Clara Weiß

* Casual
* Hero

### **General Appearance**

Standing 6 feet tall, Clara always stood out in a crowd. Further helping her stand out was her snow white hair, which she commonly pulled back into a bun, and her red eyes look out from beyond a pair of black frame glasses. Despite the somewhat intimidating eye color, Clara was almost never seen without a goofy smile on her face.

### **Costumed Appearance**

Clara’s hero costume consists of a white, knee length surcoat embroidered with a black cross and Bundesadler over her heart. In addition she wears a pair of black spandex shorts, and under the surcoat a black compression shirt. As usual she keeps her hair up in a bun in order to keep it out of her eyes.

## Personality

The best way to describe Clara's personality is, big sister. Despite being an only child herself, Clara often took on a mentor role for the children at her mother's orphanage. Whether it being encouragement, teasing, or scolding, Clara fit the role of a big sister.

## Character Background

Clara was born in a small village on the eastern edge of the Black Forest in Germany. The only child of Stefan and Anja Weiß, Clara enjoyed a relatively carefree childhood. Her father was a blacksmith in a traveling renaissance fair, and her mother was the headmistress of an orphanage. From an early age Clara's father took over her more practical knowledge while her mother focused on scholarly education. When her mother taught her how to do division, her father taught her to swing a sword. When her mother taught her how to do division, her father taught her to swing a sword. As part of the a show, Clara would invite audience members to duel her, and it was after one of these duels that her opponent suggested she apply to Yuuei.  While she had already intended to apply to a hero school in Germany, she figured that there would be no harm in applying to Yuuei. Thus, it was quite a surprise when she was actually accepted.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause certain actions or lack of action to have more impact on the situation.

Most importantly, aspects are not inherently positive or negative and are always true of your character. Each aspect can be used to hinder a character or help them, depending on who makes use of them.

Think carefully when thinking up one. as ***every player character starts out with three.***

1. No Fear
2. Protector of the Weak
3. Kindhearted

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Hardlight Construct**

Hardlight Construct allows the user to generate and manipulate the light around them in order to create solid objects. These objects glow with a pale yellow hue and are warm to the touch. While the object is generated, the user must remain in constant contact with it, otherwise, the object will fade away.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Feeble(+3)
 * Light Manipulation(+5): The user is able to manipulate light to produce solid light constructs.
	+ Attach(+1)
	+ Touch Required(-3): The user can only produce effects on their person. Should any construct be removed from them, it will disintegrate instantly.
	+ Harm(+8): The user can create a two-handed war hammer that is 3 feet long, with a head that is 8 inches high, 4 inches wide, and 18 inches long. The user must spend an action to produce their hammer but can keep the hammer up passively without using a turn.
		- Attach(+1)
		- Burn(+8): The user can manipulate the head of their hammer in order to make the light constructing it shine hotter and thus, burn whatever it touches. The user must spend an action to activate this ability, but can maintain it without further use of their actions.
			* Hammer Only(-4): The user can currently only apply this effect to their hammer and no other construct.
			* Migraine(-2): As the user utilizes this, they progressively get a worsening migraine.
		- Harm(+5): The user can temporarily lengthen their hammer to 9 feet long. With its sudden expansion, they can use it to push themselves or a target away depending on how it's used.
			* Attach(+1)
			* Forceful(+2): The force behind the expansion as a much stronger ability to push someone away then comparable quirks.
			* Break(-3): After performing this, the hammer will instantly break and disintegrate.
		- Shield(+5): The user can create a solid wall of light to act as a barrier.
			* Attach(+1)

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 Allows the user to make a hammer with an oversized hammerhead (4 feet diameter) to use in an attack.

 By slamming their hammer into the ground the user causes a triangle shaped barrier of the light to rapidly rise up from the ground. The triangle is 10 feet long and 10 wide at it's base.

 Description Goes Here

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 Due to past events, it seems as if someone decided to make sure you knew what was happening. When used it causes concealments to fail. Abilities and powers meant to confuse, hide, or distract from what's going on will begin to fade. If five are used at once, perhaps something illuminating might happen. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 An anniversary gift from us to you. When used, your character will gain 20 stat points, 5 quirk points, and 10,000 gear points permanently. Usable once and transfers on character reroll. x2

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 A white, knee-length surcoat embroidered with a black cross and Bundesadler over her heart. In addition, she wears a pair of black spandex shorts, and under the surcoat a black compression shirt.