Dorthy Violante

Dorthy Violante is the current co-owner of the Seaside Promenade Tavern in Pandeli alongside her husband Gerolt Violante. Together, they represent the 17th generation of the Violantes' management of the tavern.

## History

Dorthy grew up relatively close to the front lines of the Avalon-Prith border, and thus spent most of her early life struggling to survive while living in an active war zone. Learning how to scavenge and stay hidden at an early age, she was able to find a part of the Valtien Records summoning tome of clairvoyance, The Looking Glass, and thus learned to conjure familiars.

Summoning arts are similar enough to Prithian beast taming that Dorthy was able to pass off her ability to conjure familiars as a gift in beast taming. In addition, beast tamers typically only bond to a small number of creatures, as bonding is permanent compared to summoning, which involves creating a temporary familiar, so people often mistook her to be a highly powerful beast tamer possessing a large number of creatures.

She originally planned to use her fake prestige to join the Prithian army as a scout, but decided otherwise upon meeting Gerolt during his pilgrimage and subsequently Bilial as well, eventually deciding to follow them back to Pandeli and getting engaged with Gerolt in the process.

## Personality

### Socially Awkward

Dorthy's harsh upbringing in Prith meant that she often had little time to socialize with other children her age, focusing instead of surviving for another day. Her lack of interaction with others during her youth became a general difficulty in communicating with others as an adult.

Dorthy is quiet, and often prefers not to speak her opinion when in the presence of strangers. This aloofness is often mistaken to be cold and disdainful, but in reality she simply doesn't understand how to properly express herself. Although Gerolt is able to understand her relatively easily after spending so many years with her, others aren't able to do so as easily.

### Curious

Due to the danger of interacting with others on the Prithian border, Dorthy's early years were intellectually stunted. New things were often dangerous, and it was always preferable to stick to a well known routine that it was to try new things.

Despite this early disadvantage, upon leaving for Pandeli with Gerolt, she took to the academic world like a fish to water, and quickly developed a curiosity regarding the world and its inner workings. Although not a scholar specializing in any specific field, she has a general knowledge on a large number of subjects, including history, math, alchemy, magic, and more. Her favorite subject is the summoning arts, which she took to due early on as a Prithian, and she is adept enough to be able to low level familiars from the Looking Glass.

### Progressive

Dorthy believes in advancement. In her eyes, nothing is truly perfect, and everything has room for improvement. Over the last few years, the Seaside Promenade has undergone more change under her hands than the previous three tavern masters combined, and her efforts in constantly improving not just her tavern but Kepia's commercial sector as a whole are believed to have been a strong factor in the nation managing to maintain a sizeable tourist scene despite being in civil war against Fikiri for the past year or so.

### Pacifist

Due to her previous experience living in Pirth, Dorthy has a strong aversion to violence, and will generally refuse to resort to it even if attacked. She views Pandeli to be very peaceful compared to her old home, and doesn't wish to return to her old life in any way. While she has retained the summoning arts she originally planned to use as a Pirthian soldier, none of her current familiars are made for combat, acting instead as secretaries and messengers.

## Kepia-Fikiri War

As a staunch pacifist, Dorthy is against the Kepia-Fikiri war, and wishes for both sides to seek peace, or at least for the Kepian government to agree to parlay with Fikiri. Although she has no personal connection to the war, she is against it out of principle.

The side that Dorthy decides to follow is entirely based on party action. Whichever side she joins will have access to her scout familiars, and she will also act to convert the Seaside Promenade in favor of her side. Whichever side she decides to join, Gerolt will likely follow unless he has a specific reason not to due to some sort of player interference.

Should the party not interact with Dorthy, she and her husband will join the Kepian government.