Blood Realm

Generate power counters and use them to pay costs

#### Special Details

Anything otherwise unique about the faction goes here (eg. has been featured on YouTube, etc)

## Cards

### Breakdown

10 minions and 10 actions

Among their actions, they have:

* 2 play-on-minion action
* 3 play-on-base actions
* 5 standard actions
* 2 actions that directly increase a minion's power:

### Minions (10)

* **1x Blood Lord (5):** Search your deck and/or discard pile for a BloodFiend and draw it. Talent: If you have removed two or more power counters from your cards this turn, play an extra action and draw a card.
* **2x Blood Dragon (4):** Remove two +1 power counters from your cards to place two +1 power counters on this card or place this minion on the bottom of your deck.
* **3x Sanguinarian (3):** Talent: Remove two +1 power counters from your cards to play an extra minion.
* **4x Tribute (0):** Place three +1 power counters on this minion. Ongoing: On your turn, if this minion has no +1 power counters, place it in the discard pile.

### Actions (10)

* **2x BloodFiend: Play on a base. Place a +1 power counter on this card. Ongoing: After one or more +1 power counters are removed from one of your non Bloodfiend cards due to a card’s ability, place a +1 power counter on this card. Counters on this add to your power total here.**
* **2x Life Blood: Remove two +1 power counters from your cards to place a minion from your discard pile into your hand OR remove +1 power counters from your cards equal to the power of a minion in your discard pile to play it as an extra minion.**
* **1x Leyline of Blood: Play on a base. Place five +1 power counters on this card. Ongoing: Power counters on this card cannot be transferred by other players. At the start of your turn, you may remove a +1 power counter from this to draw a card.**
* **1x Talisman of Blood: Play on your minion. Place two +1 power counters on this minion. Ongoing: At the start of your turn, place a +1 power counter on this minion.**
* **1x Transfusion: Choose a minion. That minion has -2 power until the start of your next turn, then place two +1 power counters on a different minion. If the chosen minion was your minion, you may play an extra action.**
* **1x Blood Moon: Your abilities that require you to remove +1 power counters require one less until the end of the turn. Play an extra action.**
* **1x Blood Power: Play on your minion. Talent: Remove a +1 power counter from one of your cards to give this minion +3 power until the start of your next turn.**
* **1x Essence Drain: Destroy a minion of power 3 or less to place +1 power counters equal to the destroyed minions power on one of your minions.**

## Clarifications

Any clarifications for specific cards that can be read and/or interpreted in multiple ways goes here.

## Strategy

### General

A high level description of the faction's general gameplan, any specific plays they aim for, and weaknesses the faction has.

### Partner Suggestions

They like power counters that they can spend, especially cards that generate counters often like Uberserum.

#### Published

* Giant Ants
* Mad Scientists
* Kung fu
* Skeletons

#### Custom

* Any custom factions that you want to discuss as partners.

## Reviews

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