Shields

## Overview

Shields can be upgraded in Tetra by placing a vanilla shield on a Workbench. They consist of two major modules: the grip and plate. They may apply one optional minor module called the "boss".

## Default Modules

External mods can offer a variety of modules, but by default Tetra offers the following:

### Plate Modules

Shields in Tetra can vary in how they provide defense, and this will be determined primarily by the plate type chosen.

#### Buckler

Rather than blocking attacks like a vanilla shield, a buckler provides a passive increase to toughness, which reduces the amount of armor reduced when an attack is very strong (for example, the Warden's melee attack normally does 30 damage, which reduces armor by 15 points. Toughness counteracts that reduction). Bucklers cannot be used to block, but they also do not interfere with various right-click abilities, making them preferable where the player desires additional protection but does not want right-click to be dominated by a shield.

#### Heater

The heater is a somewhat awkward middle option between having a shield, and not having one. It can only block for a limited amount of time, but has additional durability compared to a normal shield. It also recovers from being disabled faster.

#### Tower

Behaves in the same fashion as the vanilla Minecraft shield, offering a dizzying amount of protection from virtually all forms of attacks, indefinitely or until it is hit by an attack which disables shields.

#### Aerodynamic Trim+

An Improvement, this allows a shield to be thrown like a trident. Although funny, the main drawback to this ability is that after the player throws their shield, they no longer have a shield. This Improvement is not compatible with Trim Edge+.

#### Trim Edge+

An Improvement which increases the durability of the shield. This Improvement is not compatible with Aerodynamic Trim+.

#### Studded Plate+

An Improvement which increases the durability and the admittedly subjective, aesthetic quality of the shield.

### Grip Modules

The grip module is the main source of Integrity for the shield.

#### Straps

Straps offer less Integrity than a basic grip, but allow the shield to use its abilities more often or to recover more quickly from being disabled.

### Boss Modules

The default boss modules offer options to weaponize a shield.

#### Spike

Gives a shield a percentile chance to attack enemies in melee when an attack is blocked. The damage performed on the enemy will be the shield's listed damage, not the enemy's damage, meaning this ability is **not** a true "reflect" in spite of the ability's name. The material used for the spike will determine how often an enemy is damaged by this ability, and how much of the shield's listed damage will be applied. The size of the shield and its material determine its base damage. Since bucklers cannot block, they cannot benefit from having a spike.

#### Sturdy Boss

A sturdy boss gives the shield the ability to "bash" mobs by using right-click. Bashing will perform the shield's listed damage to the mob - the "bash" number is the level of the "bash" ability, not the damage the bash performs. Bashing additionally stuns an enemy it hits, disabling them for a set length of time. If right-clicking causes the shield to block, it will not perform a "bash" attack, meaning that the buckler is the only default plate module which can perform this ability.

## Gallery

Wither bone is a material from another mod

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows