Change note's and updates

# **Updates**

> stole everything from the #updates channel in the discord
>
>

## **1.2\_b Patch (4/27/21)**

```
- Fixed bug where zombies couldn't spawn past 2:30 in a round
- Updated chat appearance

```

## **1.3\_b Patch (4/28/21)**

```
- Improved hitbox registration with lag compensation.
- Improved zombie selection, less likely to be selected as a zombie from previous rounds.
- Added killfeed next to the crosshair. (WORK IN PROGRESS)
- Fixed Raygun not being given to players who purchased it.
- Applied map adjustments.

```

### **1.3.2\_b Hotfix**

```
- Fixed issue with being able to join match while game's about to start.
- Fixed issue with multiple tanks being able to spawn in.
- Fixed issue with zombies freezing up w/ the new zombie select logic.

```

```
**ADJUSTED RELOAD SPEEDS** *(First = Original, Second = New)*
- Pistol (3.12 -> 1.55)
- AK47 (3.95 -> 2.46)
- Uzi (3.13 -> 2.10)
- Revolver (3.4 -> 2.33)
- Dual Pistols (5.18 -> 4.35)
- MP5 (3.93 -> 2.13)

```

**HOTFIX (4/9/21)**

Fixed bug where you couldn't switch between weapons after quickly swapping between.

## **1.4\_b Patch (4/30/21)**

```
- More ammo boxes placed with lowered refresh times (60 -> 35).
- Lowered refresh time for canisters (60 -> 40).
- Timer is lowered from 6:50 -> 6:00.
- Last man standing has a buff against zombies.
- ESP is now activated later into the round.
- Buffed secondaries.
- Buffed AK47 damage (18 -> 20).
- Hazard zombie drains gas mask more.
- TANK ALERT: Alerts Humans when a tank spawns.
- Improved leaderboards UI.
- Improved Lag Compensation.
- +2 uses to the medkit.
- Assist Rewards (given +1-2 bricks for assisting a player in a kill).
- Healing Rewards (given +5 bricks for healing teammate).
- Increasing max rewards 100 -> 150 bricks.
- Fixed tank spawn issues.
- Fixed zombie select issue.
- Accessibility for the Fast Zombie and Tank in House.
- Timer slowed down for last man standing if past 1:30, normal x2 speed is above 1:30.
- Alternative method to join the Zombies team (check in lobby).
- Fixed minor map issues. - 1.5x + max brick cap increased to 200 on weekends, may or may not need more touch ups.
- Increased Tank Health (700 -> 1200).
- Increased Tank Range.
- Fixed switching bug.

```

## **v1.4.1 Hotfix**

```
- Lowered tank health (1200 -> 1000).
- Lowered vest capacity (100 -> 75).
- Increased tank chance depending on circumstances.
- Fixed double tank glitch.

```

## **v1.4.2 Hotfix**

```
- Fixed the tank spawn bug again. Sorry about that..!
- Fixed up Medkit visual issues.
- Fixed infinite fuel with Chainsaw.
- Fixed bug with Minigun where you walk slowly after switching weapons.
- Medkits now has a clearer visual for when its dropped.
- Touched up spawning logic so its less prone to sudden breaks.
- Server region abbreviations have been changed (WUS -> **US-WEST**, EUS -> **US-EAST**, CUS -> **US-CENTRAL**, EUR -> **EUROPE**, AUS -> **AUSTRALIA**).
- Re-implemented infected zombie. Zombie only appears when dying from toxic gas or hazard zombie fumes.
- Fixed being able to get ammo while having full reserved ammo. Same thing with fuel canisters.

```

## **v1.4.3 Update (5/1/21)**

```
-Votekick System has been added! In order to combat against exploiters, we have implemented a votekick system. All you have to do is type this in the chat: **/votekick : username : reason**. Example: /votekick:mario125:hacking / exploiting. Please note that if you abuse the system by false kicking people from the server, you will get potentially **banned**. - Lowered Uzi damage (14 -> 11).
- Updated zombie text in lobby to reflect their current state. **A note from the developers:** We will be slowing down updates for the time being. We will only update if we're including major changes (like with this update) OR if there's any game-breaking bugs that needs to be addressed. We're currently focusing our time on the next major update (v1.5_b) and updating hit registration even more (for v1.4.4_b or v1.4.5_b).

```

## **v1.4.4\_b Update**

```
**-Improved Hit Registration** This newest update's biggest change is the new and improved **hit registration!** This should improve the overall quality of the game and make targets easier to hit.
- **Hit registration has been improved across the board!** This includes hitscan, melee, and projectiles.
- Improved player health bar visuals.
- Added scoring for when tank is killed **(+30 bricks)**.
- Fixed issue with weapon system randomly breaking.
- Fixed issue with shop and inventory randomly breaking.
- Fixed spawn glitch issue.
- Fixed up misc. visual bugs.
- Increased Ak47 spread **(0.01 (1/100th) -> 0.03 (1/30th))**.
- Decreased Ak47 headshot multiplier **(1.4 -> 1.3)**.
- Increased Uzi damage **(11 -> 13)**.
- Increased Dual Pistols damage **(16 -> 20)**. **From 5/1 to 5/7**

```

## **v1.4.4\_C Update (5/2/21)**

```
**- Medkit Emergency** Currently removed the option to deploy medkits and removed 2 uses on the medkit due to a game breaking glitch that has been occuring. We apologize for this inconvenience and will work on a fix soon.

```

## **v1.4.5 Update (5/4/21)**

```
-Medkit +2 uses, can now deploy but cannot be picked back up.
-AK47 18 -> 19 DMG. 1.3 -> 1.2x headshot
-AUG 2.3 -> 2.0x headshot
-Boomstick 40 -> 35 DMG
-M249 1.4 -> 1.1x headshot
-Dual Pistols 20 -> 18 DMG. 1.25 -> 1.5x headshot
-Raygun 1.3 -> 1.6x headshot
-Vulcan 10 -> 14 DMG. 1.1 -> 1.3x headshot. Overheat 50 -> 150 ammo.
-UZI 13 -> 11 DMG.
-Chainsaw 7 -> 6 DMG.

-Normal: 12 -> 13 DMG
-Human: 12 -> 14 DMG
-Charger: 14 -> 15 DMG 25 -> 40 Impact DMG
-Hazard: 12 -> 13 DMG and can now heal zombies [except tank]
-Detonator: 18 -> 19 blast radius
-Tank: 1000 -> 1250 HP 40 -> 30 DMG

-Fixed multiple visual bugs and the inventory bug with nil/troll gun.
-Fixed the area in house where you instantly die.

```

## **v1.4.5\_B Update**

```
-M249: 10 -> 13 DMG. 1.1 -> 1.2x Headshot
-Vulcan: 14 -> 16 DMG. 1.3 -> 1.1x Headshot
-UZI: 1.1 -> 1.2x Headshot
-Tank: 1250 -> 1100 HP
-Charger: 40 -> 30 Charge Damage

```

## **v1.4.6.00B Update (5/5/21)**

```
- Fixed Flamethrower having infinite ammo. Sorry!
- Cleaned up the dev console.
- Fixed camera movement during tips after train cutscene.
- Added a system that automatically puts you into a new server for hard updates.

```

## **v.1.4.7 Update: Memorial day (5/31/21)**

```
-Bug Fixes
-Introduction of Server Resets to reduce lag
-Sort Cosmetic Inventory Alphabetically or by Rarity
-New Map: Lodge
-New Map: Titanic
-Booster Rewards
-Last Man Buff
-New Faces
-New Taunts
-New Hats
-New Tshirts
-Quality of Life Changes
-Lowered Zombie Damage by 1
-Tank: 30 DMG -> 20 DMG
-M249: 15 DMG -> 18 DMG

```

## **v.1.4.8\_B update: Fourth of july (7/4/21)**

```
Vulcan - Buff     Ammo buffed to 125, Reserve ammo buffed from 2 to 3, spread increased
Revolver - Buff     Firerate buffed from 0.4 to 0.35
Pistol - Buff         Firerate nerfed from 0.16 to 0.18, Now automatic again
Sniper - Buff         Damage buffed from 60 to 80, firerate buffed from 1.3 to 1.1
M249 - Nerf         Spread increased, ammo reduced to 100
Dual - Buff         Headshot buffed from 1.5 to 1.7
Uzi - Nerf         Headshot nerfed from 1.2 to 1.1, damage nerfed from 13 to 11
AK47 - Buff         Damage buffed from 18 to 19
AUG - Buff         Damage buffed from 15 to 16, firerate nerfed from 0.10 to 0.13

Human Zombie - Nerf     235 Health reduced to 200 Health
Charger - Nerf         Charge Damage reduced from 30 Damage to 15 Damage, 200 Health increased to 235 Health
Zombie - Nerf         13 Damage reduced to 12 Damage

```

## 1 million update (9/21/21)

https://devforum.roblox.com/t/the-undead-coming-v150-full-changelog/1476762

## **v1.5.1 Update: The 1 Million Update; Patch 1 (9/22/21)**

```
= = = MAP CHANGES = = =

Chapel
- Fixed platform problem

= = = BALANCE CHANGES = = =

Weapons
- Sniper headshot buffed 2.75 → 3.75

Equipment
- Medkit nerfed - 65% → 50%
- Vest reverted back to 75% (same stats as before to compensate for the human health revert)

Humans
- Reduced survivor health - 125 → 100

Zombies
- Zombie damage buffed - 12 → 13
- Human zombie damage buffed - 13 → 14
- Fast zombie damage buffed - 8 → 9
- Charger zombie damage buffed - 14 → 15
- Hazard zombie damage buffed - 13 → 14
- Tank zombie damage buffed - 22 → 24
- Tank hitbox increased

= = = BUG FIXES = = =

- Fixed gold display loading text
- Fixed hitreg
- Fixed small sound issues
- Fixed game-breaking memory leak issue
- Fixed version number on changelogs UI
- Fixed torso colors

```

## **v1.5.2 Update: The 1 Million Update; Patch 2 (9/23/21)**

```
= = = BALANCE CHANGES = = =

Weapons
- Flamethrower base damage buffed - 2 → 5
- Revolver firerate nerfed - 0.35 → 0.50
- Revolver reserve ammo reduced - 36 → 30
- Sniper damage buffed - 40 → 50

Zombies
- Zombie damage nerfed - 13 → 10
- Human zombie damage nerfed - 14 → 12
- Fast zombie damage nerfed - 9 → 8
- Charger zombie damage nerfed - 15 → 13
- Charger zombie's ability damage nerfed - 20 → 5
- Hazard zombie damage nerfed - 14 → 11
- Tank damage nerfed - 24 → 20
- Tank health nerfed - 1400 → 1200
- Improved Charger zombie mechanics

= = = BUG FIXES = = =

- Fixed issue with Boosters having previous Booster wave cosmetics removed from their inventory
- Removed a bunch of useless prints
- Fixed human death counter sound issue
- Fixed delay for receiving VIP exclusive hats upon purchase
- Fixed issue that made data loading slow
- Fixed Raygun being able to unintentionally ignite Hazard's gas cloud
- Fixed tank stomp sound effects

```

## **v1.5.3 Update: The 1 Million Update; Patch 3 (10/1/21)**

```
= = = NEW CONTENT = = =

- Added new "Twitter Code" system
- Added new Zombie faces (to give them a bit more personality!)

= = = QUALITY OF LIFE = = =

- Added a new loading screen (is skippable)

= = = MAP CHANGES = = =

House
- Added a new door in the bottom-left portion of the sewer
- Added a new path in the right-most part of the sewers
- Added a plankway in the entrance of the sewers
- Removed the wooden wall in the bottom-left portion of the sewers
- Tweaked Zombie spawns to be a little closer to the House itself

Lobby
- Added VIP cosmetic displays next to the shop

Lodge
- Added a hole in reception area
- Made the reception area glass destructible

Lumber
- Added a crate in the long hallway with the underground stairs
- Added a doorway connecting the secondary part of the warehouse to the primary portion of the warehouse
- Added a new tunnel entrance to a new storage room in the underground section
- Tweaked Zombie spawns to be not as far away from the warehouse

Titanic
- Fixed an issue that allowed Humans (and Zombies) to access the roof of the ship

Town
- Added Zombie spawn on top of the sniper building
- Added a new concrete wall leaning towards the diner
- Added a new tunnel between the post office parking lot and the open parking area
- Added new ladders to the diner roof and sniper building
- Updated the lighting and skybox

= = = BALANCE CHANGES = = =

Progression
- Adjusted Silver Brick earn rate

Weapons
- Dual Pistol headshot damage buffed - 1.7 → 2.0
- Flamethrower damage buffed - 5 → 9
- Revolver accuracy reduced
- Sniper damage nerfed - 50 → 45
- Sniper fire rate buffed - 1.1 → 0.95
- Sniper headshot buffed - 3.75 → 4

Zombies
- Charger Zombie Charge Vest damage nerfed - 25 → 15
- Charger Zombie damage nerfed - 13 → 7
- Disabled the Charger blur effect for now
- Fast Zombie damage nerfed - 6 → 4
- Tank Health buffed - 1200 → 1300

= = = BUG FIXES = = =

- Fixed a game-break bug involving the Lobby Train
- Fixed issue where QA Testers received the wrong cosmetic
- Fixed issue with Kasodus boss
- Fixed issue with Zombies (and possibly Humans) being able to open changelogs during a round
- Fixed stud textures showing up where they shouldn't
- Fixed the ":/" face showing up as Item_Name

```