Classes

Every character starts out as a Beginner. There are three main classes to branch into, namely Warrior, Archer, and Mage. Each class can branch into two different subclasses later down the road. Furthermore, each class features unique talents and specializes in a Skill, like Mining, Smithing, and Choppin. There will be a total of 38 classes. Classes are aquired by completeting certain quests from Promotheus, Speccius, and Eliteus in order of advancement.

It should be noted that base Class choice is **permanent**, however a limited number of Sub Class Swap Tokens are available via the Gem Shop each major update. The most recent update also features Elite Class Swap Tokens in limited specials.

## Family Bonuses

Each class gives a family bonus. If you have more than one character with the same class and/or subclass, only the highest level character will provide the bonus.

## Beginner

Beginner is the class everybody begins the game with and can be expanded upon with a main class by doing specific quests.

Before choosing a main class, the Beginner is limited to 10 talents in its talent tree as opposed to the usual 15.

The main classes available are Warrior, Archer, and Mage. There is also a Secret Class.

It is not specialized in anything in particular.
The Beginner class gets  **Damage** and  **Accuracy** from  **Luck**.

## Warrior

Warrior is the first of three class choices you get from Promotheus and is necessary to unlock Barbarian and Squire as a tertiary class choice from Speccius, and supsequently Blood Berserker or Divine Knight from Eliteus.

Warriors gain  **Damage** from  **Strength** and  **Accuracy** from  **Wisdom**.
Warriors gain  **Damage** from  **Strength** and  **Accuracy** from  **Wisdom**.
Warriors gain  **Damage** from  **Strength** and  **Accuracy** from  **Wisdom**.
Warriors gain  **Damage** from  **Strength** and  **Accuracy** from  **Wisdom**.
Warriors gain  **Damage** from  **Strength** and  **Accuracy** from  **Wisdom**.
The Divine Knight enhances the Squire's abilities in AoE combat even further. Its raw damage output is not enhanced very much compared to the jump seen between other second-to-third classes, but it also has the rare ability of enhancing the effectiveness of ALL of your characters within one of its specialized skills, Gaming.

## Archer

Archer is the second of the three class choices you get from Promotheus and is necessary to unlock Bowman and Hunter as a tertiary class choice from Speccius, and supsequently Siege Breaker or Beast Master from Eliteus.

Archers gain  **Damage** from  **Agility** and  **Accuracy** from  **Strength**.
Archers gain  **Damage** from  **Agility** and  **Accuracy** from  **Strength**.
Archers gain  **Damage** from  **Agility** and  **Accuracy** from  **Strength**.
Archers gain  **Damage** from  **Agility** and  **Accuracy** from  **Strength**.
Archers gain  **Damage** from  **Agility** and  **Accuracy** from  **Strength**.
The Beast Master enhances a Hunter to be a bit more like the multi-attacking Bowman; it gets a number of summoning abilities that can put out multiple attacks on nearby enemies while the Beast Master fights elsewhere. It is also the only class that can have its standard attack upgraded to a Quad strike through File:Have Yet Anotha One.png **Have Yet Anotha One**.

## Mage

Mage is the third of the three secondary class choices you get from Promotheus and is necessary to unlock Shaman and Wizard as a tertiary class choice from Speccius, and supsequently Bubonic Conjuror or Elemental Sorcerer from Eliteus.

Mages gain  **Damage** from  **Wisdom** and  **Accuracy** from  **Agility**.
Mages gain  **Damage** from  **Wisdom** and  **Accuracy** from  **Agility**.
Mages gain  **Damage** from  **Wisdom** and  **Accuracy** from  **Agility**.
Mages gain  **Damage** from  **Wisdom** and  **Accuracy** from  **Agility**.
Mages gain  **Damage** from  **Wisdom** and  **Accuracy** from  **Agility**.
The Elemental Sorcerer enhances the damage-dealing ability of the Wizard to the absolute limit, and is arguably the highest damage-dealing class in existence, although also the most fragile of the Elite classes. Multiple catastrophic new spells with some of the highest damage outputs known become available, as well as File:Chaotic Force.png **Chaotic Force** which allows your standard attacks to also spawn one of several second-tier spells.