Locations

There are multiple locations in the Occident. Different types of locations act differently.

## Occidania

### Cities

Cities are where you can sell loot and buy supplies for a good price and they have unique features. You can obviously get quests there. Cities have characters for you to recruit in their tavern. Cities are also home to powerful people and you need to have a high reputation to access them. There are currently four cities:

* Auhert's Beacon
* Bessemburg
* Grionti
* Capriss

### Villages

Villages are small settlements and do not have a lot to offer, but you can still get missions, sell loot, and buy supplies here, but for less interesting prices. There are currently seven towns:

* Eltevedt
* Cosgrave Point
* Hettering
* Deadlake
* Hrok's Crossing
* Artahanna

### Monasteries

Monasteries are places in remote locations that give you missions. You can also buy supplies at monasteries after completing the "Errant priest" quest. The three monasteries are:

* St. Agar's
* St. Gyle's
* St. Cithia's

### Fort

Fort Venture is a place run by the army. It does not give many quests, but completing the *Lost Colours* quest may give you access to its exclusive weapons and armor. There is currently only one Fort:

* Fort Venture

### Native Village

The native village is in an extremely remote location, usually requiring pack animals to reach. Some quests require going to the native village. Supplies, and later gear, can be purchased here for loot. There is currently only one native village:

* Vorascombana

### Ruins

These locations may be used as hideouts of enemies and certain missions may be tied to them. Those in the Hinterlands are the remains of the Azon Dominion ancient civilisation.

* A collapsed lighthouse
* Old Volinth
* A razed fortress
* Riglam's redoubt
* The Calamity
* An ancient watchtower
* The Sorrows
* Ruins of Capriss

### Bridges

There are two main types of bridges: regular bridges, and barbican (fortified) bridges. Gated bridges are like their normal counterparts, but have a castle-like structure on top. They require a travel permit to cross, access the Hinterlands.

Normal Bridges:

* Bridge south of Auhert's Beacon

Barbican Bridges:

* Ironpass Bridge (located on the road in some distance southwest Bessemburg)
* Auhert's Crossing (located on the road in some distance west of Auhert's Beacon)
* The Long Bridge (located on the road in some distance north of Grionti)

## The Hadrach Desert

The Hadrach Desert is a new zone still in Beta on Android.

* Enioch
* Merembassa
* Ayanui

## Terrain

For more information, see Occidania.

* Roads - Basic Roads with a lot of random encounters and minimum supply consumption.
* Farmlands -  Empty farmland that minimizes supply consumption.
* Grasslands - Grasslands that provide little cover. Slightly Increases supply consumption.
* Bridges - Similar to a road, but there is water between two sides.
* Sparse Grasslands - Just like grasslands, but increases supply consumption to a greater degree.
* Badlands - Like the grasslands, but consumes a great number of supplies.
* Bog/Swamp - An area that is hard to navigate but does not affect ranged attacks. Increases supply consumption
* Hills - An area filled with more rocks than the grasslands, increases the consumption of supplies.
* Forest - An area that is likely full of wild animals, the forest interferes with vision and ranged weapons are less effective. Increases supply consumption.