Ranger

**Ranger** is a gun focused style that is capable or scanning the entire area of enemies, making then a great addition to any team.

## Overview

Rangers are built around the use of guns with having larger ammo reserves and a faster reload speed than any other style. They can also scan the surrounding with assess to reveal enemy candidates, monsters, and magic constructs like blizzard or gravity. They can also take control of a slug ray and provide themselves a view of the area from above and scout for enemies. They have both sniper and anti sniper skills, being able to mark enemies just from enemies and revealing distant scope glint from enemy snipers with audio cues to go along with it.

## Trait

* **Trait**: Ammunitions Expert
	+ Increases ammo carry limit and ammo amounts found on the ground. Reloading time is decreased by 20%.

## Abilities

* **Assess\*** - Scans the immediate area around the Ranger, marking enemy players, monsters, and effects.
* **(Old) Control** - Takes control of a Slug-Ray enemy and scouts the area.
* **(New) Scout** - Grants you the ability to call on a slug-ray that will scout the area in front of you for up to a distance of 80m and apply a marker on any enemy it locates, after which it will explode inflicting damage.

## Skills

* **Acute Sense** - An enemy's positive is revealed whenever they appear in the Ranger's scope.
* **Silencer** - Reduces the sound generated by firing guns.
* **Sniper's Eye\*** - If the Ranger's scope finds an enemy and remains on them for a few seconds, that enemy will be marked.

## Strategies

### Playing as a Ranger

Rangers are long range specialists that can pick off players from a distance and provide enemy intel for themselves and their teammates, however they are not the best choice for close combat due to the small attack range of their daggers. Due to these the best choice for materia would be mostly defensive and good for close range, Bio, Blind, and Cure are a good example as Blind and Assess do pair really well to not only throw off Blizzards tracking but will allow you to target enemies even through blind. A well placed Bio can force enemies out of cover, Bio can be substituted for Blizzard for better dueling in close and mid ranges.

Control has the benefit of being in cover while still being able to spot targets and attack, this is useful in team games as well. The only disadvantages to Control is that the Slug-Ray can be destroyed but it can be self destructed.

Choice of guns is preference but a long range rifle like a sniper rifle would be preferable. Shotguns, Handguns, and SMGs can help in mid to close ranges to make up for the low melee attack range.

### Playing Against a Ranger

Rangers are great at long range but fall short at close range, getting closer into melee range would give enemy rangers a harder time against you. With Assess, they are aware of where you are almost at all times so be mindful of that.

## Mastery

(The total rewards not counting the Ranger skillbooks and cosmetics are 600 Gill, 15 Moogle Medals, and 5 Shinra Pack Tickets.)

## Behind the scenes

Rangers are a job in the Final Fantasy series. They are long range specialists that utilize various long range weapons, primarily bows. They are adept at fighting flying and bird type enemies and are capable of casting basic white magic skills. Even though the style is called a Ranger it resembles more of the Gunner job in the series, which is more aligned to the usage of guns and it does parallel with the Ranger job. Although there is no job system in Final Fantasy VII both Barrett Wallace and Vincent Valentine both utilize firearms as their primary weapons. And in the games early development, Barrett would have been aligned with the Gunner job.