recursal/Fanatic-Fandom huggingface dataset:
Etna

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## **Assist Trophy Info**

A demon with a love for sweets and a thirst for power. After the death of King Krichevskoy, Etna was one of the few vassal who remained in the castle which lead to her becoming Laharl's closest vassal, though perhaps not the most trustworthy. Etna is also the leader of a squad of Prinnies who she commands on the battlefield. Though she acts carefree and has a devious spirit, she holds a deep respect and loyalty to the former King Krichevskoy which is likely why she remained loyal to his son Laharl. Despite this, she has quite the anger streak and after an argument over pudding quit being Laharl's vassal to become her own Demon Lord. The two did eventually make up and Etna resumed her positioned as Laharl's vassal.

## **Mode of Assistance**

Etna will spawn in sitting on top of a Prinny's head as if it were a chair. Depending on the size of the stage she'll summon a different amount of Prinny Squads to fight for her. Each Prinny Squad is comprised of three Prinnies which are huddled in close together. The Prinnies in these squads all move together as one and share a hitbox so while there are three Prinnies, for the purposes of Smash they are one entity. The Prinny Squads will be summoned to random locations around the stage and will start running after the other fighters. If they catch up to one they'll jump at the fighter and, assuming they make contact, will create a cartoony dust cloud around them as the Prinnies assault the fighter with multiple hits of smaller damage. Poking out of the dust cloud you'll be able to see various weapons that the Prinnies are using, their heads, fins, and sometimes strange and seemingly random objects like a rubber ducky. When the attack ends the Prinnies will explode and send the fighter flying away.

Sometimes the Prinnies will be wearing various costumes such as an afro, the Hero Prinny look, clown attire, cowboy hat, a scientist's lab coat, and many more.

As mentioned the number of Prinny Squads summoned by this Assist Trophy varies depending on the size of the stage.

* Very Small & Small Stages = 1 Prinny Squad
* Medium & Large Stages = 2 Prinny Squads
* Very Large & Colossal Stages = 3 Prinny Squads

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Ghost

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## **Enemy Info**

Ghosts are basic minions who follow the Ultimate Ghost after it kidnaps the King Mii and locks them away in a cage. Ghosts are small, pale yellow, and their only offensive trait is the ability to scare away heroes. Some Ghosts can carry small yellow shields which must be destroyed by a Mii wearing a yellow shirt before the Ghost itself can be attacked.

## **Fight Pattern**

Ghosts will carry a small yellow shield in front of them which is capable of both blocking melee attacks as well as reflecting projectiles back towards their source. Ghosts will have to be attacked by either hitting them with an attack that goes above their shield and hits their head, hitting them from behind, or grabbing and throwing them. Ghosts will attempt to keep their distance from fighters as best they can while also strategically placing themselves in front of other enemies to try and protect them with their shield.
Huebirds of Happiness

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## **Spirit Info**

Oh so happy! These multi-colored avians are renowned the world over for their migration. Earthbound as they are, they manage to impress with their "flock step" formation groove, marching to the rhythm of a lockstep beat all the way home! They also make appearances on Night Walk, Marshal's trademark minigame.

## **Spirit Battle**

It's a Night Walk with the Huebirds of Happiness! Joy to all! A pink Falco, orange Decidueye, green Hawlucha, and blue... Ridley!? join the party as Night Walk naturally progresses, scrolling from left to right. The fight progresses as it normally would, with the player encouraged to knock out the three birds within a 2 minute timeframe. Every 10 seconds, however, the Squid Sisters will be summoned. When this happens, the camera naturally zooms in on them, as it does, but the characters representing the Huebirds of Happiness will suddenly rampantly change their movement patterns. Representing Flock Step, they will suddenly move in pre-ordained patterns; Falco will dash from side to side, Decidueye will jump and fly, Hawlucha will repeatedly crouch down, looking in opposite directions each time that it does, and Ridley will repeatedly use his down special as the rhythm permits. Each of these movements are performed rampantly to the beat of the Squid Sisters' concert. As the fight progresses, the Squid Sisters' appearances will happen more frequently, though the performance itself will also be sped up. Knock the Huebirds out in time and don't be caught aback by their zesty dance!
Gyshal Greens

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## **Item Info**

A type of plant that seems to be well loved by Chocobos. They've had a variety of uses over the years such as summoning the Fat Chocobo, feeding chocobos to raise their stats, calming Chocobos down in the middle of a fight, and calling one from the World Map to you so you can ride it.

## **Item Usage**

In Smash Bros, after you pick up the Gyshal Green your next task is to simply throw it somewhere. It has properties similar to the Gooey Bomb where if it's thrown at a player it will attach to them with the only means of shaking it off to make contact with another player and get it to stick to them. The Gyshal Green can also attach onto a wall or floor where it will wait for somebody unfortunate enough to run over it and attach itself to them. After it's been thrown you will periodically hear the traditional cry of a Chocobo, “Wark!” which occurs more and more frequently the longer it's been since the Gyshal Green was thrown. Suddenly a Chocobo will fly in from either the side or above the stage (depending on the stage's layout) and make a beeline for whoever currently has the Gyshal Green. The Chocobo can damage anyone it runs into but their main target is whoever has their food and to get to their food the Chocobo will attack them with beak, wings, and claws dealing a combo of damage before finally snatching the Gyshal Green away from them, eating it, and flying off.
Bomb Thrower

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## **Enemy Info**

Inside of *The Mysterious Murasame Castle*, Bomb Throwers appear where Bomb Shinobus once did. They move much like their human counterparts do, but their bombs are capable of summoning Fire Demons. Takamaru will occasionally need to clear a room of Bomb Throwers who have suddenly appeared in order to make it to the next. This can be difficult with legions of bombs tossed his way! They're glass cannons, though; a few hits will take care of them.

## **Fight Pattern**

Bomb Throwers perpetually stand in place, usually towards the edge of a room or platform, and lob their bombs towards their opponents from afar.

## **Attacks**

### **Bomb Throw**

It's the move that they're named for! Bomb Throwers will appear near the edge of a platform, tossing green bombs from a comfortable distance. The bombs dish out some generous damage and knockback, as one would come to expect. Occasionally, a Fire Demon will rise from the ashes.

## **Other Notes**

A variation of the Bomb Thrower appears on Murasame Castle.
Fish Stew Pizza

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## **Item Info**

Kofi Pizza had a dream, and that dream was to make Fish Stew Pizza. He and his family own the pizzeria of the same name on the Beach City Boardwalk and are often patronized by its denizens, like Steven Universe. The Fish Stew Pizza is *exactly* like it sounds—it's fish stew on a pizza! Though an acquired taste for most, this Beach City delicacy has its benefits when consumed in *Smash*.

## **Item Usage**

Devour a piping hot Fish Stew Pizza and you'll grow gills! Alongside healing 20% damage, the pizza will allow fighters to avoid drowning in most instances. These effects last until the fighter loses their stock, so it's pretty potent pizza.
Fire Demon

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## **Enemy Info**

Inside of *The Mysterious Murasame Castle*, Fire Demons appear where standard Ninjas once did. They move much like their human counterparts do, but they toss fireballs and rainbow projectiles instead of shuriken. Despite their frightful appearance, they're easy for Takamaru to topple. Effectively Murasame Castle's Goomba, Fire Demons can be whacked off pretty quickly with a decent hit or a pop on the head.

## **Fight Pattern**

Capable of jumping and gradually walking forward and back, they are about as formidable as they were in their 8-bit heyday. They won't hone-in on their opponents, but they are fast-moving and can quickly clear a platform before moving to the next, like advanced Koopa Troopas.

## **Attacks**

### **Fireball**

The Fire Demon shoots a standard fireball that slowly travels from one end of the stage to another, much like they do on the Mario Bros. stage. It deals modest damage and is fairly easy to avoid.

### **Multi-Colored Shuriken**

The Fire Demon tosses a fast-moving, rainbow-colored shuriken. It can be struck down with a well-timed counterattack, but otherwise deals decent damage and can pierce shields.

## **Other Notes**

A variation of the Fire Demon appears on Murasame Castle.
Hanzo

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## **Assist Trophy Info**

An assassin of the Shimada Clan and brother to Genji, Hanzo excels in his bowmanship. When his father passed Hanzo stepped up to rule the Shimada and attempted to bring his brother into the fold. When Genji showed no interest in being an assassin amongst the Shimada, the two brothers fought leaving Hanzo victorious and Genji left for dead.

## **Mode of Assistance**

Drawing his bow and arrow Hanzo will track the player that summoned him as if they were his next assassination target. After a short time Hanzo will yell out “Ryū ga waga teki wo kurau!” as he fires his arrow and triggers his ultimate ability. The arrow will fly where the summoning player last stood as two large twin dragons swirl around it damaging anyone in their path. Overall, the full size of this attack is about equivalent to Lucario's Aura Storm in Brawl. This attack deals high damage and knockback and even though Hanzo will track the player it does not hurt them all. It's just a unique method to try and get the Assist Trophy to launch it's attack in the direction that you desire but daring opponents can also rush you down to try and send you flying and throw off Hanzo's aim.
Gilgamesh

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## **Assist Trophy Info**

A powerful, if eccentric, warrior who is skilled with a variety of weapons. Gilgamesh found himself banished to the Interdimensional Rift as punishment by Exdeath for his repeated losses against Bartz and the Light Warriors. Though it’s not quite explained how, Gilgamesh somehow found a way to travel to different dimensions using the Interdimensional Rift as a nexus. It’s also not known in what order these events occurred for Gilgamesh. Did he fight the Warrior of Light at the Lifespring Grotto before or after he claimed Odin’s sword and decided to fight alongside Squall Leonhart as a Guardian Force. Did Gilgamesh get wrapped up in the adventures of Hildibrand, inspector extraordinaire, before or after he took on the name “Alleyway Jack” and tutored Zidane Tribal in the card game Tetra Master? The truth may never be known, but what is known is that wherever he goes Gilgamesh is always seeking out both new challenges as well as the strongest weapons of all.

## **Mode of Assistance**

Gilgamesh appears, not out of the Assist Trophy, but by stepping out of a rift in space itself as he takes a moment to take in the battlefield and figure out where he’s found himself this time. Gilgamesh is an agile fighter who could be mistaken for a playable character with his animations.

Contrary to his fights in the Final Fantasy games, Gilgamesh does not fight with any of his usual weaponry. Instead, Gilgamesh will fight using replicas of weapons that the other fighters in Smash have. These replicas aren’t perfect however and come with their own flaws revealing that they are actually fakes. For example, Gilgamesh’s version of Shulk’s Monado will have the kanji “偽” for “false” on it. Additionally, Gilgamesh’s version of Sly Cooper’s cane will look like it’s three different pieces of metal that have been haphazardly forged together.

All of Gilgamesh’s attacks will use one of these counterfeit weapons at random. The damage and range from these attacks is variable and can change depending on which weapon he is using. For example, an attack made with Ike’s Ragnell will deal a greater amount of damage and have a longer range than if the same attack was made with Paper Mario’s hammer.

As for Gilgamesh’s attacks themselves, Gilgamesh is capable of a variety of attacks with his falsified weapons including simple short-ranged slashes, rapid thrusts, and slower, but wide–reaching, slashes. Gilgamesh may also leap up high into the air before pointing a weapon downwards and descending at rapid speed like many other character’s down aerials and down specials. Gilgamesh has a few magical attacks at his disposal as well that he can use including Whirlwind Slash which creates a small tornado that flies forward after he swings a sword, Electrocute which blasts the space in front of him with electricity, and Rocket Punch which fires a fast missile, designed like his fist, straight forward which explodes on contact.
Forgiven Cruelty

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## **Enemy Info**

The Forgiven Cruelty is a Sin Eater which was created after the Flood of Light arrived and unleashed mass destruction upon The First. As a Sin Eater, the Forgiven Cruelty was once an ordinary living person that became warped by primordial light and had their forms twisted, not unlike the Voidsent that hail from the Void. While Sin Eaters are generally mindless monsters, they do bend to the will of those more powerful such as them such as the Lightwardens which are the most powerful of all Sin Eaters. Strangely, the Forgiven Cruelty obeys the commands of Vauthry, the obscene ruler of Eulmore, and when Vauthry fled to Mt. Gulg the Forgiven Cruelty followed its master and fought in his defense.

## **Fight Pattern**

Forgiven Cruelty is a tough enemy boasting high HP and damage output putting it on the level of a mini-boss. That said, the Forgiven Cruelty is stationary and will not move to chase the player or attempt to get to safety. The only form of movement that the Forgiven Cruelty is capable of is turning itself around to face the opposite direction or jumping up into the air when it uses its Lumen Infinitum attack.

## **Attacks**

### **Rake**

The Forgiven Cruelty will quickly swipe one of its claws out in front of it to attack fighters at melee range and knock them back a short distance. This attack comes out pretty quickly making it difficult to avoid.

### **Lumen Infinitum**

The Forgiven Cruelty will leap up a short distance and flap its wings as it charges up energy in front of its mouth. The Forgiven Cruelty will then fire a beam of pure radiant energy down at the stage in a diagonal line dealing high damage to any fighter it hits. Additionally, from the point where the laser hits the ground a stretch of the platform in front of that point will become infected by the light before rays of light fire upwards a short distance from the stage. These rays of light inflict less damage than the initial beam and will knock fighters upwards into the air.

### **Typhoon Wing**

A small mote of spiraling wind will appear in front of the Forgiven Cruelty for a couple seconds before it creates a cone of tornadic wind that fires out in front of the Forgiven Cruelty. This attack deals a small amount of damage compared to Rake and Lumen Infinitum, however it comes with a powerful windbox that pushes away fighters and items at great force.
Hocotate Bomb

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## **Item Info**

Though the Hocotate Bomb’s design is based off of Olimar’s Hocotate Ship from Pikmin 2, the Hocotate Bomb itself first appeared in Super Smash Bros. 4 as an original item. It’s likely that the Hocotate Bomb was inspired by the Boom Rocket from Kid Icarus Uprising as the two items have similar functionality when used.

## **Item Usage**

When the Hocotate Bomb is used it will sit on the stage for about 3 seconds before blasting off and ascending and flying up past the top of the screen. The bomb can be made to ascend sooner if its attacked and if an opponent is next to it when it launches it will carry them with it towards the top of the screen and potentially KO them in the process. After a few seconds (minimum of 5) the Hocotate Bomb will come crashing back down on its original position resulting in a damage explosion that hurts anyone besides the person who used the bomb. The bomb can also be attacked mid-launch and doing so will cause it to explode early with an explosion that can damage anyone in its blast.
Ice Hockey Players

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## **Enemy Info**

These intrepid young men are burgeoning boys of the ice hockey scene! Watch out for these rising pros as they skate across any surface towards their foes with their hefty sticks!

## **Fight Pattern**

The Ice Hockey Player comes in three variations (pictured), each moving at varying speeds and hitting a little harder or lighter than their contemporaries, dependent upon their build. They tend to travel in threes, though it isn't too unusual to find a soloist or a duo roaming an area. They tend to prefer cooler climates, but a cheeky ice hockey player might even skate their way across desert sands! Nothing will stop them in their venture to slap a fool with their hockey stick. They will skate forward at about the rate of Kirby's run, and can be sent spinning the other direction with the right move. Once they hit an impervious platform or wall, they'll move in the opposite direction.

## **Attacks**

### **Hockey Stick**

When they get close enough, the Ice Hockey Player will come in for the kill, slapping an opponent with gusto! Damage output depends on which player is hitting you, though it'll pack a wallop regardless.
Ice Missiles

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## **Item Info**

As one would expect, these missiles give off subzero temperatures and can freeze a foe on impact. They’re especially deadly to Metroids due to the species’ noted weakness for cold of any kind.

## **Item Usage**

Grabbing the Ice Missiles will change a character standard attacks as they carry around a gun made to look very similar to Samus’ Arm Cannon colored blue with frost coming off of it. Hitting the attack button will fire an Ice Missile from it which carries all the same properties as Samus’ regular Missiles with the added effect of causing freezing damage and a 70% chance to freeze an opponent on contact. You only have limited ammo however as each Ice Missile item only have 5 Ice Missiles for ammo.
GlaDOS' Chamber

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## **Stage Info**

This stage is a replica of the final room in Portal that contains GlaDOS, who appears in the background.

## **Stage Layout**

The stage is flat with walk-offs. During Sudden Death, neurotoxin can be seen.

## **Stage Hazards**

### **Pedestal Buttons:**

Pedestal Buttons can appear in random areas. Attacking them can activate various elements to alter the stage layout. Some examples include: Victory Lifts that rise out of the floor (similar to Fire Emblem’s Coliseum stage); Hard Light Bridges that can spawn to serve as a long range platform; tubes to spray the floor with either Repulsion gel (making the floor bouncy) or Propulsion Gel (reducing friction and increases speed).

## **Soundtrack**

* **Portal**
	+ Still Alive
	+ You Can't Escape, You Know
* **Portal 2**
	+ An Accent Beyond
	+ Bombs For Throwing at You
	+ Halls of Science 4
	+ The Part Where He Kills You
	+ Reconstructing More Science
	+ Robots FTW
	+ Science is Fun
	+ Some Assembly Required
Galaga

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## **Assist Trophy Info**

The spiritual successor to the game Galaxian, Galaga features the "best pilot in the universe" taking on seemingly endless hordes of alien ships wave after wave until either the humans win, or the aliens do.

## **Mode of Assistance**

A single alien ship from Galaga will fly out of the Assist Trophy and fly up off screen. Moments later a wave of alien ships will slowly come in from the top of the screen. The ships will slowly drift from left to right and then back again at the top of the screen. The ships can fire off slow moving projectiles that travel straight down. The ships don't all shoot at once, their attack patterns come out staggered, so you can certainly work around them. The ships don't have much for their defense so its pretty easy to destroy them. Unfortunately since its a large horde of ships there is no point to be awarded for KOing them.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Doga & Unei

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## **Assist Trophy Info**

Doga and Unei are two of the three students who were once taught by the Magus Noah. When their training was complete, Noah gave each of his students a different gift. Doga was given a vast amount of knowledge about magic, while Unei was given absolute control over the dream world. After many years, Doga and Unei would each encounter Luneth and the Warriors of Light and aid them in their journey. Doga would assist by casting Firaga or Flare in battle and guide the heroes through the Cave of the Circle so that they can make the Nautilus into a submersible. Unei meanwhile would assist by casting Haste or Holy in battle and guide the heroes through the Ancient Ruins so that they could claim the airship Invincible.

## **Mode of Assistance**

Doga and Unei will appear on the stage together and stand in place as they both channel their magical energies and begin to cast Flare and Holy respectively. Both Doga and Unei will finish casting their spells at the same time and each will be fired with a focal point roughly 3 Bowsers to either side of Doga and Unei with Flare being fired towards the left and Holy being fired towards the right. Flare will be a series of fiery explosions that start small before chaining amongst themselves with each explosion getting progressively bigger than the last. Each hit is its own source of damage meaning that fighters can get combo’d from one Flare blast to another. Holy meanwhile begins as a trio of white orbs spiral down from above the platform and once they hit the platform they will explode upwards in a tower of spiraling holy energy. Holy can trap fighters inside of it to deal multiple hits of damage before exploding outwards and sending them away.
Gastly (Spirit)

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## **Spirit Info**

Is that a floating ball of gas? No, it's the Gas Pokemon Gastly! Commonly found near burial grounds or places of great tragedy. Gastlys don't have a physical body of their own and instead manifest just as gas with faces and tongue.

## **Spirit Battle**

This fight features Gastly in the form of Kirby's Shadow Kirby costume. In this form Gastly is lighter than normal and will periodically turn invisible for a short time. If that wasn't enough, thick fog will roll in over the stage every so often obscuring the player's view of the stage.
Giratina

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## **Pokemon Info**

While Palkia is known for having a connection to Space and Dialga a connection to Time, Giratina is a whole different matter entirely. This draconic looking Pokemon actually calls an alternate dimension it’s home, some would say it’s the reverse but most just call it the Distortion World. It’s here in this Distortion World where Giratina’s true serpentine form is revealed compared to its more draconic world typically seen when in the main Pokemon dimension.

## **Attack Description**

When Giratina hits the stage it will breathe out three large swirling blasts of Dragon Breath. These Dragon Breaths deal minor damage but they carry opponents along with them which causes them to take multiple hits of damage and potentially be carried off screen. There is a pause between each of these attacks as Giratina rears up on its hind legs and slams back down triggering each attack. Hitting Giratina’s main body deals damage as well, about 12% of it. Giratina can turn itself around between attacks to launch Dragon Breath in either direction and will typically do so in whichever direction has more players on it.
Giygas

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## **Spirit Info**

Giygas is the evolution of Giegue, an alien who raised by Ninten's grandparents, George and Maria. When George stole the secrets of PSI and imparted them unto the human race, Giegue was tasked by his people to destroy humankind. In his quest for vengeance against Ninten and, later, Ness, Giegue becomes Giygas, a godlike entity of unfathomable form whose mere presence causes violence and distress in his peers.

## **Spirit Battle**

The battle begins against Mewtwo on Fourside. As the player cannot grasp the true form of Giygas' attack, the player will take small percentages of damage every several seconds at an undeterminable, random rate. Defeating Mewtwo summons Porky Minch to the stage, and once the player defeats him, a giant red Ridley will fall from the sky. Giant Ridley taunts often, representing Giygas' monologues, and has 1.2x the power that he normally would. Besides racking up random amounts of damage at random moments in time, Giygas' ungraspable form will also invoke status effects every so often, like reverse controls and screen-flipping. When Giant Ridley racks up over 100% damage, he will garner an ethereal glow, marking his power that is now 1.5x more than the average.
Bonus Car

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## **Boss Info**

The Bonus Car appears as part of a Bonus Stage in the Street Fighter and Final Fight series. The player has a short amount of time to destroy the car with each successful hit giving them a small number of points and if they fully succeed in destroying the car they will receive a large amount of bonus points on top of what they already earned.

## **Boss Fight Details**

The Bonus Car appears as a special event in the re-worked Smash Run mode. The chances of this event occurring are random and when it does the car from Street Fighter II will randomly spawn in one of a set of several possible locations. From the time of it's appearance all players on the map will have 60 seconds to find the car and inflict as much damage as they can to destroy it. As more and more of the car is damaged stat boosts and items will fly out of the car for players to grab and if the car is fully destroyed in time then a shower of stat boosts will explode from it which can be a massive boon if you're able to grab them all.

## **Soundtrack**

* **Street Fighter II**
	+ Bonus Stage
Fattington

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## **Enemy Info**

This burly batch of ice cream sure lives up to its name! Surmounting Wario with its weighty build in the Shivering Mountains, our portly, plumbing antihero must hatch a special means to defeat this foe.

## **Fight Pattern**

Fattington will normally be found standing in place until a fighter enters their scope of vision. Then, they'll make a light leap up in the air before speedily wobbling towards their foe. Their means of "attack" is to merely bump into their opponent, making them bounce in the opposite direction like a pinball. Simply touching the Fattington will produce the same effect for the fighter. To defeat them, you need to throw something impactful enough at them to make them tilt over headfirst. Then, you can pick them up and give 'em the toss of their lives! Once defeated, they will commonly break down into edible ice cream.
Illumina Orb

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## **Item Info**

Illumina Orbs were created by Professor Mirror during his investigation into the Illumina phenomenon in the Lental region. These orbs were created through studying the Crystabloom flowers which a young Pokemon photographer took photos of. When Illumina Orbs are thrown, they will cause any Pokemon or Crystabloom that they hit to glow a luminous color. This can then fill the Pokemon with a strange energy source and inspires new activity in them.

## **Item Usage**

Illumina Orbs are used a bit differently in Smash compared to in New Pokemon Snap. In Smash, Illumina Orbs are not thrown and will instead have their effects immediately applied to the fighter that picked them up. Illumina Orbs can spawn in 6 different colors, each with their own effect, and have roughly equal chances to spawn. The different colors of Illumina Orbs and their effects are as follows:

* **Blue Illumina Orbs** - Fighters will receive a boost to their defense stat. This will make it harder for fighters to be launched into the air by granting them knockback resistance. Additionally their shields will be strengthened making it harder to break them and the timing required for a perfect shield will be more lenient.
* **Yellow Illumina Orbs** - Fighters will receive a boost to their jump stat. This will increase their jump height and falling speed. This affects their double jump and wall jumps in addition to normal jumping, but not their shorthops.
* **Pink Illumina Orbs** - Fighters will receive a boost to their special stat. This will increase the damage dealt from all special attacks. Additionally, some specials may gain a slight increase to their range or a shortened charge time.
* **Green Illumina Orbs** - Fighters will receive a boost to their speed stat. This will increase their walking speed, dashing speed, air speed, and air traction for a short time.
* **Purple Illumina Orbs** - Fighters will receive a boost to their arms stat. This will increase the strength of all projectile items, item attacks, healing items, and thrown items. Additionally, the fighter’s grabbing range will be increased and items that have a time duration on them will last longer. Finally, items that a fighter can be forced to drop will have increased resistance to being dropped.
* **Gold Illumina Orbs** - Fighters will receive a boost to their attack stat. This will increase the damage dealt from all normal attacks including tilts, dash attacks, aerial attacks, and smash attacks.
Eggplant Wizard

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## **Assist Trophy Info**

A one-eyed, no-horned, magical purple Eggplant Wizard, this hideous monster has a knack for throwing cursed eggplants at people and turning them into an eggplant themselves! The only way to cure yourself of the eggplant curse is to find the nearest hospital or gain the favor of a divine being.

## **Mode of Assistance**

In Smash, the Eggplant Wizard will let out a rather creepy sounding laugh as he raises his staff and slams it into the ground. Upon the staffs impact with the ground, a purple aura will burst out from behind it and transform opposing players in its range into an eggplant. All that's recognizable of the characters is their legs sticking out from the bottom of the eggplants. While in this form, these characters have all of their attacks locked away and can only jump or run around. Luckily this only lasts a short amount of time but as an eggplant players will take an increased amount of damage but a reduced amount of knockback.
Insane Cultist

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## **Enemy Info**

As members of the Happy Happyist Cult, the Insane Cultists all wear blue robes and cover their faces with blue stockings. They carry around a paintbrush and can of blue paint everywhere they go and use it to attack enemies of their cult. After Mr. Carpainter comes to his senses and disbands the Happy Happyist Cult, the Insane Cultists seem to just mysteriously disappear and most likely return to their homes and places of work.

## **Fight Pattern**

The Insane Cultists seem to just shuffle around where they are and occasionally can be seen “painting” the area around them blue. It's only when a player gets close to them that they attack.

## **Attacks**

### **Paint Brush**

The Insane Cultist will run slowly towards the player and try to hit them with their paintbrush.

### **Paint Spill**

The Insane Cultist will run quickly towards a player before tripping and spilling their paint can forwards and dealing a strong amount of damage. This attacks takes while for the Insane Cultist to come back from as they stand back up and retrieve their paint can.
Frank Fly

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## **Assist Trophy Info**

This misguided youth proved his ruthlessness when he formed his own gang and took over the town of Onett. With Frank leading the Sharks, he believed himself invincible and even took on the name Fail-proof Frank as nobody, not even the local police force, was up to the challenge in taking him down. Nobody that is, except for Ness.

## **Mode of Assistance**

Frank Fly will stay in place and hold a dagger in each hand as he flashes a toothy grin. Frank will throw these daggers two at a time in any of the 8 cardinal directions with a brief pause after each throw. The daggers aren’t blindingly fast, but they do move at a good speed. After a total of 10 daggers get thrown Frank Fly will leave the field.
Glire

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## **Enemy Info**

Much like the Glice and Glunder, the Glire is a tire-shaped enemy with an eyeball at its center. Glires are able to roll across walls and ceilings just as easily as they can roll on the floor. Glires are even able to emit flames.

## **Fight Pattern**

Glires will continually roll across surfaces until they come near a player. At that point their tire-like shell will open up as they prepare their attack.

## **Attacks**

### **Emit Fire**

When Glires attack they expel flames around their body to deter anyone nearby. Despite the Glire emitting flames for a couple seconds, this attack will only hit once making it easily shieldable.
Fire Primid

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## **Enemy Info**

A science experiment gone horrifically wrong. Or was that horrifically right? These Primids wield no physical weapon as they have instead manifested the ability to emit flame! This mutation has caused their normal green shade to change to red as a symbol of their newly acquired powers.

## **Fight Pattern**

Fire Primids prefer to keep a medium distance away from players and don’t make any melee attacks at all. Beyond that they move and act similarly to the other varieties of Primids. Fire Primids’ affinity for fire extends beyond just their ability to use it. If a fire-based attack hits a Fire Primid the damage will be severely reduced.

## **Attacks**

### **Fireball**

Fire Primid will spit out a small ball of flame that travels in a mostly straight line forwards. The damage and knockback are fairly small and the difficulty setting barely affects them. The distance that the fireball travels however is affected by the difficulty setting going for longer distances at higher difficulties.

### **Fire Stream**

Similar to moves like Bowser’s Fire Breath, the Fire Primid will unleash a stream of flames from its mouth which hit for a medium distance in front of the Fire Primid. This attack can cause multiple hits and deals higher damage than the mere fireball. Unlike the Fireball, this attack cannot be reflected.

### **Flaming Spear Jump**

If a Fire Primid crouches down for a second, they might just be about to use this attack! Once it begins the Fire Primid will leap up high and spin through the air at an angle as they try to land near where the player was. It’s not much, but the hits while spinning can deal a small amount of damage and knockback to players who try to meet them in the air. When the Fire Primid lands, small tufts of flame will erupt next to them which can catch players by surprise.
Hachi

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## **Assist Trophy Info**

Wait! Is that a dog in there!? Your eyes do not deceive you, traveler! Inside of this steampunk mech suit is none other than Hachi, a Welsh corgi! He was an alchemist's experiment, having undergone enhancements to his mentality and dexterity tat allow him to pilot a mechanical construct. He befriends Zangetsu as they traverse the Demonic Castle, and proves invaluable in the final fight against Mephisto.

## **Mode of Assistance**

Hachi drops onto the stage inside of his mech with a mighty, excited bark, ready to do business. Realized in glorious HD, the mech operates as it does in Hachi's 8-bit origin story, grinding along the stage and launching its piston-powered fists at opponents. There's a start-up lag as Hachi telegraphs his punches, but if they connect, you can bet that they'll pack something hearty! Hachi can use the mech's steam engine to float in mid-air for about as long as Peach can with her floating jump, and can move around in a similar, weightier fashion, too. Besides using his fists, Hachi might also damage opponents simply by falling on top of them! Using a ground pound move that would make Mario blush, he falls down with aplomb, dishing out major damage and knockback as he hits the ground. If Hachi falls off of a ledge, he will simply warp back to the stage like the Black Knight. The only way to really dispatch of Hachi before he leaves the field is to dish out some serious damage to his mech, causing its engine to fail as Hachi growls in defeat, hops out of the mech and runs away before it explodes.
Guile

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## **Assist Trophy Info**

A Major in the USAF whose goal is to eliminate the criminal syndicate Shadaloo. When his best friend Charlie Nash was caught in an explosion Guile sought his revenge against M. Bison who he held responsible for Charlie’s death. When M. Bison set up the second World Warrior tournament in an attempt to trap Guile, Guile unfortunately took the bait. In the end however Guile and M. Bison came to blows and Guile had M. Bison at his mercy. Ultimately, Guile couldn’t go through with killing M. Bison and returned home to his wife and daughter.

## **Mode of Assistance**

One on the field Guile will crouch down into a defensive stance. Depending on how close a fighter is Guile will do one of two attacks. If nobody approaches Guile then he will send a series of Sonic Boom projectiles one after another. If an opponent does dare to get close, Guile will switch tactics and use his Flash Kick attack as he flips up in the air and kicks around himself in a circle. Flash Kick hits pretty decently high into the air and can trip up opponents who thought they could just run past Guile to get away from his Sonic Booms. If there is only one fighter other than the player who summoned Guile, Guile will always face towards that opponent.
Dr. Moreau's Island

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## **Stage Info**

This stage is based on the first mission from Metal Slug 3. It's a scrolling stage that moves through different areas. Despite the original stage having branching pathways, this iteration always follows the same linear path.

## **Stage Layout**

The first area is a flat sandbank on the edge of the island, with giant withered warheads and broken crates littering the background. The stage continues onto the ruined bulkhead of a beached ship, which continues on to a narrow bridge that runs above a swamp through a dense forest. At the end of the bridge is a boat fighters jump onto which carries them out of the forest and across the water, before eventually returning them to the starting sandbank area. If hazards are turned on, enemies like giant crabs, locusts and flying piranhas appear in their respective areas. They look frightening, but can usually be defeated in one hit!

## **Soundtrack**

* **Metal Slug 1-3**
	+ Assault Theme - Remix of a Boss Fight theme featured in the first three Metal Slug games. [SSBU]
* **Metal Slug 1-3, 5-6**
	+ Final Attack
* **Metal Slug**
	+ Main Theme from Metal Slug - Remix combining the bombastic orchestral arrangement of the original with a more rock-inspired approach. [SSBU]
* **Metal Slug 2**
	+ Judgment
* **Metal Slug 3**
	+ Blue Water Fangs (The Island of Dr. Moreau)
Goose

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## **Assist Trophy Info**

A mischievous goose who seems to have been terrorizing a poor nearby village for years. The Goose has no shame, no decency, and no respect for authority. In fact, the Goose honks in the face of authority as if daring it to do something. The Goose is fond of pulling pranks and causing heaps of havoc in such ways as stealing a wimpy boy's glasses, locking people inside of their own garages, and dropping rakes in lakes. Above all else though the Goose's primary drive is to hoard beautiful miniature golden bells at its home.

## **Mode of Assistance**

The Goose arrives on the stage with a great "HONK!" and it's not afraid to honk several times during its time on the battlefield. The Goose runs around looking for items that it can pick up in its beak and carries them off to seemingly random places before dropping them and going off on the hunt for another item. Oftentimes the Goose will take great pleasure in intentionally dropping an item off the stage entirely.

If one of the fighters is carrying an item such as a Beam Sword, Franklin Badge, or Dragoon Piece, the Goose will prioritize running towards them and attempt to steal the item from them. If the Goose reaches such a fighter they will peck at them with their beak dealing 2% damage and stealing the items away before running away from the fighter. Perhaps surprisingly the Goose is actually fairly fast and good at getting away.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Alois

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## **Assist Trophy Info**

Alois is a commanding officer of the Knights of Seiros, a military order within the Church whose base is Garreg Mach Monastery. Before Rhea or Seteth, Alois is loyal to his ex-commander, Jeralt. When Jeralt dies at the hands of Those Who Slither in the Dark, Alois permanently joins Byleth's party, even if that means betraying the Church of Seiros. He is a happy-go-lucky, aloof knight proficient in axes. He loves fishing, although he's not particularly good at it, and offers weekend seminars in axes and brawling.

## **Mode of Assistance**

Alois will immediately run towards the nearest ledge, whether that be on a floating platform or off the side of a stage. As he does so, he will shout, "Let's catch a delicious fish!" or "Gotta catch us a fishy!" Once he is positioned, he will take out his fishing rod and let it lower down into the depths of the stage. The length until the stage's drop reaches it blast zone won't matter, as Alois will always pull his rod up within the next two seconds. More often than not, he'll come up with nothing. Belabored by himself, he'll lower his hands on his knees and say, "Aw, man!" or "That's not good!" But, being ever the chipper guy, he'll immediately get back to repeating this until he does grab something. Usually, this will be on his third go, but might be on his second or fourth, too.

If Alois catches something on his second turn, it'll be either a smaller fish or a lower grade item, such as a Mistake or Mr. Saturn. If it is the former, the fish will flail around the stage, to and fro, smacking fighters with its tailfin and causing light damage. It can be dispatched and will become Food once it is. If Alois catches it on his third or fourth turn, it'll be a bigger fish or a higher grade item, such as a Smart Bomb or evolved Mutagens. If it's a bigger fish, the same rules apply as its smaller brethren, but on a larger scale. There's a rare chance that the legendary Big One will be hoisted up by none other than Alois, too! It will only ever appear if it takes Alois four tries to have something catch his line. If he pulls the Big One up, this massive fish is the size of Bowser and will deal massive damage to those that are hit by it as it flails about. If it is beaten and consumed, it can heal up to 100% damage! But, it won't certainly give up without a fight, and may more often than not fall off the stage or disappear before it can be defeated. If Alois catches the Big One, he'll say, "Whoa! We've got the Big One!" and struggle for a slight moment longer to pull it up. Once he does, his rod will snap and he'll fall back on his buttocks, rubbing it before leaving the stage.
Durian

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## **Item Info**

These tropical delights are found throughout Isle Delfino in such gorgeous vistas as Delfino Plaza and Ricco Harbor. Unlike other fruit, this one's spiky exterior prevents Mario from picking them up. Instead, he kicks them to the Piantas' baskets when they ask for them! Of course, Yoshi can simply eat them whole.

## **Item Usage**

Run into a stationary Durian and kick it forward like a Soccer Ball! It maintains similar trajectory and can be hurled further the harder that one hits it. Enough smacks into something tangible like a fighter or a wall and the Durian will break open into several slices, functioning just as Food would.