Weapons

he following is a list of all the available weapons in the setting. Check the Ammunition and Armour articles for more information.

## Explosives

### Detonation Packages

#### Breach Charge

This remote detonated charge is made to
breach doors and send the door flying inwards. The can be lethal though it has
a very low chance of being so. People standing closer to the door will have a
higher chance of getting injured. This charge must be placed on a surface and
detonated.

#### Shredder Pack

The Shredder Pack is a heavy duty remote detonated bomb that is
packed with high explosives; the casing that the explosives are housed in is
made of a thin coat of steel that sometimes has a ceramic casing around that to
up the shrapnel. The explosive has the capability of ripping through heavy
armor at close range and destroying light and medium armored vehicles while
damaging most of the more heavily armored vehicles. The remote does have a
slight delay in priming and detonating the explosive as a draw back.

### Grenade Launchers

#### M106 30mm

A smaller
counterpart to the 40mm MGL, the 30mm MGL still given to those who have shown
to have some experience with explosives. The weapon is made to safely detonate
once the shell has left the blast radius of the user. However it will still
detonate if friendly soldiers are nearby so caution should be taken into
account when dealing with close combat situations.

#### M107 40mm

The infantry's
answer to all things living or acting like it is living, the tried and true,
all-purpose 40mm grenade launcher is a sweet little toy that only those well
versed in explosives can use. It comes in three round and six round
configurations, allowing for a lighter, less damage with the three, and a more
powerful, heavier 6 shot version for when you just want to blow everything you
see up.

#### Chem-chucker

The Chemical Throwing Device (commonly
referred to as a Chem-chucker) is a weapon similar to a crossbow made to
specifically throw cylinders full of extremely potent acid that will eat
through flesh and bone and metal alike. Unfortunately, the reaction takes time
as any chemical reaction does and the weapon is not practical enough to use in
a mass scale operation. However, it is exceptionally useful for breaking the
armor of particularly tough enemies and eating their more sensitive flesh once
it has made it through the protective layers.

#### Grenade Bolo

Grenade Bolos are relatively simple devices
of very thin steel cables with small cups at the end to attach grenades. The
bolo is an exceptionally powerful, though disposable, device that can be used
to cover an area in grenades and deny an enemy entry into the area or to stack
many anti-armor grenades to destroy a vehicle quickly in a matter of seconds.

  Range
  Fire Rate
  Maximum Fire Rate
  Damage
  Recoil Rating
  Special Effect
 grenades and uses the explosives skill. When this device hits a target the
 target is automatically knocked prone. Upon a missed shot the target is not
 knocked prone and may act normally. If this attack misses it counts as an
 indirect weapon. Regardless, once the attack lands the grenades are released
 and spread a random direction (chosen by a 1d8 per grenade) and 1d10 x 10
  Weight
  Cost

#### Westboard Pneumatics Rifle

The WP RGC,I,MK2 is
as simple a grenade launcher that is a simple attachment to the end of the
standard Alliance Mk3 series rifle that can either be screwed onto a threaded
barrel as per the Mark-1 issue RGC, or simply clipped on and latched into place
with the Mark-2 RGC. The Mark-2 RGC can fire most standard-size fragmentation
grenades used by the Alliance military. Other than that; if it fits, it's fair
game.

### Grenades

#### EMP Grenades

Electromagnetic
Pulse grenades were made to suppress electronics over a wide area. The grenades
can be used to shut down many robotics that cannot defend themselves and is
exceptionally useful against the Machina. Unfortunately the grenade has no
observable effect on humans or other organic species other than their ability
to use their electronically based equipment. The effect is still useful for
shutting down this equipment but otherwise should not be used on organics.

#### Gyronade Mk I

Designed by the
Alliance, the Gyronade Mk1 is a deployable explosive built to endure various
terrains when in motion, and to continue on after being thrown to essentially
chase the selected target(s). Upon coming into range, the Gyronade Mk 1 will
detonate.

#### Gyroturret Mk I

Much like the other Gyro designs, the
Gyroturret is a gyro sphere that can be deployed as a mobile or stationary
turret device. The Gyroturret can select specific targets other than the
person, who has deployed it, and dispenses energy bolts that draw off of the
Gyroturret’s battery supply.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Recoil
 Rating
  Special
 Effects
 selects any unit within 50 meters other than the person that set the grenade.
 It can also be thrown. If thrown roll 3d10. If all dice are below 3 the
 grenade breaks and has no effect. When the grenade begins to chase a target
 it may fire a laser at them each turn. The laser deals 20+1d10 Light damage
 and has an Energy rating of 3 and a range of 50 Meters. The turret may only
 fire ten times before the device is powered down and self-destructs via
  Weight
  Cost
 Credits

#### M88 Frag

Typically used
by Alliance Marines and Pirates who have captured shipments of the devices, the
M88 fragmentation grenade is among the most simple of explosives and also one
of the most simple to use. While the Alliance tends to complicate the idea of
the frag grenade with special methods of throwing the basic principle remains
the same: Pull the pin and throw the grenade.

#### M923A Flash

A flashbang is a grenade designed to be a
nonlethal option primarily for use in law enforcement or as a disorientating
object for special forces to quickly obtain the upper hand on enemies that are
barricaded or entrenched. These devices are used to quickly overload the
photoreceptors in a living being’s eyes and the loud sound resulting from them
disturbs the fluid in the inner ear; causing temporary blindness, deafness and
lack of balance.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Recoil
 Rating
  Special
 Effects
 potential to disrupt any enemies within 30 meters of its deployment. Any
 enemies that are not Machina or Balalonian or have specialized equipment to
 prevent this disorientation must make a Fortitude save against a check of 60.
 If the save fails the target is blinded for one round, deaf for two rounds
 and suffers -5 to any skill or save checks they make aside from Reflex which
  Weight
  Cost
 Credits

#### O-78 PIPE

The O-78 Portable Instant Prevention Emitter bomb was designed by starship engineers across the Milky Way for
whenever fire broke out during construction. Even today, the O-78 “P.I.P.E”
bomb is still used, only now it has been perfected. It uses a nonreactive foam
to deny any nearby fires oxygen to burn as well as scattering fuel and
suspending it within the foam to prevent fires from burning even if they
require no oxygen.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
 grenade deals no damage. However, every fire within its blast radius is
 immediately quenched regardless of origin. Any fires that occur in this area
  Weight
  Cost
 Credits

#### Scrap Grenade

Scrap grenades
are made from whatever may be lying around at the time and typically do not
have a powerful explosion. While the grenade is capable of killing lightly
armored targets its primary function seems to fall along the lines of making
the most noise and causing general mayhem. The grenade does typically lower the
morale of units nearby the blast radius and does serve as a stunning weapon
when not close enough to kill.

#### Smoke Grenade

Smoke screens have been used since the
advent of warfare, and smoke in general can serve many purposes. Some types of
smoke grenades may have different colors that are used for signaling, but
otherwise the typical gray/white smoke grenade is used to impair visuals on the
person deploying the smoke.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Recoil
 Rating
  Special
 Effects
 equipment does have other uses. The Smoke Grenade covers an area in smoke
 that is 50 meters wide on all four sides and an area that is 10 meters tall.
 All units, friend or foe, receive an immediate +10 to their reflex while they
 remain in the smoke against any enemy using a ranged weapon. Additionally the
 smoke prevents any weapon from using infrared or heat seeking from locking
 on. Any laser weapons will have their weapon damage halved upon a hit and any
  Weight
  Cost
 Credits

#### A-31 Nanite

The Nanite
Grenade was designed by the Alliance as a crowd control device. Once the device
has been initiated, the nanites will attack until their battery life has been
depleted, by which the grenade housing will then release a detonation signal to
destroy every nanite in the batch.

#### Atheris Grenade

The Atheris
Grenade was specially designed by the Consensus during the Machine War, where
the Machina sought to cleanse the Milky Way of all “flawed” organic
lifeforms.  The Atheris Grenade was built
for the purpose of dissolving different armor types, and eventually to eat away
at the person inside if the grenade lasted that long.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Damage
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
  Weight
  Cost
 Credits

#### M76 Radiation grenade

Also known as the ”Radnade”, the grenade is
designed to dispense waves of radiation during its detonation, causing damage
and potentially causing radiation sickness after long periods of exposure.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Radiation
  Damage
  Recoil
 Rating
  Special
 Effects
 rounds. After those five rounds have passed the grenade detonates and deals
 double damage to any units still within the blast radius. If targets stay
 within the blast radius for all five rounds the targets become sick from
 radiation poisoning unless they are immune to radiation or their armor
  Weight
  Cost
 Credits

#### Plasma Grenade

Essentially a plasma cell that was made
improperly the Plasma Grenade is an explosive of unparalleled power. The
grenade explodes not with shrapnel but with an intense heat capable of melting
flesh, burning metal and setting objects aflame.

#### Frostbite Grenade

The Frostbite grenade was designed by the
Hierarchy during the civil wars with their borders, and due to its appearance,
it is also referred to as the “Frosty Cone” by Alliance soldiers. Gaseous
Nitrogen is compressed within the core of the grenade head, surrounded by the
detonation layer and exterior housing. The grenade is active by a button on the
cone-shaped handle protected only by a single safety lever.

#### Gravitational Grenade

The
Gravitational Grenade was initially designed by engineers to be portable
artificial gravity device, until one of them decided to reverse its desired
effect. Now the grenade is used to push back enemy lines that are rushing up or
surrounding and could effectively be used to increase a jump. The grenade deals
no damage on its own but is also useful for throwing groups of enemies into
environmental hazards.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
 within the effect of the grenade roll 1d10. Those units are pushed that many
 tiles away from the grenade. Upon landing, the unit takes that many tiles of
 fall damage as well as any additional fall damage from being thrown off
  Weight
  Cost
 Credits

#### M10 Cluster Grenade

The M10 Cluster Grenade is another one of
the Kolt’s many crowd control based devices. Once the housing has detonated,
smaller explosives are cast out in place of shrapnel, creating several smaller
explosions in a wider area. Each of these munitions is, in effect, very similar
to an M88 Fragmentation grenade although they are slightly more powerful and
much more efficient at destroying armored enemies.

#### Silver Grenade

Designed by the
Wehrmacht, the Silver Grenade is built after illegal Foundation technologies.
The nanites that are produced for this grenade are based off of the Silver
Plague on Jotunheim, with similar destruction patterns and purposes, but with
incredibly short lifespans. Once the thrown grenade has reached a time limit
designated by the battery life the grenade sends out a signal that shuts down
any nearby nanites connected to the signal. In order to ensure this happens
there are multiple redundancies within the grenade as well as a small explosive
device in each nanites to ensure their destruction.

### IEDs

#### Adhesive Grenade

The Adhesive
Grenade was initially designed by criminals in the Alliance borders, to stop
law enforcement dead in their tracks when arrests were occurring. Typically
pirates would throw the grenades behind them as they were being chased in order
to deter law enforcement or even entirely prevent them from catching up to
them. However, more violent gangs would often use it to immobilize and capture
slaves, immobilize enemies to make it easier to kill them or many other
applications.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
 grenade deals no damage but instead immobilizes any infantry units caught
 within its blast radius for three rounds. Any infantry that have a Strength
 value of 15 or above may ignore this effect. Additionally any Reflex saves
  Weight

 Skill Required to Craft
  Ingredients
 Steel Ingot
 ·
 Adhesive Material
 ·
 Copper Wire (1ft)
 ·
  Equipment
 Required
  Produces
 Adhesive Grenades

#### Molotov Cocktail

The Molotov
Cocktail is an inexpensive explosive used by many different people, such as
pirates or guerilla forces. The Molotov Cocktail can act as a crowd controller,
or be used for a singular target in order to trap them in the fire.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Energy
  Damage
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
 this grenade is thrown roll 1d10 and have the player select a single number
 on the die. If the number selected is rolled no enemies light on fire. In
 every other instance; all enemies caught in the blast radius of the grenade
 are lit on fire and suffer 3d10 damage per round for 2d10 rounds.
 Additionally
 this explosive requires an open flame to ignite the rag which is used to set
  Weight

 Skill Required to Craft
  Ingredients
 Alcohol (one bottle)
 ·
 Diesel Fuel (one unit)
 ·
 Glass Bottle or bottle of Vodka
 ·
  Equipment
 Required
  Produces
 Cocktail

#### Hackers Sphere

Deployed through
throwing or rolling out the device, the Hackers Sphere was designed to allow
the user to hack at a distance. The Hackers Sphere, when initially thrown,
appears to be spherical in shape, but once deployed the device unfolds into
what appears to be a compact spider drone. The arachnoid body balances a light
weight and powerful design that allows for it to jump and attach to selected
targets, as well as endure any terrain.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Recoil
 Rating
  Special
 Effects
 this grenade is thrown roll 3d10. If all dice land on 1 the device is
 destroyed. Otherwise, proceed normally. This device allows a user to hack
 from a distance using their own hacking skill against the terminal’s normal
 defenses. Additionally, autonomous robots and drones may be hacked into
 without the need of accessing their terminal directly so long as the grenade
 lands within range of them and is able to attach. This grenade may chase any
 target within 50 Meters at a Speed of 20. This device may also be left behind
 to hack later from a maximum distance of 1,000 Meters provided the user has a
  Weight
  Cost
 Credits

#### MX31 Splinter Grenade

Splinter Grenades
were designed by Maximillian Xavier the fourth whom was a Marine that served
during the Wehrmacht uprising. The point of the grenade’s design was to counter
heavily armored enemies typically wearing power armor while within the confines
of a starship. While most grenades used aboard starships have a relatively low
explosive charge and primarily rely on shrapnel to do their damage the Splinter
Grenade uses a very tightly compacted high yield explosive to propel hundreds
of metal spikes that, while capable of punching into a starship’s outer hulls,
will not pierce through the vessel and cause decompression.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Splash
 Range
  Recoil
 Rating
  Special
 Effects
 grenade’s splash damage is dodged with Reflex instead of Fortitude as normal
 grenades are. Additionally any units in cover may automatically negate this
 grenade provided that their cover is not light cover and protects that side
  Weight

 Skill Required to Craft
  Ingredients
 Steel Ingot
 ·
 Tungsten Ingot
 ·
 Plastic Explosive
 ·
  Equipment
 Required
  Produces
 Splinter Grenades

### Land Mines

Land mines have been largely illegalized due to the continued adherence of the Ottawa Treaty that many species have since then adopted.

#### Gyroshocker Mk I

Much like the
Gyronade, the Gyroshocker is designed to be rolled out and chase specified
target, however, unlike its older cousin; the Gyroshocker does not detonate
once within range of its target.  The
Gyroshocker is designed to fire controlled shocks at the designated target and
to continue its pursuit after the target until its battery life has been
drained or the Gyroshocker has been destroyed.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Energy
  Damage
  Recoil
 Rating
  Special
 Effects
 within 50 meters other than the person who has deployed it. When the unit
 begins to chase a target that target may attack the drone which has a Reflex
 save of 50 and a health of 1. The Gyroshocker has a Speed of 10. When the
 Gyroshocker moves into melee distance of its chosen target it immediately dispenses
 controlled shocks. If it does not reach a target within 10 rounds the
 Gyroshocker powers down. Additionally if the Gyroshocker releases 10 shocks
  Weight
  Cost
 Credits

## Pistols

### Magnums

#### A&R .357 Revolver

The Anna and Rebecca small arms company has
produced the .357 revolver for decades. This particular model features a double
action hammer which, because the revolver is so simplistic in design, also
functions in space as all of its functions are mechanical parts moving rather
than relying on air pressure to cycle the cylinder. The revolver has
significantly higher firepower for a handgun of its size but sacrifices clip
size as well as fire rate.

#### Aperture Laser Gun

The Aperture laser gun fires a concentrated
beam of light to affect targets. The beam is capable of burning through most
physical barriers but energy shields tend to diffuse the beam quite easily. The
Aperture focuses its beam through a very narrow opening in the lens which
provides a precision weapon, and also a unique cutting tool for steels up to nine
inches thick. The beam cannot light objects on fire and the beam does diffuse
over distance.

#### Basilisk Magnum

The Basilisk Penetrator pistol was a failed
design to create a rocket propelled penetrator that could easily be concealed.
While the pistol is still relatively small in comparison to a rifle its size
makes it incapable of being concealed inside of a shirt pocket or jacket as its
design was intended to be. The weapon fires nine inch penetrator slugs and must
be reloaded after each shot but the impact of the round often kills the target
outright.

#### Bison .50 Calibre Pistol

The Bison .50 cal is a powerful handgun
mostly made for show casing. The weapon was designed to be fully functional and
has the capability for use but ultimately falls short in comparison to other
pistols of its class in terms of stability and firepower. The weapon is unable
to be wielded in the offhand like most pistols but carries a significantly
higher ammo capacity than other magnums.

#### Breaker Concussion Gun V

Breaker Concussion weapons are highly
sought out by underground parties such as pirates and raiders. These weapons
are great for ignoring armor and can be fired through walls and ignore shields
at large. However the weapon does not work in space due to its lack of a
feasible delivery system for the concussion wave. The V 1.0.13.1 or “V1” for
short has proven it is an effective weapon inside a starship as well as on the
ground even with the inability to be fired in vacuum.

#### M&B .44 Revolver

M&E went out of business hundreds of
years ago due to a scandal that took place within their management. Their
weapons are still sought out and are rather expensive for simple firearms. The
.44 Revolver was a specialty of that company and the handgun is still powerful
enough to serve in small militaries across the universe however it lacks the
appropriate clip size to be considered for use for larger militaries like the
Alliance.

#### Magnus Destroyer Pistol

The Magnus
Destroyer pistol is a mixture of a laser and a bullet weapon. This unique
blending of the weapons makes it very effective at tackling both armor and
shields although it is not as strong as its other more specialized cousins at
the same task. An unfortunate but necessary side effect of the weapon is that
both weapon ammunitions must be present for the weapon to work. The offset is a
high caliber weapon with an added laser to bring down armored and shielded targets.

#### X-83 PDW

Civilian made, and civilian designed, this
pistol was made to kill Balalonians during the First Contact War. The pistol is
a heavy pistol but cheap and has a tendency to jam under extreme weather
conditions. Customization of this weapon is nearly unheard of, which is
surprising since it was made by Madonna Incorporated.

#### B-41 Cowpoke

This .45 ACP revolver was the first of its
kind and made by the Esseteh for Alliance use. The weapon was designed shortly
after the First Contact War and remains in service for military police although
it is being replaced by newer models of handguns. This particular pistol is
also very useful in the close quarters of a spaceship where rifles are too
large and bulky to wield effectively in the close quarter combat of the ship’s
hallways.

#### C-9 Combat Pistol

The workhorse of armies anywhere, the C-9
Pistol is a capable 9mm pistol that has great firepower, accuracy, a decent
magazine capacity, and is the all-around pistol. While it is a great starting
weapon, it lacks customization options and penetrating power for armored
targets.

#### G7 Military and Police

The G7 was designed in the early years of
the First Contact War for crowd control by the Ubar Industries. The pistol
never saw action in combat, but it did see a few robberies and crowd control
situations during the riots in the Australian Badlands. The pistol loads .45
ACP bullets and has a self-cocking mechanism to allow the weapon to be fired in
space.

#### H9 HD Pistol

Designed and manufactured on Mars, this
pistol was made specifically to defend civilians in their homes. While the
pistol lacks the appropriate heavy firepower to be used by military or police
officers this weapon does have the unique advantage of a very high magazine
count as well as a significantly more accurate recoil compensator in the
handle. The weapon can be fired in space and underwater.

#### M1933 Pistol

The M1933 is a high caliber pistol designed
with both firepower and range in mind. The lack of clip size is compensated for
by the larger caliber and longer range which makes this pistol very effective
for a weapon of its kind. Unfortunately, it still has the same drawbacks as
other pistol-type weaponry such as a relatively short range compared to rifles
and a lack of overall damage output.

#### SMP .22 Revolver

The SMP .22 Revolver was made by Pearl Arms
Manufacturing. The weapon was designed before the First Contact War. While the
weapon is effective against humans and small animals it pales in comparison to
animals in the galaxy that are not native to the Alliance as well as other
sentient races such as Balalonians.

#### Vickers Pistol

The Vickers pistol was made by the Machina.
This particular pistol features a blowout panel on the side to eject shells as
the revolver’s chamber rotates. With its construction the revolver can be
reloaded even while being fired as well as being reloaded by a typical speed
loader.

### SMGs

#### Cobalt Repeater

Cobalt Repeaters were made to fire a single
magazine at a time while still being able to load two separate magazines. The
magazines added to the weapon’s ammo capacity but also slowed down the
reloading speed. The weapon can fire with a single magazine loaded but only has
the usual ammo capacity.  Due to special
design of the magazine the weapon cools faster and takes lessened heat from
shooting.

#### Exar Project

The first antimatter weapon was a
submachinegun known as the Exar project. The weapon was poorly constructed but
had ample enough firepower to be considered dangerous. While it had a problem
of exploding in the user’s hand when it overheated the weapon had enough of a
concussion to blow away enemy vehicles and no infantry of its time could stand
in the path of its destruction.

#### F39 Rodeo Clown

This weapon was
made by Madonna Industries for sales across the planets of the Inner Sphere.
This machine pistol features a very rapid fire rate and a vented barrel to
allow excess heat to bleed out faster. While it has a very large magazine
capacity and a good ability to vent its heat it does lack accuracy and should
not be used for precision shooting at longer ranges. This model of weapon was
manufactured with a clown painted on the weapon's slide which gave it the
nickname the "Rodeo Clown"

#### Ivy Reaper

In response to greater need of high powered
ammo and weaponry on the battlefield during the Hierarchy war the Ivy Reaper
was assembled and mass produced. While it never saw combat it did see a vast
use in police operations and guerrilla factions defending their homes against
the Hierarchy threat. The weapon uses .44 caliber ammunition and has a high enough
fire rate to put down a group of targets at a time. Unfortunately the
sub-machinegun is prone to quickly overheating and must be cooled quite often.

#### USMC Reaper

This .22LR submachinegun, the USMC Reaper,
was a staple for military forces during the Alliance Unification War. The rifle
was cheap, easily mass produced and there was always a large supply of
ammunition nearby. The weapon was discontinued during the First Contact War
after heavily armored targets no longer became a rare threat. Currently the SMG
is still in circulation for collectors and gun enthusiasts everywhere and has
also been seen in the hands of under-equipped pirates.

#### PLP18

Originally
created for a military contract requiring high volume of fire from a weapon
compact enough to be carried by vehicle crews, the Pulse Laser Pistol model 18
or PLP-18 was rejected from service due primarily to it being an energy weapon.
Compounding bias against non-projectile weapons was the logistical issue of the
proprietary Wasp power cells that were created alongside the weapon. As is the
case with most failed military contracts for small arms, it was then pushed out
into the civilian market in an attempt to recoup losses. Ironically, it has
seen isolated service amongst special forces users who have the freedom from
standard military logistical chains to use the high capacity power cells.

#### PWV8

Building
on a long line of lightweight, 9mm, closed bolt, selective fire SMGs, the PWV8
is a reliable and fairly compact entry into the field from Pearl Arms. The gun
is favored by the public for home defense, private sector groups for its suitableness
to tight corners but long corridors commonly found on space stations and ships
as well as ground facilities and by some special operators in the military and
police who appreciate both a high rate of fire and surprising accuracy. By the
year 3025 the basic design was fifty years old with more than a hundred and
fifty variants of the weapon, almost all of which were highly adaptable with
aftermarket attachments but the basic design still holds the most popular.
Reliable and easy to maintain with a thirty five round magazine and a selective
fire of safe, semi-automatic, three round burst or full auto. Although many
armory offices are instructed by training sergeants to lock out the full auto
function for the first few weeks of training new recruits to avoid ‘spray and
pray’ tactics.

## Melee Weapons

### Axes

Panabas
were used in history of humans long ago in the Philippines. The modernized
weapon features a stronger handle and more flexible combat capabilities rather
than simply being used as a tool of farming or execution. The weapon is not
commonly used by humans though Balalonians have found the weapon to be
extremely useful for its light weight and fast swinging abilities. Unlike the
tomahawk which is favored by some military and paramilitary forces of the
Alliance this weapon cannot be thrown easily and doing so requires some skill.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect

#### Sagaris

Sagaris axes are
ancient and time has lost much of their history. However they have been
confirmed to have come from ancient India in regards to humans though the
Hierarchy and Coalition have used them long before humanity took to the stars.
Modern versions of the weapon have been widely varied although the most common
features a fairly balanced axe which is unusual for a weapon of its type. It
can be used in a single hand or two if desired for more striking power.
Unfortunately it is not a very versatile weapon and has only a single useful
attack capability.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
 weapon is wielded with two hands all values are doubled except for weight and
  Weight
  Cost
 Credits

#### Tomahawk

The Tomahawk is a type of axe
from North America, traditionally resembling a hatchet with a straight shaft.
The name came into the English language in the 17th century as an adaptation of
the Powhatan (Virginian Algonquian) word. The weapon has been highly ceremonial
in both Native American cultures as well as former U.S. Rangers.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

#### Glaive

A Glaive is a
weapon made for cutting from the long end of a polearm. While the weapon lacks
armor penetrating capability it is very capable of cutting swathes through
large numbers of unarmored targets with single swipes similar to the way a
halberd is wielded. Glaives, unlike halberds, are shorter and can be used
defensively like spears where the halberd cannot be used.

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost
 Credits

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Halberd

Halberd (also
called halbard, halbert or Swiss voulge) is a two-handed pole weapon that came
to prominent use during the 14th and 15th centuries. The word halberd may come
from the German words Halm (staff), and Barte (axe).

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost
 Credits

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Battle Axe

A Battle Axe is
a general term for any axe with two heads used specifically for combat that
must be wielded with two hands. Unlike the War Axe, which is a single-handed
weapon that can be easily used with a shield the Battle Axe often features
pointed heads for impaling targets by thrusting and a longer handle for more
reach. Heavier than a Halberd, the most recognized Battle Axe features many
different methods of attacking and can be used even up close as a blunt weapon.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost
 Credits

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
 long as a hit is scored and moderate bleeding when breaking armor or against
 an unarmored target.

### Blades

#### Combat Knife

Triangular blade, vibration resistant hilt, and a grip made so that it
won't slip in a bloody or sweat soaked hand. The combat knife hasn't changed
much through the years but still remains an essential tool in the arsenal of
warfare. Combat knives are much more than simple melee weapons since they can
be attached to the end of a rifle and used as a bayonet grant extra ability in
close combat for marksmen.

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Katar

A Katar (South-Eastern
Dagger) is a type of "push dagger" from India. The weapon resembles a
sharpened "H" with a horizontal hand-grip which gives the blade a
position sat above the user's knuckles. Ceremonial katar were also used in
worship.

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Longsword

The fundamentals
of the longsword have not changed greatly through the course of history. The
longsword as a weapon has evolved into a highly evolved weapon to remain
effective and deadly on the battlefield. While the longsword is slightly slower
than the average sword it makes up with the reach of the blade as well as the
damage of the slashing ability being so balanced with the stabbing abilities of
the blade.

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Broadsword

The fundamentals
of the broadsword have not changed greatly through the course of history. The
broadsword as a weapon has evolved into a highly evolved weapon to remain
effective and deadly on the battlefield. While the broadsword is slightly
slower than the average sword it makes up with the reach of the blade as well
as the damage of the slashing ability being so balanced with the stabbing
abilities of the blade.

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special
 Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Katana

Katana were one
of many traditional swords forged in feudal Japan. Commonly referred to as the
"Samurai Sword" in western societies, modern versions of the katana
are sometimes made using non-traditional materials and methods. It resembles a
slight curve, slender with the blade and a circular or rarely squared guard and
a long grip to accommodate two hands for users that were typically more
defensive, though shorter handles were available when this weapon was coupled
with a spear.

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost
 Credits

  Stamina Cost
  Penetration
  Damage
  Strength
 Modifier
  Special
 Effect

#### Claymore

Claymores are of Scottish origin and are
long swords that are very heavy and hard to use with a single hand. There were
reports of claymores being used in a single hand by incredibly strong
individuals however these reports do not have sufficient evidence to be backed
up by research. The Claymore remains a ceremonial weapon although reports of
its use on the battlefield are slim to none when guns are available as well.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special Effect

#### Great Scimitar

While Scimitars were one handed weapons in
the days of old, the modern scimitar has been adapted for use with two hands.
The longer blade allows better attacks while running where a straight bladed
sword could get stuck on opponents due to its construction. The ‘Great
Scimitar’ is a blade that is so long that it requires two hands rather than one
to use. The exchange of defensive posture allows for much greater offense and
one-hit kills against unarmored targets.

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special Effect
 strength is higher than the defender and the target was hit.

#### Zweihänder

A Zweihänder is a two handed
sword that was used long ago in pre-space flight Germany. The blade survived
many battles and was the famed weapon of the German Landsknecht. In modern
times the blade has been made of titanium and is much more durable than its
iron-age counterpart. While it remains a popular choice for ceremony among the
Wehrmacht it is not a weapon seen on the battlefield often although Pirate Beaters
are well known for their use of the weapon.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special Effect

### Blunt

#### Flail

A flail is
commonly referred to as a ball and chain. The weapon is very difficult to block
and even more difficult to pull away from the attacker. The weapon does
incredible damage but requires some skill to use without damaging the user. As
a momentum weapon it is easy to use once the proper amount of skill required is
obtained however to unskilled opponents the weapon can be more dangerous to
them than the enemy.

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
 flips a coin. If the coin toss was successful the attacker gains +5 damage on
  Weight
  Cost

#### Lance

A lance is a
large weapon typically used from horseback to knock enemies down or impale
them. The modern lance has been shortened to a spear’s length and wielded on
foot. Typically not seen on the battlefield these weapons are used for riot
control in combination with riot shields or as weapons of submission by police
officers in some areas.

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
 value is higher than the defender’s flip a coin. If the attacker wins the
 coin toss the defender’s limb is broken should they block the incoming
 attack. If the defender did not successfully block, flip a coin and instead
 break the limb or ribs depending on what is hit. A hit to the head results in
  Weight
  Cost

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
 more than the defender’s subtract the defender’s strength from the
 attacker’s. The attacker then shoves the defender back that many spaces if
 desired and the defender is knocked prone.

#### Goedemorgen

Morning stars
are famed for their brutal effectiveness in combat because of their ability to
cause damage to their enemies without breaking their armor. The impact of any
blunt weapon can easily rattle the enemy inside the armor and cause internal
injuries. While these injures are often not impressive to the naked eye and can
require some time to kill an opponent it is all too often that someone hit with
the mace never realizes they are seriously injured until it is too late to
receive medical attention. Morning stars have nubs or spikes on them and can
also inflict massive damage to unarmored targets.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
 value is higher than the defender’s flip a coin. If the attacker wins the
 coin toss the defender’s limb is broken should they block the incoming
 attack. If the defender did not successfully block, flip a coin and instead
 break the limb or ribs depending on that is hit. A hit to the head results in
  Weight
  Cost

#### Club

Trench clubs
were used during the Alliance Civil War and are still used by military police
and law enforcement in the civilian worlds. Effective and lightweight, they can
be used to kill as well as maim or subdue targets at a whim. Seen as immoral
due to their constant knack for breaking bones these weapons are slowly being
outlawed as more police officers sign up for planetary law enforcement rather
than joining the Alliance military.

  Stamina Cost
  Concussion
  Penetration
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
 subtract the defender’s strength from the attacker’s. The attacker then
 shoves the defender back that many spaces if desired and the defender is
 knocked prone. This attack does leave the user open to counter attack and
 during the defense the user takes -5 to blocking.

  This weapon may be used to kill
 or knock out a target at the user’s whim.

#### Taser Baton

The Taser baton
is rapidly replacing the trench club for everyday police work. The baton
features an electrical tip that can be used as a typical Taser or as a baton in
cases where a Taser will not function properly. The device can be used in
everyday police work even in the rain or underwater. Fortunately the concern of
battery life is a null point since this weapon uses the static electricity in
the air to power itself.

  Stamina Cost
  Energy
  Concussion
  Damage
  Strength Modifier
  Special Effect
 defender’s flip a coin. If the attacker wins the coin toss the defender’s
 limb is broken should they block the incoming attack. If the defender did not
 successfully block, flip a coin and instead break the limb or ribs depending
  Weight
  Cost

#### Maul

A maul is an exceptionally deadly warhammer
that has been given spikes for additional damage upon striking. With a maul the
method of engagement remains the same as when wielding a warhammer. The only
exception is that the maul is heavier and unwieldy and cannot be used to sweep
the legs of a target. It is because of this that instead a spike is put onto
the tip of a maul to act as a spear.

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect
  Weight
  Cost

  Stamina Cost
  Concussion
  Damage
  Strength Modifier
  Special Effect

  Stamina Cost
  Penetration
  Damage
  Strength Modifier
  Special Effect

#### Quarter Staff

Quarter staves,
also called a short staff or simply staff is a traditional European pole weapon
and a technique of stick fighting, especially as in use in England during the
Early Modern period. The term is generally accepted to refer to a shaft of
hardwood from six to nine feet long, sometimes with a metal tip, ferrule, or
spike at one or both ends.

  Stamina Cost
  Concussion
  Damage
  Strength
 Modifier
  Special
 Effect
 successful the defender is knocked prone. This effect is also used when the
  Weight
  Cost

#### Catalyst Hammer

Catalyst hammers were
invented by a Balalonian after he went into battle with a shotgun and a hammer
long before humanity ever met the race. After striking one of his enemies with
the barrel of the shotgun the weapon discharged and the creature quickly, once
the battle was over, began to entangle the weapons. Eventually, the Catalyst
hammer was born out of the contraption and the weapons have floated between
many cultures and peoples; becoming a favourite of those looking to deal a large
amount of damage at close ranges. The hammer has a pressure plate on its
striking face which, when triggered, unleashes a blast from a shotgun embedded
within the hammer. Unfortunately due to its design the hammer cannot be
reloaded while the user is in combat however the potentials for damage usually
outweigh the need for reloading.

  Stamina Cost
  Concussion
  Damage
  Strength
 Modifier
  Special
 Effect
  Weight
  Cost
 Credits

  Loads
  Magazine
 Capacity
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
 may only be used once a primary attack has hit the target. Additionally, this
 weapon cannot be reloaded unless the user is not in combat and has a weapon
 workbench.

## Rifles

### Assault Rifles

#### Ak-87u

Heavily modified to be more like the
archaic M4 Carbine, this version of the AK still offers reliability and
firepower while having the modular rails like an M4. It is produced by Small
Arms Global and made in Wehrmacht territory where it saw military service for
quite some time. The Alliance favors the Mk3A2 because of its ability to be
fired in space although this rifle can (if heavily modified) perform that same
function.

  Magazine Capacity
  Range
  Fire Rate
  Penetration
  Damage
  Recoil Rating
  Special Effect
  Weight
  Cost

#### AR94

Originally built
as a rifle to use against the Balalonians, the AR94 uses .22 Long Rifle rounds.
At the time it was economic although the weapon was highly ineffective even
against the Balalonian's bare skin. The rifle is still effective against most
organic targets although even light armor will stop the most direct rounds.
With the AR94 suffering from nearly no casualties (other than human casualties
to friendly fire) on the battlefield the weapon was taken from service almost
immediately. This rifle can be fired in the void of space and even under water.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
  Weight
  Cost
 Credits

#### DC58

The DC58 has a quick fire rate for a modest
amount of damage. The rifle was made to be cost effective for hunting small
game that moved quickly on foreign planets. It was never intended for warfare
but can fend off the occasional pirate attack or mugger. Any enemy wearing
armor will likely not be harmed by this rifle.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
  Weight
  Cost
 Credits

#### Mk3A2

The workhorse of the Alliance Infantry, the
Mk3A2 replaced the fully automatic Mk3A1 in favor of a more accurate and less
expensive rifle. The weapon fires a 7.62x51mm round, has the proper
functionality to be fired in space, and also retains less heat from
environmental factors while still remaining reliable enough to nearly never
jam. The weapon is modular and very easily customized unlike other rifles. This
rifle can pierce light armor easily, medium armor with enough shots, and heavy
armor when shooting at the lesser armored sections. The rifle is highly
maneuverable, and made ergonomically for faster aiming.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
  Weight
  Cost
 Credits

#### NS3RS

The NS3RS was
designed originally to function as a sniper rifle however it was found far more
effective to use as an assault rifle due to its excellent penetration but
relatively low weight and recoil. The weapon is universal and features four modular
rail attachments on the barrel as well as one for the sights and because the
rifle features a built-in self-cocking mechanism this weapon can be fired in
the void of space.

  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
  Weight
  Cost
 Credits

#### Scrap Rifle

This weapon is applied to a wide variety of
weaponry within the use of Pirate Raiders. Typically there is no semblance of
uniformity between rifles other than that they typically use a thirty
millimeter round. While the weapon is heavy and can often malfunction and kill
the user it is often better than the user’s fists at range. Additionally the
rifle is usually rather sticky from the large amounts of saliva and chewing gum
holding it together.

  Magazine
 Capacity
  Fire
 Rate
  Range
  Penetration
  Concussion
  Damage
  Special
 Effect
 round this weapon is fired the user must roll a 1d10. Any number above five
 results in no change. Any number below five results in a weapon jam and the
 weapon cannot fire next round. If a one is rolled the weapon explodes and
 injures the user with one shot from the weapon plus however much ammo remains
  Weight
  Cost
 Credits

#### Andromeda Plasma Rifle Mk II

The Andromeda
Plasma Rifle Mk II was the product of a design that never made it out of
production due to containment breaches. The Mk I never saw production however
the upgrades to the Mk II made it available to use both in the field and for
training. The Andromeda Plasma Rifle features a wide range of capability and is
able to penetrate a good number of armors.

#### Saw Duster

The Saw Duster
is a rifle made by Pirates and primarily used by the same. The rifle features
primitive railgun technology and fires large industrial sized saw blades to cut
targets apart where their armor is weakest. Because of the nature of the
weapon’s construction it is not unlikely that the weapon will fire at strange
angles. Nevertheless the pirates seem to have become accustomed to the weapon
and wield it with surprising effectiveness.

#### VZ-23 Bifrost

Originally built more
as a tech demo than a truly functional weapon system the Bifrost was given its
name thanks to its twin rainbow beams. Using twin laser beam doppler cooling
techniques that had existed for centuries to induce cooling in a localized area
through forced photon emission the Bifrost was surprisingly effective against
living tissue and any material vulnerable to cold. Many traditional metals
would warp and crack under such extreme localized cold and living tissue was
killed almost instantly. In order to ensure that almost all materials could be
affected without prior calibration the twin beams rapidly sweet through the
electromagnetic spectrum and produce an impressive light show in the process.
While not adopted by any military force due to its lack of effectiveness
against most modern armor, the weapon is especially lethal against large
unarmored targets where it could maintain exposure over a longer period.

H-97

The H-97 was
manufactured by Dargo industries and was made for hunting big game that
required multiple shots to bring down due to tough hides and incredibly thick
muscle and bone density. A design flaw turned out to be a massive success and
the weapon is now coveted by pirates, mercenaries, bounty hunters and gun
collectors alike for its qualities. The weapon tends to over penetrate and is
heavy to wield thus causing less damage overall on most targets that are not
big game as well as causing fatigue on the wielder in combat scenarios. Nevertheless
the firearm is incredibly reliable even in the most adverse conditions due to
its rugged construction.

#### M-38 Injection Scourge

The M-38 Injection Scourge was invented by
an unnamed Machina and used to deal death across many systems to biological
life during the Machine War. The Injection Scourge is not an ideal weapon alone
but its versatility, as well as many modern updates to the dart design and the
weapon itself it maintains a healthy presence in the hands of mercenaries and
assassins looking to use it for its versatility and exceptionally quiet nature.

### Marksman Rifles

#### Aperture Laser Rifle

The Aperture laser gun fires a
concentrated beam of light to affect targets. The beam is capable of burning
through most physical barriers but energy shields tend to diffuse the beam
quite easily. The Aperture focuses its beam through a very narrow opening in
the lens which provides a precision weapon, and also a unique cutting tool for
steels up to nine inches thick. The beam cannot light objects on fire and the
beam does diffuse over distance. The rifle variant of the magnum was designed
to engage targets with higher amounts of armor or energy shielding but
unfortunately suffered due to a low heat tolerance and thusly; overheating
quite quickly with no way to effectively diffuse the heat in a combat scenario.

  Magazine Capacity
  Range
  Fire Rate
  Energy
  Damage
  Recoil Rating
  Special Effect
  Weight
  Cost

#### Hk7 Marksman Rifle

The Alliance's designated marksman rifle,
this rifle has seen less combat than the Mk3 by a long shot but is still
considered to be a highly effective weapon given its remarkable history in
service. It is gas operated with an electronic backup for reliable weapons
fire, and is far more accurate that her Mk3 cousin. While this rifle loads less
ammunition it has a much longer barrel. While it is heavier than the Mk3 series
rifle it can shoot further from the shooter, is a more stable weapon platform
over a distance and can deal a lot more damage at range.

#### Hk131

Civilian owned
and produced mainly for hunting purposes, this bolt action rifle delivers a
significant punch for a significant hunter. The rifle was made on Mars to hunt
the Juniper Bugs that evolved due to terraforming on the planet's surface and
subsequent layers. The rifle uses a .308x34mm round, and packs enough punch to
make owners everywhere proud hunters.

#### P-36C

This battle
rifle was made to kill Machina during the incursion into Passchendaele. The
weapon uses a 30mm shell and must be set onto a bipod to fire. The advantage of
such a high shell meant massive damage but unfortunately the shape of the round
meant much less penetration. This rifle was useful for killing the lighter
armored targets of the Machina but remained nearly useless against heavily
armored targets and also against multiple light armored targets due to its very
low magazine capacity. The rifle was also incredibly bulky and only saw action
for a very short time before being replaced by newer and lighter rifles.

#### W&S Breech Gun

This rifle was
specifically made to fire in the void of space. It was the fire rifle of its
kind and used a breech load rather than a typical magazine fed style of
loading. This rifle did not see mass production nor did it enter service but it
became very popular with pirate raiders for its high penetration and caliber.
Because of the weapon’s construction heat is not a problem with the weapon’s
capabilities.

#### Z-93R

This rifle was
made for use in the police forces of Earth just before the rapid expansion of
humanity created the super metropolis that Earth has become. With the new
environment of Earth the police force sold these rifles for dirt cheap and they
are rapidly going out of style on Earth however nearby farming communities on
the Frontier are using them more widely as hunting rifles.

#### D4 Marksman Rifle

The D4 rifle was
designed for counter sniper action. The rifle uses the same round as the later
developed SV-31 but was constructed so that the pressure would build up behind
each bullet fired. The bolt action rifle saw limited service in the hands of
police forces and paramilitary forces although its slow fire rate left it
lacking compared to other weapons.

#### S-38 CIR

The S-38 Counter-Insurgencies Rifle was made with a bull-pup design which made the rifle
much shorter while still being deadly accurate. The result was a rifle of
reduced weight to match the weights of assault rifles while still being
accurate enough to use as a marksman weapon. Unfortunately the weapon requires
significant time to reload because of its design and was discontinued after
only a few short years in service to local police in the former United Kingdom.

#### SV-31

The SV-31 was
made to destroy enemy armor and automated weaponry. Because of its mission this
weapon was designed to penetrate large amounts of armor and also to deliver a
good amount of damage to the target while still being light enough to engage
multiple hostiles in close combat. The result yielded a relatively light rifle
which loads ten rounds per magazine and uses a 7.62 NATO round. This rifle is
semiautomatic although its recoil leaves accuracy over distance to be desired.
This rifle was designed with the feeling of an AK in mind as well as piston operated
bolt.

### Shotguns

#### David 12 Gauge Shotgun

Significantly
smaller than most shotguns this particular model features a shorter barrel but
a much narrower choke. While still large enough to be a rifle the shotgun was
modified during production to have a significantly less spread over longer
ranges. The twelve gauge design has shown it is more than effective against
lightly or unarmored targets.

#### R97 Buck Hunter

This shotgun was specifically made for deer
hunting on Earth. The rifle sold incredibly well until the overpopulation of
humanity chased all the deer into extinction. Now that deer are extinct this
shotgun is used for self-defense in the core systems for its lighter weight and
high maneuverability but on the Frontier many deer-like species are still being
hunted as well as birds.

#### S36 Crowd Pleaser

Made for riot
police and the SWAT teams of Earth, this shotgun boasts a small spread and
powerful punch. The shotgun is semi-automatic which causes it to lose accuracy
over distance but it packs a larger magazine for its size.

#### T2B Sunflower

Many doubted the
effectiveness of the Pirate designed and produced "Sunflower" but
then again few who have seen it in close combat are living to tell the tale.
This shotgun was designed for maximal power with minimal range for use in the
hallways of starships. While the rifle is fairly short and can be wielded in
one hand without firing, the recoil is monstrous and should not be handled
lightly.

#### W1X Reaper

The W1X was dubbed the Reaper after it was
shown to have high casualty producing effects against unarmored targets. The
W1X is a fully automatic shotgun with the capability to even penetrate lightly
and some medium armored targets. This weapon represents a staple in
paramilitary forces around the galaxy and is widely used by space pirates while
boarding stations and starships.

#### AHA-47

The model designation of the “Zombie
Hunter” was rather an attempt at humor over the word ‘Aha!’ which was usually
uttered by those who had just found out something exciting or elusive. The
“Zombie Hunter” was made by a soldier on the world of Plague during the rapid
infection event that led to the planet being abandoned as a colony. The weapon
featured an extremely large gauge which had a very intense recoil however it
was the most efficient shotgun available on the battlefield and could be
readily made with scrap parts yet strangely sturdy enough to survive things
even factory made weapons could not.

#### Goliath 12 gauge

The later developed ‘Goliath’ model
features a larger tube magazine that loads triple the amount of shells, a
smoother acting pump and while it does weigh considerably more than its
predecessor it also packs a much larger punch. The weapon also has a secondary
fire which allows two shells to be fired rather than one though the recoil of
the weapon is of course exponentially increased while doing so as well as
featuring more advanced heat sinks inside the weapon to keep the barrel cooled.
Because this weapon is a pump action shotgun, it may be fired in space and will
cycle properly without atmosphere.

  Fire
 Rate
  Maximum
 Fire Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
 shotgun gains +30 damage for each unused 10 Meters of range. This attack
 requires two shells per shot.

### Sniper Rifles

#### A10 Sniper

The Alliance's
most recent sniper rifle, the A10 is made to kill targets in one shot. While
this rifle was at one time the most accurate rifle in the Alliance military's
arsenal and has enough punch to rip through a light armored vehicle even if the
weapon only loads a single round at a time it was later replaced in favor of
other munitions and DMRs.

#### AP-73 Sniper

The AP-73 is the
logical next step in sniper rifle technology, soon heralding to be a necessity
for proven snipers. Packing an improved punch over the Delapist AZ-63 while
still conforming to a modified version of the mobility and practical use of the
Alliance's A-10 sniper, this rifle sets the precedence for further rifles of
its type.

#### Delapist AZ-63

The Delapist
AZ-63 is a 50 caliber rifle. The rifle has a powerful kick and requires the
user to be either prone or use the bipod. The only exceptions are Balalonians.
The bolt action rifle is slow to fire but has enough firepower to penetrate
most infantry body armors as well as some light skinned vehicles. The rifle was
made before the first contact war but has largely not changed in design.

#### EFERT MkI

When the Alliance
issued a requirement for a high penetration anti-material rifle, the research
wing of England Arms’ small arms division proposed the EFERT. Unlike all other
kinetic weapons, the EFERT does not use solid ammunition but instead draws an incredibly
dense ferrofluid into the barrel where it is magnetically shaped into the ideal
projectile to defeat the current target. A series of powerful electromagnets
fire and impart the appropriate amount of spin for the known range. While
undoubtedly a very effective, if over engineered weapon, the specialized ammo
and massive power requirements prevented it from seeing any widespread military
adoption. When cost and inconvenience is not an issue however it is a deadly
sniper rifle though its built in optic leaves something to be desired.

#### G98 LG Sniper

The Armasafe G98
Laser Guided Sniper Rifle uses a combination of a technologically sophisticated
scope, barrel and other parts to automatically adjust the user’s shot to hit
the target. Small mechanisms in the rifle adjust the length and tightness of
the rifling, the impact of the bolt and other sections of the rifle. While the
rifle has a considerable amount of accuracy its tendency to jam made it unfit
for service as marksmen were nearly constantly trying to unjam their rifles.

#### M-66 Greenhorn

The Greenhorn
sniper rifle was one of the first semi-automatic sniper rifles in the universe
to make it into service for any length of time. While it was not the first used
and never made it beyond prototype due to an inability to bleed heat in a
noteworthy rate of time it was capable of engaging multiple targets within a
limited amount of time and could still be used, to some degree, in close
combat. While the sniper rifle was not capable of penetrating heavier armors it
was the bane of light armored or medium armored targets for quite some time.
Its higher rate of fire made it a noteworthy weapon even if unfit for service.

#### FR-36

The Franklin Renardo rifle was made following the Hierarchy war to
provide a high velocity shell through an armored target in response to
Hierarchy Captains and Battle Masters becoming more common in battle. The
Franklin Renardo was the only rifle to ever see limited service within
specialized unit of the Alliance Marine Corps although its service was very
limited, typically to missions involving assassination and sabotage. While the
rifle had incredible capability to damage targets and break armor it was
extremely limited in its firing rate compared to other sniper rifles, the
railgun was forced to remain breech loaded in order to prevent the rest of the
ammunition from attempting to fire while still in the magazine and generated a
lot of heat from air friction within the barrel as the shells were fired.

#### Ish-3A1

The Ish-3A1 is
one of the oldest rifles that can still be found floating around these days.
First built in the 1950s, these venerable rifles can still be found among some
backwater worlds and in the hands of those who testify to the rifle's durability
and still rather potent combat abilities. While rather cheap, the rifle is
still effective against some armors, flesh, and bone. One would be foolish to
discount it as a threat, simply due to its age; just as one would be wise not
to discount the threat a pirate threatening to throw his scrap rifle at them
poses.

#### NS3RU

The NS3RU like
the NS3RT does not significantly upgrade from its previous version. The rifle
is bolt-action and fires much slower than the previous however it also does
considerably more damage than the Alliance’s Mk3A3. The weapon series is
becoming obsolete as other companies are quickly learning more advanced methods
of production and additionally because of the weapon’s lack of penetration
power and its lack of a grenade launcher.

## Heavy Weapons

### Flamethrowers

#### B26X

This flame
rifle, the B26X, was made to engage enemy vehicles. While the weapon was a
flawed design it still saw service in the hands of many pirates and mercenary
groups. The rifle is much lighter than a typical flamer but has much less fuel
than that of heavier flamers. The damage on the flamer is greater which was
later used in the designs of other flame rifles and flame throwers.

#### Hellfire Plasma Thrower

Plasma based
weaponry was originally only rifles and explosives. Recently the Hierarchy
developed a plasma based flamethrower that was not only effective at mowing
down fields of infantry over long ranges but also heavily damaging some
vehicles that weren’t capable of taking the heat. The Hellfire Plasma Thrower
is the first of its kind and is feared on the battlefield for its large ammo
capacity, deadly damage and massive range.

#### Hiawatha Flamer

While many
people of all races frown upon the use of flamethrowers in warfare the Alliance
uses them on a daily basis to instill fear in the enemy's heart. The
Methane-Hydrogen solution in the flamer's pressurized tank makes the weapon
deadly while multiple safety seals and pressure releases make the weapon a
viable option since it cannot be shot to force it to explode. This flame
thrower model is capable of lighting targets on fire and also melting through
thin metals.

#### A-624 Arc Thrower

The A-624 Arc
Thrower is the first in a line of heavy electrical guns that was originally
intended to be used as a welder with a massively extended power source for use
in space by shipyard workers. The A-624 is heavy even for a heavy weapon but
ultimately has more core capacity than other heavy weapons, retains an arced
cone of fire. It is capable, at low voltages, of being used in riot control
although such weapons are normally made specifically for that purpose. The
heavier version, which is arguably much more common, still retains its stunning
capabilities and persons who use it are wary of hitting their allies even if
they can leave an entire squad of enemies helplessly stunned while their weapon
fires.

#### Nuclear Flamethrower

Flamethrowers
have been increasingly popular when fighting enemies that feel fear. Often
enough the powers of the world will utilize this weapon type in order to
‘persuade’ enemies to stop fighting and surrender. It is because of this usage
that the Nuclear Flamethrower was constructed. Normally nuclear power plants
discharge their heat with fresh water circulating around the plant. Instead
this miniature nuclear plant emits its heat by spitting it at enemies within
range.

### Machine Guns

#### H-04 MG

The H-04 was the
H-39’s “little” cousin. The weapon fires an identical round and performs
slightly less than her bigger cousin. This weapon was made to be gas operated
which made it unfit for service but did make it the envy of all machineguns on
the ground or within the innards of a starship provided it had atmosphere. It
was also lighter because it needed no electronic cocking mechanism to pull the
bolt back and fired faster than the H-39.

#### H-39 LMG

The H-39 LMG is
the replacement of the HK-5 which was a squad's primary method of suppressing
an enemy. The new H-39 is more ergonomic, lighter, and more maneuverable but
has an overheating problem. This weapon fires a 7.62x51mm round, is belt fed so
it potentially has a "limitless" belt capacity although the Alliance
Marines are trained to use only 200 round belts since any more tends to end
with tripping. It can be used to not only suppress targets but to cut holes in
thinner walls since it has a massive fire rate. While it has problems with
attacking heavily armored enemies due to its inaccuracy over longer distances,
the LMG has no problem with cutting massive swaths through light or unarmored
targets.

#### X-37 BM

The “Bullet
Master” is a machinegun dedicated to firing a wide variety of bullets while
still retaining its high powered damage. The machinegun uses a mixture of
high-end bolt technology as well as adjusted chambering to allow the firing of
multiple rounds. The adjustable chamber results in more pressure for smaller
rounds which negates the majority of the issues in penetration power as well as
firepower. The rounds are also fed an electrical current as they exit the
barrel which charges the magnets to propel them faster. This weapon can be
fired in space due to its computer assisted re-cocking mechanisms as well as
its partial rail-gun technology.

#### X1995 Exterminator

The X1995
“Exterminator” machinegun was created in order to lay down suppression fire
from mid ranges while still retaining lethality. The weapon features a backpack
to hold a vast amount of ammunition, is chambered in a relatively common round
and still retains a high enough fire rate that when used properly in
coordination with its ability to cool quickly makes it an exceptional at
chewing through lightly armoured targets and causing anyone else who dislikes
the sounds of dozens of bullets in the air around them to seek cover.

#### 60TW Plasma Repeater

The 60 Terawatt
Plasma Repeater is a widely used and very well-known energy weapon. It serves
as an energy based light machinegun and suppressing weapon in the same likeness
as most kinetic energy weapons of the tier. The weapon was designed in whole by
the Balalonians which was then used widely during the First Contact War. While
the Balalonians did not see it as the most honorable method to combat the
weapon’s high fire rate as well as its capability to make humans duck for cover
and remain motionless made it far easier to close into melee range.

#### H-40 HMG

The H-40 Heavy
Machinegun has been in service to the Alliance Marines and most Planetary
Guardsmen for centuries since the First Contact War. The weapon is capable of
firing multiple slugs at targets from long ranges while still maintaining the
fire rate to engage large numbers of enemies up close and personal. The weapon
has a small problem with overheating which can be easily overcome by the
gunner’s trigger discipline.

#### L-50 BMG

The L-50 BMG was
made to engage light armored vehicles made by the Balalonians. Unfortunately
humanity discovered that the Balalonians did not use vehicles in warfare later
during their campaign at “Sacred Site” in the Hierarchy territory. The L-50
still proved to be incredibly effective against lightly armored and heavily
armored infantry. While Balalonians had no concept of suppressive fire the
weapon was capable of simply spitting out enough rounds to saturate a target
area with so many rounds that it made it impossible to pass through.

#### MG57

The MG57 was
made to take down light armored vehicles and heavy infantry.  A design flaw in the weapon caused it to fire
much faster which made it capable of taking large hordes of fast moving
targets, making it not only capable of destroying heavy infantry and light
vehicles but also aircraft and large swarms of enemies whereas the design was
to be a single-shot weapon that would take down a single opponent at a time. The
unfortunate side-effect of such a high fire rate however was a large waste of
ammunition with no way of controlling the fire rate of the weapon.

#### T23-Orthus

The
T23-Orthrus is the predecessor of the T46-Hydra, originally intended for
infantry with its much lighter weight and versatility as it does not require a
tripod to use in the field. The T23-Orthus features two barrels side by side,
each with their own ammunition belt and a handle between the two. It was
designed for either hip fire or mounted fire and will be less accurate as a
result when not mounted.

#### M50 SAW

The M50 Squad
Automatic Weapon is an outdated but powerful weapon, for use by Fire Teams and
Squads. The weapon uses a '50 caliber short' cartridge, which is more effective
at shorter ranges, but where the round lacks in range, it makes up for in blunt
force trauma to whatever gets hit by it. The weapon was designed to provide
heavy covering fire and to take out melee rushing units commonly seen in
factions like the Hierarchy or the Church. While many weapons have already
replaced this particular firearm it remains a weapon of choice for mercenaries
as well as pirate crews who can gain access to it.

#### T46- Hydra

The
T46-Hydra was originally designed to be an external machinegun for aircraft but
was soon traded out for autocannons and higher damage machineguns. The
T46-Hydra has 4 barrels in an X formation that all fire with a single trigger
and each barrel having its own belt of ammunition.

### Penetrators (AT-Rifles)

#### A7E PR

The A7E
Penetrator rifle features a built in scope that uses a thermal vision scanner
to locate power cores and ammunition boxes in vehicles as well as engines. The
rifle was designed with a small explosive tip to act as a catalyst to detonate
vehicles from within. While this rifle lacks the appropriate fire rate and
magazine size to engage infantry it makes up the bulk of pirate weaponry for
attacking Alliance vehicles. The weapon comes with a grappling hook attachment
which makes the penetrator rounds capable of being used as ropes for climbing.
Because of the functionality of the weapon it is mostly used for mooring lines
as well as boarding lines in space battles.

#### B29 PR

The B29
Penetrator rifle is capable of punching through the armor of lightly armored
tanks. While the rifle is considerably heavy it also has the appropriate range
to engage tanks even if the tank far outranges the infantry weapon. This weapon
loads seven inch penetrator slugs. The ammunition made this weapon into both a
Penetrator rifle capable of ripping through enemy armor with relative ease.

#### LR90 ST

This weapon
platform was made to load crystals rather than traditional steel slugs. The
weapon is capable of penetrating targets wearing Power Armor but lacks the
appropriate round density to attack vehicles. Because the weapon loads crystals
a magic user can cast a spell on the weapon which will carry over into the
crystals as they are fired.

#### M-90 APG

The M-90
Automatic Penetrator gun represented a dramatic change in the firepower of
machineguns. This weapon is incredibly heavy and is usually brought into battle
by either a Balalonian or a three man gun team. The weapon fires nine inch
penetrator slugs which are capable of chewing through light and medium armored
vehicles with ease while also retaining the rate of fire to suppress and kill
infantry targets. The weapon is too large to be wielded by a single person
unless it is vehicle mounted but the weapon is also useful and capable of
attacking low flying aircraft.

#### MIRVAS

The MIRVAS was
designed to throw a large amount of slugs into the air over a given time. The
design was flawed, and was fixed in the MIRVAS Mk2 but the most mass produced
and used system of the two is the MIRVAS Mk1. This particular platform loads
thirty, one inch penetrator slugs which are propelled into the sky at an angle
to drop over an area. The result is a weapon that effectively mimics the use of
large volleys of arrows over a range of targets.

#### AM-94

The AM-94 Plasma Bolter was constructed from reverse
engineering Hierarchy plasma weaponry and forming a weapon that was supposed to
bridge the gap. The Hierarchy’s extreme weapon weight was intended to be
reduced in order to allow the common soldier to utilize them in combat while
still retaining their high damage and penetration capability. The result was
essentially a plasma based sniper rifle; the AM-94. The weapon was never mass
produced during the war due to energy costs and supply issues however the weapon
was later sought after by collectors and people that needed to do an extreme
amount of damage to a target in a short amount of time.

  Magazine
 Capacity
  Range
  Fire Rate
  Energy
  Damage
  Recoil
 Rating
  Special
 Effect
  Weight
  Cost
 Credits

#### M35 ATPR

The Model 35 Anti-Tank Penetrator Rifle is a highly
outdated design from the early 20th Century brought back to life by the
Karlsruhe Relics and Curio Society. Upgraded from a failed prototype 7.92x120DS
round to the modern 1-inch Penetrator Slug, the rifle has earned its place in
the hearts of collectors and some mercenaries alike for its relatively high
penetration and damage possibilities against light armor and many kinds of
infantry armor and comes standard with a 4-10x variable scope and standard
ironsights.

#### M43A16

The BFDC, also
known as the M43A16 is a high powered penetrator rifle, designed for use
against light mechas and Infantry Fighting Vehicles. It has a secondary weapon
attached to it firing out of a rifle magazine. The weapon is capable of tearing
through even the most heavily armored vehicles with just a few shots and can
easily kill infantry and light vehicles. While typically deployed in an
Alliance Squad the weapon is crew served and either mounted on a vehicle or
carried by a gun team.

  Loads
  Magazine
 Capacity
  Range
  Fire
 Rate
  Penetration
  Damage
  Recoil
 Rating
  Special
 Effect
 weapon follows the combat rules of shotguns rather than penetrators.

### Rocket Launchers

#### Adeus ATR

The Adeus
Anti-Tank Rocket Launcher was made by the Alliance during the Unification War.
The weapon was designed to perform various functions and take out both infantry
and tanks. It was reliable, capable of being mounted on newer systems and
powerful enough to warrant the decision to do so. While the rocket does take a
considerable amount of time to reload the weapon has multiple shots before
needing to be reloaded which gives it a considerable edge over other rocket
launchers.

#### AG-4 DR

This disposable
use rocket launcher was modeled after a long line of Swedish rocket launchers.
The AG-4 is a disposable rocket which fires a salvo of two rockets at a
singular target. The rocket features no lock-on capability but does have
incredibly high penetration and very high damage.

#### Basilisk RPG

The Basilisk
Rocket Propelled Grenade was made to tear through light infantry units during
the war between the Alliance and the Wehrmacht. The system proved to be
incredibly effective at its task when the Wehrmacht finally invaded.

#### Z85 PMS

The Alliance
standard issue rocket launcher uses a mixture of sensors to locate and destroy
its targets. While it cannot be fired in space, this rocket is capable of
launching four independent warheads at different targets or even the same
target. It was designed to destroy Balalonian gun turrets and later was
extremely useful in destroying Machina tanks. Upon impact a primary warhead
detonates and microseconds later a penetrator slug is released from the back of
the warhead and thrust towards the target.