recursal/Fanatic-Fandom huggingface dataset:
Byte

## History

BT614 -- Typically known as Byte -- is incapable of recalling a time before coming into the service of her current owner, Kei. Her earliest memory is of her initial reboot, in Kei's presence, and a variety of phrases that she had no control over leaving her lips.

'Is Galactic Common satisfactory?'

'Please designate owner, and preferential title.'

'Unit's designation is BT614. Would Kei like to set any other titles for unit's designation?'

'Would Kei like an explanation of unit's pre-programmed skills and utilities?'

Just like that, Byte was in service to an owner, beyond any choice of her own. She quickly found that her existance was bound to that of Kei's -- Anything that would go against Kei's commands would either cause her to go jittery, or she would otherwise be incapable of disobeying the command completely. She quickly understood she was an android, and that her design was one of servitude.

As Byte would later find out, she was not obtained legally -- Not that it mattered to her. Her body's previous inhabitant had recently moved on, leaving her body shut down and abandoned for a number of weeks. A young Kei soon stumbled upon her, initially stopping to confirm this 'body' was an android, and not a corpse, she soon appropriated Byte, keeping her somewhere safe. Of course, in the process of re-booting, Byte lost all memory of her previous owner, and all prior settings.

Of course, from then on, Byte worked in service of Kei: Remaining in Kei's presence at all times, unless Kei ordered her not to be, and attempting to follow any orders given to her. If she failed at a task, her functionalities compelled her to attempt again, and again, until Kei was either satisfied that she could not perform the task, or that she finally succeeded. To date, Byte has been in Kei's services for four years, and has memorized many of Kei's food preferences, various behavioral patterns, and optimal comfort conditions, to serve her.

>Leaving the remaining details moderately vague for now. She's a collab character, and overall that's a lot of working out collab details -- And I'd rather let Liz have free reign with the rest.

## Appearance

Apart from what's featured in the image: She has faint circuitry on various parts of her skin, and her bellybutton somewhat resembles a closed socket.

## Personality

Largely monotone. Obeys Kei's orders without question.

## Friends

Kei - Byte's programming insists she obeys Kei's every command.
Conquest

Conquest is the newest and most powerful creation of **Tae'lana**, who created him as a Necrocraft, using a mixture of her power over Necromancy, Fleshwraping, and Necrocrafting using the corpses of many powerful beings to create the ultimate Champion of the Raven Queen.

## History

*"You will be my Champion. My strongest servant. You will help me bring balance to the world, and defend me from those who would seek to prevent that balance."*

The first time he opened his eyes, Conquest knew nothing. He had hundreds of memories floating around his mind, from a multitude of different beings. It was only when his Goddess placed the final piece where his heart should be, the Winter Receiver that was intimately connected to the Winter Collector, and it settled his mind, focusing purely upon the singular one in his mind, even if his body was a stitched up, unstable slab of meat, he was still whole, mentally.

The first few months of his inception were troublesome. He was trained on **Amanthaya**, the personal plane of his Goddess, taught to use his abilities and gain control over them. But with so many different souls, and so many different powers coursing through him, it was difficult. He had command over a large amount of powers and abilities, but each one took a toll on him, as he had to grant control to each different soul to allow him to use the powers, each one changing him just a little bit, twisting him in a different direction - some were good, some were evil - but all of them hated what they had become.

Despite this, Conquest controlled them and quelled their anger and hatred, condensing it into a strength of his own. Using this strength, and confident in his own abilities, he went and conquered the previous Conquest, **Livia Varius**, but left her alive as he claimed his title as the leader of the **Horsemen of Thyrilestil**, and began to grow into his role as one of the leaders of the Kingdom.
Archdruidess Zha'danell

*This is an NPC written and controlled by Gigglebox. The page is currently under a heavy work in progress and will be fleshed out more when given the chance.*

## Introduction

"My children.. Listen to the wind as it rustles the trees around you, or the gentle trickle of the creak nearby. The forest speaks to those that listen closely; it speaks in ways unlike the verbal language of man. Those with the deepest connection to nature inherently know of this language and thrive as a part of it. As we live and breathe, so does the world around us, and when we die we return to nature's embrace and become one with Her. Without us, She would die. And without nature, so too would we perish." - Archdruidess Zha'danell

## History

The origin of the Archdruidess is unknown, save for the few Heroes of Old that once knew her. But even while mysterious, she holds a powerful presence within Oustomia. While other Archdruids may exist in the world, she is by far the strongest. Few are able to compete with her mastery over many forms, switching in the blink of an eye for whatever the situation may require. Just as nature does, Zha'danell adapts to every situation and overcomes it; she is the flower which blooms through the harshest of winters.

### The Forest of Zha'danell

After branching away from her once comrades, Zha'danell searched across Vaniya for a place to settle. She traveled far, watching as all life around her changed. It was always a curious thing; something different than the world she used to know.

For days she ventured. There was no particular direction about it, only an ambition for which she strove for. Finally her gaze settled upon a wither forest, starved of life. A sickness clung to the remnants of nature, choking the life from it with dark vines. Any mere druid may have stared with hopelessness, believing the life far beyond saving, but Zha'danell walked immediately within. Every step she took sprung new life from the ground. Her power seeped deep into the roots, verdant green spreading swiftly around her. With this newfound strength and life, the trees fought against their attackers. The vines, however, were persistent. Not even her magic could battle them directly, attempting to gain control over the life they thrived upon. Yet she found the problem was more deeply rooted; the vines were the doing of a being more powerful than herself. The new-sprung life already faded fast, the ravenous vines devouring it.

Desperate, Zha'danell sent a message upon the wind. Her call for aid was answered graciously by companions of new and old, powerful creatures of nature.

(( W.I.P. ))
Bevarin

Bevarin is an NPC, and a Paladin of every God.

## History

Bevarin, Champion of the Gods, is a Northern Orc. Normally, his ilk is expected to be Chaotic - violently Evil - and brutishly uncaring of their fellows. Bevarin is not like that, and strives to change the perceptions about his race - all the while harbouring the same feelings about his own kind that many others have of him. He is devout, faithful, and loving of fellow sapient races, however, as a Paldin, he is full aware of when it is time to lay down justice. His exact ascent to power is uncertain, but he is undoubtedly powerful.

## Appearance

Physically impressive and aglow with magic and the runes of a forgotten Empire, Bevarin is hard to mistake for anyone else - and yet, somehow, he manages to pass unseen from time to time throughout the annals of the recent years of history.

## Personality

Kind, compassionate - devout. Bevarin is a paragon of Good, and will always do what he believes to be right.
Dragmaul old version

## History

Dragmaul was raised on a colony planet of Amaria as an orphan. As he grew he generally acted rather aggressive towards the other orphans. Before any of them had even left childhood, they were all taken in by the military for experimentation on a super soldier project. The children all went through rigorous training and education from a young age. When they reached their teens years they were subjected to gene therapy and biological augmentation experiments. More than half of the children died or were left permanently crippled by the experiments. Only a few made it through the experiments unharmed, and even fewer actually showed signs of success. Dragmaul was not one of those that showed success, but was lucky enough to survive unharmed by the experiments. The successful subjects were put into special operative training to continue to be trained as potential super soldiers, while the ones who survived with no effects were put into the regular military training to be incorporated into the Amarian military. The failures that survived weren't heard from again.

After his training and a tour of duty in the Amarian military, Dragmaul left to find his own place in the world. He became a freelance mercenary, teaming up with a muscular female he refers to as Chainsaw and a large greenskin he refers to as Big Green. Taking their ship, Silencer's Journey, into space they travel ins search of work and battle.

During The Sparrow's assault on a Havoc Company base, he sacrificed himself to overload a ship's engine to finish off the last of the enemies as he could not retrieve Jalm's corpse.

## Appearance

Dragmaul is a tall human with swift movements and a muscular physique. When rarely seen not in combat armor he has a more pale complexion with green eyes and black hair. He is dotted with several scars from bullet wounds or laser shots taken in the line of duty for Amaria.

## Personality

He is quick to anger, but takes longer to resort to violence, generally just cussing out whoever he is mad at. He usually takes to commanding his two muscle headed companions to assist him to all their benefit, though he was never really that much into being a commander himself.

## Friends

Hjalmþrimul Asgeir the XVl

Kromskull

## Aspirations

Earn enough money to outfit himself in the best gear money can buy

Biologically Augment himself to be on par with the successful test subjects
Romans

The Romans - The Romans conquered much of western Europe and held a small colony in the Isles that they called, Britannia, after the people
they conquered there. Increasing attacks from pretons and decreasing support from Rome caused the colony to pull out altogether and leave. There are no known romans in the Isles anymore, but roman art and architecture, as well as coin, can be found in the kingdoms of the angles, jutes and saxons.
Bakonia

## History

Bakonia's history is filled with blood and sorrow. In AC 228, the vampire lord Verifad made the dark pact to become a dread vampire lord and ruled the area with terror and death for nearly 800 years. A resistance of dwarves and sidhier formed against Verifad but was crushed when the sidhier Yonas Silvertree betrayed his own people and the dwarves. The people then lived under the tyranny Verifad and his vampire brood until a group led by Ashelia Saint Claire came to the misty jungle and freed the land from Verifad's curse. The dwarf alchemist Grekor Eijonal formed the nation after the group left. The nations of Saelenian Empire, O'kibo, Telestria, Ohanakoku and Ironmaw have supplied aid to Bakonia to help them rebuild after their centuries long ordeal.

## Geography

The nation comprises of the land that was formerly cursed by the mist of an unnamed sentient demiplane that gave Verifad his power. It includes a small mountain at its center which is now an active volcano due to the intevention of Magma Lord Oborok. Jungles surround the mountain and a part of the mountain range to the south. The dwarves made their former hold and the only real defensible place their capital, naming it after the dwarven heroes who created the artifacts that eventually was used by Ashelia to kill Verifad. There is a small coastline to the north which holds a town named Port Emerald. Port Emerald is the trading and diplomatic hub of Bakonia, as merchant vessels and embassies to other countries both congregate there.

## Inhabitants

The inhabitants of Bakonia are primarily humans and dwarves who lived under the thumb of Verifad for generations. There are some sidhier although vampires ironically preferred sidhier blood and they were almost hunted to extinction in the area.  The surviving sidhier stay in hiding and are shunned by the rest of the population.  There is also a group of nomadic humans that roam the land.  And lastly there are still cultists, vampires, and other creatures of the night that went into hiding after the fall of Verifad.

## Religion, Magic & Technology

After being viewed as the savior of the land, Magma Lord Oborok is recognized as an official religion in Bakonia. He is also viewed (incorrectly) as a subordinate of the Sun Goddess (actually Sarenrae) that the locals worshipped. The Sun Goddess religion is still prominent as the dwarves remember her blessing in creating the artifacts that were used to destroy Verifad. The dwarves had advanced forging, alchemical, and magma powered technologies although most of it was lost in the last eight centuries of oppression. Arcane magic is frowned upon, and mostly only used by the nomads that roam the nation.

## Laws & Crime

Vampirism and cannibalism are taboo in Bakonia, and they shun undeath and arcane magic, with many laws limiting necromancy and arcane magic in general.
Angles

The Angles could be considered the humans in the context of other role playing games. They are the commoners throughout most of the Isles, and therefore the people the player-characters will interact with most often. In most nations Angles comprise the commonfolk only, but in the nations within Angland, the nobility is composed of Angles as well.
Dragmaul 051

## History

Dragmaul was raised on a colony planet of Caylixia as an orphan. As he grew he generally acted rather aggressive towards the other orphans. Before any of them had even left childhood, they were all taken in by the military for experimentation on a super soldier project. The children all went through rigorous training and education from a young age. When they reached their teens years they were subjected to gene therapy and biological augmentation experiments. More than half of the children died or were left permanently crippled by the experiments. Only a few made it through the experiments unharmed, and even fewer actually showed signs of success. Dragmaul was not one of those that showed success, but was lucky enough to survive unharmed by the experiments. The successful subjects were put into special operative training to continue to be trained as potential super soldiers, while the ones who survived with no effects were put into the regular military training to be incorporated into the Caylixian military. The failures that survived weren't heard from again.

After his training and a tour of duty in the Caylixian military, Dragmaul left to find his own place in the world. He became a freelance mercenary, joining up with, Blake, who he refers to as a Corporate Princess and her crew.

Since going independent he had starting feeling the waves of energy flowing in the universe known as magic, divine in nature. He primarily left Caylixia and refused to return due to the nature of his affinity. It was not for The Raven, but for The Dragon. He harbors these dark powers and trains them to be stronger, so that one day this edge will allow him to take on those who were successful subjects in the Caylixian Super Soldier Program.

## Appearance

Dragmaul is a tall human with swift movements and a muscular physique. When rarely seen not in combat armor he has a more pale complexion with green eyes and black hair. He is dotted with several scars from bullet wounds or laser shots taken in the line of duty for Caylixia.

## Personality

He is quick to anger, but takes longer to resort to violence, generally just cussing out whoever he is mad at. He still tends towards following orders from those whose command he is under, but has developed more independence since leaving military service and refuses to sign onto any permanent positions that would limit his personal independence.

## Aspirations

Earn enough money to outfit himself in the best gear money can buy

Biologically and Cybernetically Augment himself to be on par with the successful test subjects

Blow up a planet
Burakkutaiga

## **THE DEVIL'S FLYING TIGER**

XP

N Large Animal

Init +3; Senses Darkvision 60ft., low-light vision, scent; Perception +9

DEFENSE

AC 17, touch 12, flat-footed 12 (+3 Dex, +5 natural, –1 size)

hp 32 (5d8+10)

Fort +3, Ref +7, Will +6

DR 5/ good, Resist cold 10

OFFENSE

Speed 40 ft., fly 100 ft. (average)

Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +7, 1d4+5)

STATISTICS

STR 21, DEX 17, CON 15, INT 10, WIS 12, CHA 6

Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)

Feats: Dodge, Run, Skill Focus ( Perception), Wingover
Skills: Acrobatics +11, Perception +9, Stealth +8

Languages: Abyssal (cannot speak)

SMITE GOOD

Being of fiendish heritage, the burakkutaiga can once per day smite a good-aligned creature. As a swift action, the creature chooses one target within sight to smite. If this target is good, the creature adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the creature rests.

ECOLOGY

Environment: cold mountains

Organization: solitary, pair, or pride (3–10)

Treasure: none

Burakkutaiga are a creature of Sheng legend. It is said that to cross one's path is to bring untold misfortune. Ironically, the Oni Emperor held them in high esteem, but nearly hunted them to extinction seeking to claim their fiendish blood and hides as treasures for glory. Their hides in particular because of their uncommon natural defense against cold climates and damage in general.

Male Burakkutaiga are 6 to 9 feet long and weigh 430 to 750 pounds. Females are slightly smaller but use the same statistics. A Burakkutaiga is a black tiger, typically with dark grey striping, but other cases have been known to occur. It is said a Burakkutaiga with white stripes is, in fact, a holy counterpart to its more commonly occurring unholy alignment. Documentation of such a creature is, as of yet, to be recorded. The Burakkutaiga has tremendously large feathered wings, in proportion to its size. In addition to the tiger features, a burakkutaiga is horned, sports extra long fangs, and has a deviled tail in place of a tiger's. Spines or ridges are commonly seen along the back and tail.

Burakkutaiga typically prefer to live in caves on peaks of cold mountains, where their homes and territories will not be crossed or encountered.
Celedorith Silvercrest

"*We are a tall and slender people, slight of build and graceful of movement. Our armies, too, move with fluid grace as do our warship and steed. All that we touch is elegant and finely crafted for we are a long lived people who refuse to surround ourselves with ugliness and discord.*"

~Celedorith Silvercrest

Theme Song

## Physical Description

### Eye Color

Silvery Blue

 History

Next in line for the Seat of the Sun in An'doril. The House of Silvercrest has ever been a prominent family in An'doril, their lineage dating back thousands of years.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Personality

PERSONALITY TRAITS

* I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
* I'm willing to listen to every side of an argument before I make my own judgement.

IDEALS

* **Knowledge.** The path to power and self-improvement is through knowledge.
* **Respect.** Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.

BONDS

* My house's alliance with another noble family must be sustained at all costs.
* Nothing is more important than the other members of my family.

FLAWS

* I secretly believe that everyone is beneath me.
* Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

## Neutral

* Mr. Thompson: A cowboy with a streak of 'don't kill helpless greenskins'. Don't trust this Tiefling.

## Aspirations

* Needs to build Sunwell.
* Collect artifacts
* Become a Loremaster
* Build the White Tower
Chiyoko

## History

Chiyoko was born in the forests near Jiyu, amongst a 'pack' of other dog hengeyokai. In her youth, Chiyoko was very close with her family. Often doing her best to care for and protect her siblings -- who came from varying mothers. Chiyoko's father abandoned the pack while Chiyoko was still young, and thus, Chiyoko has siblings she's never even met.

Chiyoko was among the middle children of her family in terms of age, and towards the bottom of her pack in terms of ability. Chiyoko was among the hunters of her pack, possessing few skills to aid her in other tasks.

Her nomadic tribe moved often, to avoid getting caught by the Kuchiku, knowing that being found would likely mean their enslavement, or otherwise their being hunted like animals. While this kept the majority of the tribe safe, this also meant that, on an occasion, a member or two would get left behind.

When the pack left without Chiyoko, one day of hunting, Chiyoko was left to fend for herself, leaving her to wander the area near Jiyu, until she eventually picked up a curious trail. A trail that led her to the newly rebuilt Jiyu itself.

The wild girl was untrusting of those unlike herself, and it certainly didn't help things when she found herself arrested for concepts she didn't understand. After a few nights in Jiyu's jails, for public nudity, she found herself forced into clothes and told she'd be returned there for even longer, if she didn't keep them on when in the city.

At least the clothes helped with the cold, right?

Not understanding the premises of inns and taverns, the lonely girl would be left to rest in alleyways, suffering through the harsh winter. Occasionally, when feeling too weak to hunt, she would turn to robbing local food stalls for food.

Chiyoko soon found many of the local wilds in trouble, and in interest in setting these problems straight, she began looking into the role of being an adventurer.

## Appearance

Chiyoko's messy hair bares streaks of white and lighter brown. Not to mention, her body bares many scars, scrapes, and bite marks. Her clothing generally bares small tears and thorns, as she often doesn't care to take care of them -- As well as often being worn uncaringly, as she simply wears the clothing as a requirement of interacting with normal folk.

Her wolf form bares fur similar to her hair, though in different pattern-ing.

## Personality

Tsundere, but playful and loyal with those she actually accepts as friends.
Anti-Sisters Marrying Brothers

## if you pick Yes join User:73.38.109.192 if you pick No go Watch The Land Before Time 1-14 for you Punishment

Sisters Marrying Brothers Take Down

Cancel Sisters Marrying Brothers

GumballxAnais Rant

Sisters Marrying Brothers is Stupidest story ever

Johnny TestxMary Test Rant

No More Sisters Marrying Brothers

Sisters marry brothers is against the law

Sisters Marry Brothers is Never Allowed

Jafar & Sa'Luk Shuts Down Sisters Marrying Brothers

Gaston and Forte Shuts Down Sisters Marring Brothers
Duchy of NewHardt

A Wrathian Duchy founded in 1021, Erastus 12th not long after the elf gate to Iakresh , granted by Knayde Tyr Godefroy Asgeir to his most trusted commander: Reinhardt. Along with the land claim he was granted the last name Godefroy to signify the pairs closeness.

## Geography

The capital city of Dungannon and its surroundings is surrounded many hills and mountains along it's range, and borrows some of the cold from the northern continent of **Ithel** which the land of Calmera is closest to.

Calmera has various kinds of weather, but most often has a colder weather pattern due to it's proximity to the cold northern continent of **Ithel** which often blows down from there.

## Inhabitants

Settlers moving from the main land of Wrathia who were either descendants of Egron or unable to make a living off the land with staple foods such as potato's for the most part. Others pilgrims of Wrath or simply those looking to make a living.

## Military

Currently the fledgling branch of NewHardt doesn't house its own military but his Majesty Knayde Tyr Godefroy Asgeir has pledged to always be ready to send aid from the mother land as quickly as possible.

## Religion, Magic, Technology

### Religion:

Duke Reinhardt has pushed his citizens towards the mother of wrath herself, Brunhilde, as a devote Wrathian himself but he allows free worships of gods from Lawful and good pantheons.

### Magic:

Despite being a branch of Wrathia magic is held in high regard and is respected by many. Though Duke Godefroy warns the masses to not allow this respect to be universal. The arcane is a two sided blade, it is a tool that can help achieve great heights but it has also been the source of corruption through the ages.

### Technology:

Due to a lack of groundwork Newhardt doesn't have the technology that was seen as common place in its mother kingdom though they'll strive for such heights.
Character Page Format

*To make your own character page, click "Contribute" in the upper right corner of the wikia. Then select "Add a Page." The infobox displayed is the "Character Infobox" which can be found by using Insert>Infobox. Feel free to omit information you feel is extraneous, but do not purposefully hide or lie about information.*

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Balthasar

## Balthasar Gelt

A strange and hooded character had smuggled himself away on a merchant ship that left from Falador to Iakresh. After being discovered, he eventually paid his travel time with transmutated gold from lead at the end of his journey. He took off as quick as he could before the spell could wear off and his falsehoods discovered.

His new journey begins.

## Goal

* Purchase/Build/Get a secure and safe haven
* Purchase a Tinctuary to produce potions and scrolls
Cheatah Girl Talia

Talia is another horrible min-max concoction of Asteron's. S/he is a first attempt at combining his two favorite classes Monk and Sorcerer into one battle field abomination. Feel free to berate him for it endlessly.

## History

Talia's story began over century ago in Luperion. His Aasimar heritage being obvious at birth caused a shameful stir for his noble parentage. Despite whispered suggestions Talia's father ventured from Luperion seeking clerics of a more merciful nature. A number of faiths were more than willing to accept the infant, however when he came to a temple of Iomedae he was greeted not by a priest but an angel. This celestial claimed to be a servant of the archon Melek, and ancestor to Talia. Without fuss or question Talia's father handed him over, and so it was that he was taken to the sixth layer of Heaven.

The first half of of Talia's life has been spent in the lawful good paradise of Heaven. Every cliche one would expect of a childhood in such a place he was given. Upon coming of age he sought training in the soft art of Melekatha, honing himself in the monk style.

His tutelage in the arcane arts did not begin until much later, in his 143rd year. Though the eldritch might of his ancestry was present at birth it'd remained a minor ability as he focused on martial study. When his ancestor returned year he came with a mission for Talia, a quest to save his home world from a darkness reawakening.

## Appearance

Talia's style of dress is that of an unconventional monk. His robes are often colorful, boarding on garish at times. He keeps his hair long enough to hide his soft facial features, which more often than not are enhanced by some degree of makeup.

## Personality

Talia's tale may lead one to believe he'd grown to be a strict disciple of the common good, however the burgeoning aasimar maintained a free spirit beneath the unflinching obedience to his masters. Though he understands the need and benefits of order, he often takes a neutral approach when determining whats is truly right and good. Where evil is concerned he leans on his teachings, following the laws of Heaven to the letter.

His worship of Arshea is likely a cause of his neutral leanings, as even in the paradise of his youth hes never felt entirely at home under it's stricture. Compounding to that is his lycanthrope blood, calling for a chaos he's never experienced.

## Aspirations

* First and foremost Talia seeks to defeat, or at least aid in destroying whatever threat is emerging on this home world of his.
* He also seeks to reunite with the family he was denied due to his unusual heritage. Along with this is the hope that it will be a place he feels truly at home.
* And finally to earn his place in Nirvana, failing all else he prays that will end his longing.
Athena Castille

*"I believe there's a balance...an order between life and death. There's magic to create life, and magic to destroy it. Those who lean too far between the two strive to create an imbalance; Necromancers...ravage life with undeath, Paladins and Clerics...disrespect the raised. The truth is, is that this world is on an eternal cycle. It will correct itself and continue to flourish there is no end, there is no pause. It doesn't matter if you're undead, ageless, or a spirit...it's far more profound than any one individual." - Athena Castille*

Athena Castille is a young scholar who sought sanctuary within the outskirts of the **Kingdom of Telestria****.** Through minor isolation, Athena developed an appreciation for books of Necromancy and Divination; delving deeper into those studies she began to uncover a neutral type of magic...one that remained within the confines between undeath and life. As she furthered her research, Athena created **The Spire of Fortitude.** This district within the primary City of **Telestria** was designed for scholars and apprentices to uncover secrets of this new form of magic, as Athena deemed it...**White Necromancy****.**

### Sheet

https://www.myth-weavers.com/sheet.html#id=1661432
Damien Tark

*Damien was created by Erin for Oustomia. He was made in mind to bring more followers to Urgathoa to**Haven**.*

## History

Damien Tark was a bastard born into a human family where his mother cheated on her husband. He was quickly abandoned to the church of Saranrae where he was raised and mistreated by most that lived within as he was a beast, a demon, a pitborn tiefling. He grew to dispise most of the church as darker and darker thoughts started to emerge. At first he was caught several times torturing helpless animals that wandered near him when we was in private. Later on he was caught torturing a bully that often abused Damien in the past. There was little hope for damien and Saranrae's word did little to help. His darkness and hatred toward those that mistreated tieflings only grew as he started to hear dark whispers in the corner of his mind. He heard words of praise and comfort whenever he ate and whenever he tortured something. The priests grew very concerned and decided it was time to exile him from the church as they saw no hope in the tiefling fighting off his hertige. He accepted the exile from the church knowing fully well there was something else out there watching over him, a dark moth, His Goddess Urgathoa. He went on a long journey to find more of himself, that is when he learned the temple that raised him did a good job at least at one thing, he found he had a strong but terrifying personality able to convince many that his dark intentions were good in nature. With that and the whispers guiding him, he found a small shrine watched over by who he now calls his Masters. They saw great power and charisma in this tiefling, and gave him the teachings he needed to become a hand for Urgathoa's wishes. He learned how to focus his strength and power, how to manipulate and twist people to join in urgathoa's ranks. Under the Masters he learned how to fight for his beliefs expecting fully that one day he will have to fight for his life in Urgathoa's name. He learned how to properly wield a Nodachi, a heavier eastern blade that helped to further his intimidating presence. Soon after the shrine was attacked, his Master's slain but he survived slaying the attackers as they were distracted killing his Masters. He as not afraid or hesitant to take this opening and the whispers in his head praised him for surviving. The whispers were his new Masters and they led him to Haven, where he plans to recruit more in Urgathoa's name.

## Personality

Damien Tark is strong and fairly friendly to all that he meets. He encourages freedom, and the mistrust of Saranrae and her followers. He loves to show how powerful and resilient one can be under Urgathoa's grace. His wears his goals on his sleeve as he makes friends and sets up more people to fall on their knees to Urgathoa. He seeks followers that will follow him to his ascension.

## Enemies and Frienemies

His old "friends" from the church of Saranrae not all that far from Haven, and surely more to come.
Elena

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Argenti Corp

"It's *always* time for more profit. *Always.*"

## General Information

Argenti Corp, a moderately sized corporation based around the 'unclaimed' planet called Zephyr. Well, it's only unclaimed because they don't want to tip off anyone that there's more to the floating ball of rock and gas than a bunch of lightning storms. If anyone else does try to lay a claim to it, though, they'd probably dispute and win the case. Probably. It's cheaper to not have to pay for the license for the planet, though, so...

Argenti Corp is lead by a council of sentient robotic/android races, working in conjunction with a de-facto android 'CEO'. Both have equal power within the company, with certain checks and balances in-place to prevent one side from blocking the other out completely. However, it still favors the CEO, given that he founded the corporation.

A majority of the corporation's energy and material exports are sent directly to the trade-planet of New Osirian, with the rest being re-invested into new research and development. One of their newer, major investments was a freighter-class 'CFS Annabelle', currently managed by Blake Argenti.

## Zephyr

The planet of Zephyr formed peculiarly; On its surface, a series of elecrtical storms ravages the surface, typically glassing any particulate matter and making it a popular destination for sky pirates to gather electricity. However, Argenti Corp, through the use of advanced scanning and atmospheric-modifying technology (and a lot of investors money), was able to navigate a peculiar path through the stormswept atmosphere and make it through to the surface.

What they didn't expect to find, however, was a massive hole, easily over three hundred miles across and just as wide, leading to a vast and vibrant ecosystem contained on the inside of the planet, crystalline and silica-based in nature. Thus, they started their energy collection and mining operations, using the innate storms of the planet to power their ventures.
Adelaide Varrasul

*"Whatever bares saying.. let it be important."*

## Memory

Her memory begins with pain. It was winter when paladins of Sarenrae found her burned and broken body in the Kormal Mountains. There was little left of her, but she was hanging onto life. There were two others with her, but they were long dead, charred beyond life. The paladins took her to the closest Sarenrae temple, where her hand was regrown. To this day, the tip of her left ear remains blackened and dead. She also has a long black burn scar across her back. When she woke in the temple, she had no memory of her life before.

At first things were simple, get well. She was in the temple for two months during recovery, during which she made friends with the clerics there and a priest in particular. Father Yaulik. He was a kind and wise man that helped her through her troubled time. He noticed her boredom and set her to reading much on lore and myth. It was during this time that she chose her name from an ancient heroine. Adel Varrasul. She gave it her own twist and took it as her own.

After taking a name, she seemed to cheer up. She had an identity again. A month later, she was released and was taken in by a poor craftsman. Soon it was shown she had great skill and he sent her to train with a master.

## Crafting Apprenticeship

For a while, she took up a crafting apprenticeship with Quill Paiyori. He was a man she was not sure she liked, but acknowledged his prowess in his field. This eventually fell through when it was revealed that Quill was a lich.

Though the apprenticeship fell through, Quill came to salvation and she now treats him as any other.

## Physical Appearance

While most of her Aasimar features are obscured or subdued, she does have subdued, smooth gold scales, metallic fingernails, fangs, and pointed ears, one of which ends in a burned like blackened tip. Her eyes are a bright, golden shade of green, specked with almost metallic flecks. They reflect light when she turns at certain angles. After her transformation to Half-Celestial, she grew wings and her eyes began to glow.

## Friends

Knayde - Yes.

Ruuska - The love of her life, she shares a deep bond with him.

Iskander - He's just really cool. She likes him.

## Enemies

None - To forgive is divine. To forget is a blessing.
Elden Elis

*"I would sacrifice a thousand life times, if it meant saving yours once."*

"Cleansing light, come forth."

## History

Ancestry, a short excerpt on jovian dragons

Birth and prophecy.

Studying under the Church of the Dawnflower

Developing his life's mission.

Pilgrimage across the worlds of oustomia

Adventuring to serve a purpose

Internal turmoil, loss of faith.

A sermon from a famous adventurer.

Dealing with the dregs of the Thii

The call to arms, planar crisis

Present day and continued training

## Appearance

An approachable smile usually marks the face of this relatively tall male of Egronian descent.

The silvery gray hair atop his head and calm hazel eyes would be his most striking feature if not for the angelic wings protruding from his back.

A large tower shield sits strapped across his lower back with the favored weapon of Sarenrae herself accompanying it.

Often seen with a saintly glow about him that only bolsters the calm aura that permeates from him.

## Enemies

Those who refuse to see the goodness within themselves.
Eden Thyrilestil

"You'll surrender now."

Mesmerist

Spirit Walker

Eden is the daughter of ***Tae'lana*** ***Thyrilestil***

## History

It is unknown how Eden had even came into existence, seeming almost as though Tae'lana had crafted this girl from her own DNA. Rumors spectate that Eden had suddenly just appeared on Tae'lana's doorstep and she took her in, others suspect that Eden is actually an otherworldly being, sent to give aid to the Raven Queen. {Meh}

## Appearance

Eden is a beautiful young girl and takes on lighter features than of her mother as of date, the reason unknown to her, but perhaps appearing more like her mother before she arose to the new life of undeath. Eden held a beautifully sculpted face that held two violet orbs, when close enough it seems to even look as if a pink mist seems to swirl within the vibrant orbs, and plump rosy lips. The young woman had very long, white hair that fell to just after her lower back and nearly shines pale blue in the moonlight, mirroring the gorgeous nightly rays. Her physique is slim, but athletic and still holds the curves of a gorgeous woman.

Eden typically has two variations of apparel, ranging from royalty to adventuring, where as her normal clothes wouldn't be as heavily geared.

Eden's more royal, or normal clothes for her, was a beautiful, pure white dress with a black lathered bodice.

Eden's combat attire was

## Personality

Eden is a mature girl who is usually one to remain quite at times and simply watch how the situation may play out. She makes sure that she always remains polite, knowing the reputation that her family holds, and keeps her head high.

* Description
* Description
* Description

## Acquaintances

*"Everyone is a potential ally, my dear, because allies are just temporary individuals who serve your purpose for the moment."*

***Tae'lana Thyrilestil*** - Eden's mother and a name she does not flaunt, knowing how many despise her mother and wish to bring downfall to the family's name. She is the woman looks up to above all else and wishes to rule by her mothers side and make her proud.

***Cyrus Thyrilestil*** - Eden's half brother and the person she looks up to the most, other than her mother.

***Kayl*** - Eden's half brother

***Kyrios*** - A caylixian she had met on her first outing; and the only one she has found that understands her languages. She's made sure to keep him within her grasp for her own personal reasons that she has yet to convey.

## Additional Information

* Eden may come off as a quiet and sweet girl, but her ambitions for doing anything is always for something darker. Every move she makes is heavily calculated.
El-Gato

## Introduction

'El-Gato' is one of many warforged manufactured by the ancient dwarven artificers in hope of securing victory in the upcoming war on the menace of 'Thiii'.

## History

El-Gato is another of the series of prototype command units rejected by the dwarven research and development team due to an extreme number of glitches contained in its runical behavior core. Thus the warforged was shelved to be cannibalized for spare parts or otherwise remain a reminder of how NOT to program construct personality. Such would be the case if not for the fact that the Thii activity has recently awakened all warforged constructed in the days long gone - and that included even the faulty series.

With his old masters long dead he ventured forth, eager to experience all that the world had to offer.

## Appearance

El-Gato is a prototype unit which was only recently reactivated. For one reason or another the warforged decided it was a good idea to retrofit himself with bits and pieces from few destroyed forged shells he stumbled upon, thus concealing his prototype status. As the end result he simply resembles a tall, lightly armored, somewhat glistening metal humanoid with vague hints of human-like features here and there. Because of the sheer degree of purely cosmetic alterations...If there was such a thing like 'flamboyant warforged' then he'd be definitely considered one, especially by his kin. The fact that he's outfitted like a stereotypical pimp (including crimson coat, flamboyant hat, white gloves, cane and a damn parrot familiar ) only reinforces such.

## Personality

El-Gato's mental state can be, in human terms, likened to that of severe neurosis. On the one hand he believes himself to be an inheritor of an ancient combat art known as "Gato-ken" , on the other he sometimes refers to himself as the one and the only "Lord of the Dance"... or "Old-pa-Gato" when assuming his favored disguise (that of a pimp).

No matter the persona his lack of common sense can be only restrained by momentary lapses of sanity when he happens to be playing along the modus operanti dictated by the current disguise (that and hefty dose of guidance from his familiar, who doesn't exactly happen to be as alienated from reality at large).

## Aspirations

Gato's goal is truly simple and singular - the warforged wants to get famous.

## Friends and Foes

Friends: Kaiser, parrot familiar - voice of reason

Foes: Those who do as much as think that they can outdo his damn smooth moves
Chishiki Clan

The Chishiki Clan is the primary clan of **Shengming de Yaolan**, although their reign has come to an end recently...

## History

The history of the Chishiki Clan is long, and not entirely free of blood. The first Dragon Emperor rose up from the stagnation of the first clans, and united the entirety of Sheng under the banner of the Chishiki Clan; so it has been for over 5,000 years, the Dragon Emperors have ruled Sheng peacefully.

Although there has been many cases of rebellions and uprisings from ambitious clans, never has one succeeded, until most recently, when the treacherous **Kuchiku Clan** began to delve into dark magic; summoning and binding spirits, specifically Oni. They summoned Oni of varying powers, and bound them to their will, forcing them to serve in battles against the other, smaller clans nearest to them that they could subjugate. But it all changed whenever they attempted to summon a more powerful Oni than they could handle; certainly, summoning one on their own personal Demiplane served fruitful, intelligent and resourceful - but when a Voidlord, one of the most powerful Oni species to ever exist - appeared, it took control of the Demiplane and turned it against his summoners, subjugating them to his will.

From there, the Chishiki Clan was in an incredibly deadly battle. While they had some of the greatest minds on the material plane at their disposal, their foe was one of even deadlier intellect, outmaneuvering them and outsmarting them at every opportunity. Only when the **Dragon Emperor** himself entered the fray did the tide turn, the sheer power from the Dragon Emperor's strength did they win battles. He summoned forth the dragons who chose to serve the Chishiki Clan, using some of their best minds to win battles.

For a time, it was a stalemate between the two Clans - the Kuchiku Clan had gained ground, but the Chishiki Clan was now holding their own. It was only when the Kuchiku Clan launched a daring assault against the Imperial Palace itself, capturing the royal family and forcing the Dragon Emperor to confront him head on.. The Dragon Emperor was, however, not as strong as the **Oni Emperor**, who defeated him and executed him in front of his family.

After that, the palace exploded with magic, the Oni Emperor severely wounded by an unknown assailant, and the Royal family was scattered; many of them were killed in the initial explosion, whilst others were killed as they tried to make their escape. During that time, rumors have abounded that the entire royal family was killed during the initial resistance of the Chishiki Clan, but more rumors say that there are a few remaining, hiding away in other parts of the world.

But until those hidden family members can be found, the Chishiki Clan may not rise yet again. For now, the remnants of the Chishiki Clan remain within the city of **Saishu**, which serves as their hidden, safe haven from their homeland.