recursal/Fanatic-Fandom huggingface dataset:
Bataar (FESOM)

Sword / Armor (Human)

## Stats

41/39/19/39/41

Level 99

////

## Skills

Bataar has two locked slots, the C slot and the Seal slot. Both slots are filled in with placeholder skills in a match.

### Final

Sword: Brave Gauntlets (Mt 16) - Inflicts Atk/Spd-6. Unit attacks twice. (Even if attacked, unit attacks twice.)

Special: Bataar Range (CD: 4) - Before battle the foe initiates, grants unit "Unit can counterattack regardless of foe's range or skills and can counterattack before foe’s first attack" during combat. (500 SP)

A: Life and Death 4 - Grants Atk/Spd+6. Inflicts Def/Res-6.

B: Bold Combatant - If unit's HP ≥ 50% ~ & unit initiates battle, unit makes a guaranteed follow-up attack, & grants Special cooldown charge +1 per attack (does not stack); ~ at start of turn, inflicts Atk/Spd/Def/Res-? on foe on the enemy team with the highest Spd through its next action. ? = highest innate penalty on each of unit's stats (from seals & skills like Fortress Res, Life and Death, etc.). Calculates each stat penalty independently. (350 SP)(Skill cannot be inherited.)

### Locked (Placeholder)

C: Shadow Armor - Unit is unaffected by all effects of C skills (both allies' and foes'). Unit can move 2 spaces.

Seal: Quick Riposte 4 - If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Kin Star

Kin is a honorary student thanks to her good deeds been done as one of Soul Power High School's prefects. She joins Team Stardust as a backup vanguard when the team enters The Magic Duel. Being the only straight person in the team, she acts as the mother of the team. Continuously, controlling the chaos and antics among each other in the group.

## Kin Star

### Affiliation

Team Stardust (Backup Vanguard)Soul Power Highschool (Prefects)

## Preferences

### Dislikes

breaking rules, ruckus from Team Stardust

## Appearances

*In Soul Power High School*

She wears the blue version of the school uniform. A complete proper attire without any additional accessory unlike anyone else in Team Stardust. She is exactly what a honorary student should be wearing.

## Abilities

Kin is able to **Copy** other people's ability by simply observing them.

**Copy**

* Allows her to copy her opponents ability
* Its setback was that it isn't a 100% exact copy of the stolen ability.
* She can only copy an ability of a single opponent each time.
* But, she can quickly switch between ability if she's facing against multiple opponents.
Львинолапка

14 лун.

## Биография

Воспитывал отец, так как мать ушла от них. А так как воспитывал именно кот, то и повадки у нее не из домашних. В возрасте 6 лун лун с разрешения отца пошла искать приключения, где познакомилась с компанией бродяг, которые вполне ее устраивали. Спустя какое-то время, отец погибает от лап компании, в которой находилась Майя и это дает ей повод, чтобы сбежать.

Однажды наткнулась в лесу на лагерь племени Огненного Солнца. Бесцеремонно разложившись посреди котов она почти сразу же пожалела об этом, так как Солнечное Затмение и Цветущая Ирга накинулись на неё. Позже она вступила в племя.

## Характер

Наглая и агрессивная. Любительница хорошей драки, разнообразных конфликтов. Агрессивна ко всем, на зависимо от того, кем ей приходится тот, или иной кот. Очень редко может искренне сочувствовать или переживать, но сразу же гасит в себе эти нежные чувства.

## Внешность

Светло-рыжая кошка с большими зелёными глазами. Пушистая шёрстка и хвост. Небольшие кисточки на ушах.

## Родственники

Отец:

Неназванный кот - *мёртв.*
Stardust (Group)

Stardust is a group consist of several students from Soul Power High School. Each member comes from unique different background and joins together to form a band of colourful and crazy folks.

## Main Members

Cyclone White - Leader

Blax Tank - Co Captain / Vanguard

Rulend Soft - Adviser / Strategist

Haruhiko Hosuke - Caster

Yukimura Airi Mortar - Caster

Lore Pidea - Vanguard

Rider Blade - Vanguard

## Sub Members

Haz Kazama - Benefactor

Zone Helmine - Benefactor / Information Broker

Kaym Famine - Backup Caster

Kin Star - Backup Vanguard

Nif Ferel - Navigator / Supporter

Serena / DJ Seraph - Supporter

## Whereabouts after graduating

Cyclone White

* Continues his studies in Magic Studies at Infinitum Academy.

Blax Tank

* Currently works in a helper in a welfare community for children. Contacts frequently with each other.

Rulend Soft

* Furthered his study elsewhere with a new set of friends of his own. Contacts rarely with each members.

Haruhiko Hosuke

* Currently studies in a community college together with Airi and Rider. Contacts commonly with each other.

Yukimura Airi Mortar

* Same as above. Contacts frequently.

Rider Blade

* Same as above. Contacts frequently

Lore Pidea

* Continues his studies somewhere in Melcore. Contacts uncommonly with each members.

Haz Kazama

* Continued his studies by entering a renowned university somewhere. Contacts commonly with each members.

Zone Helmine

* Current situation is unknown but he remains to commonly contact with the rest of the members.

Kin Star

* A relationship issues between her and Blax. Which caused a rift between both party. Went on to separate ways after the rest of Stardust graduated high school.

Nif Ferel

* After the rest of Stardust has graduated, she decided to leave the group and go on her own ways and tries to reinvent herself with the new resolve she has obtained after years of being together with Stardust.

Serena

* Once the rest of Stardust had graduated and left her on her own at Soul Power High School, she tried to do different things on her own. To this day, her whereabouts remains a mystery.
Lucky

One of Magic Administration's Trinity. He was promoted the title after Yumiko drops her title as a Trinity because of some serious case she was involved with. He seems to be with Sam's side at the moment, however there is a mystery in his agenda.

## Lucky

### Affiliation

Trinity (Member)Magic Administration (Trinity)

Infinity Academy (Student)

## Appearances

He has spiky, brushed-down chestnut hair and large, hazel eyes. A rather tall person with fit body.

*1st semester*

His attire consists of a long-sleeved, white V-neck shirt with blue lining, dark green shorts, black socks and blue-and-gold sneakers. He wears a black beanie over his head.

## Personality

Lucky is a boisterous, rude and prideful young man. He is very brash and brutal, showing no hesitation when bludgeoning his opponents, as well as vulgar and irritable. He strongly dislikes someone who was actually stronger than him, that is why he acts coldly towards Yumiko which he was able to seized her title through opportunity.
Lore Pidea

Lore Pidea is one of the main members of Team Stardust. He acts as the main vanguard of the team together with Blax Tank, and Rider Blade. Together with Rider, they are known as The Combination Duo.

## Lore Pidea

### Aliases

LoreHalf of The Combination

The Shield

### Affiliation

Team Stardust (Vanguard)Soul Power High School (Student)

## Appearances

*In Soul Power High School*

He wears a green version of the school's uniform because he is also a librarian prefect just like, Blax and his other friends.

After the short time skip, Lore changes his outfit to suit the dangerous condition of the outside world. He wears a t-shirt with a vest over it. He also wears a pair of finger-less gloves.

## Abilities

Lore's main ability focus solely on his shield where he is able to change its shape, form, and affinity according to the situation. He calls it, **Change!**

**Change!**

* Allows Lore to change his shield's shape, form and affinity accordingly.
* Some of the modes include, Shield Mode, which provides his shield with a very high defence. It also made his shield became as tall as him.
* Changing to Chase Mode gives him an increased movement speed as well as changing the shield to a buckler.
* Changing to Attack Mode gives him combat efficiency with the shield being upgraded with sharp pointy blades all over it. He can also use the shield as a projectile.
* Changing to Reflect Mode allows him to reflect almost any attack be it physical or magic, both close combat and ranged. He is able to absorb said attacks and use it back against his opponent.
Reinfleche (Bow)

video File:Placeholder
Bow (Mt 14) - Effective against flying foes. If unit's skill or foe's skill compares unit's Spd to a foe's Spd in battle, grants Atk/Spd+4 during combat. If unit initiates battle and unit's Spd ≥ foe’s Spd+9, unit can make a follow-up attack before foe can counterattack.

Refines:

+Effect: If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe’s Spd+9, unit can counterattack before foe’s first attack.

+Atk:

Users: Rath

## Section heading

Write the first section of your page here.

## Section heading

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Черный Жемчуг

25 лун.

## Биография

Чёрный как смоль, котенок родился пятнышком сажи на фоне весенней зелени, будучи единственным в помете и уже последним – мать Камушка была суровой воительницей, а кот, растопивший ее сердце, получил возможность стать отцом лишь единожды, посвятив их котёнку всю свою любовь и ласку, бесконечным потом оберегающих всю их небольшую семью. Но, тем не менее, Астра любила своего сына не меньше, делая его дух воинственным и крепким, как кора самого сильного дуба – не была лишена чувств она и в сторону своего возлюбленного, выражая свою любовь лишь через ласковое название его имени и едва заметное, но поглаживание шелкового хвоста по спине:
«Пепел, мой ласковый Пепел» слушая их тихий шепот над своим ухом, котенок ни разу не усомнился в том, что живет в нормальной, чудесной семье. И эта самая семья сделала из него того, кто он есть на самом деле в данный момент.

## Характер

Кот обладает весьма спокойным, дружелюбным характером. Ничем толком не выделяясь, Чёрный Жемчуг отличается разве что бесконечными преданностью и однолюбием, что делят его характер на две противоречивые стороны:
Первая – до ужаса открытая, ласковая и миролюбивая, где молодой воин может проявлять сострадание, жалость и мягкую иррациональность по отношению абсолютно к каждому, кто будет нуждаться в этом.
Вторая – осторожная, вечно подозрительная и тревожная. Боясь привязаться к кому-то, Чёрный Жемчуг иногда ведет себя слишком уж резко и нервно, что не делает его характер лучше, но по итогу даёт возможность хотя бы успокоиться и придти к тому состоянию, где он снова может себя контролировать.

## Внешность

Вечно придирчивый к своей пушистой шерсти, Чёрный Жемчуг постоянно вылизывает ее, время от времени используя этот маневр и для того, чтобы спрятать смущение. Сильные лапы, тупые когти и потрясающей длины мягкий хвост, так заботливо придерживающий друзей во время худших времен. Зеленые глаза, словно та самая зелень во время дня его рождения, смотрят спокойно и уверенно – он уверен в своем будущем, в будущем племени.
Ziggs Jeolly

> "*Hi, \_\_\_\_\_\_\_\_!*"
> ― Ziggs usual cheerful greetings to his friends. He does it every single time.
>
>

Ziggs is a friend and dorm mate of White. He is one the Trinity in Magic Study with A class wizard on his head. He is considered as an elite mage in his class.

## Ziggs Jeolly

### Affiliation

Trinity (Member)Magic Study (Member)

Infinity Academy (Student)

## Appearances

A tall guy with short trimmed black hair, wears a spectacle and a dark black eye.

*1st semester*

Ziggs can be seen wearing a collar shirt and denim jeans as his usual clothing. But sometimes wear different kind of clothing when outside.

## Magic Abilities

**Infinity Aura**, he is able to manipulate his infinitum energy into anything physical. It can even have projectiles properties if he wishes to do so.

**Mirage**

* An ability to make a mirage version of him.

**Alchemy**

* Materialized a transparent weapon made out of thin aura.

## Personality

Ziggs is a confident and observant guy. He acts calmly to handle unexpected things when somethings goes off. With his good result and handsome face, he quite famous with the girls.
Рывок

27 лун.

## Биография

Образно говоря, Рывок родился в приличной семье. Воспитанный отцом, он получил достаточно ласки и строгости и от своей матери, прекрасно зная как и свои права, так и обязанности - делу время, а потехе час, если совсем прямо. Воитель всегда стремится занять себя каким-нибудь делом, желая сделать все исключительно во благо своего племени: такого сильного и большого.

## Характер

Воин не отличается особой ласковостью, однако все же обладает таким темпераментом, где на первом месте стоят чувства - он тактичен, в меру вспыльчив и так же своеволен, как большинство котов его племени. Всегда готовый идти в бой, Рывок предан своему племени ровно до тех пор, пока он может гордиться за него и за того, кто ведет его - своего предводителя. С самого детства мечтает стать глашатаем, однако рвение к власти не идет ему во вред - он готов идти к ней путем испытаний, терпения и, главное, ожидания.

## Внешность

Первое, на что обратишь внимание при взгляде на этого кота - это глаза. Разные, не похожие на глаза ни отца, ни матери,они смотрят чуть насмешливо, с легкой издевкой и чувством собственной важности - он прекрасно знает, как красиво это смотрится. Сам же кот достаточно..большой. Серьезно большой. Тяжелые лапы, крепкая мускулатура и хвост, которым при желании воитель может оглушить. Он не так ловок, как остальные,однако попробуй еще на его теле удержаться - это крайне сложно хотя бы потому, что шерсть достаточно длинная для того, чтобы запросто скинуть с себя напавшего на него противника.
Azreal Azmuth

> "*Please help me...*"
> ― Azreal's trademark line
>
>

Azreal is a friend and a dorm mate of White. He is a member of the Magic Administration. His true nature is still a mystery.

## Azreal Azmuth

### Affiliation

Magic Administration (Member)Infinity Academy (Student)

Heaven & Hell (In Training)

## Appearances

Azreal has a rather small body compare to the other guy except for White. He has an average black hair with deep dark eyes.

*1st semester*

He wears a dark robe that cover his entire body like any other grim reaper in most other tales.

## Personality

Azreal is usually a quiet, very clumsy and low profile person. He is very loyal to his friend and even became one of Sam's henchman. He can be quite aggressive if the situation forced him to be and a very patient individual as he didn't take any people jokes on him as serious as he should.
Вьюга

14 лун

## Биография

При рождении кошечки ее мать скончалась, так как было слишком слаба из-за недавней болезни, но, к счастью, выносила здоровое дитя. Так же ее мать родила котика, которого назвали Угольком из-за черной шубки, но котенок был слишком слаб и скончался через несколько дней после появления на свет. Об отце ничего не известно. Когда котёнку было 5 лун, патрульные племени заметили её, гуляющую по территории племени. Позже она вступила в племя, а через луну стала оруженосцем, в наставники получив Солнечное Затмение. В 14 лун стала воительницей, взяв имя Вьюга. Позже кошка приняла решение уйти из племени.

## Характер

Кошечка скромна, тиха и чрезмерно доверчива. Обмануть ее ничего не стоит, она поверит каждому слову своего знакомого или друга. Вьюга часто витает в облаках, представляя недавно встретившуюся бабочку или светлячка, что осторожно кружит у цветочных лепестков. Но так же она станет преданным, ловким и быстрым воином, который готов отдать жить за родное племя.

## Внешность

Маленькая короткошерстная кошка с небесно-голубыми глазами. Всё её тело серебристого цвета, а на кончике пушистого и густого хвоста есть много серых пятнышек. На животе и лапах тоже есть серые пятна, но они почти незаметны, в отличии от тех, что на хвосте.

## Родственники:

Бабушка:

* Соколиное Крылышко - *мертва.*

Мать:

* Солнечное Затмение - *жива.*

Сёстры:

* Пламя - *неизвестно;*
* Незабудочка - *неизвестно;*

* Лисичка - *неизвестно;*

* Блестящая - *неизвестно;*

* Летучка - *жива;*
* Зорька - *жива;*
* Гиеночка - *жива;*
* Речка - *жива;*
* Тихоня - *жива.*

Тёти:

* Цветочная Лань *- мертва;*

* Цветущая Ирга *- неизвестно.*
Ржавчина

20 лун.

## Биография:

Кошка воспитывалоась у двуногих. К 10 лунам её оставили на улице в связи с переездом. С тех пор выживала как могла, пока не наткнулась на племя Огненного Солнца, куда и решила вступить.

## Характер:

Упрямая, непокорная, хитрая и любопытная. Умеет лгать, заговаривать язык и хорошо льстит. С друзьями открыта в общении, но не всегда. Бывает хладнокровной и эгоистичной.
Lala Magnetite

A mage with Ancient abilities, she was a very powerful and friendly even with her high stand, she fights on an equal terms with Sam. A Cardinal of Magic Studies. Considered to be a cute and talented mage, she was labelled as one of Infinity Academy's idol.

## Lala Magnetite

### Affiliation

Cardinal (Member)Magic Studies (Cardinal)

Infinity Academy (Student)

## Appearances

Lala has the appearance of a young cute girl of average height and weight. She has fair pale skin, sharp garnet- ruby eyes and long auburn hair, that cascades pass down her back.

*1st semester*

She is usually seen wearing a long back dress that has a red ruffle at the very bottom to match the color of the red pin in her hair, it is accompanied by long black gloves that go up right to the caps of her shoulders and black heels, she is also seen wearing a black ribbon around her neck.

## Abilities

Her ability is called **Mother Gaia**. As the name stated, it was named after the mother of all titan, Gaia or Mother Nature as we all know. She’s able to control the earth’s behavior at her own will.

**Shock**

* forms an earthquake at a specific location.

**Entagled**

* summons greenery to capture a target.

**Gravity**

* locks a specific place and control its gravity.

## Personality

Lala is a wise and intelligent girl who can be playful at times but behaves according to the situation. She cares deeply for her classmate, worried about their well being to the point of putting her reputation at stake. She is a determined and stubborn person as well as supportive for her friends and is willing to do anything for her loved ones.
Tiena (Tania's Light)

video File:Placeholder
Tiena is a character

## Skills

Blue Tome: Aureola (Mt 14) - Effective against dragon foes. Grants Res+3. (Effect)

Assist: - Ardent Staff - Restores Restores HP = 50% of Atk. (Minimum of 5 HP, maximum of 15 HP.) Unit loses 5 HP but cannot go below 1. (SP 400)

A: If unit has weapon-triangle disadvantage and foes uses sword, lance, axe, or dragonstone, neutralizes effect of weapon-triangle during combat. (SP 300)

C:
Special Adept

A - Inflicts Spd -5. When Special is not charged, inflicts special cooldown charge -1 on unit per unit's attacks. (Only highest value applied. Does not stack.) At start of combat, if unit's special is charged and unit's attacks do not trigger special, unit attacks twice if it makes a follow-up attack. (Does not stack.) (SP 300)(Can be inherited by all units.)
Grim Memory (Tome)(Obsoleted)

video File:Placeholder
Blue Tome (Mt 14) - Grants weapon-triangle advantage against foes of colors (red, blue, green, colorless) of allies unit is bonded with and inflicts weapon-triangle disadvantage on foes of that color during combat. (Unit is bonded with all allies adjacent to unit or bonded allies. Can neutralize original weapon-triangle disadvantage, but effect is neutralized if foe has similar effect against unit's color.)

## Availability

The Grim Memory tome is a weapon added to Robin (M).

## Refines

+Effect: Grants weapon-triangle advantage against foes of colors (red, blue, green, colorless) of allies unit is bonded with and inflicts weapon-triangle disadvantage on foes of that color during combat. Unit can counterattack regardless of foe's range. (Unit is bonded with all allies adjacent to unit or bonded allies. Can neutralize original weapon-triangle disadvantage, but effect is neutralized if foe has similar effect against unit's color.)
Ralph Clef

A person with passion for music. Ralph is considered to be one of the famous guy in Infinity Academy with his charming voice and great looks. However, he is a rather weak mage by his peer and a member of the Magic Administration.

## Ralph Clef

### Affiliation

Magic Administration (Member)Infinity Academy (Student)

## Appearances

Ralph has a small body like Azre, he has many kind of hairstyle but usually will be the most efficient style that could attracts the other gender. He has a chocolate-like brown eyes.

*1st semester*

Ralph will usually wears a shirt inside with unbuttoned denim jacket on top and dark jeans. His clothing usually will be an idol-like fashion.

## Personality

Ralph is a social and reliable type person. He usually will try his best to help others out even it will later cost him. He will put others first instead of himself as he cares for his friend very much.

As famous as he seems, he usually hangs out with a rather sociable group to make himself stand out.
Shiva (Man of Mystery)

video File:Placeholder
Shiva is a character appearing in Fire Emblem: Thracia 776.

He is a Sword/Infantry unit in *Fire Emblem Heroes*.

## Skills

Sword: Slaying Edge+

Skill: Sol Pursuit - Restores HP = 50% of damage dealt. If unit's Spd > foe's Spd, unit's follow-up attack automatically triggers Special regardless of cooldown.

Adept?
Marisha (Grustian Maiden)

video File:Placeholder
Write the first paragraph of your page here.

## Stats

Write the first section of your page here.

## Skills

Write the second section of your page here.Staff: Thief Staff (Mt 14) - Grants foe Special cooldown charge+1 per attack. (Unit's +/- skills stack with foe's skills.) After combat, if unit attacked, inflicts Special cooldown charge-X on foe and grants Special cooldown charge+X to adjacent allies, where X is the number of attacks unit made during combat.
Полярная Сова

25 лун.

## Биография

Родилась она далеко за пределами этой территории. Там, где часто идёт снег и холодно. Зимы у них дольше, а лето намного короче. Она прослужила своему племени, чтила закон, но когда стала воительницей, то на племя напала стая волков. Почти никто не выжил. Племя было уничтожено. Тогда был послан знак о Солнце, что скрывалось за горами. Так она много лун скиталась, как бродяга. Но она продолжала верить в закон, тренироваться и не терять надежду даже тогда, когда сила духа должна быть сломлена. И всё не прошло даром: Полярная Сова и Ночегрив учуяли пограничные метки какого-то племени.

## Характер

Полярная Сова очень добрая и весёлая кошка. Очень общительная хоть бывает и скромной. Любит котят, как нянчить, так и играть с ними. В ней легко пробудить азарт к чему - либо, а так же её можно увидеть и раздражённой. В бою старается быть хладнокровной и прибегать на помощь к соплеменнику.

## Внешность

Полярная Сова - бело-серая кошка с чёрными полосками на теле и лапах и мелкими - на голове. Глаза у неё пронзительно - синие.  Имеет пушистый хвост, верх которого чёрного цвета. И вообще имеет густой мех с рождения. Когти чёрные - отличие северных котов.
Galzus (Gloomy Getup)

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Galzus is a character appearing in Fire Emblem: Thracia 776.

## Skills

Axe: Master Axe (Mt 11) - Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)

Special: Master Astra

A: Master Counter - Grants weapon-triangle advantage against foes of same color,
and inflicts weapon-triangle disadvantage on foes of same color during combat. (Effect is neutralized if foe of same color has similar skill.) Unit can counterattack regardless of foe's range. (SP 350. This skill cannot be inherited.)

B: Fire Hurl - If unit has a skill with "unit attacks twice" and unit initiates battle, and (unit's Atk minus foe's Res) > 2 x (unit's Atk minus foe's Def), grants unit Atk/Spd+5 and this status for 1 turn: "Unit cannot attack twice. Calculates damage using the foe's Res."
Campaign Mode/Save Mode

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Campaign Mode (or Save Mode) is a game mode where an intensive storyline relating to the world of Askr and Emblia is replayed with the player's heroes in a step-by-step fashion. Before the start of a campaign, the player basically chooses characters and 1 skill of any their learned skills per skill slot to enter into the "timeline" of the playthrough.

Only 1 of each character can be selected, and level, skills, rarity, and merges are initially set to the lowest level during a campaign. Levels, the skills chosen beforehand, and rarity/promotion can be obtained or throughout the playthrough via EXP/SP gain.

Blessings and legendary hero type are removed during playthrough. If a legendary hero is chosen during the type of campaign, however, it will regain the legendary hero type upon (promoting to 5 stars), and it will also grant access to all other heroes (including legendary heroes of otherwise a different type) to receive a blessing of that type during the playthrough.

There are three alternative campaign/save slots.

## Section heading

Write the first section of your page here.

## Available Campaigns

Campaign Mode Tutorial -

Heroes Tutorial - This campaign is played through with a pre-selected pool of available units, not the player's own. The player selects a unit of each color and movement type to play this gamemode. Upon first completion, the player receives and unlocks

Earth Blessing I - This campaign is played through with an Earth legendary hero Upon first completion, the player receives \_ and 3 Earth blessings. Upon subsequent completions, the player will receive 1 Earth blessing.

Fire Blessing -

Blessing Option I - This campaign is played through with the player's selected units. Upon successful completion, the player will receive 1 of each blessing, unless they have 4 or more of any one kind, in which case a blessing will not be received of that kind.

Blessing Option II - This campaign is played through with the player's selected units. Upon successful completion, the player will receive 1 of each blessing, unless they have 20 or more of any one kind, in which case a blessing will not be received of that kind.
Karel (Sword Saint)

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Karel is a character appearing in *Fire Emblem: The Binding Blade* and *Fire Emblem: The Blazing Blade*.
He is a Sword/Infantry unit in Fire Emblem Heroes.

## Skills

Sword: Saint's Sword (Mt 16) - If unit's attack does not trigger unit's Special or follow an attack (unit's or foe's) that triggered unit's Special, deals +7 damage.
Pelleas (Spirit-Charming Sage)

Pelleas is a character appearing in *Fire Emblem: Radiant Dawn*.

40/30/36/21/24

Infantry / Tome (Red)

Tome: Verrine (Mt 14) - Before combat this unit initiates, all foes in area within 2 spaces of target take 7 damage. If unit initiates combat and defeats foe or performs a follow-up attack (and survives), all foes in area within 2 spaces of target take 7 damage after combat.

Assist: Shove Away

Special: Dark Miracle (CD 5) - Special can trigger at different times with following effects: 1: Before combat this unit initiates, foes in a wide area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 2: If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (SP 500) (This skill cannot be inherited.)

B: Special Flare - If special triggers, boosts damage dealt by 10%, 20%, 30%, or 50% of foe's Res based on special's base cooldown count (1, 2, 3, or 4+, after skills).
Added Features

## Scroll Interface

Control Board - This is a secondary interface area (or arguably the new primary one) where you can do everything with the units in your barracks - level or promote a unit, confer a blessing, give it a skill to inherit from another unit in your barracks, assign it to one or multiple teams, etc.

Team Selection - Pressing the team number symbol spurs a drop down menu to appear to allow quick selection of distant, non-adjacent teams

## Battle

Pre-Battle - Holding a unit over another for pre-battle action will display a red "/" before numbers that are not in play due to the player unit dyingwhile a green "/" is placed before the series of numbers not in play due to the enemy unit dying

## Arena

### Bonus units

Bonus units are now determined by name and affinity. In the bonus heroes segment in arena, there are two enlarged affinity slots (the types above the arena slots) above a 3 x 4 showing of units. Bonus units are now granted by name (i.e., Tiki, Marth, etc.), with Marth in the forefront and his variants being displayed in a diagonal line behind him. Placing the finger on the unit will displayed the bonus units' names.

Legendary heroes of the seasonal types are always granted bonus unit status for the season (Legendary Ike and Legendary Robin in Earth seasons, for instance).
Comfortless Costumes (Focus)

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Comfortless Costumes is a seasonal banner first released on October 05, 20XX.
The debuting/featured units are Lifis (Lifeless Livery),

## Focus Units

Write the first section of your page here.

## Notes

Each of the released units is a seasonal alt of a unit released a week before.

* Lifis (Lifeless Livery) is an alt of Lifis ().
* Eyvel (Eerie Ensemble) is an alt of Eyvel (Goddess of Fiana) , and argauably one of Brigid () as well.
* Galzus (Gloomy Getup) is an alt of Galzus (Dark Warrior of Od).
* Sara (Somber Semblance) is an alt of Sara (Sorrowful Girl).
* Dagdar (Drab, Dark) is an alt of Dagdar ().

This banner features two units each of the colors green and red,
Rider Blade

Rider is a main member of Team Stardust. He is one of the vanguards in his team alongside, Blax Tank and Lore Pidea. Together with Lore, they are known as The Combination Duo.

## Rider Blade

### Aliases

RiderOther Half of The Combination Duo

The Blade

### Affiliation

Team Stardust (Vanguard)Soul Power High School (Student)

Librarian Prefects (Member)

## Appearances

*In Soul Power High School*

He wears a green version of the school's uniform because he is a part of the Librarian Prefects. He also wears a pair of black framed glasses.

## Abilities

Rider's solely uses his ability to transform his outfit into a number of different armours alongside transforming his blade. He simply calls it, **Transform!**

**Transform!**

* With the help of The Dimensional Inventory System, Rider is able to transform into a slew of different armours and weaponry in a blink of an eye.
* Such armours include, The Fire Dragon Armour which gives him the affinity of a fire dragon alongside allowing him to blow out fire from his helmet.
* Another notable armour is The Golden Onslaught Armour which gives him a high amount of defence as well as offence. He is able to blind his opponent momentarily thanks to the shiny armour.
Selfina (Beautiful Bow)

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Selfina is a character appearing in *Fire Emblem: Thracia 776*.

In FEH she is a Red Bow Cavalry unit.

## Skills

C: Charge - Sing or Dance cannot be used on unit or foe on the same turn as this effect. If unit or foe initiated combat and HP/Atk/Spd of unit (or foe) ≥ HP/Atk/Spd of foe (or unit), unit (or foe) immediately attacks target again from current position regardless of range after combat. (Once per turn per unit or each foe. Checks each stat independently.) (300 SP. This skill cannot be inherited. Can be conferred to some units through Battle Class.)
High Ruin (Tome)

Red Tome (Mt 14) - Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1.

Refines:

Effect: Accelerates Special trigger (cooldown count-2). (Base cooldown cannot be lowered below 1 this way.) At the start of turn 1, grants Special cooldown count-1.

+Mt: HP+2, Mt+1.

+Spd: HP+2, Spd+2.

+Def: HP+2, Def+3.

+Res: HP+2, Res+3.
Rudolph (Rigelian Emperor)

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Rudolp is a character appearing in Fire Emblem: Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia. He is a primary antagonist in both games.

In FEH he is a legendary+GHB unit. (Additional copies can be obtained from rotating Legendary GHB banners.)

Lance / Cavalry (Fire Hero)

## Skills

Lance: Emperor's Lance (Mt 16) - If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. At start of battle, if unit's HP ≥ foe's HP+5, grants Atk/Spd/Def/Res+5 during battle. At the start of every second turn, restores 10 HP.

Special: Conquest (CD 2) - Neutralizes 1 of foe's "effective against" bonus(es) and/or triangle advantage.

A: Emperor Outfit - Grants Atk/Spd+2, Def/Res+6. At start of turn, if the total number of foes on map ≥ the number of allies within 3 spaces, inflicts base movement-1 through next action.

B: Fire Lion - If unit initiates combat against a foe that can counter but with no skills with "unit can counterattack regardless of foe's range", and unit's HP +5 ≥ 100%, foe cannot counterattack, but deals 5 damage to unit after combat. (Does not stack.)
Blax Tank

> "*Nothing can go wrong, right?*"
> ― Blax Tank before anything wrong that will definitely happen[source]
>
>

Blax Tank is the Co-Captain of Team Stardust. He is also The Head of The Library Prefects. Having to balance himself with the responsibility as a school rep as well as a member of Team Stardust, Blax can easily be described as dependable, strict, but most of the time, friendly.

## Blax Tank

### Affiliation

Soul Power High School (Student)The Library Prefects (Head)

Team Stardust (Co-Captain)

## Biographical Information

### Unique Ability

Super StrengthCurse of The Black Berserker

## Appearances

*In Soul Power High School*

He wears a green version of the school uniform signifying him as part of The Library Prefects along with a pair of black trousers and black shoes. He also wears a pair of square glasses.

## Abilities

Blax mostly uses his superhuman ability to perform heavy task with ease as well as taking out an enemy with massive damage with his bare hands and feet. His ability is simply called **Super Strength**. He also has a hidden ability which was a curse that was known as **The Black Berserker** **Curse**.

**Super Strength**

* Blax has a tremendous amount of strength. His strength level outreaches that of a superhuman.
* Allows him to carry large or heavy objects with ease. This goes the same way as destroying said objects.
* This ability can be enhanced more with the inclusion of his trusty Huge Sword that he always carries around his back.

**The Black Berserker Curse**

* The spirit of a legendary dishonoured dead knight known as The Black Berserker resides within Blax.
* The Curse itself enables The Black Berserker to take control of Blax's body. The strength and magic potency will be tremendously increase as time goes on.
* The setback to this was that the longer The Black Berserker continues to take control. The faster Blax's life essence will be drained.
Eyvel (Eerie Ensemble)

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Eyvel is a character appearing in *Fire Emblem: Genealogy of the Holy War* and *Fire Emblem: Thracia 776*.

## Skills

Red Bow: Masterbow (Mt 11) - Inflicts Spd-10. Unit attacks twice. (Even if foe initiates battle, unit attacks twice.)

Miracle (776)(Synergy with Continuance)

Adept/Continue (776/GHW)

Wrath (776)

Pursuit (GHW)

Charge (GHW)

## Notes

Eyvel's 31 HP equals Draco's HP when met in battle Thracia 776.
New/Updated/Legendary Hero Work

Sanaki - Holy Empress, Empress of Begnion/Begnion's Empress, Radiant Empress

Tome: Radiant Cymbeline (Mt 14) Effective against Beast units. If unit initiates combat, grants Atk +6 during combat. At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's color on current team ≤ 2.
Lachesis (Prideful Knight)

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Lachesis is a character appearing in Fire Emblem: Genealogy of the Holy War.

## Skills

Sword: Prayer Sword (Mt 16) - Accelerates Special trigger of unit's secondary Special (cooldown count-1). If unit has no other secondary special and Miracle is not equipped, grants unit Miracle with separate Special countdown in addition to unit's equipped Special. (Miracle = "CD 5. If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP." If multiple secondary specials from skill apply, only secondary special from highest skill is granted.) (SP 400. This skill cannot be inherited.)

Assist: Ardent Staff - Restores Restores HP = 50% of Atk-5. (Minimum of 5 HP, maximum of 15 HP.) Unit loses 5 HP but cannot go below 1. (SP 400. This skill cannot be inherited.)

A: Masterful Strike - If unit initiates combat against a red, blue, or green foe, except against a dragon, red tome, or blue tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Once per turn. Can only activate on unit's first combat each turn. Unit is treated as sword/lance/axe unit while treated as red/blue/green, respectively.) (SP 300. This skill cannot be inherited.)

C: Charm Spd C - Grants unit and allies within 2 spaces Spd+3 during combat. (SP 300. This skill cannot be inherited. Can be conferred to certain units through Battle Class.)

## Notes

This alt of Lachesis is modeled after the Master Knight promotion class, which she can be promoted into in *Fire Emblem: Genealogy of the Holy War* (with effort). This class has an A rank in all weapon types, except for Light and Dark magic, though it has a C rank in Light Magic. Lachesis is one of two playable units that can promote into this class, alongside Leif.
Misha (Rider of the Wind)

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Misha is a character appearing in *Fire Emblem: Thracia 776*.

## Skills

Sword: Wind Sword (Mt 16) - Effective against flying foes. Grants Atk/Spd+2. At start of combat against an infantry, armored, or cavalry foe, if foe's Def ≥ foe's Res+5, grants effective against infantry, armored, and cavalry foes.

A: - Grants weapon-triangle advantage against foes of same color, and inflicts weapon-triangle disadvantage on foes of same color during combat. (SP ?. This skill cannot be inherited. Conferred to certain units through Battle Class.)

B: Perfect Formation - If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. (SP 300. This skill cannot be inherited.)

C: Star Movement - Effect
Enhanced Spear

Sword: Mt 16 - Grants HP +5, Atk + 2, Spd +3, Res +4. Skills with "effective against dragons" are effective against unit. At start of turn, grants Atk/Spd/Def/Res = highest innate bonus on each of unit's stats (from seals and skills like Defense +3, Fury 3, etc) for 1 turn. Calculates each stat bonus independently. (This skill cannot be inherited.)

Vaida
Helswath (Axe)

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Axe (Mt 16): Grants Res+2. If unit's HP ≥ 80%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack.

## Availability

Helswath is an added weapon available to Gerome.

## Refines

+Effect: Grants Res+2. If unit's HP ≥ 70%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack. If unit's HP ≥ 70% and unit initiates combat, unit makes a guaranteed follow-up attack. (HP+3)

+Atk: HP+5, Mt+2. (If unit's HP ≥ 70%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack.)

+Spd: HP+5, Spd+3. (If unit's HP ≥ 70%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack.)

+Def: HP+5, Def+4. (If unit's HP ≥ 70%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack.)

+Res: HP+5, Res+4. (If unit's HP ≥ 70%, grants Def+4 during combat and inflicts Special cooldown charge-1 on foe per attack.)
Res Task

A: Res Task 3 - Grants Res+3 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Res bonuses from unit's other skills. Only highest stack applied.) After combats, deals 3 damage to unit ± ally.

Prior Skills

Res Task 1 - Grants Res+1 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Res bonuses from unit's other skills. Only highest stack applied.) After combats, deals 1 damage to unit ± ally.

Res Task 2 - Grants Res+2 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Res bonuses from unit's other skills. Only highest stack applied.) After combats, deals 2 damage to unit ± ally.
Idunn (The Dark Priestess)

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Idunn is a character appearing in Fire Emblem: The Binding Blade.

In Fire Emblem Heroes, Idunn is a Red Dragon/Infantry unit.

## Skills

Breath: Magic Breath+ (Mt 10) - Range = 2. Inflicts Spd-2. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. (SP 400)

Special: Galeforce

B: Magic Onslaught - Slows Special trigger (cooldown count+1). If unit's HP ≥ 80% and unit initiates battle, treats 80% x (unit's innate Spd + innate Res) as unit's Spd during battle. (Unit's innate stat increases from skills like Speed+ are input to calculation. Other stat effects apply to new base.) (SP 300. This skill cannot be inherited.)

C: Breathblast Up - Unit is unaffected by allies' C skills. At start of battle, if unit HP ≥ 80%, unit's skills that trigger only if unit or foe initiates battle trigger in both cases. (Does not apply to specials or skills that change attack order.) (SP 300. This skill cannot be inherited.)

## Notes

By virtue of bringing ranged weapons to a hitherto/otherwise melee class, it is now possible to have a ranged Galeforce unit.

Breathblast Up is a PRF skill, but there exists a stronger form of the skill, Breathblast Up+, which is also a PRF skill (but 350 SP). This skill is the same, but the HP threshold is HP ≥ 50%. Breathblast Down and Breathblast Down+ are also existing skills that trigger in the opposite of cases, if the unit has ≤ 50% Hp or ≤ 80% HP, respectively.
Anew (Staff)

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Staff (Mt 14): Sing or Dance cannot be used on unit. When healing an ally with a staff, if target ally is restored to full health and unit's HP prior to heal ≥ amount restored to target ally, grants another action to target ally. Each ally can only be granted one additional action this way per match (max. 3).

## Section heading

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## Section heading

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Dean (Sky Hero)

Dean is a character appearing in Fire Emblem: Thracia 776.

Lance/Flier

48/36/31/34/14

Lance: Dragon Pike (Mt 11) - Inflicts Spd-5. If unit initiates combat, unit attacks twice. If foe initiates combat, grants Atk/Spd+4 during combat. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack.

A: Wyvern Rage - Skills with "effective against dragons" are effective against unit. Grants Atk/Spd+6 during combat. (This skill cannot be inherited. Can be taught to some units through Battle Class.)(350 SP)
Star Skills ("★")

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Star skills are PRF versions of other C skills. They have the same effect as the final grade of another C skill, but additionally grant Spd+1 to the possessing unit and all allies on the map.

Whether they do so as a combat boost or a buff is dependent on the skill.

## Section heading

Write the first section of your page here.

## Notes

Star skills are based on the leadership star mechanism found in 3 Fire Emblem games, Fire Emblem:, Fire Emblem:, and Fire Emblem:. Their function in Fire Emblem: Heroes is akin to how they function in / and /.
Unnamed Enemy Dragon Sword Lord P

47/43/23/37/31 (181)

Sword: 10 Crowns (17 Mt) - Grants HP +4, Atk +2. If unit initiates attack, grants Special cooldown charge +1 per unit's attack. At beginning of combat, if unit did not attack or counter-attack since start of player's last turn, unit and foe cannot perform follow-up attacks during combat. (This skill cannot be inherited.)

Assist: Lone Conquest - If unit does not move spatially or attack during action, this skill targets unit. If original cooldown of unit's special ≥ 6, grants special cooldown-1. Unit restores 6 HP. (This skill cannot be inherited.)

 Special: Battle Armageddon (CD: 7) - Cooldown cannot be increased/decreased during opponent's turn. If Special is charged, unit can counter-attack regardless of foe's range, and unit deals +10 damage per any attack. Cooldown not reset after use. (This skill cannot be inherited.)

 A: Beast Bray - Grants Atk/Def/Res+6 during combat. If unit performs counter-attack, unit takes 6 damage after combat. If unit did not perform attack during combat, deals 6 damage to foe after combat. (This skill cannot be inherited.)

B: One With The Sword - During combat, if before first combat attack unit's HP ≥ 50%, Unit recovers HP after combat (max 7 HP per combat and 10 HP per turn). During opponent's turn, recovered HP cannot exceed HP before combat. (This skill cannot be inherited.)

C Dragon's Wrath - Skills with "effective against dragons" are effective against unit. Unit cannot receive Sing or Dance Assist or bonuses granted to Armor units. If unit initiates attack, after combat Might and effects from unit's weapon and A Skill is nullified until next action. Unit can receive bonuses granted to dragons and move three spaces if solely over flat terrain. Traversed terrain becomes flattened. (This skill cannot be inherited.)
Kagero's Dart (Dagger)

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Dagger (Mt 11): In combat against a dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger or sword, foe's dagger weapon are effective against unit."

## Availability

Kagero's Dart is a PRF weapon added to Kagero's native skill set.

## Refines

+Effect: Sing or Dance cannot be used on unit. In combat against a dagger foe, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger, foe's dagger weapons are effective against unit." After combat unit initiates, unit can immediately attack target again from current position regardless of range. (Once per turn. Action is skipped if another ally takes action.)

+Atk: HP+2, Mt+1. (Unit makes a guaranteed follow-up attack. In combat against a dagger foe, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger, foe's dagger weapons are effective against unit.")

+Spd: HP+2, Spd+2. (Unit makes a guaranteed follow-up attack. In combat against a dagger foe, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger, foe's dagger weapons are effective against unit.")

+Def: HP+2, Def+3. (Unit makes a guaranteed follow-up attack. In combat against a dagger foe, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger, foe's dagger weapons are effective against unit."

+Res: HP+2, Res+3. (Unit makes a guaranteed follow-up attack. In combat against a dagger foe, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 and the following status on target and foes within 2 spaces of target through their next actions: "If unit does not use dagger, foe's dagger weapons are effective against unit.")
Charm

A: Charm - Grants Spd+3 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Spd bonuses from unit's other skills, but those bonuses can form independent stack. Only highest stack applied.)(This skill can only be equipped by its original unit.)(SP 300)

Laylea.

## Notes

This skill has the same effect as Spd Task 3, but without the associated damage penalties. It is a stronger variant of Charm Spd 2 and basically stronger than Speed +3. It is a stronger skill than Drive Speed 2 assuming the user does not have another such effect in addition to Drive Speed 2.