Mythic+ Guide

Guide video is courtesy of Athena Kai.

**Mythic+** is a endlessly scaling challenge for 5-player Mythic dungeons. Parties will compete against ever stronger Bosses and monsters with weekly affixes that will change the way you approach a fight all under a timer. Introduced in Season 7, Players will receive gear proportionate to the Mythic+ Keystone level.

Mythic+ Keystones drop at the end of every Mythic and Mythic+ dungeon, being +1 of the current Dungeon.

With each increase in Mythic+ Keystone level, Enemies deal 3% more damage and have 10% more Health.

## Dungeons:

Unlike Normal, Heroic and Mythic, Mythic+ Dungeons cannot be accessed through the Dungeon Finder on Ascension.

###  Classic

* Blackrock Depths - Prison
* Blackrock Depths - Inner City
* Dire Maul - East
* Dire Maul - North
* Dire Maul - West
* Lower Blackrock Spire
* Scholomance
* Stratholme - Main Gate
* Stratholme - Service Entrance

###  The Burning Crusade

* Auchenai Crypts
* Blood Furnace
* Hellfire Ramparts
* Mana-Tombs
* Sethekk Halls
* Shadow Labyrinth
* Shattered Halls
* Slave Pens
* The Arcatraz
* The Black Morass
* The Botanica
* The Escape From Durnholde
* The Mechanar
* The Steamvault
* Underbog

Here's what you need to know:

Mythic Plus is a kind of scaling difficulty mode that offers better rewards the harder they are. Dungeons start at +0 and scales, increasing monster health and damage per level. As of Season 7, Dungeons from Black Rock Depths onwards will be reworked to have Normal, Heroic and Mythic+ content. Using new Keystones to give strength to your enemies, and awesome loot for yourselves.

Before getting into Mythic+ you will want to be at least iLvL 63, this is the minimum iLvL requirement to enter mythic dungeons. You should determine your builds best stat priorities, and do Mythic-0’s to target gear that benefit it the most.

Once you clear a Mythic-0 Dungeon, you will be rewarded Mythic-1 Keystone with various effects. These effects change each week, so you will be given 7 days to complete the Mythic dungeon along with everyone else on the server, so show your the best and beat Rival guilds.

Beating a dungeon within the allocated time increases your Keystone by +1, fail and it will go down by 1. Higher Keystones will give greater rewards. Completing a Dungeon also awards you a Personal Spoils chest of the Level of the Mythic dungeon Keystone level. (I.E Mythic 3 dungeons will award a Mythic 3 Spoils chest, regardless of you succeeding or failing the Timer). There is a Limit for how many Spoils you can open, however, Mythic Orb and Rune options in the selection screen for the Spoils chest do not count towards that cap, so players who have reached their cap can still be rewarded.

Mythic+ dungeons have affixes that change weekly and make your way through them more challanging as your keystone level grows. First affix is applied at +2 and the last at +31. Starting from Mythic +14, you will be also encountering **champions**, which are challenging mini-bosses that will put your party to the test. You willl need to kill at least 5 of them on your way to the final boss. After Mythic +17, these champions will gain new abilities and effects. Affixes rotate weekly and currently we have 4 sets of affixes:

Affixes are not only negative, but there can be also found Mythical Boons, which are affix that affects the group positively. There are Boon crystals in set places inside all M+ eligible dungeons. By clicking on them every player in line of sight will receive random Mythical Boon which give your party various buffs. Using another boon before the buffs expire will refresh its duration and stack the  effect up to 5 times.

Mostly its various types of buffs, listed below, with 2 exceptions. First exception is Phasewalk which is ultimate invisibility that allows you to skip mobs with invisibility detection and it "phases out" doors. So you can pass through doors that are normally closed, without completing the condition to open them (usually the condition is to kill certain boss, like Rend Blackhand in UBRS, etc.). The second exceptioin is Inquisition which causes every player to shoot lasers around them, dealing damage but pulling through walls and floors, so watch out when you decide to use this one.

List of all available boons and their effects:

* ***Mythical Boon Ascension** -* Empowers your party's Damage and Healing done by 20% for 30sec.
* ***Mythical Boon Wrathful** -* Empowers your party, increasing Spell Damage by 170 and Attack Power by 220 for 30sec.
* ***Mythical Boon Critical** -* Empowers your party's Critical Strike Chance by 20% for 30sec.
* ***Mythical Boon Ruthlessness** -* Empowers your party's Damage Criticals and Heal Criticals. Increasing the amount critically damaged or critically healed by 20% for 30sec.
* ***Mythical Boon Momentum** -* Empowers your party's Gaste by 20% and Movement Speed by 20% for 30sec.
* ***Mythical Boon Piercing** -* Empowers your party's Armor Penetration by 15% and Expertize for 30sec.
* ***Mythical Boon Adaptation** -* Empowers your party, increasing Spell Damage and Spell Healing by 20% of their Attack Power for 30sec*.*
* ***Mythical Boon Bountiful** -* Empowers your party, increasing Strength, Agility, Stamina, Spirit and Intellect by 20% for 30sec.
* ***Mythical Boon Sanctuary** - Empowers your party, reducing Damage Taken by 15% for 30sec.*
* ***Mythical Boon Sanctified** -* Empowers your party, restoring 3% health every second for 20sec.
* ***Mythical Boon Infinity** -* While under effect of this boon, all of your spells and abilities have 20% Cooldown Reduction and 20% Cost Reduction. Lasts 30sec.
* ***Mythical Boon Phasewalk** -* This mythical boon shifts your party to another plane for up to 10sec, allowing you and your allies to walk past enemies unnoticed. This is usable in combat.
* ***Mythical Boon Inquisition** -* Empowers your party, causing a mythical barrier to surround around all party members, dealing damage to all nearby enemies for 20sec.

## Starting

To start your Mythic+ dungeon, 1 Player must have a Mythic Keystone and activate it in the instance tied to the Keystone.

Keystones are acquired by completing Mythic and Mythic+ content. A player may only have 1 Keystone at one time.

* Set the difficulty of the Dungeon to Mythic before entering the Dungeon.
* The player with the Keystone must activate the Keystone in their bag
* Upon activate a prompt showing the Level of the Keystone and what affixes will be activated will show.
* Upon pressing Activate all players in the instance will be teleported to the start of the dungeon then a 10 second timer will occur.
* Once 10 seconds has passed, the Timer begins and players can then progress through the Dungeon.

## Mythic Plus Rewards

If you manage to complete a dungeon, you will be rewarded with caches which contain gear from that dungeon. The amount of caches you get is dependent on how your group performed in the dungeon.

* Completing the boss requirement and trash requirement within 60% of the dungeon's remaining timer rewards three caches.
* Completing the boss requirement and trash requirement within 40% of the dungeon's remaining timer rewards two caches.
* Completing the boss requirement and trash requirement within less than 39% of the dungeon's remaining timer rewards one cache.

You have a set cap of 25 caches per week which accumulates and exponentially increases at the same time, and will have the choices between;

* Agility
* Strength
* Intellect
* Spirit
* Miscellaneous

Completing a mythic plus dungeon also grants you with **Mythic Coins**, which allows you to upgrade your existing Mythic items by talking to **Edrim**.

## Myhtic+ Cache Rewards

Here is the complete list all of the possible Myhtic+ cache rewards;

### Tank Cache Rewards

This guide has been remastered by Athena Kai. Boons and affixes added by Shady.