recursal/Fanatic-Fandom huggingface dataset:
Pinky

Pinky is a member of the New Boys.

## Background

Pinky is a member of the New Boys, and seems ill suited to the Raider lifestyle. He becomes nauseous at the very sight of a corpse, and has an ethical dilemma over stealing from the dead, and outright refuses to steal from the living on moral principles. He survives the massacre of his gang purely by merit of not being present for the event, and when told of his gang's demise will not believe it.

## Interactions with the player character

### **Quests**

In the Cervez of Peace: Pinky informs The Waster of the existence of Cooler CA-2, near Sandy Crapshow.

### **Effects of the player's actions**

Depending on which direction The Waster points Pinky in, he will either end up in Canada or Mexico, alive either way.

## Inventory

* Easy Breathers
* Yellow Headband

## Notes

Pinky does not seem to be aware of how his own gang operates. But seeing as he is the only surviving member of the New Boys, it could be said what he believes is now the doctrine of the New Boys through survival alone.

## Notable Quotes

* "You don't remember? Well, jeez, I suppose you wouldn't, what with being shot up a thousand feet into the air in that tin can."
* "First people were scared, but then they were reminded of two glistening cans of Booze, got drunk, and stopped caring. But not me. Not ol' Pinky."
* "Well, yeah. No. Sort of. It's my raidin' name. You take the name of the street you were born on and then the biggest part of your body, but I don't remember where I was born, so... Anyways, seeing as you're not dead, I guess there's no reason to rob you. I mean, that's just straight up robbery as far as I'm concerned, and us New Boys, we're principled. We're the new generation of Raiders. Socially aware."
* "Yeah, speaking of which, have you seen my pals around? We were supposed to meet here awhile back. Three incredibly strong looking dudes, couldn't miss 'em, unless you were intentionally averting your gaze from their big throbbing muscles."
* "Cooler CA-2, it's called, and apparently it's cram-stuffed with fresh, ice cold Booze. Oh, and flesh-melting deathbots and banditos decked out in military grade weaponry, but hey, you gotta die a little to live a little, am I right? Gotta get shot to get a shot right? Right?"
* "Well, best not to keep the rest of the Boys waiting... You know, the New Boys. That new gang I'm a part of. I'll be on my way now, waster. Say, which way's south again?"
* "Great, thanks. And uh, any other wasters you see, you let 'em know that the socially aware New Boys aren't wussies and that you totally saw them fearlessly rob a dead body without even a second thought, okay?"
* "Namaste, waster."

## Appearances

Pinky appears in Wasted: A Post Apocalyptic Pub Crawler.
Armor and Weapon Mods

Mods are rarely found deep in the Coolers, usually behind locked doors, and can provide desirable boosts to your character's power and abilities.

Sometimes you may find gear that already has mods attached. These mods can be extracted by a certain player house upgrade.

Items can have multiple mods attached, however mods cannot be stacked. You can only apply each compatible mod once to a given item.

## Weapon Mods

* Suppressor Mod: -100% noise radius.
	+ Can only be applied to Bullet based weapons.
	+ While it sounds like it does not apply to Last Call, that's just an audio file issue. The Suppressor still functions even for the Last Call bonus shot.
* Lubrication Mod: Reduces reload time by 25%.
	+ Can only be applied to weapons that use ammo.
* Fullbucker Scope: Greater aim magnification.
	+ Can only be applied to Fullbucker rifles.

*Note: After a certain point in the daily courier run, more and more enemies will be using weapons with the Lubrication Mod attached to them, this is a very easy way to obtain the lube mod provided you have the Jury Rigger foundation kit available.*

## Armor Mods

* Tire Pauldron Mod: Attaches a pauldron to **torso armor** that increases SPEED by 1
* Junkpack Mod: Attaches a Junkpack to **torso armor** that increases Carry Weight by 1
* Junk Cape Mod: Attaches a Junk Cape to **torso armor** that increases HIT by 1
* Poncho Mod: Attaches a Poncho to **torso armor** that increases SHOOT by 1
* Keyboard Pauldron Mod: Attaches a pauldron to **torso armor** that increases TINKER by 1

*Armor mods can only attach to **Torso** armor. Outfits do not count, thus cannot be modded.*

Certain mods are incompatible with certain armors. Ex: You can't poncho a poncho!

Some mods cannot be stacked. eg. if armor already has the Tire Pauldron mod, it cannot then be given the Junk Cape Mod. The specifics still need to be determined.

## The 'Important' Mod

The Important Mod is a special mod that can be applied to almost any equippable item (armour, weapons, accessories) that is called the Important Mod. This mod causes an item to be 'marked' so that if you die and lose the item, the Road Couriers will pick the item up and add it to their Lost and Found store, thereby allowing you to buy it back. When you buy an item back the Important Mod will be removed. You will need to re-apply the Important Mod for it to be picked up again, should you lose it again.

Note that unique items (purple coloured item names) are always automatically considered "Important", thus you cannot apply the Important Mod to them. Unique items are *always* recovered by the Road Couriers if lost.

See the associated Player House Upgrade page for how to apply the Important Mod to items.
Consumables

A page for the list of consumables in the game. Food, medical, ammo.

### Food

Anything that inflicts the Stuffed status

* Chowitzer
	+ Value: 50 TP
	+ Renders player immobile for 10 seconds, +10 HIT for 10 seconds
	+ Stuffed for 10 seconds
* Blue Ox
	+ Value: 30 TP
	+ +3 SPEED for 90 seconds
	+ Stuffed for 10 seconds
* Fragalong
	+ Value: 500 TP
	+ Heals 10 HP
	+ Causes Animal Friendship when consumed, causing nearby mutants to follow you
	+ Stuffed for 30 seconds
* Junk Food
	+ Value: 25 TP
	+ Heals 10 HP
	+ Causes Food Coma, reducing speed by 50% for 10 seconds
	+ Stuffed for 30 seconds
* Liquid Bread
	+ Value: 30 TP
	+ Heals 10 HP
	+ Stuffed for 30 seconds
* Mutamutt Guts
	+ Value: 25 TP
	+ Heals 5 HP
	+ Stuffed for 30 seconds

* Mutamutt Steak
	+ Value: 50 TP
	+ Heals 30 HP
	+ +2 HIT for 30 seconds
	+ Stuffed for 60 seconds

* Radcoon Guts
	+ Value: 25 TP
	+ Heals 5 HP
	+ Stuffed for 30 seconds

* Rottyman Guts
	+ Value: 25 TP
	+ Heals 5 HP
	+ Stuffed for 1 minute

* Roly Guts
	+ Value: 25 TP
	+ Heals 5 HP
	+ Stuffed for 30 seconds

* Slowgurt
	+ Value 100 TP
	+ Slows down time for 5 seconds
	+ Stuffed for 10 seconds

* Solid Bread
	+ Value: 60 TP
	+ Heals 30 HP
	+ Stuffed for 30 seconds
* Tater
	+ Value: 5 TP
	+ Heals 3 HP
	+ Stuffed for 30 seconds

### Medical

Anything that inflicts the Medicated status

* Medistim
	+ Value: 50 TP
	+ +25 HP over 10 seconds
	+ Medicated for 10 seconds
* Poopin' Pills
	+ Value: 20 TP
	+ Reduced the duration of future Food Comas by 75% for 10 minutes
	+ Medicated for 30 seconds
* Rotaway
	+ Value: 100 TP
	+ Makes you immune to Rottyman Poison for 10 minutes
	+ Medicated for 30 seconds

* Sturdy
	+ Value: 25 TP
	+ Reduces knockback for 30 seconds
	+ Medicated for 30 seconds

* Swole
	+ Value: 25 TP
	+ +3 HIT for 90 seconds
	+ Medicated for 30 seconds
Raiders

## Lore

Various lesser known raider gangs exist in the Western Wastes, no less tenacious for their lack of stature. Some are known entirely for the areas they inhabit, and some lack any name except that of Raider.

## Weapons

* Brass Knucks
* Chick-Chick
* Crowbar
* Die Pistole
* DUZI
* Final Countdown
* Point Niner
* Sod Off

## Equipment

* Bum Bag
* Denim Disasterpiece
* Easy Breathers
* Raider Blaster Tank
* Raider Cold Shoulder Shirt
* Raider Horndog Vest
* Raider Straps
* Side Slung Fanny Pack
* Sweet 'n Shorts

## Ranks

* Raider Blaster: A ranged unit with a shotgun that gets up close and blasts you far.
* Raider Bruiser: A melee unit that charges straight at you and then charges their melee weapon before swinging. 20 HP. Basically a direct upgrade to the Raider Pounder, takes more shots to kill.
* Raider Pounder: A melee unit that charges in a straight line and swings at you. 10 HP. Disposable.
* Raider Runt: A ranged unit that specializes in handguns. 10 HP. Disposable.
* Raider Sprayer: A ranged unit that specializes in automatic weapons. 20 HP. A direct upgrade to the Raider Runt. Best tactics include keeping your distance and shooting nearby explosives.
* Suicide Raider: Suicidal raiders who get close and then explode to lethal effect. 10 HP.

## Quotes

### Enemy Detected

* (Laughs)
* "All aboard the pain train!"
* "Found ya!"
* "Got you, nerd!"
* "Here I come!"
* "It's murder time!"
* "Kablooie!"
* "Lets dance!"
* "Ooga-Booga!"
* "Squeal, piggy!"
* "Time to bleed!"
* "Time to play!"
* "Time to turn you to paste!"
* "Welcome to the own zone!"
* "You're already dead!"

### Successful Kill

* "Another bites the dust..."
* "Gotcha!"
* "I'll see you in hell..."
* "Nailed it!"
* "Nighty night!"
* "That was fun!"
* "Too easy!"
Nimrod

Nimrod is a Waster in Cooler CA-1.

## Background

Nimrod is a Waster with the Syndicate Of Buzzkills hot on his tail. He went on a Cooler Run and attempted to evade the invading soldiers, but his drunken, stumbling zig-zagging did little to throw off the cunning, and sober, S.O.B. soldiers. He believes one of them must have caught a whiff of the booze from his breath, or his clothes. Or that his general stink, due to a lack of TP, tipped them off.

While Nimrod appears unintelligent, he was smart enough to use the Admin console to lock the entirety of the S.O.B.'s invading army in the depths of Cooler CA-1. He warns The Waster that the cooler is crawling with them, and tells them to flee if they want to survive. He then runs past them and leaves the Cooler. His current status is unknown.

## Interactions with the player character

### **Quests**

The Good Stuff: Nimrod tells The Waster that the lower levels of Cooler CA-1 are crawling with S.O.B. soldiers, and informs them he has hacked the Administration Console to lock them in the floors below, and then flees.

## Appearances

Nimrod appears in Wasted: A Post Apocalyptic Pub Crawler.
Road Couriers

Made up of deliverymen who avoided nuclear decimation while en-route making deliveries, the Road Couriers are a band of Wasters dedicated to maintaining trade routes and supply lines in the wastelands. After the CHIMPS banded together as a gang of raiders, the Road Couriers’ caravan routes began becoming more and more treacherous, and they began needing to utilize hired guns to protect their cargo.

The Road Couriers are based in Suckrimento, and operate out of the the Ony Express Terminal building.
Bean

Bean is an Apolloyon namesaked from *Phaseolus vulgaris.* Specifically Kidney Bean, which is where the alias "Kid" derives from. They're a gentle and peaceful being, as a result they are known to be kind and have a more neutral viewpoint. They also do not speak much, unless necessary. However when they do speak they have calm, soothing, and soft tone to their voice.

## Appearance

Bean is a big bear-like Apolloyon. Their skull matches their appears and that of a bear's. Surrounding their skull is a large amount of soft fluff, their ears are also attached to this and are near the skull. They have a big fluffy and roundish tail. They are usually seen wearing a red bowtie with white tuxedo collar, and tuxedo cuffs on their wrists and ankles.
Clyde

Clyde is a member of the New Boys.

## Background

Clyde is a member of the New Boys, and seems ill suited to the Raider lifestyle. He has a nervous disposition and breaks down at the first sign of danger, and worries about his friends when they are in danger.

## Interactions with the player character

### **Quests**

The Pregame Party (Tutorial): Clyde gives the player the opportunity to skip the tutorial entirely by letting the Waster explain that they know how the Western Wastes work. If the tutorial is not skipped, Clyde serves as a lesson in the effects of knock-back and tripping hazard properties.

### **Effects of the player's actions**

Depending on if the player character skips the opening tutorial or not, Clyde either dies with his gang, or they retreat into the Cooler at the sight of a competent Waster. However, due to their vast inexperience, it can be safely assumed they die in the Cooler regardless.

## Inventory

* Can Opener
* Raider Straps
* Safety Pants

## Notes

* If Blinky is killed using Father's Rusty Pistol during the tutorial, this makes Clyde effectively immortal, as he is only supposed to die when he activates the tripping hazards. The screen will face to black and he will continue to stand in place when vision returns.
* Clyde is the only member of the New Boys to have a dissimilar name, the other members being named Blinky, Pinky, and Stinky. He stands out as odd.

## Notable Quotes

* "Er, you DO know how things work in the Western Wastes, don't ya?"
* "We're inexperienced but we got the right 'tude! Even a virgin dingaling has a chance of being a bonafide boneblaster the first time through!"
* "And if this crap's good enough for ol' fartwhiff over there, it'll be at least THREE times as good enough for the three of us."
* "Trippin' Hazards! The boss was gonna use these Trippin' Hazards to cover our tracks, but he spilled 'em all over the floor and now he's boxed in. Oh this is horrible!"
* "Please, Waster! You gotta help the boss!"

## Appearances

Clyde appears in Wasted: A Post Apocalyptic Pub Crawler.

## Bugs

* Within the Cooler Evacuation Staging Area, Clyde's mustache is mysteriously absent from his face.
Obliteratin'

*"There's no better way to blow away the competition, than to blow away the competition. Your Obliteratin' skill represents your skills with explosives and other weapons of mass destruction, granting you a bonus to those types of weapons.*

*each level of Obliteratin' grants you a -5% on all explosive damage taken, a +5% bonus to all given knockback, as well as a +0.1 seconds of fuse time to any traps you accidentally trigger."*

**Obliteratin'** is one of the five primary statistics in the S.H.O.T.S. system.

The Damage Bonus given by a single stat point is 20%. See table below.

Starts at 0, but can scale from -10 to 10, where negative numbers **will** affect your stats negatively.

Can be affected by armor stats, Hangovers from Booze, Buzzes from unmarked flasks, and cocktails bought from The Gin and Gout.
Val Killmore

Val Killmore is a Waster in Suckrimento.

## Background

Val Killmore is a Waster with a one way crush on Vulture Val, who sucks at killing people and is a general self-admitted moron and coward. He has mother issues, which he projects onto Vulture Val. Despite lamenting on the selfishness of modern man, and how strangers will either kill you or scheme and manipulate others, he is more than willing to manipulate The Waster into helping him hook up with Val through deceiving her. He believes after you get the girl you don't have to "do" anything. You just win.

Val has only his huevos and his word, a really sweet gun, a bunch of money, his clothes, his bed he sleeps in, and a car steering wheel for when he sits in his bed and pretends he's in a really fast car in his mind and takes all the turns at super speeds to leave his enemies in the dust. But even more importantly, his titanium Groinguard.

## Interactions with the player character

### **Quests**

It's Complex: Killmore asks you to read Vulture Val's mind.

## Notes

* Once Killmore tried to enter Anjuless without permission, and was beaned so hard in the back of a head with a frying pan that it flattened out his skull and made it an inch wider than it used to be. Sometimes his nose bleeds and he has to sniff himself because he cannot remember if he wiped.
* Once Killmore failed a gang initiation because his "huevos" got caught in his zipper and he passed out, but he claimed that he was actually bitten by a kettlesnake.

## Notable Quotes

* "Val is like... Yeah! Val is like my mom. But she's hot too."
* "You're one of them, like, mind reading mutants, aren't you!? With like, psychotic powers? This is PERFECT! Oh this is great!"

## Appearances

Val Killmore appears in Wasted: A Post Apocalyptic Pub Crawler.
My Buddy, Companion Kit

Adds a Robotics Lab to your Player House that allows you to build a robot companion that can fight alongside you.

Requires 1 scrap to do so.

One of the three Nation Fabrication Kits (House Upgrades) available from CA-02.

Computer Description:

"They say the brotherhood shared between soldiers is an unshakeable bond, one that overcomes all adversity and inspires man to put their lives on the line for those they love.

But what if you're a big ol' No Friend Freddy?

Worry not, the My Buddy, Compandroid Kit is here!

With the all new My Buddy, Compandroid Kit, now you, too, can have an unlikable, unsociable sidekick to sit there, emotionlessly killing everything walking into its line of fire! Seriously! This thing isn't programmed to do anything besides kill, kill, kill!"
Buddy

Buddy is a Mutamutt in the Ony Express Terminal Building.

## Background

Buddy is a Mutamutt who somehow gained sapience, and fights in the underground resistance known as the New Skeleton Army. It is inferred he does not drink Booze himself, which would mean he opposes the Syndicate Of Buzzkills on purely ideological grounds.

## Interactions with the player character

### **Quests**

Beef, Booze, and Bruises: Buddy is the New Skeleton Army informant, and reveals locations of two Coolers.

## Notes

* Buddy uses a different version of the New Skeleton Army password, "Beef, Blood, and Bruises". This may suggest he does not drink Booze, himself.
* Because Buddy is an essential character, it is impossible to kill him. He is immortal.

## Notable Quotes

* "Beef, Blood, and Bruises, my two legged friend."

## Appearances

Buddy appears in Wasted: A Post Apocalyptic Pub Crawler.
Friendly Fire Gun Range Kit

Adds a Shooting Range to your Player Home that allows you to set a target faction to gain a damage bonus against.

One of three Nation Fabrication Kits (House Upgrades) available in CA-02.

Computer Description:

*"Practices makes perfect, but long hours of target practice at the fireing range can make for an awfully lonely experience.*

*Not anymore! With the Friendly Fire Gun Range Kit, now you can practice alone... with friends!*

*Simply customise the Friendly Fire targets with photos of your friends and family and soon you'll be unloading lead into their bright, smiling faces! And who said there's no such thing as friendly fire?"*
Emilianus De Lennox

Lilith de Lennox (Adopted Daughter)Khaos Arredus (Adopted Son)Crowley De Lennox (Biological Daughter)Alistair De Lennox (Biological Son)

### Affiliation

Snow Kingdom GeneralRed Court Special AdvisorNautilusCourt of Azathoth

## Biographical information

### Date of birth

1st light of the morning star, 778 A.W.D.

## Physical description

### Eye color

Red

"*Well, I sure as hell ain't gonna do it!*" -Emi

Emilanus is a main character of the 2nd Era of The Napping Gods Universe and protagonist of *End To Dreams.* Emi is widely known in universe as The First Hero of Legend: The Swordsman. Emi's vampirism is a result of an attack by a Star Vampire, where he survived. Emi is a member (and later commander) of the shadowy group Nautilus, and serves as an emissary to Azathoth

**Background:**

Emilianus was the son of a wealthy aristocratic family whom fled his comfy life to seek adventure and make a name for himself. He joined a band of pirates known as the Neverdead Crew. while out sailing with

the crew Emi was falsely accused of stealing loot from the ship by the captain. He was bound in heavy chains and thrown into the ocean to drown. Emi escaped, and crawled out of the raging sea, arriving at a beach head where he lost consciousness in the heavy rain. Emi was then found by his friend and renown wizard friend Markvard Grigori

**2nd Era: The Komber Rebellion**

Emi had a huge influence in shaping the events of the Second Era, as detailed in End To Dreams. He founded a guild with Markvard Grigori, which led to his encounter with Shiruyuki The Snow Warlord. Under her tutelage, Emilianus and Markvard joined the shadowy group Nautilus and fought in the Komber Rebellion.

Emilianus' actions later helped preserve what was left of his world before it was destroyed and remade in the great cataclysm caused by Azathoth's awakening.
BEEZ Scout Outfit

In-Game Description

*"You're dead, scout's honor."*

The **BEEZ Scout Outfit** is a piece of armor in WASTED.

## Characteristics

The scout outfit consists of a pair of black trousers with a large yellow patch sewn into their right side, a pair of yellow sneakers with long black socks, a torn and frayed white collared shirt, a ratty yellow vest with radioactive and rainbow pins stuck in it and the word "BEEZ" painted on the back, a yellow armband, two steel spaulders, a rope tied around the torso, a large bandolier with 8 to 9 badges sewn onto it, and a pair of fingerless black gloves with yellow patches. It gives a +3 bonus to the Shoot skill, a +3 bonus to the Hit skill, a +3 bonus to the Obliterate skill, a +2 bonus to the Tinker skill and adds a +2 bonus to Armor against non-humans.

## Location

The scout outfit can be found in Cooler CA-4 on BEEZ.
Mayday

Bartender at the Gin & Gout. He claims the stench around his bar is the "SIGNATURE Gin & Gout smell", and that the locals can't get enough of it. People say you can smell the stench a mile away, and two miles on warmer days. He takes 30 sheets of TP for a handmade cocktail. Pick a booze, pick a mixer, tell him how you like it, and he guarantees a cocktail that will knock your socks off. He also offers a special mixer of the day.

If you call the first cocktail he pours you crap, he acts surprised and impressed with your palate, saying most people don't have the sophistication to suss that out on their first sip. His booze is culled straight from the sewer-stills of Barstown. Think less "craft microbrew" and more "crap micropoo". He says not to worry, that the Barstown brewers filter out the solids before they barrel the stuff up (most of it at least). He says that truthfully, the booze at his bar isn't as fresh as what can be found in the Cooler, and his drinks are more water than booze.
Brother Henry

**Brother Henry** is a member of the S.O.B.

## Background

Brother Henry was killed in an accident with Brother Jeremy, which resulted in his brains spilling. Brother Jeremy claims Henry always had it out for him, but he was regardless no longer trusted with live ammunition afterwards.

## Appearances

Brother Henry is mentioned in Wasted: A Post Apocalyptic Pub Crawler.
Character Stats

Your stats (Often refered to as S.H.O.T.S.) represent important information about your character.

Characters start with all stats at 0. Stats can go as high as 10, or as low as -10.

Negative stats will affect your character adversly.

Character Stats are affected by the currently equipped armor, certain Hangovers & Buzzes, and cocktails bought from The Gin and Gout.

## Main Stats

### Shoot

Shoot is the Bullet-Based Damage stat. Also affects limb damage, and weapon accuracy.

### Hit

Hit is the Melee Damage stat. Also affects knockback resist, and armor.

### Oblit

Oblit is the Explosive Damage stat. Also affects explosive resist, knockback power, and fuse time on triggered Tripping Hazards.

### Tinker

Tinker is the Energy-Based Damage stat. Also affects crit chance, and lock picking ability.

### Sneak

Sneak is the Stealth stat. Also affects thrown weapon damage, footstep volume, and crit damage.

## Other Stats

These stats are not capped like the main stats.

### Speed

Speed is, obviously, an indication of your character base movement speed. The higher the number, the faster your character is.

### Armor

Armor reduces any damage taken (or increases it if you have a negative value) by the stat number. IE: An Armor stat of 1 will reduce all damage taken by 1. An Armor stat of -2 will increase all damage taken by 2.

### Crit Chance

Crit Chance indicates your chance to cause additional damage to your target.

### Crit Damage

Crit Damage indicates how much additional damage you do when scoring a critical hit.

### Carry Weight

Carry Weight indicates how much loot you can carry. Most items take up a slot each (weapons, armour, accessories, etc) where as other items can stack to a certain amount (ammo, consumables, etc), and then no more can be picked up, even if you have spare carry weight.
The Good Stuff

On just another day in the wastelands, you arrive at the Cooler, a giant underground facility from the ruins of the old world.

The Cooler has been the focus of waster raiding parties for years, being the wasteland's most abundant source of ice cold Booze, and is fraught with dangerous traps, murderous raider gangs, and terrifying mutants.

Throwing caution to the wind, decide to embark on another Cooler Run, to risk it all for a few more drops of Booze.

* Explore Cooler CA-1.

After reaching the Cooler's Administration Office, you encountered a nervous waster named Nimrod.

According to him, the S.O.B. (Syndicate of Buzzkills), an anti-booze organization that has recently made its way over to the Western Wastes, has occupied the lower floors of the Cooler.

In an attempt to keep them at bay, Nimrod hacked the Administration Console and put the Cooler elevators on lockdown.

Access the Administration Console and lift the lockdown to proceed further into the Cooler.

* Use the Administration Console to unlock access to the lower levels of the Cooler.

You've lifted the lockdown on the lower floors of the Cooler. Though the Booze is fresher and more potent in these lower floors, the S.O.B. aren't going to make life easy for you.

Continue making your way through the Cooler!

* Continue exploring Cooler CA-1.

After reaching the bottom-most floor of the Cooler, the Cryochambers, you were ambushed by an S.O.B. Purifier named Starr.

Purifier Starr, like all the S.O.B.'s, seem intent on purifying the wastelands of all boozers and mutants, "abominations" as he called them, an affront to God's perfect designs for humanity.

The S.O.B. seem to have an agenda in the Cooler. Defeat Starr and stop the S.O.B. before it is too late!

* Defeat Purifier Starr.

After foiling the S.O.B.'s plans to deploy something they call the "Cure," the remaining Purifiers were issued an order to head to the Cryochambers to wipe you out.

A mysterious voice on the radio instructed you that the only way to get out of there alive was to enter a secret chamber in the back of the Cryochambers and to activate something called the "Serpent Protocol."

* Access the Cooler's Technology Chambers.

You've accessed the Cooler's Technology Chambers. According to the voice on the radio, you should be able to escape the Cooler if you activate something called the "Serpent Protocol."

* Activate the Serpent Protocol.

You've activated the Serpent Protocol, but the escape pods won't deploy unless both pods are occupied by someone... or something.

Search around you for something to put into the second pod, so that you can make your escape unharmed!

* Find something to place in the second Evacuation Pod.
It's Complex

A waster named Val Killmore has asked you to... uh... read Vulture Val's mind...

* "Read" Vulture Val's mind.

Val Killmore has come up with a plan to win Val's heart by showing he's a man of the world by having you bring him some armor from far, far south in Sandy Crapshow.

* Bring Killmore some Cervezmen armor.
Equipment Tables

There are many different pieces of equipment. These are the tables for how each equip enhances.

Equips have Level requirements that must be met before you can use the equip on a hero.

Ordinary-1 Requires your Hero to be Ordinary-Level 1

Ordinary-20 Requires your Hero to be Ordinary-Level 20

Silver and Sacred Crystals listed in the tables are what is required to upgrade the equip to the next level.

### Viking Set

#### Viking Robe (Armor)

###

### Ice Hat (Helmet)

Defense
Power
Sacred
 1

### Ice Wristbands (Amulet)

Damage
Power
Sacred
 1

### Ice Jacket (Armor)

Defense
Power
Sacred
 1
Jury Rigger Kit

This kit adds a gavel to your workbench which you can use to break items down, and remove mods from items so that you can put them onto other items.

***You can only pick one House Upgrade per cooler, the rest are locked away PERMANENTLY.*** You will have to start a new game if you want to pick a different House Upgrade.

Computer Description:

*"Can't seem to make a compelling case for something you know you're absolutely right about in spite of overwhelming amounts of evidence?*

*With the Jury Rigger Kit, now you can be your own judge, jury, and executioner!*

*Included is a gavel which you can slam wildly while screaming things like "Order, order!" or "I'll allow it!"*

*Why fight the law when you can become it?"*
The BEEZ

## Lore

The Beez originate from the Bella Scouts, an all-girls scouting organization. In the early years of the post-apocalypse, the Bella Scouts survived by foraging off the land. However, as plants began dying off and wildlife began mutating, their focus quickly shifted over to hunting — first the wild mutants that wandered the Western Wastes, and eventually, other Wasters.

The Beez are organized in a hierarchy, with Beez Drones making up the bottom ranks, the Workers making up the middle, and the Queen Bee sitting at the top. Using their scouting abilities, the Beez have managed to tame many of the Wastes’ dangerous mutant creatures, and are able to control and use them for protection as they travel the wastes. These mutants are rewarded with a treat made from a special cookie recipe that the Beez protect obsessively.

## Weapons

* Chick-Chick
* Emma Grand

## Equipment

* BEEZ Beret
* BEEZ Master Outfit
* BEEZ Scout Outfit

## Ranks

* BEEZ Scout: Ranged unit, 20 HP.
* BEEZ Wasp: Appears to be a shotgun unit.
* BEEZ Drone: Uses the Emma Grand, 15 HP.

## Quotes

### Enemy Detected

* "Buzz off!"
* "For the Queen!"

### Successful Kill

* "Leave the body for the muties!"
* "Target bee-liminated!"

## Trivia

* The BEEZ used to be called the Bella Scouts before the apocalypse.
큐베(마법소녀 스즈메★마기카)

개요
--

마법소녀 스즈메★마기카의 등장인물. 원작 마도카★마기카의 큐베와 달리 좀더 마법소녀물 마스코트 같은 성격과 모습을 하고 있다. 좀 더 상냥하고, 모습 또한 보드라운 털과 튀어나온 주둥이, 몸의 형태 등 고양이를 더욱 닯게 되었다. 어떤 시기의 모습은 그야말로 귀의 링도 없고 그냥 분홍빛 그라데이션 흰 털과 등에 특이한 무늬가 있을 뿐인 귀 털이 독특한 고양이 수준...

## 작중행적

저편에서 괴이한 모습의   큐베가 나타난다. 이상하게 생긴 큐베는, 웃으며 이 세계의 정체를 밝히는데...

진실
--

모든것은 토리하라 츠바메의 환상이 현실화 된 것이었고, 큐베는 이미 알고 있었다. 이 시간선은 아케미 호무라의 버려진 초기 루프의 세계중 하나. 다이소노시는 발푸르기스의 밤이 쓸어버린 미타기하라의 근방 도시중 하나의 도시로 강력한 재해로 근방의 모든 마법소녀가 죽여버렸지만 엔트로피가 아직 부족한 큐베는 근방 도시를 돌아다니며 괜찮은 마법소녀 후보를 찾는다. 그러던 중 환상속에서 살아가던 츠바메를 발견, 츠바메의 환상에 들어가 그녀가 사는 곳이 그저 환상일 뿐임을 알려버린다. 순간 환상은 마구 일그러지기 시작해 괴이하게 변해버리고, 공포를 느낀 츠바메는 방금까지의 자신의 환상을 현실로 만들어달라는 소원을 빈다.
수많은 마법소녀가 죽고 발푸르기스가 아직 남아있어 수거되지 못한 엔트로피가 온 사방에 널려있었고, 한데 모여 엔트로피를 능가하여 다이소노시를 홀로 떼어내 하나의 우주를 만들어버렸다.

환상이 실체화 할 수 있던 것은 애초부터 세계가 환상이었기 때문이었고, 마녀와 마법소녀에 관련된 원환의 섭리는 츠바메의 옆에서 큐베가 주입 한 것이었다. 모모아의 마녀화 또한 옆에서 마녀가 될거라고 혼잣말인 척 중얼거린 큐베의 영향이었으며 기분의 변화 만으로 소울젬이 크게 정화되고 오염되던 것과 큐베의 실제와 약간 다른 모습 등 모든 이상한 점들은 츠바메가 큐베의 설명을 약간 잘못 이해한데에서 비롯된 것이었다.

츠바메의 작은 개혁 이후 다이소노시의 모든 큐베들은 그 영향으로 강제로 기억이 조작당하고, 츠바메가 생각하는대로 생김새와 성격 등 모든 것이 바뀌었고, 영향권 밖과 세계가 단절되어 밖의 큐베들은 현상 안으로 들어가지 못했다. 그러나 마침 우연히 영향권 밖으로 반쯤 걸쳐있던 단 한마리의 큐베는 영향을 절반밖에 받지 않아 각 반절이 반대편으로 넘어가지 못하는 상태로 그 중앙에 끼어버렸다. 영향권의 가장자리에서만 움직일 수 있는 반반큐베는 영향권 밖의 큐베들과 상태 공유를 유지하며 동기화 능력을 잃은 반쪽을 보고 안쪽의 큐베들은 각 개체가 독 개체인 것을 파악, 가장자리를 계속 돌아다니며 본작 큐베들을 찾는다.

약 몇시간의 노력 끝에 그날 밤 도시를 나서려고 하려던 본작 큐베를 발견하고, 그것에게 반반 큐베는 모든 진실을 알려준다. 큐베는 다음날 아침 츠바메에게 중요한 세계관 설정을 설명하고, 그때부터 본작의 큐베들 또한 여러 마리로 나뉜 한 개체로 바뀌게 된다. 그러나 이 때 모든것을 원래대로 돌리지는 않았는데, 츠바메의 새로운 방식이 이득이 된다면 받아들이고 손해가 된다면 즉각 수정하려는 큐베의 계산적인 행동이었다. 이후로 필요에 따라 츠바메의 곁에서 적절한 행동과 대사, 그리고 주변 환경 조성으로 츠바메의 무의식을 조종하여 환상을 자신의 입맛에 맞게 조절해간다. 비록 환상이지만 환상을 실체화한다면 엔트로피 또한 실체화 가능할거라는 큐베의 일종의 도전이었고, 도전의 결과는 커다란 성공이었다.

그러나 진실을 깨닳은 츠바메가 세계의 규칙에서 수많은 것들을 수정해버리고 큐베의 기억 또한 지워버리려 한다. 그러나 나름 수확률이 좋았던, 자신이 노력해온 세계를 잃을 수 없었던 큐베는 츠바메와 대화를 권하고, 어느정도 자신에게도 유리한 조건을 따낸다.

츠바메의 개편이 일어난 후 마력 소비로 인한 소울젬의 소모는 사라지고 마법소녀의 행동의 선과 악에 따라서 소울젬이 타락하고 정화된다. 정화할 필요가 없어져 마녀는 사라지고 마치 마도카의 세계같은 마수들만 남았으나 악행을 벌이는 마법소녀의 타락한 소울젬은 기존과 같이 마녀화 하여 큐베에게는 커다란 인과를 수집할 수 있고 마법소녀들은 한데 모여 서로 돕고, 마법소녀의 개체수를 조정하는 것에 큰 도움이 된다.

주석
--

1. ↑ 개혁 초반
2. ↑ 오른쪽은 원작의 모습, 왼쪽은 본작의 모습을 한 상태.
3. ↑ 이하 반반큐베
4. ↑ 반반큐베
Girorol Wikia

## Bienvenido a la Wikia de Girorol

Hola a quién esté leyendo, seguramente hola a Adrián, Mygol o Alex,
quizá hola a Helena u hola a Xuso, más adelante hola a mucha gente más.
En general empezaré con un:

Hola!

Es la primera vez que uso wikia o cualquier software de wikipedia
 personal. El objetivo de este sitio es generar una documentación sobre
Girorol completa, bien referenciada y útil cara a su uso cotidiano por
los interesados.

En el videojuego que se desarrollará una de las ideas es incluir
una wiki interna para leer datos extras. Supongo que la idea es hacer
algo parecido a la Ayuda del Civilization V (sin entrar en temas de
estética).

De modo que espero que de alguna manera el esfuerzo que pondremos
 en esta Wiki nos ahorre trabajo en el futuro (en el peor de los casos
lo haremos todo dos veces XD).

Mi intención es subir un artículo al día, espero que más redactores se vayan sumando a la iniciativa.

Un abrazo a todos!

## Índice de Navegación

A medida de que incluyamos contenido iré generando un íncide aquí mismo...

1. Aprender a Jugar
	1. Creación de un PJ
	2. Técnicas y Mágias
		1. Técnicas: Descripción y Arquetipos
		2. Técnicas: Listado de Técnicas
		3. Mágias: Descripción y Arquetipos
		4. Mágias: Listado de Mágias
2. Libro de Reglas
	1. Sistemas
		1. Tiradas de Dados
		2. Sistema de Turnos
		3. Armas Cuerpo a Cuerpo
		4. Armas de Rango
			1. Flechas y Proyectiles
		5. Efectos prolongados
		6. Penalizadores de vida baja
		7. Miedos e Intimidaciones
		8. Mascotas de Naturalista
		9. Objetos de Curación
		10. Armas y Armaduras: Precios y Calidades
		11. Inteligencia de los Mercaderes
		12. Gastando Experiencia
		13. Dificultad en tiradas de atributos para acciones genéricas (FUE, HAB e INT).
3. Lore
	1. El Continente de Gira
		1. La primera Edad
		2. La segunda Edad
		3. La tercera Edad
		4. Geografía del Continente
	2. Elfos Nobles
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	3. Enanos
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	4. Gnomos
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	5. Medianos
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	6. Orcos
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	7. Humanos
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	8. Skrabels
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	9. Elex
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual
	10. Elfos Oscuros
		1. Historia
		2. Geografía
		3. Religión
		4. Sociedad Actual

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Culture Vultures

## Lore

The Culture Vultures provide the wasteland with the best "recollected" junk for the lowest prices. The Culture Vultures come from a place just outside Junk Town called Vulture Valley. According to Vulture Val they are "totally the biggest, baddest, and totally most beautiful gang to come out of Vulture Valley".

The Vultures were completely devastated when the atomic bombs brought down their local mall, but quickly came to the realization that malls were "SO 80's", and that dead people would not care if you took their clothes, because they were dead. And if anyone did care about their dead friends, you could blow them away with weapons taken off another dead loser. And then you could take their stuff too.

Still, Vulture Val says the Culture Vultures are completely different from the "butt ugly raider dweebs", because they much prefer trading with wasters instead of wasting them. Mostly to not ruin cute outfits with blood.

## Ranks

The only known rank appears to be that of Vulture. It may be that the Culture Vultures have no leadership.

## Quotes

* "Like, I bet this out would look, so cute on you!"
Freud Rage

Looks like Killmore's got something on his mind.

* Check in with Killmore.

Vulture Val seems to have absolutely no romantic interest in Killmore, whatsoever.

Better tell him the bad news...

* Break the bad news to Val Killmore.

Val Killmore has come up with a plan to win Val's heart by offing a mutant named Grorko who's been murdering Vulture Val's customers.

* Agree to Killmore's plan.

Val Killmore has come up with a plan to win Val's heart by offing a mutant named Grorko who's been murdering Vulture Val's customers.

* Kill Grorko in Cooler CA-1's generators.

Grorko is dead. Report back to Val Killmore for your reward.

* Report back to Killmore.
Road Courier

The Road Courier is a Road Courier in Cooler CA-1.

## Interactions with the player character

### **Quests**

The Ony Express: The Road Courier lets you know of the Road Courier delivery service, starting this quest.

## Notes

Even if the Road Courier is killed before you enter the Storage room, he resurrects for his cut-scene.

## Notable Quotes

* "Hey, dingus! Mind putting that thing away? I ain't here to maim you, just here on Road Courier business."
* "Jeez, I'd ask if you've been living under a rock, but, uh... Considering the venue of our little conversation... Well we Road Couriers are the big movers and shakers here in the Western Wastes. Movers mostly. Shakin's more or less stopped since even the raiders've learned better than to hit our caravans. Pickups, deliveries, you name it. Anything needs movin' from one garbage pit to another, you can count on the couriers."
* "Tell you what though, come visit us up at the Ony Express. Just head towards Suckrimento and follow the smell o' booze... You'll find it in no time. Guy there'll set you right up. Anyways, I'm already behind on my deliveries, so I gotta skedaddle. Remember, the Ony Express up in Suckrimento. Can't miss it."

## Appearances

The Road Courier appears in Wasted: A Post Apocalyptic Pub Crawler.
TP

Toilet Paper, the post apocalyptic currency of the Western Wastes.

When the wasters first crawled out of the ruins of civilization, they all spazzed out for food and water, thinking they'd be hard to find in the post-apocalypse. But there was tons of water in the ocean, and mutie meat is not so bad once you get used to it. But it turns out radiation is "hella" bad for you. And it totally gave everyone the runs. And it was "totes grodie". The wasters tried everything. From wiping with their hands, to scraping against tree bark, to wiping with other people's hands, and some people even tried using sea shells. Nothing really worked as well as toilet paper. So people started looking for toilet paper, and people who couldn't find it started doing favors and trading their stuff for it. That is how TP became the de-facto currency of the Western Wastes.
HAIR Magazine

> "*HAIR Magazine was one of the most famous fashion magazines in syndication before the apocalypse."*
>
>

HAIR Magazines can be found throughout the coolers, especially in the dormitories. Each HAIR Magazine can be only be used once, and gives the player a random feature. You will either see these new styles being sported by NPCs, or by yourself upon dying and starting again as a new character. You can also see these new features on your character if you pick the Photobooth house upgrade, which allows the player to fully customize their character

## *HAIR Magazine unlockables:*

### Eyes:

* **Unisex**

* **Women**

## NPC Required

Hair:

* **Women**

*Note: Steambun can be acquired from Seng after you have visited and peacefully parted with Master Y.*
Cervezmen Coyote

Cervezmen Soldado Slacks

**Cervezmen Coyote** is the final boss of Cooler CA-2.

## Background

The Coyote was an average Cervezmen, looting old American military bases for ammunition, vehicles and weapons for his fellow Cervezmen brothers. He suffered from the extreme radiation of the heavily bombed compounds, but while still going Rotty, retained his sanity. Donning a luchador mask, he was promoted to Coyote, the highest and most honorable rank among the Cervezmen. When the S.O.B. Purifiers attacked Cooler CA-2, he activated a long dormant Dreadroid tank and engaged in combat, first pulverizing Purifier Charlie and then engaging in combat with The Waster. The Coyote lost.

## Interactions with the player character

### **Quests**

In the Cervez of Peace: The Cervezmen Coyote fights the player as the real final boss of Cooler CA-2.

### **Effects of the player's actions**

The Cervezmen Coyote is killed by The Waster.

## Inventory

* Coyote Mask
* Cervezmen Murder Mariachi Shirt
* Cervezmen Soldado Slacks

## Notes

* Apparently The Cervezmen still use pesos.

## Notable Quotes

* "You see, our ancestors told tales of selfish Fire Beings, stood high upon the mountaintops, hoarding the power of fire for themselves for fear that man would learn its use and become as powerful as they. As the story goes, it was but a lowly Coyote, underestimated and unnoticed, that was able to sneak into the Fire Beings' camp, stealing the power of fire from their tight-fisted clutches and sharing it with the helpless people below. For this transgression, the Fire Beings singed the tip of the Coyote's tail, but the people, they now controlled the power. Heh, heh. You see, we masked Cervezmen... we call ourselves "Coyotes" as well, and your country, well, I'm sure the irony of this big smoking crater being the land of the fire beings is not lost on you, Waster. We Coyote travel into the rad scorched depths of the Cooler, where other men dare not tread. We take from it the weapons and supplies that your American military had hoarded for itself and distribute them to our Cervezmen brothers so that our power and influence might reclaim this land. As for our masks, heh, let's just say that the extreme radiation down here has not been so kind to the structure of the face."
* "Ah, so hasty unto death. Very well, we Coyote have never been ones to waste an opportunity for a good fight. Let us exchange blows, little Waster, and we shall see who splatters first!"

## Appearances

Cervezmen Coyote appears in Wasted: A Post Apocalyptic Pub Crawler.
The Pregame Party (Tutorial)

A gang of rowdy, inexperienced raiders calling themselves the New Boys have taken your items into the Cooler. You'll have to teach these boys a lesson... and maybe be taught a few lessons along the way!

* Get your stuff back from the New Boys!

After schooling the New Boys on the harsh lessons of the Western Wastes, you can loot Blinky's body to reclaim your stuff, and continue your search for some Booze deeper in the Cooler's chambers...

* Loot Blinky and go deeper into the Cooler.
Anjuless

*Hahaha! Once upon a time Anjuless was the domain of our decadent elite, and now what isn't barren wasteland is wall-to-wall garbage! I hope those soft commies in Squalidwood are reaching top speed in their graves so that they eventually drill right through down to China where they belong.* **It is amusing that the only thing required to demonstrate the failure of their values was nuclear holocaust.** *Hahaha, quite so. Shiftless fairies couldn't handle a few megatons. The Koreans though, good people, firm handshakes, not a pinko among them. They struck out to find supplies and materials. Industrious folks, you know. The rich kids, swaddled adult babies that they were, they died in or near their homes, like sickly baby birds.* **Such people are constitutionally unaccustomed to hardship.** *Then the kids you know, the gangs and whatnot. An ugly business, but they adapted to it fast, for better or worse. The airheaded youngsters got it into their tiny minds that taking stuff and bringing it back to K-Town was their culture, what defined them as a gang and a people. They kept on going long after anything worth taking was gone. They stopped calling it K-Town and started calling it Junktown. So they started amassing these great, unsightly piles of detritus, right up into the sky. You can see the Trash Tower from miles out. It looks like hell, but frankly they're the only people building anything but a reputation of incompetence.* - Dick & Kissinjerk, Ony Express
Asuka

The wife of Slab, and an abomination. She does not stray from where Slab leaves her. She has a face without blemish and pale white skin, fully bared to the elements. Her Type C Bikini Armor protects her "Bosom, womb, and feet". Slab had to custom tailor the armor himself, since none that he found would fit her proportions. The armor just barely fits, most likely by design. Her face is permanently locked in a smile, and appears youthful, with large round eyes. She is eight feet tall, with youthful proportions and large erogenous zones. Both her and Slab are of legal age, but her in dog years, because she is part fox, or Kitsune.

Her backstory is that Slab rescued her from slavers and now she is "his to do with as he pleases". She is also skilled in the use of military grade weapons and Japanese katanas.

She refers to Slab as "master", and can do the following sexual positions: Up The Mutamutt, The Dirty Bomb, Wet As Wasters, The Anjuless Minute, and Spewman Centipede. But she refuses to do the Spaghetti.

She refuses to attack foes from afar.

When asked to show her inventory she says she is already carrying too much.

She refuses to leave Slab's side, or the player's side when she thinks they are Slab.
S.H.O.T.S.

**S.H.O.T.S.** is the primary set of attributes in *WASTED*. The word "S.H.O.T.S." is an acronym for the five primary statistics in the system: Shootin', Hittin', Obliteratin', Tinkerin', and Sneakin'. Generally speaking, each attribute grants a +10% bonus per level to attacks made with weapons affected by that attribute. Each attribute also has secondary effects that supplant each weapon’s intended play-style. By default, a character’s attribute values are all zero, meaning they receive no bonus to damage with any weapons, and their S.H.O.T.S. are modified predominantly by equipment, though certain Hangovers may also grant bonuses to these values.

 Hittin'
 Obliteratin'
 Tinkerin'
 Sneakin'
Reduction in footstep radius while not sneaking.
Frisky

*The less said about Frisky the better.* **This does not preclude an in depth discussion on the failings of the city and its people.** *Of course, of course. Well, the first thing we need to get out of the way is that throughout history, these people have been stupid in a manner that is intense and disturbing. Even before the bombs turned the ocean into an immediate death sentence, these are a people that looked out upon the natural beauty that surrounded them, saw an emerald island, lone and pure, and said "hey, let's build a prison on it". Never overestimate the capacity of a Friskan. Never.* **It is accessible from only the South.** *In any other place that would be strategically valuable, you might think one of the big groups would settle in, consolidate power, build the place up. Not so.* **It remains an amalgam of various gangs.** *Right, a big goddamn mess! I don't know how they all live side by side like that, in a big damn hodgepodge of idiots, but somehow it works. I don't know, I could never figure the place out. The first man who possesses even an ounce of ambition alongside the ability to stand being near the damn people is going to turn Frisky into a very dangerous and important place.* **But for the foreseeable future it remains a wasteland within a wasteland.** - Dick & Kissinjerk, Ony Express
The Ony Express

During your travels, you met a Road Courier who gave you directions to a safe haven in the Western Wastes called the Ony Express.

According to him, the Couriers provide a free delivery service that can help you transport items around the Western Wastes, but you'll have to head to the Ony to sign up.

* Visit the Ony Express using your Car.

Now that you've arrived at the Ony Express, head inside and inquire about their services.

* Sign up with the Road Couriers.