Magic

**Magic** is an ability possessed by many beings throughout both the Universe and Void beyond. It exists in many different forms, the most common being Elemental Magic, Telepathic Magic, and Indirect Magic.

All magic, regardless of type, is fueled by soul energy, usually from the caster's own soul. The stronger a caster's soul is, the stronger the magic they are capable of performing is. Skilled mages are capable of converting a fraction of their soul energy into Mana, an energy that engulfs their entire body, using it as a means of regenerating itself indefinitely, preventing the caster from having to sacrifice a fraction of their soul each time they cast magic.

The more a mage practices their magic and exercises its limits, the more they are able to develop their Mana reservoir, allowing them to perform stronger spells with the same strength necessary before to perform significantly weaker ones. However, exercising their abilities too far will develop their Mana supply to the point that their body can no longer contain it, killing the user. However, this is not necessarily the case with gods, who can muster any amount of Mana their physical form allows them to contain.

## **Elemental Magic**

Elemental Magic refers to magic produced from the caster's pure will, taking the form of whatever element they represent. Many different types exist, some variants branching in to several sub-variants of a specific magic. While most Terrarian species can only cast a single category of Terrarian Elemental Magic, humans possess the ability to control any form of said magic, but typically to a significantly lesser extent than those associated with a specific form of Elemental Magic.

### **Light Magic**

The first form of magic to exist, conceptualized by Xeroc shortly after their birth. It allows for the shaping of light itself, originally used by the god to bless their domain with its radiant brilliance. However, light magic can have many other uses.

As light is composed of photons, those photons can be fused together to created solidified light, which can then be shaped into constructs such as weapons, armor, tools, or structures. The caster also shine light without the need to draw it from anywhere, use light to levitate themselves into the air, or, when channeled correctly, use it to overload objects, detonating them.

As it was the first introduce to the universe, it is considered the most powerful form of magic, and can only be wielded by those descended from Xeroc themself.

### **Dark Magic**

If Light Magic was the first form of magic to exist, then Dark Magic would be the second. As they planned out an attack on Xeroc, the Inanis would create this form of magic as a counter to Light Magic, specifically designed to act as its equal.

Dark Magic is a culmination of everything labeled as Eldritch, or Voidborn, specifically designed to bind and corrupt its victims. The most common form of Dark Magic is the ability to summon Eldritch Tentacles, tentacle-like eruptions from the ground made of pure, solidified, darkness. These can either be used to bind, impale, or strange victims, depending on the caster's preference, but can also be used more practically. They can be used to demolish buildings, or encase an area in darkness to allow its inhabitants to be feasted upon.

Many other forms of Dark Magic exist, such as the creation of lethal dark mist, or the ability to cast shadowflames, flames fueled by the element of darkness. However, its main flaw is that Darkness can only exist where Light does not. Dark Magic is significantly weakened in brightly lit areas, just as Light Magic is weakened in darkened areas.

Dark Magic is considered by many to be equal in strength to Light Magic, some even more so. As with Light Magic, it can only be wielded by descendants of the Inanis.

### **Fire Magic**

A form of Terrarian Elemental Magic developed by the Brimstone Elemental, gifted to her children through her blessing. It allows the caster to produce and control flame. Fire can typically be conjured as long as there is an oxidizing agent present, and is strengthened the hotter the caster's surroundings are. A caster will typically use their own body as fuel when conjuring flame, normally to a negligible extent. However, if overused, this form of magic can result in various parts of the user's body melting, or can cause the user to be set alight themselves. This, however, works to a far lesser degree on Demons, the magic's primary casters, due to their natural resistance to extreme levels of heat.

### **Brimstone Magic**

Brimstone Magic is a stronger magic developed by the Brimstone Elemental, and gifted to her followers through a similar means as the former. It is split into two main forms: Brimstone Fire Magic and Brimstone Energy Magic, both of which are centered around the element of sulfur. It is typically expected of an educatee in the field of Brimstone Magic to learn and master both forms of it, in order to utilize the element to its greatest potential.

Brimstone Fire Magic is simple a much more potent version of regular Fire Magic, involving the combustion of sulfur. Brimstone flames are known for being one of the most potent forms of magic native to Terraria, and as such, is widely feared by non-practitioners.

Brimstone Energy Magic, however, was developed much later, and typically involves conjuring physical constructs using the element of sulfur itself, directly combined with the caster's soul energy. This form of magic can typically be used to conjure weapons such as swords, bows, daggers, darts, or shurikens almost instantaneously, granting any strong user a wide variety of options, even in the midst of a heated battle. However, these constructs typically cannot assume their desired shape for long, typically required them to be discharged mere seconds after their construction, to conserve energy.

### **Water Magic**

Water Magic refers to the main form of magic utilized by the Merfolk race, created by the Water Elemental, and gifted to her followers. This form of Terrarian magic can be used to displace and manipulate water, be it casting large waves within a pool of water, displacing it to hydrate various sections of land, or crushing a victim using the waters within their own body as a method of torture or murder.

Unlike with Fire Magic, water cannot be conjured from nothing. It can be drawn from a nearby body of water, the moisture in the air, or from the caster's own body, thus rendering this ability useless in an area completely devoid of water, such as the Underworld.

### **Ice Magic**

Ice Magic, despite being classified as a separate form of magic, is merely an extension of Water Magic. By compressing it enough, water can be solidified into ice, which can be shaped into weapons and objects, similarly to Brimstone Energy. However, unlike Brimstone Energy Magic constructs, ice constructs will retain their desired shape even if they are no longer being controlled, and, as such, can have more practical uses. However, as ice melts in the presence of enough heat, any ice constructs will begin to melt when subjected to enough heat, rendering this form of magic significantly less effective in warmer areas.

### **Earth Magic**

Earth Magic is the form of magic developed by the Earth Elemental, and gifted to the Dwarf race. It allows for the manipulation of most types of rock, dirt, metal, and crystal, all components of the layers upon layers of earth that sits below most Terrarians' feet. As this element encompasses a vast majority of the world, different minerals are typically given separate usages in the field of magic. Earth Magic can be used in a variety of ways, ranging from lifting and transporting masses of land, crushing opponents under the weight of solid rock, or quickly shaping metals and crystal into lethal weapons. While the element of Earth seems to engulf the entirety of the planet's surface, it is possible to separate an Earthen mage from their element of proficiency, be it by trapping them within wood, ice, or glass (As glass is an extension of Sand Magic). However, because of how difficult it can be to contain a practitioner of Earth Magic, and because the is little penalty for over-usage of this form of magic, they are feared almost equally as much as Brimstone Mages.

### **Wind Magic**

Wind Magic originates from the Cloud Elemental, and was blessed upon the Harpy race. It allows practitioners to control the various gasses that make of the planet's atmosphere, such as oxygen, carbon dioxide, nitrogen, ozone, and methane. Although it is typically only used to create gusts of wind to blow objects in certain directions, this form of magic, like the others, has several other uses. It can be used to lessen the impact of a fall, or create a bubble of air around oneself when entering a body of liquid, or, can be used to slice at things with a quick enough motion. The only way a caster can be prevented from using this form of magic is by being separated from the planet's atmosphere as a whole, essentially suffocating them. Similar to Earth Magic, there is little penalty for over-usage of this form of magic.

### **Electricity Magic**

Another, completely unrelated form of magic developed by the Cloud Elemental and blessed to her followers alongside Wind Magic. Electricity Magic allows for the manipulation of electrons, typically those that make up lightning bolts. Like Wind Magic, this form of magic has several uses, such as casting lightning, powering mechanisms, or sending electric charges through metals or electrolytic substances. Electricity Magic is known for being nigh-completely non-containable, due to its reliance on electrons, which are present within atoms themselves.

### **Sand Magic**

Sand Magic(Ironically a completely separate form of magic from Earth Magic), is a form of magic created by the Sand Elemental, and gifted to the Lamia race. It allows for the manipulation of sand, and by extension, sandstone and glass. Sand Magic is known for being considered the weakest of the forms of Elemental Magic native to Terraria, as sand has little practicality on its own. While sand can still be fashioned into weapons and objects, they typically come off significantly more brittle than other elemental constructs, such as those of ice. A sand mage can also rather easily be separated from their element, and, as such, be rendered practically helpless. It's been speculated that it was for this reason that Lamiae were the first great Terrarian race to almost completely die off.

### **Solar Magic**

The first form of Lunar Magic developed by Arfrosydos and contained within the Solar Pillar, and blessed upon a division of the god's spawn during their imprisonment on the Moon. Solar Magic functions as an extremely potent version of fire magic, allowing the caster to cast solar flares and fireballs.

### **Vortex Magic**

The second form of Lunar Magic, contained within the Vortex Pillar, and blessed upon another division of the Moon Lord's spawn. Vortex Magic allows for the creation of vortexes, portals, or casting potent vortex lasers.

### **Nebula Magic**

The third form of Lunar Magic, contained within the Nebula Pillar, and blessed upon a division of the Moon Lord's spawn. Nebula Magic allows for the conjuring of nebula lasers or piercers, the latter functioning as daggers.

### **Stardust Magic**

The fourth form of Lunar Magic, blessed upon a division of the Moon Lord's spawn by the Stardust Pillar. Stardust Magic allows for the conjuration of star wisps, or star beams.

### **Supernova Magic**

The fifth and final form of Lunar Magic, blessed upon a division of the Moon Lord's spawn by the Supernova Pillar. It allows for the conjuration of crescent-like blades, or energy daggers and kunai.

## **Telepathic Magic**

Telepathic Magic refers to the ability for beings to communicate with one another without the requirement of being in the physical presence of one another. It is also what allows beings to control various aspects of the world with their mind, unrestricted by their dominant element, if they have one.

Telepathic Magic is an ability possessed by every living being, to an extent. As with most other forms of magic, one's ability to utilize this form of magic is dependent on how strong their soul is. If their soul is weak, they will be unable to influence the world around them in any notable manner through this form of magic alone. Typically only gods can make potent use of this ability, however, it is possible for powerful demigods to do so as well.

## **Indirect Magic**

Indirect Magic refers to magic cast through use of a medium, be it a wand, spell tome, or magic-fueled rifle. Unlike Elemental Magic, it is not restricted to those of specific descent, and can be utilized by anyone with a strong enough soul. However, those who possess no Elemental Magic, such as pure-blood humans or lihzahrds, can typically use these forms of magic to a greater extent than those who do not. Indirect Magic is split into multiple main forms, although others can also exist that aren't listed here.

### **Wands**

Wands are the most common form of Indirect Magic. Through use of gems or other magical materials, wands can be used to perform various types of magic, ranging from simply conjuring balls of energy, to creating bramble to trap victims, to summoning bolts of energy that can be briefly controlled by the caster's mind. Many different magical effects can be infused with various wands, and, as such, it is almost impossible to list them all.

### **Spell Tomes**

Spell Tomes are books that have been enchanted to allow various forms of magic to be conjured from them. Spell Tomes are typically marked within with a specific symbol, which, when combined with the caster's Mana energy, casts a certain spell. Spell Tomes are typically less practical for battle, as the are required to be held open in order to conjure whatever spell they allow for.

### **Magic Guns**

Magic Guns are special types of firearms that convert the user's energy into some form of energy pulse, which is then fired as a means of attack. These energy pulses can have various effects depending on the type of rifle they were fired from, ranging from deadly lasers to stunning bolts.

### **Summoning Staves**

Summoning Staves allow for a fraction of the caster's energy to be dispelled as a sentient energy construct, simply referred to as a minion. Various staves produce various types of minions, some for combat purposes, some for medical purposes, or some for defensive purposes. How many minions a caster can control at once once again depends on the strength of their soul.