [§[€[§[€]§]1{£]]282 to enter Level 100 and sometimes Level α.

Going insane over if level 64 is Level 68 on this level sends you to level 64.
Level 41.1

**Level 41.1** is a sub-level in-between Level 41 and 42 of The Voidclusters.

## Description

Level 41.1, also known as "Sleep Tight" is a small foggy area surrounded by trees. There is nothing else to note about the appearance. Level 41.1 is filled with Gatekeepers, which taunt and occasionally attack you. The Gatekeepers will sometimes throw Hoax Milk at you before attacking. There is nothing else to note about this sub-level.

## Colonies and Outposts

**Due to this sub-level's dangerous nature, Colonies and Outposts cannot be established.**

## Creatures

**The only creatures in this sub-level are the Gatekeepers.**

## Objects

**The only objects in this sub-level are the Hoax Milk cartons thrown by the Gatekeepers.**

## Entrances

**The only method of entry to this level is by falling asleep in Level 41.**

## Exits

**There are no known exits to this sub-level.**
Crouton Haircut

"*I am Crouton Haircut!*"

**Crouton Haircut** is a RED Soldier TF2 Freak created by YouTube user HalBuzzKill.

## Biography

Crouton Haircut lives alone in cp\_freight, minding his own business unless drawn out. Nobody knows how he came to be and nobody's entirely sure why. They just know that if they don't bother him he'll leave them alone.

## Appearance

Crouton Haircut appears as a RED Soldier who has a crate for a body and a completely yellow Bill's Hat to compensate for his embarrassing lack of hair to cut.

## Personality and Behavior

As stated, Crouton is a solitary being, preferring to sit among the other crates that lie on his home map and watch the combat ensue from the safety of his box.

When approached by someone with intent to speak with him, or if he mistakes them for having done so, he will come out of his box and announce his name, similar to what many other freaks do when their home is contacted. His reactions to the people that provoke his appearance are unpredictable, as is his demeanor to the same, but he's tossed enough people into explosives that most normal people would rather not take their chances.

He will not fight other Freaks unless provoked into doing so. The amount of aggravation he must undertake in order to try to attack increases the more powerful the opposing freak is. There are some he will not attack under any circumstances.

## Powers and Abilities

When a Mann Co. Supply Crate Key is stuffed into Crouton's mouth, he will consume it and begin processing it inside of his body. A little bit after, a random object will pop out of his mouth, including ones that cannot be found in Team Fortress 2 as an item or prop. Sometimes he will procure objects large enough that it makes no sense how they fit in his box, let alone come out of his throat. The item/object he dispenses - as stated - is completely unpredictable; one never knows what they'll get. His main limitation here is that he does not under any circumstance spit out living things.

Non-standard variations of key like Festive or Summer Cooler Keys will cause the same reaction a normal key would, but the type of key used influences what types of items he will produce slightly. Keys that are not made by Mann Co. will have no effect and will just be spat back out or lost forever, depending on whether he swallows it entirely or not.

The larger the object is, the faster it will expel from his mouth. This gives his ability the potential to be a dangerous weapon.

## Faults and Weaknesses

* His primary ability, again as stated, is unable to be gauged. He has as little idea of what he'll spout out as anyone around him does.
* As dangerous as his ability *could* be, that doesn't mean it always *will* be. Attempting to use himself as a living weapon is an impractical effort, as his "attacks" can just as easily fall flat as they can be effective.
* He cannot move when producing an object.
* He has no special motional, defense or strength abilities, and as a result is physically run-of-the-mill, at least for a Freak.
Remodeled Level Classes

### Class 0

**Class 0**

 **~Safe**

**~Devoid Of Creatures**
### Class 1

**Class 1**

 **~Risky**

**~Low Creature Count**
### Class 2

**Class 2**

 **~Unpredictable**

**~Moderate Creature Count**
### Class 3

**Class 3**

 **~Unsafe**

**~Moderate Creature Count**
### Class 4

**Class 4**

 **~Dangerous**

**~High Creature Count**
### Class 5

**Class 5**

 **~Deadly**

**~Creature Infestation**
### Class ?

**Class Unkown**

 **~Unknown Danger**

**~Unknown Creature Amount**
### Class M

**Class M**

 **~Memetic Hazard**

**~Unknown Creature Amount**
### Class R

**Class R**

 **~Environmental Hazard**

**~High Creature Amount**
Shaders

Creature 42, more commonly known as **Shaders** are hostile creatures that eat up light.

## Information

Shaders have the body of an average man/woman, depending on the gender. They Have pitch-black "skin", and their "eyes" are pitch-white. These creatures consume any light source, which gives it more power. The more power it receives, the more fear it can inflict on people. These creatures have been known to even eat each other for their light inside of them.

Habitats:

**Dark areas in any level**

Intelligence: Medium

Speed: High

Strength: High

Behavior: Hostile/Self-Preserving
Level 110

Level 110 is the 111th level of The Voidclusters.

## Description

*Level 110 also known as "A world that we've destroyed" is a forestal region within Cluster 2. It was once home to many forest animals that for the most part weren't harmful to human life, and was the only Class 0 within Cluster 2. Level 110 was once descibed as "The Perfect Place" and a safe spot in Cluster 2. Level 110 was protected by a creature inhabiting it, known as "The Protector". It was a large lion with many abnormal features, most notably its size. It kept the harmful creatures from Cluster 2 out of its land which us humans call Level 110. The Protector was killed by Creature Cut-Out to "Help People" but instead turned Level 110 into an creature-infested land. Humans then stole the resources from the forest which The Protector could no longer stop. Level 110 was shortly infested with creatures and turned into a baren wasteland.*

## Colonies and Outposts

*Colonies were formed before, but our greed has made it near impossible to colonize now.*

## Creatures

Dog Walkers

Impersonators

Ambushers

Crawlers

Loners

Lurkers

Unnamed dangerous disease

Legs

## Objects

*The forest was once rich with Oat Milk and Crops, but we've destroyed that past*

*Still, Black Weed can be found.*

## Exits

*Walking far into the forest can lead to Level 111.*

Made by IAteYourFish.
Level 21

**Level 21** is the 22nd level in the Voidclusters.

## Description

Level 21 is known for being one of the most creepiest levels, while at the same time giving comfort to many wanderers. The level appears to be a normal house, for some reason, it is virtually impossible to see another person in this level. Level 21 is also known as “Autophobia”. The level seems to be infinite. It contains 2 Floors.

### First Floor:

In the First floor you can find Halls, Dining rooms, Kitchens, Living rooms, Bathrooms, Storage rooms or, maybe, you can find a empty room. There are many supplies found in here.

### Second Floor:

You can go to the second floor by going up some stairs in first floor. The second floor is a Hall, that leads people to Bedrooms, Bathrooms, Storage rooms and Empty rooms.

    You can find windows in this level. The out-side of the window looks like a void. If you go outside of the window, you'll end up in either Level 0, or Level 19. The light in this level is mostly out of order. Wi-Fi in this level is strong. Electrical appliances have a chance work in this level.

## Effects:

When you enter this level, you will feel like you have come in here or have seen this place in somewhere. Another effect is when you stay in this level for too long, you'll feel like someone is watching you or you are not alone. Sometimes you can see a shadow figure following you or watching you and if you look closer, it'll disappear. If you see people or creatures in this level, it isn't real, it's an hallucination. This effect causes your sanity to lower, so bring Oak Milk to this level.

## Colonies and Outposts

It's impossible to find anyone in this level, so there aren't any colonier nor outposts.

## Objects

There are many objects that have been found in this level, such as: Oat Milk, Lockpicks, Pepsi-Ultra, Toothpaste, Bread, Wifi Routers, TV, Backpacks, Lighters, Candy, Chikn Sandwich, Crops, Juice

## Entrances and Exits

### Entrances:

* You have a chance of ending up here, by going up a elevator shaft in Level 20.
* You end up here from staying in a car for a day (24 Hrs), in Level 78.

### Exits:

* If you Noclip into a fridge, you'll end up in Level 22.
* Opening doors have a chance to transport you to Level 2 or Level 14.
* If you go outside of any window, you'll either end up in Level 0 or Level 19.

**Author Information >**

Page written by Abstrackted., Rewritten by MaxCommonXD
Level 127

**Level 127** is the 127th level in The Voidclusters.

## Description

Level 127, also known as "Castle of phobias" is an infinite castle that looks like a regular Norman castle from the outside, but from the inside it looks like a room. On two sides are a statue of a frog. If you choose the right side, the frog appears to glow and says "Hello dear traveler in the voidclusters, choose what slide you want. You have an infinite amount of time to choose the right slide" If you choose the right slide, you are taken to a floating maze without walls. The maze is a small maze that can be easily completed by people with the exception of people with acrophobia (not really), who will have trouble navigating this maze. Once you do finish you are greeted by two void adults on the left side of the maze. Getting straight to the point, when you start talking to them and start a conversation, you'll be sent into a strange room. People with no phobias will find an exit that will lead them to level 128; people with phobias will find themselves in a giant maze with their phobia, which they will struggle through for quite some time, until they become fearless of it and eventually win.

## Colonies and Outposts

There are no known colonies or outposts in this level.

## Creatures

There are Facelings in the phobia maze and the main area of the level.

## Entrances

This level is reached after the train in level 126 stops and you see a poster saying, "Face your fears." will lead you here.

## Exits

By completing the maze, you will reach level 128

You'll be taken to the skyline when you spend a long time in the sky maze

Level 126 can also be accessed by walking down them.

**Author Information > Author Ninjahking**

Grammatical Fixes > TheMechanholyCruise2000 (I did it on my alt account on my laptop)
Earthquake

Event 4, also known as the Earthquake is an event that can randomly occur throughout levels. During an Earthquake event the ground will seperate into chunks which then all seperate 10 meters apart. After this occurs they will then close back together. There is no known cause as to why this can occur. Jumping into the Earthquake wil result in transportation to Level 0 or Level 1. Earthquakes have been observed in many levels, listed below:

* Level 5
* Level 12
* Level 21
* Level 26
* Level 30
* Level 46
* Level 69
* Level 72
* Level 87
* Level 91
* Level 94
* Level 98
* Level 99

Oddly, Earthquakes haven't been recored in Cluster II.