Luck

**Luck** (幸運, "*Kōun*", Viz: "*Fortune*") is a natural attribute attributed to each character at birth. It determines how well they beat the odds of their personal limitations like: Chakra limits, willpower, difficult jutsu training and even mentally taxing experiences.

**Luck is an original Naruto feature from the early series databooks that was later removed.**

## **How to Determine a Character's Luck**

In this role play luck is on a scale of -6 to 6. It is completely randomized by a Moderator in the Discord server and recorded.

## **How is Luck Calculated**

The concept of Luck is straightforward. **Positive luck** would put an individual in a favorable position while **negative luck** would put someone in an unfavorable position. The meaning of each luck is as following:

**Negative Luck**

* -6  **Dreadful**
* -5  **Horrible**
* -4  **Awful**
* -3  **Very Bad**
* -2  **Bad**
* -1  **Poor**

**Neutral Luck**

* 0 **Neutral**

**Positive Luck**

* 1  **Good**
* 2  **Great**
* 3  **Excellent**
* 4  **Amazing**
* 5  **Magnificent**
* 6  **Prosperous**

Depending on the luck rolled for the character in question, a ratio will also be given with the characters when deciding on certain scenarios and situations. Since negative six to positive six has thirteen possibilities, including zero, that is the ratio that will be used. For example, if a character wants to become a Sage and when undergoing training, luck will be rolled for their success rate. If they have negative six luck, it will put them twelve chances of it not occurring with one chance of the Sage Training being successful.

Now if it was negative five, it would put them in eleven unfavorable chances and two favorable chances. For positive luck, the numbers would be flipped. Positive six luck would be twelve favorable chances and one unfavorable, Positive five luck eleven favorable chances and two unfavorable, Positive five-ten favorable chances and three unfavorable, and so on and so forth.

## **What Will Luck affect**

Luck will affect a number of situations such as transplants, searches for Tailed Beast, Black Market Items, and even people. Luck will also affect learning new techniques such as Sage Mode, Mangekyō Sharingan, and other high-level techniques. Another scenario luck will affect is how non-roleplayable character interactions will go. An example of this would be when a character is trying to track down an item on the Black Market. Since the Black Market is a shadow society of criminal activities that take place all throughout the globe, it is likely that many are aiming to take the Black Market down. There is a possibility that the Black Market agent one could be dealing with is an undercover agent.

This is in order to introduce a sense of realism. Without a luck system, every character would have unlimited potential and everything would go in the character's way. The likelihood of everyone becoming a Sage is not possible. Just like every Black Market transaction, going smooth is not possible either. With this system, it would introduce random chances of certain scenarios being successful or not.

## **Can Luck be Superseded**

Absolutely. In order to ensure fairness, because no one can choose their luck, there will be methods integrated into the roleplay that could give one more luck. Outside influences such as charms and blessings from a priest or priestess can improve one’s luck. Having high intelligence can also offset unlucky circumstances. This means that intelligence will be critiqued and watched for rationale at a higher level for each character. Just like not everyone can be lucky, not everyone can have genius-level intellect. Therefore, intelligence can not have a massive impact, but it will have some. The way intelligence will affect luck will be as follows:

* Intelligence 0/6 (***Very Low***) =  -1 Luck
* Intelligence 1/6 (***Low***) = -1 Luck
* Intelligence 2/6 (***Normal***) = 0
* Intelligence 3/6 (***High***) = +1 Luck
* Intelligence 4/6 (***Genius***) = +1 Luck
* Intelligence 5/6 (***Super Genius***) = +2 Luck
* Intelligence 6/6 (***God Like***) = +3 Luck

Another factor that will be taken into account is the character’s theme. For example, Heiwa is known as the Supreme Surgeon. The character theme of the character, and the clan, is they have pinnacle mastery over Medical Ninjutsu. Even if Heiwa had negative luck, it would be unlikely that Heiwa would fail a surgery.

Blessings from High Priest and High Priestess gives an opportunity for the character in question to have their luck rolled by the moderator team in charge of luck. There is no guarantee that you’ll receive higher luck than before, but if that is a chance one is willing to take, that is another avenue that can be used to change a character’s luck. Items and charms have the potential to play some component in luck. They will be broken down into four different categories and will provide different luck buffs depending on item reputation.

* **Uncommon** = Provide +1 Luck Boost
	+ *Ex.* Four Leaf Clover, Double-Sided Coin
* **Common** = Provide +1 Luck Boost
	+ *Ex.* Rabbit’s Foot, Evil Eye Beads made by a Monk
* **Rare** = Provide +2 Luck Boost
	+ Ofuda blessed by a High Priest or High Priestess, Charms and Objects designed to ward off evil spirits and energy
* **Legendary** = Varies
	+ There will be only **8 Legendary Items** that have the capability of altering one’s luck which will be accessible to roleplayer’s once they have completed challenging missions to obtain said item. They will come to be known as the Treasure Of Eight Gods.

More items, objects, and charms will be released as the Roleplay further expands. As for now, this system will serve as the procedure and outline for Luck.

## **Luck Rerolls**

Only one luck reroll will be given. This can be achieved by finding a **High Priest** or **High Priestess** willing to bless the character. Once blessed, contact the moderator team in charge of luck rolling with the link to the thread for a reroll.