Magic

Magic is an essential aspect of Oathbreakers, Its used to do all sorts of things fly, move fast, stun, heal, and block. Its used by most of the Oathbreakers community however some players like Link have made an entire play through without magic, so its not necessary for gameplay. Every magic type has two different parts, for example Geomancy and Ecomancy, they do different spell effects, but are still classified as one type of magic. Spells from each type of magic are the same, except for the possible status effects the spell can apply, and the look of the spell.

### Creating your spell:

When you create your spell and start making it for the first time you may not understand what some of the things do so this is a little explanation for that exact thing

#### Magnitude:

The Magnitude is how big the spell is and how powerful it is, it is a key importance for creating a spell

#### Charge:

The Charge Is how fast the spell comes out like how fast it charges or how fast a wall spell comes all the way up

#### Duration:

Is how far the spell goes or how long it lasts for (Not the effect, just the spell itself). Duration is mainly used for Pillars, Walls, Beam, and Spray. Duration isn't really used for things like bullet, strike, homing missile, missile, etc. however still does help.

#### Effect:

The Effect is what the spell itself does like poison or Antidote, its the main thing for your spell.

#### Type:

Type is how the spell will come out like pillar, wall, strike, or homing missile. When your doing these you might come across the ones that say Megaball, Megaspray or Megabeam that requires two hands to cast instead of one, its not used very often but its how you wanna play the game not everyone else

#### Influence:

Influence is another key importance for spells its so that it either does heal or damage, when you do heal it will make the ecomancy heal not the effect so even if you have a heal poison you will heal someone for a certain amount but still apply the effect poison on someone same goes with Antidote and damage spell if you put damage on antidote it will damage them for a certain amount and then heal them for 12.

## Types of magic

### Earth:

Ecomancy And Geomancy can both be found in 1A. Ecomancy will be your main magic for the start of your journey as its the first one you will encounter. To unlock ecomancy you must turn in a Tier 3 Earth staff to the wizard at the house right by the big tower in town. To unlock geomancy you must turn in an Earth Mote to the same wizard, then get rank 10 in the earth guild.

### Water:

Hydromancy and Cryomancy can be found in 1O. Water magic is going to be the second magic you can encounter. To unlock water magic you must get rank 3 in the alchemy potion and buy a hydrate potion the other way to this would be finding a hydrate potion but it is not as likely then turn in a tier 3 water wand to the witch sitting next to the waterfall. To unlock ice magic you must turn in a water mote to the witch sitting next to the waterfall.

### Air:

Aeromancy and Electrokinesis can be found in the pre-alpha tower. To unlock both Aeromancy and Electrokinesis you must do the quests for the lady on the waterfall and then reach lvl 40 to then enter the pre-alpha tower and then you will find the magic imbuer there. Air magic is used for both Speed and Slow spells the main speed spells being Rolling Thunder and Agility.

### Fire:

Pyromancy and Typhomancy can be found in the pre-alpha tower. To unlock both Pyromancy and Typhomancy you must do the quests for the lady on the waterfall and then reach lvl 40 to then enter the pre-alpha tower and then you will find the magic imbuer there. Fire magic is used for things like burn, and living bomb (which does exactly what it‘s name entails). It also has important power enhancement spells like enrage and fire armor.

### Arcane:

Metaphysics and Occult can be found in the pre-alpha tower. To unlock both Pyromancy and Typhomancy you must do the quests for the lady on the waterfall and then reach lvl 40 to then enter the pre-alpha tower and then you will find the magic imbuer there. Arcane magic is used for several utility spells like Sleep, Booming Voice, mute, and efficiency.

### Light:

Divine and Discipline can be found in the pre-alpha tower. To unlock both Pyromancy and Typhomancy you must do the quests for the lady on the waterfall and then reach lvl 40 to then enter the pre-alpha tower and then you will find the magic imbuer there. Light magic is used for things like protection or cleanse

### Dark:

Shadow and Blood can be found in the pre-alpha tower. To unlock both Pyromancy and Typhomancy you must do the quests for the lady on the waterfall and then reach lvl 40 to then enter the pre-alpha tower and then you will find the magic imbuer there. Dark magic is used for things like Invisibility or Bleed.