Session x 129 "The Cube"

Session 129 – The Cube

Returning to the ship with 4 out of 5 pieces of The Treasure of The Dragonlords, The Lucky Seven believed the piece that you had first ventured to Thylea in search of, a piece of The Rod of Seven Parts was with Lutheria. Lutheria who had taken on the form of a watery titan invited Bucky to come find her upon her barge upon the Nether Sea but gave no real clue of how to do that.

As wounds were healed and dinner eaten Rhys and Gram began to look over the items they had respectively claimed from The Treasure of The Dragonlords. For Gram it was Estor’s old swords, the Xiphos of Slaughter, and in attuning to the swords he found a bond with these blades on a level that made his connection to The Cleaver feel trivial. Rhys meanwhile found that the crown was the item that Mytros had spoken of in his dream. He realized that it would allow him to forge a bond with Grin that would transform them both, but to do so something precious needed to be sacrificed: a very powerful magic item. Gram, no longer feeling a need for The Cleaver offered it up, and in doing so allowed Rhys and Grin to both change—Rhys taking on more of Grin’s properties, especially when the two were in contact, and enhancing his spell repertoire, and Grin becoming a real flesh and blood adult copper dragon, much hardier and harder to put down than his magical body but also vulnerable to true death.

That night Gram called a meeting in his quarters with Bucky, Rhys, Kyrah, and Miriam. It was decided the next step would be to confront Lutheria, but realizing she might be too powerful for a direct assault, the group strategized for any kind of weakness. When asked, the most prominent detail Kyrah could remember about Lutheria was her love of the Royal Game, The Game of Twenty Squares. Apparently it was the game over which Damon aka Rensig aka Tuxil had negotiated the end of the war with Lutheria. It was the game that allowed her to claim the most precious items from Rensig and each of the last four Dragonlords. This seemed like a potential means of gaining an edge and so Kyrah taught the game to the group and many matches were played. Gram beat both Bucky and Rhys but lost to Miriam who was able to defeat him in the final round.

The next day you set out upon the Nether Sea. Bucky, who now thanks to the Machine of Lum The Mad spoke in random tongues and had a raincloud perpetually over her head, spotted a strange grouping of islands on the distant horizon. Though the sky was still dark, her keen eyes were able to make out the shapes, along with a very odd one. A perfect square. In relation to the islands it appeared to be 100s of feet tall.

Without any concrete ideas on how to find Lutheria’s barge, you sailed in that direction. Before reaching the square, you first came upon a mountainous island. Rhys and Grin went to do a quick surveillance and found three petrified titans in the mountains. Or almost fully petrified. One was still able to move slightly and talk. At seeing such an enormous entity move, even larger than the 20+ foot dragon he now flew upon, Rhys quickly fled and returned to the ship reporting what he had seen.

With the square in site, which turned out to be an enormous metallic cube hung on gargantuan chains ascending off into the inky black sky, the group decided to investigate that first. Rhys, Bucky, Gram, Pythor, and Kyrah took off flying to the top of the square.

Bucky using the identify ritual was able to learn that it was an enormous prison constructed by ancient Gods for some incredibly destructive entity now housed within. A weapon of the Gods.

After spotting a hatch atop the square, you went to parlay with the titan before trying to go in. The titan that could still move gave you more information about Lutheria saying that her barge was nearly impossible to find unless she wanted you to find it. He said that if you were to awaken the creature in the cube it would likely get Lutheria’s attention as such a being could threaten her realm, the Nether Sea. He also knew the ancient primordial password to enter the square. Hearing it spoken nearly drove Gram and Bucky mad, but after collecting themselves, you went over to the cube and entered with Grin remaining atop the cube as look out. Strange faceless guardians attacked as soon as you entered, but thus far they have proved no match for three members of The Lucky Seven and Two Gods. We pick up now, half of The Lucky Seven within the bizarre, enormous, square while the other half remains on The Charm.