The Pirates' Cove

*This article is about the chapter. For the amusement park, see Pirates' Cove.*

← The Eden Club • • • • • List of Chapters • • • • • The Bridge →

*For the full transcript of this chapter, click here.*

**The Pirates' Cove** is the twenty-first chapter of *Detroit: Become Human*. This chapter has only one outcome.

## Overview

This chapter is from the perspective of Kara.

## Flowchart

This is the flowchart walkthrough for The Pirates' Cove, with 100% completion rate and all checkpoints. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.

1. Highway to help (checkpoint)
2. Car
	* Watch news
	* Talk to Luther
	* Look at Alice
3. Car breaks down
4. Investigate breakdown
5. Scan environment
6. Inside Pirates' Cove (checkpoint)
7. Fun fair
	* Check buildings
	* Examine frozen Android
	* Switch On Ivan
	* Look at map
8. Check abandoned tavern
9. Enter tavern
10. Inside tavern (checkpoint)
11. The Tavern
	* (Magazine) - on top of the barrel at the tavern's entrance
		+ Read *USS Iowa*
		+ Read *All-Android Band*
	* Look at rA9 writing - required to discuss rA9 with Luther later on in the chapter
	* Look at leaflet
	* Luther starts a fire
	* Look through window
	* Look at "Pirate"
12. Make bed for Alice
13. Alice looks at poster
14. Talk to Alice
15. Alice goes to bed
	* Open bag
		1. Offer cookie
			+ Alice is not hungry
		2. See gun
			+ Kara notices gun - required for Grab gun option below
16. Tell Alice a story
17. Talk to Luther
18. Shadows attack
19. Grab gun OR Grab stick from fire OR Protect Alice OR Put out fire
20. Fire warning shot (only if Grab gun was chosen above) OR Threaten OR Question OR Push Away
21. Attackers reveal themselves as Jerrys
22. Back outside
23. Go to carousel
24. Switch on carousel
25. Put Alice on ride
26. ***The group enjoyed a quiet moment together***

## Relationship Changes

### Alice

* After Kara sets up a bed
* After looking at the poster with Alice
* Choosing KISS after tucking her into bed
* After Kara chooses how to end the story

### Luther

* When Kara answers Luther about Alice's true nature

## Public Opinion

* Turning on news
* Continuing watching news, if the house has been burned in Zlatko

## Notes

* Although listed in the flowchart, there is no option to threaten the Jerrys.
* In a concept art, the park was named "Pirates' Hideout".
* Some Jerrys can be seen hopping in place, looking around in childlike excitement as Alice boards the carousel.
* When investigating the abandoned buildings, Kara can come across empty boxes for the YK400 model.

## Cut Content

* Some concept arts of Pirates' Cove depicts a chase scene which final game doesn't include. Apparently, in this chapter, the park was going to be raided after Alice rides the carousel, and a chase scene would start. But, it was cut out, maybe due to the overabundance of oportunities for Kara to die and, therefore, end her storyline.
	+ There is some cut audio in the game files reveals that in that scene, some boys would arrive to attack the Jerrys at the park. Also a unused pickup truck with a spotlight can be found and some human ped models can be found out of bounds on the map, which is mostly likely part of the removed event.
	+ The group could die in this chapter, in addition Luther was also able to die in this chapter which would lead to Alice later on confiding in Kara about how she missed Luther.
	+ The sequence would later be reconstructed by YouTuber dragonbane, who restored and polished the deleted scenes along with implementing the various audio files and soundtracks to meet the quality standards of the rest of the game. This restoration would reveal several missing nodes on the chapter's flowchart, various cross-chapter impacts on Midnight Train and an exclusive mid-credits scene that would be triggered should Kara die in that chapter (not possible in normal circumstances as Luther is alive).

### Restored Flowchart

In this version, the flowchart remains the same until the node 'Put Alice on ride', where, instead of the ending, a new sequence of nodes is inserted. Thus, this version of the chapter has 3 possible endings. To the right is an image of the complete flowchart, while below is a text version for ease of use.

[...]

1. Put Alice on ride
2. Hunters arrive
3. Run away (checkpoint)
4. Fail to escape OR Escape
	1. ***Everybody died***
	2. Luther hit by car
		1. Restart
		2. Kara doesn't restart OR Kara restarts
			1. ***Everybody died***
			2. Grab gun (only if Protect Alice was chosen earlier) OR Grab Luther's gun OR Protect Luther OR Hide OR Out of time
				1. Hunters leave
					* ***Everybody survived***
				2. Hunters leave
					* ***Everybody survived***
				3. Negotiate
					* Success OR Fail
						1. Hunters leave
							+ ***Everybody survived***
						2. ***Everybody died***
				4. Luther is shot
					* ***Kara & Alice lived but Luther died***
				5. ***Everybody died***

## References

1. ↑ Romain Jouandeau's Instagram
2. ↑ Romain Jouandeau's Instagram
3. ↑ Pirates' Cove Cut Sequence Discovered + Audio, on YouTube
4. ↑ Deleted Pirates' Cove Scenes Restored on YouTube

**Chapters played as *Connor* (in chronological order) -**
Battle for Detroit
**Chapters played as *Markus* (in chronological order) -**
Battle for Detroit
**Chapters played as *Kara* (in chronological order) -**
Battle for Detroit