recursal/Fanatic-Fandom huggingface dataset:
Lifestealer

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 75
 DPS | 38
 Damage | [55/60]
 Attack Speed | 1.5
 Move Speed | 300
 Attack Range | 1
 Magic Resist | 0
 Armor | 5

**Lifestealer** is a Tier Three hero in Dota Underlords. Lifestealer has Heartless  and Brute  alliances.

## Ability

 Lifestealer gains Rage. On cast Lifestealer becomes Magic Immune and gains +30% Move Speed and +30 Attack Speed. The effects last for 5 seconds.

## Change logs

November 19, 2020 Patch
* Feast:
	+ Percent of target HP per hit changed from [4.5, 6, 7.5] to [4.5, 6, 7]
* 3 Star Effect:
	+ Bonus Attack Speed changed from 50 to 30
	+ Bonus Movement Speed Percent changed from 50 to 30

August 27, 2020 Patch

* Health changed from [1,010/2,025/4,860] to [1,000/2,000/4,800]
* Attack Damage Minimum changed from [55, 110, 220] to [55, 110, 264]
* Attack Damage Maximum changed from [60, 110, 220] to [60, 120, 288]

August 06, 2020 Patch

* 3 Star Effect: Lifestealer gains Rage. On cast Lifestealer becomes Magic Immune and gains +50% Move Speed and +50 Attack Speed. The effects last for 5 seconds.
* Maximum Mana changed from 0 to 75

November 07, 2019 Patch

* Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
* Feast:
	+ Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.
January 17, 2020 Patch

Source: Anti-Tank Guided Hotfix

# Anti-Tank Guided Hotfix

## Hotfixes

* Now that we have a fully operational beef-station in Jull, it looks like the tanky fellow is a bit too hard to kill. Changes below.
* Crystal Maiden will no longer cast  Frostbite on a target that is currently frostbitten.
* Fixed an issue where  Void Spirit could  Dissimilate on top of another unit.

 Jull:

* Armor changed from [10, 15, 15, 15, 20, 20] to [8, 8, 12, 12, 16, 16]
* Maximum Health changed from [2100, 2550, 3000, 3450, 3900, 4350] to [1900, 2450, 2750, 3250, 3550, 4100]
* Magic Resistance changed from 25 to 15
* To Your Health and  Roundhouse:
	+ Damage reduction changed from 70% to 50%.
* To Your Health:
	+ Changed friendly healing from 200% to 100%.
Lifestealer/Responses

## Recruitment

* ▶️ I have been unleashed.
* ▶️ Lifestealer runs wild.
* ▶️ I hunger!
* ▶️ I thirst for violence.
* ▶️ We are freed, my master!
* ▶️ I will eat all before me.
* ▶️ Lifestealer comes for your enemies.
* ▶️ I hunger for the fight.
* ▶️ More lives for the taking.
* ▶️ Finally!
* ▶️ I will make a feast of your rivals.
* ▶️ Master tells me to kill.
* ▶️ Master bids me to destroy.
* ▶️ My will is not my own.
* ▶️ I can smell their fear.
* ▶️ My bonds are broken.
* ▶️ I will run through White Spire.
* ▶️ White Spire will become my feeding grounds.
* ▶️ Shackled no more.
* ▶️ I run free!

## Upgrade

* ▶️ I hunger for more!
* ▶️ My claws ache to feel flesh!
* ▶️ I grow stronger!
* ▶️ The master's power grows!
* ▶️ Master makes me greater!
* ▶️ The rage grows!
* ▶️ Bring me more flesh!
* ▶️ Master favors me!
* ▶️ Huh ha ha ha ha ha ha ha ha!
* ▶️ Their blood will run.

**Final Upgrade**

* ▶️ No one will deny me!
* ▶️ I will terrorize the battlefield.
* ▶️ I'll never be chained again!
* ▶️ White Spire will never be the same.
* ▶️ No one can stop me, master!

## Round Start

* ▶️ Master bids me to continue.
* ▶️ None shall stop me!
* ▶️ They won't survive.
* ▶️ I tremble with anticipation.
* ▶️ Look at these fools.
* ▶️ It's feeding time.
* ▶️ Unleash me upon these fresh bodies.
* ▶️ I'll rip them asunder.
* ▶️ Kill them all.
* ▶️ Master demands more lives!
* ▶️ The thirst overcomes me.
* ▶️ I'll not be stopped.
* ▶️ Yes, master!
* ▶️ We will give glory to our master!
* ▶️ It begins anew!

## Loss

* ▶️ I have failed you, master.
* ▶️ I shall not fail again.
* ▶️ How is this possible?
* ▶️ This time I shall do better.
* ▶️ I have been chained, master!
* ▶️ Never again!
* ▶️ The rage only grows stronger.
* ▶️ They won't escape this time.
* ▶️ We won't fail you again.
* ▶️ We will have our revenge.
* ▶️ My master does not accept failure.
* ▶️ Another chance to feed.
* ▶️ I am reborn!
* ▶️ I am sorry, master! It won't happen again.
* ▶️ That was humiliating.

## Win

* ▶️ Such beautiful carnage.
* ▶️ I have fed well.
* ▶️ Yeeeees.
* ▶️ I crave more!
* ▶️ I long to feed.
* ▶️ More lives for master.
* ▶️ I've acquired a taste for them.
* ▶️ The rage feeds me!
* ▶️ More! More!
* ▶️ The hunger grows!
* ▶️ The smell of blood is intoxicating!
* ▶️ My claws come for your guts!
* ▶️ Their lives sustain me.
* ▶️ I long for battle.
* ▶️ My claws itch for guts.
* ▶️ Let them come.
* ▶️ Yes, I long to do this again.
* ▶️ I leave none alive.
* ▶️ None left to tell the tale.
* ▶️ My hunger knows no end.
* ▶️ I will not be stopped.
* ▶️ All shall lie dead at my feet.
* ▶️ Let the blood wash over us.
* ▶️ The violence sustains me.
* ▶️ Master bids that I leave none alive.

## Unique

**Ally**

* ▶️  We will leave them broken.
* ▶️  The healers plied their trade well.
* ▶️  Our army will never fall!
* ▶️  Distract them, Axe, and let me feed.
* ▶️  It was wise of you to align yourself with the master, Necrophos.
* ▶️  I love working with warlocks.

**Enemy**

* ▶️  Their blood tastes even sweeter.
* ▶️  Enchantress, I'm going to enjoy consuming you.
* ▶️  Leave Axe to me!
* ▶️  Challenge me, Axe, if you dare!
February 06, 2020 Patch

Source: Rabid Update

# Rabid Update

## General

* Fixed  Sand King  Burrowstrike not visually lifting enemies other than the last one.

## Underlord changes

	+ Damage changed from [ 35, 35, 45, 45, 55, 55 ] to [ 25, 25, 35, 35, 45, 45 ]
* All Out Attack!:
	+ now reads: Enno launches an All Out Attack against all enemies, applying 5 stacks of Poison, dealing 50-175 physical damage and stunning them for 2 seconds.
Drow Ranger

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 44
 Damage | [50/56]
 Attack Speed | 1.20
 Move Speed | 285
 Attack Range | 4
 Magic Resist | 0
 Armor | 5

**Drow Ranger** is a Tier One hero in Dota Underlords. Drow Ranger has Heartless , Vigilant , and Hunter  alliances.

## Ability

**Notes:**
* The aura of multiple Drow Rangers do not stack.

## Equipment

3-star equipment based on Guise of the Winged Bolt

## Change logs

July 02, 2020 Patch
* 3 Star Effect: Drow Ranger's arrows become Frost Arrows. These arrows slow a hit unit's movement by 50% and its Attack Speed by 20. The effect lingers for 2 seconds.

April 03, 2020 Patch

* Attack Damage Minimum changed from [56, 112, 225] to [50, 100, 200]
* Attack Damage Maximum changed from [62, 125, 250] to [56, 112, 224]

February 25, 2020 Patch

* Alliances changed from Heartless  Hunter  to Heartless  Vigilant  Hunter

September 26, 2019 Patch

* Attack Rate changed from 0.769 to 0.833.
* Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
* Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].

June 17, 2019 Patch

* Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
Abilities

**Abilities**, also called spells, are unique skills that units can use. All heroes have one or more abilities that usually get stronger every time the hero levels up. Most abilities require mana to be used and once used they may also be placed on cooldown and can't be used again until their cooldown timer is up.

## Active

Most of the active abilities are cast as soon as the unit has enough mana for it and the ability isn't on cooldown.

### Unit target

Some abilities are cast on units: allies, enemies, self or a combination of those. If no unit is in range, the caster will walk towards the closest available target to cast on them.

### Ground target

Ground abilities are cast directly on the ground and can affect all units in that area.

Some examples are:  Kunkka's  Ghostship,  Enigma's  Midnight Pulse and  Alchemist's  Acid spray.
### No target

Some abilities do not have a specific target and are used as soon as the unit has mana for it.

Some examples are  Templar Assassin's  Refraction and  Necrophos's  Death Pulse.
However, some of these abilities, such as,  Axe's  Berserker's Call or  Razor's  Plasma Field, will only be cast when enemies are within their range.

## Passive

Passive abilities don't need to be cast, therefore they don't cost mana or go on cooldown, instead they require a certain action or condition to be effective.

Some different types of passive abilities:

* Luna's  Moon Glaives and
* Slark's  Essence Shift take effect when the hero attacks.
* Drow Ranger's  Precision Aura only affects nearby allies.
* Puck's  Phase Shift only activates when Puck is about to take damage.

## Targeting

Some abilities have preferred targets, while others are completely random. Examples:

* Pudge targets the farthest enemy from him when using  Meat Hook.
* Sniper uses  Assassinate on enemies with health lower than the damage from the ability.
* Techies tries to place  Remote Mines next to the enemy he's attacking.

## Cast point

Most active ablilities require the casting unit to spend a certain amount of time before the spell's effects are applied. This time window is known as *cast point* or *cast time*. Only once the unit reaches this point does the spell take effect, goes on cooldown and its mana cost is spent. During the cast point, the unit can't perform any actions, if the unit is disabled or loses the mana required to cast the spell, it will be cancelled.

Cast point can vary heavily and is set for each spell individually.

Some abilities with **long** cast points are:

 Keeper of the Light's  Illuminate with 4.00 seconds

 Sniper's  Assassinate with 2.0 seconds.

Some abilities with **short** cast points are:

 Arc Warden's  Tempest Double with 0.15 seconds.

 Venomancer's  Venomous Gale with 0.16 seconds.

## Disabling

An active ability won't be cast if:

* The caster doesn't have enough mana for it.
* The ability is on cooldown.
* There are no valid targets.
* The caster is  stunned or  silenced.
* The ability can only be used under their specific conditions.

A passive ability won't have any effects while the unit is under the effect of  break.
Armor

**Armor** is a stat that modifies the amount of physical damage taken by a unit. Armor values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of physical damage received by a unit, while a negative value increases the damage received.

Armor has no effect on Magical damage or Pure damage.

## Damage Calculation

Physical damage dealt to a unit with armor will be multiplied by the damage multiplier. For positive armor values, the multiplier will be less than 1. For negative armor values, the multiplier will be greater than 1. It is calculated by:

`damage multiplier = 1 - ((0.052 × armor) ÷ (0.9 + 0.048 × |armor|))`

The damage multiplier has a maximum of 25/12 and a minimum of zero. Due to the essence of the calculation, every additional point of armor increases the effective HP (see below) of a unit more than the previous point.

## Effective HP

The extra damage a unit can take due to armor is known as its extra effective HP (or extra EHP) for physical damage. At 0 armor, 1 armor grants roughly 5.8% effective HP. This means a unit with 1,000 health and 1 armor can take 1058 physical damage. At 30 armor, this figure scales upwards to 7.7%, meaning armor is more effective at higher values.

Effective HP is calculated by:

`effective HP = current HP ÷ damage multiplier`

## Examples

For a sample creature with 1000 HP, here's how its survivability is affected by armor.

Because armor is more effective at higher values, a drop in armor is more effective at high values, too.  Desolator reduces armor by 5, which means that if our sample creature has 15 armor, its EHP go down by 324; but if has 0 armor, its EHP only go down by 186.

## Trivia

If the formula for armor listed above is correct, then at 225 armor, a unit would take 0 damage. Any higher and the unit would start to be healed.
Champion

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Champion****  is an alliance in Dota Underlords.

## Change logs

December 28, 2019 Patch

* Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.

November 26, 2019 Patch

* Lowered the health and damage bonus percent from 10 to 8%.

November 21, 2019 Patch

* Now also grants 10% bonus damage and max health per Alliance affecting the Champion (excluding her own).
Knight

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Knight****  is an alliance in Dota Underlords.

## Note

* Pure damage is not affected by this damage reduction.

## Change logs

August 27, 2020 Patch
* Base Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25].
* Bonus Physical and Magical damage reduction changed from [15, 19, 23] to [15, 20, 25].

April 30, 2020 Patch

* Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.

February 25, 2020 Patch

* Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%

January 16, 2020 Patch

* Damage reduction and adjacency bonus changed from [15/20/25]% to [15/22/28]%

November 07, 2019 Patch

* Fixed a bug where Knights would not get their bonus magical damage reduction when standing next to friendly knights.

October 24, 2019 Patch

* **Knight**  Alliance changed.
	+ Old: Knight units take [15/20/25]% less physical and magical damage and an additional [15/20/25%] when standing 1 cell away from another Knight.
	+ New: Knight units take [15/20/25]% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional [15/20/25%] less physical and magical damage.

July 19, 2019 Patch

* **Knight**  Alliance damage reduction bonus changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]

June 27, 2019 Patch

* Default damage reduction changed: [ -15, -25, -35 ] -> [ -15, -20, -30 ].
* Adjacent to other knights damage reduction changed: [ -20, -25, -30 ] -> [ -15, -20, -25 ].

June 25, 2019 Patch

* Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.

June 19, 2019 Patch

* Knights  will now try to stay in formation with other Knights.
Enchantress

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 43
 Damage | [60/70]
 Attack Speed | 1.50
 Move Speed | 315
 Attack Range | 2
 Magic Resist | 0
 Armor | 5

**Enchantress** is a Tier One hero in Dota Underlords. Enchantress has Shaman  and Healer  alliances.

## Ability

 Enchantress summons a cloud of [3/5/7] wisps that heal all allies up to 4 cells away.

**Notes:**
* Effect continues even when Enchantress dies.

## Change logs

August 27, 2020 Patch
* Alliance changed from Savage  Druid  Healer  to Shaman  Healer
* Health changed from [600/1,200/2,250] to [700/1,400/2,800]
* Attack Damage Minimum changed from [60/110/210] to [60/120/240]
* Attack Damage Maximum changed from [70/130/250] to [70/140/280]
* 3 Star Effect: Enchantress gains Untouchable. When attacked, Enchantress has a chance to greatly slow her attacker's Attack Speed.

October 24, 2019 Patch

* Alliances changed from Savage  Druid  to Savage  Druid  Healer
April 03, 2020 Patch

Source: The Price Of Balance Is Eternal Vigilants

## General

* Fixed a crash on Linux while sorting leaderboard entries.
* Fixed default board spray texture issue.

## Underlord changes

 Anessix:

* **Damage Support** -  The End of Medicine:
	+ Attack damage bonus changed from 35% to [25, 27, 29, 31, 33, 35]% (i.e. the bonus scales per Underlord level to a maximum of the original value of 35%).

 Hobgen:

* **High Damage Dealer** -  Implosion:
	+ Damage changed from [600, 800, 1000, 1200, 1400, 1600] to [700, 900, 1100, 1300, 1500, 1700]

## Hero changes

 Broodmother:

* Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
* Attack Damage Maximum changed from [70, 140, 280] to [70, 140, 336]

 Drow Ranger:

* Attack Damage Minimum changed from [56, 112, 225] to [50, 100, 200]
* Attack Damage Maximum changed from [62, 125, 250] to [56, 112, 224]

 Mirana:

* Attack Damage Minimum changed from [66, 132, 264] to [56, 112, 224]
* Attack Damage Maximum changed from [78, 156, 312] to [68, 136, 272]
* Sacred Arrow:
	+ Damage changed from [400, 800, 1800] to [400, 600, 1400]

 Nature's Prophet:

* Maximum Mana changed from 100 to 80
* Nature's Call:
	+ Mana Cost changed from 100 to 80
* Nature's Prophet's  Lesser Treant:
	+ Maximum Health changed from [650, 1125, 1500] to [650, 1200, 1800]

 Templar Assassin:

* Attack Rate changed from 0.833 to 0.727

 Venomancer:

* Maximum Mana changed from 100 to 80
* Plague Ward:
	+ Mana Cost changed from 100 to 80

## Item changes

 Armlet of Mordiggian:

* Bonus Attack Damage changed from 90 to 120

 Satanic:

* Health percent when Lifesteal activates changed from 30% to 50%
* Activation Cooldown changed from 20 to 15 seconds

## Alliance changes

Assassin :

* Critical Bonus changed from [300, 375] to [325, 400]

Savage :

* Bonus damage per attack changed from [5, 7, 10] to [5, 8, 10]

Vigilant :

* Bonus damage on first hit changed from 50 to [40, 50]

Void :

* Percent of target max health as bonus pure damage changed from 5% to 4%
Prontera

**Prontera** es la capital del reino de Rune-Midgards. Muchas personas viven activamente en esta ciudad. La Iglesia de Prontera y la Caballería del Rey también tienen su sede aquí. (muchos de los que deseen convertirse en Knight, Crusader, y Priest se reúnen aquí con sus sueños). A través de las órdenes del Rey Tristan Gaebolg III, nuevos Espadachines están siendo entrenados para convertirse en miembros de la Caballería.

La fuente central se ha convertido en un mercado libre, según lo ordenado por el Rey, con los vendedores y todos los diferentes tipos de compradores que compran y venden artículos. En una nota aparte, el Rey Tristan Gaebolg III permitió al público poder visitar el castillo, pero debido a que está muy ocupado, no seras capaz de verlo en la cámara real.
Beastmaster

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 68
 Damage | [70/80]
 Attack Speed | 1.10
 Move Speed | 305
 Attack Range | 1
 Magic Resist | 0
 Armor | 5

**Beastmaster** is a Tier Three hero in Dota Underlords. Beastmaster has Brawny , Hunter  and Shaman  alliances.

## Ability

**Notes:**
* The damage amplification has a duration of 10s.
* The damage amplification also affects item damage from Beastmaster.

## Equipment

2-star equipment based on Hunter of the Red Talon Set

3-star equipment based on Chimera's Rage set

## Change logs

August 27, 2020 Patch
* Tier changed from 2 to 3. Now has Brawny  Hunter  Shaman  alliances.
* Health changed from [900/1,800/3,600] to [1,000/2,000/4,800]
* Attack Damage Minimum changed from [60, 120, 240] to [70, 140, 336]
* Attack Damage Maximum changed from [70, 140, 280] to [80, 160, 384]

June 18, 2020 Patch

* At three stars, Beastmaster takes 75% less damage from summons and is immune to their magic.
Brute

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Brute****  is an alliance in Dota Underlords.

## Change logs

November 19, 2020 Patch
* Damage Reduction changed from [30, 60] to [30, 50]
* Damage on apply changed from [80, 150] to [80, 120]

December 02, 2019 Patch

* Changed damage debuff from [30, 70] to [30, 60].
* Changed debuff duration from 3 to 4.

November 07, 2019 Patch

* Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
* Damage on debuff being applied changed from [50, 100] to [80, 150].
Deadeye

*This article is about a feature that is out of season.*

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Deadeye****  is an alliance in Dota Underlords.

## Change logs

February 25, 2020 Patch

* Unit requirement changed from [ 2 ] to [ 1 ].

October 24, 2019 Patch

* In addition to the standard Alliance bonus, Melee Deadeye units gain phasing movement.

September 19, 2019 Patch

* Added a small health difference buffer to prevent **Deadeye**  units constantly changing targets.
Ragnarök DS

**Ragnarök DS**, llamado **Ragnarök Online DS** (japonés: ラグナロクオンラインDS) originalmente en Japón, es un videojuego para la plataforma Nintendo DS basado en el videojuego MMORPG *Ragnarök Online* y fue publicado en Japón el día 18/12/2008. Se anunció que la editorial XSEED Games se había unido con el desarrollador GungHo Online Entertainment para llevar este videojuego a las regiones de occidente en el año 2010.

GungHo Online Entertainment, la compañía que aloja el servidor japonés para el videojuego *Ragnarök Online*, anunció que ampliará su negocio para plataformas de videojuegos; *Ragnarök DS* es el segundo de tres videojuegos para la plataforma Nintendo DS que son publicados por ellos, junto con *Aqua Zone DS* y *Flower Arrangement DS*.
Dota Underlords Wiki/Section 3

Seasonal Content

Updates

Guides

* How to play guide for Dota Underlords
* System requirements
* Release date
* Game support

Twitter

Tweets by @DotaUnderlordswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Kaden's Blade

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

**Kaden's Blade** is a Tier Four item in Dota Underlords.

## Change logs

September 04, 2020 Patch

* Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman  and Fallen  buffs and like  Medusa's  Split Shot damage decrease).

August 27, 2020 Patch

* Damage change from 7% to 9% of target's Max Health.

March 19, 2020 Patch

* When the carrier is  broken, the carrier does its normal attack instead.
Armlet of Mordiggian

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

**Armlet of Mordiggian** is a Tier Two item in Dota Underlords.

## Note

* The damage from Armlet is not lethal, it cannot kill the equipped hero.

## Change logs

April 23, 2020 Patch

* Health loss per second changed from 100 to 80.

April 03, 2020 Patch

* Bonus Attack Damage changed from 90 to 120.
Dota Underlords

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Genre(s) | Strategy, Auto Chess

**Dota Underlords** is a new stand-alone game that pits you against seven opponents in a battle of wits that will have you building, combining, and leveling-up a crew in a battle of dominance for the city of White Spire. In this game, victory is determined not by twitch reflexes, but by superior tactics.

## History

Much like Dota 2, which is a sequel to a popular game mode, Dota Underlords started as a modification of an existing title. Auto Chess was released on January 4, 2019 as a a custom game mode for Dota 2, playable in the game client through the Arcade feature. The game mode became very popular, and Dota 2 developer Valve reached out to the game mode's developer, Drodo Studio, in hopes of acquiring the rights to the game mode. The two could not reach an agreement, bringing about the creation of two stand-alone titles: Auto Chess by Drodo Studio, to be released on mobile devices and through a partnership with Epic Games, and Dota Underlords, developed and published by Valve.

## Planned features

“We have in our plans:

* Four Underlords to choose from. Choose an Underlord persona from our ever-expanding roster that fits your play style. With unique gameplay-affecting changes, there's an Underlord for everyone.
* Ranked Matchmaking. Everyone starts at the bottom, but by playing against other Underlords you'll climb through the ranks and prove you're the right person to rule White Spire.
* Battle Pass. This will introduce progression, cosmetics, custom boards, and a host of other new features to the Dota Underlords experience.
* Seasonal Rotations. Every season we'll say goodbye to certain Heroes, Items, and Alliances to make room for new additions that will shape the ever-evolving world of Dota Underlords.
* Tournament-Ready. Create your own private lobbies and matches, then invite spectators to watch the Underlords' crews duke it out.

PLUS

* Daily challenges!
* Levels and rewards!
* Customizable banners and other flair!

As mentioned above, we will be adding features on a regular cadence leading up to Season One release.”

## Game support

This wiki does not provide technical support for Dota Underlords. For support, please contact Valve.

## Reception

On whatoplay.com, *Dota Underlords* received an aggregate score (*playscore*) of 7.91 on PC, 8.18 on iOS, and 7.65 on Android.

## References

1. ↑ https://dota2.gamepedia.com/Defense\_of\_the\_Ancients Dota, or Defense of the Ancients, was a mod of Warcraft 3
2. ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=1613886175 Auto Chess as it is listed in the Steam Workship
3. ↑ http://blog.dota2.com/2019/05/dota-auto-chess/ Valve's press release about meeting with Drodo Studio
4. ↑ https://store.steampowered.com/app/1046930/Dota\_Underlords/
5. ↑ Playscore for Dota Underlords on PC*whatoplay.com*, Retrieved May 26, 2020
6. ↑ Playscore for Dota Underlords on iOS*whatoplay.com*, Retrieved May 26, 2020
7. ↑ Playscore for Dota Underlords on Android*whatoplay.com*, Retrieved May 26, 2020
Heroes Pool

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

In a match of Dota Underlords, players build their crew from a shared pool of heroes that consists of:

* 30 copies of each Tier One hero
* 20 copies of each Tier Two hero
* 18 copies of each Tier Three hero
* 12 copies of each Tier Four hero
* 10 copies of each Tier Five hero

When a player sells heroes they are returned to the shared pool.

When a player is eliminated from the match, all heroes they have hired are returned to the shared pool.

In Duos, the size of the pool is doubled.

## Combinations

The table below shows the highest combinations possible for each hero tier in a match.

 Tier Five | 1 | 3

## Change logs

June 12, 2020 Patch

* Increased number of each Tier 3 hero in the pool from 15 to 18.

April 30, 2020 Patch

* Changed the number of units in each tier in the draft pool. There are now 30 of each Tier 1 unit (was 45), 20 Tier 2 (was 30), 15 Tier 3 (was 25), 12 Tier 4 (was 20), and 10 Tier 5 (remained the same). This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.
Elusive Targets

*This article is about a feature that was removed from the game.*

**Elusive Targets** was a  **Global** item for the Elusive  Alliance in Dota Underlords.

## Notes

* Multiple instances of Elusive Targets will increase the duration.

## Change logs

July 19, 2019 Patch

* Likewise, in the same game, player A could be offered  **Elusive Targets** at tier 2 with a duration of 3s while player B could be offered  **Elusive Targets** at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
* Alliance items no longer have an inherent Tier and are in their own Alliance category.
	+ Invisibility changed to 100% evasion for 2/3/4s
Early Bird/Week 5

The week 5 started on June 11, 2020 and ended on June 18, 2020.

## Headline

**Foreign Blood Money**

The merchant kingdom of Revtel continues to finance gang war in White Spire

*Hey guys and gals, thanks for reading - I'm not gonna mince words: I need money. Badly. Like real badly. Like "The Jasper Circle is looking for me" badly. So if you could loan your old pal Meepo 250 gold, I'm sure I can turn that into the 20k I need - I'm due for a win. - Meepo 4*

* Earn 250 Gold from Interest

### Streetfight

**Meepo's Run Into Hiding As Revtel Leg Breakers Look To Collect**

*As for anyone who has been paid a visit from the Ravenhooks know, you can only borrow money for so long before people try to collect. However, while normally these issues are settled locally, O'nia has decided to handle things with outside talent. (More on page 6)*

**Player**:

* Hobgen

**Revtel Leg Breakers**:

* Enemy Brawny  Kill Count: 7
* Enemy hero pool:
	+ Axe
	+ Beastmaster
	+ Bristleback
	+ Disruptor
	+ Doom
	+ Juggernaut
	+ Lifestealer
	+ Ogre Magi
	+ Snapfire
	+ Treant Protector
	+ Warlock

### Puzzle

**As O'nia Closes Purse Strings, Underlords Need To Do More With Less**

*Geeta the Wildblade had a saying: "Wars end because people lack resources, not the will to fight." The famed Vigil Knight's words of wisdom seem relevant today as O'nia, the cornerstone of money lending in White Spire, has chosen to refuse to lend out any money until debts are repaid.*

**Rules**:

* Board cost maximum: 5
* Number of star maximum: 1
* Unit maximum count: 5
* Copy per unit maximum: 1
* Allowed units: Blood-Bound   •  Knight   •  Mage   •  Summoner
* Disallowed units:  Axe  •   Disruptor  •   Tidehunter  •   Troll Warlord
* Available items: 3x  Barricade

**Enemies**

* Dragon Knight
* Sven
* Keeper of the Light

## Reward

**The New Hottness**

Wanted Poster Image
December 28, 2019 Patch

Source: The Update In Which Friendly Fire Gets Even Less Friendly

# The Update In Which Friendly Fire Gets Even Less Friendly

## General

* Draws no longer grant a free reroll.
* Fixed Assassins  being stuck trying to attack a target they can't reach.
* Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
* Fixed units with high attack speed waiting too long for their next attack if they switched targets.
* Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g.  Friendly Fire).

## Underlord changes

	+ Sped up spawn animation now that the Golem can only crash into the battlefield.

	+ Fixed an issue where Friendly Fire could cause no damage.
	+ Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]

 Jull:

* Fixed Aggressive Tank Jull healing enemies.
* Happy Hour:
	+ Fixed not properly reducing damage.
	+ Duration changed from 7.0 to 10.0
	+ Instant damage taken changed from 30 to 50

## Hero changes

	+ Fixed not having a cast animation.

## Item changes

* Round 1 Item Tier Odds now 100% Tier 1.
* Round 10 Item Tier Odds now 100% Tier 2.

 Aeon Disk:

* Tier changed from 4 to 3.

 Eul's Scepter:

* Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.

 Maelstrom

* Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.

 Vladmir's Offering:

* Tier changed from 3 to 4.

## Alliance changes

Champion :

* Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.

Scrappy :

* Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.

Warrior :

* Armor bonus changed from [7, 17] to [9, 18]

Warlock :

* Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
December 23, 2019 Patch

Source: Let's Go Have an Update

# Let's Go Have an Update

## Items

 Vladmir's Offering:

* Multiple of this item no longer stack.

## Underlords

	+ OLD: [ 150, 300, 450, 600, 750, 900, 1050, 1200 ].
	+ NEW: [ 135, 270, 405, 540, 675, 810, 945, 1080 ].

* Let's Go Crazy Attack Speed Bonus changed:
	+ OLD: [ 15, 25, 40, 50, 65, 80, 90, 105].
	+ NEW: [ 20, 30, 40, 50, 60, 70, 80, 90].
Brooch of the Martyr

*This article is about a feature that was removed from the game.*

**Brooch of the Martyr** is a Tier One item in Dota Underlords.

## Notes

* Increases mana cap (from damage taken) of the units holding the item.
* The debuff resistance affects all debuffs except hexes. This includes -
	+ Stuns
	+ Taunts
	+ Damage over time debuffs
	+ Disarms
	+ Doom

## Change logs

December 18, 2019 Patch

* Removed from the game.

August 01, 2019 Patch

* Changed from "+50% Mana gained from receiving damage." to "+50% Mana gained from receiving damage. +50% debuff resistance."
Io

*This article is about a feature that is out of season.*

 Mana | 100
 DPS | 25
 Damage | [40/45]
 Attack Speed | 1.7
 Move Speed | 275
 Attack Range | 3
 Magic Resist | 0
 Armor | 5

**Io** is a Tier Three hero in Dota Underlords. Io has Primordial  and Druid  alliances.

## Abilities

**Notes:**
* Io has a fixed pattern for choosing which one to tether to, depending on who hosts the fight:
	+ If you host the fight, the priority is right -> left -> down -> top.
	+ If the opponent hosts, it's top -> right -> left -> down.
* Break will not snap the tether.
* The tether's target will not receive benefits while  broken.

**Notes:**
* The revived hero is chosen completely randomly.
* Revived units keep their existing cooldowns.

## Change logs

July 02, 2020 Patch
* Fixed an issue with  **Io**'s 3 Star Effect sometimes triggering when it shouldn't.
* Fixed a longstanding interaction issue between  Aegis of the Immortal and  **Io**'s  Relocate which could lead to two revived copies of a Hero existing at once. Now Io will only consider selecting an Aegis-carrying Hero for Relocate if that Hero has already died its second time (i.e. been revived by Aegis and killed again).

May 14, 2020 Patch

* Maximum Health changed from [900, 1800, 3300] to [800, 1600, 3000]
* Tether:
	+ Fixed a major issue where Tether would increase, rather than reduce, damage to Io and the target unit. Damage taken by Io and tethered target changed from [+10, +20, +30]% to [-5, -8, -12]%
	+ Attack Speed buff changed from [50, 80, 110] to [30, 50, 80]
* Relocate:
	+ At three stars, the revived hero also has their cooldowns reset.

April 30, 2020 Patch

* Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]

March 19, 2020 Patch

* Tether:
	+ Tethers no longer snap when Io is  broken. However, the tether target will not gain any benefit from the tether if the target itself is  broken.

January 24, 2020 Patch

* Fixed a bug where Refresher Orb would not refresh  Relocate

November 14, 2019 Patch

* Relocate:
	+ Units keep their existing cooldowns when brought back.
December 19, 2019 Patch

Source: Jull Want This Hotfix

# Jull Want This Hotfix

## Items

For Standard and Duos modes, item odds have been shifted so that higher tier items become available earlier in the match. For full details see the Glossary section of the Rulebook.

* Vesture of the Tyrant - item reworked.
	+ OLD: "Allies within 1 cell can't die until the equipped hero dies."
	+ NEW: "Whenever an ally within 1 cell of the equipped hero receives a killing blow, that ally survives for 4.0 seconds."

* Stonehall Pike - bonus damage from kills changed from +4 to +3. (+16 to +12 in Knockout)
* Talisman of Evasion - evasion bonus increased from +20% to +25%.
* Black King Bar - magic immunity duration increased from 5 seconds to 10 seconds.

## Alliances

Savage :

* Attack damage bonus per attack increased from [4, 7, 15] to [5, 10, 20]

Insect :

* Changed from a 3-unit Alliance to a 2/4 unit Alliance.
* Number of insects changed from 12 to [6, 12]
* Insect debuff miss chance changed from 30% to [20, 35]%.

## Underlords

 Anessix (Healing Support):

* Martyr's Boon - increased regeneration.
	+ OLD: Immediate heal amount: [60, 75, 90, 120, 135, 240, 270, 300], regeneration amount: [10, 12, 15, 20, 22, 40, 45, 50]
	+ NEW: Immediate heal amount: [70, 85, 105, 140, 155, 275, 310, 345], regeneration amount: [12, 14, 17, 25, 30, 45, 50, 60]

 Anessix (Damage Support):

* Enthrall: Now targets the nearest enemy.

 Hobgen (High Damage Dealer):

* Explosivo: Fixed a bug that was preventing this ability from dealing damage.

## Achievements

The Achievement for defeating a set number of Neutral Rounds has been replaced with an Achievement to Obtain a set number of items.
Arcane Boots

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Cooldown | 10.0 seconds

**Arcane Boots** is a Tier Two item in Dota Underlords.

## Notes

* Can be equipped on units that have no active abilities, but still have a max mana pool greater than 0. The item forces a mana bar to be displayed on these units during combat.

## Change logs

April 23, 2020 Patch

* Cooldown changed from 15 to 10.

December 18, 2019 Patch

* Cooldown changed from once per battle to 15 seconds.

July 19, 2019 Patch

* Range changed from 1 to 2.
Boards

**Boards** are where combats in Dota Underlords take place.

Boards can be customized in the loadout menu.

## List of board skins

* **Streets of White Spire**
*The back alleys of White Spire are no strangers to violence.*
* **Path to Sunbreeze**
*A pretty clearing to do some ugly things.
Unlocked for beta players who reached Level 5 in the Proto Pass.*
* **Town Square: Sunny**
*White Spire at it's most tourist friendly.*
* **Town Square: Rainy**
*Bring your shivs and umbrellas.*
* **Town Square: Nighttime**
*White Spire isn't the safest place for an evening stroll.*
* **Eeb's Farm: Sunny**
*Sometimes Momma Eeb liked to take a break from city life.*
* **Eeb's Farm: Rainy**
*She never meant to cause any sorrow. She never meant to cause any pain.*
* **Eeb's Farm: Nighttime**
*Take out the dead bodies and it would be totally romantic.*
August 31, 2019 Patch

Source: Target: Hotfix Buddy
## Patch notes

### Hotfixes

* Fixed an issue with  Bloodseeker and Deadeye . Sometimes the Deadeye target is unreachable; in that case Bloodseeker will attack the next-best reachable target.
* Fixed an issue where  Arc Warden's clone would not equip some items in combat.
* Fixed an issue where  Target Buddy wouldn't get bonus health from items, just bonus max health.
* Fixed  Target Buddy, with  Big-Time Contract equipped, not buffing Blood-Bound  units on death.
* Fixed Ace Effects counting benched units for activation requirements.
* Fixed Ace Effects not applying to summons.
* Fixed  Barricades sometimes not blocking the damage from ranged attacks. If a unit is within 1 cell of a barricade, and the ranged attack passes through the barricade's cell, the barricade takes the damage rather than the unit. If the attack passes through multiple barricades, the barricade whose cell center is closest to the line of attack takes the damage.
* Fixed a bug introduced in this update where modifiers were being removed on death even if they should not be (for example,  Enchantress's wisps were being removed on her death when they should persist).
* The prior patchnotes described  Troll Warlord's change in attack time rather than attack rate. The change in Attack Rate is actually 1.0 -> 0.77.
July 20, 2019 Patch

Source: Mid-Season Gameplay Update Fixes
## Patch notes

These fixes are server side so nothing is required on your end.

* Fix an issue with Wicked Intent where it was not applying to an opponent’s summons.
* Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
* Fix issue with global items challenge where it was not properly registering alliance items.
* Fix Troll  alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
* Fix Knight  alliance so that knights standing next to each other get their proper bonus.
Fireworks effects

**Fireworks effects** are visual effects that play at the end of rounds. The effects are played on each surviving unit.

Fireworks effects can be equipped in the loadout menu.

## List of Fireworks effects

* **Boom Boom Boom**
*You showed them what you're worth.*
* **Encore!**
*Take a bow.*
* **Ricky Balloons**
*Balloons befitting our loveable scamp.*
* **Snowflakes**
*Beloved by children. Feared by adults.*
* **The Prestige**
*For my next trick, I'll murder my rivals.*
* **Underlord's bounty**
*Crime pays.*
Anessix/Old Abilities

*This article is about a feature that was removed from the game.*

# Abilities

 Armor | 5
 DPS | 33
 Damage | 30/36
 Attack Speed
 Attack Range
 Move Speed

**Notes:**
* The summoned companion has the Demon alliance.
* Anessix always tries spawning her minion towards the closest enemy - which can be a diagonal - if that space is taken, she will always summon behind herself.
* If Anessix dies, the summoned companion will automatically die as well.

 Anessix takes damage equal to 20% of her max health. All allied units heal for 11 hitpoints a second for the next 8 seconds.

**Notes:**
* Doesn't target Spiderlings.

## Ultimates

 Armor | 5
 DPS | 169
 Damage | 125/145
 Attack Speed
 Attack Range
 Move Speed

One of the following is chosen on round 20. Ultimates can only be cast once.

 Anessix marks a target for her army for 5 seconds, forcing them to attack it. If the target dies, Annessix brings them back as a Demon to fight for her.

**Notes:**
* The revived unit has the Demon alliance in addition to its other alliances.
* The revived unit is fully capable of using its abilities.

 Anessix calls in an unholy favor and summons a Demonic Golem.

# Talents

Every five rounds, from rounds 10 to 35, one talent may be chosen before the battle starts. On round 20, an ultimate is chosen instead.

## Round 10

 Armor | 5
 Attack Speed
 Attack Range
 Move Speed

**Notes:**
* The Brill Bruiser will not move more than 1 cell away from Anessix.
	+ If Anessix is the last unit alive on a team, Brill Bruiser will move towards enemies and attack them.
* Brill Bruiser has a 25% chance to stun for 1.5s, which also deals an extra 20 damage.
* Brill Bruiser can walk through Anessix if other routes are blocked.

## Round 25

**Notes:**
* Does not effect Underlords.
Dawning of Ristul

*This article is about a feature that was removed from the game.*

 Limit | 2 per player

**Dawning of Ristul** is a Tier Three item in Dota Underlords.

## Note

* Stacks additively with Assassin  synergy's healing reduction, making heals deal damage instead if the total heal reduction is greater than 100%.

## Change logs

December 18, 2019 Patch

* Removed from the game.
Blood-Bound

*This article is about a feature that is out of season.*

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Blood-Bound****  is an alliance in Dota Underlords.

## Change logs

February 25, 2020 Patch

* OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
* NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.

October 10, 2019 Patch

* Changed to: When a **Blood-Bound**  unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.

July 19, 2019 Patch

* **Blood-Bound**  Alliance extra damage changed from +100% to +125%.
Final Flash

*This article is about a feature that was removed from the game.*

**Final Flash** was a  **Global** item for the Mage  Alliance in Dota Underlords.

## Notes

* Game code implies you cannot be offered this item again once you've acquired it.

## Change logs

July 19, 2019 Patch

* Alliance items no longer have an inherent Tier and are in their own Alliance category.
	+ Remaining health percent trigger changed from 30% to 10/20/30%
Early Bird/Week 14

The week 14 started on August 13, 2020 and ended on August 20, 2020.

## Headline

**Old Wounds Never Heal**

Discovery of one of Momma Eeb's old journals has led Hobgen to settle ancient scores

## Challenges

### Objective

**Wanted: Barbers To Deal With Loose Ends**

*Do you have a razor? Do you like getting rid of things that get tangled in people's hair? If so speak to Isik, they have some work for you.*

* Deal 100,000 damage via Critical Strikes

### Streetfight

**Hobgen Takes Metaphor Literally**

*Those of us who keep journals know that it can be cathartic to use hyperbole, unfortunately for the denizens of White Spire it appears that Hobgen does not. Evidently Hobgen read an entry in Eeb's journal in which she felt cursed by the gods for having a bad day... naturally this led to Hobgen tracking down every celestial entity he could find and trying to kill them. (More on page 8)*

**Boxing With Gods**:

* Enemy hero pool:
	+ Earth Spirit
	+ Ember Spirit
	+ Enigma
	+ Morphling
	+ Razor
	+ Storm Spirit
	+ Templar Assassin
	+ Void Spirit

### Puzzle

**New Tenebrous In Flames**

*Late last night, Hobgen raged through the New Tenebrous marketplace, destroying the property of every merchant who slighted Momma Eeb in the smallest way. The fact that these transgressions seemed to be 30 years old mattered little to Hobgen, nor did the fact that in many cases the proprietors of said businesses had long since changed. (More on page 2)*

**Rules**:

* Board cost maximum: 35
* Item maximum count: 1
* Unit maximum count: 4
* Allowed units: Dragon   •  Mage   •  Primordial
* Allowed items:  Kaya  •   Octarine Essence  •   Refresher Orb
* Win condition: Kill 8 Carts ( Barricade) to win

**Player**:

* Hobgen

**Enemy**:

## Reward

**Match Made In Heaven**

Wanted Poster Image
Lich

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

 Mana | 100
 DPS | 28
 Damage | [40/45]
 Attack Speed | 1.50
 Move Speed | 295
 Attack Range | 3
 Magic Resist | 20
 Armor | 5

**Lich** is a Tier One hero in Dota Underlords. Lich has Fallen  and Mage  alliances.

## Ability

**Notes:**
* Has a bounce range of 3.

## Old Ability

**Notes:**
* Has a bounce range of 3.

 Your army's mana generation from attacks is increased 10% per Mage  Alliance level.+15% chance of finding if you have at least one level of the Mage  Alliance completed.

## Change logs

August 27, 2020 Patch
* Tier changed from 5 to 1.
* Alliance changed from Heartless  Mage  to Fallen  Mage
* Health changed from [1,275/2,550/5,100] to [750/1,500/3,000]
* Ability:  Frost Shield: Lich applies a shield of ice to a random ally, reducing damage from attacks. While the shield is active, enemy units nearby take damage and lose Movement Speed and Attack Speed.
* Chain Frost is now unlocked by Lich's 3 Star Effect as a second ability.

February 28, 2020 Patch

* Chain Frost:
	+ Bounces changed from [6, 9, 12] to [7, 10, 13]
	+ Bounce Range changed from 2 to 3

February 25, 2020 Patch

* Ace effect removed.
* Tier changed from Ace to 5.

November 27, 2019 Patch

* Chain Frost:
	+ Cooldown changed from [10, 8, 6] to [15, 13, 10]

September 19, 2019 Patch

* Chain Frost:
	+ Bounce range changed to 2 (was 4).

August 30, 2019 Patch

* Ace for the Mage  Alliance.
* Ace Effect: Your army's mana generation from attacks is increased 10% per Mage  Alliance level.
Assassin

*This article is a stub. You can help Dota Underlords Wiki by expanding it.*

****Assassin****  is an alliance in Dota Underlords.

## Change logs

April 30, 2020 Patch
* Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]

April 03, 2020 Patch

* Critical Bonus changed from [300, 375] to [325, 400]

January 09, 2020 Patch

* Critical Hit bonus damage changed from [300, 400] to [300, 375]

September 12, 2019 Patch

* On a critical strike, Assassin's wound the target reducing healing done by [50%, 100%].

September 05, 2019 Patch

* **Assassin**  targeting and  Blink Dagger targeting is now a bit more random between left and right when selecting the farthest target.

August 30, 2019 Patch

* Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
* Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
* Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.

August 01, 2019 Patch

* Level 3 Alliance (9 heroes) - In addition to the existing bonuses level 3 now also has "All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)"

July 19, 2019 Patch

* Fixed boxed in Assassins  not jumping toward their enemies.
* Assassins  that have an enemy in their attack range will attack instead of jumping.

June 17, 2019 Patch

* Assassins  are untargettable for one frame when landing after a jump.