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##### Introduction

Added on version 1.1. The classic flat superflat preset is the default preset used when you change world type to superflat.

The world is composed of 4 layers; 1 of bedrock, 2 of dirt and 1 of grass block. Preset code: `minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;minecraft:plains`

You spawn always at chunk `-1 -1, -1 0, 0 -1, 0 0` in this preset.

After you start on this superflat preset the best way to start would be kill all passive mobs at spawn, find a village far away from the spot you spawned in, at least over 256 blocks away from 0 0 to avoid having too many passive mobs on your spawn chunks, avoiding further spawns, if mobs don't spawn at all then it's probably an issue with the spawn chunks.

Game progress is basically the same as on a normal world, you get villagers and trade for emeralds and make a villager trading hall to get most stuff.

##### Structure Spawn Behavior

* Generating a world in `1.1 - 1.18.1` will spawn only villages.
* Generating a world in `1.1 - 1.17.1` and updating it to `1.18.2+` will spawn villages, strongholds, ruined portals, pillager outposts and mineshafts.
* Generating a world in `1.18 - 1.18.1` and updating it to `1.18.2+` will spawn villages, strongholds, ruined portals, pillager outposts and mineshafs, however only mineshaft boundingboxes, the structure doesn't spawn.
* Generating a world in `1.18.2` or higher will spawn villages and strongholds.

##### World Generation Behavior

* Generating a world in `1.1 - 1.17.1` will generate`: minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;minecraft:plains.`
* Generating a world in `1.18+` will generate: `minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;minecraft:plains.`
* Generating a world in `1.1 - 1.17.1` and updating it to `1.18+` will generate: `64*minecraft:air,minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block;minecraft:plains.`

#### Tunnelers' Dream

Added on version 1.4.2. The 2nd superflat preset.

#### Water World

##### Introduction

Added on version 1.4.2. The 3rd superflat preset.

The world is composed of 170 layers: 1 of bedrock, 64 of deepslate, 5 of stone, 5 of dirt, 5 of sand, and 90 of water. Preset code: `minecraft:bedrock,64*minecraft:deepslate,5*minecraft:stone,5*minecraft:dirt,5*minecraft:gravel,90*minecraft:water;minecraft:deep_ocean`

Game progress is harder than most worlds on this preset, because of the abundance of ocean monuments, drowned zombies, and drowning being common; the preset offers a unique challenge.

##### Structure Spawn Behaviour

* Generating a world always guarantees shipwrecks, ocean monuments and ocean ruins.
* Generating a world in `1.17.1 (or earlier)` and upgrading to `1.18.2+` will additionally spawn ruined portals and mineshafts.
* In versions `1.4.2 - 1.7.10,` because the biome was set to Plains, villages could spawn in.

##### World Generation Behaviour

* Generating a world in `1.4.2 - 1.7.10` will generate: `minecraft:bedrock,5*minecraft:stone,5*minecraft:dirt,5*minecraft:sand,90*minecraft:water;minecraft:plains`
* Genreating a world in `1.8 - 1.18.2` will generate: `minecraft:bedrock,5*minecraft:stone,5*minecraft:dirt,5*minecraft:sand,90*minecraft:water;minecraft:deep_ocean`
* Generating a world in `1.18.2+` will generate: `minecraft:bedrock,64*minecraft:deepslate,5*minecraft:stone,5*minecraft:dirt,5*minecraft:gravel,90*minecraft:water;minecraft:deep_ocean`
* Generating a world in `1.4.2 - 1.18.1` and updating it to `1.18.2+` will generate: `64*minecraft:air,minecraft:bedrock,5*minecraft:stone,5*minecraft:dirt,5*minecraft:sand,90*minecraft:water;minecraft:deep_ocean`

#### Overworld

Added on version 1.4.2. The 4th superflat preset.

#### Snowy Kingdom

Added on version 1.4.2. The 5th superflat preset.

#### Bottomless Pit

Added on version 1.4.2. The 6th superflat preset.

#### Desert

Added on version 1.4.2. The 7th superflat preset.

#### Redstone Ready

##### Introduction

Added on version 1.4.2. The 8th superflat preset.

The world is composed of 56 - 120 layers; 1 of bedrock, 3 of stone, 52 - 116 of sandstone. Preset code: `minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;minecraft:desert / minecraft:bedrock,3*minecraft:stone,116*minecraft:sandstone;minecraft:desert`

You spawn always at chunk `-1 -1, -1 0, 0 -1, 0 0` in this preset.

##### World Generation Behavior

* Generating a world in 1.4.2 - 1.17.2 will generate: `minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;minecraft:desert`
* Generating a world in 1.18+ will generate: `minecraft:bedrock,3*minecraft:stone,116*minecraft:sandstone;minecraft:desert`
* Generating a world in 1.4.2 - 1.17.2 and updating it to 1.18+ will generate: `64*minecraft:air,minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;minecraft:desert`

##### Obtainable Mobs

`Zombie, Husk, Zombie Villager, Skeleton, Creeper, Spider, Enderman, Witch, Chicken, Bat, Wandering Trader, Trader Llama, Pillager, Phantom.`

#### The Void

##### Introduction

Added on version 1.9. The 9th superflat preset.

The world is composed of 1 layer of air. Preset code: `minecraft:air;minecraft:the_void, the center of the structure "void_start_platform" will spawn always at x8 ~ z8`

You spawn always at chunk `-1 -1, -1 0, 0 -1, 0 0` in this preset.

You can do basically nothing on this preset, no mob spawns, no lightnings, no wandering traders, etc, the only mob that can spawn on this preset is the Phantom, yet it's inaccessible due to the platform being too low.

##### World Generation Behavior

* Generating a world in `1.9 - 1.17.1` will generate`: minecraft:air;minecraft:the_void.`
* Generating a world in `1.18+` will generate: `minecraft:air;minecraft:the_void.`
* Generating a world in `1.9 - 1.17.1` and updating it to `1.18+` will generate: `64*minecraft:air;minecraft:air;minecraft:the_void.`