recursal/Fanatic-Fandom huggingface dataset:
Grade

*Also referred to as "Rank" or "Tier"*

The Holy Cathedral of Fire can test a person's stats by using an Amber Stone and have determined that the average stats are between 3 OZ to 20 OZ.

On the entire Vaunte Continent, about 60% of the people are considered Grade 1. However, since a humans’ average lifespan was over one hundred and sixty years old here, most of these people are older. Among those that are seventeen to nineteen, only about 20% would reach this grade. In Aouine, most of those with that level of talent can be found in the Guards, with the rest being in the Wizard Academy, the church, or the reserve Knights.

Known Grades:

Note that after Gold Rank are the **Five Elemental Realms**, which represent mastery of one's Elemental Powers.

1. **Elemental Activation/Awakening**
2. **Elemental Enlightenment**
3. **Peak of Laws**
4. **The Ultimate Realm**
5. **The Sage Realm**

1. ↑ 1.0 1.1 1.2 【TAS】Chapter 17 - The Goddess of War
2. ↑ There is some confusion, as chapter 17 states white rank is grade 1. However, chapter 44 makes it clear that white mean unranked
3. ↑ http://www.wolfiehonyaku.com/the-amber-sword-volume-1-chapter-44/
4. ↑ 【TAS】Chapter 22 - Accident
5. ↑ The translation originally refers to Warrior grade 1 as "Black steel" rank, then in a few chapters "Black steel" rank disappears and is replaced with "Iron" rank. The original source uses "黑铁" which can be translated as either.
6. ↑ The translation originally refers to this as "cantrip" rank, but then later switches to "middle". The original source uses "中级" which can be translated as either.
7. ↑ 7.0 7.1 7.2 link to Chinese Raw of the-amber-sword-volume-1-chapter-44. Interestingly the English Translation did not include oz power rating. This might be because the oz rating in Chinese version may contradicts themselves later on?
8. ↑ 8.0 8.1 8.2 【TAS】Chapter 44 - Not jailbreaking?
9. ↑ 【TAS】Chapter 30 - Heroic Deck
10. ↑ TAS | v3c309
Vampire Faction

*Also referred to as the "Blood Lords" or "Bloods."*

This is one of the three main factions among the Madara, along with the Dark Lords, and Undead Wizards. Historically, they have kept amongst themselves and rarely interfered with Madara’s politics. It wasn't until the The Mercury Staff of Loptr was found, that they started working with the other factions.

Known Members of this Faction:

* Tarkus Rheinische

1. ↑ 1.0 1.1 【TAS】V.1, Ch.32 - Forbidden Garden
Asgarnia Ice Dungeon expansion

The Asgarnia Ice Dungeon expansion is a Slayer dungeon that can be found attached to the ice dungeon itself. It contains various Ice-themed NPCs, and is one of two locations where players can find Ice Golems (The other being in High level P2P Wilderness).

## Location

The Asgarnia Ice Dungeon can be reached via:

* Slayer Amulet (Teleport 1: Asgarnia Ice Dungeon)
* The ladder on Thurgo's peninsula, south of Falador and Port Sarim, south-east of Rimmington.

## NPCs

The following NPCs can be found in the Asgarnia expansion:

* Ice Spiders (Level-64)
* Ice Giants (Level-68)
* Ice Golems (Level-100)
The Door of Lament

The door leads to Loptr’s treasury and throne and can only be opened with his Mercury Staff. A few months before the start of The First Black Rose War, rumors circulated that a Merchant witnessed a large stone door being opened by a strange staff. It is highly likely that it was the Door of Lament that was opened.

1. ↑ 【TAS】V.1, Ch.20 - The one who persuades
Bruglas

A city in the Elsengran mountain region, located in the southern part of the Grinoires province of the Aouine kingdom. Brendel is from here and trained in their Militia.

While growing up here, Brendel's Grandfather would take him to a nearby forest down the Bruglas river to train.

Locations:

* The Public Mausoleum
* Forest

## Game World

In the game, the forest outside Bruglas is a low level area, with the strongest creature being a level 16 elite brown bear.

1. ↑ 【TAS】 Chapter 4 - The devouring darkness
2. ↑ 2.0 2.1 【TAS】Chapter 35 - The illusion of the past
Knight

This is a Warrior class job that is equal to a Grade 2, or silver rank. A knight typically serves under an organization such as the Holy Cathedral of Fire, but does not have to be. The usually have several Squire training under them at any given time.

This job has a large variety of different Skills and combat styles, however they almost always have a strong emphasis on mounted combat.

Known People with this Job:

* Gerald

**Job Advancement**

1. ↑ 【TAS】Chapter 44 - Not jailbreaking?
2. ↑ 【TAS】Chapter 15 - Thorn of light
3. ↑ 【TAS】 Chapter 0 - Monologue
4. ↑ 【TAS】Chapter 16 - Bucce’s guards
Magic

A Game Terminology for abilities that are triggered with mana as well as chants and/or gestures. Some magic depends on the elemental type of mana.

The Talan Witches from Roens calls the region between the thumb and forefinger the "The domain of sacred mystery." They believed that it was where mana was gathered in the human body, and the many gestures used in Magic were evolved from that starting point. This is also why magic rings are placed on these two fingers.

When equipment is imbued with magic through Holy Sigils, they become artifacts.

Known Types of Magic:

*Note: It is unclear where Black Magic fits in yet.*

1. ↑ 1.0 1.1 【TAS】V.1, Ch.2 - Sophie’s world
2. ↑ 【TAS】V.1, Ch.30 - Heroic Deck
3. ↑ 【TAS】V.1, Ch.29 - Tumen’s Legacy
4. ↑ 【TAS】V.1, Ch.43 - Not a highland knight?
Cards of Fate

These are strange ancient artifacts with the Holy Sigil of Fate inscribed on them. The cards come from different decks and cause a variety of effects when activated.

The cards appear slightly bigger than a poker card, with the width of about the size of a palm. On the back there are the sigil patterns, while on the front there is an image. The top left corner tells the cards chapter number in the Ancient Language, while at the bottom it will display crystals to tell you the mana cost to activate it. The color of the crystals represented the Element Type while the number tells you how much.

While experimenting with the card, Brendel placed a Soul Gem with about 20 XP charge, and the energy was immediately absorbed. Such a strong reaction can only happen with an artifact of at least 40 OZ. After absorbing the mana, Brendel is able to activate the cards ability by establishing a mana link by holding it between his index finger and thumb.

Known Cards:

 White magic

## Game World

Brendel has no knowledge of such cards from the game, making them a great mystery for him.

1. ↑ 1.0 1.1 1.2 【TAS】Chapter 30 - Heroic Deck
2. ↑ 2.0 2.1 【TAS】Chapter 22 - Accident
3. ↑ 【TAS】Chapter 28 - Haven
4. ↑ 【TAS】Chapter 40 - The war in summer
5. ↑ http://www.wolfiehonyaku.com/the-amber-sword-volume-1-chapter-51/
Rothko

* sketch

*Also referred to as "Maeza."*

Rothko is the Undead Acolyte Wizard that lead the two hundred or so vanguard Skeleton and Necromancer troops of Madara’s Undead Army that attacked Bucce. He is one of the low level commanders under Incirsta. He is also a member of the Undead Wizard Faction in Madara.

He ordered one of his subordinates, the necromancer Kabara, to locate and kill the humans (Brendel and Romaine) in the house on the outskirts. When he could not do so fast enough, Rothko moved towards the town and left him behind. Because of his failure, Kabara was later sent to Zevail Mountain Pathway as punishment.

After pelting Bucce with blue Soul’s Fire arrows, his troops moved in to occupy it. He was then directed by Tarkus to occupy Beldor Forest, cutting off any path towards Fortress Riedon. He also discovered and attacked the escaping survivors from the three towns along with Kabias's troops.

The next morning, they were suddenly attacked by the guards, but it did not take Kabias's high level undead troops long to wipe them out. However, while they were distracted by the attack, most of the village refugees managed to slip by and reach the River of Daggers.

Rothko does not care for Kabias, however his rank is only that of a minor commander, so he does not dare go against him. Even though he only lead a small vanguard, he was able to almost single handily wipe out the guards. This annoyed Kabias, as Rothko was able to steal all the glory. With such accomplishments, Rothko is ambitious to raise his status in the future. When both Kabias and Rothko felt the massive mana ripple caused by Brendel's Knight Card, but attributed it to the Golden Demon Tree. Out of concern that the ripple will alert their enemy, they decided to send out some troops in advance.

## Game World

Rothko was a well known Undead Wizard in the game. The players gave him the nickname "Corpse Wizard" because of his ability to easily convert the undead spirits into necromancers, replenishing his army very quickly. Even though he did not have a high offensive stat, he was cunning, patient and made use of his army as cannon fodder to exhaust the enemy and deal a blow to their morale.

1. ↑ 1.0 1.1 1.2 【TAS】Chapter 4 - The devouring darkness
2. ↑ 2.0 2.1 2.2 【TAS】Chapter 20 - The one who persuades
3. ↑ 3.0 3.1 3.2 3.3 【TAS】Chapter 5 - The knight and the young girl
4. ↑ 4.0 4.1 4.2 【TAS】Chapter 32 - Forbidden Garden
5. ↑ 【TAS】Chapter 24 - Withered trees
6. ↑ 【TAS】Chapter 11 - The two factions’ resolve
7. ↑ 【TAS】Chapter 17 - The Goddess of War
Swordsmanship

This is the most common Skill among Warrior class jobs. There are many different varieties of this skill, often corresponding to particular styles and training.

Known styles:

* Aouine's Military Swordsmanship
* Kirrlutz’s Military Swordsmanship
* White Raven Sword Arte
* Flash Fire Sword Arte
* Nine Luminaries Sword Arte

1. ↑ 【TAS】Chapter 22 - Accident
2. ↑ 【TAS】 Chapter 2 - Sophie’s world
3. ↑ 【TAS】 Chapter 9 - The battle against the necromancer
4. ↑ TAS | Chapter 157 – Whose swordsmanship
5. ↑ TAS | Chapter 202 – The victory loot that continues to give surprises
Green Dragon

Green dragons are the lowest tier of dragons, and can only be found in the Wilderness.

## Locations

* Edgeville Dungeon (Wilderness)
* East Wildy, north of the Lv-24 Obelisk (Wilderness)

## Drop table

Dragon bones - always

Unidentified Guam - Uncommon

Unidentified Marrentill - Uncommon

Unid Tarromin - Uncommon

Unid Harralander - Common

Unid Ranarr Weed - Uncommon

Unid Irit Leaf - Common

Unid Avantoe - Uncommon

Unid Kwarm - Uncommon

Unid Dwarf Weed - Uncommon

Steel Battleaxe - Common

Steel Plate Legs - Common

Mithril Hatchet - Uncommon

Mithril Spear - Uncommon

Mithril Kite Shield - Uncommon

Large Adamantite Helmet - Uncommon

Rune Dagger - Uncommon

Coins x 11 - Common

Coins x 880 - Common

Lobster - Common

Water-rune x 75 - Common

Fire-rune  x 50 - Common

Nature-rune x 15 - Common

Nature-rune x 67 - Uncommon

Law-rune x 45 - Common

Adamantite ore- Uncommon

Coins x 3000 - Uncommon

(Loop) Half Key - Uncommon

(Tooth) Half Key - Uncommon

Uncut Sapphire - Uncommon

Uncut Emerald - Uncommon

Uncut Ruby - Uncommon

Uncut Diamond - Uncommon

Runite Bar - Rare

Rune Spear - Uncommon

Muddy Key - Rare

Dragonstone - Rare

Rune Battleaxe - Rare

Rune 2-handed Sword - Rare

Silver certificate x 10 - Rare

Rune Square Shield - Rare

Steel Arrows x 150 - Uncommon

Rune Arrows x 42 - Rare

Rune Kite Shield - Rare

Half-shield (left) - Very rare
Bella

A member of Bucce's Militia third platoon. She is the quiet and softspoken daughter of a baker.

When the vicious necromancer destroyed Jonathon's arm, she directly fainted from the shock and was cared for by Romaine. She did not wake up until the ordeal was long over.

After being exhausted from traveling all night, Bella rested with the other militia near Crystal Lake. Everyone thought Brendel was nuts when he suggested that he will travel to the nearby Green Village for supplies, along with Freya and Irene, despite his heavy injuries. However, after watching Brendel's amazing skills with the sword, which even defeated Freya, Bella could not say anything to stop him. Brendel also asked her to stay behind because she doesn't have any combat abilities.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 【TAS】Chapter 11 - The two factions’ resolve
2. ↑ 【TAS】Chapter 8 - The bloody forest
3. ↑ 【TAS】Chapter 12 - The lake
4. ↑ 【TAS】Chapter 13 - Brendel’s starting point
PKing

PKing, also known as Player-Killing is one the most popular activities played on this game. The goal is to successfully defeat your enemy in a the large, dangerous wilderness.

PKing consists of either a solo player vs another solo player, a solo player vs a monster or many monsters, or team of players vs a team of other players. Your adventure into the wilderness will be different each time and is highly unpredictable.

**Advantages of using the wilderness:**

* defeating more aggressive, dangerous monsters which give better loot
* dungeons, areas that give you access to things which you give benefits, for example the agility area
* a large area to explore with items laying around

**Disadvantages of using the wilderness:**

* you can die more easily
* if you die and have a skull placed upon your head, you will lose everything in your inventory and equipment tab
* it is far away from a bank
Witch's Potion

Start: Talk to Hetty in her house in Rimmington, south of Falador and west of Port Sarim.

Items needed: Burntmeat, an eye of newt, an onion and a rat's tail.

Monsters to kill: Rat (Level 2)

Talk to Hetty in Rimmington and tell her to help you become one with your darker side. She will then ask you to get her 1 burntmeat, eye of newt, an onion, and a rat's tail. In exchange she says she will increase your knowledge of the dark arts (Magic).

Tail of rat

Kill a level 2 rat. They can be found all over Rimmington, so you should have no trouble finding one. if you find yourself not getting a Rat's tail drop then that means you have not yet started the quest.

Walk north a little way and you will find a patch of earth with onions on it. Take one.

Eye of newt

Head east to Port Sarim, enter the Magic Shop and speak to Betty. Buy an eye of newt for 3 coins from her store. If there is no remaining stock, wait for the stock to replenish.

Producing burntmeat

If you don't already have raw meat, kill the giant rat south of the Port Sarim jail and cook the meat it drops (there's a range in the building west of Hetty's house). If you don't burn it, and get cookedmeat instead, use the cookedmeat on a fire or range, and you'll get burntmeat. You can also get burntmeat by killing Imps.

Head back to Hetty and give her the four items by talking to her. Right click the cauldron and select drink-from.

Rewards

1 Quest Point

Between 275 and 5,175 Magic experience, depending on your level. (225 + 50 \* level)
Quest Guides

## **Free to Play (Difficulty Level) (Quest Point(s) Reward)**

**Black Knights' Fortress (2) (3 Quest Points)**

**Cook's Assistant (1) (1 Quest Point)**

**Demon Slayer (2) (3 Quest Points)**

**Doric's Quest (1) (1 Quest Point)**

**Dragon slayer (4) (2 Quest Points)**

**Ernest the Chicken (1) (4 Quest Points)**

**Goblin Diplomacy (1) (5 Quest Points)**

**Imp Catcher (1) (1 Quest Point)**

**The Knight's Sword (2) (1 Quest Point)**

**Pirate's Treasure (1) (2 Quest Points)**

**Prince Ali Rescue (2) (3 Quest Points)**

**The Restless Ghost (1) (1 Quest Point)**

**Romeo & Juliet (1) (5 Quest Points)**

**Sheep Shearer (1) (1 Quest Point)**

**Shield of Arrav (3) (1 Quest Point)**

**Vampire Slayer (2) (3 Quest Points)**

**Witch's potion (1) (1 Quest Point)**

## **Pay to Play (Difficulty Level) (Quest Point(s) Reward)**

**Biohazard (2) (3 Quest Points)**

**Clock Tower (2) (1 Quest Point)**

**Digsite (2) (2 Quest Points)**

**Druidic Ritual (1) (4 Quest Points)**

**Dwarf Cannon (2) (1 Quest Point)**

**Family Crest (3-4) (1 Quest Point)**

**Fight Arena (3) (2 Quest Points)**

**Fishing Contest (1) (1 Quest Point)**

**The Grand Tree (4) (5 Quest Points)**

**Gertrude's Cat (1) (1 Quest Point)**

**The Hazeel Cult (1) (1 Quest Point)**

**Hero's Quest (3) (1 Quest Point)**

**The Holy Grail (3) (2 Quest Points)**

**Jungle Potion (2) (1 Quest Point)**

**Legend's Quest (5) (4 Quest Points)**

**Lost City (3)  (3 Quest Points)**

**Merlin's Crystal (2) (6 Quest Points)**

**Monk's Friend (1) (1 Quest Point)**

**Murder Mystery (1) (3 Quest Points)**

**Observatory Quest (2) (2 Quest Points)**

**Plague City (1) (1 Quest Point)**

**Scorpion Catcher (2) (1 Quest Point)**

**Sea Slug (1) (1 Quest Point)**

**Sheep Herder (2) (4 Quest Points)**

**Shilo Village (3) (2 Quest Points)**

**Temple of Ikov (2) (1 Quest Point)**

**Tourist Trap (3) (2 Quest Points)**

**Tree Gnome Village (3) (2 Quest Points)**

**Tribal Totem (1) (1 Quest Point)**

**Underground Pass (4) (5 Quest Points)**

**Watchtower (3) (4 Quest Points)**

**Waterfall Quest (3) (1 Quest Point)**

**Witch's House (2) (4 Quest Points)**
Mad Zeonk

Mad Zeonk is a non-player character which can be found in Lumbridge and Edgeville. He offers various services to players:

1. Teleport me to Wilderness (GIVES SKULL)
2. Teleport me to Deathmatch Arena
3. I want a PKing cape
4. Exchange control points
5. I'd like to buy quest items
6. Can you reset my K/D
7. Exchange my hotspot tokens

## Teleportation

Mad Zeonks offers teleports to the Deathmatch arena and any of the wilderness obelisks. This skulls the player. Wilderness obelisks also have a 10 second cooldown before they can be used to teleport to other obelisks. The locations are:

1. Level 10 - Castle, Southeast of
2. Level 13 - Castle Courtyard
3. Level 18 - Graveyard, East of
4. Level 23 - Graveyard, North-west of
5. Level 24 - East Wildy
6. Level 37 - Lava Maze
7. Level 27 - West Wildy
8. Level 30 - Deadly Red Spider Ruins
9. Level 43 - Ice Mountain
10. Level 44 - Red Dragon Isle
11. Level 50 - East Wildy (Always P2P)
12. Level 52 - Axe Hut (Always P2P)

## PK Cape

Players can talk to Zeonk to access his cape store.

### Functionality

Players can use super potions on the PK Cape store them in the cape. When you later "Activate" the cape, a dose of all pots is applied at once (works for both F2P and P2P potions).

### Stats

The PK Cape has a +5 armor and +2 prayer bonus.

PK Capes require 500 confirmed wilderness player kills to purchase, and cost 500k.

Colored PK capes require 500 **skulled** kills, and also cost 500k.

## Control points

Control points are obtained by holding control over the Wilderness hotspot, at a rate of 1 token per minute, and can be exchanged at Zeonk for item rewards.

1. 30cp : Swordfish (140)
2. 30cp : Strength potions (10)
3. 30cp : Fire blasts (75)
4. 30cp : Super potions (3)
5. 30cp : Sharks (100)
6. 30cp : Fire waves (65)
7. 180cp : Rune set (armour with plate + 2h)
8. 40cp : Rune 2-handed Sword

## Quest item rights

1. Dragon Sword - 1 million coins
2. Rune plate mail body - 2 million coins
3. Klank's gauntlets - 1.5 million coins
4. Dragon axe - 3 million coins
5. Gnome amulet - 1 million coins
6. Dragon square shield - 3 million coins

## Hotspot Tokens

-10 tokens = 1k exp in attack strength or defense + 333 hp exp

-100 tokens =10k exp in attack strength or defense. + 3.3k hp exp

-1000 tokens =100k exp in attack strength or defense. +33.3k hp exp
Rock Golem

Rock Golems are Slayer monsters that can be found in Hell's Refuge (below Savage Slough) and in the East Wild Slayer Dungeon.

They are level 80 combat, require Slayer level 40 to be attacked and Dynamite to be killed.

## Locations Edit

* Hell's Refuge (Available via Slayer Amulet)
* East Wild Slayer Dungeon
* Varrock Sewer expansion
Slayer staff (Blast)

The Slayer Staff (Blast) is a rare drop obtained from Rock Golems, Adamantite Golems and Swamp Burrowers (on task only).

The staff will auto cast blast attack spells on NPCs until they're dead. You will still require all the necessary Death and elemental runes.

Charge cost: 75000gp, 150 Cosmic-Runes and 150 slayer points.
The Hazeel Cult

Start: Mansion south of Ardougne Castle

Requirements: 20+ combat recommended

Items needed: None

Talk to Ceril, then head south past Brother Cedric until you come to a Cave entrance. Enter the cave and talk to Clivet. Now it's time to choose the good or bad side.

**Option A - Good Side:**

Tell Clivet he's crazy and you'll never help him. Exit through the ladder to the surface. Now you must find five sewer valves that run along the nearby wall dividing West and East Ardougne. The proper configuration is: Valve 1 (near the purple dye spawn: Right, Valve 2 (northwest of Carnillean house): Left, Valve 3 (north of lever hut): Right, and Valve 4:, Right, Valve 5:, Left, which are both on the north end along the wall.

Go back to Clivet's cave and board the log raft. You will end up at the end of the sewer. At the hideout, talk to Alomone. This will automatically start combat, so be prepared. After defeating him. you will receive the Carnillean armour. Bring this back to Ceril. When the character is talking, he will accuse the butler of being one of the cult's members. The butler will deny the accusation and Ceril will give 675 coins to him and only 5 to you. Search the nearby butler's cupboard in the bedroom. You will automatically show the evidence to Ceril, and he will call the Carnillean guards on the butler. Quest complete!

**Option B - Evil Side:**

Agree to help Clivet and he will give you a poison for one of the family members. Go to the Carnillean house and put the poison in the cooking range downstairs. Talk to one of the family members, and they will tell you that their dog died. Go back to Clivet he will give you a Mark of Hazeel. Go upstairs and configure the five sewer valves (see Option A section for details).

Now go back to Clivet's cave and board the log raft. You will end up at the end of the sewer. Speak to Alomone. He tells you to retrieve a script from the Carnillean house. Head to the Carnillean house, and go to the basement. Search the crate down there and you'll receive a Carnillean Key. Head to the top floor and search the bookcase to end up in a secret passage. Use the Carnillean Key on the Carnillean Chest. Bring the Script of Hazeel back to the sewers and speak with Alomone. Lord Hazeel appears, restored to full power. He thanks and rewards you. Quest complete!

Rewards:

1 Quest Point

2000 Coins

Thieving Experience = (Level \* 57 + 205) x Custom Rate
Observatory

Start:Talk to the Observatory Professor in the Observatory Reception Room west of Tree Gnome Village.

Requirements: Level 10 Crafting, ability to defend against level-48 Goblin guard.

Items needed: Bronze bar, molten glass, 3 planks. A Cure poison Potion is also recommended.

Talk to the Observatory Professor and ask to look through his telescope. He tells you that the Goblin residents have been causing trouble and tampered with it. He asks you to collect 3 different items. Hand in all 3 items, and he will return the molten glass while asking you to find the lens mould.

Lens mould

Go down the ladder in the Observatory post, into dungeon. Go through the maze to the far south west corner and you find a chest containing a keep key. Go to the room where a level-48 Goblin guard is, the room is located east from the entrance to the dungeon, kill him and use key on the gate. Search the sacks to find lens mould.

Go back to the Observatory post and give the lens mould to the Professor. Agree to help him make the lens. Use molten glass on the lens mould and then talk to the Professor and he will tell you to meet him in the Observatory.

Go back down to the dungeon, and through the maze, and find another ladder north of the chest containing the key to the gate. It leads to the Observatory. Talk to Professor and look through the telescope to complete the quest.

Optional: Unholy symbol mould

Look into the telescope again and you will see a strange symbol. Speak to the Spirit of Scorpius, at the graveyard to the north. He will give you an Unholy Symbol mould, which you can use to make Unholy Symbols of Zamorak. If asked, he will also bless these symbols.

Rewards:

2 Quest Points

Crafting experience =  (Level x 100 + 250) x custom rate
Ice Golem

Ice Golems are Slayer monsters that can be found in the Asgarnia Ice Dungeon (south-west of Port Sarim) and in High level P2P Wilderness near the Ice Plateau.

They are level 100 combat, require slayer level 60 to be attacked and require players to wield lit Torches in order to deal damage.

## Locations

* Asgarnia Ice Dungeon Expansion (south-west of Port Sarim, underground. Available via Slayer Amulet).
* Ice Plateau in level 49 Wilderness
Sir Malik Varze

Sir Malik Varze is a Slayer master which can be found South-east of Falador park. He can assign tasks once the player has reached level 20.

He is able to assign Mud Golems and Mithril Golems, which are popular for their Slayer Master Rings, and Slayer staves (Bolt), and Mithril Gauntlets respectively.

## Assigned tasks

Sir Malik Varze assigns the following tasks: Warrior, Dark Wizard, Zombie, Monk of Zamorak, Skeleton, Scorpion, Unicorn, Mith Golem, Mud Golem, Dungeon Rat, Highway Man, Thug, Barbarian, Chaos Druid, Thief, Dark Warrior, Chaos Dwarf, Rogue.
Max Gear Setups

This gear set focuses on increasing DPS first with a secondary focus on Prayer bonus. This set is good for players who like to AFK with Paralyze Monster without sacrificing damage.

* Obsidian Amulet
* Hunter's Cape (white)
* Dragon Axe
* Torch (Lit)
* Trimmed Saradomin/Zamorak/Guthix robe
* Trimmed Saradomin/Zamorak/Guthix gown
* Runite Gauntlets
* Bunny Slippers
* Unholy Ring

This gear set focuses on increasing Prayer bonus first with secondary focus on DPS. This set is good for players who want to maximize the amount of time they can AFK with Paralyze Monster. You can get +2 extra Prayer if you swap out the Obsidian Amulet for a Holy Symbol of saradomin, but it's generally not worth the loss in offensive stats.

* Obsidian Amulet
* Hunter's Cape (white)
* Dragon Axe
* Hardened-Rune Kite Shield/Mercenary Kite Shield
* Trimmed Saradomin/Zamorak/Guthix robe
* Trimmed Saradomin/Zamorak/Guthix gown
* Runite Gauntlets
* Bunny Slippers
* Holy Ring
Sand Burrower

Sand Burrowers are Slayer monsters that can be found in the Kharidian Desert (south of Shantay Pass) and in the East Wild Dungeon.

They are level 97 combat, require slayer level 60 to be attacked and require players to wear either a Dust Mask, Slayer Mask, (or the 1-defense version).

## Locations

* Kharidian Desert
* East Wild Dungeon (Level 8-15 Wilderness). Available via Slayer Amulet.
Jungle Potion

Start: Speak to Trufitus near Tai Bwo Wannai

Requirements: Druidic Ritual quest, able to defend against up to level-58 monsters,1-2 Cure poison Potions or food, 30 coins for trip to Karamja

Walkthrough:Talk to Trufitus Shakaya in Tai Bwo Wannai Village. Ask him "What does Bwana mean?" and then tell him you come in peace to trigger the quest. He will ask you to find special herbs so that he can commune with the gods.

Each herb appears on the ground and will need to be picked up manually. You must go back to Trufitus after getting each herb. You cannot skip this step and try to gather several at once, as you cannot even try to gather a herb until Trufitus tells you about it.

First, he will tell you to collect Snake Weed. It grows south-west of the village. Search a red Jungle Vine and it will appear on the ground. Identify the herb as Snake Weed, and then return it to Trufitus.

Trufitus will tell you to find Ardrigal. The clue given is to head east toward the Palm Trees. Search the Palms in front of the gate to the ship yard. Identify the herb as Ardrigal, and then return it to Trufitus.

Trufitus will tell you to find Sito Foil. Search the Scorched Earth directly south of the village. Identify the herb as Sito Foil, and then return it to Trufitus.

Trufitus will tell you to find volencia moss. Go south-east from where you are until you find a mine. Search the north-western rock in the mine to find the herb, then clean it.

Return to Trufitus and give him the herb.

Armour and food is highly recommended for this part due to aggressive Jogres (level-58).

Trufitus will tell you to find Rogues Purse. The herb is in the Jogre dungeon, north-east along the coast. Climb down the ladder there and enter the cave.On the far east wall, search a cavern wall with green spots (fungus covered wall) to find the herb. Clean the herb. (The Jogres can drop Rogues Purse, but Trufitus will not accept one of these). To exit the dungeon, climb up the rocks where you entered it.

Bring the final herb to Trufitus to finish the quest.

Rewards:

1 Quest Point

Herblaw experience:

XP = Level \* 125 + 400

775 xp at level 3 (instantly reach level 9 after quest completion)

12,775 xp at level 99
Leto

Leto is a plump pub owner of ‘The Red Bronze Dragon’s Story Bar’ pub located between Ponoa’s street and the Traveller’s bridge. It ran through the night and welcomed all manners of people, mercenaries, adventurers dubious merchants. His figure is described as plumb by Freya.

He had been the owner for over a decade, and his observation skills were unmatched in the vicinity.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 【TAS】V.1, Ch.46 - Lv up
Jungle Troll

Jungle Trolls are Slayer monsters that can be found near the Tai Bwo Wannai mine, south-east of Tai Bwo Wannai Village and north of Shilo Village.

They are level 70 combat and require level 60 Slayer to kill. In order to bait Jungle Trolls, players need to drop Troll Bait near the mining circle, after which a troll will appear nearby for 30 seconds.
Torch Salve

Torch salves can be bought from any slayer master store for 150gp each and are stackable.

They are used to light torch (unlit). It must be used on an unequipped, unlit torch whilst the player is out of combat.

After every few Swamp Slime and Ice Golem kills, the torch will be extinguished, and needs to be relit using Torch Salves. It is therefore recommended that you bring plenty with you on slayer tasks, although swamp slimes drop them nearly often enough to never require players to restock on Torch Salves.
Dwarf Cannon

Start: Speak with the Dwarf Commander, who is found south of the Coal Trucks far west of Seers.

Requirements: Ability to defend against level 32 giant bats. Decent crafting and smithing, level 20 agility and 45 magic are recommended.

Items needed: Camelot and Falador teleport runes or charged dragonstone amulet are recommended.

Talk to the dwarf commander (north of the fishing guild), who tells you he needs a extra pair of hands to fix the fence to stop the goblins. You are given six (6) railings, so find the six spots in the fence by right clicking and selecting "search" on each piece of fence (1 per tile). If you fail to replace a railing, you will be hit for 2 damage. When you have repaired all 6, return to the Dwarf commander.

After talking to the commander again, go south to find a wooden Watch tower, which is west of the Fishing Guild. Go up the ladder, and pick up the dwarf remains. Go back to the dwarf commander and talk to him. He will tell you to find a boy (Lollk) that was captured by the goblins.

Next, walk by the side of the Fishing Guild past the Goblin foot prints which are pointing to Goblin Cave on the eastern side of the guild. Enter the cave entrance and you should see some goblins, rats and a couple of bats. Take the middle passage to the north-west corner. You should end up in a room with many goblins and crates on the sides of the cave walls. Search the crates until you find Lollk.

Go back to the dwarf commander and he asks you to fix the cannon. He gives you a tool kit. Go to the small house next to the commander and inspect the cannon. You need to fix the pipe, barrel, axle, and shaft. Fixing them may depend on your crafting or possibly smithing level, and lower levels will struggle, but eventually will succeed.

Go talk to the commander again and he will tell you to visit the dwarf cannon engineer. He is located south of Ice Mountain, west of Edgeville. To get inside the fence enter the house and open the door. Talk to the engineer and he will give you Nulodion's notes and a cannon ammo mould. Take them back to the Dwarf commander and the quest will be completed.

Rewards:

1 Quest Point

Crafting experience = (Level\*50 + 250) x Custom rate

Ability to buy a dwarf cannon for 750k gp. Cannon autotargets NPCs.

Ability to make cannon balls with steel bars (lvl-30 smithing required).
Monk's Friend

Start: Brother Omad

Items needed: Logs (Or any type of hatchet to gather logs)

Talk to Brother Omad in the Monastery south of East Ardougne. He will ask you to find Brother Androe's son's stolen blanket. It is in the southernmost part of Ardougne sewers containing thieves (lvl-21) and a head thief (lvl-34). The dungeon is just west of the monastery - the entrance is a ladder on the edge of a ring of iron rocks. Enter the dungeon, get the blanket (it looks like a light blue piece of silk) and head back to the monastery. Talk to Brother Omad again to finish the first part of the quest.

Talk to Brother Omad again. He will tell you that he's organizing a party for Brother Androe's son's first birthday. He needs wine for the party, but Brother Cedric, who was meant to bring it, hasn't returned yet. Offer to look for him. You will find him northwest of the monastery, just north of where the dungeon is. Talk to him. He is drunk and needs water to sober up before he can bring the wine.

Pick up the bucket beside Brother Cedric and use it on the well, directly east of the bridge, to fill it with water. Speak to Cedric, then use the water on him to sober him up. He will now say that he needs wood to fix the broken cart. You need to get logs, then give them to him. He will then fix the cart and tell you to go back to Brother Omad. Head back to Brother Omad and speak to him one last time to complete the quest.

Rewards:

1 Quest Point

Woodcutting Experience = ((Level +1) \* 125) x Custom Rate

8 Law-Runes
RSCR Features

RSCR is the home of the very first mobile version of RuneScape!!

Available for, Desktop/Linux/OSX and Mobile Android Devices

Accept no imitations! Join the Original

 We have active and friendly community that you won't find anywhere else!

Stake just the way you like it.

### **Thriving PK Scene**

Relive the glorious combat of RuneScape Classic in wilderness and custom battles!

### **Player Killing Capes!**

Show off your PK skills with our one of a kind capes!

500 Kills and you can wear the Black Cape!

500 Skulled Kills and you can pick your color!

### **Moderator & Automated Events**

Automated Lottery, Survival, Tournament, Hunger Games, Hide & Seek, Boxing Tournaments, Races, and more!

### **Treasure Trails**

RSCR has outdone itself once again!

We are the first RSPS to implement Clue Scrolls!
Solve the challenging clue scrolls for a chance at trimmed or god armors!

### **In Game World Map!**

**With our new, RSCR exclusive, never before in RSC,  in-game world map, you never get lost!**

### **Auction House**

Sell and buy with ease in our in-game market!

### **Skill Guides**

Optimize your training session with our seamless GUI -
Years of expertise at your fingertips!

### **Quest Guides**

You'll never need a second window for quest guides again!
Our GUI is a handy resource for original & new quests alike.

These are designed to help new players learn the ropes, while earning rewards!

### **Bestiary**

Size up monsters and their drops with ease.
Think of it as your RuneScape Pokédex!

### **RSCR Team System**

Introducing the highly-anticipated Team System to the world of RuneScape Classic. With this system, player clans become intrinsic to the new meta of combat- and skill-based play. Aside from formally introducing your clan tag in-game, teams will cooperate to unlock benefits such as: team bank slots, team color for minimap dots, and team skilling levels which allows your team to skill beyond level 99.
First, create your team using the "Team manager" interface in the wrench menu. You can have up to ten members in your team/clan.

Your team tag will be visible to everyone with draw-names enabled! Also, the chat channel for team is ::t

You will immediately have access to a shared bank for your team, as well as to statistics including your team's win/loss ratio. Deathmatch interface to be released at a later date.

Talk to the Team Vendor in Edgeville to adjust the minimap dot and tag color of your team, for easier formations in the wilderness. The Team Vendor sells all upgrades for your team, which cost gold coins to implement.

Finally, the team system adds team skill levels, which unlock perks for your team. While your personal skill levels are capped at 99, your team's skill level starts at 1 and can go up to 255, with each member's activity adding toward the team's skill XP. Perks start at level-80 in the following skills, with more perks to be added:

For example, at lvl-80 fishing, team members will have a chance of noted items.

Take care when creating your team and choosing your name, because if you disband your clan your team bank and XP will disappear!
Plague City

Start: Talk to Edmond, in the house north of Ardougne Castle by the wall

Items needed: Spade, 4 buckets of water, Rope, Bucket of milk, Chocolate dust (created by using chocolate bar on a pestle), Snape grass

Talk to Edmond to find out about his missing daughter Elena and the plague in West Ardougne. Next talk to Elena's mother Alrena. Go to McGrubor's Wood (east of the coal mine) through the broken fence, and pick up some Dwelberries. Take them back to Alrena to gain a Gasmask and a Picture of Elena. If you lose your Gasmask at any point during the quest, go back into Arlena's home, and search the cupboard for a replacement.

Talk to Edmond again. After doing so, use your buckets of water on the dug up soil in the garden until it is soft enough to dig: you will fall through into the sewer. Use a rope on the large sewer pipe, and then talk to Edmond to unblock the path. Climb through the pipe into West Ardougne.

Talk to Jethick as you come out of the sewer, he tell you that Elena used to stay with the Rehnison family and asks you to return a book. Go to the house slightly north-west (brown and white) and try to walk inside. Ted Rehnison will take the book from you as you walk in. Speak to him and he will tell you to talk to his daughter Milli.

Milli Rehnison will direct you to an abandoned house in the south-east of West Ardougne. you will stopped from entering the house, as you need a warrant. Go to the civic Office of West Ardougne above the square (checkerboard looking building on the minimap) and ask the clerk who is through the door. Tell her it is urgent and you will be granted access. Talk to Bravek, who will tell you about a Hangover cure, and give you a Scruffy note describing how to make it.

Use some Chocolate dust and Snape grass on a bucket of milk to make the Hangover cure. In exchange for the Hangover cure he will give you a warrant to enter the abandoned house. Elena is hidden in the basement - find the Little key hidden in the barrel nearby and release her. Talk to her father Edmond  back in East Ardougne for your reward.

Rewards:

1 Quest Point

Ability to cast Ardougne teleport

Mining Experience = (Level \* 75 + 175) x Custom Rate
Wild Slayer Master

The Wild Slayer Master is a Slayer Master which can be found in the North of edgeville, below the Wilderness border.

After players have reached level 60 slayer, he can assign them Wilderness-only Slayer tasks.

* Wild Slayer Master gives wilderness **only** tasks (meaning you can only kill them in wildy!)
* Slayer experience is increased +0.5x for tasks completed in wilderness.
* Plus an additional +0.5x for wilderness only tasks.
* Allowing for a total exp rate of 3x.
	+ Provided the player has both a Regular (+0.5x) and Platinum (+0.5x) subscription.

## Assigned Tasks

Wild Slayer Master assigns the following tasks: Thug, Bandit, Rat, Deadly Red spider, Earth Warrior, Ice Warrior, Ice Giant, Grey Wolf, Ice Spider, Pirate, Shadow Spider, Fire Giant, Giant Bat, Rogue, Animated Axe, Giant, Black Knight, Green Dragon, Ogre, Greater Demon, Red Dragon, Chaos Dwarf, Black Unicorn, Moss Giant, Giant Spider, Lesser Demon, Dark Wizard, Scorpion, Skeleton, Hobgoblin, Zombie, Ghostly, Rune Golem, Addy Golem, Mith Golem, Mud Golem, Swamp Slime, Werewolf, Swamp Burrower, Sand Burrower, Rock Golem, Venom Bomber.
Mud Golem

Mud Golems are Slayer monsters that can be found in Hell's Refuge, East Wild Slayer Dungeon, and the Varrock Sewer expansion.

They require level 20 slayer and Dynamite to be killed. Retreat from combat when the Golem is nearly dead, and use Dynamite on it to kill.

Note: using Dynamite too early will deal only 1 damage and use up the Dynamite charge.

## Locations

* Hell's Refuge (available via Slayer Amulet)

* East Wild Slayer Dungeon (Available via Slayer Amulet)
* Varrock Sewer expansion (Available via Slayer Amulet)
Troll Bait

Troll bait can be bought from any Slayer Master shop for 50 gp.

It is used to attract Cave Trolls and Jungle Trolls. Drop bait in a troll infested area and one will appear for 30 seconds.

## Troll locations

### Cave Trolls

Cave Trolls can be found in the Varrock Sewers extension, right after entering the gate.

### Jungle Trolls

Jungle Trolls can be found at the Tai Bwo Wannai village mine, north of Shilo.
Merlin's Crystal

Start: King Arthur in Camelot castle.

Requirements: Another player to distract Arhein. Ability to defeat a lvl-58 evil knight.

Items needed: Bread (can be obtained in east Falador monk's house), Bucket, Tinderbox, Bat bones (obtained during quest), Insect repellent (obtained during quest). Camelot, Falador, and amulet teleports are recommended.

 Camelot Castle is located east of Seers Village and northwest of Catherby. Talk to King Arthur to start the quest. Talk to Sir Gawain and Sir Lancelot to learn more about Keep LeFaye. @red@IMPORTANT: Keep talking until one of them explains that Keep LeFaye receives deliveries by boat! Now go to the dock in southwest Catherby. Get another player to talk to Arhein. (If you don't have any friends to do this, try asking global chat or a player fishing in east Catherby). While he's distracted, stowaway on his ship.

Upon arrival, head past the Renegade knights (lvl-51) up two flights of stairs to the top floor and defeat Sir Mordred (lvl-58). When Morgan LeFaye appears, spare his life to discover how to break the spell. After finishing all the dialogues, go back down one flight of stairs and escape via the ladder to the west. Once outside, kill a nearby bat (lvl-32) and pick up its bat bones. (Get a spare if you feel you may accidentally bury one.)

Go to Catherby and pick up the insect repellent from the house north of the bank, and grab your bucket. Head to the beehives west of Catherby, and use the insect repellent on one, followed by the bucket to get wax. Take the wax to the Candle Maker in the house west of Catherby bank and ask about black candles. Speak to him again with the bucket of wax and he will hand you a black candle.

Head to the lake south of Taverly and talk to the Lady on the peninsula about Excalibur. Walk into Grum's Gold Exchange in Port Sarim. A beggar will spawn when you try to open the door. Give the beggar the bread, and he will transform to the Lady, who then gives you Excalibur. (Note: If you do this section multiple times, you can obtain multiple Excaliburs.)

Now, taking the proper precautions, go to the Chaos Temple in level-11 Wilderness, north of Varrock. Search the altar to find the magic words: "Snarthon Candtrick Termanto." Go back to Camelot, and head north-east around the castle until you find a pentagram. Light your black candle with a tinderbox, drop the bat bones on the pentagram, and use the magic words to vanquish Thrantax. (Note: If you use the wrong words, you will briefly fight him and then have to do this section over again.) Head up the castle's south-east tower and use Excalibur on Merlin to free him from the giant crystal, and then speak to King Arthur to complete the quest.

Rewards:

6 Quest Points

Excalibur

Ability to start Holy Grail Quest
Scorpion Catcher

Start: Thormac on top floor of Sorcerer's Tower, south of Seer's Village.

Requirements: 31 Prayer

Items needed: Anti-Dragon Shield, cure poison potion, dusty key, and Camelot and Falador teleports are all recommended.

Thormac south of Seers bank will ask you to go on a quest to collect his lost Kharid Scorpions and will suggest to go to the Seer in the Seers Village to obtain hints on their locations. Thormac will give you a Scorpion Cage for you to use on all three.

To catch the 1st Kharid Scorpion, head south of Seers Village to the Barbarian Outpost and speak to the Barbarian guards and tell them you are a barbarian to obtain a Bar Crawl card. (If you already did the bar crawl, skip this part.) Simply go to every bar located on the card and speak to the Bartenders and tell them you're doing the bar crawl and you will have access to the outpost. Once allowed inside, go in and use the Scorpion Cage on the Kharid Scorpion.

For the 2nd Kharid Scorpion, head west of Edgeville to the monastery and go up the ladder@whi. The north-west room with the monk's robes should contain the Kharid Scorpion. Use the Scorpion cage on it and then head to Seer's Village to talk to Seer about the last missing scorpion.

For the 3rd Kharid Scorpion, after talking to the Seer head deep into Taverly dungeon past the black demons (lvl-156) into the room with two coffins and an odd looking wall. Push through it and use the cage on the scorpion. Head back to Thormac for your reward.

Rewards:

1 Quest Point

Thormac will enchant battlestaffs for you for 40,000 coins

Strength Experience = 6,625 x Custom Rate
Reaper

Deep in the wilderness, just north of the lvl-50 obelisk platform, a gravestone emerges from the charred, forsaken earth…

Place your palm against this ancient relic, and you will descend into a dungeon overrun by evil and death.

At the center of this dungeon (non-wildy), after passing NPCs from weak to stronger, lies the Reaper, a devastating foe who brings death to bold adventurers foolish enough to seek his treasures. Those who enter into his chamber will be met with alternating godspell blasts, powerful melee strikes, and Reaper’s loyal Hellhounds who restore his health if they are not smitten down quickly.

The Reaper is normally killed with a team of players of 3+ although
it is possible with less. The reaper spawns’ hellhounds for each player that
attacks him. The hellhounds if left alive will heal the reaper. The method
normally used by teams is for each player to range the reaper once which spawns
a hellhound, each player will then kill a hellhound. Once all the hellhounds
are dead it is then safe to kill the reaper. Each player who does more then 20%
of damage get’s a unique drop from the table below.

If there is a large group of player’s, it may be a good idea
to leave a few hellhounds in order for all players to do 20% damage. The most
popular way to kill the reaper is using ranged but it is also possible to mage
or melee him.

Players will try to stay in the safe zone which is outside
of the black marking on the floor. If a player steps inside the markings the
reaper will launch missile attacks at them often dealing large damage.

It is common for one player to “tank” the reaper which means
they will melee attack him close enough to the safe zone so everyone else can
range him without the reaper running away. Although the reaper is accessed
through wilderness, the lair is not in wildy. It is a good idea to take P2P
gear and potions.