Defense

*We apologize for any inconveniences. Any lack of data is entirely Wanders fault*

Looking for info on guns, defenses, radio calls, or more? Check the quick reference sheet found here.

In Defense/Classic mode, your job is to hold your position against an endless amount of Germans for as long as you can. You will receive Tactical points (TP), which can be used to buy reinforcements, weapons, call airstrikes, and even tanks. The germans will attack in waves that will slowly intensify until they break through your lines.
As of 0.4.5 there are 7 modes to classic that you can unlock with additional Classic mode ranks:

* Special mode (currently Rush, Previously Standard start but in a special biome (brest, aachen, etc)
* Standard deploy (4 riflemen)
* Hasty deploy (4 random soldiers)
* Close Protection (20TP to start, build your own)
* Special ops (-10TP, 4 commandos)
* Proper planning (Whatever TP you had last)
* Last Stand (40TP+10 per rank to start, none gained)

## Intel

* Germans move slower at 50px/s instead of the normal 85px/s.
* *All* the normal German Equipment will appear in its normal %s
* The AT Soldier, Crewman, and Mortarman are only available in this mode.
* The longer you last, the more enemy vehicles and emplacements will spawn, and the harder the Wehrmacht become to fight.
* There's a 2% chance per wave a Supply Crate will drop around your lines. Use a Drop Zone if you prefer
	+ and a 5% for a  Crate Soldier after v0.4.3
* There are 2 radio calls exclusive to Classic: Air superiority, which can cancel enemy strafing runs, 50% to shoot down a V1 (for each v1), or dive bombing attacks; and Sitrep which has a 10% chance to give you 5 TP.
* The Supply Depot is added in 0.4.2. It boosts your chances of getting loot drops or supply crates.
* The EW Station is added in 0.4.2, It has a small chance to cancel german support or reinforcements!
* Being too close to the end of the map (roughly within the last 1/4 of the map) will trigger a Headquarters Attack from the germans, similar to a Combined Arms assault but more of a pain in the ass.

### The Six Man Rule

This is a *small squad tactics* game, and the Germans get angry if you have too many guys.

## Waves

The enemy will spawn in waves (roughly 1 every 60 seconds). These waves don't just contain infantry; they can include vehicles and emplacements too (eg ZB60, Pak 88).

Sometimes Fallschirmjagers and SS troops will spawn in their own blitz waves. You will receive a text notification when this happens, as well as some extra TP.

## Tactical Points

Tactical points are a unit of currency in Classic mode. You can buy better weapons for your troops, rain down hell on the Germans, and call up Shermans with TP. You will start with 5 TP and will gain 1 TP per wave. If a FJ or SS wave spawns, you'll receive an extra 5 or 10 TP, respectively. They are capped at a max of 20 but this can be changed with Ribbons.

## Blitzes

They're back and better than ever now

The chance for (most) blitzes is: (wave count):10000 or .0001 per wave. Some (Fj/SS/Volk/Wehr) are 15% more common than others

Each Blitz grants +10 Bonus TP.

* Sniper Blitz wave +10 TP, (12 snipers)
* Wehrmacht Blitz wave +10 TP, (2 Halftracks and a lot of Germans)
* Special Weapons Blitz wave +10 TP, (Bikes come and drop flamers on your positions).
* Panzergrenadiers Platoon Blitz wave +10 TP (2 half tracks drops squads of grenadiers on your positions).
* FJ wave +10 TP (enjoy all the highly trained soldiers)
* SS wave +10 TP, mostly armed with short range weapons but lots of health and training with extra gear
* Jager Blitz, +10 TP, a bunch of Jagers attack you from behind
* Volkssturm Blitz, +10 TP. enjoy that
* V1 Blitz, 5 V1s and +10 TP. 50% for a air superiority call to shoot each one down (blitz added in 0.4.0, Cali blamed in 0.3.9)
* Goliath Blitz wave, 15 goliaths and +10 TP. A bunch of stealthy Goliaths will attack your lines

### Unfair Events

(just like a blitz, but no TP is awarded)

Just like MnB2, there are some events that are a lot harder and don't award you anything but heartache:

* Combined Arms Wave: Germans throw fast and light motorized units with infantry at you.
	+ Generally wont happen (but could) under wave 100
* Headquarters Counter Attack: If you set up roughly within the last 1/4 of the map, they will trigger a Headquarters Attack from the germans. Lots of armor and infantry supported by light vehicles.