Magic builds

Magic builds are focused on dealing magic damage decreased by the enemy's SUR.

* Can escape most encounters via Talk option, sometimes have special dialogue options
* Doesn't need companions and lots of consumables
* Great at gathering herbs
* Looks weak enough for some enemies to try grabbing instead of attacks

### Cons

* High cost of equipment and dependence on it.
* Most attacks are slow and can be interrupted, learn positioning

## EX-PLOOOOSION mage

This is stealth mage without any points in SCU, because enemies can't spot you if they are DEAD. Still called for reinforcements? More targets to practice your favorite explosion magic yay!

### Required Stats and Traits

* More WIS the better. 35-50+ points is point where you will unleash your true power

* Timid  - gives us some nice stats like additional WIS and Defence
* Mana Knowledge  - core trait, needed to hold magic weapons.
* Pessimist  - to get WIS buff when in low Mood (You always will be in low mood because using magic consumes it)

### Required Items

* Fire Staff  - Our main source of sweet oneshots and self-destruction button in one little stick buku buku buku buka buka bukari
* Water Spell Book  - you will need this to defend yourself on close distance
* Glasses  - boosts WIS and Weak, looks cool
* Saint's Artifact  - optional, good for dealing with high HP or large group of enemies, but has veeeeery long animation.
* Hunter's set - optional for SCU, DEF, SPD and SUR increase.

### Gameplay Tips

* You will hurt yourself. A lot. Deal with it.

* Our main goal is badabem badabum enemies to oblivion with Fire Ball ability from our staff. It deals damage in 3x3 area with double dmg on center tile. With enough WIS this oneshots most of enemies as well as urself.
* Don't be afraid to shoot enemies that are **standing** one tile away from you.
* If enemy got close - either run to gain distance or use your Water spell book. Don't try to chain book with fireballs because its stun is too short. It's also great for defusing traps - use it every three tiles if needed(wasting 20 stamina on this is better then stepping on trap and losing 40 STA, HP and getting trauma)
* If you are too Happy be sure to undress until your mood is depressed

## Thunder Mage

Very strong solo build, but requires some investments at the beginning. This build is about dealing massive aoe damage at long distance with Electric Spell Book and at close distance with Water Spell Book. With this build Lona becomes one-man-army destroying everything around.

### Required Stats and Traits

* 5 SCU - optional, but could help a bit with some quests
* 40+ WIS - drop all your points here, this is your main source of damage

*\***You don't necessarily need to have 40 points in WISdom**, this build can be played from the start of the game too with lesser trait points. 40 WIS is just a treshold after reaching which you becomes so strong that any content present in the game are nothing but a joke for you*

* Same as above mage traits - Timid, Mana Knowledge and Pessimist

### Required Items

* Electric Spell Book  - long range AOE
* Water Spell Book  - close range AOE
* Water Staff  - to deal with single enemies at long distance
* Glasses  - boosts WIS and Weak

*\*Total cost of the equipment - around 28000 trade points. As you can see, magic builds are quite expensive, so consider farming money at the beginning. Since we have a good WISdom one of the best choices for farming will be Gathering herbs*

* Hunter's set - optional for SCU, DEF, SPD and SUR increase.

### Gameplay Tips

* Place one of your books at EXT-2 slot and bind it to some key. It will make you able to quickly switch books during combat.
* Electric Spell Book is our main source of damage at long distance, to utilize it, you need to spawn a Tesla Coil with your Heavy Skill, and then strike it with you Control Skill - Atmospheric Discharge. Tesla Coil will striking everything around it with lightning every time it gets hit by Thunder Skill. But be carefull, **spawn Tesla Coil only on max distance**, or you will get striked too. Also note, that Tesla Coil can only get hit 5 times, after that it just dissapears, Thunder hits 4 times, so you need to respawn the coil after every 'lightning therapy' cycle.
* You can strike with Thunder at water sources (swamp, abomination liquid, blood) and it will work the same way as if you striked a Tesla Coil.
* Water Staff is good for kiting enemies due to its quick casts, slow and knocback. Don't charge the shot from the staff, it costs way more STAmina and takes time, but deals only 10% more dmg.
* Water Spell Book is our main source of damage at close ditance. When enemies gets too close or start cornering you, switch your books and spam the Water Blast Skill(name unconfirmed). It will slow, push and stun(70% chance) enemies allowing you to either run to the safe distance or continue spamming it. Water Blast is perfect skill for clearing 'trash' mobs like larvas or bats. Tornado skill is quite useless in combat, but it can help a bit in narrow tunnels, to prevent enemies from getting to you. Also it seems that Tornado blocks vision like curtains, so it can be helpfull for some stealth maneuvers.

## Hunter Build

(TBD) 15-20 SCU 20+ SUR For Craft Bomb item and Trap damage And 10+ CON for more carrying weight

This build it came from Ragnarok Online

Yes it's funny Hunter Trapper for use Frag mine Frag bomb Smoke mine

If not fun ger pregnant and rebirth

Meme : (If you Rebirth while Lona LV 99 it's become High class )