recursal/Fanatic-Fandom huggingface dataset:
Star Wars: Rise to Power

Media/distribution | Digital

***Star Wars: RIse to Power*** is an upcoming mobile strategy game by Electronic Arts.

## Description

*Star Wars™: Rise to Power* is a mobile strategy game set in the *Star Wars™* universe. Still in development, we are inviting Android users on Google Play to join a Closed Pre-Alpha Test where they will have the opportunity to play the game, provide valuable feedback, and help shape the next great EA Star Wars mobile game.
In Star Wars: Rise to Power, the war between the Empire and the dawning New Republic continues to rage on – and players influence who will ultimately reign supreme. Every move helps to shape the fate of the galaxy in-game as players choose a faction, establish their base, and begin building a fleet of starships.
Players will form or join an alliance and engage in epic galactic warfare with other players from around the world in the hopes of emerging victorious. Power is earned by outwitting adversaries in carefully orchestrated attacks and by building a mighty coalition through the loyalty of other players. In Star Wars: Rise to Power, players embrace destiny by engaging in diplomacy or deception to ultimately become a leader of the Empire or New Republic.

## System requirements

We don't yet have information on system requirements for the final release.

### Closed pre-alpha test

The Closed pre-alpha test was only available for Android devices.

	+ Samsung Galaxy S4
	+ Samsung Galaxy Tab 3 10.1
	+ Samsung Galaxy Note 3
	+ Samsung Galaxy Note 10.1 (2014)
	+ Nexus 4
	+ Nexus 7 (2013)
	+ Moto G 2013
	+ Any newer model of the above devices
* *Or* a Android device with:
	+ One of the following CPUs:
		- Qualcomm Snapdragon 400 / S4 Pro
		- Samsung Exynos 5410
		- NVidia Tegra T114
		- Marvell Armada PXA1088
		- Intel Atom Z2560
	+ Or one of the following GPUs:
		- Adreno 305
		- Mali T628
		- Tegra 4
		- Vivante GC1000
		- PowerVR SGX544

## Game support

Star Wars: Rise to Power Wiki is focused on creating the definitive guide to *Star Wars: Rise to Power*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please use the in-game support button to for support requests.

## See also

* How to play guide for Star Wars: Rise to Power

## External links

* EA Star Wars
* Facebook
* Twitter
* Youtube
* Instagram
* Reddit
Great Twinheaded Canus

The **Great Twinheaded Canus** is a land type pet. It is a member of the Two Headed Wolf pet group.

## Monster Statistics

 Type
 Aggressive?
 Health

### Locations

**Midlands**

* **Broken Plain:** (352, 900 ↑21), (364, 902 ↑22), (375, 893 ↑22), (378, 902 ↑21), (388, 868 ↑21), (376, 869 ↑21), (388, 882 ↑22), (365, 869 ↑22), (364, 882 ↑22), (382, 849 ↑21), (385, 840 ↑22), (372, 843 ↑24), (361, 844 ↑23), (306, 827 ↑22), (304, 836 ↑21), (315, 822 ↑22), (371, 853 ↑23), (305, 847 ↑21), (358, 853 ↑22), (376, 883 ↑21), (353, 883 ↑22), (304, 881 ↑22), (394, 852 ↑21), (309, 872 ↑22), (318, 880 ↑22)
* **Sumor Camp:** (354, 870 ↑22), (350, 844 ↑22), (344, 884 ↑22), (341, 877 ↑22), (304, 860 ↑21), (316, 847 ↑21)

## Pet Statistics

* Cost to hatch: 400 Silver Coins
* Cost to revert to egg: 2200 Silver Coins
* Food type(s): Meat, Fruit, Pure Water
* Evolves to: None

## See Also

* List of Pets
* Pet Groups
Blitz Bolt

**Range :** | 15m

## Effect

Shoot a bolt of electricity that deals 11-12 damage.

## Details

Range: 15.0m

Can target water and blood surfaces to electrify them. Electrified surfaces can stun enemies (and allies).

## Success rate

* 35% chance to set  Stun status for 1 turns
	+ Saving throws: Willpower

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 8+ | 1
Elf-Orc Blood Feud

## Walkthrough

Find Eglandaer to the West of the graveyard inside of Cyseal. Speak with him and he will ask you for assistance, telling you to meet him on the second floor of the King's Crab Inn. He will ask you to kill Victoria, the orc adopted by Cyseal's major, because she is of the same clan that murdered his family long ago. You'll have to bring him Victoria's amulet as proof.

You have a few choices now:

* Refuse to kill Victoria (you will have to fight Eglandaer in this case).

* Tell Victoria you'll have Eglandaer arrested. She'll tell you to go tell Captain Aureus about the situation.
	+ Tell Aureus that Eglandaer wants to kill Victoria for +1 Righteous Trait
	+ Aureus will ask for proof. Pickpocket Eglandaer to get a Bloody Amulet (you'll need Pickpocket 3 or higher for this). Show the Bloody Amulet to Aureus for +1 Reputation. Aureus will send a legionnaire to arrest Eglandaer.
	+ A guard will show up and arrest Eglandaer. Note that this seems to take a long, long, long time (15 minutes? 20 minutes? it's ridiculous. You can go around town or do other things, you know Eglandaer's been arrested when he appears in the jail). Go and tell Victoria that he's been arrested. You'll get 1800 XP and the quest will end.

* Get Victoria's amulet peacefully: either Tell Victoriato give you the amulet (have to win a rock-paper-scissors game), or Pickpocket Victoria and take the amulet
	+ Give Victoria's amulet to Eglandaer. He will leave you a treasure chest as a reward and walk out of the room.

* Kill Victoria and take the amulet
	+ Give Victoria's amulet to Eglandaer. He will leave you a treasure chest as a reward and walk out of the room.
Charming Touch

**Range :** | 3m

## Details

Range: 3.0m

Charmed status temporarily turns a target's allegiance around.

## Success rate

* 100% chance to set File:DOS statIcons Charm.png Charm status for 3 turns
	+ Saving throws: Willpower

## Notes

This skills requires at least a level 2 in the Scoundrel Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Dexterity to avoid the low attribute penalty.
Golden Sparrow Hairpin

**Golden Sparrow Hairpin** is a daily quest in Adventure Kingdom. It is only available while Adventure Kingdom is open. It is available for players that are at least level 80 with a cultivation of Aware of Vacuity.

Like other daily quests offered in Adventure Kingdom, the starting NPC for this quest is only available at random times throughout the day. The available NPCs rotate once per hour, and only 3 NPCs will be present at a time. If the starting NPC is not present but the player has already picked up the quest, they will still be able to complete the quest and turn it in even if the NPC is not there.

## Description

The day when Artes and Leroin met, Artes was on the boat, and Leroin was on the bridge. Artes was rowing the boat, and Leroin was holding an umbrella. Leroin had a pair of eyes like the stars in the sky, that Artes found it the most beautiful thing in the world. He wanted to give her a Golden Sparrow Hairpin, and he believed it would look gorgeous on her.

## Objectives

1. Take the quest from Artes in Peach Blossom Cove (348, 586). He will appear randomly throughout the day.
2. Talk to the Hairpin Maker in Peach Blossom Cove (313, 575), who will tell the player that some bandits stole the hairpin.
3. Kill Colorful Burglars for the Golden Sparrow Hairpin. They are located in the air just above the Hairpin Maker.
	* Colorful Burglars have 5 HP, are elemental immune, and will only take 1 damage per hit regardless of what physical attack the player uses.
4. Talk to the Hairpin Maker.
5. Talk to Artes nearby (322, 568). The player will then receive their reward. Leroin will appear, receive the hairpin, and tell Artes that she likes it.

### Notes

* If you are a magic class, you can melee attack the Colorful Burglars to damage them.
* If you do not fully complete this quest before the next day rolls over, then you will not be able to retake the quest again for that day.

## Rewards

* 500,000 EXP
* 100,000 Spirit
* Turo Adventure Order
Patch 0.2.1.6

Patch Notes: Early Access (EXPERIMENTAL) - v0.2.1.6 - Build 102556

Hallo Pioniere!
Los geht's, ein weiteres Update mit einigen Optimierungstests, Absturz- und Bugfixes sowie aktualisierten Übersetzungen. Für diesen Build werden wir noch ein paar Tests benötigen, also setzen wir es über das Wochenende auf Experimental. Seien Sie wie gewohnt vorsichtig, wenn Sie es ausprobieren und Ihre gespeicherten Dateien sichern. Nächste Woche werden wir einige Zeit aufwenden, um alle auftretenden Probleme zu beheben, und werden sie an Early Access weiterleiten, sobald diese behoben sind.
Lass uns wissen, was passiert und hoffe, du hast Spaß mit dem Update! <3

## FEHLERBEHEBUNG

Die Forschungszeit im MAM sollte wieder korrekt angezeigt werden
Researched resource mesh should be displayed in the MAM again

Problem, bei dem Spieler nach dem Wiederaufbau des Hubs unter der Welt wieder auftauchten - gefixt

Wenn Sie mit der rechten Maustaste in den Erstellungsmodus klicken oder das Erstellungsmenü öffnen, wird es wieder geschlossen

Früher haben wir die Platzierung der Werksfüße gebrochen, sodass wir behoben haben, dass die Beine neu gebauter Gebäude beim Nachladen nicht brechen und folglich alle gebauten Beine zurückgesetzt werden müssen (sieht auf Fundamenten gut aus, aber auf Gelände gebaute Beine werden nicht zum Boden zurückverfolgt).

Auf anderen Speichern gestapelte Speicher haben keine Beine mehr

Die Unterstützung von arabischem und koreanischem Text sollte wieder funktionieren

Es wurden einige Maßnahmen hinzugefügt, um den seltenen Fehler "Boden ist zu steil" beim Erstellen des Konstruktors zu verhindern

Behoben: Assert! World-> bInTick () Absturz

Das MAM-Menü sollte jetzt immer korrekt aktualisiert werden und keine doppelten Einträge durch das Aufheben von Gegenständen (Quarz, Nüsse, Schnecken usw.) enthalten.
​

UI
--

Das Setzen des Autosave-Werts auf Null wird jetzt als "Aus" angezeigt.

Das Popup-Fenster für Pausenvorschläge ist jetzt eine Benachrichtigung, die nicht mehr geschlossen werden muss

Option zum Deaktivieren der Benachrichtigung über Pausenvorschläge hinzugefügt

Wenn Sie im Hauptmenü den Mauszeiger über die Schaltfläche "Fortfahren" halten, werden jetzt der letzte Speicher- und Sitzungsname angezeigt
​

## FABRIK

8x1 Rampe hinzugefügt
​

## WELT

Besseres Keulen von Laub im Blauen Krater
Für den Fall, dass Sie nicht mehr weiterkommen möchten

## OPTIMIERUNG

Optimierte Gegenstände an Förderbändern und Liften

Kleine Speicheroptimierung

Testen eines anderen Culling-Systems, um Leistungseinbußen festzustellen
​

## LOKALISIERUNG

Die Übersetzungsdateien wurden aktualisiert
Elemental's Piercing Ice Shard

**Range :** | 15m

## Effect

Shoot a freezing shard of ice that deals 11-11 damage.

## Details

Range: 15.0m
100% chance to pierce up to 2 time(s)

Can target terrain to create ice surface or freeze water

## Success rate

* 55% chance to set  Frozen status for 1 turns
	+ Saving throws: Willpower

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.
Arrow of Ignorance

**Range :** | 15m

## Effect

Lowers your target's intelligence. Does 50% of weapon(piercing) damage.

## Notes

This skills requires at least a level 1 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Dexterity to avoid the low attribute penalty.
Dragon skill cards

The deployment of these type of cards give your dragon the ability to equip a skill that you otherwise may not have in possession. This way, your dragon may wield a very powerful skill that can cause havoc during battle without having completed the necessary research. **Dragon Skill Cards** are solely played during the deployment phase before combat, and these skills will disappear after the real-time combat is over.

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Deadly Spores

**Range :** | 15m

## Effect

Launch multiple poisonous spores that deal 17-21 damage each.

## Details

Range: 15.0m

Does area damage. Can target terrain to create ooze surface.

## Success rate

* 30% chance to set  Poison status for 3 turns
	+ Saving throws: Poison Resistance

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 3 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Electrifying Conclusion (E)

**Range :** | 0m

## Success rate

* 100% chance to set  Blind status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Intelligence to avoid the low attribute penalty.
Blind

**Range :** | 15m

## Success rate

* 100% chance to set  **Blind** status for 3 turns
	+ Saving throws: Body Building

## Notes

This skills requires at least a level 1 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Dust Devil

**Cooldown :** | 5 turn(s)

## Effect

Spin around with your weapon and hit all adjacent enemies for 90% of weapon damage.

## Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Strength to avoid the low attribute penalty.
Armour (Divinity: Dragon Commander)

**Armour** is one of the units in *Divinity: Dragon Commander*. It is produced at the War Factory.

## Available upgrades

* Public Transportation - armour gains the capacity to load and unload Troopers and Grenadiers, transporting them over the battlefield
* You're Mine - allows armours to drop ground mines into the field, which will explode upon contact with enemy units.
* Short Sharp Shock - armours will release a powerful shockwave, dealing massive damage to nearby enemy units in contact with them.

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Divine Divinity

***Divine Divinity*** is the first game in the *Divinity* series, published in 2002. It was followed by *Beyond Divinity*.

## Overview

The land of Rivellon is about to collapse – dark, evil powers started a war with the people of the Seven Races. But there is still hope – the ancient prophecy about the chosen one may come true with your help, dear player.

Divine Divinity is a role-playing game featuring a gameplay experience somewhere between *Sacred* and the *Ultima* series. You can choose from 3 typical character archetypes – Fighter, Mage and Survivor (Rogue-like class). Each one has a unique special skill. The rest of your character development its up to you imagination – you can even learn skills from other classes and make a very unique character build.

The game is long, challenging and very addictive. You will encounter many different enemies and a very big variety of quests and story missions. When you add great music and not-so-dated graphics you will get a full RPG experience!

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Divinity: Original Sin environmental effects

## Overview

Environmental effects

All surface and cloud effects can be removed with  Tornado.

#### Electrified water

If hit with an electric effect, water will become electrified. Electrified water causes creatures to be  Stunned.

#### Ice

If hit with a cold effect, water will freeze. Ice is slippery and can cause creatures to be  Knocked Down. If hit by a fire effect, it melts into water.

### Ooze

Ooze can be created by breaking ooze barrels, poison effects (mostly from Geomancer spells), or by hitting zombies with piercing or slashing damage.

Ooze  Poisons creatures walking on it, which hurts living creatures and heals zombies. Ooze is flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it. Sufficiently large explosions will create smoke clouds. Ooze can be washed away with water.

### Fire

Fire ground is created by fire effects.

Fire ground causes  Burning to objects in contact with it. If doused with water, it will disappear into a steam cloud.

### Oil

Oil can be created by breaking oil barrels or the  Midnight Oil spell.

Oil causes creatures to be  Slowed. It is also flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it.

### Lava

Lava is distinct from fire ground. It cannot be doused and instantly destroys all non-fire-immune objects and creatures that come into contact with it. Lava can be created using a Lava Core scroll.

### Blood

Blood is created when living creatures are attacked with Piercing or Slashing damage. The  Bleeding status effect also generates blood near the creature. Bleeding can be caused by Bleeding arrows, Voodoo Dolls, or by certain skills:

* Draw Blood
* Lacerate
* Bloodletting

Blood can be washed away with water or consumed for health with the Leech talent.

#### Electrified blood

Similar to water, blood can be electrified.

## Cloud

### Poison

Like ooze, poison clouds  Poison creatures passing through it. Likewise, poison clouds are flammable and will explode and become fire ground if hit by a fire effect or if a Burning object comes in contact with it. Sufficiently large explosions will create smoke clouds.

### Steam

When water is applied to a fire surface or fire to a water surface, the surface is destroyed and a steam cloud is created. Steam blocks line-of-sight but not movement.

#### Static

If a steam cloud is hit by an electric effect, it becomes a static cloud. Static clouds cause creatures to be  Stunned.

### Smoke

Explosions caused by igniting oil, ooze, or poison clouds leave behind smoke. Smoke blocks line-of-sight but not movement. Smoke can be removed by  Rain.

## Atmosphere

### Rain

Rain can be ambient or created with the  Rain spell. Rain causes all creatures in the area to be  Wet.
Acid Breath

**Cooldown :** | 12 turn(s)

## Effect

Poison and damage multiple targets for 18-21 damage.

## Details

Cone angle: 45
Length: 7.0m

Conjure up a venomous dragon that breathes acid in a cone.

## Success rate

* 55% chance to set  Poison status for 2 turns
	+ Saving throws: Poison Resistance

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 3 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Down-to-Earth Conclusion (E)

**Range :** | 0m

## Success rate

* 60% chance to set  Poison status for 3 turns
	+ Saving throws: Poison Resistance

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Intelligence to avoid the low attribute penalty.
Divinity: Original Sin treasure maps

Treasure maps reveal locations of the hidden mounds which you can dig up with a shovel to locate an Ornate chest with random rewards inside.

With higher perception you can locate those mounds even without treasure maps.

## Cyseal Treasure Maps

Cyseal Treasure maps can be purchased from Gerome who is located at the market centre near various paintings.

There are six maps in total. Please view the corresponding screenshot to locate each chest.

* Treasure map 2.
* Treasure map 3.
* Treasure map 4.
* Treasure map 5.
* Treasure map 6.
Knight

**Gets his good looks from:** | Mom

From Painhammer underpants, all-wheat Painhammer-Os, to his limited edition collectible Painhammer breastplates, the man is an unstoppable merchandising machine. After all, if you can’t make a little coin on the side from being the world’s greatest living sports personality, what’s even the point? In the arena, the man is an absolutely unstoppable wall of punishment. The frenzied crowds chant for him to “Drop the pain hammer” (which is, ironically enough, a gigantic sword). The skills he puts on display when charging headfirst into his opponents’ castles is pure, uncut razzle-dazzle. Sir Painhammer is your first-class ticket to smash city, and if you’re lucky, he won’t even charge you for an autograph.

.
!
! King Dragon Shot
Divinity: Original Sin 2 side quests

This page covers **Divinity: Original Sin 2 side quests**.

## Chapter 1

* The Collar
* Nothing But Child's Play

## Chapter 2

* The Voices
* Champion of the Gods
* A Rare Prey
* Signs of Resistance
* The Shakedown
* The Imprisoned Elf
* The Tribe of Saheila
* Finding Emmie
* The Murderous Gheist
* Withermoore's Soul Jar
* The Teleporter
* Every Mother's Nightmare
* The Arena of Fort Joy
* The Vault of Braccus Rex
* The Cursed Ring
* The Gargoyle's Maze
* Most Dangerous When Cornered
* Call to Arms
* The Shriekers
* The Eternal Worshipper
* A Fate Worse than Death
* Healing Touch
* The Purged Dragon
* The Armoury
* Artefacts of the Tyrant
* The Burning Pigs

## Chapter 4

* They Shall Not Pass
* The Wrecked Caravan
* Counting your Chickens
* A Man and His Dog
* A Taste of Freedom
* Aggressive Takeover
* Red Ink in the Ledger
* Lost and Found
* The Snoozing Adventurer
* A Web of Desire
* Drowning her Sorrows
* The Driftwood Arena
* Love Has a Price
* The Missing Magisters
* Hide & Seek
* Strange Cargo
* Grebb the Scholar
* Shadow over Driftwood
* The Law of the Order
* The Burning Prophet
* Wishful Thinking
* Treated like Cattle
* Business Rivals
* Dark Dealings in the Blackpits
* The Three Altars
* Burial Rites
* Vengeance for the Fallen
* The Elven Seer
* A Trial for All Seasons
* The Bark's Bite
* An Eye for an Eye
* The Stoic Spirit
* Bitter Tonic
* Old Flames
* No Laughing Matter
* Press-ganged
* Finder's Fee
* A Generous Offer
* An Existential Crisis
* Speaking in Forked Tongues
* Popularity Contest
* Opposites Attract
* Stranger in a Strange Land
* Heroes' Rest
* The Ugly Little Bird
* A Prize Kill
* A Danger to Herself and Others
* The Reluctant Servants
* The Weaver
* All in the Family
* Eithne the Trader
* Window of Opportunity
* A Hunter of Wicked Things
* The Midnight Oil
* On the Ropes
* No Way Out
* Infestation
* Burying the Past
* Unlikely Lovers
* Almira's Request
* The Advocate
* The Secrets of Bloodmoon Island
* The Druid
* The Forgotten and the Damned
* Delusions of Grandeur
* The Silent One
* Bound by Pain

## Chapter 5

* Running like Clockwork
* The Key to Freedom
* The Drowned Temple
* Seeking Revenge
* The Watcher's Mercy
* Thinning the Herd
* An Unlikely Patron
* The Mother Tree
* A Familiar Face
* The Academy
* Unscholarly Pursuits
* Proving Ground
* The Arena of the One
* Up in the Clouds
* Invaders

## Chapter 6

* A King Reborn
* Crippling a Demon
* Battle at the Gates
* The Execution
* The Last Stand of the Magisters
* The Missing Prisoners
* Mercy is Power
* Past Mistakes
* Blood Dowry
* The Secrets of the Dwarves
* A Craftsman of Dreams and Nightmares
* A Most Urgent Matter
* Finding Lord Arhu
* Old means Gold
* The Vault of Linder Kemm
* Doctor's Orders
* What a Fuss to have Wrought
* School's Out
* The Consulate

## Companion

* Ifan ben-Mezd’s Quest
* Sebille’s quest
* Lohse’s quest
* The Beast’s quest
* The Red Prince’s quest
* Fane’s quest
Bitter Cold

**Range :** | 15m

## Details

Range: 15.0m

Chilled makes target less resistant to water spells, but a bit more resistant to fire spells
Chilled has a negative impact on movement.

Instantaneously summon a bitter cold sensation over a character. Chilled targets that get chilled again turn frozen.

## Success rate

* 100% chance to set  Chilled status for 3 turns

## Notes

This skills requires at least a level 1 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Cleansing Water

**Range :** | 15m

## Effect

Cures Blind, Mute, Disease, Infectuous Disease, Bleeding, Crippled.

## Notes

This skills requires at least a level 3 in the Hydrosophist Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Devastator

**Devastator** is one of the units in *Divinity: Dragon Commander*. It is produced at the War Factory.

## Available upgrades

* Devastator Enhanced Engines - increases the movement speed of Devastators.
* On the Double - allow Devastator to fire its cannons twice in rapid succession, reducing single-shot damage but significantly increasing overall damage done; passive ability.
* Besiege - enables siege-mode, which allow Devastator to fortify their position in place, giving up mobility for increased attack range. Devastators are able to go freely in and out of siege-mode on command.

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Divinity: Original Sin action points

**Action Points** (AP) are the primary resource of **Divinity: Original Sin'**s tactical turn-based combat system.

AP is generated every turn for each character in combat, and is consumed by moving, attacking, and activating abilities.

## Character Sheet

Action Points for a Player Character (PC) are broken into 3 separate statistics:

* Maximum AP, affected by Constitution (CON), 1x
* Starting AP, affected by Perception (PRC) and Speed (SPD), 0.5x each
* AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x

## AP Formulas

* Maximum AP: `7 + CON`
* Starting AP: `2 + (PRC / 2) + (SPD / 2)`
* AP/turn: `4 + SPD_BONUS`, where SPD\_BONUS is `(SPD - 1) / 2, rounded down`

## Effect of Haste

Aside from a +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.

#### Class Considerations:

* Glass Cannon is not recommended for melee PCs that are expected to take damage, due to the penalty to vitality (VIT).
* Glass Cannon is extremely effective for PCs with high Sneaking ability, since they can avoid damage by stealthing at the end of turn.
* Mages may be limited by their spell cooldowns more so than AP. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist.

Glass Cannon synergises well with Haste. The bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste.

## Maximizing AP/turn

#### Without Glass Cannon:

* Pumping SPD is the singular best way to increase AP/turn (reaching the Maximum AP cap set by CON is difficult).
* Example: With CON 5 (12 Maximum AP unhasted, 16 Maximum AP hasted), it will take an unhasted PC SPD 17 to cap (SPD 19 if hasted).

#### With Glass Cannon:

* To max AP/turn without haste, follow the rule of CON = SPD
* To max AP/turn with haste, follow the rule of CON = SPD + 2
Bless

**Range :** | 12m

## Details

Range: 12.0m

Blessed boosts chance-to-hit by +30.

## Success rate

* 100% chance to set  Blessed status for 3 turns

## Notes

This skills requires at least a level 1 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 14+ | 1
Burning Blaze

**Range :** | 15m

## Effect

Cast 2 projectiles of magical fire that deal 14-17 damage each.

## Details

Range: 15.0m

Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice.

## Success rate

* 50% chance to set  Burning status for 3 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 3 in the Pyrokinetic Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 10 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 12+ | 1
Doppelganger Puzzle

**It is recommended to have at least level 5 or 6 before doing this puzzle.**

This puzzle is located in a northern part of the Cyseal map. Exit the city through the northern gate and follow west until you reach a fork in a road. Now follow north until you can see a **sick-looking dog**, a hatch and several stones.

If you click on a dog or try to open a nearby chest a fight with several undead will ensue.

It is recommended to clear enemies at this location first.

Move north until you notice a circle of fire, several Lesser Infernal Chimera and an Undead Pyromancer. Use rain and clear this location as well. Notice another chest and a hatch nearby.

Unchain one or two (in case you got 3 or 4) characters and move them back to the first hatch.

Now enter through the first hatch. Notice an iron ore node to left.

Inside you will find 4 columns corresponding to 4 elements and a tombstone with hints relating to the puzzle on it.

Click on the switches below the columns in this order:

**Water-Earth-Air-Fire**

Now switch to the other characters and enter a second hatch. You should see a Mysterious Opponent spawned inside which looks like one of your main characters. Kill it and loot the **Round Pendant**. Notice another iron ore node and yet another hatch.

Now click on the switches below the columns in this room in this order:

**Earth-Water-Air-Fire**

Switch to your other characters and kill another mysterious opponent. Loot the **Square Pendant**.

Using both of your character teams enter two new hatches and move through the caves until you notice two forcefields blocking your way. Open you inventory and drag-and-drop one of the pendants on a nearby pedestal. Repeat on a second character.

Now that forcefields have been lifted you can loot 4 **Ornate chests** inside and chain back your characters.
Divinity Wiki/Section 1

Welcome to the Divinity Original Sin WikiWelcome to the *Divinity Original Sin* Wiki!
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 855 articles!

*Divinity: Original Sin* is available through the Larian Vault, Steam or gog.com.

*Divinity: Original Sin II* is set to release on September 14, available through the Larian Vault, Steam or gog.com.

Spotlight: *Divinity*
The *Divinity: Original Sin* games focus on a classic RPG experience in the intricate world of Rivellon, where up to four players can participate in a cooperative campaign. Turn-based combat complements the rich narrative layer, with emphasis on clever tactics and exploitation of the environment against your enemies. Oh, and it has anthropomorphic *lizards*. You can't go wrong with those.
Divinity series

Welcome to the **Divinity** wiki!
Divinity : Original Sin is out!

Divinity games

*****Divinity***** is a series of fantasy RPGs from Larian Studios, including the upcoming *Divinity: Original Sin* and *Divinity: Dragon Commander*, set in the world of Rivellon.

Featured images

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Featured Video

The ***Divinity*** series consists of the following games:

* *Divine Divinity* (2002)
* *Beyond Divinity* (2004)
* *Divinity II* (2009)
* *Divinity: Dragon Commander* (2013)
* *Divinity: Original Sin* (2015)
* *Divinity: Original Sin II* (2017)
Elemental's Deadly Spores

**Range :** | 15m

## Effect

Launch multiple poisonous spores that deal 12-15 damage each.

## Details

Range: 15.0m

Does area damage. Can target terrain to create ooze surface.

## Success rate

* 30% chance to set  Poison status for 3 turns
	+ Saving throws: Poison Resistance

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.
Divinity: Original Sin story quests

## A Source Hunter's Journey

### Walkthrough

A Source Hunter's Journey is a main story quest which is directly related to numerous sub-quests and progresses along with them. Every major decision and outcome in Divinity: Original Sin will be reflected in your journal in this quest.

#### Cyseal Part

Starting on a beach near Cyseal you are tasked with investigating Councillors Jake murder. After fighting your way west to the city through tomb raiders and orcs, you will report to a wizard name Arhu.

* A Mysterious Murder
* The Undead Scourge
* The Councillor's Wife

#### Luculla Forest Part

* The Initiation
* Infiltrating the Immaculates
* Find the Witch!

## Teleporter Pyramids

### Walkthrough

This quest will be acquired after you meet Zixzax. Player will receive one of the two Teleporter Pyramids and a note on their use.

Activating the pyramid will teleport player characters into Cyseal's Town Hall bathroom where a very angry woman, Cecilia the mayor's wife will be sitting in a bathtub. She will initiate an argument with player characters and regardless of an outcome demand that players leave immediately.

You can safely grab a second pyramid laying on a floor before leaving.

### Notes

* Giving one of the pyramids to your second character will initiate a small dialogue.
Draw Blood

**Range :** | 1m

## Effect

Inflict a bleeding wound. Does 50% of weapon damage.

## Success rate

* 100% chance to set  Bleeding status for 3 turns
	+ Saving throws: Body Building

## Notes

This skills requires at least a level 2 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Strength to avoid the low attribute penalty.
A Mysterious Murder

## Walkthrough | Story

We have been sent to the city of Cyseal to investigate the murder of Councillor Jake. The wizard Arhu will meet us in the city to elaborate on this sorry matter.

The wizard Arhu welcomed us to Cyseal. Clearly there are many strange things going on in this town, but the murder of Councillor Jake should remain our top priority.

Arhu saw the room in which Councillor Jake was murdered and he is certain he saw traces of Sourcery in there. We should have a look for ourselves.
Earthquake

**Cooldown :** | 16 turn(s)

## Effect

Knocks down characters, deals 23-28 damage, and creates random ooze surfaces.

## Success rate

* 80% chance to set  Knockdown status for 1 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 5 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 13 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Divinity: Original Sin 2 origins

This page covers **Divinity: Original Sin 2 Origins**.

## Overview

Origins are a core part of the experience in *Original Sin 2*, providing each character with an unique set of tags that give unique interactions, reactions, and options throughout the main story. There are six pre-Made characters with their own backgrounds, but players are free to create their own characters with their own backgrounds (which will be, of course, a bit more generic). The six characters will be available in the game as companions.

## List

* Ifan ben-Mezd
* Sebille
* Lohse
* Beast
* The Red Prince
* Fane
Charming Arrow

**Range :** | 15m

## Details

Unleashes the fumes of a charming potion on a target. Does no damage.

## Success rate

* 100% chance to set File:DOS statIcons Charm.png Charm status for 2 turns
	+ Saving throws: Willpower

## Notes

This skills requires at least a level 1 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Dexterity to avoid the low attribute penalty.
Crushing Fist

**Range :** | 15m

## Effect

An enormous fist smashes your enemy and knocks them down. Deals 4-6 damage.

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Strength to avoid the low attribute penalty.
Crippling Blow

**Range :** | 1m

## Effect

Cripple a target. Deals 30% of weapon damage.

## Details

Crippled status has a negative impact on target's movement and Action Point recovery

## Success rate

* 100% chance to set  Crippled status for 3 turns
	+ Saving throws: Body Building

## Notes

This skills requires at least a level 3 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 10 in Strength to avoid the low attribute penalty.
Divinity Wiki/Section 3

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Burning Touch

**Range :** | 3m

## Success rate

* 50% chance to set  Burning status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Pyrokinetic Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Bomber Balloon

**Bomber Balloon** is one of the air units in *Divinity: Dragon Commander*. It can be produced at the Aerofactory.

## Available upgrades

* Mine High Club - allows the bomber to lay air mines
* Revelation - detects cloaked units
* Enhanced Explosives - increases damage dealt by the unit

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Divinity: Original Sin companions

Companions are friendly character who can join your party and fight with you.

You can have up to two companion with you, unless you have the Lone Wolf talent.

When joining your party, companion are given enough experience to catch up with your main characters.

## Madora

Madora is a level 3 female Knight, found in the King Crab Tavern in Cyseal.

## Jahan

Jahan is a level 3 male Wizard, found in the Library in Cyseal.

Before he will join you, he requires a promise from you that you will not make deals with any demonic entities.

## Henchmen

After unlocking the Hall of Heroes, you can go to the End of Time to recruit randomized henchmen up to one level above your main characters level.
Earth Resistance Shield

**Range :** | 15m

## Effect

Enchant self or ally with an earth shield.

## Details

Immune to the Poisoned status.
20% chance to Poison melee attackers on contact.
Duration: 3 turns
Poison resistance: +50
Earth resistance: +50
Air resistance: -25
Range: 15.0m

## Notes

This skills requires at least a level 2 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 14+ | 1
Cursing Arrow

**Range :** | 15m

## Effect

Lowers all of your target's primary stats. Does 50% of weapon(piercing) damage.

## Details

Duration: 2 turns
Strength: -2
Dexterity: -2
Intelligence: -2
Constitution: -2
Speed: -2
Perception: -2

## Notes

This skills requires at least a level 1 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Dexterity to avoid the low attribute penalty.
Chain Lightning

**Range :** | 15m

## Effect

Shoot a stunning bolt of lightning that forks on impact and deals 22-24 damage to each target.

## Details

Range: 15.0m
Splits up to 5 times and looks for next target within a 7.0m radius

Can target terrain to electrify water.

## Success rate

* 70% chance to set  Stun status for 1 turns
	+ Saving throws: Willpower

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 5 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 13 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
A Shell on the Beach

## Walkthrough

A **Shell on the Beach** is probably one of the first side quests you will encounter in the game. It starts on Cyseal beach when you talk to a giant shell named "Ishmashell".

It wants to return to the sea and asks player to help him. At this point you can throw him into the water for a reward chest and +1 to Altruistic trait (increases reputation and allows better relations with NPC's).

Alternatively you take him with you to sell to a merchant later, or even cook him. Doing so will give you +1 to Egotistical trait (increases bartering skill and allows better prices with NPC's).

Regardless of your decision the quest will end you will receive some experience.

## Notes

* Name **Ismashell** is a play on words combining **Ishmael** - name of the main character from an epic **Moby-Dick** by Henry Melville with a "shell".

* Even though **Ishmashell** is an animal you do not need a Pet Pal talent to talk to him.
Enchanter

**Enchanter** is a preset in *Divinity: Original Sin 2*. A Enchanter Prefers to turn the tide of battle from afar, manipulating foes with powerful magic.

## Background

Orcs? Puppets. Creatures of the Void? Dolls. For the Enchanter, enemies are more toys than threats, and battle is equal parts play and experimentation. Raised by dedicated natural philosophers, the Enchanter grew up believing the less-desireable races were profoundly important. A living orc could be experimented upon in ways one would never dream of applying to a human, after all. Trained to assist in capturing and controlling these test subjects, the Enchanter's expertise is unparalleled. What those natural philosophers didn't expect, however, was for their well-trained Enchanter to realise the horror of their experiments and to turn that expertise against them. The Source Hunters who pulled them down from the spikes upon which they'd been compelled to impale themselves offered the Enchanter a choice: Rot in jail, or turn those powers of manipulation toward the greater good.

## Strategies

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Elemental's Ice Wall

**Range :** | 14m

## Effect

Create a wall to block off enemies or to lock them inside. Deals 10-11 damage.

## Details

Range: 14.0m
Length:4.0m
Duration: 2

Draw a line where you want the wall to appear.

## Success rate

* 100% chance to set  Frozen status for 2 turns
	+ Saving throws: Willpower

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Hydrosophist Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 10+ | 1
Destroy Summon

**Range :** | 15m

## Effect

Deal immense damage to a summoned creature.

## Notes

This skills requires at least a level 2 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 10 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Death Punch

**Range :** | 3m

## Details

Range: 3.0m

Concentrate all your magical energy and power in one fist and deal an impressive blow to a target within touch range.

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 4 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 12 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Boulder Bash

**Range :** | 15m

## Effect

A Boulder comes crashing from the sky. It does 10-12 damage to anything within a 2.0m range from impact.

## Details

Range: 15.0m

Summon a giant boulder that crushes anything it lands on.

## Success rate

* 80% chance to set  Knockdown status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 2 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.