recursal/Fanatic-Fandom huggingface dataset:
Garbantis

## Overview

**Garbantis** is an amazing Wall Breaker and Revenge Killer with Provoke, it can be a Stall Breaker aswell. The Trash Armor variant can deal massive damage while being extremely bulky with Battering Ram, Trash Armor and Burrow, which is great for dealing with Offensive Threats such as **Boarrok**. Good Teammates for it are offensive Metal Types. It also has a decent speed stat. However, it does have a Quadriple Weakness, which is Ice, meaning it gets stopped by Loomians that have access to Ice Type Moves such as **Gardrone**.

## Sets

* Sweeper
* Revenge Killer

Ability: Trash Armor

Nature: Robust Nimble Very Clumsy

TPs: 144HP 4Energy 200Melee Defense 152Speed

Moveset: Provoke, Battering Ram, Clay Slap, Burrow

Item: Heavy Armor

Credit: ieaturface

**Explanations**

This set is a late game cleaner, Defense,Robust and Heavy Armor lets Battering Ram deal more damage. 152Speed can outspeed 200Nimble **Tiklipse** while 144HP are for Overall Bulk

Ability:Sharp Claws

Nature: Clumsy, Foolish, Very Nimble

TPs:80 Health, 28 Energy, 200 M Attack, 192 Speed

Moveset: Parasitize, Clay Slap, Venom Chomp, Provoke

Item: Bug Essence

Credit: ieaturface

**Explanations**

This set is used as a Revenge Killer. It can outspeed 200Nimble **Hunder,Ikazune,Pharoglyph, Tahtab** and OHKO them. Energy lets you use 3 Parasitizes, 1 Clay Slap and 1 Venom Chomp before using Wait/Rest. Health is leftovers and for overall bulk.
Brick Cash Card

## Description

Increases all bricks cash value.

The Brick Cash card is a Common card that increases all bricks cash value by a multiplicative amount.

## Effect

The multiplier of the brick cash stacks multiplicative with all other brick cash bonuses.

Brick Cash also affects the value of Cash Bricks and Stage Bonus. And increases the on destroy value of Golden Stages.

The table below shows the Brick Cash's bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Get Ready To Wiggle

**Get Ready To Wiggle** is a Wiggles song. It's first appearance is on "Wiggle Time!", both the original and re-recording. The song was also featured in "Splish Splash Big Red Boat".

## Song Lyrics

Get ready to wiggle.

We've been ready for so long.

Get ready to wiggle.

When you wiggle, you can't go wrong.

Get ready to wiggle.

Wiggle will make you big and strong.

Get ready to wiggle.

Wiggle to this song. Wiggle to this song.

Ba-da-ba-ba, ba-dum-ba-dum.

Ba-da-ba-ba, ba-dum-ba-dum.

Ba-da-ba-ba, ba-dum-ba-dum.

Greg: Now we're ready to wiggle.

Wiggle your fingers high in the sky.

We're ready to wiggle.

Wiggle your ears and wiggle your eyes.

We're ready to wiggle.

Wiggle your hair and wiggle your nose.

We're ready to wiggle.

Come on, wiggle all ten toes, wiggle all ten toes.

Ba-dum-ba-dum-ba-dum.

Ba-dum-ba-dum-ba-dum.

Ba-dum-ba-dum-ba-dum.

Ba-dum-ba-dum-ba-dum.

We can wiggle and wiggle.

Wiggle at home without a care.

Wiggle and wiggle.

Wiggle on your runaway teddy bear.

Wiggle and wiggle.

Wiggle at breakfast, lunch or tea.

Wiggle and wiggle.

Wiggle along with me, That's right! Wiggle along with me.

Ba-da-ba-ba, ba-dum-ba-dum.

Ba-da-ba-ba, ba-dum-ba-dum.

Ba-da-ba-ba, ba-dum-ba-dum.

## Appearances

* Wiggly TV
* Wiggle Time!
* Lights, Camera, Action!
* Splish Splash Big Red Boat
* Hot Potatoes! The Best of the Wiggles
LIVE Hot Potatoes!

**LIVE Hot Potatoes!** is a live video from the Wiggles. It was released on the 13th March 2005. It was filmed in December 2003 during the Lights Camera Action Show.

## Tracklist

1. Overture
2. Toot Toot Chugga Chugga Big Red Car
3. Rock-A-Bye Your Bear
4. Lights Camera Action Wiggles!
5. Hoop Dee Doo
6. D.O.R.O.T.H.Y. (My Favourite Dinosaur)
7. Rolling Down The Sandhills / Running Up The Sandhills
8. Can You (Point Your Fingers And Do The Twist?)
9. Butterflies Flit
10. Where's Jeff?
11. Play Your Guitar With Murray
12. The Monkey Dance
13. We're Dancing With Wags The Dog
14. Central Park New York
15. Here Come The Reindeer
16. Fruit Salad
17. Captain Feathersword Fell Asleep on His Pirate Ship (Quack Quack)
18. Eagle Rock
19. I Wave My Arms And Swing My Baton
20. Hot Potato
21. Christmas Medley

## Gallery

**NOTE:** Images may not be in order. Will be updated.

GregAnthonyMurrayJeffDorothyHenryCaptain FeatherswordWags
Rock-A-Bye Your Bear

**Rock-A-Bye Your Bear** is one of the Wiggles' most popular songs. They sing it in "Wiggle Time!" and "LIVE Hot Potatoes".

## Song Lyrics

Everybody clap

Everybody sing la la la la la

Bow to your partner

Then you turn around

Hands in the air, rock a bye your bear

Bears now asleep

Sh sh sh

Bears now asleep

Sh sh sh

Everybody clap

Everybody sing la la la la la

Bow to your partner

Then you turn around

Hands in the air, rock a bye your bear

Bears now asleep

Sh sh sh

Bears now asleep

sh sh sh

Bears now asleep

Sh sh sh

Bears now asleep

Sh sh sh

Bears now asleep

Sh sh sh

Bears now asleep

Sh sh sh
Lightning Ball

## Description

On a hit creates a chain lightning hitting extra bricks for 30% of damage.

The Lightning ball is a ball with the ability to chain a lightning effect to multiple bricks (starts at the next closest brick), hitting all of them for massive damage. The amount can be increased with the Skills Tree.

## Effect

Upon contacting a brick, the brick takes normal damage from the lightning ball and then triggers a chain effect to the next bricks. The chain always goes to the nearest neighbours of the original brick, but there is no limit to how far away the next brick can be.

The lightning chain is based on damage dealt by the Lightning ball. That means that it does not matter what effects or modifiers the other bricks have, the damage is based on what the Lightning ball dealt to the original brick.

v1.9.2 changed how Lightning ball works. The chain effect no longer applies poison again for every brick hit. Damage calculation is now a lot simpler.

If there is only 1 brick left on the field, Lightning will not be able to use its chain effect, as there are no bricks to chain to.

## Stats

Damage done by Lightning ball: ball info (hold touch on the ball icon).

Damage done by the lightning chain effect:

* Game Stats
	+ This World / Total
		- Dmg from lightning

## Changes

v1.9.2 - Lightning ball no longer calculates poison on both ball damage and chain damage. It now correctly calculates poison only once to determine the damage dealt.

v2.0 - Changed costs.
Let's Go (We're Riding In The Big Red Car)

**Let's Go (We're Riding In The Big Red Car)** is a Wiggles song released in 2000. It debuted in It's a Wiggly Wiggly World!.

## Song Lyrics

"Hey Wiggles, let's go for a ride in the Big Red Car"

Let's take a trip into the country

Look at all the scenery

Enjoy the open spaces and the trees

Driving over hills and mountains

Where the roads all wind and twist

We'll drive through sunshine rain or mist

CHORUS

Let's go

We're driving in the Big Red Car

Let's go

Out driving in our car

"Where next, Greg? Where to next, Greg?"

We'll drive through towns and cities

Officer Beaples waves the traffic through

We'll all be waving to her too

"Hi Officer Beaples"

We'll drive over and visit our good friends

Wags the Dog and Henry

Captain Feathersword and Dorothy

"Ahoy there, Wiggles"

CHORUS

(Jeff falls asleep and snores)

CHORUS

"Oh no Jeff's fallen asleep.

Will we wake him up?

No, let's let him sleep.

Sweet dreams, Jeff."
Vase Of Magic Flowers Trick

**Vase Of Magic Flowers Trick** is a magic trick that Greg does in Dance Party

## Synopsis

Greg has a vase of magic flowers. Well the vase is empty but with some magic we can get some. He takes the big magic hankie and covers the vase. He asks for help one last time. 1, 2, 3, Wiggle Waggle. He pulls the hankie and the vase is full of flowers!
Fruit Salad

**Fruit Salad** is a Wiggles song about eating fruit salad. It is one of the most popular Wiggles songs. They sing it in "Yummy Yummy", "LIVE Hot Potatoes" and a Spanish version in "Splish Splash Big Red Boat".

## Song Lyrics

Fruit Salad, yummy yummy! (x3)

Yummy yummy, yummy yummy, fruit salad!

Let's make some fruit salad today. (Uh, huh, huh!)

It's fun to do it the healthy way. (Uh, huh, huh!)

Take all the fruit that you want to eat.

It's gonna be a fruit salad treat!

The first step, peel your bananas.

The second step, toss in some grapes.

The third step, chop up some apples.

Chop up some melons, and put them on your plate.

Now we've made it, it's time to eat it. (Uh, huh, huh!)

It tastes so good that you just can't beat it.

Give everyone a plate and a spoon.

We'll all be eating it very soon!

The first step, eat up the banana.

The second step, eat up some grapes.

The third step, eat up some apples.

Eat the melons, now there's nothing on your plate!

Now we've had our fruit salad today. (Uh, huh, huh!)

It's time to put the scraps away. (Uh, huh, huh!)

Wash the bowls and wash the spoon.

Let's do it all again real soon!

Fruit Salad, yummy yummy! (x3)

Yummy yummy, yummy yummy, fruit salad!

Fruit Salad, yummy yummy! (x8)
One Little Coyote

**One Little Coyote** is a song from It's a Wiggly Wiggly World!.

## Song Lyrics

As I rode my pony across the western plain,

We stopped and heard a sweet and sad refrain,

It filled the sundown skies with a lonesome tune,

It was 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We stopped and heard a sweet and sad refrain,

2 wise old night owls calling “Come home soon” (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 3 big elk bugling through the trees,

2 wise old night owls calling “Come home soon” (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 4 moo cows lowing in the breeze (Mooo),

3 big elk bugling through the trees (Bugle fanfare),

2 wise old night owls calling “Come home soon” (Come home soon),

And 1 little coyote howling at the moon (Howling)

As I rode my pony across the western plain,

We heard 5 prairie dogs whistling at a snake (Whistling),

4 moo cows (Mooo),

3 big elk (Bugle fanfare),

2 wise owls (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 6 beavers slapping tails upon a lake (Hands clapping),

5 prairie dogs (Whistling),

4 moo cows (Mooo),

3 big elk (Bugle fanfare),

2 wise owls (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 7 geese honking cross the sky (Honk honk),

6 beavers slap (Hands clapping),

5 prairie dogs (Whistling),

4 moo cows (Mooo),

3 big elk (Bugle fanfare),

2 wise owls (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 8 mustangs whinnying wild and high (Neigh),

7 geese (Honk honk),

6 beavers slap (Hands clapping),

5 prairie dogs (Whistling),

4 moo cows (Mooo),

3 big elk (Bugle fanfare),

2 wise owls (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain,

We heard 9 buffalo stampede and run away (galloping is heard),

8 mustangs (Neigh),

7 geese (Honk honk),

6 beavers slap (Hands clapping),

5 prairie dogs (Whistling),

4 moo cows (Mooo),

3 big elk (Bugle fanfare),

2 wise owls (Come home soon),

And 1 little coyote howling at the moon (Howling).

As I rode my pony across the western plain

We heard 10 cowboys singing loud, ‘cause Its payday (Yee haw! Whoo!),

9 buffalo stampede and run away (galloping is heard),

8 mustang whinnying wild and high (Neigh),

7 geese honking ‘cross the sky (Honk honk),

6 beavers slapping tails upon a lake (Hands clapping),

5 prairie dogs whistling at a snake (Whistling),

4 moo cows lowing in the breeze (Mooo),

3 big elk bugling through the trees (Bugle fanfare),

2 wise old night owls calling “Come home soon" (Come home soon),

And that 1 little coyote howling at the moon (Howling).
Гоблин

## Лор

This section may contain heavy **spoilers** due to content.

There was once a terrible plague that affected multitudes throughout the land.

It spread at terrifying speed, claiming countless victims.

Seeing the plague's pitiless progress, sorcerers who had mastered healing arts sought out its progenitor.

Many thought it strange that sorcerers, disciples of the dark arts, should show such concern for the plight of others.

To the sorcerers. this was unfair. Theirs was a necessary evil, their goal the maintenance of order. All that set them apart was their willingness to bend morality to their purpose.

The sorcerers left no stone unturned in their search for the scourge's source. It came to pass the culprit was a creature none suspected.

The rat.

The plague spread rapidly in areas of heavy rat-infestation.

Armed with this knowledge, a strategy was devised.

Very simply, exterminate as many rats as possible.

The only problem was that rats, as carriers of the plague, were dangerous.

People were too afraid to approach them for fear of the disease.

But soon enough one sorcerer was inspired to design special traps for killing rats.

A magically-enhanced poison was used as bait, and any rat caught in a trap would consume the slow acting toxin then return to their lair to spread the effects.

The idea was to exterminate as many rats as possible at a single stroke.

As use of the magic traps spread, the number of plague-infected fell dramatically.

It seemed a solution had been formed...until a fresh problem arose.

A new creature had come into being.

There were reports that rats were forming groups to attack humans, **functioning as if one**.

It seems that some rats exposed to the magic poison had managed to survive, and had mutated after consuming more of the bait.

In addition to the physical changes they underwent, there was something else these rats shared.

An implacable hatred of mankind.

The hatred was instinctive.

There was a shared memory deep within these creatures, of mankind and the poison that had slain so many of their brethren.

Groups of mutated rats attacked people, feasting on corpses, **thus gaining strength**.

There was an inevitability that their form would take on twisted human elements. After all, to fight humans, what could be better than a human-like form?

Over time, these mutated groups of rats were given a name.

Goblins.

They breed at a rate that far surpasses that of humans.

Some fear that one day these creatures, spawned from mutated rats, may even take man's place.

## Описание

Goblins are the first enemies the player faces in the game. They are extremely easy to defeat as they are easily countered and a counter defeats them in one hit. They are also weak to all elements.

## Галерея

GoblinPic.jpgGoblin artworkGoblins.pngA couple of Goblins.GoblinBasicAttack.pngA Goblin's basic swipe attack.GoblinJumpingAttack.pngA Goblin's jumping attack.
Back To The Beginning Wiki

Created for and RPG using characters from The Vampire Diaries and Original Characters as well!

**Welcome to the Back To The Beginning Wiki!**
We're a collaborative community website about Back To The Beginning that is dedicated to the preservation and explanation of characters, spells, places, 'episodes', and objects featured in the Fanfiction.net private Roleplay TVD: Back To The Beginning! Please do not edit this wiki unless you are a member of the roleplay.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Adrian Balcoin

Crazy (By Klaus)

## History

Adrian was born and raised in New Orleans, LA. His parents are a part of the French Quarter witches coven, and as such so is, he. He was raised alongside Davina Claire and the other children of the coven. As a child he was a rowdy boy, always teasing the girls and telling them that he was better at magic than they were, and at one point he was. Though Davina always outranked him in magic, but he did not mind.

As he became a teenager and the coven went about sacrificing the Harvest Girls, he grew angry because Davina was one of them. When he did not know what happened to her, he was angered at the coven for doing what they had done. When he met Marcel and found out that he had saved Davina, he was grateful and sided with the vampire to spend more time with his childhood friend and crush Davina.

He knows that she is alive and, in the church, and he goes and visits with her often. The two-practice magic together, and alongside Davina he helps Marcel keep the other Quarter witches in line.

## Personality

Adrian is quiet and calculating, he always seems to have an answer for some question in one way or another. He chooses to remain silent at most functions, mainly because it gives him a better chance of gauging the crowd. He is intelligent and knows when to strike a precise blow, whether that is intellectually or physically.

Most often he chooses to contemplate and judge from a distance, but when he is pushed and people, he cares about are in danger, then he can be rash and violent with a fierceness about him. He can end up being the best friend you could have, or the worst enemy in the world.
Gemma Rivaldi Duchannes

Val

Witch-Girl

Chaotic Descendant

Genevieve Amara Duchannes – Older Sister

Tyler Marianne Duchannes – Twin Sister

Ridley Chevron Duchannes - Brother

Ophelia Genevieve Duchannes - Ancestor

## Personality

Gemma is the stubborn and hot headed of the twins, she is the more chaotic one as well and tends to act before she thinks. Most often she is the one to come up with the reckless and careless ideas and see them run through until the bitter end. Her twin sister is usually the only one who can ensure that she doesn't cause too much trouble during any of their little outings. Her oldest sister is the one she looks up too, but only because she looks so much like their ancestor, the first witch in their line.
Johnny Mnemonic

"**Johnny Mnemonic**" is a 1981 short story by William Gibson. It was first published in May 1981 in *Omni* magazine, and it was later included in the 1986 collection of Gibson's short fiction *Burning Chrome*. It was the first work set in the Sprawl setting that later appeared in *Neuromancer*, and introduces the character Molly Millions for the first time.

The short story served as the basis for the 1995 film *Johnny Mnemonic*, for which Gibson also wrote the screenplay. The film's plot uses the same basic premise as the short story, but otherwise differs considerably. A novelization of Gibson's screenplay was published in 1995 and was written by Terry Bisson.

## Appearances

**Characters**

* Molly Millions
* **Johnny Mnemonic**
Deanna Levin McCloud-Forbes

D (Marshal Flemming)

Ann (Liz Forbes)

Levi (Elena Gilbert)

Short-Stack (Klaus, Angus)

Bill Forbes – Adoptive Father

Elizabeth Forbes – Adoptive Mother

Caroline Forbes – Adoptive Sister

Angus McCloud – Elder Brother

Felicity McCloud – Younger Sister

## History

Deanna was born to Rowena and Jameson McCloud and spent the first 15 years of her life with her biological parents. She had a fairly normal childhood for the most part, considering her parents weren't that great of people. When she turned 15, was when the Forbes adopted her and took her away from the life that her parents couldn't keep giving her. She grew up in Mystic Falls, with the most normal of everything that she could have. She is friends with Caroline, Elena, Bonnie, Matt and Marshal.

She was raised since than as Caroline's adopted sister, and knows all about how her parents had to leave in order to ensure that she got a better life for the rest of it. She's now attending Mystic Falls high with everyone, enjoying the time she has and enjoying the friends she is making. She met Marshal before she moved to Mystic Falls, and the two had been friends before she had to leave.

## Personality

Deanna is a conscientious helper, sensitive to the needs of others and energetically dedicated to her responsibilities. She is highly attuned to her emotional environment and attentive to both the feelings of others and the perception others have of her. Deanna values loyalty and tradition, and usually makes her family and friends her top priority. She is generous with her time, effort, and emotions. She often takes on the concerns of others as if they were her own and will attempt to put her significant organizational talents to use to bring order to other people's lives.
Passive Income Card

## Description

Adds a passive income of cash every second.

The Passive Income card is a Common card that adds a passive income based on stage bonus cash every second.

## Effect

Passive income scales with Brick Cash, Cash Brick Bonus and Stage Bonus.

It does not scale with Golden Stages, since those do not increase the Stage Bonus value.

The table below shows the card's level and values:

 2
 3
 4
 5
 6
Lana Serafina Black

Wolf Girl (Klaus)

Alpha Bitch (The Krests)

Roman Black - Older Brother, Unknown

## History

Lana was born to a family of werewolves, and as such was raised knowing the heritage and the abilities of werewolves as people and as wolves. When she was 14 her parents died, and them having been the Alpha's of the pack, that birthright passed down to her and she was declared the youngest Alpha in the history of her pack. She was born and raised in the Bayou of Louisiana, and her pack is friends with the Crescent Wolf Pack and the other surrounding packs as well.

As time went on, she heard about the disappearance of the Crescent Wolf Pack's heir to being Alpha. It was not long before all the werewolves of the Bayou were threatened, and she had to take her pack into hiding and flee Louisiana and go to Mystic Falls.

Upon the pack's arrival to Mystic Falls, Virginia, she set out to ensure that they had a secured location in the woods and a cabin house to give all of them space to live in. She knew that a few of them had to start mingling with the locals and get jobs in order to maintain their cover and pay the bills. So, she went down and got a job as a bartender at the Mystic Grill.

She has learned about the vampires and the Doppelganger that live in the city, and she has kept what she is and that there is a pack a secret for now. She knows about the Lockwood's as well, more specifically Mason Lockwood. But she has not let that fact be known either, considering that she met Mason in the Appalachian Mountains on his travels and her own.

## Personality

Lana is quietly forceful, original, and sensitive. She tends to stick to things until they are done. She is extremely intuitive about people and concerned for their feelings. She has a well-developed value system which she strictly adheres to. She is well-respected for her perseverance in doing the right thing. She is individualistic, as well as leading, but not following.
Hello. Goodbye.

## **Synopsis:**

Charlotte is left devastated from an unforeseen death. With the otherside restored, Elena and Katherine finally begin the preparations to resurrect Jeremy and Sebastian. Roseline must learn to live without someone important once more. Jasmine sets her sights on a new journey...and revenge. Bonnie busies herself trying to restore the Doppelganger curse to prevent the lines from coming to an end. Dante delves deeper into his own Doppelganger history and connects with an unlikely individual in the process.
New Ball Cost Badge

## Description

Reduces the cost of all ball amount upgrades.

The New Ball Cost badge reduces the cost of ball amount upgrades. (Not the ball unlock cost)

## Effect

New ball cost is reduced, stacking multiplicative with other bonuses.

Combined with the New Ball Cost Perk of -60%, this comes out to a total of -86.4% cost.

**1 - ((1 - 0.66) \* (1 - 0.60)) => -86.4%**

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Sprawl

The **Sprawl** was the unofficial name for the **Boston-Atlanta Metropolitan Axis** (**BAMA**), an urban sprawl that developed along the east coast of North America. The Sprawl included Manhattan and Atlanta.

Henry Dorsett Case considered the Sprawl his home, and at twenty-two he'd been one of the best console cowboy's in the Sprawl, before his employer damaged his nervous system as punishment for stealing from them. People from the Sprawl like Case were given a BAMA Single Identification Number.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
* *Count Zero*
* *Mona Lisa Overdrive*
Marshal Johnathan Flemming

Katerina Petrova (ancestor)

Sebastien Petrova (ancestor)

Johnathan Gilbert (father)

Isobel Flemming (mother)

Alaric Saltzman (adopted step father)

Elena Gilbert (twin sister)

Jeremy Gilbert (cousin)

Jared Gilbert (cousin)

Marshal was born to Isobel Flemming mere minutes before his twin sister when she was 16. For some odd and unknown reason Isobel kept Marshal and raised him but she left Elena who was adopted by Grayson and Miranda Gilbert. Isobel raised Marshal well, he went to a good school and he was a gentle, he treated everyone nicely unless the deserved otherwise. When Marshal was starting school is when his mother met Alaric Saltzman and a couple years later they were married. After they had been married for a couple years they made arrangements that if anything were to happen to Isobel that Alaric would get soul custody of Marshal, so he was his adoptive father, and Marshal called him dad growing up anyways. He was the closest thing Marshal had to a father. When Isobel disappeared, he stayed with Alaric. He helped him search for his mother, learning about vampires and everything else they could, and when he moved to Mystic Falls, Marshal went too and he started attending Mystic Falls High School.

## Personality

Marshal is the kind of person that had always had a likeability to him. Those who meet him always seemed to be charmed and take by his kindness, positivity and contentment with who he is. He seemed well-mannered, confident, and has this unwavering will to help others, epecially when it come to family. Only those who really know him knows that he struggles with personal problems. The side of Marshal that is not normally seen scares people, even himself.
DTV

**Dryicor Television** (Finnish: Dryicorin Televisio, Welsh: Sianel Dryicor), better known as **DTV**, is the largest television channel in Dryicor. It was founded on 1 November, 1953 as an alternative to the public service BOD, but after it started to broadcast popular shows such as *Greed* and the even more popular *Who Wants to Be a Millionaire?*, DTV suddenly became the largest TV channel in Dryicor, which earnt it a move to the premier 1 slot on the Dryicor EPG in 2012.

## History

Throughout the 1930's and 1940's the BOD had earnt itself a monopoly on broadcasting. With only Dryicor Radio providing any sort of competition, it was decided that when the general broadcasting market focus moved to television, there would be a new competitor against the BOD. Enter DTV, which, overall, started to provide documentaries and its news broadcasts, produced by DTN, became famous for unbiased reporting and informative broadcasts. Due to this, it earned itself a second channel, DTV 2 in 1974.

In 1978 DTV moved to colour broadcasting and its weekend schedule started to focus on game shows, which had recently become popular in Dryicor. Early favourites included *The 64 000 Kr Question*, *Countdown* and *Fifteen-to-One*. The BOD's attempts at rivalling the shows with *Take Your Pick* and *The Price is Right* weren't actually far behind, yet *Wheel of Fortune*, offering a 26,000 Kr grand prize, did help the BOD's game show ratings massively.

In 1995, DTV launched DTV 3 for repeats of drama shows. Yet despite DTV's growth, it couldn't eclipse the BOD's sustained monopoly.

However, that changed when DTV launched *Who Wants to Be a Millionaire?* in May 1999 on primetime DTV 1. The simple format coupled with the high stakes of the show handed DTV a ratings success, and throughout the show's twenty-two series it continues to pull in high viewing figures. However, unlike most versions of the show, no-one on the Dryicoran version has ever won 1 million Kr., the highest winner walked away with 250 000 Kr. DTV also broadcast the Dryicoran version of the game show *Greed* in 2004, offering a 2 million Kr. grand prize. The highest winning team left with 500 000 Kr. in 2005.

DTV continued to enjoy ratings triumph over the BOD and, to add insult to injury for the BOD, were awarded the Freeview 1 spot, the prestigious number on the EPG. DTV often collaborate with Channel 4 to produce shows.
Anne-Marie O'Connell

Mari (Cami, Sean, Kieran)

Sean O'Connell – Brother

Mayor O'Connell – Paternal Ancestor

Kieran O'Connell – Paternal Uncle

Declan – Cousin

## History

Anne-Marie was born the youngest child to her parents, and she looked up to her two siblings Cami and Sean very much. She had a fairly normal childhood, except the part about learning that the Supernatural was all real, that the bedtime stories parents told their children to behave were in fact truth.

When their parents left, it struck a blow to Anne-Marie that she didn't realize meant anything. She was hurt, and she felt abandoned by them, and therefore she wanted nothing to do with them if they ever came back. She wanted away from everything and knew that eventually she would have to find out more about the Supernatural and what they were doing in the city.

When she turned 18 she left New Orleans and moved Shreveport to go to college. When Sean died she was devastated, and she came back home to New Orleans to be with Cami and their uncle Kieran. She has always known about the Supernatural, witches, werewolves and vampires. Hell she was best friends with a witch in Shreveport, and when she came back to New Orleans she fell into learning more about the Supernatural and what the ties to the city truly were.

## Personality

Anne-Marie is warm-hearted, popular, and conscientious. She tends to put the needs of others over her own needs. She feels a strong sense of responsibility and duty. She values traditions and security. She is interested in serving others. She needs positive reinforcement to feel good about herself. She has a well-developed sense of space and function.
Doppel-Hell

## **Synopsis:**

Upon the awakening of the Immortal Silas, the witch Qetsiyah returns to earth and enraged by betrayal and failure she begins to plot her next move. The surviving Doppelgangers must come together to defend their very lines from extinction. A surprising new Doppelganger emerges. The race for the cure to Vampirism gets more complicated than ever...and Katherine and the Mystic Falls crew must put their differences aside to try and stabilize the ever weakening Otherside...or risk losing their loved ones forever to the unknown.

## Doppel-Hell

### Writer

Jenna Sommers,Lianna Duke,Terrio459,and Vesper Stilinski
Boosts

Boosts is a section of the game where you can **earn free gems** and spend gems to boost your current world.

## Free Gems

The game offers access to a monetization platform called Tapjoy. The kind of offers depend on your country. These could be simple surveys for a handful of gems, download and play a new game for a few hours for more gems or stores that require a certain purchase for a lot of gems.

## Power Hungry

Power Hungry costs 10 gems, it boosts all your balls power by x3 and lasts 30 minutes. This is a very significant boost and is pretty much required for end game players. Multiple activations do not stack the effect's power, it only stacks the remaining duration of the effect.

## Cash Windfall

Cash Windfall costs 25 gems and gives you bonus cash based on 30% of your current world value.

Below is a formula used to calculate what World Value (WV) you would reach with a certain number of windfalls:

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W
# V
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t
W
V
∗

1.3

w
i
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s

{\displaystyle new WV = current WV \* 1.3^{windfalls}}

https://www.wolframalpha.com/input?i=n+%3D+c+\*+1.3%5Ew%3B+c+%3D+1e37%3B+w+%3D+1

To calculate the cost to reach a goal world value:

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# t
25
∗
⌈

ln
⁡

(

g
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W
V

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1.3
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⌉

{\displaystyle cost = 25 \* \lceil\frac{\ln\left ( \frac{goal WV}{current WV} \right )}{\ln (1.3)}\rceil}

https://www.wolframalpha.com/input?i=g+%3D+1e36%3B+c+%3D+1e33%3B+x+%3D+25+\*+ceil%28ln%28g%2Fc%29%2Fln%281.3%29%29
Fire Ball

## Description

Set bricks on fire, they will constantly lose HP by 50% of fire ball power per second.

## Limits

### Max Power Level

Unlimited

The Fire ball is a ball with the ability to deal damage over time on every brick it touches. The damage over time can automatically spread out with the Skills Tree.

## Effect

Upon contacting a brick, a damage over time effect is applied that deals 50% of Fire ball's power every second. This is on a global timer, which means that every effect on the map always activates at the same time.

If a brick is burning by the Fire ball's Fire effect, then Floor is Lava adds a lava tile the same size as the brick when it is destroyed. This lava will not do anything until it is removed either by the duration ending or when a different lava tile overlaps it. When it is removed it deals up to 80% of Fire ball's power to all the bricks that it touches.

## Stats

Damage done by Fire ball: ball info (hold touch on the ball icon).

Damage done by the damage over time effect:

* Game Stats
	+ This World / Total
		- Dmg from fire

## Changes

v2.0 - Added 3 skills (Floor is Lava, Big Lava and Intense Lava) and changed costs.
Noxious Fumes Card

## Description

Adds a chance for bricks to spawn poisoned.

The Noxious Fumes card is a Rare card that adds a chance for a brick to spawn already poisoned.

## Effect

The poison multiplier that is applied is based on your current poison ball power. If you do not have a poison ball picked yet, the power will default to the power of a lv.0 7.5k ball slot poison ball.

The table below shows the card's level and values:

 2
 3
 4
 5
 6
Stage Skip Badge

## Description

Increases chance to skip a stage.

The Stage Skip badge increases the chance to skip a stage.

## Effect

Every time a stage loads, you have a chance to completely skip that stage while still getting the Stage Bonus cash from it. It is possible to skip multiple stages at one time.

See Stage Skip for more information about its interactions.

Stage skip chance stacks additively with all other stage skip bonuses.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Challenge Badge

This article is about challenge badges, which does not involve Prestige in any way. For prestige badges, look at the Badges article.

## Summary

Challenge badges increase ball power. They are awarded from tournaments and challenges. Each single challenge badge increases a ball's power by 20%, stacking linearly. Every ball has its own challenge badge count, meaning that challenge badges are not global.

The bonus ball power from challenge badges on a single ball is calculated as 1 + (b \* 0.2), with b being the number of challenge badges a ball has, and is multiplied against other ball power bonus sources. As a result, every additional challenge badge being acclaimed introduces an increasingly smaller effect.

## Sources

Challenge badges are obtained from tournaments and challenges. Both sources grant challenge badges to random balls, summing up to the reward amount. Every ball is equally as likely to get a challenge badge, and there is currently no way to bias the randomization towards chosen balls, neither is that chance affected by the usage of the balls.

Each tournament rewards up to 50 challenge badges, and each challenge up to 28 challenge badges.

For every newly introduced ball, like the Fire Ball and the Lightning Ball, challenge badges are automatically granted based on the average of all other balls, without reducing the challenge badges on existing balls.

Challenge badges may be granted to balls never unlocked, or never reached the slot at which they become unlockable. This means that a player that has never reached the point of unlocking the Lightning Ball is still eligible for getting challenge badges on the Lightning Ball, and they will still be available the moment they unlock the ball for the first time.
Ball Speed Cost Badge

## Description

Reduces the cost of ball speed upgrades.

The Ball Speed Cost badge reduces the cost of ball speed upgrades.

## Effect

Ball speed cost is reduced, stacking multiplicative with other bonuses.

Combined with the Ball Speed Cost Perk of -60%, this comes out to a total of -86.4% cost.

**1 - ((1 - 0.66) \* (1 - 0.60)) => -86.4%**

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Max Idle Time Badge

## Description

Increases the maximum Idle Time.

The Max Idle Time badge increases the max Idle Time per idle session.

## Effect

The maximum idle time is increased. It does not affect idle stage skipping from the Idle Stage Skip Badge.

## Stats

The table below shows the max idle time and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Stage Bonus Card

## Description

Increases cash for completing stages.

The Stage Bonus card is a Common card that increases cash for completing stages by a multiplicative amount.

## Effect

The multiplier of the stage bonus stacks multiplicative with all other stage bonus bonuses.

Stage Bonus is 70% of the sum of all brick cash values on the stage. The card applies a multiplier on that sum.

Count all the normal bricks: **brick count = (#green + (#blue\*2) + (#red\*25))**

Count all the cash bricks: **cash brick count = (#greencash + (#bluecash\*2) + (#redcash\*25))**

**Value from bricks = (brick count \* BrickCash) + (cash brick count \* BrickCash \* CashBrickBonus)**

**Stage Bonus = Value from bricks \* 0.7 \* StageBonus \* AllCashBonus** (store packs bonuses)

The table below shows the Stage Bonus's bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Ball Power Cost Badge

## Description

Reduces the cost of ball power upgrades.

The Ball Power Cost badge reduces the cost of ball power upgrades.

## Effect

Ball power cost is reduced, stacking multiplicative with other bonuses.

Combined with the Ball Power Cost Perk of -60%, this comes out to a total of -86.4% cost.

**1 - ((1 - 0.66) \* (1 - 0.60)) => -86.4%**

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Brick Cash Badge

## Description

Increases all brick's cash value.

The Brick Cash badge increases all brick's cash value.

## Effect

The multiplier of the brick cash stacks multiplicative with all other brick cash bonuses.

Brick Cash also affects the value of Cash Bricks and Stage Bonus. And increases the on destroy value of Golden Stages.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Basic Ball

## Description

Just a basic ball.

The Basic ball is a simple ball without any additional effects.

## Effect

Basic ball has no effect on its own, but with the Skills Tree it can gain a splash effect like Splash Ball and a unique Friend Bonus effect.

The splash effect activates whenever it hits a brick and instantly deals 40% of its ball power in a radius around the hit. The radius depends on the level of the skill and the Splash Radius Card. The splash effect also deals damage to the brick that was initially hit by basic, allowing it to hit every brick it touches 1.4x harder. Though Basic ball's power has terrible scaling, so the damage wont stay relevant for long.

Friend Bonus is a unique effect introduced in v2.0. It has a window similar to Ball Specialization Card where you can select up to two ball types. Whenever any Basic ball collides with a chosen ball type, it gives that specific ball a 10 second power boost of up to 4x. This effect can be seen by enabling the Visual Option - Skill Effects.

## Changes

v2.0 - Added 3 more skills and costs changed.
Ball Speed Badge

## Description

Increases all balls' speed.

The Ball Speed badge increases the ball speed of all balls, including the Assassin Ball.

## Effect

All balls' speed is increased by the given multiplicative bonus, stacking multiplicative with other bonuses.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Skills Tree

The Skills Tree is a section in the Prestige tab where you can upgrade your balls with new skills or extra stats.

It was added in v1.7.2 and had 25 skills in total. In v2.0 it was increased to 49 skills total.

## Skills

Skill Points (SP) are the currency to buy and upgrade the skills with. They can be earned from competing in tournaments. Up to 5 in Copper, but up to 30 in Platinum.

## Changes

v2.0 - Added 24 skills and changed costs.

v1.9.2 - Poison Decay deals damage based on current health. It's no longer based on max health.

v1.9.2 - Cash Damage Added was changed to Power Added.

v1.7.2 - 25 skills were added.
Balls

There is a limit of 500 balls at once on the screen. This also applies to the mini Scatter balls. If your ball limit gets lowered (unequiping Max Balls card), then it will remove balls in order of last bought.

Every 10 Stages if a ball hasn't hit a brick it gets reset back to the middle.

Most balls can only have 50 balls purchased, except for Pierce ball, which has a limit of 40.

Speed has a purchase limit of level 99 for all balls.

Power has unlimited levels for most balls. Poison ball has a limit of level 119 and Cash ball a limit of level 199.

Balls can also be "Prestiged". This is the purple upgrade that shows up at speed levels 40 and 80 for each ball. Prestiging grants a 5x power boost, but a 60% reduction in speed. This will greatly increase your damage output, but the speed penalty could also reduce your level clear.

## List of Balls

The Assassin ball is only available through the Assassin Ball card. It does not count towards the ball count. Its speed cannot be upgraded with cash, it is only based on the card's level and other bonuses.

## Ball Cost and Availability

The game uses a custom Number notation for larger numbers.
Prestige Reward Badge

## Description

Increases prestige token rewards.

The Prestige Reward badge increases the amount of prestige tokens gained when prestiging.

## Effect

Prestige token reward is increased by the given multiplicative bonus, stacking multiplicative with other bonuses.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Splash Ball

## Description

Causes splash damage for 40% of power.

The splash ball is a ball with the ability to deal splash damage to surrounding bricks.

## Effect

Upon contacting a brick, the brick takes damage equal to 100% of the Splash ball's power, and the Splash ball triggers a splash damage
effect for damage equal to 40% of the Splash ball's power. Poison is applied on the splash damage.
The splash effect of the Splash ball has a 1.3 base radius, increased by the Splash Radius card.

Time Bomb enables an additional splash effect with much more power and a greater radius.
Max Balls Badge

## Description

Increases maximum balls allowed on the stage.

The Max Balls badge increases the amount of balls you are allowed to have on the stage at any time.

## Effect

Maximum balls allowed is increased. This can be further increased with Max Balls Card and Max Balls Perk.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Black Hole Badge

## Description

1% to skip a lot of stages.

The Black Hole badge adds a 1% to skip a lot of stages at once.

## Effect

Adds a 1% chance to skip up to 240 stages. You will receive the Stage Bonus of all the skipped stages.
See Stage Skip for more information about its interactions.

You are only able to skip stages with Black Hole if your Max Level ever reached (see Stats page) is higher than your current level.
After that point, Black Hole is disabled and will not trigger until you prestige your world, reducing your stage progression speed.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Sword Ball

## Description

Targets shield bricks for full damage.

The Sword ball is a ball with the ability to target and deal full damage to shield bricks.

## Effect

Upon contacting a wall, the Sword ball targets the nearest shield brick and moves towards it. If the brick is destroyed before Sword can reach it, the Sword ball will continue on its path, until it hits a wall or another brick.

Sword bounces off bricks like normal, it can only target shield bricks when it bounces off a wall. If there is no shield brick left, it bounces like normal.

A shield brick normally negates most of the damage done, but Sword ball ignores the damage reduction.
Bomb Brick Card

## Description

Chance of spawning bomb bricks with half HP. Destroyed bomb bricks detonate on kill dealing 60% of their max HP as damage to surrounding bricks.

## Features

### Rarity

Epic

The Bomb Brick card is an Epic card that turns some bricks into bomb bricks, having half HP
and detonating upon being destroyed, dealing damage to surrounding bricks.

## Effect

Detonation of bomb bricks deals damage equal to 60% of their max HP, calculated after their HP halving, to surrounding bricks.

Detonation of a single bomb brick is capable of causing a chain bomb brick detonation reaction. Thus, clear
speed can be drastically increased by having bomb bricks at play. It is also therefore possible to immediately
clear an entire stage if all bomb bricks are placed in a way that all bricks are covered, and there aren't
shield bricks around.

The radius of the bomb brick detonation begins at 1.5, and scales with splash radius bonuses, as provided
by the Splash Radius Card.

The chance of a bomb brick spawning is calculated on the remaining bricks after applying the chance
of spawning cash bricks. This means that increasing the chance to spawn a cash brick reduces the chance for a bomb brick.
Likewise, adding chance to spawn either a cash or a bomb brick reduces the chance of spawning a gem brick.

The table below shows the chance to spawn bomb bricks scaling by the card's level:

 2
 3
 4
 5
 6
Laser Card

## Description

Shoots a laser.

The Laser card is an Epic card that adds a moving laser to the screen that hits directly up for 2x your highest ball power.

## Effect

The laser moves back and forth on the bottom of the screen and shoots directly up.

The damage of the Laser is equal to 2x the highest ball power in your current shop. Laser is affected by poison and shield modifiers.

The table below shows the card's level and values:

 2
 3
 4
 5
 6