The Guild

The Guild is an organization or guild, that is focused on inclusive commerce and adventuring support. Well maintaining commercial interests, and supporting adventurers it attempts to remain somewhat altruistic. By no means a charity neither does it attempt to cheat or swindle those who do business with it. Well helping people is nice, the guild and those who work with it are heavily weighted in that calculus. The guild was founded by Princess Arisia Akashia, 99th princess of the usurped kingdom of Akashia which was consumed by Inverden some time ago.

**Guild association:** The guild recognizes both members and associates. An associate is someone who simply is known to the guild, is issued a card, and their interactions with the guilds are tracked, this allows them to make use of guild facilities, and the like, use rooms to have meetings, and other services. Usually these are skilled professionals but those who are simply hard workers are also desired, the main advantage for adventurers is the guild discount, and access to the quest board, for those involved in commerce their interests vary too much to fit any simple description. Barring special exemptions all Associates start at Rank E (Birch, Copper). A guild member is someone who is directly part of the organization however, and given preference over others in the guild and their words carry weight within the organization, in other words they are an employee. Members start at rank D (Bronze Cherry).

**Ranks:** The guild keeps track of ranks not as terms of power like many adventuring organizations but in terms of competence and indeed loyalty to the guild. The better the job performed, the more jobs performed, the more work done through the guild and those involved with it, the better the ranking. Those who perform badly are lowered in rank. The ranks follow a letter, metal, and tree based system to better be inclusive in regards to humans, dwarves, and elves and gnomes who are fond of having too many names for things.

* S - Adamantine - Ironwood. Only the guild master has this rank. It has no special benefits but nobody gets to boss them around.
* A - Mithril - Oak. Offering goods at a 55% against market rate, this is reserved for only the most trusted of the guild, at this point they are so instrumental to even keep the guild functioning profit becomes secondary.
* B - Steel - Elm. Offering goods at a 60% against market rate, most of those who carry this position will have done some great work for the guild or been there for some time, regulars, nearly all of them proper guild members.
* C - Iron - Willow. Offering goods at 65% against market rate. A fairly easy position to get almost inevitable for anyone who works with the guild. The bulk of people are expected to be here and remain here.
* D - Bronze - Cherry. Offering goods at 70% against market rate. You've done something more then sign up and not vanish in a few days. The second most popular catagory.
* E - Copper - Birch. Offering goods at 75% against market rate. You most likely just signed up!
* F - Rust - Weed. Offering goods at 80% against market rate. You've done something terribly wrong, if it goes even more wrong you'll be banned from business with the guild.

**Facilities:**

**The Quest Board:** Want adventurers to know you need something that needs doing? The quest board is for you. Every quest that makes it to the board will be marked in terms of what sort of validation and information about it is known by the guild.

More information coming sooner, later, or never!