Memory Tags

## TPP (PS4)

* Fs: 0x1c
* Fs: 0x1c
* Network: 0x18
* Network System: 0x10018
* Network Debug: 0x20018
* Network Nt System: 0x50018
* Fs File: 0x1001c
* Fs Path Resolver: 0x2001c
* Lua: 0x5
* Block: 0x1d
* Core Entity: 0x60004
* Lua Entity: 0x70004
* Entity Info: 0x80004
* Entity Dynamic Property: 0x90004
* Core Entity Archive: 0xa0004
* Core File: 0xb0004
* Core Entity File: 0xc0004
* Core Raw File: 0xd0004
* Core Handle: 0xe0004
* Core Bvh: 0xf0004
* Core Skeleton: 0x100004
* Connect Point File: 0x110004
* Core Serializer: 0x120004
* Core Container: 0x130004
* Core Data: 0x140004
* Core Data Body: 0x150004
* Core Save: 0x160004
* Core Message: 0x170004
* Core Label: 0x180004
* Core Locator: 0x190004
* Misc System: 0x1a0004
* Core Temp: 0x1b0004
* Debug: 0x1c0004
* Core Test: 0x1d0004
* Unnamed Entity: 0x90001
* Unnamed Data: 0xa0001
* Unnamed Data Body: 0xb0001
* Unnamed File: 0xc0001
* Unnamed Array: 0xd0001
* Unnamed List: 0xe0001
* Unnamed Graph: 0xf0001
* Unnamed GraphX: 0x100001
* Block System: 0x2001d
* Block Internal System: 0x3001d
* Block Package System: 0x4001d
* Block Memory: 0x5001d
* Block Head Files: 0x6001d
* Block Tail Files: 0x7001d
* Block Stage Common: 0x8001d
* Block Stage Large: 0x9001d
* Block Stage Small: 0xa001d
* GrSystem: 0xf
* Gr Plugin: 0x1000f
* Gr PluginResource: 0x2000f
* Gr ResourceWork: 0x3000f
* Gr ResidentResourceWork: 0x4000f
* Gr Font: 0x5000f
* Gr StringBuffer: 0x6000f
* Gr TextureStream: 0x7000f
* Gr RenderBuffer: 0x8000f
* Gr RenderTarget: 0x9000f
* Gr Command: 0xa000f
* Gr CommandBuffer: 0xb000f
* Gr CommandCluster: 0xc000f
* Gr MacroPacket: 0xd000f
* Gr SubComamndContext: 0xe000f
* Gr Instance: 0xf000f
* Gr Daemon: 0x10000f
* Gr GeTools: 0x11000f
* Gr DgInstance: 0x12000f
* Gr ShrinkBuffer: 0x13000f
* Gr GBuffer: 0x14000f
* Gr MemoryObject: 0x15000f
* Gr DynamicVertexBuffer: 0x16000f
* Gr DynamicIndexBuffer: 0x17000f
* Gr ShadowBuffer: 0x18000f
* Gr ShadowConstantRegister: 0x19000f
* Gr Render: 0x1a000f
* Gr RenderStateResource: 0x1b000f
* Gr ModelBuffer: 0x1c000f
* GrResource: 0x10
* Gr Resource: 0x10010
* Gr Fmdl: 0x20010
* Gr ModelResource: 0x30010
* Gr CloneResource: 0x40010
* Gr MaterialResource: 0x50010
* Gr RenderStateResource: 0x60010
* Gr ShaderResource: 0x70010
* Gr ShaderFileResource: 0x80010
* Gr ShaderObjectResource: 0x90010
* Gr ShaderTechnique: 0xa0010
* Gr IndexBufferResource: 0xb0010
* Gr VertexBufferResource: 0xc0010
* Gr VertexStreamResource: 0xd0010
* Gr InputLayoutResource: 0xe0010
* Gr TextureResource: 0xf0010
* Gr ModelTransform: 0x100010
* Gr TextrueStream: 0x110010
* Gr TextrueStreamStatus: 0x120010
* Gr TextrueRequest: 0x130010
* Gr Job: 0x140010
* Gr JobPascket: 0x150010
* Gr JobSyncPacket: 0x160010
* Gr gd: 0x170010
* Gr MappedMemory: 0x180010
* Gr Umbra: 0x190010
* GrResource: 0x11
* Gr Model: 0x10011
* Gr ModelArray: 0x20011
* Gr ModelCut: 0x30011
* Gr ModelVertexColor: 0x40011
* Gr ModelDeform: 0x50011
* Gr ModelExtMatrix: 0x60011
* Gr ModelReader: 0x70011
* Gr OptCamModel: 0x80011
* Gr OverlayModel: 0x90011
* Gr Clone: 0xa0011
* Gr Decal: 0xb0011
* Gr Terrain: 0xc0011
* Gr Primitive: 0xd0011
* Gr Draw2D: 0xe0011
* Gr ShLight: 0xf0011
* Gr Light: 0x100011
* Gr LightSearch: 0x110011
* Gr LightVolume: 0x120011
* Gr ApproximatedLight: 0x130011
* Gr Bounding: 0x140011
* Gr VisibilityTest: 0x150011
* Gr Material: 0x160011
* Gr Shader: 0x170011
* Gr Occluder: 0x180011
* Gr Texture: 0x190011
* Gr Scene: 0x1a0011
* Gr SceneObject: 0x1b0011
* Gr Viewport: 0x1c0011
* Gr Camera: 0x1d0011
* Gr Temporary: 0x1e0011
* Gr Debug: 0x1f0011
* Sound: 0x7
* Sound Core System: 0x10007
* Sound Core Control: 0x20007
* Sound Core Debug: 0x30007
* Audio: 0x8
* Audio System: 0x10008
* Audio Object: 0x20008
* Audio Object: 0x30008
* Audio Object: 0x40008
* Audio Object: 0x50008
* Audio Frame: 0x60008
* Audio Physical: 0x70008
* Audio AllocHook: 0x80008
* FoxGameKit: 0x12
* GkSystem: 0x10012
* GkPartsData: 0x20012
* GkPartsBuilder: 0x30012
* GkPartsDirector: 0x40012
* GkEnvironment: 0x50012
* GkWind: 0x60012
* GkTerrain: 0x70012
* GkPad: 0x80012
* GkCollectible: 0x90012
* GkTargetData: 0xa0012
* GkObjectBrush: 0xb0012
* GkGameScript: 0xc0012
* GkVoice: 0xd0012
* GkEventTimer: 0xe0012
* GkFacial: 0xf0012
* GkSubtitles: 0x100012
* GkFx: 0x110012
* GkFova: 0x120012
* GkSimpleCoverAndConnect: 0x130012
* GkVoiceChat: 0x140012
* GkLanguage: 0x150012
* GkDebug: 0x160012
* GameService: 0x22
* GameService System: 0x10022
* GameService GsRoute: 0x20022
* GameService GsSightCheck: 0x30022
* tpp MBCoreUnNamed: 0x2002a
* tpp MBCoreConstruct: 0x3002a
* TppSystemBase: 0x29
* tpp System: 0x2d
* tpp MotherBase: 0x2a
* tpp MotherBaseStage: 0x2b
* tpp Effect: 0x6e
* tpp MissionBlockSystem: 0x3002d
* tpp SystemLocation: 0x4002d
* tpp SystemMission: 0x5002d
* tpp SystemGameSequence: 0x6002d
* tpp SystemWeather: 0x7002d
* tpp SystemWeatherWork: 0x8002d
* tpp SystemEvent: 0x9002d
* tpp SystemCheckPoint: 0xa002d
* tpp DefaultParameter: 0xb002d
* tpp EventSequenceManager: 0xc002d
* tpp GameConfig: 0xd002d
* tpp PlayerInfo: 0xe002d
* tpp Storage: 0xf002d
* tpp SystemDebug: 0x10002d
* tpp StoryFlag: 0x11002d
* tpp GzSaveData: 0x12002d
* tpp GzSaveLoadManager: 0x13002d
* tpp PlayRecord: 0x14002d
* tpp Video: 0x15002d
* tpp Gk: 0x75
* tpp Gk System: 0x20075
* tpp Gk Marker: 0x40075
* tpp Gk CoverPoint: 0x50075
* tpp Gk Bush: 0x60075
* tpp Gk Grass: 0x70075
* tpp Gk Grass Work: 0x80075
* tpp Gk obr skl: 0x90075
* tpp Gk SmartDevice: 0xa0075
* tpp Gk DiscoverSensor: 0xb0075
* tpp Gk NoticeSensor: 0xd0075
* tpp HighSpeedCamera: 0x6a
* tpp Gk Searchable Light: 0xe0075
* tpp Gk GZ: 0xf0075
* tpp Gk Route: 0x100075
* tpp Gk OldLight: 0x110075
* tpp Gk Emblem: 0x120075
* Gimmick: 0x6b
* Gimmick Base: 0x1006b
* Gimmick Save: 0x2006b
* Gimmick System: 0x3006b
* Gimmick Ladder: 0x4006b
* Gimmick Shared: 0x5006b
* Gimmick Permanent: 0x6006b
* Gimmick Online: 0x9006b
* Gimmick Identifier: 0x7006b
* Gimmick GameObject: 0x8006b
* Gimmick etc: 0xa006b
* Gimmick Editor: 0xb006b
* Gimmick Debug: 0xc006b
* Tpp Effect Uncategorized: 0x1006e
* Tpp Effect Filter2D: 0x2006e
* Tpp Effect LensFlareData: 0x3006e
* Tpp Effect LensFlareInstance: 0x4006e
* Tpp Effect BridgeFunctor: 0x5006e
* Tpp Effect FxModule: 0x6006e
* Tpp Effect Weather: 0x7006e
* Tpp Effect DebugOnly: 0x8006e
* Tpp Effect System: 0x9006e
* Tpp Effect ChPlugin: 0xa006e
* Tpp Effect Ocean: 0xb006e
* Tpp Effect DirtyModel: 0xc006e
* Tpp Effect VfxEffectCollect: 0xd006e
* Tpp Effect CigaretteSmoke: 0xe006e
* Tpp Effect Atmosphere: 0xf006e
* Tpp Effect LightProbe: 0x10006e
* Tpp Effect Fire: 0x11006e
* Tpp Effect Light: 0x12006e
* Tpp Effect FootPrint: 0x13006e
* Tpp Effect Skidmarks: 0x14006e
* Tpp Effect Fire Lights: 0x15006e
* Tpp Effect FxLocatorTppCustomWork: 0x16006e
* tpp Ui: 0x70
* tpp Ui UnNamed: 0x10070
* tpp Ui System: 0x20070
* tpp Ui CommonData: 0x30070
* tpp Ui MenuTermina;: 0x40070
* tpp Ui CustomNode: 0x50070
* tpp Ui SaveData: 0x60070
* tpp Ui Ending: 0x70070
* tpp Ui Callback: 0x80070
* Tpp Sound: 0x6f
* Tpp Sound System: 0x1006f
* Tpp Sound Ambient: 0x2006f
* Tpp Sound Area: 0x3006f
* Tpp Sound Music: 0x4006f
* Tpp Sound Interference: 0x6006f
* TppSystem2: 0x2e
* TppSystem2Mission: 0x1002e
* TppSystem2Location: 0x2002e
* TppSystem2GameService: 0x3002e
* TppSystem2Luxury: 0x4002e
* TppSystem2Script: 0x5002e
* TppSystem2Misc: 0x6002e
* TppSystem2Debug: 0x7002e
* TppNewCharacter: 0x41
* NewChara System: 0x20041
* NewChara System Anim: 0x30041
* NewChara System Effect: 0x40041
* NewChara System AiController: 0x50041
* NewChara System AiNode: 0x60041
* NewChara System AiKnowLedge: 0x70041
* NewChara System Situation: 0x80041
* NewChara System Sound: 0x90041
* NewChara System SightController: 0xa0041
* NewChara System SpeechController: 0xb0041
* NewChara System ResponseController: 0xc0041
* NewChara System NaviController: 0xd0041
* NewChara System RouteController: 0xe0041
* NewChara System DamageController: 0xf0041
* NewChara System RailController: 0x100041
* NewChara System DemoAnimController: 0x110041
* NewChara System GameObjectInfo: 0x120041
* NewChara System GameObjectRealizer: 0x130041
* NewChara System FacialUtility: 0x140041
* NewChara System DirtyModelService: 0x150041
* NewChara System NoiseArea: 0x160041
* NewChara System AuthorityState: 0x170041
* NewChara System HumanLightSimModule: 0x180041
* NewChara System PassengerInfo: 0x10041
* NewChara System Base: 0x1b0041
* NewChara System Debug: 0x1f0041
* TppPlayer: 0x48
* Player System: 0x20048
* Player Base: 0x1b0048
* Player Plugin: 0x1c0048
* Player Component: 0x1d0048
* Player Data: 0x1e0048
* Player Debug: 0x1f0048
* Player Avator: 0x30048
* TppRadio: 0x71
* TppRadioSystem: 0x20071
* TppRadioEspionage: 0x1a0071
* Vehicle: 0x3d
* Vehicle System: 0x1003d
* Vehicle Data: 0x2003d
* Vehicle GameObject: 0x3003d
* Vehicle UnrealInstance: 0x4003d
* Vehicle Constant: 0x5003d
* Vehicle Realizer: 0x6003d
* Vehicle RealInstance: 0x7003d
* Vehicle Body: 0x8003d
* Vehicle Attachment: 0x9003d
* Vehicle Weapon: 0xa003d
* Vehicle AnimationController: 0xb003d
* Vehicle ManeuverController: 0xc003d
* Vehicle SkidmarksController: 0xd003d
* Vehicle ReliefBlock: 0xe003d
* Vehicle ProcedureController: 0xf003d
* Vehicle Synchronizer: 0x10003d
* Vehicle VantagePointSystem: 0x11003d
* Vehicle DEPRECATED: 0x12003d
* Vehicle EDIT: 0x13003d
* Vehicle DEBUG: 0x14003d
* Vehicle DUMMY: 0x15003d
* Uav: 0x32
* Uav System: 0x10032
* Uav Ai: 0x20032
* Uav Action: 0x30032
* Uav DEBUG: 0x40032
* Uav DUMMY: 0x50032
* Animal: 0x39
* Animal System: 0x10039
* Animal Base: 0x20039
* Animal Controller: 0x30039
* Animal Ai: 0x40039
* Animal Plugin: 0x50039
* Animal DEBUG: 0x60039
* Animal DUMMY Data: 0x70039
* Animal DUMMY Instace: 0x80039
* Animal DUMMY Realize: 0x90039
* Bird Base: 0xa0039
* Bird Controller: 0xb0039
* Bird Ai: 0xc0039
* Bird Plugin: 0xd0039
* Bird DEBUG: 0xe0039
* Bird DUMMY: 0xf0039
* Buddy: 0x35
* Buddy System: 0x10035
* Buddy Base: 0x20035
* Buddy Controller: 0x40035
* Buddy Ai: 0x50035
* Buddy Plugin: 0x60035
* Buddy DEBUG: 0x70035
* Buddy DUMMY: 0x80035
* SecurityCamera: 0x33
* SecurityCamera System: 0x10033
* SecurityCamera Base: 0x20033
* SecurityCamera Ai: 0x30033
* SecurityCamera Plugin: 0x40033
* SecurityCamera DEBUG: 0x50033
* SecurityCamera DUMMY: 0x60033
* Parasite: 0x49
* Parasite System: 0x10049
* Parasite Base: 0x20049
* Parasite Controller: 0x30049
* Parasite Ai: 0x40049
* Parasite Plugin: 0x50049
* Parasite DEBUG: 0x60049
* Parasite DUMMY: 0x70049
* Heli: 0x4a
* Heli System: 0x1004a
* Heli Base: 0x2004a
* Heli Controller: 0x3004a
* Heli Ai: 0x4004a
* Heli Plugin: 0x5004a
* Heli DEBUG: 0x6004a
* Heli DUMMY: 0x7004a
* MbQuiet: 0x4e
* MbQuiet System: 0x1004e
* MbQuiet Ai: 0x2004e
* MbQuiet Action: 0x3004e
* MbQuiet DEBUG: 0x4004e
* MbQuiet DUMMY: 0x5004e
* Boss: 0x37
* Boss System: 0x10037
* Boss Controller: 0x20037
* Boss Ai: 0x30037
* Boss Plugin: 0x40037
* Boss Action: 0x50037
* Boss DEBUG: 0x60037
* Boss DUMMY: 0x70037
* MotherBaseManagement: 0x2c
* MotherBaseManagement System: 0x1002c
* MotherBaseManagement Staff: 0x2002c
* MotherBaseManagement EquipDevelop: 0x3002c
* MotherBaseManagement WeaponPartsDevelop: 0x4002c
* MotherBaseManagement Base: 0x5002c
* MotherBaseManagement Resource: 0x6002c
* MotherBaseManagement DataBase: 0x7002c
* MotherBaseStageSystem: 0x3002b
* CommandPost2: 0x4d
* CommandPost2 GameObject: 0x1004d
* CommandPost2 Impl: 0x2004d
* CommandPost2 RoleController: 0x3004d
* CommandPost2 RoleCoder: 0x4004d
* CommandPost2 RadioController: 0x5004d
* CommandPost2 SpeechHandler: 0x6004d
* CommandPost2 ActionController: 0x7004d
* CommandPost2 Core Ai: 0x8004d
* CommandPost2 Sneak Ai: 0x9004d
* CommandPost2 Alert Ai: 0xa004d
* CommandPost2 Caution Ai: 0xb004d
* CommandPost2 Evasion Ai: 0xc004d
* CommandPost2 DEBUG: 0xd004d
* Equip: 0x58
* Equip System: 0x10058
* Equip Base: 0x20058
* Equip Data: 0x30058
* Equip Debug: 0x50058
* Equip Todo Delete: 0x60058
* EquipPreview: 0x59
* EquipPreview System: 0x10059
* EquipPreview Debug: 0x50059
* Bullet: 0x5a
* Bullet System: 0x1005a
* Bullet Base: 0x2005a
* Bullet Data: 0x3005a
* Bullet Debug: 0x5005a
* Pickable: 0x5b
* Pickable System: 0x1005b
* Pickable Base: 0x2005b
* Pickable Debug: 0x5005b
* Throwing: 0x5c
* Throwing System: 0x1005c
* Throwing Base: 0x2005c
* Throwing Debug: 0x5005c
* Shell: 0x5d
* Shell System: 0x1005d
* Shell Base: 0x2005d
* Shell Debug: 0x5005d
* Placed: 0x5e
* Placed System: 0x1005e
* Placed Base: 0x2005e
* Placed Debug: 0x5005e
* Collection: 0x5f
* Collection System: 0x1005f
* Collection Base: 0x2005f
* Collection Debug: 0x5005f
* FultonBalloon: 0x60
* FultonBalloon System: 0x10060
* FultonBalloon Base: 0x20060
* FultonBalloon Debug: 0x50060
* SupportAttack: 0x62
* RangeAttack: 0x63
* Decoy: 0x65
* Casing: 0x66
* Casing System: 0x10066
* Casing Base: 0x20066
* Casing Debug: 0x50066
* Dung: 0x67
* Gc Gimmick: 0x6c
* Collectible: 0x6d
* MultiPlayer: 0x3f
* MultiPlayer System: 0x2003f
* POI Core: 0x78
* POI Base: 0x20078
* Script Util: 0x7a
* Script Util System: 0x2007a
* Ruleset Core: 0x79
* Corpse: 0x4b
* Corpse: 0x4c
* Corpse System: 0x1004b
* Corpse Synchronizer: 0x2004b
* Corpse FovaResource: 0x3004b
* Corpse Quark: 0x4004b
* Corpse Realizer: 0x5004b
* Corpse Authorizer: 0x6004b
* Corpse PlugCore: 0x7004b
* Corpse PlugActionCore: 0x8004b
* Corpse UnrealPlugCore: 0x9004b
* Corpse StateCollector: 0xa004b
* Corpse DamageHandler: 0xb004b
* Corpse FlagInfo: 0xc004b
* Corpse ParamCoder: 0xd004b
* Corpse ResponseHandler: 0xe004b
* Corpse ActionController: 0xf004b
* Corpse UnrealActionController: 0x10004b
* Corpse SoundController: 0x11004b
* Corpse RealizedCorpse: 0x12004b
* Corpse GameObject: 0x14004b
* Corpse DEBUG: 0x15004b
* Corpse Ai: 0x1004c
* Corpse CoreAi: 0x2004c
* Corpse CarriedAi: 0x3004c
* Corpse StandbyVehicleAi: 0x4004c
* Corpse DamageAi: 0x5004c
* Corpse NormalAi: 0x6004c
* Corpse DEBUG Ai: 0x7004c
* Corpse UnrealBasic: 0x8004c
* Corpse RealBasic: 0x9004c
* Corpse UnrealStdbyVehicle: 0xa004c
* Corpse RealStdbyVehicle: 0xb004c
* Corpse UnrealCarried: 0xc004c
* Soldier: 0x42
* Soldier: 0x43
* Soldier: 0x44
* Soldier: 0x45
* Soldier: 0x46
* Soldier System: 0x10042
* Soldier ParamTable: 0x20042
* Soldier FaceSystem: 0x30042
* Soldier FovaSystem: 0x40042
* Soldier FovaResource: 0x50042
* Soldier Synchronizer: 0x60042
* Soldier Quark: 0x70042
* Soldier Realizer: 0x80042
* Soldier Authorizer: 0x90042
* Soldier PlugCore: 0xa0042
* Soldier PlugActionCore: 0xb0042
* Soldier UnrealPlugCore: 0xc0042
* Soldier InfoCollector: 0xd0042
* Soldier AuthorityCollector: 0xe0042
* Soldier DamageHandler: 0xf0042
* Soldier Conversation: 0x100042
* Soldier FlagInfo: 0x110042
* Soldier ParamCoder: 0x120042
* Soldier ResponseHandler: 0x130042
* Soldier DiscoverManager: 0x140042
* Soldier Noiselistener: 0x150042
* Soldier ActionController: 0x160042
* Soldier UnrealActionController: 0x170042
* Soldier CollisionController: 0x180042
* Soldier DiscoveryController: 0x190042
* Soldier EquipController: 0x1a0042
* Soldier LifeController: 0x1b0042
* Soldier NoticeController: 0x1c0042
* Soldier SoundController: 0x1d0042
* Soldier RealizedSoldier: 0x1e0042
* Soldier GameObject: 0x10043
* Soldier Ai: 0x20043
* Soldier DEBUG: 0x30043
* Soldier SysUtil: 0x40043
* Soldier SysFace: 0x50043
* Soldier BlockController: 0x60043
* Soldier BlockControllerImpl: 0x70043
* Soldier BlockGroup: 0x80043
* Soldier ParamTable: 0x90043
* Soldier UnrealBasic: 0x10044
* Soldier RealBasic: 0x20044
* Soldier UnrealAttack: 0x30044
* Soldier RealAttack: 0x40044
* Soldier UnrealMeleelAttack: 0x50044
* Soldier RealMelleeAttack: 0x60044
* Soldier UnrealGrenade: 0x70044
* Soldier RealGrenade: 0x80044
* Soldier UnrealCover: 0x90044
* Soldier RealCover: 0xa0044
* Soldier UnrealDamage: 0xb0044
* Soldier RealDamage: 0xc0044
* Soldier UnrealFulton: 0xd0044
* Soldier RealFulton: 0xe0044
* Soldier UnrealHoldup: 0xf0044
* Soldier RealHoldup: 0x100044
* Soldier UnrealNotice: 0x110044
* Soldier RealNotice: 0x120044
* Soldier UnrealSearch: 0x130044
* Soldier RealSearch: 0x140044
* Soldier UnrealActing: 0x150044
* Soldier RealActing: 0x160044
* Soldier UnrealRadio: 0x170044
* Soldier RealRadio: 0x180044
* Soldier UnrealReload: 0x190044
* Soldier RealReload: 0x1a0044
* Soldier UnrealUnholster: 0x1b0044
* Soldier RealUnholster: 0x1c0044
* Soldier UnrealCarried: 0x1d0044
* Soldier RealCarried: 0x1e0044
* Soldier UnrealCqc: 0x10045
* Soldier RealCqc: 0x20045
* Soldier UnrealLadder: 0x30045
* Soldier RealLadder: 0x40045
* Soldier UnrealStep: 0x50045
* Soldier RealStep: 0x60045
* Soldier UnrealStdbyVehicle: 0x70045
* Soldier RealStdbyVehicle: 0x80045
* Soldier UnrealSearchLight: 0x90045
* Soldier RealSearchLight: 0xa0045
* Soldier UnrealMortar: 0xb0045
* Soldier RealMortar: 0xc0045
* Soldier UnrealTurret: 0xd0045
* Soldier RealTurret: 0xe0045
* Soldier UnrealRideVehicle: 0xf0045
* Soldier RealRideVehicle: 0x100045
* Soldier UnrealDown: 0x110045
* Soldier RealDown: 0x120045
* Soldier UnrealRideHeli: 0x150045
* Soldier RealRideHeli: 0x160045
* Soldier UnrealOthers: 0x190045
* Soldier RealOthers: 0x1a0045
* Hostage: 0x47
* Hostage System: 0x10047
* Hostage base: 0x20047
* Hostage fova: 0x30047
* Hostage Controller: 0x40047
* Hostage Ai: 0x50047
* Hostage Plugin: 0x60047
* Hostage DEBUG: 0x70047
* FoxQuark: 0x21
* GameCore: 0x20
* GameCoreSystem: 0x10020
* GameCoreObject: 0x20020
* GameCorePlugin: 0x30020
* GameCoreAgent: 0x40020
* GameCoreSynchronizer: 0x50020
* Unnamed: 0x1
* Unnamed Object: 0x10001
* Unnamed HashMap: 0x20001
* Unnamed StringMap: 0x30001
* Unnamed SharedObject: 0x40001
* Unnamed STL: 0x50001
* Unnamed SPContainer: 0x60001
* Unnamed MemoryAnalyzer: 0x70001
* Unnamed Others: 0x80001
* String: 0x2
* CString Data(String): 0x10002
* CString Data(Const String): 0x20002
* CString Data(Path): 0x30002
* KernelString: 0x40002
* SharedString: 0x50002
* SharedStringPool: 0x60002
* SharedPathPool: 0x70002
* SharedPathPoolSub: 0x80002
* SharedPathPoolBin: 0x90002
* JobTask: 0x3
* Job: 0x10003
* Task: 0x20003
* Perf: 0x30003
* Scratch: 0x40003
* Kernel Core: 0x4
* Kernel: 0x10004
* Log: 0x20004
* Hid: 0x30004
* Crypt: 0x40004
* Fs: 0x1c
* Network: 0x18
* Network System: 0x10018
* Network Debug: 0x20018
* Anim: 0x9
* AnimControl: 0x10009
* AnimPlugin: 0xb0009
* AnimPlayControl: 0xc0009
* AnimFile: 0x20009
* AnimSystem: 0x70009
* GraphControl: 0x30009
* GraphDataFile: 0x50009
* GraphElementFile: 0x80009
* GraphRawFile: 0x90009
* GraphEditorFile: 0xa0009
* GraphContainer: 0xd0009
* MotionGraph System: 0x40009
* MotionGraph File: 0x60009
* MotionGraph Debug: 0xe0009
* AnimJobPacket: 0xf0009
* AnimDebug: 0x100009
* Cc: 0xb
* CcControl: 0x1000b
* CcModules: 0x2000b
* Demo: 0x19
* DemoEntity: 0x10019
* DemoObject: 0x20019
* DemoFunctor: 0x30019
* DemoEditor: 0x40019
* DemoLocator: 0x50019
* DemoStreamAnim: 0x60019
* DemoStreamLocator: 0x70019
* DemoStreamParts: 0x80019
* DemoStreamBonelessModel: 0x90019
* DemoStreamOneMesh: 0xa0019
* DemoStreamCamera: 0xb0019
* DemoStreamIndex: 0xc0019
* DemoStreamFova: 0xd0019
* DemoStreamControllerAnim: 0xe0019
* DemoStreamControllerNode: 0xf0019
* DemoStreamControllerModel: 0x100019
* DemoStreamControllerLocator: 0x110019
* DemoDesc: 0x120019
* DemoLocateObject: 0x130019
* DemoPlaybackAddon: 0x140019
* DemoFunctorCollector: 0x150019
* DemoConstraint: 0x160019
* DemoCommand: 0x170019
* DemoEventConText: 0x180019
* DemoEventParameter: 0x190019
* DemoBuffer: 0x1a0019
* DemoCallback: 0x1b0019
* DemoParameter: 0x1c0019
* DemoPacketPlugin: 0x1d0019
* DemoJob: 0x1e0019
* Des: 0x17
* Des Object: 0x10017
* Des Util: 0x20017
* Des File: 0x30017
* Des Job: 0x40017
* Fx: 0xd
* FxTempWork: 0x1000d
* FxJob: 0x2000d
* FxEffectUser: 0x3000d
* FxUnnamedContainer: 0x4000d
* FxFootPrint: 0x5000d
* FxInstanceBlock: 0x6000d
* FxInstance: 0x7000d
* FxInstancePreData: 0x8000d
* FxData: 0x9000d
* FxLocator: 0xa000d
* FxEdData: 0xb000d
* FxSystem: 0xc000d
* FxReservableObject: 0xd000d
* Geo: 0xa
* Geo File: 0x1000a
* Geo System: 0x2000a
* Geo BVH: 0x3000a
* Geo Collision: 0x4000a
* Geo Trap: 0x5000a
* Geo TrapModule: 0x6000a
* Geo Target: 0x7000a
* Geo Area: 0x8000a
* Geo Path: 0x9000a
* Geo Search: 0xa000a
* Geo Geom: 0xb000a
* Geox Voxel: 0xc000a
* Geox Debug: 0xd000a
* Geo Material: 0xe000a
* Geo Col Resource: 0xf000a
* Geo Col Job: 0x10000a
* Geo Col Decal: 0x11000a
* Geo Col Cache: 0x12000a
* Geo Col util: 0x13000a
* Geo Attach: 0x14000a
* Geo Poly Cache: 0x15000a
* Geo Rail: 0x16000a
* Geo JobPacket: 0x17000a
* Geo SweepMain: 0x18000a
* Geo SweepBlock: 0x19000a
* Geo CheckControl: 0x1a000a
* Geo JobTiny: 0x1b000a
* Geo JobMulti: 0x1c000a
* Geo JobMultiWork: 0x1d000a
* Grx: 0x1b
* Grx System: 0x1001b
* Grx Atmosphere: 0x2001b
* Grx ColorCorrection: 0x3001b
* Grx FacialTexture: 0x4001b
* Grx Fog: 0x5001b
* Grx Light: 0x6001b
* Grx LightAccessor: 0x7001b
* Grx LightArray: 0x8001b
* Grx LightArrayFile: 0x9001b
* Grx LightCapture: 0xa001b
* Grx LightProbe: 0xb001b
* Grx ModelConvert: 0xc001b
* Grx ModelCut: 0xd001b
* Grx ModelDeform: 0xe001b
* Grx Occluder: 0xf001b
* Grx OccluderArray: 0x10001b
* Grx OccluderArrayFile: 0x11001b
* Grx OccluderEx: 0x12001b
* Grx PeriodicActor: 0x13001b
* Grx PluginSetting: 0x14001b
* Grx RainFilter: 0x15001b
* Grx Reflection: 0x16001b
* Grx ShMath: 0x17001b
* Grx SkyCapture: 0x18001b
* Grx SSAO: 0x19001b
* Grx TextureConverter: 0x1a001b
* Grx TmpActor: 0x1b001b
* Grx Utility: 0x1c001b
* Grx JobSyncPacket: 0x1d001b
* Grx Debug: 0x1e001b
* Grx Temporary: 0x1f001b
* Nav: 0xc
* NavSystem: 0x1000c
* NavPathfind: 0x2000c
* NavNavigation: 0x3000c
* NavNavigationFile: 0x4000c
* NavBounder: 0x5000c
* NavGeneration: 0x6000c
* NavDebug: 0x7000c
* NavWorld: 0x8000c
* NavData: 0x9000c
* NavTactical: 0xa000c
* DataChunk: 0xb000c
* NavmeshChunk: 0xc000c
* WorkInfo: 0xd000c
* NavmeshWorkInfo: 0xe000c
* NavigationGraphWorkInfo: 0xf000c
* SegmentChunk: 0x10000c
* SegmentGraphWorkInfo: 0x11000c
* DynamicNavigationGraph: 0x12000c
* DynamicSegmentGraph: 0x13000c
* DynamicDataChunkBucket: 0x14000c
* DynamicArraySetContainer::Handle: 0x15000c
* DynamicArraySetContainer::Header: 0x16000c
* DynamicArraySetContainer::Array: 0x17000c
* FileUnit: 0x18000c
* Map: 0x19000c
* Ph: 0x15
* Ph Core: 0x10015
* Ph World Memory: 0x20015
* Ph Core Resource: 0x30015
* Ph Object: 0x40015
* Ph Data: 0x50015
* Ph Param: 0x60015
* Ph Association: 0x70015
* Ph Association Data: 0x80015
* Ph Util: 0x90015
* Ph Job: 0xa0015
* Ph Other: 0xb0015
* Sound System: 0x40007
* Sound Action: 0x50007
* Sound Anim: 0x60007
* Sound Area: 0x70007
* Sound Physics: 0x80007
* Sound Source: 0x90007
* Sound Stream: 0xa0007
* Sound Trap: 0xb0007
* Sim: 0x16
* Sim Work: 0x20016
* Sim Object: 0x10016
* Sim Data: 0x30016
* Sim Param: 0x40016
* Sim Util: 0x50016
* Sim Association: 0x60016
* Sim Cloth: 0x70016
* Sim Job: 0x80016
* Sim BinaryFile: 0x90016
* Ui: 0xe
* UiFile: 0x1000e
* UiGraphFile: 0x2000e
* UiLayoutFile: 0x3000e
* UiModelFile: 0x4000e
* UiAnimFile: 0x5000e
* UiEditData: 0x6000e
* UiFont: 0x7000e
* UiGraph: 0x8000e
* LangFile: 0x9000e
* UiSound: 0xa000e
* UiWindow: 0xb000e
* UiEd: 0xc000e
* UixPrefab: 0xd000e
* UixSystem: 0xe000e
* UixUtility: 0xf000e
* UiCtrl: 0x10000e
* UiTexture: 0x11000e
* UiTextUnit: 0x12000e
* UiTextUnitText: 0x13000e
* UiScene: 0x1e
* UiColorGrp: 0x1001e
* UiCamera: 0x2001e
* UiCameraData: 0x3001e
* UiAnim: 0x4001e
* UiAnimData: 0x5001e
* UiModel: 0x6001e
* UiModelData: 0x7001e
* UiModelNode: 0x8001e
* UiModelMesh: 0x9001e
* UiModelNull: 0xa001e
* UiModelText: 0xb001e
* UiModelStencil: 0xc001e
* UiModelVertex: 0xe001e
* UiLayout: 0xf001e
* UiModelLayoutData: 0x10001e
* UiModelTexPrefetch: 0x11001e
* UiPlayControlPool: 0x12001e
* UiAnimNode: 0x13001e
* UiMeshParam: 0x14001e
* UiStencilParam: 0x15001e
* Fs Debug: 0x3001c
* Audio AllocHook: 0x80008
* GameService Debug: 0x40022
* tpp MBCoreNetwork: 0x4002a
* Gimmick Old: 0xd006b
* Tpp Effect Container: 0x17006e
* tpp Network: 0x73
* tpp Ui PrefabCallFunc: 0x90070
* Tpp Sound Music Player: 0x5006f
* Ruleset Base: 0x20079
* Corpse RealCarried: 0xd004c
* Soldier RealDemo: 0x1b0045
* Hostage DUMMY: 0x80047
* tpp MotherBaseStageBlockSystem: 0x4002b
* FoxQuarkSystem: 0x10021
* GameCoreDebug: 0x60020
* Debug: 0x50004
* Fs: 0x1c
* DemoOther: 0x1f0019
* FxFile: 0xe000d
* PriorityQueueDesc: 0x1a000c
* Network Ncl System: 0x70018
* Network Nt System: 0x50018
* Sound File: 0xc0007