recursal/Fanatic-Fandom huggingface dataset:
Healers (Male)

Cleric is Healer's tier 1 and available from the start of the game. The other tiers are unlocked at these stages

## Aptitudes

All Healers have 100% SP (Special Points‎), INT (Intelligence‎) and RES (Resistance‎). The remaining Aptitudes are progressive:

### HP (Hit Points)

**70%** → Cleric and Priest
**80%** → Bishop and Sage
**90%** → Prophet and Savior

### ATK (Attack)

  **80%** → Cleric, Priest and Bishop
  **90%** → Sage and Prophet
**100%** → Savior

### DEF (Defense)

**60%** → Cleric and Priest
**70%** → Bishop, Sage and Prophet
**80%** → Savior

### SPD (Speed)

**70%** → Cleric and Priest
**80%** → Bishop, Sage and Prophet
**90%** → Savior

### HIT

  **80%** → Cleric and Priest
  **90%** → Bishop, Sage and Prophet
**100%** → Savior

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Prophet (Male)

Healers main asset is their DEF (Defense) and RES (Resistance) raising spells. They also have a very high INT (Intelligence) and despite their role is for non combat purposes, have a good HP (Hit Points). Having a Healer is always useful to bring out when they are needed.

Unlock rights:

**Healers**
☆ Can unlock a Savior when Prophet reaches level 100

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Geo Master

Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points‎) and DEF (Defense‎) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile.

Unlock rights:

**Scouts**
☆ Can unlock a Lord when Geo Master level 120
**Other Classes**
☆ Can unlock a Majin when Geo Master, a Male Warrior, a Male Martial Artist, Rogue, Ninja are all at level 200 at the same time

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Jack

Their pumpkin head is a dead give away. It is said that they are pumpkins that turned into demons. They may look funny, but they are ruthless killers. Experts with short swords and close combat, but they are more popular for their healthy, protein-filled bodies, making them the target of hungry demonic health nuts.

**Locations**
☆   Dark Congress
☆   Item World

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Omega Majin

Majins are the strongest class. Up to 120% Aptitudes in all stats, high stat growth. They have the best Weapon Mastery with an S Rank in every weapon. Majins can cover all roles perfectly and can do it better than everyone else.

Unlock rights:

**Majins**
☆ Can unlock a Tera Majin when Omega Majin reaches level 250
☆ Can unlock a Divine Majin when Omega Majin reaches level 500

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Fiend

Spirits are the most mysterious type of demons in the Netherworld. Demon scholars now believe that they are spirits that failed to become prinnies, and exist in the form of wandering ghosts. They are known to be the most common type of monster, according to the last Netherworld Census.

**Locations**
☆   Dark Congress
☆   Item World

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Blue Skull

Skulls are the male magic user. The type of magic is defined by their clothing color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Skulls have a high SP (Special Points‎) and RES (Resistance‎). All three Skulls are starting characters. Skulls also have a high INT (Intelligence‎) and Staff (Slaves) to use.

Unlock rights:

**Skulls**
☆ Can unlock a Star Skull when Blue Skull, Red Skull and Green Skull are all at level 5 at the same time

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Undeads

They are categorized as a species, but since they are monsters that have come back to life, they aren't technically a species. Because of their smell, they're generally hated, but they do have a cult following. Most undead are weak, but those of the King variety are known to be as strong as an overlord.

### RES (Resistance)

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Tao Tieh

Beasts have a lion's body, a monkey's face, a scorpion's tail, and bat wings. They are extremely proud about being the top of the Netherworld food chain. It is very rare to find any beast serving another demon. There's nothing they love more than the thrill of the chase.

**Locations**
☆   Alternate Netherworld

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Lilith

The Succubi are a clan of females who seduce men at night. Despite their beautiful appearance, they are very powerful. It is doubtful that any man can resist their powers. They get along well with Kit Cats, so the two species rarely get into catfights.

**Locations**
☆   Dark Congress
☆   Item World

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Talos

Born from the eternal blackness of the galactic abyss, these demons are slow-witted and sluggish. They were first discovered in the Stellar Graveyard. They won't go out of their way to battle, but their electric powers and durability are feared throughout the Netherworld.

**Locations**
☆   Cave of Ordeal

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Empusa

The Succubi are a clan of females who seduce men at night. Despite their beautiful appearance, they are very powerful. It is doubtful that any man can resist their powers. They get along well with Kit Cats, so the two species rarely get into catfights.

**Locations**
☆   Episode V (Jotunheim)

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Sphinx

Beasts have a lion's body, a monkey's face, a scorpion's tail, and bat wings. They are extremely proud about being the top of the Netherworld food chain. It is very rare to find any beast serving another demon. There's nothing they love more than the thrill of the chase.

**Locations**
☆   Dark Congress
☆   Item World

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Prism Mage

Mages are the female magic user. The type of magic is defined by their dress color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Mages have a high SP (Special Points‎) and RES (Resistance‎). All three Mages are starting characters. Mages also have a high INT (Intelligence‎) and Staff (Slaves) to use.

Unlock rights:

**Mages**
☆ Can unlock a Galaxy Mage when Prism Mage reaches level 50

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Giga Majin

Majins are the strongest class. Up to 120% Aptitudes in all stats, high stat growth. They have the best Weapon Mastery with an S Rank in every weapon. Majins can cover all roles perfectly and can do it better than everyone else.

Unlock rights:

**Majins**
☆ Can unlock a Omega Majin when Giga Majin reaches level 120
☆ Can unlock a Tera Majin when Giga Majin reaches level 250
☆ Can unlock a Divine Majin when Giga Majin reaches level 500

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Sea Dragon

A rare, shark-type dragon. One theory says that they are a foreign species that came from another Netherworld. They are extremely aggressive and seek their prey throughout the Netherworld. Unless you're very confident in winning, you should avoid fighting them at all cost.

**Locations**
☆   Episode XIV (Celestia)

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Death Boar

A prestegious clan of demons. They don't fight their own battles. Instead they hire servants to fight for them. But if necessary, they have been known to finish adversaries by themselves. For all of their accumulated wealth, they are also known to be ridiculosly stingy.

**Locations**
☆   Cave of Ordeal

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Rogue

Rogues will steal anything! But they are the weakest characters. Rogues have low stats, weak Aptitudes, and horrible Weapon Mastery. They only excel with SPD (Speed) and HIT.

Unlock rights:

**Rogues**
☆ Can unlock a Thief when Rogue reaches level 6
☆ Can unlock a Bandit when Rogue reaches level 14
☆ Can unlock a Prowler when Rogue reaches level 30
☆ Can unlock a Raider when Rogue reaches level 60
☆ Can unlock a Space Pirate when Rogue reaches level 120
**Other Classes**
☆ Can unlock a Majin when Rogue, a Male Martial Artist, a Male Warrior, Ninja, Scout are all at level 200 at the same time

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Rune Knight

Knights are a nice mix of magic and physical attacks. They are a jack-of-all-trades character focusing on ATK (Attack) and INT (Intelligence). Knights do not excel with any weapon. They are decent with Swords and with Staves (Staff).

Unlock rights:

**Knights**
☆ Can unlock a Chaos Knight when Rune Knight reaches level 37
☆ Can unlock a High Knight when Rune Knight reaches level 75
☆ Can unlock a Space Knight when Rune Knight reaches level 150
**Other Classes**
☆ Can unlock an Angel when Rune Knight, a Female Healer and an Archer are all at level 100 at the same time

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Zakkum

Treants live throughout the Netherworld. Descendants of the Millennium Tree that grew its own will. They look like plants but they are carnivorous and capture their prey by paralyzing it with poison gas. They can live for a million years, but depending on the region, they can easily die.

**Locations**
☆   Cave of Ordeal

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Ekim

Golems are monsters made from highly pressurized gasses of the Netherworld. Higher level golems possess extremely dense bodies and can level mountains with a single strike. However, they tend to be peaceful in nature, unlike most demons of the Netherworld. Beware their murdering temper, though.

**Locations**
☆   Item World

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Shinobi

Ninjas are so fast, they can even dodge Special Techs, and even spells! But that means they can dodge healing spells cast to them. Ninja have awesome counter abilities, great move/jump ranges, and still manage to do good
damage. Ninjas are also good with both fists and axes to give more of a choice on weapon.

Unlock rights:

**Other Classes**
☆ Can unlock a Majin when Shinobi, a Male Warrior, a Male Martial Artist, Rogue, Scout are all at level 200 at the same time

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Oakrot

Treants live throughout the Netherworld. Descendants of the Millennium Tree that grew its own will. They look like plants but they are carnivorous and capture their prey by paralyzing it with poison gas. They can live for a million years, but depending on the region, they can easily die.

**Locations**
☆   Episode VI (Blair Forest)
☆   Episode VIII (Lunar Snowfield)

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Nightmare

Known as the Black God, they are hated by others in the Netherworld. Rumor has it, an upper class Shadow has control over the lost souls. Their magic powers are 2nd to none in the Netherworld, and they are especially good at using fire and ice magic.

**Locations**
☆   Episode IV (Blazing Core)
☆   Episode VI (Blair Forest)
☆   Episode VIII (Lunar Snowfield)

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Majins

Majin is tier 1 and available when a Male Martial Artist, a Male Warrior, a Rogue, a Ninja, a Scout are all at
level 200. The other tiers are unlocked at these stages

## Aptitudes

All Aptitudes are 110% for Majin, Mega Majin, Giga Majin and 120% for Omega Majin, Tera Majin, Divine Majin.

### HP (Hit Points)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### SP (Special Points)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### ATK (Attack)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### DEF (Defense)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### INT (Intelligence)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### SPD (Speed)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### HIT

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

### RES (Resistance)

**110%** → Majin, Mega Majin and Giga Majin
**120%** → Omega Majin, Tera Majin and Divine Majin

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Succubus

The Succubi are a clan of females who seduce men at night. Despite their beautiful appearance, they are very powerful. It is doubtful that any man can resist their powers. They get along well with Kit Cats, so the two species rarely get into catfights.

**Locations**
☆   Cave of Ordeal

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Puck

Faeries are demons that even appear in the Human world. In the Netherworld, their magic powers get dispersed, so they wear a special cape to prevent it. When it gets angry, a Faery swallows its enemy with its huge mouth. Unlike other demons, faeries have strong bonds within their species.

**Locations**
☆   Episode V (Jotunheim)
☆   Episode VI (Blair Forest)
☆   Episode X (Sea of Gehenna)

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Space Police

EDF (Earth Defense Force) Soldiers have HP (Hit Points‎), DEF ( Defense‎) and HIT Aptitude making them strong, high health with high defense. They're also great with Fists and Axes. Their Achilles heel is in the magic department with low SP (Special Points‎),
INT (Intelligence‎) and RES (Resistance‎).

Unlock rights:

**EDF Soldiers**
☆ Can unlock a Space Marine when Space Police reaches level 200

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Centurion (Male)

Warriors are good axemen and talented with swords. They have a high DEF Aptitude and options of Weapon Mastery. But they suffer from a low RES and will quickly fall to Magic-using characters or a powerful long-range barrage. They are very well rounded characters with no big weakness with good attack and speed.

Unlock rights:

**Warriors**
☆ Can unlock a Champion when Centurion reaches level 25
☆ Can unlock a Hero when Centurion reaches level 50
☆ Can unlock a Cosmic Hero when Centurion reaches level 100
**Other Classes**
☆ Can unlock a Ninja when Centurion and a Male Martial Artist levels added up to 20
☆ Can unlock a Majin when Centurion, a Male Martial Artist, Rogue, Ninja, Scout are all at level 200 at the same time

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Black Belt (Male)

Martial Artists are the main hand-to-hand fighters. They boast one of the highest physical strength (ATK) stats and fight until death (100% HP). Good ability to dodge an enemy's physical attacks (SPD) and ability to hit with weapons (HIT). But on the other hand, they have pretty bad with physical attacks (DEF) and magical attacks (RES). Overall, they're great if you need an attacker, for their Fist Techniques are very powerful coupled with their high ATK. Just make sure you keep them healed, and watch their SP!

Unlock rights:

**Martial Artists**
☆ Can unlock a Wushu Master when Black Belt reaches level 50
☆ Can unlock a Eternal Fist when Black Belt reaches level 100
**Other Classes**
☆ Can unlock a Majin when Black Belt, a Male Warrior, Rogue, Ninja, Scout are all at level 200 at the same time

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Striker

Archers are the female bow user. With this skill, both their ATK and HIT stats are perfect. Higher tiers of the Archer eventually become decent with Gun weapons, increasing their long-range options. But their low HP also makes them rather frail.

Unlock rights:

**Archers**
☆ Can unlock a Valkyrie when Striker reaches level 30
☆ Can unlock a Ace Archer when Striker reaches level 60
☆ Can unlock a Freischutz when Striker reaches level 120
**Other Classes**
☆ Can unlock an Angel when Striker, a Female Healer and a Knight are all at level 100 at the same time

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Bandit

Rogues will steal anything! But they are the weakest characters. Rogues have low stats, weak Aptitudes, and horrible Weapon Mastery. They only excel with SPD (Speed) and HIT.

Unlock rights:

**Rogues**
☆ Can unlock a Prowler when Bandit reaches level 30
☆ Can unlock a Raider when Bandit reaches level 60
☆ Can unlock a Space Pirate when Bandit reaches level 120
**Other Classes**
☆ Can unlock a Majin when Bandit, a Male Martial Artist, a Male Warrior, Ninja, Scout are all at level 200 at the same time

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Chernobog

Known as the Black God, they are hated by others in the Netherworld. Rumor has it, an upper class Shadow has control over the lost souls. Their magic powers are 2nd to none in the Netherworld, and they are especially good at using fire and ice magic.

**Locations**
☆   Episode VIII (Lunar Snowfield)

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Adept Ninja

Ninjas are so fast, they can even dodge Special Techs, and even spells! But that means they can dodge healing spells cast to them. Ninja have awesome counter abilities, great move/jump ranges, and still manage to do good
damage. Ninjas are also good with both fists and axes to give more of a choice on weapon.

Unlock rights:

**Ninjas**
☆ Can unlock a Elite Ninja when Adept Ninja reaches level 18
☆ Can unlock a Shadow Ninja when Adept Ninja reaches level 37
☆ Can unlock a Master Ninja when Adept Ninja reaches level 75
☆ Can unlock a Shinobi when Adept Ninja reaches level 150
**Other Classes**
☆ Can unlock a Majin when Adept Ninja, a Male Warrior, a Male Martial Artist, Rogue, Scout are all at level 200 at the same time

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Argus

Born from the eternal blackness of the galactic abyss, these demons are slow-witted and sluggish. They were first discovered in the Stellar Graveyard. They won't go out of their way to battle, but their electric powers and durability are feared throughout the Netherworld.

**Locations**
☆   Dark Congress
☆   Item World

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Fighter (Male)

Martial Artists are the main hand-to-hand fighters. They boast one of the highest physical strength (ATK) stats and fight until death (100% HP). Good ability to dodge an enemy's physical attacks (SPD) and ability to hit with weapons (HIT). But on the other hand, they have pretty bad with physical attacks (DEF) and magical attacks (RES). Overall, they're great if you need an attacker, for their Fist Techniques are very powerful coupled with their high ATK. Just make sure you keep them healed, and watch their SP!

Unlock rights:

**Martial Artists**
☆ Can unlock a Black Belt when Fighter reaches level 25
☆ Can unlock a Wushu Master when Fighter reaches level 50
☆ Can unlock a Eternal Fist when Fighter reaches level 100
**Other Classes**
☆ Can unlock a Ninja when Fighter and a Male Warrior levels added up to 20
☆ Can unlock a Majin when Fighter, a Male Warrior, Rogue, Ninja, Scout are all at level 200 at the same time

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Bahamut

The most powerful clan of monsters, dragons are known throughout Celestia and the Human World. However, a lot of research has been done on dragons for the purpose of summoning and controlling them in battle. Low ranking dragons are often summoned by angels and humans to help out in a pinch.

**Locations**
☆   Dark Congress
☆   Item World

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Arch Demon

A prestegious clan of demons. They don't fight their own battles. Instead they hire servants to fight for them. But if necessary, they have been known to finish adversaries by themselves. For all of their accumulated wealth, they are also known to be ridiculosly stingy.

**Locations**
☆   Dark Congress
☆   Item World

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Brawler (Male)

Martial Artists are the main hand-to-hand fighters. They boast one of the highest physical strength (ATK) stats and fight until death (100% HP). Good ability to dodge an enemy's physical attacks (SPD) and ability to hit with weapons (HIT). But on the other hand, they have pretty bad with physical attacks (DEF) and magical attacks (RES). Overall, they're great if you need an attacker, for their Fist Techniques are very powerful coupled with their high ATK. Just make sure you keep them healed, and watch their SP!

Unlock rights:

**Martial Artists**
☆ Can unlock a Pugilist when Brawler reaches level 5
☆ Can unlock a Fighter when Brawler reaches level 12
☆ Can unlock a Black Belt when Brawler reaches level 25
☆ Can unlock a Wushu Master when Brawler reaches level 50
☆ Can unlock a Eternal Fist when Brawler reaches level 100
**Other Classes**
☆ Can unlock a Rogue when Brawler and a Warrior are both at level 5 at the same time
☆ Can unlock a Ninja when Brawler and a Male Warrior levels added up to 20
☆ Can unlock a Majin when Brawler, a Male Warrior, Rogue, Ninja, Scout are all at level 200 at the same time

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Red Skull

Skulls are the male magic user. The type of magic is defined by their clothing color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Skulls have a high SP (Special Points‎) and RES (Resistance‎). All three Skulls are starting characters. Skulls also have a high INT (Intelligence‎) and Staff (Slaves) to use.

Unlock rights:

**Skulls**
☆ Can unlock a Star Skull when Red Skull, Green Skull and Blue Skull are all at level 5 at the same time

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Brawler (Female)

Female Martial Artists are famed for their high counter and movement rate, along with being good with Fists. A downside is that their Defense and Resistance. They can cause a lot of damage, but they cannot take a hit; leaving them wide-open to being destroyed by strong attacks, especially from Magic users.

Unlock rights:

**Martial Artists**
☆ Can unlock a Pugilist when Brawler reaches level 5
☆ Can unlock a Fighter when Brawler reaches level 12
☆ Can unlock a Black Belt when Brawler reaches level 25
☆ Can unlock a Wushu Master when Brawler reaches level 50
☆ Can unlock a Eternal Fist when Brawler reaches level 100
**Other Classes**
☆ Can unlock a Rogue when Brawler and a Female Warrior are both at level 5 at the same time
☆ Can unlock a Ronin when Brawler and a Female Warrior levels added up to 20

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Unholy King

This clan is famous in both the Netherworld and the Human World as well. Be careful! These guys can move around in the daylight. In fact, because of their immense power and intelligence, they are always masterminding ways to take over the Netherworld.

**Locations**
☆   Dark Congress
☆   Item World

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Shadows

Known as the Black God, they are hated by others in the Netherworld. Rumor has it, an upper class Shadow has control over the lost souls. Their magic powers are 2nd to none in the Netherworld, and they are especially good at using fire and ice magic.

### RES (Resistance)

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Elbacky

Legends say cats that lived for a very long time demonized and became Kit Cats. They are a clan of tomboys who are skilled in martial arts. Their cat ears have gained them many fans throughout the Netherworld. Just don't try to pet them too hard.

**Locations**
☆   Dark Congress
☆   Item World

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Succubi

The Succubi are a clan of females who seduce men at night. Despite their beautiful appearance, they are very powerful. It is doubtful that any man can resist their powers. They get along well with Kit Cats, so the two species rarely get into catfights.

### RES (Resistance)

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Myrmecoleo

Beasts have a lion's body, a monkey's face, a scorpion's tail, and bat wings. They are extremely proud about being the top of the Netherworld food chain. It is very rare to find any beast serving another demon. There's nothing they love more than the thrill of the chase.

**Locations**
☆   Episode XIV (Celestia)

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Ravana

Born from the eternal blackness of the galactic abyss, these demons are slow-witted and sluggish. They were first discovered in the Stellar Graveyard. They won't go out of their way to battle, but their electric powers and durability are feared throughout the Netherworld.

**Locations**
☆   Dark Congress
☆   Item World

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Bishop (Female)

Healers have high RES (Resistance) which not only allows them to heal wounded soldiers, but also makes them great against Magic-using enemies. But they are frail, with low DEF (Defense) and HP (Hit Points).

Unlock rights:

**Healers**
☆ Can unlock a Sage when Bishop reaches level 25
☆ Can unlock a Prophet when Bishop reaches level 50
☆ Can unlock a Savior when Bishop reaches level 100
**Other Classes**
☆ Can unlock an Angel when Bishop, an Archer and a Knight are all at level 100 at the same time

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Episode XIII: War of the Netherworld, Part 2

☆ 13-2: Main Corridor 1
☆ 13-3: Main Corridor 2
☆ 13-4: Main Corridor 3

 VIII

Thanks to Thursday, the Dimensional Gatekeeper was able to send Laharl and his team to the Gargantua. After passing through the EDF (Earth Defense Force) cannons, the group makes it to the interior of the ship. After defeating many EDF soldiers, the group encounters Kurtis again and he challenges Gordon for the title of the Defender of Earth. However, Kurtis is defeated and retreats to recharge himself up.

The group then encounter none other than Carter. Shortly after, he releases a modified Jennifer, who attacks Gordon. Carter reveals that Jennifer is a master of Kung Fu. However, Kurtis, already well, takes on Jennifer. However, they are evenly matched. Kurtis, with no choice left, sacrifices himself to save Jennifer.

Carter, with his plans foiled, flees through an escape pod. Before the group can pursue him, they are stopped by Angels, and a battle ensues. After defeating the Angels, they return to the castle, and Flonne, Laharl, Thursday, Gordon, Etna and Jennifer head to Celestia to confront Lamington about this.

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Ranger

Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points‎) and DEF (Defense‎) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile.

Unlock rights:

**Scouts**
☆ Can unlock a Strider when Ranger reaches level 30
☆ Can unlock a Geo Master when Ranger reaches level 60
☆ Can unlock a Lord when Ranger level 120
**Other Classes**
☆ Can unlock a Majin when Ranger, a Male Warrior, a Male Martial Artist, Rogue, Ninja are all at level 200 at the same time

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Gremlin

Little is known about them, other than their natural habitat. They travel in groups but once battle begins, they'll attack anyone. Because of this, they are believed to have little bond between their kind. Thanks to their wings, they have some of the best movement in the Netherworld.

**Locations**
☆   Episode I (Vyers Castle)
☆   Episode VI (Blair Forest)

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Ronins

Ronin is tier 1 and available when Female Martial Artist and Female Warrior levels added up to 20. The other tiers are unlocked at these stages

## Aptitudes

All Ronins have 100% HP (Hit Points), DEF (Defense), SPD (Speed), HIT and 110% ATK (Attack‎). The remaining Aptitudes are progressive:

### SP (Special Points)

**70%** → Ronin, Samurai and Bushi
**80%** → Kengo, Blademaster and Shogun

### INT (Intelligence)

**70%** → Ronin and Samurai
**80%** → Bushi, Kengo and Blademaster
**90%** → Shogun

### RES (Resistance)

**70%** → Ronin and Samurai
**80%** → Bushi, Kengo, Blademaster and Shogun

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Minotaur

A prestegious clan of demons. They don't fight their own battles. Instead they hire servants to fight for them. But if necessary, they have been known to finish adversaries by themselves. For all of their accumulated wealth, they are also known to be ridiculosly stingy.

**Locations**
☆   Dark Congress
☆   Item World

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Divine Majin

Majins are the strongest class. Up to 120% Aptitudes in all stats, high stat growth. They have the best Weapon Mastery with an S Rank in every weapon. Majins can cover all roles perfectly and can do it better than everyone else.

Unlock rights:

☆ None

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Golems

Golems are monsters made from highly pressurized gasses of the Netherworld. Higher level golems possess extremely dense bodies and can level mountains with a single strike. However, they tend to be peaceful in nature, unlike most demons of the Netherworld. Beware their murdering temper, though.

### RES (Resistance)

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Red Mage

Mages are the female magic user. The type of magic is defined by their dress color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Mages have a high SP (Special Points‎) and RES (Resistance‎). All three Mages are starting characters. Mages also have a high INT (Intelligence‎) and Staff (Slaves) to use.

Unlock rights:

**Mages**
☆ Can unlock a Star Mage when Red Mage, Green Mage and Blue Mage are all at level 5 at the same time

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Episode XIV: What Lies Beyond the Battle

☆ 14-2: Paradise
☆ 14-3: Angelic Choir
☆ 14-4: Coliseum
☆ 14-5: Divine Prison
☆ 14-6: Inner Sanctum
☆ 14-7: Hall of Justice

 VIII

After finding out about the involvement of Angels in the Earth Defense Force's plan to invade the Netherworld, Flonne decides to return to Celestia to confront Seraph Lamington about this. To her surprise, Laharl, Etna, Captain Gordon, Jennifer and Thursday agree to come along as well.

When they enter Celestia, the group are surprised to find none other than Mid-Boss waiting for them. Instead of his usual hijinks, Mid-Boss acts seriously and challenges them to one more battle, and disappears upon his defeat.

Laharl and his friends continue their journey through Celestia, defeating the Angels that confront them. Before long, however, they are greeted by a number of high level demons hired by Vulcanus. Just as their fate seems bleak, Kurtis appears in the form of a Prinny, and helps them defeat the demons.

Along with Kurtis, the group enters the Seraphic Sanctuary, where Seraph Lamingtom resides. Using the combined power of their attacks, they succeed in breaking through the invincible barrier and enter the Sanctuary. Before they can meet Lamington, however, they run into Vulcanus who wishes to defeat them once and for all. The team manages to prevail and Vulcanus flees before them, hoping to decieve Seraph Lamington. Luckily, the Seraph sees through his deceptions and transforms Vulcanus into a helpless flower. He then does the same to Flonne as a punishment, when she confesses her deeds to him. Stricken by grief and anger, Laharl attacks Lamington, defeating him.

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Sage (Female)

Healers have high RES (Resistance) which not only allows them to heal wounded soldiers, but also makes them great against Magic-using enemies. But they are frail, with low DEF (Defense) and HP (Hit Points).

Unlock rights:

**Healers**
☆ Can unlock a Prophet when Sage reaches level 50
☆ Can unlock a Savior when Sage reaches level 100
**Other Classes**
☆ Can unlock an Angel when Sage, an Archer and a Knight are all at level 100 at the same time

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Skulls

Red Skull, Green Skull and Blue Skull are available from the start of the game. The other Skulls are unlocked at these stages

## Aptitudes

All Skulls have 100% SP (Special Points‎), 110% INT ( Intelligence‎) and 110% RES (Resistance‎). The remaining Aptitudes are progressive:

### HP (Hit Points‎)

**40%** → Red Skull, Green Skull and Blue Skull
**50%** → Star Skull, Prism Skull and Galaxy Skull

### ATK (Attack)

**50%** → Red Skull, Green Skull, Blue Skull and Star Skull
**60%** → Prism Skull and Galaxy Skull

### DEF (Defense)

**40%** → Red Skull, Green Skull and Blue Skull
**50%** → Star Skull, Prism Skull and Galaxy Skull

### SPD (Speed)

**70%** → Red Skull, Green Skull and Blue Skull
**80%** → Star Skull, Prism Skull and Galaxy Skull

### HIT

**80%** → Red Skull, Green Skull and Blue Skull
**90%** → Star Skull, Prism Skull and Galaxy Skull

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Cleric (Female)

Healers have high RES (Resistance) which not only allows them to heal wounded soldiers, but also makes them great against Magic-using enemies. But they are frail, with low DEF (Defense) and HP (Hit Points).

Unlock rights:

**Healers**
☆ Can unlock a Priest when Cleric reaches level 5
☆ Can unlock a Bishop when Cleric reaches level 12
☆ Can unlock a Sage when Cleric reaches level 25
☆ Can unlock a Prophet when Cleric reaches level 50
☆ Can unlock a Savior when Cleric reaches level 100
**Other Classes**
☆ Can unlock an Angel when Cleric, an Archer and a Knight are all at level 100 at the same time

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Angel

Angels excel in all Aptitudes with no flaws. They are strong, good with both attacking magic and healing magic. Angels are competent with five of the seven Weapon Masteries. They are great with Swords, Spears, Bows and Staves (Staff). And they aren't bad with Axes either.

Unlock rights:

**Angels**
☆ Can unlock a Angel Cadet when Angel reaches level 10
☆ Can unlock a Angel Soldier when Angel reaches level 24
☆ Can unlock a Crusader when Angel reaches level 50
☆ Can unlock a Avenger when Angel reaches level 100
☆ Can unlock a Paladin when Angel reaches level 200

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Strider

Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points‎) and DEF (Defense‎) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile.

Unlock rights:

**Scouts**
☆ Can unlock a Geo Master when Strider reaches level 60
☆ Can unlock a Lord when Strider level 120
**Other Classes**
☆ Can unlock a Majin when Strider, a Male Warrior, a Male Martial Artist, Rogue, Ninja are all at level 200 at the same time

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Episode V: Etna's Secret

☆ 5-2: Endless White
☆ 5-3: Terrible Cold

 VIII

Etna tells Flonne that she kicked something. Etna finds an embarrassing photo of Laharl on the ground, and both she and Flonne burst out laughing. Laharl comes in and Etna shows him the photo, and he is shocked. Etna mentions a note on the back, and Laharl reads it. The note mentions a challenge for Overlordship, and should Laharl refuse, copies of the pictures will be spread throughout the Netherworld. Angry at this dirty trick, Laharl runs off to Jotunheim to confront this demon.

His first challenge is taking on a bunch of Imps… who all say optimistic sayings, is one of Laharl's weaknesses. During this challenge, Laharl's stats decrease (but they are restored after the map). Laharl's next challenge is being surrounded by women with sexy bodies, which include KitCats and Succubus. (Here Laharl makes a note that flat-chested women have no effect on him, to which Etna and Flonne respond angrily back).

The main villain, Maderas, then makes his appearance, revealing that Etna was helping him all along, much to Laharl's anger who refused to listen to Flonne, stating he refuses to listen to the words of a traitor. Maderas then flees, leaving the team to fend against the sexy women. The team manages to catch up to Maderas after that, but Maderas now throws both of Laharl's weaknesses at him. Sexy Succubi now start saying optimistic sayings, causing Laharl to scream in agony.

Vyers then appears, and asks how the team is doing. When Laharl mumbles, Vyers launches into a long motivational speech to get Laharl to realize an inner strength to help him overcome his own weaknesses. Flonne points out that Vyers "may have set the bar a bit too high for Laharl", to which Vyers responds that Laharl should just close his eyes and plug his ears. And when Laharl does, he no longer has any weaknesses. Maderas now tells Etna to kill Laharl, or he will erase her memories. Etna then reveals that SHE poisoned the prince, but hated herself for doing so and working underneath Maderas. So she hatched a plan to "get out from under his thumb", using the prince as bait. And her plan has succeeded.

Maderas then turned to his Prinnies. However, they simply stare at him. Etna reveals she bought out those Prinnies a long time ago. With no more backup plans, the team fights Maderas. After losing, Maderas immediately cries for mercy, and hands over Laharl's photos, Etna's memory, and joins their team. Despite Etna having used Laharl for her plan and poisoning him, the two reconcile anyway. Flonne recognizes this, and decides to stay with them for a little longer.

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Ghast

They are categorized as a species, but since they are monsters that have come back to life, they aren't technically a species. Because of their smell, they're generally hated, but they do have a cult following. Most undead are weak, but those of the King variety are known to be as strong as an overlord.

**Locations**
☆   Dark Congress
☆   Item World

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Hobbit

Faeries are demons that even appear in the Human world. In the Netherworld, their magic powers get dispersed, so they wear a special cape to prevent it. When it gets angry, a Faery swallows its enemy with its huge mouth. Unlike other demons, faeries have strong bonds within their species.

**Locations**
☆   Episode I (Vyers Castle)
☆   Episode VI (Blair Forest)
☆   Episode X (Sea of Gehenna)

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Eternal Fist (Male)

Martial Artists are the main hand-to-hand fighters. They boast one of the highest physical strength (ATK) stats and fight until death (100% HP). Good ability to dodge an enemy's physical attacks (SPD) and ability to hit with weapons (HIT). But on the other hand, they have pretty bad with physical attacks (DEF) and magical attacks (RES). Overall, they're great if you need an attacker, for their Fist Techniques are very powerful coupled with their high ATK. Just make sure you keep them healed, and watch their SP!

Unlock rights:

**Other Classes**
☆ Can unlock a Majin when Eternal Fist, a Male Warrior, Rogue, Ninja, Scout are all at level 200 at the same time

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Shadow Ninja

Ninjas are so fast, they can even dodge Special Techs, and even spells! But that means they can dodge healing spells cast to them. Ninja have awesome counter abilities, great move/jump ranges, and still manage to do good
damage. Ninjas are also good with both fists and axes to give more of a choice on weapon.

Unlock rights:

**Ninjas**
☆ Can unlock a Master Ninja when Shadow Ninja reaches level 75
☆ Can unlock a Shinobi when Shadow Ninja reaches level 150
**Other Classes**
☆ Can unlock a Majin when Shadow Ninja, a Male Warrior, a Male Martial Artist, Rogue, Scout are all at level 200 at the same time

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Nidhogg

The most powerful clan of monsters, dragons are known throughout Celestia and the Human World. However, a lot of research has been done on dragons for the purpose of summoning and controlling them in battle. Low ranking dragons are often summoned by angels and humans to help out in a pinch.

**Locations**
☆   Episode X (Sea of Gehenna)

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Blue Mage

Mages are the female magic user. The type of magic is defined by their dress color. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. With users of magic, Mages have a high SP (Special Points‎) and RES (Resistance‎). All three Mages are starting characters. Mages also have a high INT (Intelligence‎) and Staff (Slaves) to use.

Unlock rights:

**Mages**
☆ Can unlock a Star Mage when Blue Mage, Red Mage and Green Mage are all at level 5 at the same time

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Gargoyle

Unlike most demonic monsters, Gargoyles were created to be guardians by ancient wizards. Even after their master's death, they continue to protect lost treasures. Over the years, some Gargoyles have gained their own consciousness.

**Locations**
☆   Episode VI (Blair Forest)

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Phooka

Faeries are demons that even appear in the Human world. In the Netherworld, their magic powers get dispersed, so they wear a special cape to prevent it. When it gets angry, a Faery swallows its enemy with its huge mouth. Unlike other demons, faeries have strong bonds within their species.

**Locations**
☆   Dark Congress
☆   Item World

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Surveyor

Scouts are great with guns, and have a high HIT Aptitude. Their HP (Hit Points‎) and DEF (Defense‎) are fair, which will keep them alive long enough. Scouts move/jump range is also quite high, making them versatile.

Unlock rights:

**Scouts**
☆ Can unlock a Ranger when Surveyor reaches level 14
☆ Can unlock a Strider when Surveyor reaches level 30
☆ Can unlock a Geo Master when Surveyor reaches level 60
☆ Can unlock a Lord when Surveyor level 120
**Other Classes**
☆ Can unlock a Majin when Surveyor, a Male Warrior, a Male Martial Artist, Rogue, Ninja are all at level 200 at the same time

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Blademaster

Ronins excel greatly at physical damage, and are great with Swords, Spears and Axes. Their ATK (Attack) Stat are prefect putting them over the top for melee damage. They also have great HP (Hit Points‎), and good DEF (Defense), so they won't go down that easily.

Unlock rights:

**Ronins**
☆ Can unlock a Shogun when Blademaster level 150

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Bushi

Ronins excel greatly at physical damage, and are great with Swords, Spears and Axes. Their ATK (Attack) Stat are prefect putting them over the top for melee damage. They also have great HP (Hit Points‎), and good DEF (Defense), so they won't go down that easily.

Unlock rights:

**Ronins**
☆ Can unlock a Kengo when Bushi reaches level 37
☆ Can unlock a Blademaster when Bushi reaches level 75
☆ Can unlock a Shogun when Bushi reaches level 150

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Avenger Knight

Unlike ordinary demons, Dark Knights have a strong sense of chivalry and prefer a fair fight. Very few demons in the Netherworld can compete against the Dark Knights. In fact, with their sword skills, they can slay a dragon with a single slash.

**Locations**
☆   Dark Congress
☆   Item World

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Beasts

Beasts have a lion's body, a monkey's face, a scorpion's tail, and bat wings. They are extremely proud about being the top of the Netherworld food chain. It is very rare to find any beast serving another demon. There's nothing they love more than the thrill of the chase.

### RES (Resistance)

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Battler (Female)

Warriors are talented with swords and spears with a high DEF (Defense) Aptitude. But they suffer from a low RES (Resistance) and will quickly fall to Magic-using characters or a powerful long-range barrage. They are very well rounded characters with no big weakness with good attack and speed.

Unlock rights:

**Warriors**
☆ Can unlock a Centurion when Battler reaches level 12
☆ Can unlock a Champion when Battler reaches level 25
☆ Can unlock a Hero when Battler reaches level 50
☆ Can unlock a Cosmic Hero when Battler reaches level 100
**Other Classes**
☆ Can unlock a Rogue when Battler and a Martial Artist are both at level 5 at the same time
☆ Can unlock a Knight when Battler and a Mage are both at level 10 at the same time
☆ Can unlock a Ronin when Battler and a Female Martial Artist levels added up to 20

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Dark Knight

Unlike ordinary demons, Dark Knights have a strong sense of chivalry and prefer a fair fight. Very few demons in the Netherworld can compete against the Dark Knights. In fact, with their sword skills, they can slay a dragon with a single slash.

**Locations**
☆   Episode VI (Blair Forest)

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Episode VII: On Being an Overlord

☆ 7-2: Column of Fire
☆ 7-3: Raging Earth
☆ 7-4: Crimson Plains

Laharl has just become the Overlord after reaching the Heart of Evil, and has since done nothing but laugh evilly, something which causes Flonne great concern. Etna decides to give Laharl his first task - but to his dismay, it is merely to round up the pets of a young and rather bratty demon named Aramis. Despite his protests, Laharl eventually acquieces to Etna's demands when she threatens to never acknowledge him as Overlord if he does not fulfil this task.

The group head to Salamander's Breath and discover that Aramis' pets are in fact zombies. They decide to simply beat the zombies up ("the usual method"), leading to Aramis and Etna discussing about how they rip up their own zombie pets. Etna reveals that as a child working in the the castle, she was teased and bullied by the other demon children. When her pet was killed by them, King Krichevskoy was the only one who offered her kindness. Because of this, Etna swore loyalty to the King, and vows to see that Laharl will grow up to be like him, hence her task.

In the Ember of Dreams, they meet the final group of Zombies. Laharl, grown sick of killing zombies, complains about how boring it is. Aramis, however, instructs them to be alert: one of the zombies is his masterpiece: a zombie constructed with the body of Hercules, brain of Mahogany and a Horse Wiener. Even Laharl is alarmed by the threat of the Horse Wiener, and immediately attacks the zombie.

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Prowler

Rogues will steal anything! But they are the weakest characters. Rogues have low stats, weak Aptitudes, and horrible Weapon Mastery. They only excel with SPD (Speed) and HIT.

Unlock rights:

**Rogues**
☆ Can unlock a Raider when Prowler reaches level 60
☆ Can unlock a Space Pirate when Prowler reaches level 120
**Other Classes**
☆ Can unlock a Majin when Prowler, a Male Martial Artist, a Male Warrior, Ninja, Scout are all at level 200 at the same time

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Wushu Master (Male)

Martial Artists are the main hand-to-hand fighters. They boast one of the highest physical strength (ATK) stats and fight until death (100% HP). Good ability to dodge an enemy's physical attacks (SPD) and ability to hit with weapons (HIT). But on the other hand, they have pretty bad with physical attacks (DEF) and magical attacks (RES). Overall, they're great if you need an attacker, for their Fist Techniques are very powerful coupled with their high ATK. Just make sure you keep them healed, and watch their SP!

Unlock rights:

**Martial Artists**
☆ Can unlock a Eternal Fist when Black Belt reaches level 100
**Other Classes**
☆ Can unlock a Majin when Wushu Master, a Male Warrior, Rogue, Ninja, Scout are all at level 200 at the same time

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