recursal/Fanatic-Fandom huggingface dataset:
Events

## Nomads

From time to time, nomads will appear somewhere on the map. They will try to make their way to your village center, where they will convert to villagers. Take care, they easily get stuck fighting with monsters and perish before reaching your village. Your best bet is to make sure you have some essence and use the recall spell as soon as they appear. They appear as blue dots on the mini-map.

Nomand amount is based on

* Total available housing
* Total available jobs (Total job slots minus total population, regardless of who is assigned where)
* Total food/water

## Blood moon

During blood moons, blood rains down on the ground, and red slimes spawn everywhere.

## Full moon

Monsters do not walk to your village during full moon, and essence is generated on the ground. Be wary, as monsters continue to spawn, and you might face twice the amount of monsters during the next night. Grabbing monsters during peaceful times and depositing them in a tower-lined maze can effectively reduce such circumstances.

## Eclipse

Replaces midday. Monsters will spawn and attack you constantly.

## Disasters

### Meteor shower

Meteors varying in size falls from above in a certain area, dealing damage to villagers, structures and terrain (depending on size) setting them on fire.

### Lightning storm

Lightning strikes at random locations during the storm, damaging anything that stands near and starting fires. (Use a Lightning Tower to protect your buildings).

### Hail

Damages everything in the region a little bit over time.

### Earthquake

Damages everything in the area of the earthquake, including buildings and terrains, and have a chance to spawn rocks.

### Blight

Destroys resources, damages crops and deals blight damage to villagers. (heals over time or use the Motivate Land spell to heal quicker).
Trashy Cube Wall

**Trashy Cube Wall** is a Wall building, built only by Cube-E Golems. It can be shot-over with most Towers. It does not block Spectres.

3 Trashy Cubes are needed to build one wall piece.

**Trashy Cube Wall**, with 300hp, is sharing third-fourth-fifth *strongest wall* place with Crylithium Wall and Curtain Wall (surpassing Wood Fence, Stone Wall and being outperformed by Crylithium Curtain Wall).
Mail Balloon

**Mail Balloons** (電報 (でんぽう) 船 (せん) , *Denpōsen*) are small-scale airships commonly used by Delvers of the Abyss to transport letters and light packages to the surface from inside the hole. They can carry a reasonable amount of weight.

## Description

There are two main types:

* The Gas Balloons are fueled with special floating seeds that are full of a gas lighter than air. The seeds are parasitic and infect bugs that eat them. They don't lose air over time, so they will not stop floating until they reach the edge of the Abyss. The seeds are sensitive to the atmosphere and will not float past the area of the Abyss. As a result, they stop near Orth for easy retrieval. The greatest disadvantage of these balloons is that the seeds are often consumed by large birds and insects that are attracted by its scent. Delvers often use a bird repellent to keep them away from it, but it doesn't always work. Currently, these are most commonly used.

* Hot-Air Balloons are an older type that isn't seen very often nowadays. The balloon ascends using a fire that heats the air within the balloon. These work fairly well for short distances but the fire sometimes goes out midway, and other times it ends up floating in the sky beyond Orth. Additionally, Delvers must bring the heavy fuel with them as they descend into the Abyss. It has the advantage that it often goes unnoticed by the local fauna of the Abyss.

## Trivia

* The seeds used for the gas variant are preserved in a dried state with applied waterproofing. To wake them from this dormant stage, they are soaked in a mixture of one part oil and two parts water, after which they begin producing gas.

## References

1. ↑ 1.0 1.1 1.2 Made in Abyss Manga: Made in Abyss Volume 03
2. ↑ Made in Abyss Manga: Made in Abyss Chapter 039, Page 32
Resources

Resources are collected or manufactured by your villagers, and are used in many different ways.

### Raw Resources

Raw resources are collected from the world by harvesting them. Builders will collect raw resources for construction if there isn't enough in the village, but in order to stockpile the resource you will need assign dedicated workers to a harvesting building. Most raw resources can be refined into an advanced form.

* Wood - Used for most structures. Harvested by Lumber Shack workers. Refined into Boards at a Lumber Mill.
* Rock - Used for most structures. Harvested by Mining Facility workers. Refined into Cut Stone at a Stone Cutter.
* Raw Food - Used to feed villagers. Collected by farmers in the wild, and grown on farms. Required to start farming. Processed into Rations at a Kitchen.
* Crystal - Used for some structures. Harvested by Crystal Harvestry workers. Refined into Crylithium at a Crystillary.
* Water Bucket and (Dirty Water Bucket) - Collected from water on the map. Used at farms, or processed at a Water Purifier into Water(clean).
* Silk - Rare drop when collecting wood. Used by medics to create Medkits and Bandages.
* Iron Ore - Rare drop when collecting stone. Refined into Iron Bars at a Forge.
* Gold Ore - Rare drop when collecting stone. Refined into Gold Bars at a Forge.

### Refined Resources

Refined resources are generally created by refining raw resources into an advanced form, or generated directly by a building (such as clean water from a well).

* Boards - Created from wood at Lumber Mill. Used in construction.
* Cut Stone - Created from stone at Stone Cutter. Used in construction.
* Crylithium - Created from crystal at Crystillery. Used in construction.
* Water(clean) - Created from water(dirty) at Water Purifier, or collected at Rain Collector or Well.
* Iron Ingot - Created at forge from iron ore. Used in construction and equipment manufacturing.
* Gold Ingot - Created at forge from gold ore. Only current use is in creating Gold Coins.
* Gold Coin Sack - Created at forge from gold bars, or from selling items at the marketplace. Used for buying items at the Marketplace.

## Ammunition

Ammunition is required for defensive towers to operate.

* Ballistae Bolts - Created in Bowyer, used for Bow and Ballista towers. 1 = 20 rounds
* Stone Balls - Created in a Tumbler, used for bullet, sling, and spray towers.
God Experience

**God Experience** is used to open Chests on the World Map screen to gain Perks.

Old (most likely outdated) list of things that generate **God Experience**:

```
       //Village Related
       NOMADS_JOINED_VILLAGE("Nomads Joined Village"),
       BUILDINGS_UPGRADED("Buildings Upgraded"),
       BUILDINGS_CONSTRUCTED("Buildings Constructed"),
       BUILDINGS_DISMANTLED("Buildings Dismantled"),
       WALLS_DISMANTLED("Walls Dismantled"),
       WALLS_CONSTRUCTED("Walls Constructed"),

       //God Intervention
       CASTING_SPELLS("Casting Spells"),
       GRABBING_CREATURES("Grabbing Creatures"),
       GRABBING_RESOURCES("Grabbing Resources"),

       //Passive
       SURVIVING_VILLAGERS("Surviving Villagers"),
       VILLAGE_SIZE("Village Size"),

       //Other
       MONSTERS_KILLED("Monsters Killed");
       //Villager/Mob Related,
       VILLAGER_LEVELED_UP("Villager Leveled Up"),
       CHILD_BIRTH("Child Birth"),
       BUILDING("Building"),
       BUYING_RESOURCES("Buying Resources"),
       HIRING_LABORERS("Hiring Laborers"),
       ELDERS_SHARING_WISDOM("Elders Sharing Wisdom"),
       CLEARING_ROADS("Clearing Roads"),
       COMBAT("Combat"),
       CLEARING_TOPOGRAPHY("Clearing Topography"),
       HARVESTING_RESOURCES("Harvesting Resources"),
       FARMING("Farming"),
       TENDING_FARMS("Tending Farms"),
       COITUS("Coitus"),
       REPAIRING_BUILDINGS("Repairing Buildings"),
       REPAIRING_ROADS("Repairing Roads"),
       BUILDING_ROADS("Building Roads"),
       DELIVERING_RESOURCES_TO_CONSTRUCTION("Delivering Resources to Construction Sites"),
       DELIVERING_RESOURCES_TO_COURIER("Delivering Resources to Couriers"),
       DELIVERING_RESOURCES_TO_ROAD("Delivering Resources to Road"),
       DIGGING_HOLES("Digging Holes"),
       DISMANTLING_BUILDING("Dismantling Buildings"),
       EQUIPING_RESOURCES("Equiping Resources"),
       FINDING_NEW_HOME("Finding New Home"),
       GROWING_UP("Growing Up"),
       PATROLLING("Patrolling"),
       GUARD_DUTY("Guard Duty"),
       HEALING_VILLAGERS("Healing Villagers"),
       CLEARING_OUT_RESOURCES("Clearing Out Resources"),
       MIGRANTS_DEPARTING("Migrants Departing"),
       REDISTRIBUTING_RESOURCES("Redistributing Resources"),
       REFINING_RESOURCES("Refining Resources"),
       SELLING_RESOURCES("Selling Resources"),
       STORING_RESOURCES("Storing Resources"),
       VISITING_MATE("Visiting Mate"),
       DOMESTICATION("Domestication"),
       DESTROYING_ROADS("Destroying Roads"),
       PLANTING_CROPS("Planting Crops"),
       MIGRANTS_PREPARING("Migrants Preparing"),
       TRADING_EQUIPMENT("Trading Equipment"),
       VILLAGERS_IMPREGNATED("Villagers Impregnated"),

```

1. ↑ https://discord.com/channels/326865360475127809/360401106636898305/480884223138594816
Water Bottle

**Water Bottles** are the best drinkable item in the game, because Villagers can carry a **Water Bottle** in their inventory. The value displayed on the icon starts with 30 and indicates how much is left in the **Water Bottle**.

**Water Bottles** are made at a Bottler, where the production requires stored Water, which is brought in with Water Buckets.

### Decay on ground

When lying on the ground, **Water Bottles** begin to turn darker after ~20h ingame time and some of them will start to decay into Trashy Trash.

By 24h 100% of the **Water Bottles** have decayed into Trashy Trash (at *Temperate* temperature, dry).

Rain fastens the decay, other weather conditions(temperature) might also have an effect.
Catjeet Laborer

## Catjeet Laborers

**Catjeet Laborers** can be Hired at a Marketplace. Once Hired, those Laborers became part of your village's (Catjeet) population.

Hiring Catjeet Laborers costs Gold Coins. If a laborer is hired, a similiar notification to *a villager being born* is displayed, with the message stating: "*Firstname Surname* was hired.".

Hiring **Catjeet Laborers** can take quite some time, as it is mostly random. You can boost the frequency the occurance by with upgrading existng or building additional Marketplaces.
Kitchen

## Can Store

**Kitchen** is *an essential* building to feed your people. Kitchen is used to butcher Tamed Animals and to cook Meals.

Cooks prepare efficient Rations for your villagers to carry with them. Effective at extending your food supply to survive harsher weather when crops won't grow.

For a cook to bring an animal to slaughter, there has to remain at least 75% of the population of the Animal Pen/Clucker Coop.

In the **Kitchen** you can make three meals:

* Boiled Eggs from the Eggs of Cluckers from a Clucker Coop.
* Cooked Meat from the Raw Meat of the animals of an Animal Pen.
* Rations are made out of Raw Vegetables from the Farm and Cooked Meat from the **Kitchen** itself.

From the process of slaughtering, in addition to meat, there are other produce:

* Feathers from Cluckers.
* Leather from Beefalos.
* Wood from Entlers.
* No side-product for Rous.

## Tiers

Makeshift Kitchen (Tier 1) Max Storage:

* 24 raw (veggies, meat, eggs)
* 8 refined (rations, boiled eggs, cooked meat)

Kitchen (Tier 2) Max Storage:

* 32 raw (veggies, meat, eggs)
* 12 refined (rations, boiled eggs, cooked meat)
* Bonus: +10% refine speed for rations

Established Kitchen (Tier 3) Max Storage:

* 40 raw (veggies, meat, eggs)
* 16 refined (rations, boiled eggs, cooked meat)
* Bonus: +20% refine speed for rations
Golems

Golems are friendly constructs that can help chores on village; or defend it. There are 6 types of golems exists. Labor golem, holy golem, rock golem, wood golem, crystal golem and courier golem. If you're short on manpower and have some essence collectors, golems are especially usefull tools.

Stone, wood and crystal golems are spawned by their respective combobulator. They require energy to generate golems. Energies are stored in essence collectors. Without essence collectors; golems can still be generated; but essence collectors are usefull for storing energy.

Stone golems have generally high hp and high damage. However, they are very slow. Crystal golems are fast; and has ranged attack but they are very fragile. Wood golems are in between of them. They are fast, have medium hp and hits melee.

Labor and holy golems are summoned by your spells. Labor golem has low combat stats; but it will carry resources and help other villagers chores untill they die. They have low hp; and somewhat they are slow. And last of the golems are holy golem; which summoned by a spell, they will fight any enemies in the area like other combat golems. Both of the golems that are summoned by spells last untill dispelled, but reduce your maximum influence as long as they are alive.

Courier golems are used for transporting resources to your other villages on the world.

### Doggo Golems

Whenever a golem is spawned there's a small chance it will instead spawn as a doggo version of that golem.
Large Fire Pit

The Large Fire Pit is a building used to extend your range. It is a more expensive version of the Fire Pit that has an extra 4 range and double health. Monsters will not attack it.

## In game description

Just a basic light source, but Slightly bigger! Will also increase your build range a bit! Monsters won't attack it, so feel free to build it into your walls.
Water Purifier

## Can Store

**Water Purifier** converts dirty ground water (from lakes, rivers, sea) into usable fresh water for your village. Requires a water master to bring surface water from nearby sources to operate effectively.

Water Masters will walk to a location marked with *Harvest Food and Water* tool, pick up a Dirty Water Bucket and bring it to the **Water Purifier** for it to be purified into (fresh) Water Bucket. Please note that when the temperatures drop, surface water will get frozen, and water cannot be harvested, if there is no liquid water left marked.

See also: Small Fountain, Large Fountain, Well, Rain Catcher
Thoughts and Ideas

Please add bellow using the template anything you think would make the wiki better :) This area is simply here for people who wouldn't be confident in adding full pages, links, images and really anything else.

## IDEA NAME

### YOURNAME

Write your idea description (if its needed).

## Add Russian Wiki Page

### Glina5

Please, add Interlanguage link requests to Russian Wiki Page ( https://rise-to-ruins.fandom.com/ru/wiki/Rise\_to\_Ruins )
Ballista Tower

## Can Store

The Balista Tower offers the ability to fire over all walls (and even mountains) and sports a longer range with a slower fire rate and a much higher base damage. (The Bow Tower has a base of 20-30 compared to the Balista tower's 100-150, the fire rate is roughly three times as slow however.)

Shoots 10 bolts per unit of Ballistae bolts (produced by the Bowyer).

The Balista Tower is considered to be as tall as a curtain wall and so other towers cannot fire through it.

 2
 3
 4
50-75 fire/ice/poison
Beefalo

*Wild* **Beefalos** are animals, who can be tamed (picked up) by rangers and brought to live in Animal Pens.
Butchering a *Tamed* **Beefalo** in a Kitchen yields 13-14 Raw Meat and (unknown amount of) Leather.

Beefalos may breed in captivity. Tame Beefalos attack any Enemies they encounter.

See also: Entler, Rous, Clucker, Doggo
Cooked Meat

**Cooked Meat** is the second best food available in the game with the food value of 80. Villagers can carry a **Cooked Meat** in their inventory. The value displayed on the icon starts with 80 and indicates how much is left of the **Cooked Meat**.

**Cooked Meat** is made out of Raw Meat in a Kitchen.

**Cooked Meat** along with a Raw Vegetable can be cooked into a Ration in a Kitchen.

### Decay on ground

When lying on the ground, **Cooked Meats** begin to turn darker after ~20h ingame time and some of them will start to decay into Organicy Trash.

By 24h 100% of the **Cooked Meats** have decayed into Organicy Trash (at *Temperate* temperature, dry).

Rain fastens the decay, other weather conditions(temperature) might also have an effect.

1. ↑ https://discord.com/channels/326865360475127809/360401106636898305/745116220914794547
Trash

**Trash** is a category consisting of Items, Buildings and a Golem.

Items:

* Trashy Trash
* Trashy Cube
* Woody Trash
* Rocky Trash
* Crystally Trash
* Organicy Trash
* Suspiciousy Trash?!

Buildings:

* Burner
* Cube-E Golem Combobulator
* Landfill
* Processor
* Trash Can
* Trashy Cube Pile
* Trashy Cube Wall (not in the Trash section, but in Walls section of build menu)

Golem:

* Cube-E Golem
Corruption Threat

**Corruption Threat** is a modifier that every region has. The higher the **Corruption Threat**, the more powerful and numerous monsters in this region become.

**Corruption Threat** only cares about how much space on the map it desires, and how much it has. It's *Desire* increases over time as the day counter increases. If the Corrupted Tiles can grow without a disturbance, the threat remains 0. If you manage to trap in the Corrupted Tiles the **threat** starts increasing. (there are NO other factors, such as number of villagers, their wealth or etc.)

**Corruption Threat** is displayed as a Red Bar in the top part of UI, just above your Influence Bar.

There used to be be a similar global modifier called "Global Corruption Power", but that was removed from the game.

1. ↑ https://discord.com/channels/326865360475127809/326865360475127809/966403038426333214
Long Sword:

Rankings are based out of a max of 10. 10 being the best ranking possible, 1 being the worst ranking possible. The rankings are based off of MrMikho's personal opinion, and are in no way confirmed by the official Logres content developers. This ranking system is to help people interested getting a better analysis of what to use. Please keep in mind, that element plays a huge role and **these rankings assume max rarity unless noted otherwise, and weapons are assumed to be available in all elements unless noted otherwise.**
Animal Pen

**Animal Pens** are used to house tamed animals (Beefalos, Entlers and Rous). An animal pen can house different species at the same time A ranger will bring in a wild animal, which is tamed and will hang around the animal pen until a cook comes and takes the animal to be slaughtered in a Kitchen.

Cooks always leave animal pens 75% full. Meaning if they hold 10, and you have 7, they won't slaughter more, so that you can breed more. The excess above 75% is slaughtered for meat. You'll need a constant influx of animals (via breeding or from the map).

The animal pen has storage for food (Raw Vegetable) and water (Dirty Water Bucket) for the animals.

See also: Clucker Coop
Catjeet Provisioner

## Catjeet Provisioners

**Catjeet Provisioners** are friendly Catjeet, who will bring in the goods for you buy or take away the goods you sell at the Marketplace.

**Catjeet Provisioners** arrive to the Region from the Map's Edge, once you've set up a Trade Request (either buy or sell) and after completing the trade, the laborer will leave the Region from the Maps Edge.
Rise to Ruins

**Objects**
* Camp and Castles
* Friendlies
* Enemies
* Animals
* Resources
* Items
* Essence
* Walls
* Roads

**Other**
* Thoughts and Ideas
* Updates
* More Coming Soon

* Civics
	+ Ancillary
	+ Clinic
	+ Courier Station
	+ Maintenance Building
	+ Marketplace
	+ Way Maker Shack
	+ Migration Way Station
* Food and Water
	+ Animal Pen
	+ Bottler
	+ Clucker Coop
	+ Farm
	+ Small Fountain
	+ Large Fountain
	+ Kitchen
	+ Outpost
	+ Rain Catcher
	+ Ranger Lodge
	+ Water Purifier
	+ Well
* Harvesting
	+ Crystal Harvestry
	+ Lumber Shack
	+ Mining Facility
* Housing
	+ Doggo House
	+ Housing
* Lighting
	+ Fire Pit
	+ Large Fire Pit
* Magic
	+ Crystal Motivator
	+ Cullis Gate
	+ Essence Collector
* Manufacturing
	+ Armorsmithy
	+ Bowyer
	+ Tumbler
	+ ToolSmithy
* Refining
	+ Crystillery
	+ Forge
	+ Lumber Mill
	+ Stone Cuttery

* Golems
* Towers
* Miscellaneous
* Storage
	+ Ammo Storage
	+ Crystal Storage
	+ Equipment Storage
	+ Food Storage
	+ Gold Storage
	+ Key Shack
	+ Mineral Storage
	+ Miscellaneous Storage
	+ Rock Storage
	+ Wood Storage

Help **•** Terms of Use **•** Wanted Pages **•** Administrators **•** Categories

The **Rise to Ruins Wiki** is a collaborative resource about **Rise to Ruins** that anyone can edit. We are currently editing over 135 articles, and 326 files, and you can help!
Lootbox

Lootboxes are treasure chests that contain a good number of useful items, usually villager equipment or tower ammunition.They can be found by looking for a circle of mystic energy swirling on a spot on the map, and repeatedly clicking it. This will generally create a lootbox on the spot, but occasionally a Suspicious Key will be created.

Lootboxes cannot be picked up with the Grab command. If repeatedly clicked, they will teleport a short distance away in a random direction.

Lootboxes require a Suspicious Key to open. If the lootbox is located within your village and a key is available, organizers or doggos will open the box using the key. Otherwise, you can open the box manually by using the Grab command to pick up the key and drop it on the lootbox. (Note that you will need to position the cursor slightly above the lootbox, because the dropped position is a few cells below the cursor position.) Once opened, the lootbox will eject its contents into nearby empty cells and disappear.

## Possible Lootbox Drops

* Ammo: Ballistar bolts and stone balls
* Recovery: Rations, Bandages, Water bottles, and health potions.
* Armour: Armour, and shields
* Tools: Tools, and bandages
* Misc: Food, gold ore, sometimes silk.
* Trash: All kind of trash, and only trash.
Title Screen Trivia

Upon launching the game you will be greeted by the Title Screen.

The background map is randomly picked in the in-game maps pool.

You will notice that the camera is moving by itself if you don't make actions, but you can press **right-click** and **move around to navigate** on the map, and **left-click** just like in-game.

If you turn the **volume on**, you will notice that the game tracks are playing while in the Title Screen.

You will also notice that the map contains monsters of all sorts from the game.

If a monster is in range, and if you press **left-click** you will cast the Magic Bolts Spell ( Spells ), that is automaticaly targetting the nearest monster.

If you deal enough damage to a monster, it will die and **increase a counter**, you will notice that **green numbers** representing your actual **kill counts** will be displayed over the dead monster for a short duration.

Upon reaching the **10th**, the **20th**, the **30th**, and the **40th** kill, you will hear a little **beep**.

**After the 40th kill**, on each new kill, a note is played in a slightly different style than the actual music is currently played.

When you reach the **50th kill**, the music will suddenly change to an **8-bit era version** of the main game theme : ***"Rise To Ruins"***, a chiptune called ***"R1​$​3 t0 Ru1n$"*** by it's composer : **José Ramón "Bibiki" García** and labelled as [Bonus Track] on his album : ***"Rise To Ruins"*** (Bibiki Rise To Ruins Album on bandcamp)

The counter is then reset to zero.
Corrupted Tiles

**Corrupted Tiles** are tiles on your Region's map, where the Enemies live. Depending on your game's difficulty eventually **Corrupted Tiles** spawn in alongside with a few Drones.

The Drones then start expanding the area of the corruption. On the corrupted area Drones will build Corrupted Graveyards, various defensive towers and even Roads.

You can not cast Spells on **Corrupted Tiles**.

**Corrupted Tiles** has its own map overlay under "Data Views".

**Corrupted Tiles** slowly start generating Crystals.

**Corrupted Tiles** spreads under forests and mountains without the need for the Drones to physically access those areas.

**Corrupted Tiles** start killing any trees they take over.

### Pushing Back The Corruption

Uncorrupting **Corrupted Tiles** can be done with your own buildings, but Lights are recommended for this, as they don't get attacked by the Enemies. Each Building (with the exception of walls of any kind) has a building range, which is also the corruption resistance range it casts when fully built.

It is advised to first encircle the **Corrupted Tiles** with Lights and only then start uncorrupting already Corrupt tiles.

If **Corrupted Tiles** have next to them tiles without any Corruption Resistance, pushing them back makes Corruption move to those tiles instead of disappearing. This will usually outspeed any attempts to encircle them with Lights.

Pushing back the corruption increases the Corruption Threat.

Uncorrupting a tile may spawn an Enemy. (probability of which is determined by Corruption Threat.)

As you come closer to clearing out the **Corrupted Tiles**, pushing back corruption gets slower and the Enemies are spawned more frequently. (as the Threat rises)

Pushing back corruption does not have any effect on the enemy buildings (or roads) built there, but any villagers you have passing by are easily attracted to attacking those or get attacked themselves.

Once all of the corruption is pushed back, this region is free of corruption for ever.

Converting 256 tiles of corruption back to normal tiles is the goal of an achievement "Take it back!".

1. ↑ https://discord.com/channels/326865360475127809/326865360475127809/1155839410412212305
InDev 30d

## InDev 30d - The World Map and Player Requests Update - Released!

Rise to Ruins - Rayvolution

InDev 30d is finally here, featuring a ton of miscellaneous changes, two new buildings, and a cleanup to the world map interface to prep for some big changes in InDev 31.

A large majority of these changes were as a result of your suggestions on Twitter, these announcements and the forums. I hope you guys enjoy it all!

Some of the content in this patch was actually slated for InDev 31, but you're getting it a bit early (because why not, right?). Let me know down in the comments what you think!

InDev 30d Change Log

World Map Interface Changes

Active villages now have little buildings placed around the area of the region on the world map, the amount depends on the size of the village.

All of the region "dots" have been removed.

Region squares show up around the mouse as you move around the world map.

Clicking on a region will focus the map selection panel to it.

The entire map selection panel has been reworked and streamlined.

Now, when a region is lost, you can no longer visit it.

Arrows now bounce above active regions, so you can quickly find where you were playing.

Made minor adjustments to the region positions on the world map.

Miscellaneous Changes

Added all new Patreon's names to the village name pool and credits.

A new building has been added, the Maintenance Building. It provides Maintainers who can repair buildings, roads, dismantle things as well as clear terrain and dig holes.

The "Key Shack" building has been added, a dedicated storage space for suspicious keys.

All other buildings that could previously hold suspicious keys, can't anymore. Only the Key Shack can store Suspicious keys now.

Builders can now switch to the build AI as soon as they drop off a resource, streamlining building and cutting down on weird task assignment issues that would sometimes occur when a building is nearly completed.

Axis lock buffer setting added to settings.properties, you can now adjust how many pixels the mouse must travel before axis lock (left shift) activates.

You can no longer cast spells on the edge of the map and into the void.

Water fountains now store 4 times as much water, catch water slightly faster, but have had their range generation reduced.

Loot boxes now have a subtle lean towards moving in the direction of the village when poked.

Optimizing and Big Fixes

Fixed some AI crashes related to posted medics and guards when their host building is removed or destroyed.

Possible fix for the "ghost building" bug, that would leave the tiles for a building that was recently destroyed, has been implemented.

Fixed a bug that would cause a building that just started upgrading to be invulnerable.

Fixed a bug that could cause an endless loop if a provisioner could not leave the village.

Fixed the interaction point on the way maker shack being off by 1 during it's first upgrade.

Fixed a bug that would sometimes make way makers try to repair roads that don't exist.
Essence

Essence is the life blood of all things in Rise to Ruins. Every living thing in the game contains essence which is used to cast spells. When a resource is harvested or a living thing dies it will release essence.

### Influence Bar

Collected essence can be seen at the top of the screen in the influence bar. Maximum influence is determined by the amount of villagers you currently have alive on the map (40 \* #villagers). Influence is used to cast Spells.

### Energy

Essence can also be collected by essence collectors and turned into energy. Energy powers magical buildings, such as Crystal Golem Combobulator or Elemental Bolt Tower.
Roads

Roads offer a increased speed bonus for those walking on them. The speed increase ranges from the most basic dirt path being not very noticeable to a staggeringly large speed boost of the cut stone and wooden board road. (The speed increase is roughly 50-75% increased on max vs no road).

Paths appear on their own at frequently walked tiles.

To access the "Roads and Digging" orders category a Way Maker Shack is needed.

Roads are made by *Way Makers*, hired at the Way Maker Shack.

Once built, roads need to be maintained, or they will decay into *Debris* state. In addition to Way Makers, roads are also maintained by Maintainers hired at the Maintenance Building.

Drones too build roads, they can build them even on uncorrupted tiles (which will make your *Way Makers / Maintainers* think they'll have to take care of those.).

## Path

Construction cost: Free

Increases speed by 20%.

Disappears if not maintained.

## Log Path

Construction cost: 1 .

Increases speed by 40%.

Degrades into debris (10% speed boost) if not maintained.

## Cobble and Log Path

Construction cost: 1 .

Increases speed by 50%.

Degrades into debris (10% speed boost) if not maintained.

## Cobble and Board Road

Construction cost: 1 .

Increases speed by 60%

Degrades into debris (10% speed boost) if not maintained.

## Cut Stone and Board Road

Construction cost:1 .

Increases speed by 70%

Degrades into debris (10% speed boost) if not maintained.
Slime

A slow enemy that can be tough to kill. Splits into smaller **Slimes** when killed.

#### Resistances:

80%: Poison, Blight

50%: Piercing, Slashing

#### Vulnerabilities:

80%: Magic electric

50%: Magic, Electric

30%: Fire, Ice, Magic fire, Magic ice

There are three types of **Slimes**, differentiated by their method of spawning and colour:

### (Standard) Slime

Spawns from Graveyards, uncorrupting Corrupted Tiles.

Green or Yellow colour.

### Blood Slime

Spawns During Blood Moon.

Red colour.

### Trashy Slime

Spawns from piles of Trash.

Black colour.
Trashy Cube

**Trashy Cube** is the lowest of Trash, Trashy Trash, but compressed into a cube.

A Cube-E Golem is needed to compress the Trashy Trash and to build the Trash-based buildings.

Usage:

* Burned in a Burner for Essence. (for a better amount than Trashy Trash)
* Used for building Trash-based buildings; Trashy Cube Pile and Trashy Cube Wall.
* Dumped in a Landfill.
Doggo

## Doggos

**Doggos** are friendly or neutral animals that spawn in the world. They will self tame or spawn tamed sometimes and often wild doggos will be tamed by villagers if they are near.

Doggos will carry resources to storages and pick up Suspicious Key's and open Loot Boxes.

Doggos will attack any enemy in their vicinity.

Doggos will prefer to live in a Doggo House and will move into them if they available, if there is not a dog house for them to live in they will move into a standard Housing as if they are a villager.

Currently dogs cannot breed and instead are natural spawns.

Doggo Houses support 6/12/? doggos.

### Doofy Doggo

Doofy Doggo is an Easter Egg in the game. Doofy Doggo is a special doggo, needed to be thrown into an Ancient Cullis Gate for an achievement. For how to get a Doofy Doggo (you really shouldn't spoil it):

* Its fur is white and it's eyes are blue.
* Other than that it's just an usual doggo.
Thomas the Tank Engine

**Thomas the Tank Engine** is a fictional character originally created by The Rev. W. Awdry for his son, Christopher. Awdry included Thomas in his series of books called *The Railway Series,* which has since been adapted into a television series known today as *Thomas & Friends.*

Sam Hargreaves has a Hornby Thomas model which has appeared in Hargreaves Railway Productions videos on YouTube, including model train showcase videos as well as *Thomas & Friends* fan fictions and parodies.

## Appearances

* Sam's Model Train Showcase
* The Thomas and Friends Movie
* Who Was Mr. Enemy?
Items

## Equipment

Equipment are equipped by villagers and can be used in various occasions. Weapons and armor enhance the villagers' combat abilities, tools help them in their work. Some equipment can be manufactured. Other equipment can be bought at a marketplace or found in a lootbox. Monsters will occasionally drop equipment when killed.

### Weapons

* Bow - Created at a Bowyer from a Wood and a Silk. Gives villagers a ranged attack. 200 uses.
* Quiver - Created at a Bowyer from a Wood and a Feather. Gives villagers a ranged attack. 40 arrows.
* Iron Sword - Created at Toolsmithy from a Iron Ingot.
* Wood Sword - Created at Toolsmithy from a Board.

### Armor

* Iron Chest - Created at Armorsmithy from Iron bars.
* Iron Helmet - Created at Armorsmithy from Iron bars.
* Iron Shield - Created at Armorsmithy from Iron bars.
* Leather Chest - Obtained from loot boxes or marketplace or monster drops.
* Leather Helmet - Obtained from loot boxes or marketplace or monster drops.
* Wood Shield - Obtained from loot boxes or marketplace or monster drops.

### Recovery

* Rations - Created at Kitchen from raw food. Villagers can carry rations around with them so they don't have to go to a storage building to get food when hungry, increasing overall efficiency.
* Water Bottle - Created at Bottler from clean water. Villagers can carry water bottles with them so they don't have to go to a fountain to drink when thirsty, increasing overall efficiency.
* Medkit - Created at clinic from silk. Used by Medics to heal and cure villagers. Note that since it is equipped as a tool, you only need one medkit for each medic in your village.
* Bandages - Created at clinic from silk. Equipped by villagers to aid in healing. Particularly use for guards, who tend to need healing more often than villagers.
* Healing Potion - Obtained from loot boxes or monster drops. Used by villagers to heal.

### Tools

Tools are valuable items that substantially improve the speed with which your people work. All tools are created in a toolsmithy, and require Iron to be produced. They can also be bought from the Catjeet via the Marketplace. They have limited durability and will wear out after 300 uses.

Tools half the "final number of ticks" required to do a work task, after all bonuses and penalties. Assuming it takes a base amount of 100 ticks to mine a rock, having a pickaxe will mean it takes 50 instead. If you have +10% rock harvesting speed, it'll take 90 ticks to mine a rock, or 45 if you have tools.

* Pickaxe
* Hoe
* Shovel
* Axe
* Hammer

## Other

* Lootbox
* Suspicious Key

## References

1. ↑ https://steamcommunity.com/app/328080/discussions/0/3393916911756318408/#c3393916911756465167
Jacksepticeye

Jacksepticeye is a YouTuber who is also apart of the n60 universe.

History (Season 1)

Jacksepticeye debuted in N60 against Xavier Woods,defeating him after Septic Sam interfered. Next, Jack would face DanTDM in a steel cage match but lost. He would make his last appearance in Season 1 , where he would team with Markiplier to take on the Minecraft Mafia (DanTDM and stampylongnose) in a winning effort.

History  (Season 2)

Jacksepticeye would team with Markiplier and DanTDM to take on the FNAF crew. Jacksepticeye would go Boss mode while DanTDM went Diamond mode, and Markiplier went king of FNAF mode to defeat the FNAF crew. Next Jack would take on Yogscast Martin in a winning effort. After, Jacksepticeye would take on leafyishere in the semi finals, ultimately defeating him. Jack would then take on the undefeated H20delirious, defeating him by going boss mode. Jack would then take on Danisnotonfire defeating him, and becoming the second n60 champion. But it wouldn't last long, as Vanossgaming cashed in on him shortly after.

History  (Season 3)

Jacksepticeye would enter the tag team championship tournament with Markiplier (Septiplier). As his partner they would defeat Anti-septiceye and Darkiplier, Rice gum and Pyrocinical and CaRtOoNz and Wildcat. They would take on Popularmmos and Ssundee in the finals but were eventually defeated. Jack later would invoke his rematch clause for the n60 championship, and he would later go on to defeat Vanossgaming in a Hell in a Cell match ending Season 3 as n60 champion.

History  (Season 4)

Even though Jack was n60 champion, he was barely seen in Season 4, and he first appeared issuing a open challenge which was accepted by Keemstar. Jack would quickly defeat Keemstar in a squash match. Jack then challenged another n60 superstar to come forth, which would then turn out to be Henry Horsemen  (he was a fanmade character aka hero) but was also defeated. Jack would then put the title on the line against Pink Sheep the next day, defeating him. On March 6th 2017, Jacksepticeye would take on DanTDM in his third season finale match defeating DanTDM,and would then defeat Vanossgaming after he tried to cash in his MITB briefcase

History (Season 5)

On Saint Patrick's Day, Jacksepticeye would defend his n60 championship against fellow Irishman Dathi De Nogla in a winning effort. Afterwards, Jacksepticeye would enter the n60k championship ladder match featuring  every former/current n60 tag, n60 and n60 heroes champion, which was won by Danisnotonfire. Jacksepticeye would then defend the n60 championship in a elimination chamber match featuring Markiplier, DanTDM, H20delirious, KSI and Henry Horsemen. The final three men in the match were Markiplier, H20delirious and Jacksepticeye. Jacksepticeye and Markiplier double teamed Delirious, but H20 manged to eliminate Markiplier, then Jacksepticeye shortly after, becoming n60 champion

History  (Season 6)

Jacksepticeye would team up with the Ginga Ninja in an n60 and heroes tournament,but would lose to the team of Pink Sheep and Super Pig.
Captain Fanta

Captain Fanta is a hero in The heroes division, he is known to be the second ever heroes champion, where he defeated \*Chris Valerio\* for it. He made his debut in season 6, he then returns in season 8 as a member of the soda squad, but then was betrayed by captain cola AKA Captain Coke.

\*History

Fanta was in the heroes and youtubers tag team tournament. Where him and \*Markiplier\* lose the first round against Ohmwrecker And The Wraith. Then made a return defeating Chris Valerio, Zombie Slayer, A member of the shades and Fanta himself. Then became the second heroes champion. But then loses it to The Wraith in N60Mania I. Since then, Fanta has been on a losing streak.
The Thomas and Friends Movie

***The Thomas and Friends Movie*** was a home movie created in 2003 by a then Sam Hargreaves, then eight years old. The film was based on the TV series, *Thomas the Tank Engine & Friends,* which is in turn based on The Railway Series books by The Rev. W. Awdry. It also makes use of the *Shining Time Station* character, Mr. Conductor. The film was remade for YouTube in 2017.

## Plot

Both films follow the same script. Mr. Conductor, fed up with the trouble being caused by Mr. Enemy and fearing the lives and safety of those around him, decides the best course of action is to kill him. Mr. Enemy overhears Mr. Conductor discussing his plan, and complains about being called Mr. Enemy. When Thomas questions Mr. Enemy's hatred of his name, Mr. Enemy becomes enraged and starts chasing Thomas (on foot) with the intention of destroying him. Thomas makes it to his shed and Mr. Enemy is shot dead by Mr. Conductor. The films end with Mr. Conductor saying that he'll "take Mr. Enemy to the cemetery."

## Characters

* Thomas the Tank Engine
* Mr. Conductor
* Mr. Enemy
* The Man That Told Thomas to Go Home to Save Himself

## Production

### 2003 version

The film was created using a Tomy Thomas & Friends train set, which actors Sam, his younger brother and his younger cousin (who shall remain nameless until they outright express a desire to be identified) performed next to as live action actors. This made them appear to be giants despite that not being the case within the narrative of the film. The production was filmed by Sam's father and narrated by his grandmother.

This version of the film no longer exists. One copy existed on a VHS tape which has since been taped over.

### 2017 version

In 2017, Sam remade the film using his Hornby model train set. This time, the humans were represented by figurines rather than live-action actors, resolving the "giants" issue the original had. This time around, all of the characters were voiced by Sam. Sam allowed himself to interpret the narrative in a new way visually, but would not allow any of the original film's dialogue to be changed.

Sam had been partly inspired by the film *Thomas and the Magic Railroad* to create the original version. This is referenced in the remake by the use of that film's soundtrack as well as opening and closing credits that directly parody those in *Magic Railroad.*
J12 Gamer

J12 Gamer is a G

He was a squirtle who was the first ever strike force champion being the first ever wrestler to beat Baldi 1 on 1

and then defended it against Thea before losing it to bendy

He was in the PokeSquad with Chris Valerio and Caterpie Gamer and Chargey (who he ended up having beef with)

He is now a you tuber called ThatsJ12 with is own show called Slapdown and uploads other sorts of content now with 250+ Subscribers and 10 twitch followers

He is also currently in a subscriber war against commentary Youtuber "Adnamie", as of right now (2/10/2020) he is surpassing him, the winner is the first one who reaches 500 subscribers.

Youtube Link

☀https://www.youtube.com/channel/UC\_QoYI5pHrVInf2ofkB1hNg

Twitch link

☀https://www.twitch.tv/thatsj12
N60sean Wiki

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PopularMMOs

***"BlackHeron and Terroriser, all credit in the world, but Pat is just a beast."***

*-N60SEAN, "BLACKHERON AND TERRORISER VS. POPULARMMOS AND THE CRUSADER"*

**Patrick "PopularMMOS" Julianelle,** better known the the N60Verse as **Pat,** is a member of the YouTubers Division in the N60Verse. He made his tournament debut in Season 2 against DanTDM in a 1 on 1 match, in which he lost from the reversal of a Shooting Star Press into a Diamond Cutter. Pat is the current N60 Tag Team Champion alongside DanTDM, whilst also being the inaugural N60 Tag Team Champion with Ssundee. Pat is also a former N60 Champion and was the holder of the N80K Championship.

## N60 Tag Team Championship

Pat won the N60 Tag Team Championship alongside Sssundee in Season 3, first defeating Nightmare Freddy and Springtrap in Round 1, ending with Pat delivering a Triple Powerbomb to Nightmare Freddy and securing a pinfall win.

Their next win was against DanTDM and N60Sean. This win was controversial, as the man accompanying Ssundee, Mr. Crainer, continuously threw cheap shots at both DanTDM and N60Sean behind the referee's back, causing Pat to get upset after their official victory. The match ended with Pat catching N60Sean off the top rope and delivering an F-5 to the tournament creator, winning the match.

Pat and Ssundee's next opponents were H20 Delirious and Vanoss. This looked to be the end of the road for Pat and Ssundee, especially after Ssundee stepped into the ring with Vanoss. The N60 Champion delivered a high Superkick to Ssundee, nailing his head and forcibly switching him to Derp Mode. This caused Ssundee to take the steel steps and depart from the arena. Pat, on his own, was forced into a handicap situation where he turned into Lich King Furious Mode and delivered a Double F-5 to both Delirious and Vanoss, winning the match in a pinfall.

After clearing out the semi-final, Pat and Ssundee had one more opponent, Septiplier. Consisting of Jacksepticeye and Markiplier, they proved to be a huge threat to the Minecraft duo. While Septiplier dominated the two in the early stages, they were no match for the srength of Pat and Ssundee, who won after Markiplier attempted a Phenomenal Forearm on a downed Pat before being caught mid-air and eating a third in-mtahc F-5 by Pat, giving them the 3-count and crowning the the first N60 Tag Team Champions.

Pat and Ssundee would later lose the titles to Terror887 after TimmyTerror hypnotised Ssundee into turning on Pat.
Killer Keemstar

**“What is up DramaAlert Nations, I’m your host killer keemstar, Leeets Get Riiiiight, INTO THE NEWS!”**

Keemstar is a youtuber in the series, he had a short role in both season 2 and season 3.

\*History

Keemstar made his debut in season 2 in the YouTuber tournament for a match against danisnotonfire. However, he lost the first round against Another Cyberbully Channel. His Name is leafy. Then in season 3 in the tag team tournament he was a tag partner of leafy. Which they were misbehaving due to there rivalry. As they lost the first round against PewDiePie And Kwebblekop. Keemstar was never seen again. Untill he returned where he recorded the events of Who the masked man was. Where he recorded the boss mode battle royal backstage with N60Sean And Timmy Terror (In Boss Mode) where Henry Horseman Saved N60Sean.