Mario Kart Wii

***Mario Kart Wii***, stylized as ***MARIOKART Wii*** and abbreviated as ***MKW*** and ***MKWii*** is a kart racing video game by Nintendo for the Wii console and the sixth game in the *Mario Kart* series, the fourth for a home console. The game was released on April 10, 2008 in Japan, April 11, 2008 in Europe, April 24, 2008 in Australia, April 27, 2008 in the US and April 30th, 2009 in South Korea. The game is packaged with the Wii Wheel accessory which is designed to house the Wii Remote to allow more intuitive and conventional steering. The game does support the Wii Classic Controller, Nunchuck, and the Nintendo GameCube controller as well. ***Mario Kart Wii*** is the second game in the series to support online multiplayer via the Nintendo Wi-Fi Connection(discontinued on May 20, 2014,). However, via a custom unofficial fan-made server known as "Wiimmfi",[1] you can still play online as of January 2021.

Nintendo, learning from their mistakes in *Mario Kart DS,*have greatly improved the online multiplayer offering in this game. Unlike past games, *Mario Kart Wii* supports 12 racers per race and all appear during any mode except Time Trial. The player can also turn off the CPUs when two or more players are present. *Mario Kart 8* and *Mario Kart 8 Deluxe*also support 12 players.

Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20, 2014, making it no longer possible to play this game online without hacking.

*Mario Kart Wii* wasn't released in China back in 2008/2009. However, at ChinaJoy exhibition on August 2, 2018, Nvidia revealed that *Mario Kart Wii* would be released on the Nvidia Shield. New features include the game running at 1080p and allowing for 12 player racing online. Finally, Nintendo will be opening the NFC in China.

*Mario Kart Wii* returns the franchise to single driver gameplay, moving away from the approach of its console predecessor, *Mario Kart: Double Dash!!* on the Nintendo GameCube. Like *Mario Kart DS*, the game contains sixteen new tracks, while also bringing back sixteen retro tracks.

Aerial tricks can be performed by shaking the Wii remote in a specific direction. Other controllers can activate tricks by usage of the d-pad. Upon landing, the character will receive a speed boost. The Spin Turn technique has also returned from *Mario Kart 64*.

In addition to the karts, *Mario Kart Wii* introduces bikes in the small, medium, and large groups. Bikes are harder to handle, but they can do wheelies, which gives you a small boost in speed and an advantage in courses without many sharp turns.

*Mario Kart Wii* returns the franchise to single driver gameplay, moving away from the approach of its console predecessor, *Mario Kart: Double Dash!!* on the Nintendo GameCube. Like *Mario Kart DS*, the game contains sixteen new tracks, while also bringing back sixteen retro tracks.

Aerial tricks can be performed by shaking the Wii remote in a specific direction. Other controllers can activate tricks by usage of the d-pad. Upon landing, the character will receive a speed boost. The Spin Turn technique has also returned from *Mario Kart 64*.

In addition to the karts, *Mario Kart Wii* introduces bikes in the small, medium, and large groups. Bikes are harder to handle, but they can do wheelies, which gives you a small boost in speed and an advantage in courses without many sharp turns.