Movement

## Controller Locomotion

Currently, there are two types of joystick movement: smooth locomotion and out-of-body locomotion. Smooth locomotion is where the joystick moves you, just like any other game. Out-of-body locomotion is where your character moves but your viewpoint remains static until you stop moving, and then you are teleported to your characters current location. You can also sprint. See Controls for details.

There is an out of body movement option for both gliding and climbing which works the same way and can be individually toggled.

## Fast Travel

**Fast travel** to specific **Fast Travel Points** around the world is done by opening the world map on the menu, then selecting an unlocked fast travel point. After selecting the point, you enter a loading screen that looks the same as entering the game or after death.

Fast travel points are unlocked by completing the first main story quest in the region.

## Movement Abilities

### Teleportation

At level 2 Essence Mages unlock a teleport ability which is used by holding a button on the right controller, aiming it using a projected arc, and releasing the button to complete the teleportation. Teleportation must target a valid surface to work, which will be indicate while aiming by the arc changing between red (for no valid target destination) and blue (when a valid destination is targeted). Releasing the teleport ability button while the beam is red simply cancels the ability without making it go on cooldown. You do not need to be able to see the destination you are teleporting to.

The first half of the targeting beams arc is mostly unchanging and is curved, the second half is pulled down to wards the ground, which can result in a noticeably longer teleport range when targeted downwards (can be used to shorten fall distances). Because of how the first half of the targeting arc works you can actually teleport around corners (slightly) by rotating your hand.

### Dash

Blade Masters have the ability to quickly dash from place to place. This can allow you to go up angles that can't be done by specifically walking. The Dash can usually be used twice before having to recharge, but certain specific dash abilities are limited to only one charge. The cooldown on the dash is shorter then the Essence Mages' teleport but the distance you travel is also slightly shorter and is limited to horizontal movement. It can be used for dodging attacks in battle, or mid-air to span small gaps without gliding)

## Stamina Based Movement

**Stamina** is a limited "resource" that you possess which is represented by the yellow bar at the bottom of your HUD. If you fully deplete your stamina, it will limit your ability to run, fight, block, climb, jump, fly, etc. Stamina regenerates when not in use after a short delay. If you run out of stamina anything that uses stamina will stop immediately.

You can increase your max stamina by completing Aetheric Upgrade quests. These quests are given by the Shrine to Amara in Fractured Planes and require collecting Amara’s Tears throughout the world.

### Running

Running allows your character to move more quickly while on the ground. Stamina is only consumed while running if you are in a fight or an enemy is aggressive towards you (you have agro).

### Jumping

Jumping consumes stamina at a rate of 3 per jump. Jumping can be used to ascend pretty much any angle less than 90 degrees. Jumping can be disabled in accessibility options

### Climbing

You are able to climb up most surfaces by grabbing with either hand. This will work until your stamina bar runs out, at which point your grip will fail. Most of the time any slope with less then a 90 degree angle can be stood on to regain stamina. Switching or re-griping has a set amount of stamina drop.

Zenith's climbing mechanic allows for "flinging" yourself similar to other games such as Gorilla Tag, Population One and Rec Room. This is achieved by using a quick downward arm movement and letting go of the grip button part-way through the motion, with follow-through for the remaining arm motion. Using this type of climbing allows you to climb more quickly and directly while reducing stamina drain, as well as allowing climbing with 1 arm.

#### Ziplines

Ziplines located around the world have a handle at one end which can be held onto to move quickly to the other end. Holding onto a zipline slowly decreases stamina in the same way that climbing does.

### Gliding

Gliding is achieved by holding your arms out in a "T-pose" while you jump or walk off a ledge. This ability uses stamina so you can only fly for a certain amount of time. Updrafts can be used to gain height while gliding, as well as regain some stamina.

* The **Sensitive Gliding** option allows you to rotate the angle of your palms to adjust your flight "angle-of-attack". This means if you rotate your avatar's thumbs to angle downward you will descend and accelerate, and rotating them upward will allow you to gain altitude (provided you've gained enough speed, otherwise you will begin to hover).
* The **Strafe Gliding** option is the same as sensitive gliding, while also allowing you to move side-to-side while flying. This is achieved by raising or lowering your hands relative to each other. For example, making your left hand lower than your right hand will cause you to fly diagonally towards the left (while still facing forward). This allows for more precise maneuvering.
* The **Heading Gliding** option is the same as strafe gliding, while also allowing you to change your forward flight direction according to where you're pointing your face. This allows for further in-flight maneuverability, however, the same effect can be achieved by simply rotating your body while using Strafe Gliding. Regardless, this gliding option may be helpful to those who play Zenith in a more stationary setting, such as while seated.

Glide video

### Swimming

While in water you can walk/sprint as normal except that if you look up/down you will ascend/descend. Make pulling motions with your hands to move very quickly through the water while expending stamina.