Five Nights at Paite's (FNAP)

## Introduction

Five Nights at Paite's (or FNAP) for short is an excellent FNAF fan game made by Lewis "Paite".

While the presence of a story is very minimal, a basic synopsis is available to read, alongside a few lore implications being scattered throughout the game implying that there is a little more to the game story-wise than what is initially thought.

## Story

"You've been kidnapped.

You've woken up in an unfamiliar building, unsure what to do, you've just been told by the culprit that you must survive his 'game' for five nights straight. Losing results in death, can you survive?"

-Five Nights at Paite's GameJolt Page Description

## Reviews

> *"It's a great game Lewis, better than a real FNAF game"* - Jacob
>
>

The game was and is loved by everyone due to it's exceptional polish and incredible design and art.

## Trivia

Jacob "CodeRider" Adams may have been the first player to find Edgy Paite in the game

The game's release date has changed on numerous occasions because Lewis can't decide on when he wants to release the game.

## Features

* A unique 2D art style with interesting character designs.
* The classic camera/door FNAF gameplay loop with a twist
* New game mechanics unique to FNAP, including:
	+ A gun to fight off your enemies.
	+ Fast gameplay that often involves timing actions perfectly.
* An Endless Night mode that supports the GameJolt API, supplying a leaderboard system.
* Additional secrets to discover

## Paite

* FNAP 1
* Custom Night Portrait

# Paite

Paite is the titular character of *Five Nights at Paite's*, He is one of the multiple enemies that you must defend yourself from.

## Appearance

Paite is a somewhat short boy with brown, wavy (and slightly messy) hair, green eyes with unique triangularly shaped irises, and a distinctive purple hoodie.

In FNAP, he is almost never seen with anything other than a goofy smile on his face except on Cam 02 where he is seen with a frown.

## Mechanics/AI

Paite will remain inactive until Night 3, where he not only takes over the phone calls, but also begins to navigate the building. He essentially has two AI modes; "Normal", and "Special". In his "Normal" AI mode, he initially follows a set path around the left side of the building, and then the right side after an attempt to enter the office from the left. After he reaches Cam 04, he won't return to any stage before it unless his AI mode is set back to the "Normal" mode after being previously set to "Special".

In his "Special" AI mode, he will run between Cam 02 and Cam 04 randomly and then eventually decide to run towards the player in the office, he can be stopped by closing the door the moment before he is able to enter, otherwise Paite will just wait for the door to open again and enter the office. As opposed to Paite's "Normal" AI mode, which relies on visual information to survive against him, Paite in his "Special" AI mode heavily relies on audio cues instead.

Paite is only able to switch AI modes once certain conditions have been met during the Night, those including:

* Paite is at AI level 6 or higher
* Paite has attempted to enter the office from the right side at least once.
* Paite is not already at one of the office doors

After these conditions have been met, Paite will have a random chance at changing between his different AI modes, with sound cues to indicating him changing.

Paite starts the night in Cam 07

## Trivia

* The text on Paite's hoodie reads "ANIME GOOD" which contrasts the shirt that Lewis has which reads "ANIME BAD"
* The heart symbol on Paite's hoodie has "P5" written on it. This is a reference to how Lewis wouldn't shut up about the video game *Persona 5* while Alex was designing the character.
* There are unused voice lines for Paite that would've been played while he was sprinting towards the office door, instead of a running sound in Paite's "Special" AI mode.
* Paite is the fastest character in the game when at AI level 20, which can often result in him constantly appearing at the right door, which will both not give Paite a chance to change his AI mode alongside not often giving Domi a chance to appear at the right door.
* Paite is left handed
* Paite is obsessed with the *Five Nights at Freddy's* series.

## Bryngles

* FNAP 1
* Custom Night Portrait

# Bryngles

Bryngles is a character in *Five Nights at Paite's*. He is a passive character that you will still need to defend yourself against.

## Appearance

Bryngles is, in terms of appearances, the equivalent of a human gremlin. He has vaguely bulging blue eyes, a very large head to hold those eyes with blonde hair, a yellow t-shirt with ripped arm holes and grey pants. His legs are unnaturally hairy.

Bryngles is physically incapable of not having the biggest toothy grin on the planet.

## Mechanics/AI

Active from Night 3 onwards, Bryngles starts on Cam 06 and travels through a very short route to the office, only stopping at Cam 01 before reaching the left door.

At the door, Bryngles is invisible to the player due to his ability to hide, thus it is very difficult to tell whether or not you should close the door at that moment. If Bryngles enters the office, he will linger around the desk for a short period of time (unless both doors are closed, in which he will wait for one of them to open) and when he leaves, Bryngles will play a sound cue and steal the gun from the player.

After stealing the gun, Bryngles will pick a random location in the building to hide in and will remain in that location until he has been clicked on, in which he will return to Cam 06 if not already there alongside returning the gun to the player.

## Trivia

* Despite being a passive character, Bryngles has a gameover screen that is accessible to the player
	+ If the player gets killed by Domi while the gun is stolen, Bryngles' gameover screen will play instead of Domi's

* Bryngles originally had a much longer route to the office that involved him going to the right side of the office instead of the left.
* Bryngles was originally viewable from the door, where his hand would be poking out, he also would steal the gun instantly instead of waiting in the office for a short period.

## Roog

* FNAP 1
* Custom Night Portrait
* Mini-Roog

# Roog

Roog is a character in *Five Nights at Paite's*. He is a unique enemy character that the player must take a different approach to handling.

## Appearance

Roog is the single animatronic character in FNAP, specifically being an animatronic with a human skull and lungs attached to it in some unknown method. Because of this, he is the tallest character in the game.

Roog's endoskeleton is based on the Nightmare animatronics in *Five Nights at Freddy's 4*. with parts of his costume being inspired by both Withered Bonnie from *Five Nights at Freddy's 2*, and Springtrap from *Five Nights at Freddy's 3*. This arguably makes Roog one of the most visually unique characters in the game

The Mini-Roogs, have a head that resembles a bone, and a body resembling that of Bigweld from the movie *Robots*.

## Mechanics/AI

Active from Night 2 onwards, Roog sits in Cam 08 and never leaves the room himself. Instead, he sends Mini-Roogs out to the office in order to break a hole into the office in front of the player, slowly revealing a ventilation shaft that leads to the room that Roog sits in.

For each moment that a Mini-Roog is on the office desk, the wall will take damage, with multiple Mini-Roogs causing the office to take more damage quickly, the player in this situation must shoot the Mini-Roogs before they deal too much damage to the wall.

The amount of damage that the wall has taken is signaled both by the wall itself appearing more cracked, with a hole getting bigger alongside Roog himself getting ready to slide down the vent on the camera.

Once the wall has been fully broken, Roog cannot be stopped as he slides down the vent and lands on the player, resulting in a gameover.

## Trivia

* Roog was the first character that was programmed into the game
* Roog's design had gone through several ideas before his current design was finalised:
	+ The initial idea was that Roog himself would have a design resembling Bigweld rather than the Mini-Roogs.
	+ The second idea involved Roog having spider-like legs similar to Music Man from *Freddy Fazbear's Pizzeria Simulator*.

* Roog's design is the most visually complex of all the characters in FNAP due to him being an animatronic.
* One of Roog's gameover voice lines implies that he was a originally a person that somehow managed to turn himself into an animatronic and still live.
* Roog has the most gameover voice lines

## Domi

* FNAP 1
* Custom Night Portrait

# Domi

Domi is a character in *Five Nights at Paite's*.

## Appearance

Domi is a large, brutal looking person that has a spiked mace and hammer instead of hands. He wears a grey t-shirt with a domino on the front of it. Relatively normal looking dark brown hair and wears an orange scarf around his neck.

Domi, out of all the characters, expresses the most emotion on his face while on the cameras, showing a different facial expression on practically every camera he is on.

## Mechanics/AI

Active from the very beginning, Domi will start out on Cam 02 and each time that he has a movement opportunity on that camera, he will decide which direction he will go in, meaning that throughout the night he can appear at either side of the office at practically any given time.

When Domi arrives at the door, he will be in one of two stages depending on whether he has been shot or not while at the door in that moment. while not having been shot, closing the door on Domi will result in him using his brute strength to reopen the door and enter your office. In order to avoid this, the player must shoot him before closing the door.

Besides that, he plays out somewhat similarly to Paite.

## Trivia

* Domi has the loudest jumpscare sound, having been recorded by slight accident.
* Originally, Domi would have only slightly damaged the door if it was closed before he was shot, which took advantage of a now unused door health mechanic

## Skyfoogle

* FNAP 1
* Custom Night Portrait

# Skyfoogle

Skyfoogle is a character in *Five Nights at Paite's*. He is one of the two characters that don't directly interact with the office doors.

## Appearance

Skyfoogle is a very large, and unpleasant looking person. He has blue eyes, a receding hairline and wears a dark green shirt that is a little too small for him.

## Mechanics/AI

Skyfoogle is active from Night 1 onwards. He starts out in Cam 05, and cycles from right to left on the bottom floor but ignores the office doors.

Throughout his cycles around the building, Skyfoogle will play music through his phone on whichever camera he is present on. This music will persist wherever it is until a random point that it ends, in which he will disappear from the camera and leave his phone behind. The player then has a very short amount of time to find Skyfoogle's phone and click on it in order to reset him back to Cam 05. If the player takes to long to do so, new music will start, signifying that Skyfoogle is about to attack the player at any moment (unless both doors are closed, in which he will wait for one of them to open).

## Trivia

* Skyfoogle had multiple other design ideas which looked drastically different to how he appears now
* There is a small chance that when Domi and Skyfoogle are on Cam 03, that 'Domifoogle' will appear as a recolour of Domi based on an older Skyfoogle design.
* Skyfoogle would originally kill the player immediately after they had run out of time to click on the phone.

# Edgy Paite

Edgy Paite is a secret character in *Five Nights at Paite's*. It is essentially the equivalent of Golden Freddy from the *Five Nights at Freddy's* series.

## Appearance

Edgy Paite looks similar to Paite but with some differences, such as being completely dark grey and having completely white eyes. Additionally some of its features are more prominent for the purpose of looking edgy (hence the name).

## Mechanics/AI

Edgy Paite's AI varies depending on which night is being played:

### Nights 1 - 6

Edgy Paite will have a rare chance to appear on a random empty location. Once spotted by the player, a sound cue plays and if the player continues to look at it, the camera will be forced down and Edgy Paite will appear in the office. If the player flips up their camera again, Edgy Paite will disappear for the remainder of the night.

If the player continues to watch Edgy Paite, then they will eventually be transported to the Bonus Night.

### Bonus Night

Edgy Paite is the sole character to appear in the Bonus Night and will appear on a random camera, the player must find Edgy Paite and watch them until they disappear again, repeating the cycle until the end of the night.

If the player fails to find Edgy Paite in time, they will appear at either side of the office at the door, giving the player a very short period to close the door, which disables it for an extended period of time alongside adding an extra hour to the night.

Occasionally, a window pop-up will appear on the camera system and must be closed. If too many are open, the monitor crashes and Edgy Paite will quickly kill the player.

If the player survives the Bonus Night, Edgy Paite will be unlocked to play against in Custom Night.

### Custom Night

In the Custom Night, Edgy Paite retains its window pop-ups, which appear at a much more rapid rate, but removes having to find and watch them on the cameras. Additionally, Edgy Paite will not appear at the door on this mode, meaning that the only way it can kill you is by crashing your monitor system.

### Endless Night

Edgy Paite is disabled on Endless Night. Though modifying certain values in the game would allow the player to enable Edgy Paite in any of the modes mentioned above.

## Trivia

* Edgy Paite is a recent addition to the game that almost didn't happen at all.
* Originally, Edgy Paite was going to be a much more simple recolour of Paite called 'Shadow Paite' that would've appeared in a similar manner to Shadow Bonnie in *Five Nights at Freddy's 2*.
	+ Another Idea for a Golden Freddy-like mechanic was with a 'Pink-Gold Paite' which would have been a parody of the character Pink-Gold Peach from *Mario Kart 8*
* Edgy Paite was originally going to function almost identically in Custom Night as it does in Bonus Night minus the pop-ups.
	+ Additionally, several other iterations of Edgy Paite were experimented with in a special build of FNAP that had multiple rework ideas for Edgy Paite.
* Edgy Paite's initial design was slightly inspired by Soul BF from the *Friday Night Funkin' Corruption Mod*

# Zaffa

Zaffa is the protagonist of *Five Nights at Paite's*. As the player character, he is largely unseen in the game outside of minigames.

## Appearance

Zaffa is a brown-skinned male with a long nose and wide smile. In minigames, he wears a coloured shirt and shorts, though only his face can be seen while in the regular game.

## Trivia

* Since the game is played in a first person perspective, Zaffa remains largely unseen by the player due to the game being in his perspective.
* There is a rare easteregg that has a chance of appearing where Bryngle's head in the office is replaced by Zaffa's.
* Zaffa sees the world in "ZaffaVision", in which he envisions himself as a white male. This is the lore accurate reason as to why the hand in the gun sprite is coloured differently to that of Zaffa.