Engine Modes

All Engines in Motorsport Manager Online feature at least two Engine Modes. Each mode offers pros and cons bust the most obvious thing about them are the effects over Fuel Efficiency and Top Speed.

You can switch Engine Modes mid-race in order to suit your current strategy, to force an overtake or defend your position.

Not all Engine Modes are available to all Engines. Here is a list of all Modes available, what they do and which Engines can use each. Some Engines also have optional engine modes that can be installed with resources and changed in the Car Development Menu.

Note that Engine Modes have direct effect over the size or presence of Red Zone.

You can also check our Engine Mode Chart to compare all modes.

## Mersault Engine Modes

### Low Mode

*The standard energy-saving mode. Low also benefits from the lack of a Red Zone*

Slower than average but decent to build spare fuel or protect the car durability.

### Medium Mode

*Medium is the Goldilocks mode - not too energy hungry, not too slow*

In other words, this is the most average mode you can get in terms of speed efficiency and size of Red Zone. Unless you have very low Efficiency, you should never run out of fuel with this mode on.

### High Mode

*High allows you to push the powertrain. Best used for when attempting overtakes*

Faster than Medium but slower than other overtake-oriented modes. Fuel consumption here is not too high so you should be able to go a few laps with this mode on before having to worry too much about fuel.

## Kitano Engine Modes

### Super Low Mode

*An excellent way to save energy. Your Powertrain will be slower, but it's more efficient than Low*

As the in-game description suggests, this mode is more economic than Low but also slower. One full lap in this mode usually means two or more in High mode

### High Mode

*High allows you to push the powertrain. Best used for when attempting overtakes*

Faster than Medium but slower than other overtake-oriented modes. Fuel consumption here is not too high so you should be able to go a few laps with this mode on before having to worry too much about fuel.

### Overtake Mode

*As the name suggests, Overtake can help your driver to make passes. It's an energy-hungry mode, however!*

This mode is a lot faster than High but consumes, in average, double the amount of fuel per lap, but is a lot faster. The size of the Red Zone here also means it may be dangerous to use it for long periods of time towards the end of the race, when the car is no longer at its peak durability.

## Tectra Engine Modes

### Low Mode

*The standard energy-saving mode. Low also benefits from the lack of a Red Zone*

Slower than average but decent to build spare fuel or protect the car durability.

### Super Overtake Mode

*For a true jolt of speed, Super Overtake may eat through energy but is almost guaranteed to get you a pass*

One of the fastest modes available, Super Overtake may require a lot of fuel management but is likely to get you podiums and overtakes more often than not. Use it too much though and you may break your car apart.

### Party Mode

*The speediest mode around, Party Mode is blisteringly fast, but extremely risky.*

The speed boost you get from Party Mode is amazing. However, its Red Zone is so large that is almost guaranteed that you will be on red every time you activate this mode.

This mode costs (Number) (Material) to unlock on Tectra and replaces Super Overtake Mode when selected.

## Hammer Engine Modes

### Super Low Mode

*An excellent way to save energy. Your Powertrain will be slower, but it's more efficient than Low*

As the in-game description suggests, this mode is more economic than Low but also slower. One full lap in this mode usually means two or more in High mode

### Eco Mode

*With superb fuel-saving, Eco Mode is a great, but risky, way of building up your energy deficit*

This may be one of the best modes to build up spare fuel but it degrades car reliability very quickly. Use it wisely!

This mode costs 1 Silicon and 1 Microchip to unlock on Hammer and replaces Super Low Mode when selected.

### Durable Mode

*Durable offers the same performance as Medium, but doesn't suffer from any Red Zone at all*

One of the best modes available, this is not very fast but compensates for not having Red Zone.

### Overtake Mode

*As the name suggests, Overtake can help your driver to make passes. It's an energy-hungry mode, however!*

This mode is a lot faster than High but consumes, in average, double the amount of fuel per lap, but is a lot faster. The size of the Red Zone here also means it may be dangerous to use it for long periods of time towards the end of the race, when the car is no longer at its peak durability.

### Super Overtake Mode

*For a true jolt of speed, Super Overtake may eat through energy but is almost guaranteed to get you a pass*

One of the fastest modes available, Super Overtake may require a lot of fuel management but is likely to get you podiums and overtakes more often than not. Use it too much though and you may break your car apart.

This mode costs 1 Microchip to unlock on Hammer and replaces Overtake Mode when selected.

## Steinmann Engine Modes

### Low Mode

*The standard energy-saving mode. Low also benefits from the lack of a Red Zone*

Slower than average but decent to build spare fuel or protect the car durability.

### Charge Mode

*Designed for ERS strategies, such as Power Mode or Hybrid Mode, this mode increases the rate at which your ERS charges*

Charge Mode may be slightly slower than Medium/Durable but it recharges ERS Strategies in about half a lap. Not recommended to use this mode if you do not use ERS Strategies.

### Super Charge Mode

*This charges your ERS mode at an even faster rate than Charge Mode, but makes your car quite slow. It pairs well with Power-focused ERS modes.*

As per the in-description, this is slower than regular Charge Mode but the recharge rate is a lot faster. Don't forget to change modes after your ERS is fully charged or Super Charge's low speed may cancel out all the boost you get from Power Mode and other ERSs.

This mode costs 1 Silicon to unlock and replaces Charge Mode when selected.

### High Mode

*High allows you to push the powertrain. Best used for when attempting overtakes*

Faster than Medium but slower than other overtake-oriented modes. Fuel consumption here is not too high so you should be able to go a few laps with this mode on before having to worry too much about fuel.

### Overtake Mode

*As the name suggests, Overtake can help your driver to make passes. It's an energy-hungry mode, however!*

This mode is a lot faster than High but consumes, in average, double the amount of fuel per lap, but is a lot faster. The size of the Red Zone here also means it may be dangerous to use it for long periods of time towards the end of the race, when the car is no longer at its peak durability.

### Super Overtake Mode

*For a true jolt of speed, Super Overtake may eat through energy but is almost guaranteed to get you a pass*

One of the fastest modes available, Super Overtake may require a lot of fuel management but is likely to get you podiums and overtakes more often than not. Use it too much though and you may break your car apart.

This mode costs 1 Microchip to unlock on Steinmann and replaces Overtake Mode when selected.

## Rossini Engine Modes

### Eco Mode

*With superb fuel-saving, Eco Mode is a great, but risky, way of building up your energy deficit*

This may be one of the best modes to build up spare fuel but it degrades car reliability very quickly. Use it wisely!

### Low Mode

*The standard energy-saving mode. Low also benefits from the lack of a Red Zone*

Slower than average but decent to build spare fuel or protect the car durability.

This mode costs XXX to unlock on Rossini and replaces Eco Mode when selected.

### Medium Mode

*Medium is the Goldilocks mode - not too energy hungry, not too slow*

In other words, this is the most average mode you can get in terms of speed efficiency and size of Red Zone. Unless you have very low Efficiency, you should never run out of fuel with this mode on.

### High Mode

*High allows you to push the powertrain. Best used for when attempting overtakes*

Faster than Medium but slower than other overtake-oriented modes. Fuel consumption here is not too high so you should be able to go a few laps with this mode on before having to worry too much about fuel.

### Party Mode

*The speediest mode around, Party Mode is blisteringly fast, but extremely risky.*

The speed boost you get from Party Mode is amazing. However, its Red Zone is so large that is almost guaranteed that you will be on red every time you activate this mode.

### Efficient Overtake Mode

*Efficient Overtake uses less energy than Overtake, but the Red Zone is quite aggressive!*

This is as fast as Overtake but for less fuel and higher car reliability.

This mode costs 1 Gold Foil to unlock and replaces Party Mode when selected.

## Secondary Engine Modes

Tectra, Hammer, Steinmann, and Rossini Engines come with changeable engine modes that can be purchased for some resources when unlocked through Headquarter upgrades. The engine modes can be changed after purchase by selecting the modes with these engines equipped to a car in the Car Development Menu, which can be located via the video below: