recursal/Fanatic-Fandom huggingface dataset:
Valorean Tyrsea

*"Think you're a dragon slayer? Come here and try. I'll not sheathe my blade 'til it's been blooded. Let my face be the last thing you see."*

-Valorean Tyrsea

## History

A dragonborn warrior in the Kingdom of Tyrsea, Valorean Tyrsea counted himself among the descendants of the prodigal son of the white dragon Tyrseos. He and his kin warred with the Pale Dragon Warriors, who considered themselves Tyrseos' true descendants. From an early age, he was a Dreamer, although none of other Dragonborn believed his stories of his sojourns through the Dreamlands and his encounters with the fantastical creatures within.

Desperate to claim more power to secure victory for his people, Valorean Tyrsea traveled north to Thule where he witnessed eldritch truth. He brought back with him a sliver of the Shoggoth of Thule, arrogantly telling himself that like Prometheus, he had stolen from the gods.

Not long after, Valorean Tyrsea began to worship the Great Old Ones; O'Rangus in particular. By far the mightiest warrior among his people, he eventually rose to become the King of Tyrsea not for virtue, but for might. Despite any reservations his subjects had about his strange gods or his insistence in the existence of a world beyond their own, he was their only hope.

Having defeated the Pale Dragon Warriors in numerous battles and taken much of their territory, the new king and his Tyrsean subjects had to contend next with the Arendurian Great Crusade, which was determined to conquer the north for the empire. Valorean Tyrsea flatly refused to surrender or even accept an alliance, sparking war in which the dragonborn won several early conflicts. Eventually the king clashed with a strike force led by Farcraft, the General of the Arendurian Army. Valorean Tyrsea ambushed and surrounded the Arendurians, but was surprised in battle by General Farcraft himself, who bested him and slew him with his sword, the Effigy. In his last moments, the shard of the Shoggoth abandoned him, possessing Farcraft instead. Having seen the corruption that afflicted Valorean Tyrsea, Farcraft saw what would happen next and fell upon his own blade, preserving his humanity.

Though the Arendurians had been decidedly defeated in the battle, both sided reeled from the loss of their leaders. The morale of the Tyrseans was crushed, for their king was there only hope. The Arendurians for their part were humiliated and enraged by the loss of their General, and returned in force, sacking Tyrsea and killing every Dragonborn they could find, even women and children.

## Personality

Valorean Tyrsea was a proud and determined warrior who wanted to become the hero who saved his people. Above all else, he hated being pitied and therefore pushed himself to attain as much power as he could. He believed he had far more control over the forces at his disposal, when in fact he was nothing more than a pawn.
Miyamoto Kai

*“Fools have asked ‘Why did the Great Crusade end in the fall of Arendur?’, and other fools will answer back “Folly” or “Pride” or ”Destiny”, as if these things alone had any meaning. The answer, as the wise know, is simple. It is because the Arendurians finally had the arts at their disposal to make their dreams reality, and the dreams of Arendur have ever been the darkest things in all creation.”*

 -Miyamoto Kai

## History

Born on an island off the coast of the Final Empire, Kai was a samurai in service to a feudal lord, with wife and children. His life was turned upside down when the Hand of Fate intervened directly, bringing him to the mainland to meet Tolumvire of Arendur. Kai would accompany Tolumvire during Jotunheim's Rebellion, and serve as the first Master of the Sword within the Illuminated. After the rebellion, he would settle in Arendur, but slowly grow disillusioned with Tolumvire and his dreams of conquest. Kai would at first try to dissuade Tolumvire from his worst impulses, but his advise fell on deaf ears, and eventually earned him nothing but scorn and contempt from the master of Illuminated. Preferring the life of an adventurer, Kai would eventually leave Arendur, never to return. During the Arendur-Ragnarok War, Tolumvire would plead with Kai, begging him to return and fight for him. Kai would refuse.

## Personality

Honorable to a fault. Kai lived by the bushido code, earning him the mocking epithet "Kai the Honorable." Perhaps it said much about him that such a moniker was the worst Tolumvire of Arendur could think to call him. Though Kai often seemed stern and judgmental, he was able to display levity around fellow warriors and men of character. On the whole, he was a good deal more intelligent then he was given credit for, and despised hypocrites and those who took advantage of the weak.

## War of the Philosopher-Kings

Kai would resurface during the War, fighting on the side of the Final Empire. His decision surprised many, but Kai made it clear that he felt that he owed it to the forgotten people of the Final Empire that he had abandoned during his sojourn to the past. Kai made a point of fighting only to protect civilians and common folk, pointedly swearing no oath to Emperor Silvius. He was a ronin, and lived by his own code. After the Final Empire crumbled, Kai would disappear once more, to return to the adventurer's life.

## After the War

Kai would undertake a pilgrimage to find his homeland in the islands east of the Final Empire. Finding them gone, swallowed by the seas, he was plunged into a frenzy of grief. His plans cut short, he returned to the mainland and battled the Deep Ones, this time fighting alongside the knights of Ragnarok.

## The Great Awakening

Kai would distance himself from Ragnarok after the death of Bolgar, growing disturbed with their increasing acceptance of heretical strength.
Legion of Qogor

## Combat Doctrine

Combined arms warfare, the use of complex maneuver and discursive tactical planning, asymmetrical assault.

## After the War

Though the ruling Triumvirate of Qogor still mantains a Hobgoblin army, it is nowhere nearly as fearsome as the Legion of old. It does boost Paradax-possessed troops, who are greatly feared but do not make up for the lost discipline and martial prowess.
Timucin

### Aliases

Grand Vizier of Aglazdere, Chief of the Special Organization, Special Agent, Arendse

## Physical description

### Eye color

Brown

*“That was the age when everyone wanted an empire and felt entitled to one, days of innocence perhaps, before the world realized that empires were pointless and expensive, and their subjects rancorous and ungrateful.”*

-Timucin of Akkhe

## History

A Cleric of Apep exiled from Akkhe. His birth name was Arendse, but the Grand Vizier made him change it. He became jaded with the works of the death cult he had been trained in, and was happy to leave Akkhe when it was disbanded. With nowhere to go, he was recruited to become one of the Grand Vizier’s Special Agents.

## Personality

Timucin can always find common ground between the fiercest enemies, empathizing with them and always working toward peace. He is tolerant of other faiths and respects the worship of other gods. He trusts that Apep will guide his actions, and has faith that if he works hard, things will go well. He will get revenge on the Kingdom of Akkhe for branding the Church of Apep as heretical. He is suspicious of strangers and expects the worst of them.

## War of the Philosopher-Kings

The Grand Vizier saw him as a check on the power of the Interior Minister, and the Interior Minister saw him as a useful idiot. He saw himself as a double agent. The Padishah saw him as a means to keep his two intelligence services at loggerheads.

## After the War

He was sidelined by the Interior Ministry.

## The Great Awakening

He was offered the Grand Viziership by Padishah Shams al-Din Samara in return for his knowledge about Project Revival, though ultimately he was not trusted enough with control over the laboratory.
The Demon Wars

## Background

The seeds for the Demon Wars were planted long before its outbreak. The Great Old One O'Rangus had designs upon the cosmos, seeking to usurp the position of the Hand of Fate. He operated principally through his pawns, influencing events to turn the nations of Arendur and Ragnarok to war with one another. It was during Tolumvire's exile that he finally took direct action, dispatching his most powerful servant, the demon lord Xiloxi Drutreu.

## Major Conflicts

* Assault on Rhomduil: Xiloxi Drutreu leads the main force of his army and falls upon Rhomduil, carving out a chunk of territory for himself, and building a fortress to serve as his base of operations.
* Siege of Ragnarok: A large section of Xiloxi Drutreu's army attacks Ragnarok. They are repelled by the city's defenders, and the siege continues.
* Sack of Oranor: A section of Xiloxi Drutreu's army takes advantage of Tolumvire's absence the city of Oranor, razing it to the ground and killing many of its inhabitants.
* Assassination of Xiloxi Drutreu: Putting aside their bitter rivalry, Tolumvire of Arendur and Bolgar of Ragnarok team up to kill Xiloxi Drutreu. Using chronomancy to attack at the right time, they get the drop on the demon lord, and Bolgar is able to slay him.
* Breaking the Siege: Bolgar of Ragnarok rallies the defenders of Ragnarok and falls upon the attacking force, finishing them off.

## Outcome

* Destruction of the Empire of Arendur
* Death of Xiloxi Drutreu
* Control of the Demon Army passes to Sharra

## Order of Battle

### Empire of Arendur

* Lord Tolumvire
* Faldor
* Doctor Curtin
* Grand Master Jotunheim
* General Camron Marz

### Kingdom of Ragnarok

* King Bolgar
* High Priest Freimund

### Demon Army

* Xiloxi Drutreu
* Sharra
* Kostradon
* Arzaan
* Garzaman
Matthias Peynirci

*“The lower ranks have the privilege of questioning the sanity and competence of their commanders. It’s the mortar holding a country together. And yet, people don’t want to be told to do right. They don’t really want to do right. They want to do whatever they want - and whine that it’s not fair, it’s not their fault, when it comes time to pay the piper.”*

 -Matthias Peynirci

## History

Chief of the secret police, also responsible for crisis management, engagement with local governments, and internal policy. Spymaster and close ally of the Grand Vizier.

## War of the Philosopher-Kings

Kept his old position. Indispensable to the government, he is nonetheless deeply untrustworthy, and considers himself the heir to the Grand Vizier.
Raf Nifterik

## White Phoenix Clan

*“The Barbarian hopes — and that is the mark of him, that he can have his cake and eat it too.He will consume what civilization has slowly produced after generations of selection and effort, but he will not be at pains to replace such goods, nor indeed has he a comprehension of the virtue that has brought them into being. Discipline seems to him irrational, on which account he is ever marvelling that civilization, should have offended him with priests and soldiers.... In a word, the Barbarian is discoverable everywhere in this, that he cannot make: that he can befog and destroy but that he cannot sustain; and of every Barbarian in the decline or peril of every civilization exactly that has been true."*

-Raf Nifterik
Paden Ziv

### Relatives

Zachary Ziv (brother), Julien Ziv (brother), Zofia t’Lazarus Ziv (wife), Sari Ziv (daughter)

## Physical description

### Eye color

Green

*“A man pushed from behind by many hands will go in but one direction, no matter what he wills. Only two kinds of people die in battle, fools and the unlucky. The wounded will wound, and every hurt is remembered.”*

-Paden Ziv

## History

Paden Ziv was born in the western isles of Austrano, in modern-day Guilddon, as the son to Belenus Ziv, a military officer stationed in the area. At the age of fourteen, he ran away from home and enlisted in a mercenary company known as Dark Wolves, which he served in for six years. After that point, he joined an adventuring party and hunted after demon worshippers for another five years, going by the name of Arvel the Crossbowman. His adventuring party, which was known as the “Gang of Five”, whose members went on to become powerful warriors and leaders. At the age of twenty-five, he returned to his family, and joined the Imperial Army. He was promoted to a Captain of a heavy infantry company after two years of exemplary service; He served in this role for three years before being called to the front line to help fight against Rebel General Jachym Coamegin. He served under Supreme Commander Bhatair Vik, and took command of the Imperial Army upon his death upon popular demand, despite the objections of the Four Marshalls.

## Personality

*Paden Ziv, the man who leads our entire military. A huge man with the shoulders of a bull and an inexhaustible reserve of strength and energy. With brutal, hawkish features framed by swept-back brown hair and a diagonal scar across his face, he is the image of a soldier, and a frightening one at that, but his men appear to love him as children love a harsh father. A man of dubious background that is not entire military in nature, but rather that of an adventurer, a mercenary who lives by the sword and has no home other then the road. His ascent through the ranks of the Army elite was meteoric, having become its commander at an unprecedented age. Even now, ten years later, he is still younger then any Supreme Commander in history.*

-Zofia Lazarus

Paden Ziv is loyal above all to the Empire, and cares little about the Dungeons. He believes he exists to wage war, but knows that war should always be a last resort. He wages war so that he can bring peace, and he worries about what will happen to his soldiers when all war is over.
Sabrael

*“To win a war you must come to know all the players. All of them. Living ones, who will face you across the field. Dead ones, whose legends are wielded like weapons, or held like eternally beating hearts. Hidden players, inanimate players – the land itself, or the sea, if you will. Forests, hills, mountains, rivers. Currents both seen and unseen.”*

-Sabrael
Leopold Heppenheimer

*“A dagger is the noble weapon of Brutus. Everyone understands that tyrants fall to daggers. A bomb is a sordid modern device with many complex working parts. Only engineers understand bombs.”*

-Leopold Heppenheimer

## History

Heppenheimer was educated in the Hauptstadt Academy for the Sciences, and was fast-tracked to become an officer in the Hexenjägers. Never a warrior, he worked as an engineer for the golem division. He has never executed a mage. He retired young to teach in the Academy, which was his childhood dream. His his fell apart due to academic politics and an ugly divorce, and he was denied tenure over allegations of plagiarism. During that time, he lost custody of his only son, Leonard Heppenheimer. He was able to get away and move to New Arendur. He was soon contacted by Arthur Renwick, who needed faculty for the Department of Munitions. He accepted hesitantly, with the agreement that he be allowed to teach whatever material he wished and have the guarantee of academic sanctuary. Renwick accepted. Heppenheimer would soon become Dean, and push the Department towards a more militantly anti-old one standpoint. He was quick to hire other ex-Hexenjägers like himself.

When Leopold Heppenheimer was a young man, the Luftwaffe (the Reich's air force) made a fact finding expedition to Aglazdere, to learn about the sky ships. Heppenheimer was one of a small cadre of Hexenjägers who tagged along. The trip inspired a lifelong fascination with the country of Aglazdere. Heppenheimer wrote his doctoral thesis, *In Defense of Magitech*, on the subject of Aglazderian weaponry. He also wrote a best-selling historical work, *Aglazdere: Rise and Fall of an Empire*. It was alleged by some that he plagiarized some or all of his work from the anonymous work, *The Most Wondrous Encyclopedia of Aglazdere and the Surrounding Lands*.

## Personality

A witch hunter and militant atheist, he hates mages and the church alike, and is not on speaking terms with Addison Marsh. He gets into loud arguments with Gwendolyn Emerson, raising his voice and banging his hands on the table. However, Heppenheimer is not an unkind man. Pedagogically, he is considered one of the finest teachers by his students, who get high marks and benefit greatly by his mentorship. He is quick to perform favors for others. It was he who repaired and improved the equipment in the observatory, built Arthur Renwick's wheelchair, and who is most inclined to take the side of students in disputes.
The Winterhaunt

*“Outside, though perhaps morning, it is still night, but a night of a thousand thrusting colors laid over the shaking stars. The shattering ice still sounds like a drumbeat.”*

-The Winterhaunt

## History

An Uldra with of obscure origin, no one even knew what his name was. The Winterhaunt was a member of the Druid Society who at some point scorned advancement and became a Winterhaunt of Iborighu, seeking strength through adversity. He rose to power within the Cult of Iborighu through his harsh rhetoric and penchant for violence, striking even for a member of the Cult. He swayed a considerable number of Uldras to his cause, weaning them off the worship of Hleld, who he scorned as a weakening influence on their race.

As the leader of the Cult of Iborighu, the Winterhaunt was viciously intolerant of any outsiders. Humans and other races were considered less worthy then Uldras, but the brunt of the Winterhaunt's hatred was reserved for the Rimefire Witches, who he saw as a corrupting weakness whose presence prevented the Uldras from achieving greatness. He perused a grudging alliance with the Reich Nördlich, which wanted to exterminate the Rimefire Witches for their practice of arcane magic. The Reich protected his cult from persecution, and provided manpower for his violent crusade.

At the start of the Winter War, the Winterhaunt was presented with evidence that the gods Iborighu and Auril were the parents of a new demigod of winter, the Windwalker. Though the Winterhaunt was sympathetic to Cult of the Windwalker, and loathe to fight on the same side as the Rimefire Witches, he saw the Cult as a threat to his authority, and as a threat to the independence of the Uldras. He proclaimed himself opposed to the Cult of the Windwalker, and alongside High Priestess Iiris Venäläinen of Auril, denounced the cult's interpretation as a theological heresy.

Not long after, the Winterhaunt was murdered by Chlodochar, a human cleric of Iborighu, and the leader of the human faction of the Cult of Iborighu. Chlodochar's followers proclaimed him the new Winterhaunt, and declared their loyalty to the Windwalker.

## Personality

The Winterhaunt was an unstable and violent leader, consumed by hatred for his Hleld-worshiping kin and contempt for non-Uldras, who he saw as inferior. He exalted savagery and strength as the highest of virtues, and believed that the adversity of eternal winter would shepherd a new age in which the Iborighu-worshiping Uldras would inherit the earth. Nonetheless, the Winterhaunt was capable of compromise and negotiation; though he presented himself as an unbending fanatic, years of conflict and intrigue had sharpened his instincts. He was no man's fool, and would do whatever he needed to maintain power and advance the lot of the Uldras, in that order.
Squirrelflight

Squirrelflight as depicted in official art.

Warrior of ThunderClan, and one of the main protagonists of the *The New Prophecy* arc, as she tags along on the StarClan-chosen journey to the sun-drown-place in order to find the Clans a new home, just because she wants to and she can. She is described as a dark ginger she-cat (just like her father, Firestar) with a plumy tail like a squirrel. We get her point of view in the books *Dawn* and *Twilight*.

From the moment she appears in the books, Squirrelflight is characterized as brash, outspoken, headstrong, brave, and extremely close to her medicine cat sister Leafpool. Her future mate, Brambleclaw, finds her incredibly annoying, but also feels a certain chemistry with her from the very beginning. Though Squirrelflight is clearly destined to be with Brambleclaw (who is ironically the son of her father's greatest enemy, Tigerstar), her romantic issues with him are a source of great conflict in her life. Their relationship blossoms on their shared aforementioned journey to the sun-drown-place amidst much bonding through quarrelling, but just when it seems they are about to get serious, Squirrelflight gets really mad at Brambleclaw for wanting to spend time with his obviously evil half-brother, Hawkfrost. As a result, she somewhat pursues a relationship with Ashfur, which makes Brambleclaw insanely jealous, and their arguments get vicious. Eventually, though, she realizes through a life-or-death battle with badgers that the two of them are made for each other, and she promptly ends things with Ashfur as gently as she can. (But rest assured, this is not over yet.)

To recap, Squirrelflight is now the mate of Clan deputy Brambleclaw, sister of Clan medicine cat Leafpool, and daughter of Clan leader Firestar. So as you can imagine, her position in the Clan is ironclad, as she's related to pretty much everybody who's important. That means she can severely break the warrior code and not having to worry about getting exiled, or anything like that, right? And break it she does, by pretending she gave birth to her sister's kits in order to save her from social ruin, as medicine cats are not supposed to have kits. This of course gets found out, by none other than Ashfur (remember him?), who tries to burn those kits alive and force her to watch in revenge for her breaking up with him. Alright then.

Through a sequence of plot twists, Ashfur is killed, and the truth about her fake motherhood is revealed at a Gathering by her fake daughter Hollyleaf. Squirrelflight does not really get punished for her lie, other than that she loses her mate and is treated terribly by her adoptive children for a while, but it's all resolved in the end. Brambleclaw takes her back in later books, and Squirrelflight reverts back to her cheerful and optimistic self, a valued member of ThunderClan. Hooray!
Lorn Longstaff

*"The war's brewing, I chose my side. Hard-handed folk deserve a better death."*

-Lorn Longstaff

## History

Lorn Longstaff is the leader of the Raine Knights and an old adventuring companion of King Raine. When Raine first explored Atlantis, he met a company of Water Genasi soldiers far from home, disillusioned and bitter. He befriended two of the soldiers, Lorn and Kade, and the three of them travelled the deeps, visiting the capital and raiding ancient sunken cities. Named for the trident he wields, taken from a Storm Giant, he was on the front lines of the rebellion, helping to secure the royal palace once Raine had taken the Throne. He was made Captain of the newly formed Raine Knights, and serves as the King’s loyal right hand. Lorn Longstaff would fall in battle at the hands of an alliance that included Vitreous, San-Janis, the Ghosts of the Deep, and a group of escaped prisoners from Sunken City.

## Personality

Lorn is renowned for his intelligence and strategic insight, and even a keen moral awareness. He is loyal to King Raine and his ideals, but recognizes Raine's flaws and growing madness. He is discreetly searching for a cure for his King, who believes is the only one who can save Atlantis. Respected by the citizenry and revered by the other Raine Knights, he cultivates a reputation as a calm, professional, and effective warleader.

## War of the Philosopher-Kings

Lorn Longstaff was among the Raine Knights who hunted the escaped prisoners from Sunken City. He was slain on the shores of the Final Empire by Janissaries.
Vanguard of Sertrous

## Castes

* Abomination: 70% of the population, composed of mystics, philosophers, generals, judges, and leaders.
	+ Anathema: Composed of one member, Themusal.
* Halfbreeds: 20%, composed of guardians, warriors, and enforcers.
* Purebloods: 10%, composed of ambassadors, builders, artisans, and spies.

## Extinct Castes

* Tainted Ones
* Broodguard

## Religious Orders

* The Pit Masters: The most conservative of yuan-ti malison priests. They had a pact with the god Sertrous and pledged to sacrifice humanoids to him in order to raise him. Advocates of caution and always opposed to reckless behavior, pit masters were the most deeply concerned with the yuan-ti's plans of world domination. Led by High Priest Ihloyah.
* The Nightmare Speakers: Nightmare Speakers are female yuan-ti malison priests that make a pact with Sertrous to feed their deity the fears and nightmares of their victims in exchange for power in the mortal world. The priestesses receive nightmarish visions from Sertrous, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest of all yuan-ti, nightmare speakers revel in torturing prisoners and slaves, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate humanoid communities for the purpose of acquiring more victims, and enjoy the company of undead. Led by High Priestess Isha.
* The Mind Whisperers: Yuan-ti mind whisperers were a specific form of yuan-ti halfblood, spellcasters who had entered a pact with their god Sertrous. Mind Whisperers were typically known to be elusive, manipulative, and unpredictable. They were more than willing to cheat or outright kill their comrades if doing so would benefit them. Even among other yuan-ti they were considered conceited schemers, prone to running away at the first sign of danger. Led by High Priest Yolsu.
Torben Raubvogel

*"This they did at the appointed time; and when they had captured me, they ordered the figure of an eagle to be cut in my back, rejoicing to crush their most ruthless foe by marking me with the cruellest of birds. Not satisfied with imprinting a wound on me, they salted the mangled flesh."*

-Torben Raubvogel

## History

Born in the Reich Nördlich, Torben was born to a family that held on to wizarding traditions. He was trained by his father, and became an abjurer. After witnessing his father's execution, he fled to Nadezhda, throwing himself upon the mercy of Abi Eodauga. He was collared and given further training in abjuration, so that he might be a more effective war mage for the battles to come.

## Personality

Before his death, Torben was determined, restless, and humorless. After becoming a revenant, his determination hardened to a grim, relentless fervor.

## War of the Philosopher-Kings

Torben fought alongside the other slave mages, but was captured by Hunter-Killer Auxiliary of Hexenjägers, who were accompanying the Reich's outriders. He was executed by the blood eagle at the command of Reise Forrawyn, but such was his endurance that he rose from the grave the following night, and hounded the forces of the Reich relentlessly. He was killed over a hundred times, but only the death of Reise Forrawyn would allow him to pass into the beyond. At the time, he won the nickname Raubvogel, meaning bird of prey, for the way his ribs hung out of his back like wings.

## After the War

Torben Raubvogel continued to haunt the Reich for the decades to come, and came to command a lose confederation of bandits, undead, and desperate followers.
Re=L

*“I was never really a girl, or a woman, or a human being to Shaarabahn. Even though he did awful things for me. I was a symbol, an expiation, and when I insisted on becoming a person he did the only thing he could do to keep on serving the symbol and not have to deal with a flesh-and-blood woman.”*

-Re=L
Power of Three

*Power of Three*is the third of the six-book arcs of the *Warriors*series, and was published from 2007 to 2009. Its installments are as follows:

1. *The Sight* (April 24, 2007)
2. *Dark River* (December 26, 2007)
3. *Outcast* (April 22, 2008)
4. *Eclipse*(September 2, 2008)
5. *Long Shadows* (November 25, 2008)
6. *Sunrise* (April 21, 2009)
Malrog of Nadezhda

*“In the war of magic and religion, is magic ultimately the victor? Perhaps priest and mage were once one, but the priest, learning humility in the face of the gods, discarded the spell for prayer.”*

-Malrog of Nadezhda

## History

A healer and worshiper of the goddess Hleid, Malrog became an ally of Abi Eodauga in his quest to overthrow the leader of Nadezhda. He and the other priests of Hleid tended to the wounded and staved off disease during the Winter War, and after the war was over, Malrog personally led the effort to eradicate the Wendigo curse from Nadezhda. For this effort and much more he was lauded as a hero, though Abi Eodauga considered him a bit of a bumbler and pacifistic to a fault.

## Personality

Easy-going and direct, Malrog abhorred bloodshed and saw himself as a a healer who took no sides. His attitude grated on his more warlike compatriots, but he was by no means a weak man.

By the time he became Marshal of Nadezhda, Malrog was by all indications an aged and spent man, whose hopeful nature was tempered by world-weariness. Becoming Marshal seemed to give him one last spark of energy, a genuine desire to reform the injustices of his county and prepare his people for the dark times ahead. Though he was fading fast, he spent his moments of lucidity as hard-won currency, and became adept at luring fools into underestimating and overlooking him as a weak old fool.

## War of the Philosopher-Kings

Malrog had distanced himself from the warlike Abi Eodauga, and played no part in the War of the Philosopher-Kings other then to oversee efforts to treat and rehabilitate wounded soldiers.

## After the War

After Nadezhda's conquest at the hands of the Reich, Malrog retained his position as the High Priest of Hleid, and was an informal adviser to a succession of governments. He was the last of Abi Eodauga's adventuring companions to survive.

## The Great Awakening

After the fall of the Reich, Serik Gevorgyan's government would choose the elderly and ailing Malrog to reprise the title of Marshal of Nadezhda, deeming him a frail puppet whose status as a priest, war hero, and friend of Abi Eodauga's would make it hard for anyone to deny his right to rule. Malrog would prove less tractable then Gevorgyan and his cronies suspected; though perfectly happy to exaggerate his senility to trick others into underestimating him, he pushed through a series of reforms. The anti-mage edicts were lifted, efforts towards meritocracy were imposed upon the Nadezhdan Armed Forces, and the powers of the nobility were curbed. The people of Nadezhda were astonished to see that their old healer war hero, half as old as time itself, was more then ready to prepare his people for the coming war and to make his homeland a gentler and more righteous land before he shuffled off the mortal coil. Gevorgyan and his men would learn to fear the determination of their worst nemesis, a truly righteous man who had lived long enough that he had very little to lose. Soon enough, all Nadezhda would pray alongside their Marshal, praying that Hleid would give him more years to make his work endure.
Viola Broughton

## History

Viola was an orphan who Walter Pembroke took pity on. She became his desk clerk and maid as he grew older and more infirm. He was grooming Viola to inherit the shop. Viola was the one to find his body. She claims that Pembroke promised the shop to her and believes that John Pembroke killed his brother.

## Personality

Viola is a dreamer daunted by the world. She idolized Walter Pembroke, even subconsciously imitating some of his mannerisms, and was shattered by his death. A believer in Arendurian utopianism and exceptionalism, she was conventionally pious in her worship of the King in Yellow. She secretly resented her low status as a maid and wished to be seen in her own right by others.

## The Long War

Becomes a warlock of Tolumvire and ultimately joins the Illuminated.
Lionblaze

Lionblaze as depicted in The Ultimate Guide.

Warrior of ThunderClan, a main protagonist of both the *Power of Three* and *Omen of the Stars* arcs, and a subject of the prophecy "There will be three, kin of your kin, who hold the powers of the stars in their paws." He is described as a golden tabby with amber eyes, and in my mind, bulging muscles, as his power is that he cannot be defeated in battle.

Though, if you read the first two books where we have Lionblaze's point of view, it doesn't really seem like he has any powers. His storyline mainly consists of him having secret meetings with his WindClan girlfriend Heathertail in these super-ultra-secret tunnels that connect their territories, and as far as fighting goes, he's pretty average. But come book three, and suddenly every battle involving him is a complete bloodbath in which he manages to emerge unscathed, much to the disturbance of other cats. It does not help that his evil dead grandfather Tigerstar (who in reality is not actually related to him) is training him in super-ultra-secret fighting moves in his dreams, so he's more deadly than ever.

This turns into a problem when he unknowingly almost kills his WindClan father, Crowfeather, in a big battle between their Clans, and is thereafter tortured with violent visions of murdering Heathertail for a short period of time. And then in the next series, he accidentally kills ShadowClan deputy Russetfur during another battle. Whoops. He really has trouble controlling those reflexes of his...

One prominent aspect of his characterization is that he is extremely devoted to his siblings, and tends to play the role of "oldest child" in that he looks after them whenever need be, which is rather sweet. Compared to them, however, he is quite the dunce. Mental processes are simply not his strong point. You can almost hear the gears turning in his head whenever faced with an abstract concept.

Has been referred to by Vicky Holmes as "hunky" and by Kate Cary as "gorgeous." So in a nutshell: hot, macho, muscular, bit-of-a-bonehead guy who may or may not kill you on accident.
Jayfeather

Jayfeather as depicted in The Ultimate Guide.

Blind medicine cat of ThunderClan, and also one of the three cats involved in the prophecy "There will be three, kin of your kin, who hold the power of the stars in their paws." He is referred to by Purdy the elder as a "scrawny young piece o' nothin'." But he's a pretty big deal, as not only is he a protagonist of both the *Power of Three* and *Omen of the Stars* arcs, he also possesses the power to walk in other cats' dreams and sense their emotions (and occasionally specific thoughts and memories) at all times.

Jayfeather has absolutely zero qualms about infiltrating another cat's privacy, so he abuses his powers to extract whatever information he wants from others as often as he can, as well as simply to spy when he's feeling bored or curious. This is much to the chagrin of his mentor (and, unbeknownst to him for most of the series, mother) Leafpool, who lectures him about both that and his general disrespect for his warrior ancestors constantly. StarClan also gets quite annoyed with him, as they can't control anything he does, and he makes sure to never do what they say if he can help it. If you haven't gathered this already, this is one bratty little child.

His brattiness isn't as annoying as it sounds, though, because as I mentioned before, Jayfeather is blind, and also the runt of the litter. So he's just this tiny angry cat whose trademark is getting extremely pissed if anyone pities him or tries to help him with anything. His point of view is largely sarcastic, and serves as somewhat of a comic relief most of the time, enhanced by his lack of morals compared to the usually morally-conflicted, other protagonists. He originally wanted to be a warrior, but couldn't due to his blindness and obvious skill as a medicine cat, so another thing he likes to mope about a lot is how he "doesn't want to be a medicine cat" and is only doing it because "it's his destiny."

One of his strangest characteristics is his obsession with a stick he keeps by the lake, which is smooth and lined with oddly neat scratches. It makes a bit more sense if you keep in mind that it serves as a connection to the ancient cats who used to live by the lake. Yep, Jayfeather's powers give him the ability to interact with dead cats outside of StarClan, particularly this blind, hairless, cave-dwelling guy named Rock. He also time travels a couple times by temporarily possessing the body of Jay's Wing, who actually turns out to be his former self, whom he is reincarnated from. In short, he is involved in some pretty wacky stuff.
Leafpool

Leafpool as depicted in Cats of the Clans.

Medicine cat of ThunderClan, until she gets fired for breaking the code (but then gets rehired again). The story is told from Leafpool's point of view in all six books of the *The New Prophecy* arc, as well as part of the prologue of *Sunrise* and the novella *Leafpool's Wish*. Even when the story is not being told from her point of view, she still has an important position in the Clan and often plays a central role in the plot and interacts with whomever is currently narrating. In other words, she's a main character.

What you really need to know about Leafpool is that she has an intense, romantic, passionate affair with WindClan tom Crowfeather, which is unacceptable in the Clans because medicine cats are not allowed to have a mate or kits. The two are forced to part ways after eloping/running away together and then coming back after about a day, but complications arise when Leafpool turns out to be pregnant and has to give birth to her kits in secret. Her sister Squirrelflight raises them for her, without telling ThunderClan they aren't really hers, so when that secret is inevitably spilled, Leafpool's life is pretty much ruined. But it all works out in the end, because no one really cares and she just goes back to her job anyway.

Outside of her romantic history, Leafpool is known for being an exceptionally skilled medicine cat. She has a deep connection with StarClan, and is pretty much their Chosen One in some regards because she gives birth to, like, the most important cats ever (did I mention her kits are part of a prophecy that states they will have more power than StarClan?). She also discovers the Moonpool when the Clans arrive at the lake, and has an official celestial guardian in former medicine cat Spottedleaf, who used to be in love with her father (a bit awkward, but not to Leafpool).

In terms of personality, Leafpool is shy, caring, usually a cutie, and sometimes very depressed given her troubled past. She maintains a close bond to her sister, Squirrelflight, and the two of them share rather vague freaky powers in which they can sense each other's emotions and physical sensations from incredible distances. Yeah.
Manga

Technically, these aren't really manga. Perhaps a more appropriate term would be "graphic novels." But they were marketed as manga to the readers upon release, and everyone refers to them as such, so this wiki will as well.

There are thirteen *Warriors* manga in total: four trilogies and one standalone story. They were often released on the same day as a book in the main series, and have been illustrated by various artists: namely, James Barry, Bettina Kurkoski, and Don Hudson. As the company Tokyopop (which distributed the manga) is now defunct, HarperCollins ceased producing them several years ago other than in the form of bonus cartoons at the end of new books, but there are fully colorized versions of two of the manga trilogies that were released much later on.

The installments are as follows:

* Graystripe's Adventure
	1. *The Lost Warrior* (April 24, 2007)
	2. *Warrior's Refuge*(December 26, 2007)
	3. *Warrior's Return*(April 22, 2008)

* *The Rise of Scourge* (June 4, 2008)

* Tigerstar & Sasha
	1. *Into the Woods* (September 2, 2008)
	2. *Escape from the Forest* (December 23, 2008)
	3. *Return to the Clans*(June 9, 2009)

* Ravenpaw's Path
	1. *Shattered Peace* (November 24, 2009)
	2. *A Clan in Need* (March 23, 2010)
	3. *The Heart of a Warrior* (August 3, 2010)

* SkyClan and the Stranger
	1. *The Rescue* (July 5, 2011)
	2. *Beyond the Code* (November 22, 2011)
	3. *After the Flood* (April 3, 2012)
* Fully colorized compliations
	1. *Graystripe's Adventure* (August 8, 2017)
	2. *Ravenpaw's Path* (June 26, 2018)

1. ↑ This title did not exist until the fully colorized version was released.
2. ↑ No, not the Tony award-winning musical.
Pirate Krab

Pirate Krab as described

*"The fuck are you doing in my boat? Miss me with that gay shit"*

Pirate Krab is the owner of the boat that Jamalward stole for Octokrunk. He was seen unloading the treasure from the boat complaining about Blue discrimination. Jamalward stole his boat because they "Had some deadass beef"
Wolfram Panzer

### Aliases

Commander of the Hexenjägers, (previously Field Marshal of the Golem Division), Wolf

### Affiliation

Hexenjägers, the Reich, (formerly Reich Nördlich)

## Physical description

### Eye color

Blue

*"Our artificers are a unique breed. Cantankerous, foul-mouthed, derisive of authority, secretive and thick-headed. They are the heartstone of the Hexenjägers…"*

-Wolfram Panzer

## History

A convert to the Hexenjägers relatively late in life, Wolfram Panzer began his career as an adventurer. A priest of a foreign god, Wolf (as he was called) was an early innovator in black powder weaponry. After his retirement from the adventurer's life, he was recruited by Franz Forrawyn himself, and assigned to the Golem Division. In time, he would rise to a position of high command.

## Personality

Prickly and defensive. Wolfram Panzer was a pious man and a brave warrior who was easily frustrated by his compatriots. As the Field Marshal of the Golem Division, and later Commander of the Hexenjägers, he proved himself a capable administrator and uncommonly decent man who was inclined to show more mercy and leniency than many of his subordinates. Normally a stoic man, Wolfram Panzer was seen to have broke down on two occasions - the death of his wife, and the fall of Franz Forrawyn and the Hexenjägers at the Northern Dome.

## War of the Philosopher-Kings

Already past middle-age, the Field Marshal of the Golem Division did not accompany the troops to the battlefield, instead managing operations from the great fortress of Ofenstadt. After the death of Franz Forrawyn, he became the highest ranking living Hexenjäger. He did not support Torvald Jonsson in his attempted coup against Reise Forrawyn, believing the ursine to be a short-sighted fool.

## After the War

Wolfram Panzer was dispatched by Brunhilde Gerhardt to oversee the conquest of New Arendur, and was appointed Governor-General of New Arendur, with the responsibility of ensuring a peaceful transition to limited self-government. During the years to come, he collaborated with the founders of St. Franz's College, providing them with funding and working to create what would become the Department of Munitions. After the death of Brunhilde Gerhardt, he would be recalled to the Reich to serve as Commander of the Hexenjägers. Gottschalk Raskoph, his equerry, was appointed to serve as Gauleiter in his place.
The New Prophecy

*The New Prophecy*is the second of the six-book arcs of the *Warriors*series, and was published from 2005 to 2006. Its installments are as follows:

1. *Midnight*(May 10, 2005)
2. *Moonrise* (August 2, 2005)
3. *Dawn* (December 27, 2005)
4. *Starlight* (April 4, 2006)
5. *Twilight* (August 22, 2006)
6. *Sunset* (December 26, 2006)
The Legitimate Arena

Map of the Arena

The store above

The Legitimate Arena is a secret criminal lair located underneath the Pothead Fish Store. Criminals and anti-bean conspiracy theorists would meet here to exchange informations, goods and services and ***services***

 Its also home to the Grand Illegal Cockfighting Ring, where specifically bred animals are put on to fight against each other. Alot of money exchange hands during the betting process and its how Jamalward made his early money.

The Main Character's income come from this place and its how they researched the Bean conspiracy and gathered the equipment to breach Innovationlabs
Eldernut

**The Eldernut** is the mysterious gatekeeper of The Purple Ocean Nutt Island. He seems to be incredibly stubborn, taking his gatekeeper job very seriously.

## Background

The Eldernut lived in the Nutt Valley (Former Piss Ocean). He was the leading conspiracy theorist, wondering the streets convincing everyone who would listen that the beans were plotting against us. However during this he was looked down upon for the Beans have been protecting us since the 0th age. Because of this he uncovered the innovationinc files and broadcasted it to local televison, awakening the Nutt People. However the Beans saw this and flooded the valley. The Eldernut and several other nuts escaped to the Purple Ocean where only the Cult of Nutt knew of the conspiracy
Doctor Mister Krunk

Prewar Mister Krunk

Mister Krunk, whose first name is legitimately "Mister" grew up alongside Squidkrunk and focused on education until he finally graduated and begun work in Innovationlabs. He worked under the beans and was unaware of their true intentions. Each scientist where on a need to know basis and worked on each part of the Lemon Project individually not knowing what they were constructing. Although it was forbidden to look into it, Mister Krunk began to investigate the paper trail until he found out of the Bean's true intentions. Disgusted he attempted to shut down the project but was defeated. Escaping barely with his life and blueprints he attempted to contact his brother Squidkrunk Krunk to get the word out.

## Clothing

Before the war Mister Krunk wore a pink shirt and cyan trousers, he had burned his lab attire. During the war, he was tasked with the Research and Development portion of the resistance and designed weapons and tactics to better fight the oncoming hordes. It is not described what he wore in his Octocrip scout job which he got after the war.

## Genetics

It is not known how a Krab and an Octopus can be related and Jamalward suggests they were adopted, however the orb suggests that their Grandfather could have been a Godly Guardian, suggesting that both brothers could have undiscovered abilities
Firestar

Firestar as depicted in Cats of the Clans.

## Books

### Third person narrator

Into the Wild, Fire and Ice, Forest of Secrets, Rising Storm, A Dangerous Path, The Darkest Hour, Firestar's Quest, The Sight (prologue)

## Kin

### Littermates

Princess, at least two unnamed brothers, at least one unnamed sister

### Nieces and nephews

Cloudtail, four unnamed kits

The main character of the first series, and leader of ThunderClan. A large part of his identity revolves around his flame-colored pelt. The first arc also describes him as handsome, but I guess he loses his looks as time goes on, because that detail gets dropped.

Firestar is pretty much the hero of the main series. He's a natural leader, skilled in battle, and saves the Clans multiple times. It is he who uncovers Tigerstar's treachery and leads the Clans to victory against BloodClan when they attempt to take over the forest. He's also the subject of the prophecy "Fire alone can save our Clan." For this reason, the other Clans are all secretly very jealous of Firestar. They feel inferior, so in later series, they poke fun at him at every chance they get for having been a kittypet and trying to make peace all the time.

This criticism isn't entirely unwarranted, however, as Firestar has a habit of breaking the warrior code by taking in outsiders and interfering in WindClan's business. He has a reputation as a bleeding heart, and firmly believes that loyalty is what matters as opposed to where a cat is born.

You see, Firestar was born a kittypet, typically regarded as soft, weak, and stupid by Clan cats. This racism goes pretty much unchallenged by everybody throughout the series; it is a generally accepted aspect of Clan life, and thus Firestar has to overcome a lot of prejudice before he earns his place in ThunderClan.

Though we lose his viewpoint after the first six books (excluding Firestar's Quest), he remains more or less a major character as the series continues.