recursal/Fanatic-Fandom huggingface dataset:
Centauri Republic Lias Class Supply Ship

**Name**: Lias
**Craft**: Centauri Republic Lias Class Supply Ship
**Type**: supply ship
**Scale**: capital
**Length**: 275.65 meters
**Skill**: capital ship pilot
**Crew**: 21; Skeleton: 4/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 4 months
**Maneuverability**: 2D
**Space**: 3
**Hull**: 3D
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **4 Particle Arrays**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 21

* Officers: 2
* Pilots: 4
* Sensor Operators: 3
* Crewmen: 12

* Average Crew Experience Level: Centauri Line
* Stealth: 4 (Base Difficulty to Detect Ship)
* Gravitic Engine

**Ship Complement**:

* Shuttle: 8
* Sentri Class Medium Fighter: 2

**Description**: The primary re-supply and rearming vessel in the Centauri Republic navy, the Lias is often found in great numbers anywhere there is a colony, base, way-station or fleet in waiting. It is large and hard to maneuver, being ‘granted’ to captains and crewmen who have somehow ‘earned’ such an assignment – often due to some social faux-pas or similar incident at a House Kodiro or Callo gala event.

The Lias is armed better than one would think for a supply cruiser, but there are many raiders (some domestic) in Centauri space, so anything to help keep their goods out of enemy hands is a worthwhile expenditure. There are some effete fleet admirals and captains that are in debate over removing all but the basic point defense array to persuade Lias pilots to stay out of harm’s way and do their jobs quicker – but there is much doubt as to whether or not that would ever pass the Centaurum.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 50-51)
* thedemonapostle
Farscape: Nebari Host Vessel

**Name**: Host Vessel
**Craft**: Nebari Establishment Host Vessel
**Type**: Host vessel
**Scale**: Capital
**Length**: 2,500 x 800 x 700 meters
**Skill**: Capital Ship Pilot
**Crew**: 30,000; Skeleton: 6,000/+10
**Passengers**: 10,000
**Cargo Capacity**: 1,000 tons
**Consumables**: 48 months
**Cost**: 500,000,000
**Hyperdrive**: x12
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 10D
**Sensors**

* Passive: 63 / 1D+2
* Scan: 127 / 3D
* Search: 190 / 4D+2
* Focus: 6 / 6D+1

**Weapons**

* **4 Large Pulse Cannons**

Fire Arc: 1 forward, 1 aft, 1 top, 1 bottom
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D+2
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **15 Medium Pulse Cannons**

Fire Arc: 4 forward, 2 aft, 3 starboard, 3 port, 2 top, 1 bottom
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D+2
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **35 Small Pulse Cannons**

Fire Arc: 5 forward, 5 aft, 10 port, 10 starboard, 3 top, 1 bottom
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
**Description**: Nebari Establishment Host Vessel

**Source**:

* Farscape Wiki: Nebari host ship
* Farscape Role Playing Game Sourcebook (page 266)
* thedemonapostle
DSC-class support ship

**Name**: DSC-class support ship
**Craft**: Covenant Navy Mjern-pattern agricultural support ship
**Type**: Fleet support
**Scale**: capital
**Length**: 1,500 meters
**Skill**: capital ship pilot
**Crew**: 9,981; skeleton: 998/+10
**Passengers**: 2,000
**Cargo Capacity**: 37,500 metric tons
**Consumables**: 6 years
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 5D+2
**Shields**: 2D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **12 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **8 Heavy Plasma Torpedo Launchers**

Fire Arc: 4 forward, 2 port, 2 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **20 Medium Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D+2
**Description**: *“Spartan Games needed to generate both concept and models in some cases (ORS Heavy Cruiser), in others we could provide detailed concept and reference but no models (DSC Support Ship)...”*
— Kenneth Peters, Canon Fodder
The DSC-class support ship, simply referred to as the agricultural support ship, is a type of support vessel used by the Covenant, and attached to their wandering fleets.
**Source**:

* Halo Wiki: DSC-class support ship
* thedemonapostle
Federation Type 11 Shuttlecraft

**Name**: Type 11
**Craft**: United Federation of Planets Type 11 Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 11.38 x 3.68 x 6.13 meters
**Starship Size**: 2
**Skill**: space transports
**autopilot**: 1D+2
**Crew**: 4; Skeleton: 1/+10
**Passengers**: 6
**Cargo Capacity**: 20 metric tons
**Consumables**: 1 week
**Warp Drive**: 4 / 6 / 8.3 (48 Hours)
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D
**Shields**: 1D
**Sensors**

* Passive: 30 / 1D+1
* Scan: 80 / 2D
* Search: 120 / 2D+2
* Focus: 5 / 3D+1

**Weapons**

* **4 Type V Phaser Arrays**

Fire Arc: 1 forward/port, 1 forward/starboard, 1 aft/port, 1 aft/starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 5D
* **Microtorpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/5/20
Atmosphere Range: 1-100/500/2,000 m
Ammunition: 200 Microtorpedoes total
Spread: 5
Damage: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: aft
Location: aft ventral
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-4/7/10
Atmosphere Range: 2-8/14/20 km
Rate of fire: 1
Strength: 2D
**Miscellaneous**:

* Year Commissioned: 2375 (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The type 11 was a shuttlecraft type used by Starfleet in the latter half of the 24th century.

**Physical arrangement**

This type of shuttlecraft had two engine nacelles attached to the ventral sides of the main body of the shuttlecraft. The cockpit had one large forward facing window and two smaller windows on each side of the craft.

This shuttle type was also equipped with dorsal docking clamps and an airlock. Shuttles were also able to fire tachyon bursts from the rear of the craft.

**Source**:

* Memory Alpha: Type 11 shuttlecraft
* Memory Beta: Type-11 shuttlecraft
* Star Trek Insurrection Sourcebook (page 8)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Peacekeeper Trooper

**Name**: Peacekeeper Trooper

**Dexterity**: 2D+1

* Blaster: 5D
* Blaster Artillery: 4D+1
* Brawling Parry: 3D+2
* Dodge: 3D+1
* Firearm: 3D+2
* Grenade: 3D+2
* Melee Combat: 4D+1
* Melee Parry: 3D+2
* Missile Weapon: 3D+2
* Running: 3D
* Thrown Weapon: 3D+2
* Vehicle Blasters: 3D+2

**Knowledge**: 1D+2

* Intimidation: 2D+2
* Scholar: Peacekeeper Protocols: 2D+2
* Willpower: 2D

**Mechanical**: 2D

* Capital Ship Gunnery: 3D+1
* Ground Vehicle Operation: 2D+2
* Hover Vehicle Operation: 2D+2
* Powersuit Operation: 2D+2
* Repulsorlift Operation: 2D+2
* Starship Gunnery: 3D+1

**Perception**: 1D+2

* Search: 2D

**Strength**: 2D+1

* Climbing/Jumping: 4D
* Stamina: 3D+2
* Swimming: 3D

**Technical**: 1D+2

* Demolitions: 2D+1
* Security: 2D

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 12

**Equipment**: Peacekeeper Armor, Pulse Blaster Rifle, Medical Kit, Knife, Comm

**Source**:

* Farscape RPG Sourcebook (page 309)
* thedemonapostle
Interstellar Alliance Nolo'Tar Class Frigate

Lightly armed for a Ranger vessel, the Nolo’Tar is a throwback to the generation that survived Valen. It was used to bring teams of Rangers from one place to another without having to resort to masses of Flyers or Nials. Especially useful in training missions and practice evacuations, this transportation frigate became a common sight during Valen’s great Shadow War but fell out of use during the following thousand years.

It was resurrected quickly when the Rangers began to deploy in larger numbers again during the next Shadow War, mostly to ferry refugees from planet to planet when the war drew too near. While not atmospheric in and of themselves, they carry a number of smaller shuttlecraft to bring people and supplies aboard through their oversized hangars. While rarely allowing outsiders to do so, the Nolo’Tar could possibly house up to twice their common allotment of shuttles or Flyers if the need arose – which it did several times in 2261, when the First Ones were destroying whole planets in their war.

One particular and heavily modified variant of the Nolo’Tar hull, the Liandra, was fitted with several experimental weapons and control systems by the Anla’shok just after the Earth-Minbari War and put into storage and basically forgotten during the rise of the next Shadow War. It was used only in few minor missions, until a time where it would later be needed by a controversial young Ranger named David Martel in his battles against a mysterious foe called ‘The Hand of God’.

Nolo’Tar Ranger Frigate

Liandra Battle Frigate

**Source**

The Babylon 5 Project: Ranger vessel (New Earth Era)

Babylon 5: Ships of the Galaxy (pages 74-75)

thedemonapostle
Earth Alliance Hyperion Command Cruiser

**Craft**: Earth Alliance Hyperion Class Command Cruiser
**Type**: Command Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 164; Skeleton: 16/+10
**Crew Skill**: Astrogation: 7D; Capital Ship Gunnery: 5D+2; Capital Ship Piloting: 7D; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2
**Passengers**: 600
**Cargo Capacity**: 1,200 metric tons
**Consumables**: 22 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 6D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **Twin-Linked Heavy Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-9/23/45
Damage: 7D
* **Twin-Linked Heavy Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Damage: 7D+1
* **Heavy Laser Cannon**

Fire Arc: aft
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 3D+2
Space Range: 1-9/23/45
Damage: 6D
* **5 Medium Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Damage: 4D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 164

* Officers: 10
* Pilots: 12
* Sensor Operators: 14
* Crewmen: 128

* Average Crew Experience Level: EarthForce Elite
* Stealth: 8 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (pages 11-12)
* thedemonapostle
Halo UNSC: Weapons

Melee Weapons
Pistols and Submachine Guns
Shotguns
Assault Rifles and Battle Rifles
Sniper Rifles
Flamethrowers
Machine Guns
Grenade Launchers
Explosives
Anti-Vehicle Weapons
Artillery
Tank Artillery
Land Mines and Conventional Bombs
Autocannons
Directed Energy Weapons
Missile Launchers
Missiles
Space Mines
Nuclear Weapons
Magnetic Acceleration Weapons
Earth Alliance Tethys Cutter

**Name**: Tethys
**Craft**: Earth Alliance Tethys Cutter
**Type**: Cutter
**Scale**: capital
**Length**: 170.5 meters
**Skill**: capital ship pilot
**Crew**: 33; Skeleton: 5/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 15
**Cargo Capacity**: 30 metric tons
**Consumables**: 4 months
**Maneuverability**: 2D+2
**Space**: 6
**Hull**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Twin-Linked Medium Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Damage: 5D+1
* **3 Light Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/3/6
Damage: 4D+2
* **Mark I Interceptor**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Grapple**

Fire Arc: aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 33

* Officers: 2
* Pilots: 4
* Sensor Operators: 9
* Crewmen: 18

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Fusion Engine

**Source**:

* Babylon 5: Ships of the Galaxy (page 22)
* thedemonapostle
Cylon "Sparrow "Raider

**Name**: Raider
**Craft**: Cylon Raider "Sparrow"
**Type**: Space superiority fighter
**Scale**: Starfighter
**Length**: 8.93 x 5.48 x 1.5 meters
**Skill**: Starfighter Pilot
**Crew**: Biomechanical
**Cargo Capacity**: 78 kg
**Consumables**: 18 hours
**Jump Drive**: x17
**Nav Computer**: yes
**Maneuverability**: 4D
**Space**: 9
**Atmosphere**: 350; 1,000 km/h
**Hull**: 6D
**Sensors**

* Passive: 40 / 0D+2
* Scan: 80 / 1D+1
* Search: 120 / 2D+1
* Focus: 4 / 3D

**Weapons**

* **2 Medium Autocannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D
* **Medium Planetcraft Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 12
Damage: 6D
**Description**: The raider, or “Sparrow” in Colonial pilot jargon, is the primary weapon of the Cylon fleet. It acts as an interceptor, space superiority fighter, and point defense system for basestars and other larger vessels. The raider is capable of solitary operations as well as massed swarm tactics.

The raider has a weapons compliment of dual targeted 30mm autocannons and 12 missiles, which can bear nuclear warheads. It is capable of both atmospheric and space operations. The raider’s FTL drive system is very efficient, precise, and long ranged.

Until the capture of a raider by Lieutenant Kara “Starbuck” Thrace, the ship was believed to be a mechanical construct guided by a complex AI construct. Upon close analysis, however, the ship turned out to a bio-mechanical construct. Inside its metallic shell, technicians found veins, tendons, organs, even a “brain.”

Raiders operate in nearly all matters as characters do, without any of the limitations normally associated with vehicles interfacing with pilots/drivers.

**Source**:

* Battlestar Galactica Wiki: Raider (RDM)
* Battlestar Galactica Corebook (page 149)
* thedemonapostle
Farscape: Equipment: Armor: Peacekeeper Commando Armor

**Name**: Commando Armor
**Model**: Peacekeeper Commando Armor
**Type**: Personal Armor
**Scale**: Character
**Weight**: 15 kg
**Cost**: 400
**Coverage**: Chest, Back, Arms, Legs

**Game Notes**:

* **Physical Protection**: STR+1D+2
* **Energy Protection**: STR+2
* **Dexterity and Related Skills Penalties**: -1

**Description**: This armor, also made of reinforced leather, is worn by Peacekeeper Commandos when on a mission.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
Farscape: Pulse Blaster Pistol

**Name**: Pulse Blaster Pistol
**Model**: Pistol Pulse Blaster
**Type**: Blaster Pistol
**Scale**: Character
**Skill**: Blaster
**Ammo**: 25
**Cost**: 400
**Weight**: 1.5 kg
**Range**: 1-20/50/100 m
**Damage**: 4D+1

**Description**: A pulse pistol was a small arms version of pulse weaponry that was one of the most common types of weapons in the galaxy. The standard issue Peacekeeper sidearm fired small bolts of yellow or red energy powered by chakan oil that were able to kill most species save for Scarrans.

**Source**

* Farscape Role Playing Game Sourcebook (page 216)
* Farscape Wiki: Pulse pistol
* thedemonapostle
Firearms Pistol Caliber Damages

**Notes**:

* *Range*: To get a firearm's range multiply the ammo's listed range times the firearm's barrel length (in centimeters), rounded to the nearest whole meter.

* Example: A Desert Eagle chambered in .50 Action Express has a 15.24cm barrel standard. (15.24\*1.09)/(15.24\*2.72)/(15.24\*5.44)=(16.61)/(41.45)/(82.91)=17/41/83=1-17/41/83m.

**Source**:

* Wikipedia
* thedemonapostle
Babylon 5 Ranger Robes

**Name**: Ranger Robes
**Model**: Anla'Shok Ranger Robes
**Type**: Personal Armor
**Scale**: Character
**Weight**: 6.8 kg
**Cost**: 5,000 credits
**Availability**: R
**Coverage**: Torso, Arms, Legs

**Game Notes**:

* **Physical Protection**: 0D+2
* **Energy Protection**: 0D+1
* **Dexterity and related skills Penalty**: 0D

**Description**: The black robes of a Ranger. These custom fitted robes are made of Minbari crystal weave. They give the Ranger Physical Damage Protection of +2 pips and a +1 pip bonus to Sneak checks. Wearing these robes when one is not a Ranger is a very bad idea.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 140)
* thedemonapostle
Harvester

**Name**: Type-58 Ultra-Heavy Site Excavation Embedded
**Craft**: Lodam Armory Type-58 Ultra-Heavy Site Excavation Embedded
**Type**: Deep Excavation
**Scale**: capital
**Length**: 219.2 - 272 x 147.9 - 277.8 x 138.8 - 166.5 meters
**Skill**: walker operations / capital ship pilot
**Crew**: 250; skeleton: 25/+10
**Passengers**: 250+
**Cargo Capacity**: 250,000 metric tons
**Cover**: full
**Maneuverability**: 0D
**Move**: 14; 40 km/h
**Body Strength**: 3D+1
**Weapons**

* **Mining Laser** (Heavy Energy Projector)

Fire Arc: forward
Crew: 10
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Range: 2-40/100/200km
Damage: 10D+2
* **1+ Plasma Cannons**

Fire Arc: Turrets
Crew: 1
Scale: character
Skill: blaster
Range: 1-160/400/800m
Damage: 3D+2
**Description**: The Type-58 Ultra-Heavy Site Excavator/Embedded, also known as the Sbaolekgolo to the Covenant or Harvester to the UNSC, is a gigantic six-legged vehicle first introduced in the Halo 4 Spartan Ops chapter Switchback. Similar to the Scarab, it is controlled by a crew of Sbaolekgolo worms and is used for mining operations.

Fireteam Crimson was sent to investigate the Harvester after the disappearance of Fireteam Switchback with nothing left but their IFF tags. Crimson disabled the Harvester, but the site was retaken sometime later by the Covenant. After finding out the true purpose of the vehicle (to find a Forerunner artifact), Crimson had to re-enable the device so Infinity could escape Requiem.

**Source**:

* Halo Wiki: Type-58 Ultra-Heavy Site Excavation Embedded
* thedemonapostle
F-99 Unmanned Combat Aerial Vehicle

File:F-99 Unmanned Combat Aerial Vehicle1.png
 File:F-99 Unmanned Combat Aerial Vehicle2.png
 File:F-99 Unmanned Combat Aerial Vehicle3.jpg
**Name**: F-99 Unmanned Combat Aerial Vehicle
**Craft**: UNSC
**Type**: Aerial Reconnaissance
**Scale**: speeder
**Length**: 11.348 x 8.57 x 3.319 meters
**Skill**: repulsorlift operations
**Crew**: none; remote operated
**Passengers**: 0
**Cargo Capacity**: none
**Consumables**: none
**Nav Computer**: yes; carrier based
**Maneuverability**: 3D+2
**Atmosphere**: 415; 1,200kmh
**Hull**: 3D+2
**Sensors**

* Passive: 20km / 0D+1
* Scan: 40km / 1D
* Search: 60km / 1D+1
* Focus: 2km / 2D

**Weapons** - None

**Description**: The F99 Osprey Unmanned Combat Aerial Vehicle, commonly known as the "Drone Fighter" or "Osprey" or "Wombat", is a carrier-based air combat craft used by the UNSC Air Force.

**Source**

thedemonapostle
Halo Wiki
Jincilla PRHA "Tacon" Heavy Fighter

**Name**: Tacon
**Craft**: Jincilla PRHA Tacon Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 24 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**:
**Atmosphere**: 350; 1,000 km/h
**Hull**: 4D
**Shields**: 2D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Flux Beams Mk. II** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 6D+1
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 9D
* **Brute Mk I Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 13D
* **Brute Mk II Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 16D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 20D
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Stingray Torpedo**

Fire Arc: Forward
Crew: 1
Scale: death star
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 25D+2
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Tacon is the heavy weapons platform of the Jincilla pirate clan. They are visually similar to the military ML3b fighter, although they are significantly less well armed and armored.

**Source**:

* Wing Commander Encyclopedia: Tacon Heavy Fighter PRHa
* The Wing Commander Role Playing Game (pages 323-324)
* thedemonapostle
F/A-305B "Wolverine" Class Heavy Strike Fighter

File:FA-305B.png
**Name**: F/A-305B
**Craft**: Tau'ri Wolverine Class Heavy Strike Fighter
**Type**: Heavy Strike Fighter
**Scale**: Starfighter
**Length**: 18 x 26.17 x 5.92 meters
**Skill**: Starfighter Pilot
**Crew**: 2; Skeleton: 1/+5
**Passengers**: none
**Cargo Capacity**: 250 kg
**Consumables**: 1 week
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+2
* Search: 60 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Railgun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Rate of fire: 41 (500 per minute)
Damage: 4D
* **12 Missile Hardpoints**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-20/40/75
Atmosphere Range: 25-2,000/4,000/7,500 m
Damage: 6D
**Description**: Originally, the F/A-305 started life during the joint United States-Taiwan F-302 Project from 2016 to 2018 as a heavy fighter to strike enemy capital ships. However, due to poor performance, it was redesigned as a squad transport. With the popularity of the Z/ANC-006, as well as the arrival of the CV/MV-365 Grizzly, design teams from Lockheed-Martin, Dassault Aviation and Mikoyan Aircraft Corporation revisited the design to return it to it's original state.

By updating the avionics and re-working the weapon layout to include two wing and one wingtip pylon on each wing and six internal weapon pylons, the Wolverine was successfully reworked, now filling a role to support F-302s either in fighter combat or engaging enemy ships and ground positions. It offers a less costly and less restricted version of the F-370 for air groups to bring along.

**Source**:

* thedemonapostle
HRUNTING/YGGDRASIL Model Mark I Prototype ADS

**Name**: HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System
**Craft**: Weapons Research Facility T12A HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System
**Type**: Exoskeleton
**Scale**: walker
**Length**: 4.3 meters tall; 3.6 meters wide
**Skill**: walker operation
**Crew**: 1
**Cargo Capacity**: none
**Cover**: full
**Maneuverability**: 2D
**Move**:

* **Walking**: 25; 70 km/h
* **Flying**: 80; 230 km/h

**Body Strength**: 4D
**Weapons**

* **T261 Lucifer Arm-Mounted Gatling Gun**

Location: Right Arm
Scale: speeder
Skill: firearms
Fire Control: 1D
Range: 1-300/750/1,500m
Ammo: 850 rounds
Damage: 5D
* **LAU-1810/SGM-151**

Fire Arc: forward
Scale: walker
Skill: missile weapons
Fire Control: 2D
Range: 10-300/800/1,500m
Ammo: 5 missiles
Damage: 3D+2
* **M149 Magellan RCL**

Fire Arc: turret
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 0D
Range: 10-300/800/1,500m
Ammo: 50
Damage: 3D+2
* **Type 18 Magnetic/Bayonet-style Claymore**

Scale: walker
Skill: demolitions/grenade
Ammo: 6
Damage: 5D
**Game Notes**:

* **Life Support Systems**: System can maintain internal temperature and provide enough oxygen for 24 hours of continual use.

**Description**: The HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System was an experimental bipedal armor defense system exoskeleton developed by the UNSC Marine Corps in Weapons Research Facility T12A on Algolis.

The armor defense system was a development of an earlier version of the MJOLNIR Powered Assault Armor, designed for use by the SPARTAN-IIs. However, despite its effectiveness in combat, the idea was mainly scrapped, as the user was very vulnerable and it was too complicated for use on the limited number of SPARTAN-IIs. The prototype of this Exoskeleton suit was destroyed, along with all of its data due to the enactment of the Cole Protocol during the Battle of Algolis.

Unlike the weaker but more efficient MJOLNIR system, the user does not need to be augmented to wear the prototype armor. Though the HUD seems similar to the MJOLNIR configuration, the suit's integrated weapon system and improved target assessment bypassed the need for a neural interface link. The suit uses simple laser and radio for communications, doesn't recycle fluids, and is loaded out with pre-existing weaponry, making it overall cheaper to build than the MJOLNIR which is costly.

**Source**:

* Halo Wiki: HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System
* thedemonapostle
Earth Alliance Myrmidon Class Light Combat Vessel

**Name**: Myrmidon
**Craft**: Earth Alliance Myrmidon Class LCV
**Type**: Light Combat Vessel
**Scale**: starfighter
**Length**: 80.6 meters
**Skill**: space transports
**Crew**: 6; Skeleton: 1/+10
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Space Transports: 5D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 170 kg
**Consumables**: 17 days
**Maneuverability**: 3D+1
**Space**: 8
**Hull**: 3D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Twin Linked Medium Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/7/13
Damage: 5D+1
* **Twin-Linked Light Pulse Cannon**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1/3/6
Damage: 5D+2
* **Mark I Interceptor**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 1D+1
* Intercept: 5D

* **Grapple**

Fire Arc: aft
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 6

* Pilots: 2
* Sensor Operators: 1
* Crewmen: 3

* Average Crew Experience Level: EarthForce Line
* Stealth: 16 (Base Difficulty to Detect Ship)
* Fusion Engines

**Description**: The final stage of evolution for the London-class Light Combat Vessel, or LCV, the Myrmidon is essentially a cross between a patrol cutter and a very large fighter. While it is unable to carry large-scale weaponry of any variety, it remains very well armed for its size. The powerful advent of pulse technology offered a fantastic avenue for the LCV project, streamlining the vessel and giving it adequate firepower against other ships in its general theater of engagement.

Used most often than not as a command element for groups of fighters, Myrmidon crews are often looked on with disdain from ‘stuck up fighter pilots’ – streams of protective pulse cannon fire notwithstanding. It may not be able to survive heavy conflict long, but its concentrated ECM package and agile construction make it a difficult target. Many Myrmidons exist as system patrol boats and fighter rally points all across Earth Alliance space. Even if they do not receive the same acclaim as larger vessels, they are an integral part of the Alliance’s navy.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 13-14)
* thedemonapostle
Earth Alliance Tethys Laser Boat

**Name**: Tethys
**Craft**: Earth Alliance Tethys Laser Boat
**Type**: Laser Boat
**Scale**: capital
**Length**: 170.5 meters
**Skill**: capital ship pilot
**Crew**: 33; Skeleton: 5/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 15
**Cargo Capacity**: 30 metric tons
**Consumables**: 4 months
**Maneuverability**: 2D+2
**Space**: 6
**Hull**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Medium Laser Cannon** (See Notes)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-5/13/26
Damage: 7D+1
* **3 Light Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/3/6
Damage: 4D+2
* **Mark I Interceptor**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Grapple**

Fire Arc: aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 33

* Officers: 2
* Pilots: 4
* Sensor Operators: 9
* Crewmen: 18

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Fusion Engine

**Notes**:

* Due to the limitations of its fusion engine, this weapon must wait at least one round between attacks to build power reserves back up.

**Source**:

* Babylon 5: Ships of the Galaxy (page 22-23)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Repair Technician

**Name**: Repair Technician

**Dexterity**: 2D+2

* Blaster: 3D+2
* Dodge: 3D+1

**Knowledge**: 2D

* Scholar: Engineering: 3D
* Willpower: 3D

**Mechanical**: 2D+2

* Communications: 4D
* Ground Vehicle Operation: 3D+1
* Hover Vehicle Operation: 3D+1
* Repulsorlift Operation: 3D+1
* Sensors: 4D

**Perception**: 2D

* Con: 2D+1

**Strength**: 2D+1

* Stamina: 3D

**Technical**: 2D+1

* Blaster Repair: 3D+2
* Computer Programming/Repair: 5D
* Droid Programming: 5D
* Droid Repair: 3D+2
* Ground Vehicle Repair: 3D+2
* Repulsorlift Repair: 3D+2
* Security: 3D+2

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Tool Kit, Lightrod, Pulse Blster Pistol.

**Source**:

* Farscape RPG Sourcebook (page 310)
* thedemonapostle
Kilrathi Empire Bloodfang Space Superiority Fighter

**Name**: Bloodfang
**Craft**: kilrathi Empire Bloodfang Superfighter
**Type**: Superfighter
**Scale**: starfighter
**Length**: 30 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 3.1 metric tons
**Consumables**: 7 days
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 3D+1
**Shields**: 3D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Military Grade Particle Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D+1
* **Civilian Grade Image Recognition (IR) Missile**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 5
Damage: 3D+1
* **Light Dumb Fire (DF) Missile**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 3
Damage: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/10/20
Atmosphere Range: 10-500/1,000/2,000m
Effects: Enemy Sensors and Fire Control -1D+1
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Bloodfang is, simply put, the finest starfighter ever fielded by the Empire of Kilrah. Designed and continuously revised only for the personal use of Crown Prince Thrakhath nar Kiranka and his elite guards, the Bloodfangs very existence represents a completely alien way of thinking. For the Kilrathi, the expense and difficulty of developing and producing a fighter in such small numbers is fully justified; Lord Thrakhath is their military leader and finest pilot, and it stands to reason that he deserves a weapon representative of his stature. For its human counterparts, the Bloodfang was a confusing threat that should by all rights appear in full scale service at any moment. In fact, Capt. Christopher Blair's 2667 encounter with a Bloodfang lead directly to the initial design specification for the Excalibur-class fighter. (A version of the Bloodfang actually entered service over a decade earlier; it simply never saw combat and therefore was unknown to the Confederation before the destruction of K'Tithrak Mang).

Bloodfangs served from the mid-2650s to the end of the war. They were flown only by Prince Thrakhath and members of the elite Blood Most Noble squadron. Only three Bloodfangs were ever reported lost: two in personal combat with Col. Blair and a third in a hard landing on a human colony (the pilot survived the landing only to be killed by a local laborer; the fighter was never recovered).

**Source**

* Wing Commander Encyclopedia: Bloodfang
* Wing Commander Information Center: Bloodfang Superfighter
* The Wing Commander Role Playing Game (page 288)
* thedemonapostle
Kilrathi Empire Jrathek (Prototype) Space Superiority Fighter

**Name**: Jrathek (Prototype)
**Craft**: Kilrathi Empire Jrathek (Prototype) Space Superiority Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 20 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 200 kg
**Consumables**: 7 days
**Maneuverability**: 3D
**Space**:
**Atmosphere**: 400; 1,150 km/h
**Hull**: 5D
**Shields**: 4D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Civilian Grade Photon Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+1
* **2 Plasma Bolt Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: staship gunnery
Fire Control: 3D+1
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 2D+2
* **4 Light Ordnance Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
* **Standard Friend-or-Foe (IFF) Missile**

Scale: Walker
Fire Control: 4D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 2
Damage: 3D+1
* **Standard Dumb Fire Missile**

Scale: Walker
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 2
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: Development of the Jrathek was discovered in the late 2660s when Kilrathi scientist Hajjnah defected carrying plans. As a result, the Jrathek prototype was simulated in the Terran Confederation Space Naval Academy's Cyberschool's holographic simulator before it saw active service. Jrathek were serving with front line units by early 2669, where they were commonly used for reconnaissance missions. A Jrathek off the KIS Shiraak first located the TCS Lexington's vapor trails. The fighter briefly held a speed record as the fastest Kilrathi fighter.

**Source**

* Wing Commander Encyclopedia: Jrathek
* Wing Commander Information Center: Jrathek Medium Fighter
* The Wing Commander Role Playing Game (pages 288-289)
* thedemonapostle
Earth Alliance Omega-X ‘Shadow Omega’ Advanced Destroyer

**Name**: Shadow Omega
**Craft**: Earth Alliance Omega-X Advanced Destroyer
**Type**: Advanced Destroyer
**Scale**: capital
**Length**: 1,714.3 meters
**Skill**: capital ship pilot
**Crew**: 287; Skeleton: 30/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 4D+2; Capital Ship Piloting: 6D; Communications: 6D; Sensors: 6D; Starship Gunnery: 4D+2
**Passengers**: 2,000
**Cargo Capacity**: 4,000 metric tons
**Consumables**: 26 months
**Hyperdrive**: x12
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 6
**Hull**: 9D+1
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **2 Molecular Slicer Beams**

Fire Arc: forward
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 4D+2
Space Range: 1-60/150/300
Damage: 6D+1
* **6 Twin-Linked Light Multi-Phased Cutters**

Fire Arc: 6 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-5/14/27
Damage: 10D+1
* **8 Twin-Linked Heavy Pulse Cannons**

Fire Arc: 8 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Damage: 7D+1
* **6 Mark II Interceptors**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+2
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 287

* Officers: 16
* Pilots: 15
* Sensor Operators: 16
* Crewmen: 240

* Average Crew Experience Level: EarthForce Veteran
* Stealth: 15 (Base Difficulty to Detect Ship)
* Hybrid Engine (Fusion/Biological)
* Jump Point Generator
* Self-Repairing
* Shadow Flight Computer (as per a Minbari Flight Computer)

**Ship Complement**:

* Light Shuttle: 6
* Thunderbolt Heavy Fighters: 24

**Source**:

* The Babylon 5 Project: Advanced Omega class destroyer
* Babylon 5: Ships of the Galaxy (pages 18-19)
* thedemonapostle
Hillsborough-class destroyer

**Name**: Hillsborough-class destroyer
**Craft**: UNSC Hillsborough-class destroyer
**Type**: Light Destroyer
**Scale**: capital
**Length**: 485 meters
**Skill**: capital ship pilot
**Crew**: 500; skeleton: 125/+10
**Passengers**: 30
**Cargo Capacity**: 9,700 metric tons
**Consumables**: 2 years
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950kmh
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Heavy MACs**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 10D+1
* **26 Archer Missile Pods**

Fire Arc: 14 forward, 6 port, 6 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 30 per pod
Damage: 4D+2
* **8 M910 PDGs**

Fire Arc: turrets: 2 forward, 2 port, 2 starboard, 2 rear
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 2D+2
* **Nuclear Missile Launcher**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 3
Damage: 9D
**Description**: The Hillsborough-class destroyer is a UNSC destroyer classification.

**Source**:

* Halo Wiki: Hillsborough-class destroyer
* thedemonapostle
Earth Alliance Olympus Gunship

**Craft**: Earth Alliance Olympus Gunship
**Type**: Gunship
**Scale**: capital
**Length**: 444.25 meters
**Skill**: capital ship pilot
**Crew**: 103; Skeleton: 11/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 15 months
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 3D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Medium Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-5/13/26
Damage: 7D+1
* **6 Particle Beams**

Fire Arc: 2 forward, 2 port, 2 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 3D
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 103

* Officers: 4
* Pilots: 11
* Sensor Operators: 8
* Crewmen: 80

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine

**Ship Complement**:

* Light Shuttle: 2

**Source**:

* The Babylon 5 Project: Olympus class corvette
* Babylon 5: Ships of the Galaxy (pages 16)
* thedemonapostle
Earth Alliance Hyperion Class Cruiser

The Hyperion class forms a solid core to the Earth Alliance fleet and has been a part of virtually every Alliance military engagement since the turn of the 23rd Century. The ships are hardy and well armored though sadly had little chance against the Minbari and were destroyed in huge numbers, despite several variants created. Most Hyperions operating today were built after the conflict, where they were hastily constructed to shore up Earth’s defenses against opportunistic neighbors. Omega destroyers began to supplant them in the naval inventory, but there are no plans to cancel the reliable, Hyperion design. Instead, they continue to operate both independently and alongside the more expensive and powerful Omegas.

There have been several varieties of Hyperion throughout the history of the vessel, with more no doubt on the way as new technologies rise from the research labs all across the Earth Alliance. One of the rarer but more popular varieties is the fleet command variant, which puts a much stronger communications array at its disposal in addition to some upgraded weaponry. The main difference between one Hyperion to the next is simply its armament and it is equipped with some of the best weapon systems the EA can muster and allowing the ships to fill a multitude of roles in what was once a navy on the mend. Now the variety is simply a boon to EarthForce, who can use the often underestimated vessel to great effect.

Hyperion Heavy Cruiser

Hyperion Assault Cruiser

Hyperion Command Cruiser

Hyperion Missile Cruiser

Hyperion Pulse Cruiser

Hyperion Rail Cruiser

**Source**:

The Babylon 5 Project: Hyperion class heavy cruiser

Babylon 5: Ships of the Galaxy (pages 10-13)

thedemonapostle
Earth Alliance Shuttle

**Name**: Shuttle
**Craft**: Earth Alliance Shuttle
**Type**: Shuttle
**Scale**: starfighter
**Length**: varies (~18 - 25 meters)
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Communications: 5D; Sensors: 5D; Space Transports: 5D
**Passengers**: 7
**Cargo Capacity**: 14 metric tons
**Consumables**: 1 week
**Maneuverability**: 2D+2
**Space**: 3
**Hull**: 4D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 1 Pilot
* Average Crew Experience Level: EarthForce Line
* Stealth: 10 (Base Difficulty to Detect Ship)
* Fusion Engine

**Description**: Slightly larger than the light shuttle, this vessel lacks the atmospheric capabilities of its counterpart but is able to bear a far heavier payload. It is typically used to ferry passengers and cargo from large ships to the docking facilities of Earth Alliance colonies and space stations, though it is also capable of transporting its crew great distances between the stars by utilizing jump gates, and doing so in relative comfort.

**Source**:

* The Babylon 5 Project: Earth Alliance Crew Shuttle
* Babylon 5: Ships of the Galaxy (page 26)
* thedemonapostle
Huntingdon's Bolt (modified Arrowhead Class Courier)

**Name**: Huntingdon's Bolt
**Craft**: Modified Arrowhead Class Courier
**Type**: Courier
**Scale**: Starfighter
**Length**: 36.6 meters (estimated)
**Weight**: 400 tons
**Skill**: Space Transports
**Crew**: 2; skeleton: 1/+5
**Passenger Capacity**: 2 second class
**Cargo Capacity**: 70 tons
**Consumables / Fuel Capacity**: 7.5 tons (600 hours)
**Cost**: 2,240
**Maintenance Costs**: 2,560 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D+2
**Space**: 7; Hard Burn: 11
**Atmosphere**: 350; 1,000 kmh; Hard Burn: 435; 1,250 kmh
**Hull**: 2D+2
**Sensors**

* Passive: 40 / 0D+1
* Scan: 80 / 0D+1
* Search: 120 / 0D+2
* Focus: 4 / 1D

**Weapons** - None

**Ship Complement:**

* Escape Pods: 6

**Description**: If you know the right circles of people, you know Huntingdon’s Bolt by name. Capt. William Cross’ modified Arrowhead Class courier is one of a select few ships to go to when you need a diplomatic envoy or high-risk politico delivered quickly and quietly to his destination. Capt. Cross guarantees anonymity, style, and (if it comes to it) protection.

**Source**:

* The Firefly and Serenity Database: Huntingdon's Bolt
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 68)
* thedemonapostle