recursal/Fanatic-Fandom huggingface dataset:
Alphonso, Earl of Chester

## Alphonso

Alphonso as portrayed in an early 14th c. genealogical roll of the kings of England

## Biographical Information

### **Mother**

Eleanor of Castile

**Alphonso** or **Alfonso** (24 November 1273 – 19 August 1284), also called **Alphonsus** and **Alphonse** and styled Earl of Chester, was an heir apparent to the English throne who never became king.

Alphonso was the ninth child of King Edward I of England and his Castilian wife Eleanor. He was born in Bayonne, Gascony, a duchy claimed by his maternal uncle King Alphonso X of Castile until his parents' marriage in 1254. Edward and Eleanor's friendship with the King of Castile was also confirmed when they named their son in his honour, a "remarkable choice" given the name's rarity in England. Queen Eleanor even persuaded her brother to travel to Gascony and serve as godfather at the young prince's baptism.

Alphonso's eldest brother, John, had died in 1271; the death of another older brother, Henry, in 1274, made Alphonso the couple's only son up until the last months of his life. As his parents were often required to travel, Alphonso had a household of his own. Queen Eleanor was nevertheless invested in the upbringing of her son, who even had a Spanish cook.

At the age of ten, Alphonso was engaged to Margaret, daughter of Floris V, Count of Holland. An opulent psalter was being prepared for the marriage when he fell ill and died a few months before the wedding was to take place. The Alphonso Psalter was completed a decade later when his sister Elizabeth married Margaret's brother, John I, Count of Holland, making the pairing of arms again appropriate.

Alphonso's death at Windsor occurred shortly after the birth of his younger brother Edward, who became the oldest surviving male heir of Edward I. Alphonso was interred in The Confessor's Chapel at Westminster Abbey, although the exact location is unknown. His heart, however, was buried at the priory of Blackfriars, London (now destroyed).

As heirs apparent to the throne, both Alphonso and Edward bore the arms of the kingdom, differenced by a label azure.

## References

1. ↑ 1.0 1.1 1.2 Margaret Bent (2016). Magister Jacobus de Ispania, Author of the Speculum Musicae pp. 84, 135. Routledge.
2. ↑ 2.0 2.1 On This Day: Death of Alphonso, Earl of Chester – History Blog (2015-08-19). Retrieved on 2 August 2017.
3. ↑ The Alphonso Psalter – Medieval manuscripts blog. Retrieved on 2 August 2017.
4. ↑ Velde, Francois R.. marks of cadency in the British royal family. Retrieved on 1 September 2017.
Alpín mac Echdach

**Alpín mac Echdach** was a supposed king of Dál Riata, an ancient kingdom that included parts of Ireland and Scotland.

Alpín was included in a pedigree chart created in the 10th century to connect the kings of Alba (Scotland) to legendary Dál Riatan and Irish ancestors. In this pedigree, Alpín's father is Eochaid, an Irish name, yet he becomes the father of Cináed (Kenneth MacAlpin) and Domnall mac Ailpín.

Cináed and Alpín are the names of Pictish kings in the 8th century: the brothers Ciniod and Elphin who ruled from 763 to 780. Alpín's alleged father Eochaid IV is not mentioned in any contemporary source.

Weir states that Alpín succeeded his father Eochaid IV as King 'of Scotland' (Dál Riata), and also became **King of Kintyre** in March/August 834, thus establishing his power over a wide area of Scotland.

## Parentage and death

The Chronicle of the Scottish historian John of Fordun records the succession of "*Alpin the son of Achay*" in 831, his reign of three years, and his defeat by the Picts "20 July". The 12th century *Cronica Regum Scottorum* lists "*Alpin filius Eochal venenosi iii, Kynedus filius Alpini primus rex Scottorum xvi…*" as kings, dated to the 9th century. Alpín's parentage is not stated in any of the earlier chronicles.

Alpín's mother was the sister and heiress of Causantín mac Fergusa, King of the Picts. Alpín married a 'Scottish Princess', and fathered two sons.

Alpín is chiefly remembered for his fatal war with the Picts, who had seized upon and arrogated the Kingdom. Alpín resolved to remove the king, and met him with his forces near a village of Angus, where the fight was maintained with great obstinacy, till the Pictish king was slain, whereby the Scots got the victory. However, a new king of "high descent and noble achievements" (possibly Drest) was elected king of the Picts, and turned the scale, and at Galloway defeated and took King Alpín, anno 834, and put him with many of his nobles to death. It is said that Alpín's head was fastened to a pole, and carried about the Pictish army, and at last set up for spectacle in Abernethy, their chief town, which was afterwards severely revenged by the Scots, who called the place where he was slain Bas Alpin.

Alpín died on 20 July or in August 834 when he was either killed whilst fighting the Picts in Galloway or beheaded after the battle. His place of burial is not recorded. He was succeeded by his son Kenneth MacAlpin.

## References

1. ↑ Alex Woolf, *From Pictland to Alba 789-1070* (Edinburgh University Press 2008), pp. 96, 220-1.
2. ↑ 2.0 2.1 2.2 2.3 Alison Weir, *Britain's Royal Families: The Complete Genealogy* (London, U.K.: The Bodley Head, 1999), page 165
3. ↑ John of Fordun (Skene), Book IV, II, p. 135.
4. ↑ Skene (1867), XVI, Chronicle of the Scots 1165, *Cronica Regum Scottorum*, p. 131.
5. ↑ Matthew Duncan (1722). The History of the Kings of Scotland, from Fergus I. to the End of Q. Ann's Reign: With an ... (English). Printed by W. Duncan.
6. ↑ Burke's peerage limited (1973). Burke's guide to the Royal Family. London, Burke's Peerage.
Universal Spells

## Tékumel  Spells

[Spell Name] (Psychic (P) OR Ritual (R): **Universal** (U), Generic (G), Temple (T))

Avánthe (Av), Dilinála (Di)

Belkhánu (Be), Qón (Qo)

Dlamélish (Dl), Hriháyal (Hi)

Hnálla (Hn), Drá (Dr)

Hrü'ü (Hr), Wurú (Wu)

Karakán (Ka), Chegárra (Ch)

Ksárul (Ks), Grugánu (Gr)

Sárku (Sa), Durritlámish (Du)

Thúmis (Th), Keténgku (Ke)

Vimúhla (Vi), Chiténg (Ci)

Shaman (Sh)

## Universal Spells

Alleviation (R:U,G,T) healing of conditions (Poison, Exhaustion, etc.)

Ascertainment (P:U,G) Mind reading and telepathy

Clairvoyance and Clairaudience (P: U) See and hear through walls and obstacles

*Control of Self* (P:U) Eliminate sensation and pain

Disenchantment (R:U) Neutralize enemy magic

Domination (P:U,G,T) Control intelligent beings

Elicitation (R:U,G) Read history and context from inanimate objects & find stuff by specific type

Execration (R:U) Curse an object

Favouring (R:U,G) additional health and vitality

Healing (R:U,G,T) Restores lost limbs and significant tissue loss

Inscription (R:U,G,T) Impress one spell onto an inanimate object for later trigger or release

Invisibility (R:U) You are not visible to creatures seeing in the normal electromagnetic spectrum – this does not mean they cannot hear or smell you

Light and Darkness (R:U,G) create light or darkness

Nutrification (R:U,G) Creates sufficient nutrients in target to stave off hunger

Perception of the Energies (R:U,G) Detect magic

Phantasms (R:U,G) Create illusions which can fight, disguise caster appearance, etc.

Robustness (R:U) Lightens weight of targeted object making it easy to carry

The Seal Upon the Powers (R:U) Anti-magic shell around caster – in and out of a sphere

Soporiferousness (R:U) Sleep

The Sphere of Impermeable Quiescence (P:U) Duplicate for Seal Upon the Powers

Terrorisation (P:U) Fear

Translocation (P:U) Telekinesis

Transportation (R:U) Teleportation

Warding (R:U,G) Anti-weapon and missile shield – physical attacks only

Zoic Domination (R:U,G) Control animals and semi-intelligent creatures
Modo Editor

El **Modo Editor** o **Editor de Niveles** es un nuevo modo que permite la creación de niveles nuevos y su subida al *Workshop* de Steam para poder ser jugador en un futuro por otros jugadores.

En este se incorporaron nuevas utilidades, como pilares de colores, nuevas estatuas, plataformas movedizas y otras cosas que lo niveles oficiales no tienen.

También se pueden prohibir mejoras para realizar retos nuevos.
Salarvyyá

1. Salarvyáni are feudal states dominated by seven powerful families.
2. Salarvyáni worship their Goddess Shiringgayi above all other Gods.
3. Salarvyáni are hairy, have shallow (almost yellow) skin, and the men have curly beards.
4. The king of Salarvyá “mad king” Griggatsetta, was literally insane (he is dead now).
5. Salarvyáni are renowned exponents of rapier and dagger fighting.
Generic Spells

## Tékumel  Spells

[Spell Name] (Psychic (P) OR Ritual (R): Universal (U), **Generic** (G), Temple (T))

Avánthe (Av), Dilinála (Di)

Belkhánu (Be), Qón (Qo)

Dlamélish (Dl), Hriháyal (Hi)

Hnálla (Hn), Drá (Dr)

Hrü'ü (Hr), Wurú (Wu)

Karakán (Ka), Chegárra (Ch)

Ksárul (Ks), Grugánu (Gr)

Sárku (Sa), Durritlámish (Du)

Thúmis (Th), Keténgku (Ke)

Vimúhla (Vi), Chiténg (Ci)

Shaman (Sh)
Cnut the Great

### **Burial**

Old Minster, Winchester, England. Bones now in Winchester Cathedral, Winchester, England

### **Father**

Sweyn Forkbeard

**Cnut Sweynsson** (/kəˈnjuːt/; Old English: *Cnut cyng*; Old Norse: *Knútr inn ríki*;' died November 12, 1035), known as **Cnut the Great** or **Canute**, was king of Denmark, England and Norway; together often referred to as the North Sea Empire. Yet after the deaths of his heirs within a decade of his own, and the Norman conquest of England in 1066, this legacy was lost. He is popularly invoked in the context of the legend of King Canute and the tide, which often misrepresents him as a deluded monarch believing he has supernatural powers, contrary to the original legend which portrays a wise king who rebuked his courtiers for their fawning behavior.

As a Danish prince, Cnut won the throne of England in 1016 in the wake of centuries of Viking activity in northwestern Europe. Scotland submitted to him in 1017. His later accession to the Danish throne in 1018 brought the crowns of England and Denmark together. Cnut sought to keep this power-base by uniting Danes and English under cultural bonds of wealth and custom, as well as through sheer brutality. After a decade of conflict with opponents in Scandinavia, Cnut claimed the crown of Norway in Trondheim in 1028. The Swedish city Sigtuna was held by Cnut (he had coins struck there that called him king, but there is no narrative record of his occupation).

Dominion of England lent the Danes an important link to the maritime zone between the islands of Great Britain and Ireland, where Cnut, like his father before him, had a strong interest and wielded much influence among the Norse–Gaels. Cnut's possession of England's dioceses and the continental Diocese of Denmark—with a claim laid upon it by the Holy Roman Empire's Archdiocese of Hamburg-Bremen—was a source of great prestige and leverage within the Catholic Church and among the magnates of Christendom (gaining notable concessions such as one on the price of the pallium of his bishops, though they still had to travel to obtain the pallium, as well as on the tolls his people had to pay on the way to Rome). After his 1026 victory against Norway and Sweden, and on his way back from Rome where he attended the coronation of the Holy Roman Emperor, Cnut, in a letter written for the benefit of his subjects, deemed himself "King of all England and Denmark and the Norwegians and of some of the Swedes". The Anglo-Saxon kings used the title "king of the English". Cnut was *ealles Engla landes cyning*—"king of all England". Medieval historian Norman Cantor called him "the most effective king in Anglo-Saxon history".

## References

1. ↑ "Cnut". *Collins English Dictionary*.
2. ↑ Graslund, B.,'Knut den store och sveariket: Slaget vid Helgea i ny belysning', *Scandia*, vol. 52 (1986), pp. 211–38.
3. ↑ Lawson, *Cnut*, p. 97.
4. ↑ Cantor, *The Civilisation of the Middle Ages*, 1995: 166.
Sokatis

## **Sokátis**

**The Cinnabar Porch** is a prominent monument in the city. In essence it is a high, covered balcony overlooking an expanse of smoke-wreathed domes and temple towers. The Porch provides a shady meeting place for the savants of the city to sit beneath the graceful arabesques of a distant era, drink dark Ngálu wine and dispute amongst each other over the lore of the ancients and tiding of arcane events.

**Kashkomái**: A little valley in the mountains to the east of Sokátis where the “Worm Prince” retired after his mind was befuddled. There are iron mines there.

Epic of Tháunü of Sokátis.

*Source: "Tekumel Lineages, Clans, and Notes 2" Tekume Yahoo group*

## The Temple of Thúmis library

Adventure: Lost in the Library
The Library

The library is divided by era, by subject, by collection and by type of media (e.g. paper, parchment, wooden plaques, metal plates, clay tablets, etc). All of these sections can overlap each other. Thus, an Engsvanyáli spell-book given to the library 1,000 years ago as part of a larger bequest from a near-by fief-holder could be stored with the Engsvanyáli-era books, with the spell-books, as part of the fief-holder’s collection or with other parchment documents. In essence, finding a book requires the assistance of the scholar priest or the curator who will have memorized its location.

Although it’s not of sorcerous origin, the acoustics of the library are such that sound does not travel well at well. The rows of books that crisscross the room render noises from one section virtually inaudible in another section. Even within each section, the sheer mass of items tends to absorb sound.

Books line every wall depicted on the map. Each room within the library is not a wide-open space. Besides the main work tables of the scholar priest in charge of the section, there are shelves, tables and piles of books and manuscripts everywhere.

Palaces of Sokatis
Constance of Castile, Duchess of Lancaster

## Constance of Castile

**Constance of Castile** (1354 — March 24, 1394) was claimant of the Castilian throne after the death of her father Peter, King of Castile and León, also known as Peter the Cruel. Her mother was María de Padilla, whom Peter had secretly married, but was then forced to repudiate; however he kept her as his mistress.

Constance was married, at Roquefort, near Bordeaux, Guienne, on 21 September 1371, to John of Gaunt, 1st Duke of Lancaster, who was the third son of Edward III, King of England and Philippa of Hainault, as his second wife. Constance's younger sister, Infanta Isabella, married Edmund of Langley, 1st Duke of York, the fourth son of King Edward III and Queen Philippa.

On 9 February 1372 Constance made a ceremonial entry into London as Queen of Castile, accompanied by Edward, the Black Prince, and an escort of English and Castilian retainers and London dignitaries. Crowds lined the streets to see her as she processed to the Savoy Palace in the Strand where she was ceremonially received by her husband, who had proclaimed himself King of Castile and León on 29 January.

This was the way for Gaunt to obtain a kingdom of his own (he had been offered Scotland as a youth by the childless David II but nothing came of this), as his nephew Richard II and the descendants of his brother Lionel of Antwerp, 1st Duke of Clarence, stood between him and the Crown of England. John of Gaunt claimed the title of King of Castile *jure uxoris*, and insisted that English nobles address him as "my lord of Spain", but was unsuccessful in his attempts to obtain the crown. Their daughter Catherine of Lancaster was married to the king of the Trastámara line, Henry III of Castile, thus uniting these two rival claims.

Constance died at Leicester Castle and was buried at the Church of the Annunciation of Our Lady of the Newarke, Leicester.

## Children

* Catherine of Lancaster, married Henry III of Castile
* John Plantagenet (1374–1375)

## References

1. ↑ Jonathan Sumption, *Divided Houses: The Hundred Years War III* (Faber & Faber, 2009), p. 122.
2. ↑ Leland's Itenerary Vol.1 Page 17 The Collegiate Church Newarke Constance daughter of Peter King of Castile, and wife of John of Gaunt, lieth before that High Altar in a tomb of marble with an image [Brass] (Like A Queen) on it
3. ↑ Charles James Billson, *Mediaeval Leicester* (Leicester, 1920)
4. ↑ Leese, Thelma Anna, *Blood royal: issue of the kings and queens of medieval England, 1066-1399*, (Heritage Books Inc., 1996), 222.
5. ↑ G.E. Cokayne; with Vicary Gibbs, H.A. Doubleday, Geoffrey H. White, Duncan Warrand and Lord Howard de Walden, editors, The Complete Peerage of England, Scotland, Ireland, Great Britain and the United Kingdom, Extant, Extinct or Dormant, new ed, 13 volumes in 14 (1910-1959 reprint in 6 volumes, Gloucester, U.K. Alan Sutton Publishing, 2000), volume XII/2, page 908 Hereinafter cited as The Complete Peerage
Vimúhla Temple Spells

## Vimúhla (Vi) & Chiténg (Ci) Generic & Temple Spells

Acceleration (Psychic:G)

(Vi) Barring and Broaching (Ritual: T) Block entrances

The Blade of Inexorable Disjection (Ritual: G) Lightsaber weapon

(Vi) The Bolt of Imminent Immolation (Ritual: T) Random lightning

(Ci) Calcination (Ritual: T) laser beam

(Vi) The Carpet of Conflagration (Ritual: T) river of lava

Demonology (Ritual: T) summon demons

(Vi) Devitalisation (Psychic: T) Strip STR HP and Pedhetl

Doomkill (R:G) Cloud of death

Empowerment and Enervation [Empowering] (Ritual: G) Increase Attack & HP of target

Enhancement and Debilitation (Ritual: G) Affect arms and armour

Excellence (Psychic: G) Bonus to attacks and saves

Far-Seeing (Ritual:G) Telescoping vision

Favouring (Ritual: U,G) additional health and vitality

(Ci) The Fist of Fire (Ritual: T) throw lava at targets

Healing (Ritual: U,G) ...

Inscription (Ritual: U,G,T) Impress one spell onto an inanimate object for later trigger or release

(Vi) The Infrangible Incandescent Orb (Ritual: T) Sphere of fire

Warding (Ritual: U,G) anti-weapon and missile shield – physical attacks only

(Vi) Inexplugnability (Ritual) Fire shield, and Immunity to B\P\S

Intrepidity (Psychic:G) Immune to Fear

Mindbar (Psychic: T) Blocks memories from being read

The Muniment of Excellence (Ritual: T) Barrier against all things

Nimbleness (Psychic: G) Increase Dex

(Vi) The Panoply of Iron (Ritual: T) Flesh of steel

(Ci) Punition (Psychic: T) Burning Agony

Radiant Gaze (Ritual: G) Roaring fire engulfs target(s)

Revivification (Ritual: T) Raise the dead

Vallation (Ritual: G) Wall of other-planar substance

Vapour of Death (Ritual: G) Poisonous fog
Thúmis Temple Spells

## Thúmis (Th) & Keténgku (Ke) Generic and Temple Spells

Aeriality (Psychic: G) fly

Alleviation (Ritual: U,G,T) healing of conditions (Poison, Exhaustion, etc.)

Artfulness (P:G) increase competency in some skills

Ascertainment (Psychic: U,G) mind reading and telepathy

(Th) Benignity (Psychic: T) charm a group

The Blessing of the Planes (Ritual: G) add to attacks & Saves

(Ke) The Bridge of Noble Passage (Ritual: T) bridges and roads

Demonology (Ritual: T) summon demons

(Th) The Discerner of Enchantments (Psychic: T) detect magic and know what spells are cast

Domination (Psychic: U,G) control others

Elicitation (Psychic: U,G) read history and context from inanimate objects & find stuff by specific type

Healing (Ritual: U,G,T) ...

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

Perception of the Energies (Ritual: U,G) detect Magic

Phantasms (Ritual: U,G) create illusions which can fight, disguise caster appearance, etc.

Benefaction (Ritual: G) restores Pedhetl

The Blessing of the Planes (Ritual:G) anti-magic shield

Comprehension (Psychic: G) universal linguistic translator

(Th) The Gate of the Grey Pentacle (Ritual: T) Nexus point to send enemies elsewhere

Guarding (Ritual:G) anti-magic shell – caster can still cast spells “out-ward”

(Th) Guiding (Psychic: T) guided to where you want to go

Mindbar (Psychic: T) blocks memories from being read

Missile of Metállja (Psychic: G) invisible bolt of force to attack target

The Monument of Excellence (Ritual: T) barrier against all things

Necromantic Domination (Ritual: G) control the undead – Mru’r, Shedra, etc.

(Ke) The Pearl Grey Citadel (Ritual: T) protective barrier

Prorogation (Psychic: G) slow

Sagacity (Ritual: G) increase Int

(Ke) The Scrutiny of the Omniscient Eye (Psychic: T) all-round vision

The Speculum of Retribution (Ritual: G) reverses offensive spells cast against caster

Revivification (Ritual: T) Raise the dead

Vallation (Ritual: G) wall of other-planar substance

Visitation of Other Planes (Ritual: G) open Nexus points

Benefaction (Ritual: G) allow another spellcaster to gain spell points back
Mu'ugalávya

## Mu'ugalavyáni

Greetings: Place the right hand before one's mouth, palm inward and fingers pointing up – rather as if one were kissing one's palm – and bowing slightly.

### Mu'ugalavyani Names

**Male**: Amúsh, Atvállish, Birélish, Chelmú'utlish, Chuvúmish, Hakmúnish, Hautemkkísh, Hü'üsh, Mi'itlénish, M'ülgá'ash, Rejmísh, Vuimúlsh, Zh'kh'üsh, Zuné'esh or change the ending of a Tsolyánu to  –ish or –sh

**Female**: Change the ending of a Tsolyánu to –a.

**Lineage Names**: Gáyashu, Gishkó, Giyó, Gusátl, Hri'ár, Malasháb, Mi'igúz, Tekhú'um, Tle'eqtól

**Other Names**: (Ghaton) Chgá, Míu, Njú, (Lorún) Sí, Qáya, Zíris, (M'mórcha) Dóri, (Rannálu) Júrshu, Khúzi, (Tsolei) Béì, Nsô, Vrú, (Yan Kor) female—Déq, Mmír, Yilrána, male—Pjekf, Srmudg, Zhú, lineage—Dimáni, Ke'er, Kriyór, Ndalu

**Mu'ugalavyáni Clans**: Three Stones (Very High), Crimson River (High), Red Clans (Red Sword, Red Sun, Red Mountain, Red Stone) (High), Vermillion Axe (High), Hanging Rug (Medium), Open Hand (Medium), Red Sky (and Red Star) (Medium), Four Coins (Low)
Editions

#### Swords & Glory

Strong background material, originally meant as a three volume set, but the 3rd volume - the Referee's Guide - failed to be printed. (1983-1984)

#### Mitlanyál

Two volume sourcebooks that was originally one [called Mitlanyál], but was split (2004).

**Volume 1: Tlomitlanyál;** Gods of Stability

**Volume 2: Tlokiriqaluyál;** Gods of Change

#### Tékumel: Empire of the Petal Throne

A full system and information for creating characters and running the game in one hardcover, followed by a plague of licensing issues. (2005).

#### Béthorm: The Plane of Tékumel

The most recent incarnation of "Official EPT". (2014). The system is a bit complex and weighty with everything being a skill that must be learned, rolled against, and even known by the players to roll against with more difficulty if the character doesn't poses some skills.

### Unofficial Rules

Additional alternate rules can be found on Brett Slocum's site and The Eye of Joyful Sitting Amongst Friends site

AD&D Variant (Wizards of the Coast)

#### D&D 5th Edition Conversions for Tékumel

#####

#### Humanspace Empire

Adventuring in the Humanspace Empire, before the Time of Darkness. A time of high technology - think Star Trek & Star Wars.
Dlamélish Temple Spells

## Dlamélish (Dl) & Hriháya l (Hr) Generic & Temple Spells

Adornment (Ritual: G) Increase physical attributes and attractiveness

Aeriality (Psychic: G) Fly

Alleviation (Ritual: U,G) healing of conditions (Poison, Exhaustion, etc.)

Benefaction (Ritual: G) restores Pedhetl

(Dl) Concupiscence (Ritual: T) Ecstasy

(Hi) The Dance of the Emerald Goddess (Psychic: T) targets are enthralled

Demonology (Ritual: T) summon demons

(Hi) Diminution (Ritual: T) reduce in size

(Dl) The Emerald Paramour (Ritual: T) summon Succubus (MM 285)

Empowerment and Enervation [Empowering] (Ritual: G) increase attack & HP of target

(Dl) Emulation (Ritual: T) disguise self

(Dl) Enthralment (Psychic: T) charm person to tell secrets

The Hands of Kra the Mighty (Psychic: G) invisible giant hands that can attack targets

Healing (Ritual: U,G) ...

(Dl) Imbition (Ritual: T) unsuccessful hostile spell, get Pedhetl back

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

The Muniment of Excellence (Ritual: T) barrier against all things

Nimbleness (Psychic: G) increase Dex

Nutrification (Ritual: U,G) creates sufficient nutrients in target to stave off hunger

(Hi) Obturation (Ritual: T) all orifices close on a target

Pestilence (Ritual: G) a plague

Phantasms (Ritual: U,G) create illusions which can fight, disguise caster appearance, etc.

(Dl) The Polychrest of the Third Octagon (Psychic: T) immune to exhaustion and sleep

(Dl) Potence and Rejuvenescence (Ritual: T) stamina

Prorogation (Psychic: G) slow

Revivification (Ritual: T) raise the dead

Semblances (Psychic: G) illusion that causes dmg

The Speculum of Retribution (Ritual: G) reverses offensive spells cast against caster

Vallation (Ritual: G) wall of other-planar substance

Zoic Domination (Ritual: U,G) control animals and semi-intelligent creatures
Other Nations on the Continent

## Northern Empires & Areas

### Sa'á Allaqí

*Source: "Tekumel Lineages, Clans, and Notes" Tekume Yahoo group*

**Saá Allaqiyáni Clans** (all canon)
*Majesty of Orange- A proud and ancient clan based in Grái.*Priests of Light
*Rising Wings of Glory*Seven Teeth

*Source: "Tekumel Lineages, Clans, and Notes 2" Tekume Yahoo group*

**Chas Aijjakhan**- Éngsvanyáli name for the country.
Lord Staff Bearer of the Palace of Effulgent Radiance.

**Kichána**: The Saá Allaqí art of the quarter staff.
Fasiltum

## **Fasíltum: "The City of the Chiming Skulls"**

   Large Metropolis; Population: 800,000 (600,000 - 1,000,000)

Convicted felons heads sway from silver chains along the ramparts of the outer walls.When a breeze blows off the dunes of the desert, the skulls dance together among bells of glass and metal.

*Source: Mitlanyal p.189*

Fasiltúm has mines.

*Source: Source: "Tekumel Lineages, Clans, and Notes 2" Tekume Yahoo group*
Ksárul Temple Spells

## Ksárul (Ks) & Grugánu (Gr) Generic & Temple Spells

Aeriality (Psychic: G) Fly

(Ks) The Affable Blight of Lord Uni (Ritual: T) horrid fungal infection which spreads and quickly kills target

Alleviation (Ritual: U,G) healing of conditions (Poison, Exhaustion, etc.)

(Ks) The Antechamber of the Blue Room (Ritual: T) transports target to Antechamber of Ksarul "prison"

Artfulness (P:G) increase competency in some skills

Ascertainment (Psychic: U,G) Mind reading and telepathy

(Gr) The Attainment of Enlightenment (Psychic: T) Cast any U or G spell

(Ks) The Azure Scarab (Ritual: T) stores Pedhetl

Benefaction (Ritual: G) Restores Pedhetl

The Blessing of the Planes (Ritual: G) Add to attacks & Saves

Comprehension (Psychic: G) Universal linguistic translator

(Ks) Comprehension of Devices (Psychic: T) Identify devices

Demonology (Ritual: T) summon demons

Desiccation (Ritual:G) Shrivel body and remove all fluids

Domination (Psychic: U,G) Control others

Elicitation (Psychic: U,G) Read history and context from inanimate objects & find stuff by specific type

(Ks) The Food of the Ssú (Ritual: T) create patches

Guarding (Ritual:G) anti-magic shell – caster can still cast spells “out-ward”

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

(Gr) The Invigorator of Blades (Ritual: T) Weapons become more powerful

(Gr) The Labyrinth of Elongated Shadows (Ritual: T) Battle on the 45th Plane

The Monument of Excellence (Ritual: T) Barrier against all things

Perception of the Energies (Ritual: U,G)

Phantasms (Ritual: U,G) Create illusions which can fight, disguise caster appearance, etc.

Prorogation (Psychic: G) Slow

Mindbar (Psychic: T) Blocks memories from being read

Missile of Metállja (Psychic: G) Invisible bolt of force to attack target

Necromantic Domination (Ritual: G) Control the undead – Mru’r, Shedra, etc.

(Ks) The Obsidian Obelisk (Ritual: T) wall of obsidian

(Ks) Replication of the Mighty (Ritual: T) Clone

Revivification (Ritual: T) Raise the dead

Sagacity (Ritual: G) Increase Int

The Speculum of Retribution (Ritual: G) Reverses offensive spells cast against caster

Stealth (Psychic: G) ...

Vallation (Ritual: G) Wall of other-planar substance

Vapour of Death (Ritual: G) Poisonous fog

Visitation of Other Planes (Ritual: G) Open Nexus points

(Ks) The Web of Refulgent Command (Psychic: T) Control Androids, constructs and phantasms (illusions)
Report to moderator.

This wiki uses copyright material by C Clark, which was taken from a development group. In addition it re uses many pieces of the Tekumel.com website. Please remove it, I have requested this of Mr Rogers and nothing has happened, perhaps he needs instruction on the removal process. IP lawyers have been contacted.

regards,

Bill Hartley

developer working for

Tekumel Foundation.
Adornment

Word Origin: Middle French

(noun) something that adds attractiveness; ornament; accessory:
ornamentation; embellishment

G3: As for G1, but Diameter: 5ft; Duration
20mins

G5: As for G3, but Diameter: 10ft; Duration
30mins

The
targets are made more handsome/beautiful, giving them a 1d4 bonus to Charisma.

Level: Cantrip
Casting time: 1 Action
Range: Self
Components: S, M (a small amount of makeup applied to the face as this
spell is cast)
Duration: Concentration, up to 1 minute

For the duration, you have advantage on all
Charisma checks directed at one creature of your choice that isn’t hostile
toward you. When the spell ends, the creature realizes that you used magic to
influence its mood and becomes hostile toward you. A creature prone to violence
might attack you. Another creature might seek retribution in other ways (at the
DM’s discretion), depending on the nature of your interaction with it.

## References

1. ↑ Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
2. ↑ Clark, C. (2009, November 26). Tekumel Spell Lists. Calgary, Alberta, Canada: Self Published.
3. ↑ Wizards of the Coast. (2014, August). D&D Players Handbook 5th Edition. Renton, WA, USA: Wizards of the Coast.
Aeriality

Aerial (noun) inhabiting or frequenting the
air.

perfect maneuverability and a speed of one thousand five hundred feet per round.
The targets can cast spells and engage in combat normally with no penalties.

### D&D 5e Equivalent Spells

#### Levitate

Transmutation

Level: 2
Casting time: 1 Action
Range: 60 feet
Components: V, S, M (either a small leather loop or a piece of golden wire
bent into a cup shape with a long shank on one end)
Duration: Concentration, up to 10 minutes

One creature or
object of your choice that you can see within range rises vertically, up to 20
feet, and remains suspended there for the duration. The spell can levitate a
target that weighs up to 500 pounds. An unwilling creature that succeeds on a
Constitution saving throw is unaffected.
                The
target can move only by pushing or pulling against a fixed object or surface
within reach (such as a wall or a ceiling), which allows it to move as if it
were climbing. You can change the target’s altitude by up to 20 feet in either
direction on your turn. If you are the target, you can move up or down as part
of your move. Otherwise, you can use your action to move the target, which must
remain within the spell’s range.
                When
the spell ends, the target floats gently to the ground if it is still aloft.

## References

1. ↑ Barker, M. (1987). Empire of the Petal Throne: The world of Tekumel. San Francisco, CA, USA: Different Eorlds Publications.
2. ↑ 2.0 2.1 Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
3. ↑ Clark, C. (2009, November 26). Tekumel Spell Lists. Calgary, Alberta, Canada: Self Published.
4. ↑ 4.0 4.1 Wizards of the Coast. (2014, August). D&D Players Handbook 5th Edition. Renton, WA, USA: Wizards of the Coast.
Avánthe Temple Spells

## Avánthe (Av) & Dilinála (Di) Generic & Temple Spells

(Av) Acclimatisation (Ritual: T) caster immune to weather extremes.

Adornment (Ritual: G) increase physical attributes and attractiveness

Aeriality (Psychic: G) fly

Alleviation (Ritual: U,G) healing of conditions (Poison, Exhaustion, etc.)

Artfulness (P:G) increase competency in some skills

Benefaction (Ritual: G) restores Pedhetl

(Av) The Breath of the Goddess (Ritual: T) bubble of air or vacuum

(Di) The Crown of Purity (Psychic: T) targets speaks the truth

Demonology (Ritual: T) summon demons

Desiccation (Ritual:G) shrivel body and remove all fluids

Empowerment and Enervation [Empowering] (Ritual: G) increase attack & HP of a target

(Di) Encapsulation (Ritual: T) put target out of phase with reality

(Av) Fructification (Ritual: T) fertility

(Di) The Girdle of the Maiden (Ritual: T) a woman is empowered

The Hands of Kra the Mighty (Psychic: G,T) invisible giant hands that can attack targets

Healing (Ritual: U,G) ...

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

Mindbar (Psychic: T) blocks memories from being read

The Monument of Excellence (Ritual: T) barrier against all things

Nimbleness (Psychic: G) increase Dex

Nutrification (Ritual: U,G) creates sufficient nutrients in target to stave off hunger

Pestilence (Ritual: G) a plague

Phantasms (Ritual: U,G) create illusions which can fight, disguise caster appearance, etc.

Prorogation (Psychic: G) slow

Revivification (Ritual: T) raise the dead

(Av) Seismism (Ritual: T) earthquake

The Speculum of Retribution (Ritual: G) reverses offensive spells cast against caster

Tranquilisation (Ritual: G) calm the storm

Vallation (Ritual: G) wall of other-planar substance

(Av) The Well that Waters the World (Ritual: T) create water

Zoic Domination (Ritual: U,G) control animals and semi-intelligent creatures

(Av) Zooification (Ritual: T) animate plants
Karakán Temple Spells

## Karakán (Ka) & Chegárra (Ch) Generic & Temple Spells

Acceleration (Psychic:G)

The Blade of Inexorable Disjection (Ritual: G) Lightsaber weapon

Demonology (Ritual: T) summon demons

Doomkill (R:G) Cloud of death

Empowerment and Enervation [Empowering] (Ritual: G) Increase Attack & HP of target

Enhancement and Debilitation (Ritual: G) Affect arms and armour

Excellence (Psychic: G) Bonus to attacks and saves

Far-Seeing (Ritual:G) Telescoping vision

Favouring (Ritual: U,G) additional health and vitality

(Ch) The Gauntlet of Might (Ritual: T) Unarmed attack w/ changing dmg type

(Ka) The Glorious Call (Psychic: T) immune to fear

(Ch) The Harness of the God-King (Ritual: T) Magical Arms and Armour

Healing (Ritual: U,G) ...

(Ka) High Mastery (Psychic: T) bonus to attacks & dmg

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

Intrepidity (Psychic:G) Immune to Fear

Mindbar (Psychic: T) Blocks memories from being read

The Muniment of Excellence (Ritual: T) Barrier against all things

Nimbleness (Psychic: G) Increase Dex

(Ka) The Perfected Gem of Obliteration (Ritual: T) gem of destruction

Radiant Gaze (Ritual: G) Roaring fire engulfs target(s)

(Ka) The Replication of Heroes (Ritual: T) Clone

Revivification (Ritual: T) Raise the dead

The Speculum of Retribution (Ritual: G) Reverses offensive spells cast against caster

(Ka) The Swift Thrust of Death (Ritual: T) missile of death

(Ka) Tremulation (Ritual: T) earthquake

Vallation (Ritual: G) Wall of other-planar substance

(Ch) The Valour of the Divine Kingdom (Psychic: T)

Warding (Ritual: U,G) anti-weapon and missile shield – physical attacks only

(Ka) The Weapon of the Prince of Valour (Ritual: T) cut through magical barriers

(Ka) The Winged Disk of the Lord of the Sun (Ritual: T) Floating Disk
The Blessing of the Planes

G3: As for G1, but the bonus is +2, and the
spell can be applied either to the caster or to one other target of his choice.
Range: 15ft; Duration: 2mins

G9: As for G3, but the caster and any
friendly target within 10ft of him receive a +3 bonus as long as they stay
within the spell’s diameter. Diametre: 10ft; Duration: 3mins

## References

1. ↑ Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
2. ↑ Wizards of the Coast. (2014, August). D&D Players Handbook 5th Edition. Renton, WA, USA: Wizards of the Coast.
Cultures & Races

## Tékumel Humanoids & Cultures

Humans are the vast majority of the five great empires. Livyánu, Mu'ugalavyá, Tsolyánu, Yán Kór, and Salarv'yá are ruled by humans and most of the smaller nations are formed and ruled by humans.

The Humanspace Empire was descended from peoples of the southern hemisphere of Earth who survived a nuclear war, so the humans of Tékumel are predominantly dark-skinned and dark-haired. Humans with fair skin and blue or green eyes are not unknown, but are rare and considered to be unlucky.

N’lüss

## Friendly Species to Man

### Hlüss

Kind of aquatic scorpions eight feet long. They paralyse victims and lay their eggs in the body. Think of “Alien”, only not so tough. (Barker dreamt these up before the Alien films were released.)

### Hlútrgu

Amphibious “Swamp frogs.” Vicious; attack in hordes. Not overly bright.

### The Shunned Ones

Weird mysterious chlorine-breathing aliens who dwell in sealed cities in the north. Technologically powerful but few in number.

### Ssú

Four-legged and two-armed. Smell of cinnamon and speak in high chiming notes. Capable of hypnosis. Well organized.
Demons

Termed a demon, but in Empire of the Petal Throne that means much more than some fiend from hell.

Any being mentioned in the Book of Ebon Bindings is classified as a Demon

### Llyánmàkchi

A creature of legend, a lady of the demon realms. Mistress of a cluster of Planes of Existence, Llyánmàkchi controls the Tsúghiyur, the Ones Who Writhe and the Dwellers in Shadow. She serves no deity, and responds to the summons of good as well as evil sorcerers. Her concerns are beyond such things; she is not a devil or monster, nor a saint or celestial. She is ancient, calculating, cold, and unutterably alien.
Yán Koryáni Religion

### The Overlords

Ghól                                               vs                                       Grü’óth

### The Lords of Power

Dhárm  and  Búlkh                        vs                            Kshór  and  Súr

### Minor Lords of Power

Kútkæn     Nmákchi    Ngashté                 Keréshm, Orwá and Nmédz

### The Lords of War

Krékku                                            vs                                         Vumél

### Minor Lords of War

Chkár and Dlénel      Numé, Akhanné and Nrítl                           Khtǽn

### The Lords of the Hearth

Gaghnát and Ækön                 The Three Fates (Rélth and Tlóm and Fyórg)

### Minor Lords of the Hearth

Thmárr Mrágghu    Miyǽn Paía Kéreshm    Tomúa Chrgál Khǘr    Ó
The Five Great Empires

## Livyánu

Mu'ugalavyá on northern boarder.

Language(s): Livyánu, Duruób (Ancient Livyánu)

## Mu'ugalavyá

Livyánu on southern boarder; Tsolyánu on eastern boarder.

Language(s): Mu'ugalavyáni, Classic Mu'ugalavyáni.

## Salarvyá

Tsolyánu on northern boarder.

Language(s): Salarvyáni.

## Tsolyánu, Empire of the Petal Throne

Yán Kór on northern boarder; Salarvyá on southern boarder; Mu'ugalavyá on western boarder.

Language(s): Tsolyáni, Classical Tsolyáni.

## Yán Kór

Tsolyánu on southern boarder.

Language(s): Yán Koryáni, Tsáqw (Classical Yán Koryáni)
Nóm

The Nóm are  nomadic sailors of the ocean east of Salarvyá. They never enter any of the Five Empires, but explorers who have gone far eastern ocean

### Appearance

The Nóm have almost jet-black skin, straight hair, and sharp, triangular faces with long, slightly slanted eyes. Sometimes their eyes are red-brown or amber gold in huh.

### Societies

The Nóm live in societies centered around their ships: the Captain as ruler; under them the warrior caste; then a small and relatively powerless caste of priests and merchants; then slaves at the bottom. Each ship has a home island, with fortress and “home crew”.
The Blade of Inexorable Dissection

Syntax Errors and Copyright infringement .deeps ? Dissections? Get rid of this, please.
G4:

### D&D 3.5e Tekumel Spell Lists

==== 3.31.1 The Blade
of Inexorable Dissection G3  ====
'***Temples: Karak´an and Cheg´arra, Vim´uhla and***
Chit´eng
Level: 4
School: Conjuration (Creation)
Prerequisites: None
Components: V, S
Casting Time: One minute
Range: Zero feet
Effect: A ruby-hued longsword of light
Duration: Concentration, up to one minute
Creates a ruby-hued longsword of light which the caster
can wield or hand off
to someone else to wield. The sword acts as a +1
magical longsword.

==== 3.31.2 The Blade
of Inexorable Dissection G4 ====
Temples: Karak´an and Cheg´arra, Vim´uhla and
Chit´eng
Level: 5
School: Conjuration (Creation)
Prerequisites: The Blade of Inexorable Dissection G3
Components: V, S
Casting Time: One minute
Range: Zero feet
Effect: A ruby-hued greatsword of light
Duration: Concentration, up to two minutes
Creates a ruby-hued greatsword of light which the
caster can wield or hand off
to someone else to wield. The sword acts as a +2
magical greatsword.

###

## References

1. ↑ Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
2. ↑ Clark, C. (2009, November 26). Tekumel Spell Lists. Calgary, Alberta, Canada: Self Published.
The Affable Blight of Lord Uni

Lord Un´ı is one of the demons mentioned in the Book of Ebon Bindings. He is the Lord of the thirty-ninth plane and is renowned for his fungi, moulds, and horrid physical manifestations.

### Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells

#### 124. Affable Blight of Lord Uni, The (R) Ksarul  p. 35

T1: Uni is a demon mentioned in the Book of Ebon Bindings, Lord of the 39th plane. Renowned for fungi, moulds, and horrid physical manifestations. This spell causes the target to become infected with patches of Uni’s fuzzy, bluish white fungi... Saves must be made as long as in area of effect. A target who fails to save dies within 2 T (20mins) unless Alleviation (#1) is applied. Contaminated organic possessions must be discarded within 2 CR (2 rounds), or else they will spread the infection. If the area is not burned, the fungus will spread out to a circle 10 ft in diameter at a rate of 1 ft per turn (1 ft every 10 mins). Fungus remains until it dies naturally in 1 hour. Range: 30 ft

T3: As above, initial area is 10-ft circle. Spreads out to 30 ft. Lasts 3 hours; Range: 300 ft.

T7: As above, Initial diameter: 20 ft; Range 120 ft; Lasts 4 hrs; and targets die in 1 T (10mins).

T10: As above, but causes instant death. This variant does not spread and dies naturally in 6 hours. Range: 300 ft.

## References

1. ↑ Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
Hostile Species to Man

### Hlüss

Kind of aquatic scorpions eight feet long. They paralyse victims and lay their eggs in the body. Think of “Alien”, only not so tough. (Barker dreamt these up before the Alien films were released.)

### Hlútrgu

Amphibious “Swamp frogs.” Vicious; attack in hordes. Not overly bright.

### Mihalli

-*Sources: The Blue Room*

>I want to send you a list of Mihalli lexemes I would like to have "translated" - along with a request for a simple set of sentence patterns: declarative, interrogative, and imperative. That way, I can just generate Mihalli text titles to my heart's content. I think that it was the Mihalli themselves that brought the "sorcerous" potential of Nexal energy to the stranded races of Tekumel after the Time of Darkness. First acting as instructors...then gradually perceived as "too dangerous to be trusted", and finally almost completely wiped out by the last of the great planetary bombs...Is this possible?

Proably not. It can't be proved one way or the other of course -- too much time has passed since the Latter Times. Most human legends show the Mihalli as alien, whimsical, and quite uintelligible. They never did show much interest in human society or in "teaching" humanity. A VERY, \_VERY\_ few have ever even bothered to talk to us. This is why Aiya in "Flamesong" is so unique, but, then, he's under the baleful influence of Lord Fu Shi'i.

What the Tsolyani temples teach as "Mihalli" language is probably a joke to the Mihalli themselves: "Pidgin Mihalli." On the level of "Great White Father teach- um brain surgery!" There are only a few texts (that are readable), and these may be later simplifications and distortions by people like the wizard Metallja.

Sure, I can help you with some lexemes and a little grammar, but it is going to pretty sorry stuff. The "Great" Mihalli inscriptions (in the caves out in what is now Mihallu -- occupied almost exclusively by humans, as you proably know) are still 99% unintelligible. You should have heard the silly theories last year at the conference the Temple of Thumis held at Paya Gupa!

### The Shunned Ones

Weird mysterious chlorine-breathing aliens who dwell in sealed cities in the north. Technologically powerful but few in number.

### Ssú

Four-legged and two-armed. Smell of cinnamon and speak in high chiming notes. Capable of hypnosis. Well organized.
Religions of Tekumel

# Religion

## The Concordat

The Concordat is an agreement between the 20 major religions agreeing to avoid civil war. Around witnesses, especially in towns, the Concordat holds.  Acts of violence between religious groups are not tolerated.  Outside civilized areas, in the seamy parts of town, and especially in areas no one can see what transpires...

# The Gods of Tékumel

The gods are very real, and their priests have many magic spells at their disposal. There are two major houses of gods in Tsolyanu, the Gods of Stability and the Gods of Change.
Acceleration

Word Origin: Latin

(noun) increase in the rate or speed of something.

move and act more quickly than normal. This extra speed has several effects.     When making a full attack action, a hasted
creature may make one extra attack with any weapon he is holding. The attack is
made using the creature’s full base attack bonus, plus any modifiers
appropriate to the situation. (This effect is not cumulative with similar
effects, such as that provided by a weapon of speed, nor does it actually grant
an extra action, so you can’t use it to cast a second spell or otherwise take
an extra action in the round.)
                A hasted creature gains a
+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any
condition that makes you lose your Dexterity bonus to Armor Class (if any) also
makes you lose dodge bonuses.
                All of the hasted
creature’s modes of movement (including land movement, burrow, climb, fly, and
swim) increase by 30 feet, to a maximum of twice the subject’s normal speed
using that form of movement. This increase counts as an enhancement bonus, and
it affects the creature’s jumping distance as normal for increased speed.
                Multiple haste effects
don’t stack. Haste dispels and counters slow.
                Material Component: A
shaving of licorice root.

### D&D 5e Equivalent Spells

Haste  p.250
3rd-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute
                Choose a willing creature
that you can see within range. Until the spell ends, the target’s speed is
doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws,
and it gains an additional action on each of its turns. That action can be used
only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use
an Object action.
                When the spell ends, the
target can’t move or take actions until after its next turn, as a wave of
lethargy
sweeps over it.

1. ↑ Barker, M. (1987). Empire of the Petal Throne: The world of Tekumel. San Francisco, CA, USA: Different Eorlds Publications.
2. ↑ Barker, M. A., & Cauley, N. R. (1994). Gardasiyal - Deeps of Glory Vol.2 - Sorcery & Spells (Vol. 2). Phoemoxville, PA, USA: Theatre Of The Mine Enterprises, Inc.
3. ↑ Clark, C. (2009, November 26). Tekumel Spell Lists. Calgary, Alberta, Canada: Self Published.
4. ↑ Wizards of the Coast. (2003). Dungeons & Dragons Players Handbook 3.5 Edition. Renton: Wizards of the Coast.
5. ↑ Wizards of the Coast. (2014, August). D&D Players Handbook 5th Edition. Renton, WA, USA: Wizards of the Coast.