Toolbars

The tool bars are the parts of the game screen that allow you to interact with those that live in Odd Realm, and allow you to better understand its inhabitants and help them better survive.

## Mini Map

The top left is the mini map area and environmental information.

The top of the map area shows some of the same information you saw in the overland map.
The third(3rd) line shows the temperature of the region, and the fifth(5th) line shows the Season.

Under the time is a visual display of the time of day using the sun and moon to show how much time is left in day and night.

To the left of the map display is a visual display of the depth. The blue is normally sky area, green dirt, and the brown section is normally dirt and rock-type formations.

Below it is number value of your current viewed layer. There are 64 layers; layer one(1) is solid bedrock and cannot (normally) have anything build into it.

You can click on the map iteself to move to the selected part of the map.

Below the map is your zoom level. You can click on the magnifying glasses to change it, or use the shortcut commands displayed when you hover over them.

## Menus

Just to the right of the Mini Map section are three(3) menu buttons:

* Main Menu (Shortcut key: ESC)
* Overworld Map (Shortcut key: M)
* NotificationsScreen (Shortcut key: /)

## Quick Status

File:BETAQuickStatus.png
The top middle gives a brief state of the colony.

The quick status section shows quantities of beverages, cooked food, raw food, Ren, and settlers.

## Settlement Menu

The top right has menu options for the settlement:

File:BETAColonyMenu.png

1. Saga Overlay
2. Room Edit Overlay
3. Production Overlay
4. Settler Overlay
5. Diets Overlay
6. Uniform Overlay
7. Inventory Overlay

## Notifications

Under the top row of menus and information is where notifications will pop up. When the map loaded, you probably got a notification that an animal has appeared

## Interface Actions

The bottom right is where you can make changes to how settlers interact with their world.

### Jobs Menu

This is the first icon from the left, and will let you select the area(s) you want that job performed at.

This list is from left to right, then top to bottom. The three(3) tiles on the far right are for the arrows to change between pages, and to show your current/max page.

1. Mining: When you select this job, you will notice that there are squares everywhere now. Each square is an area that can be mined. If it cannot be mined, then it will be indicated with a red highlight. If you have it set to only affect current layer, then the squares will disappear from all layers except the current. It will display the squares in areas that can't currently be reached if they are under other layers, but you have to make them accessible (typically by mining) to be able to get to them. They will be highlighted with a blue square if you can reach the tile, or a red one if you cannot currently reach it. You can right click (or right click and hold) a square(s) to cancel the job at that location. Go ahead and left click and hold to select an area. Then, cancel mining on the selected squares by doing the same thing with the right mouse button. Note: You can cancel any task at any time, it does not have to be the active job.
2. Log: When you click the Log job (it's selected as default the first time you load the menu), you will see a few changes to the screen. First, the screen will get a red tint, this will allow trees to stand out a little bit more. There is a tree that doesn't highlight red on the Left side. You can click on it to log, or highlight an area like you did with the mining; it will only log where there are trees and ignore the rest of the selected area.
3. Harvest Ground Cover: This is used to gather the grass on a tile; this works like the logging and mining skills.
4. Harvest Standing Crop: This will remove any crop or weed plants, but will not remove any grass from the tile.
5. Capture: This is used to capture an entity, causing them to join your settlement if successful.
6. Free: This is used to release a captured entity.
7. Fish: This is used to go fishing. Trying to set up fishing will give a red square around the water tiles at this time, because no one has a fishing pole.
8. Clear/Remove: This is used to remove an item/structure that was built, so the space becomes available again. You may get some of the materials returned to be used.
9. Collect Water: This is used to collect water. It's most commonly used before a well is built, and has to be done at the edge of water.
10. Butcher: This is used to process an entity that is killed, so that hides, meat, or other resources can be used from them.
11. Extinguish Fire: This is used to put out a fire. Commonly used when there is a lightening strike during a storm.

### Build Menu

The second icon allows you to select items and places you would like the settlers to build things.

Like the Jobs button, the right side of this menu is for scrolling through the pages. You can also use the mouse wheel to scroll through the pages, when the mouse is over the menu screen.

The options listed in this menu is based upon what your characters know how to build. If they do not have the materials, then it's indicated with a red box instead of brown.

The number in the bottom right indicates how many you can make with your current materials.

The required materials show in the tool tip with your cursor indicating how many you have, and how many are needed: Have/Need

### Agriculture Menu

This screen will allow you to set up crops to be planted. A red box indicates that you do not have the seed to plant them.

### Rooms Menu

This screen will let you set up manual and automatic production of items you can craft. There are three tabs at the top:

### Prop Rotation

This will allow you to turn the direction an existing prop is facing.

### Door Locks

This will let you lock and unlock doors by clicking on them.

### Job Priority

This will let you view and change the priority of an existing job. The higher the number, the higher the priority.

## Utilities Menu

This is the bar on the bottom left of the screen.

The icons in this area are used to access functions that allow display and information/assistance when interacting with the settlers of OddRealm.
These buttons are listed from left to right.

1. All Overlay: This will show most of the overlays to tell what is where on the map. You can hold the TAB button to display these temporary.
2. Job Overlay: This will display which jobs are set up for which tiles.
3. Room Overlay: This is used to indicate what type of room the tiles on the map are.
4. Job Priority Overlay: The first P is used to show job Priority. The higher the number the higher the priority of the job.
5. Blueprint Priority Overlay: The second P is used to show blueprint priority. The higher the number the higher the priority of the job.
6. Temperature Overlay: This is the Temperature Overlay so you can see the temperature for each tile.
7. Vertical Pathing Overlay: This will indicate a change in height in relation to the current layer view, blank means no (additional) change. The arrow will show the direction of height.
8. Block Quantity Overlay: This will show you how many of the item at that location there are.
9. Water Overlay: This will place a blue square on water tiles.
10. Highlight Entities: This will place a glow around entities to make them easier to see.
11. Single Layer Only Selections: This will change your view to be the single layer and only allow you to choose jobs or build on the designated layer.
12. Block Only Selections: This will allow you to select a single tile. (Shortcut key: hold tab)