recursal/Fanatic-Fandom huggingface dataset:
Bomana

**Bomana** is Lopaka's father.

## Personality

Bomana is very strict, alongside Chief Kepuna and his wife, Mia. He cares for Lopaka about what he is supposed to do and always tells him to follow him.

## Appearance

Bomana is a tall man with tan skin, grey medium length with longer bangs covered by a headband at top of his head. He wears a yellow islanders skirt and an arm band, which all males wear in Illoka.
Death Knight Armor

## Description

The Death Knight uses the energy of their Demonic Foes to infuse their armor and reduce the amount of damage they take. The Horns on their helmet are designed to intimidate their enemies.

## Armor Bonus

When 2 or more pieces of the Death Knight Set are equipped, all Damage is decreased. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus:
All Damage -0.75%
All Damage -1.95%
All Damage -2.2%

 Random Option: 1
 Complete Set Bonus:
All Damage -2.82%
All Damage -7.5%
All Damage -10%
Druid Armor

## Description

Having incorporated the powers of the druids of their tribe, the Vango Druid Armor set increases the skill damage for the user, allowing them to use more elemental attacks on the enemy.

## Set Bonus

When 2 or more pieces of the Druid Armor are equipped, the character's skills will cause more damage.

 Random Option: 0
 Complete Set Bonus:
Skill DMG +2%
Skill DMG +3.8%
Skill DMG +5.05%

 Random Option: 1
 Complete Set Bonus:
Skill DMG +6.75%
Skill DMG +9%
Skill DMG +12%
Caixa

**Caixa** (pronounced "KY-sha or KA-sha"): These snare drums, like the surdo family, were almost certainly vestiges of Portuguese military bands in Brazil. Notice they are deeper than American snare drums, that the snares are like guitar wire, and that the snares are placed on top. Rimshots are an integral part of playing caixa. Prior stick experience is extremely helpful. Kit drummers usually choose this challenging section.

The hand signal is indicative of how some samba caixa players hold their drums: hoisted on their left shoulder, with the right hand holding a regular stick, and the left hand holding a short stick. In this position, only the right hand can play strong hits and rim shots; the left hand only plays ghost notes.

* R - right hand hit
* r - right hand ghost note
* L - left hand hit
* l - left hand ghost note
* R or L - right or left rim shot
* Z or z - buzz
* Zz or Zzzz - buzz that starts strong and diminishes
* x - rim click
* X - hit (usually with other sections)
Elven Dual Axes

## Skills

 Launch a spinning jump
attack that inflicts Fire
damage
and cause fiery whirlwinds
to inflict damage
to create ripples and inflict
Fire damage
with the axe to inflict Fire
 Damage: 96%
Hits: 6
Cooldown: 9.5 sec
Hits: 3
Cooldown: 14.5 sec
Hits: 1
Cooldown: 19.5 sec
Hits: 3
Cooldown: 29.5 sec

## Summon

This skill replaces Array Rush for mythical grade weapons.

 Damage: 282.5%
Hits: 5
Cooldown: 29.5 sec
Friends

## Managing Game Friends

**① Game Friend Requests**

- List of players who have sent me friend requests

**② Recommended Friend List**

**③ Game Friends List**

- Maximum of 10 deletions per day

- Send friendship points: For every 2 points sent, one is received

## Managing Facebook Friends

**① Current Number of Facebook Friends**

- If the friend you invited accesses the game, they are added to your friends list

**② Connect to Facebook/Invite Friends**

- You must link your game account to your Facebook account to invite your Facebook friends.

**③ Facebook Friend Missions**

- You receive rewards when your friend completes missions

**④ Graduation and Deleting**

- If a friend does not log in for 10 days or more, you may delete the friend and invite another friend.

- What is graduation?

> If your registered friend completes all missions, the delete button is changed to a graduation button

> The friend is deleted if they graduate.

> Rewards are given according to the number of friends that have graduated
Chart Overview

Most of our charts follow a simple formula. Nearly all of our songs have four beats to a measure (quarter notes), and each beat is subdivided into four sixteenth notes.

Sixteenth notes are grouped into groups of four, each group representing a beat. Each group of four beats is delineated by a vertical bar.

The following notates four notes, each on one beat of a measure:

```

```

The following, using R and L for right and left hands, notates a paradiddle:

```

```

Sometimes, a measure or group of measures is to be repeated. These are notated with colons next to the vertical bars (resembling repeat bars in music notation). If a passage is to be repeated a fixed number of times, that number can appear afterward:

```

```

Some instruments have specific notation; please see the Instruments page for details. In general, here are some common letters/symbols and what they mean:

X
A capital X is a generic hit, used when it does not matter which hand makes the hit.
R or L
A regular hit with the right or left stick.
r or l or x
A lighter hit (sometimes referred to as a "ghost note") with the right or left stick. Sometimes a lower-case x refers to a rim click on the caixa.
Z
A buzz, achieved by letting the stick bounce rapidly on the surface. Sometimes seen as Zz or Zzz to indicate that the buzz gets quieter over time.
R or L
An underlined letter (sometimes a red letter) is used to refer to a rimshot (In this context, a rimshot refers to a hit where the stick hits both the rim and the head of the drum at the same time). Some songs only use rimshots and ghost notes (and no regular head hits); in those charts, a capital letter is sufficient to indicate a rimshot.
A hyphen indicates a rest and is used in these charts to mark time.
Note that all charts are notated in a monospace font so as to line up instruments together.
Mangue

Mange is almost always played directly after Maracatú.

## Form

1. Transition from Maracatú
2. Introduction
3. Main Ride
4. Other Rides
5. End

### Transition from Maracatú

After the end of Maracatú is whistled, all instruments play a final hit on the downbeat, and the gonguê continues at an immediately faster tempo, alone until the introduction to Mangue is called.

All Agogôs play the Gonguê part on the lower bell. If there are multiple bells, some can rest here.

```

```

### Introduction

These four bars repeat until the Main Ride is called:

```
Timb: | ???? Template:Check

```

### Main Ride (Ride 1)

The main ride is called in with four whistle blows.

*A tricky part about this transition is that the Gonguê/Agogô switches patterns immediately, however, the new pattern is almost the same as the old one with a different downbeat.*
Note that The surdos and gonguê play two-bar phrases, and the caixa plays a four-bar phrase.

```
```

### Other Rides

Mangue has no breaks; it simply has several ride patterns that are all called in with a hand signal (number of fingers indicates which pattern) and four whistle blows.

Template:Incomplete

### End

The end is called with four whistle blows. Everyone plays in unison:

```

```
Rune Dual Swords

## Skills

rapidly and inflict
Lightning damage
rapidly and inflict
Lightning damage
and inflict Lightning
damage
burst of massive lightning
 Damage: 123%
Hits: 5
Cooldown: 12 sec
Hits: 7
Cooldown: 17 sec
Hits: 5
Cooldown: 22 sec
Hits: 4
Cooldown: 32 sec

## Summon

This skill replaces Lightning Strike for Mythical grade weapons

 Damage: 282.5%
Hits: 5
Cooldown: 32 sec
Tamborim

**Tamborim** (pronounced "tam-bo-REENG"): These small, jingle-less frame drums, played with whip-like, multi-tyned sticks called chicotes (chi-KO-chees), or whips, play widely varied and syncopated accent parts that mark phrasing and embellishments.

* X - first hit, keep stick on head
* v - turn instrument, striking stick away
* ^ - turn instrument back, striking stick during turn
* X - final hit

This flip pattern can happen on different parts of the beat, so pay close attention to where each hit fall in the beat.

See this instructional video on how to achieve the tamborim flip.
Instruments

These are the instruments that make up Samba Ja, and any typical bateria. The "hand signal" image is what is used when calling breaks that have a Section Feature.

Read more ...
 **Chart Legend:**\* R - right hand hit
* r - right hand ghost note
* L - left hand hit
* l - left hand ghost note
* R or L - right or left rim shot
* Z or z - buzz
* Zz or Zzzz - buzz that starts strong and diminishes
* x - rim click
* X - hit (usually with other sections)

(Repinique)

(Surdo)

Read more ...
 **Chart Legend:**
```
X - single hit/shake (however)
U - up shake
D - down shake
```

Read more ...
 **Chart Legend:**
```
H - high bell
L - low bell
X - hit (usually low bell)
```

Read more ...
 **Chart Legend:**Xv^X - the characteristic "flip":
* X - first hit, keep stick on head
* v - turn instrument, striking stick away
* ^ - turn instrument back, striking stick during turn
* X - final hit

This flip pattern can happen on different parts of the beat, so pay close attention to where each hit fall in the beat.

Read more ...
 **Chart Legend:**
```
O - open hit (loud)
o - open hit (soft)
S - slap hit (loud)
s - slap hit (soft)
t - tap (ghost note)
```

(Chekere)

(more later!)
Mocidade Break

*Hand signal: Thumb on the nose, hand outstretched, "neener neener".*

Pronounced "Mo-see-DA-jee". Also known as the **Thumb Nose Break**, This is a long break that features the 3rd Surdo and Tamborim. Bell, Chocalho don't play for this break.

After the break, when the band starts back in on the ride, tamborims play their triplet pattern, as shown.

This 7-bar pattern is played twice:

```

```

```

```

Then:

```

```

```

```

```
Caixa: | ---- ---- ---- ---- | Ride
Repq:  | R-RR lZzl Rrrl R-R- | Ride
Surd1  | ---- ---- ---- X-X- | Ride
Surd2: | ---- ---- ---- ---- | Ride
3rd:   | ---- ---- ---- X-X- | Ride

```
Zipper Break

There is some choreography in this break. The "face" line refers to which direction band members face.

```

```

Then play this four times. Bells come in the second time. Chocalho comes in third time.
Notes in parens are played only the last time.

```

```

Finally:

```
Surd: | Ride?

```

This part needs work.

Then directly back into the main ride.
Timbal

**Timbal** (pronounced "chim-BOW"): The only drum played with two hands. People with conga or djembe experience typically go for this tall, conical, recently invented Afro-Brazilian instrument native to the Bloco Afro traditions of the Northeast. The main challenge is to be heard again against drums being played with sticks, so it helps to have good hand technique. A good section of timbais (plural) makes an unbelievable sound, and they are a real asset to any group.

```
O - open hit (loud)
o - open hit (soft)
S - slap hit (loud)
s - slap hit (soft)
t - tap (ghost note)
```
Sete Pancadas

The name means something like "Seven beats". Our arrangement uses two of them, Levada Um (one) and Levada Dois (two). We sometimes call this "Seven Pancakes" just for funsies.

## Form

1. Introduction (call-and-response with Timbal and ensemble)
2. Levada Um (ride pattern 1)
3. Levada Dois (ride pattern 2)
4. Levada Um
5. Bossa
6. Levada Dois
7. End

## Whistle Calls

All of the rides in this song are four-bar cycles. Between sections is a one-bar transition, also called the "turnaround". The turnaround always happens *instead* of the last bar of each cycle (not after). Therefore, the whistle call happens during the third bar or the cycle, after which the turnaround is played:

```

```

### Introduction

Call can be played on Timbal or Repinique.

Alternate between call and response 3x:

```
Repq: | O-OX -OO- OX-O O-X- RZzl RZzl | (Original)

```

```
Caix: | RlrL rlRl rLrl RlRl RZzl RZzl | R
Surd: | X--- --X- ---- X--- X--- X--- | X
Bell: | L--- --L- ---- L--- L--- L--- | L
Choc: | xxxx xxxx xxxx xxxx xxxx xxxx | x
Tamb: | X--- --X- ---- X--- Xv^X Xv^X | X

```

```
Caix: | RlrL rlRl rLrl RlRl RZzl RZzl | R
Surd: | X--- -XX- ---X X--- XX-- XX-- | X
Bell: | L--- -LL- ---L L--- LL-- LL-- | L
Choc: | xxxx xxxx xxxx xxxx xxxx xxxx | x
Tamb: | X--- -XX- ---X X--- Xv^X Xv^X | X

```

```

```

This is played four times. Timbal is full volume throughout, band starts soft and gets louder.

```
Choc: |: X-X- X-X- X-X- X-X- :| (4x)

```

This is played twice:

```
Choc: |: X-X- X-X- X-X- X-X- | X-X- X-X- X-X- X-X- :| (2x)

```

Finally:

```

```

### Levada Um (One)

These four bars are repeated until the next section is called.

```

```

This is played instead of bar four of the ride, after the call:

```

```

### Levada Dois (Two)

These four bars are repeated until the next section is called.

```

```

This is played instead of bar four of the ride, after the call:

```

```

After the "Bossa" section (second time playing this section), 2nd Surdo plays:

```

```

### Bossa

Call: Elbow up in air, thumb pointing back

These four bars are repeated until the next section is called.

```

```

The call to move on from this section (to Levada Dois) is two fingers plus "talking hand" gesture.

This is played instead of bar four of the ride, after the call:

```

```

### End

This is played instead of bar four of the previous four-bar ride:

```

```
Wave Break

File:Wave.jpg
Also known as the **Hand Jive Break**. Called in with four whistle blows.

First:

```
Band:  | XXXX X-X- X--- ---- | X--X --X- -X-- X-X- | X

```

Then, play all this twice.

```

```

```

```

Finally,

```
Rep: | rlr-rl R-rlR R RR lZzl | R--- ---- ---- ---- | Ride ===>
C/S: | ---- ---- ---- ---- | ---- Ride ==== ===> | Ride ===>
Sur1:| ---- ---- ---- ---- | ---- X--- ---- X--- | Ride ===>
Sur2:| ---- ---- ---- ---- | ---- ---- X--- ---- | Ride ===>

```
Agogô

**Agogô** (pronounced "a-go-GO"): Also simply referred to as "bell", this metallic double-bell is used in a thousand kinds of Sub-Saharan and Diasporan African musics, including most of the Afro-Brazilian styles like Samba and Maracatú. Brazilian agogô bells are unique in that they can be clicked together to produce several more sounds.

```
H - high bell
L - low bell
X - hit (usually low bell)
```
Ilê Aiyê

**Ilê Aiyê** is in the general style of Samba Reggae. It is the name of an Afro-Brazilian group in Bahia, Brazil.

```

```

## History

Samba Ja played this song with members of SambAmore (from Aracta, CA) for HONK! Fest West 2015.

## Form

1. Introduction
2. Main Ride
3. Break 1
4. Main Ride
5. Break 2
6. Main Ride
7. Breakdown / Break 3
8. Main Ride
9. Break 3
10. Main Ride
11. Break 5

*There is no break four. Don't ask.*

## Chart

**Legend**

% - fast RL (32nd notes)

F - flam (if possible)

### Introduction

```
Band: |: ---- ---- --X- X--- :| (3x)

```

```

```

### Main Ride

All instruments have a one-bar phrase except Surdo 4, which has a two-bar phrase.

```

```

### Break 1

Called in with four whistle blows, played once.

```

```

### Break 2

```

```

### Breakdown

The Breakdown is signaled but not called in with the whistle. Instead, the repinique plays this while everyone continues with the ride:

```
Rep |: RlrR lrRl Rl%R l%Rl :| (2x)

```

Then the band responds:

```

```

Caixas then play their ride pattern while everyone else plays four hits:

```
Band |: XXXX ---- ---- ---- :| (4x)

```

Timbals join on their ride pattern:

```
Band |: XXXX ---- ---- ---- :| (4x)

```

This is then repeated until Break 3 is called:

```

```

### Break 3

Played once and then back to the ride.

```

```

### Break 5 (end)

```

```
Caixa Rides

There are several different ride patterns used within Rio Samba, all somewhat interchangeable. Which ride patterns we play with particular songs changes over time. Sometimes we learn a new pattern, sometimes we switch out old patterns.

**Legend**

R or L - loud head hit

r or l - soft head hit (ghost note)

 R or L - loud rim shot

 r - soft rim shot

 Zz - buzz (single stick, R)

## Salguero

```

```

Videos:

* Mancha Verde playing Salguero https://www.youtube.com/watch?v=tCniVinwbSM

## Manguiera

```

```

## Mocidade

(pronounced "Mo-see-DA-jee")

```

```

## Viradouro

```

```
Samba de Roda

***IN PROGRESS***

*(Don't judge us)*

*Pronounced "Samba je HO-da"*

## Form

The form is somewhat modular; any break can be played at any time. However, it usually follows this rough form:

1. Intro
2. Ride
	* (Break 1 and/or 2 interspersed)
3. 6/8 Section
4. Intro AKA Break 3
5. Ride
	* (Breaks 2 and/or 4 interspersed)
6. End

## Chart

### Introduction

("Lo": Surdos)
("Hi": Caixa, Repique, Tamb)

Song starts with Timbal playing its ride for a few bars, and then:

```

```

```
Hi:   |: ---- ---- ---- ---- | ---- ---- H--- ---H :| (2x)

```

```
Timb: | ---- SSS  SSS  --S- | ssss ssss oooo s--- | (Ride)
Band: | ---- ---- ---- --X- | ---- ---- ---- --x- | (Ride)

```

### Ride

*Is there a better way of communicating this? Is this still accurate?* -- Damienbradley (talk) 06:46, October 13, 2015 (UTC)

3rd Surdo and Timbal play pattern 1 out of breaks 1&4, pattern 2 out of breaks 2 & 3.

```
Surd:1

```

Samba Duro
Timbal P2: | otts btto otts bf-o | t=touches, f=flam, swung

### Break 1

This break is 16 bars long. Repinique, caixa, tamborim, timbal continue on ride until bar 16.

For this break:

```
B - whole band in unison
S - all surdos
1 - 1st Surdo
3 - 2nd & 3rd Surdos

```

```

```

### Break 2:

One-bar break.
% = 32nd notes

### Break 4

This bar is 17 bars long. For 16 bars, the repinique, caixa, tamborim and timbal continue on ride. Chocalho and bell rest. Entire band stops on beat 4 of the last bar. The whole band plays the pattern in bar 17 before returning to the ride.

```

```

Finally:

```
Band:  | X--X X--X X--X XXX  | (Ride)

```

### 6/8 Section

This is called with three fingers, but with the hand turning back and forth (adds up to 6).

In reality this is in 12/8. We simply go from dividing the beat into 4 (16 16th notes) to dividing the beat into 3 (12 8th notes). The tempo stays the same at first; however, we can optionally speed up the tempo substantially after this section starts.

At first just Timbal and Surdo play. The patterns they play before and after the transition sound similar enough to make for a seamless transition between the two patterns:

```
Beat: | (4/4)               || (12/8)
Band: | (Ride)============> || (drop out)
Surd: | (Ride)============> || (drop out)

 After some time, the whole band is called in:

```

 Timbal can optionally play this if it is swung hard:

```

```

 The 6/8 section ends with this:

```
Band: | X-X -XX | -X- X-- | X

```

Then the Timbal starts the call for the introduction.

Ending:

```

```

Timb/Rep: | 666666 666666 o--- o--o | ----
Tamborim: | 3-3-3- 3-3-3- o--- o--o | ----
Caixa: | oooo oooo o--- o--o | ----
3rd Surdo: | oooo oooo o-oo ho-o | o shaded notes are sticked RR LR-L R
1+2Surdo: | ---- ---- --oo ho-o | o sticked --RR LR-L | R

Source - CBC 2011 Week 1- Marcio Peter. 6/8 section is my arrangement and not from CBC.
Mancha Verde Breaks

These breaks are named after, and taken directly from some videos of Bateria Mancha Verde, a well-known bateria in Brazil.

They are also referred to colloquially as "Munchie Veggies" and are signaled with a hand gesture resembling a chewing mouth.

These breaks can be used in Bezerra or Conversação.

**Legend**

m or M - muted hit. Hold one hand on the drum head while hitting it with a mallet with the other hand. (M is louder than m.)

h - hand hit with left (or non-dominant) hand.

 R - regular hit with right (or dominant) hand.

## Break 0

### Chart

*Hand signal: chewing mouth*

This break is a long solo in 3rd surdo. Break begins by all instruments dropping but caixa (and repinique?). 3rd player(s) then come in at will. Band must listen closely for end of this solo. Whole band comes in on beat 2 at the end.

Caixa Ride: Salguero

**Pattern 1** - This two-bar pattern is repeated ad lib.:

```
C/R:  | Ride

```

Then into pattern 2, but 3rds play the below pattern in place of the 1st 2 bars of the pattern on the 1st time only. (*Ed.: this is confusing!*)

```

```

**Pattern 2**
This pattern can be repeated (though usually we play it once):

```

```

```

```

```

```

3rd call in:
The 3rds start this call on bar 11 (or the last bar) of their phrase. The rest of the Bateria comes in on **beat 2** of the 6th bar of the call.

```

```

```

```

### Recordings

Here’s a long video mainly focusing on the 3rds. Our version of the intro will be much shorter. The transition from 3rd pattern 1 to pattern 2 happens about 1:45, the call in happens at 3:35.
https://www.youtube.com/watch?v=tCniVinwbSM

## Break 1

Signaled with the chewing mouth sign followed by one finger.

*coming soon*

## Break 2

Signaled with the chewing mouth sign followed by two fingers.

*coming soon*
Samba Breaks

Coming soon!

*This needs to be combined/something with Category:Samba Breaks somehow.*

*This page will contain **all** of the breaks that can be used in Rio Samba -- regardless of which Samba (Bezerra or Conversação) we typically play them in. Those pages will also contain references to breaks that typically appear with those songs.*

*Some housekeeping for future reference:*

*In keeping with the principle of "single source of truth", each of these breaks will be written out only once, on their own page. On this page and any other page, those pages' content will be "transcluded" -- meaning this page will contain a line of markup that will include the content from that page into this one, so if the chart for the original break is changed, that change will appear everywhere the break is transcluded.*

*Transclusion syntax looks like this:*

```
{{:Break name}}

```
Rune Broadswords

## Skills

swinging the sword to
inflict Fire damage
energy blast and inflict
Fire damage
inflict Fire damage
 Damage: 202.5%
Hits: 3
Cooldown: 13 sec
Hits: 3
Cooldown: 18 sec
Hits: 3
Cooldown: 23 sec
Hits: 2
Cooldown: 33 sec

## Summon

This skill replaces Summon Hellfire for Mythical grade weapons

 Damage: 1412.5%
Hits: 1
Cooldown: 33 sec
Tracce di Vittoria

## Plot

The descendant of Giancarlo Fisichella and the lifetime fan in racing, Giovanni Fisichella, was born in a fishing village near Naples. His life in there was alright, even when his ancestors have done F1 races, Italy may have won so many F1 races in Europe and across the globe long after the Black Beast was gone but even it was for the past 2500 years, there are a bunch of countries who won F1 races. Throughout his ages, he watched many TV shows that relate cars, rode car-themed rides, and played a lot of racing games. Even althrough he grew up, he still loved them all. But as he grow up, he went to a driving school in Naples. After graduating, he went to high school to be a professional F1 driver, in another village somewhere sothwards of his hometown. And when the second semester begins, his father is now getting even more drunk, and punished him by learning how to drive using his toy cars. Near the graduation, his father was arrested for drinking too much alcohol, and was sentenced 10 years in prison. Later after graduation, he planned to go to college, but first, he went for a vacation in the island of Sicily. When he reached 25, his father died on a heart attack. He was buried in a cemetery. After that, he retired his job as a condottieri and moved on with a better job, as a F1 racer. At age 31, Giovanni marries a French tourist touring around his hometown named Marie-Pierre Bouchard and had two children. Later, a famous male Italian singer, Leonardo Barbaro, performs the national anthem of Monaco at the start of a big race. When the Duce of Italy, and the descendant of Benito Mussolini, Lorenzo Mussolini, occupying his fishing village, the Fisichellas fled to Monaco, and they said it'll be safe from Italian fascist forces. After beating his ultimate rival from Australia, Charles Dukeham, his team, upon returning home from a race, heard that the Adventure Bay Grand Prix is coming soon, and he wanted to be a special guest racer. Miles and Loretta messaged his parents to wish them good luck, but it was interrupted by a message from Giovanni that he's willing to win the big race he participate.
Ottie, Ray, and Puffy

**Ottie, Ray, and Puffy** are a trio of aquatic creatures who are the companions to Flipper. They are the assistants who help Flipper when on the need.

## Physical Appearances

As their names suggest, all members of the trio have their names that come from the species. Ottie is an otter. Ray is a manta ray. Puffy is a puffer fish.

## Personality

Ottie is one of the only three who can get out of land. He is a semi-aquatic animal, which is why this member of the trio can get out of land. Ray is very kind and a great component to Flipper and his friends. Puffy can blow strong air for advantage. However, he underestimates the ability to help.

## Trivia

* Their names are a pun on their species's names.
List of Foods

A

* Adobo
* Adobo Flakes
* Adobo Sauce
* Afritada
* Ajiaco
* Annatto
* Arequipeño Adobo

B

* Barbacoa
* Barbecue
* Balut
* Beef Adobo
* Beef Afritada
* Bicol Express
* Birria
* Blood Sausage
* Bulgogi

C

* Carne Asada
* Carnitas
* Cazuela
* Ceviche
* Chapulines
* Chicharrón
* Chicken Adobo
* Chicken Afritada
* Chicken Feet
* Chili Adobo
* Chimichurri
* Chipotle
* Chivito Sandwich
* Chopsuey
* Chorizo
* Churrasco
* Cochinita Pibil
* Congee
* Crispy Pata

D

* Dinengdeng
* Dinuguan
* Dulce de Leche

E

* Embutido
* Empanada
* Escabeche

F

* Fajita
* Fish Sauce

G

* Guajillo Chili

H

* Halo-Halo
* Humita

K

* Kabsa
* Kaldereta
* Kare-Kare

L

* Lechon
* Locro
* Longganisa
* Lumpia

M

* Mechado
* Menudo
* Mexican Adobo
* Milanesa
* Milkfish
* Mole Sauce

N

* Nilaga

P

* Pancit
* Pandesal
* Pastel de Choclo
* Philippine Adobo
* Picadillo
* Pig Roast
* Pinakbet
* Pochero
* Pork Adobo
* Pork Afritada
* Puerto Rican Adobo

S

* Sinigang
* Sisig
* Sofrito
* Sopaipilla
* Spanish Adobo
* Squid Adobo
* Suckling Pig

T

* Tapa
* Tinola
* Tocino
* Torta
* Tres Leches Cake

Y

* Yerba Mate
LOKI Space Station

## List of Cities

* Adventure Bay, Adventure Bay
* Axle City, Nick Jr. Country
* Basco, Batanes
* Bikini Bottom, Bikini Bottom
* Boracay, Aklan
* Caracas, Venezuela
* Capitol, Panem
* Ducktown, Duckland
* Empire Bay, Empire Bay
* Fukushima, Japan
* Gaberone, Botswana
* Hiroshima, Japan
* Ivywood Hills, Pacific Bay
* Jerusalem, Jerusalem
* Karachi, Sindhudesh
* Las Pinas, MuntiParLas
* Las Vegas, Deseret
* London, United Kingdom
* Manila, Philippines
* New York City, Nuovo Italia
* Oslo, Norway
* Panau City, Panau
* Quebec City, Quebec
* Riyadh, Saudi Arabia
* Roxas, Capiz
* San Fransokyo, Nikkei Amerika
* Son Ga, Lan Na
* Tokyo, Japan
* Ube, Japan
* Vienna, Austria
* Westwood City, Make Believe
* Xalapa, Totonac
* Yaren, Nauru
* Zapote, MuntiParLas
Ave Maria, Ave Felix Manalo!

Of those who fell, that Iglesia ni Cristo might be great,

Join in our song, for they still march in spirit with us,

And urge us on to gain the Christian state!

Hail the Manalo family, long live Iglesia ni Cristo!

May you defend this great nation forever and ever.

Be strong and free, as you age for all of eternity,

Long live Iglesia ni Cristo, as long you're strong like a man!

We fight today in this dawn that breaks now.

And if death comes and embraces us,

Onwards Iglesia ni Cristo! We shall say in falling.

Hail the Manalo family, long live Iglesia ni Cristo!

May you defend this great nation forever and ever.

Be strong and free, as you age for all of eternity,

Long live Iglesia ni Cristo, as long you're strong like a man!

We shall avenge our all brothers and sisters killed by them,

So that the Iglesia ni Cristo nation and religion

Should one day be proud and victorious once more.

Hail the Manalo family, long live Iglesia ni Cristo!

May you defend this great nation forever and ever.

Be strong and free, as you age for all of eternity,

Long live Iglesia ni Cristo, as long you're strong like a man!

Ng mga taong nahulog, na Iglesia ni Cristo ay maaaring maging mahusay,

Sumali sa aming awit, para nagsisilakad pa rin sa espiritu sa amin,

At hinihimok kami sa upang makakuha ng estado Kristiyano!

Palakpakan ang pamilya Manalo, mabuhay Iglesia ni Cristo!

Maaaring mong ipagtanggol ang dakilang bansang ito magpakailanman at kailanman.

Maging malakas at libre, ang bilang ng edad mo para sa lahat ng kawalang-hanggan,

Mabuhay Iglesia ni Cristo, hangga't ikaw ay malakas tulad ng isang tao!

### Verse 2

Para sa karangalan, lupang tinubuan, katarungan, at kapayapaan,

Lumalaban tayo ngayon sa madaling araw na magsisimula ngayon.

At kung ang kamatayan ay dumating at yumayakap sa amin,

Pataas Iglesia ni Cristo! Kami ay dapat sabihin sa bumabagsak.

### Chorus

Ave Maria, ave Felix Manalo!

Palakpakan ang pamilya Manalo, mabuhay Iglesia ni Cristo!

Maaaring mong ipagtanggol ang dakilang bansang ito magpakailanman at kailanman.

Maging malakas at libre, ang bilang ng edad mo para sa lahat ng kawalang-hanggan,

Mabuhay Iglesia ni Cristo, hangga't ikaw ay malakas tulad ng isang tao!

### Verse 3

Ay dapat namin sasaktan ang mga makasalanan at ang kumakain dinuguan,

Kami ay dapat maghiganti sa ating mga kapatid namatay sa pamamagitan ng mga ito,

Kaya na ang Iglesia ni Cristo sa bansa at relihiyon

Dapat isang araw ipagmalaki at matagumpay na minsan pa.

### Chorus

Ave Maria, ave Felix Manalo!

Palakpakan ang pamilya Manalo, mabuhay Iglesia ni Cristo!

Maaaring mong ipagtanggol ang dakilang bansang ito magpakailanman at kailanman.

Maging malakas at libre, ang bilang ng edad mo para sa lahat ng kawalang-hanggan,

Mabuhay Iglesia ni Cristo, hangga't ikaw ay malakas tulad ng isang tao!
Samba Já Digi-Escola

## Welcome to the Samba Já Digi-Escola

This is a resource site for members of Samba Já, a bateria based in Eugene, Oregon.

This is under construction and is not yet "official".

## New members, start here

Get oriented at our New Members page (coming soon).

## Song Charts

Find a song by using the search bar, or by heading to the Charts page to see all charts currently on the wiki. Check out the Chart Overview page for an explanation of how we notate our charts.

See our Current Songs page for songs we regularly rehearse and play.

Incomplete songs are ones that need some work. (If you complete something, remove it from the Incomplete category!)

## How To Contribute

This wiki is intended to realize Samba Ja's goal as a collaborative musical experience. If you have any interest in becoming a contributor, please get oriented at the Basic Wiki Editing and Editing Charts pages. (Coming soon)
Story

## Story Overview

*Ceroth has enjoyed 20 years of peace since the Guardians War. But Dominion suspects the age of peace is nearing its end when he and his disciple run into monsters they believed to be gone for good.* Prologue.

The Hero of our Journey is you, the player. Matera was attacked by Lucifer himself, and after a bloody battle with his lieutenant, you must attempt to face Lucifer head on. Follow through the story of Raven and you will travel far and wide in your quest for peace, and vengeance.
The World of Matthew Jabez P. Nazario Wikia

## Welcome to the The World of Matthew Jabez P. Nazario Wikia

Explore the insane, futuristic, hypothetical world of Matthew Jabez P. Nazario!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Guardian Armor

## Tofren22

A sturdy armor set. The Guardian Armor is emphasizes protection and balance.

 Armor Bonus

When 2 or more pieces of the Guardian Armor are equipped, the character will receive an Accuracy bonus. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus: +1% Acc

 Random Option: 1
 Complete Set Bonus: +3.4% Acc
Dexter

**Dexter** is the main antagonist of the 1999 Australian animated series *Flipper and Lopaka*. He is a gigantic, manipulative octopus whose plan is to rule the sunken city of Quetzo after the death of King Dextorian (the ruler of Quetzo when it was a terrestrial palace in ancient times) and get rid of the air-breathing heroes. However, Dexter is eventually very notorious in an attempt to rule the city of Quetzo and trying to stop Lopaka, Flipper, along with his friends Ray, Ottie, and Puffy, and the other residents of Quetzo. Dexter is assisted by the four henchmen to stop Flipper and his friends: three brainless sharks and a green sea snake named Serge. Like many characters in the show, he was voiced by Keith Scott.

## Physical Appearance

Dexter is a gigantic purple octopus with light blue spots, lavender lips, and yellow eyes. Like all octopuses, Dexter has eight tentacles.

## Personality

Very devious, fraudulent, and manipulative, Dexter is a notorious octopus who tries to rule the city of Quetzo. One of his most despicable plans is when he tries to get rid of the citizens of Quetzo with many of his diabolical and cruel plans. However, his sister, Dolores, dislikes him when Dexter is being very legendary, opprobrious, and disreputable. However, he always fails when Flipper and Lopaka foil his plans and is eventually defeated.

Several examples of Dexter and his villainous plans have been notable examples.

## Trivia

* Dexter is very similar to Dave from the film "The Penguins of Madagascar". Both, he and Dave are octopuses and depicted as main antagonists.

* Dexter has a sister named "Dolores".

## Appareances

### Season 1

* **Flipper and the Volcano:** Dexter tries to erupt the volcano of the island of Illoka after having attracted nasty citizens (sharks, barracudas, anglerfish, etc.) into Quetzo.
* **Flipper and the Circus:** Takes the Illokans' circus equipment required for the New Year celebration with a circus. With the equipment stolen, Dexter puts up his own circus, forcing Lopaka to go replace the stolen equipment after the Illokans accuse him for stealing the equipment. After foiling his circus show, the citizens of Quetzo form an angry mob and take away his money.

### Season 2

* **Fire and Ice:** Prevents Flipper and his allies from trying to reach the volcanic crystal that spreads lava when activated.

### Season 3

* **Bad Boy, Flipper:** He hypnotizes Flipper to get rid of Lopaka, his allies, and Ultra the pink dolphin. With the amulet of hypnosis broken, he also even helps remove the rock that activated a geyser that lead to the volcano in which Bolo is trying to prove to be the bravest to enter the volcano. This is an example of a redeemed villain.
* **Dexter's Demons:** Activates a gargoyle statue named "Stony" to summon all the gargoyles to scare all the citizens of Quetzo. However, when he touches Stony (even when Stony says, "Don't touch!"), the gargoyles turn against him, which makes an example of Evil vs. Evil.
Flame Blades

## Skills

 Launch fiery blades to inflict
damage
then thrust forcefully into
theground to inflict Fire
damage
directions and inflict Fire
damage
fire waves at nearby
 Damage: 165.5%
Hits: 3
Cooldown: 9 sec
Hits: 3
Cooldown: 14 sec
Hits: 5
Cooldown: 19 sec
Hits: 5
Cooldown: 29 sec

## Summon

This skill replaces Array Rush for mythical grade weapons.

 Damage: 471%
Hits: 3
Cooldown: 29 sec
Nearer, My Pup, to Thee

## Characters

* **Alex** is the third human member of the PAW Patrol. During this story, his hair was combed, and he dons a black bowler with an orange stripe, a white tank top, a light orange dress shirt, a dark orange tuxedo jacket, an orange bowtie, an orange vest, an orange cummerbund, an orange rose boutonnière, a black leather belt, white gloves, orange trousers, black socks and black loafers.
* **Chase** is a German Shepherd pup and a police officer member of the PAW Patrol. During the story, his fur was combed, and he dons a black bowler hat with a blue stripe, black sunglasses, a white tank top, a light blue dress shirt, a blue tuxedo jacket, a dark blue necktie, a dark blue vest, a dark cummerbund, a blue rose boutonnière, a black leather belt, white gloves, dark blue trousers, black socks and black loafers. He also had a sergeant rank badge on his right tuxedo pocket and on the left, his name "Schasstein S. Gesetz" was pinned in a small, rectangular pin and his loafers were designed to make him run faster. And at the latter part, Chase also wore a Pup-Pack and used his megaphone to sing a lullaby song for all the pups to listen and sing, Nearer, My Pup, to Thee, a PAW Patrol version of Nearer, My God, to Thee, and unwear it again after the song.
* **Cooper**
* **Icee**
* **Katie**
* **Marshall**
* **Princess**
* **Rosie**
* **Rubble**
* **Ryder**
* **Smoky**
* **Tracker**
* **Tundra**
* **Skye**
* **Zuma**

## Story

### Chapter 1: As the Sun Sets

It was a cold, clear, starry late-year Sunday late afternoon in Adventure Bay. The pups were playing Pup Pup Boogie for several hours.
A Song for Frasnoria

**A Song for Frasnoria** is the national anthem of Frasnoria.

## English Lyrics

### Verse 1

O, Frasnoria, land of the children in sportswears,

We are the children who transported us from sports days to the next 300 years.

By the adult human who came from the future and taken us,

To a ruined future, where everyone were scavenging, and colonized it.

### Chorus

God bless Frasnoria, unbreakable land,

May you guide us a way on a right path.

It leads us to a shining victory,

Shine in glory, all hail Frasnoria!

### Verse 2

March all the children of Frasnoria, and face the rising sun,

As we salute to the rising sun like a solar radiance rejulibating our souls.

We smited our cruel enemies with an iron fist that helped us,

Embracing us to glory and loving the dreams of a great champion.

### Chorus

God bless Frasnoria, unbreakable land,

May you guide us a way on a right path.

It leads us to a shining victory,

Shine in glory, all hail Frasnoria!

### Verse 3

Defend us, o Lord, as we all arise against our enemies,

So that we must love our slaves and captives under our control.

O, Mother, give us strength and the rights to fight for us,

So that our voices and echoes can be heard.

### Chorus

God bless Frasnoria, unbreakable land,

May you guide us a way on a right path.

It leads us to a shining victory,

Shine in glory, all hail Frasnoria!
Professor Kerava

* Human form
* Turtle form

**Professor Kerava** is Chief Kepuna's friend and is one of the eldest citizens of Illoka that lived here. He remembers almost everything about Illoka by sharing stories with the chief.

## Background

Kerava is usually known to tell stories to the citizens of Illoka. Kerava turns into a turtle every time when Flipper and his allies meet him. However, his name is changed as "Calabash". He is also helpful to other characters.
Secrets of the Deep

## Description

**Secrets of the Deep** tells about the adventures of two friends - the boy Lopaka and the dolphin Flipper. The game is based on the animated series of the same name. The plot of the game partially repeats the second season of the children's show. Archaeologist Sofia Troy is looking for the underwater city of Kvetso, where treasures are hidden. Her actions could harm the marine inhabitants of this settlement, but the female scientist from New York is only interested in prey. With her help, she wants to become famous. Two comrades decide to thwart her plans to protect the inhabitants of the deep.

Flipper & Lopaka Secrets of the Deep can be attributed to children's educational quests. The project is designed for a young audience from 6 to 12 years old. The goal of the game is to hide stone tablets depicting the history of an ancient maritime civilization from the antagonist. They are located near the house of one of the main characters. And if these artifacts are found, then his home will be destroyed. But in order to get to them first and hide them, you will first need to find the key.

The storyline is divided into 20 missions. The title offers various tasks for ingenuity and ingenuity. There are hints for puzzles. The adventure part often alternates with arcade mini-games. Among them are walking in labyrinths, fighting moving sands, etc...
Post-Training Bedtime

**Post-Training Bedtime**was a popular children's book made by a PAW Patrol recycling pup and author Ralston "Rocky" Resirkulering.

This story is based on an event involving scientists collected all the corpses of all professional boxing pups, revive them, brainwashed them, dressing them in their same professional boxing clothes, but will be even more better and cute and less sexier, turning them into puppy anthros, and putted them to a better place to sleep. It was called, "Operation Puptirement".

And with all of that, it became a popular story book among children during every bedtime.

## Plot

The story begins with Nikola Einstein greeting reades and introducing himself as a scientist, working for Area 51, and tells the readers about a mission called Operation Puptirement.

After taking hours of training in obedience and forgiveness, lots, lots, lots, lots, lots, lots, lots, lots, lots and lots of pups in their professional boxing clothes started to yawn in an extremely cuter sound.

## List of Characters

### Boxer Pups

#### Skye (Female Cockapoo)

**Skye** is a female cockapoo. Her shaggy ears, her tail, the fluff on her head, and the circles around her eyes are orange-ish. Her legs, snout, and belly are a cream color. The rest of her body is gold. Her nose is brown and so are her eyebrows. She has three small eyelashes and fluff on her forehead. When her evil energy is gone, she is adorable, graceful, lovable, very emotional, fun loving, brave and smart. She wears a pink headband, a pink visor, a pink sweatband, a purple teeth guard, a pink bra, a pink racerback sports bra, pink handwraps, pink fingerless gloves, purple panties, pink boxing skort trunks with white elastic waistband and stripes and her compression shorts are light pink, pink socks and pink fuzzy sneakers with white stripes and shoelaces with a blue bird sticker on her siides. Her sneakers are jet-powered sneakers and had an ability to fly using jet rockets that were built in under her soles. Her attire is designed to be windproof and can resist hot air, warm air and cold air. Her navel is fully covered by her shorts' elastic waistband. She hugs a bunny plushie wearing her boxing clothes and gear that matches her outfit.

### Characters Who Aren't Boxer Pups

#### Nikola Einstein

A Serbian-German-American scientist born in Hamburg. He is very famous for turning all the fighters in the Pup Boxing Association into young children, but remained them all as humanoid dogs. He is the narrator of that story.
Smith's Guild

**The Smith's Guild is a large forge surrounded by workshops in UnderBrǎgon. The guildmaster is Dankîl Harbeksson.**

The building before you is constructed around a great central chimney, which pumps smoke up above ground from the giant forge within the guild. There are several work benches laden with smith’s tools surrounding it each with it’s own anvil.

Inside there is a small library, filled with books on weapon smithing, armouring, farriery and other metalwork crafts. There is also a section on legendary works and a final area devoted to sketchbooks belonging to the guild members.

Dankîl Harbeksson is a bald, but heavily bearded dwarf. He wears a broad smile and a thick apron that is probably more ash than leather. He has a spiralling cog shaped tattoo that covers half of his head, which makes him appear a little deranged.

*He can tell you about all sorts of dwarven history as well as his craft. He can also teach you some basic smithing and identify weapons and armour for you (for 100gp per item). He will also ask you to help him out and start you on the To The Mine quest.*

*There are 5 open workshops, and each stocks 1d4 items. They have a 25% likelihood to be masterwork.*
Flipper and Lopaka Wikia

## Welcome to the Flipper and Lopaka Wikia

Flipper & Lopaka is an Australian animated series produced by the Yoram Gross[1] companies: Yoram Gross Films Studio (only in Season 1) and Yoram Gross-EM.TV (instead in the Seasons 2 and 3). It previously aired on Australia's Seven Network at various times. It currently airs on Australia's ABC3, a channel dedicated to children's television programs.

### Setting

The series takes place on the Millhouse island of Illoka. The
islanders survive without the use of modern technology, because bamboo
and grass don't generate electricity, building huts out of bamboo and
fern and eating various fruits found on the island floor. Beneath the
surrounding ocean lies Quetso, a sunken Millhouse island now home to
many sea creatures. Quetso is now ruled by Flipper's parents.
During Season 3, Flipper and Lopaka discover that Quetso was sunk
long ago when King Dextorian brought Neptune's Statue and Trident to the
 surface. At the same time a sea volcano was set off, sinking Quetso and
 forming Illoka. The curse of Neptune's Trident is still unleashed on
Quetso, and Flipper and Lopaka have to sink the Statue to save everyone.

## Active contributors on this wiki

1. User:Itz henka gacha

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
King Dextorian

**King Dextorian** was the ruler of Quetzo in ancient times. He died when the city of Quetzo collapsed and sank underwater during a volcanic eruption.

## Background

During the episode "Blast from the Past", Flipper and Lopaka encountered him when they traveled back to Quetzo in ancient times.

## Appearances

### Season 1

* The Secrets of Quetzo (*first appearance*)
Flipper & Lopaka (Game Boy Color)

Description

**Flipper & Lopaka (Game Boy Color)** is a licensed side-scroller based on the Australian cartoon of the same name. The premise of the show is that Flipper the dolphin has taught Lopaka (a native Pacific islander boy) the secrets of the ocean, allowing him to survive underwater for long periods and communicate with sea life. Together the two must usually stop the evil plans of Dexter, a mean octopus.

The game has you trade off between the two characters: Lopaka must find a magic crystal in his sprawling platforming levels, then Flipper must take the crystal and place it on an altar in his Ecco the Dolphin-style levels. Flipper also handles the boss fights, and the bonus levels that are accessed by collecting 100 pearls.

## Resources

1. https://www.mobygames.com/game/flipper-lopaka
Quetzo

**Quetzo** is the underwater city that is ruled by the parents of Flipper. It is home to many aquatic creatures.

## Background

Almost identical to the city of Atlantis, Quetzo has many buildings underwater. Quetzo was actually a sunken island that is home to many sea animals. The animals range from crabs, fishes, sharks, rays, and other species.

During the events of the third season, Flipper and Lopaka realized that the city was sunk long ago when the king brought the statue of Neptune and the trident to the surface. After a while, the curse of Neptune's trident is unleashed towards the city. Flipper and Lopaka must bring it back to the abyssal zone to save the citizens.
How to make editing articles easier

User blog:Itz henka gacha/How to make editing articles easier

### Infoboxes

Adding infoboxes is easy, but after you write all the things you wanted to write to it and then you realize that you wanted to make a new paragraph, you realize that you can't write anything below that infobox now.

The tip is that before you add a infobox you should click "enter" on your computer and then write anything at the article, for example "placeholder" or just random keyboard smash and then above your writed words add that infobox. Then save it and look at the way it looks now.
Moby Dick

**Moby Dick** was a legendary whale who fought against Captain Ahab.

## Appearance

Moby Dick is a sperm whale. However, his face and the rest of his body are never shown.

## Background

During the battle with Captain Ahab, Moby Dick fought against him. Moby Dick was able to defeat him with his tail. It is unknown what happened to him after the battle.

## Trivia

* Like in many adaptations, Moby Dick does not have a face. Only his tail is shown.