Ghoul

100

###  Feature

**Ghoul** is a minion that players can create, adding to Iratus' army of undead.

## Unlocking Condition

Deal 3500 damage to your own minions. This can be done through spells or minions' abilities.

**Tip:** Bone Golem  can accelerate the count to unlocking. Create a save with a squad of 4 Bone Golems  and let 3 of them use ***Self-Destruct*** ability in a battle. Reset the battle and rinse repeat until the achievement **Wild Hunger** pops up. Alternatively, if Bone Golem  is not yet available, create 2 Liches  and use their ***Sacrifice*** ability on 2 Mummies . After this, **if the player wants to delete the save, make sure to exit the battle first (either by retreating or winning), otherwise the count WILL BE RESET to the time before the save is created and the Ghoul will be locked as usual.**

## Abilities

Crimson Feast     | +2
Butcher      | +1

- Ignores Block.- Deals 25%\* more damage to targets below 50% Vigor.
- Ignores Block.
- Ignores Block.- Target loses all Block

\* This scaling is not stated in game's description.

Savage Cunning     | +2
Savage Instincts     | +6

- Deals an additional 3-3 damage for each buff or debuff on the target.- A critical hit will deal 225% damage.
- Deals an additional 3-3 damage for each buff or debuff on the target.
- Deals an additional 5-7 damage for each buff or debuff on the target.

Repulsive Mark     | +1
Repelling Mark     | +1

- Doesn't stack.
- Doesn't stack.
- Doesn't stack.

Shared Satiation     | +1
Just A Bite     | +2

\*Not stated in game's description

Digest Anything     | +2
Digest     | +5

- Reomves all debuffs from the Ghoul- Available only under the effects of "Lunch Break, "Early Lunch" or "Happy Meal".- Removes one stack of "Lunch Break, "Early Lunch" or "Happy Meal".- Does not cost an action.
- Available only under the effects of "Lunch Break, "Early Lunch" or "Happy Meal".- Removes one stack of "Lunch Break, "Early Lunch" or "Happy Meal".- Does not cost an action.
- The Ghoul receives +15 Vigor until the end of combat.- Available only under the effects of "Lunch Break, "Early Lunch" or "Happy Meal".- Removes one stack of "Lunch Break, "Early Lunch" or "Happy Meal".- Does not cost an action.

Early Lunch     | +3
Lunch Break     | +4

- Ignores  Block.- Bosses are immune.- Enemies killed by this attack don't leave parts.Cost: 25
- Ignores  Block.- Bosses are immune.- Enemies killed by this attack don't leave parts.Cost: 25
- Ignores  Block.- Bosses are immune.- Enemies killed by this attack don't leave parts.Cost: 40

## Strategy

***Role: Heavy physical damage dealer  - Buff*** ***support - Self-Buff*** ***- Self-healer***

***Best positions:*** Any positions (due to erratic movement caused by Ghoul's abilities)

Ghoul is a minion focused almost entirely on dealing damage. If given enough time to consume enemies and Buff herself, Ghoul's damage output will eventually reach to a point when she can easily slaughter her enemies with just a few hits. For this reason, she is meant to be used against bosses (especially summoning bosses) and can be paired with a squad that can adapt to constant position changes and drag out a battle as long as possible so she can eat enemies to power up, then start the show with overwhelming damage. She can hold out pretty well with full self-heal or harm allies to heal up. Ghoul's ability set has very few position restrictions and she has great offensive attributes in general, with highest Initiative , but lacks in anything defensive, save for her average base Evasion , which can be considered to invest in.

***Butcher*** and ***Savage Instincts***, which are Ghoul's main offensive moves and typically used as combo, deal high damage and target just about any positions. These abilities, however, move the Ghoul around, frequently disrupting the squad's formation. This also makes Ghoul an easy target for Guard's Defensive Stance. ***Restrained Slaughter*** upgrade of ***Butcher*** removes all Block  from a target, exposing it to more devastating attacks. ***Savage Cunning*** deals massive critical damage, ideal for **Ghouls** with high Luck .

Bosses such as Keymaster summons his henchmen constantly, allowing Ghoul to use ***Lunch Break*** for an unlimited source of potent offensive Buff and stacks for ***Digest*** to fully heal for emergency. Blood Phantasm  and Skeleton  duo increases squad's defense and heals entire squad, giving Ghoul lots of time and durability to prepare her damage. ***Lunch Break*** is tricky to use since Ghoul's high damage makes it fairly difficult for her to reduce enemies' Vigor  to a certain threshold without killing them. Vampire 's ***Hysteria*** and Shade 's ***Deep Shadows*** can help with this. These abilities destroy targets' current Vigor  by percentage, thus can not kill them outright. Keep in mind that ***Lunch Break*** works ONLY on organic enemies (those that are made of flesh) so Ghoul can't eat summons such as Inventor's Pylons. Also, any enemies killed by this ability will not leave parts, so abusing it might lead to severe lack of resources. The Keymaster fight is an exception, as summoned enemies, unlike initial ones, will not leave parts when killed in any way.

Ghoul can sustain a decent amount of damage by healing herself with ***Just A Bite***. Tanky minions such as Bone Golem , Black Widow , Dark Knight  or Head Hunter  are durable targets for ***Just A Bite*** , acting as Ghoul's potential healing sources or Wrath  sources. Bone Golem  heals its Vigor  by percentage. Black Widow  can quickly heal up with ***Invigorating Cocoon***. Dark Knight  and Head Hunter  has high Armor  to take less damage from Ghoul. When fully buffed by Skeleton , these high-Armor  minions negates most of the damage from ***Shared Satiation***, resulting in more Wrath  gain and less Vigor  loss compared to Vampire 's ***Hypnosis***.

***Repelling Mark*** is basically the support version of ***Lunch Break***, giving Ghoul's allies various bonus stats. It is best used on minions with a good base combination of the stats that the Buff provides: Infested , Bride of Iratus , Banshee ,... Ghoul can be paired with Banshee  or Lich for Buff support squads as their Buff can't stack themselves but can stack on each other to make the buffed minion even more effective. One can use Ghoul and Banshee  as sources of Dread Buff for stress-focused minions such as Infested .

## Dialogue

* **Starting turn:** *"Will you survive my next attack?"*
* **Killing an enemy:** *"Give me a worthy opponent!"*
* **Ally gets killed:** *"Ha! Look at how pathetic your minions are!"*
* **Getting hit by critical attack:** *"Restore me if I fall, mage!"*
* **Delivering a critical attack:** *"Nothing but meat."*
* **Enemy** **flees:** *"My food escapes, necromancer!"*
* **Buffed by Iratus:** *"About time!"*
* **Vigor** **gets low:** *"REEEEEEEERGH!!"*
* **Unable to use *Lunch Break* on invalid targets:** *"Not tasty", "Eat this yourself, if you want.", "I will not eat this."*

## Trivia

* Ghoul is the only minion having an ability that guarantees an instant kill.
* Amusingly, Ghoul used to be able to "eat" machines created by Inventor by using her ***Lunch Break*** ability. This is no longer the case after the major update on December 5, 2019. After this update, Ghoul is also unable to eat Fire Elementals.

## Gallery

Base SkinSupporter Pack SkinA Ghoul in combat