Kylah Tarin

**Kallian Tabris** is the only child of Adaia and Cyrion Tabris, a relatively wealthy family in the Denerim Alienage. She is the cousin of Shianni and Soris, and was arranged to marry Nelaros before she joined the Grey Wardens. She later becomes the lover of Leliana, and her Left Hand when she became Divine Victoria.

## Involvement

Duncan was planning on recruiting her due to her mother's skill as a rogue. She is engaged to marry Nelaros and does not wish to marry, despite taking a liking to him. When she and her wedding party are kidnapped by a human noble, she kills him. She takes the sole blame to spare her cousin Soris, and manages to escape custody due to the skills her mother taught her. Thinking her fiancé dead, and her cousins safe, she escapes to find the Dalish, coming across the Sabrae Clan. Not belonging among them, she joins Duncan and Lyna to become a Grey Warden, hoping to be able to return to her family one day. She later begins a romance with Leliana.

### After the Blight

She asked King Alistair to grant her people more rights, and he appoints her cousin Shianni to be Bann of the Denerim Alienage. When her lover Leliana goes on an expedition to the deep roads, she decides to try to find and free her people that Loghain sold into slavery. She later joins the Inquisition as an agent, and takes in former slaves freed by her friend Fenris. When Leliana becomes Divine, she becomes her Left Hand.

## Physical Description

She has her mother's nose, and looks a lot like her, but less delicate. Her skin is dark, though not quite as dark as her mother's, and she has the same blue eyes as her father and cousin, Shianni. She is a bit too skinny, having been malnourished and mildly starved throughout multiple periods of her life, though she looks healthier than most in the Alienage. She has fiery red hair, a smile that could almost be described as "rabid" and an unpredictable glint in her eyes that makes most people unsettled and wary around her. Her posture is cocky, casual, and charged as if she is ready to dive into action at a moment's notice. She has the willowy figure and large attractive eyes typical of elves

## Personality

She believes in the Maker. She is brave, and doesn't take life too seriously. She is fun to be around and has a great sense of humor, always down for a wild night. She has a very affable and personable public persona. She can be highly manipulative but is not very controlling or micromanaging. She finds emotional intimacy and sentimentality awkward and uncomfortable. She likes to show generosity and surprises her loved ones with extravagant gifts. She takes pride in her possessions and keeps them well-maintained, clean, and immaculate. She is very observant and is always scanning the environment for interesting novelties that others don't notice. She often starts projects well but tends to abandon them or fail to follow through on certain plans. She is very good at motivating people and boosting their confidence. She is very energetic and spontaneous, very outgoing and likes to maintain an active lifestyle. She is highly adaptable and able to improvise when needed. She has a greater capacity for taking risks than most people, and is courageous and has a lot of audacity. She rarely wastes time procrastinating and has a lot of initiative. She wants to seem impressive and likes to show off in bold and brash ways. She gravitates towards action and excitement, and is good at seizing opportunities in the present, but often fails to consider long-term consequences. She has the temperament of an artisan and is a tactical promoter. She is very interested in sports and competitions. She has a strong appreciation for entertainment, luxury, pleasing aesthetics, and good food. She has conservative and conventional views. She thinks of herself as a realist who tells it like it is. She likes to learn through direct experience, willing to jump right into a new field and figure things out as she goes. She does not like to be told what to do and finds ways to bend or defy the rules and exploit loopholes. She is addicted to the adrenaline rush from flirting with danger and taking risks, getting bored easily and stirring things up to make it fun and interesting. She is very responsive to emergencies and performs well under pressure. She pays attention to people's body language and is able to use it to her advantage. She is impatient and sometimes cuts corners to expedite an arduous process. She is a doer and is confident in her ability to conquer obstacles and solve problems. She has ADD/AHDH. She can be very persuasive, effective, and compelling in the way she communicates. She can be very blunt, insensitive, and careless in her choice of words. She is strongly motivated by attaining admiration and respect from others. She pays attention to her image and is willing to market herself in order to get ahead. She is extremely bad at detecting and understanding others' emotions and feelings. She is extremely sensible and realistic. She is always looking for practicality wherever she goes. She hates half-baked and arbitrary ideas, and only cares about something if it is put to good use. She doesn't want to waste time on ideas that will never become a reality. She is direct and bold, and doesn't have time to play mind games, saying whatever is on her mind. She is always full of energy and coming up with unique new ideas. She is always looking to shatter the glass ceiling and push boundaries. She only cares about facts, not assumptions and what-ifs. She doesn't have time to play mind games with others. She is exceptionally impulsive and impatient. She gets so hung up on ideas that she rushes headlong into things without thinking about it beforehand. She has a tendency to take risks which leads to undesirable consequences many times. She has an inability to wait before doing something, acting on ideas the moment she thinks of it. She has nerve, resourcefulness, and a hot-headed nature, daring people to take her on. She has a strong-willed, relentless desire to fight for what she believes in, or just fight. She has strong instincts, bravery, and desire for action. She enjoys standing up for others, defending the powerless, and she is also cunning and ambitious. She is unstructured and one-dimensional. When she comes across an opportunity like solving a problem, setting up something new, or just having fun, she forgets everything else and focuses on doing, not thinking about rules, regulations, or risks. She achieves what she set out to do, but also creates extra problems for herself. She fails to understand that something will work only when all the pieces fit together perfectly. She is always so focused on the destination, that she ignores the due process and journey. She is social and outgoing, a natural leader. She hates boring and run-of-the-mill jobs. When in a stubborn zone, she doesn't care about how her actions make other people feel. She is annoyed by emotional situations and uncomfortable circumstances. She is naturally charismatic and dynamic, thriving in social settings and social interactions, being the life of the party. She is obstinate and insensitive, and hates being forced inside a box, becoming defiant when forced to follow strict rules and regulations, being constantly lectured, and expected to follow the safe path. She is a wild card, independent, unpredictable, and unreliable, doing whatever she feels like doing it, regardless of whether it is right or not, and doing things her own way. She hates boring and run-of-the-mill jobs, as she has a gifted mind and imagination, blowing people away with what she comes up with. Intelligent and ingenious, she easily comes up with original ideas due to her pragmatism and bold thinking, she is always experimenting and playing with different ideas, with an innate ability to put things together like no one else, able to make a creative and effective plan any day.

## Relationships

### Companions

* Morrigan
* Alistair
* Oghren
* Zevran
* Leliana
* Shale
* Sten
* Wynne

```
An Entrepreneur (ESTP) is someone with the Extraverted, Observant, Thinking, and Prospecting personality traits. They tend to be energetic and action-oriented, deftly navigating whatever is in front of them. They love uncovering life’s opportunities, whether socializing with others or in more personal pursuits.

```

Life is either a daring adventure or nothing at all.
HELEN KELLER
Entrepreneurs always have an impact on their immediate surroundings – the best way to spot them at a party is to look for the whirling eddy of people flitting about them as they move from group to group. Laughing and entertaining with a blunt and earthy humor, Entrepreneur personalities love to be the center of attention. If an audience member is asked to come on stage, Entrepreneurs volunteer – or volunteer a shy friend.
Theory, abstract concepts and plodding discussions about global issues and their implications don’t keep Entrepreneurs interested for long. Entrepreneurs keep their conversation energetic, with a good dose of intelligence, but they like to talk about what is – or better yet, to just go out and do it. Entrepreneurs leap before they look, fixing their mistakes as they go, rather than sitting idle, preparing contingencies and escape clauses.
Diving Right In
Entrepreneurs are the likeliest personality type to make a lifestyle of risky behavior. They live in the moment and dive into the action – they are the eye of the storm. People with the Entrepreneur personality type enjoy drama, passion, and pleasure, not for emotional thrills, but because it’s so stimulating to their logical minds. They are forced to make critical decisions based on factual, immediate reality in a process of rapid-fire rational stimulus response.
This makes school and other highly organized environments a challenge for Entrepreneurs. It certainly isn’t because they aren’t smart, and they can do well, but the regimented, lecturing approach of formal education is just so far from the hands-on learning that Entrepreneurs enjoy. It takes a great deal of maturity to see this process as a necessary means to an end, something that creates more exciting opportunities.
Also challenging is that to Entrepreneurs, it makes more sense to use their own moral compass than someone else’s. Rules were made to be broken. This is a sentiment few high school instructors or corporate supervisors are likely to share, and can earn Entrepreneur personalities a certain reputation. But if they minimize the trouble-making, harness their energy, and focus through the boring stuff, Entrepreneurs are a force to be reckoned with.
The Path Less Traveled
With perhaps the most perceptive, unfiltered view of any type, Entrepreneurs have a unique skill in noticing small changes. Whether a shift in facial expression, a new clothing style, or a broken habit, people with this personality type pick up on hidden thoughts and motives where most types would be lucky to pick up anything specific at all. Entrepreneurs use these observations immediately, calling out the change and asking questions, often with little regard for sensitivity. Entrepreneurs should remember that not everyone wants their secrets and decisions broadcast.
Sometimes Entrepreneurs’ instantaneous observation and action is just what’s required, as in some corporate environments, and especially in emergencies.
If Entrepreneurs aren’t careful though, they may get too caught in the moment, take things too far, and run roughshod over more sensitive people, or forget to take care of their own health and safety. Making up only four percent of the population, there are just enough Entrepreneurs out there to keep things spicy and competitive, and not so many as to cause a systemic risk.
Entrepreneurs are full of passion and energy, complemented by a rational, if sometimes distracted, mind. Inspiring, convincing and colorful, they are natural group leaders, pulling everyone along the path less traveled, bringing life and excitement everywhere they go. Putting these qualities to a constructive and rewarding end is Entrepreneurs’ true challenge.
Enneagram Eights bring leadership qualities—a take charge, "we can do it" mentality that others usually look up to and rely on. They are full of self-confidence and vitality and feel like a force of nature that cannot be denied. Nines generally admire these qualities in Eights and often gravitate to them. Nines typically tend to live vicariously through the positive qualities of the other, and Eights like to have people around who are impressed and stimulated by the Eight's leadership, vitality, and brashness. Nines genuinely admire the Eight's ability to make things happen and to fearlessly take on challenges.
On the other hand, Nines bring a sense of calm and stability that Eights find soothing and necessary for their wellbeing. They also bring to Eights a feeling of quiet pride in the Eight's bravado and more assertive qualities, encouraging Eights to continue in their take charge style. Even healthy Eights spend a lot of time overcoming obstacles and adversity; they are fighters trying to survive and make their mark on the world. Nines are like a safe harbor, a respite, a person with whom Eights can let down their guard and relax. They tend therefore to teach each other what the other lacks: Eights bring Nines self-confidence and self-assertion, while Nines teach Eights which battles are worth fighting for and how not to push so hard. The Eight/Nine couple is thus like fire and water—an active force and a receptive force—that has an archetypal feeling about it. Their roles are well-defined with each playing a parenting role toward the others—one is usually the daddy while the other is the mommy—although this does not go along gender lines as might be expected. Both have powerful drives and strong willpower; both like comfort and simplicity; both want to create a safe retreat from the world. When these forces and their talents are harnessed together after the same goals, this pair can be dynamic and powerful but also comfortable and receptive at the same time.
Potential Trouble Spots or Issues
One of the main problem areas for people of this combination is that, as they deteriorate, their defenses go in opposite directions: Eights tend to push harder, while Nines tend to increasingly shut down. Nines can become unresponsive, or worse, energetically pushing away the Eight as a defense. Eights become more aggressive and belligerent, demanding that their energy be met. Nines respond by not responding: they go on emotional strike, and may begin to react passive-aggressively, sabotaging the Eight's activities in various ways. This causes Eights to escalate berating and threatening the Nine, or else to encourage Eights to react passive-aggressively.
Eventually, Eights tend to lose interest in Nines, feeling that they are too obstructionistic to them and their plans. Whenever Eights want to do something exciting, Nines respond with "Why bother?" or its equivalent. Eights can not only feel thwarted in their vision, but also feel that one of their core strengths is being undermined or rejected. On the other hand, Nines can begin to see lower functioning Eights as too bossy and controlling, selfish and wanting everything to be their way. (Nines think that they want someone to be in charge and to direct things, but when Eights start directing them, they rebel and become stubborn.) Eights think Nines are blank slates who could be molded to their needs—and they get surprised by the depth and power of the Nines stubbornness.
The relationship often founders on rage whether expressed openly or covertly. Nines often feel that Eights are too openly aggressive and harsh with others in order to maintain their dominance. They may begin to have to take sides to protect their children or others who are vulnerable to what they see as the hardness and potential violence of Eights. At its worst, this archetypal, elemental combination can deteriorate into a domestic battlefield with frequent verbal and physical abuse.

### Origin

* Nelaros
* Soris
* Shianni
* Cyrion
* Adaia

She thought he was very handsome, and was instantly comfortable around him.

She has been his hero since they were children.

Adaia taught her everything she knew about fighting.

### Potentials

* Duran
* Natia
* Elissa
* Solona
* Alim
* Lyna
* Daylen

## Possessions

* **Wedding Ring**: Given to her by Nelaros, she takes it off when she falls for Leliana, and later gives it back to him for him to give to Shianni.

## Songs

* Hate, 4Minute
* Shoot Me, DAY6
* 16 Shots, Stefflon Don
* Play with Fire (feat. Yacht Money), Sam Tinnesz, Yacht Money
* Honestly - Encore, Gabbie Hanna
* Buffy The Vampire Slayer - The Theme Music, TV Themes
* Angel - Theme from the Television Series, Dominik Hauser, Darling Violetta

## Etymology

* **Kallian** comes from either the Irish Killian, meaning little church, or the Greek Callista, meaning cup, fairest, black.
* **Tabris** is Greek, meaning bull/ox, or Arabic, meaning revealed/arisen, or Hebrew, meaning free will/hand of God.

## Trivia

* She talks in her sleep
* She is near-sighted and squints profusely whenever she cleans her daggers.
* She pays more attention to her surroundings than one might expect, often remembering bits of gossip she overhears, and enjoys prying into people's personal lives and causing a bit of chaos by spreading rumors.
* Shianni: Wake up, Cousin! Why are you still in bed! It's your big day!
* Kallian: What... why are you in my room, Shianni?
* Shianni: Because I begged your father to let me share the good news. You so remember what today is, don't you?
* Kallian: According to your breath, it's get-drunk-before-noon day.
* Shianni: No, you idiot. You're getting married today! And Soris too! That's what I came to tell you! Your groom, Nelaros... he's here early!
* Kallian: I don't like the idea of this arranged match business.
* Shianni: And who else are you going to marry? Besides, I already snuck a peek--he's handsome! There's going to be music, decorations, feasting... weddings are so much fun! You're so lucky!
* Kallian: Maybe you should be the one getting married.
* Shianni: All in good time, Cousin. This is your day, not mine! All right, I'll stop tormenting you. I should go talk to the other bridesmaids and find my dress. Oh, Soris said that he'll be waiting for you outside. So move it!

* Cyrion: Ah, my little girl. It's... the last day I'll be able to call you that. Oh, I wish your mother could have been here!
* Kallian: (Groan) Why today? Just because my betrothed is early...
* Cyrion: I'm sure they sent your betrothed early for good reason. The elder took it in stride, at least. Maybe trouble was brewing at the Highever Alienage. Or the family didn't want your betrothed traveling later in the season. Whatever the reason, I paid the dowry, the Chantry issued the permit, and everything worked out fine.
* Kallian: But I don't want to get married.
* Cyrion: (Laughs)I understand. Before I met Adaia, I was ready to go hunt for the Dalish. Just be glad I chose the match. without parents to represent you, children like your cousin Soris end up marrying whoever the elder can find.
* Kallian: Instead, I have to marry who you say. Great.
* Cyrion: What other prospects are there here? Do you want to marry someone fifteen years your senior? I thought not. All right, time for you to go find Soris. The sooner this wedding starts, the less chance you two have to escape.
* Kallian: A small chance is still a chance.
* Cyrion: (Chuckles)Still have your mother's smart mouth, I see. Oh, one last thing before you go, my dear. Your martial training... the swordplay, knives, and \*whatever else your mother trained you in. Best not to mention it to your betrothed.
* Kallian: He'll find out sooner or later.
* Cyrion; later. Definitely later. We don't want to seem like troublemakers, after all. Adaia made that mistake.
* Kallian: Mother was a clever rogue.
* Cyrion: Yes. That she was. Take this. Your mother would have wanted you to have it. It's the very least I can give you, as you start your new life. Go on, then. I still have some things to do, and Soris is no doubt waiting for you.

* Soris: Well, if it isn't my lucky cousin. Care to celebrate the end of our independence together?
* Kallian: Is running away still an option?
* Soris: Are you insane? Where would you go? Into the woods to live with the Dalish elves?
* Kallian: It could happen...
* Soris: Live in the forest with the savages, far from humans? Sounds like a dream.
* Kallian: Hmm. Not that we'd know where to find them. Besides, why would **you** run?
* Soris: apparently, your groom's a dream come true. My bride sounds like a dying mouse.
* Kallian: Maybe you'll get a cage for a wedding present.
* Soris: *(Laughs)* that's terrible.
* Soris: Let's go introduce you to your dreamy betrothed before you say "I do".

* Soris: Um, well let's not let this ruin the day. Uh, this is Valora, my betrothed.
* Kallian: Then this handsome man must be Nelaros.
* Nelaros: I'm a lucky man to be so warmly welcomed.
* Soris: I'm... sure the two of you have a lot to discuss.
* Nelaros: Well, here we are... Are you nervous?
* Kallian: I was until I saw you.
* Nelaros: I'll spend every waking moment learning to make you happy.
* Soris: Come on, Cousin. We should let them get ready.
* valora:
* Nelaros: or we'll come find you.

* Soris: Don't look now, but we have another problem.
* Kallian: anything to put the wedding off for a while.
* Soris: Another human just walked in. could be one of Vaughan's or just a random troublemaker.
* Soris: Either way, we need to move him along before someone does something stupid.
* Kallian: Let's just kill him.
* Soris: You really scare me sometimes, you know that?
* Kallian: Fine, let's just scare him then.
* Soris: Let's do this quickly.
* Duncan: Good day. I understand congratulations are in order for you impeding wedding.
* Kallian: Let's talk about your impending beating.
* Duncan: Are you threatening me?
* Soris: Err... that's not what my friend meant to say. It just might be easier for everyone if you moved along.
* Kallian: And if not, we **make** you move along.
* Duncan: Surely it has not escaped your notice that I am both armed and armored. Any fight between us would be rather one-sided.
* Kallian: I'm no stranger to battle. Bring it on.
* Soris: Try not to die; I'll run for help!
* Duncan: No need, I am not here to fight you. Still, I find such bravery most impressive... do you not agree, Valendrian?
* Valendrian: I would say the world has far more use of those who know how to stay their blades.
* Valendrian: It is good to see you again, my old friend. It has been far too long.
* Kallian: You know this human, Elder?
* Valendrian: May I present Duncan, head of the Grey Wardens in Ferelden.
* Kallian: And why should I care?
* Valendrian: The Grey Wardens are deserving of respect, no matter who wears their crest.
* Valendrian: But my question remains unanswered. Why are you here, Duncan>
* Duncan: The worst has happened: a Blight has begun. King Cailan summons the Grey Wardens to Ostagar to fight the darkspawn horde alongside his armies.
* Valendrian: Yes... I had heard the news. Still, this is an awkward time. There is to be a wedding--two, in fact.
* Duncan: So I see. By all means, attend to your ceremonies. My concerns can wait, for now.
* Valendrian: Very well, Children, treat Duncan as my guest. and for the Maker's sake, take your places!
* Duncan: Please, do not let me interrupt further. We shall speak more later.
* Soris: No, I'm here, with Nelaros's blushing bride in tow!
* Nelaros: You look radiant.
* It looks like everyone's ready.
* Kallian: Let's get this over with.

* Nelaros: Don't worry. I won't let them take you!
* Kallian: I can handle myself! We have to fight!
* Vaughan: Ah, yes... such a well-formed little thing.
* Nelaros: You villains!
* Vaughan: That's quite enough. *(Laughs)* I'm sure we all want to avoid further... um, unpleasantness.
* Kallian: Don't you dare touch me! I'll kill you!
* Vaughan: Ha! This one has spirit!
* Vaughan: Oh, we're going to have some fun. *(Laughs)*

* Maker keep us, Maker protect us, Maker keep us, Maker protect us--
* Shianni: Stop it! You're driving me insane!
* Valora: Oh, thank the Maker you've come to. We were so worried...
* Kallian: All right, that human dies.
* Shianni: Glad you've still got some fight in you.
* Shianni: They locked us in here to wait until that... bastard is "ready for us."
* Kallian: We'll kill the first human that opens the door.
* Valora: We're five unarmed women. What makes you think **we** can kill anyone?
* Shianni: Great! Now this, again.
* Look, we'll... do what they want, go home, and try to forget this ever happened!
* Valora: She's right. It'll be worse if we resist.
* Shianni: It'll be worse if we don't!
* Someone's coming!
* Kallian: When the door opens, attack!
* Guard: Hello, wenches--we're your escorts to Lord Vaughan's little party.
* Stay away from us!
* You killed her!
* Guard: I suppose that's what happens when you try reaching whores some respect.
* Guard: Now, you grab the little flower cowering in the corner. Horace and I'll take the homely bride and the drunk.
* Guard: You two, bind the last one. She's the scrapper.
* Guard 2 : Don't worry; we'll be perfect gentlemen.
* Guard: Now, you heard the captain. Be a good little wench or you'll end up like your friend, there.
* Kallian: Try it. See what parts you lose first.
* Guard: Ha! Horace was right: She's a scrapper!
* Guard: Oh, look at this. A little elfling with a stolen sword.
* guard: Oh, sod.
* Soris: I... can't believe they killed her! Are you all right? They... didn't hurt you, did they?
* Kallian: Nothing rattles me. you know that.
* Soris: Thank the maker! Hopefully we can still save the others!
* Kallian: What do we have to work with?
* Soris: That Grey Warden, Duncan, gave Nelaros and me his sword and crossbow, but that's all we have.
* Kallian: Nelaros is here?
* Soris: Yes, he's the reason we're here. He lost it on those who wanted to 'hope for the best'. I... didn't know what to do.
* Kallian: You're useless, Soris. Always have been.
* Soris: I'm sorry. I'm not cut out for this sort of thing.
* Soris: Nelaros is guarding the end of the hall. Let's figure this out with him.

* Cook: What's this? I don't recognize you, elf? Wait... is that blood?
* Cook: You're bandits! Rebels! Outlaws! The guards will make quick work of -- *(unnngghhh)*.
* Elf Servant: You've no idea how long that shem's had it coming.
* Kallian: I'm Kallian. This is Soris.
* Elven Servant: I'm Adwen, the cook's assistant. You're one of the girls they brought in, aren't you?
* Adwen: They took the others to Lord Vaughan's room. You should hurry. He's not... gentle... with women.
* Adwen: Now, if you'll excuse me, I'm getting out of here before the storm hits.

* Guard: You better talk quick, scum!
* Kallian: I was... er, he was... Oh, sod it. *(Attack.)*
* Guard: See? I told you there'd be more. Elves run in packs, like rodents.
* Guard 2: Should be keep the knife-eared bitch alive?
* Guard 1: They killed our boys. She dies.
* Kallian: I'm going to enjoy this...
* Guard 1: Stupid wench. We'll show you how men fight.
* Soris: Nelaros... I'm so sorry.
* Kallian: Well, I never wanted to get married anyway.
* Soris: But... never mind. Let's go.

* Vaughan: My, my. What have we here?
* Noble: Don't worry; we'll make short work of these two.
* Vaughan: Quiet, you idiot! They're covered in enough blood to fill a tub. What do you think that means?
* Kallian: You tell me.
* Vaughan: All right, let's not be too hasty here. Surely we can talk this over...
* Kallian: You really think you can talk your way out of this?
* Shianni: *(Sobbing)* Please, just... get me out of here! I want to go home!
* Vaughan: Think for a minute. Kill me, and you ruin more lives than just your own. By dawn, the city will run red with elven blood.
* vaughan: Think about it. You know how this ends. Or we could talk this through... now that you have my undivided attention.
* Kallian: I'm done talking. Time to die.
* Vaughan: I'll gut you myself!
* Soris: *(Heavy breathing)*He... he's dead. Tell me we did the right thing, Cousin.
* Kallian: Of course.
* Soris: I hope you're right.
* Soris: I... I'll check the back room for the others. Shianni needs you.
* Shianni: D-don't leave me alone... please... please, take me home. *(sobs)*
* Kallian: Yes. Let's go home.
* Shianni: So much blood. I... I can't stand to look at it. It's... everywhere.
* Shianni: You killed the,. didn't you? You killed them all.
* Kallian: Like dogs, Shianni.
* Shianni: Good. Good...
* Valora: Is... she going to be all right?
* Kallian: Would you be?
* Shianni's strong. She'll recover.
* Soris: Er... we should go. Soon. As in now.
* Kallian: Yes, I've had enough of this place.
* Soris: I'll take the rear guard. I can't wait to leave this place.

* Valendrian: You have returned. Has Shianni been hurt? Where is Tormey's daughter, Nola?
* Shianni: Nola didn't make it. She resisted, and... they killed her.
* Soris: Nelaros, too. The guards killed him.
* Valendrian: I see. Would the rest of you ladies please take Shianni home? She needs rest.
* Of course.
* Valendrian: Now tell me what happened?
* Kallian: Battle. Glorious battle!
* Valendrian: And the arl's son? Does he live?
* Kallian: Does it matter? You saw what he did.
* Soris: He's dead, all right.
* Maker preserve us all.
* Duncan: Then the garrison could already be on their way. You have little time.
* Kallian: Perhaps we should try to find the Dalish.
* Duncan: I might be able to help you, if that's truly your wish.
* Elf: The guards are here!
* Valendrian: Don't panic. Let's see what comes of this.

* Guard: I seek Valendrian, elder and administrator of the Alienage!
* Guard: Don't play ignorant with me, elder. You will not prevent justice from being done.
* Guard: The arl's son lies dead in a river of blood that runs through the entire palace! I need names, and I need them now!
* Kallian: *(Step forward)* It was my doing.
* Guard: You expect me to believe one woman did all of that?
* Valendrian: We are not all so helpless, Captain.
* Captain:You save many by coming forward. I don't ency your fate, but I applaud your courage.
* Captain: This elf will wait in the dungeons until the arl returns. The rest of you, back to your houses!
* Duncan: Captain... a word, if you please.
* Duncan: Be that as it may, I hereby invoke the Grey Warden's Right of Conscription. I remove this woman into my custody.
* Kallian: Hear that? You can't touch me!
* Captain: Son of a tied down-- Very well, Grey Warden; I cannot challenge your rights, but I'll ask one thing: Get this elf out of the city. Today.
* Duncan: Agreed.
* Captain: Now, I need to get my men on the streets before this news hits. Move out!
* Duncan: You're with me now. Say your goodbyes, and see me when you're ready. We leave immediately.
* Kallian: You don't have to do this. I'm safe, now.
* Duncan: I did not do this for your benefit.
* Duncan: I needed a Grey Warden and I found one. That conscription you saved your life is only circumstance.
* Duncan: You did what you had to do to accomplish your mission. We need people like you.
* Duncan: Now quickly, say your goodbyes. Your life here is over.

## Idle Conversation

### Neutral

#### This vision of yours...

* What then?
* So it’s just a dream. Why say it’s a vision?
* You dreamed of the Blight?
* That doesn’t mean anything.
	+ That’s just wishful thinking, Leliana.  (-1) *(ends conversation)*
	+ And this made you want to help me?
	+ Uh. Did you… hear voices?
	+ I don’t need your Maker interfering in my life.
		- The Chantry says the Maker has left us.
			* Are you saying the Chantry is wrong?
			* Believe what feels right to you, Leliana.  (+4) *(ends conversation)*
			* Just make sure your beliefs aren’t a hindrance.  (-1)
			* I understand, let’s move on.
		- The Blight is the Maker’s punishment. Will you defy Him?  (-3)
		- I suppose I couldn’t sit by either.  (+2) *(ends conversation)*

#### What was life like in the Chantry cloister?

* Condescending? How so?
* Yes, they tend to be self-righteous.
* That’s why I’m not particularly fond of them.
	+ I don’t really want the Maker looking in on me anyway.
	+ What did you say to them?
	+ I prefer your ideas to the ideas of the Chantry.  (+2)
	+ But you must earn the Maker’s blessing!

#### What would someone like you be doing in Lothering’s Chantry?

(Updates codex page "Leliana" under "Characters" section. If you wish to prep Leliana for her companion quest, you must avoid this conversation path (even if nothing else is available) until \*after\* Leliana is at +24 approval (but not over 32!)...use other conversations and gifts and such to get her there. This is the tested (several times) window in which this conversation path properly updates the codex and triggers her chat later in camp about how she lied to you. Being in a romance with her before this can bug the quest. Initiating a romance with her via this conversation \*might\* bug the quest (results inconclusive on male warden, untested on female warden.)

1. * You just don’t seem to belong in a cloister. *(to 2)*
	* You know, a beautiful charming woman like yourself.  (+2)
		+ So... can we go back to Lothering now?  (+1)
			- No, not really.
			- I might. It depends on the initiate.
			- I suppose I could settle for you.
				* You’re welcome. *(to 2)*
				* So did you take any vows? *(to 2)*
				* Why were you in the Chantry again? *(to 2)*
		+ ***(male Warden)*** Those initiates can’t have been more lovely than you.  (+4) *(to 2)* (initiates romance)
		+ What about your fruit? Is it forbidden? *(begins romance **if** female)* *(to 2)*
		+ That’s what they say. *(to 2)*
	* Sanctimonious, preachy, like all other Chantry zealots. *(to 2)*
	* They don’t teach you how to fight in the cloister, do they? *(to 2)*
2. **The Chantry provides succor and safe harbor to all who seek it. I chose to stay and become affirmed.**
	* What did you do before that? *(ends conversation)*
	* Affirmed? *(repeats branch without current phrase)*
	* And why were you seeking safe harbor? *(ends conversation)*
	* So your skills were learned before your time in the Chantry? *(ends conversation)*

#### You were a traveling minstrel. Do you have tales to share?

1. **Of course I do. I love stories far too much to keep them to myself. Everyone should be able to benefit from them, I think.**
	* Tell me about darkspawn. *(repeats branch without current phrase)*
	* Know any stories from Orlais?  (+1)
		+ Go ahead.
		+ That sounds interesting.
			- Continue please.
			- I saw that coming.
				* Go on.
				* Did she win the tourney?
					+ I was hoping for a happy ending. *(to 1)*
					+ That’s terrible. *(to 1)*
					+ Perhaps we could continue this at a later date. *(to 1)*
				* Perhaps we could continue this at a later date. *(to 1)*
			- Perhaps we could continue this at a later date. *(to 1)*
		+ Actually, I don’t have time for this right now. *(to 1)*
	* Do you know any Fereldan legends?  (+1)
		+ Yes, I have heard of Flemeth.
		+ Flemeth? Morrigan’s mother was called Flemeth.
			- What does it matter?
			- She didn't really introduce herself as such
			- She looked like your average old woman
			- They probably just had the same name.
				* (Then goes to "Tell me the whole story", below)
		+ I met a Flemeth, in the Korcari Wilds.
		+ No, I don’t believe I’ve heard of Flemeth.
			- Tell me the whole story.
			- Flemeth was once beautiful?
				* What happened then? *(to 1)*
				* Ooh. The plot thickens. *(to 1)*
				* I don’t think we have time for the rest of this story. *(to 1)*
			- I don’t have time to discuss Flemeth right now. *(to 1)*
	* There was another story I wanted to hear. *(to 2)*
	* Oh, never mind. *(ends conversation)*
	* Let’s just move on. *(ends conversation)*
2. **Which one?**
	* Do you know anything about the Dalish?  (+1)
		+ **(Dalish Elf) I know a little about your people, but I may be misinformed and I would hate to offend you.**
			- That is why we must learn more about each other.
			- I would not be offended.
			- We do not care what humans think of us.
		+ It didn’t last. *(to 2)*
		+ **(Dalish Elf)** But the humans had to take that from us too. *(to 2)*
		+ Let us discuss this another time. *(to 2)*
	* What do you know about Andraste?  (+1)
		+ How did Andraste die?  (+1)
			- But Tevinter has a Chantry, doesn’t it?
			- Why did the Maker not save Her with His power?
	* I thought of it just now, but it’s slipped my mind. *(to 1)*

## Warm/Interested

#### Why did you decide to come to Ferelden?

1. **Mother was always telling me stories of her homeland; I think she missed it.**
	* 'What happened to your mother?' (to 2)
	* 'Why did she leave Ferelden then?' (to 2)
	* 'Was she not happy in Orlais?' (to 2)
2. **It is Unfair, that I have more memories of Cecilie than my mother.**
	* 'Do you remember nothing of your mother?' (ends conversation)
	* 'You were young, it’s understandable.  (+1) (ends conversation)
	* 'What was Cecilie like? (ends conversation)
	* 'That just too bad. She’s gone.  (-3) (ends conversation)

#### Do you miss anything about Orlais?

*(NOTE: Available after asking about coming to Ferelden)*

1. **And always, floating above that all, the Chant, coming from the Grand Cathedral. It was Magnificent.**
* Is that all? (to A)
* It sounds wonderful. (to A)
* ***(Human)*** Denerim / ***(Dwarf)*** Orzammar is just as magnificent. (to A)
* I’ve never been to Orlais. (to A)

A. **And you will laugh at this but I miss the fine things I had in Orlais.**
* What sorts of things? (to I)
* It must have been a big change, moving to Lothering. (to I)
* Do you not have fine things now? (to I)

I. **Ahh... but the shoes. Living with those ridiculous trends was worth it for the shoes.**
* What’s so special about shoes? (to B)
* Shoes are shoes. They’re there to keep your feet dry. (to i) (to B if female)
* Oh, I love shoes! (to B)
* *(Human)*You can get nice shoes in Denerim. (to B)
* Were they ridiculous shoes? (to B)

i. **If you saw a pretty lady in a beautiful dress, you'd want to see her dancing in her dainty shoes, and not in... in huge boots...**
*(NOTE: Next four lines are male-only)*
* I’d think "Great, there’s a woman with some sense!" (to C)
* If she has other assets, I wouldn’t be looking at her feet. (to C)
* I don’t see the difference. (to C)
* A beautiful woman will be beautiful anyway. Like you are.  (+1) **(ends conversation)**

B. **When I left Orlais, the fashion was shoes with delicate, tapered heels and embellishments in the front--a ribbon perhaps, embroidery. In soft colors of course; it was spring.**
* You’ve lost me. **(ends conversation)**
* Oh, that sounds so lovely.
* Wouldn’t that be hard to walk in?
* Must have cost a lot of gold. **(ends conversation)**

**C. The shoes made in Oralais were exquisite. Not at all like these clunky fur-lined leather boots you have in Ferelden. Ugh... just look at them.**
* *(male Warden)* You don’t need fancy shoes to make you beautiful.  (+1) **(ends conversation)**
* I know, right? So ugly and shapeless.  (+1) **(ends conversation)**
* They’re comfortable. **(ends conversation)**
* At least they keep the cold out. **(ends conversation)**

#### I heard that in Orlais, minstrels are often spies.

**1. Where did you hear this?**
* Who cares? Is it true or not?
* I don’t remember.
* Someone told me this a long time ago.
* I read it in a history book.

**A. Not all minstrels are spies, some are just singers and storytellers. But some of them are... are what we call bards.**
* And the bards are spies?
* What’s the difference?
* I thought minstrels were bards.

**I. Many bards work alone, or in small groups, doing the bidding of a patron who pays for their services. If there is an organization behind it all, no one knows who they are.**
* Patron? What sort of patron?
* Do they spy on Ferelden?
* Doesn’t the monarchy govern them?
* What sort of services does a bard offer?

**a. In secret they plot and scheme to destroy each other. It is a game completely meaningless to anyone but its players.**
* You were a bard, weren’t you?
* You seem to know quite a bit about these bards.
* I knew it! You’re not just some innocent sister!
* Were you sent here to spy on me?

**i. I have revealed too much, it seems. But it doesn't matter what I used to be. It is the past.**
*(NOTE: Her response changes slightly depending on the response chosen above.)*
* But why were you living cloistered sister in rural Ferelden?  (+2) **(ends conversation)**
* I’d never leave that. It sounds too exciting.  (+2) **(ends conversation)**
* So that’s where you learned to fight like that.  (+2) **(ends conversation)**
* Make sure you use your bard skills to help me. (to ii)

**ii. Is my usefulness all that matters to you?**
* Yes, what else are you good for?  (-2) **(ends conversation)**
* No, of course not. I did not mean to offend.  (+2) **(ends conversation)**

*NOTE: Upon completion of the "...minstrels are often spies." branch of conversation, a dialogue option for learning Bard specialization will be added to your next conversation.*
## Friendly/Adore

#### I'm here for you.

1. We need to talk. (***A***)
2. I think you should go. (***B***)
3. Nothing, never mind.

***A***

#### About us...

* I don't think this is going to work.
	+ It's not you, it's me.
		- Grey Warden duty...  (-14)
	+ I'm just sick of you.
	+ Morrigan was better in bed.
	+ Life is too uncertain right now.
* You are the best thing that has ever happened to me.

#### What will you do, when this is all over?

* I would like to see the world too.
* What about us? (in Love)
* It's so wonderful to hear you say that.
* I don't know if I'm interested in more death.
	+ When you put it that way, how can I say no? *(ends conversation)*
	+ I love you and I would follow you to the ends of the earth. (in Love) *(ends conversation)*  (+1)
	+ Let's just try to stay alive for now. *(ends conversation)*
	+ I would love to. *(ends conversation)*  (+1)

#### Are you feeling better about what happened with Marjolaine?

1. I just wanted to make sure you were all right.
2. Er, I think I see what you mean.
3. You don't have to talk all fancy.
4. They add to the complexity and beauty of the piece.
	1. You know you can talk to me if you need to. (ends conversation)
	2. She was special to you, wasn't she?
		1. I'm sorry it ended so badly.
		2. She didn't deserve you.
		3. Have you felt this way about another person? *(possibly ends conversation depending on romance progression with Leliana)*
			1. Everyone changes, unfortunately.
			2. You miss her.
			3. Am I anything like her?
			4. We shouldn't talk about these things if it makes you sad.
				1. I'm not Marjolaine. Don't worry. (initiates romance)
				2. I can only hope to one day be as special as she was to you. (initiates romance)
				3. That will not change, not if I can help it. (initiates romance)
	3. I am glad this is not affecting you adversely (ends conversation)

#### I have heard some rumors about Orlesian spies.

(adaption necessary for males and approval ratings not complete)

1. **There are many rumors about spies, Orlesian or otherwise. What are you referring to, exactly?**
	* That the female ones use skills of seduction? *(male only)* *(to 3)*
	* They say you will do almost anything to achieve your goals. *(to 2)*
	* Something I heard that made spies seem... dangerous. *(to 2)*
	* That you're pretty despicable, and can't be trusted?  (-1)
		+ Yes. *(to 2)*  (-1)
		+ Maybe. *(to 2)*
		+ No, of course not. *(to 2)*  (+1)
		+ It gives you an element of danger. It's attractive. *(to 2)*  (+2)
2. **Sometimes we must do terrible things to get what we want. If it is any consolation I always tried to use non-violent means to achieve my ends.**
	* What sorts of non-violent means? *(to 3)*
	* It often takes more effort though. *(to 3)*
	* That's good to hear. *(to 3)*
3. **People respond eagerly to others who they believe understand them. They seek approval, friendship... sometimes love. This can be exploited.**
	* And this is better than violence? *(to 4)*
	* How do you live with yourself? *(to 4)*  (-1)
	* Good to know. *(to 4)*
	* *(male)* I'm sure they didn't mind being exploited by you. *(to 5)*  (+2)
4. **It is a game, one that can be won with little bloodshed if one plays well.**
	* You manipulated people! Tricked them! *(to 5)*
	* You... you thought it was a game? *(to 5)*
	* At least violence is honest. *(to 5)*
5. **Everyone can be seduced by the right woman. The trick is predicting who she is, and becoming her. Master the game, and no one can resist you.**
	* And would you say you've mastered this game?
		+ *(male)* I'm sure I'm completely immune to your charms. *(to 6)*
		+ Maybe you could smile at the Blight and tell it to go away. *(ends conversation)*  (+2)
		+ *(female)* I could never be that manipulative. *(ends conversation)*  (+2)
	* So how does this help us kill darkspawn again? *(ends conversation)*  (+2)
	* *(female)* I could never do that. *(ends conversation)*  (+2)
	* *(male)* I seem to be resisting you. *(to 6)*
6. **That is what they all say. I suppose we will never know, will we? I'm certainly not going to test you.**
	* Why not? (initiates romance)
		+ Where's the fun in that? *(ends conversation)*
		+ Right. I want there be trust between us. *(ends conversation)*  (+2)
		+ You could try to charm me, sincerely. *(ends conversation)*
	* Good, let's keep our relationship professional. *(ends conversation)*
	* What if I decided to use my charms on you instead? (initiates romance)
		+ What? Don't you find me attractive? *(ends conversation)*  (+2)
		+ I know you want me, Leliana.  (+2)
			- Oh, never mind. *(ends conversation)*
			- But I made you laugh! You think it's cute. *(ends conversation)*
		+ I suppose I'd be a complete failure at it.  (+2)
			- I'd hate for you to have to fake anything with me. *(ends conversation)*
			- No, that's alright. *(ends conversation)*
			- I want you to like me for myself. *(ends conversation)*

***B***

*(Request additional information. Approval ratings not complete.)*

1. **Go? What do you mean "Go?" You want me to leave?**
	1. We don't need you anymore. ***(Leliana leaves party)***
	2. I want you to be safe. Get as far away from here as you can.
		* Yes, you are. Go.
		* Please, for me? I want to know you're safe.
			1. I don't know. ***(Leliana leaves party)***
			2. Probably not. Goodbye. ***(Leliana leaves party)***
			3. Of course. ***(Leliana leaves party)***
		* Forget I said anything then. *(Leliana stays.)*  (0)
	3. Just go, and don't argue. ***(Leliana leaves party)***
	4. Oh, never mind. *(Leliana stays)*  (0)

**If the Warden is in a romance with Alistair, Leliana initiates the following:**

#### So, you and Alistair...

1. Yes?
2. Why that impish look?
3. Alistair and I what?
	1. He does make me very happy. *(to 3)*
	2. I'm not glowing. *(to 3)*
	3. I think that's a side effect of the Joining. *(to 3)*
	4. Shameless? *(to 3)*

3. **So, how is Alistair?**

1. He looks fine to me. *(to 4)*
2. You said he looked happy. *(to 4)*
3. What do you mean? *(to 4)*

4. **You know what I mean. Alistair and you, those long nights. He must be quite delightful, you wouldn't be this happy otherwise, I think. He's athletic, that's always nice. He is also good at following instructions, isn't he?**

1. I'm very happy with his performance.
2. Sometimes he gets too excited to listen.
3. I don't have to discuss this with you! *(ends conversation)*
4. Yes. Sometimes he has brilliant ideas of his own, too.

*(If outside Camp, and Alistair is in active party, to 5; unless ended above.)*

5. **Alistair: What are you giggling about? W-what is she giggling about?**

1. Nothing, just girl talk.
	* **Alistair: I don't really believe you but I don't want to find out either.** *(ends conversation)*
2. You. And your performance.
	* **Alistair: My performance? What performance... and why does it warrant giggling?**
	* **Leliana: We are just talking about how you treat her in bed. Nothing you should concern yourself with.**
	* **Alistair: How I - oh, Maker... what is wrong with you women?** *(ends conversation)*
3. Uh... darkspawn.
	* **Alistair: Right. Yes, you're giggling about darkspawn. So funny them darkspawns.** *(ends conversation)*

## Camp

These conversations may be initiated by Leliana when speaking to her at camp, or triggered upon entering camp.

### How did it start?

(Warden chose Alistair in Love Triangle)

"You know I think I am glad that Alistair and you have found each other. He is a good man."

* Yes, he is.
* I'm glad to hear it.
* Don't get any ideas! He's mine.
* I hope you're not upset.

### Elves

(City Elf or Elven Mage)

"Did you always live in an alienage? Was it very terrible?"

* Sometimes
* I had my family. There was joy too.
* What do you think?
* I have no memory of my life before the Circle. (Mage only)
	+ I did not know that
	+ I'd rather live free in squalor than a slave
	+ And I bet some are treated cruelly, like dogs
		- It´s the same thing.
		- It is still a life I would never choose.
		- I see.
			* Enough. I have no wish to continue this conversation. *(ends conversation)*
			* Like a prize-winning animal?  (+1)
			* So I should offer myself to some Orlesian noble?  (+1)
				+ Apology accepted
				+ I am elven, but more than that - I am a person
				+ You may not be cruel, but you still see us differently

(Dalish)

* Any of the four options
	+ Any of the four options
		- Any of the three options
			* I could never live like that.
			* Slaves.
				+ Any of the three options
			* That sounds terrible.
				+ Enough. I have no wish to continue this conversation. *(ends conversation)*
				+ Like a prize-winning animal?  (+1)
				+ So I should offer myself to some Orlesian noble?  (+1)
					- Any of the three options

### About Warden's Hair (Female Warden only)

If Leliana's approval is at Warm, she will compliment your hair (if you are also an elf, the applicable conversation above will occur first). *Leliana*: I... have I ever told you I really like the way you wear your hair?

1. My hair? Thank you.
2. No, I don't believe you have.
3. It's just hair.
4. Really? It's so stubborn sometimes.
	1. Why are you telling me this?
	2. Dear Maker!
	3. Poor birds.
	4. Poor Lady Elise.
		1. Well, we are friends, aren't we?  (+2)
		2. And I actually do like the way you ramble.  (+2)
		3. Wouldn't I? Maybe I just keep it to myself. A-ha!  (+1)
		4. You're mistaken. You are far too frivolous for my liking.  (-3) *(ends conversation)*
			1. You are a treasured friend, Leliana. (+2)(*end*)
			2. And do you often enjoy the company of other women?
				1. I think I might giggle, maybe look coy? (initiates romance)
				2. I think I might tell you to not get the wrong idea about me?
					1. No, nothing. You are a good friend.
					2. No, let's talk about my hair again.
					3. Never mind, I must have misunderstood.
				3. I'm flattered you enjoy my company then. (initiates romance)
			3. I... I think you're getting the wrong idea.
				1. No, nothing. You are a good friend.
				2. No, let's talk about my hair again.
				3. Never mind, I must have misunderstood.
			4. Right, enough of that. Let's talk about my hair some more.

### "I lied to you, you know? About why I left Orlais."

Upon returning to camp the second time the following conversation will take place (only once), provided you had previously initiated the "I heard that in Orlais, minstrels are often spies" conversation. (Updates codex page "Leliana" under "Characters" section.)

**A.**

1. Why? *(to **B.**)*
2. I knew you weren't telling me something. *(to **B.**)*
3. So you didn't get tired of the life? *(to **B.**)*
4. I really don't care why you left.  (-5)
	* I suppose I could listen, if it might affect us.  (-1)*(to **B.**)*
	* I'm tired of people laying their stories on me.  (-2) *(ends conversation)*
	* Oh, very well. What is it?  (-1)*(to **B.**)*
	* Put it behind you and move on.  (-5)*(ends conversation)*

**B.**

* Hunted? What for?
* You're a criminal?
* Fascinating! Tell me more.
	+ How did she betray you?
	+ So Marjolaine was a bard, too?
	+ So you were dutiful, but you still got in trouble?
	+ You loved her?
		- You opened them, didn't you?
		- Important documents?
		- Is this story going somewhere?
			* So? It's just Orlais.
			* Isn't that what bards do?
			* Is this a bad thing?
				+ What do you mean?
				+ Most countries don't appreciate treason.
				+ Did you give the documents to someone?
					- Who's "they?"
					- What happened then?
					- She betrayed you?
						* How did you get out?
						* How unpleasant.
						* And you never sought revenge on Marjolaine for this?
							+ And so you came to Ferelden, to Lothering.
							+ I don't think you would have.
							+ And so you ran away, like a coward  (-8) *(ends conversation)*
								- Is having you here a threat to us?  (+1)
								- Thank you for trusting me with this.  (+3)
								- Your past is going to catch up to you eventually.  (+1)
								- You will be safe in my company.  (+3)

### "Hardening" (or not to) Discussion

Also see Leliana's Past. *(after encountering Marjolaine)*

* I'd like to talk about what happened today.
* You look a little distracted.
* No, I thought you looked like you wanted to talk, though.
	+ What about?
	+ Do share.
	+ You're less talkative than usual.
		- Sometimes people surprise you.
		- Maybe you did and didn't want to admit it.
		- Is there anything I can do?  (+2)
		- Get over it, we have work to do.  (-3) *(ends conversation)*
			* But you said the Maker wanted you to leave.
			* And you think that would have made it better?
				+ You're not alone, Leliana.  (+1)
				+ Don't lose your faith now.
				+ Oh, just get on with your life.  (-3) *(ends conversation)*
				+ That's right. You don't need the Maker.
					- There's nothing wrong with that.
					- What's important is that you didn't act on it.  (+2)
					- I told you we should have killed her.
					- That mistake can always be rectified later.
						* Marjolaine chose who she became. So can you.  (+4) (**doesn't harden**)
						* You are a good person. You always will be.  (+4) (**doesn't harden**)
							+ You left the Chantry to help others. That means something. *(ends conversation)*
							+ Evil doesn't worry about not being good. *(ends conversation)*
							+ You strive to be good and that's what's important. *(ends conversation)*
						* You're not slipping. This is who you are.  (+4) (**hardens**)
						* Don't punish yourself for doing something you enjoy.  (+1)(**hardens**)
							+ You're not a Chantry sister. You're a bard—a spy.
							+ All you were doing in the Chantry was running away.
							+ But even in the Chantry, you know you didn't belong.
								- Deep down you know this is where you belong. *(ends conversation)*
								- Then stop running scared from it. *(ends conversation)*
								- Go with what your instincts tell you. *(ends conversation)*
			* She would have attacked you there eventually.
			* ***(if Marjolaine was killed)*** We would never have met, if you hadn't
				+ She did you a great injustice *(go to "Marjolaine chose who she became...")*
				+ It's only human. Don't punish yourself *(go to "Marjolaine chose who she became...")*
				+ So? She deserved it. *(go to "Marjolaine chose who she became...")*
				+ You can stop thinking that, if you really want to. *(go to "Marjolaine chose who she became...")*

After being hardened. (unhardened you get similar discussion without the second answer branch, Leliana will say "*Despite what Marjolaine says I'm not like her..*." leave/return to camp after you harden/unharden and confront her to get it)

* Do you remember our discussion?
	+ Yes, of course.
	+ What discussion?
	+ Do you think my memory’s really that bad?
		- I’m glad you realized that.
		- No more running away, all right?
		- You’re not meant for the cloister. You never were.
			* It was my pleasure
			* So, do I get a reward?
				+ I was just joking. your company is reward enough.
				+ I'm sure there's more you can give me.
			* Yes, yes… Let’s not get all sappy here.

(+4)

### "The stars are out."

At 50+ approval and active romance, the following conversation can take place:

1. For once,a clear night.
2. Uh, that's great?
3. There is still beauty to be found in this world.  (+1)
	1. I can't say I've heard it.
	2. Tell me the story.
	3. I don't know many stories
		1. I'll never look at the stars the same way again.
		2. That's a beautiful story.  (+1)
		3. The stars are not made of tears.
		4. Why do stories always end so badly?
			1. It may exist, but it never lasts. *(ends conversation)*
			2. If we lose hope in love, then we are truly lost.  (+1)
				1. Why is it a surprise? *(ends conversation)*
				2. Don't tell the others I said that *(ends conversation)*
				3. I'm secretly a terrible romantic *(ends conversation)*
			3. Few loves are so powerful.
				1. One day you will find a person worth of that love.  (+1) *(ends conversation)*
				2. We should all be so lucky. *(ends conversation)*
				3. Friendship is a kind of love too.  (+1) *(ends conversation)*
			4. Real love is a mix of lust and attachment, nothing more.  (-3)
				1. I'm a Grey Warden; love only makes my life more complicated. *(ends conversation)*
				2. I'll believe it when I see it. *(ends conversation)*
				3. Like in the fairy tales? Not really. *(ends conversation)*
				4. Lust is perfectly fine on its own, I think. *(ends conversation)*
4. So? Go help Alistair make supper.  (-1)
	1. Some of us are actually working, not just gazing into space.  (-1)*(ends conversation)*
	2. He'll ruin it if you don't help him. *(ends conversation)*
	3. Never mind, were you going to say something?

### In Uthenera

After completing the Nature of the Beast quest, talk to her again and she will talk about a song which she learned from an elf woman when her mother died:

* Any of the four options
	+ *Cutscene where Leliana sings the following, and the other companions in the camp watch*

hahren na melana sahlin
emma ir abelas
souver'inan isala hamin
vhenan him dor'felas
in uthenera na revas
vir sulahn'nehn
vir dirthera
vir samahl la numin
vir lath sa'vunin
### After Urn of Andraste's Ashes

*(Begins with, "You’ve seen... and touched, Andraste’s Ashes. They are the holiest thing on this earth--the remains of the Maker’s Chosen.")*

* How can something so mundane have power?
* It is quite remarkable, yes.  (+2)
* They’re just the ashes of some woman.  (-1)
* I would not have disturbed them but for the arl’s sake.
	+ Why do you even revere Andraste?
		- We don’t need Andraste if the Maker speaks to you.
			* Make up your mind, you can’t have both.
			* You should examine your beliefs.
				+ It makes Her begging the Maker to return completely absurd.
				+ At best, She was nothing. At worst, a liar.
				+ I guess I should not question your beliefs.
			* All right. We should get moving anyway.
		- Never mind. Forget I said anything.
	+ She’s dead, it doesn’t matter.
	+ Andraste fought for everyone. She belongs to us all.  (+2)

### Adore

At 71+ approval and having initiated romance (Adore), talking to her will start the following conversation:

* I enjoy the nights at camp. The night always seems more peaceful, to me. Safer.

1. It's just quieter, that's all.
2. I know what you mean.  (+1)
3. We're not safe at night.
4. Be alert and we should be relatively safe.
	1. It is pretty silly, yes.
	2. It is not silly to seek moments to lay down your burdens.  (+1)
	3. We're all entitled to a little silliness now and then.
		1. I'd be a poor leader if one of you died on my watch.
		2. You never have to feel afraid with me.  (+1)
		3. That's what friends do. Look out for each other.  (+1)
		4. It would be nice if you stayed awake for a change.  (+1)
			1. Don't change the subject.  (-1) **(to C)**
			2. You're cute when you're embarrassed. **(to A)**
			3. We are more than friends. I thought that was obvious.  (+3) **(to E)**
			4. Yes, go do that before you embarrass yourself further.  (-6) *(ends conversation)*

**(A)**

1. I've always wanted us to be more than just friends.  (+5) **(to E)**
2. I really like you, Leliana, but we should stay friends.  (+2) **(to D)**
3. Someone like you being interested in me is flattering.  (+1) **(to B)**

**(B)**

1. Thanks, you're so complimentary. **(to C)**
2. I think its best that we stay friends though. **(to D)**
3. You are really bad at this wooing thing. **(to C)**

**(C)**

1. I feel the same way, and I'm glad you do too.  (+3) **(to E)**
2. I've always wanted us to be more than just friends.  (+5) **(to E)**
3. I really like you, Leliana, but we should stay friends.  (+2) **(to D)**

**(D)**

1. It's just less complicated this way. (ends conversation)
2. I'm a Grey Warden. Duty comes first. (ends conversation)
3. There's someone else in my life. (ends conversation) (If romance is active with someone else)
4. I'm sorry. (ends conversation)

**(E)**

1. You still like me right?
2. That's me. I'm a terrible person.
3. I thought you were comfortable around me.
	1. So, I like you, and you like me. That's settled then.
	2. Your spilled guts make me feel loved and accepted.
	3. (Kiss Leliana)

*note: interestingly, even if you select the lines to stay friends, Leliana's romance does not end, she still remains at "adore" status.*

### Love

At 91+ approval and having initiated romance (Love), talking to her will start the following conversation:

1. *(unhardened)* **"... He has rewarded me for my faith. I found you."**  (+2)
	* I'm glad your path led you here too. *(to 4)*
	* This is about you and me. Let's not bring the Maker into it. *(to 4)*
	* Are you saying I'm a gift from the Maker? *(to 2)*
	* So the Maker's a divine matchmaker now? *(to 2)*
2. *(unhardened)* **Something like that. The Maker... intend for us to find it? /** *(hardened)* **But I must have done something right--it led me to you. To love.**
	* Love?
		+ mmm… pudding… *(to 3)*
		+ You’ve been stuck in caramel pudding, I gather? *(to 3)*
		+ That’s a very strange, though apt, description.
	* *(unhardened)* Then I thank the Maker for bringing us together. *(to 4)*
	* *(unhardened)* Let's not ruin the mood with a philosophical discussion. *(to 4)*
	* *(hardened)* Or maybe *I* did something right.
	* *(hardened)* I'm glad your path led you here too.
3. **Oh, I have tales of pudding like you would not believe... perhaps we could retire to my tent and I could regale you?**
	* I'm going to stay up and write in my journal. *(to 5)*
	* Only if talk of pudding is just the start. *(love-making cutscene)*
	* I don't think I could turn down such a proposition. *(love-making cutscene)*
	* I don't think that would be appropriate, Leliana. *(end conversation)*
4. **But now it's getting late. I think I might... turn in early. I can't help thinking about how soft and warm my bedroll is.**
	* I'm going to stay up and write in my journal. *(to 5)*
	* You don't want to talk to me anymore?
		+ Isn't your bedroll large enough for two?
			- Are you sure this is what you want? *(love-making cutscene)*
			- Actually, maybe this is not appropriate. *(end conversation)*
			- Well, I'm not going to say no to sharing of blessings. *(love-making cutscene)*
		+ Well, I shan't keep you.
			- What for?
			- Are you sure this is what you want? *(love-making cutscene)*
			- I don't think that would be appropriate, Leliana. *(end conversation)*
		+ I'll stay up to write in my journal then. *(to 5)*
	* Hmm, want some company?  (+2)
		+ Are you sure this is what you want? *(love-making cutscene)*
		+ Actually, maybe this is not appropriate. *(end conversation)*
		+ Well, I'm not going to say no to sharing of blessings. *(love-making cutscene)*
5. **"Dear Journal... Leliana has shown much affection for me. Even asked me to come to bed with her, but alas, subtlety is lost on me."**
	* Wait, what?
	* You want me to come to bed?
	* You could have just asked me. Properly.
		+ Are you sure this is what you want? *(cutscene)*
		+ I don't think I could turn down such a proposition. *(cutscene)*
		+ I don't think that would be appropriate, Leliana. *(ends conversation)*

After the Warden and Leliana have slept together:

* You look smug. What’s going on?
* Good morning. Did you sleep well?
* Awake already? Didn’t you sleep well?
* Hello what?

1. **Did you know your eyelids flutter when you dream? And you have such pretty eyelashes.**
	* Er... m-my eyelashes? *(to 2)*
	* You were watching me sleep? That's creepy. *(to 3)*
	* It's not just my lashes that are pretty. *(to 3)*
2. **Mmhmm. They're like little butterflies... I want to catch them and keep them in a jar.**
	* You're teasing. *(to 3)*
	* I knew last night was a bad idea. You're all crazy now. *(to 4)*
	* Sure. Where's the jar? *(to 3)*
3. **I feel safe in your arms. Safe, loved and accepted. This is where I belong. Thank you.**
	* You're welcome.
	* I should be the one thanking you. (to 4)
	* This does feel right and natural.
4. **I suppose I should get up. We have a long day ahead of us.**  (+4)
	* What's the hurry?*(to 5)*
	* Good idea. Shouldn't keep the others waiting. *(end conversation)*
	* I don't feel like getting up.*(to 5)*
5. **Come on, darkspawn await with bated breath for you to put them out of their misery!**
	* Oh, right. Blasted darkspawn. *(ends conversation)*
	* And ignore the beautiful woman in my bed? I think not...  (+1)
	* The Blight will still be there in a few minutes...  (+1)

## Love Triangles

### Leliana/Morrigan

If Leliana is at Care (51+), she will confront you if you slept with Morrigan:

1. **So, you've found something other than darkspawn to occupy your time, haven't you?**
	* I'm sorry? (to 2)
	* Huh? (to 2)
	* You're being cryptic. Stop it. (to 2)
2. **You and Morrigan are... I saw her going into your tent last night. I don't think she was there to tell you a bedtime story.**
	* I don't see how this is any of your concern. (to 3)
	* I think this is a misunderstanding. (to 3)
	* Of course not. If I wanted one, you'd be the one telling it. (to 3)
	* Yes, we spent the night together.  (-6) (to 4)
3. **She was... you are.... you're giving her... I mean, you're wading through her swamp!**
	* [Persuade] Morrigan was with me because we had something to discuss. ( (+1) on success)
	* Well, that's one way of putting it.  (-3) (to 4)
	* Are you jealous? I could wade through yours if you'd like.  (-3) (to 4)
	* Swamp? What?
		+ [Persuade] No. We were discussing something important. ( (+1) on success)
		+ Ah. Jealous, I see.  (-3) (to 4)
		+ You're imagining things.  (-3)
			- And why are you so interested in this? (to 4)
			- It's just one night. (to 4)
			- She wasn't the only one. (to 4)
4. **You could... could take unnecessary risks for her, putting us all in danger.**
	* It's just physical attraction, that's all.  (-1) (to 5)
	* That's not going to happen. You have my word. *(ends conversation)*
	* Please be neurotic elsewhere, Leliana.  (-3) *(ends conversation)*
5. **So you're just playing with her then. How gentlemanly of you.**
	* You were a spy. You've done the same.  (-3) *(ends conversation)*
	* Just keep your nose out of this.  (-3) *(ends conversation)*
	* We're just flirting. It's harmless.  (-3) *(ends conversation)*
	* You've played with men before. You even enjoyed it.  (-3) *(ends conversation)*

If Leliana reaches 71+(Adore) and you are still romancing Morrigan, she will force you to choose the next time you talk to her (even outside Camp). If you lied to her last time, you'll also receive a  (-5) penalty.

If you lied: **I'm surprised you haven't run out of conversation topics yet.**

1. What are you getting at? (next section)
2. She's a very imaginative person.
3. She has a lot to say about darkspawn.
	1. That was beneath you (next section)
	2. That's enough! (next section)
	3. Get to the point, Leliana. (next section)
	4. You disgust me with your comments. (next section)

1. Of course not
2. Not really. She’s a different sort of girl.
3. I know it isn’t fair and I’m sorry.
	1. What do you want from me?
	2. I don’t know what to say.
	3. You’re both wonderful and I respect you both.
		1. **I care for you... more deeply than I can say, but... I... I can't watch you going to her all the time.**
			* Then it's over with Morrigan. I can't lose you.  (+1)
			* I should've ended it with her a long time ago.  (+1)
				+ You mean everything to me. (Leliana  (-4), Morrigan  (-26))
				+ I’m sorry it had to come to this. (Leliana  (-4), Morrigan  (-26))
				+ I hope no one is hurt by my decision.(Morrigan (-9))
			* I'm sorry but... I love Morrigan.  (-15)
			* Then we can't be together, because I can't give her up.  (-15)

### Leliana/Zevran

If Leliana is at Care (51+), she will confront you if you are in a romance with Zevran:

**He is quite a Character, your Zevran, no? (Approval not verified.)**

1. What do you mean by that?
2. Zevran is not mine by any stretch of the imagination.
3. He is interesting and fun to be with.
	1. Well that does sort of make him mine.
		1. Have you been watching him?
		2. Yes, it's true.
			1. I'm sure he wouldn't be opposed to you joining the fun.
			2. Thanks. I rather like him myself.
			3. He's been claimed, my apology.
		3. Why so fascinated with Zevran?
	2. Anyway what were you going to say?
	3. He's not my elven slave or anything, so don't get ideas.

**I... happened to be speaking with Zevran yesterday. He tells me you two have been... intimate. I... I don't know what to think.** **(Male Warden)**: **I didn't know you were... fond of other men. Not that... not that there's anything wrong with it, but I had no idea.**

1. Dear Maker, please don't tell anyone else.
	1. It was a mistake that I've regretted. *(ends conversation)*
	2. Really?
	3. I'm not sure how I feel yet. He confuses me.
		1. No, it was a mistake I made.
		2. I... don't know. I'm not sure. Ends Romance
		3. Yes. This is who I am. Ends Romance
		4. We can still be friends, Leliana. Ends Romance
2. (Persuade) He told you what? That is a lie!
	1. It's Zevran!
	2. Why does Zevran do anything?
	3. I don't know. He's not... normal.
3. To tell the truth, I didn't either, until he came along.
	1. Yes. Ends Romance
	2. N-no! I... I don't know? Ends Romance
	3. Does this mean we can't be friends anymore? (+1)Ends Romance
4. Well, there is something to be said for trying new things.
	1. 1. No, it was a mistake I made.
		2. I... don't know. I'm not sure. Ends Romance
		3. Yes. This is who I am. Ends Romance
		4. We can still be friends, Leliana. Ends Romance

**(Female Warden)**:

1. **I didn't realize you were at all attracted to him. I thought we...**
	* (Persuade) Zevran is lying. We've never been intimate.
	* I don't see why this is any of your business.
	* There is a misunderstanding about our relationship here.
	* Well, I am. (romance ends)
	* It seemed like it would be a pleasant diversion. *(to 2)*
2. **Is this how you treat people? As... playthings?**  (-3)
	* You were a spy. You've done the same.
	* I suppose I do. What's it to you?
	* Your disapproving tone is starting to grate on my nerves.

───────

If Leliana is in Adore (71+) and you are also romancing Zevran, she will force you to choose when you talk to her (even outside Party Camp). If you lied to her before, you'll also receive a  (-5) penalty.

**I need to know what's going on between you and Zevran.** ...

**I don't know if I can trust you, if I can trust the things you've said to me. What am I to you?**

1. I'm sorry. I shouldn't have lied to you.
2. I care for you deeply, Leliana.
3. That girl that tags along and is useful sometimes?  (-15) **(Ends romance)** *(ends conversation)*
4. You're going to make me choose, aren't you?

**You're... very special to me, but if you don't feel the same, please, tell me now.**

1. I should have ended it with Zev long ago.  (+1), *(Romance ends with Zevran)* at  (-26)
2. I don't feel the same. I'm sorry.  (-10) **(Ends romance)** *(ends conversation)*
3. I don't want to lose you. Zevran and I are over.  (+1), *(Romance ends with Zevran)* at  (-26)
4. It's been fun, but I'm going with Zevran.  (-10) **(Ends romance)** *(ends conversation)*

***Note:** Zevran will accept your decision at next conversation with him. Your choice of 'comforting' dialogue will determine how much more approval he will lose.*

**I... I am sorry I had to force this on you. I couldn't stand by any longer, wondering if I meant anything to you.**

1. You mean everything to me. *(ends conversation)*
2. I'm sorry it had to come to this. *(ends conversation)*
3. I hope no one is hurt by my decision. *(ends conversation)*

### Leliana/Alistair

If Leliana is in Love (91+) and you are also in love with Alistair, she will force you to choose when you talk to her (even outside Party Camp). Starts with  (-3) penalty.

**You love Alistair.**

1. I think I do.
2. I'm sorry?  (-1)
3. I don't know that it's love, really...
4. What's it to you?

**But you've said such things to me! Were they lies? Have you been playing with my feelings?**

1. I care for both you. **(to A)**
2. I'm sorry. I didn't mean to. **(Ends romance)** *(ends conversation)*
3. No, of course not. **(to B)**

**(A) If you really care, don't do this to us. I know Alistair wouldn't want it any more than I do.**

1. Don't make me choose between you. **(to C)**
2. I'm sorry, Leliana, but Alistair is too special to me. **(Ends romance)** *(ends conversation)*
3. I should end it with Alistair before this goes too far.  (+1) **(to D)**
4. I don't think I want to live without either of you. **(She ends romance.)** *(ends conversation)*

**(B) What about Alistair then? What are you doing to him? He adores you.**

1. Don't make me choose between you. **(to C)**
2. I should end it with Alistair before this goes too far.  (+1) **(to D)**
3. I know. And I think he is better for me. **(Ends romance)** *(ends conversation)*
4. This is a difficult position you're putting me in. **(to C)**

**(C) I need to do this. I need to know where we stand.**

1. Then I choose you.  (+1) **(to D)**
2. I'm sorry, but I think Alistair is better for me. **(Ends romance)** *(ends conversation)*
3. I don't know. You're both different, but special. **(She ends romance.)** *(ends conversation)*

**(D) I... I am sorry I had to force this on you. I couldn't stand by any longer, wondering if I meant anything to you.**

1. You mean everything to me. *(ends conversation)*
2. I'm sorry it had to come to this. *(ends conversation)*
3. I hope no one is hurt by my decision. *(ends conversation)*

***Note:** Choosing her will still leave Alistair in romance. He will confront you at next conversation with him.*

## Forest Stream (assassins ambush)

After the first conversation in camp, put Leliana in your party and travel anywhere. A random encounter will occur where the last assassin will be kept alive for the following conversation:

* Any of the three options
	+ Any of the four options
		- Any of the three options
			* I think we should just kill him, just to be safe.
				+ Either [Kill him] option
					- Any of the three options
						* Don't worry. I won't let anyone harm you.  (+2)
							+ We'll go as soon as possible.  (+2)
							+ There are more important things to attend to than this.  (-6)

## Orzammar

### Leliana: It is so strange -- harsh, yet beautiful.

1. Yes, it is very grand. (no approval change)
2. It's too stony for me.
3. I don't really like being in caves. It's unsafe.

## The Urn Of Sacred Ashes

### Haven Chantry

After you have defeated Eirik and converse with Brother Genitivi, telling him about Weylon's fate, if you answer with, "I found his body stuffed into a box.", she will remark that you certainly are tactful, and disapprove (-1).

#### If the Warden sides with Kolgrim

Leliana will automatically object to the defiling. If she has not been hardened, this will provoke a crisis regardless of Approval rating; however, if the following criteria are met, she will merely disapprove  (-10) and may be present at the defiling:

1. Leliana must be hardened;
2. The Warden must have a (Coercion value + Strength bonus) of 75+;
3. When Leliana calls the Warden a "fiend", reply with *"Before you do anything stupid, remember who I am."*

This appears only to work if the warden has removed their equipment at the altar prior to interacting with the urn and not fought and killed the guardian. If the flame was walked through armed and armoured the guardian will attack and when defiling the urn after the battles there will be no option to intimidate and leliana will attack the warden.

### Conclusion

As the party returns to the entrance of the Ruined Temple, Brother Genitivi will be extremely excited about the news, and ready to share it with the entire world. Any response that tries to dissuade Genitivi will result in having to kill him. There is no actual battle, just a cut-scene of the Warden killing Genitivi. The killing of Genitivi will trigger a negative reaction from Leliana  (-5) along with several other companions.

## Given preferred gift

### Andraste's Grace

(preferable to give the gift after having spoken to her about her mother)

For all choices you get at least  (+15) (with diminishing returns)

1. Smell them.
2. These are your mother's flowers, aren't they?  (+1)
3. Don't you recognize them?
4. **(romance active only)** So, do I get a kiss? (return after cut-scene)

## Quest Approval

### Lothering and the Imperial Highway

* Donate money to Lothering's Revered Mother.  (+2) for 30,  (+4) for 5

### A Village Under Siege

* If you help the villagers  (+2)
* If you refuse to help the villagers, Leliana will argue that she does not want to leave them to their fate
	+ If you persuade her that you are doing all you can  (+1)
	+ If you tell her it is not open for discussion  (-15)
* Tell Owen that you will find his daughter  (+1)
* Kill Owen  (-5)
* Kill Lloyd  (-5)
* Convince Mother Hannah to offer Ser Perth and the militia "holy protection"  (-5)

### Arl of Redcliffe

* Kill Jowan  (-3)
	+ Change your mind and say "I can't kill you."  (+2)
* Free Jowan
	+ Tell him to come with you  (+2)
	+ Tell him"I don't care. You're on your own," or "Escape. This is your last chance."  (-3)
* Tell Isolde and Bann Teagan that you are going to kill Connor
	+ If Leliana is convinced that this is for the best, no approval change
	+ If Leliana is told that this is what you are going to do  (-5)
* Knock out Isolde and kill Connor  (+1)
* Refuse to let Isolde kill Connor, and instead, do it yourself (without knocking her out)  (-2)
* Let Isolde kill Connor  (+1)
* Bring the Circle of Magi to save Connor  (+2)

### A Missing Child

* Tell Kaitlyn not to worry and that you will find her brother  (+1)
* Mentioning the Sword to Kaitlyn if you got it from her home  (+1)
* Pay Kaitlyn 5  (500 ) for the sword  (+5)
* Pay Kaitlyn  (100 ) for the sword  (+2)
* Pay Kaitlyn 15  or 50  for the sword  (-3)
* If you do not have at least 1  to pay Kaitlyn for the sword  (-5)
	+ If Sten is not in the party  (-5)
* After the battle, opt to pay for the sword, and then change your mind or accept (If neither Sten nor Alistair are in the party then Leliana  (-5))
* Not possible on  v 1.04: Paying Kaitlyn 5 via dialogue option *No, it certainly won't go to waste.* Leliana  (+5)
* Male Warden requests a kiss from Kaitlyn as a reward for saving her brother
	+ If you tell her you were only joking and not to be silly  (+1) (if at neutral approval)
	+ If you kiss her  (-10) (if Leliana is neutral towards the Warden, you receive no approval hit for the kiss)
	+ If you tell Kaitlyn you were only joking and "a smile will do."  (-1)
* Tell Kaitlyn that Bevin was more trouble then he was worth  (-1)
* If you promised to return the sword to her and you try to return it to her after the battle, she says you can keep it and then offer to pay her for it
	+ - 500   (+4)
		- 100   (+2)
		- 50  or 15
		- Thank her and give her nothing, or say "No? Good."  (-5) (if Sten is not in the party and you have at least 1
	+ Tell her to take the sword and sell it  (+4)
* If you didn’t offer to return the sword to Kaitlyn before the battle, or you did but did not mention it to her now, you can offer to help them get to Denerim
	+ Give her 500   (+4)
	+ Give her 100   (+2)

### Nature of the Beast

* (+6) For convincing Zathrian to break the curse.
* If Leliana is in the party and the Warden helps Zathrian attack the werewolves,  Leliana disapproves (-10); if persuaded Leliana successfully,  (-3)

### Lost to the Curse

* (+1) if you agree to end Danyla's suffering by killing her.
* (+2) if the Warden reports to Athras that Danyla "sends her love".

### Cammen's Lament

* Giving Cammen a wolf pelt  (+4)
* Persuading Gheyna to give Cammen a chance and justifying it by saying "young love should be allowed to flourish". (+4)
* Bedding Cammen/Gheyna yourself  (-3)

### Wounded in the Forest

* (+4) for bringing Deygan back to the Dalish Camp.
* If Leliana is in the party she says that Deygen is helpless and the Warden kills him anyways. (-5)

### A Paragon of Her Kind

* Support Caridin in destroying the Anvil of the Void.  (+4)
* Support Branka.  (-10)

### The Chant in the Deeps

* If Leliana is in the party and you agree to speak to Shaper Czibor on behalf of Brother Burkel. (+2)

### An Unlikely Scholar

* Agree to deliver Dagna's request to the Circle mages of the Circle Tower. (+1)

## Idle Conversation

### Neutral

#### This vision of yours...

* What then?
* So it’s just a dream. Why say it’s a vision?
* You dreamed of the Blight?
* That doesn’t mean anything.
	+ That’s just wishful thinking, Leliana.  (-1) *(ends conversation)*
	+ And this made you want to help me?
	+ Uh. Did you… hear voices?
	+ I don’t need your Maker interfering in my life.
		- The Chantry says the Maker has left us.
			* Are you saying the Chantry is wrong?
			* Believe what feels right to you, Leliana.  (+4) *(ends conversation)*
			* Just make sure your beliefs aren’t a hindrance.  (-1)
			* I understand, let’s move on.
		- The Blight is the Maker’s punishment. Will you defy Him?  (-3)
		- I suppose I couldn’t sit by either.  (+2) *(ends conversation)*

#### What was life like in the Chantry cloister?

* Condescending? How so?
* Yes, they tend to be self-righteous.
* That’s why I’m not particularly fond of them.
	+ I don’t really want the Maker looking in on me anyway.
	+ What did you say to them?
	+ I prefer your ideas to the ideas of the Chantry.  (+2)
	+ But you must earn the Maker’s blessing!

#### What would someone like you be doing in Lothering’s Chantry?

(Updates codex page "Leliana" under "Characters" section. If you wish to prep Leliana for her companion quest, you must avoid this conversation path (even if nothing else is available) until \*after\* Leliana is at +24 approval (but not over 32!)...use other conversations and gifts and such to get her there. This is the tested (several times) window in which this conversation path properly updates the codex and triggers her chat later in camp about how she lied to you. Being in a romance with her before this can bug the quest. Initiating a romance with her via this conversation \*might\* bug the quest (results inconclusive on male warden, untested on female warden.)

1. * You just don’t seem to belong in a cloister. *(to 2)*
	* You know, a beautiful charming woman like yourself.  (+2)
		+ So... can we go back to Lothering now?  (+1)
			- No, not really.
			- I might. It depends on the initiate.
			- I suppose I could settle for you.
				* You’re welcome. *(to 2)*
				* So did you take any vows? *(to 2)*
				* Why were you in the Chantry again? *(to 2)*
		+ ***(male Warden)*** Those initiates can’t have been more lovely than you.  (+4) *(to 2)* (initiates romance)
		+ What about your fruit? Is it forbidden? *(begins romance **if** female)* *(to 2)*
		+ That’s what they say. *(to 2)*
	* Sanctimonious, preachy, like all other Chantry zealots. *(to 2)*
	* They don’t teach you how to fight in the cloister, do they? *(to 2)*
2. **The Chantry provides succor and safe harbor to all who seek it. I chose to stay and become affirmed.**
	* What did you do before that? *(ends conversation)*
	* Affirmed? *(repeats branch without current phrase)*
	* And why were you seeking safe harbor? *(ends conversation)*
	* So your skills were learned before your time in the Chantry? *(ends conversation)*

#### You were a traveling minstrel. Do you have tales to share?

1. **Of course I do. I love stories far too much to keep them to myself. Everyone should be able to benefit from them, I think.**
	* Tell me about darkspawn. *(repeats branch without current phrase)*
	* Know any stories from Orlais?  (+1)
		+ Go ahead.
		+ That sounds interesting.
			- Continue please.
			- I saw that coming.
				* Go on.
				* Did she win the tourney?
					+ I was hoping for a happy ending. *(to 1)*
					+ That’s terrible. *(to 1)*
					+ Perhaps we could continue this at a later date. *(to 1)*
				* Perhaps we could continue this at a later date. *(to 1)*
			- Perhaps we could continue this at a later date. *(to 1)*
		+ Actually, I don’t have time for this right now. *(to 1)*
	* Do you know any Fereldan legends?  (+1)
		+ Yes, I have heard of Flemeth.
		+ Flemeth? Morrigan’s mother was called Flemeth.
			- What does it matter?
			- She didn't really introduce herself as such
			- She looked like your average old woman
			- They probably just had the same name.
				* (Then goes to "Tell me the whole story", below)
		+ I met a Flemeth, in the Korcari Wilds.
		+ No, I don’t believe I’ve heard of Flemeth.
			- Tell me the whole story.
			- Flemeth was once beautiful?
				* What happened then? *(to 1)*
				* Ooh. The plot thickens. *(to 1)*
				* I don’t think we have time for the rest of this story. *(to 1)*
			- I don’t have time to discuss Flemeth right now. *(to 1)*
	* There was another story I wanted to hear. *(to 2)*
	* Oh, never mind. *(ends conversation)*
	* Let’s just move on. *(ends conversation)*
2. **Which one?**
	* Do you know anything about the Dalish?  (+1)
		+ **(Dalish Elf) I know a little about your people, but I may be misinformed and I would hate to offend you.**
			- That is why we must learn more about each other.
			- I would not be offended.
			- We do not care what humans think of us.
		+ It didn’t last. *(to 2)*
		+ **(Dalish Elf)** But the humans had to take that from us too. *(to 2)*
		+ Let us discuss this another time. *(to 2)*
	* What do you know about Andraste?  (+1)
		+ How did Andraste die?  (+1)
			- But Tevinter has a Chantry, doesn’t it?
			- Why did the Maker not save Her with His power?
	* I thought of it just now, but it’s slipped my mind. *(to 1)*

## Warm/Interested

#### Why did you decide to come to Ferelden?

1. **Mother was always telling me stories of her homeland; I think she missed it.**
	* 'What happened to your mother?' (to 2)
	* 'Why did she leave Ferelden then?' (to 2)
	* 'Was she not happy in Orlais?' (to 2)
2. **It is Unfair, that I have more memories of Cecilie than my mother.**
	* 'Do you remember nothing of your mother?' (ends conversation)
	* 'You were young, it’s understandable.  (+1) (ends conversation)
	* 'What was Cecilie like? (ends conversation)
	* 'That just too bad. She’s gone.  (-3) (ends conversation)

#### Do you miss anything about Orlais?

*(NOTE: Available after asking about coming to Ferelden)*

1. **And always, floating above that all, the Chant, coming from the Grand Cathedral. It was Magnificent.**
* Is that all? (to A)
* It sounds wonderful. (to A)
* ***(Human)*** Denerim / ***(Dwarf)*** Orzammar is just as magnificent. (to A)
* I’ve never been to Orlais. (to A)

A. **And you will laugh at this but I miss the fine things I had in Orlais.**
* What sorts of things? (to I)
* It must have been a big change, moving to Lothering. (to I)
* Do you not have fine things now? (to I)

I. **Ahh... but the shoes. Living with those ridiculous trends was worth it for the shoes.**
* What’s so special about shoes? (to B)
* Shoes are shoes. They’re there to keep your feet dry. (to i) (to B if female)
* Oh, I love shoes! (to B)
* *(Human)*You can get nice shoes in Denerim. (to B)
* Were they ridiculous shoes? (to B)

i. **If you saw a pretty lady in a beautiful dress, you'd want to see her dancing in her dainty shoes, and not in... in huge boots...**
*(NOTE: Next four lines are male-only)*
* I’d think "Great, there’s a woman with some sense!" (to C)
* If she has other assets, I wouldn’t be looking at her feet. (to C)
* I don’t see the difference. (to C)
* A beautiful woman will be beautiful anyway. Like you are.  (+1) **(ends conversation)**

B. **When I left Orlais, the fashion was shoes with delicate, tapered heels and embellishments in the front--a ribbon perhaps, embroidery. In soft colors of course; it was spring.**
* You’ve lost me. **(ends conversation)**
* Oh, that sounds so lovely.
* Wouldn’t that be hard to walk in?
* Must have cost a lot of gold. **(ends conversation)**

**C. The shoes made in Oralais were exquisite. Not at all like these clunky fur-lined leather boots you have in Ferelden. Ugh... just look at them.**
* *(male Warden)* You don’t need fancy shoes to make you beautiful.  (+1) **(ends conversation)**
* I know, right? So ugly and shapeless.  (+1) **(ends conversation)**
* They’re comfortable. **(ends conversation)**
* At least they keep the cold out. **(ends conversation)**

#### I heard that in Orlais, minstrels are often spies.

**1. Where did you hear this?**
* Who cares? Is it true or not?
* I don’t remember.
* Someone told me this a long time ago.
* I read it in a history book.

**A. Not all minstrels are spies, some are just singers and storytellers. But some of them are... are what we call bards.**
* And the bards are spies?
* What’s the difference?
* I thought minstrels were bards.

**I. Many bards work alone, or in small groups, doing the bidding of a patron who pays for their services. If there is an organization behind it all, no one knows who they are.**
* Patron? What sort of patron?
* Do they spy on Ferelden?
* Doesn’t the monarchy govern them?
* What sort of services does a bard offer?

**a. In secret they plot and scheme to destroy each other. It is a game completely meaningless to anyone but its players.**
* You were a bard, weren’t you?
* You seem to know quite a bit about these bards.
* I knew it! You’re not just some innocent sister!
* Were you sent here to spy on me?

**i. I have revealed too much, it seems. But it doesn't matter what I used to be. It is the past.**
*(NOTE: Her response changes slightly depending on the response chosen above.)*
* But why were you living cloistered sister in rural Ferelden?  (+2) **(ends conversation)**
* I’d never leave that. It sounds too exciting.  (+2) **(ends conversation)**
* So that’s where you learned to fight like that.  (+2) **(ends conversation)**
* Make sure you use your bard skills to help me. (to ii)

**ii. Is my usefulness all that matters to you?**
* Yes, what else are you good for?  (-2) **(ends conversation)**
* No, of course not. I did not mean to offend.  (+2) **(ends conversation)**

*NOTE: Upon completion of the "...minstrels are often spies." branch of conversation, a dialogue option for learning Bard specialization will be added to your next conversation.*
## Friendly/Adore

#### I'm here for you.

1. We need to talk. (***A***)
2. I think you should go. (***B***)
3. Nothing, never mind.

***A***

#### About us...

* I don't think this is going to work.
	+ It's not you, it's me.
		- Grey Warden duty...  (-14)
	+ I'm just sick of you.
	+ Morrigan was better in bed.
	+ Life is too uncertain right now.
* You are the best thing that has ever happened to me.

#### What will you do, when this is all over?

* I would like to see the world too.
* What about us? (in Love)
* It's so wonderful to hear you say that.
* I don't know if I'm interested in more death.
	+ When you put it that way, how can I say no? *(ends conversation)*
	+ I love you and I would follow you to the ends of the earth. (in Love) *(ends conversation)*  (+1)
	+ Let's just try to stay alive for now. *(ends conversation)*
	+ I would love to. *(ends conversation)*  (+1)

#### Are you feeling better about what happened with Marjolaine?

1. I just wanted to make sure you were all right.
2. Er, I think I see what you mean.
3. You don't have to talk all fancy.
4. They add to the complexity and beauty of the piece.
	1. You know you can talk to me if you need to. (ends conversation)
	2. She was special to you, wasn't she?
		1. I'm sorry it ended so badly.
		2. She didn't deserve you.
		3. Have you felt this way about another person? *(possibly ends conversation depending on romance progression with Leliana)*
			1. Everyone changes, unfortunately.
			2. You miss her.
			3. Am I anything like her?
			4. We shouldn't talk about these things if it makes you sad.
				1. I'm not Marjolaine. Don't worry. (initiates romance)
				2. I can only hope to one day be as special as she was to you. (initiates romance)
				3. That will not change, not if I can help it. (initiates romance)
	3. I am glad this is not affecting you adversely (ends conversation)

#### I have heard some rumors about Orlesian spies.

(adaption necessary for males and approval ratings not complete)

1. **There are many rumors about spies, Orlesian or otherwise. What are you referring to, exactly?**
	* That the female ones use skills of seduction? *(male only)* *(to 3)*
	* They say you will do almost anything to achieve your goals. *(to 2)*
	* Something I heard that made spies seem... dangerous. *(to 2)*
	* That you're pretty despicable, and can't be trusted?  (-1)
		+ Yes. *(to 2)*  (-1)
		+ Maybe. *(to 2)*
		+ No, of course not. *(to 2)*  (+1)
		+ It gives you an element of danger. It's attractive. *(to 2)*  (+2)
2. **Sometimes we must do terrible things to get what we want. If it is any consolation I always tried to use non-violent means to achieve my ends.**
	* What sorts of non-violent means? *(to 3)*
	* It often takes more effort though. *(to 3)*
	* That's good to hear. *(to 3)*
3. **People respond eagerly to others who they believe understand them. They seek approval, friendship... sometimes love. This can be exploited.**
	* And this is better than violence? *(to 4)*
	* How do you live with yourself? *(to 4)*  (-1)
	* Good to know. *(to 4)*
	* *(male)* I'm sure they didn't mind being exploited by you. *(to 5)*  (+2)
4. **It is a game, one that can be won with little bloodshed if one plays well.**
	* You manipulated people! Tricked them! *(to 5)*
	* You... you thought it was a game? *(to 5)*
	* At least violence is honest. *(to 5)*
5. **Everyone can be seduced by the right woman. The trick is predicting who she is, and becoming her. Master the game, and no one can resist you.**
	* And would you say you've mastered this game?
		+ *(male)* I'm sure I'm completely immune to your charms. *(to 6)*
		+ Maybe you could smile at the Blight and tell it to go away. *(ends conversation)*  (+2)
		+ *(female)* I could never be that manipulative. *(ends conversation)*  (+2)
	* So how does this help us kill darkspawn again? *(ends conversation)*  (+2)
	* *(female)* I could never do that. *(ends conversation)*  (+2)
	* *(male)* I seem to be resisting you. *(to 6)*
6. **That is what they all say. I suppose we will never know, will we? I'm certainly not going to test you.**
	* Why not? (initiates romance)
		+ Where's the fun in that? *(ends conversation)*
		+ Right. I want there be trust between us. *(ends conversation)*  (+2)
		+ You could try to charm me, sincerely. *(ends conversation)*
	* Good, let's keep our relationship professional. *(ends conversation)*
	* What if I decided to use my charms on you instead? (initiates romance)
		+ What? Don't you find me attractive? *(ends conversation)*  (+2)
		+ I know you want me, Leliana.  (+2)
			- Oh, never mind. *(ends conversation)*
			- But I made you laugh! You think it's cute. *(ends conversation)*
		+ I suppose I'd be a complete failure at it.  (+2)
			- I'd hate for you to have to fake anything with me. *(ends conversation)*
			- No, that's alright. *(ends conversation)*
			- I want you to like me for myself. *(ends conversation)*

***B***

*(Request additional information. Approval ratings not complete.)*

1. **Go? What do you mean "Go?" You want me to leave?**
	1. We don't need you anymore. ***(Leliana leaves party)***
	2. I want you to be safe. Get as far away from here as you can.
		* Yes, you are. Go.
		* Please, for me? I want to know you're safe.
			1. I don't know. ***(Leliana leaves party)***
			2. Probably not. Goodbye. ***(Leliana leaves party)***
			3. Of course. ***(Leliana leaves party)***
		* Forget I said anything then. *(Leliana stays.)*  (0)
	3. Just go, and don't argue. ***(Leliana leaves party)***
	4. Oh, never mind. *(Leliana stays)*  (0)

## Camp

These conversations may be initiated by Leliana when speaking to her at camp, or triggered upon entering camp.

### How did it start?

(Warden chose Alistair in Love Triangle)

"You know I think I am glad that Alistair and you have found each other. He is a good man."

* Yes, he is.
* I'm glad to hear it.
* Don't get any ideas! He's mine.
* I hope you're not upset.

### Elves

(City Elf or Elven Mage)

"Did you always live in an alienage? Was it very terrible?"

* Sometimes
* I had my family. There was joy too.
* What do you think?
	+ I did not know that
	+ I'd rather live free in squalor than a slave
	+ And I bet some are treated cruelly, like dogs
		- It´s the same thing.
		- It is still a life I would never choose.
		- I see.
			* Enough. I have no wish to continue this conversation. *(ends conversation)*
			* Like a prize-winning animal?  (+1)
			* So I should offer myself to some Orlesian noble?  (+1)
				+ Apology accepted
				+ I am elven, but more than that - I am a person
				+ You may not be cruel, but you still see us differently

### About Warden's Hair (Female Warden only)

If Leliana's approval is at Warm, she will compliment your hair (if you are also an elf, the applicable conversation above will occur first). *Leliana*: I... have I ever told you I really like the way you wear your hair?

1. My hair? Thank you.
2. No, I don't believe you have.
3. It's just hair.
4. Really? It's so stubborn sometimes.
	1. Why are you telling me this?
	2. Dear Maker!
	3. Poor birds.
	4. Poor Lady Elise.
		1. Well, we are friends, aren't we?  (+2)
		2. And I actually do like the way you ramble.  (+2)
		3. Wouldn't I? Maybe I just keep it to myself. A-ha!  (+1)
		4. You're mistaken. You are far too frivolous for my liking.  (-3) *(ends conversation)*
			1. You are a treasured friend, Leliana. (+2)(*end*)
			2. And do you often enjoy the company of other women?
				1. I think I might giggle, maybe look coy? (initiates romance)
				2. I think I might tell you to not get the wrong idea about me?
					1. No, nothing. You are a good friend.
					2. No, let's talk about my hair again.
					3. Never mind, I must have misunderstood.
				3. I'm flattered you enjoy my company then. (initiates romance)
			3. I... I think you're getting the wrong idea.
				1. No, nothing. You are a good friend.
				2. No, let's talk about my hair again.
				3. Never mind, I must have misunderstood.
			4. Right, enough of that. Let's talk about my hair some more.

### "I lied to you, you know? About why I left Orlais."

Upon returning to camp the second time the following conversation will take place (only once), provided you had previously initiated the "I heard that in Orlais, minstrels are often spies" conversation. (Updates codex page "Leliana" under "Characters" section.)

**A.**

1. Why? *(to **B.**)*
2. I knew you weren't telling me something. *(to **B.**)*
3. So you didn't get tired of the life? *(to **B.**)*
4. I really don't care why you left.  (-5)
	* I suppose I could listen, if it might affect us.  (-1)*(to **B.**)*
	* I'm tired of people laying their stories on me.  (-2) *(ends conversation)*
	* Oh, very well. What is it?  (-1)*(to **B.**)*
	* Put it behind you and move on.  (-5)*(ends conversation)*

**B.**

* Hunted? What for?
* You're a criminal?
* Fascinating! Tell me more.
	+ How did she betray you?
	+ So Marjolaine was a bard, too?
	+ So you were dutiful, but you still got in trouble?
	+ You loved her?
		- You opened them, didn't you?
		- Important documents?
		- Is this story going somewhere?
			* So? It's just Orlais.
			* Isn't that what bards do?
			* Is this a bad thing?
				+ What do you mean?
				+ Most countries don't appreciate treason.
				+ Did you give the documents to someone?
					- Who's "they?"
					- What happened then?
					- She betrayed you?
						* How did you get out?
						* How unpleasant.
						* And you never sought revenge on Marjolaine for this?
							+ And so you came to Ferelden, to Lothering.
							+ I don't think you would have.
							+ And so you ran away, like a coward  (-8) *(ends conversation)*
								- Is having you here a threat to us?  (+1)
								- Thank you for trusting me with this.  (+3)
								- Your past is going to catch up to you eventually.  (+1)
								- You will be safe in my company.  (+3)

### "Hardening" (or not to) Discussion

Also see Leliana's Past. *(after encountering Marjolaine)*

* I'd like to talk about what happened today.
* You look a little distracted.
* No, I thought you looked like you wanted to talk, though.
	+ What about?
	+ Do share.
	+ You're less talkative than usual.
		- Sometimes people surprise you.
		- Maybe you did and didn't want to admit it.
		- Is there anything I can do?  (+2)
		- Get over it, we have work to do.  (-3) *(ends conversation)*
			* But you said the Maker wanted you to leave.
			* And you think that would have made it better?
				+ You're not alone, Leliana.  (+1)
				+ Don't lose your faith now.
				+ Oh, just get on with your life.  (-3) *(ends conversation)*
				+ That's right. You don't need the Maker.
					- There's nothing wrong with that.
					- What's important is that you didn't act on it.  (+2)
					- I told you we should have killed her.
					- That mistake can always be rectified later.
						* Marjolaine chose who she became. So can you.  (+4) (**doesn't harden**)
						* You are a good person. You always will be.  (+4) (**doesn't harden**)
							+ You left the Chantry to help others. That means something. *(ends conversation)*
							+ Evil doesn't worry about not being good. *(ends conversation)*
							+ You strive to be good and that's what's important. *(ends conversation)*
						* You're not slipping. This is who you are.  (+4) (**hardens**)
						* Don't punish yourself for doing something you enjoy.  (+1)(**hardens**)
							+ You're not a Chantry sister. You're a bard—a spy.
							+ All you were doing in the Chantry was running away.
							+ But even in the Chantry, you know you didn't belong.
								- Deep down you know this is where you belong. *(ends conversation)*
								- Then stop running scared from it. *(ends conversation)*
								- Go with what your instincts tell you. *(ends conversation)*
			* She would have attacked you there eventually.
			* ***(if Marjolaine was killed)*** We would never have met, if you hadn't
				+ She did you a great injustice *(go to "Marjolaine chose who she became...")*
				+ It's only human. Don't punish yourself *(go to "Marjolaine chose who she became...")*
				+ So? She deserved it. *(go to "Marjolaine chose who she became...")*
				+ You can stop thinking that, if you really want to. *(go to "Marjolaine chose who she became...")*

After being hardened. (unhardened you get similar discussion without the second answer branch, Leliana will say "*Despite what Marjolaine says I'm not like her..*." leave/return to camp after you harden/unharden and confront her to get it)

* Do you remember our discussion?
	+ Yes, of course.
	+ What discussion?
	+ Do you think my memory’s really that bad?
		- I’m glad you realized that.
		- No more running away, all right?
		- You’re not meant for the cloister. You never were.
			* It was my pleasure
			* So, do I get a reward?
				+ I was just joking. your company is reward enough.
				+ I'm sure there's more you can give me.
			* Yes, yes… Let’s not get all sappy here.

(+4)

### "The stars are out."

At 50+ approval and active romance, the following conversation can take place:

1. For once,a clear night.
2. Uh, that's great?
3. There is still beauty to be found in this world.  (+1)
	1. I can't say I've heard it.
	2. Tell me the story.
	3. I don't know many stories
		1. I'll never look at the stars the same way again.
		2. That's a beautiful story.  (+1)
		3. The stars are not made of tears.
		4. Why do stories always end so badly?
			1. It may exist, but it never lasts. *(ends conversation)*
			2. If we lose hope in love, then we are truly lost.  (+1)
				1. Why is it a surprise? *(ends conversation)*
				2. Don't tell the others I said that *(ends conversation)*
				3. I'm secretly a terrible romantic *(ends conversation)*
			3. Few loves are so powerful.
				1. One day you will find a person worth of that love.  (+1) *(ends conversation)*
				2. We should all be so lucky. *(ends conversation)*
				3. Friendship is a kind of love too.  (+1) *(ends conversation)*
			4. Real love is a mix of lust and attachment, nothing more.  (-3)
				1. I'm a Grey Warden; love only makes my life more complicated. *(ends conversation)*
				2. I'll believe it when I see it. *(ends conversation)*
				3. Like in the fairy tales? Not really. *(ends conversation)*
				4. Lust is perfectly fine on its own, I think. *(ends conversation)*
4. So? Go help Alistair make supper.  (-1)
	1. Some of us are actually working, not just gazing into space.  (-1)*(ends conversation)*
	2. He'll ruin it if you don't help him. *(ends conversation)*
	3. Never mind, were you going to say something?

### In Uthenera

After completing the Nature of the Beast quest, talk to her again and she will talk about a song which she learned from an elf woman when her mother died:

* Any of the four options
	+ *Cutscene where Leliana sings the following, and the other companions in the camp watch*

hahren na melana sahlin
emma ir abelas
souver'inan isala hamin
vhenan him dor'felas
in uthenera na revas
vir sulahn'nehn
vir dirthera
vir samahl la numin
vir lath sa'vunin
### After Urn of Andraste's Ashes

*(Begins with, "You’ve seen... and touched, Andraste’s Ashes. They are the holiest thing on this earth--the remains of the Maker’s Chosen.")*

* How can something so mundane have power?
* It is quite remarkable, yes.  (+2)
* They’re just the ashes of some woman.  (-1)
* I would not have disturbed them but for the arl’s sake.
	+ Why do you even revere Andraste?
		- We don’t need Andraste if the Maker speaks to you.
			* Make up your mind, you can’t have both.
			* You should examine your beliefs.
				+ It makes Her begging the Maker to return completely absurd.
				+ At best, She was nothing. At worst, a liar.
				+ I guess I should not question your beliefs.
			* All right. We should get moving anyway.
		- Never mind. Forget I said anything.
	+ She’s dead, it doesn’t matter.
	+ Andraste fought for everyone. She belongs to us all.  (+2)

### Adore

At 71+ approval and having initiated romance (Adore), talking to her will start the following conversation:

* I enjoy the nights at camp. The night always seems more peaceful, to me. Safer.

1. It's just quieter, that's all.
2. I know what you mean.  (+1)
3. We're not safe at night.
4. Be alert and we should be relatively safe.
	1. It is pretty silly, yes.
	2. It is not silly to seek moments to lay down your burdens.  (+1)
	3. We're all entitled to a little silliness now and then.
		1. I'd be a poor leader if one of you died on my watch.
		2. You never have to feel afraid with me.  (+1)
		3. That's what friends do. Look out for each other.  (+1)
		4. It would be nice if you stayed awake for a change.  (+1)
			1. Don't change the subject.  (-1) **(to C)**
			2. You're cute when you're embarrassed. **(to A)**
			3. We are more than friends. I thought that was obvious.  (+3) **(to E)**
			4. Yes, go do that before you embarrass yourself further.  (-6) *(ends conversation)*

**(A)**

1. I've always wanted us to be more than just friends.  (+5) **(to E)**
2. I really like you, Leliana, but we should stay friends.  (+2) **(to D)**
3. Someone like you being interested in me is flattering.  (+1) **(to B)**

**(B)**

1. Thanks, you're so complimentary. **(to C)**
2. I think its best that we stay friends though. **(to D)**
3. You are really bad at this wooing thing. **(to C)**

**(C)**

1. I feel the same way, and I'm glad you do too.  (+3) **(to E)**
2. I've always wanted us to be more than just friends.  (+5) **(to E)**
3. I really like you, Leliana, but we should stay friends.  (+2) **(to D)**

**(D)**

1. It's just less complicated this way. (ends conversation)
2. I'm a Grey Warden. Duty comes first. (ends conversation)
3. There's someone else in my life. (ends conversation) (If romance is active with someone else)
4. I'm sorry. (ends conversation)

**(E)**

1. You still like me right?
2. That's me. I'm a terrible person.
3. I thought you were comfortable around me.
	1. So, I like you, and you like me. That's settled then.
	2. Your spilled guts make me feel loved and accepted.
	3. (Kiss Leliana)

*note: interestingly, even if you select the lines to stay friends, Leliana's romance does not end, she still remains at "adore" status.*

### Love

At 91+ approval and having initiated romance (Love), talking to her will start the following conversation:

1. *(unhardened)* **"... He has rewarded me for my faith. I found you."**  (+2)
	* I'm glad your path led you here too. *(to 4)*
	* This is about you and me. Let's not bring the Maker into it. *(to 4)*
	* Are you saying I'm a gift from the Maker? *(to 2)*
	* So the Maker's a divine matchmaker now? *(to 2)*
2. *(unhardened)* **Something like that. The Maker... intend for us to find it? /** *(hardened)* **But I must have done something right--it led me to you. To love.**
	* Love?
		+ mmm… pudding… *(to 3)*
		+ You’ve been stuck in caramel pudding, I gather? *(to 3)*
		+ That’s a very strange, though apt, description.
	* *(unhardened)* Then I thank the Maker for bringing us together. *(to 4)*
	* *(unhardened)* Let's not ruin the mood with a philosophical discussion. *(to 4)*
	* *(hardened)* Or maybe *I* did something right.
	* *(hardened)* I'm glad your path led you here too.
3. **Oh, I have tales of pudding like you would not believe... perhaps we could retire to my tent and I could regale you?**
	* I'm going to stay up and write in my journal. *(to 5)*
	* Only if talk of pudding is just the start. *(love-making cutscene)*
	* I don't think I could turn down such a proposition. *(love-making cutscene)*
	* I don't think that would be appropriate, Leliana. *(end conversation)*
4. **But now it's getting late. I think I might... turn in early. I can't help thinking about how soft and warm my bedroll is.**
	* I'm going to stay up and write in my journal. *(to 5)*
	* You don't want to talk to me anymore?
		+ Isn't your bedroll large enough for two?
			- Are you sure this is what you want? *(love-making cutscene)*
			- Actually, maybe this is not appropriate. *(end conversation)*
			- Well, I'm not going to say no to sharing of blessings. *(love-making cutscene)*
		+ Well, I shan't keep you.
			- What for?
			- Are you sure this is what you want? *(love-making cutscene)*
			- I don't think that would be appropriate, Leliana. *(end conversation)*
		+ I'll stay up to write in my journal then. *(to 5)*
	* Hmm, want some company?  (+2)
		+ Are you sure this is what you want? *(love-making cutscene)*
		+ Actually, maybe this is not appropriate. *(end conversation)*
		+ Well, I'm not going to say no to sharing of blessings. *(love-making cutscene)*
5. '*"Dear Journal... Leliana has shown much affection for me. Even asked me to come to bed with her, but alas, subtlety is lost on me."*'
	* Wait, what?
	* You want me to come to bed?
	* You could have just asked me. Properly.
		+ Are you sure this is what you want? *(cutscene)*
		+ I don't think I could turn down such a proposition. *(cutscene)*
		+ I don't think that would be appropriate, Leliana. *(ends conversation)*

After the Warden and Leliana have slept together:

* You look smug. What’s going on?
* Good morning. Did you sleep well?
* Awake already? Didn’t you sleep well?
* Hello what?

1. **Did you know your eyelids flutter when you dream? And you have such pretty eyelashes.**
	* Er... m-my eyelashes? *(to 2)*
	* You were watching me sleep? That's creepy. *(to 3)*
	* It's not just my lashes that are pretty. *(to 3)*
2. **Mmhmm. They're like little butterflies... I want to catch them and keep them in a jar.**
	* You're teasing. *(to 3)*
	* I knew last night was a bad idea. You're all crazy now. *(to 4)*
	* Sure. Where's the jar? *(to 3)*
3. **I feel safe in your arms. Safe, loved and accepted. This is where I belong. Thank you.**
	* You're welcome.
	* I should be the one thanking you. (to 4)
	* This does feel right and natural.
4. **I suppose I should get up. We have a long day ahead of us.**  (+4)
	* What's the hurry?*(to 5)*
	* Good idea. Shouldn't keep the others waiting. *(end conversation)*
	* I don't feel like getting up.*(to 5)*
5. **Come on, darkspawn await with bated breath for you to put them out of their misery!**
	* Oh, right. Blasted darkspawn. *(ends conversation)*
	* And ignore the beautiful woman in my bed? I think not...  (+1)
	* The Blight will still be there in a few minutes...  (+1)

## Love Triangles

### Leliana/Zevran

If Leliana is at Care (51+), she will confront you if you are in a romance with Zevran:

**He is quite a Character, your Zevran, no? (Approval not verified.)**

1. What do you mean by that?
2. Zevran is not mine by any stretch of the imagination.
3. He is interesting and fun to be with.
	1. Well that does sort of make him mine.
		1. Have you been watching him?
		2. Yes, it's true.
			1. I'm sure he wouldn't be opposed to you joining the fun.
			2. Thanks. I rather like him myself.
			3. He's been claimed, my apology.
		3. Why so fascinated with Zevran?
	2. Anyway what were you going to say?
	3. He's not my elven slave or anything, so don't get ideas.

**I... happened to be speaking with Zevran yesterday. He tells me you two have been... intimate. I... I don't know what to think.** **(Male Warden)**: **I didn't know you were... fond of other men. Not that... not that there's anything wrong with it, but I had no idea.**

1. Dear Maker, please don't tell anyone else.
	1. It was a mistake that I've regretted. *(ends conversation)*
	2. Really?
	3. I'm not sure how I feel yet. He confuses me.
		1. No, it was a mistake I made.
		2. I... don't know. I'm not sure. Ends Romance
		3. Yes. This is who I am. Ends Romance
		4. We can still be friends, Leliana. Ends Romance
2. (Persuade) He told you what? That is a lie!
	1. It's Zevran!
	2. Why does Zevran do anything?
	3. I don't know. He's not... normal.
3. To tell the truth, I didn't either, until he came along.
	1. Yes. Ends Romance
	2. N-no! I... I don't know? Ends Romance
	3. Does this mean we can't be friends anymore? (+1)Ends Romance
4. Well, there is something to be said for trying new things.
	1. 1. No, it was a mistake I made.
		2. I... don't know. I'm not sure. Ends Romance
		3. Yes. This is who I am. Ends Romance
		4. We can still be friends, Leliana. Ends Romance

**(Female Warden)**:

1. **I didn't realize you were at all attracted to him. I thought we...**
	* (Persuade) Zevran is lying. We've never been intimate.
	* I don't see why this is any of your business.
	* There is a misunderstanding about our relationship here.
	* Well, I am. (romance ends)
	* It seemed like it would be a pleasant diversion. *(to 2)*

3. **Is this how you treat people? As... playthings?**  (-3)

	* You were a spy. You've done the same.
	* I suppose I do. What's it to you?
	* Your disapproving tone is starting to grate on my nerves.

───────

If Leliana is in Adore (71+) and you are also romancing Zevran, she will force you to choose when you talk to her (even outside Party Camp). If you lied to her before, you'll also receive a  (-5) penalty.

**I need to know what's going on between you and Zevran.** ...

**I don't know if I can trust you, if I can trust the things you've said to me. What am I to you?**

1. I'm sorry. I shouldn't have lied to you.
2. I care for you deeply, Leliana.
3. That girl that tags along and is useful sometimes?  (-15) **(Ends romance)** *(ends conversation)*
4. You're going to make me choose, aren't you?

**You're... very special to me, but if you don't feel the same, please, tell me now.**

1. I should have ended it with Zev long ago.  (+1), *(Romance ends with Zevran)* at  (-26)
2. I don't feel the same. I'm sorry.  (-10) **(Ends romance)** *(ends conversation)*
3. I don't want to lose you. Zevran and I are over.  (+1), *(Romance ends with Zevran)* at  (-26)
4. It's been fun, but I'm going with Zevran.  (-10) **(Ends romance)** *(ends conversation)*

***Note:** Zevran will accept your decision at next conversation with him. Your choice of 'comforting' dialogue will determine how much more approval he will lose.*

**I... I am sorry I had to force this on you. I couldn't stand by any longer, wondering if I meant anything to you.**

1. You mean everything to me. *(ends conversation)*
2. I'm sorry it had to come to this. *(ends conversation)*
3. I hope no one is hurt by my decision. *(ends conversation)*

## Forest Stream (assassins ambush)

After the first conversation in camp, put Leliana in your party and travel anywhere. A random encounter will occur where the last assassin will be kept alive for the following conversation:

* Any of the three options
	+ Any of the four options
		- Any of the three options
			* I think we should just kill him, just to be safe.
				+ Either [Kill him] option
					- Any of the three options
						* Don't worry. I won't let anyone harm you.  (+2)
							+ We'll go as soon as possible.  (+2)
							+ There are more important things to attend to than this.  (-6)

## Orzammar

### Leliana: It is so strange -- harsh, yet beautiful.

1. Yes, it is very grand. (no approval change)
2. It's too stony for me.
3. I don't really like being in caves. It's unsafe.

## The Urn Of Sacred Ashes

### Haven Chantry

After you have defeated Eirik and converse with Brother Genitivi, telling him about Weylon's fate, if you answer with, "I found his body stuffed into a box.", she will remark that you certainly are tactful, and disapprove (-1).

#### If the Warden sides with Kolgrim

Leliana will automatically object to the defiling. If she has not been hardened, this will provoke a crisis regardless of Approval rating; however, if the following criteria are met, she will merely disapprove  (-10) and may be present at the defiling:

1. Leliana must be hardened;
2. The Warden must have a (Coercion value + Strength bonus) of 75+;
3. When Leliana calls the Warden a "fiend", reply with *"Before you do anything stupid, remember who I am."*

This appears only to work if the warden has removed their equipment at the altar prior to interacting with the urn and not fought and killed the guardian. If the flame was walked through armed and armoured the guardian will attack and when defiling the urn after the battles there will be no option to intimidate and leliana will attack the warden.

### Conclusion

As the party returns to the entrance of the Ruined Temple, Brother Genitivi will be extremely excited about the news, and ready to share it with the entire world. Any response that tries to dissuade Genitivi will result in having to kill him. There is no actual battle, just a cut-scene of the Warden killing Genitivi. The killing of Genitivi will trigger a negative reaction from Leliana  (-5) along with several other companions.

## Given preferred gift

### Andraste's Grace

(preferable to give the gift after having spoken to her about her mother)

For all choices you get at least  (+15) (with diminishing returns)

1. Smell them.
2. These are your mother's flowers, aren't they?  (+1)
3. Don't you recognize them?
4. **(romance active only)** So, do I get a kiss? (return after cut-scene)

## Quest Approval

### Lothering and the Imperial Highway

* Donate money to Lothering's Revered Mother.  (+2) for 30,  (+4) for 5

### A Village Under Siege

* If you help the villagers  (+2)
* If you refuse to help the villagers, Leliana will argue that she does not want to leave them to their fate
	+ If you persuade her that you are doing all you can  (+1)
	+ If you tell her it is not open for discussion  (-15)
* Tell Owen that you will find his daughter  (+1)
* Kill Owen  (-5)
* Kill Lloyd  (-5)
* Convince Mother Hannah to offer Ser Perth and the militia "holy protection"  (-5)

### Arl of Redcliffe

* Kill Jowan  (-3)
	+ Change your mind and say "I can't kill you."  (+2)
* Free Jowan
	+ Tell him to come with you  (+2)
	+ Tell him"I don't care. You're on your own," or "Escape. This is your last chance."  (-3)
* Tell Isolde and Bann Teagan that you are going to kill Connor
	+ If Leliana is convinced that this is for the best, no approval change
	+ If Leliana is told that this is what you are going to do  (-5)
* Knock out Isolde and kill Connor  (+1)
* Refuse to let Isolde kill Connor, and instead, do it yourself (without knocking her out)  (-2)
* Let Isolde kill Connor  (+1)
* Bring the Circle of Magi to save Connor  (+2)

### A Missing Child

* Tell Kaitlyn not to worry and that you will find her brother  (+1)

* Mentioning the Sword to Kaitlyn if you got it from her home  (+1)

* Pay Kaitlyn 5  (500 ) for the sword  (+5)
* Pay Kaitlyn  (100 ) for the sword  (+2)
* Pay Kaitlyn 15  or 50  for the sword  (-3)
* If you do not have at least 1  to pay Kaitlyn for the sword  (-5)
	+ If Sten is not in the party  (-5)
* After the battle, opt to pay for the sword, and then change your mind or accept (If neither Sten nor Alistair are in the party then Leliana  (-5))
* Not possible on  v 1.04: Paying Kaitlyn 5 via dialogue option *No, it certainly won't go to waste.* Leliana  (+5)
* Male Warden requests a kiss from Kaitlyn as a reward for saving her brother
	+ If you tell her you were only joking and not to be silly  (+1) (if at neutral approval)
	+ If you kiss her  (-10) (if Leliana is neutral towards the Warden, you receive no approval hit for the kiss)
	+ If you tell Kaitlyn you were only joking and "a smile will do."  (-1)
* Tell Kaitlyn that Bevin was more trouble then he was worth  (-1)
* If you promised to return the sword to her and you try to return it to her after the battle, she says you can keep it and then offer to pay her for it
	+ - 500   (+4)
		- 100   (+2)
		- 50  or 15
		- Thank her and give her nothing, or say "No? Good."  (-5) (if Sten is not in the party and you have at least 1
	+ Tell her to take the sword and sell it  (+4)
* If you didn’t offer to return the sword to Kaitlyn before the battle, or you did but did not mention it to her now, you can offer to help them get to Denerim
	+ Give her 500   (+4)
	+ Give her 100   (+2)

### Nature of the Beast

* (+6) For convincing Zathrian to break the curse.
* If Leliana is in the party and the Warden helps Zathrian attack the werewolves,  Leliana disapproves (-10); if persuaded Leliana successfully,  (-3)

### Lost to the Curse

* (+1) if you agree to end Danyla's suffering by killing her.

* (+2) if the Warden reports to Athras that Danyla "sends her love".

### Cammen's Lament

* Giving Cammen a wolf pelt  (+4)

* Persuading Gheyna to give Cammen a chance and justifying it by saying "young love should be allowed to flourish". (+4)
* Bedding Cammen/Gheyna yourself  (-3)

### Wounded in the Forest

* (+4) for bringing Deygan back to the Dalish Camp.
* If Leliana is in the party she says that Deygen is helpless and the Warden kills him anyways. (-5)

### A Paragon of Her Kind

* Support Caridin in destroying the Anvil of the Void.  (+4)
* Support Branka.  (-10)

### The Chant in the Deeps

* If Leliana is in the party and you agree to speak to Shaper Czibor on behalf of Brother Burkel. (+2)

### An Unlikely Scholar

* Agree to deliver Dagna's request to the Circle mages of the Circle Tower. (+1)
* Accidental Pornomancer: On numerous occasions, you can actually use sex or marriage as a bargaining tool.
	+ More literally, it's incredibly easy to accidentally start a romance with one of your eligible party members, as every romanceable party member has multiple dialogue options to start the romance, and many of them (such as "Are you feeling better about what happened to Marjolaine?" for Leliana) seem quite innocent on the surface.
* The Ace: Evolves into this over the course of the game.
* Affectionate Nickname: If his friendship is high enough, Sten refers to the Warden as "kadan," meaning something akin to 'close to the heart.'
	+ A romanced Leliana will also refer to the Warden (of either gender) as "my love."
* Ambiguously Brown: Canonically, the City Elf Warden is the child of a pale father and a dark skinned mother. The ambiguous part comes up as their appearance is ultimately up to the player.
* Anti-Hero: Without a Karma meter, it's very easy to play the Warden as one. You can inflict crimes ranging from petty theft to mass genocide to child killing.
* Anything That Moves: The Warden can definitely be played this way. Some of the origins offer the opportunity to hit on/sleep with someone; you have four potential romances among your companions; female Wardens can flirt with Arl Teagan, who seems interested; male wardens can kiss Bella, the waitress of Redcliff's tavern; you can hire employees at the Pearl in Denerim, and there's even a chance to sleep with certain members of the Dalish clan you meet in the Brecilian Forest. You can also claim after finding out Shale was once a dwarven woman that suddenly, she's *very* cute.
* Arranged Marriage: The City Elf Origin opens with one. It doesn't end well.
* Ass Kicking Equals Authority:
	+ A City Elf Warden has the option of representing their people as the first Elven Bann of the Alienage in Denerim.
	+ Depending on your chosen origin and your actions in-game, you can also add a Teyrnir (Dukedom), another Arling (Denerim), the Kingdom of Ferelden (as a Prince or Queen-Consort), and a Lord Chancellorship (Prime Ministership) into the bargain, although the latter titles are mostly derived by forcibly removing their incumbents from the position.
* Badass Family: It'd be easier to list the Wardens who *don't* come from one note .
	+ The City Elf had an Action Mom, Adaia, whom Duncan wanted to recruit into the Grey Wardens; but he was talked out of it by Elder Valendrian, seeing as there wasn't an urgent need for recruits back then. Their cousins Shianni and Soris are both pretty awesome as well.
* Badass Normal: Every non-mage Warden is clearly this before they undergo the Joining.
	+ The City Elf leaves Bann Vaughan lying dead in "*a river of blood*" that runs throughout the Arl of Denerim's Estate, during their Roaring Rampage of Revenge over the abduction and rape of countless elven women (including their cousin Shianni) at his hands. And, like the Dwarf Commoner, the City Elf has no formal combat trainingnote  unlike the Human and Dwarf Noble. The sheer scale of the destruction wrought is lampshaded by Elder Valendrian and the Guard Captain who comes to arrest the City Elf. Guard-Captain: Do you expect me to believe that *one* wo/man did all of *that?* Valendrian: We are not all so helpless, Captain.
* Bad Powers, Good People:
	+ All Grey Wardens fall under this to a minor degree, due to the Joining Ritual being a form of Blood Magic meant to grant the Wardens the power of the Darkspawn taint by imbibing their blood.
* Battle Couple: With their love interest.
* The Beastmaster: The Ranger specialization for Rogues.
* Because You Were Nice to Me: If you make the effort to befriend the members of your party, you learn that you are one of the only real friends (if not *the* only one) that most of them have ever had. This is particularly true of Morrigan (who has never known anyone that she even *liked* before meeting you), Zevran (whose closest friend is willing to kill him), and Shale (who has never before known a person who didn't exploit it).
* Berserk Button:
	+ Fantastic Racism against elves can be one for an Elven Warden; particularly a City Elf. Overtly or unintentionally racist comments from other characters can always lead to at least *one* option to respond with sudden anger/hostility.
* Big Eater: It's a Grey Warden thing, apparently.
* Blade Enthusiast: The PC always uses the same knife to murder people in dialogue scenes. Examples include some off-duty guards in the City Elf Origin, the hungry deserter in Ostagar, the Elven Messenger, Brother Genitivi, Avernus.
* Blatant Lies: A female Warden can claim to be “Winnifred” from “just outside Highever” no matter their actual name and origin, while conversing with the Mad Hermit.
* Blessed with Suck/Cursed with Awesome: Congratulations! You've been selected as a Grey Warden recruit — the highest honor to which you could ever aspire! It means any birthright or title you had is now forfeit. But wait, you have yet to become a Grey Warden - first you have to drink darkspawn blood, which will often kill you right away. If it doesn't, congratulations on becoming a Grey Warden! You can now sense the darkspawn and destroy archdemons at the low cost of obliterating your soul if you try the latter. Of course, they can sense *you* just as easily as you sense them. Oh, and you have about thirty years to live until the taint starts turning you into a darkspawn, at which point the Grey Warden instruction troubleshooting manual tells you to go on a suicide run against the darkspawn hordes. Oh, and good luck ever having children, especially if the other parent is also a Grey Warden.
* Blood Knight: The Violent voice set.
* Blood-Splattered Wedding Dress: A female City Elf who fights in her wedding dress.
* Book Ends: For a City Elf, the game begins and ends in Denerim.
* Boxed Crook: In *five* of the six origins, no less.
	+ At the end of their respective origins, the City Elf and the Dwarf Commoner are each facing long-term imprisonment (if not worse), but Duncan steps in to recruit them into the Grey Wardens. Many see that as an honor, but it ultimately is a death sentence, especially now that there is a Blight knocking on Ferelden's doors and you'll be on the front lines fighting it.
* Brutal Honesty: Every background has a brutally honest response option for when you meet King Cailan. For example, when meeting a City Elf, Cailan apparently thinks of the Alienages as a somewhat poor but fair chance for the elves to rebuild themselves after an age of slavery. A City Elf PC has the option to exercise this trope to correct him: King Cailan: Do you come from the Alienage? Tell me, how is it there? My guards all but forbid me from going there. City Elf Warden: I killed an Arl's son for raping my friend. King Cailan: You... *what*?
* Canon Name: Each Warden has a default namenote .
	+ City Elf: Darrian/Kallian Tabris
* Celibate Hero and/or Really Gets Around: As with the hero/anti-hero status, the Warden can be anywhere in between these two. The Warden can have a foursome with Zevran, Leliana, and Pirate Queen Isabela. And then taking the edge off by sleeping with male hookers, female hookers, nugs, a transvestite *dwarf*, or having some rather unusual things done to you using some rather interesting tools. The tragic turn in the Human Noble's origin prologue can happen in the afterglow of a tryst with the son or servant girl of a visiting vassal noble.
* The Chessmaster: At the Landsmeet, it's possible to manipulate every single lord but one into supporting you over Loghain, including Queen Anora, *his own daughter.* You can then execute Loghain in front of her, and she'll still go along with marrying Alistair and lending her support for the Warden. An even better show of mastery of Fereldan politics is to still turn the Landsmeet against Loghain even without the heavy support that his daughter the Queen curries.
	+ Lampshaded by Loghain during the Landsmeet, who suggests that while Arl Eamon might believe that putting Alistair on the throne would guarantee him a Puppet King to control, in reality even *his* strings are being pulled by the Warden. Loghain: Ah! Here we have the Puppeteer!
* Chick Magnet: Aside from various party members (male and female for both genders), serving girls and a few elves are smitten with the male PC, and Bann Teagan seems to be considering proposing to the female PC after a few days of knowing her, explicitly stating that it doesn't matter one bit that she's a dwarf, an elf and/or a mage. Oghren points this out in a conversation with Wynne.
* The Chosen One: Averted, as the Warden in each origin is merely the Right Man in the Wrong Place. Further averted with the *Darkspawn Chronicles*, which depicts a non-canonical Alternate History where the Warden died during the Joining and Alistair was forced to step up. It didn't end well.
* Clear My Name: All Wardens go through the entire game knowing that Loghain is doing his best to convince the entire country that their order betrayed the king to his death
* Comes Great Responsibility: An honourable Mage Warden under the tutelage of Wynne. While their remarkable self-confidence is one of their greatest strengths, Wynne reminds them that mages should *never* indulge in *pride* because of their abilities, lest it corrupt them.
	+ To a lesser extent, Wynne tries to impress this lesson to all Wardens. You are a hero, and heroes have to make hard choices, but as a hero, it's your duty to make the best choices you can. You serve the people, Wynne says, and must put their benefit before yours. Whether you take this lesson to heart or not is entirely up to you.
* Cloud Cuckoo Lander: Some dialogue options, if they're not to be considered snarky, can come across as... loony: Chantry Priest: We are all sinners. The fire symbolizes our hope that forgiveness is possible. Thus, we all serve by feeding its flames. Warden: So if I sin, I should just set myself on fire?
* Crime of Self-Defense: The female City Elf faces execution for escaping her violent kidnapping by the spoiled son of the local lord.
* Curb-Stomp Battle: Among all the Player Characters, the Warden is the more proclive to this and his/her reputation of The Dreaded is mainly for this reason. The best examples is the Mage Tower's one (Gregoir, the templar in charge here, mentions that the demons and abominations are *all* dead) and the Carta headquarters' one (this one is even mentioned in the codex from the sequels, saying that the Warden pretty much decimated the entire branch in Orzammar).
* Damsel out of Distress: The Female City Elf. After getting captured by Vaughan's guards, who announce their intention to rape and murder her (and not necessarily in that order), her cousin Soris breaks into the room. While they're distracted by his sudden appearance, he quickly slides a sword across the floor to the City Elf, who immediately picks it up and adopts a fighting stance. Cue two very terrified, soon-to-be-dead guards: Guard: Oh sod...
* Dating Catwoman: Downplayed. It's perfectly possible to a heroic, morally good Warden to have a romance with the more amoral companions such as Morrigan or Zevran. While they will usually favor the more pragmatic, ruthless actions and disapprove of altruism, it can be circumvented by giving them gifts and being nice to them.
* Deadpan Snarker: The player character has 100% more snarky lines than in previous BioWare games. It's especially notable if the Warden is given the Violent voice; Suave (for males) and Sultry (for females) are also fairly snarky.
* Defiant to the End: The Warden can be played as this.
	+ The Female City Elf, when about to be bound and dragged by armed guards to Lord Vaughan's quarters to be raped and most likely killed afterwards, can be played as this in the face of her kidnappers. Guard: Now you heard the captain. Be a good little wench and do as you're told. Female Tabris: Go ahead, try it. See which parts you lose first.
* Did You Just Punch Out Cthulhu?: There are a number of powerful horrors that The Warden can take down before, and after slaying the Archdemon and end of the game. Unless you disagree to Morrigan's Dark ritual, then The Warden will be dead. In *Origins* there are two Optional Boss Fights that take place before the Point of No Return, specifically Flemeth and Gaxkang the Unbound. In *Awakening* you take down the The Mother, (potentially) The Architect, and (again potentially) The Queen of the Blackmarsh. In *Golems of Amgarrak* there's the Harvester, and in *Witch Hunt* there's the Varterral.
* The Dreaded:
	+ The Warden becomes this to Loghain and Arl Howe, the latter *particularly* if they're the Human Noble.
	+ During "Unrest at the Alienage", when the Warden runs into a bunch of Tevinter slavers and tells them who they are: Guard: Oh no! I've heard of *you!*
* The Drifter: For the Grey Wardens, it's practically their *raison d'être*.
* The Dutiful Son:
	+ The City Elf can be played this way too, if you choose respectful dialogue options when talking to your father, showing that you've taken his lessons about putting family and the well-being of other elves first.

* Empowered Badass Normal: As a warrior, you can gain access to the slightly mystical Templar and reaver specializations, and even more in the expansion. Avernus' blood draughts also give a warrior or rogue upgraded abilities.
* Even the Girls Want Her: The women who love/lust after the PC are not limited to love interests or even her own race, which is somewhat uncommon in Ferelden nowadays.
* Even the Guys Want Him: The men who love/lust after the PC are not limited to love interests or even his own race, which is somewhat uncommon in Ferelden nowadays.
* The Exile
* Fantastic Racism: Mage and/or Elven Wardens are *often* on the receiving end of this, as are Dwarven Wardens (though more rarely). The Dalish and Dwarven Wardens can display this, though slightly more prevalent in the former given the rather *complicated* history between the races of Elves and Man. The City Elf can get in on thus too, being rude to any number of human authority figures. Could be that being a Warden finally gives the Elf license to backtalk the humans who've held them down for ages... or you can get just as belligerent with Duncan when you first meet him.
* A Father to His Men: The Warden spends almost as much time guiding their followers through their *personal* demons as they do fighting *actual* demons.
* The Fettered: Can be played this way.
* Fighter, Mage, Thief: Your class options via Warrior, Mage, and Rogue.
* Figure It Out Yourself: The Warden can be played as doing this with companions. Particularly noticeable with Alistair; if you convince him to take the throne, despite his reticence, he proves to be a *great* leader.
	+ The Warden says this verbatim when Loghain openly asks why you didn't take him with you to kill the Archdemon, since he assumed this was the Warden's reason for making him go through the Joining.
* Folk Hero: According to Sigrun in *Awakening*, the Dwarf Commoner apparently became one amongst the Casteless, being the lowly Duster who defeated Orzammar's finest warriors in a Proving, became a Warden, then was even made into a *Paragon*.
	+ By the second game, the Warden is commonly referred to as "the Hero of Ferelden."
	+ One of the epilogues reveals that Bevin, the little boy in Redcliffe, grows into a famous adventurer and often regales his companions with the tale of how the Warden came to Redcliffe, took up his grandfather's sword to fight off an army of undead, then returned it to him.
	+ If Lloyd dies in the fight against the undead, Bella inherits his tavern and renames it "The Grey Warden's Rest," though in the years to come, travelers find it hard to believe the "tall tales" of the Warden's exploits recounted there.
	+ In *Awakening,* you meet an individual calling themselves the "Dark Wolf" in Amaranthine. If you did the very quests in *Origins*, you get to call him out that he's *not* the real "Dark Wolf," because *you are!*
* For Want of a Nail: The Warden surviving the Joining is a pretty crucial nail. If the Warden survives the Joining, the story plays out as normal. If the Warden doesn't survive the Joining, Ferelden loses to the Blight. This is illustrated by the DLC *The Darkspawn Chronicles*, in which the Warden does not survive the Joining and Alistair has to run the show.
* Friend to All Children: Depending on the player, the Warden can be this. There are a few opportunities to do things like give money to orphaned children and protect a child from a demon who wants to possess her.
* Friend to All Living Things: The Warden can also be played this way. They have the opportunity to save the lives of several mabari warhounds during the battle at Ostagarnote , and in the Dalish camp they can resolve a life-threatening situation with one of the halla.
* Girly Bruiser: A female Warden who beats the snot out of darkspawn in hulking armor who then turns around and fawns over shoes and hairstyles with Leliana definitely counts.
* Good Bad Girl: Can be played as such. One response to Alistair's "licked a lamppost in winter" query is quite vividly phrased in a manner to declare that she decidedly *has,* many times.
* The Good Chancellor: Depending on who ends up on the throne, a particularly honorable Warden can become this to Alistair and/or Anora.
	+ In *Awakening*, the Warden can become this as the new Arl of Amaranthine.
* Good Is Not Soft: More Heroic Wardens, in particular, seem to excel at delivering Cruel Mercy to people.
	+ A good example is Nathaniel Howe in the *Awakening* expansion. He tried to break into Vigil's Keep in order to kill the Warden. Moreover, if the Warden is the Human Noble, Nathaniel is the son of the man who massacred the Warden's entire family. The Warden can decide that the most fitting punishment of all for him is... to make him become a *Grey Warden*.
	+ Also from *Awakening*, you are required to pass sentence on a man who stole in order to feed his starving family. The best result comes if you make him join the army.
* Guile Hero: You have to play the game to truly understand the freedom it gives you.
* Handsome Lech: Potentially. A frightening amount of possible interactions with members of the opposite sex (and even a few of the same sex) allows the Warden to hit on them, if not outright sleep with them. Heck, a female Human Noble can even hit on *Duncan*, though he demurs.
* Head-Turning Beauty: Everyone wants the Warden. Seriously. No matter how long you spend beating your character with the Ugly Stick in Character Creation, he or she (especially she, and especially if she's a human) will constantly be referred to as drop-dead gorgeous.
* The Hero: In the job description for a Grey Warden, and during a Blight that goes double. You'll one-up even the great accomplishments of the other Wardens, ending the Fifth Blight so quickly and so effectively *people outside Ferelden doubt there even was a Fifth Blight!* The most common epithet the Warden is known by in post-game content is "the Hero of Ferelden."
* Heroic Seductress: If playing a female Warden, this is possible as the warden has the option to flirt with and seduce a surprising number of NPCs.
* Hero with Bad Publicity: Played with. Despite Loghain's claim that the Grey Wardens are responsible for the King's death, the only people who really believe that, and subsequently antagonize you, are either Loghain's men or mercenaries/desperate refugees with their eye on your bounty. There are some people gossiping in various settlements, but their opinion seems to fluctuate from moment to moment.
	+ Played straight in *Awakening* if you start off fresh as an Orlesian Grey Warden. Everybody in Ferelden will hold your Orlesian heritage against you. It's understandable, since Ferelden just freed itself from a brutal occupation at the hands of the Orlesians a scant few decades ago, only for an Orlesian to become the new Arl of Amaranthine. Depending on how you play the game, their mistrust can be justified.
* He Who Must Not Be Seen: The Warden's actions had a very notable impact on *Dragon Age II*, and they will get brought up directly by Varric and Cassandra, indirectly by Flemeth, and by mention on the loading screen. Depending on your playthrough, they can also be mentioned by Anders, Merrill, Isabela, Bethany, Cullen, Nuncio, Bodahn Feddic, Zevran, Alistair, Leliana, Nathaniel Howe, Sophia Dryden, a letter found in the Wounded Coast, an ex-werewolf, several Codex entries, and Hawke themself. Despite this, the Warden never shows up in that game.
	+ In *Inquisition*, the Warden is occasionally referenced and, if a certain sidequest is done (and the Warden is alive), even writes a letter to Leliana, but never actually shows up in person. They are on a quest to cure the Wardens of their Calling.
* Hope Bringer: All you have to do is flash the Grey Warden credentials to get most people to listen to whatever you have to say. Of course, it's up to you whether or not you want to fulfill the spirit of this trope.
	+ By the time of Dragon Age: Inquisition, it's quite possible for Dagna the Arcanist to describe the Warden in such a way. Dagna: It was a dark time. There was one light.
* Hypercompetent Sidekick: More or less ends up as this at the end to either Alistair or Anora. They lead the kingdom and deliver the Rousing Speeches, the Warden leads the armies.
* I Did What I Had to Do: Ruthless but well-meaning Wardens will find themselves adopting this as their creed.
* Interspecies Romance: A Dwarf Warden who enters a romance enters this by default since none of the other love interests are dwarves. An Elven Warden also enters this if they romance anyone but Zevran, since Alistair, Morrigan, and Leliana are all human. Or have at least one human parent, since Alistair is elf-blooded. A Human Warden likewise enters this if they romance Zevran.
* It's All My Fault: Every origin has an event happen for which the Warden can blame themself. During the "Urn of Sacred Ashes", the Warden undergoes the Gauntlet, where they can confront these feelings of guilt or deny having them.
* It's Personal:
	+ The City Elf can bear a grudge against Arl Howe for leading a long and brutal purge against their alienage. They can even recognize him on first meeting as the one who's been slaughtering their people.
	+ The City Elf Warden's Origin can have the Warden cut a bloody swath to and take revenge on Vaughan, for abducting the brides and bridesmaids in their wedding (including the Warden herself if female) to be beaten, raped, and (likely) killed, and then for successfully raping their cousin.
* Kleptomaniac Hero: You can enter any dwelling and help yourself to anything that isn't nailed down, even if you need to pick locks in the process. Unlike pickpocketing, this never antagonizes the inhabitants, with *very few exceptions* (these being if the person who owns the place is afraid you will find the dead body they're hiding).
	+ Also, getting caught pickpocketing in Denerim will spawn an army (not an exaggeration) of angry guards while you travel from one point of the city to another.
	+ There is at least one instance where there actually are consequences for looting, even though it's not pickpocketing. Taking Zathrian's songbook before "The Nature of The Beast" is completed will eventually trigger a random encounter with a *very* pissed off Dalish archer.
	+ In *Inquisition*, Sera will offhandedly comment that "Wardens were an excuse for your stuff to go missing", implying they had a reputation for this trope (and the Red Jennies took advantage of that).
* Knight in Sour Armor: Can be played like this. A natural fit in particular for an elf - even if you're a Dalish who regards the Grey Wardens and Ferelden as an Enemy Mine situation at best, every human assumes you care about their kingdom.
* Large Ham: The Warden never outright chews the scenery, but there are some dialogue options that teeter on the edge. This is only exacerbated by some of the voice sets (such as Violent) whose lines can range from snarky to completely hammy.
* Like a God to Me:
	+ Some of the bits of party banter show that with high enough approval rating, the other party members feel this way about the Warden. Zevran calls them "an object worthy of worship."
	+ In *Awakening*, if Alistair is king and married to the human female noble, he fondly notes that "I married an indestructible goddess."
* Like Brother and Sister:
	+ The relationship between any Warden and a non-romanced companion of the opposite sex can be played out this way.
* Like Parent, Like Child: The City Elf is said to be very similar to their mother.
* Living Emotional Crutch: Various epilogues and the *Darkspawn Chronicles* DLC show that the group falls apart after the death of the Warden. They drift apart rather quickly even if the Warden survives to the end, but it's just because they each have things they want to do.
* Living Legend: The Warden becomes one during *Origins*, and the extent of their fame can be seen as part of the landscape of *Dragon Age II* and *Inquisition*.
* Loved I Not Honour More: Wynne lampshades this, reminding the Warden that they *will* have to put their duty as a Grey Warden ahead of their romance when it comes to saving the world.
* Manic Pixie Dream Girl: A female Warden can come off as this if the player tends towards the more snarky and quirky dialogue choices and goes out of their way to do things like break Zevran and/or Alistair out of their shells.
* Manipulative Bastard: You can be an utter douche, kicking dogs, desecrating holy artifacts and supporting crazy dwarves while still having all your most noble companions falling in love with your every word. Just make sure you have a good (and sometimes *really* good) coercion rank, a lot of gifts, and careful consideration of who you bring along with you and when.
* Magnetic Hero: You can also be this.
* Meaningful Name: Quite a lot of the Warden's default names and they can be remarkably appropriate.
	+ The Male City Elf's default name is Darrian. The female's is Kallian, a variant of an Irish name meaning "slender and fair".
* Mistaken for Gay: Possibly for a female Warden. Gossips in *Witch Hunt* seem to think that the female Warden is gay/bisexual and something happened between her and Isabela, even if no such encounter took place and the Warden was played as completely straight or asexual.
* Morality Pet: The Warden can be this for the more morally-dubious characters (like Morrigan and Zevran) should he or she befriend or romance them.
* My Significance Sense Is Tingling: The Joining allows all Grey Wardens to sense Darkspawn. Warden: Warden-senses tingling.

* Never Accepted in His Hometown: Except for the Dalish Elf, each Warden initially suffers this as a result of their respective Origin. The Human Noble's home was seized by Arl Howe, the Dwarf Noble was exiled from Orzammar, the City Elf and the Dwarf Commoner were wanted criminals in Denerim and Orzammar respectively.
* Nice Job Breaking It, Hero: Depending on your options, this can definitely occur more than once.
* Not So Stoic: The Warden, who generally is given no expression in cutscenes, looks absolutely horrified after Duncan stabs Ser Jory, and will be visibly surprised at seeing Wynne collapse. In both cases, however, facial expressions are largely limited to the mouth, which can come off as Dull Surprise for the player.
* Occult Detective: While the darkspawn are their primary concern, the Wardens do train themselves to be able to deal with *any* threat.
* Odd Friendship: With *everyone* in the party, aside from your fellow Warden and your dog. When your closest friends include a Qunari Warrior, a Stone Golem, the daughter of *Flemeth*, a member of the Antivan Crows, an elderly Mage kept alive by a Fade Spirit, a Femme Fatale Spy who had a Heel–Faith Turn, a constantly drunk Dwarf, and potentially the Fallen Hero who left your King to die and blamed your fallen comrades for it, it's worth considering the possibility that *you* are the odd person in this friendship. The Warden can lampshade it when recruiting the dwarf: Warden: Don't I have enough armed lunatics following me around already?
* One-Man Army: The tales of the First Blight say that every Grey Warden is able to fight ten or twenty darkspawn at once. The Warden is The Dreaded because of this. Duncan states, if you ask about the danger of the Joining, that he wouldn't have recruited you unless he thought you could handle it, implying good Warden recruiters look specifically for people who have the rare fortitude that affords them a chance at surviving the ritual. While this doesn't directly translate into combat prowess, it certainly would help. All the potential Wardens were superlative badasses before they were recruited.
* Only Sane Man: Dialogue choices can have the PC repeatedly be the voice of reason amidst selfish political infighting and other craziness happening during a Blight.
* The Paragon: The Warden can be played as one.
* Parental Abandonment: With only a few exceptions, really bad things tend to happen to the Warden's parents in every origin, if they were even present at all:
	+ The *City Elf’s* mother was murdered by humans some time prior to the beginning of the story. Their father is still alive and well, and actually *doesn't* end up dying, but after the prologue he isn't seen again until very near the end of the story, because the Alienage is closed off and inaccessible for most of the game. If the player chooses to abandon Shianni to be raped by Vaughn in the prologue, he will completely disown the PC and refuse to speak to them ever again.
* Pragmatic Hero: The Warden can be played as such.
	+ A good example of this is the "Trial of Crows" questline. While the Warden still has a price on their head and the Antivan Crows *never* abandon a contract, by agreeing to carry out assassinations on disreputable individuals for them, they will have earned enough favour that if the Guildmaster after them calls for aid in performing the hit, the other cells will be less inclined to agree.
* The Quest: The Warden's quest is to end the Blight by destroying the Archdemon, and to unite Ferelden using the Grey Warden treaties so that there's an army to do it with. Along the way the player can complete this quest in whatever way, and with whatever kinds of companions, they choose.
* Rags to Riches: A City Elf can become the Denerim Alienage's first-ever bann.
* Right Man in the Wrong Place: All possible Wardens begin as well-trained but (mostly) unimportant figures, and rise to their station through skill and pure luck.
* Roaring Rampage of Rescue:
	+ The male City Elf Origin has your character going on one of these in order to rescue his betrothed and the other women taken. There's plenty of vengeance to be had against Vaughan and his men as well for killing Nola and raping Shianni, and in the case of the female City Elf.
	+ The mission to rescue Anora is a big one of these for the Human Noble or City Elf, in no small part due to the main bad guy of the mission being none other than Arl Rendon Howe, the bastard responsible for massacring the Couslands in the Human Noble origin, and leading a violent purge against the alienage for the City Elf.
* Seen It All: In *Awakening*, when Anders and Nathaniel bring up the strangeness factor of getting into fights with dragons, demons and darkspawn on a semi-regular basis, the Warden's dialogue seems to suggest that they really *have* stopped being fazed by it at this point: Warden: Stick around, this happens all the time!
* Sex God: Morrigan compliments the Warden for being such a... *virile* lover. Apparently it's a trait all Grey Wardens share, as she also mentions people telling stories about their "legendary stamina".
* Shut Up, Hannibal!:
	+ A City Elf Warden can calmly shut down his taunting over how he sees elves as animals by calling him a talking ass.'
* Sink or Swim Mentor: Often can be seen as both this and Trickster Mentor in regards to Alistair, keeping him from falling apart after the loss of Duncan and the Wardens at Ostagar, as well as if they put him forward as King during the Landsmeet.
* The Squadette: The female PC. Alistair even lampshades it by wondering why there never were very many female Grey Wardens.
	+ The Warden herself lampshades this too at one point, when Daveth and Jory are fretting over the Joining. Female Warden: I swear, I'm the bravest one here and I'm a woman.
* Tragic Keepsake:
	+ A female City Elf can loot her wedding ring from her betrothed's corpse, and keep it as this if she chooses.
* Tranquil Fury:
	+ Also for a City Elf who finally meets Rendon Howe after Eamon calls the Landsmeet, calmly identifying him as the one who's been butchering their kin. Especially in the face of his racist taunting. Howe: When animals snap at their human masters, it is necessary to cull the herd. City Elf Warden: Oh look, the Teyrn has a talking ass. / I'm going to enjoy killing you.
* Troll: Just like that other Bioware fantasy protagonist, the Warden gets some troll-ish dialogue of the nasty variety. Warden: Sounds like a deal. The treasure for your freedom. Treasure Hunter: Thank you! My life is worth more than this. Take the blasted thing! Warden: And now you die anyway. *[pushes him into a lava pit]*
* The Unchosen One: Went from random idiot who survived because Duncan and Flemeth happened to be around at the right times to Hero of Ferelden in about a year. If you complain that you don't have a choice in the matter, Morrigan and Wynne will be quick to point out that you could just sit on your ass and do nothing to stop the Blight - ultimately, you do choose.
* The Unfettered:
	+ The Grey Wardens encourage their members to be this, and you can choose to fully embrace this mantra.
	+ One of the possible default histories for the Warden in *Dragon Age II* is appropriately titled "Ruthless".
* Unscrupulous Hero: The Warden can fall into this, particularly if you're attempting for 100% completion. Doing every sidequest will mean having to engage in murder, blackmail, assassinations, coverups, bribery and petty larceny. On the other hand, most of the people to whom you do all those things had it coming.
* The Unwanted Harem: Saying nice things to your party members can be enough to convince them that they are becoming your Love Interest. This can lead to awkwardness when one of the Betty and Veronica pair forces you to choose between them; sometimes, being forced into making that choice is the first time you'll even be aware of the situation.
* Villain Protagonist: The player can make the Warden into this, committing laughably evil acts and having materialistic motives for doing anything resembling a good deed.
* Walking the Earth:
	+ The Grey Wardens go where they are most needed.
* Weak, but Skilled:
	+ Duncan recruits the City Elf Warden for precisely this reason.
* Weapon of Choice: Depending on your class, your Warden will have longswords, greatswords, shields, daggers, bows, crossbows, and staves from which to choose.
* Well-Intentioned Extremist: Particularly ruthless Wardens tend to exemplify this, seeking to end the Blight at any cost. Even a heroic Warden will fall into this in *Awakening*, if choosing to ally with the Architect at the end.
* Widowed at the Wedding: The female City Elf's wedding is interrupted when she is kidnapped at the alter, and her betrothed dies in the rescue effort.
* World's Best Warrior: The Warden is legendary by the time of *Dragon Age: Inquisition*. Even as early as *Awakening*, several distressed characters immediately feel that their horribly bleak situations are going to be okay simply because the Warden has shown up. Because of this exalted reputation, s/he was Divine Justinia's first choice to lead the Inquisition. By that point, however, the Warden has disappeared to whereabouts unknown to try and achieve something most believe to be impossible (curing the inevitable corruption every Grey Warden will eventually endure). Every person who knows him/her shows absolutely no doubt that they will find a way to succeed at this seemingly insurmountable task.

## Prologue

1. When Adaia was still alive
	1. Arranged marriage
		1. Like Nelaros
		2. Killing Vaughan
		3. Taking the fall for Soris
		4. Escape to find Dalish
	2. Sabrae Clan
		1. Meet Duncan
		2. Want to join Wardens
	3. Ostagar
		1. In battle, not tower of Ishal
		2. Escape with Lyna?
	4. Dalish
		1. following Lyna's lead
		2. Leliana coming along (Romance)
	5. Denerim
		1. Help the Alienage
		2. Save Father (Cyrion)
		3. Make sure Loghain is killed
		4. Adopt Amethyne with Leliana (get married)
	6. Camp
		1. Befriend Oghren
			1. He names daughter Kalan in honor of her
		2. Sleep with Zevran
			1. Just a fling, did Leliana care that much? Or threesome
	7. Temporarily part ways with Leliana
		1. Rescue my people from slavery in Tevinter
	8. DAI
		1. Join Leliana in the Inquisition
			1. Basically her ruthless bodyguard
			2. Grey Wardens hearing the Call issue!
	9. Epilogue
		1. Schism with Lyna over joining Fen'Harel, as Kallian is less elfy?
		2. Stay with Leliana to fight Solas
			1. Become her Left Hand?
				1. Lacks stealth or no? Trained well by mother, just impulsively violent
		3. Join Fen'Harel, cares about elves, reluctantly split with Leliana?