Alouka Panathinaikos

## Background

Born in a community of Half Elves on the Western Coast of Sorrein, Alouka grew up in a happy stable family untouched by the prejudice many other half elves face, and blissfully unaware of the horrifying orcish raids in the east. The west was not without its tumultuous times however, while Alouka was still a young man increased pirate activity led to several thrusts deep into the Sorreinnian mainland by those seaborn bandits, and his once peaceful idyllic life was introduced to hardships and war. Originally applying to work with a local militia under the watchful eye of a Sunspire Sentinel (Almiehda Sunspire), Alouka showed a natural promise and a gruff simple style of leadership. The Sentinel soon appointed Alouka to the commanding officer of his local militia, a job he performed for years, providing a calm stable presence to his local region. Eventually the Sentinel was recalled to House Sunspire to defend to great wall of Thelthelas, and she extended an invitation to the now middle aged Alouka to come back with her and become a standard bearer for the famed house Sunspire, an invitation Alouka gladly took. He brought his calm simple style of leadership with him to the rank and file of House Sunspire, and with his standard as a focal point held many key locations during fierce Orcish and Drow raids. Through it all a serious romantic relationship with his old superior officer Sunspire Sentinel Almiehda Sunspire, began to sprout and blossom, eventually leading to their marriage. While Almiehda was from a minor branch of the Sunspire family their marriage still massively elevated the social status of Alouka and soon he found himself dragged away from the battlefields of iron and fire and towards the dagger like words and fierce social criticisms in the battlefield of courtly affairs. A battlefield infinitely more confusing and no less dangerous, and one that Alouka could not understand nor did he want to. Now a minor noble with a house in the capital and land around his old town, he reluctantly engages in the social scene of the capital but does so in a way that leaves him a perennial outsider. His outsider status however does not mean he is inept in the ways of the courts showing that when pushed he still can defend himself in the war of words.

## Description

Best described as grizzled and wiry, years of outdoors training and fighting have left him with defined musculature, little fat , several scars even some marking his face, and a body that clearly shows the wear of time and weather upon it. However with his new role away from the walls and warfare, and a lack of the sun his hair has once again returned to a dark lustrous black and his skin has whitened. Simple and direct in all matters Alouka does just enough to not be rude yet contains an immeasurable patience forged in the years of tense defensive sieges he has partaken in.

## Information

*Level*: 18

*HP*: 243

*BAB*: 17/12/7/2

*Skill Points*: 115

*Speed*: 30

*Initiative*: 3

*Hero Points*: 0

*Racial Traits*: Ancestral Arms, Elven Immunities, Keen Senses, Low Light Vision, Elf Blood, Multi-talented.

*Traits*: Tacitician (+1 init +2 aoo/day), Disillusioned (+2 will emotion fear)

*Languages*: Common, Elven, Sylvan, Aklo

## **Class Features and Feats**

**Drill Sergeant**:

Bonus Feats: Shield Focus, Weapon Focus (Elven Branched Spear), Defended Movement, Weapon Specialization (Elven Branched Spear),

Tactician: Grant (Shield Wall) to all allies within 30ft for 7 rounds 2/day

Armor Training: -2 armor check penalty +2 max dex, move full speed in heavy

Spear Training: +2 to attack & Dmg with spear

Greater Tactician: Grant (Phalanx Fighter)

**Standard Bearer Strategist**:

Tactician: Grant (Paired Opportunist) to all allies within 30ft for 5 rounds 2/day

Stalwart Standard: +3 morale bonus to cmd, +1 atk bonus against enemies threatening an ally

Order of the Shield:

Challenge (order of the shield): +1 morale bonus on atk rolls if enemy attacks an ally, -2 ac versus all other enemies. 2/day

Resolute (order of the shield): turn 1 lethal dmg into non-lethal dmg per attack

Cavaliers Charge: +4 to atk when mounted charging, no ac penalty.

Drill Instructor: 10 mins & a challenge use, grant a teamwork feat to 4 allies for 12 mins.

Mount: Gain a Mount

**Unchained Consiglierie**:

Finesse Training: Weapon finesse and dex to dmg with a weapon finesse weapon.

Sneak Attack: +2d6 dmg when sneak attacking

Rogue Talents: Certainty (Diplomacy)[bonus], Positioning Attack,

Danger Sense: +1 ac & saves vs traps

Debilitating Injury: When sneak attacking apply debuff to enemy; Bewlidered: -2 ac -4 ac vs rogue, Disoriented: -2 atk -4 atk vs rogue, Hampered: -5 movement cant 5 foot step.

Combat Advisor: When missing select an ally to gain +1 insight against that enemy till next turn.

Bonus Feat: Persuasive, Circling Offense

**Feats**:

Exotic Weapon Training (Elven Branched Spear), Shield Brace, Stand Still, combat reflexes, Phalanx Formation, Spear Dancer, Just out of Reach, Disruptive, Spell Breaker, Teleport Tactician

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*: 510,000-41,000-49,000-72,000-90,000-50,000-18,000

*Magic Items*:

Belt of Physical Might +6

Ring of Protection +5

Amulet of Natural Armor +3

Cloak of Resistance +5

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained