Companion and Fusion

## Keeper & Companion Information

Keeper and Companion.
A chance meeting, a bond shared between two beings.

Finding one’s companion is considered a lucky thing. Some on Evacrest may never meet a beast which resonates with their own wavelength, most do not. If they do, most do not ever reach a level of profound closeness with their companion. A bond is meant to be treasured, worked on, and taken care of. Like friendships and relationships, there is a level of effort needed to maintain and strengthen something so dear. It doesn’t matter the circumstances leading to two souls meeting, it’s what comes next which counts.

Yes, companions will be allowed in all Event RPs unless stated otherwise!
Your character may share a special bond with their companion, a soul bond, that can transcend their current form. It's a connection that can be strengthened through special quests which allows you to earn **[Bond Crystals]**. These quests are to test you and your companion's bond as well as strengthen it. You may only complete one quest per week, you must complete one stage before the next.

* Quests help improve bonds and each stage represents how close you are to your Companion. There are 2-3 quests per stage and you can earn **[Bond Crystal] x1** from each.
* Once all quests in a stage are completed and Bond Crystals are collected, you may move onto the next stage.
* As you work through the stages, the difficulty will increase IC wise but this will not increase quest completion requirements too much.
* These Quests are predominantly means for IC development with your character’s companion; a deeper level of emotional connection between the soulbound duo.

**[You may view the list of COMPANION QUESTS here!]**These Quests do not have an expiry date but you may only complete [1 Quest per week].

You may complete them in your own time.

## Fusion

The love and trust you have with your Companion is strengthened through many trials and quests. When you and your Companion reach an unbreakable and platonic bond, fusion will become possible. Enveloped in a warm light, the soul of you and your Companion temporarily fuse. Like two melodies in harmony, to create a new, stronger form, a token to celebrate the friendship and bond that you share.

[You may view the list of COMPANION QUESTS here!]
Your combined form reflects your bond as you take on physical attributes from your Companion. The act of fusion will also influence your temperament, creating harmony. You will also be granted an additional skill which your fused form will be able to use, a **[Fusion Skill]**, that is the magical affinity of your Companion's. This is merely, as stated, an additional Skill Slot which allows you to have an extra skill while fused with your companion. You may write this as a regular skill. This skill, like all skills gained or upgraded, must be noted to the group for approval. Alongside that, you will also gain your Companion's **[Passive Skill]**. A passive skill is a non-active magic which your companion has. Its usage differs from regular skills which requires the user to 'use it'. This is simply a perk your companion comes with. Does your companion provide a calming aura from a glow? Does it provide warmth from its fur? Does it squeak in morse code? Does it leave glittering dust wherever it goes?

***Disclaimer:*** *Passive Skills cannot/should not be able to damage, fully restrict, or heal playable characters directly. Passive Skills such as 'heals people when it does X' or 'hurts people when it does Y' is not allowed! It's a babie skill! Just a babie! It's passive and would most likely extend to only lightly influencing one's senses.*

* **Companions are only available to Playable Characters!**
* **Companion Fusion will last about 6-8 turns.** This is dependant on the mental state of both parties. The more unstable one or both sides are, the easier it is to fall apart and unfuse. In that same logic, the more injured one gets while fused, the easier it is to be pulled apart or be forced apart.
* **Companion Fusion can only be used ONCE per RP.** It is a taxing process to achieve equilibrium and harmony each time one syncs with a Type-MON beast on such a deep level.
* **Know that any damage sustained during fusion will apply to both parties EQUALLY.** You may benefit or endanger your Companion with this. Know that your Companion’s constitution and overall experience may not match with your own.

### Do's of fusion

* You may take on minor physical attributes of your Companion (i.e. horns, tail, claws). Your clothes and armour may undergo a full change to match with your companion’s supposed wardrobe if they were a person. Think magical girl.
* Your Companion may influence your temperament (I.e. you're hot-headed while your Companion is docile, through fusion you may become a little more calm!)
* Your palette may also reflect your Companions (i.e. a change in hair colour, eye colour)
* IC wise, your character may inherit non-cosmetic physical traits from their Companion (i.e. speed, strength, etc) in private RPs, but not during events as fusion with your Companion does not affect your stats.
* Fusion is what furthers your bond with your Companion and receiving a passive skill and an additional ability is the extent.

### Don'ts of fusion

* **Your fused form must not thread into ‘Centaur, Mermaid, Harpy’ territory.** While you may take on minor physical attributes of your Companion, your fused form **must be bipedal!**
* If possible, stray away from split personalities. You and your companion technically fuse into one entity for a said period of time. You may adopt characteristics from your companion’s temperament and adopt their interests, but you are still very much you.
* You may not fuse while your character is limit breaking, it’s either or. If you’re fused while you limit break, you and your companion will be forced to unfuse. The sudden change your character goes through during Limit Break may hurt your companion if you plan to fuse with them. Any attempt to do so before or during LB will still be damaging. Think of it as potentially electrocuting your companion and yourself!

## Companion Dismissal

Breaking a soul bond between companion and keeper, depending on how close one is to each other, is akin to breaking away from a friendship. Your companion will live on just as you would, but it would undoubtedly hurt them emotionally! The deeper the connection, the more it stings, and the less likely your previous companion would properly find another to bond with. You take on the responsibility of being their keeper from day one, you become a large part of their world from then on- even if you choose to leave. If you wish to kill off/dismiss your companion, please note the group! If you wish to then replace your companion, please ensure you have a new **[Hatchbasket]** from the **[Shop]** to get started on your new companion.

* **Like Player Characters, you may only replace Companions ONCE every SIX MONTHS!**
* Your new Companion will have half of your previous Companion’s bond crystals. In case of an uneven division, we will round up to the higher number.

## Getting Started

**Visual Application:**

Draw your companion here! Please include their name in the ribbon below.

Please ensure you have purchased a [Companion Hatch Basket] from the [Shop] to proceed!

### General Information

**Companion Name:** (The name of your Companion!)

**Soulbound to:** [Your Character’s/Keeper’s name!]

**Nickname(s):** [Any nicknames for one's companion?]

**Age:** [How old is it? A hatchling? A juvenile? What is its maximum lifespan?]

**Sex:** [If necessary?]

**Height/Weight:**

* [Companions can come in any shape or size but those that exceed at least HALF of your character’s height can double as a mount!]

**Species Name:** [What species is it?]

**\*\*Note that anything Angelic/Demonic/Galactic-themed may not be allowed! Not yet!**

**Species Description:** [Please go in-depth describing any quirks/notable points and anything of importance.]

* What is this species known for? For being aggressive? For producing a resource?
* What is its behavior like in the wild?
* Are they pack creatures or are they lone wolves?
* Any differences between males/females?
* Any dietary habits worth mentioning?

**Sub-species Description:** [If there are any subspecies/variations which can be found, please do list them out!]

**Habitat:** [Where would these be found? A rough/vague description will be sufficient. Be flexible with this much like how flexible locations may be in a character's backstory!]
**Personality:** [You don't really need to go in-depth about how your Companion behaves unless you want to!]

### Statistics & Magic

**Stats:** [You may fill stats [VIT, DEF, STR, INT, DEX, SPD] with 13SP Total. This is just for others to know what your Companion's general capabilities extend towards; if they are fast or slow, etc.]

**Ultima Type:** [Like any other person, Companions and monsters in general have a sole Ultima Type: **MON**! However, they are not known for Limit Breaking or anything of the like and there are no known cases of this happening. Please refer to the  {Ultima Type Page} for more information!]

**Magic Affinity:** [Please read the  {Skills and Magic Affinities Page}. Companions may only have ONE magic affinity attuned to it.]

**Passive Skill:** [A passive skill is a non-active magic which your companion has. Its usage differs from regular skills which requires the user to ‘use it’. This is simply a perk your companion comes with. Does your companion provide a calming aura from a glow? Does it provide warmth from its fur? Does it squeak in morse code? Does it leave glittering dust wherever it goes?

***Disclaimer:*** *Passive Skills cannot/should not be able to damage, fully restrict, or heal playable characters directly. Passive Skills such as ‘heals people when it does X’ or ‘hurts people when it does Y’ is not allowed! It’s a babie skill! Just a babie! It’s passive and would most likely extend to only lightly influencing one’s senses.]*

**Fusion Skill:** [N/A for now! You are just starting out! Once your OC and pet have collected enough [**Bond Crystals**], you may note the group regarding a Fusion Skill! You can take your time with deciding this one, no rush.]

### Trivia

**Likes:** [Optional: At least 5 to show what your Companion favours]

**Dislikes:** [Optional: At least 5 to show what your Companion dislikes]

**Extras:** [Anything else?]