recursal/Fanatic-Fandom huggingface dataset:
Arbalète en mithril

Arbalète en mithril*

Statistiques

Son

* ID interne de l'objet : **436**

L'**arbalète en mithril** (*« Mythril Repeater »* en anglais) est une arbalète du Hardmode façonnable uniquement avec des lingots de mithril. Son équivalent plus puissant est l'arbalète en orichalque.

Son meilleur modificateur est **Irréel**.

## Artisanat

### Recettes

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Historique

Version Bureau
* Bureau 1.4.0.1 : Temps d'utilisation réduit de 1.

* Bureau 1.3.1 : Sprite modifié.

* Bureau 1.2.3 : Dégâts augmentés de 34 à 36.

* Bureau 1.2 : N'est plus utilisée pour fabriquer l'arbalète sacrée.

* Bureau 1.1 : Introduite.

Version Console
* Console 1.02 : N'est plus utilisée pour fabriquer l'arbalète sacrée.

* Sortie Console : Introduite.

Version Switch
* Switch 1.0.711.6 : Introduite.

Version Mobile
* Mobile 1.2.6508 : N'est plus utilisée pour fabriquer l'arbalète sacrée.

* Sortie Mobile : Introduite.

Version 3DS
* Sortie 3DS : Introduite.
Mage

*This article is a stub. You can help Arcanium Wiki by expanding it.*

**Mage** is a class for heroes in *Arcanium*.

Mages wield powerful offensive spells, but are fragile and lightly armored, making them particularly vulnerable targets. They also are the masters of crowd control, wearing down their foes before dealing the final blow.

## Passive Bonus

**Ancient Power**: Significantly reduces the Hero's Ultimate ability cooldown

## List of mage heroes

Mage heroes include:

* Jingu
* Mozebus
Jingu

*This article is a stub. You can help Arcanium Wiki by expanding it.*

 Title
 Class

**Jingu** is a hero in *Arcanium*.

She has set out on her own to wander the continent, discover the true meaning of leadership, and redeem herself in the eyes of her people.

## Description

From the official site:

>
> An exiled walrus princess of the Norscan Ameni Tribe, Jingu has wandered far from her home in search of redemption.
>
>
> Short, stocky, and nearly impervious to the cold, Jingu was hardened by life in the Frozen Wastes. Being away from her home country has not diminished her, however. Physically strong and mentally sharp, she bears her suffering with quiet dignity. Jingu rarely speaks, but when she does, she measures her words carefully, speaking with the certainty of one born to lead. That said, she is also innately curious with the world beyond the North, and will frequently ask questions about anything and everything she finds interesting.
>
>
> Jingu was born a princess of a nomadic tribe, the Ameni. As a coming of age rite, her chieftain father sent her to hunt a particular wild beast, the Frost Reaver, to feed her tribe. She did not, however, succeed.
>
>
> Given her failure, she was deemed unfit to lead. She has set out on her own to wander the continent, discover the true meaning of leadership, and redeem herself in the eyes of her people.
>
>
> Jingu wields powerful ice magic, a talent borne from years of training and surviving in the tundra and ice plains of her Province. Her armor is crafted from ice shards that do not melt, a blessing of the Great Storm Spirit Zakar. So is her signature hook staff, which she may use to cast spells and even to summon a vortex of freezing air.
>
>
> Currently, she is competing in the Arcaniums to win fortune and glory for her tribe. She sends her winnings anonymously to her tribe in order to sustain them, and hopefully end their nomadic ways.
>
>
> Jingu means “eternal springtime”.
>
>
>
>
Angorn

*This article is a stub. You can help Arcanium Wiki by expanding it.*

 Title
 Class

**Angorn** is a hero in *Arcanium*.

Angorn did not lean on his staff. Such would be an insult to Sansea, his mother, who gifted him with a living branch from her body

## Description

From the official site:

>
> Angorn has no father. Before he was born, he was mistaken for stray roots and branches growing out of Sansea, the Mother Tree. It was weeks before anyone realized those little roots and branches were antlers.
>
>
> Soon, a child of Sansea was born and adopted by the Druid's guild.
>
>
> They called him Angorn, and he was immediately treated as royalty. His antlers grew like the branches they appeared to be, taking on the shape of antlers but continuing to grow leaves and flowers. The Druids kept his existence to themselves at first, teaching him their ways without risking enemies of Sansea finding him. He learned nature healing at a level that surpassed the druidic masters, all while he was still a fawn. Such natural power was a blessing the Druids knew they could not hide from the world for long.
>
>
> As a young age, Angorn decided it was time for him to finally explore the World and travel through Anador on a quest to help those most hurt or sick.
>
>
> The Wardens warned him that he needed to stay and be protected, but Angorn pressed on. The blessing of the Mother Tree was all the protection he needed. It was time he saw the lands he was connected to. Sansea’s roots stretched throughout all of Anador. And all of Anador he would see.
>
>
> After years wandering the wilds, Angorn grew from a fawn into a mighty stag. His antlers and his staff grew with him. The branch of Sansea turned out to be an nature artifact, which he used to make his healing and benevolent magic even more powerful. He learned to protect himself from bandits and Black Shard minions, and how to aid warriors in the midst of battle.
>
>
> It would be a long time before he returned to Verdania. Only when the falcon ranger Tara became Head Warden would he venture back. He had spent years healing and protecting the people of Anador. Now he wanted to do more.
>
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> The Arcanium was his chance.
>
>
>
>
Arc tonnerre de Dédale

**Bureau/Console/Mobile/Switch/tModLoader exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Mobile**, **Switch** et **tModLoader** de *Terraria*.Arc tonnerre de Dédale*

Statistiques

Son

* ID interne de l'objet : **3029**

L'**arc tonnerre de Dédale** (*« Daedalus Stormbow »* en anglais) est un arc du Hardmode qui lance des flèches du ciel, au lieu de l'arc lui-même. Il déclenche jusqu'à quatre flèches par attaque, en ne consommant qu'une seule flèche par tir. Il a 1/4 (25%) de chances de tomber des imitations sacrés.

Son meilleur modificateur est **Irréel**.

## Notes

* Les projectiles de l'Arc tonnerre de Dédale ont tendance à être bloqués par le terrain ou d'autres objets au-dessus de la cible (tout comme la furie étoilée). Il est donc mieux utilisé dans les zones ouvertes, en particulier à la Surface plutôt que dans les zones confinées.
* Les flèches tirées par cet arc ne sont jamais récupérables.

## Conseils

* Cet arc peut être incroyablement puissant et utile au début du Hardmode lorsqu'il est apparié avec des flèches bénites, en particulier contre Le Destructeur.
* Lorsqu'il est apparié avec un ensemble complet de l'Armure de givre, cet arc va faire pleuvoir des flèches en bois qui infligent le débuff Brûledegivre, ce qui est particulièrement efficace avec le Carquois infini pour fournir des Flèches en bois illimitées.
* L'augmentation de la vitesse du carquois magique fait tomber les flèches plus rapidement.
* En raison du fait que le joueur peut tirer sur des ennemis à l'extérieur tout en se tenant dans une zone fermée sûre, c'est une arme très utile jusqu'à la fin du jeu.

## Anecdotes

* Dédale est un charpentier et inventeur qualifié dans la mythologie grecque, principalement associé à la création du Labyrinthe, et plus tard les ailes de cire que lui et son fils Icare ont utilisé pour s'échapper du labyrinthe. Icare a cependant volé trop près du soleil et ses ailes ont fondu, ce qui l'a fait tomber du ciel.

## Historique

Version Bureau
* Bureau 1.3.0.1 : Introduit.

Version Console
* Console 1.0.933.1 : Introduit. ()

* Console 1.0.750.0 : Introduit. ()

Version Switch
* Switch 1.0.711.6 : Introduit.

Version Mobile
* Mobile 1.3.0.7 : Introduit.

cs:Daedalus Stormbow/cs
Tara

*This article is a stub. You can help Arcanium Wiki by expanding it.*

 Title
 Class

**Tara** is a province of Arzu in *Arcanium*.

And yet, the arcane gleam of her eyes and the runic symbols on her bow and arrows suggest even more mystery than that of your average woodland ranger.

## Description

From the official site:

>
> Tara is the best marksman of the Woodland Wardens, even though she was born blind.
>
>
> Ever since childhood, the blind falcon girl was obsessed with the Wardens who defended Sansea, the Mother Tree at the heart of Anador. Fearless warriors and rangers all, the Wardens had the sharpest eyes in the woods. They simply couldn’t accept a blind girl into their ranks.
>
>
> But Tara was stubborn and persistent to a fault. She trained her other senses to listen to the Wardens from her high perches above them. Every time she was caught, she would learn a better way to hide. Soon she was following parties of pathfinders and sentinels deep into uncharted woods, learning and mimicking the ways of the Wardens despite never undergoing formal training.
>
>
> When she came of age, she joined a recruiting camp for the Wardens and excelled in every field—even archery—despite her handicap. By all accounts, she was the perfect candidate. But the Wardens still rejected her. They didn’t want a weak link to break the whole chain.
>
>
> Tara fled in tears to a hidden stream where she learned to hide long ago. But she could hear someone else, gently flapping their wings just above the stream. The creature revealed itself to be an aspect of the great Sansea, the Mother Tree, lifeblood of the woods and all that grew from the earth. It beckoned Tara forth and wiped away her tears. And when Tara opened her eyes, she saw for the first time.
>
>
> The creature took the form of a beautiful water sprite, cerulean from wing to toe and wreathed in moonlight. Tara promised the sprite she would dedicate her life to protecting and honoring Sansea as a life debt for this gift. Smiling, the sprite sank into the stream and vanished. Returning to the Wardens armed with her original heightened senses and her new arcane vision, Tara performed twice as well at the trials than before. The Wardens wouldn’t dare reject a warrior gifted by the Mother Tree.
>
>
> In the years since, Tara has used her skills at tracking, hiding, and scouting along with her incredibly sharp vision to move up the ranks of the Wardens and become Head Warden. Despite this, she still enjoys disappearing into the woods to protect its denizens, alone and unseen, like when she was a girl. Her desire to better herself eventually led her to competing in Arcanium tournaments, where she fights for the glory of the Mother Tree.
>
>
>
>
Ancre murale

Ancre murale*

Statistiques

* ID interne de l'objet : **2445**
* ID interne de la tuile : **240 (50)**

À ne pas confondre avec Ancre.
L'**ancre murale** (*« Wall Anchor »* en anglais) est une décoration pouvant être placée sur un mur, comme une peinture. Elle est peut être obtenue avec n'importe quelle quête du Pêcheur.

L'ancre murale peut être vendue pour  50 /  10.

## Historique

Version Bureau
* Bureau 1.3.0.1 : Prix de vente augmenté de 10 à 50.

* Bureau 1.2.4 : Introduite.

Version Console
* Console 1.07 : Introduite.

Version Switch
* Switch 1.0.711.6 : Introduite.

Version Mobile
* Mobile 1.2.11212 : Introduite.

Version 3DS
* Sortie 3DS : Introduite.
Scorched Lands

*This article is a stub. You can help Arcanium Wiki by expanding it.*

**Scorched Lands** is a province of Arzu in *Arcanium*.

The darkness descended from above—a great, swallowing void that scratched ash and fire into the sky. In just a single day, the Province of Elysia was no more.

## Description

From the official site:

>
> East of the verdant Anadorian Forest lies a Province of nightmarish contrast. Few places have seen more suffering and evil than the Scorched Lands: the power of the dark moon Umbra has blackened the ground, robbed rivers of fish, and filled the very air with smoke and volcanic ash. Twisted monstrosities wander the wastes, and only the hardiest plants grow on its wretched soil.
>
>
> The Scorched Lands was born from two ancient evils. The first was the curse of Umbra, when the Dark Moon hurled the Black Shard into Elysia, destroying much of the Province. The second was the callousness of the Valorian Empire in turning away hundreds of thousands of Elysian refugees just to spite its former rival. These events gave rise to the terror that was Akhan, Champion of the Dark Moon and Reaver of Arzu.
>
>
> The Scorched Landers have endured much hardship, and their own hearts have hardened in response. Since Akhan’s defeat in the Great War and the rise of the Witch Wall, Scorched Landers have been kept a virtual prisoner in their own Province. But that does not make them powerless. Far from it.
>
>
> Nowhere in Arzu can one find a greater concentration of warlords and dark priests. The Umbran Order holds complete sway over the populace of the Scorched Lands. Behind the iron walls of the capital city Obisidia, the Order toils to build up the Scorched Army once again. And in the looming fortress of Shadowhold, Prelate Mabruk Gravekin uses the energy from the Obisidian Arcanium to feed the Black Shard, hoping that it will grant him the same power it gave to Akhan.
>
>
> His efforts proved fruitless, however, as the Shard has remained silent for years. So for now the Umbran Order must wait in frustration as the Witch Wall and its Anadorian Rangers keep them in check.
>
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> Nevertheless, the Scorched Landers believe that Akhan will one day return and lead them once more in glory. Till then, they grow their strength from the power of the Arcanium games.
>
>
>
>
Ancienne armure en cobalt

Ancienne armure en cobalt*

Statistiques

À ne pas confondre avec l'armure en cobalt, un ensemble d'armure créé avec des lingots de cobalt.
L'**ancienne armure en cobalt** (*« Ancient Cobalt armor »* en anglais) est un ensemble d'armure pouvant être obtenu auprès des frelons et des croqueuses d'hommes dans la Jungle souterraine. Chaque pièce a ~~0.33\*~~1/300 (0,33 %) de chance d'être lâchée.

L'apparence de l'ancienne armure en cobalt est basé sur l'apparence de la version 1.0.3 de l'armure en cobalt, avant qu'elle ne soit remplacée par l'armure de la jungle. L'ancienne apparence a été réintroduit plus tard, durant la 1.2, en tant qu'ancienne armure en cobalt. Elle partage actuellement les mêmes statistiques que l'armure de la jungle, mais varie uniquement en apparence. De plus, les pièces de l'ancienne armure en cobalt et celles de l'armure de la jungle peuvent être mélangées ensemble sans perdre le bonus d'ensemble.

S'équiper entièrement de l'ensemble offre un effet d'image floue en se déplaçant, similaire à celui de l'armure de l'ombre, l'armure nécro et la version actuelle de l'armure en cobalt.

## Équipement

Ancien casque en cobalt*

Statistiques

* ID interne de l'objet : **960**
* ID interne d'armure : **76**
Ancien plastron en cobalt*

Statistiques

* ID interne de l'objet : **961**
* ID interne d'armure : **49**
Anciennes jambières en cobalt*

Statistiques

* ID interne de l'objet : **962**
* ID interne d'armure : **45**

## Notes

* Outre son nom, l'ancienne armure en cobalt n'est pas fonctionnellement liée à la véritable armure en cobalt ni avec le minerai de cobalt.

## Historique

Version Bureau
* Bureau 1.4.1 :
	+ Augmentation des chances de coup critique magique du chapeau et des jambières de +4 % à +6 %.
	+ Bonus de +4 % de chances de coup critique magique du plastron remplacé avec un bonus de +6 % de dégâts magiques.

* Bureau 1.3.0.1 :
	+ Mana maximum augmentée de 15 à 17.
	+ Bonus de mana maximum augmenté de 60 à 80.
	+ Chances de coup critique augmentés de 9% à 12%.

* Bureau 1.2.3 :
	+ Problème corrigé où les pièces de l'armure en cobalt n'offraient aucune chance de coup critique.
	+ Problème corrigé où le bonus d'ensemble n'était pas donné en mélangeant des pièces de l'ancienne armure en cobalt et de l'armure de la jungle ensemble.
	+ Les jambières et plastron ne peuvent plus être lâchées en même temps.

* Bureau 1.2.1 : Sprite féminin ajouté.

* Bureau 1.2 : Ré-introduite sous le nom d'ancienne armure de cobalt sans le bonus de régénération de mana.

* Bureau 1.0.3 : Supprimée et remplacée par l'armure de la jungle.

* Sortie Bureau : Introduite en tant qu'armure en cobalt.
Meridia

*This article is a stub. You can help Arcanium Wiki by expanding it.*

**Meridia** is a province of Arzu in *Arcanium*.

There are places in this land that have been long acknowledged as dens of filth, greed, and iniquity. And then there’s Meridia.

## Description

From the official site:

>
> The Province of Meridia has long been synonymous with the western coast. A battery of lighthouses guide ships to the Great Harbor. Giant windmills provide power to the buildings. The streets teem with exotic scents from of perfume and spices from distant lands. Above them, the seabirds wheel and call in the ocean breeze.
>
>
> Meridia functions as the center for maritime trade and industry in Arzu. And while that status has gone unchanged over the centuries, their government is another story.
>
>
> Some 500 years after the Great War, pirates overran the Meridian capital of Westport. The infamous self-proclaimed Pirate King, Lord Admiral Hyrom Bedlam, invaded the city and launched a coup against the corrupt government. After two years of intense fighting, the government found themselves overwhelmed and were forced to flee to another city. Westport is now entirely in the clutches of Bedlam and his Bloodwater Pirates.
>
>
> Now, Westport has turned to anarchy. Citizens are free to do what they will, with only the Bloodwater brand of justice keeping the city from complete chaos. Outlaws, pirates, fugitives, criminals, and smugglers have turned the capital into their haven, far from the reach of any law. Criminals have taken over Meridia’s Arcanium and converted it into a gambling den where warriors make their bid for money and fame.
>
>
> Despite this, Bedlam remains hugely popular among the people in Westport. While not the most religious of people, the Bloodwaters still honor the Lord of the Depths, despite Argos’s abandonment of them. They also kept the city running, and the energy generated by the Arcanium is given freely to the common folk. The Grand Port remains open for trade despite government attempts to blockade it.
>
>
> However, the pirates have made it clear that only those with a taste for their brand rebellious revelry may stay in Westport; upstanding folk need not apply.
>
>
> Despite the loss of Westport, the Province still thrives, its cities gathering riches from the Realm by crafting the finest ships and trading artillery and weapons with other Provinces. The official government has relocated to the southern city of Hollowbrook, declaring it as their new capital. An uneasy quiet stands for now, but with Bedlam aiming to break away Westport from the Province and Hollowbrook gearing up for battle, Meridia will soon face all-out civil war.
>
>
>
>
Minion

*This article is a stub. You can help Arcanium Wiki by expanding it.*

In *Arcanium*, the player's front line is composed of minions that automatically increase in power when eliminating enemy heroes or manually at the cost of gold. Various traits such as Lifesteal, extra armor, or extra damage can also be purchased with gold.
Amulette en fusion

**Bureau/Console/Mobile/Switch exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Mobile** et **Switch** de *Terraria*.Amulette en fusion*

Statistiques

* ID interne de l'objet : **4038**

L'**amulette en fusion** (*« Molten Charm »* en anglais) est un accessoire du pré-Hardmode fabriquée à partir d'une amulette de lave et d'un crâne en obsidienne, combinant les effets des deux objets.

Lorsque l'amulette en fusion est équipée et que le joueur entre en contact avec la lave, un compte à rebours de 7 secondes commence, signifié par un compteur de lave qui s'affiche au-dessus de la tête du joueur. Il fonctionne de la même manière que le compteur de respiration, mais affiche des icônes de flamme au lieu de bulles. Le temps d'immunité de la lave est rechargé progressivement en sortant de la lave, de la même manière que le temps de respiration est rechargé en sortant de l'eau (bien que beaucoup plus lentement).

L'amulette en fusion accorde également l'immunité aux dégâts de brûlure normalement infligés par le contact avec une météorite, pierre infernale ou brique de pierre infernale. Elle n'accorde pas d'immunité aux autres dégâts causés par le feu.

Cet accessoire peut être combiné avec les bottes pour marcher sur l'eau ou les bottes pour marcher sur l'eau en obsidienne, qui sont utilisées pour fabriquer les cuissardes en lave.

## Artisanat

### Recettes

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

### Utilisée pour

**Erreur Lua dans Module:Recipes à la ligne 650 : attempt to concatenate field 'resultimage' (a nil value).**

## Conseils

* Les 7 secondes d'immunité à la lave de l'amulette de lave, des cuissardes en lave, du pantalon de l'enfer, des bottes Terraspéciales et du wagonnet démoniaque accumulés avec ceux de l'amulette en fusion donnent un totale de 42 secondes pour nager dans la lave.

## Historique

Version Bureau
* Bureau 1.4.0.1 : Introduite.

Version Mobile
* Mobile 1.4.0.5.0 : Introduite.
Arcanium Wiki

Welcome to the *Arcanium* Wiki
the *Arcanium* compendium by the players, for the players.
We are currently maintaining 433 pages (47 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Heroes

Tara
Carrion
Bjorn
Angorn
Hemlock
Jingu
Mozebus
Milady
Slugz
Sparks
Leon
Juju

Classes

Mage
Marksman
Tank
Fighter
Mercenary
Support

Provinces

* Aeria
* Anador
* Everia
* Meridia
* Mythra
* Norsca
* Nova
* Scorched Lands
* Uzir
* Zennegar

Participate
Have a page you'd like to add to the Arcanium Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Basics

* Arzu
* Minions
* Artifacts
* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Official site
* Steam
* fig.co
* Twitch
* Facebook
* Twitter
* Discord

Twitter
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About

Real-time & Fast-paced
Battle online opponents in real time, and use timing, dodging, countering and anticipating abilities to your advantage! Real-time means no turns and no waiting for AFK opponents! Games last between 5 and 6 minutes.
TCG & MOBA Hybrid
Arcanium is a card game that borrows mechanics from the Battle Arena genre. It features 4 lanes, AI-controlled Minions, Hero experience and levels, and mechanics like Stuns, Roots, Silence or Damage-over-time. It is a truly unique experience that fans of both TCG and MOBA genres will love!
Artifacts & Progression
For classic RPG lovers, Arcanium also features an item system. You will be able to discover, earn or craft powerful Artifacts, and equip them onto your Heroes to boost them and completely customize your in-game experience.
Competitive Platform
Arcanium is as fun to watch as it is to play! Its fast-paced nature and emphasis on skill and big plays make it a true competitive online game. Climb the ranked ladder online to win amazing end-of-season rewards!
Fair Business Model
Arcanium rewards its loyal players by offering attractive daily rewards, milestones and achievements rewards, and steers away from the pay-to-win model.

Release date: December 8, 2020 (early access)

Pre-release versions are available via fig.co.
Carrion

*This article is a stub. You can help Arcanium Wiki by expanding it.*

 Title
 Class

**Carrion** is a hero in *Arcanium*.

Umbra taught him all he needed to know. When he returned, it was as the mercenary necromancer, Carrion.

## Description

From the official site:

>
> Those who manage to catch a glimpse of Carrion’s visage through his dark hood normally recoil in horror, and even the most battle-hardened warriors quickly find business at the other side of the street. Carrion’s pale, skeletal face holds little trace of flesh. He stares out at the world through two pinpoints of red light floating in his empty sockets. Swathed in dark robes, he walks briskly through shadowed halls, avoiding daylight in favor of the gloom.
>
>
> His hand clutches a staff of gnarled wood festooned with a crystal, bones, and feathers. Pouches hang from his belt; his leather boots and his book seem bound by the hide of some unknown creature. Food spoils and grass wilts in his presence, and every room he enters slowly fills with the insidious smell of decay.
>
>
> Carrion was originally named Corbin, a young hyena who had the great misfortune of being born in the Scorched Lands. Corbin hailed from a slave family belonging to Salaas, high priest of the Black Shard. Salaas treated Corbin and his family cruelly, seeing them as little more than the refuse he forces them to subsist on. Thus, when Corbin reached maturity, Salaas foisted him to his favorite acolyte as a gift.
>
>
> The high priest dreamed of becoming the Black Shard’s Arcanium Champion, and continually petitioned it to give him its blessing. Yet for years the Shard remained silent. Refusing to give up and admit his unworthiness, the high priest then named his favorite acolyte as a Champion and brought him to the Shard. To everyone’s shock, the Shard ignored the acolyte, choosing instead the young attendant standing behind him. Corbin.
>
>
> Upon receiving the Shard’s dark gift, Corbin isolated himself in the wilderness for years to study magic. Umbra taught him all he needed to know. When he returned, it was as the mercenary necromancer, Carrion.
>
>
>
>
Archer elfe

Archer elfeExclusif au Hardmode Classique Expert MaîtreStatistiques

Inflige le débuffInflige le débuffInflige le débuff

Butins

Sons

* ID interne du PNJ : **350**
* ID interne du buff : **24**

L'**archer elfe** (*« Elf Archer »* en anglais) est un ennemi du Hardmode, post-Plantera, apparaissant durant l'évènement de la Lune de givre. Elle reste à distance et tire des flèches sur le joueur, pouvant infliger le débuff en feu ! à ce dernier.

L'archer elfe est immunisée aux débuffs empoisonné et venin. Vaincre un archer elfe ajoute 3 points (6 points) durant une lune de givre.

## Anecdotes

* L'entrée du bestiaire de l'Archer elfe : *« Ce ne sont pas des archers elfes typiques. Bricolant toute l'année, ils sont ravis de vous offrir les nouvelles flèches tendance de la saison. »*

## Historique

Version Bureau
* Bureau 1.4.0.1 : Sprite modifié.

* Bureau 1.3.0.1 :
	+ Dégâts réduits de 80 à 70.
	+ Lâche désormais sa propre bannière.

* Bureau 1.2.2 : Introduite.

Version Console
* Console 1.0.933.1 : Ajout des changements de la version PS4 1.0.750.0. ()

* Console 1.0.750.0 :
	+ Dégâts réduits de 80 à 70.
	+ Lâche désormais sa propre bannière. ()

* Console 1.05 : Introduite.

Version Mobile
* Mobile 1.3.0.7 :
	+ Dégâts réduits de 80 à 70.
	+ Lâche désormais sa propre bannière.

* Mobile 1.2.11212 : Introduite.

Version Switch
* Switch 1.0.711.6 : Introduite avec les modifications de la version Bureau 1.3.0.1.

Version 3DS
* 3DS 1.03 : Introduite.

## Références

1. ↑ Information provenant du code source de la version Bureau 1.4.0.5, méthode ``AI_003_Fighters()`` dans ``Terraria.NPC.cs`` Il peut y avoir des inexactitudes, du fait que la  Version Bureau actuelle est la 1.4.4.9.
2. ↑ Information provenant du code source de la version Bureau 1.4.0.5, méthode ``StatusPlayer()`` dans ``Terraria.Projectile.cs`` (sous ``type == 82``) Il peut y avoir des inexactitudes, du fait que la  Version Bureau actuelle est la 1.4.4.9.
3. ↑ Information provenant du code source de la version Bureau 1.4.0.5, méthode ``CheckProgressFrostMoon()`` dans ``Terraria.NPC.cs`` Il peut y avoir des inexactitudes, du fait que la  Version Bureau actuelle est la 1.4.4.9.
System requirements

*This article is a stub. You can help Arcanium Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Arcanium*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Arcanium
* Release date
Tank

*This article is a stub. You can help Arcanium Wiki by expanding it.*

**Tank** is a class for heroes in *Arcanium*.

Tanks are the largest of all warriors and used to protect their allies from incoming enemy attacks. Their lack of damage is greatly balanced out by their large Hit points pool and plethora of defensive tools.

## Passive Bonus

**Second Wind**: Significantly increases the Hero's Energy regeneration (used to recover after a Swap with an adjacent allied Hero)

## List of tank heroes

Tank heroes include:

* Bjorn
* Leon
Anador

*This article is a stub. You can help Arcanium Wiki by expanding it.*

**Anador** is a province of Arzu in *Arcanium*.

Never shall she wither, and neither shall we.

So great is the Anadorians’ enmity for the Scorched Landers that 900 years later the preserved skulls of the Scorched Army generals still adorn the gates of Verdania.

## Description

From the official site:

>
> From the eastern marches of Everia to the western border of the Scorched Lands lies a vast ocean of trees—the mighty Province of Anador.
>
>
> Of all the Provinces of Arzu, Anador suffered the most under the Scorched Army’s assault. Akhan attacked the Emerald Forest first for its resources, quickly taking over the ancient capital of Verdania and enslaving its people. To their agony, he forced them to cut down thousands of trees in order to fuel his war machines. The once enchanting Anador Forest was soon decimated, replaced by a howling wasteland of smoke and ash.
>
>
> It took many years and untold sacrifices for the Alliance to finally win back their Province, though they found heartbreakingly little to save. Still, hope remained. Sansea herself manifested as a giant tree, half a mile wide and reaching into the clouds at four miles high. As the Mother Tree, she vowed to help restore Anador to its former glory.
>
>
> Five hundred years after the War, Sansea made good on that vow. The Anadorian Forest now stretches as far as the eye can see. The Mother Tree’s magical aura raised a protective dome that covers the entire forest’s borders. And save for a few pockets of permanent corruption and darkness, Anador has been resurrected at last. In their joy, the Anadorians devoted themselves to Sansea and her creations.
>
>
> The Anadorians live their lives with utmost respect for nature. They have shaped their civilization around the trees, hills, and rivers of their home, altering their environment only when necessary. Their capital, Verdania, is built around the Mother Tree and within the massive hollow in its trunk.
>
>
> Their memories of the war has left the Anadorians into a dour, suspicious people, aloof to strangers. The High Queen, Caelisa Syrrh, has decreed the primary objectives of her kingdom: serve the Mother Tree, support the growth of Nature, and fight the Black Shard’s forces. Every citizen has taken mandatory military training and has served at least two years under the Woodland Wardens, protectors of the Forest.
>
>
> The Anadorians have three paths for their military force: the Druids, masters of the wild magic and caretakers of the Mother Tree; the Wardens, who guard the forest and defend the Witch Wall against the Scorched Land, and; the Pathfinders, intrepid scouts, explorers and cartographers who spy on Anador’s enemies and warn the capital against incursions.
>
>
> The Anadorians know full well that the war would come again. When the Scorched Army goes back on the warpath, the Legion would be ready for them.
>
>
>
>
Arc en palmier

**Bureau/Console/Console old-gen/Mobile/Switch/tModLoader exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Console old-gen**, **Mobile**, **Switch** et **tModLoader** de *Terraria*.Arc en palmier*

Statistiques

Son

* ID interne de l'objet : **2515**

L'**arc en palmier** (*« Palm Wood Bow »* en anglais) est similaire à l'arc en bois normal mais est un peu plus rapide et a un peu plus de dégât.

Son meilleur modificateur est **Démoniaque**, du fait que cette arme n'inflige aucun recul et ne peut donc pas obtenir de modificateurs l'affectant.  Elle peut aussi obtenir le modificateur **Fatal**, qui, malgré que Démoniaque puisse offrir de plus grands dégâts par coup, donne une meilleure augmentation des DPS globaux.

## Artisanat

### Recettes

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Conseils

* Vous serez obligé de passer à travers la Corruption ou le Carmin pour atteindre l'Océan où le Palmier est trouvable, il est plutôt recommandé de fabriqué un arc en ébène ou en bois d'ombre car ils sont plus puissants.

## Historique

Version Bureau
* Bureau 1.3.1 : Sprite modifié.

* Bureau 1.2.4 : Introduit.

Version Console
* Console 1.07 : Introduit.

Version Switch
* Switch 1.0.711.6 : Introduit.

Version Mobile
* Mobile 1.2.11212 : Introduit.
Aimant à trésors

**Bureau/Console/Mobile/Switch exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Mobile** et **Switch** de *Terraria*.Aimant à trésors*

Statistiques

* ID interne de l'objet : **5010**

L'**aimant à trésors** (*« Treasure Magnet »* en anglais) est un accessoire qui tire les objets vers le joueur dans une zone carrée de 9.5 tuiles, et peut être trouvé dans les coffres de l'ombre, ainsi que dans les boîtes à verrou d'obsidienne trouvées dans les caisses d'obsidienne et les caisses de pierre infernale.

Lorsqu'un objet se trouve à sa portée, avant de voler directement vers le joueur, il se met en vol stationnaire à quelques blocs du sol.

## Conseils

* Il aide à collecter le mana d'Etheria durant le niveau 1 de l'Armée de l'ancien.
* Puisqu'il augmente la portée de ramassage des cœurs, des étoiles et des pièces, il peut être une alternative à la potion de cœurs, à l'aimant céleste et ses améliorations, et à l'anneau doré et ses améliorations. Cependant, il n'est pas aussi puissant que l'un de ces trois.
* L'aimant à trésors augmente également la portée de ramassage des bonus de santé, bonus de mana et bonus de dégâts générés par l'armure nébuleuse, les rendant plus sûrs à récupérer, notamment lors des combats de boss.
* Il est utile pour ramasser les blocs minés par la foreuse laser, bien qu'il ne corresponde pas tout à fait à sa portée.

## Notes

* Bien que l'infobulle dise qu'il augmente la portée de ramassage, ce n'est pas le cas. Il ne fait qu'attirer des objets dans la zone de ramassage normale du joueur. En raison du léger délai, les objets peuvent ne pas atteindre le joueur qui s'éloigne des objets, ou qui monte rapidement une rampe ou un escalier.
* Même si l'infobulle dit "objets", elle augmente également la portée de ramassage des cœurs et des étoiles de mana.
* La potion de cœurs augmente la portée de collecte des cœurs à 18 blocs, l'aimant céleste et ses améliorations augmente la portée de collecte des étoiles à 22 blocs, et l'anneau doré et ses améliorations augmente la portée de collecte des pièces à 25 blocs, tandis que l'aimant au trésor n'augmente la portée qu'à 9,5 blocs.

## Voir aussi

* L'aimant céleste, un accessoire qui augmente la portée de ramassage des étoiles.
* L'anneau doré, un accessoire qui augmente la portée de ramassage des pièces.
* La potion de cœurs, une potion qui augmente la portée de ramassage des cœurs

## Historique

Version Bureau
* Bureau 1.4.0.1 : Introduit.

Version Mobile
* Mobile 1.4.0.5.0 : Introduit.
Arcanium

Media/distribution | Digital

**Arcanium** is an upcoming real-time strategy card game by Supercombo, Inc. blended with MOBA mechanics.

## Description

From the official site:

>
> Real-time & Fast-paced
> Battle online opponents in real time, and use timing, dodging, countering and anticipating abilities to your advantage! Real-time means no turns and no waiting for AFK opponents! Games last between 5 and 6 minutes.
> TCG & MOBA Hybrid
> Arcanium is a card game that borrows mechanics from the Battle Arena genre. It features 4 lanes, AI-controlled Minions, Hero experience and levels, and mechanics like Stuns, Roots, Silence or Damage-over-time. It is a truly unique experience that fans of both TCG and MOBA genres will love!
> Artifacts & Progression
> For classic RPG lovers, Arcanium also features an item system. You will be able to discover, earn or craft powerful Artifacts, and equip them onto your Heroes to boost them and completely customize your in-game experience.
> Competitive Platform
> Arcanium is as fun to watch as it is to play! Its fast-paced nature and emphasis on skill and big plays make it a true competitive online game. Climb the ranked ladder online to win amazing end-of-season rewards!
> Fair Business Model
> Arcanium rewards its loyal players by offering attractive daily rewards, milestones and achievements rewards, and steers away from the pay-to-win model.
>

*This article is a stub. You can help Arcanium Wiki by expanding it.*

## Game support

Arcanium Wiki is focused on creating the definitive guide to *Arcanium*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

## See also

* How to play guide for Arcanium
* Release date
* System requirements
Arc en argent

Arc en argent*

Statistiques

Son

* ID interne de l'objet : **3510**

L'**arc en argent** (*« Silver Bow »* en anglais) est un arc puissant de deuxième rang fabriqué avec des lingots d'argent ; il est plus puissant que l'arc de fer mais moins puissant que l'arc en or. Il est utilisé pour tirer des flèches à des ennemis.

Son meilleur modificateur est **Démoniaque**, du fait que cette arme n'inflige aucun recul et ne peut donc pas obtenir de modificateurs l'affectant.  Elle peut aussi obtenir le modificateur **Fatal**, qui, malgré que Démoniaque puisse offrir de plus grands dégâts par coup, donne une meilleure augmentation des DPS globaux.

## Artisanat

### Recettes

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Historique

Version Bureau
* Bureau 1.3.0.1 : Sprite modifié.

* Sortie Bureau : Introduit.

Version Console
* Sortie Console : Introduit.

Version Mobile
* Sortie Mobile : Introduit.

Version 3DS
* Sortie 3DS : Introduit.
Anneau d'avarice

**Bureau/Console/Mobile/Switch/tModLoader exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Mobile**, **Switch** et **tModLoader** de *Terraria*.Anneau d'avarice*

Statistiques

* ID interne de l'objet : **3035**

L'**anneau d'avarice** (*« Greedy Ring »* en anglais) est un accessoire du Hardmode qui combine le rabais de réduction de 20% aux magasins des PNJs de la carte de réduction, les 20% de chance d'apparition de 1-10 pièces supplémentaires lorsqu'un ennemi est touché de la pièce porte-bonheur, et la portée augmentée du ramassage de pièces de l'anneau doré.

## Artisanat

### Recettes

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Notes

* Tous les objets requis pour la fabrication sont des butins rares lâchés par les pirates et le Hollandais volant de l'Invasion pirate, mais pas des perroquets.
* Cet objet ne se cumulera pas avec les effets de la Carte de réduction, de la Pièce porte-bonheur ou de leurs accessoires dérivés.

## Conseils

* L'équiper rendra les exploitations (farms) de pièces plus efficaces, et peut être très utile pour la collecte de munitions pour le fusil à pièces.
* Malgré le potentiel de gain et d'économie de l'Anneau d'avarice et de ses composants, aucun d'entre eux n'est particulièrement précieux à la vente. Ceci, combiné à leur rareté, les rend beaucoup plus précieux en tant qu'objets commerciaux multijoueurs.

## Anecdotes

* Le sprite de l'anneau ressemble beaucoup à l'anneau doré avec trois rubis.

## Historique

Version Bureau
* Bureau 1.3.0.1 : Introduit.

Version Console
* Console 1.0.933.1 : Introduit. ()

* Console 1.0.750.0 : Introduit. ()

Version Switch
* Switch 1.0.711.6 : Introduit.

Version Mobile
* Mobile 1.3.0.7 : Introduit.
Algue vert citron

Algue vert citron*

Statistiques

* ID interne de l'objet : **1112**
* ID interne de la tuile : **227 (6)**

L'**algue vert citron** (*« Lime Kelp »* en anglais) est un matériau d'artisanat de teinture qui apparaît dans l'eau des cavernes. Sa seule fonction est de fabriquer la teinture citron vert.

## Artisanat

### Utilisée pour

**Erreur Lua dans Module:Recipes à la ligne 650 : attempt to concatenate field 'resultimage' (a nil value).**

## Historique

Version Bureau
* Bureau 1.4.0.1 :
	+ Sprite modifié.
	+ Produit désormais 2 teintures citron vert au lieu de 1.

* Bureau 1.2 : Introduite.

Version Console
* Console 1.02 : Introduite.

Version Switch
* Switch 1.0.711.6 : Introduite.

Version Mobile
* Mobile 1.2.6508 : Introduite.

Version 3DS
* Sortie 3DS : Tuile introduite, mais sans l'objet associé.
Assets

**Assets** are the characters in the game Neon Chrome. You access new assets through Immersion chair when you start playing the levels, after the previous has disconnected or dies. The asset is a randomized combination of role, weapon and ability. They all have names and wake up in order from the Cryonix hibernation vault. You can also buy the weapon, ability and enhancements that the asset has from the start.
Mozebus

*This article is a stub. You can help Arcanium Wiki by expanding it.*

 Title
 Class

**Mozebus** is a hero in *Arcanium*.

Mozebus may look like a crazy old tortoise - because he is. His eyes are always wide open so he never misses anything interesting. Despite his senile appearance, he is brilliant in the ways of magic and wears his knowledge like a decoration

## Description

From the official site:

>
> As a young tortoise, Mozebus didn’t believe in magic. Sure, magic was everywhere in the Everian capital of Vangaard where he was born, but its inherently “magical” (read: illogical) nature convinced him it was nothing but smoke and mirrors. Mozebus believed in science, not fairy tales.
>
>
> The magicians of the Arcanists’ Guild kept to themselves and their studies, only venturing out of their tower for wars or annual firework spectacles. Mozebus considered the solitude suspicious, and thought he could prove the arcanists as frauds if he could sneak inside their tower and find evidence against them.
>
>
> Hiding in his shell, Mozebus managed to smuggle himself inside a supply cart bound for the Arcanists’ Guild. It worked—he was inside. He poured through tomes and scrolls in search of secrets to the arcanists’ power, but it was all just as mysterious as they were. It wasn’t until he stumbled into a shelf of alchemical vials and watched in horror as the combined potions manifested into a slime monster that he began to think this magic thing wasn’t so phony after all.
>
>
> Lacking for weapons to defend himself with, Mozebus took up a nearby magic staff and recited the last spell he’d read. To his surprise, a blast of wintry frost rushed from his staff and froze the monster solid.
>
>
> So began Mozebus’s obsession with magic.
>
>
> The arcanists were simultaneously furious and impressed with the young tortoise. Ultimately, they invited him to join their guild—the youngest acolyte the Arcanists’ Guild had ever seen. That was over a century ago.
>
>
> In the time since, Mozebus has studied every form of magic under the moons, going so far as to travel the world (very slowly) to learn the arcane ways of every province and record them in his personal grimoire, which he always kept securely fastened to his belt. He had a rune etched into every scute of his shell, obtained a beautiful staff carved from the Mother Tree herself, and even visited the Scorched Lands, barely making it out alive.
>
>
> The wisdom and knowledge gained from his worldly experience filled his head with almost too much to contain. It’s difficult to understand Mozebus at the best of times, as he speaks excitedly and punctuates most of his sentences with mad cackles. Despite his seeming madness, no one can deny that he is one of the finest arcanists the world has ever known.
>
>
> Mozebus never lost his childlike curiosity and sense of wonder. Even as an old man, he often comes across as an excitable child when facing something new and exciting. Arcaniums are one such example. With their history as points of concentrated magical energy, Mozebus considers them the ideal locations to test his magic and see just how far he can push his powers.
>
>
>
>
Ambre

Ambre*

Statistiques

* ID interne de l'objet : **999**
* ID interne de la tuile : **178 (7)**

Cet article parle de la pierre précieuse obtenue via l'extractinateur ou trouvée dans les déserts souterrains. Pour l'objet d'invocation de familier, voir moustique ambré.

L'**ambre** (*« Amber »* en anglais) est une pierre précieuse obtenu en plaçant de la vase, de la gadoue ou un fossile du désert sur un extractinateur, en trouvant un arbre de pierre précieuse d'ambre ou en le trouvant dans les déserts souterrains.

Comme toutes les autres pierres précieuses, l'ambre peut être placé sur les blocs. Sur les versions Bureau, Console, Mobile et Switch, ils peuvent être transformés en leur variante de bloc de pierre sur un établi lourd dans un cimetière et peuvent être obtenus en abattant un arbre de pierre précieuse d'ambre, lâchant de 0-5 de ses pierres précieuses respectives.

## Artisanat

### Utilisé pour

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Anecdotes

* La fonction originelle de l'ambre, les torches oranges, ont été visiblement ajoutées à cause d'une « britanique tenace et casse-pieds. »

## Références

1. ↑ www.reddit.com ➝ topic : Je suis Redigit - Créateur de Terraria. Demandez Moi N'importe Quoi ! ➝ Question : Pourquoi avoir ajouter un élément aussi fantastique telle que la Torche orange (demandé par l'utilisateur chippygaming) ➝ Réponse : Cette britanique tenace et casse-pieds. :P

## Historique

Version Bureau
* Bureau 1.4.0.1 : .
	+ Désormais utilisé pour fabriquer le sabre laser orange, le vitrail orange, le grappin ambre, la robe ambre, le bloc de pierre ambre et le gland d'ambre.
	+ Apparaît désormais naturellement dans le désert souterrain.
	+ Désormais lâché communément des fossiles du désert.

* Bureau 1.3.1 :
	+ Sprite d'inventaire modifié.
	+ Désormais utilisée pour fabriquer le gros ambre et le porte-ambres.

* Bureau 1.3.0.1 : Désormais utilisé pour fabriquer le sceptre d'ambre.

* Bureau 1.2.4 : Désormais utilisé pour fabriquer les potions de caisse.

* Bureau 1.2.3 : Désormais utilisé pour fabriquer les blocs de gemme brillants.

* Bureau 1.2 : Introduit.
Release Candidate 2

**Release Candidate 2** is one of the Updates in the game Neon Chrome.

## Notes

Another Release Candidate build with a batch of small fixes & balancing

* The unlock screen now uses big ability icons.
* Only player 1 can navigate in the hub in coop mode.
* Only one player can now control unlock screens and the pause menu at a time.
* Small fix to companion drone AI.
* Projectile rendering now uses bitmap batcher. Should improve performace.
* Moved Techie's Companion drone to Hacker.
* Companion drone is now immune to explosives.
* Stat and ability icons are now updated correctly on the unlock screen.
* Chapter 5 now has 4 (direct) or 3 levels (from elevator 1)
* Back damage increase removed from corp soldier
* Corp soldier a bit slower and damage bonus decreased
* Empty room removed from hub