Technomancy

Use arcanite to manipulate electricals or nanotech for effects and summons

Concept by High Witch Lucilin

Designed by LucySK, Lucilin and SeleneLW

Taught by Lucy Killinger & Luci Wiltshire

Students: Witchpunks

## Class Description

Technomancy is the technique of casting magical tricks and feats using technology mixed with arcane or vice versa. Witchpunks have access to a unique metallurgy with magical properties that adapts very well with electricity and electrical devices, called Arcanite.

### Arcanite Lattice

Arcanite Ore has been described by the Minster Church of St Cuthburga as celestial rocks deposited on Earth from ages past. The ore vibrates with preternatural energies that can be harnessed into high tech processes based on its metallurgical properties. The infamous New Orleans sorceress Maryane Wiltshire sold the first schematics of 'magi-tech' portals to Hexcorp in the 90's which propelled the energy company into what it is today.

### Hextech Nanites

Developed by Maryane Wiltshire for the Hexcorp Portal Corporation, hextech is a method of creating technological devices without battery and with very low electrical dependency using only magical energy harnessed from extradimensional rocks known as arcanite. Hextech weapons have now been appropriated by the Witchpunk coven as a means of enhancing their arcane spells.

## Main Skills

As with Martial Arts, all technomancy spells are created to be used in support of the 6 main weaponskills. These additional spells will be woven into a 5-turn battle or a 10-turn duel. Anyone can create new technomancy spells or martial arts skills but this will be within limits to avoid skill bloat.

### Overload

Lvl 01 ST Ranged Attack - Overload, redirect static discharge from an electrical outlet.

```
/me codes "Input command; overload" and blasts a jolt of built-up excess charge from the Cyber Deck in the form of electrical lightning that arcs across and zaps target x. (dc 50 +lvl, +buffs)

```

### Meltdown

Lvl 01 AoE Ranged Attack - Meltdown, shock a group with a body-hopping lightning ball.

```
/me codes "Input command; meltdown" and charges up electrical power from the ring and bounces a lightning ball between the enemies within short distance, moving like a virus. (dc 50 +lvl, +buffs)

```

### Deactivate

Lvl 01 ST Ranged Hack - Deactivate, shutdown one skill. Enemy no long has access to the attack for 1 turn or +

```
/me codes "Input command; deactivate skill" and uses Cyber Deck to analyse the enemy and highlights skill x from their memory or chipset to deactivate temporarily, on a good hack, the skill is permanently destroyed. (dc 50 +lvl, +buffs. 95+ crit, lasts 5 turns)

```

### Hacker

Lvl 01 ST/AoE Power Mimicry - Hacker, attempt to use enemy ability against them.

```
/me codes "Input command; hacker: copy, download power" and uses Cyber Deck to analyse the enemy's current performance review and highlights skill x to emulate. (dc 50 +lvl, +buffs, xAoE)

```

### Lag

Lvl 01 ST Ranged Hack - Lag, loop the enemy into an endless deja vu.

```
/me codes "Input command; lag memory" and uses Cyber Deck to decalibrate target x senses causing a loop so they lag in continuity, seeing the same events repeating and is stuck fighting empty air in confusion for 1 turn. (dc is 50 +lvl, +buffs no dmg. 95+ crit and effect lasts 2 turns)

```

### System Restart

Lvl 01 ST Ranged Hack - System Restart, debilitates the enemy in redoing an action.

```
/me codes "Input command; system restart" and uses Cyber Deck to decalibrate target x senses causing their mind or system to shutdown mid-action and retry in a debilitated state. (Enemy rolls twice, takes worst result. dc 50 +lvl, +buffs. 95+ crit, lasts 2 turns)

```

## Other Skills

### Armour/Disrobe

Lvl 01 Self Buff - Armour, transforms cyber/neon/aramid attire on or off.

```
/me codes "Input command; disrobe; armour up" and removes clothing to naked flesh to clad on the Witchpunk outfit tailored with intricate bulletproof vestage and a layer of additional aura shielding. Nude or not, the armour applies shielding once summoned. (+8 sh, no dc)

```

### Dial Up Scream

Lvl 01 AoE Stun - Dial Up, wail of 90s modem noises to stun lock digital enemies.

```
/me codes "Input command; dial-up scream" and plays audio from 90s modem dial-up from AOL to annoy enemies or in the Net Mainframe stuns a mob for 1 round. (dc 50 +lvl, +buffs) Ineffective in real.

```

### Steadyhands

Lvl 01 Self Buff - Steady Hands, improves accuracy and lockpicking.

```
/me codes "Input command; steady hands" and protects the hands with a layer of steadying gloves. The nanotech provides a steady grip on weapons for more accuracy or aids with lockpicking or intricate actions. (dc 50 +lvl, +buffs. +8 atk!)

```

### RGB Fireball

Lvl 01 AoE Placate - RGB fireball, fires a distracting and very pretty rainbow fireball for escaping notice.

```
/me codes "Input command; RGB fireball" and shoot a flaming projectile from the ring! Arcanite imbued with nanotech causes the flames to rapidly change between all colours of the Red Orange Yellow Green Blue Iindigo and Violet rainbow to distract nearby enemies and explode in an equally colorful display like fireworks. Yay! (dc 80 to distract, +lvl +buffs)

```

### Levitate

Lvl 01 Self Buff - Levitate, blasts repulsion force from hands and legs for flight.

```
/me codes "Input command; levitate" and blasts a repulsion force from hands and legs for temporary flight. No rolls for natural flight abilities. (dc 50 +lvl, +buffs. +8 def, additional +6 def to winged creatures, only +5 using body mods)

```

### Program Calibration

Lvl 01 Self Buff - Calibrates any system to user's bio patterns for easier interface.

```
/me codes "Input command; integrate cerebral interface" and over time (after lvl10) the Cyber Deck system's AI learning calibrates with all behavioural patterns. Input commands no longer need the full string to be spoken and will work on precise thought commands. Skill can be used on other systems to boost hacking without Netrunning or to reveal enemy attributes. (dc 50 +lvl, +buffs.)

```

### Teleport

Lvl 01 Movement Evasion - Relocate directly to a friend or use the friend to slingshot-teleport nearby.

```
/me codes "Input command; relocate" and the arcanite ring energises kinetic motion allowing superspeed movement from one location to another in vertical or lateral positioning through the spacetime lattice. (dc 50 +lvl, +buffs for chance to flee)

```

### Camouflage

Lvl 01 Stealth Evasion - Camouflage, completely envelops you with stealth. You are hidden and difficult to find. (dropped entering initiative if the enemy wins. (Think of it as a "It gets de-togged on start of encounter, but can be toggled back on pre-turn").

```
/me codes "Input command; camouflage armour" and completely envelops skin and clothing in a layer of light-deflecting nanites to render stealth. Hidden and difficult to find, can now strike once with a guranteed crit on 1 target. (dc 50 +lvl, +buffs) [+invisibile] (no crit on MA counters)

```

### Technopathy

Lvl 01 Target Control - Command machines remotely. High level Netrunners can effect the pathways in people.

```
/me connect remotely to an electrical device or person's neural pathways with the spell code "Input command; transfer control" and aim to puppeteer x into doing as bidded, suffer or inflict damage on other enemies for 1 turn. (dc 50, +buffs, +lvl)

```

### Drain Power

Lvl 01 - Recharges arcanite core with electrical absorption from nearby appliances.

```
/me aims the depleting ring at a power source (rings last 5 turns) and speak the codes "Input command; drain power, minimal / maximum voltage" to siphon a lethal or non-lethal dose of electricity from nearby targets. (dc 50 +lvl, +buffs, xAoE, 95+ stuns for 2 turns)

```

### Punk Rock

Lvl 01 - Enrages an enemy to start their next turn by attacking their master.

```
/me constructs the electroaetherial guitar and rocks out an enraging track that boils the blood and pumps the heart, reaching the rage receptors to drive the targeted listener into a violent frenzy and hurt their allies. (dc 50 +lvl, +buffs, ST Enemy +confuse.)

```

### Bass Drop

Lvl 01 - Weakens enemy mobs in fumbling their next attacks. Subtracts your DMG from next roll.

```
/me constructs the electroaetherial guitar and rocks out with a heavy bass drop that trembles through the body, shaking the arms and legs of all target enemies into fumbling their attacks. (dc 50 +buffs, no +lvl, no DMG, xAoE, AoE Debuff +diceroll reduction)

```

### Overdrive Guitar

Lvl 01 - Render sounds waves into light, to impress or blind nearby targets in synesthiac overdrive.

```
/me constructs the electroaetherial guitar and rocks out, reaching a new pitch of synesthia that turns sound into colours, to distract and blind enemy mobs. (dc 50 +lvl, +buffs, xAoE, no DMG, -2atk per)

```

### Amplify Radio

Lvl 01 - Broadcast music through your body into a targets cerebro-neural pathways.

```
/me constructs the electroaetherial guitar and broadcasts music as played or channelled, into the listener's mind for communication or mental damage. (dc 50 +lvl, +buffs, xAoE +telepathy)

```

### Rage Against Machines

Lvl 01 - Sonic damage in a wide area, increased effect on machines.

```
/me constructs the electroaetherial guitar and rocks out with a high-frequency amp and EMP pulse designed to disrupt robots and machines. (dc 50 +lvl, +buffs, xAoE, crit dc 80 vs machines)

```

### Fuck the System

Lvl 01 - Set up a long performance that protects allies by spreading a sonic shield.

```
/me constructs the electroaetherial guitar and rocks out a long track that knits sound waves into individual sonic shields across all allies. (dc 50 +lvl, +buffs, AoE Ally Shield +sh)

```

### Eternal Lullaby

Lvl 01 - Attempt a 5-note lullaby opening gambit to hypnotise and stunlock a mob into deep sleep.

```
/me constructs the electroaetherial guitar with "Input command; load guitar" and mellows out a soft tune with an enchanting song to hypnotise a mob into deep-REM sleep and hold them in position for silent execution or remain incapacitated. Enemies retaliate with advantage (surprise attack) if failed. (dc120 x5, capped dc60 with +lvl +buffs. xAoE sleep, stunlock for all turns). [can be a fun gamble for opening, at the sacrifice of surprise]

```

### Summon Mount

Lvl 01 - Summon a vehicle mount, animal or magical creature to ride into battle (+8 Def)

 File:Mount.gif

```
/me communicates with a linked mount via the cyber deck spell "Input Command, weaponise mount" to bring in a vehicle or creature for easy combat evasion or if modded and trained, unlock a one-time weapon cast. (dc50 +lvl +buffs. adds +8 Def/Evasion)

```

### Deadeyes Reticle

Lvl 01 - Align reticle overlays with your target sight for precision strikes. Self-buff +auto crit (once)

 File:Reticle.gif

```
/me aligns senses with enemy energy auras with the spell "Input command, deadeyes" to hone in precision, aided by targeting reticles that appear over the iris and synchronises muscle memory with perfect aim once. (dc50 +lvl +buffs.)

```

### Kill Mode

Lvl 01 - Shoots adrenaline into the system to enhance offense over defense. Self-buff +8 Atk (once)

 File:Killmode.gif

```
/me triggers the arcanite crystal with the spell "Input command, enrage" to release an energy boost surge that boils adrenaline in the body and spikes offensive performance lasting only once a day. (dc50 +lvl +buffs.)

```

### Probability Score

Lvl 01 - Tap into the Overwatch super computer to calculate the best course of action. (95+ crit dc)

 File:Probability.gif

```
/me taps into the Overwatch super computer through the cyber deck with the spell "Input command, initiate quantum probability" to analyse all available field data and statistical values of random events along a set of axioms, hopefully arriving at the percentage result of a best course of action for any event success. (nat 95+ no buffs. perfect result, gain clues from DM.)

```

### Final Destination

Lvl 01 - Upon probability score, hack into all nearby devices to create fatal accidental scenarios.

 File:Finaldestination.gif

```
/me watches the playback of different scenarios where they can win and memorises the axiom events needed to occur before casting "Input command, realise final destination" to put the quantum calculations into real freak accidents until the target dies or escapes. (Enemy rolls vs dc50 over 5 turns, 1-shot if failed)

```