recursal/Fanatic-Fandom huggingface dataset:
Desdemona Sevdaliza

**Desdemona Sevdaliza** is a new student at Ninth House, hoping to join the Cipher society. She is portrayed by Cindy Kimberly.

Desdemona, unlike many other children her age, was raised by people significantly older than the parents of her peers. After her biological mother passed away in an accident when she was young, she was raised by her grandparents. Because they were so old, they could not do many of the things younger parents could do; like go on bike rides with her or go hiking. It was a pretty lonely childhood, they never went out for beach days as a family. Instead, Mona would spend her time playing in the garden of their home.

It was there that she discovered her superpowers. When the only friends she had to talk to were animals in the yard, she began to hear their thoughts, in response. An echo to her call. She befriended deer, and the cute little bunnies that would rush past anyone else. It made her quite eclectic herself, never really understanding the social agendas of adults, nor kids her own age. Rarely did she interact with those. See, her home was on a farm, away from society, in an estate quite large, but she never resonated with the posh lifestyle of her family. She does not like superficialities. Instead, she searches for depth and meaning in the little things.

Mona could best be described as quite beautifully strange. She notices little things that would appear insignificant, but they are not to her. She is not a romantic per say, as she does not have much experience with love, but she finds beauty in all the things she sees. She is not sensual, but sacrally she is often creating art, and song. She is not afraid to stand out of the crowd, for she forgets they are there anyway. Her grandparents have sent her to the ninth house in hope that she may become a bit more normal, and learn to socialize with peers, but as of now, she is a bit of a social tabula rosa, waiting for her friends to help mold her urban identity.
The Directorate of the Labour Party

Labour's Directorate is elected by the membership at the start of the month, and as such one term in a leadership position will be equivalent to one month. All Directorate members are collegially the Leader of the Party and the position of Party Leader is representative. Leaders do not hold the centralised power over the entire party and function under the principle of primus inter pares (first from equals).

If a position is vacant, the snap elections for the seat in Directorate are being commenced under a filling/recall election that is to occur 24 hours after the vacancy is created. During that time the position will remain vacant.

If the position of Party Leader is vacant then after the filling/recall elections, the Directorate is obliged to elect a new Party Leader.

##### Members of Directorate:

* Whips Members To Vote in Elections
* Whips MPs To Vote on bills in the best interest of the party
* Focuses on media strategies and statements
* Helps with party image
* In Charge of Creating New Policies
* Helping Form an Election Platform
* Focuses on Recruit strategies and growing the party
* Creates the election list for the Labour Party
* Responsible for endorsement of Labour Party candidates
* Elected by the members of the party

#### 1st Directorate:

Party Leader: Aurora Christensen

Deputy Leaders: Adam Chlebek, Wilhelm Steenrod

Directorate Members: Arthur Stemmer, Bill Willis, Room
Five Nights at Peak Island

*(Not to be confused with Five Nights at Zaza Island)*

## Overview

**Five Nights at Peak Island**, abbreviated as **FNaPI**, is a joke fangame based off of *Five Nights at Treasure Island* and *Five Nights at Zaza Island*.

## Plot

*Disney* created an island that could be a more modern location. They constructed a machine called the "Peakifier" and tested it on multiple suits they had lying around to turn them "peak". After being tested on, they became weird and distorted, and eventually started to rebel against the employees.

Disney soon abandoned the island and left it to rot, and later decide to hire a night guard to watch the place, but the suits are still there, and they're hungry.
Bleebtown FNaF Fangame Wiki

hi this is the wiki for my fnaf fangames

* Four Nights at Doggo's
* Five Nights at Zaza Island
* Other

## Games

### Public

* Four Nights at Doggo's
	+ Four Nights at Doggo's: Custom Night
* Four Nights at Doggo's 2

## Enemies

### In-Game

* Doggo
* Catty
* Panders
* UNKNOWN

### Planned

* Bride
* Golden Doggo

## Locations

* Office
* Doggo's Yummy-Dum Pizzas
* CAM 1
* CAM 2
* CAM 3
* CAM 4
* CAM 5

## Enemies

### Official

* Zaza Mickey
* Photo-Negative Zaza Mickey
* ZAZAZAZAZA😈😜

### Fanmade

* Red Mickey
* Leanwald
* Photo-Negative The Face
* Melted Photo-Negative Mickey
* The Forgotten

## Locations

### Official

* Zaza Island
* Office
* Zaza Stash

## Games

* Five Nights at Omle's
* one day at somewhere
* watch foxy simulator

## Enemies

* Omle
* Claire the Bear
* Bobot the Robot

## Locations

* Office
* somewhere
1.

## Member of Fylkesting

Wilhelm Steenrod is a member of the Labour Party, the Poles of Poles and the United Workers of Svalbard from Jan Mayen.

### 1st local elections

He was the Labour candidate in Jan Mayen's 1st governor election and received 46% of votes, losing only by 1. After this, he became the Mayor of Frydenlund, a small town in the north of Jan Mayen.

### 1st Fylkesting elections

26.12.2023 he was elected to the Labour's Directorate and 28.12.2023 he became the party's Deputy Leader.

He ran for Fylkesting from his home region of Jan Mayen.
Flowerdawn

**Current:** Willowclan

**Rank:** Warrior

**Apprentice:** Flowerpaw

**Warrior:** Flowerpaw

**Father:** Goldfur

**Sister:** Birdfeather

**Apprentice:** Thrushpaw

## Personal Information

**Flowerdawn** is a pretty golden tabby she-cat with bright green eyes.

Flowerdawn, a vibrant and spirited warrior of Willowclan has shiny golden tabby fur and eyes like the leaves of newleaf flowers, Flowerdawn is a symbol of beauty and vitality within the clan.

From her early days as an energetic apprentice, Flowerdawn displayed an unbridled enthusiasm for exploration and an innate connection with the natural world. Her sister, Birdfeather and her were close and their curiosity often led them to the farthest corners of the willow forest, where they delighted in discovering the diverse flora that thrived in their territory.

As a warrior, Flowerdawn's prowess extends beyond the confines of camp. She is a skilled hunter, using her agility to navigate the underbrush and pounce on prey with the grace of a petal carried by the wind. Flowerdawn's vibrant presence adds a touch of joy to the clan, and her radiant energy becomes a source of inspiration for her fellow warriors.

Flowerdawn often picks flowers while on patrols and is fond of bringing them to the elders and kits as a way of sharing a little bit of the outside world with the members who stay in camp. She often organizes activities where clanmates come together to celebrate the changing seasons and express gratitude for the natural world.

As a mentor, Flowerdawn instills in her apprentice, Thrushpaw not only the skills required for survival but also an appreciation for the delicate balance of the willow forest. She encourages him to find joy in the simple pleasures of the natural world, fostering a sense of harmony and connection to their surroundings.

During times of conflict, Flowerdawn's presence is a beacon of optimism, offering encouragement and support to her clanmates. Her resilience and positive outlook become a source of inspiration, reminding Willowclan that beauty and strength are intertwined in the cyclical dance of nature.

Flowerdawn's legacy within Willowclan is one of vitality, joy, and an unwavering appreciation for the wonders of the willow forest. Her vibrant spirit, like a burst of wildflowers in the sunlight, adds a unique and uplifting dimension to the collective identity of the clan. In the heart of the willow trees, Flowerdawn stands as a living testament to the beauty found in every corner of their lush and thriving home.
Jesse Routledge

* gif
* Jesse

**Jesse Isaac Routledge** is a returning student at Ninth House, in the Umbra Coven. He is portrayed by Louis Partridge.

Captivating any room he walks in, Jesse Routledge is a man with innate charisma that commands attention. Over the years, he has grown to understand the power of his effortless magnetism, and Jesse has always been able to navigate the intricacies of varying social situations equipped with a well-timed joke and a disarming smile. Jesse has learnt how to get what he wants, using his persuasive charm and knowing what cards to play while keeping most still close to his chest.

It may come as a surprise to see such light-hearted energy under the Routledge name. A family renowned for intensity and adherence to strict principles, the offspring of such combination would have expectedly resulted in an offspring with a closer matching demeanor. Though, amidst his parents’ push for rigidity and focus, it only pushed Jesse the opposite way. His significant academic potential Jesse undeniably held wasted on an urge to skip lessons or sleep in class. Call them acts of protests, the need to not give his parents what they wanted.

Jesse’s nature had fit perfectly in Ninth House. His natural charm allowing him to effortlessly blend in with the clandestine dealings of Umbra Coven, and his subtle ability to influence conversations catching their attention. Returning to the school, Jesse stands as a well-established member of the society, feeling well-equipped to take on the new year.

## Relationships

### Family

#### Aurora Dear

Aurora and Jesse are cousins whom have grown up close together. While for some time the pair would regard each other as good friends, in the last few months their similarities has led to the clash of the two. Returning to Ninth House this year, Jesse is not on speaking terms with Aurora.

### Friendships

#### Renlin Duman

Renlin and Jesse have crossed paths at many stages in each other's lives, the most recent being their joint involvement in the Umbra Coven. Naturally, they have become close friends over time, now regarding each other as best friends.

#### Thalia Starling

Jesse had been Thalia's childhood friend. They had met during elementary school, and were friends in middle school but they did not see each other again in high school as Jesse moved, now they are together again in Ninth house, but will their friendship remain?
Masquerade Ball

Welcoming Day marks the beginning of the school year. The day includes a grand assembly in the ancient courtyard, where the headmaster, faculty, and representatives from each school group welcome both new and returning students. An enigmatic performance by the Enigma Stag kicks off the festivities, setting the tone for the academic year.

At the beginning of each academic year, Ninth House hosts Welcome Back Day, also known as the Founder's Masquerade Ball. Ninth House celebrates its founders with an extravagant masquerade ball. Elaborate masks and formal attire transform the college's grand ballroom into a mysterious realm. The event becomes a nexus of social intrigue, where alliances are subtly forged and rivalries masked behind the veneer of elegance.

The founders' mystique extends beyond the ballroom. Characters may discover secret chambers and hidden corridors that offer secluded spaces for private conversations, negotiations, and even clandestine alliances that could influence the power dynamics of Ninth House.
Photo-Negative Zaza Mickey

> **“***Don't you think I look awesome-sauce?***”**
>
> ― Photo-Negative Zaza Mickey, Five Nights at Zaza Island
>
>

## Overview

**Photo-Negative Zaza Mickey**, nicknamed **Lean Mickey** is a major antagonist in Five Nights at Zaza Island. As his name suggests, he is a color-inverted version of Zaza Mickey, with the addition of a pair of sunglasses.

## Behavior

He will stand at the corner of your office and will appear in front of your desk when ready to attack. You must use the flash on him to make him return to his spot.

## Gallery

Photo-Negative Zaza Mickey staring at the playerPhoto-Negative Zaza Mickey's model texturePhoto-Negative Zaza Mickey's sunglassesPhoto-Negative Zaza Mickey in the corner of the officePhoto-Negative Zaza Mickey in front of the desk
Lenore Ferrell

* Gif
* Lenore

**Lenore Ferrell** is a student at Ninth House, part of the Enigma Stag society. She is portrayed by Paola Cossentino.

Entering her final year at Ninth House, Lenore Ferrell can often be seen wandering the grounds with a book in her hand, always looking for the perfect spot to sit down and continue reading or journaling in between classes.  When she’s not in class, she can typically be spotted in the library.  No matter where she is, she often leaves a trail of pressed flowers in her wake.  When she’s outdoors, she’s always on the lookout for flowers and leaves she can add to her collection of pressings.  She handles herself with poise and would never let herself be caught being anything less.

Born in a small village surrounded by forests and hills, Lenore is no stranger to darkness.  This is both figurative and literal, as her parents met an untimely end when she was a child, plunging her childhood into a sombreness that never seemed to truly go away.  Due to her parents roles as scholars of the mystic arts and the village she grew up in, Lenore knew that the pull towards Ninth House was inevitable and when she did feel it, she didn’t fight it, she embraced it.  Studying the mystic arts and belonging to Enigma Stag made her feel a little closer to her parents.

Lenore presents herself as a calm person and tries not to appear overly emotional to people.  Despite this, if she sees someone crying, she’ll cry with them and if they’re happy, she’ll return their joy with a smile.  She has perfected the art of the silent treatment, electing to ignore someone when they’ve angered her instead of yelling.  This silent treatment also gets applied to her personal life as she is more often than not reluctant to share specific details.  She treasures her friends and keeps them close to her, making sure they know that whatever they need, she will provide it for them.  While she can be silent in large groups, she’s a curious individual and mostly pipes up to ask questions.  Though creative, she is a perfectionist and at times come off as controlling.
Yoo Seung-min

**Yoo Seung-min** is a new character at Ninth House, hoping to join the Enigma Stag society. He is portrayed by Jeon Wonwoo.

His life was not once this wonder and journey to the capabilities of his magical prowess, but rather a simple life that was predetermined for the average simple citizen. Before his admission to the academy, he was a boy from Ansim-dong in Daegu, living in hopeful bliss with his friends. A loving mother and a passion for the arts gave him a home where singing was commonplace. From her mother's tunes in the kitchen to the festival chants that bare its praise, he breathes in the arts and has accumulated a bond to them. It helps that he had a natural talent for singing, being the center of adoration in his family. This in turn made him the "weird" kid in his school, where he was relentlessly teased for his interests and awkward personality. Before anything would escalate to physical harm, his mother made sure she was there to protect him and also made sure that his talents would be his best revenge on those naysayers.

As they say, revenge is best served cold. Soon, when he was around 15, his voice was heard around the city's radio station. As his voice matured, so did his looks, becoming the new sensation in his district once his music danced through every street he had once passed through. His newfound popularity gained him many opportunities that he never thought would be possible: a school band he founded, praises for his artistry, and a special someone who he had cherished when they spent time strolling along the streets. For someone like him, he had thought that his future was bright and would soon delve right into the entertainment industry once he had shown his full capabilities... but this was once his original life.

Currently, his family moved out of Korea once they saw an opportunity for a new life, an acceptance letter for him to attend a new school that sees improvement for his abilities, and a new chapter that can change the trajectory of his fate as he sees it. For now, he remains steadfast and reminds himself to never lose the good-natured and approachable charm he has always possessed. People who once knew him always saw him as a sweet man who could never harm anyone, and he enforces this nature as he makes sure to be respectful and kind to others, believing that this can be a reward for the future. Some may call him sensitive and airheaded to anyone's liking, but he simply goes with the flow and jams out to some music as he faces the challenges that await him.
Dominic Vaillant

**Dominic Vaillant** is a new student at Ninth House, hoping to join Umbra Coven. He is portrayed by Moritz Hau.

One misfortune after another, fate has been nothing but cruel to Dominic. Or rather, Nic, the name he now prefers.

His entire childhood, he knew no family but his grandparents. His mother passed away when he was young, and his father was someone best left forgotten. He doesn't even dare utter his name, letting it fade from existence. His grandmother was the sweet baker next door, who ran her own bakery. Nic had spent countless childhood days at that place. The comforting aroma of pastries and warm atmosphere became a memory which brings him back to simpler times. His grandfather was an average retired accountant, who was usually the one at home and raising Nic while his wife was busy at work. Whenever he had a problem studying, he could always rely on his grandfather for help. The living conditions were modest and their home was filled with love and joy. Though a small family of three, their portraits never felt lacking.

But upon a deeper look, there were fading shadows lurking in the background. Something was off, buried along with the missing silhouettes. And suddenly the elder’s smiles twisted with unexplainable intentions.

Nic had a quick wit from a young age, the family's pride and joy. His childhood was spent buried in books, or playing mind games to sharpen his intellect. He excelled in academics, specifically literature and language courses. His grandparents had raised him to value his rationality and safety above all. But with such a mind naturally came curiosity. He couldn't help but dig deeper into the shadows that haunted their home and his mind.

It wasn't long before his world shattered in front of his eyes. His health had begun declining, gradually taking more days off classes until he became fully absent. The time between his teenage years blurred together. Watchful eyes followed him everywhere he went. The shadows inhabited his mind, slowly taking his sanity. His efforts to repel them were worthless. He felt cursed, no, he was cursed. He grew silent, cold, as if he began to lose his humanity. It was unexplainable to the rest, how someone full of potential could meet such a cruel fate. But Nic knew. And he couldn't dare speak of it.
Vincenzo Parravicini-Russo

* gif
* Vincenzo

**Vincenzo Parravicini-Russo** is a returning student at Ninth House, in Umbra Coven. He is portrayed by Thomas Doherty.

On the doorstep of their home, a once unfortunate, infertile couple found a baby in a basket with the name Vincenzo tagged to his blanket, and they gave him the love that his birth family did not seem able to give them. Unfortunately for him, Vincenzo was not born as fortunate or fiscally powerful as many other students. His mother was a seamstress, and his father a baker. His clothes were hand-me-downs and their home was old collecting dust soon after each clean, but they were happy until tragedy struck.

When he was aged 7, a shadowy figure came into his home and murdered Enzo’s parents. He could not remember their face, but he remembered the gore, and the defenselessness he felt when he could not do anything to save them.

As a result, having no other family to take him, Enzo was sent to live in an orphanage for other boys who had lost their parents. There, he was tortured by nuns, who would hit him with their rulers if he said anything out of line. Nights were rough, and he only had the fireplace to warm him.

But it was not enough. Always the weaker of the children, Vincenzo was thin and short as a child, giving many pretext enough to tease and bully him, taking the little money he would earn from running errands. It was not just bullying like it would be portrayed in films, though. He was used as a punching bag, never left alone, enduring things too harsh to mention in his description.

The torment lasted until about the age when he hit puberty, rising above the heads of his peers where he could tower over them. Not only that, but in his hands he had discovered his ability to manipulate shadows, as well as cryptomancy. This newfound power gave him a thirst for revenge. Thus, he became all that he feared, doing whatever it took to take back the youth that was stolen from him. Before long, he was discovered by the Ninth House, school, and admitted as a misfit among his peers who then conquered all that he wished; it was his to take, after all.

Vincenzo is, at heart, a carnivore. He does what he wants, where he wants, with whoever he wants, shamelessly. If something is not given to him, he finds a way to take it whether that be overt violence with rivals, or a more… manipulative technique with women whom he desires. And if he has a soft spot, there are bodies scattered along the path to it.
Miles North

**Miles North** was one of the top students and graduates of his generations. After the graduation ceremony no one has heard a thing from him and he is pronounced missing.

Miles North, the enigmatic and brilliant student who has captivated the Ninth House community, emerged from the shadows of anonymity to become a symbol of academic excellence. Born into the embrace of a family with a rich tradition of scholarly pursuits, Miles was destined to leave a mark on the academic world.
From the earliest days of his academic journey, Miles exhibited an insatiable thirst for knowledge and an ability to unravel the complexities of any subject. His sharp intellect and dedication to his studies quickly set him apart from his peers, earning him recognition as one of Ninth House's most promising scholars.
Beyond his intellectual prowess, Miles possessed a quiet charisma that endeared him to both faculty and fellow students. Despite his brilliance, he remained humble, always eager to engage in intellectual discourse and share his insights with others. His presence in the classrooms and libraries became synonymous with a pursuit of excellence, inspiring those around him to strive for greater things.
However, as the shadows deepened and the mysteries of Ninth House unfolded, Miles's brilliance cast a contrast against the enigmatic backdrop of the institution. Little did anyone suspect that his academic discoveries would eventually lead to a fate far more mysterious than any of the knowledge he sought to unravel.
Ninth House Wiki

**Ninth House**
In the elusive embrace of Ninth House’s towering spires, an ancient legacy whispers through the hallowed halls, intertwining dark academia with the mystical enigma. The cryptic symbols left behind by this ancient society known as *Eclipsium* long vanished into history, re-emerge in the shadows and secrets of Ninth House. As the sun surrenders to the horizon, shadows stretching across the college grounds, a clandestine saga unfolds for the protagonists embarking on their two last years - a journey laden with mystery, power struggles, and the relentless pursuit of arcane knowledge. The tapestry of Ninth House, concealed within ivy-covered stones, unfolds its secrets as the four enigmatic societies vie for supremacy, unknowingly hurtling towards an inevitable graduation shrouded in both legend and dread.

As the characters move through their final year, the headmaster’s enigmatic presence casts a long shadow over their endeavors, influencing academic affairs and weaving an intricate thread into the narrative. His daughter, Aurora Dear and her actions, add an extra layer of complexity to the unfolding drama. Caught in the currents of ambition, rivalry, and the pursuit of hidden truths, the protagonists navigate a world where the supernatural is subtly woven into the fabric of daily life. Rehearsals, secret meetings, and occult rites mark their days, culminating in a grand celestial alignment that threatens to unravel the very foundations of Ninth House and the mysteries of the Eclipsium’s legacy.

In a mysterious blend of illusion and reality, the characters face choices that go beyond their personal destinies - they hold the fate of Ninth House in their hands. As they navigate the delicate balance between what they know and what remains hidden, Ninth House invites them to explore the limits of perception.

As the academic year unfolds, students eagerly immerse themselves in the studies offered by the school’s unique curriculum. The campus buzzes with intellectual fervor, and beneath all of that competition simmers. Each student vies for the top spot in this respective college, driven by ambition, pride, and the pursuit of knowledge. The most accomplished student will gain all the knowledge and power, making them as important as a member of Eclipsiums once was. *A story they’ve been told*.

What are you willing to do to get to the first place?

Welcome, we wish you good luck.
Esther Dubois

Isolation Kills

***Esther Ruth Dubois*** is a new student at Ninth House, aspiring to join the Enigma Stag society. She is portrayed by Mika Schneider.

Esther, known as the ‘miracle child’, was born into a life of tranquility and quiet luxury. From an early age, she exhibited no interest in playing with other kids, but instead forged bonds with the family’s pets and her beloved instruments. Like many things, her innate aptitude for the piano, harp, and violin was cherished by her parents, who supported her every step of the way. Her childhood was simple, yet filled with loving memories. Partially, her happiness stemmed from her solitude, as she was homeschooled most of her life, dropping out of school after only a few years. By all accounts, attending a regular school had done her well and many find it hard to pinpoint exactly where it went wrong.

In Esther’s teenage years, she would spend most of her time ice skating on the frozen lake, making music and indulging in sad romance stories. And in the time spent with her parents, she adopted her father’s love of chemistry and alchemy. Crafting various scents which brought her closer to home while she was away.

One of Esther's favorite things about living in the mountains was the year-round cold. She loved the peacefulness of the snow-covered landscape and the cozy feeling of drinking hot tea. Deep winter also meant more time to practice her music, as she was most motivated during this time. When people think ‘Esther’, nothing really ever comes to mind ; “weird” or “enigmatic”, maybe.

People are often offput because not much is known about Esther’s life, as she keeps to herself and never socializes beyond pleasantries. In fact, nobody knows much about her at all. In the end, being homeschooled had played a part in her lack of social capability. She often comes across to people as shy or extremely disinterested, making every attempt to stay clear of conversation.

[1] Esther's slides

*Slides include, physical description, likes, dislikes, pets, parents.*

[2] Esther's playlist
Eldric "Coincount" Morn

* Distinguishing Features: Neatly trimmed beard, a vest adorned with coin patterns, often seen with financial ledgers and an abacus

### Personality and Traits:

* General Disposition: Confident and astute, with a sharp business mind
* Strengths: Financial acumen, strategic investments, wealth management
* Weaknesses: Can be overly confident in his financial schemes, sometimes to a fault
* Key Motivations: Amassing wealth, ensuring the fiscal dominance of The Crimson Coalition, personal gain

### Background Information:

* History: From humble merchant beginnings to a towering figure in Raisyens' economic circles
* Current Role: Manages the vast wealth of The Crimson Coalition, orchestrating their economic strategies
* Relationships: Holds significant sway among merchants and nobles alike, leveraging economic ties for influence

### Reputation and Rumors:

* Public Image: Regarded as a financial genius, with a reputation for turning small investments into fortunes
* Rumors: Some speculate that he has secret investments that could alter the city's economy if revealed

### Role in the Story/Campaign:

* Significance: Holds the key to the economic gates of Raisyens, his decisions can cause ripples through the markets
* Potential for Interaction: Players might engage with him for financial advice, or to understand the Coalition's economic moves

### Additional Notes:

His office, always brimming with the latest financial reports, is a hub for those seeking to understand the true wealth of Raisyens.
Testiofdsi Wiki

**Welcome to the Testiofdsi Wiki!**
We're a collaborative community website about Testiofdsi that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Atlas Alstone

**Atlas Theodore Alstone** is a returning student at Ninth House, a part of Enigma Stag society. He is portrayed by John Supnik.

Most of Atlas’ early life is shrouded in a veil of mystery. He reveals details little by little, as if it's all one long show and the world is his audience.

It's known he was born to Marielle Evangeline Alstone and Sebastian Alstone, two well known performers. His mother was a singer, whose angelic voice warmed the hearts of many. His father a skilled pianist, whose music conveyed a deep yet serene melancholy. They were a duo of musicians, lacing their acts with illusory magic and photokinesis to create a mystical new world; one that you'd only see in dreams. Atlas took interest in music and performance arts from a young age, idolizing his parents. His mind was complex yet overflowing with emotions. Music became the only way to convey his thoughts. He learnt how to sing and how to play the piano. His next goal was the violin, an instrument he adored. His ambition for hobbies carried on to his academics as well. Success and a sense of accomplishment are his driving forces. He aims to stay at the top of his class, dedicating himself to constant self-improvement. When he isn’t performing or honing his skills, he could be seen practicing his magic or studying months ahead of exams.

Atlas strayed from his parents’ passion with his love for theatre. He can slip into different roles with ease, immersing himself in the fictional. Navigating life with a dramatic flair, it can be hard to discern whether his words are reality or a simple illusion. He likes to play with people's expectations and feelings, but all in good fun. He believes that magic and art are two sides of the same coin, able to reach people's souls. Atlas carries a smile wherever he goes, never letting it fade. He doesn't convey any negative emotions, perhaps to an almost eerie extent.

A year ago, news of his parents' performances began to quiet down. There has been a subtle shift in Atlas' demeanor, but it's hard to discern. Since he was a child, his eyes twinkled with endless possibilities. Like the stars, they shine bright, but once you look closer you'd notice the depths of darkness they concealed.
Frutiger Aqua

## General Information

The Frutiger Aero sub-genre known as Helvetica Aqua Aero is distinguished by its usage of images associated with tropical aquatic environments. Aqua life, bubbles, water, aquatic hues, and other essential oceanic characteristics are common motifs. In order to provide a middle ground between Tropicalcore and Frutiger Aero, Helvetica Aqua combines this with common features of both genres, including gloss, futurism, gradients, 3D generated objects, and tropical and aquatic motifs.

### History

In the early 2000s, Helvetica Aqua was founded in the aftermath of Y2K's collapse and Frutiger Aero's ascent. Like Frutiger Aero and Metro, which get their namesakes from the design language of Windows 7 and Windows 8, respectively, it most likely takes its cue from Apple's Aqua UI. Helvetica Aqua was extremely kid-friendly because of its dreamy, aquatic, gloss-based graphics. At the time, it was used in toys and other items for young children as well as in hospitals for children. The Corporate scene also made use of Helvetica Aqua, which has sleeker, cleaner graphics with images of pleasure and utopia.

Helvetica Aqua persisted until the late 2000s, at which point it started to decline in general acceptance in the early 2010s. As the years went by, the Y2K impact was gradually eliminated from Helvetica Aqua, which meant that throughout its fall, the more corporate aspect of the brand was more noticeable than the 'anything goes' version targeted towards youngsters. Frutiger Aero was in decline by 2013, and by 2017, Flat Design has taken over as the prevailing design concept of the time.

### Appearance

Helvetica Aqua's graphics feature images of the water, the sea, and beach settings. Similar to Frutiger Aero, this aesthetic frequently uses popular aquatic animals like fish, dolphins, and whales, but it also makes use of seagulls and butterflies. This style frequently uses blue, green, and yellow tones that mimic the hues of the surrounding environment and seascape. Together with Frutiger Aero's and Tropicalcore's common elements—glassy textures, gradients, fish, and other tropical imagery—this is integrated. Seashells, palm palms, and sandy beaches are other popular themes. Because both Helvetica Aqua and Tropicalcore are focused on the water and aquatic life, they are regarded as subgenres of one other.
Extraction Tower

The extraction tower is a structure that enables players to 'extract' from the island and teleport back to the main area.

To use the tower, players need to climb the ladder located at the bottom. Once at the top, they should locate the extraction computer and interact with it by either grabbing it or pressing the trigger. A progress bar will then fill up slowly over 20 seconds. Once the bar is full, all players on the tower will be teleported back to the main area.

The bottom of the extraction tower, where the ladder is accessed.The extraction towers ladder.The top platform of the extraction tower.The computer in the top of the extraction tower.The computer in the top of the extraction tower progressing.
Tae Duman

* Gif
* Tae

Tae Duman’s existence is a series of unfortunate events, beginning with his conception.  His father had left his first wife to marry Tae’s mother after having an affair, of which Tae is the result.  Then, when he was a child, a revelation after the passing of his father’s parents caused a feud which resulted in his father and his uncle becoming estranged.  His family lived in the lingering emotions of those events for a few years until something even worse struck their family.  One night, while out on their own together, Tae and his older brother, Isaac, were in a car accident.  Tae survived, though his injuries would continue to affect him for years to come, but his brother died that night.

Adjusting to life after the accident was difficult for Tae as not only did he have to become acquainted with the new limitations of his body, he also had to come to terms with the death of his brother, someone he had looked up to since he was a child.  To cope, he turned to music.  It offered him a distraction from the pain he was experiencing, both emotional and physical.  Whether that meant spending hours in his room doing nothing but laying on his bed and listening to the records he collected when he was too sore to move or picking away at the strings of his guitar, trying to learn new songs when he missed his brother too much.  His brother was the person who taught him how to play in the first place and so playing made him feel closer to him.

Tae is an honest individual, brutally so, to the point where he can be perceived as harsh by people who don’t know him and can sometimes speak without thinking.  However, he is compassionate and will apologize if he sees that something he’s said has hurt someone’s feelings, though he won’t deny that he meant what he said.  As a result of the accident, which he blames himself for, he has a tendency to overthink certain situations, especially when a decision he’s making could have an effect on other people.  While he is eager to help other people he sees are in need, he is reluctant to accept it for himself, even when he might desperately need it.  There are few people he trusts to help him, especially when it comes to his injury.
Царь Всея Печенья

## Описание

Царь Всея Печенья является одним из реальных разработчиков и композиторов Магселя. Человек. В игре встречается как человек одетый в брюки, чёрно-фиолетовую толстовку, зелёную майку и чёрно-фиолетовый шарф. Является магом в мире Магселя.

## Первое появление

Впервые Царь Всея Печенья объявился в телеграмм канале разработчика MulujMonstr как композитор.
Arcanita

La arcanita es un mineral de extraordinaria rareza y asombrosa belleza que surge como resultado directo de la influencia de los nexos de magia en el tejido del mundo. Estos cristales grises poseen una peculiaridad única: vetas y estrías de colores cambiantes, que reflejan la esencia del maná absorbido durante su formación.

Sus tonalidades grises base, que en sí mismas son bastante apacibles, se ven atravesadas por vetas de colores resplandecientes que se transforman en una amplia gama de tonos según la naturaleza del maná que impregna el mineral. Las vetas pueden variar desde tonos ígneos de rojo intenso, representando el maná de fuego, hasta tonalidades serenas de azul profundo que denotan la presencia del maná de agua. Cada muestra de arcanita es única, y su brillo cambiante es una representación visual de la esencia mágica que encierra.

Este mineral no solo es valioso por su singular belleza, sino por las propiedades mágicas que alberga en su interior. La arcanita actúa como un canal excepcional para la manipulación y el control del maná, y aquellos dotados con el conocimiento adecuado pueden utilizarla para potenciar rituales, artefactos mágicos o incluso mejorar la eficacia de los hechizos.

Los depósitos de arcanita, al haber absorbido la energía del maná en el momento de su formación, son sumamente apreciados por los practicantes de la magia y los artífices que buscan sus propiedades únicas. Sin embargo, la búsqueda de este mineral es altamente desafiante, ya que su existencia está intrínsecamente vinculada a la fugacidad de los nexos de magia que los originan, convirtiendo la obtención de la arcanita en un desafío lleno de misterio y fascinación para aquellos que desean obtener sus beneficios mágicos y su incomparable belleza.
Жмых против Команды "Д" Вики

**Добро пожаловать на Жмых против Команды "Д" Вики!**
Это онлайн-энциклопедия о **Жмых против Команды "Д" Вики**, в которой главный разработчик серии игр будут писать информацию, которая касается игрового контента, по типу врагов, секретов и прочего.

## Описание

*Здесь вы можете ознакомиться и узнать практически обо всём внутриигровом (и не только) контенте. Воспользуйтесь навигацией, если вас что-то из этого заинтересовало, просто кликните на картинку и вас перенесёт на соответствующую страницу.*

## Все игры серии "Жмых против Команды "Д"

PlaceholderВсе версии ЖпКДPlaceholderСюжет ЖпКДPlaceholderУчастники Команды "Д"PlaceholderРазработчики

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
Hierga

Hierga es una lira exquisitamente tallada con madera proveniente de los árboles más antiguos y sagrados. Su cuerpo está adornado con incrustaciones de gemas resplandecientes que brillan con tonos de colores cambiantes. Las cuerdas, hechas de hilos de plata trenzados con magia, emiten un suave resplandor cuando son tocadas por manos habilidosas.

## Propiedades mágicas

**Melodías Sanadoras:** Cuando se tocan sus cuerdas con habilidad, Hierga emite melodías que tienen el poder de calmar las emociones tumultuosas, curar heridas emocionales y dispersar la tensión en un radio de 30 pies alrededor del intérprete. Esto puede ser usado una vez al día.

**Inspiración Emotiva:** Aquellos que escuchan las melodías de Hierga ganan ventajas en tiradas de salvación contra efectos que manipulan emociones, como encantamientos o hechizos de miedo, y obtienen un bono adicional de +1d4 a sus tiradas de habilidad relacionadas con la interacción social durante un tiempo limitado.

**Conexión Emocional:** El intérprete puede, una vez al día, entablar una conexión emocional con una persona cercana mientras toca la lira. Esta conexión permite que ambos compartan sus emociones más profundas y sinceras, generando un lazo de empatía temporal que les permite entenderse mutuamente en un nivel más profundo.

## Característica única

Hierga tiene la capacidad única de "Concierto Celestial". Cuando un bardo excepcional interpreta una melodía poderosa utilizando Hierga en armonía con al menos otros tres músicos talentosos, la lira desencadena una oleada de energía que afecta positivamente a todos los que la escuchan.

Durante el Concierto Celestial, las propiedades de la lira se amplifican enormemente: la curación emocional y física se incrementa, la inspiración otorgada se convierte en un dado de bonificación de +1d6, y la conexión emocional se expande para incluir a todos los presentes en el área, fomentando la comprensión y la unión entre ellos durante la duración del concierto, que puede durar hasta una hora.
Cheiron Crush

## General Information

The style of music videos known as "Cheiron Crush" was popular from about 1997 until 2003. The Y2K Era coexisted with this audiovisual aesthetic. Conversely, the name derives from Cheiron Studios, which produced a number of the era's popular singles.

### Appearance

The visual style is characterized by low contrast and high saturation, creating a vibrant aesthetic. Metallic clothing adds a futuristic touch, while elements like bubbles and lava lamps contribute to a dynamic atmosphere. The use of magenta and chromatic aberration enhances the visual impact, providing a unique touch. Additionally, the camera flash shutter effect and overhead camera perspective are common features of this style.

### History

Designer and celebrity Steves Peeps is credited for coining the phrase in 2021. This aesthetic is called after the Pop music video style popularized by filmmaker Nigel Dick in the late 90s and early 2000s.
Resplandor

Resplandor es es una magnífica espada larga hecha de oro puro y brillante. Su hoja está grabada con intrincados patrones que representan los rayos del sol extendiéndose hacia el exterior, y su empuñadura está adornada con un rubí grande y ardiente que brilla con una luz interior. Cuando se empuña, la espada emana un aura cálida y reconfortante y brilla con una luz brillante y radiante que puede atravesar incluso las sombras más oscuras.

## Propiedades mágicas

Resplandor está imbuido del poder del dios sol y, como tal, tiene varias propiedades mágicas relacionadas con la luz y el fuego. Puede emitir un estallido de luz deslumbrante que ciega a los enemigos e ilumina las áreas oscuras, e inflige daño de fuego adicional a los enemigos vulnerables a las llamas. Además, la espada puede crear una barrera temporal de energía radiante alrededor de su portador que lo protege del daño y cura sus heridas.

* Resplandor es una espada larga +2 hecha de oro puro, con las propiedades: brutal, versátil (1d10) y ligera.
* La espada inflige 1d6 de daño de fuego adicional con un golpe, y emite una luz brillante en un radio de 15 pies y atenúa la luz en 15 pies adicionales.
* El portador puede usar una acción para hacer que la espada se encienda, arrojando una luz brillante en un radio de 30 pies y una luz tenue en 30 pies adicionales. Las criaturas dentro de la luz brillante deben hacer una tirada de salvación de Constitución CD 15 o quedar cegadas hasta el final de su siguiente turno.
* La espada tiene 3 cargas. Como acción adicional, el portador puede gastar una carga para crear una barrera de energía radiante que lo rodea, otorgándole resistencia a todo daño y curándolo por 1d8 puntos de golpe. La barrera dura 1 minuto o hasta que absorbe un total de 20 de daño. La espada recupera 1d3 cargas gastadas diariamente al amanecer.

## Características únicas

Una de las características más exclusivas de Resplandor es su capacidad para aprovechar el poder del sol. Una vez al día, el portador puede invocar la espada para invocar un rayo de luz solar cegador que golpea a los enemigos en un área amplia, causando un daño masivo y dejándolos aturdidos. Además, la espada es inmune a todas las formas de oscuridad y sombra, lo que la convierte en un arma ideal contra los muertos vivientes o las criaturas demoníacas que extraen su fuerza de la ausencia de luz.

* Una vez al día, el portador puede invocar la espada para invocar un rayo de luz solar que inflige 8d6 de daño radiante a todas las criaturas en una línea de 60 pies que puedan ver. Las criaturas en el área de efecto deben hacer una tirada de salvación de Destreza CD 18 o recibir el daño total y quedar aturdidas hasta el final de su siguiente turno.
* Resplandor es inmune a todas las formas de oscuridad mágica, y su portador obtiene ventaja en las tiradas de salvación contra cualquier hechizo o efecto que provoque ceguera o cree oscuridad.
Bride

* Planned
* Concept

> Find his wife's eggs Bride
>
> @MRGAMES\_ talking about Bride

## Overview

Bride is a scrapped character in Four Nights at Doggo's, and a planned character in Four Nights at Doggo's 2. They are a small blue bird animatronic that resides in a bird nest.

They are a fan character created by **@MRGAMES\_** that was planned to appear in the first game, however they were scrapped, likely because of time. They are planned to make an appearance in its sequel however.

## Behavior

Every so often an egg will go missing from Bride's nest. It will be in one of the cameras, and you'll have to find it before Bride gets too impatient and jumpscares you.

## Gallery

**@MRGAMES\_'**s original version of BrideDitto, but shocked**@MRGAMES\_'**s Bride jumpscare