Dokueki (Bloodline)

## The Forgotten Clan

The Dokueki Clan are an ancient and forgotten Clan that developed a strong bond with snakes. Long before Manda was the King of Snakes, this very Clan signed a blood oath with the snakes of Ryuchi Cave that would bond the two together in order to protect one another. Those of the clan have traditionally taken on the features of snakes, most commonly their eyes and tongue. Due to their less than compatible nature, their kind violently would turn on their own. This lead to the near extinction of the clan. In recent years, they have been flourishing and spreading their numbers across the world. The Dokueki are known for their masterful poison techniques and many among their ranks have become snake sages. Even Dokueki who were unable to become snake sages have learned sage mode through the generations of studying natural energy. This allows any Dokueki to use the Dokueki sage mode which specializes in petrification-based senjutsu.

## Dokueki Traits

* All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles.
* Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot.
* The term "petrification" in most of this bloodline refers to the doton status effect. The senjutsu techniques, however, use sage petrification instead.
* All primary members of the Dokueki Clan are automatically contracted to the snake summons of Ryuchi Cave and are able to summon them once they learn the summoning technique. Must travel to Ryuchi Cave to become a snake animal sage. If you sign any other contract then you lose access to the snakes.

## Dokueki Venom

All Dokueki receive access to the following poison to apply to their venom techniques. This poison can be replaced by [1] custom poison of your choice but this does not grant an additional custom slot.

▰ Drug Name: Dokueki

* Drug Type: Poison
* Drug Tier: Advanced for E-C rank techniques | Legendary for B-S+
* Drug Form: Liquid
* Narcotic Description: Dokueki (venom) is a snake-like paralysis poison with the viscosity of venom. It can take effect when it enters the bloodstream through a cut or even by seeping into the bare skin on contact. This poison has two possible tiers of potency depending on the level of Dokueki technique the poison is used for.
	+ Advanced Tier | E-C Rank Dokueki Jutsu
		- Tier 2 Paralysis.
	+ Legendary Tier | B-S+ Rank Dokueki Jutsu
		- • Tier 4 Paralysis.

## Dokueki Bloodline Sage Mode & Senjutsu Techniques

The Dokueki have an innately deep connection to natural energy from their ancient kinship with the snakes of Ryuchi Cave. Dokueki Sage Mode is distinct from Snake Sage Mode and they cannot be used at the same time. Dokueki regenerate [50] nature chakra per post if they are fighting, defending, attacking, and generally engaging in violence for the snake is always hunting for prey. Regenerates [150] nature chakra when meditating. This constant stream of natural energy often causes them to go insane and violent although not necessarily always. This results in a specialized sage mode that makes their skin pale and scaly and often causes a snake to grow from their abdomen.

The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Up to two of the user's elements overwhelm same ranked techniques. If overwhelming is already possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. One technique per post can have the petrification status effect applied to it if it does not already possess it at a tier that is equal to the rank of the technique (i.e. tier 1 for D-Rank, tier 2 for C-Rank, etc.) This sage mode follows its own rules, and gives the listed Senjutsu techniques as well. Incompatible with another sage mode simultaneously or other forms of enhanced performances (demons, curse marks, etc). While in Dokueki sage mode the user is given access to passive infrared vision.

**▰ Leer of Medusa [ Keito no Medusa ] | Rank A**

While in the Dokueki sage mode, the Dokueki is able to channel an A-Rank amount of their sage chakra into their eyes. Blaring purple light leaves their vision and glares over the whole area (topic). One single object or person that the light touches is able to apply nature petrification. Despite the far reach of the bright light, the user is only able to focus on one object or person at a time for petrification. Also, this leer may be used as a visual trigger for genjutsu.

**▰ Sage Art: Turn the World to Stone [ Senpō: Sekai o ishi ni kaeru ] | Rank S**

The Dokueki unleashes an S-Rank amount of chakra from their sage pool that washes over the area (topic) as a shockwave. All objects in the area are completely petrified at tier four doton petrification. Additionally, if an enemy comes into contact with the petrifying sage chakra then tier four doton petrification can affect them immediately in the area struck. If contact is made with the sage chakra then nature petrification begins affecting them starting in their next post unless the victim expends an S-Rank amount of chakra to stop the nature petrification. The doton petrification will remain after initial contact if undefended. This technique can be used once per battle if it is not blocked. The petrification lasts for [3] posts.

**▰ Rampage of the Hydra [ Haidora no Abare ] | Rank S+**

Tsuchinoko, also known as "the hydra", is the mythical summon of the Dokueki clan and is revered as the clan's secret weapon. This is considered a mythical summon of the snake contract that must be summoned but it can be replaced by a custom snake mythical summon. The sage clasps their hands together before summoning a nine-headed dragonic snake with nine serpentine heads and a draconic body. It has albino scales and is the size of a bijuu. The hydra has 2,000 chakra of his own and is able to perform all of the Dokueki techniques and the ninjutsu of the summoner. He has one offensive action and one defensive action per post and can be summoned once per battle for ten posts. The hydra can only be summoned by one Dokueki in the same fight and occasion. If any one head is decapitated from the body then two will take its place.

## Bloodline Attributes

**▱▰▱ Venomous Viper |** The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.

**▱▰▱ Serpent Conjurer |** The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves.

**▱▰▱ Sage of Medusa |** When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time.

## Venom Techniques

**▰ Spitting Venom [ Dokuwohaku ] | Rank D**

The Dokueki forms a handseal before forming viscous venom in their mouth. They then release it in a twenty-foot-long spray that applies the Dokueki poison on contact. The poison can be applied if simply blocked rather than destroyed or evaded.

**▰ Sensory Deprivation [ Kankaku Shadan ] | Rank C**

A technique that is spewed from the mouth in a manner like Spitting Venom or used on an existing Dokueki technique to explode into a 20 foot burst of liquid. Soaking a victim in the liquid, clothed or direct skin contact, poisons the target with the Dokueki's poison. This technique alters the user's venom to also be a targeted poison that attacks a specific sense (sight, touch, taste, hearing, smell) in the victim and robs them of that sense for [6] posts, additional hits by this technique refreshes its duration and adds another sense to be robbed from the victim. No more than [1] sense can be affected at once, these senses can only be restored by the specific medical techniques that affect the robbed senses.

**▰ Secretion [ Bunpitsu ] | Rank X**

A Supplementary technique that is fundamental to the Dokueki. Upon activation, the Dokueki produces their venom through fangs, their chakra flow or finger tips in a direct concentrate for a single use with a melee taijutsu attack, or smear a weapon for a bukijutsu attack. Alternatively, any known ninjutsu or iryojutsu can afflict the Dokueki venom through chakra flow instead. The tier of the poison is determined by the Rank of which this jutsu is used. (Ex. S-Rank is Tier 4)

**▰ Contamination Field [ Osen Bun'ya ] | Rank B**

The Dokueki weaves a string of handseals before using their chakra to unleash a shockwave of venom over the ground, water, surface area, etc. of the topic. The Dokueki poison will affect those hit by the venom or otherwise standing on it without defense. Other techniques that affect the landscape of the area must be performed at A-Rank or higher to break through the contamination. Additionally, the contaminated surfaces allow the Dokueki to perform more venom techniques with no handseals by placing their hand directly on the contaminated group. The venom technique will appear out of any point that is contaminated instantly making this technique an excellent catalyst for other venom techniques.

**▰ Smog [ Moya ] | Rank B**

An invisible odorless gas is exhaled from the clansman that spreads out over an entire area (topic), applies the Dokueki venom on contact and induces tier three suffocation starting on the same post it is created. The gas blinds anyone's chakra sight entirely, being a thick opaque color of the clansman's chakra color but does not apply the blinding or jamming status.

**▰ Midas Touch [ Midasutatchi ] | Rank B | Complex**

A taijutsu-based attack that ravages the body, converts any simple based attack to complex and then it applies the Dokueki poison at the applicable rank. Can be used in conjunction with Harmonic Death Arts and any poisons that the Harmonic technique applies in addition up to [2] poisons. Alternatively, can apply petrification (doton) instead of poison at tier three.

**▰ Festering Wounds [ Kizu o kurushimeru ] | Rank A | Augmentation | Supplementary**

Any jutsu used by the clansmen that deals trauma to an opponent is tainted with profane venomous chakra that attacks the body, slowing healing and worsening the actual trauma. This technique exacerbates trauma's stamina drain by 1.25x. When healed, festering wounds requires the original technique's trauma stamina drain to continue for [3] posts. No further iryojutsu can lessen this drain.

**▰ Toxin Cloak [ Dokuso Manto ] | Rank S**

The user forms a handseal before generating indigo toxic chakra over their entire body from head to toe. This spiritual chakra cloak makes taijutsu far deadlier by applying the legendary dokueki poison on contact. Additionally, this cloak lasts for ten posts and boosts the user's strength and endurance by [2] each. This aura will also protect the user from same rank spiritual techniques and below.

**▰ Untold Suffering [ Katara renai kurushimi ] | Rank S+**

The Dokueki clasps their hands together before manifesting indigo toxic chakra as a beam that fires into the sky. For the ten posts duration of this technique, the sky glows an incandescent purple. The toxin poison fills the air of the topic as well. This potent use of venom chakra applies the Dokueki poison to the enemies if the technique is not defended against. Additionally, this technique makes all of the Dokueki's poisons more potent by doubling the resource drains of poisons while the technique is active.