recursal/Fanatic-Fandom huggingface dataset:
Kneel

Kneel is an advanced King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The King's Man stops suddenly, then kneels. The survivors are struck dumb and feel compelled to do the same!

### Intimidate All Threats

Roll 1d10 for each threat. If the result is equal to or lower than their current insanity, they cannot resist and are knocked down.

Any survivor whose result is higher than their current insanity gains +1 courage.

### Persistent Injury

 Broken Knee: The King's Man loses its balance and is knocked down.
Katana Proficiency

A Weapon Proficiency card found within the Sunstalker Expansion.

## Specialization

You may not select this as your weapon type.

If you are blind and have 4+ levels of Katana
proficiency, gain the following:

On your first Perfect hit each attack
with a Katana, do not draw a hit location.
The monster suffers 1 wound.

## Mastery

When a survivor reaches Katana Mastery, they
leave the settlement forever, heeding the call of
the storm to hone their art.

Before the master leaves, you may nominate a
survivor. Set that survivor's weapon type to
Katana and their weapon proficiency level to 1.
Item

A gear keyword. Gear that is neither a weapon nor armor.

## List of Items

 Afterdeath Brew (Gear) Almanac Ancient Lion Claws Ancient Root Antelope Mask Apostle Crown Armor Spikes Armorsmith's Tongs Bandages Belt of Gender Swap Big Bite Costume (Gear) Bird Bread Black Friday Lantern Blood Compass Lantern Blood Pack Blood Paint Blood Sheath Bloodskin Bloom Sphere Blue Charm Blue Lantern Blue Power Core Blue Ring Bone Charm Bone Chibouk Bone Earrings Bone Pickaxe Bone Sickle Bone Witch Mehndi Boss Mehndi Brain Mint Bug Trap Butcher's Blood Calcified Greaves Calcified Shoulder Pads Cat Eye Circlet Century Greaves Century Shoulder Pads Child of Lightning Claw Head Arrow Cloth Leggings Cola Bottle Lantern Corsair Coat Crest Crown Crimson Crocodile Tablet Crimson Pearls Crocodileyes Cyclops Ledger Dark Water Vial DBK Errant Badge Death Crown Death Mask Death Mehndi Deathpact Dense Bone Arrows Disguise Kit Dormant Twilight Cloak Dragon Bite Bolt Dragon Vestments Dried Acanthus Dying Lantern Elder Earrings Energy Drum Eyepatch Fairy Bottle Fatty Crimson Goulash Feather Mantle Fecal Salve Final Lantern First Aid Kit Flower Knight Badge Forsaker Mask Frenzy Drink Gambler's Lantern Gloom Bracelets Gloom Cream Gloom Mehndi Gloom Sheath Gloom-Coated Arrow Glyph of Solitude God Mask God's String Gold Cat Costume (Gear) Golden Plate Gorn Green Charm Green Ring Grim Muffler (Gear) Harpy Harp Healing Potion Hidden Crimson Jewel Hideous Disguise Hollowpoint Arrow Hours Ring Hunter's Heart Hunting Salve Husk of Destiny Hypersight Visor (Gear) Itemsmith's Lens Jack O' Lantern Jarngreipr King Lantern Sausage King Tablet Lantern Festival Horn Lantern Festival Mask Lantern Festival Midi Lantern Festival Top Lantern Mehndi Life Elixir Lion God Statue Lion Headdress Lion Knight Badge Lion Slayer Cape Lovelorn Rock (Gear) Luck's Cloak Lucky Charm Man Mask Manhunter's Hat Mechanical Heart Monster Grease Monster Tooth Necklace Monster Trophy Musk Bomb Necromancer's Eye Newborn Nightmare Breast Pump Petal Lantern Phoenix Mask Phoenix Tablet Polishing Lantern Power Potion Prismatic Lantern Pulse Lantern Quiver & Sun String Rainbow Wing Belt Raptor-Worm Collar Rawhide Drum Red Charm Red Power Core Red Ring Regal Signet Ring Regenerating Blade Regeneration Suit Retching Costume (Gear) Reverberating Lantern Royal Decorations Royal Lantern Royal Medallion Rubber Bone Harness Satchel Scarab Circlet Scavenger Kit Scout's Lantern Scrap Lantern Scrap Rebar Screaming Antelope Tablet Screaming Costume (Gear) Seared Beast Skewer Seasoned Monster Meat Shadow Saliva Shawl Shawl of Determination Shielded Quiver Silk Body Suit Silk Bomb Singing Heart Sleeping Virus Flower Slender Ovule Smog Lantern Smog Singers Tablet Smog Soup Speed Powder Steadfast Potion Stone Arm Stone Noses Sun Lure and Hook Sun Vestments Sunshark Arrows Sunspot Lantern Supreme Stew Survivors' Lantern Tabard Telcric Eye Tac (Gear) The Beetle Bomb Time Milk Tithe Box Tool Belt Trash Crown Vault Key Earrings (Gear) Vespertine Arrow Vespertine Cello Vibrant Lantern Violet Armor Charm Visionary's Circlet Vixen Tail (Gear) Whisker Harp White Lion Bread Box White Lion Mask White Lion Tablet Wisdom Potion
Language

Language is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit: +1**

All survivors gain the Encourage survival action.

Encourage: Once per round, if standing,
spend 1 survival to call out to a non-deaf
survival. They stand if knocked down.
(See detailed rules in rulebook).

Add **language consequences** to the
innovation deck.
Infernal Rhythm

Infernal Rhythm is a strain fighting art card found within the Echoes of Death 2 white box expansion.

## Card Text

You may spend
 to play an instrument in your gear grid. Reveal the next 3 monster hit locations, then put them back in any order.

Whenever you activate an instrument, gain a lantern token. At the start of another survivor's act, you may spend 5 lantern tokens to stir their blood. They gain  and
.
Inner Face

Inner Face is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

### Death Blow

If the Phoenix is killed at this location, its brain explodes. A shimmering rainbow appears in the spray of blood, revealing secrets of the future.

The survivors rejoice and the moment changes them forever.

All survivors gain:

* +1 understanding
* +1 courage
* +1 hunt experience
* +1 weapon proficiency
Infested

Infested is an advanced Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this comes into play, the monster gains +1 toughness token.

Discovering the ticks is gruesome. Roll 1d10 for each survivor. On a result of 6+, suffer 1 brain damage per monster level.

Draw .

When a survivor ends their act adjacent to the monster, roll 1d10. On a result of 1 or 2, they are infested with ticks and gain -1 strength token.
Indomitable

Indomitable is a universal AI Card found in the Kingdom Death: Monster Core Game.

## Card Text

Trait

Whenever the monster attacks or is attacked, it stands at the end of that attack.
If a survivor attacks during another survivor's attack, the knocked down monster will stand at the end of the new attack.

*(universal card)*
King's Step (Story Event)

King's Step (Story Event) is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Resist the unspoken pressure of the monster's onslaught.

Your body trembles and your mind wavers. You struggle just to stay standing against the pressure projected by the monster.

Discard all unresolved hit locations, end your attack and attempt to Overcome!

### Overcome

Roll 1d10. Add +1 to the result for each tempo token you have.

 10+ | You grasp the pattern behind the monster's fine movements, a rhythm that lets you control the pace of the fight. You have overcome the Battle Pressure and learned something valuable.

Gain the King's Step secret fighting art.

If you rolled a 9 and if the settlement has innovated Forbidden Dance, you start to sense the tempo of the monster's movement. Gain 2 tempo tokens and suffer Knockback 3.
Kingdom Death: Monster 1.5 Kickstarter

This page archives the details and updates of the Kingdom Death: Monster 1.5 Kickstarter campaign.

## Campaign

The Kickstarter campaign launched on November 24, 2016. The campaign had a fundraising goal of $100,000. The campaign met its fundraising goal and surpassed the 1.0 Kickstarter ($2.05 million) 2 hours after launch. At 19 minutes into the campaign, it set a record for fastest project to reach $1mil raised (previously held by Pebble Time, at 49 minutes). The campaign ended on January 7, 2017, raising $12,393,139 with 19,264 backers. This made Kingdom Death: Monster 1.5 the 4th most funded project on Kickstarter, and the 1st most funded tabletop game product.

## References

1. ↑ CNBC.com, Board game raises over $10 million, becomes one of the most successful Kickstarter campaigns ever
2. ↑ Kickstarter.com, Most Funded Projects
Iridescent Back

Iridescent Back is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Reflex

Turn to face directly away from attacker.

The monster beats its wings. All survivors in its blind spot suffer knockback 7.

###  Critical Wound

If the settlement has innovated Pottery, you discover a weakness!

Attacker gains +1 strength and +1 accuracy tokens, and may also archive a Century Carapace hit location in the discard pile.
Hit

## Monster

A hit is the result of an attack roll that meets or exceeds the accuracy for an attack using an attack profile. Hits which are dodged, blocked, or ignored are misses. Damage outside of an attack profile is not considered to be from a hit.

## Survivor

A hit is the result of an attack roll that meets or exceeds the accuracy for an attack using a weapon.
Hours Ring

Hours Ring is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Unique

During the aftermath, if you died or ceased to exist, you may archive the Hours Ring and reset the campaign to the previous Settlement Phase's development step before you departed. Limit, once per campaign1.

## Crafting Requirements

The Hours Ring may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Shimmering Halo
* 5x Organ

## Notes

* 1: The Hours Ring has gained a hotfix stating that it has a limit of once per campaign.
Katar

Gear with this keyword is a katar weapon. Survivors may gain levels of katar weapon proficiency with this weapon.

## List of Katars

 Assassinator Beast Knuckle Bloodglass Katar Calcified Digging Claw Diamond Scab Katar Digging Claw Hooded Scrap Katar Lion Beast Katar Lion Knight's Left Claw Lion Knight's Right Claw Oxidized Beast Katar Razor Cymbals Talon Knife
Handed Lantern

Handed Lantern is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Critical Wound

The attacker shatters the handed lantern hanging from the monster's belt and gains +1 survival.

Ignore all lens effects and instead flip all lenses to Closed.

 Persistent Injury - Broken Lantern

Survivors no longer suffer brain damage from Ghost Step.
Hooded Scrap Katar

Hooded Scrap Katar is a gear card found in the Spidicules Expansion.

## Card Text

Paired

If you hit 4 or more times in a single attack with this weapon, the monster suffer 1 wound before hit location are drawn.

## Crafting Requirements

The Hooded Scrap Katar may be crafted once the Silk Mill settlement location has been built.

### Cost

* 1x Small Appendages
* 1x Scrap
Lance of Longinus

Lance of Longinus is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Irreplaceable, Reach 2

Each showdown, the first time you wound the monster gains a -1 toughness token.

## Crafting Requirements

The Lance of Longinus may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Legendary Horns
* 6x Organ
Hit Location

## Monster

Each monster has a unique hit location deck composed of hit location cards. There are 6 types of hit location card: First Strike, Impervious, Super-dense, Trap, Parry, and Normal. Any hit location that has no listed type is Normal.

## Survivors

Hit locations are areas of the survivors' body that can wear armor and suffer damage. The hit locations are: Head, Arms, Body, Waist, and Legs. Hit locations may gain armor points from armor. Without armor, hit locations have 0 armor points.
Impossible Eyes

Impossible Eyes is a The Hand AI card found in the Kingdom Death: Monster Core Game.

## Card Text

Trait

The Hand can see everything. When The Hand suffers a wound, place a token on Impossible Eyes instead of moving a card to the wound stack.

When the number of tokens reaches the limit, remove them and flip this card to Respect.
 3+ | 20 tokens
Hellfire

Hellfire is a secret fighting art card found within the Sunstalker Expansion.

## Card Text

You cannot lose or remove this fighting art.

Gain +1 strength for each  you have. You cannot be nominated for **Intimacy**. You ignore Extreme Heat.

At the start of your act, lose 1 survival. At the end of your act, if your survival is 0 or you have any +1 strength tokens, your organs cook themselves and you die.
Immortal

### Gained by

 Blood Pool Dark Trader Gambler Hammer and Nail Monster Droppings Monster Trophy Murder Places, Everyone! Watched

Immortal is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*You are immortal! You will live forever and cannot be killed.*

While you are insane, convert all damage dealt to your hit locations to brain damage.

You are so busy reveling in your own glory that you cannot spend survival while insane.
Heat Wave

## Lingering Effects

* Prevents Science and Education Endeavors.

* If you depart with heavy gear in your grid, set your survival to zero after applying all bonuses.

* Find Fluid
* Breathe fumes

* Superheated Beverage

Heat Wave is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

It is impossibly hot. Any returning survivors with heavy or fur gear have heat stroke and may not depart this Lantern Year.

### Lingering Effects

* The heat wave prevents Science and Category:Education Innovations endeavors.
* If you depart with heavy gear in your grid, set your survival to zero after applying all bonuses.

###  Find Fluid - roll 1d10

 8+ | Your settlement finds enough fluid to deal with the heat. You may endeavor normally.

###  Breathe Fumes - roll 1d10

 8+ | Horizons expand. Gain the Extra Sense fighting art.

###      Superheated Beverage

Requires Cooking

* 1x Fresh Acanthus
* 5x Organ
* 4x Bone

Gain +1 permanent strength.
Lantern Hunger

Lantern Hunger is an advanced Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The Butcher disappears in a flash of light, reforming from the glow of a survivor's lantern.

Target the furthest survivor. Target is doomed. Place the butcher in an unoccupied space adjacent to the target. If this isn't possible, discard this card.

Doomed: May not spend survival until this card is completed.
Healing Potion

Healing Potion is a gear card found in the Gorm Expansion.

## Card Text

At the end of the showdown, if you suffered any permanent injuries, you may archive this card and remove one of your choices.

## Crafting Requirements

The Healing Potion may be gained using transmute after defeating the Gorm and the Gormchymist settlement location has been built.
Iron

A common resource keyword.

## Uses for Iron

 Arena Beacon Shield Beast Hunter Helm Blast Shield Blue Power Core Century Greaves Century Shoulder Pads Colossal Chef's Carver Cruel Cleaver Dark Seamstress Dense Bone Arrows Denticle Axe Dragon Belt Dragon Boots Dragon Gloves Dragon Mantle Dragon Slayer Fortune Lantern Cuirass Fortune Lantern Helm Fortune Lantern Sword Gloom Hammer Gold Cat Costume (Pattern) Grand Kingslayer Green Boots Green Gloves Green Plate Grimjaw Griswaldo Ink Blood Bow Ink Sword Jarngreipr Lantern Cuirass Lantern Dagger Lantern Gauntlets Lantern Glaive Lantern Greaves Lantern Helm Lantern Mail Lantern Sword Masamune Neko Twilight Armor Oxidized Beacon Shield Oxidized Lantern Dagger Oxidized Lantern Glaive Oxidized Lantern Helm Oxidized Ring Whip Perfect Slayer Phoenix Faulds Phoenix Gauntlet Phoenix Greaves Phoenix Plackart Plasma Cutter Polishing Lantern Prism Mace Rainbow Katana Reaperjaw Red Power Core Regal Plume (Pattern) Replica Flower Sword Ring Whip Scrap Shield Usurper
Lantern Dagger

Lantern Dagger is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Lantern Dagger.

## Card Text

Paired

Sharp: Add 1d10 Strength to each wound attempt.

Early Iron: When an attack roll result is 1, cancel any hits and end the attack.

## Crafting Requirements

Lantern Dagger may be crafted once the Blacksmith settlement location has been built.

### Cost

* 1x Iron
* 3x Leather
* 2x Bone

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Lantern Dagger cost 1x Iron, 4x Leather, and 2x Bone to craft.
Imitation Butcher Armor

```
 Imitation Butcher Helm Leather Bracers Lantern Cuirass Leather Skirt Leather Boots
```

Imitation Butcher Armor is a Hybrid Armor Set from the Gambler's Chest Expansion. It is unlocked by the Imitation Butcher Helm. Its armor point value is 5.

## Card Text

+2 movement

On **Arrival**, gain the **Infectious Lunacy** survivor status card. While you are **frenzied**, ignore monster attack rolls of 8+.
Lantern Sword

Lantern Sword is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Lantern Sword and the unrefined version of the Refined Lantern Sword.

## Card Text

Sharp: Add 1d10 Strength to each wound attempt.

Early Iron: When an attack roll result is 1, cancel any hits and end the attack.

## Crafting Requirements

The Lantern Sword may be crafted once the Blacksmith settlement location has been built.

### Cost

* 1x Iron
* 4x Bone
* 3x Hide

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Lantern Sword cost 1x Iron, 5x Bone, and 3x Hide to craft.
Intimacy (Dragon King Expansion)

Intimacy is a story event in the Dragon King Expansion rule book.

## Event Text

Nominate one consenting male and one consenting female survivor and roll on the intimacy table below.

 10 | Mirror birth. Twins are born, +2 population. Choose 1 Dragon's Inheritance for each newborn survivor.

* If you rolled a 4 or 5 and if the settlement has the Protect the Young New Life Principle, the parents give the child the Noble surname.
* If you rolled a 6 or a 7, and if the settlement has the Survival of the Fittest New Life Principle, the newborn survivor gains a second Dragon's Inheritance.
* If you rolled a 10 and if the settlement innovated Hovel, a favored child is born. Roll 1d10 to determine which ability the newborn survivor gains.

 6 - 10 | **Oracle's Eye**: At the start of the showdown, look through the AI deck, then shuffle it.

### Dragon's Inheritance

Choose an inheritance for the new survivor and note the resulting characteristic on the newborn survivor's record sheet.

* Gain half of a parent's courage (rounded down).
* Gain half of a parent's understanding (rounded down).
* Gain one of the parent's fighting arts.
* Gain all of parent's disorders.
* Gain one parent's surname.

## Ways to Trigger

 Awake Heat Wave Love Juice Matchmaker Organ Grinder Sacred Pool
Hunt Experience

The hunt experience section of the survivor record sheet.

### Permanent buffs

 Analtorium Beast of Caratosis Beetle Strength Caratosis Choreia Dormenatus Glimpse Grace of Dormenatus Hagfish Inner Face Lantern Hoard Life Exchange Lucernae Lucernae's Lantern Momento Mori Murder Night Terrors Perfect Organ Saga Showdown: Butcher Showdown: Tyrant Silk Surgery Spiral Age Statue Stomach Time Lapse White Pillar

### Permanent debuffs

 Fateful Feather Gloom Cream Nightmare Paella Time Flows Backwards

Survivors gain Hunt Experience during the Aftermath of a victorious showdown. When a survivor gains Hunt XP, fill in the next unfilled Hunt XP box on their survivor record sheet. Some hunt experience levels are milestones (indicated by a heavy-lined box) that trigger the Age story event. The number of milestones filled indicates which Age rules apply. When the final hunt experience box is filled, the survivor is too old to hunt, and must retire.
Hypersight Visor (Pattern)

Hypersight Visor is a pattern card found in the Gambler Chest Expansion. It is used to craft the Hypersight Visor pattern gear card.

## Card Text

### Crafting Recipe

* 1x Scrap
* 1x Veined Glass
* 1x Black Lichen

### Crafting Process

* A  White Speaker's tale of second eyelids enraptures and inspires.
* Bend and shape a scrap frame for the visor around the head of a Bold survivor.
* Heat glass and pour it into the frame. The Bold survivor suffers blind twice.
Iridescent Helm

Iridescent Helm is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

If you hit with a club or shield, gain +4 strength when attempting to wound this location.

###  Wound

If you hit with a club or shield, the monster staggers!

It suffers -4 toughness and cancels the reaction of the next selected hit location in this attack.

###  Critical Wound

You break the monster's horn. Gain the Beetle Horn Dung Beetle Knight resource.

**Persistent Injury - Broken Horn**

Affects some AI cards.
Hypergenesis

Hypergenesis is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

The Spidicules hums. The air around it
vibrates. All survivors suffer
 brain damage.

Perform Spawn.
All survivors in the **Zone of Legs**
gain 1 bleeding token.
Replace each Egg Sac terrain tile in the
**Zone of Legs** with a Spiderling.
(Zone includes spaces under the monster).

**Zone of Legs**
File:ZoneofLegs.png
Lanternism

**Lanternism** is a **Tier 1 Philosophy** in the Gambler's Chest Expansion.

## The Dead Light the Way

**Photaxis:** You are bound by the light. While there is a **Fallen Lantern** terrain tile on the board, you cannot spend survival.

### CC 4 - Introspection

Lanterns extinguish with the passing of life. If you updated your death count this lantern year, gain a death token the next time you **depart**.

## Rank 2 - The Undying Light

Gain +1 lumi and roll 1d10.

 9-10

### CC 25 - Introspection

Your world is lit by the monuments of the dead. Gain the **Graves** principle. If you have it already and you have **Light Eater**, you realize you are living in a buffet. Your settlement also gains the **Cannibalize** principle.

## Rank 3 - What's Inside

Gain +1 lumi and roll 1d10.

 3-8
 9-10

### CC 4 - Introspection

You await the appearance of a lantern once clutched tightly for survival. You can feel the fleeting strength of its former bearer as you carry it out of the settlement. If you updated your death count this lantern year, gain a death token the next time you **depart**.

## Rank 4 - Overseer

Gain +1 lumi. Compare which is greater: the current death count or the lantern year. Act accordingly.

### Death Count - Waning

Gain endeavor. Gain additional endeavors equal to the increase of your Death Count this lantern year.

### They Are Equal - Syzygy

Gain four permanent affinities of your choice.
Murder (arc)

**Murder** is an arc settlement event in the Gambler's Chest Expansion. It replaces the **Murder** settlement event from the core game in arc settlement campaigns.

## Murder

The settlement discovers someone is missing. The survivor with the highest Hunt XP disappeared while the settlement slept. They are dead. Do not gain the benefits of your death principle. Nominate the survivor with the highest insanity to be the killer. They mask their glee as the victim's corpse is finally discovered decomposing at the edge of the settlement.

Add the **Homicidalism** Systemic philosophy card to your philosophy deck if it does not already contain it.

If the killer does not already have **Marrowism**, they immediately adopt **Homicidalism**. Replace their current philosophy, tenet, and neurosis.

### Lingering Effects

A pall of fear and suspicion hangs over the settlement, stifling open discourse.

It costs an additional lumi to learn knowledges at the **Forum** this lantern year.
Nuclear Blast

Nuclear Blast is a basic Dragon King AI card found in the Dragon King Expansion.

## Card Text

Turn the monster to put as many survivors in the Blast Zone as possible. If there are none, discard this and perform Basic Action.

The chest sphincter dilates and glows!

**Blast Zone**

All survivors in the Blast Zone suffer 5 damage to  hit locations. Archive all destructible terrain in the Blast Zone.
Illuminated Lady/NSFW

## Illuminated Lady

The Illuminated Lady is a limited release resin miniature.

## Store Description

The Illuminated Lady appears to survivors hopelessly lost in the darkness. A nude figure glowing softly by the light of her lantern, other lanterns grow dim as she nears. Her presence fills survivors with comfort and serenity and she will guide them into the darkness never to be found again. Some joke meeting her is a kinder end than most.

## Contents

* 1x Resin Illuminated Lady
* 1x 30mm Kingdom Death Base
* 1x Stone Face base insert.
* 6"x4" Matte Art Print
* Character Art Card

## References

1. ↑ As part of the Lonely Tree Expansion

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Obsidian Barricade

Obsidian Barricade is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Turn the monster to face the most survivors.

Place a Gate terrain tile on the pink spaces of the Barrier Zone.

Place  Gate terrain tiles on the blue spaces of the Barrier Zone.

Survivors that have Gates placed on them suffer collision and knockback 5.

Draw .
Lion Beast Katar

Lion Beast Katar is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Beast Katar.

## Card Text

Deadly: +1 luck with this weapon.

Paired: When you attack, add the speed of a 2nd Lion Beast Katar in your gear grid.

## Crafting Requirements

The may be crafted once the Catarium settlement location has been built.

### Cost

* 1x Lion Claw
* 1x Hide
Instrument

A gear keyword. This gear can be used to play music.

## List of Instruments

 Belching Bagpipe Curse Hammer Discordian Drum of Hope Energy Drum Gorn Hamfluter Harpy Harp Hushing Harmonium Peace Dagger Pipa Rawhide Drum Saxe Scout Whistle Singing Heart Vespertine Cello Whisker Harp

## Uses for Instruments

 Bone Eaters - Encounter Level 2 Bone Eaters - Encounter Level 3 Harpy Harp Infernal Rhythm Rhythm Chaser Vespertine Cello
Homicidalism

**Homicidalism** is a **Systemic Philosophy** in the Gambler's Chest Expansion. It is added to the philosophy deck by the **Murder** arc settlement event.

## Live to Kill

**Murderer:** During the hunt or showdown, if you are ever alone with another survivor, you murder them; keep track of your **Body Count** on your arc survivor record sheet.

Before resolving each rank of Homicidalism, roll 1d10 and subtract your **Body Count** from the roll result. On a 1 or lower, the settlement kills you.

## Rank 1 - The Beat

Gain +1 lumi and roll 1d10.

 9-10

## Rank 2 - Signal and Noise

-1 population. Gain +3 insanity and +1 lumi. Roll 1d10.

## Rank 3 - Cacophony

-1 population (choose the survivor with the highest understanding). Gain +1 lumi and roll 1d10.

 8-10
The song rattles the settlement. If the settlement has **Song of the Brave**, do not gain its benefits during the next hunt phase.

## Rank 4 - Symphony

Nominate the survivor with the highest insanity. If the settlement has **Partnership**, you undergo **Shared Psychosis**. Otherwise, you **Destroy the Prodigal**.

Gain +1 lumi and roll 1d10.

 4-10
Manhunter Expansion

## Contents

* Manhunter sprues (includes survivor gear and the Manhunter Monster)
* 5x Rare Gear cards
* 25x Manhunter AI cards
* 28x Manhunter HL cards
* 5x Strange Resource cards
* 4x Fighting Art cards
* 1x Secret Fighting Art card
* 3x Innovation cards
* 2x Manhunter card dividers

## Monster Cards

### AI Cards

* Clothesline
* Dirty Fighting
* Disappointment
* Endless Barrage
* Piercing Blow
* Point Blank
* Take 'em All Down
* Wean Cowards
* Crack Shot
* Listen Up!
* Murderous Gaze
* Pistol Whip
* Precise Cut
* Run and Gun
* Running Charge
* You've Already Lost

* Full Stride
* Gritty Armament
* Gun Action
* Short Stride
* Tombstone
* Never Take Me Alive
* You're Already Dead

### HL Cards

* Battle-Scarred Arms
* Callused Elbow
* Callused Thigh
* Corded Neck
* Exposed Forearm
* Grimacing Jaw
* Gritty Belt
* Gritty Boot
* Gritty Groin
* Gritty Visage
* Gun Arm
* Hardened Torso
* Knotted Back
* Man Trap
* Mangled Groin
* Off Hand
* Ossified Knee Guards
* Rippling Abs
* Solid Shoulder
* Stake
* This Town Ain’t Big Enough

### Strange Resources

* Crimson Vial
* Red Vial

## Settlement Cards

### Innovations

* Crimson Candy
* Settlement Watch
* War Room

## Story Events

* The Hanged Man
* Bleeding Heart
* Lottery
* Sonorous Rest
* Tools of War
* Showdown: Manhunter

## Survivor Cards

### Fighting Arts

* Abyssal Sadist
* Seasoned Hunter
* Trailblazer
* Transcended Masochist
Knight Expansions

Knight Expansions are game expansions for the Kingdom Death: Monster Core Game that feature knight-based monsters. These monsters typically resemble humanoids and use weapons such as swords or katars. All of these monsters can also reward players with badge gear card that allow them to utilize tactics cards. Additionally, the monsters all feature a the Parry hit location card type.

## List of Knight Expansions

* Dung Beetle Knight
* Flower Knight
* Lion Knight

## See Also

* Black Knight
* Gold Smoke Knight
Kingdom Death: Monster 1.0 Kickstarter

This page archives the details and updates of the Kingdom Death: Monster 1.0 Kickstarter campaign.

## Campaign

The Kickstarter campaign launched on November 22, 2012. The campaign had a fundraising goal of $35,000. The campaign met its fundraising goal within 1.5 hours of launch. The campaign ended on January 7, 2013, raising $2,049,721 with 5,410 backers.
Haze

Haze is a basic Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Lantern lights trail in the darkness. Everything slows and thoughts are clear.

Each age token gains the following effects while Haze is in play:

-1 movement

-1 speed

(Speed and movement cannot be reduced below 1.)

Movement from Dash and Activations from Surge are not affected by Haze.
Incendiary Charge

Incendiary Charge is a basic Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* farthest threat, in field of view
* random survivor, in field of view
* no target: all is ash

The monster charges with terrible force. It has unlimited movement for this attack.
Nickname

## Triggered by

 Weird Dream

Nickname is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Every returning survivor gets a nickname! Each rolls 1d10 on all 3 tables below. Add the nickname to the survivor's current name (between their first and surname). A survivor may only be nicknamed once a lifetime.

 10 | Shining (gain +1 permanent accuracy)

 10 | Hero (gain +1 permanent strength)

 10 | of the Phoenix (Gain +1 permanent speed)

###  Rename - Spend 1 organ, roll 1d10

Requires Pictograph

 2+ | You may change your first name.
Nightmare Tree

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Obstacle**: Blocks survivor and monster field of view (Interrupts ranged weapon attacks and monster targeting).

**Impassable**: Survivors cannot move through spaces occupied by this terrain.

: Roll 1d10. Each survivor may use this once per showdown.

 6+ | Find decorative scrap. Gain 1 Broken Lanternbasic resource.

## Setup

Set up at least 5 spaces away from all board edges.
Kingdom Death Wiki

**Welcome to the Kingdom Death Wiki**
Kingdom Death is a world of nightmare horror overcome by perpetual darkness created by Adam Poots.
This wiki will focus on discussing the lore, games and miniatures associated with Kingdom Death, and as such any given page may contain spoilers.

**We're currently 97% done construction! Mind the dust!**

Kingdom Death Website
Kingdom Death Shop
Kingdom Death Build Instructions
Kingdom Death Twitter

Lantern's Reign Discord
BGG Kingdom Death Forums
By Lantern's Light Facebook Group
r/Kingdom Death

Vibrant Lantern
KDM Collector
Scribe Bookkeeping App
Black Ledger Bookkeeping App

## Kingdom Death: Monster

Strangeresourcemobile.pngPhilosophiesmobule.png
## Other Products

Limited ReleasesPinupsBustsGenericDeath HighSci-fi
## Future Products

Kingdom Death 2DKingdom Death: TitanKingdom Death: Labyrinth
Legless Ball

## Legless Ball

An innovation card found within the Spidicules Expansion.

## Card Text

**Departing survivors** gain +2 insanity.
Spend only 1  here per settlement phase.

 Add 1 Web Silk strange resource to
settlement storage.

 A survivor with 10+ insanity may put the
Spidicules out of its misery. Gain the
Grinning Visage rare gear and lose this
innovation. (Archive this card).
Illuminate

The Gorm's instinct. Described on the Gorm's showdown story event and basic action card.

The Gorm's bulb increases in intensity, suddenly making the darkness light. Until the end of the next round, all survivors are now threats, even if they are knocked down or used an effect that says otherwise.

Insane survivors are thrown into wild fits. They are knocked down.
Jagged Marrow Fruit

Jagged Marrow Fruit is a Lonely Tree Strange Resource found in the Lonely Tree Expansion.

## Card Text

You may consume and archive this to gain the following ability.

**Nightmare Spurs**: Once per showdown, you may spend all your survival (at least 1) to lose all your +1 strength tokens and gain that many +1 luck tokens.
Majestic Shadow

Majestic Shadow is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

There's a flash of light and the group is suddenly standing in a pool of darkness. Roll 1d10. If the result is equal to or lower than your courage, you gaze upward. Otherwise, you flee in terror.

### Gaze Upward

 5+ | The shadow was nothing at all. NOTHING! Gain +10 insanity.

### Flee in Terror

 6+ | You dive into a burrow and wait. Roll a random hunt event.
Monster Level Symbol

The  symbol on all game cards and events refers to the monster's level.

## Examples

* The Gorm's **Infrasonic Roar** AI card instructs all survivors to suffer  brain damage. In a showdown against a level 2 Gorm, this would be 2 brain damage.
* The Spidicules' **Hydraulic Leap** AI card instructs all survivors to suffer  brain damage. In a showdown against a level 2 Spidicules, this would be 2 brain damage.
* The Flower Knight's **Salute** AI card instructs a survivor to suffer  brain damage. In a showdown against a level 2 Flower Knight, this would be 2 brain damage.
* The Dung Beetle Knight's **Feculent Drumming** AI card instructs all survivors to suffer  + 2 brain damage. In a showdown against a level 2 Dung Beetle Knight, this would be 4 brain damage.
* The **Holy Utterance** AI card instructs all survivors to suffer  + 3 brain damage. In a showdown against a level 2 Lion God, this would be 5 brain damage.
* The Dragon King's **Lordly Roar** instructs the target to suffer  + 3 brain damage. In a showdown against a level 2 Dragon King, this would be 5 brain damage.
* The Sunstalker's **Cosmic Roar** AI card instructs survivors to gain  insanity. In a showdown against a level 2 Sunstalker, this would be 2 insanity.
Intermission

Intermission is a story event in the Lion Knight Expansion rule book.

## Event Text

The showdown ends. The Lion Knight resumes its repose.

### If the survivors were defeated...

The Villain's body lies on the stage. The Lion Knight strolls out from behind the stage wearing a white mast. The retinue stands offstage, clapping excitedly. Although the survivors are saddened by their loss, they can't help but feel like they have done something right. Awash with pride, they awkwardly face their audience and take a bow.

Lose the Stoic Statue innovation and gain the White Mask innovation. Add  Places, Everyone! to the timeline 4 years from now. One at a time, nominate each returning survivor and roll 1d10.

 7 - 10 | The retinue coyly offers you a small trinket as consolation. Add 1 Broken Lantern basic resource to the settlement storage.

### If the survivors were victorious...

Suddenly, the Lion Knight is standing in the same place it was when it first appeared in the settlement, wearing a gleaming black mask that drains the light from everything around it. The Lion Knight's retinue scurries out onto the stage, hunched over in single file. One carries a blade, the second, a gold vessel and the last, her enormous tome. Before anyone has a chance to react, they are upon the survivor that defeated the Lion Knight.

Lose the Stoic Statue innovation and gain the Black Mask innovation. Add  Places, Everyone! to the timeline 4 years from now. Nominate the survivor that dealt the killing blow and roll 1d10.

 6 - 10 | A grotesque mask is produced from the vessel. Trembling, you realize you have no choice but to put it on. Gain the Hideous Disguise rare gear.
Luck

### Permanent buffs

 Age Birth of a Savior Bleeding Heart Cleaner Birds Dark Trader Death Wager Hands of Heat Principle: Conviction Principle: Death Scarification Spelunking of Death Umbilical Symbiosis White Speaker (Story Event) Witch

### Permanent debuffs

 Clinging Mist Silk Surgery Strange Caravan Warped Pelvis

### Gear with bonus

 Death Mask Gambler's Lantern Green Helm Lucky Charm Sleeping Virus Flower

## Player Attribute

Luck modifies a survivor's chance to cause a critical wound from a wound roll. +1 luck causes a critical wound on a wound roll result of 9 or 10, +2 luck on 8, 9, or 10, and so on. A luck modifier can be negative, making it impossible to critically wound.

## Monster Attribute

Every positive monster luck token reduces the range of wound roll results considered critical. Normally, critical wounds occur only on Lantern tens. Unless survivors have positive luck modifiers, a critical wound against a monster with 1 or more luck tokens is impossible. Each negative monster luck token increases the attackers' critical wound range by 1. The rule of Lantern 10 always applies, so even if a monster's luck makes critically wounding impossible, a wound roll of a Lantern 10 will still cause a normal wound.
Line Up

Line Up is a basic Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this card is drawn face down, the monster casually opens its arms.

When this card is drawn face up, target and attack all survivors in the right spot.

**The right spot**

If the monster does not attack every living survivor, perform The Penalty.
Legendary Monsters

Legendary Monsters is a Story Event in the Kingdom Death: Monster Core Game rule book. It consists of a few rules reminders and the showdown details for four level 4 quarries.

Rules mentioned:

* Life Trait
* Archived Hit Locations
* Trait Cards
* Rule of Death

Showdowns detailed:

* Beast of Sorrow
* Great Golden Cat
* Mad Steed
* Golden Eyed King of 1,000 Years
Marrow Transformation

Marrow Transformation is a strain milestone card found in the Echoes of Death 2 white box expansion.

## Card Text

### Milestone Condition

When the Hand removes a broken leg severe injury from a survivor with a Bow weapon specialization.

### Permanent Effect

Knit together according to unfamiliar anatomical principles, the mended bones grow new configurations of connective tissue. Developing an unnaturally smooth gait, the survivor's pounding steps do not impede their aim.

Permanently add the Rolling Gait fighting art to your fighting art deck. The survivor gains the Rolling Gait fighting art.
Lion Statue

A terrain card found within the Lion God Expansion.

## Card Text

**Obstacle, Impassable**

: Read hieroglyphics. Use once per showdown. Roll 1d10 and add your understanding to the result. On an 11+,
you may re-roll your next result on a story event during this showdown.

## Setup

Set up adjacent to the monster. (Unless otherwise stated in the showdown setup instructions.)
Filthy Face

Filthy Face is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

If you hit with a club or shield, gain +4 strength when attempting to wound this location.

###  Wound

If you hit with a club or shield, the monster staggers! It suffers -4 toughness and cancels all reactions until the end of the attack.

###  Critical Wound

The crushing blow dulls the monster's senses. It gains -1 accuracy token. Archive this card.
Madness Inversion

Madness Inversion is a Slenderman AI card found in the Slenderman Expansion.

## Card Text

Survivor Status

You may spend  to suffer a random brain trauma and plunge into the unknown.

If you do (even if you die), archive another survivor's Pod Imprisonment status card and place that survivor in an unoccupied corner of the showdown board.
Monster Fruit

Monster Fruit is a special Lonely Tree AI card found in the Lonely Tree Expansion. It can be added to any showdown via The Lonely Tree terrain card.

## Card Text

At the start of the monster's turn, before performing any other actions, if it is within 5 spaces of a Nightmare Fruit miniature, it full moves towards it. Then, if adjacent, it consumes the fruit, removes it from the board, and heals 1 wound.

If the monster is already fully healed, it gains a +1 damage token instead.
Lure Paroxysm

File:Lure Paroxysm.png
Lure Paroxysm is a Gorm hit location card found in the Gorm Expansion.

 If the monster ends movement adjacent to the attacker, the Gorm headbutts them with its enormous skull as its lure dances frantically atop its head.
 Attacker suffers damage to the head location.

Turn the monster to face the most survivors.
Each survivor in the monster's facing is knocked down and suffers  brain damage.
Nemesis Monster

Nemesis Monsters are a type of monster that survivors will encounter in Kingdom Death: *Monster* alongside Quarry Monsters, Encore Monsters and Finale Monsters. Nemesis monsters are not able to be selected by a settlement to hunt, and instead appear on the Settlement Record Sheet denoted by the  icon.

## Rules

During the Settlement Phase, if the current lantern year has a Nemesis Encounter on the timeline, departing survivors will face-off with a nemesis monster waiting for them at the outskirts of the settlement.

Complete the settlement phase normally. Departing survivors skip the Hunt Phase and consult the story event for the nemesis monster to setup the Showdown Phase. Nemesis encoutners are listed a few different ways on the timeline:

**Nemesis Encounter**: Players must select a nemesis monster of their choice from the Nemesis Monster list on the Settlement Record Sheet. This is the monster the players will be fighting, and they must select a monster level they have not previously faced.

**Nemesis Encounter - Lvl X**: Players must select a nemesis monster of their choice from the Nemesis Monster list on the Settlement Record Sheet. The players must fight the specific monster level listed (denoted by X), even if they have previously faced it.

**Nemesis Encounter - Monster Name**: Players must fight this specific monster. They must select a monster level they have not previously faced.

**Nemesis Encounter = Monster Name Lvl X**: The players must fight this named monster of the specific monster level listed (denoted by X), even if they have previously faced it.

**Special Showdowns**

Story events and innovations may lead to a Special Showdown with a monster. Special Showdowns interrupt the Settlement Phase. After they conclude (regardless of victory or defeat) the Settlement Phase continues, returning to step 5 (Update the Death Count). The survivors that embarked on the Special Showdown are not considered returning survivors. Special Showdowns do not advance the timeline, so they do not generate endeavors or trigger a new random settlement event. Details for each Special Showdown are listed on the story event or innovation that triggered it.

**Update the Nemesis Monster List**

After a nemesis monster and level are chosen by the players (or selected by an event), fill in the corresponding box on the Settlement Record Sheet Nemesis Monster list if it is currently unfilled.

## List of Nemesis Monsters

 Atnas Butcher King's Man Lion Knight Lonely Tree Manhunter Slenderman The Hand Tyrant
Lion God Expansion

## Contents

* Lion God sprues (includes survivor gear and the Lion God Monster)
* 9x Gear cards
* 32x Lion God AI cards
* 20x Lion God HL cards
* 5x Strange Resource cards
* 8x Lion God Hunt Events cards
* 2x Terrain cards
* 5x Terrain tiles
* 4x Disorder cards
* 4x Fighting Art cards
* 1x Secret Fighting Art card
* 1x Innovation card
* 2x Lion God card dividers

## Monster Cards

### AI Cards

* Challenge
* Crush
* Cudgel
* Embrace the Eons
* God Parasites
* Meteor Shower
* Rag Doll
* Constrict
* Earthquake
* Engorge
* God Tantrum
* Golden Claw
* Grind to Dust
* Holy Utterance
* Sharp Bite
* Trumpeting Wail
* Wailing Claw

* Divine Prowess
* Heft
* Hollow Earth
* Immaculate Intuition
* Impaled
* Whiplash
* Feral Tyrant
* Woeful Majesty

### HL Cards

* Divine Flank
* Divine Hood
* Divine Jaws
* Divine Mane
* Divine Tail
* Expressionless Face
* Petrified Ankle
* Petrified Chin
* Petrified Forearms
* Petrified Nose
* Petrified Pectorals
* Petrified Ribs
* Petrified Shoulder Blade
* Petrified Thigh
* Petrified Toenails
* Petrified Underbelly
* Vengeance
* Vestigial Arms

* Distant Destruction
* Fault Line
* Geodes
* Lone Traveler
* Silver Bug
* Sphinx
* White Pillar
* Old Blue Box
* Sarcophagus
* Silver Urn
* Triptych

### Terrain Cards

* Lion Statue
* Sinkhole

## Story Events

* The Silver City Lantern Year 13
* A Gracious Host
* Death Reading
* Necropolis
* The Knowledge Worm
* Showdown: Lion God

## Survivor Cards

* Enfeebled
* Stark Raving
* Tunnel Vision
* Heroic
* Ruthless
* Unrelenting
Light on the Horizon

Light on the Horizon is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors hear a screeching howl, followed by a crash. They see an explosion of multicolored light on the horizon. The unnatural light illuminates the survivor's way. If at least one survivor is sane, they follow the light. You may reroll the next result on the hunt event table.

If all survivors are insane, they turn away from the light, walking back into the darkness. Move the survivors 2 spaces back on the hunt board.

Regardless of what the survivors do, the light reaches the settlement, Add the Lights in the Sky settlement event to the timeline next year.
Majestic Onslaught

Majestic Onslaught is a Flower Knight AI card found in the Flower Knight Expansion.

### **Pick** Target

* closest threat, facing, in Fairy Ring
* closest threat, in range
* no target: **germinate**

### **Move & Attack** Target

If target did not suffer any injuries (light, heavy, or severe), the Flower Knight shrieks angrily. All survivors suffer 1d10 brain damage (roll for each survivor).
Lava Flow

Lava Flow is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

The ground crumbles, revealing an underground river of lava! There is no way forward but through, hopping from one stone in the flow to the next. Each survivor rolls 1d10 and add their courage.
Roll 1d10 - Each survivor one at a time

 14+ | You brazenly run across, charging to meet your your fate. Gain a +1 strength token and -1 evasion token.

Roll a random hunt event.
Mask Maker

The Mask Maker is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked by archiving the Forsaker Mask rare gear card during the settlement phase.

## Location Text

### Craftable Gear

* Antelope Mask
* Death Mask
* God Mask
* Man Mask
* Phoenix Mask
* White Lion Mask

### Legendary Monsters

A departing survivor with a mask in their gear grid may lead their hunting party to a legendary monster. Rules for these monsters are found on the  Legendary Monsters story event.

 **White Lion Mask. You may hunt the Great Golden Cat.**

 **Antelope Mask. You may hunt the Mad Steed.**

 **Phoenix Mask. You may hunt the Golden Eyed King.**