Update 0.40

release date November 15th, 2020.

## New Content

* New Vehicle: Balfour Falconer 250mm
	+ Class: Field Weapon
	+ A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations
* New Vehicle: H-10 “Pelekys”
	+ Class: Light Tank
	+ The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon
* New World Structure: Border Base
	+ A special base that spawns near Frontier borders
	+ Designed to help an invading force gain a foothold into a region
	+ Are built automatically by any player that uses it
	+ Include starter equipment (which varies depending on global population)
	+ Designed to reduce the impact of "border lockdown" on queue sizes

## Expanded Win Condition

* War Achievements
	+ Faction wide goals that can influence the final outcome of the war
	+ War Achievements are displayed on Map Screen and on War Monuments
	+ There are currently 9 faction wide War Achievements available
* There are now up to 8 Win Conditions instead of 2
	+ Crushing Defeat - Your faction has no War Achievements
	+ Defeat - Your faction has 1 or more War Achievements
	+ Close Defeat - Your faction has 3 or more War Achievements
	+ Valiant Defeat - Your faction has 6 or more War Achievements
	+ Pyrrhic Victory - Enemy has 6 or more War Achievements
	+ Close Victory - Enemy has 3 or more War Achievements
	+ Victory - Enemy has 1 or more War Achievements
	+ Decisive Victory - Enemy has no War Achievements

## Gameplay Changes

* Overhauled AI Suppression system
	+ AI structure flags now flash when they are suppressed
	+ AI structures remain suppressed for longer
	+ Suppression capability of all weapons have been rebalanced
	+ Suppression resistance of all structures have been rebalanced
	+ Players mounted in Suppressed structures can't fire their weapon
* Structure damage model
	+ Structures are now immune to Small Arms
	+ Build sites remain vulnerable to Small Arms damage
	+ 12.7mm/14.5mm can still damage Tier 1 structures (Foxholes, Watch Towers, T1 Bases, etc)
	+ Unique SFX is played when 12.7mm/14.5mm weapons damage a structure
* Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession
* Players in the Gunner position of open top vehicles now gain 25% more sight range
* Deployment Points (Garrison Size) at Town/Relic Bases in friendly starter region will always grow to a minimum size, even when no players have their spawn point set
* Frontier Borders
	+ Map intelligence and attack alerts are disabled near Frontier Borders
	+ Frontier Borders now appears as red on the map
* All vehicles except Motorcycle, Bicycle, and Field Weapon classes can now run over fences

## Game Balance

* UV-24 “Icarus” inventory increased from 3 to 8, but it only holds RPG shells
* HH-d “Peltast” cost increased from 45 to 55 Refined Materials
* Structures are no longer buildable on roads (except for Tank Traps and Gates)
* Gates now require a Construction Vehicle to build and upgrade
* Mortar Shell Armour Piercing removed from the game
* Storm Rifle cost changed from 20 Refined Materials to 165 Basic Materials per crate
* Storm Rifle crate size reduced from 20 to 10
* LMG now cost changed from 20 Refined Materials to 165 Basic Materials per crate
* LMG crate size reduced reduced from 20 to 10
* 7.92 Crate size reduced from 40 to 30
* 12.7mm damage has been unified across all weapons
	+ Average damage has decreased by 5-10%
* 14.5mm damage has been unified across all weapons
	+ Average damage has increased by 5-10%
* 12.7mm and 14.5mm are no longer stackable
* 12.7mm and 14.5mm ammo deal ~13% more damage to Shippable structures (e.g. Emplaced Weapons)
* Foxhole
	+ Health has been reduced by 30%
	+ Explosive mitigation reduced
	+ Can be destroyed by 2 HE Grenades now instead of 3
* High Explosive Grenade
	+ No longer requires tech
	+ Basic Material cost reduced from 180 to 100
	+ Explosive Material cost reduced from 40 to 10
	+ Crate size increased from 20 to 30
	+ Production time reduced
	+ Stockpile retrieve time reduced
	+ Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability)
	+ Starter bases now include 100 HE Grenades
* Garrison Camp (T1 Town Hall) health increased by 60%
* All Colonial Light Tank variant health increased by 2%

## Other Changes

* New server optimizations
	+ Maximum player capacity per region increased to 200
* Comms Rating
	+ The system is designed to encourage quality and relevant use of communication tools
	+ Players will now have a rating associated with their profile, which is influenced by player reports, up/down voting, and other factors
	+ Players with a low rating will have limited World Chat, Sign Posts, and Map Post capability
* Input hints now properly reflected remapped keys
* Player Profile screen has been removed
	+ NOTE: Profiles are undergoing a redesign and will be back in a future update
	+ Character Appearance options can now be accessed by using the Barracks structure in the Home Region instead (the structure the player spawns in front of)
* Monument UI has been redesigned
	+ New visual layout that displays War Result and War Achievements
	+ Legacy commend leaderboard has been removed
* The message displayed when a spot in the queue is "reserved" has been updated to reflect the current functionality (player is highly prioritized, but not guaranteed to get back in at all times)

## Bug Fixes

* Players sometimes are exited to the main menu when border travelling with the message Faction limit exceeded
* Reaction fire on Bunker Garrison structures were not working consistently
* When new inputs are added to the game, existing key mappings become disabled
* After a server restart, in rare cases Structures/Structure Crates can't be submitted to stockpiles
* Storm Cannon shots can deflect off Tank Armour
* T5 “Percutio” shots sometimes don't register under poor networking conditions
* Field Weapon & Bicycle UI informs users to refuel even though they don't use fuel
* Character state desyncs and input is lost in some cases when using binoculars when in vehicles
* Enemy structures can be repaired
* Structures can no longer be built underneath structures like docks
* Petrol sometimes isn't transferred to the public stockpile at the Refinery after expiry
* Grenade weapons can sometimes collide with the area in front of Bunker Bases
* Roofs do not become visible again on houses if the player exits by mounting a vehicle
* Rocket Site help tooltip contains outdated information, referencing "Upgrade Parts"
* A Shipping/Resource container can be placed on a barge with a Crane already on it
* Unintentional shadows flickering occurs at certain parts of the day/night cycle
* Crane arm can be climbed to get to higher elevation
* If a Shipping Container is packaged while another player is withdrawing from it, the item being retrieved is destroyed
* Storm Rifle audibly shoots twice instead 1 in Single Shot mode
* A notification "Something went wrong" is sometimes shown when trying to submit order at Mass Production factory
* Map Bugs
	+ Farranac Coast: Bone Haft has floating rocks and bushes
	+ Oarbreaker: Flatbeds keep dropping off of the bridge near Conclave

## Source

Foxhole Official Website.

1. ↑ https://www.foxholegame.com/post/update-40-release-notes