Erekir

The second World available to the player alongside Serpulo. It behaves differently from this, since the resources required for most buildings are different.

## Description

The second (new) world added with version 7.0 (140.3). Sports an independent Tech Tree separated from the Serpulo variant. Contains all new units, resources and buildings.

This world focuses on more advanced logic in terms of capturing and progressing in a Sector, since most buildings and units require a bigger amount of resources compared to other basic ones available at Serpulo, and base sieges rely heavily on Unit Production. Also, most buildings and units have a standard higher amount of health.

Sector progression is mostly done in a sequence (meaning you cannot go for other Sectors until you capture the previous one), with the advantage that you start with a small prebuilt base in further Sectors.

Some of the Resource discovery done over at Serpulo does transfer over to Erekir, but the means to obtain some resources do change with the World.

### Cores

Core drones are able to carry 2x2 buildings or units (by holding down on the corresponding one). The basic one also sports a bigger resource capacity, but it has no weapons. Cores also do not have starting Drills (since they have been replaced with Lasers and Plasmas).

Unlike Serpulo, you are able to build new Cores on your current Sector, as long as you find the corresponding pad for it or destroy the current enemy Core that holds it. This also means that you can increase your Resource Limit and Unit Production Limit.

### Resources

Most resources can only be extracted from Wall ores (with the help of lasers) or from rare ore patches on some Sectors (which require a more advanced extractor for it). It also requires a solid Power production in order to use the basic extractors. These also work on two blocks at a time, compared to the Drills four blocks at a time.

You also require a heavier amount of said resources in order to further build and expand your base, alongisde Power lines. This means that when it comes to static base defense (such as turrets) you will need to prioritize your resource spending and use your drone to help with the extraction.

Water and other liquids play an important role in this sector, since they are required for advanced building and further resource extraction. They also help with further Power production, since this World uses "Vents" as a static block where one can produce it without external resources, thus limiting the Power that one can initially generate.

### Sector

When entering a Sector, you require the the corresponding Resources for the deployment of the new Core. An animation will play where your current Sector's Core will liftoff from its corresponding path, then start loading the new Sector.

Once you have entered a Sector, you will only be granted constant visibility around a large area around your Core, but the rest of the map will be undiscovered. Discovered chunks of the map will be covered in a fog-of-war, which stops you from seeing if the enemy is advanced with their units towards your base. You can use Turrets, Units or Radars to keep constant visibility on the map.

### Sector Capture

In onder to capture a Sector, one must destroy all enemy Cores present on said map. This means that you will require a consistent resource extraction and Unit Production, while using Walls and Doors to block enemy movement and give your turrets time to deal with them.

The enemy will consistently send advanced enemy units towards your location, which are produced from enemy Fabricators. This means that, unlike Serpulo which spawns enemies in waves after a certain amount of time, they will siege you as soon as they have a small team of units produced. This also means that you can stop enemy sieges if you manage to destroy and control the area where the enemy is producing them.

There is not a base wave counter or remaining time for the next wave, since the World progress is a linear one (it means that you only get access to a new Sector after capturing all previous ones). This restricts World expansion, as in Serpulo one is allowed to capture other unnamed Sectors once enough progression towards the named ones is reached.

### Sector Defense

Since most Sectors are apart from one another, and are unlocked only after capturing the previous one, the condition of a Sector with an enemy base making a border with a captured Sector is not fulfilled, so one does not have to worry about a Sector siege it for a couple of Sectors.