Customization

The **customization** options are found before the player begins a new save file, or through the in-game menu. These options change how the game operates, and can make the game easier or harder for the player. The customization settings can be accessed at any time, and the changes apply to the save file instantly, or after the change of the season, depending on the option changed.

See also: Gameplay Settings

## Options

### Difficulty

Only available when starting a new game. These are presets for all other options. Difficulty can be Easy, Normal, Hard or Custom.

### Taxes

Changes the multiplier for taxes imposed upon the player via the Castellan.

### Building Limit

Changes the multiplier for the number of buildings the player is allowed to build at any given point in the game.

Maximum is 200%. At 100% with all Chapter quests done the building limit is 65. So at 200% it will be 130.

There are some instances where you will not be able to find the building limit in you menu due to updates.

### Events

Events such as the Herald appearing will or will not occur.

At each change of season there is a chance for an event. Depending on the player's choice this may result in positive or negative effect on the player, player's village, its inhabitants or the resources. With the Events toggle the player can disable events.

### Unlimited HP

Toggle health for the player. This allows the player to play with unlimited health, preventing death from animal or bandit attacks, or falling down a cliff.

### Unlimited Stamina

Toggle stamina usage for the player. This allows the player to play with unlimited stamina, preventing the player from getting exhausted while building or running.

### Lack of Hunger

Toggle the need for food for the player. In Medieval Dynasty the player character is required to eat or he will start to lose health. With this it can be disabled.

### Lack of Thirst

Toggle the need for water for the player. In Medieval Dynasty the player character is required to drink or he will start to lose health. With this it can be disabled.

### Unlimited Carry Weight

Allows or disallows unlimited carry weight for the player. All items in the game have a certain weight and depending on skill and equipment the player character can only carry a certain amount. With this option checked the player character can carry unlimited amounts of items.

### Poisoning

Toggles poisoning status for the player.

Spoiled food, certain herbs and mushrooms are poisonous. Other herbs or potions can remove poison effects from the player character. If the player doesn't want poisoning in their game they can disable this option.

### Temperature

Toggles the effects of temperature on the player.

Temperature can damage the player character, especially the cold in winter. Unchecking Temperature will disable this.

### XP Gain Multiplier

Changes the multiplier on the gain of experience for the player and the player's villagers.

### Technology Gain Multiplier

Changes the multiplier on the gain of technology points for the player.

### Dynasty Reputation Multiplier

Changes the multiplier on Dynasty Reputation gain.

### Stop Dropped Items from Spoiling

Toggles whether or not dropped items will spoil. *Applied After Season Change* allows this to occur only after the season changes.

### Length of Season (Days)

Changes the number of days in each season. Applied after season change.

Seasons play an important role in Medieval Dynasty. Depending on the season different types of crops can be planted or harvested. Most resources like sticks, stones and ores respawn at season change. Side quests must be solved within the season or they will fail. Other quests may require season change to continue.

The default on any difficulty for season length is 3 days. It can be changed to any value between 1 and 30. If a value greater than 3 is selected, the player can still go to the next season after 3 days by selecting the option for season change in the sleep menu at his bed.

### Inhabitants - Food Needs

Changes the multiplier on how much food a villager requires. Applied after season change.

### Inhabitants - Water Needs

Changes the multiplier on how much water a villager requires. Applied after season change.

### Inhabitants - Wood Needs

Changes the multiplier on how much wood a villager requires. Applied after season change.

The primary wood the villagers use is firewood, if it's not available then they start to use sticks, planks and logs.

### Bandits

Toggles bandits in the game. Applied after season change.

By default, bandits may spawn at certain locations on the map. These bandits are hostile to the player and will attack on sight. If the player doesn't want bandits to spawn, they can uncheck this option.

### Enemies (HP)

Changes the multiplier on how much health an enemy has. Applied after season change.

Enemies, be it bandits or animals, have certain amount of health. The *Enemies - HP* slider will adjust that health. The sliders range from 0% to 1000%.

### Enemies (Damage)

Changes the multiplier on how much damage an enemy will deal to a player. Applied after season change.

Enemies, be it bandits or animals, can deal certain amount of damage to the player character. The *Enemies - Damage* slider will adjust that damage. The sliders range from 0% to 1000%.