Manhunt

**Manhunt** is a survival-based competition played on WikiCraft. The game revolves around one team whose goal it is to kill the Ender Dragon and beat the game as quickly as possible, all the while trying to avoid being killed by another team that is constantly trying to hunt down the runners.

The game was created and popularised by the Minecraft YouTuber Dream and the so-called 'Dream Team'.

## Overview

To play Manhunt, two teams, as closely equal in size as possible, must be assembled. The first team (hereafter ‘Runners’) must try to beat the game by killing the Ender Dragon and fulfilling all requirements that lead up to that goal. The second team (‘Hunters’) must do whatever they can to stop the Runners. Each Runner only has one life, whereas Hunters have infinite lives. When every Runner is killed, the Hunters are victorious. If the Runners manage to beat the game, they are victorious.

## Rules & Guidelines

### 1. Team selection

1. When possible, the two teams should be equal in size. If there are an odd number of players, Runners will always have the numerical superiority.
2. How teams are composed is entirely at the discretion of the players and/or the referee (if present). Depending on different matches and circumstances, teams may either be:
	1. Completely randomised;
	2. Chosen by consensus amongst the players; or
	3. Chosen in alternating turns by two ‘team captains’ (usually randomly selected by a referee or another third party)
3. Each team will be given access to a private team chat, for the purpose of discussing strategy without the other team listening.

### 2. Conditions & general rules

1. The entirety of the game takes place in a new world. No players will have any knowledge of the world seed.
2. The world’s difficulty for each match will generally be set to *normal*.
3. Most commands accessible on the regular WC4 server, such as /home and /back, will not be granted to any players.
4. All live players will remain in survival mode throughout the entirety of the match. However, a killed Runner can be given spectator mode to observe the remainder of the match, should they wish.
	1. A killed Runner in spectator mode that passes on information to live Runners intending to give them an advantage (such as a Hunter’s location, or the location of an End portal) may result in a disqualification for the Runners team.
5. No players, Runners or Hunters alike, will be given any starting items, nor will they be permitted to gather any items before the match begins.
	1. The only exception to this is the tracking compass, which all Hunters will be allowed to obtain before the match begins. Hunters may use their compasses unlimitedly, and can spawn new ones upon death.
6. All players from both teams will begin the game in the same area, usually the new world’s spawn location.
7. There is no set time limit on matches, and thus each match could possibly last for 5 minutes or 5 hours. The match only ends when one of the three conditions outlined in rule 4.1 is met.
8. Generally, no breaks or ‘time-outs’ will be had whilst the match is going. Only in exceptional circumstances will the match be paused. An AFK player is not exempt from being killed.
	1. Likewise, a lag-related death is generally considered valid.
	2. All players should ensure that their connection is secure. A player that disconnects mid-match will be permitted to rejoin the game (unless they are found to be cheating), but in general a disconnection does not warrant a pause in the match.
	3. It is considered cheating if a player disconnects mid-match for the sole purpose of stalling for time or avoiding an imminent death. Combat tagging will be activated during a match, so a player that disconnects whilst in combat will still be vulnerable for 30 seconds.
9. All other rules from WikiCraft 3 & 4 apply. No hacks, cheats, or mods may be used during the match.
	1. Voxelmap, though it is allowed on WikiCraft servers, may not be used during the match.
10. Popular speedrunning tactics (e.g. ‘MLG portal’, ‘MLG water’, ‘MLG horse’) may be used by any player. But players may not take advantage of glitches, bugs, or anything else used to exploit the game.

### 3. Match start

1. For the match to begin, all players from both teams must be online and assembled at the starting location (usually the new world’s spawn).
2. Before the match begins, players may not gather materials, attack other players, or leave the general spawn area. Doing so will result in immediate elimination.
3. Once all players are assembled, a referee (or, in the absence of a referee, a server administrator from either team) will urge all players to indicate that they are ready for the match to begin (players should respond with a message in chat, or some sort of action). When all players are ready, the referee (or administrator) will countdown from 3 to signify that the match has started.
4. When the match begins, the Runners will immediately be given a 60 second grace period.
	1. During the grace period, Hunters may not move, gather materials, or attack. They may, however, use their compasses to start tracking the Runners.
	2. The grace period is intended for the Runners to gain a slight head start, and they can do whatever they like with this time. They may start gathering materials or run as far from spawn as they can, but they may not attack the Hunters, as they are not officially live in the match.
5. Once the 60 seconds are up (as will be timed by a referee or administrator), the Hunters may join the match. Both teams will be notified when the grace period is over.

### 4. Match end

1. The match will only end if:
	1. The Ender Dragon dies,
	2. All of the Runners have been killed, or
	3. All remaining players on one team unanimously agree to forfeit the match to the opposing team.
2. A Runner’s death (and thus elimination) does not necessarily need to come at the hands of a Hunter; deaths by mob, hunger, or environment are always valid.
	1. If a Runner is killed by another Runner (either accidentally or intentionally) this, too, is valid.
3. The in-game chat notifications are always referred to for rulings on closely-timed actions. For example, in a situation where a final remaining Runner kills the Ender Dragon but is also simultaneously killed, then if the notification for the Runner’s achievement from killing the Dragon (‘Free the End’) comes *before* the death message, then the match is ruled as a Runner victory.
4. If a Hunter kills the Ender Dragon (either accidentally or intentionally) and there is still at least one Runner alive, this is ruled as a Runner victory.
5. In severe circumstances wherein the match cannot physically or fairly progress -- if the server crashes for a long period; multiple players suddenly leave the match; etc -- then the match is halted and its continuation is postponed to a date when all players are able to resume.

## Matches

#### Match 1

* *Date:* August 23, 2020
* *Location:* WikiCraft 4 (1.16.1)
* *Participants*
	+ *Team 1 (Runners):* Cannonwalker, CharredSmokey, RoselleFeng
	+ *Team 2 (Hunters):* JeremiahGarland, LymPanda, Mexican\_Sultan
* *Outcome:* Hunter victory
* *Time*: 0 hours, 29 minutes, 24 seconds
* *MVP:* JeremiahGarland

#### Match 2

* *Date:* August 23, 2020
* *Location:* WikiCraft 4 (1.16.1)
* *Participants*
	+ *Team 1 (Runners):* JeremiahGarland, LymPanda, RoselleFeng
	+ *Team 2 (Hunters):* Cannonwalker, CharredSmokey, Mexican\_Sultan
* *Outcome:* Hunter victory
* *Time:* 1 hour, 57 minutes, 42 seconds
* *MVP:* CharredSmokey

#### Match 3

* *Date:* August 30, 2020
* *Location:* WikiCraft 3 (1.16.1)
* *Participants*
	+ *Team 1 (Runners):*
	+ *Team 2 (Hunters):*
* *Outcome:*
* *Time:*
* *MVP:*