Rhyser Pentaghast

A visual representation of Rhyser Pentaghast.

> *"If I am guilty of anything, it is the simple pursuit of knowledge." - Rhyser Pentaghast*
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Rhyser Pentaghast is a high ranking Magistratii within the Revenants of Blackwatch and close ally of the Orphans of Infamy, becoming closely involved with them following their introduction to Maxwell Gremory.

## Personality

Rhyser Pentaghast is a fiercely intelligent individual with a skill for strategic maneuvers and magical warfare. At the ripe age of thirteen, Rhyser was recognized as a young prodigy in the arts of magic, joining the Valkiharian Magi Elite as a young prodigy studying under the Valkihari Pureblood, Lord Eredin von Trager, who in turn inducted the young boy into the Agios Occulari division of the watch.

Rhyser has repeatedly shown himself to be a perceptive and insightful man as well as being very detail oriented when it comes to fighting. He generally has shown himself to also be a crafty tactician from how easily he can deceive both allies and enemies. Rhyser has a great talent for analyzing and observing others, quickly understanding a person's actions and mannerisms to better outsmart them.

He has garnered quite a thirst for hard liquors and other alcoholic beverages. Rarely being seen without a glass of brandy or a bottle of booze in hand, it has become both a blessing and a curse. Making him more personable in comparisson to other Magistratii, while also addicting him to the substance.

## Items

**Ring of Mind Shielding:** A ring of mind shielding is a magical device that helps keep the one who wears it continually immune to the spells detect thoughts, discern lies, and any attempt to magically discern his or her alignment.

**Dual Ring of Velsharoon's Bindings:** A rare ring, crafted to specifically counter the threats of the Immaterium, and Dark/Voidic powers. It gave the wearer protection against the undead and increased resistance to necromantic spells. This "ring" was actually two rings joined by a fine silver chain, forming one piece of jewelry intended to be worn on the index and pinky (smallest) fingers of one hand.

**Akkabar’s Battle Blade Ring:** This ring allows the user to cast a Blade Barrier spell when a command word is spoken. Once a day the ring could be commanded to produce a blade barrier in the direction indicated by the wearer. The swords on the ring unraveled from the wearer's hand and became whirling daggers of force that slashed anything that tried to penetrate the sharp curtain. When the spell ended, either by reaching the end of its duration or by being recalled by the wearer, the sword reformed back into a ring at the center of the barrier and returned to the wearer's hand a few seconds later.

**Bone Ring:** A bone ring is a magic ring that will protect its wearer from ability drain or energy drain. Despite its name, it can be made from bone, stone or ivory, but will never be made from any metals. Each time it protects the wearer, a charge is used up, and when all charges are gone, it crumbles to dust.

**Ring of Nine Lives:** A ring of nine lives is an ivory ring with the face of a snarling cat. If the wearer falls unconscious or dies, one of the ring's "lives" will be used automatically to cast a heal spell on the wearer. Also, if the wearer needs extremely quick reflexes, strong willpower or extreme fortitude, he or she can use one of the "lives" for this purpose.

**Isana’s Foe-Gauntlet:** By wearing the gauntlet, the owner could catch magic directed at him within the magical netting of the gauntlet and turn it back against the initiator or just dispel it. Additionally, the glove's laces pulsed to warn the wearer of magical scrying. The wearer could even detect whether the scrying was of an arcane, priestly, or psionic nature.

**Cuirass of Protection:** Enveloped in an invisible force field that protected the target in much the same way as mundane armor, yet without any of its penalties, such as restricted movement or weight. Because it was enveloped in a force field, incorporeal creatures or objects could not pass through it

**Robes of Ahzrukhal:** It gives its wearer resistance to electricity and fire, and an immunity to the movement effects caused by strong winds.

**Greaves of the Strider:** Footwear granting Rhyser the ability to cross great lengths with a single step. If added in conjunction to an individual's heightened speed, these boots only increase the wearer's distance covered that much more, proving invaluable.

## Arcane Arsenal

**Spatiomancy - Manipulates space**

**Territory:** Territory allows its wielder to transform the spatial regions under the user’s eyesight into their territory and hence giving them control over it. Given its immense versatility and limitless potential, restricted only by the user’s magic power, its name alone strikes terror into the hearts of those whose misfortune has forced them to face this immense magic.

He can create several spheres of the wave-like substance simply by projecting his own will into the surrounding eternano molding them into the aforementioned rainbow-colored substance, a substance which can be molded into denser structures for both offensive and defensive applications. Rhyser can also create the wave in mediums other than air, such as water. In any spatial region that Rhyser’s wave occupies, he is able to change the physical properties of that spatial region and the matter that it occupies. For example he can create heat based projectiles inside cold water by just changing the physical temperature of water. Rhyser can also create explosions and extremely durable spatial shields.

* **Ih Ragdo (イ・ラーグド I Rāgudo):** Ih Ragdo is a rather basic application of Territory when you consider the possibilities associated with it. Rhyser releases a burst of magical energy from himself and, using this as a distraction, actually navigates the area in which he wishes for the wave-like matter of Territory to appear which can be anywhere inside a radius of 10 miles, be it in the user's eye-sight or not as the user only requires the unique Magic signature of the target. In this case, he places it around his enemy in a spherical formation, which then can be left to its own devices considering that Rhyser, soon after enacting this spell, can use other spells while his enemies are restrained. Although, in saying this, it appears that enemies of enough power are able to break out of it, though the said power is very rare to find.
* **Ih Ralgas (イ・ラルガス I Rarugasu):** A mostly follow up spell to Ih Ragdo, the spell teleports the target(s) trapped inside Territory to a place of the user's choosing. The spell is quite useful as Rhyser can teleport himself or the target to any location of his choosing within an unknown radius. Rhyser can teleport himself to appear at seemingly unguarded points of his enemy, startling them in the process. The target can be anything ranging from natural things like water, stones as well as form of energy such as fire and electricity, storing them in a pocket dimension before releasing them. He can also interchange his position with his target's and thus escape attacks while his victims get hit instead. While teleporting himself, Rhyser does not need to cover himself in territory although when he comes out he appears out of a wormhole made of the substance.
* **Yagdo Rigora (ャグド・リゴォラ Yagudo Rigōra):** To perform this spell Rhyser moves his arms in a  circular motion while phrasing the incantation of the spell-  "Niel Wielg Mion Terse Elcantaeus: Yagdo Rigora" and then spreads their arms wide across, summoning a god-like entity with intricate designs on its body, followed by a pillar of light capable of destroying the surrounding area. Although the surrounding area is heavily inflicted with damage, most of the power is actually concentrated inside the pillar, effectively gauging the power of the spell as it could destroy most of the things outside the tower of light. Anything caught inside the explosion  is immediately razed to the ground with the exception of Rhyser and very high level mages.
* **Ih Ragera:** After enveloping the area, where Rhyser wants to cast this spell with his Territory, Rhyser using this spell and expels all the space inside the aforementioned area and thus creating an effective void. The void is quite useful as it render useless all fire based spells in the area. A more dangerous ability of the spell would not be its ability to repel any fire magic but the fact that if anyone is caught inside the void, all his bodily fluids would start evaporating because of the difference of air pressure and ultimately the target could even die.
* **Ih Dorado:** Thanks to his magic giving him the ability to alter the physical properties of a substance, he can cause it to explode or used in a different manner create explosive projectiles via exploding the wave-like substance. Rhyser first covers the area he wants to explode with his Ih Ragdo, then proceeding to cause the wave like substance to explode dealing great damage to anything caught within. He can also cause things, which have less eternano than his body to seemingly explode although he can use it only on non-living things such as rocks. Fashioning the wave-like substance into small spheres, Rhyser can cause them to surround his target and then explode them creating several mini-explosions around the target thus dealing them great damage.

* **Ih Syrar:** Conjuring his wave-like substance, Rhyser can create a spherical shield that appears to defend him. However this is only just part of the spells true power is ability to record events\attacks be it physical or magical. When the target is about to attack, Rhyser quickly conjures the spell which proceeds to block the attack. By his will he can again manifest the spell whenever he wants which proceeds to replay the recorded event. For example if a swordsman attempts to strike him with his sword, Rhyser can quickly manifest the spell in front of him to block the incoming attack and also recording the attack in the process. After blocking the attack, Rhyser can again manifest the spell wherever he wants, although it seems he cannot manifest the spell very far away from himself. The manifested spell replays or materialises the attack, in this case the sword strike, in the form of a sword coming out of the wave-like substance. Rhyser can also record magical attacks like a blast of fire magic and replay it anytime he wants. It should also be noted that the spell cannot copy an attack that is capable of destroying the 'recording shield' and so cannot record extremely powerful attacks.