Druid Subclass: Circle of the Wildhunter

The Wildhunter is a druid subclass that combines the primal power of nature with the agility and precision of a skilled hunter. These druids excel at being on the front lines, utilizing their connection to the natural world to protect themselves and unleash devastating attacks. Through a series of mystical tattoos that cover their body, they gain heightened abilities and tap into the essence of the wild.

#### Combat Proficiency

At 2nd level, when you choose this druid subclass, you gain proficiency with martial weapons and shields.

#### Hunter's Bond

Also at 2nd level, you forge a bond with the creatures of the wild. You gain the ability to communicate with beasts and they recognize you as a friend. You have advantage on Wisdom (Animal Handling) checks made to influence the behavior of animals and on Charisma checks made to interact with them.

Additionally, you can cast the *animal friendship* spell without expending a spell slot or requiring material components. You can do so a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature after finishing a long rest.

#### Tattooed Transformation

Starting at 6th level, your connection to the mystical tattoos grants you the ability to harness the essence of different beasts. As an action, you can tap into the power of your tattoos and assume an aspect of a beast. Choose one of the following transformations:

* **Tiger's Resilience**: Your tattoos shimmer with the energy of the tiger, granting you temporary hit points equal to your druid level + your Wisdom modifier. Additionally, you have advantage on Strength saving throws and Dexterity (Acrobatics) checks. Your melee weapon attacks also deal additional slashing damage equal to your druid level.
* **Bear's Might**: Your tattoos surge with the might of the bear, increasing your carrying capacity by 2 times your normal amount. Additionally, you have advantage on Strength checks and Strength saving throws. Your melee weapon attacks also deal additional bludgeoning damage equal to your druid level.
* **Eagle's Flight**: Your tattoos pulsate with the grace of the eagle, granting you a flying speed equal to your current walking speed. Additionally, you have advantage on Dexterity (Stealth) checks made to hide. Your melee weapon attacks also deal additional lightning damage equal to your druid level.
* **Wolf's Cunning**: Your tattoos resonate with the cunning of the wolf, granting you advantage on Wisdom (Perception) checks that rely on hearing or smell. Additionally, you have advantage on Dexterity (Stealth) checks made to move silently. Your melee weapon attacks also deal additional piercing damage equal to your druid level.

You can remain in your chosen transformation for a number of hours equal to half your druid level (rounded down). Once you use this feature, you can't use it again until you finish a long rest.

#### Nature's Wrath

At 10th level, your connection to nature grants you the ability to harness its power for devastating attacks. Once per turn, when you hit a creature with a melee weapon attack, you can choose to imbue the attack with primal energy. The target must make a Strength saving throw against your druid spell save DC. On a failed save, it takes additional damage equal to your druid level of the same type as the weapon attack (slashing, piercing, bludgeoning, or lightning damage).

#### Primal Champion

At 14th level, your mastery of the wild reaches its pinnacle. You gain the following benefits:

* Your tattoos empower you with incredible resilience. While you are not wearing armor, your AC equals 15 + your Dexterity modifier + your Wisdom modifier.
* Your melee weapon attacks score a critical hit on a roll of 19 or 20.
* You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.