recursal/Fanatic-Fandom huggingface dataset:
Cassette Player

The **Cassette Player** (also referred to as the **Walkman**) plays music with cassette tapes, which gives the player energy and helps sanity, though it can attract cannibals and mutants. It was added in update v0.02 of ***The Forest***.

## Gameplay

To play a **cassette**, first you have to combine the **cassette player** and a **cassette** on the **crafting matt** in the middle of the Inventory, equip the **cassette player** and then press the `Left Click`. Since v0.03, you can turn off the **cassette player** by doing the "play" action again. Prior to the v0.08b update it played random songs, but now new tapes must be collected from locations such as the caves in order to be used.

Since v0.11 the **Cassette Player** can be attached to a large tree or trap by approaching to it and pressing the `C` key to attract nearby cannibals . You can take it again from the tree or trap pressing `E`. This will attract cannibals and mutants to the placed **cassette player**, it will not wake up sleeping cannibals, however. This is designed to lure them to an area or trap, or as a distraction. Placed **cassette players** will remain where they are even if a trap or tree is destroyed. If you save and exit, it will still be there.

## Locations

 - Inside the Yacht

 - Cave 2, separate cave section

## Origin

It can be easily assumed that the **cassette player** belonged to the yacht inhabitants. The **cassette player** can be found there, and **Tape 5** and **Tape 4** can both be found on the graves that appear to belong to yacht inhabitants. Possibly the inhabitants managed to visit a few of the caves before their death, searching for the resurrection obelisk, which would explain why cassettes can be found in the caves. Alternatively, the cannibals could have dragged the tapes there like they do other goodies.

## Cassettes

There are currently 5 cassette tapes in the world.
They are as follows:

* Cassette 1 is Fatal Request - "Stronghold".
* Cassette 2 is The Slaps - "No Conscience".
* Cassette 3 is Frankie Millionaire - "Do It".
* Cassette 4 is Wolf on Fire - "The Haunting".
* Cassette 5 is Rick Gold - "Strength, Ability and Wisdom".

## Bugs

* other players in the **multiplayer** can't hear each other's music on the **cassette player**.

## Trivia

* the in-game model of the **Cassette player** is based on a Sony Walkman WM1.

## Gallery

* The cassette player in the inventory
* The Cassette Player with Cassette 1 - Fatal Request - "Stronghold" on top of it.
* Cassette 2 - The Slaps - "No Conscience" location
Artifact Key

The **artifact key** is a unique end game item that was added in update v1.0 to ***The Forest***.

## Gameplay

The **artifact key** allows access to the Artifact Ball after the game has been completed on its alternate ending. It is accessed by using the gold keycard to open the door on the yacht. Once the **artifact key** has been acquired, go back to Artifact Cave . It is used to open the door that conceals the **Artifact Ball**. When the player is using a Plastic Torch while the **artifact key** is in hand the **flashlight will** always be pointed at the key.

## Location

Yacht -
Requires the game to be completed first. Works only with the alternative ending, where you shut down the Obelisk instead of crashing the plane.

## Theory

It is believed that Dr. Mathew Cross placed the **artifact key** there, as he can be seen on the yacht from a distance. Drawings made by his daughter Megan Cross can also be found outside and inside the locked room.

## Gallery

* The Artifact Key found within the Yacht
* Artifact Ball Cave - entrance
* Use Rope here to climb down
* The pedestal for opening the door
* The Key slotted inside the pedestal
* Artifact Ball room
Bite me!

## Guide

Currently obtainable in Single player & Multiplayer.

Sharks spawn both in single player and multiplayer. The quickest way to complete this achievement is to start a normal game and make your way to the yacht on the south side of the Peninsula. A shark typically spawns just south to southeast of the yacht. Building a small raft is recommended, considering kiting sharks to the shore will be difficult and can kill players in two hits if one chooses to swim in the ocean. Armor does not effect this.

It is easier to see the sharks through the water surface if users decide to change ocean quality to "Flat", which is located in Options > Graphics. According to some, users believe sharks will only spawn when the player is swimming nearby, but this has not been confirmed. Once you find a shark, they can be killed using arrows or spears.

## Gallery

* A shark in the ocean. Notice how it ignores the player due to being far enough away.
* A shark in the ocean.
Endnight Games

**Endnight Games** was initially a 4-person indie studio developing *The Forest*, later largely expanding the gaming studio and hiring freelancers. The team is currently developing game **Sons of the Forest**. This studio is currently based in Vancouver, Canada.

 OFFICIAL PAGE

> *Founded by former visual effects artists, we are a small team with a focus on quality and player experience.*
>
>

> *We are always on the lookout for talented and motivated game developers.*
>
>

## Developers

### Ben Falcone

Co-Founder of Endnight Games and Co-Designer, Lead Artist
Falcone use to work for Animal Logic, another game studio before creating Endnight Games along with Anna Terekhova

### Anne/Anna Terekhova/Dishmink

Co-Founder of Endnight Games and Visual Effects Artist

Releases patchnote information

### Michael Mellor

Animator

Was present at the PSX 2017 for The Forest gameplay demo.

### Guillaume Kehren

Was present at the PSX 2017 for The Forest gameplay demo. Designed the procedural building system.

### Skunkie

Skunkie appears to be one of the developers of The Forest. It is unknown if he works for Endnight Games still. He released the first Patchnotes ever released for the game.

### Lukas Patrus

Graphic Designer

Lukas created most of the artwork within the game. You can find his page here. He has a collection of all the assets he created for The Forest:
https://www.artstation.com/broetchaen

### Alec Moody

Graphic Designer

Alec created the modern axe textures and some of the world textures within The Forest. You can can find his website here which contains a collection of his contributions:
http://www.alecmoody.com/17/index\_merged.html

## Credits

Names of, presumably, all participating in The Forest game can be seen in the endgame credits.

## External links

* Facebook
* Twitter
* YouTube
* IndieDB
Cave 5 - Submerged Cave

**Cave 5** has two entrances on the south-west of the peninsula, as well an underwater entrance beneath Geese Lake. Please note however, that entering the underwater entrance without the Rebreather will likely lead to death. The player cannot hold their breath long enough to get there even when sprint-swimming. **Cave 5** is divided into two sections by a giant Stone Door. It is also worth noting most of **Cave 5** is underwater. There are 2 more cannibals in the rope area not depicted on the map. All 3 are asleep and can be killed easily with ranged weapons.

## Notable Items

The following items can be found in first part of **Cave 5** (Southern entrance):

 Rebreather

 Flashlight

 Toy Left Leg

The following items can be found on the other side of the **Stone Door** (Geese lake entrance):

 Rusty Axe

 Cache Photos

### Other Items

 Booze
 Cash
 Cloth
 Coins
 Flare
 Fuel Can
 Hairspray
 Meds
 Rock
 Rope
 Skull
 Snack
 Stick
 Wrist Watch
 Cloth Crate
 Laptop
 Outfit
 Soda crate
 Suitcases
Bible
 Timmy Drawing 6
 Virginia Sketch

## Enemies

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Walking Entrance

* Entrance between rocks
* Many Cannibal effigys in this area
* Entrance is located near big anchor at the beach
* Many mutants around

###  Climbing Entrance

* Location of Cave 5 entrance
* Cave 5 entrance between the rocks
* Climbing entrance is one of three Cave 5 entrences
* Cave 5 entrance is located near Sacred Tree/Big tree

###  Diving Entrance

* Entrance seen from the shore
* Entrance seen from under the water
* Entrance seen from above
* Entrance seen from the cliff
Birdhouse

The **Birdhouse** is a structure that was added in v0.63. Once built will attract birds, who will likely drop feathers.

## Gameplay

* Can be built on many types of structures, not just trees.
* The bird house can only gather a maximum of 10 feathers.
* If bird are attacked while on the structure, it may cause damage or destroy the **birdhouse**. Using a repairing tool will prevent that, but still kills the birds.
* In multiplayer, once the host collects the feathers the birdhouse's storage is reset. Players should gather from the birdhouse before the host does to increase yield. (Possibly a bug)

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Birdhouse on a Stick Fence

## Update History

 v0.63 | **Birdhouse added to the game**
New building: Bird house! Once built will attract birds, who will likely drop feathers

**Survival Guide**
Ceiling Skull Lamp

The **Ceiling Skull Lamp** is a light source, decoration building that was made buildable in update v0.27 of ***The Forest***. They were added in v0.01 to caves though they were not buildable until v0.27.

## Gameplay

**Ceiling skull lamps** allow the player to hang a light source from the interior roof of a building or boat and some unique surfaces like cannibal huts. They can also be placed in windows of walls.

## Building

If the **ceiling skull lamp** isn't suitable, the player can also build these other light sources:

## Gallery

* Ceiling Skull Lamp as it appears in the Survival Guide
* Ceiling Skull Lamp as it appeared in the Survival Guide
Adrenaline Rush

**Adrenaline Rush** is a hidden stat and perk that was added in v0.27. It has not experienced any changes since its release.

## Gameplay

**Adrenaline rush** is activated when a player's health reaches the 'grey zone' because of an enemy hit. When **adrenaline rush** is activated, the player will receive half their missing stamina back over 1 second. It does however have a 2-minute delay after being triggered. The purpose of this is to provide the player with a 'second chance' to fight or flight.
Arm

**Arms** are consumable body limbs that can be chopped from dead cannibals or effigies in ***The Forest***.

## Gameplay

**Arms** can be chopped from cannibals corpses using an axe or any cutting melee weapon. It can be used to build effigies, as a weak melee weapon and even cooked and eaten by the player.

They are required to build the Small Effigy, the Large Effigy, the Arm Effigy and can be placed on a Custom Effigy.

As a weapon, the **arm** only consumes a small amount of energy, but is quite weak which means a huge amount of hits are necessary to kill enemies, making it a very last resort melee weapon, though it can still be used to block.

The **Arm** can be cooked on a fire and eaten by the player, as well as placed on a drying rack for later consumption. Leaving it to burn on a fire yields a single bone. As with any edible cannibal body limb, it will lower the player's sanity upon consumption unless dried, as well as raising weight like a snack would.

The player can only carry 2 **arms** in their inventory.

## Trivia

* The finger nails are grossly long, possibly used as a form of attack or to aid the cannibal in eating human flesh or other cannibals.
* Body limbs are perishable, and will spoil if kept in the player's inventory for too long.
* Eating cooked body limbs is the fastest way to decrease sanity.
* Eating dried body limbs will fill your fullness bar just like regular dried meat would dependent on which state the body limb is in.
* Eating dried body limb does not decrease sanity

## Gallery

* The **Arm** held by the player.
* The player blocking with an **Arm**.
* **Arms** and body limbs in the player's inventory.
* Arm icon

## Update History

 v0.01 | Arms added to the game

**Weapons**
Axe

**Axes** are a type of tool/weapon that are very important to surviving on the peninsula in The Forest. **Axes** are used to cut down trees for logs and smaller trees for sticks. They are also used in combat to not only attack the cannibals, but to block and defend from attacks as well.

The player receives their first **axe**, the plane axe, shortly after starting the game. The others can be acquired by the player over time, through either crafting or cave exploration.

All **axes** can be combined with cloth so as to light the axe on fire, serving as a more deadly weapon but also a light source. Booze can be added in order to lengthen the amount of time that the axe is burning.

The modern axe is the most efficient **axe** to cut down trees, as it takes only nine hits. A plane axe will take 17 hits.

## List of Axes

 Crafted Axe

 Plane Axe

 Rusty Axe

 Modern Axe

 Climbing Axe - Cannot cut down trees

 Machete - Technically works as an axe as it can cut down trees
Adding Patchnotes

Patchnotes Formatted - Link to the patch notes that are formatted.

One of the easiest ways to help The Forest Wiki is to update the patchnotes on relevant pages, this will also score you HEAPS of wiki points and it's VERY easy!

## Using The Find Function On Your Browser

Each browser is different has to how to find the search function.

* Firefox - Pressing  `CTRL + F`  will open up the search function on the bottom left by default
* Chrome - Pressing  `CTRL + F`  will open up the search function on the top right by default
* Internet Explorer - Pressing  `CTRL + F`  will open up the search function on the top left by default
* Edge - Pressing  `CTRL + F`  will open up the search function on the top left by default

### Example of Search

For example: Searching 'Oyster' will provide all these results

```

```

You can then add the notes to their relevant page by using copy and paste:

* Copy:  `CTRL + C`
* Paste:  `CTRL + V`

## Patch Note Template Formatting

### Formatting Between Different Patches

Ensure there is a `|-` between each patch line.

**CORRECT**

```
== Update history==
{| class="wikitable"
! Version !! Changes

```

**INCORRECT**

```
==Update history==
{| class="wikitable"
! Version !! Changes

```

### Formatting With The Same Patch

If a patch has two changes then remove the patch number at the front and move it to the next line like this:

**CORRECT**

```
== Update history==
{| class="wikitable"
! Version !! Changes
(Multiplayer) Improved log on zipline movement smoothing

```

**INCORRECT**

```
== Update history==
{| class="wikitable"
! Version !! Changes

```

## Patch Note Template

Some pages don't have the patch note table added to them. Once a page lists an element of the game that has had a patch change, then this table should be added:

```
==Update History==
{| class="wikitable"
! Version !! Changes

```

The patch note section should be at the bottom of page, after the gallery section but before the category.
Air Canister

Max. Capacity | 300 seconds

The **Air Canister** (also known as **Air Tank**) is an item that is used to refill the rebreather. It was added in update v0.14 of ***The Forest***.

## Gameplay

To replace the current **tank**, simply press `Left Mouse Button` on a new **tank**. This will only fill the oxygen bar back to 300, however, as the meter will never go above 300 seconds, meaning remaining air from the previous **canister** is lost. **Air canisters** are needed to progress the game as some locations cannot be reached without extended diving, for instance in Cave 3 - Wet Cave or Cave 5 - Submerged Cave. A single **air canister** holds 300 seconds of air. It is possible to finish game on a speed run with only one **air canister**.

Currently, the player can hold up to 4 **air canisters** in the inventory.

## Locations

**Air canisters** can be found on the yacht or in caves, most often in locations near a deep pool of water. There are many in **Cave 5**, where the rebreather is located.

## Gallery

* Air Canister Icon
* Air Canister in inventory
Boar Skin

Max. Stack | 10

**Boar skin** is a material item that was added in update v1.0 to ***The Forest***.

## Gameplay

**Boar skin** is obtained from killing and skinning boar. It was added in the full release of ***The Forest***, and is used in some of the new items in the game.

## Update History

New icons added for slingshot, hairspray, raccoon and boar skin
You can now retrieve boar and racoon skins! And carry 10 of each in inventory
Autopsy Report

Max. Stack | 1

The **Autopsy Report** is a story item that was added in update v0.51 of ***The Forest***. The autopsy report first featured Megan Cross, but was later changed in v1.0 to Jessica Cross.

## Gameplay

The **Autopsy Report** can be found deep in Cave 2, surrounded by a cache of random items in the room where the Modern Axe spawns.

## Theory

It can most notably be found next to a bucket of red paint, implying that the Red Man has something to do with it. The **autopsy report** belongs to Jessica Cross, as noted at the top of the page. It says the victim died of multiple stab wounds and head trauma.

## Gallery

* Old autospy report held in the players hand
* Old autopsy report featuring Megan Cross
* New autopsy report in v1.0 featuring Jessica Cross

## Update history

New drawings and story items added near red paint locations in caves and overworld
Dedicated Servers/ko

**Dedicated Servers** are a tool that was implemented by Endnight Games in update v0.59. This allows player to create multiplayer games that run constantly at their homes or through server providers. It is recommended you visit the official steam links below for tutorials on how to setup a **dedicated server**.
전용 서버는 Endnight Games 가 v0.59에 업데이트 하여 구현한 도구입니다. 플레이어는 집 혹은 서버공급자를 통해 지속적으로 실행되는 멀티 플레이 게임을 만들 수 있습니다. **Dedicated Servers**를 설정하는 방법에 대한것은 아래의 공식 스팀 링크를 방문하는 것이 좋습니다.

## 전용 서버 설명서

Endnight Games가 Steam에 게시 한 공식 전용 서버 설명서입니다.
 공식 전용서버 가이드

 공식 토론: 전용서버

 전용서버 버그리포트

 비공식 전용서버 트러블슈팅 가이드

## 서버 즐겨찾기 추가

Steam에서 작동하려면 게임 내에서 수행 할 수 없습니다.:

* 1. 스팀 실행
* 2. 보기 > 서버
* 3. 즐겨찾기
* 4. 서버 추가
* 5. Input IP: xx.xx.xx.xxx:27016 <--(MPORTANT)
* 6. Add27016 IS I
* 7. 새로고침

## 게임 내 서버 명령어

이 명령어는 관리자 암호를 제공한 플레이어가 사용할 수 있습니다. `Enter</ code> 키를 눌러 액세스하는 게임 내 멀티 플레이 채팅에서 이 명령을 사용하십시오. 다음은 현재 알려진 명령 목록입니다.:`

`서버 명령어
------``txt 파일에 나열된 명령입니다:``전용 서버 목록
--------``다음은 더 포레스트 전용 게임 서버 제공 업체 및 슬롯/플레이어 별 가격 목록입니다. 게임 서버 제공 업체를 통해 The Forest Game Server 를 임대 할 수 있습니다.``업데이트 히스토리
---------`
Bone Frame

Buildable on | Wall type surfaces

The **bone frame** is a decoration based building that can be placed on most wall surfaces, it was added in update v0.63 of ***The Forest***.

## Gameplay

It operates exactly the same as the stick frame, though uses bones instead of sticks. They do not serve a purpose other than being a decoration. It is intended for Timmy Drawings to be placed inside the frame, though this is extremely difficult to do. Once the drawing as been placed it cannot be removed, so you have one attempt. If aligning it is important, the player should consider saving first in case any mistakes are made.

## Building

There is another frame that operates in the exact same way though uses different materials:

## Gallery

* Bone Frame as it appears in the Survival Guide
* Bone Frame as it appeared in the Survival Guide
* Bone Frame with one of Timmys pictures inside

## Update History

New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
Big Lake

**Big Lake** is a large lake located to the north of the Sinkhole and directly east of the Land Bridge. It is a very large lake that forms part of the River and is one of the more dangerous places to build in the game.

When in water the player can't attack animals/enemies, open the inventory or survival guide, carry logs or log sled, or do practically anything besides swim. The player can however place blueprints underwater, provided they were selected from the survival guide prior to entering the water.

## Flora

* Sticktrees
* Trees

## Fauna

* Tortoises
* Rabbits
* Lizards
* Birds
* Boars
* Deer
* Fish - in the lake

## Update History

 v0.18 | Moved boars to only appear in top half of map, tortoises now only around lake zone
 v0.10 | Improved some environment art, started implementing better cliffs in some areas and higher detail rocks. Added new lake zone.
Animal

For a list of **animals** and plants as appearing in the in-game survival guide, also see nature guide.

The peninsula in *The Forest* is populated with many different kinds of **animals**.
These animals become an essential part of the player's survival as some of them can be exploited for food, hide or other crafting materials.

There are passive, aggressive and decorative **animals** at the moment, differing in their behaviour and amount of threat they pose to the player.

## List of Animals

### Passive

Passive **animals** do not harm the player, but can be killed. All except bats drop useful items upon death; for more information see the individual animals' pages.

Bats
Birds
Goose
Deer
Fish
Oysters
Rabbits
Lizards
Raccoons
Seagulls
Squirrels
Tortoises
Turtles
### Hostile

Hostile **animals** attack the player if provoked. Causes of provocation range from attacking them to just being in close proximity to them. Some hostile animals are worth hunting down as they may yield resources when killed, such as skin, meat, or trophies.

Boars
Crocodiles
Sharks
### Decorative

These **animals** serve no purpose other than to add immersion to the game. They cannot be killed or otherwise interacted with - apart from spiders, which sometimes appear when rocks are picked up and can be killed by attacking them.

* Flies
* Frogs
* Spiders
* Starfish
* Ants
* Snake

**Animals** of the peninsula
Cave/es

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Spanish in the ingress? guess it should be English*"

Hay muchas "cuevas" que se encuentran en todo el Bosque que serpentean en la mayoría de la Península. Los desarrolladores han declarado que incluso las islas de satélite más pequeñas están conectadas al continente a través de estos sistemas de cuevas. Las cuevas parecen servir de hogar a muchos de los caníbales, y son donde traen la mayoría de los cadáveres que recogen. Dozens of passengers can be seen hanging from the ceilings, and relatively fresh body parts can be seen hanging or scattered on the ground in some places. Cannibal babies can most likely be found in these caves, suggesting that they serve as the breeding ground for the mutants. Following this line of thought, it can be assumed that the spider mutant serves as the brood mother, seeing as how she appears to have functioning (albeit horrendously deformed) genitalia and is rarely seen outside of the cave system. The caves also house a variety of mummified corpses that appear in the more unique areas. How the mummies connect to the cannibals is unknown, as they were left alone after death rather than being eaten, suggesting their presence may pre-date the formation of the cannibal society. They are most likely going to be significant figures in the developing story.

Caves usually have an abundance of cash, coins, flares and ropes scattered about, as well as a large number of suitcases. They are also the best places to find rarer items like sodas and dynamite. The majority of unique items and scenes relating to the story can be found in the caves. There are currently eleven caves in The Forest.
Berry

**Berries** are fruits that can be found almost everywhere on the peninsula surface. They can be eaten directly or collected in pouches. The player can also plant collected blueberries in gardens.

## Gameplay

It is possible to eat the toxic varieties, though with a delayed after effect, the player loses a portion of health. Furthermore, the game interacts with the player if the wrong Berries are eaten by playing an 'arrrgh' sound, letting the player know the Berries are toxic. Eating a poisonous berry can result in injury or even death if the players health is low enough.

There're 4 berry varieties to be found on the peninsula:

### Blueberry Bush

Blueberries or *Vaccinium Ovalifolium* which are edible. They're light blue and grow on large oval dark green leaved bushes where they form together in clusters and have a little crown tip on the top.

* Blueberries
* Blueberry Bush
* Old version of the blueberry bush
* Edible

### Twinberry Bush

Twinberries or *Lonicera Involucrata*: a kind of berry that when eaten will poison the player. The poisonous berries also grow on bushes, however they only cluster together in pairs of two and are a dark, shiny blue almost to the point of black and have orange triangular leaves just before the berry cluster.

* Twinberries
* Twinberry Bush
* Twinberries (toxic)
* Toxic berries

### Snowberry Bush

Snowberries or *Symphoricarpos Albus*. These are also poisonous berries and look similar to the blueberries, but have small light green leaves and white berries.

* Snowberries
* Snowberry Bush
* Old version of the snowberry bush

### Blackberry Bush

Blackberries or *Rubus Ursinus* which are black segmented berries on drooping thorny vines, with sparse green leaves in groups of three. As of v0.72, they can be collected in pouches. These berries are also edible.

* Blackberries
* Blackberry Bush
* Blackberry bush

## Known Bugs

* Sometimes, once you pick wild berry bushes they will appear to still have berries on them until you get close enough
* Some berry bushes can launch the player in the air while using Log Sled
Bible

Max. Stack | 1

The **Bible** is a story item that can be encountered in a number of spots on the peninsula. It can be examined by the player, but can't be added to the inventory or the player's notes.

## Theory

**Bibles** can most often be found near the Christian missionaries camps, both in and near caves, along with crucifixes. One can also be found on the yacht, suggesting that the unknown yacht family are also Christians.

## Update history

**Survival Guide**
Animal/ko

게임 내 생존 가이드에 나타나는 **동물** 및 식물 목록은 자연 가이드를 참조하세요.

*더 포레스트*의 반도는 다양한 종류의 **동물**로 채워져 있습니다.
이 동물 중 일부는 식량, 숨기기 또는 기타 제작 재료로 이용될 수 있으므로 플레이어의 생존에 필수적인 부분이 됩니다.

현재 수동적이고 공격적이며 장식적인 **동물**이 있으며 행동과 플레이어에게 가하는 위협의 양이 다릅니다.

## 동물 목록

### Passive

Passive **동물**은 플레이어에게 해를 끼치지 않지만 죽일 수 있습니다. 일부 동물은 죽었을때 유용한 아이템을 떨어뜨립니다. 자세한 내용은 개별 동물 페이지를 참조하십시오.

박쥐
새
기러기
 사슴
물고기
 굴
토끼
도마뱀
너구리
갈매기
다람쥐
육지거북
바다거북

### 적대적인

적대적인 **동물**이 자극을 받으면 플레이어를 공격합니다. 가까이 갈 경우 도발과 동시에 공격합니다. 일부는 죽었을때 가죽과 고기를 얻을 수 있으므로 사냥 할 가치가 있습니다.

야생돼지
악어
상어

### 장식용

**동물**은 게임에 몰입을 추가하는 것 이외의 다른 목적으로 사용되지 않습니다. 거미를 제외하고는 죽거나 다른 방식으로 상호 작용할 수 없습니다. 거미는 바위를 집어 올릴 때 나타나며 창으로 찔러 죽일 수 있습니다.

* 파일들
* 개구리
* 거미들
* 불가사리
* 개미들

**Animals** of the peninsula
Catapult

The **Catapult** is less of a trap and more of a mounted weapon because it can only be created through the defense section of the survival guide. It was added in update v0.36 under the name *multi-thrower* to ***The Forest***.

## Gameplay

Once built, the player can load the **catapult** with items. Using the `C` key while item is equipped and then "mount" the **catapult** with the `E` key to fling items at an enemy. It can be difficult to aim, but with practice can be very effective.

The **catapult** can be used as storage of items, not just as ammunition. Using `R`, the player can go through a selection of items in their inventory. The **catapult** has been a multi storage building in the past. Due to patches consistently being released, this changes the type of items. Previously players were able to store old pots and animal heads for example, though now they no longer can. If items are stored and patches change, the items can safely be collected though they can not be re-stored in the **catapult**.

## Ammunition

As of v1.0, the **catapult** can only store what is considered as ammunition. It can no longer store animal heads and other useful items for storage. Rocks are the most common and easy to find items to use as ammunition. Explosives will explode after being launched. It is capable of launching up to three items at once. Here is a list of recommended ammunition for the **catapult**:

 Rock

 Molotov

 Dynamite

 Bomb

 Sticky Bomb

 Head Bomb

 Skull

## Trivia

* Prior to v1.0, the **catapult** was able to store many of the games items, however this was removed for reasons not declared.
* The catapult has 3 names, it was originally called the rock thrower when it was released in v0.35. Shortly after in v0.36 it was replaced with a new model called the Multi Thrower.
* In the patch notes, the catapults names are Catapult, Multi Thrower, and Rock Thrower.

## Known bugs

* It is possible to increase range and angle of the **Catapult** by using a using the Turtle Shell as a sled and quickly "mount" the **Catapult** with `E`.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Catapult
* Catapult in the field

## Update History

**Survival Guide**
Coaster Cave

The **Coaster Cave** or cave 13 is a small submerged cave off the southeast coast of the Peninsula, near three small islands.

It has one swim entrance, which requires ~50% of a full air canister in the rebreather to get in and out of the cave. The entrance is also marked with a floating piece of wood, similarly to other submerged caves. Once inside the entrance, there is a deep cylindrical room which leads to a middle room serving as an air pocket, with another deep cylindrical space going to the final room with the Log Track schematic on a podium, with a wooden model behind it. Like the other small caves added in v1.10, the **Coaster Cave** contains no enemies.

## Items

 Crossbow bolts

 Schematic 4

 Oldsuit Outfit

## Gallery

* The entrance
* A closer view of the model and schematic
* The middle air pocket room

## Bugs

* Hitting the model coaster will give Leaves. Hitting the podium upon which the blueprint sits on will give leaves but never break technically allowing infinite leaves to be obtained. This is best done with a low stamina use weapon like the bone or stick.
Chainsaw Advertisement

Max. Stack | 1

**Chainsaw advertisement** is a story item that was added in update v0.60 in *The Forest*.

## Gameplay

**Chainsaw advertisement** was added to the game with the Chainsaw. It doesn't appear to have much involvement in the story. The chain in the advertisement is the exact same chainsaw that can be found in the game. It is possible that the advertisement is to indicate to players that there is a chainsaw in the game, if they haven't found it already.

## Location

The **chainsaw advertisement** can be found on the ground right next to the Climbing Axe. It is surrounded by about 4 mutant babies and a few pale cannibals.

## Gallery

* Chainsaw advertisement texture
* advertisement in the players hand
Crocodile Hut Village

The **Crocodile Hut Cannibal Village** is a cannibal built location.

## Gameplay

This village is location in between the river and the snow area. A stream runs through it causing it to look partially flooded. It is possible that cannibals may have abandoned it due to the high amounts of crocodiles, though this is speculation. Patrol routes past through here fairly often. There are a number of Lookout Posts in the village, and in the river next to it. Some items can be found at the top of these posts. There are some items located on the ground around the village, though it is very limited. Players should avoid standing still and always be on the look out for crocodiles in this village. On normal and hard mode, there will always be 1-3 crocodiles in the village. If the player is feeling ambitious, they can attempt to get the suitcases out of the river, though this can be dangerous due to the crocodiles.

## Items

 1x Red Paint in one of the huts

 1x Upgraded Spear inside one of the huts

 1x Rope

 Many Suitcases scattered around (very few on Hard Survival), also some in the water of the river

 Laptop

Outfit
## Flora

 Blueberry

 Blackberry

 Twinberry

 Snowberry

Mushrooms
* Trees
* Stick trees

## Fauna

 Crocodiles

 Lizards

 Rabbits

## Objects

* Cannibal effigies
* Lookout Posts
* Long huts
* Hanging body.

## Gallery - Release 1.0

* There are 3 huts in village
* You can find hanging rope here
* Blueberry bushes
* Red paint and upgraded spear
* Village seen from above
* Suitcases
* Attention to crocodiles
* Mountains in the distance
* Crocodiles are often found here. They gave it its name
Boy Scout

## Guide

Currently obtainable in Single player & Multiplayer.

Find the compass in Cave 2 (also known as the main camp cave). Once you go down the first rope, you will find two areas. The passage to the right will contain booze and suitcases. In the passage to the left, you will find coins on the ground near a wood cage. Follow the path toward the sound of running water. You will see a corpse in a patch of light that has snacks, the map, and the compass next to it. Pick up the compass and equip it from your inventory.

## Gallery

* The compass in the player's left hand
* Location of **Compass** alongside the **Map**
* Compass
Abandoned Camp/ko

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs new mages! (Outdated tent models)*
Version history not completed *"*

Peninsula와 동굴에 흩어져 있는 몇 개의 버려진 캠핑장이 있습니다.

## 게임플레이

버려진 캠프에서 플레이어는 알약과 같은 품목으로 술병, 캐시, 동전, 플레어s, 세련된 화살, 구식 냄비, 여행가방cash|캐시]], 동전, 플레어s, 세련된 화살, 구식 냄비, 여행가방 및 story items 을 찾을 수 있습니다.

일부 캠프에는 플레이어가 사용할 수 있는 불이 있습니다. 대부분의 캠프에서 플레이어는 텐트 중 하나에서 수면 하거나 게임 저장 을 할 수 있습니다.

플레어 와 세련된 화살 을 노란색 상자를 깨트려서 수집 할 수 있습니다.

플레이어는 여기에서 일부 승객을 찾을 수 있습니다.

상황
--

여러 유형의 설정이 알려져 있습니다:

* 침낭 이 배치되어 있습니다.
* 구식과 현대적 텐트 와 침낭 이 모두 있습니다.
* 싱글 텐트와 싱글 침낭.

캠프는 모두 동시에 생성된것이 아니라, 다른 시간에 섬에 그룹별 혹은 솔로로 생성된것으로 보인다. 반도에 있었던 잠수부, 동굴 탐험가, 도보 여행자, 영화 제작진, missionaries|기독교 선교사, 보트 타는 사람 등이있는 것 같습니다.

* 수중호흡기만 사용해야 접근 할 수 있는 섹션에서 동굴의 깊은 곳에서 다이빙 캠프를 찾을 수 있습니다.
* 동굴 등반가 / 탐험자들은 동굴안에 텐트가 있고 싱크홀 내벽에 텐트가 있습니다.
* 숲 꼭대기에 등산객 / 탐구자가 있습니다.
* 영화 제작진은 현대적 텐트와 영화 장비가 흩어져있는 더 큰 규모의 필름 승무원 캠프 를 가지고 있으며 근처에 지상에 "생존자" 유형 프로그램을 위한 스크립트가 있습니다.
* 선교사 / 기독교인들이 섬에 자주 온 것으로 보입니다. 예수님과 함께 많은 십자가에 못 박히심과 성경을 남겨 두었습니다. 이 선교사들은 동굴 안팎에서 찾을 수 있습니다.
* 어느 시점에 묵시적 그룹의 사람들이 해안에 묻힌 채 요트와 함께 흘러 들어왔으며, 이해할 수 없는 행동을 하는 레드 맨과 배 주위를 걷는 모습을 보면 단지 공급품을 찾아 헤메고 다닐수도 있습니다.

## 특별한 캠프

일부 캠프는 한 번만 존재하거나 표준 캠프와 다르며 자체 기사가 있습니다.

These are:

* 필름 승무원 캠프
* 요트

텐트
--

버려진 캠프에서 텐트를 찾을 수 있습니다. 대부분은 일반적인 이야기에 추가하기 위해 있지만 게임을 저장하고 일부 (대개 각 캠프에서 하나씩) 수면을 취할 수 있습니다. 당신은 종종 근처에서 소모품을 찾을 수 있습니다. 세련된것과 오래된 텐트의 두 가지 주요 모델로 제공됩니다. 기독교 선교사, 등산객, 동굴 탐험가와 같은 반도에 온 다양한 방문객들에 속한다고 가정합니다.

### 세련된 텐트

세련된 **텐트**는 겉보기에는 방수 소재로 만들어졌으며 wire boning 및 밝은 네온 색상을 포함하여 최근에 등장한것으로 보입니다. 숲이 우거진 지역의 중간, 동굴 입구 (예 : 동굴 10) 근처, 동굴 내부 (동굴 10 에서처럼) 및 해변을 포함하여 모든곳에서 찾을 수 있습니다. 종종 텐트 근처에 피가 튀어 나왔으며, 죽은 주민들이 조각으로 잘리고 근처의 파리들이 가득했다.

### 오래된 텐트

오래된 **텐트**는 종종 더러운 회색 (아마도 흰색)이며 말뚝과 밧줄로 설정된것처럼 보입니다. 동굴 근처에서 가장 일반적으로 발견될 수 있습니다 (특히 동굴 3 의 땅 입구, 동굴 5 의 "희생" 방, 동굴 1 의 식인종 방, 동굴 9 의 싱크 홀 선반). 종종 성경과 십자가 근처에서 발견될 수 있으며 기독교 선교사들에 속하는것으로 보인다. 이 근처에서 피와 시체가 흔히 발견되지는 않지만, 천막이 얼마나 오래되었는지 암시하는 뼈가 발견되었습니다. 일례로, 텐트 근처에 있는 동굴 5 에서는, 벽에 오벨리스크 그림이 있는곳에는 두려움을 느끼고 있는 많은 시체가 무릎을 꿇고있다. 시체는 시간이 지남에 따라 미라화 되거나 (혹은 오벨리스크와 같은 신화적인 힘), 이 텐트가 매우 오래되었다는 개념을 다시 알려줍니다.

버지니아 스케치는 동굴 5에 있는 오래된 텐트 근처에서 찾을 수 있습니다.

## 갤러리 - 릴리즈 1.0

* 버려진 침낭
* 구식 냄비
* 흥미로운 오브젝트 - 두개골과 불

## 갤러리

* 구식 텐트 모델
* 구식 텐트 모델
* 침낭과 구식 텐트 모델
* 구식 텐트 모델
* 여러 침낭과 유용한 전리품
* 필름 승무원 캠프 (구식 텐트 모델)
* 텐트 근처 요트

## 업데이트 히스토리

 ???
Explosive Wire Trap

The **Explosive Wire Trap** is a one use only trap that was added in update v0.14 to ***The Forest***.

## Gameplay

The explosion is powerful enough to destroy several layers of walls, so the **trap** shouldn't be placed close to walls and buildings. It is not possible to destroy, deconstruct or otherwise remove the **trap**. The player can trigger this by running through it, so it is recommended to keep a safe distance after construction. It can be triggered by certain projectiles, all arrows and flintlock pistol shots.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Explosive Wire Trap

## Update History

**Survival Guide**
Cave 1 - Dead Cave

**Cave 1 - Dead Cave** is one of several caves that make up the Peninsula's expansive cave system. It contains two mutants, both Armsies, and half a dozen cannibals, though the northern portion of the cave also contains a group of cannibals and a few babies.

There are three outside entrances, two walking and one climbing. One is located within the sinkhole, while two are located further south to the sinkhole. The walking entrance is located to the east the Pond Camp, it's presence indicated by the mutilated bodies of five passengers close by, while the climbing entrance is located between the Cave 2 - Hanging Cave climbing entrance and the Fertile Lands. There are also two paths into Cave 1 from within other caves: Cave 1 connects to Cave 9 - Ledge Cave through a long passageway and a breakable wall, while Cave 3 - Wet Cave blends with the northern portion of Cave 1, separated by a rope.

While Cave 1 is not overall necessary to explore in order to complete the game, it contains several valuable resources for the player's use, as well as several story-related items. Most notably, in the southern-most portion of the cave, an open area can be found with no mutants, containing a large amount of resources alongside the Katana and a Flashlight.

## Notable Items

 Katana

 Flashlight

 Cassette Tape 5

 Cache Photos (Bug: Cannot pick up)

 Toy Torso

### Other Items

 Cloth
 Coins
 Dynamite
 Fuel Can
 Rope
 Skull
 Stick
 Throwable Rock
 Wrist watch
 Laptop
 Outfit
 Soda Crate
 Suitcases
 Sketch - Latin Paper
 Timmy Drawing 1
 Timmy Drawing 2
 Timmy Drawing 3

### Katana Section

 Meds
 Soda
 Cloth
 Flare
 Fuel Can
 Cash
 Wrist Watch
 Laptop
 Soda Crate
 Cloth Cases

## Enemies

 Armsy

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Walking Entrance

* Cave 1 entrance between rocks
* Near this Cave 1 entrance You can find 5 missing plane passengers
* Cannibal effigy made from plane passengers
* Dead Cave entrance

###  Climbing Entrance

* Location of Cave 1 entrance, mountains in distance
* Location of Cave 1 entrance in the hill
* The most-used entrance to get katana. Also called Katana Cave
* Cave 1 entrance at night
Easter Egg

**Easter Eggs** are parts of a game that are secret, and usually used to be funny or pay tribute to other games and/or the developers.

## List of Easter Eggs

* The Broken Plane (currently removed, possible in the Mountain Area) may have been intended to be an easter egg.
* The Survivor movie script.
* Lara Croft (the protagonist from Tomb Raider) appears as a human effigy in a cave.[2]
* Around the shore line, you may find random boar skulls impaled on Spears (This is a reference to the book "Lord of the Flies" by William Golding.)
* There is a reference to the Huddle(BLOB) from the game Inside. It can be seen in the observation room H at the laboratory.
Crouching

**Crouching** is a gameplay aspect that allows the player to increase their stealth and to help perform stealth kills. While crouching, the player's movement speed is decreased. To crouch, hold down the `CTRL` key while moving. Crouching (especially in bushes and near rocks) will decrease the player's likelihood of being spotted by cannibals. **Crouching** is also used for placing multiple amounts of the same blueprint when building.

## Known Bugs

* (multiplayer) When crouched, your nametag disappears for everyone else, and if you get downed when crouching, it can be very hard for people to find you, as you now have no name. (Was intended to be in the game)

## VR Version Behavior

* Crouching does not activate the Stealth UI whether it is enabled in the settings or not.
* Physically crouching lower than about 40% of your Virtual Height will cause your view to reset to your default standing height. (This does not exit stealth mode but does increase the height of your in-game body allowing detection while behind low cover)
* Most actions can be performed while crouched in VR including some that would be prevented (Downward axe swing) or deactivate stealth mode in the standard game.
Creepy Armor

Max. Stack | 10

**Creepy armor** is an armor item that is obtained from skinning creepy mutants, it was added in update v1.0 to ***The Forest***.

## Gameplay

**Creepy armor** can be obtained from skinning dead Virginias, Armsies, and Cowmen. Also, when killed, the Girl mutant will drop 3 pieces of **creepy armor** at its place of death. However, Mutant Babies do not contain **creepy armor**. It currently provides an armor rating of 80 per piece. Bone armor, the next strongest armor, provides 40 per piece. It was added as a reward for killing mutants. Prior to this update, there was no reward for killing mutants, aside from preventing them from killing you or destroying your buildings.

## Trivia

* Previous to v1.0, mutants provided no items when killed.

## Gallery

* Full suit of creepy armor on the player

## Update History

 v1.0 | **Creepy Armor added to the game**
It is now possible to store creepy armor on armor rack !
You can now carry the full armor amount of each armor type
You can now wear armor skin from dead creepies. This is the strongest armor in game
Fixed creepy armor value not accounted for in stats page display
Dynamite Mutant

**Dynamite Mutants**, also known as *Dynamite Cannibals*, were mutants that could throw dynamite at the player. They were added in update v0.28 though were removed shortly after in update v0.28d in ***The Forest***.

## Gameplay

**Dynamite mutants** were easy to spot; they were orange in color and carried a stick of dynamite and a flaming stick. They wore decorative shoulder jewelry, a loincloth, and sometimes warpaint, and are bald and barefoot like other male mutants.

If the Dynamite Mutant spotted the player while they were in their base, they would throw a stick of dynamite to damage the player and surrounding structures. When spotted at close range, they would usually attempt to hit the player with their flaming stick. **Dynamite mutants** would rarely flee and often came in groups of 2-4. If the player was hit by the blast, it would knock the player down and take out about 1/8 of their health. It was possible to get them to kill other mutants by standing beside one while they threw dynamite. As a result of throwing dynamite, they were very dangerous and could destroy player bases very easily.

## History

Here is the series of events from the patchnotes regarding the **dynamite mutant**:

### Addition to the game

In the dev notes of the v0.28 they announced the addition of the **dynamite mutant**, stating:

*V0.28 – Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), Dynamite enemy type, arrow basket, Rock fall tree trap, cave fixes, hanging cave bats and lots more!*.

### Event leading up to removal

In the patch notes of V0.28c (the patch prior to the removal) they stated:

*Here’s another small hotfix to last night’s v0.28 release, this time fixing some saving/loading issues with map and manifest and improving balance on new dynamite cannibal (Sorry guys if he destroyed your bases!!).*

### Removal

During the next hotfix update V0.28d they stated:

*Over the last few days we’ve been reading feedback about the new dynamite enemy type as well as playtesting here and finding that he really isn’t fair or fun in his current state. This hotfix removes him until we can work out how to make him fun/challenging but not frustrating. We also reduced chance of fire enemy type spawning.*

### Conclusion

It appears that community pressure was the reason for the **dynamite throwers** removal as the community found that it wasn't fair or fun to play against, and it appears the developers never found a way to balance them properly.

## Update History

 v0.28c | (balance)Fixed rate of dynamite cannibal type spawning.
 v0.28 | new mutant type added: dynamite mutant

**Enemies**
Fire Mutant

**Fire Cannibals**, also known as **Firemen** or *Fire Thrower Cannibals*, are a unique ranged type of cannibal.

## Gameplay

They are usually sent to attack the player's base. They can however occasionally be part of day and night patrols, if the player has highly raised hostility.

The **fire cannibal** carries a fire torch with several tennis balls hanged on his belt. They will attempt to throw the lit tennis ball at the player if he is a certain distance away from him, inducing burning damage. If the player is in immediate striking distance, the **fire thrower** will attack with its torch instead.

**Fire cannibals** often lack precision, which can be used to the player's advantage if there are multiple nearby cannibals.

There was a rarer but deadly variant called the dynamite cannibal, carrying and throwing dynamite sticks.

## Combat

**Fire cannibals** should be killed in priority during an attack as they can ignite trees and cause damage to the player's base. One strategy is to rush in and kill them via melee weapon. Keeping close quarters will prevent the fire thrower from launching projectiles at the player.

Ranged weapons, especially fire arrows are effective, though explosives and the flare gun might be better saved for stronger opponents.

## Gallery

* Fire Cannibal
* Fire Cannibal
* Fire Cannibal

**Enemies**
Bench

The **bench** is a furniture building that was added in update v0.03 of ***The Forest***.

## Gameplay

The player can access it from the Furniture tab of the survival guide. When the player interacts with the wooden bench, they are put into a static sitting animation. The player is able to sit facing either direction on the bench, the direction is determined by which side of the bench the player was on when it was used. The player can still interact with other objects in the game while in the sitting animation provided the objects are within the player's reach.

While sitting, the player will regain energy through an effect called energized. It will restore energy fast while sitting, similar to that of the cassette player. It can be an effective way of restoring energy without the use of consumables. Every seat has the same effect.

## Gallery

* Bench as it appears in the Survival Guide
* Bench as it appeared in the Survival Guide
* Wooden Bench
* Player using the wooden bench
* Wooden Bench
* Player sitting animation while using the wooden bench

## Update History

**Survival Guide**