recursal/Fanatic-Fandom huggingface dataset:
Bard (Bard 2) (Shortspear)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Shortspear
* Studded Leather
* Random Level 1 Scroll
Background

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

In Wrath of the Righteous you can select a background for your character.

If the character already has the class skill, weapon proficiency or armor proficiency granted by the selected background from her class during character creation, then the corresponding bonuses from background change to a +1 competence bonus in case of skills, a +1 enhancement bonus in case of weapon proficiency and a -1 Armor Check Penalty reduction in case of armor proficiency.
Bandit Cleric (Cleric 7)

**Bandit Cleric** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* City of Hollow Eyes (Varnhold's Lot)
* River Blades' Camp

## Loot

* Masterwork Club
* Breastplate
* Ring of Protection +1
Bandit Cleric (Cleric 2)

**Bandit Cleric** is a hostile humanoid in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Breastplate
Bandit Illusionist (Wizard 7)

**Bandit Illusionist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Light Crossbow
* Random Level 3 Scroll
Bear-like Treant

**Bear-like Treant** is a creature in *Pathfinder: Kingmaker*.

## Description

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off – or, failing that, kill and eat – any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continuous damage until that target is dead, unconscious, or escapes.

## Locations

* Random encounters
* Bald Hilltop (during An Ancient Curse, Part Two)
* Oleg's Trading Post (Merged World)
* Temple of the Elk
* Tenebrous Depths (Floor V)
Bandit (Rogue 6)

**Bandit** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Bridge over the Gudrin River

## Loot

* Masterwork Dagger x2
* Chainshirt
Bandit (Fighter 7) (Talon Peak)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Basic mechanics

*Pathfinder: Kingmaker* is based on the Pen and Paper tabletop game Pathfinder and retains much of the same mechanics, though in computerized form.

## Dice

In the tabletop version, whenever there is a challenge or question of whether or not something will succeed, the players role dice to simulate randomness. These dice rolls are then modified by the strengths and weaknesses of both the characters that are being played, but their equipment, and the situations they are in.

Dice are the basis for any situation that may be influenced by random chance, and they come in a variety of forms. Them most common forms are 3, 6, 8, 10, 12 and 20-sided dice. When a mechanic specifies what dice be rolled, the way it's listed is #d#, for example 3d6. The first number is how many dice are rolled and the second is the number of sides on those dice. In our previous example, it would be three dice of the six-sided variety. Lastly, there may a be +# or -# on the end, which is simply a number that is added or subtracted from the total of the dice added together. For example, 2d8+4 would mean to roll two dice, each with eight sides, add the dice values together, and then add another 4 points.

One of the more common uses of dice rolls is to see if a character is skilled enough to do something. For example, a thief might want to pick a lock on a chest, so their player would roll a 20-sided dice (the standard dice for skill rolls), add their skill modifier from the Trickery skill (which will range from 0, completely untrained, to 20, which is world-class master), and any modifiers, such as a -2 penalty from being in a hurry, or a +2 bonus because they have the blueprints for the lock.

Despite the fact that this is a computer game, and no actual dice are being rolled, in many places in both the game and the wiki the notation is still used. While the damage for a shortsword could, and sometimes is, simply be listed as 1-6, for many veterans of tabletop gaming, they are more comfortable seeing it as 1d6.

## Difficulty Class

Having a system for determining skill and randomness is important, but is useless without a way of determining how difficult a task is. This is where Difficulty Class, often abbreviated as "DC" comes in. DC is the number that a roll needs to match or beat to be considered a success. An example for a skill roll like the previously mentioned attempt to pick a lock, might be a DC of 10, which is considered an easy roll, because even without any skill, a 20-sided dice will succeed more than 50% of the time.

It is important to note that many common rolls are considered automatic successes if the maximum number is rolled and automatic failures if the minimum number is rolled. For example, on a 20-sided dice, one of the most commonly rolled dice, a 20 is success, regardless of all other factors, and 1 is a failure, no matter what. See the individual mechanics for more details.

Dice are extensively used in both combat and with skills, and have articles that will detail both.
Athach

**Athach** is a creature in *Pathfinder: Kingmaker*.

## Description

An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a weakness-inducing poison.

A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.

Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment— some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration.

An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor.
Bard

**Bard** is a class in *Pathfinder: Kingmaker*.

Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.

## Gameplay

**Role**: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.

**Alignment**: Any

**Hit Die**: d8 (5 + Constitution modifier on level up)

**Skill Ranks Per Level**: 4 + 1/2 Intelligence modifier

**Class skills**: All

## Selectable Features

### Bard Talents

Each time a bard learns a new bard talent, they may choose a new rogue talent that does not modify the Sneak Attack ability.

## Archetypes

* Archaeologist
* Thunder Caller
* Flame Dancer
Bandit (Fighter 7) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes (Varnhold's Lot)

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Bandit Alchemist (Alchemist 5)

**Bandit Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* City of Hollow Eyes
* City of Hollow Eyes (Varnhold's Lot)

## Loot

* Light Crossbow
* Chainshirt
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 3 Potion
Bane of Flesh (Scythe)

## Flavor text

*See Broken Phylactery of Stevanius the Rotten*

## Effects

Wielding this +2 bleed scythe allows you to feel almost any heartbeat in a 15-foot area. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Whenever you or your party members attack using the Rapid Shot feat, they don't suffer a -2 penalty to attack but gain a +2 bonus to damage instead.

## [Show Blueprints]

BrokenPhylacteryBodyScytheItem (c9d5b614aadc5ea4a8958e4df2ecda38)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)
* BrokenPhylacteryBodyScytheAbility (9161bf7d31e36fb4ea2ab4c9651758e5)
* BrokenPhylacteryBodyScytheBuff (ad5a609b07749cb46a63d876ce8d55f7)
* BrokenPhylacteryBodyScytheRapidShot2Buff (ec28f84fccb94a79802bbc34ef329bbb)
* BrokenPhylacteryBodyScytheRapidShotBuff (5017e4357a104349bba1bb2c2036d594)

**Bane of Flesh** is a relic Scythe in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Phylactery of Stevanius the Rotten event.
Bandit Shadow (Fighter 4)

**Bandit Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Battlecry

Use Time | standard action

**Battlecry** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

As a standard action, you can unleash an inspiring battlecry. All allies within 100 feet who hear your cry gain a +1 morale bonus on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, this bonus increases to +2. You can use this ability once per day, plus one additional time per day at 5th level and for every five levels thereafter.
Bandit (Rogue 4) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Special Encounter (Bandits Tutorial)
* Stag Lord's Fort

## Loot

* Composite Shortbow
* Chainshirt
Bandit (Fighter 2) (M) (Old Sycamore)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Heavy Crossbow
* Longsword
* Light Shield
* Scalemail
* Mead
Axiomite (encyclopedia)

Stewards of ancient, colossal cities on lawful planes, axiomites represent the fundamental search for order. According to their own history, the first axiomites sprang from the raw mathematical underpinnings of the cosmos long before the first gods began to stir—they are personifications of a primordial reality made flesh in an attempt to understand itself. New axiomites are formed from souls much like celestials or fiends, with spirits drawn across the planes to one of the axiomites’ humming crystal monoliths, emerging later as purified creatures of law and theory.

A particular axiomite may look like any humanoid-shaped creature, though the particular form does not affect its abilities in any way. Beneath this form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations, making them literally creatures of pure mathematical law.

Axiomite society is broken into three divisions, each with its own duty and purpose. One devotes itself to the construction and maintenance of inevitables, another to the expansion and construction of their capital city, and the third to continuing the exploration and calculation of the laws and constants that underlie all of reality. Their leader is a gestalt mind formed by the greatest individuals of their race, forming when needed and then dispersing into its component axiomites to put the god-mind’s plans into action.
Bandit (Warrior 3) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Composite Longbow
* Leather Armor
Bane of the Living (Creature)

**Bane of the Living** is a creature in *Pathfinder: Kingmaker*.

## Description

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed.

These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

## Notes

* Summoned by failing to Remove Curse on Cloak of Sold Souls for second time.
Bandit Conjurer (Wizard 5)

**Bandit Conjurer** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Bridge over the Gudrin River

## Loot

* Light Crossbow
* Random Level 2 Scroll
Battlemaster's Plate

## Flavor text

*This well-polished, without a scratch, plate armor belonged to a commander who sent into the battle the braves in dented armor — every day the new ones.*

## Effects

This a +4 mithral full plate grants its wearer ability to cast greater heroism spell once per day as a 11th level wizard.

## [Show Blueprints]

BattlemastersPlate (193082c3f970e7740a02013ad775cd64)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* MithralArmorEnchant (7b95a819181574a4799d93939aa99aff)
* MithralArmorFeature (0e5e0e709a16f6240b609616a6dbe916)

**Battlemaster's Plate** is a magic Full Plate in *Pathfinder: Kingmaker*.
Bandit (Rogue 4)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Special Encounter (Trolls vs Bandits)
* Stag Lord's Fort

## Loot

* Dagger x2
* Chainshirt
Bandit (Rogue 4) (Swamp Witch's Hut)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Shortbow
* Studded Leather
Banded Armor of Greater Acid Resistance

## Effects

This +3 banded armor grants its wearer acid resistance 30.

## [Show Blueprints]

BandedStandartAcidresist25Plus3 (a6b3dfaedda035d47b6ce4d833d1ac30)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AcidResistance30Enchant (e6fa2f59c7f1bb14ebfc429f17d0a4c6)
* AcidResistance30Feature (065ed77df6b31e74c8febb7ff685bf68)

**Banded Armor of Greater Acid Resistance** is a magic Banded Mail in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 51400
Beast Tamer

**Beast Tamer** is an Archetype of the Bard class in *Pathfinder: Wrath of the Righteous*.

## Description

Bards originate from a variety of backgrounds, including former shepherds, street charmers, and such. Those who find animals a more appreciative audience than humans are usually become known as beast tamers. Such bards can greatly enhance the abilities of their beastly allies through inspiring performances.

Differences from Bard class:

## Gameplay

* **Alignment**: Any
* **Race**: Any
* **Hit Die**: 5 + Constitution modifier
* **Skill Ranks per Level**: 4 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Mobility, Trickery, Stealth, Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Perception, Persuasion, Use Magic Device
* **Proficiencies**: Simple Weapons, Light Armor, Shields (except Tower Shields)
* **Spellcasting**: Arcane spells up to 6 levels, Spontaneous caster, uses Charisma)

## Base Features

At 3rd level and every 2 bard levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of Summon Nature's Ally IX at 17th level).
A beast tamer cannot have more than one summon spell active in this way at a time; if she uses another, any existing summon immediately ends.
At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.
At 10th level inspire ferocity grants all affected allies the effect of the Magic Fang spell. In addition, all natural attacks count as if they were silver and cold iron.
At 14th level inspire ferocity makes all natural attacks by affected allies count as if they were Adamantine.
At 18th level inspire ferocity grants all affected allies the effect of the Greater Magic Fang spell.
Bard College

Loyalty +1Economy +1Relations +1Culture +8~~Culture +# equal to Culture Rank~~

 A center for learning in literature, music, lore, the visual and performing arts. Grants an additional bonus to Culture equal to the Culture's current rank.

**Bard College** is a building in *Pathfinder: Kingmaker*.

## Description

A center for learning in literature, music, lore, the visual and performing arts. Grants an additional bonus to Culture equal to the Culture's current rank.

## Bugs

 The bonus Culture based on Culture Rank doesn't seem to work. (Last Version:2.1.7b)
Bald Hilltop

*An eerie hilltop with little to no growth. Rumors has it that long ago, dark rituals to forgotten evil gods scarred this place forever, leaving it to remain lifeless and corrupted until the End Times.*

## [Show Blueprints]

Location\_BloodmoonPortal (a18f99e65feec434e92d83b9bc9d5d6c)

## Bald Hilltop

### Quests

An Ancient Curse
An Ancient Curse, Part Two
An Ancient Curse, Part Three
An Ancient Curse, Part Four
An Ancient Curse, Part Five
An Ancient Curse, Part Six
An Ancient Curse, Part Seven

## Camping

### Ambush groups

Fey
WillOWisp
Abberation
Outsider
Dweomercat

## [Show Blueprints]

BloodmoonPortal (18ac371fab4e6274faeb4d6b6ddaf858)

### Designer

Philipp Kovalev

**Bald Hilltop** is a location in *Pathfinder: Kingmaker*.

## Enemies & Drops

### An Ancient Curse

1. Giant Spider x6
2. Greater Giant Spider x2
3. Doomspider
Silky

### An Ancient Curse, Part Two

1. Bear-like Treant
Quickboar
2. Dire Venomwolf x2
3. Lost Sister
Smilodon-like Treant

### An Ancient Curse, Part Three

1. Green Dweomanticore
Venomanticore x2
2. Yellow Dweomerwyvern x2
3. Black Dweomerowlbear
Purple Dweomerowlbear
Moray

### An Ancient Curse, Part Four

1. Redcap Savage x2
Redcap Trickster x2
2. Ferocious Dweomercat x2
Redcap Trickster x3
3. Bogeyman x2
Leafless Lady

### An Ancient Curse, Part Five

1. Immense Mandragora
Mandragora Swarm x2
2. Primal Treant x2
3. Marquis Dazzlelight

### An Ancient Curse, Part Six

1. Wild Hunt Archer x2
Wild Hunt Scout
2. Wild Hunt Scout x2
3. Lord-Jaeger Tsundar
Wild Hunt Scout x2

### An Ancient Curse, Part Seven

1. Wild Hunt Scout x3
2. Vilderavn (22 Fey) x3
3. Lesser Jabberwock
Banshee Blast

**Banshee Blast** is a spell in *Pathfinder: Kingmaker*.

## Effect

You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage. Any creature that fails its Reflex save must succeed at a Will save or become panicked for 1 round/level.
Bastion of Lion's Heart

## Effects

This +2 tower shield grants its wielder negative energy resistance 10 and a +1 morale bonus on saving throws against fear effects.

## [Show Blueprints]

BastionOfLionHeartShieldItem (93eda98aab2ecb84eb1fe104d2ed449d)
BastionOfLionHeartArmorItem (1d8e0e7047b50f94e8c7bfe192c10a91)

* ShieldEnhancementBonus2 (7b9f2f78a83577d49927c78be0f7fbc1)
* BastionOfLionHeartArmorEnchantment (5b52887736bd2514c9dc292644827e31)
* BastionOfLionHeartArmorFeature (2021993aa5ca7474b96a657c0fb575fc)
* NegativeEnergyResistance10Enchant (34504fb2cecda144aaff34929ba10202)
* NegativeEnergyResistance10Feature (cb0314ce3bbf8ee40b7941166402abaa)

**Bastion of Lion's Heart** is a magic Tower Shield in *Pathfinder: Wrath of the Righteous*.
Bandit (Fighter 3)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lonely Barrow
* Stag Lord's Fort

## Loot

* Longsword
* Heavy Shield
* Scalemail
Bandit Necromancer (Wizard 7)

**Bandit Necromancer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lake Silverstep Village

## Loot

* Light Crossbow
* Random Level 3 Scroll
Barbarian Arena

Military +6Culture +6Military +3 and Culture +3 in settlement with Goblin Quarters, Kobold Quarters or Troll Quarters

 A large public structure for competitions, demonstrations and team sports – or bloodsports. +3 to Military and Culture when located in a settlement with Kobold, Troll or Goblin Quarters.

**Barbarian Arena** is a building in *Pathfinder: Kingmaker*.

## Description

A large public structure for competitions, demonstrations and team sports – or bloodsports. +3 to Military and Culture when located in a settlement with Kobold, Troll or Goblin Quarters.
Attractive Impulse

**Attractive Impulse** is a relic in *Pathfinder: Wrath of the Righteous*.

## Text

 *No one paid any heed to Hecatrix for two hundred years until one day the sin-soaked soul of a succubus with a magnificent scarlet gemstone on her bosom awakened in the Abyss. The gemstone was called the Attractive Impulse. The gem combined the passion and lust of the queen of courtesans with the blessings of two goddesses, which together forged a dangerous and alluring relic.*

## Source

Crusade Encounter south from Lands of Yath Watch outpost.
Baleful Gaze

**Baleful Gaze** is an ability in *Pathfinder: Kingmaker*.

## Notes

The ability itself doesn't have [Gaze Attack] descriptor, which means Blind Fight doesn't give immunity to it.

## Effect

Any creature within 60 feet of the Defaced Sister must roll a DC 20 Fortitude save or suffer 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same Defaced Sister's Baleful Gaze again for 1 minute. The DC save is Charisma-based.
Bane of Spirit (Ring)

### Effects

You bound a part of your soul to the ring. You gain a +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. As a swift action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their weapon's damage type into force, for 1 round.

## [Show Blueprints]

BrokenPhylacterySoulRingItem (29c12c43b02e5ad41895388d47bf4efb)

* BrokenPhylacterySoulRingAbility (79858b03ea88801449c95ff9ed813333)
* BrokenPhylacterySoulRingBuff (524132d6b29096b449c0d8bf9a1ebef8)
* BrokenPhylacterySoulRingEnchantment (96504ec0d97a75c4f9c91e775723dc8a)
* BrokenPhylacterySoulRingFeature (a8e75168a655bfd4abf8adafe2e9ba91)

**Bane of Spirit (Ring)** is a relic Ring in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Phylactery of Stevanius the Rotten event.
Axiomatic Flaming Falchion +2

## [Show Blueprints]

FalchionAxiomatingFlamingPlus2 (7e2dd9425f36ecf47a3e6a21bf4fd83b)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* Flaming (30f90becaaac51f41bf56641966c4121)

**Axiomatic Flaming Falchion +2** is a magic Falchion in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 50018
Axiomatic Light Mace +1

## Axiomatic Light Mace +1Light Mace

### Damage

1d6 Bludgeoning
 +1 enhancement

### Qualities

Enhancement +1
Axiomatic
Finesse Wielding

## Flavor text

*This weapon gives a tingling sensation to the hands.*

## [Show Blueprints]

AxiomaticLightMacePlus1 (62de72a3c84f5274da5de16beb2b0ee9)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)

**Axiomatic Light Mace +1** is a magic Light Mace in *Pathfinder: Kingmaker*.
Bandit (Fighter 4) (M) (Lone House)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Longsword
* Heavy Shield
* Scalemail
* Random Loot
Bandit (encyclopedia)

**Bandits** are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Bandit (Rogue 3)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Dagger x2
* Studded Leather
Balanced Defender

## Effects

Whenever the wielder of this +3 longsword wields any shield in another hand, it grants the wielder an additional +3 bonus on attack rolls with this longsword.

## [Show Blueprints]

BalancedDefenderItem (95e32dd97e7c0314a8624c13b57d9dc5)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BalancedDefenderEnchantment (e398650c196635c4e93cfcc8cc1d06a5)
* BalancedDefenderFeature (0598072f5e0706c46846d4d9d99ec583)

**Balanced Defender** is a magic Longsword in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Ivory Sanctum, Jerribeth's room.
Bandit Camp

*A small glade in the middle of the woods, in which someone has set up camp. Smoke drifts above the trees, as well as some voices and what might be laughter.*

## [Show Blueprints]

Location\_BanditAdmirers (59a1d595fd12f1147ab11f60c39f52a7)

## Camping

### Ambush groups

Bandit
Bear
Boar
Spider
Boggard

## [Show Blueprints]

Bandit Admirers (c966d99c53ae0ef429a64d242946c828)

### Designer

Philipp Kovalev

**Bandit Camp** is a location in *Pathfinder: Kingmaker*.

## NPC

* Berta
* Hendric
* Shortie
Axiomatic trait

**Axiomatic trait** is a weapon trait in *Pathfinder: Kingmaker*.

## Effect

* An axiomatic weapon is infused with lawful power. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against chaotic creatures.

## See Also

* Anarchic trait
* Holy trait
* Unholy trait
Bandit Illusionist (Wizard 2)

**Bandit Illusionist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Bandit Brawler (Barbarian 3)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Greatsword
* Hide Armor
Bandit Transmuter (Wizard 7)

**Bandit Transmuter** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* River Blades' Camp
* Ruined Watchtower
* Technic League Encampment (during Obliteration (Quest))

## Loot

* Masterwork Light Crossbow
* Random Level 3 Scroll
Bandit (Fighter 7) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* Special Encounter (Trolls vs Bandits)

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Bandit (Fighter 6) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Back to the Roots

**Back to the Roots** is a quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* When you get Command Room event you can start the quest with (Good/Lawful) choice or decline it with (Evil) choice.
* It also activates Special Encounter (Sir Allfrey) on a raod between Inconspicious Camp and Hamlet of Sork.
* The interactions in the quest change depending if you made [Angel] or [Demon] decision during Hosilla fight in Shield Maze.

### Return to Neathholm

* Go to Neathholm in Kenabres and talk with Chief Sull. Picking (Evil) option will fail the quest.

### Find Wenduag in her secret den

* Go to the Secret Hideout and approach Wenduag, eventually a fight will start
	+ If you made a [Demon] decision then you get to make an optional (Good) or (Evil) alignment dialogue choice.
* After Wenduag is defeated she will propose to become your slave.
	+ There will be a (Good/Evil/None) Diplomacy DC 32 check (+180xp).
	+ You can let her join you, but she will betray you eventually.
	+ If passed (Evil) version of the [Diplomacy] check then you could also make her go away, you will be able to get her in the squad in fifth chapter.
	+ You can also kill her with (Good/Evil/None) decision.

### Tell Sull everything

* Go back to the Sull, if you took Wenduag in you get to make an optional (Evil) choice.
* For [Angel] you get Mongrel Sharpshooters x30 and unlock them as Mercenary.
* For [Demon] you get Mongrel Fighters x35 and unlock them as Mercenary.

## Aftermath

* In Drezen you can talk with Chief Sull to appoint Lann as a new chief with (Good/Chaotic/Lawful/Evil) Diplomacy DC 26 check (+45xp).
	+ If you do, then you will also get Lann Wants to Talk (Lann Chief) event in 10 days.
* Lann Wants to Talk (Back to the Roots) event in 5 days if Lann is romanced.
* Underground Avengers (Lann) event in 20 days.
* Fear of the Surface (Lann) event in 45 days.
Bard (Bard 2) (Club)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Club
* Leather Armor
* Random Level 1 Scroll
Bandit Bard (Bard 9)

**Bandit Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat buffed with permanent Inspire Courage.

## Locations

* Random encounters
* City of Hollow Eyes
* River Blades' Camp

## Loot

* Masterwork Longspear
* Chainshirt +1
* Ring of Protection +1
* Random Level 4 Scroll
Bard (Bard 2) (Longspear)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Longspear
* Leather Armor
* Random Level 1 Scroll
Bandit (Rogue 2)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Dagger x2
* Leather Armor
Bandit (Rogue 4) (Crossbow) (Swamp Witch's Hut)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Bard (Bard 2) (Longsword) (Inn)

**Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* All the versions of those level 2 Bards have Weapon Focus (Longspear), although they use different weapons.

## Loot

* Longsword
* Leather Armor
* Random Level 1 Scroll