Teleportation

## Summary

The ability to **move instantaneously from one location to another without physically occupying the space in between**.

It can often be a form of spatial manipulation or quantum manipulation or magic. In some cases, it allows you to move not only in space but in time, between dimensions, parallel worlds and metaphysical planes. It also includes all sorts of pseudo-teleportation.

## Possible Uses

* Teleporting an enemy far away (a black hole, another dimension, a parallel world, in the past, etc.) or teleporting an enemy to his own attack.
* Teleporting enemy attacks (either far away or back to the enemy).
* Ignoring external factors (due to the timely teleportation to another place / time / dimension).
* Teleporting body parts of an enemy or teleporting any foreign objects into an enemy's body.

## Types

* **Pseudo-teleportation:** An imitation of teleportation due to short runs at a very high rate (much higher than the normal speed of the character). It may also be carried out at the expense of temporary transformation into a lightning / light / energy / astral entity (in this case, the character is able to partially ignore encountered in his way obstacles).
* **Teleportation in Space:** Instant or nearly instantaneous movement in space. It may take place either at the expense of spatial distortion (here also includes various spatial portals), or as a side effect of dimensional quantum teleportation or time travel.
* **Dimensional Teleportation:** Teleportation between dimensions/universes. In the most advanced cases it allows you to navigate between multiverses and even hyperverses.
* **Quantum teleportation:** Teleportation carried out at the expense of the quantum states of the switching object. In the most advanced cases can successfully mimic the omnipresence.
* **Time Travel:** Instant or nearly instant time travel. As a side effect simulates the teleportation in space (due to the fact that the character takes a certain distance in the past or the future, and when it comes back in his time, it appears in a different point in space).
* **Magic Teleportation:** Instantaneous or nearly instantaneous movement in space, carried out with the help of magic spells, potions, or artifacts. Often ignores the laws of physics, logic and common sense.

* **Self-targeted Teleportation:** The usual teleportation, using which the character may in some way to move in the space / time / inter-dimensional only himself.
* **Teleportation of Objects:** Character can teleport both himself and other objects (which allows, for example, throw an enemy into the mouth of a volcano or on the surface of the sun, or even into another dimension or outer void).
* **Exchange:** Character can swap places with another object (usually such teleportation is limited by the fact that the second object is needed to move in space).

## Limitations

1. Activation Time: While the teleportation itself is instantaneous, there may be a required activation time. This could range from seconds to hours or even days, depending on the circumstances. Adequate preparation or specific conditions might be necessary before teleporting.
2. Determination of Coordinates: Teleportation may require precise knowledge of the destination's coordinates. This could involve pre-calculated coordinates or acquiring them through other means. Without accurate information, teleportation may not be possible.
3. Size Limitation: Some teleportation abilities may have restrictions on the size or weight of objects that can be teleported. There might be a maximum threshold that limits teleportation to objects below a certain weight or volume.
4. Distance Limitation: Teleportation abilities may have limitations on the distance that can be traversed. This could be a spatial limitation, restricting teleportation to a certain range. Alternatively, it could involve limitations on temporal travel, allowing movement only within specific time periods.
5. Utility of Short Teleports: Even teleporting a short distance, such as a few meters, can be valuable. It may enable passing through obstacles like walls or evading immediate attacks. The ability to quickly reposition oneself in close proximity can be advantageous in combat or escape situations.
6. Portal Dependency: Some teleportation abilities may require the presence of predetermined portals, lighthouses, or specific magical artifacts. Teleportation is limited to these designated locations, reducing the overall versatility of the power.

These limitations add depth and balance to teleportation abilities, ensuring they are not overpowered or without consequence. Users must carefully consider their activation time, coordinate knowledge, size limitations, teleportation distances, and the availability of portals or specific objects to effectively utilize their teleportation abilities.