recursal/Fanatic-Fandom huggingface dataset:
Reuben

* Lvl 1
* Lvl 2
* Lvl 3
* Lvl 4
* Lvl 5

**Reuben** is a Crew Member in Disney Speedstorm. It is an Epic Crew Member which means it gives Bonus % to all Racer statistics (depending on the Racer rarity and the Crew Member star level), allows the player to start the race with 1 skill and amplifies the unique skill while used (Hack, Siren Song). Reuben is part of the Lilo & Stitch Collection.

## Origin

**Reuben**, also known as **Experiment 625**, is a genetically engineered character in the *Lilo & Stitch* franchise. He is the last failed prototype of Stitch, possessing all of Stitch's powers (and advanced language programming, allowing for better English fluency) but plagued by laziness. Reuben's true place is with Gantu as his galley officer and chef.

Experiment 625 was created by Jumba Jookiba and funded by Hämsterviel, designed for Stitch's purpose. However, due to his lazy nature, he was considered a failure. He often makes sandwiches, which are quite delicious.

Despite his laziness, Reuben is friendly and sympathetic, with a knack for making wisecracks. He tags along with Gantu on villainous plots but does not care much about the outcomes. Interestingly, Reuben secretly sees Gantu as his best friend and companion, though he constantly mocks Gantu's incompetence.

Reuben's physical appearance resembles Stitch, with a golden yellow (teal blue in *Disney Adventures* comic depictions) koala/marmot-like body. He has Stitch's powers, including the ability to grow an extra pair of arms. Although originally very lazy and cowardly, Reuben becomes helpful and heroic in *Leroy & Stitch*.

In the anime series *Stitch!*, Reuben and Gantu were fired from the Galactic Armada due to a karaoke incident (according to the English dub, at least). They started working for Hämsterviel instead. Reuben's transformation in one episode into a more confident *Rebel Without a Cause*-styled delinquent made him a formidable foe for Stitch, but he later returns to his original self, still making sandwiches and wisecracks.

**Navigation**
50 Cal. Machine Gun

The **50 Cal. Machine Gun** is a weapon in Fallout: New Orleans.

Fallout: New Orleans Big Guns

## Characteristics

The M2 Browning is a belt-fed machine gun chambered for the .50 Calibre Rounds. Designed originally as a ground-keeping weapon, its destructive power along with range capacity means that a static and defensive position will prove to be a great strategy, if you have the muscles for it.

### Unique 50 Cal. Machine Gun Modifications

A 50 Cal. Machine Gun can accept one each of the following mods, which are unique to 50 Cal. Machine Guns and installed with the Repair skill:

* Receiver
* Barrel
Gun Nut

Fallout: New Orleans Perks

## Effects

You can modify Small Guns and Big Guns with weapon mods. Each Rank in this Perk unlocks an additional rank of weapon mods: Rank 1 unlocks rank 1 mods, Rank 2 unlocks rank 2 mods, etc. Each time you take this Perk, the level requirement increases by 4.

**Gun Nut** is a Perk in Fallout: New Orleans.

## Effects

Each rank grants access to more advanced weapon mods for Small Guns and Big Guns when using a Weapons Workbench. The level requirement increases by 4 each time this Perk is selected.
Upgrade materials/Jasmine Level Up Materials

**Upgrade materials** are vital objects in Disney Speedstorm that are required to level up Racers. First levels require Generic materials and/or Class specific materials but with the character progression more and more Collection materials are necessary. The materials cannot be interchanged, sold, refunded, replaced, and so on. Only when all necessary materials are collected, the Racer can be upgraded. Generic materials are applicable to all Racers while Class specific materials can only be used with certain Classes, and Collection materials are unique for each Collection (cartoon/movie). New materials are added each season due to a new Collection being introduced into the game. Materials can be bought in the Shop, received as rewards for Events, obtained as Free and/or Premium rewards in the Golden Pass, given for reaching a rank in Ranked Multiplayer or found in Mystery Boxes.

The maximum character level is capped according to the Star level (1 star characters can only level up to 15, 2 stars uncap level 25, and so on), and each new level increases character statistics. To level up Racers players use special materials. Some quests require a certain character level to participate, and the custom multiplayer mode has the option to cap the character level which means the Racers will automatically be downgraded to that level (if your Racer is level 20 but the cap in that mode is level 10, your Racer will only use half of their potential).

The statistics that can be amplified with a higher level:

* **Top Speed**: Maximum speed of a Racer.
* **Acceleration**: How fast a Racer accelerates.
* **Handling**: How well a Racer turns & drifts.
* **Boost**: How long a Racer’s boost lasts, the rate of nitro consumption.
* **Combat**: The duration of stun applied when hitting or being hit by rival Racers.

Here are the materials required to upgrade Jasmine to a certain level. More materials will be added with natural character progression. So far Jasmine is known to have 50 levels of possible upgrades. Here are the ones we know about at the moment:

Okay, right now I am Jasmine level X. What materials do I need to upgrade myself to the next level?
Upgrade materials/Jack Sparrow Level Up Materials

**Upgrade materials** are vital objects in Disney Speedstorm that are required to level up Racers. First levels require Generic materials and/or Class specific materials but with the character progression more and more Collection materials are necessary. The materials cannot be interchanged, sold, refunded, replaced, and so on. Only when all necessary materials are collected, the Racer can be upgraded. Generic materials are applicable to all Racers while Class specific materials can only be used with certain Classes, and Collection materials are unique for each Collection (cartoon/movie). New materials are added each season due to a new Collection being introduced into the game. Materials can be bought in the Shop, received as rewards for Events, obtained as Free and/or Premium rewards in the Golden Pass, given for reaching a rank in Ranked Multiplayer or found in Mystery Boxes.

The maximum character level is capped according to the Star level (1 star characters can only level up to 15, 2 stars uncap level 25, and so on), and each new level increases character statistics. To level up Racers players use special materials. Some quests require a certain character level to participate, and the custom multiplayer mode has the option to cap the character level which means the Racers will automatically be downgraded to that level (if your Racer is level 20 but the cap in that mode is level 10, your Racer will only use half of their potential).

The statistics that can be amplified with a higher level:

* **Top Speed**: Maximum speed of a Racer.
* **Acceleration**: How fast a Racer accelerates.
* **Handling**: How well a Racer turns & drifts.
* **Boost**: How long a Racer’s boost lasts, the rate of nitro consumption.
* **Combat**: The duration of stun applied when hitting or being hit by rival Racers.

Here are the materials required to upgrade Jack Sparrow to a certain level. More materials will be added with natural character progression. So far Jack Sparrow is known to have 50 levels of possible upgrades. Here are the ones we know about at the moment:

Okay, right now I am Jack Sparrow level X. What materials do I need to upgrade myself to the next level?
Lead Pipe

The **Lead Pipe** is a weapon in Fallout: New Orleans.

Fallout: New Orleans melee weapons

## Characteristics

A length of a metal pipe taken from various places, lead pipes are simple weapons that can be found across the wasteland.

### Unique Lead Pipe Modifications

A Lead Pipe can accept one of the following modifications which are installed with the Repair Skill:
Brotherhood of Steel Hood

**Brotherhood of Steel Hood** is a headgear in Fallout: New Orleans.

Fallout: New Orleans headgear

## Characteristics

The matching headpiece for the Brotherhood of Steel uniform, this close-fitting hood was developed before the Great War for wearers of Power Armor. It is designed to plug into the helmet of a suit of Power Armor, providing a closer interface to the armor’s systems, as well as containing an earpiece and microphone for the armor’s internal radio.
Blacksmith

**Blacksmith** is a Perk in Fallout: New Orleans.

Fallout: New Orleans Perks

## Effect

You can modify Melee Weapons with weapon mods. Each Rank in this Perk unlocks an additional rank of Melee Weapon mods: Rank 1 unlocks Rank 1 Mods, Rank 2 unlocks Rank 2 Mods, and Rank 3 unlocks Rank 3 Mods. Each time you take this perk, the level requirement increases by 4.

## Ranks

 2
 3
Eyebot

**Eyebots** are robots in New Orleans in 2287.

Fallout: New Orleans Creatures

* General
* Statistics
* Abilities
* Attacks

## Special Abilities

**ROBOT:** The Eyebot is a robot. They are immune to the effects of starvation, thirst, and suffocation. They are also immune to Poison and Radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired.

**IMMUNE TO POISON:** The Eyebot reduces all Poison Damage suffered to 0 and cannot suffer any damage or effects from poison.

**IMMUNE TO RADIATION:** The Eyebot reduces all Poison Damage suffered to 0 and cannot suffer any damage or effects from poison.

**IMMUNE TO POISON:** The Eyebot reduces all Poison Damage suffered to 0 and cannot suffer any damage or effects from poison.

**IMMUNE TO DISEASE:** The Eyebot is immune to the effects of all diseases, and they will never suffer the symptoms of any disease.

**LITTLE:** The Eyebot is smaller than mostcharacters. The creature’s normal HP is reducedto BODY + ½ level (rounded up), but its Defenseincreases by 1. Further, it is slain by any hitwhich inflicts an Injury.

**RADIO TRANSMISSION:** The Eyebot can receive and send radio transmissions, as well as playing these aloud. The Eyebot can be heard playing these transmissions aloud from Long Range.

**FLYING:** The Eyebot can move freely through the air. They ignore most ground-level obstacles and difficult terrain effects, and they can move through “empty” zones above the battlefield if desired. It must spend at least one Minor Action each turn moving, and if it is knocked prone it falls to the ground, suffering 3  Stun Physical Damage, +2  for each zone above ground level it was before it fell.

**LASER: BODY + Guns** (TN 8), 4  Energy Damage, Range M

## Inventory

**SALVAGE:** Scavengers can salvage from adestroyed Eyebot with a successful **INT + Science** test with a Difficulty of 1. This yields 2  Common Materials, and each Effect rolled yields 1 Uncommon Material.
Bottlecap Mine

The **Bottlecap Mine** is a weapon in Fallout: New Orleans.

Fallout: New Orleans explosives

**SPECIAL:** When constructing a Bottlecap mine, you may add extra bottlecaps; every 10 caps added increases the damage by +1CD. When the mine detonates, roll the damage rating a second time: the total rolled is the number of intact caps found in the zone where the mine detonated.

## Statistics

### Qualities

Blast
 Mine
Animal Friend

**Adamantium Skeleton**, is a Perk in Fallout: New Orleans.

Fallout: New Orleans Perks

## Effect

At Rank 1, whenever a Creature NPC with the Mammal, Lizard, or Insect Keywords would attack you, roll 1 : on any result other than an Effect, the creature chooses not to attack you, although it may still attack another character it can target. At Rank 2, you can attempt a **CHA** + **Survival** test with a Difficulty of 2 as a Major Action. If you succeed, the Creature treats you as friendly and will attack anyone who attacks you. Mighty and Legendary Creatures are unaffected by this Perk.

Each time you take this Perk, the Level Requirement increases by 5.
Assault Carbine

The **Assault Carbine** is a weapon in Fallout: New Orleans.

Fallout: New Orleans small guns

* **Magazine:** Large Magazine, Quick-Eject Magazine, Large Quick-Eject Magazine
* **Sights:** Reflex Sight, Short Scope, Long Scope, Short Night Vision Scope, Long Night Vision Scope, Recon Scope
* **Muzzle:** Bayonet, Suppressor
Yoddeling Star Box

**Yoddeling Star Box** contains Racer Shards, Crew Members Shards and Upgrade materials from the Toy Story Collection and more specifically Star Chaser Jessie. It can be purchased with Season Coins but has a limit of 2 purchases per day. This is a temporary offer that first appeared in the Shop **27.10.2023** during the 4th Season of the game and the Limited Events to unlock Hades.
Harpoon Gun

The **Harpoon Gun** is a weapon in Fallout: New Orleans.

Fallout: New Orleans Big Guns

## Characteristics

Originally deployed as a ship-mounted weapon meant for hunting large marine animals, the Harpoon Gun has been converted into a man-portable heavy weapon. Its harpoons are capable of inflicting very high damage, but it can only hold one harpoon at a time and takes a long time to reload.

### Modifications

A Harpoon Gun can accept one each of the following mods, which are unique to Harpoon Guns and installed with the Repair skill:

* Sight

## Variants

* Jaeger, a unique variant found in Roy's Cottage.
Metal Armor

**Metal Armor** is a set of armor in Fallout: New Orleans.

Fallout: New Orleans armor

## Characteristics

Shaped metal plating held together—and held on— with leather or cloth straps, which provide decent protection from physical impacts such as melee attacks and gunshots, but less protection against energy attacks, as the metal plating conducts heat.
Errata

This is the errata page, listing all corrections made or in need to be made to articles.

## Errata Log

### Pending

* Add Large Quick-Eject Magazine Modification to 10mm Pistol.
* Change Children of Atom Cultist's HP to 14.
* Change Children of Atom Preacher's PER to 8, LCK to 5 and HP to 20.
* Change Children of Atom Zealot's HP to 23, Melee Bonus to +1  and **UNARMED STRIKE**'s damage to 3  Physical Damage.
* Change Children of Atom's Confessor HP to 32.
* Create Confessor Robes to Outfit section.
* Create Child of Atom Preacher Rags to Clothing section.
* Create Child of Atom Preacher Helm to Heagear section.
* Create Confessor Helmet to Headgear section.
* Create Super Mutant Armor to Armor section.
* Update Armor section tables.
* Update Armor tables information.

### Corrected

* Change Children of Atom's LCK to 4 and HP to 12.
Gatorclaw

**Gatorclaws** are creatures in New Orleans in 2287.

Fallout: New Orleans Creatures

* General
* Statistics
* Abilities
* Attacks

## Special Abilities

**IMMUNE TO RADIATION:** The Gatorclaww reduces all Radiation Damage suffered to 0 and cannot suffer any damage or effects from radiation

**BIG:** The Gatorclaw is bigger than most characters, towering over them. The creature receives an additional +1 Health Point per Level, but its Defense decreases by 1, to a minimum of 1. Further, it only suffers a Critical Hit if an attack inflicts 7+ Damage (after Damage Resistance) in a single hit, rather than the normal 5+.

**KEEN SENSES:** One or more of the Gatorclaw's senses are especially keen; they can attempt to detect creatures or objects which characters normally cannot, and they reduce the Difficulty of all other **PER** tests by 1 (to a minimum of 0)

**DEATHROLL:** A Gatorclaw may choose to make a deadlier BITE attack by increasing the Difficulty of the attack by +1. If it succeeds, the attack’s damage increases by +2 .

**WEAK SPOT:** If an attacker chooses to target the Gatorclaw’s Head, it ignores the creature’s DR. This does not apply against hits which hit the Head due to random chance.

**AQUATIC:** The Gatorclaw can swim and submerge itself in water indefinitely without needing to come up for air. They suffer no Difficulty increase for attacks or movements made while underwater.

**CLAWS: BODY + Melee** (TN 14), 5  Piercing 1 Physical Damage

**BITE: BODY + Melee** (TN 14), 6  Vicious Physical Damage

## Inventory

**BUTCHERY:** Scavengers can butcher a dead Gatorclaw with a successful **END + Survival** test with a Difficulty of 1. This yields 2  portions of Gatorclaw Meat.
Child of Atom Zealot

**Children of Atom Zealots** are Characters in New Orleans in 2287.

Fallout: New Orleans Characters

* General
* Statistics
* Abilites
* Attacks

## Special Abilities

**ATOMS GLOW:** Zealots are used to living in some of the most radioactive parts of the wasteland, and often seem to suffer little to no effect from the radiation. Whether this is luck, genetic disposition or truly proof of Atom’s existence, they gain +2 to their Radiation DR.

**PREACHER:** As a Major Action, a Zealot can order a Children of Atom character of lower level to immediately perform a Major Action. The Zealot assists that action with **CHA + Speech**.

**UNARMED STRIKE: STR + Unarmed** (TN 8), 2  Physical damage

**RADIUM RIFLE: AGI + Small Guns** (TN 13),4  Radioactive Physical Damage Fire Rate 1, Range M, Two-Handed

## Inventory

Child of Atom Rags, Zealot Armor Chest Piece, 2x Zealot Arm, 2x Zealot Leg, Radium Rifle, Wealth 3

## Characteristics

One could say that Zealots are the fists of Atom himself. These are skilled, sworn defendants of their cult and faith, and assigned to their title by proving feats of strength and demonstrating a strong bond to the Church of Atom. They are dangerous, sturdy and heavily armored, using gear alike deactivated Power Armor that has been reassigned as heavy weight raider-esque armor, these are guards and the most powerful defenses for the Church of the Children of Atom, sitting atop of the hierarchy immediately below the main leaders of the cult.
Action Boy / Girl

**Action Boy** or **Action Girl,** depending on the character's gender, is a Perk in Fallout: New Orleans.

Fallout: New Orleans Perks

## Action Boy / Girl

* Action Boy
* Action Girl

## Effects

Additional Major Actions do not increase Difficulty when Action Points are spent.

## Effect

When you spend Action Points to take an additional Major Action, you do not suffer the increased Skill Test Difficulty during your second action.
Board

The **Board** is a weapon in Fallout: New Orleans.

Fallout: New Orleans melee weapons

## Characteristics

A weapon created from a single scrap board with the bottom third being shaved down and wrapped with a leather strap to form a grip. Boards are a rudimentary two handed melee weapon that benefit from cheap build, mod, and repair costs.

### Unique Board Modifications

A Board can accept one of the following modifications which are installed with the Repair Skill:
Baits

**Baits** is a location in Fishtown in 2287.

## Background

A ramshackle cabin built with wood, steel and fishing nets, with a big "Baits" sign on the front, Baits is a small shop that sells general hunting items commonly used by the Fishermen. The shop is run by Gedediah, a silent-type merchant with an extense experience as a harpoonmaster.

### Foundation

Baits was first built years after the arrival of the Fishermen in the old Laketown Park. Gedediah decided to sell the spoils of his hunting travels to whomever passed through the settlement, and retired as a Fisherman when the shop's cabin was finished.

## Layout

Built on ramshackle and whatever materials could be scrapped to build a steady cabin, Baits is a small-sized cabin with all its items stored at the back of the cabin, whereas the shop's stand is on the front side of the cabin.

## Traders and Services

### Gedediah

Gedediah may sell the following items. Gedediah also sells the respective Ammunition for each ranged weapon listed below:
Assault Rifle

The **Assault Rifle** is a weapon in Fallout: New Orleans.

Falout: New Orleans small guns

## Characteristics

This gas-operated rifle is a common sight across the wasteland, and well-liked because of its low recoil and reasonable accuracy, and the ease of modifications. Most versions found are only capable of semi-automatic fire, but the weapon is easily modified for automatic fire.

### Modifications

An Assault Rifle can accept one each of the following Modifications:

* Barrel
* Magazine
* Muzzle
* Receiver
* Sight
* Stock
Shards

**Shards** are vital objects in Disney Speedstorm. They are character fragments that are necessary to unlock and upgrade Racers and Crew Members. Shards are unique to each character and cannot be interchanged.

	1. How to obtain Racer Shards
	2. The number of Shards necessary to unlock and upgrade Racers
2. Crew Shards
	1. How to obtain Crew Shards
	2. The number of Shards necessary to unlock and upgrade Crew

## Racer Shards

Obtaining Racer Shards allows players to **Star Up** their Racers.
Increasing the Star Tier

* uncaps the maximum Upgrade level;
* unlocks extra slots for using Crew Members;
* allows players to use **2/4** skills on their full potential (increasing their power with each Star Level).

 ★★☆☆☆
 ★★★☆☆
 ★★★★☆
 ★★★★★ | 50 ↑

### **How to obtain Racer Shards**

Racer Shards are available in the Shop:

* The Golden Pass rewards (for free or for Tokens);
* Season Boxes that contain Shards for Seasonal Racers (purchasable for Tokens or Season Box Credits);
* Upgrade packs or bundles (buying Racer Shards in their dedicated section for Tokens);
* Universal Box that contains Shards for all Racers (purchasable for Season Coins);
* Daily Special Offers (buying Racer Shards for Season Coins at the bottom of the page).

Apart from the Shop, these options are also available:

* While progressing through Starter Circuit and Season Tour, players are able to get Racer Shards for different Racers.
* Some Limited Events can contain Racer Shards;
* Reaching a certain rank in Ranked Multiplayer provides Racer Shards;
* Regulated Multiplayer provides Racer Shards.

### **The number of Shards necessary to unlock and upgrade Racers**

 ★★☆☆☆
 ★★★☆☆
 ★★★★☆
 ★★★★★ | +85

## Crew Shards

Crew Shards allow players to unlock Crew Members and use them to amplify Racer's statistics. Depending on the rarity, Crew Members can affect 1, 2 or all of the statistics. The extent of the effect depends on the level of the Crew Member, that is why Shards are necessary to increase that level.

 **Stats for all Common chips**

**Skill Enhancement**

**Loot Points Percentage**

 **Stats for all Rare chips**

 **Loot Points percentage for Rare chips**

 **Skill Enhancement**

**All stats Bonus Percentage
(Depends on Racer rarity)**

**Starting Skill (Start the race with this skill)**

**Unique Skill Bonus**

### **How to obtain Crew Shards**

Crew Shards are available in the Shop:

* Season Boxes that contain Shards for Seasonal Crew Members (purchasable for Tokens or Season Box Credits);
* Upgrade packs or bundles (buying Crew Shards in their dedicated section for Tokens);
* Universal Box that contains Shards for all Crew Members (purchasable for Season Coins).

### **The number of Shards necessary to unlock and upgrade Crew**

Both Common and Rare Crew
 ★★☆☆☆
 ★★★☆☆
 ★★★★☆
 ★★★★★ | +75

Epic Crew
 ★★☆☆☆
 ★★★☆☆
 ★★★★☆
 ★★★★★ | +100

**Navigation**
Boxing Glove

The **Boxing Glove** is a weapon in Fallout: New Orleans.

Fallout: New Orleans melee weapons

## Characteristics

The boxing glove is a large, red leather mitt laced onto the wearer's hand. It is designed to absorb impact, lowering the damage dealt to the striker's own hand.

### Unique Boxing Glove Modifications

A Boxing Glove can accept one of the following modifications which are installed with the Repair Skill:
Flamer

The **Flamer** is a weapon in Fallout: New Orleans.

Fallout: New Orleans Big Guns

## Characteristics

A flamethrower, or flamer, is a weapon which sprays an ignited fuel mixture over an area, essentially creating a jet of flame that can burn or ignite targets at a distance. Ideal for clearing dead foliage, irritating vermin, and fortified bunkers!

### Unique Flamer Modifications

A Flamer can accept one each of the following mods, which are unique to Flamers and installed with the Repair skill:

* Fuelr
* Barrel
* Propellant Tank
* Nozzle
Upgrade materials/WALL-E Level Up Materials

**Upgrade materials** are vital objects in Disney Speedstorm that are required to level up Racers. First levels require Generic materials and/or Class specific materials but with the character progression more and more Collection materials are necessary. The materials cannot be interchanged, sold, refunded, replaced, and so on. Only when all necessary materials are collected, the Racer can be upgraded. Generic materials are applicable to all Racers while Class specific materials can only be used with certain Classes, and Collection materials are unique for each Collection (cartoon/movie). New materials are added each season due to a new Collection being introduced into the game. Materials can be bought in the Shop, received as rewards for Events, obtained as Free and/or Premium rewards in the Golden Pass, given for reaching a rank in Ranked Multiplayer or found in Mystery Boxes.

The maximum character level is capped according to the Star level (1 star characters can only level up to 15, 2 stars uncap level 25, and so on), and each new level increases character statistics. To level up Racers players use special materials. Some quests require a certain character level to participate, and the custom multiplayer mode has the option to cap the character level which means the Racers will automatically be downgraded to that level (if your Racer is level 20 but the cap in that mode is level 10, your Racer will only use half of their potential).

The statistics that can be amplified with a higher level:

* **Top Speed**: Maximum speed of a Racer.
* **Acceleration**: How fast a Racer accelerates.
* **Handling**: How well a Racer turns & drifts.
* **Boost**: How long a Racer’s boost lasts, the rate of nitro consumption.
* **Combat**: The duration of stun applied when hitting or being hit by rival Racers.

Here are the materials required to upgrade WALL-E to a certain level. More materials will be added with natural character progression. So far WALL-E is known to have 50 levels of possible upgrades. Here are the ones we know about at the moment:

Okay, right now I am WALL-E level X. What materials do I need to upgrade myself to the next level?
Dogmeat

**Dogmeat** is a Creature in Fallout. Dogmeat can only be obtainable by selecting the Dogmeat Perk.

Fallout: New Orleans Creatures

* General
* Statistics
* Abilities
* Attacks

## Special Abilities

**KEEN SENSES:** One or more of the Dogmeat's senses are especially keen; they can attempt to detect creatures or objects which characters normally cannot, and they reduce the Difficulty of all other **PER** tests by 1 (to a minimum of 0).

**ATTACK DOG:** When Dogmeat assists on one of your attacks, he must move within Reach of the target, and he inflicts his own melee damage on the target if the attack is successful.

**COMPANION:** Dogmeat’s Level is the same as yours and increases whenever you level up. Increase either Dogmeat’s **BODY** or **MIND** by +1 when you reach Level 3 or any odd-numbered Level after that. Increase Dogmeat’s HP by +1 per level, and with any increases to **BODY**. Increase Dogmeat’s **BITE** Damage by +1  at 5th Level and every 5 levels beyond that.

**BITE: BODY + Melee** (TN 7), 2  Vicous Physical Damage

## Inventory

**BUTCHERY:** Scavengers can butcher Dogmeat with a successful **END + Survival** test with a Difficulty of 0. This yields 1 portion of Mongrel Dog Meat.

## Characteristics

You aren’t alone in the wilderness. You have a pet dog that serves as a friend and ally in dangerous times. The dog is treated as an allied NPC Creature under your command. If you need to forage for food and water, your dog looks after themselves. If your dog is slain, then you either find a new dog before the next adventure, or you may trade this Perk for a different one after this adventure.

## Notes

* Despite having the **COMPANION** Special Ability, Dogmeat is still considered a Normal Creature, and not a Companion Creature.
Holotags

Fallout: New Orleans miscellany items

Holotags

**Holotags** are miscellany items in *Fallout: New Orleans*.

## Characteristics

A small, durable, identifying item used by the Brotherhood of Steel. Holotags contain information to identify their wearer in case of death. They also act as a “black box” data recorder for a suit of Power Armor, providing the Brotherhood record of the deeds of their fallen warriors. Though not especially valuable by themselves, the Brotherhood often pays a reward to any who bring in holotags they find

## Locations

* On the body of every Brotherhood of Steel member.
Freret Fire Station

**Freret Fire Station** is a building in Freret in New Orleans in 2287.

## Loot

Characters inside Freret Fire Station will find:

* 3 CD Fire Axes, modified if an Effect is rolled
* 2 Claw Hammers
* A Baton
* A Chainsaw
* A Harness
* 4 Beers

#### Loot Tables

Characters inside Blaze Flamers 'n' Shit may find, while scavenging, the items below:
Brotherhood Initiate

**Brotherhood Initiates** are characters in New Orleans in 2287.

Fallout: New Orleans Characters

* General
* Statistics
* Abilites
* Attacks

## Special Abilities

**THE CHAIN THAT BINDS:** As a Major Action,a Initiate can order a Brotherhood character of same or lower level to immediately perform a Major Action. The Initiate assists that action with **CHA + Speech**.

**INITIATE:** If a Brotherhood Initiate is subject to a **CHA + Speech** test by a higher level Brotherhood Character, their next action is immediately considered a success.

**UNARMED STRIKE: STR + Unarmed** (TN 7), 2  Physical damage

**LASER PISTOL: PER + Energy Weapons** (TN 10), 4 , Piercing 1 Energy Damage, Fire Rate 2, Range C, Close Quarters

## Inventory

Brotherhood of Steel Uniform, Laser Pistol, Brotherhood of Steel Holotags, Wealth 1

## Characteristics

Initiates are the young, newly graduated soldiers of the Brotherhood of Steel. They are not as well-equipped as knights or lancers, but have the Brotherhood's best possible training and the determination that only youth could give.
BELLA.

**BELLA.**, previously known as **Bélla Moda**, is owned by pierpaoIo and established on September 19, 2019. Based in Milan, Italy, it focuses producing Italian Luxury Clothing. As of January 2022, it is in a hiatus and is expected to come back Late 2022 - Early 2023 with the first collection in the new era, CHECKMATE.

## ABOUT

BELLA. was originally going to be a group inspired by Versace, hence the location of the Brand. After the first collection VERSACIA was dropped, Versace-inspired clothing has been produced by almost every group. This prompted pierpaoIo to stray away from Versace inspirations and instead do something original.

## COLLECTIONS

### PRE-REVIVAL

* VERSACIA
* CHINATOWN MINI
* MERAKI MINI
* OCEANICHE
* TOKYO TAKEOVER
Creatures

**Creature** is a type of non-player character (NPC). This page lists all creatures is Fallout: New Orleans.

## Creature List

* Angler
	+ Glowing Angler
	+ Venomous Angler
* Bloodbug
	+ Bloodbug Hatchling
	+ Glowing Bloodbug
* Bloatfly
	+ Glowing Bloatfly
* Fog Crawler
* Brahmin
* Deathclaw
	+ Alpha Deathclaw
	+ Glowing Deathclaw
	+ Deathclaw Matriarch
* Dog
* Eyebot
* Firefly
* Feral Ghoul
* Gatorclaw
* Glowing One
* Gulper
	+ Gulper Newt
	+ Gulper Devourer
	+ Glowing Gulper
* Hermit Crab
* Mirelurk
* Mirelurk Hatchling
* Mirelurk Hunter
* Mirelurk Queen
* Mole Rat
* Mongrel Dog
* Mutant Boar
* Mutant Hound
* Protectron
	+ Construction Worken Protection
	+ Fire Brigadier Protectron
	+ Law Enforcer Protectron
	+ Medical Responder Protectron
	+ Subway Steward Protectron
* Radcroc
* Radheron (radstork)
* Radroach
* Radscorpion
* Radstag
* Radtoad
* Sentry Bot
* Snapper
* Super Mutant Behemoth
* Swamp Beaver
* Yao Guai
Gamma Gun

The **Gamma Gun** is a weapon in Fallout: New Orleans.

Fallout: New Orleans Energy Weapons

## Characteristics

A crude-looking weapon, the gamma gun emits directed blasts of high-intensity ionizing radiation which can be devastating to any creature not immune nor massively resistant to radiation, while leaving other targets largely unharmed.

### Unique Gamma Gun Modifications

A Gamma Gun can accept one each of the following mods, which are unique to the Gamma Gun and installed with the Science skill:

* Dish
* Muzzle
Gatling Laser

The **Gatling Laser** is a weapon in Fallout: New Orleans.

Fallout: New Orleans Big Guns

## Characteristics

A high rate-of-fire laser weapon, the Gatling Laser uses several rotating barrels fired in quick succession to produce a devastating fusillade of laser pulses. While the individual laser pulses lack in stopping power, the sheer mass of them can wear down almost any target. Gatling Lasers can operate from any sufficient power source, and while fusion cells can be used to power them, the rate-of-fire means that they are often quickly expended. Most users instead rely on a larger power source, such as a fusion core.

### Unique Gatling Laser Modifications

A Gatling Laser can accept one each of the following mods, which are unique to Gatling Lasers and installed with the Science skill:

* Capacitor
* Barrel
* Sight
* Nozzle
Upgrade materials/Lilo Level Up Materials

**Upgrade materials** are vital objects in Disney Speedstorm that are required to level up Racers. First levels require Generic materials and/or Class specific materials but with the character progression more and more Collection materials are necessary. The materials cannot be interchanged, sold, refunded, replaced, and so on. Only when all necessary materials are collected, the Racer can be upgraded. Generic materials are applicable to all Racers while Class specific materials can only be used with certain Classes, and Collection materials are unique for each Collection (cartoon/movie). New materials are added each season due to a new Collection being introduced into the game. Materials can be bought in the Shop, received as rewards for Events, obtained as Free and/or Premium rewards in the Golden Pass, given for reaching a rank in Ranked Multiplayer or found in Mystery Boxes.

The maximum character level is capped according to the Star level (1 star characters can only level up to 15, 2 stars uncap level 25, and so on), and each new level increases character statistics. To level up Racers players use special materials. Some quests require a certain character level to participate, and the custom multiplayer mode has the option to cap the character level which means the Racers will automatically be downgraded to that level (if your Racer is level 20 but the cap in that mode is level 10, your Racer will only use half of their potential).

The statistics that can be amplified with a higher level:

* **Top Speed**: Maximum speed of a Racer.
* **Acceleration**: How fast a Racer accelerates.
* **Handling**: How well a Racer turns & drifts.
* **Boost**: How long a Racer’s boost lasts, the rate of nitro consumption.
* **Combat**: The duration of stun applied when hitting or being hit by rival Racers.

Here are the materials required to upgrade Lilo to a certain level. More materials will be added with natural character progression. So far Lilo is known to have 50 levels of possible upgrades. Here are the ones we know about at the moment:

Okay, right now I am Lilo level X. What materials do I need to upgrade myself to the next level?
Glowing One

**Feral Ghouls** are creatures in New Orleans in 2287.

Fallout: New Orleans Creatures

* General
* Statistics
* Abilities
* Attacks

## Special Abilities

**RADIATION PULSE:** Once per combat, theGlowing One may unleash a pulse of radiation.This inflicts 5  Radiation Damage to everything within Close Range. If it inflicts 3 or more damage, then any defeated Ghoul within that range is restored to 1 HP and returns to the fight.

**GLOWING:** The Glowing One is saturated with so much radiation that they literally glow, emitting a strange luminescence and irradiating the world around them. The Glowing One inflicts 2  Radiation damage to anyone within Reach of it. In addition, any melee attacks it makes gain the Radioactive damage effect; if it already had this damage effect, it instead inflicts 2 Radiation Damage per Effect rolled.

**IMMUNE TO RADIATION:** The Glowing One reduces all Radiation Damage suffered to 0 and cannot suffer any damage or effects from poison.

**IMMUNE TO POISON:** The Glowing One reduces all Poison Damage suffered to 0 and cannot suffer any damage or effects from poison.

**FERAL:** The Glowing One is unintelligent, driven purely by feral instinct. Feral NPCs cannot be persuaded or influenced by Speech tests. Feral NPCs will move towards and attack the nearest enemy. If they cannot detect an enemy, they move towards the nearest source of bright light or loud noise. Failing that, they move around randomly or simply lie down and do nothing.

**GHOUL:** A ghoul is healed by radiation. Itregains 1 HP for every 3 points of RadiationDamage inflicted upon it.

**PLAY DEAD:** A Glowing One which is prone and not moving is difficult to tell apart from a corpse. It takes a **PER + Survival** test, Difficulty 2, to spot a Feral Ghoul which is currently ‘playing dead’. They often use this to ambush unsuspecting passers-by.

**UNARMED: BODY + Melee** (TN 13), 7  Radioactive Physical Damage

## Characteristics

These glowing green ghouls are what happens when a feral ghoul, or someone predisposed to ghoulification absorbs radiation in extreme excess. The result is a feral ghoul that becomes a conduit of radiation. They glow a deep green color and emit heavy radiation even after death. They can even discharge radiation outwards in a toxic cloud, which can heal the injuries of other ghouls and cause extreme radiation damage to non-ghouls.
Knight

**Knights** are characters in New Orleans in 2287.

Fallout: New Orleans Characters

* General
* Statistics
* Abilites
* Attacks

## Special Abilities

**THE CHAIN THAT BINDS:** As a Major Action,a Knight can order a Brotherhood character of lower level to immediately perform a Major Action. The Knight assists that action with **CHA + Speech**.

**WELL-EQUIPPED:** Twice per combat, the Knight may ‘let rip’ with a volley from their Long Laser Rifle. This adds the weapon’s Fire Rate of 2 to the weapon’s damage for a single attack (for 6  total).

**UNARMED STRIKE: STR + Unarmed** (TN 8), 2  Physical damage

**LONG LASER RIFLE: PER + Energy Weapons** (TN 9), 4  Piercing 1 Energy Damage, Fire Rate 2, Range M, Two-Handed

## Inventory

Brotherhood of Steel Uniform,  Combat Helmet, Combat Chest Piece, Combat Leg, Combat Arm, Long Laser Rifle, Brotherhood of Steel Holotags

## Characteristics

The rank of Knight among the Brotherhood of Steel is a much respected one. Knights are often responsible for maintaining weapons, armor, and technology within the brotherhood’s possession. Reaching this rank is not easy and requires dedication and years of service. Many who reach this rank are ambitious and aspire to move upwards towards the prestigious rank of Paladin.
Upgrade materials/Steamboat Pete Level Up Materials

**Upgrade materials** are vital objects in Disney Speedstorm that are required to level up Racers. First levels require Generic materials and/or Class specific materials but with the character progression more and more Collection materials are necessary. The materials cannot be interchanged, sold, refunded, replaced, and so on. Only when all necessary materials are collected, the Racer can be upgraded. Generic materials are applicable to all Racers while Class specific materials can only be used with certain Classes, and Collection materials are unique for each Collection (cartoon/movie). New materials are added each season due to a new Collection being introduced into the game. Materials can be bought in the Shop, received as rewards for Events, obtained as Free and/or Premium rewards in the Golden Pass, given for reaching a rank in Ranked Multiplayer or found in Mystery Boxes.

The maximum character level is capped according to the Star level (1 star characters can only level up to 15, 2 stars uncap level 25, and so on), and each new level increases character statistics. To level up Racers players use special materials. Some quests require a certain character level to participate, and the custom multiplayer mode has the option to cap the character level which means the Racers will automatically be downgraded to that level (if your Racer is level 20 but the cap in that mode is level 10, your Racer will only use half of their potential).

The statistics that can be amplified with a higher level:

* **Top Speed**: Maximum speed of a Racer.
* **Acceleration**: How fast a Racer accelerates.
* **Handling**: How well a Racer turns & drifts.
* **Boost**: How long a Racer’s boost lasts, the rate of nitro consumption.
* **Combat**: The duration of stun applied when hitting or being hit by rival Racers.

Here are the materials required to upgrade Steamboat Pete to a certain level. More materials will be added with natural character progression. So far Steamboat Pete is known to have 50 levels of possible upgrades. Here are the ones we know about at the moment:

Okay, right now I am Steamboat Pete level X. What materials do I need to upgrade myself to the next level?
Child of Atom Cultist

**Children of Atom Cultists** are Characters in New Orleans in 2287.

Fallout: New Orleans Characters

* General
* Statistics
* Abilites
* Attacks

## Special Abilities

**ATOM'S GLOW:** Children of Atom Cultists are used to living in some of the most radioactive parts of the wasteland, and often seem to suffer little to no effect from the radiation. Whether this is luck, genetic disposition or truly proof of Atom’s existence, they gain +2 to their Radiation DR.

**PREACHER:** As a Major Action, a Child of Atom Cultist can order a Children of Atom character of lower level to immediately perform a Major Action. The Child of Atom Cultist assists that action with **CHA + Speech**.

**UNARMED STRIKE: STR + Unarmed** (TN 6), 2  Physical damage

**LONG GAMMA GUN: PER + Energy Weapons** (TN 11), 4  Piercing 1, Stun Radiation Damage, Range L, Fire Rate 1, Blast, Inaccurate

**NUKA GRENADE: PER + Explosives** (TN 9), 9  Breaking, Radioactive, Vicious Energy Damage, Blast, Thrown (M)

## Inventory

Child of Atom Rags. Hood, Long Gamma Gun, Nuka Grenade, Wealth 1

## Characteristics

Cultists are common Children of Atom who have been trusted with travelling and spreading their cult's word, gathering new followers and believers. They can be found wandering near towns and small settlements that are tolerant towards their cult, but when in Church of Children of Atom territory they become extremely protective and aggresive towards outsiders, and will defend their places of worship with their own lives.
Combat Knife

The **Combat Knife** is a weapon in Fallout: New Orleans.

Fallout: New Orleans melee weapons

## Characteristics

For both fighting and for utility uses, soldiers—and those who seek to emulate soldiers—frequently carry knives. The Combat Knife found across the wastelands is normally of the same type as was issued to U.S. Army soldiers during the Great War, a single-edged blade with a clipped point. The weapon is lightweight and sturdy, and intended for heavy use.

### Unique Combat Knife Modifications

A Combat Knife can accept one of the following modifications which are installed with the Repair Skill:
10mm Submachine Gun

The **10mm Submachine Gun** is a weapon in Fallout: New Orleans.

Fallout: New Orleans small guns

## Characteristics

A somewhat crude-looking machine gun, the 10mm SMG was a common design from before the War, used commonly by bandit-types and pre-War gangs that swarmed the streets of metropolies or cities with a high number of crime-organized groups. Originally, this weapon is equipped to many Vaults across America and compose of their security weaponry, but ever since the bombs struck and the vaults opened, the 10mm SMG is becoming more of a common sight across the wasteland rather than underneath it.

### Modifications

A 10mm Submachine Gun can accept one each of the following Modifications:

* Magazine
* Muzzle
* Receiver
* Sights
* Stock
Leather Armor

**Leather Armor** is a set of armor in Fallout: New Orleans.

Fallout: New Orleans armor

## Characteristics

Made from tanned and treated animal hide, these hardened leather pieces provide modest protection from physical impacts and gunshots, as well as serving to insulate the wearer from fire and other dangerous energies.

## Modifications

Each piece of leather armor can accept two mods, one of which is a Material, the other of which is an Upgrade. For mods applied to Torso armor, double the weight and cost (this has already been done for Torso Only mods). All Leather Armor Material mods are installed with the Repair skill.
Fog Crawler

**Fog Crawlers** are creatures in New Orleans in 2287.

Fallout: New Orleans Creatures

* General
* Statistics
* Abilities
* Attacks

## Special Abilities

**IMMUNE TO RADIATION:** The Fog Crawler reduces all Radiation Damage suffered to 0 and cannot suffer any damage or effects from radiation.

**BIG:** The Fog Crawler is bigger than most characters, towering over them. The creature receives an additional +1 Health Point per Level, but its Defense decreases by 1, to a minimum of 1. Further, it only suffers a Critical Hit if an attack inflicts 7+ damage (after Damage Resistance) in a single hit, rather than the normal 5+.

**FAST:** The Fog Crawler can move up to two zones with a Minor Action and up to four zones with a Major Action.

**AQUATIC:** The Fog Crawler can swim and submerge itself in water indefinitely without needing to come up for air. They suffer no Difficulty increase for attacks or movements made while underwater.

**CLAWS: BODY + Melee** (TN 13), 6  Piercing 1, Vicious Physical Damage

**LUNGE: BODY + Melee** (TN 13), 5  Stun Physical Damage, Range C, Blast

## Inventory

**BUTCHERY:** Scavengers can butcher a dead Fog Crawler with a successful **END + Survival** test with a Difficulty of 0. This yields 2  portions of Fog Crawler Meat. If an Effect is rolled, this also yields 1 Uncommon Material.

## Characteristics

These large, mutated crustaceans live deep withing the fogs they are named after, hunting for large prey in relentless frenzy. They are considered one of the most dangerous and deadlier foes encountered in the coastal areas around islands and bogs they are found in, and their advantageous symbiosis to their environment makes it so that even larger creatures are susceptible to their attacks.
Crowbar

The **Crowbar** is a weapon in Fallout: New Orleans.

Fallout: New Orleans melee weapons

## Characteristics

A crowbar, also known as a wrecking bar, is a metal tool used for prying apart objects using leverage, pulling out nails, or simply knocking out walls. Now the crowbar's primary function is being used as a heavy, somewhat sharp, improvised weapon.
Crescent City Comics

**Crescent City Comics** is a building in Freret in New Orleans in 2287.

## Background

A meeting ground for geeks and teens before the War, Crescent City Comics is now abandoned and remained abandoned through the fall of the bombs and even through the rise of the survivors to the surface. Almost no one bothered to look at what was inside if not for raiders and other junkie-types looking for somewhere to hit their chems. For that reason, whatever was inside before the War, there remains.

## Layout

This blue, low-rise building is a beautiful sight in Freret. Inside, many shelves and displays hold comic books and other magazines, and the northen-most section of the store displays collectibles from the many popular comic books and rare items that were highly prized before the War.

## Loot

Characters inside Crescent City Comics will find:

* Mad Russian!, an unique sledgehammer inside a display, unlocked with a difficulty 4 **PER + Lockpick** test

**Loot Tables**

Characters inside Crescent City Comics may find, while scavenging, the items below: