recursal/Fanatic-Fandom huggingface dataset:
Slime Catapult

Death from a mile away

### Description

Voluntary spiked slimes line up to get launched into opponents. These voluntary slimes are mostly unscathed will be retrieved by the Monster Tamer, who will return them to the kingdom to rest. The voluntary slimes are rewarded and praised from the Slime King for their bravery and sacrifice for the kingdom.

### Abilities

* Summons a catapult that will shoot spiked slimes dealing 2 damage to 1 opponent card for two turns (off-field)

## Off-field card

An off-field card works like an item. It does not take a turn to summon this card. This card can be summoned off-field, place this card at the rear, behind both on-field cards, these cards will do damage off-field. Slime Catapult has no lives, meaning after two turns, the card is discarded.
Monster Tamer

Ark

### Description

An experienced slime who has lived in the slime forest for a decade, learning the ins and outs and the puzzles of the forest. Making friends with most of the creatures in the forest.

### Abilities

* Ramming into the opposing creature, dealing 2 damage (Which will inflict bleed)
* Can perform Instant Kill Blows, crushing tier 1 and 2 creatures
Slime King

kneel

### Description

Thousands of slimes admire the strength and power of this royal slime. Yet none know, the slime king is powerless barring his ability to *royally* encourage his fellow slime cards to do better. A king's motivation is what slimes want, "We can beat the Warlords TOGETHER".

### Abilities

* Increases the on-field cards damage by one, the Slime King can use this ability off-field, however you must reveal the card to the opponent.
* Kings guard allows the king to survive with 1 live and summon the Guard(a secondary card) and will be withdrew to the deck. (One time use)
Theswissconfederation Wiki

**Welcome to the Theswissconfederation Wiki!**
An unofficial wiki dedicated to the YouTube channel Switzerland (@theswissconfederation). The channel created the series ABFDIV (Animated BFDI Voting) and has many stuff in store for the future!

This article or section is still under heavy development, so please beware that not all information is present.

We're a collaborative community website about Theswissconfederation that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Switzerland

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eyes of Darkness

creepy

### Description

A prolonged stare, will force any creature to be under their control. However they suck on the minds of said creatures, slowly killing and withering the creature.

### Abilities

* Taking the mind of the selected enemy creature (Up to tier 5). Slowly deteriorating the health of the controlled creature by 1 every turn. The corrupted creature will be a temporary third on-field card for the wielders side
Guard

For the king!

### Description

The guard spends most of his time to protect the king, in spite of that, he enjoys the time standing since he can admire the view of the castle or wilderness. The guard claims that, "There are exactly 192 bricks in the king's bathroom" .

### Abilities

* The guard thrusts his spear dealing 1 damage.

## Activation Condition

This card is a secondary card, thus he does not appear in the main deck and is only used upon activation. He can be summoned by the Slime KIng when he's on the brink of death (1 live remaining), he replaces the Slime King and the Slime King will be placed back into the wielders deck.
Dark Menace

Spirits be real quiet

### Description

After the dark menace was born, the spirits cowered in fear and fled. The dark menace can manipulate any spirits with just a stare, truly spirit-chilling.

### Abilities

* Strikes with it's floating claws, dealing 2 damage
* Manipulation (*Special*), able to control all spirits cards, converting those cards to the wielders side.
Sensei of the Slime Samurai

skill issue

### Description

No samurai can rival the unparalleled power of the Senku, *Sensei of the Slime Samurai.* Able to simultaneously fight 4 samurais, and holds the record for defending against an entire army of demons alone, defending the dojo singlehandedly. He is renowned for overpowering an Ogre Giant and giving it a scar.

### Abilities

* Propels his swords to his opponents dealing 2 damage
* The 4 Katanas (*Passive*), allows the sensei of the slime samurai to parry up to 4 attacks, any attack will only break down 1 shield (including statuses such as burn however poison does not affect the parrys), however Instant Kill Blows will break all 4 katanas. \*The damage of the attack doesn't matter, it always breaks 1 katana only.
Slime Totem

Sitting there 𝘮𝘦𝘯𝘢𝘤𝘪𝘯𝘨𝘭𝘺

### Description

The mass sacred energy surrounding the temple awakened a stone totem to come into life. The totem is a wall and guard of the totem, taunting the opponent away from it's ally to it due to its high pain tolerance.

### Abilities

* Taunts the opponent, forcing the opponent to attack it
* Unable to attack
Bubble's Suspiscion

This article contains information about an upcoming event.

This article or section is still under heavy development, so please beware that not all information is present.

"**Bubble's Suspiscion**" is the upcoming 18th episode of Animated BFDI Voting and the 18th episode of the overall series.

The episode itself is done in production, however there are complications of uploading the video itself onto YouTube.
Slime Samurai

rough day huh

### Description

Slime samurais always stay silent and observant. Slime samurais often don't know about this fact, due to most of the slime samurais choosing this line of carrier due to the famous Slime In The Woods fable, the hero of the story was a slime samurai named Alric, who saved the little lost slime from 4 Savage Orcs. Inspiring a generation to become a slime samurai to help others and defeat the nasty orcs, however it turns out slime samurais just sit at their stations and patrol the surrounding area, not as fun as it seemed.
Kraken of the Depths

What lies in the deep

### Description

The Parting Ocean divides the Peasant's Wen from the Devil's Den. The slime's used to send forces across this passage to form a perimeter around the seashore to safeguard the outskirts of the Slime Kingdom. Some slimes at the garrison decided to set sail on an adventure, attempting a journey through the Parting Ocean to discover and chart their findings. However in the middle of the journey, they were out of luck, when they laid eyes upon their foretold doom, a macabre kraken rose from the depths of the ocean. Slime Catapults took aim and fired at this creature, unfazed by the barrage the Kraken swiped and destroyed the entire line-up. The Demons from the den were alerted by this clamorous bought, which they informed the Warlord about the pertifying creature. Razoth confronts the creature, defeating the creature in a timely manner, intimidating and striking fear to the creature, forcing the creature to obey to his authority. The slimes from the perimeter witness this phenomenon which crafted a famous slime legend which displayed the strength of the Warlord.

### Abilities

* Swipes its tentacles dealing 2 damage
* Sly tentacle (*Passive*) : Steals an item from the opponent's deck every time this card attacks
Allymates (Ally)

## Quotes

(Me and an irl friend also made fnaf RPs off of Fnaf so some of these quotes are from those)

(TW: may include swearing)

* “Sue me”
* “Is it a crime?”
* “Ice-cream!? :DDDDD (as Circus Baby from a rp called Afton labs)
* “Sup Bitches >:]”
* “EXCUSE YOU!?” (Afton Labs Circus Baby)
* ”Kill me allready” (S.R.A.S.P. Vanessa)
* “The hell man”

## Trivia

(idk what to put here so I’ll just talk about the rps that I mentioned)

**Afton Labs (one of my 2 favs):** Circus Baby, possesed by the 5 y.o. that is elizabeth is helping his daddy (Springtrap) with his experiments on remnant. They also do QnAs

**S.R.A.S.P (My other fav):** Depressed Vanessa starts working at Silver Reef Animatronic Security Prison (or s.r.a.s.p. for short) as the result of a dare by her “friends”. She, alongside most of the other staff there is responsible of interviewing the animatronics there. The person who tells her her assignments is also that sections head leader, Mike Schmidt (Plot twist, This is actually michael planning to FNaF 6 this place).

**The Freddy and Chica Wlk ‘n’ Talk (the og):** Just a Freddy and Chica QnA.

**The Jr’s show:** We never actually started this other then 2 Withered Freddy and Mangle QnAs

## Personality

I am a decently-good artist. I like fnaf, Sun and Moon Show, Lunar and Earth Show, Roxanne Wolf and Gregory Show and Circus Baby and Glamrock Freddy Show. ~~A little~~ very lazy. I have adhd.
Voting Door 20

The logo for the First Annual Running of the Television

Between December 07, 2023 and December 11, 2023, the First Annual Running of the Television's **Voting Door 20** took place. It is part of the season's Elimination Round and was not a Genocide Event.

## Voting

The voting for Voting Door 20, as with the previous Voting Doors, occured on Encyclopedia SpongeBobia's forums. A special voting for TurtlePedia users occured on TurtlePedia's forums, marking its return to the TurtlePedia forum since Week 11, although no TurtlePedia users were recorded.

### Final Result

Voting Door 19 recieved three votes, constituting a traditional majority. Three of the four categories had a 100% majority.

## Trivia

### Voting

* This is the first time since Week 11 where TurtlePedia had a chance to vote in the game, marking a return for TurtlePedia user Pizza-gyoza77.

### Contestants

* This is the third week in a row (following Voting Doors 18 and 19) where a Loud House character is eliminated from the game.
* With Garfield's second win, he finally snaps the game's longest win drought, having previously won Immunity **nineteen weeks prior** in Week 1.
	+ This also makes him the contestant with the longest period without winning at 19 weeks.
	+ This is the third week in a row where a contestant in Category 3 that hasn't won in (at least) ten weeks finally wins another round, following Voting Door 18 (Aang's previous win prior to VD18 was in Week 6, twelve weeks prior) and Voting Door 19 (Splinter's previous win prior to VD19 was in Week 8, eleven weeks prior)

### Errors

* In the announcement post of the Voting Door's opening which included the winners of the previous Voting Door, Splinter was incorrectly stated to have won three times in the leaderboard. In reality, he only won twice. This was later corrected.

### Miscellaneous

* In the announcement post of the Voting Door's opening, it has been announced that a new non-championship award will be awarded for Most Unexpected Comeback which, as revealed in VD20, went to Leshawna for Category 2. The award had no name in this post, but was later assigned a name during the announcement post of the opening of the next Voting Door.
	+ The name of the award was revealed to be the Ruben Aquino Most Unexpected Comeback Award and was named after Ruben Aquino, a Filipino animator, but not exactly named by popular vote.
Savage Orcs

food is near

### Description

These orcs rally up as a band of 4, they often loiter endlessly till they smell a slime. Rushing to battle and devouring the slime. These orcs are often the villain in slime children books. In particular, the famous fable of the Slime In The Woods, featured a group of orcs hunting a little slime in the woods, the story being about how a little timid slime escapes and hides from the savages. After escaping their clutches for the second time, where the tides have turned, the frightened slime comes face to face with a hero, a Slime Samurai named Alric, who ends up killing all 4 orcs. This story has helped encourage slimes to not run around the woods, preventing much death.

### Abilities

* Deals 1 damage
* Roll a dice to determine if the card inflicts bleed, 3-6 will inflict bleed
Holy Water Spirit

literally holy water

### Description

The guardian of sacred lochan, the The Sacred Slime has graced his presence and gave his power to the lochan's spirit. The holy spirit flourishes with sacred energy, constructing a sanctum in the sacred lochan, the water of the lochan is imbued with holy sacred energy can heal even severe injuries. The holy spirit which resides in this lochan also has the power to heal injuries.

### Abilities

* Blasts a pump of water dealing 1 damage
* (Passive) Heals 1 life for himself or an ally
Tier 4 Cards

High tier cards. These cards have high performance, and they are all useful. Most of these cards have access to their own specialty which might decide the fate of the opponent and ally. The items are strong and are always a significant help. These cards can get the user out of a backed corner.

### **Slimes**

Tribal ChiefDivine BlessingMonster TamerSensei of the Slime SamuraiSlime KingThe Warhammer WielderStonehenge MageHoly Water Spirit

### **Warlords**

Dark MenaceOgre GiantComet ConjurersIgnited ChampionFaded WarriorKraken of the Depths

### **Items**

Cluster of fishesAlchemical ConcoctionFinal GambitRolling Stones
The Warhammer Wielder

### Description

The Warhammer Wielder, Oleum Caseus has honed his skills with the warhammer till his limits. His power is the epitome of strength in the Slime Kingdom. The great Oleum Caseus lives alone near the outskirts of the kingdom, settling down in his humble abode. Oleum has the ability to destroy entire boulders with one swing of his warhammer.

### Abilities

* Slams the hammer dealing 2 damage to both opponents
Hungry Worms

food...

### Description

Countless worms reside in the border of the demon lands, they devour any slimes they sense with their seismic sense. Nothing can quench this worms hunger, so the Warlord strategically lures them to have a feast on slimes every few weeks.

### Abilities

* Deals 1 damage
* Burrows and evades attack for 1 turn, allowing the user to draw a card and not attack (optional)
Annual Running of the Television Wiki

**Welcome to the Annual Running of the Television Wiki!**
The main hub for announcements regarding the Annual Running of the Television hosted by 2023SpongeBobFan!

We're a collaborative community website about Annual Running of the Television that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderA Key EventPlaceholderA Crucial ItemSeason 1

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wiki Las Aventuras De Ron Y El Lemon

**¡Bienvenidos a Wiki Las Aventuras De Ron Y El Lemon!**
locos

## Artículos importantes

ImagenRonImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Tier 3 Cards

The benchmark for cards. These cards are decent and can perform well in their respective roles, some exceptions perform exceedingly well in certain circumstances. These cards are not something to be ignored, they all have some kind of use.

### **Slimes**

Slime TotemSlime SamuraiGuardFallen Slime SpiritTribal SoldierSlime CatapultSlime RangerGiant SlimeBottled SlimesSpores of the Shroom

### **Warlords**

Skull PirateMelting SlimesEyes of DarknessMindless GrotDevil's BullDemonic BatDemon Brute

### **Items**

Lock of BindingKey of UnbindingPuffy CatCrows NestVine TrapRationsAngered SwarmDevious ScoundrelThe MercenaryShuffling TornadoTighten Grasp
City

The in-game City serves as a dashboard, offering access to various destinations. Players can visit the beauty salon for Lady customization, the mall for clothes shopping, the boutique for unlocking collections, and clubs to find virtual boyfriends. Other locations include the furniture shop, pet shop, party center for organizing engagement parties, and the carnival for auctions and special items. Some features, like the jobs section, may be subject to updates and changes over time.
Voting Door 23

## Voting Door 22

The logo for the First Annual Running of the Television

## Eliminated

### Category 1

Stanley SquarePants, Hash-Slinging Slasher,Hoopla Fish, Monty Moneybags(SpongeBob SquarePants)

### Category 2

Blossom, Bubbles, Buttercup, Jane Doe(The PowerPuff Girls, Camp Lazlo!)

### Category 3

Herbert Dumbrowski, Keswick,Rudy Tabootie, Penny Sanchez(T.U.F.F. Puppy, ChalkZone)

### Category 4

Banana Dee, Squirtle, Bulbasaur, Tails(Unknown, Pokemon, Sonic the Hedgehog

## Season-Specific Continuity

### Next

Voting Door 24

Between December 17, 2023 and December 22, 2023, the First Annual Running of the Television's **Voting Door 23** took place. It is part of the season's Elimination Round and was not a Genocide Event.

## Voting

The voting for Voting Door 23, as with the previous Voting Doors, occured on Encyclopedia SpongeBobia's forums.

### Final Result

Voting Door 23 recieved one vote/s, constituting a one-man 100% majority, while two others won Immunity and three others were eliminated because of Rules of Default.

## Trivia

### Voting

* Voting Door 23 is the first Voting Door to have a quadro-elimination and triple immunity in the game.

### Contestants

* For the first time in the game history, the leaderboard/Top 8 of all four categories are updated.
* Penny Sanchez is the fourth character to be eliminated despite having won a week in the past, having previously won Voting Door 15. The same happens to Blossom, who previously won Week/Voting Door 14.
	+ They join Dexter's Mom (won Week Four, eliminated Voting Door 15), Darwin (won Week 6, eliminated Voting Door 13 via Genocide Event) and Lincoln (won Voting Door 11, eliminated Voting Door 18) to do so.
	+ Penny is the second from Category 3 to do so, while Blosom is the third from Category 2.
* This is Aang's fourth win, becoming the first in Category 3 (and game history) to win four times.
	+ This is also Ben Tennyson's fourth win, making him the first in Category 2 and second in the game history to do so.
* This is the first time where all of the remaining characters of a franchise/show in more than one category are eliminated in **one** voting door, as the following characters were the last remaining characters from their respective shows.
	+ **Category 2:** *The Powerpuff Girls:* Blossom (who previously won Week/Voting Door 14), Bubbles, Buttercup.
	+ **Category 3:** *ChalkZone:* Rudy Tabootie, Penny Sanchez.
* This is the first time in a multi-elimination voting door where the winners of immunity in more than one category come from the same show/franchise as the other winners of immunity:
	+ All Category 1 characters are from the *SpongeBob SquarePants* franchise.
	+ Ben, Gwen and Max Tennyson are from the *Ben 10* franchise. Coincidentally, the three are the core trio in the 2005 *Ben 10* series and its 2016 reboot.
	+ Aang, Katara and Toph are from the *Avatar: The Last Airbender* franchise.

### Errors

* In the announcement post of the Voting Door's opening, the image of Bubbles, Blossom and Buttercup was not of them being sad and/or their reaction to elimination, as pointed out by ESB user Eliternal.
Categories

The logos of the first four categories from Season 1, as shown in the Season 1 title card.

## In-Game Info

### Main Purpose

To categorize characters (contestants) within the game's run

### Importance to Game

Althroughout the game (except for the Final Four)

## Season-Specific

### End

The Final Four of every season (unofficial)The end of every season (official)

**Categories** are the groupings of characters/contestants in the Annual Running of the Television.

Each season has only four categories which are used to group the game's massive cast into smaller equal groups, and acts similar to a tribe from *Survivor* during the Elimination Round*,* although unlike in *Survivor,* it's still every character for themselves **within** the category instead, as no actual in-game "challenge" occurs and the game is always decided by the real world Fandom users.

## Trivia

### General

* The only way for a contestant to not be placed under any category is if the character does not belong to the parameters of any of the already existent categories. However, Season 1 has no contestant that does not belong to any category.
* The categories are rather similar to a "Conference" in the NCAA or the NBA instead of tribes in *Survivor* in terms of importance to the Playoffs.

### Season-Specific

#### Season 1 (2023-24)

* This is the only season to have a show-specific Category, as Category 1 is specific only to *SpongeBob SquarePants.*
* Not counting *SpongeBob* having its own category, *Ben 10* has the most characters in a single Category when the season started. Category 2 has 10 characters specifically from *Ben 10.*
* Season 1 is the only season to not contain a Disney category.

#### Season 2 (2024)

* The Nickelodeon category of Season 1 (previously assigned as Category 3) will be transferred to Category 1 while Category 3 will be used for a new Category: a Disney category.
	+ Thus, this makes Season 2 the first season to have a Disney category.
Skarre 1

# Pirate Queen Skarre

Pirate Queen Skarre (Skarre 1) is a Warcaster available to Cryx. In Prime, this Leader is available in Blackfleet.

Skarre 1 has the typeline **"Cryx Blackfleet Satyxis Warcaster"**.

## Abilities

### CTRL

14

**Sacrificial Strike (★Action)** - RNG 6. Target a model in this model's LOS. If that model is in range, remove one Friendly trooper model within 1" of this model from play. The target model suffers an unboostable magical damage roll with POW equal to the base ARM of the removed model.

## Weapons

 **Takkaryx**

 **Damage Type: Magical** - This weapon causes magical damage.
**Life Trader** - When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used only once per attack.

 **Bloodwyrm**

 **Damage Type: Magical** - This weapon causes magical damage.
**Life Drinker** - When this model boxes a living enemy model with this weapon, this model can remove d3 damage points.

 **Horns**

**Knockdown** - When a model is hit by an attack with this weapon, it becomes knocked down.

## Feat

**Blood Magic** - Skarre immediately suffers any number of damage points. For each damage point suffered as a result of Blood Magic, one friendly Faction model currently in her control range gains +5 ARM and +5 to its melee attack damage rolls for one round. This model cannot spend focus points to reduce this damage.

## Spells

**Backlash**

**Backlash** - When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.

**Blood Rain**

**Blood Rain** - Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect.

**Dark Guidance**

**Dark Guidance** - While in the spellcaster's control range, friendly Faction models gain an additional die on their melee attack rolls this turn.

**Hellfire**

**Hellfire** - Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.

**Ritual Sacrifice**

**Ritual Sacrifice** - Remove target friendly warrior model from play. Skarre gains d6 additional focus points at the start of her next activation. Skarre can gain the benefit of Ritual Sacrifice only once per round.
Zadatak 013

Stolari su obećali da će obaviti posao za 9 dana, ali njih 5 je bilo odsutno, a preostali stolari su posao obavili za 12 dana. Prvobitni broj stolara je bio,

Posao je trebalo da odradi x  radnika.

Oni bi posao završili za 9x radnih dana

Posao je odradilo x-5 radnika za 12(x-5) radnih dana

Imamo

12(x-5) = 9x

12x-60=9x

3x=60

x=20

Prvobitni  broj stolara bio je  20
Voting Door 21

The logo for the First Annual Running of the Television

Between December 11, 2023 and December 15, 2023, the First Annual Running of the Television's **Voting Door 21** took place. It is part of the season's Elimination Round and was not a Genocide Event.

## Voting

The voting for Voting Door 21, as with the previous Voting Doors, occured on Encyclopedia SpongeBobia's forums.

### Final Result

Voting Door 21 recieved three votes, constituting a one-man 100% majority, although the week was a False Voting.

## Trivia

* Voting Door 21 is the first False Voting in the new thrice-a-week schedule and the longest Voting Door in said schedule to be a False Voting, since 2023SpongeBobFan got busy in real life.
Harkevich 1

# Kommander Harkevich, the Iron Wolf

Kommander Harkevich, the Iron Wolf (Harkevich 1) is a Warcaster available to Khador. In Prime, this Leader is available in Armored Korps.

Harkevich 1 has the typeline **"Khador Armored Korps Scout Warcaster"**.

## Abilities

### CTRL

12

* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Field Marshal [Reposition 3"]** - Cohort models in this model's battlegroup gain Reposition [3"]. (At the end of this model/unit's activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.)

**Iron Sentinel** - While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot become knocked down.

## Weapons

 **Hand Cannon**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

 **Minister**

 **Damage Type: Magical** - This weapon causes magical damage.
**Stagger** - Models hit by this attack lose their initial attacks and cannot make power attacks or special attacks for one round.

## Feat

**Hour of the Wolf** - While in Harkevich's control range, models in his battlegroup gain +3 ARM. Models in his battlegroup beginning their activations in his control range can charge or make slam power attacks without spending focus. A model in Harkevich's battlegroup that declares a charge or slam against an enemy model while in his control range can make a basic ranged attack before advancing. Hour of the Wolf lasts for one round.

## Spells

**Bombshell**

**Bombshell** - On a critical hit, models hit are thrown d6" directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll. The POW of collateral damage is 10.

**Guided Fire**

**Guided Fire** - While in the spellcaster's control range, models in its battlegroup gain boosted ranged attack rolls for one turn.

**Jumpstart**

**Jumpstart** - Models in the spellcaster's battlegroup that are currently in its control range stand up and are no longer stationary. Models that were knocked down this turn are not affected by Jumpstart.

**Mobility**

**Mobility** - Models in the spellcaster's battlegroup currently in its control range gain +2 SPD and Pathfinder for one turn.
Anamag 1

# Anamag the Doom Feaster

Anamag the Doom Feaster (Anamag 1) is a Warlock available to Legion of Everblight. In Prime, this Leader is available in Dragon's Host.

Anamag 1 has the typeline **"Legion Blighted Ogrun Dragon's Host Warlock"**.

## Abilities

### CTRL

14

* **Tough** - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

**Ritual Slaughter** - Once during each of your turns when another friendly Blighted Ogrun model destroys an enemy model with an attack while in this model's control range, immediately after the attack is resolved this model can cast a spell without spending fury. This model can spend fury to boost attack and damage rolls on spells cast as a result of Ritual Slaughter.

**Snacking** - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

## Weapons

 **Fanged Staff**

 **Damage Type: Magical** - This weapon causes magical damage.
 **Blessed** - Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.
**Man Catcher** - A warrior model hit by this attack suffers -2 DEF and cannot advance while within this model's melee range for one round.

## Feat

**Field of Bones** - While in Anamag's control range, friendly Faction warrior models gain Dark Shroud and their melee weapons gain Grievous Wounds. Field of Bones lasts for one turn. (While within 2" of a model with Dark Shroud, enemy models suffer -2 ARM.)(A model hit by a weapon with Grievous Wounds loses Tough and cannot have damage removed from it for one round.)

## Spells

**Bond of Gristle & Bone**

**Bond of Gristle & Bone** - Target friendly Faction warrior model/unit gains +2 ARM and Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)

**Carnage**

**Carnage** - Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.

**Fury's Strength**

**Fury's Strength** - Target friendly Faction model/unit gains +2 to its melee attack damage rolls for one turn.

**Gallows**

**Gallows** - When an enemy model is hit by this attack, it can be pushed d6" directly towards Gallows' point of origin.

**Hex Blast**

**Hex Blast** - Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
Omodamos 1

# Omodamos, the Black Gate

Omodamos, the Black Gate (Omodamos 1) is an Infernal Master available to Infernals. In Prime, this Leader is available in Infernals (Prime).

Omodamos 1 has the typeline **"Infernals Scout Infernal Master"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Hellhounds** - When a horror in this model's battlegroup destroys a living non-soulless enemy model with a melee or ranged attack, while the horror is within 12" of this model, this model gains the destroyed model's soul token regardless of the proximity of other models.

**Soul Taker: Soul Ripper** - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes its essence during your next Control Phase, replace each soul token with 1 essence point.

## Weapons

 **Flail x2**

 **Damage Type: Magical** - This weapon deals magical damage.
 **Chain Weapon** - Attacks with this weapon ignore the Buckler and Shield weapon qualities and Shield Wall ARM bonus.

## Feat

**Shadows of Annihilation** - Omodamos immediately casts Locked Horns without spending essence. Additionally, Omodamos and friendly Faction models activating in his control range gain +2 SPD and Ghostly. Shadows of Annihilation lasts for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to completely move past them.)

## Spells

**Breath of Corruption**

**Breath of Corruption** - This attack causes corrosion damage. Place a cloud effect template centered on the model targeted. The template is a hazard that remains in play for one round. A model without Resistance: Corrosion entering or ending its activation in the AOE suffers 1 point of corrosion damage.

**Flashing Blade**

**Flashing Blade** - The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.

**Locked Horns**

**Locked Horns** - While in the spellcaster's control range, friendly Faction models gain Unyielding. Locked Horns lasts for one round. (A model with Unyielding gains +2 ARM against melee damage rolls.)

**Synergy**

**Synergy** - While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control range. This cumulative bonus cannot exceed +3.
Irusk 1

# Kommandant Irusk

Kommandant Irusk (Irusk 1) is a Warcaster available to Khador. In Prime, this Leader is available in Armored Korps.

Irusk 1 has the typeline **"Khador Armored Korps Warcaster"**.

## Abilities

### CTRL

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* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Battle Plan** - This model can use one of the following plans at any time during its activation:

* **March** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
* **Reveille** - Knocked down friendly Faction models within 10" of this model immediately stand up. Models that became knocked down this turn are not affected by Reveille.
* **Special Orders** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition [3"] for one turn. (At the end of a model/unit with Reposition [3"]'s activation in which it did not run or fail a charge, it can advance up to 3" then its activation ends.

## Weapons

 **Sword Cannon**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
**Reload [1]** - This omdel can spend 1 focus or fury point to make one additional ranged attack with this weapon during its Combat Action.

 **Onslaught**

 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Undying Loyalty** - While in Irusk's control range, friendly Faction warrior models gain +2 to attack rolls and Tough and cannot become knocked down. When a friendly Faction warrior makes a Tough roll of 4, 5, or 6 while in Irusk's control range, remove 1 damage point from that model. Undying Loyalty lasts for one round.

## Spells

**Airburst**

**Airburst** - Target any model in the spellcaster's control range, ignoring LOS. When resolving Airburst, ignore cover, concealment, and Stealth.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Grind**

**Grind** - When a warjack is hit by Grind, it suffers 1 damage point to its first available Movement system box.

**Inhospitable Ground**

**Inhospitable Ground** - While in the spellcaster's control range, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one turn.

**Iron Flesh**

**Iron Flesh** - Target friendly Faction model/unit gains +2 ARM and Resistance: Blast.

**Superiority**

**Superiority** - Target friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot become knocked down.
Voting Door 17

The logo for the First Annual Running of the Television

Between November 27, 2023 and November 30, 2023, the First Annual Running of the Television's **Voting Door 17** took place. It is part of the season's Elimination Round and was not a Genocide Event.

## Voting

The voting for Voting Door 17, as with the previous Voting Doors, occured exclusively on Encyclopedia SpongeBobia's forums.

### Final Result

Voting Door 17 only recieved one vote by its host and game creator, 2023SpongeBobFan, constituting a one-man 100% majority upon the closure of the Voting Door.

## Trivia

### Voting

* This is the third instance a one-man 100% majority took place in the season, following Voting Doors 1 and 11, and the second time the only vote was from the game's host/creator 2023SpongeBobFan following the latter.

### Contestants

* This is the second time SpongeBob won immunity in the game under Category 1, following Voting Door 1.
* This is the first time that a main character from *SpongeBob SquarePants* is eliminated from the game, with the elimination of Mr Krabs.
* Frankie Foster winning Immunity in Category 2 earns *Foster's Home for Imaginary Friends* its first win in the elimination game.
* With Michelangelo winning Immunity in Category 3, this makes *TMNT* the first show where all characters that entered the game won Immunity in the game (excluding False Votings)
* Doug Dimmadome has the shortest stint in the game's history, only lasting one (1) voting door before getting eliminated despite being a mid-season addition as a replacement for Bunsen, who was accidentally included twice in the character list when the game started and was eliminated as early as Voting Door 5.
	+ Doug Dimmadome was introduced and eliminated in and for the same Voting Door, becoming the first instance where a new character introduced mid-season is eliminated immediately after his/her debut.
* Ironically, a Pokemon (Charmander) gets Eliminated in Voting Door 17 even though in the previous Elimination Voting Door (Voting Door 15) Pikachu had won Immunity in Category 4.

### Miscellaneous

* The game's Wildcard and Playoffs logos were all introduced the day before the closure of the Voting Door via a blog post by 2023SpongeBobFan on Encyclopedia SpongeBobia.
	+ This is the first time in the game's history that a miscellaneous post is made mid-voting door regarding the Playoffs, with the second being mid-Voting Door 18 to unveil the Gerry Garcia ARTv Championship Trophy.
Scaverous 1

# Lord Exhumator Scaverous

Lord Exhumator Scaverous (Scaverous 1) is a Warcaster available to Cryx. In Prime, this Leader is available in Dark Host.

Scaverous 1 has the typeline **"Cryx Dark Host Warcaster"**.

## Abilities

### CTRL

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* **Undead** - This model is undead and is not a living model.

**Breath Taker** - Living enemy models suffer -2 DEF and -2 to their melee attack damage rolls while within 5" of this model.

**Knowledge of the Damned** - When a model in this model's control range makes an attack or damage roll, this model can spend a soul token to cause that model to reroll the roll. Each roll can be rerolled only once due to Knowledge of the Damned.

**Soul Taker: Exhumator** - This model can gain soul tokens. When a living enemy model is destroyed within this model's control range, this model gains the destroyed model's soul token. This model can have up to five soul tokens at any time. At the start of this model's activation, you can remove soul tokens from this model to give it 1 focus point for each token removed.

## Weapons

 **Avernus**

 **Damage Type: Magical** - This weapon causes magical damage.
**Thresher (★Attack)** - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.

## Feat

**Black Gate** - While in Scaverous' control range, friendly Faction models gain boosted magic attack rolls. When Scaverous casts a spell, reduce the COST of the spell by 1. When an enemy model casts a spell while in Scaverous' control range, increase the COST by 1. Black Gate lasts for one round.

## Spells

**Death Ward**

**Death Ward** - Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, choose which column suffers the damage.

**Excarnate**

**Excarnate** - When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in the spellcaster's control range. Place the Grunt within 1" of another model in the unit. The Grunt must forfeit its Normal Movement and Combat Action the turn it is put into play.

**Feast of Worms**

**Feast of Worms** - Center a cloud template on the model directly hit. The template is a hazard and remains in play as long as upkeep is paid. While in the template, enemy models suffer -2 ARM. When a living enemy model is destroyed in the template, the spellcaster gains the destroyed model's soul token regardless of the proximity to other models.

**Telekinesis**

**Telekinesis** - Place target friendly model completely within 2" of its current location. A model can be placed by Telekinesis only once per turn.
Child 1

# The Child

The Child (Child 1) is a Warlock available to Grymkin. In Prime, this Leader is available in Grymkin (Prime).

Child 1 has the typeline **"Grymkin Warlock"**.

## Abilities

### CTRL

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**Bulldoze** - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

**Field Marshal [Pain Response]** - Warbeasts in this model's battlegroup gain Pain Response. (While damaged, a model with Pain Response can charge and make power attacks without being forced.)

**Outrage** - When this model is damaged by an enemy attack, after the attack is resolved this model gains +2 ARM, +2 to its melee attack damage rolls, and Pathfinder for one round.

**Retaliatory Strike** - If this model is hit by an enemy melee attack during your opponent's turn, after that attack is resolved this model can immediately make one basic melee attack against the attacking model. This model can make only one Retaliatory Strike per turn.

## Weapons

 **Claw x2**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Pitch** - On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6" directly away from this model. The POW of collateral damage is equal to the POW of this attack.

## Spells

**Abuse**

**Abuse** - Target friendly Faction warbeast gains +2 SPD and +2 to its melee attack damage rolls for one turn but suffers d3 damage points.

**Discord**

**Discord** - Target model in the spellcaster's battlegroup gains Wailing. (While within 5" of a model with Wailing, enemy models cannot cast or channel spells.)

**Force Hammer**

**Force Hammer** - Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.

**Tantrum**

**Tantrum** - If one or more models in the spellcaster's battlegroup were damaged by enemy attacks while within 5" of thee spellcaster during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3" and make one basic melee attack.
Iona 1

# Iona the Unseen

Iona the Unseen (Iona 1) is a Warlock available to Circle Oroboros. In Prime, this Leader is available in Devourer's Host.

Iona 1 has the typeline **"Circle Devourer's Host Tharn Warlock"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Stealth** - Ranged and arcane attacks targeting this model from a point of origin greater than 5" away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5" away.
* **Pathfinder** - This model treats rough terrain as open terrain when advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Dodge** - This model can advance up to 2" immediately after an enemy attack that missed it is resolved

**Leadership [Tharn]** - While within 10" of this model, friendly Tharn models gain Dodge.

**Overtake** - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".

## Weapons

 **Wurmtooth**

**Damage Type: Magical** - This weapon causes magical damage.
**Blood Boon** - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell without spending focus or fury points.
**Brutal Charge** - This model gains +2 to charge attack damage rolls with this weapon.

 **Fighting Claw**

**Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Time of the Beast** - While in Iona's control range, friendly Tharn models gain +2 ARM and +2 to their melee attack damage rolls. Additionally, while in Iona's control range, friendly Faction warrior models can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Time of the Beast. Time of the Beast lasts for one round.

## Spells

**Abattoir**

**Abbatoir** - Models in the spellcaster's battlegroup currently in its control range can immediately make one basic melee attack. Abattoir can be cast only once per turn.

**Hunter's Mark**

**Hunter's Mark** - Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging or power attack slamming an enemy model hit by Hunter's Mark gains +2 SPD while resolving the charge or slam. Hunter's Mark lasts for one turn.

**Pursuit**

**Pursuit** - If target enemy model/unit advances during its activation, one model in the spellcaster's battlegroup that is in its control range can immediately make a full advance.

**Sure Foot**

**Sure Foot** - Target friendly Faction model/unit gains +2 DEF and cannot become knocked down.