recursal/Fanatic-Fandom huggingface dataset:
AR-416

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

The **AR-416** is a Ranged Weapon the player can craft at the Gun Workbench after completing the game. It is based off of the Heckler & Koch 416.

## Use

The AR-416 is a versatile assault rifle with 3 firing modes: Full-Auto (default firing mode), 3-Round Burst, and Semi-Auto. To switch firing modes, press the selector located on the left or right side of the rifle right above the grip, which varies on how you hold the rifle. The weapon has nearly uncontrollable recoil when fired with one hand, and switching firing modes will only help with accuracy and ammo conservation, not with recoil. It holds 30 rounds in a magazine with 1 of the 30 in the chamber. It is operated by inserting a magazine and pulling back the charging handle. For an empty reload, you will need to eject the magazine, insert a new one, and pull back the charging handle. For a tactical reload, simply empty the magazine and insert a new one. You can choose to reserve the remaining ammunition from your previous magazine by putting it back in your ammunition storage, but this is optional however and also highly recommended. Charging is not needed for a tactical reload. Note that an empty reload will leave you with 30 rounds and a tactical reload will leave you with 31. Like the FS92M, it will jam when worn, requiring you to pull back the charging handle after a certain amount of shots.
Maximized Residents

**Maximized Residents** is a contract in **Project Highrise**.

## Summary

The Department of Housing is suitably impressed by your work so far at attracting taxpaying residents to your building. It's really kicking off a real estate boom in the neighborhood. If you can keep going, it would really help them out. Have 250 residents.

* Pays $2000 up front, and $4000 on completion.
* Grants Influence: 100
* Grants prestige: 1
* Needs completed contract: Accelerated Apartments
Large Offices

**Large Offices** is a contract in **Project Highrise**.

## Summary

The city's Department of Revenue would like to broaden the tax rolls with some additional large offices. The bigger they are, the more they pay. Help them out by moving in six large offices. They're not picky about what kind.

* Pays $2500 up front, and $5000 on completion.
* Grants Influence: 40
* Needs completed contract: Industry Diversification
Project Highrise

*This article is a stub. You can help Project Highrise Wiki by expanding it.*

***Project Highrise*** is a skyscraper construction and management sim.

Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.

From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything – every wall and wire, every office and apartment. As the building owner you must keep your tenants happy – and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamour to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.

Will you create an exclusive office high-rise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you’ll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.
NPCs

Each building unit in Project Highrise is operated by a set of **NPCs**.

## Key

NPC's start and end times are expressed decimally on a 24 hour clock. Thus, 16.5 = 16:30, or in other words, 4:30pm.

Additionally, the following code notates what type of meal is produced when applicable:

* B = Breakfast
* L = Lunch
* D = Dinner
* P = Bar (Evening)
* CM = Morning Coffee
* CA = Afternoon Coffee

## NPC Types

* Office Workers
* Restaurant Workers
* Retail Workers
Pay Phones

**Pay Phones** are a building amenity in Project Highrise.

## Summary

Pay Phones are building amenities that provide a place for office and apartment dwellers to make phone calls privately. As this privacy requires soundproofing, it will also slightly reduce the spread of noise. Tower dwellers will only use Pay Phones located on the same floor as their office or apartment.

## References

1. ↑ http://www.somasim.com/blog/2016/10/announcing-building-amenities/
Banquet Room

**Banquet Room** is an event venue in Project Highrise.

## Summary

A banquet room is one of 8 event venues. It requires the Consultant Upgrade 'Event Venues' in order to place. Once placed, Seminar Organizers are able to booked to deliver seminars at the venue. Banquet rooms produce noise in a radius of 2 floors.
Gear Workbench

*This article is a stub. You can help The Walking Dead: Saints & Sinners Wiki by expanding it.*

**The Gear Workbench** is one of the three workbenches that the player is able to craft items at in The Resting Place.

## Craftable Items and Upgrades

The following items and upgrades can be crafted at the Gear Workbench:

Level 2: (Nuts and Bolts (12), Workable Metal (24))

Level 3: (Nuts and Bolts (12), Wood Scraps (24))

Level 4: (Wood Scraps (24), Workable Metal (30))

Level 5: (Workable Metal (24), Nuts and Bolts (24))

Level 6: (Wood Scraps ( 30), Adhesives (10), Bindings (10))

Level 7: (Workable Metal (45), Shafts (5), Wood Scraps (35))

Level 8: (Shafts (5), Adhesives (40), Workable Metal (55))

Level 9: (Sharp Objects (12), Wood Scraps (33), Workable Metal (33))

Level 10: (Nuts and Bolts (50), Shafts (20), Adhesives (28), Workable Metal (45))

* Shiv
* Custom Footwear
* Bayou Slugger
* Strength Training
* Night Shift
* Deep Pockets
* Sheet Metal Cleaver
* Nail Bomb
* Protective Gear
* Grass Cutter

## Secret Recipes

There are five secret recipes that can be crafted at the Gear Workbench.

* Samedi's Hand
* Esteemed Mortal
* Sticky Proximity Mine
* Timed Noise Maker Bomb
* 4th and Pain
DLCs

Project Highrise currently has 5 DLCs. The first DLC was Project Highrise: Las Vegas released April 2017. The latest DLC Brilliant Berlin was released July 2018. Each DLC is themed on a different city: London, Berlin, Las Vegas, Miami and Tokyo. Each DLC is also themed on a different aspect of gameplay. New gameplay, tenant types, service types and decoration options are introduced in each DLC as well as new Scenarios.

### Las Vegas

The Las Vegas DLC introduced Hotels, Casinos and Event Venues.
Project Highrise Wiki/Section 3

Consultants
Aesthetics

Politics

Operations

Tourism

Gameplay
Prestige

Influence

Buzz

Money

Visitors

Contracts

Services
Residential Services

Business Support

Hotel Services

Store Services

Artworks
Small Art

Medium Art

Large Art

Lobby Art

Fountains

Outdoor Art

Plazas

Twitter
Tweets by @somasim\_gameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Contracts

**Contracts** are a main source of income outside of rent in Project Highrise.

## Revenue Track

* Proof of Concept
* Incremental Income
* Resounding Revenue
* Profoundly Profitable

## Population Track

* More People Needed
* Increased Density
* People Magnet

## Office Track

* Basic Offices
* Industry Diversification
* Large Offices
* Office Drones
* More Commuters!
* Corporate Bigwigs
* White Collar Wonderland

## Residential Track

* Studio Apartments
* One Bedroom Apartments
* Fit For Families
* Loft Lift
* Residential Potential
* Begin the Balconies
* Posh Pads
* Highrise Living
* More Residents!
* Palatial Patios
* Maximized Residents
* Accelerated Apartments
* Living Large
* Loft Life

## Restaurants Track

* A Bit of Variety
* Beyond Fast Food
* Restaurant Revolution
* Glut of Gastronomy

## Retail Track

* Retail Desert
* Galleria
* Shopping Showcase
* Luxury Boutiques

## Misc Track

* Good Bones
* Artistic Flourish

## Hotel Track

* Singletons
* Value
* Expense Accounts
* Teeming with Tourists
* Deluxe Beds
* How Suite It Is - 10 Junior Suites, overall hotel rating of 85%, occupancy rate of 75% in Junior Suites
* High Rollers - 1 All-night diner, 1 Buffet restaurant, 1 Cocktail lounge
* Tourist Traps - 1 Souvenir shop, 1 Cheese shop, 1 Candy store, 3 Dinner restaurants
* Business Traveler - 1 Books, news, magazine store; 1 Portable electronics store; 1 Handbag and Briefcases store; 3 Restaurants with bars
* Combination Bet - 30 Single hotel rooms, 20 Double hotel rooms, 10 Junior suites, 5 Large hotel suites
* Destination Hotel - 1 Rooftop beer garden, 1 Exclusive rooftop restaurant, 3 Luxury goods stores
* Business Travel Amenities
* Tourist Mecca
* Presidential Honeymoon - 5 Presidential suites, 5 Honeymoon suites, Occupancy of 90% in honeymoon suites, Occupancy of 90% in presidential suites, Achieve a recent hotel rating of 85%

## Scenario Specific

* Reputation Recovery
* Recovered Glory
* Pinnacle of Prestige
Medium Office

**Medium Office** is an office tenant type in Project Highrise.

## Summary

There are four types of medium offices in the base game: Medical, Creative and Technical, Legal, Financial offices. The **London Life DLC** brought 4 new types of offices: Mortgage & Savings Firm, Advertising Agency, Book Publisher and Video Game Studio. 2 new offices arrived with the **Brilliant Berlin DLC** which are Surgical Suites and Therapist Offices. Majority of Medium Offices do not produce noise or smells and almost all except Medical offices prefer upper floors.
Studio Apartment

**Studio Apartment** is an apartment tenant type in Project Highrise.

## Summary

Studio apartments are the smallest type of apartment, as well as the first that is unlocked. Each will allow up to 1 tenant to reside in your tower. All apartments prefer being on the higher floors and being close to elevators. There are 4 types of studio apartments: basic, deluxe, luxury and student housing which came in the **Tokyo Towers DLC**.
One-Bedroom Balcony

**One-Bedroom Balcony** is an apartment tenant type in Project Highrise.

## Summary

The One-Bedroom Apartment with a balcony arrived in the Tokyo Towers DLC. These apartments are different compared to the other apartments as they do not require trash bins or recycling bins but instead require the trash and recycling pick-up services found in Residential Services. These apartments only have 2 types however each type comes with left or right facing patios.
Accelerated Apartments

**Accelerated Apartments** is a contract in **Project Highrise**.

## Summary

We're very close to creating a critical mass of apartments in this area. Or so says the Department of Housing. What that means is that they'd like you to add even more apartment residents to your building. Have 150 apartment residents.

* Pays $2000 up front, and $4000 on completion.
* Grants Influence: 50
* Needs completed contract: More Residents!
A Bit of Variety

**A Bit of Variety** is a contract in **Project Highrise**.

## Summary

The city recently took a survey of commuters and a major gripe seems to be a lack of diversity in food offerings. Can you help out by adding a place that serves breakfast, a place that serves lunch and a place that serves coffee?

* Pays $500 up front, and $1500 on completion.
White Collar Wonderland

**White Collar Wonderland** is a contract in **Project Highrise**.

## Summary

Encouraged by previous successes, the Department of Planning and Development has returned to ask you to create a mega office building with at least 300 office workers. They realize that it's a tall order, so they're willing to chip in an advance and make it worthwhile at the end.

* Pays $5000 up front, and $10000 on completion.
* Grants Buzz: 250
* Grants prestige: 1
* Needs completed contract: More Commuters!
Expense Accounts

**Expense Accounts** is a contract in **Project Highrise**.

## Summary

Tourist traffic is not the only way to fill a hotel. Business travelers, with their overflowing expense accounts can also be a lucrative demographic to pursue. Build out some meeting venues and other amenities that are likely to wow the business traveler and attract them to your hotel.

## Prerequisites

* Needs a consultant upgrade: Event Venues

## Requirements

* Have 50 business travelers check in to your hotel.
* Banquet rooms: 2
* Conference rooms: 1

## Reward

* Pays  500 up front and  2,500 on completion
* Grants  Influence: 50
Project Highrise Wiki

Welcome to the Official Project Highrise WikiWelcome to the Project Highrise Wiki
The Project Highrise reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 615 pages (298 articles).

Building Infrastructure
Infrastructure

Building Staff

Trash

Doors

Parking

Store Rooms

Transit

Lobbies

Utilities
Electricity

Phone

Cable TV

Water

Gas

Air Conditioning

Utility Closets

Tenants
Apartment

Office Space

Restaurants and Cafes

Retail Stores

Hotels

NPCs
Office Workers

Restaurant Workers

Retail Workers

Consultants
Aesthetics

Politics

Operations

Tourism

Gameplay
Prestige

Influence

Buzz

Money

Visitors

Contracts

Services
Residential Services

Business Support

Hotel Services

Store Services

Artworks
Small Art

Medium Art

Large Art

Lobby Art

Fountains

Outdoor Art

Plazas

Twitter
Tweets by @somasim\_gameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

DLCs
Project Highrise: Las Vegas

Project Highrise: Miami Malls

Project Highrise: Tokyo Towers

Project Highrise: London Life

Project Highrise: Brilliant Berlin

Wiki Community
We are currently maintaining 615 pages (298 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Project Highrise Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Consultant Upgrades

**Consultant Upgrades** are required to unlock new services for your building. You must place a consultant office in order to unlock that upgrade tree. Upgrades are unlocked using  Influence points. After the purchase of each upgrade, the amount of Influence points will increase to purchase another. Each subsequent upgrade will require the upgrade before it. At the end of every upgrade tree unlocks a **Fast Track** option. This option will immediately convert influence to the item selected.

## Aesthetics

Unlocked once an Interior Decorator is placed. This upgrade tree allows the placement of artworks in the building, it also grants access to art buildings which will produce  buzz.

 Art dealers
 Medium art works
 Art galleries
 Large art works
 Fast Track: Prestige

## Politics

Unlocked once a Lobbyist is placed. This upgrade tree grants permits for your building to lift height and zoning limits. It will also unlock public transport which will bring  visitors to your building.

## Operations

Unlocked once a Building Manager is placed. This upgrade tree will unlock new building staff and ensure building services run more efficiently.

## Tourism

Unlocked once a Hotel Front Desk and Resort Manager is placed. This upgrade tree will unlock services for a hotel.
Artworks

**Artworks** are pieces of prestige-increasing decorative items in Project Highrise. They are unlocked through a variety of Consultant Upgrades, mostly from the Aesthetics track.

## Small Art

Small artworks require the Consultant Upgrade "Small art works" to be placed in your tower.

### Paintings

* Small Painting (Long)
* Small Painting (Standard)
* Small Painting (Wide)

### Sculptures

* Small Sculpture (Bust)
* Small Sculpture (Slab)
* Small Sculpture (Abstract)

## Medium Art

Medium artworks require the Consultant Upgrade "Medium art works" to be placed in your tower.

### Painting

* Medium Painting (Square)
* Medium Painting (Wide)
* Medium Painting (Wide Fancy)

### Sculptures

* Medium Sculpture (Easter Island)
* Medium Sculpture (Abstract)

## Large Art

Large artworks require the Consultant Upgrade "Large art works" to be placed in your tower.

### Painting

* Massive Mural (5x1)
* A Modern Mural Masterpiece (3x1)

## Lobby Art

Lobby art can only be places in two- or three-story lobbies. Other types of artworks or decoration can be placed beneath lobby art.

* Modern Sunburst Chandelier
* Modernist Mobile Sculpture
* Suspended Metal Triangles
* Golden Chandelier
* Subtle Illumination Light
* Pendant Lights
* Art Deco Globe Lights
* Art Deco Pendant Lights

## Fountains

Indoor fountains require the Consultant Upgrade "Medium art works" to be placed in your tower.

* Fountain (Cubist)
* Fountain (Stone Sphere)
* Fountain (Layered)

## Outdoor Art

### Statues

Outdoor statues require the Consultant Upgrade "Public art" to be placed on your lot. Each statue can only be placed once and it cannot be removed once placed!

* The Water Bearer
* The Conversation
* Epic Progress
* Fortuna Imperatrix Mundi

### Fountains

Outdoor fountains require the Consultant Upgrades "Height limits" and either "Medium art works" or "Large art works" to be placed on your lot. Each fountain can only be placed once.

* Memorial Fountain (requires "Medium art works")
* The Sands of Time (requires "Large art works")
* Urban Geyser (requires "Medium art works")

## Plazas

Plazas require the Consultant Upgrade "Plaza decoration" to be placed on your lot.

* Concrete Paving Tiles
* Single Hedge Planter
* Double Hedge Planter
* Triple Hedge Planter
* Solitary Seating
* Double Seating
* Triple Seating
* Small Tree
* Medium Tree
* Large Tree
Event Setup Services

**Event Setup Services** is a hotel service in Project Highrise.

## Summary

The **Event Setup Services** lets you book performers for entertainment (comedians, minstrels, divas, crooners, chanteuses, etc) and business (motivational speakers, business gurus, seminar organizers, etc).
The unit also takes care of cleaning up after and prepare the scenes for the next events.
Beyond Fast Food

**Beyond Fast Food** is a contract in **Project Highrise**.

## Summary

Small food court stalls are all well and good for the work-a-day crowd, but they do little to attract visitors from other parts of town. The Department of Planning and Development would like to see more people visit this area and spend their money here. Assist them with a variety of different medium restaurants.

* Pays $1000 up front, and $3000 on completion.
* Needs completed contract: A Bit of Variety
Expansive Store

**Expansive Store** is a retail type in Project Highrise.

## Summary

Expansive stores are a type of store that arrived in the Miami Malls DLC. These are the largest stores spanning over 32 tiles and have 2 types. Just like other stores, expansive stores require an empty Storage Bay.

Attempted media campaign: Foot Traffic
Small Restaurant

**Small Restaurant** is a restaurant and cafe type in Project Highrise.

## Summary

Small restaurants are one of the first type of restaurants available to be built in the tower. There are 3 types of small restaurant in the base game: Cafe, Food court and Donut shop. The **Miami Malls DLC** brought in 2 new small restaurant types: Smoothie bars and Ice cream stands. Small restaurants can be built anywhere including below ground, this is not the case for Smoothie Bars and Ice Cream Bars which can only be built on floors 0 - 5. They produce noise and smells but do not mind noise and smells. All small restaurants like **high traffic areas**.

 Cafe
 Donut Shop
 Ice Cream Stand
 Smoothie Bar
Restaurant Workers

**Restaurant Workers** is a type of NPC in Project Highrise.

## Key

As with all NPCs, the Restaurant Workers NPC type start and end time is expressed decimally on a 24 hour clock. Thus, 16.5 = 16:30, or in other words, 4:30pm.

Additionally, the following code notates what type of meal is produced:

* B = Breakfast
* L = Lunch
* D = Dinner
* P = Bar (Evening)
* CM = Morning Coffee
* CA = Afternoon Coffee
Loft Life

**Loft Life** is a contract in **Project Highrise**.

## Summary

Loft living seems to be a trendy thing these days. The city would like to encourage that kind of development. The head of the Housing Department already has visions of feature stories in urban living magazines. Can you help realize that dream with new loft apartments?

* Pays $2000 up front, and $8000 on completion.
* Grants prestige: 2
* Needs completed contract: Fit For Families
Restaurant Revolution

**Restaurant Revolution** is a contract in **Project Highrise**.

## Summary

The city's Department of Planning and Development has become enamored by the idea of increasing foot traffic in the area. They feel that one way to do that is to increase the diversity of restaurants and to attract large, national chains. They'd be very grateful if you could provide space for large restaurants in your building.

* Pays $2000 up front, and $7000 on completion.
* Grants prestige: 1
* Needs completed contract: Beyond Fast Food
People Magnet

**People Magnet** is a contract in **Project Highrise**.

## Summary

Since you've already done so well in accommodating a higher density building, the Planning Commission would like you to cram even more people into your building. They'll advance you a bit more to start you off and will reward your accomplishment once you reach [a] population of 250.

* Pays $1500 up front, and $3000 on completion
* Grants prestige: 1
* Needs completed contract: Increased Density
AC Unit

**AC Unit** is an AC utility item in Project Highrise.

## Summary

Reason: "*There's no such item in the current version of the game (HVAC compressor & HVAC vents are the current buildable units)*"

**This page is a candidate for deletion.**
Reason: "*There's no such item in the current version of the game (HVAC compressor & HVAC vents are the current buildable units)*"
Utilities

**Utilities** is a category of construction in Project Highrise.

## Electricity

* Electrical Lines
* Electrical Line Removal
* Small Electrical Transformer
* Medium Electrical Transformer
* Large Electrical Transformer

## Phone

* Phone Lines
* Phone Line Removal
* Small Phone Switchboard
* Medium Phone Switchboard
* Large Phone Switchboard

## Cable TV

* TV Lines
* TV Line Removal
* Small TV Transceiver
* Medium TV Transceiver
* Large TV Transceiver

## Water

* Water Pipes
* Water Pipe Removal
* Small Water Meter
* Medium Water Meter
* Large Water Meter

## Gas

* Gas Pipes
* Gas Pipe Removal
* Small Gas Manifold
* Medium Gas Manifold
* Large Gas Manifold

## HVAC

HVAC stands for Heating, Ventilation and Air Conditioning.

* HVAC ducts
* HVAC compressor
* Small HVAC Vent
* Medium HVAC Vent

## Closets

* Wiring Closets
* Plumbing Closets
Medium Store

**Medium Store** is a retail type in Project Highrise.

## Summary

Medium stores are the second type of store unlocked. They are required by medium offices and various apartment tenants. Like small stores, medium stores require one empty Storage Bay. There are 7 types of Medium stores. The **Miami Malls DLC** brought the addition of 4 types. Medium stores do not produce smell but will produce noise, with the exception of bank branches. Majority of medium stores do not like smells.
Loft Lift

**Loft Lift** is a contract in **Project Highrise**.

## Summary

Loft living seems to be a trendy thing these days. The city would like to encourage that kind of development. The head of the Housing Department already has visions of feature stories in urban living magazines. Can you help realize that dream with new loft apartments?

* Pays  2000 up front
* and  8000 on completion.
* Grants  prestige: 2
* Needs completed contract: Fit For Families
Artistic Flourish

**Artistic Flourish** is a contract in **Project Highrise**.

## Summary

Your building already contains one masterpiece in the lobby. Add another by unlocking Large Art Works and building a lobby statue to match that lovely mural.

* Pays 500 up front, and 10000 on completion.
* Grants prestige: 5
* Needs completed contract: Good Bones
Tenants

**Tenants** are the various people who inhabit your building in Project Highrise. They need the right type of space allocated for them to move in.

## Apartment

Apartments provide living space for Residents.

* Studio Apartment
* Small One-Bedroom
* One-Bedroom Balcony
* Small Two-Bedroom
* Duplex Two-Bedroom Balcony
* Large Two-Bedroom
* Duplex Two-Bedroom
* Expansive Loft
* Medium Rooftop Penthouse
* Large Rooftop Penthouse
* Luxury Duplex

## Offices

Offices provide a place of work for Office Workers.

* Small Office
* Medium Office
* Large Office
* HQ Suite
* Expansive Workplace

## Restaurants and Cafes

Restaurants and cafes provide a place of work for Restaurant Workers and attract Visitors.

* Food Stalls
* Small Restaurant
* Medium Restaurant
* Large Restaurant
* Gourmet Restaurant
* Medium Rooftop Restaurant
* Large Rooftop Restaurant

## Retail Stores

Retail stores provide a place of work for Retail Workers and attract Visitors.

* Small Store
* Medium Store
* Large Store
* Luxury Store
* Expansive Store

## Hotels (Las Vegas DLC)

* Hotel Rooms/Areas
	+ Hotel Front Desk
	+ Deluxe Hotel Front Desk
	+ Single-Occupancy Hotel Room
	+ Double-Occupancy Hotel Room
	+ Junior Hotel Suite
	+ Large Hotel Suite

* Event Venues

* Casinos
	+ Small Casino Floor
	+ Grand Casino Floor
Medium Restaurant

**Medium Restaurant** is a restaurant and cafe tenant type in Project Highrise.

## Summary

Medium restaurants are required by some office and apartment tenants in order to move in. They require trash bins and produce noise and smell. There are six types of medium restaurants from the base game: Fast Food Restaurants, Diners, Sandwich Shops, Salad and Hot Bars, Pizza Places, and All-Night Diner. British Pubs and Poetry Cafes are new addition from the **London Life DLC**.
Posh Pads

**Posh Pads** is a contract in **Project Highrise**.

## Summary

In order to increase the attractiveness of this developing neighborhood, the city would like to see at least 10 high-end luxury apartments come on the market. They're willing to subsidize construction to boot.

* Pays $1000 up front, and $2500 on completion.
* Grants Buzz: 100
* Needs completed contract: Residential Potential
Fit For Families

**Fit For Families** is a contract in **Project Highrise**.

## Summary

Families First. That's the new slogan being kicked around at the Department of Housing. Couples and families provide for a stable and growing residential base. And they pay more taxes. The city would like 20 two-bedroom units, if you can.

* Pays  2000 up front,
* and  8000 on completion.
* Grants  prestige: 1
* Needs completed contract: One Bedroom Apartments
Basic Offices

**Basic Offices** is a contract in **Project Highrise**.

## Summary

The Department of Planning and Development wants to ensure that the city commercial tax base is diversified, and not overly dependent on any one sector succeeding or vulnerable should it collapse. To that end, they'd like you to move in a diverse group of 16 small offices.

* Pays  500 up front, and  1000 on completion.
* Grants  Influence: 5
* Contract Requirements :
	+ Insurance Agents : 4
	+ Accountants : 4
	+ Lawyers : 4
	+ Creatives : 4
Industry Diversification

**Industry Diversification** is a contract in **Project Highrise**.

## Summary

The Department of Planning and Development needs your help again. This time, they would like to begin to diversify the city's professional class. Plan for 12 medium offices and attract a varied group of white collar professionals to your building, and the city will reward your cooperative spirit.

## Prerequisites

* Needs completed contract: Basic Offices
* Prestige: need at least 2

## Rewards

* Pays 1000 up front, and 3000 on completion.
* Grants Influence: 20
More Commuters!

**More Commuters!** is a contract in **Project Highrise**.

## Summary

White collar office workers are the backbone of the modern service economy, you know. Increase the number of office workers in your building to 150 in exchange for due consideration from the city.

* Pays $1500 up front, and $3000 on completion.
* Grants Buzz: 100
* Needs completed contract: Office Drones
Project Highrise: Miami Malls

**Project Highrise: Miami Malls** is the first content pack release for Project Highrise. It is focused towards content for malls.

## Summary

Announced on June 20, 2017, Miami Malls features 15 new stores and restaurants, allowing for building shopping centers without a need for offices, apartments or hotels to draw visitors. It includes new bus terminals and train stations to draw crowds to your tower, along with new fountains, lobbies, tropical themed decor and wallpapers.

## Description

Beyond the sun, sand and surf that draw millions of visitors to Miami every year lies a glittering city of high-end shopping and dining. Create an opulent shopping mall with irresistible restaurants and chic shops to lure tourists away from those beautiful golden beaches. In the Miami Malls content pack, under the radiant South Florida sunshine, you’ll strive to establish a mall that rivals some of the world’s great shopping centers.

With 15 additional stores and restaurants, you’ll be able to create shopping centers that no longer need offices, apartments or hotels to draw in visitors. From sunglass stations and toy stores to salons and video game arcades, a wide variety of new retail and dining options await you.

The bus terminals and train stations in the Miami Malls content pack bring even larger crowds to fill your malls and shopping centers. Observation decks draw in droves of tourists who might just stop by a food court or a souvenir shop while they’re heading up to take in the panoramic city views.

What’s a mall without water features? Towering mall fountains look their fanciest when flowing in front of new arched glass and steel lobbies. And don’t forget the tropical flair with decorations and wallpapers themed to match the new Miami Malls stores and restaurants.

## Content

New content included:

* Viable Malls - Build a mega mall without the need for offices, apartments or hotels
* New Stores - Sunglasses Shack, Pet Shop, Record Store, Watches and Repair Center, Swimwear Outlet, Bank Branch, Edgy Clothing Store, Beauty Salon, Toy Shop, Sporting Goods Store
* New Store type: Expansive Stores - 2 new types of massive stores: Designer Clothing Store and a Video Game Arcade.
* Mall Services - Support your stores with a new range of services including Mall Directories which draw business to your stores and restaurants.
* New Transit - Bring in more visitors with a Bus Station and Commuter Station
* Large Fountains
* New decorative options - New walls, lobbies, artworks and decorations.

## References

1. ↑ http://www.somasim.com/blog/2017/06/announcing-the-miami-malls-content-pack/
Shoe Shine Station

**Shoe Shine Station** are a building amenity in Project Highrise.

## Summary

Shoe Shine Stations help residents keep their fancy footwear in top form. Tower dwellers visit them during break-time or free time if they are located on the same floor as their office or apartment.

## History

* Shoe Shine Stations were added in Update 1.1.0

## References

1. ↑ http://www.somasim.com/blog/2016/10/announcing-building-amenities/
Project Highrise: Tokyo Towers

**Project Highrise: Tokyo Towers** is the second content pack release for Project Highrise. It is focused more towards content for residential towers.

## Summary

Announced on August 31, 2017, Tokyo Towers features 10 new apartments along with new artwork ranging from things like fountains and gardens to prints and statues.

## Description

Welcome to Tokyo, a gleaming beacon of modernity and the pulsing heart of the Land of the Rising Sun. Finding a place to call home is a constant challenge in the most populous city on Earth. In the Tokyo Towers content pack, you’ll build residential towers full of apartments that cater to those seeking an urban oasis of calm amid the carefully choreographed chaos of Japan’s capital. Your towers will sprout balconies and terraces to provide a serene views of the city’s skyline far above the traffic filled streets.

With new apartments, you’ll have many new choices as you seek to master the complicated, crowded (and expensive) world of Tokyo’s vibrant residential market. Ranging from smartly designed micro apartments to palatial penthouses, you’ll be able to design a quintessentially Tokyo residential block complete with matching exteriors and cityscapes inspired by Japan’s unique urban landscape.

Tokyo has always been a forward-looking metropolis on the cutting edge of art and design. From fountains and gardens to prints and statues, the content pack also features an array of new artwork to improve your building’s prestige and complete your truly Tokyo tower.

## Content

New content that was introduced in this pack are:

* New Apartments

## References

1. ↑ http://www.somasim.com/blog/2017/08/tokyo-towers-content-pack/
Incremental Income

**Incremental Income** is a contract in **Project Highrise**.

## Summary

The city's Department of Planning and Development is looking for a model of sustainable growth for rental property. Have daily rent revenues of $3000 or more and they'll reward you for being a beacon of financial prudence.

* Pays $500 up front, and $1500 on completion.
* Grants Buzz: 25
Pinnacle of Prestige

**Pinnacle of Prestige** is a contract in **Project Highrise**. It appears in the scenario Grand Hotel.

## Summary

Exceed all expectations by achieving a remarkable level of prestige. This will earn you a coveted cash award and a large amount of buzz.

## Requirements

* Hotel Guests: 250
* 15  Prestige

## Reward

* Pays  5000 on completion
* Grants Buzz: 500
More Residents!

**More Residents!** is a contract in **Project Highrise**.

## Summary

You've made a good start at creating a sustainable community of apartment dwellers. The Department of Housing is impressed. They'd be even more impressed by even more residents. Care to take up this challenge and reach 100 residents?

* Pays $1500 up front, and $3000 on completion.
* Grants Influence: 25
* Needs completed contract: Residential Potential
Recovered Glory

**Recovered Glory** is a contract in **Project Highrise**. It appears in the scenario Grand Hotel.

## Summary

Now that you've recovered a patronage that resembles historic highs, see if you can push through and get even more guests checked in. If you fulfill this contract, you'll get a higher rating in guidebooks and attract more high-end travelers.

## Reward

* Pays  1,500 up front and  1,500 on completion
Common Areas

**Common Areas** are a building amenity in Project Highrise.

## Summary

Common Areas are relaxing oases from the rigors of urban life. Apartment residents will use these if they are on the same floor as their apartment. They also slightly reduce the spread of noises and smells.

## History

* Common Areas were added in Update 1.1.0

## References

1. ↑ http://www.somasim.com/blog/2016/10/announcing-building-amenities/
Services

**Services** are a type of provision for tenants in Project Highrise. There are a total of five categories of services.

## Business Support

* Courier Services
* Office Supply Services
* Bottled Water Services
* Janitorial Services
* Copy Services
* Computer and IT Services
* Commercial Printing Services
* File Storage Services
* Catering Services
* Professional Auditing Services
* Corporate Communication Services
* Temporary Staffing Services
* Security Services
* Fitness & Health Services
* Executive Club
* Helicopter Charters
* Limousine Services

## Residential Services

* Handyman Services
* Plumber
* Laundromat
* Dog Walking Services
* Housekeeping Services
* Dry Cleaning Services
* Floral Arrangement Services
* Tailoring Services
* Daycare Center
* Dog Sitting Services
* Personal Training Services
* Yoga Services
* Home Decor Services
* Wealth Adviser Services

## Hotel Services

* Small Housekeeping Services
* Large Housekeeping Services
* Small Room Services
* Large Room Services
* Luggage Services
* Spa Services
* Event Setup Services

## Store Services

* Mall Security
* Mall Customer Support
* Mall Directory
* Car Demo Booth
* Wine Tasting Booth
* Knife Demo Booth
* Art Demo Booth
* Observation Deck

## Building Amenities

* Vending Machines
* Pay Phones
* Shoe Shine Station
* Common Areas
Project Highrise Wiki/Section 4

DLCs
Project Highrise: Las Vegas

Project Highrise: Miami Malls

Project Highrise: Tokyo Towers

Project Highrise: London Life

Project Highrise: Brilliant Berlin

Wiki Community
We are currently maintaining 615 pages (298 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Project Highrise Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Convention Hall

**Convention Hall** is an event venue in Project Highrise.

## Summary

A small bar is one of 8 event venues. It requires the Consultant Upgrade 'Event Venues' and 'Concerts and Conventions' in order to place. It also requires a 1 Marquee sign. Once placed, Seminar Organizers are able to booked to deliver seminars at the venue.
Resounding Revenue

**Resounding Revenue** is a contract in **Project Highrise**.

## Summary

The city is again seeking to demonstrate to developers what a hospitable (and profitable) place this is. If you can make $5000 in rent revenue per day, that would help out a lot!

* Pays $1000 up front, and $3000 on completion.
* Grants Buzz: 50
* Needs completed contract: Incremental Income
Office Drones

**Office Drones** is a contract in **Project Highrise**.

## Summary

Office workers provide many downstream benefits to the city. They eat at restaurants, shop in stores and spend money in town. The Department of Planning and Development would [like] your help to attract more of them. Have 50 office workers in your building.

* Pays $500 up front, and $1000 on completion.
* Grants Buzz: 50
Gameplay

The following are elements of **gameplay** in Project Highrise.

## Prestige

Prestige  is the level of renown your tower has earned. Higher prestige attracts higher-level tenants and many building features require a certain level of prestige to be reached before being build.

Prestige can be earned by increasing the tower's population, by having happy tenants, by placing artworks in the building and by completing special contracts.
Prestige can be lost by move-outs or evictions.

## Influence

Influence  is used, together with Consultants to unlock new advanced features for your tower.

Influence is earned from Apartment Residents and some Office Workers. It can be spent on Consultant Upgrades.

## Buzz

Buzz  is the amount of interest your tower has in the community, and will make more people want to come to your tower.

Buzz is earned from people visiting your Restaurants and Cafes and your Retail Stores. When you have a certain amount of buzz, you can spend it on Media Campaigns.

## Money

Money  is earned from tenants paying rent. It is needed to pay upkeep, services and new construction. Your daily balance is shown underneath the amount of money you currently have. Clicking on money reveals your daily budget as well as options to change the global rent rates and get more in-depth reports on your daily revenues and expenses.

## Visitors

Visitors  are people patronizing the shops and restaurants in your tower. In contrast to Tenants they don't live or work in your tower. Visitors can generate Buzz.

## Contracts

City contracts provide a means boost to  Money as well as  Buzz or  Influence. You can only have two contracts at the same time, unless you spend Buzz on the Media Campaign "Call in a Favor", which increases the number of contracts you can take up to three.

Most contracts provide an amount money upfront and another one upon completion. Some contracts require you to fullfill other contracts first before you can take them.

## Performer Booking

To ensure there are any events for your hotel guests or business people, you need to book them manually using the performer booking dialog.
Teeming with Tourists

**Teeming with Tourists** is a contract in **Project Highrise**.

## Summary

Infrastructure and services differ depending on if you're accommodating tourists or business travelers. Start building out entertainment venues and other amenities that are likely to attract more tourists into your tower.

## Prerequisites

* Needs a consultant upgrade: Event Venues

## Requirements

* Have 50 tourists checked in to your hotel.
* Hotel bars: 2
* Small nightclub: 1
* Hold at least 1 event in a small nightclub

## Reward

* Pays  500 up front and  2,500 on completion
* Grants } Buzz: 250
Deluxe Hotel Front Desk

**Deluxe Hotel Front Desk** is a hotel service in Project Highrise.

## Summary

The deluxe hotel front desk arrived in the **Las Vegas DLC**. It is required in order to start building a hotel and to build deluxe hotel rooms. Unlike the front desk, it requires a HVAC and phone connection. The deluxe front desk adds 4 employees to the tower.
Proof of Concept

**Proof of Concept** is a contract in **Project Highrise**.

## Summary

The city's Department of Planning and Development wants to encourage small landlords to improve their buildings. Reach daily rent revenues of $1000 to be awarded a neighborhood development grant.

* Pays $500 up front, and $500 on completion.
* Grants Buzz: 10
Increased Density

**Increased Density** is a contract in **Project Highrise**.

## Summary

The city's Planning Commission has decided that your area is ripe for further development, and would like you to take the lead by having 100 people live or work in your building.

* Pays $1000 up front, and $2000 on completion.
* Needs completed contract: More People Needed
Small Office

**Small Office** is an office tenant type in Project Highrise.

## Summary

Small offices represent the first type of office available to be allocated to the tower. There are nine types of small offices; Insurance, Accounting, Legal, and Creative offices are the base offices. Real estate, Video Game Studios and Recording Studios arrived with the **London Life DLC** and Freelance Developers and Industrial Designers came with the **Brilliant Berlin DLC**. Most small offices do not produce noise or smells nor are they affected by them, but do cause traffic.
One Bedroom Apartments

**One Bedroom Apartments** is a contract in **Project Highrise**.

## Summary

Since you did so well getting those studio apartments built, how about adding some one-bedroom units? The Department of Housing will be grateful if you can build 16 of them.

* Pays 1500 up front,
* and 5000 on completion.
* Needs completed contract: Studio Apartments
Vending Machines

**Vending Machines** are a building amenity in Project Highrise.

## Summary

Vending Machines are building amenities that help raise happiness with office workers. They will only visit vending machines that are on the same floor as their office.

## History

* Vending Machines were added in Update 1.1.0

## References

1. ↑ http://www.somasim.com/blog/2016/10/announcing-building-amenities/
Hotels

**Hotels** are new buildings dedicated to temporarily housing visitors in Project Highrise: Las Vegas.

To start building a hotel, you must first build a reception desk, setup water & power , place house keeping(with special elevators to access hotel room floors),add hotel rooms then add stalls or cafes to satisfy staff and guests.

## Summary

*This article is a stub. You can help Project Highrise Wiki by expanding it.*
Building Infrastructure

**Building Infrastructure** is a category of construction in Project Highrise.

## Infrastructure

Infrastructure includes the means to expand your tower in size and reach new floors.

* Add Floor Piece
* Stairs
* Elevators
* Upgraded Elevators
* Add extending Floor Pieces
* Add Skybridge Pieces

## Building Staff

Building Staff includes the offices for your building staff, maintenance staff and movers. You need at least one Construction Office to build new floor tiles and tenant spaces.

* Maintenance Office
* Large Maintenance Office
* Mover's Office
* Construction Office (only available if there is no such office in your building)
* Larger Construction Office

## Trash

Trash includes the bins for use on individual floors as well as collection rooms, that are located in the basement.

* Trash Bin
* Recycling Bin
* Trash Collection Room
* Recycling Collection Room

## Doors

Doors have a size of two tiles and can be used to manage traffic flow inside your building or reduce smells and sounds.

* Security Door strength event here centre
* Revolving Door
* Soundproof Door

## Parking

Parking arrived in the **Brilliant Berlin DLC**. Parking spaces are required by some offices and apartments.

* Parking Entrance
* Parking Ramp
* Individual Parking Spot

## Facilities

Facilities include storage bays for shops as well as the custodians supply room and broom closet, the first of which is needed to place the latter.

* Storage
* Supply Room
* Broom Closet
* Antenna
* Satellite Dish

## Transit

Transit includes means to get more visitors to visit your building.

* Bus
* Metro
* Commuter Train Station

## Lobbies

Lobbies are used to combine two or three floors into a single large room. They are available with different wall patterns for both two and three floors.

* Two-story Lobby
* Three-story Lobby
Castle Gates (Rift Lord)

**Castle Gates (Rift Lord)** is a Survival  Battleground at Castle Gates in Orcs Must Die! Unchained.

## Description

Breaching the Castle Gates is a solid strategy for the Wu Xing Dynasty. Once inside, defending this open map will be a challenge. Funneling the front gates to one side is imperative.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 2
* A Mercenary spawns at East Minion Portal.

Wave 3
* **Minion Portal:** South Minion Portal opens.
* Two Mercenaries spawn at South Minion Portal.

Wave 4
* Firelings spawn at East Minion Portal.

Wave 5
* **Minion Portal:** North Minion Portal opens.

Wave 6
* A Mercenary spawns at North Minion Portal.
* **Boss:** Lyzander spawns at East Minion Portal.

Wave 7
* Fire Elementals spawn at North Minion Portal.

Wave 8
* **Boss:** Urza spawns at South Minion Portal with Fire Lords.
* **Boss:** Gaeadin spawns at North Minion Portal with Earth Elementals.

Wave 9
* Two Mercenaries spawn at East Minion Portal.

Wave 10
* **Boss:** Swiftyhooves spawns at East Minion Portal.

Wave 11
* An Unstable Rift appears in the map containing Wu Xing Terracotta Giants.

Wave 12
* A Mercenary spawns at East Minion Portal.
* Firelings spawn at All Portals.

## Enemies

### Bosses

Lyzander

Gaeadin

Urza

Swiftyhooves

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Heavy Soldier

Wu Xing Hunter

Wu Xing Arcane Mage

Wu Xing Lightning Mage

Wu Xing Red Panda

Wu Xing Terracotta Giant

Earthling

Earth Elemental

Fireling

Fire Lord

Fire Fiend Warlock
Duplex Two-Bedroom

**Duplex Two-Bedroom** is an apartment tenant type in Project Highrise.

## Summary

The Duplex Apartment is a large, 2-floor high apartment. It comes with one type in the base game and the Family Duplex Apartment in the **Brilliant Berlin DLC**. These buildings need a metro station and hate noise and smells. They require large stores and large restaurants as well as a variety of different stores.

 Family Duplex Apartment