Solaria

**Solaria** is one of the several bosses in *Astalon: Tears of the Earth*. Its number is #003 and it can be found in Ruins of Ash.

## Guide

This boss encounter unfolds in two distinct phases. The initial phase is relatively straightforward, with the boss's sole means of inflicting harm being through projectile attacks. Thus, players can safely approach the boss closely. There are four specific body parts to target: each horn, the chin, and the head. As these body parts sustain damage, vertical lasers appear as indicators for the subsequent appearance of thicker lasers, prompting players to retreat to safety. The boss employs three distinct attack patterns:

* **Thick Single Orb:** The boss releases projectiles in all directions along a straight line.
* **Small Single Orb:** It propels projectiles in a waved pattern, distributing them in various directions.
* **Three Orbs:** The boss launches horizontal projectiles from the smaller orbs in both left and right directions.

Players should maintain a safe distance from the boss while employing characters with ranged abilities. Algus, in particular, is an effective choice if players can remain in relatively close proximity. It is important not to panic when the boss approaches; instead, continue to attack until the appearance of the orbs prompts a temporary retreat. As the battle progresses, the boss will unleash lasers for players to evade, and in its final moments, two lasers may be present simultaneously. Players must continue targeting and damaging the body parts until the shell is entirely fractured, initiating phase two.

In the second phase, the boss can only be damaged by attacking the glowing orb in its mouth. Maintaining proximity to the boss is advisable, with Algus being well-suited for this segment due to his ability to attack while slightly repositioning. The boss deploys the following attacks:

* **Orbs:** It discharges projectiles in all directions throughout the room.
* **Arm:** The boss extends its arm to the right side of the screen, initially without causing harm. Subsequently, spikes protrude from the arm. The arm rotates almost entirely around the room before retracting into the boss. When the boss's health reaches approximately half, it deploys two arms—one extending to the right and the other to the left.
* **Vacuum:** The boss initiates a suction effect, drawing everything, including the player, towards its mouth. Simultaneously, several random projectiles may converge from off-screen. Players must counter this attack by moving away while remaining vigilant about projectiles originating from outside the room.

To maximize effectiveness, players should position themselves on one of the middle platforms, maintaining continuous attacks with Algus. The character's range is sufficient for dealing damage, and the attack speed allows for rapid damage output. During projectile attacks, players should temporarily withdraw to evade them and adapt their positioning to avoid harm during the arm rotations. The vacuum attack offers an opportunity to attack with Algus, as it permits jumping while attacking. As the battle concludes, the room darkens, challenging visibility, but players can still discern outlines of objects. An aggressive approach is recommended to swiftly vanquish the boss.

## Stats

* **HP:** 1750
* **Orbs:** 1600
* **Kill goal:** 1