Empiresonas/Community races

*For races that the* Empires *members came up with themselves, see Races.*

**Community races** are established by the empiresonas adopted by *Empires* members.

They are not as well defined as the races established by the members themselves, so the descriptions on this wiki are pulled from traditional folklore and other fantasy settings (referenced below). Generally, the *Empires* members support the community having total creative freedom to fit their Empiresonas into the world however they desire.

## Races

* **Angels** – People of the heavens, often championing a god
* **Birdfolk** (avians, aarakocra) – Anthro birds; sometimes with four limbs, other times with separate arms & wings
* **Batfolk** – Anthro bats
* **Bees** – Literal bees
* **Catfolk** (tabaxi, khajit) – Anthro catfolk
* **Centaurs** – Quadrupedal half-human, half-horse
* **Changelings** – Shapeshifters, traditionally a kind of fae
* **Cyclops** – One-eyed giants
* **Daedra** – Beings of varied appearance from the plane of Oblivion
* **Dragons** (wyrms, wyverns) – Rare, incredibly powerful winged beings, capable of shapeshifting in some settings
* **Dragon-born** – People born of draconic ancestry; sometimes appear as humanoids with intensely draconic features and a dragon's powerful breath, or as regular folk capable of powerful dragon-speech.
* **Druid** – Magic spellcasters with a deep connection to nature, with origins in real Celtic history
* **Dwarfs** – Short, stocky folk, traditionally with a deep connection to the mountains
* **Elves** – Tall, pointy-eared folk
	+ **Dark elves** (drow) – Gray-skinned elves who live deep underground in some settings, in volcanic landscapes in others
	+ **Dwarves** – Industrious elves of the deep (a race of elf in the *Elder Scrolls* setting)
	+ **High elves** – Tall, proud elves who consider themselves the perfect race in some settings
	+ **Water elves** – Elves of water
	+ **Wild elves** – Elves of the wilderness
* **Fae** (fey, fairies) – Mystical folk, widely varied by setting. Often mischievious. Often with beautiful insect wings, sometimes very tiny in size, and sometimes from another plane.
* **Fauns & satyrs** – Bipedal half-human, half-goat (or half-horse)
* **Firbolg** – Furry giantkin who are mighty Viking-like warriors and shamans, mystical and capable of shrinking to the size of humans.
* **Forgotten**
* **Gloomstalker** – Shadowy winged monstrosities from the plane of shadows
* **Gnomes** – Very short folk with a deep connection to the underground
* **Goatfolk (goatillos)** – Anthro goatfolk
* **Goblin** – A race characterized by extreme diversity, both in form and character, often varying wildly within a single setting – Can be civilized or barbaric, short or tall, often with broad faces, hook noses, sharp fangs and pointy ears, and often but not always green-skinned. Some settings depict city goblins as engineers, tinkerers, entrepreneurs and bankers. Sometimes synonymous with orcs.
* **Gods & demi-gods** –
* **Lizardfolk** – Anthro lizard folk
* **Merfolk** (mermaids, mermen) – Ocean folk with the torso of a human, and the lower half of a fish
* **Moonfolk** – People of the Moon
* **Nord** – Race of Viking-like warriors
* **Nymphs** – A kind of female spirit
	+ **Dryads** – Nymphs of the trees
	+ **Naiads** – Nymphs of lakes & rivers
	+ **Nereids** – Nymphs of the sea
* **Potatoes** – Literally potatoes
* **Rabbitfolk** (harengons, hareons, harions, herons) – Anthro rabbit folk, a type of fae in some settings
* **Roseborn**
* **Sirens** – Ocean folk characterized by having alluring voices
* **Slime** – Shapeshifting creatures of goo
* **Tiefling** – Folk of demonic descent; depicted as people with horns, and skin ranging from regular human tones to grays, reds, and purples
* **Triton** – Warrior race of ocean folk, sometimes synonymous with mermaids, sometimes given legs; inspired by the god Triton
* **Trolls** – Traditionally people of stone, with increased ability to regenerate in some settings
* **Unhuman**
* **Vampire** – Mystical creatures that feed on the vital essence of others, undead and near-immortal in some settings; sparkle in the sunlight in others
* **Witches & wizards** – Magic spellcasters, depicted as humans capable of magic in some settings and a its own species in others
* **Wolf-folk** (lycans, lycanthropes, werewolves, worgen) – Anthro wolf folk; able to shapeshift from human to wolf in some settings, with varying degrees of control over the power. ("Werewolves" are very often shapeshifting, but "lycanthrope" simply means 'wolf-man'.)

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 *The Forgotten Realms* setting
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 *The Elder Scrolls* setting
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Greco-Roman mythology
4. ↑ 4.0 4.1 Irish folklore
5. ↑ 5.0 5.1 5.2 5.3 5.4 The works of J.R.R. Tolkein
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 *Warcraft* setting
7. ↑ 7.0 7.1 Germanic folklore
8. ↑ 8.0 8.1 8.2 8.3 General European folklore
9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 The works of J.K. Rowling
10. ↑ The works of Matthew Mercer
11. ↑ Creation of 16th-century Germany
12. ↑ 12.0 12.1 12.2 12.3 Original creation?
13. ↑ Nordic folklore