Innate Magic

The innate method is the most used and most well-known method. This method is also known as the one true method and the best of methods, as this is the method where all domainers use. To use the innate method is to be a domainer. Domainers take up 1/6 of the total population.

The innate method requires you to be born with magic instead of learning them like the other three methods - and when you're born with magic, you're a domainer. This method is perfected through time of polishing your skill and being in touch with your respective domain. With the innate method, the user can only use one domain magic for the rest of their life.

## BIOLOGY + SPIRITUALITY

### **GENETICS**

domainers can be passed down through generations. A parent who is a domainer might have a child that’s also a domainer, while both parents who are domainers will definitely have a child domainer. Example: Two ocean domainers will have an ocean domainer child. domainers can appear without means of passing down genes. A child can still be a domainer even if their parents aren’t. This happens because the domain chooses the child, and the domainers would feel a sense of belonging to their domains.

However, it’s not advised to have two different domainers have an offspring, as the child could have a chance wielding both domains - and the child usually isn't strong enough to handle the magic. So either the child would die early or grow up sickly. Two-domains wielders can wield two domains, but only half of each, compared to One-domain wielders who can wield the max power of their domains (if they train enough).

### **SPIRITUAL BORDERS**

The main key difference between a domainer and non-domainer is that domainers have a 2nd spirit border. All beings have a spirit, and the thing that wraps around the spirit is the spirit border (which prevents the spirit from leaking out). Domainers have a 2nd spirit border, which is unique because it can help them channel their respective domain's magic.

The border acts as a pathway and is used to pull in magic (and store it if the domainer's strong enough) and channel out magic in a way that the domainer wants. At 2nd marking or higher, this border expands and eventually becomes a pocket - which can be used to store magic (aka magic reservoir) and be used to carry Domain Magic around when the domainers are not in their respective terrains.

## TERRAINS

### **FAMILIARITY**

All domainers feel a sense of belonging and familiarity towards their Domain because that type of Domain's magic flow through that domainer's easier than other types of magic - therefore pulling them in and giving them a spiritual sense of familiarity. This is also a method of finding out what the domainer's Domain is, and a method to check if the domainer is getting near their respective terrain or not.

### **PULLING IN MAGIC**

Domainers can only, and only, pull in and channel magic from their respective Domains. Since terrains are rich with magic, and terrains are the only source of Domain Magic, domainers can only cast if they have a source of their respective Domain's magic with them - whether they're in that Terrain itself or carry a portion of the magic around to be used outside of the Terrain (such as a magic reservoir or Eild).

## ACCEPTANCE

Acceptance is the most important key in acquiring Domain magic for Domainers.

Domainers who can practice domain will fuel their body with magic. So their feathers would appear markings appropriate to their domains. The stronger they are, the more markings they'll have. The most being 10 markings. If the person accept and are aware that they're a domainer in that domain, a connection between the body, nature, and mind is created, and lets magic flow through the body. This creates the domain markings.

Depending on how much you understand the domain, the markings will change in transparency. The more you understand, the more visible the markings will be, and the markings itself will also add its own decorations unique to the domainer's personality. To have markings or to become a true domainer, you have to fulfill these three things: ***Mind, Body, and Nature***

+ Nature is always there and is always present when you're born as a domainer. You don't need to do anything in order to activate the nature, as it is always with you, and it is the things around you themselves. Nature is the most important out of the three factors as it is the source of the magic.

+ Mind is your awareness of the fact that you're a domainer in the appropriate domain. To know this, you just have to travel around Terra Avium, and visiting each terrains and testing to see if you belong in that domain or not. Domainers generally tend to feel a sense of belonging towards their respective domain.

+ Body is your acceptance for the magic to flow into you. To achieve this, you must accept that you're a domainer. Once you accept this , you'd unlock your first marking and become a true domainer. This process if very easy to achieve as you only need to accept, but it is very very difficult to reject it.

## MARKINGS

When a domainer realizes their Domain, a set of markings will appear. This determines the domainer's skill in their respective Domain, and the pattern of the markings reflects off the domainer's Domain, their skills, and the things that they are the best at. The more detailed and intricate the pattern, the more experienced the domainer.

A domainer can not force markings to grow and expand unless they train and explore the uses of magic in their Domains. A domainer can be fast at learning or not, but they should take their time and focus on what they're best at in their Domain.

Markings are split up into 10 ranks, and the highest the ranking, the better you are. The average domainer are generally around the 3rd-4th rank. Those who are 9th and 10th rank are considered rare, and domainers became masters when they reach 8th mark.

## MAGIC RESERVOIR

"Magic Reservoir" is a domainer's ability to store domain magic inside themselves and use it despite being far away from their domain's terrain. All domains can do this, although the domainer must be at least 2nd marking in order to use this; this is because when they're at 1st marking, their magic reservoir is too small to store and channel magic into it, and can only be used as a pathway instead.

Magic Reservoir lets the domainer store an amount of domain magic that they borrow and keep it inside themselves for storage in case they travel anywhere far. If they don't use it, it will eventually burn away. The reservoir will be empty up to about several days or a few weeks or an impressive ones 2-3 months.

The stronger the domainer, the more they can fill their Reservoir, and the better they can hold the magic and keep it from burning out.