Act of Woe: Woeful Execution

**Act of Woe: Woeful Execution** is an act of *Monark* that starts after Act of Sloth: Tower of Gluttony if the protagonist chooses to entwine his fate with Ryotaro Date.

## Description

An entity named Yoru splits off from Sora and kills Yugo. As a result, Sora loses control and begins to erase the students on campus. In order to stop her, you head into the depths of the academy. There, you discover several truths, but ultimately return to void.

## Objectives

* Head to the Dean's Office.
* Talk to people in the Archives.
* Head to the 2nd Year Building - BF.
* Explore the 2nd Year Building - BF.
* Head to the 1st Year Building - BF.
* Explore the 1st Year Building - BF.
* Win the battle and shatter the Ideal.
* Talk to people in the Archives.
* Head to the Main Building - BF.
* Explore the Main Building - BF (Mist).
* Win the battle and shatter the Ideal.

## Walkthrough

This act starts after the scene in front of the Dean's Office finishes after Act of Sloth: Tower of Gluttony ends.

### The first Ideal

* Head to the Dean's Office for a long scene.
* Go intos Archives - 1F for a scene.
* Talk to Ryotaro and Vanitas.
* Go to the 2nd Year Building - 1F for a scene.
* Go to the staircase to the east of the entrance for a brief scene.
* Continue downstairs to 2nd Year Building - BF for a scene.
* Leave the 2nd Year Building and enter 1st Year Building - 1F for a scene.
* Go to the staircase a short way northeast of the entrance to the stairs for a scene.
* Descend to 1st Year Building - BF.
* Vanitas will supply a new number for the Singularity connecting this basement to the depths of the Otherworld. It's a good idea to call in and destroy the Singularity before continuing on.
* Go north and take either door into Basement Storage at the end of the hall.
* There's a locker on a shelf next to the north wall. The memo, written by H.C., next to the locker offers the needed clue: "Wrath, Sloth, Gluttony, Envy."
	+ Each desire cooresponds to a number. Various Cromwell notes in library material, such as Cromwell: Monarks and Cromwell: Authorities, list these in a consistent order using Roman numerals. Thus, "Wrath, Sloth, Gluttony, Envy" works out to 2653.
* Enter 2653 at the locker to receive 1st Year Building B2 Key.
* Leave the Basement Storage room.
* Return to 1st Year Building - 1F.
* Head north and east, continuing all the way around to the other staircase on the first floor.
* Unlock the door by the stairs.
* Go through the door into the Basement Passage.
* Go through to 1st Year Building - BF2.
* Contnue through the door ahead.
* Go to the southeast corner of the room.
* Prepare for a fight and answer the call. Defeat the fiends to destroy the first Ideal.

### The second Ideal

* Talk to Ryotaro and Vanitas.
* Go to Main Building - 1F for a scene.
* Go down to Main Building - BF via the west stairs for a scene.
	+ The east stairs lead to a different part of the basement. Going down there is optional. There is a memo and some SPIRIT to pick up.
* Vanitas will supply a new number for the Singularity connecting this basement to the depths of the Otherworld. It's a good idea to call in and destroy the Singularity before continuing on.
* Go into the Basement Storage room to the south.
* There is a memo here noting "Wedding Anniversary." Cromwell: Misc. Notes II has the date of the relevant wedding.
* Use the code 0621 on the locker on the shelves by the west wall to get Steward's Secret Room Key.
* Go back to Main Building - BF.
* Head back up the stairs to Main Building - 1F.
* Go to the Steward's Office located just to the east of the Dean's Office.
* Unlock the door in the middle of the office.
* Take the ladder down to Main Building - BF.
* Go west, south, and through the door.
* The lockers along the east wall have the following combinations:
	+ The north locker is 0000.
	+ The south locker is 0090.
* Go to the south end of the table in the middle of the room.
* Prepare for a fight and answer the call. Defeat the fiends to destroy the second Ideal.

The protagonist will then either:

* Be returned to just after Intermission: Dusk technically ends if the protagonist hasn't yet entwined their fate with all three of the other companions.
* Continue on to Act of Woe: The Gate.