Occupations

There are three categories of occupations in the world: The noble path, the scholarly path, and the mundane path.

**Seven Occupations of the Noble Path**. This path requires high-level power in order to achieve the bare minimum output for each occupation. The following are the seven occupations under this path:

* **Scribe.** This path includes rune carving, which uses special symbols to store magic and add mechanics to activate it in some manners. Scribes are either producers of inscriptions, which are scrolls of power, and/or enchantments. Scribes are often found in major academies.
* **Artisan.** This path includes weaponsmith, armorsmith, and magic items creation. Artisans are often found in major cities under the Craftsman Guild.
* **Tamer.** This path includes taming of beasts, storing them in a folded space, and summoning them whenever required. Tamers are often found in major cities under the Beast Tamer Guild. Some tamers live in seclusion together with their tamed beasts.
* **Sage.** This path is focused on understanding the properties of materials from living beings and use them to create solutions, such as pills and poisons. Sage are often found in mountainous areas near some rain forests.
* **Arvor.** This path focuses on making arrays and formations, which uses diagrams to store magic and add mechanics to activate it in some manner. This path is quite related to Scribes, except that scribes are focused on studying symbols while Arvors are focused on studying diagrams. Diagrams are like circuits in a sense, while symbols are written spells. Arvors are alos found in major academies.
* **Mystic.** This path focuses on prophecy and forecasting, including the orders of prophets and seers. Mystics are often found is great temples and sanctuaries, which are heavily guarded against the eyes of the gods.
* **Alchemist.** This path is quite related to the Sage, except that the main products of alchemists are potions and transmuted materials. Alchemists are also found in major academies, although well known alchemists are members of the Alchemist Guild.

**Seven Occupations of the Scholarly Path.** This path needs formal education in order to achieve the bare minimum output for each occupation. High-level power is not necessary. The following are the seven occupations under this path:

* **Engineer.** This path focuses on building infrastructures, machines, and mechanical devices. This occupation is a prerequisite before becoming an Artisan in the Noble Path.
* **Artist.** This path focuses on arts, such as painting and music. This path is a prerequisite, especially the painting class, before becoming a scribe or an Arvor.
* **Teacher.** This path focuses on transmission of knowledge to another individual or groups of individuals. This path is required before taking any disciples in the Noble Path.
* **Archeologist.** This path focuses on understanding the hidden history of the ancient civilization and exploring ruins and dungeons.
* **Jewelcrafter**. This path focuses on making accessories and gems. This path is necessary for Artisan who focuses on making magic items.
* **Physician.** This path focuses on understanding sickness and ways to cure them. This path is required before becoming a Sage or an Alchemist.
* **Priest.** This path focuses on the study of deities and praying for divine interventions. This path is required before becoming a Mystic.

**Seven Occupations of the Mundane Path.** This path does not need formal education in order to achieve the bare minimum output for each occupation. In most cases, the experience is achieved by doing, with or without a guide from an expert. The following are the seven occupations of the mundane path:

* **Farmer.** This path includes herbalism, livestock, and crops. This path is essential in any community. Every sage or alchemist often hire farmers to cultivate herbs for them.
* **Merchant.** This path includes selling of products, including raw materials such as products of skinning and mining.
* **Gourmet.** This path focuses on cooking. Gourmets often needs a farmer to acquire agricultural produce and a merchant to acquire other ingredients.
* **Mercenary.** This path focuses on offering services to complete tasks or missions. This occupation, although not required, is necessary before becoming an Archeologist.
* **Explorer.** This path focuses on exploring the unknown part of the world and hunt treasures in an unexplored ruins or dungeons. This occupation is required before becoming an Archeologist.
* **Tailor**. This path focuses on producing clothes and leather products.
* **Blacksmith.** This path focuses on producing metal-based products, such as weapons and armors. This occupation is required before becoming an Engineer.