recursal/Fanatic-Fandom huggingface dataset:
The Art of Wish

***The Art of Wish*** is a book which features concept art created for Disney's 2023 animated feature film, *Wish* alongside interviews with production artists about the making and production of the movie. Released on October 24, 2023, the book was written by Stephen Rebello and Kimmel Baughman with a preface by Jennifer Lee and a forward by Chris Buck, Fawn Veerasunthorn, Peter Del Vecho, and Juan Pablo Reyes Lancaster Jones.

## Description

This stunning volume of the Disney *Art of* series is an exclusive look behind the scenes of Walt Disney Animation Studios' original feature film *Wish*.

A deluxe installment of the beloved *Art of* Disney series shares the story behind the art and making of Wish, a feature film set to release during the 100th anniversary year of Walt Disney Animation Studios. A film that could only come from Disney Animation, this epic animated musical is inspired by the legacy of films from the studio and asks the question "How did the wishing star, upon which so many characters wished, come to be?"

The story follows Asha--an optimist with a sharp wit who cares endlessly about her community. In a moment of desperation, Asha makes an impassioned plea to the stars, which is answered by a cosmic force: a little ball of boundless energy called Star. Together, they face the most formidable of foes to save her community and prove that when the will of one courageous human connects with the magic of the stars, wondrous things can happen.

This stunning Disney book highlights the beautiful artwork from the film's creation--including character designs, storyboards, color scripts, and much more--and features exclusive interviews from the creative team along with behind-the-scenes details.

* EXCLUSIVE BEHIND-THE-SCENES DETAILS: Fans will want to delve into and explore this Walt Disney Animation Studios film through production art, stories, and making-of details exclusive to this book.
* ENDLESSLY GIFTABLE: The next in the fan-favorite, collectible series of *Art of* titles, this Disney art book is the perfect gift for Disney fans, animation students, film buffs, and more.
* PART OF THE FAN-FAVORITE ARTBOOK SERIES: The collectible *Art of* series from Disney Animation and Pixar is perfect for animation enthusiasts, filmmakers, students, and fans of Disney. Add *The Art of Wish* to the shelf with other books like *The Art of Encanto*, *The Art of Strange World*, and *The Art of Frozen*.

Perfect for:

* Animation fans
* Disney fans
* Walt Disney Animation Studios and Pixar fans
* Students, educators, and aspiring animators and filmmakers
Welcome To Rosas

* Poster
* Album cover

"**Welcome To Rosas**" is a song, the first overall, in Disney's animated feature film *Wish*, sung by Asha (Ariana DeBose).

Asha introduces a group of tourists to The Kingdom of Rosas, where everyone is content because they give the benevolent King Magnifico their deepest wishes for him to keep safe.

As part of "Wish Wednesdays", the song was fully released on November 1, 2023.

## Lyrics

Welcome to Rosas
Come on, come this way
Where the greatest creations are all on display
There's no other place just as full of surprise
Where your dreams and your reality can collide
You wanna dance on beat?
Or to have hair touch down to your feet?
Go to outer space?
Well, hey, you've come to the right place

'Cause here in the city of Rosas *(Ooh, ah-ah)*
You can turn all your wanting to wishing
No what-ifs and no wonders
Oh, here in the city of Rosas *(Oh, ah-ah)*
It's unlikely that you'll be unhappy
With so much to discover
A home for me *(Me)*
For you *(You)*
And all of us *(Us)*
The city of Rosas

So like, we have this king named Magnifico
And he built Rosas many years ago
With lightning for hands and eyes that can glow
No, no, no, I'm totally kidding! But he is powerful
He's just like us with a twist
And someone that I'd like to kiss *(Oh, dear!)*
A magic swish

And there you have it, poof, there's your wish!
Ooh and, hey did I mention when you turn eighteen?
You get to give your wish in a ceremony
And he keeps them safe, every wish he acquires
And once a month he grants someone's greatest desire
It could be you someday or my Saba Sabino's
Ooh, I can't wait!
Does it hurt?
Do you cry?
Oh, no, and you won't even miss it when you say "goodbye"

'Cause here in the city of Rosas
You can turn all your wanting to wishing
No what-ifs and no wonders
Oh, here in the city of Rosas
It's unlikely that you'll be unhappy
With so much to discover

A home for me *(Me)*
For you *(You)*
And all of us *(Us)*
The city of Rosas

## Trivia

* The song is reminiscent of the "Welcome" songs commonly sung by Disney protagonists, which Julia Michaels acknowledged during the making.
* The choreography done throughout the song is inspired by flamenco-style dancing.

## References

1. ↑ https://twitter.com/DisneyWishMovie/status/1713935579862237321?s=20
2. ↑ 2.0 2.1 https://www.youtube.com/watch?v=pBXQiNY7p6A
Wish (soundtrack)

* Regular
* Deluxe Edition
1/2
***Wish*** is the soundtrack to Disney's animated feature film of the same name, released on November 17, 2023. It features songs written by Julia Michaels and Benjamin Rice and scores composed by Dave Metzger.

## Tracklist

### Deluxe Edition

In addition to songs from the Motion Picture Soundtrack, the Deluxe edition features demos, additional instrumentals as well as score.

## Trivia

* Prior to the soundtrack's release, a song of the film would be shown every Wednesday, from October 18th onward with "This Wish", as part of "Wish Wednesdays".

## References

1. ↑ https://www.udiscovermusic.com/news/disney-wish-wednesdays-wish/
Lasrasan

Lasrasan is one of the Daemon Lord of The Dead worshipped by Lizardfolks of Theocracy of Ngwih. He is a walking graveyard of lizardfolk corpses, created in order to protect them from hunger of Mvarvlahn. In contrast to his wurm rival, he respects the dead, and connects with their souls in order to gain their wisdom and knowledge.

## Biography

Lasrasan was created in 1526 AtS, as Ngwih's control over Mvarvlahn kept slipping and in his hunger he kept devouring corpses of lizardfolk, attaining more and more power. They collected all the remaining bodies, and sculptured into an image of a serpent. The Daemon Lord was very curious about the world surrounding him, frequently asking the clergy of Ngwih about Ferra and world at large. At times he shows knowledge about things that he had never learned before, as if he channels the knowledge of the dead that he is composed of.

Since 1549 AtS, he has shown the ability to form a connection with souls of his corpses, allowing him to speak with the dead. The clergy began suspecting that Lasrasan is reaching the critical mass of souls, gaining him glipses of Shroud.
Bazeema/History

## Biography

### Early Life

Virtually nothing is specifically known regarding Bazeema's personal backstory, but she was most likely born to a family that either ultimately came to take residence in the island-kingdom of Rosas, a nation inhabited by various emigrants that had come from across the world, though whether Bazeema arrived at Rosas with her family or was born at a later date. Living under the reign of Rosas's founding figures, King Magnifico and Queen Amaya, Bazeema witnessed over the years the monthly Wish Ceremony, where King Magnifico used his power to grant a single one of the wishes submitted to his care by his subjects, although Bazeema, being under the age of 18, was thus not required to relinquish her wish to the King's custody.

As a teenager, Bazeema would find employment as a young serving girl for the royal castle that worked in the castle kitchens, which at least included in its other staffers the seven that would become her closest and best friends. These seven, Dahlia, Gabo, Hal, Dario, Simon, Safi and Asha, whose mother and grandfather Bazeema also grew close to, sharing in Asha's desire for the latter's elderly grandfather Sabino, to ultimately receive his long-desired wish granted.
The Iron Boar

## The Tavern

### General Layout

The walls are made of dark wood, adorned with hunting trophies and various weapons. A large stone fireplace dominates one wall, with a roaring fire casting flickering light and shadows throughout the room. Comfortable chairs and wooden tables are scattered throughout the space, with several private booths tucked away in the corners for those who desire more privacy. A bar made of polished wood occupies one corner of the room, stocked with a variety of liquors and wines.

### Atmosphere

The interior of the Iron Boar is warm and inviting, with a cozy and rustic atmosphere. The aroma of hearty, home-cooked meals fills the air, and patrons can be seen enjoying a variety of dishes and beverages. The sounds of laughter, conversation, and the occasional bawdy song mingle together to create a lively and jovial atmosphere.

## Menu and Services

### Menu

#### Foods

* Roasted boar with potatoes and carrots (8 sp)
* Venison stew with crusty bread (9 sp)
* Shepherd's pie with a side of pickled beets (6 sp)
* Grilled trout with buttered leeks (5 sp)
* Chicken and mushroom pie with a green salad (1 gp)
* Sausages and mash with onion gravy (1.1 gp)
* Vegetable soup with a side of freshly-baked bread (5 sp)

#### Drinks

* Ale (dark or light) (4 sp)
* Mead (honey or berry) (5 sp)
* Red wine (local or imported) (8 sp)
* White wine (local or imported) (9 sp)
* Whiskey (local or imported) (8 sp)
* Cider (sweet or dry) (4 sp)
* Tea or coffee (herbal or caffeinated) (2 sp)

### Rooms

* Single room (2 sp)
	+ These are small, cozy rooms with a single bed, a small desk, and a dresser for storing clothes. They are ideal for solo travelers or those on a tight budget.
* Double room (5 sp)
	+ These are slightly larger rooms with a double bed, a small sitting area with chairs or a bench, and a dresser for storing clothes. They are perfect for couples or friends traveling together.
* Family room (1.5 gp)
	+ These are larger rooms that can accommodate a family or a group of friends. They may have multiple beds, a small sitting area, and a larger dresser or wardrobe for storing clothes.
* Deluxe room (4 gp)
	+ These are the most spacious and luxurious rooms available at The Iron Boar. They may have a four-poster bed, a private bathroom, a fireplace, and other amenities to make your stay as comfortable as possible.
Atrinoth

A Construct of Atrinoth. Atrinoth himself has not revealed his true form.

Atrinoth often appears as a large robed humanoid creature of unkown race or gender, though it is unclear if this is its true form or if it even has a true form at all. Its entire body is covered by a heavy thick black cloak and hood. The hood is filled by a black or blueish fog, slowly and endlessly pouring out and down its body. It is usually surrounded by many floating eyes.

The history of Atrinoth before its ascension is shrouded in mystery but old texts often tie its beginning to a criminal and witch in the Laurian Empire called Eliza Lillypond, but the veracity of that claim is disputed by both its opponents and worshippers.

What is known is affinity with eyeballs, being known for both stealing eyeballs from its victim and giftin its eyeballs to its followers and temples. Thus it is usually easy to spot high ranking followers of Atrinoth, being covered in extra eyes and its cults hideout's walls being covered by massive eyes observing. It is though that each of these eyes belong to Atrinoth itself. Acting to extend it senses and to allow it to share and gather power through them.
Iisengwehr

The town of Iisengwehr is a cluster of stout, stone buildings surrounded by a high, snow-covered wall. The structures are designed for practicality, with sloped roofs to prevent the accumulation of snow and icy winds. Looming watchtowers stand at regular intervals along the wall, each manned by vigilant guards tasked with spotting any approaching threats.

The town's streets are narrow and winding. The entire town is blanketed in snow for much of the year, giving it a pristine and otherworldly appearance. A central square hosts a massive bonfire, which never goes out, and it serves as a gathering point for the townsfolk.

Iisengwehr is governed by a council of elders, with a "First Elder" serving as the de facto leader in times of crisis. The council makes decisions on resource allocation, town defense, and trade negotiations with neighboring settlements. The town values self-sufficiency and survival above all else, which has made its leadership pragmatic and resourceful.

*Some points of Interest:*

* The Frostfall Tavern - Tavern
* The North's Respite Inn - Inn
* The Iisengwehr Market - Market
	+ The town's only market offers essential supplies, including cold-weather gear, tools, and preserved food. It also serves as a hub for bartering with travelers and merchants passing through.

Iisengwehr's primary defense is its formidable wall, constructed of massive stone blocks. Guards keep a watchful eye from their towers, prepared to sound alarms if any creatures or dangers approach. Residents are well-versed in the use of ranged weaponry, making the town a challenging target for any would-be attackers.

## History

Iisengwehr is a town that has long been isolated from the rest of the confederation of Haystan, nestled deep within the unforgiving North Burn. Its history is one of resilience and survival. The town was initially established as a mining settlement, with its inhabitants seeking valuable resources beneath the icy tundra. Over the years, as the mines were depleted and the region's isolation became more apparent, the town shifted its focus to survival and self-sufficiency.

Legend has it that an ancient cat spirit blessed the first ruler of Iisengwehr, granting them the ability to commune with the land and ensure the prosperity of their people. The current ruler of Iisengwehr, Lady Selene Frostbote, is currently though to be in possession of that blessing and she is clearly determined to steer Iisengwehr toward a future of peace and prosperity.
Knowing What I Know Now

* Poster
* Album cover

"**Knowing What I Know Now**" is a song, the sixth overall, in Disney's animated feature film, *Wish*, sung by Asha (Ariana DeBose), Queen Amaya (Angelique Cabral) and The Teens.

Asha rallies her friends Dahlia, Gabo, Hal, Safi, Dario and Bazeema to stop King Magnifico from going over to the dark side. They are interrupted by Queen Amaya, who surprises them by joining in.

As part of "Wish Wednesdays", the song was fully released on November 15, 2023.

## Lyrics

**Asha:**
You've been deceived
Magnifico is not the man he claims to be
He's more vicious than I could have ever comprehended
When I made a wish and stars came down
This is not what I expected or intended
But now that it's happened I don't regret it

'Cause now I've seen
Him show his true colors in shades of green
Saying that you wishes aren't safe because of me and
That's a lie, lie, lie, lie
And I-I know I can't do this on my own and

If it's not us then who and whеn?
If we don't fight he knows he wins
Not allowеd
Knowing what I know now

The lengths he'll go there's no amount
I won't sit back watch this play out
That's my vow
Knowing what I know now

**Dahlia & Ensemble:**
Get up, yeah!
Know I'm not the only one that's *(Yeah)*
Fed up *(Yeah)*

**Dario & Ensemble:**
Wait 'till they hear our feet go dun, dun, dun, dun *(Yeah)*

**Hal:**
I don't think he's prepared for what's coming

**Ensemble:**
A revolution hit the ground runnin'

**Asha & Ensemble:**
If there's one thing he can't keep down
Uh-huh

**Dahlia, Asha & Ensemble:**
It's us and the strength we've found
It's too loud
Loud

**Asha:**
Knowing what we know now

**Ensemble:**
Knowing what we know now

**Gabo & Ensemble:**
And who, who knows if we'll succeed?
But we—

**Hal & Ensemble:**
Won't stop and we won't retreat or turn round
Round

**Asha:**
Knowing what we know now

**Ensemble:**
Knowing what we know now

**Safi:**
Can he tell what we're becomin'?

**Dario:**
Hear it in the way we're drummin'

**Bazeema:**
I was sweet but now I'm something else

**Ensemble:**
Yah, yah, yah, yah!

**Dario:**
Ain't it nice of us to drop in

**Hal:**
To take what's ours to take it back in?

**Gabo:**
He thinks we're nothing

**Asha:**
But we're something else!

**Ensemble:**
Yah!

**Queen Amaya & Ensemble:**
I've seen too many bad things that I can't keep count
He loves one thing more than himself
His crown *(Crown)*
Knowing what I know now

**Ensemble:**
Knowing what I know now

**Queen Amaya & Ensemble:**
The good in him I've watched it melt
I was fooled by the love I felt
So profound
Knowing what I know

**Asha:**
I know

**Dahlia:**
I know

**Dario, Hal, & Gabo**
We know now

**Ensemble:**
Knowing what we know now

## References

1. ↑ https://twitter.com/DisneyWishMovie/status/1713935579862237321
The Bessardie Chapel

The Bessardie Chapel is a small and humble building, situated at the edge of Bessardie. It looks like it was once a peaceful place of worship, but now it is abandoned and in a state of disrepair. The roof is partially caved in, and many of the windows are broken or missing. The paint on the walls is chipped and faded, and the wooden pews are covered in dust and cobwebs.

The atmosphere inside the chapel is eerie and unsettling. The air is musty, and the few remaining candles flicker in the shadows, casting strange shapes on the walls. The silence is oppressive, broken only by the occasional creak of the floorboards.

Despite its dilapidated state, there is a sense of something powerful and malevolent lurking within the chapel. The air feels charged with an otherworldly energy, and the few brave souls who have ventured inside have reported feeling a sense of dread and unease. It is clear that this is no longer a place of worship, but rather a dark and foreboding location where unspeakable things have taken place.

*The following is "Restricted Knowledge". See Availability of Information for details.*

Deep below the floors of the Bessardie Chapel, the princess of dread, Nefaria has built her lair from which she terrorises the people of Bessardie. It is accessible only through a hidden passage in the basement. The passage is cleverly concealed behind a false wall what appears solid in light, but turns ethereal in darkness.

*End of "Restricted Knowledge".*
Reik ab'm Tal

## Description

### Physical Description

Reik is a middle aged imperial. He wears the clothes of a noble but is dressed comparatively humble. He isn't particularly strong but still fit and his past as a knight still shows.

### Character Description

Reik cares deeply about the wellbeing of his subject and the happiness of himself and his family. While he is a romantic and often dreams of finding his soulmate, his previous marriage has left him somewhat cynical.

### Goals and Motivation

Reik seeks to secure the prosperity of his people and the happiness of his daughter.

## History and Lore

### Divorce

In the years following the birth of their daughter Lady Athi ab'm Tal, the fundamental differences between Reik and his wife Lady Umra Sonkern became more and more evident. Finally in 1549 AtS when Lady Umra Sonkern tried to arrange a marriage for their daughter, Reik divorced his wife and exiled her from his Duchy.
At All Costs

"**At all Costs**" is a song, the second overall, song in Disney's animated feature film *Wish*, sung by Asha (Ariana DeBose) and King Magnifico (Chris Pine).

Asha who has been informed that King Magnifico will not show her where he keeps the wishes of his subjects, her interview impresses him enough that he does this without being asked. While she sings about their beauty, he sings about the need to keep them locked up.

## Lyrics

**King Magnifico:**
If happiness was a tangible thing
It would be you
If you'd have told me the feeling you'd bring
I'd think it untrue
And people search for a wonder like you
All of their lives
You still amaze me after all this time

**King Magnifico:**
You pull me in like some kind of wind
Mesmerized by the hold I'm in
Leave you here, I don't wanna
I wanna

**King Magnifico:**
Promise as one does
I, I will protect you at all costs
Keep you safe here in my arms
I, I will protect you at all costs
At all costs

**Asha:**
What's pain when I look at you?
No way I could explain you
Even if tried to, I'll never dream like I used to do
If someone tried to hurt you
I don't see how that could happen
I'd fight for you in ways you can't imagine
Felt this, no, I haven't, I hope
It would be all right to stay right here beside you

**Asha & King Magnifico:**
And promise as one does
I, I will protect you at all costs
Keep you safe here in my arms
I, I will protect you at all costs
At all costs

**Asha & King Magnifico:**
If you're ever feeling like you're lost
I will come find you
Man all fronts, there's no ocean I won't swim across
To be right by you
And not just once, here and now I swear on my response
I'll remind you

**Asha & King Magnifico:**
And promise as one does
I, I will protect you at all costs
Keep you safe here in my arms
I, I will protect you at all costs
At all costs
Hythyr

Hythyr the Fourteenth above The Lauran Empire

Hythyr is the name given to all Daemon Lords of Nightmares that are worshipped by Lizardfolks of Theocracy of Ngwih. Each Hythyr dies every few years, slain by Imperial Gods protecting their realm. Whenever a new Hythyr rises, it is granted memories of its predecessors, which are kept safe by the collective consciousness of its followers. After Hythyr dies, those memories manifest as nightmares to ensure that they are not forgotten.

The goal of each Hythyr is to spread misery and nightmares in the nations of Imperials. Beings slain while under the effect of Hythyr's nightmares, turn into nightmarish abominations they encountered in their dreams.

## Biography

Hythyr the First was born in 1141 AtS, after its predecessor Daemon Lord of Nightmares died by the hands of Imperial Gods. Unlike those before him, Hythyr was exceptionally cunning, and he devised a plan to achieve his own kind of immortality. Just as he would spread nightmares throughout the imperial nations, he planted nightmares in minds of all his followers. Each night, all followers of the Daemon Lord of Nightmares would picture Hythyr, and no one else. He would become an idea, rather than a god, and ideas cannot be killed so easily.

One year later, in 1142 AtS, Hythyr the First died, and the new Daemon Lord of Nightmares was bound to rise. Clergy of Ngwih chosen a giant sea creature to be the next Lord of Nightmares, but even after Hythyr's death the nightmares he planted reformed his replacement in his image. This terrified the clergy, as they thought they were losing control over one of the gods. Over a few days, the mind of the old creature was gone, replaced by Hythyr the Second. To ensure that Hythyr won't grow too powerful over the course of decades, Theocracy of Ngwih sends him out to fly all across the Ferra to spread as much misery, and bring as much attention of Imperial Gods as possible. After Hythyrs the Thirtieth has passed, the new one risen without Clergy's imput, and soon after it became unknown how many time Hythyr resurrected himself.
Hikari

## Basic Info

Hikari is one of the main playable characters of Final 5.

Hikari is not just the granddaughter of Dr. Mikami, she's also a genius child specializing in the field of laser research. Hikari developed the incredible pulse emitter as the ultimate weapon against monsters.

The bulky gear on Hikari's small frame makes her seem a little clunky and unstable at times. Even in the face of adversity, this Japanese prodigy is still fearless and headstrong.

## Unique Passive Ability

Hikari after leveling up will expand her existing active skills area of attack and damage radius by 2 times.

## Availability

Hikari can be unlocked via in-app purchase.
A Wish Worth Making

"**A Wish Worth Making**" is the closing song of Disney's animated feature film *Wish*, sung by Julia Michaels.

## Lyrics

Take it from someone like me
When your hopes are in despair
If your desires have strings
Free them, give them some air

'Cause any wish that's got your heart
On the edge of breaking
Is a wish worth making

Yeah, everybody dreams
To be something someday somewhere
Even kings and queens
Daydream to be free from their royal chairs

Well, any dream that's got your heart
Even when you're not sleeping
Is a dream worth dreaming

Yeah, we all start as wildlings
Playing in the sun
Then we grow up with wild dreams
Just waiting for our day to come

So if hope schemes against time
Tell them, "be nice, play fair"
Yeah, they may kick and cry, yeah
But just show them they're better when paired

'Cause if they both can hold your heart
There's no way you're not sowing
A dream that will never stop growing

Yeah, any wish that's got your heart
On the edge of breaking
Is a wish worth making
Sternfallster

The town of Sternfallster presents a unique and somewhat surreal atmosphere. Its buildings and streets are constructed from wood and the hardened and magically-infused meteorite rock the town is built on, which gives the town an otherworldly, shimmering appearance. The buildings often take on fantastic and irregular shapes as they seem to lean and warp with time, and the streets glisten with faint, mystical lights.

The Sterngesteinen Dungeon is a prominent feature, a gaping maw in the centre of the town, leading adventurers into the depths of the enchanted meteorite rock below the town, filled with treasure, magical anomalies, and monsters. This dungeon has become a source of fascination and danger, attracting explorers and fortune seekers from all over Haystan.

Sternfallster is governed by a council composed of representatives from the town's various guilds, the three biggest of which oversee fishing, shipbuilding, and the management of the Sterngesteinen Dungeon. The council's primary duty is to ensure that the town thrives and that the dungeon remains secure.

*Some points of Interest:*

* "Celestial Alehouse" - Tavern
* "The Starforge Smithy" - Blacksmith
* "Sterngesteinen Dungeon" - Dungeon

## History

Sternfallster was built on the site of an ancient meteorite impact. Unlike the Aasimite that was found in the meteorite that fell during Skyfall, this local rock is black and while still charged with magic, it seems less usable than Aasimite, slowly leaking into its surroundings. This rock, once refined, is often called Black Iron Settlers of the expanding Confederation of Haystan built the settlement, which slowly grew. For some time, the rock below the town was mined and exported as a low quality source of magic soon however, monsters started appearing in the caverns below which made further mining operations infeasible. Fearing for the towns safety, it was decided to lock the cavern away, creating the Sterngesteinen Dungeon.

Later the town was conquered in a bloody naval assault by the forces of Friegisch, incorporating the town into the Duchy of Friegisch.
Grog Schiffsrecht

### Description

Grog is a well-dressed and immensely muscular man. He likes to present himself as well groomed but hard working none-the-less, being able to mingle with both the upper echelons of society as well as connect with the simple workers that frequent his tavern.

### Personality

Grog is a down to earth man, looking for the practical and pragmatic benefit to any situation. He is frank and honest with the people he likes, believing talking earnestly is important.

### History

Grog's father was the previous owner of the Flussbar, but very early on he made clear to his son that he would not inherit the tavern. If Grog wanted to own the tavern after his father's death, he'd have to buy it from him before that.

So Grog began working in the tavern, first as a dish washer, then as a kitchen aid, server and eventually barkeep. Saving his coin and slowly buying portions of the tavern from his father until he eventually did manage to earn enough to buy it off his fathers hands.

### Extra Info:

##### Motivation

Grog wants to provide a place for people to meet their friends and relax and have some fun. He wants to make Flussbar the place to be and the icon of Zweiwig. Something he largely achieved.

##### Ideals

Grog believes in hard honest work and rewards such well.

##### Flaws

Grog's honesty is quite ruthless and mistimed and, depending on the person on the receiving end, can do more damage than good.

##### Bonds

Grog loves the Flussbar and would not give it up for anything in the world, dead set to sell the tavern to his child once the time is right, like his father has done.
Borus Borus

Captn' Borus Borus is known for his humourful nature (Dad Jokes). Though his customers often roll their eyes at them he is generally well liked for his steadfast code of honour and his exemplary courage.

He's the owner of the Swords, Spells n’ Loyalty for Food, Drink n’ Coin in Pomariames.

*The following is "Restricted Knowledge". See **Availability of Information** for details.*

Captn' Borus Borus was born into a noble family in the Kingdom of Setumia. He was later exiled from the family and had to flee the kingdom over a forbidden teenage love. He has since changed his name

*End of "Restricted Knowledge".*
The Painted Easel

The Painted Easel is a lively and colorful tavern with walls adorned with ever-changing murals that come to life, featuring scenes from both local and foreign artists. Patrons can enjoy their meals while watching local artists create masterpieces on canvas. Owned by the jovial goblin artist, Glimrick Sparkbrush, the tavern exudes an atmosphere of creativity and camaraderie.

## Menu

* Artist's Palette Platter (10 gp)
* Brushstroke Brisket (12 gp)
* Colorful Cocktails (8 gp)
* Easel's Delight (15 gp)
* Sparkling Cider (5 gp)
* Artisan's Inspiration (18 gp)
Laurian Empire

### Races

Imperial (Majority), Dwarves (Small Minority), Beast-Folk (Slaves, Sizeable Minority)

## Geographical data

### Neighboring Nations

Kingdom of Domia, Principality of Marle, Grand March of Dru, Republic of Wailaia

## Historical Data

### Overview

The Laurian Empire is a relatively young state. It emerged from the chaotic region of Ummar, conquering its neighbours through new military tactics and technologies. Unlike other nations, the Laurian Empire managed to fully subjugate the mages and adventurers into state organs. This not only increased the control the empire could exercise over these groups, it also made them more standardised in equipment and training, allowing for the effective deployment alongside conventional armies.

The bureaucracy of the Laurian Empire is vast and wholly subject to the Emperor or Empress who rule with absolute power. While laws are strict and enforcement harsh, the system guarantees a level of stability and safety not often seen outside its borders. Those who follow the laws willingly are allowed to reap the benefits of the system while others are made to follow the laws, if needed through force.

### Geograhy

The Laurian Empire is located on the border between Eccasior and Ummar. To the east it borders the Kingdom of Domia along the Diamond's River. To the west it borders the Grand March of Dru and the Principality of Marle at the gates between the Gemrald Mountains and Whitestone Mountains. To the north, it borders the Republic of Wailaia at the Western Gate.

### History

#### The era of Unrest

The story of the Laurian Empire starts at the end of the era of Tranquillity. The then Duchess Cassida of Luria has inherited the Duchy of Lauria from her father. At the time, the duchy was part of the Longoine Kingdom and Cassida of Luria its most capable general. She began educating her own officers and training her small army into the most capable fighting force in the region.

In the year 1522 AtS. She claimed the throne of the Longoine Kingdom and started the Longoine-Laurian War where she faced the Longoine army at the Battle of the Longoine Channel. Despite being outnumbered four to one, she crushed the larger army against the channel, destroying the army and killing the King. The capital city of Laurissone then surrendered, offering the longoine crown to Cassida of Luria. She however destroyed the crown, stationed a garrison the the conquered cities and carried on her conquest to the west and north. These wars are referred to as the Laurian Wars.

When Cassida of Luria defeated the Principality of Marle, she forced the annexation of the lands beyond the Refaya's Hills and the concession of yearly tribute. Part of this tribute was the Crown of Marle.

Cassida of Luria collected all the crowns of the lands she conquered, including the Crown of Marle and forged them together into one grand crown. Returning her capital city of Luria for the first time in six years, she named the crown the Imperial Crown of Lauria and proclaimed the Laurian Empire with herself being crowned as the first Empress.
Fallen Heroes

The largest army of Fallen Heroes ever gathered. Most of them were killed by Imperial Gods

## Worship Information

### Symbol

Slave Collar

Fallen Heroes are a type of weak daemons that is used by Theocracy of Ngwih in warfare. Lizardfolks kidnap incapacitated folk heroes, or steal their bodies to ressurect them. No matter the way they acquire the body, the former hero undergoes forced ascension, becoming slaves to the Theocracy. Fallen Heroes regain most of their consciousness and ability to speak, making them scream in frustration and agony during wars. They are nearly always sent to raid their own homelands, further influcting misery on both the Daemon and their brethren.

The idea of Fallen Heroes was proposed by Priest Nymgwhalah, who practiced necromancy. In 1530 AtS he sent a group of assassins to either kill or kidnap a folk hero from a coastal city of Principality of Marle. After receiving the body, he permanently attached armor, a slave colar onto it, along with a sword nailed into each hand so the hero won't be able to drop his weapon. Afterwards, the priests of Ngwih performed the ritual of forced ascension. Newly born Daemon was horrified of his new form, but it only pleased the lizardfolk. He was sent alongside a lizardfolk unit to raid the fallen hero's own hometown. After receiving the raport of the project, were pleased enough to grant Priest Nymgwhalah the priority on any body of fallen hero.
Клауд Страйф

* Remake
* Оригінал
* BeforeCrisis
* CrisisCore
* Advent\_Children

* Final Fantasy VII
* FFVII Remake
* Before Crisis
* Crisis Core
* Dirge of Cerberus

“*Спочатку він був членом СОЛДАТ, але тепер він найманець, котрий готовий взятися за будь-яку роботу...*”
— Опис
**Клауд Страйф** - головний протагоніст *Final Fantasy VII* і *Final Fantasy VII: Advent Children*. Також з'являється в інших іграх *компіляції Final Fantasy VII*включаючи *Dirge of Cerberus -Final Fantasy VII-* і *Crisis Core -Final Fantasy VII-* як персонаж підтримки.

Спочатку Клауд здається зарозумілим і гордовитим, представляючись ЛАВИНІ він говорить, що є колишнім членом елітного військового підрозділу СОЛДАТ, який вирішив стати найманцем, і що його цікавить лише отримане завдання. Пізніше він дізнається більше про своє минуле і за допомогою своїх друзів розуміє, як бути уславленим героєм, що володіє величезною силою, і починає співчувати Планеті і людям і починає битися, щоб захистити їх. Він прагне захистити Планету від свого ворога Сефірота.

У бою Клауд використовує великі дворучні мечі, в тому числі його знакова зброя - Бастер меч. У грі саме він може отримати найпотужнішу зброю. Його Ліміти пов'язані з його мечами і є найпотужнішими з усіх, проте на їхнє вивчення йде найбільше часу. У Клауда також загалом найкращі та найзбалансованіші характеристики.

1. ↑ 1,0 1,1 *Final Fantasy VII Ultimania Omega* стр. 14
2. ↑ 2,0 2,1 Final Fantasy VII/Manual/Europe
3. ↑ "Dirge of Cerberus -Final Fantasy VII- Signature Series Guide, стр.007
4. ↑ Characters: Cloud Strife опубликовано на Final Fantasy VII PC (сайт неактивен, скриншот)
5. ↑ Помилка цитування: Неправильний виклик тегу `<ref>`: для виносок під назвою `codytweet` не вказано текст
Spellbound Tomes

Spellbound Tomes is a dusty and dimly lit bookstore, with aisles upon aisles of ancient scrolls, tomes, and grimoires. The shelves seem to stretch endlessly into shadowy corners, and the air is thick with the scent of parchment and ink. Sylas the Scholar, the ancient and wise wizard who runs the shop, can often be found perusing old texts or assisting customers in finding the perfect magical knowledge they seek.

## *Products and Services*

* Rare Spellbooks
	+ Tome of Fireball (450 gp)
	+ Codex of Time Manipulation (700 gp)
	+ Grimoire of Elemental Mastery (1100 gp)
* Arcane Scrolls
	+ Scroll of Mage Armor (25 gp)
	+ Scroll of Identify (40 gp)
	+ Scroll of Wish (Priceless)
* Spell Research Services
	+ Spell Transcription (100 gp per spell level)
	+ Arcane Divination (75 gp per question)
	+ Magical Lore Consultation (50 gp per hour)
Nebbrdorf

## Description

### The Town

Nebbrdorf is a small town lying on the Nebbr-River, upstream of Wasserschloss. The buildings here are log cabins and kept rather utilitarian but have a charm in themselves and clearly cared for well by the locals. The town has a small inn, the Redwood Inn and a small town hall where elections and debates are held.

Most of the towns people are employed in the timber business. The cut trees upriver and float them down to the town where they are trimmed and cut to planks, blocks and whatever else the shipyards and workshops in Wasserschloss need. These products, alongside some meat and fur and hide from the hunters is loaded on boats to be shipped to Wasserschloss.

The town is surrounded by simple wood and earth walls designed to keep dangerous animals and bandits out. The town has a quite small guard force but most of the population is skilled with axes and bows and are able to be called up during a emergency.

*Some points of Interest:*

* “Town Hall” - Government Building
* "Redwood Inn" - Inn

### The Surrounding Forest

The forests around Nebbrdorf are quite dense and wild. There is no road connecting the town to other settlements and they rely on the river for communication and transport. The forests are relatively safe but Owlbears are known to nest and hunt nearby and it is not uncommon for people, especially children to go missing.
The North's Respite Inn

The North's Respite Inn, a refuge against the harsh northern elements, greets visitors with a sense of warmth and security. The building, constructed from stout timber and insulated with furs, provides a comforting shelter amidst the biting cold. The common area features plush seating, a central fireplace, and soft lighting, creating an atmosphere of respite from the wintry outdoors.

## Menu

### Food

* Wild Boar Stew (1gp)
	+ A rich stew crafted from locally sourced wild boar, root vegetables, and aromatic spices.
* Iceberry Cheesecake (1gp)
	+ A delectable dessert featuring the sweet and tangy flavour of locally harvested iceberries.

* Pine Nut-Crusted Salmon (1gp)
	+ A succulent salmon fillet coated in a flavourful pine nut crust, accompanied by roasted root vegetables.
* Glacial Mint Sorbet (5sp)
	+ A palate-cleansing sorbet infused with the invigorating essence of glacial mint, served in a chilled bowl.

### Drink

* Frostfire Glow Wine (6sp)
	+ A spiced and warmed red wine, infused with the essence of winter fruits and herbs.

* Northern Lights Cocktail (8sp)
	+ A visually stunning cocktail blending locally sourced spirits with vibrant northern fruit juices, served in a frosted glass.

## Lodging:

* Cozy Corner Bed (7sp per night)
	+ A secluded nook with a comfortable bed and a small reading lamp for added privacy.
* Suite with Hearth (3gp per night)
	+ A spacious room complete with a roaring hearth, a writing desk, and a luxurious bed for those seeking an elevated experience.
The Flarian High Temple

A great temple of white marble with many pillars forming a wide entrance. The main hall is round with a high dome with a skylight. From the main hall side wings hold statues of the many god with smaller side statues for the gods messenger gods. In the centre of the main hall stands a great golden statue of Hercurate, the last emperor pointing south-west towards the Ancient Imperial Temple in the Austerium Woods. It forms a force field that makes it impossible to approach the temple within 100 feet without one of the diarchs ancient sword.
Stranghan

Avatar of Stranghan

Stranghan, The Blood Lord, The God of Blood and the Cycle of Life and Death, is a powerful god of the Imperial Pantheon. He is an old god, present since before Stormfall. He cares little about the dead, delegating the task of caring for those who passed to lesser gods. Stranghan protects the cycle of life and death, despising all that tries to achieve immortality via undeath. There are a few cases, where he manifested an Avatar to get rid of powerful undead that threatened the Cycle of Life and Death enough.

The Church of Blood is Stranghan's most dedicated followers, tasking themselves with executing his will on the mortal realms.
Skyfallen

### Birth

Skyfallen most often are born from Imperial parents, with the mother being exposed to Aasimite during pregnancy, though a Skyfallen can be born to two Skyfallen parents.

### Physical Traits

The Skyfallen look much like regular Imperials but have two large dove wings growing out of their back. Their skin is flawless and their eyes are glowing slightly.

While Skyfallen are fertile and able to have children, they in general seem less inclined to do so.

The mental state of Skyfallen can influence their appearance. These aren't rapid changes and they happen slowly over time and all Skyfallen experience these changes differently but in general they can be categorized as follows:

 Neutral Good
 Chaotic Good
 Lawful Neutral
 True Neutral
 Chaotic Neutral
 Lawful Evil
 Neutral Evil
 Chaotic Evil
Imperials

## Overview

### Origin

The Imperials are a mixed race, tracing their origin back to the humans and high-elves of western Excaria. When exactly the imperials first appeared is unknown but it is generally accepted that their origin coincides roughly with the foundation of the Old Empire. Nowadays the humans and high-elves do not exist anymore, having long fused into the Imperials.

### Spread

Imperials are by far the most expansive and numerous race on Anu. They are found on every known continent and one is hard-pressed to find a place the imperials will not be able to reach at some point, given enough time.

### Culture

Since the Stormrift appeared, imperial culture has greatly diversified on Ferra but they still recognizably share a common origin point in the Old Imperial Culture. Central to their world view is the concept of imperial superiority, formulized in "The Standings".
Maiengrub

### Races

Imperial (Majority), Dwarves (Large Minority), Gnomes, Tieflings (Small Minority)

## Description

Maiengrub is a City located at the north of the Taler-See. It lies at the end of a short river flowing down from the Nordtaler-Bergen. Maiengrub was partially sacked and burned in the year 1359 AtS when the Lost Hill Kin, a beastfolk tribe descended from the Nordtaler-Bergen.

It is notable for having massive defensive structures. From huge walls, tipped with towers and outward facing siege towers to internal and external citadels and hardpoints. These defensive structures were built after its partial sack in 1359 AtS to defend against future attacks.

### Hafenstadt

Hafenstadt is the most economically important section of Maiengrub. It houses the ports, docks, markets and most of the warehouses and smaller shops.

### Der-Wall

Der-Wall refers to the massive defensive structures around Maiengrub. Primarily the grand wall, housing many of the military quarters and stockpiles. While some sections are still closed to the public, large sections were opened to the public, now available for people to move into and establish new homes and shops.

### Lindenplatz

Lindenplatz is the northern, rebuilt part of the city, it primarily consists of residential housing and smaller shops. It is built around a central plaza. In the middle of that plaza stands a monument. It depicts a beautiful imperial woman be slaughtered by barbaric beastfolk of many different races. She looks defiantly into the sky, defiantly raising a torch. This monument was built as a reminder of Maiengrubs partial sack.

Around this central monument many more smaller statues are constructed. These depict beastfolk being crushed in battle and enslaved. The monuments are made of melted down weapons, armour, pots and other metal objects. The plaque attached to each monument explains that these monuments have been made from the looted possessions of the the Lost Hill Kin after they have been defeated in the Nordtaler-Bergen.
Milri

### Description-

> Milri is 21 year old ~~Siren~~ \*Totally Imperial\*. She is about 5ft and 4inches tall. She is quiet small for a ~~Siren~~ and has been always considered the runt of the family. She loves to wear colorful outfits that are heavily influenced by gypsy or magician attire. Milri loves costumes and performing on stage with her dog Beetoven.
>
>

### Personality-

> Milri is strong willed and spirited. She will fight tooth and nail for things she believes in. Milri also loves animals and is a child at heart. However, her life has made her less optimistic and cheerful compared to how she used to be. Her only support from this chaotic world is her best friend Beetoven.
>
>

### Characteristics-

* Extroverted
* Animal Lover
* Beautiful
* ~~Bisexual preference towards women~~
* Music lover
* Poet
* Artist

### Background-

> All the party knows about Milri is that she is overall a good person. However, is extremely influenced by money seemingly for some cause. She also is obcesssed with music and has a beautiful voice. And of course the dog.
>
>
Ноктіс Люцис Каелум

“*Ноктіс наслідний принц Люциса. Його випробування почалися, коли він залишив королівське місто і вирушив на своє весілля з леді Лунафреєю Нокс Фльоре. У бою він використовує примарну зброю, яку буквально дістає з повітря. Ця здатність передається в його королівському роду у спадок.* ”
— Офіційний опис
*Ноктіс Люцис Каелум* - ігровий персонаж (спочатку єдиний) і основний протагоніст гри *Final Fantasy XV*. Він наслідний принц Люцису, королівства, якому належить Кристал. Таким чином, він володіє силою королів Люциса. Спочатку було оголошено, що він стане головним героєм *Final Fantasy Versus XIII'*, проте згодом ця гра була скасована, а на її місце прийшла всесвіт *Final Fantasy XV* .

Ноктіс - син короля Регіса. Разом зі своїми друзями Гладіолусом Аміцитією, Іґнісом Сієнцією і Промпто Арґентумом він подорожує з Інсомнії в Альтисію де має відбутися його весілля з Лунафреєю Нокс Фльоре, яка скріпить політичний союз двох держав. Коли перемир'я, запропоноване імперією Ніфльхейм, виявляється пасткою, що дозволила імперським силам викрасти Кристал і зруйнувати Інсомнію, Регіс гине, і Ноктісу доводиться стати королем. Ноктіс ставиться до своїх друзів як до рівних собі, жартується з ними і обмінюється шпильками. Спочатку Ноктіс насилу упокорюється зі своїми новими обов'язками, оскільки вважає свого батька зразковим правителем. Також йому складно висловлювати власні почуття, він вважає за краще ні з ким не ділитися ними. Поступово його друзі зазначають, що він стає більш впевненим у собі та рішучим.

Ноктіс – основний ігровий персонаж. Він може використовувати усі види зброї, що зустрічаються у грі. На Астральній сфері є цілі гілки, що покращують його здібності. Він може телепортуватися слідом за кинутою зброєю, таким чином він швидко переміщається по полю бою і може завдавати супротивникам серйозної шкоди Атакуючим телепортом. Він може активувати Зброєносця, значно збільшуючи свою швидкість і силу. Його навичка - це рибальство, воно дозволяє гравцеві активувати міні-гру і ловити рибу в Люцисі та Альтисії.

1. ↑ Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans опубликовано на Siliconera
2. ↑ https://squareportal.net/2016/05/31/final-fantasy-xv-casts-ages-heights-and-birthdays-revealed/
3. ↑ http://www.finalfantasyxv.com/ru/overview#overview-characters