Mood

The **Mood** describes the overall attitude the player's crew and their enemies have towards each other in the heat of the moment during an Encounter. Each side has their own **Mood**, and this can swing even multiple times during one turn.

Each Mood has another against which it's effective, and one against which it is weak. Depending on the mood of the player's crew and their enemies' mood, the players will get a positive or a negative effect that lasts until one side's Mood changes. At the start of the encounter, it's possible that one or both sides' Mood is still **Uncertain**. No buffs are applied until the moment both sides have entered a Mood. Once a party has chosen a Mood, they can never be Uncertain again until the Encounter ends.

## Affecting Mood

Using Abilities with a certain Attitude on an opponent will affect the mood. If the mood is **Uncertain**, the mood will immediately change to align with the first ability you use that affects an opponent, unless that ability is **Uncertain**. From that point onward, every action aligned with an Attitude that is not your current Attitude will add one point towards changing the Mood. These points can be viewed at the top of the screen, to the left of the current Mood. The amount of points required to change the Mood depends on your current Mood:

* If your current mood is **Friendly**, three **Devious** points or one **Aggressive** point will change the Mood towards that attitude.
* If your current mood is **Devious**, three **Friendly** points or three **Aggressive** points will change the Mood towards that attitude.
* If your current mood is **Aggressive**, five **Friendly** points or three **Devious** points will change the Mood towards that attitude.

Every ability aligned with an Attitude that targets one of your opponents counts for one action, even if the ability misses all enemies. Every opponent knocked out by an ability aligned with an Attitude counts for an additional action. Taking down three opponents with one ability thus counts for four actions.

Points for Attitudes not aligned with your current mood will be removed if you perform actions aligned with your current Attitude:

* If your current mood is **Friendly**, performing a **Friendly** action will remove half a **Devious** point.
	+ Friendly abilities won't remove Aggressive points because one Aggressive point would have already changed the Mood towards Aggressive.
* If your current mood is **Devious**, performing a **Devious** action will remove half a **Friendly** point and one third of an **Aggressive** point.
* If your current mood is **Aggressive**, performing an **Aggressive** action will remove two **Friendly** points and one **Devious** point.
	+ Therefore, defeating an opponent with an Aggressive ability while Aggressive will remove all progress towards both other Moods.

Points are not actually removed until an entire point has been accumulated. Therefore, three Devious actions are required to remove one Aggressive point while the Mood is Devious.

## Mood Effects

 Friendly
 Devious
 Aggressive

## Exceptional Moods

Some encounters and crew members can temporarily or permanently replace some of the above options with modified variants. This includes:

* The Llama Encounter in the Andes
* Hojo's level 3 ability