Nemesis

Nemesis are a space-faring dragon-like humanoid species from the planet Rhamnous. Rhamnous is a wet marsh like planet with large techno-sophisticated cities, that is situated between the universes NOTA TEXTUS and ACMU.

## Anatomy & Physiology

Nemesis are gray-ish skinned, slight lean to their color. They come in 7 colors, Red, Orange, Yellow, Green, Blue, Purple, and (rare) White. All color groups have the same color with the exception of their hair, which is can be any color in same hue. Horns can be any shape or number and the brightest of their hue. Their ears are long and can point down or up, the inner part is the bright hue color. Eyes are the bright color with a white slit like pupil. The have whiskers that are slightly darker than the bright parts. They can be short, long, many, few, and any shape. Nemesis have a tail, they can be different styles, spiked, thin, fluffy, harsh, aquatic. It is rare and not liked to color to not have a tail, some even get a prosthetic. They have very pointy mouths with fang like points. They can have freckles that are slightly darker with slightly more color and can have style lines with their bright color.

There are not style/tail/horn/whiskers that is linked to color, so any style goes, with one exception White color Nemesis do not have whiskers.

Nemesis are average human sized until they grow up where they get bigger and longer.

Most nemesis have an augments. One is standard, but not required but unusual to not have it, as metal plates and tech that run their underside, chest to hips. Other augments vary but are common. Augments can vary in style but are metal based.

Nemesis have a dragon-like breath, it is more energy than fire and comes in their color. They can use this to power devices and their 'magic not magic'.

Nemesis are omnivores with a preference on bugs.

## Society & Culture

They are very technology focused with a love of innovation. Nemesis hate lies, extremely. They don't view prosthetics or augments the same as people, in fact some injures instead of normal medical care they would replace or augment, they view is as bettering the base of a person. They do have a rule of percentage, they won't replace a person 100% they will stop at a certain point.

Magic have "magic", they won't call it that but shh. You have to pass tests to be about to use it, legally. Their are crafters and wielders. Crafters build the gears that are the bases for their magic, these gears are like words (with nouns, adjectives, and verbs). When strung together by a wielder (magic users) and energized they are able to what the gears have written, for example a fire gear and a sphere gear could make a fireball.

Nemesis have a dislike of NOTA TEXTUS and of Sburb, often if given the chance, sabotage games. They view a creation of a universe through the game as abhorrent.

They have a wide variety of clothes, their clothes can be any color, not necessary their color.

They gain nothing by god tiering, however other games (like The Game, Journie, Fore ext) their pupils change to the aspect/elements ext.

## History

Space-farers, they explore their pocket and ACMU, however they monitor NOTA TEXTUS. On rare occasions they will try to sabotage games.

Notably, A Nemesis (C1tr3n3 YS103282) is used by the Admins to monitor/record the STest game. Nemesis find out about the S-cape game (not understanding it has a different goal) and send two Nemesi to sabotage it.

In the far future a group of Nemesis play Fore and lose costing Rhamnous.

### First Names

First names are the easy part.

Their name is a color in the same group as their color for example, Reds can be reds, pinks, Maroon ext. Colors that can be argued, like teal can be either blue or green. Using the color group names (Red-Orange-Yellow-Green-Blue-Purple-White) are rare names, and are view as weird. The vowels in the name are changed, A = 4, E = 3, I = 1, O=0, and if Y is the only vowel (that is changed so ignore u) they Y=1.

For example:

R3d: Cr1mz0n\*, R0z3\*, Rub1\*, M4r00n

0r4ng3: C0r4l\*, T4ng3r1n3\*, S4lm0n, G1ng3r

Y3ll0w: S4ffr0n\*, C1tr3n3\*, G0ld\*, L3m0n

Gr33n: M1nt\*, Ch4rtr3us3\*, 0l1v3\*, F0rr3st

Blu3: 4zur3\*, N4vy\*, Sk1, 1nd1g0

Purpl3: 0rch1d\*, V10l3t\*, L1l4c, 4m3thyst

Wh1t3: S1lv3r\*, Gr3y, Gr4y

### Last Names (Identifiers)

Last names are harder. At first they have two letters, one identifies their color (ROYGBPW) the other is where or not they have a standard augmentation S=Standard and N=None or not standard. Then they have a serious of numbers that represent what augments they have, the order is determined by order obtained. If they are gained at the same time then are two loose rules, if they are life sustaining they order of importance (for example: if a heart, leg where given at the same time, then heart would go first then leg), if none are life sustaining they it is whatever order looks better (your choice).

#### List of Modifiers on the augment codes

All codes have a modifier: for side, for number, for area, or no augments. If multiple area/number separate by . .

For side [SM]

* 1 - Left side
* 2 - Right side
* 3 - Both sides
* 0 - No side/has no side (I added below already for those with no other modifiers)

For Number [NM: #]

* -1 - First
* -2 - Second
* -1.2 - First and Second

For Area [AM: #]

* 0 - Arm (Frontal for Skull)
* 1 - Leg (Parietal)
* 2 - Head (Temporal)
* 3 - Chest (Occipital)
* 4 - Abdomen (Sphenoid)
* 5 - Pelvis (Ethmoid)
* 6 - Neck (Maxilla)
* 7 - (Nasal)
* 8 - (Zygomatic)
* 9 - (Mandible)

Code for No augments (excluding standard) is 60 and is removed when first augment is obtained.

#### List of Augment Codes

* Arm (Complete) 00 [SM]
	+ Shoulder 01 [SM]
	+ Humerus/Upper arm 02 [SM]
	+ Elbow 03 [SM]
	+ Forearm 04 [SM]
	+ Wrist 05 [SM]
	+ Hand 06 [SM]
	+ Finger 07 [SM-NM: 1-5]
* Leg (Complete) 10 [SM]
	+ Hip 11 [SM]
	+ Femur/upper leg 12 [SM]
	+ Knee 13 [SM]
	+ Lower leg 14 [SM]
	+ Ankle 15 [SM]
	+ Foot 16 [SM]
	+ Toes 17 [SM-NM: 1-4] (Nemesis have only 4 toes)
* Skull (Complete) 200
	+ Head 21 [SM/AM: #]
	+ Mental 220
	+ Neck (C-spine) 230
	+ Ears 24 [SM]
	+ Nose 250
	+ Mouth 260
	+ Eyes 27 [SM]
	+ Horns 28 [SM]
	+ Whiskers 29 [SM]
* Body (Complete) 350
	+ Chest 30
		- Lungs 31 [SM]
		- Heart 320
		- Back (T-spine) 330
	+ Abdomen 40
		- Abdomen (Organ) 410
		- Back (L-spine) 420
* Other 50
	+ Skin (surface area) 51 [SM/AM #]
	+ Tail 520
	+ Gland 53 [SM]

For Symbols, Nemesis have chat icons based of the Tarot, normally they aren't worn like humans don't normally have symbols. Some Nemesis are obsessed with the symbol they pick, other don't. They use the same color as them.

## Named Characters

Reds: Cr1mz0n RS220 - Fore player, R0s3 RS103003

Oranges: C0r4l OS243 - Fore player, T4ng3r1n3 OS250073-429-1.4 - S-cape Saboteur

Yellows: S4ffr0n YS273 - Fore player, C1tr3n3 YS103282 - STest player

Greens: M1nt GS003 - Fore player, Ch4rtr3us3 GS323313230273063

Blues: 4zur3 BS103 - Fore player, N4vy BS60

Purples: 0rch1d PS260 - Fore player, V10l3t PN520003 - S-cape Saboteur

Whites: S1lv3r WN60 - Fore player, Ch4rc04l WS230053253 - STest Player

## Trivia

- Originally created as a species created from a won The Game session.

- Only AngelicCrossroads species not originating from NOTA TEXTUS

## Etymology and Inspiration

- Nemesis comes from their antagonistic nature to SBurb/SGrub and the Greek Goddess

- Rhamnous comes from the Greek relating to the goddess also a city.