Pandora

**Pandora** is a magical weapon in the *Devils Might Surrender* continuity of Nat19. It is an artificial Devil Arm created by the demon smith Machiavelli, based on the weapon from the *Devil May Cry* franchise. It absorbs the negative energy of the world around it and converts it into destructive power. It was once wielded by Zinnia, whom eventually gave it to Ardyn Doyle.

## Role in Plot

Pandora was used by Zinnia to aid the party in defeating the Scissor Faust. She explained to them its origins as a Devil Arm created by Machiavelli, which Geno took great interest in. Upon Geno holding it, the lights it constantly emits seemed to dim, which Zinnia proposed could be a result of both Pandora and Geno's armor having been made by Machiavelli using the same materials.

Zinnia later used Pandora to aid the DMS Party in fighting Layden Strattem, who had been resurrected and transformed into the demonic Avatar of Mundus. She managed to strike the killing blow against Layden with Pandora. Having fulfilled her purpose for the Devil Arm, she chose to leave it with Ardyn.

## Features

Pandora's DC calculations use your Intelligence modifier. If used to make a melee attack, it deals 1d6 bludgeoning damage, and has the versatile (1d8) property.

* **Gaining Style Points**: When a spell is cast by a that targets only you that forces you to make a saving throw, and you succeed your save you can use Pandora to absorb the energy from the spell. You gain style points equal to half the level of spell slot used to cast the spell (rounded down, minimum 1).
* **Pandemonium Aim**: When you make an attack roll with any of this weapon's transformations it guides itself based on your intentions, and you can use your Intelligence modifier in place of your Strength or Dexterity when determining the attack bonus that attack has.
* **PF001 Stoicism**: While Pandora is in briefcase mode (untransformed) and you are attuned to it, it can absorb energy from supernatural sources. In this form you have advantage on saving throws against magical effects and spells. If you are targeted with a magical effect or spell you can use your reaction to immediately return it to PF001 Stoicism, regaining this benefit and ending its current transformation.
* **PF539 Sufferance**: As a bonus action you can transform Pandora into an arm-mounted energy cannon that you are proficient with. As part of an Attack action this cannon can be fired as a ranged weapon attack at a target up to 50 feet away. If it hits the cannon deals Id10 force damage. Pandora remains in this transformation (covering that arm and hand) until you use another PF transformation or use a bonus action to transform it back.
* **Style Actions**
	+ **E Rank, PF422 Grief**: As an action you can spend 1 style point to transform Pandora into a large, tri-bladed windmill shuriken with a gold gear at its core, and throw it at up to three creatures within 60 feet of you. Those creatures must make Dexterity saving throws, taking slashing damage equal to 2d12 + your Intelligence modifier on a failed save.
	+ **D Rank, PF494 Slaughter**: As an action you can spend 2 style points to transform Pandora into a high-powered rifle, which you can use to make a ranged weapon attack. The attack can target a creature up to 1000 feet away and ignores all cover except total cover. If it hits the target takes force damage equal to 4d8 + your Intelligence modifier and is incapacitated by the shock until the start of your next turn. When you fire this weapon you are pushed back 10 feet in the opposite direction you fired it in. If you are prone when you fire it you have advantage on the attack roll.
	+ **C Rank, PF177 Sabotage**: As a bonus action you can spend 3 style points to transform Pandora into a large compacted spear that can unfold into a large anchor, and throw it at one creature you can see within 60 feet. That creature must make a Strength saving throw. If they fail the spear unfolds into its anchor form and increases its mass and the creature is restrained, as it binds them and drags them down. The creature is bound this way for up to 1 minute, but can make a Strength check against Pandora's DC as an action on their turn to try to break free. If it misses, comes loose or its duration ends then Pandora returns to you by firing rocket boosters and flying back. You cannot use Pandora while it is binding a creature this way, but you can use your reaction to recall it early and end the effect.
	+ **B Rank, PF124 Hatred**: As an action you can spend 4 style points to transform Pandora into a massive over-the-shoulder missile launcher with 3 rockets for 1 minute. While in this form it can transform back into a briefcase for easy transport, and then can turn back into the Hatred form as necessary to fire. Once per turn you can use your bonus action to fire at a space up to 60 feet away, detonating in a 15-foot cube centered there. All creatures in that area must make a Dexterity saving throw. Any creature that fails takes 6d8 fire damage, or half as much damage on a successful one. This transformation ends when it runs out of rockets, its duration ends or you use another PF transformation.
	+ **A Rank, PF594 Argument**: As a bonus action you can spend 5 style points to transform Pandora into a large vehicle form made of guns and RPGs that surround you, shielding you from attacks. While sitting within it, you have resistance against all damage and it has a hover speed of 40 feet. This movement speed replaces your own. You remain within it until the start of your next turn, at which point it transforms back into a briefcase. You can use your action just before it changes back to cause it to fire rockets at up to 10 targets you can see within 100 feet of you. These creatures must each make a Dexterity saving throw. On a failure they take 8d10 fire damage. While transformed into PF: Argument, Pandora cannot turn into another transformation.
	+ **S~SSS Rank, PF666**: As an action you can spend 6 or more style points to slam Pandora down and open it, unleashing all of its demonic energies in a bright searing light that burns away everything in a 60-foot cone originating from you. All creatures in that area must make a Constitution saving throw. On a failed save they take 8d6 + 20 force damage and are stunned until the end of their next turn, or half damage and aren't stunned on a successful one. For each style point after the 6th that you use, the damage increases by 3d6. If this damage reduces a creature to 0 hit points, they and any non-magical items or gear they're carrying are disintegrated. This effect can destroy any object, effect, etc that the disintegrate spell would destroy.

## Known Wielders

* Ardyn Doyle
* Zinnia (formerly)

## Trivia

* Pandora's Grief, Hatred, and Argument forms are all based on forms it takes in *Devil May Cry 4*. Stoicism, Sufferance, Slaughter, Sabotage, and PF666 are unique to the *Devils Might Surrender* continuity of Nat19.