Aries Zodiac: First House

Aries: House of Self
## Powers, Abilities, and More:

* Celestial/Western Zodiac

* Aries Zodiac
* Planet Mars

* Powers
* Abilities
* Weaknesses
* Equipment

Planet Mars?

* Caprine Physiology:  The power to use the abilities of caprines.

 The user with this ability either is or can mimic/transform into caprines (Goat-antelopes) including domestic and wild goats and sheep, musk ox, ibex, etc.
* Copper Manipulation:  The power to manipulate copper.

 The user can create, shape, and manipulate copper, a ductile metal with very high thermal and electrical conductivity. It is used as a conductor of heat and electricity, a building material, and a constituent of various metal alloys.
* Diamond Manipulation:  The power to manipulate diamonds.

 The user can move, shape and otherwise manipulate diamonds, forming constructs, changing it into various physical states and altering properties, including color, density, etc.
* Enhanced Strength:  The power to possess strength above and beyond what's naturally and physically possible.

 Users can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum. The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, buildings, heavy vehicles, large trees, and killing huge creatures that require military grade weapons, such as moderate explosives, with only their physical strength.

 The user can lift thousands of pounds to tens of thousands and perform any offensive action with the force of a massive vehicle. The user can lift cars, trucks, buses, small-moderately sized boulders, tall trees, and a few times the weight of peak humans. The user can perform any biological strike or use objects with mighty power, such as destroying bridges, road vehicles, trees and killing massive creatures that require guns, small explosives, missiles, or chemical/biological/radiological weapons.
* Fire Manipulation:  The power to manipulate fire.

 Users can freely generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.
* Gold Manipulation:  The ability to manipulate gold.

 The user can create, shape and manipulate gold, a dense, soft, malleable, and ductile metal with a bright yellow color and luster that is considered attractive, which is maintained without tarnishing in air or water.

 Gold is the most malleable of all metals; a single gram can be beaten into a sheet of 1 square meter, or an ounce into 300 square feet. Gold leaf can be beaten thin enough to become transparent. It is a good conductor of heat and electricity and reflects infrared radiation strongly. Chemically, it is unaffected by air, moisture and most corrosive reagents, and is therefore well suited for use in coins and jewelry and as a protective coating on other, more reactive metals.
* Iron Manipulation:  The power to manipulate iron.

 The user can create, shape and manipulate iron and iron compounds, including pig iron, steel, cast iron, etc. Iron is a silvery-white, lustrous, malleable, ductile, magnetic or magnetizable, metallic element, and the second most abundant metal and fourth most abundant element in Earth's crust, but it occurs rarely as a free metal, occasionally in natural alloys (especially in meteorites), and in hundreds of minerals and ores.

 Iron is the most widely used of all the metals, its low cost and high strength make it indispensable in engineering applications such as the construction of machinery and machine tools, automobiles, the hulls of large ships, and structural components for buildings. Since pure iron is quite soft, it is most commonly combined with alloying elements to make steel.
* Metal Manipulation:  The power to manipulate metal.

 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
* Wool Manipulation:  The power to manipulate wool.

 The user can create, shape and otherwise manipulate wool, the textile fiber obtained from sheep and certain other animals, including cashmere from goats, mohair from goats, qiviut from muskoxen, angora from rabbits, and other types of wool from camelids. Wool has several qualities that distinguish it from hair or fur: it is crimped, it is elastic, and it grows in staples (clusters).

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* Powers
* Abilities
* Weaknesses
* Equipment

Planet Mars?

* Absolute Body:  The power to have limitless physical attributes/capabilities.

 Users of this power possess either absolute physical capabilities or perfect bodily aspects, or in some cases, both.

 Those with absolute physical capabilities exhibit strength of an infinite scale, capable of lifting the multiverse effortlessly. Their speed allows instantaneous travel to any destination, and their durability renders them virtually invincible.

 Meanwhile, individuals with perfect bodily aspects experience an innate and infinite enhancement within their bodies. Their bones, blood, organs, and cells reach a state of perfection and infinity, granting them unparalleled physical resilience and functionality.

 The ultimate type, the user has no limits to their physical abilities.
	+ Absolute Strength:  The power to possess maximum and limitless strength.

	 Users can generate limitless and unsurpassed physical strength, able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. It should also be noted that users of this power tend to be extremely jacked and are unable to lose their muscles, however this isn't always the case.

	 With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planetary systems with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength. At this level the users power would be absolutely limitless, meaning they could destroy entire multiverses and infinite spaces with very little effort. And would have enough power to rival the most powerful reality warpers, and even Nigh-Omnipotent Beings.

	 The user possesses lifting and striking capabilities to an absolute and transcendent scale. With the user's strength there's absolutely nothing they cannot move, lift and/or destroy. There punches have enough power to shatter the space-time continuum on an infinite scale, effectively destroying an infinite number of realities, multiverses and even all of totality itself.
		- Enhanced Strength:  The power to possess strength above and beyond what's naturally and physically possible.

		 Users can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum. The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, buildings, heavy vehicles, large trees, and killing huge creatures that require military grade weapons, such as moderate explosives, with only their physical strength.

		 The user can lift thousands of pounds to tens of thousands and perform any offensive action with the force of a massive vehicle. The user can lift cars, trucks, buses, small-moderately sized boulders, tall trees, and a few times the weight of peak humans. The user can perform any biological strike or use objects with mighty power, such as destroying bridges, road vehicles, trees and killing massive creatures that require guns, small explosives, missiles, or chemical/biological/radiological weapons.
* Absolute Combat Mastery:  The power to possess maximum and limitless combat mastery.

 Users have attained the pinnacle of combat proficiency, excelling both in armed and unarmed combat, enabling them to perform superhuman and supernatural feats that far surpass conventional limitations. Their mastery extends to a state of harmonized mental, physical, and spiritual balance, granting them the ability to overpower adversaries merely through their presence.

 Those wielding this ability can effortlessly outmatch other beings within their reality and typically navigate circumstances without the need for assistance. They stand unrivaled by any predecessor or successor, solidifying their status as one of the most formidable opponents—an unstoppable force. Their power is so overwhelming that they can confront even transcendent beings, emerging victorious in individual duels or against entire armies through any means necessary.
* Anger Manipulation:  The power to manipulate anger.

 The user can sense and manipulate the rage, aggression, and anger of themselves, people, animals, and other creatures, whether by increasing, decreasing, causing or otherwise channeling rage, even manifesting the emotional energy to a physical level.
	+ Anger Empowerment:  The power to gain strength from anger.

	 The user becomes stronger, faster, more durable, etc. through anger/rage whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers and as a bonus the user can suppress pain to great lengths. Some users may be able to draw sustenance from the anger. If angry enough the user can also negate another's abilities/powers.
* Body Manipulation:  The power to manipulate bodies.

 Users have complete control over the bodies and anatomies of oneself or others allowing them to freely alter and manipulate them. User can manipulate bodies on a chemical and cellular/sub-cellular level. This can also allow the user to telekinetically move another human through their bodies. The user might also be able to manipulate the bodies of other species, such as animals or even extraterrestrial creatures.

 More advanced users might even be able to interact and exert control over bodies of metaphysical beings, such as ghosts and spirits or even the likes of deities.
	+ Blood Manipulation:  The power to manipulate blood.

	 Users can create, shape, and manipulate blood, an essential body fluid in humans and other animals that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells. The majority of users are only able to exert control over the blood of themselves, using them for various purposes, such as for rituals, examining, or most commonly combat. They can shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. Users can concentrate blood into a single point, and shoot it out akin to bullets, or sharpen their blood to the point that they can slice and tear flesh with ease or solidify blood to use as rock-hard ammunition.

	 Some users would be able to indirectly control the movement of objects by leaving traces of blood on them and manipulating that blood in order to move said object. When manipulating blood, users are at risk of anemia and dying of blood loss for users that use their own blood. Being in a wet environment can also prove troublesome, as exposure to water will cause the membrane of red blood cells to tear, making 45% of blood uncontrollable.

	 Another use of blood manipulation is controlling the blood within the body of oneself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of their body, thus improving their energy and power. They can also use this to speed up healing by immediately clotting their blood, preventing blood loss and speeding up the recovery process, gaining a form of manual healing factor. Sometimes, users would be able to control the composition of their blood down to the number of red blood cells present in their blood stream. Blood manipulators can also gain a form of cold immunity by increasing body temperature through blood-flow.

	 More advanced users would be able to manipulate blood from anywhere in their surroundings, such as the bodies of other living creatures, allowing them to control them like puppets, induce nosebleeds or headaches, or cause blood-related diseases or conditions such as Sickle Cell Anemia Thrombosis. At an even higher level, users could instantly kill others by making blood explode from the inside out or forcibly causing their heart to stop or knocking them unconscious by restricting blood-flow to the brain.
* Energy Manipulation:  The power to manipulate energy.

 The user can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.

 Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.

 With how much energy influences as a whole, it would be the ultimate superpower. One who can control energy is probably limited by their vitality & imagination.
	+ Energy Constructs:  The power to create constructs out of energy.

	 The user can turn energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
* Masculinity Aspect Manifestation:  The power to manifest the aspects of masculinity.

 The user embodies the conceptual attributes, traits, and behaviors of masculinity/manhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality, and so on.

 Standards traits of masculinity are traditionally viewed differently throughout cultures and historical periods, but commonly include courage, independence, combat and even their biological sex that users emphasize their powers and is often associated with their rewards, consequences, and responsibility.

 The masculine aspects can be different for the principles of manhood, the foundations in gender identity, and perceptions of reality. Both males and females can exhibit masculine aspects, traits, and behavior even though they are different, they're still connected to the aspects of femininity.
* Masculinity Manipulation:  The power to manipulate masculinity.

 The user can manipulate the conceptual attributes, traits, and behaviors of masculinity/manhood and can manipulate the aspects they represent as well as all behaviors associated with manhood.
* Metal Manipulation:  The power to manipulate metal.

 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
* Omni-Slayer:  The ability to possess powers capable of killing any being that can exist.

 The user can kill/destroy any being and slaughter entire races of even the most powerful entities. Some users of this power have an unquenchable desire to kill, and power which allows them to massacre beings who were previously thought to be unstoppable.
	+ Weapon Arsenal:  The ability to possess a massive number of summonable weapons.

	 User possesses a massive amount of summonable weapons and are able to use them at the right situation. Name the weapon, and the user is bound to have something that fits.
		- Enhanced Swordsmanship:  The power to possess superhuman mastery in wielding swords.

		 Users possess incredible proficiency and skill in wielding and utilizing a sword, a bladed melee weapon intended for cutting or thrusting that is longer than a knife or dagger, consisting of a long blade attached to a hilt. Regardless, of the sword’s shape or size, the user can wield it as if it were an extension of their hand(s). They can also wield a sword with incredible expertise in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimating large objects or areas, cutting through solid material such as steel, and even hold back their strength to deal damage to their foes without killing them.

		 The user can sword-fight with little or no effort, deliver skillful strikes to weak points with great precision, and cut only and exactly what they want. This ability also allows them to become naturally skilled with multiple swords or any type of sword regardless of shape or size to suit their needs in combat. Their remarkably fast weapon control may allow them to bypass obstacles in order to cut their intended target.
* Primordial Earth Manipulation:  The ability to manipulate the primordial earth.

 The user can create, shape and manipulate earth of an ancient primordial nature. As opposed to regular Earth Manipulation, users of this power are deities, avatars, or living embodiment of earth. As such, they can cause natural earth effects such as mudslides, earthquakes, and sinkholes to manifest. In many cases users of this power will be able to override other forms of Earth Manipulation as earth is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunities to earth based powers.
* Primordial Lava Manipulation:  The ability to manipulate primordial magma.

 The user can create, shape and manipulate lava/magma of an ancient primordial nature, the same magma that makes up the cores of planets. As opposed to regular Magma Manipulation, users of this power are deities, avatars, or living embodiment of magma. As such, they can cause natural magma-related effects such as lahars, volcanic eruptions, lava flow and to manifest. In many cases users of this power will be able to override other forms of Magma Manipulation as magma is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunities & resistances to magma-based abilities.
* War Embodiment:  The state of embodying war.

 Users are the embodiments of war and warfare.
* War Empowerment:  The power to be empowered by conflict of war.

 The user becomes stronger, faster, more durable, etc. by war and all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the conflicts or even slow or stop aging.

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