Special Conditions

Special conditions refers to hidden requirements needed to get a mutation during alchemy. It can be broken down into Weather mutations, Astrology mutations, and Item mutations.

Know a hidden requirement? Make a comment below so we can test it! Please do not edit the wiki unless you are 100% certain.

ANYTHING IN ITALICS IS A THEORY. It has not been confirmed by admins, but a portion of the userbase suspect it is true.

**Weather mutations**

Refer to mutations that come from the weather. A sprout MUST be created during that weather period to even have a chance at getting the mutation. Note that weather mutations are different than weather expressions or markings, which also require a different special condition. Fulfilling the hidden requirements only allows for a 50% chance of receiving the mutation.

Considered custom; require a gold ink to transfer.

ALL ITEMS MUST BE IDEAL

* No Haitchi weather mutations or markings are available, admins confirmed

Known Special Conditions:

- Kion amount on hand

Theorized Special Conditions:

- *Wood burned?*

Known Mutations:

- Rainbow Mutation Requirement - **0 Kion on hand!** - [lab] [thane]

**Starsign mutations**

Refer to mutations that come from the astrology/starsign. A sprout MUST be created during that starsign period to even have a chance at getting the mutation. Note that starsign mutations are different from starsign markings or expression (*possibly only one?*), which also require a different special condition.

NOTE - The 10 different starsign mutations visuals are all considered the same mutation.

Considered custom; require a gold ink to transfer.

*The only way to get a gen 1 sprout with two mutations involves getting a starsign and item mutation on the same sprout.*

* Haitchi starsign mutations are currently broken, admins confirm. Possibly includes markings.

- *Wood burned?*

Known Mutations:

**Item mutations**

Refer to mutations that come from the use of an item. A sprout MUST be created using that item in some way to even have a chance of getting the mutation. These do not include items that only require unideal preparation.

* Item must not be ideal
* If a mut requires an additional item, said item is *probably* released before or at the same time - Rex 3/13/2020
	+ Starlight and Sunlight velvets could be conditional, but sunlight velvet cannot require orange wax as it was released months after
* "While a mut can have multiple conditions, its only ever one kind of the same condition." - Rex 3/13/2020
	+ All conditions must be met at the same time
* Fulfilling all of the conditions does not guarantee a mut, it just guarantees a CHANCE at getting the mut

Known Special Conditions:

- Used with a specific item

Theorized Special Conditions:

*- Pickups on hand*

*- Kion on hand*

*- Phase of moon*

*- Season*

*- Starsign*

Confirmed NOT Special Conditions:

- Clay/Wood - ""clay affects mutation rates"" - Complex (refering to item mutations), 3/12/2020

- Weather - ""weather can affect mutation rates, sometimes strongly, but it's never a mutation condition"" - Complex (referring to item mutations), 3/12/2020

- Time of Day - ""time of day technically has a small effect on item-related mutation rates, but not in a predictable way"" - Complex, 3/12/2020

- Day of the week

Known Mutations:

- Starlight Velvet - NOT item

- Sandollar - "Something involving the sea" - Rex, 3/13/2020 - *May require multiple items*.

- Starberry - "We hate starberry" - Rex - **Currently broken**