Necrofury

## Necrofury**Edit**

 **Necrofury**Necrofury2204 Undead DominatorNether BombSiege ModeBone ShardsSacrifice41604565

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

563

**Necrofury** is a Tier 4 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

A powerful endgame shadow behemoth that can unleash tremendously powerful siege attacks at great distances, but must sacrifice life points to achieve this.

## Card Info

**Nether Bomb**
 **Autocast:** Every 4 seconds, unit hurls a ball of Nether that deals 666 damage to enemies in a 10m radius around its target, up to 999 in total. Has a long range of 40m. Affects ground targets only. Knocks back small and medium units.

**Siege Mode**
Power Cost: 0 **Toggle:** Enable to become immobile, increase range of Nether Bomb to 50m and gain:

**Bone Shards**
Power Cost: 0 **Active:** Activate to fire off bone shards that deal 2560 / 3200 / 3200 / 3520 damage to enemies in a 10m radius around their target, up to 3900 / 4800 / 4800 / 5280 in total. Every shot drains the unit's own life points by 2000. Unit will no longer attack once its life points have been reduced below 2000. Affects ground targets only. Knocks back small, medium and large units. Reusable every 9 seconds.

**Sacrifice**
Power Cost: 0Availability: Upgrade 2-3 **Active:** Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.
## Notes & Strategies

Necrofury is slow and cumbersome. But its orb requirements are forgiving and versatile, in exchange for the high power it gives.

One must definitely plan ahead with the Necrofury, as its strength can only show when its siege capabilities are fully utilized.

## Campaign PvE

Necrofury is a strong PVE card that is strongest on the defensive, where Bone Shards can annihilate small waves of attackers. However, it can be utilized for a slow crawling offensive to annihilate dangerous defensive units gradually.

Use of the Necrofury is often terrain dependant. Use at your discretion.

## Random PvE

Necrofury is a powerful unit for sniping dangerous defenses in camps, but its main weakness is just that its too slow. You usually won't get much use from the necrofury.

## PvP

The 4th era is usually not seen in PvP. As such, the necrofury likely won't be seen there.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Changed the unit's default attack from Melee to Ranged.
	+ Thus the generic passive ability **Earthbound** was removed.
		- Former description was: *Cannot attack flying targets with melee attacks.*
	+ Now uses a weaker version of  as default attack:
		- Has only 40m attack range.
		- Needs to face enemies in order to target them.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1100 to 4160.
* Increased the unit's movement speed to the default 6.4m/s of L/XL units.
	+ Thus the generic passive ability **Slow** was removed.
* Toggle ability :
	+ Now increases the range of  by 10m to 50m radius.
	+ Now removes the need for  to face its attack target.
	+ Effectively  is unchanged when switched into this mode.
* Active ability :
	+ Is now properly displayed on the card representation.

Patch #400031
* The passive ability **Earthbound** is now properly shown and explained in the card's tooltip.

Patch #400030
* The passive ability **Slow** is now properly shown on the card and explained in its tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards